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a/adventure/Adventurers League; DDEX1-03 - Shadows Over the Moonsea.json b/adventure/Adventurers League; DDEX1-03 - Shadows Over the Moonsea.json index d372e4c8e0..839ec54cbd 100644 --- a/adventure/Adventurers League; DDEX1-03 - Shadows Over the Moonsea.json +++ b/adventure/Adventurers League; DDEX1-03 - Shadows Over the Moonsea.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1558867830, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "4970299ee7" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "6be42a3ec3" }, "adventure": [ { diff --git a/adventure/Adventurers League; DDEX1-04 - Dues for the Dead.json b/adventure/Adventurers League; DDEX1-04 - Dues for the Dead.json index c53a2800fc..116771b411 100644 --- a/adventure/Adventurers League; DDEX1-04 - Dues for the Dead.json +++ b/adventure/Adventurers League; DDEX1-04 - Dues for the Dead.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1600276023, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "6a1293e462" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "0b74a7667d" }, "adventure": [ { diff --git a/adventure/Adventures Await; The Curse of Dusk Hollow.json b/adventure/Adventures Await; The Curse of Dusk Hollow.json index 8aac5cb779..2e9425e435 100644 --- a/adventure/Adventures Await; The Curse of Dusk Hollow.json +++ b/adventure/Adventures Await; The Curse of Dusk Hollow.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1614898919, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "dad14d84dc" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "9b166ed4bf" }, "adventure": [ { diff --git a/adventure/Adventures Await; The Dueling Knight's Fungeon Dungeon.json b/adventure/Adventures Await; The Dueling Knight's Fungeon Dungeon.json index f102d912f8..d661cd7e52 100644 --- a/adventure/Adventures Await; The Dueling Knight's Fungeon Dungeon.json +++ b/adventure/Adventures Await; The Dueling Knight's Fungeon Dungeon.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1615141398, - "dateLastModified": 1655240342, - "_dateLastModifiedHash": "019129fad6" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "8065aed9b6" }, "adventure": [ { diff --git a/adventure/Adventures Await; The Fangs of Zengar.json b/adventure/Adventures Await; The Fangs of Zengar.json index f9879c4b17..6e703aaba2 100644 --- a/adventure/Adventures Await; The Fangs of Zengar.json +++ b/adventure/Adventures Await; The Fangs of Zengar.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1615141398, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "b229381458" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "daf3049fbc" }, "monster": [ { diff --git a/adventure/Adventures Await; Wrath of the Demon Lord.json b/adventure/Adventures Await; Wrath of the Demon Lord.json index 237c5d2c96..74eb356f70 100644 --- a/adventure/Adventures Await; Wrath of the Demon Lord.json +++ b/adventure/Adventures Await; Wrath of the Demon Lord.json @@ -13,8 +13,8 @@ } ], "dateAdded": 1621775534, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "d906ab0e78" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "2112dfadc7" }, "monster": [ { diff --git a/adventure/Anthony Joyce; The Blood Hunter Adventure.json b/adventure/Anthony Joyce; The Blood Hunter Adventure.json index 76f607ff40..783765b296 100644 --- a/adventure/Anthony Joyce; The Blood Hunter Adventure.json +++ b/adventure/Anthony Joyce; The Blood Hunter Adventure.json @@ -20,8 +20,8 @@ "BHC": "Blood Hunter Concoction" }, "dateAdded": 1600868694, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "5bd0698c27" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "8ad809d9a7" }, "adventure": [ { diff --git a/adventure/D&D Duet; First Blush.json b/adventure/D&D Duet; First Blush.json index 92f5deef14..410fc280aa 100644 --- a/adventure/D&D Duet; First Blush.json +++ b/adventure/D&D Duet; First Blush.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1604518196, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "24a2bcbf79" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "3f25a3e422" }, "adventure": [ { diff --git a/adventure/D&D Duet; Second Glance.json b/adventure/D&D Duet; Second Glance.json index b7e7a6acfb..960d4fd6a8 100644 --- a/adventure/D&D Duet; Second Glance.json +++ b/adventure/D&D Duet; Second Glance.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1605873511, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "c3d1c690ba" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "5db6a6086d" }, "adventure": [ { diff --git a/adventure/D&D Duet; Third Times the Charm.json b/adventure/D&D Duet; Third Times the Charm.json index e55c00d176..2e57862ef2 100644 --- a/adventure/D&D Duet; Third Times the Charm.json +++ b/adventure/D&D Duet; Third Times the Charm.json @@ -19,8 +19,8 @@ } ], "dateAdded": 0, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "d4f6039953" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "468fd7fda0" }, "adventure": [ { diff --git a/adventure/Eventyr Games; Kraken's Gamble.json b/adventure/Eventyr Games; Kraken's Gamble.json index a7be7afb29..32b780e86f 100644 --- a/adventure/Eventyr Games; Kraken's Gamble.json +++ b/adventure/Eventyr Games; Kraken's Gamble.json @@ -27,18 +27,18 @@ }, "status": "ready", "dateAdded": 1680877195, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "e66805318f" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "6dc211c70b" }, "adventure": [ { "name": "Kraken's Gamble", - "source": "KG", "id": "KG", - "storyline": "Storm King's Thunder", + "source": "KG", "group": "homebrew", - "published": "2016-11-15", "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/KG/Cover.webp", + "published": "2016-11-15", + "storyline": "Storm King's Thunder", "level": { "start": 6, "end": 8 @@ -1392,8 +1392,8 @@ "skill": [ { "name": "Sava", - "page": 6, "source": "KG", + "page": 6, "entries": [ "{@note This skill tracks proficiency in the game of Sava, rules for which are included below:}", { @@ -1414,18 +1414,42 @@ "rarity": "unknown (magic)", "charges": "3", "poison": true, - "poisonTypes": [ - "ingested" - ], "entries": [ "A jug of aboleth mucous contains three doses. When you ingest a dose of aboleth mucous, you must succeed on a {@dc 14} Constitution saving throw, or become diseased for {@dice 1d4} hours. While diseased, you can only breathe underwater. A willing creature can choose to fail this saving throw." + ], + "poisonTypes": [ + "ingested" ] }, + { + "name": "Golden Goose", + "source": "KG", + "page": 6, + "type": "$", + "rarity": "none", + "value": 1000, + "entries": [ + "A wooden chip used for betting in {@adventure the Grand Dame's|SKT|11|The Grand Dame} Casino.", + "A single golden goose costs 10 gold pieces." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://5e.tools/img/adventure/SKT/099-skt11-02.webp" + }, + "title": "A \"Golden Goose\"" + } + ] + } + }, { "name": "Pincer Staff", "source": "KG", - "type": "M", "page": 13, + "type": "M", "rarity": "unknown", "weight": 4, "weaponCategory": "martial", @@ -1450,112 +1474,17 @@ "entries": [ "This shield seem to be made of rusted metal, driftwood and some weird, sticky algae. It grants +2 to AC like an ordinary shield, and can also be used to catch an enemy's weapon. When a creature misses you with a melee weapon attack, you can use a reaction to catch the creature's weapon with the sticky shield. The attacker must succeed on a {@dc 11} Strength saving throw, or the weapon becomes stuck to the shield. If the weapon's wielder can't or won't let go of the weapon, the wielder is {@condition grappled} while the weapon is stuck. While stuck, the weapon can't be used. A creature can pull the weapon free by taking an action to make a {@dc 11} Strength check and succeeding." ] - }, - { - "name": "Golden Goose", - "source": "KG", - "page": 6, - "rarity": "none", - "type": "$", - "value": 1000, - "entries": [ - "A wooden chip used for betting in {@adventure the Grand Dame's|SKT|11|The Grand Dame} Casino.", - "A single golden goose costs 10 gold pieces." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://5e.tools/img/adventure/SKT/099-skt11-02.webp" - }, - "title": "A \"Golden Goose\"" - } - ] - } } ], "monster": [ - { - "name": "Oosith", - "source": "KG", - "page": 8, - "isNpc": true, - "hasFluff": true, - "_copy": { - "name": "Aboleth", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the Aboleth", - "with": "Oosith", - "flags": "i" - } - } - }, - "tokenUrl": "https://5e.tools/img/MM/Aboleth.png", - "fluff": { - "_monsterFluff": { - "name": "Oosith", - "source": "KG" - } - } - }, - { - "name": "Nelvin Storn", - "source": "KG", - "page": 5, - "isNpc": true, - "hasFluff": true, - "alignment": [ - "L", - "E" - ], - "_copy": { - "name": "Bandit Captain", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the captain", - "with": "Nelvin", - "flags": "i" - } - } - }, - "tokenUrl": "https://5e.tools/img/MM/Bandit Captain.png", - "fluff": { - "_monsterFluff": { - "name": "Nelvin Storn", - "source": "KG" - } - } - }, - { - "name": "Dealer", - "source": "KG", - "page": 6, - "_copy": { - "name": "Commoner", - "source": "MM" - }, - "int": 12, - "wis": 12, - "cha": 12, - "passive": 11, - "skill": { - "insight": "+3", - "special": "{@skill Sava|KG} {@skillCheck sava 3}" - }, - "tokenUrl": "https://5e.tools/img/MM/Commoner.png" - }, { "name": "Atalia Nimmeryn", + "shortName": "Atalia", "alias": [ "Purple Lady" ], + "source": "KG", + "page": 16, "size": [ "M" ], @@ -1565,7 +1494,6 @@ "human" ] }, - "source": "KG", "ac": [ 12, { @@ -1588,20 +1516,6 @@ "int": 14, "wis": 11, "cha": 16, - "passive": 10, - "cr": "5", - "shortName": "Atalia", - "page": 16, - "languages": [ - "Common", - "Undercommon", - "telepathy 30 ft." - ], - "languageTags": [ - "C", - "U", - "TP" - ], "save": { "int": "+5", "wis": "+3", @@ -1612,6 +1526,13 @@ "insight": "+3", "special": "{@skill Sava|KG} {@skillCheck sava 5}" }, + "passive": 10, + "languages": [ + "Common", + "Undercommon", + "telepathy 30 ft." + ], + "cr": "5", "spellcasting": [ { "name": "Innate Spellcasting", @@ -1635,13 +1556,6 @@ "type": "spellcasting" } ], - "spellcastingTags": [ - "I" - ], - "damageTagsSpell": [ - "C", - "Y" - ], "action": [ { "name": "Multiattack", @@ -1659,29 +1573,59 @@ "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "TP", + "U" + ], "damageTags": [ "O" ], + "damageTagsSpell": [ + "C", + "Y" + ], + "spellcastingTags": [ + "I" + ], "savingThrowForcedSpell": [ "constitution", "wisdom" ] }, { - "name": "Scimitar Sally", + "name": "Dealer", + "source": "KG", + "page": 6, + "_copy": { + "name": "Commoner", + "source": "MM" + }, + "int": 12, + "wis": 12, + "cha": 12, + "skill": { + "insight": "+3", + "special": "{@skill Sava|KG} {@skillCheck sava 3}" + }, + "passive": 11, + "tokenUrl": "https://5e.tools/img/MM/Commoner.png" + }, + { + "name": "Hand of Yartar", + "source": "KG", + "page": 16, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "human" + "any" ] }, - "source": "KG", "alignment": [ - "C", - "N" + "A" ], "ac": [ { @@ -1692,8 +1636,8 @@ } ], "hp": { - "formula": "8d8 + 16", - "average": 52 + "formula": "6d8 + 12", + "average": 39 }, "speed": { "walk": 30 @@ -1701,245 +1645,156 @@ "str": 11, "dex": 16, "con": 14, - "int": 15, - "wis": 12, + "int": 13, + "wis": 11, "cha": 14, - "passive": 13, - "cr": "3", - "page": 16, + "skill": { + "acrobatics": "+5", + "deception": "+4", + "perception": "+2", + "stealth": "+5" + }, + "passive": 12, "languages": [ "Common", - "Dwarvish", "Thieves' cant" ], - "languageTags": [ - "C", - "D", - "TC" - ], - "skill": { - "deception": "+4", - "perception": "+3", - "stealth": "+5", - "acrobatics": "+5" - }, + "cr": "2", "trait": [ { "name": "Sneak Attack (1/Turn)", "entries": [ - "Once per turn, Sally deals an extra 11 ({@dice 3d6}) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Sally that isn't {@condition incapacitated} and Sally doesn't have disadvantage on the attack roll." + "Once per turn, the Hand of Yartar deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Hand of Yartar that isn't {@condition incapacitated} and the Hand of Yartar doesn't have disadvantage on the attack roll." ] } ], - "traitTags": [ - "Sneak Attack" - ], "action": [ { "name": "Multiattack", "entries": [ - "Sally makes two attacks with her scimitar." + "The Hand of Yartar makes one attack with its shortsword, and one attack with its dagger." ] }, { - "name": "Scimitar", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6+3}) slashing damage and the target must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6+3}) piercing damage." ] }, { - "name": "Light Crossbow", + "name": "Dagger", "entries": [ - "{@atk rw} {@hit +5} to hit, range 80/320 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4+3}) piercing damage." ] } ], - "damageTags": [ - "I", - "P", - "S" - ], "tokenUrl": "https://5e.tools/img/VGM/Master Thief.png", - "shortName": "Sally", - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "fluff": { - "_monsterFluff": { - "name": "Scimitar Sally", - "source": "KG" - } - }, - "hasFluff": true, "attachedItems": [ - "light crossbow|phb", - "scimitar|phb" - ], - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Hand of Yartar", - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any" - ] - }, - "source": "KG", - "alignment": [ - "A" - ], - "ac": [ - { - "ac": 15, - "from": [ - "{@item studded leather armor|phb}" - ] - } + "dagger|phb", + "shortsword|phb" ], - "hp": { - "formula": "6d8 + 12", - "average": 39 - }, - "speed": { - "walk": 30 - }, - "str": 11, - "dex": 16, - "con": 14, - "int": 13, - "wis": 11, - "cha": 14, - "passive": 12, - "cr": "2", - "page": 16, - "languages": [ - "Common", - "Thieves' cant" + "traitTags": [ + "Sneak Attack" ], "languageTags": [ "C", "TC" ], - "skill": { - "acrobatics": "+5", - "deception": "+4", - "perception": "+2", - "stealth": "+5" - }, - "trait": [ - { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "Once per turn, the Hand of Yartar deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Hand of Yartar that isn't {@condition incapacitated} and the Hand of Yartar doesn't have disadvantage on the attack roll." - ] - } - ], - "traitTags": [ - "Sneak Attack" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The Hand of Yartar makes one attack with its shortsword, and one attack with its dagger." - ] - }, - { - "name": "Shortsword", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6+3}) piercing damage." - ] - }, - { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4+3}) piercing damage." - ] - } - ], "damageTags": [ "P" ], "miscTags": [ + "MLW", "MW", "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://5e.tools/img/VGM/Master Thief.png", - "attachedItems": [ - "dagger|phb", - "shortsword|phb" + "THW" ] }, { "name": "Khemed", + "alias": [ + "The Butler" + ], + "isNpc": true, "source": "KG", "page": 3, + "_copy": { + "name": "Assassin", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the assassin", + "with": "Khemed", + "flags": "i" + }, + "action": { + "mode": "scalarAddHit", + "scalar": 1 + } + } + }, "alignment": [ "N" ], + "save": { + "dex": "+7", + "int": "+5" + }, "skill": { "acrobatics": "+7", "deception": "+4", "perception": "+4", "stealth": "+11" }, - "save": { - "dex": "+7", - "int": "+5" - }, "passive": 14, "languages": [ "Common, Elven, Thieves' cant" ], + "fluff": { + "_monsterFluff": { + "name": "Khemed", + "source": "KG" + } + }, + "tokenUrl": "https://5e.tools/img/MM/Assassin.png", + "hasFluff": true + }, + { + "name": "Lady Dezhia Rossolio", + "isNpc": true, + "source": "KG", + "page": 3, "_copy": { - "name": "Assassin", + "name": "Noble", "source": "MM", "_mod": { "*": { "mode": "replaceTxt", - "replace": "the assassin", - "with": "Khemed", + "replace": "the noble", + "with": "Dezhia", "flags": "i" - }, - "action": { - "mode": "scalarAddHit", - "scalar": 1 } } }, - "alias": [ - "The Butler" + "alignment": [ + "L", + "N" ], - "isNpc": true, - "hasFluff": true, - "tokenUrl": "https://5e.tools/img/MM/Assassin.png", "fluff": { "_monsterFluff": { - "name": "Khemed", + "name": "Lady Dezhia Rossolio", "source": "KG" } - } + }, + "tokenUrl": "https://5e.tools/img/MM/Noble.png", + "hasFluff": true }, { "name": "Lord Artan Rossolio", + "isNpc": true, "source": "KG", "page": 2, - "isNpc": true, - "hasFluff": true, "_copy": { "name": "Noble", "source": "MM", @@ -1952,57 +1807,82 @@ } } }, + "ac": [ + 10 + ], + "action": null, "fluff": { "_monsterFluff": { "name": "Lord Artan Rossolio", "source": "KG" } }, - "ac": [ - 10 - ], - "action": null, - "tokenUrl": "https://5e.tools/img/MM/Noble.png" + "tokenUrl": "https://5e.tools/img/MM/Noble.png", + "hasFluff": true }, { - "name": "Lady Dezhia Rossolio", - "source": "KG", - "page": 3, + "name": "Nelvin Storn", "isNpc": true, - "hasFluff": true, + "source": "KG", + "page": 5, + "_copy": { + "name": "Bandit Captain", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the captain", + "with": "Nelvin", + "flags": "i" + } + } + }, "alignment": [ "L", - "N" + "E" ], + "fluff": { + "_monsterFluff": { + "name": "Nelvin Storn", + "source": "KG" + } + }, + "tokenUrl": "https://5e.tools/img/MM/Bandit Captain.png", + "hasFluff": true + }, + { + "name": "Oosith", + "isNpc": true, + "source": "KG", + "page": 8, "_copy": { - "name": "Noble", + "name": "Aboleth", "source": "MM", "_mod": { "*": { "mode": "replaceTxt", - "replace": "the noble", - "with": "Dezhia", + "replace": "the Aboleth", + "with": "Oosith", "flags": "i" } } }, "fluff": { "_monsterFluff": { - "name": "Lady Dezhia Rossolio", + "name": "Oosith", "source": "KG" } }, - "tokenUrl": "https://5e.tools/img/MM/Noble.png" + "tokenUrl": "https://5e.tools/img/MM/Aboleth.png", + "hasFluff": true }, { - "name": "Waterbaron Nestra Ruthiol", + "name": "Scimitar Sally", + "shortName": "Sally", "source": "KG", - "page": 4, - "isNpc": true, - "hasFluff": true, - "alignment": [ - "L", - "E" + "page": 16, + "size": [ + "M" ], "type": { "type": "humanoid", @@ -2010,6 +1890,115 @@ "human" ] }, + "alignment": [ + "C", + "N" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@item studded leather armor|phb}" + ] + } + ], + "hp": { + "formula": "8d8 + 16", + "average": 52 + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 16, + "con": 14, + "int": 15, + "wis": 12, + "cha": 14, + "skill": { + "deception": "+4", + "perception": "+3", + "stealth": "+5", + "acrobatics": "+5" + }, + "passive": 13, + "languages": [ + "Common", + "Dwarvish", + "Thieves' cant" + ], + "cr": "3", + "trait": [ + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "Once per turn, Sally deals an extra 11 ({@dice 3d6}) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Sally that isn't {@condition incapacitated} and Sally doesn't have disadvantage on the attack roll." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Sally makes two attacks with her scimitar." + ] + }, + { + "name": "Scimitar", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6+3}) slashing damage and the target must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Light Crossbow", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 80/320 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + ] + } + ], + "fluff": { + "_monsterFluff": { + "name": "Scimitar Sally", + "source": "KG" + } + }, + "tokenUrl": "https://5e.tools/img/VGM/Master Thief.png", + "attachedItems": [ + "light crossbow|phb", + "scimitar|phb" + ], + "traitTags": [ + "Sneak Attack" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "D", + "TC" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true + }, + { + "name": "Waterbaron Nestra Ruthiol", + "isNpc": true, + "source": "KG", + "page": 4, "_copy": { "name": "Noble", "source": "MM", @@ -2022,13 +2011,24 @@ } } }, + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "alignment": [ + "L", + "E" + ], "fluff": { "_monsterFluff": { "name": "Waterbaron Nestra Ruthiol", "source": "KG" } }, - "tokenUrl": "https://5e.tools/img/MM/Noble.png" + "tokenUrl": "https://5e.tools/img/MM/Noble.png", + "hasFluff": true } ], "monsterFluff": [ @@ -2062,7 +2062,7 @@ } }, { - "name": "Lord Artan Rossolio", + "name": "Lady Dezhia Rossolio", "source": "KG", "_copy": { "name": "Noble", @@ -2073,38 +2073,20 @@ "items": { "type": "entries", "entries": [ - "The young lord has blonde hair and blue eyes. Spoiled rotten and used to getting his way, this pudgy 20-something-year-old hasn't seen a day of hard labour in his life. He's not rude or arrogant, but woefully out-of-touch with lesser folk and almost completely incapable of taking care of himself. He has {@creature Lord Artan Rossolio|KG|the statistics of a noble without weapons and armor}.", - { - "type": "entries", - "name": "Quick Background", - "page": 2, - "entries": [ - { - "type": "list", - "page": 2, - "items": [ - "House Rossolio made its fortune in barge building.", - "{@creature Lord Artan Rossolio|KG|Artan's} mother, fierce {@creature Lady Dezhia Rossolio|KG}, is the head of House Rossolio.", - "{@creature Lord Artan Rossolio|KG|Artan} has two siblings, Martyn and Urzales, but they are usually off on business trips.", - "{@creature Lord Artan Rossolio|KG|Artan's} father Ernest died when {@creature Lord Artan Rossolio|KG|Artan} was young.", - "{@creature Lord Artan Rossolio|KG|Artan} fancies himself the 'treasurer' of the family company, but in reality he is excluded from as much business as possible, due to his slow wit." - ] - } - ] - }, + "The head of the Rossolio household is a sharp-featured woman of about sixty years. Her white hair is kept in a bun, and she wears stylish, but practical clothes. Her wit is sharp, her speech refined and her demeanor unforgiving. {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} abhors stupidity\u2014which is why {@creature Lord Artan Rossolio|KG|Artan} is only barely tolerated\u2014and respects strength and cunning. Her ultimate goal is to firmly secure her family's coffers and legacy.", { "type": "entries", - "name": "What Artan knows", - "page": 2, + "name": "What Dezhia Knows", + "page": 3, "entries": [ - "{@creature Lord Artan Rossolio|KG|Artan's} memory is very fuzzy, but he has some bits and pieces of information:", + "{@creature Lady Dezhia Rossolio|KG|Lady Dezhia} can offer some information that might be helpful to the party:", { "type": "list", - "page": 2, + "page": 3, "items": [ - "The last he remembers, he was at the Rossolio Manor, getting ready to go out alone. He can't remember where to, unfortunately.", - "He remembers something about a golden goose, but he can't quite place it. He doesn't think it was an actual golden goose, although that wouldn't be the weirdest thing the young socialite has seen at a party in Yartar.", - "There was definitely a beautiful woman involved. She had black hair, and a gorgeous purple dress. He can't remember her name, if she even told him." + "{@creature Waterbaron Nestra Ruthiol|KG} was very interested in {@creature Lord Artan Rossolio|KG|Artan's} disappearance, and {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} got the distinct impression that {@creature Lord Artan Rossolio|KG|Artan} wasn't the only noble to have gone missing in the recent weeks.", + "If the characters mention the woman in a purple dress, {@creature Lady Dezhia Rossolio|KG|Dezhia} comments that it might be one of the 'Hand of Yartar', the all-female thieves' guild. She doesn't know where they reside, but suggests that looking for 'hardened women in sordid places' might be a way to get in contact with them.", + "If the party somehow know about {@adventure The Grand Dame|SKT|11|The Grand Dame}, she can tell them that it is only for the wealthy (or 'fools with more coin that sense', as {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} puts it). {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} can be convinced to lend them fine clothes to help the party disguise themselves as nobles, if needed." ] } ] @@ -2119,7 +2101,7 @@ } }, { - "name": "Lady Dezhia Rossolio", + "name": "Lord Artan Rossolio", "source": "KG", "_copy": { "name": "Noble", @@ -2130,20 +2112,38 @@ "items": { "type": "entries", "entries": [ - "The head of the Rossolio household is a sharp-featured woman of about sixty years. Her white hair is kept in a bun, and she wears stylish, but practical clothes. Her wit is sharp, her speech refined and her demeanor unforgiving. {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} abhors stupidity\u2014which is why {@creature Lord Artan Rossolio|KG|Artan} is only barely tolerated\u2014and respects strength and cunning. Her ultimate goal is to firmly secure her family's coffers and legacy.", + "The young lord has blonde hair and blue eyes. Spoiled rotten and used to getting his way, this pudgy 20-something-year-old hasn't seen a day of hard labour in his life. He's not rude or arrogant, but woefully out-of-touch with lesser folk and almost completely incapable of taking care of himself. He has {@creature Lord Artan Rossolio|KG|the statistics of a noble without weapons and armor}.", { "type": "entries", - "name": "What Dezhia Knows", - "page": 3, + "name": "Quick Background", + "page": 2, "entries": [ - "{@creature Lady Dezhia Rossolio|KG|Lady Dezhia} can offer some information that might be helpful to the party:", { "type": "list", - "page": 3, + "page": 2, "items": [ - "{@creature Waterbaron Nestra Ruthiol|KG} was very interested in {@creature Lord Artan Rossolio|KG|Artan's} disappearance, and {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} got the distinct impression that {@creature Lord Artan Rossolio|KG|Artan} wasn't the only noble to have gone missing in the recent weeks.", - "If the characters mention the woman in a purple dress, {@creature Lady Dezhia Rossolio|KG|Dezhia} comments that it might be one of the 'Hand of Yartar', the all-female thieves' guild. She doesn't know where they reside, but suggests that looking for 'hardened women in sordid places' might be a way to get in contact with them.", - "If the party somehow know about {@adventure The Grand Dame|SKT|11|The Grand Dame}, she can tell them that it is only for the wealthy (or 'fools with more coin that sense', as {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} puts it). {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} can be convinced to lend them fine clothes to help the party disguise themselves as nobles, if needed." + "House Rossolio made its fortune in barge building.", + "{@creature Lord Artan Rossolio|KG|Artan's} mother, fierce {@creature Lady Dezhia Rossolio|KG}, is the head of House Rossolio.", + "{@creature Lord Artan Rossolio|KG|Artan} has two siblings, Martyn and Urzales, but they are usually off on business trips.", + "{@creature Lord Artan Rossolio|KG|Artan's} father Ernest died when {@creature Lord Artan Rossolio|KG|Artan} was young.", + "{@creature Lord Artan Rossolio|KG|Artan} fancies himself the 'treasurer' of the family company, but in reality he is excluded from as much business as possible, due to his slow wit." + ] + } + ] + }, + { + "type": "entries", + "name": "What Artan knows", + "page": 2, + "entries": [ + "{@creature Lord Artan Rossolio|KG|Artan's} memory is very fuzzy, but he has some bits and pieces of information:", + { + "type": "list", + "page": 2, + "items": [ + "The last he remembers, he was at the Rossolio Manor, getting ready to go out alone. He can't remember where to, unfortunately.", + "He remembers something about a golden goose, but he can't quite place it. He doesn't think it was an actual golden goose, although that wouldn't be the weirdest thing the young socialite has seen at a party in Yartar.", + "There was definitely a beautiful woman involved. She had black hair, and a gorgeous purple dress. He can't remember her name, if she even told him." ] } ] @@ -2157,14 +2157,6 @@ } } }, - { - "name": "Waterbaron Nestra Ruthiol", - "source": "KG", - "_copy": { - "name": "Noble", - "source": "MM" - } - }, { "name": "Nelvin Storn", "source": "KG", @@ -2203,6 +2195,14 @@ ] } ] + }, + { + "name": "Waterbaron Nestra Ruthiol", + "source": "KG", + "_copy": { + "name": "Noble", + "source": "MM" + } } ] } diff --git a/adventure/JVC Parry; Call from the Deep.json b/adventure/JVC Parry; Call from the Deep.json index ed6e575a50..c03641d23d 100644 --- a/adventure/JVC Parry; Call from the Deep.json +++ b/adventure/JVC Parry; Call from the Deep.json @@ -22,8 +22,8 @@ }, "status": "ready", "dateAdded": 1579711362, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "788a8ce99e" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "d86ddcc3c3" }, "adventure": [ { diff --git a/adventure/James Introcaso; Planet_of_Tarrasques.json b/adventure/James Introcaso; Planet_of_Tarrasques.json new file mode 100644 index 0000000000..61fad6b3f1 --- /dev/null +++ b/adventure/James Introcaso; Planet_of_Tarrasques.json @@ -0,0 +1,2040 @@ +{ + "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", + "_meta": { + "sources": [ + { + "json": "PlanetTarrasques", + "abbreviation": "PotTarr", + "full": "Invasion from the Planet of Tarrasques", + "authors": [ + "James Introcaso" + ], + "color": "B87333", + "convertedBy": [ + "VAD" + ], + "version": "2023.09.04", + "url": "https://www.dmsguild.com/product/258229/Invasion-from-the-Planet-of-Tarrasques" + } + ], + "dateAdded": 1693834200, + "dateLastModified": 1694017920, + "_dateLastModifiedHash": "efb7a303f7" + }, + "adventure": [ + { + "name": "Invasion from the Planet of Tarrasques", + "id": "PlanetTarrasques", + "source": "PlanetTarrasques", + "published": "2018-11-09", + "group": "supplement", + "coverUrl": "https://i.imgur.com/CpuOf9z.jpg", + "level": { + "start": 20, + "end": 20 + }, + "storyline": "Waterdeep", + "contents": [ + { + "name": "Cover Page & Credits" + }, + { + "name": "Introduction", + "headers": [ + "Adventure Background", + "Adventure Overview", + "Battling Tarrasques", + "Epic Characters", + "Awards" + ] + }, + { + "name": "Chapter 1: Giff You a Hand", + "headers": [ + "Meet the Giff", + "Meeting with Laeral", + "Mustering Defense", + "Count the Allies" + ], + "ordinal": { + "type": "chapter", + "identifier": 1 + } + }, + { + "name": "Chapter 2: Battle for Waterdeep", + "headers": [ + "Arrival of the Tarrasques", + "When the Dust Settles" + ], + "ordinal": { + "type": "chapter", + "identifier": 2 + } + }, + { + "name": "Chapter 3. Falx, Ho!", + "headers": [ + "Welcome to Falx", + "Battle in Falx", + "Conclusion" + ], + "ordinal": { + "type": "chapter", + "identifier": 3 + } + }, + { + "name": "Appendix A: Creatures" + }, + { + "name": "Appendix B. Maps" + } + ] + } + ], + "adventureData": [ + { + "id": "PlanetTarrasques", + "source": "PlanetTarrasques", + "data": [ + { + "type": "section", + "name": "Invasion from the Planet of Tarrasques", + "page": 1, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/CpuOf9z.jpg" + }, + "credit": "", + "altText": "The cover of {@b Invasion from the Planet of Tarrasques}" + }, + { + "type": "section", + "name": "Credits", + "page": 2, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/Z4RTXTB.png" + } + }, + { + "type": "entries", + "name": "Designer:", + "entries": [ + "James Introcaso" + ] + }, + { + "type": "entries", + "name": "Cover Art:", + "entries": [ + "Stacey Allan" + ] + }, + { + "type": "entries", + "name": "Falx Cartography:", + "entries": [ + "Dyson Logos" + ] + }, + { + "type": "entries", + "name": "Interior Art:", + "entries": [ + "Mark Hyzer", + "Purple Duck Games" + ] + }, + { + "type": "entries", + "name": "Interior Art & Waterdeep Cartography:", + "entries": [ + "Provided by Wizards of the Coast" + ] + }, + { + "type": "entries", + "name": "Playtesters:", + "entries": [ + "Alex Basso, Andrew Kane, Vegas Lancaster, Andrew Timmes" + ] + }, + "DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2018 by Introcaso Creative LLC and published under the Community Content Agreement for Dungeon Masters Guild" + ] + } + ] + }, + { + "type": "section", + "name": "Introduction", + "page": 3, + "entries": [ + "What's more fun than one tarrasque? How about multiple tarrasques stomping across Waterdeep? How about a whole planet full of tarrasques ready to rumble? If that sounds exciting, then {@i Invasion from the Planet of Tarrasques} is for you.", + "{@i Invasion from the Planet of Tarrasques} is an adventure for a party of four to six level 20 characters. It takes place in the Forgotten Realms in the city of Waterdeep, but you can set the adventure in any fantastic city by changing a few proper names. The adventure is meant to be a continuation of the {@i Waterdeep: Dragon Heist} and {@i Waterdeep: Dungeon of the Mad Mage} adventures, but can be played on its own or integrated into any campaign.", + { + "type": "section", + "name": "Adventure Background", + "page": 3, + "entries": [ + "{@creature Halaster Blackcloak|WDMM}, the Mad Mage of Undermountain, always has a contingency in place. As long as Undermountain remains beneath the city of Waterdeep, Halaster can never truly die within its walls, for the dungeon rebuilds the mage's body on the rare occasions when adventurers \"kill\" Halaster.", + "Halaster realized that if adventurers destroyed all of Undermountain (a nigh impossible feat more difficult than even slaying the mage), he would lose his immortality. To further protect his life, Halaster took some of the rooms and halls of Undermountain and flung them across the multiverse, including other worlds of the Material Plane. With Undermountain spread across existence, the task of permanently killing Halaster is even more difficult.", + "Unfortunately for the mage, a party adventurers recently killed him in his dungeon beneath the City of Splendors. When Halaster's body reformed, he found himself in Falx, another world of the Material Plane inhabited entirely by enormous, carnivorous monsters with endless appetites. These scaly bipeds are closely related to the tarrasque, an infamous monstrosity feared across the worlds of the Material Plane. Halaster, now obsessed with punishing the adventurers who killed him, began to hatch a plot. If one tarrasque could level an entire city, what could a planet's worth of the beings do to Faerûn?" + ] + }, + { + "type": "section", + "name": "Adventure Overview", + "page": 3, + "entries": [ + "This adventure is divided into three chapters.", + { + "type": "entries", + "name": "Chapter 1", + "entries": [ + "In \"Giff You a Hand\" a platoon of {@creature giff|MPMM} arrive in a spacefaring vessel and warn the adventurers about a coming invasion of tarrasques. With the clock ticking, the characters have a chance to prepare for the battle by mustering their allies." + ] + }, + { + "type": "entries", + "name": "Chapter 2", + "entries": [ + "In \"Battle for Waterdeep\" the characters face-off with the invading titans, defend Waterdeep, and fight for their lives." + ] + }, + { + "type": "entries", + "name": "Chapter 3", + "entries": [ + "In \"Falx, Ho!\" the characters travel through a portal to the planet of Falx to face {@creature Halaster Blackcloak|WDMM|Halaster} and his army of {@creature Tarrasque|MM|tarrasques} atop a stone tower made from pieces of Undermountain." + ] + }, + { + "type": "entries", + "name": "Appendix A", + "entries": [ + "Appendix A contains the statistics of creatures in this adventure not found in the Monster Manual." + ] + }, + { + "type": "entries", + "name": "Appendix B", + "entries": [ + "Appendix B features maps of Waterdeep and Halaster's tower in Falx." + ] + }, + { + "type": "inset", + "name": "We Didn't Play Dungeon of the Mad Mage", + "entries": [ + "If your group didn't play through Waterdeep: Dungeon of the Mad Mage, fear not! You can still play Invasion from the Planet of Tarrasques, Halaster need not be motivated by revenge. The following alternative motivations for sending tarrasques into an urban area could be given to Halaster:", + { + "type": "list", + "items": [ + "After failing to become the Shadow Lord of Waterdeep, Halaster wants to see the city destroyed.", + "Halaster wants to add a new level to Undermountain and fill it with tarrasques, but he's bringing them in via the city.", + "Halaster knows an invasion of enormous monsters will draw powerful adventurers to Waterdeep. He can then coax those adventurers into Undermountain to further his own goals (see the \"Halaster's Goals\" sidebar in \"Undermountain Overview\" in Waterdeep: Dungeon of the Mad Mage).", + "Halaster is bored." + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Battling Tarrasques", + "page": 3, + "entries": [ + "Battling a single {@creature Tarrasque|MM} should be an epic struggle in which the characters question their survival every round. Battling more than one should seem like insanity, no matter how strong the characters. If the characters are having an easy time battling one of the monsters, you can increase an encounter's difficulty in the following ways:", + { + "type": "list", + "items": [ + "Increase the tarrasque's hit point maximum (up to 990).", + "Give the tarrasque a \"surprise\" ability chosen from the Tarrasque Variant Characteristics table.", + "Add another tarrasque to the battle." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/yMLpJcB.png" + } + }, + { + "type": "entries", + "name": "Climbing on Tarrasques", + "page": 4, + "entries": [ + "If the characters want to climb a tarrasque, rules for climbing onto bigger creatures can be found in\"Action Options\" in chapter 9, \"Dungeon Master's Workshop,\" of the Dungeon Master's Guide. Characters that climb up buildings to leap onto tarrasques gain advantage on their ability check to grab onto the tarrasque, but fall (taking damage and landing {@condition prone} as normal) if they fail to do so." + ] + }, + { + "type": "entries", + "name": "Debris Hurling", + "page": 4, + "entries": [ + "All tarrasques in this adventure gain the following action option, which they can use in place of a claw attack when they use the Multiattack action or by spending 1 legendary action:", + { + "type": "entries", + "name": "{@i Hurl Debris.}", + "entries": [ + "Ranged Weapon {@action Attack}: +19 to hit, range 600/2,400 ft., one target. Hit: 24 ({@dice 4d6 + 10}) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked {@condition prone}." + ] + } + ] + }, + { + "type": "entries", + "name": "Tarrasque Variance", + "page": 4, + "entries": [ + "Over the course of this adventure, the characters battle multiple tarrasques. To keep the battles fresh and surprising, you can choose or roll for one or more unique characteristics for each tarrasque on the Tarrasque Variant Characteristics table.", + { + "type": "table", + "caption": "Tarrasque Variant Characteristics", + "colLabels": [ + "{@dice d20}", + "Item" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1, + "pad": true + } + }, + "Amorphous" + ], + [ + { + "type": "cell", + "roll": { + "exact": 2 + } + }, + "Antimagic Cone" + ], + [ + { + "type": "cell", + "roll": { + "exact": 4 + } + }, + "Breath Weapon" + ], + [ + { + "type": "cell", + "roll": { + "exact": 4 + } + }, + "Burrow" + ], + [ + { + "type": "cell", + "roll": { + "exact": 5 + } + }, + "Confusion Aura" + ], + [ + { + "type": "cell", + "roll": { + "exact": 6 + } + }, + "Disintegration Eyes" + ], + [ + { + "type": "cell", + "roll": { + "exact": 7 + } + }, + "Energy Shroud" + ], + [ + { + "type": "cell", + "roll": { + "exact": 8 + } + }, + "Extra Legs" + ], + [ + { + "type": "cell", + "roll": { + "exact": 9 + } + }, + "Invisibility" + ], + [ + { + "type": "cell", + "roll": { + "exact": 10 + } + }, + "Limited Magic Immunity" + ], + [ + { + "type": "cell", + "roll": { + "exact": 11 + } + }, + "Musical Aura" + ], + [ + { + "type": "cell", + "roll": { + "exact": 12 + } + }, + "Petrifying Gaze" + ], + [ + { + "type": "cell", + "roll": { + "exact": 13 + } + }, + "Regeneration" + ], + [ + { + "type": "cell", + "roll": { + "exact": 14 + } + }, + "Rusting Aura" + ], + [ + { + "type": "cell", + "roll": { + "exact": 15 + } + }, + "Summon Tarrasque" + ], + [ + { + "type": "cell", + "roll": { + "exact": 16 + } + }, + "Teleport" + ], + [ + { + "type": "cell", + "roll": { + "exact": 17 + } + }, + "Thunder Stomp" + ], + [ + { + "type": "cell", + "roll": { + "exact": 18 + } + }, + "Vomits Monsters" + ], + [ + { + "type": "cell", + "roll": { + "exact": 19 + } + }, + "Wings" + ], + [ + { + "type": "cell", + "roll": { + "exact": 20 + } + }, + "Zombifying Aura" + ] + ] + }, + { + "type": "entries", + "name": "Amorphous", + "page": 4, + "entries": [ + "The tarrasque can move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "type": "entries", + "name": "Antimagic Cone", + "page": 4, + "entries": [ + "The tarrasque's eyes create an area of antimagic, as in the {@spell antimagic field|phb} spell, in a 150-foot-cone. At the start of each of its turns, the tarrasque decides which way the cone faces." + ] + }, + { + "type": "entries", + "name": "Breath Weapon", + "page": 4, + "entries": [ + "The tarrasque can use its action or spend 3 legendary actions to breathe energy in a 90-foot cone. Each creature in that area must make a DC 27 saving throw, taking 91 ({@dice 26d6}) damage on a failed save, or half as much damage on a successful one. The ability used for the saving throw and the type of damage are different for each tarrasque and chosen or rolled on the Tarrasque Breath Weapon table. The tarrasque also gains immunity to the damage type of its breath weapon if it does not already have it.", + { + "type": "table", + "caption": "Tarrasque Breath Weapon", + "colLabels": [ + "{@dice d6}", + "Saving Throw", + "Damage Type" + ], + "colStyles": [ + "col-1 text-center", + "col-2", + "col-9" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1, + "pad": true + } + }, + "Dexterity", + "Acid" + ], + [ + { + "type": "cell", + "roll": { + "exact": 2 + } + }, + "Constitution", + "Cold" + ], + [ + { + "type": "cell", + "roll": { + "exact": 3 + } + }, + "Dexterity", + "Fire" + ], + [ + { + "type": "cell", + "roll": { + "exact": 4 + } + }, + "Dexterity", + "Lightning" + ], + [ + { + "type": "cell", + "roll": { + "exact": 5 + } + }, + "Constitution", + "Poison" + ], + [ + { + "type": "cell", + "roll": { + "exact": 6 + } + }, + "Constitution", + "Thunder" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Burrow", + "page": 4, + "entries": [ + "The tarrasque has a burrowing speed of 40 feet. The tarrasque can burrow through solid rock at half its burrow speed and leaves a 20-foot-diameter tunnel in its wake." + ] + }, + { + "type": "entries", + "name": "Confusion Aura", + "page": 4, + "entries": [ + "Each creature that is not a tarrasque that starts its turn with 30 feet of the tarrasque must succeed on a DC 19 Wisdom saving throw or use its action this turn to make one weapon attack against a random creature that is not a tarrasque that it can see within 30 feet of it, using whatever weapon it has in hand and moving beforehand if necessary to get in range. If the creature is holding no weapon, it makes an unarmed strike. If no creature is visible within 30 feet, it takes the {@action Dash} action, moving toward the nearest creature that is not a tarrasque." + ] + }, + { + "type": "entries", + "name": "Disintegration Eyes", + "page": 5, + "entries": [ + "The tarrasque can use its action or spend 2 legendary actions to shoot a disintegration beam out of its eyes at a creature it can see within 120 feet of it. That creature must succeed on a DC 19 Dexterity saving throw or take 45 ({@dice 10d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the tarrasque uses its Multiattack action, it can use its Disintegration Eyes in place of a bite attack or using its Swallow." + ] + }, + { + "type": "entries", + "name": "Energy Shroud", + "page": 5, + "entries": [ + "The tarrasque is wreathed in an energy shroud that dances about it like flames. The tarrasque sheds bright light the color of the energy shroud in a 120- foot radius and dim light for an additional 60 feet. In addition, whenever a creature within 10 feet of the tarrasque hits the tarrasque with a melee attack, that creature takes 11 ({@dice 2d10}) damage. The energy color and type of damage are different for each tarrasque and chosen or rolled on the Tarrasque Energy Shroud table. The tarrasque also gains immunity to the damage type of its energy shroud if it does not already have it.", + { + "type": "table", + "caption": "Tarrasque Energy Shroud", + "colLabels": [ + "{@dice d6}", + "Color", + "Damage Type" + ], + "colStyles": [ + "col-1 text-center", + "col-2", + "col-9" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1, + "pad": true + } + }, + "Green", + "Acid" + ], + [ + { + "type": "cell", + "roll": { + "exact": 2 + } + }, + "White", + "Cold" + ], + [ + { + "type": "cell", + "roll": { + "exact": 3 + } + }, + "Red", + "Fire" + ], + [ + { + "type": "cell", + "roll": { + "exact": 4 + } + }, + "Blue", + "Lightning" + ], + [ + { + "type": "cell", + "roll": { + "exact": 5 + } + }, + "Purple", + "Necrotic" + ], + [ + { + "type": "cell", + "roll": { + "exact": 6 + } + }, + "Yellow", + "Radiant" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Extra Legs", + "page": 5, + "entries": [ + "The tarrasque's walking speed is 80 feet." + ] + }, + { + "type": "entries", + "name": "Invisibility", + "page": 5, + "entries": [ + "The tarrasque can use its action or spend 2 legendary actions to become {@condition invisible} until the end of its next turn. If the tarrasque uses its Multiattack action, it can use its Invisibility in place of a bite attack or using its Swallow." + ] + }, + { + "type": "entries", + "name": "Limited Magic Immunity", + "page": 5, + "entries": [ + "The tarrasque can't be affected or detected by spells of 6th level or lower that are also unaffected by its Reflective Carapace unless it wishes to be." + ] + }, + { + "type": "entries", + "name": "Musical Aura", + "page": 5, + "entries": [ + "Creatures within 30 feet of the tarrasque that are not {@condition deafened} hear a jaunty song emanating from the tarrasque. A creature that is not a tarrasque and starts its turn hearing the song must succeed on a DC 19 Wisdom saving throw or dance until the start of its next turn. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While dancing, other creatures have advantage on attack rolls against the creature." + ] + }, + { + "type": "entries", + "name": "Petrifying Gaze", + "page": 5, + "entries": [ + "The tarrasque can use its action or spend 1 legendary action to glare at a creature it can see within 120 feet of it. The targeted creature must make a DC 19 Constitution saving throw. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the greater restoration spell or other magic. If the tarrasque uses its Multiattack action, it can use its Petrifying Gaze in place of its tail attack." + ] + }, + { + "type": "entries", + "name": "Regeneration", + "page": 5, + "entries": [ + "As long as the tarrasque has at least 1 hit point remaining, the tarrasque regains 30 hit points at the start of its turn." + ] + }, + { + "type": "entries", + "name": "Rusting Aura", + "page": 5, + "entries": [ + "At the start of the tarrasque's turn, any nonmagical ferrous metal objects within 30 feet of it corrodes. If the object isn't armor, a shield, or a weapon that is worn or carried, the tarrasque's aura destroys a 1- foot cube of the object.", + "If the object is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed.", + "If the object is a held metal weapon, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed." + ] + }, + { + "type": "entries", + "name": "Summon Tarrasque", + "page": 5, + "entries": [ + "When the tarrasque dies its remains create a momentary portal, which another {@creature tarrasque|MM} immediately steps through. The portal immediately closes after this second tarrasque arrives." + ] + }, + { + "type": "entries", + "name": "Teleport", + "page": 5, + "entries": [ + "As a bonus action, the tarrasque can teleport up to 90 feet to an unoccupied place it can see." + ] + }, + { + "type": "entries", + "name": "Thunder Stomp", + "page": 6, + "entries": [ + "The tarrasque can use its action or spend 2 legendary actions to stomp its feet on the ground and create a thunderous burst of sound. Each creature within 15 feet of the tarrasque must succeed on a DC 27 Constitution saving throw or take 22 ({@dice 4d10}) thunder damage and be knocked {@condition prone}. If the tarrasque uses its Multiattack action, it can use its Thunder Stomp in place of a bite attack or using its Swallow." + ] + }, + { + "type": "entries", + "name": "Vomits Monsters", + "page": 6, + "entries": [ + "The tarrasque can use one action or spend 2 legendary actions to vomit {@dice 2d6} allied creatures onto the battlefield. These creatures were hidden in a safe area of the tarrasque's gullet. If the tarrasque vomits four or fewer creatures, it cannot use Vomits Monsters again for 24 hours. The type of creature is chosen or rolled on the Tarrasque Creature Vomit table. If the tarrasque uses its Multiattack action, it can use its Vomits Monsters in place of a bite attack or using its Swallow.", + { + "type": "table", + "caption": "Tarrasque Creature Vomit", + "colLabels": [ + "{@dice d8}", + "Creature" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1, + "pad": true + } + }, + "{@creature Death Dog|MM}" + ], + [ + { + "type": "cell", + "roll": { + "exact": 2 + } + }, + "{@creature Dire Wolf|MM}" + ], + [ + { + "type": "cell", + "roll": { + "exact": 3 + } + }, + "{@creature Fire Snake|MM}" + ], + [ + { + "type": "cell", + "roll": { + "exact": 4 + } + }, + "{@creature Ghoul|MM}" + ], + [ + { + "type": "cell", + "roll": { + "exact": 5 + } + }, + "{@creature Giant Hyena|MM}" + ], + [ + { + "type": "cell", + "roll": { + "exact": 6 + } + }, + "{@creature Giant Spider|MM}" + ], + [ + { + "type": "cell", + "roll": { + "exact": 7 + } + }, + "{@creature Giant Toad|MM}" + ], + [ + { + "type": "cell", + "roll": { + "exact": 8 + } + }, + "{@creature Harpy|MM}" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Wings", + "page": 6, + "entries": [ + "The tarrasque has wings and a flying speed of 60 feet." + ] + }, + { + "type": "entries", + "name": "Zombifying Aura", + "page": 6, + "entries": [ + "At the start of the tarrasque's turn, all humanoid corpses within 30 feet of the tarrasque that have been dead for less than 24 hours rise as zombies. These zombies follow the tarrasque in a horde and attack any creature that tries to harm the tarrasque." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/6xIyBFH.png" + } + }, + { + "type": "inset", + "name": "A Different Mage", + "page": 6, + "entries": [ + "You may wish to use a different mage than {@creature Halaster Blackcloak|WDMM} as the main antagonist in Invasion of the Planet of Feel free to replace or reskin Halaster with any legendary spellcaster or being you choose, including the following suggestions:", + { + "type": "list", + "items": [ + "{@creature Acererak|ToA} (see appendix D in {@i Tomb of Annihilation})", + "Szass Tam (a {@creature lich} and leader of the Red Wizards)", + "Valindra Shadowmantle (see \"Heart of Ubtao\" in {@i Tomb of Annihilation})", + "Any {@b drow matron mother} (found in {@i Mordenkainen's Tome of Foes})", + "An archdevil or demon lord (found in {@i Mordenkainen's Tome of Foes})" + ] + } + ] + }, + { + "type": "entries", + "name": "Making Tarrasques Battle", + "page": 6, + "entries": [ + "Tarrasques do not normally harm one another, and by virtue of the rules they normally cannot (since they are immune to bludgeoning, piercing, and slashing damage from nonmagical attacks and their attacks are nonmagical). That said, if you as the DM wish to ignore those rules, the characters can attempt to trick two or more tarrasques into battling each other (at great personal risk).", + "In order to trick two or more tarrasques into harming each other, the tarrasques must be within 20 feet of each other. A character must move in such a way that the character provokes an opportunity attack from two or more of the tarrasques at the same time and at least one of the tarrasques must make an attack that misses. The character can then use an action to make a DC 20 Dexterity ({@skill Acrobatics}) or Charisma ({@skill Deception}) check. If the check succeeds, each attack that missed the character hit one of the other tarrasques that did not make the attack (chosen by the DM). At the DM's discretion, after one tarrasque harms another, they can become hostile toward each another." + ] + }, + { + "type": "inset", + "name": "There Can Be Only One!", + "page": 6, + "entries": [ + "This adventure refers to the monsters from Falx as tarrasques for ease of terminology, but it should be noted that some scholars believe the denizens of Falx are merely tarrasquelike, and not actual tarrasques. These sages say there is only one true tarrasque and that the similarity of the creatures of Falx is merely coincidence (as the multiverse is vast and unintentional likeness happens). The creatures from Falx look similar to the tarrasque of legend, but they should have some cosmetic differences like number of horns, number of eyes, color of scales, and body shape." + ] + } + ] + }, + { + "type": "section", + "name": "Epic Characters", + "page": 7, + "entries": [ + "The spells, items, and class features available to level 20 characters can result in unexpected and unplanned moments in the adventure. For instance, a wizard character could choose to use a {@spell wish|phb} spell to teleport the entire party to Falx after speaking with the giff, bypassing chapter 2. This type of creative thinking and use of resources is great! Allow it to happen.", + "Likewise, Halaster is an epic villain. If the characters teleport to Falx immediately after hearing about the problem from the giff, you can speed up Halaster's plans. Maybe the characters arrive in Falx only to find Halaster has already sent several monstrosities through the portal to Waterdeep just as they left. Now the City of Splendors must defend itself without the characters!" + ] + }, + { + "type": "section", + "name": "Awards", + "page": 7, + "entries": [ + "Though the characters cannot advance in level beyond 20, you can allow them to gain epic boons (see \"Epic Boons\" in chapter 7, \"Treasure,\" of the {@i Dungeon Master's Guide}). If you are using milestone advancement instead of experience points, the characters gain an epic boon after completing chapter 2 of this adventure, and another after completing chapter 3." + ] + }, + { + "type": "image", + "page": 7, + "href": { + "type": "external", + "url": "https://i.imgur.com/H0phRVK.png" + } + } + ] + }, + { + "type": "section", + "name": "Chapter 1: Giff You a Hand", + "page": 8, + "entries": [ + "Waterdeep is about to be in kaiju-sized trouble, but no one in the city knows it. Lucky for the citizens, a platoon of giff, spacefaring, hippopotamus-headedhumanoids, uncovered Halaster Blackcloak's plot. The mercenary giff come to the City of Splendors to raise the alarm and get paid.", + { + "type": "section", + "name": "Meet the Giff", + "page": 7, + "entries": [ + "While the adventurers enjoy downtime at the Yawning Portal, a sudden shriek piercing the tavern's revelry as forty 7-foot-tall hippopotamusheaded humanoids ({@creature giff|MPMM} in appendix A) armed with muskets, pistols, grenades, and swords climb over the side of the well that leads to Undermountain. The first giff to emerge wears a bicorn hat on her head.", + "She raises her hands in a sign of peace to silence the crowd and then introduces herself as Lieutenant {@creature Dorabeth Rumpington|PlanetTarrasques}, leader of the {@b Smoke Eaters}, the 525th Giff Platoon. She politely asks to speak to the most accomplished warriors in the tavern. If the characters don't volunteer themselves, Durnan and the regulars in the Yawning Portal are quick to point the party out.", + { + "type": "image", + "page": 7, + "href": { + "type": "external", + "url": "https://i.imgur.com/QnrwiA0.png" + } + }, + { + "type": "entries", + "name": "Dorabeth's Story", + "page": 7, + "entries": [ + "Dorabeth sits down with the characters and buys them a round of drinks (though she stays sober because she is on the job). She then gives them the following information:", + { + "type": "list", + "items": [ + "The Smoke Eaters arrived in Undermountain by way of Stardock (see level 16, \"The Crystal Labyrinth,\" in Waterdeep: Dungeon of the Mad Mage). The platoon parked their ship, the Curly Tusk, at the asteroid and brokered passage into Undermountain with the githyanki (or whatever creatures now lurk there if the characters ousted the githyanki).", + "The giff came to Waterdeep because they are seeking a mercenary defense contract with the city.", + "The city is about to be attacked by creatures of enormous size, quite similar to the legendary tarrasque.", + "Between contracts, the Smoke Eaters decided to take a holiday and hunt a monster in the Material Plane world of Falx, a planet filled with tarrasque-like creatures. Some sages even say the tarrasque of legend originated on the planet.", + "A giff scout, Private Condobol Duff, tracking one ofthese enormous monstrosities returned mortally wounded to the Curly Tusk. Just before he died, Condobol told Dorabeth that he stumbled upon aspiral tower that had a large pyre of purple flame at its top. Many of the monstrosities were gathered around the tower, simply staring into the fire.", + "The mage rambled about using tarrasques to destroy the City of Splendors as revenge against adventurers who had wronged him. The mage muttered something about \"opening a portal in the Castle Ward.\"", + "Halaster mentioned his planned date for opening the portal is the current date. There is little time to prepare!", + "Condobol asked what the adventurers had done to him, but that question enraged the wizard, who burned the giff with magical fire. Condobol fled, the insane mage did not care to follow, and the private died after sharing the story with Dorabeth.", + "Dorabeth believes Waterdeep is in terrible danger and could use the Smoke Eaters' aid. She asks the adventurers to introduce her post-haste to the city's leader so she can arrange a contract. The giff also warns the characters that the Smoke Eaters alone are not enough of a defense for the city to survive an onslaught of tarrasques. She encourages them to muster every organization they can to Waterdeep's defense." + ] + }, + "If the characters have not heard of the {@creature tarrasque|MM}, Dorabeth shares the lore about the creature found in the Monster Manual.", + "The characters know {@creature Laeral Silverhand|WDH}, the Open Lord of Waterdeep is the person Dorabeth should speak with about being hired to defend Waterdeep. As level 20 characters, they are likely adventurers of such renown that arranging an immediate meeting with Laeral is no problem. If the characters ignore Dorabeth's warning, proceed to chapter 2, \"Battle for Waterdeep.\"" + ] + } + ] + }, + { + "type": "section", + "name": "Meeting with Laeral", + "page": 8, + "entries": [ + "{@creature Laeral Silverhand|WDH} (see appendix A) agrees to meet with the characters and Lieutenant {@creature Dorabeth Rumpington|PlanetTarrasques} in a meeting room at Castle Waterdeep. An escort of twenty {@creature veterans|MM} guards Laeral. After introductions, Dorabeth tells Laeral the same story she shared with the characters then demands Laeral pay the giff 25,000 gp to lead the defense the city against the tarrasques. Laeral arches an incredulous eyebrow and turns to the characters, asking for their opinion. Score the characters responses based on the following rubric. They start with 0 points:", + { + "type": "list", + "items": [ + "A character who claims to believe the giff, claims the warning is too dire to ignore, and succeeds on a DC 15 Charisma ({@skill Intimidation} or {@skill Persuasion}) check gains the group 1 point. This check can be made only once.", + "A character who tells tales of the legendary prowess of giff, insists the mercenaries are worth every copper, and succeeds on a DC 20 Charisma ({@skill History} or {@skill Performance}) check gains the group 1 point. Failure on this check loses the group 1 point.This check can be made only once.", + "A character who haggles with Dorabeth to lower her price can get the giff to agree to a price of 20,000 gp with a successful DC 12 Charisma ({@skill Persuasion}) check. For every increment of 5 the check exceeds the DC, the character is able to haggle Dorabeth's price down another 5,000 gp to a minimum of 10,000 gp. If the character succeeds on this check, the group gains 1 point.", + "If the characters offer to pay half the giff's fee, they gain 1 point. If they offer to pay the entirety of the fee, they gain 2 points.", + "If the characters played through Waterdeep: Dragon Heist, recovered the gold in the Vault of Dragons, and gave it back to the city, they gain 2 points. If they recovered the gold, but did not give it back to the city and Laeral knows it, they lose 2 points." + ] + }, + "Allow the characters to get creative in their arguments, and use the rubric to guide scoring outof-the-box ideas that don't appear in this adventure. Award inspiration to characters who roleplay great responses to Laeral's question.", + { + "type": "entries", + "name": "Outcome of the Meeting", + "page": 8, + "entries": [ + "Tally up the points. Once the characters have given their response to Laeral Silverhand, she responds based on their total:", + { + "type": "list", + "items": [ + "{@b -1 or Fewer Points}. Laeral becomes enraged and orders the giff to leave Waterdeep immediately or face consequences. Dorabeth honors this request, warning the Open Lord this is a mistake, before heading back to her ship with her platoon. The giff do not stay to defend the city even if the characters offer to pay the fee (see \"We'll Hire You!\").", + "{@b 0 Points}. Laeral does not take the meeting seriously. She thanks Dorabeth and the characters for the warning, politely declines the contract, and does nothing to enhance the security of the city.", + "{@b 1 Point}. Laeral does not hire the giff, but agrees to increase the city's security for the time being by putting every member of the City Watch, City Guard, and the Watchful Order of Magsists and Protectors on call, just in case the threat is real.", + "{@b 2 or Greater Points}. Laeral hires the giff for protection and puts every member of the City Watch, City Guard, and Watchful Order of Magsists and Protectors on call. She then asks the characters to go out into the city and muster anyone they can to help with the defenses." + ] + } + ] + }, + { + "type": "entries", + "name": "We'll Hire You!", + "page": 8, + "entries": [ + "If Laeral Silverhand doesn't hire the giff, but the meeting with the Open Lord didn't end with a negative score (see \"Outcome of the Meeting\"), the characters can hire the giff. Laeral agrees to work with the mercenaries if the characters pay, and Dorabeth demands payment upfront." + ] + } + ] + }, + { + "type": "section", + "name": "Mustering Defenses", + "page": 9, + "entries": [ + "After the characters meet with Laeral Silverhand, they have time to muster various groups to the city's defenses. Give the characters the following information:", + { + "type": "list", + "items": [ + "The characters each have time to approach one organization if they split up individually.", + "The characters can approach one organization as a group of two or more characters, but each character can only participate in one negotiation." + ] + }, + "Clever characters could decide to split up before going to see Laeral to maximize their time, sending one or more characters to meet with the Open Lord while others go to seek allies elsewhere in the city.", + "Characters who do not meet with Laeral to instead find other allies to join the fight can negotiate with two organizations instead of one.", + "Award inspiration to characters who roleplay well during these meetings.", + "If the characters do not know where to start give them some suggestions. Force Grey and the legitimate factions would be top of mind for any adventurers who have spent time in Waterdeep.", + { + "type": "image", + "page": 9, + "href": { + "type": "external", + "url": "https://i.imgur.com/kIoS2qL.png" + } + }, + { + "type": "entries", + "name": "Force Grey and the Gray Hands", + "page": 9, + "entries": [ + "{@creature Vajra Safahr|WDH} (see appendix A), the Blackstaff, is in charge of Force Grey and the Gray Hands. Arranging a meeting with her in Blackstaff Tower in the Castle", + "Ward is no problem for accomplished adventurers.", + { + "type": "list", + "items": [ + "If at least one of the characters is a member of Force Grey in good standing and the city's defense has the backing of Laeral Silverhand (see \"Meeting with Laeral\"), Vajra agrees to activate her forces.", + "If the characters meet only one of the conditions for automatic help from Vajra, a successful DC 15 Charisma ({@skill Persuasion}) check convinces Vajra to activate her forces.", + "If none of the characters are members of Force Grey and they have not secured Laeral's cooperation, the DC for this check rises to 20.", + "If the characters played through {@i Waterdeep: Dragon Heist}, recovered the gold in the Vault of Dragons, and gave it back to the city, they have advantage on the check. If they recovered the gold, but did not give it back to the city, they have disadvantage on the check.", + "This check could instead be a Charisma ({@skill Intimidation} or {@skill Performance}) check if the characters attempt to scare Vajra to action with stories of the tarrasque's violence and descriptions of a possible leveling of Waterdeep." + ] + } + ] + }, + { + "type": "entries", + "name": "Legitimate Factions", + "page": 9, + "entries": [ + "The characters could approach the Emerald Enclave, Harpers, Lord's Alliance, Order of the Gauntlet, and Zhentarim to ask for aid.", + { + "type": "list", + "items": [ + "If at least one of the characters is a member of the faction in good standing, a successful DC 13 Charisma ({@skill Persuasion}) check convinces the faction to help.", + "If none of the characters are members of the faction, the DC for the check rises to 18.", + "If the characters have secured the backing of Laeral Silverhand (see \"Meeting with Laeral\"), the check is made with advantage.", + "This check could instead be a Charisma ({@skill Intimidation} or {@skill Performance}) check if the characters attempt to scare the faction to action with stories of the tarrasque's violence and descriptions of a possible leveling of Waterdeep.", + "If all else fails, a faction is willing to aid in the defense of the city in exchange for 10,000 gp." + ] + }, + { + "type": "entries", + "name": "Legitimate Faction Leaders", + "page": 10, + "entries": [ + "The following faction leaders are detailed in \"Joining Factions\" in chapter 2, \"Trollskull Alley,\" of Waterdeep: Dragon Heist. These are the people the characters meet with to negotiate for Waterdeep's defense:", + { + "type": "list", + "items": [ + "{@b Emerald Enclave}. Jeryth Phaulkon manifests as a disembodied female voice that can be heard by anyone in the gardens of Phaulkonmere in the Southern Ward.", + "{@b Harpers}. {@creature Mirt|WDH} (see appendix A) has survived the passing of centuries by means of magic, and of all the Masked Lords, he is the least concerned with concealing his identity. He meets with the characters in his private box at the Lightsinger Theater, a high-end establishment located in the Castle Ward.", + "{@b Lord's Alliance}. {@creature Jalester Silvermane|WDH} (see appendix A), an earnest man in his mid-twenties who has the favor of Laeral Silverhand, spends much of his time in the Yawning Portal.", + "{@b Order of the Gauntlet}. Savra Belabranta (NG female Tethyrian human {@creature knight|MM}) can be found in the Halls of Justice, the temple of Tyr in the Castle Ward.", + "{@b Zhentarim}. {@creature Davil Starsong|WDH} (see appendix A) keeps a room at the Yawning Portal and does all his business in the establishment's taproom. He negotiates deals with grace and aplomb, even while drunk, and uses an elven {@item lute|PHB} as a spellcasting focus." + ] + }, + { + "type": "image", + "page": 10, + "href": { + "type": "external", + "url": "https://i.imgur.com/r4PA4wr.png" + } + } + ] + } + ] + }, + { + "type": "image", + "page": 10, + "href": { + "type": "external", + "url": "https://i.imgur.com/Fvw7c63.png" + } + }, + { + "type": "entries", + "name": "Criminal Factions", + "page": 10, + "entries": [ + "The characters could try to recruit any number of criminal factions detailed in {@i Waterdeep: Dragon Heist}, such as the Cassalanter noble family, Manshoon's Zhentarim, the Shard Shunners, or the Xanathar Guild. Such a plan is risky, but criminals stand to lose just as much as honest folk if the City of Splendors is turned to ash.", + { + "type": "list", + "items": [ + "While unlikely, if a character is a member of the faction in good standing, that character convinces the faction to help with a successful DC 15 Charisma ({@skill Intimidation} or {@skill Persuasion}) check.", + "If the character is not a member of the faction, the DC for the check rises to 20.", + "If the characters played through {@i Waterdeep: Dragon Heist}, recovered the gold in the Vault of Dragons, and gave it to this criminal faction, they have advantage on the check. If they recovered the gold, but did not give it to the faction, they have disadvantage on the check.", + "This check could instead be a Charisma ({@skill Deception}) check if the character is pretending to be a member of the faction or promises something in return they cannot give the faction (such as amnesty for past crimes).", + "If all else fails, a criminal faction is willing to aid in the defense of the city in exchange for 25,000 gp." + ] + }, + { + "type": "entries", + "name": "Criminal Factions at Peace", + "page": 10, + "entries": [ + "It might seem like these criminal factions wouldn't give the characters a chance to negotiate before attacking, but the unscrupulous organizations of Waterdeep are smart. They know powerful adventurers could wipe them out in a violent conflict. Provided the characters don't start a fight, the criminals hear them out and don't attack." + ] + } + ] + }, + { + "type": "entries", + "name": "Bregan D'aerthe", + "page": 11, + "entries": [ + "If the characters know {@creature Jarlaxle Baenre|WDH} (see appendix A) and {@b Bregan D'aerthe} are in Waterdeep, they can go to the drow to get his mercenary company's help.", + { + "type": "list", + "items": [ + "If at least one of the characters is a member of Bregan D'aerthe in good standing, a successful DC 15 Charisma ({@skill Persuasion}) check coupled with sound reasoning about how Jarlaxle stands to profit from helping secures his aid.", + "If none of the characters are members of Bregan D'aerthe, the DC for the check rises to 20.", + "If the characters have secured the backing of Laeral Silverhand (see \"Meeting with Laeral\"), they have advantage on the check.", + "If the characters played through {@i Waterdeep: Dragon Heist}, recovered the gold or the {@item dragonstaff of Ahghairon|WDH} in the Vault of Dragons, and gave either to Jarlaxle, they have advantage on the check. If the characters promised to give those items to Jarlaxle and failed to do so, they have disadvantage on the check.", + "This check could instead be a Charisma ({@skill Performance}) check if the characters attempt to convince Jarlaxle of the stories that will be told of his bravery against the tarrasques should he lend his aid.", + "If all else fails, Jarlaxle is willing to aid in the defense of the city in exchange for 25,000 gp." + ] + }, + "More information about Jarlaxle and Bregan D'aerthe can be found in Waterdeep: Dragon Heist." + ] + }, + { + "type": "entries", + "name": "Other Factions", + "page": 11, + "entries": [ + "The characters could try to secure the help of another faction not listed in this section. Use the following guidelines to determine if the characters secure the faction's help:", + { + "type": "list", + "items": [ + "If at least one of the characters is a member of the faction in good standing, a successful DC 15 Charisma ({@skill Persuasion}) check convinces the faction to help.", + "If none of the characters are members of the faction, the DC for the check rises to 20.", + "This check could instead be a Charisma ({@skill Intimidation} or {@skill Performance}) check if the characters attempt to scare the faction to action with stories of the tarrasque's violence and description of a possible leveling of Waterdeep.", + "If all else fails, a faction is willing to aid in the defense of the city in exchange for 10,000 gp." + ] + } + ] + }, + { + "type": "entries", + "name": "{@creature Aurinax|WDH}", + "page": 11, + "entries": [ + "If the characters played through Waterdeep: Dragon Heist, then they are likely familiar with {@creature Aurinax|WDH}, an {@creature adult gold dragon|MM} who resides in the Vault of Dragons beneath the city. The characters could attempt to enlist his help against the tarrasques.", + { + "type": "list", + "items": [ + "If the characters are on good terms with Aurinax, a successful DC 18 Charisma ({@skill Persuasion}) check convinces the dragon to help the city.", + "If the characters are not on good terms with Aurinax, the DC for the check rises to 22. Even if the check succeeds, Aurinax only agrees to help if given gems with worth equaling 50,000 gp." + ] + }, + { + "type": "image", + "page": 11, + "href": { + "type": "external", + "url": "https://i.imgur.com/ErPns1T.png" + } + } + ] + } + ] + }, + { + "type": "entries", + "name": "Count the Allies", + "page": 12, + "entries": [ + "After the characters speak to the forces they wish to help defend the city, it's time to get to the Castle Ward before the tarrasques to arrive! Each ally and organization's help the characters secure is worth a specific number of ally points:", + { + "type": "list", + "items": [ + "Laeral Silverhand, the City Watch, the City Guard, and the Watchful Order of Magsists and Protectors (3 ally points)", + "Smoke Eaters Giff Platoon (1 ally point)", + "Force Grey and the Gray Hands (2 ally points)", + "Legitimate factions (1 ally point each)", + "Criminal factions (1 ally point each)", + "Bregan D'aerthe (1 ally point)", + "Other factions (1 ally point each)", + "Aurinax (1 ally point)" + ] + }, + "Tally up the total number of ally points the characters have then proceed to chapter 2, \"Battle for Waterdeep.\"", + { + "type": "list", + "style": "list-no-bullets", + "columns": 5, + "items": [ + { + "type": "image", + "page": 12, + "href": { + "type": "external", + "url": "https://i.imgur.com/hh8Dp2k.png" + }, + "altText": "Emerald Enclave" + }, + { + "type": "image", + "page": 12, + "href": { + "type": "external", + "url": "https://i.imgur.com/JaE9rxr.png" + }, + "altText": "Harpers" + }, + { + "type": "image", + "page": 12, + "href": { + "type": "external", + "url": "https://i.imgur.com/8d0H5KI.png" + }, + "altText": "Lord's Alliance" + }, + { + "type": "image", + "page": 12, + "href": { + "type": "external", + "url": "https://i.imgur.com/3tfw90X.png" + }, + "altText": "Order of the Gauntlet" + }, + { + "type": "image", + "page": 12, + "href": { + "type": "external", + "url": "https://i.imgur.com/vPf4EFk.png" + }, + "altText": "Zhentarim" + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Chapter 2: Battle for Waterdeep", + "page": 13, + "entries": [ + "Time has run out for Waterdeep. The characters must defend the City of Splendors from Halaster Blackcloak's army of tarrasques!", + { + "type": "section", + "name": "Arrival of the Tarrasques", + "page": 13, + "entries": [ + "If the characters heeded the warnings of the Smoke Eaters, they begin this chapter in the Castle Ward, waiting for the tarrasques to arrive along with any other forces they managed to muster. If the characters did not heed the giff's warning, the tarrasques appear on the street as the adventurers exit the Yawning Portal (which is in the Castle Ward).", + "Suddenly a magic hum sounds throughout the area as circular portal with a 30-foot radius opens in the middle of Rainrun Street. Massive creatures that make the portal look like a cramped doorway exit the swirling energy and stomp onto the street. Each is reptilian in appearance, with a massive maw of sharp teeth, a horned head, clawed hands, and a carapace covering its back. The monstrosities give hungry roars as they tear into the buildings nearby, and cries of alarm fill the streets.", + { + "type": "entries", + "name": "Castle Ward Features", + "page": 13, + "entries": [ + "The Castle Ward has the following features.", + { + "type": "entries", + "name": "Buildings", + "page": 13, + "entries": [ + "Lavish buildings between 40 and 50 feet tall dominate the Castle Ward. Climbing one of the buildings without equipment requires a successful DC 15 Strength ({@skill Athletics}) check." + ] + }, + { + "type": "entries", + "name": "Streets", + "page": 13, + "entries": [ + "The streets of the Castle Ward are paved or cobbled and have paved sidewalks with curbs setting them above the street level." + ] + }, + { + "type": "entries", + "name": "Lighting", + "page": 13, + "entries": [ + "The Castle Ward is brightly lit at all times. The sun lights the city during the day and street lamps lit by continual flame spells light the streets at night." + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Tarrasque Takedown", + "page": 13, + "entries": [ + "This is it! The characters need to defend themselves and Waterdeep against an invasion of titans.", + { + "type": "entries", + "name": "Enemies and Allies", + "page": 13, + "entries": [ + "The number of tarrasques the characters battle is determined by the number of ally points they gained in chapter 1 (see \"Count the Allies\"):", + { + "type": "list", + "items": [ + "{@b 0 Ally Points}. The characters battle two {@creature tarrasque|MM} at once.", + "{@b 1-2 Ally Points}. The characters start the battle fighting one {@creature tarrasque|MM} and then a second {@creature tarrasque|MM} joins the fray once the first is reduced to 330 hit points.", + "{@b 3-4 Ally Points}. The characters start the battle fighting one {@creature tarrasque|MM} and then a second {@creature tarrasque|MM} joins the fray once the first is reduced to 0 hit points.", + "{@b 5-6 Ally Points}. The characters start the battle fighting one {@creature tarrasque|MM} and then a second {@creature tarrasque|MM} with only 450 hit points remaining joins the fray once the first is reduced to 0 hit points.", + "{@b 7 or Greater Ally Points}. The characters battle one {@creature tarrasque|MM}." + ] + }, + "The characters' battle is not the only one in the city. Even if they begin the fight with no allies, the forces of Waterdeep muster on their own and Vajra Safahr activates the city's walking statues once the invasion begins. As the characters fight their own battle, the city combats other tarrasques." + ] + }, + { + "type": "entries", + "name": "Environmental Hazards", + "page": 13, + "entries": [ + "Waterdeep is crowded with buildings and people. A battle in the streets with titanic creatures isn't just about taking the tarrasques down. Falling buildings, explosions, and friendly fire can be just as deadly as the monstrosities. Each round on initiative count 20 (losing initiative ties), choose or roll for an event on the Tarrasque City Hazards table.", + { + "type": "table", + "caption": "Tarrasque City Hazards", + "colLabels": [ + "{@dice d6}", + "Hazard" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1, + "pad": true + } + }, + "Building Collapse" + ], + [ + { + "type": "cell", + "roll": { + "exact": 2 + } + }, + "Dust Cloud" + ], + [ + { + "type": "cell", + "roll": { + "exact": 3 + } + }, + "Explosion" + ], + [ + { + "type": "cell", + "roll": { + "exact": 4 + } + }, + "Friendly Fire" + ], + [ + { + "type": "cell", + "roll": { + "exact": 5 + } + }, + "Reflected Spell" + ], + [ + { + "type": "cell", + "roll": { + "exact": 6 + } + }, + "Stampede" + ] + ] + }, + { + "type": "entries", + "name": "Building Collapse", + "page": 14, + "entries": [ + "The wanton destruction of Waterdeep causes a building of the DM's choice within 50 feet of a tarrasque the characters are battling to collapse. Each creature on the building falls to the ground. Those creatures and each creature within 10 feet of the building must make a DC 15 Dexterity saving throw, taking 11 ({@dice 2d10}) bludgeoning damage and getting knocked {@condition prone} on a failed save, or only taking half the damage on a successful one." + ] + }, + { + "type": "entries", + "name": "Dust Cloud", + "page": 14, + "entries": [ + "A dust cloud from the city's destruction rolls through the Castle Ward, causing everything within 50 feet of the ground to be lightly obscured until the start of initiative count 20 of the next round. Each creature in the dust cloud must make a DC 15 Constitution saving throw or become {@condition poisoned} until the start of initiative count 20 of the next round." + ] + }, + { + "type": "entries", + "name": "Explosion", + "page": 14, + "entries": [ + "Something flammable explodes thanks to the destruction happening all over Waterdeep. Up to three characters within 10 feet of each other must make a DC 15 Dexterity saving throw, taking 22 ({@dice 4d10}) fire damage on a failed save, or half the damage on a successful one." + ] + }, + { + "type": "entries", + "name": "Friendly Fire", + "page": 14, + "entries": [ + "An arrow, crossbow bolt, or spear affected by the {@spell magic weapon|phb} spell meant for a tarrasque careens toward a randomly chosen character. Make an attack roll with a +8 bonus against that character. If the attack hit, it deals {@dice 1d6 + 5} piercing damage." + ] + }, + { + "type": "entries", + "name": "Reflected Spell", + "page": 14, + "entries": [ + "A spell reflected by a tarrasque's Reflective Carapace careens toward a randomly chosen character. Roll or choose a spell from the Reflected Spells table. If the spell is a cantrip, roll a {@dice d20} to determine the level of the creature that cast the spell. These spells have a +9 bonus to hit and a spell save DC of 17.", + { + "type": "table", + "caption": "Reflected Spells", + "colLabels": [ + "{@dice d6}", + "Hazard" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1, + "pad": true + } + }, + "{@spell Fire bolt|phb}" + ], + [ + { + "type": "cell", + "roll": { + "exact": 2 + } + }, + "{@spell Ray of frost|phb}" + ], + [ + { + "type": "cell", + "roll": { + "exact": 3 + } + }, + "{@spell Chromatic orb|phb}" + ], + [ + { + "type": "cell", + "roll": { + "exact": 4 + } + }, + "{@spell Guiding bolt|phb}" + ], + [ + { + "type": "cell", + "roll": { + "exact": 5 + } + }, + "{@spell Lightning bolt|phb}" + ], + [ + { + "type": "cell", + "roll": { + "exact": 6 + } + }, + "{@spell Sunbeam|phb}" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Stampede", + "page": 14, + "entries": [ + "A terrified crowd of people runs through the Castle Ward. Up to three characters standing on the street within 10 feet of each other must succeed on a DC 15 Strength saving throw or take 7 ({@dice 2d6}) bludgeoning damage and get knocked {@condition prone}." + ] + } + ] + }, + { + "type": "entries", + "name": "Complications", + "page": 14, + "entries": [ + "If the characters need an extra challenge, add one of the following complications anytime during the encounter.", + { + "type": "entries", + "name": "Burning Building", + "page": 14, + "entries": [ + "The chaos of the battle causes a building to go up in flames. A human woman {@creature commoner|MM} outside the building shrieks that her baby is still inside. Characters can enter or exit the building by spending 30 feet of movement. They can look for the woman's baby using an action to make a DC 15 Wisdom ({@skill Perception}) check. A character who fails the check finds nothing. A character who succeeds finds a tabby {@creature cat|MM} hiding under a wet blanket that has protected it from the flames.", + "The cat is the woman's baby, but it is terrified and attacks any creature that tries to force it from the safety of its blanket. A character who succeeds on a DC 10 Wisdom (Animal Handling) check made as a bonus action or who can communicate with the cat can pick up the beast without it attacking. Once the woman has the cat back, she thanks the characters and flees the scene.", + "At the start of each round, any creatures in the burning building (except for the cat) take 11 ({@dice 2d10}) fire damage, and there is a 20 percent chance the building collapses. If the building collapses everyone inside and within 10 feet of the building must make a DC 15 Dexterity saving throw, taking 22 ({@dice 4d10}) fire damage on a failed save, and half as much damage on a successful one." + ] + }, + { + "type": "entries", + "name": "Frozen in Terror", + "page": 15, + "entries": [ + "The characters spot a creature frozen in terror on the streets of Waterdeep. If the creature doesn't move soon, it could get killed! There is an 80 percent chance the creature is a humanoid {@creature commoner|MM} and a 20 percent chance the creature is a domesticated animal (such as a {@creature cat|MM}, {@creature draft horse|MM}, {@creature mastiff|MM}, or {@creature mule|MM}).", + "If the creature is a humanoid, a character who makes a successful DC 10 Charisma ({@skill Intimidation} or {@skill Persuasion}) check as an action gets the person to flee the scene. If the creature is an animal, a character who makes a successful DC 10 Wisdom (Animal Handling) check as an action gets the beast to flee the scene." + ] + }, + { + "type": "entries", + "name": "Looters", + "page": 15, + "entries": [ + "The characters notice a group of {@dice 3d6} {@creature thug|MM|thungs} taking advantage of the tarrasque invasion by looting storefronts. A character who attacks the thugs or succeeds on a DC 15 Charisma ({@skill Intimidation}) check scares the looters off." + ] + }, + { + "type": "entries", + "name": "Walking Statue Goes Berserk", + "page": 15, + "entries": [ + "It's been ages since the walking statues of Waterdeep were activated to aid in the defense of the city. The characters notice that the Honorable Knight, a statue that looks like a male human wearing plate armor wielding a sword, has gone berserk after being damaged in the battle. The {@creature walking statue of Waterdeep|WDH} (which has 250 hit points remaining, see appendix A) is indiscriminately attacking the closest creatures, whether or not they are tarrasques. The statue must also be destroyed for the good of Waterdeep!" + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "When the Dust Settles", + "page": 15, + "entries": [ + "If the characters win their encounter, they notice the other tarrasques that were attacking the city are either killed or have retreated back through the enormous portal. They are approached by {@creature Laeral Silverhand|WDH} and {@creature Vajra Safahr|WDH} (both detailed in appendix A) and congratulated for fighting well.", + "Laeral tells the characters that she is going to take stock of the damage and reinforce the city's defenses, since there is no telling when the tarrasques could return, then nods knowingly to Vajra. Vajra tells the characters that she has an important mission for them. The rewards will be great for the characters if they can find a way to close the portal... likely by finding the person who opened it on the other side. Both Laeral and Vajra have tried dispelling the portal, but they've had no luck with their most powerful spells.", + "Vajra impresses the importance of closing the portal as quickly as possible before more tarrasques can come through. The characters are the toughest heroes in Waterdeep, so they're the best hope.", + { + "type": "entries", + "name": "Hanging Around", + "page": 15, + "entries": [ + "Odds are the characters understand the importance of closing the portal and immediately head through. If they do not, every hour they remain on the Faerûn side of the portal, there is a 50 percent chance another {@creature tarrasque|MM} emerges and attacks the city." + ] + }, + { + "type": "image", + "page": 15, + "href": { + "type": "external", + "url": "https://i.imgur.com/Bu5xwlV.png" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Chapter 3: Falx, Ho!", + "page": 16, + "entries": [ + "A single step through the portal takes the characters from the streets of Waterdeep to another world! The problem is that world is Falx, and there's a tarrasque army led by a mad wizard waiting for them.", + { + "type": "section", + "name": "Welcome to Falx", + "page": 16, + "entries": [ + "When the characters step through the portal in Waterdeep, they find themselves stepping out of a similarly sized bright purple flame that has no heat in Falx. They stand at the top of high spiral tower of black stone on a verdant peninsula over looking the ocean. Surrounding the tower on all sides are fifty still and silent {@creature tarrasque|MM|tarrasques} that stare up at the flame.", + "A sudden shriek overhead draws the attention of the characters who notice {@creature Halaster Blackcloak|WDMM} (see appendix A) on the back of a winged {@creature tarrasque|MM} (see \"Tarrasque Variance\" in the introduction and add at least one more variance to this tarrasque). He calls out, \"My vengeance against Waterdeep will level the Sword Coast!\" then attacks.", + { + "type": "entries", + "name": "Falx Battleground Features", + "page": 16, + "entries": [ + "This area of Falx has the following features.", + { + "type": "entries", + "name": "Lighting", + "page": 16, + "entries": [ + "The area is brightly lit at all times. The sun lights it during the day, and the purple flame lights it at night." + ] + }, + { + "type": "entries", + "name": "Ocean", + "page": 16, + "entries": [ + "The ocean that almost surrounds the peninsula is 50 feet deep and filled with crashing waves. A creature in the water without a swim speed must succeed on a DC 15 Strength ({@skill Athletics}) check to move." + ] + }, + { + "type": "entries", + "name": "Peninsula", + "page": 16, + "entries": [ + "The peninsula ground sits 200 feet above the ocean. The sides of the peninsula leading down to the ocean are cliffs that require a successful DC 13 Strength ({@skill Athletics}) check to climb without equipment." + ] + }, + { + "type": "entries", + "name": "Purple Flame", + "page": 16, + "entries": [ + "The purple flame was created by Halaster and is fueled by the magic of Undermountain (thanks to the tower being made out of pieces of the dungeon). A {@spell detect magic|PHB} spell reveals the flame radiates auras of conjuration and enchantment magic. The spell also reveals the flame has magically linked Halaster and the tarrasques and acts as a portal to Waterdeep.", + "When the characters step through the portal, Halaster locks the flame's teleportation functionality. The characters cannot pass through the flame to return to Waterdeep as long as Halaster lives.", + "While the purple flame burns, Halaster commands the tarrasques.", + { + "type": "entries", + "name": "No Legendary Actions", + "entries": [ + "While the purple flame allows Halaster to control the tarrasques that can see it, the magic has a cost. Both Halaster and the tarrasques have part of their minds occupied by the powerful enchantment and cannot use their legendary actions while they are on Falx." + ] + } + ] + }, + { + "type": "entries", + "name": "Tower", + "page": 16, + "entries": [ + "The 100-foot-tall tower is a solid piece of rock, made from the walls of Undermountain with a 20-footwide spiral rap leading up to its top. A character who is a dwarf, who is proficient with mason's tools, or who succeeds on a DC 20 Intelligence ({@skill History}) check knows the tower is made of the exact same type of stone that sits beneath the city of Waterdeep and knows how to collapse the tower (see \"Collapsing the Tower\").", + "Huge and Gargantuan creatures can climb up and down each level of the ramp without following the circular path as if using stairs, but Large and smaller creatures must climb, which requires a successful DC 15 Strength ({@skill Athletics}) check without equipment.", + "If Halaster dies within 1,000 feet of the tower, it counts as being in Undermountain for the purposes of his Rejuvenation feature." + ] + } + ] + } + ] + }, + { + "type": "image", + "page": 15, + "href": { + "type": "external", + "url": "https://i.imgur.com/3K1UVOU.png" + }, + "altText": "{@creature Halaster Blackcloak|WDMM}, the Mad Mage" + }, + { + "type": "section", + "name": "Battle in Falx", + "page": 17, + "entries": [ + "Halaster controls the tarrasques through the magic of the strange purple flame atop the tower. He begins combat by casting meteor swarm on the characters before having his tarrasque mount fly down to attack. He also calls up one tarrasque from the group of fifty to battle the characters. Halaster calls up another tarrasque if his mount or the one fighting the characters falls, but he does not call up more than this, knowing the weight of too many tarrasques would collapse the tower.", + { + "type": "entries", + "name": "Tarrasques on the Ground", + "page": 17, + "entries": [ + "If a character falls off or climbs down the tower, the tarrasques on the ground move to attack, though only one titan can reach the character in the crowd. If that tarrasque falls, another takes its place.", + "If a creature on the tower damages a tarrasque on the ground, the tarrasque's destructive instinct kicks in, overriding some the purple flame's magic. The monstrosity still won't attack Halaster, but it no longer remains still and climbs up the tower to attack the creature that hurt it and any creature in its way. If too many tarrasques climb up the tower, it collapses (see \"Collapsing the Tower\")." + ] + }, + { + "type": "entries", + "name": "Finishing the Battle", + "page": 17, + "entries": [ + "With fifty tarrasques at his disposal, the battle against Halaster may seem impossible, but the characters need not (and likely cannot) kill every tarrasque to win the day. A character who casts the {@spell detect magic|PHB} spell in this area or who knows the tower is made of stone from Undermountain (see \"Tower\") and succeeds on a DC 15 Intelligence ({@skill Arcana}) check knows the tower, the purple flame, the tarrasques, and Halaster are all linked and that if Halaster or the tower is destroyed, the flame goes out, closing the portal in Waterdeep. There are no other ways to extinguish the flame.", + { + "type": "entries", + "name": "Killing Halaster", + "page": 17, + "entries": [ + "If the characters kill Halaster while the tower is still standing, the purple flame begins to shrink, immediately becoming too small for any Gargantuan creatures to pass through. With Halaster dead, the characters can go through the flame back to Waterdeep provided they move quickly. Any tarrasques that were already attacking the characters continue to do so after Halaster's death.", + "At the end of the second round after Halaster's death, the flame disappears as does the portal in Waterdeep. Any remaining tarrasques watching the flame regain their senses and attack any creatures that are not tarrasques they notice. Any characters still in Falx when the flame goes out need to find their own way off the planet." + ] + }, + { + "type": "entries", + "name": "Collapsing the Tower", + "page": 17, + "entries": [ + "Halaster's tower is tough (and can withstand even an {@spell earthquake|PHB} spell), but it cannot withstand the destructive power and weight of multiple tarrasques. If the characters get a total of five living tarrasques to climb or stand atop the tower at once, the structure collapses. Each creature on the tower falls 100 feet to the ground, taking 35 ({@dice 10d6}) bludgeoning damage and landing {@condition prone} unless they mitigate or avoid the fall (such as with the {@spell feather fall|PHB} spell). These creatures must also make a DC 15 Dexterity saving throw to avoid the falling debris, taking 35 ({@dice 10d6}) bludgeoning damage on a failed save or half as much damage on a successful one.", + "When the tower collapses, the purple flame immediately goes out, and the portal in Waterdeep vanishes. All the tarrasques in the area no longer have any loyalty to Halaster, and they attack any creatures that are not tarrasques. Halaster casts {@spell teleport|PHB} to get away as soon as he can. The characters need a similar trick if they want to survive.", + "When the tower collapses, its magic and connection to Undermountain disappear. It no longer counts as being part of Undermountain for the purposes of Halaster's Rejuvenation feature (see \"Tower\")." + ] + } + ] + }, + { + "type": "inset", + "name": "Help from the Mad Mage", + "page": 17, + "entries": [ + "If the characters cannot figure out how to close the portal, allow Halaster's madness to aid them. Halaster might shout one of the following clues to the tarrasques (or no one in particular):", + { + "type": "list", + "items": [ + "\"Not too many of you on the tower at once!\"", + "\"Protect me! I am the key!\"", + "\"My magic alone controls the portal!\"", + "\"Wait your turns! Too many of you at once is bad news!\"" + ] + } + ] + }, + { + "type": "entries", + "name": "Treasure", + "page": 17, + "entries": [ + "If the characters did not take Halaster's equipment after facing him in Waterdeep: Dungeon of the Mad Mage, they have a chance to grab it in this encounter. {@creature Halaster Blackcloak|WDMM|Halaster's} equipment is detailed in his statistics in appendix A." + ] + } + ] + }, + { + "type": "section", + "name": "Conclusion", + "page": 17, + "entries": [ + "If the characters fail to close the portal in Waterdeep, Halaster continues to bombard the city with tarrasques and eventually levels Waterdeep. He then lets the monstrosities loose on the rest of the Sword Coast as he returns to Undermountain.", + "If the characters close the portal, but die in Falx, Laeral Silverhand has them brought back from the dead as a reward for their bravery. Their equipment is likely still in Falx. If they want it, they need to get it.", + "If the characters close the portal and make it back to Waterdeep alive, they are hailed as heroes. Laeral Silverhand rewards them with a gift of 25,000 gp, five {@item Potion of Supreme Healing|DMG|potions of supreme healing}, and two {@item Potion of Longevity|DMG|potions of longevity} each.", + { + "type": "image", + "page": 15, + "href": { + "type": "external", + "url": "https://i.imgur.com/ZZZ0XZJ.png" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Appendix A: Creatures", + "page": 19, + "entries": [ + { + "type": "statblock", + "tag": "creature", + "name": "Davil Starsong", + "source": "WDH" + }, + { + "type": "statblock", + "tag": "creature", + "name": "Giff", + "source": "MPMM" + }, + { + "type": "image", + "page": 26, + "href": { + "type": "external", + "url": "https://i.imgur.com/QnrwiA0.png" + }, + "altText": "{@creature Giff|MPMM}" + }, + { + "type": "statblock", + "tag": "creature", + "name": "Halaster Blackcloak", + "source": "WDMM" + }, + { + "type": "image", + "page": 26, + "href": { + "type": "external", + "url": "https://i.imgur.com/3K1UVOU.png" + }, + "altText": "{@creature Halaster Blackcloak|WDMM}, the Mad Mage" + }, + { + "type": "statblock", + "tag": "creature", + "name": "Jalester Silvermane", + "source": "WDH" + }, + { + "type": "image", + "page": 26, + "href": { + "type": "external", + "url": "https://i.imgur.com/TlCSLxS.png" + }, + "altText": "{@creature Jalester Silvermane|WDH}" + }, + { + "type": "image", + "page": 26, + "href": { + "type": "external", + "url": "https://i.imgur.com/B0Ci4zB.png" + }, + "altText": "" + }, + { + "type": "statblock", + "tag": "creature", + "name": "Jarlaxle Baenre", + "source": "WDH" + }, + { + "type": "image", + "page": 26, + "href": { + "type": "external", + "url": "https://i.imgur.com/hnVjAOf.png" + }, + "altText": "{@creature Jarlaxle Baenre|WDH}" + }, + { + "type": "statblock", + "tag": "creature", + "name": "Laeral Silverhand", + "source": "WDH" + }, + { + "type": "image", + "page": 26, + "href": { + "type": "external", + "url": "https://5e.tools/img/WDH/Laeral%20Silverhand.png" + }, + "altText": "{@creature Laeral Silverhand|WDH}" + }, + { + "type": "statblock", + "tag": "creature", + "name": "Mirt", + "source": "WDH" + }, + { + "type": "image", + "page": 26, + "href": { + "type": "external", + "url": "https://i.imgur.com/Qj1ZLqJ.png" + }, + "altText": "{@creature Mirt|WDH}" + }, + { + "type": "statblock", + "tag": "creature", + "name": "Vajra Safahr", + "source": "WDH" + }, + { + "type": "image", + "page": 26, + "href": { + "type": "external", + "url": "https://5e.tools/img/WDH/Vajra%20Safahr.png" + }, + "altText": "{@creature Vajra Safahr|WDH}" + }, + { + "type": "statblock", + "tag": "creature", + "name": "Walking Statue of Waterdeep", + "source": "WDH" + }, + { + "type": "image", + "page": 26, + "href": { + "type": "external", + "url": "https://5e.tools/img/WDH/Walking%20Statue%20of%20Waterdeep.png" + }, + "altText": "{@creature Walking Statue of Waterdeep|WDH}" + } + ] + }, + { + "type": "section", + "name": "Appendix B: Maps", + "page": 19, + "entries": [ + { + "type": "image", + "page": 26, + "href": { + "type": "external", + "url": "https://i.imgur.com/8bK3KI1.jpg" + }, + "altText": "Map: Waterdeep: Castle Ward" + }, + { + "type": "image", + "page": 26, + "href": { + "type": "external", + "url": "https://i.imgur.com/JZNrpFV.jpg" + }, + "altText": "Map: Waterdeep: City Block w/ portal - Gridded" + }, + { + "type": "image", + "page": 26, + "href": { + "type": "external", + "url": "https://i.imgur.com/yC8s8N8.jpg" + }, + "altText": "Map: Waterdeep: City Block w/ portal - Gridless" + }, + { + "type": "image", + "page": 27, + "href": { + "type": "external", + "url": "https://i.imgur.com/TF9CX01.jpg" + }, + "altText": "Map: Tower in Falx - drawn" + }, + { + "type": "image", + "page": 27, + "href": { + "type": "external", + "url": "https://i.imgur.com/ptNLBHk.jpg" + }, + "altText": "Map: Tower in Falx - Gridded" + }, + { + "type": "image", + "page": 27, + "href": { + "type": "external", + "url": "https://i.imgur.com/KJIAuzQ.jpg" + }, + "altText": "Map: Tower in Falx - No Grid" + } + ] + } + ] + } + ] +} diff --git a/adventure/Kelsey Dionne; Temple of the Basilisk Cult.json b/adventure/Kelsey Dionne; Temple of the Basilisk Cult.json index 7219f73932..bb109b7c2e 100644 --- a/adventure/Kelsey Dionne; Temple of the Basilisk Cult.json +++ b/adventure/Kelsey Dionne; Temple of the Basilisk Cult.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1600868694, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "411592edc3" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "8ccbd727dc" }, "adventure": [ { diff --git a/adventure/Kelsey Dionne; The Secrets of Skyhorn Lighthouse.json b/adventure/Kelsey Dionne; The Secrets of Skyhorn Lighthouse.json index 1cc2781648..20ccec5443 100644 --- a/adventure/Kelsey Dionne; The Secrets of Skyhorn Lighthouse.json +++ b/adventure/Kelsey Dionne; The Secrets of Skyhorn Lighthouse.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1603210180, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "1e1285c645" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "35814f8f82" }, "adventure": [ { diff --git a/adventure/Kobold Press; Book of Lairs.json b/adventure/Kobold Press; Book of Lairs.json index abb4d8b235..3c42394dbd 100644 --- a/adventure/Kobold Press; Book of Lairs.json +++ b/adventure/Kobold Press; Book of Lairs.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1557517754, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "9f46a00d7d" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "8cd08c0989" }, "adventure": [ { diff --git a/adventure/Kobold Press; Tome of Beasts 3 Lairs.json b/adventure/Kobold Press; Tome of Beasts 3 Lairs.json index 76e029e335..e0bd77e513 100644 --- a/adventure/Kobold Press; Tome of Beasts 3 Lairs.json +++ b/adventure/Kobold Press; Tome of Beasts 3 Lairs.json @@ -31,14 +31,14 @@ ], "status": "ready", "dateAdded": 1677710025, - "dateLastModified": 1690651615, + "dateLastModified": 1693666789, "dependencies": { "monster": [ "MM", "ToB3" ] }, - "_dateLastModifiedHash": "542e5cf3d3" + "_dateLastModifiedHash": "780132fb2e" }, "item": [ { diff --git a/adventure/TragicMissile; Sacrifice of Innocence.json b/adventure/TragicMissile; Sacrifice of Innocence.json index b43e228c7f..480b578558 100644 --- a/adventure/TragicMissile; Sacrifice of Innocence.json +++ b/adventure/TragicMissile; Sacrifice of Innocence.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1619398800, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "3fd07e9b0b" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "4a76ad980e" }, "adventure": [ { diff --git a/adventure/Winghorn Press; Wild Sheep Chase.json b/adventure/Winghorn Press; Wild Sheep Chase.json index 87d4e294a2..cd5c6e3630 100644 --- a/adventure/Winghorn Press; Wild Sheep Chase.json +++ b/adventure/Winghorn Press; Wild Sheep Chase.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1616356061, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "801d54b7e2" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "db3f3a007e" }, "adventure": [ { diff --git a/adventure/Wyatt Trull; Dungeon of the Mad Mage Companion - Complete Edition.json b/adventure/Wyatt Trull; Dungeon of the Mad Mage Companion - Complete Edition.json index 3ff0af9e5c..c513d775df 100644 --- a/adventure/Wyatt Trull; Dungeon of the Mad Mage Companion - Complete Edition.json +++ b/adventure/Wyatt Trull; Dungeon of the Mad Mage Companion - Complete Edition.json @@ -25,22 +25,22 @@ }, "status": "wip", "dateAdded": 1682350878, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "8c3efcbb9a" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "24c4935bff" }, "adventure": [ { "name": "Dungeon of the Mad Mage Companion - Complete Edition", - "source": "WDMMC", "id": "WDMMC", - "storyline": "Waterdeep", + "source": "WDMMC", "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Cover.webp", + "published": "2020-05-29", + "storyline": "Waterdeep", "level": { "start": 5, "end": 20 }, - "published": "2020-05-29", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Cover.webp", "contents": [ { "name": "Cover & Credits", @@ -37808,1252 +37808,182 @@ ], "table": [ { - "name": "Monster Drops", - "page": 7, + "name": "A Guide to Amateur Illusions", "source": "WDMMC", - "colStyles": [ - "col-1 text-center", - "col-11" - ], + "page": 86, "colLabels": [ - "d10", - "Encounter" + "Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" ], "rows": [ [ - "1", - "{@i Rat-Tat-Tat}" - ], - [ - "2", - "1 {@creature Gray Ooze (Psychic)|MM|psychic gray ooze} hidden in gray mud" - ], - [ - "3", - "{@i Minotaur Charge}" - ], - [ - "4", - "{@dice 1d4 + 1} {@creature smoke mephit|MM|smoke mephits}" - ], - [ - "5", - "1 ravenous {@creature owlbear} preferably during lunch" - ], - [ - "6", - "{@i The Phase Web}" - ], - [ - "7", - "{@dice 1d4} {@creature rust monster|MM|rust monsters}" - ], - [ - "8", - "{@i Howl of the \"Werewolf\"}" - ], - [ - "9", - "1 {@creature blood hawk|MM} with {@spell blur} cast upon it" - ], - [ - "10", - "{@i Thinking With Portals}" + "1st", + "{@spell detect magic|PHB}, {@spell disguise self|PHB}, {@spell illusory script|PHB}, {@spell magic missile|PHB}" ] ], "intro": [ - "Halaster can literally drop monsters on the party's heads. If he feels they're too smug, he can drop an ooze or teleport in a rampaging {@creature minotaur|MM}\u2014or perhaps an angry flock of rabid geese. This method is great for interrupting any long rests the party might want to take in areas they shouldn't.", - "Whenever you decide to drop monsters on the party, an illusion of Halaster appears nearby and rolls a {@dice d20|twenty-sided die}. On a roll of 18 or above, this fickle torturer teleports a monster in. Roll a {@dice d10} to determine the monsters, consulting the Monster Drops chart. All creatures are low CR, as these encounters are meant only to vex the party. Don't overuse this gag. Not only will it grow tiresome for your players and slow down your game, but it will increase the module's difficulty." - ], - "outro": [ - "The following encounters require more detail:", + "{@i A Guide to Amateur Illusions}, written by a retired adventurer who mass-copied it, selling it to gullible apprentices." + ] + }, + { + "name": "Adventuring Party Quick Tables", + "source": "WDMMC", + "page": 22, + "type": "tableGroup", + "tables": [ { - "type": "entries", - "entries": [ + "type": "table", + "caption": "Party Name", + "name": "Party Name", + "source": "WDMMC", + "page": 22, + "isNameGenerator": true, + "colLabels": [ + "d10", + "Adjective", + "Noun" + ], + "colStyles": [ + "col-2 text-center", + "col-5", + "col-5" + ], + "intro": [ { "type": "entries", "entries": [ { "type": "entries", - "name": "Howl of the \"Werewolf\"", - "page": 7, - "entries": [ - "Halaster teleports in an unfortunate {@creature commoner} (with 20 hit points) under the effects of numerous spells. An illusion spell paints him as a {@creature werewolf|MM} and a lifelike howl is unleashed when he appears. A spell of {@spell mirror image} suggests that there's actually four beasts. For added theatrics, a {@spell fog cloud} is unleashed as well. The {@creature commoner} is gagged; every movement is twisted by magic to make it seem as if the \"were-wolf\" is attacking the party. Discerning the illusion requires a successful {@dc 22} Intelligence ({@skill Investigation}) check." - ] - }, - { - "type": "entries", - "name": "Minotaur Charge", - "page": 7, - "entries": [ - "Halaster casts {@spell passwall} on a nearby wall, opening a passage. He then teleports in a {@creature minotaur}." - ] - }, - { - "type": "entries", - "name": "The Phase Web", - "page": 7, - "entries": [ - "A rift opens up, spitting out a {@spell web|PHB} at a point of Halaster's choice within 20 ft. Each creature in a 10-foot-radius sphere centered on that point must make a {@dc 12} Dexterity saving throw or become {@condition restrained} (escape {@dc 12}, made as an action). A {@creature phase spider} clambers out of the rift and attacks its new prey." - ] - }, - { - "type": "entries", - "name": "Rat-Tat-Tat", - "page": 7, - "entries": [ - "Suddenly, a {@spell grease} spell is cast upon a 10-foot-area occupied by an adventurer. A rift then opens up above their heads, dropping {@dice 1d4 + 2} {@creature swarm of rats|MM|swarms of rats}." - ] - }, - { - "type": "entries", - "name": "Thinking with Portals", - "page": 7, "entries": [ - "Halaster opens up a rift from which a creature makes an attack. The creature remains in the rift, only using its claws, fangs, or other appendages to attack. If it retreats 10 feet, the rift snaps close; if the creature {@action grapple|PHB|grapples} a character and the victim is pulled into the rift, the character appears in an environment typical of that creature (such as a marsh for a {@creature crocodile}). The rift then snaps closed behind them. If the creature is slain, the character is shunted back to Undermountain. Roll a {@dice d100} to determine the creature:", { - "type": "list", - "style": "list-no-bullets", - "page": 7, - "items": [ - { - "type": "item", - "name": "1\u201320", - "entries": [ - "Saltwater crashes out of the rift, dousing any lit torches. A {@creature hunter shark} lunges from the rift. If the shark takes 10 points of damage in one turn, it falls out of the rift and into Undermountain and begins to suffocate. The rift then closes." - ] - }, - { - "type": "item", - "name": "21\u201340", - "entries": [ - "A {@creature crocodile} lunges from a marshland rift." - ] - }, - { - "type": "item", - "name": "41\u201350", - "entries": [ - "The chamber is flooded with salt water while a {@creature giant octopus} gropes at characters from beneath the Sea of Swords." - ] - }, - { - "type": "item", - "name": "51\u201360", - "entries": [ - "Mud and detritus explode from a rift in front of a character. The character must make a {@dc 14} Dexterity saving throw or be {@condition blinded} until the start of its next turn. A {@creature giant toad} tries to swallow the character." - ] - }, - { - "type": "item", - "name": "61\u201370", - "entries": [ - "The rift is hidden behind an illusory wall or other object until a creature enters within 10 feet, after which {@dice 2d4 + 1} {@creature ape|MM|apes} hurl rocks (Rock attack) at the character. The illusion then shatters, revealing a floating rift with several simians 10 feet away from the rift on their side. The {@creature ape|MM|apes} flee to their rift." - ] - }, - { - "type": "item", - "name": "71\u201380", - "entries": [ - "The rift opens upon a confused {@creature Red Dragon Wyrmling|MM|red dragon wyrmling's} lair. It unleashes a Fire Breath attack before the rift snaps shut. At your discretion, this lair is Stardock, L16." - ] - }, - { - "type": "item", - "name": "81\u201395", - "entries": [ - "The rift drops a sack seemingly bulging with coins and gemstones. The sack is actually a {@creature mimic}." - ] - }, - { - "type": "item", - "name": "96\u2013100", - "entries": [ - "A rift containing a {@creature roper} forms 20 feet away from a character; the {@creature roper|MM} is 30 feet deep into the rift. It attempts to reel into the rift." - ] - } + "type": "entries", + "name": "Party Alignment", + "page": 21, + "entries": [ + "It pays to be wary in this cutthroat world, especially down in the lawless depths of Undermountain. Every party has a general alignment that they all follow\u2014birds of a feather, and all that. Rarely can good and evil coexist for long, and parties are often subjected to too much stress to overcome these differences." + ] + }, + { + "type": "entries", + "name": "Traits", + "page": 21, + "entries": [ + "It pays to be wary in this cutthroat world, especially down in the lawless depths of Undermountain. Every party has a general alignment that they all follow\u2014birds of a feather, and all that. Rarely can good and evil coexist for long, and parties are often subjected to too much stress to overcome these differences." + ] + }, + { + "type": "entries", + "name": "Prestige", + "page": 21, + "entries": [ + "An adventuring party, per the following tables, comes in the levels of Amateur, Veteran, and Elite. Amateurs can be encountered in the upper reaches of Undermountain, while Veterans can survive Levels 4\u20137. Elite parties can be found in the lower depths but still peter out around Level 11. You can use these rankings to determine the statistics of individual party members." + ] + }, + { + "type": "entries", + "name": "Members", + "page": 21, + "entries": [ + "Every party needs a leader and a second. Additionally, in Undermountain, parties tend to follow the basic paradigm of a defender, supporter, and a few strikers. Parties always consist of at least three, but never more than six members\u2014too much loot to distribute, too many mouths to feed, too many tempers for a leader to keep in check. Large groups naturally splinter into smaller parties when its members are too disgruntled by the status quo." ] } ] } ] } + ], + "rows": [ + [ + "1", + "Reasonable", + "Chaps" + ], + [ + "2", + "Last", + "Laugh" + ], + [ + "3", + "Crimson", + "Jesters" + ], + [ + "4", + "Platinum", + "Fist" + ], + [ + "5", + "[Location/Name]'s", + "Sneer" + ], + [ + "6", + "Desperate", + "Gang" + ], + [ + "7", + "Brass", + "Fellowship" + ], + [ + "8", + "Tart but Polite", + "Minstrels" + ], + [ + "9", + "Curious", + "Knights" + ], + [ + "10", + "Gilded", + "Curs" + ] ] - } - ] - }, - { - "name": "Halaster's Top 10", - "source": "WDMMC", - "page": 9, - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "colLabels": [ - "Rank", - "Artist & Song" - ], - "rows": [ - [ - "1", - "Apocalyptica's {@i Hall of the Mountain King}" - ], - [ - "2", - "Blues Saraceno's {@i Run On For a Long Time}" - ], - [ - "3", - "Ennio Morricone's {@i Rabbia E Tarantella}" - ], - [ - "4", - "The Cosby Show's {@i theme song.}" - ], - [ - "5", - "Blondie's {@i One Way or Another}" - ], - [ - "6", - "Benny Goodman's {@i Sing, Sing, Sing}" - ], - [ - "7", - "DJ Day's {@i Four Hills}" - ], - [ - "8", - "Seatbelt's {@i Tank! (Cowboy Bebop theme)}" - ], - [ - "9", - "Ousiodes' {@i Arcadia}" - ], - [ - "10", - "Gary Jules' {@i Mad World}" - ] - ], - "outro": [ + }, { - "type": "list", - "style": "list-decimal", - "page": 9, - "items": [ - "Best described as sinister yet whimsical", - "Imagined as the adventurers constantly fleeing Halaster's wrath or monsters", - "Tense and explosive", - "Nonsensical, upbeat, whimsical", - "Really epitomizes their relationship with Halaster, doesn't it?", - "Jazz with a hint of cynicism", - "Provides a well-needed warning: never, never die", - "High tense jazz, perfect montage music", - "A melodic power metal song, if your players are into that", - "Paints Undermountain as a place of perpetual sorrow, its residents unable to escape the Mad Mage's antics" + "type": "table", + "caption": "Party Alignment", + "name": "Party Alignment", + "page": 22, + "isNameGenerator": true, + "source": "WDMMC", + "colLabels": [ + "d6", + "Alignment", + "Alignment" + ], + "colStyles": [ + "col-2 text-center", + "col-5", + "col-5" + ], + "rows": [ + [ + "1\u20132", + "Lawful", + "Good" + ], + [ + "3\u20134", + "Neutral", + "Neutral" + ], + [ + "5\u20136", + "Chaotic", + "Evil" + ] ] - } - ] - }, - { - "name": "Dungeon Profiles", - "source": "WDMMC", - "page": 9, - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "colLabels": [ - "d10", - "Character" - ], - "rows": [ - [ - "1", - "{@creature Arcturia|WDMM}" - ], - [ - "2", - "{@creature Trobriand|WDMM}" - ], - [ - "3", - "Vanrak Moonstar" - ], - [ - "4", - "Vlonwelv Auvryndar" - ], - [ - "5", - "Tasselgryn Velldarn" - ], - [ - "6", - "Player Character" - ], - [ - "7", - "{@creature Ezzat|WDMM}" - ], - [ - "8", - "{@creature Muiral|WDMM}" - ], - [ - "9", - "Jhesiyra Kestellharp" - ], - [ - "10", - "{@creature Sundeth|WDMM}" - ] - ] - }, - { - "name": "Transplanar Advertisements", - "source": "WDMMC", - "page": 11, - "intro": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "1\u201350", - "entries": [ - "These begin with, \"This episode of {@i Dungeon of the Mad Mage} is brought to you by...\"" - ] - }, - { - "type": "item", - "name": "51\u2013100", - "entries": [ - "These begin with, \"And now a word from our sponsors.\"" - ] - } - ] - } - ], - "colLabels": [ - "{@dice d100}", - "\"This episode is brought to you by...\"" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1\u20132", - "\"{@creature mimic|MM|Mimics}\u2014they're everywhere!\"" - ], - [ - "3\u20134", - "\"the Letter P and the Number 2.\"" - ], - [ - "5\u20136", - "\"Paethier's Pipeweed: Keep blazing, stay amazing!\"" - ], - [ - "7\u20138", - "\"Hadar, arm of the Void: Phlanuf-bakh-atar!\"" - ], - [ - "9\u201310", - "\"the Knights Who Say Nee: Nee.\"" - ], - [ - "11\u201312", - "\"Texas Beholdem, the multiverse's premiere poker tournament. Tickets are available now! Come for the cards, stay for the eye rays! Live audiences are subject to disintegration rays.\"" - ], - [ - "13\u201314", - "\"the Yawning Portal: Stop on by and have a brew as fools galore dip themselves into the horrors of Undermountain.\"" - ], - [ - "15\u201316", - "\"the good folks at Garret Stone. Whenever I need good masonry done, I abduct those dwarves myself. Devoted little fools. They'll tunnel themselves to freedom in no time!\"" - ], - [ - "17\u201318", - "\"the {@deity Ghaunadaur|Drow|MTF} ooze-clerics of Undermountain: fhinala-pekta-een-een-pa-pha! Paaa-pha! The Church of {@deity Ghaunadaur|Drow|MTF} is not responsible for any caustic burns, mutations, or reduction to jelly matter that will definitely occur during or after baptism.\"" - ], - [ - "19\u201320", - "\"Handers, the world's finest personal assistant! With a ring of {@spell mage hand}, you too can be diligently catered to by your own spectral servant! Handers can do everything: light a candle, unlock your door, cook your dinner, secretly transpose your most intimate conversations, and even play the harp! Order now!\"" - ], - [ - "21\u201322", - "\"the archdevil Baalzebub: Do your past failures yet haunt you? Do you hunger for your lost status? Do you crave redemption? Seek out your local cult liaison now! The past needs not be the future!\"" - ], - [ - "23\u201324", - "\"The archangels of Celestia: 'We would like to thank all the those currently devoted to destroying evil everywhere. Remember, your excruciatingly painful death at the hands of evil will be worth the endless joys you will experience in Celestia.'\"" - ], - [ - "25\u201326", - "\"The Coalition of Material Planar Astronomers would like to warn you of the supermassive black hole developing just outside your star system. The worlds of Eberron, Oerth, Toril and Athas are advised to seek refuge on the Astral Plane immediately.\"" - ], - [ - "27\u201328", - "\"Walt Pixie Studios: Come see for yourself where magic and creativity are exploited for profit.\"" - ], - [ - "29\u201330", - "\"Miller and Dreadnought: Attorneys at Interplanar Law. Have you been kidnapped by a deranged {@creature archmage|MM}? Have you been subjected to an insidious game for a live audience? If so... Don't call us.\"" - ], - [ - "31\u201332", - "\"The image of a {@creature satyr|MM} flashes across the characters' minds and a jubilant voice shouts, \"Billy Mays here with my newest product: sausage! Staving off hunger has never been so easy. With this {@creature kobold|MM} sausage, you too can live nutritiously! But wait, there's\u2014\"" - ], - [ - "33\u201334", - "\"Nobody! If you'd like to occupy this advertisement space, direct your {@spell sending} spell to 10-14-79-18-DIV-20401E.\"" - ], - [ - "35\u201336", - "\"Justified, LLC.\" A heavy accent drawls, \"Howdy there, folks, we got us a ripe new bounty\u2014a vagabond from the world of To-ril. Pretty hefty price too. Wanted dead or alive. Happy huntin!'\" The visage of one of the adventurers blazes across the characters' minds with a listed reward of 10,000 gold pieces." - ], - [ - "37\u201338", - "\"{@creature Mirt|WDH} the Moneylender: There's no catch!\"" - ], - [ - "39\u201340", - "\"The Tart but Polite Shadow That Shall Envelope You One Day.\"" - ], - [ - "41\u201342", - "\"the telepathic cranium rats watching from beneath your kitchen floorboards: 'We... Enjoy... You.'\"" - ], - [ - "43\u201344", - "\"Dissatisfaction\u2014that slow and insidious infection that turns all joys, all dreams, to bitter ash. Its rot is already in you.\"" - ], - [ - "45\u201346", - "\"Your deep-seated and justified insecurities!\"" - ], - [ - "47\u201348", - "\"Enter-flies: Got somewhere to go, but your broom or carpet is in the shop? Enter-flies' rental vehicles are just one call away!\"" - ], - [ - "49\u201350", - "\"Brawlstate, the multiverse's most respected adventure-insurance company. Healing spells and resurrections don't come cheap. That's Brawlstate's stand. Are you in good hands?\"" - ], - [ - 0, - "{@b \"And now, a word from our sponsors:\"}" - ], - [ - "51\u201352", - "\"Close your eyes. Now open one. Drink Diet Cyclopsi.\"" - ], - [ - "53\u201354", - "\"The Dragon Queen shall rise again. Hail {@deity Tiamat|Dawn War|DMG}!\"" - ], - [ - "55\u201356", - "\"The druidess of Wyllowwood warns all: harm not lest ye be harmed.\"" - ], - [ - "57\u201358", - "\"{@creature Xanathar|WDH} sends its regards.\"" - ], - [ - "59\u201360", - "\"The {@item Eye of Vecna} has been stolen. Trust none. Pray to your gods.\"" - ], - [ - "61\u201362", - "\"Tomorrow night on Enter the Arena: {@creature Githyanki gish|MTF} Elirdain squares off against the Sycophant of Ooze. Check out this stunning display of glory, guts, gore and more on Enter the Arena!\"" - ], - [ - "63\u201364", - "\"The Future Caretakers of Everything would like to remind you: plant a tree for once, you gods-damned fools!\"" - ], - [ - "65\u201366", - "\"The Legion of Azrok needs you! The banners wave, and the trumpets call! Serve a cause greater than yourself and pledge your fealty to {@creature hobgoblin warlord|MM|Warlord} Azrok in the Ruins of Stromkuhldur!\"" - ], - [ - "67\u201368", - "\"Have you been victim to food poisoning or spontaneous combustion from a popular interplanar burger chain? Call us at Miller and Dreadnought for a free consultation. You have rights! Leverage them against the Fast Food Titans and make your voice heard!\"" - ], - [ - "69\u201370", - "\"Lawsuits alleging Wolfburger Lord seeds its cuisine with subpar ingredients or evocation spells are simply unfounded\u2014and to celebrate the settlement, Wolfburger is offering a 2-for-the-price of-1 deal, so come on in and enjoy a Wolfburger Deluxe at half the cost! Limited time offer only, maximum one party per transaction.\"" - ], - [ - "71\u201372", - "\"Dweomercore is accepting applications from all wizards and magi. If you have what it takes to study at Toril's most premiere subterranean university, then, well, what are you waiting for?\"" - ], - [ - "73\u201374", - "\"Need to get away for a bit? Need some excitement in your life? Ragetide Cruises are offering a sweepstakes give-away for a limited time only! Sign up and win your free cruise across the flaming seas of the Plane of Fire now! Treat yourself!\"" - ], - [ - "75\u201376", - "\"Got a nemesis on his way? Curious to what the future holds? Are you suspicious of your beloved? Divinations need not cost an arm and an eye. Call us at Discount Divinations, where we'll provide answers for your deepest insecurities and raging paranoia.\"" - ], - [ - "77\u201378", - "\"Joseph Stein's hit new play, The {@creature Roper|MM} on the Roof has hit theaters across the multiverse! Reserve your tickets now, you philistine!\"" - ], - [ - "79\u201380", - "\"Adversity lurks around every corner. Welcome it. Conquer it. Never shy from adversity\u2014meet its gaze and just do it. Undermountain Dew: do the Dew." - ], - [ - "81\u201382", - "\"Have you been experiencing memory loss? Confusion? Complete loss of a brain? Have you been seeing strange tentacled beings? You could have a {@creature mind flayer|MM} infestation! Call 1-800-GITHYANKI now for a free consultation. A {@creature githyanki knight|MM} is already on her way!\"" - ], - [ - "83\u201384", - "\"Elvish Presley's new album That's the Way It Was is out now! Get your copy of the interplanar rock-sensation's newest collection now!" - ], - [ - "85\u201386", - "\"Have you or a loved one been {@spell polymorph|PHB|polymorphed}, {@condition petrified}, or enchanted by a law-flouting mage? Has your mailbox been turned into a rooster by a devious wizard? Call us at Miller and Dreadnought for your free consultation. You have rights! Leverage them against these Arcane-wielding tricksters and ne'er-do-wells!\"" - ], - [ - "87\u201388", - "\"Shop at Gilmore's Glorious Goods: only on the world of Exandria!\"" - ], - [ - "89\u201390", - "\"The Abyss is offering asylum to all refugees of interplanar war.\"" - ], - [ - "91\u201392", - "\"Fans of Walt Whitdwarf, rejoice! Second Hand Publishing is reprinting the mythic poet's Greaves of Brass. Get yours now!\"" - ], - [ - "93\u201394", - "\"Tired of waking up next to a stranger? Paranoid that your confidant isn't who they say they are? Order the {@creature Doppelganger|MM} Detector now!\"" - ], - [ - "95\u201396", - "\"Ed's Adventure Emporium: Embark on your... 'Edventure...' today.\"" - ], - [ - "97\u201398", - "\"Got a deadline and out of ideas? Try Muse Dust! Fast-acting and portable, no tools required but your nose! Find your muse today!\"" - ], - [ - "99\u2013100", - "\"Attention! An extraplanar criminal has escaped justice! Be on the lookout for a gaunt human mage from the world of Toril!\" An image of Halaster's visage blazes across the characters' minds." - ] - ] - }, - { - "name": "Level Categories", - "source": "WDMMC", - "page": 12, - "intro": [ - "The levels of Undermountain can be loosely divided into three categories, reflective of the Three Pillars of D&D:", - { - "type": "list", - "style": "list-no-bullets", - "page": 12, - "items": [ - { - "type": "item", - "name": "Exploratory", - "entries": [ - "Exploratory levels call back to the ancient days of dungeon-crawling that was D&D, which this entire module is in homage to. The areas of these levels have little story beyond a shared theme. The upper reaches of the dungeon are more exploratory in general." - ] - }, - { - "type": "item", - "name": "Narrative", - "entries": [ - "Also described as \"event-based\" levels, these chapters of WDMM weave a story. The order in which areas are discovered matter little, and the adventurers are likely to backtrack to solve a quest or issue that bars them from progressing from the level." - ] - }, - { - "type": "item", - "name": "Combat", - "entries": [ - "Sometimes existing as a middle ground between the first two categories, combat-oriented levels are expected to be hack-and-slash. Few areas can provide rest, and some are, more or less, trials put upon the party to overcome as soon as possible." - ] - } - ] - } - ], - "colStyles": [ - "col-1 text-center", - "col-6", - "col-5" - ], - "colLabels": [ - "Level", - "Name", - "Category" - ], - "rows": [ - [ - "1", - "Dungeon Level", - "Exploratory" - ], - [ - "2", - "The Arcane Chambers", - "Exploratory" - ], - [ - "3", - "The Sargauth Level", - "Exploratory/Narrative" - ], - [ - "3A", - "Skullport", - "Narrative" - ], - [ - "4", - "The Twisted Caverns", - "Combat" - ], - [ - "5", - "Wyllowwood", - "Narrative" - ], - [ - "6", - "The Lost Level", - "Exploratory/Narrative" - ], - [ - "7", - "Maddgoth's Castle", - "Exploratory/Narrative" - ], - [ - "8", - "Slitherswamp", - "Combat" - ], - [ - "9", - "Dweomercore", - "Narrative" - ], - [ - "10", - "{@creature Muiral|WDMM|Muiral's} Gauntlet", - "Narrative/Combat" - ], - [ - "11", - "{@creature Troglodyte|MM} Warrens", - "Exploratory" - ], - [ - "12", - "Maze Level", - "Combat" - ], - [ - "13", - "Trobriand's Graveyard", - "Exploratory" - ], - [ - "14", - "Arcturiadoom", - "Combat" - ], - [ - "15", - "Obstacle Course", - "Combat" - ], - [ - "16", - "Crystal Labyrinth", - "Narrative" - ], - [ - "17", - "Seadeeps", - "Narrative" - ], - [ - "18", - "Vanrakdoom", - "Combat/Narrative" - ], - [ - "19", - "Caverns of Ooze", - "Exploratory" - ], - [ - "20", - "Runestone Caverns", - "Combat" - ], - [ - "21", - "Terminus Level", - "Narrative" - ], - [ - "22", - "Shadowdusk Hold", - "Narrative" - ], - [ - "23", - "Mad Wizard's Lair", - "Climax of the Campaign" - ] - ], - "footnotes": [ - "{@note * Altered in the {@i Companion} to achieve that theme}" - ] - }, - { - "name": "Halaster's Gates", - "source": "WDMMC", - "page": 15, - "colStyles": [ - "col-1 text-center", - "col-2", - "col-1 text-center", - "col-1 text-center", - "col-1 text-center", - "col-6" - ], - "colLabels": [ - "#", - "Name", - "Origin", - "Termination", - "Level", - "Solution" - ], - "rows": [ - [ - "1", - "Gate of the Elder Wand", - "L1, 26D", - "L10 Area 8", - "11th", - "The gate is touched with a magic wand with at least 1 charge remaining." - ], - [ - "2", - "Gate of Raining Gold", - "L2, 5", - "L4 Area 11C", - "8th", - "A gold coin is fed into the coin slot." - ], - [ - "3", - "Gate of the Graven Tree", - "L2, 12", - "L5 Area 13B", - "8th", - "The gate is touched with a dead twig or branch." - ], - [ - "4", - "Gate of the Rusted Maw", - "L2, 20C", - "L6 Area 24", - "9th", - "The gate is touched with a nonmagical item made of ferrous metal, such as iron. The item is then reduced to powder and the gate opens." - ], - [ - "5", - "Gate of the Elder Staff", - "L3, 15B", - "L5 Area 6I", - "8th", - "The gate is tapped thrice by a staff of any kind." - ], - [ - "6", - "Gate of the Golden Wyrmling", - "L3, 21P", - "L6 Area 36C", - "9th", - "A gemstone worth at least 100 gp is placed in the dragon's mouth, which animates and consumes the gemstone, destroying it." - ], - [ - "7", - "Gate of the Moonlit Mountain", - "L4, 10", - "L6 Area 27", - "9th", - "The horn of the {@creature unicorn|MM} is inserted into the moon symbol." - ], - [ - "8", - "Gate of Dancing Dwarves", - "L5, 9", - "L6 Area 10", - "9th", - "An interpretive dance replicating the dwarves, which takes 1 minute to perform." - ], - [ - "9", - "Gate of Floating Fiends", - "L6, 8B", - "L9 Area 13B", - "10th", - "A creature flies or levitates within 5 feet." - ], - [ - "10", - "Gate of the Blind Gazer", - "L6, 16", - "L10 Area 4B", - "11th", - "An {@condition invisible} creature stands before the mirror." - ], - [ - "11", - "Gate of the Amber Flagon", - "L6, 34A", - "L12 Area 9D", - "12th", - "A pint of any liquid is poured on the floor within 5 feet of the gate." - ], - [ - "12", - "Gate of the Penitent Dwarf", - "L6, 34B", - "L8 Area 3", - "10th", - "The key originally held by Rizzeryl on Level 2 must be inserted into the keyhole." - ], - [ - "13", - "Gate of the Runic Palm", - "L6, 40", - "L11 Area 2B", - "11th", - "Casting the {@spell mage hand} cantrip and pressing its spectral fingers into the indentation for 1 minute." - ], - [ - "14", - "Gate of Prancing Goblins", - "L6, 47A", - "L13 Area 7B", - "12th", - "A creature sings a D note or plays a D note on a {@item musical instrument|PHB}." - ], - [ - "15", - "Gate of the Forbidden Lovers", - "L6, 47A", - "L18 Area 6", - "15th", - "A {@spell silence} spell includes the arch in its area." - ], - [ - "16", - "Gate of the Riddled Sky", - "L7, 22", - "L9 Area 42", - "10th", - "The riddle's answer (\"O\") is said aloud." - ], - [ - "17", - "Gate of the Raging Torch", - "L7, 29", - "L11 Area 16", - "11th", - "A lit torch is brought within 5 feet of the gate." - ], - [ - "18", - "Gate of Tuoyaw", - "L7, 41", - "L10 Area 14D", - "11th", - "A character speaks the words, \"Way out!\" while pointing at the gate." - ], - [ - "19", - "Gate of Interwoven Gears", - "L8, 17C", - "L10 Area 25B", - "11th", - "The correct gear is popped into place, which is noticed with a {@dc 15} Wisdom ({@skill Perception}) check." - ], - [ - "20", - "Gate of the Crystal Crown", - "L8, 18B", - "L11 Area 11A", - "11th", - "A character wears King Melair's crystal crown within 5 feet of the gate (found in Level 6, 11D)." - ], - [ - "21", - "Gate of the Open Tome", - "L9, 49", - "L14 Area 25", - "13th", - "An open book is held within 5 feet of the gate, which then disintegrates." - ], - [ - "22", - "Gate of Felled Explorers", - "L10, 11E", - "L12 Area 6B", - "12th", - "Speaking the command word (\"Axallian\") which can be learned by casting {@spell speak with dead|PHB} on any of the skulls woven into the frame." - ], - [ - "23", - "Gate of Weeping Blood", - "L12, 8B", - "L19 Area 5B", - "15th", - "A creature marked with a bloody X stands within 5 feet of the gate." - ], - [ - "24", - "Gate of Skeletal Minotaurs", - "L12, 12A", - "L14 Area 2D", - "13th", - "A creature targeted by the {@spell maze} spell must become trapped then escape the maze." - ], - [ - "25", - "Gate of the Three Crossbowmen", - "L14, 39B", - "L17 Area 11", - "14th", - "Three humanoids hold hands while standing within 5 feet of the gate." - ], - [ - "26", - "The Jigsaw Gate", - "L15, 15", - "L20 Area 9B", - "16th", - "The magical jigsaw piece (revealed via {@spell detect magic|PHB} or drawn on a {@dice d100} result of 1)." - ], - [ - "27", - "Gate of the Six-Fingered Gauntlet", - "L15, 24C", - "L17 Area 7A", - "14th", - "A six-fingered gauntlet, which can be found in Area 14B, Level 15, is touched to the gate." - ], - [ - "28", - "Gate of Soaring Drakes", - "L15, 30A", - "L18 Area 16", - "15th", - "A real, illusory, or artistic depiction of a dragon touches the gate." - ], - [ - "29", - "Gate of the Lone Arrow", - "L17, 8B", - "L19 Area 15", - "15th", - "An arrow or crossbow bolt shot between the standing stones" - ], - [ - "30", - "The Crystalline Menhirs", - "L19, 7", - "L21 Area 23B", - "16th", - "The command word (\"Kelserath\") is uttered, divulged by a sleeping demon or {@spell legend lore} spell." - ], - [ - "31", - "Gate of the Mad Mage", - "L22, 35", - "L23 Area 1", - "17th", - "A magic item of uncommon rarity or rarer is sacrificed" - ] - ] - }, - { - "name": "Weave Addiction", - "source": "WDMMC", - "page": 18, - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "colLabels": [ - "Level", - "Effect" - ], - "rows": [ - [ - "1", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Allure", - "entries": [ - "You are {@condition charmed} by Undermountain itself, as if by a {@spell charm person} spell. Checks related to convincing you to return are made with advantage." - ] - } - ] - } - ], - [ - "2", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Disheveled", - "entries": [ - "While outside Undermountain, you have disadvantage on ability checks." - ] - } - ] - } - ], - [ - "3", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Dissonance", - "entries": [ - "Your thoughts are plagued by dreams of Undermountain. While outside Undermountain, you have disadvantage on saving throws." - ] - } - ] - } - ], - [ - "4", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Withdrawal", - "entries": [ - "You cannot gain the benefits of a long rest if you are not in Undermountain or within 1 mile the Yawning Portal of Waterdeep." - ] - } - ] - } - ], - [ - "5", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Madness", - "entries": [ - "You gain a form of {@table indefinite madness|DMG}, as described in Appendix C." - ] - } - ] - } - ], - [ - "6", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Anathema", - "entries": [ - "You dare not leave Undermountain, as if you were under a {@spell geas} spell, which is triggered if you leave for or remain on the surface." - ] - } - ] - } - ] - ] - }, - { - "name": "Adventuring Party Quick Tables", - "source": "WDMMC", - "page": 22, - "type": "tableGroup", - "tables": [ - { - "type": "table", - "caption": "Party Name", - "name": "Party Name", - "source": "WDMMC", - "page": 22, - "isNameGenerator": true, - "colLabels": [ - "d10", - "Adjective", - "Noun" - ], - "colStyles": [ - "col-2 text-center", - "col-5", - "col-5" - ], - "intro": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Party Alignment", - "page": 21, - "entries": [ - "It pays to be wary in this cutthroat world, especially down in the lawless depths of Undermountain. Every party has a general alignment that they all follow\u2014birds of a feather, and all that. Rarely can good and evil coexist for long, and parties are often subjected to too much stress to overcome these differences." - ] - }, - { - "type": "entries", - "name": "Traits", - "page": 21, - "entries": [ - "It pays to be wary in this cutthroat world, especially down in the lawless depths of Undermountain. Every party has a general alignment that they all follow\u2014birds of a feather, and all that. Rarely can good and evil coexist for long, and parties are often subjected to too much stress to overcome these differences." - ] - }, - { - "type": "entries", - "name": "Prestige", - "page": 21, - "entries": [ - "An adventuring party, per the following tables, comes in the levels of Amateur, Veteran, and Elite. Amateurs can be encountered in the upper reaches of Undermountain, while Veterans can survive Levels 4\u20137. Elite parties can be found in the lower depths but still peter out around Level 11. You can use these rankings to determine the statistics of individual party members." - ] - }, - { - "type": "entries", - "name": "Members", - "page": 21, - "entries": [ - "Every party needs a leader and a second. Additionally, in Undermountain, parties tend to follow the basic paradigm of a defender, supporter, and a few strikers. Parties always consist of at least three, but never more than six members\u2014too much loot to distribute, too many mouths to feed, too many tempers for a leader to keep in check. Large groups naturally splinter into smaller parties when its members are too disgruntled by the status quo." - ] - } - ] - } - ] - } - ], - "rows": [ - [ - "1", - "Reasonable", - "Chaps" - ], - [ - "2", - "Last", - "Laugh" - ], - [ - "3", - "Crimson", - "Jesters" - ], - [ - "4", - "Platinum", - "Fist" - ], - [ - "5", - "[Location/Name]'s", - "Sneer" - ], - [ - "6", - "Desperate", - "Gang" - ], - [ - "7", - "Brass", - "Fellowship" - ], - [ - "8", - "Tart but Polite", - "Minstrels" - ], - [ - "9", - "Curious", - "Knights" - ], - [ - "10", - "Gilded", - "Curs" - ] - ] - }, - { - "type": "table", - "caption": "Party Alignment", - "name": "Party Alignment", - "page": 22, - "isNameGenerator": true, - "source": "WDMMC", - "colLabels": [ - "d6", - "Alignment", - "Alignment" - ], - "colStyles": [ - "col-2 text-center", - "col-5", - "col-5" - ], - "rows": [ - [ - "1\u20132", - "Lawful", - "Good" - ], - [ - "3\u20134", - "Neutral", - "Neutral" - ], - [ - "5\u20136", - "Chaotic", - "Evil" - ] - ] - }, + }, { "type": "table", "caption": "Party Member Races", @@ -39367,17 +38297,557 @@ ] }, { - "name": "Call to Adventure Hooks", + "name": "Areas in Summary: Level XIV", + "source": "WDMMC", + "page": 151, + "colLabels": [ + "Area", + "Contents" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "Entrance to L14" + ], + [ + "3", + "Giants, Hobs, Halaster" + ], + [ + "4", + "Prison (see A4)" + ], + [ + "5", + "Polymorph Trap" + ], + [ + "6", + "Polymorph Trap" + ], + [ + "7", + "Mithral key" + ], + [ + "8", + "Polymorph Trap" + ], + [ + "9", + "{@creature hobgoblin|MM|Hobgoblins}" + ], + [ + "10", + "Mithral key" + ], + [ + "11", + "{@creature Fire giant|MM}" + ], + [ + "12", + "Giants, hell hounds" + ], + [ + "13", + "Mithral key" + ], + [ + "15", + "{@creature Mecha-Halaster|WDMMC}" + ], + [ + "16", + "{@creature hobgoblin|MM|Hobgoblins}" + ], + [ + "18", + "{@creature hobgoblin|MM|Hobgoblins}" + ], + [ + "19", + "Material components" + ], + [ + "20", + "{@creature hobgoblin|MM|Hobgoblins}" + ], + [ + "21", + "Mithral Key" + ], + [ + "22", + "Polymorph Trap" + ], + [ + "23", + "Various" + ], + [ + "25", + "{@creature hobgoblin|MM|Hobgoblins}, Gate to L9" + ], + [ + "28", + "{@creature Hook horror|MM}" + ], + [ + "29", + "{@creature drow mage|MM}, mithral key" + ], + [ + "32", + "{@creature hobgoblin|MM|Hobgoblins} (30+)" + ], + [ + "33", + "{@creature hobgoblin warlord|MM|Warlord} Doomcrown" + ], + [ + "34", + "{@creature Gas spore|MM}" + ], + [ + "36", + "{@creature hobgoblin|MM|Hobgoblins}" + ], + [ + "37", + "WMD" + ], + [ + "38", + "Trap" + ], + [ + "39", + "{@creature Rakshasa|MM}, mithral key" + ], + [ + "40", + "Phylactery" + ], + [ + "41", + "Exit to L15" + ] + ] + }, + { + "name": "Areas in Summary: Level XV", + "source": "WDMMC", + "page": 160, + "colLabels": [ + "Area", + "Contents" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "PT, TP" + ], + [ + "2", + "PT" + ], + [ + "4", + "Trap (Magic, {@dc 22} Int)" + ], + [ + "5", + "Portcullis, TP" + ], + [ + "6", + "TP" + ], + [ + "7", + "{@creature Fidelio|WDMM}, LG {@creature ghost|MM}" + ], + [ + "8", + "TP" + ], + [ + "9", + "Trap ({@dc 22})" + ], + [ + "10", + "TP, Dragon statue" + ], + [ + "11", + "TP" + ], + [ + "12", + "Trap Deactivator" + ], + [ + "13", + "PT, TP" + ], + [ + "14", + "{@creature skeleton|MM|Skeletons}, {@creature drow mage|MM}" + ], + [ + "15", + "Gate to L20" + ], + [ + "16", + "Trap ({@spell Fireball|PHB}, {@dc 19})" + ], + [ + "18", + "Treasure, 250 pp" + ], + [ + "19", + "{@creature roper|MM|Ropers}, TP" + ], + [ + "22", + "TP, {@creature stone golem|MM}" + ], + [ + "23", + "{@creature Stone golem|MM}, treasure" + ], + [ + "24", + "{@creature githzerai zerth|MM|Githzerai zerths}, TP" + ], + [ + "26", + "TP, Trap ({@dc 17} Dex)" + ], + [ + "27", + "Dwarf {@creature vampire|MM}" + ], + [ + "28", + "TP, Trap ({@dc 15} Dex)" + ], + [ + "29", + "PT, {@creature champion|VGM}" + ], + [ + "30", + "{@creature Mage}, Gate to L18" + ], + [ + "31", + "TP, Boon/Treasure" + ], + [ + "33", + "Trap ({@hit 6} to hit ×2)" + ], + [ + "35", + "TP, Trap ({@dc 14} Dex)" + ], + [ + "36", + "TP" + ], + [ + "38", + "Forty {@creature zombie|MM|zombies}" + ], + [ + "39", + "Netherskull's lair" + ], + [ + "40", + "{@creature Lava Child|WDMM|Lava children}, mephits" + ] + ] + }, + { + "name": "Areas in Summary: Level XVIII", "source": "WDMMC", - "page": 24, + "page": 186, + "colLabels": [ + "Area", + "Contents" + ], "colStyles": [ - "col-6", - "col-6" + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "4", + "Dragon's Vision" + ], + [ + "5", + "Dragon's Vision" + ], + [ + "6", + "Gate to L6" + ], + [ + "7", + "{@creature Vampire Spawn|MM}" + ], + [ + "8", + "Dragon's Vision, {@item sun blade}" + ], + [ + "10", + "{@creature Shadow Assassin|WDMM|Shadow assassins}" + ], + [ + "11", + "To Level 19" + ], + [ + "12", + "{@creature Vampire spawn|MM}" + ], + [ + "13", + "{@creature Vampire spawn|MM}" + ], + [ + "15", + "Dragon's Vision" + ], + [ + "16", + "Gate to L15" + ], + [ + "17", + "Dragon's Vision" + ], + [ + "18", + "Trap ({@dc 17} Con)" + ], + [ + "19", + "Dragon's Vision" + ], + [ + "22", + "Dragon's Vision" + ], + [ + "25", + "{@creature Vampire spawn|MM}, {@creature Portia Dzuth|WDMM|Portia}" + ], + [ + "26", + "{@creature Keresta Delvingstone|WDMM|Keresta} ({@creature Vampire|MM})" + ], + [ + "28", + "{@creature Shadow Assassin|WDMM|Shadow assassins}" + ], + [ + "30", + "Shortcut to Area 31" + ], + [ + "31", + "{@creature Keresta Delvingstone|WDMM|Keresta's} Tomb" + ], + [ + "32", + "{@creature Umbraxakar|WDMM}" + ], + [ + "33", + "Treasure" + ] + ] + }, + { + "name": "Areas of Actual Content", + "source": "WDMMC", + "page": 75, + "colLabels": [ + "Area", + "Contents" + ], + "colStyles": [ + "col-1 text-center", + "col-11" ], + "rows": [ + [ + "1", + "Entrance to Level 6" + ], + [ + "5", + "Treasure (450 gp)" + ], + [ + "7", + "{@creature Duergar|MM}, {@creature Cloaker|MM}" + ], + [ + "8", + "Gate to L9" + ], + [ + "9", + "Trap" + ], + [ + "10", + "Gate to L5" + ], + [ + "11", + "Story/Treasure" + ], + [ + "12", + "{@creature Duergar|MM}, {@creature Xorn|MM}" + ], + [ + "13", + "Treasure ({@item spell scroll})" + ], + [ + "14", + "Secret Door" + ], + [ + "15", + "Story/{@creature Duergar|MM}" + ], + [ + "16", + "Story/Gate to L10" + ], + [ + "18", + "{@creature Helmed Horror|MM|Helmed Horrors}" + ], + [ + "20", + "Treasure (600 gp)" + ], + [ + "22", + "{@creature Xorn|MM}" + ], + [ + "24", + "Gate to L2" + ], + [ + "25", + "Key to Area 10" + ], + [ + "26", + "{@creature umber hulk|MM|Umber Hulks}" + ], + [ + "27", + "Gate to L4" + ], + [ + "28", + "Story/Secret Door" + ], + [ + "29", + "Story/Treasure/NPCs" + ], + [ + "31", + "Rest Area" + ], + [ + "32", + "{@creature Gray Slaad|MM}" + ], + [ + "33", + "{@creature Undead Bulette|WDMM}" + ], + [ + "34", + "Gate to L8/NPCs" + ], + [ + "35", + "Halaster Regional Effect" + ], + [ + "36", + "Gate to L3" + ], + [ + "37", + "{@creature Fire Elemental|MM}" + ], + [ + "39", + "Treasure ({@item Jade Serpent Staff|WDMM|Jade Staff})" + ], + [ + "40", + "Gate to L11" + ], + [ + "41", + "{@creature Gray Slaad|MM}" + ], + [ + "42", + "Trap" + ], + [ + "43", + "Way to Level 7" + ], + [ + "47", + "Gate to L13 & 18/NPC" + ] + ] + }, + { + "name": "Call to Adventure Hooks", + "source": "WDMMC", + "page": 24, "colLabels": [ "Hook", "Suitable for..." ], + "colStyles": [ + "col-6", + "col-6" + ], "rows": [ [ "Halaster's Game", @@ -39438,759 +38908,933 @@ ] }, { - "name": "Random Encounters", + "name": "Chess Piece Statistics", "source": "WDMMC", - "page": 27, + "page": 252, + "colLabels": [ + "Piece", + "Statistics (if no other statistics apply)" + ], "colStyles": [ - "col-1 text-center", - "col-11" + "col-4 text-center", + "col-8" ], + "rows": [ + [ + "Bishop", + "{@creature Priest|MM}" + ], + [ + "King", + "{@creature Halaster Blackcloak|WDMM} or {@creature noble|MM}" + ], + [ + "Knight", + "{@creature Knight|MM}" + ], + [ + "Queen", + "{@creature Warlord|VGM}" + ], + [ + "Pawn", + "{@creature Thug|MM}" + ], + [ + "Rook", + "{@creature Assassin|MM}" + ] + ] + }, + { + "name": "Conjurer's Tome", + "source": "WDMMC", + "page": 86, "colLabels": [ - "d8", - "Encounter" + "Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" ], "rows": [ [ - "1", - "Goblin Skull Hunters (see WDMM)" + "1st", + "{@spell find familiar|PHB}, {@spell fog cloud|PHB}, {@spell mage armor|PHB}, {@spell shield|PHB}" ], [ - "2", - "A Cloud of Stirges" + "2nd", + "{@spell cloud of daggers|PHB}, {@spell dust devil|XGE}, {@spell misty step|PHB}, {@spell web|PHB}" ], [ - "3", - "Arrows Galore" + "3rd", + "{@spell gaseous form|PHB}, {@spell glyph of warding|PHB}, {@spell summon lesser demons|XGE}, {@spell tidal wave|XGE}" ], [ - "4", - "{@creature Shield Guardian|MM} (see WDMM)" + "4th", + "{@spell banishment|PHB}, {@spell conjure minor elementals|PHB}, {@spell dimension door|PHB}, {@spell Leomund's secret chest|PHB}" ], [ - "5", - "Discarded Satchel" + "5th", + "{@spell dominate person|PHB}, {@spell infernal calling|XGE}, {@spell planar binding|PHB}, {@spell teleportation circle|PHB}" ], [ - "6", - "{@creature carrion crawler|MM|Carrion Crawlers} (see WDMM)" + "6th", + "{@spell arcane gate|PHB}, {@spell Drawmij's instant summons|PHB}, {@spell scatter|XGE}, {@spell wall of ice|PHB}" + ] + ], + "intro": [ + "A {@creature conjurer|VGM|conjurer's} tome, owned by an up-and-coming wizard fond of traversing the planes. His ego and extraplanar travels got him on Halaster's bad side; petty, the Mad Mage put him on Maddgoth's radar." + ] + }, + { + "name": "Darts Scoring", + "source": "WDMMC", + "page": 112, + "colLabels": [ + "Section", + "Name/Symbol", + "AC", + "Points" + ], + "colStyles": [ + "col-4 text-center", + "col-4 text-center", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "Inner Bullseye", + "{@creature Beholder|MM}", + "22", + "50" ], [ - "7", - "Corpse" + "Outer Bullseye", + "{@creature Purple Worm|MM}", + "20", + "25" ], [ - "8", - "All Hail the Ghoul King" + "Triple Ring", + "Dragons", + "18", + "15" + ], + [ + "Double Ring", + "Glyphs", + "16", + "10" + ], + [ + "All Other Sections", + "\"Fire\" & \"Frost\"", + "14", + "5" ] ] }, { - "name": "Satchel Contents", + "name": "Dramatized Visions of the Past", "source": "WDMMC", - "page": 27, + "page": 201, + "colLabels": [ + "d8", + "Vision" + ], "colStyles": [ "col-1 text-center", "col-11" ], - "colLabels": [ - "d8", - "Contents" - ], "rows": [ [ "1", - "{@item Explorer's pack|PHB}" + "{@creature Ezzat|WDMM} clings to a cliffside on Level 15, dangling above the molten chasm carved by Netherskull. \"You were the chosen one!\" Halaster shouts. \"You were meant to bring balance to Undermountain! Not leave it in darkness! You were my brother, {@creature Ezzat|WDMM}! I loved you!\" {@creature Ezzat|WDMM} then loses his grip and falls into the chasm." ], [ "2", - "Roll a {@dice 3d4}. The satchel contains {@item spell scroll|DMG|spell scrolls}; roll thrice to determine each scroll: a scroll of {@spell healing word} (1), {@spell augury} (2), {@spell burning hands} (3), or {@spell knock} (4)." + "Halaster is dangling upside down from a golden chain in Maddgoth's Castle on Level 7. He tells {@creature Ezzat|WDMM}, \"You just couldn't let me go, could you? This is what happens when an unstoppable force meets an immovable object.\"" ], [ "3", - "A gold locket with an inlaid portrait of an elven woman worth 75 gp" + "{@creature Ezzat|WDMM} unleashes a storm of {@spell magic missile|PHB|magic missiles} against Halaster on the rooftops of Alterdeep (the simulation of Level 17), who leans back, dodging each and every one at lightning speeds. From the adventurer's perspective, time slows down as the missiles sail past Halaster." ], [ "4", - "2 {@item healer's kit|PHB|healer's kits}, an unlit {@item torch|PHB}, and moldy, bloodied bandages from wounds long since healed" + "Halaster and a young {@creature Ezzat|WDMM} are on Level 13; Halaster has a strange contraption in his hands. On a horseless carriage made of iron sits a dog. Halaster tells {@creature Ezzat|WDMM}, \"When this baby hits 88 miles an hour, you're gonna see some serious shit.\" As the chariot animates and races forward, Halaster prevents {@creature Ezzat|WDMM} from jumping out of the way. Just before collision, the chariot disappears, leaving tracks of fire. Halaster begins to dance and shout \"88 miles an hour!\"" ], [ "5", - "{@dice 1d4 + 1} {@item potion of healing|DMG|potions of healing}" + { + "type": "entries", + "entries": [ + "{@creature Ezzat|WDMM} and Halaster are dueling with flaming swords on a rope-bridge spanning a gaping chasm. The Mad Mage gets the upper hand and severs {@creature Ezzat|WDMM|Ezzat's} sword hand. \"There's no escape,\" Halaster warns. \"Don't make me destroy you... Together, we can bring order to the world. You've never known the truth, have you? {@creature Ezzat|WDMM}... I am your father!\"", + "{@creature Ezzat|WDMM} then gives him an incredulous look and says, \"No you're not!\" Halaster shrugs, caught, and says, \"Okay, I'm not, but you get my point. C'mon, let's wrap this up and get back to business.\"", + "{@creature Ezzat|WDMM} then peers down the chasm and, after a moment's hesitation, lets go. As he hurtles into the abyss, Halaster cries out in faux-paternal pain." + ] + } ], [ "6", - "Roll a {@dice d4}. The satchel contains a {@item holy symbol|PHB} of: {@deity Shar|Faerûnian|SCAG} (1), {@deity Helm|Faerûnian|SCAG} (2), {@deity Selûne|Faerûnian|SCAG} (3), or {@deity Tyr|Faerûnian|SCAG} (4)" + "A catatonic Halaster is wrapped in a spider silk cocoon. {@creature Ezzat|WDMM} cradles him, crying out, \"Master Halaster! Don't go! Don't go where I can't follow you!\"" ], [ "7", - "A jar of eyeballs. Just a jar full of eyeballs." + "Halaster brandishes a {@item wand of magic missiles} at {@creature Ezzat|WDMM} who bears one of his own. After a shootout, Halaster strides up to {@creature Ezzat|WDMM} and says, \"I know what yer thinking: 'Did he fire two shots or only three?' Well, to tell ye the truth, in all this excitement, I forgot myself. Well, bein' this is a {@item wand of magic missiles}, the cheapest wand in the world, you better ask yourself, 'Do I feel lucky?' Well... do ya, punk?\"" ], [ "8", - "A map detailing Level 1 of Undermountain. There's a {@chance 25|75% chance|Map Accuracy|The map is accurate.|The map is inaccurate.} that it is inaccurate." + "Halaster bursts into a hearth-lit room on a stormy night, waking up a young {@creature Ezzat|WDMM} in his bed. Trembling, {@creature Ezzat|WDMM} clutches at the blanket, his nightcap damp with sweat. Halaster breaks into a grin and shouts, \"Yer a wizard, {@creature Ezzat|WDMM}!\"" ] ] }, { - "name": "Trinkets in the Sand", + "name": "Dungeon Profiles", "source": "WDMMC", - "page": 28, + "page": 9, + "colLabels": [ + "d10", + "Character" + ], "colStyles": [ "col-1 text-center", "col-11" ], - "colLabels": [ - "d10", - "Trinket" - ], "rows": [ [ "1", - "A rotted lucky rabbit's foot" + "{@creature Arcturia|WDMM}" ], [ "2", - "A glass eye" + "{@creature Trobriand|WDMM}" ], [ "3", - "A gold monocle worth 10 gp" + "Vanrak Moonstar" ], [ "4", - "A receipt from Ed's Adventure Emporium for rope, {@item Rations (1 day)|PHB|rations}, and \"dungeon bunnies\"" + "Vlonwelv Auvryndar" ], [ "5", - "A broken gnomish lamp" + "Tasselgryn Velldarn" ], [ "6", - "An insignia from the Waterdeep City {@creature Guard|MM}" + "Player Character" ], [ "7", - "A severely inaccurate map depicting Level 1" + "{@creature Ezzat|WDMM}" ], [ "8", - "A bronze mask in the shape of Halaster's visage" + "{@creature Muiral|WDMM}" ], [ "9", - "A {@creature manticore|MM} tail spike tipped in dried blood" + "Jhesiyra Kestellharp" ], [ "10", - "A morbid diary describing an adventurer's trek through the first three levels of Undermountain" + "{@creature Sundeth|WDMM}" ] ] }, { - "name": "Magic Hate Ball", + "name": "Dweomercore Summary", "source": "WDMMC", - "page": 29, - "colStyles": [ - "col-1 text-center", - "col-11" - ], + "page": 110, "colLabels": [ - "d12", - "Answer" + "Area", + "Contents" + ], + "colStyles": [ + "col-2 text-center", + "col-10" ], "rows": [ [ "1", - "\"Yeah, go for it.\"" + "Entry" ], [ "2", - "\"Do it, you coward.\"" + "Trap (Poison Arrow)" ], [ "3", - "\"You know in my heart that it's wrong.\"" + "Trap (see above)" ], [ "4", - "\"Reconsider it. Twice, maybe.\"" + "{@creature mezzoloth|MM|Mezzoloths}" ], [ "5", - "\"Sure, why not?\"" + "Trap (Madness)" ], [ "6", - "\"I wouldn't do that if I were you. But I'm not you.\"" + "Spite Harrowdale + {@creature oni|MM}" ], [ "7", - "\"That way lies death. Probably.\"" + "Cephalossk" ], [ "8", - "\"Was your father man enough to do it?\"" + "Dorms" ], [ "9", - "\"Brave men make great cannon fodder.\"" + "Garbage" ], [ "10", - "\"Let your hatred burn. Conquer all before you. Accept nothing less.\"" + "Trap (Elder Rune)" ], [ "11", - "\"Don't ask me. I'm a shriveled heart.\"" + "Dorms" ], [ - "12", - "\"You're a champion. You can do just about anything.\"" - ] - ] - }, - { - "name": "Sick Trivia", - "source": "WDMMC", - "page": 29, - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "colLabels": [ - "d8", - "Question" - ], - "rows": [ + "13", + "E. Tanor'Thal, Gate to L6" + ], [ - "1", - "\"Ancient is this realm. On the bones of what civilization is the Mad Mage's dungeon built?\"" + "14", + "Violence" ], [ - "2", - "\"How much blood is in a dwarf's body?\"" + "15", + "Headmaster's Office" ], [ - "3", - "\"Which mortal race makes for the gamiest meat?\"" + "16", + "Nylas Jowd" ], [ - "4", - "\"This one's a riddle for you: 'Always hungry am I; always I must be fed; the finger I lick will soon turn red. What am I?'\"" + "17", + "Turbulence" ], [ - "5", - "\"What fungus comes alive and shrieks when it senses other creatures nearby?\"" + "18", + "Illusion" ], [ - "6", - "\"The dwarves chipped away at their precious mithral until the drow came with sword and fire. Down went their temples and up went the new. Which deity do these elves worship?\"" + "19", + "Regional Effect" ], [ - "7", - "\"Who amongst you has the juiciest thigh?\"" + "20", + "{@creature Slaad tadpole|MM}" ], [ - "8", - "\"Which of you would scream quickest for mercy as your entrails were knitted into a scarf?\"" - ] - ] - }, - { - "name": "What Do You Dread Most While Dungeon Delving?", - "source": "WDMMC", - "page": 36, - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-9" - ], - "colLabels": [ - "#", - "Points", - "Answer" - ], - "rows": [ + "22", + "{@creature Water weird|MM}" + ], + [ + "23", + "Wormriddle, {@creature night hag|MM}" + ], [ - "1", "24", - "{@creature mimic|MM|Mimics}" + "Trap ({@dice 1d8|12.5% PW: Kill})" ], [ - "2", - "23", - "Absence of loot" + "25", + "Treasure" ], [ - "3", - "18", - "Undead" + "26", + "{@creature Cloaker|MM}" ], [ - "4", - "12", - "Adventurers" + "27", + "Kitchen, {@creature barbed devil|MM|barbed devils}" ], [ - "5", - "11", - "Returning home" + "28", + "Trap ({@dice 1d8|12.5% PW: Kill})" ], [ - "6", - "6", - "{@creature Mind flayer|MM}" + "29", + "{@creature Helmed horror|MM|Helmed horrors}" ], [ - "7", - "5", - "{@creature Drow|MM}" + "30", + "Cafeteria" ], [ - "8", - "1", - "The Mad Mage" - ] - ] - }, - { - "name": "Halastron's Favored Phrases", - "source": "WDMMC", - "page": 38, - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "colLabels": [ - "d8", - "Phrase" - ], - "rows": [ + "31", + "{@creature Nothic|MM}" + ], [ - "1", - "\"That's show business for ya.\"" + "33", + "Class" ], [ - "2", - "\"Shut up, baby, I know it.\"" + "34", + "Class" ], [ - "3", - "\"Rejoice\u2014you are all cogs in the great machine.\"" + "35", + "Class, {@creature Nester|WDMM}" ], [ - "4", - "\"Extinction is inevitable. Live it up while you can.\"" + "36", + "Library" ], [ - "5", - "\"Neat.\"" + "37", + "Class" ], [ - "6", - "\"0-1-1-0-1-0-0-0 0-1-1-0-1-0-0-1.\"" + "38", + "Skrianna Shadowdusk" ], [ - "7", - "\"I can dig it.\" / \"Can you dig it?\"" + "40", + "Secret Door" ], [ - "8", - "\"Bite my shiny, extraplanar ass.\"" - ] - ] - }, - { - "name": "Random Cavern Encounters", - "source": "WDMMC", - "page": 49, - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "colLabels": [ - "d6", - "Encounter" - ], - "rows": [ + "41", + "Shortcut to L10" + ], [ - "1", - "{@creature Quaggoth|MM} Warband" + "42", + "Gate to L7" ], [ - "2", - "Gone Fishing" + "44", + "Secret Door, NPCs" ], [ - "3", - "Legion Platoon" + "45", + "Treasure" ], [ - "4", - "{@creature Duergar|MM} Hunters" + "46", + "Prisoners" ], [ - "5", - "Death from Above" + "47", + "{@creature Bone devil|MM}" ], [ - "6", - "Cranium Rats!" + "48", + "Class" + ], + [ + "49", + "Gate to L14" ] ] }, { - "name": "Random River Encounters", + "name": "Flintrinser's Tome", "source": "WDMMC", - "page": 49, - "colStyles": [ - "col-1 text-center", - "col-11" - ], + "page": 86, "colLabels": [ - "d4", - "Encounter" + "Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" ], "rows": [ [ - "1", - "Scrawled Omen" - ], - [ - "2", - "Gone Fishing" - ], - [ - "3", - "Cloaked in Red" + "1st", + "{@spell catapult|XGE}, {@spell color spray|PHB}, {@spell feather fall|PHB}, {@spell ice knife|XGE}" ], [ - "4", - "River Wolves" + "2nd", + "{@spell gust of wind|PHB}, {@spell knock|PHB}, {@spell see invisibility|PHB}, {@spell shatter|PHB}" ] + ], + "intro": [ + "Flintrinser's, a {@creature deep gnome|WDMMC}, tome. Tragically, he was never an intended target of Maddgoth's. They crossed paths in Skullport; the serial killer shrugged and decided not to look a gift horse in the mouth." ] }, { - "name": "Areas of Actual Content", + "name": "Halaster's Gates", "source": "WDMMC", - "page": 75, + "page": 15, + "colLabels": [ + "#", + "Name", + "Origin", + "Termination", + "Level", + "Solution" + ], "colStyles": [ "col-1 text-center", - "col-11" - ], - "colLabels": [ - "Area", - "Contents" + "col-2", + "col-1 text-center", + "col-1 text-center", + "col-1 text-center", + "col-6" ], "rows": [ [ "1", - "Entrance to Level 6" + "Gate of the Elder Wand", + "L1, 26D", + "L10 Area 8", + "11th", + "The gate is touched with a magic wand with at least 1 charge remaining." + ], + [ + "2", + "Gate of Raining Gold", + "L2, 5", + "L4 Area 11C", + "8th", + "A gold coin is fed into the coin slot." + ], + [ + "3", + "Gate of the Graven Tree", + "L2, 12", + "L5 Area 13B", + "8th", + "The gate is touched with a dead twig or branch." + ], + [ + "4", + "Gate of the Rusted Maw", + "L2, 20C", + "L6 Area 24", + "9th", + "The gate is touched with a nonmagical item made of ferrous metal, such as iron. The item is then reduced to powder and the gate opens." ], [ "5", - "Treasure (450 gp)" + "Gate of the Elder Staff", + "L3, 15B", + "L5 Area 6I", + "8th", + "The gate is tapped thrice by a staff of any kind." + ], + [ + "6", + "Gate of the Golden Wyrmling", + "L3, 21P", + "L6 Area 36C", + "9th", + "A gemstone worth at least 100 gp is placed in the dragon's mouth, which animates and consumes the gemstone, destroying it." ], [ "7", - "{@creature Duergar|MM}, {@creature Cloaker|MM}" + "Gate of the Moonlit Mountain", + "L4, 10", + "L6 Area 27", + "9th", + "The horn of the {@creature unicorn|MM} is inserted into the moon symbol." ], [ "8", - "Gate to L9" + "Gate of Dancing Dwarves", + "L5, 9", + "L6 Area 10", + "9th", + "An interpretive dance replicating the dwarves, which takes 1 minute to perform." ], [ "9", - "Trap" + "Gate of Floating Fiends", + "L6, 8B", + "L9 Area 13B", + "10th", + "A creature flies or levitates within 5 feet." ], [ "10", - "Gate to L5" + "Gate of the Blind Gazer", + "L6, 16", + "L10 Area 4B", + "11th", + "An {@condition invisible} creature stands before the mirror." ], [ "11", - "Story/Treasure" + "Gate of the Amber Flagon", + "L6, 34A", + "L12 Area 9D", + "12th", + "A pint of any liquid is poured on the floor within 5 feet of the gate." ], [ "12", - "{@creature Duergar|MM}, {@creature Xorn|MM}" + "Gate of the Penitent Dwarf", + "L6, 34B", + "L8 Area 3", + "10th", + "The key originally held by Rizzeryl on Level 2 must be inserted into the keyhole." ], [ "13", - "Treasure ({@item spell scroll})" + "Gate of the Runic Palm", + "L6, 40", + "L11 Area 2B", + "11th", + "Casting the {@spell mage hand} cantrip and pressing its spectral fingers into the indentation for 1 minute." ], [ "14", - "Secret Door" + "Gate of Prancing Goblins", + "L6, 47A", + "L13 Area 7B", + "12th", + "A creature sings a D note or plays a D note on a {@item musical instrument|PHB}." ], [ "15", - "Story/{@creature Duergar|MM}" + "Gate of the Forbidden Lovers", + "L6, 47A", + "L18 Area 6", + "15th", + "A {@spell silence} spell includes the arch in its area." ], [ "16", - "Story/Gate to L10" + "Gate of the Riddled Sky", + "L7, 22", + "L9 Area 42", + "10th", + "The riddle's answer (\"O\") is said aloud." + ], + [ + "17", + "Gate of the Raging Torch", + "L7, 29", + "L11 Area 16", + "11th", + "A lit torch is brought within 5 feet of the gate." ], [ "18", - "{@creature Helmed Horror|MM|Helmed Horrors}" + "Gate of Tuoyaw", + "L7, 41", + "L10 Area 14D", + "11th", + "A character speaks the words, \"Way out!\" while pointing at the gate." + ], + [ + "19", + "Gate of Interwoven Gears", + "L8, 17C", + "L10 Area 25B", + "11th", + "The correct gear is popped into place, which is noticed with a {@dc 15} Wisdom ({@skill Perception}) check." ], [ "20", - "Treasure (600 gp)" + "Gate of the Crystal Crown", + "L8, 18B", + "L11 Area 11A", + "11th", + "A character wears King Melair's crystal crown within 5 feet of the gate (found in Level 6, 11D)." + ], + [ + "21", + "Gate of the Open Tome", + "L9, 49", + "L14 Area 25", + "13th", + "An open book is held within 5 feet of the gate, which then disintegrates." ], [ "22", - "{@creature Xorn|MM}" + "Gate of Felled Explorers", + "L10, 11E", + "L12 Area 6B", + "12th", + "Speaking the command word (\"Axallian\") which can be learned by casting {@spell speak with dead|PHB} on any of the skulls woven into the frame." + ], + [ + "23", + "Gate of Weeping Blood", + "L12, 8B", + "L19 Area 5B", + "15th", + "A creature marked with a bloody X stands within 5 feet of the gate." ], [ "24", - "Gate to L2" + "Gate of Skeletal Minotaurs", + "L12, 12A", + "L14 Area 2D", + "13th", + "A creature targeted by the {@spell maze} spell must become trapped then escape the maze." + ], + [ + "25", + "Gate of the Three Crossbowmen", + "L14, 39B", + "L17 Area 11", + "14th", + "Three humanoids hold hands while standing within 5 feet of the gate." + ], + [ + "26", + "The Jigsaw Gate", + "L15, 15", + "L20 Area 9B", + "16th", + "The magical jigsaw piece (revealed via {@spell detect magic|PHB} or drawn on a {@dice d100} result of 1)." + ], + [ + "27", + "Gate of the Six-Fingered Gauntlet", + "L15, 24C", + "L17 Area 7A", + "14th", + "A six-fingered gauntlet, which can be found in Area 14B, Level 15, is touched to the gate." + ], + [ + "28", + "Gate of Soaring Drakes", + "L15, 30A", + "L18 Area 16", + "15th", + "A real, illusory, or artistic depiction of a dragon touches the gate." + ], + [ + "29", + "Gate of the Lone Arrow", + "L17, 8B", + "L19 Area 15", + "15th", + "An arrow or crossbow bolt shot between the standing stones" + ], + [ + "30", + "The Crystalline Menhirs", + "L19, 7", + "L21 Area 23B", + "16th", + "The command word (\"Kelserath\") is uttered, divulged by a sleeping demon or {@spell legend lore} spell." ], [ - "25", - "Key to Area 10" + "31", + "Gate of the Mad Mage", + "L22, 35", + "L23 Area 1", + "17th", + "A magic item of uncommon rarity or rarer is sacrificed" + ] + ] + }, + { + "name": "Halaster's Top 10", + "source": "WDMMC", + "page": 9, + "colLabels": [ + "Rank", + "Artist & Song" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Apocalyptica's {@i Hall of the Mountain King}" ], [ - "26", - "{@creature umber hulk|MM|Umber Hulks}" + "2", + "Blues Saraceno's {@i Run On For a Long Time}" ], [ - "27", - "Gate to L4" + "3", + "Ennio Morricone's {@i Rabbia E Tarantella}" ], [ - "28", - "Story/Secret Door" + "4", + "The Cosby Show's {@i theme song.}" ], [ - "29", - "Story/Treasure/NPCs" + "5", + "Blondie's {@i One Way or Another}" ], [ - "31", - "Rest Area" + "6", + "Benny Goodman's {@i Sing, Sing, Sing}" ], [ - "32", - "{@creature Gray Slaad|MM}" + "7", + "DJ Day's {@i Four Hills}" ], [ - "33", - "{@creature Undead Bulette|WDMM}" + "8", + "Seatbelt's {@i Tank! (Cowboy Bebop theme)}" ], [ - "34", - "Gate to L8/NPCs" + "9", + "Ousiodes' {@i Arcadia}" ], [ - "35", - "Halaster Regional Effect" - ], + "10", + "Gary Jules' {@i Mad World}" + ] + ], + "outro": [ + { + "type": "list", + "style": "list-decimal", + "page": 9, + "items": [ + "Best described as sinister yet whimsical", + "Imagined as the adventurers constantly fleeing Halaster's wrath or monsters", + "Tense and explosive", + "Nonsensical, upbeat, whimsical", + "Really epitomizes their relationship with Halaster, doesn't it?", + "Jazz with a hint of cynicism", + "Provides a well-needed warning: never, never die", + "High tense jazz, perfect montage music", + "A melodic power metal song, if your players are into that", + "Paints Undermountain as a place of perpetual sorrow, its residents unable to escape the Mad Mage's antics" + ] + } + ] + }, + { + "name": "Halastron's Favored Phrases", + "source": "WDMMC", + "page": 38, + "colLabels": [ + "d8", + "Phrase" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ [ - "36", - "Gate to L3" + "1", + "\"That's show business for ya.\"" ], [ - "37", - "{@creature Fire Elemental|MM}" + "2", + "\"Shut up, baby, I know it.\"" ], [ - "39", - "Treasure ({@item Jade Serpent Staff|WDMM|Jade Staff})" + "3", + "\"Rejoice\u2014you are all cogs in the great machine.\"" ], [ - "40", - "Gate to L11" + "4", + "\"Extinction is inevitable. Live it up while you can.\"" ], [ - "41", - "{@creature Gray Slaad|MM}" + "5", + "\"Neat.\"" ], [ - "42", - "Trap" + "6", + "\"0-1-1-0-1-0-0-0 0-1-1-0-1-0-0-1.\"" ], [ - "43", - "Way to Level 7" + "7", + "\"I can dig it.\" / \"Can you dig it?\"" ], [ - "47", - "Gate to L13 & 18/NPC" + "8", + "\"Bite my shiny, extraplanar ass.\"" ] ] }, { - "name": "A Guide to Amateur Illusions", + "name": "How To Charm Folks & Influence Foes", "source": "WDMMC", "page": 86, - "colStyles": [ - "col-2 text-center", - "col-10" - ], "colLabels": [ "Level", "Spells" ], - "rows": [ - [ - "1st", - "{@spell detect magic|PHB}, {@spell disguise self|PHB}, {@spell illusory script|PHB}, {@spell magic missile|PHB}" - ] - ], - "intro": [ - "{@i A Guide to Amateur Illusions}, written by a retired adventurer who mass-copied it, selling it to gullible apprentices." - ] - }, - { - "name": "Conjurer's Tome", - "source": "WDMMC", - "page": 86, "colStyles": [ "col-2 text-center", "col-10" ], - "colLabels": [ - "Level", - "Spells" - ], "rows": [ [ "1st", - "{@spell find familiar|PHB}, {@spell fog cloud|PHB}, {@spell mage armor|PHB}, {@spell shield|PHB}" + "{@spell charm person|PHB}, {@spell expeditious retreat|PHB}, {@spell thunderwave|PHB}, {@spell unseen servant|PHB}" ], [ "2nd", - "{@spell cloud of daggers|PHB}, {@spell dust devil|XGE}, {@spell misty step|PHB}, {@spell web|PHB}" + "{@spell crown of madness|PHB}, {@spell hold person|PHB}, {@spell magic mouth|PHB}, {@spell mirror image|PHB}" ], [ "3rd", - "{@spell gaseous form|PHB}, {@spell glyph of warding|PHB}, {@spell summon lesser demons|XGE}, {@spell tidal wave|XGE}" + "{@spell clairvoyance|PHB}, {@spell counterspell|PHB}, {@spell dispel magic|PHB}, {@spell slow|PHB}" ], [ "4th", - "{@spell banishment|PHB}, {@spell conjure minor elementals|PHB}, {@spell dimension door|PHB}, {@spell Leomund's secret chest|PHB}" + "{@spell charm monster|XGE}, {@spell confusion|PHB}, {@spell fire shield|PHB}, {@spell phantasmal killer|PHB}" ], [ "5th", - "{@spell dominate person|PHB}, {@spell infernal calling|XGE}, {@spell planar binding|PHB}, {@spell teleportation circle|PHB}" + "{@spell geas|PHB}, {@spell hold monster|PHB}, {@spell mislead|PHB}, {@spell scrying|PHB}" ], [ "6th", - "{@spell arcane gate|PHB}, {@spell Drawmij's instant summons|PHB}, {@spell scatter|XGE}, {@spell wall of ice|PHB}" + "{@spell flesh to stone|PHB}, {@spell mass suggestion|PHB}, {@spell move earth|PHB}, {@spell programmed illusion|PHB}" ] ], "intro": [ - "A {@creature conjurer|VGM|conjurer's} tome, owned by an up-and-coming wizard fond of traversing the planes. His ego and extraplanar travels got him on Halaster's bad side; petty, the Mad Mage put him on Maddgoth's radar." + "{@i How to Charm Folks & Influence Foes}, an incomplete guide started by Felix Brittle. The first half of the spellbook actually includes tips on influencing others without magic, using body language and other \"tricks.\"" ] }, { - "name": "The Diplomat's Best Friend", + "name": "If Found Please Teleport To...", "source": "WDMMC", "page": 86, - "colStyles": [ - "col-2 text-center", - "col-10" - ], "colLabels": [ "Level", "Spells" ], - "rows": [ - [ - "1st", - "{@spell comprehend languages|PHB}, {@spell disguise self|PHB}, {@spell grease|PHB}, {@spell shield|PHB}" - ], - [ - "2nd", - "{@spell gentle repose|PHB}, {@spell invisibility|PHB}, {@spell misty step|PHB}, {@spell Nystul's magic aura|PHB}" - ] - ], - "intro": [ - "{@i The Diplomat's Best Friend}, written by a half-elf by the name of Theodren, who belonged to Silverymoon's diplomatic corps. Fancying himself a rising star, he etched that title into his spellbook. Poor bastard had great ambition." - ] - }, - { - "name": "Flintrinser's Tome", - "source": "WDMMC", - "page": 86, "colStyles": [ "col-2 text-center", "col-10" ], - "colLabels": [ - "Level", - "Spells" - ], "rows": [ [ "1st", - "{@spell catapult|XGE}, {@spell color spray|PHB}, {@spell feather fall|PHB}, {@spell ice knife|XGE}" + "{@spell burning hands|PHB}, {@spell mage armor|PHB}, {@spell snare|XGE}, {@spell Tenser's floating disk|PHB}" ], [ "2nd", - "{@spell gust of wind|PHB}, {@spell knock|PHB}, {@spell see invisibility|PHB}, {@spell shatter|PHB}" + "{@spell enlarge/reduce|PHB}, {@spell flaming sphere|PHB}, {@spell hold person|PHB}, {@spell levitate|PHB}" ] ], "intro": [ - "Flintrinser's, a {@creature deep gnome|WDMMC}, tome. Tragically, he was never an intended target of Maddgoth's. They crossed paths in Skullport; the serial killer shrugged and decided not to look a gift horse in the mouth." + "A standard-issued mage college notebook, whose first page reads, \"If found, please teleport to...\" Careful analysis of the following sigils and a successful {@dc 18} Intelligence ({@skill Arcana}) check identifies the address as a Waterdhavian college." ] }, { - "name": "How To Charm Folks & Influence Foes", + "name": "Jalen's Spare Spellbook", "source": "WDMMC", "page": 86, - "colStyles": [ - "col-2 text-center", - "col-10" - ], "colLabels": [ "Level", "Spells" ], - "rows": [ - [ - "1st", - "{@spell charm person|PHB}, {@spell expeditious retreat|PHB}, {@spell thunderwave|PHB}, {@spell unseen servant|PHB}" - ], - [ - "2nd", - "{@spell crown of madness|PHB}, {@spell hold person|PHB}, {@spell magic mouth|PHB}, {@spell mirror image|PHB}" - ], - [ - "3rd", - "{@spell clairvoyance|PHB}, {@spell counterspell|PHB}, {@spell dispel magic|PHB}, {@spell slow|PHB}" - ], - [ - "4th", - "{@spell charm monster|XGE}, {@spell confusion|PHB}, {@spell fire shield|PHB}, {@spell phantasmal killer|PHB}" - ], - [ - "5th", - "{@spell geas|PHB}, {@spell hold monster|PHB}, {@spell mislead|PHB}, {@spell scrying|PHB}" - ], - [ - "6th", - "{@spell flesh to stone|PHB}, {@spell mass suggestion|PHB}, {@spell move earth|PHB}, {@spell programmed illusion|PHB}" - ] - ], - "intro": [ - "{@i How to Charm Folks & Influence Foes}, an incomplete guide started by Felix Brittle. The first half of the spellbook actually includes tips on influencing others without magic, using body language and other \"tricks.\"" - ] - }, - { - "name": "Jalen's Spare Spellbook", - "source": "WDMMC", - "page": 86, "colStyles": [ "col-2 text-center", "col-10" ], - "colLabels": [ - "Level", - "Spells" - ], "rows": [ [ "1st", @@ -40214,1291 +39858,1647 @@ ] }, { - "name": "Memoir of the Apparent Diviner", + "name": "Level Categories", "source": "WDMMC", - "page": 86, - "colStyles": [ - "col-2 text-center", - "col-10" - ], + "page": 12, "colLabels": [ "Level", - "Spells" + "Name", + "Category" + ], + "colStyles": [ + "col-1 text-center", + "col-6", + "col-5" ], "rows": [ [ - "1st", - "{@spell detect magic|PHB}, {@spell identify|PHB}, {@spell magic missile|PHB}, {@spell sleep|PHB}" + "1", + "Dungeon Level", + "Exploratory" ], [ - "2nd", - "{@spell blur|PHB}, {@spell detect thoughts|PHB}, {@spell locate object|PHB}, {@spell mind spike|XGE}" + "2", + "The Arcane Chambers", + "Exploratory" ], [ - "3rd", - "{@spell clairvoyance|PHB}, {@spell dispel magic|PHB}, {@spell fly|PHB}, {@spell tongues|PHB}" + "3", + "The Sargauth Level", + "Exploratory/Narrative" ], [ - "4th", - "{@spell arcane eye|PHB}, {@spell locate creature|PHB}, {@spell polymorph|PHB}, {@spell wall of fire|PHB}" - ] - ], - "intro": [ - "The memoir of an apparent {@creature diviner|VGM}, owned by a court wizard that caught Maddgoth's attention. The serial killer wrote into his tome, \"He never saw me coming, the poor bastard.\"" - ] - }, - { - "name": "If Found Please Teleport To...", - "source": "WDMMC", - "page": 86, - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "colLabels": [ - "Level", - "Spells" - ], - "rows": [ + "3A", + "Skullport", + "Narrative" + ], [ - "1st", - "{@spell burning hands|PHB}, {@spell mage armor|PHB}, {@spell snare|XGE}, {@spell Tenser's floating disk|PHB}" + "4", + "The Twisted Caverns", + "Combat" ], [ - "2nd", - "{@spell enlarge/reduce|PHB}, {@spell flaming sphere|PHB}, {@spell hold person|PHB}, {@spell levitate|PHB}" + "5", + "Wyllowwood", + "Narrative" + ], + [ + "6", + "The Lost Level", + "Exploratory/Narrative" + ], + [ + "7", + "Maddgoth's Castle", + "Exploratory/Narrative" + ], + [ + "8", + "Slitherswamp", + "Combat" + ], + [ + "9", + "Dweomercore", + "Narrative" + ], + [ + "10", + "{@creature Muiral|WDMM|Muiral's} Gauntlet", + "Narrative/Combat" + ], + [ + "11", + "{@creature Troglodyte|MM} Warrens", + "Exploratory" + ], + [ + "12", + "Maze Level", + "Combat" + ], + [ + "13", + "Trobriand's Graveyard", + "Exploratory" + ], + [ + "14", + "Arcturiadoom", + "Combat" + ], + [ + "15", + "Obstacle Course", + "Combat" + ], + [ + "16", + "Crystal Labyrinth", + "Narrative" + ], + [ + "17", + "Seadeeps", + "Narrative" + ], + [ + "18", + "Vanrakdoom", + "Combat/Narrative" + ], + [ + "19", + "Caverns of Ooze", + "Exploratory" + ], + [ + "20", + "Runestone Caverns", + "Combat" + ], + [ + "21", + "Terminus Level", + "Narrative" + ], + [ + "22", + "Shadowdusk Hold", + "Narrative" + ], + [ + "23", + "Mad Wizard's Lair", + "Climax of the Campaign" ] ], "intro": [ - "A standard-issued mage college notebook, whose first page reads, \"If found, please teleport to...\" Careful analysis of the following sigils and a successful {@dc 18} Intelligence ({@skill Arcana}) check identifies the address as a Waterdhavian college." + "The levels of Undermountain can be loosely divided into three categories, reflective of the Three Pillars of D&D:", + { + "type": "list", + "style": "list-no-bullets", + "page": 12, + "items": [ + { + "type": "item", + "name": "Exploratory", + "entries": [ + "Exploratory levels call back to the ancient days of dungeon-crawling that was D&D, which this entire module is in homage to. The areas of these levels have little story beyond a shared theme. The upper reaches of the dungeon are more exploratory in general." + ] + }, + { + "type": "item", + "name": "Narrative", + "entries": [ + "Also described as \"event-based\" levels, these chapters of WDMM weave a story. The order in which areas are discovered matter little, and the adventurers are likely to backtrack to solve a quest or issue that bars them from progressing from the level." + ] + }, + { + "type": "item", + "name": "Combat", + "entries": [ + "Sometimes existing as a middle ground between the first two categories, combat-oriented levels are expected to be hack-and-slash. Few areas can provide rest, and some are, more or less, trials put upon the party to overcome as soon as possible." + ] + } + ] + } + ], + "footnotes": [ + "{@note * Altered in the {@i Companion} to achieve that theme}" ] }, { - "name": "Novices Notes", + "name": "Magic Hate Ball", "source": "WDMMC", - "page": 86, - "colStyles": [ - "col-2 text-center", - "col-10" - ], + "page": 29, "colLabels": [ - "Level", - "Spells" - ], - "rows": [ - [ - "1st", - "{@spell mage armor|PHB}, {@spell sleep|PHB}, {@spell silent image|PHB}, {@spell ray of sickness|PHB}" - ] + "d12", + "Answer" ], - "intro": [ - "A collection of scorched novices' notes, which belonged to Maddgoth's earliest victim: an elven maiden named Salandre. Maddgoth lectured at her university long, long ago and, after months of careful planning and rehearsal, he finally made his inaugural kill." - ] - }, - { - "name": "Pages of Anguish", - "source": "WDMMC", - "page": 86, "colStyles": [ - "col-2 text-center", - "col-10" - ], - "colLabels": [ - "Level", - "Spells" + "col-1 text-center", + "col-11" ], "rows": [ [ - "1st", - "{@spell color spray|PHB}, {@spell false life|PHB}, {@spell find familiar|PHB}, {@spell fog cloud|PHB}" + "1", + "\"Yeah, go for it.\"" ], [ - "2nd", - "{@spell misty step|PHB}, {@spell rope trick|PHB}, {@spell ray of enfeeblement|PHB}, {@spell skywrite|XGE}" + "2", + "\"Do it, you coward.\"" ], [ - "3rd", - "{@spell gaseous form|PHB}, {@spell remove curse|PHB}, {@spell sending|PHB}, {@spell tongues|PHB}" + "3", + "\"You know in my heart that it's wrong.\"" ], [ - "4th", - "{@spell Evard's black tentacles|PHB}, {@spell fabricate|PHB}, {@spell Mordenkainen's faithful hound|PHB}, {@spell polymorph|PHB}" + "4", + "\"Reconsider it. Twice, maybe.\"" ], [ - "5th", - "{@spell control winds|XGE}, {@spell dream|PHB}, {@spell geas|PHB}, {@spell hold monster|PHB}" - ] - ], - "intro": [ - "{@i Pages of Anguish}, the title of which was chosen by an edgy tiefling named Anguish. He truly earned that name in the end, after hours with Maddgoth. The pages are water-stained, suggesting Maddgoth froze him in ice." - ] - }, - { - "name": "Tome of Flesh", - "source": "WDMMC", - "page": 86, - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "colLabels": [ - "Level", - "Spells" - ], - "rows": [ + "5", + "\"Sure, why not?\"" + ], [ - "1st", - "{@spell false life|PHB}, {@spell protection from evil and good|PHB}, {@spell ray of sickness|PHB}, {@spell witch bolt|PHB}" + "6", + "\"I wouldn't do that if I were you. But I'm not you.\"" ], [ - "2nd", - "{@spell arcane lock|PHB}, {@spell blindness/deafness|PHB}, {@spell hold person|PHB}, {@spell magic mouth|PHB}" + "7", + "\"That way lies death. Probably.\"" ], [ - "3rd", - "{@spell animate dead|PHB}, {@spell fear|PHB}, {@spell feign death|PHB}, {@spell hypnotic pattern|PHB}" + "8", + "\"Was your father man enough to do it?\"" ], [ - "4th", - "{@spell arcane eye|PHB}, {@spell blight|PHB}, {@spell locate creature|PHB}, {@spell stone shape|PHB}" + "9", + "\"Brave men make great cannon fodder.\"" ], [ - "5th", - "{@spell cloudkill|PHB}, {@spell danse macabre|XGE}, {@spell modify memory|PHB}, {@spell scrying|PHB}" + "10", + "\"Let your hatred burn. Conquer all before you. Accept nothing less.\"" ], [ - "6th", - "{@spell create undead|PHB}, {@spell circle of death|PHB}, {@spell eyebite|PHB}, {@spell guards and wards|PHB}" + "11", + "\"Don't ask me. I'm a shriveled heart.\"" + ], + [ + "12", + "\"You're a champion. You can do just about anything.\"" ] - ], - "intro": [ - "A tome fashioned from flesh, authored by a {@creature necromancer|VGM} by the name of Andal the Sideswept. It details his ambitions for lichdom and the names of his victims (many of whom were raised into undeath)." ] }, { - "name": "Vistana's Spell Tome", + "name": "Memoir of the Apparent Diviner", "source": "WDMMC", "page": 86, - "colStyles": [ - "col-2 text-center", - "col-10" - ], "colLabels": [ "Level", "Spells" ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], "rows": [ [ "1st", - "{@spell disguise self|PHB}, {@spell jump|PHB}, {@spell mage armor|PHB}, {@spell protection from evil and good|PHB}" + "{@spell detect magic|PHB}, {@spell identify|PHB}, {@spell magic missile|PHB}, {@spell sleep|PHB}" ], [ "2nd", - "{@spell darkness|PHB}, {@spell gust of wind|PHB}, {@spell invisibility|PHB}, {@spell see invisibility|PHB}" + "{@spell blur|PHB}, {@spell detect thoughts|PHB}, {@spell locate object|PHB}, {@spell mind spike|XGE}" ], [ "3rd", - "{@spell bestow curse|PHB}, {@spell dispel magic|PHB}, {@spell protection from energy|PHB}, {@spell remove curse|PHB}" + "{@spell clairvoyance|PHB}, {@spell dispel magic|PHB}, {@spell fly|PHB}, {@spell tongues|PHB}" ], [ "4th", - "{@spell charm monster|XGE}, {@spell control water|PHB}, {@spell hallucinatory terrain|PHB}, {@spell stoneskin|PHB}" + "{@spell arcane eye|PHB}, {@spell locate creature|PHB}, {@spell polymorph|PHB}, {@spell wall of fire|PHB}" ] ], "intro": [ - "A vistana's spell tome, one of the travelers that frequent the mythic, misty land of Barovia (of the Ravenloft setting). The tome is nicked, and its cover is slashed, rendering the first third of the tome illegible; the vistana fell prey to Maddgoth's {@spell cloud of daggers} spell." + "The memoir of an apparent {@creature diviner|VGM}, owned by a court wizard that caught Maddgoth's attention. The serial killer wrote into his tome, \"He never saw me coming, the poor bastard.\"" ] }, { - "name": "Under the Rod: Daily Assignments", + "name": "Mob Attacks", "source": "WDMMC", - "page": 93, - "colStyles": [ - "col-1 text-center", - "col-11" - ], + "page": 166, "colLabels": [ - "d6", - "Task" + "{@dice d20|d20 Roll Needed}", + "Attackers Needed for One to Hit" + ], + "colStyles": [ + "col-5 text-center", + "col-7 text-center" ], "rows": [ [ - "1", - "Watch duty in A11 ({@chance 75|25% chance|Newcomers|Newcomers arrive.|There are no newcomers.} newcomers arrive)" + "1\u20135", + "1" ], [ - "2", - "Fishing in A12 ({@chance 75|25% chance|Crocodile attack|Nothing happens|A crocodile attacks} of a {@creature crocodile|MM} attack)" + "6\u201312", + "2" ], [ - "3", - "Wrest A9 back from {@dice 3d4 + 2} {@creature bullywug|MM|bullywugs}" + "13\u201314", + "3" ], [ - "4", - "Scrub the bone naga of A16" + "15\u201316", + "4" ], [ - "5", - "Gardening in A14" + "17\u201318", + "5" ], [ - "6", - "Patrol A17 ({@chance 75|25% chance|Patrol Duty|An uneventful patrol.|A skirmish with bullywugs occurs.} of a skirmish with {@dice 2d4 + 3} {@creature bullywug|MM|bullywugs}; {@chance 90|10% chance|Patrol Duty|Nothing happens|Kuketh's hydra attacks} of also facing Kuketh's {@creature hydra|MM})" + "19\u201319", + "10" + ], + [ + "20\u201320", + "20" ] ] }, { - "name": "Upperclassmen", + "name": "Monster Drops", "source": "WDMMC", - "page": 102, + "page": 7, + "colLabels": [ + "d10", + "Encounter" + ], "colStyles": [ "col-1 text-center", - "col-5", - "col-5", - "col-1 text-center" - ], - "colLabels": [ - "Rank", - "Character", - "Statistics", - "Area" + "col-11" ], "rows": [ [ "1", - "Spite Harrowdale", - "NE Human {@creature archmage}", - "6" + "{@i Rat-Tat-Tat}" ], [ "2", - "Cephalossk", - "LE {@creature Mind flayer arcanist}", - "7" + "1 {@creature Gray Ooze (Psychic)|MM|psychic gray ooze} hidden in gray mud" ], [ "3", - "Elan Tanor'thal", - "NE {@creature Drow mage}", - "13" + "{@i Minotaur Charge}" ], [ "4", - "Violence", - "LE Tiefling {@creature mage}", - "14" + "{@dice 1d4 + 1} {@creature smoke mephit|MM|smoke mephits}" ], [ "5", - "Skrianna Shadowdusk", - "CE Human {@creature mage}", - "38" + "1 ravenous {@creature owlbear} preferably during lunch" ], [ "6", - "Turbulence", - "LE Tiefling {@creature mage}", - "17" + "{@i The Phase Web}" ], [ "7", - "Nylas Jowd", - "NE Human {@creature mage}", - "16" + "{@dice 1d4} {@creature rust monster|MM|rust monsters}" ], [ "8", - "Karstis (see Level 8)", - "LE Human {@creature mage}", - "L8" + "{@i Howl of the \"Werewolf\"}" + ], + [ + "9", + "1 {@creature blood hawk|MM} with {@spell blur} cast upon it" + ], + [ + "10", + "{@i Thinking With Portals}" ] + ], + "intro": [ + "Halaster can literally drop monsters on the party's heads. If he feels they're too smug, he can drop an ooze or teleport in a rampaging {@creature minotaur|MM}\u2014or perhaps an angry flock of rabid geese. This method is great for interrupting any long rests the party might want to take in areas they shouldn't.", + "Whenever you decide to drop monsters on the party, an illusion of Halaster appears nearby and rolls a {@dice d20|twenty-sided die}. On a roll of 18 or above, this fickle torturer teleports a monster in. Roll a {@dice d10} to determine the monsters, consulting the Monster Drops chart. All creatures are low CR, as these encounters are meant only to vex the party. Don't overuse this gag. Not only will it grow tiresome for your players and slow down your game, but it will increase the module's difficulty." + ], + "outro": [ + "The following encounters require more detail:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Howl of the \"Werewolf\"", + "page": 7, + "entries": [ + "Halaster teleports in an unfortunate {@creature commoner} (with 20 hit points) under the effects of numerous spells. An illusion spell paints him as a {@creature werewolf|MM} and a lifelike howl is unleashed when he appears. A spell of {@spell mirror image} suggests that there's actually four beasts. For added theatrics, a {@spell fog cloud} is unleashed as well. The {@creature commoner} is gagged; every movement is twisted by magic to make it seem as if the \"were-wolf\" is attacking the party. Discerning the illusion requires a successful {@dc 22} Intelligence ({@skill Investigation}) check." + ] + }, + { + "type": "entries", + "name": "Minotaur Charge", + "page": 7, + "entries": [ + "Halaster casts {@spell passwall} on a nearby wall, opening a passage. He then teleports in a {@creature minotaur}." + ] + }, + { + "type": "entries", + "name": "The Phase Web", + "page": 7, + "entries": [ + "A rift opens up, spitting out a {@spell web|PHB} at a point of Halaster's choice within 20 ft. Each creature in a 10-foot-radius sphere centered on that point must make a {@dc 12} Dexterity saving throw or become {@condition restrained} (escape {@dc 12}, made as an action). A {@creature phase spider} clambers out of the rift and attacks its new prey." + ] + }, + { + "type": "entries", + "name": "Rat-Tat-Tat", + "page": 7, + "entries": [ + "Suddenly, a {@spell grease} spell is cast upon a 10-foot-area occupied by an adventurer. A rift then opens up above their heads, dropping {@dice 1d4 + 2} {@creature swarm of rats|MM|swarms of rats}." + ] + }, + { + "type": "entries", + "name": "Thinking with Portals", + "page": 7, + "entries": [ + "Halaster opens up a rift from which a creature makes an attack. The creature remains in the rift, only using its claws, fangs, or other appendages to attack. If it retreats 10 feet, the rift snaps close; if the creature {@action grapple|PHB|grapples} a character and the victim is pulled into the rift, the character appears in an environment typical of that creature (such as a marsh for a {@creature crocodile}). The rift then snaps closed behind them. If the creature is slain, the character is shunted back to Undermountain. Roll a {@dice d100} to determine the creature:", + { + "type": "list", + "style": "list-no-bullets", + "page": 7, + "items": [ + { + "type": "item", + "name": "1\u201320", + "entries": [ + "Saltwater crashes out of the rift, dousing any lit torches. A {@creature hunter shark} lunges from the rift. If the shark takes 10 points of damage in one turn, it falls out of the rift and into Undermountain and begins to suffocate. The rift then closes." + ] + }, + { + "type": "item", + "name": "21\u201340", + "entries": [ + "A {@creature crocodile} lunges from a marshland rift." + ] + }, + { + "type": "item", + "name": "41\u201350", + "entries": [ + "The chamber is flooded with salt water while a {@creature giant octopus} gropes at characters from beneath the Sea of Swords." + ] + }, + { + "type": "item", + "name": "51\u201360", + "entries": [ + "Mud and detritus explode from a rift in front of a character. The character must make a {@dc 14} Dexterity saving throw or be {@condition blinded} until the start of its next turn. A {@creature giant toad} tries to swallow the character." + ] + }, + { + "type": "item", + "name": "61\u201370", + "entries": [ + "The rift is hidden behind an illusory wall or other object until a creature enters within 10 feet, after which {@dice 2d4 + 1} {@creature ape|MM|apes} hurl rocks (Rock attack) at the character. The illusion then shatters, revealing a floating rift with several simians 10 feet away from the rift on their side. The {@creature ape|MM|apes} flee to their rift." + ] + }, + { + "type": "item", + "name": "71\u201380", + "entries": [ + "The rift opens upon a confused {@creature Red Dragon Wyrmling|MM|red dragon wyrmling's} lair. It unleashes a Fire Breath attack before the rift snaps shut. At your discretion, this lair is Stardock, L16." + ] + }, + { + "type": "item", + "name": "81\u201395", + "entries": [ + "The rift drops a sack seemingly bulging with coins and gemstones. The sack is actually a {@creature mimic}." + ] + }, + { + "type": "item", + "name": "96\u2013100", + "entries": [ + "A rift containing a {@creature roper} forms 20 feet away from a character; the {@creature roper|MM} is 30 feet deep into the rift. It attempts to reel into the rift." + ] + } + ] + } + ] + } + ] + } + ] + } ] }, { - "name": "Points Scoring", + "name": "Novices Notes", "source": "WDMMC", - "page": 105, + "page": 86, + "colLabels": [ + "Level", + "Spells" + ], "colStyles": [ - "col-3 text-center", - "col-3 text-center", - "col-3 text-center", - "col-3 text-center" + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1st", + "{@spell mage armor|PHB}, {@spell sleep|PHB}, {@spell silent image|PHB}, {@spell ray of sickness|PHB}" + ] ], + "intro": [ + "A collection of scorched novices' notes, which belonged to Maddgoth's earliest victim: an elven maiden named Salandre. Maddgoth lectured at her university long, long ago and, after months of careful planning and rehearsal, he finally made his inaugural kill." + ] + }, + { + "name": "Pages of Anguish", + "source": "WDMMC", + "page": 86, "colLabels": [ - "Place", - "The Arctic Egg", - "The Sunken Depths", - "Maze of the Spotless Mind" + "Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" ], "rows": [ [ "1st", - "25", - "50", - "100" + "{@spell color spray|PHB}, {@spell false life|PHB}, {@spell find familiar|PHB}, {@spell fog cloud|PHB}" ], [ "2nd", - "22.5", - "45", - "90" + "{@spell misty step|PHB}, {@spell rope trick|PHB}, {@spell ray of enfeeblement|PHB}, {@spell skywrite|XGE}" ], [ "3rd", - "20", - "40", - "80" + "{@spell gaseous form|PHB}, {@spell remove curse|PHB}, {@spell sending|PHB}, {@spell tongues|PHB}" ], [ "4th", - "17.5", - "35", - "70" + "{@spell Evard's black tentacles|PHB}, {@spell fabricate|PHB}, {@spell Mordenkainen's faithful hound|PHB}, {@spell polymorph|PHB}" ], [ "5th", - "15", - "30", - "60" - ], - [ - "6th", - "12.5", - "25", - "50" - ], - [ - "7th", - "10", - "20", - "40" - ], - [ - "8th", - "7.5", - "15", - "30" - ], - [ - "9th", - "5", - "10", - "20" - ], - [ - "10th", - "2.5", - "5", - "10" - ], - [ - "Forfeit", - "0", - "0", - "0" + "{@spell control winds|XGE}, {@spell dream|PHB}, {@spell geas|PHB}, {@spell hold monster|PHB}" ] + ], + "intro": [ + "{@i Pages of Anguish}, the title of which was chosen by an edgy tiefling named Anguish. He truly earned that name in the end, after hours with Maddgoth. The pages are water-stained, suggesting Maddgoth froze him in ice." ] }, { - "name": "Dweomercore Summary", + "name": "Plane of Air: Ceaseless Storm Effects", "source": "WDMMC", - "page": 110, + "page": 260, + "colLabels": [ + "d20", + "Effect" + ], "colStyles": [ "col-2 text-center", "col-10" ], - "colLabels": [ - "Area", - "Contents" - ], "rows": [ [ "1", - "Entry" - ], - [ - "2", - "Trap (Poison Arrow)" - ], - [ - "3", - "Trap (see above)" - ], - [ - "4", - "{@creature mezzoloth|MM|Mezzoloths}" - ], - [ - "5", - "Trap (Madness)" - ], - [ - "6", - "Spite Harrowdale + {@creature oni|MM}" - ], - [ - "7", - "Cephalossk" - ], - [ - "8", - "Dorms" + "You are struck by lightning and must succeed on a {@dc 17} Constitution save or take {@damage 6d10} lightning damage, or half as much on a success." ], [ - "9", - "Garbage" + "2\u20135", + "You are battered by violent winds and must succeed on a {@dc 15} Dexterity saving throw or take {@damage 4d6} bludgeoning damage." ], [ - "10", - "Trap (Elder Rune)" + "6\u20138", + "A {@spell thunderclap|XGE} explodes nearby. You must succeed on a {@dc 15} Constitution saving throw or take {@damage 3d8} thunder damage, or half as much on a success. If you were {@status concentration||concentrating} on a spell, the spell ends if you fail the saving throw. Deaf creatures are unaffected." ], [ - "11", - "Dorms" + "9\u201312", + "An {@creature air elemental|MM} makes a single Slam attack against you: {@hit 8} to hit, {@damage 2d8 + 5} bludgeoning damage. It slips away before it can be retaliated against." ], [ "13", - "E. Tanor'Thal, Gate to L6" - ], - [ - "14", - "Violence" - ], - [ - "15", - "Headmaster's Office" - ], - [ - "16", - "Nylas Jowd" - ], - [ - "17", - "Turbulence" - ], - [ - "18", - "Illusion" + "Gravitational forces render you {@condition unconscious} until the start of your next turn or until you take damage." ], [ - "19", - "Regional Effect" + "14\u201319", + "You are blown {@dice 10d10} ft. in a random direction." ], [ "20", - "{@creature Slaad tadpole|MM}" - ], - [ - "22", - "{@creature Water weird|MM}" - ], - [ - "23", - "Wormriddle, {@creature night hag|MM}" - ], - [ - "24", - "Trap ({@dice 1d8|12.5% PW: Kill})" - ], + "You are miraculously unharmed by the storm." + ] + ] + }, + { + "name": "Points Scoring", + "source": "WDMMC", + "page": 105, + "colLabels": [ + "Place", + "The Arctic Egg", + "The Sunken Depths", + "Maze of the Spotless Mind" + ], + "colStyles": [ + "col-3 text-center", + "col-3 text-center", + "col-3 text-center", + "col-3 text-center" + ], + "rows": [ [ + "1st", "25", - "Treasure" - ], - [ - "26", - "{@creature Cloaker|MM}" - ], - [ - "27", - "Kitchen, {@creature barbed devil|MM|barbed devils}" - ], - [ - "28", - "Trap ({@dice 1d8|12.5% PW: Kill})" - ], - [ - "29", - "{@creature Helmed horror|MM|Helmed horrors}" - ], - [ - "30", - "Cafeteria" - ], - [ - "31", - "{@creature Nothic|MM}" - ], - [ - "33", - "Class" - ], - [ - "34", - "Class" - ], - [ - "35", - "Class, {@creature Nester|WDMM}" - ], - [ - "36", - "Library" - ], - [ - "37", - "Class" + "50", + "100" ], [ - "38", - "Skrianna Shadowdusk" + "2nd", + "22.5", + "45", + "90" ], [ + "3rd", + "20", "40", - "Secret Door" + "80" ], [ - "41", - "Shortcut to L10" + "4th", + "17.5", + "35", + "70" ], [ - "42", - "Gate to L7" + "5th", + "15", + "30", + "60" ], [ - "44", - "Secret Door, NPCs" + "6th", + "12.5", + "25", + "50" ], [ - "45", - "Treasure" + "7th", + "10", + "20", + "40" ], [ - "46", - "Prisoners" + "8th", + "7.5", + "15", + "30" ], [ - "47", - "{@creature Bone devil|MM}" + "9th", + "5", + "10", + "20" ], [ - "48", - "Class" + "10th", + "2.5", + "5", + "10" ], [ - "49", - "Gate to L14" + "Forfeit", + "0", + "0", + "0" ] ] }, { - "name": "Darts Scoring", + "name": "Random Cavern Encounters", "source": "WDMMC", - "page": 112, - "colStyles": [ - "col-4 text-center", - "col-4 text-center", - "col-2 text-center", - "col-2 text-center" - ], + "page": 49, "colLabels": [ - "Section", - "Name/Symbol", - "AC", - "Points" + "d6", + "Encounter" + ], + "colStyles": [ + "col-1 text-center", + "col-11" ], "rows": [ [ - "Inner Bullseye", - "{@creature Beholder|MM}", - "22", - "50" + "1", + "{@creature Quaggoth|MM} Warband" ], [ - "Outer Bullseye", - "{@creature Purple Worm|MM}", - "20", - "25" + "2", + "Gone Fishing" ], [ - "Triple Ring", - "Dragons", - "18", - "15" + "3", + "Legion Platoon" ], [ - "Double Ring", - "Glyphs", - "16", - "10" + "4", + "{@creature Duergar|MM} Hunters" ], [ - "All Other Sections", - "\"Fire\" & \"Frost\"", - "14", - "5" + "5", + "Death from Above" + ], + [ + "6", + "Cranium Rats!" ] ] }, { - "name": "Areas in Summary: Level XIV", + "name": "Random Encounters", "source": "WDMMC", - "page": 151, - "colStyles": [ - "col-2 text-center", - "col-10" - ], + "page": 27, "colLabels": [ - "Area", - "Contents" + "d8", + "Encounter" + ], + "colStyles": [ + "col-1 text-center", + "col-11" ], "rows": [ [ "1", - "Entrance to L14" + "Goblin Skull Hunters (see WDMM)" + ], + [ + "2", + "A Cloud of Stirges" ], [ "3", - "Giants, Hobs, Halaster" + "Arrows Galore" ], [ "4", - "Prison (see A4)" + "{@creature Shield Guardian|MM} (see WDMM)" ], [ "5", - "Polymorph Trap" + "Discarded Satchel" ], [ "6", - "Polymorph Trap" + "{@creature carrion crawler|MM|Carrion Crawlers} (see WDMM)" ], [ "7", - "Mithral key" + "Corpse" ], [ "8", - "Polymorph Trap" - ], + "All Hail the Ghoul King" + ] + ] + }, + { + "name": "Random River Encounters", + "source": "WDMMC", + "page": 49, + "colLabels": [ + "d4", + "Encounter" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ [ - "9", - "{@creature hobgoblin|MM|Hobgoblins}" + "1", + "Scrawled Omen" ], [ - "10", - "Mithral key" + "2", + "Gone Fishing" ], [ - "11", - "{@creature Fire giant|MM}" + "3", + "Cloaked in Red" ], [ - "12", - "Giants, hell hounds" - ], + "4", + "River Wolves" + ] + ] + }, + { + "name": "Random Shadowfell Encounters", + "source": "WDMMC", + "page": 186, + "colLabels": [ + "d10", + "Encounter" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ [ - "13", - "Mithral key" + "1", + "{@creature The Angry|MTF} (Sorrowsworn)" ], [ - "15", - "{@creature Mecha-Halaster|WDMMC}" + "2\u20134", + "Shadar-kai" ], [ - "16", - "{@creature hobgoblin|MM|Hobgoblins}" + "5", + "{@creature The Lost|MTF} (Sorrowsworn)" ], [ - "18", - "{@creature hobgoblin|MM|Hobgoblins}" + "6", + "{@creature The Hungry|MTF} (Sorrowsworn)" ], [ - "19", - "Material components" + "7\u20139", + "{@dice 2d4 + 4} {@creature The Wretched|MTF} (Sorrowsworn)" ], [ - "20", - "{@creature hobgoblin|MM|Hobgoblins}" - ], + "10", + "Dragon Shadow" + ] + ] + }, + { + "name": "Satchel Contents", + "source": "WDMMC", + "page": 27, + "colLabels": [ + "d8", + "Contents" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ [ - "21", - "Mithral Key" + "1", + "{@item Explorer's pack|PHB}" ], [ - "22", - "Polymorph Trap" + "2", + "Roll a {@dice 3d4}. The satchel contains {@item spell scroll|DMG|spell scrolls}; roll thrice to determine each scroll: a scroll of {@spell healing word} (1), {@spell augury} (2), {@spell burning hands} (3), or {@spell knock} (4)." ], [ - "23", - "Various" + "3", + "A gold locket with an inlaid portrait of an elven woman worth 75 gp" ], [ - "25", - "{@creature hobgoblin|MM|Hobgoblins}, Gate to L9" + "4", + "2 {@item healer's kit|PHB|healer's kits}, an unlit {@item torch|PHB}, and moldy, bloodied bandages from wounds long since healed" ], [ - "28", - "{@creature Hook horror|MM}" + "5", + "{@dice 1d4 + 1} {@item potion of healing|DMG|potions of healing}" ], [ - "29", - "{@creature drow mage|MM}, mithral key" + "6", + "Roll a {@dice d4}. The satchel contains a {@item holy symbol|PHB} of: {@deity Shar|Faerûnian|SCAG} (1), {@deity Helm|Faerûnian|SCAG} (2), {@deity Selûne|Faerûnian|SCAG} (3), or {@deity Tyr|Faerûnian|SCAG} (4)" ], [ - "32", - "{@creature hobgoblin|MM|Hobgoblins} (30+)" + "7", + "A jar of eyeballs. Just a jar full of eyeballs." ], [ - "33", - "{@creature hobgoblin warlord|MM|Warlord} Doomcrown" + "8", + "A map detailing Level 1 of Undermountain. There's a {@chance 25|75% chance|Map Accuracy|The map is accurate.|The map is inaccurate.} that it is inaccurate." + ] + ] + }, + { + "name": "Sick Trivia", + "source": "WDMMC", + "page": 29, + "colLabels": [ + "d8", + "Question" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "\"Ancient is this realm. On the bones of what civilization is the Mad Mage's dungeon built?\"" ], [ - "34", - "{@creature Gas spore|MM}" + "2", + "\"How much blood is in a dwarf's body?\"" ], [ - "36", - "{@creature hobgoblin|MM|Hobgoblins}" + "3", + "\"Which mortal race makes for the gamiest meat?\"" ], [ - "37", - "WMD" + "4", + "\"This one's a riddle for you: 'Always hungry am I; always I must be fed; the finger I lick will soon turn red. What am I?'\"" ], [ - "38", - "Trap" + "5", + "\"What fungus comes alive and shrieks when it senses other creatures nearby?\"" ], [ - "39", - "{@creature Rakshasa|MM}, mithral key" + "6", + "\"The dwarves chipped away at their precious mithral until the drow came with sword and fire. Down went their temples and up went the new. Which deity do these elves worship?\"" ], [ - "40", - "Phylactery" + "7", + "\"Who amongst you has the juiciest thigh?\"" ], [ - "41", - "Exit to L15" + "8", + "\"Which of you would scream quickest for mercy as your entrails were knitted into a scarf?\"" ] ] }, { - "name": "Areas in Summary: Level XV", + "name": "Synesthesia", "source": "WDMMC", - "page": 160, - "colStyles": [ - "col-2 text-center", - "col-10" - ], + "page": 221, "colLabels": [ - "Area", - "Contents" + "d10", + "Form of Synesthesia" + ], + "colStyles": [ + "col-1 text-center", + "col-11" ], "rows": [ [ "1", - "PT, TP" + "You personify numerals (ex. the numeral 4 is generous)." ], [ "2", - "PT" + "You can taste music; high notes are sweet and cloying; low notes are earthy and bitter." + ], + [ + "3", + "Letters always have a color affixed to them, such as the letter C always being magenta." ], [ "4", - "Trap (Magic, {@dc 22} Int)" + "You can hear colors." ], [ "5", - "Portcullis, TP" + "Others' emotions radiate a heat (or lack thereof)." ], [ "6", - "TP" + "You mirror the tactile feelings of another person you can see (i.e., if they touch a hot surface, you feel the heat too)." ], [ "7", - "{@creature Fidelio|WDMM}, LG {@creature ghost|MM}" + "Certain sounds produce tactile sensations on your body." ], [ "8", - "TP" + "Words have distinct tastes on your tongue." ], [ "9", - "Trap ({@dc 22})" + "Noise provokes aggression within you." ], [ "10", - "TP, Dragon statue" + "Silence provokes aggression within you." + ] + ] + }, + { + "name": "The Diplomat's Best Friend", + "source": "WDMMC", + "page": 86, + "colLabels": [ + "Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1st", + "{@spell comprehend languages|PHB}, {@spell disguise self|PHB}, {@spell grease|PHB}, {@spell shield|PHB}" ], [ - "11", - "TP" + "2nd", + "{@spell gentle repose|PHB}, {@spell invisibility|PHB}, {@spell misty step|PHB}, {@spell Nystul's magic aura|PHB}" + ] + ], + "intro": [ + "{@i The Diplomat's Best Friend}, written by a half-elf by the name of Theodren, who belonged to Silverymoon's diplomatic corps. Fancying himself a rising star, he etched that title into his spellbook. Poor bastard had great ambition." + ] + }, + { + "name": "Tome of Flesh", + "source": "WDMMC", + "page": 86, + "colLabels": [ + "Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1st", + "{@spell false life|PHB}, {@spell protection from evil and good|PHB}, {@spell ray of sickness|PHB}, {@spell witch bolt|PHB}" ], [ - "12", - "Trap Deactivator" + "2nd", + "{@spell arcane lock|PHB}, {@spell blindness/deafness|PHB}, {@spell hold person|PHB}, {@spell magic mouth|PHB}" ], [ - "13", - "PT, TP" + "3rd", + "{@spell animate dead|PHB}, {@spell fear|PHB}, {@spell feign death|PHB}, {@spell hypnotic pattern|PHB}" ], [ - "14", - "{@creature skeleton|MM|Skeletons}, {@creature drow mage|MM}" + "4th", + "{@spell arcane eye|PHB}, {@spell blight|PHB}, {@spell locate creature|PHB}, {@spell stone shape|PHB}" ], [ - "15", - "Gate to L20" + "5th", + "{@spell cloudkill|PHB}, {@spell danse macabre|XGE}, {@spell modify memory|PHB}, {@spell scrying|PHB}" ], [ - "16", - "Trap ({@spell Fireball|PHB}, {@dc 19})" + "6th", + "{@spell create undead|PHB}, {@spell circle of death|PHB}, {@spell eyebite|PHB}, {@spell guards and wards|PHB}" + ] + ], + "intro": [ + "A tome fashioned from flesh, authored by a {@creature necromancer|VGM} by the name of Andal the Sideswept. It details his ambitions for lichdom and the names of his victims (many of whom were raised into undeath)." + ] + }, + { + "name": "Transplanar Advertisements", + "source": "WDMMC", + "page": 11, + "colLabels": [ + "{@dice d100}", + "\"This episode is brought to you by...\"" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1\u20132", + "\"{@creature mimic|MM|Mimics}\u2014they're everywhere!\"" ], [ - "18", - "Treasure, 250 pp" + "3\u20134", + "\"the Letter P and the Number 2.\"" ], [ - "19", - "{@creature roper|MM|Ropers}, TP" + "5\u20136", + "\"Paethier's Pipeweed: Keep blazing, stay amazing!\"" ], [ - "22", - "TP, {@creature stone golem|MM}" + "7\u20138", + "\"Hadar, arm of the Void: Phlanuf-bakh-atar!\"" ], [ - "23", - "{@creature Stone golem|MM}, treasure" + "9\u201310", + "\"the Knights Who Say Nee: Nee.\"" ], [ - "24", - "{@creature githzerai zerth|MM|Githzerai zerths}, TP" + "11\u201312", + "\"Texas Beholdem, the multiverse's premiere poker tournament. Tickets are available now! Come for the cards, stay for the eye rays! Live audiences are subject to disintegration rays.\"" ], [ - "26", - "TP, Trap ({@dc 17} Dex)" + "13\u201314", + "\"the Yawning Portal: Stop on by and have a brew as fools galore dip themselves into the horrors of Undermountain.\"" ], [ - "27", - "Dwarf {@creature vampire|MM}" + "15\u201316", + "\"the good folks at Garret Stone. Whenever I need good masonry done, I abduct those dwarves myself. Devoted little fools. They'll tunnel themselves to freedom in no time!\"" ], [ - "28", - "TP, Trap ({@dc 15} Dex)" + "17\u201318", + "\"the {@deity Ghaunadaur|Drow|MTF} ooze-clerics of Undermountain: fhinala-pekta-een-een-pa-pha! Paaa-pha! The Church of {@deity Ghaunadaur|Drow|MTF} is not responsible for any caustic burns, mutations, or reduction to jelly matter that will definitely occur during or after baptism.\"" ], [ - "29", - "PT, {@creature champion|VGM}" + "19\u201320", + "\"Handers, the world's finest personal assistant! With a ring of {@spell mage hand}, you too can be diligently catered to by your own spectral servant! Handers can do everything: light a candle, unlock your door, cook your dinner, secretly transpose your most intimate conversations, and even play the harp! Order now!\"" ], [ - "30", - "{@creature Mage}, Gate to L18" + "21\u201322", + "\"the archdevil Baalzebub: Do your past failures yet haunt you? Do you hunger for your lost status? Do you crave redemption? Seek out your local cult liaison now! The past needs not be the future!\"" ], [ - "31", - "TP, Boon/Treasure" + "23\u201324", + "\"The archangels of Celestia: 'We would like to thank all the those currently devoted to destroying evil everywhere. Remember, your excruciatingly painful death at the hands of evil will be worth the endless joys you will experience in Celestia.'\"" ], [ - "33", - "Trap ({@hit 6} to hit ×2)" + "25\u201326", + "\"The Coalition of Material Planar Astronomers would like to warn you of the supermassive black hole developing just outside your star system. The worlds of Eberron, Oerth, Toril and Athas are advised to seek refuge on the Astral Plane immediately.\"" ], [ - "35", - "TP, Trap ({@dc 14} Dex)" + "27\u201328", + "\"Walt Pixie Studios: Come see for yourself where magic and creativity are exploited for profit.\"" ], [ - "36", - "TP" + "29\u201330", + "\"Miller and Dreadnought: Attorneys at Interplanar Law. Have you been kidnapped by a deranged {@creature archmage|MM}? Have you been subjected to an insidious game for a live audience? If so... Don't call us.\"" + ], + [ + "31\u201332", + "\"The image of a {@creature satyr|MM} flashes across the characters' minds and a jubilant voice shouts, \"Billy Mays here with my newest product: sausage! Staving off hunger has never been so easy. With this {@creature kobold|MM} sausage, you too can live nutritiously! But wait, there's\u2014\"" + ], + [ + "33\u201334", + "\"Nobody! If you'd like to occupy this advertisement space, direct your {@spell sending} spell to 10-14-79-18-DIV-20401E.\"" + ], + [ + "35\u201336", + "\"Justified, LLC.\" A heavy accent drawls, \"Howdy there, folks, we got us a ripe new bounty\u2014a vagabond from the world of To-ril. Pretty hefty price too. Wanted dead or alive. Happy huntin!'\" The visage of one of the adventurers blazes across the characters' minds with a listed reward of 10,000 gold pieces." + ], + [ + "37\u201338", + "\"{@creature Mirt|WDH} the Moneylender: There's no catch!\"" + ], + [ + "39\u201340", + "\"The Tart but Polite Shadow That Shall Envelope You One Day.\"" ], [ - "38", - "Forty {@creature zombie|MM|zombies}" + "41\u201342", + "\"the telepathic cranium rats watching from beneath your kitchen floorboards: 'We... Enjoy... You.'\"" ], [ - "39", - "Netherskull's lair" + "43\u201344", + "\"Dissatisfaction\u2014that slow and insidious infection that turns all joys, all dreams, to bitter ash. Its rot is already in you.\"" ], [ - "40", - "{@creature Lava Child|WDMM|Lava children}, mephits" - ] - ] - }, - { - "name": "Mob Attacks", - "source": "WDMMC", - "page": 166, - "colStyles": [ - "col-5 text-center", - "col-7 text-center" - ], - "colLabels": [ - "{@dice d20|d20 Roll Needed}", - "Attackers Needed for One to Hit" - ], - "rows": [ - [ - "1\u20135", - "1" + "45\u201346", + "\"Your deep-seated and justified insecurities!\"" ], [ - "6\u201312", - "2" + "47\u201348", + "\"Enter-flies: Got somewhere to go, but your broom or carpet is in the shop? Enter-flies' rental vehicles are just one call away!\"" ], [ - "13\u201314", - "3" + "49\u201350", + "\"Brawlstate, the multiverse's most respected adventure-insurance company. Healing spells and resurrections don't come cheap. That's Brawlstate's stand. Are you in good hands?\"" ], [ - "15\u201316", - "4" + 0, + "{@b \"And now, a word from our sponsors:\"}" ], [ - "17\u201318", - "5" + "51\u201352", + "\"Close your eyes. Now open one. Drink Diet Cyclopsi.\"" ], [ - "19\u201319", - "10" + "53\u201354", + "\"The Dragon Queen shall rise again. Hail {@deity Tiamat|Dawn War|DMG}!\"" ], [ - "20\u201320", - "20" - ] - ] - }, - { - "name": "Areas in Summary: Level XVIII", - "source": "WDMMC", - "page": 186, - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "colLabels": [ - "Area", - "Contents" - ], - "rows": [ + "55\u201356", + "\"The druidess of Wyllowwood warns all: harm not lest ye be harmed.\"" + ], [ - "4", - "Dragon's Vision" + "57\u201358", + "\"{@creature Xanathar|WDH} sends its regards.\"" ], [ - "5", - "Dragon's Vision" + "59\u201360", + "\"The {@item Eye of Vecna} has been stolen. Trust none. Pray to your gods.\"" ], [ - "6", - "Gate to L6" + "61\u201362", + "\"Tomorrow night on Enter the Arena: {@creature Githyanki gish|MTF} Elirdain squares off against the Sycophant of Ooze. Check out this stunning display of glory, guts, gore and more on Enter the Arena!\"" ], [ - "7", - "{@creature Vampire Spawn|MM}" + "63\u201364", + "\"The Future Caretakers of Everything would like to remind you: plant a tree for once, you gods-damned fools!\"" ], [ - "8", - "Dragon's Vision, {@item sun blade}" + "65\u201366", + "\"The Legion of Azrok needs you! The banners wave, and the trumpets call! Serve a cause greater than yourself and pledge your fealty to {@creature hobgoblin warlord|MM|Warlord} Azrok in the Ruins of Stromkuhldur!\"" ], [ - "10", - "{@creature Shadow Assassin|WDMM|Shadow assassins}" + "67\u201368", + "\"Have you been victim to food poisoning or spontaneous combustion from a popular interplanar burger chain? Call us at Miller and Dreadnought for a free consultation. You have rights! Leverage them against the Fast Food Titans and make your voice heard!\"" ], [ - "11", - "To Level 19" + "69\u201370", + "\"Lawsuits alleging Wolfburger Lord seeds its cuisine with subpar ingredients or evocation spells are simply unfounded\u2014and to celebrate the settlement, Wolfburger is offering a 2-for-the-price of-1 deal, so come on in and enjoy a Wolfburger Deluxe at half the cost! Limited time offer only, maximum one party per transaction.\"" ], [ - "12", - "{@creature Vampire spawn|MM}" + "71\u201372", + "\"Dweomercore is accepting applications from all wizards and magi. If you have what it takes to study at Toril's most premiere subterranean university, then, well, what are you waiting for?\"" ], [ - "13", - "{@creature Vampire spawn|MM}" + "73\u201374", + "\"Need to get away for a bit? Need some excitement in your life? Ragetide Cruises are offering a sweepstakes give-away for a limited time only! Sign up and win your free cruise across the flaming seas of the Plane of Fire now! Treat yourself!\"" ], [ - "15", - "Dragon's Vision" + "75\u201376", + "\"Got a nemesis on his way? Curious to what the future holds? Are you suspicious of your beloved? Divinations need not cost an arm and an eye. Call us at Discount Divinations, where we'll provide answers for your deepest insecurities and raging paranoia.\"" ], [ - "16", - "Gate to L15" + "77\u201378", + "\"Joseph Stein's hit new play, The {@creature Roper|MM} on the Roof has hit theaters across the multiverse! Reserve your tickets now, you philistine!\"" ], [ - "17", - "Dragon's Vision" + "79\u201380", + "\"Adversity lurks around every corner. Welcome it. Conquer it. Never shy from adversity\u2014meet its gaze and just do it. Undermountain Dew: do the Dew." ], [ - "18", - "Trap ({@dc 17} Con)" + "81\u201382", + "\"Have you been experiencing memory loss? Confusion? Complete loss of a brain? Have you been seeing strange tentacled beings? You could have a {@creature mind flayer|MM} infestation! Call 1-800-GITHYANKI now for a free consultation. A {@creature githyanki knight|MM} is already on her way!\"" ], [ - "19", - "Dragon's Vision" + "83\u201384", + "\"Elvish Presley's new album That's the Way It Was is out now! Get your copy of the interplanar rock-sensation's newest collection now!" ], [ - "22", - "Dragon's Vision" + "85\u201386", + "\"Have you or a loved one been {@spell polymorph|PHB|polymorphed}, {@condition petrified}, or enchanted by a law-flouting mage? Has your mailbox been turned into a rooster by a devious wizard? Call us at Miller and Dreadnought for your free consultation. You have rights! Leverage them against these Arcane-wielding tricksters and ne'er-do-wells!\"" ], [ - "25", - "{@creature Vampire spawn|MM}, {@creature Portia Dzuth|WDMM|Portia}" + "87\u201388", + "\"Shop at Gilmore's Glorious Goods: only on the world of Exandria!\"" ], [ - "26", - "{@creature Keresta Delvingstone|WDMM|Keresta} ({@creature Vampire|MM})" + "89\u201390", + "\"The Abyss is offering asylum to all refugees of interplanar war.\"" ], [ - "28", - "{@creature Shadow Assassin|WDMM|Shadow assassins}" + "91\u201392", + "\"Fans of Walt Whitdwarf, rejoice! Second Hand Publishing is reprinting the mythic poet's Greaves of Brass. Get yours now!\"" ], [ - "30", - "Shortcut to Area 31" + "93\u201394", + "\"Tired of waking up next to a stranger? Paranoid that your confidant isn't who they say they are? Order the {@creature Doppelganger|MM} Detector now!\"" ], [ - "31", - "{@creature Keresta Delvingstone|WDMM|Keresta's} Tomb" + "95\u201396", + "\"Ed's Adventure Emporium: Embark on your... 'Edventure...' today.\"" ], [ - "32", - "{@creature Umbraxakar|WDMM}" + "97\u201398", + "\"Got a deadline and out of ideas? Try Muse Dust! Fast-acting and portable, no tools required but your nose! Find your muse today!\"" ], [ - "33", - "Treasure" + "99\u2013100", + "\"Attention! An extraplanar criminal has escaped justice! Be on the lookout for a gaunt human mage from the world of Toril!\" An image of Halaster's visage blazes across the characters' minds." ] + ], + "intro": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "1\u201350", + "entries": [ + "These begin with, \"This episode of {@i Dungeon of the Mad Mage} is brought to you by...\"" + ] + }, + { + "type": "item", + "name": "51\u2013100", + "entries": [ + "These begin with, \"And now a word from our sponsors.\"" + ] + } + ] + } ] }, { - "name": "Random Shadowfell Encounters", + "name": "Trinkets in the Sand", "source": "WDMMC", - "page": 186, - "colStyles": [ - "col-2 text-center", - "col-10" - ], + "page": 28, "colLabels": [ "d10", - "Encounter" + "Trinket" + ], + "colStyles": [ + "col-1 text-center", + "col-11" ], "rows": [ [ "1", - "{@creature The Angry|MTF} (Sorrowsworn)" + "A rotted lucky rabbit's foot" ], [ - "2\u20134", - "Shadar-kai" + "2", + "A glass eye" + ], + [ + "3", + "A gold monocle worth 10 gp" + ], + [ + "4", + "A receipt from Ed's Adventure Emporium for rope, {@item Rations (1 day)|PHB|rations}, and \"dungeon bunnies\"" ], [ "5", - "{@creature The Lost|MTF} (Sorrowsworn)" + "A broken gnomish lamp" ], [ "6", - "{@creature The Hungry|MTF} (Sorrowsworn)" + "An insignia from the Waterdeep City {@creature Guard|MM}" ], [ - "7\u20139", - "{@dice 2d4 + 4} {@creature The Wretched|MTF} (Sorrowsworn)" + "7", + "A severely inaccurate map depicting Level 1" + ], + [ + "8", + "A bronze mask in the shape of Halaster's visage" + ], + [ + "9", + "A {@creature manticore|MM} tail spike tipped in dried blood" ], [ "10", - "Dragon Shadow" + "A morbid diary describing an adventurer's trek through the first three levels of Undermountain" ] ] }, { - "name": "Dramatized Visions of the Past", + "name": "Under the Rod: Daily Assignments", "source": "WDMMC", - "page": 201, + "page": 93, + "colLabels": [ + "d6", + "Task" + ], "colStyles": [ "col-1 text-center", "col-11" ], - "colLabels": [ - "d8", - "Vision" - ], "rows": [ [ "1", - "{@creature Ezzat|WDMM} clings to a cliffside on Level 15, dangling above the molten chasm carved by Netherskull. \"You were the chosen one!\" Halaster shouts. \"You were meant to bring balance to Undermountain! Not leave it in darkness! You were my brother, {@creature Ezzat|WDMM}! I loved you!\" {@creature Ezzat|WDMM} then loses his grip and falls into the chasm." + "Watch duty in A11 ({@chance 75|25% chance|Newcomers|Newcomers arrive.|There are no newcomers.} newcomers arrive)" ], [ "2", - "Halaster is dangling upside down from a golden chain in Maddgoth's Castle on Level 7. He tells {@creature Ezzat|WDMM}, \"You just couldn't let me go, could you? This is what happens when an unstoppable force meets an immovable object.\"" + "Fishing in A12 ({@chance 75|25% chance|Crocodile attack|Nothing happens|A crocodile attacks} of a {@creature crocodile|MM} attack)" ], [ "3", - "{@creature Ezzat|WDMM} unleashes a storm of {@spell magic missile|PHB|magic missiles} against Halaster on the rooftops of Alterdeep (the simulation of Level 17), who leans back, dodging each and every one at lightning speeds. From the adventurer's perspective, time slows down as the missiles sail past Halaster." + "Wrest A9 back from {@dice 3d4 + 2} {@creature bullywug|MM|bullywugs}" ], [ "4", - "Halaster and a young {@creature Ezzat|WDMM} are on Level 13; Halaster has a strange contraption in his hands. On a horseless carriage made of iron sits a dog. Halaster tells {@creature Ezzat|WDMM}, \"When this baby hits 88 miles an hour, you're gonna see some serious shit.\" As the chariot animates and races forward, Halaster prevents {@creature Ezzat|WDMM} from jumping out of the way. Just before collision, the chariot disappears, leaving tracks of fire. Halaster begins to dance and shout \"88 miles an hour!\"" + "Scrub the bone naga of A16" ], [ "5", - { - "type": "entries", - "entries": [ - "{@creature Ezzat|WDMM} and Halaster are dueling with flaming swords on a rope-bridge spanning a gaping chasm. The Mad Mage gets the upper hand and severs {@creature Ezzat|WDMM|Ezzat's} sword hand. \"There's no escape,\" Halaster warns. \"Don't make me destroy you... Together, we can bring order to the world. You've never known the truth, have you? {@creature Ezzat|WDMM}... I am your father!\"", - "{@creature Ezzat|WDMM} then gives him an incredulous look and says, \"No you're not!\" Halaster shrugs, caught, and says, \"Okay, I'm not, but you get my point. C'mon, let's wrap this up and get back to business.\"", - "{@creature Ezzat|WDMM} then peers down the chasm and, after a moment's hesitation, lets go. As he hurtles into the abyss, Halaster cries out in faux-paternal pain." - ] - } + "Gardening in A14" ], [ "6", - "A catatonic Halaster is wrapped in a spider silk cocoon. {@creature Ezzat|WDMM} cradles him, crying out, \"Master Halaster! Don't go! Don't go where I can't follow you!\"" - ], - [ - "7", - "Halaster brandishes a {@item wand of magic missiles} at {@creature Ezzat|WDMM} who bears one of his own. After a shootout, Halaster strides up to {@creature Ezzat|WDMM} and says, \"I know what yer thinking: 'Did he fire two shots or only three?' Well, to tell ye the truth, in all this excitement, I forgot myself. Well, bein' this is a {@item wand of magic missiles}, the cheapest wand in the world, you better ask yourself, 'Do I feel lucky?' Well... do ya, punk?\"" - ], - [ - "8", - "Halaster bursts into a hearth-lit room on a stormy night, waking up a young {@creature Ezzat|WDMM} in his bed. Trembling, {@creature Ezzat|WDMM} clutches at the blanket, his nightcap damp with sweat. Halaster breaks into a grin and shouts, \"Yer a wizard, {@creature Ezzat|WDMM}!\"" + "Patrol A17 ({@chance 75|25% chance|Patrol Duty|An uneventful patrol.|A skirmish with bullywugs occurs.} of a skirmish with {@dice 2d4 + 3} {@creature bullywug|MM|bullywugs}; {@chance 90|10% chance|Patrol Duty|Nothing happens|Kuketh's hydra attacks} of also facing Kuketh's {@creature hydra|MM})" ] ] }, { - "name": "Synesthesia", + "name": "Upperclassmen", "source": "WDMMC", - "page": 221, + "page": 102, + "colLabels": [ + "Rank", + "Character", + "Statistics", + "Area" + ], "colStyles": [ "col-1 text-center", - "col-11" - ], - "colLabels": [ - "d10", - "Form of Synesthesia" + "col-5", + "col-5", + "col-1 text-center" ], "rows": [ [ "1", - "You personify numerals (ex. the numeral 4 is generous)." + "Spite Harrowdale", + "NE Human {@creature archmage}", + "6" ], [ "2", - "You can taste music; high notes are sweet and cloying; low notes are earthy and bitter." + "Cephalossk", + "LE {@creature Mind flayer arcanist}", + "7" ], [ "3", - "Letters always have a color affixed to them, such as the letter C always being magenta." + "Elan Tanor'thal", + "NE {@creature Drow mage}", + "13" ], [ "4", - "You can hear colors." + "Violence", + "LE Tiefling {@creature mage}", + "14" ], [ "5", - "Others' emotions radiate a heat (or lack thereof)." + "Skrianna Shadowdusk", + "CE Human {@creature mage}", + "38" ], [ "6", - "You mirror the tactile feelings of another person you can see (i.e., if they touch a hot surface, you feel the heat too)." + "Turbulence", + "LE Tiefling {@creature mage}", + "17" ], [ "7", - "Certain sounds produce tactile sensations on your body." + "Nylas Jowd", + "NE Human {@creature mage}", + "16" ], [ "8", - "Words have distinct tastes on your tongue." + "Karstis (see Level 8)", + "LE Human {@creature mage}", + "L8" + ] + ] + }, + { + "name": "Vistana's Spell Tome", + "source": "WDMMC", + "page": 86, + "colLabels": [ + "Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1st", + "{@spell disguise self|PHB}, {@spell jump|PHB}, {@spell mage armor|PHB}, {@spell protection from evil and good|PHB}" ], [ - "9", - "Noise provokes aggression within you." + "2nd", + "{@spell darkness|PHB}, {@spell gust of wind|PHB}, {@spell invisibility|PHB}, {@spell see invisibility|PHB}" ], [ - "10", - "Silence provokes aggression within you." + "3rd", + "{@spell bestow curse|PHB}, {@spell dispel magic|PHB}, {@spell protection from energy|PHB}, {@spell remove curse|PHB}" + ], + [ + "4th", + "{@spell charm monster|XGE}, {@spell control water|PHB}, {@spell hallucinatory terrain|PHB}, {@spell stoneskin|PHB}" ] + ], + "intro": [ + "A vistana's spell tome, one of the travelers that frequent the mythic, misty land of Barovia (of the Ravenloft setting). The tome is nicked, and its cover is slashed, rendering the first third of the tome illegible; the vistana fell prey to Maddgoth's {@spell cloud of daggers} spell." ] }, { - "name": "Chess Piece Statistics", + "name": "Weave Addiction", "source": "WDMMC", - "page": 252, - "colStyles": [ - "col-4 text-center", - "col-8" - ], + "page": 18, "colLabels": [ - "Piece", - "Statistics (if no other statistics apply)" + "Level", + "Effect" + ], + "colStyles": [ + "col-1 text-center", + "col-11" ], "rows": [ [ - "Bishop", - "{@creature Priest|MM}" + "1", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Allure", + "entries": [ + "You are {@condition charmed} by Undermountain itself, as if by a {@spell charm person} spell. Checks related to convincing you to return are made with advantage." + ] + } + ] + } ], [ - "King", - "{@creature Halaster Blackcloak|WDMM} or {@creature noble|MM}" + "2", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Disheveled", + "entries": [ + "While outside Undermountain, you have disadvantage on ability checks." + ] + } + ] + } ], [ - "Knight", - "{@creature Knight|MM}" + "3", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Dissonance", + "entries": [ + "Your thoughts are plagued by dreams of Undermountain. While outside Undermountain, you have disadvantage on saving throws." + ] + } + ] + } ], [ - "Queen", - "{@creature Warlord|VGM}" + "4", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Withdrawal", + "entries": [ + "You cannot gain the benefits of a long rest if you are not in Undermountain or within 1 mile the Yawning Portal of Waterdeep." + ] + } + ] + } ], [ - "Pawn", - "{@creature Thug|MM}" + "5", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Madness", + "entries": [ + "You gain a form of {@table indefinite madness|DMG}, as described in Appendix C." + ] + } + ] + } ], [ - "Rook", - "{@creature Assassin|MM}" + "6", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Anathema", + "entries": [ + "You dare not leave Undermountain, as if you were under a {@spell geas} spell, which is triggered if you leave for or remain on the surface." + ] + } + ] + } ] ] }, { - "name": "Plane of Air: Ceaseless Storm Effects", + "name": "What Do You Dread Most While Dungeon Delving?", "source": "WDMMC", - "page": 260, + "page": 36, + "colLabels": [ + "#", + "Points", + "Answer" + ], "colStyles": [ + "col-1 text-center", "col-2 text-center", - "col-10" - ], - "colLabels": [ - "d20", - "Effect" + "col-9" ], "rows": [ [ "1", - "You are struck by lightning and must succeed on a {@dc 17} Constitution save or take {@damage 6d10} lightning damage, or half as much on a success." + "24", + "{@creature mimic|MM|Mimics}" ], [ - "2\u20135", - "You are battered by violent winds and must succeed on a {@dc 15} Dexterity saving throw or take {@damage 4d6} bludgeoning damage." + "2", + "23", + "Absence of loot" ], [ - "6\u20138", - "A {@spell thunderclap|XGE} explodes nearby. You must succeed on a {@dc 15} Constitution saving throw or take {@damage 3d8} thunder damage, or half as much on a success. If you were {@status concentration||concentrating} on a spell, the spell ends if you fail the saving throw. Deaf creatures are unaffected." + "3", + "18", + "Undead" ], [ - "9\u201312", - "An {@creature air elemental|MM} makes a single Slam attack against you: {@hit 8} to hit, {@damage 2d8 + 5} bludgeoning damage. It slips away before it can be retaliated against." + "4", + "12", + "Adventurers" ], [ - "13", - "Gravitational forces render you {@condition unconscious} until the start of your next turn or until you take damage." + "5", + "11", + "Returning home" ], [ - "14\u201319", - "You are blown {@dice 10d10} ft. in a random direction." + "6", + "6", + "{@creature Mind flayer|MM}" ], [ - "20", - "You are miraculously unharmed by the storm." + "7", + "5", + "{@creature Drow|MM}" + ], + [ + "8", + "1", + "The Mad Mage" ] ] } @@ -41521,27 +41521,27 @@ ] }, { - "name": "Smoke", + "name": "Nested Tentacles", "source": "WDMMC", "page": 20, "entries": [ - "Areas without proper ventilation accumulate smoke which can remain for years. Creatures that start their turn in these areas that aren't already holding their breath must succeed on a {@dc 10} Constitution saving throw or take {@damage 1d4} poison damage. On a failure, they're also {@condition poisoned} for 1 hour." + "In the depths of Undermountain, the Shadowdusk family has dared consort with the Far Realms. Their continued contact with that aberrant void has exposed Undermountain to its energies, causing tentacles to sprout from itinerant portals. When a creature is within 10 feet, the tentacle makes an attack against a creature ({@hit 6} to hit). On a hit, the creature is {@condition grappled} (escape {@dc 14}) and takes {@damage 1d6} psychic damage. The tentacle has 16 hit points and an AC of 14. Inside each nest is an eye." ] }, { - "name": "Stray Metal", + "name": "Smoke", "source": "WDMMC", "page": 20, "entries": [ - "Mining structures, as well as abandoned tools or weapons (sometimes hidden underwater in flooded chambers) can imperil passerby. Creatures that are cut by this metal take slashing damage from {@damage 1} to {@damage 1d4}, determined by the size or angle of the object." + "Areas without proper ventilation accumulate smoke which can remain for years. Creatures that start their turn in these areas that aren't already holding their breath must succeed on a {@dc 10} Constitution saving throw or take {@damage 1d4} poison damage. On a failure, they're also {@condition poisoned} for 1 hour." ] }, { - "name": "Nested Tentacles", + "name": "Stray Metal", "source": "WDMMC", "page": 20, "entries": [ - "In the depths of Undermountain, the Shadowdusk family has dared consort with the Far Realms. Their continued contact with that aberrant void has exposed Undermountain to its energies, causing tentacles to sprout from itinerant portals. When a creature is within 10 feet, the tentacle makes an attack against a creature ({@hit 6} to hit). On a hit, the creature is {@condition grappled} (escape {@dc 14}) and takes {@damage 1d6} psychic damage. The tentacle has 16 hit points and an AC of 14. Inside each nest is an eye." + "Mining structures, as well as abandoned tools or weapons (sometimes hidden underwater in flooded chambers) can imperil passerby. Creatures that are cut by this metal take slashing damage from {@damage 1} to {@damage 1d4}, determined by the size or angle of the object." ] } ], @@ -41555,20 +41555,20 @@ ], "darkvision": 60, "traitTags": [ - "Monstrous Race", + "Language Proficiency", "Magic Resistance", + "Monstrous Race", "Natural Weapon", - "Language Proficiency", "Skill Proficiency" ], - "languageProficiencies": [ + "skillProficiencies": [ { - "slaad": true + "perception": true } ], - "skillProficiencies": [ + "languageProficiencies": [ { - "perception": true + "slaad": true } ], "entries": [ @@ -41749,10 +41749,6 @@ { "name": "Adult Bronze Shadow Dragon", "source": "WDMMC", - "alignment": [ - "L", - "N" - ], "_copy": { "name": "Adult Bronze Dragon", "source": "MM", @@ -41831,7 +41827,31 @@ } ] } - } + }, + "alignment": [ + "L", + "N" + ] + }, + { + "name": "Constructed Archer", + "source": "WDMMC", + "page": 264, + "_copy": { + "name": "Archer", + "source": "VGM" + }, + "type": { + "type": "construct" + }, + "immune": [ + "psychic", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "tokenUrl": "https://5e.tools/img/VGM/Archer.png" }, { "name": "Deep Gnome", @@ -41889,7 +41909,6 @@ "spellcasting": [ { "name": "Innate Spellcasting", - "type": "spellcasting", "headerEntries": [ "The gnome's innate spellcasting ability is Intelligence (spell save {@dc 11}). It can innately cast the following spells, requiring no material components:" ], @@ -41903,7 +41922,8 @@ "{@spell disguise self}" ] }, - "ability": "int" + "ability": "int", + "type": "spellcasting" } ], "trait": [ @@ -41934,6 +41954,9 @@ ] } ], + "attachedItems": [ + "war pick|phb" + ], "senseTags": [ "SD" ], @@ -41948,6 +41971,9 @@ "spellcastingTags": [ "I" ], + "miscTags": [ + "MLW" + ], "conditionInflict": [ "poisoned" ], @@ -41955,19 +41981,62 @@ "blinded", "deafened" ], - "attachedItems": [ - "war pick|phb" - ], "savingThrowForced": [ "constitution" ], "savingThrowForcedSpell": [ "constitution" - ], - "miscTags": [ - "MLW" ] }, + { + "name": "Delvin", + "isNpc": true, + "isNamedCreature": true, + "source": "WDMMC", + "page": 43, + "_copy": { + "name": "Apprentice Wizard", + "source": "VGM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the apprentice", + "with": "Delvin", + "flags": "i" + }, + "trait": [ + { + "mode": "appendArr", + "items": [ + { + "name": "Nascent Sorcerer", + "entries": [ + "Whenever Delvin casts a 1st-level or higher spell, you can roll on the {@table Wild Magic Surge|PHB|Wild Magic table} found in the Sorcerer class section of the PHB.", + { + "type": "statblock", + "tag": "table", + "source": "PHB", + "name": "Wild Magic Surge", + "page": 103, + "collapsed": true + } + ] + } + ] + } + ] + } + }, + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "int": 11, + "cha": 14, + "tokenUrl": "https://5e.tools/img/VGM/Apprentice Wizard.png" + }, { "name": "Flying Wand of Magic Missile", "source": "WDMMC", @@ -42054,13 +42123,43 @@ ] }, { - "name": "Halaster's Simulacrum", + "name": "Goblin Assassin", "source": "WDMMC", - "isNpc": true, - "page": 345, + "page": 34, + "_copy": { + "name": "Assassin", + "source": "MM", + "_mod": { + "trait": { + "mode": "appendArr", + "items": { + "name": "Nimble Escape", + "entries": [ + "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." + ] + } + } + } + }, + "size": [ + "S" + ], + "speed": { + "walk": 25 + }, + "languages": [ + "Thieves' cant, Goblin plus any one language" + ], + "tokenUrl": "https://5e.tools/img/MM/Goblin.png" + }, + { + "name": "Halaster's Simulacrum", "alias": [ "Sim" ], + "isNpc": true, + "source": "WDMMC", + "page": 345, "size": [ "M" ], @@ -42116,7 +42215,6 @@ "spellcasting": [ { "name": "Spellcasting", - "type": "spellcasting", "headerEntries": [ "The simulacrum is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save {@dc 19}, {@hit 11} to hit with spell attacks). He has the following wizard spells prepared:" ], @@ -42164,60 +42262,133 @@ "{@spell polymorph}" ] } - }, - "ability": "int" - } - ], - "trait": [ - { - "name": "Simulacrum", - "entries": [ - "The simulacrum is a construct created by a {@spell simulacrum} spell. It cannot regain hit points without being repaired in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point. If the simulacrum drops to 0 hit points, it melts into snow. The simulacrum lacks the ability to learn or become more powerful. It also cannot regain expended spell slots." - ] - } - ], - "action": [ - { - "name": "Dagger", - "entries": [ - "Melee or Ranged Weapon Attack {@hit 8} to hit, reach 5 ft., or range 20/60 ft.. one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + }, + "ability": "int", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Simulacrum", + "entries": [ + "The simulacrum is a construct created by a {@spell simulacrum} spell. It cannot regain hit points without being repaired in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point. If the simulacrum drops to 0 hit points, it melts into snow. The simulacrum lacks the ability to learn or become more powerful. It also cannot regain expended spell slots." + ] + } + ], + "action": [ + { + "name": "Dagger", + "entries": [ + "Melee or Ranged Weapon Attack {@hit 8} to hit, reach 5 ft., or range 20/60 ft.. one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + ] + } + ], + "attachedItems": [ + "dagger|phb" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "AB", + "C", + "CE", + "D", + "DR", + "E", + "I", + "U" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "F", + "O", + "S" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "MLW" + ], + "savingThrowForcedSpell": [ + "dexterity", + "strength", + "wisdom" + ] + }, + { + "name": "Hobgoblin Scout", + "source": "WDMMC", + "page": 50, + "_copy": { + "name": "Hobgoblin", + "source": "MM" + }, + "ac": [ + { + "ac": 12, + "from": [ + "{@item leather armor|phb}" + ] + } + ], + "tokenUrl": "https://5e.tools/img/MM/Hobgoblin.png" + }, + { + "name": "Kolidas Anderius", + "isNpc": true, + "isNamedCreature": true, + "source": "WDMMC", + "page": 267, + "_copy": { + "name": "Archmage", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the archmage", + "with": "Kolidas", + "flags": "i" + }, + "_": [ + { + "mode": "replaceSpells", + "spells": { + "3": [ + { + "replace": "{@spell fly}", + "with": "{@spell slow}" + } + ] + } + }, + { + "mode": "addSpells", + "spells": { + "3": { + "spells": [ + "{@spell haste}" + ] + } + } + }, + { + "mode": "removeSpells", + "spells": { + "1": [ + "{@spell identify}" + ] + } + } ] } - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "AB", - "C", - "CE", - "D", - "DR", - "E", - "I", - "U" - ], - "damageTags": [ - "P" - ], - "damageTagsSpell": [ - "F", - "O", - "S" - ], - "spellcastingTags": [ - "CW" - ], - "attachedItems": [ - "dagger|phb" - ], - "savingThrowForcedSpell": [ - "dexterity", - "strength", - "wisdom" - ], - "miscTags": [ - "MLW" + }, + "alignment": [ + "L", + "E" ] }, { @@ -42402,9 +42573,83 @@ ] }, { - "name": "Marambra Nyghtsteel", + "name": "Maku", + "isNpc": true, "isNamedCreature": true, + "source": "WDMMC", + "page": 136, + "_copy": { + "name": "Minotaur", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the minotaur", + "with": "Maku", + "flags": "i" + }, + "action": { + "mode": "appendArr", + "items": { + "name": "Horn of the Endles Maze", + "entries": [ + "Maku uses the {@item Horn of the Endless Maze|WDMM}." + ] + } + } + } + }, + "cha": 18, + "cr": "7", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Maku is a 17th-level spellcaster. His spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest. He knows the following warlock spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell fire bolt}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell shocking grasp}" + ] + }, + "5": { + "lower": 1, + "slots": 4, + "spells": [ + "{@spell banishment}", + "{@spell burning hands}", + "{@spell flame strike}", + "{@spell hellish rebuke}", + "{@spell magic circle}", + "{@spell scorching ray}", + "{@spell scrying}", + "{@spell stinking cloud}", + "{@spell suggestion}", + "{@spell wall of fire}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Maku.webp", + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" + ] + }, + { + "name": "Marambra Nyghtsteel", "isNpc": true, + "isNamedCreature": true, "source": "WDMMC", "page": 356, "size": [ @@ -42465,13 +42710,9 @@ "spellcasting": [ { "name": "Spellcasting", - "type": "spellcasting", "headerEntries": [ "Marambra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save {@dc 18}, {@hit 10} to hit with spell attacks, or {@hit 13} when wielding her {@item +3 wand of the war mage}). She can cast {@spell scorching ray} and {@spell shield} at will and has the following wizard spells prepared:" ], - "footerEntries": [ - "{@note *Evocation spell}" - ], "will": [ "{@spell scorching ray}", "{@spell shield}" @@ -42553,7 +42794,11 @@ ] } }, - "ability": "int" + "footerEntries": [ + "{@note *Evocation spell}" + ], + "ability": "int", + "type": "spellcasting" } ], "trait": [ @@ -42625,8 +42870,8 @@ }, { "name": "Mecha-Halaster", - "isNamedCreature": true, "isNpc": true, + "isNamedCreature": true, "source": "WDMMC", "page": 357, "size": [ @@ -42705,7 +42950,6 @@ "spellcasting": [ { "name": "Innate Spellcasting", - "type": "spellcasting", "headerEntries": [ "Mecha-Halaster's innate spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], @@ -42721,7 +42965,8 @@ "{@spell dispel magic}" ] }, - "ability": "int" + "ability": "int", + "type": "spellcasting" } ], "trait": [ @@ -42836,149 +43081,6 @@ "strength" ] }, - { - "name": "Goblin Assassin", - "source": "WDMMC", - "page": 34, - "_copy": { - "name": "Assassin", - "source": "MM", - "_mod": { - "trait": { - "mode": "appendArr", - "items": { - "name": "Nimble Escape", - "entries": [ - "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." - ] - } - } - } - }, - "size": [ - "S" - ], - "speed": { - "walk": 25 - }, - "languages": [ - "Thieves' cant, Goblin plus any one language" - ], - "tokenUrl": "https://5e.tools/img/MM/Goblin.png" - }, - { - "name": "White Panther", - "source": "WDMMC", - "page": 66, - "_copy": { - "name": "Allosaurus", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "Allosaurus", - "with": "panther", - "flags": "i" - } - } - }, - "tokenUrl": "https://5e.tools/img/MM/Panther.png" - }, - { - "name": "White Stag", - "source": "WDMMC", - "page": 66, - "_copy": { - "name": "Triceratops", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "Triceratops", - "with": "stag", - "flags": "i" - } - } - }, - "size": [ - "L" - ], - "tokenUrl": "https://5e.tools/img/MM/Deer.png" - }, - { - "name": "Maku", - "source": "WDMMC", - "isNamedCreature": true, - "isNpc": true, - "page": 136, - "_copy": { - "name": "Minotaur", - "source": "MM", - "_mod": { - "action": { - "mode": "appendArr", - "items": { - "name": "Horn of the Endles Maze", - "entries": [ - "Maku uses the {@item Horn of the Endless Maze|WDMM}." - ] - } - }, - "*": { - "mode": "replaceTxt", - "replace": "the minotaur", - "with": "Maku", - "flags": "i" - } - } - }, - "cha": 18, - "cr": "7", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "Maku is a 17th-level spellcaster. His spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest. He knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell fire bolt}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell shocking grasp}" - ] - }, - "5": { - "lower": 1, - "slots": 4, - "spells": [ - "{@spell banishment}", - "{@spell burning hands}", - "{@spell flame strike}", - "{@spell hellish rebuke}", - "{@spell magic circle}", - "{@spell scorching ray}", - "{@spell scrying}", - "{@spell stinking cloud}", - "{@spell suggestion}", - "{@spell wall of fire}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Maku.webp", - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" - ] - }, { "name": "Steel Hydra", "source": "WDMMC", @@ -43022,125 +43124,15 @@ "tokenUrl": "https://5e.tools/img/MM/Hydra.png" }, { - "name": "Kolidas Anderius", - "source": "WDMMC", - "isNpc": true, - "isNamedCreature": true, - "page": 267, - "_copy": { - "name": "Archmage", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the archmage", - "with": "Kolidas", - "flags": "i" - }, - "_": [ - { - "mode": "replaceSpells", - "spells": { - "3": [ - { - "replace": "{@spell fly}", - "with": "{@spell slow}" - } - ] - } - }, - { - "mode": "addSpells", - "spells": { - "3": { - "spells": [ - "{@spell haste}" - ] - } - } - }, - { - "mode": "removeSpells", - "spells": { - "1": [ - "{@spell identify}" - ] - } - } - ] - } - }, - "alignment": [ - "L", - "E" - ] - }, - { - "name": "Delvin", - "source": "WDMMC", - "isNpc": true, - "isNamedCreature": true, - "page": 43, - "type": { - "type": "humanoid", - "tags": [ - "human" - ] - }, - "_copy": { - "name": "Apprentice Wizard", - "source": "VGM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the apprentice", - "with": "Delvin", - "flags": "i" - }, - "trait": [ - { - "mode": "appendArr", - "items": [ - { - "name": "Nascent Sorcerer", - "entries": [ - "Whenever Delvin casts a 1st-level or higher spell, you can roll on the {@table Wild Magic Surge|PHB|Wild Magic table} found in the Sorcerer class section of the PHB.", - { - "type": "statblock", - "tag": "table", - "source": "PHB", - "name": "Wild Magic Surge", - "page": 103, - "collapsed": true - } - ] - } - ] - } - ] - } - }, - "cha": 14, - "int": 11, - "tokenUrl": "https://5e.tools/img/VGM/Apprentice Wizard.png" - }, - { - "name": "Hobgoblin Scout", + "name": "Unarmed Drow", "source": "WDMMC", - "page": 50, + "page": 134, "_copy": { - "name": "Hobgoblin", + "name": "Drow", "source": "MM" }, - "ac": [ - { - "ac": 12, - "from": [ - "{@item leather armor|phb}" - ] - } - ], - "tokenUrl": "https://5e.tools/img/MM/Hobgoblin.png" + "action": null, + "tokenUrl": "https://5e.tools/img/MM/Drow.png" }, { "name": "Unarmored Drow Elite Warrior", @@ -43163,66 +43155,74 @@ "tokenUrl": "https://5e.tools/img/MM/Drow Elite Warrior.png" }, { - "name": "Unarmed Drow", + "name": "White Panther", "source": "WDMMC", - "page": 134, + "page": 66, "_copy": { - "name": "Drow", - "source": "MM" + "name": "Allosaurus", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "Allosaurus", + "with": "panther", + "flags": "i" + } + } }, - "action": null, - "tokenUrl": "https://5e.tools/img/MM/Drow.png" + "tokenUrl": "https://5e.tools/img/MM/Panther.png" }, { - "name": "Constructed Archer", + "name": "White Stag", "source": "WDMMC", - "page": 264, + "page": 66, "_copy": { - "name": "Archer", - "source": "VGM" - }, - "type": { - "type": "construct" + "name": "Triceratops", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "Triceratops", + "with": "stag", + "flags": "i" + } + } }, - "immune": [ - "psychic", - "poison" - ], - "conditionImmune": [ - "poisoned" + "size": [ + "L" ], - "tokenUrl": "https://5e.tools/img/VGM/Archer.png" + "tokenUrl": "https://5e.tools/img/MM/Deer.png" } ], "vehicle": [ { - "name": "Deathcycle", + "name": "Death Jeep", "source": "WDMMC", "page": 142, "vehicleType": "SHIP", - "size": "M", + "size": "L", "terrain": [ "land" ], "capCrew": 1, - "capPassenger": 2, - "pace": 10, + "capPassenger": 4, + "pace": 9, "hull": { - "ac": 18, - "hp": 50, - "dt": 5 + "ac": 16, + "hp": 75, + "dt": 10 }, "movement": [ { - "name": "Wheels (2)", - "ac": 15, + "name": "Wheels (4)", + "ac": 14, "hp": 10, "speed": [ { "mode": "land", "entries": [ - "90 feet per round", - "(-90 per damaged wheel)" + "80 feet per round", + "(-20 per damaged wheel)" ] } ] @@ -43230,47 +43230,47 @@ ], "other": [ { - "name": "Deathcycle", + "name": "Death Jeep", "entries": [ - "A deathcycle is a sleek two-wheeled vehicle capable of supporting two riders (or three, if a sidecar is attached). It is useless without even one of its wheels." + "A death jeep is a four-wheeled, windowed car with a flat rooftop. Handles are built into the vehicle's sides and rooftop to give better grip to passengers. {@creature hobgoblin|MM|Hobgoblins} are fond of clinging to the sides to make melee attacks against strafed targets. When a creature clinging to the jeep's side takes 10 points of damage or more, they must make a {@dc 10} Strength saving throw to keep their grip, otherwise they fall off and take {@damage 1d6} bludgeoning damage." ] }, { "name": "Tinker's Tools", "entries": [ - "A set of {@item Tinker's tools|PHB} are kept inside a death jeep's trunk." + "A set of {@item Tinker's tools|PHB} are kept in a compartment under the seat of any deathcycle." ] } ] }, { - "name": "Death Jeep", + "name": "Deathcycle", "source": "WDMMC", "page": 142, "vehicleType": "SHIP", - "size": "L", + "size": "M", "terrain": [ "land" ], "capCrew": 1, - "capPassenger": 4, - "pace": 9, + "capPassenger": 2, + "pace": 10, "hull": { - "ac": 16, - "hp": 75, - "dt": 10 + "ac": 18, + "hp": 50, + "dt": 5 }, "movement": [ { - "name": "Wheels (4)", - "ac": 14, + "name": "Wheels (2)", + "ac": 15, "hp": 10, "speed": [ { "mode": "land", "entries": [ - "80 feet per round", - "(-20 per damaged wheel)" + "90 feet per round", + "(-90 per damaged wheel)" ] } ] @@ -43278,15 +43278,15 @@ ], "other": [ { - "name": "Death Jeep", + "name": "Deathcycle", "entries": [ - "A death jeep is a four-wheeled, windowed car with a flat rooftop. Handles are built into the vehicle's sides and rooftop to give better grip to passengers. {@creature hobgoblin|MM|Hobgoblins} are fond of clinging to the sides to make melee attacks against strafed targets. When a creature clinging to the jeep's side takes 10 points of damage or more, they must make a {@dc 10} Strength saving throw to keep their grip, otherwise they fall off and take {@damage 1d6} bludgeoning damage." + "A deathcycle is a sleek two-wheeled vehicle capable of supporting two riders (or three, if a sidecar is attached). It is useless without even one of its wheels." ] }, { "name": "Tinker's Tools", "entries": [ - "A set of {@item Tinker's tools|PHB} are kept in a compartment under the seat of any deathcycle." + "A set of {@item Tinker's tools|PHB} are kept inside a death jeep's trunk." ] } ] diff --git a/book/2CGaming; Total Party Kill Bestiary - Vol. 1.json b/book/2CGaming; Total Party Kill Bestiary - Vol. 1.json index 8e91b97bcf..b47c3a1bd7 100644 --- a/book/2CGaming; Total Party Kill Bestiary - Vol. 1.json +++ b/book/2CGaming; Total Party Kill Bestiary - Vol. 1.json @@ -18,7 +18,7 @@ } ], "dateAdded": 0, - "dateLastModified": 1692309855, + "dateLastModified": 1693671517, "optionalFeatureTypes": { "AE": "Animal Essence", "ET": "Expanded Trait" @@ -26,7 +26,7 @@ "internalCopies": [ "monsterFluff" ], - "_dateLastModifiedHash": "586f316cc5" + "_dateLastModifiedHash": "07a03cae75" }, "book": [ { diff --git a/book/Ghostfire Gaming; Grim Hollow Campaign Guide.json b/book/Ghostfire Gaming; Grim Hollow Campaign Guide.json index 0fa3f82d74..16ad9a4ff2 100644 --- a/book/Ghostfire Gaming; Grim Hollow Campaign Guide.json +++ b/book/Ghostfire Gaming; Grim Hollow Campaign Guide.json @@ -49,8 +49,8 @@ "BGT:S": "Background Talent; Seafarer" }, "dateAdded": 1618022160, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "4f373da37a" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "992d5ece1e" }, "spell": [ { diff --git a/book/Ghostfire Gaming; Grim Hollow Player's Guide.json b/book/Ghostfire Gaming; Grim Hollow Player's Guide.json index 5c590adbc9..59de67bf9b 100644 --- a/book/Ghostfire Gaming; Grim Hollow Player's Guide.json +++ b/book/Ghostfire Gaming; Grim Hollow Player's Guide.json @@ -19,7 +19,7 @@ } ], "dateAdded": 1620477826, - "dateLastModified": 1692309855, + "dateLastModified": 1693671517, "optionalFeatureTypes": { "AdvT": "Adventurer's Talents", "LC:C": "Living Crucible: Compounds", @@ -47,7 +47,7 @@ "BGT:P": "Background Talent; Pauper & Pit Fighter", "BGT:S": "Background Talent; Seafarer" }, - "_dateLastModifiedHash": "04148c1c3b" + "_dateLastModifiedHash": "a57266dd48" }, "book": [ { diff --git a/book/Ghostfire Gaming; Stibbles Codex of Companions.json b/book/Ghostfire Gaming; Stibbles Codex of Companions.json index dd2d6abe4b..d289e9e551 100644 --- a/book/Ghostfire Gaming; Stibbles Codex of Companions.json +++ b/book/Ghostfire Gaming; Stibbles Codex of Companions.json @@ -23,8 +23,8 @@ "AT": "Ability Training" }, "dateAdded": 1633201623, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "20d2454ee3" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "06d72c2d44" }, "itemType": [ { diff --git a/book/Ghostfire Gaming; The Seeker's Guide to Twisted Taverns.json b/book/Ghostfire Gaming; The Seeker's Guide to Twisted Taverns.json index 5b4b50f5c7..7b79eec015 100644 --- a/book/Ghostfire Gaming; The Seeker's Guide to Twisted Taverns.json +++ b/book/Ghostfire Gaming; The Seeker's Guide to Twisted Taverns.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1644736552, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "75bdb9ff63" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "ab37ba9109" }, "book": [ { diff --git a/book/Giddy; Sane Magic Item Prices Expanded.json b/book/Giddy; Sane Magic Item Prices Expanded.json index 989360c15c..050a51167a 100644 --- a/book/Giddy; Sane Magic Item Prices Expanded.json +++ b/book/Giddy; Sane Magic Item Prices Expanded.json @@ -39,18 +39,18 @@ }, "status": "ready", "dateAdded": 1608050554, - "dateLastModified": 1667410217, - "_dateLastModifiedHash": "95971e7767" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "51dda4fa83" }, "book": [ { "name": "Sane Magic Item Prices: Expanded", "id": "SMIP2", "source": "SaneMagicItemPricesExpanded", - "author": "Saidoro, Voivode, TheGiddyLimit, Lyra [he/him]", - "published": "2020-12-15", "group": "homebrew", "coverUrl": "https://i.ibb.co/0tpKVHh/smi-cover.png", + "published": "2020-12-15", + "author": "Saidoro, Voivode, TheGiddyLimit, Lyra [he/him]", "contents": [ { "name": "Sane Magic Item Prices: Expanded", @@ -1499,367 +1499,366 @@ { "name": "+1 All-Purpose Tool", "source": "SaneMagicItemPricesExpanded", - "value": 150000, "_copy": { + "name": "+1 All-Purpose Tool", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+1 All-Purpose Tool", - "source": "TCE" - } + } + }, + "value": 150000 }, { "name": "+1 Amulet of the Devout", "source": "SaneMagicItemPricesExpanded", - "value": 150000, "_copy": { + "name": "+1 Amulet of the Devout", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+1 Amulet of the Devout", - "source": "TCE" - } + } + }, + "value": 150000 }, { "name": "+1 Arcane Grimoire", "source": "SaneMagicItemPricesExpanded", - "value": 150000, "_copy": { + "name": "+1 Arcane Grimoire", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+1 Arcane Grimoire", - "source": "TCE" - } + } + }, + "value": 150000 }, { "name": "+1 Bloodwell Vial", "source": "SaneMagicItemPricesExpanded", - "value": 150000, "_copy": { + "name": "+1 Bloodwell Vial", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+1 Bloodwell Vial", - "source": "TCE" - } + } + }, + "value": 150000 }, { "name": "+1 Moon Sickle", "source": "SaneMagicItemPricesExpanded", - "value": 150000, "_copy": { + "name": "+1 Moon Sickle", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+1 Moon Sickle", - "source": "TCE" - } + } + }, + "value": 150000 }, { "name": "+1 Rhythm-Maker's Drum", "source": "SaneMagicItemPricesExpanded", - "value": 150000, "_copy": { + "name": "+1 Rhythm-Maker's Drum", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+1 Rhythm-Maker's Drum", - "source": "TCE" - } + } + }, + "value": 150000 }, { "name": "+1 Rod of the Pact Keeper", "source": "SaneMagicItemPricesExpanded", - "value": 1200000, "_copy": { + "name": "+1 Rod of the Pact Keeper", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+1 Rod of the Pact Keeper", - "source": "DMG" - } + } + }, + "value": 1200000 }, { "name": "+1 Wand of the War Mage", "source": "SaneMagicItemPricesExpanded", - "value": 120000, "_copy": { + "name": "+1 Wand of the War Mage", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+1 Wand of the War Mage", - "source": "DMG" - } + } + }, + "value": 120000 }, { "name": "+2 All-Purpose Tool", "source": "SaneMagicItemPricesExpanded", - "value": 500000, "_copy": { + "name": "+2 All-Purpose Tool", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+2 All-Purpose Tool", - "source": "TCE" - } + } + }, + "value": 500000 }, { "name": "+2 Amulet of the Devout", "source": "SaneMagicItemPricesExpanded", - "value": 500000, "_copy": { + "name": "+2 Amulet of the Devout", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+2 Amulet of the Devout", - "source": "TCE" - } + } + }, + "value": 500000 }, { "name": "+2 Arcane Grimoire", "source": "SaneMagicItemPricesExpanded", - "value": 500000, "_copy": { + "name": "+2 Arcane Grimoire", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+2 Arcane Grimoire", - "source": "TCE" - } + } + }, + "value": 500000 }, { "name": "+2 Bloodwell Vial", "source": "SaneMagicItemPricesExpanded", - "value": 500000, "_copy": { + "name": "+2 Bloodwell Vial", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+2 Bloodwell Vial", - "source": "TCE" - } + } + }, + "value": 500000 }, { "name": "+2 Moon Sickle", "source": "SaneMagicItemPricesExpanded", - "value": 500000, "_copy": { + "name": "+2 Moon Sickle", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+2 Moon Sickle", - "source": "TCE" - } + } + }, + "value": 500000 }, { "name": "+2 Rhythm-Maker's Drum", "source": "SaneMagicItemPricesExpanded", - "value": 500000, "_copy": { + "name": "+2 Rhythm-Maker's Drum", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+2 Rhythm-Maker's Drum", - "source": "TCE" - } + } + }, + "value": 500000 }, { "name": "+2 Rod of the Pact Keeper", "source": "SaneMagicItemPricesExpanded", - "value": 1600000, "_copy": { + "name": "+2 Rod of the Pact Keeper", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+2 Rod of the Pact Keeper", - "source": "DMG" - } + } + }, + "value": 1600000 }, { "name": "+2 Wand of the War Mage", "source": "SaneMagicItemPricesExpanded", - "value": 480000, "_copy": { + "name": "+2 Wand of the War Mage", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+2 Wand of the War Mage", - "source": "DMG" - } + } + }, + "value": 480000 }, { "name": "+3 All-Purpose Tool", "source": "SaneMagicItemPricesExpanded", - "value": 2000000, "_copy": { + "name": "+3 All-Purpose Tool", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+3 All-Purpose Tool", - "source": "TCE" - } + } + }, + "value": 2000000 }, { "name": "+3 Amulet of the Devout", "source": "SaneMagicItemPricesExpanded", - "value": 2000000, "_copy": { + "name": "+3 Amulet of the Devout", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+3 Amulet of the Devout", - "source": "TCE" - } + } + }, + "value": 2000000 }, { "name": "+3 Arcane Grimoire", "source": "SaneMagicItemPricesExpanded", - "value": 2000000, "_copy": { + "name": "+3 Arcane Grimoire", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+3 Arcane Grimoire", - "source": "TCE" - } + } + }, + "value": 2000000 }, { "name": "+3 Bloodwell Vial", "source": "SaneMagicItemPricesExpanded", - "value": 2000000, "_copy": { + "name": "+3 Bloodwell Vial", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+3 Bloodwell Vial", - "source": "TCE" - } + } + }, + "value": 2000000 }, { "name": "+3 Moon Sickle", "source": "SaneMagicItemPricesExpanded", - "value": 2000000, "_copy": { + "name": "+3 Moon Sickle", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+3 Moon Sickle", - "source": "TCE" - } + } + }, + "value": 2000000 }, { "name": "+3 Rhythm-Maker's Drum", "source": "SaneMagicItemPricesExpanded", - "value": 2000000, "_copy": { + "name": "+3 Rhythm-Maker's Drum", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+3 Rhythm-Maker's Drum", - "source": "TCE" - } + } + }, + "value": 2000000 }, { "name": "+3 Rod of the Pact Keeper", "source": "SaneMagicItemPricesExpanded", - "value": 2800000, "_copy": { + "name": "+3 Rod of the Pact Keeper", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+3 Rod of the Pact Keeper", - "source": "DMG" - } + } + }, + "value": 2800000 }, { "name": "+3 Wand of the War Mage", "source": "SaneMagicItemPricesExpanded", - "value": 1920000, "_copy": { + "name": "+3 Wand of the War Mage", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "+3 Wand of the War Mage", - "source": "DMG" - } + } + }, + "value": 1920000 }, { "name": "Acid Absorbing Tattoo", "source": "SaneMagicItemPricesExpanded", - "value": 2400000, "_copy": { "name": "Acid Absorbing Tattoo", "source": "TCE", @@ -1869,248 +1868,248 @@ "tier": true, "lootTables": true } - } + }, + "value": 2400000 }, { "name": "Alchemical Compendium", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { + "name": "Alchemical Compendium", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Alchemical Compendium", - "source": "TCE" - } + } + }, + "value": 200000 }, { "name": "Alchemy Jug", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Alchemy Jug", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 600000, "_copy": { + "name": "Alchemy Jug", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Alchemy Jug", - "source": "DMG" + } + }, + "value": 600000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Alchemy Jug", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Amulet of Health", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Amulet of Health", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 800000, "_copy": { + "name": "Amulet of Health", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Amulet of Health", - "source": "DMG" + } + }, + "value": 800000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Amulet of Health", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Amulet of Proof Against Detection and Location", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Amulet of Proof Against Detection and Location", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 2000000, "_copy": { + "name": "Amulet of Proof Against Detection and Location", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Amulet of Proof Against Detection and Location", - "source": "DMG" + } + }, + "value": 2000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Amulet of Proof Against Detection and Location", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Amulet of the Planes", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Amulet of the Planes", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 16000000, "_copy": { + "name": "Amulet of the Planes", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Amulet of the Planes", - "source": "DMG" + } + }, + "value": 16000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Amulet of the Planes", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Animated Shield", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Animated Shield", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 600000, "_copy": { + "name": "Animated Shield", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Animated Shield", - "source": "DMG" + } + }, + "value": 600000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Animated Shield", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Apparatus of Kwalish", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Apparatus of Kwalish", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1000000, "_copy": { + "name": "Apparatus of Kwalish", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Apparatus of Kwalish", - "source": "DMG" + } + }, + "value": 1000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Apparatus of Kwalish", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Armor of Invulnerability", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Armor of Invulnerability", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1800000, "_copy": { + "name": "Armor of Invulnerability", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Armor of Invulnerability", - "source": "DMG" + } + }, + "value": 1800000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Armor of Invulnerability", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Arrow-Catching Shield", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { + "name": "Arrow-Catching Shield", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Arrow-Catching Shield", - "source": "DMG" - } + } + }, + "value": 600000 }, { "name": "Astral Shard", "source": "SaneMagicItemPricesExpanded", - "value": 400000, "_copy": { + "name": "Astral Shard", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Astral Shard", - "source": "TCE" - } + } + }, + "value": 400000 }, { "name": "Astromancy Archive", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { + "name": "Astromancy Archive", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Astromancy Archive", - "source": "TCE" - } + } + }, + "value": 200000 }, { "name": "Atlas of Endless Horizons", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Atlas of Endless Horizons", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 200000, "_copy": { + "name": "Atlas of Endless Horizons", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Atlas of Endless Horizons", - "source": "TCE" + } + }, + "value": 200000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Atlas of Endless Horizons", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Azorius Guild Signet", "source": "SaneMagicItemPricesExpanded", - "value": 150000, "_copy": { "name": "Azorius Guild Signet", "source": "GGR", @@ -2120,146 +2119,146 @@ "tier": true, "lootTables": true } - } + }, + "value": 150000 }, { "name": "Azorius Keyrune", "source": "SaneMagicItemPricesExpanded", - "value": 500000, "_copy": { + "name": "Azorius Keyrune", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Azorius Keyrune", - "source": "GGR" - } + } + }, + "value": 500000 }, { "name": "Bag of Holding", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Bag of Holding", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 400000, "_copy": { + "name": "Bag of Holding", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Bag of Holding", - "source": "DMG" + } + }, + "value": 400000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Bag of Holding", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Barrier Tattoo (Large)", "source": "SaneMagicItemPricesExpanded", - "value": 2400000, "_copy": { + "name": "Barrier Tattoo (Large)", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Barrier Tattoo (Large)", - "source": "TCE" - } + } + }, + "value": 2400000 }, { "name": "Barrier Tattoo (Medium)", "source": "SaneMagicItemPricesExpanded", - "value": 1200000, "_copy": { + "name": "Barrier Tattoo (Medium)", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Barrier Tattoo (Medium)", - "source": "TCE" - } + } + }, + "value": 1200000 }, { "name": "Barrier Tattoo (Small)", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { + "name": "Barrier Tattoo (Small)", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Barrier Tattoo (Small)", - "source": "TCE" - } + } + }, + "value": 600000 }, { "name": "Bead of Force", "source": "SaneMagicItemPricesExpanded", - "value": 96000, "_copy": { + "name": "Bead of Force", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Bead of Force", - "source": "DMG" - } + } + }, + "value": 96000 }, { "name": "Bell Branch", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { + "name": "Bell Branch", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Bell Branch", - "source": "TCE" - } + } + }, + "value": 200000 }, { "name": "Belt of Dwarvenkind", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Belt of Dwarvenkind", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 600000, "_copy": { + "name": "Belt of Dwarvenkind", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Belt of Dwarvenkind", - "source": "DMG" + } + }, + "value": 600000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Belt of Dwarvenkind", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Black Dragon Scale Mail", "source": "SaneMagicItemPricesExpanded", - "value": 400000, "_copy": { "name": "Black Dragon Scale Mail", "source": "DMG", @@ -2269,27 +2268,27 @@ "tier": true, "lootTables": true } - } + }, + "value": 400000 }, { "name": "Blood Fury Tattoo", "source": "SaneMagicItemPricesExpanded", - "value": 300000, "_copy": { + "name": "Blood Fury Tattoo", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Blood Fury Tattoo", - "source": "TCE" - } + } + }, + "value": 300000 }, { "name": "Blue Dragon Scale Mail", "source": "SaneMagicItemPricesExpanded", - "value": 400000, "_copy": { "name": "Blue Dragon Scale Mail", "source": "DMG", @@ -2299,115 +2298,115 @@ "tier": true, "lootTables": true } - } + }, + "value": 400000 }, { "name": "Boots of Elvenkind", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Boots of Elvenkind", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 250000, "_copy": { + "name": "Boots of Elvenkind", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Boots of Elvenkind", - "source": "DMG" + } + }, + "value": 250000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Boots of Elvenkind", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Boots of Levitation", "source": "SaneMagicItemPricesExpanded", - "value": 400000, "_copy": { + "name": "Boots of Levitation", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Boots of Levitation", - "source": "DMG" - } + } + }, + "value": 400000 }, { "name": "Boots of Speed", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Boots of Speed", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 400000, "_copy": { + "name": "Boots of Speed", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Boots of Speed", - "source": "DMG" + } + }, + "value": 400000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Boots of Speed", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Boots of Striding and Springing", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Boots of Striding and Springing", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 500000, "_copy": { + "name": "Boots of Striding and Springing", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Boots of Striding and Springing", - "source": "DMG" + } + }, + "value": 500000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Boots of Striding and Springing", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Boots of the Winterlands", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Boots of the Winterlands", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1000000, "_copy": { + "name": "Boots of the Winterlands", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Boots of the Winterlands", - "source": "DMG" + } + }, + "value": 1000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Boots of the Winterlands", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Boros Guild Signet", "source": "SaneMagicItemPricesExpanded", - "value": 150000, "_copy": { "name": "Boros Guild Signet", "source": "GGR", @@ -2417,93 +2416,93 @@ "tier": true, "lootTables": true } - } + }, + "value": 150000 }, { "name": "Boros Keyrune", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { + "name": "Boros Keyrune", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Boros Keyrune", - "source": "GGR" - } + } + }, + "value": 600000 }, { "name": "Bowl of Commanding Water Elementals", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Bowl of Commanding Water Elementals", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 800000, "_copy": { + "name": "Bowl of Commanding Water Elementals", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Bowl of Commanding Water Elementals", - "source": "DMG" + } + }, + "value": 800000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Bowl of Commanding Water Elementals", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Bracers of Archery", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Bracers of Archery", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 150000, "_copy": { + "name": "Bracers of Archery", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Bracers of Archery", - "source": "DMG" + } + }, + "value": 150000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Bracers of Archery", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Bracers of Defense", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Bracers of Defense", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 600000, "_copy": { + "name": "Bracers of Defense", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Bracers of Defense", - "source": "DMG" + } + }, + "value": 600000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Bracers of Defense", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Brass Dragon Scale Mail", "source": "SaneMagicItemPricesExpanded", - "value": 400000, "_copy": { "name": "Brass Dragon Scale Mail", "source": "DMG", @@ -2513,34 +2512,34 @@ "tier": true, "lootTables": true } - } + }, + "value": 400000 }, { "name": "Brazier of Commanding Fire Elementals", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Brazier of Commanding Fire Elementals", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 800000, "_copy": { + "name": "Brazier of Commanding Fire Elementals", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Brazier of Commanding Fire Elementals", - "source": "DMG" + } + }, + "value": 800000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Brazier of Commanding Fire Elementals", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Bronze Dragon Scale Mail", "source": "SaneMagicItemPricesExpanded", - "value": 400000, "_copy": { "name": "Bronze Dragon Scale Mail", "source": "DMG", @@ -2550,93 +2549,93 @@ "tier": true, "lootTables": true } - } + }, + "value": 400000 }, { "name": "Brooch of Shielding", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Brooch of Shielding", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 750000, "_copy": { + "name": "Brooch of Shielding", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Brooch of Shielding", - "source": "DMG" - } - }, - { - "name": "Broom of Flying", - "source": "SaneMagicItemPricesExpanded", + } + }, + "value": 750000, + "hasFluffImages": true, "fluff": { "_itemFluff": { - "name": "Broom of Flying", + "name": "Brooch of Shielding", "source": "SaneMagicItemPricesExpanded" } - }, - "hasFluffImages": true, - "value": 800000, + } + }, + { + "name": "Broom of Flying", + "source": "SaneMagicItemPricesExpanded", "_copy": { + "name": "Broom of Flying", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Broom of Flying", - "source": "DMG" + } + }, + "value": 800000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Broom of Flying", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Cap of Water Breathing", "source": "SaneMagicItemPricesExpanded", - "value": 100000, "_copy": { + "name": "Cap of Water Breathing", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Cap of Water Breathing", - "source": "DMG" - } + } + }, + "value": 100000 }, { "name": "Cape of the Mountebank", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Cape of the Mountebank", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 800000, "_copy": { + "name": "Cape of the Mountebank", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Cape of the Mountebank", - "source": "DMG" + } + }, + "value": 800000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Cape of the Mountebank", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Carpet of Flying, 3 ft. × 5 ft.", "source": "SaneMagicItemPricesExpanded", - "value": 1200000, "_copy": { "name": "Carpet of Flying, 3 ft. × 5 ft.", "source": "DMG", @@ -2646,12 +2645,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 1200000 }, { "name": "Carpet of Flying, 4 ft. × 6 ft.", "source": "SaneMagicItemPricesExpanded", - "value": 1200000, "_copy": { "name": "Carpet of Flying, 4 ft. × 6 ft.", "source": "DMG", @@ -2661,12 +2660,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 1200000 }, { "name": "Carpet of Flying, 5 ft. × 7 ft.", "source": "SaneMagicItemPricesExpanded", - "value": 1200000, "_copy": { "name": "Carpet of Flying, 5 ft. × 7 ft.", "source": "DMG", @@ -2676,12 +2675,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 1200000 }, { "name": "Carpet of Flying, 6 ft. × 9 ft.", "source": "SaneMagicItemPricesExpanded", - "value": 1200000, "_copy": { "name": "Carpet of Flying, 6 ft. × 9 ft.", "source": "DMG", @@ -2691,248 +2690,248 @@ "tier": true, "lootTables": true } - } + }, + "value": 1200000 }, { "name": "Cauldron of Rebirth", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Cauldron of Rebirth", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 10000000, "_copy": { + "name": "Cauldron of Rebirth", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Cauldron of Rebirth", - "source": "TCE" + } + }, + "value": 10000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Cauldron of Rebirth", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Censer of Controlling Air Elementals", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Censer of Controlling Air Elementals", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 800000, "_copy": { + "name": "Censer of Controlling Air Elementals", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Censer of Controlling Air Elementals", - "source": "DMG" + } + }, + "value": 800000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Censer of Controlling Air Elementals", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Chime of Opening", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Chime of Opening", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 150000, "_copy": { + "name": "Chime of Opening", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Chime of Opening", - "source": "DMG" + } + }, + "value": 150000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Chime of Opening", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Circlet of Blasting", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Circlet of Blasting", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 150000, "_copy": { + "name": "Circlet of Blasting", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Circlet of Blasting", - "source": "DMG" + } + }, + "value": 150000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Circlet of Blasting", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Cloak of Arachnida", "source": "SaneMagicItemPricesExpanded", - "value": 500000, "_copy": { + "name": "Cloak of Arachnida", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Cloak of Arachnida", - "source": "DMG" - } + } + }, + "value": 500000 }, { "name": "Cloak of Displacement", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Cloak of Displacement", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 6000000, "_copy": { + "name": "Cloak of Displacement", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Cloak of Displacement", - "source": "DMG" + } + }, + "value": 6000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Cloak of Displacement", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Cloak of Elvenkind", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Cloak of Elvenkind", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 500000, "_copy": { + "name": "Cloak of Elvenkind", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Cloak of Elvenkind", - "source": "DMG" + } + }, + "value": 500000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Cloak of Elvenkind", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Cloak of Invisibility", "source": "SaneMagicItemPricesExpanded", - "value": 8000000, "_copy": { + "name": "Cloak of Invisibility", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Cloak of Invisibility", - "source": "DMG" - } + } + }, + "value": 8000000 }, { "name": "Cloak of Protection", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Cloak of Protection", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 350000, "_copy": { + "name": "Cloak of Protection", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Cloak of Protection", - "source": "DMG" + } + }, + "value": 350000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Cloak of Protection", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Cloak of the Bat", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { + "name": "Cloak of the Bat", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Cloak of the Bat", - "source": "DMG" - } + } + }, + "value": 600000 }, { "name": "Cloak of the Manta Ray", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Cloak of the Manta Ray", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 600000, "_copy": { + "name": "Cloak of the Manta Ray", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Cloak of the Manta Ray", - "source": "DMG" + } + }, + "value": 600000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Cloak of the Manta Ray", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Coiling Grasp Tattoo", "source": "SaneMagicItemPricesExpanded", - "value": 300000, "_copy": { + "name": "Coiling Grasp Tattoo", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Coiling Grasp Tattoo", - "source": "TCE" - } + } + }, + "value": 300000 }, { "name": "Cold Absorbing Tattoo", "source": "SaneMagicItemPricesExpanded", - "value": 2400000, "_copy": { "name": "Cold Absorbing Tattoo", "source": "TCE", @@ -2942,12 +2941,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 2400000 }, { "name": "Copper Dragon Scale Mail", "source": "SaneMagicItemPricesExpanded", - "value": 400000, "_copy": { "name": "Copper Dragon Scale Mail", "source": "DMG", @@ -2957,240 +2956,240 @@ "tier": true, "lootTables": true } - } + }, + "value": 400000 }, { "name": "Crystal Ball", "source": "SaneMagicItemPricesExpanded", - "value": 5000000, "_copy": { + "name": "Crystal Ball", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Crystal Ball", - "source": "DMG" - } + } + }, + "value": 5000000 }, { "name": "Crystalline Chronicle", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Crystalline Chronicle", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 2500000, "_copy": { + "name": "Crystalline Chronicle", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Crystalline Chronicle", - "source": "TCE" + } + }, + "value": 2500000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Crystalline Chronicle", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Cube of Force", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Cube of Force", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1600000, "_copy": { + "name": "Cube of Force", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Cube of Force", - "source": "DMG" + } + }, + "value": 1600000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Cube of Force", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Cubic Gate", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Cubic Gate", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 4000000, "_copy": { + "name": "Cubic Gate", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Cubic Gate", - "source": "DMG" + } + }, + "value": 4000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Cubic Gate", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Daern's Instant Fortress", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Daern's Instant Fortress", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 7500000, "_copy": { + "name": "Daern's Instant Fortress", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Daern's Instant Fortress", - "source": "DMG" + } + }, + "value": 7500000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Daern's Instant Fortress", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Dagger of Venom", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Dagger of Venom", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 250000, "_copy": { + "name": "Dagger of Venom", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Dagger of Venom", - "source": "DMG" + } + }, + "value": 250000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Dagger of Venom", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Decanter of Endless Water", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Decanter of Endless Water", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 13500000, "_copy": { + "name": "Decanter of Endless Water", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Decanter of Endless Water", - "source": "DMG" + } + }, + "value": 13500000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Decanter of Endless Water", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Deck of Illusions", "source": "SaneMagicItemPricesExpanded", - "value": 612000, "_copy": { + "name": "Deck of Illusions", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Deck of Illusions", - "source": "DMG" - } + } + }, + "value": 612000 }, { "name": "Demonomicon of Iggwilv", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Demonomicon of Iggwilv", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 5000000, "_copy": { + "name": "Demonomicon of Iggwilv", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Demonomicon of Iggwilv", - "source": "TCE" + } + }, + "value": 5000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Demonomicon of Iggwilv", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Devotee's Censer", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Devotee's Censer", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 400000, "_copy": { + "name": "Devotee's Censer", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Devotee's Censer", - "source": "TCE" + } + }, + "value": 400000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Devotee's Censer", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Dimensional Shackles", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Dimensional Shackles", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 300000, "_copy": { + "name": "Dimensional Shackles", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Dimensional Shackles", - "source": "DMG" + } + }, + "value": 300000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Dimensional Shackles", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Dimir Guild Signet", "source": "SaneMagicItemPricesExpanded", - "value": 150000, "_copy": { "name": "Dimir Guild Signet", "source": "GGR", @@ -3200,78 +3199,72 @@ "tier": true, "lootTables": true } - } + }, + "value": 150000 }, { "name": "Dimir Keyrune", "source": "SaneMagicItemPricesExpanded", - "value": 1000000, "_copy": { + "name": "Dimir Keyrune", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Dimir Keyrune", - "source": "GGR" - } + } + }, + "value": 1000000 }, { "name": "Driftglobe", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Driftglobe", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 75000, "_copy": { + "name": "Driftglobe", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Driftglobe", - "source": "DMG" + } + }, + "value": 75000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Driftglobe", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Dust of Disappearance", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Dust of Disappearance", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 30000, "_copy": { + "name": "Dust of Disappearance", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Dust of Disappearance", - "source": "DMG" + } + }, + "value": 30000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Dust of Disappearance", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Dust of Dryness", "source": "SaneMagicItemPricesExpanded", - "value": 12000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Dust of Dryness", "source": "DMG", "_mod": { @@ -3291,131 +3284,137 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 12000 }, { "name": "Dust of Sneezing and Choking", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Dust of Sneezing and Choking", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 48000, "_copy": { + "name": "Dust of Sneezing and Choking", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Dust of Sneezing and Choking", - "source": "DMG" + } + }, + "value": 48000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Dust of Sneezing and Choking", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Dwarven Plate", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Dwarven Plate", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 900000, "_copy": { + "name": "Dwarven Plate", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Dwarven Plate", - "source": "DMG" + } + }, + "value": 900000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Dwarven Plate", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Dwarven Thrower", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Dwarven Thrower", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1800000, "_copy": { + "name": "Dwarven Thrower", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Dwarven Thrower", - "source": "DMG" + } + }, + "value": 1800000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Dwarven Thrower", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Efreeti Chain", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Efreeti Chain", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 2000000, "_copy": { + "name": "Efreeti Chain", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Efreeti Chain", - "source": "DMG" + } + }, + "value": 2000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Efreeti Chain", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Eldritch Claw Tattoo", "source": "SaneMagicItemPricesExpanded", - "value": 50000, "_copy": { + "name": "Eldritch Claw Tattoo", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Eldritch Claw Tattoo", - "source": "TCE" - } + } + }, + "value": 50000 }, { "name": "Elemental Essence Shard", "source": "SaneMagicItemPricesExpanded", - "value": 400000, "_copy": { + "name": "Elemental Essence Shard", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Elemental Essence Shard", - "source": "TCE" - } + } + }, + "value": 400000 }, { "name": "Elemental Gem, Blue Sapphire", "source": "SaneMagicItemPricesExpanded", - "value": 96000, "_copy": { "name": "Elemental Gem, Blue Sapphire", "source": "DMG", @@ -3425,12 +3424,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 96000 }, { "name": "Elemental Gem, Emerald", "source": "SaneMagicItemPricesExpanded", - "value": 96000, "_copy": { "name": "Elemental Gem, Emerald", "source": "DMG", @@ -3440,12 +3439,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 96000 }, { "name": "Elemental Gem, Red Corundum", "source": "SaneMagicItemPricesExpanded", - "value": 96000, "_copy": { "name": "Elemental Gem, Red Corundum", "source": "DMG", @@ -3455,12 +3454,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 96000 }, { "name": "Elemental Gem, Yellow Diamond", "source": "SaneMagicItemPricesExpanded", - "value": 96000, "_copy": { "name": "Elemental Gem, Yellow Diamond", "source": "DMG", @@ -3470,159 +3469,153 @@ "tier": true, "lootTables": true } - } + }, + "value": 96000 }, { "name": "Elixir of Health", "source": "SaneMagicItemPricesExpanded", - "value": 12000, "_copy": { + "name": "Elixir of Health", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Elixir of Health", - "source": "DMG" - } + } + }, + "value": 12000 }, { "name": "Elven Chain", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Elven Chain", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 400000, "_copy": { + "name": "Elven Chain", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Elven Chain", - "source": "DMG" + } + }, + "value": 400000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Elven Chain", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Eversmoking Bottle", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Eversmoking Bottle", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 100000, "_copy": { + "name": "Eversmoking Bottle", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Eversmoking Bottle", - "source": "DMG" - } - }, - { - "name": "Eyes of Charming", - "source": "SaneMagicItemPricesExpanded", + } + }, + "value": 100000, + "hasFluffImages": true, "fluff": { "_itemFluff": { - "name": "Eyes of Charming", + "name": "Eversmoking Bottle", "source": "SaneMagicItemPricesExpanded" } - }, - "hasFluffImages": true, - "value": 300000, - "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, - "name": "Eyes of Charming", - "source": "DMG" } }, { - "name": "Eyes of Minute Seeing", + "name": "Eyes of Charming", "source": "SaneMagicItemPricesExpanded", - "value": 250000, "_copy": { + "name": "Eyes of Charming", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Eyes of Minute Seeing", - "source": "DMG" - } - }, - { - "name": "Eyes of the Eagle", - "source": "SaneMagicItemPricesExpanded", + } + }, + "value": 300000, + "hasFluffImages": true, "fluff": { "_itemFluff": { - "name": "Eyes of the Eagle", + "name": "Eyes of Charming", "source": "SaneMagicItemPricesExpanded" } - }, - "hasFluffImages": true, - "value": 250000, + } + }, + { + "name": "Eyes of Minute Seeing", + "source": "SaneMagicItemPricesExpanded", "_copy": { + "name": "Eyes of Minute Seeing", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Eyes of the Eagle", - "source": "DMG" - } + } + }, + "value": 250000 }, { - "name": "Feywild Shard", + "name": "Eyes of the Eagle", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Feywild Shard", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 400000, "_copy": { + "name": "Eyes of the Eagle", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Feywild Shard", - "source": "TCE" + } + }, + "value": 250000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Eyes of the Eagle", + "source": "SaneMagicItemPricesExpanded" + } } }, { - "name": "Figurine of Wondrous Power, Bronze Griffon", + "name": "Feywild Shard", "source": "SaneMagicItemPricesExpanded", - "value": 800000, "_copy": { + "name": "Feywild Shard", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, + } + }, + "value": 400000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Feywild Shard", + "source": "SaneMagicItemPricesExpanded" + } + } + }, + { + "name": "Figurine of Wondrous Power, Bronze Griffon", + "source": "SaneMagicItemPricesExpanded", + "_copy": { "name": "Figurine of Wondrous Power, Bronze Griffon", "source": "DMG", "_mod": { @@ -3642,20 +3635,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 800000 }, { "name": "Figurine of Wondrous Power, Ebony Fly", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Figurine of Wondrous Power, Ebony Fly", "source": "DMG", "_mod": { @@ -3675,20 +3668,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 600000 }, { "name": "Figurine of Wondrous Power, Golden Lions - Each", "source": "SaneMagicItemPricesExpanded", - "value": 60000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Figurine of Wondrous Power, Golden Lions", "source": "DMG", "_mod": { @@ -3708,20 +3701,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 60000 }, { "name": "Figurine of Wondrous Power, Ivory Goats - Terror", "source": "SaneMagicItemPricesExpanded", - "value": 2000000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Figurine of Wondrous Power, Ivory Goats", "source": "DMG", "_mod": { @@ -3741,20 +3734,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 2000000 }, { "name": "Figurine of Wondrous Power, Ivory Goats - Travail", "source": "SaneMagicItemPricesExpanded", - "value": 40000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Figurine of Wondrous Power, Ivory Goats", "source": "DMG", "_mod": { @@ -3774,20 +3767,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 40000 }, { "name": "Figurine of Wondrous Power, Ivory Goats - Travelling", "source": "SaneMagicItemPricesExpanded", - "value": 100000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Figurine of Wondrous Power, Ivory Goats", "source": "DMG", "_mod": { @@ -3807,20 +3800,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 100000 }, { "name": "Figurine of Wondrous Power, Marble Elephant", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Figurine of Wondrous Power, Marble Elephant", "source": "DMG", "_mod": { @@ -3840,20 +3833,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 600000 }, { "name": "Figurine of Wondrous Power, Obsidian Steed", "source": "SaneMagicItemPricesExpanded", - "value": 12800000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Figurine of Wondrous Power, Obsidian Steed", "source": "DMG", "_mod": { @@ -3873,20 +3866,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 12800000 }, { "name": "Figurine of Wondrous Power, Onyx Dog", "source": "SaneMagicItemPricesExpanded", - "value": 300000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Figurine of Wondrous Power, Onyx Dog", "source": "DMG", "_mod": { @@ -3906,20 +3899,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 300000 }, { "name": "Figurine of Wondrous Power, Serpentine Owl", "source": "SaneMagicItemPricesExpanded", - "value": 800000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Figurine of Wondrous Power, Serpentine Owl", "source": "DMG", "_mod": { @@ -3939,20 +3932,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 800000 }, { "name": "Figurine of Wondrous Power, Silver Raven", "source": "SaneMagicItemPricesExpanded", - "value": 500000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Figurine of Wondrous Power, Silver Raven", "source": "DMG", "_mod": { @@ -3972,13 +3965,19 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 500000 }, { "name": "Fire Absorbing Tattoo", "source": "SaneMagicItemPricesExpanded", - "value": 2400000, "_copy": { "name": "Fire Absorbing Tattoo", "source": "TCE", @@ -3988,34 +3987,34 @@ "tier": true, "lootTables": true } - } + }, + "value": 2400000 }, { "name": "Folding Boat", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Folding Boat", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1000000, "_copy": { + "name": "Folding Boat", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Folding Boat", - "source": "DMG" + } + }, + "value": 1000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Folding Boat", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Force Absorbing Tattoo", "source": "SaneMagicItemPricesExpanded", - "value": 2400000, "_copy": { "name": "Force Absorbing Tattoo", "source": "TCE", @@ -4025,204 +4024,204 @@ "tier": true, "lootTables": true } - } + }, + "value": 2400000 }, { "name": "Fulminating Treatise", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Fulminating Treatise", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 400000, "_copy": { + "name": "Fulminating Treatise", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Fulminating Treatise", - "source": "TCE" + } + }, + "value": 400000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Fulminating Treatise", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Gauntlets of Ogre Power", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Gauntlets of Ogre Power", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 800000, "_copy": { + "name": "Gauntlets of Ogre Power", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Gauntlets of Ogre Power", - "source": "DMG" + } + }, + "value": 800000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Gauntlets of Ogre Power", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Gem of Brightness", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Gem of Brightness", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 500000, "_copy": { + "name": "Gem of Brightness", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Gem of Brightness", - "source": "DMG" + } + }, + "value": 500000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Gem of Brightness", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Gem of Seeing", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Gem of Seeing", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 3200000, "_copy": { + "name": "Gem of Seeing", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Gem of Seeing", - "source": "DMG" + } + }, + "value": 3200000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Gem of Seeing", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Ghost Step Tattoo", "source": "SaneMagicItemPricesExpanded", - "value": 300000, "_copy": { + "name": "Ghost Step Tattoo", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ghost Step Tattoo", - "source": "TCE" - } + } + }, + "value": 300000 }, { "name": "Glamoured Studded Leather", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { + "name": "Glamoured Studded Leather", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Glamoured Studded Leather", - "source": "DMG" - } + } + }, + "value": 200000 }, { "name": "Gloves of Missile Snaring", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Gloves of Missile Snaring", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 300000, "_copy": { + "name": "Gloves of Missile Snaring", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Gloves of Missile Snaring", - "source": "DMG" + } + }, + "value": 300000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Gloves of Missile Snaring", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Gloves of Swimming and Climbing", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { + "name": "Gloves of Swimming and Climbing", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Gloves of Swimming and Climbing", - "source": "DMG" - } + } + }, + "value": 200000 }, { "name": "Gloves of Thievery", "source": "SaneMagicItemPricesExpanded", - "value": 500000, "_copy": { + "name": "Gloves of Thievery", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Gloves of Thievery", - "source": "DMG" - } + } + }, + "value": 500000 }, { "name": "Goggles of Night", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Goggles of Night", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 150000, "_copy": { + "name": "Goggles of Night", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Goggles of Night", - "source": "DMG" + } + }, + "value": 150000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Goggles of Night", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Gold Dragon Scale Mail", "source": "SaneMagicItemPricesExpanded", - "value": 400000, "_copy": { "name": "Gold Dragon Scale Mail", "source": "DMG", @@ -4232,12 +4231,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 400000 }, { "name": "Golgari Guild Signet", "source": "SaneMagicItemPricesExpanded", - "value": 150000, "_copy": { "name": "Golgari Guild Signet", "source": "GGR", @@ -4247,27 +4246,27 @@ "tier": true, "lootTables": true } - } + }, + "value": 150000 }, { "name": "Golgari Keyrune", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { + "name": "Golgari Keyrune", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Golgari Keyrune", - "source": "GGR" - } + } + }, + "value": 600000 }, { "name": "Green Dragon Scale Mail", "source": "SaneMagicItemPricesExpanded", - "value": 400000, "_copy": { "name": "Green Dragon Scale Mail", "source": "DMG", @@ -4277,12 +4276,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 400000 }, { "name": "Gruul Guild Signet", "source": "SaneMagicItemPricesExpanded", - "value": 150000, "_copy": { "name": "Gruul Guild Signet", "source": "GGR", @@ -4292,754 +4291,754 @@ "tier": true, "lootTables": true } - } + }, + "value": 150000 }, { "name": "Gruul Keyrune", "source": "SaneMagicItemPricesExpanded", - "value": 400000, "_copy": { + "name": "Gruul Keyrune", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Gruul Keyrune", - "source": "GGR" - } + } + }, + "value": 400000 }, { "name": "Guardian Emblem", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { + "name": "Guardian Emblem", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Guardian Emblem", - "source": "TCE" - } + } + }, + "value": 200000 }, { "name": "Hammer of Thunderbolts", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Hammer of Thunderbolts", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1600000, "_copy": { + "name": "Hammer of Thunderbolts", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Hammer of Thunderbolts", - "source": "DMG" + } + }, + "value": 1600000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Hammer of Thunderbolts", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Hat of Disguise", "source": "SaneMagicItemPricesExpanded", - "value": 500000, "_copy": { + "name": "Hat of Disguise", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Hat of Disguise", - "source": "DMG" - } + } + }, + "value": 500000 }, { "name": "Headband of Intellect", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Headband of Intellect", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 800000, "_copy": { + "name": "Headband of Intellect", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Headband of Intellect", - "source": "DMG" - } - }, - { - "name": "Heart Weaver's Primer", + } + }, + "value": 800000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Headband of Intellect", + "source": "SaneMagicItemPricesExpanded" + } + } + }, + { + "name": "Heart Weaver's Primer", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { + "name": "Heart Weaver's Primer", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Heart Weaver's Primer", - "source": "TCE" - } + } + }, + "value": 200000 }, { "name": "Helm of Comprehending Languages", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Helm of Comprehending Languages", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 50000, "_copy": { + "name": "Helm of Comprehending Languages", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Helm of Comprehending Languages", - "source": "DMG" + } + }, + "value": 50000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Helm of Comprehending Languages", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Helm of Telepathy", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Helm of Telepathy", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1200000, "_copy": { + "name": "Helm of Telepathy", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Helm of Telepathy", - "source": "DMG" + } + }, + "value": 1200000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Helm of Telepathy", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Helm of Teleportation", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Helm of Teleportation", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 6400000, "_copy": { + "name": "Helm of Teleportation", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Helm of Teleportation", - "source": "DMG" + } + }, + "value": 6400000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Helm of Teleportation", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Heward's Handy Haversack", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Heward's Handy Haversack", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 200000, "_copy": { + "name": "Heward's Handy Haversack", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Heward's Handy Haversack", - "source": "DMG" + } + }, + "value": 200000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Heward's Handy Haversack", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Horn of Blasting", "source": "SaneMagicItemPricesExpanded", - 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}, - "name": "Horn of Valhalla, Bronze", - "source": "DMG" - } + } + }, + "value": 1120000 }, { "name": "Horn of Valhalla, Iron", "source": "SaneMagicItemPricesExpanded", - "value": 1400000, "_copy": { + "name": "Horn of Valhalla, Iron", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Horn of Valhalla, Iron", - "source": "DMG" - } + } + }, + "value": 1400000 }, { "name": "Horn of Valhalla, Silver", "source": "SaneMagicItemPricesExpanded", - "value": 560000, "_copy": { + "name": "Horn of Valhalla, Silver", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Horn of Valhalla, Silver", - "source": "DMG" - } + } + }, + "value": 560000 }, { - "name": "Horseshoes of Speed", + "name": "Horseshoes of a Zephyr", "source": "SaneMagicItemPricesExpanded", - "value": 500000, "_copy": { + "name": "Horseshoes of a Zephyr", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - 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}, - "name": "Illusionist's Bracers", - "source": "GGR" - } + } + }, + "value": 1500000 }, { "name": "Immovable Rod", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Immovable Rod", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 500000, "_copy": { + "name": "Immovable Rod", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Immovable Rod", - "source": "DMG" + } + }, + "value": 500000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Immovable Rod", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Instrument of the Bards, Anstruth Harp", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Instrument of the Bards, Anstruth Harp", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 10900000, "_copy": { + "name": "Instrument of the Bards, Anstruth Harp", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - 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}, - "name": "Instrument of the Bards, Ollamh Harp", - "source": "DMG" + } + }, + "value": 12500000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Instrument of the Bards, Ollamh Harp", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Ioun Stone, Absorption", "source": "SaneMagicItemPricesExpanded", - "value": 240000, "_copy": { + "name": "Ioun Stone, Absorption", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ioun Stone, Absorption", - "source": "DMG" - } + } + }, + "value": 240000 }, { "name": "Ioun Stone, Agility", "source": "SaneMagicItemPricesExpanded", - "value": 300000, "_copy": { + "name": "Ioun Stone, Agility", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ioun Stone, Agility", - "source": "DMG" - } + } + }, + "value": 300000 }, { "name": "Ioun Stone, Awareness", "source": "SaneMagicItemPricesExpanded", - "value": 1200000, "_copy": { + "name": "Ioun Stone, Awareness", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ioun Stone, Awareness", - "source": "DMG" - } + } + }, + "value": 1200000 }, { "name": "Ioun Stone, Fortitude", "source": "SaneMagicItemPricesExpanded", - "value": 300000, "_copy": { + "name": "Ioun Stone, Fortitude", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ioun Stone, Fortitude", - "source": "DMG" - } + } + }, + "value": 300000 }, { "name": "Ioun Stone, Greater Absorption", "source": "SaneMagicItemPricesExpanded", - "value": 3100000, "_copy": { + "name": "Ioun Stone, Greater Absorption", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ioun Stone, Greater Absorption", - "source": "DMG" - } + } + }, + "value": 3100000 }, { "name": "Ioun Stone, Insight", "source": "SaneMagicItemPricesExpanded", - "value": 300000, "_copy": { + "name": "Ioun Stone, Insight", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ioun Stone, Insight", - "source": "DMG" - } + } + }, + "value": 300000 }, { "name": "Ioun Stone, Intellect", "source": "SaneMagicItemPricesExpanded", - "value": 300000, "_copy": { + "name": "Ioun Stone, Intellect", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ioun Stone, Intellect", - "source": "DMG" - } + } + }, + "value": 300000 }, { "name": "Ioun Stone, Leadership", "source": "SaneMagicItemPricesExpanded", - "value": 300000, "_copy": { + "name": "Ioun Stone, Leadership", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ioun Stone, Leadership", - "source": "DMG" - } + } + }, + "value": 300000 }, { "name": "Ioun Stone, Mastery", "source": "SaneMagicItemPricesExpanded", - "value": 1500000, "_copy": { + "name": "Ioun Stone, Mastery", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ioun Stone, Mastery", - "source": "DMG" - } + } + }, + "value": 1500000 }, { "name": "Ioun Stone, Protection", "source": "SaneMagicItemPricesExpanded", - "value": 120000, "_copy": { + "name": "Ioun Stone, Protection", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ioun Stone, Protection", - "source": "DMG" - } + } + }, + "value": 120000 }, { "name": "Ioun Stone, Regeneration", "source": "SaneMagicItemPricesExpanded", - "value": 400000, "_copy": { + "name": "Ioun Stone, Regeneration", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ioun Stone, Regeneration", - "source": "DMG" - } + } + }, + "value": 400000 }, { "name": "Ioun Stone, Reserve", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { + "name": "Ioun Stone, Reserve", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ioun Stone, Reserve", - "source": "DMG" - } + } + }, + "value": 600000 }, { "name": "Ioun Stone, Strength", "source": "SaneMagicItemPricesExpanded", - "value": 300000, "_copy": { + "name": "Ioun Stone, Strength", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ioun Stone, Strength", - "source": "DMG" - } + } + }, + "value": 300000 }, { "name": "Ioun Stone, Sustenance", "source": "SaneMagicItemPricesExpanded", - "value": 100000, "_copy": { + "name": "Ioun Stone, Sustenance", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ioun Stone, Sustenance", - "source": "DMG" - } + } + }, + "value": 100000 }, { "name": "Iron Bands of Bilarro", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Iron Bands of Bilarro", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 400000, "_copy": { + "name": "Iron Bands of Bilarro", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Iron Bands of Bilarro", - "source": "DMG" + } + }, + "value": 400000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Iron Bands of Bilarro", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Izzet Guild Signet", "source": "SaneMagicItemPricesExpanded", - "value": 150000, "_copy": { "name": "Izzet Guild Signet", "source": "GGR", @@ -5049,63 +5048,50 @@ "tier": true, "lootTables": true } - } + }, + "value": 150000 }, { "name": "Izzet Keyrune", "source": "SaneMagicItemPricesExpanded", - "value": 400000, "_copy": { + "name": "Izzet Keyrune", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Izzet Keyrune", - "source": "GGR" - } + } + }, + "value": 400000 }, { "name": "Javelin of Lightning", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Javelin of Lightning", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 150000, "_copy": { + "name": "Javelin of Lightning", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Javelin of Lightning", - "source": "DMG" + } + }, + "value": 150000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Javelin of Lightning", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Keoghtom's Ointment", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Keoghtom's Ointment", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 12000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Keoghtom's Ointment", "source": "DMG", "_mod": { @@ -5125,65 +5111,78 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true + } + }, + "value": 12000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Keoghtom's Ointment", + "source": "SaneMagicItemPricesExpanded" } } }, { "name": "Lantern of Revealing", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Lantern of Revealing", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 500000, "_copy": { + "name": "Lantern of Revealing", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Lantern of Revealing", - "source": "DMG" + } + }, + "value": 500000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Lantern of Revealing", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Libram of Souls and Flesh", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { + "name": "Libram of Souls and Flesh", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Libram of Souls and Flesh", - "source": "TCE" - } + } + }, + "value": 200000 }, { "name": "Lifewell Tattoo", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { + "name": "Lifewell Tattoo", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Lifewell Tattoo", - "source": "TCE" - } + } + }, + "value": 200000 }, { "name": "Lightning Absorbing Tattoo", "source": "SaneMagicItemPricesExpanded", - "value": 2400000, "_copy": { "name": "Lightning Absorbing Tattoo", "source": "TCE", @@ -5193,291 +5192,285 @@ "tier": true, "lootTables": true } - } + }, + "value": 2400000 }, { "name": "Mace of Disruption", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Mace of Disruption", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 800000, "_copy": { + "name": "Mace of Disruption", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Mace of Disruption", - "source": "DMG" + } + }, + "value": 800000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Mace of Disruption", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Mace of Smiting", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Mace of Smiting", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 700000, "_copy": { + "name": "Mace of Smiting", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Mace of Smiting", - "source": "DMG" + } + }, + "value": 700000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Mace of Smiting", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Mace of Terror", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Mace of Terror", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 800000, "_copy": { + "name": "Mace of Terror", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Mace of Terror", - "source": "DMG" + } + }, + "value": 800000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Mace of Terror", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Mantle of Spell Resistance", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Mantle of Spell Resistance", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 3000000, "_copy": { + "name": "Mantle of Spell Resistance", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Mantle of Spell Resistance", - "source": "DMG" + } + }, + "value": 3000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Mantle of Spell Resistance", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Masquerade Tattoo", "source": "SaneMagicItemPricesExpanded", - "value": 50000, "_copy": { + "name": "Masquerade Tattoo", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Masquerade Tattoo", - "source": "TCE" - } + } + }, + "value": 50000 }, { "name": "Medallion of Thoughts", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Medallion of Thoughts", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 300000, "_copy": { + "name": "Medallion of Thoughts", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Medallion of Thoughts", - "source": "DMG" + } + }, + "value": 300000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Medallion of Thoughts", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Mighty Servant of Leuk-o", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Mighty Servant of Leuk-o", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 8000000, "_copy": { + "name": "Mighty Servant of Leuk-o", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Mighty Servant of Leuk-o", - "source": "TCE" - } - }, - { - "name": "Mirror of Life Trapping", - "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Mirror of Life Trapping", - "source": "SaneMagicItemPricesExpanded" } }, + "value": 8000000, "hasFluffImages": true, - "value": 1800000, + "fluff": { + "_itemFluff": { + "name": "Mighty Servant of Leuk-o", + "source": "SaneMagicItemPricesExpanded" + } + } + }, + { + "name": "Mirror of Life Trapping", + "source": "SaneMagicItemPricesExpanded", "_copy": { + "name": "Mirror of Life Trapping", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Mirror of Life Trapping", - "source": "DMG" + } + }, + "value": 1800000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Mirror of Life Trapping", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Mizzium Apparatus", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Mizzium Apparatus", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 130000, "_copy": { + "name": "Mizzium Apparatus", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Mizzium Apparatus", - "source": "GGR" + } + }, + "value": 130000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Mizzium Apparatus", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Mizzium Mortar", "source": "SaneMagicItemPricesExpanded", - "value": 500000, "_copy": { + "name": "Mizzium Mortar", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Mizzium Mortar", - "source": "GGR" - } + } + }, + "value": 500000 }, { "name": "Moodmark Paint", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Moodmark Paint", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 500, "_copy": { + "name": "Moodmark Paint", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Moodmark Paint", - "source": "GGR" + } + }, + "value": 500, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Moodmark Paint", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Nature's Mantle", "source": "SaneMagicItemPricesExpanded", - 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"value": 384000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Necklace of Fireballs", "source": "DMG", "_mod": { @@ -5497,20 +5490,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 384000 }, { "name": "Necklace of Fireballs (Four Beads)", "source": "SaneMagicItemPricesExpanded", - "value": 160000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Necklace of Fireballs", "source": "DMG", "_mod": { @@ -5530,20 +5523,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 160000 }, { "name": "Necklace of Fireballs (One Bead)", "source": "SaneMagicItemPricesExpanded", - "value": 30000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Necklace of Fireballs", "source": "DMG", "_mod": { @@ -5563,20 +5556,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 30000 }, { "name": "Necklace of Fireballs (Six Beads)", "source": "SaneMagicItemPricesExpanded", - "value": 768000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Necklace of Fireballs", "source": "DMG", "_mod": { @@ -5596,20 +5589,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 768000 }, { "name": "Necklace of Fireballs (Three Beads)", "source": "SaneMagicItemPricesExpanded", - "value": 96000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Necklace of Fireballs", "source": "DMG", "_mod": { @@ -5629,20 +5622,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 96000 }, { "name": "Necklace of Fireballs (Two Beads)", "source": "SaneMagicItemPricesExpanded", - "value": 48000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Necklace of Fireballs", "source": "DMG", "_mod": { @@ -5662,20 +5655,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 48000 }, { "name": "Necklace of Prayer Beads - Bless", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Necklace of Prayer Beads", "source": "DMG", "_mod": { @@ -5695,20 +5688,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 200000 }, { "name": "Necklace of Prayer Beads - Curing", "source": "SaneMagicItemPricesExpanded", - "value": 400000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Necklace of Prayer Beads", "source": "DMG", "_mod": { @@ -5728,20 +5721,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 400000 }, { "name": "Necklace of Prayer Beads - Favor", "source": "SaneMagicItemPricesExpanded", - "value": 3200000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Necklace of Prayer Beads", "source": "DMG", "_mod": { @@ -5761,20 +5754,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 3200000 }, { "name": "Necklace of Prayer Beads - Smiting", "source": "SaneMagicItemPricesExpanded", - "value": 150000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Necklace of Prayer Beads", "source": "DMG", "_mod": { @@ -5794,20 +5787,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 150000 }, { "name": "Necklace of Prayer Beads - Summons", "source": "SaneMagicItemPricesExpanded", - "value": 12800000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Necklace of Prayer Beads", "source": "DMG", "_mod": { @@ -5827,20 +5820,20 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 12800000 }, { "name": "Necklace of Prayer Beads - Wind Walking", "source": "SaneMagicItemPricesExpanded", - "value": 9600000, "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Necklace of Prayer Beads", "source": "DMG", "_mod": { @@ -5860,13 +5853,19 @@ } } ] + }, + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - } + }, + "value": 9600000 }, { "name": "Necrotic Absorbing Tattoo", "source": "SaneMagicItemPricesExpanded", - "value": 2400000, "_copy": { "name": "Necrotic Absorbing Tattoo", "source": "TCE", @@ -5876,101 +5875,101 @@ "tier": true, "lootTables": true } - } + }, + "value": 2400000 }, { "name": "Nolzur's Marvelous Pigments", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Nolzur's Marvelous Pigments", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 20000, "_copy": { + "name": "Nolzur's Marvelous Pigments", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Nolzur's Marvelous Pigments", - "source": "DMG" + } + }, + "value": 20000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Nolzur's Marvelous Pigments", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Oathbow", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Oathbow", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 350000, "_copy": { + "name": "Oathbow", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Oathbow", - "source": "DMG" + } + }, + "value": 350000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Oathbow", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Oil of Etherealness", "source": "SaneMagicItemPricesExpanded", - "value": 192000, "_copy": { + "name": "Oil of Etherealness", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Oil of Etherealness", - "source": "DMG" - } + } + }, + "value": 192000 }, { "name": "Oil of Sharpness", "source": "SaneMagicItemPricesExpanded", - "value": 320000, "_copy": { + "name": "Oil of Sharpness", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Oil of Sharpness", - "source": "DMG" - } + } + }, + "value": 320000 }, { "name": "Oil of Slipperiness", "source": "SaneMagicItemPricesExpanded", - "value": 48000, "_copy": { + "name": "Oil of Slipperiness", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Oil of Slipperiness", - "source": "DMG" - } + } + }, + "value": 48000 }, { "name": "Orzhov Guild Signet", "source": "SaneMagicItemPricesExpanded", - "value": 150000, "_copy": { "name": "Orzhov Guild Signet", "source": "GGR", @@ -5980,235 +5979,235 @@ "tier": true, "lootTables": true } - } + }, + "value": 150000 }, { "name": "Orzhov Keyrune", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { + "name": "Orzhov Keyrune", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Orzhov Keyrune", - "source": "GGR" - } + } + }, + "value": 200000 }, { "name": "Outer Essence Shard", "source": "SaneMagicItemPricesExpanded", - "value": 400000, "_copy": { + "name": "Outer Essence Shard", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Outer Essence Shard", - "source": "TCE" - } + } + }, + "value": 400000 }, { "name": "Pariah's Shield", "source": "SaneMagicItemPricesExpanded", - "value": 1000000, "_copy": { + "name": "Pariah's Shield", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Pariah's Shield", - "source": "GGR" - } + } + }, + "value": 1000000 }, { "name": "Pearl of Power", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { + "name": "Pearl of Power", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Pearl of Power", - "source": "DMG" - } + } + }, + "value": 600000 }, { "name": "Peregrine Mask", "source": "SaneMagicItemPricesExpanded", - "value": 1200000, "_copy": { + "name": "Peregrine Mask", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Peregrine Mask", - "source": "GGR" - } + } + }, + "value": 1200000 }, { "name": "Periapt of Health", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Periapt of Health", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 500000, "_copy": { + "name": "Periapt of Health", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Periapt of Health", - "source": "DMG" + } + }, + "value": 500000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Periapt of Health", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Periapt of Proof Against Poison", "source": "SaneMagicItemPricesExpanded", - "value": 500000, "_copy": { + "name": "Periapt of Proof Against Poison", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Periapt of Proof Against Poison", - "source": "DMG" - } + } + }, + "value": 500000 }, { "name": "Periapt of Wound Closure", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Periapt of Wound Closure", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 500000, "_copy": { + "name": "Periapt of Wound Closure", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Periapt of Wound Closure", - "source": "DMG" + } + }, + "value": 500000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Periapt of Wound Closure", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Philter of Love", "source": "SaneMagicItemPricesExpanded", - "value": 9000, "_copy": { + "name": "Philter of Love", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Philter of Love", - "source": "DMG" - } + } + }, + "value": 9000 }, { "name": "Pipes of Haunting", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Pipes of Haunting", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 600000, "_copy": { + "name": "Pipes of Haunting", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Pipes of Haunting", - "source": "DMG" + } + }, + "value": 600000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Pipes of Haunting", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Pipes of the Sewers", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Pipes of the Sewers", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 200000, "_copy": { - "_preserve": { + "name": "Pipes of the Sewers", + "source": "DMG", + "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Pipes of the Sewers", - "source": "DMG" + } + }, + "value": 200000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Pipes of the Sewers", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Planecaller's Codex", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { + "name": "Planecaller's Codex", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Planecaller's Codex", - "source": "TCE" - } + } + }, + "value": 200000 }, { "name": "Plate Armor of Etherealness", "source": "SaneMagicItemPricesExpanded", - "value": 4800000, "_copy": { + "name": "Plate Armor of Etherealness", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Plate Armor of Etherealness", - "source": "DMG" - } + } + }, + "value": 4800000 }, { "name": "Poison Absorbing Tattoo", "source": "SaneMagicItemPricesExpanded", - "value": 2400000, "_copy": { "name": "Poison Absorbing Tattoo", "source": "TCE", @@ -6218,27 +6217,27 @@ "tier": true, "lootTables": true } - } + }, + "value": 2400000 }, { "name": "Portable Hole", "source": "SaneMagicItemPricesExpanded", - "value": 800000, "_copy": { + "name": "Portable Hole", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Portable Hole", - "source": "DMG" - } + } + }, + "value": 800000 }, { "name": "Potion of Acid Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 30000, "_copy": { "name": "Potion of Acid Resistance", "source": "DMG", @@ -6248,57 +6247,57 @@ "tier": true, "lootTables": true } - } + }, + "value": 30000 }, { "name": "Potion of Animal Friendship", "source": "SaneMagicItemPricesExpanded", - "value": 20000, "_copy": { + "name": "Potion of Animal Friendship", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Animal Friendship", - "source": "DMG" - } + } + }, + "value": 20000 }, { "name": "Potion of Clairvoyance", "source": "SaneMagicItemPricesExpanded", - "value": 96000, "_copy": { + "name": "Potion of Clairvoyance", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Clairvoyance", - "source": "DMG" - } + } + }, + "value": 96000 }, { "name": "Potion of Climbing", "source": "SaneMagicItemPricesExpanded", - "value": 18000, "_copy": { + "name": "Potion of Climbing", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Climbing", - "source": "DMG" - } + } + }, + "value": 18000 }, { "name": "Potion of Cold Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 30000, "_copy": { "name": "Potion of Cold Resistance", "source": "DMG", @@ -6308,42 +6307,42 @@ "tier": true, "lootTables": true } - } + }, + "value": 30000 }, { "name": "Potion of Diminution", "source": "SaneMagicItemPricesExpanded", - "value": 27000, "_copy": { + "name": "Potion of Diminution", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Diminution", - "source": "DMG" - } + } + }, + "value": 27000 }, { "name": "Potion of Fire Breath", "source": "SaneMagicItemPricesExpanded", - "value": 15000, "_copy": { + "name": "Potion of Fire Breath", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Fire Breath", - "source": "DMG" - } + } + }, + "value": 15000 }, { "name": "Potion of Fire Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 30000, "_copy": { "name": "Potion of Fire Resistance", "source": "DMG", @@ -6353,27 +6352,27 @@ "tier": true, "lootTables": true } - } + }, + "value": 30000 }, { "name": "Potion of Flying", "source": "SaneMagicItemPricesExpanded", - "value": 50000, "_copy": { + "name": "Potion of Flying", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Flying", - "source": "DMG" - } + } + }, + "value": 50000 }, { "name": "Potion of Force Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 30000, "_copy": { "name": "Potion of Force Resistance", "source": "DMG", @@ -6383,117 +6382,117 @@ "tier": true, "lootTables": true } - } + }, + "value": 30000 }, { "name": "Potion of Gaseous Form", "source": "SaneMagicItemPricesExpanded", - "value": 30000, "_copy": { + "name": "Potion of Gaseous Form", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Gaseous Form", - "source": "DMG" - } + } + }, + "value": 30000 }, { "name": "Potion of Greater Healing", "source": "SaneMagicItemPricesExpanded", - "value": 15000, "_copy": { + "name": "Potion of Greater Healing", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Greater Healing", - "source": "DMG" - } + } + }, + "value": 15000 }, { "name": "Potion of Growth", "source": "SaneMagicItemPricesExpanded", - "value": 27000, "_copy": { + "name": "Potion of Growth", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Growth", - "source": "DMG" - } + } + }, + "value": 27000 }, { "name": "Potion of Healing", "source": "SaneMagicItemPricesExpanded", - "value": 5000, "_copy": { + "name": "Potion of Healing", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Healing", - "source": "DMG" - } + } + }, + "value": 5000 }, { "name": "Potion of Heroism", "source": "SaneMagicItemPricesExpanded", - "value": 18000, "_copy": { + "name": "Potion of Heroism", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Heroism", - "source": "DMG" - } + } + }, + "value": 18000 }, { "name": "Potion of Invisibility", "source": "SaneMagicItemPricesExpanded", - "value": 18000, "_copy": { + "name": "Potion of Invisibility", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Invisibility", - "source": "DMG" - } + } + }, + "value": 18000 }, { "name": "Potion of Invulnerability", "source": "SaneMagicItemPricesExpanded", - "value": 384000, "_copy": { + "name": "Potion of Invulnerability", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Invulnerability", - "source": "DMG" - } + } + }, + "value": 384000 }, { "name": "Potion of Lightning Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 30000, "_copy": { "name": "Potion of Lightning Resistance", "source": "DMG", @@ -6503,42 +6502,42 @@ "tier": true, "lootTables": true } - } + }, + "value": 30000 }, { "name": "Potion of Longevity", "source": "SaneMagicItemPricesExpanded", - "value": 900000, "_copy": { + "name": "Potion of Longevity", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Longevity", - "source": "DMG" - } + } + }, + "value": 900000 }, { "name": "Potion of Mind Reading", "source": "SaneMagicItemPricesExpanded", - "value": 18000, "_copy": { + "name": "Potion of Mind Reading", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Mind Reading", - "source": "DMG" - } + } + }, + "value": 18000 }, { "name": "Potion of Necrotic Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 30000, "_copy": { "name": "Potion of Necrotic Resistance", "source": "DMG", @@ -6548,27 +6547,27 @@ "tier": true, "lootTables": true } - } + }, + "value": 30000 }, { "name": "Potion of Poison", "source": "SaneMagicItemPricesExpanded", - "value": 10000, "_copy": { + "name": "Potion of Poison", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Poison", - "source": "DMG" - } + } + }, + "value": 10000 }, { "name": "Potion of Poison Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 30000, "_copy": { "name": "Potion of Poison Resistance", "source": "DMG", @@ -6578,12 +6577,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 30000 }, { "name": "Potion of Psychic Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 30000, "_copy": { "name": "Potion of Psychic Resistance", "source": "DMG", @@ -6593,12 +6592,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 30000 }, { "name": "Potion of Radiant Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 30000, "_copy": { "name": "Potion of Radiant Resistance", "source": "DMG", @@ -6608,57 +6607,57 @@ "tier": true, "lootTables": true } - } + }, + "value": 30000 }, { "name": "Potion of Speed", "source": "SaneMagicItemPricesExpanded", - "value": 40000, "_copy": { + "name": "Potion of Speed", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Speed", - "source": "DMG" - } + } + }, + "value": 40000 }, { "name": "Potion of Superior Healing", "source": "SaneMagicItemPricesExpanded", - "value": 45000, "_copy": { + "name": "Potion of Superior Healing", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Superior Healing", - "source": "DMG" - } + } + }, + "value": 45000 }, { "name": "Potion of Supreme Healing", "source": "SaneMagicItemPricesExpanded", - "value": 135000, "_copy": { + "name": "Potion of Supreme Healing", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Supreme Healing", - "source": "DMG" - } + } + }, + "value": 135000 }, { "name": "Potion of Thunder Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 30000, "_copy": { "name": "Potion of Thunder Resistance", "source": "DMG", @@ -6668,57 +6667,57 @@ "tier": true, "lootTables": true } - } + }, + "value": 30000 }, { "name": "Potion of Vitality", "source": "SaneMagicItemPricesExpanded", - "value": 96000, "_copy": { + "name": "Potion of Vitality", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Vitality", - "source": "DMG" - } + } + }, + "value": 96000 }, { "name": "Potion of Water Breathing", "source": "SaneMagicItemPricesExpanded", - "value": 18000, "_copy": { + "name": "Potion of Water Breathing", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Potion of Water Breathing", - "source": "DMG" - } + } + }, + "value": 18000 }, { "name": "Prosthetic Limb", "source": "SaneMagicItemPricesExpanded", - "value": 10000, "_copy": { + "name": "Prosthetic Limb", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Prosthetic Limb", - "source": "TCE" - } + } + }, + "value": 10000 }, { "name": "Psychic Absorbing Tattoo", "source": "SaneMagicItemPricesExpanded", - "value": 2400000, "_copy": { "name": "Psychic Absorbing Tattoo", "source": "TCE", @@ -6728,124 +6727,124 @@ "tier": true, "lootTables": true } - } + }, + "value": 2400000 }, { "name": "Pyroconverger", "source": "SaneMagicItemPricesExpanded", - "value": 5000, "_copy": { + "name": "Pyroconverger", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Pyroconverger", - "source": "GGR" - } + } + }, + "value": 5000 }, { "name": "Quaal's Feather Token, Anchor", "source": "SaneMagicItemPricesExpanded", - "value": 5000, "_copy": { + "name": "Quaal's Feather Token, Anchor", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Quaal's Feather Token, Anchor", - "source": "DMG" - } + } + }, + "value": 5000 }, { "name": "Quaal's Feather Token, Bird", "source": "SaneMagicItemPricesExpanded", - "value": 300000, "_copy": { + "name": "Quaal's Feather Token, Bird", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Quaal's Feather Token, Bird", - "source": "DMG" - } + } + }, + "value": 300000 }, { "name": "Quaal's Feather Token, Fan", "source": "SaneMagicItemPricesExpanded", - "value": 25000, "_copy": { + "name": "Quaal's Feather Token, Fan", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Quaal's Feather Token, Fan", - "source": "DMG" - } + } + }, + "value": 25000 }, { "name": "Quaal's Feather Token, Swan Boat", "source": "SaneMagicItemPricesExpanded", - "value": 300000, "_copy": { + "name": "Quaal's Feather Token, Swan Boat", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Quaal's Feather Token, Swan Boat", - "source": "DMG" - } + } + }, + "value": 300000 }, { "name": "Quaal's Feather Token, Whip", "source": "SaneMagicItemPricesExpanded", - "value": 25000, "_copy": { + "name": "Quaal's Feather Token, Whip", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Quaal's Feather Token, Whip", - "source": "DMG" - } + } + }, + "value": 25000 }, { "name": "Quiver of Ehlonna", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Quiver of Ehlonna", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 100000, "_copy": { + "name": "Quiver of Ehlonna", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Quiver of Ehlonna", - "source": "DMG" + } + }, + "value": 100000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Quiver of Ehlonna", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Radiant Absorbing Tattoo", "source": "SaneMagicItemPricesExpanded", - "value": 2400000, "_copy": { "name": "Radiant Absorbing Tattoo", "source": "TCE", @@ -6855,12 +6854,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 2400000 }, { "name": "Rakdos Guild Signet", "source": "SaneMagicItemPricesExpanded", - "value": 150000, "_copy": { "name": "Rakdos Guild Signet", "source": "GGR", @@ -6870,42 +6869,42 @@ "tier": true, "lootTables": true } - } + }, + "value": 150000 }, { "name": "Rakdos Keyrune", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { + "name": "Rakdos Keyrune", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Rakdos Keyrune", - "source": "GGR" - } + } + }, + "value": 200000 }, { "name": "Rakdos Riteknife", "source": "SaneMagicItemPricesExpanded", - "value": 1800000, "_copy": { + "name": "Rakdos Riteknife", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Rakdos Riteknife", - "source": "GGR" - } + } + }, + "value": 1800000 }, { "name": "Red Dragon Scale Mail", "source": "SaneMagicItemPricesExpanded", - "value": 400000, "_copy": { "name": "Red Dragon Scale Mail", "source": "DMG", @@ -6915,12 +6914,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 400000 }, { "name": "Ring of Acid Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { "name": "Ring of Acid Resistance", "source": "DMG", @@ -6930,56 +6929,56 @@ "tier": true, "lootTables": true } - } + }, + "value": 600000 }, { "name": "Ring of Air Elemental Command", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Ring of Air Elemental Command", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 3500000, "_copy": { + "name": "Ring of Air Elemental Command", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Air Elemental Command", - "source": "DMG" + } + }, + "value": 3500000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Ring of Air Elemental Command", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Ring of Animal Influence", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Ring of Animal Influence", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 400000, "_copy": { + "name": "Ring of Animal Influence", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Animal Influence", - "source": "DMG" + } + }, + "value": 400000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Ring of Animal Influence", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Ring of Cold Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { "name": "Ring of Cold Resistance", "source": "DMG", @@ -6989,86 +6988,86 @@ "tier": true, "lootTables": true } - } + }, + "value": 600000 }, { "name": "Ring of Earth Elemental Command", "source": "SaneMagicItemPricesExpanded", - "value": 3100000, "_copy": { + "name": "Ring of Earth Elemental Command", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Earth Elemental Command", - "source": "DMG" - } + } + }, + "value": 3100000 }, { "name": "Ring of Evasion", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Ring of Evasion", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 500000, "_copy": { + "name": "Ring of Evasion", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Evasion", - "source": "DMG" + } + }, + "value": 500000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Ring of Evasion", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Ring of Feather Falling", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Ring of Feather Falling", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 200000, "_copy": { + "name": "Ring of Feather Falling", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Feather Falling", - "source": "DMG" + } + }, + "value": 200000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Ring of Feather Falling", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Ring of Fire Elemental Command", "source": "SaneMagicItemPricesExpanded", - "value": 1700000, "_copy": { + "name": "Ring of Fire Elemental Command", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Fire Elemental Command", - "source": "DMG" - } + } + }, + "value": 1700000 }, { "name": "Ring of Fire Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { "name": "Ring of Fire Resistance", "source": "DMG", @@ -7078,12 +7077,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 600000 }, { "name": "Ring of Force Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { "name": "Ring of Force Resistance", "source": "DMG", @@ -7093,71 +7092,71 @@ "tier": true, "lootTables": true } - } + }, + "value": 600000 }, { "name": "Ring of Free Action", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Ring of Free Action", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 2000000, "_copy": { + "name": "Ring of Free Action", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Free Action", - "source": "DMG" + } + }, + "value": 2000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Ring of Free Action", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Ring of Invisibility", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Ring of Invisibility", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1000000, "_copy": { + "name": "Ring of Invisibility", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Invisibility", - "source": "DMG" + } + }, + "value": 1000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Ring of Invisibility", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Ring of Jumping", "source": "SaneMagicItemPricesExpanded", - "value": 250000, "_copy": { + "name": "Ring of Jumping", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Jumping", - "source": "DMG" - } + } + }, + "value": 250000 }, { "name": "Ring of Lightning Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { "name": "Ring of Lightning Resistance", "source": "DMG", @@ -7167,34 +7166,34 @@ "tier": true, "lootTables": true } - } + }, + "value": 600000 }, { "name": "Ring of Mind Shielding", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Ring of Mind Shielding", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1600000, "_copy": { + "name": "Ring of Mind Shielding", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Mind Shielding", - "source": "DMG" + } + }, + "value": 1600000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Ring of Mind Shielding", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Ring of Necrotic Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { "name": "Ring of Necrotic Resistance", "source": "DMG", @@ -7204,12 +7203,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 600000 }, { "name": "Ring of Poison Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { "name": "Ring of Poison Resistance", "source": "DMG", @@ -7219,34 +7218,34 @@ "tier": true, "lootTables": true } - } + }, + "value": 600000 }, { "name": "Ring of Protection", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Ring of Protection", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 350000, "_copy": { + "name": "Ring of Protection", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Protection", - "source": "DMG" + } + }, + "value": 350000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Ring of Protection", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Ring of Psychic Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { "name": "Ring of Psychic Resistance", "source": "DMG", @@ -7256,12 +7255,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 600000 }, { "name": "Ring of Radiant Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { "name": "Ring of Radiant Resistance", "source": "DMG", @@ -7271,137 +7270,159 @@ "tier": true, "lootTables": true } - } + }, + "value": 600000 }, { "name": "Ring of Regeneration", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Ring of Regeneration", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1200000, "_copy": { + "name": "Ring of Regeneration", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Regeneration", - "source": "DMG" + } + }, + "value": 1200000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Ring of Regeneration", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Ring of Shooting Stars", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Ring of Shooting Stars", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1400000, "_copy": { + "name": "Ring of Shooting Stars", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Shooting Stars", - "source": "DMG" + } + }, + "value": 1400000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Ring of Shooting Stars", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Ring of Spell Storing", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Ring of Spell Storing", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 2400000, "_copy": { + "name": "Ring of Spell Storing", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Spell Storing", - "source": "DMG" + } + }, + "value": 2400000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Ring of Spell Storing", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Ring of Spell Turning", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Ring of Spell Turning", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 3000000, "_copy": { + "name": "Ring of Spell Turning", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Spell Turning", - "source": "DMG" + } + }, + "value": 3000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Ring of Spell Turning", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Ring of Swimming", "source": "SaneMagicItemPricesExpanded", - "value": 300000, "_copy": { + "name": "Ring of Swimming", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Swimming", - "source": "DMG" - } + } + }, + "value": 300000 }, { "name": "Ring of Telekinesis", "source": "SaneMagicItemPricesExpanded", + "_copy": { + "name": "Ring of Telekinesis", + "source": "DMG", + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true + } + }, + "value": 8000000, + "hasFluffImages": true, "fluff": { "_itemFluff": { "name": "Ring of Telekinesis", "source": "SaneMagicItemPricesExpanded" } - }, - "hasFluffImages": true, - "value": 8000000, + } + }, + { + "name": "Ring of the Ram", + "source": "SaneMagicItemPricesExpanded", "_copy": { + "name": "Ring of the Ram", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Telekinesis", - "source": "DMG" + } + }, + "value": 500000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Ring of the Ram", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Ring of Thunder Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { "name": "Ring of Thunder Resistance", "source": "DMG", @@ -7411,173 +7432,168 @@ "tier": true, "lootTables": true } - } + }, + "value": 600000 }, { "name": "Ring of Warmth", "source": "SaneMagicItemPricesExpanded", - "value": 100000, "_copy": { + "name": "Ring of Warmth", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Warmth", - "source": "DMG" - } + } + }, + "value": 100000 }, { "name": "Ring of Water Elemental Command", "source": "SaneMagicItemPricesExpanded", - "value": 2500000, "_copy": { + "name": "Ring of Water Elemental Command", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Water Elemental Command", - "source": "DMG" - } + } + }, + "value": 2500000 }, { "name": "Ring of Water Walking", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Ring of Water Walking", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 150000, "_copy": { + "name": "Ring of Water Walking", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of Water Walking", - "source": "DMG" + } + }, + "value": 150000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Ring of Water Walking", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Ring of X-ray Vision", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Ring of X-ray Vision", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 600000, "_copy": { + "name": "Ring of X-ray Vision", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Ring of X-ray Vision", - "source": "DMG" - } - }, - { - "name": "Ring of the Ram", - "source": "SaneMagicItemPricesExpanded", + } + }, + "value": 600000, + "hasFluffImages": true, "fluff": { "_itemFluff": { - "name": "Ring of the Ram", + "name": "Ring of X-ray Vision", "source": "SaneMagicItemPricesExpanded" } - }, - "hasFluffImages": true, - "value": 500000, - "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, - "name": "Ring of the Ram", - "source": "DMG" } }, { "name": "Robe of Eyes", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Robe of Eyes", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 3000000, "_copy": { + "name": "Robe of Eyes", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Robe of Eyes", - "source": "DMG" + } + }, + "value": 3000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Robe of Eyes", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Robe of Scintillating Colors", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { + "name": "Robe of Scintillating Colors", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Robe of Scintillating Colors", - "source": "DMG" - } + } + }, + "value": 600000 }, { "name": "Robe of Stars", "source": "SaneMagicItemPricesExpanded", + "_copy": { + "name": "Robe of Stars", + "source": "DMG", + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true + } + }, + "value": 6000000, + "hasFluffImages": true, "fluff": { "_itemFluff": { "name": "Robe of Stars", "source": "SaneMagicItemPricesExpanded" } - }, - "hasFluffImages": true, - "value": 6000000, + } + }, + { + "name": "Robe of the Archmagi", + "source": "SaneMagicItemPricesExpanded", "_copy": { + "name": "Robe of the Archmagi", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Robe of Stars", - "source": "DMG" + } + }, + "value": 3400000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Robe of the Archmagi", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Robe of Useful Items", "source": "SaneMagicItemPricesExpanded", "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, "name": "Robe of Useful Items", "source": "DMG", "_mod": { @@ -7598,220 +7614,203 @@ } } ] - } - } - }, - { - "name": "Robe of the Archmagi", - "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Robe of the Archmagi", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 3400000, - "_copy": { + }, "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Robe of the Archmagi", - "source": "DMG" + } } }, { "name": "Rod of Absorption", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Rod of Absorption", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 5000000, "_copy": { + "name": "Rod of Absorption", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Rod of Absorption", - "source": "DMG" + } + }, + "value": 5000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Rod of Absorption", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Rod of Alertness", "source": "SaneMagicItemPricesExpanded", - "value": 2500000, "_copy": { + "name": "Rod of Alertness", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Rod of Alertness", - "source": "DMG" - } + } + }, + "value": 2500000 }, { "name": "Rod of Lordly Might", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Rod of Lordly Might", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 2800000, "_copy": { + "name": "Rod of Lordly Might", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Rod of Lordly Might", - "source": "DMG" + } + }, + "value": 2800000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Rod of Lordly Might", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Rod of Rulership", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Rod of Rulership", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1600000, "_copy": { + "name": "Rod of Rulership", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Rod of Rulership", - "source": "DMG" + } + }, + "value": 1600000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Rod of Rulership", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Rod of Security", "source": "SaneMagicItemPricesExpanded", - "value": 9000000, "_copy": { + "name": "Rod of Security", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Rod of Security", - "source": "DMG" - } + } + }, + "value": 9000000 }, { "name": "Rope of Climbing", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { + "name": "Rope of Climbing", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Rope of Climbing", - "source": "DMG" - } + } + }, + "value": 200000 }, { "name": "Rope of Entanglement", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Rope of Entanglement", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 400000, "_copy": { + "name": "Rope of Entanglement", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Rope of Entanglement", - "source": "DMG" + } + }, + "value": 400000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Rope of Entanglement", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Saddle of the Cavalier", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { + "name": "Saddle of the Cavalier", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Saddle of the Cavalier", - "source": "DMG" - } + } + }, + "value": 200000 }, { "name": "Scarab of Protection", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Scarab of Protection", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 3600000, "_copy": { + "name": "Scarab of Protection", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Scarab of Protection", - "source": "DMG" + } + }, + "value": 3600000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Scarab of Protection", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Scimitar of Speed", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { + "name": "Scimitar of Speed", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Scimitar of Speed", - "source": "DMG" - } + } + }, + "value": 600000 }, { "name": "Scroll of Protection from Aberrations", "source": "SaneMagicItemPricesExpanded", - "value": 18000, "_copy": { "name": "Scroll of Protection from Aberrations", "source": "DMG", @@ -7821,12 +7820,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 18000 }, { "name": "Scroll of Protection from Beasts", "source": "SaneMagicItemPricesExpanded", - "value": 18000, "_copy": { "name": "Scroll of Protection from Beasts", "source": "DMG", @@ -7836,12 +7835,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 18000 }, { "name": "Scroll of Protection from Celestials", "source": "SaneMagicItemPricesExpanded", - "value": 18000, "_copy": { "name": "Scroll of Protection from Celestials", "source": "DMG", @@ -7851,12 +7850,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 18000 }, { "name": "Scroll of Protection from Elementals", "source": "SaneMagicItemPricesExpanded", - "value": 18000, "_copy": { "name": "Scroll of Protection from Elementals", "source": "DMG", @@ -7866,12 +7865,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 18000 }, { "name": "Scroll of Protection from Fey", "source": "SaneMagicItemPricesExpanded", - "value": 18000, "_copy": { "name": "Scroll of Protection from Fey", "source": "DMG", @@ -7881,12 +7880,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 18000 }, { "name": "Scroll of Protection from Fiends", "source": "SaneMagicItemPricesExpanded", - "value": 18000, "_copy": { "name": "Scroll of Protection from Fiends", "source": "DMG", @@ -7896,12 +7895,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 18000 }, { "name": "Scroll of Protection from Plants", "source": "SaneMagicItemPricesExpanded", - "value": 18000, "_copy": { "name": "Scroll of Protection from Plants", "source": "DMG", @@ -7911,12 +7910,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 18000 }, { "name": "Scroll of Protection from Undead", "source": "SaneMagicItemPricesExpanded", - "value": 18000, "_copy": { "name": "Scroll of Protection from Undead", "source": "DMG", @@ -7926,12 +7925,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 18000 }, { "name": "Selesnya Guild Signet", "source": "SaneMagicItemPricesExpanded", - "value": 150000, "_copy": { "name": "Selesnya Guild Signet", "source": "GGR", @@ -7941,123 +7940,123 @@ "tier": true, "lootTables": true } - } + }, + "value": 150000 }, { "name": "Selesnya Keyrune", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { + "name": "Selesnya Keyrune", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Selesnya Keyrune", - "source": "GGR" - } + } + }, + "value": 200000 }, { "name": "Sending Stones", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Sending Stones", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 200000, "_copy": { + "name": "Sending Stones", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Sending Stones", - "source": "DMG" + } + }, + "value": 200000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Sending Stones", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Sentinel Shield", "source": "SaneMagicItemPricesExpanded", - "value": 2000000, "_copy": { + "name": "Sentinel Shield", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Sentinel Shield", - "source": "DMG" - } + } + }, + "value": 2000000 }, { "name": "Shadowfell Brand Tattoo", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { + "name": "Shadowfell Brand Tattoo", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Shadowfell Brand Tattoo", - "source": "TCE" - } + } + }, + "value": 200000 }, { "name": "Shadowfell Shard", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Shadowfell Shard", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 400000, "_copy": { + "name": "Shadowfell Shard", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Shadowfell Shard", - "source": "TCE" + } + }, + "value": 400000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Shadowfell Shard", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Shield of Missile Attraction", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Shield of Missile Attraction", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 600000, "_copy": { + "name": "Shield of Missile Attraction", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Shield of Missile Attraction", - "source": "DMG" + } + }, + "value": 600000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Shield of Missile Attraction", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Silver Dragon Scale Mail", "source": "SaneMagicItemPricesExpanded", - "value": 400000, "_copy": { "name": "Silver Dragon Scale Mail", "source": "DMG", @@ -8067,12 +8066,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 400000 }, { "name": "Simic Guild Signet", "source": "SaneMagicItemPricesExpanded", - "value": 150000, "_copy": { "name": "Simic Guild Signet", "source": "GGR", @@ -8082,723 +8081,723 @@ "tier": true, "lootTables": true } - } + }, + "value": 150000 }, { "name": "Simic Keyrune", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { + "name": "Simic Keyrune", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Simic Keyrune", - "source": "GGR" - } + } + }, + "value": 200000 }, { "name": "Skyblinder Staff", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Skyblinder Staff", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 10000, "_copy": { + "name": "Skyblinder Staff", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Skyblinder Staff", - "source": "GGR" + } + }, + "value": 10000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Skyblinder Staff", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Slippers of Spider Climbing", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Slippers of Spider Climbing", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 500000, "_copy": { + "name": "Slippers of Spider Climbing", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Slippers of Spider Climbing", - "source": "DMG" + } + }, + "value": 500000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Slippers of Spider Climbing", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Sovereign Glue", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Sovereign Glue", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 40000, "_copy": { + "name": "Sovereign Glue", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Sovereign Glue", - "source": "DMG" + } + }, + "value": 40000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Sovereign Glue", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Spell Scroll (1st Level)", "source": "SaneMagicItemPricesExpanded", - "value": 6000, "_copy": { + "name": "Spell Scroll (1st Level)", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Spell Scroll (1st Level)", - "source": "DMG" - } + } + }, + "value": 6000 }, { "name": "Spell Scroll (2nd Level)", "source": "SaneMagicItemPricesExpanded", - "value": 12000, "_copy": { + "name": "Spell Scroll (2nd Level)", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Spell Scroll (2nd Level)", - "source": "DMG" - } + } + }, + "value": 12000 }, { "name": "Spell Scroll (3rd Level)", "source": "SaneMagicItemPricesExpanded", - "value": 20000, "_copy": { + "name": "Spell Scroll (3rd Level)", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Spell Scroll (3rd Level)", - "source": "DMG" - } + } + }, + "value": 20000 }, { "name": "Spell Scroll (4th Level)", "source": "SaneMagicItemPricesExpanded", - "value": 32000, "_copy": { + "name": "Spell Scroll (4th Level)", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Spell Scroll (4th Level)", - "source": "DMG" - } + } + }, + "value": 32000 }, { "name": "Spell Scroll (5th Level)", "source": "SaneMagicItemPricesExpanded", - "value": 64000, "_copy": { + "name": "Spell Scroll (5th Level)", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Spell Scroll (5th Level)", - "source": "DMG" - } + } + }, + "value": 64000 }, { "name": "Spell Scroll (6th Level)", "source": "SaneMagicItemPricesExpanded", - "value": 128000, "_copy": { + "name": "Spell Scroll (6th Level)", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Spell Scroll (6th Level)", - "source": "DMG" - } + } + }, + "value": 128000 }, { "name": "Spell Scroll (7th Level)", "source": "SaneMagicItemPricesExpanded", - "value": 256000, "_copy": { + "name": "Spell Scroll (7th Level)", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Spell Scroll (7th Level)", - "source": "DMG" - } + } + }, + "value": 256000 }, { "name": "Spell Scroll (8th Level)", "source": "SaneMagicItemPricesExpanded", - "value": 512000, "_copy": { + "name": "Spell Scroll (8th Level)", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Spell Scroll (8th Level)", - "source": "DMG" - } + } + }, + "value": 512000 }, { "name": "Spell Scroll (9th Level)", "source": "SaneMagicItemPricesExpanded", - "value": 1024000, "_copy": { + "name": "Spell Scroll (9th Level)", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Spell Scroll (9th Level)", - "source": "DMG" - } + } + }, + "value": 1024000 }, { "name": "Spell Scroll (Cantrip)", "source": "SaneMagicItemPricesExpanded", - "value": 1000, "_copy": { + "name": "Spell Scroll (Cantrip)", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Spell Scroll (Cantrip)", - "source": "DMG" - } + } + }, + "value": 1000 }, { "name": "Spellguard Shield", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Spellguard Shield", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 5000000, "_copy": { + "name": "Spellguard Shield", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Spellguard Shield", - "source": "DMG" + } + }, + "value": 5000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Spellguard Shield", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Spellwrought Tattoo (1st Level)", "source": "SaneMagicItemPricesExpanded", - "value": 30000, "_copy": { + "name": "Spellwrought Tattoo (1st Level)", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Spellwrought Tattoo (1st Level)", - "source": "TCE" - } + } + }, + "value": 30000 }, { "name": "Spellwrought Tattoo (2nd Level)", "source": "SaneMagicItemPricesExpanded", - "value": 60000, "_copy": { + "name": "Spellwrought Tattoo (2nd Level)", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Spellwrought Tattoo (2nd Level)", - "source": "TCE" - } + } + }, + "value": 60000 }, { "name": "Spellwrought Tattoo (3rd Level)", "source": "SaneMagicItemPricesExpanded", - "value": 100000, "_copy": { + "name": "Spellwrought Tattoo (3rd Level)", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Spellwrought Tattoo (3rd Level)", - "source": "TCE" - } + } + }, + "value": 100000 }, { "name": "Spellwrought Tattoo (4th Level)", "source": "SaneMagicItemPricesExpanded", - "value": 160000, "_copy": { + "name": "Spellwrought Tattoo (4th Level)", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Spellwrought Tattoo (4th Level)", - "source": "TCE" - } + } + }, + "value": 160000 }, { "name": "Spellwrought Tattoo (5th Level)", "source": "SaneMagicItemPricesExpanded", - "value": 320000, "_copy": { + "name": "Spellwrought Tattoo (5th Level)", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Spellwrought Tattoo (5th Level)", - "source": "TCE" - } + } + }, + "value": 320000 }, { "name": "Spellwrought Tattoo (Cantrip)", "source": "SaneMagicItemPricesExpanded", - "value": 5000, "_copy": { + "name": "Spellwrought Tattoo (Cantrip)", + "source": "TCE", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Spellwrought Tattoo (Cantrip)", - "source": "TCE" - } + } + }, + "value": 5000 }, { "name": "Sphere of Annihilation", "source": "SaneMagicItemPricesExpanded", - "value": 1500000, "_copy": { + "name": "Sphere of Annihilation", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Sphere of Annihilation", - "source": "DMG" - } + } + }, + "value": 1500000 }, { "name": "Spies' Murmur", "source": "SaneMagicItemPricesExpanded", - "value": 200000, "_copy": { + "name": "Spies' Murmur", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Spies' Murmur", - "source": "GGR" - } + } + }, + "value": 200000 }, { "name": "Staff of Charming", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Staff of Charming", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1200000, "_copy": { + "name": "Staff of Charming", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Staff of Charming", - "source": "DMG" + } + }, + "value": 1200000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Staff of Charming", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Staff of Fire", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Staff of Fire", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1600000, "_copy": { + "name": "Staff of Fire", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Staff of Fire", - "source": "DMG" + } + }, + "value": 1600000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Staff of Fire", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Staff of Frost", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Staff of Frost", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 2600000, "_copy": { + "name": "Staff of Frost", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Staff of Frost", - "source": "DMG" + } + }, + "value": 2600000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Staff of Frost", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Staff of Healing", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Staff of Healing", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1300000, "_copy": { + "name": "Staff of Healing", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Staff of Healing", - "source": "DMG" + } + }, + "value": 1300000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Staff of Healing", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Staff of Power", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Staff of Power", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 9550000, "_copy": { + "name": "Staff of Power", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Staff of Power", - "source": "DMG" + } + }, + "value": 9550000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Staff of Power", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Staff of Striking", "source": "SaneMagicItemPricesExpanded", - "value": 2100000, "_copy": { + "name": "Staff of Striking", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Staff of Striking", - "source": "DMG" - } + } + }, + "value": 2100000 }, { "name": "Staff of Swarming Insects", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Staff of Swarming Insects", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1600000, "_copy": { - "_preserve": { + "name": "Staff of Swarming Insects", + "source": "DMG", + "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Staff of Swarming Insects", - "source": "DMG" - } - }, - { - "name": "Staff of Thunder and Lightning", - "source": "SaneMagicItemPricesExpanded", + } + }, + "value": 1600000, + "hasFluffImages": true, "fluff": { "_itemFluff": { - "name": "Staff of Thunder and Lightning", + "name": "Staff of Swarming Insects", "source": "SaneMagicItemPricesExpanded" } - }, - "hasFluffImages": true, - "value": 1000000, - "_copy": { - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - }, - "name": "Staff of Thunder and Lightning", - "source": "DMG" } }, { - "name": "Staff of Withering", + "name": "Staff of the Adder", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Staff of Withering", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 300000, "_copy": { + "name": "Staff of the Adder", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Staff of Withering", - "source": "DMG" - } - }, - { - "name": "Staff of the Adder", - "source": "SaneMagicItemPricesExpanded", + } + }, + "value": 180000, + "hasFluffImages": true, "fluff": { "_itemFluff": { "name": "Staff of the Adder", "source": "SaneMagicItemPricesExpanded" } - }, - "hasFluffImages": true, - "value": 180000, + } + }, + { + "name": "Staff of the Python", + "source": "SaneMagicItemPricesExpanded", "_copy": { + "name": "Staff of the Python", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Staff of the Adder", - "source": "DMG" - } - }, - { - "name": "Staff of the Python", - "source": "SaneMagicItemPricesExpanded", + } + }, + "value": 200000, + "hasFluffImages": true, "fluff": { "_itemFluff": { "name": "Staff of the Python", "source": "SaneMagicItemPricesExpanded" } - }, - "hasFluffImages": true, - "value": 200000, + } + }, + { + "name": "Staff of the Woodlands", + "source": "SaneMagicItemPricesExpanded", "_copy": { + "name": "Staff of the Woodlands", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Staff of the Python", - "source": "DMG" - } - }, - { - "name": "Staff of the Woodlands", - "source": "SaneMagicItemPricesExpanded", + } + }, + "value": 4400000, + "hasFluffImages": true, "fluff": { "_itemFluff": { "name": "Staff of the Woodlands", "source": "SaneMagicItemPricesExpanded" } - }, - "hasFluffImages": true, - "value": 4400000, + } + }, + { + "name": "Staff of Thunder and Lightning", + "source": "SaneMagicItemPricesExpanded", "_copy": { + "name": "Staff of Thunder and Lightning", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Staff of the Woodlands", - "source": "DMG" + } + }, + "value": 1000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Staff of Thunder and Lightning", + "source": "SaneMagicItemPricesExpanded" + } } }, { - "name": "Stone of Controlling Earth Elementals", + "name": "Staff of Withering", "source": "SaneMagicItemPricesExpanded", + "_copy": { + "name": "Staff of Withering", + "source": "DMG", + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true + } + }, + "value": 300000, + "hasFluffImages": true, "fluff": { "_itemFluff": { - "name": "Stone of Controlling Earth Elementals", + "name": "Staff of Withering", "source": "SaneMagicItemPricesExpanded" } - }, - "hasFluffImages": true, - "value": 800000, + } + }, + { + "name": "Stone of Controlling Earth Elementals", + "source": "SaneMagicItemPricesExpanded", "_copy": { + "name": "Stone of Controlling Earth Elementals", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Stone of Controlling Earth Elementals", - "source": "DMG" + } + }, + "value": 800000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Stone of Controlling Earth Elementals", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Stone of Good Luck", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Stone of Good Luck", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 420000, "_copy": { + "name": "Stone of Good Luck", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Stone of Good Luck", - "source": "DMG" + } + }, + "value": 420000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Stone of Good Luck", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Sun Blade", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Sun Blade", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1200000, "_copy": { + "name": "Sun Blade", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Sun Blade", - "source": "DMG" + } + }, + "value": 1200000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Sun Blade", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Sunforger", "source": "SaneMagicItemPricesExpanded", - "value": 300000, "_copy": { + "name": "Sunforger", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Sunforger", - "source": "GGR" - } + } + }, + "value": 300000 }, { "name": "Sword of Answering (Answerer)", "source": "SaneMagicItemPricesExpanded", - "value": 3600000, "_copy": { "name": "Sword of Answering (Answerer)", "source": "DMG", @@ -8808,12 +8807,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 3600000 }, { "name": "Sword of Answering (Back Talker)", "source": "SaneMagicItemPricesExpanded", - "value": 3600000, "_copy": { "name": "Sword of Answering (Back Talker)", "source": "DMG", @@ -8823,12 +8822,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 3600000 }, { "name": "Sword of Answering (Concluder)", "source": "SaneMagicItemPricesExpanded", - "value": 3600000, "_copy": { "name": "Sword of Answering (Concluder)", "source": "DMG", @@ -8838,12 +8837,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 3600000 }, { "name": "Sword of Answering (Last Quip)", "source": "SaneMagicItemPricesExpanded", - "value": 3600000, "_copy": { "name": "Sword of Answering (Last Quip)", "source": "DMG", @@ -8853,12 +8852,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 3600000 }, { "name": "Sword of Answering (Rebutter)", "source": "SaneMagicItemPricesExpanded", - "value": 3600000, "_copy": { "name": "Sword of Answering (Rebutter)", "source": "DMG", @@ -8868,12 +8867,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 3600000 }, { "name": "Sword of Answering (Replier)", "source": "SaneMagicItemPricesExpanded", - "value": 3600000, "_copy": { "name": "Sword of Answering (Replier)", "source": "DMG", @@ -8883,12 +8882,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 3600000 }, { "name": "Sword of Answering (Retorter)", "source": "SaneMagicItemPricesExpanded", - "value": 3600000, "_copy": { "name": "Sword of Answering (Retorter)", "source": "DMG", @@ -8898,12 +8897,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 3600000 }, { "name": "Sword of Answering (Scather)", "source": "SaneMagicItemPricesExpanded", - "value": 3600000, "_copy": { "name": "Sword of Answering (Scather)", "source": "DMG", @@ -8913,12 +8912,12 @@ "tier": true, "lootTables": true } - } + }, + "value": 3600000 }, { "name": "Sword of Answering (Squelcher)", "source": "SaneMagicItemPricesExpanded", - "value": 3600000, "_copy": { "name": "Sword of Answering (Squelcher)", "source": "DMG", @@ -8928,108 +8927,108 @@ "tier": true, "lootTables": true } - } + }, + "value": 3600000 }, { "name": "Sword of the Paruns", "source": "SaneMagicItemPricesExpanded", - "value": 600000, "_copy": { + "name": "Sword of the Paruns", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Sword of the Paruns", - "source": "GGR" - } + } + }, + "value": 600000 }, { "name": "Talisman of Pure Good", "source": "SaneMagicItemPricesExpanded", - "value": 7168000, "_copy": { + "name": "Talisman of Pure Good", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Talisman of Pure Good", - "source": "DMG" - } + } + }, + "value": 7168000 }, { - "name": "Talisman of Ultimate Evil", + "name": "Talisman of the Sphere", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Talisman of Ultimate Evil", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 6144000, "_copy": { + "name": "Talisman of the Sphere", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Talisman of Ultimate Evil", - "source": "DMG" - } - }, - { - "name": "Talisman of the Sphere", - "source": "SaneMagicItemPricesExpanded", + } + }, + "value": 2000000, + "hasFluffImages": true, "fluff": { "_itemFluff": { "name": "Talisman of the Sphere", "source": "SaneMagicItemPricesExpanded" } - }, - "hasFluffImages": true, - "value": 2000000, + } + }, + { + "name": "Talisman of Ultimate Evil", + "source": "SaneMagicItemPricesExpanded", "_copy": { + "name": "Talisman of Ultimate Evil", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Talisman of the Sphere", - "source": "DMG" + } + }, + "value": 6144000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Talisman of Ultimate Evil", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Tentacle Rod", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Tentacle Rod", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 500000, "_copy": { + "name": "Tentacle Rod", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Tentacle Rod", - "source": "DMG" + } + }, + "value": 500000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Tentacle Rod", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Thunder Absorbing Tattoo", "source": "SaneMagicItemPricesExpanded", - "value": 2400000, "_copy": { "name": "Thunder Absorbing Tattoo", "source": "TCE", @@ -9039,313 +9038,313 @@ "tier": true, "lootTables": true } - } + }, + "value": 2400000 }, { "name": "Trident of Fish Command", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Trident of Fish Command", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 80000, "_copy": { + "name": "Trident of Fish Command", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Trident of Fish Command", - "source": "DMG" + } + }, + "value": 80000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Trident of Fish Command", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Universal Solvent", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Universal Solvent", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 30000, "_copy": { + "name": "Universal Solvent", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Universal Solvent", - "source": "DMG" + } + }, + "value": 30000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Universal Solvent", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Voyager Staff", "source": "SaneMagicItemPricesExpanded", - "value": 9000000, "_copy": { + "name": "Voyager Staff", + "source": "GGR", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Voyager Staff", - "source": "GGR" - } + } + }, + "value": 9000000 }, { "name": "Wand of Binding", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Wand of Binding", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1000000, "_copy": { + "name": "Wand of Binding", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Wand of Binding", - "source": "DMG" + } + }, + "value": 1000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Wand of Binding", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Wand of Enemy Detection", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Wand of Enemy Detection", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 400000, "_copy": { + "name": "Wand of Enemy Detection", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Wand of Enemy Detection", - "source": "DMG" + } + }, + "value": 400000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Wand of Enemy Detection", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Wand of Fear", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Wand of Fear", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1000000, "_copy": { + "name": "Wand of Fear", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Wand of Fear", - "source": "DMG" + } + }, + "value": 1000000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Wand of Fear", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Wand of Fireballs", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Wand of Fireballs", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 3200000, "_copy": { + "name": "Wand of Fireballs", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Wand of Fireballs", - "source": "DMG" + } + }, + "value": 3200000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Wand of Fireballs", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Wand of Lightning Bolts", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Wand of Lightning Bolts", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 3200000, "_copy": { + "name": "Wand of Lightning Bolts", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Wand of Lightning Bolts", - "source": "DMG" + } + }, + "value": 3200000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Wand of Lightning Bolts", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Wand of Magic Detection", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Wand of Magic Detection", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 150000, "_copy": { + "name": "Wand of Magic Detection", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Wand of Magic Detection", - "source": "DMG" + } + }, + "value": 150000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Wand of Magic Detection", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Wand of Magic Missiles", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Wand of Magic Missiles", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 800000, "_copy": { + "name": "Wand of Magic Missiles", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Wand of Magic Missiles", - "source": "DMG" + } + }, + "value": 800000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Wand of Magic Missiles", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Wand of Paralysis", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Wand of Paralysis", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 1600000, "_copy": { + "name": "Wand of Paralysis", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Wand of Paralysis", - "source": "DMG" + } + }, + "value": 1600000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Wand of Paralysis", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Wand of Polymorph", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Wand of Polymorph", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 3200000, "_copy": { + "name": "Wand of Polymorph", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Wand of Polymorph", - "source": "DMG" + } + }, + "value": 3200000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Wand of Polymorph", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Wand of Secrets", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Wand of Secrets", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 150000, "_copy": { + "name": "Wand of Secrets", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Wand of Secrets", - "source": "DMG" + } + }, + "value": 150000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Wand of Secrets", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Wand of Web", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Wand of Web", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 800000, "_copy": { + "name": "Wand of Web", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Wand of Web", - "source": "DMG" + } + }, + "value": 800000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Wand of Web", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "White Dragon Scale Mail", "source": "SaneMagicItemPricesExpanded", - "value": 400000, "_copy": { "name": "White Dragon Scale Mail", "source": "DMG", @@ -9355,72 +9354,73 @@ "tier": true, "lootTables": true } - } + }, + "value": 400000 }, { "name": "Wind Fan", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Wind Fan", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 150000, "_copy": { + "name": "Wind Fan", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Wind Fan", - "source": "DMG" + } + }, + "value": 150000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Wind Fan", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Winged Boots", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Winged Boots", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 800000, "_copy": { + "name": "Winged Boots", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Winged Boots", - "source": "DMG" + } + }, + "value": 800000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Winged Boots", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Wings of Flying", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Wings of Flying", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 500000, "_copy": { + "name": "Wings of Flying", + "source": "DMG", "_preserve": { "page": true, "type": true, "tier": true, "lootTables": true - }, - "name": "Wings of Flying", - "source": "DMG" + } + }, + "value": 500000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Wings of Flying", + "source": "SaneMagicItemPricesExpanded" + } } } ], @@ -9428,7 +9428,6 @@ { "name": "Absorbing Tattoo", "source": "SaneMagicItemPricesExpanded", - "value": 2400000, "_copy": { "name": "Absorbing Tattoo", "source": "TCE", @@ -9448,19 +9447,12 @@ "lootTables": true, "wondrous": true } - } + }, + "value": 2400000 }, { "name": "Armor of Resistance", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Armor of Resistance", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 600000, "_copy": { "name": "Armor of Resistance", "source": "DMG", @@ -9480,12 +9472,19 @@ "lootTables": true, "wondrous": true } + }, + "value": 600000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Armor of Resistance", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Carpet of Flying", "source": "SaneMagicItemPricesExpanded", - "value": 1200000, "_copy": { "name": "Carpet of Flying", "source": "DMG", @@ -9505,19 +9504,12 @@ "lootTables": true, "wondrous": true } - } + }, + "value": 1200000 }, { "name": "Dragon Scale Mail", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Dragon Scale Mail", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 400000, "_copy": { "name": "Dragon Scale Mail", "source": "DMG", @@ -9537,19 +9529,19 @@ "lootTables": true, "wondrous": true } + }, + "value": 400000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Dragon Scale Mail", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Elemental Gem", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Elemental Gem", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 96000, "_copy": { "name": "Elemental Gem", "source": "DMG", @@ -9569,12 +9561,19 @@ "lootTables": true, "wondrous": true } + }, + "value": 96000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Elemental Gem", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Guild Signet", "source": "SaneMagicItemPricesExpanded", - "value": 150000, "_copy": { "name": "Guild Signet", "source": "GGR", @@ -9594,12 +9593,12 @@ "lootTables": true, "wondrous": true } - } + }, + "value": 150000 }, { "name": "Potion of Resistance", "source": "SaneMagicItemPricesExpanded", - "value": 30000, "_copy": { "name": "Potion of Resistance", "source": "DMG", @@ -9619,19 +9618,12 @@ "lootTables": true, "wondrous": true } - } + }, + "value": 30000 }, { "name": "Ring of Resistance", "source": "SaneMagicItemPricesExpanded", - "fluff": { - "_itemFluff": { - "name": "Ring of Resistance", - "source": "SaneMagicItemPricesExpanded" - } - }, - "hasFluffImages": true, - "value": 600000, "_copy": { "name": "Ring of Resistance", "source": "DMG", @@ -9652,12 +9644,19 @@ "wondrous": true, "hasFluffImages": true } + }, + "value": 600000, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Ring of Resistance", + "source": "SaneMagicItemPricesExpanded" + } } }, { "name": "Scroll of Protection", "source": "SaneMagicItemPricesExpanded", - "value": 18000, "_copy": { "name": "Scroll of Protection", "source": "DMG", @@ -9677,12 +9676,12 @@ "lootTables": true, "wondrous": true } - } + }, + "value": 18000 }, { "name": "Sword of Answering", "source": "SaneMagicItemPricesExpanded", - "value": 3600000, "_copy": { "name": "Sword of Answering", "source": "DMG", @@ -9702,7 +9701,8 @@ "lootTables": true, "wondrous": true } - } + }, + "value": 3600000 } ], "magicvariant": [ @@ -9722,9 +9722,9 @@ "namePrefix": "+1 ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 2500", "tier": "minor", "rarity": "uncommon", + "valueExpression": "[[baseItem.value]] + 2500", "bonusWeapon": "+1", "entries": [ "You have a {=bonusWeapon} bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.", @@ -9750,16 +9750,16 @@ } ], "inherits": { + "namePrefix": "+1 ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 150000", + "tier": "major", "rarity": "rare", + "valueExpression": "[[baseItem.value]] + 150000", + "bonusAc": "+1", "entries": [ "You have a {=bonusAc} bonus to AC while wearing this armor." - ], - "namePrefix": "+1 ", - "tier": "major", - "bonusAc": "+1" + ] } }, { @@ -9778,9 +9778,9 @@ "namePrefix": "+1 ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 150000", "tier": "major", "rarity": "uncommon", + "valueExpression": "[[baseItem.value]] + 150000", "bonusAc": "+1", "entries": [ "While holding this shield, you have a {=bonusAc} bonus to AC. This bonus is in addition to the shield's normal bonus to AC." @@ -9802,9 +9802,9 @@ "namePrefix": "+1 ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 100000", "tier": "major", "rarity": "uncommon", + "valueExpression": "[[baseItem.value]] + 100000", "bonusWeapon": "+1", "entries": [ "You have a {=bonusWeapon} bonus to attack and damage rolls made with this magic weapon." @@ -9830,9 +9830,9 @@ "namePrefix": "+2 ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 10000", "tier": "minor", "rarity": "rare", + "valueExpression": "[[baseItem.value]] + 10000", "bonusWeapon": "+2", "entries": [ "You have a {=bonusWeapon} bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.", @@ -9861,9 +9861,9 @@ "namePrefix": "+2 ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 600000", "tier": "major", "rarity": "very rare", + "valueExpression": "[[baseItem.value]] + 600000", "bonusAc": "+2", "entries": [ "You have a {=bonusAc} bonus to AC while wearing this armor." @@ -9886,9 +9886,9 @@ "namePrefix": "+2 ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 600000", "tier": "major", "rarity": "rare", + "valueExpression": "[[baseItem.value]] + 600000", "bonusAc": "+2", "entries": [ "While holding this shield, you have a {=bonusAc} bonus to AC. This bonus is in addition to the shield's normal bonus to AC." @@ -9910,9 +9910,9 @@ "namePrefix": "+2 ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 400000", "tier": "major", "rarity": "rare", + "valueExpression": "[[baseItem.value]] + 400000", "bonusWeapon": "+2", "entries": [ "You have a {=bonusWeapon} bonus to attack and damage rolls made with this magic weapon." @@ -9938,9 +9938,9 @@ "namePrefix": "+3 ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 40000", "tier": "minor", "rarity": "very rare", + "valueExpression": "[[baseItem.value]] + 40000", "bonusWeapon": "+3", "entries": [ "You have a {=bonusWeapon} bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.", @@ -9969,9 +9969,9 @@ "namePrefix": "+3 ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 2400000", "tier": "major", "rarity": "legendary", + "valueExpression": "[[baseItem.value]] + 2400000", "bonusAc": "+3", "entries": [ "You have a {=bonusAc} bonus to AC while wearing this armor." @@ -9994,9 +9994,9 @@ "namePrefix": "+3 ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 2400000", "tier": "major", "rarity": "very rare", + "valueExpression": "[[baseItem.value]] + 2400000", "bonusAc": "+3", "entries": [ "While holding this shield, you have a {=bonusAc} bonus to AC. This bonus is in addition to the shield's normal bonus to AC." @@ -10018,9 +10018,9 @@ "namePrefix": "+3 ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 1600000", "tier": "major", "rarity": "very rare", + "valueExpression": "[[baseItem.value]] + 1600000", "bonusWeapon": "+3", "entries": [ "You have a {=bonusWeapon} bonus to attack and damage rolls made with this magic weapon." @@ -10048,9 +10048,9 @@ "namePrefix": "Adamantine ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 50000", "tier": "major", "rarity": "uncommon", + "valueExpression": "[[baseItem.value]] + 50000", "entries": [ "This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit." ] @@ -10068,13 +10068,13 @@ "nameSuffix": " of Acid Resistance", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 600000", "resist": [ "acid" ], "tier": "major", "rarity": "rare", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 600000", "hasRefs": true, "entries": [ "{#itemEntry Armor of Resistance}" @@ -10093,13 +10093,13 @@ "nameSuffix": " of Cold Resistance", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 600000", "resist": [ "cold" ], "tier": "major", "rarity": "rare", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 600000", "hasRefs": true, "entries": [ "{#itemEntry Armor of Resistance}" @@ -10118,13 +10118,13 @@ "nameSuffix": " of Fire Resistance", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 600000", "resist": [ "fire" ], "tier": "major", "rarity": "rare", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 600000", "hasRefs": true, "entries": [ "{#itemEntry Armor of Resistance}" @@ -10143,13 +10143,13 @@ "nameSuffix": " of Force Resistance", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 600000", "resist": [ "force" ], "tier": "major", "rarity": "rare", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 600000", "hasRefs": true, "entries": [ "{#itemEntry Armor of Resistance}" @@ -10168,13 +10168,13 @@ "nameSuffix": " of Lightning Resistance", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 600000", "resist": [ "lightning" ], "tier": "major", "rarity": "rare", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 600000", "hasRefs": true, "entries": [ "{#itemEntry Armor of Resistance}" @@ -10193,13 +10193,13 @@ "nameSuffix": " of Necrotic Resistance", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 600000", "resist": [ "necrotic" ], "tier": "major", "rarity": "rare", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 600000", "hasRefs": true, "entries": [ "{#itemEntry Armor of Resistance}" @@ -10218,13 +10218,13 @@ "nameSuffix": " of Poison Resistance", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 600000", "resist": [ "poison" ], "tier": "major", "rarity": "rare", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 600000", "hasRefs": true, "entries": [ "{#itemEntry Armor of Resistance}" @@ -10243,13 +10243,13 @@ "nameSuffix": " of Psychic Resistance", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 600000", "resist": [ "psychic" ], "tier": "major", "rarity": "rare", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 600000", "hasRefs": true, "entries": [ "{#itemEntry Armor of Resistance}" @@ -10268,13 +10268,13 @@ "nameSuffix": " of Radiant Resistance", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 600000", "resist": [ "radiant" ], "tier": "major", "rarity": "rare", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 600000", "hasRefs": true, "entries": [ "{#itemEntry Armor of Resistance}" @@ -10293,13 +10293,13 @@ "nameSuffix": " of Thunder Resistance", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 600000", "resist": [ "thunder" ], "tier": "major", "rarity": "rare", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 600000", "hasRefs": true, "entries": [ "{#itemEntry Armor of Resistance}" @@ -10327,20 +10327,13 @@ "Once an {@italic arrow of slaying} deals its extra damage to a creature, it becomes a nonmagical arrow.", "Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common." ], - "hasFluffImages": true, - "fluff": { - "_itemFluff": { - "name": "Arrow of Slaying (*)", - "source": "SaneMagicItemPricesExpanded" - } - }, "inherits": { "nameSuffix": " of Slaying", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 60000", "tier": "minor", "rarity": "very rare", + "valueExpression": "[[baseItem.value]] + 60000", "entries": [ "{=baseName/at} {=baseName/l} of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both {@i {=baseName/l}s of dragon slaying} and {@i {=baseName/l}s of blue dragon slaying}. If a creature belonging to the type, race, or group associated with {=baseName/a} {=baseName/l} of slaying takes damage from the {=baseName/l}, the creature must make a DC 17 Constitution saving throw, taking an extra {@dice 6d10} piercing damage on a failed save, or half as much extra damage on a successful one.", "Once {=baseName/a} {=baseName/l} of slaying deals its extra damage to a creature, it becomes a nonmagical {=baseName/l}.", @@ -10352,6 +10345,13 @@ ] } ] + }, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Arrow of Slaying (*)", + "source": "SaneMagicItemPricesExpanded" + } } }, { @@ -10362,21 +10362,14 @@ "sword": true } ], - "hasFluffImages": true, - "fluff": { - "_itemFluff": { - "name": "Dancing Sword", - "source": "SaneMagicItemPricesExpanded" - } - }, "inherits": { "namePrefix": "Dancing ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 200000", "tier": "major", "rarity": "very rare", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 200000", "entries": [ "You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.", "While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.", @@ -10385,6 +10378,13 @@ "lootTables": [ "Magic Item Table H" ] + }, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Dancing Sword", + "source": "SaneMagicItemPricesExpanded" + } } }, { @@ -10392,24 +10392,17 @@ "type": "GV", "requires": [ { - "sword": true - } - ], - "hasFluffImages": true, - "fluff": { - "_itemFluff": { - "name": "Defender", - "source": "SaneMagicItemPricesExpanded" + "sword": true } - }, + ], "inherits": { "namePrefix": "Defender ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 2400000", "tier": "major", "rarity": "legendary", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 2400000", "bonusWeapon": "+3", "bonusAc": "+1", "entries": [ @@ -10419,6 +10412,13 @@ "lootTables": [ "Magic Item Table I" ] + }, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Defender", + "source": "SaneMagicItemPricesExpanded" + } } }, { @@ -10429,20 +10429,13 @@ "sword": true } ], - "hasFluffImages": true, - "fluff": { - "_itemFluff": { - "name": "Dragon Slayer", - "source": "SaneMagicItemPricesExpanded" - } - }, "inherits": { "namePrefix": "Dragon Slayer ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 800000", "tier": "major", "rarity": "rare", + "valueExpression": "[[baseItem.value]] + 800000", "bonusWeapon": "+1", "bonusAc": "+1", "entries": [ @@ -10452,6 +10445,13 @@ "lootTables": [ "Magic Item Table G" ] + }, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Dragon Slayer", + "source": "SaneMagicItemPricesExpanded" + } } }, { @@ -10462,27 +10462,27 @@ "sword": true } ], - "hasFluffImages": true, - "fluff": { - "_itemFluff": { - "name": "Flame Tongue", - "source": "SaneMagicItemPricesExpanded" - } - }, "inherits": { "namePrefix": "Flame Tongue ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 500000", "tier": "major", "rarity": "rare", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 500000", "entries": [ "You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra {@dice 2d6} fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword." ], "lootTables": [ "Magic Item Table G" ] + }, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Flame Tongue", + "source": "SaneMagicItemPricesExpanded" + } } }, { @@ -10493,21 +10493,14 @@ "sword": true } ], - "hasFluffImages": true, - "fluff": { - "_itemFluff": { - "name": "Frost Brand", - "source": "SaneMagicItemPricesExpanded" - } - }, "inherits": { "namePrefix": "Frost Brand ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 220000", "tier": "major", "rarity": "very rare", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 220000", "entries": [ "When you hit with an attack using this magic sword, the target takes an extra {@dice 1d6} cold damage. In addition, while you hold the sword, you have resistance to fire damage.", "In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.", @@ -10516,6 +10509,13 @@ "lootTables": [ "Magic Item Table H" ] + }, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Frost Brand", + "source": "SaneMagicItemPricesExpanded" + } } }, { @@ -10529,20 +10529,13 @@ "sword": true } ], - "hasFluffImages": true, - "fluff": { - "_itemFluff": { - "name": "Giant Slayer", - "source": "SaneMagicItemPricesExpanded" - } - }, "inherits": { "namePrefix": "Giant Slayer ", "source": "SaneMagicItemPricesExpanded", "page": 8, - "valueExpression": "[[baseItem.value]] + 700000", "tier": "major", "rarity": "rare", + "valueExpression": "[[baseItem.value]] + 700000", "bonusWeapon": "+1", "bonusAc": "+1", "entries": [ @@ -10552,6 +10545,13 @@ "lootTables": [ "Magic Item Table G" ] + }, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Giant Slayer", + "source": "SaneMagicItemPricesExpanded" + } } }, { @@ -10562,21 +10562,14 @@ "sword": true } ], - "hasFluffImages": true, - "fluff": { - "_itemFluff": { - "name": "Holy Avenger", - "source": "SaneMagicItemPricesExpanded" - } - }, "inherits": { "namePrefix": "Holy Avenger ", "source": "SaneMagicItemPricesExpanded", "page": 174, - "valueExpression": "[[baseItem.value]] + 16500000", "tier": "major", "rarity": "legendary", "reqAttune": "by a paladin", + "valueExpression": "[[baseItem.value]] + 16500000", "bonusWeapon": "+3", "bonusAc": "+3", "entries": [ @@ -10586,6 +10579,13 @@ "lootTables": [ "Magic Item Table I" ] + }, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Holy Avenger", + "source": "SaneMagicItemPricesExpanded" + } } }, { @@ -10600,20 +10600,20 @@ "namePrefix": "Mariner's ", "source": "SaneMagicItemPricesExpanded", "page": 181, - "valueExpression": "[[baseItem.value]] + 150000", "tier": "minor", "rarity": "uncommon", + "valueExpression": "[[baseItem.value]] + 150000", + "modifySpeed": { + "equal": { + "swim": "walk" + } + }, "entries": [ "While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs." ], "lootTables": [ "Magic Item Table B" - ], - "modifySpeed": { - "equal": { - "swim": "walk" - } - } + ] } }, { @@ -10634,9 +10634,9 @@ "namePrefix": "Mithral ", "source": "SaneMagicItemPricesExpanded", "page": 182, - "valueExpression": "[[baseItem.value]] + 80000", "tier": "minor", "rarity": "uncommon", + "valueExpression": "[[baseItem.value]] + 80000", "strength": null, "stealth": false, "entries": [ @@ -10665,8 +10665,8 @@ "namePrefix": "Mizzium ", "source": "SaneMagicItemPricesExpanded", "page": 179, - "valueExpression": "[[baseItem.value]] + 150000", "rarity": "rare", + "valueExpression": "[[baseItem.value]] + 150000", "entries": [ "This suit of armor is reinforced with a magically enhanced metal alloy called mizzium, which is made in Izzet foundries. While you're wearing the armor, any critical hit against you becomes a normal hit. In addition, when you are subjected to a magical effect that allows you to make a Strength or Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw." ] @@ -10680,21 +10680,14 @@ "sword": true } ], - "hasFluffImages": true, - "fluff": { - "_itemFluff": { - "name": "Nine Lives Stealer", - "source": "SaneMagicItemPricesExpanded" - } - }, "inherits": { "namePrefix": "Nine Lives Stealer ", "source": "SaneMagicItemPricesExpanded", "page": 183, - "valueExpression": "[[baseItem.value]] + 800000", "tier": "major", "rarity": "very rare", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 800000", "bonusWeapon": "+2", "charges": "{@dice 1d8 + 1}", "entries": [ @@ -10711,6 +10704,13 @@ "lootTables": [ "Magic Item Table H" ] + }, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Nine Lives Stealer", + "source": "SaneMagicItemPricesExpanded" + } } }, { @@ -10721,21 +10721,14 @@ "sword": true } ], - "hasFluffImages": true, - "fluff": { - "_itemFluff": { - "name": "Sword of Life Stealing", - "source": "SaneMagicItemPricesExpanded" - } - }, "inherits": { "nameSuffix": " of Life Stealing", "source": "SaneMagicItemPricesExpanded", "page": 206, - "valueExpression": "[[baseItem.value]] + 100000", "tier": "major", "rarity": "rare", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 100000", "entries": [ "When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.", "{@i Note: According to the SRD, it is an extra {@dice 3d6} necrotic damage.}" @@ -10743,6 +10736,13 @@ "lootTables": [ "Magic Item Table G" ] + }, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Sword of Life Stealing", + "source": "SaneMagicItemPricesExpanded" + } } }, { @@ -10754,21 +10754,14 @@ "dmgType": "S" } ], - "hasFluffImages": true, - "fluff": { - "_itemFluff": { - "name": "Sword of Sharpness", - "source": "SaneMagicItemPricesExpanded" - } - }, "inherits": { "nameSuffix": " of Sharpness", "source": "SaneMagicItemPricesExpanded", "page": 206, - "valueExpression": "[[baseItem.value]] + 170000", "tier": "major", "rarity": "very rare", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 170000", "entries": [ "When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.", "When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another {@dice d20}. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.", @@ -10778,6 +10771,13 @@ "lootTables": [ "Magic Item Table H" ] + }, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Sword of Sharpness", + "source": "SaneMagicItemPricesExpanded" + } } }, { @@ -10792,10 +10792,10 @@ "nameSuffix": " of Wounding", "source": "SaneMagicItemPricesExpanded", "page": 207, - "valueExpression": "[[baseItem.value]] + 200000", "tier": "major", "rarity": "rare", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 200000", "entries": [ "Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.", "Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes {@dice 1d4} necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom ({@skill Medicine}) check, ending the effect of such wounds on it on a success." @@ -10820,20 +10820,13 @@ "When you roll a 20 with this magic weapon, the target takes an extra 7 damage of the weapon's type.", "{@i Note: According to the SRD, it is an extra {@dice 2d6} damage.}" ], - "hasFluffImages": true, - "fluff": { - "_itemFluff": { - "name": "Vicious Weapon", - "source": "SaneMagicItemPricesExpanded" - } - }, "inherits": { "namePrefix": "Vicious ", "source": "SaneMagicItemPricesExpanded", "page": 209, - "valueExpression": "[[baseItem.value]] + 35000", "tier": "major", "rarity": "rare", + "valueExpression": "[[baseItem.value]] + 35000", "entries": [ "When you roll a 20 with this magic weapon, the target takes an extra 7 {=dmgType} damage.", "{@i Note: According to the SRD, it is an extra {@dice 2d6} {=dmgType} damage.}" @@ -10841,6 +10834,13 @@ "lootTables": [ "Magic Item Table G" ] + }, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Vicious Weapon", + "source": "SaneMagicItemPricesExpanded" + } } }, { @@ -10852,21 +10852,14 @@ "dmgType": "S" } ], - "hasFluffImages": true, - "fluff": { - "_itemFluff": { - "name": "Vorpal Sword", - "source": "SaneMagicItemPricesExpanded" - } - }, "inherits": { "namePrefix": "Vorpal ", "source": "SaneMagicItemPricesExpanded", "page": 209, - "valueExpression": "[[baseItem.value]] + 2400000", "tier": "major", "rarity": "legendary", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 2400000", "bonusWeapon": "+3", "entries": [ "You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.", @@ -10875,6 +10868,13 @@ "lootTables": [ "Magic Item Table I" ] + }, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Vorpal Sword", + "source": "SaneMagicItemPricesExpanded" + } } }, { @@ -10885,27 +10885,27 @@ "weapon": true } ], - "hasFluffImages": true, - "fluff": { - "_itemFluff": { - "name": "Weapon of Warning", - "source": "SaneMagicItemPricesExpanded" - } - }, "inherits": { "nameSuffix": " of Warning", "source": "SaneMagicItemPricesExpanded", "page": 213, - "valueExpression": "[[baseItem.value]] + 6000000", "tier": "major", "rarity": "uncommon", "reqAttune": true, + "valueExpression": "[[baseItem.value]] + 6000000", "entries": [ "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins." ], "lootTables": [ "Magic Item Table F" ] + }, + "hasFluffImages": true, + "fluff": { + "_itemFluff": { + "name": "Weapon of Warning", + "source": "SaneMagicItemPricesExpanded" + } } } ], @@ -11935,26 +11935,26 @@ } }, { - "name": "Ring of Water Walking", + "name": "Ring of the Ram", "source": "SaneMagicItemPricesExpanded", "_copy": { - "name": "Ring of Water Walking", + "name": "Ring of the Ram", "source": "DMG" } }, { - "name": "Ring of X-ray Vision", + "name": "Ring of Water Walking", "source": "SaneMagicItemPricesExpanded", "_copy": { - "name": "Ring of X-ray Vision", + "name": "Ring of Water Walking", "source": "DMG" } }, { - "name": "Ring of the Ram", + "name": "Ring of X-ray Vision", "source": "SaneMagicItemPricesExpanded", "_copy": { - "name": "Ring of the Ram", + "name": "Ring of X-ray Vision", "source": "DMG" } }, @@ -11975,18 +11975,18 @@ } }, { - "name": "Robe of Useful Items", + "name": "Robe of the Archmagi", "source": "SaneMagicItemPricesExpanded", "_copy": { - "name": "Robe of Useful Items", + "name": "Robe of the Archmagi", "source": "DMG" } }, { - "name": "Robe of the Archmagi", + "name": "Robe of Useful Items", "source": "SaneMagicItemPricesExpanded", "_copy": { - "name": "Robe of the Archmagi", + "name": "Robe of Useful Items", "source": "DMG" } }, @@ -12135,42 +12135,42 @@ } }, { - "name": "Staff of Thunder and Lightning", + "name": "Staff of the Adder", "source": "SaneMagicItemPricesExpanded", "_copy": { - "name": "Staff of Thunder and Lightning", + "name": "Staff of the Adder", "source": "DMG" } }, { - "name": "Staff of Withering", + "name": "Staff of the Python", "source": "SaneMagicItemPricesExpanded", "_copy": { - "name": "Staff of Withering", + "name": "Staff of the Python", "source": "DMG" } }, { - "name": "Staff of the Adder", + "name": "Staff of the Woodlands", "source": "SaneMagicItemPricesExpanded", "_copy": { - "name": "Staff of the Adder", + "name": "Staff of the Woodlands", "source": "DMG" } }, { - "name": "Staff of the Python", + "name": "Staff of Thunder and Lightning", "source": "SaneMagicItemPricesExpanded", "_copy": { - "name": "Staff of the Python", + "name": "Staff of Thunder and Lightning", "source": "DMG" } }, { - "name": "Staff of the Woodlands", + "name": "Staff of Withering", "source": "SaneMagicItemPricesExpanded", "_copy": { - "name": "Staff of the Woodlands", + "name": "Staff of Withering", "source": "DMG" } }, @@ -12215,18 +12215,18 @@ } }, { - "name": "Talisman of Ultimate Evil", + "name": "Talisman of the Sphere", "source": "SaneMagicItemPricesExpanded", "_copy": { - "name": "Talisman of Ultimate Evil", + "name": "Talisman of the Sphere", "source": "DMG" } }, { - "name": "Talisman of the Sphere", + "name": "Talisman of Ultimate Evil", "source": "SaneMagicItemPricesExpanded", "_copy": { - "name": "Talisman of the Sphere", + "name": "Talisman of Ultimate Evil", "source": "DMG" } }, diff --git a/book/HapHazred; Blood in the Company - Players Introduction.json b/book/HapHazred; Blood in the Company - Players Introduction.json index d8bd61cac2..9246801027 100644 --- a/book/HapHazred; Blood in the Company - Players Introduction.json +++ b/book/HapHazred; Blood in the Company - Players Introduction.json @@ -19,18 +19,100 @@ ], "status": "ready", "dateAdded": 1621278254, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "b7c69b4927" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "0d4777e704" }, "book": [ + { + "name": "Blood in the Company: Player's Introduction", + "id": "BITCPI", + "source": "BloodInTheCompany", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/BloodintheCompanyPICover.webp", + "published": "2021-05-17", + "author": "HapHazred", + "contents": [ + { + "name": "Cover Page" + }, + { + "name": "Background" + }, + { + "name": "The Pevic Continent" + }, + { + "name": "Adventurers in the Pevic Region", + "headers": [ + "Fighters & Rogues", + "Monks, Rangers, Paladins, & Barbarians", + "Clerics, Bards, & Druids", + "Wizards & Sorcerers", + "Warlocks" + ] + }, + { + "name": "Life in Kathkacha", + "headers": [ + { + "depth": 1, + "header": "The Helviti Comanda" + }, + "Common Races", + "Uncommon Races", + "Rare Races", + { + "depth": 1, + "header": "Nobility of Kathkach" + } + ] + }, + { + "name": "Locations in Kathkacha Valley", + "headers": [ + "The Platinum Pot", + "The Brass Palace", + "The Copper Mines of Coprun", + "The Wine Farms" + ] + }, + { + "name": "Technology in the Pevic Region" + }, + { + "name": "Neighbours of Kathkacha Valley", + "headers": [ + "The Helviti", + "The Eastern City States", + "The Aegan Empire", + "The Untamed Jungles" + ] + }, + { + "name": "Legends of the Pevic Region", + "headers": [ + "The Dyvare", + "Flambard Hawk", + "Brasshand the Bold" + ] + }, + { + "name": "Additional Tables", + "ordinal": { + "type": "appendix", + "identifier": "A" + } + } + ] + }, { "name": "Blood in the Company: Explorer's Handbook to the Pevic Region & its Peoples", "id": "BITCEH", "source": "BloodInTheCompany", - "author": "HapHazred", - "published": "2022-02-07", "group": "homebrew", "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/BloodintheCompanyEHCover.webp", + "published": "2022-02-07", + "author": "HapHazred", "contents": [ { "name": "Introduction", @@ -141,96 +223,14 @@ } ] }, - { - "name": "Blood in the Company: Player's Introduction", - "id": "BITCPI", - "source": "BloodInTheCompany", - "author": "HapHazred", - "published": "2021-05-17", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/BloodintheCompanyPICover.webp", - "contents": [ - { - "name": "Cover Page" - }, - { - "name": "Background" - }, - { - "name": "The Pevic Continent" - }, - { - "name": "Adventurers in the Pevic Region", - "headers": [ - "Fighters & Rogues", - "Monks, Rangers, Paladins, & Barbarians", - "Clerics, Bards, & Druids", - "Wizards & Sorcerers", - "Warlocks" - ] - }, - { - "name": "Life in Kathkacha", - "headers": [ - { - "depth": 1, - "header": "The Helviti Comanda" - }, - "Common Races", - "Uncommon Races", - "Rare Races", - { - "depth": 1, - "header": "Nobility of Kathkach" - } - ] - }, - { - "name": "Locations in Kathkacha Valley", - "headers": [ - "The Platinum Pot", - "The Brass Palace", - "The Copper Mines of Coprun", - "The Wine Farms" - ] - }, - { - "name": "Technology in the Pevic Region" - }, - { - "name": "Neighbours of Kathkacha Valley", - "headers": [ - "The Helviti", - "The Eastern City States", - "The Aegan Empire", - "The Untamed Jungles" - ] - }, - { - "name": "Legends of the Pevic Region", - "headers": [ - "The Dyvare", - "Flambard Hawk", - "Brasshand the Bold" - ] - }, - { - "name": "Additional Tables", - "ordinal": { - "type": "appendix", - "identifier": "A" - } - } - ] - }, { "name": "Blood in the Company: Helviti Weapons", "id": "BITCHW", "source": "BloodInTheCompany", - "author": "HapHazred", - "published": "2022-11-21", "group": "homebrew", "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/BloodintheCompanyHWCover.webp", + "published": "2022-11-21", + "author": "HapHazred", "contents": [ { "name": "Helviti Weapons", @@ -242,69 +242,6 @@ } ], "bookData": [ - { - "id": "BITCHW", - "source": "BloodInTheCompany", - "data": [ - { - "type": "section", - "name": "Helviti Weapons", - "page": 1, - "entries": [ - "The Helviti use a wide array of unusual weapons designed for use in the Helviti Wastes, often to fend off dangerous beasts and fill some niche application most weapons are unable to fill. They are typically expensive outside of the Wastes, but find themselves used by specialist fighters in all corners of the world.", - { - "type": "statblock", - "tag": "item", - "source": "BloodInTheCompany", - "name": "Shtra Ta", - "page": 1 - }, - { - "type": "statblock", - "tag": "item", - "source": "BloodInTheCompany", - "name": "Ululu", - "page": 1 - }, - { - "type": "statblock", - "tag": "item", - "source": "BloodInTheCompany", - "name": "Grululu", - "page": 1 - }, - { - "type": "statblock", - "tag": "item", - "source": "BloodInTheCompany", - "name": "Shikiti", - "page": 1 - }, - { - "type": "statblock", - "tag": "item", - "source": "BloodInTheCompany", - "name": "Rokun Ta", - "page": 1 - }, - { - "type": "entries", - "name": "Miscellaneous Weapons", - "page": 1, - "entries": [ - { - "type": "statblock", - "tag": "item", - "source": "BloodInTheCompany", - "name": "Heavy Slingshot", - "page": 1 - } - ] - } - ] - } - ] - }, { "id": "BITCEH", "source": "BloodInTheCompany", @@ -1116,31 +1053,94 @@ ] }, { - "id": "BITCPI", + "id": "BITCHW", "source": "BloodInTheCompany", "data": [ { "type": "section", - "name": "Blood in the Company", + "name": "Helviti Weapons", "page": 1, - "style": "text-center", "entries": [ - "{@style In the golden valley of Kathkach, a mystery of murder and madness must be uncovered.|small-caps;dnd-font}", + "The Helviti use a wide array of unusual weapons designed for use in the Helviti Wastes, often to fend off dangerous beasts and fill some niche application most weapons are unable to fill. They are typically expensive outside of the Wastes, but find themselves used by specialist fighters in all corners of the world.", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/Cover%20Art.webp" - }, - "credit": "{@link Mesopotamia|https://www.artstation.com/artwork/PBkr} by {@link Jeff Brown Graphics|https://www.jeffbrowngraphics.com/}, 2013", - "altText": "A stylistic rendering of an oblique projection of ancient Mesopotamia; the artwork is an oil painting featuring a bridge in the foreground across a river that snakes into the distance through adjacent agriculture and more distant arid hills. The middle ground captures a market scene with red and grey tents, next to a bustling port and shipyard. A thick wall with a large gate blocks passageway to the middle distance which features a temple with a dramatic split staircase. The near distance depicts the rest of the city all of which is constructed of sandstone. A second settlement can be seen on the river in the far distance." - } - ] - }, - { - "type": "section", - "name": "Background", - "page": 2, + "type": "statblock", + "tag": "item", + "source": "BloodInTheCompany", + "name": "Shtra Ta", + "page": 1 + }, + { + "type": "statblock", + "tag": "item", + "source": "BloodInTheCompany", + "name": "Ululu", + "page": 1 + }, + { + "type": "statblock", + "tag": "item", + "source": "BloodInTheCompany", + "name": "Grululu", + "page": 1 + }, + { + "type": "statblock", + "tag": "item", + "source": "BloodInTheCompany", + "name": "Shikiti", + "page": 1 + }, + { + "type": "statblock", + "tag": "item", + "source": "BloodInTheCompany", + "name": "Rokun Ta", + "page": 1 + }, + { + "type": "entries", + "name": "Miscellaneous Weapons", + "page": 1, + "entries": [ + { + "type": "statblock", + "tag": "item", + "source": "BloodInTheCompany", + "name": "Heavy Slingshot", + "page": 1 + } + ] + } + ] + } + ] + }, + { + "id": "BITCPI", + "source": "BloodInTheCompany", + "data": [ + { + "type": "section", + "name": "Blood in the Company", + "page": 1, + "style": "text-center", + "entries": [ + "{@style In the golden valley of Kathkach, a mystery of murder and madness must be uncovered.|small-caps;dnd-font}", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/Cover%20Art.webp" + }, + "credit": "{@link Mesopotamia|https://www.artstation.com/artwork/PBkr} by {@link Jeff Brown Graphics|https://www.jeffbrowngraphics.com/}, 2013", + "altText": "A stylistic rendering of an oblique projection of ancient Mesopotamia; the artwork is an oil painting featuring a bridge in the foreground across a river that snakes into the distance through adjacent agriculture and more distant arid hills. The middle ground captures a market scene with red and grey tents, next to a bustling port and shipyard. A thick wall with a large gate blocks passageway to the middle distance which features a temple with a dramatic split staircase. The near distance depicts the rest of the city all of which is constructed of sandstone. A second settlement can be seen on the river in the far distance." + } + ] + }, + { + "type": "section", + "name": "Background", + "page": 2, "entries": [ "The valley of {@book Kathkacha|BITCPI|4} is famous for its exports; {@item copper|phb}, wine, jewellery, and recently, blood and violence. Murders have been plaguing the Low District, disappearances have been reported in the {@book Vineyards|BITCPI|5|The Wine Farms}, and corpses have been found floating in the slow-running Kacha river. Mercenaries and bandits alike flock to the city as a hidden {@filter disease|conditionsdiseases|type=disease} tears the valley apart from within.", "Even as the city turns on itself, refugees and opportunists arrive by boat to the mining town of {@book Coprun|BITCPI|5|The Copper Mines of Coprun} where they are segregated into a processing camp for new arrivals. Those fortunate enough to be given employment may work in the dangerous {@book copper mines of Coprun|BITCPI|5|The Copper Mines of Coprun} for their keep, or perhaps even move along to the city of {@book Kathkach|BITCPI|4}.", @@ -1638,39 +1638,16 @@ } ], "deity": [ - { - "name": "The Protector", - "source": "BloodInTheCompany", - "page": 13, - "category": "None", - "pantheon": "Gol", - "symbol": "A knight in ancient resplendent silver armour", - "alignment": [ - "L", - "N" - ], - "domains": [ - "Light", - "Order", - "War" - ], - "entries": [ - "The Protector is the noble and heavy-handed patron of law, guards, city walls and the preservation of society and life. He is also the terrible and dark vengeful tyrant of war and fighters.", - "Commonly represented in cities as a knight in ancient resplendent silver armour, he is typically worshipped by those who devote themselves to the maintenance of public order. It is no surprise that within cities he is widely regarded as the favoured patron of many; it is his influence that guards a city and society against the influence of chaos and corruption.", - "His dim aspect emerges in times of strife. When the preservation of society fails, its destruction must happen swiftly and mercilessly in order for it to blossom anew. His anger is felt through the fiery might of siege engines and the tips of swords. His wrath is the cutting edge of a {@item falx|BloodInTheCompany}, the bite of arrows, and the relentless swing of an executioner's axe.", - "To worship the Protector means to link oneself to society. Even the worshippers of his dimmer aspects tend to ponder the darker sides of society; the nature and merit of punishment, and the place of war and destruction in the continuation of civilisation. Though the Protector has very overt and clear dim aspects, his brighter followers are known to be some of the most noble individuals in the world. Paladins and knights, defenders and champions offer prayers and worship to the Protector." - ] - }, { "name": "Lifegiver", "source": "BloodInTheCompany", "page": 13, - "category": "None", "pantheon": "Gol", "alignment": [ "C", "N" ], + "category": "None", "domains": [ "Life", "Death", @@ -1684,42 +1661,42 @@ ] }, { - "name": "The Great Architect", + "name": "The Azure Artist", "source": "BloodInTheCompany", - "page": 13, - "category": "None", + "page": 14, "pantheon": "Gol", "alignment": [ - "L", + "C", "N" ], + "category": "None", "domains": [ - "Knowledge", - "Order", - "Forge" + "Arcana", + "Life", + "Trickery" ], "entries": [ - "Progress occurs slowly, but when it does, it is through the deliberate and cautious hand of engineers, designers, planners, and lawyers. The intricate systems of society and machines are what the Great Architect governs. They are quiet and subdued, but their influence is mighty.", - "The Great Architect is often represented as an androgynous entity, often with tools, papers, and callipers. They are worshipped by intellectuals and planners alike, and those of rigorous mindset. The Great Architect is deliberate, composed, and precise. They do not act on a whim. Progress is their gift to the world, and it shall be done bit by bit.", - "Whilst the Architect might be worshipped for his bright aspects, such as sturdy, foolproof plans and innovative designs, they are also worshipped by those seeking to plot and corrupt. Elegance in design can be found as equally in murderous assassination plans as it is in the designs of hospitals.", - "Whilst they are few and far between, many {@class wizard|phb|wizards} of any alignment ponder the values of the Great Architect. Their trade requires a greater level of discipline and rigour than most, and these are things the Great Architect provides aplenty." + "Creativity, art, love, generosity, travel and journeys...The Azure Artist rules over these things well. They are explosive and whimsical. They can be as delicate and intricate as the {@deity The Great Architect|Gol|BloodInTheCompany|Great Architect}, but with none of the deliberate planning. The Azure Artist is wild and untamed. When a muse strikes in the small hours of the morning, or the sun hits a landscape in just the right way, this is the domain of the Artist.", + "To worship the Azure Artist is to be {@i free}. Free of mind and body, free to explore the depths of creativity. The Azure Artist is well liked by artists and writers, lovers and explorers. Adventurers also often have an affinity with the Azure Artist, as their lives hinge on the whims of risk and reward.", + "The Azure Artist is represented often by a hermaphroditic elf swathed in delicate robes or dresses. Often depicted dancing or singing, they are often shown in temples as a happy, joyous spirit of art.", + "The Azure Artist's dim aspects are depravity and wanton malice. Excess and torture are their darker sides, and it is how alluring these things can be that makes their influence. The wavering of morals and the delight in seeing suffering; this is the Artist at work once again." ] }, { "name": "The Eternal Queen", - "source": "BloodInTheCompany", - "page": 14, - "title": "Empress of Time", "altNames": [ "Mistress", "Empress of Time", "Lady of Eternity" ], - "category": "None", + "source": "BloodInTheCompany", + "page": 14, "pantheon": "Gol", "alignment": [ "N" ], + "title": "Empress of Time", + "category": "None", "domains": [ "Arcana", "Light", @@ -1733,124 +1710,151 @@ ] }, { - "name": "The Azure Artist", + "name": "The Great Architect", "source": "BloodInTheCompany", - "page": 14, + "page": 13, + "pantheon": "Gol", + "alignment": [ + "L", + "N" + ], "category": "None", + "domains": [ + "Knowledge", + "Order", + "Forge" + ], + "entries": [ + "Progress occurs slowly, but when it does, it is through the deliberate and cautious hand of engineers, designers, planners, and lawyers. The intricate systems of society and machines are what the Great Architect governs. They are quiet and subdued, but their influence is mighty.", + "The Great Architect is often represented as an androgynous entity, often with tools, papers, and callipers. They are worshipped by intellectuals and planners alike, and those of rigorous mindset. The Great Architect is deliberate, composed, and precise. They do not act on a whim. Progress is their gift to the world, and it shall be done bit by bit.", + "Whilst the Architect might be worshipped for his bright aspects, such as sturdy, foolproof plans and innovative designs, they are also worshipped by those seeking to plot and corrupt. Elegance in design can be found as equally in murderous assassination plans as it is in the designs of hospitals.", + "Whilst they are few and far between, many {@class wizard|phb|wizards} of any alignment ponder the values of the Great Architect. Their trade requires a greater level of discipline and rigour than most, and these are things the Great Architect provides aplenty." + ] + }, + { + "name": "The Protector", + "source": "BloodInTheCompany", + "page": 13, "pantheon": "Gol", "alignment": [ - "C", + "L", "N" ], + "category": "None", "domains": [ - "Arcana", - "Life", - "Trickery" + "Light", + "Order", + "War" ], + "symbol": "A knight in ancient resplendent silver armour", "entries": [ - "Creativity, art, love, generosity, travel and journeys...The Azure Artist rules over these things well. They are explosive and whimsical. They can be as delicate and intricate as the {@deity The Great Architect|Gol|BloodInTheCompany|Great Architect}, but with none of the deliberate planning. The Azure Artist is wild and untamed. When a muse strikes in the small hours of the morning, or the sun hits a landscape in just the right way, this is the domain of the Artist.", - "To worship the Azure Artist is to be {@i free}. Free of mind and body, free to explore the depths of creativity. The Azure Artist is well liked by artists and writers, lovers and explorers. Adventurers also often have an affinity with the Azure Artist, as their lives hinge on the whims of risk and reward.", - "The Azure Artist is represented often by a hermaphroditic elf swathed in delicate robes or dresses. Often depicted dancing or singing, they are often shown in temples as a happy, joyous spirit of art.", - "The Azure Artist's dim aspects are depravity and wanton malice. Excess and torture are their darker sides, and it is how alluring these things can be that makes their influence. The wavering of morals and the delight in seeing suffering; this is the Artist at work once again." + "The Protector is the noble and heavy-handed patron of law, guards, city walls and the preservation of society and life. He is also the terrible and dark vengeful tyrant of war and fighters.", + "Commonly represented in cities as a knight in ancient resplendent silver armour, he is typically worshipped by those who devote themselves to the maintenance of public order. It is no surprise that within cities he is widely regarded as the favoured patron of many; it is his influence that guards a city and society against the influence of chaos and corruption.", + "His dim aspect emerges in times of strife. When the preservation of society fails, its destruction must happen swiftly and mercilessly in order for it to blossom anew. His anger is felt through the fiery might of siege engines and the tips of swords. His wrath is the cutting edge of a {@item falx|BloodInTheCompany}, the bite of arrows, and the relentless swing of an executioner's axe.", + "To worship the Protector means to link oneself to society. Even the worshippers of his dimmer aspects tend to ponder the darker sides of society; the nature and merit of punishment, and the place of war and destruction in the continuation of civilisation. Though the Protector has very overt and clear dim aspects, his brighter followers are known to be some of the most noble individuals in the world. Paladins and knights, defenders and champions offer prayers and worship to the Protector." ] } ], "baseitem": [ { - "name": "Shtra Ta", + "name": "Falx", "source": "BloodInTheCompany", - "page": 1, - "weaponCategory": "martial", + "page": 8, "type": "M", "rarity": "none", - "weight": 10, - "value": 3000, + "weight": 3, + "value": 1500, + "weaponCategory": "martial", "property": [ - "2H", - "R" + "V" ], - "dmg1": "2d4", + "dmg1": "1d8", "dmgType": "S", + "dmg2": "1d10", + "sword": true, "weapon": true, "entries": [ - "The Shrta Ta is a long pole with a lengthy, swordlike spear tip extended along its length, held in place with either bars or other fixings. This weapon was designed to give the user additional reach as well as flexibility in close quarters when held by the base or near the middle, alternating being used as a staff and a polearm. Its use is similar to that of a {@item glaive|PHB}, but is less top-heavy and unbalanced, whilst being much heavier overall, used by the Helviti in caves and canyons to hunt {@creature winged spider|BloodInTheCompany|Winged Spiders} on their home turf." + "{@note Similar to a {@item longsword|phb}.}" ] }, { - "name": "Ululu", + "name": "Gastraphetes", "source": "BloodInTheCompany", - "page": 1, - "type": "INS", - "weaponCategory": "simple", - "typeAlt": "M", + "page": 8, + "type": "R", "rarity": "none", - "club": true, - "value": 1000, - "weight": 2, - "entries": [ - "The Ululu is a Helviti instrument not unlike a clacker. It is played by striking along its length with a baton; alternatively, it can be used as a {@item club|PHB} that produces a very satisfying clunk when it strikes an opponent. Helviti bards are able to play the instrument in battle, alternating between clacking the instrument against the baton or against a hostile target." - ], + "weight": 18, + "value": 5000, + "weaponCategory": "martial", "property": [ - "L" + "A", + "H", + "LD", + "2H" ], - "dmg1": "1d4", - "dmgType": "B", - "weapon": true + "range": "100/400", + "dmg1": "1d10", + "dmgType": "P", + "crossbow": true, + "weapon": true, + "entries": [ + "{@note Similar to a {@item Heavy Crossbow|phb}, but fired from the stomach.}" + ], + "ammoType": "crossbow bolt|phb" }, { "name": "Grululu", "source": "BloodInTheCompany", "page": 1, "type": "INS", - "weaponCategory": "martial", "typeAlt": "M", "rarity": "none", - "club": true, - "value": 2000, "weight": 10, - "entries": [ - "The grululu is a larger, two-handed variant of the {@item ululu|BloodInTheCompany} played by professional musicians. Much like the {@item ululu|BloodInTheCompany}, it can be played by striking along its length with a baton or by hitting hostile enemies (or volunteers) with it. Due to its extended length, the grululu has a greater variety of notes and tones it can play. Due to its rarity and craftsmanship it is a serious investment for musicians." - ], + "value": 2000, + "weaponCategory": "martial", "property": [ "2H" ], "dmg1": "1d8", "dmgType": "B", - "weapon": true + "club": true, + "weapon": true, + "entries": [ + "The grululu is a larger, two-handed variant of the {@item ululu|BloodInTheCompany} played by professional musicians. Much like the {@item ululu|BloodInTheCompany}, it can be played by striking along its length with a baton or by hitting hostile enemies (or volunteers) with it. Due to its extended length, the grululu has a greater variety of notes and tones it can play. Due to its rarity and craftsmanship it is a serious investment for musicians." + ] }, { - "name": "Shikiti", + "name": "Heavy Slingshot", "source": "BloodInTheCompany", "page": 1, - "weaponCategory": "simple", - "type": "INS", - "typeAlt": "R", + "type": "R", "rarity": "none", - "weight": 1, - "value": 1500, + "weight": 8, + "value": 4000, + "weaponCategory": "martial", "property": [ "A", - "R", + "2H", "LD" ], - "dmg1": "1", - "dmgType": "P", - "range": "20/80", + "range": "80/320", + "dmg1": "1d8", + "dmgType": "B", "weapon": true, - "ammoType": "blowgun needle|phb", "entries": [ - "The shikiti is designed as a tool to both scare off attacking monsters by creating an ear-rending screech when blown into it as well as deliver a painful sting to an enemy via a {@item blowgun needle|PHB|dart} emitted similarly to a {@item blowgun|PHB}, used to ward off bugcats due to their sensitive hearing. Its low damage potential renders it less useful against larger targets, however it has also found a home as an instrument, and alongside the {@item ululu|BloodInTheCompany} is a staple of Helviti musical tradition." - ] + "The heavy slingshot is a weapon used primarily by Huascan soldiers. It is a large, cumbersome weapon that utilises very powerful elastic natural rubbers to propel {@item Sling Bullet|PHB|bullets} at long distances." + ], + "ammoType": "sling bullet|phb" }, { "name": "Rokun Ta", "source": "BloodInTheCompany", "page": 1, - "weaponCategory": "martial", "type": "M", "rarity": "none", "weight": 2, "value": 7500, + "weaponCategory": "martial", "property": [ "2H", "S", @@ -1871,142 +1875,120 @@ ] }, { - "name": "Heavy Slingshot", + "name": "Shikiti", "source": "BloodInTheCompany", "page": 1, - "weaponCategory": "martial", - "type": "R", + "type": "INS", + "typeAlt": "R", "rarity": "none", - "weight": 8, - "value": 4000, + "weight": 1, + "value": 1500, + "weaponCategory": "simple", "property": [ "A", - "2H", + "R", "LD" ], - "dmg1": "1d8", - "dmgType": "B", - "range": "80/320", + "range": "20/80", + "dmg1": "1", + "dmgType": "P", "weapon": true, - "ammoType": "sling bullet|phb", "entries": [ - "The heavy slingshot is a weapon used primarily by Huascan soldiers. It is a large, cumbersome weapon that utilises very powerful elastic natural rubbers to propel {@item Sling Bullet|PHB|bullets} at long distances." - ] + "The shikiti is designed as a tool to both scare off attacking monsters by creating an ear-rending screech when blown into it as well as deliver a painful sting to an enemy via a {@item blowgun needle|PHB|dart} emitted similarly to a {@item blowgun|PHB}, used to ward off bugcats due to their sensitive hearing. Its low damage potential renders it less useful against larger targets, however it has also found a home as an instrument, and alongside the {@item ululu|BloodInTheCompany} is a staple of Helviti musical tradition." + ], + "ammoType": "blowgun needle|phb" }, { - "name": "Falx", + "name": "Shtra Ta", "source": "BloodInTheCompany", - "page": 8, + "page": 1, "type": "M", "rarity": "none", - "weight": 3, - "value": 1500, + "weight": 10, + "value": 3000, "weaponCategory": "martial", "property": [ - "V" + "2H", + "R" ], - "dmg1": "1d8", + "dmg1": "2d4", "dmgType": "S", - "dmg2": "1d10", - "sword": true, "weapon": true, "entries": [ - "{@note Similar to a {@item longsword|phb}.}" + "The Shrta Ta is a long pole with a lengthy, swordlike spear tip extended along its length, held in place with either bars or other fixings. This weapon was designed to give the user additional reach as well as flexibility in close quarters when held by the base or near the middle, alternating being used as a staff and a polearm. Its use is similar to that of a {@item glaive|PHB}, but is less top-heavy and unbalanced, whilst being much heavier overall, used by the Helviti in caves and canyons to hunt {@creature winged spider|BloodInTheCompany|Winged Spiders} on their home turf." ] }, { - "name": "Gastraphetes", + "name": "Ululu", "source": "BloodInTheCompany", - "page": 8, - "type": "R", + "page": 1, + "type": "INS", + "typeAlt": "M", "rarity": "none", - "weight": 18, - "value": 5000, - "weaponCategory": "martial", + "weight": 2, + "value": 1000, + "weaponCategory": "simple", "property": [ - "A", - "H", - "LD", - "2H" + "L" ], - "range": "100/400", - "dmg1": "1d10", - "dmgType": "P", - "crossbow": true, + "dmg1": "1d4", + "dmgType": "B", + "club": true, "weapon": true, - "ammoType": "crossbow bolt|phb", "entries": [ - "{@note Similar to a {@item Heavy Crossbow|phb}, but fired from the stomach.}" + "The Ululu is a Helviti instrument not unlike a clacker. It is played by striking along its length with a baton; alternatively, it can be used as a {@item club|PHB} that produces a very satisfying clunk when it strikes an opponent. Helviti bards are able to play the instrument in battle, alternating between clacking the instrument against the baton or against a hostile target." ] } ], "monster": [ { - "name": "Winged Spider", + "name": "Chimera Comanda Mercenary", + "shortName": "Chimera Comanda Merc", "source": "BloodInTheCompany", "page": 8, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": "humanoid", "alignment": [ - "U" + "N", + "E" ], "ac": [ { - "ac": 18, + "ac": 17, "from": [ - "natural armor" + "{@item splint armor|phb}" ] } ], "hp": { - "formula": "10d10 + 20", - "average": 75 + "formula": "9d8 + 18", + "average": 58 }, "speed": { - "walk": 30, - "climb": 30, - "fly": 50 + "walk": 30 }, - "str": 14, - "dex": 18, + "str": 16, + "dex": 13, "con": 14, - "int": 2, + "int": 10, "wis": 11, - "cha": 4, + "cha": 10, "skill": { - "stealth": "+8" + "perception": "+2", + "athletics": "+5" }, - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "passive": 12, + "languages": [ + "Common" ], - "passive": 10, "cr": "3", "trait": [ { - "name": "Spider Climb", - "entries": [ - "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Web Sense", - "entries": [ - "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." - ] - }, - { - "name": "Web Walker", - "entries": [ - "The spider ignores movement restrictions caused by webbing." - ] - }, - { - "name": "Ambusher", + "name": "Cruel Bloodlust", "entries": [ - "The giant spider has advantage on attack rolls against any creature it has surprised." + "When the Chimera Comanda Mercenary hits a target with a melee attack, the Chimera Comanda Mercenary gains 2 temporary hit points that disappear at the beginning of their next turn." ] } ], @@ -2014,89 +1996,66 @@ { "name": "Multiattack", "entries": [ - "The Winged Spider makes two bite attacks." + "The Chimera Comanda Mercenary makes two falx attacks." ] }, { - "name": "Bite", + "name": "{@item Falx|BloodInTheCompany}", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but {@condition poisoned} for 1 hour, even after regaining hit points, and is {@condition paralyzed} while {@condition poisoned} in this way." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with both hands." ] }, { - "name": "Web {@recharge 5}", + "name": "Light Crossbow", "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 12} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." + "{@atk rw} {@hit 3} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/WingedSpiderToken5e.webp", - "hasFluffImages": true, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/WingedSpiderArt.webp" - } - } - ], - "entries": [ - "The winged spiders are perhaps the only possible way that {@creature giant spider|MM|giant spiders} could have been made worse by nature. Four of their legs, two on either side of their body, grew a leathery bat-like membrane between them to serve as wings. These giant venomous monsters glide between the rocky ridges of the wastes, hopping between vast webs they spin between the rocks, and drop on unwary travellers in the blink of an eye. Their abdomen is flattened and elongated to make them more susceptible to flight, and they are reputed to be one of the ugliest sights on the entire continent." - ] - }, "environment": [ "australian outback but slightly worse", "desert", - "mountain" + "grassland", + "urban" ], - "traitTags": [ - "Ambusher", - "Spider Climb", - "Web Sense", - "Web Walker" + "attachedItems": [ + "light crossbow|phb" ], - "senseTags": [ - "B", - "D" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" ], "damageTags": [ "P", - "I" + "S" ], "miscTags": [ "MW", + "RNG", "RW" - ], - "conditionInflict": [ - "poisoned", - "paralyzed", - "restrained" - ], - "actionTags": [ - "Multiattack" - ], - "savingThrowForced": [ - "constitution" ] }, { - "name": "Chimera Comanda Mercenary", + "name": "Cobalt Comanda Mercenary", + "shortName": "Cobalt Comanda Merc", + "source": "BloodInTheCompany", + "page": 8, "size": [ "M" ], "type": "humanoid", - "source": "BloodInTheCompany", "alignment": [ - "N", - "E" + "L", + "N" ], "ac": [ { - "ac": 17, + "ac": 19, "from": [ - "{@item splint armor|phb}" + "{@item splint armor|phb}", + "{@item shield|phb}" ] } ], @@ -2113,19 +2072,20 @@ "int": 10, "wis": 11, "cha": 10, - "passive": 12, - "cr": "3", - "shortName": "Chimera Comanda Merc", - "page": 8, "skill": { "perception": "+2", "athletics": "+5" }, + "passive": 12, + "languages": [ + "Common" + ], + "cr": "3", "trait": [ { - "name": "Cruel Bloodlust", + "name": "Overwhelming Tactics", "entries": [ - "When the Chimera Comanda Mercenary hits a target with a melee attack, the Chimera Comanda Mercenary gains 2 temporary hit points that disappear at the beginning of their next turn." + "When the Cobalt Comanda Mercenary hits a target with a melee attack, all other Cobalt Comanda units gain advantage on any subsequent attacks until the beginning of this unit's next turn." ] } ], @@ -2133,57 +2093,58 @@ { "name": "Multiattack", "entries": [ - "The Chimera Comanda Mercenary makes two falx attacks." + "The Cobalt Comanda Mercenary makes two shortsword attacks or two shortbow attacks." ] }, { - "name": "{@item Falx|BloodInTheCompany}", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with both hands." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { - "name": "Light Crossbow", + "name": "Shortbow", "entries": [ - "{@atk rw} {@hit 3} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "{@atk rw} {@hit 3} to hit, range 80/320 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW", - "RW", - "RNG" - ], "environment": [ "australian outback but slightly worse", "desert", "grassland", "urban" ], - "languages": [ - "Common" + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ "C" ], - "attachedItems": [ - "light crossbow|phb" + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ] }, { - "name": "Cobalt Comanda Mercenary", + "name": "Cobalt Comanda Officer", + "shortName": "Cobalt Comanda Off", + "source": "BloodInTheCompany", + "page": 8, "size": [ "M" ], "type": "humanoid", - "source": "BloodInTheCompany", "alignment": [ "L", "N" @@ -2198,35 +2159,42 @@ } ], "hp": { - "formula": "9d8 + 18", - "average": 58 + "formula": "9d8 + 27", + "average": 67 }, "speed": { "walk": 30 }, - "str": 16, - "dex": 13, - "con": 14, + "str": 18, + "dex": 15, + "con": 16, "int": 10, "wis": 11, "cha": 10, - "passive": 12, - "cr": "3", - "shortName": "Cobalt Comanda Merc", - "page": 8, "skill": { "perception": "+2", - "athletics": "+5" + "athletics": "+6" }, + "passive": 12, + "languages": [ + "Common" + ], + "cr": "4", "trait": [ { "name": "Overwhelming Tactics", "entries": [ - "When the Cobalt Comanda Mercenary hits a target with a melee attack, all other Cobalt Comanda units gain advantage on any subsequent attacks until the beginning of this unit's next turn." + "When the Cobalt Comanda Officer hits a target with a melee attack, all other Cobalt Comanda units gain advantage on any subsequent attacks until the beginning of this unit's next turn." ] } ], "action": [ + { + "name": "Punish them!", + "entries": [ + "The Cobalt Officer can instruct all allied Cobalt Comanda units to perform a single attack with either a shortsword or a shortbow as a reaction on the Cobalt Officer's turn." + ] + }, { "name": "Multiattack", "entries": [ @@ -2236,202 +2204,208 @@ { "name": "Shortsword", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." ] }, { "name": "Shortbow", "entries": [ - "{@atk rw} {@hit 3} to hit, range 80/320 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." + "{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "S", - "P" - ], "environment": [ "australian outback but slightly worse", "desert", "grassland", "urban" ], - "languages": [ - "Common" + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ "C" ], + "damageTags": [ + "P", + "S" + ], "miscTags": [ + "MLW", "MW", - "RW", "RNG", - "MLW" - ], - "attachedItems": [ - "shortbow|phb", - "shortsword|phb" + "RW" ] }, { - "name": "Cobalt Comanda Officer", + "name": "Steelmonger Celeres", + "source": "BloodInTheCompany", + "page": 8, "size": [ "M" ], "type": "humanoid", - "source": "BloodInTheCompany", "alignment": [ "L", - "N" + "E" ], "ac": [ { - "ac": 19, + "ac": 20, "from": [ - "{@item splint armor|phb}", + "{@item plate armor|phb}", "{@item shield|phb}" ] } ], "hp": { - "formula": "9d8 + 27", - "average": 67 + "formula": "8d8 + 16", + "average": 52 }, "speed": { "walk": 30 }, - "str": 18, - "dex": 15, - "con": 16, - "int": 10, + "str": 16, + "dex": 11, + "con": 14, + "int": 11, "wis": 11, - "cha": 10, - "passive": 12, - "cr": "4", - "shortName": "Cobalt Comanda Off", - "page": 8, - "skill": { - "perception": "+2", - "athletics": "+6" + "cha": 15, + "save": { + "con": "+4", + "wis": "+2" }, + "passive": 10, + "languages": [ + "Common" + ], + "cr": "3", "trait": [ { - "name": "Overwhelming Tactics", + "name": "Crush the weak", "entries": [ - "When the Cobalt Comanda Officer hits a target with a melee attack, all other Cobalt Comanda units gain advantage on any subsequent attacks until the beginning of this unit's next turn." + "All enemy creatures who begin their turn within 10 ft. of the Steelmonger Celeres must make a Wisdom Save ({@dc 10}) or become {@condition frightened} of the Steelmonger Celeres. They can repeat this save at the end of their next turn." ] } ], "action": [ - { - "name": "Punish them!", - "entries": [ - "The Cobalt Officer can instruct all allied Cobalt Comanda units to perform a single attack with either a shortsword or a shortbow as a reaction on the Cobalt Officer's turn." - ] - }, { "name": "Multiattack", "entries": [ - "The Cobalt Comanda Mercenary makes two shortsword attacks or two shortbow attacks." + "The Steelmonger makes two warhammer attacks." ] }, { - "name": "Shortsword", + "name": "Warhammer", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage. A creature that is medium or smaller must make an {@skill Athletics} or {@skill Acrobatics} check ({@dc 13}) or be knocked {@condition prone}." ] }, { - "name": "Shortbow", + "name": "{@item Gastraphetes|BloodInTheCompany}", "entries": [ - "{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "{@atk rw} {@hit 2} to hit, range 100/400 ft., one target. {@h}5 ({@damage 1d10}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "S", - "P" - ], "environment": [ "australian outback but slightly worse", "desert", "grassland", "urban" ], - "languages": [ - "Common" + "attachedItems": [ + "warhammer|phb" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ "C" ], + "damageTags": [ + "B", + "P" + ], "miscTags": [ + "MLW", "MW", - "RW", - "RNG", - "MLW" + "RW" ], - "attachedItems": [ - "shortbow|phb", - "shortsword|phb" + "conditionInflict": [ + "prone" ] }, { - "name": "Steelmonger Celeres", + "name": "Winged Spider", + "source": "BloodInTheCompany", + "page": 8, "size": [ - "M" + "L" ], - "type": "humanoid", - "source": "BloodInTheCompany", + "type": "monstrosity", "alignment": [ - "L", - "E" + "U" ], "ac": [ { - "ac": 20, + "ac": 18, "from": [ - "{@item plate armor|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "formula": "8d8 + 16", - "average": 52 + "formula": "10d10 + 20", + "average": 75 }, "speed": { - "walk": 30 + "walk": 30, + "climb": 30, + "fly": 50 }, - "str": 16, - "dex": 11, + "str": 14, + "dex": 18, "con": 14, - "int": 11, + "int": 2, "wis": 11, - "cha": 15, + "cha": 4, + "skill": { + "stealth": "+8" + }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], "passive": 10, "cr": "3", - "page": 8, - "languages": [ - "Common" - ], - "languageTags": [ - "C" - ], - "save": { - "con": "+4", - "wis": "+2" - }, "trait": [ { - "name": "Crush the weak", + "name": "Spider Climb", "entries": [ - "All enemy creatures who begin their turn within 10 ft. of the Steelmonger Celeres must make a Wisdom Save ({@dc 10}) or become {@condition frightened} of the Steelmonger Celeres. They can repeat this save at the end of their next turn." + "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Web Sense", + "entries": [ + "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." + ] + }, + { + "name": "Web Walker", + "entries": [ + "The spider ignores movement restrictions caused by webbing." + ] + }, + { + "name": "Ambusher", + "entries": [ + "The giant spider has advantage on attack rolls against any creature it has surprised." ] } ], @@ -2439,52 +2413,78 @@ { "name": "Multiattack", "entries": [ - "The Steelmonger makes two warhammer attacks." + "The Winged Spider makes two bite attacks." ] }, { - "name": "Warhammer", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage. A creature that is medium or smaller must make an {@skill Athletics} or {@skill Acrobatics} check ({@dc 13}) or be knocked {@condition prone}." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but {@condition poisoned} for 1 hour, even after regaining hit points, and is {@condition paralyzed} while {@condition poisoned} in this way." ] }, { - "name": "{@item Gastraphetes|BloodInTheCompany}", + "name": "Web {@recharge 5}", "entries": [ - "{@atk rw} {@hit 2} to hit, range 100/400 ft., one target. {@h}5 ({@damage 1d10}) piercing damage." + "{@atk rw} {@hit 5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 12} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." ] } ], + "environment": [ + "australian outback but slightly worse", + "desert", + "mountain" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/WingedSpiderArt.webp" + } + } + ], + "entries": [ + "The winged spiders are perhaps the only possible way that {@creature giant spider|MM|giant spiders} could have been made worse by nature. Four of their legs, two on either side of their body, grew a leathery bat-like membrane between them to serve as wings. These giant venomous monsters glide between the rocky ridges of the wastes, hopping between vast webs they spin between the rocks, and drop on unwary travellers in the blink of an eye. Their abdomen is flattened and elongated to make them more susceptible to flight, and they are reputed to be one of the ugliest sights on the entire continent." + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/WingedSpiderToken5e.webp", + "traitTags": [ + "Ambusher", + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "B", + "D" + ], "actionTags": [ "Multiattack" ], "damageTags": [ - "B", + "I", "P" ], "miscTags": [ "MW", - "RW", - "MLW" + "RW" ], "conditionInflict": [ - "prone" + "paralyzed", + "poisoned", + "restrained" ], - "environment": [ - "australian outback but slightly worse", - "desert", - "grassland", - "urban" + "savingThrowForced": [ + "constitution" ], - "attachedItems": [ - "warhammer|phb" - ] + "hasFluffImages": true } ], "table": [ { - "source": "BloodInTheCompany", "name": "Clerical Domains of the Five Pillars of Gol", + "source": "BloodInTheCompany", "page": 14, "colLabels": [ "God", @@ -2518,47 +2518,47 @@ ] }, { + "name": "Favourite Entertainment", "source": "BloodInTheCompany", - "name": "Origin", - "page": 2, + "page": 9, "colLabels": [ - "{@dice 1d6}", - "Reason for Arriving" + "{@dice d6}", + "Favourite Entertainment" ], "colStyles": [ "col-2 text-center", - "col-10 text-left" + "col-10 text-left " ], "rows": [ [ "1", - "A letter of recommendation from the {@book Silver Company|BITCEH|2|Silver Company} is in your pocket; you are a mercenary looking for employment among the prestigious organisation in the valley." + "{@item dice set|phb|Dice}! For some reason you've always enjoyed games of chance, and would play with friends over ales." ], [ "2", - "You have nowhere to go home to. The conflict in the East has forced you from your home. Taking what little skills you have, perhaps {@book Kathkacha|BITCPI|4} will have a place for you." + "When you can, you go to watch theatre. You're particularly fond of the play recounting the Dyvarran Legend." ], [ "3", - "Odd dreams plague your sleep, dreams of blood and violence. As if sleepwalking, you found yourself drawn to this place looking for answers, and perhaps a good night's rest at last." + "Books are hard to get, but reading is your favourite pastime." ], [ "4", - "{@book Kathkacha|BITCPI|4} is rich in {@item copper|phb}, wine, and opportunity. You know well of the wealth in this place and are determined to partake in its bounty." + "Training! You enjoy practising with {@table weapons|phb}, for sport and for self-defence." ], [ "5", - "Blood was spilled in {@book Kathkacha|BITCPI|4}, and it is blood you seek. Whether it was a family member or friend that died doesn't matter; you will find the perpetrators and bring them to justice, or death." + "Swimming and running are relaxing and accessible pastimes." ], [ "6", - "You are driven by a higher purpose. This land is ailing and you will bring justice, hope, and life... or plunge it into darkness as you see fit." + "Poetry and song soothe your soul more than anything else." ] ] }, { - "source": "BloodInTheCompany", "name": "Helviti Comanda", + "source": "BloodInTheCompany", "page": 9, "colLabels": [ "{@dice 1d6}", @@ -2604,8 +2604,8 @@ ] }, { - "source": "BloodInTheCompany", "name": "Land of Origin", + "source": "BloodInTheCompany", "page": 2, "colLabels": [ "{@dice 1d6}", @@ -2643,8 +2643,8 @@ ] }, { - "source": "BloodInTheCompany", "name": "Law & Order", + "source": "BloodInTheCompany", "page": 4, "colLabels": [ "Crime", @@ -2678,8 +2678,8 @@ ] }, { - "source": "BloodInTheCompany", "name": "Major Gods of the Pevic Continent", + "source": "BloodInTheCompany", "page": 4, "colLabels": [ "Divinity", @@ -2713,48 +2713,48 @@ ] }, { + "name": "Origin", "source": "BloodInTheCompany", - "name": "Trinket", - "page": 7, + "page": 2, "colLabels": [ - "{@dice d6}", - "Trinket" + "{@dice 1d6}", + "Reason for Arriving" ], "colStyles": [ "col-2 text-center", - "col-10 text-left " + "col-10 text-left" ], "rows": [ [ "1", - "A piece of {@book Aegan|BITCPI|7|The Aegan Empire} steelcraft; a chisel or a cutlery set." + "A letter of recommendation from the {@book Silver Company|BITCEH|2|Silver Company} is in your pocket; you are a mercenary looking for employment among the prestigious organisation in the valley." ], [ "2", - "An elegant marble carving of the {@book Dyvare|BITCPI|8|The Dyvare} made by an {@book Eastern City State|BITCPI|7|The Eastern City States}." + "You have nowhere to go home to. The conflict in the East has forced you from your home. Taking what little skills you have, perhaps {@book Kathkacha|BITCPI|4} will have a place for you." ], [ "3", - "A diagram of a strange wheeled ship design." + "Odd dreams plague your sleep, dreams of blood and violence. As if sleepwalking, you found yourself drawn to this place looking for answers, and perhaps a good night's rest at last." ], [ "4", - "An ornamental bronze {@item dagger|phb}." + "{@book Kathkacha|BITCPI|4} is rich in {@item copper|phb}, wine, and opportunity. You know well of the wealth in this place and are determined to partake in its bounty." ], [ "5", - "Helviti inks squeezed from the bladders of the giant sandsquids.🦑" + "Blood was spilled in {@book Kathkacha|BITCPI|4}, and it is blood you seek. Whether it was a family member or friend that died doesn't matter; you will find the perpetrators and bring them to justice, or death." ], [ "6", - "An {@coinflip ancient magical coin|Ancient Magical Coin|Your choice of head, tails, or edge|Your choice of head, tails, or edge} that can land on its head, tails, or edge on command." + "You are driven by a higher purpose. This land is ailing and you will bring justice, hope, and life... or plunge it into darkness as you see fit." ] ] }, { + "name": "Piece of Culture", "source": "BloodInTheCompany", "page": 9, - "name": "Piece of Culture", "colLabels": [ "{@dice d6}", "Piece of Culture" @@ -2791,9 +2791,9 @@ ] }, { + "name": "Previous Adventure", "source": "BloodInTheCompany", "page": 9, - "name": "Previous Adventure", "colLabels": [ "{@dice d6}", "Previous Adventure" @@ -2830,9 +2830,9 @@ ] }, { + "name": "Previous Occupation", "source": "BloodInTheCompany", "page": 9, - "name": "Previous Occupation", "colLabels": [ "{@dice d6}", "Previous Occupation" @@ -2869,12 +2869,12 @@ ] }, { + "name": "Previous Relationship", "source": "BloodInTheCompany", "page": 9, - "name": "Favourite Entertainment", "colLabels": [ "{@dice d6}", - "Favourite Entertainment" + "Previous Relationship" ], "colStyles": [ "col-2 text-center", @@ -2883,37 +2883,37 @@ "rows": [ [ "1", - "{@item dice set|phb|Dice}! For some reason you've always enjoyed games of chance, and would play with friends over ales." + "You were friends with a merchant from the {@book Aegan Empire|BITCPI|7|The Aegan Empire}, and often listened to her stories about her technologically advanced homeland." ], [ "2", - "When you can, you go to watch theatre. You're particularly fond of the play recounting the Dyvarran Legend." + "You kept company with a thief who would sometimes take you on drunken adventures." ], [ "3", - "Books are hard to get, but reading is your favourite pastime." + "You were good friends with a priest of the Eternal Queen, and often talked about the gods and history." ], [ "4", - "Training! You enjoy practising with {@table weapons|phb}, for sport and for self-defence." + "You had a brief relationship with a {@race tiefling|phb}, or another rare sight in the {@book Pevic Continent|BITCPI|2}. For better or worse you were the talk of the town until they left without a word." ], [ "5", - "Swimming and running are relaxing and accessible pastimes." + "You had an enmity with a {@book Helveti Mercenary|BITCPI|7|The Helveti} from the Wendigo {@book Comanda|BITCPI|4|The Helveti Comanda}, which caused you no end of trouble." ], [ "6", - "Poetry and song soothe your soul more than anything else." + "You would frequently bump into a {@class wizard|phb}, who seemed to find you very curious for some reason." ] ] }, { + "name": "Trinket", "source": "BloodInTheCompany", - "name": "Previous Relationship", - "page": 9, + "page": 7, "colLabels": [ "{@dice d6}", - "Previous Relationship" + "Trinket" ], "colStyles": [ "col-2 text-center", @@ -2922,45 +2922,32 @@ "rows": [ [ "1", - "You were friends with a merchant from the {@book Aegan Empire|BITCPI|7|The Aegan Empire}, and often listened to her stories about her technologically advanced homeland." + "A piece of {@book Aegan|BITCPI|7|The Aegan Empire} steelcraft; a chisel or a cutlery set." ], [ "2", - "You kept company with a thief who would sometimes take you on drunken adventures." + "An elegant marble carving of the {@book Dyvare|BITCPI|8|The Dyvare} made by an {@book Eastern City State|BITCPI|7|The Eastern City States}." ], [ "3", - "You were good friends with a priest of the Eternal Queen, and often talked about the gods and history." + "A diagram of a strange wheeled ship design." ], [ "4", - "You had a brief relationship with a {@race tiefling|phb}, or another rare sight in the {@book Pevic Continent|BITCPI|2}. For better or worse you were the talk of the town until they left without a word." + "An ornamental bronze {@item dagger|phb}." ], [ "5", - "You had an enmity with a {@book Helveti Mercenary|BITCPI|7|The Helveti} from the Wendigo {@book Comanda|BITCPI|4|The Helveti Comanda}, which caused you no end of trouble." + "Helviti inks squeezed from the bladders of the giant sandsquids.🦑" ], [ "6", - "You would frequently bump into a {@class wizard|phb}, who seemed to find you very curious for some reason." + "An {@coinflip ancient magical coin|Ancient Magical Coin|Your choice of head, tails, or edge|Your choice of head, tails, or edge} that can land on its head, tails, or edge on command." ] ] } ], "cult": [ - { - "name": "Imperial Cult", - "source": "BloodInTheCompany", - "page": 14, - "type": "Pillars of Gol", - "cultists": { - "entry": "{@book The Aegan Empire|BITCEH|1|The Aegan Empire}" - }, - "entries": [ - "The {@book Aegan Empire|BITCEH|1|The Aegan Empire} maintains its own organised religion through the Imperial Cult, or the Aegan Cult as it is sometimes referred to. This cult makes some additional distinctions between the gods. It puts the {@deity The Protector|Gol|BloodInTheCompany|Protector} as the highest god and maintainer of order between the gods, and insists that the other gods are to greater or lesser extents subservient to him. It is also somewhat unique in that it depicts the {@deity The Azure Artist|Gol|BloodInTheCompany|Azure Artist} as a trickster and devious, even malicious entity, putting emphasis on their dim aspect over the light one.", - "Whilst the Imperial Cult maintains good relations with other religious bodies across the world, it attracts some animosity from free-thinking followers of the {@deity The Azure Artist|Gol|BloodInTheCompany|Azure Artist} for this reason." - ] - }, { "name": "Church of Starborn", "source": "BloodInTheCompany", @@ -3003,6 +2990,19 @@ "In the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}, many small cults are allowed to exist in the countryside so long as their activities are peaceful. Several magical groves turn towards the worship of fey creatures or extraplanar entities that still maintain tenuous contact via these groves.", "Some cults are attacked on sight by local guards. Such cults include the cult of OMBAK, ancient cults dedicated to {@deity Asmodeus|Faerûnian|SCAG}, and cults of {@deity Lolth|Drow|MTF}, among others. These cults are determined to be too dangerous to let exist and proliferate." ] + }, + { + "name": "Imperial Cult", + "source": "BloodInTheCompany", + "page": 14, + "type": "Pillars of Gol", + "cultists": { + "entry": "{@book The Aegan Empire|BITCEH|1|The Aegan Empire}" + }, + "entries": [ + "The {@book Aegan Empire|BITCEH|1|The Aegan Empire} maintains its own organised religion through the Imperial Cult, or the Aegan Cult as it is sometimes referred to. This cult makes some additional distinctions between the gods. It puts the {@deity The Protector|Gol|BloodInTheCompany|Protector} as the highest god and maintainer of order between the gods, and insists that the other gods are to greater or lesser extents subservient to him. It is also somewhat unique in that it depicts the {@deity The Azure Artist|Gol|BloodInTheCompany|Azure Artist} as a trickster and devious, even malicious entity, putting emphasis on their dim aspect over the light one.", + "Whilst the Imperial Cult maintains good relations with other religious bodies across the world, it attracts some animosity from free-thinking followers of the {@deity The Azure Artist|Gol|BloodInTheCompany|Azure Artist} for this reason." + ] } ] } diff --git a/book/MCDM Productions; Arcadia Issue 1.json b/book/MCDM Productions; Arcadia Issue 1.json index ff3cce06f6..a05bf006af 100644 --- a/book/MCDM Productions; Arcadia Issue 1.json +++ b/book/MCDM Productions; Arcadia Issue 1.json @@ -20,8 +20,8 @@ } ], "dateAdded": 1613648837, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "57b90b766f" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "3e0bbbefb6" }, "monster": [ { diff --git a/book/MCDM Productions; Arcadia Issue 2.json b/book/MCDM Productions; Arcadia Issue 2.json index e8961707fb..1daf523e95 100644 --- a/book/MCDM Productions; Arcadia Issue 2.json +++ b/book/MCDM Productions; Arcadia Issue 2.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1615457594, - "dateLastModified": 1686754541, - "_dateLastModifiedHash": "b99ba10b42" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "4b0d694735" }, "monster": [ { diff --git a/book/MCDM Productions; Arcadia Issue 4.json b/book/MCDM Productions; Arcadia Issue 4.json index 683b544fbd..f6f20a8ed0 100644 --- a/book/MCDM Productions; Arcadia Issue 4.json +++ b/book/MCDM Productions; Arcadia Issue 4.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1625135453, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "bd6c49de29" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "01e8cb5c6b" }, "item": [ { diff --git a/book/MCDM Productions; Arcadia Issue 5.json b/book/MCDM Productions; Arcadia Issue 5.json index 97ed9b23e3..5507225ef8 100644 --- a/book/MCDM Productions; Arcadia Issue 5.json +++ b/book/MCDM Productions; Arcadia Issue 5.json @@ -23,8 +23,8 @@ ] }, "dateAdded": 1626427893, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "ee6ab4249d" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "d20ddc0075" }, "monster": [ { diff --git a/book/MCDM Productions; Arcadia Issue 6.json b/book/MCDM Productions; Arcadia Issue 6.json index 5c6c344be0..2a7ced4a5c 100644 --- a/book/MCDM Productions; Arcadia Issue 6.json +++ b/book/MCDM Productions; Arcadia Issue 6.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1629652942, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "ea99bc97b6" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "df7b92a387" }, "legendaryGroup": [ { diff --git a/book/MCDM Productions; Arcadia Issue 7.json b/book/MCDM Productions; Arcadia Issue 7.json index 6397ce8702..c5fa1c59a3 100644 --- a/book/MCDM Productions; Arcadia Issue 7.json +++ b/book/MCDM Productions; Arcadia Issue 7.json @@ -29,18 +29,18 @@ }, "status": "ready", "dateAdded": 1678274581, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "501193abe2" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "7ade8ffa0b" }, "book": [ { "name": "Arcadia Issue 7", "id": "Ar7", "source": "Ar7", - "author": "Sharang Biswas, Hannah Rose, Sara Thompson", + "group": "homebrew", "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Cover.webp", "published": "2021-08-01", - "group": "homebrew", + "author": "Sharang Biswas, Hannah Rose, Sara Thompson", "contents": [ { "name": "Cover Page & Credits" @@ -1977,233 +1977,416 @@ ], "monster": [ { - "name": "Akangsha Sundarbandar", + "name": "Aethelfaer", + "isNamedCreature": true, "source": "Ar7", - "page": 8, - "isNpc": true, - "hasFluff": true, + "page": 26, + "size": [ + "M" + ], "type": { "type": "humanoid", "tags": [ - "halfling" + { + "tag": "elf", + "prefix": "wood" + } ] }, - "_copy": { - "name": "Mage", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the mage", - "with": "Akangsha", - "flags": "i" - } + "alignment": [ + "N", + "G" + ], + "ac": [ + { + "ac": 18, + "from": [ + "{@item +2 breastplate}" + ] } + ], + "hp": { + "average": 65, + "formula": "10d8 + 20" }, - "fluff": { - "_monsterFluff": { - "name": "Akangsha Sundarbandar", - "source": "Ar7" + "speed": { + "walk": { + "number": 35, + "condition": "(40 ft. while wearing prosthetic foot)" } }, - "tokenUrl": "https://5e.tools/img/MM/Mage.png", + "str": 10, + "dex": 18, + "con": 14, + "int": 12, + "wis": 16, + "cha": 10, + "save": { + "dex": "+7", + "wis": "+6" + }, + "skill": { + "acrobatics": "+7", + "animal handling": "+6", + "insight": "+6", + "nature": "+4", + "perception": "+6", + "stealth": "+7", + "survival": "+6" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 16, + "languages": [ + "Common", + "{@language Common Signs|Ar7}", + "Elvish", + "Sylvan" + ], + "cr": "5", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "Akangsha is a 9th-level spellcaster. Their spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). Akangsha has the following wizard spells prepared:" + "Aethelfaer is a 7th-level spellcaster. His spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). He knows the following ranger spells:" ], "spells": { - "0": { - "spells": [ - "{@spell light}", - "{@spell mage hand}", - "{@spell mending}", - "{@spell poison spray}" - ] - }, "1": { "slots": 4, "spells": [ - "{@spell detect magic}", - "{@spell false life}", - "{@spell grease}", - "{@spell unseen servant}" + "{@spell cure wounds}", + "{@spell hunter's mark}", + "{@spell longstrider}" ] }, "2": { "slots": 3, "spells": [ - "{@spell acid arrow}", - "{@spell gentle repose}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell animate dead}", - "{@spell glyph of warding}", - "{@spell vampiric touch}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell Mordenkainen's Private Sanctum|PHB|private sanctum}" - ] - }, - "5": { - "slots": 1, - "spells": [ - "{@spell hold monster}" + "{@spell pass without trace}", + "{@spell zone of truth}" ] } }, - "ability": "int", + "ability": "wis", "type": "spellcasting" } ], + "trait": [ + { + "name": "Archery Fighting Style", + "entries": [ + "Aethelfaer gains a +2 bonus to attack rolls with ranged weapons (included in the attack)." + ] + }, + { + "name": "Athletic Advantage", + "entries": [ + "Aethelfaer has advantage on Strength ({@skill Athletics}) checks made to climb and jump while wearing his prosthetic foot." + ] + }, + { + "name": "Cunning Action", + "entries": [ + "On each of his turns, Aethelfaer can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + }, + { + "name": "Fey Ancestry", + "entries": [ + "Aethelfaer has advantage on saving throws against being {@condition charmed}, and magic can't put him to sleep." + ] + }, + { + "name": "Poison Application", + "entries": [ + "Aethelfaer keeps a container of poison in his prosthetic arm. As a bonus action, he can apply poison to one weapon or piece of ammunition. The poison remains potent for 1 hour or until that weapon or ammunition deals damage to a target. If struck by a {@condition poisoned} weapon or piece of ammunition, the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one. Aethelfaer has twenty doses of poison." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Aethelfaer attacks twice with his longbow or three times with his shortsword." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 9} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + ] + }, + { + "name": "Primeval Awareness", + "entries": [ + "Aethelfaer expends a spell slot to focus his awareness on his surroundings. For 1 minute per level of the spell slot he expends, he can sense if any creatures of the following types are present within 1 mile: aberrations, celestials, dragons, elementals, fey, fiends, and undead. He can't sense the creatures' location or number." + ] + } + ], + "reaction": [ + { + "name": "Deflect (1/Day)", + "entries": [ + "When Aethelfaer is hit by a ranged weapon attack and wearing his prosthetic arm, he can attempt to deflect the missile used in the attack. The damage he takes from the attack is reduced by 12 ({@dice 1d10 + 7}). If the damage is reduced to 0, Aethelfaer catches the missile and can make a ranged attack with it as part of the same reaction with a {@hit 9} bonus to the attack roll. The attack uses the missile's original range." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/AethelfaerToken.webp", + "attachedItems": [ + "longbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Fey Ancestry" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "S" + ], + "damageTags": [ + "I", + "P" + ], + "spellcastingTags": [ + "CR" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForced": [ + "constitution" + ], "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "charisma" ] }, { - "name": "Glorian the Secretariat", - "isNpc": true, + "name": "Aethelfaer Retainer", "source": "Ar7", - "page": 9, - "hasFluff": true, - "alias": [ - "Tchilinfallorsh" + "page": 30, + "size": [ + "M" ], - "fluff": { - "_monsterFluff": { - "name": "Glorian the Secretariat", - "source": "Ar7" - } + "type": { + "type": "humanoid", + "tags": [ + { + "tag": "elf", + "prefix": "wood" + } + ] }, - "_copy": { - "name": "Doppelganger", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the doppelganger", - "with": "Glorian", - "flags": "i" - } + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 17, + "from": [ + "Medium" + ] } + ], + "hp": { + "special": "health levels equal to their level" }, - "tokenUrl": "https://5e.tools/img/MM/Doppelganger.png" - }, - { - "name": "Ivmal Alef", - "isNpc": true, - "source": "Ar7", - "page": 9, - "hasFluff": true, - "type": { - "type": "humanoid", - "tags": [ - "human" - ] - }, - "fluff": { - "_monsterFluff": { - "name": "Ivmal Alef", - "source": "Ar7" + "speed": { + "walk": { + "number": 30, + "condition": "(dependant on ancestry)" } }, - "_copy": { - "name": "Commoner", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the commoner", - "with": "Ivmal", - "flags": "i" - } - } + "str": 14, + "dex": 18, + "con": 14, + "int": 14, + "wis": 18, + "cha": 14, + "save": { + "str": "+6", + "dex": "+3", + "con": "+3", + "int": "+3", + "wis": "+6", + "cha": "+3" }, - "tokenUrl": "https://5e.tools/img/MM/Commoner.png" + "senses": [ + "appropriate to ancestry" + ], + "passive": null, + "languages": [ + "Common", + "{@language Common Signs|Ar7}", + "Elvish", + "Sylvan" + ], + "cr": "Unknown", + "trait": [ + { + "name": "Retainer", + "entries": [ + "This creature is a Retainer, as described in {@book Strongholds and Followers|SaF|8|Retainers}" + ] + } + ], + "action": [ + { + "name": "Signature Attack", + "entries": [ + "{@atk rw} {@hit 9} to hit, range 150/600 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage." + ] + }, + { + "name": "Poison Arrow (3/Day)", + "entries": [ + "{@i Prerequisite: 3rd-level retainer}", + "Aethelfaer makes his signature attack. If he hits a creature, the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Multiattack (1/Day)", + "entries": [ + "{@i Prerequisite: 7th-level retainer}", + "Aethelfaer makes three signature attacks, then takes the {@action Dash} or {@action Hide} action." + ] + } + ], + "bonus": [ + { + "name": "Cunning Action (3/Day)", + "entries": [ + "{@i Prerequisite: 5th-level retainer}", + "Aethelfaer takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/AethelfaerToken.webp", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "RW" + ], + "savingThrowForced": [ + "constitution" + ] }, { - "name": "Nupita Mfala", + "name": "Akangsha Sundarbandar", "isNpc": true, "source": "Ar7", - "page": 10, - "hasFluff": true, - "type": { - "type": "humanoid", - "tags": [ - "dragonborn" - ] - }, - "fluff": { - "_monsterFluff": { - "name": "Mfalas", - "source": "Ar7" - }, - "_appendMonsterFluff": { - "name": "Nupita Mfala", - "source": "Ar7" - } - }, + "page": 8, "_copy": { - "name": "Druid", + "name": "Mage", "source": "MM", "_mod": { "*": { "mode": "replaceTxt", - "replace": "the druid", - "with": "Nupita", + "replace": "the mage", + "with": "Akangsha", "flags": "i" } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Nupita.webp", - "hasFluffImages": true - }, - { - "name": "Nuhara Mfala", - "isNpc": true, - "source": "Ar7", - "page": 10, - "hasFluff": true, "type": { "type": "humanoid", "tags": [ - "dragonborn" + "halfling" ] }, + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Akangsha is a 9th-level spellcaster. Their spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). Akangsha has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell light}", + "{@spell mage hand}", + "{@spell mending}", + "{@spell poison spray}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell detect magic}", + "{@spell false life}", + "{@spell grease}", + "{@spell unseen servant}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell acid arrow}", + "{@spell gentle repose}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell animate dead}", + "{@spell glyph of warding}", + "{@spell vampiric touch}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell blight}", + "{@spell Mordenkainen's Private Sanctum|PHB|private sanctum}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell hold monster}" + ] + } + }, + "ability": "int", + "type": "spellcasting" + } + ], "fluff": { "_monsterFluff": { - "name": "Mfalas", - "source": "Ar7" - }, - "_appendMonsterFluff": { - "name": "Nuhara Mfala", + "name": "Akangsha Sundarbandar", "source": "Ar7" } }, - "_copy": { - "name": "Commoner", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the commoner", - "with": "Nuhara", - "flags": "i" - } - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Nuhara.webp", - "hasFluffImages": true + "tokenUrl": "https://5e.tools/img/MM/Mage.png", + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], + "hasFluff": true }, { "name": "Animated Tree", @@ -2227,103 +2410,115 @@ "tokenUrl": "https://5e.tools/img/MM/Treant.png" }, { - "name": "Krakenvine", - "source": "Ar7", - "page": 14, - "size": [ - "L" + "name": "Glorian the Secretariat", + "alias": [ + "Tchilinfallorsh" ], - "type": "plant", - "ac": [ - { - "ac": 12, - "condition": "+ PB", - "from": [ - "natural armor" - ] + "isNpc": true, + "source": "Ar7", + "page": 9, + "_copy": { + "name": "Doppelganger", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the doppelganger", + "with": "Glorian", + "flags": "i" + } } - ], - "hp": { - "special": "30 + 10 × PB" }, - "speed": { - "walk": 10 + "fluff": { + "_monsterFluff": { + "name": "Glorian the Secretariat", + "source": "Ar7" + } }, - "str": 17, - "dex": 14, - "con": 15, - "int": 3, - "wis": 12, - "cha": 2, - "passive": 11, - "conditionImmune": [ - "blinded", - "deafened" - ], - "trait": [ - { - "name": "Plant Camouflage", - "entries": [ - "The krakenvine has advantage on Dexterity ({@skill Stealth}) checks made to hide in areas with abundant plant life." - ] + "tokenUrl": "https://5e.tools/img/MM/Doppelganger.png", + "hasFluff": true + }, + { + "name": "Granny Roachhand", + "isNpc": true, + "isNamedCreature": true, + "source": "Ar7", + "page": 27, + "_copy": { + "name": "Night Hag", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "(the|a)( night)? hag", + "with": "Granny Roachhand", + "flags": "i" + }, + "_": { + "mode": "addSpells", + "daily": { + "1e": [ + "{@spell giant insect}" + ] + } + } }, - { - "name": "Power of Nature", - "entries": [ - "The krakenvine's weapon attacks are magical." - ] + "_preserve": { + "legendaryGroup": true } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The krakenvine makes two vine lash attacks, each of which it can replace with one use of Fling." - ] - }, - { - "name": "Vine Lash", - "entries": [ - "{@atk mw} {@hit 3 + PB} to hit, reach 10 ft., one target. {@h}{@damage 1d8 + 3 + PB} bludgeoning damage, and the target is {@condition grappled} (escape {@dc 11 + PB}). Until this grapple ends, the target is {@condition restrained}. The krakenvine can {@action grapple} up to two targets in this way at once." - ] - }, - { - "name": "Fling", - "entries": [ - "One Medium or smaller object held or creature {@condition grappled} by the krakenvine is thrown up to 30 feet in a direction of the krakenvine's choosing and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 11 + PB} Dexterity saving throw or take the same damage and be knocked {@condition prone}." - ] + }, + "fluff": { + "_monsterFluff": { + "name": "Granny Roachhand", + "source": "Ar7" + } + }, + "tokenUrl": "https://5e.tools/img/MM/Night Hag.png", + "hasFluff": true + }, + { + "name": "Ivmal Alef", + "isNpc": true, + "source": "Ar7", + "page": 9, + "_copy": { + "name": "Commoner", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the commoner", + "with": "Ivmal", + "flags": "i" + } + } + }, + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "fluff": { + "_monsterFluff": { + "name": "Ivmal Alef", + "source": "Ar7" } - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "prone", - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ] + }, + "tokenUrl": "https://5e.tools/img/MM/Commoner.png", + "hasFluff": true }, { - "name": "Thornbush", + "name": "Krakenvine", "source": "Ar7", "page": 14, "size": [ - "M" + "L" ], "type": "plant", "ac": [ { - "ac": 13, + "ac": 12, "condition": "+ PB", "from": [ "natural armor" @@ -2331,16 +2526,16 @@ } ], "hp": { - "special": "20 + 10 × PB" + "special": "30 + 10 × PB" }, "speed": { - "walk": 20 + "walk": 10 }, - "str": 14, - "dex": 16, - "con": 14, + "str": 17, + "dex": 14, + "con": 15, "int": 3, - "wis": 13, + "wis": 12, "cha": 2, "passive": 11, "conditionImmune": [ @@ -2351,170 +2546,13 @@ { "name": "Plant Camouflage", "entries": [ - "The thornbush has advantage on Dexterity ({@skill Stealth}) checks made to hide in areas with abundant plant life." + "The krakenvine has advantage on Dexterity ({@skill Stealth}) checks made to hide in areas with abundant plant life." ] }, { "name": "Power of Nature", "entries": [ - "The thornbush's weapon attacks are magical." - ] - }, - { - "name": "Stickler", - "entries": [ - "When the thornbush hits a creature with an {@action opportunity attack}, that creature's speed becomes 0 for the rest of the turn. Creatures provoke {@action opportunity attack|PHB|opportunity attacks} from the thornbush even if they take the {@action Disengage} action before leaving its reach." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The thornbush makes a number of thorny strike attacks equal to half your proficiency bonus, rounded down." - ] - }, - { - "name": "Thorny Strike", - "entries": [ - "{@atk mw} {@hit 3 + PB} to hit, reach 10 ft., one target. {@h}{@damage 2d4 + 3 + PB} piercing damage." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" - ] - }, - { - "name": "Aethelfaer", - "isNamedCreature": true, - "source": "Ar7", - "page": 26, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/AethelfaerToken.webp", - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - { - "tag": "elf", - "prefix": "wood" - } - ] - }, - "alignment": [ - "N", - "G" - ], - "ac": [ - { - "ac": 18, - "from": [ - "{@item +2 breastplate}" - ] - } - ], - "hp": { - "average": 65, - "formula": "10d8 + 20" - }, - "speed": { - "walk": { - "number": 35, - "condition": "(40 ft. while wearing prosthetic foot)" - } - }, - "str": 10, - "dex": 18, - "con": 14, - "int": 12, - "wis": 16, - "cha": 10, - "save": { - "dex": "+7", - "wis": "+6" - }, - "skill": { - "acrobatics": "+7", - "animal handling": "+6", - "insight": "+6", - "nature": "+4", - "perception": "+6", - "stealth": "+7", - "survival": "+6" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, - "languages": [ - "Common", - "{@language Common Signs|Ar7}", - "Elvish", - "Sylvan" - ], - "cr": "5", - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "headerEntries": [ - "Aethelfaer is a 7th-level spellcaster. His spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). He knows the following ranger spells:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell cure wounds}", - "{@spell hunter's mark}", - "{@spell longstrider}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell pass without trace}", - "{@spell zone of truth}" - ] - } - }, - "ability": "wis" - } - ], - "trait": [ - { - "name": "Archery Fighting Style", - "entries": [ - "Aethelfaer gains a +2 bonus to attack rolls with ranged weapons (included in the attack)." - ] - }, - { - "name": "Athletic Advantage", - "entries": [ - "Aethelfaer has advantage on Strength ({@skill Athletics}) checks made to climb and jump while wearing his prosthetic foot." - ] - }, - { - "name": "Cunning Action", - "entries": [ - "On each of his turns, Aethelfaer can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] - }, - { - "name": "Fey Ancestry", - "entries": [ - "Aethelfaer has advantage on saving throws against being {@condition charmed}, and magic can't put him to sleep." - ] - }, - { - "name": "Poison Application", - "entries": [ - "Aethelfaer keeps a container of poison in his prosthetic arm. As a bonus action, he can apply poison to one weapon or piece of ammunition. The poison remains potent for 1 hour or until that weapon or ammunition deals damage to a target. If struck by a {@condition poisoned} weapon or piece of ammunition, the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one. Aethelfaer has twenty doses of poison." + "The krakenvine's weapon attacks are magical." ] } ], @@ -2522,118 +2560,121 @@ { "name": "Multiattack", "entries": [ - "Aethelfaer attacks twice with his longbow or three times with his shortsword." - ] - }, - { - "name": "Longbow", - "entries": [ - "{@atk rw} {@hit 9} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "The krakenvine makes two vine lash attacks, each of which it can replace with one use of Fling." ] }, { - "name": "Shortsword", + "name": "Vine Lash", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "{@atk mw} {@hit 3 + PB} to hit, reach 10 ft., one target. {@h}{@damage 1d8 + 3 + PB} bludgeoning damage, and the target is {@condition grappled} (escape {@dc 11 + PB}). Until this grapple ends, the target is {@condition restrained}. The krakenvine can {@action grapple} up to two targets in this way at once." ] }, { - "name": "Primeval Awareness", - "entries": [ - "Aethelfaer expends a spell slot to focus his awareness on his surroundings. For 1 minute per level of the spell slot he expends, he can sense if any creatures of the following types are present within 1 mile: aberrations, celestials, dragons, elementals, fey, fiends, and undead. He can't sense the creatures' location or number." - ] - } - ], - "reaction": [ - { - "name": "Deflect (1/Day)", + "name": "Fling", "entries": [ - "When Aethelfaer is hit by a ranged weapon attack and wearing his prosthetic arm, he can attempt to deflect the missile used in the attack. The damage he takes from the attack is reduced by 12 ({@dice 1d10 + 7}). If the damage is reduced to 0, Aethelfaer catches the missile and can make a ranged attack with it as part of the same reaction with a {@hit 9} bonus to the attack roll. The attack uses the missile's original range." + "One Medium or smaller object held or creature {@condition grappled} by the krakenvine is thrown up to 30 feet in a direction of the krakenvine's choosing and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 11 + PB} Dexterity saving throw or take the same damage and be knocked {@condition prone}." ] } ], - "traitTags": [ - "Fey Ancestry" - ], - "senseTags": [ - "D" - ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "C", - "E", - "S" - ], "damageTags": [ - "I", - "P" - ], - "spellcastingTags": [ - "CR" + "B" ], "miscTags": [ "MW", - "RNG", - "RW", - "MLW" + "RCH" ], - "attachedItems": [ - "longbow|phb", - "shortsword|phb" + "conditionInflict": [ + "grappled", + "prone", + "restrained" ], "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma" + "dexterity" ] }, { - "name": "Granny Roachhand", - "source": "Ar7", + "name": "Nuhara Mfala", "isNpc": true, - "isNamedCreature": true, - "page": 27, + "source": "Ar7", + "page": 10, "_copy": { - "name": "Night Hag", + "name": "Commoner", "source": "MM", "_mod": { "*": { "mode": "replaceTxt", - "replace": "(the|a)( night)? hag", - "with": "Granny Roachhand", + "replace": "the commoner", + "with": "Nuhara", "flags": "i" - }, - "_": { - "mode": "addSpells", - "daily": { - "1e": [ - "{@spell giant insect}" - ] - } } + } + }, + "type": { + "type": "humanoid", + "tags": [ + "dragonborn" + ] + }, + "fluff": { + "_monsterFluff": { + "name": "Mfalas", + "source": "Ar7" }, - "_preserve": { - "legendaryGroup": true + "_appendMonsterFluff": { + "name": "Nuhara Mfala", + "source": "Ar7" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Nuhara.webp", + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Nupita Mfala", + "isNpc": true, + "source": "Ar7", + "page": 10, + "_copy": { + "name": "Druid", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the druid", + "with": "Nupita", + "flags": "i" + } } }, + "type": { + "type": "humanoid", + "tags": [ + "dragonborn" + ] + }, "fluff": { "_monsterFluff": { - "name": "Granny Roachhand", + "name": "Mfalas", + "source": "Ar7" + }, + "_appendMonsterFluff": { + "name": "Nupita Mfala", "source": "Ar7" } }, - "tokenUrl": "https://5e.tools/img/MM/Night Hag.png", - "hasFluff": true + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Nupita.webp", + "hasFluff": true, + "hasFluffImages": true }, { "name": "Onriel", - "source": "Ar7", - "page": 27, "isNpc": true, "isNamedCreature": true, + "source": "Ar7", + "page": 27, "_copy": { "name": "Unicorn", "source": "MM", @@ -2656,120 +2697,79 @@ "hasFluffImages": true }, { - "name": "Aethelfaer Retainer", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/AethelfaerToken.webp", + "name": "Thornbush", + "source": "Ar7", + "page": 14, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - { - "tag": "elf", - "prefix": "wood" - } - ] - }, - "source": "Ar7", - "alignment": [ - "A" - ], + "type": "plant", "ac": [ { - "ac": 17, + "ac": 13, + "condition": "+ PB", "from": [ - "Medium" + "natural armor" ] } ], "hp": { - "special": "health levels equal to their level" + "special": "20 + 10 × PB" }, "speed": { - "walk": { - "number": 30, - "condition": "(dependant on ancestry)" - } + "walk": 20 }, "str": 14, - "dex": 18, + "dex": 16, "con": 14, - "int": 14, - "wis": 18, - "cha": 14, - "save": { - "str": "+6", - "dex": "+3", - "con": "+3", - "int": "+3", - "wis": "+6", - "cha": "+3" - }, - "passive": null, - "languages": [ - "Common", - "{@language Common Signs|Ar7}", - "Elvish", - "Sylvan" - ], - "cr": "Unknown", - "senses": [ - "appropriate to ancestry" + "int": 3, + "wis": 13, + "cha": 2, + "passive": 11, + "conditionImmune": [ + "blinded", + "deafened" ], "trait": [ { - "name": "Retainer", - "entries": [ - "This creature is a Retainer, as described in {@book Strongholds and Followers|SaF|8|Retainers}" - ] - } - ], - "action": [ - { - "name": "Signature Attack", + "name": "Plant Camouflage", "entries": [ - "{@atk rw} {@hit 9} to hit, range 150/600 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage." + "The thornbush has advantage on Dexterity ({@skill Stealth}) checks made to hide in areas with abundant plant life." ] }, { - "name": "Poison Arrow (3/Day)", + "name": "Power of Nature", "entries": [ - "{@i Prerequisite: 3rd-level retainer}", - "Aethelfaer makes his signature attack. If he hits a creature, the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "The thornbush's weapon attacks are magical." ] }, { - "name": "Multiattack (1/Day)", + "name": "Stickler", "entries": [ - "{@i Prerequisite: 7th-level retainer}", - "Aethelfaer makes three signature attacks, then takes the {@action Dash} or {@action Hide} action." + "When the thornbush hits a creature with an {@action opportunity attack}, that creature's speed becomes 0 for the rest of the turn. Creatures provoke {@action opportunity attack|PHB|opportunity attacks} from the thornbush even if they take the {@action Disengage} action before leaving its reach." ] } ], - "bonus": [ + "action": [ { - "name": "Cunning Action (3/Day)", + "name": "Multiattack", "entries": [ - "{@i Prerequisite: 5th-level retainer}", - "Aethelfaer takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The thornbush makes a number of thorny strike attacks equal to half your proficiency bonus, rounded down." + ] + }, + { + "name": "Thorny Strike", + "entries": [ + "{@atk mw} {@hit 3 + PB} to hit, reach 10 ft., one target. {@h}{@damage 2d4 + 3 + PB} piercing damage." ] } ], - "page": 30, - "languageTags": [ - "C" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "RW" - ], "actionTags": [ "Multiattack" ], - "savingThrowForced": [ - "constitution" + "miscTags": [ + "MW", + "RCH" ] } ], @@ -2829,65 +2829,7 @@ "name": "Glorian the Secretariat", "source": "Ar7", "_copy": { - "name": "Doppelganger", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": { - "type": "entries", - "entries": [ - "{@note they/them}", - { - "type": "quote", - "entries": [ - "You think an organization runs on people? Wrong! An organization runs on paper! Memos, hastily jotted instructions, circulars of policy, records of accounts and transactions... the form of true power, my dear, is crisp, white, and flat!" - ], - "by": "Glorian the Secretariat" - }, - "Glorian, one of the most influential Artisans of the Pickling Guild, handles much of its administrative affairs, both mundane and secret. This identity is a front: Glorian is a doppelganger named Tchilinfallorsh who seeks revenge against the unknown Director who \"let\" their elf lover, Cyril Twindew, die of disease a few decades ago. They care nothing for the Pickling Guild's mission.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 8, - "items": [ - { - "type": "item", - "name": "Signature Look:", - "entries": [ - "Glorian's hands are always stained with ink, no matter their form. They appear as an elf." - ] - }, - { - "type": "item", - "name": "Personality:", - "entries": [ - "Glorian seems fastidious and obsessive, but that is a ruse to hide their calculating nature." - ] - }, - { - "type": "item", - "name": "Statistics:", - "entries": [ - "Glorian uses the statistics of a {@creature doppelganger|MM}." - ] - } - ] - }, - { - "type": "hr" - } - ] - } - } - } - } - }, - { - "name": "Ivmal Alef", - "source": "Ar7", - "_copy": { - "name": "Commoner", + "name": "Doppelganger", "source": "MM", "_mod": { "entries": { @@ -2895,39 +2837,39 @@ "items": { "type": "entries", "entries": [ - "{@note he/him}", + "{@note they/them}", { "type": "quote", "entries": [ - "Why do I ferment? Consider this: you and I may separately follow the recipe for a cake and bake two identical desserts. But if you and I follow the exact same recipe for fermented cabbage, why, no power on earth will allow these two cabbages to taste the same. To ferment is to create art. To ferment is to be individual." + "You think an organization runs on people? Wrong! An organization runs on paper! Memos, hastily jotted instructions, circulars of policy, records of accounts and transactions... the form of true power, my dear, is crisp, white, and flat!" ], - "by": "Ivmal Alef" + "by": "Glorian the Secretariat" }, - "Scrawny, redheaded, and fresh out of his teens, apprentice alchemist Ivmal is an ardent Annual Member of the Pickling Guild who doesn't suspect its true purpose. He volunteers at a tiny, guild-controlled shop and is always on the lookout for new members.", + "Glorian, one of the most influential Artisans of the Pickling Guild, handles much of its administrative affairs, both mundane and secret. This identity is a front: Glorian is a doppelganger named Tchilinfallorsh who seeks revenge against the unknown Director who \"let\" their elf lover, Cyril Twindew, die of disease a few decades ago. They care nothing for the Pickling Guild's mission.", { "type": "list", "style": "list-hang-notitle", - "page": 9, + "page": 8, "items": [ { "type": "item", "name": "Signature Look:", "entries": [ - "Ivmal always wears one item of clothing or jewelry with a vegetable motif." + "Glorian's hands are always stained with ink, no matter their form. They appear as an elf." ] }, { "type": "item", "name": "Personality:", "entries": [ - "Ivmal is effusive, enthusiastic, and artsy." + "Glorian seems fastidious and obsessive, but that is a ruse to hide their calculating nature." ] }, { "type": "item", "name": "Statistics:", "entries": [ - "Ivmal uses the statistics of a {@creature commoner|MM}." + "Glorian uses the statistics of a {@creature doppelganger|MM}." ] } ] @@ -2941,78 +2883,6 @@ } } }, - { - "name": "Nupita Mfala", - "source": "Ar7", - "_copy": { - "name": "Druid", - "source": "MM" - } - }, - { - "name": "Nuhara Mfala", - "source": "Ar7", - "_copy": { - "name": "Commoner", - "source": "MM" - } - }, - { - "name": "Mfalas", - "source": "Ar7", - "entries": [ - "{@note she/her}", - { - "type": "quote", - "entries": [ - "Why should we waste our time praying for miracles when the real miracles are all around us? The gods don't need us to recite chants in a dusty chapel, they expect us to get into the dirt and dig up the ruddy weed that'll cure us!" - ], - "by": "Nupita & Nuhara Mfala" - }, - "Blue-scaled {@creature Nupita Mfala|Ar7|Nupita} and her purple-scaled teenage daughter {@creature Nuhara Mfala|Ar7|Nuhara} are Fermenters who run a microbrewery in remote Radha's Grace, a village known for its profusion of fantastic insect life. The pair secretly collect samples of the local wildlife to use in new remedies, particularly the eggs, cast-off exoskeletons, and shucked-off chrysalides of the rare insects that thrive there. While the two love each other dearly, they often butt heads over {@creature Nuhara Mfala|Ar7|Nuhara's} independence.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 10, - "items": [ - { - "type": "item", - "name": "Signature Look:", - "entries": [ - "Their claws are exquisitely painted with floral motifs." - ] - }, - { - "type": "item", - "name": "Personality:", - "entries": [ - "They are practical women, dedicated to their task. {@creature Nupita Mfala|Ar7|Nupita} is somewhat anxious, while {@creature Nuhara Mfala|Ar7|Nuhara} is naturally curious." - ] - }, - { - "type": "item", - "name": "Statistics:", - "entries": [ - "{@creature Nupita Mfala|Ar7|Nupita} uses the statistics of a {@creature druid|MM}, and {@creature Nuhara Mfala|Ar7|Nuhara} uses the statistics of a {@creature commoner|MM}." - ] - } - ] - }, - { - "type": "hr" - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/NupitaAndNuhara.webp" - }, - "altText": "A blue dragonborn plucks a leaf from a tree, while below her a purple-scaled dragonborn holds an armload of branches." - } - ] - }, { "name": "Granny Roachhand", "source": "Ar7", @@ -3043,206 +2913,163 @@ } }, { - "name": "Onriel", + "name": "Ivmal Alef", "source": "Ar7", "_copy": { - "name": "Unicorn", - "source": "MM" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Onriel.webp" - }, - "altText": "A unicorn standing in a clearing." - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/OnrielCombat.webp" - }, - "altText": "A unicorn rearing up on hind legs, ready to strike Aethelfaer." - } - ] - } - ], - "item": [ - { - "name": "Guild Healer's Kit", - "source": "Ar7", - "page": 4, - "rarity": "unknown", - "type": "G", - "entries": [ - "This kit contains all the supplies of a {@item healer's kit|PHB}, plus additional vinegary salves and medicated bandages that smell strongly of spices.", - "The kit has ten uses. As an action, a creature can expend one use of the kit to attempt to stabilize a creature that has 0 hit points by making a {@dc 15} Intelligence ({@skill Medicine}) check. On a success, the creature regains 1 hit point. On a failure, the creature is stabilized, but smells strongly of vinegar.", - "Guild healer's kits are awarded when members reach certain ranks. They are also provided to members undertaking dangerous missions on behalf of the guild. They aren't normally made available for purchase even to guild members, lest they be misplaced and betray the guild's true purpose to outsiders." - ] - }, - { - "name": "Guild Fermenter's Sickle", - "source": "Ar7", - "page": 5, - "baseItem": "sickle|PHB", - "type": "M", - "rarity": "uncommon", - "weight": 2, - "weaponCategory": "simple", - "property": [ - "L" - ], - "dmg1": "1d4", - "dmgType": "S", - "entries": [ - "This beautifully forged sickle is made entirely of silver. A branching pattern reminiscent of the underground network of a fungus colony is etched into the hilt.", - "When you use this sickle to harvest ingredients, you can add your proficiency bonus to ability checks made to harvest and to saving throws made against poisons, enzymes, or inimical substances released while harvesting ingredients. If you are already proficient in these checks or saving throws, you add double your proficiency bonus to the check or saving throw instead of your normal proficiency bonus.", - "As a bonus action, you transform the guild fermenter's sickle into a weapon made of greenish slime. While in this form, all damage dealt by the weapon is poison damage, and you lose the bonus it grants to ability checks and saving throws. You can use another bonus action to change the weapon back to its metallic form." - ] - }, - { - "name": "Guild Artisan's Scythe", - "source": "Ar7", - "page": 5, - "baseItem": "glaive|PHB", - "type": "M", - "rarity": "very rare", - "reqAttune": true, - "weight": 6, - "weaponCategory": "martial", - "property": [ - "H", - "R", - "2H" - ], - "dmg1": "1d10", - "dmgType": "S", - "bonusWeapon": "+2", - "entries": [ - "This masterfully crafted scythe has a handle made of petrified wood and wrapped with rings of inlaid brass. Its blade is broad and flat, inscribed with an enameled blazon of the guild. You gain a +2 bonus to attack and damage rolls made with this magic weapon.", - { - "type": "entries", - "name": "Festering Wounds", - "entries": [ - "A creature that takes damage from the scythe must make a {@dc 15} Constitution saving throw. On a failure, it can't regain hit points until the end of its next turn." - ] - }, - { - "type": "entries", - "name": "Slime Form", - "entries": [ - "Once per day, you can use an action to lick the blade of the scythe and transform yourself into a {@creature black pudding|MM} for up to 1 hour. Your gear melds into your new form and you can't activate, use, wield, or otherwise benefit from any of your equipment.", - "Your game statistics are replaced by the statistics of the pudding, but you retain your alignment, personality, hit points, proficiency bonus, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the pudding. You can't cast spells, speak, or take any other action that requires hands or speech in pudding form.", - "If you use the Split reaction, you control all of the new {@creature black pudding|MM|black puddings}. When one of your {@creature black pudding|MM|black puddings} moves more than 30 feet away from another or is reduced to 0 hit points while another one of your {@creature black pudding|MM|black puddings} exists, it dissolves away and is destroyed. If one of your {@creature black pudding|MM|black puddings} is reduced to 0 hit points and no others remain, you revert to your normal form with 0 hit points and must make death saving throws as normal.", - "You can revert to your normal form as a bonus action. When you do so, all the {@creature black pudding|MM|black puddings} you control join together in a space one of them occupies and you have a number of hit points equal to the combined total of your puddings' hit points when you ended your transformation." - ] - } - ] - }, - { - "name": "Copper Guild Badge", - "source": "Ar7", - "rarity": "unknown (magic)", - "page": 4, - "charges": 1, - "recharge": "dawn", - "rechargeAmount": 1, - "wondrous": true, - "entries": [ - "The badge is keyed to the owner's soul so only they can use it. The badge has 1 charge, which it regains daily at dawn.", - "As an action while wearing the badge, the Fermenter can expend 1 charge to cast one of the following spells from it, requiring no material components: {@spell detect poison and disease} and {@spell purify food and drink}." - ], - "attachedSpells": [ - "detect poison and disease", - "purify food and drink" - ] - }, - { - "name": "Silver Guild Badge", - "source": "Ar7", - "page": 4, - "charges": 2, - "recharge": "dawn", - "rechargeAmount": 2, - "rarity": "unknown (magic)", - "wondrous": true, - "entries": [ - "The badge is keyed to the owner's soul so only they can use it. The magic badge grants the Artisan advantage on saving throws against disease and has 2 charges that it regains daily at dawn.", - "As an action while wearing the badge, the Artisan can expend 1 or more of its charges to cast one of the following spells from it, requiring no material components: {@spell detect poison and disease} (1 charge), {@spell protection from poison} (1 charge), {@spell purify food and drink} (1 charge), and {@spell lesser restoration} (2 charges)." - ], - "attachedSpells": [ - "detect poison and disease", - "protection from poison", - "purify food and drink", - "lesser restoration" - ] + "name": "Commoner", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": { + "type": "entries", + "entries": [ + "{@note he/him}", + { + "type": "quote", + "entries": [ + "Why do I ferment? Consider this: you and I may separately follow the recipe for a cake and bake two identical desserts. But if you and I follow the exact same recipe for fermented cabbage, why, no power on earth will allow these two cabbages to taste the same. To ferment is to create art. To ferment is to be individual." + ], + "by": "Ivmal Alef" + }, + "Scrawny, redheaded, and fresh out of his teens, apprentice alchemist Ivmal is an ardent Annual Member of the Pickling Guild who doesn't suspect its true purpose. He volunteers at a tiny, guild-controlled shop and is always on the lookout for new members.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 9, + "items": [ + { + "type": "item", + "name": "Signature Look:", + "entries": [ + "Ivmal always wears one item of clothing or jewelry with a vegetable motif." + ] + }, + { + "type": "item", + "name": "Personality:", + "entries": [ + "Ivmal is effusive, enthusiastic, and artsy." + ] + }, + { + "type": "item", + "name": "Statistics:", + "entries": [ + "Ivmal uses the statistics of a {@creature commoner|MM}." + ] + } + ] + }, + { + "type": "hr" + } + ] + } + } + } + } }, { - "name": "Gold Guild Badge", + "name": "Mfalas", "source": "Ar7", - "page": 4, - "charges": 3, - "recharge": "dawn", - "rechargeAmount": 3, - "rarity": "unknown (magic)", - "wondrous": true, "entries": [ - "The badge is keyed to the owner's soul so only they can use it. The magic badge grants the Director advantage on saving throws against disease and has 3 charges that it regains daily at dawn.", - "As an action while wearing the badge, the Director can expend 1 or more of its charges to cast one of the following spells from it, requiring no material components: {@spell detect poison and disease} (1 charge), {@spell purify food and drink} (1 charge), {@spell protection from poison} (1 charge), {@spell lesser restoration} (2 charges), {@spell speak with dead} (2 charges), and {@spell speak with plants} (2 charges)." + "{@note she/her}", + { + "type": "quote", + "entries": [ + "Why should we waste our time praying for miracles when the real miracles are all around us? The gods don't need us to recite chants in a dusty chapel, they expect us to get into the dirt and dig up the ruddy weed that'll cure us!" + ], + "by": "Nupita & Nuhara Mfala" + }, + "Blue-scaled {@creature Nupita Mfala|Ar7|Nupita} and her purple-scaled teenage daughter {@creature Nuhara Mfala|Ar7|Nuhara} are Fermenters who run a microbrewery in remote Radha's Grace, a village known for its profusion of fantastic insect life. The pair secretly collect samples of the local wildlife to use in new remedies, particularly the eggs, cast-off exoskeletons, and shucked-off chrysalides of the rare insects that thrive there. While the two love each other dearly, they often butt heads over {@creature Nuhara Mfala|Ar7|Nuhara's} independence.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 10, + "items": [ + { + "type": "item", + "name": "Signature Look:", + "entries": [ + "Their claws are exquisitely painted with floral motifs." + ] + }, + { + "type": "item", + "name": "Personality:", + "entries": [ + "They are practical women, dedicated to their task. {@creature Nupita Mfala|Ar7|Nupita} is somewhat anxious, while {@creature Nuhara Mfala|Ar7|Nuhara} is naturally curious." + ] + }, + { + "type": "item", + "name": "Statistics:", + "entries": [ + "{@creature Nupita Mfala|Ar7|Nupita} uses the statistics of a {@creature druid|MM}, and {@creature Nuhara Mfala|Ar7|Nuhara} uses the statistics of a {@creature commoner|MM}." + ] + } + ] + }, + { + "type": "hr" + } ], - "attachedSpells": [ - "detect poison and disease", - "purify food and drink", - "protection from poison", - "lesser restoration", - "speak with dead", - "speak with plants" + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/NupitaAndNuhara.webp" + }, + "altText": "A blue dragonborn plucks a leaf from a tree, while below her a purple-scaled dragonborn holds an armload of branches." + } ] }, { - "name": "Sepulcheese", + "name": "Nuhara Mfala", "source": "Ar7", - "page": 6, - "rarity": "very rare", - "wondrous": true, - "entries": [ - "When a mixture of goat's and cow's milk is fermented using special techniques in the chest cavity of an animated zombie, a peculiar fungus transforms it over several months into sepulcheese, an orange and purple-veined, earthy, crumbly cheese.", - "You can eat this cheese as an action to gain the following feature: As an action, you shout with arcane power. Each undead that can see or hear you within 30 feet of you must make a {@dc 17} Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.", - "A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions.", - "For its action, it can use only the {@action Dash} action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the {@action Dodge} action.", - "You can only use this feature once after eating the cheese. If you don't use it before your next long rest after eating the cheese, you lose the feature.", - "Eating more than one cheese before using the feature doesn't increase the potency or frequency of the effect. In fact, eating too much in a short span can cause one's skin to wither, as though afflicted by terrible necrotic energies." - ] + "_copy": { + "name": "Commoner", + "source": "MM" + } }, { - "name": "Scarlet Sausage", + "name": "Nupita Mfala", "source": "Ar7", - "page": 7, - "rarity": "very rare", - "wondrous": true, - "entries": [ - "The blood that dyes the eponymous raiment of a {@creature redcap|MPMM}, a wicked fey creature, possesses magical properties. When squeezed out of its cap, purified, and cured, the blood can be formed into a sausage. A scarlet sausage is an acquired taste, but it is the only known palliative\u2014of a sort\u2014for vampirism.", - "As an action, a {@creature vampire spawn|MM} can eat a single scarlet sausage. Alternatively, as an action, another creature can feed a scarlet sausage to an {@condition incapacitated} {@creature vampire spawn|MM}.", - "For 8 hours, the {@creature vampire spawn|MM} regains its former personality and memories. {@creature Vampire|MM|True vampires} are unaffected by a scarlet sausage.", - "{@creature Vampire spawn|MM} can become inured to the effects of scarlet sausage. If a {@creature vampire spawn|MM} has consumed a scarlet sausage, the effect of each subsequent scarlet sausage it eats is reduced by an additional 1 hour until it can no longer be affected by a scarlet sausage." - ] + "_copy": { + "name": "Druid", + "source": "MM" + } }, { - "name": "Memory Chocolate", + "name": "Onriel", "source": "Ar7", - "page": 6, - "rarity": "very rare", - "wondrous": true, - "entries": [ - "If cacao beans are allowed to ferment under the influence of the new moon and certain fae rituals are enacted before they are turned into chocolate, the resulting confection becomes memory chocolate, an especially firm, pleasingly fragrant food.", - "When you melt the chocolate on your tongue for 1 minute, you can kiss or lick a willing creature as an action and transport them into a memory from your past. (Licking is considered more gauche than kissing.) This effect lasts until the next dawn.", - "You and the target are mentally transported into this memory and your physical bodies are locked in an embrace and a trance-like state. While you experience the memory, you can't move or take any actions, and you can't perceive anything with regard to your own senses.", - "You choose the memory and appear in it as you are now, but as an imperceptible observer unable to affect the memory. The target enters the memory as your past self and experiences the memory exactly as you did, but is unable to change the memory. Once the memory ends, but before the effect does, you can choose to initiate a new memory, repeat the same memory, or end the trance.", - "The memory sharing lasts until the next dawn or you end it. The target can choose to leave the memory at any point (no action required) and wake up." + "_copy": { + "name": "Unicorn", + "source": "MM" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Onriel.webp" + }, + "altText": "A unicorn standing in a clearing." + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/OnrielCombat.webp" + }, + "altText": "A unicorn rearing up on hind legs, ready to strike Aethelfaer." + } ] - }, + } + ], + "item": [ { "name": "Amulet of Woodland Speech", "source": "Ar7", @@ -3284,9 +3111,9 @@ "rarity": "rare", "wondrous": true, "weight": 0.5, - "charges": 3, "recharge": "dawn", "rechargeAmount": 3, + "charges": 3, "entries": [ "This rough homespun bag appears empty, but reaching inside the bag reveals the presence of many small seeds.", "The bag weighs half a pound.", @@ -3339,25 +3166,136 @@ } }, { - "name": "Cloak of the Grove Guardian", + "name": "Cloak of the Grove Guardian", + "source": "Ar7", + "page": 13, + "rarity": "legendary", + "reqAttune": "by a druid", + "reqAttuneTags": [ + { + "class": "druid" + } + ], + "wondrous": true, + "bonusSpellAttack": "+3", + "bonusSpellSaveDc": "+3", + "recharge": "dawn", + "entries": [ + "This magnificent cloak is fashioned of living leaves in a dazzling array of green hues. While wearing this cloak, you are always under the effects of the {@spell speak with animals} spell, and you gain a +3 bonus to spell attack rolls and to the spell save DC of your druid spells. In addition, if you aren't wearing armor, your base Armor Class is 11 + your Dexterity modifier + your Wisdom modifier.", + "As an action, you can magically animate up to two trees you can see within 60 feet of you. An {@creature animated tree|Ar7} has the same statistics as a {@creature treant|MM} {@homebrew |(see the core rules for its stat block)}, except it has Intelligence and Charisma scores of 1, it can't speak, and it only has the Slam action option.", + "An animated tree acts as your ally. The tree remains animate for 1 day or until it dies; until you fall {@condition unconscious} or are more than 120 feet from the tree; or until you take a bonus action to turn it back into an inanimate tree. The tree then takes root if possible. Once you use this property, you can't use it again until the next dawn." + ], + "acSpecial": "11 + DEX + WIS if not wearing armor" + }, + { + "name": "Copper Guild Badge", + "source": "Ar7", + "page": 4, + "rarity": "unknown (magic)", + "wondrous": true, + "recharge": "dawn", + "rechargeAmount": 1, + "charges": 1, + "entries": [ + "The badge is keyed to the owner's soul so only they can use it. The badge has 1 charge, which it regains daily at dawn.", + "As an action while wearing the badge, the Fermenter can expend 1 charge to cast one of the following spells from it, requiring no material components: {@spell detect poison and disease} and {@spell purify food and drink}." + ], + "attachedSpells": [ + "detect poison and disease", + "purify food and drink" + ] + }, + { + "name": "Gold Guild Badge", + "source": "Ar7", + "page": 4, + "rarity": "unknown (magic)", + "wondrous": true, + "recharge": "dawn", + "rechargeAmount": 3, + "charges": 3, + "entries": [ + "The badge is keyed to the owner's soul so only they can use it. The magic badge grants the Director advantage on saving throws against disease and has 3 charges that it regains daily at dawn.", + "As an action while wearing the badge, the Director can expend 1 or more of its charges to cast one of the following spells from it, requiring no material components: {@spell detect poison and disease} (1 charge), {@spell purify food and drink} (1 charge), {@spell protection from poison} (1 charge), {@spell lesser restoration} (2 charges), {@spell speak with dead} (2 charges), and {@spell speak with plants} (2 charges)." + ], + "attachedSpells": [ + "detect poison and disease", + "purify food and drink", + "protection from poison", + "lesser restoration", + "speak with dead", + "speak with plants" + ] + }, + { + "name": "Guild Artisan's Scythe", + "source": "Ar7", + "page": 5, + "baseItem": "glaive|PHB", + "type": "M", + "rarity": "very rare", + "reqAttune": true, + "weight": 6, + "weaponCategory": "martial", + "property": [ + "H", + "R", + "2H" + ], + "dmg1": "1d10", + "dmgType": "S", + "bonusWeapon": "+2", + "entries": [ + "This masterfully crafted scythe has a handle made of petrified wood and wrapped with rings of inlaid brass. Its blade is broad and flat, inscribed with an enameled blazon of the guild. You gain a +2 bonus to attack and damage rolls made with this magic weapon.", + { + "type": "entries", + "name": "Festering Wounds", + "entries": [ + "A creature that takes damage from the scythe must make a {@dc 15} Constitution saving throw. On a failure, it can't regain hit points until the end of its next turn." + ] + }, + { + "type": "entries", + "name": "Slime Form", + "entries": [ + "Once per day, you can use an action to lick the blade of the scythe and transform yourself into a {@creature black pudding|MM} for up to 1 hour. Your gear melds into your new form and you can't activate, use, wield, or otherwise benefit from any of your equipment.", + "Your game statistics are replaced by the statistics of the pudding, but you retain your alignment, personality, hit points, proficiency bonus, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the pudding. You can't cast spells, speak, or take any other action that requires hands or speech in pudding form.", + "If you use the Split reaction, you control all of the new {@creature black pudding|MM|black puddings}. When one of your {@creature black pudding|MM|black puddings} moves more than 30 feet away from another or is reduced to 0 hit points while another one of your {@creature black pudding|MM|black puddings} exists, it dissolves away and is destroyed. If one of your {@creature black pudding|MM|black puddings} is reduced to 0 hit points and no others remain, you revert to your normal form with 0 hit points and must make death saving throws as normal.", + "You can revert to your normal form as a bonus action. When you do so, all the {@creature black pudding|MM|black puddings} you control join together in a space one of them occupies and you have a number of hit points equal to the combined total of your puddings' hit points when you ended your transformation." + ] + } + ] + }, + { + "name": "Guild Fermenter's Sickle", "source": "Ar7", - "page": 13, - "rarity": "legendary", - "reqAttune": "by a druid", - "reqAttuneTags": [ - { - "class": "druid" - } + "page": 5, + "baseItem": "sickle|PHB", + "type": "M", + "rarity": "uncommon", + "weight": 2, + "weaponCategory": "simple", + "property": [ + "L" ], - "wondrous": true, - "bonusSpellAttack": "+3", - "bonusSpellSaveDc": "+3", - "recharge": "dawn", - "acSpecial": "11 + DEX + WIS if not wearing armor", + "dmg1": "1d4", + "dmgType": "S", "entries": [ - "This magnificent cloak is fashioned of living leaves in a dazzling array of green hues. While wearing this cloak, you are always under the effects of the {@spell speak with animals} spell, and you gain a +3 bonus to spell attack rolls and to the spell save DC of your druid spells. In addition, if you aren't wearing armor, your base Armor Class is 11 + your Dexterity modifier + your Wisdom modifier.", - "As an action, you can magically animate up to two trees you can see within 60 feet of you. An {@creature animated tree|Ar7} has the same statistics as a {@creature treant|MM} {@homebrew |(see the core rules for its stat block)}, except it has Intelligence and Charisma scores of 1, it can't speak, and it only has the Slam action option.", - "An animated tree acts as your ally. The tree remains animate for 1 day or until it dies; until you fall {@condition unconscious} or are more than 120 feet from the tree; or until you take a bonus action to turn it back into an inanimate tree. The tree then takes root if possible. Once you use this property, you can't use it again until the next dawn." + "This beautifully forged sickle is made entirely of silver. A branching pattern reminiscent of the underground network of a fungus colony is etched into the hilt.", + "When you use this sickle to harvest ingredients, you can add your proficiency bonus to ability checks made to harvest and to saving throws made against poisons, enzymes, or inimical substances released while harvesting ingredients. If you are already proficient in these checks or saving throws, you add double your proficiency bonus to the check or saving throw instead of your normal proficiency bonus.", + "As a bonus action, you transform the guild fermenter's sickle into a weapon made of greenish slime. While in this form, all damage dealt by the weapon is poison damage, and you lose the bonus it grants to ability checks and saving throws. You can use another bonus action to change the weapon back to its metallic form." + ] + }, + { + "name": "Guild Healer's Kit", + "source": "Ar7", + "page": 4, + "type": "G", + "rarity": "unknown", + "entries": [ + "This kit contains all the supplies of a {@item healer's kit|PHB}, plus additional vinegary salves and medicated bandages that smell strongly of spices.", + "The kit has ten uses. As an action, a creature can expend one use of the kit to attempt to stabilize a creature that has 0 hit points by making a {@dc 15} Intelligence ({@skill Medicine}) check. On a success, the creature regains 1 hit point. On a failure, the creature is stabilized, but smells strongly of vinegar.", + "Guild healer's kits are awarded when members reach certain ranks. They are also provided to members undertaking dangerous missions on behalf of the guild. They aren't normally made available for purchase even to guild members, lest they be misplaced and betray the guild's true purpose to outsiders." ] }, { @@ -3411,6 +3349,68 @@ ] } }, + { + "name": "Memory Chocolate", + "source": "Ar7", + "page": 6, + "rarity": "very rare", + "wondrous": true, + "entries": [ + "If cacao beans are allowed to ferment under the influence of the new moon and certain fae rituals are enacted before they are turned into chocolate, the resulting confection becomes memory chocolate, an especially firm, pleasingly fragrant food.", + "When you melt the chocolate on your tongue for 1 minute, you can kiss or lick a willing creature as an action and transport them into a memory from your past. (Licking is considered more gauche than kissing.) This effect lasts until the next dawn.", + "You and the target are mentally transported into this memory and your physical bodies are locked in an embrace and a trance-like state. While you experience the memory, you can't move or take any actions, and you can't perceive anything with regard to your own senses.", + "You choose the memory and appear in it as you are now, but as an imperceptible observer unable to affect the memory. The target enters the memory as your past self and experiences the memory exactly as you did, but is unable to change the memory. Once the memory ends, but before the effect does, you can choose to initiate a new memory, repeat the same memory, or end the trance.", + "The memory sharing lasts until the next dawn or you end it. The target can choose to leave the memory at any point (no action required) and wake up." + ] + }, + { + "name": "Scarlet Sausage", + "source": "Ar7", + "page": 7, + "rarity": "very rare", + "wondrous": true, + "entries": [ + "The blood that dyes the eponymous raiment of a {@creature redcap|MPMM}, a wicked fey creature, possesses magical properties. When squeezed out of its cap, purified, and cured, the blood can be formed into a sausage. A scarlet sausage is an acquired taste, but it is the only known palliative\u2014of a sort\u2014for vampirism.", + "As an action, a {@creature vampire spawn|MM} can eat a single scarlet sausage. Alternatively, as an action, another creature can feed a scarlet sausage to an {@condition incapacitated} {@creature vampire spawn|MM}.", + "For 8 hours, the {@creature vampire spawn|MM} regains its former personality and memories. {@creature Vampire|MM|True vampires} are unaffected by a scarlet sausage.", + "{@creature Vampire spawn|MM} can become inured to the effects of scarlet sausage. If a {@creature vampire spawn|MM} has consumed a scarlet sausage, the effect of each subsequent scarlet sausage it eats is reduced by an additional 1 hour until it can no longer be affected by a scarlet sausage." + ] + }, + { + "name": "Sepulcheese", + "source": "Ar7", + "page": 6, + "rarity": "very rare", + "wondrous": true, + "entries": [ + "When a mixture of goat's and cow's milk is fermented using special techniques in the chest cavity of an animated zombie, a peculiar fungus transforms it over several months into sepulcheese, an orange and purple-veined, earthy, crumbly cheese.", + "You can eat this cheese as an action to gain the following feature: As an action, you shout with arcane power. Each undead that can see or hear you within 30 feet of you must make a {@dc 17} Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.", + "A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions.", + "For its action, it can use only the {@action Dash} action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the {@action Dodge} action.", + "You can only use this feature once after eating the cheese. If you don't use it before your next long rest after eating the cheese, you lose the feature.", + "Eating more than one cheese before using the feature doesn't increase the potency or frequency of the effect. In fact, eating too much in a short span can cause one's skin to wither, as though afflicted by terrible necrotic energies." + ] + }, + { + "name": "Silver Guild Badge", + "source": "Ar7", + "page": 4, + "rarity": "unknown (magic)", + "wondrous": true, + "recharge": "dawn", + "rechargeAmount": 2, + "charges": 2, + "entries": [ + "The badge is keyed to the owner's soul so only they can use it. The magic badge grants the Artisan advantage on saving throws against disease and has 2 charges that it regains daily at dawn.", + "As an action while wearing the badge, the Artisan can expend 1 or more of its charges to cast one of the following spells from it, requiring no material components: {@spell detect poison and disease} (1 charge), {@spell protection from poison} (1 charge), {@spell purify food and drink} (1 charge), and {@spell lesser restoration} (2 charges)." + ], + "attachedSpells": [ + "detect poison and disease", + "protection from poison", + "purify food and drink", + "lesser restoration" + ] + }, { "name": "Staff of the Desert Sands", "source": "Ar7", @@ -3694,6 +3694,81 @@ ] } }, + { + "name": "Staff of the Seasons", + "source": "Ar7", + "page": 19, + "type": "M", + "rarity": "rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6 + 4}", + "charges": 10, + "staff": true, + "entries": [ + "The spirit of an ancient eladrin druid inhabits this long wooden staff, which changes form to reflect the current mood of the spirit. Whenever you complete a long rest, roll {@dice 1d4} to determine what form the staff takes: 1 (autumn), 2 (winter), 3 (spring), or 4 (summer).", + "The staff has 10 charges. The staff regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff turns to dry leaves and is lost forever. While holding it, you can use an action to expend 1 or more of the charges to cast certain spells from it, using your spell save DC and spellcasting ability modifier.", + { + "type": "entries", + "name": "Autumn Form", + "entries": [ + "Small red and gold leaves wreathe the top of the staff in a dazzling fall canopy. While the staff is in this form, you can cast the following spells from it: {@spell aid} (2 charges), {@spell bless} (1 charge per spell level, up to 4th), {@spell create food and water} (3 charges), and {@spell cure wounds} (1 charge per spell level, up to 4th)." + ] + }, + { + "type": "entries", + "name": "Winter Form", + "entries": [ + "The wood of the staff is cool to the touch, and small sprigs of holly sprout from the top. While the staff is in this form, you can cast the following spells from it: {@spell bane} (1 charge per spell level, up to 4th), {@spell blindness/deafness} (2 charges), {@spell gust of wind} (2 charges), and {@spell sleep} (1 charge per spell level, up to 4th)." + ] + }, + { + "type": "entries", + "name": "Spring Form", + "entries": [ + "The knobby top of the staff is adorned with new leaves and budding flowers. While the staff is in this form, you can cast the following spells from it: {@spell beacon of hope} (3 charges), {@spell conjure animals} (3 charges), {@spell enhance ability} (2 charges), and {@spell goodberry} (1 charge)." + ] + }, + { + "type": "entries", + "name": "Summer Form", + "entries": [ + "Deep green leaves shade the top of the staff, rustling gently in an unseen breeze. While the staff is in this form, you can cast the following spells from it: {@spell continual flame} (2 charges), {@spell daylight} (3 charges), {@spell haste} (3 charges), and {@spell heroism} (1 charge per spell level, up to 4th)." + ] + } + ], + "attachedSpells": [ + "aid", + "create food and water", + "gust of wind", + "beacon of hope", + "conjure animals", + "enhance ability", + "goodberry", + "continual flame", + "daylight", + "haste", + "bless", + "cure wounds", + "bane", + "sleep", + "heroism", + "blindness/deafness" + ] + }, { "name": "Staff of the Swamplands", "source": "Ar7", @@ -3877,81 +3952,6 @@ "tremorsense|Ar7" ] }, - { - "name": "Staff of the Seasons", - "source": "Ar7", - "page": 19, - "type": "M", - "rarity": "rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V" - ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "recharge": "dawn", - "rechargeAmount": "{@dice 1d6 + 4}", - "charges": 10, - "staff": true, - "entries": [ - "The spirit of an ancient eladrin druid inhabits this long wooden staff, which changes form to reflect the current mood of the spirit. Whenever you complete a long rest, roll {@dice 1d4} to determine what form the staff takes: 1 (autumn), 2 (winter), 3 (spring), or 4 (summer).", - "The staff has 10 charges. The staff regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff turns to dry leaves and is lost forever. While holding it, you can use an action to expend 1 or more of the charges to cast certain spells from it, using your spell save DC and spellcasting ability modifier.", - { - "type": "entries", - "name": "Autumn Form", - "entries": [ - "Small red and gold leaves wreathe the top of the staff in a dazzling fall canopy. While the staff is in this form, you can cast the following spells from it: {@spell aid} (2 charges), {@spell bless} (1 charge per spell level, up to 4th), {@spell create food and water} (3 charges), and {@spell cure wounds} (1 charge per spell level, up to 4th)." - ] - }, - { - "type": "entries", - "name": "Winter Form", - "entries": [ - "The wood of the staff is cool to the touch, and small sprigs of holly sprout from the top. While the staff is in this form, you can cast the following spells from it: {@spell bane} (1 charge per spell level, up to 4th), {@spell blindness/deafness} (2 charges), {@spell gust of wind} (2 charges), and {@spell sleep} (1 charge per spell level, up to 4th)." - ] - }, - { - "type": "entries", - "name": "Spring Form", - "entries": [ - "The knobby top of the staff is adorned with new leaves and budding flowers. While the staff is in this form, you can cast the following spells from it: {@spell beacon of hope} (3 charges), {@spell conjure animals} (3 charges), {@spell enhance ability} (2 charges), and {@spell goodberry} (1 charge)." - ] - }, - { - "type": "entries", - "name": "Summer Form", - "entries": [ - "Deep green leaves shade the top of the staff, rustling gently in an unseen breeze. While the staff is in this form, you can cast the following spells from it: {@spell continual flame} (2 charges), {@spell daylight} (3 charges), {@spell haste} (3 charges), and {@spell heroism} (1 charge per spell level, up to 4th)." - ] - } - ], - "attachedSpells": [ - "aid", - "create food and water", - "gust of wind", - "beacon of hope", - "conjure animals", - "enhance ability", - "goodberry", - "continual flame", - "daylight", - "haste", - "bless", - "cure wounds", - "bane", - "sleep", - "heroism", - "blindness/deafness" - ] - }, { "name": "Wildflower Wand", "source": "Ar7", @@ -3972,8 +3972,8 @@ "source": "Ar7", "page": 4, "rarity": "unknown (magic)", - "recharge": "dawn", "wondrous": true, + "recharge": "dawn", "entries": [ "The badge comes in three colors: gold (directors), silver (artisans), copper (fermenters). Owners of gold badges may also have lower ranked badges to keep their status as a director secret.", "The badge is keyed to the owner's soul so only they can use it." diff --git a/book/MCDM Productions; Arcadia Issue 8.json b/book/MCDM Productions; Arcadia Issue 8.json index 0c182b5383..37d79929a9 100644 --- a/book/MCDM Productions; Arcadia Issue 8.json +++ b/book/MCDM Productions; Arcadia Issue 8.json @@ -20,8 +20,8 @@ } ], "dateAdded": 1649542017, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "fe83217a38" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "89d0b9429a" }, "subclass": [ { diff --git a/book/Will Doyle; Waterdeep City Encounters.json b/book/Will Doyle; Waterdeep City Encounters.json index 1aaaaa6c8b..c243124fa8 100644 --- a/book/Will Doyle; Waterdeep City Encounters.json +++ b/book/Will Doyle; Waterdeep City Encounters.json @@ -27,17 +27,14 @@ ], "status": "ready", "dateAdded": 1680968018, - "dateLastModified": 1685143702, - "_dateLastModifiedHash": "1325a856bb" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "b74df054af" }, "table": [ { "name": "Random City Encounters", "source": "WCE", "page": 4, - "intro": [ - "{@note Due to the limitations of 5etools' engine, the following table is not interactive. However, you can use this {@dice d100} to save some time, or one of the location-specific tables in the column headings.}" - ], "colLabels": [ "Encounter", "{@table Random City Encounters: Castle|WCE|Castle}", @@ -886,6 +883,9 @@ "00", "99\u201300" ] + ], + "intro": [ + "{@note Due to the limitations of 5etools' engine, the following table is not interactive. However, you can use this {@dice d100} to save some time, or one of the location-specific tables in the column headings.}" ] }, { @@ -3054,12 +3054,12 @@ ] }, { - "name": "Random Guilds", + "name": "Random Goods", "source": "WCE", - "page": 12, + "page": 16, "colLabels": [ "d100", - "Guilds" + "Goods" ], "colStyles": [ "col-2 text-center", @@ -3068,189 +3068,189 @@ "rows": [ [ "01\u201302", - "Baker's Guild" + "Armor or weapons" ], [ "03\u201304", - "Carpenters', Roofers' and Plasterers' Guild" + "Backpacks or sacks" ], [ "05\u201306", - "Cellarers' and Plumbers' Guild" + "Baskets" ], [ "07\u201308", - "Coopers' Guild" + "Bricks" ], [ "09\u201310", - "Council of Farmer-Grocers" + "Books" ], [ "11\u201312", - "Council of Musicians, Instrument-makers and Choristers" + "Cloth" ], [ "13\u201316", - "Dungsweepers' Guild" + "Meat or salted fish" ], [ "17\u201318", - "Fellowship of Bowyers and Fletchers" + "Chests and crates" ], [ "19\u201320", - "Fellowship of Carters and Coachmen" + "Common clothes" ], [ "21\u201322", - "Fellowship of Innkeepers" + "Travelers clothes" ], [ "23\u201324", - "Fellowship of Salters, Packers and Joiners" + "Fine clothes" ], [ "25\u201326", - "Fishmongers' Fellowship" + "Cooking utensils" ], [ "27\u201328", - "Guild of Apothecaries and Physicians" + "Baked goods" ], [ "29\u201330", - "Guild of Butchers" + "Bread" ], [ "31\u201332", - "Guild of Chandlers and Lamplighters" + "Cheese" ], [ "33\u201334", - "Guild of Fine Carvers" + "Glass or ceramics" ], [ "35\u201336", - "Guild of Glassblowers, Glaziers, and Spectacle-makers" + "Herbs" ], [ "37\u201340", - "Guild of Stonecutters, Masons, Potters, and Tile-makers" + "Ale or mead" ], [ "41\u201342", - "Guild of Trusted Pewterers and Casters" + "Spices" ], [ "43\u201344", - "Guild of Watermen" + "Tanned hides" ], [ "45\u201346", - "Jesters' Guild" + "Craft Tools" ], [ "47\u201348", - "Jewelers' Guild" + "Inks" ], [ "49\u201350", - "Launderers' Guild" + "Jewelry" ], [ "51\u201352", - "League of Basket-makers and Wickerworkers" + "Leather goods" ], [ - "53\u201355", - "League of Skinners and Tanners" + "53\u201356", + "Vegetables" ], [ - "56\u201360", - "Loyal Order of Street Laborers" + "57\u201360", + "Fruit" ], [ "61\u201362", - "Master Mariners' Guild" + "Dirty laundry" ], [ "63\u201364", - "Most Careful Order of Skilled Smiths and Metalforgers" + "Religious artefacts" ], [ "65\u201366", - "Most Diligent League of Sail-makers and Cordwainers" + "Perfume" ], [ "67\u201368", - "Most Excellent Order of Weavers and Dyers" + "Water" ], [ "69\u201370", - "Order of Cobblers and Corvisers" + "Lye" ], [ "71\u201372", - "Order of Master Shipwrights" + "Cloth" ], [ "73\u201374", - "Order of Master Tailors, Glovers, and Mercers" + "Musical instruments" ], [ "75\u201376", - "Saddlers' and Harness-makers' Guild" + "Pewter items" ], [ "77\u201378", - "Scriveners', Scribes', and Clerks' Guild" + "Rope" ], [ "79\u201380", - "Solemn Order of Recognized Furriers and Woolmen" + "Saddles & Tack" ], [ "81\u201382", - "Splendid Order of Armorers, Locksmiths, and Finesmiths" + "Rare silks" ], [ "83\u201386", - "Stablemasters' and Farriers' Guild" + "Oats or grain" ], [ "87\u201388", - "Stationers' Guild" + "Furniture" ], [ "89\u201390", - "Surveyors', Map-, and Chart-makers' Guild" + "Wine or spirits" ], [ "91\u201394", - "Vintners', Distillers', and Brewers' Guild" + "Spell components" ], [ "95\u201396", - "Wagon-makers' and Coach Builders' Guild" + "Songbirds" ], [ "97\u201398", - "Watchful Order of Magists and Protectors" + "Livestock" ], [ "99\u201300", - "Wheelwrights' Guild" + "Cloth" ] ] }, { - "name": "Random Goods", + "name": "Random Guilds", "source": "WCE", - "page": 16, + "page": 12, "colLabels": [ "d100", - "Goods" + "Guilds" ], "colStyles": [ "col-2 text-center", @@ -3259,395 +3259,300 @@ "rows": [ [ "01\u201302", - "Armor or weapons" + "Baker's Guild" ], [ "03\u201304", - "Backpacks or sacks" + "Carpenters', Roofers' and Plasterers' Guild" ], [ "05\u201306", - "Baskets" + "Cellarers' and Plumbers' Guild" ], [ "07\u201308", - "Bricks" + "Coopers' Guild" ], [ "09\u201310", - "Books" + "Council of Farmer-Grocers" ], [ "11\u201312", - "Cloth" + "Council of Musicians, Instrument-makers and Choristers" ], [ "13\u201316", - "Meat or salted fish" + "Dungsweepers' Guild" ], [ "17\u201318", - "Chests and crates" + "Fellowship of Bowyers and Fletchers" ], [ "19\u201320", - "Common clothes" + "Fellowship of Carters and Coachmen" ], [ "21\u201322", - "Travelers clothes" + "Fellowship of Innkeepers" ], [ "23\u201324", - "Fine clothes" + "Fellowship of Salters, Packers and Joiners" ], [ "25\u201326", - "Cooking utensils" + "Fishmongers' Fellowship" ], [ "27\u201328", - "Baked goods" + "Guild of Apothecaries and Physicians" ], [ "29\u201330", - "Bread" + "Guild of Butchers" ], [ "31\u201332", - "Cheese" + "Guild of Chandlers and Lamplighters" ], [ "33\u201334", - "Glass or ceramics" + "Guild of Fine Carvers" ], [ "35\u201336", - "Herbs" + "Guild of Glassblowers, Glaziers, and Spectacle-makers" ], [ "37\u201340", - "Ale or mead" + "Guild of Stonecutters, Masons, Potters, and Tile-makers" ], [ "41\u201342", - "Spices" + "Guild of Trusted Pewterers and Casters" ], [ "43\u201344", - "Tanned hides" + "Guild of Watermen" ], [ "45\u201346", - "Craft Tools" + "Jesters' Guild" ], [ "47\u201348", - "Inks" + "Jewelers' Guild" ], [ "49\u201350", - "Jewelry" + "Launderers' Guild" ], [ "51\u201352", - "Leather goods" + "League of Basket-makers and Wickerworkers" ], [ - "53\u201356", - "Vegetables" + "53\u201355", + "League of Skinners and Tanners" ], [ - "57\u201360", - "Fruit" + "56\u201360", + "Loyal Order of Street Laborers" ], [ "61\u201362", - "Dirty laundry" + "Master Mariners' Guild" ], [ "63\u201364", - "Religious artefacts" + "Most Careful Order of Skilled Smiths and Metalforgers" ], [ "65\u201366", - "Perfume" + "Most Diligent League of Sail-makers and Cordwainers" ], [ "67\u201368", - "Water" + "Most Excellent Order of Weavers and Dyers" ], [ "69\u201370", - "Lye" + "Order of Cobblers and Corvisers" ], [ "71\u201372", - "Cloth" + "Order of Master Shipwrights" ], [ "73\u201374", - "Musical instruments" + "Order of Master Tailors, Glovers, and Mercers" ], [ "75\u201376", - "Pewter items" + "Saddlers' and Harness-makers' Guild" ], [ "77\u201378", - "Rope" + "Scriveners', Scribes', and Clerks' Guild" ], [ "79\u201380", - "Saddles & Tack" + "Solemn Order of Recognized Furriers and Woolmen" ], [ "81\u201382", - "Rare silks" + "Splendid Order of Armorers, Locksmiths, and Finesmiths" ], [ "83\u201386", - "Oats or grain" + "Stablemasters' and Farriers' Guild" ], [ "87\u201388", - "Furniture" + "Stationers' Guild" ], [ "89\u201390", - "Wine or spirits" + "Surveyors', Map-, and Chart-makers' Guild" ], [ "91\u201394", - "Spell components" + "Vintners', Distillers', and Brewers' Guild" ], [ "95\u201396", - "Songbirds" + "Wagon-makers' and Coach Builders' Guild" ], [ "97\u201398", - "Livestock" + "Watchful Order of Magists and Protectors" ], [ "99\u201300", - "Cloth" + "Wheelwrights' Guild" ] ] }, { - "name": "Waterdeep Rumors", + "name": "Random Weather: Autumn", "source": "WCE", - "page": 19, + "page": 32, "colLabels": [ "d20", - "Rumor" + "Weather", + "Effects" ], "colStyles": [ "col-1 text-center", - "col-11" + "col-5", + "col-6" ], "rows": [ [ "1", - "My sister's cousin on the City Watch says there've been several vampire sightings of late. Waterdeep ain't had trouble with bloodsuckers for centuries!" + "Raining", + "Heavy Rain, Windy" ], [ "2", - "You know there are treasure maps everywhere nowadays? Can't say what it's all about, but if you ask me, someone's trying to distract folks from noticing something." + "Raining", + "Heavy Rain" ], [ "3", - "Volo is back in town! Working on a new book about taverns I hear. Last I saw him, he was drinking his way through the Dock Ward sampling the local brews." + "Drizzle", + "Light Rain" ], [ "4", - "Word on the streets says that someone's been stockpiling smokepowder. There's no good reason for that." + "Drizzle", + "Light Rain" ], [ "5", - "Justyn from the Guild of Butchers grew up in Field Ward and has dreams of a fancy home. If you want to make a friend of him, pass him a few extra coins." + "Overcast", + "Windy" ], [ "6", - "They say that Trollskull Manor, that old tavern off Trollskull Alley, is haunted by the ghost of the half-elf bartender Lif, who literally worked himself to death. I'd stay away if I were you." + "Overcast", + "Light Fog" ], [ "7", - "There's been a lot more drow in the city of late. It's good to see the dark elves overcoming their evil history and becoming contributing citizens. Anyone can make a new life in the City of Splendors!" + "Overcast", + "Heavy Fog" ], [ "8", - "Last night I heard a strange clanking inside the House of the Inspired Hands in the Sea Ward. It was like someone wearing plate armor dancing a jig." + "Raining", + "Heavy Rain" ], [ "9", - "Are you in great need? Local thugs threatening your family? If you need help, and if you can find him, you might be able to convince the monk Hlam to aid you. They say he's the Grandmaster of the Order of the Even-Handed, a group devoted to the returned god Tyr. He's been known to aid those in great peril." + "Raining", + "Heavy Rain, Windy" ], [ "10", - "Lots of the Black Network in town. I hear there's a split between the Zhents who follow Pereghost and some new upstart claiming to be Manshoon. Not possible of course, since Manshoon is dead. Again." + "Raining", + "Heavy Rain, Strong Wind" ], [ "11", - "The ghost of the Black Viper is back from the dead! A century ago that burglar and assassin plagued this city, and now they've returned with flair!" + "Partly Cloudy", + "None" ], [ "12", - "I hear that one of the Masked Lords is a vampire! Do you think it could be true? If it were, who knows what tax they might demand." + "Partly Cloudy", + "Windy" ], [ "13", - "Looking for potions, poultices, or philters? Try Fala Lefaliir who operates an herbalist's shop on Trollskull Alley called Corellon's Crown." + "Partly Cloudy", + "Light Fog" ], [ "14", - "Most of the City Watch is corrupt. They don't care about the people, only lining their pockets. They'll hassle you for no good reason, but at least you can bribe your way out of most problems with a few Dragons." + "Clear", + "None" ], [ "15", - "There's a sea monster haunting Deepwater Harbor! Fishermen coming in late have spotted a huge shiny creature with massive claws and evil glowing eyes swimming through the harbor and out to sea. I'd steer clear of the water if I were you." - ], - [ - "16", - "Something's not right with that halfling hostel on Spices Street. Its well-kept, but the place is overrun by rats. They've got to be getting in through a tunnel from the sewers." - ], - [ - "17", - "One of the Guilds has been infiltrated by dopplegangers, but no one knows which one. I'm betting on the Fellowship of Innkeepers. It just makes sense: lots of gossip and spying opportunities, and if someone goes missing, no one will notice." - ], - [ - "18", - "The Blackstaff has gone wonky and you can't trust her. Rumors say she's started hunting down members of her own Force Grey. Think twice if she offers you a job." - ], - [ - "19", - "You noticed the odd weather of late? I bet it's a sign. I was talking to my greengrocer yesterday and he told me that he heard from the fishmonger that the Sea Ward is rife with devil worshippers!" - ], - [ - "20", - "A light has been seen in Ahghairon's Tower the last three nights. It's been magically sealed for centuries, and not even the Blackstaff has ever gained entry. No one could have gotten inside, could they?" - ] - ] - }, - { - "name": "Random Weather: Winter", - "source": "WCE", - "page": 31, - "colLabels": [ - "d20", - "Weather", - "Effects" - ], - "colStyles": [ - "col-1 text-center", - "col-5", - "col-6" - ], - "rows": [ - [ - "1", - "Arctic", - "Gale Extreme Cold, Heavy Snow, Strong Wind" - ], - [ - "2", - "Blizzard", - "Extreme Cold, Heavy Snow, Windy" - ], - [ - "3", - "Snow", - "Cold, Heavy Snow" - ], - [ - "4", - "Snow", - "Cold, Light Snow" - ], - [ - "5", - "Snow", - "Cold, Light Snow" - ], - [ - "6", - "Cold", - "Snap Cold, Windy" - ], - [ - "7", - "Cold", - "Snap Cold" - ], - [ - "8", - "Sleet Storm", - "Ice, Windy" - ], - [ - "9", - "Clear", - "None" - ], - [ - "10", "Clear", "None" ], - [ - "11", - "Partly Cloudy", - "None" - ], - [ - "12", - "Partly Cloudy", - "None" - ], - [ - "13", - "Partly Cloudy", - "Light Fog" - ], - [ - "14", - "Overcast", - "None" - ], - [ - "15", - "Overcast", - "Light Fog" - ], [ "16", - "Overcast", - "Heavy Fog" + "Clear", + "Windy" ], [ "17", - "Drizzle", - "Light Rain" + "Hailstorm", + "Hail, Ice" ], [ "18", - "Drizzle", - "Light Rain" + "Heat Wave", + "Hot" ], [ "19", - "Raining", - "Heavy Rain" + "Sea Gale", + "Strong Wind" ], [ "20", - "Thundersnow", - "Cold, Heavy Snow, Lightning, Strong Wind" + "Thunderstorm", + "Heavy Rain, Lightning, Strong Wind" ] ], "intro": [ - "Winters in Waterdeep often range from 0 to 45 degrees and snow is not uncommon. The warm westerly winds frequently lead to melting snow which only adds to foggy conditions. Snow from bitter northern winds is generally preferred by most locals, as a frozen road is easier to traverse than a muddy one." + "Like spring, weather in the fall varies significantly, but it is generally more temperate on average. Rain and storms are common, but so are sunny days. Temperatures range from 35 to 90 degrees." ], "outro": [ { @@ -3921,9 +3826,9 @@ ] }, { - "name": "Random Weather: Autumn", + "name": "Random Weather: Winter", "source": "WCE", - "page": 32, + "page": 31, "colLabels": [ "d20", "Weather", @@ -3937,53 +3842,53 @@ "rows": [ [ "1", - "Raining", - "Heavy Rain, Windy" + "Arctic", + "Gale Extreme Cold, Heavy Snow, Strong Wind" ], [ "2", - "Raining", - "Heavy Rain" + "Blizzard", + "Extreme Cold, Heavy Snow, Windy" ], [ "3", - "Drizzle", - "Light Rain" + "Snow", + "Cold, Heavy Snow" ], [ "4", - "Drizzle", - "Light Rain" + "Snow", + "Cold, Light Snow" ], [ "5", - "Overcast", - "Windy" + "Snow", + "Cold, Light Snow" ], [ "6", - "Overcast", - "Light Fog" + "Cold", + "Snap Cold, Windy" ], [ "7", - "Overcast", - "Heavy Fog" + "Cold", + "Snap Cold" ], [ "8", - "Raining", - "Heavy Rain" + "Sleet Storm", + "Ice, Windy" ], [ "9", - "Raining", - "Heavy Rain, Windy" + "Clear", + "None" ], [ "10", - "Raining", - "Heavy Rain, Strong Wind" + "Clear", + "None" ], [ "11", @@ -3993,7 +3898,7 @@ [ "12", "Partly Cloudy", - "Windy" + "None" ], [ "13", @@ -4002,42 +3907,42 @@ ], [ "14", - "Clear", + "Overcast", "None" ], [ "15", - "Clear", - "None" + "Overcast", + "Light Fog" ], [ "16", - "Clear", - "Windy" + "Overcast", + "Heavy Fog" ], [ "17", - "Hailstorm", - "Hail, Ice" + "Drizzle", + "Light Rain" ], [ "18", - "Heat Wave", - "Hot" + "Drizzle", + "Light Rain" ], [ "19", - "Sea Gale", - "Strong Wind" + "Raining", + "Heavy Rain" ], [ "20", - "Thunderstorm", - "Heavy Rain, Lightning, Strong Wind" + "Thundersnow", + "Cold, Heavy Snow, Lightning, Strong Wind" ] ], "intro": [ - "Like spring, weather in the fall varies significantly, but it is generally more temperate on average. Rain and storms are common, but so are sunny days. Temperatures range from 35 to 90 degrees." + "Winters in Waterdeep often range from 0 to 45 degrees and snow is not uncommon. The warm westerly winds frequently lead to melting snow which only adds to foggy conditions. Snow from bitter northern winds is generally preferred by most locals, as a frozen road is easier to traverse than a muddy one." ], "outro": [ { @@ -4049,6 +3954,101 @@ "collapsed": true } ] + }, + { + "name": "Waterdeep Rumors", + "source": "WCE", + "page": 19, + "colLabels": [ + "d20", + "Rumor" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "My sister's cousin on the City Watch says there've been several vampire sightings of late. Waterdeep ain't had trouble with bloodsuckers for centuries!" + ], + [ + "2", + "You know there are treasure maps everywhere nowadays? Can't say what it's all about, but if you ask me, someone's trying to distract folks from noticing something." + ], + [ + "3", + "Volo is back in town! Working on a new book about taverns I hear. Last I saw him, he was drinking his way through the Dock Ward sampling the local brews." + ], + [ + "4", + "Word on the streets says that someone's been stockpiling smokepowder. There's no good reason for that." + ], + [ + "5", + "Justyn from the Guild of Butchers grew up in Field Ward and has dreams of a fancy home. If you want to make a friend of him, pass him a few extra coins." + ], + [ + "6", + "They say that Trollskull Manor, that old tavern off Trollskull Alley, is haunted by the ghost of the half-elf bartender Lif, who literally worked himself to death. I'd stay away if I were you." + ], + [ + "7", + "There's been a lot more drow in the city of late. It's good to see the dark elves overcoming their evil history and becoming contributing citizens. Anyone can make a new life in the City of Splendors!" + ], + [ + "8", + "Last night I heard a strange clanking inside the House of the Inspired Hands in the Sea Ward. It was like someone wearing plate armor dancing a jig." + ], + [ + "9", + "Are you in great need? Local thugs threatening your family? If you need help, and if you can find him, you might be able to convince the monk Hlam to aid you. They say he's the Grandmaster of the Order of the Even-Handed, a group devoted to the returned god Tyr. He's been known to aid those in great peril." + ], + [ + "10", + "Lots of the Black Network in town. I hear there's a split between the Zhents who follow Pereghost and some new upstart claiming to be Manshoon. Not possible of course, since Manshoon is dead. Again." + ], + [ + "11", + "The ghost of the Black Viper is back from the dead! A century ago that burglar and assassin plagued this city, and now they've returned with flair!" + ], + [ + "12", + "I hear that one of the Masked Lords is a vampire! Do you think it could be true? If it were, who knows what tax they might demand." + ], + [ + "13", + "Looking for potions, poultices, or philters? Try Fala Lefaliir who operates an herbalist's shop on Trollskull Alley called Corellon's Crown." + ], + [ + "14", + "Most of the City Watch is corrupt. They don't care about the people, only lining their pockets. They'll hassle you for no good reason, but at least you can bribe your way out of most problems with a few Dragons." + ], + [ + "15", + "There's a sea monster haunting Deepwater Harbor! Fishermen coming in late have spotted a huge shiny creature with massive claws and evil glowing eyes swimming through the harbor and out to sea. I'd steer clear of the water if I were you." + ], + [ + "16", + "Something's not right with that halfling hostel on Spices Street. Its well-kept, but the place is overrun by rats. They've got to be getting in through a tunnel from the sewers." + ], + [ + "17", + "One of the Guilds has been infiltrated by dopplegangers, but no one knows which one. I'm betting on the Fellowship of Innkeepers. It just makes sense: lots of gossip and spying opportunities, and if someone goes missing, no one will notice." + ], + [ + "18", + "The Blackstaff has gone wonky and you can't trust her. Rumors say she's started hunting down members of her own Force Grey. Think twice if she offers you a job." + ], + [ + "19", + "You noticed the odd weather of late? I bet it's a sign. I was talking to my greengrocer yesterday and he told me that he heard from the fishmonger that the Sea Ward is rife with devil worshippers!" + ], + [ + "20", + "A light has been seen in Ahghairon's Tower the last three nights. It's been magically sealed for centuries, and not even the Blackstaff has ever gained entry. No one could have gotten inside, could they?" + ] + ] } ], "variantrule": [ @@ -4170,12 +4170,12 @@ "book": [ { "name": "Waterdeep City Encounters", - "source": "WCE", "id": "WCE", - "author": "Will Doyle, et al.", + "source": "WCE", "group": "homebrew", "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WCE/Cover.webp", "published": "2018-11-17", + "author": "Will Doyle, et al.", "contents": [ { "name": "Cover & Credits" @@ -4229,8 +4229,8 @@ ], "bookData": [ { - "source": "WCE", "id": "WCE", + "source": "WCE", "data": [ { "type": "section", diff --git a/book/aeyana; The Book of Hordes.json b/book/aeyana; The Book of Hordes.json index 9c1edc82e1..6a1449bf34 100644 --- a/book/aeyana; The Book of Hordes.json +++ b/book/aeyana; The Book of Hordes.json @@ -22,8 +22,8 @@ "OF:ATBOH": "Hordes Feature" }, "dateAdded": 1604991176, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "f9cd7a1564" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "ac42ac1fe9" }, "monster": [ { diff --git a/class/Aron; Demi-Dragon.json b/class/Aron; Demi-Dragon.json index c29c24f580..e787a61892 100644 --- a/class/Aron; Demi-Dragon.json +++ b/class/Aron; Demi-Dragon.json @@ -10,22 +10,21 @@ "Aron" ], "convertedBy": [ - "Aron", - "Zar Shef" + "Aron" ], - "version": "4.6", + "version": "4.7", "url": "https://www.gmbinder.com/share/-LpZX_fRKhLCn-mr_64B", "targetSchema": "1.0.0", "color": "e34234" } ], "dateAdded": 1661716025, - "dateLastModified": 1692309855, + "dateLastModified": 1693957377, "optionalFeatureTypes": { "MV:J": "Maneuver, Juggernaut", "Morph": "Morph Category, Metamorph" }, - "_dateLastModifiedHash": "776db1a3a1" + "_dateLastModifiedHash": "f70d087342" }, "race": [ { @@ -222,7 +221,7 @@ }, { "a": [ - "dungeoneer's pack|phb" + "scholar's pack|phb" ], "b": [ "priest's pack|phb" @@ -1535,6 +1534,33 @@ "shortName": "Skyterror", "className": "Demi-Dragon", "classSource": "TheDemiDragon" + }, + { + "name": "Embodiment of the Packlord", + "subclassFeatures": [ + "Embodiment of the Packlord|Demi-Dragon|TheDemiDragon|Packlord|TheDemiDragon|3", + "Raucous Pack|Demi-Dragon|TheDemiDragon|Packlord|TheDemiDragon|6", + "Packbearer|Demi-Dragon|TheDemiDragon|Packlord|TheDemiDragon|10", + "Pack Morale|Demi-Dragon|TheDemiDragon|Packlord|TheDemiDragon|17" + ], + "source": "TheDemiDragon", + "shortName": "Packlord", + "className": "Demi-Dragon", + "classSource": "TheDemiDragon" + }, + { + "name": "Embodiment of the Echo", + "subclassFeatures": [ + "Embodiment of the Echo|Demi-Dragon|TheDemiDragon|Echo|TheDemiDragon|3", + "Essence in Flux|Demi-Dragon|TheDemiDragon|Echo|TheDemiDragon|6", + "Distant Insight|Demi-Dragon|TheDemiDragon|Echo|TheDemiDragon|6", + "Twinned Echo|Demi-Dragon|TheDemiDragon|Echo|TheDemiDragon|10", + "Devour Fate|Demi-Dragon|TheDemiDragon|Echo|TheDemiDragon|17" + ], + "source": "TheDemiDragon", + "shortName": "Echo", + "className": "Demi-Dragon", + "classSource": "TheDemiDragon" } ], "subclassFeature": [ @@ -1593,7 +1619,7 @@ "type": "entries", "name": "Fury", "entries": [ - "You have four fury points. You regain all of your expended fury points when you finish a short or long rest.", + "You have five fury points. You regain all of your expended fury points when you finish a short or long rest.", "You can spend fury to perform a maneuver. Each maneuver costs fury points to use, noted in parentheses. You must be able to pay the fury cost to use the maneuver.", "You gain two more fury points at levels 6th, 10th, and 17th." ] @@ -1689,6 +1715,10 @@ "type": "refOptionalfeature", "optionalfeature": "Fearsome Wound (2)|TheDemiDragon" }, + { + "type": "refOptionalfeature", + "optionalfeature": "Mighty Toss (2)|TheDemiDragon" + }, { "type": "refOptionalfeature", "optionalfeature": "Reprisal (2)|TheDemiDragon" @@ -1772,7 +1802,7 @@ "level": 17, "header": 2, "entries": [ - "Combat is the anvil of will, and you are its hammer. Starting from 17th level, when a creature succeeds on a saving throw against one of your demi-dragon class features, you can force it to reroll. It must use the new roll. Once you use this feature, you can't do so again until you finish a long rest." + "Combat is the anvil of will, and you are its hammer. Starting from 17th level, when a creature succeeds on a saving throw against one of your demi-dragon class features, you can force it to reroll. It must use the new roll. Once you use this feature, you can't do so again until you finish a short or long rest." ] }, { @@ -1805,7 +1835,7 @@ "level": 3, "header": 1, "entries": [ - "Starting from 3rd level, your psionic mind lets you manipulate those who surround you, or protect yourself from attackers. As a bonus action, you gain one of the following benefits which lasts until you choose the other option:", + "Starting from 3rd level, your psionic mind lets you manipulate those who surround you, or protect yourself from attackers. At the start of your turn, you gain one of the following benefits which lasts until you choose the other option:", { "type": "options", "entries": [ @@ -1820,7 +1850,7 @@ "type": "entries", "name": "Bolstering Backlash", "entries": [ - "As a reaction when a creature forces you to make a saving throw, you can choose to lash out at the offender with your mind. The creature takes {@damage 1d4} psychic damage. You gain a bonus to your saving throw equal to the damage dealt. At 10th level, the damage increases to {@damage 1d8}." + "As a reaction when a creature forces you to make a saving throw, you can choose to lash out at the offender with your mind. The creature takes {@damage 1d4} psychic damage. You gain a bonus to all your saving throws equal to the damage dealt until the start of your next turn. At 10th level, the damage increases to {@damage 1d8}." ] } ] @@ -1837,7 +1867,7 @@ "level": 3, "header": 1, "entries": [ - "Starting from 3rd level, you can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn't give the creature the ability to respond to you telepathically." + "Starting from 3rd level, you can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. You can speak in this way to one creature at a time, and the creature can respond to you." ] }, { @@ -1885,7 +1915,7 @@ "level": 10, "header": 2, "entries": [ - "Amidst the destruction of your elemental breath reigns confusion. Starting from 10th level, when you use your {@classFeature Dragon's Breath|Demi-Dragon|TheDemiDragon|1|TheDemiDragon|Dragon's Breath} feature, you can use your bonus action to psionically overwhelm one target that failed its save against your Dragon's Breath. That creature must make a Wisdom saving throw against your Dragon Spark save DC or be {@condition incapacitated} until the end of their next turn." + "Amidst the destruction of your elemental breath reigns confusion. Starting from 10th level, when you use your {@classFeature Dragon's Breath|Demi-Dragon|TheDemiDragon|1|TheDemiDragon|Dragon's Breath} feature, you can use your bonus action to psionically overwhelm one target that took damage from your Dragon's Breath. That creature must make a Wisdom saving throw against your Dragon Spark save DC or be {@condition incapacitated} until the end of their next turn." ] }, { @@ -2111,13 +2141,13 @@ "Emerald", "Psychic", "Burrow", - "Delusion Zone" + "Discordant Disruption" ], [ "Sapphire", "Thunder", "Burrow or Climb", - "Thunderous Disruption" + "Trembling Thunder" ], [ "Topaz", @@ -2160,9 +2190,9 @@ }, { "type": "entries", - "name": "Delusion Zone", + "name": "Discordant Disruption", "entries": [ - "As an action, you craft a shared delusion in the mind of each creature in a radius equal to your Cone Range, at a location you choose within your Line Range. When a creature moves into the area of the delusion or starts its turn there, that creature must succeed on a Wisdom saving throw against your Dragon Spark save DC or be affected by the delusion until the start of their next turn. While caught in the delusion, a creature is convinced that it is surrounded by illusory shapes. Each time the creature makes an attack while the effect lasts, you roll a d20 to determine whether the attack instead targets one of your illusory shapes. If you roll an 11 or higher, you force the creature to instead attack and destroy one of your illusory shapes. You have a number of illusory shapes equal to your proficiency bonus, and your delusion lasts for 1 minute or until you have no illusory shapes left. While the effect lasts, you can move the delusion up to 30 feet as a bonus action." + "As a bonus action, you focus a mind-disrupting sound upon one creature of your choice that you can see within your Line Range. The creature must succeed on a Wisdom saving throw against your Dragon Spark save DC or take psychic damage equal to your Dragon's Breath Damage and be stunned until the end of its next turn. On a successful saving throw, a creature takes half the damage and isn't stunned. At your option, you can choose to deal no damage." ] }, { @@ -2216,9 +2246,9 @@ }, { "type": "entries", - "name": "Thunderous Disruption", + "name": "Trembling Thunder", "entries": [ - "As a bonus action, you launch a thunderous detonation of sound that can be heard up to 100 feet away at one creature you can see within your Line Range. The creature must succeed on a Constitution saving throw against your Dragon Spark save DC or take thunder damage and be {@condition incapacitated} until the end of its next turn. On a successful saving throw, a creature takes half the damage and isn't incapacitated. The damage follows the progression of your Dragon's Breath Damage, but using d4s in place of d8s." + "As an action, you launch a frightful burst of sound that can be heard up to 300 feet away at up to two creatures of your choice that you can see within your Line Range. Each creature must succeed on a Constitution saving throw against your Dragon Spark save DC or take thunder damage equal to your Dragon's Breath Damage and be frightened of you for 1 minute. On a successful save, a creature takes half damage and is not frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ] @@ -2255,9 +2285,9 @@ }, { "type": "entries", - "name": "Mirage Synthesis", + "name": "Lingering Soundburst", "entries": [ - "When you create your Delusion Zone, you can choose to include additional illusory effects. At an area of your choice within the delusion, you create a silent image that does not require your concentration and which lasts until the delusion ends. Each time you move your delusion, you can choose to change the appearance and position of the silent image, but it must always be within the area of the delusion." + "When your Discordant Disruption stun condition expires, the target drops prone, and every creature within 10 feet of the target is pushed 10 feet away from the target." ] }, { @@ -2304,9 +2334,9 @@ }, { "type": "entries", - "name": "Awesome Shockwave", + "name": "Imposing Fear", "entries": [ - "When a creature fails its saving throw against your Thunderous Disruption, it is additionally {@condition stunned} until the end of its next turn, and you can choose to push it up to 10 feet away from you." + "As a reaction that you can take while a creature is frightened by your Trembling Thunder, you can force each target to spend at least 10 feet of its movement to move away from you during its next turn. A creature that is unable to do so on its turn instead drops prone." ] } ] @@ -2671,7 +2701,8 @@ "level": 3, "header": 1, "entries": [ - "Starting at 3rd level, the pride and joy of your hoard takes the form of a special centerpiece item, which is imbued with your draconic magic as a nascent focal point of your lair. During a short or long rest, you can designate one item in your possession as your hoard centerpiece. The item can benefit from any enchantments that you have available via Absorb Magic as if it were a part of you, but is also subject to the same restrictions. When you designate an item, choose from the following benefits to apply to it:", + "Starting at 3rd level, the pride and joy of your hoard takes the form of a special centerpiece item, which is imbued with your draconic magic as a nascent focal point of your lair. During a short or long rest, you can designate one item in your possession as your hoard centerpiece. The item can benefit from any enchantments that you have available via Absorb Magic as if it were a part of you, but is also subject to the same restrictions. While the item is in your possession, you can use it to conjure temporary replicas of your hoard, such as spectral swords or piles of coins. You can make melee weapon attacks with these {@item hoard replica|TheDemiDragon}s, and they count as a natural weapon for you. On a hit, you deal 2d6 bludgeoning, piercing, or slashing damage (your choice), and you add your Charisma modifier to the attack and damage rolls.", + "When you designate a centerpiece item, choose from the following benefits to apply to it:", { "type": "entries", "entries": [ @@ -2679,7 +2710,7 @@ "type": "entries", "name": "Reach of the Hoard", "entries": [ - "Your {@item hoard centerpiece|TheDemiDragon} takes the form of a melee weapon, a rod, a large gemstone, a piece of furniture, a collection of coins, or some other perilous object. You can magically float the centerpiece item while it remains within 20 feet of you, and you can use it to make melee weapon attacks. It counts as a natural melee weapon for you, and you add your Charisma modifier to the attack and damage rolls when you attack with it. The centerpiece item deals 2d6 damage of a type determined by the DM and has a reach of 20 feet, but cannot be used to make opportunity attacks. When you attack with the centerpiece item, you can optionally choose to conjure a spectral copy of it as part of the attack." + "The centerpiece item takes the form of a weapon, a rod, a large gemstone, a collection of coins, or some other perilous object. You can magically float the centerpiece item while it remains within 30 feet of you. Additionally, when you attack with your {@item hoard replica|TheDemiDragon} weapon on your turn, its reach increases to 30 feet." ] } ] @@ -2980,6 +3011,10 @@ "type": "refOptionalfeature", "optionalfeature": "Disruption|TheDemiDragon" }, + { + "type": "refOptionalfeature", + "optionalfeature": "Dominion|TheDemiDragon" + }, { "type": "refOptionalfeature", "optionalfeature": "Freedom|TheDemiDragon" @@ -3417,120 +3452,563 @@ "At 17th level, you are swift and free as the wind. Your walking and flying speeds each increase by 20.", "Additionally, when you use Wing Surge, your speed can't be reduced in any way until the start of your next turn." ] - } - ], - "optionalfeature": [ - { - "name": "Bolstering Roar (1)", - "source": "TheDemiDragon", - "featureType": [ - "MV:J" - ], - "entries": [ - "As a bonus action, you bolster the conviction of your companions. Each creature of your choice other than yourself that is within 20 feet of you and which can see or hear you gain a Bolster die, a d4. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one saving throw it makes. The creature can wait until after it rolls the d20, but must decide before the DM says whether the roll succeeds or fails. Once the Bolster die is rolled, it is lost. A creature can only have one Bolster die at a time." - ] }, { - "name": "Hammering Lunge (1)", + "name": "Embodiment of the Packlord", "source": "TheDemiDragon", - "featureType": [ - "MV:J" - ], + "className": "Demi-Dragon", + "classSource": "TheDemiDragon", + "subclassShortName": "Packlord", + "subclassSource": "TheDemiDragon", + "level": 3, "entries": [ - "As a bonus action, make an attack with your {@item horns|TheDemiDragon} against a target. You can choose to move up to 10 feet without provoking opportunity attacks before you make this attack." + "You've forged a powerful bond with a group of humanoid creatures who have become your minions. Perhaps you are an industrious taskmaster, or maybe you have befriended your dear minions, or shared the magical nature of your draconic power with them. Regardless, the pack stands ready to assist you.", + { + "type": "refSubclassFeature", + "subclassFeature": "Unleash Pack|Demi-Dragon|TheDemiDragon|Packlord|TheDemiDragon|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Pack Conductor|Demi-Dragon|TheDemiDragon|Packlord|TheDemiDragon|3" + } ] }, { - "name": "Launch Ally (1)", + "name": "Unleash Pack", "source": "TheDemiDragon", - "featureType": [ - "MV:J" - ], + "className": "Demi-Dragon", + "classSource": "TheDemiDragon", + "subclassShortName": "Packlord", + "subclassSource": "TheDemiDragon", + "level": 3, + "header": 1, "entries": [ - "As a bonus action, choose a friendly creature within 5 feet of you that is the same size category as you or smaller. That creature can use its reaction to let you launch it to an unoccupied space you can see within a number of feet of it equal to twice your Strength score." + "At 3rd level, your minions stand ready to assist you with tricks and sheer numbers. As a bonus action, you designate an object or a creature on the ground that you can see that is within 60 feet of you. The target becomes the focus of your minions, who hinder the target and set up your attacks. The target's speed is halved, it has disadvantage on saving throws against your Dragon's Breath, and you have advantage on your attacks against the target.", + "Your minions will harass the target for up to 1 minute or until you use this ability again, but the minions scatter if they take damage equal to 3 x your demi-dragon level. They use your AC and saving throws, count as a swarm of humanoids, and are immune to the element you chose for Dragon's Breath.", + "You can use this feature twice, and must then complete a short or long rest to use it again." ] }, { - "name": "Lockjaw (1)", + "name": "Pack Conductor", "source": "TheDemiDragon", - "featureType": [ - "MV:J" - ], + "className": "Demi-Dragon", + "classSource": "TheDemiDragon", + "subclassShortName": "Packlord", + "subclassSource": "TheDemiDragon", + "level": 3, + "header": 1, "entries": [ - "As part of the {@action Attack} action, you can replace one attack you make with a special {@item bite|TheDemiDragon} attack against a target. On a hit, the target must make a Strength saving throw if it's a creature that is up to one size category larger than you. On a failure, it is {@condition grappled}." + "At 3rd level, you always have eager minions willing to run errands or perform chores for you. As an action, you can invoke one of the following spells, but it does not count as a spell for you, and does not require material components. Each spell additionally has the noted changes:", + "Additionally, when you use Wing Surge, your speed can't be reduced in any way until the start of your next turn.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Animal Messenger", + "entries": [ + "The messenger is a humanoid and takes the form of one of your minions." + ] + }, + { + "type": "entries", + "name": "Alarm", + "entries": [ + "You cannot choose a mental alarm, and the sound of the alarm is a warning given by one of your minions." + ] + }, + { + "type": "entries", + "name": "Find Familiar", + "entries": [ + "The familiar is immune to the element you chose for Dragon's Breath, is a humanoid with a CR no higher than 1/4th, and lasts for one hour. You can only have one familiar, as normal." + ] + }, + { + "type": "entries", + "name": "Mage Hand", + "entries": [ + "Your acrobatic minions work together to fetch or hold objects at your direction, but cannot float." + ] + }, + { + "type": "entries", + "name": "Magic Mouth", + "entries": [ + "The message is delivered by one of your minions who is a creature rather than an object, and will wait at most 8 hours before departing, ending the effect." + ] + }, + { + "type": "entries", + "name": "Prestidigitation", + "entries": [ + "Your minions use their talents to create the effect, but cannot produce any illusory effect." + ] + }, + { + "type": "entries", + "name": "Tenser's Floating Disk", + "entries": [ + "The disk is a mundane surface carried by a group of your minions." + ] + }, + { + "type": "entries", + "name": "Unseen Servant", + "entries": [ + "The servant is a humanoid and takes the form of one of your minions." + ] + } + ] + }, + "Once you invoke one of these non-cantrip spells, you can't do so again until you finish a short or long rest. At 6th level, you can use this feature three times per rest. At 10th level, you can use this feature at will." ] }, { - "name": "Skylaunch (1)", + "name": "Raucous Pack", "source": "TheDemiDragon", - "featureType": [ - "MV:J" - ], + "className": "Demi-Dragon", + "classSource": "TheDemiDragon", + "subclassShortName": "Packlord", + "subclassSource": "TheDemiDragon", + "level": 6, + "header": 2, "entries": [ - "As a bonus action, you spread your wings and launch 15 feet into the air. This maneuver doesn't expend your movement and doesn't provoke opportunity attacks. Creatures up to one size category larger than you that are within 5 feet of you must succeed on a Strength saving throw or be knocked prone by a powerful gust of wind as you launch. You remain airborne until the start of your next turn or until you are incapacitated." + "At 6th level, your minions learn new tricks to hinder your foes. As part of the bonus action you use for Unleash Pack, or as a bonus action that you can take on subsequent turns, you can choose one of the following options to activate.", + { + "type": "list", + "items": [ + "One creature of your choice within 10 feet of the target of Unleash Pack has disadvantage on the first attack it makes before the start of your next turn.", + "One creature of your choice within 10 feet of the target of Unleash Pack must make a Strength saving throw against your Dragon Spark save DC. On a failure, the target is either knocked prone or pushed 10 feet in a direction of your choice.", + "Choose one ability. One creature of your choice within 10 feet of the target of Unleash Pack has disadvantage on ability checks made with the chosen ability until the start of your next turn.", + "Choose a creature within 60 feet of the target. The chosen creature becomes the new target of Unleash Pack." + ] + }, + "Additionally, when the target of Unleash Pack is reduced to 0 hit points, you can choose a creature within 60 feet of the target. At the start of your next turn, the chosen creature becomes the new target of Unleash Pack." ] }, { - "name": "Suppressing Gale (1)", + "name": "Packbearer", "source": "TheDemiDragon", - "featureType": [ - "MV:J" - ], + "className": "Demi-Dragon", + "classSource": "TheDemiDragon", + "subclassShortName": "Packlord", + "subclassSource": "TheDemiDragon", + "level": 10, + "header": 2, "entries": [ - "As a bonus action, you blast gusts of wind at your surroundings. Creatures up to one size category larger than you within 30 feet of you must spend 2 feet of movement for every 1 foot when moving closer to you. The gale disperses gas or vapor, and extinguishes candles, torches, and smaller unprotected flames in the area. This effect lasts until the start of your next turn, until you become {@condition incapacitated}, or until you choose to end it early (no action required)." + "You carry your minions into battle. As a bonus action, your minions come to your assistance. You gain temporary hit points equal to your demi-dragon level + your Charisma modifier. These temporary hit points last for 10 minutes.", + "While you have these temporary hit points, you can choose for damage you take to bypass your temporary hit points. Additionally, when you end your turn while you have these temporary hit points, you can use a reaction to command your minions to make a ranged weapon attack against a target of your choice within 60 feet of you that you can see, using your Dragon Spark attack modifier. On a hit, the target takes 1d4 + your Charisma modifier piercing damage.", + "Once you use this feature, you must finish a short or long rest to use it again." ] }, { - "name": "Thieving Talons (1)", + "name": "Pack Morale", "source": "TheDemiDragon", - "featureType": [ - "MV:J" - ], + "className": "Demi-Dragon", + "classSource": "TheDemiDragon", + "subclassShortName": "Packlord", + "subclassSource": "TheDemiDragon", + "level": 17, + "header": 2, "entries": [ - "As a bonus action, make an attack with your {@item wings|TheDemiDragon}. On a hit, the target must succeed on a Strength saving throw or drop one item of your choice that it's holding. The object lands at its feet." + "Your minions always have your back. Once per round when you fail a saving throw while Unleash Pack or Packbearer is active, you can choose to reroll the saving throw and must use the new roll." ] }, { - "name": "Brutal Dive (2)", + "name": "Embodiment of the Echo", "source": "TheDemiDragon", - "featureType": [ - "MV:J" - ], + "className": "Demi-Dragon", + "classSource": "TheDemiDragon", + "subclassShortName": "Echo", + "subclassSource": "TheDemiDragon", + "level": 3, "entries": [ - "As a bonus action that you can take while gliding or flying, you dive up to your Glide/Fly speed directly downwards. If you move at least 30 feet during your dive, choose one creature up to one size category larger than you that is within melee range. The creature must make a Strength saving throw. On a failed save, the target is knocked {@condition Prone}. As part of the same bonus action, you can then immediately make a {@item bite|TheDemiDragon} attack against the creature." + "Every dragon is unique, but few know it like you do. You mystically draw on the essence of other dragons to embolden yourself with their powers and ideals. While you do not have precise control over the echoes you call upon to aid you, you have a breadth of experience that others cannot rival.", + { + "type": "refSubclassFeature", + "subclassFeature": "Seek Echo|Demi-Dragon|TheDemiDragon|Echo|TheDemiDragon|3" + } ] }, { - "name": "Defiance (2)", + "name": "Seek Echo", "source": "TheDemiDragon", - "featureType": [ - "MV:J" - ], + "className": "Demi-Dragon", + "classSource": "TheDemiDragon", + "subclassShortName": "Echo", + "subclassSource": "TheDemiDragon", + "level": 3, + "header": 1, "entries": [ - "As a bonus action, you steel yourself against all attackers. Until the start of your next turn, you gain resistance to all damage." + "At 3rd level, you can seek inspiration from the echoes of your brethren. During a long rest, you can manifest the strength of another dragon, gaining some of the benefits of a different Draconic Embodiment. Roll 2d12 and consult the chart below. You can choose the result from either roll to become your echo. As your echo, you gain all 3rd-level features associated with the chosen Draconic Embodiment. Any spell slots, ability charges, or other limited resources unique to the Draconic Embodiment are treated as if you were 3rd level. For example, if you are a 10th-level Echo and choose the Embodiment of the Scion as your echo, you will receive one of the options from Bloodline Heritage, and one use of an Ardent Gift which scales in damage and range along with your normal Dragon's Breath.", + { + "type": "table", + "colLabels": [ + "d12", + "Draconic Embodiment" + ], + "colStyles": [ + "col-6", + "col-6" + ], + "rows": [ + [ + "1", + "Juggernaut" + ], + [ + "2", + "Behemoth" + ], + [ + "3", + "Shadestalker" + ], + [ + "4", + "Skyterror" + ], + [ + "5", + "Sibilant" + ], + [ + "6", + "Scion" + ], + [ + "7", + "Ascetic" + ], + [ + "8", + "Arbiter" + ], + [ + "9", + "Fervent Hoarder" + ], + [ + "10", + "Packlord" + ], + [ + "11", + "Metamorph" + ], + [ + "12", + "Choose any" + ] + ] + }, + "You can choose to seek a different Draconic Embodiment to echo every time you finish a long rest, rolling again on the table and gaining a new selection of features. At 6th level, you can roll 3d12 when selecting your Draconic Embodiment. At 10th level, you can roll 4d12 when selecting your Draconic Embodiment." ] }, { - "name": "Fearsome Wound (2)", + "name": "Essence In Flux", "source": "TheDemiDragon", - "featureType": [ - "MV:J" - ], + "className": "Demi-Dragon", + "classSource": "TheDemiDragon", + "subclassShortName": "Echo", + "subclassSource": "TheDemiDragon", + "level": 6, + "header": 2, "entries": [ - "As a bonus action, make a {@item claws|TheDemiDragon} attack against a target. On a hit, the target is wounded, causing it to bleed for an additional {@damage 1d6} damage at the end of its next turn. Additionally, it must make a Wisdom saving throw. On a failed save, it is {@condition frightened} of you until the end of its next turn." + "At 6th level, your echoes change you fundamentally. Each time you use Seek Echo, you can select one skill to gain proficiency in. You keep the proficiency until you choose another skill to become proficient in. Additionally, whenever finish a long rest, you can choose to roll on the table below. Your Dragon's Breath changes to match the result. Instead of rolling on the table, you can choose to revert your Dragon's Breath element to your original choice.", + { + "type": "table", + "colLabels": [ + "d10", + "Dragon's Breath Element" + ], + "colStyles": [ + "col-6", + "col-6" + ], + "rows": [ + [ + "1", + "Acid" + ], + [ + "2", + "Cold" + ], + [ + "3", + "Fire" + ], + [ + "4", + "Force" + ], + [ + "5", + "Lightning" + ], + [ + "6", + "Necrotic" + ], + [ + "7", + "Poison" + ], + [ + "8", + "Psychic" + ], + [ + "9", + "Radiant" + ], + [ + "10", + "Thunder" + ] + ] + } ] }, { - "name": "Reprisal (2)", + "name": "Distant Insight", "source": "TheDemiDragon", - "featureType": [ - "MV:J" - ], + "className": "Demi-Dragon", + "classSource": "TheDemiDragon", + "subclassShortName": "Echo", + "subclassSource": "TheDemiDragon", + "level": 6, + "header": 2, "entries": [ - "When a creature misses you with a melee attack, you can use your reaction to make a {@item horns|TheDemiDragon} attack against the creature. On a hit, the creature must succeed on a Constitution saving throw or be unable to take reactions until the start of its next turn." - ] - }, - { + "At 6th level, experiencing different echoes has granted you a deep understanding of the life they lived, distilled to aid you. Whenever you complete a long rest, you can choose to roll on the table below to determine your insight. You gain the associated benefit until you choose to change it during another long rest.", + { + "type": "table", + "colLabels": [ + "d6", + "Insight" + ], + "colStyles": [ + "col-6", + "col-6" + ], + "rows": [ + [ + "1", + "Change of Scales" + ], + [ + "2", + "Community of Stone" + ], + [ + "3", + "Explorer's Exuberance" + ], + [ + "4", + "Forgotten Champion" + ], + [ + "5", + "Rising Struggle" + ], + [ + "6", + "War of Tongues" + ] + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Change of Scales", + "entries": [ + "You remember self-loathing, a dear friend, and the freedom to change. Whenever you miss an attack or fail a saving throw, you give yourself a fortuity dice, a d4. You can have up to three fortuity dice at once. Whenever you miss an attack or fail a saving throw, you can choose to roll one or more of your fortuity dice, expending the dice and giving yourself a bonus to the roll equal to the number rolled." + ] + }, + { + "type": "entries", + "name": "Community of Stone", + "entries": [ + "You remember a mountain, a family, and the sharing of truths. When you take damage, you can use your reaction to roll a d6. Add your Charisma modifier to the number rolled and reduce the damage by that total. Additionally, you can cast the detect thoughts spell once per short rest, using your Dragon Spark as your spellcasting ability." + ] + }, + { + "type": "entries", + "name": "Explorer's Exuberance", + "entries": [ + "You remember the energy of youth, leaping movement, and the accumulation of trinkets. Your Aided Jump now triples your maximum jump distances, and once on your own turn when you high jump, you don't need to spend movement as part of the jump. When you end your turn while gliding, you gain temporary hit points equal to your proficiency bonus." + ] + }, + { + "type": "entries", + "name": "Forgotten Champion", + "entries": [ + "You remember a broken people, a reversal of fortunes, and a systematic extermination of a dire threat. For up to 1 minute after you roll for initiative, you gain one use of Dragon's Breath that does not expend a use of the ability." + ] + }, + { + "type": "entries", + "name": "Rising Struggle", + "entries": [ + "You remember endless tunnels, struggle, and cunning plans. As an action, you prepare your companions with a sense of unity. Choose up to three creatures other than yourself. Whenever a target makes an ability check or a saving throw, the target can roll a d4 and add the number rolled to the ability check or saving throw. The benefit is lost if you choose new targets or after 8 hours." + ] + }, + { + "type": "entries", + "name": "War of Tongues", + "entries": [ + "You remember troop movements, fire, and a close companion. As an action, you can designate a friendly creature as your bond. When you or your bonded target start your turn within 10 feet of the other, you or the target gain advantage on the first attack roll made that turn. Additionally, you and the bonded creature can speak telepathically with each other while the two of you are within 300 feet of each other. The bond lasts for 8 hours or until you designate another target as your bond." + ] + } + ] + } + ] + }, + { + "name": "Twinned Echo", + "source": "TheDemiDragon", + "className": "Demi-Dragon", + "classSource": "TheDemiDragon", + "subclassShortName": "Echo", + "subclassSource": "TheDemiDragon", + "level": 10, + "header": 2, + "entries": [ + "At 10th level, you can briefly imbue yourself with multiple echoes. Whenever you roll on the Draconic Embodiment table, you can choose an additional Draconic Embodiment from those you rolled, following the same rules as Seek Echo. You do not immediately gain the benefits of the chosen Draconic Embodiment, but must make your choices for it during the long rest.", + "At the start of each of your turns, you can choose to activate your twinned echo. If you do, you immediately gain all the benefits of the chosen Draconic Embodiment in addition to those gained from Seek Echo. Your twinned echo lasts for 10 minutes, after which the benefits are lost. Once you activate your twinned echo, you cannot do so again until you finish a long rest." + ] + }, + { + "name": "Devour Fate", + "source": "TheDemiDragon", + "className": "Demi-Dragon", + "classSource": "TheDemiDragon", + "subclassShortName": "Echo", + "subclassSource": "TheDemiDragon", + "level": 17, + "header": 2, + "entries": [ + "At 17th level, the fate and identity of the echoes you wield are yours to determine. When you use Devour Magic, you can choose to roll again on the tables for one or both of your current selections for Essence In Flux and Distant Insight. When you do, you additionally regain a number of hit points equal to the number rolled on each die that you roll for Essence In Flux or Distant Insight." + ] + } + ], + "optionalfeature": [ + { + "name": "Bolstering Roar (1)", + "source": "TheDemiDragon", + "featureType": [ + "MV:J" + ], + "entries": [ + "As a bonus action, you bolster the conviction of your companions. Each creature of your choice other than yourself that is within 20 feet of you and which can see or hear you gain a Bolster die, a d4. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one saving throw it makes. The creature can wait until after it rolls the d20, but must decide before the DM says whether the roll succeeds or fails. Once the Bolster die is rolled, it is lost. A creature can only have one Bolster die at a time." + ] + }, + { + "name": "Hammering Lunge (1)", + "source": "TheDemiDragon", + "featureType": [ + "MV:J" + ], + "entries": [ + "As a bonus action, make an attack with your {@item horns|TheDemiDragon} against a target. You can choose to move up to 10 feet without provoking opportunity attacks before you make this attack." + ] + }, + { + "name": "Launch Ally (1)", + "source": "TheDemiDragon", + "featureType": [ + "MV:J" + ], + "entries": [ + "As a bonus action, choose a friendly creature within 5 feet of you that is the same size category as you or smaller. That creature can use its reaction to let you launch it to an unoccupied space you can see within a number of feet of it equal to twice your Strength score. Additionally, the creature gains temporary hit points equal to your proficiency bonus." + ] + }, + { + "name": "Lockjaw (1)", + "source": "TheDemiDragon", + "featureType": [ + "MV:J" + ], + "entries": [ + "As part of the {@action Attack} action, you can replace one attack you make with a special {@item bite|TheDemiDragon} attack against a target. On a hit, the target must make a Strength saving throw if it's a creature that is up to one size category larger than you. On a failure, it is {@condition grappled}." + ] + }, + { + "name": "Skylaunch (1)", + "source": "TheDemiDragon", + "featureType": [ + "MV:J" + ], + "entries": [ + "As a bonus action, you spread your wings and launch 15 feet into the air. This maneuver doesn't expend your movement and doesn't provoke opportunity attacks. Creatures up to one size category larger than you that are within 5 feet of you must succeed on a Strength saving throw or be knocked prone by a powerful gust of wind as you launch. You remain airborne until the start of your next turn or until you are incapacitated." + ] + }, + { + "name": "Suppressing Gale (1)", + "source": "TheDemiDragon", + "featureType": [ + "MV:J" + ], + "entries": [ + "As a bonus action, you blast gusts of wind at your surroundings. Creatures up to one size category larger than you within 30 feet of you must spend 2 feet of movement for every 1 foot when moving closer to you. The gale disperses gas or vapor, and extinguishes candles, torches, and smaller unprotected flames in the area. This effect lasts until the start of your next turn, until you become {@condition incapacitated}, or until you choose to end it early (no action required)." + ] + }, + { + "name": "Thieving Talons (1)", + "source": "TheDemiDragon", + "featureType": [ + "MV:J" + ], + "entries": [ + "As a bonus action, make an attack with your {@item wings|TheDemiDragon}. On a hit, the target must succeed on a Strength saving throw or drop one item of your choice that it's holding. The object lands at its feet." + ] + }, + { + "name": "Brutal Dive (2)", + "source": "TheDemiDragon", + "featureType": [ + "MV:J" + ], + "entries": [ + "As a bonus action that you can take while gliding or flying, you dive up to your Glide/Fly speed directly downwards. If you move at least 30 feet during your dive, choose one creature up to one size category larger than you that is within melee range. The creature must make a Strength saving throw. On a failed save, the target is knocked {@condition Prone}. As part of the same bonus action, you can then immediately make a {@item bite|TheDemiDragon} attack against the creature." + ] + }, + { + "name": "Defiance (2)", + "source": "TheDemiDragon", + "featureType": [ + "MV:J" + ], + "entries": [ + "As a bonus action, you steel yourself against all attackers. Until the start of your next turn, you gain resistance to all damage and advantage on Intelligence, Wisdom, and Charisma saving throws." + ] + }, + { + "name": "Fearsome Wound (2)", + "source": "TheDemiDragon", + "featureType": [ + "MV:J" + ], + "entries": [ + "As a bonus action, make a {@item claws|TheDemiDragon} attack against a target. On a hit, the target is wounded, causing it to bleed for an additional {@damage 1d8} damage at the end of its next turn. Additionally, it must make a Wisdom saving throw. On a failed save, it is {@condition frightened} of you until the end of its next turn." + ] + }, + { + "name": "Reprisal (2)", + "source": "TheDemiDragon", + "featureType": [ + "MV:J" + ], + "entries": [ + "When a creature misses you with a melee attack, you can use your reaction to make a {@item horns|TheDemiDragon} attack against the creature. On a hit, the creature must succeed on a Constitution saving throw or be unable to take reactions until the start of its next turn." + ] + }, + { "name": "Rising Wing (2)", "source": "TheDemiDragon", "featureType": [ @@ -3540,6 +4018,16 @@ "As part of the Attack action, you can replace one attack you make with a special {@item wings|TheDemiDragon} attack against a target. On a hit, the target must make a Strength saving throw if it's a creature that is up to one size category larger than you. On a failure, you knock the target 20 feet upwards. At your option, you can choose to prevent the target from falling until the end of your turn." ] }, + { + "name": "Mighty Toss (2)", + "source": "TheDemiDragon", + "featureType": [ + "MV:J" + ], + "entries": [ + "As a bonus action, you heft one creature within 5 feet of you. The creature must make a Strength saving throw. On a failed save, the creature is {@condition incapacitated} until the end of your turn, and you can toss the creature at a target of your choice within 20 feet. Make a ranged attack roll with your Strength modifier against the target of your toss. On a hit, both the target and the tossed creature take damage equal to {@damage 1d4} + your Strength modifier. On a miss, the tossed creature still takes the damage. The creature then moves to a square of your choice adjacent to the target." + ] + }, { "name": "Battering Ram (3)", "source": "TheDemiDragon", @@ -3720,6 +4208,41 @@ } ] }, + { + "name": "Dominion", + "source": "TheDemiDragon", + "featureType": [ + "Morph" + ], + "entries": [ + { + "type": "list", + "items": [ + { + "name": "Whispering Thoughts", + "type": "entries", + "entries": [ + "You can speak telepathically to any creature within 120 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time. Additionally, as an action, you can choose one creature which you are aware of within 60 feet of you. The creature must succeed on an Intelligence saving throw against your Dragon Spark save DC or be {@condition stunned} until the end of your next turn. You can attempt to stun a target with this feature once, and must then complete a short or long rest before you can do so again." + ] + }, + { + "name": "Aberrant Limbs", + "type": "entries", + "entries": [ + "Your tail splits into two grasping tentacles, each of which you can use to hold objects or creatures. Whenever you hit a creature with a tail attack, the creature must succeed on a Strength saving throw or become grappled by you.", + { + "type": "abilityDc", + "name": "Morph", + "attributes": [ + "str" + ] + } + ] + } + ] + } + ] + }, { "name": "Freedom", "source": "TheDemiDragon", @@ -3888,7 +4411,7 @@ "name": "Skewering Quills", "type": "entries", "entries": [ - "You develop clusters of sharp quills along your limbs which you can fire in an arc at your foes. You gain a {@item quills|TheDemiDragon} natural weapon, which counts as a martial ranged weapon for you and which you are proficient with. You can use them to make ranged weapon attacks with a range of 60/120, and you add your Strength modifier to the attack and damage rolls when you attack with them. On a hit, they deal 1d10 piercing damage. Hit or miss, one square occupied by the targeted creature is then filled with quills, and you can additionally choose two squares within 5 feet of that square to also fill with quills as your inaccurate bombardment harmlessly scatters across the area. Any creature that subsequently enters a square filled with quills must succeed on a Dexterity saving throw against your Dragon Spark save DC or stop moving this turn and take 1 piercing damage. A creature moving through the area at half speed doesn't need to make the save. You can use this attack a number of times equal to 1 + your Constitution modifier (minimum 1), after which you must finish a short or long rest to use it again." + "You develop clusters of sharp quills along your limbs which you can fire in an arc at your foes. You gain a {@item quills|TheDemiDragon} natural weapon, which counts as a martial ranged weapon for you and which you are proficient with. You can use them to make ranged weapon attacks with a range of 60/120, and you add your Strength modifier to the attack and damage rolls when you attack with them. On a hit, they deal 2d6 piercing damage. Hit or miss, one square occupied by the targeted creature is then filled with quills, and you can additionally choose two squares within 5 feet of that square to also fill with quills as your inaccurate bombardment harmlessly scatters across the area. Any creature that subsequently enters a square filled with quills must succeed on a Dexterity saving throw against your Dragon Spark save DC or stop moving this turn and take 1 piercing damage. A creature moving through the area at half speed doesn't need to make the save. You can use this attack a number of times equal to 1 + your Constitution modifier (minimum 1), after which you must finish a short or long rest to use it again." ] } ] @@ -3937,7 +4460,7 @@ "name": "Numinous Dragonsong", "type": "entries", "entries": [ - "As a bonus action, you can sing a wordless hymn that bolsters your allies. Your song lasts until the start of your next turn, and while it lasts you and creatures of your choice within 20 feet of you gain a bonus to death saving throws and Constitution saving throws equal to your Charisma modifier (with a minimum bonus of +1). The song ends if you are {@condition incapacitated} or if you do not maintain it with a bonus action each turn." + "As a bonus action, you can sing a wordless hymn that bolsters your allies. Your song lingers until the start of your next turn, and while it lasts you and creatures of your choice within 20 feet of you gain a bonus to death saving throws and Constitution saving throws equal to your Charisma modifier (with a minimum bonus of +1). The song ends if you are {@condition incapacitated} or if you do not maintain it with a bonus action each turn." ] }, { @@ -4304,7 +4827,7 @@ "system": { "activation.type": "special", "uses": { - "value": 4, + "value": 5, "max": "(@classes.demi-dragon.levels >= 17 ? 10 : @classes.demi-dragon.levels >= 10 ? 8 : @classes.demi-dragon.levels >= 6 ? 6 : 4)", "per": "sr" } @@ -4364,7 +4887,7 @@ "uses": { "value": 1, "max": "1", - "per": "lr" + "per": "sr" } } }, @@ -4570,12 +5093,77 @@ "per": "sr" } } + }, + { + "name": "Unleash Pack", + "source": "TheDemiDragon", + "className": "Demi-Dragon", + "classSource": "TheDemiDragon", + "subclassShortName": "Packlord", + "subclassSource": "TheDemiDragon", + "level": 3, + "system": { + "activation.type": "bonus action", + "activation.cost": 1, + "uses": { + "value": 2, + "max": "2", + "per": "sr" + } + } + }, + { + "name": "Pack Conductor", + "source": "TheDemiDragon", + "className": "Demi-Dragon", + "classSource": "TheDemiDragon", + "subclassShortName": "Packlord", + "subclassSource": "TheDemiDragon", + "level": 3, + "system": { + "activation.type": "action", + "activation.cost": 1, + "uses": { + "value": 1, + "max": "(@classes.demi-dragon.levels >= 6 ? 3 : 1)", + "per": "sr" + } + } + }, + { + "name": "Packbearer", + "source": "TheDemiDragon", + "className": "Demi-Dragon", + "classSource": "TheDemiDragon", + "subclassShortName": "Packlord", + "subclassSource": "TheDemiDragon", + "level": 10, + "system": { + "activation.type": "bonus action", + "activation.cost": 1, + "uses": { + "value": 1, + "max": "1", + "per": "sr" + } + } } ], "feat": [ { "name": "Breath Versatility", "source": "TheDemiDragon", + "ability": [ + { + "choose": { + "from": [ + "cha", + "con" + ], + "amount": 1 + } + } + ], "prerequisite": [ { "race": [ @@ -4697,6 +5285,18 @@ { "name": "Misfit's Adaptation", "source": "TheDemiDragon", + "ability": [ + { + "choose": { + "from": [ + "str", + "cha", + "con" + ], + "amount": 1 + } + } + ], "prerequisite": [ { "race": [ @@ -4707,7 +5307,7 @@ } ], "entries": [ - "The width of your elemental breath broadens. You gain the following benefits:", + "Your body continues to change in unexpected ways. You gain the following benefits:", { "type": "list", "items": [ @@ -4787,6 +5387,16 @@ { "name": "War Plating", "source": "TheDemiDragon", + "ability": [ + { + "choose": { + "from": [ + "str" + ], + "amount": 1 + } + } + ], "prerequisite": [ { "race": [ @@ -4819,20 +5429,7 @@ "type": "entries", "name": "Natural Weapon", "entries": [ - "Natural weapons count as martial melee weapons. You can use them to make melee weapon attacks, and you add your Strength modifier to the attack and damage rolls when you attack with them." - ] - } - ] - }, - { - "abbreviation": "FevR", - "source": "TheDemiDragon", - "entries": [ - { - "type": "entries", - "name": "Fervent Reach", - "entries": [ - "The weapon has a reach of 20 feet, but cannot be used to make opportunity attacks." + "" ] } ] @@ -4842,6 +5439,7 @@ { "name": "Claws", "type": "M", + "weapon": true, "rarity": "none", "dmg1": "1d6", "dmgType": "S", @@ -4856,6 +5454,7 @@ { "name": "Bite", "type": "M", + "weapon": true, "rarity": "none", "dmg1": "1d12", "dmgType": "P", @@ -4870,6 +5469,7 @@ { "name": "Tail", "type": "M", + "weapon": true, "rarity": "none", "dmg1": "1d10", "dmgType": "B", @@ -4885,6 +5485,7 @@ { "name": "Horns", "type": "M", + "weapon": true, "rarity": "none", "dmg1": "2d4", "dmgType": "P", @@ -4899,6 +5500,7 @@ { "name": "Wings", "type": "M", + "weapon": true, "rarity": "none", "dmg1": "1d4", "dmgType": "B", @@ -4913,6 +5515,7 @@ { "name": "Antlers", "type": "M", + "weapon": true, "rarity": "none", "dmg1": "3d4", "dmgType": "P", @@ -4927,26 +5530,27 @@ { "name": "Quills", "type": "R", + "weapon": true, "rarity": "none", "range": "60/120", - "dmg1": "1d10", + "dmg1": "2d6", "dmgType": "P", "property": [ "NAT" ], "entries": [ - "Your quills deal 1d10 piercing damage. Hit or miss, one square occupied by the targeted creature is then filled with quills, and you can additionally choose two squares within 5 feet of that square to also fill with quills as your inaccurate bombardment harmlessly scatters across the area. Any creature that subsequently enters a square filled with quills must succeed on a Dexterity saving throw against your Dragon Spark save DC or stop moving this turn and take 1 piercing damage. A creature moving through the area at half speed doesn't need to make the save. You can use this attack a number of times equal to 1 + your Constitution modifier (minimum 1), after which you must finish a short or long rest to use it again." + "Your quills deal 2d6 piercing damage. Hit or miss, one square occupied by the targeted creature is then filled with quills, and you can additionally choose two squares within 5 feet of that square to also fill with quills as your inaccurate bombardment harmlessly scatters across the area. Any creature that subsequently enters a square filled with quills must succeed on a Dexterity saving throw against your Dragon Spark save DC or stop moving this turn and take 1 piercing damage. A creature moving through the area at half speed doesn't need to make the save. You can use this attack a number of times equal to 1 + your Constitution modifier (minimum 1), after which you must finish a short or long rest to use it again." ], "source": "TheDemiDragon" }, { - "name": "Hoard Centerpiece", + "name": "Hoard Replica", "type": "M", + "weapon": true, "rarity": "none", "dmg1": "2d6", "property": [ - "NAT", - "FevR" + "NAT" ], "entries": [ "The centerpiece item deals 2d6 damage + your Charisma modifier." @@ -4965,6 +5569,7 @@ ], "dmg1": "1d6", "dmgType": "P", + "weapon": true, "entries": [ "These sturdy kite-shaped steel spades are made to fit over a creature's claws, serving as gauntlets. They are intended to reduce the strain of manual labor, and you can use them to perform the functions of a {@item shovel|PHB}, {@item crowbar|PHB}, or {@item hammer|PHB}. While wearing them, your claw attacks deal piercing damage." ] @@ -5194,6 +5799,39 @@ "This net of white-gold filigree jewelry is made to wrap around the neck, and is shaped in arcane patterns that resonate with draining energy when in use. Your breath save DC or your Dragon Spark save DC and attack bonus increases by 1. When a creature fails their saving throw against your breath weapon, its speed is reduced by 15 feet until the start of your next turn." ] }, + { + "name": "Skybound Bolt", + "source": "TheDemiDragon", + "rarity": "very rare", + "baseItem": "javelin|phb", + "weaponCategory": "simple", + "reqAttune": "optional", + "entries": [ + "This gilded lance is the symbol of an ancient order of dragon riders, once wielded interchangeably by both dragon and rider. You have a +1 bonus to attack and damage rolls made with this magical javelin, and it returns to the wielder's hand immediately after it is used to make a ranged attack.", + "If you are attuned to the javelin, you additionally gain the following benefits.", + { + "type": "entries", + "name": "Spells", + "entries": [ + "The javelin has 10 charges. While holding it, you can expend one or more of its charges to cast one of the following spells from it, using your highest mental ability score as your spellcasting ability for the spells: {@spell feather fall|phb} (1 charge), {@spell elemental javelin|TheDemiDragon} (2 charges), {@spell spurious glide|TheDemiDragon} (2 charges), or {@spell elemental stake|TheDemiDragon} (3 charges). The javelin regains 1d6 + 4 expended charges daily at dawn." + ] + }, + { + "type": "entries", + "name": "Standard of Unity", + "entries": [ + "As a bonus action, a spectral banner unfurls from the javelin, infusing you with an aura of unity for 10 minutes while you are holding the javelin. Creatures of your choice within 10 feet of you have advantage on Charisma (Intimidation) and Charisma (Persuasion), checks, and on saving throws against being {@condition frightened}. Once you use this property, you can't use it again for 1 hour." + ] + }, + { + "type": "entries", + "name": "Skybound Grip", + "entries": [ + "As a bonus action, the javelin becomes a {@item lance|phb}, or vice versa. While in lance form, if you take the Ready action to make an attack with the lance, your attack deals an additional {@damage 1d12} lightning damage on a hit, and the target must make a Strength saving throw DC 15 or fall {@condition prone}." + ] + } + ] + }, { "name": "Skybreaker's Wing Spurs", "source": "TheDemiDragon", @@ -5505,8 +6143,8 @@ "slashing" ], "miscTags": [ - "FMV", - "SCL" + "SCL", + "FMV" ], "areaTags": [ "ST" @@ -5707,8 +6345,8 @@ "slashing" ], "miscTags": [ - "FMV", - "SCL" + "SCL", + "FMV" ], "areaTags": [ "ST" @@ -6052,6 +6690,109 @@ ] } }, + { + "name": "Pattern Draconic Essence", + "source": "TheDemiDragon", + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You forge a connection to a draconic bloodline to gain some of its power. When you cast the spell, choose one of the following damage types: acid, cold, fire, lightning, or poison. Each time during the duration that you deal damage, you can change the damage type to the chosen type. If you successfully deal damage of the chosen type to any target, you gain a bonus to one of the damaging effect's damage rolls and apply the appropriate effect listed below.", + { + "type": "entries", + "name": "Acid", + "entries": [ + "Roll {@damage 1d6} and add it to the damage roll. One attack roll made against the target before the start of your next turn has advantage." + ] + }, + { + "type": "entries", + "name": "Cold", + "entries": [ + "Roll {@damage 1d8} and add it to the damage roll. The target has its speed reduced by 15 feet until the start of your turn." + ] + }, + { + "type": "entries", + "name": "Fire", + "entries": [ + "Roll {@damage 1d4} and add it to the damage roll. The target must succeed on a Wisdom saving throw against your spell save DC. On a failure, the target is {@condition frightened} of you until the start of your next turn." + ] + }, + { + "type": "entries", + "name": "Lightning", + "entries": [ + "Roll {@damage 1d10} and add it to the damage roll. The target can't take reactions until the start of your next turn." + ] + }, + { + "type": "entries", + "name": "Poison", + "entries": [ + "Roll {@damage 1d8} and add it to the damage roll. The target must succeed on a Constitution saving throw against your spell save DC. On a failure, the target is {@condition poisoned} until the start of your next turn." + ] + } + ], + "damageInflict": [ + "acid", + "cold", + "fire", + "lightning", + "poison" + ], + "miscTags": [ + "FMV" + ], + "conditionInflict": [ + "poisoned", + "frightened" + ], + "savingThrow": [ + "wisdom", + "constitution" + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + } + }, { "name": "Caesar's Faded Imprint", "source": "TheDemiDragon", diff --git a/class/Benjamin Huffman;The Magus.json b/class/Benjamin Huffman;The Magus.json index 9d0610e377..cf920023e2 100644 --- a/class/Benjamin Huffman;The Magus.json +++ b/class/Benjamin Huffman;The Magus.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1683052728, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "e6bdeeb7e6" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "592d34ee84" }, "class": [ { diff --git a/class/Brad Johns; The Harbinger.json b/class/Brad Johns; The Harbinger.json index 9e73a8514d..0b7ce6fa0a 100644 --- a/class/Brad Johns; The Harbinger.json +++ b/class/Brad Johns; The Harbinger.json @@ -18,11 +18,11 @@ } ], "dateAdded": 1623125586, - "dateLastModified": 1687213881, + "dateLastModified": 1693671517, "optionalFeatureTypes": { "EE": "Entropic Empowering" }, - "_dateLastModifiedHash": "b8219877ea" + "_dateLastModifiedHash": "192c9b1dd9" }, "class": [ { diff --git a/class/Fenrir-Hati-Skoll; Avenger.json b/class/Fenrir-Hati-Skoll; Avenger.json index 1b150d3de9..946afe7ba0 100644 --- a/class/Fenrir-Hati-Skoll; Avenger.json +++ b/class/Fenrir-Hati-Skoll; Avenger.json @@ -13,8 +13,8 @@ } ], "dateAdded": 1559662102, - "dateLastModified": 1559662102, - "_dateLastModifiedHash": "992eaa09a1" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "ae6643cef5" }, "class": [ { diff --git a/class/Foxfire94; Vampire.json b/class/Foxfire94; Vampire.json index 40258544b8..b3333c993d 100644 --- a/class/Foxfire94; Vampire.json +++ b/class/Foxfire94; Vampire.json @@ -17,7 +17,7 @@ } ], "dateAdded": 1638501610, - "dateLastModified": 1685143702, + "dateLastModified": 1693671517, "spellSchools": { "ANI": { "full": "Animalism", @@ -75,7 +75,7 @@ "color": "210000" } }, - "_dateLastModifiedHash": "b1a85cefbb" + "_dateLastModifiedHash": "861556f2ab" }, "class": [ { diff --git a/class/FragSauce; Soul Binder.json b/class/FragSauce; Soul Binder.json index 08dd2b69aa..5e60558042 100644 --- a/class/FragSauce; Soul Binder.json +++ b/class/FragSauce; Soul Binder.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1549715846, - "dateLastModified": 1686754541, - "_dateLastModifiedHash": "36dea32493" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "9ce6385631" }, "class": [ { diff --git a/class/LaserLlama; Alternate Bard.json b/class/LaserLlama; Alternate Bard.json index 4e29675204..2a8f9ef5c7 100644 --- a/class/LaserLlama; Alternate Bard.json +++ b/class/LaserLlama; Alternate Bard.json @@ -33,8 +33,8 @@ "FS:BA": "Fighting Style: Bard (Alternate)" }, "dateAdded": 1681740408, - "dateLastModified": 1684017011, - "_dateLastModifiedHash": "312e783dc8" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "cc5a314b62" }, "class": [ { diff --git a/class/LaserLlama; Alternate Fighter.json b/class/LaserLlama; Alternate Fighter.json index 049e1ec6f1..8217d9c2a0 100644 --- a/class/LaserLlama; Alternate Fighter.json +++ b/class/LaserLlama; Alternate Fighter.json @@ -35,7 +35,7 @@ } ], "dateAdded": 1627694791, - "dateLastModified": 1687213881, + "dateLastModified": 1693666789, "optionalFeatureTypes": { "FS:AF": "Fighting Style; Alternate Fighter", "LL:ASA": "Arcane Shot (Alternate Fighter)", @@ -49,7 +49,7 @@ "LL:QMR": "Quartermaster Rations", "LL:TKS": "Tinker Knight Schematics" }, - "_dateLastModifiedHash": "35a66c83d3" + "_dateLastModifiedHash": "70c1fde6bb" }, "book": [ { diff --git a/class/LaserLlama; Alternate Ranger.json b/class/LaserLlama; Alternate Ranger.json index 54e36de0db..00d3991d0a 100644 --- a/class/LaserLlama; Alternate Ranger.json +++ b/class/LaserLlama; Alternate Ranger.json @@ -46,8 +46,8 @@ "LL:SK": "Survivalist Knacks" }, "dateAdded": 1671459763, - "dateLastModified": 1687213881, - "_dateLastModifiedHash": "16c817b213" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "75e804e175" }, "class": [ { diff --git a/class/LaserLlama; The Psion.json b/class/LaserLlama; The Psion.json index a223f2acd0..49b8224f06 100644 --- a/class/LaserLlama; The Psion.json +++ b/class/LaserLlama; The Psion.json @@ -29,8 +29,8 @@ "LL:MT": "Mystic Talents" }, "dateAdded": 1685730802, - "dateLastModified": 1685730802, - "_dateLastModifiedHash": "0f7c001ad6" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "4a925e77cf" }, "class": [ { diff --git a/class/LaserLlama; The Shaman.json b/class/LaserLlama; The Shaman.json index 48f95c2a02..524ed9372f 100644 --- a/class/LaserLlama; The Shaman.json +++ b/class/LaserLlama; The Shaman.json @@ -55,8 +55,8 @@ "LL:EGT": "Elemental Greater Totem" }, "dateAdded": 1658237901, - "dateLastModified": 1687816514, - "_dateLastModifiedHash": "4d1f549bb2" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "9d45b2d7ab" }, "class": [ { diff --git a/class/MCDM Productions; The Illrigger Class.json b/class/MCDM Productions; The Illrigger Class.json index 129655c5df..b185033bde 100644 --- a/class/MCDM Productions; The Illrigger Class.json +++ b/class/MCDM Productions; The Illrigger Class.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1620498967, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "286141d8c9" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "a2d4ba5bcb" }, "class": [ { diff --git a/class/Reddit; The Dirge.json b/class/Reddit; The Dirge.json index 59d719c898..432f114d8c 100644 --- a/class/Reddit; The Dirge.json +++ b/class/Reddit; The Dirge.json @@ -22,8 +22,8 @@ "MO": "Mereological" }, "dateAdded": 1548505822, - "dateLastModified": 1689601324, - "_dateLastModifiedHash": "280105c385" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "e0541bb50c" }, "class": [ { diff --git a/class/SwordMeow; The Atavist.json b/class/SwordMeow; The Atavist.json index 53ba3c7556..c3883da8a8 100644 --- a/class/SwordMeow; The Atavist.json +++ b/class/SwordMeow; The Atavist.json @@ -23,8 +23,8 @@ ] }, "dateAdded": 1613543381, - "dateLastModified": 1613543381, - "_dateLastModifiedHash": "08ade23b73" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "2621b58898" }, "class": [ { diff --git a/class/SwordMeow; Tweaked Sorcerer.json b/class/SwordMeow; Tweaked Sorcerer.json index a958ae7e08..11c944987a 100644 --- a/class/SwordMeow; Tweaked Sorcerer.json +++ b/class/SwordMeow; Tweaked Sorcerer.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1545342498, - "dateLastModified": 1671569306, - "_dateLastModifiedHash": "04aa6100ad" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "c0b12d0fc0" }, "class": [ { diff --git a/class/Taron Pounds; Merchant.json b/class/Taron Pounds; Merchant.json index c690389da4..2ce822c250 100644 --- a/class/Taron Pounds; Merchant.json +++ b/class/Taron Pounds; Merchant.json @@ -24,212 +24,552 @@ }, "status": "ready", "dateAdded": 1681120601, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "e3bd4a8a55" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "a220788fb5" }, - "book": [ + "class": [ { - "name": "Taron Pounds: Merchant", + "name": "Merchant", "source": "TPM", - "id": "TPM", - "author": "Taron \"Indestructoboy\" Pounds", - "group": "homebrew", - "published": "2022-02-09", - "coverUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Cover.webp", - "contents": [ + "page": 3, + "hd": { + "number": 1, + "faces": 8 + }, + "proficiency": [ + "wis", + "cha" + ], + "spellcastingAbility": "cha", + "casterProgression": "artificer", + "preparedSpells": "<$level$> / 2 + <$cha_mod$>", + "cantripProgression": [ + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 3, + 3, + 3, + 3, + 4, + 4, + 4, + 4, + 4, + 4, + 4 + ], + "additionalSpells": [ { - "name": "Cover & Credits", - "headers": [ - "Credits", - "Patreon Sponsors (February 2022)", - "Contents", - "Changelog" - ] + "prepared": { + "2": [ + "identify" + ] + } + } + ], + "classSpells": [ + "blade ward", + "control flames|XGE", + "create bonfire|XGE", + "dancing lights", + "doohickey|TPM", + "exchange|TPM", + "fool's gold|TPM", + "friends", + "guidance", + "light", + "mage hand", + "mage ward|TPM", + "mending", + "message", + "aid", + "alarm", + "catapult|XGE", + "charm person", + "command", + "comprehend languages", + "create or destroy water", + "cure wounds", + "detect magic", + "detect poison and disease", + "disguise self", + "expeditious retreat", + "feather fall", + "find familiar", + "healing word", + "hedge risk|TPM", + "identify", + "illusory script", + "jump", + "longstrider", + "money shot|TPM", + "pilfer|TPM", + "purify food and drink", + "sleep", + "Tenser's floating disk", + "unseen servant", + "animal messenger", + "calm emotions", + "continual flame", + "darkvision", + "enhance ability", + "enthrall", + "gold dust|TPM", + "hold person", + "Ivaldi's rustproof coating|TPM", + "knock", + "lesser restoration", + "levitate", + "locate object", + "magic mouth", + "magic weapon", + "mineral wealth|TPM", + "protection from poison", + "rope trick", + "see invisibility", + "silence", + "skywrite|XGE", + "suggestion", + "Tagmay's thermal container|TPM", + "zone of truth", + "catnap|XGE", + "clairvoyance", + "counterspell", + "create food and water", + "dispel magic", + "find vessel|TPM", + "haste", + "nondetection", + "protection from energy", + "remove curse", + "sending", + "slow", + "tiny servant|XGE", + "tongues", + "water breathing", + "water walk", + "compulsion", + "confusion", + "fabricate", + "freedom of movement", + "Leomund's secret chest", + "locate creature", + "Mordenkainen's private sanctum", + "stoneskin", + "hold monster", + "legend lore", + "passwall", + "scrying", + "seeming" + ], + "startingProficiencies": { + "armor": [ + "light" + ], + "weapons": [ + "simple", + "{@quickref improvised weapons|PHB|1|0}" + ], + "tools": [ + "Your choice of two {@item artisan's tools|PHB} or vehicles" + ], + "skills": [ + { + "any": 3 + } + ] + }, + "startingEquipment": { + "default": [ + "(a) a {@item light crossbow|PHB} and {@item Crossbow Bolts (20)|PHB|20 bolts} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}", + "a {@item staff|PHB} and an {@item abacus|PHB}", + "a {@table Adventuring Gear; Container Capacity|PHB|container} for use with your {@classFeature Portable Storefront|Merchant|TPM|1} feature", + "(a) a {@item diplomat's pack|PHB} or (b) an {@item explorer's pack|PHB}" + ], + "defaultData": [ + { + "a": [ + "light crossbow|phb", + "crossbow bolts (20)|phb" + ], + "b": [ + { + "equipmentType": "weaponSimple" + } + ] + }, + { + "_": [ + "staff|phb", + "abacus|phb" + ] + }, + { + "_": [ + { + "special": "a {@table Adventuring Gear; Container Capacity|PHB|container} for use with your {@classFeature Portable Storefront|Merchant|TPM|1} feature" + } + ] + }, + { + "a": [ + "diplomat's pack|PHB" + ], + "b": [ + "explorer's pack|PHB" + ] + } + ], + "additionalFromBackground": true, + "goldAlternative": "a {@table Adventuring Gear; Container Capacity|PHB|container} for use with your {@classFeature Portable Storefront|Merchant|TPM|1} feature and {@dice 5d4 × 10|5d4 × 10|Starting Gold}" + }, + "multiclassing": { + "requirements": { + "cha": 13 }, - { - "name": "Merchant", - "headers": [ - "Class Features", - "Merchant Spell List" + "proficienciesGained": { + "armor": [ + "light" + ], + "weapons": [ + "simple", + "{@quickref improvised weapons|PHB|1|0}" + ], + "tools": [ + "{@item artisan's tools|PHB}" + ], + "skills": [ + { + "any": 3 + } ] - }, + } + }, + "classTableGroups": [ { - "name": "Merchant Guilds", - "headers": [ - "Apothecary", - "Architect", - "Blacksmith", - "Esotericism", - "Gambler", - "Gourmand", - "Mariner", - "Pet Dealer", - "Swindler", - "Vagabond" - ] - }, + "colLabels": [ + "Storefront Value(gp)", + "{@filter Cantrips Known|spells|level=0|class=merchant}" + ], + "rows": [ + [ + 50, + 2 + ], + [ + 100, + 2 + ], + [ + 150, + 2 + ], + [ + 200, + 2 + ], + [ + 300, + 2 + ], + [ + 400, + 2 + ], + [ + 500, + 2 + ], + [ + 650, + 2 + ], + [ + 800, + 2 + ], + [ + 1000, + 3 + ], + [ + 2000, + 3 + ], + [ + 3000, + 3 + ], + [ + 4000, + 3 + ], + [ + 5000, + 4 + ], + [ + 6000, + 4 + ], + [ + 7000, + 4 + ], + [ + 8000, + 4 + ], + [ + 9000, + 4 + ], + [ + 9500, + 4 + ], + [ + 10000, + 4 + ] + ] + }, { - "name": "Supporting Materials", - "headers": [ - "Spell Descriptions", - "Feats", - "Nonplayer Characters" + "title": "Spell Slots per Spell Level", + "colLabels": [ + "{@filter 1st|spells|level=1|class=Merchant}", + "{@filter 2nd|spells|level=2|class=Merchant}", + "{@filter 3rd|spells|level=3|class=Merchant}", + "{@filter 4th|spells|level=4|class=Merchant}", + "{@filter 5th|spells|level=5|class=Merchant}" + ], + "rowsSpellProgression": [ + [ + 2, + 0, + 0, + 0, + 0 + ], + [ + 2, + 0, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0, + 0 + ], + [ + 4, + 3, + 2, + 0, + 0 + ], + [ + 4, + 3, + 2, + 0, + 0 + ], + [ + 4, + 3, + 3, + 0, + 0 + ], + [ + 4, + 3, + 3, + 0, + 0 + ], + [ + 4, + 3, + 3, + 1, + 0 + ], + [ + 4, + 3, + 3, + 1, + 0 + ], + [ + 4, + 3, + 3, + 2, + 0 + ], + [ + 4, + 3, + 3, + 2, + 0 + ], + [ + 4, + 3, + 3, + 3, + 1 + ], + [ + 4, + 3, + 3, + 3, + 1 + ], + [ + 4, + 3, + 3, + 3, + 2 + ], + [ + 4, + 3, + 3, + 3, + 2 + ] ] } - ] - } - ], - "bookData": [ - { - "source": "TPM", - "id": "TPM", - "data": [ + ], + "classFeatures": [ + "Portable Storefront|Merchant|TPM|1|TPM", + "Spellcasting|Merchant|TPM|1|TPM", + "Arcane Appraiser|Merchant|TPM|2|TPM", + "Bang for Your Buck|Merchant|TPM|2|TPM", { - "type": "section", - "name": "Cover & Credits", - "page": "C1", + "classFeature": "Merchant Guild|Merchant|TPM|3|TPM", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Merchant|TPM|4|TPM", + "Pack Mule|Merchant|TPM|5|TPM", + { + "classFeature": "Merchant Guild Feature|Merchant|TPM|5|TPM", + "gainSubclassFeature": true + }, + "Top Shelf|Merchant|TPM|6|TPM", + "Use an Extra Object|Merchant|TPM|7|TPM", + "Ability Score Improvement|Merchant|TPM|8|TPM", + { + "classFeature": "Merchant Guild Feature|Merchant|TPM|9|TPM", + "gainSubclassFeature": true + }, + "Backstock|Merchant|TPM|10|TPM", + "Use Magic Device|Merchant|TPM|11|TPM", + "Improved Top Shelf|Merchant|TPM|11|TPM", + "Ability Score Improvement|Merchant|TPM|12|TPM", + "Insider Trading|Merchant|TPM|14|TPM", + { + "classFeature": "Merchant Guild Feature|Merchant|TPM|15|TPM", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Merchant|TPM|16|TPM", + "On the House|Merchant|TPM|18|TPM", + "Improved Top Shelf|Merchant|TPM|18|TPM", + "Ability Score Improvement|Merchant|TPM|19|TPM", + "Improved Backstock|Merchant|TPM|20|TPM", + "Business Tycoon|Merchant|TPM|20|TPM" + ], + "subclassTitle": "Merchant Guild", + "fluff": [ + { + "type": "section", + "name": "Merchant", + "page": 2, + "source": "TPM", "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Cover-Full.webp" - }, - "title": "Taron Pounds: Merchant Cover" - }, + "May they be an appraiser of rare magic items, a peddler of illicit substances, or a bookkeeper for the royal court, merchants are masters of exchange. They may invest into their allies to strengthen them or push coin to make sure the object of their ire has every skeleton dragged out of their closet for all to see.", { "type": "entries", - "page": 1, - "style": "text-center", + "name": "The Magic of Value", + "page": 2, "entries": [ - "{@style A spellcasting support class with pecuniary potential.|small-caps;dnd-font}", - "{@style by Taron \"Indestructoboy\" Pounds|small-caps;dnd-font}" - ], - "id": "001" - }, - { - "type": "hr" + "Volo and Elminster alike have waxed philosophical about the ties between magic and expense; the famed lorekeepers giving their own thoughts on the debate between substances being innately magical or whether the preciousness of a thing gives it magical properties, akin to faith giving a deity their power. Merchants gain their magic through the art of the deal and the essence of value itself. This magic may have been influenced by some force such as the divine powers of a god of commerce, greed, luck, or wealth, or the intrinsic nature of trade, chance, and chaos.", + "Whatever side of the debate you sit on, there is an undeniable power behind economics and value. What good is {@spell revivify} without that precious diamond? Commerce itself has come to be revered as having some sort of innate, supernatural quality responsible for successful, happy lives. The gods of commerce garnered worship, {@deity Waukeen|Faerûnian|SCAG} being the most widely worshiped of these gods in the Forgotten Realms. In some urban areas, worship of gods presiding in the domain of fertility and nature have been abandoned due to them feeling unnecessary when trade will provide." + ] }, { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 1, - "items": [ - { - "type": "entries", - "name": "Credits", - "page": 1, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "page": 1, - "items": [ - { - "type": "item", - "name": "Class Design:", - "entries": [ - "Taron \"Indestructoboy\" Pounds", - { - "type": "list", - "style": "list-no-bullets", - "columns": 4, - "page": 1, - "items": [ - "{@link Website|https://indestructoboy.shop/}", - "{@link DMsGuild|https://www.dmsguild.com/browse.php?author=Taron%20Pounds}", - "{@link YouTube|https://www.youtube.com/c/Indestructoboy}", - "{@link Twitter|https://twitter.com/Indestructoboy}" - ] - } - ] - }, - { - "type": "item", - "name": "Architect Guild Design:", - "entries": [ - "Ross Leiser (Outlandish Adventure Productions)" - ] - }, - { - "type": "item", - "name": "Additional Spells:", - "entries": [ - "Nate \"Not a Dog\" Butler, Benjamin Huffman (Sterling Vermin Adventure Co.), Ross Leiser" - ] - }, - { - "type": "item", - "name": "Mechanical Consultants:", - "entries": [ - "Benjamin Huffman, Ross Leiser" - ] - }, - { - "type": "item", - "name": "Graphic Design & Layout:", - "entries": [ - "Taron Pounds" - ] - }, - { - "type": "item", - "name": "Interior Art:", - "entries": [ - "Adobe Stock Images, Dungeon Masters Guild Creators Resource, {@link Jeremy Luther|https://www.jeremyluther.com/}, {@link eldersdays|https://sketchmob.com/user-profile/Eldersdays/}, {@link Evan Winston|https://www.artstation.com/irrelevantevan}, Daniel Comerci, Felipe Gaona, Dean Spencer" - ] - }, - { - "type": "item", - "name": "Reviewer Feedback:", - "entries": [ - "Eric \"RogueWatson\" Watson, Tony & Sean of Homebrew Crew, Ted Sikora, Az Z., Gage R., Lovett S." - ] - }, - { - "type": "item", - "name": "Community Feedback:", - "entries": [ - "Cardstock Caster, Draenal, Lester Ortiz- Miranda, Spencenox, Thaumatarge, Xandi Games" - ] - } - ] - } - ] - }, + "type": "entries", + "name": "Enticement to Adventure", + "page": 2, + "entries": [ + "Classically, adventurers only needed the motivation of treasure to risk their lives. None know the compulsion to seek out gold more than the merchant. It's easy to live a humble life running a shop and watching the days pass on, but rumors from travelers about the massive haul they brought back from their most recent journey can be enough to tempt a storeowner from their stagnant storefront and into the dungeon.", + "Some merchants instead choose the travelling life, roaming from town to town and stopping to peddle wares on their business ventures. The travelling merchant is a joyous sight for an overwhelmed and starving party, as they may provide food, water, and information about the surrounding area. Just how great would it be to have this merchant always around?", { "type": "entries", - "name": "Patreon Sponsors (February 2022)", - "page": 1, + "name": "A Merchant's Place in the Party", + "page": 2, "entries": [ - "To my YouTube community and Patreon sponsors, thank you all so much for all your support. You all are absolute heroes.", + "The merchant a high-support spellcaster that helps the party stay equipped and rewards players that enjoy solving problems using the equipment they have on-hand rather than spellcasting and skill checks. The class creates characters with the playstyle of a:", { "type": "list", - "style": "list-no-bullets", - "page": 1, + "page": 2, "items": [ - { - "type": "item", - "name": "Silver Sponsors", - "entries": [ - "DrunkenYoda, Fil Kearney, Jonathan Herring, NeoxRave, Nick Sandoval, Sara J Data, Spencer Jackson, Tommy Beats" - ] - }, - { - "type": "item", - "name": "Copper Sponsors", - "entries": [ - "Aric Wilson, Bastien Millecam, Brian F., Casey Hunter, Denny Scalf, Elijah Harter, Gates Dowd, heavyarms, Lester Ortiz-Miranda, Michael Cook, Oliver Olson, Ryan Baker, VibraphonicMarxism" - ] - }, - { - "type": "item", - "name": "Iron Sponsors", - "entries": [ - "Finn Dierks-Brown, QuickICNH, Thaumatarge, v1talsign" - ] - } + "Midline Support with spells and features that manipulate the abilities and overall power of other creatures.", + "Supplier that gives the party guaranteed access to both mundane and magical items on-the-go.", + "Dungeoneer and Face, equipped for the perils of adventuring with a large arsenal of on-demand items." ] } ] @@ -237,6348 +577,5700 @@ ] }, { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 1, - "items": [ + "type": "entries", + "name": "Creating a Merchant", + "page": 3, + "entries": [ + "When making a merchant, think about what kind of business your character would have developed and why it would push them towards adventuring. Maybe you have been seeking out the components for a unique item you know is going to be the next big thing, or you simply try to accrue enough wealth through swindling to fund your own thieves' guild. Perhaps you were the kindly innkeeper who was thrust towards adventure when the party accidentally dragged you into their quest. You could just be seeking out curiosities and aberrant items. Either way, consider why your merchant isn't just better off setting up shop in a large town and avoiding adventuring in the first place.", { "type": "entries", - "name": "Contents", - "page": 1, + "name": "Quick Build", + "page": 3, "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "page": 1, - "items": [ - "{@note You can also use the dynamic contents table on the left of the screen.}", - "{@book Merchant|TPM|1}", - { - "type": "list", - "style": "list-no-bullets", - "page": 1, - "items": [ - "{@book Class Features|TPM|1|Class Features}", - "{@book Merchant Spell List|TPM|1|Merchant Spell List}" - ] - }, - "{@book Merchant Guilds|TPM|2}", - { - "type": "list", - "style": "list-no-bullets", - "page": 1, - "items": [ - "{@book Apothecary|TPM|2|Apothecary}", - "{@book Architect|TPM|2|Architect}", - "{@book Blacksmith|TPM|2|Blacksmith}", - "{@book Esotericism|TPM|2|Esotericism}", - "{@book Gambler|TPM|2|Gambler}", - "{@book Gourmand|TPM|2|Gourmand}", - "{@book Mariner|TPM|2|Mariner}", - "{@book Pet Dealer|TPM|2|Pet Dealer}", - "{@book Swindler|TPM|2|Swindler}", - "{@book Vagabond|TPM|2|Vagabond}" - ] - }, - "{@book Supporting Materials|TPM|3}", - { - "type": "list", - "style": "list-no-bullets", - "page": 1, - "items": [ - "{@book Spell Descriptions|TPM|3|Spell Descriptions}", - "{@book Feats|TPM|3|Feats}", - "{@book Nonplayer Characters|TPM|3|Nonplayer Characters}" - ] - } - ] - } + "You can make a merchant quickly by following these suggestions. First, Charisma should be your highest ability score. Then prioritize Dexterity. Second, choose the {@background Variant Guild Artisan (Guild Merchant)|PHB|Guild Merchant} background. Third, choose the {@spell light} and {@spell mending} cantrips, along with the 1st-level spells {@spell comprehend languages} and {@spell purify food and drink}." ] - }, - { - "type": "entries", - "name": "Changelog", - "page": 1, - "entries": [ - "Version 3.2\u2014{@i Date: 02/09/2022}", - { - "type": "list", - "style": "list-hang", - "page": 1, - "items": [ - { - "type": "list", - "page": 1, - "name": "General", - "items": [ - "Layout updates" - ] - }, - { - "type": "list", - "page": 1, - "name": "Proficiencies", - "items": [ - "Removed \"crossbows\" as a proficiency" - ] - }, - "{@i Sweeping proficiency with all crossbows just turned out to actually eat up more power than I anticipated, with a lack of flavor.}", - { - "type": "list", - "page": 1, - "name": "Equipment", - "items": [ - "Swapped hand crossbow for light crossbow." - ] - }, - "{@i The merchant lost proficiency with all crossbows, but not simple weapons, so this still allows for a ranged merchant loadout at 1st level.}", - { - "type": "list", - "page": 1, - "name": "Portable Storefront", - "items": [ - "Wording clean-up.", - "Change to pulling the item from the bag now shifting from Bonus Action to Use an Object, with the use of the object being a part of the same action. Current Merchant characters will need an update for the new wording." - ] - }, - "{@i This change was made to get out of the way of bonus action features that are appearing more frequently in racial traits in more modern races. This should be an extremely welcome buff for lovers of the Swindler Merchant/Rogue multiclass!}", - { - "type": "list", - "page": 1, - "items": [ - "Restocking should be a little easier to interpret and is generally more straightforward on its restrictions." - ] - }, - { - "type": "list", - "page": 1, - "name": "Spells", - "items": [ - "Mandrake Minion was cleaned up and will require updating any Merchant characters with the spell." - ] - } - ] - } - ] - } - ] - }, - { - "type": "hr" - }, - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/DMsGuildLogo.webp" - }, - "title": "DMsGuild Product Logo" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Indestructoboy.webp" - }, - "title": "Indestructoboy Designs" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Gold.webp" - }, - "title": "DMsGuild GOLD Best Seller" } ] }, { - "type": "hr" - }, - "{@note Dungeons & Dragons, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player's Handbook, Monster Manual, Dungeon Master's Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.}", - "{@note This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.}", - "{@note ©2019 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.}", - "{@note All other original material in this work is copyright 2021 by Taron Pounds and published under the Community Content Agreement for Dungeon Masters Guild.}" + "type": "statblock", + "tag": "variantrule", + "source": "TPM", + "name": "Merchant Spell List", + "page": 5, + "collapsed": true, + "style": "inset" + } ] - }, + } + ] + } + ], + "subclass": [ + { + "name": "Apothecary", + "shortName": "Apothecary", + "source": "TPM", + "className": "Merchant", + "classSource": "TPM", + "page": 6, + "additionalSpells": [ { - "type": "section", - "name": "Merchant", - "page": 2, - "entries": [ - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Roof.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Merchant.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/ScalesWreath.webp" - } - } - ] - }, - "May they be an appraiser of rare magic items, a peddler of illicit substances, or a bookkeeper for the royal court, merchants are masters of exchange. They may invest into their allies to strengthen them or push coin to make sure the object of their ire has every skeleton dragged out of their closet for all to see.", - { - "type": "entries", - "name": "The Magic of Value", - "page": 2, - "entries": [ - "Volo and Elminster alike have waxed philosophical about the ties between magic and expense; the famed lorekeepers giving their own thoughts on the debate between substances being innately magical or whether the preciousness of a thing gives it magical properties, akin to faith giving a deity their power. Merchants gain their magic through the art of the deal and the essence of value itself. This magic may have been influenced by some force such as the divine powers of a god of commerce, greed, luck, or wealth, or the intrinsic nature of trade, chance, and chaos.", - "Whatever side of the debate you sit on, there is an undeniable power behind economics and value. What good is {@spell revivify} without that precious diamond? Commerce itself has come to be revered as having some sort of innate, supernatural quality responsible for successful, happy lives. The gods of commerce garnered worship, {@deity Waukeen|Faerûnian|SCAG} being the most widely worshiped of these gods in the Forgotten Realms. In some urban areas, worship of gods presiding in the domain of fertility and nature have been abandoned due to them feeling unnecessary when trade will provide." - ] - }, - { - "type": "entries", - "name": "Enticement to Adventure", - "page": 2, - "entries": [ - "Classically, adventurers only needed the motivation of treasure to risk their lives. None know the compulsion to seek out gold more than the merchant. It's easy to live a humble life running a shop and watching the days pass on, but rumors from travelers about the massive haul they brought back from their most recent journey can be enough to tempt a storeowner from their stagnant storefront and into the dungeon.", - "Some merchants instead choose the travelling life, roaming from town to town and stopping to peddle wares on their business ventures. The travelling merchant is a joyous sight for an overwhelmed and starving party, as they may provide food, water, and information about the surrounding area. Just how great would it be to have this merchant always around?", - { - "type": "entries", - "name": "A Merchant's Place in the Party", - "page": 2, - "entries": [ - "The merchant a high-support spellcaster that helps the party stay equipped and rewards players that enjoy solving problems using the equipment they have on-hand rather than spellcasting and skill checks. The class creates characters with the playstyle of a:", - { - "type": "list", - "page": 2, - "items": [ - "Midline Support with spells and features that manipulate the abilities and overall power of other creatures.", - "Supplier that gives the party guaranteed access to both mundane and magical items on-the-go.", - "Dungeoneer and Face, equipped for the perils of adventuring with a large arsenal of on-demand items." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Creating a Merchant", - "page": 3, - "entries": [ - "When making a merchant, think about what kind of business your character would have developed and why it would push them towards adventuring. Maybe you have been seeking out the components for a unique item you know is going to be the next big thing, or you simply try to accrue enough wealth through swindling to fund your own thieves' guild. Perhaps you were the kindly innkeeper who was thrust towards adventure when the party accidentally dragged you into their quest. You could just be seeking out curiosities and aberrant items. Either way, consider why your merchant isn't just better off setting up shop in a large town and avoiding adventuring in the first place.", - { - "type": "entries", - "name": "Quick Build", - "page": 3, - "entries": [ - "You can make a merchant quickly by following these suggestions. First, Charisma should be your highest ability score. Then prioritize Dexterity. Second, choose the {@background Variant Guild Artisan (Guild Merchant)|PHB|Guild Merchant} background. Third, choose the {@spell light} and {@spell mending} cantrips, along with the 1st-level spells {@spell comprehend languages} and {@spell purify food and drink}." - ] - } - ] - }, - { - "type": "section", - "name": "Class Features", - "page": 4, - "entries": [ - "{@note For the class table and full details view the {@class Merchant|TPM|Merchant on the Classes Page}.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hit Points", - "page": 3, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "page": 3, - "items": [ - { - "type": "item", - "name": "Hit Dice:", - "entries": [ - "{@dice 1d8} per merchant level" - ] - }, - { - "type": "item", - "name": "Hit points at 1st Level:", - "entries": [ - "8 + your Constitution modifier" - ] - }, - { - "type": "item", - "name": "Hit Points at Higher Levels:", - "entries": [ - "{@dice 1d8} (or 5) + your Constitution modifier per merchant level after 1st" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Proficiencies", - "page": 3, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "page": 3, - "items": [ - { - "type": "item", - "name": "Armor:", - "entries": [ - "Light armor" - ] - }, - { - "type": "item", - "name": "Weapons:", - "entries": [ - "Simple weapons, {@quickref improvised weapons|PHB|1|0}" - ] - }, - { - "type": "item", - "name": "Tools:", - "entries": [ - "Your choice of two artisan's tools or vehicles" - ] - }, - { - "type": "item", - "name": "Saving Throws:", - "entries": [ - "Wisdom, Charisma" - ] - }, - { - "type": "item", - "name": "Skills:", - "entries": [ - "Choose any three" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Equipment", - "page": 3, - "entries": [ - "You start with the following equipment, in addition to the equipment granted by your background:", - { - "type": "list", - "page": 3, - "items": [ - "(a) a {@item light crossbow|PHB} and {@item Crossbow Bolts (20)|PHB|20 bolts} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}", - "a {@item staff|PHB} and an {@item abacus|PHB}", - "a {@table Adventuring Gear; Container Capacity|PHB|container} for use with your {@classFeature Portable Storefront|Merchant|TPM|1} feature", - "(a) a {@item diplomat's pack|PHB} or (b) an {@item explorer's pack|PHB}" - ] - } - ] - }, - { - "type": "entries", - "name": "Starting Wealth", - "page": 3, - "entries": [ - "Alternatively, you can begin with a starting wealth of ({@dice 5d4 × 10|5d4 × 10|Starting Gold}) gp and purchase the starting equipment of your choice, but you always start with a {@table Adventuring Gear; Container Capacity|PHB|container} for use with your {@classFeature Portable Storefront|Merchant|TPM|1} feature." - ] - }, - { - "type": "inset", - "page": 4, - "name": "Multiclassing and the Merchant", - "entries": [ - "If your group uses the optional rule on {@variantrule multiclassing|PHB} in the {@book Player's Handbook|PHB}, here's what you need to know if you choose merchant as one of your classes.", - { - "type": "entries", - "name": "Ability Score Minimum", - "page": 4, - "entries": [ - "As a multiclass character, you must have at least a Charisma score of 13 to take a level in this class, or to take a level in another class if you are already a merchant." - ] - }, - { - "type": "entries", - "name": "Proficiencies Gained", - "page": 4, - "entries": [ - "If merchant isn't your initial class, you gain proficiency with simple weapons, {@quickref improvised weapons|PHB|1|0}, and a set of artisan's tools by multiclassing into merchant." - ] - }, - { - "type": "entries", - "name": "Spell Slots", - "page": 4, - "entries": [ - "You add half of your merchant levels when determining your number of spell slots." - ] - } - ] - } - ] - }, - "As a merchant, you gain the following class features.", - { - "type": "statblock", - "tag": "class", - "source": "TPM", - "name": "Merchant", - "page": 4 - }, - { - "type": "entries", - "name": "Merchant Spell List", - "page": 5, - "entries": [ - { - "type": "statblock", - "tag": "variantrule", - "source": "TPM", - "name": "Merchant Spell List", - "page": 5 - } - ] - } - ] - } - ] - }, + "prepared": { + "3": [ + "cure wounds|PHB", + "Tasha's caustic brew|TCE" + ], + "5": [ + "enhance ability|PHB", + "gentle repose|PHB" + ], + "9": [ + "mass healing word|PHB", + "revivify|PHB" + ], + "13": [ + "aura of life|PHB", + "death ward|PHB" + ], + "17": [ + "greater restoration|PHB", + "raise dead|PHB" + ] + } + } + ], + "subclassFeatures": [ + "Apothecary|Merchant|TPM|Apothecary|TPM|3|TPM", + "Triage|Merchant|TPM|Apothecary|TPM|5|TPM", + "Mithridatism|Merchant|TPM|Apothecary|TPM|9|TPM", + "Socialized Medicine|Merchant|TPM|Apothecary|TPM|15|TPM" + ], + "subclassSpells": [ + "cure wounds|PHB", + "Tasha's caustic brew|TCE", + "enhance ability|PHB", + "gentle repose|PHB", + "mass healing word|PHB", + "revivify|PHB", + "aura of life|PHB", + "death ward|PHB", + "greater restoration|PHB", + "raise dead|PHB" + ] + }, + { + "name": "Architect", + "shortName": "Architect", + "source": "TPM", + "className": "Merchant", + "classSource": "TPM", + "page": 9, + "additionalSpells": [ { - "type": "section", - "name": "Merchant Guilds", - "page": 7, - "entries": [ - "Merchants join a guild that gives them bonuses that help vitalize their economic endeavors. The merchant guild you choose reflects the products you specialize in selling and your general business policy.", - { - "type": "entries", - "name": "Apothecary", - "page": 7, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Apothecary.webp" - } - }, - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Apothecary", - "className": "Merchant", - "classSource": "TPM", - "page": 7 - } - ] - }, - { - "type": "entries", - "name": "Architect", - "page": 9, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Architect", - "className": "Merchant", - "classSource": "TPM", - "page": 9 - } - ] - }, - { - "type": "entries", - "name": "Blacksmith", - "page": 10, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Blacksmith.webp" - } - }, - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Blacksmith", - "className": "Merchant", - "classSource": "TPM", - "page": 10 - } - ] - }, - { - "type": "entries", - "name": "Esotericism", - "page": 11, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Esotericism", - "className": "Merchant", - "classSource": "TPM", - "page": 11 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Esotericism.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Gambler", - "page": 12, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Gambler", - "className": "Merchant", - "classSource": "TPM", - "page": 12 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Gambler.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Gourmand", - "page": 14, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Gourmand", - "className": "Merchant", - "classSource": "TPM", - "page": 14 - } - ] - }, - { - "type": "entries", - "name": "Mariner", - "page": 15, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Mariner.webp" - } - }, - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Mariner", - "className": "Merchant", - "classSource": "TPM", - "page": 15 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/OldSalt.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Pet Dealer", - "page": 17, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/PetDealer.webp" - } - }, - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Pet Dealer", - "className": "Merchant", - "classSource": "TPM", - "page": 17 - } - ] - }, - { - "type": "entries", - "name": "Swindler", - "page": 18, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Swindler", - "className": "Merchant", - "classSource": "TPM", - "page": 18 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Swindler.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Vagabond", - "page": 19, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Vagabond", - "className": "Merchant", - "classSource": "TPM", - "page": 19 - } - ] - } - ] - }, + "prepared": { + "3": [ + "alarm|PHB", + "unseen servant|PHB" + ], + "5": [ + "arcane lock|PHB", + "rope trick|PHB" + ], + "9": [ + "Leomund's tiny hut|PHB", + "wall of sand|XGE" + ], + "13": [ + "stone shape|PHB", + "wall of fire|PHB" + ], + "17": [ + "wall of light|XGE", + "wall of stone|PHB" + ] + }, + "known": { + "3": [ + "mold earth|XGE" + ] + }, + "innate": { + "15": [ + "bones of the earth|XGE", + "wall of ice", + "wall of thorns" + ], + "17": [ + "Mordenkainen's magnificent mansion" + ], + "20": [ + "prismatic wall" + ] + } + } + ], + "subclassFeatures": [ + "Architect|Merchant|TPM|Architect|TPM|3|TPM", + "Structural Integrity|Merchant|TPM|Architect|TPM|5|TPM", + "Supporting Wall|Merchant|TPM|Architect|TPM|9|TPM", + "Real Estate Mogul|Merchant|TPM|Architect|TPM|15|TPM" + ], + "subclassSpells": [ + "alarm|PHB", + "unseen servant|PHB", + "arcane lock|PHB", + "rope trick|PHB", + "Leomund's tiny hut|PHB", + "wall of sand|XGE", + "stone shape|PHB", + "wall of fire|PHB", + "wall of light|XGE", + "wall of stone|PHB", + "mold earth|XGE", + "bones of the earth|XGE", + "wall of ice", + "wall of thorns", + "Mordenkainen's magnificent mansion", + "prismatic wall" + ] + }, + { + "name": "Blacksmith", + "shortName": "Blacksmith", + "source": "TPM", + "className": "Merchant", + "classSource": "TPM", + "page": 9, + "additionalSpells": [ { - "type": "section", - "name": "Supporting Materials", - "page": 20, - "entries": [ - { - "type": "section", - "name": "Spell Descriptions", - "page": 20, - "entries": [ - "The spells are listed in alphabetical order.", - "{@note Please view {@filter these on the spells page|spells|source=tpm} for convenience.}", - { - "type": "list", - "columns": 3, - "page": 20, - "items": [ - "{@note {@spell Create Mandrake|TPM} including the {@creature mandrake minion|TPM}}", - "{@spell Cruciferous Comets|TPM}", - "{@spell Doohickey|TPM}", - "{@spell Exchange|TPM}", - "{@spell Find Vessel|TPM}", - "{@spell Fondue Fountain|TPM}", - "{@spell Fool's Gold|TPM}", - "{@spell Fruits of Labor|TPM}", - "{@spell Gilded Touch|TPM}", - "{@spell Gold Dust|TPM}", - "{@spell Hedge Risk|TPM}", - "{@spell Ivaldi's Impervious Anvil|TPM}", - "{@spell Ivaldi's Rustproof Coating|TPM}", - "{@spell Mage Ward|TPM}", - "{@spell Mineral Wealth|TPM}", - "{@spell Money Shot|TPM}", - "{@spell Money Talks|TPM}", - "{@spell Pilfer|TPM}", - "{@spell Popping Corn|TPM}", - "{@spell Streak of Luck|TPM}", - "{@spell Tagmay's Thermal Container|TPM}" - ] - }, - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Spells.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Spells2.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Feats", - "page": 25, - "entries": [ - { - "type": "list", - "columns": 3, - "page": 25, - "items": [ - "{@feat Mugger|TPM}" - ] - }, - { - "type": "statblock", - "tag": "feat", - "source": "TPM", - "name": "Mugger", - "page": 25 - } - ] - }, - { - "type": "section", - "name": "Nonplayer Characters", - "page": 25, - "entries": [ - "These statblocks can serve as a guide for creating nonplayer Merchant characters for use in your campaign.", - { - "type": "list", - "columns": 3, - "page": 25, - "items": [ - "{@creature Merchant|TPM}", - "{@creature Blacksmith|TPM}", - "{@creature Swindler|TPM}" - ] - } - ] - }, - { - "type": "hr" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Cover-Splash.webp" - } - }, - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Dancer.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Indestructoboy2.webp" - } - } - ] - }, - { - "type": "entries", - "page": "C2", - "style": "text-center", - "entries": [ - "Also consider the {@loader Dancer by Taron Pounds|class/Taron Pounds; Dancer.json}." - ] - } - ] + "prepared": { + "3": [ + "searing smite|PHB", + "shield|PHB" + ], + "5": [ + "heat metal|PHB", + "magic weapon|PHB" + ], + "9": [ + "elemental weapon|PHB", + "protection from energy|PHB" + ], + "13": [ + "Ivaldi's impervious anvil|TPM", + "summon construct|TCE" + ], + "17": [ + "creation|PHB", + "immolation|XGE" + ] + } } + ], + "subclassFeatures": [ + "Blacksmith|Merchant|TPM|Blacksmith|TPM|3|TPM", + "Smash and Grab|Merchant|TPM|Blacksmith|TPM|5|TPM", + "Heart of the Forge|Merchant|TPM|Blacksmith|TPM|9|TPM", + "Forgemaster|Merchant|TPM|Blacksmith|TPM|15|TPM" + ], + "subclassSpells": [ + "searing smite|PHB", + "shield|PHB", + "heat metal|PHB", + "magic weapon|PHB", + "elemental weapon|PHB", + "protection from energy|PHB", + "Ivaldi's impervious anvil|TPM", + "summon construct|TCE", + "creation|PHB", + "immolation|XGE" ] - } - ], - "feat": [ + }, { - "name": "Mugger", + "name": "Esotericism", + "shortName": "Esotericism", "source": "TPM", - "page": 25, - "ability": [ + "className": "Merchant", + "classSource": "TPM", + "page": 11, + "additionalSpells": [ { - "choose": { - "from": [ - "dex", - "wis" + "prepared": { + "3": [ + "bane|PHB", + "hex|PHB" ], - "amount": 1, - "count": 1 + "5": [ + "Nystul's magic aura|PHB", + "phantasmal force|PHB" + ], + "9": [ + "bestow curse|PHB", + "remove curse|PHB" + ], + "13": [ + "banishment|PHB", + "phantasmal killer|PHB" + ], + "17": [ + "scrying|PHB", + "seeming|PHB" + ] } } ], - "prerequisite": [ - { - "ability": [ - { - "dex": 13 - } - ] - } - ], - "skillProficiencies": [ - { - "sleight of hand": true - } + "subclassFeatures": [ + "Esotericism|Merchant|TPM|Esotericism|TPM|3|TPM", + "Occult Sagacity|Merchant|TPM|Esotericism|TPM|5|TPM", + "The Patronage of Patrons|Merchant|TPM|Esotericism|TPM|9|TPM", + "Curse Scribe|Merchant|TPM|Esotericism|TPM|15|TPM" ], - "entries": [ - "Your deft hands allow you to steal from and plant objects on a target whenever you attack. You gain the following benefits:", - { - "type": "list", - "page": 25, - "items": [ - "You gain proficiency with the {@skill Sleight of Hand} skill.", - "Whenever you hit with a melee attack while you are within 5 feet of the target the attack, you can make a Dexterity ({@skill Sleight of Hand}) check against the target's Passive {@skill Perception} as a part of the attack to attempt to steal something from or plant something on the target. On a success, you steal an item from, or plant an object on the target. The object must be small enough to be carried in one hand and cannot be something the target is wearing or wielding. If the attack is a critical hit, you make the {@skill Sleight of Hand} check with advantage." - ] - } + "subclassSpells": [ + "bane|PHB", + "hex|PHB", + "Nystul's magic aura|PHB", + "phantasmal force|PHB", + "bestow curse|PHB", + "remove curse|PHB", + "banishment|PHB", + "phantasmal killer|PHB", + "scrying|PHB", + "seeming|PHB" ] - } - ], - "monster": [ + }, { - "name": "Merchant", + "name": "Gambler", + "shortName": "Gambler", "source": "TPM", - "page": 25, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" - ], - "ac": [ + "className": "Merchant", + "classSource": "TPM", + "page": 12, + "additionalSpells": [ { - "ac": 12, - "from": [ - "{@item leather armor|PHB}" - ] - } - ], - "hp": { - "average": 13, - "formula": "2d8 + 4" - }, - "speed": { - "walk": 30 - }, - "str": 8, - "dex": 13, - "con": 14, - "int": 12, - "wis": 12, - "cha": 16, - "save": { - "wis": "+3", - "cha": "+5" - }, - "skill": { - "insight": "+7", - "persuasion": "+6" - }, - "passive": 11, - "languages": [ - "Common and one other language" - ], - "cr": "2", - "spellcasting": [ - { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The merchant is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following merchant spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell exchange|TPM}", - "{@spell guidance}" - ] - }, - "1": { - "slots": 3, - "spells": [ - "{@spell detect magic}", - "{@spell identify}", - "{@spell illusory script}" - ] - } - }, - "ability": "cha" - } - ], - "trait": [ - { - "name": "Bang for Your Buck", - "entries": [ - "The merchant uses its Charisma modifier for attack, damage, and healing rolls it makes with items using the {@action Use an Object} action. If its merchant spell save DC is higher than the DC of these items, it uses its spell save DC instead." - ] - }, - { - "name": "Portable Storefront (100 gp)", - "entries": [ - "The merchant has a magical container that contains the following items. Items in the storefront can be restocked as a part of a short or long rest by placing gold pieces back into the container:", - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Equipment", - "entries": [ - "{@item Abacus|PHB} (1), {@item bedroll|PHB} (3), {@item Chalk (1 piece)|PHB|chalk} (10 pieces), {@item crowbar|PHB} (1), {@item hematite|DMG} (1), {@item Hempen Rope (50 feet)|PHB|hempen rope} (3), {@item traveler's clothes|PHB} (3)" - ] - }, - { - "type": "item", - "name": "Tools:", - "entries": [ - "Any one tool" - ] - }, - { - "type": "item", - "name": "Magic Items:", - "entries": [ - "{@item potion of healing|DMG}" - ] - } - ] - } - ] - } - ], - "action": [ - { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit 3} to hit, reach 5 ft or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." - ] - }, - { - "name": "Exchange Spell Slot", - "entries": [ - "The merchant gives one of its spell slots to another creature it can touch. The spell slot becomes a spell slot of the creature's class and maintains its spell slot level, but it cannot give a spell slot to a creature that would then have more than four slots of that spell slot's level." - ] + "prepared": { + "3": [ + "bless|PHB", + "chaos bolt|XGE" + ], + "5": [ + "enhance ability|PHB", + "mirror image|PHB" + ], + "9": [ + "counterspell|PHB", + "intellect fortress|TCE" + ], + "13": [ + "compulsion|PHB", + "streak of luck|TPM" + ], + "17": [ + "Bigby's hand|PHB", + "skill empowerment|XGE" + ] + } } ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "P" - ], - "spellcastingTags": [ - "O" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "subclassFeatures": [ + "Gambler|Merchant|TPM|Gambler|TPM|3|TPM", + "Poker Face|Merchant|TPM|Gambler|TPM|5|TPM", + "Double or Nothing|Merchant|TPM|Gambler|TPM|9|TPM", + "The House Always Wins|Merchant|TPM|Gambler|TPM|15|TPM" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Merchant.webp" - } - } - ] - }, - "tokenUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/MerchantToken.webp", - "attachedItems": [ - "dagger|phb" + "subclassSpells": [ + "bless|PHB", + "chaos bolt|XGE", + "enhance ability|PHB", + "mirror image|PHB", + "counterspell|PHB", + "intellect fortress|TCE", + "compulsion|PHB", + "streak of luck|TPM", + "Bigby's hand|PHB", + "skill empowerment|XGE" ] }, { - "name": "Blacksmith", + "name": "Gourmand", + "shortName": "Gourmand", "source": "TPM", - "page": 26, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" - ], - "ac": [ + "className": "Merchant", + "classSource": "TPM", + "page": 14, + "additionalSpells": [ { - "ac": 18, - "from": [ - "{@item chain mail|PHB}", - "{@item shield|PHB}" - ] + "prepared": { + "3": [ + "purify food and drink|PHB" + ], + "5": [ + "Tagmay's thermal container|TPM" + ], + "9": [ + "create food and water|PHB" + ], + "13": [ + "compulsion|PHB" + ], + "17": [ + "creation|PHB" + ] + }, + "expanded": { + "s0": [ + "frostbite|XGE#c", + "produce flame#c" + ], + "s1": [ + "burning hands", + "fondue fountain|TPM", + "goodberry", + "grease", + "hellish rebuke", + "ice knife|XGE", + "popping corn|TPM", + "searing smite" + ], + "s2": [ + "Aganazzar's scorcher|XGE", + "heat metal", + "healing spirit|XGE", + "scorching ray", + "Snilloc's snowball swarm|XGE" + ], + "s3": [ + "aura of vitality", + "create mandrake|TPM", + "fireball", + "plant growth", + "stinking cloud" + ], + "s4": [ + "fruits of labor|TPM" + ], + "s5": [ + "animate objects" + ] + } } ], - "hp": { - "average": 32, - "formula": "5d8 + 10" - }, - "speed": { - "walk": 30 - }, - "str": 16, - "dex": 10, - "con": 14, - "int": 11, - "wis": 12, - "cha": 16, - "save": { - "wis": "+4", - "cha": "+6" - }, - "skill": { - "insight": "+7", - "persuasion": "+6" - }, - "passive": 11, - "languages": [ - "Common and one other language" - ], - "cr": "3", - "pbNote": "+3", - "spellcasting": [ - { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The blacksmith is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following merchant spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell control flames|XGE}", - "{@spell gilded touch|TPM}", - "{@spell light}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell cure wounds}", - "{@spell detect magic}", - "{@spell identify}", - "{@spell searing smite}", - "{@spell shield}", - "{@spell Tenser's floating disk}", - "{@spell unseen servant}" - ] - }, - "2": { - "slots": 2, - "spells": [ - "{@spell continual flame}", - "{@spell heat metal}", - "{@spell Ivaldi's rustproof coating|TPM}", - "{@spell lesser restoration}", - "{@spell magic weapon}", - "{@spell mineral wealth|TPM}" - ] - } - }, - "ability": "cha" - } - ], - "trait": [ - { - "name": "Bang for Your Buck", - "entries": [ - "The blacksmith uses its Charisma modifier for attack, damage, and healing rolls it makes with items using the {@action Use an Object} action. If its merchant spell save DC is higher than the DC of these items, it uses its spell save DC instead." - ] - }, - { - "name": "Portable Storefront (300 gp)", - "entries": [ - "The blacksmith has a magical container that contains the following items. Items in the storefront can be restocked as a part of a short or long rest by placing gold pieces back into the container:", - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Equipment", - "entries": [ - "{@item Abacus|PHB} (1), {@item bedroll|PHB} (3), {@item Chalk (1 piece)|PHB|chalk} (10 pieces), {@item crowbar|PHB} (1), {@item hematite|DMG} (1), {@item Hempen Rope (50 feet)|PHB|hempen rope} (3), {@item traveler's clothes|PHB} (3), {@item Miner's Pick|PHB|pickaxe} (1)" - ] - }, - { - "type": "item", - "name": "Tools:", - "entries": [ - "Any one tool" - ] - }, - { - "type": "item", - "name": "Magic Items:", - "entries": [ - "{@item +1 shortsword|DMG|short sword (+1)}, {@item +1 shield|DMG|shield (+1)}" - ] - } - ] - } - ] - } + "subclassFeatures": [ + "Gourmand|Merchant|TPM|Gourmand|TPM|3|TPM", + "Flavortown|Merchant|TPM|Gourmand|TPM|5|TPM", + "Natural Preservatives|Merchant|TPM|Gourmand|TPM|9|TPM", + "Soup for the Soul|Merchant|TPM|Gourmand|TPM|15|TPM" ], - "action": [ - { - "name": "Smash and Grab", - "entries": [ - "The blacksmith makes two attacks with its warhammer. It can take the {@action Use an Object} action in place of one of these attacks." - ] - }, - { - "name": "Warhammer", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage or 8 ({@damage 1d10 + 3}) bludgeoning damage if held in two hands." - ] - }, + "subclassSpells": [ + "purify food and drink|PHB", + "Tagmay's thermal container|TPM", + "create food and water|PHB", + "compulsion|PHB", + "creation|PHB", + "frostbite|XGE", + "produce flame", + "burning hands", + "fondue fountain|TPM", + "goodberry", + "grease", + "hellish rebuke", + "ice knife|XGE", + "popping corn|TPM", + "searing smite", + "Aganazzars scorcher|XGE", + "heat metal", + "healing spirit|XGE", + "scorching ray", + "Snilloc's snowball swarm|XGE", + "aura of vitality", + "create mandrake|TPM", + "fireball", + "plant growth", + "stinking cloud", + "fruits of labor|TPM", + "animate objects" + ] + }, + { + "name": "Mariner", + "shortName": "Mariner", + "source": "TPM", + "className": "Merchant", + "classSource": "TPM", + "page": 15, + "additionalSpells": [ { - "name": "Exchange Spell Slot", - "entries": [ - "The blacksmith gives one of its spell slots to another creature it can touch. The spell slot becomes a spell slot of the creature's class and maintains its spell slot level, but it cannot give a spell slot to a creature that would then have more than four slots of that spell slot's level." - ] + "prepared": { + "3": [ + "create or destroy water|PHB", + "fog cloud|PHB" + ], + "5": [ + "gust of wind|PHB", + "misty step|PHB" + ], + "9": [ + "beacon of hope|PHB", + "tidal wave|XGE" + ], + "13": [ + "control water|PHB", + "storm sphere|XGE" + ], + "17": [ + "control winds|XGE", + "maelstrom|XGE" + ] + } } ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "B" - ], - "damageTagsSpell": [ - "F" - ], - "spellcastingTags": [ - "O" - ], - "miscTags": [ - "MW", - "MLW" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Blacksmith.webp" - } - } - ] - }, - "tokenUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/BlacksmithToken.webp", - "attachedItems": [ - "warhammer|phb" + "subclassFeatures": [ + "Mariner|Merchant|TPM|Mariner|TPM|3|TPM", + "Sea Legs|Merchant|TPM|Mariner|TPM|5|TPM", + "Ship-Shape|Merchant|TPM|Mariner|TPM|5|TPM", + "Old Salt|Merchant|TPM|Mariner|TPM|9|TPM", + "Winds of Trade|Merchant|TPM|Mariner|TPM|15|TPM" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" + "subclassSpells": [ + "create or destroy water|PHB", + "fog cloud|PHB", + "gust of wind|PHB", + "misty step|PHB", + "beacon of hope|PHB", + "tidal wave|XGE", + "control water|PHB", + "storm sphere|XGE", + "control winds|XGE", + "maelstrom|XGE" ] }, { - "name": "Swindler", + "name": "Pet Dealer", + "shortName": "Pet Dealer", "source": "TPM", - "page": 26, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "C", - "N" - ], - "ac": [ + "className": "Merchant", + "classSource": "TPM", + "page": 15, + "additionalSpells": [ { - "ac": 14, - "from": [ - "{@item leather armor|PHB}" - ] - } - ], - "hp": { - "average": 38, - "formula": "7d8 + 7" - }, - "speed": { - "walk": 30 - }, - "str": 11, - "dex": 16, - "con": 12, - "int": 11, - "wis": 12, - "cha": 18, - "save": { - "wis": "+4", - "cha": "+7" - }, - "skill": { - "deception": "+7", - "sleight of hand": "+6", - "stealth": "+6" - }, - "passive": 11, - "languages": [ - "Common", - "Thieves' cant" + "prepared": { + "3": [ + "animal friendship|PHB", + "find familiar|PHB" + ], + "5": [ + "beast sense|PHB", + "summon beast|TCE" + ], + "9": [ + "conjure animals|PHB", + "feign death|PHB" + ], + "13": [ + "charm monster|XGE", + "dominate beast|PHB" + ], + "17": [ + "awaken|PHB", + "geas|PHB" + ] + } + } ], - "cr": "2", - "pbNote": "+3", - "spellcasting": [ + "subclassFeatures": [ + "Pet Dealer|Merchant|TPM|Pet Dealer|TPM|3|TPM", + "Exceptional Taming|Merchant|TPM|Pet Dealer|TPM|5|TPM", + "Bestiary Exotica|Merchant|TPM|Pet Dealer|TPM|9|TPM", + "Zoo Tycoon|Merchant|TPM|Pet Dealer|TPM|15|TPM" + ], + "subclassSpells": [ + "animal friendship|PHB", + "find familiar|PHB", + "beast sense|PHB", + "summon beast|TCE", + "conjure animals|PHB", + "feign death|PHB", + "charm monster|XGE", + "dominate beast|PHB", + "awaken|PHB", + "geas|PHB", + "summon undead|TCE", + "beast bond|XGE" + ] + }, + { + "name": "Swindler", + "shortName": "Swindler", + "source": "TPM", + "className": "Merchant", + "classSource": "TPM", + "page": 18, + "additionalSpells": [ { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The swindler is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following merchant spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell fool's gold|TPM}", - "{@spell mage ward|TPM}", - "{@spell mage hand}" + "prepared": { + "3": [ + "charm person|PHB", + "disguise self|PHB" + ], + "5": [ + "blur|PHB", + "knock|PHB" + ], + "9": [ + "hypnotic pattern|PHB", + "invisibility|PHB" + ], + "13": [ + "charm monster|XGE", + "hallucinatory terrain|PHB" + ], + "17": [ + "mislead|PHB", + "modify memory|PHB" + ] + } + } + ], + "subclassFeatures": [ + "Swindler|Merchant|TPM|Swindler|TPM|3|TPM", + "Now You See Me...|Merchant|TPM|Swindler|TPM|5|TPM", + "Double-Dealer|Merchant|TPM|Swindler|TPM|9|TPM", + "...Now You Don't|Merchant|TPM|Swindler|TPM|15|TPM" + ], + "subclassSpells": [ + "charm person|PHB", + "disguise self|PHB", + "blur|PHB", + "knock|PHB", + "hypnotic pattern|PHB", + "invisibility|PHB", + "charm monster|XGE", + "hallucinatory terrain|PHB", + "mislead|PHB", + "modify memory|PHB" + ] + }, + { + "name": "Vagabond", + "shortName": "Vagabond", + "source": "TPM", + "className": "Merchant", + "classSource": "TPM", + "page": 19, + "additionalSpells": [ + { + "prepared": { + "3": [ + "expeditious retreat|PHB", + "guiding bolt|PHB" + ], + "5": [ + "find steed|PHB", + "pass without trace|PHB" + ], + "9": [ + "haste|PHB", + "fly|PHB" + ], + "13": [ + "dimension door|PHB", + "freedom of movement|PHB" + ], + "17": [ + "far step|XGE", + "teleportation circle|PHB" + ] + } + } + ], + "subclassFeatures": [ + "Vagabond|Merchant|TPM|Vagabond|TPM|3|TPM", + "Caravaneer|Merchant|TPM|Vagabond|TPM|5|TPM", + "Spry|Merchant|TPM|Vagabond|TPM|9|TPM", + "Everywhere at Once|Merchant|TPM|Vagabond|TPM|15|TPM" + ], + "subclassSpells": [ + "expeditious retreat|PHB", + "guiding bolt|PHB", + "find steed|PHB", + "pass without trace|PHB", + "haste|PHB", + "fly|PHB", + "dimension door|PHB", + "freedom of movement|PHB", + "far step|XGE", + "teleportation circle|PHB" + ] + } + ], + "classFeature": [ + { + "name": "Portable Storefront", + "source": "TPM", + "page": 4, + "className": "Merchant", + "classSource": "TPM", + "level": 1, + "entries": [ + "When you choose the equipment given to you by this class, you also designate a closable container as your Portable Storefront. Your Portable Storefront is a magical supply of items of your choice with a rarity no higher than common. The total value of all the chosen items in the Portable Storefront must be less than or equal to the cost shown in the Storefront Value column of the Merchant table.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Supply List", + "page": 4, + "entries": [ + "The chosen items make up your supply list, which cannot be changed unless the Portable Storefront is fully stocked. Changing the supply list can only be done as a part of a long rest and the new items replace those you removed from the supply list you finish the rest. When you get this feature and whenever you gain a level in this class, your Portable Storefront is automatically fully stocked with the items you chose for the supply list.", + "An item cannot be added to your Portable Storefront if it item would not normally be able to fit into the container (see the {@table Adventuring Gear; Container Capacity|PHB|Container Capacity table}, {@homebrew |Player's Handbook p. 153}) or if it has a value of less than 1 cp. No matter how stocked it is, the Portable Storefront only weighs 10 pounds. You can designate a new container as your Portable Storefront as a part of a short or long rest. When you do, the previous container loses its magical properties." ] }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell cure wounds}", - "{@spell detect magic}", - "{@spell disguise self}", - "{@spell feather fall}", - "{@spell identify}", - "{@spell illusory script}", - "{@spell pilfer|TPM}", - "{@spell sleep}" + { + "type": "entries", + "name": "Using the Storefront", + "page": 4, + "entries": [ + "Using the {@action Use an Object} action, you can place your hand into your Portable Storefront and think of an item that appears on your supply list. The Storefront then instantly places the item in your hand and the item must be restocked for the container to provide that unit of it again. If the object requires an action to use, you can use it as a part of this same action." ] }, - "2": { - "slots": 3, - "spells": [ - "{@spell blur}", - "{@spell darkvision}", - "{@spell enhance ability}", - "{@spell enthrall}", - "{@spell knock}", - "{@spell rope trick}" + { + "type": "entries", + "name": "Restocking", + "page": 4, + "entries": [ + "You can restock an item by placing it back into your Portable Storefront within 1 hour of taking it out with the {@action Use an Object} action, or as a part of a short or long rest by placing currency or gems of a value equal to or higher than the cost of the item into the Portable Storefront. Once you place these into the Portable Storefront, they are consumed and the item is restocked when you finish the rest. Anything else placed into the container immediately reappears in an unoccupied space adjacent to the Portable Storefront when you close it." ] } - }, - "ability": "cha" - } - ], - "trait": [ - { - "name": "Bang for Your Buck", - "entries": [ - "The swindler adds its Charisma modifier to one damage or healing roll it makes with items using the {@action Use an Object} action. It also uses its merchant spell save DC in place of the DC of these items if it is higher." ] }, { - "name": "Portable Storefront (800 gp)", - "entries": [ - "The swindler has a magical container that contains the following items, four of which are magical items that do not count against the storefront's value:", - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Equipment", - "entries": [ - "{@item Ball Bearings (bag of 1,000)|PHB|Bag of 1,000 ball bearings} (5), {@item Playing Card Set|PHB|deck of playing cards} (5)" - ] - }, - { - "type": "item", - "name": "Tools:", - "entries": [ - "{@item disguise kit|PHB}, {@item forgery kit|PHB}" - ] - }, - { - "type": "item", - "name": "Magic Items:", - "entries": [ - "{@item +1 dagger|DMG}, {@item bag of tricks|DMG}, {@item boots of elvenkind|DMG}, {@item Charlatan's Die|XGE|charlatan's dice}, {@item gloves of thievery|DMG}, {@item potion of healing|DMG} (4), {@item wand of magic missiles|DMG}" - ] - } - ] - } - ] + "type": "statblock", + "tag": "table", + "source": "TPM", + "name": "Currency Conversion", + "page": 4, + "style": "inset" } - ], - "action": [ + ] + }, + { + "name": "Spellcasting", + "source": "TPM", + "page": 4, + "className": "Merchant", + "classSource": "TPM", + "level": 1, + "entries": [ + "You develop the ability to cast spells through the intrinsic magical properties of value.", { - "name": "Extra Use an Object", + "type": "entries", + "name": "Cantrips", + "page": 4, "entries": [ - "The swindler uses two items that require the {@action Use an Object} action." + "You know two cantrips of your choice from the merchant spell list. You learn an additional merchant cantrip of your choice at 10th and 14th levels." ] }, { - "name": "Dagger", + "type": "entries", + "name": "Preparing and Casting Spells", + "page": 4, "entries": [ - "{@atk mw,rw} {@hit 7} to hit, reach 5 ft or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "The Merchant table shows how many spell slots you have to cast your merchant spells. To cast one of your merchant spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", + "You prepare the list of merchant spells that are available for you to cast, choosing from the merchant spell list. When you do so, choose a number of merchant spells equal to your Charisma modifier + half your merchant level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.", + "For example, if you are a 5th-level merchant, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.", + "You can change your list of prepared spells when you finish a long rest. Preparing a new list of merchant spells requires at least 1 minute per spell level for each spell on your list." ] }, { - "name": "Exchange Spell Slot", + "type": "entries", + "name": "Gold Required", + "page": 4, "entries": [ - "The swindler gives one of its spell slots to another creature it can touch. The spell slot becomes a spell slot of the creature's class and maintains its spell slot level, but it cannot give a spell slot to a creature that would then have more than four slots of that spell slot's level." + "You produce your merchant spell effects through items of value. You must have 10 gp or an item worth more than 10 gp in-hand when you cast any spell with this Spellcasting feature, which acts as a focus for your merchant spells." ] }, { - "name": "Misdirect", + "type": "entries", + "name": "Spellcasting Ability", + "page": 5, "entries": [ - "The swindler makes a Charisma ({@skill Deception}) or Dexterity ({@skill Sleight of Hand}) check against the passive {@skill Perception} of a creature within 5 feet of it. On a success, it swaps an item the creature is carrying or holding for an object the swindler is carrying or holding.", - "The swindler must be able to reasonably hold the object in one hand to do so. On a failure, the swindler has disadvantage on these checks against that creature for the next 24 hours and the creature can make an attack against the swindler as a reaction." - ] - } - ], - "languageTags": [ - "C", - "TC" - ], - "damageTags": [ - "P" - ], - "spellcastingTags": [ - "O" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "conditionInflictSpell": [ - "charmed" - ], - "fluff": { - "entries": [ - "Often members of thieves guilds, swindlers are commonly found amongst {@creature bandit|MM|bandits} acting as their bodyguards." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Swindler.webp" + "Charisma is your spellcasting modifier for your merchant spells. Your magic comes from the quality of value itself and your ability to recognize and negotiate trade. You use Charisma whenever a spell refers to your spellcasting ability. In addition, you use Charisma when setting the saving throw DC for a merchant spell you cast and when making an attack roll with one.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "cha" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "cha" + ] } - } - ] - }, - "tokenUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/SwindlerToken.webp", - "attachedItems": [ - "dagger|phb" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] - }, - { - "name": "Mandrake Minion", - "source": "TPM", - "page": 20, - "size": [ - "T" - ], - "type": "plant", - "ac": [ - { - "ac": 12, - "from": [ - "natural armor" ] - } - ], - "hp": { - "average": 9, - "formula": "2d4 + 4" - }, - "speed": { - "walk": 30 - }, - "str": 5, - "dex": 12, - "con": 12, - "int": 10, - "wis": 10, - "cha": 10, - "passive": 10, - "resist": [ - "piercing" - ], - "immune": [ - "poison" - ], - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "charmed", - "poisoned" - ], - "languages": [ - "understands the languages spoken by its creator but does not speak" - ], - "cr": "0", - "trait": [ + }, { - "name": "Antimagic Susceptibility", + "type": "entries", + "name": "Exchangeable Casting", + "page": 5, "entries": [ - "The mandrake minion is {@condition incapacitated} while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the mandrake minion must succeed on a Constitution saving throw against the caster's spell save DC or die." + "You may use your action to give one of your merchant spell slots to another creature that you can touch. The slot becomes a spell slot of that respective creature's class and maintains its spell slot level. You cannot give a spell slot to a creature that would then have more than four slots of that spell slot's level.", + "Additionally, as an action, you can turn one of your merchant spell slots into a number of lower-level spell slots equal to that spell slot's level. For example, if you have a 3rd-level spell slot, you may exchange it for three 1st-level spell slots, or one 1st-level spell slot and one 2nd-level spell slot. You may not have any more than four merchant spell slots of any level." ] - } - ], - "action": [ + }, { - "name": "Rake", + "type": "entries", + "name": "Component Subsidizing", + "page": 5, "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}1 slashing damage." + "You may supplement the material components of spells with your mercantile magic. When you or a willing creature uses the {@action Cast a Spell} action and declares the spell they intend to cast, you can use your reaction and expend a merchant spell slot of a level equal to the level of the spell being cast to remove any material components required for that casting of the spell." ] - } - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "summonedBySpell": "Create Mandrake|TPM" - } - ], - "spell": [ - { - "name": "Create Mandrake", - "source": "TPM", - "page": 20, - "level": 1, - "school": "T", - "time": [ - { - "number": 1, - "unit": "hour" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "a mandrake root and a squirrel's heart" - }, - "duration": [ - { - "type": "instant" - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "While chanting a continuous orison to the powers of nature, you carve the mandrake root into a humanoid shape with an opening in the chest in which the squirrel's heart is placed.", - "Upon completion, the mandrake root mutates and grows into a {@creature mandrake minion|TPM}, using the stats below.", - "Once created, the creature is your loyal companion and obeys your commands. On each of your turns, you can use a bonus action to mentally command any mandrake minion you made with this spell if it is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor.", - "If you issue no commands, the creature only defends itself against hostile creatures if any are present or follows you if no hostile creatures are present. Once given an order, the creature continues to follow it until its task is complete.", - "The {@creature mandrake minion|TPM} can wield simple weapons and use objects, but it cannot wear armor. It has the mental capabilities of a Humanoid creature with its Intelligence score, allowing it to solve simple problems and preform tasks without detailed instructions from you.", - "The {@creature mandrake minion|TPM} remains until it or you are killed. You may only have a number of {@creature mandrake minion|TPM|mandrake minions} equal to your spellcasting ability modifier under your control at one time.", - "Creating a new {@creature mandrake minion|TPM} once at your maximum causes the oldest {@creature mandrake minion|TPM} under your control to die as the new one is created.", + }, { "type": "statblock", - "tag": "creature", + "tag": "variantrule", "source": "TPM", - "name": "Mandrake Minion", - "page": 20, + "name": "Merchant Spell List", + "page": 5, + "collapsed": true, "style": "inset" } - ], - "miscTags": [ - "SMN", - "UBA" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - } - ] - } + ] }, { - "name": "Cruciferous Comets", + "name": "Arcane Appraiser", "source": "TPM", - "page": 20, - "level": 1, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "s": true, - "m": "a cabbage or other cruciferous vegetable, studded with small meteorites" - }, - "duration": [ - { - "type": "instant" - } - ], + "page": 5, + "className": "Merchant", + "classSource": "TPM", + "level": 2, "entries": [ - "You choose a point within range and toss the vegetable into the air. The vegetable then splits into multiple copies of itself, which come crashing down with extreme force. All creatures within a 20 feet radius of the point must make a Dexterity saving throw, taking {@damage 2d6} bludgeoning damage on a fail or half as much damage on a success." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels:", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} and the radius increases by 5 feet for each slot level above 1st." - ] - } - ], - "damageInflict": [ - "bludgeoning" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "SCL" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Merchant", - "source": "TPM" - } - ] - } + "Your travels and exchanges on trade routes has taught you a vast amount on the various cultures of the realm. Whenever you make any skill check to determine the value or cultural significance of any item or object, you are considered proficient in the skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.", + "Furthermore, you always have the {@spell identify} spell prepared, and you can cast it as a ritual. As a part of the ritual, you can expend 10 gp to cast this spell as an action. The gold pieces are consumed by the spell when you do." + ] }, { - "name": "Doohickey", + "name": "Bang for Your Buck", "source": "TPM", - "page": 21, - "level": 0, - "school": "T", - "time": [ - { - "number": 1, - "unit": "bonus" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "a tool or utensil from a set of artisan's tools" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } - } - ], + "page": 5, + "className": "Merchant", + "classSource": "TPM", + "level": 2, "entries": [ - "The tool or utensil used as the material component in casting this becomes imbued with the innate magical power of value.", - "For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using the item, and you can make an attack with it using the {@action Use an Object} action rather than the {@action Attack} action.", - "The item's damage die is a {@dice d6} of a damage type appropriate for its form from either bludgeoning, piercing, or slashing." - ], - "classes": { - "fromClassList": [ - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Merchant", - "source": "TPM" - } - ] - } + "You can choose to replace the bonus to rolls you make with items that use the {@action Use an Object} action with your Charisma modifier. (For example: the {@item potion of healing|DMG} normally heals {@dice 2d4 + 2} hit points. Using this feature, you can replace the +2 with your Charisma modifier.) If the item does not have a bonus, you may add your Charisma modifier to it.", + "Additionally, you can use your Merchant spell save DC in place of the DC for items and when you deal damage or heal hit points with the property of an item, you can expend one merchant spell slot to increase the damage or healing by {@dice 1d6} for a 1st-level spell slot, plus {@dice 1d6} for each spell level higher than 1st, to a maximum of {@dice 4d6}." + ] }, { - "name": "Exchange", + "name": "Merchant Guild", "source": "TPM", - "page": 21, - "level": 0, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "s": true, - "m": "a handful of coins" - }, - "duration": [ - { - "type": "instant" - } - ], + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 3, "entries": [ - "After closing your hand around the coins, you immediately convert them to another form of currency you have seen before of equal value. If doing so to create coins of a lesser value (for example 1 gold piece to 10 silver pieces), the spell will create them, up to a maximum of 10 coins." - ], - "classes": { - "fromClassList": [ - { - "name": "Merchant", - "source": "TPM" - } - ] - }, - "miscTags": [ - "PRM" + "You join a guild of other peddlers, traders, and purveyors of goods. Your guild grants you features now and again when you reach 5th, 9th, and 15th levels in this class." ] }, { - "name": "Find Vessel", + "name": "Ability Score Improvement", "source": "TPM", - "page": 21, - "level": 3, - "school": "C", - "time": [ - { - "number": 10, - "unit": "minute" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 4, "entries": [ - "{@note This spell graciously provided by Benjamin Huffman.}", - "You summon a spirit that assumes the form of a waterborne vessel. Appearing in an unoccupied space within range, the spirit takes the form you choose: {@item keelboat|DMG} or {@item rowboat|DMG}. The vessel has the statistics provided in the Dungeon Master's Guide for the chosen form. Additionally, the vessel is immune to nonmagical bludgeoning, piercing, and slashing damage.", - "You have advantage on ability checks you make to steer the vessel. While you are aboard the vessel, it responds to your verbal commands, allowing you to ignore the minimum crew number required to operate the vehicle. The vessel's speed, cargo weight limit, and hit points are all doubled. While you have the vessel summoned, you can cast this spell again to restore it to its maximum hit points.", - "The vessel disappears when it drops to 0 hit points or when you dismiss it as an action. When the vessel disappears, it leaves behind any creatures or objects it was carrying.", - "You cannot have more than one vessel summoned by this spell at a time." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell with a spell slot of 5th level or higher, you can choose from two additional waterborne vessel shapes for the summoned spirit: {@item longship|DMG} or {@item sailing ship|DMG}. When you cast this spell using a spell slot of 7th level or higher, you can choose from another two additional waterborne vessel shapes for the summoned spirit: {@item galley|DMG} or {@item warship|DMG}." - ] - } - ], - "miscTags": [ - "ADV", - "HL", - "OBJ", - "SMN" - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - } + "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] }, { - "name": "Fondue Fountain", + "name": "Merchant Guild Feature", "source": "TPM", - "page": 21, - "level": 1, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "line", - "distance": { - "type": "feet", - "amount": 20 - } - }, - "components": { - "s": true, - "m": { - "text": "a wheel of cheese worth at least 15 gp, which the spell consumes", - "cost": 1500, - "consume": true - } - }, - "duration": [ - { - "type": "instant" - } - ], + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 5, "entries": [ - "You cause the cheese to spontaneously boil and spray in a line that is 20 ft. long and 5 ft. wide. Creatures in the area must make a Dexterity saving throw. Creatures that fail take {@damage 2d4} Fire damage and have their speed reduced by 10 ft. until the end of their next turn. Creatures that succeed take half as much damage and do not have their speed reduced.", - "Additionally, the line's area and the area within 5 ft. of the line (excluding your space) are covered in sticky cheese, becoming {@quickref difficult terrain||3} that costs 3 ft. of movement for every foot moved for 1 minute., after which the cheese hardens." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels:", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 2d4} and the length of the line increases by 5 ft. for each slot level above 1st." - ] - } - ], - "damageInflict": [ - "fire" - ], - "savingThrow": [ - "dexterity" - ], - "classes": { - "fromClassList": [ - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Bard", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - } + "Your guild grants you a feature when you reach 5th level in this class." + ] }, { - "name": "Fool's Gold", + "name": "Pack Mule", "source": "TPM", - "page": 22, - "level": 0, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "m": "1 gold coin" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 24 - }, - "concentration": true - } - ], + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 5, "entries": [ - "{@note This spell graciously provided by Benjamin Huffman.}", - "When you cast this spell, you enchant the coin you used as the material component for this spell. At any point before the duration of this spell elapses, you can summon the coin back to your hand. Doing so ends the spell." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Merchant", - "source": "TPM" - } - ] - } + "Your carrying capacity is doubled." + ] }, { - "name": "Fruits of Labor", + "name": "Top Shelf", "source": "TPM", - "page": 22, - "level": 4, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true, - "m": "an apple seed suspended in a small vial of blood, sweat, and tears" - }, - "duration": [ - { - "type": "instant" - } - ], + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 6, "entries": [ - "You create 3 magical fruits with the appearance and flavor of any mundane fruit of your choice. A creature that eats one of these fruit cannot gain levels of {@condition exhaustion} from nonmagical sources and gains a bonus to Strength and Constitution checks equal to your spellcasting ability modifier (minimum of 1) for 8 hours. These fruits crumble to dust after 24 hours if not eaten." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels:", - "entries": [ - "When you cast this spell using a spell slot of 5th level or higher, you create one additional fruit for each slot level above 4th." - ] - } - ], - "conditionInflict": [ - "exhaustion" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Ranger", - "source": "PHB" - } - ] - } + "You can now stock uncommon magic items in your Portable Storefront. Once you reach 11th level in this class, you can stock magic items in your Portable Storefront with a rarity no higher than rare. At 18th level, you can stock magic items in your Portable Storefront with a rarity no higher than very rare.", + "Additionally, when you reach these levels, you add these items to a special area of your supply list for your Portable Storefront, called your Top Shelf. Your Top Shelf can only hold a number of items equal to your proficiency bonus, and items on your Top Shelf ignore the value restrictions of your Portable Storefront feature. Items on your Top Shelf do not have to be restocked in order to change the items on your supply list that are not on your Top Shelf, but they otherwise obey all other restrictions for restocking and are not automatically restocked when you gain a level in this class." + ] }, { - "name": "Gilded Touch", + "name": "Use an Extra Object", "source": "TPM", - "page": 22, - "level": 0, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "s": true, - "m": "ten metal coins that are at least 1 inch in circumference" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } - } - ], + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 7, "entries": [ - "You cover an object no larger than a 5-foot-cube with a thin leaf of the metal of the coins used in the casting of this spell. The coins can cover enough area to coat the blade of a greatsword, a shield, 10 pieces of ammunition, or any object that fits in your hand. The metal confers an additional property.", - "Some typical metals and their effects follow. You might discover another metal during your adventures other than one described here. If you do so, the GM determines how the metal behaves.", - { - "type": "entries", - "name": "Copper", - "entries": [ - "Whenever the creature holding or wearing the object takes lightning damage, it takes an additional {@damage 1d10} lightning damage." - ] - }, - { - "type": "entries", - "name": "Cold Iron", - "entries": [ - "When used to attack a fey creature, the roll required to score a critical hit is reduced by 1." - ] - }, - { - "type": "entries", - "name": "Silver", - "entries": [ - "It becomes a {@item silvered weapon|PHB} {@homebrew |(Player's Handbook p. 148)}." - ] - }, - { - "type": "entries", - "name": "Gold", - "entries": [ - "It deals an additional {@damage 1d4} damage while affected by another spell." - ] - }, - { - "type": "entries", - "name": "Platinum", - "entries": [ - "It doubles in weight and gains the heavy property." - ] - }, - { - "type": "entries", - "name": "Adamantine", - "entries": [ - "It becomes {@item adamantine armor|DMG}, {@item Adamantine Ammunition|XGE|ammunition}, or a {@item Adamantine Weapon|XGE|weapon} {@homebrew |(see Xanathar's Guide to Everything p. 78)}.", - "When the spell ends, the coins magically reappear in your hand, unless they are destroyed." - ] - } - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Expending a Spell Slot", - "entries": [ - "You can increase the duration of this spell by casting it using a spell slot. When you cast this spell using a spell slot of 1st level or higher, the duration increases by 1 hour for each slot level." - ] - } - ], - "damageInflict": [ - "lightning" - ], - "classes": { - "fromClassList": [ - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Merchant", - "source": "TPM" - } - ] - } + "Once during your turn, you can use two objects, instead of one, whenever you take the {@action Use an Object} action." + ] }, { - "name": "Gold Dust", + "name": "Ability Score Improvement", "source": "TPM", - "page": 22, - "level": 2, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "s": true, - "m": "20 gold pieces" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } - } - ], + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 8, "entries": [ - "You create a cloud of flying coins in a 10-foot radius sphere, centered on a point you choose within range. A creature that enters the spell's area for the first time on a turn or starts its turn there must succeed on a Dexterity saving throw or take {@damage 2d10} bludgeoning damage. A creature takes half damage on a success.", - "As a bonus action on your turn, you can move the cloud up to 20 feet." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@damage 1d10} per level of the spell slot expended." - ] - } - ], - "damageInflict": [ - "bludgeoning" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "UBA" - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Merchant", - "source": "TPM" - } - ] - } + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] }, { - "name": "Hedge Risk", + "name": "Merchant Guild Feature", "source": "TPM", - "page": 23, - "level": 1, - "school": "A", - "time": [ - { - "number": 1, - "unit": "reaction", - "condition": "which you take when a creature takes damage" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "s": true, - "m": "gold pieces" - }, - "duration": [ - { - "type": "instant" - } - ], + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 9, "entries": [ - "You save health for wealth. When a creature that you can see within range takes damage, you may reduce the damage by expending gp at a rate of 1 point of damage for every gp spent, up to 10 gp. Any gp expended are magically destroyed." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the amount of gp you can spend increases by 10 gp per level of the spell slot expended." - ] - } - ], - "miscTags": [ - "HL", - "SGT" - ], - "classes": { - "fromClassList": [ - { - "name": "Merchant", - "source": "TPM" - } - ] - } + "Your guild grants you a feature when you reach 9th level in this class." + ] }, { - "name": "Ivaldi's Impervious Anvil", + "name": "Backstock", "source": "TPM", - "page": 23, - "level": 4, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "m": "A tiny silver anvil worth at least 50 gold pieces" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - }, - "concentration": true - } - ], + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 10, "entries": [ - "Choose an unoccupied area on the ground within range that is 10 feet wide, 15 feet long, and 5 feet tall. A massive magical anvil that is translucent but tangible is summoned in the area. The anvil is magical object that is unbreakable and immovable, allowing for objects to be worked on it with titanic force, such as that needed to work adamantine.", - "The anvil can only be dismissed by a {@spell dispel magic} spell of 6th-level or higher, {@spell antimagic field|PHB|antimagic}, the {@spell wish} spell, or if you stop {@status concentration||concentrating} on the spell. Incorporeal creatures that end their turn in the anvil's space take double the damage they would normally take for doing so." - ], - "classes": { - "fromClassList": [ - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Merchant", - "source": "TPM" - } - ] - } + "There is always a chance that you've got just what you need in stock, you just might need to check in back.", + "Using your action, you can place your hand into the container designated for your Portable Storefront to try to find an item. The item can have a cost in gold pieces no higher than five times your merchant level. Name the item and {@dice d100|roll percentile dice}. If you roll a number equal to or lower than your merchant level, the item appears in your hand, whether or not it has appeared in your Portable Storefront or if you have it in stock.", + "You can search for an item a number of times equal to your Charisma modifier (minimum of 1). You regain all expended uses when you finish a long rest. Once you find an item, you can't use this feature again until you finish a long rest.", + "Once you reach 20th level in this class, you always find the item the first time you search for it with this feature." + ] }, { - "name": "Ivaldi's Rustproof Coating", + "name": "Improved Top Shelf", "source": "TPM", - "page": 23, - "level": 2, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "A drop of oil on a small rag or a 1 inch cube of lard, which the spell consumes", - "consume": true - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 8 - } - } - ], + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 11, "entries": [ - "{@note This spell graciously provided by Nate Butler.}", - "You wave a hand over a willing target, emitting a green mist that clings to all of the metallic armor, weapons, and other objects and equipment they are carrying or wearing, coating them in a faint green sheen. For the duration all of the effected objects are immune to attacks and effects that corrode metal, such as a {@creature rust monster|MM|rust monster's} Antennae attack. This spell does not enhance the physical durability of the objects." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels:", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, you may target one additional creature for each slot level above 2nd." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Merchant", - "source": "TPM" - } - ] - } + "Once you reach 11th level in this class, you can stock magic items in your Portable Storefront with a rarity no higher than rare." + ] }, { - "name": "Mage Ward", + "name": "Use Magic Device", "source": "TPM", - "page": 23, - "level": 0, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 11, "entries": [ - "{@note This spell graciously provided by Ross Leiser.}", - "You create a protective ward around yourself that strikes out at those who attack you. The first time a creature hits you with an attack before the start of your next turn, it takes {@damage 1d10} force damage and the spell ends.", - "The spell's damage increases by {@dice 1d10} when you reach 5th level ({@dice 2d10}), 11th level ({@dice 3d10}), and 17th level ({@dice 4d10})." - ], - "scalingLevelDice": { - "label": "force damage", - "scaling": { - "1": "1d10", - "5": "2d10", - "11": "3d10", - "17": "4d10" - } - }, - "damageInflict": [ - "force" - ], - "miscTags": [ - "SCL" - ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Merchant", - "source": "TPM" - } - ] - } + "The customers you have met during your trades and dealings has taught you the lore and workings behind all manner of magic items. As such, you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items." + ] }, { - "name": "Mineral Wealth", + "name": "Ability Score Improvement", "source": "TPM", - "page": 23, - "level": 2, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "a set of jeweler's tools" - }, - "duration": [ - { - "type": "instant" - } - ], + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 12, "entries": [ - "You touch a pile of currency and convert it into a nonmagical gemstone or gemstones of equal value. You must have previously seen and touched an example of a type of gemstone in order to create gemstones of that type.", - "Alternatively, you may touch a pile of gemstones of the same kind and fuse them into one large gemstone of the same variety, with a GP value equal to that of the combined value of the gemstones used to make it." - ], - "classes": { - "fromClassList": [ - { - "name": "Merchant", - "source": "TPM" - } - ] - } + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] }, { - "name": "Money Shot", + "name": "Insider Trading", "source": "TPM", - "page": 23, - "level": 1, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "gold pieces used for the attack" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } - } - ], + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 14, "entries": [ - "You touch a gold piece and imbue it with magic for the duration or until you cast this spell again. When you cast the spell, you can make a ranged spell attack against a creature within 60 feet with the coin. On a hit, the target takes bludgeoning damage equal to {@damage 1d6} + your spellcasting ability modifier.", - "As a bonus action on your turn, you can repeat the attack against any creature within range of the coin. Alternatively, you can snap your fingers to cause the coin to return to your hand." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional coin for each slot level above 1st." - ] - } - ], - "spellAttack": [ - "R" - ], - "miscTags": [ - "UBA" - ], - "classes": { - "fromClassList": [ - { - "name": "Merchant", - "source": "TPM" - } - ] - } + "When you restock your Portable Storefront, you only need half of the gp shown in the Value column of the Merchant table to fully restock it.", + "Once you restock it with this feature, you cannot do so again until you finish your next long rest." + ] }, { - "name": "Money Talks", + "name": "Merchant Guild Feature", "source": "TPM", - "page": 24, - "level": 2, - "school": "I", - "time": [ - { - "number": 1, - "unit": "minute" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "two coins with the likeness of any creature on them" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 8 - } - } - ], + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 15, "entries": [ - "When you cast the spell, you name one other creature with which you share a language and hand them one of the coins. The image on the coin you give them takes on your appearance, while the image on the coin you keep takes on theirs.", - "On your respective turns for the duration, either of you can use the coin to communicate with the other, provided you are on the same plane of existence. A creature does not need to be holding their coin for the other to speak to them through it." - ], - "classes": { - "fromClassList": [ - { - "name": "Merchant", - "source": "TPM" - } - ] - } + "Your guild grants you a feature when you reach 15th level in this class." + ] }, { - "name": "Pilfer", + "name": "Ability Score Improvement", "source": "TPM", - "page": 24, - "level": 1, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "s": true, - "m": "a melee weapon" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } - } - ], + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 16, "entries": [ - "Make a melee spell attack against a creature using the weapon used as the component for this spell. On a hit, the creature takes the damage of the weapon and, if the creature was hostile to you, the weapon drops gold pieces equal to the damage the target took in the nearest unoccupied space. The weapon cannot create any more gold pieces than the target creature has hit points. Once the weapon has created 20 gp, the spell ends." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the weapon can create an additional 20 gold pieces before the spell ends for each slot level above 1st." - ] - } - ], - "spellAttack": [ - "M" - ], - "classes": { - "fromClassList": [ - { - "name": "Merchant", - "source": "TPM" - } - ] - } + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] }, { - "name": "Popping Corn", + "name": "Improved Top Shelf", "source": "TPM", - "page": 24, - "level": 1, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "s": true, - "m": "a thin copper wire wrapped around an ear of corn" - }, - "duration": [ - { - "type": "instant" - } - ], + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 18, "entries": [ - "You imbue the ear of corn with magical energy and throw it to a point you can see within 60 ft., where it explodes upon impact. All creatures within 10 ft. of that point must make a Dexterity saving throw, taking {@damage 2d4} thunder damage on a fail or half as much damage on a success. Creatures that fail their save are also knocked {@condition prone}." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels:", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 2d4} for each slot level above 1st." - ] - } - ], - "damageInflict": [ - "thunder" - ], - "conditionInflict": [ - "prone" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "SGT" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - } - ] - } + "At 18th level, you can stock magic items in your Portable Storefront with a rarity no higher than very rare." + ] }, { - "name": "Streak of Luck", + "name": "On the House", "source": "TPM", - "page": 24, - "level": 4, - "school": "D", - "time": [ + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 18, + "entries": [ + "You gain a special 5th-level spell slot, in addition to the normal spell slots granted by your Spellcasting feature. This spell slot can be used only for the Exchangeable Casting and Component Subsidizing abilities of your {@classFeature Spellcasting|Merchant|TPM|1|TPM|Spellcasting feature}.", + "Once you expend the spell slot granted by this feature, you regain it when you finish a long rest." + ] + }, + { + "name": "Ability Score Improvement", + "source": "TPM", + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 19, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Business Tycoon", + "source": "TPM", + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 20, + "entries": [ + "You can use your action to instantly restock the items in your Portable Storefront that do not appear on your Top Shelf at no cost. Once you use this feature, you cannot do so again for 7 days." + ] + }, + { + "name": "Improved Backstock", + "source": "TPM", + "page": 6, + "className": "Merchant", + "classSource": "TPM", + "level": 20, + "entries": [ + "Once you reach 20th level in this class, you always find the item the first time you search for it with your {@classFeature Backstock|Merchant|TPM|10|TPM|Backstock feature}." + ] + } + ], + "subclassFeature": [ + { + "name": "Apothecary", + "source": "TPM", + "page": 7, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Apothecary", + "subclassSource": "TPM", + "level": 3, + "header": 1, + "entries": [ + "Travelers often seek out the aid of a potion seller, making the trade one of the most lucrative businesses in the realms. The merchant guild of apothecaries focuses on the sale and trade alchemical medicines and deadly poultices.", { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": "a rabbit's foot" - }, - "duration": [ + "type": "refSubclassFeature", + "subclassFeature": "Apothecary Magic|Merchant|TPM|Apothecary|TPM|3|TPM" + }, { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } + "type": "refSubclassFeature", + "subclassFeature": "Potion Seller|Merchant|TPM|Apothecary|TPM|3|TPM" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Deft Decoctions|Merchant|TPM|Apothecary|TPM|3|TPM" } - ], + ] + }, + { + "name": "Apothecary Magic", + "source": "TPM", + "page": 7, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Apothecary", + "subclassSource": "TPM", + "level": 3, + "header": 2, "entries": [ - "You cause a twist of inexplicable luck, granting three creatures of your choice within range, including potentially yourself, 1 luck point as per the {@feat Lucky} feat {@homebrew |(Player's Handbook p. 167)}." - ], - "entriesHigherLevel": [ + "You gain the following spells when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 5th-level or higher, you can target one additional creature with this spell for each slot level above 4th. When you use a spell slot of 5th level or higher, you grant each creature 1 additional luck point. When you use a spell slot of 7th level or higher, you grant each creature 2 additional luck points." - ] + "type": "statblock", + "tag": "table", + "source": "TPM", + "name": "Apothecary Spells", + "page": 7 } - ], - "miscTags": [ - "SCL" - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "PHB" - } - ] - } + ] }, { - "name": "Tagmay's Thermal Container", + "name": "Deft Decoctions", "source": "TPM", - "page": 24, - "level": 2, - "school": "T", - "time": [ + "page": 7, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Apothecary", + "subclassSource": "TPM", + "level": 3, + "header": 2, + "entries": [ + "You can use the {@action Use an Object} action to touch a potion, a bottle, flask, vial, or other container and expend a merchant spell slot of 1st-level or higher to instantly create a custom potion or infuse a potion with additional effects, choosing one effect per level of the spell slot expended. An effect cannot be chosen more than once. Potions may be used as a part of the same {@action Use an Object} action you made to create the potion.", + "Potion Effects are listed at the end of this subclass and last until the potion is used or until the end of your next long rest. The potions you create are magic items for the purposes of your {@classFeature Bang for Your Buck|Merchant|TPM|2|TPM|Bang for Your Buck feature} and have a type from either Blast or Consumable.", { - "number": 1, - "unit": "minute" + "type": "inset", + "name": "Potion Effects", + "page": 8, + "entries": [ + "The potion effects are listed in alphabetical order. Blast effects cannot be selected for Consumable potions and vice versa, unless otherwise specified in the effect's description:", + { + "type": "entries", + "name": "Blast", + "page": 8, + "entries": [ + "You may also throw the potion at a point within 60 feet of you. Any creature within a 10-foot radius circle centered on that point must succeed on a saving throw against your spell save DC. On a failure, the creature is subjected to the effects of the potion. The radius of the potion increases by 10 feet per level of the spell slot expended above 1st level." + ] + }, + { + "type": "entries", + "name": "Consumable", + "page": 8, + "entries": [ + "The potion must be consumed in order to gain its benefits." + ] + }, + { + "type": "section", + "name": "Effects", + "page": 8, + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "options", + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Acclimation|TPM" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Baleful|TPM" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Boldness|TPM" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Corrosive|TPM" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Envenomed|TPM" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Flammable|TPM" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Flash Freeze|TPM" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Flight|TPM" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Healing|TPM" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Inoculate|TPM" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Sight|TPM" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Splash|TPM" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Swiftness|TPM" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Vanish|TPM" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Volatility|TPM" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Zap|TPM" + } + ] + } + ] + } + ] + } + ] + } + ] } + ] + }, + { + "name": "Potion Seller", + "source": "TPM", + "page": 7, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Apothecary", + "subclassSource": "TPM", + "level": 3, + "header": 2, + "entries": [ + "You gain proficiency with {@item herbalism kit|PHB|herbalism kits} and the {@skill Medicine} and {@skill Nature} skills. If you already have proficiency with a skill or tool given to you by this feature, you may select another instead.", + "Additionally, you may stock potions in your Portable Storefront at half the cost (rounded up) and the time you must take to craft potions and poisons is halved." ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "a Large or smaller closable metal container, a jar of animal blubber, and a vial of mercury" - }, - "duration": [ + "skillProficiencies": [ { - "type": "timed", - "duration": { - "type": "day", - "amount": 10 - } - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "This spell allows the interior of the container used in the casting of this spell to change temperature indicated by the amount of mercury in the vial. The container maintains its shape, weight, and containment capacity, and its exterior remains comfortable to touch and handle.", - "On your turn while the spell is active, you can use the {@action Use an Object} action on your turns to fill or remove mercury from the vial, which changes the temperature of the interior of the container as shown below:", + "medicine": true, + "nature": true + }, { - "type": "entries", - "name": "Empty", - "entries": [ - "The interior of the container becomes an environment of {@hazard extreme cold|DMG}, and any foodstuffs or other organic materials placed within the container are protected from natural decay or spoilage, freezing after 1 minute." - ] + "medicine": true, + "any": 1 }, { - "type": "entries", - "name": "Half", - "entries": [ - "The interior of the container remains a comfortable temperature, no matter the temperature outside the container." - ] + "nature": true, + "any": 1 }, { - "type": "entries", - "name": "Full", - "entries": [ - "The interior of the container becomes an environment of {@hazard extreme heat|DMG}, and any foodstuffs or other organic materials within the container begin cooking, reaching your preferred edibility after 1 minute." - ] + "any": 2 } ], - "entriesHigherLevel": [ + "toolProficiencies": [ { - "type": "entries", - "name": "At Higher Levels:", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the container gains a walking speed in feet equal to 10 times the slot's level, and you can command it as a bonus action to take the {@action Dash} action immediately after your turn." - ] + "herbalism kit": true + }, + { + "any": 1 } - ], - "miscTags": [ - "SCL", - "UBA" - ], - "classes": { - "fromClassList": [ - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Merchant", - "source": "TPM" - } - ] - } - } - ], - "variantrule": [ + ] + }, { - "name": "Merchant Spell List", + "name": "Triage", "source": "TPM", - "page": 5, - "ruleType": "O", + "page": 8, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Apothecary", + "subclassSource": "TPM", + "level": 5, + "header": 1, "entries": [ - "Here's the list of spells you consult when you learn a merchant spell. The list is organized by spell level, not character level. {@homebrew Each spell is tagged with the appropriate source|Each spell is in the {@book Player's Handbook|PHB}, unless otherwise indicated in an apostrophe * (appears later in this document), XGE ({@book Xanathar's Guide to Everything|XGE}), or TCE ({@book Tasha's Cauldron of Everything|TCE}).}", - "Spells provided by other creators are also indicated in superscript, from either Benjamin Huffman {@sup SVAC}, Ross Leiser {@sup OAP}, or Nate Butler {@sup NAD}, and were graciously provided in this class with their permission.", + "You can treat wounds and administer medicine during rests which helps to bolster your allies' natural healing. During a short or long rest, you can treat a number of creatures equal to your Charisma modifier. A treated creature gains the following benefits:", { "type": "list", - "style": "list-no-bullets", - "columns": 3, - "page": 5, + "page": 8, "items": [ - { - "type": "list", - "style": "list-no-bullets", - "page": 5, - "name": "Cantrips (0-level)", - "items": [ - "{@spell blade ward}", - "{@spell control flames|XGE}", - "{@spell create bonfire|XGE}", - "{@spell dancing lights}", - "{@spell doohickey|TPM}", - "{@spell exchange|TPM}", - "{@spell fool's gold|TPM} {@sup SVAC}", - "{@spell friends}", - "{@spell guidance}", - "{@spell light}", - "{@spell mage hand}", - "{@spell mage ward|TPM} {@sup OAP}", - "{@spell mending}", - "{@spell message}" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "page": 5, - "name": "1st-Level", - "items": [ - "{@spell aid}", - "{@spell alarm}", - "{@spell catapult|XGE}", - "{@spell charm person}", - "{@spell command}", - "{@spell comprehend languages}", - "{@spell create or destroy water}", - "{@spell cure wounds}", - "{@spell detect magic}", - "{@spell detect poison and disease}", - "{@spell disguise self}", - "{@spell expeditious retreat}", - "{@spell feather fall}", - "{@spell find familiar}", - "{@spell healing word}", - "{@spell hedge risk|TPM}", - "{@spell identify}", - "{@spell illusory script}", - "{@spell jump}", - "{@spell longstrider}", - "{@spell money shot|TPM}", - "{@spell pilfer|TPM}", - "{@spell purify food and drink}", - "{@spell sleep}", - "{@spell Tenser's floating disk}", - "{@spell unseen servant}" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "page": 5, - "name": "2nd-Level", - "items": [ - "{@spell animal messenger}", - "{@spell calm emotions}", - "{@spell continual flame}", - "{@spell darkvision}", - "{@spell enhance ability}", - "{@spell enthrall}", - "{@spell gold dust|TPM}", - "{@spell hold person}", - "{@spell Ivaldi's rustproof coating|TPM} {@sup NAD}", - "{@spell knock}", - "{@spell lesser restoration}", - "{@spell levitate}", - "{@spell locate object}", - "{@spell magic mouth}", - "{@spell magic weapon}", - "{@spell mineral wealth|TPM}", - "{@spell protection from poison}", - "{@spell rope trick}", - "{@spell see invisibility}", - "{@spell silence}", - "{@spell skywrite|XGE}", - "{@spell suggestion}", - "{@spell Tagmay's thermal container|TPM}", - "{@spell zone of truth}" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "page": 5, - "name": "3rd-Level", - "items": [ - "{@spell catnap|XGE}", - "{@spell clairvoyance}", - "{@spell counterspell}", - "{@spell create food and water}", - "{@spell dispel magic}", - "{@spell find vessel|TPM} {@sup SVAC}", - "{@spell haste}", - "{@spell nondetection}", - "{@spell protection from energy}", - "{@spell remove curse}", - "{@spell sending}", - "{@spell slow}", - "{@spell tiny servant|XGE}", - "{@spell tongues}", - "{@spell water breathing}", - "{@spell water walk}" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "page": 5, - "name": "4th-Level", - "items": [ - "{@spell compulsion}", - "{@spell confusion}", - "{@spell fabricate}", - "{@spell freedom of movement}", - "{@spell Leomund's secret chest}", - "{@spell locate creature}", - "{@spell Mordenkainen's private sanctum}", - "{@spell stoneskin}" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "page": 5, - "name": "5th-Level", - "items": [ - "{@spell hold monster}", - "{@spell legend lore}", - "{@spell passwall}", - "{@spell scrying}", - "{@spell seeming}" - ] - } + "When it rolls a 1 or 2 on a hit die for healing during the rest, it can reroll the die any number of times.", + "When it finishes the rest, it gains temporary hit points equal to your Charisma modifier plus your merchant level." ] } ] - } - ], - "optionalfeature": [ + }, { - "name": "Acclimation", + "name": "Mithridatism", "source": "TPM", "page": 8, - "featureType": [ - "PE:C" + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Apothecary", + "subclassSource": "TPM", + "level": 9, + "header": 1, + "entries": [ + "Continued exposure to and treatment of dangerous poisons and diseases has instilled you with a natural resilience. You have resistance to poison damage and immunity to being diseased or poisoned. If you previously had resistance to poison damage, this feature gives you immunity to poison damage. If a spell or other effect gives you resistance to poison damage, this feature gives you immunity to it while the effect persists." ], - "prerequisite": [ + "conditionImmune": [ + "disease", + "poisoned" + ], + "resist": [ + "poison" + ], + "immune": [ { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } + "choose": { + "from": [ + "poison" + ] } - } - ], - "entries": [ - "The drinker of the potion has advantage on Constitution saving throws against {@hazard extreme heat|DMG} and {@hazard extreme cold|DMG}." + }, + {} ] }, { - "name": "Baleful", + "name": "Socialized Medicine", "source": "TPM", "page": 8, - "featureType": [ - "PE:B" - ], - "prerequisite": [ - { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } - } - ], + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Apothecary", + "subclassSource": "TPM", + "level": 15, + "header": 1, "entries": [ - "Any creature within a 10-foot radius circle near the point must succeed on a Constitution saving throw. On a failure, a creature takes {@damage 2d6} necrotic damage and it can't regain hit points until the end of its next turn. On a success, a creature takes half damage." + "Whenever you or a creature that you can see within 30 feet of you consumes a potion, you may use your reaction to extend the effects of the potion to one creature of your choice within 30 feet of the consumer.", + "Once you use this feature, you cannot do so again until you finish a short or long rest." ] }, { - "name": "Boldness", + "name": "Architect", "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" - ], - "prerequisite": [ + "page": 9, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Architect", + "subclassSource": "TPM", + "level": 3, + "header": 1, + "entries": [ + "Throughout the multiverse, those with the skill and training to raise buildings and plan settlements have enormous value. Merchants of the guild of architects have taken these skills and elevated them to an art form, using magic to construct foundations and walls with unparalleled speed and efficiency, even in the heat of the moment. Despite the apparent haste in their walls' construction, these merchants' buildings have a reputation for lasting longer and aging better than those erected using more traditional methods. Whether you're looking to create a place to raise a family or to hold off an army, an architect has got you covered.", { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } + "type": "refSubclassFeature", + "subclassFeature": "Architect Magic|Merchant|TPM|Architect|TPM|3|TPM" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Property Developer|Merchant|TPM|Architect|TPM|3|TPM" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Laying Foundation|Merchant|TPM|Architect|TPM|3|TPM" } - ], - "entries": [ - "The drinker of the potion can roll a {@dice d4} and add the number rolled to one attack roll or saving throw it makes in the next minute." ] }, { - "name": "Corrosive", + "name": "Architect Magic", "source": "TPM", - "page": 8, - "featureType": [ - "PE:B" - ], - "prerequisite": [ + "page": 9, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Architect", + "subclassSource": "TPM", + "level": 3, + "header": 2, + "entries": [ + "You gain the following spells when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } + "type": "statblock", + "tag": "table", + "source": "TPM", + "name": "Architect Spells", + "page": 9 } - ], - "entries": [ - "Any target in the area must succeed on a Dexterity saving throw or take {@damage 2d6} acid damage. Objects and structures take double damage. On a success, a target takes half damage." ] }, { - "name": "Envenomed", + "name": "Laying Foundation", "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" - ], - "prerequisite": [ - { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } - } - ], + "page": 9, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Architect", + "subclassSource": "TPM", + "level": 3, + "header": 2, "entries": [ - "The drinker must succeed on a Constitution saving throw or take {@damage 2d6} poison damage and become {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the drinker takes {@damage 1d6} poison damage at the start of each of its turns." + "You've learned how to magically construct walls. As an action, you can cause a nonmagical wall of solid stone to spring into existence at a point you can see within 60 feet of you. The wall is an object made of stone that can be damaged and thus breached. It has AC equal to your merchant spell save DC, and its size and hit points depend on what type of construction it has (your choice each time you create a wall with this feature):", + { + "type": "list", + "page": 9, + "items": [ + "The wall is a 1-inch-thick, 10-foot-by-10-foot panel with hit points equal to your merchant level + your Charisma modifier.", + "The wall is a 2-inch-thick, 5-foot-by-10-foot panel with hit points equal to twice your merchant level + your Charisma modifier.", + "The wall is a 4-inch-thick, 5-foot-by-5-foot panel with hit points equal to four times your merchant level + your Charisma modifier." + ] + }, + "If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall and other surfaces, it can make a Dexterity saving throw against your spell save DC. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.", + "The wall doesn't need to be vertical or resting on any firm foundation. It must, however, merge with and be solidly supported by either the ground or an existing fixture of the environment, such as a statue, building, tree, or boulder. Thus, you can use this feature to bridge a small gap or create a ramp.", + "Once created, the wall remains until it is destroyed. You can use your action while touching a wall you created with this feature to instantly destroy it. When one of your walls is destroyed, it crumbles harmlessly into gravel and dust.", + "Once you use this feature, you can't use it again until you finish a long rest or until you expend a spell slot to use it again. When you use a spell slot of 2nd level or higher to use this feature, you can create a number of walls equal to the level of the expended spell slot. The walls can be merged into a contiguous, crude structure, but can also spring into existence at separate points you can see within range. Each of these walls must use the same type of construction. A contiguous wall being destroyed might cause any walls connected to it to collapse at the DM's discretion." ] }, { - "name": "Flammable", + "name": "Property Developer", "source": "TPM", - "page": 8, - "featureType": [ - "PE:B" + "page": 9, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Architect", + "subclassSource": "TPM", + "level": 3, + "header": 2, + "entries": [ + "You learn the {@spell mold earth|XGE} cantrip, and gain proficiency with {@item carpenter's tools|PHB}, {@item mason's tools|PHB}, and {@item woodcarver's tools|PHB}. If you already have proficiency with one or more of these tools, you may select another instead.", + "Additionally, you can stock construction materials\u2014such as timber, mortar, stone, thatching, and any set of {@item carpenter's tools|PHB}, {@item mason's tools|PHB}, and {@item woodcarver's tools|PHB}\u2014in your Portable Storefront at half the cost (rounded up)." ], - "prerequisite": [ + "toolProficiencies": [ { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } + "carpenter's tools": true, + "mason's tools": true, + "woodcarver's tools": true + }, + { + "any": 3 } - ], - "entries": [ - "Any target in the area must succeed on a Dexterity saving throw or take {@damage 1d6} fire damage and become ignited in flames. While ignited, the target takes {@damage 1d6} fire damage at the start of each of its turns. A target can end this damage by using its action to make a Dexterity check to extinguish the flames. A flammable object hit by this attack ignites if it isn't being worn or carried. On a success, a target takes half damage and isn't ignited." ] }, { - "name": "Flash Freeze", + "name": "Structural Integrity", "source": "TPM", - "page": 8, - "featureType": [ - "PE:B" - ], - "prerequisite": [ - { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } - } - ], + "page": 9, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Architect", + "subclassSource": "TPM", + "level": 5, + "header": 1, "entries": [ - "Any target in the area must succeed on a Constitution saving throw or take {@damage 2d6} cold damage and have its movement speed halved until the end of its next turn. On a success, a target takes half damage." + "When you use your {@subclassFeature Laying Foundation|Merchant|TPM|Architect|TPM|3|TPM} to create a wall, you can create openings within it that can be used to affix windows and doors to the structure. You can create any number of openings, which can each be of any size and shape, but the total area of the openings can't be more than half the wall's surface area.", + "Additionally, when you see one of your {@subclassFeature Laying Foundation|Merchant|TPM|Architect|TPM|3|TPM} walls be reduced to 0 hit points, you can use your reaction and expend a spell slot to cause it to regain {@dice 1d8} hit points per level of the expended spell slot." ] }, { - "name": "Flight", + "name": "Supporting Wall", "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" - ], - "prerequisite": [ - { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } - } - ], + "page": 10, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Architect", + "subclassSource": "TPM", + "level": 9, + "header": 1, "entries": [ - "The drinker of the potion gains a flying speed of 10 feet for 1 minute. If the spell slot used to give a potion this effect was of 3rd-level or higher, the speed increases to 30 feet and it lasts for 1 hour." + "When you create one or more walls with your {@subclassFeature Laying Foundation|Merchant|TPM|Architect|TPM|3|TPM} feature, each creature of your choice that you can see within 5 feet of at least one of the walls gains temporary hit points equal to half your merchant level. While that creature has temporary hit points from this feature, the creature automatically succeeds on any ability check or saving throw it makes against being knocked {@condition prone}." ] }, { - "name": "Healing", + "name": "Real Estate Mogul", "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" - ], - "prerequisite": [ - { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } - } - ], + "page": 10, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Architect", + "subclassSource": "TPM", + "level": 15, + "header": 1, "entries": [ - "The drinker of the potion regains {@dice 2d4} hit points. The healing of this potion increases by {@dice 2d4} for each level of the spell slot used to create the potion above 1st and per 50 gp expended above 50 gp." + "You regain the use of your {@subclassFeature Laying Foundation|Merchant|TPM|Architect|TPM|3|TPM} feature when you finish a short or long rest.", + "Additionally, you can expend a spell slot of 4th-level or higher to cast one of the {@spell bones of the earth|XGE}, {@spell wall of ice}, or {@spell wall of thorns} spells. Once you reach 17th level in this class, you can expend a 5th-level spell slot to cast {@spell Mordenkainen's magnificent mansion}. Once you reach 20th level in this class, you can expend a 5th-level spell slot to cast {@spell prismatic wall}. When you cast any of these spells with this feature, it counts as a merchant spell for you, and you must finish a long rest before you can cast a spell with this feature again using the same level of spell slot." ] }, { - "name": "Inoculate", + "name": "Blacksmith", "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" - ], - "prerequisite": [ + "page": 10, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Blacksmith", + "subclassSource": "TPM", + "level": 3, + "header": 1, + "entries": [ + "A blade is as necessary as rope, and the merchant guild of blacksmiths has grown rich off thrill-seeking travelers. They may find themselves a good friend of clerics worshiping the Forge domain and are a close ally to the martial warriors of the party. A fighter that has had their blade and armor succumb to the oxidation of a rust monster would normally be up a creek without a paddle, so it pays to make friendly with the arms dealers of the realms.", + "Of all the merchant trades, blacksmiths are the most common in stories to truly answer the call to adventure, as in times of war, they may be asked to pound skulls instead of metal. Merchants of the guild of blacksmiths have adapted their magic to become portable forges and study the potent nature of armor and weapon enchanting.", { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } + "type": "refSubclassFeature", + "subclassFeature": "Blacksmith Magic|Merchant|TPM|Blacksmith|TPM|3|TPM" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Arms Dealer|Merchant|TPM|Blacksmith|TPM|3|TPM" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Retool Enchantments|Merchant|TPM|Blacksmith|TPM|3|TPM" } - ], - "entries": [ - "The drinker of the potion is cured of an effect causing it to be {@condition blinded}, confused, or {@condition deafened}." ] }, { - "name": "Splash", + "name": "Arms Dealer", "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" + "page": 10, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Blacksmith", + "subclassSource": "TPM", + "level": 3, + "header": 2, + "entries": [ + "As a member of a guild of blacksmiths, you gain proficiency with {@item smith's tools|PHB} and all weapons and armor.", + "Additionally, you can stock armor and weapons in your Portable Storefront at half the cost (rounded up), and the time you must spend to craft metal armor and weapons is halved." ], - "prerequisite": [ + "toolProficiencies": [ { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } + "smith's tools": true } ], - "entries": [ - "A Consumable potion that gains this effect may be used as a Blast potion and the targets in the area can willingly fail the saving throw." + "weaponProficiencies": [ + { + "simple": true, + "martial": true + } + ], + "armorProficiencies": [ + { + "light": true, + "medium": true, + "heavy": true, + "shield|phb": true + } ] }, { - "name": "Sight", + "name": "Blacksmith Magic", "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" - ], - "prerequisite": [ + "page": 10, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Blacksmith", + "subclassSource": "TPM", + "level": 3, + "header": 2, + "entries": [ + "You gain the following spells when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } + "type": "statblock", + "tag": "table", + "source": "TPM", + "name": "Blacksmith Spells", + "page": 10 } - ], - "entries": [ - "The drinker gains 30 feet of {@sense darkvision} for 1 hour." ] }, { - "name": "Swiftness", + "name": "Retool Enchantments", "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" - ], - "prerequisite": [ - { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } - } - ], + "page": 10, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Blacksmith", + "subclassSource": "TPM", + "level": 3, + "header": 2, "entries": [ - "The drinker's walking speed increases by 10 feet for 1 hour." + "You can spend a short rest breaking down and disenchanting magic armor or weapons that do not bear a curse. After doing so, you learn your choice of one of the properties that was on the item and may enchant nonmagical weapons and armor with a property you have learned in this way. For example, if you disenchant a {@item +1 shortsword|DMG} that also deals {@damage 1d4} fire damage on a hit, you can choose to learn either the +1 bonus to attack and damage rolls or the additional {@damage 1d4} fire damage on a hit.", + "Enchanting a piece of equipment requires 10 minutes of time spent with the equipment, after which it remains enchanted for 24 hours. The number of items that can be enchanted at any time with this feature is equal to your Charisma modifier.", + "An item you create can only have one property on it. You can give items additional properties at 9th (two properties) and 15th (three properties) level." ] }, { - "name": "Vanish", + "name": "Smash and Grab", "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" - ], - "prerequisite": [ - { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } - } - ], + "page": 11, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Blacksmith", + "subclassSource": "TPM", + "level": 5, + "header": 1, "entries": [ - "The drinker immediately turns {@condition invisible} until the end of its next turn or if it makes an {@action attack} or {@action cast a spell|PHB|casts a spell}." + "You can attack twice, instead of once, whenever you take the {@action Attack} action on your turn. Once during your turn, you can replace one of these attacks with the {@action Use an Object} action to use an object that calls for an action." ] }, { - "name": "Volatility", + "name": "Heart of the Forge", "source": "TPM", - "page": 8, - "featureType": [ - "PE:B" - ], - "prerequisite": [ - { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } - } - ], + "page": 11, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Blacksmith", + "subclassSource": "TPM", + "level": 9, + "header": 1, "entries": [ - "The damage the potion's effects deal increases by {@damage 1d6} and the radius increases by 10 feet." + "You have resistance to fire damage and when you take bludgeoning, piercing, slashing, or fire damage, you may use your reaction to reduce the damage by an amount equal to your Constitution modifier." + ], + "resist": [ + "fire" ] }, { - "name": "Zap", + "name": "Forgemaster", "source": "TPM", - "page": 8, - "featureType": [ - "PE:B" - ], - "prerequisite": [ - { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } - } - ], + "page": 11, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Blacksmith", + "subclassSource": "TPM", + "level": 15, + "header": 1, "entries": [ - "Any target in the area must succeed on a Constitution saving throw or take {@damage 2d6} lightning damage and it cannot take a reaction until the end of its next turn. On a success, a target takes half damage." + "Any armor or weapon you craft or stock in your Portable Storefront has one of the following magical properties of your choice without increasing the cost to craft or stock it:", + { + "type": "list", + "page": 11, + "items": [ + "+1 to attack and damage rolls.", + "+1 to Armor Class.", + "The weapon deals an additional {@damage 1d4} damage of a damage type of your choice.", + "The weapon or armor can bond to an attuned creature over the course of 1 minute and can be summoned (appearing donned or held in the hand) or dismissed as a bonus action.", + "Choose a damage type. When the wearer takes that damage, roll {@dice 1d4} and subtract the number rolled from the damage." + ] + }, + "The item can gain enchantments through your {@subclassFeature Retool Enchantments|Merchant|TPM|Blacksmith|TPM|3|TPM|Retool Enchantments feature} without adding to the total enchantments on the item. Once the item has been removed from your Portable Storefront, it cannot be placed back into it.", + "Additionally, when you reach 17th level in this class, any time you cast a spell using a 5th-level spell slot that enhances weapons or armor, it does not require {@status concentration} and is cast as if you had used a 9th-level spell slot." ] }, { - "name": "Dead Petz", + "name": "Esotericism", "source": "TPM", - "page": 17, - "featureType": [ - "PDE" - ], - "prerequisite": [ + "page": 11, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Esotericism", + "subclassSource": "TPM", + "level": 3, + "header": 1, + "entries": [ + "Even speakers of elder tongues and conductors of dread rituals have to purvey the convoluted requirements for their cultic traditions. When they do, they seek out a merchant of the guild of esotericism, an expert appraiser of arcane oddities and grim goods. An esotericist is commonly sought out to deal with curses by foolhardy adventurers that go about touching every piece of treasure they can lay their hands on, some charging a hefty fee to break the curse's bond.", + "In some areas, these merchants have paired up with wizards and developed massive economic and political power. In the city of Luskan the Host Tower of the Arcane houses the Arcane Brotherhood, a shrouded organization that stood as the dominant ruling force of the Northern Sword Coast for centuries.", { - "level": { - "level": 9, - "subclass": { - "name": "Pet Dealer", - "source": "TPM" - } - } + "type": "refSubclassFeature", + "subclassFeature": "Esoteric Magic|Merchant|TPM|Esotericism|TPM|3|TPM" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Eye for Curses|Merchant|TPM|Esotericism|TPM|3|TPM" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Page Master|Merchant|TPM|Esotericism|TPM|3|TPM" } - ], + ] + }, + { + "name": "Esoteric Magic", + "source": "TPM", + "page": 11, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Esotericism", + "subclassSource": "TPM", + "level": 3, + "header": 2, "entries": [ - "You have the {@spell summon undead|TCE} spell prepared. It counts as a merchant spell for you, and it doesn't count against the number of spells you can have prepared. The undead you summon with this spell always take the form of beasts." - ], - "additionalSpells": [ + "You gain the following spells when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", { - "prepared": { - "_": [ - "summon undead|TCE" - ] - } + "type": "statblock", + "tag": "table", + "source": "TPM", + "name": "Esoteric Spells", + "page": 11 } ] }, { - "name": "Exotic Pets", + "name": "Eye for Curses", "source": "TPM", - "page": 18, - "featureType": [ - "PDE" + "page": 11, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Esotericism", + "subclassSource": "TPM", + "level": 3, + "header": 2, + "entries": [ + "You gain proficiency with the {@skill Arcana} skill and with {@item Jeweler's Tools|PHB|jeweler's kits}. If you already have proficiency with a skill or tool given to you by this feature, you may select another instead.", + "Additionally, whenever you cast {@spell identify}, you may make an Intelligence ({@skill Arcana}) check. If the result of the check is a 20 or higher, you also learn whether or not the item is cursed, but not the curse's properties." ], - "prerequisite": [ + "toolProficiencies": [ { - "level": { - "level": 9, - "subclass": { - "name": "Pet Dealer", - "source": "TPM" - } - } + "jeweler's tools": true + }, + { + "any": 1 } ], + "skillProficiencies": [ + { + "arcana": true + }, + { + "any": 1 + } + ] + }, + { + "name": "Page Master", + "source": "TPM", + "page": 11, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Esotericism", + "subclassSource": "TPM", + "level": 3, + "header": 2, "entries": [ - "Any of your merchant spells and features with effects that are restricted to beasts can now affect monstrosities." + "If you find a {@item spell scroll|DMG}, you can add it to your Portable Storefront, ignoring rarity restrictions listed in your Portable Storefront feature. Whenever you have a {@item spell scroll|DMG} in your Portable Storefront, you may prepare and cast the spell on the scroll it as if it were a merchant spell. You lose the ability to cast it this way if you take it out of your Portable Storefront and you must otherwise obey all the restrictions for selecting the spell, as described in your Spellcasting feature. Casting the spell on the {@item spell scroll|DMG} with this feature does not destroy it while it remains in your Portable Storefront." ] }, { - "name": "Otherworldly Pets", + "name": "Occult Sagacity", "source": "TPM", - "page": 18, - "featureType": [ - "PDE" - ], - "prerequisite": [ - { - "level": { - "level": 9, - "subclass": { - "name": "Pet Dealer", - "source": "TPM" - } - } - } - ], + "page": 12, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Esotericism", + "subclassSource": "TPM", + "level": 5, + "header": 1, "entries": [ - "Any of your merchant spells and features with effects that are restricted to beasts can now affect aberrations." + "Your business endeavors and working partnerships with sages of the arcane has taught you how to recognize a spell by its gestures and evocations when you're on the wrong side of the wand. Whenever you witness a creature perform the required components used to {@action cast a spell}, you can use your reaction to make an {@skill Arcana} check against the creature's spellcasting DC. On a success, you learn what the spell is, what the caster's spellcasting ability is, and you gain advantage on saving throws you make against that creature's castings of that spell for the next minute.", + "You can use this feature a number of times equal to your Charisma modifier, and you regain expended uses when you finish a long rest." ] }, { - "name": "Pack Leader", + "name": "The Patronage of Patrons", "source": "TPM", - "page": 18, - "featureType": [ - "PDE" - ], - "prerequisite": [ - { - "level": { - "level": 9, - "subclass": { - "name": "Pet Dealer", - "source": "TPM" - } - } - } - ], + "page": 12, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Esotericism", + "subclassSource": "TPM", + "level": 9, + "header": 1, "entries": [ - "You have the {@spell beast bond|XGE} spell prepared. It counts as a merchant spell for you, and it doesn't count against the number of spells you can have prepared. You can cast it as a bonus action and it does not require your {@status concentration}. Further, you can it a number of times equal to your Charisma modifier without expending a spell slot, and you regain the ability to cast it this way when you finish a long rest." - ], - "additionalSpells": [ - { - "prepared": { - "_": [ - "beast bond|XGE" - ] - } - } + "No one would do business with cultists of elder gods without taking proper precautions. You can use your action to make yourself immune to any effect that would sense your emotions or read your thoughts, divination spells, and you cannot be spoken to magically or telepathically unless you allow it. This effect lasts for 1 hour.", + "Once you use this feature, you cannot do so again until you finish a short or long rest. If you have no remaining uses of this feature, you can expend a spell slot of 2nd-level or higher to use it again." ] - } - ], - "table": [ + }, { - "name": "Currency Conversion", + "name": "Curse Scribe", "source": "TPM", - "page": 4, - "colLabels": [ - "D&D Currency", - "Abbr.", - "USD ($)" - ], - "colStyles": [ - "col-4", - "col-4 text-center", - "col-4 text-right" - ], - "rows": [ - [ - "{@item Copper (cp)|PHB|Copper piece}", - "cp", - "$0.10" - ], - [ - "{@item Silver (sp)|PHB|Silver piece}", - "sp", - "$1.00" - ], - [ - "{@item Electrum (ep)|PHB|Electrum piece}", - "ep", - "$5.00" - ], - [ - "{@item Gold (gp)|PHB|Gold piece}", - "gp", - "$10.00" - ], - [ - "{@item Platinum (pp)|PHB|Platinum piece}", - "pp", - "$100.00" - ] - ], - "intro": [ - "If you'd like to stock items in your Portable Storefront that aren't in the Player's Handbook, you can follow the guidelines in the Currency Conversion table below to estimate the cost of items with their real-world prices." + "page": 12, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Esotericism", + "subclassSource": "TPM", + "level": 15, + "header": 1, + "entries": [ + "Whenever you study cursed items, you can choose to learn the inner workings of the curse. When you cast {@spell identify} on an item with a curse, you automatically learn whether or not the item is cursed and the curse's properties. While you are attuned to a cursed item, you can choose whether or not you are cursed by it.", + "Additionally, you can use an action to imbue another item that you can see within 30 feet of you with the same curse. Doing so does not remove the curse from the original item. You can only have a number of items imbued with this feature equal to your Charisma modifier. If a {@spell remove curse} spell is cast on an item you have imbued with a curse, it completely removes the curse from that item." ] }, { - "name": "Apothecary Spells", + "name": "Gambler", "source": "TPM", - "page": 7, - "colLabels": [ - "Merchant Level", - "Spell" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@spell cure wounds|PHB}, {@spell Tasha's caustic brew|TCE}" - ], - [ - "5th", - "{@spell enhance ability|PHB}, {@spell gentle repose|PHB}" - ], - [ - "9th", - "{@spell mass healing word|PHB}, {@spell revivify|PHB}" - ], - [ - "13th", - "{@spell aura of life|PHB}, {@spell death ward|PHB}" - ], - [ - "17th", - "{@spell greater restoration|PHB}, {@spell raise dead|PHB}" - ] + "page": 12, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Gambler", + "subclassSource": "TPM", + "level": 3, + "header": 1, + "entries": [ + "These merchants are dealers of a different kind, the peddlers of entertainment and the excitement of chance. The temptation of quick riches is known by everyone all too well, and gamblers specialize in the seductive power of easy wealth.", + "The outcome of any bet is always determined by luck, skill, or possibly both. Members of the merchant guild of gamblers are able to manipulate both of these concepts, ensuring that the odds are always in their favor.", + { + "type": "inset", + "page": 12, + "name": "Subclass Requirement: Poker Cards", + "entries": [ + "This subclass requires a {@item Playing Card Set|PHB|standard 52-card deck of Poker cards} (a set with the Jokers removed) to make use of its features. Your Cardistry feature references the Cardistry table below:", + { + "type": "statblock", + "tag": "table", + "source": "TPM", + "name": "Cardistry", + "page": 12 + } + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Gambler Magic|Merchant|TPM|Gambler|TPM|3|TPM" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Jackpot|Merchant|TPM|Gambler|TPM|3|TPM" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Cardistry|Merchant|TPM|Gambler|TPM|3|TPM" + } ] }, { - "name": "Architect Spells", + "name": "Cardistry", "source": "TPM", - "page": 9, - "colLabels": [ - "Merchant Level", - "Spell" + "page": 13, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Gambler", + "subclassSource": "TPM", + "level": 3, + "header": 2, + "entries": [ + "You gain proficiency with {@item Playing Card Set|PHB|playing card sets} and the {@skill Insight} skill. Using the {@action Use an Object} action, you can make a ranged spell attack against a creature within 60 feet with a card from a deck of {@item Playing Card Set|PHB|playing cards} you are holding in your hand. On a hit, a card deals {@damage 1d8} + your Charisma modifier damage of a type of your choice from either acid, cold, fire, or lightning.", + "Additionally, whenever you make an ability check, attack roll, or saving throw, you may draw one card from a standard 52-card deck of poker cards (Jokers removed) instead of rolling a {@dice d20}. When you do, consult the {@table Cardistry|TPM} table and use the Result for the check, adding any modifiers that apply.", + "Once you do this, you place the card into a discard pile, which you may look through at any time. You can shuffle your discard pile back into your deck when you finish a short or long rest." ], - "colStyles": [ - "col-2 text-center", - "col-10" + "skillProficiencies": [ + { + "insight": true + } ], - "rows": [ - [ - "3rd", - "{@spell alarm|PHB}, {@spell unseen servant|PHB}" - ], - [ - "5th", - "{@spell arcane lock|PHB}, {@spell rope trick|PHB}" - ], - [ - "9th", - "{@spell Leomund's tiny hut|PHB}, {@spell wall of sand|XGE}" - ], - [ - "13th", - "{@spell stone shape|PHB}, {@spell wall of fire|PHB}" - ], - [ - "17th", - "{@spell wall of light|XGE}, {@spell wall of stone|PHB}" - ] + "toolProficiencies": [ + { + "gaming set": true + } ] }, { - "name": "Blacksmith Spells", + "name": "Gambler Magic", "source": "TPM", - "page": 10, - "colLabels": [ - "Merchant Level", - "Spell" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@spell searing smite|PHB}, {@spell shield|PHB}" - ], - [ - "5th", - "{@spell heat metal|PHB}, {@spell magic weapon|PHB}" - ], - [ - "9th", - "{@spell elemental weapon|PHB}, {@spell protection from energy|PHB}" - ], - [ - "13th", - "{@spell Ivaldi's impervious anvil|TPM}, {@spell summon construct|TCE}" - ], - [ - "17th", - "{@spell creation|PHB}, {@spell immolation|XGE}" - ] + "page": 13, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Gambler", + "subclassSource": "TPM", + "level": 3, + "header": 2, + "entries": [ + "You gain the following spells when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", + { + "type": "statblock", + "tag": "table", + "source": "TPM", + "name": "Gambler Spells", + "page": 13 + } ] }, { - "name": "Esoteric Spells", + "name": "Jackpot", "source": "TPM", - "page": 11, - "colLabels": [ - "Merchant Level", - "Spell" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@spell bane|PHB}, {@spell hex|PHB}" - ], - [ - "5th", - "{@spell Nystul's magic aura|PHB}, {@spell phantasmal force|PHB}" - ], - [ - "9th", - "{@spell bestow curse|PHB}, {@spell remove curse|PHB}" - ], - [ - "13th", - "{@spell banishment|PHB}, {@spell phantasmal killer|PHB}" - ], - [ - "17th", - "{@spell scrying|PHB}, {@spell seeming|PHB}" - ] + "page": 13, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Gambler", + "subclassSource": "TPM", + "level": 3, + "header": 2, + "entries": [ + "Any time you use a merchant spell slot, roll {@dice 3d10}. If each of the dice roll a 7, the spell slot becomes a spell slot 4 levels higher, gp appear in your Portable Storefront of an amount equal to your Portable Storefront's value, and you make all ability checks, attack rolls, and saving throws with advantage for the next minute." ] }, { - "name": "Gambler Spells", + "name": "Poker Face", "source": "TPM", "page": 13, - "colLabels": [ - "Merchant Level", - "Spell" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@spell bless|PHB}, {@spell chaos bolt|XGE}" - ], - [ - "5th", - "{@spell enhance ability|PHB}, {@spell mirror image|PHB}" - ], - [ - "9th", - "{@spell counterspell|PHB}, {@spell intellect fortress|TCE}" - ], - [ - "13th", - "{@spell compulsion|PHB}, {@spell streak of luck|TPM}" - ], - [ - "17th", - "{@spell Bigby's hand|PHB}, {@spell skill empowerment|XGE}" - ] + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Gambler", + "subclassSource": "TPM", + "level": 5, + "header": 1, + "entries": [ + "You have advantage on ability checks and saving throws made to prevent others from sensing your motives, perceiving your emotions, or reading your thoughts." ] }, { - "name": "Cardistry", + "name": "Double or Nothing", "source": "TPM", - "page": 12, - "colLabels": [ - "Suit", - "A", - "2", - "3", - "4", - "5", - "6", - "7", - "8", - "9", - "10", - "J, Q, K" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center", - "col-1 text-center", - "col-1 text-center", - "col-1 text-center", - "col-1 text-center", - "col-1 text-center", - "col-1 text-center", - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@color ♠ ♣|000000}", - "1", - "2", - "3", - "4", - "5", - "6", - "7", - "8", - "9", - "10", - "1" - ], - [ - "{@color ♥ ♦|e40707}", - "11", - "12", - "13", - "14", - "15", - "16", - "17", - "18", - "19", - "20", - "20" - ] + "page": 13, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Gambler", + "subclassSource": "TPM", + "level": 9, + "header": 1, + "entries": [ + "When a creature you can see hits with an attack, you can use your reaction to force the creature to succeed a Wisdom saving throw, which it can willingly fail. If it fails, draw a card from your deck, which changes the result of the attack roll depending on the card drawn:", + { + "type": "list", + "page": 13, + "items": [ + "If the result would be a roll of 20, the damage is doubled.", + "If the result would be a roll of 2\u201319, the hit becomes a normal hit and any effects triggered by a critical hit are canceled.", + "If the result would be a roll of 1, you turn that hit into a miss." + ] + }, + "You can use this feature a number of times equal to your proficiency bonus. You can also use this feature by expending a 2nd-level or higher spell slot. You regain all expended uses when you finish a long rest.", + "Further, if you roll a 7 on any of the dice for your {@subclassFeature Jackpot|Merchant|TPM|Gambler|TPM|3|TPM|Jackpot feature}, you can choose to reroll any of the dice one time." ] }, { - "name": "Gourmand Spells", + "name": "The House Always Wins", "source": "TPM", - "page": 14, - "colLabels": [ - "Merchant Level", - "Spell" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@spell purify food and drink|PHB}" - ], - [ - "5th", - "{@spell Tagmay's thermal container|TPM}" - ], - [ - "9th", - "{@spell create food and water|PHB}" - ], - [ - "13th", - "{@spell compulsion|PHB}" - ], - [ - "17th", - "{@spell creation|PHB}" - ] + "page": 13, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Gambler", + "subclassSource": "TPM", + "level": 15, + "header": 1, + "entries": [ + "When you can draw a card from your deck, you can instead choose a card from your discard pile and use it for the result. After you discard the card again, you must then shuffle your discard pile back into your deck.", + "Further, if the total result of the dice you roll for your {@subclassFeature Jackpot|Merchant|TPM|Gambler|TPM|3|TPM|Jackpot feature} is 7, you trigger the feature. Once it is triggered in this way, you cannot do so again until you finish a long rest." ] }, { - "name": "Maritime Spells", + "name": "Gourmand", "source": "TPM", - "page": 15, - "colLabels": [ - "Merchant Level", - "Spell" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@spell create or destroy water|PHB}, {@spell fog cloud|PHB}" - ], - [ - "5th", - "{@spell gust of wind|PHB}, {@spell misty step|PHB}" - ], - [ - "9th", - "{@spell beacon of hope|PHB}, {@spell tidal wave|XGE}" - ], - [ - "13th", - "{@spell control water|PHB}, {@spell storm sphere|XGE}" - ], - [ - "17th", - "{@spell control winds|XGE}, {@spell maelstrom|XGE}" - ] + "page": 7, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Gourmand", + "subclassSource": "TPM", + "level": 3, + "header": 1, + "entries": [ + "Be they butcher or baker, chefs, culinarians, or confectioners, merchants of the guild of the gourmand encompass all peddlers of foodstuffs.", + { + "type": "refSubclassFeature", + "subclassFeature": "Culinarian's Connections|Merchant|TPM|Gourmand|TPM|3|TPM" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Magic Menu|Merchant|TPM|Gourmand|TPM|3|TPM" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Gourmet|Merchant|TPM|Gourmand|TPM|3|TPM" + } ] }, { - "name": "Pet Dealer Spells", + "name": "Culinarian's Connections", "source": "TPM", - "page": 17, - "colLabels": [ - "Merchant Level", - "Spell" - ], - "colStyles": [ - "col-2 text-center", - "col-10" + "page": 14, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Gourmand", + "subclassSource": "TPM", + "level": 3, + "header": 2, + "entries": [ + "You gain proficiency with {@item cook's utensils|PHB} if you don't already have it. Your proficiency bonus is doubled for any ability check you make using {@item cook's utensils|PHB}, which you can use the {@action Use an Object} action to inspect any foodstuffs within 5 feet of you and determine whether it is poisoned, provided that you can see or smell it.", + "Additionally, the gold cost you must expend to craft food or restock rations, foodstuffs, salt, spices, and {@item cook's utensils|PHB} in your Portable Storefront is halved (round up)." ], - "rows": [ - [ - "3rd", - "{@spell animal friendship|PHB}, {@spell find familiar|PHB}" - ], - [ - "5th", - "{@spell beast sense|PHB}, {@spell summon beast|TCE}" - ], - [ - "9th", - "{@spell conjure animals|PHB}, {@spell feign death|PHB}" - ], - [ - "13th", - "{@spell charm monster|XGE}, {@spell dominate beast|PHB}" - ], - [ - "17th", - "{@spell awaken|PHB}, {@spell geas|PHB}" - ] + "toolProficiencies": [ + { + "cook's utensils": true + } ] }, { - "name": "Swindler Spells", + "name": "Gourmet", "source": "TPM", - "page": 18, - "colLabels": [ - "Merchant Level", - "Spell" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@spell charm person|PHB}, {@spell disguise self|PHB}" - ], - [ - "5th", - "{@spell blur|PHB}, {@spell knock|PHB}" - ], - [ - "9th", - "{@spell hypnotic pattern|PHB}, {@spell invisibility|PHB}" - ], - [ - "13th", - "{@spell charm monster|XGE}, {@spell hallucinatory terrain|PHB}" - ], - [ - "17th", - "{@spell mislead|PHB}, {@spell modify memory|PHB}" - ] + "page": 14, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Gourmand", + "subclassSource": "TPM", + "level": 3, + "header": 2, + "entries": [ + "Gourmands are master culinarians whose food is of such high quality, it could be valued as highly as precious gems. You can spend 10 minutes preparing such a meal. Doing so requires you have cooking utensils on-hand, some kind of station to prepare the meal on (such as a campfire or stove), and spend 1 gp per pound of ingredients to make the meal. Any meals you make last for 24 hours after being made, unless you have a means of preserving them.", + "As a part of preparing the meal, you can expend a merchant spell slot to infuse 1 pound of food with magical flavor, allowing you to affect the food in one of the following ways of your choice:", + { + "type": "list", + "page": 14, + "items": [ + "A creature that consumes the food has its current and maximum hit points increased by {@dice 1d6} + your merchant level for 24 hours. This increases by an additional {@dice 1d6} when you reach 9th level in this class.", + "The food is infused with one of your merchant spell slots, which is given to the consumer of the food as if by your {@classFeature Spellcasting|Merchant|TPM|1|TPM|Exchangeable Casting feature}.", + "The food is infused with one of your merchant spells with a range of Self or Touch. When a creature consumes the meal, the spell is cast with the consumer as the target." + ] + }, + "A creature needs to consume the meal completely to gain its benefits, requiring at least 1 minute to do so, and a creature can only benefit from one of your meals at any time.", + { + "type": "inset", + "page": 14, + "name": "Gourmet and the Chef Feat", + "entries": [ + "The Gourmet feature was designed to work with, not against, the {@feat Chef|TCE} Feat from {@book Tasha's Cauldron of Everything|TCE}, and other popular homebrew cooking rules.", + "I suggest if you allow for ingredients that give passive buffs when eaten, that the effect be no stronger than a spell of a level equal to half the grocer's proficiency bonus, rounded down." + ] + } ] }, { - "name": "Vagabond Spells", - "source": "TPM", - "page": 18, - "colLabels": [ - "Merchant Level", - "Spell" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@spell expeditious retreat|PHB}, {@spell guiding bolt|PHB}" - ], - [ - "5th", - "{@spell find steed|PHB}, {@spell pass without trace|PHB}" - ], - [ - "9th", - "{@spell haste|PHB}, {@spell fly|PHB}" - ], - [ - "13th", - "{@spell dimension door|PHB}, {@spell freedom of movement|PHB}" - ], - [ - "17th", - "{@spell far step|XGE}, {@spell teleportation circle|PHB}" - ] - ] - } - ], - "class": [ - { - "name": "Merchant", + "name": "Magic Menu", "source": "TPM", - "page": 3, - "classFeatures": [ - "Portable Storefront|Merchant|TPM|1|TPM", - "Spellcasting|Merchant|TPM|1|TPM", - "Arcane Appraiser|Merchant|TPM|2|TPM", - "Bang for Your Buck|Merchant|TPM|2|TPM", - { - "classFeature": "Merchant Guild|Merchant|TPM|3|TPM", - "gainSubclassFeature": true - }, - "Ability Score Improvement|Merchant|TPM|4|TPM", - "Pack Mule|Merchant|TPM|5|TPM", - { - "classFeature": "Merchant Guild Feature|Merchant|TPM|5|TPM", - "gainSubclassFeature": true - }, - "Top Shelf|Merchant|TPM|6|TPM", - "Use an Extra Object|Merchant|TPM|7|TPM", - "Ability Score Improvement|Merchant|TPM|8|TPM", + "page": 14, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Gourmand", + "subclassSource": "TPM", + "level": 3, + "header": 2, + "entries": [ + "You gain the following spells, or your choice of a spell from a particular list, when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", { - "classFeature": "Merchant Guild Feature|Merchant|TPM|9|TPM", - "gainSubclassFeature": true + "type": "statblock", + "tag": "table", + "source": "TPM", + "name": "Gourmand Spells", + "page": 14 }, - "Backstock|Merchant|TPM|10|TPM", - "Use Magic Device|Merchant|TPM|11|TPM", - "Improved Top Shelf|Merchant|TPM|11|TPM", - "Ability Score Improvement|Merchant|TPM|12|TPM", - "Insider Trading|Merchant|TPM|14|TPM", + "Further, when you prepare your merchant spells, your guild allows you access to additional spells from the list below, which are added to the merchant spell list for you.", { - "classFeature": "Merchant Guild Feature|Merchant|TPM|15|TPM", - "gainSubclassFeature": true - }, - "Ability Score Improvement|Merchant|TPM|16|TPM", - "On the House|Merchant|TPM|18|TPM", - "Improved Top Shelf|Merchant|TPM|18|TPM", - "Ability Score Improvement|Merchant|TPM|19|TPM", - "Improved Backstock|Merchant|TPM|20|TPM", - "Business Tycoon|Merchant|TPM|20|TPM" - ], - "hd": { - "number": 1, - "faces": 8 - }, - "proficiency": [ - "wis", - "cha" - ], - "startingProficiencies": { - "armor": [ - "light" - ], - "weapons": [ - "simple", - "{@quickref improvised weapons|PHB|1|0}" - ], - "tools": [ - "Your choice of two {@item artisan's tools|PHB} or vehicles" - ], - "skills": [ - { - "any": 3 - } - ] - }, - "startingEquipment": { - "default": [ - "(a) a {@item light crossbow|PHB} and {@item Crossbow Bolts (20)|PHB|20 bolts} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}", - "a {@item staff|PHB} and an {@item abacus|PHB}", - "a {@table Adventuring Gear; Container Capacity|PHB|container} for use with your {@classFeature Portable Storefront|Merchant|TPM|1} feature", - "(a) a {@item diplomat's pack|PHB} or (b) an {@item explorer's pack|PHB}" - ], - "defaultData": [ - { - "a": [ - "light crossbow|phb", - "crossbow bolts (20)|phb" - ], - "b": [ - { - "equipmentType": "weaponSimple" - } - ] - }, - { - "_": [ - "staff|phb", - "abacus|phb" - ] - }, - { - "_": [ - { - "special": "a {@table Adventuring Gear; Container Capacity|PHB|container} for use with your {@classFeature Portable Storefront|Merchant|TPM|1} feature" - } - ] - }, - { - "a": [ - "diplomat's pack|PHB" - ], - "b": [ - "explorer's pack|PHB" - ] - } - ], - "additionalFromBackground": true, - "goldAlternative": "a {@table Adventuring Gear; Container Capacity|PHB|container} for use with your {@classFeature Portable Storefront|Merchant|TPM|1} feature and {@dice 5d4 × 10|5d4 × 10|Starting Gold}" - }, - "multiclassing": { - "requirements": { - "cha": 13 - }, - "proficienciesGained": { - "armor": [ - "light" - ], - "weapons": [ - "simple", - "{@quickref improvised weapons|PHB|1|0}" - ], - "tools": [ - "{@item artisan's tools|PHB}" - ], - "skills": [ + "type": "list", + "style": "list-no-bullets", + "columns": 5, + "page": 14, + "items": [ { - "any": 3 + "type": "list", + "style": "list-no-bullets", + "page": 5, + "name": "Cantrips (0-level)", + "items": [ + "{@spell frostbite|XGE}", + "{@spell produce flame}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 5, + "name": "1st-Level", + "items": [ + "{@spell burning hands}", + "{@spell fondue fountain|TPM}", + "{@spell goodberry}", + "{@spell grease}", + "{@spell hellish rebuke}", + "{@spell ice knife|XGE}", + "{@spell popping corn|TPM}", + "{@spell searing smite}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 5, + "name": "2nd-Level", + "items": [ + "{@spell Aganazzar's scorcher|XGE}", + "{@spell heat metal}", + "{@spell healing spirit|XGE}", + "{@footnote light bulb|This spell is not found within the document.} {@sup NAD}", + "{@spell scorching ray}", + "{@spell Snilloc's snowball swarm|XGE}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 5, + "name": "3rd-Level", + "items": [ + "{@spell aura of vitality}", + "{@spell create mandrake|TPM}", + "{@spell fireball}", + "{@spell plant growth}", + "{@spell stinking cloud}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 5, + "name": "4th-Level", + "items": [ + "{@spell fruits of labor|TPM}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 5, + "name": "5th-Level", + "items": [ + "{@spell animate objects}" + ] } ] } - }, - "casterProgression": "artificer", - "cantripProgression": [ - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 3, - 3, - 3, - 3, - 4, - 4, - 4, - 4, - 4, - 4, - 4 - ], - "spellcastingAbility": "cha", - "preparedSpells": "<$level$> / 2 + <$cha_mod$>", - "classSpells": [ - "blade ward", - "control flames|XGE", - "create bonfire|XGE", - "dancing lights", - "doohickey|TPM", - "exchange|TPM", - "fool's gold|TPM", - "friends", - "guidance", - "light", - "mage hand", - "mage ward|TPM", - "mending", - "message", - "aid", - "alarm", - "catapult|XGE", - "charm person", - "command", - "comprehend languages", - "create or destroy water", - "cure wounds", - "detect magic", - "detect poison and disease", - "disguise self", - "expeditious retreat", - "feather fall", - "find familiar", - "healing word", - "hedge risk|TPM", - "identify", - "illusory script", - "jump", - "longstrider", - "money shot|TPM", - "pilfer|TPM", - "purify food and drink", - "sleep", - "Tenser's floating disk", - "unseen servant", - "animal messenger", - "calm emotions", - "continual flame", - "darkvision", - "enhance ability", - "enthrall", - "gold dust|TPM", - "hold person", - "Ivaldi's rustproof coating|TPM", - "knock", - "lesser restoration", - "levitate", - "locate object", - "magic mouth", - "magic weapon", - "mineral wealth|TPM", - "protection from poison", - "rope trick", - "see invisibility", - "silence", - "skywrite|XGE", - "suggestion", - "Tagmay's thermal container|TPM", - "zone of truth", - "catnap|XGE", - "clairvoyance", - "counterspell", - "create food and water", - "dispel magic", - "find vessel|TPM", - "haste", - "nondetection", - "protection from energy", - "remove curse", - "sending", - "slow", - "tiny servant|XGE", - "tongues", - "water breathing", - "water walk", - "compulsion", - "confusion", - "fabricate", - "freedom of movement", - "Leomund's secret chest", - "locate creature", - "Mordenkainen's private sanctum", - "stoneskin", - "hold monster", - "legend lore", - "passwall", - "scrying", - "seeming" + ] + }, + { + "name": "Flavortown", + "source": "TPM", + "page": 14, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Gourmand", + "subclassSource": "TPM", + "level": 5, + "header": 1, + "entries": [ + "Your dishes are so refined that their mere taste may infer their benefits. A creature can use the {@action Use an Object} action to consume a bite of your prepared food, granting its benefits immediately, rather than at the end of a short or long rest.", + "A creature that does so must finish a long rest to benefit from this feature again." + ] + }, + { + "name": "Natural Preservatives", + "source": "TPM", + "page": 14, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Gourmand", + "subclassSource": "TPM", + "level": 9, + "header": 1, + "entries": [ + "A career in catering means you're always eating well. After you eat at least 1 pound of food, you gain proficiency with Constitution saving throws. You lose this proficiency if you go 24 hours or longer without having eaten a meal." ], - "additionalSpells": [ + "savingThrowProficiencies": [ { - "prepared": { - "2": [ - "identify" - ] - } + "con": true } - ], - "classTableGroups": [ + ] + }, + { + "name": "Soup for the Soul", + "source": "TPM", + "page": 15, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Gourmand", + "subclassSource": "TPM", + "level": 15, + "header": 1, + "entries": [ + "Whenever a creature eats food you have prepared as a part of a short rest, it gains the benefits of having completed a long rest. After it finishes the rest, the creature cannot benefit from this feature again until it finishes {@dice 1d4} long rests." + ] + }, + { + "name": "Mariner", + "source": "TPM", + "page": 15, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Mariner", + "subclassSource": "TPM", + "level": 3, + "header": 1, + "entries": [ + "The mariners' guild encompasses fishmongers, dock masters, and even some pirates looking to somewhat legitimize their operations. This network of seafarers and maritime traders also functions as something of a governing body on the open water, as maritime laws tend to be hard, if not impossible to enforce in most worlds. To consider yourself a mariner, you need raw determination, courage, and it helps if you can spin a great yarn.", { - "colLabels": [ - "Storefront Value(gp)", - "{@filter Cantrips Known|spells|level=0|class=merchant}" - ], - "rows": [ - [ - 50, - 2 - ], - [ - 100, - 2 - ], - [ - 150, - 2 - ], - [ - 200, - 2 - ], - [ - 300, - 2 - ], - [ - 400, - 2 - ], - [ - 500, - 2 - ], - [ - 650, - 2 - ], - [ - 800, - 2 - ], - [ - 1000, - 3 - ], - [ - 2000, - 3 - ], - [ - 3000, - 3 - ], - [ - 4000, - 3 - ], - [ - 5000, - 4 - ], - [ - 6000, - 4 - ], - [ - 7000, - 4 - ], - [ - 8000, - 4 - ], - [ - 9000, - 4 - ], - [ - 9500, - 4 - ], - [ - 10000, - 4 - ] - ] + "type": "refSubclassFeature", + "subclassFeature": "Maritime Magic|Merchant|TPM|Mariner|TPM|3|TPM" }, { - "title": "Spell Slots per Spell Level", - "colLabels": [ - "{@filter 1st|spells|level=1|class=Merchant}", - "{@filter 2nd|spells|level=2|class=Merchant}", - "{@filter 3rd|spells|level=3|class=Merchant}", - "{@filter 4th|spells|level=4|class=Merchant}", - "{@filter 5th|spells|level=5|class=Merchant}" - ], - "rowsSpellProgression": [ - [ - 2, - 0, - 0, - 0, - 0 - ], - [ - 2, - 0, - 0, - 0, - 0 - ], - [ - 3, - 0, - 0, - 0, - 0 - ], - [ - 3, - 0, - 0, - 0, - 0 - ], - [ - 4, - 2, - 0, - 0, - 0 - ], - [ - 4, - 2, - 0, - 0, - 0 - ], - [ - 4, - 3, - 0, - 0, - 0 - ], - [ - 4, - 3, - 0, - 0, - 0 - ], - [ - 4, - 3, - 2, - 0, - 0 - ], - [ - 4, - 3, - 2, - 0, - 0 - ], - [ - 4, - 3, - 3, - 0, - 0 - ], - [ - 4, - 3, - 3, - 0, - 0 - ], - [ - 4, - 3, - 3, - 1, - 0 - ], - [ - 4, - 3, - 3, - 1, - 0 - ], - [ - 4, - 3, - 3, - 2, - 0 - ], - [ - 4, - 3, - 3, - 2, - 0 - ], - [ - 4, - 3, - 3, - 3, - 1 - ], - [ - 4, - 3, - 3, - 3, - 1 - ], - [ - 4, - 3, - 3, - 3, - 2 - ], - [ - 4, - 3, - 3, - 3, - 2 - ] - ] - } - ], - "subclassTitle": "Merchant Guild", - "fluff": [ + "type": "refSubclassFeature", + "subclassFeature": "Any Port in a Storm|Merchant|TPM|Mariner|TPM|3|TPM" + }, { - "type": "section", - "name": "Merchant", - "page": 2, - "source": "TPM", - "entries": [ - "May they be an appraiser of rare magic items, a peddler of illicit substances, or a bookkeeper for the royal court, merchants are masters of exchange. They may invest into their allies to strengthen them or push coin to make sure the object of their ire has every skeleton dragged out of their closet for all to see.", - { - "type": "entries", - "name": "The Magic of Value", - "page": 2, - "entries": [ - "Volo and Elminster alike have waxed philosophical about the ties between magic and expense; the famed lorekeepers giving their own thoughts on the debate between substances being innately magical or whether the preciousness of a thing gives it magical properties, akin to faith giving a deity their power. Merchants gain their magic through the art of the deal and the essence of value itself. This magic may have been influenced by some force such as the divine powers of a god of commerce, greed, luck, or wealth, or the intrinsic nature of trade, chance, and chaos.", - "Whatever side of the debate you sit on, there is an undeniable power behind economics and value. What good is {@spell revivify} without that precious diamond? Commerce itself has come to be revered as having some sort of innate, supernatural quality responsible for successful, happy lives. The gods of commerce garnered worship, {@deity Waukeen|Faerûnian|SCAG} being the most widely worshiped of these gods in the Forgotten Realms. In some urban areas, worship of gods presiding in the domain of fertility and nature have been abandoned due to them feeling unnecessary when trade will provide." - ] - }, - { - "type": "entries", - "name": "Enticement to Adventure", - "page": 2, - "entries": [ - "Classically, adventurers only needed the motivation of treasure to risk their lives. None know the compulsion to seek out gold more than the merchant. It's easy to live a humble life running a shop and watching the days pass on, but rumors from travelers about the massive haul they brought back from their most recent journey can be enough to tempt a storeowner from their stagnant storefront and into the dungeon.", - "Some merchants instead choose the travelling life, roaming from town to town and stopping to peddle wares on their business ventures. The travelling merchant is a joyous sight for an overwhelmed and starving party, as they may provide food, water, and information about the surrounding area. Just how great would it be to have this merchant always around?", - { - "type": "entries", - "name": "A Merchant's Place in the Party", - "page": 2, - "entries": [ - "The merchant a high-support spellcaster that helps the party stay equipped and rewards players that enjoy solving problems using the equipment they have on-hand rather than spellcasting and skill checks. The class creates characters with the playstyle of a:", - { - "type": "list", - "page": 2, - "items": [ - "Midline Support with spells and features that manipulate the abilities and overall power of other creatures.", - "Supplier that gives the party guaranteed access to both mundane and magical items on-the-go.", - "Dungeoneer and Face, equipped for the perils of adventuring with a large arsenal of on-demand items." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Creating a Merchant", - "page": 3, - "entries": [ - "When making a merchant, think about what kind of business your character would have developed and why it would push them towards adventuring. Maybe you have been seeking out the components for a unique item you know is going to be the next big thing, or you simply try to accrue enough wealth through swindling to fund your own thieves' guild. Perhaps you were the kindly innkeeper who was thrust towards adventure when the party accidentally dragged you into their quest. You could just be seeking out curiosities and aberrant items. Either way, consider why your merchant isn't just better off setting up shop in a large town and avoiding adventuring in the first place.", - { - "type": "entries", - "name": "Quick Build", - "page": 3, - "entries": [ - "You can make a merchant quickly by following these suggestions. First, Charisma should be your highest ability score. Then prioritize Dexterity. Second, choose the {@background Variant Guild Artisan (Guild Merchant)|PHB|Guild Merchant} background. Third, choose the {@spell light} and {@spell mending} cantrips, along with the 1st-level spells {@spell comprehend languages} and {@spell purify food and drink}." - ] - } - ] - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "TPM", - "name": "Merchant Spell List", - "page": 5, - "collapsed": true, - "style": "inset" - } - ] + "type": "refSubclassFeature", + "subclassFeature": "Dock Master|Merchant|TPM|Mariner|TPM|3|TPM" } ] - } - ], - "classFeature": [ + }, { - "name": "Portable Storefront", + "name": "Any Port in a Storm", "source": "TPM", + "page": 16, "className": "Merchant", "classSource": "TPM", - "page": 4, - "level": 1, + "subclassShortName": "Mariner", + "subclassSource": "TPM", + "level": 3, + "header": 2, "entries": [ - "When you choose the equipment given to you by this class, you also designate a closable container as your Portable Storefront. Your Portable Storefront is a magical supply of items of your choice with a rarity no higher than common. The total value of all the chosen items in the Portable Storefront must be less than or equal to the cost shown in the Storefront Value column of the Merchant table.", + "You can restock {@item fishing tackle|PHB}, {@item net|PHB|nets}, {@item Hempen Rope (50 feet)|PHB|rope}, and {@item trident|PHB|tridents} in your Portable Storefront at half the cost (rounded up). While you are in a port settlement that recognizes you as a member of this guild in good standing, you also pay half price for food, lodging, and sea travel.", + "Additionally, when you make an ability check related to seafaring navigation, the maintenance and operation of water vessels, or the tying of knots, you are considered proficient in the skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus." + ] + }, + { + "name": "Dock Master", + "source": "TPM", + "page": 16, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Mariner", + "subclassSource": "TPM", + "level": 3, + "header": 2, + "entries": [ + "You gain a swim speed equal to your walking speed and proficiency with {@item net|PHB|nets}, {@item trident|PHB|tridents}, and vehicles (water). If you already have proficiency with a tool given to you by this feature, you may select another instead. You can make an attack with a {@item net|PHB} using the {@action Use an Object} action, and your {@classFeature Bang for Your Buck|Merchant|TPM|2|TPM|Bang for Your Buck feature} applies to nets used this way." + ], + "weaponProficiencies": [ { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Supply List", - "page": 4, - "entries": [ - "The chosen items make up your supply list, which cannot be changed unless the Portable Storefront is fully stocked. Changing the supply list can only be done as a part of a long rest and the new items replace those you removed from the supply list you finish the rest. When you get this feature and whenever you gain a level in this class, your Portable Storefront is automatically fully stocked with the items you chose for the supply list.", - "An item cannot be added to your Portable Storefront if it item would not normally be able to fit into the container (see the {@table Adventuring Gear; Container Capacity|PHB|Container Capacity table}, {@homebrew |Player's Handbook p. 153}) or if it has a value of less than 1 cp. No matter how stocked it is, the Portable Storefront only weighs 10 pounds. You can designate a new container as your Portable Storefront as a part of a short or long rest. When you do, the previous container loses its magical properties." - ] - }, - { - "type": "entries", - "name": "Using the Storefront", - "page": 4, - "entries": [ - "Using the {@action Use an Object} action, you can place your hand into your Portable Storefront and think of an item that appears on your supply list. The Storefront then instantly places the item in your hand and the item must be restocked for the container to provide that unit of it again. If the object requires an action to use, you can use it as a part of this same action." - ] - }, - { - "type": "entries", - "name": "Restocking", - "page": 4, - "entries": [ - "You can restock an item by placing it back into your Portable Storefront within 1 hour of taking it out with the {@action Use an Object} action, or as a part of a short or long rest by placing currency or gems of a value equal to or higher than the cost of the item into the Portable Storefront. Once you place these into the Portable Storefront, they are consumed and the item is restocked when you finish the rest. Anything else placed into the container immediately reappears in an unoccupied space adjacent to the Portable Storefront when you close it." - ] - } - ] - }, + "net|phb": true, + "trident|phb": true + } + ], + "toolProficiencies": [ { - "type": "statblock", - "tag": "table", - "source": "TPM", - "name": "Currency Conversion", - "page": 4, - "style": "inset" + "vehicles (water)": true } ] }, { - "name": "Spellcasting", + "name": "Maritime Magic", "source": "TPM", + "page": 15, "className": "Merchant", "classSource": "TPM", - "page": 4, - "level": 1, + "subclassShortName": "Mariner", + "subclassSource": "TPM", + "level": 3, + "header": 2, "entries": [ - "You develop the ability to cast spells through the intrinsic magical properties of value.", - { - "type": "entries", - "name": "Cantrips", - "page": 4, - "entries": [ - "You know two cantrips of your choice from the merchant spell list. You learn an additional merchant cantrip of your choice at 10th and 14th levels." - ] - }, - { - "type": "entries", - "name": "Preparing and Casting Spells", - "page": 4, - "entries": [ - "The Merchant table shows how many spell slots you have to cast your merchant spells. To cast one of your merchant spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", - "You prepare the list of merchant spells that are available for you to cast, choosing from the merchant spell list. When you do so, choose a number of merchant spells equal to your Charisma modifier + half your merchant level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.", - "For example, if you are a 5th-level merchant, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.", - "You can change your list of prepared spells when you finish a long rest. Preparing a new list of merchant spells requires at least 1 minute per spell level for each spell on your list." - ] - }, - { - "type": "entries", - "name": "Gold Required", - "page": 4, - "entries": [ - "You produce your merchant spell effects through items of value. You must have 10 gp or an item worth more than 10 gp in-hand when you cast any spell with this Spellcasting feature, which acts as a focus for your merchant spells." - ] - }, - { - "type": "entries", - "name": "Spellcasting Ability", - "page": 5, - "entries": [ - "Charisma is your spellcasting modifier for your merchant spells. Your magic comes from the quality of value itself and your ability to recognize and negotiate trade. You use Charisma whenever a spell refers to your spellcasting ability. In addition, you use Charisma when setting the saving throw DC for a merchant spell you cast and when making an attack roll with one.", - { - "type": "abilityDc", - "name": "Spell", - "attributes": [ - "cha" - ] - }, - { - "type": "abilityAttackMod", - "name": "Spell", - "attributes": [ - "cha" - ] - } - ] - }, - { - "type": "entries", - "name": "Exchangeable Casting", - "page": 5, - "entries": [ - "You may use your action to give one of your merchant spell slots to another creature that you can touch. The slot becomes a spell slot of that respective creature's class and maintains its spell slot level. You cannot give a spell slot to a creature that would then have more than four slots of that spell slot's level.", - "Additionally, as an action, you can turn one of your merchant spell slots into a number of lower-level spell slots equal to that spell slot's level. For example, if you have a 3rd-level spell slot, you may exchange it for three 1st-level spell slots, or one 1st-level spell slot and one 2nd-level spell slot. You may not have any more than four merchant spell slots of any level." - ] - }, - { - "type": "entries", - "name": "Component Subsidizing", - "page": 5, - "entries": [ - "You may supplement the material components of spells with your mercantile magic. When you or a willing creature uses the {@action Cast a Spell} action and declares the spell they intend to cast, you can use your reaction and expend a merchant spell slot of a level equal to the level of the spell being cast to remove any material components required for that casting of the spell." - ] - }, + "You gain the following spells when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", { "type": "statblock", - "tag": "variantrule", + "tag": "table", "source": "TPM", - "name": "Merchant Spell List", - "page": 5, - "collapsed": true, - "style": "inset" + "name": "Maritime Spells", + "page": 15 } ] }, { - "name": "Arcane Appraiser", + "name": "Sea Legs", "source": "TPM", + "page": 16, "className": "Merchant", "classSource": "TPM", - "page": 5, - "level": 2, + "subclassShortName": "Mariner", + "subclassSource": "TPM", + "level": 5, + "header": 1, "entries": [ - "Your travels and exchanges on trade routes has taught you a vast amount on the various cultures of the realm. Whenever you make any skill check to determine the value or cultural significance of any item or object, you are considered proficient in the skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.", - "Furthermore, you always have the {@spell identify} spell prepared, and you can cast it as a ritual. As a part of the ritual, you can expend 10 gp to cast this spell as an action. The gold pieces are consumed by the spell when you do." + "You have advantage on ability checks and saving throws to resist being moved or knocked {@condition prone}." ] }, { - "name": "Bang for Your Buck", + "name": "Ship-Shape", "source": "TPM", + "page": 16, "className": "Merchant", "classSource": "TPM", - "page": 5, - "level": 2, + "subclassShortName": "Mariner", + "subclassSource": "TPM", + "level": 5, + "header": 1, "entries": [ - "You can choose to replace the bonus to rolls you make with items that use the {@action Use an Object} action with your Charisma modifier. (For example: the {@item potion of healing|DMG} normally heals {@dice 2d4 + 2} hit points. Using this feature, you can replace the +2 with your Charisma modifier.) If the item does not have a bonus, you may add your Charisma modifier to it.", - "Additionally, you can use your Merchant spell save DC in place of the DC for items and when you deal damage or heal hit points with the property of an item, you can expend one merchant spell slot to increase the damage or healing by {@dice 1d6} for a 1st-level spell slot, plus {@dice 1d6} for each spell level higher than 1st, to a maximum of {@dice 4d6}." + "When you see a component of a ship become damaged, you can use your reaction and expend a spell slot to cause it to regain {@dice 1d8} hit points per level of the expended spell slot. This causes inoperable components to become operable." ] }, { - "name": "Merchant Guild", + "name": "Old Salt", "source": "TPM", + "page": 16, "className": "Merchant", "classSource": "TPM", - "page": 6, - "level": 3, + "subclassShortName": "Mariner", + "subclassSource": "TPM", + "level": 9, + "header": 1, "entries": [ - "You join a guild of other peddlers, traders, and purveyors of goods. Your guild grants you features now and again when you reach 5th, 9th, and 15th levels in this class." + "Emboldened by your life on the roughest waters of the world, you have become accustomed to battling nature at its most violent. You gain the following benefits:", + { + "type": "list", + "page": 16, + "items": [ + "You have resistance to cold and lightning damage.", + "You can see through areas {@quickref Vision and Light|PHB|2||obscured} by fog and rain.", + "When using {@item net|PHB|nets}, you can {@condition restrained|PHB|restrain} creatures that are Huge or smaller." + ] + } + ], + "resist": [ + "cold", + "lightning" ] }, { - "name": "Ability Score Improvement", + "name": "Winds of Trade", "source": "TPM", + "page": 16, "className": "Merchant", "classSource": "TPM", - "page": 6, - "level": 4, + "subclassShortName": "Mariner", + "subclassSource": "TPM", + "level": 15, + "header": 1, "entries": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", - "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + "When you cast the {@spell gust of wind|PHB} spell, it does not require {@status concentration}, its duration increases to 8 hours, and you can choose to have the wind specifically target a movement-related component of a ship within range, which doubles the ship's travel pace. Doing so does not affect any creatures on the vessel or its cargo, but you can use your bonus action to change the spell to its described effect in the spell." ] }, { - "name": "Pack Mule", + "name": "Pet Dealer", "source": "TPM", + "page": 17, "className": "Merchant", "classSource": "TPM", - "page": 6, - "level": 5, + "subclassShortName": "Pet Dealer", + "subclassSource": "TPM", + "level": 3, + "header": 1, "entries": [ - "Your carrying capacity is doubled." + "Pet dealers are merchants of friendship that roam the world to discover the beasts unseen by civilization. The pet dealer knows some customers have unusual taste, and is willing to go so far as to try and tame the unusual monsters of the realms, because who wouldn't want to cuddle with a fluffly {@creature owlbear} cub or ressurect the family dog?", + { + "type": "refSubclassFeature", + "subclassFeature": "Pet Dealer Magic|Merchant|TPM|Pet Dealer|TPM|3|TPM" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Mobile Menagerie|Merchant|TPM|Pet Dealer|TPM|3|TPM" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Domesticate|Merchant|TPM|Pet Dealer|TPM|3|TPM" + } ] }, { - "name": "Merchant Guild Feature", + "name": "Domesticate", "source": "TPM", + "page": 17, "className": "Merchant", "classSource": "TPM", - "page": 6, - "level": 5, + "subclassShortName": "Pet Dealer", + "subclassSource": "TPM", + "level": 3, + "header": 2, "entries": [ - "Your guild grants you a feature when you reach 5th level in this class." + "When an untamed beast fails a saving throw against an enchantment spell you cast, or when you succeed on an {@skill Animal Handling} check against it, you can attempt to domesticate it. To do so, the beast's challenge rating must be equal to or lower than half your merchant level or the level of the spell (whichever is lower), and you must spend (100 × the creature's CR) gold pieces, which are consumed by this effect. The beast must then succeed on a Wisdom saving throw or become domesticated by you.", + "A domesticated beast is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the {@action Dodge} action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are {@condition incapacitated}, the defender can take any action of its choice, not just {@action Dodge}.", + "You can only control one domesticated beast at a time. If a beast is left uncared for for longer than 1 week, it will return to its wild instincts and no longer be domesticated." ] }, { - "name": "Top Shelf", + "name": "Mobile Menagerie", "source": "TPM", + "page": 17, "className": "Merchant", "classSource": "TPM", - "page": 6, - "level": 6, + "subclassShortName": "Pet Dealer", + "subclassSource": "TPM", + "level": 3, + "header": 2, "entries": [ - "You can now stock uncommon magic items in your Portable Storefront. Once you reach 11th level in this class, you can stock magic items in your Portable Storefront with a rarity no higher than rare. At 18th level, you can stock magic items in your Portable Storefront with a rarity no higher than very rare.", - "Additionally, when you reach these levels, you add these items to a special area of your supply list for your Portable Storefront, called your Top Shelf. Your Top Shelf can only hold a number of items equal to your proficiency bonus, and items on your Top Shelf ignore the value restrictions of your Portable Storefront feature. Items on your Top Shelf do not have to be restocked in order to change the items on your supply list that are not on your Top Shelf, but they otherwise obey all other restrictions for restocking and are not automatically restocked when you gain a level in this class." + "You gain proficiency with {@skill Animal Handling} checks and your proficiency bonus is doubled for any {@skill Animal Handling} check you make.", + "Further, when you cast {@spell find familiar}, the animal form you choose can be {@filter any beast of a challenge rating of 1/8 or lower|bestiary|source=|Challenge Rating=[&0;&1/8]|type=beast|miscellaneous=!adventure npc} and you can use 20 gp as an additional material component in the casting of the spell, which is consumed. If you do, the spell's casting time is instantaneous and the familiar becomes an autonomous beast no longer under the effects of the spell." + ], + "expertise": [ + { + "animal handling": true + } ] }, { - "name": "Use an Extra Object", + "name": "Pet Dealer Magic", "source": "TPM", + "page": 17, "className": "Merchant", "classSource": "TPM", - "page": 6, - "level": 7, + "subclassShortName": "Pet Dealer", + "subclassSource": "TPM", + "level": 3, + "header": 2, "entries": [ - "Once during your turn, you can use two objects, instead of one, whenever you take the {@action Use an Object} action." + "You gain the following spells when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", + { + "type": "statblock", + "tag": "table", + "source": "TPM", + "name": "Pet Dealer Spells", + "page": 17 + } ] }, { - "name": "Ability Score Improvement", + "name": "Exceptional Taming", "source": "TPM", + "page": 17, "className": "Merchant", "classSource": "TPM", - "page": 6, - "level": 8, + "subclassShortName": "Pet Dealer", + "subclassSource": "TPM", + "level": 5, + "header": 1, "entries": [ - "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", - "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + "Beasts have disadvantage on saving throws against being {@condition charmed} by your merchant spells.", + "Additionally, your domesticated and conjured creatures' attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage." ] }, { - "name": "Merchant Guild Feature", + "name": "Bestiary Exotica", "source": "TPM", + "page": 17, "className": "Merchant", "classSource": "TPM", - "page": 6, + "subclassShortName": "Pet Dealer", + "subclassSource": "TPM", "level": 9, + "header": 1, "entries": [ - "Your guild grants you a feature when you reach 9th level in this class." + "You can now control two domesticated creatures at a time, and you gain one of the following features of your choice:", + { + "type": "entries", + "entries": [ + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Dead Petz|TPM" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Exotic Pets|TPM" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Otherworldly Pets|TPM" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Pack Leader|TPM" + } + ] + } + ] + } ] }, { - "name": "Backstock", + "name": "Zoo Tycoon", "source": "TPM", + "page": 18, "className": "Merchant", "classSource": "TPM", - "page": 6, - "level": 10, + "subclassShortName": "Pet Dealer", + "subclassSource": "TPM", + "level": 15, + "header": 1, "entries": [ - "There is always a chance that you've got just what you need in stock, you just might need to check in back.", - "Using your action, you can place your hand into the container designated for your Portable Storefront to try to find an item. The item can have a cost in gold pieces no higher than five times your merchant level. Name the item and {@dice d100|roll percentile dice}. If you roll a number equal to or lower than your merchant level, the item appears in your hand, whether or not it has appeared in your Portable Storefront or if you have it in stock.", - "You can search for an item a number of times equal to your Charisma modifier (minimum of 1). You regain all expended uses when you finish a long rest. Once you find an item, you can't use this feature again until you finish a long rest.", - "Once you reach 20th level in this class, you always find the item the first time you search for it with this feature." + "When you cast a {@filter merchant spell that summons creatures|spells|source=|class=merchant (tpm)|subclass=merchant: pet dealer (tpm)|components & miscellaneous=smn}, you can cast it without a spell slot or a material component. If you do so, the spell doesn't require {@condition concentration} and its duration becomes 1 minute for that casting.", + "You can use this feature once, and you regain the ability to do so when you finish a long rest." ] }, { - "name": "Use Magic Device", + "name": "Swindler", "source": "TPM", + "page": 18, "className": "Merchant", "classSource": "TPM", - "page": 6, - "level": 11, + "subclassShortName": "Swindler", + "subclassSource": "TPM", + "level": 3, + "header": 1, "entries": [ - "The customers you have met during your trades and dealings has taught you the lore and workings behind all manner of magic items. As such, you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items." + "No matter the skill, thieves still have to find someone to pay for their stolen goods and contraband. Black markets developed to facilitate such a trade, nearly always creating a guild of swindlers. Perhaps the most famous of these organizations that could fall under this guild's scope is the Black Network of the Zhentarim, who for centuries has moved products throughout the Moonsea. Their extensive network of mercantile contacts has spread drugs, slaves, poison, and even illegal weaponry throughout Faerûn.", + "Swindlers need not always take on such morally objectionable endeavors, and all groups could use the help of someone with more flexible ethics.", + { + "type": "refSubclassFeature", + "subclassFeature": "Swindler Magic|Merchant|TPM|Swindler|TPM|3|TPM" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Hustler's Gambit|Merchant|TPM|Swindler|TPM|3|TPM" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Misdirection|Merchant|TPM|Swindler|TPM|3|TPM" + } ] }, { - "name": "Improved Top Shelf", + "name": "Hustler's Gambit", "source": "TPM", + "page": 18, "className": "Merchant", "classSource": "TPM", - "page": 6, - "level": 11, + "subclassShortName": "Swindler", + "subclassSource": "TPM", + "level": 3, + "header": 2, "entries": [ - "Once you reach 11th level in this class, you can stock magic items in your Portable Storefront with a rarity no higher than rare." + "You gain proficiency with your choice of either the {@skill Deception} or {@skill Sleight of Hand} skills as well as with {@item disguise kit|PHB|disguise kits} and {@item forgery kit|PHB|forgery kits}. Whenever you restock your Portable Storefront, you can stock {@item Ball Bearings (bag of 1,000)|PHB|ball bearings}, trinkets, {@item disguise kit|PHB|disguise kits}, and {@item forgery kit|PHB|forgery kits} at half the cost.", + "Additionally, you learn {@language Thieves' Cant|PHB} as detailed in the {@class rogue|PHB} class {@homebrew see below|(Player's Handbook p. 96)}.", + { + "type": "refClassFeature", + "classFeature": "Thieves' Cant|Rogue|PHB|1|PHB" + } + ], + "skillProficiencies": [ + { + "deception": true + }, + { + "sleight of hand": true + } + ], + "toolProficiencies": [ + { + "disguise kit|phb": true, + "forgery kit|phb": true + } + ], + "languageProficiencies": [ + { + "thieves' cant": true + } ] }, { - "name": "Ability Score Improvement", + "name": "Misdirection", "source": "TPM", + "page": 19, "className": "Merchant", "classSource": "TPM", - "page": 6, - "level": 12, + "subclassShortName": "Swindler", + "subclassSource": "TPM", + "level": 3, + "header": 2, "entries": [ - "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", - "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + "As an action, you can make a Charisma ({@skill Deception}) or Dexterity ({@skill Sleight of Hand}) check against the Passive {@skill Perception} of a creature within 5 feet of you. On a success, you exchange an item the creature is carrying or holding for an object that you are carrying or holding. You must be able to reasonably hold the object in one hand to do so. On a failure, you have disadvantage on these ability checks against that creature for the next 24 hours and you provoke an {@action opportunity attack} from that creature." ] }, { - "name": "Insider Trading", + "name": "Swindler Magic", "source": "TPM", + "page": 18, "className": "Merchant", "classSource": "TPM", - "page": 6, - "level": 14, + "subclassShortName": "Swindler", + "subclassSource": "TPM", + "level": 3, + "header": 2, "entries": [ - "When you restock your Portable Storefront, you only need half of the gp shown in the Value column of the Merchant table to fully restock it.", - "Once you restock it with this feature, you cannot do so again until you finish your next long rest." + "You gain the following spells when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", + { + "type": "statblock", + "tag": "table", + "source": "TPM", + "name": "Swindler Spells", + "page": 18 + } ] }, { - "name": "Merchant Guild Feature", + "name": "Now You See Me...", "source": "TPM", + "page": 19, "className": "Merchant", "classSource": "TPM", - "page": 6, + "subclassShortName": "Swindler", + "subclassSource": "TPM", + "level": 5, + "header": 1, + "entries": [ + "When you use your action for your {@subclassFeature Misdirection|Merchant|TPM|Swindler|TPM|3|TPM} feature, you can use your bonus action to make an {@action attack} or {@action use an object} that calls for an action to use." + ] + }, + { + "name": "Double-Dealer", + "source": "TPM", + "page": 19, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Swindler", + "subclassSource": "TPM", + "level": 9, + "header": 1, + "entries": [ + "You gain proficiency in Intelligence saving throws and whenever you make an ability check against illusions, you can add your proficiency bonus to the check.", + "Additionally, you cannot be compelled to tell the truth by any means and if another creature attempts to read your thoughts, it believes whatever you want it to believe you are thinking." + ], + "savingThrowProficiencies": [ + { + "int": true + } + ] + }, + { + "name": "...Now You Don't", + "source": "TPM", + "page": 19, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Swindler", + "subclassSource": "TPM", "level": 15, + "header": 1, "entries": [ - "Your guild grants you a feature when you reach 15th level in this class." + "Whenever a hostile creature targets you with either a spell or attack, you can use your reaction to magically become {@condition invisible} until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw.", + "Once you use this feature, you cannot do so again until you finish a short or long rest. If you have no remaining uses of this feature, you can expend a spell slot of 2nd-level or higher to use it again." ] }, { - "name": "Ability Score Improvement", + "name": "Nomadic Acuity", "source": "TPM", + "page": 19, "className": "Merchant", "classSource": "TPM", - "page": 6, - "level": 16, + "subclassShortName": "Vagabond", + "subclassSource": "TPM", + "level": 3, + "header": 1, "entries": [ - "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", - "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + "You gain proficiency in {@item navigator's tools|PHB}, all vehicles, and the {@skill Survival} skill. Your proficiency bonus is doubled for any ability check you make that uses these proficiencies." + ], + "expertise": [ + { + "survival": true, + "vehicles (land)": true, + "vehicles (space)": true, + "vehicles (water)": true, + "navigator's tools|phb": true + } ] }, { - "name": "On the House", + "name": "Those Who Wander", "source": "TPM", + "page": 19, "className": "Merchant", "classSource": "TPM", - "page": 6, - "level": 18, + "subclassShortName": "Vagabond", + "subclassSource": "TPM", + "level": 3, + "header": 1, "entries": [ - "You gain a special 5th-level spell slot, in addition to the normal spell slots granted by your Spellcasting feature. This spell slot can be used only for the Exchangeable Casting and Component Subsidizing abilities of your {@classFeature Spellcasting|Merchant|TPM|1|TPM|Spellcasting feature}.", - "Once you expend the spell slot granted by this feature, you regain it when you finish a long rest." + "You always know which direction is north and you can perfectly recall any path you have traveled. When you finish a long rest in an environment you can survive in without the use of magic, you become adapted to that environment's climate (as described in {@book Chapter 5 of the Dungeon Master's Guide|DMG|5|Wilderness Survival}). You remain adapted to the climate until you use this trait again.", + "Additionally, when traveling at a normal or slow pace, your party gains the following benefits:", + { + "type": "list", + "page": 19, + "items": [ + "You cannot be lost or surprised by nonmagical means.", + "Non-magical {@quickref difficult terrain||3} does not affect you." + ] + } ] }, { - "name": "Improved Top Shelf", + "name": "Vagabond", "source": "TPM", + "page": 19, "className": "Merchant", "classSource": "TPM", - "page": 6, - "level": 18, + "subclassShortName": "Vagabond", + "subclassSource": "TPM", + "level": 3, + "header": 1, "entries": [ - "At 18th level, you can stock magic items in your Portable Storefront with a rarity no higher than very rare." + "The merchant guild of vagabonds welcomes merchants without a central home, the caravaneers and commuting businessmen. While other merchants favor staying in their shops, vagabonds brave the wild world and are a welcome sight to any adventuring party. Vagabond guilds adopt bears, horses, migratory birds, racoons, elephants, and even minotaurs as their mascots that represent their journey, drive, and inability to get lost.", + { + "type": "refSubclassFeature", + "subclassFeature": "Nomadic Acuity|Merchant|TPM|Vagabond|TPM|3|TPM" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Those Who Wander|Merchant|TPM|Vagabond|TPM|3|TPM" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Vagabond Magic|Merchant|TPM|Vagabond|TPM|3|TPM" + } ] }, { - "name": "Ability Score Improvement", + "name": "Vagabond Magic", "source": "TPM", + "page": 19, "className": "Merchant", "classSource": "TPM", - "page": 6, - "level": 19, + "subclassShortName": "Vagabond", + "subclassSource": "TPM", + "level": 3, + "header": 2, "entries": [ - "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", - "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + "You gain the following spells when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", + { + "type": "statblock", + "tag": "table", + "source": "TPM", + "name": "Vagabond Spells", + "page": 19 + } ] }, { - "name": "Improved Backstock", + "name": "Caravaneer", "source": "TPM", + "page": 19, "className": "Merchant", "classSource": "TPM", - "page": 6, - "level": 20, + "subclassShortName": "Vagabond", + "subclassSource": "TPM", + "level": 5, + "header": 1, "entries": [ - "Once you reach 20th level in this class, you always find the item the first time you search for it with your {@classFeature Backstock|Merchant|TPM|10|TPM|Backstock feature}." + "Your walking speed increases by 10 feet. While riding a mount or controlling a vehicle, instead each of its speeds increase by 10 feet.", + "When you reach 9th level in this class, this bonus increases to 15 feet. When you reach 15th level in this class, this bonus increases to 20 feet." ] }, { - "name": "Business Tycoon", + "name": "Spry", "source": "TPM", + "page": 19, "className": "Merchant", "classSource": "TPM", - "page": 6, - "level": 20, + "subclassShortName": "Vagabond", + "subclassSource": "TPM", + "level": 9, + "header": 1, "entries": [ - "You can use your action to instantly restock the items in your Portable Storefront that do not appear on your Top Shelf at no cost. Once you use this feature, you cannot do so again for 7 days." + "You gain proficiency in Dexterity saving throws." + ], + "savingThrowProficiencies": [ + { + "dex": true + } + ] + }, + { + "name": "Everywhere at Once", + "source": "TPM", + "page": 19, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Vagabond", + "subclassSource": "TPM", + "level": 15, + "header": 1, + "entries": [ + "Spells granted by your {@subclassFeature Vagabond Magic|Merchant|TPM|Vagabond|TPM|3|TPM|Vagabond Spells} feature do not require your {@status concentration} and the distance in which you can teleport through your merchant spells that grant teleportation is increased by 20 feet." + ] + } + ], + "book": [ + { + "name": "Taron Pounds: Merchant", + "id": "TPM", + "source": "TPM", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Cover.webp", + "published": "2022-02-09", + "author": "Taron \"Indestructoboy\" Pounds", + "contents": [ + { + "name": "Cover & Credits", + "headers": [ + "Credits", + "Patreon Sponsors (February 2022)", + "Contents", + "Changelog" + ] + }, + { + "name": "Merchant", + "headers": [ + "Class Features", + "Merchant Spell List" + ] + }, + { + "name": "Merchant Guilds", + "headers": [ + "Apothecary", + "Architect", + "Blacksmith", + "Esotericism", + "Gambler", + "Gourmand", + "Mariner", + "Pet Dealer", + "Swindler", + "Vagabond" + ] + }, + { + "name": "Supporting Materials", + "headers": [ + "Spell Descriptions", + "Feats", + "Nonplayer Characters" + ] + } + ] + } + ], + "bookData": [ + { + "id": "TPM", + "source": "TPM", + "data": [ + { + "type": "section", + "name": "Cover & Credits", + "page": "C1", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Cover-Full.webp" + }, + "title": "Taron Pounds: Merchant Cover" + }, + { + "type": "entries", + "page": 1, + "style": "text-center", + "entries": [ + "{@style A spellcasting support class with pecuniary potential.|small-caps;dnd-font}", + "{@style by Taron \"Indestructoboy\" Pounds|small-caps;dnd-font}" + ], + "id": "001" + }, + { + "type": "hr" + }, + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 1, + "items": [ + { + "type": "entries", + "name": "Credits", + "page": 1, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "page": 1, + "items": [ + { + "type": "item", + "name": "Class Design:", + "entries": [ + "Taron \"Indestructoboy\" Pounds", + { + "type": "list", + "style": "list-no-bullets", + "columns": 4, + "page": 1, + "items": [ + "{@link Website|https://indestructoboy.shop/}", + "{@link DMsGuild|https://www.dmsguild.com/browse.php?author=Taron%20Pounds}", + "{@link YouTube|https://www.youtube.com/c/Indestructoboy}", + "{@link Twitter|https://twitter.com/Indestructoboy}" + ] + } + ] + }, + { + "type": "item", + "name": "Architect Guild Design:", + "entries": [ + "Ross Leiser (Outlandish Adventure Productions)" + ] + }, + { + "type": "item", + "name": "Additional Spells:", + "entries": [ + "Nate \"Not a Dog\" Butler, Benjamin Huffman (Sterling Vermin Adventure Co.), Ross Leiser" + ] + }, + { + "type": "item", + "name": "Mechanical Consultants:", + "entries": [ + "Benjamin Huffman, Ross Leiser" + ] + }, + { + "type": "item", + "name": "Graphic Design & Layout:", + "entries": [ + "Taron Pounds" + ] + }, + { + "type": "item", + "name": "Interior Art:", + "entries": [ + "Adobe Stock Images, Dungeon Masters Guild Creators Resource, {@link Jeremy Luther|https://www.jeremyluther.com/}, {@link eldersdays|https://sketchmob.com/user-profile/Eldersdays/}, {@link Evan Winston|https://www.artstation.com/irrelevantevan}, Daniel Comerci, Felipe Gaona, Dean Spencer" + ] + }, + { + "type": "item", + "name": "Reviewer Feedback:", + "entries": [ + "Eric \"RogueWatson\" Watson, Tony & Sean of Homebrew Crew, Ted Sikora, Az Z., Gage R., Lovett S." + ] + }, + { + "type": "item", + "name": "Community Feedback:", + "entries": [ + "Cardstock Caster, Draenal, Lester Ortiz- Miranda, Spencenox, Thaumatarge, Xandi Games" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Patreon Sponsors (February 2022)", + "page": 1, + "entries": [ + "To my YouTube community and Patreon sponsors, thank you all so much for all your support. You all are absolute heroes.", + { + "type": "list", + "style": "list-no-bullets", + "page": 1, + "items": [ + { + "type": "item", + "name": "Silver Sponsors", + "entries": [ + "DrunkenYoda, Fil Kearney, Jonathan Herring, NeoxRave, Nick Sandoval, Sara J Data, Spencer Jackson, Tommy Beats" + ] + }, + { + "type": "item", + "name": "Copper Sponsors", + "entries": [ + "Aric Wilson, Bastien Millecam, Brian F., Casey Hunter, Denny Scalf, Elijah Harter, Gates Dowd, heavyarms, Lester Ortiz-Miranda, Michael Cook, Oliver Olson, Ryan Baker, VibraphonicMarxism" + ] + }, + { + "type": "item", + "name": "Iron Sponsors", + "entries": [ + "Finn Dierks-Brown, QuickICNH, Thaumatarge, v1talsign" + ] + } + ] + } + ] + } + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 1, + "items": [ + { + "type": "entries", + "name": "Contents", + "page": 1, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "page": 1, + "items": [ + "{@note You can also use the dynamic contents table on the left of the screen.}", + "{@book Merchant|TPM|1}", + { + "type": "list", + "style": "list-no-bullets", + "page": 1, + "items": [ + "{@book Class Features|TPM|1|Class Features}", + "{@book Merchant Spell List|TPM|1|Merchant Spell List}" + ] + }, + "{@book Merchant Guilds|TPM|2}", + { + "type": "list", + "style": "list-no-bullets", + "page": 1, + "items": [ + "{@book Apothecary|TPM|2|Apothecary}", + "{@book Architect|TPM|2|Architect}", + "{@book Blacksmith|TPM|2|Blacksmith}", + "{@book Esotericism|TPM|2|Esotericism}", + "{@book Gambler|TPM|2|Gambler}", + "{@book Gourmand|TPM|2|Gourmand}", + "{@book Mariner|TPM|2|Mariner}", + "{@book Pet Dealer|TPM|2|Pet Dealer}", + "{@book Swindler|TPM|2|Swindler}", + "{@book Vagabond|TPM|2|Vagabond}" + ] + }, + "{@book Supporting Materials|TPM|3}", + { + "type": "list", + "style": "list-no-bullets", + "page": 1, + "items": [ + "{@book Spell Descriptions|TPM|3|Spell Descriptions}", + "{@book Feats|TPM|3|Feats}", + "{@book Nonplayer Characters|TPM|3|Nonplayer Characters}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Changelog", + "page": 1, + "entries": [ + "Version 3.2\u2014{@i Date: 02/09/2022}", + { + "type": "list", + "style": "list-hang", + "page": 1, + "items": [ + { + "type": "list", + "page": 1, + "name": "General", + "items": [ + "Layout updates" + ] + }, + { + "type": "list", + "page": 1, + "name": "Proficiencies", + "items": [ + "Removed \"crossbows\" as a proficiency" + ] + }, + "{@i Sweeping proficiency with all crossbows just turned out to actually eat up more power than I anticipated, with a lack of flavor.}", + { + "type": "list", + "page": 1, + "name": "Equipment", + "items": [ + "Swapped hand crossbow for light crossbow." + ] + }, + "{@i The merchant lost proficiency with all crossbows, but not simple weapons, so this still allows for a ranged merchant loadout at 1st level.}", + { + "type": "list", + "page": 1, + "name": "Portable Storefront", + "items": [ + "Wording clean-up.", + "Change to pulling the item from the bag now shifting from Bonus Action to Use an Object, with the use of the object being a part of the same action. Current Merchant characters will need an update for the new wording." + ] + }, + "{@i This change was made to get out of the way of bonus action features that are appearing more frequently in racial traits in more modern races. This should be an extremely welcome buff for lovers of the Swindler Merchant/Rogue multiclass!}", + { + "type": "list", + "page": 1, + "items": [ + "Restocking should be a little easier to interpret and is generally more straightforward on its restrictions." + ] + }, + { + "type": "list", + "page": 1, + "name": "Spells", + "items": [ + "Mandrake Minion was cleaned up and will require updating any Merchant characters with the spell." + ] + } + ] + } + ] + } + ] + }, + { + "type": "hr" + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/DMsGuildLogo.webp" + }, + "title": "DMsGuild Product Logo" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Indestructoboy.webp" + }, + "title": "Indestructoboy Designs" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Gold.webp" + }, + "title": "DMsGuild GOLD Best Seller" + } + ] + }, + { + "type": "hr" + }, + "{@note Dungeons & Dragons, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player's Handbook, Monster Manual, Dungeon Master's Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.}", + "{@note This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.}", + "{@note ©2019 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.}", + "{@note All other original material in this work is copyright 2021 by Taron Pounds and published under the Community Content Agreement for Dungeon Masters Guild.}" + ] + }, + { + "type": "section", + "name": "Merchant", + "page": 2, + "entries": [ + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Roof.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Merchant.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/ScalesWreath.webp" + } + } + ] + }, + "May they be an appraiser of rare magic items, a peddler of illicit substances, or a bookkeeper for the royal court, merchants are masters of exchange. They may invest into their allies to strengthen them or push coin to make sure the object of their ire has every skeleton dragged out of their closet for all to see.", + { + "type": "entries", + "name": "The Magic of Value", + "page": 2, + "entries": [ + "Volo and Elminster alike have waxed philosophical about the ties between magic and expense; the famed lorekeepers giving their own thoughts on the debate between substances being innately magical or whether the preciousness of a thing gives it magical properties, akin to faith giving a deity their power. Merchants gain their magic through the art of the deal and the essence of value itself. This magic may have been influenced by some force such as the divine powers of a god of commerce, greed, luck, or wealth, or the intrinsic nature of trade, chance, and chaos.", + "Whatever side of the debate you sit on, there is an undeniable power behind economics and value. What good is {@spell revivify} without that precious diamond? Commerce itself has come to be revered as having some sort of innate, supernatural quality responsible for successful, happy lives. The gods of commerce garnered worship, {@deity Waukeen|Faerûnian|SCAG} being the most widely worshiped of these gods in the Forgotten Realms. In some urban areas, worship of gods presiding in the domain of fertility and nature have been abandoned due to them feeling unnecessary when trade will provide." + ] + }, + { + "type": "entries", + "name": "Enticement to Adventure", + "page": 2, + "entries": [ + "Classically, adventurers only needed the motivation of treasure to risk their lives. None know the compulsion to seek out gold more than the merchant. It's easy to live a humble life running a shop and watching the days pass on, but rumors from travelers about the massive haul they brought back from their most recent journey can be enough to tempt a storeowner from their stagnant storefront and into the dungeon.", + "Some merchants instead choose the travelling life, roaming from town to town and stopping to peddle wares on their business ventures. The travelling merchant is a joyous sight for an overwhelmed and starving party, as they may provide food, water, and information about the surrounding area. Just how great would it be to have this merchant always around?", + { + "type": "entries", + "name": "A Merchant's Place in the Party", + "page": 2, + "entries": [ + "The merchant a high-support spellcaster that helps the party stay equipped and rewards players that enjoy solving problems using the equipment they have on-hand rather than spellcasting and skill checks. The class creates characters with the playstyle of a:", + { + "type": "list", + "page": 2, + "items": [ + "Midline Support with spells and features that manipulate the abilities and overall power of other creatures.", + "Supplier that gives the party guaranteed access to both mundane and magical items on-the-go.", + "Dungeoneer and Face, equipped for the perils of adventuring with a large arsenal of on-demand items." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Creating a Merchant", + "page": 3, + "entries": [ + "When making a merchant, think about what kind of business your character would have developed and why it would push them towards adventuring. Maybe you have been seeking out the components for a unique item you know is going to be the next big thing, or you simply try to accrue enough wealth through swindling to fund your own thieves' guild. Perhaps you were the kindly innkeeper who was thrust towards adventure when the party accidentally dragged you into their quest. You could just be seeking out curiosities and aberrant items. Either way, consider why your merchant isn't just better off setting up shop in a large town and avoiding adventuring in the first place.", + { + "type": "entries", + "name": "Quick Build", + "page": 3, + "entries": [ + "You can make a merchant quickly by following these suggestions. First, Charisma should be your highest ability score. Then prioritize Dexterity. Second, choose the {@background Variant Guild Artisan (Guild Merchant)|PHB|Guild Merchant} background. Third, choose the {@spell light} and {@spell mending} cantrips, along with the 1st-level spells {@spell comprehend languages} and {@spell purify food and drink}." + ] + } + ] + }, + { + "type": "section", + "name": "Class Features", + "page": 4, + "entries": [ + "{@note For the class table and full details view the {@class Merchant|TPM|Merchant on the Classes Page}.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hit Points", + "page": 3, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "page": 3, + "items": [ + { + "type": "item", + "name": "Hit Dice:", + "entries": [ + "{@dice 1d8} per merchant level" + ] + }, + { + "type": "item", + "name": "Hit points at 1st Level:", + "entries": [ + "8 + your Constitution modifier" + ] + }, + { + "type": "item", + "name": "Hit Points at Higher Levels:", + "entries": [ + "{@dice 1d8} (or 5) + your Constitution modifier per merchant level after 1st" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Proficiencies", + "page": 3, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "page": 3, + "items": [ + { + "type": "item", + "name": "Armor:", + "entries": [ + "Light armor" + ] + }, + { + "type": "item", + "name": "Weapons:", + "entries": [ + "Simple weapons, {@quickref improvised weapons|PHB|1|0}" + ] + }, + { + "type": "item", + "name": "Tools:", + "entries": [ + "Your choice of two artisan's tools or vehicles" + ] + }, + { + "type": "item", + "name": "Saving Throws:", + "entries": [ + "Wisdom, Charisma" + ] + }, + { + "type": "item", + "name": "Skills:", + "entries": [ + "Choose any three" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Equipment", + "page": 3, + "entries": [ + "You start with the following equipment, in addition to the equipment granted by your background:", + { + "type": "list", + "page": 3, + "items": [ + "(a) a {@item light crossbow|PHB} and {@item Crossbow Bolts (20)|PHB|20 bolts} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}", + "a {@item staff|PHB} and an {@item abacus|PHB}", + "a {@table Adventuring Gear; Container Capacity|PHB|container} for use with your {@classFeature Portable Storefront|Merchant|TPM|1} feature", + "(a) a {@item diplomat's pack|PHB} or (b) an {@item explorer's pack|PHB}" + ] + } + ] + }, + { + "type": "entries", + "name": "Starting Wealth", + "page": 3, + "entries": [ + "Alternatively, you can begin with a starting wealth of ({@dice 5d4 × 10|5d4 × 10|Starting Gold}) gp and purchase the starting equipment of your choice, but you always start with a {@table Adventuring Gear; Container Capacity|PHB|container} for use with your {@classFeature Portable Storefront|Merchant|TPM|1} feature." + ] + }, + { + "type": "inset", + "page": 4, + "name": "Multiclassing and the Merchant", + "entries": [ + "If your group uses the optional rule on {@variantrule multiclassing|PHB} in the {@book Player's Handbook|PHB}, here's what you need to know if you choose merchant as one of your classes.", + { + "type": "entries", + "name": "Ability Score Minimum", + "page": 4, + "entries": [ + "As a multiclass character, you must have at least a Charisma score of 13 to take a level in this class, or to take a level in another class if you are already a merchant." + ] + }, + { + "type": "entries", + "name": "Proficiencies Gained", + "page": 4, + "entries": [ + "If merchant isn't your initial class, you gain proficiency with simple weapons, {@quickref improvised weapons|PHB|1|0}, and a set of artisan's tools by multiclassing into merchant." + ] + }, + { + "type": "entries", + "name": "Spell Slots", + "page": 4, + "entries": [ + "You add half of your merchant levels when determining your number of spell slots." + ] + } + ] + } + ] + }, + "As a merchant, you gain the following class features.", + { + "type": "statblock", + "tag": "class", + "source": "TPM", + "name": "Merchant", + "page": 4 + }, + { + "type": "entries", + "name": "Merchant Spell List", + "page": 5, + "entries": [ + { + "type": "statblock", + "tag": "variantrule", + "source": "TPM", + "name": "Merchant Spell List", + "page": 5 + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Merchant Guilds", + "page": 7, + "entries": [ + "Merchants join a guild that gives them bonuses that help vitalize their economic endeavors. The merchant guild you choose reflects the products you specialize in selling and your general business policy.", + { + "type": "entries", + "name": "Apothecary", + "page": 7, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Apothecary.webp" + } + }, + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Apothecary", + "className": "Merchant", + "classSource": "TPM", + "page": 7 + } + ] + }, + { + "type": "entries", + "name": "Architect", + "page": 9, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Architect", + "className": "Merchant", + "classSource": "TPM", + "page": 9 + } + ] + }, + { + "type": "entries", + "name": "Blacksmith", + "page": 10, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Blacksmith.webp" + } + }, + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Blacksmith", + "className": "Merchant", + "classSource": "TPM", + "page": 10 + } + ] + }, + { + "type": "entries", + "name": "Esotericism", + "page": 11, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Esotericism", + "className": "Merchant", + "classSource": "TPM", + "page": 11 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Esotericism.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Gambler", + "page": 12, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Gambler", + "className": "Merchant", + "classSource": "TPM", + "page": 12 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Gambler.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Gourmand", + "page": 14, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Gourmand", + "className": "Merchant", + "classSource": "TPM", + "page": 14 + } + ] + }, + { + "type": "entries", + "name": "Mariner", + "page": 15, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Mariner.webp" + } + }, + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Mariner", + "className": "Merchant", + "classSource": "TPM", + "page": 15 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/OldSalt.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Pet Dealer", + "page": 17, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/PetDealer.webp" + } + }, + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Pet Dealer", + "className": "Merchant", + "classSource": "TPM", + "page": 17 + } + ] + }, + { + "type": "entries", + "name": "Swindler", + "page": 18, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Swindler", + "className": "Merchant", + "classSource": "TPM", + "page": 18 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Swindler.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Vagabond", + "page": 19, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Vagabond", + "className": "Merchant", + "classSource": "TPM", + "page": 19 + } + ] + } + ] + }, + { + "type": "section", + "name": "Supporting Materials", + "page": 20, + "entries": [ + { + "type": "section", + "name": "Spell Descriptions", + "page": 20, + "entries": [ + "The spells are listed in alphabetical order.", + "{@note Please view {@filter these on the spells page|spells|source=tpm} for convenience.}", + { + "type": "list", + "columns": 3, + "page": 20, + "items": [ + "{@note {@spell Create Mandrake|TPM} including the {@creature mandrake minion|TPM}}", + "{@spell Cruciferous Comets|TPM}", + "{@spell Doohickey|TPM}", + "{@spell Exchange|TPM}", + "{@spell Find Vessel|TPM}", + "{@spell Fondue Fountain|TPM}", + "{@spell Fool's Gold|TPM}", + "{@spell Fruits of Labor|TPM}", + "{@spell Gilded Touch|TPM}", + "{@spell Gold Dust|TPM}", + "{@spell Hedge Risk|TPM}", + "{@spell Ivaldi's Impervious Anvil|TPM}", + "{@spell Ivaldi's Rustproof Coating|TPM}", + "{@spell Mage Ward|TPM}", + "{@spell Mineral Wealth|TPM}", + "{@spell Money Shot|TPM}", + "{@spell Money Talks|TPM}", + "{@spell Pilfer|TPM}", + "{@spell Popping Corn|TPM}", + "{@spell Streak of Luck|TPM}", + "{@spell Tagmay's Thermal Container|TPM}" + ] + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Spells.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Spells2.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Feats", + "page": 25, + "entries": [ + { + "type": "list", + "columns": 3, + "page": 25, + "items": [ + "{@feat Mugger|TPM}" + ] + }, + { + "type": "statblock", + "tag": "feat", + "source": "TPM", + "name": "Mugger", + "page": 25 + } + ] + }, + { + "type": "section", + "name": "Nonplayer Characters", + "page": 25, + "entries": [ + "These statblocks can serve as a guide for creating nonplayer Merchant characters for use in your campaign.", + { + "type": "list", + "columns": 3, + "page": 25, + "items": [ + "{@creature Merchant|TPM}", + "{@creature Blacksmith|TPM}", + "{@creature Swindler|TPM}" + ] + } + ] + }, + { + "type": "hr" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Cover-Splash.webp" + } + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Dancer.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Indestructoboy2.webp" + } + } + ] + }, + { + "type": "entries", + "page": "C2", + "style": "text-center", + "entries": [ + "Also consider the {@loader Dancer by Taron Pounds|class/Taron Pounds; Dancer.json}." + ] + } + ] + } ] } ], - "subclass": [ + "feat": [ { - "name": "Apothecary", + "name": "Mugger", "source": "TPM", - "page": 6, - "className": "Merchant", - "classSource": "TPM", - "shortName": "Apothecary", - "subclassFeatures": [ - "Apothecary|Merchant|TPM|Apothecary|TPM|3|TPM", - "Triage|Merchant|TPM|Apothecary|TPM|5|TPM", - "Mithridatism|Merchant|TPM|Apothecary|TPM|9|TPM", - "Socialized Medicine|Merchant|TPM|Apothecary|TPM|15|TPM" - ], - "additionalSpells": [ + "page": 25, + "prerequisite": [ { - "prepared": { - "3": [ - "cure wounds|PHB", - "Tasha's caustic brew|TCE" - ], - "5": [ - "enhance ability|PHB", - "gentle repose|PHB" - ], - "9": [ - "mass healing word|PHB", - "revivify|PHB" - ], - "13": [ - "aura of life|PHB", - "death ward|PHB" - ], - "17": [ - "greater restoration|PHB", - "raise dead|PHB" - ] - } + "ability": [ + { + "dex": 13 + } + ] } ], - "subclassSpells": [ - "cure wounds|PHB", - "Tasha's caustic brew|TCE", - "enhance ability|PHB", - "gentle repose|PHB", - "mass healing word|PHB", - "revivify|PHB", - "aura of life|PHB", - "death ward|PHB", - "greater restoration|PHB", - "raise dead|PHB" - ] - }, - { - "name": "Architect", - "source": "TPM", - "page": 9, - "className": "Merchant", - "classSource": "TPM", - "shortName": "Architect", - "subclassFeatures": [ - "Architect|Merchant|TPM|Architect|TPM|3|TPM", - "Structural Integrity|Merchant|TPM|Architect|TPM|5|TPM", - "Supporting Wall|Merchant|TPM|Architect|TPM|9|TPM", - "Real Estate Mogul|Merchant|TPM|Architect|TPM|15|TPM" - ], - "additionalSpells": [ + "ability": [ { - "prepared": { - "3": [ - "alarm|PHB", - "unseen servant|PHB" - ], - "5": [ - "arcane lock|PHB", - "rope trick|PHB" - ], - "9": [ - "Leomund's tiny hut|PHB", - "wall of sand|XGE" - ], - "13": [ - "stone shape|PHB", - "wall of fire|PHB" - ], - "17": [ - "wall of light|XGE", - "wall of stone|PHB" - ] - }, - "known": { - "3": [ - "mold earth|XGE" - ] - }, - "innate": { - "15": [ - "bones of the earth|XGE", - "wall of ice", - "wall of thorns" - ], - "17": [ - "Mordenkainen's magnificent mansion" + "choose": { + "from": [ + "dex", + "wis" ], - "20": [ - "prismatic wall" - ] + "amount": 1, + "count": 1 } } ], - "subclassSpells": [ - "alarm|PHB", - "unseen servant|PHB", - "arcane lock|PHB", - "rope trick|PHB", - "Leomund's tiny hut|PHB", - "wall of sand|XGE", - "stone shape|PHB", - "wall of fire|PHB", - "wall of light|XGE", - "wall of stone|PHB", - "mold earth|XGE", - "bones of the earth|XGE", - "wall of ice", - "wall of thorns", - "Mordenkainen's magnificent mansion", - "prismatic wall" + "skillProficiencies": [ + { + "sleight of hand": true + } + ], + "entries": [ + "Your deft hands allow you to steal from and plant objects on a target whenever you attack. You gain the following benefits:", + { + "type": "list", + "page": 25, + "items": [ + "You gain proficiency with the {@skill Sleight of Hand} skill.", + "Whenever you hit with a melee attack while you are within 5 feet of the target the attack, you can make a Dexterity ({@skill Sleight of Hand}) check against the target's Passive {@skill Perception} as a part of the attack to attempt to steal something from or plant something on the target. On a success, you steal an item from, or plant an object on the target. The object must be small enough to be carried in one hand and cannot be something the target is wearing or wielding. If the attack is a critical hit, you make the {@skill Sleight of Hand} check with advantage." + ] + } ] - }, + } + ], + "monster": [ { "name": "Blacksmith", "source": "TPM", - "page": 9, - "className": "Merchant", - "classSource": "TPM", - "shortName": "Blacksmith", - "subclassFeatures": [ - "Blacksmith|Merchant|TPM|Blacksmith|TPM|3|TPM", - "Smash and Grab|Merchant|TPM|Blacksmith|TPM|5|TPM", - "Heart of the Forge|Merchant|TPM|Blacksmith|TPM|9|TPM", - "Forgemaster|Merchant|TPM|Blacksmith|TPM|15|TPM" + "page": 26, + "size": [ + "M" ], - "additionalSpells": [ + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ { - "prepared": { - "3": [ - "searing smite|PHB", - "shield|PHB" - ], - "5": [ - "heat metal|PHB", - "magic weapon|PHB" - ], - "9": [ - "elemental weapon|PHB", - "protection from energy|PHB" - ], - "13": [ - "Ivaldi's impervious anvil|TPM", - "summon construct|TCE" - ], - "17": [ - "creation|PHB", - "immolation|XGE" - ] - } + "ac": 18, + "from": [ + "{@item chain mail|PHB}", + "{@item shield|PHB}" + ] + } + ], + "hp": { + "average": 32, + "formula": "5d8 + 10" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 10, + "con": 14, + "int": 11, + "wis": 12, + "cha": 16, + "save": { + "wis": "+4", + "cha": "+6" + }, + "skill": { + "insight": "+7", + "persuasion": "+6" + }, + "passive": 11, + "languages": [ + "Common and one other language" + ], + "cr": "3", + "pbNote": "+3", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The blacksmith is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following merchant spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell control flames|XGE}", + "{@spell gilded touch|TPM}", + "{@spell light}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell cure wounds}", + "{@spell detect magic}", + "{@spell identify}", + "{@spell searing smite}", + "{@spell shield}", + "{@spell Tenser's floating disk}", + "{@spell unseen servant}" + ] + }, + "2": { + "slots": 2, + "spells": [ + "{@spell continual flame}", + "{@spell heat metal}", + "{@spell Ivaldi's rustproof coating|TPM}", + "{@spell lesser restoration}", + "{@spell magic weapon}", + "{@spell mineral wealth|TPM}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Bang for Your Buck", + "entries": [ + "The blacksmith uses its Charisma modifier for attack, damage, and healing rolls it makes with items using the {@action Use an Object} action. If its merchant spell save DC is higher than the DC of these items, it uses its spell save DC instead." + ] + }, + { + "name": "Portable Storefront (300 gp)", + "entries": [ + "The blacksmith has a magical container that contains the following items. Items in the storefront can be restocked as a part of a short or long rest by placing gold pieces back into the container:", + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Equipment", + "entries": [ + "{@item Abacus|PHB} (1), {@item bedroll|PHB} (3), {@item Chalk (1 piece)|PHB|chalk} (10 pieces), {@item crowbar|PHB} (1), {@item hematite|DMG} (1), {@item Hempen Rope (50 feet)|PHB|hempen rope} (3), {@item traveler's clothes|PHB} (3), {@item Miner's Pick|PHB|pickaxe} (1)" + ] + }, + { + "type": "item", + "name": "Tools:", + "entries": [ + "Any one tool" + ] + }, + { + "type": "item", + "name": "Magic Items:", + "entries": [ + "{@item +1 shortsword|DMG|short sword (+1)}, {@item +1 shield|DMG|shield (+1)}" + ] + } + ] + } + ] + } + ], + "action": [ + { + "name": "Smash and Grab", + "entries": [ + "The blacksmith makes two attacks with its warhammer. It can take the {@action Use an Object} action in place of one of these attacks." + ] + }, + { + "name": "Warhammer", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage or 8 ({@damage 1d10 + 3}) bludgeoning damage if held in two hands." + ] + }, + { + "name": "Exchange Spell Slot", + "entries": [ + "The blacksmith gives one of its spell slots to another creature it can touch. The spell slot becomes a spell slot of the creature's class and maintains its spell slot level, but it cannot give a spell slot to a creature that would then have more than four slots of that spell slot's level." + ] } ], - "subclassSpells": [ - "searing smite|PHB", - "shield|PHB", - "heat metal|PHB", - "magic weapon|PHB", - "elemental weapon|PHB", - "protection from energy|PHB", - "Ivaldi's impervious anvil|TPM", - "summon construct|TCE", - "creation|PHB", - "immolation|XGE" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Blacksmith.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/BlacksmithToken.webp", + "attachedItems": [ + "warhammer|phb" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "B" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" ] }, { - "name": "Esotericism", + "name": "Mandrake Minion", "source": "TPM", - "page": 11, - "className": "Merchant", - "classSource": "TPM", - "shortName": "Esotericism", - "subclassFeatures": [ - "Esotericism|Merchant|TPM|Esotericism|TPM|3|TPM", - "Occult Sagacity|Merchant|TPM|Esotericism|TPM|5|TPM", - "The Patronage of Patrons|Merchant|TPM|Esotericism|TPM|9|TPM", - "Curse Scribe|Merchant|TPM|Esotericism|TPM|15|TPM" + "page": 20, + "summonedBySpell": "Create Mandrake|TPM", + "size": [ + "T" ], - "additionalSpells": [ + "type": "plant", + "ac": [ { - "prepared": { - "3": [ - "bane|PHB", - "hex|PHB" - ], - "5": [ - "Nystul's magic aura|PHB", - "phantasmal force|PHB" - ], - "9": [ - "bestow curse|PHB", - "remove curse|PHB" - ], - "13": [ - "banishment|PHB", - "phantasmal killer|PHB" - ], - "17": [ - "scrying|PHB", - "seeming|PHB" - ] - } + "ac": 12, + "from": [ + "natural armor" + ] } ], - "subclassSpells": [ - "bane|PHB", - "hex|PHB", - "Nystul's magic aura|PHB", - "phantasmal force|PHB", - "bestow curse|PHB", - "remove curse|PHB", - "banishment|PHB", - "phantasmal killer|PHB", - "scrying|PHB", - "seeming|PHB" - ] - }, - { - "name": "Gambler", - "source": "TPM", - "page": 12, - "className": "Merchant", - "classSource": "TPM", - "shortName": "Gambler", - "subclassFeatures": [ - "Gambler|Merchant|TPM|Gambler|TPM|3|TPM", - "Poker Face|Merchant|TPM|Gambler|TPM|5|TPM", - "Double or Nothing|Merchant|TPM|Gambler|TPM|9|TPM", - "The House Always Wins|Merchant|TPM|Gambler|TPM|15|TPM" + "hp": { + "average": 9, + "formula": "2d4 + 4" + }, + "speed": { + "walk": 30 + }, + "str": 5, + "dex": 12, + "con": 12, + "int": 10, + "wis": 10, + "cha": 10, + "passive": 10, + "resist": [ + "piercing" ], - "additionalSpells": [ + "immune": [ + "poison" + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "charmed", + "poisoned" + ], + "languages": [ + "understands the languages spoken by its creator but does not speak" + ], + "cr": "0", + "trait": [ { - "prepared": { - "3": [ - "bless|PHB", - "chaos bolt|XGE" - ], - "5": [ - "enhance ability|PHB", - "mirror image|PHB" - ], - "9": [ - "counterspell|PHB", - "intellect fortress|TCE" - ], - "13": [ - "compulsion|PHB", - "streak of luck|TPM" - ], - "17": [ - "Bigby's hand|PHB", - "skill empowerment|XGE" - ] - } + "name": "Antimagic Susceptibility", + "entries": [ + "The mandrake minion is {@condition incapacitated} while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the mandrake minion must succeed on a Constitution saving throw against the caster's spell save DC or die." + ] } ], - "subclassSpells": [ - "bless|PHB", - "chaos bolt|XGE", - "enhance ability|PHB", - "mirror image|PHB", - "counterspell|PHB", - "intellect fortress|TCE", - "compulsion|PHB", - "streak of luck|TPM", - "Bigby's hand|PHB", - "skill empowerment|XGE" - ] - }, - { - "name": "Gourmand", - "source": "TPM", - "page": 14, - "className": "Merchant", - "classSource": "TPM", - "shortName": "Gourmand", - "subclassFeatures": [ - "Gourmand|Merchant|TPM|Gourmand|TPM|3|TPM", - "Flavortown|Merchant|TPM|Gourmand|TPM|5|TPM", - "Natural Preservatives|Merchant|TPM|Gourmand|TPM|9|TPM", - "Soup for the Soul|Merchant|TPM|Gourmand|TPM|15|TPM" - ], - "additionalSpells": [ + "action": [ { - "prepared": { - "3": [ - "purify food and drink|PHB" - ], - "5": [ - "Tagmay's thermal container|TPM" - ], - "9": [ - "create food and water|PHB" - ], - "13": [ - "compulsion|PHB" - ], - "17": [ - "creation|PHB" - ] - }, - "expanded": { - "s0": [ - "frostbite|XGE#c", - "produce flame#c" - ], - "s1": [ - "burning hands", - "fondue fountain|TPM", - "goodberry", - "grease", - "hellish rebuke", - "ice knife|XGE", - "popping corn|TPM", - "searing smite" - ], - "s2": [ - "Aganazzar's scorcher|XGE", - "heat metal", - "healing spirit|XGE", - "scorching ray", - "Snilloc's snowball swarm|XGE" - ], - "s3": [ - "aura of vitality", - "create mandrake|TPM", - "fireball", - "plant growth", - "stinking cloud" - ], - "s4": [ - "fruits of labor|TPM" - ], - "s5": [ - "animate objects" - ] - } + "name": "Rake", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}1 slashing damage." + ] } ], - "subclassSpells": [ - "purify food and drink|PHB", - "Tagmay's thermal container|TPM", - "create food and water|PHB", - "compulsion|PHB", - "creation|PHB", - "frostbite|XGE", - "produce flame", - "burning hands", - "fondue fountain|TPM", - "goodberry", - "grease", - "hellish rebuke", - "ice knife|XGE", - "popping corn|TPM", - "searing smite", - "Aganazzars scorcher|XGE", - "heat metal", - "healing spirit|XGE", - "scorching ray", - "Snilloc's snowball swarm|XGE", - "aura of vitality", - "create mandrake|TPM", - "fireball", - "plant growth", - "stinking cloud", - "fruits of labor|TPM", - "animate objects" + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" ] }, { - "name": "Mariner", + "name": "Merchant", "source": "TPM", - "page": 15, - "className": "Merchant", - "classSource": "TPM", - "shortName": "Mariner", - "subclassFeatures": [ - "Mariner|Merchant|TPM|Mariner|TPM|3|TPM", - "Sea Legs|Merchant|TPM|Mariner|TPM|5|TPM", - "Ship-Shape|Merchant|TPM|Mariner|TPM|5|TPM", - "Old Salt|Merchant|TPM|Mariner|TPM|9|TPM", - "Winds of Trade|Merchant|TPM|Mariner|TPM|15|TPM" + "page": 25, + "size": [ + "M" ], - "additionalSpells": [ + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ { - "prepared": { - "3": [ - "create or destroy water|PHB", - "fog cloud|PHB" - ], - "5": [ - "gust of wind|PHB", - "misty step|PHB" - ], - "9": [ - "beacon of hope|PHB", - "tidal wave|XGE" - ], - "13": [ - "control water|PHB", - "storm sphere|XGE" - ], - "17": [ - "control winds|XGE", - "maelstrom|XGE" - ] - } + "ac": 12, + "from": [ + "{@item leather armor|PHB}" + ] } ], - "subclassSpells": [ - "create or destroy water|PHB", - "fog cloud|PHB", - "gust of wind|PHB", - "misty step|PHB", - "beacon of hope|PHB", - "tidal wave|XGE", - "control water|PHB", - "storm sphere|XGE", - "control winds|XGE", - "maelstrom|XGE" - ] - }, - { - "name": "Pet Dealer", - "source": "TPM", - "page": 15, - "className": "Merchant", - "classSource": "TPM", - "shortName": "Pet Dealer", - "subclassFeatures": [ - "Pet Dealer|Merchant|TPM|Pet Dealer|TPM|3|TPM", - "Exceptional Taming|Merchant|TPM|Pet Dealer|TPM|5|TPM", - "Bestiary Exotica|Merchant|TPM|Pet Dealer|TPM|9|TPM", - "Zoo Tycoon|Merchant|TPM|Pet Dealer|TPM|15|TPM" + "hp": { + "average": 13, + "formula": "2d8 + 4" + }, + "speed": { + "walk": 30 + }, + "str": 8, + "dex": 13, + "con": 14, + "int": 12, + "wis": 12, + "cha": 16, + "save": { + "wis": "+3", + "cha": "+5" + }, + "skill": { + "insight": "+7", + "persuasion": "+6" + }, + "passive": 11, + "languages": [ + "Common and one other language" ], - "additionalSpells": [ + "cr": "2", + "spellcasting": [ { - "prepared": { - "3": [ - "animal friendship|PHB", - "find familiar|PHB" - ], - "5": [ - "beast sense|PHB", - "summon beast|TCE" - ], - "9": [ - "conjure animals|PHB", - "feign death|PHB" - ], - "13": [ - "charm monster|XGE", - "dominate beast|PHB" - ], - "17": [ - "awaken|PHB", - "geas|PHB" - ] - } + "name": "Spellcasting", + "headerEntries": [ + "The merchant is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following merchant spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell exchange|TPM}", + "{@spell guidance}" + ] + }, + "1": { + "slots": 3, + "spells": [ + "{@spell detect magic}", + "{@spell identify}", + "{@spell illusory script}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Bang for Your Buck", + "entries": [ + "The merchant uses its Charisma modifier for attack, damage, and healing rolls it makes with items using the {@action Use an Object} action. If its merchant spell save DC is higher than the DC of these items, it uses its spell save DC instead." + ] + }, + { + "name": "Portable Storefront (100 gp)", + "entries": [ + "The merchant has a magical container that contains the following items. Items in the storefront can be restocked as a part of a short or long rest by placing gold pieces back into the container:", + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Equipment", + "entries": [ + "{@item Abacus|PHB} (1), {@item bedroll|PHB} (3), {@item Chalk (1 piece)|PHB|chalk} (10 pieces), {@item crowbar|PHB} (1), {@item hematite|DMG} (1), {@item Hempen Rope (50 feet)|PHB|hempen rope} (3), {@item traveler's clothes|PHB} (3)" + ] + }, + { + "type": "item", + "name": "Tools:", + "entries": [ + "Any one tool" + ] + }, + { + "type": "item", + "name": "Magic Items:", + "entries": [ + "{@item potion of healing|DMG}" + ] + } + ] + } + ] + } + ], + "action": [ + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 3} to hit, reach 5 ft or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + }, + { + "name": "Exchange Spell Slot", + "entries": [ + "The merchant gives one of its spell slots to another creature it can touch. The spell slot becomes a spell slot of the creature's class and maintains its spell slot level, but it cannot give a spell slot to a creature that would then have more than four slots of that spell slot's level." + ] } ], - "subclassSpells": [ - "animal friendship|PHB", - "find familiar|PHB", - "beast sense|PHB", - "summon beast|TCE", - "conjure animals|PHB", - "feign death|PHB", - "charm monster|XGE", - "dominate beast|PHB", - "awaken|PHB", - "geas|PHB", - "summon undead|TCE", - "beast bond|XGE" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Merchant.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/MerchantToken.webp", + "attachedItems": [ + "dagger|phb" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "P" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { "name": "Swindler", "source": "TPM", - "page": 18, - "className": "Merchant", - "classSource": "TPM", - "shortName": "Swindler", - "subclassFeatures": [ - "Swindler|Merchant|TPM|Swindler|TPM|3|TPM", - "Now You See Me...|Merchant|TPM|Swindler|TPM|5|TPM", - "Double-Dealer|Merchant|TPM|Swindler|TPM|9|TPM", - "...Now You Don't|Merchant|TPM|Swindler|TPM|15|TPM" + "page": 26, + "size": [ + "M" ], - "additionalSpells": [ + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "C", + "N" + ], + "ac": [ { - "prepared": { - "3": [ - "charm person|PHB", - "disguise self|PHB" - ], - "5": [ - "blur|PHB", - "knock|PHB" - ], - "9": [ - "hypnotic pattern|PHB", - "invisibility|PHB" - ], - "13": [ - "charm monster|XGE", - "hallucinatory terrain|PHB" - ], - "17": [ - "mislead|PHB", - "modify memory|PHB" - ] - } + "ac": 14, + "from": [ + "{@item leather armor|PHB}" + ] } ], - "subclassSpells": [ - "charm person|PHB", - "disguise self|PHB", - "blur|PHB", - "knock|PHB", - "hypnotic pattern|PHB", - "invisibility|PHB", - "charm monster|XGE", - "hallucinatory terrain|PHB", - "mislead|PHB", - "modify memory|PHB" - ] - }, - { - "name": "Vagabond", - "source": "TPM", - "page": 19, - "className": "Merchant", - "classSource": "TPM", - "shortName": "Vagabond", - "subclassFeatures": [ - "Vagabond|Merchant|TPM|Vagabond|TPM|3|TPM", - "Caravaneer|Merchant|TPM|Vagabond|TPM|5|TPM", - "Spry|Merchant|TPM|Vagabond|TPM|9|TPM", - "Everywhere at Once|Merchant|TPM|Vagabond|TPM|15|TPM" + "hp": { + "average": 38, + "formula": "7d8 + 7" + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 16, + "con": 12, + "int": 11, + "wis": 12, + "cha": 18, + "save": { + "wis": "+4", + "cha": "+7" + }, + "skill": { + "deception": "+7", + "sleight of hand": "+6", + "stealth": "+6" + }, + "passive": 11, + "languages": [ + "Common", + "Thieves' cant" ], - "additionalSpells": [ + "cr": "2", + "pbNote": "+3", + "spellcasting": [ { - "prepared": { - "3": [ - "expeditious retreat|PHB", - "guiding bolt|PHB" - ], - "5": [ - "find steed|PHB", - "pass without trace|PHB" - ], - "9": [ - "haste|PHB", - "fly|PHB" - ], - "13": [ - "dimension door|PHB", - "freedom of movement|PHB" - ], - "17": [ - "far step|XGE", - "teleportation circle|PHB" - ] - } + "name": "Spellcasting", + "headerEntries": [ + "The swindler is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following merchant spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell fool's gold|TPM}", + "{@spell mage ward|TPM}", + "{@spell mage hand}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell cure wounds}", + "{@spell detect magic}", + "{@spell disguise self}", + "{@spell feather fall}", + "{@spell identify}", + "{@spell illusory script}", + "{@spell pilfer|TPM}", + "{@spell sleep}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blur}", + "{@spell darkvision}", + "{@spell enhance ability}", + "{@spell enthrall}", + "{@spell knock}", + "{@spell rope trick}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" } ], - "subclassSpells": [ - "expeditious retreat|PHB", - "guiding bolt|PHB", - "find steed|PHB", - "pass without trace|PHB", - "haste|PHB", - "fly|PHB", - "dimension door|PHB", - "freedom of movement|PHB", - "far step|XGE", - "teleportation circle|PHB" - ] - } - ], - "subclassFeature": [ - { - "name": "Apothecary", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 7, - "subclassShortName": "Apothecary", - "subclassSource": "TPM", - "level": 3, - "header": 1, - "entries": [ - "Travelers often seek out the aid of a potion seller, making the trade one of the most lucrative businesses in the realms. The merchant guild of apothecaries focuses on the sale and trade alchemical medicines and deadly poultices.", - { - "type": "refSubclassFeature", - "subclassFeature": "Apothecary Magic|Merchant|TPM|Apothecary|TPM|3|TPM" - }, + "trait": [ { - "type": "refSubclassFeature", - "subclassFeature": "Potion Seller|Merchant|TPM|Apothecary|TPM|3|TPM" + "name": "Bang for Your Buck", + "entries": [ + "The swindler adds its Charisma modifier to one damage or healing roll it makes with items using the {@action Use an Object} action. It also uses its merchant spell save DC in place of the DC of these items if it is higher." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Deft Decoctions|Merchant|TPM|Apothecary|TPM|3|TPM" - } - ] - }, - { - "name": "Apothecary Magic", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 7, - "subclassShortName": "Apothecary", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "You gain the following spells when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", - { - "type": "statblock", - "tag": "table", - "source": "TPM", - "name": "Apothecary Spells", - "page": 7 + "name": "Portable Storefront (800 gp)", + "entries": [ + "The swindler has a magical container that contains the following items, four of which are magical items that do not count against the storefront's value:", + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Equipment", + "entries": [ + "{@item Ball Bearings (bag of 1,000)|PHB|Bag of 1,000 ball bearings} (5), {@item Playing Card Set|PHB|deck of playing cards} (5)" + ] + }, + { + "type": "item", + "name": "Tools:", + "entries": [ + "{@item disguise kit|PHB}, {@item forgery kit|PHB}" + ] + }, + { + "type": "item", + "name": "Magic Items:", + "entries": [ + "{@item +1 dagger|DMG}, {@item bag of tricks|DMG}, {@item boots of elvenkind|DMG}, {@item Charlatan's Die|XGE|charlatan's dice}, {@item gloves of thievery|DMG}, {@item potion of healing|DMG} (4), {@item wand of magic missiles|DMG}" + ] + } + ] + } + ] } - ] - }, - { - "name": "Potion Seller", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 7, - "subclassShortName": "Apothecary", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "You gain proficiency with {@item herbalism kit|PHB|herbalism kits} and the {@skill Medicine} and {@skill Nature} skills. If you already have proficiency with a skill or tool given to you by this feature, you may select another instead.", - "Additionally, you may stock potions in your Portable Storefront at half the cost (rounded up) and the time you must take to craft potions and poisons is halved." ], - "skillProficiencies": [ + "action": [ { - "medicine": true, - "nature": true + "name": "Extra Use an Object", + "entries": [ + "The swindler uses two items that require the {@action Use an Object} action." + ] }, { - "medicine": true, - "any": 1 + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 7} to hit, reach 5 ft or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + ] }, { - "nature": true, - "any": 1 + "name": "Exchange Spell Slot", + "entries": [ + "The swindler gives one of its spell slots to another creature it can touch. The spell slot becomes a spell slot of the creature's class and maintains its spell slot level, but it cannot give a spell slot to a creature that would then have more than four slots of that spell slot's level." + ] }, { - "any": 2 + "name": "Misdirect", + "entries": [ + "The swindler makes a Charisma ({@skill Deception}) or Dexterity ({@skill Sleight of Hand}) check against the passive {@skill Perception} of a creature within 5 feet of it. On a success, it swaps an item the creature is carrying or holding for an object the swindler is carrying or holding.", + "The swindler must be able to reasonably hold the object in one hand to do so. On a failure, the swindler has disadvantage on these checks against that creature for the next 24 hours and the creature can make an attack against the swindler as a reaction." + ] } ], - "toolProficiencies": [ - { - "herbalism kit": true - }, - { - "any": 1 - } + "fluff": { + "entries": [ + "Often members of thieves guilds, swindlers are commonly found amongst {@creature bandit|MM|bandits} acting as their bodyguards." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Swindler.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/SwindlerToken.webp", + "attachedItems": [ + "dagger|phb" + ], + "languageTags": [ + "C", + "TC" + ], + "damageTags": [ + "P" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForcedSpell": [ + "wisdom" ] - }, + } + ], + "spell": [ { - "name": "Deft Decoctions", + "name": "Create Mandrake", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 7, - "subclassShortName": "Apothecary", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "You can use the {@action Use an Object} action to touch a potion, a bottle, flask, vial, or other container and expend a merchant spell slot of 1st-level or higher to instantly create a custom potion or infuse a potion with additional effects, choosing one effect per level of the spell slot expended. An effect cannot be chosen more than once. Potions may be used as a part of the same {@action Use an Object} action you made to create the potion.", - "Potion Effects are listed at the end of this subclass and last until the potion is used or until the end of your next long rest. The potions you create are magic items for the purposes of your {@classFeature Bang for Your Buck|Merchant|TPM|2|TPM|Bang for Your Buck feature} and have a type from either Blast or Consumable.", + "page": 20, + "level": 1, + "school": "T", + "time": [ { - "type": "inset", - "name": "Potion Effects", - "page": 8, - "entries": [ - "The potion effects are listed in alphabetical order. Blast effects cannot be selected for Consumable potions and vice versa, unless otherwise specified in the effect's description:", - { - "type": "entries", - "name": "Blast", - "page": 8, - "entries": [ - "You may also throw the potion at a point within 60 feet of you. Any creature within a 10-foot radius circle centered on that point must succeed on a saving throw against your spell save DC. On a failure, the creature is subjected to the effects of the potion. The radius of the potion increases by 10 feet per level of the spell slot expended above 1st level." - ] - }, - { - "type": "entries", - "name": "Consumable", - "page": 8, - "entries": [ - "The potion must be consumed in order to gain its benefits." - ] - }, - { - "type": "section", - "name": "Effects", - "page": 8, - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "options", - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Acclimation|TPM" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Baleful|TPM" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Boldness|TPM" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Corrosive|TPM" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Envenomed|TPM" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Flammable|TPM" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Flash Freeze|TPM" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Flight|TPM" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Healing|TPM" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Inoculate|TPM" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Sight|TPM" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Splash|TPM" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Swiftness|TPM" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Vanish|TPM" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Volatility|TPM" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Zap|TPM" - } - ] - } - ] - } - ] - } - ] - } - ] + "number": 1, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "a mandrake root and a squirrel's heart" + }, + "duration": [ + { + "type": "instant" + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "While chanting a continuous orison to the powers of nature, you carve the mandrake root into a humanoid shape with an opening in the chest in which the squirrel's heart is placed.", + "Upon completion, the mandrake root mutates and grows into a {@creature mandrake minion|TPM}, using the stats below.", + "Once created, the creature is your loyal companion and obeys your commands. On each of your turns, you can use a bonus action to mentally command any mandrake minion you made with this spell if it is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor.", + "If you issue no commands, the creature only defends itself against hostile creatures if any are present or follows you if no hostile creatures are present. Once given an order, the creature continues to follow it until its task is complete.", + "The {@creature mandrake minion|TPM} can wield simple weapons and use objects, but it cannot wear armor. It has the mental capabilities of a Humanoid creature with its Intelligence score, allowing it to solve simple problems and preform tasks without detailed instructions from you.", + "The {@creature mandrake minion|TPM} remains until it or you are killed. You may only have a number of {@creature mandrake minion|TPM|mandrake minions} equal to your spellcasting ability modifier under your control at one time.", + "Creating a new {@creature mandrake minion|TPM} once at your maximum causes the oldest {@creature mandrake minion|TPM} under your control to die as the new one is created.", + { + "type": "statblock", + "tag": "creature", + "source": "TPM", + "name": "Mandrake Minion", + "page": 20, + "style": "inset" } - ] + ], + "miscTags": [ + "SMN", + "UBA" + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + } + ] + } }, { - "name": "Triage", + "name": "Cruciferous Comets", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 8, - "subclassShortName": "Apothecary", - "subclassSource": "TPM", - "level": 5, - "header": 1, + "page": 20, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "s": true, + "m": "a cabbage or other cruciferous vegetable, studded with small meteorites" + }, + "duration": [ + { + "type": "instant" + } + ], "entries": [ - "You can treat wounds and administer medicine during rests which helps to bolster your allies' natural healing. During a short or long rest, you can treat a number of creatures equal to your Charisma modifier. A treated creature gains the following benefits:", + "You choose a point within range and toss the vegetable into the air. The vegetable then splits into multiple copies of itself, which come crashing down with extreme force. All creatures within a 20 feet radius of the point must make a Dexterity saving throw, taking {@damage 2d6} bludgeoning damage on a fail or half as much damage on a success." + ], + "entriesHigherLevel": [ { - "type": "list", - "page": 8, - "items": [ - "When it rolls a 1 or 2 on a hit die for healing during the rest, it can reroll the die any number of times.", - "When it finishes the rest, it gains temporary hit points equal to your Charisma modifier plus your merchant level." + "type": "entries", + "name": "At Higher Levels:", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} and the radius increases by 5 feet for each slot level above 1st." ] } - ] - }, - { - "name": "Mithridatism", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 8, - "subclassShortName": "Apothecary", - "subclassSource": "TPM", - "level": 9, - "header": 1, - "entries": [ - "Continued exposure to and treatment of dangerous poisons and diseases has instilled you with a natural resilience. You have resistance to poison damage and immunity to being diseased or poisoned. If you previously had resistance to poison damage, this feature gives you immunity to poison damage. If a spell or other effect gives you resistance to poison damage, this feature gives you immunity to it while the effect persists." ], - "conditionImmune": [ - "disease", - "poisoned" + "damageInflict": [ + "bludgeoning" ], - "resist": [ - "poison" + "savingThrow": [ + "dexterity" ], - "immune": [ - { - "choose": { - "from": [ - "poison" - ] + "miscTags": [ + "SCL" + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Merchant", + "source": "TPM" } - }, - {} - ] - }, - { - "name": "Socialized Medicine", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 8, - "subclassShortName": "Apothecary", - "subclassSource": "TPM", - "level": 15, - "header": 1, - "entries": [ - "Whenever you or a creature that you can see within 30 feet of you consumes a potion, you may use your reaction to extend the effects of the potion to one creature of your choice within 30 feet of the consumer.", - "Once you use this feature, you cannot do so again until you finish a short or long rest." - ] + ] + } }, { - "name": "Architect", + "name": "Doohickey", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 9, - "subclassShortName": "Architect", - "subclassSource": "TPM", - "level": 3, - "header": 1, - "entries": [ - "Throughout the multiverse, those with the skill and training to raise buildings and plan settlements have enormous value. Merchants of the guild of architects have taken these skills and elevated them to an art form, using magic to construct foundations and walls with unparalleled speed and efficiency, even in the heat of the moment. Despite the apparent haste in their walls' construction, these merchants' buildings have a reputation for lasting longer and aging better than those erected using more traditional methods. Whether you're looking to create a place to raise a family or to hold off an army, an architect has got you covered.", - { - "type": "refSubclassFeature", - "subclassFeature": "Architect Magic|Merchant|TPM|Architect|TPM|3|TPM" - }, + "page": 21, + "level": 0, + "school": "T", + "time": [ { - "type": "refSubclassFeature", - "subclassFeature": "Property Developer|Merchant|TPM|Architect|TPM|3|TPM" - }, + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "a tool or utensil from a set of artisan's tools" + }, + "duration": [ { - "type": "refSubclassFeature", - "subclassFeature": "Laying Foundation|Merchant|TPM|Architect|TPM|3|TPM" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } } - ] + ], + "entries": [ + "The tool or utensil used as the material component in casting this becomes imbued with the innate magical power of value.", + "For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using the item, and you can make an attack with it using the {@action Use an Object} action rather than the {@action Attack} action.", + "The item's damage die is a {@dice d6} of a damage type appropriate for its form from either bludgeoning, piercing, or slashing." + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Merchant", + "source": "TPM" + } + ] + } }, { - "name": "Architect Magic", + "name": "Exchange", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 9, - "subclassShortName": "Architect", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "You gain the following spells when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", + "page": 21, + "level": 0, + "school": "T", + "time": [ { - "type": "statblock", - "tag": "table", - "source": "TPM", - "name": "Architect Spells", - "page": 9 + "number": 1, + "unit": "action" } - ] + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "s": true, + "m": "a handful of coins" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "After closing your hand around the coins, you immediately convert them to another form of currency you have seen before of equal value. If doing so to create coins of a lesser value (for example 1 gold piece to 10 silver pieces), the spell will create them, up to a maximum of 10 coins." + ], + "miscTags": [ + "PRM" + ], + "classes": { + "fromClassList": [ + { + "name": "Merchant", + "source": "TPM" + } + ] + } }, { - "name": "Property Developer", + "name": "Find Vessel", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 9, - "subclassShortName": "Architect", - "subclassSource": "TPM", + "page": 21, "level": 3, - "header": 2, - "entries": [ - "You learn the {@spell mold earth|XGE} cantrip, and gain proficiency with {@item carpenter's tools|PHB}, {@item mason's tools|PHB}, and {@item woodcarver's tools|PHB}. If you already have proficiency with one or more of these tools, you may select another instead.", - "Additionally, you can stock construction materials\u2014such as timber, mortar, stone, thatching, and any set of {@item carpenter's tools|PHB}, {@item mason's tools|PHB}, and {@item woodcarver's tools|PHB}\u2014in your Portable Storefront at half the cost (rounded up)." - ], - "toolProficiencies": [ + "school": "C", + "time": [ { - "carpenter's tools": true, - "mason's tools": true, - "woodcarver's tools": true - }, + "number": 10, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ { - "any": 3 + "type": "instant" } - ] - }, - { - "name": "Laying Foundation", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 9, - "subclassShortName": "Architect", - "subclassSource": "TPM", - "level": 3, - "header": 2, + ], "entries": [ - "You've learned how to magically construct walls. As an action, you can cause a nonmagical wall of solid stone to spring into existence at a point you can see within 60 feet of you. The wall is an object made of stone that can be damaged and thus breached. It has AC equal to your merchant spell save DC, and its size and hit points depend on what type of construction it has (your choice each time you create a wall with this feature):", + "{@note This spell graciously provided by Benjamin Huffman.}", + "You summon a spirit that assumes the form of a waterborne vessel. Appearing in an unoccupied space within range, the spirit takes the form you choose: {@item keelboat|DMG} or {@item rowboat|DMG}. The vessel has the statistics provided in the Dungeon Master's Guide for the chosen form. Additionally, the vessel is immune to nonmagical bludgeoning, piercing, and slashing damage.", + "You have advantage on ability checks you make to steer the vessel. While you are aboard the vessel, it responds to your verbal commands, allowing you to ignore the minimum crew number required to operate the vehicle. The vessel's speed, cargo weight limit, and hit points are all doubled. While you have the vessel summoned, you can cast this spell again to restore it to its maximum hit points.", + "The vessel disappears when it drops to 0 hit points or when you dismiss it as an action. When the vessel disappears, it leaves behind any creatures or objects it was carrying.", + "You cannot have more than one vessel summoned by this spell at a time." + ], + "entriesHigherLevel": [ { - "type": "list", - "page": 9, - "items": [ - "The wall is a 1-inch-thick, 10-foot-by-10-foot panel with hit points equal to your merchant level + your Charisma modifier.", - "The wall is a 2-inch-thick, 5-foot-by-10-foot panel with hit points equal to twice your merchant level + your Charisma modifier.", - "The wall is a 4-inch-thick, 5-foot-by-5-foot panel with hit points equal to four times your merchant level + your Charisma modifier." + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell with a spell slot of 5th level or higher, you can choose from two additional waterborne vessel shapes for the summoned spirit: {@item longship|DMG} or {@item sailing ship|DMG}. When you cast this spell using a spell slot of 7th level or higher, you can choose from another two additional waterborne vessel shapes for the summoned spirit: {@item galley|DMG} or {@item warship|DMG}." ] - }, - "If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall and other surfaces, it can make a Dexterity saving throw against your spell save DC. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.", - "The wall doesn't need to be vertical or resting on any firm foundation. It must, however, merge with and be solidly supported by either the ground or an existing fixture of the environment, such as a statue, building, tree, or boulder. Thus, you can use this feature to bridge a small gap or create a ramp.", - "Once created, the wall remains until it is destroyed. You can use your action while touching a wall you created with this feature to instantly destroy it. When one of your walls is destroyed, it crumbles harmlessly into gravel and dust.", - "Once you use this feature, you can't use it again until you finish a long rest or until you expend a spell slot to use it again. When you use a spell slot of 2nd level or higher to use this feature, you can create a number of walls equal to the level of the expended spell slot. The walls can be merged into a contiguous, crude structure, but can also spring into existence at separate points you can see within range. Each of these walls must use the same type of construction. A contiguous wall being destroyed might cause any walls connected to it to collapse at the DM's discretion." - ] + } + ], + "miscTags": [ + "ADV", + "HL", + "OBJ", + "SMN" + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + } }, { - "name": "Structural Integrity", + "name": "Fondue Fountain", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 9, - "subclassShortName": "Architect", - "subclassSource": "TPM", - "level": 5, - "header": 1, + "page": 21, + "level": 1, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "line", + "distance": { + "type": "feet", + "amount": 20 + } + }, + "components": { + "s": true, + "m": { + "text": "a wheel of cheese worth at least 15 gp, which the spell consumes", + "cost": 1500, + "consume": true + } + }, + "duration": [ + { + "type": "instant" + } + ], "entries": [ - "When you use your {@subclassFeature Laying Foundation|Merchant|TPM|Architect|TPM|3|TPM} to create a wall, you can create openings within it that can be used to affix windows and doors to the structure. You can create any number of openings, which can each be of any size and shape, but the total area of the openings can't be more than half the wall's surface area.", - "Additionally, when you see one of your {@subclassFeature Laying Foundation|Merchant|TPM|Architect|TPM|3|TPM} walls be reduced to 0 hit points, you can use your reaction and expend a spell slot to cause it to regain {@dice 1d8} hit points per level of the expended spell slot." - ] + "You cause the cheese to spontaneously boil and spray in a line that is 20 ft. long and 5 ft. wide. Creatures in the area must make a Dexterity saving throw. Creatures that fail take {@damage 2d4} Fire damage and have their speed reduced by 10 ft. until the end of their next turn. Creatures that succeed take half as much damage and do not have their speed reduced.", + "Additionally, the line's area and the area within 5 ft. of the line (excluding your space) are covered in sticky cheese, becoming {@quickref difficult terrain||3} that costs 3 ft. of movement for every foot moved for 1 minute., after which the cheese hardens." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels:", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 2d4} and the length of the line increases by 5 ft. for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "dexterity" + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + } }, { - "name": "Supporting Wall", + "name": "Fool's Gold", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 10, - "subclassShortName": "Architect", - "subclassSource": "TPM", - "level": 9, - "header": 1, + "page": 22, + "level": 0, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "m": "1 gold coin" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 24 + }, + "concentration": true + } + ], "entries": [ - "When you create one or more walls with your {@subclassFeature Laying Foundation|Merchant|TPM|Architect|TPM|3|TPM} feature, each creature of your choice that you can see within 5 feet of at least one of the walls gains temporary hit points equal to half your merchant level. While that creature has temporary hit points from this feature, the creature automatically succeeds on any ability check or saving throw it makes against being knocked {@condition prone}." - ] + "{@note This spell graciously provided by Benjamin Huffman.}", + "When you cast this spell, you enchant the coin you used as the material component for this spell. At any point before the duration of this spell elapses, you can summon the coin back to your hand. Doing so ends the spell." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Merchant", + "source": "TPM" + } + ] + } }, { - "name": "Real Estate Mogul", + "name": "Fruits of Labor", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 10, - "subclassShortName": "Architect", - "subclassSource": "TPM", - "level": 15, - "header": 1, + "page": 22, + "level": 4, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true, + "m": "an apple seed suspended in a small vial of blood, sweat, and tears" + }, + "duration": [ + { + "type": "instant" + } + ], "entries": [ - "You regain the use of your {@subclassFeature Laying Foundation|Merchant|TPM|Architect|TPM|3|TPM} feature when you finish a short or long rest.", - "Additionally, you can expend a spell slot of 4th-level or higher to cast one of the {@spell bones of the earth|XGE}, {@spell wall of ice}, or {@spell wall of thorns} spells. Once you reach 17th level in this class, you can expend a 5th-level spell slot to cast {@spell Mordenkainen's magnificent mansion}. Once you reach 20th level in this class, you can expend a 5th-level spell slot to cast {@spell prismatic wall}. When you cast any of these spells with this feature, it counts as a merchant spell for you, and you must finish a long rest before you can cast a spell with this feature again using the same level of spell slot." - ] + "You create 3 magical fruits with the appearance and flavor of any mundane fruit of your choice. A creature that eats one of these fruit cannot gain levels of {@condition exhaustion} from nonmagical sources and gains a bonus to Strength and Constitution checks equal to your spellcasting ability modifier (minimum of 1) for 8 hours. These fruits crumble to dust after 24 hours if not eaten." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels:", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, you create one additional fruit for each slot level above 4th." + ] + } + ], + "conditionInflict": [ + "exhaustion" + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + } + ] + } }, { - "name": "Blacksmith", + "name": "Gilded Touch", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 10, - "subclassShortName": "Blacksmith", - "subclassSource": "TPM", - "level": 3, - "header": 1, + "page": 22, + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "s": true, + "m": "ten metal coins that are at least 1 inch in circumference" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], "entries": [ - "A blade is as necessary as rope, and the merchant guild of blacksmiths has grown rich off thrill-seeking travelers. They may find themselves a good friend of clerics worshiping the Forge domain and are a close ally to the martial warriors of the party. A fighter that has had their blade and armor succumb to the oxidation of a rust monster would normally be up a creek without a paddle, so it pays to make friendly with the arms dealers of the realms.", - "Of all the merchant trades, blacksmiths are the most common in stories to truly answer the call to adventure, as in times of war, they may be asked to pound skulls instead of metal. Merchants of the guild of blacksmiths have adapted their magic to become portable forges and study the potent nature of armor and weapon enchanting.", + "You cover an object no larger than a 5-foot-cube with a thin leaf of the metal of the coins used in the casting of this spell. The coins can cover enough area to coat the blade of a greatsword, a shield, 10 pieces of ammunition, or any object that fits in your hand. The metal confers an additional property.", + "Some typical metals and their effects follow. You might discover another metal during your adventures other than one described here. If you do so, the GM determines how the metal behaves.", { - "type": "refSubclassFeature", - "subclassFeature": "Blacksmith Magic|Merchant|TPM|Blacksmith|TPM|3|TPM" + "type": "entries", + "name": "Copper", + "entries": [ + "Whenever the creature holding or wearing the object takes lightning damage, it takes an additional {@damage 1d10} lightning damage." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Arms Dealer|Merchant|TPM|Blacksmith|TPM|3|TPM" + "type": "entries", + "name": "Cold Iron", + "entries": [ + "When used to attack a fey creature, the roll required to score a critical hit is reduced by 1." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Retool Enchantments|Merchant|TPM|Blacksmith|TPM|3|TPM" + "type": "entries", + "name": "Silver", + "entries": [ + "It becomes a {@item silvered weapon|PHB} {@homebrew |(Player's Handbook p. 148)}." + ] + }, + { + "type": "entries", + "name": "Gold", + "entries": [ + "It deals an additional {@damage 1d4} damage while affected by another spell." + ] + }, + { + "type": "entries", + "name": "Platinum", + "entries": [ + "It doubles in weight and gains the heavy property." + ] + }, + { + "type": "entries", + "name": "Adamantine", + "entries": [ + "It becomes {@item adamantine armor|DMG}, {@item Adamantine Ammunition|XGE|ammunition}, or a {@item Adamantine Weapon|XGE|weapon} {@homebrew |(see Xanathar's Guide to Everything p. 78)}.", + "When the spell ends, the coins magically reappear in your hand, unless they are destroyed." + ] } - ] + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Expending a Spell Slot", + "entries": [ + "You can increase the duration of this spell by casting it using a spell slot. When you cast this spell using a spell slot of 1st level or higher, the duration increases by 1 hour for each slot level." + ] + } + ], + "damageInflict": [ + "lightning" + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Merchant", + "source": "TPM" + } + ] + } }, { - "name": "Blacksmith Magic", + "name": "Gold Dust", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 10, - "subclassShortName": "Blacksmith", - "subclassSource": "TPM", - "level": 3, - "header": 2, + "page": 22, + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "s": true, + "m": "20 gold pieces" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], "entries": [ - "You gain the following spells when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", + "You create a cloud of flying coins in a 10-foot radius sphere, centered on a point you choose within range. A creature that enters the spell's area for the first time on a turn or starts its turn there must succeed on a Dexterity saving throw or take {@damage 2d10} bludgeoning damage. A creature takes half damage on a success.", + "As a bonus action on your turn, you can move the cloud up to 20 feet." + ], + "entriesHigherLevel": [ { - "type": "statblock", - "tag": "table", - "source": "TPM", - "name": "Blacksmith Spells", - "page": 10 + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@damage 1d10} per level of the spell slot expended." + ] } - ] + ], + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "UBA" + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Merchant", + "source": "TPM" + } + ] + } }, { - "name": "Arms Dealer", + "name": "Hedge Risk", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 10, - "subclassShortName": "Blacksmith", - "subclassSource": "TPM", - "level": 3, - "header": 2, + "page": 23, + "level": 1, + "school": "A", + "time": [ + { + "number": 1, + "unit": "reaction", + "condition": "which you take when a creature takes damage" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "s": true, + "m": "gold pieces" + }, + "duration": [ + { + "type": "instant" + } + ], "entries": [ - "As a member of a guild of blacksmiths, you gain proficiency with {@item smith's tools|PHB} and all weapons and armor.", - "Additionally, you can stock armor and weapons in your Portable Storefront at half the cost (rounded up), and the time you must spend to craft metal armor and weapons is halved." + "You save health for wealth. When a creature that you can see within range takes damage, you may reduce the damage by expending gp at a rate of 1 point of damage for every gp spent, up to 10 gp. Any gp expended are magically destroyed." ], - "toolProficiencies": [ + "entriesHigherLevel": [ { - "smith's tools": true + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the amount of gp you can spend increases by 10 gp per level of the spell slot expended." + ] } ], - "weaponProficiencies": [ + "miscTags": [ + "HL", + "SGT" + ], + "classes": { + "fromClassList": [ + { + "name": "Merchant", + "source": "TPM" + } + ] + } + }, + { + "name": "Ivaldi's Impervious Anvil", + "source": "TPM", + "page": 23, + "level": 4, + "school": "V", + "time": [ { - "simple": true, - "martial": true + "number": 1, + "unit": "action" } ], - "armorProficiencies": [ + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "m": "A tiny silver anvil worth at least 50 gold pieces" + }, + "duration": [ { - "light": true, - "medium": true, - "heavy": true, - "shield|phb": true + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true } - ] - }, - { - "name": "Retool Enchantments", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 10, - "subclassShortName": "Blacksmith", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "You can spend a short rest breaking down and disenchanting magic armor or weapons that do not bear a curse. After doing so, you learn your choice of one of the properties that was on the item and may enchant nonmagical weapons and armor with a property you have learned in this way. For example, if you disenchant a {@item +1 shortsword|DMG} that also deals {@damage 1d4} fire damage on a hit, you can choose to learn either the +1 bonus to attack and damage rolls or the additional {@damage 1d4} fire damage on a hit.", - "Enchanting a piece of equipment requires 10 minutes of time spent with the equipment, after which it remains enchanted for 24 hours. The number of items that can be enchanted at any time with this feature is equal to your Charisma modifier.", - "An item you create can only have one property on it. You can give items additional properties at 9th (two properties) and 15th (three properties) level." - ] - }, - { - "name": "Smash and Grab", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 11, - "subclassShortName": "Blacksmith", - "subclassSource": "TPM", - "level": 5, - "header": 1, - "entries": [ - "You can attack twice, instead of once, whenever you take the {@action Attack} action on your turn. Once during your turn, you can replace one of these attacks with the {@action Use an Object} action to use an object that calls for an action." - ] - }, - { - "name": "Heart of the Forge", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 11, - "subclassShortName": "Blacksmith", - "subclassSource": "TPM", - "level": 9, - "header": 1, + ], "entries": [ - "You have resistance to fire damage and when you take bludgeoning, piercing, slashing, or fire damage, you may use your reaction to reduce the damage by an amount equal to your Constitution modifier." + "Choose an unoccupied area on the ground within range that is 10 feet wide, 15 feet long, and 5 feet tall. A massive magical anvil that is translucent but tangible is summoned in the area. The anvil is magical object that is unbreakable and immovable, allowing for objects to be worked on it with titanic force, such as that needed to work adamantine.", + "The anvil can only be dismissed by a {@spell dispel magic} spell of 6th-level or higher, {@spell antimagic field|PHB|antimagic}, the {@spell wish} spell, or if you stop {@status concentration||concentrating} on the spell. Incorporeal creatures that end their turn in the anvil's space take double the damage they would normally take for doing so." ], - "resist": [ - "fire" - ] + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Merchant", + "source": "TPM" + } + ] + } }, { - "name": "Forgemaster", + "name": "Ivaldi's Rustproof Coating", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 11, - "subclassShortName": "Blacksmith", - "subclassSource": "TPM", - "level": 15, - "header": 1, + "page": 23, + "level": 2, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "A drop of oil on a small rag or a 1 inch cube of lard, which the spell consumes", + "consume": true + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], "entries": [ - "Any armor or weapon you craft or stock in your Portable Storefront has one of the following magical properties of your choice without increasing the cost to craft or stock it:", + "{@note This spell graciously provided by Nate Butler.}", + "You wave a hand over a willing target, emitting a green mist that clings to all of the metallic armor, weapons, and other objects and equipment they are carrying or wearing, coating them in a faint green sheen. For the duration all of the effected objects are immune to attacks and effects that corrode metal, such as a {@creature rust monster|MM|rust monster's} Antennae attack. This spell does not enhance the physical durability of the objects." + ], + "entriesHigherLevel": [ { - "type": "list", - "page": 11, - "items": [ - "+1 to attack and damage rolls.", - "+1 to Armor Class.", - "The weapon deals an additional {@damage 1d4} damage of a damage type of your choice.", - "The weapon or armor can bond to an attuned creature over the course of 1 minute and can be summoned (appearing donned or held in the hand) or dismissed as a bonus action.", - "Choose a damage type. When the wearer takes that damage, roll {@dice 1d4} and subtract the number rolled from the damage." + "type": "entries", + "name": "At Higher Levels:", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, you may target one additional creature for each slot level above 2nd." ] - }, - "The item can gain enchantments through your {@subclassFeature Retool Enchantments|Merchant|TPM|Blacksmith|TPM|3|TPM|Retool Enchantments feature} without adding to the total enchantments on the item. Once the item has been removed from your Portable Storefront, it cannot be placed back into it.", - "Additionally, when you reach 17th level in this class, any time you cast a spell using a 5th-level spell slot that enhances weapons or armor, it does not require {@status concentration} and is cast as if you had used a 9th-level spell slot." - ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Merchant", + "source": "TPM" + } + ] + } }, { - "name": "Esotericism", + "name": "Mage Ward", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 11, - "subclassShortName": "Esotericism", - "subclassSource": "TPM", - "level": 3, - "header": 1, - "entries": [ - "Even speakers of elder tongues and conductors of dread rituals have to purvey the convoluted requirements for their cultic traditions. When they do, they seek out a merchant of the guild of esotericism, an expert appraiser of arcane oddities and grim goods. An esotericist is commonly sought out to deal with curses by foolhardy adventurers that go about touching every piece of treasure they can lay their hands on, some charging a hefty fee to break the curse's bond.", - "In some areas, these merchants have paired up with wizards and developed massive economic and political power. In the city of Luskan the Host Tower of the Arcane houses the Arcane Brotherhood, a shrouded organization that stood as the dominant ruling force of the Northern Sword Coast for centuries.", - { - "type": "refSubclassFeature", - "subclassFeature": "Esoteric Magic|Merchant|TPM|Esotericism|TPM|3|TPM" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Eye for Curses|Merchant|TPM|Esotericism|TPM|3|TPM" - }, + "page": 23, + "level": 0, + "school": "A", + "time": [ { - "type": "refSubclassFeature", - "subclassFeature": "Page Master|Merchant|TPM|Esotericism|TPM|3|TPM" + "number": 1, + "unit": "action" } - ] - }, - { - "name": "Esoteric Magic", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 11, - "subclassShortName": "Esotericism", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "You gain the following spells when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ { - "type": "statblock", - "tag": "table", - "source": "TPM", - "name": "Esoteric Spells", - "page": 11 + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } } - ] + ], + "entries": [ + "{@note This spell graciously provided by Ross Leiser.}", + "You create a protective ward around yourself that strikes out at those who attack you. The first time a creature hits you with an attack before the start of your next turn, it takes {@damage 1d10} force damage and the spell ends.", + "The spell's damage increases by {@dice 1d10} when you reach 5th level ({@dice 2d10}), 11th level ({@dice 3d10}), and 17th level ({@dice 4d10})." + ], + "scalingLevelDice": { + "label": "force damage", + "scaling": { + "1": "1d10", + "5": "2d10", + "11": "3d10", + "17": "4d10" + } + }, + "damageInflict": [ + "force" + ], + "miscTags": [ + "SCL" + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Merchant", + "source": "TPM" + } + ] + } }, { - "name": "Eye for Curses", + "name": "Mineral Wealth", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 11, - "subclassShortName": "Esotericism", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "You gain proficiency with the {@skill Arcana} skill and with {@item Jeweler's Tools|PHB|jeweler's kits}. If you already have proficiency with a skill or tool given to you by this feature, you may select another instead.", - "Additionally, whenever you cast {@spell identify}, you may make an Intelligence ({@skill Arcana}) check. If the result of the check is a 20 or higher, you also learn whether or not the item is cursed, but not the curse's properties." - ], - "toolProficiencies": [ - { - "jeweler's tools": true - }, + "page": 23, + "level": 2, + "school": "T", + "time": [ { - "any": 1 + "number": 1, + "unit": "action" } ], - "skillProficiencies": [ - { - "arcana": true - }, + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "a set of jeweler's tools" + }, + "duration": [ { - "any": 1 + "type": "instant" } - ] - }, - { - "name": "Page Master", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 11, - "subclassShortName": "Esotericism", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "If you find a {@item spell scroll|DMG}, you can add it to your Portable Storefront, ignoring rarity restrictions listed in your Portable Storefront feature. Whenever you have a {@item spell scroll|DMG} in your Portable Storefront, you may prepare and cast the spell on the scroll it as if it were a merchant spell. You lose the ability to cast it this way if you take it out of your Portable Storefront and you must otherwise obey all the restrictions for selecting the spell, as described in your Spellcasting feature. Casting the spell on the {@item spell scroll|DMG} with this feature does not destroy it while it remains in your Portable Storefront." - ] - }, - { - "name": "Occult Sagacity", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 12, - "subclassShortName": "Esotericism", - "subclassSource": "TPM", - "level": 5, - "header": 1, - "entries": [ - "Your business endeavors and working partnerships with sages of the arcane has taught you how to recognize a spell by its gestures and evocations when you're on the wrong side of the wand. Whenever you witness a creature perform the required components used to {@action cast a spell}, you can use your reaction to make an {@skill Arcana} check against the creature's spellcasting DC. On a success, you learn what the spell is, what the caster's spellcasting ability is, and you gain advantage on saving throws you make against that creature's castings of that spell for the next minute.", - "You can use this feature a number of times equal to your Charisma modifier, and you regain expended uses when you finish a long rest." - ] - }, - { - "name": "The Patronage of Patrons", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 12, - "subclassShortName": "Esotericism", - "subclassSource": "TPM", - "level": 9, - "header": 1, - "entries": [ - "No one would do business with cultists of elder gods without taking proper precautions. You can use your action to make yourself immune to any effect that would sense your emotions or read your thoughts, divination spells, and you cannot be spoken to magically or telepathically unless you allow it. This effect lasts for 1 hour.", - "Once you use this feature, you cannot do so again until you finish a short or long rest. If you have no remaining uses of this feature, you can expend a spell slot of 2nd-level or higher to use it again." - ] - }, - { - "name": "Curse Scribe", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 12, - "subclassShortName": "Esotericism", - "subclassSource": "TPM", - "level": 15, - "header": 1, + ], "entries": [ - "Whenever you study cursed items, you can choose to learn the inner workings of the curse. When you cast {@spell identify} on an item with a curse, you automatically learn whether or not the item is cursed and the curse's properties. While you are attuned to a cursed item, you can choose whether or not you are cursed by it.", - "Additionally, you can use an action to imbue another item that you can see within 30 feet of you with the same curse. Doing so does not remove the curse from the original item. You can only have a number of items imbued with this feature equal to your Charisma modifier. If a {@spell remove curse} spell is cast on an item you have imbued with a curse, it completely removes the curse from that item." - ] + "You touch a pile of currency and convert it into a nonmagical gemstone or gemstones of equal value. You must have previously seen and touched an example of a type of gemstone in order to create gemstones of that type.", + "Alternatively, you may touch a pile of gemstones of the same kind and fuse them into one large gemstone of the same variety, with a GP value equal to that of the combined value of the gemstones used to make it." + ], + "classes": { + "fromClassList": [ + { + "name": "Merchant", + "source": "TPM" + } + ] + } }, { - "name": "Gambler", + "name": "Money Shot", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 12, - "subclassShortName": "Gambler", - "subclassSource": "TPM", - "level": 3, - "header": 1, - "entries": [ - "These merchants are dealers of a different kind, the peddlers of entertainment and the excitement of chance. The temptation of quick riches is known by everyone all too well, and gamblers specialize in the seductive power of easy wealth.", - "The outcome of any bet is always determined by luck, skill, or possibly both. Members of the merchant guild of gamblers are able to manipulate both of these concepts, ensuring that the odds are always in their favor.", - { - "type": "inset", - "page": 12, - "name": "Subclass Requirement: Poker Cards", - "entries": [ - "This subclass requires a {@item Playing Card Set|PHB|standard 52-card deck of Poker cards} (a set with the Jokers removed) to make use of its features. Your Cardistry feature references the Cardistry table below:", - { - "type": "statblock", - "tag": "table", - "source": "TPM", - "name": "Cardistry", - "page": 12 - } - ] - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Gambler Magic|Merchant|TPM|Gambler|TPM|3|TPM" - }, + "page": 23, + "level": 1, + "school": "V", + "time": [ { - "type": "refSubclassFeature", - "subclassFeature": "Jackpot|Merchant|TPM|Gambler|TPM|3|TPM" - }, + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "gold pieces used for the attack" + }, + "duration": [ { - "type": "refSubclassFeature", - "subclassFeature": "Cardistry|Merchant|TPM|Gambler|TPM|3|TPM" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } } - ] - }, - { - "name": "Gambler Magic", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 13, - "subclassShortName": "Gambler", - "subclassSource": "TPM", - "level": 3, - "header": 2, + ], "entries": [ - "You gain the following spells when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", + "You touch a gold piece and imbue it with magic for the duration or until you cast this spell again. When you cast the spell, you can make a ranged spell attack against a creature within 60 feet with the coin. On a hit, the target takes bludgeoning damage equal to {@damage 1d6} + your spellcasting ability modifier.", + "As a bonus action on your turn, you can repeat the attack against any creature within range of the coin. Alternatively, you can snap your fingers to cause the coin to return to your hand." + ], + "entriesHigherLevel": [ { - "type": "statblock", - "tag": "table", - "source": "TPM", - "name": "Gambler Spells", - "page": 13 + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional coin for each slot level above 1st." + ] } - ] + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "UBA" + ], + "classes": { + "fromClassList": [ + { + "name": "Merchant", + "source": "TPM" + } + ] + } }, { - "name": "Jackpot", + "name": "Money Talks", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 13, - "subclassShortName": "Gambler", - "subclassSource": "TPM", - "level": 3, - "header": 2, + "page": 24, + "level": 2, + "school": "I", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "two coins with the likeness of any creature on them" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], "entries": [ - "Any time you use a merchant spell slot, roll {@dice 3d10}. If each of the dice roll a 7, the spell slot becomes a spell slot 4 levels higher, gp appear in your Portable Storefront of an amount equal to your Portable Storefront's value, and you make all ability checks, attack rolls, and saving throws with advantage for the next minute." - ] + "When you cast the spell, you name one other creature with which you share a language and hand them one of the coins. The image on the coin you give them takes on your appearance, while the image on the coin you keep takes on theirs.", + "On your respective turns for the duration, either of you can use the coin to communicate with the other, provided you are on the same plane of existence. A creature does not need to be holding their coin for the other to speak to them through it." + ], + "classes": { + "fromClassList": [ + { + "name": "Merchant", + "source": "TPM" + } + ] + } }, { - "name": "Cardistry", + "name": "Pilfer", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 13, - "subclassShortName": "Gambler", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "You gain proficiency with {@item Playing Card Set|PHB|playing card sets} and the {@skill Insight} skill. Using the {@action Use an Object} action, you can make a ranged spell attack against a creature within 60 feet with a card from a deck of {@item Playing Card Set|PHB|playing cards} you are holding in your hand. On a hit, a card deals {@damage 1d8} + your Charisma modifier damage of a type of your choice from either acid, cold, fire, or lightning.", - "Additionally, whenever you make an ability check, attack roll, or saving throw, you may draw one card from a standard 52-card deck of poker cards (Jokers removed) instead of rolling a {@dice d20}. When you do, consult the {@table Cardistry|TPM} table and use the Result for the check, adding any modifiers that apply.", - "Once you do this, you place the card into a discard pile, which you may look through at any time. You can shuffle your discard pile back into your deck when you finish a short or long rest." - ], - "skillProficiencies": [ + "page": 24, + "level": 1, + "school": "T", + "time": [ { - "insight": true + "number": 1, + "unit": "action" } ], - "toolProficiencies": [ + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "s": true, + "m": "a melee weapon" + }, + "duration": [ { - "gaming set": true + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } } - ] - }, - { - "name": "Poker Face", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 13, - "subclassShortName": "Gambler", - "subclassSource": "TPM", - "level": 5, - "header": 1, + ], "entries": [ - "You have advantage on ability checks and saving throws made to prevent others from sensing your motives, perceiving your emotions, or reading your thoughts." - ] + "Make a melee spell attack against a creature using the weapon used as the component for this spell. On a hit, the creature takes the damage of the weapon and, if the creature was hostile to you, the weapon drops gold pieces equal to the damage the target took in the nearest unoccupied space. The weapon cannot create any more gold pieces than the target creature has hit points. Once the weapon has created 20 gp, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the weapon can create an additional 20 gold pieces before the spell ends for each slot level above 1st." + ] + } + ], + "spellAttack": [ + "M" + ], + "classes": { + "fromClassList": [ + { + "name": "Merchant", + "source": "TPM" + } + ] + } }, { - "name": "Double or Nothing", + "name": "Popping Corn", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 13, - "subclassShortName": "Gambler", - "subclassSource": "TPM", - "level": 9, - "header": 1, + "page": 24, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "s": true, + "m": "a thin copper wire wrapped around an ear of corn" + }, + "duration": [ + { + "type": "instant" + } + ], "entries": [ - "When a creature you can see hits with an attack, you can use your reaction to force the creature to succeed a Wisdom saving throw, which it can willingly fail. If it fails, draw a card from your deck, which changes the result of the attack roll depending on the card drawn:", + "You imbue the ear of corn with magical energy and throw it to a point you can see within 60 ft., where it explodes upon impact. All creatures within 10 ft. of that point must make a Dexterity saving throw, taking {@damage 2d4} thunder damage on a fail or half as much damage on a success. Creatures that fail their save are also knocked {@condition prone}." + ], + "entriesHigherLevel": [ { - "type": "list", - "page": 13, - "items": [ - "If the result would be a roll of 20, the damage is doubled.", - "If the result would be a roll of 2\u201319, the hit becomes a normal hit and any effects triggered by a critical hit are canceled.", - "If the result would be a roll of 1, you turn that hit into a miss." + "type": "entries", + "name": "At Higher Levels:", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 2d4} for each slot level above 1st." ] - }, - "You can use this feature a number of times equal to your proficiency bonus. You can also use this feature by expending a 2nd-level or higher spell slot. You regain all expended uses when you finish a long rest.", - "Further, if you roll a 7 on any of the dice for your {@subclassFeature Jackpot|Merchant|TPM|Gambler|TPM|3|TPM|Jackpot feature}, you can choose to reroll any of the dice one time." - ] + } + ], + "damageInflict": [ + "thunder" + ], + "conditionInflict": [ + "prone" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SGT" + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + } + ] + } }, { - "name": "The House Always Wins", + "name": "Streak of Luck", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 13, - "subclassShortName": "Gambler", - "subclassSource": "TPM", - "level": 15, - "header": 1, - "entries": [ - "When you can draw a card from your deck, you can instead choose a card from your discard pile and use it for the result. After you discard the card again, you must then shuffle your discard pile back into your deck.", - "Further, if the total result of the dice you roll for your {@subclassFeature Jackpot|Merchant|TPM|Gambler|TPM|3|TPM|Jackpot feature} is 7, you trigger the feature. Once it is triggered in this way, you cannot do so again until you finish a long rest." - ] + "page": 24, + "level": 4, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a rabbit's foot" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "entries": [ + "You cause a twist of inexplicable luck, granting three creatures of your choice within range, including potentially yourself, 1 luck point as per the {@feat Lucky} feat {@homebrew |(Player's Handbook p. 167)}." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th-level or higher, you can target one additional creature with this spell for each slot level above 4th. When you use a spell slot of 5th level or higher, you grant each creature 1 additional luck point. When you use a spell slot of 7th level or higher, you grant each creature 2 additional luck points." + ] + } + ], + "miscTags": [ + "SCL" + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + } + ] + } }, { - "name": "Gourmand", + "name": "Tagmay's Thermal Container", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 7, - "subclassShortName": "Gourmand", - "subclassSource": "TPM", - "level": 3, - "header": 1, + "page": 24, + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "a Large or smaller closable metal container, a jar of animal blubber, and a vial of mercury" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "day", + "amount": 10 + } + } + ], + "meta": { + "ritual": true + }, "entries": [ - "Be they butcher or baker, chefs, culinarians, or confectioners, merchants of the guild of the gourmand encompass all peddlers of foodstuffs.", + "This spell allows the interior of the container used in the casting of this spell to change temperature indicated by the amount of mercury in the vial. The container maintains its shape, weight, and containment capacity, and its exterior remains comfortable to touch and handle.", + "On your turn while the spell is active, you can use the {@action Use an Object} action on your turns to fill or remove mercury from the vial, which changes the temperature of the interior of the container as shown below:", { - "type": "refSubclassFeature", - "subclassFeature": "Culinarian's Connections|Merchant|TPM|Gourmand|TPM|3|TPM" + "type": "entries", + "name": "Empty", + "entries": [ + "The interior of the container becomes an environment of {@hazard extreme cold|DMG}, and any foodstuffs or other organic materials placed within the container are protected from natural decay or spoilage, freezing after 1 minute." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Magic Menu|Merchant|TPM|Gourmand|TPM|3|TPM" + "type": "entries", + "name": "Half", + "entries": [ + "The interior of the container remains a comfortable temperature, no matter the temperature outside the container." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Gourmet|Merchant|TPM|Gourmand|TPM|3|TPM" + "type": "entries", + "name": "Full", + "entries": [ + "The interior of the container becomes an environment of {@hazard extreme heat|DMG}, and any foodstuffs or other organic materials within the container begin cooking, reaching your preferred edibility after 1 minute." + ] } - ] - }, - { - "name": "Culinarian's Connections", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 14, - "subclassShortName": "Gourmand", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "You gain proficiency with {@item cook's utensils|PHB} if you don't already have it. Your proficiency bonus is doubled for any ability check you make using {@item cook's utensils|PHB}, which you can use the {@action Use an Object} action to inspect any foodstuffs within 5 feet of you and determine whether it is poisoned, provided that you can see or smell it.", - "Additionally, the gold cost you must expend to craft food or restock rations, foodstuffs, salt, spices, and {@item cook's utensils|PHB} in your Portable Storefront is halved (round up)." ], - "toolProficiencies": [ + "entriesHigherLevel": [ { - "cook's utensils": true + "type": "entries", + "name": "At Higher Levels:", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the container gains a walking speed in feet equal to 10 times the slot's level, and you can command it as a bonus action to take the {@action Dash} action immediately after your turn." + ] } - ] - }, + ], + "miscTags": [ + "SCL", + "UBA" + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Merchant", + "source": "TPM" + } + ] + } + } + ], + "variantrule": [ { - "name": "Magic Menu", + "name": "Merchant Spell List", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 14, - "subclassShortName": "Gourmand", - "subclassSource": "TPM", - "level": 3, - "header": 2, + "page": 5, + "ruleType": "O", "entries": [ - "You gain the following spells, or your choice of a spell from a particular list, when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", - { - "type": "statblock", - "tag": "table", - "source": "TPM", - "name": "Gourmand Spells", - "page": 14 - }, - "Further, when you prepare your merchant spells, your guild allows you access to additional spells from the list below, which are added to the merchant spell list for you.", + "Here's the list of spells you consult when you learn a merchant spell. The list is organized by spell level, not character level. {@homebrew Each spell is tagged with the appropriate source|Each spell is in the {@book Player's Handbook|PHB}, unless otherwise indicated in an apostrophe * (appears later in this document), XGE ({@book Xanathar's Guide to Everything|XGE}), or TCE ({@book Tasha's Cauldron of Everything|TCE}).}", + "Spells provided by other creators are also indicated in superscript, from either Benjamin Huffman {@sup SVAC}, Ross Leiser {@sup OAP}, or Nate Butler {@sup NAD}, and were graciously provided in this class with their permission.", { "type": "list", "style": "list-no-bullets", - "columns": 5, - "page": 14, + "columns": 3, + "page": 5, "items": [ { "type": "list", @@ -6586,8 +6278,20 @@ "page": 5, "name": "Cantrips (0-level)", "items": [ - "{@spell frostbite|XGE}", - "{@spell produce flame}" + "{@spell blade ward}", + "{@spell control flames|XGE}", + "{@spell create bonfire|XGE}", + "{@spell dancing lights}", + "{@spell doohickey|TPM}", + "{@spell exchange|TPM}", + "{@spell fool's gold|TPM} {@sup SVAC}", + "{@spell friends}", + "{@spell guidance}", + "{@spell light}", + "{@spell mage hand}", + "{@spell mage ward|TPM} {@sup OAP}", + "{@spell mending}", + "{@spell message}" ] }, { @@ -6596,14 +6300,32 @@ "page": 5, "name": "1st-Level", "items": [ - "{@spell burning hands}", - "{@spell fondue fountain|TPM}", - "{@spell goodberry}", - "{@spell grease}", - "{@spell hellish rebuke}", - "{@spell ice knife|XGE}", - "{@spell popping corn|TPM}", - "{@spell searing smite}" + "{@spell aid}", + "{@spell alarm}", + "{@spell catapult|XGE}", + "{@spell charm person}", + "{@spell command}", + "{@spell comprehend languages}", + "{@spell create or destroy water}", + "{@spell cure wounds}", + "{@spell detect magic}", + "{@spell detect poison and disease}", + "{@spell disguise self}", + "{@spell expeditious retreat}", + "{@spell feather fall}", + "{@spell find familiar}", + "{@spell healing word}", + "{@spell hedge risk|TPM}", + "{@spell identify}", + "{@spell illusory script}", + "{@spell jump}", + "{@spell longstrider}", + "{@spell money shot|TPM}", + "{@spell pilfer|TPM}", + "{@spell purify food and drink}", + "{@spell sleep}", + "{@spell Tenser's floating disk}", + "{@spell unseen servant}" ] }, { @@ -6612,12 +6334,30 @@ "page": 5, "name": "2nd-Level", "items": [ - "{@spell Aganazzar's scorcher|XGE}", - "{@spell heat metal}", - "{@spell healing spirit|XGE}", - "{@footnote light bulb|This spell is not found within the document.} {@sup NAD}", - "{@spell scorching ray}", - "{@spell Snilloc's snowball swarm|XGE}" + "{@spell animal messenger}", + "{@spell calm emotions}", + "{@spell continual flame}", + "{@spell darkvision}", + "{@spell enhance ability}", + "{@spell enthrall}", + "{@spell gold dust|TPM}", + "{@spell hold person}", + "{@spell Ivaldi's rustproof coating|TPM} {@sup NAD}", + "{@spell knock}", + "{@spell lesser restoration}", + "{@spell levitate}", + "{@spell locate object}", + "{@spell magic mouth}", + "{@spell magic weapon}", + "{@spell mineral wealth|TPM}", + "{@spell protection from poison}", + "{@spell rope trick}", + "{@spell see invisibility}", + "{@spell silence}", + "{@spell skywrite|XGE}", + "{@spell suggestion}", + "{@spell Tagmay's thermal container|TPM}", + "{@spell zone of truth}" ] }, { @@ -6626,11 +6366,22 @@ "page": 5, "name": "3rd-Level", "items": [ - "{@spell aura of vitality}", - "{@spell create mandrake|TPM}", - "{@spell fireball}", - "{@spell plant growth}", - "{@spell stinking cloud}" + "{@spell catnap|XGE}", + "{@spell clairvoyance}", + "{@spell counterspell}", + "{@spell create food and water}", + "{@spell dispel magic}", + "{@spell find vessel|TPM} {@sup SVAC}", + "{@spell haste}", + "{@spell nondetection}", + "{@spell protection from energy}", + "{@spell remove curse}", + "{@spell sending}", + "{@spell slow}", + "{@spell tiny servant|XGE}", + "{@spell tongues}", + "{@spell water breathing}", + "{@spell water walk}" ] }, { @@ -6639,7 +6390,14 @@ "page": 5, "name": "4th-Level", "items": [ - "{@spell fruits of labor|TPM}" + "{@spell compulsion}", + "{@spell confusion}", + "{@spell fabricate}", + "{@spell freedom of movement}", + "{@spell Leomund's secret chest}", + "{@spell locate creature}", + "{@spell Mordenkainen's private sanctum}", + "{@spell stoneskin}" ] }, { @@ -6648,693 +6406,935 @@ "page": 5, "name": "5th-Level", "items": [ - "{@spell animate objects}" + "{@spell hold monster}", + "{@spell legend lore}", + "{@spell passwall}", + "{@spell scrying}", + "{@spell seeming}" ] } ] } ] - }, + } + ], + "optionalfeature": [ { - "name": "Gourmet", + "name": "Acclimation", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 14, - "subclassShortName": "Gourmand", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "Gourmands are master culinarians whose food is of such high quality, it could be valued as highly as precious gems. You can spend 10 minutes preparing such a meal. Doing so requires you have cooking utensils on-hand, some kind of station to prepare the meal on (such as a campfire or stove), and spend 1 gp per pound of ingredients to make the meal. Any meals you make last for 24 hours after being made, unless you have a means of preserving them.", - "As a part of preparing the meal, you can expend a merchant spell slot to infuse 1 pound of food with magical flavor, allowing you to affect the food in one of the following ways of your choice:", - { - "type": "list", - "page": 14, - "items": [ - "A creature that consumes the food has its current and maximum hit points increased by {@dice 1d6} + your merchant level for 24 hours. This increases by an additional {@dice 1d6} when you reach 9th level in this class.", - "The food is infused with one of your merchant spell slots, which is given to the consumer of the food as if by your {@classFeature Spellcasting|Merchant|TPM|1|TPM|Exchangeable Casting feature}.", - "The food is infused with one of your merchant spells with a range of Self or Touch. When a creature consumes the meal, the spell is cast with the consumer as the target." - ] - }, - "A creature needs to consume the meal completely to gain its benefits, requiring at least 1 minute to do so, and a creature can only benefit from one of your meals at any time.", + "page": 8, + "featureType": [ + "PE:C" + ], + "prerequisite": [ { - "type": "inset", - "page": 14, - "name": "Gourmet and the Chef Feat", - "entries": [ - "The Gourmet feature was designed to work with, not against, the {@feat Chef|TCE} Feat from {@book Tasha's Cauldron of Everything|TCE}, and other popular homebrew cooking rules.", - "I suggest if you allow for ingredients that give passive buffs when eaten, that the effect be no stronger than a spell of a level equal to half the grocer's proficiency bonus, rounded down." - ] + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } } + ], + "entries": [ + "The drinker of the potion has advantage on Constitution saving throws against {@hazard extreme heat|DMG} and {@hazard extreme cold|DMG}." ] }, { - "name": "Flavortown", + "name": "Baleful", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 14, - "subclassShortName": "Gourmand", - "subclassSource": "TPM", - "level": 5, - "header": 1, + "page": 8, + "featureType": [ + "PE:B" + ], + "prerequisite": [ + { + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } + } + ], "entries": [ - "Your dishes are so refined that their mere taste may infer their benefits. A creature can use the {@action Use an Object} action to consume a bite of your prepared food, granting its benefits immediately, rather than at the end of a short or long rest.", - "A creature that does so must finish a long rest to benefit from this feature again." + "Any creature within a 10-foot radius circle near the point must succeed on a Constitution saving throw. On a failure, a creature takes {@damage 2d6} necrotic damage and it can't regain hit points until the end of its next turn. On a success, a creature takes half damage." ] }, { - "name": "Natural Preservatives", + "name": "Boldness", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 14, - "subclassShortName": "Gourmand", - "subclassSource": "TPM", - "level": 9, - "header": 1, - "entries": [ - "A career in catering means you're always eating well. After you eat at least 1 pound of food, you gain proficiency with Constitution saving throws. You lose this proficiency if you go 24 hours or longer without having eaten a meal." + "page": 8, + "featureType": [ + "PE:C" ], - "savingThrowProficiencies": [ + "prerequisite": [ { - "con": true + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } } + ], + "entries": [ + "The drinker of the potion can roll a {@dice d4} and add the number rolled to one attack roll or saving throw it makes in the next minute." ] }, { - "name": "Soup for the Soul", + "name": "Corrosive", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 15, - "subclassShortName": "Gourmand", - "subclassSource": "TPM", - "level": 15, - "header": 1, + "page": 8, + "featureType": [ + "PE:B" + ], + "prerequisite": [ + { + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } + } + ], "entries": [ - "Whenever a creature eats food you have prepared as a part of a short rest, it gains the benefits of having completed a long rest. After it finishes the rest, the creature cannot benefit from this feature again until it finishes {@dice 1d4} long rests." + "Any target in the area must succeed on a Dexterity saving throw or take {@damage 2d6} acid damage. Objects and structures take double damage. On a success, a target takes half damage." ] }, { - "name": "Mariner", + "name": "Dead Petz", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 15, - "subclassShortName": "Mariner", - "subclassSource": "TPM", - "level": 3, - "header": 1, - "entries": [ - "The mariners' guild encompasses fishmongers, dock masters, and even some pirates looking to somewhat legitimize their operations. This network of seafarers and maritime traders also functions as something of a governing body on the open water, as maritime laws tend to be hard, if not impossible to enforce in most worlds. To consider yourself a mariner, you need raw determination, courage, and it helps if you can spin a great yarn.", - { - "type": "refSubclassFeature", - "subclassFeature": "Maritime Magic|Merchant|TPM|Mariner|TPM|3|TPM" - }, + "page": 17, + "featureType": [ + "PDE" + ], + "prerequisite": [ { - "type": "refSubclassFeature", - "subclassFeature": "Any Port in a Storm|Merchant|TPM|Mariner|TPM|3|TPM" - }, + "level": { + "level": 9, + "subclass": { + "name": "Pet Dealer", + "source": "TPM" + } + } + } + ], + "additionalSpells": [ { - "type": "refSubclassFeature", - "subclassFeature": "Dock Master|Merchant|TPM|Mariner|TPM|3|TPM" + "prepared": { + "_": [ + "summon undead|TCE" + ] + } } + ], + "entries": [ + "You have the {@spell summon undead|TCE} spell prepared. It counts as a merchant spell for you, and it doesn't count against the number of spells you can have prepared. The undead you summon with this spell always take the form of beasts." ] }, { - "name": "Maritime Magic", + "name": "Envenomed", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 15, - "subclassShortName": "Mariner", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "You gain the following spells when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", + "page": 8, + "featureType": [ + "PE:C" + ], + "prerequisite": [ { - "type": "statblock", - "tag": "table", - "source": "TPM", - "name": "Maritime Spells", - "page": 15 + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } } - ] - }, - { - "name": "Any Port in a Storm", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 16, - "subclassShortName": "Mariner", - "subclassSource": "TPM", - "level": 3, - "header": 2, + ], "entries": [ - "You can restock {@item fishing tackle|PHB}, {@item net|PHB|nets}, {@item Hempen Rope (50 feet)|PHB|rope}, and {@item trident|PHB|tridents} in your Portable Storefront at half the cost (rounded up). While you are in a port settlement that recognizes you as a member of this guild in good standing, you also pay half price for food, lodging, and sea travel.", - "Additionally, when you make an ability check related to seafaring navigation, the maintenance and operation of water vessels, or the tying of knots, you are considered proficient in the skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus." + "The drinker must succeed on a Constitution saving throw or take {@damage 2d6} poison damage and become {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the drinker takes {@damage 1d6} poison damage at the start of each of its turns." ] }, { - "name": "Dock Master", + "name": "Exotic Pets", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 16, - "subclassShortName": "Mariner", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "You gain a swim speed equal to your walking speed and proficiency with {@item net|PHB|nets}, {@item trident|PHB|tridents}, and vehicles (water). If you already have proficiency with a tool given to you by this feature, you may select another instead. You can make an attack with a {@item net|PHB} using the {@action Use an Object} action, and your {@classFeature Bang for Your Buck|Merchant|TPM|2|TPM|Bang for Your Buck feature} applies to nets used this way." + "page": 18, + "featureType": [ + "PDE" ], - "weaponProficiencies": [ + "prerequisite": [ { - "net|phb": true, - "trident|phb": true + "level": { + "level": 9, + "subclass": { + "name": "Pet Dealer", + "source": "TPM" + } + } } ], - "toolProficiencies": [ - { - "vehicles (water)": true - } - ] - }, - { - "name": "Sea Legs", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 16, - "subclassShortName": "Mariner", - "subclassSource": "TPM", - "level": 5, - "header": 1, "entries": [ - "You have advantage on ability checks and saving throws to resist being moved or knocked {@condition prone}." + "Any of your merchant spells and features with effects that are restricted to beasts can now affect monstrosities." ] }, { - "name": "Ship-Shape", + "name": "Flammable", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 16, - "subclassShortName": "Mariner", - "subclassSource": "TPM", - "level": 5, - "header": 1, + "page": 8, + "featureType": [ + "PE:B" + ], + "prerequisite": [ + { + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } + } + ], "entries": [ - "When you see a component of a ship become damaged, you can use your reaction and expend a spell slot to cause it to regain {@dice 1d8} hit points per level of the expended spell slot. This causes inoperable components to become operable." + "Any target in the area must succeed on a Dexterity saving throw or take {@damage 1d6} fire damage and become ignited in flames. While ignited, the target takes {@damage 1d6} fire damage at the start of each of its turns. A target can end this damage by using its action to make a Dexterity check to extinguish the flames. A flammable object hit by this attack ignites if it isn't being worn or carried. On a success, a target takes half damage and isn't ignited." ] }, { - "name": "Old Salt", + "name": "Flash Freeze", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 16, - "subclassShortName": "Mariner", - "subclassSource": "TPM", - "level": 9, - "header": 1, - "entries": [ - "Emboldened by your life on the roughest waters of the world, you have become accustomed to battling nature at its most violent. You gain the following benefits:", + "page": 8, + "featureType": [ + "PE:B" + ], + "prerequisite": [ { - "type": "list", - "page": 16, - "items": [ - "You have resistance to cold and lightning damage.", - "You can see through areas {@quickref Vision and Light|PHB|2||obscured} by fog and rain.", - "When using {@item net|PHB|nets}, you can {@condition restrained|PHB|restrain} creatures that are Huge or smaller." - ] + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } } ], - "resist": [ - "cold", - "lightning" + "entries": [ + "Any target in the area must succeed on a Constitution saving throw or take {@damage 2d6} cold damage and have its movement speed halved until the end of its next turn. On a success, a target takes half damage." ] }, { - "name": "Winds of Trade", + "name": "Flight", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 16, - "subclassShortName": "Mariner", - "subclassSource": "TPM", - "level": 15, - "header": 1, + "page": 8, + "featureType": [ + "PE:C" + ], + "prerequisite": [ + { + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } + } + ], "entries": [ - "When you cast the {@spell gust of wind|PHB} spell, it does not require {@status concentration}, its duration increases to 8 hours, and you can choose to have the wind specifically target a movement-related component of a ship within range, which doubles the ship's travel pace. Doing so does not affect any creatures on the vessel or its cargo, but you can use your bonus action to change the spell to its described effect in the spell." + "The drinker of the potion gains a flying speed of 10 feet for 1 minute. If the spell slot used to give a potion this effect was of 3rd-level or higher, the speed increases to 30 feet and it lasts for 1 hour." ] }, { - "name": "Pet Dealer", + "name": "Healing", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 17, - "subclassShortName": "Pet Dealer", - "subclassSource": "TPM", - "level": 3, - "header": 1, - "entries": [ - "Pet dealers are merchants of friendship that roam the world to discover the beasts unseen by civilization. The pet dealer knows some customers have unusual taste, and is willing to go so far as to try and tame the unusual monsters of the realms, because who wouldn't want to cuddle with a fluffly {@creature owlbear} cub or ressurect the family dog?", - { - "type": "refSubclassFeature", - "subclassFeature": "Pet Dealer Magic|Merchant|TPM|Pet Dealer|TPM|3|TPM" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Mobile Menagerie|Merchant|TPM|Pet Dealer|TPM|3|TPM" - }, + "page": 8, + "featureType": [ + "PE:C" + ], + "prerequisite": [ { - "type": "refSubclassFeature", - "subclassFeature": "Domesticate|Merchant|TPM|Pet Dealer|TPM|3|TPM" + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } } + ], + "entries": [ + "The drinker of the potion regains {@dice 2d4} hit points. The healing of this potion increases by {@dice 2d4} for each level of the spell slot used to create the potion above 1st and per 50 gp expended above 50 gp." ] }, { - "name": "Pet Dealer Magic", + "name": "Inoculate", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 17, - "subclassShortName": "Pet Dealer", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "You gain the following spells when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", + "page": 8, + "featureType": [ + "PE:C" + ], + "prerequisite": [ { - "type": "statblock", - "tag": "table", - "source": "TPM", - "name": "Pet Dealer Spells", - "page": 17 + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } } + ], + "entries": [ + "The drinker of the potion is cured of an effect causing it to be {@condition blinded}, confused, or {@condition deafened}." ] }, { - "name": "Mobile Menagerie", + "name": "Otherworldly Pets", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 17, - "subclassShortName": "Pet Dealer", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "You gain proficiency with {@skill Animal Handling} checks and your proficiency bonus is doubled for any {@skill Animal Handling} check you make.", - "Further, when you cast {@spell find familiar}, the animal form you choose can be {@filter any beast of a challenge rating of 1/8 or lower|bestiary|source=|Challenge Rating=[&0;&1/8]|type=beast|miscellaneous=!adventure npc} and you can use 20 gp as an additional material component in the casting of the spell, which is consumed. If you do, the spell's casting time is instantaneous and the familiar becomes an autonomous beast no longer under the effects of the spell." + "page": 18, + "featureType": [ + "PDE" ], - "expertise": [ + "prerequisite": [ { - "animal handling": true + "level": { + "level": 9, + "subclass": { + "name": "Pet Dealer", + "source": "TPM" + } + } } + ], + "entries": [ + "Any of your merchant spells and features with effects that are restricted to beasts can now affect aberrations." ] }, { - "name": "Domesticate", + "name": "Pack Leader", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 17, - "subclassShortName": "Pet Dealer", - "subclassSource": "TPM", - "level": 3, - "header": 2, + "page": 18, + "featureType": [ + "PDE" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "subclass": { + "name": "Pet Dealer", + "source": "TPM" + } + } + } + ], + "additionalSpells": [ + { + "prepared": { + "_": [ + "beast bond|XGE" + ] + } + } + ], "entries": [ - "When an untamed beast fails a saving throw against an enchantment spell you cast, or when you succeed on an {@skill Animal Handling} check against it, you can attempt to domesticate it. To do so, the beast's challenge rating must be equal to or lower than half your merchant level or the level of the spell (whichever is lower), and you must spend (100 × the creature's CR) gold pieces, which are consumed by this effect. The beast must then succeed on a Wisdom saving throw or become domesticated by you.", - "A domesticated beast is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the {@action Dodge} action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are {@condition incapacitated}, the defender can take any action of its choice, not just {@action Dodge}.", - "You can only control one domesticated beast at a time. If a beast is left uncared for for longer than 1 week, it will return to its wild instincts and no longer be domesticated." + "You have the {@spell beast bond|XGE} spell prepared. It counts as a merchant spell for you, and it doesn't count against the number of spells you can have prepared. You can cast it as a bonus action and it does not require your {@status concentration}. Further, you can it a number of times equal to your Charisma modifier without expending a spell slot, and you regain the ability to cast it this way when you finish a long rest." ] }, { - "name": "Exceptional Taming", + "name": "Sight", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 17, - "subclassShortName": "Pet Dealer", - "subclassSource": "TPM", - "level": 5, - "header": 1, + "page": 8, + "featureType": [ + "PE:C" + ], + "prerequisite": [ + { + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } + } + ], "entries": [ - "Beasts have disadvantage on saving throws against being {@condition charmed} by your merchant spells.", - "Additionally, your domesticated and conjured creatures' attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage." + "The drinker gains 30 feet of {@sense darkvision} for 1 hour." ] }, { - "name": "Bestiary Exotica", + "name": "Splash", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 17, - "subclassShortName": "Pet Dealer", - "subclassSource": "TPM", - "level": 9, - "header": 1, - "entries": [ - "You can now control two domesticated creatures at a time, and you gain one of the following features of your choice:", + "page": 8, + "featureType": [ + "PE:C" + ], + "prerequisite": [ { - "type": "entries", - "entries": [ - { - "type": "options", - "count": 1, - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Dead Petz|TPM" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Exotic Pets|TPM" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Otherworldly Pets|TPM" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Pack Leader|TPM" - } - ] + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" } - ] + } } + ], + "entries": [ + "A Consumable potion that gains this effect may be used as a Blast potion and the targets in the area can willingly fail the saving throw." ] }, { - "name": "Zoo Tycoon", + "name": "Swiftness", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 18, - "subclassShortName": "Pet Dealer", - "subclassSource": "TPM", - "level": 15, - "header": 1, + "page": 8, + "featureType": [ + "PE:C" + ], + "prerequisite": [ + { + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } + } + ], "entries": [ - "When you cast a {@filter merchant spell that summons creatures|spells|source=|class=merchant (tpm)|subclass=merchant: pet dealer (tpm)|components & miscellaneous=smn}, you can cast it without a spell slot or a material component. If you do so, the spell doesn't require {@condition concentration} and its duration becomes 1 minute for that casting.", - "You can use this feature once, and you regain the ability to do so when you finish a long rest." + "The drinker's walking speed increases by 10 feet for 1 hour." ] }, { - "name": "Swindler", + "name": "Vanish", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 18, - "subclassShortName": "Swindler", - "subclassSource": "TPM", - "level": 3, - "header": 1, - "entries": [ - "No matter the skill, thieves still have to find someone to pay for their stolen goods and contraband. Black markets developed to facilitate such a trade, nearly always creating a guild of swindlers. Perhaps the most famous of these organizations that could fall under this guild's scope is the Black Network of the Zhentarim, who for centuries has moved products throughout the Moonsea. Their extensive network of mercantile contacts has spread drugs, slaves, poison, and even illegal weaponry throughout Faerûn.", - "Swindlers need not always take on such morally objectionable endeavors, and all groups could use the help of someone with more flexible ethics.", - { - "type": "refSubclassFeature", - "subclassFeature": "Swindler Magic|Merchant|TPM|Swindler|TPM|3|TPM" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Hustler's Gambit|Merchant|TPM|Swindler|TPM|3|TPM" - }, + "page": 8, + "featureType": [ + "PE:C" + ], + "prerequisite": [ { - "type": "refSubclassFeature", - "subclassFeature": "Misdirection|Merchant|TPM|Swindler|TPM|3|TPM" + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } } + ], + "entries": [ + "The drinker immediately turns {@condition invisible} until the end of its next turn or if it makes an {@action attack} or {@action cast a spell|PHB|casts a spell}." ] }, { - "name": "Swindler Magic", + "name": "Volatility", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 18, - "subclassShortName": "Swindler", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "You gain the following spells when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", + "page": 8, + "featureType": [ + "PE:B" + ], + "prerequisite": [ { - "type": "statblock", - "tag": "table", - "source": "TPM", - "name": "Swindler Spells", - "page": 18 + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } } + ], + "entries": [ + "The damage the potion's effects deal increases by {@damage 1d6} and the radius increases by 10 feet." ] }, { - "name": "Hustler's Gambit", + "name": "Zap", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 18, - "subclassShortName": "Swindler", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "You gain proficiency with your choice of either the {@skill Deception} or {@skill Sleight of Hand} skills as well as with {@item disguise kit|PHB|disguise kits} and {@item forgery kit|PHB|forgery kits}. Whenever you restock your Portable Storefront, you can stock {@item Ball Bearings (bag of 1,000)|PHB|ball bearings}, trinkets, {@item disguise kit|PHB|disguise kits}, and {@item forgery kit|PHB|forgery kits} at half the cost.", - "Additionally, you learn {@language Thieves' Cant|PHB} as detailed in the {@class rogue|PHB} class {@homebrew see below|(Player's Handbook p. 96)}.", - { - "type": "refClassFeature", - "classFeature": "Thieves' Cant|Rogue|PHB|1|PHB" - } + "page": 8, + "featureType": [ + "PE:B" ], - "skillProficiencies": [ - { - "deception": true - }, + "prerequisite": [ { - "sleight of hand": true + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } } ], - "toolProficiencies": [ - { - "disguise kit|phb": true, - "forgery kit|phb": true - } + "entries": [ + "Any target in the area must succeed on a Constitution saving throw or take {@damage 2d6} lightning damage and it cannot take a reaction until the end of its next turn. On a success, a target takes half damage." + ] + } + ], + "table": [ + { + "name": "Apothecary Spells", + "source": "TPM", + "page": 7, + "colLabels": [ + "Merchant Level", + "Spell" ], - "languageProficiencies": [ - { - "thieves' cant": true - } + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell cure wounds|PHB}, {@spell Tasha's caustic brew|TCE}" + ], + [ + "5th", + "{@spell enhance ability|PHB}, {@spell gentle repose|PHB}" + ], + [ + "9th", + "{@spell mass healing word|PHB}, {@spell revivify|PHB}" + ], + [ + "13th", + "{@spell aura of life|PHB}, {@spell death ward|PHB}" + ], + [ + "17th", + "{@spell greater restoration|PHB}, {@spell raise dead|PHB}" + ] ] }, { - "name": "Misdirection", + "name": "Architect Spells", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 19, - "subclassShortName": "Swindler", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "As an action, you can make a Charisma ({@skill Deception}) or Dexterity ({@skill Sleight of Hand}) check against the Passive {@skill Perception} of a creature within 5 feet of you. On a success, you exchange an item the creature is carrying or holding for an object that you are carrying or holding. You must be able to reasonably hold the object in one hand to do so. On a failure, you have disadvantage on these ability checks against that creature for the next 24 hours and you provoke an {@action opportunity attack} from that creature." + "page": 9, + "colLabels": [ + "Merchant Level", + "Spell" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell alarm|PHB}, {@spell unseen servant|PHB}" + ], + [ + "5th", + "{@spell arcane lock|PHB}, {@spell rope trick|PHB}" + ], + [ + "9th", + "{@spell Leomund's tiny hut|PHB}, {@spell wall of sand|XGE}" + ], + [ + "13th", + "{@spell stone shape|PHB}, {@spell wall of fire|PHB}" + ], + [ + "17th", + "{@spell wall of light|XGE}, {@spell wall of stone|PHB}" + ] ] }, { - "name": "Now You See Me...", + "name": "Blacksmith Spells", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 19, - "subclassShortName": "Swindler", - "subclassSource": "TPM", - "level": 5, - "header": 1, - "entries": [ - "When you use your action for your {@subclassFeature Misdirection|Merchant|TPM|Swindler|TPM|3|TPM} feature, you can use your bonus action to make an {@action attack} or {@action use an object} that calls for an action to use." + "page": 10, + "colLabels": [ + "Merchant Level", + "Spell" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell searing smite|PHB}, {@spell shield|PHB}" + ], + [ + "5th", + "{@spell heat metal|PHB}, {@spell magic weapon|PHB}" + ], + [ + "9th", + "{@spell elemental weapon|PHB}, {@spell protection from energy|PHB}" + ], + [ + "13th", + "{@spell Ivaldi's impervious anvil|TPM}, {@spell summon construct|TCE}" + ], + [ + "17th", + "{@spell creation|PHB}, {@spell immolation|XGE}" + ] ] }, { - "name": "Double-Dealer", + "name": "Cardistry", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 19, - "subclassShortName": "Swindler", - "subclassSource": "TPM", - "level": 9, - "header": 1, - "entries": [ - "You gain proficiency in Intelligence saving throws and whenever you make an ability check against illusions, you can add your proficiency bonus to the check.", - "Additionally, you cannot be compelled to tell the truth by any means and if another creature attempts to read your thoughts, it believes whatever you want it to believe you are thinking." + "page": 12, + "colLabels": [ + "Suit", + "A", + "2", + "3", + "4", + "5", + "6", + "7", + "8", + "9", + "10", + "J, Q, K" ], - "savingThrowProficiencies": [ - { - "int": true - } + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center", + "col-1 text-center", + "col-1 text-center", + "col-1 text-center", + "col-1 text-center", + "col-1 text-center", + "col-1 text-center", + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@color ♠ ♣|000000}", + "1", + "2", + "3", + "4", + "5", + "6", + "7", + "8", + "9", + "10", + "1" + ], + [ + "{@color ♥ ♦|e40707}", + "11", + "12", + "13", + "14", + "15", + "16", + "17", + "18", + "19", + "20", + "20" + ] ] }, { - "name": "...Now You Don't", + "name": "Currency Conversion", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 19, - "subclassShortName": "Swindler", - "subclassSource": "TPM", - "level": 15, - "header": 1, - "entries": [ - "Whenever a hostile creature targets you with either a spell or attack, you can use your reaction to magically become {@condition invisible} until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw.", - "Once you use this feature, you cannot do so again until you finish a short or long rest. If you have no remaining uses of this feature, you can expend a spell slot of 2nd-level or higher to use it again." + "page": 4, + "colLabels": [ + "D&D Currency", + "Abbr.", + "USD ($)" + ], + "colStyles": [ + "col-4", + "col-4 text-center", + "col-4 text-right" + ], + "rows": [ + [ + "{@item Copper (cp)|PHB|Copper piece}", + "cp", + "$0.10" + ], + [ + "{@item Silver (sp)|PHB|Silver piece}", + "sp", + "$1.00" + ], + [ + "{@item Electrum (ep)|PHB|Electrum piece}", + "ep", + "$5.00" + ], + [ + "{@item Gold (gp)|PHB|Gold piece}", + "gp", + "$10.00" + ], + [ + "{@item Platinum (pp)|PHB|Platinum piece}", + "pp", + "$100.00" + ] + ], + "intro": [ + "If you'd like to stock items in your Portable Storefront that aren't in the Player's Handbook, you can follow the guidelines in the Currency Conversion table below to estimate the cost of items with their real-world prices." ] }, { - "name": "Vagabond", + "name": "Esoteric Spells", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 19, - "subclassShortName": "Vagabond", - "subclassSource": "TPM", - "level": 3, - "header": 1, - "entries": [ - "The merchant guild of vagabonds welcomes merchants without a central home, the caravaneers and commuting businessmen. While other merchants favor staying in their shops, vagabonds brave the wild world and are a welcome sight to any adventuring party. Vagabond guilds adopt bears, horses, migratory birds, racoons, elephants, and even minotaurs as their mascots that represent their journey, drive, and inability to get lost.", - { - "type": "refSubclassFeature", - "subclassFeature": "Nomadic Acuity|Merchant|TPM|Vagabond|TPM|3|TPM" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Those Who Wander|Merchant|TPM|Vagabond|TPM|3|TPM" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Vagabond Magic|Merchant|TPM|Vagabond|TPM|3|TPM" - } + "page": 11, + "colLabels": [ + "Merchant Level", + "Spell" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell bane|PHB}, {@spell hex|PHB}" + ], + [ + "5th", + "{@spell Nystul's magic aura|PHB}, {@spell phantasmal force|PHB}" + ], + [ + "9th", + "{@spell bestow curse|PHB}, {@spell remove curse|PHB}" + ], + [ + "13th", + "{@spell banishment|PHB}, {@spell phantasmal killer|PHB}" + ], + [ + "17th", + "{@spell scrying|PHB}, {@spell seeming|PHB}" + ] ] }, { - "name": "Nomadic Acuity", + "name": "Gambler Spells", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 19, - "subclassShortName": "Vagabond", - "subclassSource": "TPM", - "level": 3, - "header": 1, - "entries": [ - "You gain proficiency in {@item navigator's tools|PHB}, all vehicles, and the {@skill Survival} skill. Your proficiency bonus is doubled for any ability check you make that uses these proficiencies." + "page": 13, + "colLabels": [ + "Merchant Level", + "Spell" + ], + "colStyles": [ + "col-2 text-center", + "col-10" ], - "expertise": [ - { - "survival": true, - "vehicles (land)": true, - "vehicles (space)": true, - "vehicles (water)": true, - "navigator's tools|phb": true - } + "rows": [ + [ + "3rd", + "{@spell bless|PHB}, {@spell chaos bolt|XGE}" + ], + [ + "5th", + "{@spell enhance ability|PHB}, {@spell mirror image|PHB}" + ], + [ + "9th", + "{@spell counterspell|PHB}, {@spell intellect fortress|TCE}" + ], + [ + "13th", + "{@spell compulsion|PHB}, {@spell streak of luck|TPM}" + ], + [ + "17th", + "{@spell Bigby's hand|PHB}, {@spell skill empowerment|XGE}" + ] ] }, { - "name": "Those Who Wander", + "name": "Gourmand Spells", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 19, - "subclassShortName": "Vagabond", - "subclassSource": "TPM", - "level": 3, - "header": 1, - "entries": [ - "You always know which direction is north and you can perfectly recall any path you have traveled. When you finish a long rest in an environment you can survive in without the use of magic, you become adapted to that environment's climate (as described in {@book Chapter 5 of the Dungeon Master's Guide|DMG|5|Wilderness Survival}). You remain adapted to the climate until you use this trait again.", - "Additionally, when traveling at a normal or slow pace, your party gains the following benefits:", - { - "type": "list", - "page": 19, - "items": [ - "You cannot be lost or surprised by nonmagical means.", - "Non-magical {@quickref difficult terrain||3} does not affect you." - ] - } + "page": 14, + "colLabels": [ + "Merchant Level", + "Spell" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell purify food and drink|PHB}" + ], + [ + "5th", + "{@spell Tagmay's thermal container|TPM}" + ], + [ + "9th", + "{@spell create food and water|PHB}" + ], + [ + "13th", + "{@spell compulsion|PHB}" + ], + [ + "17th", + "{@spell creation|PHB}" + ] ] }, { - "name": "Vagabond Magic", + "name": "Maritime Spells", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 19, - "subclassShortName": "Vagabond", - "subclassSource": "TPM", - "level": 3, - "header": 2, - "entries": [ - "You gain the following spells when you reach the level noted in the Merchant Level column. You always have them prepared and they don't count against the number of spells you can prepare each day. If a spell doesn't appear on the merchant spell list, the spell is nonetheless a merchant spell for you.", - { - "type": "statblock", - "tag": "table", - "source": "TPM", - "name": "Vagabond Spells", - "page": 19 - } + "page": 15, + "colLabels": [ + "Merchant Level", + "Spell" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell create or destroy water|PHB}, {@spell fog cloud|PHB}" + ], + [ + "5th", + "{@spell gust of wind|PHB}, {@spell misty step|PHB}" + ], + [ + "9th", + "{@spell beacon of hope|PHB}, {@spell tidal wave|XGE}" + ], + [ + "13th", + "{@spell control water|PHB}, {@spell storm sphere|XGE}" + ], + [ + "17th", + "{@spell control winds|XGE}, {@spell maelstrom|XGE}" + ] ] }, { - "name": "Caravaneer", + "name": "Pet Dealer Spells", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 19, - "subclassShortName": "Vagabond", - "subclassSource": "TPM", - "level": 5, - "header": 1, - "entries": [ - "Your walking speed increases by 10 feet. While riding a mount or controlling a vehicle, instead each of its speeds increase by 10 feet.", - "When you reach 9th level in this class, this bonus increases to 15 feet. When you reach 15th level in this class, this bonus increases to 20 feet." + "page": 17, + "colLabels": [ + "Merchant Level", + "Spell" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell animal friendship|PHB}, {@spell find familiar|PHB}" + ], + [ + "5th", + "{@spell beast sense|PHB}, {@spell summon beast|TCE}" + ], + [ + "9th", + "{@spell conjure animals|PHB}, {@spell feign death|PHB}" + ], + [ + "13th", + "{@spell charm monster|XGE}, {@spell dominate beast|PHB}" + ], + [ + "17th", + "{@spell awaken|PHB}, {@spell geas|PHB}" + ] ] }, { - "name": "Spry", + "name": "Swindler Spells", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 19, - "subclassShortName": "Vagabond", - "subclassSource": "TPM", - "level": 9, - "header": 1, - "entries": [ - "You gain proficiency in Dexterity saving throws." + "page": 18, + "colLabels": [ + "Merchant Level", + "Spell" ], - "savingThrowProficiencies": [ - { - "dex": true - } + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell charm person|PHB}, {@spell disguise self|PHB}" + ], + [ + "5th", + "{@spell blur|PHB}, {@spell knock|PHB}" + ], + [ + "9th", + "{@spell hypnotic pattern|PHB}, {@spell invisibility|PHB}" + ], + [ + "13th", + "{@spell charm monster|XGE}, {@spell hallucinatory terrain|PHB}" + ], + [ + "17th", + "{@spell mislead|PHB}, {@spell modify memory|PHB}" + ] ] }, { - "name": "Everywhere at Once", + "name": "Vagabond Spells", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "page": 19, - "subclassShortName": "Vagabond", - "subclassSource": "TPM", - "level": 15, - "header": 1, - "entries": [ - "Spells granted by your {@subclassFeature Vagabond Magic|Merchant|TPM|Vagabond|TPM|3|TPM|Vagabond Spells} feature do not require your {@status concentration} and the distance in which you can teleport through your merchant spells that grant teleportation is increased by 20 feet." + "page": 18, + "colLabels": [ + "Merchant Level", + "Spell" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell expeditious retreat|PHB}, {@spell guiding bolt|PHB}" + ], + [ + "5th", + "{@spell find steed|PHB}, {@spell pass without trace|PHB}" + ], + [ + "9th", + "{@spell haste|PHB}, {@spell fly|PHB}" + ], + [ + "13th", + "{@spell dimension door|PHB}, {@spell freedom of movement|PHB}" + ], + [ + "17th", + "{@spell far step|XGE}, {@spell teleportation circle|PHB}" + ] ] } ], diff --git a/class/Walrock Homebrew; Witch.json b/class/Walrock Homebrew; Witch.json index ca25c571c3..fc1b7726f1 100644 --- a/class/Walrock Homebrew; Witch.json +++ b/class/Walrock Homebrew; Witch.json @@ -19,8 +19,8 @@ "Jinx": "Jinx" }, "dateAdded": 1595709333, - "dateLastModified": 1668700856, - "_dateLastModifiedHash": "907cd87958" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "e594f9f2eb" }, "class": [ { diff --git a/class/d'Artagnan; The Witch Knight.json b/class/d'Artagnan; The Witch Knight.json index 31c4bff589..a033453631 100644 --- a/class/d'Artagnan; The Witch Knight.json +++ b/class/d'Artagnan; The Witch Knight.json @@ -18,11 +18,11 @@ } ], "dateAdded": 1623167262, - "dateLastModified": 1681252050, + "dateLastModified": 1693671517, "optionalFeatureTypes": { "TWK:AE": "Witch Knight; Arcane Enhancement" }, - "_dateLastModifiedHash": "300ad984af" + "_dateLastModifiedHash": "adf2002a79" }, "class": [ { diff --git a/class/devikyn; Eldritch Arcana.json b/class/devikyn; Eldritch Arcana.json index ae668f0a19..a28471a165 100644 --- a/class/devikyn; Eldritch Arcana.json +++ b/class/devikyn; Eldritch Arcana.json @@ -37,8 +37,8 @@ } ], "dateAdded": 1652281649, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "9872a90bd1" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "87ee92756e" }, "class": [ { diff --git a/class/fanatic66; The Swordmage.json b/class/fanatic66; The Swordmage.json index 18a4516676..f1e31f2624 100644 --- a/class/fanatic66; The Swordmage.json +++ b/class/fanatic66; The Swordmage.json @@ -26,8 +26,8 @@ } ], "dateAdded": 1603793256, - "dateLastModified": 1681252050, - "_dateLastModifiedHash": "f832f7a4bc" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "5d02c54c32" }, "class": [ { diff --git a/class/lighthazard; Trainer.json b/class/lighthazard; Trainer.json index 17adad0876..0829d732d8 100644 --- a/class/lighthazard; Trainer.json +++ b/class/lighthazard; Trainer.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1612069958, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "3b1972e9db" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "f220d3d6a7" }, "class": [ { diff --git a/class/morethanwordscansay; Zoologist.json b/class/morethanwordscansay; Zoologist.json index b3006ee39c..e3fd4d9bac 100644 --- a/class/morethanwordscansay; Zoologist.json +++ b/class/morethanwordscansay; Zoologist.json @@ -17,8 +17,8 @@ } ], "dateAdded": 0, - "dateLastModified": 1686754541, - "_dateLastModifiedHash": "a811126764" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "62107f1b43" }, "class": [ { diff --git a/class/uI'mFromNASA; Yet Another Ranger Variant.json b/class/uI'mFromNASA; Yet Another Ranger Variant.json index 575e46942c..4d2e3973a7 100644 --- a/class/uI'mFromNASA; Yet Another Ranger Variant.json +++ b/class/uI'mFromNASA; Yet Another Ranger Variant.json @@ -22,765 +22,732 @@ }, "status": "ready", "dateAdded": 1665936740, - "dateLastModified": 1687213881, - "_dateLastModifiedHash": "0aa67b43f0" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "11e8370163" }, - "variantrule": [ - { - "name": "Evolving Companion", - "source": "YARV", - "page": 6, - "ruleType": "O", - "entries": [ - "When the maximum CR for your beast companion increases at 6th and 14th level, your DM may allow you to increase the statistics of your existing animal companion instead of finding a new one. Page 273 of the Dungeon Master's Guide has {@book guidelines on modifying the statblocks of creatures|DMG|9|Modifying a Monster}." - ] - } - ], - "book": [ + "class": [ { - "name": "Yet Another Ranger Variant", + "name": "Ranger", "source": "YARV", - "author": "u/ImFromNASA", - "group": "homebrew", - "id": "YARV", - "published": "2018-03-06", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Cover.webp", - "contents": [ - { - "name": "Ranger", - "headers": [ - "Class Features" - ] - }, - { - "name": "Ranger Paths", - "headers": [ - "Path of the Scout", - "Path of the Shaman", - "Path of the Slayer", - { - "header": "Yet Another Ranger Variant (YARV)", - "depth": 1 - } - ] - }, + "hd": { + "number": 1, + "faces": 10 + }, + "proficiency": [ + "str", + "dex" + ], + "spellcastingAbility": "wis", + "casterProgression": "1/2", + "preparedSpells": "<$level$> / 2 + <$wis_mod$>", + "classSpells": [ { - "name": "Community Ranger Paths", - "headers": [ - "Path of the Nomad", - "Path of the Nightstalker", - "Path of the Paradoxxer" - ] + "className": "Ranger", + "classSource": "PHB" } - ] - } - ], - "bookData": [ - { - "id": "YARV", - "source": "YARV", - "data": [ - { - "type": "section", - "name": "Ranger", - "page": 1, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Ranger.webp" - }, - "title": "by Eric Belisle" - }, - "An {@creature eagle|MM} soars high above the snow-kissed mountaintops. From behind its eyes, an elvish warden watches over the edges of her range, constantly alert to foes that might endanger the precious lands below.", - "A {@creature lion|MM|lion's} roar echoes through the savannah. Birds scatter and startled game dart from the underbrush. Then comes the snapping sound of hidden traps and the dull thud of falling birds, arrows hanging cleanly from their breasts. Then all falls silent and the hunter gathers his prey.", - "Ducking below a {@creature hill giant|MM|hill giant's} clumsy swing, a coastal scout speaks a word of power that sounds like the spray of the surf and disappears, only to emerge again atop the giant's broad shoulders, longsword poised to plunge deep into its neck.", - "An orc raiding party moves warily through the moonlit forest. The war leader turns to issue a command to his patrol, but finds that he is suddenly, eerily, alone. Then comes the swift gleam of a pair of a glowing blades followed by the low growl of a {@creature panther|MM}.", - "Each of these characters is a ranger, a diverse class of skilled wilderness survivalists. Rangers do whatever they can to survive in even the harshest of conditions. Whether that entails mastering martial techniques, {@skill medicine}, befriending animals, setting traps, or using practical magic, rangers know what is needed to survive in the harsh worlds they call home.", - { - "type": "entries", - "name": "The Nature of Necessity", - "page": 1, - "entries": [ - "Rangers learn through brutal necessity. They adapt to use terrain to their advantage and learn to fight with whatever styles or weapons they can get their hands on. They master the medicinal properties of plants and the subtle art of befriending wild animals. They learn ranger magic\u2014a practical magic steeped in ritual and born from the divine reverence of nature and the application of arcane techniques and enhancements to whatever tools and materials are available." - ] - }, - { - "type": "entries", - "name": "Citizen of the Wild", - "page": 1, - "entries": [ - "Some rangers work in close community with druids to protect sacred groves and hidden valleys. Others live in barbarian communities acting as healers, hunters, or shamans. Some have close ties with civilization, acting as daring explorers or forward scouts for military expeditions. Others are nomadic skirmishers or wilderness guides.", - "No matter what role a ranger plays, a ranger's life is characterized by constant striving against the elements and filled with long stretches of solitude and careful attention broken by hectic moments of bitter struggle.", - "This path is not chosen lightly, but those who do find that a life in the wilderness can be rewarding. Since rangers are often the first to encounter the rampaging beasts and ravenous hordes seeking easy prey in civilized lands, they are also the first to get the chance to defeat them. Rangers find power and purpose on the precipice of disaster." - ] - }, - { - "type": "entries", - "name": "Creating a Ranger", - "page": 2, - "entries": [ - "As you build a ranger, consider two related elements about your character's background: What brought you into the wilderness, and what allowed you to survive? What tools or techniques did you cling to when all hope seemed lost? Did a mentor teach you your skills or did you have to discover the nuances of the ranger life yourself? What drove you into the lonesome wilderness in the first place? A threat which destroyed your homeland, a wanderlust for the unknown, or a desire to protect your people might all have been factors.", - "Perhaps you fled a boring civilized life to find adventure, only to discover an affinity with the land you would never have discovered had you stayed. Or perhaps you were called upon by your chieftain because of your quick wits and agility, and were groomed for greatness. Perhaps you were raised by wolves and find yourself most at home while surrounded by a pack. What matters is that you learned to use your will and wits to master the ways of the wild and survive.", - { - "type": "entries", - "name": "Quick Build", - "page": 2, - "entries": [ - "You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom and Constitution (though some rangers who focus on two-weapon fighting or {@item shield|PHB|shields} prefer Strength to Dexterity). Second, choose the {@background Outlander|PHB} background." - ] - } - ] - }, - { - "type": "section", - "name": "Class Features", - "page": 2, - "entries": [ - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/YARV.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Remedies.webp" - }, - "title": "by Filippova Alena" - } - ] - }, - { - "type": "statblock", - "tag": "class", - "source": "YARV", - "name": "Ranger", - "page": 2 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/ColdRanger.webp" - }, - "title": "by Eve Ventrue" - } + ], + "startingProficiencies": { + "armor": [ + "light", + "medium", + "{@item shield|phb|shields}" + ], + "weapons": [ + "simple", + "martial" + ], + "tools": [ + "{@item Herbalism Kit|PHB}" + ], + "skills": [ + { + "choose": { + "count": 3, + "from": [ + "animal handling", + "athletics", + "insight", + "investigation", + "medicine", + "nature", + "perception", + "stealth", + "survival" ] } - ] - }, + } + ] + }, + "startingEquipment": { + "default": [ + "(a) {@item scale mail|PHB} or (b) {@item leather armor|PHB}", + "(a) two {@item shortsword|phb|shortswords} or (b) {@filter two simple melee weapons|items|source=|type=simple weapon;melee weapon=u~u~sand|rarity=none|category=}", + "(a) an {@item dungeoneer's pack|PHB} or (b) {@item explorer's pack|PHB}", + "A {@item longbow|PHB}, a {@item hunting trap|PHB} and a {@item quiver|phb} of {@item arrows (20)|phb|20 arrows}" + ], + "additionalFromBackground": true, + "defaultData": [ + { + "a": [ + "scale mail|phb" + ], + "b": [ + "leather armor|phb" + ] + }, + { + "a": [ + "shortsword|phb", + "shortsword|phb" + ], + "b": [ + { + "equipmentType": "weaponSimpleMelee" + }, + { + "equipmentType": "weaponSimpleMelee" + } + ] + }, + { + "a": [ + "dungeoneer's pack|phb" + ], + "b": [ + "explorer's pack|phb" + ] + }, + { + "_": [ + "longbow|phb", + "hunting trap|phb", + "arrows (20)|phb" + ] + } + ] + }, + "classTableGroups": [ { - "type": "section", - "name": "Ranger Paths", - "page": 5, - "entries": [ - "Though most rangers share certain features in common, such as their martial prowess borne of necessity, skills for surviving in averse conditions, and an affinity for animals, their journeys rarely lead them on identical paths. Your choice of a ranger path is a reflection of your own personal journey as a ranger.", - { - "type": "entries", - "name": "Path of the Scout", - "page": 5, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "YARV", - "name": "Scout", - "page": 5, - "className": "Ranger", - "classSource": "YARV" - } + "title": "Spell Slots per Spell Level", + "colLabels": [ + "{@filter 1st|spells|level=1|class=Ranger (YARV)}", + "{@filter 2nd|spells|level=2|class=Ranger (YARV)}", + "{@filter 3rd|spells|level=3|class=Ranger (YARV)}", + "{@filter 4th|spells|level=4|class=Ranger (YARV)}", + "{@filter 5th|spells|level=5|class=Ranger (YARV)}" + ], + "rowsSpellProgression": [ + [ + 0, + 0, + 0, + 0, + 0 + ], + [ + 2, + 0, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0, + 0 + ], + [ + 4, + 3, + 2, + 0, + 0 + ], + [ + 4, + 3, + 2, + 0, + 0 + ], + [ + 4, + 3, + 3, + 0, + 0 + ], + [ + 4, + 3, + 3, + 0, + 0 + ], + [ + 4, + 3, + 3, + 1, + 0 + ], + [ + 4, + 3, + 3, + 1, + 0 + ], + [ + 4, + 3, + 3, + 2, + 0 + ], + [ + 4, + 3, + 3, + 2, + 0 + ], + [ + 4, + 3, + 3, + 3, + 1 + ], + [ + 4, + 3, + 3, + 3, + 1 + ], + [ + 4, + 3, + 3, + 3, + 2 + ], + [ + 4, + 3, + 3, + 3, + 2 + ] + ] + } + ], + "classFeatures": [ + "Animal Empathy|Ranger|YARV|1|YARV", + "Ranger of the Wild|Ranger|YARV|1|YARV", + "Fighting Style|Ranger|YARV|2|YARV", + "Spellcasting|Ranger|YARV|2|YARV", + "Herbal Remedies|Ranger|YARV|2|YARV", + { + "classFeature": "Ranger Path|Ranger|YARV|3", + "gainSubclassFeature": true + }, + "Wilderness Guide|Ranger|YARV|3|YARV", + "Ability Score Improvement|Ranger||4", + "Martial Instincts|Ranger|YARV|5|YARV", + "Rugged Endurance|Ranger|YARV|6|YARV", + "Animal Empathy Improvement|Ranger|YARV|6|YARV", + "Ranger of the Wild Improvement|Ranger|YARV|6|YARV", + { + "classFeature": "Ranger Path feature|Ranger|YARV|7", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Ranger||8", + "Evasion|Ranger|YARV|10|YARV", + "Natural Explorer|Ranger|YARV|10|YARV", + { + "classFeature": "Ranger Path feature|Ranger|YARV|11", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Ranger||12", + "Herbal Remedies Improvements|Ranger|YARV|13|YARV", + "Rugged Authority|Ranger|YARV|14|YARV", + "Animal Empathy Improvement|Ranger|YARV|14|YARV", + "Ranger of the Wild Improvement|Ranger|YARV|14|YARV", + { + "classFeature": "Ranger Path feature|Ranger|YARV|15", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Ranger||16", + "Feral Senses|Ranger|YARV|18|YARV", + "Ability Score Improvement|Ranger||19", + { + "classFeature": "Ranger Path feature|Ranger|YARV|20", + "gainSubclassFeature": true + } + ], + "subclassTitle": "Ranger Path", + "fluff": [ + { + "type": "section", + "source": "YARV", + "name": "Ranger", + "page": 1, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Ranger.webp" + }, + "title": "by Eric Belisle" + }, + "An {@creature eagle|MM} soars high above the snow-kissed mountaintops. From behind its eyes, an elvish warden watches over the edges of her range, constantly alert to foes that might endanger the precious lands below.", + "A {@creature lion|MM|lion's} roar echoes through the savannah. Birds scatter and startled game dart from the underbrush. Then comes the snapping sound of hidden traps and the dull thud of falling birds, arrows hanging cleanly from their breasts. Then all falls silent and the hunter gathers his prey.", + "Ducking below a {@creature hill giant|MM|hill giant's} clumsy swing, a coastal scout speaks a word of power that sounds like the spray of the surf and disappears, only to emerge again atop the giant's broad shoulders, longsword poised to plunge deep into its neck.", + "An orc raiding party moves warily through the moonlit forest. The war leader turns to issue a command to his patrol, but finds that he is suddenly, eerily, alone. Then comes the swift gleam of a pair of a glowing blades followed by the low growl of a {@creature panther|MM}.", + "Each of these characters is a ranger, a diverse class of skilled wilderness survivalists. Rangers do whatever they can to survive in even the harshest of conditions. Whether that entails mastering martial techniques, {@skill medicine}, befriending animals, setting traps, or using practical magic, rangers know what is needed to survive in the harsh worlds they call home.", + { + "type": "entries", + "name": "The Nature of Necessity", + "page": 1, + "entries": [ + "Rangers learn through brutal necessity. They adapt to use terrain to their advantage and learn to fight with whatever styles or weapons they can get their hands on. They master the medicinal properties of plants and the subtle art of befriending wild animals. They learn ranger magic\u2014a practical magic steeped in ritual and born from the divine reverence of nature and the application of arcane techniques and enhancements to whatever tools and materials are available." ] }, { "type": "entries", - "name": "Path of the Shaman", - "page": 6, + "name": "Citizen of the Wild", + "page": 1, "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "YARV", - "name": "Shaman", - "page": 6, - "className": "Ranger", - "classSource": "YARV" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Shaman.webp" - }, - "title": "by Young-june Choi" - } + "Some rangers work in close community with druids to protect sacred groves and hidden valleys. Others live in barbarian communities acting as healers, hunters, or shamans. Some have close ties with civilization, acting as daring explorers or forward scouts for military expeditions. Others are nomadic skirmishers or wilderness guides.", + "No matter what role a ranger plays, a ranger's life is characterized by constant striving against the elements and filled with long stretches of solitude and careful attention broken by hectic moments of bitter struggle.", + "This path is not chosen lightly, but those who do find that a life in the wilderness can be rewarding. Since rangers are often the first to encounter the rampaging beasts and ravenous hordes seeking easy prey in civilized lands, they are also the first to get the chance to defeat them. Rangers find power and purpose on the precipice of disaster." ] }, { "type": "entries", - "name": "Path of the Slayer", - "page": 8, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "YARV", - "name": "Slayer", - "page": 8, - "className": "Ranger", - "classSource": "YARV" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Slayer.webp" - }, - "title": "by Julien Gauthier" - } - ] - }, - { - "type": "hr" - }, - { - "type": "entries", + "name": "Creating a Ranger", + "page": 2, "entries": [ + "As you build a ranger, consider two related elements about your character's background: What brought you into the wilderness, and what allowed you to survive? What tools or techniques did you cling to when all hope seemed lost? Did a mentor teach you your skills or did you have to discover the nuances of the ranger life yourself? What drove you into the lonesome wilderness in the first place? A threat which destroyed your homeland, a wanderlust for the unknown, or a desire to protect your people might all have been factors.", + "Perhaps you fled a boring civilized life to find adventure, only to discover an affinity with the land you would never have discovered had you stayed. Or perhaps you were called upon by your chieftain because of your quick wits and agility, and were groomed for greatness. Perhaps you were raised by wolves and find yourself most at home while surrounded by a pack. What matters is that you learned to use your will and wits to master the ways of the wild and survive.", { "type": "entries", - "name": "Yet Another Ranger Variant (YARV)", - "page": 8, + "name": "Quick Build", + "page": 2, "entries": [ - { - "type": "inset", - "page": 8, - "name": "Yet Another Ranger Variant (YARV)", - "entries": [ - "The Ranger is the elephant in the room. The sheer number of attempts at revision indicate that something about the class is broadly unsatisfying. Players know it; DMs know it; and Homebrewers know it. And many have tried their hand at remaking it, whether they have published their work or not.", - "This is my attempt, and it is not for everyone. Many DMs already allow the use of one or more of the countless ranger variations and their players are happy. But, I'm not worried about those who have found alternatives, nor with those satisfied with minor modifications of the existing class. I'm worried about the ones that despite the vast table of ranger offerings, don't use ranger at all.", - "So what's wrong with ranger? And how do I fix it differently than other have? As for what's wrong, different brewers point to different things. Some say that it has dead levels and unsatisfying exploration features, or that it lacks a satisfying first level feature, or that Beastmaster is unintuitive, or any other number of specific gripes related to features. For me, it seems like the problem is an identity crisis. Everyone seems to KNOW what a ranger is, but can anyone explain it in a satisfying manner? Then even worse, can anyone design a class that can SHOW that flavor to the players?", - "This class is my answer to those questions. And it has one simple goal: Make Ranger Feel Like a Ranger.", - "For more developer thoughts, see the: {@link Design Notes|https://www.gmbinder.com/share/-LE38O38f9BvBOY6CMO2}", - { - "type": "list", - "style": "list-no-bullets", - "page": 8, - "name": "Version 1.3 6/03/2018", - "items": [ - "Homebrew by {@link /u/ImFromNASA|https://www.reddit.com/user/imfromnasa}", - "Thanks to IrishBandit for teaching me InDesign", - "D&D 5th Edition by Wizards of the Coast", - "InDesign Template by {@link /u/Barkalot|https://www.reddit.com/user/Barkalot}", - "Created using Adobe InDesign and Photoshop", - "Feedback by {@link Discord of Many Things|https://discord.gg/domt}", - "Feedback by {@link /r/UnearthedArcana|https://www.reddit.com/r/UnearthedArcana/}", - "Art by Richard Wilson (Forest Background)", - "Art by Eric Belisle (Page 1 Ranger)", - "Art by Filippova Alena (Page 2 Bowl & Knife)", - "Art by Eve Ventrue (Page 4 Snow Ranger)", - "Art by Young-june Choi (Page 6 Winter Ranger)", - "Art by Julien Gauthier (Page 7 Night Ranger)" - ] - } - ] - } + "You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom and Constitution (though some rangers who focus on two-weapon fighting or {@item shield|PHB|shields} prefer Strength to Dexterity). Second, choose the {@background Outlander|PHB} background." ] } ] } ] - }, - { - "type": "section", - "name": "Community Ranger Paths", - "page": 9, - "entries": [ - "The D&D multiverse is filled with many diverse paths a ranger may follow. These additional paths have been curated from the wide community of fan content creators on the {@link /r/UnearthedArcana subreddit|https://www.reddit.com/r/UnearthedArcana/} and from the online discord chat community: the {@link Discord of Many Things|https://discord.gg/domt}. The flavor and abilities have been modified to better fit my own personal sensibilities and the design constraints of YARV.", - { - "type": "entries", - "name": "Path of the Nomad", - "page": 9, - "entries": [ - "{@note Original 'Nomad' by SwordMeow}", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Nomad.webp" - }, - "title": "Child of Dune by {@link Phroilan Gardner|https://www.artstation.com/phrozac}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "YARV", - "name": "Nomad", - "page": 9, - "className": "Ranger", - "classSource": "YARV" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Journey.webp" - }, - "title": "Nameless City by {@link Alexander J|https://alexanderjoseba.artstation.com/projects/wQ5zg}" - } - ] - }, - { - "type": "entries", - "name": "Path of the Nightstalker", - "page": 11, - "entries": [ - "{@note Original 'Nightstalker' by Jonoman3000}", - { - "type": "statblock", - "prop": "subclass", - "source": "YARV", - "name": "Nightstalker", - "page": 11, - "className": "Ranger", - "classSource": "YARV" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Nightstalker.webp" - }, - "title": "Shadow Wolf by {@link xiShadowWolfx|https://www.deviantart.com/xishadowwolfx/art/Shadow-Wolf-411144722}" - } - ] - }, - { - "type": "entries", - "name": "Path of the Paradoxxer", - "page": 12, - "entries": [ - "{@note Original 'Chrono Slider' by TelTheSatyr}", - { - "type": "statblock", - "prop": "subclass", - "source": "YARV", - "name": "Paradoxxer", - "page": 12, - "className": "Ranger", - "classSource": "YARV" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Paradoxxer.webp" - }, - "title": "Hunt for Food by {@link SeanNash|https://www.deviantart.com/seannash/art/Character-Concept-Art-Hunt-for-Food-411643501}" - } - ] - } - ] } ] } ], - "class": [ + "subclass": [ { - "name": "Ranger", + "name": "Path of the Nightstalker", + "shortName": "Nightstalker", "source": "YARV", - "hd": { - "number": 1, - "faces": 10 - }, - "proficiency": [ - "str", - "dex" - ], - "startingProficiencies": { - "armor": [ - "light", - "medium", - "{@item shield|phb|shields}" - ], - "weapons": [ - "simple", - "martial" - ], - "tools": [ - "{@item Herbalism Kit|PHB}" - ], - "skills": [ - { - "choose": { - "count": 3, - "from": [ - "animal handling", - "athletics", - "insight", - "investigation", - "medicine", - "nature", - "perception", - "stealth", - "survival" - ] + "className": "Ranger", + "classSource": "YARV", + "page": 11, + "subclassFeatures": [ + "Path of the Nightstalker|Ranger|YARV|Nightstalker|YARV|3|YARV", + "Shadowy Transposition|Ranger|YARV|Nightstalker|YARV|7|YARV", + "Taint of Night|Ranger|YARV|Nightstalker|YARV|11|YARV", + "Master of Darkness|Ranger|YARV|Nightstalker|YARV|15|YARV", + "Lord of the Night|Ranger|YARV|Nightstalker|YARV|20|YARV" + ] + }, + { + "name": "Path of the Nomad", + "shortName": "Nomad", + "source": "YARV", + "className": "Ranger", + "classSource": "YARV", + "page": 9, + "additionalSpells": [ + { + "innate": { + "3": { + "daily": { + "1": [ + "misty step" + ] + } } } - ] - }, - "startingEquipment": { - "default": [ - "(a) {@item scale mail|PHB} or (b) {@item leather armor|PHB}", - "(a) two {@item shortsword|phb|shortswords} or (b) {@filter two simple melee weapons|items|source=|type=simple weapon;melee weapon=u~u~sand|rarity=none|category=}", - "(a) an {@item dungeoneer's pack|PHB} or (b) {@item explorer's pack|PHB}", - "A {@item longbow|PHB}, a {@item hunting trap|PHB} and a {@item quiver|phb} of {@item arrows (20)|phb|20 arrows}" - ], - "additionalFromBackground": true, - "defaultData": [ - { - "a": [ - "scale mail|phb" - ], - "b": [ - "leather armor|phb" - ] - }, - { - "a": [ - "shortsword|phb", - "shortsword|phb" - ], - "b": [ - { - "equipmentType": "weaponSimpleMelee" - }, - { - "equipmentType": "weaponSimpleMelee" - } - ] - }, - { - "a": [ - "dungeoneer's pack|phb" - ], - "b": [ - "explorer's pack|phb" - ] - }, - { - "_": [ - "longbow|phb", - "hunting trap|phb", - "arrows (20)|phb" - ] - } - ] - }, - "subclassTitle": "Ranger Path", - "fluff": [ - { - "type": "section", - "source": "YARV", - "name": "Ranger", - "page": 1, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Ranger.webp" - }, - "title": "by Eric Belisle" - }, - "An {@creature eagle|MM} soars high above the snow-kissed mountaintops. From behind its eyes, an elvish warden watches over the edges of her range, constantly alert to foes that might endanger the precious lands below.", - "A {@creature lion|MM|lion's} roar echoes through the savannah. Birds scatter and startled game dart from the underbrush. Then comes the snapping sound of hidden traps and the dull thud of falling birds, arrows hanging cleanly from their breasts. Then all falls silent and the hunter gathers his prey.", - "Ducking below a {@creature hill giant|MM|hill giant's} clumsy swing, a coastal scout speaks a word of power that sounds like the spray of the surf and disappears, only to emerge again atop the giant's broad shoulders, longsword poised to plunge deep into its neck.", - "An orc raiding party moves warily through the moonlit forest. The war leader turns to issue a command to his patrol, but finds that he is suddenly, eerily, alone. Then comes the swift gleam of a pair of a glowing blades followed by the low growl of a {@creature panther|MM}.", - "Each of these characters is a ranger, a diverse class of skilled wilderness survivalists. Rangers do whatever they can to survive in even the harshest of conditions. Whether that entails mastering martial techniques, {@skill medicine}, befriending animals, setting traps, or using practical magic, rangers know what is needed to survive in the harsh worlds they call home.", - { - "type": "entries", - "name": "The Nature of Necessity", - "page": 1, - "entries": [ - "Rangers learn through brutal necessity. They adapt to use terrain to their advantage and learn to fight with whatever styles or weapons they can get their hands on. They master the medicinal properties of plants and the subtle art of befriending wild animals. They learn ranger magic\u2014a practical magic steeped in ritual and born from the divine reverence of nature and the application of arcane techniques and enhancements to whatever tools and materials are available." - ] - }, - { - "type": "entries", - "name": "Citizen of the Wild", - "page": 1, - "entries": [ - "Some rangers work in close community with druids to protect sacred groves and hidden valleys. Others live in barbarian communities acting as healers, hunters, or shamans. Some have close ties with civilization, acting as daring explorers or forward scouts for military expeditions. Others are nomadic skirmishers or wilderness guides.", - "No matter what role a ranger plays, a ranger's life is characterized by constant striving against the elements and filled with long stretches of solitude and careful attention broken by hectic moments of bitter struggle.", - "This path is not chosen lightly, but those who do find that a life in the wilderness can be rewarding. Since rangers are often the first to encounter the rampaging beasts and ravenous hordes seeking easy prey in civilized lands, they are also the first to get the chance to defeat them. Rangers find power and purpose on the precipice of disaster." - ] - }, - { - "type": "entries", - "name": "Creating a Ranger", - "page": 2, - "entries": [ - "As you build a ranger, consider two related elements about your character's background: What brought you into the wilderness, and what allowed you to survive? What tools or techniques did you cling to when all hope seemed lost? Did a mentor teach you your skills or did you have to discover the nuances of the ranger life yourself? What drove you into the lonesome wilderness in the first place? A threat which destroyed your homeland, a wanderlust for the unknown, or a desire to protect your people might all have been factors.", - "Perhaps you fled a boring civilized life to find adventure, only to discover an affinity with the land you would never have discovered had you stayed. Or perhaps you were called upon by your chieftain because of your quick wits and agility, and were groomed for greatness. Perhaps you were raised by wolves and find yourself most at home while surrounded by a pack. What matters is that you learned to use your will and wits to master the ways of the wild and survive.", - { - "type": "entries", - "name": "Quick Build", - "page": 2, - "entries": [ - "You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom and Constitution (though some rangers who focus on two-weapon fighting or {@item shield|PHB|shields} prefer Strength to Dexterity). Second, choose the {@background Outlander|PHB} background." - ] - } - ] - } - ] } ], - "classSpells": [ + "optionalfeatureProgression": [ { - "className": "Ranger", - "classSource": "PHB" + "name": "Psionic Influence", + "featureType": [ + "PP" + ], + "progression": { + "5": 2, + "9": 4, + "13": 6, + "17": 8, + "20": 10 + } } ], - "spellcastingAbility": "wis", - "casterProgression": "1/2", - "preparedSpells": "<$level$> / 2 + <$wis_mod$>", - "classTableGroups": [ + "subclassFeatures": [ + "Path of the Nomad|Ranger|YARV|Nomad|YARV|3|YARV", + "Memory of a Thousand Steps|Ranger|YARV|Nomad|YARV|7|YARV", + "Wandering Strike|Ranger|YARV|Nomad|YARV|11|YARV", + "Effortless Journey|Ranger|YARV|Nomad|YARV|15|YARV", + "Dimensional Shift|Ranger|YARV|Nomad|YARV|20|YARV" + ], + "subclassSpells": [ + "misty step" + ] + }, + { + "name": "Path of the Paradoxxer", + "shortName": "Paradoxxer", + "source": "YARV", + "className": "Ranger", + "classSource": "YARV", + "page": 12, + "subclassFeatures": [ + "Path of the Paradoxxer|Ranger|YARV|Paradoxxer|YARV|3|YARV", + "Chrono-Shift|Ranger|YARV|Paradoxxer|YARV|7|YARV", + "Time Dilation|Ranger|YARV|Paradoxxer|YARV|11|YARV", + "Paradox Hunter|Ranger|YARV|Paradoxxer|YARV|15|YARV", + "Razor's Edge|Ranger|YARV|Paradoxxer|YARV|20|YARV" + ] + }, + { + "name": "Path of the Scout", + "shortName": "Scout", + "source": "YARV", + "className": "Ranger", + "classSource": "YARV", + "page": 5, + "additionalSpells": [ { - "title": "Spell Slots per Spell Level", - "colLabels": [ - "{@filter 1st|spells|level=1|class=Ranger (YARV)}", - "{@filter 2nd|spells|level=2|class=Ranger (YARV)}", - "{@filter 3rd|spells|level=3|class=Ranger (YARV)}", - "{@filter 4th|spells|level=4|class=Ranger (YARV)}", - "{@filter 5th|spells|level=5|class=Ranger (YARV)}" - ], - "rowsSpellProgression": [ - [ - 0, - 0, - 0, - 0, - 0 + "name": "Arctic", + "prepared": { + "3": [ + "sleep" ], - [ - 2, - 0, - 0, - 0, - 0 + "5": [ + "hold person" ], - [ - 3, - 0, - 0, - 0, - 0 + "9": [ + "slow" ], - [ - 3, - 0, - 0, - 0, - 0 + "13": [ + "ice storm" + ] + } + }, + { + "name": "Coast", + "prepared": { + "3": [ + "fog cloud" ], - [ - 4, - 2, - 0, - 0, - 0 + "5": [ + "misty step" ], - [ - 4, - 2, - 0, - 0, - 0 + "9": [ + "water breathing" ], - [ - 4, - 3, - 0, - 0, - 0 + "13": [ + "control water" + ] + } + }, + { + "name": "Desert", + "prepared": { + "3": [ + "burning hands" ], - [ - 4, - 3, - 0, - 0, - 0 + "5": [ + "blur" ], - [ - 4, - 3, - 2, - 0, - 0 + "9": [ + "daylight" ], - [ - 4, - 3, - 2, - 0, - 0 + "13": [ + "hallucinatory terrain" + ] + } + }, + { + "name": "Forest", + "prepared": { + "3": [ + "entangle" ], - [ - 4, - 3, - 3, - 0, - 0 + "5": [ + "barkskin" ], - [ - 4, - 3, - 3, - 0, - 0 - ], - [ - 4, - 3, - 3, - 1, - 0 + "9": [ + "plant growth" ], - [ - 4, - 3, - 3, - 1, - 0 + "13": [ + "grasping vine" + ] + } + }, + { + "name": "Grassland", + "prepared": { + "3": [ + "longstrider" ], - [ - 4, - 3, - 3, - 2, - 0 + "5": [ + "pass without trace" ], - [ - 4, - 3, - 3, - 2, - 0 + "9": [ + "wind wall" ], - [ - 4, - 3, - 3, - 3, - 1 + "13": [ + "freedom of movement" + ] + } + }, + { + "name": "Mountain", + "prepared": { + "3": [ + "feather fall" ], - [ - 4, - 3, - 3, - 3, - 1 + "5": [ + "spider climb" ], - [ - 4, - 3, - 3, - 3, - 2 + "9": [ + "meld into stone" ], - [ - 4, - 3, - 3, - 3, - 2 + "13": [ + "stoneskin" ] - ] - } - ], - "classFeatures": [ - "Animal Empathy|Ranger|YARV|1|YARV", - "Ranger of the Wild|Ranger|YARV|1|YARV", - "Fighting Style|Ranger|YARV|2|YARV", - "Spellcasting|Ranger|YARV|2|YARV", - "Herbal Remedies|Ranger|YARV|2|YARV", - { - "classFeature": "Ranger Path|Ranger|YARV|3", - "gainSubclassFeature": true - }, - "Wilderness Guide|Ranger|YARV|3|YARV", - "Ability Score Improvement|Ranger||4", - "Martial Instincts|Ranger|YARV|5|YARV", - "Rugged Endurance|Ranger|YARV|6|YARV", - "Animal Empathy Improvement|Ranger|YARV|6|YARV", - "Ranger of the Wild Improvement|Ranger|YARV|6|YARV", - { - "classFeature": "Ranger Path feature|Ranger|YARV|7", - "gainSubclassFeature": true + } }, - "Ability Score Improvement|Ranger||8", - "Evasion|Ranger|YARV|10|YARV", - "Natural Explorer|Ranger|YARV|10|YARV", { - "classFeature": "Ranger Path feature|Ranger|YARV|11", - "gainSubclassFeature": true + "name": "Swamp", + "prepared": { + "3": [ + "ray of sickness" + ], + "5": [ + "protection from poison" + ], + "9": [ + "stinking cloud" + ], + "13": [ + "blight" + ] + } }, - "Ability Score Improvement|Ranger||12", - "Herbal Remedies Improvements|Ranger|YARV|13|YARV", - "Rugged Authority|Ranger|YARV|14|YARV", - "Animal Empathy Improvement|Ranger|YARV|14|YARV", - "Ranger of the Wild Improvement|Ranger|YARV|14|YARV", { - "classFeature": "Ranger Path feature|Ranger|YARV|15", - "gainSubclassFeature": true + "name": "Urban", + "prepared": { + "3": [ + "grease" + ], + "5": [ + "find traps" + ], + "9": [ + "tongues" + ], + "13": [ + "fabricate" + ] + } }, - "Ability Score Improvement|Ranger||16", - "Feral Senses|Ranger|YARV|18|YARV", - "Ability Score Improvement|Ranger||19", { - "classFeature": "Ranger Path feature|Ranger|YARV|20", - "gainSubclassFeature": true + "name": "Underdark", + "prepared": { + "3": [ + "faerie fire" + ], + "5": [ + "darkness" + ], + "9": [ + "major image" + ], + "13": [ + "greater invisibility" + ] + } } + ], + "subclassFeatures": [ + "Path of the Scout|Ranger|YARV|Scout|YARV|3|YARV", + "Skirmisher|Ranger|YARV|Scout|YARV|7|YARV", + "Multiattack|Ranger|YARV|Scout|YARV|11|YARV", + "Hide In Plain Sight|Ranger|YARV|Scout|YARV|15|YARV", + "Ambuscade|Ranger|YARV|Scout|YARV|20|YARV" + ], + "subclassSpells": [ + "barkskin", + "blight", + "blur", + "burning hands", + "control water", + "darkness", + "daylight", + "entangle", + "fabricate", + "faerie fire", + "feather fall", + "find traps", + "fog cloud", + "freedom of movement", + "grasping vine", + "grease", + "greater invisibility", + "hallucinatory terrain", + "hold person", + "ice storm", + "longstrider", + "major image", + "meld into stone", + "misty step", + "pass without trace", + "plant growth", + "protection from poison", + "ray of sickness", + "sleep", + "slow", + "spider climb", + "stinking cloud", + "stoneskin", + "tongues", + "water breathing", + "wind wall" ] - } - ], - "classFeature": [ + }, { - "name": "Animal Empathy", + "name": "Path of the Shaman", + "shortName": "Shaman", "source": "YARV", "className": "Ranger", "classSource": "YARV", - "page": 3, - "level": 1, - "entries": [ - "Though many learn to handle pets and train animals, rangers have a special bond with wild beasts that far surpasses even the most talented of mundane trainers.", - "You can spend a short or long rest interacting with a {@filter willing beast of challenge rating 1/4 or lower|bestiary|source=|Challenge Rating=[&0;&1/4]|type=beast|miscellaneous=!swarm} to create a temporary bond of friendship with it. Until you use this feature on another beast, you can communicate simple ideas with the animal and understand its responses. It will follow you as a companion and attempt to carry out your instructions to the best of its ability, but may leave if mistreated. In combat, the beast acts on your turn, but will always attempt to {@action disengage}, {@action dodge}, {@action help}, or {@action hide}. It has not yet learned to attack on your command, but can make {@action Opportunity Attack|PHB|attacks of opportunity}.", - "While bonded with you, it adds your proficiency bonus to its attacks, damage, AC, and any saving throws or skills in which it is proficient. It gains a number of extra hit dice equal to your ranger level and increases its hit point maximum accordingly.", - "Once you have bonded with a creature in this manner, you can't do so again until you finish a long rest.", - "The maximum challenge rating of the beast increases to 1/2 when you reach 6th level, and to 1 when you reach 14th level.", + "page": 6, + "additionalSpells": [ { - "type": "statblock", - "tag": "variantrule", - "source": "YARV", - "name": "Evolving Companion", - "page": 6, - "style": "inset" + "innate": { + "15": { + "daily": { + "1": [ + "conjure animals#7" + ] + } + } + } } + ], + "subclassFeatures": [ + "Path of the Shaman|Ranger|YARV|Shaman|YARV|3|YARV", + "Spirit Strikes|Ranger|YARV|Shaman|YARV|7|YARV", + "Primal Aspect|Ranger|YARV|Shaman|YARV|7|YARV", + "Primal Guidance|Ranger|YARV|Shaman|YARV|11|YARV", + "Spiritual Aspect|Ranger|YARV|Shaman|YARV|15|YARV", + "Spiritual Companion|Ranger|YARV|Shaman|YARV|20|YARV" + ], + "subclassSpells": [ + "conjure animals" ] }, { - "name": "Ranger of the Wild", + "name": "Path of the Slayer", + "shortName": "Slayer", + "source": "YARV", + "className": "Ranger", + "classSource": "YARV", + "page": 8, + "subclassFeatures": [ + "Path of the Slayer|Ranger|YARV|Slayer|YARV|3|YARV", + "Deadly Condemnation|Ranger|YARV|Slayer|YARV|7|YARV", + "Counterplay|Ranger|YARV|Slayer|YARV|11|YARV", + "Zealous Resistance|Ranger|YARV|Slayer|YARV|15|YARV", + "Foe Slayer|Ranger|YARV|Slayer|YARV|20|YARV" + ] + } + ], + "classFeature": [ + { + "name": "Animal Empathy", "source": "YARV", + "page": 3, "className": "Ranger", "classSource": "YARV", + "level": 1, + "entries": [ + "Though many learn to handle pets and train animals, rangers have a special bond with wild beasts that far surpasses even the most talented of mundane trainers.", + "You can spend a short or long rest interacting with a {@filter willing beast of challenge rating 1/4 or lower|bestiary|source=|Challenge Rating=[&0;&1/4]|type=beast|miscellaneous=!swarm} to create a temporary bond of friendship with it. Until you use this feature on another beast, you can communicate simple ideas with the animal and understand its responses. It will follow you as a companion and attempt to carry out your instructions to the best of its ability, but may leave if mistreated. In combat, the beast acts on your turn, but will always attempt to {@action disengage}, {@action dodge}, {@action help}, or {@action hide}. It has not yet learned to attack on your command, but can make {@action Opportunity Attack|PHB|attacks of opportunity}.", + "While bonded with you, it adds your proficiency bonus to its attacks, damage, AC, and any saving throws or skills in which it is proficient. It gains a number of extra hit dice equal to your ranger level and increases its hit point maximum accordingly.", + "Once you have bonded with a creature in this manner, you can't do so again until you finish a long rest.", + "The maximum challenge rating of the beast increases to 1/2 when you reach 6th level, and to 1 when you reach 14th level.", + { + "type": "statblock", + "tag": "variantrule", + "source": "YARV", + "name": "Evolving Companion", + "page": 6, + "style": "inset" + } + ] + }, + { + "name": "Ranger of the Wild", + "source": "YARV", "page": 3, + "className": "Ranger", + "classSource": "YARV", "level": 1, "entries": [ "Your time in the wilderness has honed your survival skills. You gain the following features:", @@ -842,9 +809,9 @@ { "name": "Fighting Style", "source": "YARV", + "page": 3, "className": "Ranger", "classSource": "YARV", - "page": 3, "level": 2, "entries": [ "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take the same Fighting Style option more than once, even if you get to choose again.", @@ -874,11 +841,24 @@ ] }, { - "name": "Spellcasting", + "name": "Herbal Remedies", "source": "YARV", + "page": 3, "className": "Ranger", "classSource": "YARV", + "level": 2, + "entries": [ + "Beginning at 2nd level, you learn to use your knowledge of herbal remedies and the natural healing of the body to treat a creature's wounds. During a short rest you can aid injured creatures by applying bandages, poultices, and other herbal remedies to their wounds.", + "Choose a number of willing creatures up to your Wisdom modifier (minimum 1). For this short rest, whenever one of those creatures spends one or more Hit Dice to regain hit points, it can't roll less than half the maximum value on the die.", + "At 13th level, when you aid a creature in regaining hitpoints with your herbal remedies, you can also end one nonmagical disease or neutralize one poison affecting it." + ] + }, + { + "name": "Spellcasting", + "source": "YARV", "page": 3, + "className": "Ranger", + "classSource": "YARV", "level": 2, "entries": [ "Starting at 2nd level, you begin to learn to emulate the magical abilities of the creatures of the wild, and to enhance your tools with magic. See {@book Spellcasting|PHB|10} for the rules for casting spells and the {@book Ranger Spells list|PHB|11|Ranger Spells}.", @@ -926,24 +906,22 @@ ] }, { - "name": "Herbal Remedies", + "name": "Ranger Path", "source": "YARV", + "page": 4, "className": "Ranger", "classSource": "YARV", - "page": 3, - "level": 2, + "level": 3, "entries": [ - "Beginning at 2nd level, you learn to use your knowledge of herbal remedies and the natural healing of the body to treat a creature's wounds. During a short rest you can aid injured creatures by applying bandages, poultices, and other herbal remedies to their wounds.", - "Choose a number of willing creatures up to your Wisdom modifier (minimum 1). For this short rest, whenever one of those creatures spends one or more Hit Dice to regain hit points, it can't roll less than half the maximum value on the die.", - "At 13th level, when you aid a creature in regaining hitpoints with your herbal remedies, you can also end one nonmagical disease or neutralize one poison affecting it." + "Starting at 3rd level, you choose a Ranger Path which reflects your personal journey as a ranger and favored methods of wilderness survival. Your Ranger Path grants features at 3rd, 7th, 11th, 15th, and 20th levels." ] }, { "name": "Wilderness Guide", "source": "YARV", + "page": 4, "className": "Ranger", "classSource": "YARV", - "page": 4, "level": 3, "entries": [ "At 3rd level, your adeptness at traveling and surviving in the rough and untamed regions of the world allows you to lead others more easily through any environment. While traveling for an hour or more in the wilderness, you gain the following benefits:", @@ -960,22 +938,33 @@ ] }, { - "name": "Ranger Path", + "name": "Beast Attack", "source": "YARV", + "page": 4, "className": "Ranger", "classSource": "YARV", + "level": 5, + "entries": [ + "When you bond with a creature using your {@classFeature Animal Empathy|Ranger|YARV|1|YARV} feature, it will now follow you into combat and can attack and perform all other actions as normal." + ] + }, + { + "name": "Extra Attack", + "source": "YARV", "page": 4, - "level": 3, + "className": "Ranger", + "classSource": "YARV", + "level": 5, "entries": [ - "Starting at 3rd level, you choose a Ranger Path which reflects your personal journey as a ranger and favored methods of wilderness survival. Your Ranger Path grants features at 3rd, 7th, 11th, 15th, and 20th levels." + "You can attack twice, instead of once, whenever you take the {@action Attack} action on your turn." ] }, { "name": "Martial Instincts", "source": "YARV", + "page": 4, "className": "Ranger", "classSource": "YARV", - "page": 4, "level": 5, "entries": [ "Beginning at 5th level, your instincts for survival have shaped the way you fight. You discover martial techniques for fighting alone or convincing beasts to fight alongside you. You gain one of the following features of your choice.", @@ -996,50 +985,12 @@ } ] }, - { - "name": "Extra Attack", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 4, - "level": 5, - "entries": [ - "You can attack twice, instead of once, whenever you take the {@action Attack} action on your turn." - ] - }, - { - "name": "Beast Attack", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 4, - "level": 5, - "entries": [ - "When you bond with a creature using your {@classFeature Animal Empathy|Ranger|YARV|1|YARV} feature, it will now follow you into combat and can attack and perform all other actions as normal." - ] - }, - { - "name": "Rugged Endurance", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 4, - "level": 6, - "entries": [ - "Starting at 6th level, you hone your fortitude to avoid and overcome injury. You gain proficiency in Constitution saving throws and can add double the bonus from your Constitution modifier when rolling hit dice to regain hit points." - ], - "savingThrowProficiencies": [ - { - "con": true - } - ] - }, { "name": "Animal Empathy Improvement", "source": "YARV", + "page": 4, "className": "Ranger", "classSource": "YARV", - "page": 4, "level": 6, "entries": [ "The {@filter maximum challenge rating of the beast increases to 1/2|bestiary|source=|Challenge Rating=[&0;&1/2]|type=beast|miscellaneous=!swarm} when you reach 6th level.", @@ -1056,9 +1007,9 @@ { "name": "Ranger of the Wild Improvement", "source": "YARV", + "page": 4, "className": "Ranger", "classSource": "YARV", - "page": 4, "level": 6, "entries": [ "You learn another language of your choice at 6th level." @@ -1070,11 +1021,27 @@ ] }, { - "name": "Ranger Path feature", + "name": "Rugged Endurance", "source": "YARV", + "page": 4, "className": "Ranger", "classSource": "YARV", + "level": 6, + "entries": [ + "Starting at 6th level, you hone your fortitude to avoid and overcome injury. You gain proficiency in Constitution saving throws and can add double the bonus from your Constitution modifier when rolling hit dice to regain hit points." + ], + "savingThrowProficiencies": [ + { + "con": true + } + ] + }, + { + "name": "Ranger Path feature", + "source": "YARV", "page": 4, + "className": "Ranger", + "classSource": "YARV", "level": 7, "entries": [ "Your Ranger Path grants a new feature at 7th level." @@ -1083,9 +1050,9 @@ { "name": "Evasion", "source": "YARV", + "page": 4, "className": "Ranger", "classSource": "YARV", - "page": 4, "level": 10, "entries": [ "Beginning at 10th level, you learn to nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or a {@spell lightning bolt} spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail." @@ -1094,9 +1061,9 @@ { "name": "Natural Explorer", "source": "YARV", + "page": 4, "className": "Ranger", "classSource": "YARV", - "page": 4, "level": 10, "entries": [ "Your experience dealing with the forces of nature give you insight into the patterns and dangers of the wilderness. At 10th level, you can easily traverse even the harshest of terrain. You gain the following benefits:", @@ -1117,9 +1084,9 @@ { "name": "Ranger Path feature", "source": "YARV", + "page": 4, "className": "Ranger", "classSource": "YARV", - "page": 4, "level": 11, "entries": [ "Your Ranger Path grants a new feature at 11th level." @@ -1128,34 +1095,20 @@ { "name": "Herbal Remedies Improvements", "source": "YARV", + "page": 4, "className": "Ranger", "classSource": "YARV", - "page": 4, "level": 13, "entries": [ "At 13th level, when you aid a creature in regaining hitpoints with your herbal remedies, you can also end one nonmagical disease or neutralize one poison affecting it." ] }, - { - "name": "Rugged Authority", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 4, - "level": 14, - "entries": [ - "Beginning at 14th level, your time in the wilds has taught you the best ways of dealing with its flora and fauna. Sentient plants and animals view you as a powerful or sympathetic figure and come to respect your authority.", - "You gain the ability to communicate with beasts and plants, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate ideas to any beast or plant you can see and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it.", - "You can't use this feature to communicate with a creature that you or your allies have attacked in the last hour.", - "Additionally, if you are within 60 feet of a hostile beast or plant creature, as an action, you can call out to it, either soothing it or commanding it to heed your authority. It must succeed on a Wisdom saving throw or cease being hostile to you and your allies for 1 hour or until either you or an ally performs a hostile action against it." - ] - }, { "name": "Animal Empathy Improvement", "source": "YARV", + "page": 4, "className": "Ranger", "classSource": "YARV", - "page": 4, "level": 14, "entries": [ "The {@filter maximum challenge rating of the beast increases to 1|bestiary|source=|Challenge Rating=[&0;&1]|type=beast|miscellaneous=!swarm} when you reach 14th level.", @@ -1172,9 +1125,9 @@ { "name": "Ranger of the Wild Improvement", "source": "YARV", + "page": 4, "className": "Ranger", "classSource": "YARV", - "page": 4, "level": 14, "entries": [ "You learn another language of your choice at 14th level." @@ -1186,11 +1139,25 @@ ] }, { - "name": "Ranger Path feature", + "name": "Rugged Authority", "source": "YARV", + "page": 4, "className": "Ranger", "classSource": "YARV", + "level": 14, + "entries": [ + "Beginning at 14th level, your time in the wilds has taught you the best ways of dealing with its flora and fauna. Sentient plants and animals view you as a powerful or sympathetic figure and come to respect your authority.", + "You gain the ability to communicate with beasts and plants, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate ideas to any beast or plant you can see and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it.", + "You can't use this feature to communicate with a creature that you or your allies have attacked in the last hour.", + "Additionally, if you are within 60 feet of a hostile beast or plant creature, as an action, you can call out to it, either soothing it or commanding it to heed your authority. It must succeed on a Wisdom saving throw or cease being hostile to you and your allies for 1 hour or until either you or an ally performs a hostile action against it." + ] + }, + { + "name": "Ranger Path feature", + "source": "YARV", "page": 4, + "className": "Ranger", + "classSource": "YARV", "level": 15, "entries": [ "Your Ranger Path grants a new feature at 15th level." @@ -1199,9 +1166,9 @@ { "name": "Feral Senses", "source": "YARV", + "page": 4, "className": "Ranger", "classSource": "YARV", - "page": 4, "level": 18, "entries": [ "At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it.", @@ -1211,530 +1178,755 @@ { "name": "Ranger Path feature", "source": "YARV", + "page": 4, "className": "Ranger", "classSource": "YARV", - "page": 4, "level": 20, "entries": [ "Your Ranger Path grants a new feature at 20th level." ] } ], - "subclass": [ + "subclassFeature": [ { - "name": "Path of the Scout", + "name": "Raven", "source": "YARV", - "page": 5, + "page": 11, "className": "Ranger", "classSource": "YARV", - "shortName": "Scout", - "subclassFeatures": [ - "Path of the Scout|Ranger|YARV|Scout|YARV|3|YARV", - "Skirmisher|Ranger|YARV|Scout|YARV|7|YARV", - "Multiattack|Ranger|YARV|Scout|YARV|11|YARV", - "Hide In Plain Sight|Ranger|YARV|Scout|YARV|15|YARV", - "Ambuscade|Ranger|YARV|Scout|YARV|20|YARV" - ], - "subclassSpells": [ - "barkskin", - "blight", - "blur", - "burning hands", - "control water", - "darkness", - "daylight", - "entangle", - "fabricate", - "faerie fire", - "feather fall", - "find traps", - "fog cloud", - "freedom of movement", - "grasping vine", - "grease", - "greater invisibility", - "hallucinatory terrain", - "hold person", - "ice storm", - "longstrider", - "major image", - "meld into stone", - "misty step", - "pass without trace", - "plant growth", - "protection from poison", - "ray of sickness", - "sleep", - "slow", - "spider climb", - "stinking cloud", - "stoneskin", - "tongues", - "water breathing", - "wind wall" - ], - "additionalSpells": [ - { - "name": "Arctic", - "prepared": { - "3": [ - "sleep" - ], - "5": [ - "hold person" - ], - "9": [ - "slow" - ], - "13": [ - "ice storm" - ] - } - }, - { - "name": "Coast", - "prepared": { - "3": [ - "fog cloud" - ], - "5": [ - "misty step" - ], - "9": [ - "water breathing" - ], - "13": [ - "control water" - ] - } - }, - { - "name": "Desert", - "prepared": { - "3": [ - "burning hands" - ], - "5": [ - "blur" - ], - "9": [ - "daylight" - ], - "13": [ - "hallucinatory terrain" - ] - } - }, - { - "name": "Forest", - "prepared": { - "3": [ - "entangle" - ], - "5": [ - "barkskin" - ], - "9": [ - "plant growth" - ], - "13": [ - "grasping vine" - ] - } - }, - { - "name": "Grassland", - "prepared": { - "3": [ - "longstrider" - ], - "5": [ - "pass without trace" - ], - "9": [ - "wind wall" - ], - "13": [ - "freedom of movement" - ] - } - }, - { - "name": "Mountain", - "prepared": { - "3": [ - "feather fall" - ], - "5": [ - "spider climb" - ], - "9": [ - "meld into stone" - ], - "13": [ - "stoneskin" - ] - } - }, - { - "name": "Swamp", - "prepared": { - "3": [ - "ray of sickness" - ], - "5": [ - "protection from poison" - ], - "9": [ - "stinking cloud" - ], - "13": [ - "blight" - ] - } - }, - { - "name": "Urban", - "prepared": { - "3": [ - "grease" - ], - "5": [ - "find traps" - ], - "9": [ - "tongues" - ], - "13": [ - "fabricate" - ] - } - }, - { - "name": "Underdark", - "prepared": { - "3": [ - "faerie fire" - ], - "5": [ - "darkness" - ], - "9": [ - "major image" - ], - "13": [ - "greater invisibility" - ] - } - } + "subclassShortName": "Nightstalker", + "subclassSource": "YARV", + "level": 3, + "entries": [ + "Whenever you forgo an attack, you can have the shadow spread dark wings of misfortune and fly up to 45 feet to attack a creature. On a hit, the attack deals {@damage 1d10} + your Wisdom modifier slashing damage.", + "As an action, you can expend a ranger spell slot to infuse the shadow with lightning and have it hurl its spectral form along a 5 feet wide and 20 feet long line. Each creature in the shadow's path must succeed on a Dexterity saving throw or be unable to take reactions until the end of its next turn and take {@damage 2d6} lightning damage for a 1st level spell slot, plus {@damage 2d6} for each spell level higher than 1st or half as much on a successful save." ] }, { - "name": "Path of the Shaman", + "name": "Spider", "source": "YARV", - "page": 6, + "page": 11, "className": "Ranger", "classSource": "YARV", - "shortName": "Shaman", - "subclassFeatures": [ - "Path of the Shaman|Ranger|YARV|Shaman|YARV|3|YARV", - "Spirit Strikes|Ranger|YARV|Shaman|YARV|7|YARV", - "Primal Aspect|Ranger|YARV|Shaman|YARV|7|YARV", - "Primal Guidance|Ranger|YARV|Shaman|YARV|11|YARV", - "Spiritual Aspect|Ranger|YARV|Shaman|YARV|15|YARV", - "Spiritual Companion|Ranger|YARV|Shaman|YARV|20|YARV" - ], - "subclassSpells": [ - "conjure animals" - ], - "additionalSpells": [ - { - "innate": { - "15": { - "daily": { - "1": [ - "conjure animals#7" - ] - } - } - } - } + "subclassShortName": "Nightstalker", + "subclassSource": "YARV", + "level": 3, + "entries": [ + "Whenever you forgo an attack, you can have the shadow move up to 30 feet and attack a creature with its shadowy fangs. On a hit, the attack deals {@damage 1d8} + your Wisdom modifier piercing damage, and the target has disadvantage on the next attack roll it makes before the end of its next turn.", + "As an action, you can expend a ranger spell slot to infuse its fangs with ichor and have it leap onto a target within 30 feet of it. That creature must succeed on a Constitution saving throw against your ranger spell save DC or be {@condition poisoned} until the end of its next turn and take {@damage 2d8} poison damage for a 1st level spell slot, plus {@damage 2d8} for each spell level higher than 1st, or half as much on a successful save." ] }, { - "name": "Path of the Slayer", + "name": "Warg", "source": "YARV", - "page": 8, + "page": 11, "className": "Ranger", "classSource": "YARV", - "shortName": "Slayer", - "subclassFeatures": [ - "Path of the Slayer|Ranger|YARV|Slayer|YARV|3|YARV", - "Deadly Condemnation|Ranger|YARV|Slayer|YARV|7|YARV", - "Counterplay|Ranger|YARV|Slayer|YARV|11|YARV", - "Zealous Resistance|Ranger|YARV|Slayer|YARV|15|YARV", - "Foe Slayer|Ranger|YARV|Slayer|YARV|20|YARV" + "subclassShortName": "Nightstalker", + "subclassSource": "YARV", + "level": 3, + "entries": [ + "Whenever you forgo an attack, you can have the shadow move up to 30 feet and attack a creature with its crushing bulk. On a hit, the attack deals {@damage 1d6} + your Wisdom modifier bludgeoning damage and the next attack made against that creature before the start of your next turn has advantage.", + "As an action, you can expend a ranger spell slot to infuse the shadow with primal ferocity and have it release a bloodcurdling howl. Each creature of your choice within 10 feet of the shadow must succeed on a Wisdom saving throw or become {@condition frightened} of your companion until the end of its next turn and take {@damage 2d4} psychic damage for a 1st level spell slot, plus {@damage 2d4} for each spell level higher than 1st or half as much on a successful save." ] }, { - "name": "Path of the Nomad", + "name": "Path of the Nightstalker", "source": "YARV", - "page": 9, + "page": 11, "className": "Ranger", "classSource": "YARV", - "shortName": "Nomad", - "subclassFeatures": [ - "Path of the Nomad|Ranger|YARV|Nomad|YARV|3|YARV", - "Memory of a Thousand Steps|Ranger|YARV|Nomad|YARV|7|YARV", - "Wandering Strike|Ranger|YARV|Nomad|YARV|11|YARV", - "Effortless Journey|Ranger|YARV|Nomad|YARV|15|YARV", - "Dimensional Shift|Ranger|YARV|Nomad|YARV|20|YARV" - ], - "subclassSpells": [ - "misty step" - ], - "additionalSpells": [ + "subclassShortName": "Nightstalker", + "subclassSource": "YARV", + "level": 3, + "header": 1, + "entries": [ + "You are the terror of the night. By walking the path of the Nightstalker, you learn to summon and control your shadow like an extension of yourself, and draw upon the names of dark beasts, binding them to you by shadow magic.", { - "innate": { - "3": { - "daily": { - "1": [ - "misty step" - ] - } - } - } - } - ], - "optionalfeatureProgression": [ + "type": "refSubclassFeature", + "subclassFeature": "Shadow Companion|Ranger|YARV|Nightstalker|YARV|3|YARV" + }, { - "name": "Psionic Influence", - "featureType": [ - "PP" - ], - "progression": { - "5": 2, - "9": 4, - "13": 6, - "17": 8, - "20": 10 - } + "type": "refSubclassFeature", + "subclassFeature": "Shadow Strike|Ranger|YARV|Nightstalker|YARV|3|YARV" } ] }, { - "name": "Path of the Nightstalker", + "name": "Shadow Companion", "source": "YARV", "page": 11, "className": "Ranger", "classSource": "YARV", - "shortName": "Nightstalker", - "subclassFeatures": [ - "Path of the Nightstalker|Ranger|YARV|Nightstalker|YARV|3|YARV", - "Shadowy Transposition|Ranger|YARV|Nightstalker|YARV|7|YARV", - "Taint of Night|Ranger|YARV|Nightstalker|YARV|11|YARV", - "Master of Darkness|Ranger|YARV|Nightstalker|YARV|15|YARV", - "Lord of the Night|Ranger|YARV|Nightstalker|YARV|20|YARV" + "subclassShortName": "Nightstalker", + "subclassSource": "YARV", + "level": 3, + "header": 2, + "entries": [ + "Starting when you choose this path at 3rd level, you gain the ability to summon the essence of a creature made from shadow magic to serve you. As a bonus action, you can conjure this essence, which appears in an unoccupied space within 30 feet of you. If this shadow takes radiant damage, moves more than 120 feet from you, or you dismiss it (no action required by you), then it disappears in a wisp of darkness.", + "When you use your {@classFeature Animal Empathy|Ranger|YARV|1|YARV} feature to bond with a creature, you infuse the animal with magic, transforming it into a vessel for the essence of your shadow beast. When you do so, its form is wreathed in shifting wisps of darkness and its blood runs cold. In this state, it doesn't require food or water, is immune to poison and disease, weighs nothing, and can dissolve into shadow at your command (no action required).", + "It is otherwise normal, retaining its other features including movement speed, armor class, and hit points. When it is reduced to 0 hit points, it disappears, leaving behind a simple shadowy essence in its place, and you must complete a long rest before you can summon the companion's full form again." ] }, { - "name": "Path of the Paradoxxer", + "name": "Shadow Strike", "source": "YARV", - "page": 12, + "page": 11, "className": "Ranger", "classSource": "YARV", - "shortName": "Paradoxxer", - "subclassFeatures": [ - "Path of the Paradoxxer|Ranger|YARV|Paradoxxer|YARV|3|YARV", - "Chrono-Shift|Ranger|YARV|Paradoxxer|YARV|7|YARV", - "Time Dilation|Ranger|YARV|Paradoxxer|YARV|11|YARV", - "Paradox Hunter|Ranger|YARV|Paradoxxer|YARV|15|YARV", - "Razor's Edge|Ranger|YARV|Paradoxxer|YARV|20|YARV" + "subclassShortName": "Nightstalker", + "subclassSource": "YARV", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level, as long as the essence of your shadow is conjured, you can forgo one or more of your attacks when you use the {@action Attack} action to have the essence move and then use a special attack to lash out against a creature within 5 feet of it. To do so, the shadow takes a bestial form (or if inhabiting your animal companion, enhances the existing form, the shadows around the creature solidifying into claws, wings, or savage teeth). Each basic form has a different method of lashing out and a different way to augment these strikes with your spell slots, as described below. Irrespective of the form, you use your ranger spell attack modifier for its attacks. Choose one of the following forms.", + { + "type": "options", + "count": 1, + "style": "list-hang-notitle", + "entries": [ + { + "type": "refSubclassFeature", + "subclassFeature": "Spider|Ranger|YARV|Nightstalker|YARV|3|YARV" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Raven|Ranger|YARV|Nightstalker|YARV|3|YARV" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Warg|Ranger|YARV|Nightstalker|YARV|3|YARV" + } + ] + } ] - } - ], - "subclassFeature": [ + }, { - "name": "Path of the Scout", + "name": "Shadowy Transposition", "source": "YARV", + "page": 11, "className": "Ranger", "classSource": "YARV", - "page": 5, - "subclassShortName": "Scout", + "subclassShortName": "Nightstalker", + "subclassSource": "YARV", + "level": 7, + "header": 1, + "entries": [ + "Starting at 7th level, whenever you activate the action of your shadow companion that requires you to expend a spell slot, you can choose to swap positions with it before activating the ability." + ] + }, + { + "name": "Cloak of Shadow", + "source": "YARV", + "page": 11, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Nightstalker", + "subclassSource": "YARV", + "level": 11, + "entries": [ + "As an action or whenever you or your companion takes damage, you can choose for the wound to bleed shadows, which fill the creature's space. These shadows count as magical darkness and heavily obscure a 5ft cube containing you or your companion and persist for 1 minute or until you choose to dismiss them." + ] + }, + { + "name": "Dark Sentinel", + "source": "YARV", + "page": 11, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Nightstalker", + "subclassSource": "YARV", + "level": 11, + "entries": [ + "Whenever your companion makes an {@action opportunity attack|PHB|attack of opportunity} against a creature, you can take a reaction to have it forgo that attack and cause it to lash out against that creature with your {@subclassFeature Shadow Strike|Ranger|YARV|Nightstalker|YARV|3|YARV}." + ] + }, + { + "name": "Taint of Night", + "source": "YARV", + "page": 11, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Nightstalker", + "subclassSource": "YARV", + "level": 11, + "header": 1, + "entries": [ + "Starting at 11th level, your connection to the shadows give you You gain one of the following features of your choice:", + { + "type": "options", + "count": 1, + "style": "list-hang-notitle", + "entries": [ + { + "type": "refSubclassFeature", + "subclassFeature": "Dark Sentinel|Ranger|YARV|Nightstalker|YARV|11|YARV" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Cloak of Shadow|Ranger|YARV|Nightstalker|YARV|11|YARV" + } + ] + } + ] + }, + { + "name": "Master of Darkness", + "source": "YARV", + "page": 11, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Nightstalker", + "subclassSource": "YARV", + "level": 15, + "header": 1, + "entries": [ + "When you reach 15th level, lashing out with your shadow's essence has become second nature. When you activate the action of your shadow familiar that requires you to expend a spell slot, you can do so as bonus action rather than an action. Additionally, you can imbue your shadow companion with a second form from the options for {@subclassFeature Shadow Strike|Ranger|YARV|Nightstalker|YARV|3|YARV} when you summon it." + ] + }, + { + "name": "Lord of the Night", + "source": "YARV", + "page": 11, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Nightstalker", + "subclassSource": "YARV", + "level": 20, + "header": 1, + "entries": [ + "When you reach 20th level, your connection to shadow suffuses you and your companion fully. You can imbue your shadow with all three options for {@subclassFeature Shadow Strike|Ranger|YARV|Nightstalker|YARV|3|YARV} when you summon it. You also gain the options yourself, allowing you to both move and strike when you normally would forgo an attack. When you activate an action of your shadow companion that requires you to spend a spell slot, both you and the companion can carry it out." + ] + }, + { + "name": "Path of the Nomad", + "source": "YARV", + "page": 9, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Nomad", "subclassSource": "YARV", "level": 3, "header": 1, "entries": [ - "You are the first, and often last, line of defense against the terrors of the wilderness. Journeying down the Path of the Scout requires a cool mind and steady hand. You are the stalker of prey, honing your skills in the methods of tracking and finding. The land itself is your teacher and the beasts that call it home, your allies.", + "You have found that no matter the circumstances, your strongest defense and staunchest ally is not the beast at your side nor the weapon in your hand, but the power which lies buried deep within your own mind. Through a coupling of your understanding of nature with the wild talent of psionics, you can achieve true self-sufficiency and innate power over the worlds around you, as well as those within you.", { "type": "refSubclassFeature", - "subclassFeature": "Stalker|Ranger|YARV|Scout|YARV|3|YARV" + "subclassFeature": "Nomadic Presence|Ranger|YARV|Nomad|YARV|3|YARV" }, { "type": "refSubclassFeature", - "subclassFeature": "Favored Terrain|Ranger|YARV|Scout|YARV|3|YARV" + "subclassFeature": "Psionic Influence|Ranger|YARV|Nomad|YARV|3|YARV" } ] }, { - "name": "Stalker", + "name": "Nomadic Presence", "source": "YARV", + "page": 9, "className": "Ranger", "classSource": "YARV", - "page": 5, - "subclassShortName": "Scout", + "subclassShortName": "Nomad", "subclassSource": "YARV", "level": 3, "header": 2, "entries": [ - "Starting when you choose this path at 3rd level, you learn to track, detect, and perform deadly strikes against fleeing targets. You gain the following features.", + "Beginning when you take this path at 3rd level, you adopt the ways of the nomad, learning to move easily from place to place. Your movement speed increases by 10 feet while you aren't wearing heavy armor.", + "Additionally, you learn the {@spell misty step} spell and can cast it without vocal or somatic components. It doesn't count against the number of spells you can prepare. Once per day, you can cast it without expending a spell slot. Once you do so, you can't do so again until you finish a long rest." + ] + }, + { + "name": "Psionic Influence", + "source": "YARV", + "page": 9, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Nomad", + "subclassSource": "YARV", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level, you mind awakens to the wild talent lying just beneath the surface. You gain two psionic powers of your choice from the list below. You gain two more powers of your choice from this list when you reach 5th, 9th, 13th, 17th, and 20th levels.", { - "type": "list", + "type": "options", + "count": 2, "style": "list-hang-notitle", - "page": 5, - "items": [ + "entries": [ { - "type": "item", - "name": "Bloodhound", - "entries": [ - "When an animal helps you in tracking creatures, if the creature is capable of leaving a trail of blood, you can track the creature as if it did so (as described on {@book page 244 of the Dungeon Master's Guide|DMG|8|Tracking})." - ] + "type": "refOptionalfeature", + "optionalfeature": "Beast Intellect|YARV" }, { - "type": "item", - "name": "Spotter", - "entries": [ - "Both you and your companion can take the {@action Search} action as a bonus action." - ] + "type": "refOptionalfeature", + "optionalfeature": "Beast Sense|YARV" }, { - "type": "item", - "name": "Relentless", - "entries": [ - "When you or your companion hit a creature with an {@action opportunity attack|PHB|attack of opportunity}, you deal it an additional {@damage 1d8} damage." - ] + "type": "refOptionalfeature", + "optionalfeature": "Expand Self|YARV" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Illusory Mind|YARV" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Keen Focus|YARV" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Latent Knowledge|YARV" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Manifest Weapon|YARV" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Misty Mask|YARV" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Nomadic Arrow|YARV" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Three-Weapon Fighting|YARV" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Unbound Mind|YARV" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Whispers of Beyond|YARV" } ] } ] }, { - "name": "Favored Terrain", + "name": "Memory of a Thousand Steps", "source": "YARV", + "page": 10, "className": "Ranger", "classSource": "YARV", - "page": 5, - "subclassShortName": "Scout", + "subclassShortName": "Nomad", "subclassSource": "YARV", - "level": 3, - "header": 2, + "level": 7, + "header": 1, "entries": [ - "At 3rd level, choose one type of favored terrain: Arctic, Coast, Desert, Forest, Grassland, Mountain, Swamp, Urban or Underdark.", - "While in your Favored Terrain, attempts to track you or otherwise determine your location have disadvantage and both you and your companion can {@action Hide} as a bonus action on each of your turns.", - "You also learn a number of Path Spells related to your favored terrain. Once you gain access to a path spell, you always have it prepared and it doesn't count against the number of spells you can prepare each day.", - "Additionally, whenever you use your {@classFeature Animal Empathy|Ranger|YARV|1|YARV} feature to bond with a local creature, you gain the terrain type of the habitat of that creature as a favored terrain while you remain bonded with it.", + "At 7th level, pain allows you decouple your mind and body from the flow of time, retracing your steps through the past to an alternate point in the present. When you would take damage from an attack or spell, you can use your reaction to halve the damage against you and instantly teleport to a space within 60 feet of you, which you occupied on your previous turn. You can use this feature a number of times equal to 1 + your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Distant Strike", + "source": "YARV", + "page": 10, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Nomad", + "subclassSource": "YARV", + "level": 11, + "entries": [ + "Whenever you take the {@action Attack} action, you or your companion can teleport up to 10 feet before each attack to an unoccupied space you can see. After your normal attacks, you can make one additional attack against a creature you have not already attacked this turn." + ] + }, + { + "name": "Phasic Strike", + "source": "YARV", + "page": 10, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Nomad", + "subclassSource": "YARV", + "level": 11, + "entries": [ + "Your weapon attacks can partially phase through armor and defences. Once per turn when you or your companion makes an attack, you can forgo the attack roll to cause the target within reach of that attack to make a Dexterity saving throw. The target takes the attack's maximum damage on a failed save, or half as much on a successful one. If it rolls a natural 1 on its save, the attack deals damage as if it were a critical hit." + ] + }, + { + "name": "Wandering Strike", + "source": "YARV", + "page": 10, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Nomad", + "subclassSource": "YARV", + "level": 11, + "header": 1, + "entries": [ + "Starting at 11th level, your psionic potential manifests, giving you supernatural abilities to pass through the world around you. You gain one of the following features of your choice:", { - "type": "table", - "caption": "Arctic", - "colLabels": [ - "Ranger Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@spell sleep}" - ], - [ - "5th", - "{@spell hold person}" - ], - [ - "9th", - "{@spell slow}" - ], - [ - "13th", - "{@spell ice storm}" - ] + "type": "options", + "count": 1, + "style": "list-hang-notitle", + "entries": [ + { + "type": "refSubclassFeature", + "subclassFeature": "Phasic Strike|Ranger|YARV|Nomad|YARV|11|YARV" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Distant Strike|Ranger|YARV|Nomad|YARV|11|YARV" + } ] - }, + } + ] + }, + { + "name": "Effortless Journey", + "source": "YARV", + "page": 10, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Nomad", + "subclassSource": "YARV", + "level": 15, + "header": 1, + "entries": [ + "Starting at 15th level, you learn how to mystically pass from one location in space to another without moving through the in-between. Whenever you could use movement, you can forfeit any amount of that movement in order to teleport that same distance to an unoccupied location you can see." + ] + }, + { + "name": "Dimensional Shift", + "source": "YARV", + "page": 10, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Nomad", + "subclassSource": "YARV", + "level": 20, + "header": 1, + "entries": [ + "At 20th level, you learn to ignore the natural boundaries of the objects around you. Your attacks may travel through up to 5 feet of solid matter unimpeded, allowing you to ignore {@quickref cover|PHB|3|0}.", + "Additionally, as an action, you can become intangible until the end of your turn. While intangible, you pass through solid objects and are immune to nonmagical bludgeoning, slashing, and piercing damage, but not structures, boundaries, or weapons created by magical force. Your gear may become intangible with you. If you would end your turn inside an object, you take {@damage 6d8} force damage and are ejected to the nearest unoccupied space. If you end your turn inside another creature, you both take this damage." + ] + }, + { + "name": "Path of the Paradoxxer", + "source": "YARV", + "page": 12, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Paradoxxer", + "subclassSource": "YARV", + "level": 3, + "header": 1, + "entries": [ + "You are a paradox. Walking along the razor's edge between existence and oblivion, and wielding the very chronomantic magic of the creatures and enemies you hunt, you specialize in finding and eliminating threats that travel across time. Imbued with specialized senses that allow you to detect and track temporal anomalies, you are the razor blade that moves across the skin of reality, cutting anything that moves against it.", { - "type": "table", - "caption": "Coast", - "colLabels": [ - "Ranger Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@spell fog cloud}" - ], - [ - "5th", - "{@spell misty step}" - ], - [ - "9th", - "{@spell water breathing}" - ], - [ - "13th", - "{@spell control water}" - ] - ] + "type": "refSubclassFeature", + "subclassFeature": "Limited Precognition|Ranger|YARV|Paradoxxer|YARV|3|YARV" }, { - "type": "table", - "caption": "Desert", - "colLabels": [ - "Ranger Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@spell burning hands}" - ], - [ - "5th", - "{@spell blur}" - ], - [ - "9th", - "{@spell daylight}" - ], - [ - "13th", - "{@spell hallucinatory terrain}" - ] + "type": "refSubclassFeature", + "subclassFeature": "Parallel Companion|Ranger|YARV|Paradoxxer|YARV|3|YARV" + } + ] + }, + { + "name": "Limited Precognition", + "source": "YARV", + "page": 12, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Paradoxxer", + "subclassSource": "YARV", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level, you gain the ability to peer a split second into the future to avoid impending danger. You cannot be {@quickref Surprise|PHB|3|0|surprised}, you gain a bonus to your initiative equal to your Wisdom modifier, and once per day when you roll initiative, you can choose to go first instead. Once you do so, you can't do so again until 12 hours have passed." + ] + }, + { + "name": "Parallel Companion", + "source": "YARV", + "page": 12, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Paradoxxer", + "subclassSource": "YARV", + "level": 3, + "header": 2, + "entries": [ + "Starting at 3rd level, your innate connection with alternate timelines allows you to bond with creatures from alternate timelines. When you would use your {@classFeature Animal Empathy|Ranger|YARV|1|YARV} feature to bond with a beast, you may choose to instead conjure forth its twin from an alternate timeline and bond with that creature. Choose one of the following creature types: Aberration, Construct, or Ooze. Your companion gains the chosen creature type in addition to Beast and the associated feature below:", + { + "type": "list", + "style": "list-hang-notitle", + "page": 12, + "items": [ + { + "type": "item", + "name": "Aberration", + "entries": [ + "In this timeline, beasts have taken on a strange and mutated form, covered with eyes and tentacles. Your companion gains proficiency in the {@skill Perception} skill and can double its proficiency bonus for any check it makes with it. In addition, as an action, it can turn {@condition invisible} until the start of its next turn or until it takes damage, projecting an illusion of either itself or a similar native beast nearby. While projecting in this way, attack rolls against it to have disadvantage." + ] + }, + { + "type": "item", + "name": "Construct", + "entries": [ + "In this timeline, mechanical constructs roam the land in place of beasts. Your companion does not require air, food, or drink to live, does not need to sleep, gains resistance to lightning damage, and learns the {@spell mending} cantrip, which it can cast at will. In addition, choose one kind of tool kit. You can use your companion in place of the chosen tool kit." + ] + }, + { + "type": "item", + "name": "Ooze", + "entries": [ + "In this timeline, oozes roam the forests, hills, and skies, taking the rough form of beasts in their native habitats. Your companion can can move through a space as narrow as 1 inch wide without squeezing, and gains resistance to acid damage." + ] + } ] }, { - "type": "table", - "caption": "Forest", - "colLabels": [ - "Ranger Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ + "type": "inset", + "page": 12, + "name": "Temporal Sense", + "entries": [ + "In some worlds, Paradoxxers are able to immediately sense when there is a disruption in spacetime. When you take this path at 3rd level, you innately feel the pull of time around you. You always know the current date and time. Additionally, whenever a major spell, ability, or unnatural cosmic event occurs which disrupts the flow of time, you immediately know the direction towards which the disruption occurred." + ] + } + ] + }, + { + "name": "Chrono-Shift", + "source": "YARV", + "page": 12, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Paradoxxer", + "subclassSource": "YARV", + "level": 7, + "header": 1, + "entries": [ + "Beginning at 7th level, you can set stationary points along the timeline which allow you jump ahead and loop back to where you started. As a bonus action, you can teleport up to 20 feet to an unoccupied space you can see and then move up to half your speed. At the end of your turn, you can teleport back to the spot you occupied before teleporting, unless it is now occupied or on a different plane of existence." + ] + }, + { + "name": "Fast Forward", + "source": "YARV", + "page": 12, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Paradoxxer", + "subclassSource": "YARV", + "level": 11, + "entries": [ + "When you hit a creature with a weapon attack, you can choose to hurl the target through time. If you do so, it takes an additional {@damage 3d4} force damage and must succeed on a Wisdom saving throw or be pushed 1 round forward in time. A target moved forward in time vanishes for the duration as if it didn't exist. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it's occupied. Once you have used this feature on a creature, you can't do so again until you finish a short or long rest." + ] + }, + { + "name": "Slow Motion", + "source": "YARV", + "page": 12, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Paradoxxer", + "subclassSource": "YARV", + "level": 11, + "entries": [ + "As an action, choose a willing creature that you can see within range. Until the end of your next turn, the target's speed increases by 10 feet, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on its turn. That action can be used only to take the {@action Attack} (one weapon attack only), {@action Dash}, {@action Disengage}, {@action Hide}, or {@action Use an Object} action. Once you have used this feature on a creature, you can't do so again until you finish a short or long rest." + ] + }, + { + "name": "Time Dilation", + "source": "YARV", + "page": 12, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Paradoxxer", + "subclassSource": "YARV", + "level": 11, + "header": 1, + "entries": [ + "Starting at 11th level, you can feel the subtle variations in potential timelines, giving you the power to control the way they shift. You gain one of the following features of your choice:", + { + "type": "options", + "count": 1, + "style": "list-hang-notitle", + "entries": [ + { + "type": "refSubclassFeature", + "subclassFeature": "Slow Motion|Ranger|YARV|Paradoxxer|YARV|11|YARV" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Fast Forward|Ranger|YARV|Paradoxxer|YARV|11|YARV" + } + ] + } + ] + }, + { + "name": "Paradox Hunter", + "source": "YARV", + "page": 12, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Paradoxxer", + "subclassSource": "YARV", + "level": 15, + "header": 1, + "entries": [ + "Beginning at 15th level, if a creature you can see within 60 feet of you would have advantage on an attack roll it makes against you or an ally in range, you can use your reaction to force that creature to make Wisdom saving throw. If they fail, they have disadvantage on that attack instead." + ] + }, + { + "name": "Razor's Edge", + "source": "YARV", + "page": 12, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Paradoxxer", + "subclassSource": "YARV", + "level": 20, + "header": 1, + "entries": [ + "At 20th level, your greatest successes and most painful defeats echo through the multiverse. When in your time of dire need, your future self from a doomed future timeline appears to help you in the past, then disappears.", + "When you are reduced to 0 hit points, you can choose to activate an invisible call into the timestream called the Razor's Edge. Immediately, a portal opens on your location and a version of yourself from an alternate timeline appears above you in your space. It shares all of your statistics including stats, skills, spells, and available spell slots, but not necessarily your mood, personality, style, equipment, or outlook. Its current hit points are equal to your maximum hit points. You can control this character while you remain {@condition unconscious}, after which, it will disappear back into the timestream.", + "If you die while the Razor's Edge protects you, you can choose to either permanently take on the role of your alter-ego, or have it return to its home timeline.", + "Once you use this ability, you can't do so again for 24 hours." + ] + }, + { + "name": "Path of the Scout", + "source": "YARV", + "page": 5, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Scout", + "subclassSource": "YARV", + "level": 3, + "header": 1, + "entries": [ + "You are the first, and often last, line of defense against the terrors of the wilderness. Journeying down the Path of the Scout requires a cool mind and steady hand. You are the stalker of prey, honing your skills in the methods of tracking and finding. The land itself is your teacher and the beasts that call it home, your allies.", + { + "type": "refSubclassFeature", + "subclassFeature": "Stalker|Ranger|YARV|Scout|YARV|3|YARV" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Favored Terrain|Ranger|YARV|Scout|YARV|3|YARV" + } + ] + }, + { + "name": "Favored Terrain", + "source": "YARV", + "page": 5, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Scout", + "subclassSource": "YARV", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level, choose one type of favored terrain: Arctic, Coast, Desert, Forest, Grassland, Mountain, Swamp, Urban or Underdark.", + "While in your Favored Terrain, attempts to track you or otherwise determine your location have disadvantage and both you and your companion can {@action Hide} as a bonus action on each of your turns.", + "You also learn a number of Path Spells related to your favored terrain. Once you gain access to a path spell, you always have it prepared and it doesn't count against the number of spells you can prepare each day.", + "Additionally, whenever you use your {@classFeature Animal Empathy|Ranger|YARV|1|YARV} feature to bond with a local creature, you gain the terrain type of the habitat of that creature as a favored terrain while you remain bonded with it.", + { + "type": "table", + "caption": "Arctic", + "colLabels": [ + "Ranger Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell sleep}" + ], + [ + "5th", + "{@spell hold person}" + ], + [ + "9th", + "{@spell slow}" + ], + [ + "13th", + "{@spell ice storm}" + ] + ] + }, + { + "type": "table", + "caption": "Coast", + "colLabels": [ + "Ranger Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell fog cloud}" + ], + [ + "5th", + "{@spell misty step}" + ], + [ + "9th", + "{@spell water breathing}" + ], + [ + "13th", + "{@spell control water}" + ] + ] + }, + { + "type": "table", + "caption": "Desert", + "colLabels": [ + "Ranger Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell burning hands}" + ], + [ + "5th", + "{@spell blur}" + ], + [ + "9th", + "{@spell daylight}" + ], + [ + "13th", + "{@spell hallucinatory terrain}" + ] + ] + }, + { + "type": "table", + "caption": "Forest", + "colLabels": [ + "Ranger Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ [ "3rd", "{@spell entangle}" @@ -1894,991 +2086,660 @@ "{@spell darkness}" ], [ - "9th", - "{@spell major image}" - ], - [ - "13th", - "{@spell greater invisibility}" - ] - ] - } - ] - }, - { - "name": "Skirmisher", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 5, - "subclassShortName": "Scout", - "subclassSource": "YARV", - "level": 7, - "header": 1, - "entries": [ - "Beginning at 7th level, your trained senses allow you to react quickly to the movement of enemies around you.", - "Creatures within 30 feet of you provoke a ranged {@action opportunity attack} from you when they move to a space more than 30 feet away. In addition, when a creature more than 30 feet from you, moves to a space within 30 feet of you, you can use your reaction to move up to 15 feet. You must be able to see or otherwise sense the creature to use either reaction." - ] - }, - { - "name": "Multiattack", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 5, - "subclassShortName": "Scout", - "subclassSource": "YARV", - "level": 11, - "header": 1, - "entries": [ - "Starting at 11th level, your swift reflexes let you deal with hordes of enemies using you weapons. You gain one of the following features of your choice:", - { - "type": "options", - "count": 1, - "style": "list-hang-notitle", - "entries": [ - { - "type": "refSubclassFeature", - "subclassFeature": "Volley|Ranger|YARV|Scout|YARV|11|YARV" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Whirlwind Attack|Ranger|YARV|Scout|YARV|11|YARV" - } - ] - } - ] - }, - { - "name": "Volley", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 5, - "subclassShortName": "Scout", - "subclassSource": "YARV", - "level": 11, - "entries": [ - "Choose any number of creatures within 10 feet of a point you can see within your weapon's range. You can use your action to make a separate ranged attack against each of them. You must have enough ammunition for each target." - ], - "foundrySystem": { - "activation.cost": "1", - "activation.type": "action" - } - }, - { - "name": "Whirlwind Attack", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 5, - "subclassShortName": "Scout", - "subclassSource": "YARV", - "level": 11, - "entries": [ - "Choose any number of creatures within your reach. You can use your action to make a separate melee attack against each of them." - ], - "foundrySystem": { - "activation.cost": "1", - "activation.type": "action" - } - }, - { - "name": "Hide In Plain Sight", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 6, - "subclassShortName": "Scout", - "subclassSource": "YARV", - "level": 15, - "header": 1, - "entries": [ - "Starting at 15th level, you can spend 1 minute creating natural camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.", - "Once you are camouflaged this way, you gain a +10 bonus to Dexterity ({@skill Stealth}) checks against creatures while you remain in terrain similar to your natural disguise. Once you move or make an attack, this effect is suppressed until the beginning of your next turn.", - "Your camouflage lasts for 1 hour or until physical conditions ruin it (such as swimming or resting in rain)." - ] - }, - { - "name": "Ambuscade", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 6, - "subclassShortName": "Scout", - "subclassSource": "YARV", - "level": 20, - "header": 1, - "entries": [ - "When you reach 20th level, you have learned to master the tactics of ambush. On initiative count 20 on the first round of combat you take an extra turn in addition to the turn taken on your normal initiative count." - ] - }, - { - "name": "Path of the Shaman", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 6, - "subclassShortName": "Shaman", - "subclassSource": "YARV", - "level": 3, - "header": 1, - "entries": [ - "You find yourself drawn deeply into communion with the ancient and unchanging animal spirits. Perhaps you have always felt this connection, or perhaps this development is sudden and marked by strange visions and signs. Either way, your connection with the spirits guides and strengthens you, imbuing you with aspects of the wild's oldest of protectors.", - { - "type": "refSubclassFeature", - "subclassFeature": "Spirit Animal|Ranger|YARV|Shaman|YARV|3|YARV" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Animal Aspect|Ranger|YARV|Shaman|YARV|3|YARV" - } - ] - }, - { - "name": "Spirit Animal", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 6, - "subclassShortName": "Shaman", - "subclassSource": "YARV", - "level": 3, - "header": 2, - "entries": [ - "At 3rd level, choose a spirit: Bear, Eagle, or Wolf.", - "Over the next 24 hours, dreams, visions, and other signs accompany your choice and lead you towards meeting an incarnation of this spirit in the flesh. The exact form this animal takes may vary based on the environment in which you find yourself, but its attitude and statistics generally resemble the chosen form. When the incarnation arrives, you can use your {@classFeature Animal Empathy|Ranger|YARV|1|YARV} feature to bond with it. If you do so, the spirit inhabits the body, imbuing it with wisdom and strength.", - "It learns to understand each language that you know and can follow complex commands.", - "If you choose not to bond with your spirit animal, or your animal spirit dies, at any point during your time apart, you can spend a short rest in quiet contemplation. At some point in the next 8 hours after completing the rest, a new incarnation of your companion will appear." - ] - }, - { - "name": "Animal Aspect", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 6, - "subclassShortName": "Shaman", - "subclassSource": "YARV", - "level": 3, - "header": 2, - "entries": [ - "Starting at 3rd level, you gain the feature from the list below which matches the form of your spirit animal:", - { - "type": "options", - "count": 1, - "entries": [ - { - "type": "refSubclassFeature", - "subclassFeature": "Bear|Ranger|YARV|Shaman|YARV|3|YARV" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Eagle|Ranger|YARV|Shaman|YARV|3|YARV" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Wolf|Ranger|YARV|Shaman|YARV|3|YARV" - } - ] - } - ] - }, - { - "name": "Bear", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 6, - "subclassShortName": "Shaman", - "subclassSource": "YARV", - "level": 3, - "entries": [ - "You and your companion each have resistance to nonmagical bludgeoning, slashing, and piercing damage while you have less than half your hit points left." - ], - "resist": [ - { - "resist": [ - "bludgeoning", - "slashing", - "piercing" - ], - "note": "nonmagical while you have less than half your hit points left" - } - ] - }, - { - "name": "Eagle", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 6, - "subclassShortName": "Shaman", - "subclassSource": "YARV", - "level": 3, - "entries": [ - "Your companion can {@action Dash} as a bonus action, and as long as you are not wearing heavy armor, you can also {@action Dash} as a bonus action. When either of you do so, creatures have disadvantage on {@action opportunity attack|PHB|opportunity attacks} against you until the end of your turn." - ] - }, - { - "name": "Wolf", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 6, - "subclassShortName": "Shaman", - "subclassSource": "YARV", - "level": 3, - "entries": [ - "When you and your companion are both within 5 feet of a hostile creature, other creatures have advantage on melee attack rolls against that creature." - ] - }, - { - "name": "Spirit Strikes", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 6, - "subclassShortName": "Shaman", - "subclassSource": "YARV", - "level": 7, - "header": 1, - "entries": [ - "Beginning at 7th level, while bonded with an animal, its strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage." - ] - }, - { - "name": "Primal Aspect", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 7, - "subclassShortName": "Shaman", - "subclassSource": "YARV", - "level": 7, - "header": 1, - "entries": [ - "Also at 7th level, you gain the feature from the list below which matches the form of your animal spirit.", - { - "type": "options", - "count": 1, - "entries": [ - { - "type": "refSubclassFeature", - "subclassFeature": "Bear|Ranger|YARV|Shaman|YARV|7|YARV" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Eagle|Ranger|YARV|Shaman|YARV|7|YARV" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Wolf|Ranger|YARV|Shaman|YARV|7|YARV" - } - ] - } - ] - }, - { - "name": "Bear", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 7, - "subclassShortName": "Shaman", - "subclassSource": "YARV", - "level": 7, - "entries": [ - "Both you and your beast companion's hit points increase by your Wisdom score. If you increase your Wisdom score permanently after you obtain this feature, both you and your beast companion's hit points increase by the same amount." + "9th", + "{@spell major image}" + ], + [ + "13th", + "{@spell greater invisibility}" + ] + ] + } ] }, { - "name": "Eagle", + "name": "Stalker", "source": "YARV", + "page": 5, "className": "Ranger", "classSource": "YARV", - "page": 7, - "subclassShortName": "Shaman", + "subclassShortName": "Scout", "subclassSource": "YARV", - "level": 7, + "level": 3, + "header": 2, "entries": [ - "Your eyesight improves dramatically, granting you the ability to see up to 1 mile away without difficulty and fine details (such as the writing on a map) up to 100 ft away. You and your beast companion also have advantage on Wisdom ({@skill Perception}) checks that rely on sight and ignore {@quickref cover|PHB|3|0|half-cover} for ranged attacks against targets that you can see." + "Starting when you choose this path at 3rd level, you learn to track, detect, and perform deadly strikes against fleeing targets. You gain the following features.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 5, + "items": [ + { + "type": "item", + "name": "Bloodhound", + "entries": [ + "When an animal helps you in tracking creatures, if the creature is capable of leaving a trail of blood, you can track the creature as if it did so (as described on {@book page 244 of the Dungeon Master's Guide|DMG|8|Tracking})." + ] + }, + { + "type": "item", + "name": "Spotter", + "entries": [ + "Both you and your companion can take the {@action Search} action as a bonus action." + ] + }, + { + "type": "item", + "name": "Relentless", + "entries": [ + "When you or your companion hit a creature with an {@action opportunity attack|PHB|attack of opportunity}, you deal it an additional {@damage 1d8} damage." + ] + } + ] + } ] }, { - "name": "Wolf", + "name": "Skirmisher", "source": "YARV", + "page": 5, "className": "Ranger", "classSource": "YARV", - "page": 7, - "subclassShortName": "Shaman", + "subclassShortName": "Scout", "subclassSource": "YARV", "level": 7, - "entries": [ - "You and your beast companion each increase your movement speed by 10 feet while you are within 30 feet of each other." - ] - }, - { - "name": "Primal Guidance", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 7, - "subclassShortName": "Shaman", - "subclassSource": "YARV", - "level": 11, "header": 1, "entries": [ - "Starting at 11th level, your connection to your spirit animal guides you when you fight together. You gain one of the following features of your choice:", - { - "type": "options", - "count": 1, - "entries": [ - { - "type": "refSubclassFeature", - "subclassFeature": "Team Attack|Ranger|YARV|Shaman|YARV|11|YARV" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Spirit Caller|Ranger|YARV|Shaman|YARV|11|YARV" - } - ] - } + "Beginning at 7th level, your trained senses allow you to react quickly to the movement of enemies around you.", + "Creatures within 30 feet of you provoke a ranged {@action opportunity attack} from you when they move to a space more than 30 feet away. In addition, when a creature more than 30 feet from you, moves to a space within 30 feet of you, you can use your reaction to move up to 15 feet. You must be able to see or otherwise sense the creature to use either reaction." ] }, { - "name": "Team Attack", + "name": "Volley", "source": "YARV", + "page": 5, "className": "Ranger", "classSource": "YARV", - "page": 7, - "subclassShortName": "Shaman", + "subclassShortName": "Scout", "subclassSource": "YARV", "level": 11, "entries": [ - "Choose any number of creatures within reach of both you and your companion. You and your companion's attacks against these creatures have advantage this turn and every time you or your companion hits one of these creatures with an attack, you can you can deal it an extra {@damage 1d8} damage." - ] + "Choose any number of creatures within 10 feet of a point you can see within your weapon's range. You can use your action to make a separate ranged attack against each of them. You must have enough ammunition for each target." + ], + "foundrySystem": { + "activation.cost": "1", + "activation.type": "action" + } }, { - "name": "Spirit Caller", + "name": "Whirlwind Attack", "source": "YARV", + "page": 5, "className": "Ranger", "classSource": "YARV", - "page": 7, - "subclassShortName": "Shaman", + "subclassShortName": "Scout", "subclassSource": "YARV", "level": 11, "entries": [ - "Whenever you or your companion takes the {@action attack} action, spectral energies swirl around your forms out to a distance of 5 feet. Until the start of your next turn, the area becomes {@quickref difficult terrain||3} for any creatures of your choice, and whenever such a creature enters the area for the first time on a turn or starts its turn there, it must succeed on a Wisdom saving throw or take {@damage 2d8} force damage." - ] + "Choose any number of creatures within your reach. You can use your action to make a separate melee attack against each of them." + ], + "foundrySystem": { + "activation.cost": "1", + "activation.type": "action" + } }, { - "name": "Spiritual Aspect", + "name": "Multiattack", "source": "YARV", + "page": 5, "className": "Ranger", "classSource": "YARV", - "page": 7, - "subclassShortName": "Shaman", + "subclassShortName": "Scout", "subclassSource": "YARV", - "level": 15, + "level": 11, "header": 1, "entries": [ - "Beginning at level 15, your connection to your spirit animal allows you to reach out to it to aid, strengthen, and guide you. You gain the feature from the list below which matches the form of your animal spirit.", + "Starting at 11th level, your swift reflexes let you deal with hordes of enemies using you weapons. You gain one of the following features of your choice:", { "type": "options", "count": 1, + "style": "list-hang-notitle", "entries": [ { "type": "refSubclassFeature", - "subclassFeature": "Bear|Ranger|YARV|Shaman|YARV|15|YARV" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Eagle|Ranger|YARV|Shaman|YARV|15|YARV" + "subclassFeature": "Volley|Ranger|YARV|Scout|YARV|11|YARV" }, { "type": "refSubclassFeature", - "subclassFeature": "Wolf|Ranger|YARV|Shaman|YARV|15|YARV" + "subclassFeature": "Whirlwind Attack|Ranger|YARV|Scout|YARV|11|YARV" } ] } ] }, { - "name": "Bear", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 7, - "subclassShortName": "Shaman", - "subclassSource": "YARV", - "level": 15, - "entries": [ - "You become a strong and steady defender of your allies. When a creature within 5 feet of you makes an attack against another creature instead of you, as a reaction, you can make a melee weapon attack against it. If you hit, the creature has disadvantage on its attack roll." - ] - }, - { - "name": "Eagle", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 7, - "subclassShortName": "Shaman", - "subclassSource": "YARV", - "level": 15, - "entries": [ - "You become a swift-striking predator and a master of the skies. Your jump distance is tripled. Additionally, when you would fall 10 feet of more, you can choose to glide the same distance horizontally above the ground as well. When you land, you take no damage from falling, and if a creature occupies an adjacent space you can use your reaction to make a melee weapon attack against it." - ] - }, - { - "name": "Wolf", + "name": "Hide In Plain Sight", "source": "YARV", + "page": 6, "className": "Ranger", "classSource": "YARV", - "page": 7, - "subclassShortName": "Shaman", + "subclassShortName": "Scout", "subclassSource": "YARV", "level": 15, + "header": 1, "entries": [ - "You become a war leader among animals. When you call for aid, nature answers. You can cast {@spell conjure animals} as a 7th level spell without expending a spell slot. The conjured animals must be {@creature wolf|MM|Wolves}, {@creature blink dog|MM|Blink Dogs}, {@creature worg|MM|Worgs}, {@creature dire wolf|MM|Dire Wolves}, or {@creature death dog|MM|Death Dogs}. Once you use this feature you can't do so again until you finish a long rest." + "Starting at 15th level, you can spend 1 minute creating natural camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.", + "Once you are camouflaged this way, you gain a +10 bonus to Dexterity ({@skill Stealth}) checks against creatures while you remain in terrain similar to your natural disguise. Once you move or make an attack, this effect is suppressed until the beginning of your next turn.", + "Your camouflage lasts for 1 hour or until physical conditions ruin it (such as swimming or resting in rain)." ] }, { - "name": "Spiritual Companion", + "name": "Ambuscade", "source": "YARV", + "page": 6, "className": "Ranger", "classSource": "YARV", - "page": 7, - "subclassShortName": "Shaman", + "subclassShortName": "Scout", "subclassSource": "YARV", "level": 20, "header": 1, "entries": [ - "At 20th level, your bond with your companion transcends time, space, life, and death. Your spirit animal manifests itself fully into the world, taking the form of a creature which fits the essence of the spirit.", - "Once manifested, your companion does not age. It gains the Celestial or Fey creature type (your choice), has advantage on saving throws against spells and other magical effects, and permanently retains all of your shared class features (even after you die).", - "If either you or your companion dies, your spirit remains connected. Resurrection magic which requires touching a corpse can instead touch the remaining living creature to function. Additionally, if both you and your companion are dead, resurrection magic cast on one of your corpses restores both of you to life.", - "Additionally, your companion gains the ability to perform one legendary action from the list below each round at the end of another creature's turn.", - { - "type": "options", - "count": 1, - "entries": [ - { - "type": "refSubclassFeature", - "subclassFeature": "Bear|Ranger|YARV|Shaman|YARV|20|YARV" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Eagle|Ranger|YARV|Shaman|YARV|20|YARV" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Wolf|Ranger|YARV|Shaman|YARV|20|YARV" - } - ] - } + "When you reach 20th level, you have learned to master the tactics of ambush. On initiative count 20 on the first round of combat you take an extra turn in addition to the turn taken on your normal initiative count." ] }, { "name": "Bear", "source": "YARV", + "page": 6, "className": "Ranger", "classSource": "YARV", - "page": 7, "subclassShortName": "Shaman", "subclassSource": "YARV", - "level": 20, + "level": 3, "entries": [ - "Your companion makes an attack against a creature in its reach. On a hit, your companion regains {@dice 2d8} hit points in addition to the normal effects of the attack." + "You and your companion each have resistance to nonmagical bludgeoning, slashing, and piercing damage while you have less than half your hit points left." + ], + "resist": [ + { + "resist": [ + "bludgeoning", + "slashing", + "piercing" + ], + "note": "nonmagical while you have less than half your hit points left" + } ] }, { "name": "Eagle", "source": "YARV", + "page": 6, "className": "Ranger", "classSource": "YARV", - "page": 7, "subclassShortName": "Shaman", "subclassSource": "YARV", - "level": 20, + "level": 3, "entries": [ - "Your companion takes the {@action Dash} action and then can attempt to {@action grapple} a Medium or smaller creature, lifting it 10 feet into the air on a success." + "Your companion can {@action Dash} as a bonus action, and as long as you are not wearing heavy armor, you can also {@action Dash} as a bonus action. When either of you do so, creatures have disadvantage on {@action opportunity attack|PHB|opportunity attacks} against you until the end of your turn." ] }, { "name": "Wolf", "source": "YARV", + "page": 6, "className": "Ranger", "classSource": "YARV", - "page": 7, "subclassShortName": "Shaman", "subclassSource": "YARV", - "level": 20, + "level": 3, "entries": [ - "Your companion howls and gives each friendly creature within 30 feet of it {@dice 2d4} temporary hit points." + "When you and your companion are both within 5 feet of a hostile creature, other creatures have advantage on melee attack rolls against that creature." ] }, { - "name": "Path of the Slayer", + "name": "Path of the Shaman", "source": "YARV", + "page": 6, "className": "Ranger", "classSource": "YARV", - "page": 8, - "subclassShortName": "Slayer", + "subclassShortName": "Shaman", "subclassSource": "YARV", "level": 3, "header": 1, "entries": [ - "You are driven by the necessity of triumph over some great injustice or ongoing threat. Perhaps a corrupt noble extorts the countryside, a hag coven kidnaps local children on moonless nights, or a horde of gnolls threatens to destroy an ancient forest. Whatever it is that drives you, you single-mindedly put your skills, magics, tools, and techniques to the task of defeating your foe.", - { - "type": "refSubclassFeature", - "subclassFeature": "Favored Enemy|Ranger|YARV|Slayer|YARV|3|YARV" - }, + "You find yourself drawn deeply into communion with the ancient and unchanging animal spirits. Perhaps you have always felt this connection, or perhaps this development is sudden and marked by strange visions and signs. Either way, your connection with the spirits guides and strengthens you, imbuing you with aspects of the wild's oldest of protectors.", { - "type": "refSubclassFeature", - "subclassFeature": "Hunter's Prey|Ranger|YARV|Slayer|YARV|3|YARV" - } - ] - }, - { - "name": "Favored Enemy", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 8, - "subclassShortName": "Slayer", - "subclassSource": "YARV", - "level": 3, - "header": 2, - "entries": [ - "Beginning when you take this path at 3rd level, you have learned enough about your enemies to begin to put the knowledge to practice in defeating them.", - "Choose either two types of favored enemy from the following list, or one type from the list and two races of humanoid (such as gnolls and orcs): aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead.", - "You have advantage on all Wisdom and Intelligence checks related to your favored enemies, including tracking them, detecting them, intuiting or recalling information about them, and discerning their motives or intentions." + "type": "refSubclassFeature", + "subclassFeature": "Spirit Animal|Ranger|YARV|Shaman|YARV|3|YARV" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Animal Aspect|Ranger|YARV|Shaman|YARV|3|YARV" + } ] }, { - "name": "Hunter's Prey", + "name": "Animal Aspect", "source": "YARV", + "page": 6, "className": "Ranger", "classSource": "YARV", - "page": 8, - "subclassShortName": "Slayer", + "subclassShortName": "Shaman", "subclassSource": "YARV", "level": 3, "header": 2, "entries": [ - "At 3rd level, you gain one of the following features of your choice.", + "Starting at 3rd level, you gain the feature from the list below which matches the form of your spirit animal:", { "type": "options", "count": 1, - "style": "list-hang-notitle", "entries": [ { "type": "refSubclassFeature", - "subclassFeature": "Colossus Slayer|Ranger|YARV|Slayer|YARV|3|YARV" + "subclassFeature": "Bear|Ranger|YARV|Shaman|YARV|3|YARV" }, { "type": "refSubclassFeature", - "subclassFeature": "Giant Killer|Ranger|YARV|Slayer|YARV|3|YARV" + "subclassFeature": "Eagle|Ranger|YARV|Shaman|YARV|3|YARV" }, { "type": "refSubclassFeature", - "subclassFeature": "Horde Breaker|Ranger|YARV|Slayer|YARV|3|YARV" + "subclassFeature": "Wolf|Ranger|YARV|Shaman|YARV|3|YARV" } ] } ] }, { - "name": "Colossus Slayer", + "name": "Spirit Animal", "source": "YARV", + "page": 6, "className": "Ranger", "classSource": "YARV", - "page": 8, - "subclassShortName": "Slayer", + "subclassShortName": "Shaman", "subclassSource": "YARV", "level": 3, + "header": 2, "entries": [ - "Your tenacity can wear down the most potent foes. Once per turn, when you hit a creature with a weapon attack, the creature takes an extra {@damage 1d8} damage if it's below its hit point maximum." + "At 3rd level, choose a spirit: Bear, Eagle, or Wolf.", + "Over the next 24 hours, dreams, visions, and other signs accompany your choice and lead you towards meeting an incarnation of this spirit in the flesh. The exact form this animal takes may vary based on the environment in which you find yourself, but its attitude and statistics generally resemble the chosen form. When the incarnation arrives, you can use your {@classFeature Animal Empathy|Ranger|YARV|1|YARV} feature to bond with it. If you do so, the spirit inhabits the body, imbuing it with wisdom and strength.", + "It learns to understand each language that you know and can follow complex commands.", + "If you choose not to bond with your spirit animal, or your animal spirit dies, at any point during your time apart, you can spend a short rest in quiet contemplation. At some point in the next 8 hours after completing the rest, a new incarnation of your companion will appear." ] }, { - "name": "Giant Killer", + "name": "Bear", "source": "YARV", + "page": 7, "className": "Ranger", "classSource": "YARV", - "page": 8, - "subclassShortName": "Slayer", + "subclassShortName": "Shaman", "subclassSource": "YARV", - "level": 3, + "level": 7, "entries": [ - "When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to {@action attack} that creature immediately after its attack, provided that you can see the creature." + "Both you and your beast companion's hit points increase by your Wisdom score. If you increase your Wisdom score permanently after you obtain this feature, both you and your beast companion's hit points increase by the same amount." ] }, { - "name": "Horde Breaker", + "name": "Eagle", "source": "YARV", + "page": 7, "className": "Ranger", "classSource": "YARV", - "page": 8, - "subclassShortName": "Slayer", + "subclassShortName": "Shaman", "subclassSource": "YARV", - "level": 3, + "level": 7, "entries": [ - "Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon." + "Your eyesight improves dramatically, granting you the ability to see up to 1 mile away without difficulty and fine details (such as the writing on a map) up to 100 ft away. You and your beast companion also have advantage on Wisdom ({@skill Perception}) checks that rely on sight and ignore {@quickref cover|PHB|3|0|half-cover} for ranged attacks against targets that you can see." ] }, { - "name": "Deadly Condemnation", + "name": "Wolf", "source": "YARV", + "page": 7, "className": "Ranger", "classSource": "YARV", - "page": 8, - "subclassShortName": "Slayer", + "subclassShortName": "Shaman", "subclassSource": "YARV", "level": 7, - "header": 1, "entries": [ - "Starting at 7th level, your zeal against your foes gives lends vicious weight to your strikes against them. You can focus your wrath on a hostile creature you can see within 120 feet of you (no action required). You and your companion can add your Wisdom modifier to your attacks against that creature this turn. If the creature is a favored enemy, whenever you or your companion hit that creature with an attack this turn, it takes an additional {@damage 1d8} damage. You can use this feature to focus on a creature a number of times equal to 1 + your Wisdom modifier (minimum 1). You regain all expended uses at the end of a long rest." + "You and your beast companion each increase your movement speed by 10 feet while you are within 30 feet of each other." ] }, { - "name": "Counterplay", + "name": "Primal Aspect", "source": "YARV", + "page": 7, "className": "Ranger", "classSource": "YARV", - "page": 8, - "subclassShortName": "Slayer", + "subclassShortName": "Shaman", "subclassSource": "YARV", - "level": 11, + "level": 7, "header": 1, "entries": [ - "Starting at 11th level, your knowledge of your enemies gives you insight into disrupting their movement and abilities. You gain one of the following features of your choice:", + "Also at 7th level, you gain the feature from the list below which matches the form of your animal spirit.", { "type": "options", "count": 1, - "style": "list-hang-notitle", "entries": [ { "type": "refSubclassFeature", - "subclassFeature": "Felling Blow|Ranger|YARV|Slayer|YARV|11|YARV" + "subclassFeature": "Bear|Ranger|YARV|Shaman|YARV|7|YARV" }, { "type": "refSubclassFeature", - "subclassFeature": "Mage Bane|Ranger|YARV|Slayer|YARV|11|YARV" + "subclassFeature": "Eagle|Ranger|YARV|Shaman|YARV|7|YARV" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Wolf|Ranger|YARV|Shaman|YARV|7|YARV" } ] } ] }, { - "name": "Felling Blow", + "name": "Spirit Strikes", "source": "YARV", + "page": 6, "className": "Ranger", "classSource": "YARV", - "page": 8, - "subclassShortName": "Slayer", + "subclassShortName": "Shaman", + "subclassSource": "YARV", + "level": 7, + "header": 1, + "entries": [ + "Beginning at 7th level, while bonded with an animal, its strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage." + ] + }, + { + "name": "Spirit Caller", + "source": "YARV", + "page": 7, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Shaman", "subclassSource": "YARV", "level": 11, "entries": [ - "Choose a creature within your weapon's range. You can use your action to make a single powerful weapon attack against that creature. You gain advantage on this attack if the creature is at least one size larger than you. If you hit, the attack deals an additional {@damage 2d8} bludgeoning, piercing, or slashing damage (your choice) and the creature must make a Strength saving throw against {@b 8 + your Strength modifier + your proficiency bonus} or fall {@condition prone}." + "Whenever you or your companion takes the {@action attack} action, spectral energies swirl around your forms out to a distance of 5 feet. Until the start of your next turn, the area becomes {@quickref difficult terrain||3} for any creatures of your choice, and whenever such a creature enters the area for the first time on a turn or starts its turn there, it must succeed on a Wisdom saving throw or take {@damage 2d8} force damage." ] }, { - "name": "Mage Bane", + "name": "Team Attack", "source": "YARV", + "page": 7, "className": "Ranger", "classSource": "YARV", - "page": 8, - "subclassShortName": "Slayer", + "subclassShortName": "Shaman", "subclassSource": "YARV", "level": 11, "entries": [ - "When you see a creature {@action cast a spell|PHB|casting a spell} or teleporting within 60 feet of you, you can use your reaction to try to magically foil it. The creature must succeed on a Wisdom saving throw against your spell save DC, or its spell or teleport fails and is wasted. Once you use this feature, you can't use it again until you finish a short or long rest." + "Choose any number of creatures within reach of both you and your companion. You and your companion's attacks against these creatures have advantage this turn and every time you or your companion hits one of these creatures with an attack, you can you can deal it an extra {@damage 1d8} damage." ] }, { - "name": "Zealous Resistance", + "name": "Primal Guidance", "source": "YARV", + "page": 7, "className": "Ranger", "classSource": "YARV", - "page": 8, - "subclassShortName": "Slayer", + "subclassShortName": "Shaman", "subclassSource": "YARV", - "level": 15, + "level": 11, "header": 1, "entries": [ - "Starting at 15th level, you and your companion gain advantage on saving throws and skill contests against spells or attacks from your favored enemies and have advantage on death saving throws when reduced to 0 hit points by a favored enemy.", - "Additionally, if a spell or blow from one of your favored enemies would reduce you or your companion to 0 hit points without killing you outright, it reduces you to 1 instead. Both you and your companion can use this feature once. After you both have done so, you can't use it again until you complete a long rest." + "Starting at 11th level, your connection to your spirit animal guides you when you fight together. You gain one of the following features of your choice:", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refSubclassFeature", + "subclassFeature": "Team Attack|Ranger|YARV|Shaman|YARV|11|YARV" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Spirit Caller|Ranger|YARV|Shaman|YARV|11|YARV" + } + ] + } ] }, { - "name": "Foe Slayer", + "name": "Bear", "source": "YARV", + "page": 7, "className": "Ranger", "classSource": "YARV", - "page": 8, - "subclassShortName": "Slayer", + "subclassShortName": "Shaman", "subclassSource": "YARV", - "level": 20, - "header": 1, + "level": 15, "entries": [ - "At 20th level, you become a master at slaying your most hated foes. Once per turn, when you hit one of your favored enemies with a weapon attack, it takes an additional {@damage 2d8} bludgeoning, piercing, or slashing, (your choice). If it has 30 or less hit points, it dies." + "You become a strong and steady defender of your allies. When a creature within 5 feet of you makes an attack against another creature instead of you, as a reaction, you can make a melee weapon attack against it. If you hit, the creature has disadvantage on its attack roll." ] }, { - "name": "Path of the Nomad", + "name": "Eagle", "source": "YARV", + "page": 7, "className": "Ranger", "classSource": "YARV", - "page": 9, - "subclassShortName": "Nomad", + "subclassShortName": "Shaman", "subclassSource": "YARV", - "level": 3, - "header": 1, + "level": 15, "entries": [ - "You have found that no matter the circumstances, your strongest defense and staunchest ally is not the beast at your side nor the weapon in your hand, but the power which lies buried deep within your own mind. Through a coupling of your understanding of nature with the wild talent of psionics, you can achieve true self-sufficiency and innate power over the worlds around you, as well as those within you.", - { - "type": "refSubclassFeature", - "subclassFeature": "Nomadic Presence|Ranger|YARV|Nomad|YARV|3|YARV" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Psionic Influence|Ranger|YARV|Nomad|YARV|3|YARV" - } + "You become a swift-striking predator and a master of the skies. Your jump distance is tripled. Additionally, when you would fall 10 feet of more, you can choose to glide the same distance horizontally above the ground as well. When you land, you take no damage from falling, and if a creature occupies an adjacent space you can use your reaction to make a melee weapon attack against it." ] }, { - "name": "Nomadic Presence", + "name": "Wolf", "source": "YARV", + "page": 7, "className": "Ranger", "classSource": "YARV", - "page": 9, - "subclassShortName": "Nomad", + "subclassShortName": "Shaman", "subclassSource": "YARV", - "level": 3, - "header": 2, + "level": 15, "entries": [ - "Beginning when you take this path at 3rd level, you adopt the ways of the nomad, learning to move easily from place to place. Your movement speed increases by 10 feet while you aren't wearing heavy armor.", - "Additionally, you learn the {@spell misty step} spell and can cast it without vocal or somatic components. It doesn't count against the number of spells you can prepare. Once per day, you can cast it without expending a spell slot. Once you do so, you can't do so again until you finish a long rest." + "You become a war leader among animals. When you call for aid, nature answers. You can cast {@spell conjure animals} as a 7th level spell without expending a spell slot. The conjured animals must be {@creature wolf|MM|Wolves}, {@creature blink dog|MM|Blink Dogs}, {@creature worg|MM|Worgs}, {@creature dire wolf|MM|Dire Wolves}, or {@creature death dog|MM|Death Dogs}. Once you use this feature you can't do so again until you finish a long rest." ] }, { - "name": "Psionic Influence", + "name": "Spiritual Aspect", "source": "YARV", + "page": 7, "className": "Ranger", "classSource": "YARV", - "page": 9, - "subclassShortName": "Nomad", + "subclassShortName": "Shaman", "subclassSource": "YARV", - "level": 3, - "header": 2, + "level": 15, + "header": 1, "entries": [ - "At 3rd level, you mind awakens to the wild talent lying just beneath the surface. You gain two psionic powers of your choice from the list below. You gain two more powers of your choice from this list when you reach 5th, 9th, 13th, 17th, and 20th levels.", + "Beginning at level 15, your connection to your spirit animal allows you to reach out to it to aid, strengthen, and guide you. You gain the feature from the list below which matches the form of your animal spirit.", { "type": "options", - "count": 2, - "style": "list-hang-notitle", + "count": 1, "entries": [ { - "type": "refOptionalfeature", - "optionalfeature": "Beast Intellect|YARV" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Beast Sense|YARV" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Expand Self|YARV" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Illusory Mind|YARV" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Keen Focus|YARV" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Latent Knowledge|YARV" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Manifest Weapon|YARV" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Misty Mask|YARV" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Nomadic Arrow|YARV" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Three-Weapon Fighting|YARV" + "type": "refSubclassFeature", + "subclassFeature": "Bear|Ranger|YARV|Shaman|YARV|15|YARV" }, { - "type": "refOptionalfeature", - "optionalfeature": "Unbound Mind|YARV" + "type": "refSubclassFeature", + "subclassFeature": "Eagle|Ranger|YARV|Shaman|YARV|15|YARV" }, { - "type": "refOptionalfeature", - "optionalfeature": "Whispers of Beyond|YARV" + "type": "refSubclassFeature", + "subclassFeature": "Wolf|Ranger|YARV|Shaman|YARV|15|YARV" } ] } ] }, { - "name": "Memory of a Thousand Steps", + "name": "Bear", + "source": "YARV", + "page": 7, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Shaman", + "subclassSource": "YARV", + "level": 20, + "entries": [ + "Your companion makes an attack against a creature in its reach. On a hit, your companion regains {@dice 2d8} hit points in addition to the normal effects of the attack." + ] + }, + { + "name": "Eagle", + "source": "YARV", + "page": 7, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Shaman", + "subclassSource": "YARV", + "level": 20, + "entries": [ + "Your companion takes the {@action Dash} action and then can attempt to {@action grapple} a Medium or smaller creature, lifting it 10 feet into the air on a success." + ] + }, + { + "name": "Wolf", "source": "YARV", + "page": 7, "className": "Ranger", "classSource": "YARV", - "page": 10, - "subclassShortName": "Nomad", + "subclassShortName": "Shaman", "subclassSource": "YARV", - "level": 7, - "header": 1, + "level": 20, "entries": [ - "At 7th level, pain allows you decouple your mind and body from the flow of time, retracing your steps through the past to an alternate point in the present. When you would take damage from an attack or spell, you can use your reaction to halve the damage against you and instantly teleport to a space within 60 feet of you, which you occupied on your previous turn. You can use this feature a number of times equal to 1 + your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." + "Your companion howls and gives each friendly creature within 30 feet of it {@dice 2d4} temporary hit points." ] }, { - "name": "Wandering Strike", + "name": "Spiritual Companion", "source": "YARV", + "page": 7, "className": "Ranger", "classSource": "YARV", - "page": 10, - "subclassShortName": "Nomad", + "subclassShortName": "Shaman", "subclassSource": "YARV", - "level": 11, + "level": 20, "header": 1, "entries": [ - "Starting at 11th level, your psionic potential manifests, giving you supernatural abilities to pass through the world around you. You gain one of the following features of your choice:", + "At 20th level, your bond with your companion transcends time, space, life, and death. Your spirit animal manifests itself fully into the world, taking the form of a creature which fits the essence of the spirit.", + "Once manifested, your companion does not age. It gains the Celestial or Fey creature type (your choice), has advantage on saving throws against spells and other magical effects, and permanently retains all of your shared class features (even after you die).", + "If either you or your companion dies, your spirit remains connected. Resurrection magic which requires touching a corpse can instead touch the remaining living creature to function. Additionally, if both you and your companion are dead, resurrection magic cast on one of your corpses restores both of you to life.", + "Additionally, your companion gains the ability to perform one legendary action from the list below each round at the end of another creature's turn.", { "type": "options", "count": 1, - "style": "list-hang-notitle", "entries": [ { "type": "refSubclassFeature", - "subclassFeature": "Phasic Strike|Ranger|YARV|Nomad|YARV|11|YARV" + "subclassFeature": "Bear|Ranger|YARV|Shaman|YARV|20|YARV" }, { "type": "refSubclassFeature", - "subclassFeature": "Distant Strike|Ranger|YARV|Nomad|YARV|11|YARV" + "subclassFeature": "Eagle|Ranger|YARV|Shaman|YARV|20|YARV" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Wolf|Ranger|YARV|Shaman|YARV|20|YARV" } ] } ] }, { - "name": "Phasic Strike", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 10, - "subclassShortName": "Nomad", - "subclassSource": "YARV", - "level": 11, - "entries": [ - "Your weapon attacks can partially phase through armor and defences. Once per turn when you or your companion makes an attack, you can forgo the attack roll to cause the target within reach of that attack to make a Dexterity saving throw. The target takes the attack's maximum damage on a failed save, or half as much on a successful one. If it rolls a natural 1 on its save, the attack deals damage as if it were a critical hit." - ] - }, - { - "name": "Distant Strike", + "name": "Colossus Slayer", "source": "YARV", + "page": 8, "className": "Ranger", "classSource": "YARV", - "page": 10, - "subclassShortName": "Nomad", + "subclassShortName": "Slayer", "subclassSource": "YARV", - "level": 11, + "level": 3, "entries": [ - "Whenever you take the {@action Attack} action, you or your companion can teleport up to 10 feet before each attack to an unoccupied space you can see. After your normal attacks, you can make one additional attack against a creature you have not already attacked this turn." + "Your tenacity can wear down the most potent foes. Once per turn, when you hit a creature with a weapon attack, the creature takes an extra {@damage 1d8} damage if it's below its hit point maximum." ] }, { - "name": "Effortless Journey", + "name": "Giant Killer", "source": "YARV", + "page": 8, "className": "Ranger", "classSource": "YARV", - "page": 10, - "subclassShortName": "Nomad", + "subclassShortName": "Slayer", "subclassSource": "YARV", - "level": 15, - "header": 1, + "level": 3, "entries": [ - "Starting at 15th level, you learn how to mystically pass from one location in space to another without moving through the in-between. Whenever you could use movement, you can forfeit any amount of that movement in order to teleport that same distance to an unoccupied location you can see." + "When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to {@action attack} that creature immediately after its attack, provided that you can see the creature." ] }, { - "name": "Dimensional Shift", + "name": "Horde Breaker", "source": "YARV", + "page": 8, "className": "Ranger", "classSource": "YARV", - "page": 10, - "subclassShortName": "Nomad", + "subclassShortName": "Slayer", "subclassSource": "YARV", - "level": 20, - "header": 1, + "level": 3, "entries": [ - "At 20th level, you learn to ignore the natural boundaries of the objects around you. Your attacks may travel through up to 5 feet of solid matter unimpeded, allowing you to ignore {@quickref cover|PHB|3|0}.", - "Additionally, as an action, you can become intangible until the end of your turn. While intangible, you pass through solid objects and are immune to nonmagical bludgeoning, slashing, and piercing damage, but not structures, boundaries, or weapons created by magical force. Your gear may become intangible with you. If you would end your turn inside an object, you take {@damage 6d8} force damage and are ejected to the nearest unoccupied space. If you end your turn inside another creature, you both take this damage." + "Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon." ] }, { - "name": "Path of the Nightstalker", + "name": "Path of the Slayer", "source": "YARV", + "page": 8, "className": "Ranger", "classSource": "YARV", - "page": 11, - "subclassShortName": "Nightstalker", + "subclassShortName": "Slayer", "subclassSource": "YARV", "level": 3, "header": 1, "entries": [ - "You are the terror of the night. By walking the path of the Nightstalker, you learn to summon and control your shadow like an extension of yourself, and draw upon the names of dark beasts, binding them to you by shadow magic.", + "You are driven by the necessity of triumph over some great injustice or ongoing threat. Perhaps a corrupt noble extorts the countryside, a hag coven kidnaps local children on moonless nights, or a horde of gnolls threatens to destroy an ancient forest. Whatever it is that drives you, you single-mindedly put your skills, magics, tools, and techniques to the task of defeating your foe.", { "type": "refSubclassFeature", - "subclassFeature": "Shadow Companion|Ranger|YARV|Nightstalker|YARV|3|YARV" + "subclassFeature": "Favored Enemy|Ranger|YARV|Slayer|YARV|3|YARV" }, { "type": "refSubclassFeature", - "subclassFeature": "Shadow Strike|Ranger|YARV|Nightstalker|YARV|3|YARV" + "subclassFeature": "Hunter's Prey|Ranger|YARV|Slayer|YARV|3|YARV" } ] }, { - "name": "Shadow Companion", + "name": "Favored Enemy", "source": "YARV", + "page": 8, "className": "Ranger", "classSource": "YARV", - "page": 11, - "subclassShortName": "Nightstalker", + "subclassShortName": "Slayer", "subclassSource": "YARV", "level": 3, "header": 2, "entries": [ - "Starting when you choose this path at 3rd level, you gain the ability to summon the essence of a creature made from shadow magic to serve you. As a bonus action, you can conjure this essence, which appears in an unoccupied space within 30 feet of you. If this shadow takes radiant damage, moves more than 120 feet from you, or you dismiss it (no action required by you), then it disappears in a wisp of darkness.", - "When you use your {@classFeature Animal Empathy|Ranger|YARV|1|YARV} feature to bond with a creature, you infuse the animal with magic, transforming it into a vessel for the essence of your shadow beast. When you do so, its form is wreathed in shifting wisps of darkness and its blood runs cold. In this state, it doesn't require food or water, is immune to poison and disease, weighs nothing, and can dissolve into shadow at your command (no action required).", - "It is otherwise normal, retaining its other features including movement speed, armor class, and hit points. When it is reduced to 0 hit points, it disappears, leaving behind a simple shadowy essence in its place, and you must complete a long rest before you can summon the companion's full form again." + "Beginning when you take this path at 3rd level, you have learned enough about your enemies to begin to put the knowledge to practice in defeating them.", + "Choose either two types of favored enemy from the following list, or one type from the list and two races of humanoid (such as gnolls and orcs): aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead.", + "You have advantage on all Wisdom and Intelligence checks related to your favored enemies, including tracking them, detecting them, intuiting or recalling information about them, and discerning their motives or intentions." ] }, { - "name": "Shadow Strike", + "name": "Hunter's Prey", "source": "YARV", + "page": 8, "className": "Ranger", "classSource": "YARV", - "page": 11, - "subclassShortName": "Nightstalker", + "subclassShortName": "Slayer", "subclassSource": "YARV", "level": 3, "header": 2, "entries": [ - "At 3rd level, as long as the essence of your shadow is conjured, you can forgo one or more of your attacks when you use the {@action Attack} action to have the essence move and then use a special attack to lash out against a creature within 5 feet of it. To do so, the shadow takes a bestial form (or if inhabiting your animal companion, enhances the existing form, the shadows around the creature solidifying into claws, wings, or savage teeth). Each basic form has a different method of lashing out and a different way to augment these strikes with your spell slots, as described below. Irrespective of the form, you use your ranger spell attack modifier for its attacks. Choose one of the following forms.", + "At 3rd level, you gain one of the following features of your choice.", { "type": "options", "count": 1, @@ -2886,88 +2747,72 @@ "entries": [ { "type": "refSubclassFeature", - "subclassFeature": "Spider|Ranger|YARV|Nightstalker|YARV|3|YARV" + "subclassFeature": "Colossus Slayer|Ranger|YARV|Slayer|YARV|3|YARV" }, { "type": "refSubclassFeature", - "subclassFeature": "Raven|Ranger|YARV|Nightstalker|YARV|3|YARV" + "subclassFeature": "Giant Killer|Ranger|YARV|Slayer|YARV|3|YARV" }, { "type": "refSubclassFeature", - "subclassFeature": "Warg|Ranger|YARV|Nightstalker|YARV|3|YARV" + "subclassFeature": "Horde Breaker|Ranger|YARV|Slayer|YARV|3|YARV" } ] } ] }, { - "name": "Spider", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 11, - "subclassShortName": "Nightstalker", - "subclassSource": "YARV", - "level": 3, - "entries": [ - "Whenever you forgo an attack, you can have the shadow move up to 30 feet and attack a creature with its shadowy fangs. On a hit, the attack deals {@damage 1d8} + your Wisdom modifier piercing damage, and the target has disadvantage on the next attack roll it makes before the end of its next turn.", - "As an action, you can expend a ranger spell slot to infuse its fangs with ichor and have it leap onto a target within 30 feet of it. That creature must succeed on a Constitution saving throw against your ranger spell save DC or be {@condition poisoned} until the end of its next turn and take {@damage 2d8} poison damage for a 1st level spell slot, plus {@damage 2d8} for each spell level higher than 1st, or half as much on a successful save." - ] - }, - { - "name": "Raven", + "name": "Deadly Condemnation", "source": "YARV", + "page": 8, "className": "Ranger", "classSource": "YARV", - "page": 11, - "subclassShortName": "Nightstalker", + "subclassShortName": "Slayer", "subclassSource": "YARV", - "level": 3, + "level": 7, + "header": 1, "entries": [ - "Whenever you forgo an attack, you can have the shadow spread dark wings of misfortune and fly up to 45 feet to attack a creature. On a hit, the attack deals {@damage 1d10} + your Wisdom modifier slashing damage.", - "As an action, you can expend a ranger spell slot to infuse the shadow with lightning and have it hurl its spectral form along a 5 feet wide and 20 feet long line. Each creature in the shadow's path must succeed on a Dexterity saving throw or be unable to take reactions until the end of its next turn and take {@damage 2d6} lightning damage for a 1st level spell slot, plus {@damage 2d6} for each spell level higher than 1st or half as much on a successful save." + "Starting at 7th level, your zeal against your foes gives lends vicious weight to your strikes against them. You can focus your wrath on a hostile creature you can see within 120 feet of you (no action required). You and your companion can add your Wisdom modifier to your attacks against that creature this turn. If the creature is a favored enemy, whenever you or your companion hit that creature with an attack this turn, it takes an additional {@damage 1d8} damage. You can use this feature to focus on a creature a number of times equal to 1 + your Wisdom modifier (minimum 1). You regain all expended uses at the end of a long rest." ] }, { - "name": "Warg", + "name": "Felling Blow", "source": "YARV", + "page": 8, "className": "Ranger", "classSource": "YARV", - "page": 11, - "subclassShortName": "Nightstalker", + "subclassShortName": "Slayer", "subclassSource": "YARV", - "level": 3, + "level": 11, "entries": [ - "Whenever you forgo an attack, you can have the shadow move up to 30 feet and attack a creature with its crushing bulk. On a hit, the attack deals {@damage 1d6} + your Wisdom modifier bludgeoning damage and the next attack made against that creature before the start of your next turn has advantage.", - "As an action, you can expend a ranger spell slot to infuse the shadow with primal ferocity and have it release a bloodcurdling howl. Each creature of your choice within 10 feet of the shadow must succeed on a Wisdom saving throw or become {@condition frightened} of your companion until the end of its next turn and take {@damage 2d4} psychic damage for a 1st level spell slot, plus {@damage 2d4} for each spell level higher than 1st or half as much on a successful save." + "Choose a creature within your weapon's range. You can use your action to make a single powerful weapon attack against that creature. You gain advantage on this attack if the creature is at least one size larger than you. If you hit, the attack deals an additional {@damage 2d8} bludgeoning, piercing, or slashing damage (your choice) and the creature must make a Strength saving throw against {@b 8 + your Strength modifier + your proficiency bonus} or fall {@condition prone}." ] }, { - "name": "Shadowy Transposition", + "name": "Mage Bane", "source": "YARV", + "page": 8, "className": "Ranger", "classSource": "YARV", - "page": 11, - "subclassShortName": "Nightstalker", + "subclassShortName": "Slayer", "subclassSource": "YARV", - "level": 7, - "header": 1, + "level": 11, "entries": [ - "Starting at 7th level, whenever you activate the action of your shadow companion that requires you to expend a spell slot, you can choose to swap positions with it before activating the ability." + "When you see a creature {@action cast a spell|PHB|casting a spell} or teleporting within 60 feet of you, you can use your reaction to try to magically foil it. The creature must succeed on a Wisdom saving throw against your spell save DC, or its spell or teleport fails and is wasted. Once you use this feature, you can't use it again until you finish a short or long rest." ] }, { - "name": "Taint of Night", + "name": "Counterplay", "source": "YARV", + "page": 8, "className": "Ranger", "classSource": "YARV", - "page": 11, - "subclassShortName": "Nightstalker", + "subclassShortName": "Slayer", "subclassSource": "YARV", "level": 11, "header": 1, "entries": [ - "Starting at 11th level, your connection to the shadows give you You gain one of the following features of your choice:", + "Starting at 11th level, your knowledge of your enemies gives you insight into disrupting their movement and abilities. You gain one of the following features of your choice:", { "type": "options", "count": 1, @@ -2975,255 +2820,410 @@ "entries": [ { "type": "refSubclassFeature", - "subclassFeature": "Dark Sentinel|Ranger|YARV|Nightstalker|YARV|11|YARV" + "subclassFeature": "Felling Blow|Ranger|YARV|Slayer|YARV|11|YARV" }, { "type": "refSubclassFeature", - "subclassFeature": "Cloak of Shadow|Ranger|YARV|Nightstalker|YARV|11|YARV" + "subclassFeature": "Mage Bane|Ranger|YARV|Slayer|YARV|11|YARV" } ] } ] }, { - "name": "Dark Sentinel", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 11, - "subclassShortName": "Nightstalker", - "subclassSource": "YARV", - "level": 11, - "entries": [ - "Whenever your companion makes an {@action opportunity attack|PHB|attack of opportunity} against a creature, you can take a reaction to have it forgo that attack and cause it to lash out against that creature with your {@subclassFeature Shadow Strike|Ranger|YARV|Nightstalker|YARV|3|YARV}." - ] - }, - { - "name": "Cloak of Shadow", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 11, - "subclassShortName": "Nightstalker", - "subclassSource": "YARV", - "level": 11, - "entries": [ - "As an action or whenever you or your companion takes damage, you can choose for the wound to bleed shadows, which fill the creature's space. These shadows count as magical darkness and heavily obscure a 5ft cube containing you or your companion and persist for 1 minute or until you choose to dismiss them." - ] - }, - { - "name": "Master of Darkness", + "name": "Zealous Resistance", "source": "YARV", + "page": 8, "className": "Ranger", "classSource": "YARV", - "page": 11, - "subclassShortName": "Nightstalker", + "subclassShortName": "Slayer", "subclassSource": "YARV", "level": 15, "header": 1, "entries": [ - "When you reach 15th level, lashing out with your shadow's essence has become second nature. When you activate the action of your shadow familiar that requires you to expend a spell slot, you can do so as bonus action rather than an action. Additionally, you can imbue your shadow companion with a second form from the options for {@subclassFeature Shadow Strike|Ranger|YARV|Nightstalker|YARV|3|YARV} when you summon it." + "Starting at 15th level, you and your companion gain advantage on saving throws and skill contests against spells or attacks from your favored enemies and have advantage on death saving throws when reduced to 0 hit points by a favored enemy.", + "Additionally, if a spell or blow from one of your favored enemies would reduce you or your companion to 0 hit points without killing you outright, it reduces you to 1 instead. Both you and your companion can use this feature once. After you both have done so, you can't use it again until you complete a long rest." ] }, { - "name": "Lord of the Night", + "name": "Foe Slayer", "source": "YARV", + "page": 8, "className": "Ranger", "classSource": "YARV", - "page": 11, - "subclassShortName": "Nightstalker", + "subclassShortName": "Slayer", "subclassSource": "YARV", "level": 20, "header": 1, "entries": [ - "When you reach 20th level, your connection to shadow suffuses you and your companion fully. You can imbue your shadow with all three options for {@subclassFeature Shadow Strike|Ranger|YARV|Nightstalker|YARV|3|YARV} when you summon it. You also gain the options yourself, allowing you to both move and strike when you normally would forgo an attack. When you activate an action of your shadow companion that requires you to spend a spell slot, both you and the companion can carry it out." + "At 20th level, you become a master at slaying your most hated foes. Once per turn, when you hit one of your favored enemies with a weapon attack, it takes an additional {@damage 2d8} bludgeoning, piercing, or slashing, (your choice). If it has 30 or less hit points, it dies." ] - }, + } + ], + "variantrule": [ { - "name": "Path of the Paradoxxer", + "name": "Evolving Companion", "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 12, - "subclassShortName": "Paradoxxer", - "subclassSource": "YARV", - "level": 3, - "header": 1, + "page": 6, + "ruleType": "O", "entries": [ - "You are a paradox. Walking along the razor's edge between existence and oblivion, and wielding the very chronomantic magic of the creatures and enemies you hunt, you specialize in finding and eliminating threats that travel across time. Imbued with specialized senses that allow you to detect and track temporal anomalies, you are the razor blade that moves across the skin of reality, cutting anything that moves against it.", + "When the maximum CR for your beast companion increases at 6th and 14th level, your DM may allow you to increase the statistics of your existing animal companion instead of finding a new one. Page 273 of the Dungeon Master's Guide has {@book guidelines on modifying the statblocks of creatures|DMG|9|Modifying a Monster}." + ] + } + ], + "book": [ + { + "name": "Yet Another Ranger Variant", + "id": "YARV", + "source": "YARV", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Cover.webp", + "published": "2018-03-06", + "author": "u/ImFromNASA", + "contents": [ { - "type": "refSubclassFeature", - "subclassFeature": "Limited Precognition|Ranger|YARV|Paradoxxer|YARV|3|YARV" + "name": "Ranger", + "headers": [ + "Class Features" + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Parallel Companion|Ranger|YARV|Paradoxxer|YARV|3|YARV" + "name": "Ranger Paths", + "headers": [ + "Path of the Scout", + "Path of the Shaman", + "Path of the Slayer", + { + "header": "Yet Another Ranger Variant (YARV)", + "depth": 1 + } + ] + }, + { + "name": "Community Ranger Paths", + "headers": [ + "Path of the Nomad", + "Path of the Nightstalker", + "Path of the Paradoxxer" + ] } ] - }, - { - "name": "Limited Precognition", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 12, - "subclassShortName": "Paradoxxer", - "subclassSource": "YARV", - "level": 3, - "header": 2, - "entries": [ - "At 3rd level, you gain the ability to peer a split second into the future to avoid impending danger. You cannot be {@quickref Surprise|PHB|3|0|surprised}, you gain a bonus to your initiative equal to your Wisdom modifier, and once per day when you roll initiative, you can choose to go first instead. Once you do so, you can't do so again until 12 hours have passed." - ] - }, + } + ], + "bookData": [ { - "name": "Parallel Companion", + "id": "YARV", "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 12, - "subclassShortName": "Paradoxxer", - "subclassSource": "YARV", - "level": 3, - "header": 2, - "entries": [ - "Starting at 3rd level, your innate connection with alternate timelines allows you to bond with creatures from alternate timelines. When you would use your {@classFeature Animal Empathy|Ranger|YARV|1|YARV} feature to bond with a beast, you may choose to instead conjure forth its twin from an alternate timeline and bond with that creature. Choose one of the following creature types: Aberration, Construct, or Ooze. Your companion gains the chosen creature type in addition to Beast and the associated feature below:", + "data": [ + { + "type": "section", + "name": "Ranger", + "page": 1, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Ranger.webp" + }, + "title": "by Eric Belisle" + }, + "An {@creature eagle|MM} soars high above the snow-kissed mountaintops. From behind its eyes, an elvish warden watches over the edges of her range, constantly alert to foes that might endanger the precious lands below.", + "A {@creature lion|MM|lion's} roar echoes through the savannah. Birds scatter and startled game dart from the underbrush. Then comes the snapping sound of hidden traps and the dull thud of falling birds, arrows hanging cleanly from their breasts. Then all falls silent and the hunter gathers his prey.", + "Ducking below a {@creature hill giant|MM|hill giant's} clumsy swing, a coastal scout speaks a word of power that sounds like the spray of the surf and disappears, only to emerge again atop the giant's broad shoulders, longsword poised to plunge deep into its neck.", + "An orc raiding party moves warily through the moonlit forest. The war leader turns to issue a command to his patrol, but finds that he is suddenly, eerily, alone. Then comes the swift gleam of a pair of a glowing blades followed by the low growl of a {@creature panther|MM}.", + "Each of these characters is a ranger, a diverse class of skilled wilderness survivalists. Rangers do whatever they can to survive in even the harshest of conditions. Whether that entails mastering martial techniques, {@skill medicine}, befriending animals, setting traps, or using practical magic, rangers know what is needed to survive in the harsh worlds they call home.", + { + "type": "entries", + "name": "The Nature of Necessity", + "page": 1, + "entries": [ + "Rangers learn through brutal necessity. They adapt to use terrain to their advantage and learn to fight with whatever styles or weapons they can get their hands on. They master the medicinal properties of plants and the subtle art of befriending wild animals. They learn ranger magic\u2014a practical magic steeped in ritual and born from the divine reverence of nature and the application of arcane techniques and enhancements to whatever tools and materials are available." + ] + }, + { + "type": "entries", + "name": "Citizen of the Wild", + "page": 1, + "entries": [ + "Some rangers work in close community with druids to protect sacred groves and hidden valleys. Others live in barbarian communities acting as healers, hunters, or shamans. Some have close ties with civilization, acting as daring explorers or forward scouts for military expeditions. Others are nomadic skirmishers or wilderness guides.", + "No matter what role a ranger plays, a ranger's life is characterized by constant striving against the elements and filled with long stretches of solitude and careful attention broken by hectic moments of bitter struggle.", + "This path is not chosen lightly, but those who do find that a life in the wilderness can be rewarding. Since rangers are often the first to encounter the rampaging beasts and ravenous hordes seeking easy prey in civilized lands, they are also the first to get the chance to defeat them. Rangers find power and purpose on the precipice of disaster." + ] + }, + { + "type": "entries", + "name": "Creating a Ranger", + "page": 2, + "entries": [ + "As you build a ranger, consider two related elements about your character's background: What brought you into the wilderness, and what allowed you to survive? What tools or techniques did you cling to when all hope seemed lost? Did a mentor teach you your skills or did you have to discover the nuances of the ranger life yourself? What drove you into the lonesome wilderness in the first place? A threat which destroyed your homeland, a wanderlust for the unknown, or a desire to protect your people might all have been factors.", + "Perhaps you fled a boring civilized life to find adventure, only to discover an affinity with the land you would never have discovered had you stayed. Or perhaps you were called upon by your chieftain because of your quick wits and agility, and were groomed for greatness. Perhaps you were raised by wolves and find yourself most at home while surrounded by a pack. What matters is that you learned to use your will and wits to master the ways of the wild and survive.", + { + "type": "entries", + "name": "Quick Build", + "page": 2, + "entries": [ + "You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom and Constitution (though some rangers who focus on two-weapon fighting or {@item shield|PHB|shields} prefer Strength to Dexterity). Second, choose the {@background Outlander|PHB} background." + ] + } + ] + }, + { + "type": "section", + "name": "Class Features", + "page": 2, + "entries": [ + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/YARV.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Remedies.webp" + }, + "title": "by Filippova Alena" + } + ] + }, + { + "type": "statblock", + "tag": "class", + "source": "YARV", + "name": "Ranger", + "page": 2 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/ColdRanger.webp" + }, + "title": "by Eve Ventrue" + } + ] + } + ] + }, + { + "type": "section", + "name": "Ranger Paths", + "page": 5, + "entries": [ + "Though most rangers share certain features in common, such as their martial prowess borne of necessity, skills for surviving in averse conditions, and an affinity for animals, their journeys rarely lead them on identical paths. Your choice of a ranger path is a reflection of your own personal journey as a ranger.", + { + "type": "entries", + "name": "Path of the Scout", + "page": 5, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "YARV", + "name": "Scout", + "page": 5, + "className": "Ranger", + "classSource": "YARV" + } + ] + }, + { + "type": "entries", + "name": "Path of the Shaman", + "page": 6, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "YARV", + "name": "Shaman", + "page": 6, + "className": "Ranger", + "classSource": "YARV" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Shaman.webp" + }, + "title": "by Young-june Choi" + } + ] + }, + { + "type": "entries", + "name": "Path of the Slayer", + "page": 8, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "YARV", + "name": "Slayer", + "page": 8, + "className": "Ranger", + "classSource": "YARV" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Slayer.webp" + }, + "title": "by Julien Gauthier" + } + ] + }, + { + "type": "hr" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Yet Another Ranger Variant (YARV)", + "page": 8, + "entries": [ + { + "type": "inset", + "page": 8, + "name": "Yet Another Ranger Variant (YARV)", + "entries": [ + "The Ranger is the elephant in the room. The sheer number of attempts at revision indicate that something about the class is broadly unsatisfying. Players know it; DMs know it; and Homebrewers know it. And many have tried their hand at remaking it, whether they have published their work or not.", + "This is my attempt, and it is not for everyone. Many DMs already allow the use of one or more of the countless ranger variations and their players are happy. But, I'm not worried about those who have found alternatives, nor with those satisfied with minor modifications of the existing class. I'm worried about the ones that despite the vast table of ranger offerings, don't use ranger at all.", + "So what's wrong with ranger? And how do I fix it differently than other have? As for what's wrong, different brewers point to different things. Some say that it has dead levels and unsatisfying exploration features, or that it lacks a satisfying first level feature, or that Beastmaster is unintuitive, or any other number of specific gripes related to features. For me, it seems like the problem is an identity crisis. Everyone seems to KNOW what a ranger is, but can anyone explain it in a satisfying manner? Then even worse, can anyone design a class that can SHOW that flavor to the players?", + "This class is my answer to those questions. And it has one simple goal: Make Ranger Feel Like a Ranger.", + "For more developer thoughts, see the: {@link Design Notes|https://www.gmbinder.com/share/-LE38O38f9BvBOY6CMO2}", + { + "type": "list", + "style": "list-no-bullets", + "page": 8, + "name": "Version 1.3 6/03/2018", + "items": [ + "Homebrew by {@link /u/ImFromNASA|https://www.reddit.com/user/imfromnasa}", + "Thanks to IrishBandit for teaching me InDesign", + "D&D 5th Edition by Wizards of the Coast", + "InDesign Template by {@link /u/Barkalot|https://www.reddit.com/user/Barkalot}", + "Created using Adobe InDesign and Photoshop", + "Feedback by {@link Discord of Many Things|https://discord.gg/domt}", + "Feedback by {@link /r/UnearthedArcana|https://www.reddit.com/r/UnearthedArcana/}", + "Art by Richard Wilson (Forest Background)", + "Art by Eric Belisle (Page 1 Ranger)", + "Art by Filippova Alena (Page 2 Bowl & Knife)", + "Art by Eve Ventrue (Page 4 Snow Ranger)", + "Art by Young-june Choi (Page 6 Winter Ranger)", + "Art by Julien Gauthier (Page 7 Night Ranger)" + ] + } + ] + } + ] + } + ] + } + ] + }, { - "type": "list", - "style": "list-hang-notitle", - "page": 12, - "items": [ + "type": "section", + "name": "Community Ranger Paths", + "page": 9, + "entries": [ + "The D&D multiverse is filled with many diverse paths a ranger may follow. These additional paths have been curated from the wide community of fan content creators on the {@link /r/UnearthedArcana subreddit|https://www.reddit.com/r/UnearthedArcana/} and from the online discord chat community: the {@link Discord of Many Things|https://discord.gg/domt}. The flavor and abilities have been modified to better fit my own personal sensibilities and the design constraints of YARV.", { - "type": "item", - "name": "Aberration", + "type": "entries", + "name": "Path of the Nomad", + "page": 9, "entries": [ - "In this timeline, beasts have taken on a strange and mutated form, covered with eyes and tentacles. Your companion gains proficiency in the {@skill Perception} skill and can double its proficiency bonus for any check it makes with it. In addition, as an action, it can turn {@condition invisible} until the start of its next turn or until it takes damage, projecting an illusion of either itself or a similar native beast nearby. While projecting in this way, attack rolls against it to have disadvantage." + "{@note Original 'Nomad' by SwordMeow}", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Nomad.webp" + }, + "title": "Child of Dune by {@link Phroilan Gardner|https://www.artstation.com/phrozac}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "YARV", + "name": "Nomad", + "page": 9, + "className": "Ranger", + "classSource": "YARV" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Journey.webp" + }, + "title": "Nameless City by {@link Alexander J|https://alexanderjoseba.artstation.com/projects/wQ5zg}" + } ] }, { - "type": "item", - "name": "Construct", + "type": "entries", + "name": "Path of the Nightstalker", + "page": 11, "entries": [ - "In this timeline, mechanical constructs roam the land in place of beasts. Your companion does not require air, food, or drink to live, does not need to sleep, gains resistance to lightning damage, and learns the {@spell mending} cantrip, which it can cast at will. In addition, choose one kind of tool kit. You can use your companion in place of the chosen tool kit." + "{@note Original 'Nightstalker' by Jonoman3000}", + { + "type": "statblock", + "prop": "subclass", + "source": "YARV", + "name": "Nightstalker", + "page": 11, + "className": "Ranger", + "classSource": "YARV" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Nightstalker.webp" + }, + "title": "Shadow Wolf by {@link xiShadowWolfx|https://www.deviantart.com/xishadowwolfx/art/Shadow-Wolf-411144722}" + } ] }, { - "type": "item", - "name": "Ooze", + "type": "entries", + "name": "Path of the Paradoxxer", + "page": 12, "entries": [ - "In this timeline, oozes roam the forests, hills, and skies, taking the rough form of beasts in their native habitats. Your companion can can move through a space as narrow as 1 inch wide without squeezing, and gains resistance to acid damage." + "{@note Original 'Chrono Slider' by TelTheSatyr}", + { + "type": "statblock", + "prop": "subclass", + "source": "YARV", + "name": "Paradoxxer", + "page": 12, + "className": "Ranger", + "classSource": "YARV" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Paradoxxer.webp" + }, + "title": "Hunt for Food by {@link SeanNash|https://www.deviantart.com/seannash/art/Character-Concept-Art-Hunt-for-Food-411643501}" + } ] } ] - }, - { - "type": "inset", - "page": 12, - "name": "Temporal Sense", - "entries": [ - "In some worlds, Paradoxxers are able to immediately sense when there is a disruption in spacetime. When you take this path at 3rd level, you innately feel the pull of time around you. You always know the current date and time. Additionally, whenever a major spell, ability, or unnatural cosmic event occurs which disrupts the flow of time, you immediately know the direction towards which the disruption occurred." - ] - } - ] - }, - { - "name": "Chrono-Shift", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 12, - "subclassShortName": "Paradoxxer", - "subclassSource": "YARV", - "level": 7, - "header": 1, - "entries": [ - "Beginning at 7th level, you can set stationary points along the timeline which allow you jump ahead and loop back to where you started. As a bonus action, you can teleport up to 20 feet to an unoccupied space you can see and then move up to half your speed. At the end of your turn, you can teleport back to the spot you occupied before teleporting, unless it is now occupied or on a different plane of existence." - ] - }, - { - "name": "Time Dilation", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 12, - "subclassShortName": "Paradoxxer", - "subclassSource": "YARV", - "level": 11, - "header": 1, - "entries": [ - "Starting at 11th level, you can feel the subtle variations in potential timelines, giving you the power to control the way they shift. You gain one of the following features of your choice:", - { - "type": "options", - "count": 1, - "style": "list-hang-notitle", - "entries": [ - { - "type": "refSubclassFeature", - "subclassFeature": "Slow Motion|Ranger|YARV|Paradoxxer|YARV|11|YARV" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Fast Forward|Ranger|YARV|Paradoxxer|YARV|11|YARV" - } - ] } ] - }, - { - "name": "Slow Motion", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 12, - "subclassShortName": "Paradoxxer", - "subclassSource": "YARV", - "level": 11, - "entries": [ - "As an action, choose a willing creature that you can see within range. Until the end of your next turn, the target's speed increases by 10 feet, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on its turn. That action can be used only to take the {@action Attack} (one weapon attack only), {@action Dash}, {@action Disengage}, {@action Hide}, or {@action Use an Object} action. Once you have used this feature on a creature, you can't do so again until you finish a short or long rest." - ] - }, - { - "name": "Fast Forward", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 12, - "subclassShortName": "Paradoxxer", - "subclassSource": "YARV", - "level": 11, - "entries": [ - "When you hit a creature with a weapon attack, you can choose to hurl the target through time. If you do so, it takes an additional {@damage 3d4} force damage and must succeed on a Wisdom saving throw or be pushed 1 round forward in time. A target moved forward in time vanishes for the duration as if it didn't exist. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it's occupied. Once you have used this feature on a creature, you can't do so again until you finish a short or long rest." - ] - }, - { - "name": "Paradox Hunter", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 12, - "subclassShortName": "Paradoxxer", - "subclassSource": "YARV", - "level": 15, - "header": 1, - "entries": [ - "Beginning at 15th level, if a creature you can see within 60 feet of you would have advantage on an attack roll it makes against you or an ally in range, you can use your reaction to force that creature to make Wisdom saving throw. If they fail, they have disadvantage on that attack instead." - ] - }, - { - "name": "Razor's Edge", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "page": 12, - "subclassShortName": "Paradoxxer", - "subclassSource": "YARV", - "level": 20, - "header": 1, - "entries": [ - "At 20th level, your greatest successes and most painful defeats echo through the multiverse. When in your time of dire need, your future self from a doomed future timeline appears to help you in the past, then disappears.", - "When you are reduced to 0 hit points, you can choose to activate an invisible call into the timestream called the Razor's Edge. Immediately, a portal opens on your location and a version of yourself from an alternate timeline appears above you in your space. It shares all of your statistics including stats, skills, spells, and available spell slots, but not necessarily your mood, personality, style, equipment, or outlook. Its current hit points are equal to your maximum hit points. You can control this character while you remain {@condition unconscious}, after which, it will disappear back into the timestream.", - "If you die while the Razor's Edge protects you, you can choose to either permanently take on the role of your alter-ego, or have it return to its home timeline.", - "Once you use this ability, you can't do so again for 24 hours." - ] } ], "foundrySubclassFeature": [ @@ -3345,9 +3345,6 @@ } } ], - "entries": [ - "You know the {@sense beast sense} spell and can cast it without vocal or somatic components. You always have it prepared, it doesn't count against the number of spells you can prepare, and you can cast it as a ritual regardless of if you have 2nd-level spell slots." - ], "additionalSpells": [ { "prepared": { @@ -3360,6 +3357,9 @@ } } } + ], + "entries": [ + "You know the {@sense beast sense} spell and can cast it without vocal or somatic components. You always have it prepared, it doesn't count against the number of spells you can prepare, and you can cast it as a ritual regardless of if you have 2nd-level spell slots." ] }, { @@ -3412,9 +3412,6 @@ } } ], - "entries": [ - "You know the {@spell silent image} spell and can cast it without vocal or somatic components. You always have it prepared and it doesn't count against the number of spells you can prepare. When a hostile creature attempts to see through the illusion, it must succeed on an Intelligence saving throw or take {@damage 2d6} psychic damage or half on a successful save." - ], "additionalSpells": [ { "prepared": { @@ -3425,6 +3422,9 @@ } } } + ], + "entries": [ + "You know the {@spell silent image} spell and can cast it without vocal or somatic components. You always have it prepared and it doesn't count against the number of spells you can prepare. When a hostile creature attempts to see through the illusion, it must succeed on an Intelligence saving throw or take {@damage 2d6} psychic damage or half on a successful save." ] }, { @@ -3477,13 +3477,13 @@ } } ], - "entries": [ - "Your emergent psionic powers begin to manifest by giving you access to a hitherto unknown set of skills. Choose a skill of your choice. You gain proficiency in this skill and whenever you make a check with it, you can use your Wisdom modifier in place of the normal ability modifier for the chosen skill." - ], "skillProficiencies": [ { "any": 1 } + ], + "entries": [ + "Your emergent psionic powers begin to manifest by giving you access to a hitherto unknown set of skills. Choose a skill of your choice. You gain proficiency in this skill and whenever you make a check with it, you can use your Wisdom modifier in place of the normal ability modifier for the chosen skill." ] }, { @@ -3536,9 +3536,6 @@ } } ], - "entries": [ - "You know the {@spell disguise self} spell and can cast it without vocal or somatic components. You always have it prepared and it doesn't count against the number of spells you can prepare. Additionally, when you cast the spell, you can create a misty aura which outlines your form. While disguised in this way, you are considered {@book lightly obscured|PHB|8|Vision and Light}." - ], "additionalSpells": [ { "prepared": { @@ -3549,6 +3546,9 @@ } } } + ], + "entries": [ + "You know the {@spell disguise self} spell and can cast it without vocal or somatic components. You always have it prepared and it doesn't count against the number of spells you can prepare. Additionally, when you cast the spell, you can create a misty aura which outlines your form. While disguised in this way, you are considered {@book lightly obscured|PHB|8|Vision and Light}." ] }, { @@ -3628,9 +3628,6 @@ } } ], - "entries": [ - "You know the {@spell unseen servant} spell and can cast it without vocal or somatic components. You always have it prepared and it doesn't count against the number of spells you can prepare." - ], "additionalSpells": [ { "prepared": { @@ -3641,6 +3638,9 @@ } } } + ], + "entries": [ + "You know the {@spell unseen servant} spell and can cast it without vocal or somatic components. You always have it prepared and it doesn't count against the number of spells you can prepare." ] }, { @@ -3666,9 +3666,6 @@ } } ], - "entries": [ - "You know the {@spell dissonant whispers} spell and can cast it without vocal or somatic components. You always have it prepared and it doesn't count against the number of spells you can prepare. If your target fails its saving throw by 5 or more, it becomes {@condition frightened} of any creatures it can see within 30 feet of it until the beginning of your next turn." - ], "additionalSpells": [ { "prepared": { @@ -3679,6 +3676,9 @@ } } } + ], + "entries": [ + "You know the {@spell dissonant whispers} spell and can cast it without vocal or somatic components. You always have it prepared and it doesn't count against the number of spells you can prepare. If your target fails its saving throw by 5 or more, it becomes {@condition frightened} of any creatures it can see within 30 feet of it until the beginning of your next turn." ] } ] diff --git a/collection/Aeron Drake; Modern Handbook.json b/collection/Aeron Drake; Modern Handbook.json index e9fe04787b..508874c0c2 100644 --- a/collection/Aeron Drake; Modern Handbook.json +++ b/collection/Aeron Drake; Modern Handbook.json @@ -31,5053 +31,4777 @@ }, "status": "ready", "dateAdded": 1672352860, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "b1dd152a52" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "e83f509fff" }, - "book": [ + "subclass": [ { - "id": "MH", + "name": "Circle of the City", + "shortName": "City", "source": "MH", - "name": "Modern Handbook", - "author": "Aeron Drake", - "published": "2022-06-16", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Cover.webp", - "contents": [ - { - "name": "Cover Page and Credits" - }, - { - "name": "Character Options", - "ordinal": { - "identifier": 1, - "type": "part" - }, - "headers": [ - "Modern Characters", - { - "header": "Backgrounds", - "depth": 1 - }, - { - "header": "Modern Proficiencies", - "depth": 1 - }, - { - "header": "Starting Equipment", - "depth": 1 - }, - "Subclasses", - "Feats" - ] - }, + "className": "Druid", + "classSource": "PHB", + "page": 9, + "subclassFeatures": [ + "Circle of the City|Druid|PHB|City|MH|2|MH", + "Construct Mind|Druid|PHB|City|MH|6|MH", + "City Guardian|Druid|PHB|City|MH|10|MH", + "True Construct|Druid|PHB|City|MH|14|MH" + ] + }, + { + "name": "College of Fame", + "shortName": "Fame", + "source": "MH", + "className": "Bard", + "classSource": "PHB", + "page": 8, + "additionalSpells": [ { - "name": "Modern Equipment", - "ordinal": { - "identifier": 2, - "type": "part" + "known": { + "3": [ + "enthrall", + "suggestion" + ] }, - "headers": [ - "New Equipment", - "Currency", - "Restricted Objects", - "Modern Armor", - "Modern Weapons", - "Explosive Devices", - "Gear", - "Tools", - "Modern Actions", - "Malware", - "Vehicles", - "Lifestyle" - ] - }, + "innate": { + "6": [ + "command" + ] + } + } + ], + "subclassFeatures": [ + "College of Fame|Bard|PHB|Fame|MH|3|MH", + "Compelling Performance|Bard|PHB|Fame|MH|6|MH", + "Utterly Convincing|Bard|PHB|Fame|MH|14|MH" + ], + "subclassSpells": [ + "enthrall", + "suggestion", + "command" + ] + }, + { + "name": "Commando", + "shortName": "Commando", + "source": "MH", + "className": "Fighter", + "classSource": "PHB", + "page": 10, + "optionalfeatureProgression": [ { - "name": "New Spells", - "ordinal": { - "identifier": 3, - "type": "part" + "name": "Fighting Style", + "featureType": [ + "FS:F" + ], + "progression": { + "10": 1 } - }, + } + ], + "subclassFeatures": [ + "Commando|Fighter|PHB|Commando|MH|3|MH", + "Pre-Planning|Fighter|PHB|Commando|MH|7|MH", + "Additional Fighting Style|Fighter|PHB|Commando|MH|10|MH", + "Rapid Strike|Fighter|PHB|Commando|MH|15|MH", + "First Contact|Fighter|PHB|Commando|MH|18|MH" + ] + }, + { + "name": "Infiltrator", + "shortName": "Infiltrator", + "source": "MH", + "className": "Rogue", + "classSource": "PHB", + "page": 13, + "subclassFeatures": [ + "Infiltrator|Rogue|PHB|Infiltrator|MH|3|MH", + "Infiltration Adept|Rogue|PHB|Infiltrator|MH|9|MH", + "Engineer|Rogue|PHB|Infiltrator|MH|13|MH", + "Master Infiltrator|Rogue|PHB|Infiltrator|MH|17|MH" + ] + }, + { + "name": "Oath of the Vigilante", + "shortName": "Vigilante", + "source": "MH", + "className": "Paladin", + "classSource": "PHB", + "page": 11, + "additionalSpells": [ { - "name": "New Creatures", - "ordinal": { - "identifier": 4, - "type": "part" + "prepared": { + "3": [ + "bane|PHB", + "detect evil and good|PHB" + ], + "5": [ + "hold person|PHB", + "zone of truth|PHB" + ], + "9": [ + "haste|PHB", + "speak with dead|PHB" + ], + "13": [ + "otiluke's resilient sphere|PHB", + "locate creature|PHB" + ], + "17": [ + "dominate person|PHB", + "hold monster|PHB" + ] } } + ], + "subclassFeatures": [ + "Oath of the Vigilante|Paladin|PHB|Vigilante|MH|3|MH", + "Vigilant Aura|Paladin|PHB|Vigilante|MH|7|MH", + "Street Watch|Paladin|PHB|Vigilante|MH|15|MH", + "Eternal Vigilant|Paladin|PHB|Vigilante|MH|20|MH" + ], + "subclassSpells": [ + "bane|PHB", + "detect evil and good|PHB", + "hold person|PHB", + "zone of truth|PHB", + "haste|PHB", + "speak with dead|PHB", + "otiluke's resilient sphere|PHB", + "locate creature|PHB", + "dominate person|PHB", + "hold monster|PHB" ] - } - ], - "bookData": [ + }, { - "id": "MH", + "name": "Path of the Dreadnought", + "shortName": "Dreadnought", "source": "MH", - "data": [ + "className": "Barbarian", + "classSource": "PHB", + "page": 7, + "subclassFeatures": [ + "Path of the Dreadnought|Barbarian|PHB|Dreadnought|MH|3|MH", + "Draw Fire|Barbarian|PHB|Dreadnought|MH|6|MH", + "Body Guard|Barbarian|PHB|Dreadnought|MH|10|MH", + "Devastating Rage|Barbarian|PHB|Dreadnought|MH|14|MH" + ] + }, + { + "name": "Pyrokinetic", + "shortName": "Pyrokinetic", + "source": "MH", + "className": "Artificer", + "classSource": "TCE", + "page": 6, + "additionalSpells": [ { - "type": "section", - "name": "Cover Page and Credits", - "page": 1, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Cover-Full.webp" - }, - "credit": "{@link Tangent by M Wayne Miller|https://www.mwaynemiller.com/2015/11/30/tangent}" - }, - { - "type": "entries", - "style": "text-center", - "entries": [ - "Create a modern-themed campaign with new rules and options for the world's greatest roleplaying game." - ] - }, - { - "type": "entries", - "name": "Credits", - "page": 2, - "entries": [ - { - "type": "list", - "style": "list-hang-notitle", - "columns": 1, - "items": [ - "{@b Created by} {@link /u/AeronDrake|https://www.reddit.com/u/AeronDrake}", - "Inspired on the Modern System Reference Document and the {@link Modern Magic UA article.|https://dnd.wizards.com/articles/unearthed-arcana/modern-magic}", - "{@note Available on 5eTools as {@b UAMM}.}", - "{@b Cover Art:} {@link Tangent by M Wayne Miller|https://www.mwaynemiller.com/2015/11/30/tangent}", - "{@b Interior Art:}", - "The Dresden Files - Your Story by Javier Charro", - "Black Blade Blues by DSillustration", - "Fuego! by Tyler Walpole", - "Barbarian Chain Gun by Jack ( T-Rex) Hoyle", - "Shadowrun Characters by David Sondered", - "Goliath Barbarian by Reliah A Szade", - "Dresden and the Denarian by DSillustration", - "The Twins by Nicolas Lizotte", - "Postnomicon Cover by Javier Charro", - "Corporation Uniform - The Secret World by HongQi ZH", - "The World We Discovered by RobinTran", - "Raid by Ariel Anabitarte", - "10th sfg by Kim Si Hyun", - "Spy by Dejan Ostojic", - "The Hobbyist by Daniel Dana", - "Pinocchio by Wildweasel339", - "Army of Thieves - Safecracker by Leif Heanzo", - "Garage by Mitch Aseltine", - "Poach by Alex Cristi", - "Shadowrun Sixth World by Takashi Tan", - "Patient Zero by Daniel Dana", - "Daughter of Ash by Jackson Tjota", - "Minotaur by Shen Fei", - "Personal concept - Guardian Robot by Nahelus", - "Akachi by Jackson Tjota", - "Nightfall - Martial Law by JakeMurray", - "Advance by lhs" - ] - } - ] - }, - "{@color {@b CURRENT VERSION: 3.0}|006bb3}", - { - "type": "entries", - "name": "Using This Book", - "page": 2, - "entries": [ - "This is a supplement designed to provide you with new character options, equipment, rules and non-player characters for playing in a modern-themed campaign using the 5th Edition rules.", - "To use all the contents of this book you will need the three official rulebooks ({@book Player's Handbook|PHB}, {@book Monster Manual|MM} and {@book Dungeon Master's Guide|DMG}), the {@book Xanathar's Guide to Everything|XGE} and the {@book Tasha's Cauldron of Everything|TCE}. Feel free to use any other supplement that might help you to improve even more your campaigns, but don't forget to ask your DM first!.", - "{@note Disclaimer: Aeron Drake is not responsible if you make a deal with a shady kobold gang for buying a grenade launcher without having proper training or a legal license to carry it. If a Special Response Unit breaks into your house while playing with this supplement is because you probably made something illegal in the city like hacking the governor's email, or maybe is because you used the grenade launcher you bought earlier to stop a car in the middle of the street.}" - ] - }, - { - "type": "hr" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Cover-Art.webp" - }, - "credit": "{@link Tangent by M Wayne Miller|https://www.mwaynemiller.com/2015/11/30/tangent}" - } - ] - }, + "known": { + "3": [ + "control flames|XGE#c", + "produce flame#c" + ] + }, + "prepared": { + "3": [ + "burning hands|PHB", + "fog cloud|PHB" + ], + "5": [ + "flaming sphere|PHB", + "scorching ray|PHB" + ], + "9": [ + "fireball|PHB", + "melf's minute meteors|XGE" + ], + "13": [ + "fire shield|PHB", + "wall of fire|PHB" + ], + "17": [ + "flame strike|PHB", + "immolation|XGE" + ] + }, + "innate": { + "15": [ + "conjure elemental", + "investiture of flame|XGE" + ] + } + } + ], + "subclassFeatures": [ + "Pyrokinetic|Artificer|TCE|Pyrokinetic|MH|3|MH", + "Pyromancer|Artificer|TCE|Pyrokinetic|MH|5|MH", + "Improved Amplifier|Artificer|TCE|Pyrokinetic|MH|9|MH", + "Master of the Flames|Artificer|TCE|Pyrokinetic|MH|15|MH" + ], + "subclassSpells": [ + "control flames|XGE", + "produce flame", + "burning hands|PHB", + "fog cloud|PHB", + "flaming sphere|PHB", + "scorching ray|PHB", + "fireball|PHB", + "melf's minute meteors|XGE", + "fire shield|PHB", + "wall of fire|PHB", + "flame strike|PHB", + "immolation|XGE", + "conjure elemental", + "investiture of flame|XGE" + ] + }, + { + "name": "School of Technomancy", + "shortName": "Technomancy", + "source": "MH", + "className": "Wizard", + "classSource": "PHB", + "page": 15, + "subclassFeatures": [ + "School of Technomancy|Wizard|PHB|Technomancy|MH|2|MH", + "Program Spell|Wizard|PHB|Technomancy|MH|6|MH", + "Online Casting|Wizard|PHB|Technomancy|MH|10|MH", + "Download Spell|Wizard|PHB|Technomancy|MH|14|MH" + ] + }, + { + "name": "Shadow Hunter Conclave", + "shortName": "Shadow Hunter", + "source": "MH", + "className": "Ranger", + "classSource": "PHB", + "page": 12, + "subclassFeatures": [ + "Shadow Hunter Conclave|Ranger|PHB|Shadow Hunter|MH|3|MH", + "No Trace|Ranger|PHB|Shadow Hunter|MH|7|MH", + "Play a Hunch|Ranger|PHB|Shadow Hunter|MH|11|MH", + "Locate Target|Ranger|PHB|Shadow Hunter|MH|15|MH" + ] + }, + { + "name": "Technology Domain", + "shortName": "Technology", + "source": "MH", + "className": "Cleric", + "classSource": "PHB", + "page": 9, + "additionalSpells": [ { - "type": "section", - "name": "Part 1: Character Options", - "page": 3, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/CharacterOptions.webp" - } - }, - { - "type": "section", - "name": "Modern Characters", - "page": 4, - "entries": [ - "This section presents a series of options and suggestions you can use to make your character fit in a modern setting, which can be used with the content from the official books.", - { - "type": "entries", - "name": "Backgrounds", - "page": 4, - "entries": [ - "Your background reveals where you came from and your place in the world. Your fighter might have been a law enforcer or an army veteran. Your bard could have been a street artist or a journalist. Your wizard could have been a university teacher. Your druid might could have been a biologist.", - "As rule, you can use any background from the official sources with a few modifications regarding items, the feature and such. Feel free to check with your DM the backgrounds and what should be changed to fit a modern campaign, like modifying the proficiencies, the background feature, or changing some of the equipment (such as a {@item wallet|MH} instead of a belt {@item pouch|PHB}).", - "The following list includes some of the backgrounds from the {@book Player's Handbook|PHB} with suggested ideas for using them in a modern setting.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Suggested Backgrounds", - "page": 4 - } - ] - }, - { - "type": "entries", - "name": "Modern Proficiencies", - "page": 4, - "entries": [ - "Each class have proficiency with armor and weapons, and those proficiencies also applies for modern gear. For example, a barbarian is proficient with light and medium armor, shields, simple and martial weapons, so that character is also proficient with any modern gear that is part of any of these categories.", - "In addition, there are some classes that gain specific proficiencies with modern gear, as shown in the table below.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Additional Modern Proficiencies", - "page": 4 - } - ] - }, - { - "type": "entries", - "name": "Starting Equipment", - "page": 4, - "entries": [ - "When creating a new character, you have to choose some starting items depending on your class. If you choose, you can use this options instead for a modern setting campaign.", - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 4, - "items": [ - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Artificer", - "page": 4 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Barbarian", - "page": 4 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Bard", - "page": 4 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Cleric", - "page": 4 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Druid", - "page": 4 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/ModernStartingEquipment.webp" - } - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Fighter", - "page": 5 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Monk", - "page": 5 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Paladin", - "page": 5 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Ranger", - "page": 5 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Rogue", - "page": 5 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Sorcerer", - "page": 5 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Warlock", - "page": 5 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Wizard", - "page": 5 - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Subclasses", - "page": 6, - "entries": [ - "This section presents a series of new subclasses for any modern campaign as an alternative to the subclasses found in the official books.", - { - "type": "entries", - "name": "Artificer", - "page": 6, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Pyrokinetic", - "className": "Artificer", - "classSource": "TCE", - "page": 6, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Pyrokinetic.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Barbarian", - "page": 7, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Dreadnought", - "className": "Barbarian", - "classSource": "PHB", - "page": 7, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Dreadnought.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Bard", - "page": 8, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Fame", - "className": "Bard", - "classSource": "PHB", - "page": 8, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Fame.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Cleric", - "page": 9, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Technology", - "className": "Cleric", - "classSource": "PHB", - "page": 9, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Druid", - "page": 9, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "City", - "className": "Druid", - "classSource": "PHB", - "page": 9, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/CircleCity.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Fighter", - "page": 10, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Commando", - "className": "Fighter", - "classSource": "PHB", - "page": 10, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Monk", - "page": 10, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Gun Fu", - "className": "Monk", - "classSource": "PHB", - "page": 10, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Paladin", - "page": 11, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Vigilante", - "className": "Paladin", - "classSource": "PHB", - "page": 11, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Vigilante.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Ranger", - "page": 12, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Shadow Hunter", - "className": "Ranger", - "classSource": "PHB", - "page": 12, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/ShadowHunter.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Rogue", - "page": 13, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Infiltrator", - "className": "Rogue", - "classSource": "PHB", - "page": 13, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Sorcerer", - "page": 13, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Network", - "className": "Sorcerer", - "classSource": "PHB", - "page": 13, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Warlock", - "page": 14, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Superintelligence", - "className": "Warlock", - "classSource": "PHB", - "page": 14, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Superintelligence.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Wizard", - "page": 15, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Technomancy", - "className": "Wizard", - "classSource": "PHB", - "page": 15, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Technomancy.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Feats", - "page": 16, - "entries": [ - "A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides. Here are some feats you can use in modern campaigns.", - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 16, - "items": [ - { - "type": "statblock", - "tag": "feat", - "source": "MH", - "name": "Gunslinger", - "page": 16 - }, - { - "type": "statblock", - "tag": "feat", - "source": "MH", - "name": "Hacker", - "page": 16 - }, - { - "type": "statblock", - "tag": "feat", - "source": "MH", - "name": "Malware Master", - "page": 16 - }, - { - "type": "statblock", - "tag": "feat", - "source": "MH", - "name": "Mechanic", - "page": 16 - }, - { - "type": "statblock", - "tag": "feat", - "source": "MH", - "name": "Sapper", - "page": 16 - }, - { - "type": "statblock", - "tag": "feat", - "source": "MH", - "name": "Tech Savant", - "page": 16 - }, - { - "type": "statblock", - "tag": "feat", - "source": "MH", - "name": "Vehicle Expert", - "page": 16 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Feats.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Part 2: Modern Equipment", - "page": 17, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/ModernEquipment.webp" - } - }, - { - "type": "section", - "name": "New Equipment", - "page": 18, - "entries": [ - "In a world filled with technology, machines and electronic devices, the characters have plenty of equipment available for their needs. Most of the objects described here can be bought through legitimate dealers, some of them might be harder to find, and a few might be available only in certain areas or they are completely restricted for buying." - ] - }, - { - "type": "section", - "name": "Currency", - "page": 18, - "entries": [ - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Currency", - "page": 18 - } - ] - }, - { - "type": "section", - "name": "Restricted Objects", - "page": 18, - "entries": [ - "Some objects might require licenses to own or operate, or are restricted in use to qualifying organizations or individuals. In such cases, a character must purchase a license to legally own the object. The four levels of restriction are as follows.", - { - "type": "list", - "style": "list-decimal", - "page": 18, - "items": [ - { - "type": "item", - "name": "Licensed", - "entries": [ - "The owner must obtain a license to own or operate the object legally." - ] - }, - { - "type": "item", - "name": "Restricted", - "entries": [ - "Only specially qualified individuals or organizations are technically allowed to own the object." - ] - }, - { - "type": "item", - "name": "Military", - "entries": [ - "The object is sold primarily to legitimate police and military organizations." - ] - }, - { - "type": "item", - "name": "Illegal", - "entries": [ - "The object is illegal in all but specific, highly regulated circumstances." - ] - } - ] - }, - "Even though it's up to the DM to determine which objects require a license, here are some examples of licenses a character can buy.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Licenses for Restricted Objects", - "page": 18 - }, - { - "type": "inset", - "page": 18, - "name": "Starting Equipment and Restriction", - "entries": [ - "In order to being able to use the starting equipment, is considered that all characters have the appropriate license for every object they chose during the character creation process." - ] - }, - { - "type": "entries", - "name": "Purchasing a License", - "page": 18, - "entries": [ - "When a character wants a restricted object, it must have an appropriate license for buying it from a legitimate dealer. Most objects that requires a license that can be obtained after a workweek (5 days), but others might require more time. A character must spend at least 8 hours of each day engaged in this activity for that day to count toward the purchase of a license. The cost and time for getting a license is shown in the table below. Military or Illegal licenses might require other steps, such as a background check or a practical exam.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Purchasing a License", - "page": 18 - } - ] - }, - { - "type": "entries", - "name": "The Black Market", - "page": 18, - "entries": [ - "A character can obtain an object without going through the hassle of getting a license first in the black market. For this, the character must make an Intelligence ({@skill Investigation}) check to find a dealer selling the item first. The DC for this equals to 15 + restriction level of the object.", - "On a success, the character locates the black market dealer that's selling the object. Then, the player rolls a percentile dice and consults the Black Market table, applying a modifier based on the item's restriction level. The character also makes a Charisma ({@skill Persuasion}) check and adds that check's total to the roll. The subsequent total determines what a seller is asking for the item.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Restriction Modifier", - "page": 18 - }, - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "The Black Market", - "page": 18 - } - ] - } - ] - }, - { - "type": "section", - "name": "Modern Armor", - "page": 19, - "entries": [ - "The Armor table collects the most commonly available types of armor found in the game and separates them into three categories: light armor, medium armor, and heavy armor.", - "The Armor table shows the cost, weight, and other properties of the common types of armor worn in the modern worlds.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Modern Armor", - "page": 19 - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 19, - "items": [ - { - "type": "item", - "name": "{@item Concealable Vest|MH}", - "entries": [ - "Standard issue in many police forces, this vest provides maximum protection in a garment that can be worn all day long under regular clothing. While it may go unnoticed by a quick glance, it is usually visible to anyone looking closely for it." - ] - }, - { - "type": "item", - "name": "{@item Forced Entry Unit|MH}", - "entries": [ - "The most powerful protection available is built into this suit, which consists of a heavy torso jacket with ceramic plates over the chest and back, neck and groin guards, arm protection and a helmet. Heavy and cumbersome, this armor is generally only donned by tactical officers heading into a dangerous assault." - ] - }, - { - "type": "item", - "name": "{@item Ghillie Suit|MH}", - "entries": [ - "A ghillie suit is a type of camouflage clothing designed to resemble the background environment such as foliage, snow or sand. Typically, it is a net or cloth garment covered in loose strips of burlap, cloth, or twine. A character wearing a ghillie suit with appropriate coloration is considered proficient for any Dexterity ({@skill Stealth}) checks it make for hiding. If it's already proficient with that skill, the proficiency bonus is doubled instead." - ] - }, - { - "type": "item", - "name": "{@item Land Warrior Armor|MH}", - "entries": [ - "It is designed to improve the connectivity and combat effectiveness of combat personnel in the army. Improvements include modernized body armor, a helmet with a mounted flashlight, integrated communication systems, and a special eye monitor (infrared goggles)." - ] - }, - { - "type": "item", - "name": "{@item Leather Jacket|MH}", - "entries": [ - "This armor is represented by a heavy leather biker's jacket." - ] - }, - { - "type": "item", - "name": "{@item Light-duty Vest|MH}", - "entries": [ - "A lightweight tactical vest designed for extended use by riot police and forces on alert for potential attack, this armor sacrifices a degree of protection for a modicum of comfort\u2014at least compared to other tactical body armors." - ] - }, - { - "type": "item", - "name": "{@item Light Undercover Shirt|MH}", - "entries": [ - "Designed for deep undercover work in which it's critical that the wearer not appear to be armed or armored, this garment consists of a T-shirt with a band of light protective material sewn in around the lower torso." - ] - }, - { - "type": "item", - "name": "{@item Special Response Vest|MH}", - "entries": [ - "Built like the tactical vest, but incorporating groin and neck protection as well as a ceramic plate over the chest, this armor provides additional protection in battles against heavily armed opponents." - ] - }, - { - "type": "item", - "name": "{@item Tactical Vest|MH}", - "entries": [ - "The standard body armor for police tactical units, this vest provides full-torso protection in the toughest flexible protective materials available." - ] - }, - { - "type": "item", - "name": "{@item Undercover Vest|MH}", - "entries": [ - "Covering a larger area of the torso, this vest provides better protection than the light undercover shirt\u2014but it's also more easily noticed. It's best used when the armor should remain unseen but the wearer doesn't expect to face much scrutiny." - ] - } - ] - }, - { - "type": "entries", - "name": "Armor Properties", - "page": 20, - "entries": [ - "The following armor grants some kind of protection against piercing damage dealt by firearms or slashing damage dealt by melee attacks.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 20, - "items": [ - { - "type": "item", - "name": "{@item Light Undercover Shirt|MH}", - "entries": [ - "Piercing damage that you take from firearms is reduced by 2." - ] - }, - { - "type": "item", - "name": "{@item Kevlar-lined Coat|MH}", - "entries": [ - "Piercing damage that you take from firearms is reduced by 2." - ] - }, - { - "type": "item", - "name": "{@item Undercover Vest|MH}", - "entries": [ - "Piercing damage that you take from firearms is reduced by 2." - ] - }, - { - "type": "item", - "name": "{@item Concealable Vest|MH}", - "entries": [ - "Piercing damage that you take from firearms is reduced by 3." - ] - }, - { - "type": "item", - "name": "{@item Light-duty Vest|MH}", - "entries": [ - "Piercing damage that you take from firearms is reduced by 3." - ] - }, - { - "type": "item", - "name": "{@item Tactical Vest|MH}", - "entries": [ - "You have resistance against piercing damage you take from firearms." - ] - }, - { - "type": "item", - "name": "{@item Special Response Vest|MH}", - "entries": [ - "You have resistance against piercing damage you take from firearms. Slashing damage that you take is also reduced by 2." - ] - }, - { - "type": "item", - "name": "{@item Land Warrior Armor|MH}", - "entries": [ - "Piercing damage that you take from firearms is reduced by 5. Slashing damage that you take is also reduced by 5." - ] - }, - { - "type": "item", - "name": "{@item Forced Entry Unit|MH}", - "entries": [ - "You have resistance against piercing damage you take from firearms. You also have resistance against slashing damage." - ] - }, - { - "type": "item", - "name": "{@item Riot Shield|MH}", - "entries": [ - "Piercing damage that you take from firearms is reduced by 3." - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/ModernWeapons.webp" - } - } - ] - }, - { - "type": "section", - "name": "Modern Weapons", - "page": 20, - "entries": [ - "Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use.", - "The Weapons table shows some weapons used in the modern worlds of D&D, their price and weight, the damage they deal when they hit, and any special properties they possess.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Modern Weapons", - "page": 21 - }, - { - "type": "entries", - "name": "Special Weapons", - "page": 20, - "entries": [ - "This section describes weapons that have special rules or require further explanation.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 20, - "items": [ - { - "type": "item", - "name": "{@item Baton, Expandable|MH}", - "entries": [ - "This weapon can be collapsed to reduce its size and increase its concealability. A collapsed baton can't be used as a weapon but it gives the {@homebrew covert|conceal} property. Extending or collapsing the baton is a free action." - ] - }, - { - "type": "item", - "name": "{@item Baton, Stun|MH}", - "entries": [ - "A stun baton has 5 charges. When you hit a creature with a stun baton, you can expend one charge. The target must make a Constitution saving throw ({@dc 10}) or be {@condition paralyzed} until the start of your next turn. The stun baton must be recharged using one battery after expending the last charge." - ] - }, - { - "type": "item", - "name": "{@item Dart Gun|MH}", - "entries": [ - "This air-dart gun fires a needle via an air compressor. The needle itself inflicts no damage, but it can deliver an injection with any poison to the target. Each dart cost $0,5, and a vial of poison can coat three darts. You can read more about poisons in the {@book chapter 8|DMG|8|Poisons} of the {@book Dungeon Master's Guide|DMG}." - ] - }, - { - "type": "item", - "name": "{@item Grenade Launcher|MH}", - "entries": [ - "This weapon allows you to propel a fragmentation, smoke or tear gas grenade up to 120 feet away. You can target a creature instead using a grenade launcher. On a hit you deal {@damage 1d6} bludgeoning damage to that creature, and then the grenade effect occurs." - ] - }, - { - "type": "item", - "name": "{@item Ketch-All Pole|MH}", - "entries": [ - "A Large or smaller creature hit by a Ketch-All pole is {@condition restrained} until it is freed. A Ketch-All pole has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a {@dc 10} Strength check, freeing itself or another creature within its reach on a success.", - "When you use an action, bonus action, or reaction to attack with a Ketch-All pole, you can make only one attack regardless of the number of attacks you can normally make." - ] - }, - { - "type": "item", - "name": "{@item Survival Knife|MH}", - "entries": [ - "A survival knife comes with a small compass attached to the handle or pommel, and a hollow handle, which allows storing small items, such as some waterproof matches, a fishing string, or a piece of paper." - ] - }, - { - "type": "item", - "name": "{@item Taser Gun|MH}", - "entries": [ - "A taser fires two small barbed darts intended to puncture the skin and remain attached to the target, then it applies a high-voltage, but low-current electrical charge. When you hit a creature, it takes {@damage 1d4} lightning damage and it must make a Constitution saving throw ({@dc 15}) or be {@condition paralyzed} until the end of your next turn. While the target is within range, on each of your turns for the next 4 rounds you can use your action to deal {@damage 1d4} lightning damage and maintain the target {@condition paralyzed}. You can only have one creature under the taser effects, and on each of its turns it can use an action to make a Constitution check. On a success, it removes the darts and is no longer {@condition paralyzed}.", - "A Taser must be recharged using a battery after five shots." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Weapon Properties", - "page": 22, - "entries": [ - "Many weapons have special properties related to their use, as shown in the Weapons table.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 22, - "items": [ - { - "type": "item", - "name": "Autofire", - "entries": [ - "A weapon that has the autofire property can only spray in a 10-foot-cube area within range by using 10 pieces of ammunition. Each creature in the area you can see must make a Dexterity saving throw, taking the weapon's normal damage on a failed save. {@b The DC equals to 8 + your proficiency bonus (if proficient with the weapon) + your Dexterity modifier}. Any targets within long range have advantage on this roll." - ] - }, - { - "type": "item", - "name": "Burst Fire", - "entries": [ - "A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range by using 10 pieces of ammunition. Each creature in the area you can see must make a Dexterity saving throw, taking the weapon's normal damage on a failed save. {@b The DC equals to 8 + your proficiency bonus (if proficient with the weapon) + your Dexterity modifier}." - ] - }, - { - "type": "item", - "name": "Covert", - "entries": [ - "You have advantage on Dexterity ({@skill Sleight of Hand}) checks to conceal this weapon." - ] - }, - { - "type": "item", - "name": "CQB", - "entries": [ - "If you hit a creature within 15 feet or less from you, you can add an extra die to the damage roll." - ] - }, - { - "type": "item", - "name": "Reload", - "entries": [ - "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)." - ] - }, - { - "type": "item", - "name": "Slow Reload", - "entries": [ - "A limited number of shots can be made with a weapon that has the slow reload property. A character must then reload it using an action." - ] - } - ] - } - ] - }, - { - "type": "statblock", - "tag": "action", - "source": "MH", - "name": "Suppressing FIre", - "page": 22 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Firearms Damage Variant", - "page": 22, - "style": "inset" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/WeaponProperties.webp" - } - }, - { - "type": "entries", - "name": "Firearms Accessories", - "page": 23, - "entries": [ - "Most of the firearms can be equipped with one or more accessories to improve them. Every accessory has a weapon compatibility, showing which accessories are available for each firearm.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Firearms Accessories", - "page": 23 - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 23, - "items": [ - { - "type": "item", - "name": "{@item Combined Module|MH}", - "entries": [ - "The Combined Module is a multifunctional gadget that combines a laser sight and a tactical flashlight. You can use a bonus action to toggle between the laser sight and the tactical flashlight. You can also use a bonus action to turn it off.", - "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm.", - "While you have the tactical flashlight on, the light illuminates a 40-foot cone and dim light for an additional 40 feet.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a laser sight or a tactical flashlight.}" - ] - }, - { - "type": "item", - "name": "{@item Concealed Holster|MH}", - "entries": [ - "A concealed holster is designed to help keep a weapon out of sight. In most cases, this is a shoulder holster or a waistband holster. While the weapon remains in the holster, it gains the covert property. A character can carry up to three concealed holsters (two shoulder holsters and one waistband holster)", - "{@i Weapon compatibility: Dart guns, pistols, revolvers and Taser guns.}" - ] - }, - { - "type": "item", - "name": "{@item Deployable Bipod|MH}", - "entries": [ - "Bipods are commonly used on weapons to provide a forward rest and reduce motion. They are also seen on other long-barreled weapons, such as {@item Rifle, sniper|MH|sniper rifles}. Bipods permit operators to easily rest a weapon on objects, like the ground or a wall, reducing their fatigue and increasing accuracy and stability.", - "You must use your action to deploy or retract the bipod. While you have the bipod deployed, you gain advantage when shooting over 100 feet. To deploy a bipod you must be {@condition prone} or in a stable shooting position. If you have the bipod deployed and shooting from the hip, you have disadvantage on the attack rolls.", - "{@i Weapon compatibility: Rifles.}" - ] - }, - { - "type": "item", - "name": "{@item Laser Sight|MH}", - "entries": [ - "This gadget is a small laser placed on a handgun or a rifle and aligned to emit a visible beam parallel to the barrel to assist in shooting. The laser color can be red or green.", - "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm. You can use a bonus action to turn the laser on or off.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a combined module or a tactical flashlight.}" - ] - }, - { - "type": "item", - "name": "{@item Laser Sight, Infrared|MH}", - "entries": [ - "This laser sight uses an infrared diode to produce a dot invisible to the eye but detectable with infrared devices.", - "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm if you are wearing infrared goggles. You can use a bonus action to turn the laser on or off.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a combined module or a tactical flashlight.}" - ] - }, - { - "type": "item", - "name": "{@item Scope|MH}", - "entries": [ - "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Scope Increments", - "page": 23 - }, - "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" - ] - }, - { - "type": "item", - "name": "{@item Scope, Thermal|MH}", - "entries": [ - "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identify it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", - "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" - ] - }, - { - "type": "item", - "name": "{@item Speed Loader|MH}", - "entries": [ - "A speed loader holds 6 bullets in a ring in a position that mirrors the chambers in a revolver cylinder, allowing the character to insert all bullets at once. Using a speed loader you can reload a revolver using a bonus action. You can use an action to put 6 bullets in an empty speed loader for future uses.", - "{@i Weapon compatibility: Revolvers.}" - ] - }, - { - "type": "item", - "name": "{@item Suppressor|MH}", - "entries": [ - "A suppressor is a device attached to or part of the barrel of a firearm which reduces (but don't negate) the amount of noise and visible muzzle flash generated by firing.", - "When you make a ranged attack with a suppressed weapon, you don't automatically reveal your location while hiding. Any creature within 20 feet from the weapon can still hear the gunshot, but not necessarily where it's originated. You can use your action to add or remove the suppressor from the weapon.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns.}" - ] - }, - { - "type": "item", - "name": "{@item Tactical Flashlight|MH}", - "entries": [ - "While you have the tactical flashlight on, the light illuminates a 40-foot cone and dim light for an additional 40 feet. You can use a bonus action to turn the flashlight on or off.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a combined module or a laser sight (normal or infrared).}" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Special Ammunition", - "page": 24, - "entries": [ - "While most of the time everyone firing a weapon will use standard rounds of ammunition, in some cases you might want to have some bullets with special properties.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 24, - "items": [ - { - "type": "item", - "name": "{@item Chemical Ammunition|MH}", - "entries": [ - "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition.", - "When you hit a fiend or undead creature with a holy ammunition you deal an extra {@damage 1d6} radiant damage instead." - ] - }, - { - "type": "item", - "name": "{@item Breaching Shotgun Shell|MH|Breaching Shotgun Shells}", - "entries": [ - "These rounds are designed to destroy door deadbolts, locks, and hinges without risking lives by ricocheting or by flying on at lethal speed through the door, as traditional buckshot can. Each one of this shells deals double damage to doors." - ] - }, - { - "type": "item", - "name": "{@item Silvered Ammunition|MH}", - "entries": [ - "This ammunition consist on standard bullets plated on silver, which are mostly used against creatures that are susceptible to silver weapons. Each round follows the rules of silvered weapons detailed in the {@book chapter 5|PHB|5|Silvered Weapons} of the {@book Player's Handbook|PHB}." - ] - }, - { - "type": "item", - "name": "{@item XREP shotgun shell|MH|XREP Shotgun Shells}", - "entries": [ - "XREP shotgun shells are a long-range wireless electro-shock projectiles. When a creature is hit by a XREP shell, it takes lightning damage instead of piercing damage, and the target must make a {@dc 15} Constitution saving throw or be {@condition paralyzed} until the start of your next turn." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SpecialAmmunition.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Explosive Devices", - "page": 25, - "entries": [ - "An explosive device causes a blast or explosion of some kind. Explosives are divided in two categories: {@b grenades or planted explosives}. Not every explosive is available on both types, and a character must choose one of the available categories when buying an explosive.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 25, - "items": [ - { - "type": "item", - "name": "{@filter Grenades|items|source=mh|type=|property=grenade|category=}", - "entries": [ - "A character can use its action to throw a grenade at a point up to 60 feet away. With a grenade launcher, the character can propel the grenade up to 120 feet away. If the effects requires a creature to make a saving throw, the DC for that check is 15 unless stated otherwise." - ] - }, - { - "type": "item", - "name": "{@filter Planted Explosives|items|source=mh|type=|property=planted explosive|category=}", - "entries": [ - "A character can use its action to prepare and place an explosive in a location, and it will explode after the detonator is triggered. If a planted explosive requires a creature to make a saving throw, the DC for that check is 12 unless stated otherwise." - ] - } - ] - }, - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Explosive Devices", - "page": 25 - }, - { - "type": "entries", - "name": "Explosive Types", - "page": 25, - "entries": [ - "There are several types of explosives you can find in a modern world. In the following section you can find a description of each and their properties depending on their category.", - { - "type": "entries", - "name": "{@item Flashbang|MH}", - "page": 25, - "entries": [ - "A flashbang is a non-lethal explosive device used to temporarily disorient an enemy's senses. It is designed to produce a blinding flash of light and an intensely loud \"bang\" without causing permanent injury.", - { - "type": "entries", - "name": "Grenade", - "page": 25, - "entries": [ - "As an action, a character can throw a flashbang at a point. Each creature within 20 feet of the point must make a Dexterity saving throw or be {@condition blinded} and {@condition deafened} until the end of your next turn." - ] - } - ] - }, - { - "type": "entries", - "name": "{@item Fragmentation|MH}", - "page": 25, - "entries": [ - "These explosives are designed to disperse lethal fragments on detonation. The body is generally made of a hard synthetic material or steel, which will provide some fragmentation as shards and splinters.", - { - "type": "entries", - "name": "Grenade", - "page": 25, - "entries": [ - "As an action, a character can throw a grenade at a point. Each creature within 20 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} piercing damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "type": "entries", - "name": "Planted", - "page": 25, - "entries": [ - "When it's activated, each creature within 20 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} piercing damage on a failed save, or half as much damage on a successful one." - ] - } - ] - }, - { - "type": "entries", - "name": "{@item Incendiary|MH}", - "page": 25, - "entries": [ - "Incendiary devices produce intense heat by means of a chemical reaction.", - { - "type": "entries", - "name": "Grenade", - "page": 25, - "entries": [ - "As an action, a character can throw a grenade at a point. Each creature within 10 feet of the point must make a Dexterity saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for 1 minute. The burning target sheds bright light in a 10-foot radius and dim light for an additional 10 feet. At the beginning of each of its turns, the target takes {@damage 1d6} fire damage, and it can end this damage by using its action to make a {@dc 10} Dexterity check to extinguish the flames." - ] - } - ] - }, - { - "type": "entries", - "name": "{@item Plastic Explosive|MH}", - "page": 25, - "entries": [ - "Plastic explosive is a soft and hand-moldable solid form of explosive material. Plastic explosives are especially suited for explosive demolition of obstacles and fortifications by engineers, combat engineers and criminals. It can be cut, formed, wrapped, and combined with others of its type.", - { - "type": "entries", - "name": "Planted", - "page": 25, - "entries": [ - "Each creature within 5 feet of the explosive must make a Dexterity saving throw, taking {@damage 3d6} force damage on a failed save, or half as much damage on a successful one. It deals double damage against objects and structures.", - "You can combine units of plastic explosive so they explode at the same time. Each additional pound of plastic explosive increases the damage by {@damage 1d6} (to a maximum of {@damage 10d6}) and the burst radius by 5 feet (to a maximum of 20 feet).", - "In addition, when you combine two or more units, you can change the burst radius to a cone-shaped explosion (you must choose the direction of the cone when you plant it)." - ] - } - ] - }, - { - "type": "entries", - "name": "{@item Smoke|MH}", - "page": 25, - "entries": [ - "Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and to create a smoke-screen for concealment. When buying a smoke grenade you can also choose the color of the smoke.", - { - "type": "entries", - "name": "Grenade", - "page": 25, - "entries": [ - "As an action, a character can throw a smoke grenade at a point. One round after the grenade lands, it emits a cloud of smoke that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round." - ] - } - ] - }, - { - "type": "entries", - "name": "{@item Tear Gas|MH}", - "page": 26, - "entries": [ - "Tear gas works by irritating mucous membranes in the eyes, nose, mouth and lungs, and causes crying, sneezing, coughing, difficulty breathing, pain in the eyes, and temporary blindness.", - { - "type": "entries", - "name": "Grenade", - "page": 26, - "entries": [ - "As an action, a character can throw a smoke grenade at a point. One round after the grenade lands, it emits a cloud of tear gas that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round.", - "Any creature starting its turn in the gas is considered {@condition blinded} and it must make a Constitution saving throw or be {@condition incapacitated} ({@dc 15}). A creature wearing a {@item gas mask|MH} automatically succeeds the saving throw." - ] - } - ] - }, - { - "type": "entries", - "name": "{@item Thermite|MH}", - "page": 26, - "entries": [ - "Thermite does not technically explode. Instead, it creates intense heat meant to burn or melt through an object upon which the thermite is set.", - { - "type": "entries", - "name": "Planted", - "page": 26, - "entries": [ - "Each creature that ends its turn in the same space of the thermite must make a Dexterity saving throw, taking {@damage 6d6} fire damage on a failed save, or half as much damage on a successful one. It last for 1 minute and it provides bright light for a 5-foot radius and dim light for an additional 5 feet while burning. It deals double damage against objects and structures." - ] - } - ] - }, - { - "type": "entries", - "name": "{@item Thermobaric|MH}", - "page": 26, - "entries": [ - "A thermobaric weapon is a type of explosive that uses oxygen from the surrounding air to generate a high-temperature explosion.", - { - "type": "entries", - "name": "Planted", - "page": 26, - "entries": [ - "When it's activated, each creature within 30 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} fire damage on a failed save, or half as much damage on a successful one." - ] - } - ] - }, - { - "type": "entries", - "name": "{@item White Phosphorus|MH}", - "page": 26, - "entries": [ - "White phosphorus devices use an explosive charge to distribute burning phosphorus across the burst radius.", - { - "type": "entries", - "name": "Grenade", - "page": 26, - "entries": [ - "As an action, a character can throw a grenade at a point. Each creature within 10 feet of the point must make a Dexterity saving throw, taking {@damage 2d6} fire damage on a failed save, or half as much damage on a successful one. One round after the grenade lands, it emits a cloud of white phosphorus that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 10-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much on a successful one. The damage is increased by {@damage 1d6} each time a creature within the area fails the save." - ] - }, - { - "type": "entries", - "name": "Planted", - "page": 26, - "entries": [ - "Each creature within 15 feet of the explosive must make a Dexterity saving throw, taking {@damage 2d6} fire damage on a failed save, or half as much damage on a successful one. When detonated, it emits a cloud of white phosphorus that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 15-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much on a successful one. The damage is increased by {@damage 1d6} each time a creature within the area fails the save." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Detonators", - "page": 26, - "entries": [ - "Every planted explosive needs a detonator, and it can be detonated manually, automatically or after a determined time depending on the detonator used.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 26, - "items": [ - { - "type": "item", - "name": "{@item Improvised Detonator|MH}", - "entries": [ - "An improvised detonator is a low-quality detonator created from spare parts and the remains of other detonators. They generally work, but they are also easier to disable due their materials. These detonators cost half of the price of a normal detonator, and any explosive device with an improvised detonator have a {@chance 80|20% chance|Improvised Detonator|The detonator works correctly.|The detonator fails to work correctly.} to fail when triggered." - ] - }, - { - "type": "item", - "name": "{@item Remote Detonator, Radio|MH}", - "entries": [ - "As an action, you can detonate the explosive remotely if you are within 3,000 feet from it." - ] - }, - { - "type": "item", - "name": "{@item Remote Detonator, Wired|MH}", - "entries": [ - "As an action, you can detonate the explosive remotely if you are within 1,000 feet from it. This detonator includes a detonating cord." - ] - }, - { - "type": "item", - "name": "{@item Timed|MH}", - "entries": [ - "When planting the explosive with a timer, you must determine the number of rounds or minutes for the countdown, up to 1 hour. When the countdown ends, the explosive is detonated." - ] - }, - { - "type": "item", - "name": "{@item Trigger, Pressure|MH}", - "entries": [ - "A planted explosive with a pressure trigger will explode when a creature stands on the detonator." - ] - }, - { - "type": "item", - "name": "{@item Trigger, Proximity|MH}", - "entries": [ - "When your arm a planted explosive with a proximity trigger detonator, it explodes when a creature moves in the burst area. When planting the explosive, you can reduce the detection radius to a minimum of 5 feet of the explosive." - ] - }, - { - "type": "item", - "name": "{@item Trigger, Trip|MH}", - "entries": [ - "The explosive is connected to a 20 feet trip wire, and when a creature pass through the wire, the explosive detonates. A creature can make a Wisdom ({@skill Perception}) check to detect the wire ({@dc 12})." - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Gear", - "page": 27, - "entries": [ - "Modern settings have a variety of items and objects players can buy. Here's a list of the most common gear that characters can buy for their adventures.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Gear", - "page": 27 - }, - { - "type": "entries", - "name": "Gear Description", - "page": 27, - "entries": [ - { - "type": "list", - "style": "list-hang-notitle", - "page": 27, - "items": [ - { - "type": "item", - "name": "{@item Barbed wire (50 ft.)|MH|Barbed Wire}", - "entries": [ - "This is a roll of barbed steel wire designed to keep individuals in or out. A creature trying to cross barbed wire must make a Dexterity saving throw ({@dc 10}) or take {@damage 1d4} piercing damage and be {@condition restrained} by the wire. A creature {@condition restrained} by the barbed wire can use its action to make a Strength or Dexterity check (its choice) against the DC. On a success, it frees itself, on a failure, it takes {@damage 1d4} piercing damage. For setting up the barbed wire, it comes with a pair of thick gloves and anchor posts." - ] - }, - { - "type": "item", - "name": "{@item Battery|MH}", - "entries": [ - "An electric battery is a device consisting of one or more electrochemical cells with external connections provided to power electrical devices such as flashlights and metal detectors. Each battery recharges 5 spent charges to any electrical gear." - ] - }, - { - "type": "item", - "name": "{@item Binoculars|MH}", - "entries": [ - "Objects viewed through the binoculars are magnified to twice their size." - ] - }, - { - "type": "item", - "name": "{@item Book|MH}", - "entries": [ - "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." - ] - }, - { - "type": "item", - "name": "{@item Briefcase|MH}", - "entries": [ - "Made from leather and plastic. It has mechanical locks that require either a key or a combination to open." - ] - }, - { - "type": "item", - "name": "{@item Computer, Desktop|MH}", - "entries": [ - "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." - ] - }, - { - "type": "item", - "name": "{@item Computer, Laptop|MH}", - "entries": [ - "A portable version of a desktop computer. In general, laptops are as not as fast or powerful as its equivalent desktop version." - ] - }, - { - "type": "item", - "name": "{@item Dictionary|MH}", - "entries": [ - "Inside this book you have the list of words and translations from one standard language to {@language common|PHB}. When you're reading something in the dictionary's language, you can spend 10 minutes for each page of text to translate it." - ] - }, - { - "type": "item", - "name": "{@item ECM Jammer|MH}", - "entries": [ - "An ECM jammer has 10 charges. As an action, you can expend one charge and turn the ECM jammer on, disabling cameras and impeding all incoming and outgoing wireless communication, including smartphones, radio detonators, Wi-Fi and similar within 100 feet from the ECM jammer for 5 minutes." - ] - }, - { - "type": "item", - "name": "{@item EMF Device|MH}", - "entries": [ - "An EMF device measures ambient (surrounding) electromagnetic fields. Most of these devices can detect electromagnetic fluctuations and measure in different levels of intensity. These devices are pretty popular among ghost hunting teams." - ] - }, - { - "type": "item", - "name": "{@item Fire extinguisher|MH}", - "entries": [ - "The extinguisher has 10 charges. As an action, you can expend one charge to extinguish a 5-foot area of fire." - ] - }, - { - "type": "item", - "name": "{@item Flashlight|MH}", - "entries": [ - "A portable hand-held electric light. A flashlight has 5 charges. As a bonus action, you can expend one charge to turn the flashlight on, illuminating a 60-foot cone and dim light for an additional 60 feet for one hour. You can use a bonus action to turn the flashlight off." - ] - }, - { - "type": "item", - "name": "{@item Flash Goggles|MH}", - "entries": [ - "Designed to provide protection against any blinding effects from bright light. While using flash goggles, you are immune against any {@condition blinded|PHB|blinding} effect caused by lightning." - ] - }, - { - "type": "item", - "name": "{@item Gas Mask|MH}", - "entries": [ - "This mask is used to protect the user from inhaling airborne pollutants and toxic gases. The mask forms a sealed cover over the nose and mouth, but may also cover the eyes and other vulnerable soft tissues of the face. While wearing the mask you are immune to inhaled poisons." - ] - }, - { - "type": "item", - "name": "{@item GPS|MH}", - "entries": [ - "It provides geolocation and time information to a GPS receiver anywhere on or near the Earth where there is an unobstructed line of sight to four or more GPS satellites." - ] - }, - { - "type": "item", - "name": "{@item Infrared Goggles|MH}", - "entries": [ - "An infrared goggles has 10 charges. As a bonus action, you can expend one charge to turn them on to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light for 10 minutes. You can't discern color in darkness and the image color produced is typically monochrome (shades of green or blue)." - ] - }, - { - "type": "item", - "name": "{@item Infrared Thermometer|MH}", - "entries": [ - "An Infrared Thermometer is a thermometer which infers temperature from a portion of the thermal radiation emitted by the object being measured. An infrared Thermometer can measure temperature from a distance, displaying the value in a small screen." - ] - }, - { - "type": "item", - "name": "{@item Light Stick|MH|Light Sticks}", - "entries": [ - "It consists of a translucent plastic tube containing isolated substances that, when combined, make light through chemiluminescence, so it does not require an external energy source. The light color can vary (usually red, green or blue).", - "As a bonus action, you can activate the stick, providing bright light in a 20-foot radius and a dim light for an additional 20 feet for one hour. A light stick can only be used once, and when activated it cannot be turned off." - ] - }, - { - "type": "item", - "name": "{@item Lighter|MH}", - "entries": [ - "A lighter has 20 charges. You can expend one charge to create a flame for one minute. The lighter sheds bright light in a 5-foot radius and dim light for an additional 5 feet." - ] - }, - { - "type": "item", - "name": "{@item Metal Detector|MH}", - "entries": [ - "A handled portable sensor for detecting bits and pieces of metal in and on the ground. The metal detector has 10 charges. As an action, you can expend one charge to gain advantage on Wisdom ({@skill Perception}) checks you make when searching for metals and metallic objects for 10 minutes." - ] - }, - { - "type": "item", - "name": "{@item Multi-tool pocketknife|MH}", - "entries": [ - "This hand tool combines several individual functions in a single unit, commonly a knife blade, a reamer, a bottle-opener-screwdriver-wire stripper, and a can-opener-screwdriver." - ] - }, - { - "type": "item", - "name": "{@item Pen|MH}", - "entries": [ - "Pens commonly used in a modern setting can be categorized based on the mechanism of the writing tip and the type of ink, such as a ballpoint pen, a gel pen, a rollerball pen, a marker, and so on." - ] - }, - { - "type": "item", - "name": "{@item Pepper Spray|MH}", - "entries": [ - "A creature within 10 feet from you must make a Constitution saving throw or be {@condition blinded} for {@dice 1d4} rounds ({@dc 15}). Any creature wearing goggles or something to protect its eyes automatically passes the check. A spray can only be used once." - ] - }, - { - "type": "item", - "name": "{@item Purification kit|MH}", - "entries": [ - "This kit is a card or plastic box containing different chemical components used for removing contaminants, bacteria, toxins, and such. The kit has ten uses. As an action, you can expend one use of the kit to purify one pound of food or one gallon of drink, removing any poison and diseases." - ] - }, - { - "type": "item", - "name": "{@item Skis and poles|MH}", - "entries": [ - "While traveling, skis allow you to move across snow and icy surfaces without reducing your speed. It takes an action to don and to remove the skis." - ] - }, - { - "type": "item", - "name": "{@item Smartphone|MH}", - "entries": [ - "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." - ] - }, - { - "type": "item", - "name": "{@item Tablet|MH}", - "entries": [ - "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." - ] - }, - { - "type": "item", - "name": "{@item Tent, pavilion|MH}", - "entries": [ - "A huge open-air canopy, plus stakes, poles and ropes. It can comfortably fit twenty Medium-size humanoids underneath." - ] - }, - { - "type": "item", - "name": "{@item Two-way Radio|MH}", - "entries": [ - "A hand-held, portable, two-way radio transceiver. Multiple radios use a single channel, and only one radio on the channel can transmit at a time, although any number can listen. The transceiver is normally in receiving mode and when the user wants to talk he presses a \"push-to-talk\" button. You can communicate with someone using a two-way radio at the same frequency up to 20 miles." - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 28, - "name": "Equipment Packs", - "entries": [ - "The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. The contents of these packs are listed here. The {@item Adventuring Pack|MH} is a new one made for modern settings. In addition, the other packs have been slightly modified for using modern gear.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 28, - "items": [ - { - "type": "item", - "name": "{@item Adventuring Pack|MH} ($15)", - "entries": [ - "Includes a {@item backpack|PHB}, a {@item compass|MH}, a {@item flashlight|MH}, a {@item multi-tool pocketknife|MH}, a {@item plastic bottle|MH}, 10 days of {@item Rations (1 day)|PHB|rations} and a {@item sleeping bag|MH}. This pack also has {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope} strapped to the side of it." - ] - }, - { - "type": "item", - "name": "{@item Modern Burglar's Pack|MH|Burglar's Pack} ($16)", - "entries": [ - "Includes a {@item backpack|PHB}, a {@item Ball Bearings (bag of 1,000)|PHB|bag of 1,000 ball bearings}, a {@item multi-tool pocketknife|MH}, 5 {@item light stick|MH|light sticks}, a {@item pepper spray|MH}, a {@item crowbar|PHB}, a {@item hammer|PHB}, 10 {@item piton|PHB|pitons}, a {@item flashlight|MH}, 2 {@item battery|MH|batteries}, 5 days of {@item Rations (1 day)|PHB|rations}, a {@item lighter|MH}, and a {@item plastic bottle|MH|water bottle}. The pack also has {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope} strapped to the side of it." - ] - }, - { - "type": "item", - "name": "{@item Modern Diplomat's Pack|MH|Diplomat's Pack} ($39)", - "entries": [ - "Includes a {@item suitcase|MH}, a {@item briefcase|MH}, a set of {@item fine clothes|PHB}, an {@item pen|MH|ink pen}, a small {@item book, 50 pages|MH|50-page book}, 5 {@item Paper (one sheet)|PHB|sheets of paper}, a {@item Perfume (vial)|PHB|vial of perfume}, a {@item watch|MH}, {@item sealing wax|PHB}, and {@item soap|PHB}." - ] - }, - { - "type": "item", - "name": "{@item Modern Dungeoneer's Pack|MH|Dungeoneer's Pack} ($12)", - "entries": [ - "Includes a {@item backpack|PHB}, a {@item crowbar|PHB}, a {@item hammer|PHB}, 10 {@item piton|PHB|pitons}, 10 {@item light stick|MH|light sticks}, a {@item multi-tool pocketknife|MH}, 10 days of {@item Rations (1 day)|PHB|rations}, and a {@item plastic bottle|MH}. The pack also has {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope} strapped to the side of it." - ] - }, - { - "type": "item", - "name": "{@item Modern Entertainer's Pack|MH|Entertainer's Pack} ($40)", - "entries": [ - "Includes a {@item backpack|PHB}, a {@item sleeping bag|MH}, 2 {@item Costume Clothes|PHB|costumes}, 5 {@item light stick|MH|light sticks}, 5 days of {@item Rations (1 day)|PHB|rations}, a {@item plastic bottle|MH}, and a {@item disguise kit|PHB}." - ] - }, - { - "type": "item", - "name": "{@item Modern Explorer's Pack|MH|Explorer's Pack} ($10)", - "entries": [ - "Includes a {@item backpack|PHB}, a {@item sleeping bag|MH}, a {@item mess kit|PHB}, a {@item tinderbox|PHB}, 10 {@item light stick|MH|light sticks}, 10 days of {@item Rations (1 day)|PHB|rations}, and a {@item plastic bottle|MH}. The pack also has {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope} to the side of it." - ] - }, - { - "type": "item", - "name": "{@item Modern Priest's Pack|MH|Priest's Pack} ($19)", - "entries": [ - "Includes a {@item backpack|PHB}, a {@item blanket|PHB}, 10 {@item candle|PHB|candles}, a {@item lighter|MH}, an alms box, 2 blocks of incense, a censer, vestments, 2 days of {@item Rations (1 day)|PHB|rations}, and a {@item plastic bottle|MH}." - ] - }, - { - "type": "item", - "name": "{@item Modern Scholar's Pack|MH|Scholar's Pack} ($40)", - "entries": [ - "Includes a {@item backpack|PHB}, a {@item book|MH} of lore, a {@item book, 100 pages|MH|100-page book}, a {@item pen|MH}, 10 {@item Parchment (one sheet)|PHB|sheets of parchment}, a fanny bag ({@item handbag|MH}), and a small knife." - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Tools", - "page": 29, - "entries": [ - "A tool helps you to do something you couldn't otherwise do. Here are new modern tools you can use.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Tools", - "page": 29 - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 29, - "items": [ - { - "type": "item", - "name": "{@item Engineering Kit|MH}", - "entries": [ - "This kit includes a soldering gun, wires, clips, wire cutters and various diagnostic tools. Proficiency with this kit lets you add your proficiency bonus to any ability check you make to {@action Repairing a Device|MH|repair} electrical devices and to disarm {@filter planted explosives|items|source=mh|type=|property=planted explosive|category=}." - ] - }, - { - "type": "item", - "name": "{@item Forensics Kit|MH}", - "entries": [ - "This kit includes bindle paper, sterile swabs, distilled water, evidence seals/tape, footwear casting materials, personal protective equipment, test tubes and various other tools for collecting evidence at crime scenes without contaminating it. Proficiency with this kit lets you add your proficiency bonus to any ability check you make to investigate any area or body considered as a crime scene." - ] - }, - { - "type": "item", - "name": "{@item Hacking Tools|MH}", - "entries": [ - "This kit contains the hardware and software necessary to allow access into most computer systems and electronic devices such as automatic port scanning, banner grabbing, footprinting, SQL Injection, web application vulnerability search, DDoS tools and data sniffing. Proficiency with hacking tools lets you add your proficiency bonus to any Intelligence checks you make to connect to or make use of a computer system or electronic device. The kit fits snugly in a backpack or toolbox. You might need a computer, a smartphone or a tablet to use some elements of this kit." - ] - }, - { - "type": "item", - "name": "{@item Mechanic Tools|MH}", - "entries": [ - "This kit includes basic tools for repairing cars and motorcycles." - ] - }, - { - "type": "item", - "name": "{@item Spy Kit|MH}", - "entries": [ - "This kit includes items such as camera detectors, sound amplifier, small cameras and microphones, noise generators, frequency and cell phone detectors and tracers. You might need a computer, a smartphone or a tablet to use some elements of this kit." - ] - } - ] - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Battery Life & Recharging", - "page": 29, - "style": "inset" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Tools.webp" - } - } - ] - }, - { - "type": "section", - "name": "Modern Actions", - "page": 30, - "entries": [ - "In modern worlds, there are some additional actions a character can try to make, which are related to the new gear, electronic and mechanical devices, and vehicles. Here you can find some guidelines for these actions.", - { - "type": "statblock", - "tag": "action", - "source": "MH", - "name": "Disarming an Explosive", - "page": 30 - }, - { - "type": "statblock", - "tag": "action", - "source": "MH", - "name": "Repairing a Device", - "page": 30 - }, - { - "type": "statblock", - "tag": "action", - "source": "MH", - "name": "Disabling a Device", - "page": 30 - }, - { - "type": "inset", - "page": 30, - "name": "Manually Disabling or Hacking?", - "entries": [ - "Some devices might be able to be disabled manually or by hacking them, and it's up to the DM to determine which action can be used (either or both).", - "In other cases, some high security devices might have multiple layers of protection, such as a casino vault, and in those cases it will probably require characters to both manually disable and hack the device in order to fully disable or access to it." - ] - }, - { - "type": "entries", - "name": "Hacking a Device", - "page": 31, - "entries": [ - "In general, normal computer operations don't require a check. However, there are some particular actions that require the character to make an Intelligence check when trying to search a file in an unfamiliar network, when trying to defeat the device security, operate a device remotely or altering existing programs.", - { - "type": "statblock", - "tag": "action", - "source": "MH", - "name": "Defeat the Device Security", - "page": 31 - }, - { - "type": "statblock", - "tag": "action", - "source": "MH", - "name": "Operating a Device", - "page": 31 - }, - { - "type": "inset", - "page": 31, - "name": "Accessing Through Internet", - "entries": [ - "If you are not able to physically access to a device, you must find the address making an Intelligence ({@skill Investigation}) check first, and then {@action defeat the device security|MH} (if any). The DC for searching the address is determined by the DM (for example, finding the address of a military computer is harder than finding the address of a domestic computer)." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Devices.webp" - } - } - ] - }, - { - "type": "section", - "name": "Malware", - "page": 32, - "entries": [ - "Malware is software designed to cause disruption to a computer, server, client, or computer network, leak private information, gain unauthorized access to information or systems, deprive users access to information or which unknowingly interferes with the user's computer security and privacy. Most common malware are viruses, worms, trojans, botnets, spyware and rootkits.", - { - "type": "entries", - "name": "Creating Malware", - "page": 32, - "entries": [ - "Due the complexity of creating malware, only the most experienced characters can create some of them. The character level determines the maximum rarity of the malware it can create, as shown in the table below.", - { - "type": "table", - "colLabels": [ - "Character Level", - "Maximum Malware Rarity" - ], - "colStyles": [ - "text-center", - "text-center" - ], - "rows": [ - [ - "1st", - "Common" - ], - [ - "3rd", - "Uncommon" - ], - [ - "7th", - "Rare" - ], - [ - "10th", - "Very Rare" - ] - ] - }, - "For creating malware, the character must be proficient with the hacking tools and use them during the whole process. In addition, it must have access to at least a mid-range computer to program the malware. After it's created, it can be copied into a USB flash drive for transporting it.", - "When programming the malware, the character must choose how the malware is triggered or activated, such as through an email attachment, a modified application, a download link, or a website download. After being triggered, the malware stays active until is deleted by making an Intelligence check." - ] - }, - { - "type": "entries", - "name": "Malware Rarity", - "page": 32, - "entries": [ - "The malware rarity determines the number of slots it can have and the base DC required to detect and delete the malware.", - { - "type": "table", - "colLabels": [ - "Malware Rarity", - "Maximum slots", - "Base DC" - ], - "colStyles": [ - "", - "text-center", - "text-center" - ], - "rows": [ - [ - "Common", - "1 Slots", - "10" - ], - [ - "Uncommon", - "2 Slots", - "13" - ], - [ - "Rare", - "3 Slots", - "16" - ], - [ - "Very rare", - "4 Slots", - "20" - ] - ] - }, - "The number of slots used determines the time required for creating it. Multiple characters can combine their efforts. Divide the time needed to create malware by the number of characters working on it. As a general rule, the number of characters that can work on the same malware cannot exceed the number of features used. Still, the DM have the last word when deciding how many characters can work on each malware.", - { - "type": "table", - "colLabels": [ - "Malware Slots Used", - "Time to Create" - ], - "colStyles": [ - "text-center", - "text-center" - ], - "rows": [ - [ - "1 Slots", - "1 day" - ], - [ - "2 Slots", - "3 days" - ], - [ - "3 Slots", - "1 workweek" - ], - [ - "4 Slots", - "2 workweeks" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Malware Features", - "page": 32, - "entries": [ - "The malware feature includes every task is programmed to do, but also any other enhancements incorporated to the malware. Each feature uses a number of slots, which are described in the Malware Features table.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Malware Features", - "page": 32 - } - ] - } - ] - }, - { - "type": "section", - "name": "Vehicles", - "page": 33, - "entries": [ - "In modern settings, cities, towns and roads are filled with vehicles used by the population to move from one location to another, to transport goods, or any other activity. Most adult individuals in a modern world can drive ground vehicles.", - { - "type": "entries", - "name": "Vehicles Rules", - "page": 33, - "entries": [ - "In this section you will find new rules for vehicles and their statistics. Vehicles are immune to all conditions and to necrotic, poison, psychic and radiant damage.", - "When a vehicle is stationary, a character can get in or out of using half of its walking speed. Lowering and rising a glass window takes a bonus action", - { - "type": "list", - "style": "list-hang-notitle", - "page": 33, - "items": [ - { - "type": "item", - "name": "Speed", - "entries": [ - "Vehicles have a {@b top speed}, which indicates the maximum speed the vehicle can achieve. Additionally, vehicles have an {@b acceleration speed}, which determines the maximum speed you can increase or decrease on each turn without making a check." - ] - }, - { - "type": "item", - "name": "Passengers", - "entries": [ - "This number indicates the number of small or medium passengers (in addition to the driver) the vehicle is designed to carry. Vehicles can use that space to carry additional cargo when passengers aren't present. Each unused passenger slot allows the vehicle to carry an additional 100 pounds of cargo." - ] - }, - { - "type": "item", - "name": "Cargo", - "entries": [ - "This number indicates the maximum amount of cargo the vehicle is designed to carry. Some vehicles can carry extra passengers instead of cargo, but doing so is usually a cramped, uncomfortable, and often unsafe experience for those passengers. As a rule of thumb, one additional passenger can be carried for each 250 pounds of unused cargo capacity." - ] - }, - { - "type": "item", - "name": "Damage Threshold", - "entries": [ - "A vehicle has immunity to all damage unless it takes an amount of damage equal to or greater than its damage threshold, in which case it takes damage as normal. Any damage that fails to meet or exceed the damage threshold is considered superficial and doesn't reduce the vehicle's hit points." - ] - }, - { - "type": "item", - "name": "Hit Points", - "entries": [ - "A vehicle reduced to 0 hit points is considered non-functional. If a vehicle is reduced to 0 hit points and there is damage remaining, it burst into flame if that remaining damage equals or exceeds half the vehicle maximum hit points, dealing {@damage 4d6} fire damage to every creature that moves through the vehicle or starts its turn inside the vehicle. A vehicle with 0 hit points can't accelerate, and it decreases its speed up to its acceleration speed on each turn until it reaches 0." - ] - } - ] - }, - { - "type": "inset", - "page": 33, - "name": "Vehicle Weapons", - "entries": [ - "While everyone carrying a weapon can shoot from inside a vehicle, military vehicles generally come with weapons ready for using.", - "The {@vehicle wheeled APC|MH} comes with a {@item light machinegun|MH} in a ring mount at the top which an occupant can fire (the ring mount count as the {@item bipod|MH} accessory, and it allows the gun to traverse 360 degrees).", - "The {@vehicle military helicopter|MH} comes with two {@item light machinegun|MH|light machineguns} mounted on the sides, which are controlled and fired by the copilot." - ] - }, - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Vehicles", - "page": 33 - }, - { - "type": "entries", - "name": "Repairing a Vehicle", - "page": 34, - "entries": [ - "Repairs to a damaged vehicle can be made using the {@item mechanic tools|MH}, and it's usually made in a car workshop. A character can repair a number of hit points equal to 1 + its Intelligence modifier per day and costs $100 for material and labor (minimum of 1 hit point).", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Vehicles.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Controlling the Vehicle", - "page": 34, - "entries": [ - "In general, while driving or piloting a vehicle a character don't need to roll for maintaining control of the vehicle, but there are some moments where the driver or pilot can (or must) make a maneuver in the vehicle, such as doing a sharp turn for dodging an obstacle or for resisting a ram. When this happens, the driver or pilot must use its action (or reaction in case of getting rammed) and make a Dexterity check to successfully doing the maneuver. If it's also proficient with the vehicle, it can add its proficiency bonus to the check.", - "On a failed check, the driver or pilot immediately lose control of the vehicle.", - "Here're some situations that requires a Dexterity check for doing a maneuver.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Vehicle Maneuver DCs", - "page": 34 - } - ] - }, - { - "type": "entries", - "name": "Accelerate or decelerate", - "page": 34, - "entries": [ - "There are three main ways to increase or decrease the speed while driving or piloting a vehicle.", - { - "type": "list", - "page": 34, - "items": [ - "The driver or pilot can use its action to increase or decrease the speed up to the acceleration speed.", - "The driver or pilot can use its action to increase or decrease the speed up to twice the acceleration speed by making a Dexterity check ({@dc 10}).", - "The driver or pilot can use its action to increase or decrease the speed up to three times the acceleration speed by making a Dexterity check ({@dc 15}), allowing the driver to achieve the top speed in just 1 turn." - ] - } - ] - }, - { - "type": "entries", - "name": "Losing Control", - "page": 34, - "entries": [ - "While the vehicle is moving out of control, there is a chance of having an accident. At the beginning of the driver or pilot turn, it must roll a dice and compare the result with the corresponding table, which depends on what type of vehicle is. If the vehicle doesn't crash, the driver or pilot can use its action on each turn and make a Dexterity check ({@dc 12}) to regain control of the vehicle.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Losing Control (Ground and Water)", - "page": 34 - }, - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Losing Control (Air)", - "page": 34 - } - ] - }, - { - "type": "entries", - "name": "Crashing", - "page": 35, - "entries": [ - "When a driver or pilot loses control of the vehicle, it's very probable that a crash occurs. When it happens, the vehicle and its occupants take bludgeoning damage depending on the speed of the vehicle, as shown in the table below. Any occupant using seat belts takes only half of the damage (this includes the damage if the vehicle rolls as it crashes).", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Crash Damage", - "page": 35 - }, - "As a reaction, the occupants can try to escape the vehicle before it crashes by making a Dexterity ({@skill Acrobatics}) check ({@dc 20}). On a success, they escape taking half damage and they are considered knocked {@condition prone}. In addition, occupants of an air vehicle can try to jump out of the vehicle while wearing a {@item parachute|MH} to avoid taking damage from the crash." - ] - }, - { - "type": "inset", - "name": "Parachutes and Height", - "page": 35, - "entries": [ - "A {@item parachute|MH} requires a minimum altitude to be fully deployed. A character takes no fall damage when deploying a {@item parachute|MH} at 300 feet or higher altitude. It takes half falling damage when deploying a {@item parachute|MH} between 300 and 200 feet, and full falling damage if the {@item parachute|MH} is deployed at 200 feet or lower." - ] - } - ] - }, - { - "type": "entries", - "name": "Vehicle Combat", - "page": 35, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/VehicleCombat.webp" - } - }, - "When it comes to combat while driving, things can come out of hands very quickly. Here are some additional rules for making this encounters more interesting and dangerous.", - { - "type": "list", - "page": 35, - "items": [ - "When making a ranged attack, you can target the vehicle or the occupants.", - "The driver or pilot has disadvantage on attack rolls while the vehicle is moving, and it can only use one handed weapons while driving or piloting. Reloading a weapon while driving or piloting takes an action and it requires a Dexterity check ({@dc 10}) to avoid losing control.", - "In ground vehicles, if the passengers wants to make an attack using a ranged weapon or spell against a target who is located out of the windows view range, they can unfasten their seat belt and lean out of the window for shooting any target they can see. It takes a bonus action to fasten or unfasten a seat belt.", - "Up to the DM, a vehicle can grant half cover to its occupants who are inside." - ] - }, - { - "type": "entries", - "name": "Ramming", - "page": 35, - "entries": [ - "The driver or pilot can move its vehicle to an adjacent space of the target (usually other vehicle) and ram it with using an action. The character makes a single melee attack, adding its Dexterity modifier and proficiency bonus if it's proficient with the vehicle, dealing bludgeoning damage on a hit. If the character is ramming a vehicle, the target's driver or pilot must make a Dexterity check to maintain control of the vehicle (the DC equals to the total damage dealt).", - "The damage dealt equals to two damage dice based on the vehicle's damage threshold plus the character Dexterity modifier. For example, a {@item Sedan|MH} ramming another car will deal {@damage 2d8} plus the driver's Dexterity modifier. When ramming a static target, use the {@table crash damage|MH|crash damage table} to determine the damage instead. It's up to the DM to decide if the vehicle also takes damage when ramming, if the speed is reduced after the ram, or if the driver or pilot must make a Dexterity check for maintaining control of the vehicle." - ] - } - ] - }, - { - "type": "entries", - "name": "Renting a Vehicle", - "page": 36, - "entries": [ - "While buying a vehicle might be expensive, there are vehicle agencies that rents vehicles (mostly automobiles) for short periods of time to the public. These are generally located near airports or busy city areas. The vehicle availability is generally limited to the most common vehicles ({@item sedan|MH}, {@item SUV|MH}, and {@item pickup|MH} vehicles), but the DM can decide if a vehicle rental agency have some expensive or uncommon vehicles available (which can also includes modded vehicles).", - "A character can pay 10% of the vehicle's total cost for renting a vehicle for 7 days. In addition, if the vehicle is not returned before the time expires, the character must pay 1% of the total cost of the vehicle for each day it was used.", - "Any damage dealt to the car must be repaired before returning it to the vehicle agency." - ] - }, - { - "type": "entries", - "name": "Vehicle Modifications", - "page": 36, - "entries": [ - "Vehicles can be modified with different parts for improving their stats, such as a better engine or a reinforced body for more durability. Since not every vehicle have the same silhouette, size or components, the cost of each upgrade is a percentage of the base cost of the vehicle you are modifying rather than a fixed value.", - "You can add a modification to a vehicle only once, and some modifications are only available for some vehicles.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Vehicle Modifications", - "page": 36 - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 36, - "items": [ - { - "type": "item", - "name": "{@vehupgrade Brakes|MH}", - "entries": [ - "A vehicle with improved brakes allows better handling for reducing the speed or stopping a vehicle. When decelerating, the driver or pilot can decrease the speed up to twice the acceleration speed without making a Dexterity check. In addition, it can decrease the speed up to three times the acceleration speed by making a Dexterity check ({@dc 10})" - ] - }, - { - "type": "item", - "name": "{@vehupgrade Bulletproof Glass|MH}", - "entries": [ - "Instead of providing no protection, all glass on the vehicle is now considered to be full cover. Because of this, occupants inside the vehicle can only shoot if the glass are lowered.", - "{@i Vehicle compatibility: Ground, air, and water vehicles but not motorcycles or personal watercraft.}" - ] - }, - { - "type": "item", - "name": "{@vehupgrade Engine|MH}", - "entries": [ - "Improves the engine for more power. The top speed of the vehicle increases by 1 times the base acceleration speed." - ] - }, - { - "type": "item", - "name": "{@vehupgrade Reinforced Body|MH}", - "entries": [ - "A reinforced body allows the vehicle to withstand more damage before becoming non-functional. A vehicle with this modification increases its hit points by half of its base HP (rounded up)." - ] - }, - { - "type": "item", - "name": "{@vehupgrade Security Upgrade|MH}", - "entries": [ - "Replaces all the locks on the vehicle with a customizable electronic lock, which can be set up to unlock it only when the vehicle owner's smartphone is nearby, by using a password, or any other similar method. A character trying to lock-pick the doors or the startup system of a vehicle with this modification must make a Dexterity ({@skill Sleight of Hand}) check first ({@dc 20})." - ] - }, - { - "type": "item", - "name": "{@vehupgrade Smuggling Upgrade|MH}", - "entries": [ - "Upgrades the vehicle with two onboard hidden compartments to to conceal a weapon. In addition, the vehicle have one large space hidden somewhere within the vehicle for smuggling purposes, which can hold 12 cubic feet or 300 pounds of gear. Each one of these spaces can be discovered with an Intelligence ({@skill Investigation}) check ({@dc 17}).", - "{@i Vehicle compatibility: Ground, air, and water vehicles but not motorcycles or personal watercraft.}" - ] - }, - { - "type": "item", - "name": "{@vehupgrade Suspension|MH}", - "entries": [ - "This upgrade improves handling of the vehicle by allowing it to move smoothly with reduced shock. When making a Dexterity check for controlling the vehicle, reduce the DC by 3. {@i This DC reduction can be added up with the tires upgrade, if applicable.}" - ] - }, - { - "type": "item", - "name": "Tires", - "entries": [ - "Improves handling by adding special tires to the car which provides a better traction on specific surfaces. When making a Dexterity check for controlling the vehicle, reduce the DC by 2 when the vehicle is being driven through the same surface as the tires. A character can change the tires from one type to the other after a short or long rest if it has the {@item mechanic tools|MH} at hand. {@i This DC reduction can be added up with the suspension upgrade.}", - "{@i Vehicle compatibility: Ground vehicles only.}" - ] - }, - { - "type": "item", - "name": "{@vehupgrade Transmission|MH}", - "entries": [ - "A transmission upgrade increases the acceleration. A vehicle with this modification doubles it's acceleration base speed." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/VehicleModifications.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Lifestyle", - "page": 37, - "entries": [ - "Lifestyle expenses provide you with a simple way to account for the cost of living. They cover your accommodations, food and drink, and all your other necessities. Furthermore, expenses cover the cost of maintaining your equipment so you can be ready when adventure next calls.", - "Living in modern worlds is generally more costly than medieval ones. The lifestyle table shows the cost of living divided in various categories which represents the financial condition and social class of a modern society.", - { - "type": "table", - "caption": "Lifestyle", - "colLabels": [ - "Lifestyle", - "Price/Day" - ], - "colStyles": [ - "text-center", - "text-center" - ], - "rows": [ - [ - "Poor", - "\u2014" - ], - [ - "Lower class", - "$14" - ], - [ - "Middle class", - "$24" - ], - [ - "Upper class", - "$54 minimum" - ] - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 37, - "items": [ - { - "type": "item", - "name": "Poor", - "entries": [ - "A poor lifestyle means having few material possessions or little income. You probably sleep on temporary shelters or emergency accommodations, but you spend most of your time in the streets, eating fast food, and relying on the good graces of people better off than you. This lifestyle is surrounded by violence, diseases, hunger, and crime. People at this lifestyle level tend to be unskilled laborers, peddlers, and other disreputable types." - ] - }, - { - "type": "item", - "name": "Lower Class", - "entries": [ - "A lower class lifestyle keeps you out of the slums and ensures that you can maintain your equipment. You live in an older part of the city, renting a studio apartment or a small condo. You don't go hungry or thirsty, and your living conditions are clean, if simple. Ordinary people living this lifestyles are mostly workers who performs manual labor (known also as blue-collar workers)." - ] - }, - { - "type": "item", - "name": "Middle Class", - "entries": [ - "A middle class lifestyle means that you can afford nicer clothing and can easily maintain your equipment. You live in a medium condo in a middle-class neighborhood or in a small house in the peripheral areas of the city or town. Most people living this lifestyle includes professionals with training and education, typically business qualifications and university degrees, with example occupations including academics and teachers, social workers, engineers, accountants, managers, nurses, and middle-level administrators." - ] - }, - { - "type": "item", - "name": "Upper Class", - "entries": [ - "An upper class lifestyle is composed by people who hold the highest social status, usually are the wealthiest members of class society, and wield the greatest political power, such as successful entrepreneurs, CEOs, politicians, investment bankers, venture capitalists, heirs to fortunes, celebrities, and a few number of professionals. You live in a large condo or a large home in a good neighborhood of the city, and there is a high chance you have additional properties in other cities or locations.", - "The {@i elite} is also included in this lifestyle, which is a small group of powerful people who hold a disproportionate amount of wealth, privilege, political power, or skill, known for being the top part of the upper class." - ] - } - ] - }, - { - "type": "entries", - "name": "Modern Wages", - "page": 37, - "entries": [ - "People in modern worlds are generally more trained, have access to information, studies, and more, which can be translated in better paid jobs. Here are some suggestions on how much an individual should earn each day for maintaining a specific lifestyle. This values considers paying rent, buying food, using transportation, and an extra for additional expenses or savings.", - { - "type": "table", - "caption": "Modern Wages", - "colLabels": [ - "Lifestyle", - "Daily wage" - ], - "colStyles": [ - "text-center", - "text-center" - ], - "rows": [ - [ - "Lower class", - "$20" - ], - [ - "Middle class", - "$30" - ], - [ - "Upper class", - "$70 minimum" - ] - ] - }, - "Here are some additional modern expenses fitted for a modern-themed campaign.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Modern Expenses", - "page": 37 - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Part 3: New Spells", - "page": 38, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/NewSpells.webp" - } - }, - "This part describes spells for a modern setting. Certain of the spells in this section have a special tag: {@i technomagic}. Such spells are cast normally, but the technomagic tag indicates that their magic specifically references and interacts with computer systems and electronic devices.", - { - "type": "list", - "columns": 3, - "page": 39, - "items": [ - { - "type": "list", - "style": "list-hang-notitle", - "page": 39, - "name": "Cantrips (0th Level)", - "items": [ - "{@spell Arcane Graffiti|MH}", - "{@spell Haywire|MH}", - "{@spell Magic ID|MH}" - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 39, - "name": "1st Level", - "items": [ - "{@spell Degauss|MH}", - "{@spell Power Device|MH}", - "{@spell Machine Invisibility|MH}" - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 39, - "name": "2nd Level", - "items": [ - "{@spell Burglar's Buddy|MH}", - "{@spell Dataread|MH}", - "{@spell Relay Text|MH}" - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 39, - "name": "3rd Level", - "items": [ - "{@spell Electromagnetic Pulse|MH}", - "{@spell Shutdown|MH}" - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 39, - "name": "4th Level", - "items": [ - "{@spell Wire Walk|MH}" - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 39, - "name": "5th Level", - "items": [ - "{@spell Instant Connectivity|MH}", - "{@spell Synchronicity|MH}" - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/NewSpells2.webp" - } - } - ] - }, - { - "type": "section", - "name": "Part 4: New Creatures", - "page": 40, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/NewCreatures.webp" - } - }, - "This section includes new creatures for your players to face during their adventures in a modern-themed setting, supplementing those found in the official books.", - { - "type": "list", - "columns": 3, - "page": 41, - "items": [ - "{@creature City Guardian|MH}", - "{@creature Driver|MH}", - "{@creature Hitman|MH}", - "{@creature Sniper|MH}", - "{@creature Police Officer|MH}", - "{@creature Police Riot Control Unit (PRCU)|MH}", - "{@creature Heavy Response Unit (HRU)|MH}", - "{@creature Light Response Unit (LRU)|MH}", - "{@creature Security Guard|MH}" - ] - } - ] - } - ] - } - ], - "table": [ - { - "name": "Suggested Backgrounds", - "source": "MH", - "page": 4, - "colLabels": [ - "Background", - "Suggested Ideas" - ], - "colStyles": [ - "text-align-left", - "text-align-left" - ], - "rows": [ - [ - "{@background Folk Hero|PHB}", - "A militia member or an organization volunteer" - ], - [ - "{@background Guild Artisan|PHB}", - "A member from a local business or store" - ], - [ - "{@background Noble|PHB}", - "A known politician or businessman" - ], - [ - "{@background Outlander|PHB}", - "An expeditioner" - ], - [ - "{@background Sage|PHB}", - "A teacher or researcher" - ], - [ - "{@background Soldier|PHB}", - "An army veteran" - ] - ] - }, - { - "name": "Additional Modern Proficiencies", - "source": "MH", - "page": 4, - "colLabels": [ - "Class", - "Additional Modern Proficiencies" - ], - "colStyles": [ - "text-align-left", - "text-align-left" - ], - "rows": [ - [ - "{@class Artificer|TCE}", - "{@table Explosive devices|MH}" - ], - [ - "{@class Bard}", - "{@item Pistol, heavy|MH|Heavy pistols}" - ], - [ - "{@class Druid}", - "{@item Baton, expandable|MH|Expandable batons}, {@item Baton, metal|MH|metal batons}, {@item Machete|MH|machetes}, {@item Survival Knife|MH|survival knives}, {@item Pocket Knife|MH|pocket knifes}, {@item Dart Gun|MH|dart guns}, {@item Taser Gun|MH|taser guns}" - ], - [ - "{@class Rogue}", - "{@item Pistol, heavy|MH|Heavy pistols}, {@item Tactical Tomahawk|MH|tactical tomahawks}, {@table explosive devices|MH}" - ], - [ - "{@class Sorcerer}", - "{@item Baton, expandable|MH|Expandable batons}, {@item Baton, stun|MH|stun batons}, {@item brass knuckles|MH}, {@item Pocket Knife|MH|pocket knifes}, {@item Dart Gun|MH|dart guns}, {@item Pistol, light|MH|light pistols}, {@item Pistol, pocket|MH|pocket pistols}, {@item Taser Gun|MH|taser guns}" - ], - [ - "{@class Wizard}", - "{@item Baton, expandable|MH|Expandable batons}, {@item Baton, stun|MH|stun batons}, {@item brass knuckles|MH}, {@item Pocket Knife|MH|pocket knifes}, {@item Dart Gun|MH|dart guns}, {@item Pistol, light|MH|light pistols}, {@item Pistol, pocket|MH|pocket pistols}, {@item Taser Gun|MH|taser guns}" - ] - ] - }, - { - "name": "Licenses for Restricted Objects", - "source": "MH", - "page": 18, - "colLabels": [ - "License Name", - "Level", - "Objects Covered" - ], - "colStyles": [ - "", - "", - "" - ], - "rows": [ - [ - "Small Guns", - "Licensed", - "Pistols, revolvers" - ], - [ - "Collector", - "Licensed", - "Some pre-modern weapons and armor, like a battleaxe" - ], - [ - "Medium Guns & Armor", - "Restricted", - "Medium armor, assault rifles, submachine guns" - ], - [ - "Armed Forces", - "Military", - "Heavy armor, shields, sniper rifles, light machine guns" - ], - [ - "Explosives", - "Military", - "Grenade launchers, most explosives" - ], - [ - "Chemical Weapons", - "Illegal", - "White phosphorus explosives" - ] - ] - }, - { - "name": "Purchasing a License", - "source": "MH", - "page": 18, - "colLabels": [ - "Level", - "Cost", - "Time" - ], - "colStyles": [ - "", - "", - "" - ], - "rows": [ - [ - "1st (Licensed)", - "$50", - "1 workweek" - ], - [ - "2nd (Restricted)", - "$250", - "1 workweek" - ], - [ - "3rd (Military)", - "$750", - "2 workweeks" - ], - [ - "4th (Illegal)", - "$1,500", - "3 workweeks" - ] - ] - }, - { - "name": "Restriction Modifier", - "source": "MH", - "page": 18, - "colLabels": [ - "Restriction Level", - "Days to Find a Seller", - "{@dice d100} Roll Modifier" - ], - "colStyles": [ - "text-left", - "text-center", - "text-center" - ], - "rows": [ - [ - "Licensed", - "{@dice 1d4}", - "{@dice 1d100+10|+10}" - ], - [ - "Restricted", - "{@dice 1d6}", - "{@dice 1d100+0|0}" - ], - [ - "Military", - "{@dice 1d8}", - "{@dice 1d100-10|\u221210}" - ], - [ - "Illegal", - "{@dice 1d10}", - "{@dice 1d100-20|\u221220}" - ] - ] - }, - { - "name": "The Black Market", - "source": "MH", - "page": 18, - "colLabels": [ - "{@dice d100} + Mod", - "You Find..." - ], - "colStyles": [ - "", - "" - ], - "rows": [ - [ - "20 or lower", - "A seller asking twice the base price" - ], - [ - "21\u201360", - "A seller asking for one and a half times the base price" - ], - [ - "61\u201380", - "A seller asking for the full base price" - ], - [ - "81\u201390", - "A seller asking for a half the base price" - ], - [ - "91 or higher", - "A seller asking for a quarter of the base price" - ] - ] - }, - { - "name": "Modern Armor", - "source": "MH", - "page": 19, - "colLabels": [ - "Armor", - "Cost", - "Armor Class (AC)", - "Strength", - "Stealth", - "Weight" - ], - "colStyles": [ - "col-4", - "col-1", - "col-4", - "col-1", - "col-1", - "col-1 text-right" - ], - "rows": [ - [ - "{@i Light Armor}", - "", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Heavy coat|MH}", - "$5", - "11 + Dex modifier", - "\u2014", - "Disadvantage", - "6 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Leather jacket|MH}", - "$10", - "11 + Dex modifier", - "\u2014", - "\u2014", - "4 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Light undercover shirt|MH} *", - "$45", - "11 + Dex modifier", - "\u2014", - "\u2014", - "2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Ghillie Suit|MH} *", - "$50", - "11 + Dex modifier", - "\u2014", - "Special", - "5 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Kevlar-lined coat|MH} *", - "$50", - "12 + Dex modifier", - "\u2014", - "\u2014", - "8 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Undercover vest|MH} *", - "$75", - "13 + Dex modifier", - "\u2014", - "\u2014", - "3 lb." - ] - }, - [ - "{@i Medium Armor}", - "", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Concealable vest|MH} *", - "$75", - "13 + Dex modifier (max 2)", - "\u2014", - "\u2014", - "4 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Light-duty vest|MH} *", - "$500", - "14 + Dex modifier (max 3)", - "\u2014", - "\u2014", - "8 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Tactical vest|MH} *", - "$1,500", - "15 + Dex modifier (max 2)", - "Str 10", - "Disadvantage", - "10 lb." - ] - }, - [ - "{@i Heavy Armor}", - "", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Special response vest|MH} *", - "$1,500", - "15", - "Str 10", - "Disadvantage", - "15 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Land warrior armor|MH} *", - "$2,000", - "17", - "Str 13", - "Disadvantage", - "10 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Forced entry unit|MH} *", - "$2,500", - "18", - "Str 13", - "Disadvantage", - "20 lb." - ] - }, - [ - "{@i Shield}", - "", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Riot shield|MH} *", - "$100", - "+2", - "\u2014", - "\u2014", - "6 lb." - ] - } - ], - "footnotes": [ - "{@i * Check the {@book Armor Properties|MH|2|Armor Properties} section to read about the damage reduction against attacks.}" - ] - }, - { - "name": "Modern Weapons", - "source": "MH", - "page": 19, - "colLabels": [ - "Name", - "Cost", - "Damage", - "Weight", - "Properties" - ], - "colStyles": [ - "col-2", - "col-1", - "col-2", - "col-1 text-right", - "col-6" - ], - "rows": [ - [ - "{@i Simple Melee Weapons}", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Baton, expandable|MH}", - "$12", - "{@damage 1d6} bludgeoning", - "2 lb.", - "Covert, finesse, light" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Baton, metal|MH}", - "$8", - "{@damage 1d6} bludgeoning", - "2 lb.", - "Finesse, light" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Baton, stun|MH}", - "$20", - "{@damage 1d4} lightning", - "1 lb.", - "Finesse, light, special" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Brass knuckles|MH}", - "$3", - "{@damage 1d4} bludgeoning", - "1 lb.", - "Covert, finesse, light" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Firefighter axe|MH}", - "$10", - "{@damage 1d8} slashing", - "6 lb.", - "Two-handed" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Ketch-All pole|MH}", - "$10", - "\u2014", - "8 lb.", - "Reach, special" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Machete|MH}", - "$10", - "{@damage 1d6} slashing", - "2 lb.", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Pocket knife|MH}", - "$3", - "{@damage 1d4} piercing", - "1 lb.", - "Covert, finesse, light, thrown (range 20/60)" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Spiked bat|MH}", - "$6", - "{@damage 1d6} piercing", - "3 lb.", - "Versatile ({@damage 1d8})" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Survival knife|MH}", - "$10", - "{@damage 1d6} piercing", - "1 lb.", - "Covert, finesse, light, thrown (range 20/60)" - ] - }, - [ - "{@i Simple Ranged Weapons}", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Dart gun|MH}", - "$150", - "Special", - "3 lb.", - "Ammunition (range 40/120), reload 1" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Pistol, light|MH}", - "$200", - "{@damage 2d6} piercing", - "3 lb.", - "Ammunition (range 60/180), light, reload 12" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Pistol, pocket|MH}", - "$250", - "{@damage 2d4} piercing", - "1 lb.", - "Ammunition (range 20/60), covert, light, reload 7" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Revolver|MH}", - "$250", - "{@damage 2d8} piercing", - "2 lb.", - "Ammunition (range 50/150), slow reload 6" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Rifle, hunting|MH}", - "$500", - "{@damage 2d10} piercing", - "8 lb.", - "Ammunition (range 180/540), reload 1, two-handed" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Shotgun, double-barrel|MH}", - "$500", - "{@damage 2d8} piercing", - "7 lb.", - "Ammunition (range 30/90), CQB, reload 2, two-handed" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Taser gun|MH}", - "$100", - "Special", - "2 lb.", - "Ammunition (range 15/35), special" - ] - }, - [ - "{@i Martial Melee Weapons}", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Chain|MH}", - "$2", - "{@damage 1d4} bludgeoning", - "5 lb.", - "Reach" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Chainsaw|MH}", - "$50", - "{@damage 1d12} slashing", - "15 lb.", - "Heavy, two-handed" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Sledgehammer|MH}", - "$15", - "{@damage 1d10} bludgeoning", - "12 lb.", - "Heavy, two-handed" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Tactical tomahawk|MH}", - "$10", - "{@damage 1d6} slashing", - "2 lb.", - "Finesse, light, thrown (range 20/60)" - ] - }, - [ - "{@i Martial Ranged Weapons}", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Grenade launcher|MH}", - "$750", - "Special", - "12 lb.", - "Ammunition (range special), heavy, reload 6, two-handed" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Light machinegun|MH}", - "$750", - "{@damage 2d10} piercing", - "20 lb.", - "Ammunition (range 150/450), autofire, heavy, slow reload 120, two-handed" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Machine pistol|MH}", - "$350", - "{@damage 2d6} piercing", - "3 lb.", - "Ammunition (range 60/180), burst fire, light, reload 20" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Pistol, heavy|MH}", - "$300", - "{@damage 2d8} piercing", - "3 lb.", - "Ammunition (range 60/180), reload 7" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Rifle, sniper|MH}", - "$650", - "{@damage 2d10} piercing", - "8 lb.", - "Ammunition (range 180/540), reload 8, two-handed" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Rifle, assault|MH}", - "$600", - "{@damage 2d8} piercing", - "8 lb.", - "Ammunition (range 100/300), burst fire, reload 30, two-handed" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Shotgun, tactical|MH}", - "$550", - "{@damage 2d8} piercing", - "7 lb.", - "Ammunition (range 30/90), CQB, reload 6, two-handed" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Submachine gun|MH}", - "$500", - "{@damage 2d8} piercing", - "6 lb.", - "Ammunition (range 80/240), burst fire, reload 30, two-handed" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@table Explosive Devices|MH}", - "Varies", - "Varies", - "Varies", - "Special" - ] + "known": { + "1": [ + "haywire|MH#c" + ] + }, + "prepared": { + "1": [ + "grease|PHB", + "power device|MH" + ], + "3": [ + "arcane lock|PHB", + "relay text|MH" + ], + "5": [ + "electromagnetic pulse|MH", + "lightning bolt|PHB" + ], + "7": [ + "fabricate|PHB", + "wire walk|MH" + ], + "9": [ + "instant connectivity|MH", + "synchronicity|MH" + ], + "17": [ + "chain lightning|PHB" + ] + } } + ], + "subclassFeatures": [ + "Technology Domain|Cleric|PHB|Technology|MH|1|MH", + "Channel Divinity: Recharge|Cleric|PHB|Technology|MH|2|MH", + "Urban Builder|Cleric|PHB|Technology|MH|6|MH", + "Divine Strike|Cleric|PHB|Technology|MH|8|MH", + "Techpriest|Cleric|PHB|Technology|MH|17|MH" + ], + "subclassSpells": [ + "cantrip|MH", + "grease|PHB", + "power device|MH", + "arcane lock|PHB", + "relay text|MH", + "electromagnetic pulse|MH", + "lightning bolt|PHB", + "fabricate|PHB", + "wire walk|MH", + "instant connectivity|MH", + "synchronicity|MH", + "chain lightning|PHB" + ] + }, + { + "name": "The Network", + "shortName": "Network", + "source": "MH", + "className": "Sorcerer", + "classSource": "PHB", + "page": 13, + "subclassFeatures": [ + "The Network|Sorcerer|PHB|Network|MH|1|MH", + "Arcane Firewall|Sorcerer|PHB|Network|MH|6|MH", + "Metamagic Glitch|Sorcerer|PHB|Network|MH|14|MH", + "Network Overload|Sorcerer|PHB|Network|MH|18|MH" ] }, { - "name": "Firearms Accessories", + "name": "The Superintelligence", + "shortName": "Superintelligence", "source": "MH", - "page": 19, - "colLabels": [ - "Item", - "Cost", - "Weight" + "className": "Warlock", + "classSource": "PHB", + "page": 14, + "additionalSpells": [ + { + "expanded": { + "s1": [ + "degauss|MH", + "machine invisibility|MH" + ], + "s2": [ + "dataread|MH", + "relay text|MH" + ], + "s3": [ + "electromagnetic pulse|MH", + "shutdown|MH" + ], + "s4": [ + "arcane eye|PHB", + "wire walk|MH" + ], + "s5": [ + "instant connectivity|MH", + "synchronicity|MH" + ] + }, + "innate": { + "6": { + "daily": { + "1": [ + { + "all": "source=|components & miscellaneous=technomagic" + } + ] + } + } + } + } ], - "colStyles": [ - "", - "", - "text-right" + "subclassFeatures": [ + "The Superintelligence|Warlock|PHB|Superintelligence|MH|1|MH", + "Digital Connection|Warlock|PHB|Superintelligence|MH|6|MH", + "Spell Hacking|Warlock|PHB|Superintelligence|MH|10|MH", + "Creature Hacking|Warlock|PHB|Superintelligence|MH|14|MH" ], - "rows": [ - [ - "{@i Firearms Accessories}", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Combined module|MH}", - "$550", - "1 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Concealed holster|MH}", - "$5", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Deployable Bipod|MH}", - "$100", - "1 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Laser sight|MH}", - "$500", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Laser sight, infrared|MH}", - "$600", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Speed loader|MH}", - "$2", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Scope (×2)|MH}", - "$100", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Scope (×4)|MH}", - "$200", - "1/2 lb." - ] - }, + "subclassSpells": [ + "degauss|MH", + "machine invisibility|MH", + "dataread|MH", + "relay text|MH", + "electromagnetic pulse|MH", + "shutdown|MH", + "arcane eye|PHB", + "wire walk|MH", + "instant connectivity|MH", + "synchronicity|MH" + ] + }, + { + "name": "Way of the Gun Fu", + "shortName": "Gun Fu", + "source": "MH", + "className": "Monk", + "classSource": "PHB", + "page": 10, + "subclassFeatures": [ + "Way of the Gun Fu|Monk|PHB|Gun Fu|MH|3|MH", + "Countershot|Monk|PHB|Gun Fu|MH|6|MH", + "Gun Fu Mastery|Monk|PHB|Gun Fu|MH|11|MH", + "Bullseye|Monk|PHB|Gun Fu|MH|17|MH" + ] + } + ], + "subclassFeature": [ + { + "name": "Path of the Dreadnought", + "source": "MH", + "page": 7, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Dreadnought", + "subclassSource": "MH", + "level": 3, + "header": 1, + "entries": [ + "You are a merciless, destructive and unstoppable force. When it comes to fighting, you are at the forefront. A dreadnought generally approach combat in the most direct way possible, rarely carrying only one gun and leaving a path of devastation behind. In the midst of battle, you are capable to take a great deal of punishment while dealing out far more to any who dares to go against you.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Scope (×8)|MH}", - "$400", - "1 lb." - ] - }, + "type": "refSubclassFeature", + "subclassFeature": "Juggernaut|Barbarian|PHB|Dreadnought|MH|3|MH" + } + ] + }, + { + "name": "Juggernaut", + "source": "MH", + "page": 7, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Dreadnought", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "Starting when you select this path at 3rd level, when you are targeted by an attack or a spell while you're raging, you can use your reaction to gain a bonus to your Armor Class equal to your rage damage until the beginning of your next turn.", + "Additionally, you gain advantage in saving throws against being knocked {@condition prone} or moved against your will." + ] + }, + { + "name": "Draw Fire", + "source": "MH", + "page": 7, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Dreadnought", + "subclassSource": "MH", + "level": 6, + "header": 1, + "entries": [ + "At 6th level, you can use your reaction to distract opponents and convince them that you are the most dangerous target in the area. Choose one creature that you can see within 15 feet of you which is attacking one friendly creature. If the creature can see or hear you, it must succeed on a Charisma saving throw (DC equals to 8 + your proficiency bonus + your Charisma modifier) or attack you instead." + ] + }, + { + "name": "Body Guard", + "source": "MH", + "page": 8, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Dreadnought", + "subclassSource": "MH", + "level": 10, + "header": 1, + "entries": [ + "At 10th level, while you're raging, any creature within 5 feet of you that's hostile to you have disadvantage on attack rolls against targets other than you or another character with this feature. A creature is immune to this effect if it can't see or hear you or if it can't be {@condition frightened}." + ] + }, + { + "name": "Devastating Rage", + "source": "MH", + "page": 8, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Dreadnought", + "subclassSource": "MH", + "level": 14, + "header": 1, + "entries": [ + "At 14th level, when you have half or less hit points while raging, you can add your Rage Damage bonus to attack rolls." + ] + }, + { + "name": "College of Fame", + "source": "MH", + "page": 8, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Fame", + "subclassSource": "MH", + "level": 3, + "header": 1, + "entries": [ + "Bards of the College of Fame are in the public's eye by day, while working for an agency or organization by night. These bards might simply be famous because who they are, or they may have earned their status because what they've done.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Scope, thermal (×2)|MH}", - "$900", - "2 lb." - ] + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Bard|PHB|Fame|MH|3|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Scope, thermal (×4)|MH}", - "$1,000", - "2 lb." - ] - }, + "type": "refSubclassFeature", + "subclassFeature": "Winning Smile|Bard|PHB|Fame|MH|3|MH" + } + ] + }, + { + "name": "Bonus Proficiencies", + "source": "MH", + "page": 8, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Fame", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "When you join the College of Fame at 3rd level, you gain proficiency with the {@skill Deception}, {@skill Performance} and {@skill Persuasion} skills. Additionally, choose one of them. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill." + ], + "skillProficiencies": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Scope, thermal (×8)|MH}", - "$1,200", - "2 lb." - ] - }, + "deception": true, + "performance": true, + "persuasion": true + } + ], + "expertise": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Suppressor|MH}", - "$200", - "1 lb." - ] + "deception": true }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Tactical flashlight|MH}", - "$10", - "1/2 lb." - ] + "performance": true }, - [ - "{@i Ammunition}", - "", - "" - ], { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Pistol bullets (20)|MH}", - "$2", - "1/2 lb." - ] - }, + "persuasion": true + } + ] + }, + { + "name": "Winning Smile", + "source": "MH", + "page": 8, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Fame", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "Also, at 3rd level, while you are not wearing any armor, your AC equals to 10 + your Dexterity modifier + your Charisma modifier.", + "You learn the {@spell enthrall} and {@spell suggestion} spells." + ] + }, + { + "name": "Compelling Performance", + "source": "MH", + "page": 8, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Fame", + "subclassSource": "MH", + "level": 6, + "header": 1, + "entries": [ + "At 6th level, as a bonus action, you can expend one use of {@classFeature Bardic Inspiration|Bard||1}. If you do so, for the next minute you can cast the {@spell command} spell at 1st level as a bonus action on each of your turns without using a spell slot a number of times equal to your Charisma modifier.", + "Additionally, whenever any of your spells ends while using this feature, the creature or creatures affected don't realize they were {@condition charmed} by you unless you want to." + ] + }, + { + "name": "Utterly Convincing", + "source": "MH", + "page": 8, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Fame", + "subclassSource": "MH", + "level": 14, + "header": 1, + "entries": [ + "Starting at 14th level, when you make a Charisma-based ability check, you can expend one use of {@classFeature Bardic Inspiration|Bard||1}. Roll a {@classFeature Bardic Inspiration|Bard||1} die and add twice the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail.", + "Additionally, when a creature uses one of your {@classFeature Bardic Inspiration|Bard||1} dice to improve some Charisma-based ability check, it also adds twice the number rolled to its ability check." + ] + }, + { + "name": "Technology Domain", + "source": "MH", + "page": 9, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Technology", + "subclassSource": "MH", + "level": 1, + "header": 1, + "entries": [ + "Gods of technology promote the ideals of invention, city building and science. Cities, electronic and mechanical devices are the example of their ideals, empowering everyone who uses the technology in their name.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Rifle bullets (20)|MH}", - "$3", - "1 lb." - ] + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Technology Domain Spells", + "page": 9 }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Shotgun shells (20)|MH}", - "$3", - "1 lb." - ] - }, + "type": "refSubclassFeature", + "subclassFeature": "Bonus Cantrip|Cleric|PHB|Technology|MH|1|MH" + } + ] + }, + { + "name": "Bonus Cantrip", + "source": "MH", + "page": 9, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Technology", + "subclassSource": "MH", + "level": 1, + "header": 2, + "entries": [ + "When you choose this domain at 1st level, you gain the {@spell haywire|MH} cantrip if you don't already know it." + ] + }, + { + "name": "Channel Divinity: Recharge", + "source": "MH", + "page": 9, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Technology", + "subclassSource": "MH", + "level": 2, + "header": 1, + "consumes": { + "name": "Channel Divinity", + "amount": 1 + }, + "entries": [ + "Starting at 2nd level, you can use your Channel Divinity to power electrical devices.", + "As an action, you touch your holy symbol and evoke pure energy. You gain a number of energy points equal to five times your cleric level that last for 2 hours or until you finish a short or long rest.", + "As an action, you can touch an electrical device and transfer energy points from your pool to power it. Expending 1 energy point you can power a medium or smaller electrical device for 10 minutes, and expending 4 energy points you can power a Large or Huge-sized electrical device for 10 minutes.", + "You can increase the duration expending more energy points, up to the maximum amount remaining of your energy points." + ] + }, + { + "name": "Urban Builder", + "source": "MH", + "page": 9, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Technology", + "subclassSource": "MH", + "level": 6, + "header": 1, + "entries": [ + "Beginning at 6th level, while in an urban environment, you are considered proficient with the {@item engineering kit|MH} and the {@item mechanic tools|MH}, and you add double your proficiency bonus to checks using those tools instead of your normal proficiency bonus." + ], + "toolProficiencies": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Light machinegun bullets (20)|MH}", - "$4", - "1 lb." - ] - }, - [ - "{@i Special Ammunition}", - "", - "" - ], + "engineering kit|MH": true, + "mechanic tools|MH": true + } + ], + "expertise": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Chemical Ammunition (Acid)|MH|Acid (10)}", - "+$100", - "\u2014" - ] - }, + "engineering kit|MH": true, + "mechanic tools|MH": true + } + ] + }, + { + "name": "Divine Strike", + "source": "MH", + "page": 9, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Technology", + "subclassSource": "MH", + "level": 8, + "header": 1, + "entries": [ + "At 8th level, you gain the ability to infuse your weapon strikes with the divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} lightning damage to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." + ] + }, + { + "name": "Techpriest", + "source": "MH", + "page": 9, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Technology", + "subclassSource": "MH", + "level": 17, + "header": 1, + "entries": [ + "At 17th level, you gain resistance to lightning damage and you learn the spell {@spell chain lightning}, which is always prepared and count as a domain spell for you.", + "Additionally, all electric devices that require {@item battery|MH|batteries} don't expend charges when you use it." + ], + "resist": [ + "lightning" + ] + }, + { + "name": "Circle of the City", + "source": "MH", + "page": 9, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "City", + "subclassSource": "MH", + "level": 2, + "header": 1, + "entries": [ + "The Circle of the City is made up of druids living in cities to guard and to maintain the balance between nature and civilization. Druids of this circle do not reject technology and metal, but rather they are very pragmatic about the technology and objects they use.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Breaching shotgun shells (10)|MH}", - "+$5", - "\u2014" - ] + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Druid|PHB|City|MH|2|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Chemical Ammunition (Cold)|MH|Cold (10)}", - "+$100", - "\u2014" - ] - }, + "type": "refSubclassFeature", + "subclassFeature": "Metal Wild Shape|Druid|PHB|City|MH|2|MH" + } + ] + }, + { + "name": "Bonus Proficiencies", + "source": "MH", + "page": 9, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "City", + "subclassSource": "MH", + "level": 2, + "header": 2, + "entries": [ + "Starting at 2nd level, you gain proficiency with {@item dart gun|MH|dart guns} and {@filter pistols|items|source=mh|type=|category=|search=pistol} (including {@item machine pistol|MH|machine pistols})." + ] + }, + { + "name": "Metal Wild Shape", + "source": "MH", + "page": 9, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "City", + "subclassSource": "MH", + "level": 2, + "header": 2, + "entries": [ + "Also, at 2nd level, whenever you use your Wild Shape feature, your shape is made with metal and pieces of the city, more similar to a construct than a beast. While transformed, your AC increases by your proficiency bonus and the Constitution score of the shape increases by 2.", + "Starting at 6th level, the Constitution score of the shape increases by 4." + ] + }, + { + "name": "Construct Mind", + "source": "MH", + "page": 9, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "City", + "subclassSource": "MH", + "level": 6, + "header": 1, + "entries": [ + "At 6th level, while transformed into a beast, you are considered a construct, you gain a +1 bonus to attack rolls and your attacks count as magical for purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "At 8th level, the attack bonus increases to +2" + ] + }, + { + "name": "City Guardian", + "source": "MH", + "page": 9, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "City", + "subclassSource": "MH", + "level": 10, + "header": 1, + "entries": [ + "At 10th level, you can wild shape into a {@creature city guardian|MH} for 1 minute. After using this feature, you must finish a long rest to use it again. You can find the statistics of the {@creature city guardian|MH} later in this supplement.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Chemical Ammunition (Fire)|MH|Fire (10)}", - "+$100", - "\u2014" - ] - }, + "type": "statblock", + "tag": "creature", + "source": "MH", + "name": "City Guardian", + "collapsed": true + } + ] + }, + { + "name": "True Construct", + "source": "MH", + "page": 9, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "City", + "subclassSource": "MH", + "level": 14, + "header": 1, + "entries": [ + "At 14th level, you cannot be {@condition charmed}, {@condition paralyzed}, {@condition petrified} or {@condition poisoned} and you are immune to poison and psychic damage. Additionally, you can wild shape into a {@creature city guardian|MH} twice before a long rest." + ], + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "charmed", + "paralyzed", + "petrified", + "poisoned" + ] + }, + { + "name": "Commando", + "source": "MH", + "page": 10, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Commando", + "subclassSource": "MH", + "level": 3, + "header": 1, + "entries": [ + "A commando is a soldier of an elite light infantry or special operations force specialized in assault or unconventional high-value targets. Commandos differ from other types of special forces in that they primarily operate in covert combat, front-line reconnaissance, and raiding, rather than long range reconnaissance and unconventional warfare.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Chemical Ammunition (Holy)|MH|Holy (10)}", - "+$100", - "\u2014" - ] - }, + "type": "refSubclassFeature", + "subclassFeature": "Tactical Aid|Fighter|PHB|Commando|MH|3|MH" + } + ] + }, + { + "name": "Tactical Aid", + "source": "MH", + "page": 10, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Commando", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "When you choose this archetype at 3rd level, as a bonus action, you can give advantage to an ally on the next ability check or attack roll against an opponent you can see within 30 feet of you. You can use this feature a number of times equal to your proficiency bonus and you regain all expended uses of it when you finish a long rest." + ] + }, + { + "name": "Pre-Planning", + "source": "MH", + "page": 10, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Commando", + "subclassSource": "MH", + "level": 7, + "header": 1, + "entries": [ + "Starting at 7th level, after spending 1 hour observing a specific location, you learn two pieces of information from the following options (your choice).", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Silvered Ammunition|MH|Silvered (10)}", - "+$100", - "\u2014" + "type": "list", + "page": 10, + "items": [ + { + "type": "item", + "name": "Access", + "entries": [ + "You discover a new way to access to the location. This can be an entry point such as an underground entrance through the sewers, an unlocked window in the 2nd floor, or the location of an item that can be used to enter (like a keycard)." + ] + }, + { + "type": "item", + "name": "Alternative routes", + "entries": [ + "You know some routes you can use to move within the location, such as the ventilation system or the underground tunnels." + ] + }, + { + "type": "item", + "name": "Dead Drop", + "entries": [ + "You manage to get some of your equipment in a non-restricted area of the location, such as hidden inside a trash can in the laundry room or under a public bathroom sink. You can hide up to 20 lb. of equipment in one area within the location of your choice." + ] + }, + { + "type": "item", + "name": "Security Surveillance", + "entries": [ + "You know the possible location of cameras, the security room, estimated number of guards, if there are metal detectors, ID checks, and so on." + ] + } ] }, + "Additionally, while you are in the area you've studied, you have advantage on initiative rolls for the next 12 hours or until you use this feature again." + ] + }, + { + "name": "Additional Fighting Style", + "source": "MH", + "page": 10, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Commando", + "subclassSource": "MH", + "level": 10, + "header": 1, + "entries": [ + "At 10th level, you can choose a second option for the Fighting Style class feature." + ] + }, + { + "name": "Rapid Strike", + "source": "MH", + "page": 10, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Commando", + "subclassSource": "MH", + "level": 15, + "header": 1, + "entries": [ + "Starting at 15th level, you learn to trade accuracy for swift strikes. If you have advantage on a weapon attack against a target on your turn, you can forgo that advantage to immediately make an additional weapon attack against the same target as a bonus action." + ] + }, + { + "name": "First Contact", + "source": "MH", + "page": 10, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Commando", + "subclassSource": "MH", + "level": 18, + "header": 1, + "entries": [ + "At 18th level, if you take the {@action Attack} action on your first turn of a combat, you can make one additional ranged weapon attack as part of that action." + ] + }, + { + "name": "Way of the Gun Fu", + "source": "MH", + "page": 10, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Gun Fu", + "subclassSource": "MH", + "level": 3, + "header": 1, + "entries": [ + "Monks of the Way of the Gun Fu are masters in the sophisticated close-quarters gunplay resembling a martial arts battle played out with firearms instead of traditional weapons.", + "The focus of gun fu is both style and the usage of firearms in ways that they were not designed to be used. Shooting a gun from each hand (usually paired with jumping to the side at the same time), shots from behind the back, as well as the use of guns as melee weapons are all common.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item XREP shotgun shells (10)|MH}", - "+$50", - "\u2014" - ] + "type": "refSubclassFeature", + "subclassFeature": "Gun Fu Technique|Monk|PHB|Gun Fu|MH|3|MH" } ] }, { - "name": "Explosive Devices", + "name": "Gun Fu Technique", "source": "MH", - "page": 25, - "colLabels": [ - "Item", - "Cost", - "Weight" - ], - "colStyles": [ - "", - "", - "text-right" - ], - "rows": [ - [ - "{@i Explosives}", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Flashbang|MH}", - "$40", - "1 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Fragmentation|MH}", - "$50", - "1 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Incendiary|MH}", - "$50", - "2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Plastic explosive|MH}", - "$50", - "1 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Smoke|MH}", - "$25", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Tear Gas|MH}", - "$40", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Thermite|MH}", - "$40", - "2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Thermobaric|MH}", - "$50", - "1 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item White Phosphorus|MH}", - "$60", - "2 lb." - ] - }, - [ - "{@i Detonators}", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Improvised detonator|MH}", - "Varies", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Remote detonator, radio|MH}", - "$20", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Remote detonator, wired|MH}", - "$15", - "20 lb." - ] - }, + "page": 10, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Gun Fu", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "When you choose this tradition at 3rd level, you gain proficiency with heavy pistols and machine pistols. These weapons are monk weapons for you, and you gain the following benefits:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Timed|MH}", - "$5", - "\u2014" + "type": "list", + "page": 10, + "items": [ + "Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls with firearms.", + "Immediately after you take the {@action Attack} action on your turn to make an unarmed strike, you can spend 1 ki point to make an additional ranged weapon attack with a firearm as a bonus action." ] - }, + } + ] + }, + { + "name": "Countershot", + "source": "MH", + "page": 10, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Gun Fu", + "subclassSource": "MH", + "level": 6, + "header": 1, + "entries": [ + "At 6th level, when an enemy misses you with a melee attack, you can use your reaction to make a single ranged weapon attack with a firearm against the attacker. Once you use this feature, you can't use it again until you finish a short or long rest." + ] + }, + { + "name": "Gun Fu Mastery", + "source": "MH", + "page": 10, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Gun Fu", + "subclassSource": "MH", + "level": 11, + "header": 1, + "entries": [ + "At 11th level, you gain proficiency with submachine guns and tactical shotguns. These weapons are also considered as monk weapons for you.", + "Additionally, when you hit a target with a firearm which is a monk weapon, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns." + ] + }, + { + "name": "Bullseye", + "source": "MH", + "page": 10, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Gun Fu", + "subclassSource": "MH", + "level": 17, + "header": 1, + "entries": [ + "At 17th level, your mastery of firearms grants you extraordinary accuracy. If you make an attack roll with a firearm which is a monk weapon for you and miss, you can reroll it. You can use this feature only once on each of your turns." + ] + }, + { + "name": "Oath of the Vigilante", + "source": "MH", + "page": 11, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Vigilante", + "subclassSource": "MH", + "level": 3, + "header": 1, + "entries": [ + "Paladins of the College of Vigilante are in the public's eye by day, while working for an agency or organization by night. These Paladins might simply be famous because who they are, or they may have earned their status because what they've done.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Trigger, pressure|MH}", - "$10", - "\u2014" - ] + "type": "refSubclassFeature", + "subclassFeature": "Tenets of the Vigilante|Paladin|PHB|Vigilante|MH|3|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Trigger, proximity|MH}", - "$15", - "\u2014" - ] + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin|PHB|Vigilante|MH|3|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Trigger, trip|MH}", - "$5", - "\u2014" - ] + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin|PHB|Vigilante|MH|3|MH" } ] }, { - "name": "Gear", + "name": "Channel Divinity", "source": "MH", - "page": 27, - "colLabels": [ - "Item", - "Cost", - "Weight" - ], - "colStyles": [ - "", - "", - "text-right" - ], - "rows": [ - [ - "{@item Barbed wire (50 ft.)|MH}", - "$75", - "35 lb." - ], - [ - "{@item Battery|MH}", - "$0,1", - "\u2014" - ], - [ - "{@item Binoculars|MH}", - "$15", - "1 lb." - ], - [ - "{@i Books}", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Book, 50 pages|MH}", - "$4", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Book, 100 pages|MH}", - "$8", - "2 lb." - ] - }, + "page": 11, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Vigilante", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Book, 200 pages|MH}", - "$17", - "3 lb." - ] + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity: Hunter of the Evil|Paladin|PHB|Vigilante|MH|3|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Book, 300 pages|MH}", - "$25", - "4 lb." - ] - }, - [ - "{@item Briefcase|MH}", - "$25", - "2 lb." - ], - [ - "{@item Camera, still|MH}", - "$40", - "1/2 lb." - ], - [ - "{@item Camera, video|MH}", - "$80", - "1/2 lb." - ], - [ - "{@item Compass|MH}", - "$1", - "\u2014" - ], - [ - "{@i Computers}", - "", - "" - ], + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity: Smite the Guilty|Paladin|PHB|Vigilante|MH|3|MH" + } + ] + }, + { + "name": "Oath Spells", + "source": "MH", + "page": 11, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Vigilante", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "You gain oath spells at the paladin levels listed.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Desktop, Low-End|MH}", - "$300", - "18 lb." - ] - }, + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Oath of the Vigilante Spells", + "page": 11 + } + ] + }, + { + "name": "Tenets of the Vigilante", + "source": "MH", + "page": 11, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Vigilante", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "The following virtues are common to all paladins, even though the situations and laws might be different on each case:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Desktop, Mid-Range|MH}", - "$500", - "18 lb." + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Justice in Your Hands", + "page": 11, + "entries": [ + "Sometimes you must step outside the law to exact justice for keeping peace." + ] + } ] }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Desktop, High-End|MH}", - "$1,000", - "18 lb." + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hunt", + "page": 11, + "entries": [ + "Seek out those who might do harm to the innocent, even if they hide." + ] + } ] }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Laptop, Low-End|MH}", - "$400", - "5 lb." + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Eliminate the Guilty", + "page": 11, + "entries": [ + "The guilty must be destroyed in order for the innocent to live in peace." + ] + } ] - }, + } + ] + }, + { + "name": "Channel Divinity: Hunter of the Evil", + "source": "MH", + "page": 11, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Vigilante", + "subclassSource": "MH", + "level": 3, + "header": 3, + "consumes": { + "name": "Channel Divinity", + "amount": 1 + }, + "entries": [ + "You can use your Channel Divinity to strike with divine accuracy upon a creature. When you make an attack roll, you can also use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses." + ] + }, + { + "name": "Channel Divinity: Smite the Guilty", + "source": "MH", + "page": 11, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Vigilante", + "subclassSource": "MH", + "level": 3, + "header": 3, + "consumes": { + "name": "Channel Divinity", + "amount": 1 + }, + "entries": [ + "As an action, you present your holy symbol and speak a prayer, using your Channel Divinity. Choose one creature within 30 feet of you that you can see. That creature must make a Wisdom saving throw. On a failed save, the creature has disadvantage on its attack rolls until the end of your next turn. Additionally, the creature can only take an action or bonus action on its next turn." + ] + }, + { + "name": "Vigilant Aura", + "source": "MH", + "page": 11, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Vigilante", + "subclassSource": "MH", + "level": 7, + "header": 1, + "entries": [ + "By 7th level, you and all friendly creatures within 10 feet of you cannot be {@quickref Surprise|PHB|3|0|surprised}. At 18th level, the range of this aura increases to 30 feet." + ] + }, + { + "name": "Street Watch", + "source": "MH", + "page": 11, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Vigilante", + "subclassSource": "MH", + "level": 15, + "header": 1, + "entries": [ + "Starting at 15th level, while in an urban environment, you can't be {@condition charmed} and you have advantage on initiative rolls." + ], + "conditionImmune": [ + "charmed" + ] + }, + { + "name": "Eternal Vigilant", + "source": "MH", + "page": 11, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Vigilante", + "subclassSource": "MH", + "level": 20, + "header": 1, + "entries": [ + "At 20th level, as an action, you become an entity of true and divine judgment. For 1 minute, you gain the following benefits:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Laptop, Mid-Range|MH}", - "$600", - "5 lb." + "type": "list", + "page": 11, + "items": [ + "You have advantage on attack rolls you make against creatures which have attacked you or a friendly creature in the last minute.", + "You can use {@subclassFeature Channel Divinity: Smite the Guilty|Paladin|PHB|Vigilante|MH|3|MH|Smite the Guilty} once per round as a bonus action without using your Channel Divinity." ] - }, + } + ] + }, + { + "name": "Shadow Hunter Conclave", + "source": "MH", + "page": 12, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Shadow Hunter", + "subclassSource": "MH", + "level": 3, + "header": 1, + "entries": [ + "The Shadow Hunter is a tracker, a stalker, a finder of lost things and people\u2014particularly those that do not want to be found. The Shadow Hunter is familiar with all the modern forensics methods of tracking a subject, but places equal faith in magic and supernatural methods.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Laptop, High-End|MH}", - "$1,200", - "5 lb." - ] - }, - [ - "{@item Dictionary|MH}", - "$10", - "2 lb." - ], - [ - "{@item ECM Jammer|MH}", - "$1,000", - "1 lb." - ], - [ - "{@item EMF Device|MH}", - "$100", - "1 lb." - ], - [ - "{@item Fire extinguisher|MH}", - "$25", - "2 lb." - ], - [ - "{@item Flashlight|MH}", - "$10", - "1 lb." - ], - [ - "{@item Flash goggles|MH}", - "$500", - "\u2014" - ], - [ - "{@item Gas mask|MH}", - "$500", - "1 lb." - ], - [ - "{@item GPS|MH}", - "$800", - "1 lb." - ], - [ - "{@item Hammock|MH}", - "$5", - "1 lb." - ], - [ - "{@item Handbag|MH}", - "$2", - "1 lb." - ], - [ - "{@item Infrared goggles|MH}", - "$1,000", - "1 lb." - ], - [ - "{@item Infrared Thermometer|MH}", - "$50", - "1 lb." - ], - [ - "{@item Light stick|MH}", - "$0,2", - "1/4 lb." - ], - [ - "{@item Lighter|MH}", - "$0,5", - "\u2014" - ], - [ - "{@item Metal detector|MH}", - "$500", - "2 lb." - ], - [ - "{@item Multi-tool pocketknife|MH}", - "$5", - "2 lb." - ], - [ - "{@item Parachute|MH}", - "$250", - "50 lb." - ], - [ - "{@item Pen|MH}", - "$0,01", - "\u2014" - ], - [ - "{@item Pepper spray|MH}", - "$1", - "\u2014" - ], - [ - "{@item Plastic Bottle|MH}", - "$0,2", - "2 lb. (full)" - ], - [ - "{@item Purification kit|MH}", - "$5", - "3 lb." - ], - [ - "{@item Skis and poles|MH}", - "$15", - "6 lb." - ], - [ - "{@item Sleeping Bag|MH}", - "$5", - "1 lb." - ], - [ - "{@i Smartphones}", - "", - "" - ], + "type": "refSubclassFeature", + "subclassFeature": "Target Creature|Ranger|PHB|Shadow Hunter|MH|3|MH" + } + ] + }, + { + "name": "Target Creature", + "source": "MH", + "page": 12, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Shadow Hunter", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level, you may spend 10 minutes to designate a creature as your target. You don't need to know the target personally and you can designate the creature only through her actions or a description, such as \"the orc from the bank heist\". You have advantage on Wisdom ({@skill Survival}) checks to track your targeted creature, as well as on Intelligence checks to recall information about it. Once you choose a target you must finish a long rest before choosing another." + ] + }, + { + "name": "No Trace", + "source": "MH", + "page": 12, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Shadow Hunter", + "subclassSource": "MH", + "level": 7, + "header": 1, + "entries": [ + "At 7th level, you have advantage on checks you make to {@action hide} and avoid being detected while you are in your favored terrain or an urban environment. Additionally, while you are tracking your target, you can move stealthily at a normal pace and enemies have disadvantage on {@skill Perception} checks to track you." + ] + }, + { + "name": "Play a Hunch", + "source": "MH", + "page": 12, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Shadow Hunter", + "subclassSource": "MH", + "level": 11, + "header": 1, + "entries": [ + "At 11th level, you can use your action and expend one ranger spell slot to determine whether an assumption, hunch, or guess is correct. When you do so, you must state the assertion (such \"He has left the building\", or \"The mayor is an evil man\"). Then, the DM rolls a percentile dice. There is a 70% + 1% per ranger level chance of getting a response on the hunch. If the roll is a success, the DM lets the player know if the hunch is true, false, both or neither. A \"both\" response is possible for vague assumptions such as \"the mayor is an evil man\", which can be both true and false (he is evil, but not human). An \"unknown\" response is for questions with no immediate answer. The DM may determine that the hunch is so obvious that it does not require a roll, or that is so vague that there is no chance for success.", + "A hunch does not translate as a legal truth, and will not stand up in a court of law. Rather it is an obvious fact to the Shadow Hunter alone. Finding proof of an assumption such as \"the mayor is a mind flayer\" would require additional work.", + "You can use this feature a number of times equal to your Wisdom modifier and you regain any expended uses when you finish a long rest." + ] + }, + { + "name": "Locate Target", + "source": "MH", + "page": 12, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Shadow Hunter", + "subclassSource": "MH", + "level": 15, + "header": 1, + "entries": [ + "At 15th level, you gain the supernatural ability to know where your target is. By spending 1 uninterrupted minute in {@condition concentration} (as if you were {@condition concentration|PHB|concentrating} on a spell), you can sense your targeted creature's location if it is within 3 miles of you, and if it's moving, you know the direction of its movement. This ability applies only on the target, and does not reveal attitude, status, or the presence of others around the target.", + "After you use this feature, you must finish a short or long rest to use it again." + ] + }, + { + "name": "Infiltrator", + "source": "MH", + "page": 13, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Infiltrator", + "subclassSource": "MH", + "level": 3, + "header": 1, + "entries": [ + "An infiltrator is a master of stealth who can break into places others wouldn't dream of, find what it's looking for, and get back out again while eluding or evading anyone who would try to stop him.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Smartphone, Low-End|MH}", - "$100", - "1/2 lb." - ] + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Rogue|PHB|Infiltrator|MH|3|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Smartphone, Mid-Range|MH}", - "$250", - "1/2 lb." - ] - }, + "type": "refSubclassFeature", + "subclassFeature": "Sweep|Rogue|PHB|Infiltrator|MH|3|MH" + } + ] + }, + { + "name": "Bonus Proficiencies", + "source": "MH", + "page": 13, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Infiltrator", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "When you choose this archetype at 3rd level, you gain proficiency with the {@item disguise kit|PHB} and {@item hacking tools|MH}." + ], + "toolProficiencies": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Smartphone, High-End|MH}", - "$500", - "1/2 lb." - ] - }, - [ - "{@item Suitcase|MH}", - "$15", - "12 lb." - ], - [ - "{@i Tablets}", - "", - "" - ], + "disguise kit": true, + "hacking tools|MH": true + } + ] + }, + { + "name": "Sweep", + "source": "MH", + "page": 13, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Infiltrator", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "Starting at 3rd level, you know how to size up an area and get the lay of the land in a single sweep of your eyes that often isn't perceptible to those around you.", + "You can use your bonus action granted by your {@classFeature Cunning Action|Rogue||2} to make the {@action Search} action. You also gain advantage on the check when looking for alarms, surveillance devices, escape routes and any expensive objects that can easily be concealed and carried away." + ] + }, + { + "name": "Infiltration Adept", + "source": "MH", + "page": 13, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Infiltrator", + "subclassSource": "MH", + "level": 9, + "header": 1, + "entries": [ + "At 9th level, you have a number of infiltration dice equal to your Dexterity modifier, which are {@dice d8}s. You regain all of your expended infiltration dice when you finish a short or long rest. You can use an infiltration dice and add it to the result for the following checks after you roll, but before the DM says whether the roll succeeds or fails.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Tablet, Low-End|MH}", - "$100", - "1/2 lb." + "type": "list", + "page": 13, + "items": [ + "Whenever you make a Dexterity ({@skill Stealth}) check.", + "Whenever you make an attack roll while hiding.", + "Whenever you make a check {@action Operating a Device|MH|using}, {@action Disarming an Explosive|MH|disarming} or {@action Repairing a Device|MH|repairing} an electrical or mechanical device." ] - }, + } + ] + }, + { + "name": "Engineer", + "source": "MH", + "page": 13, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Infiltrator", + "subclassSource": "MH", + "level": 13, + "header": 1, + "entries": [ + "At 13th level, you understand how machines and electrical devices work. You gain advantage on checks to; {@action Operating a Device|MH|use}, {@action Disarming an Explosive|MH|disarm} or {@action Repairing a Device|MH|repair}, electrical or mechanical devices.", + "Additionally, when you fail to deactivate a trap, explosive or alarm, you can use your reaction to avoid triggering the effect (activating the trap, detonate an explosive or trigger an alarm). After you use your reaction for this feature, you must finish a short or long rest to use it again." + ] + }, + { + "name": "Master Infiltrator", + "source": "MH", + "page": 13, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Infiltrator", + "subclassSource": "MH", + "level": 17, + "header": 1, + "entries": [ + "At 17th level, your infiltration dice are now {@dice d10}s, and you can use up to two infiltration dice for each check.", + "In addition, whenever you make a check using tools you are not proficient, you can add half your proficiency bonus to that roll." + ] + }, + { + "name": "The Network", + "source": "MH", + "page": 13, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Network", + "subclassSource": "MH", + "level": 1, + "header": 1, + "entries": [ + "Your innate magic comes from the energy of the massive network around the world where every device is connected. Perhaps the constant exposure to this network through using devices connected to the internet gave you your powers.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Tablet, Mid-Range|MH}", - "$200", - "1/2 lb." - ] + "type": "refSubclassFeature", + "subclassFeature": "Social Network|Sorcerer|PHB|Network|MH|1|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Tablet, High-End|MH}", - "$400", - "1/2 lb." + "type": "refSubclassFeature", + "subclassFeature": "Network Strikes|Sorcerer|PHB|Network|MH|1|MH" + } + ] + }, + { + "name": "Network Strikes", + "source": "MH", + "page": 13, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Network", + "subclassSource": "MH", + "level": 1, + "header": 2, + "entries": [ + "When you choose this origin at 1st level, you can use a bonus action to gain the following benefits for 1 minute:", + { + "type": "list", + "page": 13, + "items": [ + "Whenever you deal damage with a spell, you can replace the damage type to lightning damage.", + "Any creature within 30 feet of you that you can see that hits you with an attack takes lightning damage equal to your Charisma modifier." ] }, - [ - "{@item Tent, four-person|MH}", - "$4", - "40 lb." - ], - [ - "{@item Tent, pavilion|MH}", - "$20", - "200 lb." - ], - [ - "{@item Two-way radio|MH}", - "$20", - "1 lb." - ], - [ - "{@item USB flash drive|MH}", - "$20", - "\u2014" - ], - [ - "{@item Wallet|MH}", - "$0,5", - "\u2014" - ], - [ - "{@item Watch|MH}", - "$10", - "\u2014" - ] + "Once you use this feature, you must finish a short or long rest to use it again." + ] + }, + { + "name": "Social Network", + "source": "MH", + "page": 13, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Network", + "subclassSource": "MH", + "level": 1, + "header": 2, + "entries": [ + "Starting at 1st level, your innate connection allows you to get information easily. Whenever you make an Intelligence check to learn or get information about someone or something, you may use your Charisma modifier instead." ] }, { - "name": "Tools", + "name": "Arcane Firewall", "source": "MH", - "page": 29, - "colLabels": [ - "Item", - "Cost", - "Weight" - ], - "colStyles": [ - "", - "", - "text-right" - ], - "rows": [ - [ - "{@i Kits}", - "", - "" - ], + "page": 13, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Network", + "subclassSource": "MH", + "level": 6, + "header": 1, + "consumes": { + "name": "Sorcery Point", + "amount": 1 + }, + "entries": [ + "At 6th level, whenever you are targeted by a spell that makes you roll a saving throw, you can use your reaction and spend 1 sorcery point to gain advantage on that roll.", + "On the other hand, if you are targeted by a ranged spell attack, you can use your reaction and spend 1 sorcery point to impose disadvantage on that roll." + ] + }, + { + "name": "Metamagic Glitch", + "source": "MH", + "page": 13, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Network", + "subclassSource": "MH", + "level": 14, + "header": 1, + "entries": [ + "At 14th level, when you cast a spell using a 4th level slot or higher, you can choose one metamagic option you know from {@optfeature Careful Spell|PHB|Careful}, {@optfeature Distant Spell|PHB|Distant}, {@optfeature Empowered Spell|PHB|Empowered}, {@optfeature Extended Spell|PHB|Extended} or {@optfeature Subtle Spell|PHB}. You use that metamagic option at no cost." + ] + }, + { + "name": "Network Overload", + "source": "MH", + "page": 13, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Network", + "subclassSource": "MH", + "level": 18, + "header": 1, + "consumes": { + "name": "Sorcery Point", + "amount": 1 + }, + "entries": [ + "Beginning at 18th level, when you cast a spell that requires an attack roll against a single objective, you can expend up to 4 sorcery points to deal an additional {@damage 1d10} lightning damage for each sorcery point you expend." + ] + }, + { + "name": "The Superintelligence", + "source": "MH", + "page": 14, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Superintelligence", + "subclassSource": "MH", + "level": 1, + "header": 1, + "entries": [ + "Your patron is a very powerful and independent Artificial Intelligence. You are not completely sure how it was originated: some warlocks say it was created as an overlord for the network, and others say it was created by the massive interactions through the digital world.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Engineering kit|MH}", - "$50", - "8 lb." - ] + "type": "refSubclassFeature", + "subclassFeature": "Expanded Spell List|Warlock|PHB|Superintelligence|MH|1|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Forensics kit|MH}", - "$50", - "8 lb." - ] + "type": "refSubclassFeature", + "subclassFeature": "Supernatural Hacker|Warlock|PHB|Superintelligence|MH|1|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Hacking tools|MH}", - "$80", - "6 lb." - ] - }, + "type": "refSubclassFeature", + "subclassFeature": "AI Servant|Warlock|PHB|Superintelligence|MH|1|MH" + } + ] + }, + { + "name": "AI Servant", + "source": "MH", + "page": 14, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Superintelligence", + "subclassSource": "MH", + "level": 1, + "header": 2, + "entries": [ + "Also at 1st level, you gain the service of a mechanical construct powered by a basic AI sent by the Superintelligence to aid you. This AI is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying {@creature AI Servant|MH} stat block. You can determine the cosmetic characteristics of the AI, such as its form, its color, or any visible effect; your choice has no effect on its game statistics.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Mechanic tools|MH}", - "$50", - "8 lb." - ] + "type": "statblock", + "tag": "creature", + "source": "MH", + "name": "AI Servant", + "page": 14, + "collapsed": true }, + "As a bonus action, you can command your AI to leave its physical form and travel to an electronic device within 100 feet from you that you can see, allowing your AI to use that device. The AI can add your proficiency bonus on any Intelligence check related to using an electronic device.", + "If the AI is destroyed, you can build a new one with 8 hours of uninterrupted work and spending $10 in raw materials.", + "{@i You can read more about connecting and using a device under the \"{@action Operating a Device|MH|Using Electronic Devices}\" section of this supplement.}" + ] + }, + { + "name": "Expanded Spell List", + "source": "MH", + "page": 14, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Superintelligence", + "subclassSource": "MH", + "level": 1, + "header": 2, + "entries": [ + "The Superintelligence lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Spy kit|MH}", - "$100", - "12 lb." - ] + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "The Superintelligence Expanded Spells", + "page": 14 } ] }, { - "name": "Operating a Device", + "name": "Supernatural Hacker", "source": "MH", - "page": 31, - "colLabels": [ - "Type of Action", - "DC", - "Time Required" - ], - "colStyles": [ - "", - "text-center", - "text-center" - ], - "rows": [ - [ - "Change credentials or passcodes", - "20", - "1 minute" - ], - [ - "Covering Tracks", - "\u2014", - "1 minute" - ], - [ - "Damage programming", - "15", - "1 minute" - ], - [ - "Destroy programming", - "20", - "5 minutes" - ], - [ - "{@i Find or scan for data}", - "", - "" - ], + "page": 14, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Superintelligence", + "subclassSource": "MH", + "level": 1, + "header": 2, + "entries": [ + "Starting at 1st level, you gain proficiency with {@item hacking tools|MH} and when you make a roll to {@action Operating a Device|MH|use an electronic device}, you can use your Charisma modifier instead." + ] + }, + { + "name": "Digital Connection", + "source": "MH", + "page": 14, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Superintelligence", + "subclassSource": "MH", + "level": 6, + "header": 1, + "entries": [ + "At 6th level, you can you can cast any spell with the {@i technomagic} tag through your AI. In addition, you can use your action and {@condition concentration|PHB|concentrate} to merge your mind with your AI, allowing you to travel and use any electronic device within 100 feet from you that you can see for a number of minutes equal to your Charisma modifier or until your {@condition concentration|PHB} is broken (as if you are {@condition concentration|PHB|concentrating} on a spell). Once you use this feature, you must finish a short or long rest to use it again." + ] + }, + { + "name": "Spell Hacking", + "source": "MH", + "page": 14, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Superintelligence", + "subclassSource": "MH", + "level": 10, + "header": 1, + "entries": [ + "At 10th level, as a bonus action, you can spend one spell slot and gain resistance against any damage dealt by spells for 1 minute." + ] + }, + { + "name": "Creature Hacking", + "source": "MH", + "page": 14, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Superintelligence", + "subclassSource": "MH", + "level": 14, + "header": 1, + "entries": [ + "Starting at 14th level, you hack a creature you can see within 30 feet of you to weaken its defenses and make it more vulnerable to magic. The creature you choose must make an Intelligence saving throw. On a failed save, it has disadvantage on saving throws against spells and it takes double damage from spells for 1 minute. The creature can make another saving throw at the end of each of its turns to end this effect.", + "Once you use this feature, you can't use it again until you finish a long rest." + ] + }, + { + "name": "School of Technomancy", + "source": "MH", + "page": 15, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Technomancy", + "subclassSource": "MH", + "level": 2, + "header": 1, + "entries": [ + "A new world brings new opportunities as the magical and the mundane fuse into novel patterns. The technomage combines the rising power of magic with a deep understanding of technology. The technomage has a roster of spells that he or she may cast, and in addition gains new powers that meld magic and machinery.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "Personal device", - "10", - "1 round" - ] + "type": "refSubclassFeature", + "subclassFeature": "Technomancy Savant|Wizard|PHB|Technomancy|MH|2|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "Small network", - "15", - "1 minute" - ] - }, + "type": "refSubclassFeature", + "subclassFeature": "Machine Empathy|Wizard|PHB|Technomancy|MH|2|MH" + } + ] + }, + { + "name": "Machine Empathy", + "source": "MH", + "page": 15, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Technomancy", + "subclassSource": "MH", + "level": 2, + "header": 2, + "entries": [ + "Also at 2nd level, you gain proficiency with one of the following tools: {@item engineering kit|MH}, {@item hacking tools|MH} or {@item mechanic tools|MH}, and whenever you make an ability check using the chosen tool, you add twice your proficiency bonus to that roll." + ], + "toolProficiencies": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "Large network", - "20", - "5 minutes" - ] + "engineering kit|MH": true }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "Massive network", - "25", - "10 minutes" - ] + "hacking tools|MH": true }, - [ - "Reset parameters", - "10", - "1 minute" - ], - [ - "Shut down", - "15", - "1 round" - ] + { + "mechanic tools|MH": true + } ] }, { - "name": "Malware Features", + "name": "Technomancy Savant", "source": "MH", - "page": 32, - "colLabels": [ - "Feature", - "Description", - "Slots Required" - ], - "colStyles": [ - "", - "", - "text-center" - ], - "rows": [ - [ - "Damage Programming", - "This imposes disadvantage on all checks made with the device until repaired, which can be done by making an Intelligence check against the malware DC", - "1" - ], - [ - "Destroy Programming", - "This make the device unusable until the programming is repaired by making an Intelligence check against the malware DC", - "2" - ], - [ - "Steal Data", - "The malware is programmed to find specific data, copy, and upload it to a secure server where they can be downloaded", - "1" - ], - [ - "Modify Data", - "The malware is programmed to find specific data and modify their properties or content (if applicable)", - "1" - ], - [ - "Destroy Data", - "The malware is programmed to find specific data and delete it from the device or network", - "1" - ], - [ - "Encrypt Data", - "The malware is programmed to find specific data and encrypt it with an algorithm, making that data accessible only when using an encryption key", - "1" - ], - [ - "Install backdoor", - "The malware creates a vulnerability that helps to access the device easily. The character have a +5 bonus when attempting to defeat the device security while the malware is active", - "1" - ], - [ - "Spy", - "The malware saves the internet activity, tracking log, password information, accounts, and such. This information is generally uploaded to a secure server where it can be viewed or downloaded", - "2" - ], - [ - "Remote Control", - "The malware allows total control of the device", - "2" - ], - [ - "Replicating", - "Due to rapidly replicating itself for infecting files and data, its harder to completely delete it from the system. It's required two successful Intelligence checks to fully delete the malware from a device", - "1" - ], - [ - "Cloak", - "The malware is installed by modifying the operating system to avoid being detected. The malware DC increases by 2, and the character have a +5 bonus when attempting to do the covering tracks operation", - "1" - ] + "page": 15, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Technomancy", + "subclassSource": "MH", + "level": 2, + "header": 2, + "entries": [ + "Beginning when you select this school at 2nd level, you change your spellbook into a E-book device infused with magic, allowing you to save spells on it in a special format called \"spellfiles\". The cost or the time you must spend to copy a spell in your E-book device is halved (your choice)." ] }, { - "name": "Vehicles", + "name": "Program Spell", "source": "MH", - "page": 33, - "colLabels": [ - "Name", - "Cost", - "Top Speed", - "Acceleration Speed", - "Passengers", - "Cargo", - "AC", - "HP", - "Damage Threshold" - ], - "colStyles": [ - "", - "", - "text-right", - "text-right", - "text-center", - "text-right", - "", - "text-center", - "text-center" - ], - "rows": [ - [ - "{@i Ground Vehicles}", - "", - "", - "", - "", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Motorcycle|MH}", - "$5,000", - "270 ft.", - "90 ft.", - "1", - "\u2014", - "13 + Dex modifier", - "22", - "4" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Sedan|MH}", - "$15,000", - "255 ft.", - "85 ft.", - "4", - "300 lb.", - "13 + Dex modifier", - "40", - "8" + "page": 15, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Technomancy", + "subclassSource": "MH", + "level": 6, + "header": 1, + "entries": [ + "At 6th level, you can cast a 5th-level spell or lower with a casting time of 1 action while you're touching an electronic device. When you do so, you spend the spell slot and the material components (if any), but none of the spell effects occur. Instead, the spell is uploaded into the device for later use. You determine the method of activating the spell, such as typing a specific word, flicking a switch or similar. If the device already have a spell programmed, you cannot use this feature in that device until the previous spell is used or dismissed.", + "After that, a creature that has an Intelligence score of at least 6 can use an action to activate the spell and {@action cast a spell|PHB|cast} the programmed spell in the device. The creature must know the method of activation to {@action cast a spell|PHB|cast the spell} (for example, you can program the {@spell haste|PHB} spell to be casted in a creature when it hits {@code Control-Alt-H} in the keyboard). A {@condition concentration} spell placed in a device cannot be activated if you are {@condition concentration|PHB|concentrating} on another spell.", + "When you program a spell in this way, it must be used within 8 hours. After that time, the magic fades and is wasted. The programmed spell is also lost if the device is destroyed or after you finish a long rest.", + "Once you use this feature, you can't use it again until you finish a short or long rest." + ] + }, + { + "name": "Online Casting", + "source": "MH", + "page": 15, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Technomancy", + "subclassSource": "MH", + "level": 10, + "header": 1, + "entries": [ + "At 10th level, you can cast certain spells through electronic devices, including cameras, smartphones, tablets, computers, and so on by following this rules.", + { + "type": "list", + "page": 15, + "items": [ + "You can only use this feature to cast spells that target a specific creature or objective.", + "The range is determined from you to the device and then from the device to your target.", + "If the spell requires you to see your target, you must be able to see it directly in order to cast it. This also applies if the spell requires the target to see or hear you. {@i If the device has a camera, a screen or speakers, you can try to hack and gain access to these parts for casting your spells.}" ] }, + "You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain your expended uses when you finish a long rest." + ] + }, + { + "name": "Download Spell", + "source": "MH", + "page": 15, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Technomancy", + "subclassSource": "MH", + "level": 14, + "header": 1, + "entries": [ + "At 14th level, you can download temporary spellfiles into your E-book device to cast them once.", + "When you prepare your spells, you can choose two spells of 4th level or lower you know. These spells don't count against the total number of spells you can prepare and you can cast each of them once without expending a spell slot until you finish a long rest." + ] + }, + { + "name": "Pyrokinetic", + "source": "MH", + "page": 6, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Pyrokinetic", + "subclassSource": "MH", + "level": 3, + "header": 1, + "entries": [ + "Pyrokinetics are artificers that specializes on creating and controlling fire with their abilities and magic. Even though some people think they are dangerous individuals, there are several pyrokinetics that use their abilities for extinguish hazardous fires that threaten life, property, and the environment as well as to rescue people from dangerous situations involving fires.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Sports car|MH}", - "$40,000", - "315 ft.", - "105 ft.", - "1", - "200 lb.", - "13 + Dex modifier", - "34", - "8" - ] + "type": "refSubclassFeature", + "subclassFeature": "Bonus Cantrips|Artificer|TCE|Pyrokinetic|MH|3|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item SUV|MH}", - "$25,000", - "210 ft.", - "70 ft.", - "4", - "500 lb.", - "14 + Dex modifier (max 2)", - "50", - "10" - ] + "type": "refSubclassFeature", + "subclassFeature": "Pyrokinetic Spells|Artificer|TCE|Pyrokinetic|MH|3|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Pickup|MH}", - "$22,000", - "180 ft.", - "60 ft.", - "3", - "1,600 lb.", - "14 + Dex modifier (max 2)", - "50", - "8" + "type": "refSubclassFeature", + "subclassFeature": "Pyrokinetic Amplifier|Artificer|TCE|Pyrokinetic|MH|3|MH" + } + ] + }, + { + "name": "Bonus Cantrips", + "source": "MH", + "page": 6, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Pyrokinetic", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "When you adopt this specialization at 3rd level, you know the {@spell control flames|XGE} and {@spell produce flame} cantrips. These spells count as artificer cantrips for you, but you cannot replace them with another cantrip from the artificer spell list when you level up in this class." + ] + }, + { + "name": "Pyrokinetic Amplifier", + "source": "MH", + "page": 6, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Pyrokinetic", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "Beginning at 3rd level, you can canalize and amplify your pyrokinetic abilities. Using {@item tinker's tools|PHB}, you can take an action to magically create a pair of flaming gauntlets or for imbuing a weapon with your arcane energy. You can use the pyrokinetic amplifier as a spellcasting focus, and you gain new features depending on what option you choose, which are detailed below.", + { + "type": "entries", + "name": "Gauntlets", + "page": 6, + "entries": [ + "You touch your forearms to create a pair of flaming gauntlets. You gain the following features:", + { + "type": "list", + "page": 6, + "items": [ + { + "type": "item", + "name": "Armor of Embers", + "entries": [ + "Whenever you take fire damage, you can use your reaction to generate a protective flaming shield that absorb part of that damage, reducing the fire damage by {@damage 1d4}. You can use this feature a number of times equal to half your proficiency bonus (rounded up), and you regain all expended uses of it when you finish a long rest." + ] + }, + { + "type": "item", + "name": "Burning Spells", + "entries": [ + "When you cast a spell that deals acid, cold, lightning, or thunder damage, you can change that damage type to fire." + ] + } + ] + } ] }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Van|MH}", - "$20,000", - "165 ft.", - "55 ft.", - "8", - "4,800 lb.", - "13 + Dex modifier (max 2)", - "50", - "8" + "type": "entries", + "name": "Weapon", + "page": 6, + "entries": [ + "You touch a weapon you're proficient, giving it a fiery aspect. While you're using that weapon, it gains the following features:", + { + "type": "list", + "page": 6, + "items": [ + { + "type": "item", + "name": "Flaming Weapon", + "entries": [ + "Whenever you hit with a weapon attack, the target takes an extra {@damage 1d4} fire damage. This fire damage count as magical for the purpose of overcoming resistance and immunity. The weapon can also ignite any flammable object that isn't being worn or carried." + ] + }, + { + "type": "item", + "name": "Critical Combustion", + "entries": [ + "Each time you make a critical hit with your pyrokinetic amplifier weapon, the attack generates a fire explosion. After dealing the damage from the critical hit, the target and every other creature within 10 feet from it other than yourself must make Dexterity saving throw against your spell save DC, taking {@damage 2d8} fire damage on a failed save or half as much damage on a successful one." + ] + } + ] + } ] }, + "Once you create a pyrokinetic amplifier, you can't do so again until you finish a long rest or until you expend a spell slot of 1st level or higher. You can have only one pyrokinetic amplifier at a time." + ] + }, + { + "name": "Pyrokinetic Spells", + "source": "MH", + "page": 6, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Pyrokinetic", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Pyrokinetic Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Truck|MH}", - "$40,000", - "120 ft.", - "40 ft.", - "2", - "33,000 lb.", - "15", - "70", - "10" + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Pyrokinetic Spells", + "page": 6 + } + ] + }, + { + "name": "Pyromancer", + "source": "MH", + "page": 7, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Pyrokinetic", + "subclassSource": "MH", + "level": 5, + "header": 1, + "entries": [ + "At 5th level, you are an expert on controlling and sensing the fire around you, fueling your spells and abilities with it. You gain the following features:", + { + "type": "list", + "page": 7, + "items": [ + "Whenever you cast a spell using your pyrokinetic amplifier as the spellcasting focus, you deal an additional {@damage 1d8} fire damage.", + "Additionally, you can spend 1 minute to focus on detecting heat and thermal signals in a 120 feet radius for a number of minutes equal to half your Artificer level (rounded up). You can use this feature a number of times equal to your proficiency bonus, and it only gives you the general direction and intensity of the sources of heat, but not the type (like if it's a creature or an object) or the exact number of sources." ] - }, + } + ] + }, + { + "name": "Improved Amplifier", + "source": "MH", + "page": 7, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Pyrokinetic", + "subclassSource": "MH", + "level": 9, + "header": 1, + "entries": [ + "Starting at 9th level, your pirokinetic amplifier is capable of canalize even more your arcane magic, granting the following changes to each type.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Wheeled APC|MH}", - "$60,000", - "180 ft.", - "60 ft.", - "13", - "250 lb.", - "16 + Dex modifier (max 2)", - "70", - "12" + "type": "entries", + "name": "Gauntlets", + "page": 7, + "entries": [ + "The fire damage reduced by the armor of embers is now {@damage 1d8}, and whenever you reduce damage with this feature, you are healed by the same amount." ] }, - [ - "{@i Air Vehicles}", - "", - "", - "", - "", - "", - "", - "", - "" - ], { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Helicopter, civilian|MH}", - "$100,000", - "255 ft.", - "85 ft.", - "4", - "250 lb.", - "12 + Dex modifier", - "38", - "8" + "type": "entries", + "name": "Weapon", + "page": 7, + "entries": [ + "The extra fire damage the weapon deals is now {@damage 1d8} and your attacks using your pyrokinetic amplifier weapon score a critical hit on a roll of 19 or 20. Additionally, you can spend a spell slot instead to use the critical combustion feature each time you hit a target with your weapon. The damage dealt from the critical combustion feature now count as magical for the purpose of overcoming resistance and immunity." ] - }, + } + ] + }, + { + "name": "Master of the Flames", + "source": "MH", + "page": 7, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Pyrokinetic", + "subclassSource": "MH", + "level": 15, + "header": 1, + "entries": [ + "Starting at 15th level, you have mastered the control of fire through your pyrokinetic abilities:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Helicopter, military|MH}", - "$175,000", - "330 ft.", - "110 ft.", - "\u2014", - "100 lb.", - "16 + Dex modifier (max 2)", - "50", - "10" + "type": "list", + "page": 7, + "items": [ + "You gain resistance to fire damage.", + "You can cast {@spell conjure elemental} ({@creature fire elemental|MM} only) and {@spell investiture of flame|XGE} without expending a spell slot, without preparing the spell, and without material components, provided you use your pyrokinetic amplifier as the spellcasting focus. Once you cast either spell with this feature, you can't cast that spell with it again until you finish a long rest." ] + } + ], + "resist": [ + "fire" + ] + } + ], + "book": [ + { + "name": "Modern Handbook", + "id": "MH", + "source": "MH", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Cover.webp", + "published": "2022-06-16", + "author": "Aeron Drake", + "contents": [ + { + "name": "Cover Page and Credits" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Helicopter, transport|MH}", - "$130,000", - "210 ft.", - "70 ft.", - "13", - "5,000 lb.", - "10 + Dex modifier", - "40", - "8" + "name": "Character Options", + "ordinal": { + "identifier": 1, + "type": "part" + }, + "headers": [ + "Modern Characters", + { + "header": "Backgrounds", + "depth": 1 + }, + { + "header": "Modern Proficiencies", + "depth": 1 + }, + { + "header": "Starting Equipment", + "depth": 1 + }, + "Subclasses", + "Feats" ] }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Prop Plane, civilian|MH}", - "$110,000", - "225 ft.", - "75 ft.", - "3", - "120 lb.", - "12 + Dex modifier", - "40", - "8" + "name": "Modern Equipment", + "ordinal": { + "identifier": 2, + "type": "part" + }, + "headers": [ + "New Equipment", + "Currency", + "Restricted Objects", + "Modern Armor", + "Modern Weapons", + "Explosive Devices", + "Gear", + "Tools", + "Modern Actions", + "Malware", + "Vehicles", + "Lifestyle" ] }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Prop Plane, transport|MH}", - "$125,000", - "210 ft.", - "70 ft.", - "10", - "10,000 lb.", - "12 + Dex modifier", - "45", - "8" + "name": "New Spells", + "ordinal": { + "identifier": 3, + "type": "part" + } + }, + { + "name": "New Creatures", + "ordinal": { + "identifier": 4, + "type": "part" + } + } + ] + } + ], + "bookData": [ + { + "id": "MH", + "source": "MH", + "data": [ + { + "type": "section", + "name": "Cover Page and Credits", + "page": 1, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Cover-Full.webp" + }, + "credit": "{@link Tangent by M Wayne Miller|https://www.mwaynemiller.com/2015/11/30/tangent}" + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + "Create a modern-themed campaign with new rules and options for the world's greatest roleplaying game." + ] + }, + { + "type": "entries", + "name": "Credits", + "page": 2, + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "columns": 1, + "items": [ + "{@b Created by} {@link /u/AeronDrake|https://www.reddit.com/u/AeronDrake}", + "Inspired on the Modern System Reference Document and the {@link Modern Magic UA article.|https://dnd.wizards.com/articles/unearthed-arcana/modern-magic}", + "{@note Available on 5eTools as {@b UAMM}.}", + "{@b Cover Art:} {@link Tangent by M Wayne Miller|https://www.mwaynemiller.com/2015/11/30/tangent}", + "{@b Interior Art:}", + "The Dresden Files - Your Story by Javier Charro", + "Black Blade Blues by DSillustration", + "Fuego! by Tyler Walpole", + "Barbarian Chain Gun by Jack ( T-Rex) Hoyle", + "Shadowrun Characters by David Sondered", + "Goliath Barbarian by Reliah A Szade", + "Dresden and the Denarian by DSillustration", + "The Twins by Nicolas Lizotte", + "Postnomicon Cover by Javier Charro", + "Corporation Uniform - The Secret World by HongQi ZH", + "The World We Discovered by RobinTran", + "Raid by Ariel Anabitarte", + "10th sfg by Kim Si Hyun", + "Spy by Dejan Ostojic", + "The Hobbyist by Daniel Dana", + "Pinocchio by Wildweasel339", + "Army of Thieves - Safecracker by Leif Heanzo", + "Garage by Mitch Aseltine", + "Poach by Alex Cristi", + "Shadowrun Sixth World by Takashi Tan", + "Patient Zero by Daniel Dana", + "Daughter of Ash by Jackson Tjota", + "Minotaur by Shen Fei", + "Personal concept - Guardian Robot by Nahelus", + "Akachi by Jackson Tjota", + "Nightfall - Martial Law by JakeMurray", + "Advance by lhs" + ] + } + ] + }, + "{@color {@b CURRENT VERSION: 3.0}|006bb3}", + { + "type": "entries", + "name": "Using This Book", + "page": 2, + "entries": [ + "This is a supplement designed to provide you with new character options, equipment, rules and non-player characters for playing in a modern-themed campaign using the 5th Edition rules.", + "To use all the contents of this book you will need the three official rulebooks ({@book Player's Handbook|PHB}, {@book Monster Manual|MM} and {@book Dungeon Master's Guide|DMG}), the {@book Xanathar's Guide to Everything|XGE} and the {@book Tasha's Cauldron of Everything|TCE}. Feel free to use any other supplement that might help you to improve even more your campaigns, but don't forget to ask your DM first!.", + "{@note Disclaimer: Aeron Drake is not responsible if you make a deal with a shady kobold gang for buying a grenade launcher without having proper training or a legal license to carry it. If a Special Response Unit breaks into your house while playing with this supplement is because you probably made something illegal in the city like hacking the governor's email, or maybe is because you used the grenade launcher you bought earlier to stop a car in the middle of the street.}" + ] + }, + { + "type": "hr" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Cover-Art.webp" + }, + "credit": "{@link Tangent by M Wayne Miller|https://www.mwaynemiller.com/2015/11/30/tangent}" + } ] }, - [ - "{@i Water Vehicles}", - "", - "", - "", - "", - "", - "", - "", - "" - ], { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Personal Watercraft|MH}", - "$6,000", - "150 ft.", - "50 ft.", - "1", - "60 lb.", - "13 + Dex modifier", - "20", - "4" + "type": "section", + "name": "Part 1: Character Options", + "page": 3, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/CharacterOptions.webp" + } + }, + { + "type": "section", + "name": "Modern Characters", + "page": 4, + "entries": [ + "This section presents a series of options and suggestions you can use to make your character fit in a modern setting, which can be used with the content from the official books.", + { + "type": "entries", + "name": "Backgrounds", + "page": 4, + "entries": [ + "Your background reveals where you came from and your place in the world. Your fighter might have been a law enforcer or an army veteran. Your bard could have been a street artist or a journalist. Your wizard could have been a university teacher. Your druid might could have been a biologist.", + "As rule, you can use any background from the official sources with a few modifications regarding items, the feature and such. Feel free to check with your DM the backgrounds and what should be changed to fit a modern campaign, like modifying the proficiencies, the background feature, or changing some of the equipment (such as a {@item wallet|MH} instead of a belt {@item pouch|PHB}).", + "The following list includes some of the backgrounds from the {@book Player's Handbook|PHB} with suggested ideas for using them in a modern setting.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Suggested Backgrounds", + "page": 4 + } + ] + }, + { + "type": "entries", + "name": "Modern Proficiencies", + "page": 4, + "entries": [ + "Each class have proficiency with armor and weapons, and those proficiencies also applies for modern gear. For example, a barbarian is proficient with light and medium armor, shields, simple and martial weapons, so that character is also proficient with any modern gear that is part of any of these categories.", + "In addition, there are some classes that gain specific proficiencies with modern gear, as shown in the table below.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Additional Modern Proficiencies", + "page": 4 + } + ] + }, + { + "type": "entries", + "name": "Starting Equipment", + "page": 4, + "entries": [ + "When creating a new character, you have to choose some starting items depending on your class. If you choose, you can use this options instead for a modern setting campaign.", + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 4, + "items": [ + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Artificer", + "page": 4 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Barbarian", + "page": 4 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Bard", + "page": 4 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Cleric", + "page": 4 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Druid", + "page": 4 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/ModernStartingEquipment.webp" + } + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Fighter", + "page": 5 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Monk", + "page": 5 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Paladin", + "page": 5 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Ranger", + "page": 5 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Rogue", + "page": 5 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Sorcerer", + "page": 5 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Warlock", + "page": 5 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Wizard", + "page": 5 + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Subclasses", + "page": 6, + "entries": [ + "This section presents a series of new subclasses for any modern campaign as an alternative to the subclasses found in the official books.", + { + "type": "entries", + "name": "Artificer", + "page": 6, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Pyrokinetic", + "className": "Artificer", + "classSource": "TCE", + "page": 6, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Pyrokinetic.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Barbarian", + "page": 7, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Dreadnought", + "className": "Barbarian", + "classSource": "PHB", + "page": 7, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Dreadnought.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Bard", + "page": 8, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Fame", + "className": "Bard", + "classSource": "PHB", + "page": 8, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Fame.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Cleric", + "page": 9, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Technology", + "className": "Cleric", + "classSource": "PHB", + "page": 9, + "collapsed": true + } + ] + }, + { + "type": "entries", + "name": "Druid", + "page": 9, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "City", + "className": "Druid", + "classSource": "PHB", + "page": 9, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/CircleCity.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Fighter", + "page": 10, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Commando", + "className": "Fighter", + "classSource": "PHB", + "page": 10, + "collapsed": true + } + ] + }, + { + "type": "entries", + "name": "Monk", + "page": 10, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Gun Fu", + "className": "Monk", + "classSource": "PHB", + "page": 10, + "collapsed": true + } + ] + }, + { + "type": "entries", + "name": "Paladin", + "page": 11, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Vigilante", + "className": "Paladin", + "classSource": "PHB", + "page": 11, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Vigilante.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Ranger", + "page": 12, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Shadow Hunter", + "className": "Ranger", + "classSource": "PHB", + "page": 12, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/ShadowHunter.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Rogue", + "page": 13, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Infiltrator", + "className": "Rogue", + "classSource": "PHB", + "page": 13, + "collapsed": true + } + ] + }, + { + "type": "entries", + "name": "Sorcerer", + "page": 13, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Network", + "className": "Sorcerer", + "classSource": "PHB", + "page": 13, + "collapsed": true + } + ] + }, + { + "type": "entries", + "name": "Warlock", + "page": 14, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Superintelligence", + "className": "Warlock", + "classSource": "PHB", + "page": 14, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Superintelligence.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Wizard", + "page": 15, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Technomancy", + "className": "Wizard", + "classSource": "PHB", + "page": 15, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Technomancy.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Feats", + "page": 16, + "entries": [ + "A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides. Here are some feats you can use in modern campaigns.", + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 16, + "items": [ + { + "type": "statblock", + "tag": "feat", + "source": "MH", + "name": "Gunslinger", + "page": 16 + }, + { + "type": "statblock", + "tag": "feat", + "source": "MH", + "name": "Hacker", + "page": 16 + }, + { + "type": "statblock", + "tag": "feat", + "source": "MH", + "name": "Malware Master", + "page": 16 + }, + { + "type": "statblock", + "tag": "feat", + "source": "MH", + "name": "Mechanic", + "page": 16 + }, + { + "type": "statblock", + "tag": "feat", + "source": "MH", + "name": "Sapper", + "page": 16 + }, + { + "type": "statblock", + "tag": "feat", + "source": "MH", + "name": "Tech Savant", + "page": 16 + }, + { + "type": "statblock", + "tag": "feat", + "source": "MH", + "name": "Vehicle Expert", + "page": 16 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Feats.webp" + } + } + ] + } ] }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Runabout|MH}", - "$25,000", - "105 ft.", - "35 ft.", - "5", - "2,100 lb.", - "13 + Dex modifier", - "30", - "6" + "type": "section", + "name": "Part 2: Modern Equipment", + "page": 17, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/ModernEquipment.webp" + } + }, + { + "type": "section", + "name": "New Equipment", + "page": 18, + "entries": [ + "In a world filled with technology, machines and electronic devices, the characters have plenty of equipment available for their needs. Most of the objects described here can be bought through legitimate dealers, some of them might be harder to find, and a few might be available only in certain areas or they are completely restricted for buying." + ] + }, + { + "type": "section", + "name": "Currency", + "page": 18, + "entries": [ + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Currency", + "page": 18 + } + ] + }, + { + "type": "section", + "name": "Restricted Objects", + "page": 18, + "entries": [ + "Some objects might require licenses to own or operate, or are restricted in use to qualifying organizations or individuals. In such cases, a character must purchase a license to legally own the object. The four levels of restriction are as follows.", + { + "type": "list", + "style": "list-decimal", + "page": 18, + "items": [ + { + "type": "item", + "name": "Licensed", + "entries": [ + "The owner must obtain a license to own or operate the object legally." + ] + }, + { + "type": "item", + "name": "Restricted", + "entries": [ + "Only specially qualified individuals or organizations are technically allowed to own the object." + ] + }, + { + "type": "item", + "name": "Military", + "entries": [ + "The object is sold primarily to legitimate police and military organizations." + ] + }, + { + "type": "item", + "name": "Illegal", + "entries": [ + "The object is illegal in all but specific, highly regulated circumstances." + ] + } + ] + }, + "Even though it's up to the DM to determine which objects require a license, here are some examples of licenses a character can buy.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Licenses for Restricted Objects", + "page": 18 + }, + { + "type": "inset", + "page": 18, + "name": "Starting Equipment and Restriction", + "entries": [ + "In order to being able to use the starting equipment, is considered that all characters have the appropriate license for every object they chose during the character creation process." + ] + }, + { + "type": "entries", + "name": "Purchasing a License", + "page": 18, + "entries": [ + "When a character wants a restricted object, it must have an appropriate license for buying it from a legitimate dealer. Most objects that requires a license that can be obtained after a workweek (5 days), but others might require more time. A character must spend at least 8 hours of each day engaged in this activity for that day to count toward the purchase of a license. The cost and time for getting a license is shown in the table below. Military or Illegal licenses might require other steps, such as a background check or a practical exam.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Purchasing a License", + "page": 18 + } + ] + }, + { + "type": "entries", + "name": "The Black Market", + "page": 18, + "entries": [ + "A character can obtain an object without going through the hassle of getting a license first in the black market. For this, the character must make an Intelligence ({@skill Investigation}) check to find a dealer selling the item first. The DC for this equals to 15 + restriction level of the object.", + "On a success, the character locates the black market dealer that's selling the object. Then, the player rolls a percentile dice and consults the Black Market table, applying a modifier based on the item's restriction level. The character also makes a Charisma ({@skill Persuasion}) check and adds that check's total to the roll. The subsequent total determines what a seller is asking for the item.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Restriction Modifier", + "page": 18 + }, + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "The Black Market", + "page": 18 + } + ] + } + ] + }, + { + "type": "section", + "name": "Modern Armor", + "page": 19, + "entries": [ + "The Armor table collects the most commonly available types of armor found in the game and separates them into three categories: light armor, medium armor, and heavy armor.", + "The Armor table shows the cost, weight, and other properties of the common types of armor worn in the modern worlds.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Modern Armor", + "page": 19 + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 19, + "items": [ + { + "type": "item", + "name": "{@item Concealable Vest|MH}", + "entries": [ + "Standard issue in many police forces, this vest provides maximum protection in a garment that can be worn all day long under regular clothing. While it may go unnoticed by a quick glance, it is usually visible to anyone looking closely for it." + ] + }, + { + "type": "item", + "name": "{@item Forced Entry Unit|MH}", + "entries": [ + "The most powerful protection available is built into this suit, which consists of a heavy torso jacket with ceramic plates over the chest and back, neck and groin guards, arm protection and a helmet. Heavy and cumbersome, this armor is generally only donned by tactical officers heading into a dangerous assault." + ] + }, + { + "type": "item", + "name": "{@item Ghillie Suit|MH}", + "entries": [ + "A ghillie suit is a type of camouflage clothing designed to resemble the background environment such as foliage, snow or sand. Typically, it is a net or cloth garment covered in loose strips of burlap, cloth, or twine. A character wearing a ghillie suit with appropriate coloration is considered proficient for any Dexterity ({@skill Stealth}) checks it make for hiding. If it's already proficient with that skill, the proficiency bonus is doubled instead." + ] + }, + { + "type": "item", + "name": "{@item Land Warrior Armor|MH}", + "entries": [ + "It is designed to improve the connectivity and combat effectiveness of combat personnel in the army. Improvements include modernized body armor, a helmet with a mounted flashlight, integrated communication systems, and a special eye monitor (infrared goggles)." + ] + }, + { + "type": "item", + "name": "{@item Leather Jacket|MH}", + "entries": [ + "This armor is represented by a heavy leather biker's jacket." + ] + }, + { + "type": "item", + "name": "{@item Light-duty Vest|MH}", + "entries": [ + "A lightweight tactical vest designed for extended use by riot police and forces on alert for potential attack, this armor sacrifices a degree of protection for a modicum of comfort\u2014at least compared to other tactical body armors." + ] + }, + { + "type": "item", + "name": "{@item Light Undercover Shirt|MH}", + "entries": [ + "Designed for deep undercover work in which it's critical that the wearer not appear to be armed or armored, this garment consists of a T-shirt with a band of light protective material sewn in around the lower torso." + ] + }, + { + "type": "item", + "name": "{@item Special Response Vest|MH}", + "entries": [ + "Built like the tactical vest, but incorporating groin and neck protection as well as a ceramic plate over the chest, this armor provides additional protection in battles against heavily armed opponents." + ] + }, + { + "type": "item", + "name": "{@item Tactical Vest|MH}", + "entries": [ + "The standard body armor for police tactical units, this vest provides full-torso protection in the toughest flexible protective materials available." + ] + }, + { + "type": "item", + "name": "{@item Undercover Vest|MH}", + "entries": [ + "Covering a larger area of the torso, this vest provides better protection than the light undercover shirt\u2014but it's also more easily noticed. It's best used when the armor should remain unseen but the wearer doesn't expect to face much scrutiny." + ] + } + ] + }, + { + "type": "entries", + "name": "Armor Properties", + "page": 20, + "entries": [ + "The following armor grants some kind of protection against piercing damage dealt by firearms or slashing damage dealt by melee attacks.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 20, + "items": [ + { + "type": "item", + "name": "{@item Light Undercover Shirt|MH}", + "entries": [ + "Piercing damage that you take from firearms is reduced by 2." + ] + }, + { + "type": "item", + "name": "{@item Kevlar-lined Coat|MH}", + "entries": [ + "Piercing damage that you take from firearms is reduced by 2." + ] + }, + { + "type": "item", + "name": "{@item Undercover Vest|MH}", + "entries": [ + "Piercing damage that you take from firearms is reduced by 2." + ] + }, + { + "type": "item", + "name": "{@item Concealable Vest|MH}", + "entries": [ + "Piercing damage that you take from firearms is reduced by 3." + ] + }, + { + "type": "item", + "name": "{@item Light-duty Vest|MH}", + "entries": [ + "Piercing damage that you take from firearms is reduced by 3." + ] + }, + { + "type": "item", + "name": "{@item Tactical Vest|MH}", + "entries": [ + "You have resistance against piercing damage you take from firearms." + ] + }, + { + "type": "item", + "name": "{@item Special Response Vest|MH}", + "entries": [ + "You have resistance against piercing damage you take from firearms. Slashing damage that you take is also reduced by 2." + ] + }, + { + "type": "item", + "name": "{@item Land Warrior Armor|MH}", + "entries": [ + "Piercing damage that you take from firearms is reduced by 5. Slashing damage that you take is also reduced by 5." + ] + }, + { + "type": "item", + "name": "{@item Forced Entry Unit|MH}", + "entries": [ + "You have resistance against piercing damage you take from firearms. You also have resistance against slashing damage." + ] + }, + { + "type": "item", + "name": "{@item Riot Shield|MH}", + "entries": [ + "Piercing damage that you take from firearms is reduced by 3." + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/ModernWeapons.webp" + } + } + ] + }, + { + "type": "section", + "name": "Modern Weapons", + "page": 20, + "entries": [ + "Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use.", + "The Weapons table shows some weapons used in the modern worlds of D&D, their price and weight, the damage they deal when they hit, and any special properties they possess.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Modern Weapons", + "page": 21 + }, + { + "type": "entries", + "name": "Special Weapons", + "page": 20, + "entries": [ + "This section describes weapons that have special rules or require further explanation.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 20, + "items": [ + { + "type": "item", + "name": "{@item Baton, Expandable|MH}", + "entries": [ + "This weapon can be collapsed to reduce its size and increase its concealability. A collapsed baton can't be used as a weapon but it gives the {@homebrew covert|conceal} property. Extending or collapsing the baton is a free action." + ] + }, + { + "type": "item", + "name": "{@item Baton, Stun|MH}", + "entries": [ + "A stun baton has 5 charges. When you hit a creature with a stun baton, you can expend one charge. The target must make a Constitution saving throw ({@dc 10}) or be {@condition paralyzed} until the start of your next turn. The stun baton must be recharged using one battery after expending the last charge." + ] + }, + { + "type": "item", + "name": "{@item Dart Gun|MH}", + "entries": [ + "This air-dart gun fires a needle via an air compressor. The needle itself inflicts no damage, but it can deliver an injection with any poison to the target. Each dart cost $0,5, and a vial of poison can coat three darts. You can read more about poisons in the {@book chapter 8|DMG|8|Poisons} of the {@book Dungeon Master's Guide|DMG}." + ] + }, + { + "type": "item", + "name": "{@item Grenade Launcher|MH}", + "entries": [ + "This weapon allows you to propel a fragmentation, smoke or tear gas grenade up to 120 feet away. You can target a creature instead using a grenade launcher. On a hit you deal {@damage 1d6} bludgeoning damage to that creature, and then the grenade effect occurs." + ] + }, + { + "type": "item", + "name": "{@item Ketch-All Pole|MH}", + "entries": [ + "A Large or smaller creature hit by a Ketch-All pole is {@condition restrained} until it is freed. A Ketch-All pole has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a {@dc 10} Strength check, freeing itself or another creature within its reach on a success.", + "When you use an action, bonus action, or reaction to attack with a Ketch-All pole, you can make only one attack regardless of the number of attacks you can normally make." + ] + }, + { + "type": "item", + "name": "{@item Survival Knife|MH}", + "entries": [ + "A survival knife comes with a small compass attached to the handle or pommel, and a hollow handle, which allows storing small items, such as some waterproof matches, a fishing string, or a piece of paper." + ] + }, + { + "type": "item", + "name": "{@item Taser Gun|MH}", + "entries": [ + "A taser fires two small barbed darts intended to puncture the skin and remain attached to the target, then it applies a high-voltage, but low-current electrical charge. When you hit a creature, it takes {@damage 1d4} lightning damage and it must make a Constitution saving throw ({@dc 15}) or be {@condition paralyzed} until the end of your next turn. While the target is within range, on each of your turns for the next 4 rounds you can use your action to deal {@damage 1d4} lightning damage and maintain the target {@condition paralyzed}. You can only have one creature under the taser effects, and on each of its turns it can use an action to make a Constitution check. On a success, it removes the darts and is no longer {@condition paralyzed}.", + "A Taser must be recharged using a battery after five shots." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Weapon Properties", + "page": 22, + "entries": [ + "Many weapons have special properties related to their use, as shown in the Weapons table.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 22, + "items": [ + { + "type": "item", + "name": "Autofire", + "entries": [ + "A weapon that has the autofire property can only spray in a 10-foot-cube area within range by using 10 pieces of ammunition. Each creature in the area you can see must make a Dexterity saving throw, taking the weapon's normal damage on a failed save. {@b The DC equals to 8 + your proficiency bonus (if proficient with the weapon) + your Dexterity modifier}. Any targets within long range have advantage on this roll." + ] + }, + { + "type": "item", + "name": "Burst Fire", + "entries": [ + "A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range by using 10 pieces of ammunition. Each creature in the area you can see must make a Dexterity saving throw, taking the weapon's normal damage on a failed save. {@b The DC equals to 8 + your proficiency bonus (if proficient with the weapon) + your Dexterity modifier}." + ] + }, + { + "type": "item", + "name": "Covert", + "entries": [ + "You have advantage on Dexterity ({@skill Sleight of Hand}) checks to conceal this weapon." + ] + }, + { + "type": "item", + "name": "CQB", + "entries": [ + "If you hit a creature within 15 feet or less from you, you can add an extra die to the damage roll." + ] + }, + { + "type": "item", + "name": "Reload", + "entries": [ + "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)." + ] + }, + { + "type": "item", + "name": "Slow Reload", + "entries": [ + "A limited number of shots can be made with a weapon that has the slow reload property. A character must then reload it using an action." + ] + } + ] + } + ] + }, + { + "type": "statblock", + "tag": "action", + "source": "MH", + "name": "Suppressing FIre", + "page": 22 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Firearms Damage Variant", + "page": 22, + "style": "inset" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/WeaponProperties.webp" + } + }, + { + "type": "entries", + "name": "Firearms Accessories", + "page": 23, + "entries": [ + "Most of the firearms can be equipped with one or more accessories to improve them. Every accessory has a weapon compatibility, showing which accessories are available for each firearm.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Firearms Accessories", + "page": 23 + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 23, + "items": [ + { + "type": "item", + "name": "{@item Combined Module|MH}", + "entries": [ + "The Combined Module is a multifunctional gadget that combines a laser sight and a tactical flashlight. You can use a bonus action to toggle between the laser sight and the tactical flashlight. You can also use a bonus action to turn it off.", + "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm.", + "While you have the tactical flashlight on, the light illuminates a 40-foot cone and dim light for an additional 40 feet.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a laser sight or a tactical flashlight.}" + ] + }, + { + "type": "item", + "name": "{@item Concealed Holster|MH}", + "entries": [ + "A concealed holster is designed to help keep a weapon out of sight. In most cases, this is a shoulder holster or a waistband holster. While the weapon remains in the holster, it gains the covert property. A character can carry up to three concealed holsters (two shoulder holsters and one waistband holster)", + "{@i Weapon compatibility: Dart guns, pistols, revolvers and Taser guns.}" + ] + }, + { + "type": "item", + "name": "{@item Deployable Bipod|MH}", + "entries": [ + "Bipods are commonly used on weapons to provide a forward rest and reduce motion. They are also seen on other long-barreled weapons, such as {@item Rifle, sniper|MH|sniper rifles}. Bipods permit operators to easily rest a weapon on objects, like the ground or a wall, reducing their fatigue and increasing accuracy and stability.", + "You must use your action to deploy or retract the bipod. While you have the bipod deployed, you gain advantage when shooting over 100 feet. To deploy a bipod you must be {@condition prone} or in a stable shooting position. If you have the bipod deployed and shooting from the hip, you have disadvantage on the attack rolls.", + "{@i Weapon compatibility: Rifles.}" + ] + }, + { + "type": "item", + "name": "{@item Laser Sight|MH}", + "entries": [ + "This gadget is a small laser placed on a handgun or a rifle and aligned to emit a visible beam parallel to the barrel to assist in shooting. The laser color can be red or green.", + "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm. You can use a bonus action to turn the laser on or off.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a combined module or a tactical flashlight.}" + ] + }, + { + "type": "item", + "name": "{@item Laser Sight, Infrared|MH}", + "entries": [ + "This laser sight uses an infrared diode to produce a dot invisible to the eye but detectable with infrared devices.", + "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm if you are wearing infrared goggles. You can use a bonus action to turn the laser on or off.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a combined module or a tactical flashlight.}" + ] + }, + { + "type": "item", + "name": "{@item Scope|MH}", + "entries": [ + "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Scope Increments", + "page": 23 + }, + "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" + ] + }, + { + "type": "item", + "name": "{@item Scope, Thermal|MH}", + "entries": [ + "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identify it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", + "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" + ] + }, + { + "type": "item", + "name": "{@item Speed Loader|MH}", + "entries": [ + "A speed loader holds 6 bullets in a ring in a position that mirrors the chambers in a revolver cylinder, allowing the character to insert all bullets at once. Using a speed loader you can reload a revolver using a bonus action. You can use an action to put 6 bullets in an empty speed loader for future uses.", + "{@i Weapon compatibility: Revolvers.}" + ] + }, + { + "type": "item", + "name": "{@item Suppressor|MH}", + "entries": [ + "A suppressor is a device attached to or part of the barrel of a firearm which reduces (but don't negate) the amount of noise and visible muzzle flash generated by firing.", + "When you make a ranged attack with a suppressed weapon, you don't automatically reveal your location while hiding. Any creature within 20 feet from the weapon can still hear the gunshot, but not necessarily where it's originated. You can use your action to add or remove the suppressor from the weapon.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns.}" + ] + }, + { + "type": "item", + "name": "{@item Tactical Flashlight|MH}", + "entries": [ + "While you have the tactical flashlight on, the light illuminates a 40-foot cone and dim light for an additional 40 feet. You can use a bonus action to turn the flashlight on or off.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a combined module or a laser sight (normal or infrared).}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Special Ammunition", + "page": 24, + "entries": [ + "While most of the time everyone firing a weapon will use standard rounds of ammunition, in some cases you might want to have some bullets with special properties.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 24, + "items": [ + { + "type": "item", + "name": "{@item Chemical Ammunition|MH}", + "entries": [ + "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition.", + "When you hit a fiend or undead creature with a holy ammunition you deal an extra {@damage 1d6} radiant damage instead." + ] + }, + { + "type": "item", + "name": "{@item Breaching Shotgun Shell|MH|Breaching Shotgun Shells}", + "entries": [ + "These rounds are designed to destroy door deadbolts, locks, and hinges without risking lives by ricocheting or by flying on at lethal speed through the door, as traditional buckshot can. Each one of this shells deals double damage to doors." + ] + }, + { + "type": "item", + "name": "{@item Silvered Ammunition|MH}", + "entries": [ + "This ammunition consist on standard bullets plated on silver, which are mostly used against creatures that are susceptible to silver weapons. Each round follows the rules of silvered weapons detailed in the {@book chapter 5|PHB|5|Silvered Weapons} of the {@book Player's Handbook|PHB}." + ] + }, + { + "type": "item", + "name": "{@item XREP shotgun shell|MH|XREP Shotgun Shells}", + "entries": [ + "XREP shotgun shells are a long-range wireless electro-shock projectiles. When a creature is hit by a XREP shell, it takes lightning damage instead of piercing damage, and the target must make a {@dc 15} Constitution saving throw or be {@condition paralyzed} until the start of your next turn." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SpecialAmmunition.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Explosive Devices", + "page": 25, + "entries": [ + "An explosive device causes a blast or explosion of some kind. Explosives are divided in two categories: {@b grenades or planted explosives}. Not every explosive is available on both types, and a character must choose one of the available categories when buying an explosive.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 25, + "items": [ + { + "type": "item", + "name": "{@filter Grenades|items|source=mh|type=|property=grenade|category=}", + "entries": [ + "A character can use its action to throw a grenade at a point up to 60 feet away. With a grenade launcher, the character can propel the grenade up to 120 feet away. If the effects requires a creature to make a saving throw, the DC for that check is 15 unless stated otherwise." + ] + }, + { + "type": "item", + "name": "{@filter Planted Explosives|items|source=mh|type=|property=planted explosive|category=}", + "entries": [ + "A character can use its action to prepare and place an explosive in a location, and it will explode after the detonator is triggered. If a planted explosive requires a creature to make a saving throw, the DC for that check is 12 unless stated otherwise." + ] + } + ] + }, + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Explosive Devices", + "page": 25 + }, + { + "type": "entries", + "name": "Explosive Types", + "page": 25, + "entries": [ + "There are several types of explosives you can find in a modern world. In the following section you can find a description of each and their properties depending on their category.", + { + "type": "entries", + "name": "{@item Flashbang|MH}", + "page": 25, + "entries": [ + "A flashbang is a non-lethal explosive device used to temporarily disorient an enemy's senses. It is designed to produce a blinding flash of light and an intensely loud \"bang\" without causing permanent injury.", + { + "type": "entries", + "name": "Grenade", + "page": 25, + "entries": [ + "As an action, a character can throw a flashbang at a point. Each creature within 20 feet of the point must make a Dexterity saving throw or be {@condition blinded} and {@condition deafened} until the end of your next turn." + ] + } + ] + }, + { + "type": "entries", + "name": "{@item Fragmentation|MH}", + "page": 25, + "entries": [ + "These explosives are designed to disperse lethal fragments on detonation. The body is generally made of a hard synthetic material or steel, which will provide some fragmentation as shards and splinters.", + { + "type": "entries", + "name": "Grenade", + "page": 25, + "entries": [ + "As an action, a character can throw a grenade at a point. Each creature within 20 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} piercing damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "type": "entries", + "name": "Planted", + "page": 25, + "entries": [ + "When it's activated, each creature within 20 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} piercing damage on a failed save, or half as much damage on a successful one." + ] + } + ] + }, + { + "type": "entries", + "name": "{@item Incendiary|MH}", + "page": 25, + "entries": [ + "Incendiary devices produce intense heat by means of a chemical reaction.", + { + "type": "entries", + "name": "Grenade", + "page": 25, + "entries": [ + "As an action, a character can throw a grenade at a point. Each creature within 10 feet of the point must make a Dexterity saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for 1 minute. The burning target sheds bright light in a 10-foot radius and dim light for an additional 10 feet. At the beginning of each of its turns, the target takes {@damage 1d6} fire damage, and it can end this damage by using its action to make a {@dc 10} Dexterity check to extinguish the flames." + ] + } + ] + }, + { + "type": "entries", + "name": "{@item Plastic Explosive|MH}", + "page": 25, + "entries": [ + "Plastic explosive is a soft and hand-moldable solid form of explosive material. Plastic explosives are especially suited for explosive demolition of obstacles and fortifications by engineers, combat engineers and criminals. It can be cut, formed, wrapped, and combined with others of its type.", + { + "type": "entries", + "name": "Planted", + "page": 25, + "entries": [ + "Each creature within 5 feet of the explosive must make a Dexterity saving throw, taking {@damage 3d6} force damage on a failed save, or half as much damage on a successful one. It deals double damage against objects and structures.", + "You can combine units of plastic explosive so they explode at the same time. Each additional pound of plastic explosive increases the damage by {@damage 1d6} (to a maximum of {@damage 10d6}) and the burst radius by 5 feet (to a maximum of 20 feet).", + "In addition, when you combine two or more units, you can change the burst radius to a cone-shaped explosion (you must choose the direction of the cone when you plant it)." + ] + } + ] + }, + { + "type": "entries", + "name": "{@item Smoke|MH}", + "page": 25, + "entries": [ + "Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and to create a smoke-screen for concealment. When buying a smoke grenade you can also choose the color of the smoke.", + { + "type": "entries", + "name": "Grenade", + "page": 25, + "entries": [ + "As an action, a character can throw a smoke grenade at a point. One round after the grenade lands, it emits a cloud of smoke that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round." + ] + } + ] + }, + { + "type": "entries", + "name": "{@item Tear Gas|MH}", + "page": 26, + "entries": [ + "Tear gas works by irritating mucous membranes in the eyes, nose, mouth and lungs, and causes crying, sneezing, coughing, difficulty breathing, pain in the eyes, and temporary blindness.", + { + "type": "entries", + "name": "Grenade", + "page": 26, + "entries": [ + "As an action, a character can throw a smoke grenade at a point. One round after the grenade lands, it emits a cloud of tear gas that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round.", + "Any creature starting its turn in the gas is considered {@condition blinded} and it must make a Constitution saving throw or be {@condition incapacitated} ({@dc 15}). A creature wearing a {@item gas mask|MH} automatically succeeds the saving throw." + ] + } + ] + }, + { + "type": "entries", + "name": "{@item Thermite|MH}", + "page": 26, + "entries": [ + "Thermite does not technically explode. Instead, it creates intense heat meant to burn or melt through an object upon which the thermite is set.", + { + "type": "entries", + "name": "Planted", + "page": 26, + "entries": [ + "Each creature that ends its turn in the same space of the thermite must make a Dexterity saving throw, taking {@damage 6d6} fire damage on a failed save, or half as much damage on a successful one. It last for 1 minute and it provides bright light for a 5-foot radius and dim light for an additional 5 feet while burning. It deals double damage against objects and structures." + ] + } + ] + }, + { + "type": "entries", + "name": "{@item Thermobaric|MH}", + "page": 26, + "entries": [ + "A thermobaric weapon is a type of explosive that uses oxygen from the surrounding air to generate a high-temperature explosion.", + { + "type": "entries", + "name": "Planted", + "page": 26, + "entries": [ + "When it's activated, each creature within 30 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} fire damage on a failed save, or half as much damage on a successful one." + ] + } + ] + }, + { + "type": "entries", + "name": "{@item White Phosphorus|MH}", + "page": 26, + "entries": [ + "White phosphorus devices use an explosive charge to distribute burning phosphorus across the burst radius.", + { + "type": "entries", + "name": "Grenade", + "page": 26, + "entries": [ + "As an action, a character can throw a grenade at a point. Each creature within 10 feet of the point must make a Dexterity saving throw, taking {@damage 2d6} fire damage on a failed save, or half as much damage on a successful one. One round after the grenade lands, it emits a cloud of white phosphorus that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 10-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much on a successful one. The damage is increased by {@damage 1d6} each time a creature within the area fails the save." + ] + }, + { + "type": "entries", + "name": "Planted", + "page": 26, + "entries": [ + "Each creature within 15 feet of the explosive must make a Dexterity saving throw, taking {@damage 2d6} fire damage on a failed save, or half as much damage on a successful one. When detonated, it emits a cloud of white phosphorus that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 15-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much on a successful one. The damage is increased by {@damage 1d6} each time a creature within the area fails the save." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Detonators", + "page": 26, + "entries": [ + "Every planted explosive needs a detonator, and it can be detonated manually, automatically or after a determined time depending on the detonator used.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 26, + "items": [ + { + "type": "item", + "name": "{@item Improvised Detonator|MH}", + "entries": [ + "An improvised detonator is a low-quality detonator created from spare parts and the remains of other detonators. They generally work, but they are also easier to disable due their materials. These detonators cost half of the price of a normal detonator, and any explosive device with an improvised detonator have a {@chance 80|20% chance|Improvised Detonator|The detonator works correctly.|The detonator fails to work correctly.} to fail when triggered." + ] + }, + { + "type": "item", + "name": "{@item Remote Detonator, Radio|MH}", + "entries": [ + "As an action, you can detonate the explosive remotely if you are within 3,000 feet from it." + ] + }, + { + "type": "item", + "name": "{@item Remote Detonator, Wired|MH}", + "entries": [ + "As an action, you can detonate the explosive remotely if you are within 1,000 feet from it. This detonator includes a detonating cord." + ] + }, + { + "type": "item", + "name": "{@item Timed|MH}", + "entries": [ + "When planting the explosive with a timer, you must determine the number of rounds or minutes for the countdown, up to 1 hour. When the countdown ends, the explosive is detonated." + ] + }, + { + "type": "item", + "name": "{@item Trigger, Pressure|MH}", + "entries": [ + "A planted explosive with a pressure trigger will explode when a creature stands on the detonator." + ] + }, + { + "type": "item", + "name": "{@item Trigger, Proximity|MH}", + "entries": [ + "When your arm a planted explosive with a proximity trigger detonator, it explodes when a creature moves in the burst area. When planting the explosive, you can reduce the detection radius to a minimum of 5 feet of the explosive." + ] + }, + { + "type": "item", + "name": "{@item Trigger, Trip|MH}", + "entries": [ + "The explosive is connected to a 20 feet trip wire, and when a creature pass through the wire, the explosive detonates. A creature can make a Wisdom ({@skill Perception}) check to detect the wire ({@dc 12})." + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Gear", + "page": 27, + "entries": [ + "Modern settings have a variety of items and objects players can buy. Here's a list of the most common gear that characters can buy for their adventures.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Gear", + "page": 27 + }, + { + "type": "entries", + "name": "Gear Description", + "page": 27, + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "page": 27, + "items": [ + { + "type": "item", + "name": "{@item Barbed wire (50 ft.)|MH|Barbed Wire}", + "entries": [ + "This is a roll of barbed steel wire designed to keep individuals in or out. A creature trying to cross barbed wire must make a Dexterity saving throw ({@dc 10}) or take {@damage 1d4} piercing damage and be {@condition restrained} by the wire. A creature {@condition restrained} by the barbed wire can use its action to make a Strength or Dexterity check (its choice) against the DC. On a success, it frees itself, on a failure, it takes {@damage 1d4} piercing damage. For setting up the barbed wire, it comes with a pair of thick gloves and anchor posts." + ] + }, + { + "type": "item", + "name": "{@item Battery|MH}", + "entries": [ + "An electric battery is a device consisting of one or more electrochemical cells with external connections provided to power electrical devices such as flashlights and metal detectors. Each battery recharges 5 spent charges to any electrical gear." + ] + }, + { + "type": "item", + "name": "{@item Binoculars|MH}", + "entries": [ + "Objects viewed through the binoculars are magnified to twice their size." + ] + }, + { + "type": "item", + "name": "{@item Book|MH}", + "entries": [ + "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." + ] + }, + { + "type": "item", + "name": "{@item Briefcase|MH}", + "entries": [ + "Made from leather and plastic. It has mechanical locks that require either a key or a combination to open." + ] + }, + { + "type": "item", + "name": "{@item Computer, Desktop|MH}", + "entries": [ + "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." + ] + }, + { + "type": "item", + "name": "{@item Computer, Laptop|MH}", + "entries": [ + "A portable version of a desktop computer. In general, laptops are as not as fast or powerful as its equivalent desktop version." + ] + }, + { + "type": "item", + "name": "{@item Dictionary|MH}", + "entries": [ + "Inside this book you have the list of words and translations from one standard language to {@language common|PHB}. When you're reading something in the dictionary's language, you can spend 10 minutes for each page of text to translate it." + ] + }, + { + "type": "item", + "name": "{@item ECM Jammer|MH}", + "entries": [ + "An ECM jammer has 10 charges. As an action, you can expend one charge and turn the ECM jammer on, disabling cameras and impeding all incoming and outgoing wireless communication, including smartphones, radio detonators, Wi-Fi and similar within 100 feet from the ECM jammer for 5 minutes." + ] + }, + { + "type": "item", + "name": "{@item EMF Device|MH}", + "entries": [ + "An EMF device measures ambient (surrounding) electromagnetic fields. Most of these devices can detect electromagnetic fluctuations and measure in different levels of intensity. These devices are pretty popular among ghost hunting teams." + ] + }, + { + "type": "item", + "name": "{@item Fire extinguisher|MH}", + "entries": [ + "The extinguisher has 10 charges. As an action, you can expend one charge to extinguish a 5-foot area of fire." + ] + }, + { + "type": "item", + "name": "{@item Flashlight|MH}", + "entries": [ + "A portable hand-held electric light. A flashlight has 5 charges. As a bonus action, you can expend one charge to turn the flashlight on, illuminating a 60-foot cone and dim light for an additional 60 feet for one hour. You can use a bonus action to turn the flashlight off." + ] + }, + { + "type": "item", + "name": "{@item Flash Goggles|MH}", + "entries": [ + "Designed to provide protection against any blinding effects from bright light. While using flash goggles, you are immune against any {@condition blinded|PHB|blinding} effect caused by lightning." + ] + }, + { + "type": "item", + "name": "{@item Gas Mask|MH}", + "entries": [ + "This mask is used to protect the user from inhaling airborne pollutants and toxic gases. The mask forms a sealed cover over the nose and mouth, but may also cover the eyes and other vulnerable soft tissues of the face. While wearing the mask you are immune to inhaled poisons." + ] + }, + { + "type": "item", + "name": "{@item GPS|MH}", + "entries": [ + "It provides geolocation and time information to a GPS receiver anywhere on or near the Earth where there is an unobstructed line of sight to four or more GPS satellites." + ] + }, + { + "type": "item", + "name": "{@item Infrared Goggles|MH}", + "entries": [ + "An infrared goggles has 10 charges. As a bonus action, you can expend one charge to turn them on to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light for 10 minutes. You can't discern color in darkness and the image color produced is typically monochrome (shades of green or blue)." + ] + }, + { + "type": "item", + "name": "{@item Infrared Thermometer|MH}", + "entries": [ + "An Infrared Thermometer is a thermometer which infers temperature from a portion of the thermal radiation emitted by the object being measured. An infrared Thermometer can measure temperature from a distance, displaying the value in a small screen." + ] + }, + { + "type": "item", + "name": "{@item Light Stick|MH|Light Sticks}", + "entries": [ + "It consists of a translucent plastic tube containing isolated substances that, when combined, make light through chemiluminescence, so it does not require an external energy source. The light color can vary (usually red, green or blue).", + "As a bonus action, you can activate the stick, providing bright light in a 20-foot radius and a dim light for an additional 20 feet for one hour. A light stick can only be used once, and when activated it cannot be turned off." + ] + }, + { + "type": "item", + "name": "{@item Lighter|MH}", + "entries": [ + "A lighter has 20 charges. You can expend one charge to create a flame for one minute. The lighter sheds bright light in a 5-foot radius and dim light for an additional 5 feet." + ] + }, + { + "type": "item", + "name": "{@item Metal Detector|MH}", + "entries": [ + "A handled portable sensor for detecting bits and pieces of metal in and on the ground. The metal detector has 10 charges. As an action, you can expend one charge to gain advantage on Wisdom ({@skill Perception}) checks you make when searching for metals and metallic objects for 10 minutes." + ] + }, + { + "type": "item", + "name": "{@item Multi-tool pocketknife|MH}", + "entries": [ + "This hand tool combines several individual functions in a single unit, commonly a knife blade, a reamer, a bottle-opener-screwdriver-wire stripper, and a can-opener-screwdriver." + ] + }, + { + "type": "item", + "name": "{@item Pen|MH}", + "entries": [ + "Pens commonly used in a modern setting can be categorized based on the mechanism of the writing tip and the type of ink, such as a ballpoint pen, a gel pen, a rollerball pen, a marker, and so on." + ] + }, + { + "type": "item", + "name": "{@item Pepper Spray|MH}", + "entries": [ + "A creature within 10 feet from you must make a Constitution saving throw or be {@condition blinded} for {@dice 1d4} rounds ({@dc 15}). Any creature wearing goggles or something to protect its eyes automatically passes the check. A spray can only be used once." + ] + }, + { + "type": "item", + "name": "{@item Purification kit|MH}", + "entries": [ + "This kit is a card or plastic box containing different chemical components used for removing contaminants, bacteria, toxins, and such. The kit has ten uses. As an action, you can expend one use of the kit to purify one pound of food or one gallon of drink, removing any poison and diseases." + ] + }, + { + "type": "item", + "name": "{@item Skis and poles|MH}", + "entries": [ + "While traveling, skis allow you to move across snow and icy surfaces without reducing your speed. It takes an action to don and to remove the skis." + ] + }, + { + "type": "item", + "name": "{@item Smartphone|MH}", + "entries": [ + "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." + ] + }, + { + "type": "item", + "name": "{@item Tablet|MH}", + "entries": [ + "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." + ] + }, + { + "type": "item", + "name": "{@item Tent, pavilion|MH}", + "entries": [ + "A huge open-air canopy, plus stakes, poles and ropes. It can comfortably fit twenty Medium-size humanoids underneath." + ] + }, + { + "type": "item", + "name": "{@item Two-way Radio|MH}", + "entries": [ + "A hand-held, portable, two-way radio transceiver. Multiple radios use a single channel, and only one radio on the channel can transmit at a time, although any number can listen. The transceiver is normally in receiving mode and when the user wants to talk he presses a \"push-to-talk\" button. You can communicate with someone using a two-way radio at the same frequency up to 20 miles." + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 28, + "name": "Equipment Packs", + "entries": [ + "The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. The contents of these packs are listed here. The {@item Adventuring Pack|MH} is a new one made for modern settings. In addition, the other packs have been slightly modified for using modern gear.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 28, + "items": [ + { + "type": "item", + "name": "{@item Adventuring Pack|MH} ($15)", + "entries": [ + "Includes a {@item backpack|PHB}, a {@item compass|MH}, a {@item flashlight|MH}, a {@item multi-tool pocketknife|MH}, a {@item plastic bottle|MH}, 10 days of {@item Rations (1 day)|PHB|rations} and a {@item sleeping bag|MH}. This pack also has {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope} strapped to the side of it." + ] + }, + { + "type": "item", + "name": "{@item Modern Burglar's Pack|MH|Burglar's Pack} ($16)", + "entries": [ + "Includes a {@item backpack|PHB}, a {@item Ball Bearings (bag of 1,000)|PHB|bag of 1,000 ball bearings}, a {@item multi-tool pocketknife|MH}, 5 {@item light stick|MH|light sticks}, a {@item pepper spray|MH}, a {@item crowbar|PHB}, a {@item hammer|PHB}, 10 {@item piton|PHB|pitons}, a {@item flashlight|MH}, 2 {@item battery|MH|batteries}, 5 days of {@item Rations (1 day)|PHB|rations}, a {@item lighter|MH}, and a {@item plastic bottle|MH|water bottle}. The pack also has {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope} strapped to the side of it." + ] + }, + { + "type": "item", + "name": "{@item Modern Diplomat's Pack|MH|Diplomat's Pack} ($39)", + "entries": [ + "Includes a {@item suitcase|MH}, a {@item briefcase|MH}, a set of {@item fine clothes|PHB}, an {@item pen|MH|ink pen}, a small {@item book, 50 pages|MH|50-page book}, 5 {@item Paper (one sheet)|PHB|sheets of paper}, a {@item Perfume (vial)|PHB|vial of perfume}, a {@item watch|MH}, {@item sealing wax|PHB}, and {@item soap|PHB}." + ] + }, + { + "type": "item", + "name": "{@item Modern Dungeoneer's Pack|MH|Dungeoneer's Pack} ($12)", + "entries": [ + "Includes a {@item backpack|PHB}, a {@item crowbar|PHB}, a {@item hammer|PHB}, 10 {@item piton|PHB|pitons}, 10 {@item light stick|MH|light sticks}, a {@item multi-tool pocketknife|MH}, 10 days of {@item Rations (1 day)|PHB|rations}, and a {@item plastic bottle|MH}. The pack also has {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope} strapped to the side of it." + ] + }, + { + "type": "item", + "name": "{@item Modern Entertainer's Pack|MH|Entertainer's Pack} ($40)", + "entries": [ + "Includes a {@item backpack|PHB}, a {@item sleeping bag|MH}, 2 {@item Costume Clothes|PHB|costumes}, 5 {@item light stick|MH|light sticks}, 5 days of {@item Rations (1 day)|PHB|rations}, a {@item plastic bottle|MH}, and a {@item disguise kit|PHB}." + ] + }, + { + "type": "item", + "name": "{@item Modern Explorer's Pack|MH|Explorer's Pack} ($10)", + "entries": [ + "Includes a {@item backpack|PHB}, a {@item sleeping bag|MH}, a {@item mess kit|PHB}, a {@item tinderbox|PHB}, 10 {@item light stick|MH|light sticks}, 10 days of {@item Rations (1 day)|PHB|rations}, and a {@item plastic bottle|MH}. The pack also has {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope} to the side of it." + ] + }, + { + "type": "item", + "name": "{@item Modern Priest's Pack|MH|Priest's Pack} ($19)", + "entries": [ + "Includes a {@item backpack|PHB}, a {@item blanket|PHB}, 10 {@item candle|PHB|candles}, a {@item lighter|MH}, an alms box, 2 blocks of incense, a censer, vestments, 2 days of {@item Rations (1 day)|PHB|rations}, and a {@item plastic bottle|MH}." + ] + }, + { + "type": "item", + "name": "{@item Modern Scholar's Pack|MH|Scholar's Pack} ($40)", + "entries": [ + "Includes a {@item backpack|PHB}, a {@item book|MH} of lore, a {@item book, 100 pages|MH|100-page book}, a {@item pen|MH}, 10 {@item Parchment (one sheet)|PHB|sheets of parchment}, a fanny bag ({@item handbag|MH}), and a small knife." + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Tools", + "page": 29, + "entries": [ + "A tool helps you to do something you couldn't otherwise do. Here are new modern tools you can use.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Tools", + "page": 29 + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 29, + "items": [ + { + "type": "item", + "name": "{@item Engineering Kit|MH}", + "entries": [ + "This kit includes a soldering gun, wires, clips, wire cutters and various diagnostic tools. Proficiency with this kit lets you add your proficiency bonus to any ability check you make to {@action Repairing a Device|MH|repair} electrical devices and to disarm {@filter planted explosives|items|source=mh|type=|property=planted explosive|category=}." + ] + }, + { + "type": "item", + "name": "{@item Forensics Kit|MH}", + "entries": [ + "This kit includes bindle paper, sterile swabs, distilled water, evidence seals/tape, footwear casting materials, personal protective equipment, test tubes and various other tools for collecting evidence at crime scenes without contaminating it. Proficiency with this kit lets you add your proficiency bonus to any ability check you make to investigate any area or body considered as a crime scene." + ] + }, + { + "type": "item", + "name": "{@item Hacking Tools|MH}", + "entries": [ + "This kit contains the hardware and software necessary to allow access into most computer systems and electronic devices such as automatic port scanning, banner grabbing, footprinting, SQL Injection, web application vulnerability search, DDoS tools and data sniffing. Proficiency with hacking tools lets you add your proficiency bonus to any Intelligence checks you make to connect to or make use of a computer system or electronic device. The kit fits snugly in a backpack or toolbox. You might need a computer, a smartphone or a tablet to use some elements of this kit." + ] + }, + { + "type": "item", + "name": "{@item Mechanic Tools|MH}", + "entries": [ + "This kit includes basic tools for repairing cars and motorcycles." + ] + }, + { + "type": "item", + "name": "{@item Spy Kit|MH}", + "entries": [ + "This kit includes items such as camera detectors, sound amplifier, small cameras and microphones, noise generators, frequency and cell phone detectors and tracers. You might need a computer, a smartphone or a tablet to use some elements of this kit." + ] + } + ] + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Battery Life & Recharging", + "page": 29, + "style": "inset" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Tools.webp" + } + } + ] + }, + { + "type": "section", + "name": "Modern Actions", + "page": 30, + "entries": [ + "In modern worlds, there are some additional actions a character can try to make, which are related to the new gear, electronic and mechanical devices, and vehicles. Here you can find some guidelines for these actions.", + { + "type": "statblock", + "tag": "action", + "source": "MH", + "name": "Disarming an Explosive", + "page": 30 + }, + { + "type": "statblock", + "tag": "action", + "source": "MH", + "name": "Repairing a Device", + "page": 30 + }, + { + "type": "statblock", + "tag": "action", + "source": "MH", + "name": "Disabling a Device", + "page": 30 + }, + { + "type": "inset", + "page": 30, + "name": "Manually Disabling or Hacking?", + "entries": [ + "Some devices might be able to be disabled manually or by hacking them, and it's up to the DM to determine which action can be used (either or both).", + "In other cases, some high security devices might have multiple layers of protection, such as a casino vault, and in those cases it will probably require characters to both manually disable and hack the device in order to fully disable or access to it." + ] + }, + { + "type": "entries", + "name": "Hacking a Device", + "page": 31, + "entries": [ + "In general, normal computer operations don't require a check. However, there are some particular actions that require the character to make an Intelligence check when trying to search a file in an unfamiliar network, when trying to defeat the device security, operate a device remotely or altering existing programs.", + { + "type": "statblock", + "tag": "action", + "source": "MH", + "name": "Defeat the Device Security", + "page": 31 + }, + { + "type": "statblock", + "tag": "action", + "source": "MH", + "name": "Operating a Device", + "page": 31 + }, + { + "type": "inset", + "page": 31, + "name": "Accessing Through Internet", + "entries": [ + "If you are not able to physically access to a device, you must find the address making an Intelligence ({@skill Investigation}) check first, and then {@action defeat the device security|MH} (if any). The DC for searching the address is determined by the DM (for example, finding the address of a military computer is harder than finding the address of a domestic computer)." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Devices.webp" + } + } + ] + }, + { + "type": "section", + "name": "Malware", + "page": 32, + "entries": [ + "Malware is software designed to cause disruption to a computer, server, client, or computer network, leak private information, gain unauthorized access to information or systems, deprive users access to information or which unknowingly interferes with the user's computer security and privacy. Most common malware are viruses, worms, trojans, botnets, spyware and rootkits.", + { + "type": "entries", + "name": "Creating Malware", + "page": 32, + "entries": [ + "Due the complexity of creating malware, only the most experienced characters can create some of them. The character level determines the maximum rarity of the malware it can create, as shown in the table below.", + { + "type": "table", + "colLabels": [ + "Character Level", + "Maximum Malware Rarity" + ], + "colStyles": [ + "text-center", + "text-center" + ], + "rows": [ + [ + "1st", + "Common" + ], + [ + "3rd", + "Uncommon" + ], + [ + "7th", + "Rare" + ], + [ + "10th", + "Very Rare" + ] + ] + }, + "For creating malware, the character must be proficient with the hacking tools and use them during the whole process. In addition, it must have access to at least a mid-range computer to program the malware. After it's created, it can be copied into a USB flash drive for transporting it.", + "When programming the malware, the character must choose how the malware is triggered or activated, such as through an email attachment, a modified application, a download link, or a website download. After being triggered, the malware stays active until is deleted by making an Intelligence check." + ] + }, + { + "type": "entries", + "name": "Malware Rarity", + "page": 32, + "entries": [ + "The malware rarity determines the number of slots it can have and the base DC required to detect and delete the malware.", + { + "type": "table", + "colLabels": [ + "Malware Rarity", + "Maximum slots", + "Base DC" + ], + "colStyles": [ + "", + "text-center", + "text-center" + ], + "rows": [ + [ + "Common", + "1 Slots", + "10" + ], + [ + "Uncommon", + "2 Slots", + "13" + ], + [ + "Rare", + "3 Slots", + "16" + ], + [ + "Very rare", + "4 Slots", + "20" + ] + ] + }, + "The number of slots used determines the time required for creating it. Multiple characters can combine their efforts. Divide the time needed to create malware by the number of characters working on it. As a general rule, the number of characters that can work on the same malware cannot exceed the number of features used. Still, the DM have the last word when deciding how many characters can work on each malware.", + { + "type": "table", + "colLabels": [ + "Malware Slots Used", + "Time to Create" + ], + "colStyles": [ + "text-center", + "text-center" + ], + "rows": [ + [ + "1 Slots", + "1 day" + ], + [ + "2 Slots", + "3 days" + ], + [ + "3 Slots", + "1 workweek" + ], + [ + "4 Slots", + "2 workweeks" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Malware Features", + "page": 32, + "entries": [ + "The malware feature includes every task is programmed to do, but also any other enhancements incorporated to the malware. Each feature uses a number of slots, which are described in the Malware Features table.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Malware Features", + "page": 32 + } + ] + } + ] + }, + { + "type": "section", + "name": "Vehicles", + "page": 33, + "entries": [ + "In modern settings, cities, towns and roads are filled with vehicles used by the population to move from one location to another, to transport goods, or any other activity. Most adult individuals in a modern world can drive ground vehicles.", + { + "type": "entries", + "name": "Vehicles Rules", + "page": 33, + "entries": [ + "In this section you will find new rules for vehicles and their statistics. Vehicles are immune to all conditions and to necrotic, poison, psychic and radiant damage.", + "When a vehicle is stationary, a character can get in or out of using half of its walking speed. Lowering and rising a glass window takes a bonus action", + { + "type": "list", + "style": "list-hang-notitle", + "page": 33, + "items": [ + { + "type": "item", + "name": "Speed", + "entries": [ + "Vehicles have a {@b top speed}, which indicates the maximum speed the vehicle can achieve. Additionally, vehicles have an {@b acceleration speed}, which determines the maximum speed you can increase or decrease on each turn without making a check." + ] + }, + { + "type": "item", + "name": "Passengers", + "entries": [ + "This number indicates the number of small or medium passengers (in addition to the driver) the vehicle is designed to carry. Vehicles can use that space to carry additional cargo when passengers aren't present. Each unused passenger slot allows the vehicle to carry an additional 100 pounds of cargo." + ] + }, + { + "type": "item", + "name": "Cargo", + "entries": [ + "This number indicates the maximum amount of cargo the vehicle is designed to carry. Some vehicles can carry extra passengers instead of cargo, but doing so is usually a cramped, uncomfortable, and often unsafe experience for those passengers. As a rule of thumb, one additional passenger can be carried for each 250 pounds of unused cargo capacity." + ] + }, + { + "type": "item", + "name": "Damage Threshold", + "entries": [ + "A vehicle has immunity to all damage unless it takes an amount of damage equal to or greater than its damage threshold, in which case it takes damage as normal. Any damage that fails to meet or exceed the damage threshold is considered superficial and doesn't reduce the vehicle's hit points." + ] + }, + { + "type": "item", + "name": "Hit Points", + "entries": [ + "A vehicle reduced to 0 hit points is considered non-functional. If a vehicle is reduced to 0 hit points and there is damage remaining, it burst into flame if that remaining damage equals or exceeds half the vehicle maximum hit points, dealing {@damage 4d6} fire damage to every creature that moves through the vehicle or starts its turn inside the vehicle. A vehicle with 0 hit points can't accelerate, and it decreases its speed up to its acceleration speed on each turn until it reaches 0." + ] + } + ] + }, + { + "type": "inset", + "page": 33, + "name": "Vehicle Weapons", + "entries": [ + "While everyone carrying a weapon can shoot from inside a vehicle, military vehicles generally come with weapons ready for using.", + "The {@vehicle wheeled APC|MH} comes with a {@item light machinegun|MH} in a ring mount at the top which an occupant can fire (the ring mount count as the {@item bipod|MH} accessory, and it allows the gun to traverse 360 degrees).", + "The {@vehicle military helicopter|MH} comes with two {@item light machinegun|MH|light machineguns} mounted on the sides, which are controlled and fired by the copilot." + ] + }, + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Vehicles", + "page": 33 + }, + { + "type": "entries", + "name": "Repairing a Vehicle", + "page": 34, + "entries": [ + "Repairs to a damaged vehicle can be made using the {@item mechanic tools|MH}, and it's usually made in a car workshop. A character can repair a number of hit points equal to 1 + its Intelligence modifier per day and costs $100 for material and labor (minimum of 1 hit point).", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Vehicles.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Controlling the Vehicle", + "page": 34, + "entries": [ + "In general, while driving or piloting a vehicle a character don't need to roll for maintaining control of the vehicle, but there are some moments where the driver or pilot can (or must) make a maneuver in the vehicle, such as doing a sharp turn for dodging an obstacle or for resisting a ram. When this happens, the driver or pilot must use its action (or reaction in case of getting rammed) and make a Dexterity check to successfully doing the maneuver. If it's also proficient with the vehicle, it can add its proficiency bonus to the check.", + "On a failed check, the driver or pilot immediately lose control of the vehicle.", + "Here're some situations that requires a Dexterity check for doing a maneuver.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Vehicle Maneuver DCs", + "page": 34 + } + ] + }, + { + "type": "entries", + "name": "Accelerate or decelerate", + "page": 34, + "entries": [ + "There are three main ways to increase or decrease the speed while driving or piloting a vehicle.", + { + "type": "list", + "page": 34, + "items": [ + "The driver or pilot can use its action to increase or decrease the speed up to the acceleration speed.", + "The driver or pilot can use its action to increase or decrease the speed up to twice the acceleration speed by making a Dexterity check ({@dc 10}).", + "The driver or pilot can use its action to increase or decrease the speed up to three times the acceleration speed by making a Dexterity check ({@dc 15}), allowing the driver to achieve the top speed in just 1 turn." + ] + } + ] + }, + { + "type": "entries", + "name": "Losing Control", + "page": 34, + "entries": [ + "While the vehicle is moving out of control, there is a chance of having an accident. At the beginning of the driver or pilot turn, it must roll a dice and compare the result with the corresponding table, which depends on what type of vehicle is. If the vehicle doesn't crash, the driver or pilot can use its action on each turn and make a Dexterity check ({@dc 12}) to regain control of the vehicle.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Losing Control (Ground and Water)", + "page": 34 + }, + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Losing Control (Air)", + "page": 34 + } + ] + }, + { + "type": "entries", + "name": "Crashing", + "page": 35, + "entries": [ + "When a driver or pilot loses control of the vehicle, it's very probable that a crash occurs. When it happens, the vehicle and its occupants take bludgeoning damage depending on the speed of the vehicle, as shown in the table below. Any occupant using seat belts takes only half of the damage (this includes the damage if the vehicle rolls as it crashes).", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Crash Damage", + "page": 35 + }, + "As a reaction, the occupants can try to escape the vehicle before it crashes by making a Dexterity ({@skill Acrobatics}) check ({@dc 20}). On a success, they escape taking half damage and they are considered knocked {@condition prone}. In addition, occupants of an air vehicle can try to jump out of the vehicle while wearing a {@item parachute|MH} to avoid taking damage from the crash." + ] + }, + { + "type": "inset", + "name": "Parachutes and Height", + "page": 35, + "entries": [ + "A {@item parachute|MH} requires a minimum altitude to be fully deployed. A character takes no fall damage when deploying a {@item parachute|MH} at 300 feet or higher altitude. It takes half falling damage when deploying a {@item parachute|MH} between 300 and 200 feet, and full falling damage if the {@item parachute|MH} is deployed at 200 feet or lower." + ] + } + ] + }, + { + "type": "entries", + "name": "Vehicle Combat", + "page": 35, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/VehicleCombat.webp" + } + }, + "When it comes to combat while driving, things can come out of hands very quickly. Here are some additional rules for making this encounters more interesting and dangerous.", + { + "type": "list", + "page": 35, + "items": [ + "When making a ranged attack, you can target the vehicle or the occupants.", + "The driver or pilot has disadvantage on attack rolls while the vehicle is moving, and it can only use one handed weapons while driving or piloting. Reloading a weapon while driving or piloting takes an action and it requires a Dexterity check ({@dc 10}) to avoid losing control.", + "In ground vehicles, if the passengers wants to make an attack using a ranged weapon or spell against a target who is located out of the windows view range, they can unfasten their seat belt and lean out of the window for shooting any target they can see. It takes a bonus action to fasten or unfasten a seat belt.", + "Up to the DM, a vehicle can grant half cover to its occupants who are inside." + ] + }, + { + "type": "entries", + "name": "Ramming", + "page": 35, + "entries": [ + "The driver or pilot can move its vehicle to an adjacent space of the target (usually other vehicle) and ram it with using an action. The character makes a single melee attack, adding its Dexterity modifier and proficiency bonus if it's proficient with the vehicle, dealing bludgeoning damage on a hit. If the character is ramming a vehicle, the target's driver or pilot must make a Dexterity check to maintain control of the vehicle (the DC equals to the total damage dealt).", + "The damage dealt equals to two damage dice based on the vehicle's damage threshold plus the character Dexterity modifier. For example, a {@item Sedan|MH} ramming another car will deal {@damage 2d8} plus the driver's Dexterity modifier. When ramming a static target, use the {@table crash damage|MH|crash damage table} to determine the damage instead. It's up to the DM to decide if the vehicle also takes damage when ramming, if the speed is reduced after the ram, or if the driver or pilot must make a Dexterity check for maintaining control of the vehicle." + ] + } + ] + }, + { + "type": "entries", + "name": "Renting a Vehicle", + "page": 36, + "entries": [ + "While buying a vehicle might be expensive, there are vehicle agencies that rents vehicles (mostly automobiles) for short periods of time to the public. These are generally located near airports or busy city areas. The vehicle availability is generally limited to the most common vehicles ({@item sedan|MH}, {@item SUV|MH}, and {@item pickup|MH} vehicles), but the DM can decide if a vehicle rental agency have some expensive or uncommon vehicles available (which can also includes modded vehicles).", + "A character can pay 10% of the vehicle's total cost for renting a vehicle for 7 days. In addition, if the vehicle is not returned before the time expires, the character must pay 1% of the total cost of the vehicle for each day it was used.", + "Any damage dealt to the car must be repaired before returning it to the vehicle agency." + ] + }, + { + "type": "entries", + "name": "Vehicle Modifications", + "page": 36, + "entries": [ + "Vehicles can be modified with different parts for improving their stats, such as a better engine or a reinforced body for more durability. Since not every vehicle have the same silhouette, size or components, the cost of each upgrade is a percentage of the base cost of the vehicle you are modifying rather than a fixed value.", + "You can add a modification to a vehicle only once, and some modifications are only available for some vehicles.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Vehicle Modifications", + "page": 36 + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 36, + "items": [ + { + "type": "item", + "name": "{@vehupgrade Brakes|MH}", + "entries": [ + "A vehicle with improved brakes allows better handling for reducing the speed or stopping a vehicle. When decelerating, the driver or pilot can decrease the speed up to twice the acceleration speed without making a Dexterity check. In addition, it can decrease the speed up to three times the acceleration speed by making a Dexterity check ({@dc 10})" + ] + }, + { + "type": "item", + "name": "{@vehupgrade Bulletproof Glass|MH}", + "entries": [ + "Instead of providing no protection, all glass on the vehicle is now considered to be full cover. Because of this, occupants inside the vehicle can only shoot if the glass are lowered.", + "{@i Vehicle compatibility: Ground, air, and water vehicles but not motorcycles or personal watercraft.}" + ] + }, + { + "type": "item", + "name": "{@vehupgrade Engine|MH}", + "entries": [ + "Improves the engine for more power. The top speed of the vehicle increases by 1 times the base acceleration speed." + ] + }, + { + "type": "item", + "name": "{@vehupgrade Reinforced Body|MH}", + "entries": [ + "A reinforced body allows the vehicle to withstand more damage before becoming non-functional. A vehicle with this modification increases its hit points by half of its base HP (rounded up)." + ] + }, + { + "type": "item", + "name": "{@vehupgrade Security Upgrade|MH}", + "entries": [ + "Replaces all the locks on the vehicle with a customizable electronic lock, which can be set up to unlock it only when the vehicle owner's smartphone is nearby, by using a password, or any other similar method. A character trying to lock-pick the doors or the startup system of a vehicle with this modification must make a Dexterity ({@skill Sleight of Hand}) check first ({@dc 20})." + ] + }, + { + "type": "item", + "name": "{@vehupgrade Smuggling Upgrade|MH}", + "entries": [ + "Upgrades the vehicle with two onboard hidden compartments to to conceal a weapon. In addition, the vehicle have one large space hidden somewhere within the vehicle for smuggling purposes, which can hold 12 cubic feet or 300 pounds of gear. Each one of these spaces can be discovered with an Intelligence ({@skill Investigation}) check ({@dc 17}).", + "{@i Vehicle compatibility: Ground, air, and water vehicles but not motorcycles or personal watercraft.}" + ] + }, + { + "type": "item", + "name": "{@vehupgrade Suspension|MH}", + "entries": [ + "This upgrade improves handling of the vehicle by allowing it to move smoothly with reduced shock. When making a Dexterity check for controlling the vehicle, reduce the DC by 3. {@i This DC reduction can be added up with the tires upgrade, if applicable.}" + ] + }, + { + "type": "item", + "name": "Tires", + "entries": [ + "Improves handling by adding special tires to the car which provides a better traction on specific surfaces. When making a Dexterity check for controlling the vehicle, reduce the DC by 2 when the vehicle is being driven through the same surface as the tires. A character can change the tires from one type to the other after a short or long rest if it has the {@item mechanic tools|MH} at hand. {@i This DC reduction can be added up with the suspension upgrade.}", + "{@i Vehicle compatibility: Ground vehicles only.}" + ] + }, + { + "type": "item", + "name": "{@vehupgrade Transmission|MH}", + "entries": [ + "A transmission upgrade increases the acceleration. A vehicle with this modification doubles it's acceleration base speed." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/VehicleModifications.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Lifestyle", + "page": 37, + "entries": [ + "Lifestyle expenses provide you with a simple way to account for the cost of living. They cover your accommodations, food and drink, and all your other necessities. Furthermore, expenses cover the cost of maintaining your equipment so you can be ready when adventure next calls.", + "Living in modern worlds is generally more costly than medieval ones. The lifestyle table shows the cost of living divided in various categories which represents the financial condition and social class of a modern society.", + { + "type": "table", + "caption": "Lifestyle", + "colLabels": [ + "Lifestyle", + "Price/Day" + ], + "colStyles": [ + "text-center", + "text-center" + ], + "rows": [ + [ + "Poor", + "\u2014" + ], + [ + "Lower class", + "$14" + ], + [ + "Middle class", + "$24" + ], + [ + "Upper class", + "$54 minimum" + ] + ] + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 37, + "items": [ + { + "type": "item", + "name": "Poor", + "entries": [ + "A poor lifestyle means having few material possessions or little income. You probably sleep on temporary shelters or emergency accommodations, but you spend most of your time in the streets, eating fast food, and relying on the good graces of people better off than you. This lifestyle is surrounded by violence, diseases, hunger, and crime. People at this lifestyle level tend to be unskilled laborers, peddlers, and other disreputable types." + ] + }, + { + "type": "item", + "name": "Lower Class", + "entries": [ + "A lower class lifestyle keeps you out of the slums and ensures that you can maintain your equipment. You live in an older part of the city, renting a studio apartment or a small condo. You don't go hungry or thirsty, and your living conditions are clean, if simple. Ordinary people living this lifestyles are mostly workers who performs manual labor (known also as blue-collar workers)." + ] + }, + { + "type": "item", + "name": "Middle Class", + "entries": [ + "A middle class lifestyle means that you can afford nicer clothing and can easily maintain your equipment. You live in a medium condo in a middle-class neighborhood or in a small house in the peripheral areas of the city or town. Most people living this lifestyle includes professionals with training and education, typically business qualifications and university degrees, with example occupations including academics and teachers, social workers, engineers, accountants, managers, nurses, and middle-level administrators." + ] + }, + { + "type": "item", + "name": "Upper Class", + "entries": [ + "An upper class lifestyle is composed by people who hold the highest social status, usually are the wealthiest members of class society, and wield the greatest political power, such as successful entrepreneurs, CEOs, politicians, investment bankers, venture capitalists, heirs to fortunes, celebrities, and a few number of professionals. You live in a large condo or a large home in a good neighborhood of the city, and there is a high chance you have additional properties in other cities or locations.", + "The {@i elite} is also included in this lifestyle, which is a small group of powerful people who hold a disproportionate amount of wealth, privilege, political power, or skill, known for being the top part of the upper class." + ] + } + ] + }, + { + "type": "entries", + "name": "Modern Wages", + "page": 37, + "entries": [ + "People in modern worlds are generally more trained, have access to information, studies, and more, which can be translated in better paid jobs. Here are some suggestions on how much an individual should earn each day for maintaining a specific lifestyle. This values considers paying rent, buying food, using transportation, and an extra for additional expenses or savings.", + { + "type": "table", + "caption": "Modern Wages", + "colLabels": [ + "Lifestyle", + "Daily wage" + ], + "colStyles": [ + "text-center", + "text-center" + ], + "rows": [ + [ + "Lower class", + "$20" + ], + [ + "Middle class", + "$30" + ], + [ + "Upper class", + "$70 minimum" + ] + ] + }, + "Here are some additional modern expenses fitted for a modern-themed campaign.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Modern Expenses", + "page": 37 + } + ] + } + ] + } ] }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Cabin Cruiser|MH}", - "$40,000", - "120 ft.", - "40 ft.", - "3", - "2,100 lb.", - "13 + Dex modifier", - "40", - "8" - ] - } - ] - }, - { - "name": "Vehicle Maneuver DCs", - "source": "MH", - "page": 34, - "colLabels": [ - "Maneuver", - "DC" - ], - "colStyles": [ - "", - "text-center" - ], - "rows": [ - [ - "Accelerate or decelerate", - "Varies" - ], - [ - "Resisting a ram", - "Varies" - ], - [ - "Sharp turn", - "13" - ], - [ - "Bootleg turn", - "15" - ], - [ - "Do a jump (ground and water vehicles only)", - "15" - ], - [ - "Taking off and landing (air vehicles only)", - "17" - ], - [ - "Aerobatic maneuver (air vehicles only)", - "20" - ], - [ - "{@i Weather}", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Bad weather", - "+3" + "type": "section", + "name": "Part 3: New Spells", + "page": 38, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/NewSpells.webp" + } + }, + "This part describes spells for a modern setting. Certain of the spells in this section have a special tag: {@i technomagic}. Such spells are cast normally, but the technomagic tag indicates that their magic specifically references and interacts with computer systems and electronic devices.", + { + "type": "list", + "columns": 3, + "page": 39, + "items": [ + { + "type": "list", + "style": "list-hang-notitle", + "page": 39, + "name": "Cantrips (0th Level)", + "items": [ + "{@spell Arcane Graffiti|MH}", + "{@spell Haywire|MH}", + "{@spell Magic ID|MH}" + ] + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 39, + "name": "1st Level", + "items": [ + "{@spell Degauss|MH}", + "{@spell Power Device|MH}", + "{@spell Machine Invisibility|MH}" + ] + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 39, + "name": "2nd Level", + "items": [ + "{@spell Burglar's Buddy|MH}", + "{@spell Dataread|MH}", + "{@spell Relay Text|MH}" + ] + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 39, + "name": "3rd Level", + "items": [ + "{@spell Electromagnetic Pulse|MH}", + "{@spell Shutdown|MH}" + ] + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 39, + "name": "4th Level", + "items": [ + "{@spell Wire Walk|MH}" + ] + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 39, + "name": "5th Level", + "items": [ + "{@spell Instant Connectivity|MH}", + "{@spell Synchronicity|MH}" + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/NewSpells2.webp" + } + } ] }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "Very bad weather", - "+5" + "type": "section", + "name": "Part 4: New Creatures", + "page": 40, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/NewCreatures.webp" + } + }, + "This section includes new creatures for your players to face during their adventures in a modern-themed setting, supplementing those found in the official books.", + { + "type": "list", + "columns": 3, + "page": 41, + "items": [ + "{@creature City Guardian|MH}", + "{@creature Driver|MH}", + "{@creature Hitman|MH}", + "{@creature Sniper|MH}", + "{@creature Police Officer|MH}", + "{@creature Police Riot Control Unit (PRCU)|MH}", + "{@creature Heavy Response Unit (HRU)|MH}", + "{@creature Light Response Unit (LRU)|MH}", + "{@creature Security Guard|MH}" + ] + } ] } ] - }, + } + ], + "table": [ { - "name": "Losing Control (Ground and Water)", + "name": "Additional Modern Proficiencies", "source": "MH", - "page": 34, + "page": 4, "colLabels": [ - "d8", - "Result" + "Class", + "Additional Modern Proficiencies" ], "colStyles": [ - "text-center", - "" + "text-align-left", + "text-align-left" ], "rows": [ [ - "1", - "The vehicle decreases its speed up to its acceleration speed" - ], - [ - "2", - "The vehicle turns left, decreasing its speed up to its acceleration speed" - ], - [ - "3", - "The vehicle turns right, decreasing its speed up to its acceleration speed" - ], - [ - "4", - "The vehicle spins out of control, decreasing its speed up to twice its acceleration speed" - ], - [ - "5", - "The vehicle turns left, decreasing its speed up to its acceleration speed and then crashes" - ], - [ - "6", - "The vehicle turns right, decreasing its speed up to its acceleration speed and then crashes" - ], - [ - "7", - "The vehicle impacts something and crashes" + "{@class Artificer|TCE}", + "{@table Explosive devices|MH}" ], [ - "8", - "The vehicle starts rolling as it crashes, decreasing its speed up to its acceleration speed. The vehicle and its occupants take {@damage 3d6} bludgeoning damage on each turn until the speed reaches 0" - ] - ] - }, - { - "name": "Losing Control (Air)", - "source": "MH", - "page": 34, - "colLabels": [ - "d8", - "Result" - ], - "colStyles": [ - "col-1 text-center", - "text-align-left col-11" - ], - "rows": [ - [ - "1\u20132", - "The vehicle turns left, decreasing its speed up to its acceleration speed" + "{@class Bard}", + "{@item Pistol, heavy|MH|Heavy pistols}" ], [ - "3\u20134", - "The vehicle turns right, decreasing its speed up to its acceleration speed" + "{@class Druid}", + "{@item Baton, expandable|MH|Expandable batons}, {@item Baton, metal|MH|metal batons}, {@item Machete|MH|machetes}, {@item Survival Knife|MH|survival knives}, {@item Pocket Knife|MH|pocket knifes}, {@item Dart Gun|MH|dart guns}, {@item Taser Gun|MH|taser guns}" ], [ - "5", - "The vehicle tilts up, decreasing its speed up to twice its acceleration speed" + "{@class Rogue}", + "{@item Pistol, heavy|MH|Heavy pistols}, {@item Tactical Tomahawk|MH|tactical tomahawks}, {@table explosive devices|MH}" ], [ - "6\u20137", - "The vehicle tilts down, increasing its speed up to twice its acceleration speed while descending" + "{@class Sorcerer}", + "{@item Baton, expandable|MH|Expandable batons}, {@item Baton, stun|MH|stun batons}, {@item brass knuckles|MH}, {@item Pocket Knife|MH|pocket knifes}, {@item Dart Gun|MH|dart guns}, {@item Pistol, light|MH|light pistols}, {@item Pistol, pocket|MH|pocket pistols}, {@item Taser Gun|MH|taser guns}" ], [ - "8", - "The vehicle spins out of control while falling out, increasing its speed up to its acceleration speed" + "{@class Wizard}", + "{@item Baton, expandable|MH|Expandable batons}, {@item Baton, stun|MH|stun batons}, {@item brass knuckles|MH}, {@item Pocket Knife|MH|pocket knifes}, {@item Dart Gun|MH|dart guns}, {@item Pistol, light|MH|light pistols}, {@item Pistol, pocket|MH|pocket pistols}, {@item Taser Gun|MH|taser guns}" ] ] }, @@ -5161,4995 +4885,5271 @@ ] }, { + "name": "Explosive Devices", "source": "MH", - "page": 35, - "name": "Vehicle Modifications", + "page": 25, "colLabels": [ - "Modification", - "Cost" + "Item", + "Cost", + "Weight" ], "colStyles": [ "", - "text-center" + "", + "text-right" ], "rows": [ [ - "{@vehupgrade Brakes|MH}", - "10%" - ], - [ - "{@vehupgrade Bulletproof Glass|MH}", - "5%" - ], - [ - "{@vehupgrade Engine|MH}", - "20%" - ], - [ - "{@vehupgrade Reinforced Body|MH}", - "20%" - ], - [ - "{@vehupgrade Security Upgrade|MH}", - "5%" - ], - [ - "{@vehupgrade Smuggling Upgrade|MH}", - "5%" - ], - [ - "{@vehupgrade Suspension|MH}", - "10%" - ], - [ - "{@i Tires}", + "{@i Explosives}", + "", "" ], { "type": "row", "style": "row-indent-first", "row": [ - "{@vehupgrade Offroad Tires|MH|Offroad}", - "5%" + "{@item Flashbang|MH}", + "$40", + "1 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Fragmentation|MH}", + "$50", + "1 lb." ] }, { "type": "row", "style": "row-indent-first", "row": [ - "{@vehupgrade Track Tires|MH|Track}", - "5%" + "{@item Incendiary|MH}", + "$50", + "2 lb." ] }, - [ - "{@vehupgrade Transmission|MH}", - "10%" - ] - ] - }, - { - "name": "Modern Expenses", - "source": "MH", - "page": 37, - "colLabels": [ - "Item", - "Cost" - ], - "colStyles": [ - "", - "" - ], - "rows": [ - [ - "{@i Lodging (per day)}", - "" - ], { "type": "row", "style": "row-indent-first", "row": [ - "Hostel", - "$5" + "{@item Plastic explosive|MH}", + "$50", + "1 lb." ] }, { "type": "row", "style": "row-indent-first", "row": [ - "Budget motel", - "$10" + "{@item Smoke|MH}", + "$25", + "1/2 lb." ] }, { "type": "row", "style": "row-indent-first", "row": [ - "Average hotel", - "$30" + "{@item Tear Gas|MH}", + "$40", + "1/2 lb." ] }, { "type": "row", "style": "row-indent-first", "row": [ - "Upscale hotel", - "$60" + "{@item Thermite|MH}", + "$40", + "2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Thermobaric|MH}", + "$50", + "1 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item White Phosphorus|MH}", + "$60", + "2 lb." ] }, [ - "{@i Meals (per day)}", + "{@i Detonators}", + "", "" ], { "type": "row", "style": "row-indent-first", "row": [ - "Fast food", - "$5" + "{@item Improvised detonator|MH}", + "Varies", + "\u2014" ] }, { "type": "row", "style": "row-indent-first", "row": [ - "Family restaurant", - "$10" + "{@item Remote detonator, radio|MH}", + "$20", + "\u2014" ] }, { "type": "row", "style": "row-indent-first", "row": [ - "Upscale restaurant", - "$20" + "{@item Remote detonator, wired|MH}", + "$15", + "20 lb." ] }, { "type": "row", "style": "row-indent-first", "row": [ - "Fancy restaurant", - "$30" + "{@item Timed|MH}", + "$5", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Trigger, pressure|MH}", + "$10", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Trigger, proximity|MH}", + "$15", + "\u2014" ] }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Trigger, trip|MH}", + "$5", + "\u2014" + ] + } + ] + }, + { + "name": "Firearms Accessories", + "source": "MH", + "page": 19, + "colLabels": [ + "Item", + "Cost", + "Weight" + ], + "colStyles": [ + "", + "", + "text-right" + ], + "rows": [ [ - "{@i Housing (per day)}", + "{@i Firearms Accessories}", + "", "" ], { "type": "row", "style": "row-indent-first", "row": [ - "Small condo", - "$5" + "{@item Combined module|MH}", + "$550", + "1 lb." ] }, { "type": "row", "style": "row-indent-first", "row": [ - "Medium condo", - "$10" + "{@item Concealed holster|MH}", + "$5", + "1/2 lb." ] }, { "type": "row", "style": "row-indent-first", "row": [ - "Large condo", - "$30" + "{@item Deployable Bipod|MH}", + "$100", + "1 lb." ] }, { "type": "row", "style": "row-indent-first", "row": [ - "Small house", - "$10" + "{@item Laser sight|MH}", + "$500", + "1/2 lb." ] }, { "type": "row", "style": "row-indent-first", "row": [ - "Medium house", - "$15" + "{@item Laser sight, infrared|MH}", + "$600", + "1/2 lb." ] }, { "type": "row", "style": "row-indent-first", "row": [ - "Large house", - "$40" + "{@item Speed loader|MH}", + "$2", + "1/2 lb." ] }, - [ - "{@i Ground Transportation}", - "" - ], { "type": "row", "style": "row-indent-first", "row": [ - "Public transport (within the city)", - "$2" + "{@item Scope (×2)|MH}", + "$100", + "1/2 lb." ] }, { "type": "row", "style": "row-indent-first", "row": [ - "Taxi or app-taxi (within the city)", - "$5" + "{@item Scope (×4)|MH}", + "$200", + "1/2 lb." ] }, { "type": "row", "style": "row-indent-first", "row": [ - "Bus fare (between cities)", - "$0,5 per mile" + "{@item Scope (×8)|MH}", + "$400", + "1 lb." ] }, { "type": "row", "style": "row-indent-first", "row": [ - "Car rental", - "Varies" + "{@item Scope, thermal (×2)|MH}", + "$900", + "2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Scope, thermal (×4)|MH}", + "$1,000", + "2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Scope, thermal (×8)|MH}", + "$1,200", + "2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Suppressor|MH}", + "$200", + "1 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Tactical flashlight|MH}", + "$10", + "1/2 lb." ] }, [ - "{@i Air Transportation}", + "{@i Ammunition}", + "", "" ], { "type": "row", "style": "row-indent-first", "row": [ - "Domestic, coach", - "$2 per mile" + "{@item Pistol bullets (20)|MH}", + "$2", + "1/2 lb." ] }, { "type": "row", "style": "row-indent-first", "row": [ - "Domestic, first class", - "$4 per mile" + "{@item Rifle bullets (20)|MH}", + "$3", + "1 lb." ] }, { "type": "row", "style": "row-indent-first", "row": [ - "International, coach", - "$8 per mile" + "{@item Shotgun shells (20)|MH}", + "$3", + "1 lb." ] }, { "type": "row", "style": "row-indent-first", "row": [ - "International, first class", - "$12 per mile" + "{@item Light machinegun bullets (20)|MH}", + "$4", + "1 lb." ] }, [ - "{@i Water Transportation}", + "{@i Special Ammunition}", + "", "" ], { "type": "row", "style": "row-indent-first", "row": [ - "Ship's passage", - "$1 per mile" + "{@item Chemical Ammunition (Acid)|MH|Acid (10)}", + "+$100", + "\u2014" ] }, { "type": "row", "style": "row-indent-first", "row": [ - "Cruiser's fare", - "$3 per mile" + "{@item Breaching shotgun shells (10)|MH}", + "+$5", + "\u2014" ] - } - ] - }, - { - "name": "Pyrokinetic Spells", - "source": "MH", - "page": 6, - "colLabels": [ - "Artificer Level", - "Spell" - ], - "colStyles": [ - "text-center", - "" - ], - "rows": [ - [ - "3", - "{@spell burning hands|PHB}, {@spell fog cloud|PHB}" - ], - [ - "5", - "{@spell flaming sphere|PHB}, {@spell scorching ray|PHB}" - ], - [ - "9", - "{@spell fireball|PHB}, {@spell melf's minute meteors|XGE}" - ], - [ - "13", - "{@spell fire shield|PHB}, {@spell wall of fire|PHB}" - ], - [ - "17", - "{@spell flame strike|PHB}, {@spell immolation|XGE}" - ] - ] - }, - { - "name": "Technology Domain Spells", - "source": "MH", - "page": 9, - "colLabels": [ - "Cleric Level", - "Spells" - ], - "colStyles": [ - "text-center", - "" - ], - "rows": [ - [ - "1st", - "{@spell grease|PHB}, {@spell power device|MH}*" - ], - [ - "3rd", - "{@spell arcane lock|PHB}, {@spell relay text|MH}*" - ], - [ - "5th", - "{@spell electromagnetic pulse|MH}*, {@spell lightning bolt|PHB}" - ], - [ - "7th", - "{@spell fabricate|PHB}, {@spell wire walk|MH}*" - ], - [ - "9th", - "{@spell instant connectivity|MH}*, {@spell synchronicity|MH}*" - ] - ], - "footnotes": [ - "*{@i These spells can be found later in this supplement.}" - ] - }, - { - "name": "Oath of the Vigilante Spells", - "source": "MH", - "page": 11, - "colLabels": [ - "Paladin Level", - "Spells" - ], - "colStyles": [ - "text-center", - "" - ], - "rows": [ - [ - "3rd", - "{@spell bane|PHB}, {@spell detect evil and good|PHB}" - ], - [ - "5th", - "{@spell hold person|PHB}, {@spell zone of truth|PHB}" - ], - [ - "9th", - "{@spell haste|PHB}, {@spell speak with dead|PHB}" - ], - [ - "13th", - "{@spell otiluke's resilient sphere|PHB}, {@spell locate creature|PHB}" - ], - [ - "17th", - "{@spell dominate person|PHB}, {@spell hold monster|PHB}" - ] - ] - }, - { - "name": "The Superintelligence Expanded Spells", - "source": "MH", - "page": 14, - "colLabels": [ - "Spell Level", - "Spells" - ], - "colStyles": [ - "text-center", - "" - ], - "rows": [ - [ - "1st", - "{@spell degauss|MH}*, {@spell machine invisibility|MH}*" - ], - [ - "2nd", - "{@spell dataread|MH}*, {@spell relay text|MH}*" - ], - [ - "3rd", - "{@spell electromagnetic pulse|MH}*, {@spell shutdown|MH}*" - ], - [ - "4th", - "{@spell arcane eye|PHB}, {@spell wire walk|MH}*" - ], - [ - "5th", - "{@spell instant connectivity|MH}*, {@spell synchronicity|MH}*" - ] - ], - "footnotes": [ - "*{@i These spells can be found later in this supplement.}" - ] - }, - { - "name": "Scope Increments", - "source": "MH", - "page": 23, - "colLabels": [ - "Scope", - "Range Increment" - ], - "colStyles": [ - "text-center", - "text-center" - ], - "rows": [ - [ - "×2", - "50%" - ], - [ - "×4", - "100%" - ], - [ - "×8", - "200%" - ] - ] - } - ], - "spell": [ - { - "name": "Arcane Graffiti", - "level": 0, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } - } - ], - "entries": [ - "This spell allows you to inscribe your personal rune or a short message, which can be no larger than 2 feet tall and consist of no more than six words, on a nonliving creature or object. The writing can be visible or {@condition invisible}. An arcane graffiti spell enables you to etch the words upon any substance (even stone or metal) without harming the material upon which the mark is placed. If {@condition invisible} graffiti is made, the casting of any spell within 30 feet causes the words to become visible for 5 rounds." - ], - "source": "MH", - "page": 39, - "components": { - "v": true, - "s": true - }, - "miscTags": [ - "OBJ" - ], - "meta": { - "technomagic": true - } - }, - { - "name": "Burglar's Buddy", - "level": 2, - "school": "I", - "time": [ + }, { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "radius", - "distance": { - "type": "feet", - "amount": 10 - } - }, - "duration": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Chemical Ammunition (Cold)|MH|Cold (10)}", + "+$100", + "\u2014" + ] + }, { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } - } - ], - "entries": [ - "You create a magical area around you, suppressing all mechanical or electronic intrusion alarms and alarms sensors in the area. Burglar alarms or other intrusion alarms within the affected area simply fail to function; sensors for intrusion alarm systems (such as motion detectors, IR detectors, pressure sensors, electric eyes, and so forth) also fail to function, sending no signal to monitoring stations. Video surveillance devices stop sending whatever the image they were photographing the moment when the spell was cast." - ], - "source": "MH", - "page": 39, - "components": { - "v": true, - "s": true, - "m": "a camera lens cover" - }, - "miscTags": [ - "OBJ" - ], - "meta": { - "technomagic": true - } - }, - { - "name": "Dataread", - "level": 2, - "school": "D", - "time": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Chemical Ammunition (Fire)|MH|Fire (10)}", + "+$100", + "\u2014" + ] + }, { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "duration": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Chemical Ammunition (Holy)|MH|Holy (10)}", + "+$100", + "\u2014" + ] + }, { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true - } - ], - "entries": [ - "You run your finger over any machine-readable data source (a barcode, a computer disk, a USB drive, or any similar record) to understand the content of the data. You experience the data as it would normally be experienced through an appropriate machine. For example, if reading a USB with music, you hear the music in your head. If reading a word processor file, you visualize and read an image of the page. If reading a barcode, you see the serial number, pricing information, or other barcoded data.", - "The amount of time required to experience the data is the same as that required to read it by conventional means. You can normally read 2 pages of documents in 1 minute. This spell does not decode encrypted data. Without the encryption code, an encrypted document or file appears as a seemingly random string of characters. If you know the encryption code, however, you can read encrypted data normally with this spell." - ], - "source": "MH", - "page": 39, - "components": { - "v": true, - "s": true - }, - "meta": { - "technomagic": true - }, - "entriesHigherLevel": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Silvered Ammunition|MH|Silvered (10)}", + "+$100", + "\u2014" + ] + }, { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your {@condition concentration} on the spell for 10 minutes. When you use a spell slot of 5th level or higher, you can maintain your {@condition concentration} on the spell for 1 hour." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item XREP shotgun shells (10)|MH}", + "+$50", + "\u2014" ] } - ], - "miscTags": [ - "SCL" ] }, { - "name": "Degauss", - "level": 1, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "duration": [ - { - "type": "instant" - } + "name": "Gear", + "source": "MH", + "page": 27, + "colLabels": [ + "Item", + "Cost", + "Weight" ], - "entries": [ - "By touching a single device that contains electronic files, such as a computer, external hard drive, USB flash drive, or magnetic disk, you erase all files on that device. The device is rendered empty of data." + "colStyles": [ + "", + "", + "text-right" ], - "source": "MH", - "page": 40, - "components": { - "v": true, - "s": true - }, - "meta": { - "technomagic": true - }, - "miscTags": [ - "OBJ", - "PRM" - ] - }, - { - "name": "Electromagnetic Pulse", - "level": 3, - "school": "V", - "time": [ + "rows": [ + [ + "{@item Barbed wire (50 ft.)|MH}", + "$75", + "35 lb." + ], + [ + "{@item Battery|MH}", + "$0,1", + "\u2014" + ], + [ + "{@item Binoculars|MH}", + "$15", + "1 lb." + ], + [ + "{@i Books}", + "", + "" + ], { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "duration": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Book, 50 pages|MH}", + "$4", + "1/2 lb." + ] + }, { - "type": "instant" - } - ], - "entries": [ - "When you cast this spell, you send a powerful burst of energy that ruins electronic circuitry in a 20-foot cube. Any computer, telephone, television, or other device with a computer processor inside ceases to function immediately, and the contents of hard drives and other storage media are scrambled.", - "The electromagnetic pulse affects only devices with extensive circuitry, not everything that uses electricity. Ordinarily the lights stay on, although their electronic switches might not function. Automobiles continue to run, although their engines will run more roughly without electronic guidance. Cars with an electronic ignition system won't start after the spell.", - "Devices affected by this spell can be fixed using an {@item engineering kit|MH}." - ], - "source": "MH", - "page": 40, - "components": { - "v": true, - "s": true - }, - "meta": { - "technomagic": true - }, - "miscTags": [ - "OBJ", - "PRM" - ] - }, - { - "name": "Haywire", - "level": 0, - "school": "T", - "time": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Book, 100 pages|MH}", + "$8", + "2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Book, 200 pages|MH}", + "$17", + "3 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Book, 300 pages|MH}", + "$25", + "4 lb." + ] + }, + [ + "{@item Briefcase|MH}", + "$25", + "2 lb." + ], + [ + "{@item Camera, still|MH}", + "$40", + "1/2 lb." + ], + [ + "{@item Camera, video|MH}", + "$80", + "1/2 lb." + ], + [ + "{@item Compass|MH}", + "$1", + "\u2014" + ], + [ + "{@i Computers}", + "", + "" + ], { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "duration": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Desktop, Low-End|MH}", + "$300", + "18 lb." + ] + }, { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true - } - ], - "entries": [ - "This cantrip causes a single device to behave randomly and erratically, defying any attempts to bring it under control. Cash registers display random prices and open their money drawers repeatedly. Escalators surge forward, then reverse themselves. Automatic teller machines flash random patrons' account balances on the screen as they spew forth receipts (not money, though).", - "It's impossible to describe the exact effects of haywire on every modern device. In general, a machine subject to haywire functions as if someone were pressing random buttons or otherwise manipulating it randomly.", - "Turning off a device subject to a haywire spell doesn't work, because the spell disables the \"off\" switch. Cutting off the power supply (by unplugging it, for example) disables the device {@dice 1d4} rounds later, ending the spell.", - "This cantrip doesn't disable the devices (for example, a camera might get a static effect but it will continue recording, and a door with an electronic lock might not be openable while is under the effects of this cantrip)." - ], - "source": "MH", - "page": 40, - "components": { - "v": true, - "s": true, - "m": "a small magnet" - }, - "meta": { - "technomagic": true - }, - "miscTags": [ - "OBJ" - ] - }, - { - "name": "Instant Connectivity", - "level": 5, - "school": "C", - "time": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Desktop, Mid-Range|MH}", + "$500", + "18 lb." + ] + }, { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 10 - } - }, - "duration": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Desktop, High-End|MH}", + "$1,000", + "18 lb." + ] + }, { - "type": "instant" - } - ], - "entries": [ - "With the aid of instant messaging software, you physically transport the subject or subjects from one place to another. If several willing creatures link hands in a circle, up to eight creatures can be affected by the spell at the same time.", - "At least one of the creatures affected must be touching a computer with Internet connection. The targets must be sent to a specific computer that is currently active online. Instant connectivity causes the targets to appear in the room from which the receiving device is, automatically gaining {@quickref Surprise|PHB|3|0|surprise} on anyone else in that room.", - "You must have seen the receiving device for at least 1 minute from 5 feet or less to be able to target that device.", - "If any of the devices have some kind of security (or if the device is in a secure network), the spell cannot be casted until the security is disabled ({@action Disabling a Device|MH|for more information about disabling security, read the \"Using Electronic Devices\" section})" - ], - "source": "MH", - "page": 40, - "components": { - "v": true, - "s": true, - "m": { - "text": "a device connected to internet worth at least $100", - "cost": 10000 - } - }, - "meta": { - "technomagic": true - }, - "miscTags": [ - "OBJ", - "TP" - ] - }, - { - "name": "Machine Invisibility", - "level": 1, - "school": "I", - "time": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Laptop, Low-End|MH}", + "$400", + "5 lb." + ] + }, { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "duration": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Laptop, Mid-Range|MH}", + "$600", + "5 lb." + ] + }, { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10, - "upTo": true - }, - "concentration": true - } - ], - "entries": [ - "A creature or object you touch cannot be detected by video cameras, electronic sensors, or other high-tech detection machines for the duration of the spell. Anything the target is wearing or carrying is {@condition invisible} as long as it is on the target's person. The target remain visible to vision." - ], - "source": "MH", - "page": 40, - "components": { - "v": true, - "s": true, - "m": "a glass lens, which the caster fogs by breathing on it" - }, - "meta": { - "technomagic": true - }, - "conditionInflict": [ - "invisible" - ], - "entriesHigherLevel": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Laptop, High-End|MH}", + "$1,200", + "5 lb." + ] + }, + [ + "{@item Dictionary|MH}", + "$10", + "2 lb." + ], + [ + "{@item ECM Jammer|MH}", + "$1,000", + "1 lb." + ], + [ + "{@item EMF Device|MH}", + "$100", + "1 lb." + ], + [ + "{@item Fire extinguisher|MH}", + "$25", + "2 lb." + ], + [ + "{@item Flashlight|MH}", + "$10", + "1 lb." + ], + [ + "{@item Flash goggles|MH}", + "$500", + "\u2014" + ], + [ + "{@item Gas mask|MH}", + "$500", + "1 lb." + ], + [ + "{@item GPS|MH}", + "$800", + "1 lb." + ], + [ + "{@item Hammock|MH}", + "$5", + "1 lb." + ], + [ + "{@item Handbag|MH}", + "$2", + "1 lb." + ], + [ + "{@item Infrared goggles|MH}", + "$1,000", + "1 lb." + ], + [ + "{@item Infrared Thermometer|MH}", + "$50", + "1 lb." + ], + [ + "{@item Light stick|MH}", + "$0,2", + "1/4 lb." + ], + [ + "{@item Lighter|MH}", + "$0,5", + "\u2014" + ], + [ + "{@item Metal detector|MH}", + "$500", + "2 lb." + ], + [ + "{@item Multi-tool pocketknife|MH}", + "$5", + "2 lb." + ], + [ + "{@item Parachute|MH}", + "$250", + "50 lb." + ], + [ + "{@item Pen|MH}", + "$0,01", + "\u2014" + ], + [ + "{@item Pepper spray|MH}", + "$1", + "\u2014" + ], + [ + "{@item Plastic Bottle|MH}", + "$0,2", + "2 lb. (full)" + ], + [ + "{@item Purification kit|MH}", + "$5", + "3 lb." + ], + [ + "{@item Skis and poles|MH}", + "$15", + "6 lb." + ], + [ + "{@item Sleeping Bag|MH}", + "$5", + "1 lb." + ], + [ + "{@i Smartphones}", + "", + "" + ], { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Smartphone, Low-End|MH}", + "$100", + "1/2 lb." ] - } - ], - "miscTags": [ - "OBJ", - "SCL" - ] - }, - { - "name": "Magic ID", - "level": 0, - "school": "I", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "duration": [ + }, { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true - } - ], - "entries": [ - "You touch a small card or slip of paper appear to be a valid identification card of your choosing. The card bears your name, likeness, and all other data expected by anyone examining such a card. However, it is only visually accurate and does not contain any valid machine-readable data or electronic coding. You cannot use this spell to make an electronic passkey." - ], - "source": "MH", - "page": 40, - "components": { - "v": true, - "s": true, - "m": "a small card or slip of paper" - }, - "meta": { - "technomagic": true - } - }, - { - "name": "Power Device", - "level": 1, - "school": "T", - "time": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Smartphone, Mid-Range|MH}", + "$250", + "1/2 lb." + ] + }, { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "duration": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Smartphone, High-End|MH}", + "$500", + "1/2 lb." + ] + }, + [ + "{@item Suitcase|MH}", + "$15", + "12 lb." + ], + [ + "{@i Tablets}", + "", + "" + ], { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10, - "upTo": true - }, - "concentration": true - } - ], - "entries": [ - "You touch an electrical or mechanical device that requires a power source. For the duration of the spell, the device functions exactly as it normally would if it had conventional power.", - "This spell can affect any household or handheld device, or general-purpose vehicle. Larger or more intricate devices cannot be powered with this spell." - ], - "source": "MH", - "page": 41, - "components": { - "v": true, - "s": true - }, - "meta": { - "technomagic": true - }, - "miscTags": [ - "OBJ" - ] - }, - { - "name": "Relay Text", - "level": 2, - "school": "T", - "time": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Tablet, Low-End|MH}", + "$100", + "1/2 lb." + ] + }, { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "unlimited" - } - }, - "duration": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Tablet, Mid-Range|MH}", + "$200", + "1/2 lb." + ] + }, { - "type": "instant" - } - ], - "entries": [ - "You cause a text message of up to 25 words to appear on the screen of an electronic device capable of receiving such messages, such as a smartphone, tablet, or computer. If the device is turned on, the message appears instantly; if not, the message appears as soon as someone turns it on. The message remains onscreen until read, then disappears, leaving no electronic record of its appearance. You must have seen the device to send a message to it." - ], - "source": "MH", - "page": 41, - "components": { - "v": true, - "s": true - }, - "meta": { - "technomagic": true - }, - "miscTags": [ - "OBJ" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Tablet, High-End|MH}", + "$400", + "1/2 lb." + ] + }, + [ + "{@item Tent, four-person|MH}", + "$4", + "40 lb." + ], + [ + "{@item Tent, pavilion|MH}", + "$20", + "200 lb." + ], + [ + "{@item Two-way radio|MH}", + "$20", + "1 lb." + ], + [ + "{@item USB flash drive|MH}", + "$20", + "\u2014" + ], + [ + "{@item Wallet|MH}", + "$0,5", + "\u2014" + ], + [ + "{@item Watch|MH}", + "$10", + "\u2014" + ] ] }, { - "name": "Shutdown", - "level": 3, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } - } - ], - "entries": [ - "The spell shuts down all electronic devices in a 15-foot radius centred on a point you can see. When the spell ends, the devices operate again as if their operation had not been interrupted." - ], + "name": "Licenses for Restricted Objects", "source": "MH", - "page": 41, - "components": { - "v": true, - "s": true, - "m": "the CONTROL, ALT and DELETE keys from a computer keyboard" - }, - "meta": { - "technomagic": true - }, - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the radius increases by 15 feet for each slot level above 3rd." - ] - } + "page": 18, + "colLabels": [ + "License Name", + "Level", + "Objects Covered" ], - "miscTags": [ - "OBJ", - "SCL", - "SGT" + "colStyles": [ + "", + "", + "" + ], + "rows": [ + [ + "Small Guns", + "Licensed", + "Pistols, revolvers" + ], + [ + "Collector", + "Licensed", + "Some pre-modern weapons and armor, like a battleaxe" + ], + [ + "Medium Guns & Armor", + "Restricted", + "Medium armor, assault rifles, submachine guns" + ], + [ + "Armed Forces", + "Military", + "Heavy armor, shields, sniper rifles, light machine guns" + ], + [ + "Explosives", + "Military", + "Grenade launchers, most explosives" + ], + [ + "Chemical Weapons", + "Illegal", + "White phosphorus explosives" + ] ] }, { - "name": "Synchronicity", - "level": 5, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1, - "upTo": true - }, - "concentration": true - } - ], - "entries": [ - "The creature you touch feels reality subtly shifted to its favor while this spell is in effect. The target isn't inconvenienced by mundane delays of any sort. Traffic lights are always green, there is always a waiting elevator, and a taxi is always around the corner. The target can run at full speed through dense crowds, and {@action Opportunity Attack|PHB|attacks of opportunity} provoked by the target's movement are made with disadvantage.", - "Synchronicity grants advantage to Dexterity ({@skill Stealth}) checks, since the target always finds a handy piece of cover available. Additionally, the target has advantage on all ability checks made to drive or pilot a vehicle.", - "In the event that two or more creatures under the effect of Synchronicity are attempting to avoid being inconvenienced by each other, the creatures engage in a contest of Charisma each time the effects of the spells would oppose each other." - ], + "name": "Losing Control (Air)", "source": "MH", - "page": 41, - "components": { - "v": true, - "s": true - }, - "meta": { - "technomagic": true - }, - "abilityCheck": [ - "charisma" + "page": 34, + "colLabels": [ + "d8", + "Result" ], - "miscTags": [ - "ADV" + "colStyles": [ + "col-1 text-center", + "text-align-left col-11" + ], + "rows": [ + [ + "1\u20132", + "The vehicle turns left, decreasing its speed up to its acceleration speed" + ], + [ + "3\u20134", + "The vehicle turns right, decreasing its speed up to its acceleration speed" + ], + [ + "5", + "The vehicle tilts up, decreasing its speed up to twice its acceleration speed" + ], + [ + "6\u20137", + "The vehicle tilts down, increasing its speed up to twice its acceleration speed while descending" + ], + [ + "8", + "The vehicle spins out of control while falling out, increasing its speed up to its acceleration speed" + ] ] }, { - "name": "Wire Walk", - "level": 4, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 10 - } - }, - "duration": [ - { - "type": "instant" - } + "name": "Losing Control (Ground and Water)", + "source": "MH", + "page": 34, + "colLabels": [ + "d8", + "Result" ], - "entries": [ - "This spell instantly transports up to six willing creatures of your choice that you can see within range to the location of a telephone you call. The telephone must be answered (either by a creature or by an answering machine), and it works only over an open line. You arrive adjacent to the device (within 5 feet of it), and any other creatures transported by the spell appear next to you." + "colStyles": [ + "text-center", + "" ], - "source": "MH", - "page": 41, - "components": { - "v": true - }, - "meta": { - "technomagic": true - }, - "miscTags": [ - "PS", - "SMN", - "TP" + "rows": [ + [ + "1", + "The vehicle decreases its speed up to its acceleration speed" + ], + [ + "2", + "The vehicle turns left, decreasing its speed up to its acceleration speed" + ], + [ + "3", + "The vehicle turns right, decreasing its speed up to its acceleration speed" + ], + [ + "4", + "The vehicle spins out of control, decreasing its speed up to twice its acceleration speed" + ], + [ + "5", + "The vehicle turns left, decreasing its speed up to its acceleration speed and then crashes" + ], + [ + "6", + "The vehicle turns right, decreasing its speed up to its acceleration speed and then crashes" + ], + [ + "7", + "The vehicle impacts something and crashes" + ], + [ + "8", + "The vehicle starts rolling as it crashes, decreasing its speed up to its acceleration speed. The vehicle and its occupants take {@damage 3d6} bludgeoning damage on each turn until the speed reaches 0" + ] + ] + }, + { + "name": "Malware Features", + "source": "MH", + "page": 32, + "colLabels": [ + "Feature", + "Description", + "Slots Required" ], - "areaTags": [ - "MT" + "colStyles": [ + "", + "", + "text-center" + ], + "rows": [ + [ + "Damage Programming", + "This imposes disadvantage on all checks made with the device until repaired, which can be done by making an Intelligence check against the malware DC", + "1" + ], + [ + "Destroy Programming", + "This make the device unusable until the programming is repaired by making an Intelligence check against the malware DC", + "2" + ], + [ + "Steal Data", + "The malware is programmed to find specific data, copy, and upload it to a secure server where they can be downloaded", + "1" + ], + [ + "Modify Data", + "The malware is programmed to find specific data and modify their properties or content (if applicable)", + "1" + ], + [ + "Destroy Data", + "The malware is programmed to find specific data and delete it from the device or network", + "1" + ], + [ + "Encrypt Data", + "The malware is programmed to find specific data and encrypt it with an algorithm, making that data accessible only when using an encryption key", + "1" + ], + [ + "Install backdoor", + "The malware creates a vulnerability that helps to access the device easily. The character have a +5 bonus when attempting to defeat the device security while the malware is active", + "1" + ], + [ + "Spy", + "The malware saves the internet activity, tracking log, password information, accounts, and such. This information is generally uploaded to a secure server where it can be viewed or downloaded", + "2" + ], + [ + "Remote Control", + "The malware allows total control of the device", + "2" + ], + [ + "Replicating", + "Due to rapidly replicating itself for infecting files and data, its harder to completely delete it from the system. It's required two successful Intelligence checks to fully delete the malware from a device", + "1" + ], + [ + "Cloak", + "The malware is installed by modifying the operating system to avoid being detected. The malware DC increases by 2, and the character have a +5 bonus when attempting to do the covering tracks operation", + "1" + ] ] - } - ], - "monster": [ + }, { - "name": "City Guardian", + "name": "Modern Armor", "source": "MH", - "page": 43, - "size": [ - "L" + "page": 19, + "colLabels": [ + "Armor", + "Cost", + "Armor Class (AC)", + "Strength", + "Stealth", + "Weight" ], - "type": "construct", - "alignment": [ - "U" + "colStyles": [ + "col-4", + "col-1", + "col-4", + "col-1", + "col-1", + "col-1 text-right" ], - "ac": [ + "rows": [ + [ + "{@i Light Armor}", + "", + "", + "", + "", + "" + ], { - "ac": 18, - "from": [ - "natural armor" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Heavy coat|MH}", + "$5", + "11 + Dex modifier", + "\u2014", + "Disadvantage", + "6 lb." ] - } - ], - "hp": { - "average": 60, - "formula": "8d8 + 24" - }, - "speed": { - "walk": 30 - }, - "str": 18, - "dex": 13, - "con": 16, - "int": 10, - "wis": 10, - "cha": 10, - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "resist": [ + }, { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't adamantine", - "cond": true - } - ], - "immune": [ - "force", - "necrotic", - "poison" - ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "frightened", - "paralyzed", - "petrified", - "poisoned", - "stunned." - ], - "languages": [ - "understands common but can't speak" - ], - "cr": "4", - "trait": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Leather jacket|MH}", + "$10", + "11 + Dex modifier", + "\u2014", + "\u2014", + "4 lb." + ] + }, { - "name": "False Appearance", - "entries": [ - "While the city guardian remain motionless, it is indistinguishable from a normal statue." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Light undercover shirt|MH} *", + "$45", + "11 + Dex modifier", + "\u2014", + "\u2014", + "2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Ghillie Suit|MH} *", + "$50", + "11 + Dex modifier", + "\u2014", + "Special", + "5 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Kevlar-lined coat|MH} *", + "$50", + "12 + Dex modifier", + "\u2014", + "\u2014", + "8 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Undercover vest|MH} *", + "$75", + "13 + Dex modifier", + "\u2014", + "\u2014", + "3 lb." + ] + }, + [ + "{@i Medium Armor}", + "", + "", + "", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Concealable vest|MH} *", + "$75", + "13 + Dex modifier (max 2)", + "\u2014", + "\u2014", + "4 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Light-duty vest|MH} *", + "$500", + "14 + Dex modifier (max 3)", + "\u2014", + "\u2014", + "8 lb." ] }, { - "name": "Magic Resistance", - "entries": [ - "The city guardian has advantage on saving throws against spells and other magical effects." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Tactical vest|MH} *", + "$1,500", + "15 + Dex modifier (max 2)", + "Str 10", + "Disadvantage", + "10 lb." ] }, + [ + "{@i Heavy Armor}", + "", + "", + "", + "", + "" + ], { - "name": "Regeneration", - "entries": [ - "The city guardian regains 5 hit points at the start of its turn if it has at least 1 hit point." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Special response vest|MH} *", + "$1,500", + "15", + "Str 10", + "Disadvantage", + "15 lb." ] - } - ], - "action": [ + }, { - "name": "Multiattack", - "entries": [ - "The city guardian makes two fist attacks." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Land warrior armor|MH} *", + "$2,000", + "17", + "Str 13", + "Disadvantage", + "10 lb." ] }, { - "name": "Fist", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Forced entry unit|MH} *", + "$2,500", + "18", + "Str 13", + "Disadvantage", + "20 lb." ] - } - ], - "reaction": [ + }, + [ + "{@i Shield}", + "", + "", + "", + "", + "" + ], { - "name": "Arcane Shield", - "entries": [ - "The city guardian adds 2 to its AC against one attack or single target spell that would hit. To do so, the city guardian must see the attacker." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Riot shield|MH} *", + "$100", + "+2", + "\u2014", + "\u2014", + "6 lb." ] } ], - "traitTags": [ - "False Appearance", - "Magic Resistance", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/CityGuardianToken.webp", - "fluff": { - "entries": [ - "While treants protects forests, the city guardian protects cities from outside threats. In general, these metallic constructs are asleep, waiting until the call for aid when the city is in danger.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Constructed Nature", - "page": 43, - "entries": [ - "A city guardian doesn't require air, food, drink, or sleep." - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/CityGuardian.webp" - } - } - ] - } + "footnotes": [ + "{@i * Check the {@book Armor Properties|MH|2|Armor Properties} section to read about the damage reduction against attacks.}" + ] }, { - "name": "Driver", + "name": "Modern Expenses", "source": "MH", - "page": 44, - "size": [ - "M" + "page": 37, + "colLabels": [ + "Item", + "Cost" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" + "colStyles": [ + "", + "" ], - "ac": [ + "rows": [ + [ + "{@i Lodging (per day)}", + "" + ], { - "ac": 13, - "from": [ - "{@item leather jacket|MH}" + "type": "row", + "style": "row-indent-first", + "row": [ + "Hostel", + "$5" ] - } - ], - "hp": { - "average": 11, - "formula": "2d8 + 2" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 14, - "con": 12, - "int": 12, - "wis": 13, - "cha": 10, - "skill": { - "perception": "+3" - }, - "passive": 13, - "languages": [ - "any one language (usually Common)" - ], - "cr": "1/8", - "trait": [ + }, { - "name": "Expert Driver", - "entries": [ - "Whenever the driver makes a Dexterity check to accelerate or for doing a maneuver such as dodging an obstacle or resisting a ram, it has a +4 bonus on that roll." + "type": "row", + "style": "row-indent-first", + "row": [ + "Budget motel", + "$10" ] - } - ], - "action": [ + }, { - "name": "Pocket Knife", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." - ] - } - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/DriverToken.webp", - "fluff": { - "entries": [ - "{@b Drivers} include taxi drivers, and other commoners with some expertise driving vehicles and motorcycles." - ] - } - }, - { - "name": "Hitman", - "source": "MH", - "page": 44, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "L", - "NX", - "C", - "NY", - "E" - ], - "ac": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "Average hotel", + "$30" + ] + }, { - "ac": 16, - "from": [ - "{@item undercover vest|MH}" + "type": "row", + "style": "row-indent-first", + "row": [ + "Upscale hotel", + "$60" ] - } - ], - "hp": { - "average": 78, - "formula": "12d8 + 24" - }, - "speed": { - "walk": 30 - }, - "str": 11, - "dex": 16, - "con": 14, - "int": 13, - "wis": 11, - "cha": 10, - "save": { - "dex": "+7", - "int": "+5" - }, - "skill": { - "acrobatics": "+7", - "deception": "+4", - "perception": "+4", - "stealth": "+11" - }, - "passive": 14, - "resist": [ + }, + [ + "{@i Meals (per day)}", + "" + ], { - "special": "piercing damage from firearms is reduced by 2" - } - ], - "languages": [ - "Common and one extra language" - ], - "cr": "8", - "trait": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "Fast food", + "$5" + ] + }, { - "name": "Assassinate", - "entries": [ - "During its first turn, the hitman has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the hitman scores against a surprised creature is a critical hit." + "type": "row", + "style": "row-indent-first", + "row": [ + "Family restaurant", + "$10" ] }, { - "name": "Evasion", - "entries": [ - "If the hitman is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the hitman instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "type": "row", + "style": "row-indent-first", + "row": [ + "Upscale restaurant", + "$20" ] }, { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The hitman deals an extra 13 ({@damage 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the hitman that isn't incapacitated and the hitman doesn't have disadvantage on the attack roll." + "type": "row", + "style": "row-indent-first", + "row": [ + "Fancy restaurant", + "$30" ] - } - ], - "action": [ + }, + [ + "{@i Housing (per day)}", + "" + ], { - "name": "Multiattack", - "entries": [ - "The hitman makes three attacks with its suppressed light pistol." + "type": "row", + "style": "row-indent-first", + "row": [ + "Small condo", + "$5" ] }, { - "name": "Suppressed Light Pistol", - "entries": [ - "{@atk rw} {@hit 7} to hit, range 60/180 ft., one target. {@h}9 ({@damage 2d6 + 3}) piercing damage." + "type": "row", + "style": "row-indent-first", + "row": [ + "Medium condo", + "$10" ] }, { - "name": "Pocket Knife", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + "type": "row", + "style": "row-indent-first", + "row": [ + "Large condo", + "$30" ] - } - ], - "traitTags": [ - "Sneak Attack" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/HitmanToken.webp", - "fluff": { - "entries": [ - "A {@b hitman} is an assassin-for-hire contracted for killing a target individual or group of people. This agreement is illegal, and in general it involves some form of payment, monetary or otherwise." - ] - }, - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Sniper", - "source": "MH", - "page": 45, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" - ], - "ac": [ + }, { - "ac": 15, - "from": [ - "{@item concealable vest|MH}" + "type": "row", + "style": "row-indent-first", + "row": [ + "Small house", + "$10" ] - } - ], - "hp": { - "average": 75, - "formula": "10d8 + 30" - }, - "speed": { - "walk": 30 - }, - "str": 11, - "dex": 18, - "con": 16, - "int": 11, - "wis": 13, - "cha": 10, - "skill": { - "acrobatics": "+6", - "perception": "+5" - }, - "passive": 15, - "resist": [ + }, { - "special": "piercing damage from firearms is reduced by 3" - } - ], - "languages": [ - "any one language (usually Common)" - ], - "cr": "3", - "trait": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "Medium house", + "$15" + ] + }, { - "name": "Sniper's Eye (3/Day)", - "entries": [ - "As a bonus action, the sniper can add {@dice 1d10} to its next attack or damage roll with a sniper rifle." + "type": "row", + "style": "row-indent-first", + "row": [ + "Large house", + "$40" ] - } - ], - "action": [ + }, + [ + "{@i Ground Transportation}", + "" + ], { - "name": "Multiattack", - "entries": [ - "The sniper makes two attacks with its sniper rifle." + "type": "row", + "style": "row-indent-first", + "row": [ + "Public transport (within the city)", + "$2" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Taxi or app-taxi (within the city)", + "$5" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Bus fare (between cities)", + "$0,5 per mile" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Car rental", + "Varies" ] }, + [ + "{@i Air Transportation}", + "" + ], { - "name": "Sniper Rifle", - "entries": [ - "{@atk rw} {@hit 6} to hit, range 180/540 ft., one target. {@h}14 ({@damage 2d10 + 4}) piercing damage." + "type": "row", + "style": "row-indent-first", + "row": [ + "Domestic, coach", + "$2 per mile" ] }, { - "name": "Light Pistol", - "entries": [ - "{@atk rw} {@hit 6} to hit, range 60/180 ft., one target. {@h}10 ({@damage 2d6 + 4}) piercing damage." + "type": "row", + "style": "row-indent-first", + "row": [ + "Domestic, first class", + "$4 per mile" ] - } - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SniperToken.webp", - "fluff": { - "entries": [ - "A {@b sniper} is a marksman who operates to maintain close visual contact with the enemy and shoot them from concealed positions or distances exceeding their detection capabilities. They generally have specialized training and use high-precision rifles and optics." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Sniper.webp" - } - } - ] - } - }, - { - "name": "Police Officer", - "source": "MH", - "page": 46, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" - ], - "ac": [ + }, { - "ac": 15, - "from": [ - "{@item concealable vest|MH}" + "type": "row", + "style": "row-indent-first", + "row": [ + "International, coach", + "$8 per mile" ] - } - ], - "hp": { - "average": 16, - "formula": "3d8 + 3" - }, - "speed": { - "walk": 30 - }, - "str": 11, - "dex": 14, - "con": 12, - "int": 11, - "wis": 13, - "cha": 10, - "skill": { - "perception": "+5", - "persuasion": "+5" - }, - "passive": 15, - "resist": [ - { - "special": "piercing damage from firearms is reduced by 3" - } - ], - "languages": [ - "any one language (usually Common)" - ], - "cr": "1/2", - "action": [ + }, { - "name": "Multiattack", - "entries": [ - "The police officer makes two ranged attacks with its light pistol." + "type": "row", + "style": "row-indent-first", + "row": [ + "International, first class", + "$12 per mile" ] }, + [ + "{@i Water Transportation}", + "" + ], { - "name": "Metal Baton", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + "type": "row", + "style": "row-indent-first", + "row": [ + "Ship's passage", + "$1 per mile" ] }, { - "name": "Light Pistol", - "entries": [ - "{@atk rw} {@hit 4} to hit, range 60/180 ft., one target. {@h}8 ({@damage 2d6 + 2}) piercing damage." + "type": "row", + "style": "row-indent-first", + "row": [ + "Cruiser's fare", + "$3 per mile" ] } - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/PoliceOfficerToken.webp", - "fluff": { - "entries": [ - "{@b Police officers} are almost always the first on the scene when someone call the police, and when needed, they fight as hard as possible to protect their city." - ], - "_appendMonsterFluff": { - "name": "Security Forces", - "source": "MH" - } - } + ] }, { - "name": "Police Riot Control Unit (PRCU)", + "name": "Modern Weapons", "source": "MH", - "page": 46, - "size": [ - "M" + "page": 19, + "colLabels": [ + "Name", + "Cost", + "Damage", + "Weight", + "Properties" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" + "colStyles": [ + "col-2", + "col-1", + "col-2", + "col-1 text-right", + "col-6" ], - "ac": [ + "rows": [ + [ + "{@i Simple Melee Weapons}", + "", + "", + "", + "" + ], { - "ac": 18, - "from": [ - "{@item light-duty vest|MH}", - "{@item riot shield|MH}" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Baton, expandable|MH}", + "$12", + "{@damage 1d6} bludgeoning", + "2 lb.", + "Covert, finesse, light" ] - } - ], - "hp": { - "average": 32, - "formula": "5d8 + 10" - }, - "speed": { - "walk": 30 - }, - "str": 11, - "dex": 15, - "con": 14, - "int": 10, - "wis": 10, - "cha": 10, - "skill": { - "intimidation": "+5", - "persuasion": "+5" - }, - "passive": 10, - "resist": [ + }, { - "special": "piercing damage from firearms is reduced by 6" - } - ], - "languages": [ - "any one language (usually Common)" - ], - "cr": "1", - "trait": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Baton, metal|MH}", + "$8", + "{@damage 1d6} bludgeoning", + "2 lb.", + "Finesse, light" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Baton, stun|MH}", + "$20", + "{@damage 1d4} lightning", + "1 lb.", + "Finesse, light, special" + ] + }, { - "name": "Pack Tactics", - "entries": [ - "The police riot control unit has advantage on attack roll against a creature if at least one of the PRCU's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Brass knuckles|MH}", + "$3", + "{@damage 1d4} bludgeoning", + "1 lb.", + "Covert, finesse, light" ] - } - ], - "action": [ + }, { - "name": "Multiattack", - "entries": [ - "The police riot control unit makes two melee attacks." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Firefighter axe|MH}", + "$10", + "{@damage 1d8} slashing", + "6 lb.", + "Two-handed" ] }, { - "name": "Metal Baton", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Ketch-All pole|MH}", + "$10", + "\u2014", + "8 lb.", + "Reach, special" ] }, { - "name": "Tear Gas Grenade", - "entries": [ - "{@atk rw} {@hit 4} to hit, range 30/60 ft., one target. One round after the grenade lands, it emits a cloud of tear gas creating a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius, and any creature starting its turn in the gas is considered {@condition blinded} and it must make a Constitution saving throw or be {@condition incapacitated} ({@dc 15})." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Machete|MH}", + "$10", + "{@damage 1d6} slashing", + "2 lb.", + "\u2014" ] - } - ], - "traitTags": [ - "Pack Tactics" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "conditionInflict": [ - "incapacitated" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/PoliceRiotControlUnitToken.webp", - "fluff": { - "entries": [ - "{@b Police riot control units} are the security forces that control, disperse, and arrest people who are involved in a riot, demonstration, or protest, using riot shields and non-lethal weapons." - ], - "_appendMonsterFluff": { - "name": "Security Forces", - "source": "MH" - } - } - }, - { - "name": "Heavy Response Unit (HRU)", - "source": "MH", - "page": 47, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" - ], - "ac": [ + }, { - "ac": 18, - "from": [ - "{@item forced entry unit|MH}" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Pocket knife|MH}", + "$3", + "{@damage 1d4} piercing", + "1 lb.", + "Covert, finesse, light, thrown (range 20/60)" ] - } - ], - "hp": { - "average": 112, - "formula": "15d8 + 45" - }, - "speed": { - "walk": 30 - }, - "str": 15, - "dex": 18, - "con": 16, - "int": 11, - "wis": 12, - "cha": 15, - "save": { - "str": "+7", - "dex": "+5", - "con": "+4" - }, - "skill": { - "athletics": "+5", - "intimidation": "+10" - }, - "passive": 11, - "resist": [ - "slashing", + }, { - "resist": [ - "piercing" - ], - "note": "from firearms", - "cond": true - } - ], - "languages": [ - "any one language (usually Common)" - ], - "cr": "5", - "action": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Spiked bat|MH}", + "$6", + "{@damage 1d6} piercing", + "3 lb.", + "Versatile ({@damage 1d8})" + ] + }, { - "name": "Multiattack", - "entries": [ - "The heavy response unit makes three ranged attacks." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Survival knife|MH}", + "$10", + "{@damage 1d6} piercing", + "1 lb.", + "Covert, finesse, light, thrown (range 20/60)" ] }, + [ + "{@i Simple Ranged Weapons}", + "", + "", + "", + "" + ], { - "name": "Tactical Shotgun", - "entries": [ - "{@atk rw} {@hit 7} to hit, range 30/90 ft., one target. {@h}11 ({@damage 2d8 + 4}) piercing damage." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Dart gun|MH}", + "$150", + "Special", + "3 lb.", + "Ammunition (range 40/120), reload 1" ] }, { - "name": "Flashbang", - "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/60 ft., one target. Each creature within 20 feet of the flashbang must make a Dexterity saving throw ({@dc 13}) or be {@condition blinded} and {@condition deafened} until the end of your next turn." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Pistol, light|MH}", + "$200", + "{@damage 2d6} piercing", + "3 lb.", + "Ammunition (range 60/180), light, reload 12" ] - } - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "AOE", - "RW" - ], - "conditionInflict": [ - "blinded", - "deafened" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/HeavyResponseUnitToken.webp", - "fluff": { - "entries": [ - "{@b Heavy response units} are the elites within the response unit teams. Each man have served to the special response units for many years, they are highly experienced and well trained, wearing the strongest armor and weaponry." - ], - "_appendMonsterFluff": { - "name": "Special Response Units", - "source": "MH" - } - }, - "variant": [ + }, { - "type": "variant", - "name": "Special Response Units Weaponry", - "entries": [ - { - "type": "entries", - "entries": [ - "The response units varies their weapons and equipment depending on the situation they are deployed. In general, you can replace the light response unit weapon to a {@item Shotgun, tactical|MH|tactical shotgun} or an {@item Rifle, assault|MH|assault rifle}. For the heavy response unit, you can replace the {@item Shotgun, tactical|MH|tactical shotgun} to an {@item Rifle, assault|MH|assault rifle} or a {@item light machinegun|MH}.", - "You can also add {@item plastic explosive|MH|plastic explosives}, {@item tear gas|MH} grenades and weapon accessories (such as {@item suppressor|MH|suppressors} and {@item XREP shotgun shells (10)|MH|XREP shotgun shells}) when needed." - ] - } + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Pistol, pocket|MH}", + "$250", + "{@damage 2d4} piercing", + "1 lb.", + "Ammunition (range 20/60), covert, light, reload 7" ] - } - ], - "_versions": [ + }, { - "name": "Light Response Unit (LRU; Light Machinegun)", - "source": "MH", - "_mod": { - "action": { - "mode": "replaceArr", - "replace": "Tactical Shotgun", - "items": { - "name": "Light Machinegun", - "entries": [ - "{@atk rw} {@hit 7} to hit, range 150/450 ft., one target. {@h}11 ({@damage 2d10 + 4}) piercing damage." - ] - } - } - }, - "variant": null + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Revolver|MH}", + "$250", + "{@damage 2d8} piercing", + "2 lb.", + "Ammunition (range 50/150), slow reload 6" + ] }, { - "name": "Heavy Response Unit (HRU; Assault Rifle)", - "source": "MH", - "_mod": { - "action": { - "mode": "replaceArr", - "replace": "Tactical Shotgun", - "items": { - "name": "Assault Rifle", - "entries": [ - "{@atk rw} {@hit 7} to hit, range 100/300 ft., one target. {@h}11 ({@damage 2d8 + 4}) piercing damage." - ] - } - } - }, - "variant": null - } - ] - }, - { - "name": "Light Response Unit (LRU)", - "source": "MH", - "page": 47, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" - ], - "ac": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Rifle, hunting|MH}", + "$500", + "{@damage 2d10} piercing", + "8 lb.", + "Ammunition (range 180/540), reload 1, two-handed" + ] + }, { - "ac": 17, - "from": [ - "tactical vest" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Shotgun, double-barrel|MH}", + "$500", + "{@damage 2d8} piercing", + "7 lb.", + "Ammunition (range 30/90), CQB, reload 2, two-handed" ] - } - ], - "hp": { - "average": 52, - "formula": "8d8 + 16" - }, - "speed": { - "walk": 30 - }, - "str": 15, - "dex": 16, - "con": 14, - "int": 11, - "wis": 11, - "cha": 11, - "save": { - "con": "+4", - "wis": "+2" - }, - "skill": { - "perception": "+5", - "persuasion": "+5" - }, - "passive": 10, - "resist": [ + }, { - "resist": [ - "piercing" - ], - "note": "from firearms", - "cond": true - } - ], - "languages": [ - "any one language (usually Common)" - ], - "cr": "3", - "action": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Taser gun|MH}", + "$100", + "Special", + "2 lb.", + "Ammunition (range 15/35), special" + ] + }, + [ + "{@i Martial Melee Weapons}", + "", + "", + "", + "" + ], { - "name": "Multiattack", - "entries": [ - "The light response unit makes two ranged attacks with its submachine gun." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Chain|MH}", + "$2", + "{@damage 1d4} bludgeoning", + "5 lb.", + "Reach" ] }, { - "name": "Submachine Gun", - "entries": [ - "{@atk rw} {@hit 5} to hit, range 80/240 ft., one target. {@h}11 ({@damage 2d8 + 3}) piercing damage." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Chainsaw|MH}", + "$50", + "{@damage 1d12} slashing", + "15 lb.", + "Heavy, two-handed" ] }, { - "name": "Flashbang", - "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/60 ft., one target. Each creature within 20 feet of the flashbang must make a Dexterity saving throw ({@dc 13}) or be {@condition blinded} and {@condition deafened} until the end of your next turn." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Sledgehammer|MH}", + "$15", + "{@damage 1d10} bludgeoning", + "12 lb.", + "Heavy, two-handed" ] - } - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "AOE", - "RW" - ], - "conditionInflict": [ - "blinded", - "deafened" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/LightResponseUnitToken.webp", - "fluff": { - "entries": [ - "{@b Light response units} (or LRU) are the ones called when the normal police forces can't handle it or when the situation is volatile enough to require specialist weapons and training. They are well-equipped with more armor and firepower." + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Tactical tomahawk|MH}", + "$10", + "{@damage 1d6} slashing", + "2 lb.", + "Finesse, light, thrown (range 20/60)" + ] + }, + [ + "{@i Martial Ranged Weapons}", + "", + "", + "", + "" ], - "_appendMonsterFluff": { - "name": "Special Response Units", - "source": "MH" - } - }, - "variant": [ { - "type": "variant", - "name": "Special Response Units Weaponry", - "entries": [ - { - "type": "entries", - "entries": [ - "The response units varies their weapons and equipment depending on the situation they are deployed. In general, you can replace the light response unit weapon to a {@item Shotgun, tactical|MH|tactical shotgun} or an {@item Rifle, assault|MH|assault rifle}. For the heavy response unit, you can replace the {@item Shotgun, tactical|MH|tactical shotgun} to an {@item Rifle, assault|MH|assault rifle} or a {@item light machinegun|MH}.", - "You can also add {@item plastic explosive|MH|plastic explosives}, {@item tear gas|MH} grenades and weapon accessories (such as {@item suppressor|MH|suppressors} and {@item XREP shotgun shells (10)|MH|XREP shotgun shells}) when needed." - ] - } + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Grenade launcher|MH}", + "$750", + "Special", + "12 lb.", + "Ammunition (range special), heavy, reload 6, two-handed" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Light machinegun|MH}", + "$750", + "{@damage 2d10} piercing", + "20 lb.", + "Ammunition (range 150/450), autofire, heavy, slow reload 120, two-handed" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Machine pistol|MH}", + "$350", + "{@damage 2d6} piercing", + "3 lb.", + "Ammunition (range 60/180), burst fire, light, reload 20" ] - } - ], - "_versions": [ + }, { - "name": "Light Response Unit (LRU; Tactical Shotgun)", - "source": "MH", - "_mod": { - "action": { - "mode": "replaceArr", - "replace": "Submachine Gun", - "items": { - "name": "Tactical Shotgun", - "entries": [ - "{@atk rw} {@hit 6} to hit, range 30/90 ft., one target. {@h}10 ({@damage 2d8 + 3}) piercing damage.", - "Additionally this unit may optionally make use of {@item XREP shotgun shells (10)|MH|XREP shotgun shells}." - ] - } - } - }, - "variant": null + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Pistol, heavy|MH}", + "$300", + "{@damage 2d8} piercing", + "3 lb.", + "Ammunition (range 60/180), reload 7" + ] }, { - "name": "Light Response Unit (LRU; Assault Rifle)", - "source": "MH", - "_mod": { - "action": { - "mode": "replaceArr", - "replace": "Submachine Gun", - "items": { - "name": "Assault Rifle", - "entries": [ - "{@atk rw} {@hit 6} to hit, range 100/300 ft., one target. {@h}10 ({@damage 2d8 + 3}) piercing damage." - ] - } - } - }, - "variant": null - } - ] - }, - { - "name": "Security Guard", - "source": "MH", - "page": 48, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" - ], - "ac": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Rifle, sniper|MH}", + "$650", + "{@damage 2d10} piercing", + "8 lb.", + "Ammunition (range 180/540), reload 8, two-handed" + ] + }, { - "ac": 15, - "from": [ - "{@item concealable vest|MH}" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Rifle, assault|MH}", + "$600", + "{@damage 2d8} piercing", + "8 lb.", + "Ammunition (range 100/300), burst fire, reload 30, two-handed" ] - } - ], - "hp": { - "average": 11, - "formula": "2d8 + 2" - }, - "speed": { - "walk": 30 - }, - "str": 13, - "dex": 14, - "con": 12, - "int": 10, - "wis": 11, - "cha": 10, - "skill": { - "perception": "+2" - }, - "passive": 12, - "resist": [ + }, { - "special": "piercing damage from firearms is reduced by 3" - } - ], - "languages": [ - "any one language (usually Common)" - ], - "cr": "1/8", - "action": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Shotgun, tactical|MH}", + "$550", + "{@damage 2d8} piercing", + "7 lb.", + "Ammunition (range 30/90), CQB, reload 6, two-handed" + ] + }, { - "name": "Metal Baton", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Submachine gun|MH}", + "$500", + "{@damage 2d8} piercing", + "6 lb.", + "Ammunition (range 80/240), burst fire, reload 30, two-handed" ] }, { - "name": "Taser Gun", - "entries": [ - "{@atk rw} {@hit 4} to hit, range 15/35 ft., one target. {@h}2 ({@damage 1d4}) lightning damage, and the target must make a {@dc 15} Constitution saving throw or be {@condition paralyzed} until the start of the security guard next turn." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@table Explosive Devices|MH}", + "Varies", + "Varies", + "Varies", + "Special" ] } - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "B", - "L" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "paralyzed" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SecurityGuardToken.webp", - "fluff": { - "entries": [ - "{@b Security guards} includes every guard in a store, banks, and other public places. In general, they are the first ones who call the police for backup." - ] - }, - "savingThrowForced": [ - "constitution" ] }, { - "name": "AI Servant", + "name": "Oath of the Vigilante Spells", "source": "MH", - "page": 14, - "size": [ - "T" - ], - "type": "construct", - "alignment": [ - "N" - ], - "ac": [ - 13 - ], - "hp": { - "average": 5, - "formula": "2d4" - }, - "speed": { - "walk": 30 - }, - "str": 4, - "dex": 11, - "con": 10, - "int": 15, - "wis": 10, - "cha": 7, - "passive": 10, - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "poisoned" - ], - "languages": [ - "common" - ], - "cr": "0", - "action": [ - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 2} to hit, reach 5ft., one creature. {@h}{@damage 1d4} lightning damage, and the target must succeed on a {@dc 10} Constitution saving throw or be {@condition paralyzed} for {@dice 1d4} rounds." - ] - } - ], - "miscTags": [ - "MW" + "page": 11, + "colLabels": [ + "Paladin Level", + "Spells" ], - "conditionInflict": [ - "paralyzed" + "colStyles": [ + "text-center", + "" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/AIServantToken.webp", - "savingThrowForced": [ - "constitution" + "rows": [ + [ + "3rd", + "{@spell bane|PHB}, {@spell detect evil and good|PHB}" + ], + [ + "5th", + "{@spell hold person|PHB}, {@spell zone of truth|PHB}" + ], + [ + "9th", + "{@spell haste|PHB}, {@spell speak with dead|PHB}" + ], + [ + "13th", + "{@spell otiluke's resilient sphere|PHB}, {@spell locate creature|PHB}" + ], + [ + "17th", + "{@spell dominate person|PHB}, {@spell hold monster|PHB}" + ] ] - } - ], - "monsterFluff": [ + }, { - "name": "Security Forces", + "name": "Operating a Device", "source": "MH", - "entries": [ + "page": 31, + "colLabels": [ + "Type of Action", + "DC", + "Time Required" + ], + "colStyles": [ + "", + "text-center", + "text-center" + ], + "rows": [ + [ + "Change credentials or passcodes", + "20", + "1 minute" + ], + [ + "Covering Tracks", + "\u2014", + "1 minute" + ], + [ + "Damage programming", + "15", + "1 minute" + ], + [ + "Destroy programming", + "20", + "5 minutes" + ], + [ + "{@i Find or scan for data}", + "", + "" + ], { - "type": "hr" + "type": "row", + "style": "row-indent-first", + "row": [ + "Personal device", + "10", + "1 round" + ] }, - "Security Forces is an umbrella term frequently used to describe statutory organizations with military, paramilitary, or internal security mandates." - ], - "images": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SecurityForces.webp" - } - } - ] - }, - { - "name": "Special Response Units", - "source": "MH", - "images": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "Small network", + "15", + "1 minute" + ] + }, { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SpecialResponseUnits.webp" - } - } - ] - } - ], - "variantrule": [ - { - "name": "Modern Starting Equipment: Artificer", - "source": "MH", - "page": 4, - "ruleType": "O", - "entries": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "Large network", + "20", + "5 minutes" + ] + }, { - "type": "list", - "page": 4, - "items": [ - "Any two {@filter simple weapons|items|source=phb;MH|type=simple weapon} of your choice.", - "A {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets}", - "(a) {@item kevlar-lined coat|MH} or (b) {@item light-duty vest|MH}", - "{@item thieves' tools|PHB} and a {@item modern dungeoneer's pack|MH}" + "type": "row", + "style": "row-indent-first", + "row": [ + "Massive network", + "25", + "10 minutes" ] }, - "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." + [ + "Reset parameters", + "10", + "1 minute" + ], + [ + "Shut down", + "15", + "1 round" + ] ] }, { - "name": "Modern Starting Equipment: Barbarian", + "name": "Purchasing a License", "source": "MH", - "page": 4, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 4, - "items": [ - "(a) a {@item greataxe|PHB} or (b) any {@filter martial melee weapon|items|source=phb;MH|type=martial weapon;melee weapon=u~u~sand}", - "(a) two {@item machete|MH|machetes} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", - "An {@item modern explorer's pack|MH}, and four {@item survival knife|MH|survival knives}" - ] - }, - "Alternatively, you may start with {@dice 2d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." + "page": 18, + "colLabels": [ + "Level", + "Cost", + "Time" + ], + "colStyles": [ + "", + "", + "" + ], + "rows": [ + [ + "1st (Licensed)", + "$50", + "1 workweek" + ], + [ + "2nd (Restricted)", + "$250", + "1 workweek" + ], + [ + "3rd (Military)", + "$750", + "2 workweeks" + ], + [ + "4th (Illegal)", + "$1,500", + "3 workweeks" + ] ] }, { - "name": "Modern Starting Equipment: Bard", + "name": "Pyrokinetic Spells", "source": "MH", - "page": 4, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 4, - "items": [ - "(a) a {@item rapier|PHB}, (b) a {@item longsword|PHB}, or (c) {@filter simple weapon|items|source=phb;MH|type=simple weapon}", - "(a) a {@item modern diplomat's pack|MH} or (b) a {@item modern entertainer's pack|MH}", - "A {@filter musical instrument|items|miscellaneous=mundane|type=instrument}", - "{@item Leather jacket|MH}, and a {@item pocket knife|MH}" - ] - }, - "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." + "page": 6, + "colLabels": [ + "Artificer Level", + "Spell" + ], + "colStyles": [ + "text-center", + "" + ], + "rows": [ + [ + "3", + "{@spell burning hands|PHB}, {@spell fog cloud|PHB}" + ], + [ + "5", + "{@spell flaming sphere|PHB}, {@spell scorching ray|PHB}" + ], + [ + "9", + "{@spell fireball|PHB}, {@spell melf's minute meteors|XGE}" + ], + [ + "13", + "{@spell fire shield|PHB}, {@spell wall of fire|PHB}" + ], + [ + "17", + "{@spell flame strike|PHB}, {@spell immolation|XGE}" + ] ] }, { - "name": "Modern Starting Equipment: Cleric", + "name": "Restriction Modifier", + "source": "MH", + "page": 18, + "colLabels": [ + "Restriction Level", + "Days to Find a Seller", + "{@dice d100} Roll Modifier" + ], + "colStyles": [ + "text-left", + "text-center", + "text-center" + ], + "rows": [ + [ + "Licensed", + "{@dice 1d4}", + "{@dice 1d100+10|+10}" + ], + [ + "Restricted", + "{@dice 1d6}", + "{@dice 1d100+0|0}" + ], + [ + "Military", + "{@dice 1d8}", + "{@dice 1d100-10|\u221210}" + ], + [ + "Illegal", + "{@dice 1d10}", + "{@dice 1d100-20|\u221220}" + ] + ] + }, + { + "name": "Scope Increments", "source": "MH", - "page": 4, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 4, - "items": [ - "(a) a {@item Baton, metal|MH} or (b) a {@item warhammer|phb} (if proficient)", - "(a) {@item Light-duty vest|MH}, (b) {@item leather jacket|MH}, or (c) {@item special response vest|MH} (if proficient)", - "(a) a {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", - "(a) a {@item modern priest's pack|MH} or (b) a {@item modern explorer's pack|MH}", - "A {@item riot shield|MH} and a {@item holy symbol|phb}" - ] - }, - "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." + "page": 23, + "colLabels": [ + "Scope", + "Range Increment" + ], + "colStyles": [ + "text-center", + "text-center" + ], + "rows": [ + [ + "×2", + "50%" + ], + [ + "×4", + "100%" + ], + [ + "×8", + "200%" + ] ] }, { - "name": "Modern Starting Equipment: Druid", + "name": "Suggested Backgrounds", "source": "MH", "page": 4, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 4, - "items": [ - "(a) a {@item riot shield|MH} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", - "(a) a {@item scimitar|phb} or (b) any {@filter simple melee weapon|items|source=phb;MH|type=simple weapon;melee weapon=u~u~sand}", - "{@item Leather jacket|MH}, a {@item modern explorer's pack|MH}, and a {@item druidic focus|phb}" - ] - }, - "Alternatively, you may start with {@dice 2d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." + "colLabels": [ + "Background", + "Suggested Ideas" + ], + "colStyles": [ + "text-align-left", + "text-align-left" + ], + "rows": [ + [ + "{@background Folk Hero|PHB}", + "A militia member or an organization volunteer" + ], + [ + "{@background Guild Artisan|PHB}", + "A member from a local business or store" + ], + [ + "{@background Noble|PHB}", + "A known politician or businessman" + ], + [ + "{@background Outlander|PHB}", + "An expeditioner" + ], + [ + "{@background Sage|PHB}", + "A teacher or researcher" + ], + [ + "{@background Soldier|PHB}", + "An army veteran" + ] ] }, { - "name": "Modern Starting Equipment: Fighter", + "name": "Technology Domain Spells", "source": "MH", - "page": 5, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 5, - "items": [ - "(a) {@item special response vest|MH} or (b) {@item leather jacket|MH}, {@item assault rifle|MH}, and {@item Rifle Bullets (20)|MH|20 rifle bullets}", - "(a) a {@filter martial weapon|items|source=phb;MH|type=martial weapon} and a {@item riot shield|MH} or (b) two {@filter martial weapons|items|source=phb;MH|type=martial weapon}", - "(a) a {@item light pistol|phb} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) two {@item tactical tomahamk|MH|tactical tomahamks}", - "(a) a {@item modern dungeoneer's pack|MH} or (b) a {@item modern explorer's pack|MH}" - ] - }, - "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." + "page": 9, + "colLabels": [ + "Cleric Level", + "Spells" + ], + "colStyles": [ + "text-center", + "" + ], + "rows": [ + [ + "1st", + "{@spell grease|PHB}, {@spell power device|MH}*" + ], + [ + "3rd", + "{@spell arcane lock|PHB}, {@spell relay text|MH}*" + ], + [ + "5th", + "{@spell electromagnetic pulse|MH}*, {@spell lightning bolt|PHB}" + ], + [ + "7th", + "{@spell fabricate|PHB}, {@spell wire walk|MH}*" + ], + [ + "9th", + "{@spell instant connectivity|MH}*, {@spell synchronicity|MH}*" + ] + ], + "footnotes": [ + "*{@i These spells can be found later in this supplement.}" ] }, { - "name": "Modern Starting Equipment: Monk", + "name": "The Black Market", "source": "MH", - "page": 5, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 5, - "items": [ - "(a) a {@item shortsword|phb} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", - "(a) a {@item modern dungeoneer's pack|MH} or (b) a {@item modern explorer's pack|MH}", - "10 {@item dart|phb|darts}" - ] - }, - "Alternatively, you may start with {@dice 5d6} {@variantrule currency|MH|credits} ($) to buy your own equipment." + "page": 18, + "colLabels": [ + "{@dice d100} + Mod", + "You Find..." + ], + "colStyles": [ + "", + "" + ], + "rows": [ + [ + "20 or lower", + "A seller asking twice the base price" + ], + [ + "21\u201360", + "A seller asking for one and a half times the base price" + ], + [ + "61\u201380", + "A seller asking for the full base price" + ], + [ + "81\u201390", + "A seller asking for a half the base price" + ], + [ + "91 or higher", + "A seller asking for a quarter of the base price" + ] ] }, { - "name": "Modern Starting Equipment: Paladin", + "name": "The Superintelligence Expanded Spells", "source": "MH", - "page": 5, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 5, - "items": [ - "(a) a {@filter martial weapon|items|source=phb;MH|type=martial weapon} and a {@item riot shield|MH} or (b) two {@filter martial weapons|items|source=phb;MH|type=martial weapon}", - "(a) five {@item javelin|phb|javelins} or (b) any {@filter simple melee weapon|items|source=phb;MH|type=simple weapon;melee weapon=u~u~sand}", - "(a) a {@item modern priest's pack|MH} or (b) a {@item modern explorer's pack|MH}", - "{@item Special response vest|MH} and a {@item holy symbol|phb}" - ] - }, - "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." + "page": 14, + "colLabels": [ + "Spell Level", + "Spells" + ], + "colStyles": [ + "text-center", + "" + ], + "rows": [ + [ + "1st", + "{@spell degauss|MH}*, {@spell machine invisibility|MH}*" + ], + [ + "2nd", + "{@spell dataread|MH}*, {@spell relay text|MH}*" + ], + [ + "3rd", + "{@spell electromagnetic pulse|MH}*, {@spell shutdown|MH}*" + ], + [ + "4th", + "{@spell arcane eye|PHB}, {@spell wire walk|MH}*" + ], + [ + "5th", + "{@spell instant connectivity|MH}*, {@spell synchronicity|MH}*" + ] + ], + "footnotes": [ + "*{@i These spells can be found later in this supplement.}" ] }, { - "name": "Modern Starting Equipment: Ranger", + "name": "Tools", "source": "MH", - "page": 5, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 5, - "items": [ - "(a) {@item light duty vest|MH} or (b) {@item leather jacket|MH}", - "(a) two {@item tactical tomahamk|MH|tactical tomahamks} or (b) two {@filter simple melee weapons|items|source=phb;MH|type=simple weapon;melee weapon=u~u~sand}", - "(a) a {@item modern dungeoneer's pack|MH} or (b) a {@item modern explorer's pack|MH}", - "An {@item assault rifle|MH}, and {@item Rifle Bullets (20)|MH|20 rifle bullets}" + "page": 29, + "colLabels": [ + "Item", + "Cost", + "Weight" + ], + "colStyles": [ + "", + "", + "text-right" + ], + "rows": [ + [ + "{@i Kits}", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Engineering kit|MH}", + "$50", + "8 lb." ] }, - "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." - ] - }, - { - "name": "Modern Starting Equipment: Rogue", - "source": "MH", - "page": 5, - "ruleType": "O", - "entries": [ { - "type": "list", - "page": 5, - "items": [ - "(a) a {@item rapier|phb} or (b) a {@item shortsword|phb}", - "(a) a {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) a {@item shortsword|phb}", - "(a) a {@item modern burglar's pack|MH}, (b) a {@item modern dungeoneer's pack|MH}, or (c) a {@item modern explorer's pack|MH}", - "{@item Leather jacket|MH}, two {@item pocket knife|MH|pocket knives}, and {@item thieves' tools|phb}" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Forensics kit|MH}", + "$50", + "8 lb." ] }, - "Alternatively, you may start with {@dice 4d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." - ] - }, - { - "name": "Modern Starting Equipment: Sorcerer", - "source": "MH", - "page": 5, - "ruleType": "O", - "entries": [ { - "type": "list", - "page": 5, - "items": [ - "(a) a {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", - "(a) a {@item component pouch|phb} or (b) an {@item arcane focus|phb}", - "(a) a {@item modern dungeoneer's pack|MH} or (b) a {@item modern explorer's pack|MH}", - "Two {@item pocket knife|MH|pocket knives}" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Hacking tools|MH}", + "$80", + "6 lb." ] }, - "Alternatively, you may start with {@dice 3d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." - ] - }, - { - "name": "Modern Starting Equipment: Warlock", - "source": "MH", - "page": 5, - "ruleType": "O", - "entries": [ { - "type": "list", - "page": 5, - "items": [ - "(a) a {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", - "(a) a {@item component pouch|phb} or (b) an {@item arcane focus|phb}", - "(a) a {@item modern scholar's pack|MH} or (b) a {@item modern dungeoneer's pack|MH}", - "{@item Leather jacket|MH}, any {@filter simple weapon|items|source=phb;MH|type=simple weapon}, and two {@item pocket knife|MH|pocket knives}" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Mechanic tools|MH}", + "$50", + "8 lb." ] }, - "Alternatively, you may start with {@dice 4d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Spy kit|MH}", + "$100", + "12 lb." + ] + } ] }, { - "name": "Modern Starting Equipment: Wizard", + "name": "Vehicle Maneuver DCs", "source": "MH", - "page": 5, - "ruleType": "O", - "entries": [ + "page": 34, + "colLabels": [ + "Maneuver", + "DC" + ], + "colStyles": [ + "", + "text-center" + ], + "rows": [ + [ + "Accelerate or decelerate", + "Varies" + ], + [ + "Resisting a ram", + "Varies" + ], + [ + "Sharp turn", + "13" + ], + [ + "Bootleg turn", + "15" + ], + [ + "Do a jump (ground and water vehicles only)", + "15" + ], + [ + "Taking off and landing (air vehicles only)", + "17" + ], + [ + "Aerobatic maneuver (air vehicles only)", + "20" + ], + [ + "{@i Weather}", + "" + ], { - "type": "list", - "page": 5, - "items": [ - "(a) a {@item quarterstaff|phb} or (b) a {@item pocket knife|MH}", - "(a) a {@item component pouch|phb} or (b) an {@item arcane focus|phb}", - "(a) a {@item modern scholar's pack|MH} or (b) a {@item modern explorer's pack|MH}", - "A {@item spellbook|phb}" + "type": "row", + "style": "row-indent-first", + "row": [ + "Bad weather", + "+3" ] }, - "Alternatively, you may start with {@dice 4d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." - ] - }, - { - "name": "Currency", - "source": "MH", - "page": 18, - "ruleType": "V", - "entries": [ - "Most modern worlds uses a particular currency instead of {@item Gold (gp)|PHB|gold coins}, and almost every individual uses a credit or debit card for buying an item (still, they might have some cash in their pockets). To represent this, all prices found in this book are in \"Credits\" ($), a generic currency, and for easier conversions from other books, 1 credit equals to 1 {@item Gold (gp)|PHB|gold piece} (so if an object originally cost 5 sp, it will cost $0.5 in a modern setting)." - ] - }, - { - "name": "Firearms Damage Variant", - "source": "MH", - "page": 22, - "ruleType": "VO", - "entries": [ - "If you think firearms does too much damage, you can reduce the damage to 1 dice instead of 2." - ] - }, - { - "name": "Battery Life & Recharging", - "source": "MH", - "page": 29, - "ruleType": "O", - "entries": [ - "{@item Laptop, Low-end|MH|Low-end laptops} can run up to 2 hours on a full charge. {@item Laptop, mid-range|MH|Mid-end} and {@item Laptop, high-end|MH|high-end laptops} can run up to 4 hours on a full charge.", - "{@item Smartphone, low-end|MH|Low-end smartphones} and tablets can run up to 5 hours on a full charge. {@item Smartphone, mid-range|MH|Mid-end} and {@item Smartphone, high-end|MH|high-end smartphones} and {@item tablet|MH|tablets} can run up to 10 hours on a full charge.", - "In addition, charging a fully discharged laptop, smartphone, or tablet takes 2 hours, or 4 hours if is being used while charging." - ] - } - ], - "action": [ - { - "name": "Suppressing Fire", - "source": "MH", - "page": 22, - "time": [ { - "number": 1, - "unit": "action" + "type": "row", + "style": "row-indent-first", + "row": [ + "Very bad weather", + "+5" + ] } - ], - "entries": [ - "Every firearm can be used for suppressing fire. As an action, you can spray in a 10-foot-cube area within the firearm's normal range using up to ten pieces of ammunition. Each creature in the area must succeed on a Wisdom saving throw ({@b the DC equals to 8 + the number of bullets used}) or be affected by this until action the beginning of your next turn. A suppressed creature can't willingly move closer to the source of its suppression. On a critical fail, the creature also takes the weapon's damage. A target automatically succeeds on the save if it can't be frightened." ] }, { - "name": "Disarming an Explosive", + "name": "Vehicle Modifications", "source": "MH", - "page": 30, - "entries": [ - "Using an action, a character can try to disable a planted explosive making a Dexterity check. If the character is also proficient with the {@item engineering kit|MH}, it can add its proficiency bonus to the check if it have the kit at hand.", - "The DC for disarming an explosive varies depending on different factors, which are shown in the table below.", - { - "type": "table", - "caption": "Disarming an Explosive", - "colLabels": [ - "Factors", - "DC modifier" - ], - "colStyles": [ - "", - "text-center" - ], - "rows": [ - [ - "The detonator type is unknown", - "18" - ], - [ - "The detonator type is known", - "12" - ], - [ - "The explosive was set by someone with the {@feat Sapper|MH} feat", - "+ half the proficiency bonus of the creature who planted it" - ], - [ - "The explosive uses an {@item improvised detonator|MH}", - "{@dice -1d6}" - ] + "page": 35, + "colLabels": [ + "Modification", + "Cost" + ], + "colStyles": [ + "", + "text-center" + ], + "rows": [ + [ + "{@vehupgrade Brakes|MH}", + "10%" + ], + [ + "{@vehupgrade Bulletproof Glass|MH}", + "5%" + ], + [ + "{@vehupgrade Engine|MH}", + "20%" + ], + [ + "{@vehupgrade Reinforced Body|MH}", + "20%" + ], + [ + "{@vehupgrade Security Upgrade|MH}", + "5%" + ], + [ + "{@vehupgrade Smuggling Upgrade|MH}", + "5%" + ], + [ + "{@vehupgrade Suspension|MH}", + "10%" + ], + [ + "{@i Tires}", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@vehupgrade Offroad Tires|MH|Offroad}", + "5%" ] }, - "A character can try to determine the detonator type from a safe distance making a {@dc 15} Intelligence ({@skill Investigation}) check.", - "On a success, the detonator is destroyed, the explosive is safely deactivated and it can be recovered for later use. If a character succeeds the check by 5 or more, the detonator can be recovered too. On a failure, the explosive is detonated." - ], - "time": [ { - "number": 1, - "unit": "action" - } + "type": "row", + "style": "row-indent-first", + "row": [ + "{@vehupgrade Track Tires|MH|Track}", + "5%" + ] + }, + [ + "{@vehupgrade Transmission|MH}", + "10%" + ] ] }, { - "name": "Repairing a Device", + "name": "Vehicles", "source": "MH", - "page": 30, - "entries": [ - "Most repair checks are made to fix complex electronic or mechanical devices. Using an {@item engineering kit|MH} allows the character to add it's proficiency bonus if it's proficient with the tool. The DC is set by the DM. In general, simple repairs have a DC of 5 to 10 and require no more than a few minutes to accomplish, while complex repairs have a DC of at least 15 and can require an hour or more to complete.", - "Up to the DM, in some cases repairing a device might also involve a monetary cost when spare parts or new components are needed. The value of this parts in credits are equal to the total DC." + "page": 33, + "colLabels": [ + "Name", + "Cost", + "Top Speed", + "Acceleration Speed", + "Passengers", + "Cargo", + "AC", + "HP", + "Damage Threshold" ], - "time": [ + "colStyles": [ + "", + "", + "text-right", + "text-right", + "text-center", + "text-right", + "", + "text-center", + "text-center" + ], + "rows": [ + [ + "{@i Ground Vehicles}", + "", + "", + "", + "", + "", + "", + "", + "" + ], { - "number": 1, - "unit": "action" - } - ] - }, - { - "name": "Disabling a Device", - "source": "MH", - "page": 30, - "entries": [ - "Most of the time, for manually disabling an electronic device just requires to press the power button or unplugging it, but other devices are more complex to disable. In this cases, a character can try to cut or replace wires, change some switches, remove a battery or gears, and so on.", - "In the following table you can find some devices and the suggested DC for disabling them.", + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Motorcycle|MH}", + "$5,000", + "270 ft.", + "90 ft.", + "1", + "\u2014", + "13 + Dex modifier", + "22", + "4" + ] + }, { - "type": "table", - "caption": "Disabling a Device", - "colLabels": [ - "Device", - "DC" - ], - "colStyles": [ - "", - "text-center" - ], - "rows": [ - [ - "Electric Fence", - "10" - ], - [ - "Elevator", - "12" - ], - [ - "Turnstile", - "12" - ], - [ - "Motion Sensor", - "12" - ], - [ - "Security Camera", - "12" - ], - [ - "Electronic Door Lock", - "15" - ], - [ - "House Alarm", - "20" - ], - [ - "Office or Store Alarm", - "25" - ], - [ - "Bank Vault", - "28" - ] + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Sedan|MH}", + "$15,000", + "255 ft.", + "85 ft.", + "4", + "300 lb.", + "13 + Dex modifier", + "40", + "8" ] }, - "A character can use an action to try to manually disable a device. It must be able to reach the device or the power source to do so. The DC for this is determined by the DM depending on the device (disabling a bank vault is far more difficult than disabling an average security camera). If the character is also proficient with the {@item engineering kit|MH}, it can add its proficiency bonus to the check if it have the kit at hand.", - "If the device is being constantly monitored, the attempt to disable it will probably be noticed by the security personnel." - ], - "time": [ { - "number": 1, - "unit": "action" - } - ] - }, - { - "name": "Defeat the Device Security", - "source": "MH", - "page": 31, - "entries": [ - "When connecting to an electronic device, there is a chance it's protected by a security program or protocols that are installed to defend the system and preventing unauthorized access.", - "Using an action, a character can try to disable a the security and gain access by making an Intelligence check. If the character is also proficient with the {@item hacking tools|MH}, it can add its proficiency bonus to the check if it have the tools at hand.", - "The DC is determined by the quality of the security program installed, as shown in the table below.", + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Sports car|MH}", + "$40,000", + "315 ft.", + "105 ft.", + "1", + "200 lb.", + "13 + Dex modifier", + "34", + "8" + ] + }, { - "type": "table", - "colLabels": [ - "Security Level", - "DC" - ], - "colStyles": [ - "", - "text-center" - ], - "rows": [ - [ - "Minimum", - "15" - ], - [ - "Average", - "20" - ], - [ - "Exceptional", - "25" - ], - [ - "Maximum", - "30" - ] + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item SUV|MH}", + "$25,000", + "210 ft.", + "70 ft.", + "4", + "500 lb.", + "14 + Dex modifier (max 2)", + "50", + "10" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Pickup|MH}", + "$22,000", + "180 ft.", + "60 ft.", + "3", + "1,600 lb.", + "14 + Dex modifier (max 2)", + "50", + "8" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Van|MH}", + "$20,000", + "165 ft.", + "55 ft.", + "8", + "4,800 lb.", + "13 + Dex modifier (max 2)", + "50", + "8" ] }, - "On a success, the character can log in into the device system. On a failed check, the security system immediately alerts its administrator that there has been an unauthorized entry attempt. An alerted administrator may try to identify the character or cut off the character's access to the system making a contested Intelligence check using {@item hacking tools|MH}. If the character succeeds, the administrator attempt fails and the character can make another check to try to defeat the device security again. If the character fails, its session ends and it must wait at least 24 hours for doing this check again." - ], - "time": [ - { - "number": 1, - "unit": "action" - } - ] - }, - { - "name": "Operating a Device", - "source": "MH", - "page": 31, - "time": [ - "Varies" - ], - "entries": [ - "If a character has access to a device, it can try to do different actions for finding files, shutting down devices, change parameters or passcodes, and so on. As an action, a character can make an Intelligence check to operate a device. The DC and time required depends on the nature of the operation. If the character is also proficient with the {@item hacking tools|MH}, it can add its proficiency bonus to the check if it have the tools at hand.", - "If the character fails the check, it can try to make a new check again. In most of the cases, if a character fails a check by 5 or less, the system immediately alerts its administrator that there has been an unauthorized use of the equipment, while devices or systems with a high security will always alert on a failure. An alerted administrator may attempt to identify the character or cut off the character's access to the system making a contested Intelligence check using {@item hacking tools|MH} (see the {@action Defeat the Device Security|MH} {@homebrew action|section} for more information).", { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Operating a Device", - "page": 31 + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Truck|MH}", + "$40,000", + "120 ft.", + "40 ft.", + "2", + "33,000 lb.", + "15", + "70", + "10" + ] }, { - "type": "list", - "style": "list-hang-notitle", - "page": 31, - "items": [ - { - "type": "item", - "name": "Change credentials or passcodes", - "entries": [ - "This allows to modify credentials from any registered user in the device or network, or to change passcodes (such as the electronic door code or a computer log-in password). The time required is per credential or passcode." - ] - }, - { - "type": "item", - "name": "Covering Tracks", - "entries": [ - "Spending 1 minute, you can make an Intelligence check using the hacking tools to alter your identifying information. The administrator must make an Intelligence check (DC equals to the check you made before) first to uncover your tracks before attempting to identify or cut off your access. You can make this check only once on the device you are currently connected." - ] - }, - { - "type": "item", - "name": "Damage Programming", - "entries": [ - "This imposes disadvantage on all checks made with the device until repaired, which can be done by making an Intelligence check against the result of the damage programming check." - ] - }, - { - "type": "item", - "name": "Destroy Programming", - "entries": [ - "This make the device unusable until the programming is repaired by making an Intelligence check against the result of the destroy programming check." - ] - }, - { - "type": "item", - "name": "Find or scan for data", - "entries": [ - "This allows a character to search for a specific file, folder or program within a device or a network. This check can reveal the data type, if it's protected by a password, encryption, and such. The time required is for each data search." - ] - }, - { - "type": "item", - "name": "Reset parameters", - "entries": [ - "This change all configuration of a device to its default values, allowing it to reconfigure all the parameters from scratch. This action doesn't delete any data or file, and the time required is per device." - ] - }, - { - "type": "item", - "name": "Shut down", - "entries": [ - "This simply shut downs a device, such as cameras, door locks, motion detectors and alarms. The time required is per device." - ] - } + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Wheeled APC|MH}", + "$60,000", + "180 ft.", + "60 ft.", + "13", + "250 lb.", + "16 + Dex modifier (max 2)", + "70", + "12" ] - } - ] - } - ], - "feat": [ - { - "name": "Gunslinger", - "source": "MH", - "page": 16, - "prerequisite": [ - { - "otherSummary": { - "entry": "Proficiency with at least one firearm", - "entrySummary": "Firearms" - } - } - ], - "entries": [ - "Thanks to extensive practice with firearms, you gain the following benefits:", + }, + [ + "{@i Air Vehicles}", + "", + "", + "", + "", + "", + "", + "", + "" + ], { - "type": "list", - "page": 16, - "items": [ - "Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls with firearms.", - "Once per turn, when you attack with a firearm you can reload it as a free action." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Helicopter, civilian|MH}", + "$100,000", + "255 ft.", + "85 ft.", + "4", + "250 lb.", + "12 + Dex modifier", + "38", + "8" ] - } - ] - }, - { - "name": "Hacker", - "source": "MH", - "page": 16, - "ability": [ + }, { - "int": 1 - } - ], - "entries": [ - "You have worked with several hacking programs and devices, gaining the following benefits:", + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Helicopter, military|MH}", + "$175,000", + "330 ft.", + "110 ft.", + "\u2014", + "100 lb.", + "16 + Dex modifier (max 2)", + "50", + "10" + ] + }, { - "type": "list", - "page": 16, - "items": [ - "You gain proficiency with the {@item hacking tools|MH}.", - "When you use your action to to {@action operating a device|MH|operate an electronic device}, you can make an additional action to {@action operating a device|MH|operate the device} for free." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Helicopter, transport|MH}", + "$130,000", + "210 ft.", + "70 ft.", + "13", + "5,000 lb.", + "10 + Dex modifier", + "40", + "8" ] - } - ], - "toolProficiencies": [ + }, { - "hacking tools|MH": true - } - ] - }, - { - "name": "Malware Master", - "source": "MH", - "page": 16, - "ability": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Prop Plane, civilian|MH}", + "$110,000", + "225 ft.", + "75 ft.", + "3", + "120 lb.", + "12 + Dex modifier", + "40", + "8" + ] + }, { - "int": 1 - } - ], - "entries": [ - "You have spent hours studying and creating malware, gaining the following benefits:", + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Prop Plane, transport|MH}", + "$125,000", + "210 ft.", + "70 ft.", + "10", + "10,000 lb.", + "12 + Dex modifier", + "45", + "8" + ] + }, + [ + "{@i Water Vehicles}", + "", + "", + "", + "", + "", + "", + "", + "" + ], { - "type": "list", - "page": 16, - "items": [ - "You gain proficiency with the {@item hacking tools|MH}.", - "You can add half your proficiency bonus to the malware DC. In addition, you count as two characters for purposes of reducing the time it takes to create malware." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Personal Watercraft|MH}", + "$6,000", + "150 ft.", + "50 ft.", + "1", + "60 lb.", + "13 + Dex modifier", + "20", + "4" ] - } - ], - "toolProficiencies": [ - { - "hacking tools|MH": true - } - ] - }, - { - "name": "Mechanic", - "source": "MH", - "page": 16, - "entries": [ - "You have spent years of looking and repairing engines and other parts of vehicles, gaining the following benefits:", + }, { - "type": "list", - "page": 16, - "items": [ - "You gain proficiency with the {@item mechanic tools|MH}.", - "Whenever you repair a damaged vehicle using the {@item mechanic tools|MH}, you repair an extra number of hit points of damage equal to your proficiency bonus." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Runabout|MH}", + "$25,000", + "105 ft.", + "35 ft.", + "5", + "2,100 lb.", + "13 + Dex modifier", + "30", + "6" ] - } - ], - "toolProficiencies": [ + }, { - "mechanic tools|MH": true + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Cabin Cruiser|MH}", + "$40,000", + "120 ft.", + "40 ft.", + "3", + "2,100 lb.", + "13 + Dex modifier", + "40", + "8" + ] } ] - }, + } + ], + "spell": [ { - "name": "Sapper", + "name": "Arcane Graffiti", "source": "MH", - "page": 16, - "ability": [ + "page": 39, + "level": 0, + "school": "C", + "time": [ { - "dex": 1 + "number": 1, + "unit": "action" } ], - "entries": [ - "You have practiced extensively with a variety of explosives, gaining the following benefits:", - { - "type": "list", - "page": 16, - "items": [ - "You can add half your proficiency bonus to the planted explosives DC." - ] + "range": { + "type": "point", + "distance": { + "type": "touch" } - ] - }, - { - "name": "Tech Savant", - "source": "MH", - "page": 16, - "ability": [ + }, + "components": { + "v": true, + "s": true + }, + "duration": [ { - "int": 1 + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } } ], + "meta": { + "technomagic": true + }, "entries": [ - "Thanks to extensive work and understanding of electronic devices, you gain the following benefits:", - { - "type": "list", - "page": 16, - "items": [ - "You gain proficiency with the {@item engineering kit|MH} or the {@item mechanic tools|MH} (your choice).", - "You have advantage on Intelligence checks made to diagnose and {@action Repairing a Device|MH|repair electronic or mechanical devices}." - ] - } + "This spell allows you to inscribe your personal rune or a short message, which can be no larger than 2 feet tall and consist of no more than six words, on a nonliving creature or object. The writing can be visible or {@condition invisible}. An arcane graffiti spell enables you to etch the words upon any substance (even stone or metal) without harming the material upon which the mark is placed. If {@condition invisible} graffiti is made, the casting of any spell within 30 feet causes the words to become visible for 5 rounds." ], - "toolProficiencies": [ - { - "choose": { - "count": 1, - "from": [ - "engineering kit|MH", - "mechanic tools|MH" - ] - } - } + "miscTags": [ + "OBJ" ] }, { - "name": "Vehicle Expert", + "name": "Burglar's Buddy", "source": "MH", - "page": 16, - "entries": [ - "You have been driving or piloting more time than most of the common people, gaining the following benefits:", + "page": 39, + "level": 2, + "school": "I", + "time": [ { - "type": "list", - "page": 16, - "items": [ - "Choose between vehicles (land), vehicles (air), or vehicles (water). You gain proficiency with the chosen vehicle.", - "Whenever you make a Dexterity check to do a maneuver or for regaining control of a vehicle, you can add twice your proficiency bonus. This bonus only applies when driving or piloting vehicles you are proficient with.", - "You can select this feat multiple times. Each time you do so, you must choose a different vehicle proficiency." - ] + "number": 1, + "unit": "action" } ], - "toolProficiencies": [ + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true, + "s": true, + "m": "a camera lens cover" + }, + "duration": [ { - "choose": { - "count": 1, - "from": [ - "vehicles (land)", - "vehicles (water)", - "vehicles (air)" - ] + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 } } - ] - } - ], - "subclass": [ - { - "name": "Pyrokinetic", - "source": "MH", - "page": 6, - "className": "Artificer", - "classSource": "TCE", - "shortName": "Pyrokinetic", - "subclassFeatures": [ - "Pyrokinetic|Artificer|TCE|Pyrokinetic|MH|3|MH", - "Pyromancer|Artificer|TCE|Pyrokinetic|MH|5|MH", - "Improved Amplifier|Artificer|TCE|Pyrokinetic|MH|9|MH", - "Master of the Flames|Artificer|TCE|Pyrokinetic|MH|15|MH" ], - "subclassSpells": [ - "control flames|XGE", - "produce flame", - "burning hands|PHB", - "fog cloud|PHB", - "flaming sphere|PHB", - "scorching ray|PHB", - "fireball|PHB", - "melf's minute meteors|XGE", - "fire shield|PHB", - "wall of fire|PHB", - "flame strike|PHB", - "immolation|XGE", - "conjure elemental", - "investiture of flame|XGE" + "meta": { + "technomagic": true + }, + "entries": [ + "You create a magical area around you, suppressing all mechanical or electronic intrusion alarms and alarms sensors in the area. Burglar alarms or other intrusion alarms within the affected area simply fail to function; sensors for intrusion alarm systems (such as motion detectors, IR detectors, pressure sensors, electric eyes, and so forth) also fail to function, sending no signal to monitoring stations. Video surveillance devices stop sending whatever the image they were photographing the moment when the spell was cast." ], - "additionalSpells": [ - { - "known": { - "3": [ - "control flames|XGE#c", - "produce flame#c" - ] - }, - "prepared": { - "3": [ - "burning hands|PHB", - "fog cloud|PHB" - ], - "5": [ - "flaming sphere|PHB", - "scorching ray|PHB" - ], - "9": [ - "fireball|PHB", - "melf's minute meteors|XGE" - ], - "13": [ - "fire shield|PHB", - "wall of fire|PHB" - ], - "17": [ - "flame strike|PHB", - "immolation|XGE" - ] - }, - "innate": { - "15": [ - "conjure elemental", - "investiture of flame|XGE" - ] - } - } + "miscTags": [ + "OBJ" ] }, { - "name": "Path of the Dreadnought", + "name": "Dataread", "source": "MH", - "page": 7, - "className": "Barbarian", - "classSource": "PHB", - "shortName": "Dreadnought", - "subclassFeatures": [ - "Path of the Dreadnought|Barbarian|PHB|Dreadnought|MH|3|MH", - "Draw Fire|Barbarian|PHB|Dreadnought|MH|6|MH", - "Body Guard|Barbarian|PHB|Dreadnought|MH|10|MH", - "Devastating Rage|Barbarian|PHB|Dreadnought|MH|14|MH" + "page": 39, + "level": 2, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "meta": { + "technomagic": true + }, + "entries": [ + "You run your finger over any machine-readable data source (a barcode, a computer disk, a USB drive, or any similar record) to understand the content of the data. You experience the data as it would normally be experienced through an appropriate machine. For example, if reading a USB with music, you hear the music in your head. If reading a word processor file, you visualize and read an image of the page. If reading a barcode, you see the serial number, pricing information, or other barcoded data.", + "The amount of time required to experience the data is the same as that required to read it by conventional means. You can normally read 2 pages of documents in 1 minute. This spell does not decode encrypted data. Without the encryption code, an encrypted document or file appears as a seemingly random string of characters. If you know the encryption code, however, you can read encrypted data normally with this spell." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your {@condition concentration} on the spell for 10 minutes. When you use a spell slot of 5th level or higher, you can maintain your {@condition concentration} on the spell for 1 hour." + ] + } + ], + "miscTags": [ + "SCL" ] }, { - "name": "College of Fame", + "name": "Degauss", "source": "MH", - "page": 8, - "className": "Bard", - "classSource": "PHB", - "shortName": "Fame", - "subclassFeatures": [ - "College of Fame|Bard|PHB|Fame|MH|3|MH", - "Compelling Performance|Bard|PHB|Fame|MH|6|MH", - "Utterly Convincing|Bard|PHB|Fame|MH|14|MH" - ], - "subclassSpells": [ - "enthrall", - "suggestion", - "command" + "page": 40, + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "additionalSpells": [ + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ { - "known": { - "3": [ - "enthrall", - "suggestion" - ] - }, - "innate": { - "6": [ - "command" - ] - } + "type": "instant" } + ], + "meta": { + "technomagic": true + }, + "entries": [ + "By touching a single device that contains electronic files, such as a computer, external hard drive, USB flash drive, or magnetic disk, you erase all files on that device. The device is rendered empty of data." + ], + "miscTags": [ + "OBJ", + "PRM" ] }, { - "name": "Technology Domain", + "name": "Electromagnetic Pulse", "source": "MH", - "page": 9, - "className": "Cleric", - "classSource": "PHB", - "shortName": "Technology", - "subclassFeatures": [ - "Technology Domain|Cleric|PHB|Technology|MH|1|MH", - "Channel Divinity: Recharge|Cleric|PHB|Technology|MH|2|MH", - "Urban Builder|Cleric|PHB|Technology|MH|6|MH", - "Divine Strike|Cleric|PHB|Technology|MH|8|MH", - "Techpriest|Cleric|PHB|Technology|MH|17|MH" - ], - "subclassSpells": [ - "cantrip|MH", - "grease|PHB", - "power device|MH", - "arcane lock|PHB", - "relay text|MH", - "electromagnetic pulse|MH", - "lightning bolt|PHB", - "fabricate|PHB", - "wire walk|MH", - "instant connectivity|MH", - "synchronicity|MH", - "chain lightning|PHB" + "page": 40, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "additionalSpells": [ + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ { - "known": { - "1": [ - "haywire|MH#c" - ] - }, - "prepared": { - "1": [ - "grease|PHB", - "power device|MH" - ], - "3": [ - "arcane lock|PHB", - "relay text|MH" - ], - "5": [ - "electromagnetic pulse|MH", - "lightning bolt|PHB" - ], - "7": [ - "fabricate|PHB", - "wire walk|MH" - ], - "9": [ - "instant connectivity|MH", - "synchronicity|MH" - ], - "17": [ - "chain lightning|PHB" - ] - } + "type": "instant" } + ], + "meta": { + "technomagic": true + }, + "entries": [ + "When you cast this spell, you send a powerful burst of energy that ruins electronic circuitry in a 20-foot cube. Any computer, telephone, television, or other device with a computer processor inside ceases to function immediately, and the contents of hard drives and other storage media are scrambled.", + "The electromagnetic pulse affects only devices with extensive circuitry, not everything that uses electricity. Ordinarily the lights stay on, although their electronic switches might not function. Automobiles continue to run, although their engines will run more roughly without electronic guidance. Cars with an electronic ignition system won't start after the spell.", + "Devices affected by this spell can be fixed using an {@item engineering kit|MH}." + ], + "miscTags": [ + "OBJ", + "PRM" ] }, { - "name": "Circle of the City", + "name": "Haywire", "source": "MH", - "page": 9, - "className": "Druid", - "classSource": "PHB", - "shortName": "City", - "subclassFeatures": [ - "Circle of the City|Druid|PHB|City|MH|2|MH", - "Construct Mind|Druid|PHB|City|MH|6|MH", - "City Guardian|Druid|PHB|City|MH|10|MH", - "True Construct|Druid|PHB|City|MH|14|MH" + "page": 40, + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "a small magnet" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "meta": { + "technomagic": true + }, + "entries": [ + "This cantrip causes a single device to behave randomly and erratically, defying any attempts to bring it under control. Cash registers display random prices and open their money drawers repeatedly. Escalators surge forward, then reverse themselves. Automatic teller machines flash random patrons' account balances on the screen as they spew forth receipts (not money, though).", + "It's impossible to describe the exact effects of haywire on every modern device. In general, a machine subject to haywire functions as if someone were pressing random buttons or otherwise manipulating it randomly.", + "Turning off a device subject to a haywire spell doesn't work, because the spell disables the \"off\" switch. Cutting off the power supply (by unplugging it, for example) disables the device {@dice 1d4} rounds later, ending the spell.", + "This cantrip doesn't disable the devices (for example, a camera might get a static effect but it will continue recording, and a door with an electronic lock might not be openable while is under the effects of this cantrip)." + ], + "miscTags": [ + "OBJ" ] }, { - "name": "Commando", + "name": "Instant Connectivity", "source": "MH", - "page": 10, - "className": "Fighter", - "classSource": "PHB", - "shortName": "Commando", - "subclassFeatures": [ - "Commando|Fighter|PHB|Commando|MH|3|MH", - "Pre-Planning|Fighter|PHB|Commando|MH|7|MH", - "Additional Fighting Style|Fighter|PHB|Commando|MH|10|MH", - "Rapid Strike|Fighter|PHB|Commando|MH|15|MH", - "First Contact|Fighter|PHB|Commando|MH|18|MH" + "page": 40, + "level": 5, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "optionalfeatureProgression": [ + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a device connected to internet worth at least $100", + "cost": 10000 + } + }, + "duration": [ { - "name": "Fighting Style", - "featureType": [ - "FS:F" - ], - "progression": { - "10": 1 - } + "type": "instant" } + ], + "meta": { + "technomagic": true + }, + "entries": [ + "With the aid of instant messaging software, you physically transport the subject or subjects from one place to another. If several willing creatures link hands in a circle, up to eight creatures can be affected by the spell at the same time.", + "At least one of the creatures affected must be touching a computer with Internet connection. The targets must be sent to a specific computer that is currently active online. Instant connectivity causes the targets to appear in the room from which the receiving device is, automatically gaining {@quickref Surprise|PHB|3|0|surprise} on anyone else in that room.", + "You must have seen the receiving device for at least 1 minute from 5 feet or less to be able to target that device.", + "If any of the devices have some kind of security (or if the device is in a secure network), the spell cannot be casted until the security is disabled ({@action Disabling a Device|MH|for more information about disabling security, read the \"Using Electronic Devices\" section})" + ], + "miscTags": [ + "OBJ", + "TP" ] }, { - "name": "Way of the Gun Fu", - "source": "MH", - "page": 10, - "className": "Monk", - "classSource": "PHB", - "shortName": "Gun Fu", - "subclassFeatures": [ - "Way of the Gun Fu|Monk|PHB|Gun Fu|MH|3|MH", - "Countershot|Monk|PHB|Gun Fu|MH|6|MH", - "Gun Fu Mastery|Monk|PHB|Gun Fu|MH|11|MH", - "Bullseye|Monk|PHB|Gun Fu|MH|17|MH" - ] - }, - { - "name": "Oath of the Vigilante", + "name": "Machine Invisibility", "source": "MH", - "page": 11, - "className": "Paladin", - "classSource": "PHB", - "shortName": "Vigilante", - "subclassFeatures": [ - "Oath of the Vigilante|Paladin|PHB|Vigilante|MH|3|MH", - "Vigilant Aura|Paladin|PHB|Vigilante|MH|7|MH", - "Street Watch|Paladin|PHB|Vigilante|MH|15|MH", - "Eternal Vigilant|Paladin|PHB|Vigilante|MH|20|MH" + "page": 40, + "level": 1, + "school": "I", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "subclassSpells": [ - "bane|PHB", - "detect evil and good|PHB", - "hold person|PHB", - "zone of truth|PHB", - "haste|PHB", - "speak with dead|PHB", - "otiluke's resilient sphere|PHB", - "locate creature|PHB", - "dominate person|PHB", - "hold monster|PHB" + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "a glass lens, which the caster fogs by breathing on it" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10, + "upTo": true + }, + "concentration": true + } ], - "additionalSpells": [ + "meta": { + "technomagic": true + }, + "entries": [ + "A creature or object you touch cannot be detected by video cameras, electronic sensors, or other high-tech detection machines for the duration of the spell. Anything the target is wearing or carrying is {@condition invisible} as long as it is on the target's person. The target remain visible to vision." + ], + "entriesHigherLevel": [ { - "prepared": { - "3": [ - "bane|PHB", - "detect evil and good|PHB" - ], - "5": [ - "hold person|PHB", - "zone of truth|PHB" - ], - "9": [ - "haste|PHB", - "speak with dead|PHB" - ], - "13": [ - "otiluke's resilient sphere|PHB", - "locate creature|PHB" - ], - "17": [ - "dominate person|PHB", - "hold monster|PHB" - ] - } + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st." + ] } + ], + "conditionInflict": [ + "invisible" + ], + "miscTags": [ + "OBJ", + "SCL" ] }, { - "name": "Shadow Hunter Conclave", - "source": "MH", - "page": 12, - "className": "Ranger", - "classSource": "PHB", - "shortName": "Shadow Hunter", - "subclassFeatures": [ - "Shadow Hunter Conclave|Ranger|PHB|Shadow Hunter|MH|3|MH", - "No Trace|Ranger|PHB|Shadow Hunter|MH|7|MH", - "Play a Hunch|Ranger|PHB|Shadow Hunter|MH|11|MH", - "Locate Target|Ranger|PHB|Shadow Hunter|MH|15|MH" - ] - }, - { - "name": "Infiltrator", - "source": "MH", - "page": 13, - "className": "Rogue", - "classSource": "PHB", - "shortName": "Infiltrator", - "subclassFeatures": [ - "Infiltrator|Rogue|PHB|Infiltrator|MH|3|MH", - "Infiltration Adept|Rogue|PHB|Infiltrator|MH|9|MH", - "Engineer|Rogue|PHB|Infiltrator|MH|13|MH", - "Master Infiltrator|Rogue|PHB|Infiltrator|MH|17|MH" - ] - }, - { - "name": "The Network", - "source": "MH", - "page": 13, - "className": "Sorcerer", - "classSource": "PHB", - "shortName": "Network", - "subclassFeatures": [ - "The Network|Sorcerer|PHB|Network|MH|1|MH", - "Arcane Firewall|Sorcerer|PHB|Network|MH|6|MH", - "Metamagic Glitch|Sorcerer|PHB|Network|MH|14|MH", - "Network Overload|Sorcerer|PHB|Network|MH|18|MH" - ] - }, - { - "name": "The Superintelligence", + "name": "Magic ID", "source": "MH", - "page": 14, - "className": "Warlock", - "classSource": "PHB", - "shortName": "Superintelligence", - "subclassFeatures": [ - "The Superintelligence|Warlock|PHB|Superintelligence|MH|1|MH", - "Digital Connection|Warlock|PHB|Superintelligence|MH|6|MH", - "Spell Hacking|Warlock|PHB|Superintelligence|MH|10|MH", - "Creature Hacking|Warlock|PHB|Superintelligence|MH|14|MH" - ], - "subclassSpells": [ - "degauss|MH", - "machine invisibility|MH", - "dataread|MH", - "relay text|MH", - "electromagnetic pulse|MH", - "shutdown|MH", - "arcane eye|PHB", - "wire walk|MH", - "instant connectivity|MH", - "synchronicity|MH" + "page": 40, + "level": 0, + "school": "I", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "additionalSpells": [ + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "a small card or slip of paper" + }, + "duration": [ { - "expanded": { - "s1": [ - "degauss|MH", - "machine invisibility|MH" - ], - "s2": [ - "dataread|MH", - "relay text|MH" - ], - "s3": [ - "electromagnetic pulse|MH", - "shutdown|MH" - ], - "s4": [ - "arcane eye|PHB", - "wire walk|MH" - ], - "s5": [ - "instant connectivity|MH", - "synchronicity|MH" - ] + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true }, - "innate": { - "6": { - "daily": { - "1": [ - { - "all": "source=|components & miscellaneous=technomagic" - } - ] - } - } - } + "concentration": true } + ], + "meta": { + "technomagic": true + }, + "entries": [ + "You touch a small card or slip of paper appear to be a valid identification card of your choosing. The card bears your name, likeness, and all other data expected by anyone examining such a card. However, it is only visually accurate and does not contain any valid machine-readable data or electronic coding. You cannot use this spell to make an electronic passkey." ] }, { - "name": "School of Technomancy", + "name": "Power Device", "source": "MH", - "page": 15, - "className": "Wizard", - "classSource": "PHB", - "shortName": "Technomancy", - "subclassFeatures": [ - "School of Technomancy|Wizard|PHB|Technomancy|MH|2|MH", - "Program Spell|Wizard|PHB|Technomancy|MH|6|MH", - "Online Casting|Wizard|PHB|Technomancy|MH|10|MH", - "Download Spell|Wizard|PHB|Technomancy|MH|14|MH" + "page": 41, + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10, + "upTo": true + }, + "concentration": true + } + ], + "meta": { + "technomagic": true + }, + "entries": [ + "You touch an electrical or mechanical device that requires a power source. For the duration of the spell, the device functions exactly as it normally would if it had conventional power.", + "This spell can affect any household or handheld device, or general-purpose vehicle. Larger or more intricate devices cannot be powered with this spell." + ], + "miscTags": [ + "OBJ" ] - } - ], - "subclassFeature": [ + }, { - "name": "Pyrokinetic", + "name": "Relay Text", "source": "MH", - "className": "Artificer", - "classSource": "TCE", - "page": 6, - "subclassShortName": "Pyrokinetic", - "subclassSource": "MH", - "level": 3, - "header": 1, - "entries": [ - "Pyrokinetics are artificers that specializes on creating and controlling fire with their abilities and magic. Even though some people think they are dangerous individuals, there are several pyrokinetics that use their abilities for extinguish hazardous fires that threaten life, property, and the environment as well as to rescue people from dangerous situations involving fires.", - { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Cantrips|Artificer|TCE|Pyrokinetic|MH|3|MH" - }, + "page": 41, + "level": 2, + "school": "T", + "time": [ { - "type": "refSubclassFeature", - "subclassFeature": "Pyrokinetic Spells|Artificer|TCE|Pyrokinetic|MH|3|MH" - }, + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "unlimited" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ { - "type": "refSubclassFeature", - "subclassFeature": "Pyrokinetic Amplifier|Artificer|TCE|Pyrokinetic|MH|3|MH" + "type": "instant" } + ], + "meta": { + "technomagic": true + }, + "entries": [ + "You cause a text message of up to 25 words to appear on the screen of an electronic device capable of receiving such messages, such as a smartphone, tablet, or computer. If the device is turned on, the message appears instantly; if not, the message appears as soon as someone turns it on. The message remains onscreen until read, then disappears, leaving no electronic record of its appearance. You must have seen the device to send a message to it." + ], + "miscTags": [ + "OBJ" ] }, { - "name": "Bonus Cantrips", + "name": "Shutdown", "source": "MH", - "className": "Artificer", - "classSource": "TCE", - "page": 6, - "subclassShortName": "Pyrokinetic", - "subclassSource": "MH", + "page": 41, "level": 3, - "header": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "the CONTROL, ALT and DELETE keys from a computer keyboard" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "meta": { + "technomagic": true + }, "entries": [ - "When you adopt this specialization at 3rd level, you know the {@spell control flames|XGE} and {@spell produce flame} cantrips. These spells count as artificer cantrips for you, but you cannot replace them with another cantrip from the artificer spell list when you level up in this class." + "The spell shuts down all electronic devices in a 15-foot radius centred on a point you can see. When the spell ends, the devices operate again as if their operation had not been interrupted." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the radius increases by 15 feet for each slot level above 3rd." + ] + } + ], + "miscTags": [ + "OBJ", + "SCL", + "SGT" ] }, { - "name": "Pyrokinetic Spells", + "name": "Synchronicity", "source": "MH", - "className": "Artificer", - "classSource": "TCE", - "page": 6, - "subclassShortName": "Pyrokinetic", - "subclassSource": "MH", - "level": 3, - "header": 2, - "entries": [ - "Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Pyrokinetic Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.", + "page": 41, + "level": 5, + "school": "A", + "time": [ { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Pyrokinetic Spells", - "page": 6 + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1, + "upTo": true + }, + "concentration": true } + ], + "meta": { + "technomagic": true + }, + "entries": [ + "The creature you touch feels reality subtly shifted to its favor while this spell is in effect. The target isn't inconvenienced by mundane delays of any sort. Traffic lights are always green, there is always a waiting elevator, and a taxi is always around the corner. The target can run at full speed through dense crowds, and {@action Opportunity Attack|PHB|attacks of opportunity} provoked by the target's movement are made with disadvantage.", + "Synchronicity grants advantage to Dexterity ({@skill Stealth}) checks, since the target always finds a handy piece of cover available. Additionally, the target has advantage on all ability checks made to drive or pilot a vehicle.", + "In the event that two or more creatures under the effect of Synchronicity are attempting to avoid being inconvenienced by each other, the creatures engage in a contest of Charisma each time the effects of the spells would oppose each other." + ], + "abilityCheck": [ + "charisma" + ], + "miscTags": [ + "ADV" ] }, { - "name": "Pyrokinetic Amplifier", + "name": "Wire Walk", "source": "MH", - "className": "Artificer", - "classSource": "TCE", - "page": 6, - "subclassShortName": "Pyrokinetic", - "subclassSource": "MH", - "level": 3, - "header": 2, - "entries": [ - "Beginning at 3rd level, you can canalize and amplify your pyrokinetic abilities. Using {@item tinker's tools|PHB}, you can take an action to magically create a pair of flaming gauntlets or for imbuing a weapon with your arcane energy. You can use the pyrokinetic amplifier as a spellcasting focus, and you gain new features depending on what option you choose, which are detailed below.", + "page": 41, + "level": 4, + "school": "C", + "time": [ { - "type": "entries", - "name": "Gauntlets", - "page": 6, - "entries": [ - "You touch your forearms to create a pair of flaming gauntlets. You gain the following features:", - { - "type": "list", - "page": 6, - "items": [ - { - "type": "item", - "name": "Armor of Embers", - "entries": [ - "Whenever you take fire damage, you can use your reaction to generate a protective flaming shield that absorb part of that damage, reducing the fire damage by {@damage 1d4}. You can use this feature a number of times equal to half your proficiency bonus (rounded up), and you regain all expended uses of it when you finish a long rest." - ] - }, - { - "type": "item", - "name": "Burning Spells", - "entries": [ - "When you cast a spell that deals acid, cold, lightning, or thunder damage, you can change that damage type to fire." - ] - } - ] - } - ] - }, + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true + }, + "duration": [ { - "type": "entries", - "name": "Weapon", - "page": 6, - "entries": [ - "You touch a weapon you're proficient, giving it a fiery aspect. While you're using that weapon, it gains the following features:", - { - "type": "list", - "page": 6, - "items": [ - { - "type": "item", - "name": "Flaming Weapon", - "entries": [ - "Whenever you hit with a weapon attack, the target takes an extra {@damage 1d4} fire damage. This fire damage count as magical for the purpose of overcoming resistance and immunity. The weapon can also ignite any flammable object that isn't being worn or carried." - ] - }, - { - "type": "item", - "name": "Critical Combustion", - "entries": [ - "Each time you make a critical hit with your pyrokinetic amplifier weapon, the attack generates a fire explosion. After dealing the damage from the critical hit, the target and every other creature within 10 feet from it other than yourself must make Dexterity saving throw against your spell save DC, taking {@damage 2d8} fire damage on a failed save or half as much damage on a successful one." - ] - } - ] - } - ] - }, - "Once you create a pyrokinetic amplifier, you can't do so again until you finish a long rest or until you expend a spell slot of 1st level or higher. You can have only one pyrokinetic amplifier at a time." + "type": "instant" + } + ], + "meta": { + "technomagic": true + }, + "entries": [ + "This spell instantly transports up to six willing creatures of your choice that you can see within range to the location of a telephone you call. The telephone must be answered (either by a creature or by an answering machine), and it works only over an open line. You arrive adjacent to the device (within 5 feet of it), and any other creatures transported by the spell appear next to you." + ], + "miscTags": [ + "PS", + "SMN", + "TP" + ], + "areaTags": [ + "MT" ] - }, + } + ], + "monster": [ { - "name": "Pyromancer", + "name": "AI Servant", "source": "MH", - "className": "Artificer", - "classSource": "TCE", - "page": 7, - "subclassShortName": "Pyrokinetic", - "subclassSource": "MH", - "level": 5, - "header": 1, - "entries": [ - "At 5th level, you are an expert on controlling and sensing the fire around you, fueling your spells and abilities with it. You gain the following features:", + "page": 14, + "size": [ + "T" + ], + "type": "construct", + "alignment": [ + "N" + ], + "ac": [ + 13 + ], + "hp": { + "average": 5, + "formula": "2d4" + }, + "speed": { + "walk": 30 + }, + "str": 4, + "dex": 11, + "con": 10, + "int": 15, + "wis": 10, + "cha": 7, + "passive": 10, + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "poisoned" + ], + "languages": [ + "common" + ], + "cr": "0", + "action": [ { - "type": "list", - "page": 7, - "items": [ - "Whenever you cast a spell using your pyrokinetic amplifier as the spellcasting focus, you deal an additional {@damage 1d8} fire damage.", - "Additionally, you can spend 1 minute to focus on detecting heat and thermal signals in a 120 feet radius for a number of minutes equal to half your Artificer level (rounded up). You can use this feature a number of times equal to your proficiency bonus, and it only gives you the general direction and intensity of the sources of heat, but not the type (like if it's a creature or an object) or the exact number of sources." + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 2} to hit, reach 5ft., one creature. {@h}{@damage 1d4} lightning damage, and the target must succeed on a {@dc 10} Constitution saving throw or be {@condition paralyzed} for {@dice 1d4} rounds." ] } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/AIServantToken.webp", + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "paralyzed" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Improved Amplifier", + "name": "City Guardian", "source": "MH", - "className": "Artificer", - "classSource": "TCE", - "page": 7, - "subclassShortName": "Pyrokinetic", - "subclassSource": "MH", - "level": 9, - "header": 1, - "entries": [ - "Starting at 9th level, your pirokinetic amplifier is capable of canalize even more your arcane magic, granting the following changes to each type.", + "page": 43, + "size": [ + "L" + ], + "type": "construct", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 18, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 60, + "formula": "8d8 + 24" + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 13, + "con": 16, + "int": 10, + "wis": 10, + "cha": 10, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't adamantine", + "cond": true + } + ], + "immune": [ + "force", + "necrotic", + "poison" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "stunned." + ], + "languages": [ + "understands common but can't speak" + ], + "cr": "4", + "trait": [ + { + "name": "False Appearance", + "entries": [ + "While the city guardian remain motionless, it is indistinguishable from a normal statue." + ] + }, { - "type": "entries", - "name": "Gauntlets", - "page": 7, + "name": "Magic Resistance", "entries": [ - "The fire damage reduced by the armor of embers is now {@damage 1d8}, and whenever you reduce damage with this feature, you are healed by the same amount." + "The city guardian has advantage on saving throws against spells and other magical effects." ] }, { - "type": "entries", - "name": "Weapon", - "page": 7, + "name": "Regeneration", "entries": [ - "The extra fire damage the weapon deals is now {@damage 1d8} and your attacks using your pyrokinetic amplifier weapon score a critical hit on a roll of 19 or 20. Additionally, you can spend a spell slot instead to use the critical combustion feature each time you hit a target with your weapon. The damage dealt from the critical combustion feature now count as magical for the purpose of overcoming resistance and immunity." + "The city guardian regains 5 hit points at the start of its turn if it has at least 1 hit point." ] } - ] - }, - { - "name": "Master of the Flames", - "source": "MH", - "className": "Artificer", - "classSource": "TCE", - "page": 7, - "subclassShortName": "Pyrokinetic", - "subclassSource": "MH", - "level": 15, - "header": 1, - "entries": [ - "Starting at 15th level, you have mastered the control of fire through your pyrokinetic abilities:", + ], + "action": [ { - "type": "list", - "page": 7, - "items": [ - "You gain resistance to fire damage.", - "You can cast {@spell conjure elemental} ({@creature fire elemental|MM} only) and {@spell investiture of flame|XGE} without expending a spell slot, without preparing the spell, and without material components, provided you use your pyrokinetic amplifier as the spellcasting focus. Once you cast either spell with this feature, you can't cast that spell with it again until you finish a long rest." + "name": "Multiattack", + "entries": [ + "The city guardian makes two fist attacks." + ] + }, + { + "name": "Fist", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." ] } ], - "resist": [ - "fire" - ] - }, - { - "name": "Path of the Dreadnought", - "source": "MH", - "className": "Barbarian", - "classSource": "PHB", - "page": 7, - "subclassShortName": "Dreadnought", - "subclassSource": "MH", - "level": 3, - "header": 1, - "entries": [ - "You are a merciless, destructive and unstoppable force. When it comes to fighting, you are at the forefront. A dreadnought generally approach combat in the most direct way possible, rarely carrying only one gun and leaving a path of devastation behind. In the midst of battle, you are capable to take a great deal of punishment while dealing out far more to any who dares to go against you.", + "reaction": [ { - "type": "refSubclassFeature", - "subclassFeature": "Juggernaut|Barbarian|PHB|Dreadnought|MH|3|MH" + "name": "Arcane Shield", + "entries": [ + "The city guardian adds 2 to its AC against one attack or single target spell that would hit. To do so, the city guardian must see the attacker." + ] } + ], + "fluff": { + "entries": [ + "While treants protects forests, the city guardian protects cities from outside threats. In general, these metallic constructs are asleep, waiting until the call for aid when the city is in danger.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Constructed Nature", + "page": 43, + "entries": [ + "A city guardian doesn't require air, food, drink, or sleep." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/CityGuardian.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/CityGuardianToken.webp", + "traitTags": [ + "False Appearance", + "Magic Resistance", + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" ] }, { - "name": "Juggernaut", - "source": "MH", - "className": "Barbarian", - "classSource": "PHB", - "page": 7, - "subclassShortName": "Dreadnought", - "subclassSource": "MH", - "level": 3, - "header": 2, - "entries": [ - "Starting when you select this path at 3rd level, when you are targeted by an attack or a spell while you're raging, you can use your reaction to gain a bonus to your Armor Class equal to your rage damage until the beginning of your next turn.", - "Additionally, you gain advantage in saving throws against being knocked {@condition prone} or moved against your will." - ] - }, - { - "name": "Draw Fire", - "source": "MH", - "className": "Barbarian", - "classSource": "PHB", - "page": 7, - "subclassShortName": "Dreadnought", - "subclassSource": "MH", - "level": 6, - "header": 1, - "entries": [ - "At 6th level, you can use your reaction to distract opponents and convince them that you are the most dangerous target in the area. Choose one creature that you can see within 15 feet of you which is attacking one friendly creature. If the creature can see or hear you, it must succeed on a Charisma saving throw (DC equals to 8 + your proficiency bonus + your Charisma modifier) or attack you instead." - ] - }, - { - "name": "Body Guard", - "source": "MH", - "className": "Barbarian", - "classSource": "PHB", - "page": 8, - "subclassShortName": "Dreadnought", - "subclassSource": "MH", - "level": 10, - "header": 1, - "entries": [ - "At 10th level, while you're raging, any creature within 5 feet of you that's hostile to you have disadvantage on attack rolls against targets other than you or another character with this feature. A creature is immune to this effect if it can't see or hear you or if it can't be {@condition frightened}." - ] - }, - { - "name": "Devastating Rage", - "source": "MH", - "className": "Barbarian", - "classSource": "PHB", - "page": 8, - "subclassShortName": "Dreadnought", - "subclassSource": "MH", - "level": 14, - "header": 1, - "entries": [ - "At 14th level, when you have half or less hit points while raging, you can add your Rage Damage bonus to attack rolls." - ] - }, - { - "name": "College of Fame", + "name": "Driver", "source": "MH", - "className": "Bard", - "classSource": "PHB", - "page": 8, - "subclassShortName": "Fame", - "subclassSource": "MH", - "level": 3, - "header": 1, - "entries": [ - "Bards of the College of Fame are in the public's eye by day, while working for an agency or organization by night. These bards might simply be famous because who they are, or they may have earned their status because what they've done.", + "page": 44, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Bard|PHB|Fame|MH|3|MH" - }, + "ac": 13, + "from": [ + "{@item leather jacket|MH}" + ] + } + ], + "hp": { + "average": 11, + "formula": "2d8 + 2" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 12, + "int": 12, + "wis": 13, + "cha": 10, + "skill": { + "perception": "+3" + }, + "passive": 13, + "languages": [ + "any one language (usually Common)" + ], + "cr": "1/8", + "trait": [ { - "type": "refSubclassFeature", - "subclassFeature": "Winning Smile|Bard|PHB|Fame|MH|3|MH" + "name": "Expert Driver", + "entries": [ + "Whenever the driver makes a Dexterity check to accelerate or for doing a maneuver such as dodging an obstacle or resisting a ram, it has a +4 bonus on that roll." + ] + } + ], + "action": [ + { + "name": "Pocket Knife", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] } + ], + "fluff": { + "entries": [ + "{@b Drivers} include taxi drivers, and other commoners with some expertise driving vehicles and motorcycles." + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/DriverToken.webp", + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" ] }, { - "name": "Bonus Proficiencies", + "name": "Heavy Response Unit (HRU)", "source": "MH", - "className": "Bard", - "classSource": "PHB", - "page": 8, - "subclassShortName": "Fame", - "subclassSource": "MH", - "level": 3, - "header": 2, - "entries": [ - "When you join the College of Fame at 3rd level, you gain proficiency with the {@skill Deception}, {@skill Performance} and {@skill Persuasion} skills. Additionally, choose one of them. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill." + "page": 47, + "size": [ + "M" ], - "skillProficiencies": [ + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ { - "deception": true, - "performance": true, - "persuasion": true + "ac": 18, + "from": [ + "{@item forced entry unit|MH}" + ] } ], - "expertise": [ + "hp": { + "average": 112, + "formula": "15d8 + 45" + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 18, + "con": 16, + "int": 11, + "wis": 12, + "cha": 15, + "save": { + "str": "+7", + "dex": "+5", + "con": "+4" + }, + "skill": { + "athletics": "+5", + "intimidation": "+10" + }, + "passive": 11, + "resist": [ + "slashing", { - "deception": true + "resist": [ + "piercing" + ], + "note": "from firearms", + "cond": true + } + ], + "languages": [ + "any one language (usually Common)" + ], + "cr": "5", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The heavy response unit makes three ranged attacks." + ] }, { - "performance": true + "name": "Tactical Shotgun", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 30/90 ft., one target. {@h}11 ({@damage 2d8 + 4}) piercing damage." + ] }, { - "persuasion": true + "name": "Flashbang", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 30/60 ft., one target. Each creature within 20 feet of the flashbang must make a Dexterity saving throw ({@dc 13}) or be {@condition blinded} and {@condition deafened} until the end of your next turn." + ] } - ] - }, - { - "name": "Winning Smile", - "source": "MH", - "className": "Bard", - "classSource": "PHB", - "page": 8, - "subclassShortName": "Fame", - "subclassSource": "MH", - "level": 3, - "header": 2, - "entries": [ - "Also, at 3rd level, while you are not wearing any armor, your AC equals to 10 + your Dexterity modifier + your Charisma modifier.", - "You learn the {@spell enthrall} and {@spell suggestion} spells." - ] - }, - { - "name": "Compelling Performance", - "source": "MH", - "className": "Bard", - "classSource": "PHB", - "page": 8, - "subclassShortName": "Fame", - "subclassSource": "MH", - "level": 6, - "header": 1, - "entries": [ - "At 6th level, as a bonus action, you can expend one use of {@classFeature Bardic Inspiration|Bard||1}. If you do so, for the next minute you can cast the {@spell command} spell at 1st level as a bonus action on each of your turns without using a spell slot a number of times equal to your Charisma modifier.", - "Additionally, whenever any of your spells ends while using this feature, the creature or creatures affected don't realize they were {@condition charmed} by you unless you want to." - ] - }, - { - "name": "Utterly Convincing", - "source": "MH", - "className": "Bard", - "classSource": "PHB", - "page": 8, - "subclassShortName": "Fame", - "subclassSource": "MH", - "level": 14, - "header": 1, - "entries": [ - "Starting at 14th level, when you make a Charisma-based ability check, you can expend one use of {@classFeature Bardic Inspiration|Bard||1}. Roll a {@classFeature Bardic Inspiration|Bard||1} die and add twice the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail.", - "Additionally, when a creature uses one of your {@classFeature Bardic Inspiration|Bard||1} dice to improve some Charisma-based ability check, it also adds twice the number rolled to its ability check." - ] - }, - { - "name": "Technology Domain", - "source": "MH", - "className": "Cleric", - "classSource": "PHB", - "page": 9, - "subclassShortName": "Technology", - "subclassSource": "MH", - "level": 1, - "header": 1, - "entries": [ - "Gods of technology promote the ideals of invention, city building and science. Cities, electronic and mechanical devices are the example of their ideals, empowering everyone who uses the technology in their name.", + ], + "variant": [ { - "type": "statblock", - "tag": "table", + "type": "variant", + "name": "Special Response Units Weaponry", + "entries": [ + { + "type": "entries", + "entries": [ + "The response units varies their weapons and equipment depending on the situation they are deployed. In general, you can replace the light response unit weapon to a {@item Shotgun, tactical|MH|tactical shotgun} or an {@item Rifle, assault|MH|assault rifle}. For the heavy response unit, you can replace the {@item Shotgun, tactical|MH|tactical shotgun} to an {@item Rifle, assault|MH|assault rifle} or a {@item light machinegun|MH}.", + "You can also add {@item plastic explosive|MH|plastic explosives}, {@item tear gas|MH} grenades and weapon accessories (such as {@item suppressor|MH|suppressors} and {@item XREP shotgun shells (10)|MH|XREP shotgun shells}) when needed." + ] + } + ] + } + ], + "fluff": { + "entries": [ + "{@b Heavy response units} are the elites within the response unit teams. Each man have served to the special response units for many years, they are highly experienced and well trained, wearing the strongest armor and weaponry." + ], + "_appendMonsterFluff": { + "name": "Special Response Units", + "source": "MH" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/HeavyResponseUnitToken.webp", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "AOE", + "RW" + ], + "conditionInflict": [ + "blinded", + "deafened" + ], + "_versions": [ + { + "name": "Heavy Response Unit (HRU; Assault Rifle)", "source": "MH", - "name": "Technology Domain Spells", - "page": 9 + "_mod": { + "action": { + "mode": "replaceArr", + "replace": "Tactical Shotgun", + "items": { + "name": "Assault Rifle", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 100/300 ft., one target. {@h}11 ({@damage 2d8 + 4}) piercing damage." + ] + } + } + }, + "variant": null }, { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Cantrip|Cleric|PHB|Technology|MH|1|MH" - } - ] - }, - { - "name": "Bonus Cantrip", - "source": "MH", - "className": "Cleric", - "classSource": "PHB", - "page": 9, - "subclassShortName": "Technology", - "subclassSource": "MH", - "level": 1, - "header": 2, - "entries": [ - "When you choose this domain at 1st level, you gain the {@spell haywire|MH} cantrip if you don't already know it." - ] - }, - { - "name": "Channel Divinity: Recharge", - "source": "MH", - "className": "Cleric", - "classSource": "PHB", - "page": 9, - "subclassShortName": "Technology", - "subclassSource": "MH", - "level": 2, - "header": 1, - "entries": [ - "Starting at 2nd level, you can use your Channel Divinity to power electrical devices.", - "As an action, you touch your holy symbol and evoke pure energy. You gain a number of energy points equal to five times your cleric level that last for 2 hours or until you finish a short or long rest.", - "As an action, you can touch an electrical device and transfer energy points from your pool to power it. Expending 1 energy point you can power a medium or smaller electrical device for 10 minutes, and expending 4 energy points you can power a Large or Huge-sized electrical device for 10 minutes.", - "You can increase the duration expending more energy points, up to the maximum amount remaining of your energy points." - ], - "consumes": { - "name": "Channel Divinity", - "amount": 1 - } + "name": "Light Response Unit (LRU; Light Machinegun)", + "source": "MH", + "_mod": { + "action": { + "mode": "replaceArr", + "replace": "Tactical Shotgun", + "items": { + "name": "Light Machinegun", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 150/450 ft., one target. {@h}11 ({@damage 2d10 + 4}) piercing damage." + ] + } + } + }, + "variant": null + } + ] }, { - "name": "Urban Builder", + "name": "Hitman", "source": "MH", - "className": "Cleric", - "classSource": "PHB", - "page": 9, - "subclassShortName": "Technology", - "subclassSource": "MH", - "level": 6, - "header": 1, - "entries": [ - "Beginning at 6th level, while in an urban environment, you are considered proficient with the {@item engineering kit|MH} and the {@item mechanic tools|MH}, and you add double your proficiency bonus to checks using those tools instead of your normal proficiency bonus." + "page": 44, + "size": [ + "M" ], - "toolProficiencies": [ + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "L", + "NX", + "C", + "NY", + "E" + ], + "ac": [ { - "engineering kit|MH": true, - "mechanic tools|MH": true + "ac": 16, + "from": [ + "{@item undercover vest|MH}" + ] } ], - "expertise": [ + "hp": { + "average": 78, + "formula": "12d8 + 24" + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 16, + "con": 14, + "int": 13, + "wis": 11, + "cha": 10, + "save": { + "dex": "+7", + "int": "+5" + }, + "skill": { + "acrobatics": "+7", + "deception": "+4", + "perception": "+4", + "stealth": "+11" + }, + "passive": 14, + "resist": [ { - "engineering kit|MH": true, - "mechanic tools|MH": true + "special": "piercing damage from firearms is reduced by 2" } - ] - }, - { - "name": "Divine Strike", - "source": "MH", - "className": "Cleric", - "classSource": "PHB", - "page": 9, - "subclassShortName": "Technology", - "subclassSource": "MH", - "level": 8, - "header": 1, - "entries": [ - "At 8th level, you gain the ability to infuse your weapon strikes with the divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} lightning damage to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." - ] - }, - { - "name": "Techpriest", - "source": "MH", - "className": "Cleric", - "classSource": "PHB", - "page": 9, - "subclassShortName": "Technology", - "subclassSource": "MH", - "level": 17, - "header": 1, - "entries": [ - "At 17th level, you gain resistance to lightning damage and you learn the spell {@spell chain lightning}, which is always prepared and count as a domain spell for you.", - "Additionally, all electric devices that require {@item battery|MH|batteries} don't expend charges when you use it." ], - "resist": [ - "lightning" - ] - }, - { - "name": "Circle of the City", - "source": "MH", - "className": "Druid", - "classSource": "PHB", - "page": 9, - "subclassShortName": "City", - "subclassSource": "MH", - "level": 2, - "header": 1, - "entries": [ - "The Circle of the City is made up of druids living in cities to guard and to maintain the balance between nature and civilization. Druids of this circle do not reject technology and metal, but rather they are very pragmatic about the technology and objects they use.", + "languages": [ + "Common and one extra language" + ], + "cr": "8", + "trait": [ { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Druid|PHB|City|MH|2|MH" + "name": "Assassinate", + "entries": [ + "During its first turn, the hitman has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the hitman scores against a surprised creature is a critical hit." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Metal Wild Shape|Druid|PHB|City|MH|2|MH" + "name": "Evasion", + "entries": [ + "If the hitman is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the hitman instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The hitman deals an extra 13 ({@damage 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the hitman that isn't incapacitated and the hitman doesn't have disadvantage on the attack roll." + ] } - ] - }, - { - "name": "Bonus Proficiencies", - "source": "MH", - "className": "Druid", - "classSource": "PHB", - "page": 9, - "subclassShortName": "City", - "subclassSource": "MH", - "level": 2, - "header": 2, - "entries": [ - "Starting at 2nd level, you gain proficiency with {@item dart gun|MH|dart guns} and {@filter pistols|items|source=mh|type=|category=|search=pistol} (including {@item machine pistol|MH|machine pistols})." - ] - }, - { - "name": "Metal Wild Shape", - "source": "MH", - "className": "Druid", - "classSource": "PHB", - "page": 9, - "subclassShortName": "City", - "subclassSource": "MH", - "level": 2, - "header": 2, - "entries": [ - "Also, at 2nd level, whenever you use your Wild Shape feature, your shape is made with metal and pieces of the city, more similar to a construct than a beast. While transformed, your AC increases by your proficiency bonus and the Constitution score of the shape increases by 2.", - "Starting at 6th level, the Constitution score of the shape increases by 4." - ] - }, - { - "name": "Construct Mind", - "source": "MH", - "className": "Druid", - "classSource": "PHB", - "page": 9, - "subclassShortName": "City", - "subclassSource": "MH", - "level": 6, - "header": 1, - "entries": [ - "At 6th level, while transformed into a beast, you are considered a construct, you gain a +1 bonus to attack rolls and your attacks count as magical for purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "At 8th level, the attack bonus increases to +2" - ] - }, - { - "name": "City Guardian", - "source": "MH", - "className": "Druid", - "classSource": "PHB", - "page": 9, - "subclassShortName": "City", - "subclassSource": "MH", - "level": 10, - "header": 1, - "entries": [ - "At 10th level, you can wild shape into a {@creature city guardian|MH} for 1 minute. After using this feature, you must finish a long rest to use it again. You can find the statistics of the {@creature city guardian|MH} later in this supplement.", + ], + "action": [ { - "type": "statblock", - "tag": "creature", - "source": "MH", - "name": "City Guardian", - "collapsed": true + "name": "Multiattack", + "entries": [ + "The hitman makes three attacks with its suppressed light pistol." + ] + }, + { + "name": "Suppressed Light Pistol", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 60/180 ft., one target. {@h}9 ({@damage 2d6 + 3}) piercing damage." + ] + }, + { + "name": "Pocket Knife", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + ] } - ] - }, - { - "name": "True Construct", - "source": "MH", - "className": "Druid", - "classSource": "PHB", - "page": 9, - "subclassShortName": "City", - "subclassSource": "MH", - "level": 14, - "header": 1, - "entries": [ - "At 14th level, you cannot be {@condition charmed}, {@condition paralyzed}, {@condition petrified} or {@condition poisoned} and you are immune to poison and psychic damage. Additionally, you can wild shape into a {@creature city guardian|MH} twice before a long rest." ], - "immune": [ - "poison", - "psychic" + "fluff": { + "entries": [ + "A {@b hitman} is an assassin-for-hire contracted for killing a target individual or group of people. This agreement is illegal, and in general it involves some form of payment, monetary or otherwise." + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/HitmanToken.webp", + "traitTags": [ + "Sneak Attack" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "I", + "P" ], - "conditionImmune": [ - "charmed", - "paralyzed", - "petrified", - "poisoned" + "miscTags": [ + "MW", + "RW" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Commando", + "name": "Light Response Unit (LRU)", "source": "MH", - "className": "Fighter", - "classSource": "PHB", - "page": 10, - "subclassShortName": "Commando", - "subclassSource": "MH", - "level": 3, - "header": 1, - "entries": [ - "A commando is a soldier of an elite light infantry or special operations force specialized in assault or unconventional high-value targets. Commandos differ from other types of special forces in that they primarily operate in covert combat, front-line reconnaissance, and raiding, rather than long range reconnaissance and unconventional warfare.", + "page": 47, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ { - "type": "refSubclassFeature", - "subclassFeature": "Tactical Aid|Fighter|PHB|Commando|MH|3|MH" + "ac": 17, + "from": [ + "tactical vest" + ] } - ] - }, - { - "name": "Tactical Aid", - "source": "MH", - "className": "Fighter", - "classSource": "PHB", - "page": 10, - "subclassShortName": "Commando", - "subclassSource": "MH", - "level": 3, - "header": 2, - "entries": [ - "When you choose this archetype at 3rd level, as a bonus action, you can give advantage to an ally on the next ability check or attack roll against an opponent you can see within 30 feet of you. You can use this feature a number of times equal to your proficiency bonus and you regain all expended uses of it when you finish a long rest." - ] - }, - { - "name": "Pre-Planning", - "source": "MH", - "className": "Fighter", - "classSource": "PHB", - "page": 10, - "subclassShortName": "Commando", - "subclassSource": "MH", - "level": 7, - "header": 1, - "entries": [ - "Starting at 7th level, after spending 1 hour observing a specific location, you learn two pieces of information from the following options (your choice).", + ], + "hp": { + "average": 52, + "formula": "8d8 + 16" + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 16, + "con": 14, + "int": 11, + "wis": 11, + "cha": 11, + "save": { + "con": "+4", + "wis": "+2" + }, + "skill": { + "perception": "+5", + "persuasion": "+5" + }, + "passive": 10, + "resist": [ { - "type": "list", - "page": 10, - "items": [ - { - "type": "item", - "name": "Access", - "entries": [ - "You discover a new way to access to the location. This can be an entry point such as an underground entrance through the sewers, an unlocked window in the 2nd floor, or the location of an item that can be used to enter (like a keycard)." - ] - }, - { - "type": "item", - "name": "Alternative routes", - "entries": [ - "You know some routes you can use to move within the location, such as the ventilation system or the underground tunnels." - ] - }, - { - "type": "item", - "name": "Dead Drop", - "entries": [ - "You manage to get some of your equipment in a non-restricted area of the location, such as hidden inside a trash can in the laundry room or under a public bathroom sink. You can hide up to 20 lb. of equipment in one area within the location of your choice." - ] - }, + "resist": [ + "piercing" + ], + "note": "from firearms", + "cond": true + } + ], + "languages": [ + "any one language (usually Common)" + ], + "cr": "3", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The light response unit makes two ranged attacks with its submachine gun." + ] + }, + { + "name": "Submachine Gun", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 80/240 ft., one target. {@h}11 ({@damage 2d8 + 3}) piercing damage." + ] + }, + { + "name": "Flashbang", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 30/60 ft., one target. Each creature within 20 feet of the flashbang must make a Dexterity saving throw ({@dc 13}) or be {@condition blinded} and {@condition deafened} until the end of your next turn." + ] + } + ], + "variant": [ + { + "type": "variant", + "name": "Special Response Units Weaponry", + "entries": [ { - "type": "item", - "name": "Security Surveillance", + "type": "entries", "entries": [ - "You know the possible location of cameras, the security room, estimated number of guards, if there are metal detectors, ID checks, and so on." + "The response units varies their weapons and equipment depending on the situation they are deployed. In general, you can replace the light response unit weapon to a {@item Shotgun, tactical|MH|tactical shotgun} or an {@item Rifle, assault|MH|assault rifle}. For the heavy response unit, you can replace the {@item Shotgun, tactical|MH|tactical shotgun} to an {@item Rifle, assault|MH|assault rifle} or a {@item light machinegun|MH}.", + "You can also add {@item plastic explosive|MH|plastic explosives}, {@item tear gas|MH} grenades and weapon accessories (such as {@item suppressor|MH|suppressors} and {@item XREP shotgun shells (10)|MH|XREP shotgun shells}) when needed." ] } ] - }, - "Additionally, while you are in the area you've studied, you have advantage on initiative rolls for the next 12 hours or until you use this feature again." - ] - }, - { - "name": "Additional Fighting Style", - "source": "MH", - "className": "Fighter", - "classSource": "PHB", - "page": 10, - "subclassShortName": "Commando", - "subclassSource": "MH", - "level": 10, - "header": 1, - "entries": [ - "At 10th level, you can choose a second option for the Fighting Style class feature." - ] - }, - { - "name": "Rapid Strike", - "source": "MH", - "className": "Fighter", - "classSource": "PHB", - "page": 10, - "subclassShortName": "Commando", - "subclassSource": "MH", - "level": 15, - "header": 1, - "entries": [ - "Starting at 15th level, you learn to trade accuracy for swift strikes. If you have advantage on a weapon attack against a target on your turn, you can forgo that advantage to immediately make an additional weapon attack against the same target as a bonus action." - ] - }, - { - "name": "First Contact", - "source": "MH", - "className": "Fighter", - "classSource": "PHB", - "page": 10, - "subclassShortName": "Commando", - "subclassSource": "MH", - "level": 18, - "header": 1, - "entries": [ - "At 18th level, if you take the {@action Attack} action on your first turn of a combat, you can make one additional ranged weapon attack as part of that action." - ] - }, - { - "name": "Way of the Gun Fu", - "source": "MH", - "className": "Monk", - "classSource": "PHB", - "page": 10, - "subclassShortName": "Gun Fu", - "subclassSource": "MH", - "level": 3, - "header": 1, - "entries": [ - "Monks of the Way of the Gun Fu are masters in the sophisticated close-quarters gunplay resembling a martial arts battle played out with firearms instead of traditional weapons.", - "The focus of gun fu is both style and the usage of firearms in ways that they were not designed to be used. Shooting a gun from each hand (usually paired with jumping to the side at the same time), shots from behind the back, as well as the use of guns as melee weapons are all common.", + } + ], + "fluff": { + "entries": [ + "{@b Light response units} (or LRU) are the ones called when the normal police forces can't handle it or when the situation is volatile enough to require specialist weapons and training. They are well-equipped with more armor and firepower." + ], + "_appendMonsterFluff": { + "name": "Special Response Units", + "source": "MH" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/LightResponseUnitToken.webp", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "AOE", + "RW" + ], + "conditionInflict": [ + "blinded", + "deafened" + ], + "_versions": [ + { + "name": "Light Response Unit (LRU; Assault Rifle)", + "source": "MH", + "_mod": { + "action": { + "mode": "replaceArr", + "replace": "Submachine Gun", + "items": { + "name": "Assault Rifle", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 100/300 ft., one target. {@h}10 ({@damage 2d8 + 3}) piercing damage." + ] + } + } + }, + "variant": null + }, { - "type": "refSubclassFeature", - "subclassFeature": "Gun Fu Technique|Monk|PHB|Gun Fu|MH|3|MH" + "name": "Light Response Unit (LRU; Tactical Shotgun)", + "source": "MH", + "_mod": { + "action": { + "mode": "replaceArr", + "replace": "Submachine Gun", + "items": { + "name": "Tactical Shotgun", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 30/90 ft., one target. {@h}10 ({@damage 2d8 + 3}) piercing damage.", + "Additionally this unit may optionally make use of {@item XREP shotgun shells (10)|MH|XREP shotgun shells}." + ] + } + } + }, + "variant": null } ] }, { - "name": "Gun Fu Technique", + "name": "Police Officer", "source": "MH", - "className": "Monk", - "classSource": "PHB", - "page": 10, - "subclassShortName": "Gun Fu", - "subclassSource": "MH", - "level": 3, - "header": 2, - "entries": [ - "When you choose this tradition at 3rd level, you gain proficiency with heavy pistols and machine pistols. These weapons are monk weapons for you, and you gain the following benefits:", + "page": 46, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ { - "type": "list", - "page": 10, - "items": [ - "Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls with firearms.", - "Immediately after you take the {@action Attack} action on your turn to make an unarmed strike, you can spend 1 ki point to make an additional ranged weapon attack with a firearm as a bonus action." + "ac": 15, + "from": [ + "{@item concealable vest|MH}" ] } - ] - }, - { - "name": "Countershot", - "source": "MH", - "className": "Monk", - "classSource": "PHB", - "page": 10, - "subclassShortName": "Gun Fu", - "subclassSource": "MH", - "level": 6, - "header": 1, - "entries": [ - "At 6th level, when an enemy misses you with a melee attack, you can use your reaction to make a single ranged weapon attack with a firearm against the attacker. Once you use this feature, you can't use it again until you finish a short or long rest." - ] - }, - { - "name": "Gun Fu Mastery", - "source": "MH", - "className": "Monk", - "classSource": "PHB", - "page": 10, - "subclassShortName": "Gun Fu", - "subclassSource": "MH", - "level": 11, - "header": 1, - "entries": [ - "At 11th level, you gain proficiency with submachine guns and tactical shotguns. These weapons are also considered as monk weapons for you.", - "Additionally, when you hit a target with a firearm which is a monk weapon, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns." - ] - }, - { - "name": "Bullseye", - "source": "MH", - "className": "Monk", - "classSource": "PHB", - "page": 10, - "subclassShortName": "Gun Fu", - "subclassSource": "MH", - "level": 17, - "header": 1, - "entries": [ - "At 17th level, your mastery of firearms grants you extraordinary accuracy. If you make an attack roll with a firearm which is a monk weapon for you and miss, you can reroll it. You can use this feature only once on each of your turns." - ] - }, - { - "name": "Oath of the Vigilante", - "source": "MH", - "className": "Paladin", - "classSource": "PHB", - "page": 11, - "subclassShortName": "Vigilante", - "subclassSource": "MH", - "level": 3, - "header": 1, - "entries": [ - "Paladins of the College of Vigilante are in the public's eye by day, while working for an agency or organization by night. These Paladins might simply be famous because who they are, or they may have earned their status because what they've done.", + ], + "hp": { + "average": 16, + "formula": "3d8 + 3" + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 14, + "con": 12, + "int": 11, + "wis": 13, + "cha": 10, + "skill": { + "perception": "+5", + "persuasion": "+5" + }, + "passive": 15, + "resist": [ { - "type": "refSubclassFeature", - "subclassFeature": "Tenets of the Vigilante|Paladin|PHB|Vigilante|MH|3|MH" + "special": "piercing damage from firearms is reduced by 3" + } + ], + "languages": [ + "any one language (usually Common)" + ], + "cr": "1/2", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The police officer makes two ranged attacks with its light pistol." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Oath Spells|Paladin|PHB|Vigilante|MH|3|MH" + "name": "Metal Baton", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity|Paladin|PHB|Vigilante|MH|3|MH" + "name": "Light Pistol", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 60/180 ft., one target. {@h}8 ({@damage 2d6 + 2}) piercing damage." + ] + } + ], + "fluff": { + "entries": [ + "{@b Police officers} are almost always the first on the scene when someone call the police, and when needed, they fight as hard as possible to protect their city." + ], + "_appendMonsterFluff": { + "name": "Security Forces", + "source": "MH" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/PoliceOfficerToken.webp", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RW" ] }, { - "name": "Tenets of the Vigilante", + "name": "Police Riot Control Unit (PRCU)", "source": "MH", - "className": "Paladin", - "classSource": "PHB", - "page": 11, - "subclassShortName": "Vigilante", - "subclassSource": "MH", - "level": 3, - "header": 2, - "entries": [ - "The following virtues are common to all paladins, even though the situations and laws might be different on each case:", + "page": 46, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 18, + "from": [ + "{@item light-duty vest|MH}", + "{@item riot shield|MH}" + ] + } + ], + "hp": { + "average": 32, + "formula": "5d8 + 10" + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 15, + "con": 14, + "int": 10, + "wis": 10, + "cha": 10, + "skill": { + "intimidation": "+5", + "persuasion": "+5" + }, + "passive": 10, + "resist": [ + { + "special": "piercing damage from firearms is reduced by 6" + } + ], + "languages": [ + "any one language (usually Common)" + ], + "cr": "1", + "trait": [ + { + "name": "Pack Tactics", + "entries": [ + "The police riot control unit has advantage on attack roll against a creature if at least one of the PRCU's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + } + ], + "action": [ { - "type": "entries", + "name": "Multiattack", "entries": [ - { - "type": "entries", - "name": "Justice in Your Hands", - "page": 11, - "entries": [ - "Sometimes you must step outside the law to exact justice for keeping peace." - ] - } + "The police riot control unit makes two melee attacks." ] }, { - "type": "entries", + "name": "Metal Baton", "entries": [ - { - "type": "entries", - "name": "Hunt", - "page": 11, - "entries": [ - "Seek out those who might do harm to the innocent, even if they hide." - ] - } + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." ] }, { - "type": "entries", + "name": "Tear Gas Grenade", "entries": [ - { - "type": "entries", - "name": "Eliminate the Guilty", - "page": 11, - "entries": [ - "The guilty must be destroyed in order for the innocent to live in peace." - ] - } + "{@atk rw} {@hit 4} to hit, range 30/60 ft., one target. One round after the grenade lands, it emits a cloud of tear gas creating a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius, and any creature starting its turn in the gas is considered {@condition blinded} and it must make a Constitution saving throw or be {@condition incapacitated} ({@dc 15})." ] } + ], + "fluff": { + "entries": [ + "{@b Police riot control units} are the security forces that control, disperse, and arrest people who are involved in a riot, demonstration, or protest, using riot shields and non-lethal weapons." + ], + "_appendMonsterFluff": { + "name": "Security Forces", + "source": "MH" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/PoliceRiotControlUnitToken.webp", + "traitTags": [ + "Pack Tactics" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "incapacitated" ] }, { - "name": "Oath Spells", + "name": "Security Guard", "source": "MH", - "className": "Paladin", - "classSource": "PHB", - "page": 11, - "subclassShortName": "Vigilante", - "subclassSource": "MH", - "level": 3, - "header": 2, - "entries": [ - "You gain oath spells at the paladin levels listed.", + "page": 48, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Oath of the Vigilante Spells", - "page": 11 + "ac": 15, + "from": [ + "{@item concealable vest|MH}" + ] } - ] - }, - { - "name": "Channel Divinity", - "source": "MH", - "className": "Paladin", - "classSource": "PHB", - "page": 11, - "subclassShortName": "Vigilante", - "subclassSource": "MH", - "level": 3, - "header": 2, - "entries": [ - "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", + ], + "hp": { + "average": 11, + "formula": "2d8 + 2" + }, + "speed": { + "walk": 30 + }, + "str": 13, + "dex": 14, + "con": 12, + "int": 10, + "wis": 11, + "cha": 10, + "skill": { + "perception": "+2" + }, + "passive": 12, + "resist": [ { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Hunter of the Evil|Paladin|PHB|Vigilante|MH|3|MH" + "special": "piercing damage from firearms is reduced by 3" + } + ], + "languages": [ + "any one language (usually Common)" + ], + "cr": "1/8", + "action": [ + { + "name": "Metal Baton", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Smite the Guilty|Paladin|PHB|Vigilante|MH|3|MH" + "name": "Taser Gun", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 15/35 ft., one target. {@h}2 ({@damage 1d4}) lightning damage, and the target must make a {@dc 15} Constitution saving throw or be {@condition paralyzed} until the start of the security guard next turn." + ] } + ], + "fluff": { + "entries": [ + "{@b Security guards} includes every guard in a store, banks, and other public places. In general, they are the first ones who call the police for backup." + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SecurityGuardToken.webp", + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "B", + "L" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "paralyzed" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Channel Divinity: Hunter of the Evil", + "name": "Sniper", "source": "MH", - "className": "Paladin", - "classSource": "PHB", - "page": 11, - "subclassShortName": "Vigilante", - "subclassSource": "MH", - "level": 3, - "header": 3, - "entries": [ - "You can use your Channel Divinity to strike with divine accuracy upon a creature. When you make an attack roll, you can also use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses." + "page": 45, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@item concealable vest|MH}" + ] + } + ], + "hp": { + "average": 75, + "formula": "10d8 + 30" + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 18, + "con": 16, + "int": 11, + "wis": 13, + "cha": 10, + "skill": { + "acrobatics": "+6", + "perception": "+5" + }, + "passive": 15, + "resist": [ + { + "special": "piercing damage from firearms is reduced by 3" + } + ], + "languages": [ + "any one language (usually Common)" + ], + "cr": "3", + "trait": [ + { + "name": "Sniper's Eye (3/Day)", + "entries": [ + "As a bonus action, the sniper can add {@dice 1d10} to its next attack or damage roll with a sniper rifle." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The sniper makes two attacks with its sniper rifle." + ] + }, + { + "name": "Sniper Rifle", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 180/540 ft., one target. {@h}14 ({@damage 2d10 + 4}) piercing damage." + ] + }, + { + "name": "Light Pistol", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 60/180 ft., one target. {@h}10 ({@damage 2d6 + 4}) piercing damage." + ] + } ], - "consumes": { - "name": "Channel Divinity", - "amount": 1 - } - }, - { - "name": "Channel Divinity: Smite the Guilty", - "source": "MH", - "className": "Paladin", - "classSource": "PHB", - "page": 11, - "subclassShortName": "Vigilante", - "subclassSource": "MH", - "level": 3, - "header": 3, - "entries": [ - "As an action, you present your holy symbol and speak a prayer, using your Channel Divinity. Choose one creature within 30 feet of you that you can see. That creature must make a Wisdom saving throw. On a failed save, the creature has disadvantage on its attack rolls until the end of your next turn. Additionally, the creature can only take an action or bonus action on its next turn." + "fluff": { + "entries": [ + "A {@b sniper} is a marksman who operates to maintain close visual contact with the enemy and shoot them from concealed positions or distances exceeding their detection capabilities. They generally have specialized training and use high-precision rifles and optics." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Sniper.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SniperToken.webp", + "actionTags": [ + "Multiattack" ], - "consumes": { - "name": "Channel Divinity", - "amount": 1 - } - }, - { - "name": "Vigilant Aura", - "source": "MH", - "className": "Paladin", - "classSource": "PHB", - "page": 11, - "subclassShortName": "Vigilante", - "subclassSource": "MH", - "level": 7, - "header": 1, - "entries": [ - "By 7th level, you and all friendly creatures within 10 feet of you cannot be {@quickref Surprise|PHB|3|0|surprised}. At 18th level, the range of this aura increases to 30 feet." - ] - }, - { - "name": "Street Watch", - "source": "MH", - "className": "Paladin", - "classSource": "PHB", - "page": 11, - "subclassShortName": "Vigilante", - "subclassSource": "MH", - "level": 15, - "header": 1, - "entries": [ - "Starting at 15th level, while in an urban environment, you can't be {@condition charmed} and you have advantage on initiative rolls." + "languageTags": [ + "C", + "X" ], - "conditionImmune": [ - "charmed" + "damageTags": [ + "P" + ], + "miscTags": [ + "RW" ] - }, + } + ], + "monsterFluff": [ { - "name": "Eternal Vigilant", + "name": "Security Forces", "source": "MH", - "className": "Paladin", - "classSource": "PHB", - "page": 11, - "subclassShortName": "Vigilante", - "subclassSource": "MH", - "level": 20, - "header": 1, "entries": [ - "At 20th level, as an action, you become an entity of true and divine judgment. For 1 minute, you gain the following benefits:", { - "type": "list", - "page": 11, - "items": [ - "You have advantage on attack rolls you make against creatures which have attacked you or a friendly creature in the last minute.", - "You can use {@subclassFeature Channel Divinity: Smite the Guilty|Paladin|PHB|Vigilante|MH|3|MH|Smite the Guilty} once per round as a bonus action without using your Channel Divinity." - ] + "type": "hr" + }, + "Security Forces is an umbrella term frequently used to describe statutory organizations with military, paramilitary, or internal security mandates." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SecurityForces.webp" + } } ] }, { - "name": "Shadow Hunter Conclave", + "name": "Special Response Units", "source": "MH", - "className": "Ranger", - "classSource": "PHB", - "page": 12, - "subclassShortName": "Shadow Hunter", - "subclassSource": "MH", - "level": 3, - "header": 1, - "entries": [ - "The Shadow Hunter is a tracker, a stalker, a finder of lost things and people\u2014particularly those that do not want to be found. The Shadow Hunter is familiar with all the modern forensics methods of tracking a subject, but places equal faith in magic and supernatural methods.", + "images": [ { - "type": "refSubclassFeature", - "subclassFeature": "Target Creature|Ranger|PHB|Shadow Hunter|MH|3|MH" + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SpecialResponseUnits.webp" + } } ] - }, + } + ], + "variantrule": [ { - "name": "Target Creature", + "name": "Battery Life & Recharging", "source": "MH", - "className": "Ranger", - "classSource": "PHB", - "page": 12, - "subclassShortName": "Shadow Hunter", - "subclassSource": "MH", - "level": 3, - "header": 2, + "page": 29, + "ruleType": "O", "entries": [ - "At 3rd level, you may spend 10 minutes to designate a creature as your target. You don't need to know the target personally and you can designate the creature only through her actions or a description, such as \"the orc from the bank heist\". You have advantage on Wisdom ({@skill Survival}) checks to track your targeted creature, as well as on Intelligence checks to recall information about it. Once you choose a target you must finish a long rest before choosing another." + "{@item Laptop, Low-end|MH|Low-end laptops} can run up to 2 hours on a full charge. {@item Laptop, mid-range|MH|Mid-end} and {@item Laptop, high-end|MH|high-end laptops} can run up to 4 hours on a full charge.", + "{@item Smartphone, low-end|MH|Low-end smartphones} and tablets can run up to 5 hours on a full charge. {@item Smartphone, mid-range|MH|Mid-end} and {@item Smartphone, high-end|MH|high-end smartphones} and {@item tablet|MH|tablets} can run up to 10 hours on a full charge.", + "In addition, charging a fully discharged laptop, smartphone, or tablet takes 2 hours, or 4 hours if is being used while charging." ] }, { - "name": "No Trace", + "name": "Currency", "source": "MH", - "className": "Ranger", - "classSource": "PHB", - "page": 12, - "subclassShortName": "Shadow Hunter", - "subclassSource": "MH", - "level": 7, - "header": 1, + "page": 18, + "ruleType": "V", "entries": [ - "At 7th level, you have advantage on checks you make to {@action hide} and avoid being detected while you are in your favored terrain or an urban environment. Additionally, while you are tracking your target, you can move stealthily at a normal pace and enemies have disadvantage on {@skill Perception} checks to track you." + "Most modern worlds uses a particular currency instead of {@item Gold (gp)|PHB|gold coins}, and almost every individual uses a credit or debit card for buying an item (still, they might have some cash in their pockets). To represent this, all prices found in this book are in \"Credits\" ($), a generic currency, and for easier conversions from other books, 1 credit equals to 1 {@item Gold (gp)|PHB|gold piece} (so if an object originally cost 5 sp, it will cost $0.5 in a modern setting)." ] }, { - "name": "Play a Hunch", + "name": "Firearms Damage Variant", "source": "MH", - "className": "Ranger", - "classSource": "PHB", - "page": 12, - "subclassShortName": "Shadow Hunter", - "subclassSource": "MH", - "level": 11, - "header": 1, + "page": 22, + "ruleType": "VO", "entries": [ - "At 11th level, you can use your action and expend one ranger spell slot to determine whether an assumption, hunch, or guess is correct. When you do so, you must state the assertion (such \"He has left the building\", or \"The mayor is an evil man\"). Then, the DM rolls a percentile dice. There is a 70% + 1% per ranger level chance of getting a response on the hunch. If the roll is a success, the DM lets the player know if the hunch is true, false, both or neither. A \"both\" response is possible for vague assumptions such as \"the mayor is an evil man\", which can be both true and false (he is evil, but not human). An \"unknown\" response is for questions with no immediate answer. The DM may determine that the hunch is so obvious that it does not require a roll, or that is so vague that there is no chance for success.", - "A hunch does not translate as a legal truth, and will not stand up in a court of law. Rather it is an obvious fact to the Shadow Hunter alone. Finding proof of an assumption such as \"the mayor is a mind flayer\" would require additional work.", - "You can use this feature a number of times equal to your Wisdom modifier and you regain any expended uses when you finish a long rest." + "If you think firearms does too much damage, you can reduce the damage to 1 dice instead of 2." ] }, { - "name": "Locate Target", + "name": "Modern Starting Equipment: Artificer", "source": "MH", - "className": "Ranger", - "classSource": "PHB", - "page": 12, - "subclassShortName": "Shadow Hunter", - "subclassSource": "MH", - "level": 15, - "header": 1, + "page": 4, + "ruleType": "O", "entries": [ - "At 15th level, you gain the supernatural ability to know where your target is. By spending 1 uninterrupted minute in {@condition concentration} (as if you were {@condition concentration|PHB|concentrating} on a spell), you can sense your targeted creature's location if it is within 3 miles of you, and if it's moving, you know the direction of its movement. This ability applies only on the target, and does not reveal attitude, status, or the presence of others around the target.", - "After you use this feature, you must finish a short or long rest to use it again." + { + "type": "list", + "page": 4, + "items": [ + "Any two {@filter simple weapons|items|source=phb;MH|type=simple weapon} of your choice.", + "A {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets}", + "(a) {@item kevlar-lined coat|MH} or (b) {@item light-duty vest|MH}", + "{@item thieves' tools|PHB} and a {@item modern dungeoneer's pack|MH}" + ] + }, + "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "Infiltrator", + "name": "Modern Starting Equipment: Barbarian", "source": "MH", - "className": "Rogue", - "classSource": "PHB", - "page": 13, - "subclassShortName": "Infiltrator", - "subclassSource": "MH", - "level": 3, - "header": 1, + "page": 4, + "ruleType": "O", "entries": [ - "An infiltrator is a master of stealth who can break into places others wouldn't dream of, find what it's looking for, and get back out again while eluding or evading anyone who would try to stop him.", { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Rogue|PHB|Infiltrator|MH|3|MH" + "type": "list", + "page": 4, + "items": [ + "(a) a {@item greataxe|PHB} or (b) any {@filter martial melee weapon|items|source=phb;MH|type=martial weapon;melee weapon=u~u~sand}", + "(a) two {@item machete|MH|machetes} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", + "An {@item modern explorer's pack|MH}, and four {@item survival knife|MH|survival knives}" + ] }, - { - "type": "refSubclassFeature", - "subclassFeature": "Sweep|Rogue|PHB|Infiltrator|MH|3|MH" - } + "Alternatively, you may start with {@dice 2d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "Bonus Proficiencies", + "name": "Modern Starting Equipment: Bard", "source": "MH", - "className": "Rogue", - "classSource": "PHB", - "page": 13, - "subclassShortName": "Infiltrator", - "subclassSource": "MH", - "level": 3, - "header": 2, + "page": 4, + "ruleType": "O", "entries": [ - "When you choose this archetype at 3rd level, you gain proficiency with the {@item disguise kit|PHB} and {@item hacking tools|MH}." - ], - "toolProficiencies": [ { - "disguise kit": true, - "hacking tools|MH": true - } + "type": "list", + "page": 4, + "items": [ + "(a) a {@item rapier|PHB}, (b) a {@item longsword|PHB}, or (c) {@filter simple weapon|items|source=phb;MH|type=simple weapon}", + "(a) a {@item modern diplomat's pack|MH} or (b) a {@item modern entertainer's pack|MH}", + "A {@filter musical instrument|items|miscellaneous=mundane|type=instrument}", + "{@item Leather jacket|MH}, and a {@item pocket knife|MH}" + ] + }, + "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "Sweep", + "name": "Modern Starting Equipment: Cleric", "source": "MH", - "className": "Rogue", - "classSource": "PHB", - "page": 13, - "subclassShortName": "Infiltrator", - "subclassSource": "MH", - "level": 3, - "header": 2, + "page": 4, + "ruleType": "O", "entries": [ - "Starting at 3rd level, you know how to size up an area and get the lay of the land in a single sweep of your eyes that often isn't perceptible to those around you.", - "You can use your bonus action granted by your {@classFeature Cunning Action|Rogue||2} to make the {@action Search} action. You also gain advantage on the check when looking for alarms, surveillance devices, escape routes and any expensive objects that can easily be concealed and carried away." + { + "type": "list", + "page": 4, + "items": [ + "(a) a {@item Baton, metal|MH} or (b) a {@item warhammer|phb} (if proficient)", + "(a) {@item Light-duty vest|MH}, (b) {@item leather jacket|MH}, or (c) {@item special response vest|MH} (if proficient)", + "(a) a {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", + "(a) a {@item modern priest's pack|MH} or (b) a {@item modern explorer's pack|MH}", + "A {@item riot shield|MH} and a {@item holy symbol|phb}" + ] + }, + "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "Infiltration Adept", + "name": "Modern Starting Equipment: Druid", "source": "MH", - "className": "Rogue", - "classSource": "PHB", - "page": 13, - "subclassShortName": "Infiltrator", - "subclassSource": "MH", - "level": 9, - "header": 1, + "page": 4, + "ruleType": "O", "entries": [ - "At 9th level, you have a number of infiltration dice equal to your Dexterity modifier, which are {@dice d8}s. You regain all of your expended infiltration dice when you finish a short or long rest. You can use an infiltration dice and add it to the result for the following checks after you roll, but before the DM says whether the roll succeeds or fails.", { "type": "list", - "page": 13, + "page": 4, "items": [ - "Whenever you make a Dexterity ({@skill Stealth}) check.", - "Whenever you make an attack roll while hiding.", - "Whenever you make a check {@action Operating a Device|MH|using}, {@action Disarming an Explosive|MH|disarming} or {@action Repairing a Device|MH|repairing} an electrical or mechanical device." + "(a) a {@item riot shield|MH} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", + "(a) a {@item scimitar|phb} or (b) any {@filter simple melee weapon|items|source=phb;MH|type=simple weapon;melee weapon=u~u~sand}", + "{@item Leather jacket|MH}, a {@item modern explorer's pack|MH}, and a {@item druidic focus|phb}" ] - } + }, + "Alternatively, you may start with {@dice 2d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "Engineer", + "name": "Modern Starting Equipment: Fighter", "source": "MH", - "className": "Rogue", - "classSource": "PHB", - "page": 13, - "subclassShortName": "Infiltrator", - "subclassSource": "MH", - "level": 13, - "header": 1, + "page": 5, + "ruleType": "O", "entries": [ - "At 13th level, you understand how machines and electrical devices work. You gain advantage on checks to; {@action Operating a Device|MH|use}, {@action Disarming an Explosive|MH|disarm} or {@action Repairing a Device|MH|repair}, electrical or mechanical devices.", - "Additionally, when you fail to deactivate a trap, explosive or alarm, you can use your reaction to avoid triggering the effect (activating the trap, detonate an explosive or trigger an alarm). After you use your reaction for this feature, you must finish a short or long rest to use it again." + { + "type": "list", + "page": 5, + "items": [ + "(a) {@item special response vest|MH} or (b) {@item leather jacket|MH}, {@item assault rifle|MH}, and {@item Rifle Bullets (20)|MH|20 rifle bullets}", + "(a) a {@filter martial weapon|items|source=phb;MH|type=martial weapon} and a {@item riot shield|MH} or (b) two {@filter martial weapons|items|source=phb;MH|type=martial weapon}", + "(a) a {@item light pistol|phb} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) two {@item tactical tomahamk|MH|tactical tomahamks}", + "(a) a {@item modern dungeoneer's pack|MH} or (b) a {@item modern explorer's pack|MH}" + ] + }, + "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "Master Infiltrator", + "name": "Modern Starting Equipment: Monk", "source": "MH", - "className": "Rogue", - "classSource": "PHB", - "page": 13, - "subclassShortName": "Infiltrator", - "subclassSource": "MH", - "level": 17, - "header": 1, + "page": 5, + "ruleType": "O", "entries": [ - "At 17th level, your infiltration dice are now {@dice d10}s, and you can use up to two infiltration dice for each check.", - "In addition, whenever you make a check using tools you are not proficient, you can add half your proficiency bonus to that roll." + { + "type": "list", + "page": 5, + "items": [ + "(a) a {@item shortsword|phb} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", + "(a) a {@item modern dungeoneer's pack|MH} or (b) a {@item modern explorer's pack|MH}", + "10 {@item dart|phb|darts}" + ] + }, + "Alternatively, you may start with {@dice 5d6} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "The Network", + "name": "Modern Starting Equipment: Paladin", "source": "MH", - "className": "Sorcerer", - "classSource": "PHB", - "page": 13, - "subclassShortName": "Network", - "subclassSource": "MH", - "level": 1, - "header": 1, + "page": 5, + "ruleType": "O", "entries": [ - "Your innate magic comes from the energy of the massive network around the world where every device is connected. Perhaps the constant exposure to this network through using devices connected to the internet gave you your powers.", { - "type": "refSubclassFeature", - "subclassFeature": "Social Network|Sorcerer|PHB|Network|MH|1|MH" + "type": "list", + "page": 5, + "items": [ + "(a) a {@filter martial weapon|items|source=phb;MH|type=martial weapon} and a {@item riot shield|MH} or (b) two {@filter martial weapons|items|source=phb;MH|type=martial weapon}", + "(a) five {@item javelin|phb|javelins} or (b) any {@filter simple melee weapon|items|source=phb;MH|type=simple weapon;melee weapon=u~u~sand}", + "(a) a {@item modern priest's pack|MH} or (b) a {@item modern explorer's pack|MH}", + "{@item Special response vest|MH} and a {@item holy symbol|phb}" + ] }, - { - "type": "refSubclassFeature", - "subclassFeature": "Network Strikes|Sorcerer|PHB|Network|MH|1|MH" - } + "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "Social Network", + "name": "Modern Starting Equipment: Ranger", "source": "MH", - "className": "Sorcerer", - "classSource": "PHB", - "page": 13, - "subclassShortName": "Network", - "subclassSource": "MH", - "level": 1, - "header": 2, + "page": 5, + "ruleType": "O", "entries": [ - "Starting at 1st level, your innate connection allows you to get information easily. Whenever you make an Intelligence check to learn or get information about someone or something, you may use your Charisma modifier instead." + { + "type": "list", + "page": 5, + "items": [ + "(a) {@item light duty vest|MH} or (b) {@item leather jacket|MH}", + "(a) two {@item tactical tomahamk|MH|tactical tomahamks} or (b) two {@filter simple melee weapons|items|source=phb;MH|type=simple weapon;melee weapon=u~u~sand}", + "(a) a {@item modern dungeoneer's pack|MH} or (b) a {@item modern explorer's pack|MH}", + "An {@item assault rifle|MH}, and {@item Rifle Bullets (20)|MH|20 rifle bullets}" + ] + }, + "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "Network Strikes", + "name": "Modern Starting Equipment: Rogue", "source": "MH", - "className": "Sorcerer", - "classSource": "PHB", - "page": 13, - "subclassShortName": "Network", - "subclassSource": "MH", - "level": 1, - "header": 2, + "page": 5, + "ruleType": "O", "entries": [ - "When you choose this origin at 1st level, you can use a bonus action to gain the following benefits for 1 minute:", { "type": "list", - "page": 13, + "page": 5, "items": [ - "Whenever you deal damage with a spell, you can replace the damage type to lightning damage.", - "Any creature within 30 feet of you that you can see that hits you with an attack takes lightning damage equal to your Charisma modifier." + "(a) a {@item rapier|phb} or (b) a {@item shortsword|phb}", + "(a) a {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) a {@item shortsword|phb}", + "(a) a {@item modern burglar's pack|MH}, (b) a {@item modern dungeoneer's pack|MH}, or (c) a {@item modern explorer's pack|MH}", + "{@item Leather jacket|MH}, two {@item pocket knife|MH|pocket knives}, and {@item thieves' tools|phb}" ] }, - "Once you use this feature, you must finish a short or long rest to use it again." + "Alternatively, you may start with {@dice 4d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "Arcane Firewall", + "name": "Modern Starting Equipment: Sorcerer", "source": "MH", - "className": "Sorcerer", - "classSource": "PHB", - "page": 13, - "subclassShortName": "Network", - "subclassSource": "MH", - "level": 6, - "header": 1, + "page": 5, + "ruleType": "O", "entries": [ - "At 6th level, whenever you are targeted by a spell that makes you roll a saving throw, you can use your reaction and spend 1 sorcery point to gain advantage on that roll.", - "On the other hand, if you are targeted by a ranged spell attack, you can use your reaction and spend 1 sorcery point to impose disadvantage on that roll." - ], - "consumes": { - "name": "Sorcery Point", - "amount": 1 - } + { + "type": "list", + "page": 5, + "items": [ + "(a) a {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", + "(a) a {@item component pouch|phb} or (b) an {@item arcane focus|phb}", + "(a) a {@item modern dungeoneer's pack|MH} or (b) a {@item modern explorer's pack|MH}", + "Two {@item pocket knife|MH|pocket knives}" + ] + }, + "Alternatively, you may start with {@dice 3d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." + ] }, { - "name": "Metamagic Glitch", + "name": "Modern Starting Equipment: Warlock", "source": "MH", - "className": "Sorcerer", - "classSource": "PHB", - "page": 13, - "subclassShortName": "Network", - "subclassSource": "MH", - "level": 14, - "header": 1, + "page": 5, + "ruleType": "O", "entries": [ - "At 14th level, when you cast a spell using a 4th level slot or higher, you can choose one metamagic option you know from {@optfeature Careful Spell|PHB|Careful}, {@optfeature Distant Spell|PHB|Distant}, {@optfeature Empowered Spell|PHB|Empowered}, {@optfeature Extended Spell|PHB|Extended} or {@optfeature Subtle Spell|PHB}. You use that metamagic option at no cost." + { + "type": "list", + "page": 5, + "items": [ + "(a) a {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", + "(a) a {@item component pouch|phb} or (b) an {@item arcane focus|phb}", + "(a) a {@item modern scholar's pack|MH} or (b) a {@item modern dungeoneer's pack|MH}", + "{@item Leather jacket|MH}, any {@filter simple weapon|items|source=phb;MH|type=simple weapon}, and two {@item pocket knife|MH|pocket knives}" + ] + }, + "Alternatively, you may start with {@dice 4d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "Network Overload", + "name": "Modern Starting Equipment: Wizard", "source": "MH", - "className": "Sorcerer", - "classSource": "PHB", - "page": 13, - "subclassShortName": "Network", - "subclassSource": "MH", - "level": 18, - "header": 1, + "page": 5, + "ruleType": "O", "entries": [ - "Beginning at 18th level, when you cast a spell that requires an attack roll against a single objective, you can expend up to 4 sorcery points to deal an additional {@damage 1d10} lightning damage for each sorcery point you expend." - ], - "consumes": { - "name": "Sorcery Point", - "amount": 1 - } - }, + { + "type": "list", + "page": 5, + "items": [ + "(a) a {@item quarterstaff|phb} or (b) a {@item pocket knife|MH}", + "(a) a {@item component pouch|phb} or (b) an {@item arcane focus|phb}", + "(a) a {@item modern scholar's pack|MH} or (b) a {@item modern explorer's pack|MH}", + "A {@item spellbook|phb}" + ] + }, + "Alternatively, you may start with {@dice 4d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." + ] + } + ], + "action": [ { - "name": "The Superintelligence", + "name": "Defeat the Device Security", "source": "MH", - "className": "Warlock", - "classSource": "PHB", - "page": 14, - "subclassShortName": "Superintelligence", - "subclassSource": "MH", - "level": 1, - "header": 1, - "entries": [ - "Your patron is a very powerful and independent Artificial Intelligence. You are not completely sure how it was originated: some warlocks say it was created as an overlord for the network, and others say it was created by the massive interactions through the digital world.", + "page": 31, + "time": [ { - "type": "refSubclassFeature", - "subclassFeature": "Expanded Spell List|Warlock|PHB|Superintelligence|MH|1|MH" - }, + "number": 1, + "unit": "action" + } + ], + "entries": [ + "When connecting to an electronic device, there is a chance it's protected by a security program or protocols that are installed to defend the system and preventing unauthorized access.", + "Using an action, a character can try to disable a the security and gain access by making an Intelligence check. If the character is also proficient with the {@item hacking tools|MH}, it can add its proficiency bonus to the check if it have the tools at hand.", + "The DC is determined by the quality of the security program installed, as shown in the table below.", { - "type": "refSubclassFeature", - "subclassFeature": "Supernatural Hacker|Warlock|PHB|Superintelligence|MH|1|MH" + "type": "table", + "colLabels": [ + "Security Level", + "DC" + ], + "colStyles": [ + "", + "text-center" + ], + "rows": [ + [ + "Minimum", + "15" + ], + [ + "Average", + "20" + ], + [ + "Exceptional", + "25" + ], + [ + "Maximum", + "30" + ] + ] }, - { - "type": "refSubclassFeature", - "subclassFeature": "AI Servant|Warlock|PHB|Superintelligence|MH|1|MH" - } + "On a success, the character can log in into the device system. On a failed check, the security system immediately alerts its administrator that there has been an unauthorized entry attempt. An alerted administrator may try to identify the character or cut off the character's access to the system making a contested Intelligence check using {@item hacking tools|MH}. If the character succeeds, the administrator attempt fails and the character can make another check to try to defeat the device security again. If the character fails, its session ends and it must wait at least 24 hours for doing this check again." ] }, { - "name": "Expanded Spell List", + "name": "Disabling a Device", "source": "MH", - "className": "Warlock", - "classSource": "PHB", - "page": 14, - "subclassShortName": "Superintelligence", - "subclassSource": "MH", - "level": 1, - "header": 2, - "entries": [ - "The Superintelligence lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", + "page": 30, + "time": [ { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "The Superintelligence Expanded Spells", - "page": 14 + "number": 1, + "unit": "action" } + ], + "entries": [ + "Most of the time, for manually disabling an electronic device just requires to press the power button or unplugging it, but other devices are more complex to disable. In this cases, a character can try to cut or replace wires, change some switches, remove a battery or gears, and so on.", + "In the following table you can find some devices and the suggested DC for disabling them.", + { + "type": "table", + "caption": "Disabling a Device", + "colLabels": [ + "Device", + "DC" + ], + "colStyles": [ + "", + "text-center" + ], + "rows": [ + [ + "Electric Fence", + "10" + ], + [ + "Elevator", + "12" + ], + [ + "Turnstile", + "12" + ], + [ + "Motion Sensor", + "12" + ], + [ + "Security Camera", + "12" + ], + [ + "Electronic Door Lock", + "15" + ], + [ + "House Alarm", + "20" + ], + [ + "Office or Store Alarm", + "25" + ], + [ + "Bank Vault", + "28" + ] + ] + }, + "A character can use an action to try to manually disable a device. It must be able to reach the device or the power source to do so. The DC for this is determined by the DM depending on the device (disabling a bank vault is far more difficult than disabling an average security camera). If the character is also proficient with the {@item engineering kit|MH}, it can add its proficiency bonus to the check if it have the kit at hand.", + "If the device is being constantly monitored, the attempt to disable it will probably be noticed by the security personnel." ] }, { - "name": "Supernatural Hacker", + "name": "Disarming an Explosive", "source": "MH", - "className": "Warlock", - "classSource": "PHB", - "page": 14, - "subclassShortName": "Superintelligence", - "subclassSource": "MH", - "level": 1, - "header": 2, + "page": 30, + "time": [ + { + "number": 1, + "unit": "action" + } + ], "entries": [ - "Starting at 1st level, you gain proficiency with {@item hacking tools|MH} and when you make a roll to {@action Operating a Device|MH|use an electronic device}, you can use your Charisma modifier instead." + "Using an action, a character can try to disable a planted explosive making a Dexterity check. If the character is also proficient with the {@item engineering kit|MH}, it can add its proficiency bonus to the check if it have the kit at hand.", + "The DC for disarming an explosive varies depending on different factors, which are shown in the table below.", + { + "type": "table", + "caption": "Disarming an Explosive", + "colLabels": [ + "Factors", + "DC modifier" + ], + "colStyles": [ + "", + "text-center" + ], + "rows": [ + [ + "The detonator type is unknown", + "18" + ], + [ + "The detonator type is known", + "12" + ], + [ + "The explosive was set by someone with the {@feat Sapper|MH} feat", + "+ half the proficiency bonus of the creature who planted it" + ], + [ + "The explosive uses an {@item improvised detonator|MH}", + "{@dice -1d6}" + ] + ] + }, + "A character can try to determine the detonator type from a safe distance making a {@dc 15} Intelligence ({@skill Investigation}) check.", + "On a success, the detonator is destroyed, the explosive is safely deactivated and it can be recovered for later use. If a character succeeds the check by 5 or more, the detonator can be recovered too. On a failure, the explosive is detonated." ] }, { - "name": "AI Servant", + "name": "Operating a Device", "source": "MH", - "className": "Warlock", - "classSource": "PHB", - "page": 14, - "subclassShortName": "Superintelligence", - "subclassSource": "MH", - "level": 1, - "header": 2, + "page": 31, + "time": [ + "Varies" + ], "entries": [ - "Also at 1st level, you gain the service of a mechanical construct powered by a basic AI sent by the Superintelligence to aid you. This AI is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying {@creature AI Servant|MH} stat block. You can determine the cosmetic characteristics of the AI, such as its form, its color, or any visible effect; your choice has no effect on its game statistics.", + "If a character has access to a device, it can try to do different actions for finding files, shutting down devices, change parameters or passcodes, and so on. As an action, a character can make an Intelligence check to operate a device. The DC and time required depends on the nature of the operation. If the character is also proficient with the {@item hacking tools|MH}, it can add its proficiency bonus to the check if it have the tools at hand.", + "If the character fails the check, it can try to make a new check again. In most of the cases, if a character fails a check by 5 or less, the system immediately alerts its administrator that there has been an unauthorized use of the equipment, while devices or systems with a high security will always alert on a failure. An alerted administrator may attempt to identify the character or cut off the character's access to the system making a contested Intelligence check using {@item hacking tools|MH} (see the {@action Defeat the Device Security|MH} {@homebrew action|section} for more information).", { "type": "statblock", - "tag": "creature", + "tag": "table", "source": "MH", - "name": "AI Servant", - "page": 14, - "collapsed": true + "name": "Operating a Device", + "page": 31 }, - "As a bonus action, you can command your AI to leave its physical form and travel to an electronic device within 100 feet from you that you can see, allowing your AI to use that device. The AI can add your proficiency bonus on any Intelligence check related to using an electronic device.", - "If the AI is destroyed, you can build a new one with 8 hours of uninterrupted work and spending $10 in raw materials.", - "{@i You can read more about connecting and using a device under the \"{@action Operating a Device|MH|Using Electronic Devices}\" section of this supplement.}" + { + "type": "list", + "style": "list-hang-notitle", + "page": 31, + "items": [ + { + "type": "item", + "name": "Change credentials or passcodes", + "entries": [ + "This allows to modify credentials from any registered user in the device or network, or to change passcodes (such as the electronic door code or a computer log-in password). The time required is per credential or passcode." + ] + }, + { + "type": "item", + "name": "Covering Tracks", + "entries": [ + "Spending 1 minute, you can make an Intelligence check using the hacking tools to alter your identifying information. The administrator must make an Intelligence check (DC equals to the check you made before) first to uncover your tracks before attempting to identify or cut off your access. You can make this check only once on the device you are currently connected." + ] + }, + { + "type": "item", + "name": "Damage Programming", + "entries": [ + "This imposes disadvantage on all checks made with the device until repaired, which can be done by making an Intelligence check against the result of the damage programming check." + ] + }, + { + "type": "item", + "name": "Destroy Programming", + "entries": [ + "This make the device unusable until the programming is repaired by making an Intelligence check against the result of the destroy programming check." + ] + }, + { + "type": "item", + "name": "Find or scan for data", + "entries": [ + "This allows a character to search for a specific file, folder or program within a device or a network. This check can reveal the data type, if it's protected by a password, encryption, and such. The time required is for each data search." + ] + }, + { + "type": "item", + "name": "Reset parameters", + "entries": [ + "This change all configuration of a device to its default values, allowing it to reconfigure all the parameters from scratch. This action doesn't delete any data or file, and the time required is per device." + ] + }, + { + "type": "item", + "name": "Shut down", + "entries": [ + "This simply shut downs a device, such as cameras, door locks, motion detectors and alarms. The time required is per device." + ] + } + ] + } ] }, { - "name": "Digital Connection", + "name": "Repairing a Device", "source": "MH", - "className": "Warlock", - "classSource": "PHB", - "page": 14, - "subclassShortName": "Superintelligence", - "subclassSource": "MH", - "level": 6, - "header": 1, + "page": 30, + "time": [ + { + "number": 1, + "unit": "action" + } + ], "entries": [ - "At 6th level, you can you can cast any spell with the {@i technomagic} tag through your AI. In addition, you can use your action and {@condition concentration|PHB|concentrate} to merge your mind with your AI, allowing you to travel and use any electronic device within 100 feet from you that you can see for a number of minutes equal to your Charisma modifier or until your {@condition concentration|PHB} is broken (as if you are {@condition concentration|PHB|concentrating} on a spell). Once you use this feature, you must finish a short or long rest to use it again." + "Most repair checks are made to fix complex electronic or mechanical devices. Using an {@item engineering kit|MH} allows the character to add it's proficiency bonus if it's proficient with the tool. The DC is set by the DM. In general, simple repairs have a DC of 5 to 10 and require no more than a few minutes to accomplish, while complex repairs have a DC of at least 15 and can require an hour or more to complete.", + "Up to the DM, in some cases repairing a device might also involve a monetary cost when spare parts or new components are needed. The value of this parts in credits are equal to the total DC." ] }, { - "name": "Spell Hacking", + "name": "Suppressing Fire", "source": "MH", - "className": "Warlock", - "classSource": "PHB", - "page": 14, - "subclassShortName": "Superintelligence", - "subclassSource": "MH", - "level": 10, - "header": 1, + "page": 22, + "time": [ + { + "number": 1, + "unit": "action" + } + ], "entries": [ - "At 10th level, as a bonus action, you can spend one spell slot and gain resistance against any damage dealt by spells for 1 minute." + "Every firearm can be used for suppressing fire. As an action, you can spray in a 10-foot-cube area within the firearm's normal range using up to ten pieces of ammunition. Each creature in the area must succeed on a Wisdom saving throw ({@b the DC equals to 8 + the number of bullets used}) or be affected by this until action the beginning of your next turn. A suppressed creature can't willingly move closer to the source of its suppression. On a critical fail, the creature also takes the weapon's damage. A target automatically succeeds on the save if it can't be frightened." ] - }, + } + ], + "feat": [ { - "name": "Creature Hacking", + "name": "Gunslinger", "source": "MH", - "className": "Warlock", - "classSource": "PHB", - "page": 14, - "subclassShortName": "Superintelligence", - "subclassSource": "MH", - "level": 14, - "header": 1, + "page": 16, + "prerequisite": [ + { + "otherSummary": { + "entry": "Proficiency with at least one firearm", + "entrySummary": "Firearms" + } + } + ], "entries": [ - "Starting at 14th level, you hack a creature you can see within 30 feet of you to weaken its defenses and make it more vulnerable to magic. The creature you choose must make an Intelligence saving throw. On a failed save, it has disadvantage on saving throws against spells and it takes double damage from spells for 1 minute. The creature can make another saving throw at the end of each of its turns to end this effect.", - "Once you use this feature, you can't use it again until you finish a long rest." + "Thanks to extensive practice with firearms, you gain the following benefits:", + { + "type": "list", + "page": 16, + "items": [ + "Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls with firearms.", + "Once per turn, when you attack with a firearm you can reload it as a free action." + ] + } ] }, { - "name": "School of Technomancy", + "name": "Hacker", "source": "MH", - "className": "Wizard", - "classSource": "PHB", - "page": 15, - "subclassShortName": "Technomancy", - "subclassSource": "MH", - "level": 2, - "header": 1, - "entries": [ - "A new world brings new opportunities as the magical and the mundane fuse into novel patterns. The technomage combines the rising power of magic with a deep understanding of technology. The technomage has a roster of spells that he or she may cast, and in addition gains new powers that meld magic and machinery.", + "page": 16, + "ability": [ { - "type": "refSubclassFeature", - "subclassFeature": "Technomancy Savant|Wizard|PHB|Technomancy|MH|2|MH" - }, + "int": 1 + } + ], + "toolProficiencies": [ { - "type": "refSubclassFeature", - "subclassFeature": "Machine Empathy|Wizard|PHB|Technomancy|MH|2|MH" + "hacking tools|MH": true + } + ], + "entries": [ + "You have worked with several hacking programs and devices, gaining the following benefits:", + { + "type": "list", + "page": 16, + "items": [ + "You gain proficiency with the {@item hacking tools|MH}.", + "When you use your action to to {@action operating a device|MH|operate an electronic device}, you can make an additional action to {@action operating a device|MH|operate the device} for free." + ] } ] }, { - "name": "Technomancy Savant", + "name": "Malware Master", "source": "MH", - "className": "Wizard", - "classSource": "PHB", - "page": 15, - "subclassShortName": "Technomancy", - "subclassSource": "MH", - "level": 2, - "header": 2, + "page": 16, + "ability": [ + { + "int": 1 + } + ], + "toolProficiencies": [ + { + "hacking tools|MH": true + } + ], "entries": [ - "Beginning when you select this school at 2nd level, you change your spellbook into a E-book device infused with magic, allowing you to save spells on it in a special format called \"spellfiles\". The cost or the time you must spend to copy a spell in your E-book device is halved (your choice)." + "You have spent hours studying and creating malware, gaining the following benefits:", + { + "type": "list", + "page": 16, + "items": [ + "You gain proficiency with the {@item hacking tools|MH}.", + "You can add half your proficiency bonus to the malware DC. In addition, you count as two characters for purposes of reducing the time it takes to create malware." + ] + } ] }, { - "name": "Machine Empathy", + "name": "Mechanic", "source": "MH", - "className": "Wizard", - "classSource": "PHB", - "page": 15, - "subclassShortName": "Technomancy", - "subclassSource": "MH", - "level": 2, - "header": 2, - "entries": [ - "Also at 2nd level, you gain proficiency with one of the following tools: {@item engineering kit|MH}, {@item hacking tools|MH} or {@item mechanic tools|MH}, and whenever you make an ability check using the chosen tool, you add twice your proficiency bonus to that roll." - ], + "page": 16, "toolProficiencies": [ - { - "engineering kit|MH": true - }, - { - "hacking tools|MH": true - }, { "mechanic tools|MH": true } + ], + "entries": [ + "You have spent years of looking and repairing engines and other parts of vehicles, gaining the following benefits:", + { + "type": "list", + "page": 16, + "items": [ + "You gain proficiency with the {@item mechanic tools|MH}.", + "Whenever you repair a damaged vehicle using the {@item mechanic tools|MH}, you repair an extra number of hit points of damage equal to your proficiency bonus." + ] + } ] }, { - "name": "Program Spell", + "name": "Sapper", "source": "MH", - "className": "Wizard", - "classSource": "PHB", - "page": 15, - "subclassShortName": "Technomancy", - "subclassSource": "MH", - "level": 6, - "header": 1, + "page": 16, + "ability": [ + { + "dex": 1 + } + ], "entries": [ - "At 6th level, you can cast a 5th-level spell or lower with a casting time of 1 action while you're touching an electronic device. When you do so, you spend the spell slot and the material components (if any), but none of the spell effects occur. Instead, the spell is uploaded into the device for later use. You determine the method of activating the spell, such as typing a specific word, flicking a switch or similar. If the device already have a spell programmed, you cannot use this feature in that device until the previous spell is used or dismissed.", - "After that, a creature that has an Intelligence score of at least 6 can use an action to activate the spell and {@action cast a spell|PHB|cast} the programmed spell in the device. The creature must know the method of activation to {@action cast a spell|PHB|cast the spell} (for example, you can program the {@spell haste|PHB} spell to be casted in a creature when it hits {@code Control-Alt-H} in the keyboard). A {@condition concentration} spell placed in a device cannot be activated if you are {@condition concentration|PHB|concentrating} on another spell.", - "When you program a spell in this way, it must be used within 8 hours. After that time, the magic fades and is wasted. The programmed spell is also lost if the device is destroyed or after you finish a long rest.", - "Once you use this feature, you can't use it again until you finish a short or long rest." + "You have practiced extensively with a variety of explosives, gaining the following benefits:", + { + "type": "list", + "page": 16, + "items": [ + "You can add half your proficiency bonus to the planted explosives DC." + ] + } ] }, { - "name": "Online Casting", + "name": "Tech Savant", "source": "MH", - "className": "Wizard", - "classSource": "PHB", - "page": 15, - "subclassShortName": "Technomancy", - "subclassSource": "MH", - "level": 10, - "header": 1, + "page": 16, + "ability": [ + { + "int": 1 + } + ], + "toolProficiencies": [ + { + "choose": { + "count": 1, + "from": [ + "engineering kit|MH", + "mechanic tools|MH" + ] + } + } + ], "entries": [ - "At 10th level, you can cast certain spells through electronic devices, including cameras, smartphones, tablets, computers, and so on by following this rules.", + "Thanks to extensive work and understanding of electronic devices, you gain the following benefits:", { "type": "list", - "page": 15, + "page": 16, "items": [ - "You can only use this feature to cast spells that target a specific creature or objective.", - "The range is determined from you to the device and then from the device to your target.", - "If the spell requires you to see your target, you must be able to see it directly in order to cast it. This also applies if the spell requires the target to see or hear you. {@i If the device has a camera, a screen or speakers, you can try to hack and gain access to these parts for casting your spells.}" + "You gain proficiency with the {@item engineering kit|MH} or the {@item mechanic tools|MH} (your choice).", + "You have advantage on Intelligence checks made to diagnose and {@action Repairing a Device|MH|repair electronic or mechanical devices}." ] - }, - "You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain your expended uses when you finish a long rest." + } ] }, { - "name": "Download Spell", + "name": "Vehicle Expert", "source": "MH", - "className": "Wizard", - "classSource": "PHB", - "page": 15, - "subclassShortName": "Technomancy", - "subclassSource": "MH", - "level": 14, - "header": 1, + "page": 16, + "toolProficiencies": [ + { + "choose": { + "count": 1, + "from": [ + "vehicles (land)", + "vehicles (water)", + "vehicles (air)" + ] + } + } + ], "entries": [ - "At 14th level, you can download temporary spellfiles into your E-book device to cast them once.", - "When you prepare your spells, you can choose two spells of 4th level or lower you know. These spells don't count against the total number of spells you can prepare and you can cast each of them once without expending a spell slot until you finish a long rest." + "You have been driving or piloting more time than most of the common people, gaining the following benefits:", + { + "type": "list", + "page": 16, + "items": [ + "Choose between vehicles (land), vehicles (air), or vehicles (water). You gain proficiency with the chosen vehicle.", + "Whenever you make a Dexterity check to do a maneuver or for regaining control of a vehicle, you can add twice your proficiency bonus. This bonus only applies when driving or piloting vehicles you are proficient with.", + "You can select this feat multiple times. Each time you do so, you must choose a different vehicle proficiency." + ] + } ] } ], @@ -10320,307 +10320,54 @@ ], "template": "{{prop_name}}\u00A0{{item.reload}}" }, - { - "source": "MH", - "page": 25, - "name": "Grenade", - "abbreviation": "GREN", - "entries": [] - }, - { - "source": "MH", - "page": 25, - "name": "Planted Explosive", - "abbreviation": "PLNT", - "entries": [] - }, - { - "source": "MH", - "page": 26, - "name": "Detonator", - "abbreviation": "DETO", - "entries": [ - { - "type": "entries", - "name": "Detonator", - "page": 26, - "entries": [ - "Every planted explosive needs a detonator, and it can be detonated manually, automatically or after a determined time depending on the detonator used." - ] - } - ] - }, - { - "source": "MH", - "page": 33, - "name": "Modern Vehicle", - "abbreviation": "VEHMH", - "entries": [], - "template": "Speed: {{item.topSpeed}}\u00A0ft.\u00A0(top), {{item.accSpeed}}\u00A0ft.\u00A0(acceleration), AC:\u00A0{{item.MHvehAC}}" - }, - { - "source": "MH", - "page": 33, - "name": "Cargo", - "abbreviation": "CGOMH", - "entries": [], - "template": "Cargo: {{item.capCargolb}}\u00A0lb." - } - ], - "baseitem": [ - { - "name": "Heavy Coat", - "source": "MH", - "page": 19, - "type": "LA", - "rarity": "none", - "weight": 6, - "value": 5, - "currencyConversion": "Credits", - "age": "modern", - "ac": 11, - "armor": true, - "stealth": true, - "entries": [] - }, - { - "name": "Leather Jacket", - "source": "MH", - "page": 19, - "type": "LA", - "rarity": "none", - "currencyConversion": "Credits", - "age": "modern", - "weight": 4, - "value": 10, - "ac": 11, - "armor": true, - "entries": [ - "This armor is represented by a heavy leather biker's jacket." - ] - }, - { - "name": "Light Undercover Shirt", - "source": "MH", - "page": 19, - "type": "LA", - "rarity": "none", - "weight": 2, - "value": 45, - "currencyConversion": "Credits", - "age": "modern", - "ac": 12, - "armor": true, - "entries": [ - "Piercing damage that you take from firearms is reduced by 2.", - "Designed for deep undercover work in which it's critical that the wearer not appear to be armed or armored, this garment consists of a T-shirt with a band of light protective material sewn in around the lower torso." - ] - }, - { - "name": "Ghillie Suit", - "source": "MH", - "page": 19, - "type": "LA", - "rarity": "none", - "weight": 5, - "value": 50, - "currencyConversion": "Credits", - "age": "modern", - "ac": 11, - "armor": true, - "property": [ - "S" - ], - "entries": [ - "A ghillie suit is a type of camouflage clothing designed to resemble the background environment such as foliage, snow or sand. Typically, it is a net or cloth garment covered in loose strips of burlap, cloth, or twine. A character wearing a ghillie suit with appropriate coloration is considered proficient for any Dexterity ({@skill Stealth}) checks it make for hiding. If it's already proficient with that skill, the proficiency bonus is doubled instead." - ] - }, - { - "name": "Kevlar-Lined Coat", - "source": "MH", - "page": 19, - "type": "LA", - "rarity": "none", - "weight": 12, - "value": 50, - "currencyConversion": "Credits", - "ac": 12, - "armor": true, - "age": "modern", - "entries": [ - "Piercing damage that you take from firearms is reduced by 2." - ] - }, - { - "name": "Undercover Vest", - "source": "MH", - "page": 19, - "type": "LA", - "rarity": "none", - "weight": 3, - "value": 75, - "currencyConversion": "Credits", - "ac": 13, - "armor": true, - "age": "modern", - "entries": [ - "Piercing damage that you take from firearms is reduced by 2.", - "Covering a larger area of the torso, this vest provides better protection than the {@item light undercover shirt|MH}\u2014but it's also more easily noticed. It's best used when the armor should remain unseen but the wearer doesn't expect to face much scrutiny." - ] - }, - { - "name": "Concealable Vest", - "source": "MH", - "page": 19, - "type": "MA", - "rarity": "none", - "weight": 4, - "value": 75, - "ac": 13, - "armor": true, - "age": "modern", - "currencyConversion": "Credits", - "entries": [ - "Piercing damage that you take from firearms is reduced by 3.", - "Standard issue in many police forces, this vest provides maximum protection in a garment that can be worn all day long under regular clothing. While it may go unnoticed by a quick glance, it is usually visible to anyone looking closely for it." - ] - }, - { - "name": "Light-Duty Vest", - "source": "MH", - "page": 19, - "type": "MA", - "rarity": "none", - "weight": 8, - "value": 500, - "ac": 14, - "armor": true, - "age": "modern", - "currencyConversion": "Credits", - "entries": [ - "Piercing damage that you take from firearms is reduced by 3.", - "A lightweight tactical vest designed for extended use by riot police and forces on alert for potential attack, this armor sacrifices a degree of protection for a modicum of comfort\u2014at least compared to other tactical body armors." - ] - }, - { - "name": "Tactical Vest", - "source": "MH", - "page": 19, - "type": "MA", - "rarity": "none", - "weight": 10, - "value": 1500, - "ac": 15, - "strength": "10", - "stealth": true, - "armor": true, - "age": "modern", - "currencyConversion": "Credits", - "entries": [ - "You have resistance against piercing damage you take from firearms.", - "The standard body armor for police tactical units, this vest provides full-torso protection in the toughest flexible protective materials available." - ], - "resist": [ - { - "resist": [ - "piercing" - ], - "note": "from firearms", - "cond": true - } - ] - }, - { - "name": "Special Response Vest", - "source": "MH", - "page": 19, - "type": "HA", - "rarity": "none", - "weight": 15, - "value": 1500, - "ac": 15, - "armor": true, - "stealth": true, - "strength": "10", - "age": "modern", - "currencyConversion": "Credits", - "entries": [ - "You have resistance against piercing damage you take from firearms. Slashing damage that you take is also reduced by 2.", - "Built like the {@item tactical vest|MH}, but incorporating groin and neck protection as well as a ceramic plate over the chest, this armor provides additional protection in battles against heavily armed opponents." - ], - "resist": [ - { - "resist": [ - "piercing" - ], - "note": "from firearms", - "cond": true - } - ] + { + "source": "MH", + "page": 25, + "name": "Grenade", + "abbreviation": "GREN", + "entries": [] }, { - "name": "Land Warrior Armor", "source": "MH", - "page": 19, - "type": "HA", - "rarity": "none", - "weight": 10, - "value": 2000, - "ac": 17, - "armor": true, - "stealth": true, - "strength": "13", - "age": "modern", - "currencyConversion": "Credits", - "entries": [ - "Piercing damage that you take from firearms is reduced by 5. Slashing damage that you take is also reduced by 5.", - "It is designed to improve the connectivity and combat effectiveness of combat personnel in the army. Improvements include modernized body armor, a helmet with a mounted {@item flashlight|MH}, integrated communication systems, and a special eye monitor ({@item infrared goggles|MH})." - ] + "page": 25, + "name": "Planted Explosive", + "abbreviation": "PLNT", + "entries": [] }, { - "name": "Forced Entry Unit", "source": "MH", - "page": 19, - "type": "HA", - "rarity": "none", - "weight": 20, - "value": 2500, - "ac": 18, - "armor": true, - "stealth": true, - "strength": "13", - "age": "modern", - "currencyConversion": "Credits", + "page": 26, + "name": "Detonator", + "abbreviation": "DETO", "entries": [ - "You have resistance against piercing damage you take from firearms. You also have resistance against slashing damage.", - "The most powerful protection available is built into this suit, which consists of a heavy torso jacket with ceramic plates over the chest and back, neck and groin guards, arm protection and a helmet. Heavy and cumbersome, this armor is generally only donned by tactical officers heading into a dangerous assault." - ], - "resist": [ - "slashing", { - "resist": [ - "piercing" - ], - "note": "from firearms", - "cond": true + "type": "entries", + "name": "Detonator", + "page": 26, + "entries": [ + "Every planted explosive needs a detonator, and it can be detonated manually, automatically or after a determined time depending on the detonator used." + ] } ] }, { - "name": "Riot Shield", "source": "MH", - "page": 19, - "type": "S", - "rarity": "none", - "weight": 6, - "value": 100, - "age": "modern", - "currencyConversion": "Credits", - "ac": 2, - "entries": [ - "Piercing damage that you take from firearms is reduced by 3." - ] + "page": 33, + "name": "Modern Vehicle", + "abbreviation": "VEHMH", + "entries": [], + "template": "Speed: {{item.topSpeed}}\u00A0ft.\u00A0(top), {{item.accSpeed}}\u00A0ft.\u00A0(acceleration), AC:\u00A0{{item.MHvehAC}}" }, + { + "source": "MH", + "page": 33, + "name": "Cargo", + "abbreviation": "CGOMH", + "entries": [], + "template": "Cargo: {{item.capCargolb}}\u00A0lb." + } + ], + "baseitem": [ { "name": "Baton, expandable", "source": "MH", @@ -10629,9 +10376,8 @@ "rarity": "none", "weight": 2, "value": 12, - "currencyConversion": "Credits", - "age": "modern", "weaponCategory": "simple", + "age": "modern", "property": [ "L", "F", @@ -10643,7 +10389,8 @@ "weapon": true, "entries": [ "This weapon can be collapsed to reduce its size and increase its concealability. A collapsed baton can't be used as a weapon but it gives the {@homebrew covert|conceal} property. Extending or collapsing the baton is a free action." - ] + ], + "currencyConversion": "Credits" }, { "name": "Baton, metal", @@ -10653,9 +10400,8 @@ "rarity": "none", "weight": 2, "value": 8, - "currencyConversion": "Credits", - "age": "modern", "weaponCategory": "simple", + "age": "modern", "property": [ "L", "F" @@ -10664,7 +10410,8 @@ "dmgType": "B", "club": true, "weapon": true, - "entries": [] + "entries": [], + "currencyConversion": "Credits" }, { "name": "Baton, stun", @@ -10674,9 +10421,8 @@ "rarity": "none", "weight": 1, "value": 20, - "currencyConversion": "Credits", - "age": "modern", "weaponCategory": "simple", + "age": "modern", "property": [ "L", "F", @@ -10684,10 +10430,10 @@ ], "dmg1": "1d4", "dmgType": "L", + "recharge": "special", + "charges": 5, "club": true, "weapon": true, - "charges": 5, - "recharge": "special", "entries": [ { "type": "entries", @@ -10697,7 +10443,8 @@ "A stun baton has 5 charges. When you hit a creature with a stun baton, you can expend one charge. The target must make a Constitution saving throw (DC 10) or be {@condition paralyzed} until the start of your next turn. The stun baton must be recharged using one {@item battery|MH} after expending the last charge." ] } - ] + ], + "currencyConversion": "Credits" }, { "name": "Brass Knuckles", @@ -10707,9 +10454,8 @@ "rarity": "none", "weight": 1, "value": 3, - "currencyConversion": "Credits", - "age": "modern", "weaponCategory": "simple", + "age": "modern", "property": [ "L", "F", @@ -10718,1617 +10464,1669 @@ "dmg1": "1d4", "dmgType": "B", "weapon": true, - "entries": [] + "entries": [], + "currencyConversion": "Credits" }, { - "name": "Firefighter Axe", + "name": "Breaching Shotgun Shell", "source": "MH", - "page": 21, - "type": "M", + "page": 23, + "type": "AF", "rarity": "none", - "weight": 6, - "value": 10, - "weaponCategory": "simple", - "currencyConversion": "Credits", + "weight": 0.05, + "value": 0.65, "age": "modern", - "property": [ - "2H" + "entries": [ + "These rounds are designed to destroy door deadbolts, locks, and hinges without risking lives by ricocheting or by flying on at lethal speed through the door, as traditional buckshot can. Each one of this shells deals double damage to doors." ], - "dmg1": "1d8", - "dmgType": "S", - "axe": true, - "weapon": true, - "entries": [] + "currencyConversion": "Credits" }, { - "name": "Ketch-All Pole", + "name": "Chain", "source": "MH", "page": 21, "type": "M", "rarity": "none", - "weight": 8, - "value": 10, - "weaponCategory": "simple", - "currencyConversion": "Credits", + "weight": 5, + "value": 2, + "weaponCategory": "martial", "age": "modern", "property": [ - "S", "R" ], - "net": true, + "dmg1": "1d4", + "dmgType": "B", "weapon": true, - "entries": [ - { - "type": "entries", - "name": "Special", - "entries": [ - "A Large or smaller creature hit by a Ketch-All pole is {@condition restrained} until it is freed. A Ketch-All pole has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a {@dc 10} Strength check, freeing itself or another creature within its reach on a success.", - "When you use an action, bonus action, or reaction to attack with a Ketch-All pole, you can make only one attack regardless of the number of attacks you can normally make." - ] - } - ] + "entries": [], + "currencyConversion": "Credits" }, { - "name": "Machete", + "name": "Chainsaw", "source": "MH", "page": 21, - "currencyConversion": "Credits", - "age": "modern", "type": "M", "rarity": "none", - "weight": 2, - "value": 10, - "weaponCategory": "simple", - "dmg1": "1d6", - "dmgType": "S", - "dagger": true, - "weapon": true, - "entries": [] - }, - { - "name": "Pocket Knife", - "source": "MH", - "page": 21, - "currencyConversion": "Credits", + "weight": 15, + "value": 50, + "weaponCategory": "martial", "age": "modern", - "type": "M", - "rarity": "none", - "weight": 1, - "value": 3, - "weaponCategory": "simple", - "dmg1": "1d4", - "dmgType": "P", "property": [ - "CVT", - "F", - "L", - "T" + "H", + "2H" ], - "range": "20/60", - "dagger": true, + "dmg1": "1d12", + "dmgType": "S", "weapon": true, - "entries": [] + "entries": [], + "currencyConversion": "Credits" }, { - "name": "Spiked Bat", + "name": "Concealable Vest", "source": "MH", - "page": 21, - "currencyConversion": "Credits", - "age": "modern", - "type": "M", + "page": 19, + "type": "MA", "rarity": "none", - "weight": 3, - "value": 6, - "weaponCategory": "simple", - "dmg1": "1d6", - "dmgType": "P", - "dmg2": "1d8", - "property": [ - "V" - ], - "club": true, - "weapon": true, - "entries": [] - }, - { - "name": "Survival Knife", - "source": "MH", - "page": 21, - "currencyConversion": "Credits", + "weight": 4, + "value": 75, "age": "modern", - "type": "M", - "rarity": "none", - "weight": 1, - "value": 10, - "weaponCategory": "simple", - "dmg1": "1d6", - "dmgType": "P", - "property": [ - "CVT", - "F", - "L", - "T" - ], - "range": "20/60", - "dagger": true, - "weapon": true, + "ac": 13, + "armor": true, "entries": [ - "A survival knife comes with a small {@item compass|MH} attached to the handle or pommel, and a hollow handle, which allows storing small items, such as some waterproof matches, a fishing string, or a piece of paper." - ] + "Piercing damage that you take from firearms is reduced by 3.", + "Standard issue in many police forces, this vest provides maximum protection in a garment that can be worn all day long under regular clothing. While it may go unnoticed by a quick glance, it is usually visible to anyone looking closely for it." + ], + "currencyConversion": "Credits" }, { "name": "Dart Gun", "source": "MH", "page": 21, - "currencyConversion": "Credits", - "age": "modern", "type": "R", "rarity": "none", "weight": 3, "value": 150, "weaponCategory": "simple", + "age": "modern", "property": [ "AF", "RLDMH" ], - "reload": 1, "range": "40/120", + "reload": 1, "firearm": true, "weapon": true, - "ammoType": "dart gun needle|mh", "entries": [ "This air-dart gun fires a needle via an air compressor. The needle itself inflicts no damage, but it can deliver an injection with any poison to the target. Each dart cost $0,5, and a vial of poison can coat three darts. You can read more about poisons in {@book chapter 8|DMG|8|Poisons} of the {@book Dungeon Master's Guide|DMG}." - ] + ], + "ammoType": "dart gun needle|mh", + "currencyConversion": "Credits" }, { "name": "Dart Gun Needle", "source": "MH", "page": 23, - "currencyConversion": "Credits", - "age": "modern", "type": "A", "rarity": "none", "weight": 0.02, "value": 0.5, + "age": "modern", "entries": [ "The needle inflicts no damage, but it can deliver an injection with any poison to the target. Each dart cost $0,5, and a vial of poison can coat three darts. You can read more about poisons in {@book chapter 8|DMG|8|Poisons} of the {@book Dungeon Master's Guide|DMG}" - ] + ], + "currencyConversion": "Credits" }, { - "name": "Pistol, light", + "name": "Firefighter Axe", "source": "MH", "page": 21, - "currencyConversion": "Credits", - "age": "modern", - "type": "R", + "type": "M", "rarity": "none", - "weight": 3, - "value": 200, + "weight": 6, + "value": 10, "weaponCategory": "simple", + "age": "modern", "property": [ - "AF", - "RLDMH", - "L" + "2H" ], - "reload": 12, - "range": "60/180", - "firearm": true, + "dmg1": "1d8", + "dmgType": "S", + "axe": true, "weapon": true, - "ammoType": "pistol bullet|mh", - "dmg1": "2d6", - "dmgType": "P", - "entries": [] + "entries": [], + "currencyConversion": "Credits" }, { - "name": "Pistol Bullet", + "name": "Forced Entry Unit", "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "age": "modern", - "type": "AF", + "page": 19, + "type": "HA", + "resist": [ + "slashing", + { + "resist": [ + "piercing" + ], + "note": "from firearms", + "cond": true + } + ], "rarity": "none", - "weight": 0.025, - "value": 0.1, - "entries": [] + "weight": 20, + "value": 2500, + "age": "modern", + "ac": 18, + "strength": "13", + "armor": true, + "stealth": true, + "entries": [ + "You have resistance against piercing damage you take from firearms. You also have resistance against slashing damage.", + "The most powerful protection available is built into this suit, which consists of a heavy torso jacket with ceramic plates over the chest and back, neck and groin guards, arm protection and a helmet. Heavy and cumbersome, this armor is generally only donned by tactical officers heading into a dangerous assault." + ], + "currencyConversion": "Credits" }, { - "name": "Pistol, pocket", + "name": "Ghillie Suit", "source": "MH", - "page": 21, - "currencyConversion": "Credits", - "age": "modern", - "type": "R", + "page": 19, + "type": "LA", "rarity": "none", - "weight": 1, - "value": 250, - "weaponCategory": "simple", + "weight": 5, + "value": 50, + "age": "modern", "property": [ - "AF", - "RLDMH", - "L", - "CVT" + "S" ], - "reload": 7, - "range": "20/60", - "firearm": true, - "weapon": true, - "ammoType": "pistol bullet|mh", - "dmg1": "2d4", - "dmgType": "P", - "entries": [] + "ac": 11, + "armor": true, + "entries": [ + "A ghillie suit is a type of camouflage clothing designed to resemble the background environment such as foliage, snow or sand. Typically, it is a net or cloth garment covered in loose strips of burlap, cloth, or twine. A character wearing a ghillie suit with appropriate coloration is considered proficient for any Dexterity ({@skill Stealth}) checks it make for hiding. If it's already proficient with that skill, the proficiency bonus is doubled instead." + ], + "currencyConversion": "Credits" }, { - "name": "Revolver", + "name": "Grenade Launcher", "source": "MH", "page": 21, - "currencyConversion": "Credits", - "age": "modern", "type": "R", "rarity": "none", - "weight": 2, - "value": 250, - "weaponCategory": "simple", + "weight": 12, + "value": 750, + "weaponCategory": "martial", + "age": "modern", "property": [ "AF", - "SRLDMH" + "H", + "RLDMH", + "2H" ], + "range": "120", "reload": 6, - "range": "50/150", + "dmg1": "1d6", + "dmgType": "B", "firearm": true, "weapon": true, - "ammoType": "pistol bullet|mh", - "dmg1": "2d8", - "dmgType": "P", - "entries": [] + "entries": [ + "This weapon allows you to propel a {@item fragmentation|MH}, {@item smoke|MH} or {@item tear gas|MH} grenade up to 120 feet away. You can target a creature instead using a grenade launcher. On a hit you deal {@damage 1d6} bludgeoning damage to that creature, and then the grenade effect occurs." + ], + "currencyConversion": "Credits" }, { - "name": "Rifle, hunting", + "name": "Heavy Coat", "source": "MH", - "page": 21, - "currencyConversion": "Credits", + "page": 19, + "type": "LA", + "rarity": "none", + "weight": 6, + "value": 5, "age": "modern", - "type": "R", + "ac": 11, + "armor": true, + "stealth": true, + "entries": [], + "currencyConversion": "Credits" + }, + { + "name": "Ketch-All Pole", + "source": "MH", + "page": 21, + "type": "M", "rarity": "none", "weight": 8, - "value": 500, + "value": 10, "weaponCategory": "simple", + "age": "modern", "property": [ - "AF", - "RLDMH", - "2H" + "S", + "R" ], - "reload": 1, - "range": "180/540", - "firearm": true, + "net": true, "weapon": true, - "ammoType": "rifle bullet|mh", - "dmg1": "2d10", - "dmgType": "P", - "entries": [] + "entries": [ + { + "type": "entries", + "name": "Special", + "entries": [ + "A Large or smaller creature hit by a Ketch-All pole is {@condition restrained} until it is freed. A Ketch-All pole has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a {@dc 10} Strength check, freeing itself or another creature within its reach on a success.", + "When you use an action, bonus action, or reaction to attack with a Ketch-All pole, you can make only one attack regardless of the number of attacks you can normally make." + ] + } + ], + "currencyConversion": "Credits" }, { - "name": "Rifle Bullet", + "name": "Kevlar-Lined Coat", "source": "MH", - "page": 23, - "currencyConversion": "Credits", + "page": 19, + "type": "LA", + "rarity": "none", + "weight": 12, + "value": 50, "age": "modern", - "type": "AF", + "ac": 12, + "armor": true, + "entries": [ + "Piercing damage that you take from firearms is reduced by 2." + ], + "currencyConversion": "Credits" + }, + { + "name": "Land Warrior Armor", + "source": "MH", + "page": 19, + "type": "HA", "rarity": "none", - "weight": 0.05, - "value": 0.15, - "entries": [] + "weight": 10, + "value": 2000, + "age": "modern", + "ac": 17, + "strength": "13", + "armor": true, + "stealth": true, + "entries": [ + "Piercing damage that you take from firearms is reduced by 5. Slashing damage that you take is also reduced by 5.", + "It is designed to improve the connectivity and combat effectiveness of combat personnel in the army. Improvements include modernized body armor, a helmet with a mounted {@item flashlight|MH}, integrated communication systems, and a special eye monitor ({@item infrared goggles|MH})." + ], + "currencyConversion": "Credits" }, { - "name": "Shotgun, double-barrel", + "name": "Leather Jacket", "source": "MH", - "page": 21, - "currencyConversion": "Credits", + "page": 19, + "type": "LA", + "rarity": "none", + "weight": 4, + "value": 10, "age": "modern", + "ac": 11, + "armor": true, + "entries": [ + "This armor is represented by a heavy leather biker's jacket." + ], + "currencyConversion": "Credits" + }, + { + "name": "Light Machinegun", + "source": "MH", + "page": 21, "type": "R", "rarity": "none", - "weight": 7, - "value": 500, - "weaponCategory": "simple", + "weight": 20, + "value": 750, + "weaponCategory": "martial", + "age": "modern", "property": [ "AF", - "RLDMH", - "CQB", + "AUF", + "H", + "SRLDMH", "2H" ], - "reload": 2, - "range": "30/90", + "range": "150/450", + "reload": 120, + "dmg1": "2d10", + "dmgType": "P", "firearm": true, "weapon": true, - "ammoType": "shotgun shell|mh", - "dmg1": "2d8", - "dmgType": "P", - "entries": [] - }, - { - "name": "Shotgun Shell", - "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "age": "modern", - "type": "AF", - "rarity": "none", - "weight": 0.05, - "value": 0.15, - "entries": [] + "entries": [], + "ammoType": "light machinegun bullet|mh", + "currencyConversion": "Credits" }, { - "name": "Breaching Shotgun Shell", + "name": "Light Machinegun Bullet", "source": "MH", "page": 23, - "currencyConversion": "Credits", - "age": "modern", "type": "AF", "rarity": "none", "weight": 0.05, - "value": 0.65, + "value": 0.2, + "age": "modern", + "entries": [], + "currencyConversion": "Credits" + }, + { + "name": "Light Undercover Shirt", + "source": "MH", + "page": 19, + "type": "LA", + "rarity": "none", + "weight": 2, + "value": 45, + "age": "modern", + "ac": 12, + "armor": true, "entries": [ - "These rounds are designed to destroy door deadbolts, locks, and hinges without risking lives by ricocheting or by flying on at lethal speed through the door, as traditional buckshot can. Each one of this shells deals double damage to doors." - ] + "Piercing damage that you take from firearms is reduced by 2.", + "Designed for deep undercover work in which it's critical that the wearer not appear to be armed or armored, this garment consists of a T-shirt with a band of light protective material sewn in around the lower torso." + ], + "currencyConversion": "Credits" }, { - "name": "XREP Shotgun Shell", + "name": "Light-Duty Vest", "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "age": "futuristic", - "type": "AF", + "page": 19, + "type": "MA", "rarity": "none", - "weight": 0.05, - "value": 0.15, + "weight": 8, + "value": 500, + "age": "modern", + "ac": 14, + "armor": true, "entries": [ - "XREP shotgun shells are a long-range wireless electro-shock projectiles. When a creature is hit by a XREP shell, it takes lightning damage instead of piercing damage, and the target must make a {@dc 15} Constitution saving throw or be {@condition paralyzed} until the start of your next turn." - ] + "Piercing damage that you take from firearms is reduced by 3.", + "A lightweight tactical vest designed for extended use by riot police and forces on alert for potential attack, this armor sacrifices a degree of protection for a modicum of comfort\u2014at least compared to other tactical body armors." + ], + "currencyConversion": "Credits" }, { - "name": "Taser Gun", + "name": "Machete", "source": "MH", "page": 21, - "currencyConversion": "Credits", - "age": "modern", - "type": "R", + "type": "M", "rarity": "none", "weight": 2, - "value": 100, + "value": 10, "weaponCategory": "simple", - "property": [ - "AF", - "S" - ], - "range": "15/35", - "firearm": true, + "age": "modern", + "dmg1": "1d6", + "dmgType": "S", + "dagger": true, "weapon": true, - "dmg1": "1d4", - "dmgType": "L", - "charges": 5, - "recharge": "special", - "entries": [ - "A taser gun fires two small barbed darts intended to puncture the skin and remain attached to the target, then it applies a high-voltage, but low-current electrical charge. When you hit a creature, it takes {@damage 1d4} lightning damage and it must make a Constitution saving throw ({@dc 15}) or be {@condition paralyzed} until the end of your next turn. While the target is within range, on each of your turns for the next 4 rounds you can use your action to deal {@damage 1d4} lightning damage and maintain the target {@condition paralyzed}. You can only have one creature under the taser gun's effects, and on each of its turns it can use an action to make a Constitution check. On a success, it removes the darts and is no longer {@condition paralyzed}.", - "A taser gun must be recharged using a {@item battery|MH} after five shots." - ] + "entries": [], + "currencyConversion": "Credits" }, { - "name": "Chain", + "name": "Machine Pistol", "source": "MH", "page": 21, - "currencyConversion": "Credits", - "age": "modern", - "type": "M", + "type": "R", "rarity": "none", - "weight": 5, - "value": 2, + "weight": 3, + "value": 350, "weaponCategory": "martial", + "age": "modern", "property": [ - "R" + "AF", + "BF", + "L", + "RLDMH" ], - "dmg1": "1d4", - "dmgType": "B", + "range": "60/180", + "reload": 20, + "dmg1": "2d6", + "dmgType": "P", + "firearm": true, "weapon": true, - "entries": [] + "entries": [], + "ammoType": "pistol bullet|mh", + "currencyConversion": "Credits" }, { - "name": "Chainsaw", + "name": "Pistol Bullet", "source": "MH", - "page": 21, - "currencyConversion": "Credits", + "page": 23, + "type": "AF", + "rarity": "none", + "weight": 0.025, + "value": 0.1, "age": "modern", - "type": "M", + "entries": [], + "currencyConversion": "Credits" + }, + { + "name": "Pistol, heavy", + "source": "MH", + "page": 21, + "type": "R", "rarity": "none", - "weight": 15, - "value": 50, + "weight": 3, + "value": 300, "weaponCategory": "martial", + "age": "modern", "property": [ - "H", - "2H" + "AF", + "RLDMH" ], - "dmg1": "1d12", - "dmgType": "S", + "range": "60/180", + "reload": 7, + "dmg1": "2d8", + "dmgType": "P", + "firearm": true, "weapon": true, - "entries": [] + "entries": [], + "ammoType": "pistol bullet|mh", + "currencyConversion": "Credits" }, { - "name": "Sledgehammer", + "name": "Pistol, light", "source": "MH", "page": 21, - "currencyConversion": "Credits", - "age": "modern", - "type": "M", + "type": "R", "rarity": "none", - "weight": 12, - "value": 15, - "weaponCategory": "martial", + "weight": 3, + "value": 200, + "weaponCategory": "simple", + "age": "modern", "property": [ - "H", - "2H" + "AF", + "RLDMH", + "L" ], - "dmg1": "1d10", - "dmgType": "B", + "range": "60/180", + "reload": 12, + "dmg1": "2d6", + "dmgType": "P", + "firearm": true, "weapon": true, - "entries": [] + "entries": [], + "ammoType": "pistol bullet|mh", + "currencyConversion": "Credits" }, { - "name": "Tactical Tomahawk", + "name": "Pistol, pocket", "source": "MH", "page": 21, - "currencyConversion": "Credits", - "age": "modern", - "type": "M", + "type": "R", "rarity": "none", - "weight": 2, - "value": 10, - "weaponCategory": "martial", + "weight": 1, + "value": 250, + "weaponCategory": "simple", + "age": "modern", "property": [ - "F", + "AF", + "RLDMH", "L", - "T" + "CVT" ], "range": "20/60", - "dmg1": "1d6", - "dmgType": "S", + "reload": 7, + "dmg1": "2d4", + "dmgType": "P", + "firearm": true, "weapon": true, - "entries": [] + "entries": [], + "ammoType": "pistol bullet|mh", + "currencyConversion": "Credits" }, { - "name": "Grenade Launcher", + "name": "Pocket Knife", "source": "MH", "page": 21, - "currencyConversion": "Credits", - "age": "modern", - "type": "R", + "type": "M", "rarity": "none", - "weight": 12, - "value": 750, - "weaponCategory": "martial", + "weight": 1, + "value": 3, + "weaponCategory": "simple", + "age": "modern", "property": [ - "AF", - "H", - "RLDMH", - "2H" + "CVT", + "F", + "L", + "T" ], - "reload": 6, - "range": "120", - "firearm": true, + "range": "20/60", + "dmg1": "1d4", + "dmgType": "P", + "dagger": true, "weapon": true, - "dmg1": "1d6", - "dmgType": "B", - "entries": [ - "This weapon allows you to propel a {@item fragmentation|MH}, {@item smoke|MH} or {@item tear gas|MH} grenade up to 120 feet away. You can target a creature instead using a grenade launcher. On a hit you deal {@damage 1d6} bludgeoning damage to that creature, and then the grenade effect occurs." - ] + "entries": [], + "currencyConversion": "Credits" }, { - "name": "Light Machinegun", + "name": "Revolver", "source": "MH", "page": 21, - "currencyConversion": "Credits", - "age": "modern", "type": "R", "rarity": "none", - "weight": 20, - "value": 750, - "weaponCategory": "martial", + "weight": 2, + "value": 250, + "weaponCategory": "simple", + "age": "modern", "property": [ "AF", - "AUF", - "H", - "SRLDMH", - "2H" + "SRLDMH" ], - "reload": 120, - "range": "150/450", + "range": "50/150", + "reload": 6, + "dmg1": "2d8", + "dmgType": "P", "firearm": true, "weapon": true, - "ammoType": "light machinegun bullet|mh", - "dmg1": "2d10", - "dmgType": "P", - "entries": [] + "entries": [], + "ammoType": "pistol bullet|mh", + "currencyConversion": "Credits" }, { - "name": "Light Machinegun Bullet", + "name": "Rifle Bullet", "source": "MH", "page": 23, - "currencyConversion": "Credits", - "age": "modern", "type": "AF", "rarity": "none", "weight": 0.05, - "value": 0.2, - "entries": [] + "value": 0.15, + "age": "modern", + "entries": [], + "currencyConversion": "Credits" }, { - "name": "Machine Pistol", + "name": "Rifle, assault", "source": "MH", "page": 21, - "currencyConversion": "Credits", - "age": "modern", "type": "R", "rarity": "none", - "weight": 3, - "value": 350, + "weight": 8, + "value": 600, "weaponCategory": "martial", + "age": "modern", "property": [ "AF", "BF", - "L", - "RLDMH" + "RLDMH", + "2H" ], - "reload": 20, - "range": "60/180", + "range": "100/300", + "reload": 30, + "dmg1": "2d8", + "dmgType": "P", "firearm": true, "weapon": true, - "ammoType": "pistol bullet|mh", - "dmg1": "2d6", - "dmgType": "P", - "entries": [] + "entries": [], + "ammoType": "rifle bullet|mh", + "currencyConversion": "Credits" }, { - "name": "Pistol, heavy", + "name": "Rifle, hunting", "source": "MH", "page": 21, - "currencyConversion": "Credits", - "age": "modern", "type": "R", "rarity": "none", - "weight": 3, - "value": 300, - "weaponCategory": "martial", + "weight": 8, + "value": 500, + "weaponCategory": "simple", + "age": "modern", "property": [ "AF", - "RLDMH" + "RLDMH", + "2H" ], - "reload": 7, - "range": "60/180", + "range": "180/540", + "reload": 1, + "dmg1": "2d10", + "dmgType": "P", "firearm": true, "weapon": true, - "ammoType": "pistol bullet|mh", - "dmg1": "2d8", - "dmgType": "P", - "entries": [] + "entries": [], + "ammoType": "rifle bullet|mh", + "currencyConversion": "Credits" }, { "name": "Rifle, sniper", "source": "MH", "page": 21, - "currencyConversion": "Credits", - "age": "modern", "type": "R", "rarity": "none", "weight": 8, "value": 650, "weaponCategory": "martial", + "age": "modern", "property": [ "AF", "RLDMH", "2H" ], - "reload": 8, "range": "180/540", + "reload": 8, + "dmg1": "2d10", + "dmgType": "P", "firearm": true, "weapon": true, + "entries": [], "ammoType": "rifle bullet|mh", - "dmg1": "2d10", - "dmgType": "P", - "entries": [] + "currencyConversion": "Credits" }, { - "name": "Rifle, assault", + "name": "Riot Shield", "source": "MH", - "page": 21, - "currencyConversion": "Credits", + "page": 19, + "type": "S", + "rarity": "none", + "weight": 6, + "value": 100, + "age": "modern", + "ac": 2, + "entries": [ + "Piercing damage that you take from firearms is reduced by 3." + ], + "currencyConversion": "Credits" + }, + { + "name": "Shotgun Shell", + "source": "MH", + "page": 23, + "type": "AF", + "rarity": "none", + "weight": 0.05, + "value": 0.15, "age": "modern", + "entries": [], + "currencyConversion": "Credits" + }, + { + "name": "Shotgun, double-barrel", + "source": "MH", + "page": 21, "type": "R", "rarity": "none", - "weight": 8, - "value": 600, - "weaponCategory": "martial", + "weight": 7, + "value": 500, + "weaponCategory": "simple", + "age": "modern", "property": [ "AF", - "BF", "RLDMH", + "CQB", "2H" ], - "reload": 30, - "range": "100/300", - "firearm": true, - "weapon": true, - "ammoType": "rifle bullet|mh", + "range": "30/90", + "reload": 2, "dmg1": "2d8", "dmgType": "P", - "entries": [] + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "shotgun shell|mh", + "currencyConversion": "Credits" }, { "name": "Shotgun, tactical", "source": "MH", "page": 21, - "currencyConversion": "Credits", - "age": "modern", "type": "R", "rarity": "none", "weight": 7, "value": 550, "weaponCategory": "martial", + "age": "modern", "property": [ "AF", "CQB", "RLDMH", "2H" ], - "reload": 6, "range": "30/90", + "reload": 6, + "dmg1": "2d8", + "dmgType": "P", "firearm": true, "weapon": true, + "entries": [], "ammoType": "shotgun shell|mh", - "dmg1": "2d8", - "dmgType": "P", - "entries": [] + "currencyConversion": "Credits" }, { - "name": "Submachine Gun", + "name": "Sledgehammer", "source": "MH", "page": 21, - "currencyConversion": "Credits", - "age": "modern", - "type": "R", + "type": "M", "rarity": "none", - "weight": 6, - "value": 500, + "weight": 12, + "value": 15, "weaponCategory": "martial", + "age": "modern", "property": [ - "AF", - "BF", - "RLDMH", + "H", "2H" ], - "reload": 30, - "range": "80/240", - "firearm": true, + "dmg1": "1d10", + "dmgType": "B", "weapon": true, - "ammoType": "rifle bullet|mh", - "dmg1": "2d8", - "dmgType": "P", - "entries": [] - } - ], - "item": [ - { - "name": "Pistol Bullets (20)", - "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "value": 2, - "age": "modern", - "type": "AF", - "rarity": "none", - "weight": 0.5, - "packContents": [ - { - "item": "pistol bullet|MH", - "quantity": 20 - } - ], - "entries": [] + "entries": [], + "currencyConversion": "Credits" }, { - "name": "Rifle Bullets (20)", + "name": "Special Response Vest", "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "value": 3, - "age": "modern", - "type": "AF", - "rarity": "none", - "weight": 1, - "packContents": [ + "page": 19, + "type": "HA", + "resist": [ { - "item": "rifle bullet|MH", - "quantity": 20 + "resist": [ + "piercing" + ], + "note": "from firearms", + "cond": true } ], - "entries": [] - }, - { - "name": "Shotgun Shells (20)", - "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "value": 3, - "age": "modern", - "type": "AF", "rarity": "none", - "weight": 1, - "packContents": [ - { - "item": "shotgun shell|MH", - "quantity": 20 - } - ], - "entries": [] - }, - { - "name": "Breaching Shotgun Shells (10)", - "source": "MH", - "page": 23, - "currencyConversion": "Credits", + "weight": 15, + "value": 1500, "age": "modern", - "type": "AF", - "rarity": "none", - "weight": 0.5, - "value": 6.5, - "packContents": [ - { - "item": "breaching shotgun shell|MH", - "quantity": 10 - } - ], + "ac": 15, + "strength": "10", + "armor": true, + "stealth": true, "entries": [ - "These rounds are designed to destroy door deadbolts, locks, and hinges without risking lives by ricocheting or by flying on at lethal speed through the door, as traditional buckshot can. Each one of this shells deals double damage to doors." - ] + "You have resistance against piercing damage you take from firearms. Slashing damage that you take is also reduced by 2.", + "Built like the {@item tactical vest|MH}, but incorporating groin and neck protection as well as a ceramic plate over the chest, this armor provides additional protection in battles against heavily armed opponents." + ], + "currencyConversion": "Credits" }, { - "name": "XREP Shotgun Shells (10)", + "name": "Spiked Bat", "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "age": "futuristic", - "type": "AF", + "page": 21, + "type": "M", "rarity": "none", - "weight": 0.5, - "value": 1.5, - "packContents": [ - { - "item": "XREP shotgun shell|MH", - "quantity": 10 - } + "weight": 3, + "value": 6, + "weaponCategory": "simple", + "age": "modern", + "property": [ + "V" ], - "entries": [ - "XREP shotgun shells are a long-range wireless electro-shock projectiles. When a creature is hit by a XREP shell, it takes lightning damage instead of piercing damage, and the target must make a {@dc 15} Constitution saving throw or be {@condition paralyzed} until the start of your next turn." - ] + "dmg1": "1d6", + "dmgType": "P", + "dmg2": "1d8", + "club": true, + "weapon": true, + "entries": [], + "currencyConversion": "Credits" }, { - "name": "Light Machinegun Bullets (20)", + "name": "Submachine Gun", "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "age": "modern", - "type": "AF", + "page": 21, + "type": "R", "rarity": "none", - "weight": 1, - "value": 4, - "packContents": [ - { - "item": "light machinegun bullet|MH", - "quantity": 20 - } + "weight": 6, + "value": 500, + "weaponCategory": "martial", + "age": "modern", + "property": [ + "AF", + "BF", + "RLDMH", + "2H" ], - "entries": [] + "range": "80/240", + "reload": 30, + "dmg1": "2d8", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "rifle bullet|mh", + "currencyConversion": "Credits" }, { - "name": "Combined Module", + "name": "Survival Knife", "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "value": 550, - "age": "modern", - "type": "FA", + "page": 21, + "type": "M", "rarity": "none", "weight": 1, - "bonusWeaponAttack": "+1", - "packContents": [ - "laser sight|MH", - "tactical flashlight|MH" + "value": 10, + "weaponCategory": "simple", + "age": "modern", + "property": [ + "CVT", + "F", + "L", + "T" ], - "atomicPackContents": true, + "range": "20/60", + "dmg1": "1d6", + "dmgType": "P", + "dagger": true, + "weapon": true, "entries": [ - "The Combined Module is a multifunctional gadget that combines a {@item laser sight|MH} and a {@item tactical flashlight|MH}. You can use a bonus action to toggle between the {@item laser sight|MH} and the {@item tactical flashlight|MH}. You can also use a bonus action to turn it off.", - "While you have the {@item laser sight|MH} on, you gain a +1 bonus on attack rolls with that firearm.", - "While you have the {@item tactical flashlight|MH} on, the light illuminates a 40-foot cone and dim light for an additional 40 feet.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a {@item laser sight|MH} or a {@item tactical flashlight|MH}.}" - ] + "A survival knife comes with a small {@item compass|MH} attached to the handle or pommel, and a hollow handle, which allows storing small items, such as some waterproof matches, a fishing string, or a piece of paper." + ], + "currencyConversion": "Credits" }, { - "name": "Concealed Holster", + "name": "Tactical Tomahawk", "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "value": 5, - "age": "modern", - "type": "FA", + "page": 21, + "type": "M", "rarity": "none", - "weight": 0.5, + "weight": 2, + "value": 10, + "weaponCategory": "martial", + "age": "modern", "property": [ - "CVT" + "F", + "L", + "T" ], - "entries": [ - "A concealed holster is designed to help keep a weapon out of sight. In most cases, this is a shoulder holster or a waistband holster. While the weapon remains in the holster, it gains the covert property. A character can carry up to three concealed holsters (two shoulder holsters and one waistband holster).", - "{@i Weapon compatibility: Dart guns, pistols, revolvers and Taser guns.}" - ] + "range": "20/60", + "dmg1": "1d6", + "dmgType": "S", + "weapon": true, + "entries": [], + "currencyConversion": "Credits" }, { - "name": "Deployable Bipod", + "name": "Tactical Vest", "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "value": 100, - "age": "modern", - "type": "FA", + "page": 19, + "type": "MA", + "resist": [ + { + "resist": [ + "piercing" + ], + "note": "from firearms", + "cond": true + } + ], "rarity": "none", - "weight": 1, + "weight": 10, + "value": 1500, + "age": "modern", + "ac": 15, + "strength": "10", + "armor": true, + "stealth": true, "entries": [ - "Bipods are commonly used on weapons to provide a forward rest and reduce motion. They are also seen on other long-barreled weapons, such as sniper rifles. Bipods permit operators to easily rest a weapon on objects, like the ground or a wall, reducing their fatigue and increasing accuracy and stability.", - "You must use your action to deploy or retract the bipod. While you have the bipod deployed, you gain advantage when shooting over 100 feet. To deploy a bipod you must be {@condition prone} or in a stable shooting position. If you have the bipod deployed and shooting from the hip, you have disadvantage on the attack rolls.", - "{@i Weapon compatibility: Rifles.}" - ] + "You have resistance against piercing damage you take from firearms.", + "The standard body armor for police tactical units, this vest provides full-torso protection in the toughest flexible protective materials available." + ], + "currencyConversion": "Credits" }, { - "name": "Laser Sight", + "name": "Taser Gun", "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "value": 500, - "age": "modern", - "type": "FA", + "page": 21, + "type": "R", "rarity": "none", - "weight": 0.5, - "bonusWeaponAttack": "+1", + "weight": 2, + "value": 100, + "weaponCategory": "simple", + "age": "modern", + "property": [ + "AF", + "S" + ], + "range": "15/35", + "dmg1": "1d4", + "dmgType": "L", + "recharge": "special", + "charges": 5, + "firearm": true, + "weapon": true, "entries": [ - "This gadget is a small laser placed on a handgun or a rifle and aligned to emit a visible beam parallel to the barrel to assist in shooting. The laser color can be red or green.", - "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm. You can use a bonus action to turn the laser on or off.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a {@item combined module|MH} or a {@item tactical flashlight|MH}.}" - ] + "A taser gun fires two small barbed darts intended to puncture the skin and remain attached to the target, then it applies a high-voltage, but low-current electrical charge. When you hit a creature, it takes {@damage 1d4} lightning damage and it must make a Constitution saving throw ({@dc 15}) or be {@condition paralyzed} until the end of your next turn. While the target is within range, on each of your turns for the next 4 rounds you can use your action to deal {@damage 1d4} lightning damage and maintain the target {@condition paralyzed}. You can only have one creature under the taser gun's effects, and on each of its turns it can use an action to make a Constitution check. On a success, it removes the darts and is no longer {@condition paralyzed}.", + "A taser gun must be recharged using a {@item battery|MH} after five shots." + ], + "currencyConversion": "Credits" }, { - "name": "Laser Sight, infrared", + "name": "Undercover Vest", "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "value": 600, - "age": "modern", - "type": "FA", + "page": 19, + "type": "LA", "rarity": "none", - "weight": 0.5, - "bonusWeaponAttack": "+1", + "weight": 3, + "value": 75, + "age": "modern", + "ac": 13, + "armor": true, "entries": [ - "This laser sight uses an infrared diode to produce a dot invisible to the eye but detectable with infrared devices.", - "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm if you are wearing {@item infrared goggles|MH}. You can use a bonus action to turn the laser on or off.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a {@item combined module|MH} or a {@item tactical flashlight|MH}.}" - ] + "Piercing damage that you take from firearms is reduced by 2.", + "Covering a larger area of the torso, this vest provides better protection than the {@item light undercover shirt|MH}\u2014but it's also more easily noticed. It's best used when the armor should remain unseen but the wearer doesn't expect to face much scrutiny." + ], + "currencyConversion": "Credits" }, { - "name": "Speed Loader", + "name": "XREP Shotgun Shell", "source": "MH", "page": 23, - "currencyConversion": "Credits", - "value": 2, - "age": "modern", - "type": "FA", + "type": "AF", "rarity": "none", - "weight": 0.5, + "weight": 0.05, + "value": 0.15, + "age": "futuristic", "entries": [ - "A speed loader holds 6 bullets in a ring in a position that mirrors the chambers in a revolver cylinder, allowing the character to insert all bullets at once. Using a speed loader you can reload a {@item revolver|MH} using a bonus action. You can use an action to put 6 bullets in an empty speed loader for future uses.", - "{@i Weapon compatibility: Revolvers.}" - ] - }, + "XREP shotgun shells are a long-range wireless electro-shock projectiles. When a creature is hit by a XREP shell, it takes lightning damage instead of piercing damage, and the target must make a {@dc 15} Constitution saving throw or be {@condition paralyzed} until the start of your next turn." + ], + "currencyConversion": "Credits" + } + ], + "item": [ { - "name": "Scope (×2)", + "name": "Adventuring Pack", "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "value": 100, - "age": "modern", - "type": "FA", + "page": 29, + "type": "G", "rarity": "none", - "weight": 0.5, + "value": 15, "entries": [ - "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", + "{@note This is a new pack made for modern settings.}", + "Includes:", { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Scope Increments", - "page": 23 - }, - "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" - ] + "type": "list", + "items": [ + "{@item backpack|PHB}", + "a {@item compass|MH}", + "a {@item flashlight|MH}", + "a {@item multi-tool pocketknife|MH}", + "a {@item plastic bottle|MH}", + "10 days of {@item Rations (1 day)|PHB|rations}", + "a {@item sleeping bag|MH}", + "{@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}" + ] + } + ], + "packContents": [ + "backpack|PHB", + "compass|MH", + "flashlight|MH", + "multi-tool pocketknife|MH", + "plastic bottle|MH", + { + "item": "rations (1 day)|PHB", + "quantity": 10 + }, + "sleeping bag|MH", + "hempen rope (50 feet)|PHB" + ], + "currencyConversion": "Credits" }, { - "name": "Scope (×4)", + "name": "Barbed Wire (50 ft.)", "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "value": 200, - "age": "modern", - "type": "FA", + "page": 27, + "type": "G", "rarity": "none", - "weight": 0.5, + "weight": 35, + "value": 75, + "age": "modern", "entries": [ - "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Scope Increments", - "page": 23 - }, - "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" - ] + "This is a roll of barbed steel wire designed to keep individuals in or out. A creature trying to cross barbed wire must make a Dexterity saving throw ({@dc 10}) or take {@damage 1d4} piercing damage and be {@condition restrained} by the wire. A creature {@condition restrained} by the barbed wire can use its action to make a Strength or Dexterity check (its choice) against the DC. On a success, it frees itself, on a failure, it takes {@damage 1d4} piercing damage. For setting up the barbed wire, it comes with a pair of thick gloves and anchor posts." + ], + "currencyConversion": "Credits" }, { - "name": "Scope (×8)", + "name": "Battery", "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "value": 400, - "age": "modern", - "type": "FA", + "page": 27, + "type": "G", "rarity": "none", - "weight": 0.5, + "value": 0.1, + "age": "modern", "entries": [ - "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Scope Increments", - "page": 23 - }, - "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" - ] + "An electric battery is a device consisting of one or more electrochemical cells with external connections provided to power electrical devices such as {@item flashlight|MH|flashlights} and {@item metal detector|MH|metal detectors}. Each battery recharges 5 spent charges to any electrical gear." + ], + "currencyConversion": "Credits" }, { - "name": "Scope, thermal (×2)", + "name": "Binoculars", "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "value": 900, - "age": "modern", - "type": "FA", + "page": 27, + "type": "G", "rarity": "none", - "weight": 2, + "weight": 1, + "value": 15, + "age": "modern", "entries": [ - "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identificate it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", - "{@i Weapon compatibility: light machineguns, rifles, shotguns (x2 only) and submachine guns (x2 only). You can only add one scope to a weapon.}" - ] + "Objects viewed through the binoculars are magnified to twice their size." + ], + "currencyConversion": "Credits" }, { - "name": "Scope, thermal (×4)", + "name": "Book, 100 pages", "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "value": 1000, - "age": "modern", - "type": "FA", + "page": 27, + "type": "G", "rarity": "none", "weight": 2, + "value": 8, + "age": "modern", "entries": [ - "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identificate it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", - "{@i Weapon compatibility: light machineguns, rifles, shotguns (x2 only) and submachine guns (x2 only). You can only add one scope to a weapon.}" - ] + "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." + ], + "currencyConversion": "Credits" }, { - "name": "Scope, thermal (×8)", + "name": "Book, 200 pages", "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "value": 1200, - "age": "modern", - "type": "FA", + "page": 27, + "type": "G", "rarity": "none", - "weight": 2, + "weight": 3, + "value": 17, + "age": "modern", "entries": [ - "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identificate it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", - "{@i Weapon compatibility: light machineguns, rifles, shotguns (x2 only) and submachine guns (x2 only). You can only add one scope to a weapon.}" - ] + "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." + ], + "currencyConversion": "Credits" }, { - "name": "Suppressor", + "name": "Book, 300 pages", "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "value": 200, - "age": "modern", - "type": "FA", + "page": 27, + "type": "G", "rarity": "none", - "weight": 1, + "weight": 4, + "value": 25, + "age": "modern", "entries": [ - "A suppressor is a device attached to or part of the barrel of a firearm which reduces (but don't negate) the amount of noise and visible muzzle flash generated by firing.", - "When you make a ranged attack with a suppressed weapon, you don't automatically reveal your location while hiding. Any creature within 20 feet from the weapon can still hear the gunshot, but not necessarily where it's originated. You can use your action to add or remove th|e suppressor from the weapon.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns.}" - ] + "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." + ], + "currencyConversion": "Credits" }, { - "name": "Tactical Flashlight", + "name": "Book, 50 pages", "source": "MH", - "page": 23, - "currencyConversion": "Credits", - "value": 10, - "age": "modern", - "type": "FA", + "page": 27, + "type": "G", "rarity": "none", "weight": 0.5, + "value": 4, + "age": "modern", "entries": [ - "While you have the tactical flashlight on, the light illuminates a 40-foot cone and dim light for an additional 40 feet. You can use a bonus action to turn the flashlight on or off.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a {@item combined module|MH} or a {@item laser sight|MH} (normal or {@item Laser SIght, infrared|MH|infrared}).}" - ] + "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." + ], + "currencyConversion": "Credits" }, { - "name": "Flashbang", + "name": "Breaching Shotgun Shells (10)", "source": "MH", - "page": 25, - "currencyConversion": "Credits", - "value": 40, - "age": "modern", - "type": "EXPMH", + "page": 23, + "type": "AF", "rarity": "none", - "weight": 1, - "property": [ - "GREN" - ], + "weight": 0.5, + "value": 6.5, + "age": "modern", "entries": [ - "A flashbang is a non-lethal explosive device used to temporarily disorient an enemy's senses. It is designed to produce a blinding flash of light and an intensely loud \"bang\" without causing permanent injury.", + "These rounds are designed to destroy door deadbolts, locks, and hinges without risking lives by ricocheting or by flying on at lethal speed through the door, as traditional buckshot can. Each one of this shells deals double damage to doors." + ], + "packContents": [ { - "type": "entries", - "name": "Grenade", - "page": 25, - "entries": [ - "As an action, a character can throw a flashbang at a point. Each creature within 20 feet of the point must make a Dexterity saving throw or be {@condition blinded} and {@condition deafened} until the end of your next turn." - ] + "item": "breaching shotgun shell|MH", + "quantity": 10 } - ] + ], + "currencyConversion": "Credits" }, { - "name": "Fragmentation", + "name": "Briefcase", "source": "MH", - "page": 25, - "currencyConversion": "Credits", - "value": 50, - "age": "modern", - "type": "EXPMH", + "page": 27, + "type": "G", "rarity": "none", - "weight": 1, - "property": [ - "GREN", - "PLNT" - ], + "weight": 2, + "value": 25, + "age": "modern", "entries": [ - "These explosives are designed to disperse lethal fragments on detonation. The body is generally made of a hard synthetic material or steel, which will provide some fragmentation as shards and splinters.", - { - "type": "entries", - "name": "Grenade", - "page": 25, - "entries": [ - "As an action, a character can throw a grenade at a point. Each creature within 20 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} piercing damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "type": "entries", - "name": "Planted", - "page": 25, - "entries": [ - "When it's activated, each creature within 20 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} piercing damage on a failed save, or half as much damage on a successful one." - ] - } - ] + "Made from leather and plastic. It has mechanical locks that require either a key or a combination to open." + ], + "currencyConversion": "Credits" }, { - "name": "Incendiary", + "name": "Cabin Cruiser", "source": "MH", - "page": 25, - "currencyConversion": "Credits", - "value": 50, - "age": "modern", - "type": "EXPMH", + "page": 33, + "type": "VEHMH", "rarity": "none", - "weight": 2, + "value": 40000, "property": [ - "GREN" + "VEHMH", + "CGOMH" ], - "entries": [ - "Incendiary devices produce intense heat by means of a chemical reaction.", - { - "type": "entries", - "name": "Grenade", - "page": 25, - "entries": [ - "As an action, a character can throw a grenade at a point. Each creature within 10 feet of the point must make a Dexterity saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for 1 minute. The burning target sheds bright light in a 10-foot radius and dim light for an additional 10 feet. At the beginning of each of its turns, the target takes {@damage 1d6} fire damage, and it can end this damage by using its action to make a {@dc 10} Dexterity check to extinguish the flames." - ] - } - ] + "vehHp": 40, + "vehDmgThresh": 8, + "capPassenger": 3, + "entries": [], + "currencyConversion": "Credits", + "topSpeed": "120", + "accSpeed": "40", + "capCargolb": 2100, + "MHvehAC": "13 + Dex modifier" + }, + { + "name": "Camera, still", + "source": "MH", + "page": 27, + "type": "G", + "rarity": "none", + "weight": 0.5, + "value": 40, + "age": "modern", + "entries": [], + "currencyConversion": "Credits" + }, + { + "name": "Camera, video", + "source": "MH", + "page": 27, + "type": "G", + "rarity": "none", + "weight": 0.5, + "value": 80, + "age": "modern", + "entries": [], + "currencyConversion": "Credits" }, { - "name": "Plastic Explosive", + "name": "Combined Module", "source": "MH", - "page": 25, - "currencyConversion": "Credits", - "value": 50, - "age": "modern", - "type": "EXPMH", + "page": 23, + "type": "FA", "rarity": "none", "weight": 1, - "property": [ - "PLNT" - ], + "value": 550, + "age": "modern", + "bonusWeaponAttack": "+1", "entries": [ - "Plastic explosive is a soft and hand-moldable solid form of explosive material. Plastic explosives are especially suited for explosive demolition of obstacles and fortifications by engineers, combat engineers and criminals. It can be cut, formed, wrapped, and combined with others of its type.", - { - "type": "entries", - "name": "Planted", - "page": 25, - "entries": [ - "Each creature within 5 feet of the explosive must make a Dexterity saving throw, taking {@damage 3d6} force damage on a failed save, or half as much damage on a successful one. It deals double damage against objects and structures.", - "You can combine units of plastic explosive so they explode at the same time. Each additional pound of plastic explosive increases the damage by {@damage 1d6} (to a maximum of {@damage 10d6}) and the burst radius by 5 feet (to a maximum of 20 feet).", - "In addition, when you combine two or more units, you can change the burst radius to a cone-shaped explosion (you must choose the direction of the cone when you plant it)." - ] - } - ] + "The Combined Module is a multifunctional gadget that combines a {@item laser sight|MH} and a {@item tactical flashlight|MH}. You can use a bonus action to toggle between the {@item laser sight|MH} and the {@item tactical flashlight|MH}. You can also use a bonus action to turn it off.", + "While you have the {@item laser sight|MH} on, you gain a +1 bonus on attack rolls with that firearm.", + "While you have the {@item tactical flashlight|MH} on, the light illuminates a 40-foot cone and dim light for an additional 40 feet.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a {@item laser sight|MH} or a {@item tactical flashlight|MH}.}" + ], + "packContents": [ + "laser sight|MH", + "tactical flashlight|MH" + ], + "atomicPackContents": true, + "currencyConversion": "Credits" }, { - "name": "Smoke", + "name": "Compass", "source": "MH", - "page": 25, - "currencyConversion": "Credits", - "value": 25, + "page": 27, + "type": "G", + "rarity": "none", + "value": 1, "age": "modern", - "type": "EXPMH", + "entries": [], + "currencyConversion": "Credits" + }, + { + "name": "Concealed Holster", + "source": "MH", + "page": 23, + "type": "FA", "rarity": "none", "weight": 0.5, + "value": 5, + "age": "modern", "property": [ - "GREN" + "CVT" ], "entries": [ - "Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and to create a smoke-screen for concealment. When buying a smoke grenade you can also choose the color of the smoke.", - { - "type": "entries", - "name": "Grenade", - "page": 25, - "entries": [ - "As an action, a character can throw a smoke grenade at a point. One round after the grenade lands, it emits a cloud of smoke that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round." - ] - } - ] + "A concealed holster is designed to help keep a weapon out of sight. In most cases, this is a shoulder holster or a waistband holster. While the weapon remains in the holster, it gains the covert property. A character can carry up to three concealed holsters (two shoulder holsters and one waistband holster).", + "{@i Weapon compatibility: Dart guns, pistols, revolvers and Taser guns.}" + ], + "currencyConversion": "Credits" }, { - "name": "Tear Gas", + "name": "Deployable Bipod", "source": "MH", - "page": 25, - "currencyConversion": "Credits", - "value": 40, - "age": "modern", - "type": "EXPMH", + "page": 23, + "type": "FA", "rarity": "none", - "weight": 0.5, - "property": [ - "GREN" - ], + "weight": 1, + "value": 100, + "age": "modern", "entries": [ - "Tear gas works by irritating mucous membranes in the eyes, nose, mouth and lungs, and causes crying, sneezing, coughing, difficulty breathing, pain in the eyes, and temporary blindness.", - { - "type": "entries", - "name": "Grenade", - "page": 26, - "entries": [ - "As an action, a character can throw a smoke grenade at a point. One round after the grenade lands, it emits a cloud of tear gas that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round.", - "Any creature starting its turn in the gas is considered {@condition blinded} and it must make a Constitution saving throw or be {@condition incapacitated} ({@dc 15}). A creature wearing a {@item gas mask|MH} automatically succeeds the saving throw." - ] - } - ] + "Bipods are commonly used on weapons to provide a forward rest and reduce motion. They are also seen on other long-barreled weapons, such as sniper rifles. Bipods permit operators to easily rest a weapon on objects, like the ground or a wall, reducing their fatigue and increasing accuracy and stability.", + "You must use your action to deploy or retract the bipod. While you have the bipod deployed, you gain advantage when shooting over 100 feet. To deploy a bipod you must be {@condition prone} or in a stable shooting position. If you have the bipod deployed and shooting from the hip, you have disadvantage on the attack rolls.", + "{@i Weapon compatibility: Rifles.}" + ], + "currencyConversion": "Credits" }, { - "name": "Thermite", + "name": "Desktop, High-End", "source": "MH", - "page": 26, - "currencyConversion": "Credits", - "value": 40, - "age": "modern", - "type": "EXPMH", + "page": 27, + "type": "G", "rarity": "none", - "weight": 2, - "property": [ - "PLNT" - ], + "weight": 18, + "value": 1000, + "age": "modern", "entries": [ - "Thermite does not technically explode. Instead, it creates intense heat meant to burn or melt through an object upon which the thermite is set.", - { - "type": "entries", - "name": "Planted", - "page": 26, - "entries": [ - "Each creature that ends its turn in the same space of the thermite must make a Dexterity saving throw, taking {@damage 6d6} fire damage on a failed save, or half as much damage on a successful one. It last for 1 minute and it provides bright light for a 5-foot radius and dim light for an additional 5 feet while burning. It deals double damage against objects and structures." - ] - } - ] + "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." + ], + "currencyConversion": "Credits" }, { - "name": "Thermobaric", + "name": "Desktop, Low-End", "source": "MH", - "page": 26, - "currencyConversion": "Credits", - "value": 50, - "age": "modern", - "type": "EXPMH", + "page": 27, + "type": "G", "rarity": "none", - "weight": 1, - "property": [ - "PLNT" - ], + "weight": 18, + "value": 300, + "age": "modern", "entries": [ - "A thermobaric weapon is a type of explosive that uses oxygen from the surrounding air to generate a high-temperature explosion.", - { - "type": "entries", - "name": "Planted", - "page": 26, - "entries": [ - "When it's activated, each creature within 30 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} fire damage on a failed save, or half as much damage on a successful one." - ] - } - ] + "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." + ], + "currencyConversion": "Credits" }, { - "name": "White Phosphorus", + "name": "Desktop, Mid-Range", "source": "MH", - "page": 26, - "currencyConversion": "Credits", - "value": 60, - "age": "modern", - "type": "EXPMH", + "page": 27, + "type": "G", "rarity": "none", - "weight": 2, - "property": [ - "GREN", - "PLNT" - ], + "weight": 18, + "value": 500, + "age": "modern", "entries": [ - "White phosphorus devices use an explosive charge to distribute burning phosphorus across the burst radius.", - { - "type": "entries", - "name": "Grenade", - "page": 26, - "entries": [ - "As an action, a character can throw a grenade at a point. Each creature within 10 feet of the point must make a Dexterity saving throw, taking {@damage 2d6} fire damage on a failed save, or half as much damage on a successful one. One round after the grenade lands, it emits a cloud of white phosphorus that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 10-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much on a successful one. The damage is increased by {@damage 1d6} each time a creature within the area fails the save." - ] - }, - { - "type": "entries", - "name": "Planted", - "page": 26, - "entries": [ - "Each creature within 15 feet of the explosive must make a Dexterity saving throw, taking {@damage 2d6} fire damage on a failed save, or half as much damage on a successful one. When detonated, it emits a cloud of white phosphorus that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 15-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much on a successful one. The damage is increased by {@damage 1d6} each time a creature within the area fails the save." - ] - } - ] + "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." + ], + "currencyConversion": "Credits" }, { - "name": "Improvised Detonator", + "name": "Dictionary", "source": "MH", - "page": 26, - "currencyConversion": "Credits", - "age": "modern", - "type": "EXPMH", + "page": 27, + "type": "G", "rarity": "none", - "property": [ - "DETO" - ], + "weight": 2, + "value": 10, + "age": "modern", "entries": [ - "An improvised detonator is a low-quality detonator created from spare parts and the remains of other detonators. They generally work, but they are also easier to disable due their materials. These detonators cost half of the price of a normal detonator, and any explosive device with an improvised detonator have a {@chance 80|20% chance|Improvised Detonator|The detonator works correctly.|The detonator fails to work correctly.} to fail when triggered." - ] + "Inside this book you have the list of words and translations from one standard language to {@language common|PHB}. When you're reading something in the dictionary's language, you can spend 10 minutes for each page of text to translate it." + ], + "currencyConversion": "Credits" }, { - "name": "Remote Detonator, Radio", + "name": "ECM Jammer", "source": "MH", - "page": 26, - "currencyConversion": "Credits", - "value": 20, - "age": "modern", - "type": "EXPMH", + "page": 27, + "type": "G", "rarity": "none", - "property": [ - "DETO" - ], + "weight": 1, + "value": 1000, + "age": "futuristic", + "recharge": "special", + "charges": 10, "entries": [ - "As an action, you can detonate the explosive remotely if you are within 3,000 feet from it." - ] + "An ECM jammer has 10 charges. As an action, you can expend one charge and turn the ECM jammer on, disabling cameras and impeding all incoming and outgoing wireless communication, including smartphones, radio detonators, Wi-Fi and similar within 100 feet from the ECM jammer for 5 minutes." + ], + "currencyConversion": "Credits" }, { - "name": "Remote Detonator, Wired", + "name": "EMF Device", "source": "MH", - "page": 26, - "currencyConversion": "Credits", - "value": 15, - "age": "modern", - "type": "EXPMH", + "page": 27, + "type": "G", "rarity": "none", - "weight": 20, - "property": [ - "DETO" - ], + "weight": 1, + "value": 100, + "age": "modern", "entries": [ - "As an action, you can detonate the explosive remotely if you are within 1,000 feet from it. This detonator includes a detonating cord." - ] + "An EMF device measures ambient (surrounding) electromagnetic fields. Most of these devices can detect electromagnetic fluctuations and measure in different levels of intensity. These devices are pretty popular among ghost hunting teams." + ], + "currencyConversion": "Credits" }, { - "name": "Timed", + "name": "Engineering Kit", "source": "MH", - "page": 26, - "currencyConversion": "Credits", - "value": 5, - "age": "modern", - "type": "EXPMH", + "page": 29, + "type": "MT", "rarity": "none", - "property": [ - "DETO" - ], + "weight": 8, + "value": 50, "entries": [ - "When planting the explosive with a timer, you must determine the number of rounds or minutes for the countdown, up to 1 hour. When the countdown ends, the explosive is detonated." - ] + "This kit includes a soldering gun, wires, clips, wire cutters and various diagnostic tools. Proficiency with this kit lets you add your proficiency bonus to any ability check you make to {@action Repairing a Device|MH|repair} electrical devices and to disarm {@filter planted explosives|items|source=mh|type=|property=planted explosive|category=}." + ], + "currencyConversion": "Credits" }, { - "name": "Trigger, Pressure", + "name": "Fire Extinguisher", "source": "MH", - "page": 26, - "currencyConversion": "Credits", - "value": 10, - "age": "modern", - "type": "EXPMH", + "page": 27, + "type": "G", "rarity": "none", - "property": [ - "DETO" - ], + "weight": 2, + "value": 25, + "age": "modern", + "charges": 10, "entries": [ - "A planted explosive with a pressure trigger will explode when a creature stands on the detonator." - ] + "The extinguisher has 10 charges. As an action, you can expend one charge to extinguish a 5-foot area of fire." + ], + "currencyConversion": "Credits" }, { - "name": "Trigger, Proximity", + "name": "Flash Goggles", "source": "MH", - "page": 26, - "currencyConversion": "Credits", - "value": 15, - "age": "modern", - "type": "EXPMH", - "rarity": "none", - "property": [ - "DETO" + "page": 27, + "type": "G", + "conditionImmune": [ + "blinded" ], + "rarity": "none", + "value": 500, + "age": "modern", "entries": [ - "When your arm a planted explosive with a proximity trigger detonator, it explodes when a creature moves in the burst area. When planting the explosive, you can reduce the detection radius to a minimum of 5 feet of the explosive." - ] + "Designed to provide protection against any blinding effects from bright light. While using flash goggles, you are immune against any {@condition blinded|PHB|blinding} effect caused by lightning." + ], + "currencyConversion": "Credits" }, { - "name": "Trigger, Trip", + "name": "Flashbang", "source": "MH", - "page": 26, - "currencyConversion": "Credits", - "value": 5, - "age": "modern", + "page": 25, "type": "EXPMH", "rarity": "none", + "weight": 1, + "value": 40, + "age": "modern", "property": [ - "DETO" + "GREN" ], "entries": [ - "The explosive is connected to a 20 feet trip wire, and when a creature pass through the wire, the explosive detonates. A creature can make a Wisdom ({@skill Perception}) check to detect the wire ({@dc 12})." - ] + "A flashbang is a non-lethal explosive device used to temporarily disorient an enemy's senses. It is designed to produce a blinding flash of light and an intensely loud \"bang\" without causing permanent injury.", + { + "type": "entries", + "name": "Grenade", + "page": 25, + "entries": [ + "As an action, a character can throw a flashbang at a point. Each creature within 20 feet of the point must make a Dexterity saving throw or be {@condition blinded} and {@condition deafened} until the end of your next turn." + ] + } + ], + "currencyConversion": "Credits" }, { - "name": "Barbed Wire (50 ft.)", + "name": "Flashlight", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 75, - "weight": 35, - "age": "modern", "type": "G", "rarity": "none", + "weight": 1, + "value": 10, + "age": "modern", + "recharge": "special", + "charges": 5, "entries": [ - "This is a roll of barbed steel wire designed to keep individuals in or out. A creature trying to cross barbed wire must make a Dexterity saving throw ({@dc 10}) or take {@damage 1d4} piercing damage and be {@condition restrained} by the wire. A creature {@condition restrained} by the barbed wire can use its action to make a Strength or Dexterity check (its choice) against the DC. On a success, it frees itself, on a failure, it takes {@damage 1d4} piercing damage. For setting up the barbed wire, it comes with a pair of thick gloves and anchor posts." - ] + "A portable hand-held electric light. A flashlight has 5 charges. As a bonus action, you can expend one charge to turn the flashlight on, illuminating a 60-foot cone and dim light for an additional 60 feet for one hour. You can use a bonus action to turn the flashlight off." + ], + "currencyConversion": "Credits" }, { - "name": "Battery", + "name": "Forensics Kit", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 0.1, - "age": "modern", - "type": "G", + "page": 29, + "type": "MT", "rarity": "none", + "weight": 8, + "value": 50, "entries": [ - "An electric battery is a device consisting of one or more electrochemical cells with external connections provided to power electrical devices such as {@item flashlight|MH|flashlights} and {@item metal detector|MH|metal detectors}. Each battery recharges 5 spent charges to any electrical gear." - ] + "This kit includes bindle paper, sterile swabs, distilled water, evidence seals/tape, footwear casting materials, personal protective equipment, test tubes and various other tools for collecting evidence at crime scenes without contaminating it. Proficiency with this kit lets you add your proficiency bonus to any ability check you make to investigate any area or body considered as a crime scene." + ], + "currencyConversion": "Credits" }, { - "name": "Binoculars", + "name": "Fragmentation", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 15, + "page": 25, + "type": "EXPMH", + "rarity": "none", "weight": 1, + "value": 50, "age": "modern", - "type": "G", - "rarity": "none", + "property": [ + "GREN", + "PLNT" + ], "entries": [ - "Objects viewed through the binoculars are magnified to twice their size." - ] + "These explosives are designed to disperse lethal fragments on detonation. The body is generally made of a hard synthetic material or steel, which will provide some fragmentation as shards and splinters.", + { + "type": "entries", + "name": "Grenade", + "page": 25, + "entries": [ + "As an action, a character can throw a grenade at a point. Each creature within 20 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} piercing damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "type": "entries", + "name": "Planted", + "page": 25, + "entries": [ + "When it's activated, each creature within 20 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} piercing damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "currencyConversion": "Credits" }, { - "name": "Book, 50 pages", + "name": "Gas Mask", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 4, - "weight": 0.5, - "age": "modern", "type": "G", + "immune": [ + "poison" + ], "rarity": "none", + "weight": 1, + "value": 500, + "age": "modern", "entries": [ - "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." - ] + "This mask is used to protect the user from inhaling airborne pollutants and toxic gases. The mask forms a sealed cover over the nose and mouth, but may also cover the eyes and other vulnerable soft tissues of the face. While wearing the mask you are immune to inhaled poisons." + ], + "currencyConversion": "Credits" }, { - "name": "Book, 100 pages", + "name": "GPS", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 8, - "weight": 2, - "age": "modern", "type": "G", "rarity": "none", + "weight": 1, + "value": 800, + "age": "modern", "entries": [ - "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." - ] + "It provides geolocation and time information to a GPS receiver anywhere on or near the Earth where there is an unobstructed line of sight to four or more GPS satellites." + ], + "currencyConversion": "Credits" }, { - "name": "Book, 200 pages", + "name": "Hacking Tools", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 17, - "weight": 3, - "age": "modern", - "type": "G", + "page": 29, + "type": "MT", "rarity": "none", + "weight": 6, + "value": 80, "entries": [ - "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." - ] + "This kit contains the hardware and software necessary to allow access into most computer systems and electronic devices such as automatic port scanning, banner grabbing, footprinting, SQL Injection, web application vulnerability search, DDoS tools and data sniffing. Proficiency with hacking tools lets you add your proficiency bonus to any Intelligence checks you make to connect to or make use of a computer system or electronic device. The kit fits snugly in a backpack or toolbox. You might need a computer ({@item computer, laptop|MH|laptop} or {@item computer, desktop|MH|desktop}), a {@item smartphone|MH} or a {@item tablet|MH} to use some elements of this kit." + ], + "currencyConversion": "Credits" }, { - "name": "Book, 300 pages", + "name": "Hammock", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 25, - "weight": 4, - "age": "modern", "type": "G", "rarity": "none", - "entries": [ - "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." - ] + "weight": 1, + "value": 5, + "age": "modern", + "entries": [], + "currencyConversion": "Credits" }, { - "name": "Briefcase", + "name": "Handbag", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 25, - "weight": 2, - "age": "modern", "type": "G", "rarity": "none", - "entries": [ - "Made from leather and plastic. It has mechanical locks that require either a key or a combination to open." - ] + "weight": 1, + "value": 2, + "age": "modern", + "currencyConversion": "Credits" }, { - "name": "Camera, still", + "name": "Helicopter, civilian", "source": "MH", - "page": 27, + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 100000, + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 38, + "vehDmgThresh": 8, + "capPassenger": 4, + "entries": [], + "currencyConversion": "Credits", + "topSpeed": "255", + "accSpeed": "85", + "capCargolb": 250, + "MHvehAC": "12 + Dex modifier" + }, + { + "name": "Helicopter, military", + "source": "MH", + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 175000, + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 50, + "vehDmgThresh": 10, + "entries": [ + "The military helicopter comes with two {@item light machinegun|MH|light machineguns} mounted on the sides, which are controlled and fired by the copilot." + ], "currencyConversion": "Credits", - "value": 40, - "weight": 0.5, - "age": "modern", - "type": "G", - "rarity": "none", - "entries": [] + "topSpeed": "330", + "accSpeed": "110", + "capCargolb": 100, + "MHvehAC": "16 + Dex modifier (max 2)" }, { - "name": "Camera, video", + "name": "Helicopter, transport", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 80, - "weight": 0.5, - "age": "modern", - "type": "G", + "page": 33, + "type": "VEHMH", "rarity": "none", - "entries": [] + "value": 130000, + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 40, + "vehDmgThresh": 8, + "capPassenger": 13, + "entries": [], + "currencyConversion": "Credits", + "topSpeed": "210", + "accSpeed": "70", + "capCargolb": 5000, + "MHvehAC": "10 + Dex modifier" }, { - "name": "Compass", + "name": "Improvised Detonator", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 1, - "age": "modern", - "type": "G", + "page": 26, + "type": "EXPMH", "rarity": "none", - "entries": [] + "age": "modern", + "property": [ + "DETO" + ], + "entries": [ + "An improvised detonator is a low-quality detonator created from spare parts and the remains of other detonators. They generally work, but they are also easier to disable due their materials. These detonators cost half of the price of a normal detonator, and any explosive device with an improvised detonator have a {@chance 80|20% chance|Improvised Detonator|The detonator works correctly.|The detonator fails to work correctly.} to fail when triggered." + ], + "currencyConversion": "Credits" }, { - "name": "Desktop, Low-End", + "name": "Incendiary", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 300, - "weight": 18, - "age": "modern", - "type": "G", + "page": 25, + "type": "EXPMH", "rarity": "none", + "weight": 2, + "value": 50, + "age": "modern", + "property": [ + "GREN" + ], "entries": [ - "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." - ] + "Incendiary devices produce intense heat by means of a chemical reaction.", + { + "type": "entries", + "name": "Grenade", + "page": 25, + "entries": [ + "As an action, a character can throw a grenade at a point. Each creature within 10 feet of the point must make a Dexterity saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for 1 minute. The burning target sheds bright light in a 10-foot radius and dim light for an additional 10 feet. At the beginning of each of its turns, the target takes {@damage 1d6} fire damage, and it can end this damage by using its action to make a {@dc 10} Dexterity check to extinguish the flames." + ] + } + ], + "currencyConversion": "Credits" }, { - "name": "Desktop, Mid-Range", + "name": "Infrared Goggles", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 500, - "weight": 18, - "age": "modern", "type": "G", "rarity": "none", + "weight": 1, + "value": 1000, + "age": "modern", + "recharge": "special", + "charges": 10, "entries": [ - "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." - ] + "An infrared goggles has 10 charges. As a bonus action, you can expend one charge to turn them on to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light for 10 minutes. You can't discern color in darkness and the image color produced is typically monochrome (shades of green or blue)." + ], + "currencyConversion": "Credits" }, { - "name": "Desktop, High-End", + "name": "Infrared Thermometer", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 1000, - "weight": 18, - "age": "modern", "type": "G", "rarity": "none", + "weight": 1, + "value": 50, + "age": "modern", "entries": [ - "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." - ] + "An Infrared Thermometer is a thermometer which infers temperature from a portion of the thermal radiation emitted by the object being measured. An infrared Thermometer can measure temperature from a distance, displaying the value in a small screen." + ], + "currencyConversion": "Credits" }, { - "name": "Laptop, Low-End", + "name": "Laptop, High-End", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 400, - "weight": 5, - "age": "modern", "type": "G", "rarity": "none", + "weight": 5, + "value": 1200, + "age": "modern", + "entries": [ + "A portable version of a {@item Computer, Desktop|MH|desktop computer}. In general, laptops are as not as fast or powerful as its equivalent desktop version." + ], "additionalEntries": [ { "type": "statblock", @@ -12339,20 +12137,20 @@ "style": "inset" } ], - "entries": [ - "A portable version of a {@item Computer, Desktop|MH|desktop computer}. In general, laptops are as not as fast or powerful as its equivalent desktop version." - ] + "currencyConversion": "Credits" }, { - "name": "Laptop, Mid-Range", + "name": "Laptop, Low-End", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 600, - "weight": 5, - "age": "modern", "type": "G", "rarity": "none", + "weight": 5, + "value": 400, + "age": "modern", + "entries": [ + "A portable version of a {@item Computer, Desktop|MH|desktop computer}. In general, laptops are as not as fast or powerful as its equivalent desktop version." + ], "additionalEntries": [ { "type": "statblock", @@ -12363,20 +12161,20 @@ "style": "inset" } ], - "entries": [ - "A portable version of a {@item Computer, Desktop|MH|desktop computer}. In general, laptops are as not as fast or powerful as its equivalent desktop version." - ] + "currencyConversion": "Credits" }, { - "name": "Laptop, High-End", + "name": "Laptop, Mid-Range", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 1200, - "weight": 5, - "age": "modern", "type": "G", "rarity": "none", + "weight": 5, + "value": 600, + "age": "modern", + "entries": [ + "A portable version of a {@item Computer, Desktop|MH|desktop computer}. In general, laptops are as not as fast or powerful as its equivalent desktop version." + ], "additionalEntries": [ { "type": "statblock", @@ -12387,1359 +12185,1516 @@ "style": "inset" } ], - "entries": [ - "A portable version of a {@item Computer, Desktop|MH|desktop computer}. In general, laptops are as not as fast or powerful as its equivalent desktop version." - ] + "currencyConversion": "Credits" }, { - "name": "Dictionary", + "name": "Laser Sight", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 10, - "weight": 2, - "age": "modern", - "type": "G", + "page": 23, + "type": "FA", "rarity": "none", + "weight": 0.5, + "value": 500, + "age": "modern", + "bonusWeaponAttack": "+1", "entries": [ - "Inside this book you have the list of words and translations from one standard language to {@language common|PHB}. When you're reading something in the dictionary's language, you can spend 10 minutes for each page of text to translate it." - ] + "This gadget is a small laser placed on a handgun or a rifle and aligned to emit a visible beam parallel to the barrel to assist in shooting. The laser color can be red or green.", + "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm. You can use a bonus action to turn the laser on or off.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a {@item combined module|MH} or a {@item tactical flashlight|MH}.}" + ], + "currencyConversion": "Credits" }, { - "name": "ECM Jammer", + "name": "Laser Sight, infrared", "source": "MH", - "page": 27, + "page": 23, + "type": "FA", "rarity": "none", - "type": "G", - "weight": 1, - "value": 1000, - "currencyConversion": "Credits", - "age": "futuristic", - "charges": 10, - "recharge": "special", + "weight": 0.5, + "value": 600, + "age": "modern", + "bonusWeaponAttack": "+1", "entries": [ - "An ECM jammer has 10 charges. As an action, you can expend one charge and turn the ECM jammer on, disabling cameras and impeding all incoming and outgoing wireless communication, including smartphones, radio detonators, Wi-Fi and similar within 100 feet from the ECM jammer for 5 minutes." - ] + "This laser sight uses an infrared diode to produce a dot invisible to the eye but detectable with infrared devices.", + "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm if you are wearing {@item infrared goggles|MH}. You can use a bonus action to turn the laser on or off.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a {@item combined module|MH} or a {@item tactical flashlight|MH}.}" + ], + "currencyConversion": "Credits" }, { - "name": "EMF Device", + "name": "Light Machinegun Bullets (20)", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 100, + "page": 23, + "type": "AF", + "rarity": "none", "weight": 1, + "value": 4, "age": "modern", - "type": "G", - "rarity": "none", - "entries": [ - "An EMF device measures ambient (surrounding) electromagnetic fields. Most of these devices can detect electromagnetic fluctuations and measure in different levels of intensity. These devices are pretty popular among ghost hunting teams." - ] + "entries": [], + "packContents": [ + { + "item": "light machinegun bullet|MH", + "quantity": 20 + } + ], + "currencyConversion": "Credits" }, { - "name": "Fire Extinguisher", + "name": "Light Stick", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 25, - "weight": 2, - "age": "modern", "type": "G", "rarity": "none", - "charges": 10, + "weight": 0.25, + "value": 0.2, + "age": "modern", "entries": [ - "The extinguisher has 10 charges. As an action, you can expend one charge to extinguish a 5-foot area of fire." - ] + "It consists of a translucent plastic tube containing isolated substances that, when combined, make light through chemiluminescence, so it does not require an external energy source. The light color can vary (usually red, green or blue).", + "As a bonus action, you can activate the stick, providing bright light in a 20-foot radius and a dim light for an additional 20 feet for one hour. A light stick can only be used once, and when activated it cannot be turned off." + ], + "currencyConversion": "Credits" }, { - "name": "Flashlight", + "name": "Lighter", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 10, - "weight": 1, - "age": "modern", "type": "G", "rarity": "none", - "charges": 5, - "recharge": "special", + "value": 0.5, + "age": "modern", + "charges": 20, "entries": [ - "A portable hand-held electric light. A flashlight has 5 charges. As a bonus action, you can expend one charge to turn the flashlight on, illuminating a 60-foot cone and dim light for an additional 60 feet for one hour. You can use a bonus action to turn the flashlight off." - ] + "A lighter has 20 charges. You can expend one charge to create a flame for one minute. The lighter sheds bright light in a 5-foot radius and dim light for an additional 5 feet." + ], + "currencyConversion": "Credits" }, { - "name": "Flash Goggles", + "name": "Mechanic Tools", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 500, - "age": "modern", - "type": "G", + "page": 29, + "type": "MT", "rarity": "none", + "weight": 8, + "value": 50, "entries": [ - "Designed to provide protection against any blinding effects from bright light. While using flash goggles, you are immune against any {@condition blinded|PHB|blinding} effect caused by lightning." + "This kit includes basic tools for repairing cars and motorcycles." ], - "conditionImmune": [ - "blinded" - ] + "currencyConversion": "Credits" }, { - "name": "Gas Mask", + "name": "Metal Detector", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 500, - "weight": 1, - "age": "modern", "type": "G", "rarity": "none", + "weight": 2, + "value": 500, + "age": "modern", "entries": [ - "This mask is used to protect the user from inhaling airborne pollutants and toxic gases. The mask forms a sealed cover over the nose and mouth, but may also cover the eyes and other vulnerable soft tissues of the face. While wearing the mask you are immune to inhaled poisons." + "A handled portable sensor for detecting bits and pieces of metal in and on the ground. The metal detector has 10 charges. As an action, you can expend one charge to gain advantage on Wisdom ({@skill Perception}) checks you make when searching for metals and metallic objects for 10 minutes." ], - "immune": [ - "poison" - ] + "currencyConversion": "Credits" }, { - "name": "GPS", + "name": "Modern Burglar's Pack", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 800, - "weight": 1, - "age": "modern", + "page": 29, "type": "G", "rarity": "none", + "value": 16, "entries": [ - "It provides geolocation and time information to a GPS receiver anywhere on or near the Earth where there is an unobstructed line of sight to four or more GPS satellites." - ] + "{@note This is a revised version of the {@item Burglar's Pack|PHB} for modern settings.}", + "Includes:", + { + "type": "list", + "items": [ + "{@item backpack|PHB}", + "a {@item Ball Bearings (bag of 1,000)|PHB|bag of 1,000 ball bearings}", + "a {@item multi-tool pocketknife|MH}", + "5 {@item light stick|MH|light sticks}", + "a {@item pepper spray|MH}", + "a {@item crowbar|PHB}", + "a {@item hammer|PHB}", + "10 {@item piton|PHB|pitons}", + "a {@item flashlight|MH}", + "2 {@item battery|MH|batteries}", + "5 days of {@item Rations (1 day)|PHB|rations}", + "a {@item lighter|MH}", + "a {@item plastic bottle|MH|water bottle}", + "{@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}" + ] + } + ], + "packContents": [ + "backpack|PHB", + "Ball Bearings (bag of 1,000)|PHB", + "multi-tool pocketknife|MH", + { + "item": "light stick|MH", + "quantity": 5 + }, + "pepper spray|MH", + "crowbar|PHB", + "hammer|PHB", + { + "item": "piton|PHB", + "quantity": 10 + }, + "flashlight|MH", + { + "item": "battery|MH", + "quantity": 2 + }, + { + "item": "Rations (1 day)|PHB", + "quantity": 5 + }, + "lighter|MH", + "plastic bottle|MH", + "Hempen Rope (50 feet)|PHB" + ], + "currencyConversion": "Credits" }, { - "name": "Hammock", + "name": "Modern Diplomat's Pack", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 5, - "weight": 1, - "age": "modern", + "page": 29, "type": "G", "rarity": "none", - "entries": [] + "value": 39, + "entries": [ + "{@note This is a revised version of the {@item Diplomat's Pack|PHB} for modern settings.}", + "Includes:", + { + "type": "list", + "items": [ + "{@item suitcase|MH}", + "a {@item briefcase|MH}", + "a set of {@item fine clothes|PHB}", + "an {@item pen|MH|ink pen}", + "a small {@item book, 50 pages|MH|50-page book}", + "5 {@item Paper (one sheet)|PHB|sheets of paper}", + "a {@item Perfume (vial)|PHB|vial of perfume}", + "a {@item watch|MH}", + "{@item sealing wax|PHB}", + "{@item soap|PHB}" + ] + } + ], + "packContents": [ + "suitcase|MH", + "briefcase|MH", + "fine clothes|PHB", + "pen|MH", + "book, 50 pages|MH", + { + "item": "paper (one sheet)|phb", + "quantity": 5 + }, + "Perfume (vial)|PHB", + "watch|MH", + "sealing wax|PHB", + "soap|PHB" + ], + "currencyConversion": "Credits" }, { - "name": "Handbag", + "name": "Modern Dungeoneer's Pack", "source": "MH", - "page": 27, - "rarity": "none", + "page": 29, "type": "G", - "weight": 1, - "value": 2, - "currencyConversion": "Credits", - "age": "modern" + "rarity": "none", + "value": 12, + "entries": [ + "{@note This is a revised version of the {@item Dungeoneer's Pack|PHB} for modern settings.}", + "Includes:", + { + "type": "list", + "items": [ + "{@item backpack|PHB}", + "a {@item crowbar|PHB}", + "a {@item hammer|PHB}", + "10 {@item piton|PHB|pitons}", + "10 {@item light stick|MH|light sticks}", + "a {@item multi-tool pocketknife|MH}", + "10 days of {@item Rations (1 day)|PHB|rations}", + "a {@item plastic bottle|MH}", + "{@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}" + ] + } + ], + "packContents": [ + "backpack|PHB", + "crowbar|PHB", + "hammer|PHB", + { + "item": "piton|PHB", + "quantity": 10 + }, + { + "item": "light stick|MH", + "quantity": 10 + }, + "multi-tool pocketknife|MH", + { + "item": "Rations (1 day)|PHB", + "quantity": 10 + }, + "plastic bottle|MH", + "Hempen Rope (50 feet)|PHB" + ], + "currencyConversion": "Credits" }, { - "name": "Infrared Goggles", + "name": "Modern Entertainer's Pack", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 1000, - "weight": 1, - "age": "modern", + "page": 29, "type": "G", "rarity": "none", - "charges": 10, - "recharge": "special", + "value": 40, "entries": [ - "An infrared goggles has 10 charges. As a bonus action, you can expend one charge to turn them on to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light for 10 minutes. You can't discern color in darkness and the image color produced is typically monochrome (shades of green or blue)." - ] + "{@note This is a revised version of the {@item Entertainer's Pack|PHB} for modern settings.}", + "Includes:", + { + "type": "list", + "items": [ + "{@item backpack|PHB}", + "a {@item sleeping bag|MH}", + "2 {@item Costume Clothes|PHB|costumes}", + "5 {@item light stick|MH|light sticks}", + "5 days of {@item Rations (1 day)|PHB|rations}", + "a {@item plastic bottle|MH}", + "and a {@item disguise kit|PHB}" + ] + } + ], + "packContents": [ + "backpack|PHB", + "sleeping bag|MH", + { + "item": "Costume Clothes|PHB", + "quantity": 2 + }, + { + "item": "light stick|MH", + "quantity": 5 + }, + { + "item": "Rations (1 day)|PHB", + "quantity": 5 + }, + "plastic bottle|MH", + "disguise kit|PHB" + ], + "currencyConversion": "Credits" }, { - "name": "Infrared Thermometer", + "name": "Modern Explorer's Pack", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 50, - "weight": 1, - "age": "modern", + "page": 29, "type": "G", "rarity": "none", + "value": 10, "entries": [ - "An Infrared Thermometer is a thermometer which infers temperature from a portion of the thermal radiation emitted by the object being measured. An infrared Thermometer can measure temperature from a distance, displaying the value in a small screen." - ] + "{@note This is a revised version of the {@item Explorer's Pack|PHB} for modern settings.}", + "Includes:", + { + "type": "list", + "items": [ + "{@item backpack|PHB}", + "a {@item sleeping bag|MH}", + "a {@item mess kit|PHB}", + "a {@item tinderbox|PHB}", + "10 {@item light stick|MH|light sticks}", + "10 days of {@item Rations (1 day)|PHB|rations}", + "a {@item plastic bottle|MH}", + "{@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}" + ] + } + ], + "packContents": [ + "backpack|PHB", + "sleeping bag|MH", + "mess kit|PHB", + "tinderbox|PHB", + { + "item": "light stick|MH", + "quantity": 10 + }, + { + "item": "Rations (1 day)|PHB", + "quantity": 10 + }, + "plastic bottle|MH", + "Hempen Rope (50 feet)|PHB" + ], + "currencyConversion": "Credits" }, { - "name": "Light Stick", + "name": "Modern Priest's Pack", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 0.2, - "weight": 0.25, - "age": "modern", + "page": 29, "type": "G", "rarity": "none", + "value": 19, "entries": [ - "It consists of a translucent plastic tube containing isolated substances that, when combined, make light through chemiluminescence, so it does not require an external energy source. The light color can vary (usually red, green or blue).", - "As a bonus action, you can activate the stick, providing bright light in a 20-foot radius and a dim light for an additional 20 feet for one hour. A light stick can only be used once, and when activated it cannot be turned off." - ] + "{@note This is a revised version of the {@item Priest's Pack|PHB} for modern settings.}", + "Includes:", + { + "type": "list", + "items": [ + "{@item backpack|PHB}", + "a {@item blanket|PHB}", + "10 {@item candle|PHB|candles}", + "a {@item lighter|MH}", + "an alms box", + "2 blocks of incense", + "a censer", + "vestments", + "2 days of {@item Rations (1 day)|PHB|rations}", + "a {@item plastic bottle|MH}" + ] + } + ], + "packContents": [ + "backpack|PHB", + "blanket|PHB", + { + "item": "candle|PHB", + "quantity": 10 + }, + { + "special": "lighter|MH" + }, + { + "special": "an alms box" + }, + { + "special": "2 blocks of incense" + }, + { + "special": "a censer" + }, + { + "special": "vestments" + }, + { + "item": "Rations (1 day)|PHB", + "quantity": 2 + }, + "plastic bottle|MH" + ], + "currencyConversion": "Credits" }, { - "name": "Lighter", + "name": "Modern Scholar's Pack", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 0.5, - "age": "modern", + "page": 29, "type": "G", "rarity": "none", - "charges": 20, + "value": 19, "entries": [ - "A lighter has 20 charges. You can expend one charge to create a flame for one minute. The lighter sheds bright light in a 5-foot radius and dim light for an additional 5 feet." - ] + "{@note This is a revised version of the {@item Scholar's Pack|PHB} for modern settings.}", + "Includes:", + { + "type": "list", + "items": [ + "{@item backpack|PHB}", + "a {@item book|MH} of lore", + "a {@item book, 100 pages|MH|100-page book}", + "a {@item pen|MH}", + "10 {@item Parchment (one sheet)|PHB|sheets of parchment}", + "a fanny bag ({@item handbag|MH})", + "a small knife" + ] + } + ], + "packContents": [ + "backpack|PHB", + "book|MH", + "book, 100 pages|MH", + "pen|MH", + { + "item": "Parchment (one sheet)|PHB", + "quantity": 10 + }, + "handbag|MH", + { + "special": "a small knife." + } + ], + "currencyConversion": "Credits" }, { - "name": "Metal Detector", + "name": "Motorcycle", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 500, - "weight": 2, - "age": "modern", - "type": "G", + "page": 33, + "type": "VEHMH", "rarity": "none", - "entries": [ - "A handled portable sensor for detecting bits and pieces of metal in and on the ground. The metal detector has 10 charges. As an action, you can expend one charge to gain advantage on Wisdom ({@skill Perception}) checks you make when searching for metals and metallic objects for 10 minutes." - ] + "value": 5000, + "property": [ + "VEHMH" + ], + "vehHp": 22, + "vehDmgThresh": 4, + "capPassenger": 1, + "entries": [], + "currencyConversion": "Credits", + "topSpeed": "270", + "accSpeed": "90", + "MHvehAC": "13 + Dex modifier" }, { "name": "Multi-tool Pocketknife", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 5, - "weight": 2, - "age": "modern", "type": "G", "rarity": "none", + "weight": 2, + "value": 5, + "age": "modern", "entries": [ "This hand tool combines several individual functions in a single unit, commonly a knife blade, a reamer, a bottle-opener-screwdriver-wire stripper, and a can-opener-screwdriver." - ] + ], + "currencyConversion": "Credits" }, { "name": "Parachute", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 250, - "weight": 50, - "age": "modern", "type": "G", "rarity": "none", + "weight": 50, + "value": 250, + "age": "modern", "entries": [ "A parachute requires a minimum altitude to be fully deployed. A character takes no fall damage when deploying a parachute at 300 feet or higher altitude. It takes half falling damage when deploying a parachute between 300 and 200 feet, and full falling damage if the parachute is deployed at 200 feet or lower." - ] + ], + "currencyConversion": "Credits" }, { "name": "Pen", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 0.01, - "age": "modern", "type": "G", "rarity": "none", + "value": 0.01, + "age": "modern", "entries": [ "Pens commonly used in a modern setting can be categorized based on the mechanism of the writing tip and the type of ink, such as a ballpoint pen, a gel pen, a rollerball pen, a marker, and so on." - ] + ], + "currencyConversion": "Credits" }, { "name": "Pepper Spray", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 1, - "age": "modern", "type": "G", "rarity": "none", + "value": 1, + "age": "modern", "entries": [ "A creature within 10 feet from you must make a Constitution saving throw or be {@condition blinded} for {@dice 1d4} rounds ({@dc 15}). Any creature wearing goggles or something to protect its eyes automatically passes the check. A spray can only be used once." - ] + ], + "currencyConversion": "Credits" + }, + { + "name": "Personal Watercraft", + "source": "MH", + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 6000, + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 20, + "vehDmgThresh": 4, + "capPassenger": 1, + "entries": [], + "currencyConversion": "Credits", + "topSpeed": "150", + "accSpeed": "50", + "capCargolb": 60, + "MHvehAC": "13 + Dex modifier" + }, + { + "name": "Pickup", + "source": "MH", + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 22000, + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 50, + "vehDmgThresh": 8, + "capPassenger": 3, + "entries": [], + "currencyConversion": "Credits", + "topSpeed": "180", + "accSpeed": "60", + "capCargolb": 1600, + "MHvehAC": "14 + Dex modifier (max 2)" + }, + { + "name": "Pistol Bullets (20)", + "source": "MH", + "page": 23, + "type": "AF", + "rarity": "none", + "weight": 0.5, + "value": 2, + "age": "modern", + "entries": [], + "packContents": [ + { + "item": "pistol bullet|MH", + "quantity": 20 + } + ], + "currencyConversion": "Credits" }, { "name": "Plastic bottle", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 0.2, + "type": "G", + "rarity": "none", "weight": 2, "weightNote": "(full)", + "value": 0.2, "age": "modern", - "type": "G", - "rarity": "none", - "entries": [] + "entries": [], + "currencyConversion": "Credits" }, { - "name": "Purification Kit", + "name": "Plastic Explosive", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 5, - "weight": 3, - "age": "modern", - "type": "G", + "page": 25, + "type": "EXPMH", "rarity": "none", + "weight": 1, + "value": 50, + "age": "modern", + "property": [ + "PLNT" + ], "entries": [ - "This kit is a card or plastic box containing different chemical components used for removing contaminants, bacteria, toxins, and such. The kit has ten uses. As an action, you can expend one use of the kit to purify one pound of food or one gallon of drink, removing any poison and diseases." - ] + "Plastic explosive is a soft and hand-moldable solid form of explosive material. Plastic explosives are especially suited for explosive demolition of obstacles and fortifications by engineers, combat engineers and criminals. It can be cut, formed, wrapped, and combined with others of its type.", + { + "type": "entries", + "name": "Planted", + "page": 25, + "entries": [ + "Each creature within 5 feet of the explosive must make a Dexterity saving throw, taking {@damage 3d6} force damage on a failed save, or half as much damage on a successful one. It deals double damage against objects and structures.", + "You can combine units of plastic explosive so they explode at the same time. Each additional pound of plastic explosive increases the damage by {@damage 1d6} (to a maximum of {@damage 10d6}) and the burst radius by 5 feet (to a maximum of 20 feet).", + "In addition, when you combine two or more units, you can change the burst radius to a cone-shaped explosion (you must choose the direction of the cone when you plant it)." + ] + } + ], + "currencyConversion": "Credits" }, { - "name": "Skis and Poles", + "name": "Prop Plane, civilian", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 15, - "weight": 6, - "age": "modern", - "type": "G", + "page": 33, + "type": "VEHMH", "rarity": "none", - "entries": [ - "While traveling, skis allow you to move across snow and icy surfaces without reducing your speed. It takes an action to don and to remove the skis." - ] - }, - { - "name": "Sleeping Bag", - "source": "MH", - "page": 27, + "value": 110000, + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 40, + "vehDmgThresh": 8, + "capPassenger": 3, + "entries": [], "currencyConversion": "Credits", - "value": 5, - "weight": 1, - "age": "modern", - "type": "G", - "rarity": "none", - "entries": [] + "topSpeed": "225", + "accSpeed": "75", + "capCargolb": 120, + "MHvehAC": "12 + Dex modifier" }, { - "name": "Smartphone, Low-End", + "name": "Prop Plane, transport", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 100, - "weight": 0.5, - "age": "modern", - "type": "G", + "page": 33, + "type": "VEHMH", "rarity": "none", - "entries": [ - "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." - ] + "value": 125000, + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 45, + "vehDmgThresh": 8, + "capPassenger": 10, + "entries": [], + "currencyConversion": "Credits", + "topSpeed": "210", + "accSpeed": "70", + "capCargolb": 10000, + "MHvehAC": "12 + Dex modifier" }, { - "name": "Smartphone, Mid-Range", + "name": "Purification Kit", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "value": 250, - "weight": 0.5, - "age": "modern", "type": "G", "rarity": "none", + "weight": 3, + "value": 5, + "age": "modern", "entries": [ - "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." - ] + "This kit is a card or plastic box containing different chemical components used for removing contaminants, bacteria, toxins, and such. The kit has ten uses. As an action, you can expend one use of the kit to purify one pound of food or one gallon of drink, removing any poison and diseases." + ], + "currencyConversion": "Credits" }, { - "name": "Smartphone, High-End", + "name": "Remote Detonator, Radio", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 500, - "weight": 0.5, - "age": "modern", - "type": "G", + "page": 26, + "type": "EXPMH", "rarity": "none", + "value": 20, + "age": "modern", + "property": [ + "DETO" + ], "entries": [ - "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." - ] + "As an action, you can detonate the explosive remotely if you are within 3,000 feet from it." + ], + "currencyConversion": "Credits" }, { - "name": "Suitcase", + "name": "Remote Detonator, Wired", "source": "MH", - "page": 27, - "currencyConversion": "Credits", + "page": 26, + "type": "EXPMH", + "rarity": "none", + "weight": 20, "value": 15, - "weight": 12, "age": "modern", - "type": "G", - "rarity": "none", - "entries": [] + "property": [ + "DETO" + ], + "entries": [ + "As an action, you can detonate the explosive remotely if you are within 1,000 feet from it. This detonator includes a detonating cord." + ], + "currencyConversion": "Credits" }, { - "name": "Tablet, Low-End", + "name": "Rifle Bullets (20)", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 100, - "weight": 0.5, - "age": "modern", - "type": "G", + "page": 23, + "type": "AF", "rarity": "none", - "additionalEntries": [ + "weight": 1, + "value": 3, + "age": "modern", + "entries": [], + "packContents": [ { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Battery Life & Recharging", - "page": 29, - "style": "inset" + "item": "rifle bullet|MH", + "quantity": 20 } ], - "entries": [ - "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." - ] + "currencyConversion": "Credits" }, { - "name": "Tablet, Mid-Range", + "name": "Runabout", "source": "MH", - "page": 27, + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 25000, + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 30, + "vehDmgThresh": 6, + "capPassenger": 5, + "entries": [], "currencyConversion": "Credits", - "value": 200, + "topSpeed": "105", + "accSpeed": "35", + "capCargolb": 2100, + "MHvehAC": "13 + Dex modifier" + }, + { + "name": "Scope (×2)", + "source": "MH", + "page": 23, + "type": "FA", + "rarity": "none", "weight": 0.5, + "value": 100, "age": "modern", - "type": "G", - "rarity": "none", - "additionalEntries": [ + "entries": [ + "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", { "type": "statblock", - "tag": "variantrule", + "tag": "table", "source": "MH", - "name": "Battery Life & Recharging", - "page": 29, - "style": "inset" - } + "name": "Scope Increments", + "page": 23 + }, + "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" ], - "entries": [ - "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." - ] + "currencyConversion": "Credits" }, { - "name": "Tablet, High-End", + "name": "Scope (×4)", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 400, + "page": 23, + "type": "FA", + "rarity": "none", "weight": 0.5, + "value": 200, "age": "modern", - "type": "G", - "rarity": "none", - "additionalEntries": [ + "entries": [ + "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", { "type": "statblock", - "tag": "variantrule", + "tag": "table", "source": "MH", - "name": "Battery Life & Recharging", - "page": 29, - "style": "inset" - } + "name": "Scope Increments", + "page": 23 + }, + "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" ], - "entries": [ - "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." - ] + "currencyConversion": "Credits" }, { - "name": "Tent, four-person", + "name": "Scope (×8)", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 4, - "weight": 40, - "age": "modern", - "type": "G", + "page": 23, + "type": "FA", "rarity": "none", - "entries": [] - }, - { - "name": "Tent, pavilion", - "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 20, - "weight": 200, + "weight": 0.5, + "value": 400, "age": "modern", - "type": "G", - "rarity": "none", "entries": [ - "A huge open-air canopy, plus stakes, poles and ropes. It can comfortably fit twenty Medium-size humanoids underneath." - ] + "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Scope Increments", + "page": 23 + }, + "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" + ], + "currencyConversion": "Credits" }, { - "name": "Two-way Radio", + "name": "Scope, thermal (×2)", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 20, - "weight": 1, - "age": "modern", - "type": "G", + "page": 23, + "type": "FA", "rarity": "none", + "weight": 2, + "value": 900, + "age": "modern", "entries": [ - "A hand-held, portable, two-way radio transceiver. Multiple radios use a single channel, and only one radio on the channel can transmit at a time, although any number can listen. The transceiver is normally in receiving mode and when the user wants to talk he presses a \"push-to-talk\" button. You can communicate with someone using a two-way radio at the same frequency up to 20 miles." - ] + "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identificate it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", + "{@i Weapon compatibility: light machineguns, rifles, shotguns (x2 only) and submachine guns (x2 only). You can only add one scope to a weapon.}" + ], + "currencyConversion": "Credits" }, { - "name": "USB Flash Drive", + "name": "Scope, thermal (×4)", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 20, - "age": "modern", - "type": "G", + "page": 23, + "type": "FA", "rarity": "none", - "entries": [] + "weight": 2, + "value": 1000, + "age": "modern", + "entries": [ + "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identificate it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", + "{@i Weapon compatibility: light machineguns, rifles, shotguns (x2 only) and submachine guns (x2 only). You can only add one scope to a weapon.}" + ], + "currencyConversion": "Credits" }, { - "name": "Wallet", + "name": "Scope, thermal (×8)", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 0.5, - "age": "modern", - "type": "G", + "page": 23, + "type": "FA", "rarity": "none", - "entries": [] + "weight": 2, + "value": 1200, + "age": "modern", + "entries": [ + "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identificate it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", + "{@i Weapon compatibility: light machineguns, rifles, shotguns (x2 only) and submachine guns (x2 only). You can only add one scope to a weapon.}" + ], + "currencyConversion": "Credits" }, { - "name": "Watch", + "name": "Sedan", "source": "MH", - "page": 27, - "currencyConversion": "Credits", - "value": 10, - "age": "modern", - "type": "G", + "page": 33, + "type": "VEHMH", "rarity": "none", - "entries": [] + "value": 15000, + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 40, + "vehDmgThresh": 8, + "capPassenger": 4, + "entries": [], + "currencyConversion": "Credits", + "topSpeed": "255", + "accSpeed": "85", + "capCargolb": 300, + "MHvehAC": "13 + Dex modifier" }, { - "name": "Adventuring Pack", + "name": "Shotgun Shells (20)", "source": "MH", - "page": 29, - "type": "G", + "page": 23, + "type": "AF", "rarity": "none", - "currencyConversion": "Credits", - "value": 15, - "entries": [ - "{@note This is a new pack made for modern settings.}", - "Includes:", + "weight": 1, + "value": 3, + "age": "modern", + "entries": [], + "packContents": [ { - "type": "list", - "items": [ - "{@item backpack|PHB}", - "a {@item compass|MH}", - "a {@item flashlight|MH}", - "a {@item multi-tool pocketknife|MH}", - "a {@item plastic bottle|MH}", - "10 days of {@item Rations (1 day)|PHB|rations}", - "a {@item sleeping bag|MH}", - "{@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}" - ] + "item": "shotgun shell|MH", + "quantity": 20 } ], - "packContents": [ - "backpack|PHB", - "compass|MH", - "flashlight|MH", - "multi-tool pocketknife|MH", - "plastic bottle|MH", - { - "item": "rations (1 day)|PHB", - "quantity": 10 - }, - "sleeping bag|MH", - "hempen rope (50 feet)|PHB" - ] + "currencyConversion": "Credits" }, { - "name": "Modern Diplomat's Pack", + "name": "Skis and Poles", "source": "MH", - "page": 29, + "page": 27, "type": "G", "rarity": "none", - "currencyConversion": "Credits", - "value": 39, + "weight": 6, + "value": 15, + "age": "modern", "entries": [ - "{@note This is a revised version of the {@item Diplomat's Pack|PHB} for modern settings.}", - "Includes:", - { - "type": "list", - "items": [ - "{@item suitcase|MH}", - "a {@item briefcase|MH}", - "a set of {@item fine clothes|PHB}", - "an {@item pen|MH|ink pen}", - "a small {@item book, 50 pages|MH|50-page book}", - "5 {@item Paper (one sheet)|PHB|sheets of paper}", - "a {@item Perfume (vial)|PHB|vial of perfume}", - "a {@item watch|MH}", - "{@item sealing wax|PHB}", - "{@item soap|PHB}" - ] - } + "While traveling, skis allow you to move across snow and icy surfaces without reducing your speed. It takes an action to don and to remove the skis." ], - "packContents": [ - "suitcase|MH", - "briefcase|MH", - "fine clothes|PHB", - "pen|MH", - "book, 50 pages|MH", - { - "item": "paper (one sheet)|phb", - "quantity": 5 - }, - "Perfume (vial)|PHB", - "watch|MH", - "sealing wax|PHB", - "soap|PHB" - ] + "currencyConversion": "Credits" }, { - "name": "Modern Burglar's Pack", + "name": "Sleeping Bag", "source": "MH", - "page": 29, + "page": 27, "type": "G", "rarity": "none", - "currencyConversion": "Credits", - "value": 16, - "entries": [ - "{@note This is a revised version of the {@item Burglar's Pack|PHB} for modern settings.}", - "Includes:", - { - "type": "list", - "items": [ - "{@item backpack|PHB}", - "a {@item Ball Bearings (bag of 1,000)|PHB|bag of 1,000 ball bearings}", - "a {@item multi-tool pocketknife|MH}", - "5 {@item light stick|MH|light sticks}", - "a {@item pepper spray|MH}", - "a {@item crowbar|PHB}", - "a {@item hammer|PHB}", - "10 {@item piton|PHB|pitons}", - "a {@item flashlight|MH}", - "2 {@item battery|MH|batteries}", - "5 days of {@item Rations (1 day)|PHB|rations}", - "a {@item lighter|MH}", - "a {@item plastic bottle|MH|water bottle}", - "{@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}" - ] - } - ], - "packContents": [ - "backpack|PHB", - "Ball Bearings (bag of 1,000)|PHB", - "multi-tool pocketknife|MH", - { - "item": "light stick|MH", - "quantity": 5 - }, - "pepper spray|MH", - "crowbar|PHB", - "hammer|PHB", - { - "item": "piton|PHB", - "quantity": 10 - }, - "flashlight|MH", - { - "item": "battery|MH", - "quantity": 2 - }, - { - "item": "Rations (1 day)|PHB", - "quantity": 5 - }, - "lighter|MH", - "plastic bottle|MH", - "Hempen Rope (50 feet)|PHB" - ] + "weight": 1, + "value": 5, + "age": "modern", + "entries": [], + "currencyConversion": "Credits" }, { - "name": "Modern Dungeoneer's Pack", + "name": "Smartphone, High-End", "source": "MH", - "page": 29, + "page": 27, "type": "G", "rarity": "none", - "currencyConversion": "Credits", - "value": 12, + "weight": 0.5, + "value": 500, + "age": "modern", "entries": [ - "{@note This is a revised version of the {@item Dungeoneer's Pack|PHB} for modern settings.}", - "Includes:", - { - "type": "list", - "items": [ - "{@item backpack|PHB}", - "a {@item crowbar|PHB}", - "a {@item hammer|PHB}", - "10 {@item piton|PHB|pitons}", - "10 {@item light stick|MH|light sticks}", - "a {@item multi-tool pocketknife|MH}", - "10 days of {@item Rations (1 day)|PHB|rations}", - "a {@item plastic bottle|MH}", - "{@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}" - ] - } - ], - "packContents": [ - "backpack|PHB", - "crowbar|PHB", - "hammer|PHB", - { - "item": "piton|PHB", - "quantity": 10 - }, - { - "item": "light stick|MH", - "quantity": 10 - }, - "multi-tool pocketknife|MH", - { - "item": "Rations (1 day)|PHB", - "quantity": 10 - }, - "plastic bottle|MH", - "Hempen Rope (50 feet)|PHB" - ] + "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." + ], + "currencyConversion": "Credits" }, { - "name": "Modern Entertainer's Pack", + "name": "Smartphone, Low-End", "source": "MH", - "page": 29, + "page": 27, "type": "G", "rarity": "none", - "currencyConversion": "Credits", - "value": 40, + "weight": 0.5, + "value": 100, + "age": "modern", "entries": [ - "{@note This is a revised version of the {@item Entertainer's Pack|PHB} for modern settings.}", - "Includes:", - { - "type": "list", - "items": [ - "{@item backpack|PHB}", - "a {@item sleeping bag|MH}", - "2 {@item Costume Clothes|PHB|costumes}", - "5 {@item light stick|MH|light sticks}", - "5 days of {@item Rations (1 day)|PHB|rations}", - "a {@item plastic bottle|MH}", - "and a {@item disguise kit|PHB}" - ] - } + "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." ], - "packContents": [ - "backpack|PHB", - "sleeping bag|MH", - { - "item": "Costume Clothes|PHB", - "quantity": 2 - }, - { - "item": "light stick|MH", - "quantity": 5 - }, - { - "item": "Rations (1 day)|PHB", - "quantity": 5 - }, - "plastic bottle|MH", - "disguise kit|PHB" - ] + "currencyConversion": "Credits" }, { - "name": "Modern Explorer's Pack", + "name": "Smartphone, Mid-Range", "source": "MH", - "page": 29, + "page": 27, "type": "G", "rarity": "none", - "currencyConversion": "Credits", - "value": 10, + "weight": 0.5, + "value": 250, + "age": "modern", "entries": [ - "{@note This is a revised version of the {@item Explorer's Pack|PHB} for modern settings.}", - "Includes:", - { - "type": "list", - "items": [ - "{@item backpack|PHB}", - "a {@item sleeping bag|MH}", - "a {@item mess kit|PHB}", - "a {@item tinderbox|PHB}", - "10 {@item light stick|MH|light sticks}", - "10 days of {@item Rations (1 day)|PHB|rations}", - "a {@item plastic bottle|MH}", - "{@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}" - ] - } + "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." ], - "packContents": [ - "backpack|PHB", - "sleeping bag|MH", - "mess kit|PHB", - "tinderbox|PHB", - { - "item": "light stick|MH", - "quantity": 10 - }, - { - "item": "Rations (1 day)|PHB", - "quantity": 10 - }, - "plastic bottle|MH", - "Hempen Rope (50 feet)|PHB" - ] + "currencyConversion": "Credits" }, { - "name": "Modern Priest's Pack", + "name": "Smoke", "source": "MH", - "page": 29, - "type": "G", + "page": 25, + "type": "EXPMH", "rarity": "none", - "currencyConversion": "Credits", - "value": 19, + "weight": 0.5, + "value": 25, + "age": "modern", + "property": [ + "GREN" + ], "entries": [ - "{@note This is a revised version of the {@item Priest's Pack|PHB} for modern settings.}", - "Includes:", + "Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and to create a smoke-screen for concealment. When buying a smoke grenade you can also choose the color of the smoke.", { - "type": "list", - "items": [ - "{@item backpack|PHB}", - "a {@item blanket|PHB}", - "10 {@item candle|PHB|candles}", - "a {@item lighter|MH}", - "an alms box", - "2 blocks of incense", - "a censer", - "vestments", - "2 days of {@item Rations (1 day)|PHB|rations}", - "a {@item plastic bottle|MH}" + "type": "entries", + "name": "Grenade", + "page": 25, + "entries": [ + "As an action, a character can throw a smoke grenade at a point. One round after the grenade lands, it emits a cloud of smoke that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round." ] } ], - "packContents": [ - "backpack|PHB", - "blanket|PHB", - { - "item": "candle|PHB", - "quantity": 10 - }, - { - "special": "lighter|MH" - }, - { - "special": "an alms box" - }, - { - "special": "2 blocks of incense" - }, - { - "special": "a censer" - }, - { - "special": "vestments" - }, - { - "item": "Rations (1 day)|PHB", - "quantity": 2 - }, - "plastic bottle|MH" - ] + "currencyConversion": "Credits" }, { - "name": "Modern Scholar's Pack", + "name": "Speed Loader", "source": "MH", - "page": 29, - "type": "G", + "page": 23, + "type": "FA", "rarity": "none", - "currencyConversion": "Credits", - "value": 19, + "weight": 0.5, + "value": 2, + "age": "modern", "entries": [ - "{@note This is a revised version of the {@item Scholar's Pack|PHB} for modern settings.}", - "Includes:", - { - "type": "list", - "items": [ - "{@item backpack|PHB}", - "a {@item book|MH} of lore", - "a {@item book, 100 pages|MH|100-page book}", - "a {@item pen|MH}", - "10 {@item Parchment (one sheet)|PHB|sheets of parchment}", - "a fanny bag ({@item handbag|MH})", - "a small knife" - ] - } + "A speed loader holds 6 bullets in a ring in a position that mirrors the chambers in a revolver cylinder, allowing the character to insert all bullets at once. Using a speed loader you can reload a {@item revolver|MH} using a bonus action. You can use an action to put 6 bullets in an empty speed loader for future uses.", + "{@i Weapon compatibility: Revolvers.}" ], - "packContents": [ - "backpack|PHB", - "book|MH", - "book, 100 pages|MH", - "pen|MH", - { - "item": "Parchment (one sheet)|PHB", - "quantity": 10 - }, - "handbag|MH", - { - "special": "a small knife." - } - ] + "currencyConversion": "Credits" }, { - "name": "Engineering Kit", + "name": "Sports car", "source": "MH", - "page": 29, + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 40000, + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 34, + "vehDmgThresh": 8, + "capPassenger": 1, + "entries": [], "currencyConversion": "Credits", + "topSpeed": "315", + "accSpeed": "105", + "capCargolb": 200, + "MHvehAC": "13 + Dex modifier" + }, + { + "name": "Spy Kit", + "source": "MH", + "page": 29, "type": "MT", "rarity": "none", - "weight": 8, - "value": 50, + "weight": 12, + "value": 100, "entries": [ - "This kit includes a soldering gun, wires, clips, wire cutters and various diagnostic tools. Proficiency with this kit lets you add your proficiency bonus to any ability check you make to {@action Repairing a Device|MH|repair} electrical devices and to disarm {@filter planted explosives|items|source=mh|type=|property=planted explosive|category=}." - ] + "This kit includes items such as camera detectors, sound amplifier, small cameras and microphones, noise generators, frequency and cell phone detectors and tracers. You might need a computer, a smartphone or a tablet to use some elements of this kit." + ], + "currencyConversion": "Credits" }, { - "name": "Forensics Kit", + "name": "Suitcase", "source": "MH", - "page": 29, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 12, + "value": 15, + "age": "modern", + "entries": [], + "currencyConversion": "Credits" + }, + { + "name": "Suppressor", + "source": "MH", + "page": 23, + "type": "FA", + "rarity": "none", + "weight": 1, + "value": 200, + "age": "modern", + "entries": [ + "A suppressor is a device attached to or part of the barrel of a firearm which reduces (but don't negate) the amount of noise and visible muzzle flash generated by firing.", + "When you make a ranged attack with a suppressed weapon, you don't automatically reveal your location while hiding. Any creature within 20 feet from the weapon can still hear the gunshot, but not necessarily where it's originated. You can use your action to add or remove th|e suppressor from the weapon.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns.}" + ], + "currencyConversion": "Credits" + }, + { + "name": "SUV", + "source": "MH", + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 25000, + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 50, + "vehDmgThresh": 10, + "capPassenger": 4, + "entries": [], "currencyConversion": "Credits", - "type": "MT", - "rarity": "none", - "weight": 8, - "value": 50, - "entries": [ - "This kit includes bindle paper, sterile swabs, distilled water, evidence seals/tape, footwear casting materials, personal protective equipment, test tubes and various other tools for collecting evidence at crime scenes without contaminating it. Proficiency with this kit lets you add your proficiency bonus to any ability check you make to investigate any area or body considered as a crime scene." - ] + "topSpeed": "210", + "accSpeed": "70", + "capCargolb": 500, + "MHvehAC": "14 + Dex modifier (max 2)" }, { - "name": "Hacking Tools", + "name": "Tablet, High-End", "source": "MH", - "page": 29, - "currencyConversion": "Credits", - "type": "MT", + "page": 27, + "type": "G", "rarity": "none", - "weight": 6, - "value": 80, + "weight": 0.5, + "value": 400, + "age": "modern", "entries": [ - "This kit contains the hardware and software necessary to allow access into most computer systems and electronic devices such as automatic port scanning, banner grabbing, footprinting, SQL Injection, web application vulnerability search, DDoS tools and data sniffing. Proficiency with hacking tools lets you add your proficiency bonus to any Intelligence checks you make to connect to or make use of a computer system or electronic device. The kit fits snugly in a backpack or toolbox. You might need a computer ({@item computer, laptop|MH|laptop} or {@item computer, desktop|MH|desktop}), a {@item smartphone|MH} or a {@item tablet|MH} to use some elements of this kit." - ] + "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." + ], + "additionalEntries": [ + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Battery Life & Recharging", + "page": 29, + "style": "inset" + } + ], + "currencyConversion": "Credits" }, { - "name": "Mechanic Tools", + "name": "Tablet, Low-End", "source": "MH", - "page": 29, - "currencyConversion": "Credits", - "type": "MT", + "page": 27, + "type": "G", "rarity": "none", - "weight": 8, - "value": 50, + "weight": 0.5, + "value": 100, + "age": "modern", "entries": [ - "This kit includes basic tools for repairing cars and motorcycles." - ] + "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." + ], + "additionalEntries": [ + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Battery Life & Recharging", + "page": 29, + "style": "inset" + } + ], + "currencyConversion": "Credits" }, { - "name": "Spy Kit", + "name": "Tablet, Mid-Range", "source": "MH", - "page": 29, - "currencyConversion": "Credits", - "type": "MT", + "page": 27, + "type": "G", "rarity": "none", - "weight": 12, - "value": 100, + "weight": 0.5, + "value": 200, + "age": "modern", "entries": [ - "This kit includes items such as camera detectors, sound amplifier, small cameras and microphones, noise generators, frequency and cell phone detectors and tracers. You might need a computer, a smartphone or a tablet to use some elements of this kit." - ] + "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." + ], + "additionalEntries": [ + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Battery Life & Recharging", + "page": 29, + "style": "inset" + } + ], + "currencyConversion": "Credits" }, { - "name": "Motorcycle", + "name": "Tactical Flashlight", "source": "MH", - "page": 33, - "currencyConversion": "Credits", - "type": "VEHMH", + "page": 23, + "type": "FA", "rarity": "none", - "property": [ - "VEHMH" + "weight": 0.5, + "value": 10, + "age": "modern", + "entries": [ + "While you have the tactical flashlight on, the light illuminates a 40-foot cone and dim light for an additional 40 feet. You can use a bonus action to turn the flashlight on or off.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a {@item combined module|MH} or a {@item laser sight|MH} (normal or {@item Laser SIght, infrared|MH|infrared}).}" ], - "value": 5000, - "topSpeed": "270", - "accSpeed": "90", - "capPassenger": 1, - "MHvehAC": "13 + Dex modifier", - "vehHp": 22, - "vehDmgThresh": 4, - "entries": [] + "currencyConversion": "Credits" }, { - "name": "Sedan", + "name": "Tear Gas", "source": "MH", - "page": 33, - "currencyConversion": "Credits", - "type": "VEHMH", + "page": 25, + "type": "EXPMH", "rarity": "none", + "weight": 0.5, + "value": 40, + "age": "modern", "property": [ - "VEHMH", - "CGOMH" + "GREN" ], - "value": 15000, - "topSpeed": "255", - "accSpeed": "85", - "capPassenger": 4, - "capCargolb": 300, - "MHvehAC": "13 + Dex modifier", - "vehHp": 40, - "vehDmgThresh": 8, - "entries": [] + "entries": [ + "Tear gas works by irritating mucous membranes in the eyes, nose, mouth and lungs, and causes crying, sneezing, coughing, difficulty breathing, pain in the eyes, and temporary blindness.", + { + "type": "entries", + "name": "Grenade", + "page": 26, + "entries": [ + "As an action, a character can throw a smoke grenade at a point. One round after the grenade lands, it emits a cloud of tear gas that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round.", + "Any creature starting its turn in the gas is considered {@condition blinded} and it must make a Constitution saving throw or be {@condition incapacitated} ({@dc 15}). A creature wearing a {@item gas mask|MH} automatically succeeds the saving throw." + ] + } + ], + "currencyConversion": "Credits" }, { - "name": "Sports car", + "name": "Tent, four-person", "source": "MH", - "page": 33, - "currencyConversion": "Credits", - "type": "VEHMH", + "page": 27, + "type": "G", "rarity": "none", - "property": [ - "VEHMH", - "CGOMH" - ], - "value": 40000, - "topSpeed": "315", - "accSpeed": "105", - "capPassenger": 1, - "capCargolb": 200, - "MHvehAC": "13 + Dex modifier", - "vehHp": 34, - "vehDmgThresh": 8, - "entries": [] + "weight": 40, + "value": 4, + "age": "modern", + "entries": [], + "currencyConversion": "Credits" }, { - "name": "SUV", + "name": "Tent, pavilion", "source": "MH", - "page": 33, - "currencyConversion": "Credits", - "type": "VEHMH", + "page": 27, + "type": "G", "rarity": "none", - "property": [ - "VEHMH", - "CGOMH" + "weight": 200, + "value": 20, + "age": "modern", + "entries": [ + "A huge open-air canopy, plus stakes, poles and ropes. It can comfortably fit twenty Medium-size humanoids underneath." ], - "value": 25000, - "topSpeed": "210", - "accSpeed": "70", - "capPassenger": 4, - "capCargolb": 500, - "MHvehAC": "14 + Dex modifier (max 2)", - "vehHp": 50, - "vehDmgThresh": 10, - "entries": [] + "currencyConversion": "Credits" }, { - "name": "Pickup", + "name": "Thermite", "source": "MH", - "page": 33, - "currencyConversion": "Credits", - "type": "VEHMH", + "page": 26, + "type": "EXPMH", "rarity": "none", + "weight": 2, + "value": 40, + "age": "modern", "property": [ - "VEHMH", - "CGOMH" + "PLNT" ], - "value": 22000, - "topSpeed": "180", - "accSpeed": "60", - "capPassenger": 3, - "capCargolb": 1600, - "MHvehAC": "14 + Dex modifier (max 2)", - "vehHp": 50, - "vehDmgThresh": 8, - "entries": [] + "entries": [ + "Thermite does not technically explode. Instead, it creates intense heat meant to burn or melt through an object upon which the thermite is set.", + { + "type": "entries", + "name": "Planted", + "page": 26, + "entries": [ + "Each creature that ends its turn in the same space of the thermite must make a Dexterity saving throw, taking {@damage 6d6} fire damage on a failed save, or half as much damage on a successful one. It last for 1 minute and it provides bright light for a 5-foot radius and dim light for an additional 5 feet while burning. It deals double damage against objects and structures." + ] + } + ], + "currencyConversion": "Credits" }, { - "name": "Van", + "name": "Thermobaric", "source": "MH", - "page": 33, - "currencyConversion": "Credits", - "type": "VEHMH", + "page": 26, + "type": "EXPMH", "rarity": "none", + "weight": 1, + "value": 50, + "age": "modern", "property": [ - "VEHMH", - "CGOMH" + "PLNT" ], - "value": 20000, - "topSpeed": "165", - "accSpeed": "55", - "capPassenger": 8, - "capCargolb": 4800, - "MHvehAC": "13 + Dex modifier (max 2)", - "vehHp": 50, - "vehDmgThresh": 8, - "entries": [] + "entries": [ + "A thermobaric weapon is a type of explosive that uses oxygen from the surrounding air to generate a high-temperature explosion.", + { + "type": "entries", + "name": "Planted", + "page": 26, + "entries": [ + "When it's activated, each creature within 30 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} fire damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "currencyConversion": "Credits" }, { - "name": "Truck", + "name": "Timed", "source": "MH", - "page": 33, - "currencyConversion": "Credits", - "type": "VEHMH", + "page": 26, + "type": "EXPMH", "rarity": "none", + "value": 5, + "age": "modern", "property": [ - "VEHMH", - "CGOMH" + "DETO" ], - "value": 40000, - "topSpeed": "120", - "accSpeed": "40", - "capPassenger": 2, - "capCargolb": 33000, - "MHvehAC": "15", - "vehHp": 70, - "vehDmgThresh": 10, - "entries": [] + "entries": [ + "When planting the explosive with a timer, you must determine the number of rounds or minutes for the countdown, up to 1 hour. When the countdown ends, the explosive is detonated." + ], + "currencyConversion": "Credits" }, { - "name": "Wheeled APC", + "name": "Trigger, Pressure", "source": "MH", - "page": 33, - "currencyConversion": "Credits", - "type": "VEHMH", + "page": 26, + "type": "EXPMH", "rarity": "none", + "value": 10, + "age": "modern", "property": [ - "VEHMH", - "CGOMH" + "DETO" ], - "value": 60000, - "topSpeed": "180", - "accSpeed": "60", - "capPassenger": 13, - "capCargolb": 250, - "MHvehAC": "16 + Dex modifier (max 2)", - "vehHp": 70, - "vehDmgThresh": 12, "entries": [ - "The wheeled APC comes with a {@item light machinegun|MH} in a ring mount at the top which an occupant can fire (the ring mount counts as the {@item Deployable Bipod|MH|bipod} accesory, and it allows the gun to traverse 360 degrees)." - ] + "A planted explosive with a pressure trigger will explode when a creature stands on the detonator." + ], + "currencyConversion": "Credits" }, { - "name": "Helicopter, civilian", + "name": "Trigger, Proximity", "source": "MH", - "page": 33, - "currencyConversion": "Credits", - "type": "VEHMH", + "page": 26, + "type": "EXPMH", "rarity": "none", + "value": 15, + "age": "modern", "property": [ - "VEHMH", - "CGOMH" + "DETO" ], - "value": 100000, - "topSpeed": "255", - "accSpeed": "85", - "capPassenger": 4, - "capCargolb": 250, - "MHvehAC": "12 + Dex modifier", - "vehHp": 38, - "vehDmgThresh": 8, - "entries": [] + "entries": [ + "When your arm a planted explosive with a proximity trigger detonator, it explodes when a creature moves in the burst area. When planting the explosive, you can reduce the detection radius to a minimum of 5 feet of the explosive." + ], + "currencyConversion": "Credits" }, { - "name": "Helicopter, military", + "name": "Trigger, Trip", "source": "MH", - "page": 33, - "currencyConversion": "Credits", - "type": "VEHMH", + "page": 26, + "type": "EXPMH", "rarity": "none", + "value": 5, + "age": "modern", "property": [ - "VEHMH", - "CGOMH" + "DETO" ], - "value": 175000, - "topSpeed": "330", - "accSpeed": "110", - "capCargolb": 100, - "MHvehAC": "16 + Dex modifier (max 2)", - "vehHp": 50, - "vehDmgThresh": 10, "entries": [ - "The military helicopter comes with two {@item light machinegun|MH|light machineguns} mounted on the sides, which are controlled and fired by the copilot." - ] + "The explosive is connected to a 20 feet trip wire, and when a creature pass through the wire, the explosive detonates. A creature can make a Wisdom ({@skill Perception}) check to detect the wire ({@dc 12})." + ], + "currencyConversion": "Credits" }, { - "name": "Helicopter, transport", + "name": "Truck", "source": "MH", "page": 33, - "currencyConversion": "Credits", "type": "VEHMH", "rarity": "none", + "value": 40000, "property": [ "VEHMH", "CGOMH" ], - "value": 130000, - "topSpeed": "210", - "accSpeed": "70", - "capPassenger": 13, - "capCargolb": 5000, - "MHvehAC": "10 + Dex modifier", - "vehHp": 40, - "vehDmgThresh": 8, - "entries": [] + "vehHp": 70, + "vehDmgThresh": 10, + "capPassenger": 2, + "entries": [], + "currencyConversion": "Credits", + "topSpeed": "120", + "accSpeed": "40", + "capCargolb": 33000, + "MHvehAC": "15" }, { - "name": "Prop Plane, civilian", + "name": "Two-way Radio", "source": "MH", - "page": 33, - "currencyConversion": "Credits", - "type": "VEHMH", + "page": 27, + "type": "G", "rarity": "none", - "property": [ - "VEHMH", - "CGOMH" + "weight": 1, + "value": 20, + "age": "modern", + "entries": [ + "A hand-held, portable, two-way radio transceiver. Multiple radios use a single channel, and only one radio on the channel can transmit at a time, although any number can listen. The transceiver is normally in receiving mode and when the user wants to talk he presses a \"push-to-talk\" button. You can communicate with someone using a two-way radio at the same frequency up to 20 miles." ], - "value": 110000, - "topSpeed": "225", - "accSpeed": "75", - "capPassenger": 3, - "capCargolb": 120, - "MHvehAC": "12 + Dex modifier", - "vehHp": 40, - "vehDmgThresh": 8, - "entries": [] + "currencyConversion": "Credits" }, { - "name": "Prop Plane, transport", + "name": "USB Flash Drive", + "source": "MH", + "page": 27, + "type": "G", + "rarity": "none", + "value": 20, + "age": "modern", + "entries": [], + "currencyConversion": "Credits" + }, + { + "name": "Van", "source": "MH", "page": 33, - "currencyConversion": "Credits", "type": "VEHMH", "rarity": "none", + "value": 20000, "property": [ "VEHMH", "CGOMH" ], - "value": 125000, - "topSpeed": "210", - "accSpeed": "70", - "capPassenger": 10, - "capCargolb": 10000, - "MHvehAC": "12 + Dex modifier", - "vehHp": 45, + "vehHp": 50, "vehDmgThresh": 8, - "entries": [] + "capPassenger": 8, + "entries": [], + "currencyConversion": "Credits", + "topSpeed": "165", + "accSpeed": "55", + "capCargolb": 4800, + "MHvehAC": "13 + Dex modifier (max 2)" }, { - "name": "Personal Watercraft", + "name": "Wallet", "source": "MH", - "page": 33, - "currencyConversion": "Credits", - "type": "VEHMH", + "page": 27, + "type": "G", "rarity": "none", - "property": [ - "VEHMH", - "CGOMH" - ], - "value": 6000, - "topSpeed": "150", - "accSpeed": "50", - "capPassenger": 1, - "capCargolb": 60, - "MHvehAC": "13 + Dex modifier", - "vehHp": 20, - "vehDmgThresh": 4, - "entries": [] + "value": 0.5, + "age": "modern", + "entries": [], + "currencyConversion": "Credits" }, { - "name": "Runabout", + "name": "Watch", "source": "MH", - "page": 33, - "currencyConversion": "Credits", - "type": "VEHMH", + "page": 27, + "type": "G", "rarity": "none", - "property": [ - "VEHMH", - "CGOMH" - ], - "value": 25000, - "topSpeed": "105", - "accSpeed": "35", - "capPassenger": 5, - "capCargolb": 2100, - "MHvehAC": "13 + Dex modifier", - "vehHp": 30, - "vehDmgThresh": 6, - "entries": [] + "value": 10, + "age": "modern", + "entries": [], + "currencyConversion": "Credits" }, { - "name": "Cabin Cruiser", + "name": "Wheeled APC", "source": "MH", "page": 33, - "currencyConversion": "Credits", "type": "VEHMH", "rarity": "none", + "value": 60000, "property": [ "VEHMH", "CGOMH" ], - "value": 40000, - "topSpeed": "120", - "accSpeed": "40", - "capPassenger": 3, - "capCargolb": 2100, - "MHvehAC": "13 + Dex modifier", - "vehHp": 40, - "vehDmgThresh": 8, - "entries": [] - } - ], - "itemGroup": [ + "vehHp": 70, + "vehDmgThresh": 12, + "capPassenger": 13, + "entries": [ + "The wheeled APC comes with a {@item light machinegun|MH} in a ring mount at the top which an occupant can fire (the ring mount counts as the {@item Deployable Bipod|MH|bipod} accesory, and it allows the gun to traverse 360 degrees)." + ], + "currencyConversion": "Credits", + "topSpeed": "180", + "accSpeed": "60", + "capCargolb": 250, + "MHvehAC": "16 + Dex modifier (max 2)" + }, { - "name": "Scope", + "name": "White Phosphorus", "source": "MH", - "page": 23, - "age": "modern", - "type": "FA", + "page": 26, + "type": "EXPMH", "rarity": "none", - "weight": 0.5, + "weight": 2, + "value": 60, + "age": "modern", + "property": [ + "GREN", + "PLNT" + ], "entries": [ - "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Scope Increments", - "page": 23 + "White phosphorus devices use an explosive charge to distribute burning phosphorus across the burst radius.", + { + "type": "entries", + "name": "Grenade", + "page": 26, + "entries": [ + "As an action, a character can throw a grenade at a point. Each creature within 10 feet of the point must make a Dexterity saving throw, taking {@damage 2d6} fire damage on a failed save, or half as much damage on a successful one. One round after the grenade lands, it emits a cloud of white phosphorus that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 10-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much on a successful one. The damage is increased by {@damage 1d6} each time a creature within the area fails the save." + ] }, - "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" + { + "type": "entries", + "name": "Planted", + "page": 26, + "entries": [ + "Each creature within 15 feet of the explosive must make a Dexterity saving throw, taking {@damage 2d6} fire damage on a failed save, or half as much damage on a successful one. When detonated, it emits a cloud of white phosphorus that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 15-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much on a successful one. The damage is increased by {@damage 1d6} each time a creature within the area fails the save." + ] + } ], - "items": [ - "Scope (×2)|MH", - "Scope (×4)|MH", - "Scope (×8)|MH" - ] + "currencyConversion": "Credits" }, { - "name": "Scope, thermal", + "name": "XREP Shotgun Shells (10)", "source": "MH", "page": 23, - "currencyConversion": "Credits", - "age": "modern", - "type": "FA", + "type": "AF", "rarity": "none", - "weight": 2, + "weight": 0.5, + "value": 1.5, + "age": "futuristic", "entries": [ - "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identificate it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", - "{@i Weapon compatibility: light machineguns, rifles, shotguns (x2 only) and submachine guns (x2 only). You can only add one scope to a weapon.}" + "XREP shotgun shells are a long-range wireless electro-shock projectiles. When a creature is hit by a XREP shell, it takes lightning damage instead of piercing damage, and the target must make a {@dc 15} Constitution saving throw or be {@condition paralyzed} until the start of your next turn." ], - "items": [ - "Scope, thermal (×2)|MH", - "Scope, thermal (×4)|MH", - "Scope, thermal (×8)|MH" - ] - }, + "packContents": [ + { + "item": "XREP shotgun shell|MH", + "quantity": 10 + } + ], + "currencyConversion": "Credits" + } + ], + "itemGroup": [ { "name": "Book", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "age": "modern", "type": "G", "rarity": "none", + "age": "modern", "entries": [ "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." ], @@ -13748,17 +13703,36 @@ "Book, 100 pages|MH", "Book, 200 pages|MH", "Book, 300 pages|MH" - ] + ], + "currencyConversion": "Credits" + }, + { + "name": "Chemical Ammunition", + "source": "MH", + "page": 23, + "type": "AF", + "rarity": "none", + "age": "futuristic", + "entries": [ + "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition.", + "When you hit a fiend or undead creature with a holy ammunition you deal an extra {@damage 1d6} radiant damage instead." + ], + "items": [ + "Chemical Ammunition (Acid)|MH", + "Chemical Ammunition (Cold)|MH", + "Chemical Ammunition (Fire)|MH", + "Chemical Ammunition (Holy)|MH" + ], + "currencyConversion": "Credits" }, { "name": "Computer, Desktop", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "weight": 18, - "age": "modern", "type": "G", "rarity": "none", + "weight": 18, + "age": "modern", "entries": [ "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." ], @@ -13766,17 +13740,17 @@ "Desktop, Low-End|MH", "Desktop, Mid-Range|MH", "Desktop, High-End|MH" - ] + ], + "currencyConversion": "Credits" }, { "name": "Computer, Laptop", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "weight": 5, - "age": "modern", "type": "G", "rarity": "none", + "weight": 5, + "age": "modern", "entries": [ "A portable version of a {@item Computer, Desktop|MH|desktop computer}. In general, laptops are as not as fast or powerful as its equivalent desktop version." ], @@ -13794,45 +13768,61 @@ "Laptop, Low-End|MH", "Laptop, Mid-Range|MH", "Laptop, High-End|MH" - ] + ], + "currencyConversion": "Credits" }, { - "name": "Tablet", + "name": "Scope", "source": "MH", - "page": 27, - "currencyConversion": "Credits", + "page": 23, + "type": "FA", + "rarity": "none", "weight": 0.5, "age": "modern", - "type": "G", - "rarity": "none", "entries": [ - "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." - ], - "additionalEntries": [ + "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", { "type": "statblock", - "tag": "variantrule", + "tag": "table", "source": "MH", - "name": "Battery Life & Recharging", - "page": 29, - "style": "inset" - } + "name": "Scope Increments", + "page": 23 + }, + "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" ], "items": [ - "Tablet, Low-End|MH", - "Tablet, Mid-Range|MH", - "Tablet, High-End|MH" + "Scope (×2)|MH", + "Scope (×4)|MH", + "Scope (×8)|MH" ] }, + { + "name": "Scope, thermal", + "source": "MH", + "page": 23, + "type": "FA", + "rarity": "none", + "weight": 2, + "age": "modern", + "entries": [ + "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identificate it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", + "{@i Weapon compatibility: light machineguns, rifles, shotguns (x2 only) and submachine guns (x2 only). You can only add one scope to a weapon.}" + ], + "items": [ + "Scope, thermal (×2)|MH", + "Scope, thermal (×4)|MH", + "Scope, thermal (×8)|MH" + ], + "currencyConversion": "Credits" + }, { "name": "Smartphone", "source": "MH", "page": 27, - "currencyConversion": "Credits", - "weight": 0.5, - "age": "modern", "type": "G", "rarity": "none", + "weight": 0.5, + "age": "modern", "entries": [ "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." ], @@ -13850,26 +13840,36 @@ "Smartphone, Low-End|MH", "Smartphone, Mid-Range|MH", "Smartphone, High-End|MH" - ] + ], + "currencyConversion": "Credits" }, { - "name": "Chemical Ammunition", + "name": "Tablet", "source": "MH", - "type": "AF", + "page": 27, + "type": "G", "rarity": "none", - "page": 23, - "currencyConversion": "Credits", - "age": "futuristic", + "weight": 0.5, + "age": "modern", "entries": [ - "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition.", - "When you hit a fiend or undead creature with a holy ammunition you deal an extra {@damage 1d6} radiant damage instead." + "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." + ], + "additionalEntries": [ + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Battery Life & Recharging", + "page": 29, + "style": "inset" + } ], "items": [ - "Chemical Ammunition (Acid)|MH", - "Chemical Ammunition (Cold)|MH", - "Chemical Ammunition (Fire)|MH", - "Chemical Ammunition (Holy)|MH" - ] + "Tablet, Low-End|MH", + "Tablet, Mid-Range|MH", + "Tablet, High-End|MH" + ], + "currencyConversion": "Credits" } ], "magicvariant": [ @@ -13889,21 +13889,21 @@ ] }, "inherits": { - "source": "MH", - "rarity": "none", - "page": 23, "namePrefix": "Acid ", "nameSuffix": " (10)", - "currencyConversion": "Credits", - "age": "futuristic", + "source": "MH", + "page": 23, + "rarity": "none", "weightMult": 10, "weightExpression": "[[baseItem.value]]*10", "valueExpression": "([[baseItem.value]]*10)+100", - "dmgType": "A", + "age": "futuristic", "dmg1": "1d4", + "dmgType": "A", "entries": [ "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition." - ] + ], + "currencyConversion": "Credits" } }, { @@ -13922,21 +13922,21 @@ ] }, "inherits": { - "source": "MH", - "rarity": "none", - "page": 23, "namePrefix": "Cold ", "nameSuffix": " (10)", - "currencyConversion": "Credits", - "age": "futuristic", + "source": "MH", + "page": 23, + "rarity": "none", "weightMult": 10, "weightExpression": "[[baseItem.value]]*10", "valueExpression": "([[baseItem.value]]*10)+100", - "dmgType": "C", + "age": "futuristic", "dmg1": "1d4", + "dmgType": "C", "entries": [ "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition." - ] + ], + "currencyConversion": "Credits" } }, { @@ -13955,21 +13955,21 @@ ] }, "inherits": { - "source": "MH", - "rarity": "none", - "page": 23, "namePrefix": "Fire ", "nameSuffix": " (10)", - "currencyConversion": "Credits", - "age": "futuristic", + "source": "MH", + "page": 23, + "rarity": "none", "weightMult": 10, "weightExpression": "[[baseItem.value]]*10", "valueExpression": "([[baseItem.value]]*10)+100", - "dmgType": "F", + "age": "futuristic", "dmg1": "1d4", + "dmgType": "F", "entries": [ "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition." - ] + ], + "currencyConversion": "Credits" } }, { @@ -13988,23 +13988,23 @@ ] }, "inherits": { - "source": "MH", - "rarity": "none", - "page": 23, "namePrefix": "Holy ", "nameSuffix": " (10)", - "currencyConversion": "Credits", - "age": "futuristic", + "source": "MH", + "page": 23, + "rarity": "none", "weightMult": 10, "weightExpression": "[[baseItem.value]]*10", "valueExpression": "([[baseItem.value]]*10)+100", - "dmgType": "R", + "age": "futuristic", "dmg1": "1d4", + "dmgType": "R", "dmg2": "1d6", "entries": [ "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition.", "When you hit a fiend or undead creature with a holy ammunition you deal an extra {@damage 1d6} radiant damage instead." - ] + ], + "currencyConversion": "Credits" } }, { @@ -14023,19 +14023,19 @@ ] }, "inherits": { - "source": "MH", - "rarity": "none", - "page": 23, "namePrefix": "Silvered ", "nameSuffix": " (10)", - "currencyConversion": "Credits", - "age": "modern", + "source": "MH", + "page": 23, + "rarity": "none", "weightMult": 10, "weightExpression": "[[baseItem.value]]*10", "valueExpression": "([[baseItem.value]]*10)+100", + "age": "modern", "entries": [ "This ammunition consist on standard bullets plated on silver, which are mostly used against creatures that are susceptible to silver weapons. Each round follow the rules of silvered weapons detailed in the {@book chapter 5|PHB|5} of the {@book Player's Handbook|PHB}." - ] + ], + "currencyConversion": "Credits" } } ], @@ -14077,6 +14077,19 @@ "Improves the engine for more power. The top speed of the vehicle increases by 1 times the base acceleration speed." ] }, + { + "name": "Offroad Tires", + "source": "MH", + "page": 36, + "upgradeType": [ + "MH:VU" + ], + "entries": [ + "{@i This upgrade costs 5% of the base vehicle cost.}", + "Improves handling by adding special tires to the car which provides a better traction on specific surfaces. When making a Dexterity check for controlling the vehicle, reduce the DC by 2 when the vehicle is being driven through the same surface as the tires. A character can change the tires from one type to the other after a short or long rest if it has the {@item mechanic tools|MH} at hand. {@i This DC reduction can be added up with the suspension upgrade.}", + "{@i Vehicle compatibility: Ground vehicles only.}" + ] + }, { "name": "Reinforced Body", "source": "MH", @@ -14126,19 +14139,6 @@ "This upgrade improves handling of the vehicle by allowing it to move smoothly with reduced shock. When making a Dexterity check for controlling the vehicle, reduce the DC by 3. {@i This DC reduction can be added up with the tires upgrade, if applicable.}" ] }, - { - "name": "Offroad Tires", - "source": "MH", - "page": 36, - "upgradeType": [ - "MH:VU" - ], - "entries": [ - "{@i This upgrade costs 5% of the base vehicle cost.}", - "Improves handling by adding special tires to the car which provides a better traction on specific surfaces. When making a Dexterity check for controlling the vehicle, reduce the DC by 2 when the vehicle is being driven through the same surface as the tires. A character can change the tires from one type to the other after a short or long rest if it has the {@item mechanic tools|MH} at hand. {@i This DC reduction can be added up with the suspension upgrade.}", - "{@i Vehicle compatibility: Ground vehicles only.}" - ] - }, { "name": "Track Tires", "source": "MH", diff --git a/collection/Amellwind; Amellwind's Guide to Monster Hunting.json b/collection/Amellwind; Amellwind's Guide to Monster Hunting.json index f66fc72998..87f077d422 100644 --- a/collection/Amellwind; Amellwind's Guide to Monster Hunting.json +++ b/collection/Amellwind; Amellwind's Guide to Monster Hunting.json @@ -20,8 +20,8 @@ }, "status": "ready", "dateAdded": 1620294246, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "591c0d1368" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "f0ffb99a0b" }, "background": [ { diff --git a/collection/Amellwind; Monster Hunter Monster Manual.json b/collection/Amellwind; Monster Hunter Monster Manual.json index 40d6e75003..f0f36c7fba 100644 --- a/collection/Amellwind; Monster Hunter Monster Manual.json +++ b/collection/Amellwind; Monster Hunter Monster Manual.json @@ -22,8 +22,8 @@ ], "status": "ready", "dateAdded": 1539558000, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "5be2d8e326" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "335d7b69af" }, "book": [ { diff --git a/collection/Amratat; Dark Souls III - Lord Seeker's Compendium.json b/collection/Amratat; Dark Souls III - Lord Seeker's Compendium.json index 7301d91ac2..0a3efee6d2 100644 --- a/collection/Amratat; Dark Souls III - Lord Seeker's Compendium.json +++ b/collection/Amratat; Dark Souls III - Lord Seeker's Compendium.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1645316345, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "b4dc7f9cbb" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "c7b311002e" }, "monster": [ { diff --git a/collection/Andrew Welker; Tasha's Crucible of Everything Else vol 2.json b/collection/Andrew Welker; Tasha's Crucible of Everything Else vol 2.json index 50b17eed94..f06338404e 100644 --- a/collection/Andrew Welker; Tasha's Crucible of Everything Else vol 2.json +++ b/collection/Andrew Welker; Tasha's Crucible of Everything Else vol 2.json @@ -20,8 +20,8 @@ } ], "dateAdded": 1549715846, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "ef4d2d4557" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "b2b10ba643" }, "optionalfeature": [ { diff --git a/collection/Anthony Turco; Korranberg Chronicle Adventurers Almanac.json b/collection/Anthony Turco; Korranberg Chronicle Adventurers Almanac.json index 65b6362a0f..99f3ed7a88 100644 --- a/collection/Anthony Turco; Korranberg Chronicle Adventurers Almanac.json +++ b/collection/Anthony Turco; Korranberg Chronicle Adventurers Almanac.json @@ -39,8 +39,8 @@ "FS:SM": "Fighting Style, Swordmage" }, "dateAdded": 1547956312, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "cf0d06b696" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "cd0c6536b7" }, "subrace": [ { diff --git a/collection/Anthony Turco; Korranberg Chronicle Psions Primer.json b/collection/Anthony Turco; Korranberg Chronicle Psions Primer.json index af9208dcd0..e7e8029783 100644 --- a/collection/Anthony Turco; Korranberg Chronicle Psions Primer.json +++ b/collection/Anthony Turco; Korranberg Chronicle Psions Primer.json @@ -141,8 +141,8 @@ } }, "dateAdded": 1558019431, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "1d93286866" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "2cb0d26470" }, "feat": [ { diff --git a/collection/Arcana Games; Arkadia.json b/collection/Arcana Games; Arkadia.json index 0dbf396976..5cd348da55 100644 --- a/collection/Arcana Games; Arkadia.json +++ b/collection/Arcana Games; Arkadia.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1571252818, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "16b4fc90d0" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "6f352f8847" }, "book": [ { diff --git a/collection/Arcanum Worlds; Odyssey of the Dragonlords.json b/collection/Arcanum Worlds; Odyssey of the Dragonlords.json index 301879b97e..e172ec4a00 100644 --- a/collection/Arcanum Worlds; Odyssey of the Dragonlords.json +++ b/collection/Arcanum Worlds; Odyssey of the Dragonlords.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1606421565, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "4aa0f8d62f" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "8731550b4d" }, "monster": [ { diff --git a/collection/Benevolent Evil; The Elements and Beyond.json b/collection/Benevolent Evil; The Elements and Beyond.json index f1e0b86c40..6557827d94 100644 --- a/collection/Benevolent Evil; The Elements and Beyond.json +++ b/collection/Benevolent Evil; The Elements and Beyond.json @@ -50,8 +50,8 @@ } ], "dateAdded": 1613728932, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "24158052e0" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "e0bcf00062" }, "book": [ { diff --git a/collection/Bonus Action; Bonus Action.json b/collection/Bonus Action; Bonus Action.json index f37e48fd26..ecb4113b9c 100644 --- a/collection/Bonus Action; Bonus Action.json +++ b/collection/Bonus Action; Bonus Action.json @@ -108,8 +108,8 @@ } ], "dateAdded": 1589115470, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "b52a039450" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "eb9b2015dd" }, "background": [ { diff --git a/collection/BucketListMod; Personal Homebrew.json b/collection/BucketListMod; Personal Homebrew.json index 111435d9c3..608f32e71d 100644 --- a/collection/BucketListMod; Personal Homebrew.json +++ b/collection/BucketListMod; Personal Homebrew.json @@ -89,8 +89,8 @@ }, "unlisted": true, "dateAdded": 1602344563, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "4dbf448915" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "7d6418e00e" }, "feat": [ { diff --git a/collection/Clippinger, Alex; Monsters Without Borders.json b/collection/Clippinger, Alex; Monsters Without Borders.json index 8199480d4b..83eba667e1 100644 --- a/collection/Clippinger, Alex; Monsters Without Borders.json +++ b/collection/Clippinger, Alex; Monsters Without Borders.json @@ -37,8 +37,8 @@ } ], "dateAdded": 1570552502, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "8dc1b9482f" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "97dd87af95" }, "spell": [ { diff --git a/collection/Creature Club; Creature Club Homebrew Collection.json b/collection/Creature Club; Creature Club Homebrew Collection.json index d1219d142f..6269b232c7 100644 --- a/collection/Creature Club; Creature Club Homebrew Collection.json +++ b/collection/Creature Club; Creature Club Homebrew Collection.json @@ -107,8 +107,8 @@ } ], "dateAdded": 1614728010, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "363cf987ad" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "bad5b69850" }, "monster": [ { diff --git a/collection/DMsGuild; Rashemen.json b/collection/DMsGuild; Rashemen.json index d2c12eba67..dedfa0741b 100644 --- a/collection/DMsGuild; Rashemen.json +++ b/collection/DMsGuild; Rashemen.json @@ -27,8 +27,8 @@ } ], "dateAdded": 1652374503, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "448e5e4511" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "107137972d" }, "background": [ { diff --git a/collection/DMsGuild; The Great Dale.json b/collection/DMsGuild; The Great Dale.json index 3b264359b8..d34a756d69 100644 --- a/collection/DMsGuild; The Great Dale.json +++ b/collection/DMsGuild; The Great Dale.json @@ -27,8 +27,8 @@ } ], "dateAdded": 1652374503, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "7259b73f3a" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "86c835056e" }, "background": [ { diff --git a/collection/DMsGuild; Xanathar's Lost Notes to Everything Else.json b/collection/DMsGuild; Xanathar's Lost Notes to Everything Else.json index 6c2e7c89b0..07e4646ddc 100644 --- a/collection/DMsGuild; Xanathar's Lost Notes to Everything Else.json +++ b/collection/DMsGuild; Xanathar's Lost Notes to Everything Else.json @@ -29,8 +29,8 @@ "F:RA": "Fighter; Runic Augmentations" }, "dateAdded": 1613675300, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "3a170308e0" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "35fac98ee3" }, "book": [ { diff --git a/collection/DianaDM; A Series of Stars.json b/collection/DianaDM; A Series of Stars.json index 5809b70802..2f88043fff 100644 --- a/collection/DianaDM; A Series of Stars.json +++ b/collection/DianaDM; A Series of Stars.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1646699172, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "d580bf57ea" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "ee69891f04" }, "book": [ { diff --git a/collection/DnD Beyond; Legends of Runeterra Dark Tides of Bilgewater.json b/collection/DnD Beyond; Legends of Runeterra Dark Tides of Bilgewater.json index 70f6395446..b82ef45604 100644 --- a/collection/DnD Beyond; Legends of Runeterra Dark Tides of Bilgewater.json +++ b/collection/DnD Beyond; Legends of Runeterra Dark Tides of Bilgewater.json @@ -22,8 +22,8 @@ "FU:Maj": "Firearm Upgrade; Major" }, "dateAdded": 1591895014, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "b0c77d4981" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "c169e0539a" }, "book": [ { diff --git a/collection/Eventyr Games; Enhanced Fiends.json b/collection/Eventyr Games; Enhanced Fiends.json index c00a48fb0c..ac5062d563 100644 --- a/collection/Eventyr Games; Enhanced Fiends.json +++ b/collection/Eventyr Games; Enhanced Fiends.json @@ -31,8 +31,8 @@ } ], "dateAdded": 1670702069, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "6742477b86" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "3ab19d6f26" }, "monster": [ { diff --git a/collection/Garlumpkin; GarlumpkinsMonsters.json b/collection/Garlumpkin; GarlumpkinsMonsters.json index 28239f0e04..8d1828094f 100644 --- a/collection/Garlumpkin; GarlumpkinsMonsters.json +++ b/collection/Garlumpkin; GarlumpkinsMonsters.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1652292473, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "86327510f1" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "d9e5af99f7" }, "monster": [ { diff --git a/collection/Genuine Fantasy Press; The Compendium of Forgotten Secrets - Awakening.json b/collection/Genuine Fantasy Press; The Compendium of Forgotten Secrets - Awakening.json index 43876dc5e9..1349bdf973 100644 --- a/collection/Genuine Fantasy Press; The Compendium of Forgotten Secrets - Awakening.json +++ b/collection/Genuine Fantasy Press; The Compendium of Forgotten Secrets - Awakening.json @@ -25,8 +25,8 @@ "maneuvers": "Maneuvers" }, "dateAdded": 1537874753, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "945d288a66" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "beb1d5bdb6" }, "monster": [ { diff --git a/collection/Ghostfire Gaming; Grim Hollow - The Monster Grimoire.json b/collection/Ghostfire Gaming; Grim Hollow - The Monster Grimoire.json index 67fb6893f1..dd2522c8a3 100644 --- a/collection/Ghostfire Gaming; Grim Hollow - The Monster Grimoire.json +++ b/collection/Ghostfire Gaming; Grim Hollow - The Monster Grimoire.json @@ -32,8 +32,8 @@ }, "status": "ready", "dateAdded": 1686497951, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "34d35c7fe7" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "f5092f172c" }, "table": [ { @@ -146,90 +146,18 @@ ] ] }, - { - "name": "Quake Drake Hoard", - "source": "GHMG", - "page": 274, - "colLabels": [ - "2d6", - "Item", - "Value (gp)" - ], - "colStyles": [ - "col-2 text-center", - "col-5", - "col-5" - ], - "rows": [ - [ - "2", - "Adamantine", - "5000" - ], - [ - "3", - "Diamonds", - "3000" - ], - [ - "4", - "Platinum", - "1500" - ], - [ - "5", - "Silver", - "500" - ], - [ - "6", - "Quartz", - "250" - ], - [ - "7", - "Copper", - "100" - ], - [ - "8", - "Ruby", - "250" - ], - [ - "9", - "Electrum", - "750" - ], - [ - "10", - "Gold", - "1000" - ], - [ - "11", - "Mithril", - "2000" - ], - [ - "12", - "Vault Room Key", - "\u2014" - ] - ] - }, { "name": "Monsters as PCs Trinket Table", "source": "GHMG", "page": 421, - "colStyles": [ - "col-2 text-center", - "col-10" - ], "colLabels": [ "d100", "Trinket" ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], "rows": [ [ "01\u201302", @@ -432,17 +360,89 @@ "Roll twice, ignoring this result if rolled again" ] ] + }, + { + "name": "Quake Drake Hoard", + "source": "GHMG", + "page": 274, + "colLabels": [ + "2d6", + "Item", + "Value (gp)" + ], + "colStyles": [ + "col-2 text-center", + "col-5", + "col-5" + ], + "rows": [ + [ + "2", + "Adamantine", + "5000" + ], + [ + "3", + "Diamonds", + "3000" + ], + [ + "4", + "Platinum", + "1500" + ], + [ + "5", + "Silver", + "500" + ], + [ + "6", + "Quartz", + "250" + ], + [ + "7", + "Copper", + "100" + ], + [ + "8", + "Ruby", + "250" + ], + [ + "9", + "Electrum", + "750" + ], + [ + "10", + "Gold", + "1000" + ], + [ + "11", + "Mithril", + "2000" + ], + [ + "12", + "Vault Room Key", + "\u2014" + ] + ] } ], "book": [ { "name": "Grim Hollow: The Monster Grimoire", + "id": "GHMG", "source": "GHMG", - "author": "Shawn Merwin", "group": "homebrew", - "id": "GHMG", - "published": "2023-05-01", "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cover.webp", + "published": "2023-05-01", + "author": "Shawn Merwin", "contents": [ { "name": "Cover Page, Map & Credits" @@ -26756,7 +26756,6 @@ "name": "Tormach's Rage", "source": "GHMG", "page": 45, - "color": "67211f", "entries": [ "The disease Tormach's Rage causes a bugbear thrall of Tormach to be chaotic evil and grants the bugbear an extra {@damage 1d4} damage on Strength-based attacks (included in the attacks). Also, at the start of its turn, the bugbear can gain advantage on all melee weapon attack rolls it makes until the start of its next turn, but attack rolls against it have advantage until the start of its next turn.", "Any bugbear that comes into physical contact with the rage-infected bugbear must succeed on a {@dc 14} Constitution saving throw or contract this disease. Only {@spell greater restoration}, similarly powerful magic, or a special herbal concoction (see Salvage) can cure this disease.", @@ -26841,6 +26840,7 @@ ] } ], + "color": "67211f", "fluff": { "images": [ { @@ -26975,69 +26975,103 @@ ], "monster": [ { - "name": "Amorphous Horror", + "name": "Abree Simoni", + "group": [ + "Etharis Companions" + ], + "isNamedCreature": true, "source": "GHMG", - "page": 7, + "page": 116, "size": [ "M" ], - "type": "aberration", + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, "alignment": [ - "A" + "N" ], "ac": [ { - "ac": 14, + "ac": 16, "from": [ - "natural armor" + "{@item breastplate|PHB}", + "{@item shield|PHB}" ] } ], "hp": { - "average": 127, - "formula": "15d8 + 60" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 30 }, - "str": 16, - "dex": 10, - "con": 19, - "int": 10, - "wis": 11, - "cha": 7, + "str": 17, + "dex": 11, + "con": 14, + "int": 13, + "wis": 9, + "cha": 15, "save": { - "wis": "+3" + "str": "+5", + "cha": "+4" }, "skill": { - "perception": "+3" + "insight": "+1", + "intimidation": "+4", + "investigation": "+3", + "perception": "+1" }, - "senses": [ - "blindsight 30 ft." - ], - "passive": 13, - "immune": [ - "acid" - ], - "conditionImmune": [ - "prone" - ], + "passive": 11, "languages": [ - "any two languages" + "Castinellan and two other languages" + ], + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Abree is a 5th-level spellcaster. Her spellcasting ability is Charisma (spell save 12, {@hit 4} to hit with spell attacks). Abree has the following paladin spells prepared:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell command}", + "{@spell cure wounds}", + "{@spell detect evil and good}", + "{@spell hunter's mark}" + ] + }, + "2": { + "slots": 2, + "spells": [ + "{@spell branding smite}", + "{@spell detect thoughts}", + "{@spell find steed}", + "{@spell knock}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "5", "trait": [ { - "name": "Amorphous", + "name": "Inquisitor's Eye", "entries": [ - "The amorphous horror can move through a space as narrow as 1 inch wide without squeezing." + "Abree can use a bonus action to give herself advantage on Intelligence ({@skill Investigation}), Wisdom ({@skill Insight}), and Wisdom ({@skill Perception}) ability checks for the next 10 minutes. During this time, she cannot be {@quickref Surprise|PHB|3|0|surprised}. Once she uses this bonus action, she can't use it again until she finishes a long rest." ] }, { - "name": "Shapechanger", + "name": "Smite", "entries": [ - "The amorphous horror can use an action or a bonus action to polymorph into a form that resembles its Small or Medium humanoid appearance before it became a horror. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true Medium form if it dies." + "When Abree hits a creature with a melee weapon attack, she can expend one of her spell slots to deal bonus radiant damage. This bonus damage equals {@damage 1d8} per level of spell slot expended." ] } ], @@ -27045,30 +27079,25 @@ { "name": "Multiattack", "entries": [ - "The amorphous horror makes two slam attacks." + "Abree makes two weapon attacks." ] }, { - "name": "Slam", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage and 9 ({@damage 2d8}) acid damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." ] } ], - "reaction": [ - { - "name": "Split", - "entries": [ - "When an amorphous horror that is Medium or larger drops below half its hit points but has at least 10 hit points, it splits into two new horrors. Each new horror has hit points equal to half the original horror's, rounded down. New horrors are one size smaller than the original horror." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Abree Simoni", + "source": "GHMG" } - ], - "traitTags": [ - "Amorphous", - "Shapechanger" - ], - "senseTags": [ - "B" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AbreeSimoni.webp", + "attachedItems": [ + "longsword|phb" ], "actionTags": [ "Multiattack" @@ -27077,80 +27106,104 @@ "X" ], "damageTags": [ - "A", - "B" + "S" + ], + "damageTagsSpell": [ + "R" + ], + "spellcastingTags": [ + "CP" ], "miscTags": [ + "MLW", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AmorphousHorror.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Aberrant Horrors", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AberrantHorror.webp" - } - } - ] - } + "conditionInflictSpell": [ + "prone" + ], + "savingThrowForcedSpell": [ + "wisdom" + ] }, { - "name": "Whipskein Horror", + "name": "Adult Blightscale Dragon", "source": "GHMG", - "page": 7, + "page": 32, "size": [ - "M" + "H" ], - "type": "aberration", + "type": { + "type": "dragon", + "tags": [ + "cursed" + ] + }, "alignment": [ - "A" + "N", + "E" ], "ac": [ { - "ac": 14, + "ac": 19, "from": [ - "{@item studded leather armor|PHB|studded leather}" + "natural armor" ] } ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 225, + "formula": "18d12 + 108" }, "speed": { - "walk": 30 + "walk": 40, + "fly": 80 }, - "str": 15, - "dex": 14, - "con": 15, - "int": 10, - "wis": 11, + "str": 23, + "dex": 10, + "con": 23, + "int": 14, + "wis": 12, "cha": 8, "save": { - "dex": "+4" + "dex": "+5", + "wis": "+6", + "cha": "+4" }, "skill": { - "perception": "+2" + "insight": "+6", + "perception": "+11", + "stealth": "+5" }, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 21, + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "poisoned" ], - "passive": 12, "languages": [ - "any two languages" + "One national language", + "Draconic" ], - "cr": "4", + "cr": "15", "trait": [ { - "name": "False Appearance", + "name": "Accursed Death", "entries": [ - "While the whipskein horror hides its tendrils from sight, such as under clothing, it is indistinguishable from the ordinary humanoid it once was." + "When the dragon dies, it exudes a cloud of sickening, accursed gas. Each creature within 20 feet of the dragon must succeed on a {@dc 19} Constitution saving throw or become {@condition poisoned} for 1 minute.", + "A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. However, a creature that fails two of these saving throws becomes cursed. A creature cursed in this way takes 16 ({@damage 3d10}) necrotic damage and can't regain hit points, and the creature's hit point maximum is reduced by an amount equal to the necrotic damage taken.", + "Every 24 hours, the cursed creature takes 16 ({@damage 3d10}) necrotic damage with similar reduction to the creature's hit point maximum. If the curse reduces the target's hit point maximum to 0, the target dies." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], @@ -27158,336 +27211,281 @@ { "name": "Multiattack", "entries": [ - "The whipskein horror makes four attacks." + "The dragon can use its sickening presence.", + "It then makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Tendril", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the whipskein horror can't use that tendril against another target. The horror has four tendrils." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage and 7 ({@damage 2d6}) necrotic damage." ] }, { - "name": "Spit", + "name": "Claw", "entries": [ - "{@atk rw} {@hit 4} to hit, range 30 ft., one target. {@h}6 ({@damage 1d8 + 2}) poison damage, and the target must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} until the end of the whipskein horror's next turn. Being within 5 feet of a hostile creature doesn't impose disadvantage on the horror's ranged attack rolls with its spit." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage and 3 ({@damage 1d6}) poison damage." ] }, { - "name": "Tendril Dance {@recharge 5}", + "name": "Tail", "entries": [ - "The whipskein horror extends and wriggles its tendrils, releasing any creatures it has {@condition grappled}. Each creature within 30 feet of and able to see the horror must succeed on a {@dc 12} Wisdom saving throw or become {@condition charmed} by the horror.", - "While {@condition charmed} in this way, a creature is {@condition incapacitated} and has a speed of 0. The effect ends for a creature if it takes damage, if another creature uses an action to shake the creature out of its stupor, or the horror fails to take a bonus action on its turn to continue the effect. The horror can't take that bonus action while using a tendril to {@action grapple} another creature." + "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." + ] + }, + { + "name": "Sickening Presence", + "entries": [ + "Each creature within 60 feet of the dragon must succeed on a {@dc 19} Constitution saving throw or become {@condition poisoned} until the end of the dragon's next turn. On a successful saving throw, the creature is immune to the dragon's Sickening Presence for 1 hour." + ] + }, + { + "name": "Swarm Breath {@recharge 5}", + "entries": [ + "The dragon exhales a 60-foot cone of poisonous insects and vile gas. Each creature in that area must make a {@dc 19} Constitution saving throw, taking 28 ({@damage 8d6}) piercing damage and 35 ({@damage 10d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "legendary": [ + { + "name": "Detect", + "entries": [ + "The dragon makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Tail Attack", + "entries": [ + "The dragon makes a tail attack." + ] + }, + { + "name": "Wing Attack (Takes 2 Actions)", + "entries": [ + "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 19} Dexterity saving throw or take 13 ({@damage 2d6 + 6}) bludgeoning damage and fall {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], + "legendaryGroup": { + "name": "Blightscale Dragon", + "source": "GHMG" + }, + "fluff": { + "_appendMonsterFluff": { + "name": "Blightscale Dragons", + "source": "GHMG" + } + }, + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AdultBlightscaleDragon.webp", "traitTags": [ - "False Appearance" + "Legendary Resistances" ], "senseTags": [ - "D" + "B", + "SD" ], "actionTags": [ + "Breath Weapon", "Multiattack" ], "languageTags": [ - "X" + "DR" ], "damageTags": [ "B", - "I" + "I", + "N", + "P", + "S" ], "miscTags": [ "AOE", "MW", - "RCH", - "RW" + "RCH" ], "conditionInflict": [ - "charmed", - "grappled", - "incapacitated", "poisoned", - "restrained" + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WhipskeinHorror.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Aberrant Horrors", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution", - "wisdom" + "dexterity" ] }, { - "name": "Shifting Hulk", + "name": "Adult Snarite", "source": "GHMG", - "page": 8, + "page": 315, "size": [ - "L" + "T" ], "type": "aberration", "alignment": [ - "A" + "N", + "E" ], "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 14 ], "hp": { - "average": 168, - "formula": "16d10 + 80" + "average": 18, + "formula": "4d4 + 8" }, "speed": { - "walk": 30 + "walk": 5, + "fly": 15 }, - "str": 20, - "dex": 10, - "con": 20, - "int": 9, - "wis": 11, - "cha": 6, + "str": 14, + "dex": 16, + "con": 15, + "int": 10, + "wis": 12, + "cha": 8, "skill": { - "perception": "+4" + "stealth": "+5" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "languages": [ - "understands one language but can't speak" - ], - "cr": "9", + "passive": 11, + "cr": "1/2", "trait": [ { - "name": "Aberrant Wound", - "entries": [ - "If a creature other than an undead or a construct takes damage from the shifting hulk's attacks, the creature must succeed on a {@dc 17} Constitution saving throw or lose 5 ({@dice 2d4}) hit points at the start of each of its turns due to an aberrant wound. This damage is cumulative. A creature can take an action to staunch the wound, ending this effect with a successful {@dc 15} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing." - ] - }, - { - "name": "Vicious Critical", - "entries": [ - "When the shifting hulk scores a critical hit with an attack, it can roll the attack's damage dice three times instead of twice." - ] - }, - { - "name": "Fast Healing", + "name": "Muddled Thoughts", "entries": [ - "While at half its hit points or fewer, the shifting hulk regains 10 hit points at the start of each of its turns. This trait doesn't function while the hulk has 0 hit points." + "Although an adult snarite cannot control the actions of its host, it can cloud a host's thoughts, inclining the host to make poor or irrational decisions. The host also refuses to cut their hair, thus saving the adult snarite from harm." ] }, { - "name": "Shapechanger", + "name": "Wisdom Drinker", "entries": [ - "The shifting hulk can use an action or a bonus action to polymorph into a form that resembles its Small or Medium humanoid appearance before it became a horror. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true Large form if it dies." + "After being infected by an adult snarite for a year, the host must succeed on a {@dc 11} Wisdom saving throw or permanently lose 2 points of Wisdom." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The shifting hulk makes two attacks and uses frightening attacks." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage and Aberrant Wound." - ] - }, - { - "name": "Spine", + "name": "Tail", "entries": [ - "{@atk rw} {@hit 9} to hit, range 30/60 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage and Aberrant Wound." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage." ] - }, + } + ], + "reaction": [ { - "name": "Frightening Attacks", + "name": "Deflect Damage", "entries": [ - "Each creature of the shifting hulk's choice within 30 feet of the hulk and aware of it must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hulk's frightening attacks for the next 24 hours or until it scores a critical hit, whichever comes first." + "When the snarite is hit with a melee attack, it can deflect the attack's damage onto the host creature." ] } ], - "traitTags": [ - "Shapechanger" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Snarite", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AdultSnarite.webp", "damageTags": [ - "P", "S" ], "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "frightened" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShiftingHulk.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Aberrant Horrors", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShiftingHulk.webp" - } - } - ] - }, "savingThrowForced": [ - "constitution", "wisdom" ] }, { - "name": "Angel of Empyreus", + "name": "Adult Vampire", "source": "GHMG", - "page": 10, + "page": 382, "size": [ - "L" + "M" ], - "type": "celestial", + "type": "undead", "alignment": [ "L", - "N" + "NX", + "C", + "E" ], "ac": [ { - "ac": 21, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 445, - "formula": "33d10 + 264" + "average": 144, + "formula": "17d8 + 68" }, "speed": { - "walk": 40, - "fly": 90 + "walk": 30, + "climb": 30 }, - "str": 29, - "dex": 23, - "con": 26, - "int": 25, - "wis": 18, - "cha": 30, + "str": 18, + "dex": 18, + "con": 18, + "int": 13, + "wis": 14, + "cha": 14, "save": { - "str": "+16", - "int": "+14", - "wis": "+11", - "cha": "+17" + "dex": "+9", + "wis": "+7" }, "skill": { - "arcana": "+14", - "insight": "+11", - "intimidation": "+17", - "investigation": "+14", - "perception": "+11", - "religion": "+14" + "athletics": "+9", + "perception": "+7", + "stealth": "+9" }, "senses": [ - "truesight 120 ft." + "darkvision 90 ft." ], - "passive": 21, + "passive": 17, "resist": [ - "fire", - "lightning", - "radiant", + "necrotic", + "poison", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical weapons", + "note": "from nonmagical attacks", "cond": true } ], - "immune": [ - "cold", - "necrotic", - "poison" - ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "poisoned" - ], "languages": [ - "all", - "telepathy 120 ft." + "the languages known in life" ], - "cr": "22", + "cr": "13", "trait": [ { - "name": "Celestial Arsenal", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The Angel of Empyreus' weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 27 ({@damage 6d8}) radiant damage (included in the attack)." + "If the vampire fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Authoritative Mien", + "name": "Regeneration", "entries": [ - "The Angel of Empyreus can cast the {@spell command} spell at will (spell save {@dc 25})." + "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." ] }, { - "name": "Divine Awareness", + "name": "Spider Climb", "entries": [ - "The Angel of Empyreus knows if it hears a lie." + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Holy Aura", + "name": "Vampire Weaknesses", "entries": [ - "The Angel of Empyreus can project a 60-ft. aura of holiness as a bonus action. The aura affects all creatures within its area unless the Angel of Empyreus chooses to exclude a creature from the effect. A creature remains under the aura's effect until it leaves the area, dies, or when the Angel of Empyrean chooses a new aura effect. Only one effect may be active at a time:", - { - "type": "list", - "items": [ - { - "type": "item", - "name": "Judgement", - "entries": [ - "Creatures who start their turn in the aura must succeed on a {@dc 25} Charisma saving throw.", - "On a failure, the creature gains a level of {@condition exhaustion} as intensified feelings of guilt, doubt, remorse, and self-criticism overwhelm the affected creature. Creatures who succeed on the saving throw are immune to the effect for one hour." - ] - }, - { - "type": "item", - "name": "Valor", - "entries": [ - "Creatures who start their turn in the aura gain 15 temporary hit points, cannot be {@condition charmed} or {@condition frightened}, and have advantage on saving throws against spells and other magical effects." - ] - } - ] - } + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], @@ -27495,171 +27493,151 @@ { "name": "Multiattack", "entries": [ - "The Angel of Empyreus can make three attacks with its {@item holy avenger}." + "The vampire makes three attacks, only one of which can be a bite." ] }, { - "name": "Holy Avenger", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 24} to hit, reach 10 ft., one target. {@h}23 ({@damage 4d6 + 9}) slashing damage plus 27 ({@damage 6d8}) radiant damage. If the target is a fiend or undead, it takes an additional 22 ({@damage 4d10}) radiant damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." ] }, { - "name": "Blazing Radiance {@recharge 5}", + "name": "Bite", "entries": [ - "The Angel of Empyreus unleashes holy fire in a 60-foot cone. Each creature in that area must succeed on a {@dc 25} Dexterity saving throw or take 35 ({@dice 10d6}) fire and 35 ({@damage 10d6}) radiant damage. Creatures take half damage on a success." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." ] - } - ], - "legendary": [ + }, { - "name": "Fly", + "name": "Beast Form", "entries": [ - "The Angel of Empyreus flies up to half its fly speed." + "If the vampire isn't in sunlight, it polymorphs into a {@filter Small or smaller beast|bestiary|source=|type=beast|miscellaneous=|size=t;s}, usually with fangs and claws, or back into its true form. While in beast form, the vampire can gain a fly or swim speed of 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it wears transforms with it, but nothing it is carrying does. It reverts to its true form if it dies." ] }, { - "name": "Sword", + "name": "Mist Form", "entries": [ - "The Angel of Empyreus makes a holy avenger attack." + "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." ] - }, + } + ], + "reaction": [ { - "name": "Hurl Sword (2 actions)", + "name": "Misty Escape", "entries": [ - "The Angel of Empyreus hurls its sword in a 30-foot line that is 5-feet wide. Each creature in that line must succeed on a {@dc 24} Dexterity saving throw or take 23 ({@damage 4d6 + 9}) slashing damage plus 27 ({@damage 6d8}) radiant damage. The sword immediately returns to its hand." + "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", + "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." ] }, { - "name": "Recharge", + "name": "Claws", "entries": [ - "The Angel of Empyreus recharges its Blazing Radiance." + "The vampire attacks once with its claws." ] } ], + "legendaryGroup": { + "name": "Vampires", + "source": "GHMG" + }, + "fluff": { + "_appendMonsterFluff": { + "name": "Adult Vampire", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AdultVampire.webp", + "traitTags": [ + "Legendary Resistances", + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" + ], "senseTags": [ - "U" + "D" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "TP", - "XX" - ], "damageTags": [ + "N", + "P", "R", "S" ], "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "exhaustion" - ], - "attachedItems": [ - "holy avenger greatsword|dmg" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AngelofEmpyreus.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Angel of Empyreus", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "charisma", - "dexterity" + "HPR", + "MW" ] }, { - "name": "Anguisher", + "name": "Alchemical Berserker", + "group": [ + "Living Crucible" + ], "source": "GHMG", - "page": 11, + "page": 194, "size": [ "M" ], - "type": "aberration", + "type": { + "type": "humanoid", + "tags": [ + "any" + ] + }, "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ - "natural armor" + "{@item chain mail|PHB}" ] } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 75, + "formula": "10d8 + 30" }, "speed": { "walk": 30 }, - "str": 8, - "dex": 14, - "con": 15, - "int": 8, - "wis": 10, - "cha": 17, + "str": 17, + "dex": 11, + "con": 16, + "int": 12, + "wis": 11, + "cha": 12, + "save": { + "dex": "+2" + }, "skill": { - "insight": "+2", - "perception": "+2", - "stealth": "+4" + "athletics": "+5", + "intimidation": "+3" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, - "resist": [ - "psychic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "unconscious" + "passive": 10, + "immune": [ + "poison" ], "languages": [ - "understands all languages but can't speak", - "telepathy 60 ft." + "any two languages" ], "cr": "4", "trait": [ { - "name": "Amorphous", - "entries": [ - "The anguisher can move through a space as narrow as 1 inch wide without squeezing." - ] - }, - { - "name": "Continued Suffering", - "entries": [ - "A creature that has an Intelligence score of 4 or higher and dies from an anguisher's attacks spawns a new anguisher in 3 days. Any effect that prevents the body from becoming undead also prevents the emergence of the new anguisher." - ] - }, - { - "name": "Frightening Advantage", + "name": "Battle Draught (3/Day)", "entries": [ - "The anguisher has advantage on attack rolls against creatures that are {@condition frightened}. Against such targets, the anguisher scores a critical hit on a roll of 18 to 20." + "As a bonus action, the berserker may consume an unstable chemical compound. For the next minute, the berserker gains two of the following abilities: resistance to damage from spells; resistance to bludgeoning, piercing, and slashing damage; 20 temporary hit points, or {@damage 1d8|+1d8} damage with weapon attacks. Choosing the same ability twice can extend the duration but has no other effect." ] } ], @@ -27667,529 +27645,640 @@ { "name": "Multiattack", "entries": [ - "The anguisher uses anguish twice." - ] - }, - { - "name": "Anguish", - "entries": [ - "{@atk ms,rs} {@hit 5} to hit, reach 5 ft. or range 60 ft., one creature. {@h}13 ({@damage 3d6 + 3}) psychic damage, and the target is {@condition frightened} of the anguisher and must use its reaction to move its speed away by the safest possible route. Movement used during this reaction can't be used during the target's turn." - ] - }, - { - "name": "Harrow {@recharge}", - "entries": [ - "Each creature of the anguisher's choice within 60 feet and aware of the anguisher must make a {@dc 13} Wisdom saving throw. On a failure, a creature takes 17 ({@damage 5d6}) psychic damage and becomes {@condition frightened} for 1 minute. If the save succeeds, the creature takes half the damage and isn't {@condition frightened}. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success." + "The alchemical berserker makes three longsword attacks." ] }, { - "name": "Invisibility", + "name": "Longsword", "entries": [ - "The anguisher magically turns {@condition invisible} until it attacks or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell)." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d10 + 3}) slashing damage." ] } ], - "traitTags": [ - "Amorphous" - ], - "senseTags": [ - "D" + "fluff": { + "_appendMonsterFluff": { + "name": "Living Crucible", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AlchemicalBerserker.webp", + "attachedItems": [ + "longsword|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "TP", - "XX" + "X" ], "damageTags": [ - "Y" - ], - "conditionInflict": [ - "frightened", - "invisible" + "S" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Anguisher.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Anguisher", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "wisdom" + "miscTags": [ + "MLW", + "MW" ] }, { - "name": "Animated Flame Tongue", + "name": "Amorphous Horror", "source": "GHMG", - "page": 12, + "page": 7, "size": [ - "S" + "M" ], - "type": "construct", + "type": "aberration", "alignment": [ - "U" + "A" ], "ac": [ { - "ac": 18, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 31, - "formula": "9d6" + "average": 127, + "formula": "15d8 + 60" }, "speed": { - "walk": 0, - "fly": { - "number": 50, - "condition": "(hover)" - }, - "canHover": true + "walk": 30, + "climb": 30 }, - "str": 14, - "dex": 16, - "con": 10, - "int": 1, - "wis": 5, - "cha": 1, + "str": 16, + "dex": 10, + "con": 19, + "int": 10, + "wis": 11, + "cha": 7, "save": { - "dex": "+5" + "wis": "+3" + }, + "skill": { + "perception": "+3" }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 7, - "resist": [ - "fire" + "blindsight 30 ft." ], + "passive": 13, "immune": [ - "poison", - "psychic" + "acid" ], "conditionImmune": [ - "blind", - "charmed", - "deafened", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "prone" ], - "cr": "2", + "languages": [ + "any two languages" + ], + "cr": "5", "trait": [ { - "name": "Antimagic Susceptibility", - "entries": [ - "The flame tongue is {@condition incapacitated} while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the flame tongue must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." - ] - }, - { - "name": "False Appearance", + "name": "Amorphous", "entries": [ - "While the flame tongue remains motionless and isn't flying, it is indistinguishable from a normal sword." + "The amorphous horror can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Magic Weapons", + "name": "Shapechanger", "entries": [ - "The flame tongue's weapon attacks are magical." + "The amorphous horror can use an action or a bonus action to polymorph into a form that resembles its Small or Medium humanoid appearance before it became a horror. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true Medium form if it dies." ] } ], "action": [ { - "name": "Longsword", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage and 7 ({@damage 2d6}) fire damage." + "The amorphous horror makes two slam attacks." ] }, { - "name": "Frenzy (1/Day)", + "name": "Slam", "entries": [ - "The animated flame tongue strikes out in a series of wild attacks against a single creature. The animated flame tongue makes three longsword attacks against a single target." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage and 9 ({@damage 2d8}) acid damage." ] } ], "reaction": [ { - "name": "Parry and Riposte", + "name": "Split", "entries": [ - "The animated flame tongue adds 3 to its AC against one melee attack that would hit it. If the attack misses, the animated flame tongue can make one melee attack against the attacker if it is within reach." + "When an amorphous horror that is Medium or larger drops below half its hit points but has at least 10 hit points, it splits into two new horrors. Each new horror has hit points equal to half the original horror's, rounded down. New horrors are one size smaller than the original horror." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Aberrant Horrors", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AberrantHorror.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AmorphousHorror.webp", "traitTags": [ - "Antimagic Susceptibility", - "False Appearance", - "Magic Weapons" + "Amorphous", + "Shapechanger" ], "senseTags": [ "B" ], - "damageTags": [ - "F", - "S" + "actionTags": [ + "Multiattack" ], - "miscTags": [ - "MW", - "MLW" + "languageTags": [ + "X" ], - "attachedItems": [ - "longsword|phb" + "damageTags": [ + "A", + "B" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AnimatedFlameTongue.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Animated Flame Tongue", - "source": "GHMG" - } - } + "miscTags": [ + "MW" + ] }, { - "name": "Apparmarole", + "name": "Ancient Blightscale Dragon", "source": "GHMG", - "page": 13, + "page": 31, "size": [ - "M" + "G" ], - "type": "construct", + "type": { + "type": "dragon", + "tags": [ + "cursed" + ] + }, "alignment": [ - "U" + "N", + "E" ], "ac": [ - 12 + { + "ac": 21, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 14, - "formula": "4d6" + "average": 420, + "formula": "24d20 + 168" }, "speed": { - "walk": 0, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "canHover": true + "walk": 40, + "fly": 80 + }, + "str": 27, + "dex": 10, + "con": 25, + "int": 16, + "wis": 13, + "cha": 8, + "save": { + "dex": "+7", + "wis": "+8", + "cha": "+6" + }, + "skill": { + "insight": "+8", + "perception": "+15", + "stealth": "+7" }, - "str": 14, - "dex": 15, - "con": 10, - "int": 8, - "wis": 4, - "cha": 2, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "blindsight 60 ft.", + "darkvision 120 ft." ], - "passive": 7, + "passive": 25, "immune": [ - "poison", - "psychic" - ], - "vulnerable": [ - "fire" + "necrotic", + "poison" ], "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "paralyzed", - "petrified", "poisoned" ], - "cr": "1/2", + "languages": [ + "One national language", + "Draconic" + ], + "cr": "22", "trait": [ { - "name": "Antimagic Susceptibility", + "name": "Accursed Death", "entries": [ - "The apparmarole is {@condition incapacitated} while in the area of {@spell antimagic field}. If targeted by {@spell dispel magic}, the apparmarole must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." + "When the dragon dies, it exudes a cloud of sickening, accursed gas. Each creature within 30 feet of the dragon must succeed on a {@dc 22} Constitution saving throw or become {@condition poisoned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. However, a creature that fails two of these saving throws becomes cursed.", + "A creature cursed in this way takes 22 ({@damage 4d10}) necrotic damage and can't regain hit points, and the creature's hit point maximum is reduced by an amount equal to the necrotic damage taken. Every 24 hours, the cursed creature takes 22 ({@damage 4d10}) necrotic damage with similar reduction to the creature's hit point maximum. If the curse reduces the target's hit point maximum to 0, the target dies." ] }, { - "name": "Damage Transfer", + "name": "Legendary Resistance (3/Day)", "entries": [ - "While {@action grapple||grappling} a creature, the apparmarole is resistant to all damage and the creature {@condition grappled} by the apparmarole takes damage equal to that taken by the apparmarole." + "If the dragon fails a saving throw, it can choose to succeed instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The dragon can use its sickening presence. It then makes three attacks: one with its bite and two with its claws." ] }, { - "name": "False Appearance", + "name": "Bite", "entries": [ - "While the apparmarole remains motionless, it is indistinguishable from normal clothing." + "{@atk mw} {@hit 15} to hit, reach 15 ft., one target. {@h}21 ({@damage 2d12 + 8}) piercing damage and 10 ({@damage 3d6}) necrotic damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) slashing damage and 5 ({@damage 2d4}) poison damage." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 20 ft., one target. {@h}19 ({@damage 2d10 + 8}) bludgeoning damage." + ] + }, + { + "name": "Sickening Presence", + "entries": [ + "Each creature within 60 feet of the dragon must succeed on a {@dc 22} Constitution saving throw or become {@condition poisoned} until the end of the dragon's next turn. On a successful saving throw, the creature is immune to the dragon's Sickening Presence for 1 hour." + ] + }, + { + "name": "Swarm Breath {@recharge 5}", + "entries": [ + "The dragon exhales a 90-foot cone of poisonous insects and vile gas. Each creature in that area must make a {@dc 22} Constitution saving throw, taking 35 ({@damage 10d6}) piercing damage and 42 ({@damage 12d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "action": [ + "legendary": [ { - "name": "Constrict", + "name": "Detect", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one Medium or smaller creature. {@h}The creature is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, {@condition blinded}, and the apparmarole can't constrict another target. In addition, at the start of the target's turns, the target takes 4 ({@damage 1d4 + 2}) bludgeoning damage if the target is not {@condition charmed}." + "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { - "name": "Puppeteer", + "name": "Tail Attack", "entries": [ - "A creature {@condition grappled} by the apparmarole must succeed on a {@dc 13} Wisdom saving throw or be {@condition charmed} for 8 hours. While {@condition charmed}, a telepathic link with the apparmarole is established. The apparmarole can issue commands without an action, which the creature does its best to obey.", - "Each time the target takes damage, it makes a new Wisdom saving throw, ending the effect on a success." + "The dragon makes a tail attack." + ] + }, + { + "name": "Wing Attack (Costs 2 Actions)", + "entries": [ + "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 23} Dexterity saving throw or take 17 ({@damage 2d8 + 8}) bludgeoning damage and fall {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], + "legendaryGroup": { + "name": "Blightscale Dragon", + "source": "GHMG" + }, + "fluff": { + "_appendMonsterFluff": { + "name": "Blightscale Dragons", + "source": "GHMG" + } + }, + "dragonAge": "ancient", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AncientBlightscaleDragon.webp", "traitTags": [ - "Antimagic Susceptibility", - "False Appearance" + "Legendary Resistances" ], "senseTags": [ - "B" + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "DR" ], "damageTags": [ - "B" + "B", + "I", + "N", + "P", + "S" ], "miscTags": [ - "MW" + "AOE", + "HPR", + "MW", + "RCH" ], "conditionInflict": [ - "blinded", - "charmed", - "grappled", - "restrained" + "poisoned", + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Apparmarole.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Apparmarole", - "source": "GHMG" - } - }, "savingThrowForced": [ - "wisdom" + "constitution", + "dexterity" ] }, { - "name": "Tallow Toad", + "name": "Ancient Corpse Walker", "source": "GHMG", - "page": 14, + "page": 71, "size": [ - "T" + "L" ], - "type": "construct", + "type": { + "type": "undead", + "tags": [ + "shapechanger" + ] + }, "alignment": [ - "U" + "C", + "E" ], "ac": [ - 12 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 17, - "formula": "5d4 + 5" + "average": 123, + "formula": "13d10 + 52" }, "speed": { - "walk": 25 + "walk": 40 + }, + "str": 19, + "dex": 15, + "con": 19, + "int": 10, + "wis": 12, + "cha": 9, + "save": { + "con": "+8", + "wis": "+5" + }, + "skill": { + "perception": "+5" }, - "str": 8, - "dex": 14, - "con": 12, - "int": 2, - "wis": 9, - "cha": 5, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 9, + "passive": 15, "resist": [ - "cold" + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't silvered", + "cond": true + } ], "immune": [ + "necrotic", "poison" ], "conditionImmune": [ - "charmed", "exhaustion", "poisoned" ], - "cr": "1/4", + "languages": [ + "languages it knew in life" + ], + "cr": "10", "trait": [ { - "name": "Death Burst", + "name": "Cursed Gaze", "entries": [ - "When the tallow toad dies, it explodes in a shower of hot wax. Each creature within 5 feet of the toad must succeed on a {@dc 11} Dexterity saving throw or take 3 ({@damage 1d6}) fire damage." + "A humanoid that starts its turn within 30 feet of and able to see the ancient corpse walker must succeed on a {@dc 16} Charisma saving throw, provided the corpse walker isn't {@condition incapacitated}. On a failure, the humanoid is {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if not averting its eyes from the corpse walker, ending the effect on itself on a success.", + "A creature failing two of these saving throws becomes cursed with disturbing thoughts. Such a creature can't benefit from a short or long rest until the curse is removed.", + "On a successful save, the target is immune to any corpse walker's Cursed Gaze for the next 24 hours.", + "Unless {@quickref Surprise|PHB|3|0|surprised}, a creature can avert its eyes to avoid the saving throw. If the creature does so, it can't see the corpse walker until the start of its next turn. A creature that looks at the corpse walker in the meantime must immediately make the save." ] }, { - "name": "Illumination", + "name": "Spore Calling", "entries": [ - "The tallow toad sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius." + "When the ancient corpse walker attacks, loyal undead within 120 feet of it come to its aid. Moderate or stronger wind can disperse these spores before they are effective." ] }, { - "name": "Water Weakness", + "name": "Spore Cloud", "entries": [ - "If the tallow toad is doused in water or ends its turn submerged in water, the toad takes 3 ({@damage 1d6}) acid damage. Maximize this damage if the water is soapy." + "If the ancient corpse walker isn't in sunlight, it can use its action to polymorph into a Large cloud of spores or back into its true form. Anything it's wearing or carrying transforms with it. It reverts to its true form if it dies. In cloud form, the ancient corpse walker can't take any actions, speak, or manipulate objects. It's weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. This cloud spreads around corners. If air can pass through a space, the cloud can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, except those against wind. The cloud form is immune to nonmagical damage other than that from sunlight.", + "A creature that starts its turn in the cloud must make a {@dc 16} Constitution saving throw. If the save fails, the creature takes 13 ({@dice 3d8}) poison and 10 ({@damage 3d6}) necrotic damage and becomes {@condition poisoned} until the start of its next turn. On a successful save, a creature takes half the damage and isn't {@condition poisoned}.", + "After 24 hours, corpses of beasts or humanoids that were in the spore area rise as zombies loyal to the ancient corpse walker. If such a corpse is that of an evil humanoid, it instead rises as a {@creature corpse walker|GHMG} loyal to the ancient corpse walker. These spores can animate a corpse only once." + ] + }, + { + "name": "Spore Fortitude", + "entries": [ + "If damage reduces the ancient corpse walker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the corpse walker drops to 1 hit point instead.", + "When it drops to 0 hit points, the ancient corpse walker transforms into its Spore Cloud form. If it can't transform, it is destroyed. The spores of this cloud deal half their normal damage and can't animate corpses.", + "The ancient corpse walker can't transform back into its true form until it has at least 1 hit point. It must reach its preferred resting place within 2 hours or be destroyed.", + "Once in its resting place, it reverts to its normal form.", + "It is then {@condition paralyzed} and at 0 hit points for 1 hour, and then it regains 1 hit point and ceases being {@condition paralyzed}.", + "If the ancient corpse walker takes damage while at 0 hit points, if able, it makes the same saving throw that would allow it to drop to 1 hit point. However, on a success, the ancient corpse walker remains at 0 hit points. If the ancient corpse walker fails or can't make this saving throw, it is destroyed." + ] + }, + { + "name": "Sunlight Hypersensitivity", + "entries": [ + "The ancient corpse walker takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], "action": [ { - "name": "Fire Tongue", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) fire damage." + "The ancient corpse walker makes two slam attacks." ] }, { - "name": "Spit", + "name": "Slam", "entries": [ - "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}7 ({@damage 2d4 + 2}) fire damage. The target takes half the original damage again at the end of its next turn.", - "Any creature can use an action to remove the hot wax, preventing the extra damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage and 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw, or its hit point maximum is reduced by an amount equal to the necrotic damage taken, and the ancient corpse walker regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain this way rises 24 hours later as a {@creature zombie|MM}, but it rises as a {@creature corpse walker|GHMG} if it was evil. These undead are loyal to the ancient corpse walker." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Corpse Walker", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AncientCorpseWalker.webp", "traitTags": [ - "Death Burst", - "Illumination" + "Sunlight Sensitivity" ], "senseTags": [ - "D" + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" ], "damageTags": [ - "A", - "F" + "B", + "N", + "R" ], "miscTags": [ - "AOE", - "MW", - "RW" + "HPR", + "MW" + ], + "conditionInflict": [ + "poisoned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TallowToad.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Arcane Anomalies", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TallowToad.webp" - } - } - ] - }, "savingThrowForced": [ - "dexterity" + "charisma", + "constitution" ] }, { - "name": "Chalk Chatterling", + "name": "Ancient Hurrock", "source": "GHMG", - "page": 15, + "page": 168, "size": [ - "S" + "L" ], - "type": "construct", + "type": "monstrosity", "alignment": [ - "U" + "C", + "E" ], "ac": [ - 12 + { + "ac": 17, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 22, - "formula": "5d6 + 5" + "average": 168, + "formula": "16d10 + 80" }, "speed": { - "walk": 25, - "fly": 25 + "walk": 40, + "burrow": 40 + }, + "str": 20, + "dex": 7, + "con": 20, + "int": 3, + "wis": 11, + "cha": 5, + "save": { + "con": "+9" + }, + "skill": { + "perception": "+4" }, - "str": 5, - "dex": 15, - "con": 12, - "int": 4, - "wis": 10, - "cha": 7, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft.", + "tremorsense 120 ft. (blind beyond this radius)" + ], + "passive": 14, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't adamantine", + "cond": true + } ], - "passive": 10, "immune": [ "poison" ], + "vulnerable": [ + "thunder" + ], "conditionImmune": [ - "charmed", + "blinded", "exhaustion", - "grappled", "paralyzed", "petrified", "poisoned", - "prone", - "restrained" + "unconscious" ], "languages": [ - "\u2014(seems to speak, but it's gibberish)" + "understands Terran but can't speak" ], - "cr": "1/2", + "cr": "9", "trait": [ { - "name": "Death Burst", + "name": "Charge", "entries": [ - "When the chalk chatterling dies, it explodes in a burst of dust. Any creature within 5 feet of the chalk chatterling must succeed on a {@dc 11} Constitution saving throw or be {@condition blinded} until the end of its next turn." + "If the ancient hurrock moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or fall {@condition prone}." ] }, { - "name": "Distracting Chatter", + "name": "Harrowed Tunneler", "entries": [ - "Any creature that starts its turn within 30 feet of and able to hear the chalk chatterling must succeed on a {@dc 11} Wisdom saving throw or be unable to {@action cast a spell||cast} or maintain {@status concentration} on a spell. Constructs and undead are immune. A creature who intended to {@action cast a spell} can choose another course of action." + "The ancient hurrock can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake. The tunnel is {@quickref difficult terrain||3}." ] }, { - "name": "Water Weakness", + "name": "Rubble Walker", "entries": [ - "If the chalk chatterling is doused in water or ends its turn submerged in water, the chalk chatterling takes 3 ({@damage 1d6}) acid damage. Maximize this damage if the water is soapy." + "Difficult terrain composed of rock, rubble, or similar debris doesn't cost the ancient hurrock extra movement." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The ancient hurrock deals double damage to objects and structures." ] } ], "action": [ { - "name": "Dust Whip", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." + "The ancient hurrock makes one beard attack and two slam attacks." ] }, { - "name": "Maddening Chatter {@recharge}", + "name": "Beard", "entries": [ - "Each creature within 30 feet of and able to hear the chalk chatterling must make a {@dc 11} Wisdom saving throw, taking 7 ({@damage 2d6}) psychic damage on a failed save, and half as much damage on a successful one. Constructs and undead are immune. A creature that fails the saving throw can't take reactions until the end of the chalk chatterling's next turn." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage. If the target is a creature, it is {@condition grappled} (escape {@dc 17}). When a creature escapes the beard, the creature takes 4 ({@damage 1d8}) piercing damage. The ancient hurrock can {@action grapple} up to two creatures with its beard, but once doing so can attack only those creatures with the beard." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage." ] } ], - "traitTags": [ - "Death Burst" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "A", - "S", - "Y" - ], - "miscTags": [ - "AOE", - "MW", - "MLW" - ], - "conditionInflict": [ - "blinded" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChalkChatterling.webp", "fluff": { "_appendMonsterFluff": { - "name": "Arcane Anomalies", + "name": "Hurrock", "source": "GHMG" }, "images": [ @@ -28197,57 +28286,96 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChalkChatterling.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AncientHurrock.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AncientHurrock.webp", + "traitTags": [ + "Charge", + "Siege Monster" + ], + "senseTags": [ + "B", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "T" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "prone" + ], "savingThrowForced": [ - "constitution", - "wisdom" + "strength" ] }, { - "name": "Inkfester", + "name": "Ancient Vampire", "source": "GHMG", - "page": 15, + "page": 383, "size": [ - "L" + "M" ], - "type": { - "type": "construct", - "tags": [ - "shapechanger" - ] - }, + "type": "undead", "alignment": [ - "U" + "L", + "NX", + "C", + "E" ], "ac": [ - 12 + { + "ac": 18, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 60, - "formula": "8d10 + 16" + "average": 209, + "formula": "22d8 + 110" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 40, + "climb": 40 + }, + "str": 20, + "dex": 20, + "con": 20, + "int": 14, + "wis": 16, + "cha": 16, + "save": { + "dex": "+11", + "wis": "+9", + "cha": "+9" }, - "str": 11, - "dex": 15, - "con": 14, - "int": 5, - "wis": 10, - "cha": 12, "skill": { - "stealth": "+4" + "athletics": "+11", + "perception": "+9", + "stealth": "+11" }, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft.", + "darkvision 120 ft." ], - "passive": 10, + "passive": 19, "resist": [ + "necrotic", + "poison", { "resist": [ "bludgeoning", @@ -28258,172 +28386,210 @@ "cond": true } ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "languages": [ + "the languages known in life" ], - "cr": "3", + "cr": "19", "trait": [ { - "name": "Death Burst", + "name": "Legendary Resistance (3/Day)", "entries": [ - "When an inkfester dies, it explodes in a burst of ink. Any creature within 5 feet of the inkfester must succeed on a {@dc 12} Constitution saving throw or be {@condition blinded} until the end of its next turn." + "If the vampire fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Shapechanger", + "name": "Regeneration", "entries": [ - "The inkfester's normal form is a twodimensional pattern of runes on a flat surface. Until it takes an action or moves, the inkfester is indistinguishable from ink on that surface. As part of its action to attack, the inkfester can change form." + "The vampire regains 25 hit points at the start of its turn if it has at least 1 hit point. If the vampire takes radiant damage, it regains 10 hit points from the next use of this trait instead." ] }, { "name": "Spider Climb", "entries": [ - "The inkfester can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Water Weakness", + "name": "Vampire Weaknesses", "entries": [ - "If the inkfester is doused in water or ends its turn submerged in water, the inkfester takes 3 ({@damage 1d6}) acid damage. Maximize this damage if the water is soapy." + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place." ] } ], "action": [ { - "name": "Fearful Glyphs", + "name": "Multiattack", "entries": [ - "The inkfester chooses up to two creatures within 30 ft. of and able to see it. Each target must succeed on a {@dc 12} Wisdom saving throw or take 8 ({@damage 2d6 + 1}) psychic damage from disturbing symbolism and imagery." + "The vampire makes three attacks, only one of which can be a bite." ] }, { - "name": "Consuming Mist", + "name": "Claws", "entries": [ - "The inkfester takes on the form of a cloud of dark ink. In this form the inkfester has a fly speed of 20 feet and can hover, and it can occupy a hostile creature's space. In this form, the inkfester has advantage on Strength, Dexterity, and Constitution saving throws, and it's immune to nonmagical damage other than from acid or water.", - "Each creature that starts its turn in the inkfester's space must make a {@dc 12} Strength or Dexterity saving throw (target's choice). On a failure, a target takes 9 ({@damage 2d6 + 2}) acid damage. A Large or smaller creature is also {@condition grappled} (escape {@dc 12}). On a successful save, the target takes half the damage and isn't {@condition grappled}. Any creature that remains in the inkfester's space can't breathe.", - "A creature within 5 feet of the inkfester can pull a creature or object out of it by taking an action and succeeding on a {@dc 12} Strength (Athletics) check. However, the rescuer takes 3 ({@damage 1d6}) acid damage." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 19})." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one creature. {@h}15 ({@damage 2d8 + 6}) piercing damage and 17 ({@damage 5d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + ] + }, + { + "name": "Beast Form", + "entries": [ + "If the vampire isn't in sunlight, it polymorphs into a {@filter Medium or smaller beast|bestiary|source=|type=beast|miscellaneous=|size=t;s;m}, usually with fangs and claws, or back into its true form. While in beast form, the vampire can gain a fly or swim speed of 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it wears transforms with it, but nothing it is carrying does. It reverts to its true form if it dies." + ] + }, + { + "name": "Mist Form", + "entries": [ + "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 120 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." ] } ], - "traitTags": [ - "Death Burst", - "Shapechanger", - "Spider Climb" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "A", - "Y" + "reaction": [ + { + "name": "Misty Escape", + "entries": [ + "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", + "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + ] + } ], - "conditionInflict": [ - "blinded", - "grappled" + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Claws", + "entries": [ + "The vampire attacks once with its claws." + ] + }, + { + "name": "Bite (2 Actions)", + "entries": [ + "The vampire makes one bite attack." + ] + }, + { + "name": "Purify Blood (2 Actions)", + "entries": [ + "Even if the vampire can't take actions, one condition ends on it." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Inkfester.webp", + "legendaryGroup": { + "name": "Vampires", + "source": "GHMG" + }, "fluff": { "_appendMonsterFluff": { - "name": "Arcane Anomalies", + "name": "Ancient Vampire", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Inkfester.webp" - } - } - ] + } }, - "savingThrowForced": [ - "constitution", - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AncientVampire.webp", + "traitTags": [ + "Legendary Resistances", + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "HPR", + "MW" ] }, { - "name": "Inquisitor Hunter", + "name": "Andora", + "group": [ + "Etharis Companions" + ], + "isNamedCreature": true, "source": "GHMG", - "page": 17, + "page": 112, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "construct", "alignment": [ - "A" + "N", + "G" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "{@item chain shirt|phb}" + "natural armor" ] } ], "hp": { - "average": 26, - "formula": "4d8 + 8" + "average": 84, + "formula": "13d8 + 26" }, "speed": { "walk": 30 }, - "str": 13, - "dex": 15, - "con": 14, + "str": 18, + "dex": 13, + "con": 15, "int": 12, - "wis": 13, - "cha": 10, + "wis": 11, + "cha": 8, + "save": { + "str": "+6", + "con": "+4" + }, "skill": { + "athletics": "+6", + "insight": "+2", + "intimidation": "+3", "investigation": "+3", - "perception": "+3", - "religion": "+3", - "survival": "+3" + "perception": "+2", + "survival": "+2" }, - "passive": 13, - "languages": [ - "any two languages" + "passive": 12, + "immune": [ + "lightning" ], - "cr": "1", - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "headerEntries": [ - "The inquisitor hunter is a 3rd-level spellcaster. Its spellcasting ability is Wisdom. The hunter knows the following ranger spells:" - ], - "spells": { - "1": { - "slots": 3, - "spells": [ - "{@spell detect magic}", - "{@spell hunter's mark}", - "{@spell protection from evil and good}" - ] - } - }, - "ability": "wis" - } + "conditionImmune": [ + "exhausted" + ], + "languages": [ + "Ostoy and five other languages" ], + "cr": "4", "trait": [ { - "name": "Inquisitor's Awareness", + "name": "Magic Weapons", "entries": [ - "The inquisitor hunter can expend a 1st-level ranger spell slot to sense for 1 minute whether arcane or innate spellcasters, aberrations, fey, and fiends are within 1 mile. This trait doesn't reveal the creatures' locations or numbers." + "Andora's weapon attacks are magical." + ] + }, + { + "name": "Subdermal Plating", + "entries": [ + "Critical hits against Andora become normal hits." ] } ], @@ -28431,218 +28597,281 @@ { "name": "Multiattack", "entries": [ - "The inquisitor hunter makes two shortsword attacks, provided it has a {@item shortsword|PHB} in each hand." + "Andora makes two slam attacks." ] }, { - "name": "Shortsword", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage and 2 ({@damage 1d4}) psychic damage, or 5 ({@damage 2d4}) psychic damage if the target is {@status concentration||concentrating} on a spell." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) bludgeoning damage plus 2 ({@damage 1d4}) lightning damage, and if the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." ] - }, + } + ], + "reaction": [ { - "name": "Longbow", + "name": "She's Alive!", "entries": [ - "{@atk rw} {@hit 4} to hit, ranged 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage and 2 ({@damage 1d4}) psychic damage, or 5 ({@damage 2d4}) psychic damage if the target is {@status concentration||concentrating} on a spell." + "When Andora takes lightning damage, she gains temporary hit points equal to the damage taken." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Andora", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Andora.webp", + "traitTags": [ + "Magic Weapons" + ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "X" - ], "damageTags": [ - "P", - "Y" - ], - "spellcastingTags": [ - "CR" + "B", + "L" ], "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "MW" ], - "attachedItems": [ - "shortsword|phb", - "longbow|phb" + "conditionInflict": [ + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorHunter.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Arcanist Inquisitors", - "source": "GHMG" - } - } + "savingThrowForced": [ + "strength" + ] }, { - "name": "Inquisitor Priest", + "name": "Angel of Empyreus", "source": "GHMG", - "page": 18, + "page": 10, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "celestial", "alignment": [ - "A" + "L", + "N" ], "ac": [ { - "ac": 16, + "ac": 21, "from": [ - "{@item ring mail|PHB}", - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 445, + "formula": "33d10 + 264" }, "speed": { - "walk": 30 + "walk": 40, + "fly": 90 + }, + "str": 29, + "dex": 23, + "con": 26, + "int": 25, + "wis": 18, + "cha": 30, + "save": { + "str": "+16", + "int": "+14", + "wis": "+11", + "cha": "+17" }, - "str": 12, - "dex": 11, - "con": 14, - "int": 13, - "wis": 16, - "cha": 12, "skill": { - "insight": "+5", - "investigation": "+3", - "perception": "+5", - "religion": "+3" + "arcana": "+14", + "insight": "+11", + "intimidation": "+17", + "investigation": "+14", + "perception": "+11", + "religion": "+14" }, - "passive": 15, - "languages": [ - "any two languages" + "senses": [ + "truesight 120 ft." ], - "cr": "2", - "spellcasting": [ + "passive": 21, + "resist": [ + "fire", + "lightning", + "radiant", { - "type": "spellcasting", - "name": "Spellcasting", - "headerEntries": [ - "The inquisitor priest is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "spells": { - "0": { - "spells": [ - "{@spell light}", - "{@spell sacred flame}", - "{@spell spare the dying}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell cure wounds}", - "{@spell detect magic}", - "{@spell guiding bolt}", - "{@spell healing word}", - "{@spell protection from evil and good}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell lesser restoration}", - "{@spell see invisibility}", - "{@spell silence}", - "{@spell spiritual weapon}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell remove curse}" - ] - } - }, - "ability": "wis" + "note": "from nonmagical weapons", + "cond": true } ], + "immune": [ + "cold", + "necrotic", + "poison" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "22", "trait": [ { - "name": "Ward", + "name": "Celestial Arsenal", "entries": [ - "If the inquisitor priest casts a spell that causes creatures to regain hit points, the priest can also end the effects of one spell affecting one creature that regained hit points. The ended effects must be from a spell of a level equal to or lower than the spell slot the priest used to cast the healing spell." + "The Angel of Empyreus' weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 27 ({@damage 6d8}) radiant damage (included in the attack)." + ] + }, + { + "name": "Authoritative Mien", + "entries": [ + "The Angel of Empyreus can cast the {@spell command} spell at will (spell save {@dc 25})." + ] + }, + { + "name": "Divine Awareness", + "entries": [ + "The Angel of Empyreus knows if it hears a lie." + ] + }, + { + "name": "Holy Aura", + "entries": [ + "The Angel of Empyreus can project a 60-ft. aura of holiness as a bonus action. The aura affects all creatures within its area unless the Angel of Empyreus chooses to exclude a creature from the effect. A creature remains under the aura's effect until it leaves the area, dies, or when the Angel of Empyrean chooses a new aura effect. Only one effect may be active at a time:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Judgement", + "entries": [ + "Creatures who start their turn in the aura must succeed on a {@dc 25} Charisma saving throw.", + "On a failure, the creature gains a level of {@condition exhaustion} as intensified feelings of guilt, doubt, remorse, and self-criticism overwhelm the affected creature. Creatures who succeed on the saving throw are immune to the effect for one hour." + ] + }, + { + "type": "item", + "name": "Valor", + "entries": [ + "Creatures who start their turn in the aura gain 15 temporary hit points, cannot be {@condition charmed} or {@condition frightened}, and have advantage on saving throws against spells and other magical effects." + ] + } + ] + } ] } ], "action": [ { - "name": "Warhammer", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) bludgeoning damage and 4 ({@damage 1d8}) force damage, or 9 ({@damage 2d8}) force damage if the target is {@status concentration||concentrating} on a spell." + "The Angel of Empyreus can make three attacks with its {@item holy avenger}." + ] + }, + { + "name": "Holy Avenger", + "entries": [ + "{@atk mw} {@hit 24} to hit, reach 10 ft., one target. {@h}23 ({@damage 4d6 + 9}) slashing damage plus 27 ({@damage 6d8}) radiant damage. If the target is a fiend or undead, it takes an additional 22 ({@damage 4d10}) radiant damage." + ] + }, + { + "name": "Blazing Radiance {@recharge 5}", + "entries": [ + "The Angel of Empyreus unleashes holy fire in a 60-foot cone. Each creature in that area must succeed on a {@dc 25} Dexterity saving throw or take 35 ({@dice 10d6}) fire and 35 ({@damage 10d6}) radiant damage. Creatures take half damage on a success." ] } ], - "languageTags": [ - "X" + "legendary": [ + { + "name": "Fly", + "entries": [ + "The Angel of Empyreus flies up to half its fly speed." + ] + }, + { + "name": "Sword", + "entries": [ + "The Angel of Empyreus makes a holy avenger attack." + ] + }, + { + "name": "Hurl Sword (2 actions)", + "entries": [ + "The Angel of Empyreus hurls its sword in a 30-foot line that is 5-feet wide. Each creature in that line must succeed on a {@dc 24} Dexterity saving throw or take 23 ({@damage 4d6 + 9}) slashing damage plus 27 ({@damage 6d8}) radiant damage. The sword immediately returns to its hand." + ] + }, + { + "name": "Recharge", + "entries": [ + "The Angel of Empyreus recharges its Blazing Radiance." + ] + } ], - "damageTags": [ - "B", - "O" + "fluff": { + "_appendMonsterFluff": { + "name": "Angel of Empyreus", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AngelofEmpyreus.webp", + "attachedItems": [ + "holy avenger greatsword|dmg" ], - "damageTagsSpell": [ - "O", - "R" + "senseTags": [ + "U" ], - "spellcastingTags": [ - "CC" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "R", + "S" ], "miscTags": [ + "AOE", "MW", - "MLW" + "RCH" ], - "conditionInflictSpell": [ - "deafened" + "conditionInflict": [ + "exhaustion" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorPriest.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Arcanist Inquisitors", - "source": "GHMG" - } - }, - "savingThrowForcedSpell": [ + "savingThrowForced": [ + "charisma", "dexterity" ] }, { - "name": "Inquisitor Knight", + "name": "Anguisher", "source": "GHMG", - "page": 18, + "page": 11, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "aberration", "alignment": [ - "A" + "C", + "E" ], "ac": [ { - "ac": 18, + "ac": 13, "from": [ - "{@item chain mail|PHB}", - "{@item shield|PHB}" + "natural armor" ] } ], @@ -28653,39 +28882,65 @@ "speed": { "walk": 30 }, - "str": 16, - "dex": 11, - "con": 14, - "int": 12, - "wis": 15, - "cha": 13, + "str": 8, + "dex": 14, + "con": 15, + "int": 8, + "wis": 10, + "cha": 17, "skill": { - "insight": "+4", - "investigation": "+3", - "perception": "+4" + "insight": "+2", + "perception": "+2", + "stealth": "+4" }, - "passive": 14, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, + "resist": [ + "psychic", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "conditionImmune": [ + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "unconscious" + ], "languages": [ - "any two languages" + "understands all languages but can't speak", + "telepathy 60 ft." ], - "cr": "3", + "cr": "4", "trait": [ { - "name": "Brave", + "name": "Amorphous", "entries": [ - "The inquisitor knight has advantage on saving throws against being {@condition frightened}." + "The anguisher can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Discerning", + "name": "Continued Suffering", "entries": [ - "The inquisitor knight has advantage on saving throws against illusions." + "A creature that has an Intelligence score of 4 or higher and dies from an anguisher's attacks spawns a new anguisher in 3 days. Any effect that prevents the body from becoming undead also prevents the emergence of the new anguisher." ] }, { - "name": "Mark", + "name": "Frightening Advantage", "entries": [ - "When the inquisitor knight hits a creature with a melee weapon attack, the knight marks that creature until the end of the knight's next turn. The mark ends early if the knight becomes {@condition incapacitated} or dies, or someone else marks the same creature. While the marked creature is within the knight's reach, it has disadvantage on attack rolls against creatures other than the knight." + "The anguisher has advantage on attack rolls against creatures that are {@condition frightened}. Against such targets, the anguisher scores a critical hit on a roll of 18 to 20." ] } ], @@ -28693,613 +28948,857 @@ { "name": "Multiattack", "entries": [ - "The inquisitor knight makes two attacks." + "The anguisher uses anguish twice." ] }, { - "name": "Longsword", + "name": "Anguish", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands to make a melee attack, and Mark." + "{@atk ms,rs} {@hit 5} to hit, reach 5 ft. or range 60 ft., one creature. {@h}13 ({@damage 3d6 + 3}) psychic damage, and the target is {@condition frightened} of the anguisher and must use its reaction to move its speed away by the safest possible route. Movement used during this reaction can't be used during the target's turn." ] }, { - "name": "Javelin", + "name": "Harrow {@recharge}", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage and, if used to make a melee attack, and Mark." + "Each creature of the anguisher's choice within 60 feet and aware of the anguisher must make a {@dc 13} Wisdom saving throw. On a failure, a creature takes 17 ({@damage 5d6}) psychic damage and becomes {@condition frightened} for 1 minute. If the save succeeds, the creature takes half the damage and isn't {@condition frightened}. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success." ] - } - ], - "reaction": [ + }, { - "name": "Marked Control", + "name": "Invisibility", "entries": [ - "If a creature subjected to the inquisitor knight's Mark moves while within 5 feet of the knight, the knight can make a melee attack against that creature. On a hit, the creature's speed drops to 0 until the end of their current turn." + "The anguisher magically turns {@condition invisible} until it attacks or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell)." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Anguisher", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Anguisher.webp", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "CS", + "TP", + "XX" ], "damageTags": [ - "P", - "S" + "Y" ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "conditionInflict": [ + "frightened", + "invisible" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorKnight.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Arcanist Inquisitors", - "source": "GHMG" - } - } + "savingThrowForced": [ + "wisdom" + ] }, { - "name": "Inquisitor Warder", + "name": "Animated Flame Tongue", "source": "GHMG", - "page": 19, + "page": 12, "size": [ - "M" + "S" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "construct", "alignment": [ - "A" + "U" ], "ac": [ { "ac": 18, "from": [ - "{@item chain mail|PHB}", - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 31, + "formula": "9d6" }, "speed": { - "walk": 30 + "walk": 0, + "fly": { + "number": 50, + "condition": "(hover)" + }, + "canHover": true }, - "str": 16, - "dex": 10, - "con": 14, - "int": 12, - "wis": 18, - "cha": 13, - "skill": { - "insight": "+7", - "investigation": "+4", - "religion": "+4", - "perception": "+7" + "str": 14, + "dex": 16, + "con": 10, + "int": 1, + "wis": 5, + "cha": 1, + "save": { + "dex": "+5" }, - "passive": 17, - "languages": [ - "any two languages" + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" ], - "cr": "6", - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "headerEntries": [ - "The inquisitior warder is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell light}", - "{@spell sacred flame}", - "{@spell spare the dying}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell cure wounds}", - "{@spell detect magic}", - "{@spell guiding bolt}", - "{@spell healing word}", - "{@spell identify}", - "{@spell protection from evil and good}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell lesser restoration}", - "{@spell see invisibility}", - "{@spell silence}", - "{@spell spiritual weapon}", - "{@spell zone of truth}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell remove curse}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell arcane eye}", - "{@spell locate creature}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell greater restoration}", - "{@spell mass cure wounds}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell true seeing}" - ] - } - }, - "ability": "wis" - } + "passive": 7, + "resist": [ + "fire" + ], + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "blind", + "charmed", + "deafened", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], + "cr": "2", "trait": [ { - "name": "Ward", + "name": "Antimagic Susceptibility", "entries": [ - "If the inquisitor warder casts a spell that causes creatures to regain hit points, the warder can also end the effects of one spell affecting one creature that regained hit points. The ended effects must be from a spell of a level equal to or lower than the spell slot the warder used to cast the healing spell." + "The flame tongue is {@condition incapacitated} while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the flame tongue must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." + ] + }, + { + "name": "False Appearance", + "entries": [ + "While the flame tongue remains motionless and isn't flying, it is indistinguishable from a normal sword." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The flame tongue's weapon attacks are magical." ] } ], "action": [ { - "name": "Multiattack", + "name": "Longsword", "entries": [ - "The inquisitor warder makes two warhammer attacks." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage and 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Warhammer", + "name": "Frenzy (1/Day)", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage and 9 ({@damage 2d8}) force damage, or 13 ({@damage 3d8}) force damage if the target is {@status concentration||concentrating} on a spell." + "The animated flame tongue strikes out in a series of wild attacks against a single creature. The animated flame tongue makes three longsword attacks against a single target." ] } ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "B", - "O" - ], - "damageTagsSpell": [ - "O", - "R" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "MLW" - ], - "conditionInflictSpell": [ - "deafened" + "reaction": [ + { + "name": "Parry and Riposte", + "entries": [ + "The animated flame tongue adds 3 to its AC against one melee attack that would hit it. If the attack misses, the animated flame tongue can make one melee attack against the attacker if it is within reach." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorWarder.webp", "fluff": { "_appendMonsterFluff": { - "name": "Arcanist Inquisitors", + "name": "Animated Flame Tongue", "source": "GHMG" } }, - "savingThrowForcedSpell": [ - "charisma", - "dexterity" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AnimatedFlameTongue.webp", + "attachedItems": [ + "longsword|phb" + ], + "traitTags": [ + "Antimagic Susceptibility", + "False Appearance", + "Magic Weapons" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "F", + "S" + ], + "miscTags": [ + "MLW", + "MW" ] }, { - "name": "Inquisitor Judge", + "name": "Apparmarole", "source": "GHMG", - "page": 19, + "page": 13, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "construct", "alignment": [ - "L", - "G", - "NY", - "E" + "U" ], "ac": [ - { - "ac": 18, - "from": [ - "{@item plate armor|PHB|plate}" - ] - } + 12 ], "hp": { - "average": 112, - "formula": "15d8 + 45" + "average": 14, + "formula": "4d6" }, "speed": { - "walk": 30 - }, - "str": 18, - "dex": 10, - "con": 16, - "int": 12, - "wis": 14, - "cha": 16, - "skill": { - "insight": "+6", - "investigation": "+5", - "perception": "+6", - "religion": "+5" + "walk": 0, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true }, - "passive": 16, - "languages": [ - "any two languages" + "str": 14, + "dex": 15, + "con": 10, + "int": 8, + "wis": 4, + "cha": 2, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" ], - "cr": "9", - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "headerEntries": [ - "The inquisitior judge is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}). The judge has the following paladin spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell detect magic}", - "{@spell hunter's mark}", - "{@spell protection from evil and good}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell detect thoughts}", - "{@spell lesser restoration}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell remove curse}" - ] - } - }, - "ability": "cha" - } + "passive": 7, + "immune": [ + "poison", + "psychic" ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "cr": "1/2", "trait": [ { - "name": "Aura of Clarity", + "name": "Antimagic Susceptibility", "entries": [ - "While within 10 feet of a conscious inquisitior judge, creatures of the judge's choice can't be {@condition blinded} or {@condition frightened}, and creatures and objects can be {@condition invisible} only if the judge allows it." + "The apparmarole is {@condition incapacitated} while in the area of {@spell antimagic field}. If targeted by {@spell dispel magic}, the apparmarole must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." ] }, { - "name": "Brand Heretic (Recharges after a Short or Long Rest)", + "name": "Damage Transfer", "entries": [ - "As a bonus action, the inquisitior judge chooses one creature the judge can see within 30 feet of it. The judge marks the target as a heretic. For 1 minute, the judge's weapon attack rolls against the heretic score a critical hit on a roll of 19 or 20. At the start of each of the heretic's turns, the judge can use a reaction to make one weapon attack against the heretic." + "While {@action grapple||grappling} a creature, the apparmarole is resistant to all damage and the creature {@condition grappled} by the apparmarole takes damage equal to that taken by the apparmarole." ] }, { - "name": "Smite", + "name": "False Appearance", "entries": [ - "When the inquisitior judge hits with a melee weapon attack, it can expend one spell slot to deal extra radiant damage. The extra damage is 9 ({@dice 2d8}) for a 1stlevel spell slot, 13 ({@dice 3d8}) for a 2nd-level one, and 18 ({@dice 4d8}) for a 3rd level slot." + "While the apparmarole remains motionless, it is indistinguishable from normal clothing." ] } ], "action": [ { - "name": "Multiattack", + "name": "Constrict", "entries": [ - "The judge makes two greatsword attacks." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one Medium or smaller creature. {@h}The creature is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, {@condition blinded}, and the apparmarole can't constrict another target. In addition, at the start of the target's turns, the target takes 4 ({@damage 1d4 + 2}) bludgeoning damage if the target is not {@condition charmed}." ] }, { - "name": "Greatsword", + "name": "Puppeteer", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage and 4 ({@damage 1d8}) radiant damage." + "A creature {@condition grappled} by the apparmarole must succeed on a {@dc 13} Wisdom saving throw or be {@condition charmed} for 8 hours. While {@condition charmed}, a telepathic link with the apparmarole is established. The apparmarole can issue commands without an action, which the creature does its best to obey.", + "Each time the target takes damage, it makes a new Wisdom saving throw, ending the effect on a success." ] } ], - "actionTags": [ - "Multiattack" + "fluff": { + "_appendMonsterFluff": { + "name": "Apparmarole", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Apparmarole.webp", + "traitTags": [ + "Antimagic Susceptibility", + "False Appearance" ], - "languageTags": [ - "X" + "senseTags": [ + "B" ], "damageTags": [ - "R", - "S" - ], - "spellcastingTags": [ - "CP" + "B" ], "miscTags": [ - "MW", - "MLW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorJudge.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Arcanist Inquisitors", - "source": "GHMG" - } - }, - "savingThrowForcedSpell": [ + "conditionInflict": [ + "blinded", + "charmed", + "grappled", + "restrained" + ], + "savingThrowForced": [ "wisdom" ] }, { - "name": "Sitri Cat", + "name": "Avarice Seraph", "source": "GHMG", - "page": 21, + "page": 85, "size": [ - "T" + "L" ], - "type": "monstrosity", + "type": "celestial", "alignment": [ - "U" + "N", + "E" ], "ac": [ - 13 + { + "ac": 17, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 5, - "formula": "2d4" + "average": 199, + "formula": "19d10 + 95" }, "speed": { "walk": 40, - "climb": 30 + "fly": 120 + }, + "str": 20, + "dex": 20, + "con": 20, + "int": 14, + "wis": 17, + "cha": 20, + "save": { + "con": "+10", + "wis": "+8", + "cha": "+10" }, - "str": 3, - "dex": 16, - "con": 10, - "int": 3, - "wis": 12, - "cha": 7, "skill": { - "perception": "+3", - "stealth": "+5" + "deception": "+10", + "insight": "+8", + "perception": "+8" }, - "passive": 13, - "cr": "0", + "senses": [ + "truesight 120 ft." + ], + "passive": 18, + "resist": [ + "radiant", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened" + ], + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "14", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The seraph's spellcasting ability is Charisma (spell save {@dc 18}). The seraph can innately cast the following spells, using only verbal components:" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell invisibility} (self only)", + "{@spell light}", + "{@spell minor illusion}", + "{@spell thaumaturgy}" + ], + "daily": { + "1": [ + "{@spell zone of truth}" + ], + "3e": [ + "{@spell identify}", + "{@spell suggestion}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], "trait": [ { - "name": "Keen Smell", + "name": "Magic Resistance", "entries": [ - "The Sitri cat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The seraph has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Seven Shades of Sitri", + "name": "Seraphic Weapons", "entries": [ - "A humanoid who touches a Sitri cat must succeed on a {@dc 13} Constitution saving throw or become infected with the {@disease Seven Shades of Sitri|GH}. If a humanoid succeeds on the saving throw, they're immune to the disease for 24 hours. Carnal urges overwhelm an infected humanoid. When the infected interacts with another non-hostile humanoid, the infected becomes {@condition charmed} by that humanoid until the subject of the infatuation or their friends harm the infected. The infected can repeat the saving throw once every 24 hours. Current infatuations end when one of these saves succeeds. The disease ends for the infected when they have succeeded on five saving throws." + "The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra {@damage 4d8} radiant damage (included in the attack)." ] } ], "action": [ { - "name": "Claws", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}1 slashing damage and Seven Shades of Sitri." + "The seraph makes three attacks." + ] + }, + { + "name": "Scimitar", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage, or 8 ({@damage 1d6 + 5}) slashing damage in Small or Medium form, and 18 ({@damage 4d8}) radiant damage." ] + }, + { + "name": "Change Shape", + "entries": [ + "The seraph magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. It's clothing and scimitars change size to match its new form. If the seraph dies, it reverts to its true form, and its equipment to its normal size." + ] + }, + { + "name": "Voice of Avarice", + "entries": [ + "The seraph presents objects of desire, which can be illusions the seraph creates, to creatures of its choice. If those creatures are within 60 feet of the seraph, able to see it and the desirable objects, and able to hear the seraph, the creatures must make a {@dc 18} Wisdom saving throw or become {@condition charmed} by the seraph until the seraph is {@condition incapacitated} or fails to use a bonus action on its turn to continue to present and speak about the desirable objects.", + "While {@condition charmed} in this way, a target can take no reactions and can use its action only to {@action Dash}. If the {@condition charmed} target is more than 5 feet from the seraph, the target must move as far as it can toward the seraph, trying to come within 5 feet. The target avoids obvious danger, including {@action opportunity attack|PHB|opportunity attacks}. If the target can't avoid such danger, the target can repeat the saving throw before entering the dangerous area. While an affected creature is within 5 feet of the seraph, the creature can't take reactions and spends its turns staring at the desirable objects.", + "The target also repeats the saving throw if the target is subjected to a harmful effect, if the target can't see or hear the seraph, and at the end of each of the target's turns. If a creature's saving throw is successful, the effect ends for it. A target that successfully saves is immune to the Voice of Avarice of this seraph or any lesser seraph for the next 24 hours." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Avarice Seraph", + "source": "GHMG" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AvariceSeraph.webp", + "attachedItems": [ + "scimitar|phb" ], "traitTags": [ - "Keen Senses" + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "TP", + "XX" ], "damageTags": [ + "R", "S" ], + "spellcastingTags": [ + "I" + ], "miscTags": [ + "MLW", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SitriCat.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Beast Blights", - "source": "GHMG" - } - }, + "conditionInflict": [ + "charmed" + ], + "conditionInflictSpell": [ + "invisible" + ], "savingThrowForced": [ - "constitution" + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "wisdom" ] }, { - "name": "Faith Finch", + "name": "Awakened Chapped Brute", "source": "GHMG", - "page": 21, + "page": 61, "size": [ - "T" + "L" ], "type": "monstrosity", "alignment": [ - "U" + "N", + "E" ], "ac": [ - 13 + { + "ac": 14, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 1, - "formula": "1d4 - 1" + "average": 126, + "formula": "12d10 + 60" }, "speed": { - "walk": 10, - "fly": 60 + "walk": 40 }, - "str": 1, - "dex": 16, - "con": 8, - "int": 2, - "wis": 14, - "cha": 6, + "str": 20, + "dex": 10, + "con": 20, + "int": 5, + "wis": 10, + "cha": 5, "skill": { - "perception": "+4" + "athletics": "+8" }, - "passive": 14, - "cr": "0", + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 10, + "resist": [ + "necrotic" + ], + "conditionImmune": [ + "blinded" + ], + "languages": [ + "understands one language but can't speak" + ], + "cr": "7", "trait": [ { - "name": "Faith Cough", + "name": "Keen Hearing and Smell", "entries": [ - "A humanoid who touches a faith finch must succeed on a {@dc 13} Constitution saving throw or become infected with {@disease Faith Cough|GH}. If a humanoid succeeds on the saving throw, they're immune to the disease for 24 hours. Those infected with {@disease Faith Cough|GH} have disadvantage on Dexterity ({@skill Stealth}) checks and Constitution checks. The infected can repeat the saving throw once every 24 hours. The disease ends for the infected when they have succeeded on seven saving throws." + "The awakened chapped brute has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell. While {@condition deafened} and unable to smell, the brute can't use its {@sense blindsight}." ] }, { - "name": "Keen Sight", + "name": "Sure-Footed", "entries": [ - "The faith finch has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "The awakened chapped brute has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The awakened chapped brute makes two tentacle attacks or one tentacle slam." ] }, { - "name": "Inspired Presence", + "name": "Tentacle", "entries": [ - "A creature that succeeds on a {@dc 15} Wisdom ({@skill Animal Handling}) check can coax a faith finch to land on them. A person a faith finch lands on gains {@book inspiration|PHB|4|inspiration}." + "{@atk mw} {@hit 8} to hit, reach 15 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the brute can't use the tentacle against another target. The awakened chapped brute has two tentacles." ] - } - ], - "action": [ + }, { - "name": "Talons", + "name": "Tentacle Slam", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}1 slashing damage and Faith Cough." + "The awakened chapped brute slams one or two targets {@condition grappled} by it into a solid object or each other. Each target must make a {@dc 16} Strength saving throw. If the saving throw fails, the target takes 18 ({@damage 3d8 + 5}) bludgeoning damage and is {@condition stunned} until the end of the awakened chapped brute's next turn. On a successful saving throw, the target takes half the damage and isn't {@condition stunned}." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Chapped Brute", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AwakenedChappedBrute.webp", "traitTags": [ "Keen Senses" ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "CS" + ], "damageTags": [ - "S" + "B" ], "miscTags": [ - "MW" + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained", + "stunned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FaithFinch.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Beast Blights", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution" + "strength" ] }, { - "name": "Pox Dog", + "name": "Beast Gnoll", "source": "GHMG", - "page": 21, + "page": 135, "size": [ "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "gnoll" + ] + }, "alignment": [ - "U" + "C", + "E" ], "ac": [ - 12 + 11 ], "hp": { - "average": 22, - "formula": "4d8 + 4" + "average": 9, + "formula": "2d8" }, "speed": { - "walk": 40 + "walk": 30 }, "str": 13, - "dex": 14, - "con": 12, - "int": 3, + "dex": 12, + "con": 11, + "int": 6, "wis": 10, - "cha": 4, - "skill": { - "perception": "+2" + "cha": 7, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "languages": [ + "Gnoll" + ], + "cr": "1/8", + "trait": [ + { + "name": "Rampage", + "entries": [ + "When the beast gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage." + ] + }, + { + "name": "Spine Spike", + "entries": [ + "{@atk rw} {@hit 3} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Gnolls", + "source": "GHMG" + } }, - "passive": 12, - "cr": "1/2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BeastGnoll.webp", + "traitTags": [ + "Rampage" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RW" + ] + }, + { + "name": "Black Quoxxarie", + "alias": [ + "Ara Quoxxarie" + ], + "source": "GHMG", + "page": 278, + "size": [ + "M" + ], + "type": "fiend", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 90, + "formula": "12d8 + 36" + }, + "speed": { + "walk": 40 + }, + "str": 16, + "dex": 16, + "con": 17, + "int": 7, + "wis": 12, + "cha": 7, + "save": { + "int": "+1", + "wis": "+4", + "cha": "+1" + }, + "skill": { + "acrobatics": "+6", + "athletics": "+6" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 11, + "resist": [ + "cold", + "fire", + "lightning" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Infernal" + ], + "cr": "5", "trait": [ { - "name": "Keen Hearing and Smell", + "name": "Aura of Withering", "entries": [ - "The pox dog has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "Provided the black quoxxarie isn't {@condition incapacitated}, any creature hostile to the quoxxarie within 30 feet of one or more black quoxxaries withers. If the creature takes damage, it takes an extra 3 ({@damage 1d6}) necrotic damage. Plant creatures take an extra 5 ({@damage 2d4}) necrotic damage instead. The first time an affected creature takes damage in the aura while at half its hit points or fewer, the creature feels horrid thirst and hunger and gains one level of {@condition exhaustion}. If such a creature drops to 0 hit points in the aura, it gains another level of {@condition exhaustion}. A creature can gain only two levels of {@condition exhaustion} from any Aura of Withering in 24 hours. This aura also kills tiny inanimate, nonmagical plants in its area and damages larger plants, eventually killing them." ] }, { - "name": "Pack Tactics", + "name": "Charge", "entries": [ - "The pox dog has advantage on an attack roll against a creature if at least one of the dog's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "If the black quoxxarie moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ({@damage 2d6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or fall {@condition prone}." ] }, { - "name": "Weeping Pox", + "name": "Magic Resistance", "entries": [ - "A humanoid that comes within 5 feet of the pox dog must succeed on a {@dc 15} Constitution saving throw or contract {@disease The Weeping Pox|GH|Weeping Pox}. If a humanoid succeeds on the saving throw, it's immune to the disease for 24 hours. A humanoid infected with the disease must repeat the saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured. The disease can be cured only with magic.", - "Until the first level of {@condition exhaustion} sets in, however, the humanoid has sharpened senses and a sense of wellbeing. Whenever this humanoid makes an ability check or saving throw against anything other than the disease, they can roll a {@dice d4} and add the number rolled to the ability check or saving throw. A slight fever and overexcitement are the only signs this condition comes from {@disease The Weeping Pox|GH|Weeping Pox}." + "The black quoxxarie has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage and Weeping Pox." + "The black quoxxarie makes one ram attack and one attack with its hooves." + ] + }, + { + "name": "Ram", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." + ] + }, + { + "name": "Hooves", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) bludgeoning damage." + ] + } + ], + "reaction": [ + { + "name": "Get the Horns", + "entries": [ + "If the black quoxxarie takes 20 or more damage from one creature out of the quoxxarie's reach, the quoxxarie can take the {@action Disengage} action and move up to half its speed toward that creature. If the creature is then within reach, the quoxxarie can make a ram attack against it with advantage on the attack roll." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Quoxxarie", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlackQuoxxarie.webp", "traitTags": [ - "Keen Senses", - "Pack Tactics" + "Charge", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I" ], "damageTags": [ - "P" + "B", + "N" ], "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PoxDog.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Beast Blights", - "source": "GHMG" - } - }, + "conditionInflict": [ + "exhaustion", + "prone" + ], "savingThrowForced": [ - "constitution" + "strength" ] }, { @@ -29402,6 +29901,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Bladewhirl", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Bladewhirl.webp", "senseTags": [ "B" ], @@ -29414,14 +29920,7 @@ ], "miscTags": [ "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Bladewhirl.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Bladewhirl", - "source": "GHMG" - } - } + ] }, { "name": "Blazehorn", @@ -29491,6 +29990,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Blazehorn", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Blazehorn.webp", "traitTags": [ "Charge" ], @@ -29505,257 +30011,172 @@ "conditionInflict": [ "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Blazehorn.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Blazehorn", - "source": "GHMG" - } - }, "savingThrowForced": [ "dexterity", "strength" ] }, { - "name": "Blightwind", + "name": "Blight Drake", "source": "GHMG", - "page": 26, + "page": 96, "size": [ - "L" + "M" ], - "type": "elemental", + "type": "dragon", "alignment": [ "N", "E" ], "ac": [ - 15 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 105, - "formula": "14d10 + 28" + "average": 39, + "formula": "6d8 + 12" }, "speed": { - "walk": 0, - "fly": { - "number": 60, - "condition": "(hover)" - }, - "canHover": true + "walk": 30 }, - "str": 14, - "dex": 20, - "con": 15, - "int": 7, - "wis": 10, + "str": 15, + "dex": 13, + "con": 14, + "int": 5, + "wis": 12, "cha": 5, "skill": { - "perception": "+3", - "stealth": "+8" + "perception": "+3" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], "passive": 13, - "resist": [ - "necrotic", - "thunder", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" - ], "languages": [ - "Auran" + "understands Draconic but can't speak" ], - "cr": "6", + "cr": "1", "trait": [ { - "name": "Blight", - "entries": [ - "Any creature that touches the blightwind or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} until the end of that creature's next turn." - ] - }, - { - "name": "Mist Form", + "name": "Keen Hearing", "entries": [ - "The blightwind can enter a hostile creature's space, subjecting that creature to Blight, and stop there. A creature can also enter the blightwind's space. The blightwind can move through a space air can move through without squeezing." + "The blight drake has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The blightwind makes two wind whip attacks." - ] - }, - { - "name": "Wind Whip", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage, 4 ({@damage 1d8}) necrotic damage, and Blight." - ] - }, - { - "name": "Blight Vortex {@recharge 5}", + "name": "Bite", "entries": [ - "Each creature within 20 feet of the blightwind must succeed on a {@dc 16} Strength saving throw or be pulled 20 feet straight toward the blightwind. If a creature would enter another creature's space, both creatures instead take 3 ({@damage 1d6}) bludgeoning damage and fall {@condition prone}, each in the space they were in before colliding. Creatures pulled into the blightwind's space take 14 ({@damage 2d8 + 5}) necrotic damage and are subjected to Blight. A creature that fails the saving throw against Blight is {@condition blinded} while {@condition poisoned} due to that exposure to the trait." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or take 3 ({@damage 1d6}) poison damage and be {@condition poisoned} until the end of the blight drake's next turn." ] } ], - "senseTags": [ - "D" + "fluff": { + "_appendMonsterFluff": { + "name": "Drakes", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlightDrake.webp", + "traitTags": [ + "Keen Senses" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "SD" ], "languageTags": [ - "AU" + "CS", + "DR" ], "damageTags": [ - "B", - "N", + "I", "S" ], "miscTags": [ - "AOE", - "MW", - "RCH", - "MLW" + "MW" ], "conditionInflict": [ - "poisoned", - "prone" + "poisoned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Blightwind.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Blight Elementals", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blightwind.webp" - } - } - ] - }, "savingThrowForced": [ - "constitution", - "strength" + "constitution" ] }, { - "name": "Bogfoul", + "name": "Blightscale Dragon Wyrmling", "source": "GHMG", - "page": 28, + "page": 32, "size": [ - "L" + "M" ], - "type": "elemental", + "type": { + "type": "dragon", + "tags": [ + "cursed" + ] + }, "alignment": [ - "C", + "N", "E" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 119, - "formula": "14d10 + 42" + "average": 52, + "formula": "8d8 + 16" }, "speed": { "walk": 30, - "swim": 90 + "fly": 60 }, - "str": 17, - "dex": 16, - "con": 17, - "int": 5, + "str": 16, + "dex": 13, + "con": 15, + "int": 10, "wis": 10, - "cha": 6, + "cha": 8, + "save": { + "dex": "+3", + "wis": "+2", + "cha": "+1" + }, "skill": { - "perception": "+3", - "stealth": "+6" + "insight": "+2", + "perception": "+4", + "stealth": "+3" }, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 13, - "resist": [ - "acid", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], + "passive": 14, "immune": [ + "necrotic", "poison" ], "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" + "poisoned" ], "languages": [ - "Aquan" + "Draconic" ], - "cr": "6", + "cr": "3", "trait": [ { - "name": "Blight", - "entries": [ - "Any creature that touches the bogfoul or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} until the end of that creature's next turn." - ] - }, - { - "name": "Freeze", - "entries": [ - "If the bogfoul takes cold damage, it partially freezes. Its speed is reduced by 20 feet until the end of its next turn." - ] - }, - { - "name": "Water Form", + "name": "Accursed Death", "entries": [ - "The bogfoul can enter a hostile creature's space, subjecting that creature to Blight, and stop there.", - "It can move through a space as narrow as 1 inch wide without squeezing." + "When the dragon dies, it exudes a cloud of sickening, accursed gas. Each creature within 10 ft. of the dragon must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. However, a creature that fails two of these saving throws becomes cursed. A creature cursed in this way takes 5 ({@damage 2d4}) necrotic damage and can't regain hit points, and the creature's hit point maximum is reduced by an amount equal to the necrotic damage taken. Every 24 hours, the cursed creature takes 5 ({@damage 2d4}) necrotic damage with similar reduction to the creature's hit point maximum. If the curse reduces the target's hit point maximum to 0, the target dies." ] } ], @@ -29763,162 +30184,172 @@ { "name": "Multiattack", "entries": [ - "The bogfoul makes two slam attacks." + "The dragon makes two attacks: one with its bite and one with its claws." ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, 7 ({@damage 2d6}) poison damage, and Blight." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage and 2 ({@damage 1d4}) necrotic damage." ] }, { - "name": "Noxious Splash", + "name": "Claw", "entries": [ - "The bogfoul hurls a glob of foul water at a point it can see within 60 feet of it. Each creature within a 10-foot-radius sphere centered on that point must make a {@dc 14} Constitution saving throw. The sphere goes around corners. On a failed save, a creature takes 17 ({@damage 5d6}) poison damage and becomes {@condition poisoned} until the end of its next turn." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage and 1 poison damage." ] }, { - "name": "Swamp {@recharge 5}", + "name": "Swarm Breath {@recharge 5}", "entries": [ - "Each creature fully in the bogfoul's space must make a {@dc 14} Constitution saving throw. On a failure, a target takes 10 ({@damage 2d6 + 3}) bludgeoning damage and 7 ({@damage 2d6}) poison damage.", - "If the target is Large or smaller, it is also {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained} and able to breathe only if it can breathe water. If the saving throw is successful, the target is pushed out of the bogfoul's space. A creature within 5 feet of the bogfoul can pull a creature or object out of it by taking an action to make a {@dc 14} Strength ({@skill Athletics}) check and succeeding. Such a creature is exposed to the Blight trait." + "The dragon exhales a 15-foot cone of poisonous insects and vile gas. Each creature in that area must make a {@dc 12} Constitution saving throw, taking 7 ({@damage 2d6}) piercing damage and 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Blightscale Dragons", + "source": "GHMG" + } + }, + "dragonAge": "wyrmling", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlightscaleDragonWyrmling.webp", "senseTags": [ + "B", "D" ], "actionTags": [ + "Breath Weapon", "Multiattack" ], "languageTags": [ - "AQ" + "DR" ], "damageTags": [ - "B", - "I" + "I", + "N", + "P", + "S" ], "miscTags": [ "AOE", + "HPR", "MW" ], - "conditionInflict": [ - "poisoned", - "restrained" + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Blightwalker", + "source": "GHMG", + "page": 59, + "size": [ + "M" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Bogfoul.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Blight Elementals", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bogfoul.webp" - } - } + "type": { + "type": "humanoid", + "tags": [ + "any race" ] }, - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Deathmoss", - "source": "GHMG", - "page": 28, - "size": [ - "L" - ], - "type": "elemental", "alignment": [ + "L", + "NX", "C", + "NY", "E" ], "ac": [ { - "ac": 13, + "ac": 20, "from": [ - "natural armor" + "{@item plate armor|PHB|plate}", + "{@item shield|PHB}" ] } ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 165, + "formula": "22d8 + 66" }, "speed": { - "walk": 20, - "burrow": 20, - "climb": 20 + "walk": 30 }, - "str": 18, - "dex": 5, - "con": 18, - "int": 5, - "wis": 10, - "cha": 5, - "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." + "str": 20, + "dex": 11, + "con": 16, + "int": 10, + "wis": 12, + "cha": 16, + "save": { + "wis": "+5" + }, + "skill": { + "intimidation": "+7" + }, + "passive": 11, + "languages": [ + "any two languages" ], - "passive": 10, - "resist": [ - "necrotic", + "cr": "11", + "spellcasting": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "headerEntries": [ + "The blightwalker is a 14th level spellcaster.", + "Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following paladin spells prepared:" ], - "note": "from nonmagical attacks", - "cond": true + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell detect poison and disease}", + "{@spell ray of enfeeblement}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blindness/deafness}", + "{@spell hold person}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell stinking cloud}" + ] + }, + "4": { + "slots": 1, + "spells": [ + "{@spell blight}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" } ], - "immune": [ - "poison" - ], - "vulnerable": [ - "cold" - ], - "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "unconscious" - ], - "languages": [ - "Terran" - ], - "cr": "8", "trait": [ { - "name": "Blight", - "entries": [ - "Any creature that touches the deathmoss or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} until the end of that creature's next turn." - ] - }, - { - "name": "Earth Glide", + "name": "Blighted Aura", "entries": [ - "The deathmoss can burrow through nonmagical, unworked earth and stone. While doing so, it doesn't disturb the material it moves through." + "When a creature within 30 feet of the blightwalker makes an attack roll, ability check, or saving throw, the creature rolls {@dice 1d4} and subtracts the number rolled from the attack roll, ability check, or saving throw. A creature can be affected by only one Blighted Aura at a time, and the effect doesn't stack with {@spell bane}." ] }, { - "name": "False Appearance", + "name": "Blighted Contact", "entries": [ - "While the deathmoss remains motionless, it is indistinguishable from a mosscovered mound." + "A creature that takes necrotic damage from the blightwalker must succeed on a {@dc 15} Constitution saving throw or be afflicted with a rotting disease for 1 minute. At the start of each of its turns, the target takes 9 ({@damage 2d8}) necrotic damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Siege Monster", + "name": "Divine Health", "entries": [ - "The deathmoss deals double damage to objects and structures." + "The blightwalker is immune to disease." ] } ], @@ -29926,94 +30357,109 @@ { "name": "Multiattack", "entries": [ - "The deathmoss makes two slam attacks.", - "It can use calming spores in place of one attack." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, 7 ({@damage 2d6}) necrotic damage, and Blight. The target must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "The blightwalker makes two longsword attacks." ] }, { - "name": "Calming Spores (Recharges after a Short or Long Rest)", + "name": "Longsword", "entries": [ - "The deathmoss emits a cloud of spores in a 20-foot-radius sphere that goes around corners. Each creature in that area must succeed on a {@dc 15} Constitution saving throw or become indifferent toward the deathmoss for 1 minute, becoming unable to take hostile action toward the elemental. The target can repeat the saving throw at the end of each of its turns, when the deathmoss or its allies harm the creature, or the creature witnesses any ally being similarly harmed, ending the effect on itself on a success. If the initial saving throw is successful or the effect ends for a creature, the creature is then subjected to Blight." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage, 13 ({@damage 3d8}) necrotic damage, and Blighted Contact." ] } ], - "traitTags": [ - "False Appearance", - "Siege Monster" - ], - "senseTags": [ - "D", - "T" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Champions of Filth", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blightwalker.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Blightwalker.webp", "actionTags": [ "Multiattack" ], "languageTags": [ - "T" + "X" ], "damageTags": [ - "B", + "N", + "S" + ], + "damageTagsSpell": [ "N" ], + "spellcastingTags": [ + "CP" + ], "miscTags": [ - "AOE", - "HPR", - "MW", - "RCH" + "MLW", + "MW" ], - "conditionInflict": [ - "poisoned" + "conditionInflictSpell": [ + "blinded", + "deafened", + "paralyzed" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Deathmoss.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Blight Elementals", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ] }, { - "name": "Forgeblight", + "name": "Blightwind", "source": "GHMG", - "page": 29, + "page": 26, "size": [ "L" ], "type": "elemental", "alignment": [ - "C", + "N", "E" ], "ac": [ - 14 + 15 ], "hp": { - "average": 119, - "formula": "14d10 + 42" + "average": 105, + "formula": "14d10 + 28" }, "speed": { - "walk": 50 + "walk": 0, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "canHover": true }, - "str": 12, - "dex": 18, - "con": 16, - "int": 6, + "str": 14, + "dex": 20, + "con": 15, + "int": 7, "wis": 10, - "cha": 6, + "cha": 5, + "skill": { + "perception": "+3", + "stealth": "+8" + }, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 13, "resist": [ + "necrotic", + "thunder", { "resist": [ "bludgeoning", @@ -30025,7 +30471,6 @@ } ], "immune": [ - "fire", "poison" ], "conditionImmune": [ @@ -30039,44 +30484,20 @@ "unconscious" ], "languages": [ - "Ignan" + "Auran" ], - "cr": "8", + "cr": "6", "trait": [ { "name": "Blight", "entries": [ - "Any creature that touches the forgeblight or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} until the end of that creature's next turn." - ] - }, - { - "name": "Cinder Form", - "entries": [ - "The forgeblight can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the forgeblight or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) fire damage. Also, the forgeblight can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 4 ({@damage 1d8}) fire damage and is subjected to Blight." - ] - }, - { - "name": "Illumination", - "entries": [ - "The forgeblight sheds {@quickref Vision and Light|PHB|2||bright light} in a 10-foot radius and {@quickref Vision and Light|PHB|2||dim light} for an additional 10 feet." - ] - }, - { - "name": "Siege Monster", - "entries": [ - "The forgeblight deals double damage to objects and structures." - ] - }, - { - "name": "Water Susceptibility", - "entries": [ - "For every 5 feet the forgeblight moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." + "Any creature that touches the blightwind or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} until the end of that creature's next turn." ] }, { - "name": "Weapon Blight", + "name": "Mist Form", "entries": [ - "Any nonmagical weapon that strikes the forgeblight partially burns away. After dealing damage, the weapon takes a permanent and cumulative \u22121 penalty to damage rolls. If the penalty reaches \u22125, the weapon is destroyed. Nonmagical ammunition that hits the forgeblight deals damage and is then destroyed." + "The blightwind can enter a hostile creature's space, subjecting that creature to Blight, and stop there. A creature can also enter the blightwind's space. The blightwind can move through a space air can move through without squeezing." ] } ], @@ -30084,26 +30505,38 @@ { "name": "Multiattack", "entries": [ - "The forgeblight makes two attacks." + "The blightwind makes two wind whip attacks." ] }, { - "name": "Slam", + "name": "Wind Whip", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, 4 ({@damage 1d8}) fire damage, and Blight. A creature wearing nonmagical armor or a shield must succeed on a {@dc 14} Dexterity saving throw, or the armor or shield (target's choice) partially burns away. The creature takes another 4 ({@damage 1d8}) fire damage, armor takes a permanent and cumulative \u22121 penalty to the AC it offers, or the shield takes a similar penalty to its bonus to AC. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed." + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage, 4 ({@damage 1d8}) necrotic damage, and Blight." ] }, { - "name": "Cinder Burst", + "name": "Blight Vortex {@recharge 5}", "entries": [ - "The forgeblight hurls a ball of cinders at a point it can see within 60 feet of it. Each creature within a 10-foot-radius sphere centered on that point must make a {@dc 14} Constitution saving throw. The sphere goes around corners. On a failed save, a creature takes 7 ({@damage 2d6}) fire damage, takes 7 ({@damage 2d6}) poison damage, and becomes {@condition poisoned} until the end of its next turn. While {@condition poisoned} in this way, a creature can't benefit from being {@condition invisible}." + "Each creature within 20 feet of the blightwind must succeed on a {@dc 16} Strength saving throw or be pulled 20 feet straight toward the blightwind. If a creature would enter another creature's space, both creatures instead take 3 ({@damage 1d6}) bludgeoning damage and fall {@condition prone}, each in the space they were in before colliding. Creatures pulled into the blightwind's space take 14 ({@damage 2d8 + 5}) necrotic damage and are subjected to Blight. A creature that fails the saving throw against Blight is {@condition blinded} while {@condition poisoned} due to that exposure to the trait." ] } ], - "traitTags": [ - "Illumination", - "Siege Monster" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Blight Elementals", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blightwind.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Blightwind.webp", "senseTags": [ "D" ], @@ -30111,614 +30544,547 @@ "Multiattack" ], "languageTags": [ - "IG" + "AU" ], "damageTags": [ "B", - "C", - "F", - "I" + "N", + "S" ], "miscTags": [ "AOE", - "MW" + "MLW", + "MW", + "RCH" ], "conditionInflict": [ - "invisible", - "poisoned" + "poisoned", + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Forgeblight.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Blight Elementals", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution", - "dexterity" + "strength" ] }, { - "name": "Ancient Blightscale Dragon", + "name": "Blightworm", + "group": [ + "Parasite Warlock" + ], "source": "GHMG", - "page": 31, + "page": 256, "size": [ - "G" + "T" ], - "type": { - "type": "dragon", - "tags": [ - "cursed" - ] - }, + "type": "aberration", "alignment": [ "N", "E" ], "ac": [ { - "ac": 21, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 420, - "formula": "24d20 + 168" + "average": 40, + "formula": "16d4" }, "speed": { - "walk": 40, - "fly": 80 - }, - "str": 27, - "dex": 10, - "con": 25, - "int": 16, - "wis": 13, - "cha": 8, - "save": { - "dex": "+7", - "wis": "+8", - "cha": "+6" + "walk": 40 }, + "str": 2, + "dex": 17, + "con": 10, + "int": 13, + "wis": 12, + "cha": 18, "skill": { - "insight": "+8", - "perception": "+15", - "stealth": "+7" + "perception": "+5" }, "senses": [ - "blindsight 60 ft.", "darkvision 120 ft." ], - "passive": 25, - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "poisoned" + "passive": 15, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "languages": [ - "One national language", - "Draconic" + "understands the languages of its original host but can't speak" ], - "cr": "22", + "cr": "2", + "pbNote": "+4", "trait": [ { - "name": "Accursed Death", - "entries": [ - "When the dragon dies, it exudes a cloud of sickening, accursed gas. Each creature within 30 feet of the dragon must succeed on a {@dc 22} Constitution saving throw or become {@condition poisoned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. However, a creature that fails two of these saving throws becomes cursed.", - "A creature cursed in this way takes 22 ({@damage 4d10}) necrotic damage and can't regain hit points, and the creature's hit point maximum is reduced by an amount equal to the necrotic damage taken. Every 24 hours, the cursed creature takes 22 ({@damage 4d10}) necrotic damage with similar reduction to the creature's hit point maximum. If the curse reduces the target's hit point maximum to 0, the target dies." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the dragon fails a saving throw, it can choose to succeed instead." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The dragon can use its sickening presence. It then makes three attacks: one with its bite and two with its claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 15 ft., one target. {@h}21 ({@damage 2d12 + 8}) piercing damage and 10 ({@damage 3d6}) necrotic damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) slashing damage and 5 ({@damage 2d4}) poison damage." - ] - }, - { - "name": "Tail", + "name": "Otherworldly Nimbleness", "entries": [ - "{@atk mw} {@hit 15} to hit, reach 20 ft., one target. {@h}19 ({@damage 2d10 + 8}) bludgeoning damage." + "The blightworm can move through the space of any creature larger than it is." ] }, { - "name": "Sickening Presence", + "name": "Slippery", "entries": [ - "Each creature within 60 feet of the dragon must succeed on a {@dc 22} Constitution saving throw or become {@condition poisoned} until the end of the dragon's next turn. On a successful saving throw, the creature is immune to the dragon's Sickening Presence for 1 hour." + "The blightworm has advantage on ability checks and saving throws made to escape a {@action grapple}." ] }, { - "name": "Swarm Breath {@recharge 5}", + "name": "Symbiotic Proficiency", "entries": [ - "The dragon exhales a 90-foot cone of poisonous insects and vile gas. Each creature in that area must make a {@dc 22} Constitution saving throw, taking 35 ({@damage 10d6}) piercing damage and 42 ({@damage 12d6}) poison damage on a failed save, or half as much damage on a successful one." + "The blightworm has a proficiency bonus equal to that of its original {@creature blightworm ascendant|GHMG} host (usually {@d20 +4})." ] } ], - "legendary": [ - { - "name": "Detect", - "entries": [ - "The dragon makes a Wisdom ({@skill Perception}) check." - ] - }, - { - "name": "Tail Attack", - "entries": [ - "The dragon makes a tail attack." - ] - }, + "action": [ { - "name": "Wing Attack (Costs 2 Actions)", + "name": "Bite", "entries": [ - "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 23} Dexterity saving throw or take 17 ({@damage 2d8 + 8}) bludgeoning damage and fall {@condition prone}. The dragon can then fly up to half its flying speed." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage and the blightworm enters the target's space and attaches to the target, moving with the target until detached. While attached to the target, the blightworm can bite no other creature but has advantage on attack rolls to bite. Another creature, including the target, can use an action to detach the blightworm but must succeed on a {@dc 15} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check to do so. The blightworm can detach as part of its movement and does so automatically if it becomes {@condition incapacitated} or dies.", + "If the blightworm hits a humanoid it's attached to with its bite, the humanoid must succeed on a {@dc 15} Constitution saving throw, or the blightworm burrows in. While burrowed in, the blightworm has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the humanoid and can't be detached. If it hits with its bite while burrowed in, it scores a critical hit. If it rolls a 20 on its attack roll, it deals 16 (the maximum of {@dice 2d4 + 4} plus another {@dice 1d4}) piercing damage.", + "The target can repeat the saving throw at the end of each of the blightworm's turns. On a success, the blightworm is ejected into a space of its choice within 5 feet of the target. A {@spell lesser restoration} or {@spell protection from evil and good} spell cast on the target also expels the blightworm.", + "If the humanoid dies with a blightworm inside it, its soul departs at the start of the blightworm's next turn. The blightworm's original {@creature blightworm ascendant|GHMG} host then reincarnates using the humanoid's body, which becomes the ascendant's body. (The target's body is, in essence, destroyed, remade into another creature's body.) The arisen ascendent has half its hit points and two levels of {@condition exhaustion}." ] } ], - "dragonAge": "ancient", - "traitTags": [ - "Legendary Resistances" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Parasite Warlock", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Blightworm.webp", "senseTags": [ - "B", "SD" ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], "languageTags": [ - "DR" + "CS" ], "damageTags": [ - "B", - "I", - "N", - "P", - "S" + "P" ], "miscTags": [ - "AOE", - "HPR", - "MW", - "RCH" + "MW" ], - "conditionInflict": [ - "poisoned", - "prone" - ], - "legendaryGroup": { - "name": "Blightscale Dragon", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AncientBlightscaleDragon.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Blightscale Dragons", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution", - "dexterity" + "constitution" ] }, { - "name": "Adult Blightscale Dragon", + "name": "Blightworm Ascendant", + "group": [ + "Parasite Warlock" + ], "source": "GHMG", - "page": 32, + "page": 255, "size": [ - "H" + "M" ], "type": { - "type": "dragon", + "type": "humanoid", "tags": [ - "cursed" + "any race" ] }, "alignment": [ - "N", + "L", + "NX", + "C", "E" ], "ac": [ + 13, { - "ac": 19, - "from": [ - "natural armor" - ] + "ac": 16, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 225, - "formula": "18d12 + 108" + "average": 104, + "formula": "16d8 + 32" }, "speed": { - "walk": 40, - "fly": 80 + "walk": 35 }, - "str": 23, - "dex": 10, - "con": 23, - "int": 14, + "str": 11, + "dex": 16, + "con": 15, + "int": 13, "wis": 12, - "cha": 8, - "save": { - "dex": "+5", - "wis": "+6", - "cha": "+4" - }, + "cha": 18, "skill": { - "insight": "+6", - "perception": "+11", - "stealth": "+5" + "deception": "+8", + "perception": "+5" }, "senses": [ - "blindsight 60 ft.", "darkvision 120 ft." ], - "passive": 21, - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 15, "languages": [ - "One national language", - "Draconic" + "any two languages" ], - "cr": "15", - "trait": [ + "cr": "9", + "spellcasting": [ { - "name": "Accursed Death", - "entries": [ - "When the dragon dies, it exudes a cloud of sickening, accursed gas. Each creature within 20 feet of the dragon must succeed on a {@dc 19} Constitution saving throw or become {@condition poisoned} for 1 minute.", - "A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. However, a creature that fails two of these saving throws becomes cursed. A creature cursed in this way takes 16 ({@damage 3d10}) necrotic damage and can't regain hit points, and the creature's hit point maximum is reduced by an amount equal to the necrotic damage taken.", - "Every 24 hours, the cursed creature takes 16 ({@damage 3d10}) necrotic damage with similar reduction to the creature's hit point maximum. If the curse reduces the target's hit point maximum to 0, the target dies." - ] + "name": "Innate Spellcasting", + "headerEntries": [ + "The blightworm ascendant's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save {@dc 16}), requiring no material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell disguise self}", + "{@spell mage armor}", + "{@spell silent image}" + ], + "daily": { + "1e": [ + "{@spell finger of death}", + "{@spell mass suggestion}", + "{@spell mind blank}" + ] + }, + "ability": "cha", + "type": "spellcasting" }, { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the dragon fails a saving throw, it can choose to succeed instead." - ] + "name": "Spellcasting", + "headerEntries": [ + "The blightworm ascendant is a 16th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell poison spray}" + ] + }, + "5": { + "lower": 1, + "slots": 3, + "spells": [ + "{@spell consume mind|GHPG}", + "{@spell contact other plane}", + "{@spell counterspell}", + "{@spell creeping touch|GHPG}", + "{@spell dimension door}", + "{@spell serpent tongue|GHPG}", + "{@spell shatter}", + "{@spell suggestion}", + "{@spell vampiric touch}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The dragon can use its sickening presence.", - "It then makes three attacks: one with its bite and two with its claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage and 7 ({@damage 2d6}) necrotic damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage and 3 ({@damage 1d6}) poison damage." - ] - }, + "trait": [ { - "name": "Tail", + "name": "Blightworm Rebirth", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." + "When the blightworm ascendant dies, a {@creature blightworm|GHMG} uses 5 feet of movement to emerge in a space within 5 feet of the corpse at the start of the ascendant's next turn. (This {@creature blightworm|GHMG} is part of the ascendant's Challenge.)" ] }, { - "name": "Sickening Presence", + "name": "Blightworm Whispers", "entries": [ - "Each creature within 60 feet of the dragon must succeed on a {@dc 19} Constitution saving throw or become {@condition poisoned} until the end of the dragon's next turn. On a successful saving throw, the creature is immune to the dragon's Sickening Presence for 1 hour." + "The blightworm ascendant has advantage on saving throws against being {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." ] }, { - "name": "Swarm Breath {@recharge 5}", + "name": "Spell Siphon (Recharges after a Short or Long Rest)", "entries": [ - "The dragon exhales a 60-foot cone of poisonous insects and vile gas. Each creature in that area must make a {@dc 19} Constitution saving throw, taking 28 ({@damage 8d6}) piercing damage and 35 ({@damage 10d6}) poison damage on a failed save, or half as much damage on a successful one." + "When the blightworm ascendant successfully uses {@spell counterspell} on a spell of 5th level or lower, the ascendant doesn't expend the spell slot used and copies the countered spell. Until the ascendant uses this reaction again, the ascendant can cast the copied spell using a warlock spell slot." ] } ], - "legendary": [ - { - "name": "Detect", - "entries": [ - "The dragon makes a Wisdom ({@skill Perception}) check." - ] - }, - { - "name": "Tail Attack", - "entries": [ - "The dragon makes a tail attack." - ] - }, + "action": [ { - "name": "Wing Attack (Takes 2 Actions)", + "name": "Dagger", "entries": [ - "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 19} Dexterity saving throw or take 13 ({@damage 2d6 + 6}) bludgeoning damage and fall {@condition prone}. The dragon can then fly up to half its flying speed." + "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] } ], - "dragonAge": "adult", - "traitTags": [ - "Legendary Resistances" + "fluff": { + "_appendMonsterFluff": { + "name": "Parasite Warlock", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlightwormAscendant.webp", + "attachedItems": [ + "dagger|phb" ], "senseTags": [ - "B", "SD" ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], "languageTags": [ - "DR" + "X" ], "damageTags": [ - "B", + "P" + ], + "damageTagsSpell": [ "I", "N", - "P", - "S" + "O", + "T", + "Y" + ], + "spellcastingTags": [ + "CL", + "I" ], "miscTags": [ - "AOE", + "MLW", "MW", - "RCH" - ], - "conditionInflict": [ - "poisoned", - "prone" + "RW", + "THW" ], - "legendaryGroup": { - "name": "Blightscale Dragon", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AdultBlightscaleDragon.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Blightscale Dragons", - "source": "GHMG" - } - }, - "savingThrowForced": [ + "savingThrowForcedSpell": [ "constitution", - "dexterity" + "intelligence", + "wisdom" ] }, { - "name": "Young Blightscale Dragon", + "name": "Blightworm Warlock", + "group": [ + "Parasite Warlock" + ], "source": "GHMG", - "page": 32, + "page": 255, "size": [ - "L" + "M" ], "type": { - "type": "dragon", + "type": "humanoid", "tags": [ - "cursed" + "any race" ] }, "alignment": [ - "N", - "E" + "A" ], "ac": [ + 11, { - "ac": 18, - "from": [ - "natural armor" - ] + "ac": 14, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 152, - "formula": "16d10 + 64" + "average": 71, + "formula": "11d8 + 22" }, "speed": { - "walk": 40, - "fly": 80 + "walk": 30 }, - "str": 19, + "str": 9, "dex": 12, - "con": 19, - "int": 12, + "con": 15, + "int": 13, "wis": 11, - "cha": 8, - "save": { - "dex": "+4", - "wis": "+3", - "cha": "+2" - }, + "cha": 16, "skill": { - "insight": "+3", - "perception": "+6", - "stealth": "+4" + "deception": "+6", + "perception": "+3" }, "senses": [ - "blindsight 30 ft.", "darkvision 120 ft." ], - "passive": 16, - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 13, "languages": [ - "One national language", - "Draconic" + "any two languages" ], - "cr": "8", - "trait": [ + "cr": "5", + "spellcasting": [ { - "name": "Accursed Death", - "entries": [ - "When the dragon dies, it exudes a cloud of sickening, accursed gas. Each creature within 20 ft. of the dragon must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. However, a creature that fails two of these saving throws becomes cursed. A creature cursed in this way takes 10 ({@damage 3d6}) necrotic damage and can't regain hit points, and the creature's hit point maximum is reduced by an amount equal to the necrotic damage taken. Every 24 hours, the cursed creature takes 10 ({@damage 3d6}) necrotic damage with similar reduction to t he creature's hit point maximum. If the curse reduces the target's hit point maximum to 0, the target dies." - ] + "name": "Innate Spellcasting", + "headerEntries": [ + "The blightworm warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save {@dc 14}), requiring no material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell disguise self}", + "{@spell mage armor}", + "{@spell silent image}" + ], + "daily": { + "1e": [ + "{@spell mass suggestion}" + ] + }, + "ability": "cha", + "type": "spellcasting" + }, + { + "name": "Spellcasting", + "headerEntries": [ + "The blightworm warlock is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest.", + "It knows the following warlock spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell poison spray}" + ] + }, + "5": { + "lower": 1, + "slots": 3, + "spells": [ + "{@spell consume mind|GHPG}", + "{@spell contact other plane}", + "{@spell counterspell}", + "{@spell creeping touch|GHPG}", + "{@spell dimension door}", + "{@spell serpent tongue|GHPG}", + "{@spell shatter}", + "{@spell suggestion}", + "{@spell vampiric touch}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The dragon makes three attacks: one with its bite and two with its claws." - ] - }, + "trait": [ { - "name": "Bite", + "name": "Blightworm Whispers", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage and 5 ({@damage 2d4}) necrotic damage." + "The blightworm warlock has advantage on saving throws against being {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." ] }, { - "name": "Claw", + "name": "Spell Siphon (1/Day)", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage and 2 ({@damage 1d4}) poison damage." + "When the blightworm warlock successfully uses {@spell counterspell} on a spell of 5th level or lower, the warlock doesn't expend the spell slot used and copies the countered spell. Until the warlock uses this trait again, the warlock can cast the copied spell using a warlock spell slot." ] - }, + } + ], + "action": [ { - "name": "Swarm Breath {@recharge 5}", + "name": "Dagger", "entries": [ - "The dragon exhales a 30-foot cone of poisonous insects and vile gas. Each creature in that area must make a {@dc 15} Constitution saving throw, taking 14 ({@damage 4d6}) piercing damage and 28 ({@damage 8d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] } ], - "dragonAge": "young", + "fluff": { + "_appendMonsterFluff": { + "name": "Parasite Warlock", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlightwormWarlock.webp", + "attachedItems": [ + "dagger|phb" + ], "senseTags": [ - "B", "SD" ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], "languageTags": [ - "DR" + "X" ], "damageTags": [ + "P" + ], + "damageTagsSpell": [ "I", "N", - "P", - "S" + "O", + "T", + "Y" + ], + "spellcastingTags": [ + "CL", + "I" ], "miscTags": [ - "AOE", - "HPR", + "MLW", "MW", - "RCH" + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YoungBlightscaleDragon.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Blightscale Dragons", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution" + "savingThrowForcedSpell": [ + "constitution", + "intelligence", + "wisdom" ] }, { - "name": "Blightscale Dragon Wyrmling", + "name": "Blood Brooder", "source": "GHMG", - "page": 32, + "page": 34, "size": [ - "M" + "L" ], - "type": { - "type": "dragon", - "tags": [ - "cursed" - ] - }, + "type": "aberration", "alignment": [ "N", "E" ], "ac": [ { - "ac": 16, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 105, + "formula": "10d10 + 50" }, "speed": { "walk": 30, - "fly": 60 + "climb": 30 }, "str": 16, "dex": 13, - "con": 15, - "int": 10, - "wis": 10, - "cha": 8, - "save": { - "dex": "+3", - "wis": "+2", - "cha": "+1" - }, - "skill": { - "insight": "+2", - "perception": "+4", - "stealth": "+3" - }, + "con": 20, + "int": 4, + "wis": 12, + "cha": 5, "senses": [ - "blindsight 10 ft.", + "blindsight 30 ft.", "darkvision 60 ft." ], - "passive": 14, - "immune": [ - "necrotic", - "poison" - ], + "passive": 11, "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Draconic" + "prone" ], - "cr": "3", + "cr": "4", "trait": [ { - "name": "Accursed Death", + "name": "Blood Exchange", "entries": [ - "When the dragon dies, it exudes a cloud of sickening, accursed gas. Each creature within 10 ft. of the dragon must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. However, a creature that fails two of these saving throws becomes cursed. A creature cursed in this way takes 5 ({@damage 2d4}) necrotic damage and can't regain hit points, and the creature's hit point maximum is reduced by an amount equal to the necrotic damage taken. Every 24 hours, the cursed creature takes 5 ({@damage 2d4}) necrotic damage with similar reduction to the creature's hit point maximum. If the curse reduces the target's hit point maximum to 0, the target dies." + "As a bonus action, the blood brooder can give hit points to {@creature blood bulb|GHMG|blood bulbs} within 5 feet of it, losing hit points so the {@creature blood bulb|GHMG|bulbs} gain them. The brooder can't use this trait if it has fewer than half its hit points." + ] + }, + { + "name": "Bulb Pouches", + "entries": [ + "Up to eight {@creature blood bulb|GHMG|blood bulbs} can take refuge in pouches on the blood brooder's sides, entering or exiting a pouch using 5 feet of movement. Bulbs in a pouch are in the brooder's space and move with the brooder. {@creature blood bulb|GHMG|Blood bulbs} have {@quickref cover|PHB|3|0|three-quarters cover} in these pouches." ] } ], @@ -30726,133 +31092,23 @@ { "name": "Multiattack", "entries": [ - "The dragon makes two attacks: one with its bite and one with its claws." + "The blood brooder makes three spines attacks." ] }, { - "name": "Bite", + "name": "Spines", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage and 2 ({@damage 1d4}) necrotic damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage and 1 poison damage." - ] - }, - { - "name": "Swarm Breath {@recharge 5}", - "entries": [ - "The dragon exhales a 15-foot cone of poisonous insects and vile gas. Each creature in that area must make a {@dc 12} Constitution saving throw, taking 7 ({@damage 2d6}) piercing damage and 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." ] } ], - "dragonAge": "wyrmling", - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "I", - "N", - "P", - "S" - ], - "miscTags": [ - "AOE", - "HPR", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlightscaleDragonWyrmling.webp", "fluff": { "_appendMonsterFluff": { - "name": "Blightscale Dragons", + "name": "Blood Brood", "source": "GHMG" } }, - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Blood Brooder", - "source": "GHMG", - "page": 34, - "size": [ - "L" - ], - "type": "aberration", - "alignment": [ - "N", - "E" - ], - "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 105, - "formula": "10d10 + 50" - }, - "speed": { - "walk": 30, - "climb": 30 - }, - "str": 16, - "dex": 13, - "con": 20, - "int": 4, - "wis": 12, - "cha": 5, - "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft." - ], - "passive": 11, - "conditionImmune": [ - "prone" - ], - "cr": "4", - "trait": [ - { - "name": "Blood Exchange", - "entries": [ - "As a bonus action, the blood brooder can give hit points to {@creature blood bulb|GHMG|blood bulbs} within 5 feet of it, losing hit points so the {@creature blood bulb|GHMG|bulbs} gain them. The brooder can't use this trait if it has fewer than half its hit points." - ] - }, - { - "name": "Bulb Pouches", - "entries": [ - "Up to eight {@creature blood bulb|GHMG|blood bulbs} can take refuge in pouches on the blood brooder's sides, entering or exiting a pouch using 5 feet of movement. Bulbs in a pouch are in the brooder's space and move with the brooder. {@creature blood bulb|GHMG|Blood bulbs} have {@quickref cover|PHB|3|0|three-quarters cover} in these pouches." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The blood brooder makes three spines attacks." - ] - }, - { - "name": "Spines", - "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." - ] - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodBrooder.webp", "senseTags": [ "B", "D" @@ -30866,14 +31122,7 @@ "miscTags": [ "MW", "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodBrooder.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Blood Brood", - "source": "GHMG" - } - } + ] }, { "name": "Blood Bulb", @@ -30935,6 +31184,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Blood Brood", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodBulb.webp", "senseTags": [ "B" ], @@ -30946,14 +31202,7 @@ ], "conditionInflict": [ "blinded" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodBulb.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Blood Brood", - "source": "GHMG" - } - } + ] }, { "name": "Blood Ooze", @@ -31041,6 +31290,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Blood Ooze", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodOoze.webp", "traitTags": [ "Amorphous", "Spider Climb" @@ -31064,13 +31320,6 @@ "grappled", "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodOoze.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Blood Ooze", - "source": "GHMG" - } - }, "savingThrowForced": [ "strength" ] @@ -31161,6 +31410,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Blood Tracker", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodTracker.webp", "traitTags": [ "Keen Senses" ], @@ -31186,13 +31442,6 @@ "frightened", "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodTracker.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Blood Tracker", - "source": "GHMG" - } - }, "savingThrowForced": [ "strength", "wisdom" @@ -31303,6 +31552,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Bloodbonded", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Bloodbonded.webp", "languageTags": [ "CE", "I" @@ -31312,25 +31568,18 @@ "F" ], "miscTags": [ - "MW", - "MLW" + "MLW", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Bloodbonded.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Bloodbonded", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution", "dexterity" ] }, { - "name": "Bloodwood Giant", + "name": "Bloodwood Chieftain", "source": "GHMG", - "page": 38, + "page": 39, "size": [ "H" ], @@ -31341,40 +31590,42 @@ ], "ac": [ { - "ac": 14, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 115, - "formula": "11d12 + 44" + "average": 207, + "formula": "18d12 + 90" }, "speed": { "walk": 40 }, - "str": 20, + "str": 24, "dex": 10, - "con": 19, - "int": 8, - "wis": 10, - "cha": 8, + "con": 20, + "int": 12, + "wis": 12, + "cha": 15, + "save": { + "con": "+8", + "wis": "+4" + }, "skill": { - "perception": "+3" + "perception": "+7" }, - "passive": 13, + "passive": 17, "languages": [ "Giant" ], - "cr": "6", + "cr": "8", "spellcasting": [ { - "type": "spellcasting", "name": "Innate Spellcasting", "headerEntries": [ - "The giant's spellcasting ability is Wisdom (spell save {@dc 11}, {@hit 3} to hit with spell attacks).", - "The giant can innately cast the following spells, requiring no material components:" + "The giant's spellcasting ability is Wisdom (spell save {@dc 12}). The giant can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell druidcraft}" @@ -31385,14 +31636,15 @@ "{@spell find traps}" ] }, - "ability": "wis" + "ability": "wis", + "type": "spellcasting" } ], "trait": [ { "name": "Bleeding Strikes", "entries": [ - "A creature that takes damage from the giant's blood spear attack must succeed at a {@dc 14} Constitution saving throw or gain the {@condition bleeding|GH} condition {@homebrew |(see Grim Hollow Campaign Guide)}." + "A creature that takes damage from the giant's blood spear attack must succeed at a {@dc 15} Constitution saving throw or gain the {@condition bleeding|GH} condition {@homebrew |(see Grim Hollow Campaign Guide)}." ] }, { @@ -31400,6 +31652,12 @@ "entries": [ "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in forested terrain." ] + }, + { + "name": "Steadfast", + "entries": [ + "The giant can't be {@condition frightened} while it can see an allied creature within 40 ft. of it" + ] } ], "action": [ @@ -31412,16 +31670,23 @@ { "name": "Blood Spear", "entries": [ - "{@atk mw,rw} {@hit 8} to hit, reach 15 ft. or range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) piercing damage." + "{@atk mw,rw} {@hit 10} to hit, reach 15 ft. or range 60/240 ft., one target. {@h}23 ({@damage 3d10 + 7}) piercing damage." ] }, { "name": "Rock", "entries": [ - "{@atk rw} {@hit 8} to hit, range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage." + "{@atk rw} {@hit 10} to hit, range 60/240 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Bloodwood Giants", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodwoodChieftain.webp", "actionTags": [ "Multiattack" ], @@ -31436,30 +31701,23 @@ "I" ], "miscTags": [ + "MLW", "MW", "RCH", "RW", - "THW", - "MLW" + "THW" ], "conditionInflict": [ "bleeding|GH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodwoodGiant.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Bloodwood Giants", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" ] }, { - "name": "Bloodwood Vine Caller", + "name": "Bloodwood Giant", "source": "GHMG", - "page": 39, + "page": 38, "size": [ "H" ], @@ -31470,15 +31728,15 @@ ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 136, - "formula": "13d12 + 52" + "average": 115, + "formula": "11d12 + 44" }, "speed": { "walk": 40 @@ -31486,43 +31744,35 @@ "str": 20, "dex": 10, "con": 19, - "int": 10, - "wis": 16, - "cha": 12, + "int": 8, + "wis": 10, + "cha": 8, "skill": { - "perception": "+6" + "perception": "+3" }, - "passive": 16, + "passive": 13, "languages": [ "Giant" ], - "cr": "7", + "cr": "6", "spellcasting": [ { - "type": "spellcasting", "name": "Innate Spellcasting", "headerEntries": [ - "The giant's spellcasting ability is Wisdom (spell save {@dc 14}). The giant can innately cast the following spells, requiring no material components:" + "The giant's spellcasting ability is Wisdom (spell save {@dc 11}, {@hit 3} to hit with spell attacks).", + "The giant can innately cast the following spells, requiring no material components:" ], "will": [ - "{@spell barkskin} (self only)", - "{@spell druidcraft}", - "{@spell poison spray} (at 5th level)", - "{@spell spare the dying}" + "{@spell druidcraft}" ], "daily": { - "3e": [ - "{@spell entangle}" - ], "1e": [ - "{@spell blight}", "{@spell detect poison and disease}", - "{@spell faerie fire}", - "{@spell find traps}", - "{@spell pass without trace}" + "{@spell find traps}" ] }, - "ability": "wis" + "ability": "wis", + "type": "spellcasting" } ], "trait": [ @@ -31557,22 +31807,15 @@ "entries": [ "{@atk rw} {@hit 8} to hit, range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage." ] - }, - { - "name": "Bloodvine", - "entries": [ - "{@atk rs} {@hit 6} to hit, range 60 ft., up to three targets. {@h}16 ({@damage 2d12 + 3}) piercing damage, and the creature is {@condition poisoned} for 1 minute. The target can make a {@dc 14} Constitution saving throw at the end of each of its turns. On a success, the target is no longer {@condition poisoned}." - ] } ], - "reaction": [ - { - "name": "Bloodvine Drinker", - "entries": [ - "If the giant damages a target with a bloodvine attack, the giant regains 10 hit points." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Bloodwood Giants", + "source": "GHMG" } - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodwoodGiant.webp", "actionTags": [ "Multiattack" ], @@ -31583,45 +31826,25 @@ "B", "P" ], - "damageTagsSpell": [ - "I", - "N" - ], "spellcastingTags": [ "I" ], "miscTags": [ + "MLW", "MW", "RCH", "RW", - "THW", - "MLW" + "THW" ], "conditionInflict": [ - "poisoned", "bleeding|GH" ], - "conditionInflictSpell": [ - "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodwoodVineCaller.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Bloodwood Giants", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength" ] }, { - "name": "Bloodwood Chieftain", + "name": "Bloodwood Vine Caller", "source": "GHMG", "page": 39, "size": [ @@ -31634,61 +31857,66 @@ ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 207, - "formula": "18d12 + 90" + "average": 136, + "formula": "13d12 + 52" }, "speed": { "walk": 40 }, - "str": 24, + "str": 20, "dex": 10, - "con": 20, - "int": 12, - "wis": 12, - "cha": 15, - "save": { - "con": "+8", - "wis": "+4" - }, + "con": 19, + "int": 10, + "wis": 16, + "cha": 12, "skill": { - "perception": "+7" + "perception": "+6" }, - "passive": 17, + "passive": 16, "languages": [ "Giant" ], - "cr": "8", + "cr": "7", "spellcasting": [ { - "type": "spellcasting", "name": "Innate Spellcasting", "headerEntries": [ - "The giant's spellcasting ability is Wisdom (spell save {@dc 12}). The giant can innately cast the following spells, requiring no material components:" + "The giant's spellcasting ability is Wisdom (spell save {@dc 14}). The giant can innately cast the following spells, requiring no material components:" ], "will": [ - "{@spell druidcraft}" + "{@spell barkskin} (self only)", + "{@spell druidcraft}", + "{@spell poison spray} (at 5th level)", + "{@spell spare the dying}" ], "daily": { + "3e": [ + "{@spell entangle}" + ], "1e": [ + "{@spell blight}", "{@spell detect poison and disease}", - "{@spell find traps}" + "{@spell faerie fire}", + "{@spell find traps}", + "{@spell pass without trace}" ] }, - "ability": "wis" + "ability": "wis", + "type": "spellcasting" } ], "trait": [ { "name": "Bleeding Strikes", "entries": [ - "A creature that takes damage from the giant's blood spear attack must succeed at a {@dc 15} Constitution saving throw or gain the {@condition bleeding|GH} condition {@homebrew |(see Grim Hollow Campaign Guide)}." + "A creature that takes damage from the giant's blood spear attack must succeed at a {@dc 14} Constitution saving throw or gain the {@condition bleeding|GH} condition {@homebrew |(see Grim Hollow Campaign Guide)}." ] }, { @@ -31696,12 +31924,6 @@ "entries": [ "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in forested terrain." ] - }, - { - "name": "Steadfast", - "entries": [ - "The giant can't be {@condition frightened} while it can see an allied creature within 40 ft. of it" - ] } ], "action": [ @@ -31714,16 +31936,37 @@ { "name": "Blood Spear", "entries": [ - "{@atk mw,rw} {@hit 10} to hit, reach 15 ft. or range 60/240 ft., one target. {@h}23 ({@damage 3d10 + 7}) piercing damage." + "{@atk mw,rw} {@hit 8} to hit, reach 15 ft. or range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) piercing damage." ] }, { "name": "Rock", "entries": [ - "{@atk rw} {@hit 10} to hit, range 60/240 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage." + "{@atk rw} {@hit 8} to hit, range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage." + ] + }, + { + "name": "Bloodvine", + "entries": [ + "{@atk rs} {@hit 6} to hit, range 60 ft., up to three targets. {@h}16 ({@damage 2d12 + 3}) piercing damage, and the creature is {@condition poisoned} for 1 minute. The target can make a {@dc 14} Constitution saving throw at the end of each of its turns. On a success, the target is no longer {@condition poisoned}." + ] + } + ], + "reaction": [ + { + "name": "Bloodvine Drinker", + "entries": [ + "If the giant damages a target with a bloodvine attack, the giant regains 10 hit points." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Bloodwood Giants", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodwoodVineCaller.webp", "actionTags": [ "Multiattack" ], @@ -31734,28 +31977,34 @@ "B", "P" ], + "damageTagsSpell": [ + "I", + "N" + ], "spellcastingTags": [ "I" ], "miscTags": [ + "MLW", "MW", "RCH", "RW", - "THW", - "MLW" + "THW" ], "conditionInflict": [ - "bleeding|GH" + "bleeding|GH", + "poisoned" + ], + "conditionInflictSpell": [ + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodwoodChieftain.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Bloodwood Giants", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength" ] }, { @@ -31864,6 +32113,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Bloody Avenue", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodyAvenue.webp", "senseTags": [ "D", "T" @@ -31885,15 +32141,153 @@ "conditionInflict": [ "grappled" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodyAvenue.webp", + "savingThrowForced": [ + "dexterity", + "strength" + ] + }, + { + "name": "Bloody Teddy", + "group": [ + "Toys" + ], + "isNamedCreature": true, + "source": "GHMG", + "page": 341, + "size": [ + "S" + ], + "type": "construct", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 11, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 55, + "formula": "10d6 + 20" + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 10, + "con": 14, + "int": 5, + "wis": 10, + "cha": 5, + "skill": { + "athletics": "+6" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "languages": [ + "understands Sylvan but can't speak" + ], + "cr": "2", + "trait": [ + { + "name": "Charge", + "entries": [ + "If Bloody Teddy moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 5 ({@damage 2d4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or fall {@condition prone}." + ] + }, + { + "name": "Immutable Form", + "entries": [ + "No effect can alter Bloody Teddy's form." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Bloody Teddy makes one bite attack and one slam attack." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage." + ] + } + ], + "reaction": [ + { + "name": "Released Rush", + "entries": [ + "When Bloody Teddy ceases being {@condition grappled} or {@condition restrained}, such as when released from the toymaker's bag, Bloody Teddy can move 20 feet and make one slam attack, using charge if able." + ] + } + ], "fluff": { "_appendMonsterFluff": { - "name": "Bloody Avenue", + "name": "Toymaker", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodyTeddy.webp" + } + } + ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodyTeddy.webp", + "traitTags": [ + "Charge", + "Immutable Form" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "S" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ - "dexterity", "strength" ] }, @@ -31990,6 +32384,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Bog Crawlers", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BogCrawler.webp", "traitTags": [ "Amphibious" ], @@ -32015,13 +32416,166 @@ "grappled", "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BogCrawler.webp", + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Bogfoul", + "source": "GHMG", + "page": 28, + "size": [ + "L" + ], + "type": "elemental", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 119, + "formula": "14d10 + 42" + }, + "speed": { + "walk": 30, + "swim": 90 + }, + "str": 17, + "dex": 16, + "con": 17, + "int": 5, + "wis": 10, + "cha": 6, + "skill": { + "perception": "+3", + "stealth": "+6" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "resist": [ + "acid", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], + "languages": [ + "Aquan" + ], + "cr": "6", + "trait": [ + { + "name": "Blight", + "entries": [ + "Any creature that touches the bogfoul or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} until the end of that creature's next turn." + ] + }, + { + "name": "Freeze", + "entries": [ + "If the bogfoul takes cold damage, it partially freezes. Its speed is reduced by 20 feet until the end of its next turn." + ] + }, + { + "name": "Water Form", + "entries": [ + "The bogfoul can enter a hostile creature's space, subjecting that creature to Blight, and stop there.", + "It can move through a space as narrow as 1 inch wide without squeezing." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The bogfoul makes two slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, 7 ({@damage 2d6}) poison damage, and Blight." + ] + }, + { + "name": "Noxious Splash", + "entries": [ + "The bogfoul hurls a glob of foul water at a point it can see within 60 feet of it. Each creature within a 10-foot-radius sphere centered on that point must make a {@dc 14} Constitution saving throw. The sphere goes around corners. On a failed save, a creature takes 17 ({@damage 5d6}) poison damage and becomes {@condition poisoned} until the end of its next turn." + ] + }, + { + "name": "Swamp {@recharge 5}", + "entries": [ + "Each creature fully in the bogfoul's space must make a {@dc 14} Constitution saving throw. On a failure, a target takes 10 ({@damage 2d6 + 3}) bludgeoning damage and 7 ({@damage 2d6}) poison damage.", + "If the target is Large or smaller, it is also {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained} and able to breathe only if it can breathe water. If the saving throw is successful, the target is pushed out of the bogfoul's space. A creature within 5 feet of the bogfoul can pull a creature or object out of it by taking an action to make a {@dc 14} Strength ({@skill Athletics}) check and succeeding. Such a creature is exposed to the Blight trait." + ] + } + ], "fluff": { "_appendMonsterFluff": { - "name": "Bog Crawlers", + "name": "Blight Elementals", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bogfoul.webp" + } + } + ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Bogfoul.webp", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ" + ], + "damageTags": [ + "B", + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned", + "restrained" + ], "savingThrowForced": [ "constitution" ] @@ -32124,6 +32678,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Bolejack", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Bolejack.webp", "traitTags": [ "Magic Weapons" ], @@ -32140,21 +32701,14 @@ "S" ], "miscTags": [ + "MLW", "MW", "RW", - "THW", - "MLW" + "THW" ], "conditionInflict": [ "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Bolejack.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Bolejack", - "source": "GHMG" - } - }, "savingThrowForced": [ "strength" ] @@ -32248,6 +32802,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Bone Trader", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BoneTrader.webp", "senseTags": [ "D" ], @@ -32260,51 +32821,191 @@ "P" ], "miscTags": [ - "MW", - "MLW" + "MLW", + "MW" ], "conditionInflict": [ "charmed" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BoneTrader.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Bone Trader", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution", "wisdom" ] }, { - "name": "Braerog", + "name": "Box-Bound Jack", + "shortName": "Jack", + "group": [ + "Toys" + ], + "isNamedCreature": true, "source": "GHMG", - "page": 44, + "page": 340, "size": [ "S" ], - "type": "fey", + "type": "construct", "alignment": [ "C", - "N" + "E" ], "ac": [ 13 ], "hp": { - "average": 18, - "formula": "4d6 + 4" + "average": 45, + "formula": "10d6 + 10" }, "speed": { - "walk": 30, - "burrow": 10, - "climb": 30 + "walk": 40 }, - "str": 8, + "str": 13, "dex": 17, - "con": 13, + "con": 12, + "int": 5, + "wis": 10, + "cha": 5, + "skill": { + "athletics": "+5", + "acrobatics": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "languages": [ + "understands Sylvan but can't speak" + ], + "cr": "2", + "trait": [ + { + "name": "Box Jumper", + "entries": [ + "As a bonus action, Box-Bound Jack can jump without provoking an {@action opportunity attack}. Box-Bound Jack can long jump up to 20 feet and high jump up to 10 feet, with or without a running start." + ] + }, + { + "name": "Immutable Form", + "entries": [ + "No effect can alter Box-Bound Jack's form." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Box-Bound Jack makes two cymbal attacks." + ] + }, + { + "name": "Cymbal", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 2 ({@damage 1d4}) thunder damage." + ] + }, + { + "name": "Dissonant Clash {@recharge 5}", + "entries": [ + "Box-Bound Jack bangs its cymbals, creating a thunderous cacophony in a 15-foot sphere originating from Jack. All creatures in the area must succeed on a {@dc 11} Constitution saving throw, taking 9 ({@damage 2d8}) thunder damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "reaction": [ + { + "name": "Bouncing Escape", + "entries": [ + "When Box-Bound Jack ceases being {@condition grappled} or {@condition restrained}, such as when released from the toymaker's bag, Box-Bound Jack can jump up to 20 feet and make one cymbal attack." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Toymaker", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Box-BoundJack.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptBox-Bound-Jack.webp" + }, + "credit": "Guilherme Motta" + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Box-BoundJack.webp", + "traitTags": [ + "Immutable Form" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "S" + ], + "damageTags": [ + "B", + "T" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Braerog", + "source": "GHMG", + "page": 44, + "size": [ + "S" + ], + "type": "fey", + "alignment": [ + "C", + "N" + ], + "ac": [ + 13 + ], + "hp": { + "average": 18, + "formula": "4d6 + 4" + }, + "speed": { + "walk": 30, + "burrow": 10, + "climb": 30 + }, + "str": 8, + "dex": 17, + "con": 13, "int": 6, "wis": 12, "cha": 7, @@ -32358,6 +33059,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Braerog", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Braerog.webp", "traitTags": [ "Fey Ancestry", "Tree Stride" @@ -32379,21 +33087,14 @@ "conditionInflict": [ "grappled" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Braerog.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Braerog", - "source": "GHMG" - } - }, "savingThrowForced": [ "strength" ] }, { - "name": "Rage-Infected Bugbear", + "name": "Bugbear Thrall of Tormach", "source": "GHMG", - "page": 46, + "page": 47, "size": [ "M" ], @@ -32416,75 +33117,109 @@ } ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 82, + "formula": "11d8 + 33" }, "speed": { - "walk": 35 + "walk": 40 }, - "str": 16, + "str": 18, "dex": 14, - "con": 14, - "int": 7, - "wis": 10, - "cha": 8, + "con": 17, + "int": 6, + "wis": 9, + "cha": 7, "save": { - "str": "+5" + "str": "+7" }, "skill": { - "athletics": "+5", - "intimidation": "+3", + "athletics": "+7", + "intimidation": "+4", "survival": "+2" }, "senses": [ "darkvision 60 ft" ], - "passive": 10, + "passive": 9, "languages": [ "Goblin" ], - "cr": "2", + "cr": "5", "trait": [ { "name": "Brute", "entries": [ - "A melee weapon deals one extra die of its damage when the rage-infected bugbear hits with it (included in the attack)." + "A melee weapon deals one extra die of its damage when the bugbear thrall of Tormach hits with it (included in the attack)." ] }, { "name": "Keen Smell", "entries": [ - "The rage-infected bugbear has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The bugbear thrall of Tormach has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Lunge", + "entries": [ + "When the bugbear thrall of Tormach makes an attack with a melee weapon in its hands, it can increase its reach by 5 feet (included in the attack)." ] }, { "name": "Rampage", "entries": [ - "When the rage-infected bugbear reduces a creature to 0 hit points with a melee attack on its turn, the bugbear can take a bonus action to move up to half its speed and make a bite attack." + "When the bugbear thrall of Tormach reduces a creature to 0 hit points with a melee attack on its turn, the bugbear can take a bonus action to move up to half its speed and make a bite attack." ] }, { "name": "Tormach's Rage", "entries": [ - "The disease {@disease Tormach's Rage|GHMG} causes a rage-infected bugbear to be chaotic evil and grants the bugbear an extra 2 ({@damage 1d4}) damage on Strength-based attacks (included in the attacks). Also, at the start of its turn, the bugbear can gain advantage on all melee weapon attack rolls it makes until the start of its next turn, but attack rolls against it have advantage until the start of its next turn.", + "The disease {@disease Tormach's Rage|GHMG} causes a bugbear thrall of Tormach to be chaotic evil and grants the bugbear an extra {@damage 1d4} damage on Strength-based attacks (included in the attacks). Also, at the start of its turn, the bugbear can gain advantage on all melee weapon attack rolls it makes until the start of its next turn, but attack rolls against it have advantage until the start of its next turn.", "Any bugbear that comes into physical contact with the rage-infected bugbear must succeed on a {@dc 14} Constitution saving throw or contract this disease. Only {@spell greater restoration}, similarly powerful magic, or a special herbal concoction (see Salvage) can cure this disease." ] } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The thrall of Tormach makes three attacks, only two of which can be glaive attacks." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage and, if the target is a bugbear, {@disease Tormach's Rage|GHMG}." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage and, if the target is a bugbear, {@disease Tormach's Rage|GHMG}." ] }, { - "name": "Greataxe", + "name": "Glaive", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 1d4 + 3}) slashing damage." + "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}17 ({@damage 2d10 + 1d4 + 4}) slashing damage." + ] + }, + { + "name": "Haft", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}11 ({@damage 3d4 + 4}) bludgeoning damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Bugbears", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BugbearThrallofTormach.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BugbearThrallofTormach.webp", "traitTags": [ "Brute", "Keen Senses", @@ -32493,121 +33228,135 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "GO" ], "damageTags": [ + "B", "P", "S" ], "miscTags": [ + "MLW", "MW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Rage-InfectedBugbear.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Bugbears", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Rage-InfectedBugbear.webp" - } - } - ] - }, "savingThrowForced": [ "constitution" ] }, { - "name": "Bugbear Thrall of Tormach", + "name": "Bugbear Vampire (Young)", "source": "GHMG", - "page": 47, + "page": 385, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "goblinoid" - ] - }, + "type": "undead", "alignment": [ "C", "E" ], "ac": [ { - "ac": 14, + "ac": 16, "from": [ - "{@item hide armor|PHB}" + "natural armor" ] } ], "hp": { - "average": 82, - "formula": "11d8 + 33" + "average": 119, + "formula": "14d8 + 56" }, "speed": { - "walk": 40 + "walk": 30, + "climb": 30 }, "str": 18, - "dex": 14, - "con": 17, - "int": 6, - "wis": 9, - "cha": 7, + "dex": 17, + "con": 18, + "int": 10, + "wis": 13, + "cha": 11, "save": { - "str": "+7" + "dex": "+7", + "wis": "+5" }, "skill": { - "athletics": "+7", - "intimidation": "+4", - "survival": "+2" + "athletics": "+8", + "perception": "+5", + "stealth": "+7", + "survival": "+5" }, "senses": [ - "darkvision 60 ft" + "darkvision 120 ft." + ], + "passive": 15, + "resist": [ + "necrotic", + "poison", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], - "passive": 9, "languages": [ - "Goblin" + "the languages known in life" ], - "cr": "5", + "cr": "9", "trait": [ { - "name": "Brute", + "name": "Clawing Lunge (1/Turn)", "entries": [ - "A melee weapon deals one extra die of its damage when the bugbear thrall of Tormach hits with it (included in the attack)." + "As part of one claw attack, the vampire extends its reach by 5 feet." ] }, { - "name": "Keen Smell", + "name": "Rampage", "entries": [ - "The bugbear thrall of Tormach has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "When the bugbear vampire reduces a creature to 0 hit points with a melee attack on its turn, the bugbear can take a bonus action to move up to half its speed and make a bite attack." ] }, { - "name": "Lunge", + "name": "Reckless", "entries": [ - "When the bugbear thrall of Tormach makes an attack with a melee weapon in its hands, it can increase its reach by 5 feet (included in the attack)." + "At the start of its turn, the vampire can gain advantage on melee weapon attack rolls until the start of its next turn, but attack rolls against it have advantage until then." ] }, { - "name": "Rampage", + "name": "Regeneration", "entries": [ - "When the bugbear thrall of Tormach reduces a creature to 0 hit points with a melee attack on its turn, the bugbear can take a bonus action to move up to half its speed and make a bite attack." + "The vampire regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." ] }, { - "name": "Tormach's Rage", + "name": "Spider Climb", "entries": [ - "The disease {@disease Tormach's Rage|GHMG} causes a bugbear thrall of Tormach to be chaotic evil and grants the bugbear an extra {@damage 1d4} damage on Strength-based attacks (included in the attacks). Also, at the start of its turn, the bugbear can gain advantage on all melee weapon attack rolls it makes until the start of its next turn, but attack rolls against it have advantage until the start of its next turn.", - "Any bugbear that comes into physical contact with the rage-infected bugbear must succeed on a {@dc 14} Constitution saving throw or contract this disease. Only {@spell greater restoration}, similarly powerful magic, or a special herbal concoction (see Salvage) can cure this disease." + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Surprise Mauling", + "entries": [ + "If the vampire {@quickref Surprise|PHB|3|0|surprises} a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack. If the attack is a bite, 3 ({@dice 1d6}) of this damage is necrotic damage." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 15 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], @@ -32615,70 +33364,81 @@ { "name": "Multiattack", "entries": [ - "The thrall of Tormach makes three attacks, only two of which can be glaive attacks." + "The vampire makes three attacks, only one of which can be a bite." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 16})." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage and, if the target is a bugbear, {@disease Tormach's Rage|GHMG}." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { - "name": "Glaive", + "name": "Mist Form", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}17 ({@damage 2d10 + 1d4 + 4}) slashing damage." + "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." + ] + } + ], + "reaction": [ + { + "name": "Misty Escape", + "entries": [ + "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", + "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + ] + } + ], + "legendaryActions": 2, + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." ] }, { - "name": "Haft", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}11 ({@damage 3d4 + 4}) bludgeoning damage." + "The vampire attacks once with its claws." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Bugbear Vampire (Young)", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BugbearVampire(Young).webp", "traitTags": [ - "Brute", - "Keen Senses", - "Rampage" + "Rampage", + "Reckless", + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "GO" - ], "damageTags": [ - "B", + "N", "P", + "R", "S" ], "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BugbearThrallofTormach.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Bugbears", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BugbearThrallofTormach.webp" - } - } - ] - }, - "savingThrowForced": [ - "constitution" + "HPR", + "MW" ] }, { @@ -32753,6 +33513,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Cadeer", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Cadeer.webp", "senseTags": [ "D" ], @@ -32764,14 +33531,7 @@ ], "miscTags": [ "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Cadeer.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Cadeer", - "source": "GHMG" - } - } + ] }, { "name": "Candlelight Daemon", @@ -32844,7 +33604,6 @@ "cr": "11", "spellcasting": [ { - "type": "spellcasting", "name": "Innate Spellcasting", "headerEntries": [ "The daemon's spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks).", @@ -32864,10 +33623,11 @@ "{@spell suffocate|GHPG}*" ] }, - "ability": "cha", "footerEntries": [ "{@note * from Grim Hollow: The Player's Guide}" - ] + ], + "ability": "cha", + "type": "spellcasting" } ], "trait": [ @@ -32934,6 +33694,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Candlelight Daemon", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CandlelightDaemon.webp", "traitTags": [ "Magic Resistance" ], @@ -32956,129 +33723,39 @@ ], "miscTags": [ "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CandlelightDaemon.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Candlelight Daemon", - "source": "GHMG" - } - } + ] }, { - "name": "Thornlamm", + "name": "Caprathorn", "source": "GHMG", - "page": 50, + "page": 51, "size": [ - "S" + "H" ], - "type": "plant", + "type": "fiend", "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 14, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 21, - "formula": "6d6" + "average": 250, + "formula": "20d12 + 120" }, "speed": { - "walk": 30 + "walk": { + "number": 40, + "condition": "fly 40 ft. (hover)" + } }, - "str": 11, - "dex": 14, - "con": 11, - "int": 3, - "wis": 8, - "cha": 3, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 9, - "resist": [ - "cold", - "fire", - "lightning", - "poison" - ], - "conditionImmune": [ - "blinded", - "deafened", - "exhaustion" - ], - "cr": "\u2014\u00A0with a caprathorn (1/4 [50 XP] by itself)", - "pbNote": "+2", - "action": [ - { - "name": "Hooves", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage." - ] - }, - { - "name": "Needles", - "entries": [ - "{@atk rw} {@hit 4} to hit, range 30/60 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage." - ] - } - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Thornlamm.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Caprathorn", - "source": "GHMG" - } - } - }, - { - "name": "Caprathorn", - "source": "GHMG", - "page": 51, - "size": [ - "H" - ], - "type": "fiend", - "alignment": [ - "C", - "E" - ], - "ac": [ - { - "ac": 19, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 250, - "formula": "20d12 + 120" - }, - "speed": { - "walk": { - "number": 40, - "condition": "fly 40 ft. (hover)" - } - }, - "str": 25, + "str": 25, "dex": 14, "con": 23, "int": 14, @@ -33227,6 +33904,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Caprathorn", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Caprathorn.webp", "traitTags": [ "Charge", "Legendary Resistances", @@ -33257,17 +33941,86 @@ "conditionInflict": [ "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Caprathorn.webp", + "savingThrowForced": [ + "constitution", + "strength", + "wisdom" + ] + }, + { + "name": "Carnivorous Cow", + "group": [ + "Hunger-Cursed Carnivores" + ], + "source": "GHMG", + "page": 163, + "size": [ + "L" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 30, + "formula": "4d10 + 8" + }, + "speed": { + "walk": 40 + }, + "str": 18, + "dex": 10, + "con": 15, + "int": 2, + "wis": 10, + "cha": 3, + "passive": 10, + "cr": "1", + "trait": [ + { + "name": "Charge", + "entries": [ + "If the carnivorous cow moves at least 20 feet straight toward a creature, the cow can make one hooves attack against it as a bonus action." + ] + } + ], + "action": [ + { + "name": "Gore", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." + ] + }, + { + "name": "Hooves", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + ] + } + ], "fluff": { "_appendMonsterFluff": { - "name": "Caprathorn", + "name": "Hunger-Cursed Carnivores", "source": "GHMG" } }, - "savingThrowForced": [ - "constitution", - "strength", - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CarnivorousCow.webp", + "traitTags": [ + "Charge" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" ] }, { @@ -33341,6 +34094,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Carvaloth", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Carvaloth.webp", "traitTags": [ "Pack Tactics" ], @@ -33354,14 +34114,7 @@ ], "miscTags": [ "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Carvaloth.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Carvaloth", - "source": "GHMG" - } - } + ] }, { "name": "Catacomb Haunt", @@ -33470,6 +34223,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Catacomb Haunt", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CatacombHaunt.webp", "traitTags": [ "Incorporeal Movement", "Sneak Attack" @@ -33487,306 +34247,10 @@ "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CatacombHaunt.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Catacomb Haunt", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" ] }, - { - "name": "Corporeal Cauchemange", - "source": "GHMG", - "page": 56, - "size": [ - "M" - ], - "type": "aberration", - "alignment": [ - "N", - "E" - ], - "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 44, - "formula": "8d8 + 8" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 15, - "con": 12, - "int": 11, - "wis": 15, - "cha": 16, - "skill": { - "intimidation": "+5", - "perception": "+4" - }, - "senses": [ - "darkvision 120 ft" - ], - "passive": 14, - "conditionImmune": [ - "frightened" - ], - "languages": [ - "the languages of its host", - "telepathy 30 ft." - ], - "cr": "2", - "trait": [ - { - "name": "Grappler", - "entries": [ - "The cauchemange has advantage on attack rolls against any creature {@condition grappled} by it." - ] - }, - { - "name": "Hallucinatory Hold", - "entries": [ - "The corporeal cauchemange needs only to touch a creature to deal damage, grappling a creature by force of presence rather than physical strength. A creature {@condition grappled} by the cauchemange can also use Wisdom ({@skill Insight}) to escape. The creature believes the damage the cauchemange deals to be of a type appropriate to the nightmare form the cauchemange takes." - ] - }, - { - "name": "Happiness Susceptibility", - "entries": [ - "If a creature within 30 ft. of the corporeal cauchemange uses an action to make a {@dc 13} Charisma ({@skill Performance}) check and succeeds, creating a presentation that inspires happiness or hope, the cauchemange has disadvantage on attack rolls until the end of the performing creature's next turn." - ] - }, - { - "name": "Nightmare Aura", - "entries": [ - "Each creature of the corporeal cauchemange's choice that starts its turn within 30 ft. of the cauchemange must succeed on a {@dc 13} Wisdom saving throw or sense the cauchemange as something to be feared, becoming {@condition frightened} until the start of the creature's next turn.", - "On a successful saving throw, the creature is immune to the Nightmare Aura of all cauchemanges for 1 hour." - ] - }, - { - "name": "Psychic Teleport {@recharge 5}", - "entries": [ - "As its movement, the cauchemange can teleport to an unoccupied space within 30 ft. of it, provided that the space is within 10 ft. of a creature with an Intelligence score of 3 or higher. The cauchemange doesn't need to see the destination." - ] - } - ], - "action": [ - { - "name": "Touch", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft. one creature. {@h}12 ({@damage 2d8 + 3}) psychic damage. If the target is a creature, it is {@condition grappled} (escape {@dc 13})." - ] - }, - { - "name": "Drain", - "entries": [ - "The cauchemange uses its touch attack on a creature {@condition grappled} by it. On a hit, in addition to the damage, the target must succeed on a {@dc 13} Charisma saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If this effect kills a humanoid, a cauchemange larva emerges from the corpse 8 hours later." - ] - }, - { - "name": "Glamor", - "entries": [ - "The corporeal cauchemange targets one humanoid it can see within 30 ft. of it. If the target can see the cauchemange, the target must succeed on a {@dc 13} Wisdom saving throw against this magic or be {@condition charmed}, seeing the cauchemange as something or someone desirable. The {@condition charmed} target regards the cauchemange as a trusted friend to be heeded and protected. The target isn't under the cauchemange's control, but it takes the cauchemange's requests and actions in the most favorable light, it is a willing target for the cauchemange's touch, and it becomes a willing host for a cauchemange larva, which the target also sees as something desirable.", - "Each time the cauchemange or the cauchemange's allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours, or until the cauchemange is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect." - ] - } - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "TP" - ], - "damageTags": [ - "Y" - ], - "miscTags": [ - "HPR", - "MW" - ], - "conditionInflict": [ - "charmed", - "grappled" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CorporealCauchemange.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Cauchemange", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "charisma", - "wisdom" - ] - }, - { - "name": "Incorporeal Cauchemange", - "source": "GHMG", - "page": 57, - "size": [ - "M" - ], - "type": "aberration", - "alignment": [ - "N", - "E" - ], - "ac": [ - 13 - ], - "hp": { - "average": 77, - "formula": "14d8 + 14" - }, - "speed": { - "walk": 0, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 6, - "dex": 16, - "con": 12, - "int": 13, - "wis": 15, - "cha": 17, - "skill": { - "intimidation": "+6", - "perception": "+5" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 15, - "resist": [ - "acid", - "cold", - "fire", - "thunder", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "deafened", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "the languages of its host", - "telepathy 60 ft." - ], - "cr": "5", - "trait": [ - { - "name": "Happiness Susceptibility", - "entries": [ - "If a creature within 30 feet of the incorporeal cauchemange uses an action to make a {@dc 14} Charisma ({@skill Performance}) check and succeeds, creating a presentation that inspires happiness or hope, the cauchemange has disadvantage on attack rolls until the end of the performing creature's next turn." - ] - }, - { - "name": "Implant Larva", - "entries": [ - "If a humanoid dies due to damage the incorporeal cauchemange deals, a cauchemange larva emerges from the corpse 8 hours later." - ] - }, - { - "name": "Incorporeal Movement", - "entries": [ - "The cauchemange can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." - ] - }, - { - "name": "Nightmare Aura", - "entries": [ - "Each creature of the incorporeal cauchemange's choice that starts its turn within 60 feet of the cauchemange must succeed on a {@dc 14} Wisdom saving throw or sense the cauchemange as something to be feared, becoming {@condition frightened} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Nightmare Aura of all cauchemanges for 1 hour." - ] - }, - { - "name": "Psychic Teleport {@recharge 4}", - "entries": [ - "As its movement, the cauchemange can teleport to an unoccupied space within 40 ft. of it, provided that the space is within 10 ft. of a creature with an Intelligence score of 3 or higher. The cauchemange doesn't need to see the destination." - ] - }, - { - "name": "Thought Location", - "entries": [ - "The incorporeal cauchemange can detect creatures within 60 feet that have an Intelligence of 2 or higher, provided they aren't constructs or undead.", - "Effects that prevent divination from working on a creature thwart this sense. This sense penetrates barriers, but 2 ft. of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks it. The cauchemange can't be {@quickref Surprise|PHB|3|0|surprised} by a creature it can sense." - ] - } - ], - "action": [ - { - "name": "Touch", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) psychic damage. The target must succeed on a {@dc 14} Charisma saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." - ] - }, - { - "name": "Killing Nightmare (Recharges after a Short or Long Rest)", - "entries": [ - "The incorporeal cauchemange releases a telepathic wave of amplified horror. Each {@condition frightened} creature of the cauchemange's choice within 30 feet of the cauchemange must make a {@dc 14} Charisma saving throw. On a failure by 5 or more, a creature drops to 0 hit points. If the save fails, the creature takes 25 ({@damage 4d10 + 3}) psychic damage." - ] - } - ], - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "TP" - ], - "damageTags": [ - "O", - "Y" - ], - "miscTags": [ - "HPR", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/IncorporealCauchemange.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Cauchemange", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "charisma", - "wisdom" - ] - }, { "name": "Cauchemange Larva", "source": "GHMG", @@ -33844,6 +34308,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Cauchemange", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CauchemangeLarva.webp", "traitTags": [ "Magic Resistance" ], @@ -33857,107 +34328,118 @@ "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CauchemangeLarva.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Cauchemange", - "source": "GHMG" - } - }, "savingThrowForced": [ "wisdom" ] }, { - "name": "Champion of Filth", + "name": "Celestial Campaigner", + "group": [ + "Seraphs" + ], "source": "GHMG", - "page": 59, + "page": 297, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "any race" + "celestial" ] }, "alignment": [ - "L", - "NX", - "C", - "NY", - "E" + "A" ], "ac": [ { - "ac": 18, + "ac": 20, "from": [ - "{@item splint armor|PHB|splint}", + "{@item plate armor|PHB|plate}", "{@item shield|PHB}" ] } ], "hp": { "average": 91, - "formula": "14d8 + 28" + "formula": "14d8 + 42" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 30 }, - "str": 16, + "str": 17, "dex": 10, - "con": 14, - "int": 10, - "wis": 11, - "cha": 15, - "save": { - "wis": "+3" - }, + "con": 15, + "int": 11, + "wis": 16, + "cha": 12, "skill": { - "intimidation": "+5" + "intimidation": "+4", + "perception": "+6", + "religion": "+3" }, - "passive": 10, + "passive": 16, "languages": [ - "any two languages" + "Celestial and one other language" ], - "cr": "5", + "cr": "6", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", "headerEntries": [ - "The champion of filth is a 7th level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following paladin spells prepared:" + "The celestial campaigner is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" ], "spells": { + "0": { + "spells": [ + "{@spell guidance}", + "{@spell light}", + "{@spell sacred flame}", + "{@spell thaumaturgy}" + ] + }, "1": { "slots": 4, "spells": [ - "{@spell detect poison and disease}", - "{@spell ray of enfeeblement}" + "{@spell bless}", + "{@spell divine favor}", + "{@spell guiding bolt}", + "{@spell shield of faith}" ] }, "2": { "slots": 3, "spells": [ - "{@spell blindness/deafness}", - "{@spell hold person}" + "{@spell hold person}", + "{@spell magic weapon}", + "{@spell spiritual weapon}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell daylight}", + "{@spell dispel magic}" + ] + }, + "4": { + "slots": 2, + "spells": [ + "{@spell freedom of movement}", + "{@spell stoneskin}" ] } }, - "ability": "cha" + "ability": "wis", + "type": "spellcasting" } ], "trait": [ { - "name": "Blighted Aura", - "entries": [ - "When a creature within 10 feet of the champion of filth makes an attack roll, ability check, or saving throw, the creature rolls {@dice 1d4} and subtracts the number rolled from the attack roll, ability check, or saving throw. A creature can be affected by only one Blighted Aura at a time, and the effect doesn't stack with {@spell bane}." - ] - }, - { - "name": "Divine Health", + "name": "War Blessing", "entries": [ - "The champion of filth is immune to disease." + "A weapon deals two extra dice of its damage when the celestial campaigner hits with it (included in the attack)." ] } ], @@ -33965,215 +34447,194 @@ { "name": "Multiattack", "entries": [ - "The champion of filth makes two longsword attacks." + "The celestial campaigner makes two longsword attacks." ] }, { "name": "Longsword", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage and 9 ({@damage 2d8}) necrotic damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) slashing damage, or 19 ({@damage 3d10 + 3}) slashing damage if used with two hands to make a melee attack." + ] + } + ], + "reaction": [ + { + "name": "Protection", + "entries": [ + "When a creature the celestial campaigner can see within 5 feet of it makes an attack against a creature other than the campaigner, the campaigner can use its shield to impose disadvantage on that attack roll." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Seraphs", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CelestialCampaigner.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CelestialCampaigner.webp", + "attachedItems": [ + "longsword|phb" + ], "actionTags": [ "Multiattack" ], "languageTags": [ + "CE", "X" ], "damageTags": [ - "N", "S" ], + "damageTagsSpell": [ + "O", + "R" + ], "spellcastingTags": [ - "CP" + "CC" ], "miscTags": [ - "MW", - "MLW" + "MLW", + "MW" ], "conditionInflictSpell": [ - "blinded", - "deafened", "paralyzed" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChampionofFilth.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Champions of Filth", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChampionofFilth.webp" - } - } - ] - }, "savingThrowForcedSpell": [ - "constitution", + "dexterity", "wisdom" ] }, { - "name": "Blightwalker", + "name": "Celestial Celebrant", + "group": [ + "Seraphs" + ], "source": "GHMG", - "page": 59, + "page": 297, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "any race" + "celestial" ] }, "alignment": [ - "L", - "NX", - "C", - "NY", - "E" + "A" ], "ac": [ { - "ac": 20, + "ac": 16, "from": [ - "{@item plate armor|PHB|plate}", - "{@item shield|PHB}" + "{@item chain mail|PHB}" ] } ], "hp": { - "average": 165, - "formula": "22d8 + 66" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 30 - }, - "str": 20, - "dex": 11, - "con": 16, - "int": 10, - "wis": 12, - "cha": 16, - "save": { - "wis": "+5" + "walk": 30, + "fly": 30 }, + "str": 15, + "dex": 10, + "con": 14, + "int": 11, + "wis": 17, + "cha": 13, "skill": { - "intimidation": "+7" + "religion": "+2" }, - "passive": 11, + "passive": 13, "languages": [ - "any two languages" + "Celestial and one other language" ], - "cr": "11", + "cr": "4", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", "headerEntries": [ - "The blightwalker is a 14th level spellcaster.", - "Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following paladin spells prepared:" + "The celestial celebrant is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" ], "spells": { + "0": { + "spells": [ + "{@spell light}", + "{@spell sacred flame}", + "{@spell spare the dying}", + "{@spell thaumaturgy}" + ] + }, "1": { "slots": 4, "spells": [ - "{@spell detect poison and disease}", - "{@spell ray of enfeeblement}" + "{@spell bless}", + "{@spell cure wounds}", + "{@spell detect evil and good}", + "{@spell healing word}", + "{@spell sanctuary}" ] }, "2": { "slots": 3, "spells": [ - "{@spell blindness/deafness}", - "{@spell hold person}" + "{@spell calm emotions}", + "{@spell lesser restoration}", + "{@spell silence}", + "{@spell spiritual weapon}" ] }, "3": { "slots": 3, "spells": [ - "{@spell bestow curse}", - "{@spell stinking cloud}" + "{@spell beacon of hope}", + "{@spell revivify}", + "{@spell spirit guardians}" ] }, "4": { - "slots": 1, + "slots": 2, "spells": [ - "{@spell blight}" + "{@spell death ward}", + "{@spell guardian of faith}" ] } }, - "ability": "cha" + "ability": "wis", + "type": "spellcasting" } ], - "trait": [ - { - "name": "Blighted Aura", - "entries": [ - "When a creature within 30 feet of the blightwalker makes an attack roll, ability check, or saving throw, the creature rolls {@dice 1d4} and subtracts the number rolled from the attack roll, ability check, or saving throw. A creature can be affected by only one Blighted Aura at a time, and the effect doesn't stack with {@spell bane}." - ] - }, - { - "name": "Blighted Contact", - "entries": [ - "A creature that takes necrotic damage from the blightwalker must succeed on a {@dc 15} Constitution saving throw or be afflicted with a rotting disease for 1 minute. At the start of each of its turns, the target takes 9 ({@damage 2d8}) necrotic damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, + "action": [ { - "name": "Divine Health", + "name": "Mace", "entries": [ - "The blightwalker is immune to disease." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage and 4 ({@damage 1d8}) radiant damage." ] } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The blightwalker makes two longsword attacks." - ] - }, + "reaction": [ { - "name": "Longsword", + "name": "Succor (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage, 13 ({@damage 3d8}) necrotic damage, and Blighted Contact." + "When the celestial celebrant or a creature it can see within 60 feet of it takes damage, the celebrant can cast a spell that causes the damaged creature to regain hit points." ] } ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "N", - "S" - ], - "damageTagsSpell": [ - "N" - ], - "spellcastingTags": [ - "CP" - ], - "miscTags": [ - "MW", - "MLW" - ], - "conditionInflictSpell": [ - "blinded", - "deafened", - "paralyzed" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Blightwalker.webp", "fluff": { "_appendMonsterFluff": { - "name": "Champions of Filth", + "name": "Seraphs", "source": "GHMG" }, "images": [ @@ -34181,238 +34642,546 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blightwalker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CelestialCelebrant.webp" } } ] }, - "savingThrowForced": [ - "constitution" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CelestialCelebrant.webp", + "attachedItems": [ + "mace|phb" + ], + "languageTags": [ + "CE", + "X" + ], + "damageTags": [ + "B", + "R" + ], + "damageTagsSpell": [ + "N", + "O", + "R" + ], + "spellcastingTags": [ + "CC" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflictSpell": [ + "deafened" ], "savingThrowForcedSpell": [ - "constitution", + "charisma", + "dexterity", "wisdom" ] }, { - "name": "Chapped Brute", + "name": "Chalk Chatterling", "source": "GHMG", - "page": 60, + "page": 15, "size": [ - "M" + "S" ], - "type": "humanoid", + "type": "construct", "alignment": [ - "L", - "NX", - "C", - "NY", - "E" + "U" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 95, - "formula": "10d8 + 50" + "average": 22, + "formula": "5d6 + 5" }, "speed": { - "walk": 30 + "walk": 25, + "fly": 25 }, - "str": 18, - "dex": 12, - "con": 20, - "int": 7, + "str": 5, + "dex": 15, + "con": 12, + "int": 4, "wis": 10, "cha": 7, - "skill": { - "athletics": "+6" - }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 60 ft." ], "passive": 10, - "resist": [ - "necrotic" + "immune": [ + "poison" ], "conditionImmune": [ - "blinded" + "charmed", + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], "languages": [ - "understands one national language but can't speak" + "\u2014(seems to speak, but it's gibberish)" ], - "cr": "4", + "cr": "1/2", "trait": [ { - "name": "Keen Hearing", + "name": "Death Burst", "entries": [ - "The chapped brute has advantage on Wisdom ({@skill Perception}) checks that rely on hearing. While {@condition deafened}, the brute can't use its {@sense blindsight}." + "When the chalk chatterling dies, it explodes in a burst of dust. Any creature within 5 feet of the chalk chatterling must succeed on a {@dc 11} Constitution saving throw or be {@condition blinded} until the end of its next turn." + ] + }, + { + "name": "Distracting Chatter", + "entries": [ + "Any creature that starts its turn within 30 feet of and able to hear the chalk chatterling must succeed on a {@dc 11} Wisdom saving throw or be unable to {@action cast a spell||cast} or maintain {@status concentration} on a spell. Constructs and undead are immune. A creature who intended to {@action cast a spell} can choose another course of action." + ] + }, + { + "name": "Water Weakness", + "entries": [ + "If the chalk chatterling is doused in water or ends its turn submerged in water, the chalk chatterling takes 3 ({@damage 1d6}) acid damage. Maximize this damage if the water is soapy." ] } ], "action": [ { - "name": "Multiattack", + "name": "Dust Whip", "entries": [ - "The chapped brute makes two slam attacks." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." ] }, { - "name": "Slam", + "name": "Maddening Chatter {@recharge}", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." + "Each creature within 30 feet of and able to hear the chalk chatterling must make a {@dc 11} Wisdom saving throw, taking 7 ({@damage 2d6}) psychic damage on a failed save, and half as much damage on a successful one. Constructs and undead are immune. A creature that fails the saving throw can't take reactions until the end of the chalk chatterling's next turn." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Arcane Anomalies", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChalkChatterling.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChalkChatterling.webp", "traitTags": [ - "Keen Senses" + "Death Burst" ], "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" + "D" ], "damageTags": [ - "B" + "A", + "S", + "Y" ], "miscTags": [ + "AOE", + "MLW", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChappedBrute.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Chapped Brute", - "source": "GHMG" - } - } + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ] }, { - "name": "Awakened Chapped Brute", + "name": "Champion of Filth", "source": "GHMG", - "page": 61, + "page": 59, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "N", + "L", + "NX", + "C", + "NY", "E" ], "ac": [ { - "ac": 14, + "ac": 18, "from": [ - "natural armor" + "{@item splint armor|PHB|splint}", + "{@item shield|PHB}" ] } ], "hp": { - "average": 126, - "formula": "12d10 + 60" + "average": 91, + "formula": "14d8 + 28" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 20, + "str": 16, "dex": 10, - "con": 20, - "int": 5, - "wis": 10, - "cha": 5, + "con": 14, + "int": 10, + "wis": 11, + "cha": 15, + "save": { + "wis": "+3" + }, "skill": { - "athletics": "+8" + "intimidation": "+5" }, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], "passive": 10, - "resist": [ - "necrotic" - ], - "conditionImmune": [ - "blinded" - ], "languages": [ - "understands one language but can't speak" - ], - "cr": "7", - "trait": [ - { - "name": "Keen Hearing and Smell", - "entries": [ - "The awakened chapped brute has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell. While {@condition deafened} and unable to smell, the brute can't use its {@sense blindsight}." - ] - }, - { - "name": "Sure-Footed", - "entries": [ - "The awakened chapped brute has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}." - ] - } + "any two languages" ], - "action": [ + "cr": "5", + "spellcasting": [ { - "name": "Multiattack", - "entries": [ - "The awakened chapped brute makes two tentacle attacks or one tentacle slam." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The champion of filth is a 7th level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following paladin spells prepared:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell detect poison and disease}", + "{@spell ray of enfeeblement}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blindness/deafness}", + "{@spell hold person}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Tentacle", + "name": "Blighted Aura", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 15 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the brute can't use the tentacle against another target. The awakened chapped brute has two tentacles." + "When a creature within 10 feet of the champion of filth makes an attack roll, ability check, or saving throw, the creature rolls {@dice 1d4} and subtracts the number rolled from the attack roll, ability check, or saving throw. A creature can be affected by only one Blighted Aura at a time, and the effect doesn't stack with {@spell bane}." ] }, { - "name": "Tentacle Slam", + "name": "Divine Health", "entries": [ - "The awakened chapped brute slams one or two targets {@condition grappled} by it into a solid object or each other. Each target must make a {@dc 16} Strength saving throw. If the saving throw fails, the target takes 18 ({@damage 3d8 + 5}) bludgeoning damage and is {@condition stunned} until the end of the awakened chapped brute's next turn. On a successful saving throw, the target takes half the damage and isn't {@condition stunned}." + "The champion of filth is immune to disease." ] } ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "B" + "action": [ + { + "name": "Multiattack", + "entries": [ + "The champion of filth makes two longsword attacks." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage and 9 ({@damage 2d8}) necrotic damage." + ] + } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Champions of Filth", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChampionofFilth.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChampionofFilth.webp", "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" ], "languageTags": [ - "CS" + "X" ], "damageTags": [ - "B" + "N", + "S" + ], + "spellcastingTags": [ + "CP" ], "miscTags": [ - "MW", - "RCH" + "MLW", + "MW" ], - "conditionInflict": [ - "grappled", - "restrained", - "stunned" + "conditionInflictSpell": [ + "blinded", + "deafened", + "paralyzed" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ] + }, + { + "name": "Champion of Tormach", + "source": "GHMG", + "page": 75, + "size": [ + "L" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 17, + "from": [ + "{@item splint armor|PHB|splint}" + ] + } + ], + "hp": { + "average": 65, + "formula": "10d8 + 20" + }, + "speed": { + "walk": 30 + }, + "str": 17, + "dex": 10, + "con": 14, + "int": 10, + "wis": 13, + "cha": 15, + "skill": { + "athletics": "+5", + "insight": "+3", + "intimidation": "+4", + "perception": "+3" + }, + "passive": 13, + "languages": [ + "two national languages" + ], + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The champion of Tormach is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 12}). The champion has the following paladin spells prepared:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell hunter's mark}" + ] + }, + "2": { + "slots": 2, + "spells": [ + "{@spell magic weapon}", + "{@spell misty step}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Protection Aura", + "entries": [ + "Creatures of the champion of Tormach's choice within 10 ft. of the champion, including the champion, gain a +2 bonus to saving throws. The champion must be conscious to grant this bonus. A creature can benefit from only one such aura at a time." + ] + }, + { + "name": "Smite", + "entries": [ + "When the champion of Tormach hits with a melee weapon attack, it can expend one spell slot to deal extra necrotic damage. The extra damage is 9 ({@dice 2d8}) for a 1st-level spell slot and 13 ({@dice 3d8}) for a 2nd-level one." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The champion of Tormach makes two battleaxe attacks." + ] + }, + { + "name": "Battleaxe", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Cult of Tormach", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChampionofTormach.webp", + "attachedItems": [ + "battleaxe|phb" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "S" + ], + "spellcastingTags": [ + "CP" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForcedSpell": [ + "charisma" + ] + }, + { + "name": "Chapped Brute", + "source": "GHMG", + "page": 60, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "L", + "NX", + "C", + "NY", + "E" + ], + "ac": [ + { + "ac": 13, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 95, + "formula": "10d8 + 50" + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 12, + "con": 20, + "int": 7, + "wis": 10, + "cha": 7, + "skill": { + "athletics": "+6" + }, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 10, + "resist": [ + "necrotic" + ], + "conditionImmune": [ + "blinded" + ], + "languages": [ + "understands one national language but can't speak" + ], + "cr": "4", + "trait": [ + { + "name": "Keen Hearing", + "entries": [ + "The chapped brute has advantage on Wisdom ({@skill Perception}) checks that rely on hearing. While {@condition deafened}, the brute can't use its {@sense blindsight}." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The chapped brute makes two slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AwakenedChappedBrute.webp", "fluff": { "_appendMonsterFluff": { "name": "Chapped Brute", "source": "GHMG" } }, - "savingThrowForced": [ - "strength" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChappedBrute.webp", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" ] }, { @@ -34506,6 +35275,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Chapped Brute", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChappedBruteAbomination.webp", "traitTags": [ "Keen Senses" ], @@ -34529,13 +35305,6 @@ "grappled", "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChappedBruteAbomination.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Chapped Brute", - "source": "GHMG" - } - }, "savingThrowForced": [ "strength" ] @@ -34694,6 +35463,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Chiropteran Behemoth", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChiropteranBehemoth.webp", "traitTags": [ "Flyby", "Keen Senses", @@ -34727,168 +35503,276 @@ "paralyzed", "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChiropteranBehemoth.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Chiropteran Behemoth", - "source": "GHMG" - } - }, "savingThrowForced": [ "intelligence", "strength" ] }, { - "name": "The Churning", + "name": "Claunt Mamona", + "group": [ + "Etharis Companions" + ], "isNamedCreature": true, "source": "GHMG", - "page": 64, + "page": 115, "size": [ - "G" + "S" ], - "type": "ooze", + "type": "humanoid", "alignment": [ - "N" + "L", + "E" ], "ac": [ { - "ac": 10, + "ac": 15, "from": [ - "natural armor" + "{@item breastplate|PHB}" ] } ], "hp": { - "average": 310, - "formula": "20d20 + 100" + "average": 38, + "formula": "7d6 + 14" }, "speed": { - "walk": 30, - "climb": 30, - "swim": 30 + "walk": 25 }, - "str": 30, - "dex": 2, - "con": 20, - "int": 3, - "wis": 10, - "cha": 3, - "passive": 10, - "immune": [ - "poison" - ], + "str": 14, + "dex": 13, + "con": 14, + "int": 14, + "wis": 12, + "cha": 15, + "save": { + "con": "+4", + "cha": "+4" + }, + "skill": { + "deception": "+4", + "history": "+4", + "perception": "+3", + "persuasion": "+4", + "sleight of hand": "+3" + }, + "passive": 13, "conditionImmune": [ - "charmed", - "deafened", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" + "charmed" ], - "cr": "16", + "languages": [ + "Charneault", + "Castellan", + "Ostoy", + "Higher Bürach" + ], + "cr": "2", "trait": [ { - "name": "Enormous Space", - "entries": [ - "The Churning has a space 60 feet on a side and takes up that entire space. Other creatures can enter this space, but a creature that does so is subjected to the Churning's Engulf." - ] - }, - { - "name": "Magic Resistance", + "name": "Enlightened Self-Interest", "entries": [ - "The Churning has advantage on saving throws against spells and other magical effects." + "Claunt can consume a potion or take the {@action Dash} or {@action Disengage} action as a bonus action on each of his turns." ] }, { - "name": "Siege Monster", + "name": "Lasting Curse", "entries": [ - "The Churning deals double damage to objects and structures." + "If Claunt is ever restored to his original form, such as by the {@spell remove curse} spell, he returns to his porcine form the next time he finishes a long rest. Only the {@spell wish} spell, or slaying the spellcaster who cursed him, can permanently remove his curse." ] }, { - "name": "Unstoppable", + "name": "Satchel of Sorcerous Sales", "entries": [ - "The Churning ignores {@quickref difficult terrain||3}, and nothing can reduce its speed or stop it from moving on its turn." + "Claunt can use an action to reach into his satchel and drop any number of gold pieces to withdraw a nonmagical item with a value equal to or less than the deposited sum. Gold deposited into the satchel goes directly into Gorodyn's infernal treasury. In addition to nonmagical items, Claunt can also purchase the following potions from his satchel: {@item potion of climbing|DMG} (50 gp), {@item potion of healing|DMG} (25 gp), {@item potion of greater healing|DMG} (100 gp), {@item potion of resistance|DMG} (200 gp), and {@item potion of water breathing|DMG} (200 gp).", + "Only Claunt can attune to this item." ] } ], "action": [ { - "name": "Pseudopod", + "name": "Blackpowder Pistol", "entries": [ - "{@atk mw} {@hit 15} to hit, reach 20 ft., one target. {@h}24 ({@damage 4d6 + 10}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 23} Strength or Dexterity saving throw (target's choice) or be pulled within 5 feet of the Churning." + "{@atk rw} {@hit 3} to hit, range 25/100 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage plus 4 ({@damage 1d8}) fire damage." ] }, { - "name": "Engulf", + "name": "Shortsword", "entries": [ - "The Churning moves up to its speed and can enter creatures' spaces. The creature must make a {@dc 23} Strength or Dexterity saving throw (target's choice). On a successful save, the creature chooses to leave the Churning's path or it fails the save. On a failed save, the creature takes 40 ({@damage 10d6 + 5}) bludgeoning damage and is engulfed. The engulfed creature can't breathe, is {@condition blinded}, is {@condition restrained}, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the Churning. At the start of each of the Churning's turns, engulfed creatures take 42 ({@damage 12d6}) bludgeoning damage. When the Churning moves, engulfed creatures move with it.", - "An engulfed creature can escape ({@dc 23}). On a success, the creature escapes and uses 15 feet of movement to enter a space of its choice within 5 feet of the Churning.", - "If the Churning dies, an engulfed creature is no longer {@condition restrained} by it. If a creature dies inside the Churning, the creature's body breaks up. The Churning keeps inside it anything the dead creature wore or carried." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] } ], - "reaction": [ - { - "name": "Reactive Grab", - "entries": [ - "A creature that moves while within the Churning's reach provokes an {@action opportunity attack}. The Churning can make four {@action opportunity attack|PHB|opportunity attacks} each round." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Claunt Mamona", + "source": "GHMG" } - ], - "traitTags": [ - "Magic Resistance", - "Siege Monster" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ClauntMamona.webp", + "attachedItems": [ + "shortsword|phb" ], "damageTags": [ - "B" + "F", + "P", + "S" ], "miscTags": [ + "MLW", "MW", - "RCH" - ], - "conditionInflict": [ - "blinded" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TheChurning.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "The Churning", - "source": "GHMG" - } - } + "RW" + ] }, { - "name": "Coldfire Ooze", + "name": "Clockwork Horror", + "group": [ + "Etharis Companions" + ], "source": "GHMG", - "page": 65, + "page": 113, "size": [ - "L" + "M" ], - "type": "ooze", + "type": "humanoid", "alignment": [ "U" ], "ac": [ - 8 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 110, - "formula": "13d10 + 39" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "walk": 20, - "climb": 20 + "walk": 35 }, - "str": 15, - "dex": 6, - "con": 17, + "str": 17, + "dex": 15, + "con": 16, + "int": 10, + "wis": 13, + "cha": 9, + "save": { + "str": "+6", + "con": "+6" + }, + "skill": { + "athletics": "+9", + "perception": "+4" + }, + "passive": 14, + "resist": [ + "acid", + "bludgeoning", + "cold", + "fire", + "force", + "lightning", + "necrotic", + "piercing", + "poison", + "radiant", + "slashing", + "thunder" + ], + "conditionImmune": [ + "charmed", + "frightened" + ], + "languages": [ + "Elvish", + "Lower Bürach", + "Sylvan" + ], + "cr": "5", + "trait": [ + { + "name": "Artificial Form", + "entries": [ + "The clockwork horror has advantages on saving throws against being {@condition poisoned} and is immune to disease. It does not need to eat, drink, sleep, or breathe." + ] + }, + { + "name": "Chain the Beast", + "entries": [ + "When the clockwork horror is reduced to 0 hit points, it transforms back into {@creature Llanna Deyern|GHMG} with the same current hit points she had when she last transformed into the clockwork horror." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The clockwork horror makes two slam attacks and a gore attack." + ] + }, + { + "name": "Gore", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Llanna Deyern & the Clockwork Horror", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ClockworkHorror.webp", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "E", + "S" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ] + }, + { + "name": "Coldfire Ooze", + "source": "GHMG", + "page": 65, + "size": [ + "L" + ], + "type": "ooze", + "alignment": [ + "U" + ], + "ac": [ + 8 + ], + "hp": { + "average": 110, + "formula": "13d10 + 39" + }, + "speed": { + "walk": 20, + "climb": 20 + }, + "str": 15, + "dex": 6, + "con": 17, "int": 1, "wis": 12, "cha": 1, @@ -34966,6 +35850,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Coldfire Ooze", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ColdfireOoze.webp", "traitTags": [ "Amorphous", "Illumination", @@ -34982,354 +35873,10 @@ "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ColdfireOoze.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Coldfire Ooze", - "source": "GHMG" - } - }, "savingThrowForced": [ "dexterity" ] }, - { - "name": "Mourning Minstrel", - "source": "GHMG", - "page": 67, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" - ], - "ac": [ - { - "ac": 14, - "from": [ - "{@item studded leather armor|PHB|studded leather}" - ] - } - ], - "hp": { - "average": 60, - "formula": "11d8 + 11" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 14, - "con": 12, - "int": 13, - "wis": 14, - "cha": 17, - "skill": { - "deception": "+5", - "perception": "+4", - "performance": "+5" - }, - "passive": 14, - "languages": [ - "any two languages" - ], - "cr": "4", - "spellcasting": [ - { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The mourning minstrel is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It knows the following bard spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell dancing lights}", - "{@spell minor illusion}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell faerie fire}", - "{@spell hideous laughter}", - "{@spell silent image}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blindness/deafness}", - "{@spell invisibility}", - "{@spell shatter}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell animate dead}", - "{@spell major image}", - "{@spell speak with dead}" - ] - } - }, - "ability": "cha" - } - ], - "trait": [ - { - "name": "Danse Macabre (Recharges after a Short or Long Rest)", - "entries": [ - "As a bonus action on each of its turns, the mourning minstrel can perform a magical requiem for 1 minute. Each undead of the minstrel's choice within 30 feet of and able to see or hear the minstrel rolls {@dice 1d4} with any ability check or saving throw, adding the number rolled to the result. A creature can be affected by only one effect of this type, including {@spell bless}." - ] - } - ], - "action": [ - { - "name": "Rapier", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage and 4 ({@damage 1d8}) necrotic damage." - ] - }, - { - "name": "Death Note", - "entries": [ - "{@atk rs} {@hit 5} to hit, range 30 ft., one creature. {@h}9 ({@damage 2d8}) psychic damage." - ] - } - ], - "attachedItems": [ - "rapier|phb" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "N", - "P", - "Y" - ], - "damageTagsSpell": [ - "T" - ], - "spellcastingTags": [ - "CB" - ], - "miscTags": [ - "MW", - "MLW" - ], - "conditionInflictSpell": [ - "blinded", - "deafened", - "incapacitated", - "invisible", - "prone" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MourningMinstrel.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "College of Requiems", - "source": "GHMG" - } - }, - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] - }, - { - "name": "Dirgemaster", - "source": "GHMG", - "page": 67, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" - ], - "ac": [ - { - "ac": 16, - "from": [ - "{@item breastplate|PHB}" - ] - } - ], - "hp": { - "average": 93, - "formula": "17d8 + 17" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 15, - "con": 13, - "int": 14, - "wis": 15, - "cha": 18, - "skill": { - "deception": "+7", - "perception": "+5", - "performance": "+7" - }, - "passive": 15, - "languages": [ - "any three languages" - ], - "cr": "8", - "spellcasting": [ - { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The dirgemaster is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It knows the following bard spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell dancing lights}", - "{@spell minor illusion}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell faerie fire}", - "{@spell hideous laughter}", - "{@spell silent image}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blindness/deafness}", - "{@spell enthrall}", - "{@spell shatter}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell animate dead}", - "{@spell counterspell}", - "{@spell major image}", - "{@spell speak with dead}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell confusion}", - "{@spell greater invisibility}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell animate objects}", - "{@spell insect plague}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell eyebite}" - ] - } - }, - "ability": "cha" - } - ], - "trait": [ - { - "name": "Death Marked", - "entries": [ - "A creature that takes damage from a dirgemaster's attacks or spells can't regain hit points until the end of the dirgemaster's next turn." - ] - }, - { - "name": "Macabre Dirge (Recharges after a Short or Long Rest)", - "entries": [ - "As a bonus action on each of its turns, the dirgemaster can perform a magical lamentation for 1 minute.", - "Each undead or construct of the dirgemaster's choice within 30 feet of and able to see or hear the dirgemaster rolls {@dice 1d4} with any ability check or saving throw, adding the number rolled to the result. Each other creature of the dirgemaster's choice within 30 feet of and able to see or hear the dirgemaster rolls {@dice 1d4} with any ability check or saving throw, subtracting the number rolled from the result. The dirge can't negatively affect creatures that can't be {@condition frightened}. A creature can be affected by only one effect of this type, including {@spell bless} and {@spell bane}." - ] - } - ], - "action": [ - { - "name": "Rapier", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage, 13 ({@damage 3d8}) necrotic damage, and Death Marked." - ] - }, - { - "name": "Death Knell", - "entries": [ - "{@atk rs} {@hit 7} to hit, range 60 ft., one creature. {@h}13 ({@damage 3d8}) psychic damage, or 19 ({@damage 3d12}) psychic damage if the creature has half its hit points or fewer, and Death Marked." - ] - } - ], - "attachedItems": [ - "rapier|phb" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "N", - "P", - "Y" - ], - "damageTagsSpell": [ - "B", - "P", - "S", - "T" - ], - "spellcastingTags": [ - "CB" - ], - "miscTags": [ - "MW", - "MLW" - ], - "conditionInflictSpell": [ - "blinded", - "deafened", - "frightened", - "incapacitated", - "invisible", - "prone", - "unconscious" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Dirgemaster.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "College of Requiems", - "source": "GHMG" - } - }, - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] - }, { "name": "Coral Grazer", "source": "GHMG", @@ -35413,6 +35960,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Coral Grazer", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CoralGrazer.webp", "traitTags": [ "Amphibious", "Siege Monster" @@ -35431,13 +35985,6 @@ "MW", "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CoralGrazer.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Coral Grazer", - "source": "GHMG" - } - }, "savingThrowForced": [ "wisdom" ] @@ -35512,6 +36059,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Coral Grazer", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CoralGrazerLarva.webp", "traitTags": [ "Hold Breath", "Water Breathing" @@ -35528,23 +36082,16 @@ ], "miscTags": [ "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CoralGrazerLarva.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Coral Grazer", - "source": "GHMG" - } - } + ] }, { - "name": "Corpse Walker", + "name": "Corporeal Cauchemange", "source": "GHMG", - "page": 70, + "page": 56, "size": [ "M" ], - "type": "undead", + "type": "aberration", "alignment": [ "N", "E" @@ -35558,169 +36105,158 @@ } ], "hp": { - "average": 82, - "formula": "11d8 + 33" + "average": 44, + "formula": "8d8 + 8" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 13, - "con": 17, - "int": 6, - "wis": 10, - "cha": 6, - "save": { - "con": "+6", - "wis": "+3" + "str": 10, + "dex": 15, + "con": 12, + "int": 11, + "wis": 15, + "cha": 16, + "skill": { + "intimidation": "+5", + "perception": "+4" }, "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't silvered", - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" + "darkvision 120 ft" ], + "passive": 14, "conditionImmune": [ - "exhaustion", - "poisoned" + "frightened" ], "languages": [ - "understands languages it knew in life but can't speak" + "the languages of its host", + "telepathy 30 ft." ], - "cr": "6", + "cr": "2", "trait": [ { - "name": "Cursed Gaze", + "name": "Grappler", "entries": [ - "A humanoid that starts its turn within 30 ft. of and able to see the corpse walker must succeed on a {@dc 14} Charisma saving throw, provided the corpse walker isn't {@condition incapacitated}. On a failure, the humanoid is {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if not averting its eyes from the corpse walker, ending the effect on itself on a success. A creature failing two of these saving throws becomes cursed with disturbing thoughts. Such a creature can't benefit from a short or long rest until the curse is removed. On a successful save, the target is immune to any corpse walker's Cursed Gaze for the next 24 hours.", - "Unless {@quickref Surprise|PHB|3|0|surprised}, a creature can avert its eyes to avoid the saving throw. If the creature does so, it can't see the corpse walker until the start of its next turn. A creature that looks at the corpse walker in the meantime must immediately make the save." + "The cauchemange has advantage on attack rolls against any creature {@condition grappled} by it." ] }, { - "name": "Sunlight Hypersensitivity", + "name": "Hallucinatory Hold", "entries": [ - "The corpse walker takes 20 radiant damage when it starts its turn in sunlight.", - "While in sunlight, it has disadvantage on attack rolls and ability checks." + "The corporeal cauchemange needs only to touch a creature to deal damage, grappling a creature by force of presence rather than physical strength. A creature {@condition grappled} by the cauchemange can also use Wisdom ({@skill Insight}) to escape. The creature believes the damage the cauchemange deals to be of a type appropriate to the nightmare form the cauchemange takes." ] }, { - "name": "Undead Fortitude", + "name": "Happiness Susceptibility", "entries": [ - "If damage reduces the corpse walker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the corpse walker drops to 1 hit point instead." + "If a creature within 30 ft. of the corporeal cauchemange uses an action to make a {@dc 13} Charisma ({@skill Performance}) check and succeeds, creating a presentation that inspires happiness or hope, the cauchemange has disadvantage on attack rolls until the end of the performing creature's next turn." + ] + }, + { + "name": "Nightmare Aura", + "entries": [ + "Each creature of the corporeal cauchemange's choice that starts its turn within 30 ft. of the cauchemange must succeed on a {@dc 13} Wisdom saving throw or sense the cauchemange as something to be feared, becoming {@condition frightened} until the start of the creature's next turn.", + "On a successful saving throw, the creature is immune to the Nightmare Aura of all cauchemanges for 1 hour." + ] + }, + { + "name": "Psychic Teleport {@recharge 5}", + "entries": [ + "As its movement, the cauchemange can teleport to an unoccupied space within 30 ft. of it, provided that the space is within 10 ft. of a creature with an Intelligence score of 3 or higher. The cauchemange doesn't need to see the destination." ] } ], "action": [ { - "name": "Multiattack", + "name": "Touch", "entries": [ - "The corpse walker makes two slam attacks." + "{@atk mw} {@hit 5} to hit, reach 5 ft. one creature. {@h}12 ({@damage 2d8 + 3}) psychic damage. If the target is a creature, it is {@condition grappled} (escape {@dc 13})." ] }, { - "name": "Slam", + "name": "Drain", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage and 5 ({@damage 2d4}) necrotic damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw, or its hit point maximum is reduced by an amount equal to the necrotic damage taken, and the corpse walker regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. An evil humanoid slain this way rises 24 hours later as a corpse walker." + "The cauchemange uses its touch attack on a creature {@condition grappled} by it. On a hit, in addition to the damage, the target must succeed on a {@dc 13} Charisma saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If this effect kills a humanoid, a cauchemange larva emerges from the corpse 8 hours later." + ] + }, + { + "name": "Glamor", + "entries": [ + "The corporeal cauchemange targets one humanoid it can see within 30 ft. of it. If the target can see the cauchemange, the target must succeed on a {@dc 13} Wisdom saving throw against this magic or be {@condition charmed}, seeing the cauchemange as something or someone desirable. The {@condition charmed} target regards the cauchemange as a trusted friend to be heeded and protected. The target isn't under the cauchemange's control, but it takes the cauchemange's requests and actions in the most favorable light, it is a willing target for the cauchemange's touch, and it becomes a willing host for a cauchemange larva, which the target also sees as something desirable.", + "Each time the cauchemange or the cauchemange's allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours, or until the cauchemange is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect." ] } ], - "traitTags": [ - "Sunlight Sensitivity", - "Undead Fortitude" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Cauchemange", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CorporealCauchemange.webp", "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" + "SD" ], "languageTags": [ - "CS", - "LF" + "TP" ], "damageTags": [ - "B", - "N", - "R" + "Y" ], "miscTags": [ "HPR", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CorpseWalker.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Corpse Walker", - "source": "GHMG" - } - }, + "conditionInflict": [ + "charmed", + "grappled" + ], "savingThrowForced": [ "charisma", - "constitution" + "wisdom" ] }, { - "name": "Ancient Corpse Walker", + "name": "Corpse Walker", "source": "GHMG", - "page": 71, + "page": 70, "size": [ - "L" + "M" ], - "type": { - "type": "undead", - "tags": [ - "shapechanger" - ] - }, + "type": "undead", "alignment": [ - "C", + "N", "E" ], "ac": [ { - "ac": 16, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 123, - "formula": "13d10 + 52" + "average": 82, + "formula": "11d8 + 33" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 19, - "dex": 15, - "con": 19, - "int": 10, - "wis": 12, - "cha": 9, + "str": 16, + "dex": 13, + "con": 17, + "int": 6, + "wis": 10, + "cha": 6, "save": { - "con": "+8", - "wis": "+5" - }, - "skill": { - "perception": "+5" + "con": "+6", + "wis": "+3" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 15, + "passive": 10, "resist": [ { "resist": [ @@ -35741,48 +36277,28 @@ "poisoned" ], "languages": [ - "languages it knew in life" + "understands languages it knew in life but can't speak" ], - "cr": "10", + "cr": "6", "trait": [ { "name": "Cursed Gaze", "entries": [ - "A humanoid that starts its turn within 30 feet of and able to see the ancient corpse walker must succeed on a {@dc 16} Charisma saving throw, provided the corpse walker isn't {@condition incapacitated}. On a failure, the humanoid is {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if not averting its eyes from the corpse walker, ending the effect on itself on a success.", - "A creature failing two of these saving throws becomes cursed with disturbing thoughts. Such a creature can't benefit from a short or long rest until the curse is removed.", - "On a successful save, the target is immune to any corpse walker's Cursed Gaze for the next 24 hours.", + "A humanoid that starts its turn within 30 ft. of and able to see the corpse walker must succeed on a {@dc 14} Charisma saving throw, provided the corpse walker isn't {@condition incapacitated}. On a failure, the humanoid is {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if not averting its eyes from the corpse walker, ending the effect on itself on a success. A creature failing two of these saving throws becomes cursed with disturbing thoughts. Such a creature can't benefit from a short or long rest until the curse is removed. On a successful save, the target is immune to any corpse walker's Cursed Gaze for the next 24 hours.", "Unless {@quickref Surprise|PHB|3|0|surprised}, a creature can avert its eyes to avoid the saving throw. If the creature does so, it can't see the corpse walker until the start of its next turn. A creature that looks at the corpse walker in the meantime must immediately make the save." ] }, { - "name": "Spore Calling", - "entries": [ - "When the ancient corpse walker attacks, loyal undead within 120 feet of it come to its aid. Moderate or stronger wind can disperse these spores before they are effective." - ] - }, - { - "name": "Spore Cloud", - "entries": [ - "If the ancient corpse walker isn't in sunlight, it can use its action to polymorph into a Large cloud of spores or back into its true form. Anything it's wearing or carrying transforms with it. It reverts to its true form if it dies. In cloud form, the ancient corpse walker can't take any actions, speak, or manipulate objects. It's weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. This cloud spreads around corners. If air can pass through a space, the cloud can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, except those against wind. The cloud form is immune to nonmagical damage other than that from sunlight.", - "A creature that starts its turn in the cloud must make a {@dc 16} Constitution saving throw. If the save fails, the creature takes 13 ({@dice 3d8}) poison and 10 ({@damage 3d6}) necrotic damage and becomes {@condition poisoned} until the start of its next turn. On a successful save, a creature takes half the damage and isn't {@condition poisoned}.", - "After 24 hours, corpses of beasts or humanoids that were in the spore area rise as zombies loyal to the ancient corpse walker. If such a corpse is that of an evil humanoid, it instead rises as a {@creature corpse walker|GHMG} loyal to the ancient corpse walker. These spores can animate a corpse only once." - ] - }, - { - "name": "Spore Fortitude", + "name": "Sunlight Hypersensitivity", "entries": [ - "If damage reduces the ancient corpse walker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the corpse walker drops to 1 hit point instead.", - "When it drops to 0 hit points, the ancient corpse walker transforms into its Spore Cloud form. If it can't transform, it is destroyed. The spores of this cloud deal half their normal damage and can't animate corpses.", - "The ancient corpse walker can't transform back into its true form until it has at least 1 hit point. It must reach its preferred resting place within 2 hours or be destroyed.", - "Once in its resting place, it reverts to its normal form.", - "It is then {@condition paralyzed} and at 0 hit points for 1 hour, and then it regains 1 hit point and ceases being {@condition paralyzed}.", - "If the ancient corpse walker takes damage while at 0 hit points, if able, it makes the same saving throw that would allow it to drop to 1 hit point. However, on a success, the ancient corpse walker remains at 0 hit points. If the ancient corpse walker fails or can't make this saving throw, it is destroyed." + "The corpse walker takes 20 radiant damage when it starts its turn in sunlight.", + "While in sunlight, it has disadvantage on attack rolls and ability checks." ] }, { - "name": "Sunlight Hypersensitivity", + "name": "Undead Fortitude", "entries": [ - "The ancient corpse walker takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "If damage reduces the corpse walker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the corpse walker drops to 1 hit point instead." ] } ], @@ -35790,26 +36306,35 @@ { "name": "Multiattack", "entries": [ - "The ancient corpse walker makes two slam attacks." + "The corpse walker makes two slam attacks." ] }, { "name": "Slam", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage and 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw, or its hit point maximum is reduced by an amount equal to the necrotic damage taken, and the ancient corpse walker regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain this way rises 24 hours later as a {@creature zombie|MM}, but it rises as a {@creature corpse walker|GHMG} if it was evil. These undead are loyal to the ancient corpse walker." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage and 5 ({@damage 2d4}) necrotic damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw, or its hit point maximum is reduced by an amount equal to the necrotic damage taken, and the corpse walker regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. An evil humanoid slain this way rises 24 hours later as a corpse walker." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Corpse Walker", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CorpseWalker.webp", "traitTags": [ - "Sunlight Sensitivity" + "Sunlight Sensitivity", + "Undead Fortitude" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ + "CS", "LF" ], "damageTags": [ @@ -35821,16 +36346,6 @@ "HPR", "MW" ], - "conditionInflict": [ - "poisoned" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AncientCorpseWalker.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Corpse Walker", - "source": "GHMG" - } - }, "savingThrowForced": [ "charisma", "constitution" @@ -35932,6 +36447,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Corpse Wisp", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CorpseWisp.webp", "traitTags": [ "Incorporeal Movement" ], @@ -35946,14 +36468,104 @@ "AOE", "HPR", "RCH" + ] + }, + { + "name": "Corpsejaw", + "group": [ + "Unusual Beasts" + ], + "source": "GHMG", + "page": 344, + "size": [ + "M" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ + 12 + ], + "hp": { + "average": 18, + "formula": "4d8" + }, + "speed": { + "walk": 40 + }, + "str": 15, + "dex": 14, + "con": 10, + "int": 3, + "wis": 13, + "cha": 7, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "cr": "1/4", + "trait": [ + { + "name": "Adamantine Jaws", + "entries": [ + "The corpsejaw's bite works as if made of adamantine. The bite scores a critical hit on a roll of 19 or 20." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The corpsejaw has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pounce", + "entries": [ + "If the corpsejaw moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 12} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the corpsejaw can make one bite attack against it as a bonus action." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage. If the corpsejaw scores a critical hit and the target wears nonmagical armor, the armor takes a permanent and cumulative \u22121 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CorpseWisp.webp", "fluff": { "_appendMonsterFluff": { - "name": "Corpse Wisp", + "name": "Corpsejaw", "source": "GHMG" } - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Corpsejaw.webp", + "traitTags": [ + "Keen Senses", + "Pounce" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ] }, { "name": "Crawling Grave", @@ -36055,6 +36667,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Crawling Grave", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CrawlingGrave.webp", "traitTags": [ "Undead Fortitude" ], @@ -36077,394 +36696,124 @@ "conditionInflict": [ "incapacitated", "prone" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CrawlingGrave.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Crawling Grave", - "source": "GHMG" - } - } + ] }, { - "name": "Tormach Zealot", + "name": "Crimson Stallion", + "group": [ + "Steeds of Etharis" + ], "source": "GHMG", - "page": 75, + "page": 324, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "fiend", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ - "{@item scale mail|PHB}" + "natural armor" ] } ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 30 + "walk": 60 }, - "str": 11, - "dex": 14, - "con": 13, - "int": 13, + "str": 18, + "dex": 13, + "con": 14, + "int": 7, "wis": 12, - "cha": 15, - "skill": { - "deception": "+4", - "insight": "+3", - "intimidation": "+4", - "performance": "+4", - "persuasion": "+4", - "religion": "+3" - }, - "passive": 11, - "languages": [ - "two national languages" + "cha": 7, + "senses": [ + "darkvision 120 ft." ], - "cr": "3", - "spellcasting": [ + "passive": 11, + "resist": [ + "cold", { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The Tormach zealot is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 12}). The Tormach zealot knows the following bard spells:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "spells": { - "0": { - "spells": [ - "{@spell true strike}", - "{@spell vicious mockery}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell faerie fire}", - "{@spell heroism}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell enhance ability}", - "{@spell heat metal}", - "{@spell shatter}" - ] - } - }, - "ability": "cha" + "note": "from nonmagical attacks that aren't silvered", + "cond": true } ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "charmed", + "poisoned" + ], + "languages": [ + "understands Infernal but can't speak" + ], + "cr": "3", "trait": [ { - "name": "Blood-Soaked Inspiration", + "name": "Devil's Sight", "entries": [ - "When the Tormach zealot deals damage on its turn, it can use a bonus action to choose one creature within 60 feet of it. Provided that creature can see or hear the zealot, the creature adds {@dice 1d6} to one ability check, attack roll, or saving throw it makes before the end of its next turn." + "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the crimson stallion's {@sense darkvision}." ] } ], "action": [ { - "name": "Whip", + "name": "Hooves", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage. If the target is a creature, it must succeed on a {@dc 12} Strength or Dexterity saving throw (target's choice) or move back 5 feet or fall {@condition prone} (zealot choice)." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage and 10 ({@damage 3d6}) fire damage." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage plus 10 ({@damage 3d6}) fire damage." ] } ], - "attachedItems": [ - "whip|phb" - ], - "damageTags": [ - "S" - ], - "damageTagsSpell": [ - "F", - "T", - "Y" - ], - "spellcastingTags": [ - "CB" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "conditionInflict": [ - "prone" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TormachZealot.webp", "fluff": { "_appendMonsterFluff": { - "name": "Cult of Tormach", + "name": "Crimson Stallion", "source": "GHMG" } }, - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CrimsonStallion.webp", + "traitTags": [ + "Devil's Sight" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "CS", + "I" + ], + "damageTags": [ + "B", + "F", + "P" + ], + "miscTags": [ + "MW" ] }, { - "name": "Champion of Tormach", + "name": "Daemon Oak", "source": "GHMG", - "page": 75, - "size": [ - "L" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "C", - "E" - ], - "ac": [ - { - "ac": 17, - "from": [ - "{@item splint armor|PHB|splint}" - ] - } - ], - "hp": { - "average": 65, - "formula": "10d8 + 20" - }, - "speed": { - "walk": 30 - }, - "str": 17, - "dex": 10, - "con": 14, - "int": 10, - "wis": 13, - "cha": 15, - "skill": { - "athletics": "+5", - "insight": "+3", - "intimidation": "+4", - "perception": "+3" - }, - "passive": 13, - "languages": [ - "two national languages" - ], - "cr": "4", - "spellcasting": [ - { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The champion of Tormach is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 12}). The champion has the following paladin spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell hunter's mark}" - ] - }, - "2": { - "slots": 2, - "spells": [ - "{@spell magic weapon}", - "{@spell misty step}" - ] - } - }, - "ability": "cha" - } - ], - "trait": [ - { - "name": "Protection Aura", - "entries": [ - "Creatures of the champion of Tormach's choice within 10 ft. of the champion, including the champion, gain a +2 bonus to saving throws. The champion must be conscious to grant this bonus. A creature can benefit from only one such aura at a time." - ] - }, - { - "name": "Smite", - "entries": [ - "When the champion of Tormach hits with a melee weapon attack, it can expend one spell slot to deal extra necrotic damage. The extra damage is 9 ({@dice 2d8}) for a 1st-level spell slot and 13 ({@dice 3d8}) for a 2nd-level one." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The champion of Tormach makes two battleaxe attacks." - ] - }, - { - "name": "Battleaxe", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage." - ] - } - ], - "attachedItems": [ - "battleaxe|phb" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "S" - ], - "spellcastingTags": [ - "CP" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChampionofTormach.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Cult of Tormach", - "source": "GHMG" - } - }, - "savingThrowForcedSpell": [ - "charisma" - ] - }, - { - "name": "Tormach Cultist", - "source": "GHMG", - "page": 75, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "C", - "E" - ], - "ac": [ - { - "ac": 13, - "from": [ - "{@item studded leather armor|PHB}" - ] - } - ], - "hp": { - "average": 16, - "formula": "3d8 + 3" - }, - "speed": { - "walk": 30 - }, - "str": 13, - "dex": 12, - "con": 13, - "int": 10, - "wis": 11, - "cha": 10, - "skill": { - "intimidation": "+2" - }, - "passive": 10, - "languages": [ - "one national language" - ], - "cr": "1/2", - "trait": [ - { - "name": "Rampage", - "entries": [ - "When the Tormach cultist reduces a creature to 0 hit points with a melee attack on its turn, the cultist can take a bonus action to move up to half its speed and make a melee attack." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The Tormach cultist uses frightening scream and makes two handaxe attacks." - ] - }, - { - "name": "Handaxe", - "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage." - ] - }, - { - "name": "Frightening Scream", - "entries": [ - "Each creature of the Tormach cultist's choice within 20 feet of and able to hear the cultist must succeed on a {@dc 10} Wisdom saving throw or become {@condition frightened} until the end of the cultist's next turn.", - "If a creature's saving throw is successful, the creature is immune to the Frightening Scream of all Tormach cultists for the next 24 hours." - ] - } - ], - "attachedItems": [ - "handaxe|phb" - ], - "traitTags": [ - "Rampage" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "conditionInflict": [ - "frightened" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TormachCultist.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Cult of Tormach", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "wisdom" - ] - }, - { - "name": "Daemon Oak", - "source": "GHMG", - "page": 77, + "page": 77, "size": [ "H" ], @@ -36559,6 +36908,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Daemon Oak", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DaemonOak.webp", "traitTags": [ "Siege Monster" ], @@ -36586,13 +36942,6 @@ "grappled", "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DaemonOak.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Daemon Oak", - "source": "GHMG" - } - }, "savingThrowForced": [ "dexterity" ] @@ -36670,6 +37019,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Daemon Oak", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DaemonOakThrall.webp", "traitTags": [ "Siege Monster" ], @@ -36689,13 +37045,6 @@ "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DaemonOakThrall.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Daemon Oak", - "source": "GHMG" - } - }, "savingThrowForced": [ "dexterity" ] @@ -36790,6 +37139,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Danxoni", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Danxoni.webp", "senseTags": [ "D", "T" @@ -36809,13 +37165,6 @@ "MW", "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Danxoni.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Danxoni", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" ] @@ -36933,6 +37282,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Dark Mist Stalker", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DarkMistStalker.webp", "senseTags": [ "D" ], @@ -36946,20 +37302,13 @@ "P", "S" ], - "conditionInflict": [ - "bleeding|GH" - ], "miscTags": [ "MW", "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DarkMistStalker.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Dark Mist Stalker", - "source": "GHMG" - } - }, + "conditionInflict": [ + "bleeding|GH" + ], "savingThrowForced": [ "constitution", "strength" @@ -37034,6 +37383,16 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Darkfeather", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Darkfeather.webp", + "traitTags": [ + "Sunlight Sensitivity" + ], "senseTags": [ "D" ], @@ -37044,20 +37403,10 @@ "miscTags": [ "MW" ], - "traitTags": [ - "Sunlight Sensitivity" - ], "conditionInflict": [ "paralyzed", "poisoned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Darkfeather.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Darkfeather", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" ] @@ -37149,6 +37498,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Dawndrinker", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Dawndrinker.webp", "traitTags": [ "Damage Absorption" ], @@ -37169,13 +37525,6 @@ "conditionInflict": [ "blinded" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Dawndrinker.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Dawndrinker", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" ] @@ -37268,6 +37617,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Death Cap", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DeathCap.webp", "traitTags": [ "False Appearance" ], @@ -37285,67 +37641,52 @@ "incapacitated", "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DeathCap.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Death Cap", - "source": "GHMG" - } - }, "savingThrowForced": [ "charisma" ] }, { - "name": "Avarice Seraph", + "name": "Deathmoss", "source": "GHMG", - "page": 85, + "page": 28, "size": [ "L" ], - "type": "celestial", + "type": "elemental", "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 17, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 199, - "formula": "19d10 + 95" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "walk": 40, - "fly": 120 - }, - "str": 20, - "dex": 20, - "con": 20, - "int": 14, - "wis": 17, - "cha": 20, - "save": { - "con": "+10", - "wis": "+8", - "cha": "+10" - }, - "skill": { - "deception": "+10", - "insight": "+8", - "perception": "+8" + "walk": 20, + "burrow": 20, + "climb": 20 }, + "str": 18, + "dex": 5, + "con": 18, + "int": 5, + "wis": 10, + "cha": 5, "senses": [ - "truesight 120 ft." + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "passive": 18, + "passive": 10, "resist": [ - "radiant", + "necrotic", { "resist": [ "bludgeoning", @@ -37356,775 +37697,412 @@ "cond": true } ], + "immune": [ + "poison" + ], + "vulnerable": [ + "cold" + ], "conditionImmune": [ - "charmed", "exhaustion", - "frightened" + "paralyzed", + "petrified", + "poisoned", + "unconscious" ], "languages": [ - "all", - "telepathy 120 ft." - ], - "cr": "14", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The seraph's spellcasting ability is Charisma (spell save {@dc 18}). The seraph can innately cast the following spells, using only verbal components:" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell invisibility} (self only)", - "{@spell light}", - "{@spell minor illusion}", - "{@spell thaumaturgy}" - ], - "daily": { - "1": [ - "{@spell zone of truth}" - ], - "3e": [ - "{@spell identify}", - "{@spell suggestion}" - ] - }, - "ability": "cha" - } + "Terran" ], + "cr": "8", "trait": [ { - "name": "Magic Resistance", + "name": "Blight", "entries": [ - "The seraph has advantage on saving throws against spells and other magical effects." + "Any creature that touches the deathmoss or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} until the end of that creature's next turn." ] }, { - "name": "Seraphic Weapons", + "name": "Earth Glide", "entries": [ - "The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra {@damage 4d8} radiant damage (included in the attack)." + "The deathmoss can burrow through nonmagical, unworked earth and stone. While doing so, it doesn't disturb the material it moves through." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "False Appearance", "entries": [ - "The seraph makes three attacks." + "While the deathmoss remains motionless, it is indistinguishable from a mosscovered mound." ] }, { - "name": "Scimitar", + "name": "Siege Monster", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage, or 8 ({@damage 1d6 + 5}) slashing damage in Small or Medium form, and 18 ({@damage 4d8}) radiant damage." + "The deathmoss deals double damage to objects and structures." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The deathmoss makes two slam attacks.", + "It can use calming spores in place of one attack." ] }, { - "name": "Change Shape", + "name": "Slam", "entries": [ - "The seraph magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. It's clothing and scimitars change size to match its new form. If the seraph dies, it reverts to its true form, and its equipment to its normal size." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, 7 ({@damage 2d6}) necrotic damage, and Blight. The target must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { - "name": "Voice of Avarice", + "name": "Calming Spores (Recharges after a Short or Long Rest)", "entries": [ - "The seraph presents objects of desire, which can be illusions the seraph creates, to creatures of its choice. If those creatures are within 60 feet of the seraph, able to see it and the desirable objects, and able to hear the seraph, the creatures must make a {@dc 18} Wisdom saving throw or become {@condition charmed} by the seraph until the seraph is {@condition incapacitated} or fails to use a bonus action on its turn to continue to present and speak about the desirable objects.", - "While {@condition charmed} in this way, a target can take no reactions and can use its action only to {@action Dash}. If the {@condition charmed} target is more than 5 feet from the seraph, the target must move as far as it can toward the seraph, trying to come within 5 feet. The target avoids obvious danger, including {@action opportunity attack|PHB|opportunity attacks}. If the target can't avoid such danger, the target can repeat the saving throw before entering the dangerous area. While an affected creature is within 5 feet of the seraph, the creature can't take reactions and spends its turns staring at the desirable objects.", - "The target also repeats the saving throw if the target is subjected to a harmful effect, if the target can't see or hear the seraph, and at the end of each of the target's turns. If a creature's saving throw is successful, the effect ends for it. A target that successfully saves is immune to the Voice of Avarice of this seraph or any lesser seraph for the next 24 hours." + "The deathmoss emits a cloud of spores in a 20-foot-radius sphere that goes around corners. Each creature in that area must succeed on a {@dc 15} Constitution saving throw or become indifferent toward the deathmoss for 1 minute, becoming unable to take hostile action toward the elemental. The target can repeat the saving throw at the end of each of its turns, when the deathmoss or its allies harm the creature, or the creature witnesses any ally being similarly harmed, ending the effect on itself on a success. If the initial saving throw is successful or the effect ends for a creature, the creature is then subjected to Blight." ] } ], - "attachedItems": [ - "scimitar|phb" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Blight Elementals", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Deathmoss.webp", "traitTags": [ - "Magic Resistance" + "False Appearance", + "Siege Monster" ], "senseTags": [ - "U" + "D", + "T" ], "actionTags": [ - "Multiattack", - "Shapechanger" + "Multiattack" ], "languageTags": [ - "TP", - "XX" + "T" ], "damageTags": [ - "R", - "S" - ], - "spellcastingTags": [ - "I" + "B", + "N" ], "miscTags": [ + "AOE", + "HPR", "MW", - "MLW" + "RCH" ], "conditionInflict": [ - "charmed" - ], - "conditionInflictSpell": [ - "invisible" + "poisoned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AvariceSeraph.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Avarice Seraph", - "source": "GHMG" - } - }, "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "wisdom" + "constitution" ] }, { - "name": "Lesser Avarice Seraph", + "name": "Diminished Urban Ooze", "source": "GHMG", - "page": 86, + "page": 351, "size": [ - "M" + "S" ], - "type": "celestial", + "type": "ooze", "alignment": [ - "N", - "E" + "U" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 10 ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 16, + "formula": "3d6 + 6" }, "speed": { - "walk": 30, - "fly": 90 - }, - "str": 16, - "dex": 18, - "con": 17, - "int": 13, - "wis": 15, - "cha": 16, - "save": { - "con": "+6", - "wis": "+5", - "cha": "+6" - }, - "skill": { - "deception": "+6", - "insight": "+5", - "perception": "+5" + "walk": 20, + "climb": 20, + "swim": 20 }, + "str": 12, + "dex": 10, + "con": 15, + "int": 1, + "wis": 6, + "cha": 1, "senses": [ - "darkvision 120 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 15, + "passive": 8, "resist": [ - "radiant", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "fire" + ], + "immune": [ + "poison" ], "conditionImmune": [ + "blinded", "charmed", + "deafened", "exhaustion", - "frightened" - ], - "languages": [ - "all", - "telepathy 120 ft." - ], - "cr": "7", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The seraph's spellcasting ability is Charisma (spell save {@dc 14}). The seraph can innately cast the following spells, using only verbal components:" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell light}", - "{@spell minor illusion}", - "{@spell thaumaturgy}" - ], - "daily": { - "1e": [ - "{@spell identify}", - "{@spell suggestion}" - ] - }, - "ability": "cha" - } + "frightened", + "poisoned", + "prone" ], + "cr": "1/4", "trait": [ { - "name": "Magic Resistance", + "name": "Amorphous", "entries": [ - "The seraph has advantage on saving throws against spells and other magical effects." + "The ooze can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Seraphic Weapons", + "name": "Amphibious", "entries": [ - "The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra {@damage 2d8} radiant damage (included in the attack)." + "The ooze can breathe air and water." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "False Appearance", "entries": [ - "The seraph makes three attacks." + "While the ooze remains motionless, it is indistinguishable from a mass of waste." ] }, { - "name": "Scimitar", + "name": "Infection", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage and 9 ({@damage 2d8}) radiant damage." + "Any non-ooze creature that starts its turn within 10 feet of the ooze, or that touches the ooze, must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the start of its next turn. A creature that fails the saving throw by 5 or more also contracts the {@disease sewer plague} disease. On a successful saving throw, the creature is immune to any urban ooze's Infection for 1 hour and the disease it carries for 24 hours." ] }, { - "name": "Tempting Call", + "name": "Spider Climb", "entries": [ - "The seraph calls out a tempting promise to one creature that can hear it withing 30 feet. The creature must succeed on a {@dc 14} Charisma saving throw. On a failed save, the creature cannot take actions for 1 minute, as it dwells on the promise the seraph made. The target can repeat the saving throw at the end of each turn, ending the effect on a success. Each failed saving throw after the initial failure deals 9 ({@damage 2d8}) psychic damage to the target." + "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check" ] } ], - "attachedItems": [ - "scimitar|phb" + "action": [ + { + "name": "Pseudopod", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage, 3 ({@damage 1d6}) poison damage, and Infection." + ] + } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Urban Ooze", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DiminishedUrbanOoze.webp", "traitTags": [ - "Magic Resistance" + "Amorphous", + "Amphibious", + "False Appearance", + "Spider Climb" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP", - "XX" + "B" ], "damageTags": [ - "R", - "S", - "Y" - ], - "spellcastingTags": [ + "B", "I" ], "miscTags": [ - "MW", - "MLW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LesserAvariceSeraph.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Avarice Seraph", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "charisma" + "conditionInflict": [ + "poisoned" ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" + "savingThrowForced": [ + "constitution" ] }, { - "name": "Lesser Gluttony Seraph", + "name": "Dirgemaster", "source": "GHMG", - "page": 86, + "page": 67, "size": [ - "L" + "M" ], - "type": "celestial", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "natural armor" + "{@item breastplate|PHB}" ] } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 93, + "formula": "17d8 + 17" }, "speed": { - "walk": 30, - "fly": 30 - }, - "str": 18, - "dex": 14, - "con": 19, - "int": 12, - "wis": 14, - "cha": 15, - "save": { - "con": "+7", - "wis": "+5", - "cha": "+5" + "walk": 30 }, + "str": 10, + "dex": 15, + "con": 13, + "int": 14, + "wis": 15, + "cha": 18, "skill": { - "insight": "+5", - "perception": "+5" + "deception": "+7", + "perception": "+5", + "performance": "+7" }, - "senses": [ - "darkvision 120 ft." - ], "passive": 15, - "resist": [ - "radiant", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], "languages": [ - "all", - "telepathy 120 ft." + "any three languages" ], - "cr": "7", + "cr": "8", "spellcasting": [ { - "name": "Innate Spellcasting", - "type": "spellcasting", + "name": "Spellcasting", "headerEntries": [ - "The seraph's spellcasting ability is Charisma (spell save {@dc 13}). The seraph can innately cast the following spells, using only verbal components:" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell light}", - "{@spell thaumaturgy}" + "The dirgemaster is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It knows the following bard spells:" ], - "daily": { - "1e": [ - "{@spell create food and water}", - "{@spell suggestion}" - ] - }, - "ability": "cha" - } - ], - "trait": [ - { - "name": "Magic Resistance", - "entries": [ - "The seraph has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Seraphic Weapons", - "entries": [ - "The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra {@damage 1d8} radiant damage (included in the attacks)." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The seraph makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage and 4 ({@damage 1d8}) radiant damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the seraph can't bite another target." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage and 4 ({@damage 1d8}) radiant damage." - ] - }, - { - "name": "Tongue", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 15 ft., one creature. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage and 4 ({@damage 1d8}) radiant damage, and the target is {@condition grappled} (escape {@dc 15}) and pulled to within 5 feet of the seraph. Until the grapple ends, the target is {@condition restrained}, and the seraph can't use its tongue or bite on another target." - ] - } - ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP", - "XX" - ], - "damageTags": [ - "B", - "P", - "R", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LesserGluttonySeraph.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Gluttony Seraph", - "source": "GHMG" - } - }, - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" - ] - }, - { - "name": "Gluttony Seraph", - "source": "GHMG", - "page": 87, - "size": [ - "H" - ], - "type": "celestial", - "alignment": [ - "C", - "E" - ], - "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 218, - "formula": "19d12 + 95" - }, - "speed": { - "walk": 30, - "fly": 30 - }, - "str": 21, - "dex": 12, - "con": 20, - "int": 13, - "wis": 15, - "cha": 16, - "save": { - "con": "+10", - "wis": "+7", - "cha": "+8" - }, - "skill": { - "insight": "+7", - "perception": "+7" - }, - "senses": [ - "truesight 120 ft." - ], - "passive": 17, - "resist": [ - "radiant", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], - "languages": [ - "all", - "telepathy 120 ft." - ], - "cr": "14", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The seraph's spellcasting ability is Charisma (spell save {@dc 16}). The seraph can innately cast the following spells, using only verbal components:" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell light}", - "{@spell thaumaturgy}" - ], - "daily": { - "1": [ - "{@spell create food and water} (the food is tasty and the seraph can create wine instead of water)" - ], - "3": [ - "{@spell suggestion}" - ] + "spells": { + "0": { + "spells": [ + "{@spell dancing lights}", + "{@spell minor illusion}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell faerie fire}", + "{@spell hideous laughter}", + "{@spell silent image}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blindness/deafness}", + "{@spell enthrall}", + "{@spell shatter}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell animate dead}", + "{@spell counterspell}", + "{@spell major image}", + "{@spell speak with dead}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell confusion}", + "{@spell greater invisibility}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell animate objects}", + "{@spell insect plague}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell eyebite}" + ] + } }, - "ability": "cha" + "ability": "cha", + "type": "spellcasting" } ], "trait": [ { - "name": "Magic Resistance", + "name": "Death Marked", "entries": [ - "The seraph has advantage on saving throws against spells and other magical effects." + "A creature that takes damage from a dirgemaster's attacks or spells can't regain hit points until the end of the dirgemaster's next turn." ] }, { - "name": "Seraphic Weapons", + "name": "Macabre Dirge (Recharges after a Short or Long Rest)", "entries": [ - "The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra {@damage 2d8} radiant damage (included in the attacks)." + "As a bonus action on each of its turns, the dirgemaster can perform a magical lamentation for 1 minute.", + "Each undead or construct of the dirgemaster's choice within 30 feet of and able to see or hear the dirgemaster rolls {@dice 1d4} with any ability check or saving throw, adding the number rolled to the result. Each other creature of the dirgemaster's choice within 30 feet of and able to see or hear the dirgemaster rolls {@dice 1d4} with any ability check or saving throw, subtracting the number rolled from the result. The dirge can't negatively affect creatures that can't be {@condition frightened}. A creature can be affected by only one effect of this type, including {@spell bless} and {@spell bane}." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The seraph makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}24 ({@damage 3d12 + 5}) piercing damage and 9 ({@damage 2d8}) radiant damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}, and the seraph can't bite another target." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage and 9 ({@damage 2d8}) radiant damage." - ] - }, - { - "name": "Tongue", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 20 ft., one creature. {@h}10 ({@damage 2d4 + 5}) bludgeoning damage and 9 ({@damage 2d8}) radiant damage, and the target is {@condition grappled} (escape {@dc 18}) and pulled to within 5 feet of the seraph. Until the grapple ends, the target is {@condition restrained}, and the seraph can't use its tongue or bite on another target." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage, 13 ({@damage 3d8}) necrotic damage, and Death Marked." ] }, { - "name": "Swallow", + "name": "Death Knell", "entries": [ - "The seraph makes one bite attack against a Medium or smaller creature it holds {@condition grappled}. If the attack hits, the target takes the bite's damage, the grapple ends, and the target is swallowed. While swallowed, a creature is {@condition blinded} and {@condition restrained}, has {@quickref cover|PHB|3|0|total cover} against anything originating outside the seraph, and takes 18 ({@damage 4d8}) acid damage and 9 ({@damage 2d8}) radiant damage at the start of each of the seraph's turns. The seraph can have only one creature swallowed at a time.", - "If the seraph takes 35 damage or more on a single turn from a creature inside it, the seraph must succeed on a {@dc 20} Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls {@condition prone} in a space within 10 feet of the seraph. If the seraph dies, the swallowed creature is no longer {@condition restrained} by it and can escape the corpse by using 10 feet of movement, exiting {@condition prone}." + "{@atk rs} {@hit 7} to hit, range 60 ft., one creature. {@h}13 ({@damage 3d8}) psychic damage, or 19 ({@damage 3d12}) psychic damage if the creature has half its hit points or fewer, and Death Marked." ] } ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack", - "Swallow" + "fluff": { + "_appendMonsterFluff": { + "name": "College of Requiems", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Dirgemaster.webp", + "attachedItems": [ + "rapier|phb" ], "languageTags": [ - "TP", - "XX" + "X" ], "damageTags": [ - "A", + "N", + "P", + "Y" + ], + "damageTagsSpell": [ "B", "P", - "R", - "S" + "S", + "T" ], "spellcastingTags": [ - "I" + "CB" ], "miscTags": [ - "MW", - "RCH" + "MLW", + "MW" ], - "conditionInflict": [ + "conditionInflictSpell": [ "blinded", - "grappled", - "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GluttonySeraph.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Gluttony Seraph", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution" + "deafened", + "frightened", + "incapacitated", + "invisible", + "prone", + "unconscious" ], "savingThrowForcedSpell": [ + "constitution", "dexterity", "wisdom" ] }, - { - "name": "Disembodied Commoner", - "source": "GHMG", - "page": 89, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" - ], - "ac": [ - 11 - ], - "hp": { - "average": 16, - "formula": "3d8 + 3" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 12, - "con": 12, - "int": 10, - "wis": 12, - "cha": 10, - "passive": 11, - "languages": [ - "any one national language" - ], - "cr": "1/8", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The disembodied commoner's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell feather fall} (self only)" - ], - "daily": { - "1": [ - "{@spell blur}" - ] - }, - "ability": "int" - } - ], - "action": [ - { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." - ] - }, - { - "name": "Fade Away (Recharges after a Long Rest)", - "entries": [ - "The disembodied commoner enters the Ethereal Plane from the Material Plane. It can't affect or be affected by anything on the Material Plane. The effect lasts for 1 minute or until the commoner uses a bonus action to end it." - ] - } - ], - "attachedItems": [ - "dagger|phb" - ], - "damageTags": [ - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DisembodiedCommoner.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Disembodied", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DisembodiedCommoner.webp" - } - } - ] - } - }, { "name": "Disembodied Arcanist", "source": "GHMG", @@ -38178,7 +38156,6 @@ "spellcasting": [ { "name": "Innate Spellcasting", - "type": "spellcasting", "headerEntries": [ "The disembodied arcanist's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components:" ], @@ -38191,7 +38168,8 @@ "{@spell blur}" ] }, - "ability": "int" + "ability": "int", + "type": "spellcasting" }, { "name": "Spellcasting", @@ -38269,6 +38247,22 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Disembodied", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DisembodiedArcanist.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DisembodiedArcanist.webp", "attachedItems": [ "dagger|phb" ], @@ -38290,30 +38284,14 @@ "I" ], "miscTags": [ + "MLW", "MW", "RW", - "THW", - "MLW" + "THW" ], "conditionInflictSpell": [ "frightened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DisembodiedArcanist.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Disembodied", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DisembodiedArcanist.webp" - } - } - ] - }, "savingThrowForced": [ "intelligence", "wisdom" @@ -38326,103 +38304,338 @@ ] }, { - "name": "Doom Boar", + "name": "Disembodied Commoner", "source": "GHMG", - "page": 90, + "page": 89, "size": [ "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 11 ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 16, + "formula": "3d8 + 3" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 15, - "dex": 10, - "con": 13, - "int": 2, - "wis": 9, - "cha": 8, - "senses": [ - "darkvision 60 ft." + "str": 10, + "dex": 12, + "con": 12, + "int": 10, + "wis": 12, + "cha": 10, + "passive": 11, + "languages": [ + "any one national language" ], - "passive": 9, - "cr": "1", - "trait": [ - { - "name": "Charge", - "entries": [ - "If the doom boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 ({@damage 2d6}) slashing damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}." - ] - }, - { - "name": "Reckless", - "entries": [ - "At the start of its turn, the doom boar can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." - ] - }, + "cr": "1/8", + "spellcasting": [ { - "name": "Two-Headed", - "entries": [ - "The doom boar has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, or knocked {@condition unconscious}." - ] + "name": "Innate Spellcasting", + "headerEntries": [ + "The disembodied commoner's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell feather fall} (self only)" + ], + "daily": { + "1": [ + "{@spell blur}" + ] + }, + "ability": "int", + "type": "spellcasting" } ], "action": [ { - "name": "Multiattack", + "name": "Dagger", "entries": [ - "The doom boar makes two tusk attacks." + "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] }, { - "name": "Tusk", + "name": "Fade Away (Recharges after a Long Rest)", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage and the target must succeed on a {@dc 9} Charisma saving throw or suffer a random effect as though they were affected by a {@spell bestow curse}. After 1 minute, the target can make another Wisdom saving throw. On a success, the curse ends on the target but if they fail it lasts for 1 day. A {@spell remove curse} ends the effect." + "The disembodied commoner enters the Ethereal Plane from the Material Plane. It can't affect or be affected by anything on the Material Plane. The effect lasts for 1 minute or until the commoner uses a bonus action to end it." ] } ], - "traitTags": [ - "Charge", - "Reckless" - ], - "senseTags": [ + "fluff": { + "_appendMonsterFluff": { + "name": "Disembodied", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DisembodiedCommoner.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DisembodiedCommoner.webp", + "attachedItems": [ + "dagger|phb" + ], + "damageTags": [ + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ] + }, + { + "name": "Dolly", + "group": [ + "Toys" + ], + "isNamedCreature": true, + "source": "GHMG", + "page": 340, + "size": [ + "S" + ], + "type": "construct", + "alignment": [ + "C", + "E" + ], + "ac": [ + 12 + ], + "hp": { + "average": 45, + "formula": "10d6 + 10" + }, + "speed": { + "walk": 40 + }, + "str": 10, + "dex": 14, + "con": 12, + "int": 5, + "wis": 10, + "cha": 5, + "skill": { + "stealth": "+6" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "languages": [ + "Sylvan" + ], + "cr": "2", + "trait": [ + { + "name": "Immutable Form", + "entries": [ + "No effect can alter Dolly's form." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Dolly uses creepy voice and makes one touch attack." + ] + }, + { + "name": "Touch", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 2d4}) psychic damage, and the target must succeed on a {@dc 11} Constitution saving throw or become {@condition restrained} until the end of Dolly's next turn." + ] + }, + { + "name": "Creepy Voice", + "entries": [ + "Each creature within 15 feet of and able to hear Dolly must make a {@dc 11} Wisdom saving throw. On a failure, a creature takes 5 ({@damage 2d4}) psychic damage and becomes {@condition frightened} of Dolly until the end of Dolly's next turn. On a successful saving throw, a creature can't be {@condition frightened} of Dolly's voice for 1 hour but can still take the damage." + ] + } + ], + "reaction": [ + { + "name": "Crying Escape", + "entries": [ + "When Dolly ceases being {@condition grappled} or {@condition restrained}, such as when released from the toymaker's bag, Dolly crawls 15 feet, stands up, and uses creepy voice." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Toymaker", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Dolly.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Dolly.webp", + "traitTags": [ + "Immutable Form" + ], + "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], - "damageTags": [ + "languageTags": [ "S" ], + "damageTags": [ + "Y" + ], "miscTags": [ + "AOE", "MW" ], "conditionInflict": [ - "prone" + "frightened", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ] + }, + { + "name": "Doom Boar", + "source": "GHMG", + "page": 90, + "size": [ + "M" + ], + "type": "monstrosity", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 13, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 33, + "formula": "6d8 + 6" + }, + "speed": { + "walk": 40 + }, + "str": 15, + "dex": 10, + "con": 13, + "int": 2, + "wis": 9, + "cha": 8, + "senses": [ + "darkvision 60 ft." + ], + "passive": 9, + "cr": "1", + "trait": [ + { + "name": "Charge", + "entries": [ + "If the doom boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 ({@damage 2d6}) slashing damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Reckless", + "entries": [ + "At the start of its turn, the doom boar can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + ] + }, + { + "name": "Two-Headed", + "entries": [ + "The doom boar has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, or knocked {@condition unconscious}." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The doom boar makes two tusk attacks." + ] + }, + { + "name": "Tusk", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage and the target must succeed on a {@dc 9} Charisma saving throw or suffer a random effect as though they were affected by a {@spell bestow curse}. After 1 minute, the target can make another Wisdom saving throw. On a success, the curse ends on the target but if they fail it lasts for 1 day. A {@spell remove curse} ends the effect." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DoomBoar.webp", "fluff": { "_appendMonsterFluff": { "name": "Doom Boar", "source": "GHMG" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DoomBoar.webp", + "traitTags": [ + "Charge", + "Reckless" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ "charisma", "strength" @@ -38513,7 +38726,6 @@ "spellcasting": [ { "name": "Spellcasting", - "type": "spellcasting", "headerEntries": [ "The doomcaller is an 18th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It has the following spells prepared:" ], @@ -38591,7 +38803,8 @@ "footerEntries": [ "*The doomcaller casts this spell on itself before combat." ], - "ability": "cha" + "ability": "cha", + "type": "spellcasting" } ], "trait": [ @@ -38626,6 +38839,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Doomcaller", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Doomcaller.webp", "traitTags": [ "Magic Resistance" ], @@ -38653,126 +38873,12 @@ "conditionInflictSpell": [ "incapacitated" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Doomcaller.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Doomcaller", - "source": "GHMG" - } - }, "savingThrowForcedSpell": [ "charisma", "dexterity", "wisdom" ] }, - { - "name": "Downcast Mercenary", - "source": "GHMG", - "page": 93, - "size": [ - "M" - ], - "type": "humanoid", - "alignment": [ - "A" - ], - "ac": [ - { - "ac": 17, - "from": [ - "{@item half plate armor|PHB|half plate}" - ] - } - ], - "hp": { - "average": 82, - "formula": "11d8 + 33" - }, - "speed": { - "walk": 30 - }, - "str": 17, - "dex": 15, - "con": 16, - "int": 12, - "wis": 13, - "cha": 14, - "save": { - "wis": "+4" - }, - "skill": { - "athletics": "+6", - "perception": "+4", - "religion": "+4" - }, - "passive": 14, - "resist": [ - "necrotic" - ], - "languages": [ - "Celestial and two other languages" - ], - "cr": "5", - "trait": [ - { - "name": "Action Surge (Recharges after a Short or Long Rest)", - "entries": [ - "The downcast mercenary takes one extra action." - ] - }, - { - "name": "Indomitable (2/Day)", - "entries": [ - "If the downcast mercenary fails a saving throw, it can reroll the saving throw and use the new roll." - ] - }, - { - "name": "Thaumaturge", - "entries": [ - "The downcast mercenary can cast {@spell thaumaturgy} at will." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The downcast mercenary makes three attacks." - ] - }, - { - "name": "Greatsword", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." - ] - } - ], - "attachedItems": [ - "greatsword|phb" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CE", - "X" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DowncastMercenary.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Downcast", - "source": "GHMG" - } - } - }, { "name": "Downcast Apostate", "source": "GHMG", @@ -38837,7 +38943,6 @@ "spellcasting": [ { "name": "Innate Spellcasting", - "type": "spellcasting", "headerEntries": [ "The downcast apostate's spellcasting ability is Charisma. The apostate can innately cast the following spells, requiring no material components:" ], @@ -38849,11 +38954,11 @@ "{@spell mage armor}", "{@spell thaumaturgy}" ], - "ability": "cha" + "ability": "cha", + "type": "spellcasting" }, { "name": "Spellcasting", - "type": "spellcasting", "headerEntries": [ "The downcast apostate is an 18th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest.", "It knows the following warlock spells:" @@ -38897,7 +39002,8 @@ ] } }, - "ability": "cha" + "ability": "cha", + "type": "spellcasting" } ], "trait": [ @@ -38916,6 +39022,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Downcast", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DowncastApostate.webp", "attachedItems": [ "morningstar|phb" ], @@ -38946,24 +39059,124 @@ "I" ], "miscTags": [ - "MW", - "MLW" + "MLW", + "MW" ], "conditionInflictSpell": [ "invisible" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DowncastApostate.webp", + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" + ] + }, + { + "name": "Downcast Mercenary", + "source": "GHMG", + "page": 93, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 17, + "from": [ + "{@item half plate armor|PHB|half plate}" + ] + } + ], + "hp": { + "average": 82, + "formula": "11d8 + 33" + }, + "speed": { + "walk": 30 + }, + "str": 17, + "dex": 15, + "con": 16, + "int": 12, + "wis": 13, + "cha": 14, + "save": { + "wis": "+4" + }, + "skill": { + "athletics": "+6", + "perception": "+4", + "religion": "+4" + }, + "passive": 14, + "resist": [ + "necrotic" + ], + "languages": [ + "Celestial and two other languages" + ], + "cr": "5", + "trait": [ + { + "name": "Action Surge (Recharges after a Short or Long Rest)", + "entries": [ + "The downcast mercenary takes one extra action." + ] + }, + { + "name": "Indomitable (2/Day)", + "entries": [ + "If the downcast mercenary fails a saving throw, it can reroll the saving throw and use the new roll." + ] + }, + { + "name": "Thaumaturge", + "entries": [ + "The downcast mercenary can cast {@spell thaumaturgy} at will." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The downcast mercenary makes three attacks." + ] + }, + { + "name": "Greatsword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + ] + } + ], "fluff": { "_appendMonsterFluff": { "name": "Downcast", "source": "GHMG" } }, - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DowncastMercenary.webp", + "attachedItems": [ + "greatsword|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CE", + "X" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MLW", + "MW" ] }, { @@ -39020,7 +39233,6 @@ "spellcasting": [ { "name": "Spellcasting", - "type": "spellcasting", "headerEntries": [ "The downcast sangromancer is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The sangromancer knows the following sorcerer spells:" ], @@ -39085,7 +39297,8 @@ ] } }, - "ability": "cha" + "ability": "cha", + "type": "spellcasting" } ], "trait": [ @@ -39116,6 +39329,22 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Downcast", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DowncastSangromancer.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DowncastSangromancer.webp", "attachedItems": [ "dagger|phb" ], @@ -39136,36 +39365,215 @@ "CS" ], "miscTags": [ + "MLW", "MW", "RW", - "THW", - "MLW" + "THW" ], "conditionInflictSpell": [ "blinded" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DowncastSangromancer.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Downcast", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DowncastSangromancer.webp" - } - } - ] - }, "savingThrowForcedSpell": [ "constitution", "dexterity", "wisdom" ] }, + { + "name": "Downcast Vampire (Adult)", + "source": "GHMG", + "page": 387, + "size": [ + "M" + ], + "type": "undead", + "ac": [ + { + "ac": 16, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 154, + "formula": "17d8 + 85" + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 16, + "con": 20, + "int": 13, + "wis": 16, + "cha": 15, + "save": { + "con": "+10", + "dex": "+8", + "wis": "+8" + }, + "skill": { + "athletics": "+9", + "perception": "+8", + "stealth": "+8" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 18, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "radiant" + ], + "languages": [ + "the languages it knew in life" + ], + "cr": "13", + "trait": [ + { + "name": "Regeneration", + "entries": [ + "The vampire regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in magical {@quickref Vision and Light|PHB|2||darkness} or running water. If the vampire takes necrotic damage, this trait doesn't function at the start of the vampire's next turn." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the vampire fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Turn Immunity", + "entries": [ + "The downcast vampire is immune to effects that turn undead." + ] + }, + { + "name": "Shapechanger", + "entries": [ + "If the vampire isn't in magical {@quickref Vision and Light|PHB|2||darkness} or running water, it can use its action to polymorph into a Tiny beast (such as a {@creature bat|MM} or a {@creature rat|MM|mouse}) or a Medium cloud of mist, or back into its true form.", + "While in beast form, the vampire can't speak, its walking speed is that of the new form, including any flight, climb, or burrow speeds that may be present. Its statistics, other than its size and speed, are unchanged. Anything it is wearing is transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.", + "While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hove, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from running water." + ] + }, + { + "name": "Misty Escape", + "entries": [ + "When it drops to 0 hit points outside of its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling {@condition unconscious}, provided that it isn't in magical {@quickref Vision and Light|PHB|2||darkness} or running water. If it can't transform, it is destroyed.", + "While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Magical Darkness Sensitivity.} The vampire takes 20 necrotic damage when it starts its turn in magical {@quickref Vision and Light|PHB|2||darkness}. While in magical {@quickref Vision and Light|PHB|2||darkness}, it has disadvantage on attack rolls and ability checks." + ] + }, + { + "name": "Sorrowful Dirge", + "entries": [ + "The vampire can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the vampire, the target must succeed on a {@dc 16} Wisdom saving throw or be deeply affected by the Celestial-infused tune and be forced to flee the area for 1 minute or until it takes any damage.", + "A creature so affected must spend its turns trying to move as far away from the vampire as it can, and it can't willingly move into a space within 30 feet of you. It also can't take reactions. For its action, it can use only the {@action Dash} action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the {@action Dodge} action. A creature with 3 or fewer Hit Dice that fails this saving throw is immediately reduced to 0 hit points and falls {@condition unconscious} as the latent Celestial magic overloads their mind." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The vampire makes two attacks, only one of which can be a bite attack." + ] + }, + { + "name": "Claws (vampire form only)", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape {@dc 18})." + ] + }, + { + "name": "Bite (vampire or beast form only)", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire or one of its allies, {@condition incapacitated}, or {@condition restrained}. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 10 ({@damage 3d6}) radiant damage. The target's hit point maximum is reduced by an amount equal to the radiant damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a {@creature vampire spawn|GHMG} under the vampire's control." + ] + } + ], + "legendaryActions": 2, + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Strike", + "entries": [ + "The vampire makes one attack with its claws." + ] + } + ], + "legendaryGroup": { + "name": "Vampires", + "source": "GHMG" + }, + "fluff": { + "_appendMonsterFluff": { + "name": "Downcast Vampire (Adult)", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DowncastVampire(Adult).webp", + "traitTags": [ + "Legendary Resistances", + "Regeneration", + "Shapechanger", + "Spider Climb", + "Sunlight Sensitivity", + "Turn Immunity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "P", + "R", + "S" + ], + "miscTags": [ + "HPR", + "MW" + ], + "savingThrowForced": [ + "wisdom" + ] + }, { "name": "Drab Sludge", "source": "GHMG", @@ -39247,6 +39655,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Drab Sludge", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DrabSludge.webp", "traitTags": [ "Amorphous", "Spider Climb" @@ -39261,558 +39676,581 @@ "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DrabSludge.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Drab Sludge", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" ] }, { - "name": "Blight Drake", + "name": "Dragonborn Vampire (Young)", "source": "GHMG", - "page": 96, + "page": 389, "size": [ "M" ], - "type": "dragon", + "type": "undead", "alignment": [ - "N", + "L", + "NX", + "C", "E" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 119, + "formula": "14d8 + 56" }, "speed": { - "walk": 30 + "walk": 30, + "climb": 30 + }, + "str": 18, + "dex": 17, + "con": 18, + "int": 12, + "wis": 13, + "cha": 13, + "save": { + "dex": "+7", + "wis": "+5" }, - "str": 15, - "dex": 13, - "con": 14, - "int": 5, - "wis": 12, - "cha": 5, "skill": { - "perception": "+3" + "athletics": "+8", + "perception": "+5", + "religion": "+5", + "stealth": "+7" }, "senses": [ - "darkvision 120 ft." + "darkvision 90 ft." + ], + "passive": 15, + "resist": [ + "fire", + "necrotic", + "poison", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], - "passive": 13, "languages": [ - "understands Draconic but can't speak" + "the languages known in life" ], - "cr": "1", + "cr": "9", "trait": [ { - "name": "Keen Hearing", + "name": "Brutal Attacks", "entries": [ - "The blight drake has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "When the vampire scores a critical hit with a melee weapon attack, it can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The vampire regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 15 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The vampire makes three attacks, only one of which can be a bite." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 15})." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or take 3 ({@damage 1d6}) poison damage and be {@condition poisoned} until the end of the blight drake's next turn." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + ] + }, + { + "name": "Breath Weapon {@recharge 5}", + "entries": [ + "Each creature in a 15-foot cone must make a {@dc 16} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage and 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Mist Form", + "entries": [ + "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." + ] + } + ], + "reaction": [ + { + "name": "Misty Escape", + "entries": [ + "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", + "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + ] + } + ], + "legendaryActions": 2, + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Claws", + "entries": [ + "The vampire attacks once with its claws." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Dragonborn Vampire (Young)", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DragonbornVampire(Young).webp", "traitTags": [ - "Keen Senses" + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" ], "senseTags": [ - "SD" + "D" ], - "languageTags": [ - "CS", - "DR" + "actionTags": [ + "Breath Weapon", + "Multiattack" ], "damageTags": [ - "I", + "F", + "N", + "P", + "R", "S" ], "miscTags": [ + "AOE", + "HPR", "MW" ], - "conditionInflict": [ - "poisoned" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlightDrake.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Drakes", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution" + "dexterity" ] }, { - "name": "Sea Drake", + "name": "Dread Llama", + "group": [ + "Hunger-Cursed Carnivores" + ], "source": "GHMG", - "page": 96, + "page": 163, "size": [ "M" ], - "type": "dragon", + "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], "ac": [ { - "ac": 14, + "ac": 11, "from": [ "natural armor" ] } ], "hp": { - "average": 58, - "formula": "9d8 + 18" + "average": 19, + "formula": "3d8 + 6" }, "speed": { - "walk": 20, - "swim": 50 + "walk": 40 }, - "str": 15, - "dex": 16, + "str": 14, + "dex": 10, "con": 14, - "int": 7, - "wis": 14, - "cha": 8, - "skill": { - "perception": "+4", - "stealth": "+5" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 14, - "resist": [ - "cold" - ], - "languages": [ - "Draconic" - ], - "cr": "2", + "int": 2, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "1/4", "trait": [ { - "name": "Amphibious", + "name": "Hunting Cry", "entries": [ - "The sea drake can breathe air and water." + "The dread llama's cry alerts all other dread llamas within a 300-foot radius. Those llamas can double their speed for 1 minute." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The sea drake makes one bite attack and one tail attack." - ] - }, - { - "name": "Bite", + "name": "Kick", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage." ] }, { - "name": "Tail", + "name": "Spit", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage. If the target is a Medium or smaller creature, it is pulled within 5 feet of the sea drake and {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the drake can't use its tail on another target." + "{@atk rw} {@hit 2} to hit, range 10/30 ft., one target. {@h}5 ({@damage 1d6 + 2}) acid damage." ] } ], - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SeaDrake.webp", "fluff": { "_appendMonsterFluff": { - "name": "Drakes", + "name": "Hunger-Cursed Carnivores", "source": "GHMG" } - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DreadLlama.webp", + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ] }, { - "name": "Sky Drake", + "name": "Dreamer Snoop", "source": "GHMG", - "page": 97, + "page": 101, "size": [ - "L" + "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "dreamer" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { - "ac": 14, + "ac": 12, "from": [ - "natural armor" + "{@item leather armor|PHB}" ] } ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 16, + "formula": "3d8 + 3" }, "speed": { - "walk": 20, - "fly": 60 + "walk": 30 }, - "str": 18, - "dex": 11, - "con": 17, - "int": 8, - "wis": 14, - "cha": 11, + "str": 10, + "dex": 13, + "con": 12, + "int": 15, + "wis": 11, + "cha": 13, "skill": { - "athletics": "+6", - "perception": "+4", - "survival": "+4" + "deception": "+3", + "investigation": "+4", + "perception": "+2", + "stealth": "+3" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 14, + "passive": 12, "languages": [ - "Draconic and one other language" + "Dreamspeak", + "Dwarven", + "and one other language" ], - "cr": "4", + "cr": "1/8", "trait": [ { - "name": "Flyby", + "name": "Dreamwalking", "entries": [ - "The sky drake doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + "While asleep, the dreamer snoop can reach out and touch the dreams of others within 1 mile.", + "After finishing a long rest during which the snoop slept, the snoop gains one skill or tool proficiency until the snoop finishes another long rest." ] }, { - "name": "Keen Sight", + "name": "Dreamwalking Snoop", "entries": [ - "The sky drake has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "The dreamer snoop chooses a creature the dreamer has seen that is within range of Dreamwalking. While using Dreamwalking this way, the snoop can use {@spell detect thoughts} once on the target to acquire information as if talking to the target. This use of Dreamwalking provides only this benefit." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The sky drake makes one bite attack and one attack with its claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage and 5 ({@damage 2d4}) lightning damage." - ] - }, - { - "name": "Claws", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] } ], - "traitTags": [ - "Flyby", - "Keen Senses" + "fluff": { + "_appendMonsterFluff": { + "name": "Dreamers", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DreamerSnoop.webp", + "attachedItems": [ + "dagger|phb" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "DR", "X" ], "damageTags": [ - "L", - "P", - "S" + "P" ], "miscTags": [ + "MLW", "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SkyDrake.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Drakes", - "source": "GHMG" - } - } + "RW", + "THW" + ] }, { - "name": "Prismatic Drake", + "name": "Dreamer Somnolist", "source": "GHMG", - "page": 97, + "page": 101, "size": [ - "L" + "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "dreamer" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ - "natural armor" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { - "average": 136, - "formula": "16d10 + 48" + "average": 27, + "formula": "5d8 + 5" }, "speed": { - "walk": 30, - "fly": 60 + "walk": 30 }, - "str": 18, - "dex": 12, - "con": 17, + "str": 10, + "dex": 13, + "con": 12, "int": 13, - "wis": 14, - "cha": 15, + "wis": 15, + "cha": 16, "skill": { - "arcana": "+4", - "deception": "+5", - "intimidation": "+5", - "perception": "+5" + "insight": "+4", + "perception": "+4", + "performance": "+5" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 15, + "passive": 14, "languages": [ - "Draconic and one other language" + "" ], - "cr": "8", + "cr": "1", "spellcasting": [ { "name": "Spellcasting", - "type": "spellcasting", "headerEntries": [ - "The prismatic drake is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). The prismatic drake knows the following sorcerer spells:" + "The dreamer somnolist is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}). It knows the following bard spells:" ], "spells": { "0": { "spells": [ - "{@spell mage hand}", - "{@spell mending}", "{@spell message}", - "{@spell prestidigitation}", - "{@spell ray of frost}" + "{@spell minor illusion}", + "{@spell vicious mockery}" ] }, "1": { "slots": 4, "spells": [ - "{@spell chromatic orb}", - "{@spell color spray}", - "{@spell shield}" + "{@spell charm person}", + "{@spell disguise self}", + "{@spell sleep}" ] }, "2": { "slots": 3, "spells": [ - "{@spell blur}", + "{@spell calm emotions}", "{@spell detect thoughts}", - "{@spell gust of wind}" + "{@spell phantasmal force}" ] }, "3": { - "slots": 3, - "spells": [ - "{@spell counterspell}", - "{@spell hypnotic pattern}" - ] - }, - "4": { "slots": 2, "spells": [ - "{@spell confusion}" + "{@spell hypnotic pattern}", + "{@spell major image}" ] } }, - "ability": "cha" + "ability": "cha", + "type": "spellcasting" } ], "trait": [ { - "name": "Magic Resistance", + "name": "Dreamwalking", "entries": [ - "The prismatic drake has advantage on saving throws against spells and other magical effects." + "While asleep, the dreamer somnolist can reach out and touch the dreams of others within 1 mile. After finishing a long rest during which the somnolist slept, the somnolist gains one skill or tool proficiency until the somnolist finishes another long rest." ] }, { - "name": "Quicken Spell (4/Day)", + "name": "Dreamwalking Shaping", "entries": [ - "The prismatic drake can cast a spell that has a casting time of 1 action as a bonus action." + "The dreamer somnolist chooses a willing creature that is within range of Dreamwalking. While using Dreamwalking this way, the somnolist can enter that creature's dreams and help shape them according to the creature's desires.", + "The somnolist can cast spells within the dream, but the creature knows the general effect and must willingly fail any saving throw. The target awakens inspired, gaining {@dice 1d8} it can roll to add to one ability check or saving throw it makes within 8 hours. This use of Dreamwalking provides only these benefits." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The prismatic drake makes one bite attack and one attack with its claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." - ] - }, - { - "name": "Claws", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." ] } ], - "traitTags": [ - "Magic Resistance" + "fluff": { + "_appendMonsterFluff": { + "name": "Dreamers", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DreamerSomnolist.webp", + "attachedItems": [ + "shortsword|phb" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DR", - "X" + "D" ], "damageTags": [ - "P", - "S" + "P" ], "damageTagsSpell": [ - "A", - "C", - "F", - "I", - "L", - "T" + "Y" ], "spellcastingTags": [ - "CS" + "CB" ], "miscTags": [ - "MW", - "RCH" + "MLW", + "MW" ], "conditionInflictSpell": [ - "blinded", "charmed", - "incapacitated" + "incapacitated", + "unconscious" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PrismaticDrake.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Drakes", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Drakes.webp" - } - } - ] - }, "savingThrowForcedSpell": [ - "strength", + "charisma", + "intelligence", "wisdom" ] }, { - "name": "Living Dream", + "name": "Dreamer Vampire (Adult)", "source": "GHMG", - "page": 98, + "page": 391, "size": [ "M" ], "type": "undead", "alignment": [ - "N" + "L", + "NX", + "C", + "E" ], "ac": [ - 12 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 36, - "formula": "8d8" + "average": 161, + "formula": "17d8 + 85" }, "speed": { - "walk": 0, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "canHover": true + "walk": 30, + "climb": 30 }, - "str": 7, - "dex": 15, - "con": 11, - "int": 10, + "str": 18, + "dex": 16, + "con": 20, + "int": 16, "wis": 14, - "cha": 16, + "cha": 14, + "save": { + "dex": "+8", + "wis": "+7" + }, + "skill": { + "athletics": "+9", + "insight": "+7", + "perception": "+7", + "stealth": "+8" + }, "senses": [ - "darkvision 60 ft." + "darkvision 90 ft." ], - "passive": 12, + "passive": 17, "resist": [ - "acid", - "cold", - "fire", - "lightning", - "necrotic", - "thunder", + "psychic", + "poison", { "resist": [ "bludgeoning", @@ -39823,159 +40261,290 @@ "cond": true } ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], "languages": [ - "understands all languages but can't speak" + "the languages known in life" ], - "cr": "2", - "spellcasting": [ + "cr": "13", + "trait": [ { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The living dream's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell minor illusion}", - "{@spell silent image}" - ], - "daily": { - "1": [ - "{@spell hypnotic pattern}" - ], - "3e": [ - "{@spell charm person}", - "{@spell major image}", - "{@spell phantasmal force}" - ] - }, - "ability": "cha" + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the vampire fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Nightmare Walker", + "entries": [ + "To benefit from a long rest, the vampire must touch the dreams of at least one humanoid within 1 mile. After finishing a long rest in this way, the vampire gains one skill or tool proficiency until finishing a long rest." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + ] } ], - "trait": [ + "action": [ { - "name": "Incorporeal Movement", + "name": "Multiattack", "entries": [ - "The living dream can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "The vampire makes three attacks, only one of which can be a bite. In place of its bite, the vampire can use nightmare killer." ] }, { - "name": "Nimble Escape", + "name": "Claws", "entries": [ - "The living dream can use a bonus action to take the {@action Disengage} or {@action Hide} action." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) psychic damage. The target's hit point maximum is reduced by an amount equal to the psychic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + ] + }, + { + "name": "Nightmare Killer {@recharge}", + "entries": [ + "The vampire taps into the nightmares of one creature the vampire can see within 120 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw or take 22 ({@damage 4d10}) psychic damage and become {@condition frightened} for 1 minute, immersed in an illusory dreamscape. Half the psychic damage the target takes reduces the target's hit point maximum and allows the vampire to regain hit points like the vampire's bite.", + "The vampire is one manifestation and the source of the target's fears. This terrifying \"reality\" extends as far as the target can see, including making the target unable to sense creatures friendly to it if the vampire desires. The target rationalizes any inconsistencies between the real world and the dreamscape.", + "During the vampire's turn, while the target remains {@condition frightened} in this way, instead of using its bite as part of an action, the vampire forces the victim to repeat the saving throw. On a failure, the target takes another 22 ({@damage 4d10}) psychic damage. If the save succeeds, the effect ends. The effect also ends if the vampire ends its turn out of range or dies." ] } ], - "action": [ + "reaction": [ { - "name": "Dream Strike", + "name": "Dreamer Escape", "entries": [ - "{@atk ms,rs} {@hit 5} to hit, reach 5 ft. or range 60 ft., one creature. {@h}12 ({@damage 2d8 + 3}) psychic damage, and the target has disadvantage on the next attack roll or ability check it makes before the end of its next turn." + "When it drops to 0 hit points outside its resting place, the vampire doesn't fall {@condition unconscious} but polymorphs into a Medium cloud of luminous, ectoplasmic \"vapor\" that sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius. Anything it wears or carries transforms with it. The vampire can't transform into this vapor in sunlight. If the vampire can't transform, it dies.", + "While in vapor form, the vampire can't take any actions or manipulate objects. It is weightless, has a flying speed of 30e fet, can hover, and can enter a hostile creature's space and stop there. In addition, this mist can pass through objects and liquid but treats both as {@quickref difficult terrain||3}. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to nonmagical damage, except the damage from sunlight, and has resistance to damage other than radiant. If the vampire ends its turn inside an object, the vampire dies, its body, in its true form, merged with the object.", + "While it has 0 hit points in vapor form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. The vampire reverts to its true form if it dies. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Claws", + "entries": [ + "The vampire attacks once with its claws." ] } ], + "legendaryGroup": { + "name": "Vampires", + "source": "GHMG" + }, + "fluff": { + "_appendMonsterFluff": { + "name": "Dreamer Vampire (Adult)", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DreamerVampire(Adult).webp", "traitTags": [ - "Incorporeal Movement" + "Legendary Resistances", + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" ], "senseTags": [ "D" ], - "languageTags": [ - "CS", - "XX" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "O", - "Y" - ], - "damageTagsSpell": [ + "P", + "R", + "S", "Y" ], - "spellcastingTags": [ - "I" + "miscTags": [ + "AOE", + "HPR", + "MW" ], - "conditionInflictSpell": [ - "charmed", - "incapacitated" + "conditionInflict": [ + "frightened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LivingDream.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Dream Spirits", - "source": "GHMG" - } - }, - "savingThrowForcedSpell": [ - "intelligence", + "savingThrowForced": [ "wisdom" ] }, { - "name": "Katoche", + "name": "Drug-Crazed Marauder", + "group": [ + "Living Crucible" + ], "source": "GHMG", - "page": 99, + "page": 194, "size": [ - "H" + "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "any" + ] + }, "alignment": [ - "C", - "N" + "A" ], "ac": [ - 14 - ], - "hp": { - "average": 127, - "formula": "15d12 + 30" + { + "ac": 14, + "from": [ + "{@item breastplate|PHB}" + ] + } + ], + "hp": { + "average": 19, + "formula": "3d8 + 6" }, "speed": { - "walk": 0, - "fly": { - "number": 60, - "condition": "(hover)" - }, - "canHover": true + "walk": 30 }, - "str": 10, - "dex": 18, + "str": 15, + "dex": 11, "con": 14, "int": 10, + "wis": 11, + "cha": 9, + "save": { + "dex": "+2" + }, + "skill": { + "athletics": "+4", + "intimidation": "+1" + }, + "passive": 10, + "resist": [ + "poison" + ], + "languages": [ + "any two languages" + ], + "cr": "1/2", + "trait": [ + { + "name": "Battle Draught (1/Day)", + "entries": [ + "As a bonus action, the marauder may consume an unstable chemical compound. For the next minute, the marauder gains one of the following abilities: resistance to damage from spells; resistance to bludgeoning, piercing, and slashing damage; or {@damage 1d4|+1d4} damage with weapon attacks." + ] + } + ], + "action": [ + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d10 + 2}) slashing damage." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Living Crucible", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Drug-CrazedMarauder.webp", + "attachedItems": [ + "longsword|phb" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MLW", + "MW" + ] + }, + { + "name": "Dwarf Vampire (Adult)", + "source": "GHMG", + "page": 393, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "L", + "NX", + "C", + "E" + ], + "ac": [ + { + "ac": 16, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 161, + "formula": "17d8 + 85" + }, + "speed": { + "walk": 25, + "burrow": 10, + "climb": 25 + }, + "str": 18, + "dex": 16, + "con": 20, + "int": 13, "wis": 14, - "cha": 18, + "cha": 14, "save": { - "wis": "+5" + "dex": "+8", + "wis": "+7" + }, + "skill": { + "athletics": "+9", + "history": "+6", + "perception": "+7", + "stealth": "+8" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 12, + "passive": 17, "resist": [ - "acid", - "cold", - "fire", - "lightning", "necrotic", - "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical attacks", + "note": "from nonmagical attacks that aren't silvered", "cond": true } ], @@ -39983,25 +40552,50 @@ "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "poisoned" ], "languages": [ - "understands all languages but can't speak" + "the languages known in life" ], - "cr": "8", + "cr": "13", "trait": [ { - "name": "Incorporeal Movement", + "name": "Earth Glide", "entries": [ - "The katoche can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "The vampire can burrow through nonmagical, unworked earth and any nonmagical stone. While doing so, the vampire doesn't disturb the material it moves through." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the vampire fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage or damage from a silvered weapon, this trait doesn't function at the start of the vampire's next turn." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "The vampire has advantage on saving throws against any effect that turns undead." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of silver is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], @@ -40009,189 +40603,214 @@ { "name": "Multiattack", "entries": [ - "The katoche makes three bewildering strikes." + "The vampire makes three attacks, only one of which can be a bite." ] }, { - "name": "Bewildering Strike", + "name": "Claws", "entries": [ - "{@atk ms,rs} {@hit 7} to hit, reach 5 ft. or range 60 ft., one creature. {@h}17 ({@damage 3d8 + 4}) psychic damage, and the target is affected as if by a {@spell confusion} spell during its next turn." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way sinks into nonmagical unworked earth. If buried in this or any other way, the humanoid rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + ] + }, + { + "name": "Beast Form", + "entries": [ + "If the vampire isn't in sunlight, it polymorphs into a Small or smaller beast, usually with fangs and claws, or back into its true form. While in beast form, the vampire can gain a fly or swim speed of 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it wears transforms with it, but nothing it is carrying does. It reverts to its true form if it dies." ] } ], "reaction": [ { - "name": "Separate", + "name": "Earthen Escape", "entries": [ - "When a katoche falls to 60 or fewer hit points, it splits into one {@creature living dream|GHMG} and one {@creature living nightmare|GHMG}.", - "Each new creature has hit points equal to half the katoche's, rounded down." + "When it drops to 0 hit points, the vampire and whatever it's wearing and carrying sinks into nonmagical, unworked earth or any nonmagical stone. The substance must be large enough to contain the vampire's body and must be within 50 feet of the vampire, or this reaction fails to work. If the vampire can't meld with earth or stone, it dies.", + "Once within the earth or stone the vampire is {@condition paralyzed} until it regains at least 1 hit point. The vampire can only hear what's going on beyond the earth or stone it's within and makes Wisdom ({@skill Perception}) checks to do so with disadvantage.", + "If damage to the earth or stone or a change in its shape makes it too small to accommodate the vampire, the vampire dies if still at 0 hit points, and its body and gear are expelled from the earth or stone. After spending 1 hour in the earth or stone with 0 hit points, the vampire regains 1 hit point." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Claws", + "entries": [ + "The vampire attacks once with its claws." ] } ], + "legendaryGroup": { + "name": "Vampires", + "source": "GHMG" + }, + "fluff": { + "_appendMonsterFluff": { + "name": "Dwarf Vampire (Adult)", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DwarfVampire(Adult).webp", "traitTags": [ - "Incorporeal Movement" + "Legendary Resistances", + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity", + "Turn Resistance" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "CS", - "XX" - ], "damageTags": [ - "O", - "Y" + "N", + "P", + "R", + "S" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Katoche.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Dream Spirits", - "source": "GHMG" - } - } + "miscTags": [ + "HPR", + "MW" + ] }, { - "name": "Living Nightmare", + "name": "Eagal Sithe", "source": "GHMG", - "page": 99, + "page": 102, "size": [ - "M" + "T" ], - "type": "undead", + "type": "fey", "alignment": [ - "N", + "C", "E" ], "ac": [ - 13 + 15 ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 110, + "formula": "20d4 + 60" }, "speed": { - "walk": 0, - "fly": { - "number": 50, - "condition": "(hover)" - }, - "canHover": true + "walk": 30, + "fly": 30 }, - "str": 8, - "dex": 16, - "con": 12, + "str": 6, + "dex": 20, + "con": 17, "int": 10, "wis": 14, - "cha": 16, + "cha": 17, + "save": { + "cha": "+6" + }, + "skill": { + "deception": "+6", + "insight": "+5", + "perception": "+5", + "persuasion": "+6", + "stealth": "+8" + }, "senses": [ "darkvision 60 ft." ], - "passive": 12, - "resist": [ - "acid", - "cold", - "fire", - "lightning", - "necrotic", - "thunder", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "poison" - ], + "passive": 15, "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "charmed" ], "languages": [ - "understands all languages but can't speak" + "One national language", + "Sylvan", + "telepathy 60 ft." ], - "cr": "4", + "cr": "5", "spellcasting": [ { "name": "Innate Spellcasting", - "type": "spellcasting", "headerEntries": [ - "The living nightmare's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no components:" + "The eagal sithe's spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring no material components:" ], "will": [ - "{@spell minor illusion}", - "{@spell silent image}" + "{@spell vicious mockery} (17th level, can be telepathic)" ], "daily": { - "3e": [ - "{@spell major image}", - "{@spell phantasmal force}" + "1": [ + "{@spell invisibility} (self only)" ], - "1e": [ - "{@spell confusion}", - "{@spell phantasmal killer}" + "3e": [ + "{@spell detect thoughts}", + "{@spell disguise self}" ] }, - "ability": "cha" + "ability": "cha", + "type": "spellcasting" } ], "trait": [ { - "name": "Incorporeal Movement", + "name": "Emotional Manipulation", "entries": [ - "The living nightmare can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "As a bonus action, the eagal sithe targets one {@condition charmed} creature within 60 feet. The target must succeed on a {@dc 14} Wisdom saving throw or use its reaction to make a weapon attack or spell attack with a cantrip against a target of the eagal sithe's choice." ] }, { - "name": "Nimble Escape", + "name": "Psychic Feed", "entries": [ - "The living nightmare can use a bonus action to take the {@action Disengage} or {@action Hide} action." + "The eagal sithe regains hit points equal to the psychic damage a target takes from its attacks and powers, gaining excess as temporary hit points." + ] + }, + { + "name": "Shadow Stealth", + "entries": [ + "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the eagal sithe can take the {@action Hide} action as a bonus action." ] } ], "action": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The living nightmare makes two nightmare strikes." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}3 ({@damage 1d6}) piercing damage plus 7 ({@damage 3d4}) psychic damage, and a humanoid target must succeed on a {@dc 14} Wisdom saving throw or be {@condition charmed} by the eagal sithe for 24 hours. The {@condition charmed} target regards the eagal sithe as a trusted friend to be heeded and protected, taking the eagal sithe's requests or actions in the most favorable way.", + "If the eagal sithe or its allies harm the target, it can repeat the saving throw, ending the effect on a success.", + "Otherwise, the effect lasts 24 hours or until the eagal sithe dies, is on a different plane than the target, or takes a bonus action to end the effect." ] }, { - "name": "Nightmare Strike", + "name": "Emotional Torment", "entries": [ - "Melee or Ranged Spell Attack:", - "{@hit 5} to hit, reach 5 ft. or range 60 ft., one creature. {@h}12 ({@damage 2d8 + 3}) psychic damage, and the target is {@condition frightened} of the living nightmare until the end of the living nightmare's next turn." + "One {@condition charmed} creature within 60 feet of the eagal sithe must make a {@dc 14} Charisma saving throw, taking 18 ({@damage 4d8}) psychic damage on a failed save, or half as much damage on a successful one.", + "A target that fails the saving throw feels despair and has disadvantage on ability checks and attack rolls until the end of the eagal sithe's next turn." ] } ], - "traitTags": [ - "Incorporeal Movement" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Eagal Sithe", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EagalSithe.webp", "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "CS", - "XX" + "S", + "TP" ], "damageTags": [ - "O", + "P", "Y" ], "damageTagsSpell": [ @@ -40200,491 +40819,83 @@ "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ - "frightened" + "charmed" ], "conditionInflictSpell": [ - "frightened" + "invisible" + ], + "savingThrowForced": [ + "charisma", + "wisdom" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LivingNightmare.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Dream Spirits", - "source": "GHMG" - } - }, "savingThrowForcedSpell": [ - "intelligence", "wisdom" ] }, { - "name": "Dreamer Snoop", + "name": "Eater of Orbs", "source": "GHMG", - "page": 101, + "page": 103, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "dreamer" + "demon", + "shapechanger" ] }, "alignment": [ - "A" + "L", + "NX", + "C", + "E" ], "ac": [ { - "ac": 12, + "ac": 15, "from": [ - "{@item leather armor|PHB}" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { - "average": 16, - "formula": "3d8 + 3" + "average": 84, + "formula": "13d8 + 26" }, "speed": { - "walk": 30 + "walk": 35 }, - "str": 10, - "dex": 13, - "con": 12, - "int": 15, - "wis": 11, - "cha": 13, + "str": 13, + "dex": 16, + "con": 14, + "int": 13, + "wis": 12, + "cha": 18, "skill": { - "deception": "+3", - "investigation": "+4", - "perception": "+2", - "stealth": "+3" + "insight": "+4", + "deception": "+7", + "perception": "+4", + "performance": "+7", + "intimidation": "+7", + "stealth": "+6" }, - "senses": [ - "darkvision 60 ft." + "passive": 14, + "conditionImmune": [ + "charmed" ], - "passive": 12, "languages": [ - "Dreamspeak", - "Dwarven", - "and one other language" - ], - "cr": "1/8", - "trait": [ - { - "name": "Dreamwalking", - "entries": [ - "While asleep, the dreamer snoop can reach out and touch the dreams of others within 1 mile.", - "After finishing a long rest during which the snoop slept, the snoop gains one skill or tool proficiency until the snoop finishes another long rest." - ] - }, - { - "name": "Dreamwalking Snoop", - "entries": [ - "The dreamer snoop chooses a creature the dreamer has seen that is within range of Dreamwalking. While using Dreamwalking this way, the snoop can use {@spell detect thoughts} once on the target to acquire information as if talking to the target. This use of Dreamwalking provides only this benefit." - ] - } + "Any three languages" ], - "action": [ - { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." - ] - } - ], - "attachedItems": [ - "dagger|phb" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DreamerSnoop.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Dreamers", - "source": "GHMG" - } - } - }, - { - "name": "Dreamer Somnolist", - "source": "GHMG", - "page": 101, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "dreamer" - ] - }, - "alignment": [ - "A" - ], - "ac": [ - { - "ac": 13, - "from": [ - "{@item studded leather armor|PHB|studded leather}" - ] - } - ], - "hp": { - "average": 27, - "formula": "5d8 + 5" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 13, - "con": 12, - "int": 13, - "wis": 15, - "cha": 16, - "skill": { - "insight": "+4", - "perception": "+4", - "performance": "+5" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "languages": [ - "" - ], - "cr": "1", - "spellcasting": [ - { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The dreamer somnolist is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}). It knows the following bard spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell message}", - "{@spell minor illusion}", - "{@spell vicious mockery}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell disguise self}", - "{@spell sleep}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell calm emotions}", - "{@spell detect thoughts}", - "{@spell phantasmal force}" - ] - }, - "3": { - "slots": 2, - "spells": [ - "{@spell hypnotic pattern}", - "{@spell major image}" - ] - } - }, - "ability": "cha" - } - ], - "trait": [ - { - "name": "Dreamwalking", - "entries": [ - "While asleep, the dreamer somnolist can reach out and touch the dreams of others within 1 mile. After finishing a long rest during which the somnolist slept, the somnolist gains one skill or tool proficiency until the somnolist finishes another long rest." - ] - }, - { - "name": "Dreamwalking Shaping", - "entries": [ - "The dreamer somnolist chooses a willing creature that is within range of Dreamwalking. While using Dreamwalking this way, the somnolist can enter that creature's dreams and help shape them according to the creature's desires.", - "The somnolist can cast spells within the dream, but the creature knows the general effect and must willingly fail any saving throw. The target awakens inspired, gaining {@dice 1d8} it can roll to add to one ability check or saving throw it makes within 8 hours. This use of Dreamwalking provides only these benefits." - ] - } - ], - "action": [ - { - "name": "Shortsword", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." - ] - } - ], - "attachedItems": [ - "shortsword|phb" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "damageTagsSpell": [ - "Y" - ], - "spellcastingTags": [ - "CB" - ], - "miscTags": [ - "MW", - "MLW" - ], - "conditionInflictSpell": [ - "charmed", - "incapacitated", - "unconscious" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DreamerSomnolist.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Dreamers", - "source": "GHMG" - } - }, - "savingThrowForcedSpell": [ - "charisma", - "intelligence", - "wisdom" - ] - }, - { - "name": "Eagal Sithe", - "source": "GHMG", - "page": 102, - "size": [ - "T" - ], - "type": "fey", - "alignment": [ - "C", - "E" - ], - "ac": [ - 15 - ], - "hp": { - "average": 110, - "formula": "20d4 + 60" - }, - "speed": { - "walk": 30, - "fly": 30 - }, - "str": 6, - "dex": 20, - "con": 17, - "int": 10, - "wis": 14, - "cha": 17, - "save": { - "cha": "+6" - }, - "skill": { - "deception": "+6", - "insight": "+5", - "perception": "+5", - "persuasion": "+6", - "stealth": "+8" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, - "conditionImmune": [ - "charmed" - ], - "languages": [ - "One national language", - "Sylvan", - "telepathy 60 ft." - ], - "cr": "5", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The eagal sithe's spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell vicious mockery} (17th level, can be telepathic)" - ], - "daily": { - "1": [ - "{@spell invisibility} (self only)" - ], - "3e": [ - "{@spell detect thoughts}", - "{@spell disguise self}" - ] - }, - "ability": "cha" - } - ], - "trait": [ - { - "name": "Emotional Manipulation", - "entries": [ - "As a bonus action, the eagal sithe targets one {@condition charmed} creature within 60 feet. The target must succeed on a {@dc 14} Wisdom saving throw or use its reaction to make a weapon attack or spell attack with a cantrip against a target of the eagal sithe's choice." - ] - }, - { - "name": "Psychic Feed", - "entries": [ - "The eagal sithe regains hit points equal to the psychic damage a target takes from its attacks and powers, gaining excess as temporary hit points." - ] - }, - { - "name": "Shadow Stealth", - "entries": [ - "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the eagal sithe can take the {@action Hide} action as a bonus action." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}3 ({@damage 1d6}) piercing damage plus 7 ({@damage 3d4}) psychic damage, and a humanoid target must succeed on a {@dc 14} Wisdom saving throw or be {@condition charmed} by the eagal sithe for 24 hours. The {@condition charmed} target regards the eagal sithe as a trusted friend to be heeded and protected, taking the eagal sithe's requests or actions in the most favorable way.", - "If the eagal sithe or its allies harm the target, it can repeat the saving throw, ending the effect on a success.", - "Otherwise, the effect lasts 24 hours or until the eagal sithe dies, is on a different plane than the target, or takes a bonus action to end the effect." - ] - }, - { - "name": "Emotional Torment", - "entries": [ - "One {@condition charmed} creature within 60 feet of the eagal sithe must make a {@dc 14} Charisma saving throw, taking 18 ({@damage 4d8}) psychic damage on a failed save, or half as much damage on a successful one.", - "A target that fails the saving throw feels despair and has disadvantage on ability checks and attack rolls until the end of the eagal sithe's next turn." - ] - } - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "S", - "TP" - ], - "damageTags": [ - "P", - "Y" - ], - "damageTagsSpell": [ - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "charmed" - ], - "conditionInflictSpell": [ - "invisible" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EagalSithe.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Eagal Sithe", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "charisma", - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] - }, - { - "name": "Eater of Orbs", - "source": "GHMG", - "page": 103, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "demon", - "shapechanger" - ] - }, - "alignment": [ - "L", - "NX", - "C", - "E" - ], - "ac": [ - { - "ac": 15, - "from": [ - "{@item studded leather armor|PHB|studded leather}" - ] - } - ], - "hp": { - "average": 84, - "formula": "13d8 + 26" - }, - "speed": { - "walk": 35 - }, - "str": 13, - "dex": 16, - "con": 14, - "int": 13, - "wis": 12, - "cha": 18, - "skill": { - "insight": "+4", - "deception": "+7", - "perception": "+4", - "performance": "+7", - "intimidation": "+7", - "stealth": "+6" - }, - "passive": 14, - "conditionImmune": [ - "charmed" - ], - "languages": [ - "Any three languages" - ], - "cr": "5", - "spellcasting": [ + "cr": "5", + "spellcasting": [ { "name": "Spellcasting", - "type": "spellcasting", "headerEntries": [ "The eater of orbs is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}). The eater of orbs knows the following bard spells or spells that are bard spells for it:" ], @@ -40728,7 +40939,8 @@ ] } }, - "ability": "cha" + "ability": "cha", + "type": "spellcasting" } ], "trait": [ @@ -40791,6 +41003,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Eater of Orbs", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EaterofOrbs.webp", "attachedItems": [ "rapier|phb" ], @@ -40810,8 +41029,8 @@ "CB" ], "miscTags": [ - "MW", - "MLW" + "MLW", + "MW" ], "conditionInflictSpell": [ "charmed", @@ -40819,13 +41038,6 @@ "incapacitated", "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EaterofOrbs.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Eater of Orbs", - "source": "GHMG" - } - }, "savingThrowForcedSpell": [ "charisma", "wisdom" @@ -40951,6 +41163,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Ebon Knight", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EbonKnight.webp", "attachedItems": [ "lance|phb" ], @@ -40972,20 +41191,13 @@ "P" ], "miscTags": [ + "MLW", "MW", - "RCH", - "MLW" + "RCH" ], "conditionInflict": [ "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EbonKnight.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Ebon Knight", - "source": "GHMG" - } - }, "savingThrowForced": [ "strength" ] @@ -41081,6 +41293,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Ebon Knight", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EbonKnightSteed.webp", "senseTags": [ "SD" ], @@ -41097,1004 +41316,1045 @@ ], "conditionInflict": [ "prone" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EbonKnightSteed.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Ebon Knight", - "source": "GHMG" - } - } + ] }, { - "name": "Eldritch Herald", + "name": "Edacious Equine", + "group": [ + "Hunger-Cursed Carnivores" + ], "source": "GHMG", - "page": 107, + "page": 163, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "monstrosity", "alignment": [ - "L", - "NX", - "C", - "NY", - "E" + "U" ], "ac": [ { - "ac": 16, + "ac": 12, "from": [ - "{@item breastplate|PHB}", - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 30, + "formula": "4d10 + 8" }, "speed": { - "walk": 30 + "walk": 50 }, - "str": 14, - "dex": 11, + "str": 19, + "dex": 12, "con": 15, - "int": 10, - "wis": 17, - "cha": 12, - "skill": { - "perception": "+6", - "religion": "+3" - }, - "passive": 16, - "resist": [ - "psychic" - ], - "languages": [ - "any two languages" + "int": 2, + "wis": 12, + "cha": 6, + "passive": 11, + "cr": "1", + "trait": [ + { + "name": "Charmed Bite", + "entries": [ + "If the edacious equine hits a {@condition charmed} target with a hooves attack, it can make one bite attack against the target as a bonus action." + ] + } ], - "cr": "5", - "spellcasting": [ + "action": [ { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The herald is a 12th-level spellcaster.", - "Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell light}", - "{@spell sacred flame}", - "{@spell thaumaturgy}", - "{@spell vicious mockery}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell hideous laughter}", - "{@spell inflict wounds}", - "{@spell sleep}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell detect thoughts}", - "{@spell hold person}", - "{@spell see invisibility}", - "{@spell wrack|GHPG}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell fear}", - "{@spell spirit guardians}", - "{@spell tongues}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell confusion}", - "{@spell death ward}", - "{@spell phantasmal killer}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell contact other plane}", - "{@spell contagion}", - "{@spell dream}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell true seeing}" - ] - } - }, - "ability": "wis" - } - ], - "trait": [ + "name": "Multiattack", + "entries": [ + "The edacious equine uses three-eyed gaze and the makes one melee attack." + ] + }, { - "name": "Otherworldly Calm", + "name": "Bite", "entries": [ - "The eldritch herald has advantage on saving throws against being {@condition charmed} or {@condition frightened}. Also, attempts to read the herald's thoughts fail. The creature making the attempt must succeed on a {@dc 14} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] - } - ], - "action": [ + }, { - "name": "Handaxe", + "name": "Hooves", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] }, { - "name": "Prophecy of Doom (Recharges after a Short or Long Rest)", + "name": "Three-Eyed Gaze", "entries": [ - "The eldritch herald chooses a point it can see within 120 feet of it and rolls on the {@table Eldritch Effects|GHMG} table. Each creature within 15 feet of that point must succeed on a {@dc 14} Wisdom saving throw or be subjected to an eldritch effect for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - { - "type": "statblock", - "tag": "table", - "source": "GHMG", - "name": "Eldritch Effects", - "page": 107, - "collapsed": true - } + "The edacious equine blinks its three eyes at one creature it can see within 30 feet of it that can see it. The target must make a {@dc 12} Wisdom saving throw or become {@condition charmed} by the equine until the end of the equine's next turn. A creature is {@condition restrained} while {@condition charmed} in this way. A successful save makes the target immune to any edacious equine's gaze for 24 hours." ] } ], - "attachedItems": [ - "handaxe|phb" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "S", - "Y" - ], - "damageTagsSpell": [ - "N", - "R", - "Y" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "AOE", - "MW", - "MLW" - ], - "conditionInflictSpell": [ - "blinded", - "frightened", - "incapacitated", - "paralyzed", - "poisoned", - "prone", - "stunned", - "unconscious" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EldritchHerald.webp", "fluff": { "_appendMonsterFluff": { - "name": "Eldritch Priests", + "name": "Hunger-Cursed Carnivores", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptEldritchHerald.webp" - }, - "credit": "Quintin Gleim" - } - ] - }, - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "intelligence", - "wisdom" - ] - }, - { - "name": "Eldritch Priest", - "source": "GHMG", - "page": 107, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "L", - "NX", - "C", - "NY", - "E" - ], - "ac": [ - { - "ac": 13, - "from": [ - "{@item chain shirt|phb}" - ] } - ], - "hp": { - "average": 22, - "formula": "4d8 + 4" - }, - "speed": { - "walk": 30 - }, - "str": 12, - "dex": 11, - "con": 13, - "int": 10, - "wis": 15, - "cha": 10, - "skill": { - "perception": "+4", - "religion": "+2" }, - "passive": 14, - "languages": [ - "any two languages" - ], - "cr": "2", - "spellcasting": [ - { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The eldritch priest is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell light}", - "{@spell sacred flame}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell hideous laughter}", - "{@spell inflict wounds}", - "{@spell sleep}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell detect thoughts}", - "{@spell see invisibility}", - "{@spell spiritual weapon}" - ] - } - }, - "ability": "wis" - } - ], - "action": [ - { - "name": "Greatclub", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) bludgeoning damage." - ] - }, - { - "name": "Prophecy of Doom (Recharges after a Short or Long Rest)", - "entries": [ - "The eldritch priest chooses a point it can see within 120 feet of it and rolls on the {@table Eldritch Effects|GHMG} table. Each creature within 15 feet of that point must succeed on a {@dc 12} Wisdom saving throw or be subjected to an eldritch effect for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - { - "type": "statblock", - "tag": "table", - "source": "GHMG", - "name": "Eldritch Effects", - "page": 107, - "collapsed": true - } - ] - } - ], - "attachedItems": [ - "greatclub|phb" - ], - "languageTags": [ - "X" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EdaciousEquine.webp", + "actionTags": [ + "Multiattack" ], "damageTags": [ - "B" - ], - "damageTagsSpell": [ - "N", - "O", - "R" - ], - "spellcastingTags": [ - "CC" + "P" ], "miscTags": [ - "AOE", - "MW", - "MLW" + "MW" ], - "conditionInflictSpell": [ - "incapacitated", - "prone", - "unconscious" + "conditionInflict": [ + "charmed", + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EldritchPriest.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Eldritch Priests", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptEldritchPriest.webp" - }, - "credit": "Quintin Gleim" - } - ] - }, "savingThrowForced": [ "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "wisdom" ] }, { - "name": "Empyrean Brazen Bull", + "name": "Elder Hurrock", "source": "GHMG", - "page": 109, + "page": 168, "size": [ - "H" + "M" ], - "type": "celestial", + "type": "monstrosity", "alignment": [ - "L", - "G" + "N", + "E" ], "ac": [ { "ac": 16, "from": [ - "natural armor" + "natural armor", + "shield arm" ] } ], "hp": { - "average": 162, - "formula": "12d12 + 84" + "average": 102, + "formula": "12d8 + 48" }, "speed": { - "walk": 50, - "fly": 30 + "walk": 30, + "burrow": 30 }, - "str": 26, - "dex": 10, - "con": 25, - "int": 14, - "wis": 17, - "cha": 21, + "str": 18, + "dex": 8, + "con": 18, + "int": 5, + "wis": 11, + "cha": 7, "save": { - "str": "+12", - "con": "+11", - "wis": "+7", - "cha": "+9" + "con": "+7" }, "skill": { - "athletics": "+12", - "perception": "+7" + "perception": "+3" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft.", + "tremorsense 30 ft." ], - "passive": 17, + "passive": 13, "resist": [ - "acid", - "cold", - "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical weapons", + "note": "from nonmagical attacks that aren't adamantine", "cond": true } ], "immune": [ - "fire", - "necrotic", - "poison", - "radiant" + "poison" + ], + "vulnerable": [ + "thunder" ], "conditionImmune": [ - "charmed", "exhaustion", - "frightened", - "prone", - "restrained" + "paralyzed", + "petrified", + "poisoned" ], "languages": [ - "Celestial" + "understands Dwarvish and Terran but can't speak" ], - "cr": "10", + "cr": "6", "trait": [ { - "name": "Celestial Arsenal", - "entries": [ - "The Empyrean brazen bull's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 18 ({@damage 4d8}) radiant damage (included in the attack)." - ] - }, - { - "name": "Death Throes", - "entries": [ - "When the Empyrean brazen bull dies, it explodes, and each creature within 20 feet of it must make a {@dc 17} Dexterity saving throw, taking 21 ({@dice 6d6}) fire and 21 ({@damage 6d6}) radiant damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Soulfire Nimbus", - "entries": [ - "At the start of each of the Empyrean brazen bull's turns, each creature within 5 feet of it takes 10 ({@damage 3d6}) radiant damage. A creature that touches the Empyrean brazen bull or hits it with a melee attack while within 5 feet of it takes 10 ({@damage 3d6}) radiant damage." - ] - }, - { - "name": "Siege Monster", + "name": "Harrowed Tunneler", "entries": [ - "The Empyrean brazen bull deals double damage to objects and structures." + "The elder hurrock can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake. The tunnel is {@quickref difficult terrain||3}." ] }, { - "name": "Unrelenting Charge", + "name": "Rubble Walker", "entries": [ - "If the Empyrean brazen bull moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a {@dc 20} Strength saving thrown or be knocked {@condition prone}. If the target is {@condition prone}, the Empyrean brazen bull can make one attack with its bite or hooves against it as a bonus action." + "Difficult terrain composed of rock, rubble, or similar debris doesn't cost the elder hurrock extra movement." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target., {@h}24 ({@damage 3d10 + 8}) bludgeoning damage plus 18 ({@damage 4d8}) radiant damage. If the target is a creature, it is {@condition grappled} (escape {@dc 20}). Until this grapple ends, the target is {@condition restrained}, and the Empyrean brazen bull can't bite another target." + "The elder hurrock makes one axe arm attack, one beard attack, and one shield arm attack." ] }, { - "name": "Gore", + "name": "Axe Arm", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}27 ({@damage 3d12 + 8}) piercing damage and 18 ({@damage 4d8}) radiant damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { - "name": "Hooves", + "name": "Beard", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 feet., one target. {@h}24 ({@damage 3d10 + 8}) bludgeoning damage and 18 ({@damage 4d8}) radiant damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] }, { - "name": "Swallow", + "name": "Shield Arm", "entries": [ - "The Empyrean brazen bull makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the {@action grapple} ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has {@quickref cover|PHB|3|0|total cover} against attacks and other effects outside the Empyrean brazen bull, and it takes 21 ({@damage 6d6}) fire damage at the start of each of the Empyrean brazen bull's turns.", - "If the Empyrean brazen bull takes 30 damage or more on a single turn from a creature inside it, the Empyrean brazen bull must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the empyrean brazen bull. If the Empyrean brazen bull dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 15 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." ] } ], - "traitTags": [ - "Death Burst", - "Siege Monster" + "reaction": [ + { + "name": "Parry", + "entries": [ + "The elder hurrock adds 3 to its AC against one melee attack that would hit it. To do so, the hurrock must see the attacker and have its shield arm free." + ] + } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Hurrock", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ElderHurrock.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ElderHurrock.webp", "senseTags": [ - "SD" + "D", + "T" ], "actionTags": [ - "Swallow" + "Multiattack", + "Parry" ], "languageTags": [ - "CE" + "CS", + "D", + "T" ], "damageTags": [ "B", - "F", "P", - "R" + "S" ], "miscTags": [ - "AOE", - "MW", - "RCH" + "MW" ], "conditionInflict": [ - "blinded", - "grappled", - "prone", - "restrained" + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EmpyreanBrazenBull.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Empyrean Brazen Bull", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution", - "dexterity", "strength" ] }, { - "name": "Epachrach", + "name": "Elder Red Hag", "source": "GHMG", - "page": 110, + "page": 283, "size": [ - "H" + "M" ], "type": "fey", "alignment": [ - "N" + "N", + "E" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 149, - "formula": "13d12 + 65" + "average": 97, + "formula": "13d8 + 39" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 24, - "dex": 12, - "con": 21, - "int": 4, + "str": 14, + "dex": 15, + "con": 16, + "int": 14, "wis": 13, - "cha": 6, + "cha": 17, "skill": { - "perception": "+4" + "arcana": "+4", + "deception": "+5", + "intimidation": "+5", + "persuasion": "+5", + "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 14, - "resist": [ - "bludgeoning", - "piercing" - ], - "vulnerable": [ - "fire" - ], + "passive": 11, "languages": [ - "Sylvan" + "Sylvan and two other languages" ], - "cr": "8", - "trait": [ - { - "name": "Plant Stride {@recharge 5}", - "entries": [ - "Once on its turn, the epachrach can use 20 feet of its movement to move magically into one area of living plants within 5 feet of it and emerge from an area of living plants within 60 feet of the first, appearing in an unoccupied space within 5 feet of the second. The area of plants must be large enough to be the epachrach's space, although it can be solid, such as one Huge tree. These plants can be animate creatures, such as a {@creature treant|MM}, or magical, such as the plants the {@spell entangle} spell calls forth." - ] - }, + "cr": "3", + "spellcasting": [ { - "name": "Relentless (Recharges after a Short or Long Rest)", + "name": "Innate Spellcasting", + "headerEntries": [ + "The hag's innate spellcasting ability is Charisma (spell save {@dc 13}). She can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell dancing lights}", + "{@spell minor illusion}", + "{@spell vicious mockery} (11th level, see Drain Vigor)" + ], + "daily": { + "3": [ + "{@spell charm person}", + "{@spell suggestion}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Drain Vigor", "entries": [ - "If the epachrach takes 30 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." + "If the hag deals a creature psychic damage, the creature must succeed on a {@dc 13} Charisma saving throw or its hit point maximum is reduced by an amount equal to the psychic damage taken. The hag regains hit points equal to that amount, gaining any excess as temporary hit points that last 24 hours. This reduction to a creature's hit point maximum lasts until the target finishes a long rest. The hag can't reduce a creature's hit point maximum to 0, but if a creature with a hit point maximum of 1 due to this trait drops to 0 hit points, it becomes stable. When the humanoid recovers from this condition, they are permanently cursed to be unable to speak. A remove curse or similar magic restores a creature's voice." ] }, { - "name": "Siege Monster", + "name": "Immutable Seeming", "entries": [ - "The epachrach deals double damage to objects and structures." + "No effect can change the hag's form, and an illusion can disguise her only if the illusion makes her {@condition invisible}." ] }, { - "name": "Trampling Charge", + "name": "Stolen Voices", "entries": [ - "If the epachrach moves at least 20 feet straight toward a creature and then hits it with a tusk attack on the same turn, that target must succeed on a {@dc 18} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the epachrach can make one hooves attack against it as a bonus action." + "The hag can perfectly mimic the voice of anyone cursed by her to lose their voice." ] } ], "action": [ { - "name": "Tusk", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}25 ({@damage 4d8 + 7}) slashing damage." + "The hag makes two attacks, or she casts {@spell vicious mockery} and makes one attack." ] }, { - "name": "Hooves", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one {@condition prone} creature. {@h}29 ({@damage 4d10 + 7}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage and 5 ({@damage 2d4}) psychic damage." + ] + }, + { + "name": "Touch", + "entries": [ + "{@atk ms} {@hit 5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 3d4}) psychic damage, and the target can't take reactions until the end of the hag's next turn." + ] + }, + { + "name": "Charming Banter (Recharges after a Short or Long Rest)", + "entries": [ + "A creature under the hag's magical mental influence (such as {@condition charmed} by her) and able to hear her must make a {@dc 13} Charisma saving throw. On a failed save, when the hag's mental influence ends, the target forgets magic was used to influence it." ] } ], - "traitTags": [ - "Siege Monster" + "variant": [ + { + "type": "inset", + "name": "Red Hag Coven", + "source": "GHMG", + "page": 282, + "entries": [ + "Red hags form covens, although few other hags are willing to work with red hags, and so such a coven is usually of three red hags. Red hags are more cooperative than other hags, so their coven can function more cohesively and efficiently.", + { + "type": "spellcasting", + "name": "Shared Spellcasting", + "page": 282, + "headerEntries": [ + "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list. For casting these spells, each hag is a 10th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 11 + the hag's Intelligence modifier, and the spell attack bonus is 3 + her Intelligence modifier. The three hags share the indicated spell slots among them:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell detect magic}", + "{@spell identify}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell invisibility}", + "{@spell misty step}", + "{@spell suggestion}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell counterspell}", + "{@spell nondetection}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell arcane eye}", + "{@spell charm monster|XGE}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell mislead}", + "{@spell scrying}" + ] + } + } + }, + { + "type": "entries", + "name": "Steal Body", + "page": 282, + "entries": [ + "A red hag coven can allow one of its members to steal a humanoid's body. The target of this ritual must be a humanoid one of the hags cursed to be voiceless, and only the hag who stole that voice can take the body. The ritual requires the target to be {@condition incapacitated} or {@condition restrained}, and the red hag taking the body is {@condition paralyzed} during the ritual, which takes 1 hour to complete.", + "Any magic that protects the target from possession prevents the ritual from succeeding. The target can also make a {@dc 14} Charisma saving throw, preventing the ritual's completion on a success. A successful save also means the target is immune to the effects of the ritual for 24 hours.", + "If the ritual works, the target's soul departs the body, the red hag's body dies, and her soul possesses the target's body. The hag has the target's Strength, Dexterity, and Constitution, but otherwise, she retains her statistics. The hag's new body has three levels of {@condition exhaustion} when the ritual ends, and each level can be removed only by a long rest. Further, until this {@condition exhaustion} ends, any effect that ends or prevents possession causes the new body to become {@condition paralyzed} for the effect's duration as the hag's mental connection to the body breaks.", + "Once the {@condition exhaustion} ends, the hag's soul and the new body unite. Over the course of three years and three days, the new body changes back into the hag's original form. The hag still gains the benefit of the body's age when she took possession of it." + ] + } + ] + } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Red Hag", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ElderRedHag.webp", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "S" + "S", + "X" ], "damageTags": [ - "P", - "S" + "S", + "Y" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ + "HPR", "MW" ], - "conditionInflict": [ - "prone" + "conditionInflictSpell": [ + "charmed" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Epachrach.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Epachrach", - "source": "GHMG" - } - }, "savingThrowForced": [ - "strength" + "charisma" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "_versions": [ + { + "name": "Elder Red Hag (Coven)", + "source": "GHMG", + "_mod": { + "spellcasting": { + "mode": "appendArr", + "items": { + "type": "spellcasting", + "name": "Shared Spellcasting (Coven Only)", + "page": 282, + "headerEntries": [ + "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list. For casting these spells, each hag is a 10th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 11 + the hag's Intelligence modifier, and the spell attack bonus is 3 + her Intelligence modifier. The three hags share the indicated spell slots among them:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell detect magic}", + "{@spell identify}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell invisibility}", + "{@spell misty step}", + "{@spell suggestion}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell counterspell}", + "{@spell nondetection}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell arcane eye}", + "{@spell charm monster|XGE}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell mislead}", + "{@spell scrying}" + ] + } + } + } + }, + "trait": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Steal Body (Coven Only)", + "page": 282, + "entries": [ + "A red hag coven can allow one of its members to steal a humanoid's body. The target of this ritual must be a humanoid one of the hags cursed to be voiceless, and only the hag who stole that voice can take the body. The ritual requires the target to be {@condition incapacitated} or {@condition restrained}, and the red hag taking the body is {@condition paralyzed} during the ritual, which takes 1 hour to complete.", + "Any magic that protects the target from possession prevents the ritual from succeeding. The target can also make a {@dc 14} Charisma saving throw, preventing the ritual's completion on a success. A successful save also means the target is immune to the effects of the ritual for 24 hours.", + "If the ritual works, the target's soul departs the body, the red hag's body dies, and her soul possesses the target's body. The hag has the target's Strength, Dexterity, and Constitution, but otherwise, she retains her statistics. The hag's new body has three levels of {@condition exhaustion} when the ritual ends, and each level can be removed only by a long rest. Further, until this {@condition exhaustion} ends, any effect that ends or prevents possession causes the new body to become {@condition paralyzed} for the effect's duration as the hag's mental connection to the body breaks.", + "Once the {@condition exhaustion} ends, the hag's soul and the new body unite. Over the course of three years and three days, the new body changes back into the hag's original form. The hag still gains the benefit of the body's age when she took possession of it." + ] + } + } + }, + "variant": null + } ] }, { - "name": "Andora", - "isNamedCreature": true, + "name": "Eldritch Herald", "source": "GHMG", - "group": [ - "Etharis Companions" - ], - "page": 112, + "page": 107, "size": [ "M" ], - "type": "construct", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "N", - "G" + "L", + "NX", + "C", + "NY", + "E" ], "ac": [ { "ac": 16, "from": [ - "natural armor" + "{@item breastplate|PHB}", + "{@item shield|PHB}" ] } ], "hp": { - "average": 84, - "formula": "13d8 + 26" + "average": 78, + "formula": "12d8 + 24" }, "speed": { "walk": 30 }, - "str": 18, - "dex": 13, + "str": 14, + "dex": 11, "con": 15, - "int": 12, - "wis": 11, - "cha": 8, - "save": { - "str": "+6", - "con": "+4" - }, + "int": 10, + "wis": 17, + "cha": 12, "skill": { - "athletics": "+6", - "insight": "+2", - "intimidation": "+3", - "investigation": "+3", - "perception": "+2", - "survival": "+2" + "perception": "+6", + "religion": "+3" }, - "passive": 12, - "immune": [ - "lightning" - ], - "conditionImmune": [ - "exhausted" + "passive": 16, + "resist": [ + "psychic" ], "languages": [ - "Ostoy and five other languages" + "any two languages" ], - "cr": "4", - "trait": [ + "cr": "5", + "spellcasting": [ { - "name": "Magic Weapons", - "entries": [ - "Andora's weapon attacks are magical." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The herald is a 12th-level spellcaster.", + "Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell light}", + "{@spell sacred flame}", + "{@spell thaumaturgy}", + "{@spell vicious mockery}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell hideous laughter}", + "{@spell inflict wounds}", + "{@spell sleep}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell detect thoughts}", + "{@spell hold person}", + "{@spell see invisibility}", + "{@spell wrack|GHPG}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell fear}", + "{@spell spirit guardians}", + "{@spell tongues}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell confusion}", + "{@spell death ward}", + "{@spell phantasmal killer}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell contact other plane}", + "{@spell contagion}", + "{@spell dream}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell true seeing}" + ] + } + }, + "ability": "wis", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Subdermal Plating", + "name": "Otherworldly Calm", "entries": [ - "Critical hits against Andora become normal hits." + "The eldritch herald has advantage on saving throws against being {@condition charmed} or {@condition frightened}. Also, attempts to read the herald's thoughts fail. The creature making the attempt must succeed on a {@dc 14} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage." ] } ], "action": [ { - "name": "Multiattack", + "name": "Handaxe", "entries": [ - "Andora makes two slam attacks." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) bludgeoning damage plus 2 ({@damage 1d4}) lightning damage, and if the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." - ] - } - ], - "reaction": [ - { - "name": "She's Alive!", + "name": "Prophecy of Doom (Recharges after a Short or Long Rest)", "entries": [ - "When Andora takes lightning damage, she gains temporary hit points equal to the damage taken." + "The eldritch herald chooses a point it can see within 120 feet of it and rolls on the {@table Eldritch Effects|GHMG} table. Each creature within 15 feet of that point must succeed on a {@dc 14} Wisdom saving throw or be subjected to an eldritch effect for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + { + "type": "statblock", + "tag": "table", + "source": "GHMG", + "name": "Eldritch Effects", + "page": 107, + "collapsed": true + } ] } ], - "traitTags": [ - "Magic Weapons" + "fluff": { + "_appendMonsterFluff": { + "name": "Eldritch Priests", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptEldritchHerald.webp" + }, + "credit": "Quintin Gleim" + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EldritchHerald.webp", + "attachedItems": [ + "handaxe|phb" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "X" ], "damageTags": [ - "B", - "L" + "S", + "Y" + ], + "damageTagsSpell": [ + "N", + "R", + "Y" + ], + "spellcastingTags": [ + "CC" ], "miscTags": [ + "AOE", + "MLW", "MW" ], - "conditionInflict": [ - "prone" + "conditionInflictSpell": [ + "blinded", + "frightened", + "incapacitated", + "paralyzed", + "poisoned", + "prone", + "stunned", + "unconscious" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Andora.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Andora", - "source": "GHMG" - } - }, "savingThrowForced": [ - "strength" + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "intelligence", + "wisdom" ] }, { - "name": "Llanna Deyern", - "isNamedCreature": true, + "name": "Eldritch Priest", "source": "GHMG", - "group": [ - "Etharis Companions" - ], - "page": 113, + "page": 107, "size": [ - "S" + "M" ], "type": { "type": "humanoid", "tags": [ - "wechselkind" + "any race" ] }, "alignment": [ + "L", + "NX", "C", - "G" + "NY", + "E" ], "ac": [ - 12 + { + "ac": 13, + "from": [ + "{@item chain shirt|phb}" + ] + } ], "hp": { - "average": 16, - "formula": "3d6 + 6" + "average": 22, + "formula": "4d8 + 4" }, "speed": { - "walk": 25 - }, - "str": 8, - "dex": 14, - "con": 15, - "int": 14, - "wis": 11, - "cha": 13, - "save": { - "dex": "+4" - }, - "skill": { - "acrobatics": "+4", - "arcana": "+4", - "perception": "+2" + "walk": 30 }, - "passive": 12, - "resist": [ - "poison", - "psychic" - ], + "str": 12, + "dex": 11, + "con": 13, + "int": 10, + "wis": 15, + "cha": 10, + "skill": { + "perception": "+4", + "religion": "+2" + }, + "passive": 14, "languages": [ - "Lower Bürach", - "Elvish", - "Sylvan" + "any two languages" ], - "cr": "1/4", - "trait": [ + "cr": "2", + "spellcasting": [ { - "name": "Artificial Form", - "entries": [ - "Llanna has advantages on saving throws against being {@condition poisoned} and is immune to disease.", - "She does not need to eat, drink, sleep, or breathe." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The eldritch priest is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell light}", + "{@spell sacred flame}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell hideous laughter}", + "{@spell inflict wounds}", + "{@spell sleep}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell detect thoughts}", + "{@spell see invisibility}", + "{@spell spiritual weapon}" + ] + } + }, + "ability": "wis", + "type": "spellcasting" + } + ], + "action": [ { - "name": "Faerie Glamour", + "name": "Greatclub", "entries": [ - "Llanna can cast the {@spell disguise self} spell to appear as a flesh and blood half-elf child." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) bludgeoning damage." ] }, { - "name": "Unchain the Beast", - "entries": [ - "Llanna can use a bonus action to transform into the {@creature clockwork horror|GHMG} for 1 minute. If Llanna's hit points are reduced to 0, she immediately transforms into the {@creature clockwork horror|GHMG} for 1 minute, falling {@condition unconscious} at the end of that time. Once Llanna transforms into the {@creature clockwork horror|GHMG}, she can't do so again until she finishes a short or long rest." - ] - } - ], - "action": [ - { - "name": "Dagger", + "name": "Prophecy of Doom (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The eldritch priest chooses a point it can see within 120 feet of it and rolls on the {@table Eldritch Effects|GHMG} table. Each creature within 15 feet of that point must succeed on a {@dc 12} Wisdom saving throw or be subjected to an eldritch effect for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + { + "type": "statblock", + "tag": "table", + "source": "GHMG", + "name": "Eldritch Effects", + "page": 107, + "collapsed": true + } ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Eldritch Priests", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptEldritchPriest.webp" + }, + "credit": "Quintin Gleim" + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EldritchPriest.webp", "attachedItems": [ - "dagger|phb" + "greatclub|phb" ], "languageTags": [ - "E", - "S" + "X" ], "damageTags": [ - "P" + "B" + ], + "damageTagsSpell": [ + "N", + "O", + "R" + ], + "spellcastingTags": [ + "CC" ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "AOE", + "MLW", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LlannaDeyern.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Llanna Deyern & the Clockwork Horror", - "source": "GHMG" - } - } + "conditionInflictSpell": [ + "incapacitated", + "prone", + "unconscious" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "wisdom" + ] }, { - "name": "Clockwork Horror", + "name": "Elf Vampire (Ancient)", "source": "GHMG", - "page": 113, - "group": [ - "Etharis Companions" - ], + "page": 395, "size": [ "M" ], - "type": "humanoid", + "type": "undead", "alignment": [ - "U" + "L", + "NX", + "C", + "E" ], "ac": [ { - "ac": 15, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 209, + "formula": "22d8 + 110" }, "speed": { - "walk": 35 + "walk": 40, + "climb": 40 }, - "str": 17, - "dex": 15, - "con": 16, - "int": 10, - "wis": 13, - "cha": 9, + "str": 20, + "dex": 20, + "con": 20, + "int": 15, + "wis": 16, + "cha": 16, "save": { - "str": "+6", - "con": "+6" + "dex": "+11", + "wis": "+9", + "cha": "+9" }, "skill": { - "athletics": "+9", - "perception": "+4" + "arcana": "+8", + "athletics": "+11", + "history": "+8", + "perception": "+9", + "stealth": "+11" }, - "passive": 14, + "senses": [ + "blindsight 30 ft.", + "darkvision 120 ft." + ], + "passive": 19, "resist": [ - "acid", - "bludgeoning", - "cold", - "fire", - "force", - "lightning", "necrotic", - "piercing", "poison", - "radiant", - "slashing", - "thunder" + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "conditionImmune": [ "charmed", - "frightened" + "unconscious" ], "languages": [ - "Elvish", - "Lower Bürach", - "Sylvan" + "the languages known in life" ], - "cr": "5", + "cr": "19", "trait": [ { - "name": "Artificial Form", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The clockwork horror has advantages on saving throws against being {@condition poisoned} and is immune to disease. It does not need to eat, drink, sleep, or breathe." + "If the vampire fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Chain the Beast", + "name": "Regeneration", "entries": [ - "When the clockwork horror is reduced to 0 hit points, it transforms back into {@creature Llanna Deyern|GHMG} with the same current hit points she had when she last transformed into the clockwork horror." + "The vampire regains 25 hit points at the start of its turn if it has at least 1 hit point. If the vampire takes radiant damage, it regains 10 hit points from the next use of this trait instead." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "The vampire has advantage on saving throws against any effect that turns undead." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place." ] } ], @@ -42102,609 +42362,916 @@ { "name": "Multiattack", "entries": [ - "The clockwork horror makes two slam attacks and a gore attack." + "The vampire makes three attacks, only one of which can be a bite." ] }, { - "name": "Gore", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 19})." ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one creature. {@h}15 ({@damage 2d8 + 6}) piercing damage and 17 ({@damage 5d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + ] + }, + { + "name": "Fey Majesty", + "entries": [ + "The vampire targets one creature it can see within 30 feet of it. If the target can see or hear the vampire, the target must succeed on a {@dc 17} Charisma saving throw or be {@condition charmed}. The {@condition charmed} target regards the vampire as a friend to be heeded and protected. Although not under the vampire's control, it takes the vampire's requests in the most favorable way and is a willing target for the vampire's bite.", + "While the target is {@condition charmed}, the vampire can communicate with the target telepathically within 300 feet. The vampire can use a bonus action to force the target to repeat the saving throw. If the save fails, the vampire can render the creature full of despair (disadvantage on ability checks and attack rolls) or confused (as the {@spell confusion} spell) for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the despair or confusion on itself on a success.", + "Each time the vampire or the vampire's allies do anything harmful to the target, it can repeat the saving throw, ending the effect on a success. Otherwise, the effect lasts 24 hours or until the vampire dies, is on a different plane of existence than the target, or takes a bonus action to end the effect." + ] + }, + { + "name": "Mist Form", + "entries": [ + "The vampire polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." + ] + } + ], + "reaction": [ + { + "name": "Misty Escape", + "entries": [ + "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", + "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + ] + } + ], + "legendary": [ + { + "name": "Move and Claw", + "entries": [ + "The vampire moves up to its speed and attacks once with its claws." + ] + }, + { + "name": "Bite (2 Actions)", + "entries": [ + "The vampire makes one bite attack." + ] + }, + { + "name": "Purify Blood (2 Actions)", + "entries": [ + "Even if the vampire can't take actions, one condition ends on it." ] } ], + "legendaryGroup": { + "name": "Vampires", + "source": "GHMG" + }, + "fluff": { + "_appendMonsterFluff": { + "name": "Elf Vampire (Ancient)", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ElfVampire(Ancient).webp", + "traitTags": [ + "Legendary Resistances", + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity", + "Turn Resistance" + ], + "senseTags": [ + "B", + "SD" + ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "E", - "S" - ], "damageTags": [ - "B", - "P" + "N", + "P", + "S" ], "miscTags": [ - "MW", - "RCH" + "HPR", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ClockworkHorror.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Llanna Deyern & the Clockwork Horror", - "source": "GHMG" - } - } + "conditionInflict": [ + "charmed" + ], + "savingThrowForced": [ + "charisma" + ] }, { - "name": "Gillian Hammerstorm", - "isNamedCreature": true, + "name": "Empyrean Brazen Bull", "source": "GHMG", - "group": [ - "Etharis Companions" - ], - "page": 114, + "page": 109, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "dwarf" - ] - }, + "type": "celestial", "alignment": [ - "C", + "L", "G" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "{@item studded leather armor|PHB|studded leather}" + "natural armor" ] } ], "hp": { - "average": 52, - "formula": "7d8 + 21" + "average": 162, + "formula": "12d12 + 84" }, "speed": { - "walk": 25 + "walk": 50, + "fly": 30 }, - "str": 16, - "dex": 11, - "con": 16, - "int": 12, - "wis": 13, - "cha": 10, + "str": 26, + "dex": 10, + "con": 25, + "int": 14, + "wis": 17, + "cha": 21, "save": { - "str": "+4", - "dex": "+2", - "con": "+5" + "str": "+12", + "con": "+11", + "wis": "+7", + "cha": "+9" }, "skill": { - "athletics": "+5", - "insight": "+3", - "perception": "+3" + "athletics": "+12", + "perception": "+7" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 14, + "passive": 17, "resist": [ - "poison" + "acid", + "cold", + "lightning", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons", + "cond": true + } + ], + "immune": [ + "fire", + "necrotic", + "poison", + "radiant" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "prone", + "restrained" ], "languages": [ - "Castinellan", - "Dwarvish", - "one other language" + "Celestial" ], - "cr": "3", + "cr": "10", "trait": [ { - "name": "Dwarven Resilience", + "name": "Celestial Arsenal", "entries": [ - "Gillian has advantage on saving throws against being {@condition poisoned}." + "The Empyrean brazen bull's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 18 ({@damage 4d8}) radiant damage (included in the attack)." ] }, { - "name": "Backed Into a Corner", + "name": "Death Throes", "entries": [ - "When Gillian's current hit points equal half her maximum hit points or less, she makes one additional unarmed strike attack when she uses her multiattack action." + "When the Empyrean brazen bull dies, it explodes, and each creature within 20 feet of it must make a {@dc 17} Dexterity saving throw, taking 21 ({@dice 6d6}) fire and 21 ({@damage 6d6}) radiant damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Heavy Hitter", + "name": "Soulfire Nimbus", "entries": [ - "Gillian scores a critical hit on a result of 19 or 20 when she makes an unarmed strike attack." + "At the start of each of the Empyrean brazen bull's turns, each creature within 5 feet of it takes 10 ({@damage 3d6}) radiant damage. A creature that touches the Empyrean brazen bull or hits it with a melee attack while within 5 feet of it takes 10 ({@damage 3d6}) radiant damage." ] }, { - "name": "Innate Toughness", + "name": "Siege Monster", "entries": [ - "Gillian can add her Constitution modifier instead of her Dexterity modifier to determine AC (included in her AC)." + "The Empyrean brazen bull deals double damage to objects and structures." + ] + }, + { + "name": "Unrelenting Charge", + "entries": [ + "If the Empyrean brazen bull moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a {@dc 20} Strength saving thrown or be knocked {@condition prone}. If the target is {@condition prone}, the Empyrean brazen bull can make one attack with its bite or hooves against it as a bonus action." ] } ], "action": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "Gillian Hammerstorm makes two unarmed strike attacks." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target., {@h}24 ({@damage 3d10 + 8}) bludgeoning damage plus 18 ({@damage 4d8}) radiant damage. If the target is a creature, it is {@condition grappled} (escape {@dc 20}). Until this grapple ends, the target is {@condition restrained}, and the Empyrean brazen bull can't bite another target." ] }, { - "name": "Unarmed Strike", + "name": "Gore", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}27 ({@damage 3d12 + 8}) piercing damage and 18 ({@damage 4d8}) radiant damage." ] - } - ], - "reaction": [ + }, { - "name": "Now I'm Angry", + "name": "Hooves", "entries": [ - "When Gillian takes damage that reduces her current hit points to half or less than her maximum hit points, she gains temporary hit points equal to half her maximum hit points. While she has these temporary hit points, she has resistance to bludgeoning, piercing, and slashing damage. She loses all temporary hit points gained from this ability after 10 minutes. Once she uses this reaction, she can't use it again until she finishes a long rest." + "{@atk mw} {@hit 12} to hit, reach 5 feet., one target. {@h}24 ({@damage 3d10 + 8}) bludgeoning damage and 18 ({@damage 4d8}) radiant damage." + ] + }, + { + "name": "Swallow", + "entries": [ + "The Empyrean brazen bull makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the {@action grapple} ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has {@quickref cover|PHB|3|0|total cover} against attacks and other effects outside the Empyrean brazen bull, and it takes 21 ({@damage 6d6}) fire damage at the start of each of the Empyrean brazen bull's turns.", + "If the Empyrean brazen bull takes 30 damage or more on a single turn from a creature inside it, the Empyrean brazen bull must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the empyrean brazen bull. If the Empyrean brazen bull dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 15 feet of movement, exiting {@condition prone}." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Empyrean Brazen Bull", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EmpyreanBrazenBull.webp", + "traitTags": [ + "Death Burst", + "Siege Monster" + ], "senseTags": [ - "D" + "SD" ], "actionTags": [ - "Multiattack" + "Swallow" ], "languageTags": [ - "D", - "X" + "CE" ], "damageTags": [ - "B" + "B", + "F", + "P", + "R" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GillianHammerstorm.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Gillian Hammerstorm", - "source": "GHMG" - } - } + "conditionInflict": [ + "blinded", + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength" + ] }, { - "name": "Claunt Mamona", - "isNamedCreature": true, - "source": "GHMG", + "name": "Empyrean Knight", "group": [ - "Etharis Companions" + "Seraph Servants" ], - "page": 115, + "source": "GHMG", + "page": 299, "size": [ - "S" + "M" ], - "type": "humanoid", + "type": "celestial", "alignment": [ "L", - "E" + "G" ], "ac": [ { - "ac": 15, + "ac": 20, "from": [ - "{@item breastplate|PHB}" + "natural armor" ] } ], "hp": { - "average": 38, - "formula": "7d6 + 14" + "average": 102, + "formula": "12d8 + 48" }, "speed": { - "walk": 25 - }, - "str": 14, - "dex": 13, - "con": 14, - "int": 14, - "wis": 12, - "cha": 15, - "save": { - "con": "+4", - "cha": "+4" + "walk": 30, + "fly": 60 }, + "str": 18, + "dex": 11, + "con": 18, + "int": 12, + "wis": 17, + "cha": 16, "skill": { - "deception": "+4", - "history": "+4", - "perception": "+3", - "persuasion": "+4", - "sleight of hand": "+3" + "athletics": "+7", + "perception": "+6", + "survival": "+6" }, - "passive": 13, + "senses": [ + "darkvision 120 ft." + ], + "passive": 16, + "resist": [ + "fire", + "necrotic", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons", + "cond": true + } + ], + "immune": [ + "radiant" + ], "conditionImmune": [ - "charmed" + "charmed", + "exhaustion", + "frightened" ], "languages": [ - "Charneault", - "Castellan", - "Ostoy", - "Higher Bürach" + "Celestial", + "telepathy 120 ft." ], - "cr": "2", + "cr": "7", "trait": [ { - "name": "Enlightened Self-Interest", + "name": "Divine Weaponry", "entries": [ - "Claunt can consume a potion or take the {@action Dash} or {@action Disengage} action as a bonus action on each of his turns." + "The knight's weapon attacks are magical. When the knight hits with any weapon, the weapon deals an extra 18 ({@damage 4d8}) radiant damage (included in the attack)." ] }, { - "name": "Lasting Curse", + "name": "Flyby", "entries": [ - "If Claunt is ever restored to his original form, such as by the {@spell remove curse} spell, he returns to his porcine form the next time he finishes a long rest. Only the {@spell wish} spell, or slaying the spellcaster who cursed him, can permanently remove his curse." + "The knight doesn't provoke an {@action opportunity attack} when it flies out of an enemy's reach." ] }, { - "name": "Satchel of Sorcerous Sales", + "name": "Magic Resistance", "entries": [ - "Claunt can use an action to reach into his satchel and drop any number of gold pieces to withdraw a nonmagical item with a value equal to or less than the deposited sum. Gold deposited into the satchel goes directly into Gorodyn's infernal treasury. In addition to nonmagical items, Claunt can also purchase the following potions from his satchel: {@item potion of climbing|DMG} (50 gp), {@item potion of healing|DMG} (25 gp), {@item potion of greater healing|DMG} (100 gp), {@item potion of resistance|DMG} (200 gp), and {@item potion of water breathing|DMG} (200 gp).", - "Only Claunt can attune to this item." + "The knight has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Only Forward", + "entries": [ + "The knight is unable to flee from battle until all its enemies are destroyed or it is." ] } ], "action": [ { - "name": "Blackpowder Pistol", + "name": "Multiattack", "entries": [ - "{@atk rw} {@hit 3} to hit, range 25/100 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage plus 4 ({@damage 1d8}) fire damage." + "The knight makes two melee attacks." ] }, { - "name": "Shortsword", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage, plus 18 ({@damage 4d8}) radiant damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Seraph Servants", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EmpyreanKnight.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EmpyreanKnight.webp", "attachedItems": [ - "shortsword|phb" + "longsword|phb" + ], + "traitTags": [ + "Flyby", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CE", + "TP" ], "damageTags": [ - "F", - "P", + "R", "S" ], "miscTags": [ - "MW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ClauntMamona.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Claunt Mamona", - "source": "GHMG" - } - } + "MLW", + "MW" + ] }, { - "name": "Abree Simoni", - "isNamedCreature": true, + "name": "Epachrach", "source": "GHMG", - "group": [ - "Etharis Companions" - ], - "page": 116, + "page": 110, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "human" - ] - }, + "type": "fey", "alignment": [ "N" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "{@item breastplate|PHB}", - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 149, + "formula": "13d12 + 65" }, "speed": { - "walk": 30 - }, - "str": 17, - "dex": 11, - "con": 14, - "int": 13, - "wis": 9, - "cha": 15, - "save": { - "str": "+5", - "cha": "+4" + "walk": 40 }, + "str": 24, + "dex": 12, + "con": 21, + "int": 4, + "wis": 13, + "cha": 6, "skill": { - "insight": "+1", - "intimidation": "+4", - "investigation": "+3", - "perception": "+1" + "perception": "+4" }, - "passive": 11, - "languages": [ - "Castinellan and two other languages" + "senses": [ + "darkvision 60 ft." ], - "cr": "3", - "spellcasting": [ - { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "Abree is a 5th-level spellcaster. Her spellcasting ability is Charisma (spell save 12, {@hit 4} to hit with spell attacks). Abree has the following paladin spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell command}", - "{@spell cure wounds}", - "{@spell detect evil and good}", - "{@spell hunter's mark}" - ] - }, - "2": { - "slots": 2, - "spells": [ - "{@spell branding smite}", - "{@spell detect thoughts}", - "{@spell find steed}", - "{@spell knock}" - ] - } - }, - "ability": "cha" - } + "passive": 14, + "resist": [ + "bludgeoning", + "piercing" ], + "vulnerable": [ + "fire" + ], + "languages": [ + "Sylvan" + ], + "cr": "8", "trait": [ { - "name": "Inquisitor's Eye", + "name": "Plant Stride {@recharge 5}", "entries": [ - "Abree can use a bonus action to give herself advantage on Intelligence ({@skill Investigation}), Wisdom ({@skill Insight}), and Wisdom ({@skill Perception}) ability checks for the next 10 minutes. During this time, she cannot be {@quickref Surprise|PHB|3|0|surprised}. Once she uses this bonus action, she can't use it again until she finishes a long rest." + "Once on its turn, the epachrach can use 20 feet of its movement to move magically into one area of living plants within 5 feet of it and emerge from an area of living plants within 60 feet of the first, appearing in an unoccupied space within 5 feet of the second. The area of plants must be large enough to be the epachrach's space, although it can be solid, such as one Huge tree. These plants can be animate creatures, such as a {@creature treant|MM}, or magical, such as the plants the {@spell entangle} spell calls forth." ] }, { - "name": "Smite", + "name": "Relentless (Recharges after a Short or Long Rest)", "entries": [ - "When Abree hits a creature with a melee weapon attack, she can expend one of her spell slots to deal bonus radiant damage. This bonus damage equals {@damage 1d8} per level of spell slot expended." + "If the epachrach takes 30 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The epachrach deals double damage to objects and structures." + ] + }, + { + "name": "Trampling Charge", + "entries": [ + "If the epachrach moves at least 20 feet straight toward a creature and then hits it with a tusk attack on the same turn, that target must succeed on a {@dc 18} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the epachrach can make one hooves attack against it as a bonus action." ] } ], "action": [ { - "name": "Multiattack", + "name": "Tusk", "entries": [ - "Abree makes two weapon attacks." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}25 ({@damage 4d8 + 7}) slashing damage." ] }, { - "name": "Longsword", + "name": "Hooves", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one {@condition prone} creature. {@h}29 ({@damage 4d10 + 7}) piercing damage." ] } ], - "attachedItems": [ - "longsword|phb" + "fluff": { + "_appendMonsterFluff": { + "name": "Epachrach", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Epachrach.webp", + "traitTags": [ + "Siege Monster" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "D" ], "languageTags": [ - "X" + "S" ], "damageTags": [ + "P", "S" ], - "damageTagsSpell": [ - "R" - ], - "spellcastingTags": [ - "CP" - ], "miscTags": [ - "MW", - "MLW" + "MW" ], - "conditionInflictSpell": [ + "conditionInflict": [ "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AbreeSimoni.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Abree Simoni", - "source": "GHMG" - } - }, - "savingThrowForcedSpell": [ - "wisdom" + "savingThrowForced": [ + "strength" ] }, { - "name": "Grimaldo Simoni", - "isNamedCreature": true, - "source": "GHMG", - "page": 117, - "alias": [ - "Thorn of Sante Viegre" - ], + "name": "Esurient Elephant", "group": [ - "Etharis Companions" + "Hunger-Cursed Carnivores" ], + "source": "GHMG", + "page": 163, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "human" - ] - }, + "type": "monstrosity", "alignment": [ - "N" + "U" ], "ac": [ - 12, { - "ac": 15, - "condition": "with {@spell mage armor}", - "braces": true + "ac": 13, + "from": [ + "natural armor" + ] } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 114, + "formula": "12d12 + 36" }, "speed": { - "walk": 30 + "walk": 50 }, - "str": 11, - "dex": 14, + "str": 23, + "dex": 11, "con": 16, - "int": 17, + "int": 3, "wis": 12, - "cha": 9, - "save": { - "int": "+5", - "wis": "+3" - }, - "skill": { - "arcana": "+5", - "intimidation": "+1", - "investigation": "+5", - "stealth": "+4" - }, + "cha": 6, "passive": 11, - "languages": [ - "Castellan and one other language" - ], - "cr": "4", - "spellcasting": [ - { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "Grimaldo is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save 13, {@hit 5} to hit with spell attacks). Grimaldo has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell chill touch}", - "{@spell mage hand}", - "{@spell message}", - "{@spell prestidigitation}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell blood rush|GHPG}", - "{@spell burning hands}", - "{@spell crimson lash|GHPG}", - "{@spell mage armor}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell alter self}", - "{@spell hold person}", - "{@spell wilting smite|GHPG}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell reanimate|GHPG}", - "{@spell sanguine poppet|GHPG}" - ] - }, - "4": { - "slots": 1, - "spells": [ - "{@spell dark sacrament|GHPG}" - ] - } - }, - "ability": "int" - } - ], + "cr": "5", "trait": [ { - "name": "Bloody Brilliant", + "name": "Quill Regrowth", "entries": [ - "Grimaldo has a pool of {@dice 7d12|7d12s}. Whenever he casts a sangromancy spell that calls for the expenditure of a hit die, he can spend an equal number of these {@dice d12|d12s} instead." + "The esurient elephant has eighteen quills. Used quills regrow when the elephant finishes a long rest." + ] + }, + { + "name": "Trampling Charge", + "entries": [ + "If the esurient elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a {@dc 17} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the elephant can make one stomp attack against it as a bonus action." ] } ], "action": [ { - "name": "Bejeweled Dagger", + "name": "Gore", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}22 ({@damage 3d10 + 6}) piercing damage." + ] + }, + { + "name": "Stomp", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one {@condition prone} creature. {@h}25 ({@damage 3d12 + 6}) bludgeoning damage." + ] + }, + { + "name": "Quills", + "entries": [ + "{@atk rw} {@hit 9} to hit, range 30/60 ft., up to two targets. {@h}8 ({@damage 1d4 + 6}) piercing damage and 3 ({@damage 1d6}) poison damage." ] } ], - "languageTags": [ - "X" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Hunger-Cursed Carnivores", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EsurientElephant.webp", "damageTags": [ - "P" - ], - "damageTagsSpell": [ "B", - "F", - "N", - "P", - "S" - ], - "spellcastingTags": [ - "CW" + "I", + "P" ], "miscTags": [ "MW", - "RW", - "THW", - "MLW" + "RW" ], - "conditionInflictSpell": [ - "paralyzed" + "conditionInflict": [ + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrimaldoSimoni.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Grimaldo Simoni", - "source": "GHMG" - } - }, - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" - ] + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Eye Crawler", + "group": [ + "Unusual Beasts" + ], + "source": "GHMG", + "page": 344, + "size": [ + "T" + ], + "type": "aberration", + "alignment": [ + "C", + "N" + ], + "ac": [ + 11 + ], + "hp": { + "average": 2, + "formula": "1d4" + }, + "speed": { + "walk": 30, + "climb": 30 + }, + "str": 3, + "dex": 13, + "con": 10, + "int": 6, + "wis": 11, + "cha": 5, + "skill": { + "perception": "+2", + "stealth": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, + "cr": "0", + "trait": [ + { + "name": "Keen Sight", + "entries": [ + "The eye crawler has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Eye Crawler", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EyeCrawler.webp", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ] + }, + { + "name": "Eye Crow", + "group": [ + "Unusual Beasts" + ], + "source": "GHMG", + "page": 345, + "size": [ + "T" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + 12 + ], + "hp": { + "average": 2, + "formula": "1d4" + }, + "speed": { + "walk": 10, + "fly": 50 + }, + "str": 2, + "dex": 14, + "con": 10, + "int": 3, + "wis": 12, + "cha": 7, + "skill": { + "perception": "+3" + }, + "passive": 13, + "cr": "0", + "trait": [ + { + "name": "Mimicry", + "entries": [ + "The eye crow can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The eye crow has advantage on an attack roll against a creature if at least one of the crow's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + } + ], + "action": [ + { + "name": "Beak", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}1 piercing damage. If the eye crow scores a critical hit on a creature, the target is {@condition blinded} until the end of the crow's next turn." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Eye Crow", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EyeCrow.webp", + "traitTags": [ + "Pack Tactics" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded" + ] + }, + { + "name": "Eye of Zabriel", + "group": [ + "Seraph Servants" + ], + "source": "GHMG", + "page": 298, + "size": [ + "T" + ], + "type": "celestial", + "alignment": [ + "C", + "N" + ], + "ac": [ + 14 + ], + "hp": { + "average": 28, + "formula": "8d4 + 8" + }, + "speed": { + "walk": 0, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 8, + "dex": 18, + "con": 12, + "int": 16, + "wis": 17, + "cha": 14, + "save": { + "dex": "+6" + }, + "skill": { + "insight": "+5", + "investigation": "+5", + "perception": "+5", + "stealth": "+6" + }, + "senses": [ + "truesight 60 ft." + ], + "passive": 15, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "conditionImmune": [ + "blinded", + "exhaustion", + "unconscious" + ], + "languages": [ + "telepathy 120 ft." + ], + "cr": "2", + "trait": [ + { + "name": "Ever Observant", + "entries": [ + "These celestials have reduced themselves to individual floating eyes that never stop watching. As such, they cannot be {@quickref Surprise|PHB|3|0|surprised} and have advantage on Wisdom ({@skill Perception}) checks that rely on sight." + ] + } + ], + "action": [ + { + "name": "Flash of Light", + "entries": [ + "The eye glows with radiant light, filling a 60-foot radius around it with {@quickref Vision and Light|PHB|2||bright light}. All creatures that can see the eye must succeed on a {@dc 13} Constitution saving throw or take 5 ({@damage 1d4 + 3}) radiant damage and be {@condition blinded} for one minute. A {@condition blinded} creature can repeat the saving throw at the end of each of their turns.", + "Once the flash has ended, the eye turns {@condition invisible} and can teleport up to 30 feet to an unoccupied space it can see." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Seraph Servants", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EyeofZabriel.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EyeofZabriel.webp", + "senseTags": [ + "U" + ], + "languageTags": [ + "TP" + ], + "damageTags": [ + "R" + ], + "miscTags": [ + "AOE" + ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "constitution" + ] }, { "name": "Faevlin", @@ -42788,6 +43355,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Faevlin", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Faevlin.webp", "attachedItems": [ "scimitar|phb", "shortbow|phb" @@ -42804,18 +43378,92 @@ "S" ], "miscTags": [ + "MLW", "MW", "RNG", - "RW", - "MLW" + "RW" + ] + }, + { + "name": "Faith Finch", + "source": "GHMG", + "page": 21, + "size": [ + "T" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ + 13 + ], + "hp": { + "average": 1, + "formula": "1d4 - 1" + }, + "speed": { + "walk": 10, + "fly": 60 + }, + "str": 1, + "dex": 16, + "con": 8, + "int": 2, + "wis": 14, + "cha": 6, + "skill": { + "perception": "+4" + }, + "passive": 14, + "cr": "0", + "trait": [ + { + "name": "Faith Cough", + "entries": [ + "A humanoid who touches a faith finch must succeed on a {@dc 13} Constitution saving throw or become infected with {@disease Faith Cough|GH}. If a humanoid succeeds on the saving throw, they're immune to the disease for 24 hours. Those infected with {@disease Faith Cough|GH} have disadvantage on Dexterity ({@skill Stealth}) checks and Constitution checks. The infected can repeat the saving throw once every 24 hours. The disease ends for the infected when they have succeeded on seven saving throws." + ] + }, + { + "name": "Keen Sight", + "entries": [ + "The faith finch has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Inspired Presence", + "entries": [ + "A creature that succeeds on a {@dc 15} Wisdom ({@skill Animal Handling}) check can coax a faith finch to land on them. A person a faith finch lands on gains {@book inspiration|PHB|4|inspiration}." + ] + } + ], + "action": [ + { + "name": "Talons", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}1 slashing damage and Faith Cough." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Faevlin.webp", "fluff": { "_appendMonsterFluff": { - "name": "Faevlin", + "name": "Beast Blights", "source": "GHMG" } - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FaithFinch.webp", + "traitTags": [ + "Keen Senses" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ] }, { "name": "Fate Cat", @@ -42881,7 +43529,6 @@ "spellcasting": [ { "name": "Innate Spellcasting", - "type": "spellcasting", "headerEntries": [ "The fate cat's innate spellcasting ability is Wisdom (spell save {@dc 15}). It can innately cast the following spells, requiring no components:" ], @@ -42899,7 +43546,8 @@ "{@spell plane shift}" ] }, - "ability": "wis" + "ability": "wis", + "type": "spellcasting" } ], "trait": [ @@ -42948,6 +43596,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Fate Cat", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FateCat.webp", "traitTags": [ "Keen Senses", "Regeneration", @@ -42983,13 +43638,6 @@ "poisoned", "stunned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FateCat.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Fate Cat", - "source": "GHMG" - } - }, "savingThrowForcedSpell": [ "charisma", "constitution", @@ -42998,201 +43646,256 @@ ] }, { - "name": "Infernal Contractor", + "name": "Fireborn Troll", + "group": [ + "Primordial Troll" + ], "source": "GHMG", - "page": 121, + "page": 265, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race", - "fiend" - ] - }, + "type": "giant", "alignment": [ - "L", - "NX", "C", - "E" + "N" ], "ac": [ { "ac": 15, "from": [ - "{@item chain shirt|phb}" + "natural armor" ] } ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 115, + "formula": "11d10 + 55" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 10, - "dex": 15, - "con": 14, - "int": 13, - "wis": 12, - "cha": 16, + "str": 18, + "dex": 14, + "con": 20, + "int": 8, + "wis": 10, + "cha": 9, "skill": { - "deception": "+7", - "insight": "+5", - "persuasion": "+7" + "perception": "+3" }, "senses": [ "darkvision 60 ft." ], - "passive": 11, - "resist": [ + "passive": 13, + "immune": [ "fire" ], "languages": [ - "Infernal and one other language" + "Giant" ], - "cr": "1", + "cr": "7", "trait": [ { - "name": "Infernal Brand {@recharge}", + "name": "Heated Body", "entries": [ - "As a bonus action, the infernal contractor chooses one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Charisma saving throw or become cursed for 1 minute.", - "A creature that has signed a contract with the contractor has disadvantage on this save. When the cursed creature makes an ability check, attack roll, or a saving throw, the target must roll a {@dice d6} and subtract the number rolled from the result. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the contractor uses this trait again or the target enters hallowed ground." + "A creature that touches the troll or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or cold damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], "action": [ { - "name": "Rapier", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage and 4 ({@damage 1d8}) fire damage." + "The troll makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Locate Signee", + "name": "Bite", "entries": [ - "The infernal contractor can sense the direction to any creature that has signed one of its contracts, provided that creature is on the same plane of existence. If the creature is moving, the contractor knows the direction of its movement. Effects that protect the target from divination work against this action." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage and 5 ({@damage 2d4}) fire damage." ] - } - ], - "reaction": [ + }, { - "name": "Infernal Luck", + "name": "Claw", "entries": [ - "When a creature within 30 feet of the infernal contractor makes an ability check, attack roll, or saving throw against the contractor, the contractor can force that creature to reroll. The target must use the lower of the two rolls. A creature affected by this reaction is immune to the Infernal Luck of this infernal contractor for 24 hours." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage and 5 ({@damage 2d4}) fire damage." ] } ], - "attachedItems": [ - "rapier|phb" + "fluff": { + "_appendMonsterFluff": { + "name": "Fireborn Troll", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FirebornTroll.webp", + "traitTags": [ + "Keen Senses", + "Regeneration" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "I", - "X" + "GI" ], "damageTags": [ "F", - "P" + "P", + "S" ], "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InfernalContractor.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Fiendish Contractors", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "charisma" + "MW" ] }, { - "name": "Infernal Tormentor", + "name": "Fireborn Troll Flamecaller", + "group": [ + "Primordial Troll" + ], "source": "GHMG", - "page": 121, + "page": 265, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race", - "fiend" - ] - }, + "type": "giant", "alignment": [ - "L", - "NX", "C", - "E" + "N" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "{@item half plate armor|PHB|half plate}" + "natural armor" ] } ], "hp": { - "average": 97, - "formula": "13d8 + 39" + "average": 147, + "formula": "14d10 + 70" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 18, - "dex": 12, - "con": 16, - "int": 12, - "wis": 13, - "cha": 15, + "str": 19, + "dex": 14, + "con": 20, + "int": 9, + "wis": 14, + "cha": 10, "skill": { - "intimidation": "+5", - "perception": "+4" + "nature": "+3", + "perception": "+6" }, "senses": [ "darkvision 60 ft." ], - "passive": 14, - "resist": [ + "passive": 16, + "immune": [ "fire" ], "languages": [ - "Infernal and one other language" + "Giant" + ], + "cr": "9", + "trait": [ + { + "name": "Call Flame", + "entries": [ + "The troll can use a bonus action to ignite a magical fire in its maw. The fire lasts until the start of the troll's next turn. The troll must ignite this fire to use its spit fire and firebane actions." + ] + }, + { + "name": "Heated Body", + "entries": [ + "A creature that touches the troll or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The troll's weapon attacks are magical." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or cold damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + } ], - "cr": "6", "action": [ { "name": "Multiattack", "entries": [ - "The infernal tormentor makes two greatsword attacks. It can use infernal leash in place of one attack." + "The troll makes three attacks, only one of which can be a bite." ] }, { - "name": "Greatsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage and 7 ({@damage 2d6}) fire damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage and 7 ({@damage 2d6}) fire damage, or 14 ({@damage 4d6}) fire damage if the troll has call flame active." ] }, { - "name": "Infernal Leash {@recharge}", + "name": "Claw", "entries": [ - "A flaming whip appears in the infernal tormentor's hand or from its greatsword and lashes at a creature the tormentor can see within 30 feet of it. The target must succeed on a {@dc 13} Charisma saving throw. A creature that has signed a fiendish contract has disadvantage on this save. On a failure, the creature takes 14 ({@damage 4d6}) fire damage, is pulled 10 feet closer to the tormentor, and is cursed for 1 minute or until the tormentor uses this action again. This curse also ends if the target enters hallowed ground.", - "While cursed, the target can't move more than 30 feet from the tormentor. Also while the curse lasts, the target takes 7 ({@dice 2d6}) extra fire damage from the tormentor's greatsword attacks. The tormentor can use a bonus action to move the target 10 feet to an unoccupied space within 30 feet of the tormentor. If this space is dangerous, the target receives a new saving throw before moving, ending the effect on itself on a success." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage and 7 ({@damage 2d6}) fire damage." + ] + }, + { + "name": "Spit Fire", + "entries": [ + "{@atk rs} {@hit 6} to hit, range 40/120 ft., one target. {@h}14 ({@damage 4d6}) fire damage." + ] + }, + { + "name": "Control Flame", + "entries": [ + "The troll chooses a fire it can see within 30 feet of it and expands that fire by one 5-foot cube, extinguishes fire in one 5-foot cube, or makes shapes in the fire in one 5-foot cube. Expanded fire needs fuel to continue burning." + ] + }, + { + "name": "Firebane (Recharges after a Short or Long Rest)", + "entries": [ + "The troll spits fire at a point it can see within 120 feet of it, and the fire bursts into an explosion of magical flame. It ignites flammable objects that aren't being worn or carried. Each creature in a 20-foot-radius sphere centered on that point must make {@dc 14} Dexterity saving throw. On a failure, the target takes 28 ({@damage 8d6}) fire damage, and for 1 minute, the target is cursed and must roll a {@dice 1d4} and subtract the number rolled from attack rolls or saving throw. If the save succeeds, the target takes half the fire damage and isn't cursed." ] } ], - "attachedItems": [ - "greatsword|phb" + "fluff": { + "_appendMonsterFluff": { + "name": "Fireborn Troll", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FirebornTrollFlamecaller.webp", + "traitTags": [ + "Keen Senses", + "Magic Weapons", + "Regeneration" ], "senseTags": [ "D" @@ -43201,130 +43904,385 @@ "Multiattack" ], "languageTags": [ - "I", - "X" + "GI" ], "damageTags": [ "F", + "P", "S" ], "miscTags": [ - "MW", - "MLW" + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity" + ] + }, + { + "name": "Flash Freeze", + "group": [ + "Mageplants" + ], + "source": "GHMG", + "page": 203, + "size": [ + "H" + ], + "type": "plant", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 18, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 200, + "formula": "16d12 + 96" + }, + "speed": { + "walk": 30 + }, + "str": 22, + "dex": 10, + "con": 22, + "int": 1, + "wis": 15, + "cha": 5, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 12, + "resist": [ + "fire", + "bludgeoning", + "piercing" + ], + "immune": [ + "cold" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "prone", + "unconscious" + ], + "cr": "12", + "trait": [ + { + "name": "False Appearance", + "entries": [ + "While the flash freeze remains motionless, it appears indistinguishable from a normal tree." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The flash freeze makes three chill slam or two ice boulder attacks." + ] + }, + { + "name": "Chill Slam", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage and 9 ({@damage 2d8}) cold damage." + ] + }, + { + "name": "Ice Boulder", + "entries": [ + "{@atk rw} {@hit 10} to hit, range 60/180 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage and 16 ({@damage 3d10}) cold damage." + ] + }, + { + "name": "Flash Freeze {@recharge}", + "entries": [ + "The flash freeze's namesake ability causes the temperature around it to suddenly drop, forcing all creatures within a 30-foot radius to make a {@dc 18} Constitution saving throw. A creature that fails the save takes 45 ({@damage 10d8}) cold damage or half as much on a successful one. A creature that is reduced to 0 hit points by this attack is stable and {@condition petrified} into a statue of ice for 1 minute." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InfernalTormentor.webp", "fluff": { "_appendMonsterFluff": { - "name": "Fiendish Contractors", + "name": "Mageplants", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FlashFreeze.webp" + } + } + ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FlashFreeze.webp", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "C" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], "savingThrowForced": [ - "charisma" + "constitution" ] }, { - "name": "Fractured Socialite", + "name": "Flatback Beetle", + "group": [ + "Unusual Beasts" + ], "source": "GHMG", - "page": 123, + "page": 345, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "beast", "alignment": [ - "A" + "U" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ - "{@item studded leather armor|PHB|studded leather}" + "natural armor" ] } ], "hp": { - "average": 30, - "formula": "4d8 + 12" + "average": 68, + "formula": "8d12 + 16" }, "speed": { "walk": 30 }, - "str": 13, - "dex": 12, - "con": 16, - "int": 10, - "wis": 11, - "cha": 13, - "skill": { - "athletics": "+3", - "intimidation": "+3" + "str": 19, + "dex": 9, + "con": 15, + "int": 1, + "wis": 10, + "cha": 3, + "senses": [ + "blindsight 30 ft.", + "darkvision 60 ft." + ], + "passive": 10, + "cr": "1", + "trait": [ + { + "name": "Siege Monster", + "entries": [ + "The beetle deals double damage to objects and structures." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Flatback Beetle", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FlatbackBeetle.webp", + "traitTags": [ + "Siege Monster" + ], + "senseTags": [ + "B", + "D" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Forgeblight", + "source": "GHMG", + "page": 29, + "size": [ + "L" + ], + "type": "elemental", + "alignment": [ + "C", + "E" + ], + "ac": [ + 14 + ], + "hp": { + "average": 119, + "formula": "14d10 + 42" + }, + "speed": { + "walk": 50 }, + "str": 12, + "dex": 18, + "con": 16, + "int": 6, + "wis": 10, + "cha": 6, + "senses": [ + "darkvision 60 ft." + ], "passive": 10, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], "languages": [ - "any two languages" + "Ignan" ], - "cr": "1", + "cr": "8", "trait": [ { - "name": "Fractured Rage (Recharges after a Short or Long Rest)", + "name": "Blight", "entries": [ - "As a bonus action, the fractured socialite becomes enraged, swelling in size and distorting facial features to an unrecognizable state. This transformation lasts for 1 minute or until the socialite is {@condition incapacitated}. While enraged, the socialite gains 10 temporary hit points. Also, when the socialite makes a Strength check, Strength saving throw, or damage roll with a Strength-based attack, the socialite can roll {@dice 1d4} and add the number rolled to the result." + "Any creature that touches the forgeblight or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} until the end of that creature's next turn." ] }, { - "name": "Reckless (in Fractured Rage Only)", + "name": "Cinder Form", "entries": [ - "At the start of its turn, the fractured socialite can gain advantage on melee weapon attack rolls until the start of its next turn, but attack rolls against it have advantage until then." + "The forgeblight can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the forgeblight or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) fire damage. Also, the forgeblight can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 4 ({@damage 1d8}) fire damage and is subjected to Blight." + ] + }, + { + "name": "Illumination", + "entries": [ + "The forgeblight sheds {@quickref Vision and Light|PHB|2||bright light} in a 10-foot radius and {@quickref Vision and Light|PHB|2||dim light} for an additional 10 feet." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The forgeblight deals double damage to objects and structures." + ] + }, + { + "name": "Water Susceptibility", + "entries": [ + "For every 5 feet the forgeblight moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." + ] + }, + { + "name": "Weapon Blight", + "entries": [ + "Any nonmagical weapon that strikes the forgeblight partially burns away. After dealing damage, the weapon takes a permanent and cumulative \u22121 penalty to damage rolls. If the penalty reaches \u22125, the weapon is destroyed. Nonmagical ammunition that hits the forgeblight deals damage and is then destroyed." ] } ], "action": [ { - "name": "Multiattack (in Fractured Rage Only)", + "name": "Multiattack", "entries": [ - "The fractured socialite makes two melee attacks." + "The forgeblight makes two attacks." ] }, { - "name": "Cane", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, 4 ({@damage 1d8}) fire damage, and Blight. A creature wearing nonmagical armor or a shield must succeed on a {@dc 14} Dexterity saving throw, or the armor or shield (target's choice) partially burns away. The creature takes another 4 ({@damage 1d8}) fire damage, armor takes a permanent and cumulative \u22121 penalty to the AC it offers, or the shield takes a similar penalty to its bonus to AC. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed." ] }, { - "name": "Unarmed Strike", + "name": "Cinder Burst", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}2 bludgeoning damage." + "The forgeblight hurls a ball of cinders at a point it can see within 60 feet of it. Each creature within a 10-foot-radius sphere centered on that point must make a {@dc 14} Constitution saving throw. The sphere goes around corners. On a failed save, a creature takes 7 ({@damage 2d6}) fire damage, takes 7 ({@damage 2d6}) poison damage, and becomes {@condition poisoned} until the end of its next turn. While {@condition poisoned} in this way, a creature can't benefit from being {@condition invisible}." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Blight Elementals", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Forgeblight.webp", "traitTags": [ - "Reckless" + "Illumination", + "Siege Monster" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "IG" ], "damageTags": [ - "B" + "B", + "C", + "F", + "I" ], "miscTags": [ + "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FracturedSocialite.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "The Fractured", - "source": "GHMG" - } - } + "conditionInflict": [ + "invisible", + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ] }, { "name": "Fractured Noble", @@ -43422,6 +44380,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "The Fractured", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FracturedNoble.webp", "attachedItems": [ "longsword|phb" ], @@ -43439,148 +44404,187 @@ "S" ], "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FracturedNoble.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "The Fractured", - "source": "GHMG" - } - } + "MLW", + "MW" + ] }, { - "name": "Fzeglaich", + "name": "Fractured Socialite", "source": "GHMG", - "page": 124, + "page": 123, "size": [ "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ - "natural armor" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 30, + "formula": "4d8 + 12" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 16, - "dex": 16, + "str": 13, + "dex": 12, "con": 16, - "int": 11, + "int": 10, "wis": 11, - "cha": 12, - "save": { - "dex": "+6", - "wis": "+3" - }, + "cha": 13, "skill": { - "perception": "+3", - "stealth": "+6" + "athletics": "+3", + "intimidation": "+3" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], + "passive": 10, "languages": [ - "one language" + "any two languages" ], - "cr": "7", + "cr": "1", "trait": [ { - "name": "Keen Hearing and Smell", - "entries": [ - "The fzeglaich has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." - ] - }, - { - "name": "Rampage", + "name": "Fractured Rage (Recharges after a Short or Long Rest)", "entries": [ - "When the fzeglaich reduces a creature to 0 hit points with a melee attack on its turn, the fzeglaich can take a bonus action to move up to half its speed and make a bite attack." + "As a bonus action, the fractured socialite becomes enraged, swelling in size and distorting facial features to an unrecognizable state. This transformation lasts for 1 minute or until the socialite is {@condition incapacitated}. While enraged, the socialite gains 10 temporary hit points. Also, when the socialite makes a Strength check, Strength saving throw, or damage roll with a Strength-based attack, the socialite can roll {@dice 1d4} and add the number rolled to the result." ] }, { - "name": "Regeneration", + "name": "Reckless (in Fractured Rage Only)", "entries": [ - "The fzeglaich regains 10 hit points at the start of its turn if it has at least 1 hit point. If the fzeglaich takes radiant damage, this trait doesn't function at the start of the fzeglaich's next turn." + "At the start of its turn, the fractured socialite can gain advantage on melee weapon attack rolls until the start of its next turn, but attack rolls against it have advantage until then." ] } ], "action": [ { - "name": "Multiattack", + "name": "Multiattack (in Fractured Rage Only)", "entries": [ - "The fzeglaich makes two attacks, only one of which can be a bite." + "The fractured socialite makes two melee attacks." ] }, { - "name": "Bite", + "name": "Cane", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 7 ({@damage 2d6}) necrotic damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition incapacitated} until the end of its next turn. The fzeglaich regains hit points equal to the amount of necrotic damage dealt." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." ] }, { - "name": "Claws", + "name": "Unarmed Strike", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}2 bludgeoning damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "The Fractured", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FracturedSocialite.webp", "traitTags": [ - "Keen Senses", - "Rampage", - "Regeneration" - ], - "senseTags": [ - "D" + "Reckless" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "X" + ], "damageTags": [ - "N", - "P", - "S" + "B" ], "miscTags": [ "MW" + ] + }, + { + "name": "Frostbite Fox", + "group": [ + "Unusual Beasts" ], - "conditionInflict": [ - "incapacitated" + "source": "GHMG", + "page": 346, + "size": [ + "T" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + 13 + ], + "hp": { + "average": 3, + "formula": "1d4 + 1" + }, + "speed": { + "walk": 30 + }, + "str": 3, + "dex": 16, + "con": 12, + "int": 3, + "wis": 12, + "cha": 8, + "skill": { + "perception": "+3", + "stealth": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "cr": "0", + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The frostbite fox has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}1 piercing damage and 1 cold damage. If the target is a creature and takes the cold damage, the creature can't take reactions until the start of its next turn." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Fzeglaich.webp", "fluff": { "_appendMonsterFluff": { - "name": "Fzeg", + "name": "Frostbite Fox", "source": "GHMG" } }, - "savingThrowForced": [ - "constitution" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FrostbiteFox.webp", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "C", + "P" + ], + "miscTags": [ + "MW" ] }, { @@ -43740,6 +44744,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Fzeg", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Fzeg.webp", "traitTags": [ "Keen Senses", "Legendary Resistances", @@ -43769,15 +44780,141 @@ "frightened", "stunned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Fzeg.webp", + "savingThrowForced": [ + "wisdom" + ] + }, + { + "name": "Fzeglaich", + "source": "GHMG", + "page": 124, + "size": [ + "M" + ], + "type": "monstrosity", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 90, + "formula": "12d8 + 36" + }, + "speed": { + "walk": 40 + }, + "str": 16, + "dex": 16, + "con": 16, + "int": 11, + "wis": 11, + "cha": 12, + "save": { + "dex": "+6", + "wis": "+3" + }, + "skill": { + "perception": "+3", + "stealth": "+6" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "languages": [ + "one language" + ], + "cr": "7", + "trait": [ + { + "name": "Keen Hearing and Smell", + "entries": [ + "The fzeglaich has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + ] + }, + { + "name": "Rampage", + "entries": [ + "When the fzeglaich reduces a creature to 0 hit points with a melee attack on its turn, the fzeglaich can take a bonus action to move up to half its speed and make a bite attack." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The fzeglaich regains 10 hit points at the start of its turn if it has at least 1 hit point. If the fzeglaich takes radiant damage, this trait doesn't function at the start of the fzeglaich's next turn." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The fzeglaich makes two attacks, only one of which can be a bite." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 7 ({@damage 2d6}) necrotic damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition incapacitated} until the end of its next turn. The fzeglaich regains hit points equal to the amount of necrotic damage dealt." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}8 ({@damage 2d4 + 3}) slashing damage." + ] + } + ], "fluff": { "_appendMonsterFluff": { "name": "Fzeg", "source": "GHMG" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Fzeglaich.webp", + "traitTags": [ + "Keen Senses", + "Rampage", + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], "savingThrowForced": [ - "wisdom" + "constitution" ] }, { @@ -43908,14 +45045,13 @@ ] } ], - "damageTags": [ - "N", - "I", - "A", - "B", - "P", - "S" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Garish Augment", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GarishAugment.webp", "senseTags": [ "D" ], @@ -43927,17 +45063,18 @@ "DS", "I" ], + "damageTags": [ + "A", + "B", + "I", + "N", + "P", + "S" + ], "miscTags": [ "MW", "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GarishAugment.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Garish Augment", - "source": "GHMG" - } - } + ] }, { "name": "Gasdra", @@ -44012,23 +45149,6 @@ ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "S" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gasdra.webp", "fluff": { "_appendMonsterFluff": { "name": "Gasdra", @@ -44043,88 +45163,8 @@ } } ] - } - }, - { - "name": "Giant Gasdra", - "source": "GHMG", - "page": 128, - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "N", - "E" - ], - "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 102, - "formula": "12d10 + 36" }, - "speed": { - "walk": 30, - "fly": 60 - }, - "str": 13, - "dex": 16, - "con": 17, - "int": 6, - "wis": 10, - "cha": 10, - "skill": { - "intimidation": "+3", - "perception": "+3" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, - "languages": [ - "understands Sylvan but can't speak" - ], - "cr": "5", - "trait": [ - { - "name": "Seven Heads", - "entries": [ - "The giant gasdra has advantage on against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, or knocked {@condition unconscious}. The giant gasdra has one reaction for each head. The extra reactions can be used only for {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - { - "name": "Wakeful", - "entries": [ - "While the giant gasdra sleeps, at least one of its heads is awake." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The giant gasdra makes seven beak attacks or makes one beak attack and uses honk of doom." - ] - }, - { - "name": "Beak", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) bludgeoning damage. If the creature hit by this attack is {@condition frightened}, it takes an additional 2 ({@damage 1d4}) psychic damage." - ] - }, - { - "name": "Honk of Doom", - "entries": [ - "Each creature of the giant gasdra's choice within 60 feet of it and can hear it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the giant gasdra's Honk of Doom for the next 24 hours." - ] - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gasdra.webp", "senseTags": [ "D" ], @@ -44136,34 +45176,10 @@ "S" ], "damageTags": [ - "B", - "Y" + "B" ], "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GiantGasdra.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Gasdra", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GiantGasdra.webp" - } - } - ] - }, - "savingThrowForced": [ - "wisdom" + "MW" ] }, { @@ -44230,6 +45246,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Gasper", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gasper.webp", "traitTags": [ "Amphibious" ], @@ -44250,21 +45273,14 @@ "grappled", "invisible", "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gasper.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Gasper", - "source": "GHMG" - } - } + ] }, { "name": "Gegazol", - "isNamedCreature": true, "alias": [ "Scourge of the North" ], + "isNamedCreature": true, "source": "GHMG", "page": 131, "size": [ @@ -44424,6 +45440,17 @@ ] } ], + "legendaryGroup": { + "name": "Gegazol", + "source": "GHMG" + }, + "fluff": { + "_appendMonsterFluff": { + "name": "Gegazol", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gegazol.webp", "traitTags": [ "Legendary Resistances", "Magic Resistance", @@ -44458,17 +45485,6 @@ "poisoned", "prone" ], - "legendaryGroup": { - "name": "Gegazol", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gegazol.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Gegazol", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution", "dexterity", @@ -44477,159 +45493,171 @@ ] }, { - "name": "Beast Gnoll", + "name": "Ghost Mustang", + "group": [ + "Steeds of Etharis" + ], "source": "GHMG", - "page": 135, + "page": 323, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "gnoll" - ] - }, + "type": "undead", "alignment": [ - "C", + "N", "E" ], "ac": [ - 11 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 9, - "formula": "2d8" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 30 + "walk": 60 }, - "str": 13, - "dex": 12, - "con": 11, - "int": 6, - "wis": 10, + "str": 18, + "dex": 13, + "con": 14, + "int": 5, + "wis": 12, "cha": 7, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 11, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "necrotic", + "poison" + ], + "vulnerable": [ + "radiant" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" + ], "languages": [ - "Gnoll" + "understands one language its creator speaks but can't speak" ], - "cr": "1/8", + "cr": "3", "trait": [ { - "name": "Rampage", + "name": "Undead Fortitude", "entries": [ - "When the beast gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." + "If damage reduces the ghost mustang to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the ghost mustang drops to 1 hit point instead." ] } ], "action": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage." - ] - }, - { - "name": "Spine Spike", + "name": "Hooves", "entries": [ - "{@atk rw} {@hit 3} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage and 10 ({@damage 3d6}) necrotic damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Ghost Mustang", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GhostMustang.webp", "traitTags": [ - "Rampage" + "Undead Fortitude" ], "senseTags": [ "D" ], "languageTags": [ - "OTH" + "CS" ], "damageTags": [ - "P", - "S" + "B", + "N" ], "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BeastGnoll.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Gnolls", - "source": "GHMG" - } - } + "MW" + ] }, { - "name": "Venomous Gnoll", + "name": "Giant Gasdra", "source": "GHMG", - "page": 135, + "page": 128, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "gnoll" - ] - }, + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 60 }, - "str": 12, - "dex": 14, - "con": 13, + "str": 13, + "dex": 16, + "con": 17, "int": 6, - "wis": 13, - "cha": 7, - "save": { - "con": "+3" - }, + "wis": 10, + "cha": 10, "skill": { - "stealth": "+4" + "intimidation": "+3", + "perception": "+3" }, "senses": [ "darkvision 60 ft." ], - "passive": 11, - "resist": [ - "poison" - ], + "passive": 13, "languages": [ - "Gnoll" + "understands Sylvan but can't speak" ], - "cr": "1", + "cr": "5", "trait": [ { - "name": "Rampage", + "name": "Seven Heads", "entries": [ - "When the venomous gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." + "The giant gasdra has advantage on against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, or knocked {@condition unconscious}. The giant gasdra has one reaction for each head. The extra reactions can be used only for {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Wakeful", + "entries": [ + "While the giant gasdra sleeps, at least one of its heads is awake." ] } ], @@ -44637,31 +45665,38 @@ { "name": "Multiattack", "entries": [ - "The venomous gnoll makes two attacks, only one of which can be a bite." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 2 ({@damage 1d4}) poison damage." + "The giant gasdra makes seven beak attacks or makes one beak attack and uses honk of doom." ] }, { - "name": "Claws", + "name": "Beak", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage and 2 ({@damage 1d4}) poison damage." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) bludgeoning damage. If the creature hit by this attack is {@condition frightened}, it takes an additional 2 ({@damage 1d4}) psychic damage." ] }, { - "name": "Spine Spike", + "name": "Honk of Doom", "entries": [ - "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 2 ({@damage 1d4}) poison damage." + "Each creature of the giant gasdra's choice within 60 feet of it and can hear it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the giant gasdra's Honk of Doom for the next 24 hours." ] } ], - "traitTags": [ - "Rampage" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Gasdra", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GiantGasdra.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GiantGasdra.webp", "senseTags": [ "D" ], @@ -44669,237 +45704,232 @@ "Multiattack" ], "languageTags": [ - "OTH" + "CS", + "S" ], "damageTags": [ - "I", - "P", - "S" + "B", + "Y" ], "miscTags": [ "MW", - "RW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/VenomousGnoll.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Gnolls", - "source": "GHMG" - } - } + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ] }, { - "name": "Gnoll Brute", + "name": "Giant Urban Ooze", "source": "GHMG", - "page": 135, + "page": 351, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "gnoll" - ] - }, + "type": "ooze", "alignment": [ - "C", - "E" + "U" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 8 ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 123, + "formula": "13d10 + 52" }, "speed": { - "walk": 40 - }, - "str": 16, - "dex": 12, - "con": 15, - "int": 6, - "wis": 13, - "cha": 7, - "skill": { - "athletics": "+5" + "walk": 20, + "climb": 20, + "swim": 20 }, + "str": 17, + "dex": 6, + "con": 18, + "int": 1, + "wis": 6, + "cha": 1, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 11, - "languages": [ - "Gnoll" + "passive": 8, + "resist": [ + "fire" ], - "cr": "2", + "immune": [ + "poison" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "poisoned", + "prone" + ], + "cr": "4", "trait": [ { - "name": "Brute", + "name": "Amorphous", "entries": [ - "A melee weapon deals one extra die of its damage when the gnoll brute hits with it (included in the attacks)." + "The ooze can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Charge", + "name": "Amphibious", "entries": [ - "If the gnoll brute moves at least 20 feet straight toward a target and then hits it with a melee weapon attack on the same turn, the target takes one extra die of the weapon's damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}." + "The ooze can breathe air and water." ] }, { - "name": "Instinctive", + "name": "False Appearance", "entries": [ - "The gnoll brute has advantage on initiative rolls and saving throws against being {@condition charmed} or {@condition frightened}. If {@quickref Surprise|PHB|3|0|surprised}, the gnoll can still act normally on its first turn." + "While the ooze remains motionless, it is indistinguishable from a mass of waste." ] }, { - "name": "Rampage", + "name": "Infection", "entries": [ - "When the gnoll brute reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." + "Any non-ooze creature that starts its turn within 10 feet of the ooze, or that touches the ooze, must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of its next turn. A creature that fails the saving throw by 5 or more also contracts the {@disease sewer plague} disease. On a successful saving throw, the creature is immune to any urban ooze's Infection for 1 hour and the disease it carries for 24 hours." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The gnoll brute makes one bite attack and one claws attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." - ] - }, - { - "name": "Claws", + "name": "Pseudopod", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, 10 ({@damage 3d6}) poison damage, and Infection." ] } ], "reaction": [ { - "name": "Shared Rampage", + "name": "Diminish", "entries": [ - "If any creature allied with and within 100 feet of the gnoll brute uses its Rampage trait, the gnoll brute can use its Rampage trait, too, provided the brute can see that ally." + "When the ooze drops to half its hit points or fewer, it splits into two {@creature urban ooze|GHMG|urban oozes}. Each new ooze has hit points equal to half the original ooze's current hit points, rounded down." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Urban Ooze", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GiantUrbanOoze.webp", "traitTags": [ - "Brute", - "Charge", - "Rampage" + "Amorphous", + "Amphibious", + "False Appearance" ], "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" + "B" ], "damageTags": [ - "P", - "S" + "B", + "I" ], "miscTags": [ "MW" ], "conditionInflict": [ - "prone" + "poisoned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GnollBrute.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Gnolls", - "source": "GHMG" - } - }, "savingThrowForced": [ - "strength" + "constitution" ] }, { - "name": "Rampage Gnoll", + "name": "Gillian Hammerstorm", + "group": [ + "Etharis Companions" + ], + "isNamedCreature": true, "source": "GHMG", - "page": 136, + "page": 114, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "gnoll" + "dwarf" ] }, "alignment": [ "C", - "E" + "G" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 52, + "formula": "7d8 + 21" }, "speed": { - "walk": 40, - "fly": 40 + "walk": 25 + }, + "str": 16, + "dex": 11, + "con": 16, + "int": 12, + "wis": 13, + "cha": 10, + "save": { + "str": "+4", + "dex": "+2", + "con": "+5" }, - "str": 17, - "dex": 15, - "con": 14, - "int": 7, - "wis": 15, - "cha": 7, "skill": { - "acrobatics": "+4", - "athletics": "+5" + "athletics": "+5", + "insight": "+3", + "perception": "+3" }, "senses": [ "darkvision 60 ft." ], - "passive": 12, + "passive": 14, + "resist": [ + "poison" + ], "languages": [ - "Gnoll" + "Castinellan", + "Dwarvish", + "one other language" ], - "cr": "4", + "cr": "3", "trait": [ { - "name": "Rampage Aura", + "name": "Dwarven Resilience", "entries": [ - "Each creature hostile to the rampage gnoll and within 10 feet of it at the end of its turn must make a {@dc 12} Charisma saving throw. On a failure, the creature uses its reaction to make a melee weapon attack or use a melee spell attack cantrip against a target of the gnoll's choice. The gnoll can force the target to move up to half its speed if necessary to make the attack. When moving, the target avoids obviously dangerous areas and provoking {@action opportunity attack|PHB|opportunity attacks} if possible. A creature who succeeds on the saving throw is immune to the Rampage Aura of all rampage gnolls for 1 hour." + "Gillian has advantage on saving throws against being {@condition poisoned}." ] }, { - "name": "Instinctive", + "name": "Backed Into a Corner", "entries": [ - "The rampage gnoll has advantage on initiative rolls and saving throws against being {@condition charmed} or {@condition frightened}. If {@quickref Surprise|PHB|3|0|surprised}, the gnoll can still act normally on its first turn." + "When Gillian's current hit points equal half her maximum hit points or less, she makes one additional unarmed strike attack when she uses her multiattack action." ] }, { - "name": "Rampage", + "name": "Heavy Hitter", "entries": [ - "When the rampage gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." + "Gillian scores a critical hit on a result of 19 or 20 when she makes an unarmed strike attack." ] }, { - "name": "Skilled Brute", + "name": "Innate Toughness", "entries": [ - "A weapon deals one extra die of its damage when the rampage gnoll hits with it (included in the attacks)." + "Gillian can add her Constitution modifier instead of her Dexterity modifier to determine AC (included in her AC)." ] } ], @@ -44907,31 +45937,31 @@ { "name": "Multiattack", "entries": [ - "The rampage gnoll makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + "Gillian Hammerstorm makes two unarmed strike attacks." ] }, { - "name": "Claw", + "name": "Unarmed Strike", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." ] - }, + } + ], + "reaction": [ { - "name": "Wing Spike", + "name": "Now I'm Angry", "entries": [ - "{@atk rw} {@hit 5} to hit, range 20/60 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + "When Gillian takes damage that reduces her current hit points to half or less than her maximum hit points, she gains temporary hit points equal to half her maximum hit points. While she has these temporary hit points, she has resistance to bludgeoning, piercing, and slashing damage. She loses all temporary hit points gained from this ability after 10 minutes. Once she uses this reaction, she can't use it again until she finishes a long rest." ] } ], - "traitTags": [ - "Rampage" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Gillian Hammerstorm", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GillianHammerstorm.webp", "senseTags": [ "D" ], @@ -44939,123 +45969,191 @@ "Multiattack" ], "languageTags": [ - "OTH" + "D", + "X" ], "damageTags": [ - "P", - "S" + "B" ], "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RampageGnoll.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Gnolls", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "charisma" + "MW" ] }, { - "name": "Gore Elemental", + "name": "Gluttony Seraph", "source": "GHMG", - "page": 137, + "page": 87, "size": [ - "L" + "H" ], - "type": "elemental", + "type": "celestial", "alignment": [ "C", "E" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 110, - "formula": "13d10 + 39" + "average": 218, + "formula": "19d12 + 95" }, "speed": { "walk": 30, - "climb": 30 + "fly": 30 }, - "str": 19, - "dex": 13, - "con": 16, - "int": 3, - "wis": 12, - "cha": 7, - "passive": 11, + "str": 21, + "dex": 12, + "con": 20, + "int": 13, + "wis": 15, + "cha": 16, + "save": { + "con": "+10", + "wis": "+7", + "cha": "+8" + }, + "skill": { + "insight": "+7", + "perception": "+7" + }, + "senses": [ + "truesight 120 ft." + ], + "passive": 17, "resist": [ + "radiant", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical weapons", + "note": "from nonmagical attacks", "cond": true } ], "immune": [ "poison" ], - "vulnerable": [ - "psychic" - ], "conditionImmune": [ + "charmed", "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" + "frightened", + "poisoned" ], "languages": [ - "Infernal" + "all", + "telepathy 120 ft." ], - "cr": "6", - "action": [ + "cr": "14", + "spellcasting": [ { - "name": "Gruesome Deluge", + "name": "Innate Spellcasting", + "headerEntries": [ + "The seraph's spellcasting ability is Charisma (spell save {@dc 16}). The seraph can innately cast the following spells, using only verbal components:" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell light}", + "{@spell thaumaturgy}" + ], + "daily": { + "1": [ + "{@spell create food and water} (the food is tasty and the seraph can create wine instead of water)" + ], + "3": [ + "{@spell suggestion}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Magic Resistance", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., up to four targets. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage plus 4 ({@damage 1d8}) necrotic damage. Each target of Medium size or smaller must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} (escape {@dc 15})." + "The seraph has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Grisly Mire", + "name": "Seraphic Weapons", "entries": [ - "Each creature {@condition grappled} by the gore elemental must make a {@dc 15} Strength saving throw. On a failure, a target takes 15 ({@damage 2d10 + 4}) slashing damage plus 5 ({@damage 2d4}) necrotic damage and is knocked {@condition prone}. Until it escapes from the gore elemental's grapple, the target is {@condition blinded}, {@condition restrained}, and unable to breathe. If the saving throw is successful, the target is pushed to an adjacent space." + "The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra {@damage 2d8} radiant damage (included in the attacks)." ] } ], - "reaction": [ + "action": [ { - "name": "Swelling Crimson (1/Day)", + "name": "Multiattack", "entries": [ - "If the gore elemental reduces a living creature to 0 hit points, its size increases to Huge. The elemental gains advantage on all Strength and Constitution saving throws, the gruesome deluge attack can now {@action grapple} Large creatures, and the grisly mire attack now deals 10 ({@damage 4d4 + 4}) slashing damage plus 7 ({@damage 2d6}) necrotic damage on a failed saving throw. This condition lasts until the gore elemental is reduced to less than 55 hit points." + "The seraph makes three attacks, only one of which can be a bite." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}24 ({@damage 3d12 + 5}) piercing damage and 9 ({@damage 2d8}) radiant damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}, and the seraph can't bite another target." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage and 9 ({@damage 2d8}) radiant damage." + ] + }, + { + "name": "Tongue", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 20 ft., one creature. {@h}10 ({@damage 2d4 + 5}) bludgeoning damage and 9 ({@damage 2d8}) radiant damage, and the target is {@condition grappled} (escape {@dc 18}) and pulled to within 5 feet of the seraph. Until the grapple ends, the target is {@condition restrained}, and the seraph can't use its tongue or bite on another target." + ] + }, + { + "name": "Swallow", + "entries": [ + "The seraph makes one bite attack against a Medium or smaller creature it holds {@condition grappled}. If the attack hits, the target takes the bite's damage, the grapple ends, and the target is swallowed. While swallowed, a creature is {@condition blinded} and {@condition restrained}, has {@quickref cover|PHB|3|0|total cover} against anything originating outside the seraph, and takes 18 ({@damage 4d8}) acid damage and 9 ({@damage 2d8}) radiant damage at the start of each of the seraph's turns. The seraph can have only one creature swallowed at a time.", + "If the seraph takes 35 damage or more on a single turn from a creature inside it, the seraph must succeed on a {@dc 20} Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls {@condition prone} in a space within 10 feet of the seraph. If the seraph dies, the swallowed creature is no longer {@condition restrained} by it and can escape the corpse by using 10 feet of movement, exiting {@condition prone}." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Gluttony Seraph", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GluttonySeraph.webp", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], "languageTags": [ - "I" + "TP", + "XX" ], "damageTags": [ + "A", "B", - "N", + "P", + "R", "S" ], + "spellcastingTags": [ + "I" + ], "miscTags": [ "MW", "RCH" @@ -45063,85 +46161,88 @@ "conditionInflict": [ "blinded", "grappled", - "prone", "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GoreElemental.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Gore Elemental", - "source": "GHMG" - } - }, "savingThrowForced": [ - "strength" + "constitution" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" ] }, { - "name": "Gozomite", + "name": "Gnoll Brute", "source": "GHMG", - "page": 138, + "page": 135, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "gnoll" + ] + }, "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 18, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 40, - "climb": 40 + "walk": 40 }, - "str": 19, - "dex": 16, - "con": 17, - "int": 8, - "wis": 14, - "cha": 10, + "str": 16, + "dex": 12, + "con": 15, + "int": 6, + "wis": 13, + "cha": 7, "skill": { - "perception": "+5", - "stealth": "+6" + "athletics": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 15, - "immune": [ - "poison" - ], - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 11, "languages": [ - "Deep Speech" + "Gnoll" ], - "cr": "6", + "cr": "2", "trait": [ { - "name": "Pack Tactics", + "name": "Brute", "entries": [ - "The gozomite has advantage on an attack roll against a creature if at least one of the gozomite's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "A melee weapon deals one extra die of its damage when the gnoll brute hits with it (included in the attacks)." ] }, { - "name": "Spider Climb", + "name": "Charge", "entries": [ - "The gozomite can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "If the gnoll brute moves at least 20 feet straight toward a target and then hits it with a melee weapon attack on the same turn, the target takes one extra die of the weapon's damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}." + ] + }, + { + "name": "Instinctive", + "entries": [ + "The gnoll brute has advantage on initiative rolls and saving throws against being {@condition charmed} or {@condition frightened}. If {@quickref Surprise|PHB|3|0|surprised}, the gnoll can still act normally on its first turn." + ] + }, + { + "name": "Rampage", + "entries": [ + "When the gnoll brute reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." ] } ], @@ -45149,26 +46250,41 @@ { "name": "Multiattack", "entries": [ - "The gozomite makes one bite attack and one stinger attack." + "The gnoll brute makes one bite attack and one claws attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage. A successful {@dc 15} Constitution saving throw halves the poison damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." ] }, { - "name": "Stinger", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage and the target is injected with hundreds of the gozomite's eggs that hatch after {@dice 2d4} rounds. Applying fire that deals 1 fire damage to the sting wound before the eggs hatch kills the eggs. At the start of each of the target's turns after the eggs hatch, the target takes 14 ({@damage 4d6}) piercing damage as the gozomitelings feast on the host's flesh.", - "After the gozomitelings hatch, any creature can use an action to kill or remove the gozomitelings with fire or a weapon that deals piercing or slashing damage, causing 10 damage of the appropriate type to the target. A successful {@dc 10} Wisdom ({@skill Medicine}) check as an action also removes the gozomitelings. A creature reduced to 0 hit points by the gozomitelings' piercing damage dies. The round after the gozomitelings hatch, the corpse is destroyed, leaving behind only equipment and bones (or exoskeleton)." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + ] + } + ], + "reaction": [ + { + "name": "Shared Rampage", + "entries": [ + "If any creature allied with and within 100 feet of the gnoll brute uses its Rampage trait, the gnoll brute can use its Rampage trait, too, provided the brute can see that ally." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Gnolls", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GnollBrute.webp", "traitTags": [ - "Pack Tactics", - "Spider Climb" + "Brute", + "Charge", + "Rampage" ], "senseTags": [ "D" @@ -45177,250 +46293,343 @@ "Multiattack" ], "languageTags": [ - "DS" + "OTH" ], "damageTags": [ - "F", - "I", - "P" + "P", + "S" ], "miscTags": [ - "MW", - "RCH" + "MW" + ], + "conditionInflict": [ + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gozomite.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Gozomite", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution" + "strength" ] }, { - "name": "Grief Eater", + "name": "Gnome Vampire (Adult)", "source": "GHMG", - "page": 139, + "page": 397, "size": [ "S" ], - "type": "fey", + "type": "undead", "alignment": [ - "N", + "L", + "NX", + "C", "E" ], "ac": [ - 12 + { + "ac": 17, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 35, - "formula": "10d6" + "average": 142, + "formula": "19d6 + 76" }, "speed": { - "walk": 30 + "walk": 25, + "climb": 25 }, - "str": 10, - "dex": 15, - "con": 11, - "int": 5, - "wis": 10, + "str": 16, + "dex": 18, + "con": 18, + "int": 15, + "wis": 14, "cha": 14, + "save": { + "dex": "+9", + "int": "+7", + "wis": "+7", + "cha": "+7" + }, "skill": { - "stealth": "+4" + "athletics": "+8", + "history": "+7", + "nature": "+7", + "perception": "+7", + "stealth": "+9" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 17, + "resist": [ + "necrotic", + "poison", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], - "passive": 10, "languages": [ - "understands Sylvan but can't speak" + "the languages known in life" ], - "cr": "1", + "cr": "13", "trait": [ { - "name": "False Appearance", + "name": "Legendary Resistance (3/Day)", "entries": [ - "While the grief eater remains motionless, it is indistinguishable from a person cloaked in grey, sitting and clutching their legs." + "If the vampire fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Grief Sense", + "name": "Regeneration", "entries": [ - "The grief eater can sense a {@condition frightened} or despairing humanoid or another grief eater within 60 ft. of it. A grief eater using this sense knows the target's location and direction of movement." + "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." ] }, { - "name": "Light Sensitivity", + "name": "Speak with Beasts", "entries": [ - "While in {@quickref Vision and Light|PHB|2||bright light}, the grief eater has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The vampire can communicate with beasts and understand their communication." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "The vampire has advantage on saving throws against any effect that turns undead." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The vampire makes three attacks, only one of which can be a bite." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 16})." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage. If the target is {@condition frightened}, or full of sorrow or despair, it also takes 4 ({@damage 1d4 + 2}) psychic damage. The target's hit point maximum is reduced by an amount equal to the psychic damage taken, and the grief eater regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If a humanoid is slain in this way and left unburied, a grief eater emerges from the corpse 24 hours later, provided the body is in {@quickref Vision and Light|PHB|2||darkness}." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." ] }, { - "name": "Wail", + "name": "Command Beasts", "entries": [ - "With a heartrending cry, the grief eater evokes despair in one creature it can sense within 30 feet of it. The target must succeed on a {@dc 12} Charisma saving throw or become {@condition frightened} for 1 minute. A creature already full of sorrow has disadvantage on the save. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Wail of any grief eater for the next 24 hours." + "The vampire can choose up to three beasts that can hear or see the vampire and are within 30 feet of it. Those beasts must succeed on a {@dc 15} Wisdom saving throw or become {@condition charmed} by the vampire, seeing it as a leader to be heeded and protected. They follow the vampire's verbal commands and often act in the vampire's interest even if left without a command.", + "Each time the vampire or the vampire's allies do anything harmful to a target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire dies, is on a different plane of existence than the target, or takes a bonus action to end the effect." + ] + }, + { + "name": "Beast Form", + "entries": [ + "If the vampire isn't in sunlight, it polymorphs into a Small or smaller beast, usually with fangs and claws, or back into its true form. While in beast form, the vampire can gain a fly or swim speed of 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it wears transforms with it, but nothing it is carrying does.", + "It reverts to its true form if it dies." + ] + }, + { + "name": "Mist Form", + "entries": [ + "If the vampire isn't in sunlight, it polymorphs into a Small cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 tf., can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water.", + "It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." + ] + } + ], + "reaction": [ + { + "name": "Misty Escape", + "entries": [ + "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", + "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Claws", + "entries": [ + "The vampire attacks once with its claws." ] } ], + "legendaryGroup": { + "name": "Vampires", + "source": "GHMG" + }, + "fluff": { + "_appendMonsterFluff": { + "name": "Gnome Vampire (Adult)", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GnomeVampire(Adult).webp", "traitTags": [ - "False Appearance", - "Light Sensitivity" + "Legendary Resistances", + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity", + "Turn Resistance" ], "senseTags": [ - "D" + "SD" ], - "languageTags": [ - "CS", - "S" + "actionTags": [ + "Multiattack" ], "damageTags": [ + "N", "P", - "Y" + "R", + "S" ], "miscTags": [ "HPR", "MW" ], - "conditionInflict": [ - "frightened" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GriefEater.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Grief Eater", - "source": "GHMG" - } - }, "savingThrowForced": [ - "charisma" + "wisdom" ] }, { - "name": "Grim Piper", + "name": "Goldmane Boar", + "group": [ + "Unusual Beasts" + ], "source": "GHMG", - "page": 140, + "page": 346, "size": [ "M" ], - "type": "fey", + "type": "beast", "alignment": [ - "C", - "E" + "U" ], "ac": [ - 13 - ], + { + "ac": 12, + "from": [ + "natural armor" + ] + } + ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 32, + "formula": "5d8 + 10" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 10, - "dex": 16, + "str": 15, + "dex": 11, "con": 14, - "int": 12, - "wis": 8, - "cha": 17, + "int": 3, + "wis": 11, + "cha": 7, "skill": { - "performance": "+5", - "stealth": "+5" + "perception": "+2" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 9, - "languages": [ - "any three languages" - ], - "cr": "2", - "action": [ + "passive": 12, + "cr": "1", + "trait": [ { - "name": "Multiattack", + "name": "Charge", "entries": [ - "The piper makes two melee attacks." + "If the goldmane boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 4 ({@damage 1d8}) slashing damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or fall {@condition prone}." ] }, { - "name": "Dagger", + "name": "Glowing Mane", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "The goldmane boar sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius." ] }, { - "name": "Cruel Notes", + "name": "Opportunistic Gore", "entries": [ - "The piper targets a creature within 30 feet that is {@condition charmed} by its luring melody. The target must succeed on a {@dc 13} Wisdom saving throw. On a failure, the target takes 13 ({@damage 3d8}) psychic damage and has disadvantage on saving throws for 1 minuite. Success results in half as much damage and no disadvantage on saving throws." + "If the goldmane boar hits with a tusk attack while it has advantage on the attack roll, it deals an extra 4 ({@damage 1d8}) slashing damage." ] }, { - "name": "Luring Melody", + "name": "Relentless (Recharges after a Short or Long Rest)", "entries": [ - "The piper plays a magical melody on its flute. Every living creature within 120 feet of the piper who hears the melody must succeed on a {@dc 13} Wisdom saving throw or be {@condition charmed} until the melody ends. The piper must take a bonus action on its subsequent turns to continue playing. It can stop playing at any time. The song ends if the piper is {@condition incapacitated}.", - "While {@condition charmed} by the piper, a target is {@condition incapacitated}. If the {@condition charmed} target is more than 5 feet away from the piper, the target must move on its turn toward the piper by the most direct route, trying to get within 5 feet. It doesn't avoid {@action opportunity attack|PHB|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the piper, the target can repeat the saving throw. A {@condition charmed} target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.", - "A target that successfully saves is immune to this piper's music for the next 24 hours." + "If the goldmane boar takes 11 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." ] } ], - "attachedItems": [ - "dagger|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" + "action": [ + { + "name": "Tusk", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." + ] + } ], - "languageTags": [ - "X" + "fluff": { + "_appendMonsterFluff": { + "name": "Goldmane Boar", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GoldmaneBoar.webp", + "traitTags": [ + "Charge" ], "damageTags": [ - "P", - "Y" + "S" ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "AOE", + "MW" ], "conditionInflict": [ - "charmed", - "incapacitated" + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrimPiper.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Grim Piper", - "source": "GHMG" - } - }, "savingThrowForced": [ - "wisdom" + "strength" ] }, { - "name": "Grinstagger", - "isNamedCreature": true, + "name": "Gore Elemental", "source": "GHMG", - "page": 142, + "page": 137, "size": [ "L" ], - "type": "giant", + "type": "elemental", "alignment": [ - "N", + "C", "E" ], "ac": [ @@ -45432,999 +46641,863 @@ } ], "hp": { - "average": 266, - "formula": "28d10 + 112" + "average": 110, + "formula": "13d10 + 39" }, "speed": { - "walk": 20, - "fly": 30 - }, - "str": 20, - "dex": 7, - "con": 18, - "int": 14, - "wis": 13, - "cha": 19, - "save": { - "con": "+10", - "int": "+8", - "wis": "+7", - "cha": "+10" - }, - "skill": { - "arcana": "+8", - "deception": "+10", - "perception": "+7" + "walk": 30, + "climb": 30 }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 17, - "languages": [ - "Elvish", - "Giant", - "Sylvan" - ], - "cr": "17", - "spellcasting": [ + "str": 19, + "dex": 13, + "con": 16, + "int": 3, + "wis": 12, + "cha": 7, + "passive": 11, + "resist": [ { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "Grinstagger's innate spellcasting ability is Charisma (spell save {@dc 18}). Grinstagger can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell charm person}", - "{@spell darkness}", - "{@spell detect magic}", - "{@spell faerie fire}", - "{@spell invisibility}", - "{@spell misty step}", - "{@spell speak with dead}" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "1e": [ - "{@spell calm emotions}", - "{@spell cone of cold} (7th level)", - "{@spell eyebite}", - "{@spell gaseous form}", - "{@spell mislead}", - "{@spell sleep}" - ] - }, - "ability": "cha" + "note": "from nonmagical weapons", + "cond": true } ], - "trait": [ - { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when Grinstagger hits with it (included in the attack)." - ] - }, - { - "name": "Accursed Attacks", - "entries": [ - "Grinstagger's weapon attacks are magical. If the target of such an attack is a creature, it must succeed on a {@dc 18} Charisma saving throw or become cursed for 24 hours. While cursed, the target has disadvantage on Dexterity ({@skill Stealth}) checks and takes an extra 4 ({@damage 1d8}) psychic damage from Grinstagger's attacks. If a creature succeeds on this save, it's immune to this curse for 24 hours." - ] - }, - { - "name": "Regeneration", - "entries": [ - "Grinstagger regains 10 hit points at the start of his turn if he has at least 1 hit point." - ] - }, - { - "name": "Ring of Mind Shielding", - "entries": [ - "Grinstagger wears an {@condition invisible} {@item ring of mind shielding|DMG}. He is immune to magic that allows other creatures to read his thoughts, determine whether he's lying, know his alignment, or know his creature type. Creatures can telepathically communicate with him only if he allows it." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If Grinstagger fails a saving throw, he can choose to succeed instead." - ] - } + "immune": [ + "poison" + ], + "vulnerable": [ + "psychic" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" ], + "languages": [ + "Infernal" + ], + "cr": "6", "action": [ { - "name": "Multiattack", - "entries": [ - "Grinstagger makes three attacks." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage, 4 ({@damage 1d8}) psychic damage, and Accursed Attacks." - ] - }, - { - "name": "Eldritch Bolt", + "name": "Gruesome Deluge", "entries": [ - "{@atk rs} {@hit 10} to hit, range 120 ft., one target. {@h}15 ({@damage 2d10 + 4}) force damage and Accursed Attacks." + "{@atk mw} {@hit 7} to hit, reach 10 ft., up to four targets. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage plus 4 ({@damage 1d8}) necrotic damage. Each target of Medium size or smaller must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} (escape {@dc 15})." ] }, { - "name": "Change Shape", + "name": "Grisly Mire", "entries": [ - "Grinstagger magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into his true form. Other than his size, his statistics are the same in each form, and any form he takes retains his cursed appearance. Weapons he carries change size to remain useful in his new form. If Grinstagger dies, he reverts to his true form, and his weapons revert to their normal form." + "Each creature {@condition grappled} by the gore elemental must make a {@dc 15} Strength saving throw. On a failure, a target takes 15 ({@damage 2d10 + 4}) slashing damage plus 5 ({@damage 2d4}) necrotic damage and is knocked {@condition prone}. Until it escapes from the gore elemental's grapple, the target is {@condition blinded}, {@condition restrained}, and unable to breathe. If the saving throw is successful, the target is pushed to an adjacent space." ] } ], - "legendary": [ - { - "name": "Move", - "entries": [ - "Grinstagger moves up to his speed without provoking {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - { - "name": "Attack", - "entries": [ - "Grinstagger makes one attack." - ] - }, + "reaction": [ { - "name": "Cast (Costs 2 Actions)", + "name": "Swelling Crimson (1/Day)", "entries": [ - "Grinstagger casts an at-will spell." + "If the gore elemental reduces a living creature to 0 hit points, its size increases to Huge. The elemental gains advantage on all Strength and Constitution saving throws, the gruesome deluge attack can now {@action grapple} Large creatures, and the grisly mire attack now deals 10 ({@damage 4d4 + 4}) slashing damage plus 7 ({@damage 2d6}) necrotic damage on a failed saving throw. This condition lasts until the gore elemental is reduced to less than 55 hit points." ] } ], - "traitTags": [ - "Brute", - "Legendary Resistances", - "Regeneration" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Gore Elemental", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GoreElemental.webp", "languageTags": [ - "E", - "GI", - "S" + "I" ], "damageTags": [ - "O", - "S", - "Y" - ], - "damageTagsSpell": [ - "C" - ], - "spellcastingTags": [ - "I" + "B", + "N", + "S" ], "miscTags": [ - "MW" + "MW", + "RCH" ], - "conditionInflictSpell": [ + "conditionInflict": [ "blinded", - "charmed", - "deafened", - "frightened", - "invisible", - "unconscious" - ], - "attachedItems": [ - "ring of mind shielding" + "grappled", + "prone", + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Grinstagger.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Grinstagger", - "source": "GHMG" - } - }, "savingThrowForced": [ - "charisma" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" + "strength" ] }, { - "name": "Gripper", + "name": "Gozomite", "source": "GHMG", - "page": 143, + "page": 138, "size": [ - "M" + "L" ], - "type": "plant", + "type": "monstrosity", "alignment": [ - "C", - "N" + "U" ], "ac": [ { - "ac": 13, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 9, - "formula": "2d8" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 20, - "burrow": 10, - "climb": 20 + "walk": 40, + "climb": 40 }, - "str": 7, - "dex": 15, - "con": 10, - "int": 3, - "wis": 11, - "cha": 3, + "str": 19, + "dex": 16, + "con": 17, + "int": 8, + "wis": 14, + "cha": 10, "skill": { - "perception": "+2", - "stealth": "+4" + "perception": "+5", + "stealth": "+6" }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 60 ft." ], - "passive": 12, + "passive": 15, "immune": [ - "necrotic" + "poison" ], "vulnerable": [ - "slashing" + "fire" ], "conditionImmune": [ - "blinded" + "poisoned" ], - "cr": "1/4", + "languages": [ + "Deep Speech" + ], + "cr": "6", "trait": [ { - "name": "Death Spores", - "entries": [ - "If the gripper drops to 0 hit points and hasn't used its spores, it swells until the end of its killer's next turn, then releases the spores." - ] - }, - { - "name": "Echo Navigation", - "entries": [ - "If {@condition deafened}, the gripper moves at half its speed." - ] - }, - { - "name": "Magic Weapons", + "name": "Pack Tactics", "entries": [ - "The gripper's weapon attacks are magical." + "The gozomite has advantage on an attack roll against a creature if at least one of the gozomite's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Otherworldly Perception", + "name": "Spider Climb", "entries": [ - "The gripper's {@sense blindsight} extends into the Ethereal Plane." + "The gozomite can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage and 2 ({@damage 1d4}) necrotic damage." + "The gozomite makes one bite attack and one stinger attack." ] }, { - "name": "Constrict", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 12}). Until this {@action grapple} ends, the target is {@condition restrained}, and the gripper can't constrict another target." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage. A successful {@dc 15} Constitution saving throw halves the poison damage." ] }, { - "name": "Spores (1/Day)", + "name": "Stinger", "entries": [ - "The gripper spews spores in a 5-footradius sphere centered on it, or if the gripper is dead, in a 10-foot-radius sphere. The spores go around corners. Each creature in the spores when they appear or that enters them for the first time on a turn must make a {@dc 10} Constitution saving throw. On a failure, the creature takes 5 ({@damage 2d4}) necrotic damage and is {@condition incapacitated} from pain until the end of its next turn. On a successful saving throw, the creature is immune to being {@condition incapacitated} by the spores of all grippers for 1 hour. The spores last until the end of the gripper's next turn, but a moderate or stronger wind disperses them immediately." + "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage and the target is injected with hundreds of the gozomite's eggs that hatch after {@dice 2d4} rounds. Applying fire that deals 1 fire damage to the sting wound before the eggs hatch kills the eggs. At the start of each of the target's turns after the eggs hatch, the target takes 14 ({@damage 4d6}) piercing damage as the gozomitelings feast on the host's flesh.", + "After the gozomitelings hatch, any creature can use an action to kill or remove the gozomitelings with fire or a weapon that deals piercing or slashing damage, causing 10 damage of the appropriate type to the target. A successful {@dc 10} Wisdom ({@skill Medicine}) check as an action also removes the gozomitelings. A creature reduced to 0 hit points by the gozomitelings' piercing damage dies. The round after the gozomitelings hatch, the corpse is destroyed, leaving behind only equipment and bones (or exoskeleton)." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Gozomite", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gozomite.webp", "traitTags": [ - "Magic Weapons" + "Pack Tactics", + "Spider Climb" ], "senseTags": [ - "B" + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS" ], "damageTags": [ - "B", - "N", + "F", + "I", "P" ], "miscTags": [ - "AOE", "MW", "RCH" ], - "conditionInflict": [ - "grappled", - "incapacitated", - "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gripper.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Gripper", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" ] }, { - "name": "Swarm of Grotesquerie Minions", + "name": "Gray Quoxxarie", + "alias": [ + "Boza Quoxxarie" + ], "source": "GHMG", - "page": 144, + "page": 279, "size": [ - "M" + "L" ], - "type": { - "type": "aberration", - "swarmSize": "T" - }, + "type": "fiend", "alignment": [ "C", "E" ], "ac": [ - 12 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 22, - "formula": "5d8" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": 20, - "climb": 20 + "walk": 40 + }, + "str": 18, + "dex": 17, + "con": 19, + "int": 8, + "wis": 13, + "cha": 8, + "save": { + "int": "+2", + "wis": "+4", + "cha": "+2" + }, + "skill": { + "acrobatics": "+6", + "athletics": "+7" }, - "str": 5, - "dex": 14, - "con": 10, - "int": 1, - "wis": 7, - "cha": 1, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 8, + "passive": 11, "resist": [ - "bludgeoning", - "piercing", - "slashing" + "cold", + "fire", + "lightning" ], "immune": [ - "acid" + "necrotic", + "poison" ], "conditionImmune": [ - "charmed", - "frightened", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "stunned" + "poisoned" ], - "cr": "1/2", + "languages": [ + "Infernal" + ], + "cr": "6", "trait": [ { - "name": "Swarm", + "name": "Aura of Death", "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature." + "Provided the gray quoxxarie isn't {@condition incapacitated}, any creature hostile to the quoxxarie that starts its turn within 30 feet of one or more gray quoxxaries has disadvantage on death saving throws. Halve the hit points creatures regain if they are hostile to the quoxxarie and in one or more quoxxarie Aura of Death." + ] + }, + { + "name": "Bloody Eye", + "entries": [ + "The gray quoxxarie and other fiends within 120 feet of it know the current hit points of creatures within 120 feet of one or more gray quoxxaries. The gray quoxxarie has advantage on attack rolls against any creature that has half its hit points or fewer." + ] + }, + { + "name": "Charge", + "entries": [ + "If the gray quoxxarie moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The gray quoxxarie has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage and 5 ({@damage 2d4}) acid damage, or 5 ({@damage 2d4}) piercing damage and 2 ({@damage 1d4}) acid damage if the swarm has half of its hit points or fewer." + "The gray quoxxarie makes one ram attack and one attack with its hooves." + ] + }, + { + "name": "Ram", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + ] + }, + { + "name": "Hooves", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) bludgeoning damage." + ] + } + ], + "reaction": [ + { + "name": "Get the Horns", + "entries": [ + "If the gray quoxxarie takes 25 or more damage from one creature out of the quoxxarie's reach, the quoxxarie can take the {@action Disengage} action and move up to half its speed toward that creature. If the creature is then within reach, the quoxxarie can make a ram attack against it with advantage on the attack roll." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Quoxxarie", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrayQuoxxarie.webp", + "traitTags": [ + "Charge", + "Magic Resistance" + ], "senseTags": [ - "B", - "D" + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I" ], "damageTags": [ - "A", - "P" + "B" ], "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SwarmofGrotesquerieMinions.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Grotesquerie", - "source": "GHMG" - } - } + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ] }, { - "name": "Grotesquerie", + "name": "Grief Eater", "source": "GHMG", - "page": 145, + "page": 139, "size": [ - "L" + "S" ], - "type": "aberration", + "type": "fey", "alignment": [ - "C", + "N", "E" ], "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 210, - "formula": "20d10 + 100" + "average": 35, + "formula": "10d6" }, "speed": { - "walk": 10 - }, - "str": 16, - "dex": 8, - "con": 20, - "int": 10, - "wis": 16, - "cha": 6, - "save": { - "dex": "+4", - "cha": "+3" + "walk": 30 }, + "str": 10, + "dex": 15, + "con": 11, + "int": 5, + "wis": 10, + "cha": 14, "skill": { - "perception": "+8" + "stealth": "+4" }, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "passive": 18, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "acid", - "poison" - ], - "conditionImmune": [ - "poisoned", - "prone" + "darkvision 60 ft." ], + "passive": 10, "languages": [ - "Deep Speech", - "telepathy 60 ft." + "understands Sylvan but can't speak" ], - "cr": "16", + "cr": "1", "trait": [ { "name": "False Appearance", "entries": [ - "While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump." + "While the grief eater remains motionless, it is indistinguishable from a person cloaked in grey, sitting and clutching their legs." ] }, { - "name": "Legendary Resistance (3/Day)", + "name": "Grief Sense", "entries": [ - "If the grotesquerie fails a saving throw, it can choose to succeed instead." + "The grief eater can sense a {@condition frightened} or despairing humanoid or another grief eater within 60 ft. of it. A grief eater using this sense knows the target's location and direction of movement." ] }, { - "name": "Woodland Minions", + "name": "Light Sensitivity", "entries": [ - "The grotesquerie starts with three {@creature Swarm of Grotesquerie Minions|GHMG|swarms of grotesquerie minions} at its command. Each swarm is the grotesquerie's ally, and it takes its turn just after the grotesquerie. The swarm obeys the grotesquerie's telepathic or verbal commands (no action for the grotesquerie). If issued no commands, the swarm defends itself from hostile creatures, but otherwise takes no actions." + "While in {@quickref Vision and Light|PHB|2||bright light}, the grief eater has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The grotesquerie makes two bite attacks." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage and 13 ({@damage 3d8}) acid damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the grotesquerie can't bite another target." - ] - }, - { - "name": "Call Animals", - "entries": [ - "The grotesquerie calls another {@creature swarm of grotesquerie minions|GHMG} into an unoccupied space within 60 feet of the grotesquerie." - ] - }, - { - "name": "Devour Animals", - "entries": [ - "The grotesquerie orders one swarm of its minions into its maw, regaining hit points up to those the swarm has remaining." - ] - }, - { - "name": "Grotesque Vomit {@recharge 4}", - "entries": [ - "The grotesquerie vomits acidic bile and creatures it has swallowed in a 30-foot cone. Each creature in the area, including the vomited creature, must make a {@dc 18} Dexterity saving throw, taking 45 ({@damage 10d8}) acid damage on a failed save, or half as much damage on a successful one. Any vomited creature is thrown 30 feet through the area, taking 7 ({@damage 2d6}) bludgeoning damage and landing {@condition prone} in an unoccupied space.", - "If the grotesquerie has used Devour Animals, the vomit also contains a {@creature swarm of grotesquerie minions|GHMG}. This swarm lands safely in a space in the cone and takes a turn just after the grotesquerie." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage. If the target is {@condition frightened}, or full of sorrow or despair, it also takes 4 ({@damage 1d4 + 2}) psychic damage. The target's hit point maximum is reduced by an amount equal to the psychic damage taken, and the grief eater regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If a humanoid is slain in this way and left unburied, a grief eater emerges from the corpse 24 hours later, provided the body is in {@quickref Vision and Light|PHB|2||darkness}." ] }, { - "name": "Swallow", + "name": "Wail", "entries": [ - "The grotesquerie makes one bite attack against a Medium or smaller target it holds {@condition grappled}. If the attack hits, the target is also swallowed, and the {@action grapple} ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has {@quickref cover|PHB|3|0|total cover} against anything that originates outside the grotesquerie, and it takes 10 ({@damage 3d6}) bludgeoning damage and 18 ({@damage 4d8}) acid damage at the start of each of the grotesquerie's turns. A grotesquerie can have only one creature swallowed at a time.", - "If the grotesquerie takes 25 damage or more on a single turn from the swallowed creature, the grotesquerie must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 10 feet of the grotesquerie. If the grotesquerie dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}." + "With a heartrending cry, the grief eater evokes despair in one creature it can sense within 30 feet of it. The target must succeed on a {@dc 12} Charisma saving throw or become {@condition frightened} for 1 minute. A creature already full of sorrow has disadvantage on the save. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Wail of any grief eater for the next 24 hours." ] } ], - "legendary": [ - { - "name": "Bite", - "entries": [ - "The grotesquerie makes one bite attack. It can swallow instead." - ] - }, - { - "name": "Move", - "entries": [ - "The grotesquerie moves." - ] - }, - { - "name": "Animal Control (Costs 2 Actions)", - "entries": [ - "The grotesquerie uses Call Animals or Devour Animals." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Grief Eater", + "source": "GHMG" } - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GriefEater.webp", "traitTags": [ "False Appearance", - "Legendary Resistances" + "Light Sensitivity" ], "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack", - "Swallow" + "D" ], "languageTags": [ - "DS", - "TP" + "CS", + "S" ], "damageTags": [ - "A", - "B" + "P", + "Y" ], "miscTags": [ - "AOE", + "HPR", "MW" ], "conditionInflict": [ - "blinded", - "grappled", - "restrained" + "frightened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Grotesquerie.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Grotesquerie", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution", - "dexterity" + "charisma" ] }, { - "name": "Grudgel", + "name": "Grim Piper", "source": "GHMG", - "page": 146, + "page": 140, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "grudgel" - ] - }, + "type": "fey", "alignment": [ - "A" + "C", + "E" ], "ac": [ - { - "ac": 15, - "from": [ - "{@item studded leather armor|PHB|studded leather}", - "{@item shield|PHB}" - ] - } + 13 ], "hp": { - "average": 11, - "formula": "2d8 + 2" + "average": 52, + "formula": "8d8 + 16" }, "speed": { "walk": 30 }, - "str": 13, - "dex": 12, - "con": 13, - "int": 10, - "wis": 12, - "cha": 10, + "str": 10, + "dex": 16, + "con": 14, + "int": 12, + "wis": 8, + "cha": 17, "skill": { - "insight": "+3", - "survival": "+3" + "performance": "+5", + "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 11, + "passive": 9, "languages": [ - "Grudgel and one national language" + "any three languages" ], - "cr": "1/8", - "trait": [ + "cr": "2", + "action": [ { - "name": "Center (Recharges after a Short or Long Rest)", + "name": "Multiattack", "entries": [ - "The grudgel can use a bonus action to focus before making an attack roll or ability check. If the grudgel does so, then it has advantage on the next attack roll or ability check it makes before the start of its next turn." + "The piper makes two melee attacks." ] - } - ], - "action": [ + }, { - "name": "Shortsword", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { - "name": "Javelin", + "name": "Cruel Notes", "entries": [ - "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." + "The piper targets a creature within 30 feet that is {@condition charmed} by its luring melody. The target must succeed on a {@dc 13} Wisdom saving throw. On a failure, the target takes 13 ({@damage 3d8}) psychic damage and has disadvantage on saving throws for 1 minuite. Success results in half as much damage and no disadvantage on saving throws." + ] + }, + { + "name": "Luring Melody", + "entries": [ + "The piper plays a magical melody on its flute. Every living creature within 120 feet of the piper who hears the melody must succeed on a {@dc 13} Wisdom saving throw or be {@condition charmed} until the melody ends. The piper must take a bonus action on its subsequent turns to continue playing. It can stop playing at any time. The song ends if the piper is {@condition incapacitated}.", + "While {@condition charmed} by the piper, a target is {@condition incapacitated}. If the {@condition charmed} target is more than 5 feet away from the piper, the target must move on its turn toward the piper by the most direct route, trying to get within 5 feet. It doesn't avoid {@action opportunity attack|PHB|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the piper, the target can repeat the saving throw. A {@condition charmed} target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.", + "A target that successfully saves is immune to this piper's music for the next 24 hours." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Grim Piper", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrimPiper.webp", "attachedItems": [ - "javelin|phb", - "shortsword|phb" + "dagger|phb" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], "damageTags": [ - "P" + "P", + "Y" ], "miscTags": [ + "MLW", "MW", "RW", - "THW", - "MLW" + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Grudgel.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Grudgels", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Grudgel.webp" - } - } - ] - } + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "savingThrowForced": [ + "wisdom" + ] }, { - "name": "Grudgel Strategist", + "name": "Grimaldo Simoni", + "alias": [ + "Thorn of Sante Viegre" + ], + "group": [ + "Etharis Companions" + ], + "isNamedCreature": true, "source": "GHMG", - "page": 147, + "page": 117, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "grudgel" + "human" ] }, "alignment": [ - "A" + "N" ], "ac": [ + 12, { "ac": 15, - "from": [ - "{@item breastplate|PHB}" - ] + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 75, + "formula": "10d8 + 30" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 12, - "con": 14, + "str": 11, + "dex": 14, + "con": 16, "int": 17, - "wis": 13, - "cha": 11, + "wis": 12, + "cha": 9, + "save": { + "int": "+5", + "wis": "+3" + }, "skill": { "arcana": "+5", - "insight": "+3", - "perception": "+3" + "intimidation": "+1", + "investigation": "+5", + "stealth": "+4" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, + "passive": 11, "languages": [ - "Grudgel and two national languages" + "Castellan and one other language" ], - "cr": "3", + "cr": "4", "spellcasting": [ { "name": "Spellcasting", - "type": "spellcasting", "headerEntries": [ - "The grudgel strategist is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). The grudgel strategist knows the following wizard spells:" + "Grimaldo is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save 13, {@hit 5} to hit with spell attacks). Grimaldo has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell ray of frost}", - "{@spell shocking grasp}" + "{@spell chill touch}", + "{@spell mage hand}", + "{@spell message}", + "{@spell prestidigitation}" ] }, "1": { "slots": 4, "spells": [ - "{@spell color spray}", - "{@spell expeditious retreat}", - "{@spell shield}", - "{@spell sleep}" + "{@spell blood rush|GHPG}", + "{@spell burning hands}", + "{@spell crimson lash|GHPG}", + "{@spell mage armor}" ] }, "2": { - "slots": 2, + "slots": 3, "spells": [ - "{@spell mirror image}", - "{@spell misty step}" + "{@spell alter self}", + "{@spell hold person}", + "{@spell wilting smite|GHPG}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell reanimate|GHPG}", + "{@spell sanguine poppet|GHPG}" + ] + }, + "4": { + "slots": 1, + "spells": [ + "{@spell dark sacrament|GHPG}" ] } }, - "ability": "int" + "ability": "int", + "type": "spellcasting" } ], "trait": [ { - "name": "Center (Recharges after a Short or Long Rest)", - "entries": [ - "The grudgel strategist can use a bonus action to focus before making an attack roll or ability check. If the grudgel does so, then it has advantage on the next attack roll or ability check it makes before the start of its next turn." - ] - }, - { - "name": "Weapon Bond", + "name": "Bloody Brilliant", "entries": [ - "The grudgel strategist can be disarmed only if {@condition incapacitated} or dead." + "Grimaldo has a pool of {@dice 7d12|7d12s}. Whenever he casts a sangromancy spell that calls for the expenditure of a hit die, he can spend an equal number of these {@dice d12|d12s} instead." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The grudgel strategist makes two weapon attacks or casts one cantrip and makes one weapon attack." - ] - }, - { - "name": "Halberd", + "name": "Bejeweled Dagger", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Strength or Dexterity saving throw (target's choice) or the grudgel strategist can knock the target {@condition prone} or move it up to 5 feet to another unoccupied space within the grudgel's reach." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] } ], - "reaction": [ - { - "name": "Battlefield Control", - "entries": [ - "A creature that willingly moves within the grudgel strategist's reach, including entering that area, provokes an {@action opportunity attack} from the grudgel." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Grimaldo Simoni", + "source": "GHMG" } - ], - "attachedItems": [ - "halberd|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrimaldoSimoni.webp", + "languageTags": [ + "X" ], "damageTags": [ "P" ], "damageTagsSpell": [ - "C", - "L" + "B", + "F", + "N", + "P", + "S" ], "spellcastingTags": [ "CW" ], "miscTags": [ + "MLW", "MW", - "RCH", - "MLW" + "RW", + "THW" ], "conditionInflictSpell": [ - "blinded", - "unconscious" + "paralyzed" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrudgelStrategist.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Grudgels", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrudgelStrategist.webp" - } - } - ] - } + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ] }, { - "name": "Grudgel Battlemind", + "name": "Grinstagger", + "isNamedCreature": true, "source": "GHMG", - "page": 148, + "page": 142, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "grudgel" - ] - }, + "type": "giant", "alignment": [ - "A" + "N", + "E" ], "ac": [ { - "ac": 20, + "ac": 16, "from": [ - "{@item plate armor|PHB|plate}", - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 91, - "formula": "14d8 + 28" + "average": 266, + "formula": "28d10 + 112" }, "speed": { - "walk": 30 + "walk": 20, + "fly": 30 + }, + "str": 20, + "dex": 7, + "con": 18, + "int": 14, + "wis": 13, + "cha": 19, + "save": { + "con": "+10", + "int": "+8", + "wis": "+7", + "cha": "+10" }, - "str": 17, - "dex": 12, - "con": 15, - "int": 18, - "wis": 14, - "cha": 12, "skill": { - "arcana": "+7", - "insight": "+5", - "perception": "+5" + "arcana": "+8", + "deception": "+10", + "perception": "+7" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 15, + "passive": 17, "languages": [ - "Grudgel and three national languages" + "Elvish", + "Giant", + "Sylvan" ], - "cr": "6", + "cr": "17", "spellcasting": [ { - "name": "Spellcasting", - "type": "spellcasting", + "name": "Innate Spellcasting", "headerEntries": [ - "The grudgel battlemind is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The grudgel battlemind knows the following wizard spells:" + "Grinstagger's innate spellcasting ability is Charisma (spell save {@dc 18}). Grinstagger can innately cast the following spells, requiring no material components:" ], - "spells": { - "0": { - "spells": [ - "{@spell message}", - "{@spell ray of frost}", - "{@spell shocking grasp}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell color spray}", - "{@spell longstrider}", - "{@spell shield}", - "{@spell sleep}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell gust of wind}", - "{@spell misty step}", - "{@spell spider climb}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell fly}", - "{@spell haste}" - ] - } + "will": [ + "{@spell charm person}", + "{@spell darkness}", + "{@spell detect magic}", + "{@spell faerie fire}", + "{@spell invisibility}", + "{@spell misty step}", + "{@spell speak with dead}" + ], + "daily": { + "1e": [ + "{@spell calm emotions}", + "{@spell cone of cold} (7th level)", + "{@spell eyebite}", + "{@spell gaseous form}", + "{@spell mislead}", + "{@spell sleep}" + ] }, - "ability": "int" + "ability": "cha", + "type": "spellcasting" } ], "trait": [ { - "name": "Action Surge (Recharges after a Short or Long Rest)", + "name": "Brute", "entries": [ - "The grudgel battlemind takes one extra action." + "A melee weapon deals one extra die of its damage when Grinstagger hits with it (included in the attack)." ] }, { - "name": "Center (Recharges after a Short or Long Rest)", + "name": "Accursed Attacks", "entries": [ - "The grudgel battlemind can use a bonus action to focus before making an attack roll or ability check. If the grudgel does so, then it has advantage on the next attack roll or ability check it makes before the start of its next turn." + "Grinstagger's weapon attacks are magical. If the target of such an attack is a creature, it must succeed on a {@dc 18} Charisma saving throw or become cursed for 24 hours. While cursed, the target has disadvantage on Dexterity ({@skill Stealth}) checks and takes an extra 4 ({@damage 1d8}) psychic damage from Grinstagger's attacks. If a creature succeeds on this save, it's immune to this curse for 24 hours." ] }, { - "name": "Weapon Bond", + "name": "Regeneration", "entries": [ - "The grudgel battlemind can be disarmed only if {@condition incapacitated} or dead." + "Grinstagger regains 10 hit points at the start of his turn if he has at least 1 hit point." + ] + }, + { + "name": "Ring of Mind Shielding", + "entries": [ + "Grinstagger wears an {@condition invisible} {@item ring of mind shielding|DMG}. He is immune to magic that allows other creatures to read his thoughts, determine whether he's lying, know his alignment, or know his creature type. Creatures can telepathically communicate with him only if he allows it." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If Grinstagger fails a saving throw, he can choose to succeed instead." ] } ], @@ -46432,81 +47505,118 @@ { "name": "Multiattack", "entries": [ - "The grudgel battlemind makes three weapon attacks or casts one cantrip and makes one weapon attack." + "Grinstagger makes three attacks." ] }, { - "name": "Longsword", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage, 4 ({@damage 1d8}) psychic damage, and Accursed Attacks." + ] + }, + { + "name": "Eldritch Bolt", + "entries": [ + "{@atk rs} {@hit 10} to hit, range 120 ft., one target. {@h}15 ({@damage 2d10 + 4}) force damage and Accursed Attacks." + ] + }, + { + "name": "Change Shape", + "entries": [ + "Grinstagger magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into his true form. Other than his size, his statistics are the same in each form, and any form he takes retains his cursed appearance. Weapons he carries change size to remain useful in his new form. If Grinstagger dies, he reverts to his true form, and his weapons revert to their normal form." ] } ], - "reaction": [ + "legendary": [ { - "name": "Battlefield Control", + "name": "Move", "entries": [ - "A creature that willingly moves within the grudgel battlemind's reach, including entering that area, provokes an {@action opportunity attack} from the grudgel." + "Grinstagger moves up to his speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Attack", + "entries": [ + "Grinstagger makes one attack." + ] + }, + { + "name": "Cast (Costs 2 Actions)", + "entries": [ + "Grinstagger casts an at-will spell." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Grinstagger", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Grinstagger.webp", "attachedItems": [ - "longsword|phb" + "ring of mind shielding" + ], + "traitTags": [ + "Brute", + "Legendary Resistances", + "Regeneration" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Shapechanger" ], - "damageTags": [ + "languageTags": [ + "E", + "GI", "S" ], + "damageTags": [ + "O", + "S", + "Y" + ], "damageTagsSpell": [ - "C", - "L" + "C" ], "spellcastingTags": [ - "CW" + "I" ], "miscTags": [ - "MW", - "MLW" + "MW" ], "conditionInflictSpell": [ "blinded", + "charmed", + "deafened", + "frightened", + "invisible", "unconscious" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrudgelBattlemind.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Grudgels", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrudgelBattlemind.webp" - } - } - ] - }, + "savingThrowForced": [ + "charisma" + ], "savingThrowForcedSpell": [ - "strength" + "charisma", + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Hag-Blighted", + "name": "Gripper", "source": "GHMG", - "page": 149, + "page": 143, "size": [ "M" ], - "type": "monstrosity", + "type": "plant", "alignment": [ - "A" + "C", + "N" ], "ac": [ { @@ -46517,142 +47627,162 @@ } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 9, + "formula": "2d8" }, "speed": { - "walk": 30 + "walk": 20, + "burrow": 10, + "climb": 20 }, - "str": 15, - "dex": 10, - "con": 15, - "int": 9, - "wis": 10, - "cha": 5, + "str": 7, + "dex": 15, + "con": 10, + "int": 3, + "wis": 11, + "cha": 3, "skill": { - "athletics": "+4" + "perception": "+2", + "stealth": "+4" }, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 10, - "languages": [ - "the languages known before the curse" + "passive": 12, + "immune": [ + "necrotic" ], - "cr": "1", + "vulnerable": [ + "slashing" + ], + "conditionImmune": [ + "blinded" + ], + "cr": "1/4", "trait": [ { - "name": "Immutable Form", + "name": "Death Spores", "entries": [ - "The hag-blighted is immune to any spell or effect that would alter its form." + "If the gripper drops to 0 hit points and hasn't used its spores, it swells until the end of its killer's next turn, then releases the spores." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Echo Navigation", "entries": [ - "The hag-blighted makes one bite attack and one slam attack." + "If {@condition deafened}, the gripper moves at half its speed." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The gripper's weapon attacks are magical." ] }, + { + "name": "Otherworldly Perception", + "entries": [ + "The gripper's {@sense blindsight} extends into the Ethereal Plane." + ] + } + ], + "action": [ { "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage and 2 ({@damage 1d4}) necrotic damage." ] }, { - "name": "Slam", + "name": "Constrict", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 12}). Until this {@action grapple} ends, the target is {@condition restrained}, and the gripper can't constrict another target." ] }, { - "name": "Spew Bile (Recharges after a Short or Long Rest)", + "name": "Spores (1/Day)", "entries": [ - "The hag-blighted expels bile in a 15-foot cone. Each creature in that area must make a {@dc 12} Constitution saving throw, taking 10 ({@damage 3d6}) acid damage on a failed save, or half as much damage on a successful one." + "The gripper spews spores in a 5-footradius sphere centered on it, or if the gripper is dead, in a 10-foot-radius sphere. The spores go around corners. Each creature in the spores when they appear or that enters them for the first time on a turn must make a {@dc 10} Constitution saving throw. On a failure, the creature takes 5 ({@damage 2d4}) necrotic damage and is {@condition incapacitated} from pain until the end of its next turn. On a successful saving throw, the creature is immune to being {@condition incapacitated} by the spores of all grippers for 1 hour. The spores last until the end of the gripper's next turn, but a moderate or stronger wind disperses them immediately." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Gripper", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gripper.webp", "traitTags": [ - "Immutable Form" + "Magic Weapons" ], "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" + "B" ], "damageTags": [ - "A", "B", + "N", "P" ], "miscTags": [ "AOE", - "MW" + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "incapacitated", + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hag-Blighted.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Hag-Blighted", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" ] }, { - "name": "Harvester of Lies", + "name": "Grotesquerie", "source": "GHMG", - "page": 150, + "page": 145, "size": [ - "M" + "L" ], - "type": "undead", + "type": "aberration", "alignment": [ - "N", + "C", "E" ], "ac": [ { "ac": 17, "from": [ - "{@item coat of lies|GHMG}" + "natural armor" ] } ], "hp": { - "average": 91, - "formula": "14d8 + 28" + "average": 210, + "formula": "20d10 + 100" }, "speed": { - "walk": 40 + "walk": 10 }, - "str": 13, - "dex": 20, - "con": 14, - "int": 11, + "str": 16, + "dex": 8, + "con": 20, + "int": 10, "wis": 16, - "cha": 15, + "cha": 6, "save": { - "dex": "+9", - "wis": "+7", - "cha": "+6" + "dex": "+4", + "cha": "+3" }, "skill": { - "acrobatics": "+9", - "insight": "+7", - "perception": "+7", - "stealth": "+13" + "perception": "+8" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "passive": 17, + "passive": 18, "resist": [ - "necrotic", { "resist": [ "bludgeoning", @@ -46664,66 +47794,35 @@ } ], "immune": [ + "acid", "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", - "poisoned" + "poisoned", + "prone" ], "languages": [ - "the languages it knew in life" - ], - "cr": "9", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The harvester's spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring only that the harvester be wearing its coat of lies:" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell zone of truth}" - ], - "daily": { - "3e": [ - "{@spell hold person}", - "{@spell invisibility}", - "{@spell misty step}", - "{@spell silence}" - ], - "1e": [ - "{@spell levitate}", - "{@spell tongues}" - ] - }, - "ability": "cha" - } + "Deep Speech", + "telepathy 60 ft." ], + "cr": "16", "trait": [ { - "name": "Coat of Lies", - "entries": [ - "While wearing their specially prepared coat, the harvester's AC is increased by 2 (included in their AC) and it can use its innate spellcasting." - ] - }, - { - "name": "Hear Lies", + "name": "False Appearance", "entries": [ - "The harvester hears all lies uttered within 1 mile of it and knows the liar's distance and direction while the harvester choses to concentrate." + "While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump." ] }, { - "name": "Spider Climb", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The harvester can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "If the grotesquerie fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Trackless", + "name": "Woodland Minions", "entries": [ - "The harvester leaves no tracks to indicate where it has been or where it's headed." + "The grotesquerie starts with three {@creature Swarm of Grotesquerie Minions|GHMG|swarms of grotesquerie minions} at its command. Each swarm is the grotesquerie's ally, and it takes its turn just after the grotesquerie. The swarm obeys the grotesquerie's telepathic or verbal commands (no action for the grotesquerie). If issued no commands, the swarm defends itself from hostile creatures, but otherwise takes no actions." ] } ], @@ -46731,563 +47830,604 @@ { "name": "Multiattack", "entries": [ - "The harvester makes three attacks, only one of which can be sever tongue." + "The grotesquerie makes two bite attacks." ] }, { - "name": "Claw", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 17})." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage and 13 ({@damage 3d8}) acid damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the grotesquerie can't bite another target." ] }, { - "name": "Sever Tongue", + "name": "Call Animals", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one humanoid {@condition grappled} by the harvester of lies. {@h}33 ({@damage 8d6 + 5}) slashing damage and the target must succeed on a {@dc 17} Constitution saving throw or have their tongue ripped out. A creature without a tongue cannot speak or cast spells with verbal components. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a tongue, or has legendary actions.", - "A tongue can be reattached within 1 hour of being severed with a successful {@dc 10} Wisdom ({@skill Medicine}) check, or at can be regrown using magic that replaces lost limbs." + "The grotesquerie calls another {@creature swarm of grotesquerie minions|GHMG} into an unoccupied space within 60 feet of the grotesquerie." ] - } - ], - "traitTags": [ - "Spider Climb" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ], - "conditionInflictSpell": [ - "deafened", - "invisible", - "paralyzed" - ], - "attachedItems": [ - "coat of lies|GHMG" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HarvesterofLies.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Harvester of Lies", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" - ] - }, - { - "name": "Hedron", - "source": "GHMG", - "page": 151, - "size": [ - "M" - ], - "type": "elemental", - "alignment": [ - "L", - "N" - ], - "ac": [ + }, { - "ac": 17, - "from": [ - "natural armor" + "name": "Devour Animals", + "entries": [ + "The grotesquerie orders one swarm of its minions into its maw, regaining hit points up to those the swarm has remaining." ] - } - ], - "hp": { - "average": 110, - "formula": "13d8 + 52" - }, - "speed": { - "walk": 0, - "fly": { - "number": 30, - "condition": "(hover)" }, - "canHover": true - }, - "str": 11, - "dex": 11, - "con": 19, - "int": 13, - "wis": 13, - "cha": 17, - "skill": { - "perception": "+4" - }, - "senses": [ - "truesight 60 ft." - ], - "passive": 14, - "resist": [ - "psychic", { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "blinded", - "deafened", - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "prone", - "unconscious" - ], - "languages": [ - "understands all languages but can't speak", - "telepathy 120 ft." - ], - "cr": "8", - "trait": [ - { - "name": "Aura of Pure Order", + "name": "Grotesque Vomit {@recharge 4}", "entries": [ - "The hedron exudes a 30-foot sphere of pure order, which influences randomness and makes the area conform to a rigid ideal. The aura penetrates objects and barriers, but a barrier more than 2 feet thick blocks it, as does any barrier of force. Objects harmlessly become perfectly geometric if they remain in the aura for 1 minute. Difficult terrain in the area becomes normal terrain until subjected to something that makes it {@quickref difficult terrain||3} again. Objects removed from the aura before they transform revert to normal.", - "A creature other than a hedron that enters the area for the first time on a turn or starts its turn there takes 5 ({@damage 2d4}) force damage. While in the aura, a creature can't change shape or have advantage or disadvantage." + "The grotesquerie vomits acidic bile and creatures it has swallowed in a 30-foot cone. Each creature in the area, including the vomited creature, must make a {@dc 18} Dexterity saving throw, taking 45 ({@damage 10d8}) acid damage on a failed save, or half as much damage on a successful one. Any vomited creature is thrown 30 feet through the area, taking 7 ({@damage 2d6}) bludgeoning damage and landing {@condition prone} in an unoccupied space.", + "If the grotesquerie has used Devour Animals, the vomit also contains a {@creature swarm of grotesquerie minions|GHMG}. This swarm lands safely in a space in the cone and takes a turn just after the grotesquerie." ] }, { - "name": "Immutable Form", + "name": "Swallow", "entries": [ - "The hedron is immune to any spell or effect that would alter its form." + "The grotesquerie makes one bite attack against a Medium or smaller target it holds {@condition grappled}. If the attack hits, the target is also swallowed, and the {@action grapple} ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has {@quickref cover|PHB|3|0|total cover} against anything that originates outside the grotesquerie, and it takes 10 ({@damage 3d6}) bludgeoning damage and 18 ({@damage 4d8}) acid damage at the start of each of the grotesquerie's turns. A grotesquerie can have only one creature swallowed at a time.", + "If the grotesquerie takes 25 damage or more on a single turn from the swallowed creature, the grotesquerie must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 10 feet of the grotesquerie. If the grotesquerie dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}." ] } ], - "action": [ + "legendary": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The hedron uses telekinesis twice." + "The grotesquerie makes one bite attack. It can swallow instead." ] }, { - "name": "Telekinesis", + "name": "Move", "entries": [ - "{@atk ms} {@hit 6} to hit, reach 60 ft., one target. {@h}21 ({@damage 6d6}) force damage, although the hedron can choose to deal half or no damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, if the hedron wishes, the target is {@condition restrained}. The hedron can move a {@condition grappled} creature or held object up to 30 feet in any direction, provided the target remains within the hedron's reach. If the hedron tries to move an object another creature wears or carries, that creature can prevent the movement with a successful {@dc 14} Strength saving throw. The hedron can hold ({@action grapple}) up to two creatures or objects at a time. It can also exert fine control while choosing to deal no damage, such as manipulating a tool or opening a door." + "The grotesquerie moves." + ] + }, + { + "name": "Animal Control (Costs 2 Actions)", + "entries": [ + "The grotesquerie uses Call Animals or Devour Animals." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Grotesquerie", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Grotesquerie.webp", "traitTags": [ - "Immutable Form" + "False Appearance", + "Legendary Resistances" ], "senseTags": [ - "U" + "D", + "T" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Swallow" ], "languageTags": [ - "CS", - "TP", - "XX" + "DS", + "TP" ], "damageTags": [ - "O" + "A", + "B" ], "miscTags": [ "AOE", - "RCH" + "MW" ], "conditionInflict": [ + "blinded", "grappled", "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hedron.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Hedron", - "source": "GHMG" - } - }, "savingThrowForced": [ - "strength" + "constitution", + "dexterity" ] }, { - "name": "Hell's Reach", + "name": "Grudgel", "source": "GHMG", - "page": 152, + "page": 146, "size": [ - "T" + "M" ], - "type": "plant", + "type": { + "type": "humanoid", + "tags": [ + "grudgel" + ] + }, "alignment": [ - "U" + "A" ], "ac": [ - 5 + { + "ac": 15, + "from": [ + "{@item studded leather armor|PHB|studded leather}", + "{@item shield|PHB}" + ] + } ], "hp": { - "average": 5, - "formula": "2d4" + "average": 11, + "formula": "2d8 + 2" }, "speed": { - "walk": 0 + "walk": 30 + }, + "str": 13, + "dex": 12, + "con": 13, + "int": 10, + "wis": 12, + "cha": 10, + "skill": { + "insight": "+3", + "survival": "+3" }, - "str": 1, - "dex": 1, - "con": 10, - "int": 1, - "wis": 3, - "cha": 1, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" - ], - "passive": 6, - "immune": [ - "fire" + "darkvision 60 ft." ], - "conditionImmune": [ - "blinded", - "deafened", - "frightened" + "passive": 11, + "languages": [ + "Grudgel and one national language" ], - "cr": "1/4", + "cr": "1/8", "trait": [ { - "name": "False Appearance", - "entries": [ - "While the hell's reach remains motionless, it is indistinguishable from an ordinary mushroom." - ] - }, - { - "name": "Fiery Body", + "name": "Center (Recharges after a Short or Long Rest)", "entries": [ - "A creature that touches the hell's reach or hits it with a melee attack while within 5 feet of it takes 1 fire damage." + "The grudgel can use a bonus action to focus before making an attack roll or ability check. If the grudgel does so, then it has advantage on the next attack roll or ability check it makes before the start of its next turn." ] } ], "action": [ { - "name": "Touch", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit 0} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) fire damage." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." ] } ], - "traitTags": [ - "False Appearance" + "fluff": { + "_appendMonsterFluff": { + "name": "Grudgels", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Grudgel.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Grudgel.webp", + "attachedItems": [ + "javelin|phb", + "shortsword|phb" ], "senseTags": [ - "B" + "D" ], "damageTags": [ - "F" + "P" ], "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hell'sReach.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Hell's Reach", - "source": "GHMG" - } - } + "MLW", + "MW", + "RW", + "THW" + ] }, { - "name": "Ring of Fire", + "name": "Grudgel Battlemind", "source": "GHMG", - "alias": [ - "Swarm of Hell's Reach" - ], - "page": 152, + "page": 148, "size": [ "M" ], "type": { - "type": "plant", - "swarmSize": "T" + "type": "humanoid", + "tags": [ + "grudgel" + ] }, "alignment": [ - "U" + "A" ], "ac": [ - 5 + { + "ac": 20, + "from": [ + "{@item plate armor|PHB|plate}", + "{@item shield|PHB}" + ] + } ], "hp": { - "average": 22, - "formula": "5d8" + "average": 91, + "formula": "14d8 + 28" }, "speed": { - "walk": 0 + "walk": 30 + }, + "str": 17, + "dex": 12, + "con": 15, + "int": 18, + "wis": 14, + "cha": 12, + "skill": { + "arcana": "+7", + "insight": "+5", + "perception": "+5" }, - "str": 3, - "dex": 1, - "con": 10, - "int": 1, - "wis": 3, - "cha": 1, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" - ], - "passive": 6, - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "darkvision 60 ft." ], - "immune": [ - "fire" + "passive": 15, + "languages": [ + "Grudgel and three national languages" ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "frightened", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "stunned" + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The grudgel battlemind is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The grudgel battlemind knows the following wizard spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell message}", + "{@spell ray of frost}", + "{@spell shocking grasp}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell color spray}", + "{@spell longstrider}", + "{@spell shield}", + "{@spell sleep}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell gust of wind}", + "{@spell misty step}", + "{@spell spider climb}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell fly}", + "{@spell haste}" + ] + } + }, + "ability": "int", + "type": "spellcasting" + } ], - "cr": "1", "trait": [ { - "name": "False Appearance", + "name": "Action Surge (Recharges after a Short or Long Rest)", "entries": [ - "While the ring of fire remains motionless, it is indistinguishable from an ordinary cluster of mushrooms." + "The grudgel battlemind takes one extra action." ] }, { - "name": "Fiery Swarm", + "name": "Center (Recharges after a Short or Long Rest)", "entries": [ - "A creature that touches the ring of fire or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage, or 2 ({@damage 1d4}) fire damage if the ring of fire has half of its hit points or fewer." + "The grudgel battlemind can use a bonus action to focus before making an attack roll or ability check. If the grudgel does so, then it has advantage on the next attack roll or ability check it makes before the start of its next turn." ] }, { - "name": "Swarm", + "name": "Weapon Bond", "entries": [ - "The ring of fire can occupy another creature's space and vice versa. The swarm can't regain hit points or gain temporary hit points." + "The grudgel battlemind can be disarmed only if {@condition incapacitated} or dead." ] } ], "action": [ { - "name": "Touch", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 0} to hit, reach 5 ft., one creature. {@h}10 ({@damage 4d4}) fire damage, or 5 ({@damage 2d4}) fire damage if the ring of fire has half of its hit points or fewer." + "The grudgel battlemind makes three weapon attacks or casts one cantrip and makes one weapon attack." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." ] } ], - "traitTags": [ - "False Appearance" + "reaction": [ + { + "name": "Battlefield Control", + "entries": [ + "A creature that willingly moves within the grudgel battlemind's reach, including entering that area, provokes an {@action opportunity attack} from the grudgel." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Grudgels", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrudgelBattlemind.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrudgelBattlemind.webp", + "attachedItems": [ + "longsword|phb" ], "senseTags": [ - "B" + "D" + ], + "actionTags": [ + "Multiattack" ], "damageTags": [ - "F" + "S" + ], + "damageTagsSpell": [ + "C", + "L" + ], + "spellcastingTags": [ + "CW" ], "miscTags": [ + "MLW", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RingofFire.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Hell's Reach", - "source": "GHMG" - } - } + "conditionInflictSpell": [ + "blinded", + "unconscious" + ], + "savingThrowForcedSpell": [ + "strength" + ] }, { - "name": "Hermit Skull", + "name": "Grudgel Strategist", "source": "GHMG", - "page": 153, + "page": 147, "size": [ - "T" + "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "grudgel" + ] + }, "alignment": [ - "L", - "NX", - "C", - "E" + "A" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ - "natural armor" + "{@item breastplate|PHB}" ] } ], "hp": { - "average": 14, - "formula": "4d4 + 4" + "average": 52, + "formula": "8d8 + 16" }, "speed": { "walk": 30 }, - "str": 6, - "dex": 14, - "con": 12, - "int": 8, - "wis": 10, - "cha": 9, + "str": 16, + "dex": 12, + "con": 14, + "int": 17, + "wis": 13, + "cha": 11, "skill": { - "perception": "+2" + "arcana": "+5", + "insight": "+3", + "perception": "+3" }, "senses": [ "darkvision 60 ft." ], - "passive": 12, - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], + "passive": 13, "languages": [ - "understands languages it knew in life but can't speak" + "Grudgel and two national languages" + ], + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The grudgel strategist is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). The grudgel strategist knows the following wizard spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell ray of frost}", + "{@spell shocking grasp}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell color spray}", + "{@spell expeditious retreat}", + "{@spell shield}", + "{@spell sleep}" + ] + }, + "2": { + "slots": 2, + "spells": [ + "{@spell mirror image}", + "{@spell misty step}" + ] + } + }, + "ability": "int", + "type": "spellcasting" + } ], - "cr": "1/4", "trait": [ { - "name": "Ambusher", + "name": "Center (Recharges after a Short or Long Rest)", "entries": [ - "The hermit skull has advantage on attack rolls against any creature it has {@quickref Surprise|PHB|3|0|surprised}." + "The grudgel strategist can use a bonus action to focus before making an attack roll or ability check. If the grudgel does so, then it has advantage on the next attack roll or ability check it makes before the start of its next turn." + ] + }, + { + "name": "Weapon Bond", + "entries": [ + "The grudgel strategist can be disarmed only if {@condition incapacitated} or dead." ] } ], "action": [ { - "name": "Ectoplasmic Tendril", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}7 ({@damage 2d4 + 2}) necrotic damage." + "The grudgel strategist makes two weapon attacks or casts one cantrip and makes one weapon attack." + ] + }, + { + "name": "Halberd", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Strength or Dexterity saving throw (target's choice) or the grudgel strategist can knock the target {@condition prone} or move it up to 5 feet to another unoccupied space within the grudgel's reach." ] } ], - "traitTags": [ - "Ambusher" + "reaction": [ + { + "name": "Battlefield Control", + "entries": [ + "A creature that willingly moves within the grudgel strategist's reach, including entering that area, provokes an {@action opportunity attack} from the grudgel." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Grudgels", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrudgelStrategist.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrudgelStrategist.webp", + "attachedItems": [ + "halberd|phb" ], "senseTags": [ "D" ], - "languageTags": [ - "CS", - "LF" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "N" + "P" + ], + "damageTagsSpell": [ + "C", + "L" + ], + "spellcastingTags": [ + "CW" ], "miscTags": [ + "MLW", "MW", "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HermitSkull.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Hermit Skull", - "source": "GHMG" - } - } + "conditionInflictSpell": [ + "blinded", + "unconscious" + ] }, { - "name": "Hive Haunt", + "name": "Hag-Blighted", "source": "GHMG", - "page": 154, + "page": 149, "size": [ "M" ], - "type": { - "type": "undead", - "swarmSize": "T" - }, + "type": "monstrosity", "alignment": [ - "N", - "E" + "A" ], "ac": [ - 13 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 71, - "formula": "11d8 + 22" + "average": 65, + "formula": "10d8 + 20" }, "speed": { - "walk": 30, - "fly": 30 + "walk": 30 }, - "str": 7, - "dex": 17, - "con": 14, - "int": 10, + "str": 15, + "dex": 10, + "con": 15, + "int": 9, "wis": 10, - "cha": 9, - "save": { - "wis": "+3" - }, + "cha": 5, "skill": { - "perception": "+3", - "stealth": "+6" + "athletics": "+4" }, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 13, - "resist": [ - "bludgeoning", - "necrotic", - "piercing", - "slashing" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "stunned" + "passive": 10, + "languages": [ + "the languages known before the curse" ], - "cr": "5", + "cr": "1", "trait": [ { - "name": "Swarm", + "name": "Immutable Form", "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect." + "The hag-blighted is immune to any spell or effect that would alter its form." ] } ], @@ -47295,293 +48435,371 @@ { "name": "Multiattack", "entries": [ - "The hive haunt makes two attacks, one bite and one sting." + "The hag-blighted makes one bite attack and one slam attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 0 ft., one creature. {@h}5 ({@damage 2d4}) piercing damage plus 5 ({@damage 2d4}) necrotic damage, or 2 ({@damage 1d4}) piercing damage and 2 ({@damage 1d4}) necrotic damage while the swarm has 25 or fewer hit points. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the hive haunt regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Sting", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 0 ft., one target in the swarm's space. {@h}5 ({@damage 2d4}) piercing damage and 7 ({@damage 2d6}) poison damage, or 2 ({@damage 1d4}) piercing damage and 3 ({@damage 1d6}) poison damage while the swarm has 25 or fewer hit points. The target must succeed on a {@dc 13} Constitution saving throw or become {@condition restrained} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + ] + }, + { + "name": "Spew Bile (Recharges after a Short or Long Rest)", + "entries": [ + "The hag-blighted expels bile in a 15-foot cone. Each creature in that area must make a {@dc 12} Constitution saving throw, taking 10 ({@damage 3d6}) acid damage on a failed save, or half as much damage on a successful one." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Hag-Blighted", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hag-Blighted.webp", + "traitTags": [ + "Immutable Form" + ], "senseTags": [ - "B", "D" ], "actionTags": [ "Multiattack" ], "damageTags": [ - "I", - "N", + "A", + "B", "P" ], "miscTags": [ - "HPR", + "AOE", "MW" ], - "conditionInflict": [ - "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HiveHaunt.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Hive Haunt", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" ] }, { - "name": "Hivewolf", + "name": "Halfling Vampire (Young)", "source": "GHMG", - "page": 155, + "page": 399, "size": [ - "M" + "S" ], - "type": "monstrosity", + "type": "undead", "alignment": [ - "U" + "L", + "NX", + "C", + "E" ], "ac": [ { - "ac": 14, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 16, - "formula": "3d8 + 3" + "average": 112, + "formula": "15d6 + 60" }, "speed": { - "walk": 40, - "climb": 40 + "walk": 25, + "climb": 25 + }, + "str": 15, + "dex": 18, + "con": 18, + "int": 12, + "wis": 13, + "cha": 14, + "save": { + "dex": "+8", + "wis": "+5" }, - "str": 11, - "dex": 15, - "con": 13, - "int": 2, - "wis": 14, - "cha": 4, "skill": { - "perception": "+4" + "acrobatics": "+8", + "athletics": "+6", + "perception": "+5", + "stealth": "+8" }, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "darkvision 90 ft." ], - "passive": 14, - "cr": "1/4", + "passive": 15, + "resist": [ + "necrotic", + "poison", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "conditionImmune": [ + "frightened" + ], + "languages": [ + "the languages known in life" + ], + "cr": "9", "trait": [ { - "name": "Hive Connection", + "name": "Cunning Action", "entries": [ - "The hivewolf is connected to other hivewolves within 120 feet via a hivemind, which they use to share information. This connection means that if the hivewolf is aware of a threat, all hivewolves within 120 feet are also aware of the threat. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead or barrier of force blocks it." + "The vampire can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Pack Tactics", + "name": "Nimble Stealth", "entries": [ - "The hivewolf has advantage on an attack roll against a creature if at least one of the hivewolf's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The vampire can move through the space of any creature larger than it. Also, the vampire can attempt to {@action hide} when obscured by a creature at least one size larger than it." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The vampire regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 15 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The vampire makes three attacks, only one of which can be a bite." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 14})." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) piercing damage and 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." ] - } - ], - "traitTags": [ - "Pack Tactics" - ], - "senseTags": [ - "B", - "D" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hivewolf.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Hivewolf", - "source": "GHMG" - } - } - }, - { - "name": "Hivewolf Matriarch", - "source": "GHMG", - "page": 155, - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ + }, { - "ac": 14, - "from": [ - "natural armor" + "name": "Mist Form", + "entries": [ + "If the vampire isn't in sunlight, it polymorphs into a Small cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." ] } ], - "hp": { - "average": 75, - "formula": "10d10 + 20" - }, - "speed": { - "walk": 20 - }, - "str": 16, - "dex": 9, - "con": 15, - "int": 3, - "wis": 15, - "cha": 7, - "skill": { - "perception": "+4" - }, - "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." - ], - "passive": 14, - "cr": "2", - "trait": [ + "reaction": [ { - "name": "Hive Connection", + "name": "Innocent Eyes", "entries": [ - "The hivewolf matriarch is connected to other hivewolves within 300 feet via a hivemind, which they use to share information. This connection means that if the hivewolf matriarch is aware of a threat, all hivewolves within 300 feet are also aware of the threat. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, a thin sheet of lead, or barrier of force blocks it." + "When a creature attacks or uses a harmful effect directly targeting the vampire while the vampire can see and is within 30 feet of that creature, the vampire can force the creature to make a {@dc 14} Wisdom saving throw. This reaction can't protect the vampire against area effects. Also, the target must be able to see the vampire, and the target enjoys any protection it has versus being {@condition charmed} against this effect. On a failure, the creature can't attack the vampire and must choose another target or effect, or lose that use of the attack, spell, or effect. A creature can choose not to {@action cast a spell} or use an ability instead of losing that use of it. If the save succeeds for a creature, this vampire's Innocent Eyes reaction doesn't work on that creature for 24 hours." ] }, { - "name": "Pack Tactics", + "name": "Misty Escape", "entries": [ - "The hivewolf matriarch has advantage on an attack roll against a creature if at least one of the matriarch's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", + "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." ] } ], - "action": [ + "legendaryActions": 2, + "legendary": [ { - "name": "Bite", + "name": "Move", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage and 3 ({@damage 1d6}) acid damage." + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." ] }, { - "name": "Acid Spray {@recharge 5}", + "name": "Claws", "entries": [ - "The hivewolf matriarch sprays acid in a 15-foot cone. Each creature in that area must make a {@dc 12} Dexterity saving throw, taking 14 ({@damage 4d6}) acid damage on a failed save, or half as much damage on a successful one." + "The vampire attacks once with its claws." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Halfling Vampire (Young)", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HalflingVampire(Young).webp", "traitTags": [ - "Pack Tactics" + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" ], "senseTags": [ - "B", - "SD" + "D" + ], + "actionTags": [ + "Multiattack" ], "damageTags": [ - "A", + "N", + "P", + "R", "S" ], "miscTags": [ - "AOE", + "HPR", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HivewolfMatriarch.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Hivewolf", - "source": "GHMG" - } - }, "savingThrowForced": [ - "dexterity" + "wisdom" ] }, { - "name": "Horror Flit Breeder", + "name": "Harvester of Lies", "source": "GHMG", - "page": 156, + "page": 150, "size": [ - "L" + "M" ], - "type": "aberration", + "type": "undead", "alignment": [ - "C", + "N", "E" ], "ac": [ { - "ac": 16, + "ac": 17, "from": [ - "natural armor" + "{@item coat of lies|GHMG}" ] } ], "hp": { - "average": 90, - "formula": "12d10 + 24" + "average": 91, + "formula": "14d8 + 28" }, "speed": { - "walk": 40, - "climb": 40, - "swim": 40 + "walk": 40 + }, + "str": 13, + "dex": 20, + "con": 14, + "int": 11, + "wis": 16, + "cha": 15, + "save": { + "dex": "+9", + "wis": "+7", + "cha": "+6" + }, + "skill": { + "acrobatics": "+9", + "insight": "+7", + "perception": "+7", + "stealth": "+13" }, - "str": 15, - "dex": 17, - "con": 15, - "int": 3, - "wis": 10, - "cha": 5, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 120 ft." + ], + "passive": 17, + "resist": [ + "necrotic", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "poison" ], - "passive": 10, "conditionImmune": [ - "blinded", - "prone" + "charmed", + "exhaustion", + "poisoned" + ], + "languages": [ + "the languages it knew in life" + ], + "cr": "9", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The harvester's spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring only that the harvester be wearing its coat of lies:" + ], + "will": [ + "{@spell detect thoughts}", + "{@spell zone of truth}" + ], + "daily": { + "3e": [ + "{@spell hold person}", + "{@spell invisibility}", + "{@spell misty step}", + "{@spell silence}" + ], + "1e": [ + "{@spell levitate}", + "{@spell tongues}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "6", "trait": [ { - "name": "Amphibious", + "name": "Coat of Lies", "entries": [ - "The horror flit breeder can breathe air and water." + "While wearing their specially prepared coat, the harvester's AC is increased by 2 (included in their AC) and it can use its innate spellcasting." ] }, { - "name": "Breed", + "name": "Hear Lies", "entries": [ - "When the horror flit breeder kills a Small or larger creature, a new {@creature horror flit swarm|GHMG} emerges from the corpse {@dice 1d4} hours later." + "The harvester hears all lies uttered within 1 mile of it and knows the liar's distance and direction while the harvester choses to concentrate." ] }, { "name": "Spider Climb", "entries": [ - "The horror flit breeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The harvester can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Trackless", + "entries": [ + "The harvester leaves no tracks to indicate where it has been or where it's headed." ] } ], @@ -47589,109 +48807,158 @@ { "name": "Multiattack", "entries": [ - "The horror flit breeder makes two bite attacks." + "The harvester makes three attacks, only one of which can be sever tongue." ] }, { - "name": "Bite", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 17})." ] - } - ], - "reaction": [ + }, { - "name": "Vomit Swarm (Recharges after a Long Rest)", + "name": "Sever Tongue", "entries": [ - "When the breeder drops to half its hit points or fewer, the breeder opens its mouth, and a {@creature horror flit swarm|GHMG} emerges in a space within 5 feet of the breeder." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one humanoid {@condition grappled} by the harvester of lies. {@h}33 ({@damage 8d6 + 5}) slashing damage and the target must succeed on a {@dc 17} Constitution saving throw or have their tongue ripped out. A creature without a tongue cannot speak or cast spells with verbal components. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a tongue, or has legendary actions.", + "A tongue can be reattached within 1 hour of being severed with a successful {@dc 10} Wisdom ({@skill Medicine}) check, or at can be regrown using magic that replaces lost limbs." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Harvester of Lies", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HarvesterofLies.webp", + "attachedItems": [ + "coat of lies|GHMG" + ], "traitTags": [ - "Amphibious", "Spider Climb" ], "senseTags": [ - "B" + "SD" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "LF" + ], "damageTags": [ - "P" + "S" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HorrorFlitBreeder.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Horror Flits", - "source": "GHMG" - } - } + "conditionInflict": [ + "grappled" + ], + "conditionInflictSpell": [ + "deafened", + "invisible", + "paralyzed" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" + ] }, { - "name": "Horror Flit Hunter", + "name": "Hedron", "source": "GHMG", - "page": 157, + "page": 151, "size": [ - "S" + "M" ], - "type": "aberration", + "type": "elemental", "alignment": [ - "C", - "E" + "L", + "N" ], "ac": [ { - "ac": 15, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 45, - "formula": "10d6 + 10" + "average": 110, + "formula": "13d8 + 52" }, "speed": { - "walk": 40, - "climb": 40, - "swim": 40 + "walk": 0, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true }, "str": 11, - "dex": 18, - "con": 12, - "int": 3, - "wis": 10, - "cha": 4, + "dex": 11, + "con": 19, + "int": 13, + "wis": 13, + "cha": 17, + "skill": { + "perception": "+4" + }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "truesight 60 ft." + ], + "passive": 14, + "resist": [ + "psychic", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "poison" ], - "passive": 10, "conditionImmune": [ "blinded", - "prone" + "deafened", + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "prone", + "unconscious" ], - "cr": "2", + "languages": [ + "understands all languages but can't speak", + "telepathy 120 ft." + ], + "cr": "8", "trait": [ { - "name": "Amphibious", - "entries": [ - "The horror flit hunter can breathe air and water." - ] - }, - { - "name": "Breed", + "name": "Aura of Pure Order", "entries": [ - "When the horror flit hunter kills a Small or larger creature, a new {@creature horror flit swarm|GHMG} emerges from the corpse {@dice 1d4} hours later." + "The hedron exudes a 30-foot sphere of pure order, which influences randomness and makes the area conform to a rigid ideal. The aura penetrates objects and barriers, but a barrier more than 2 feet thick blocks it, as does any barrier of force. Objects harmlessly become perfectly geometric if they remain in the aura for 1 minute. Difficult terrain in the area becomes normal terrain until subjected to something that makes it {@quickref difficult terrain||3} again. Objects removed from the aura before they transform revert to normal.", + "A creature other than a hedron that enters the area for the first time on a turn or starts its turn there takes 5 ({@damage 2d4}) force damage. While in the aura, a creature can't change shape or have advantage or disadvantage." ] }, { - "name": "Spider Climb", + "name": "Immutable Form", "entries": [ - "The horror flit hunter can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The hedron is immune to any spell or effect that would alter its form." ] } ], @@ -47699,397 +48966,298 @@ { "name": "Multiattack", "entries": [ - "The horror flit hunter makes two bite attacks." + "The hedron uses telekinesis twice." ] }, { - "name": "Bite", + "name": "Telekinesis", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." + "{@atk ms} {@hit 6} to hit, reach 60 ft., one target. {@h}21 ({@damage 6d6}) force damage, although the hedron can choose to deal half or no damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, if the hedron wishes, the target is {@condition restrained}. The hedron can move a {@condition grappled} creature or held object up to 30 feet in any direction, provided the target remains within the hedron's reach. If the hedron tries to move an object another creature wears or carries, that creature can prevent the movement with a successful {@dc 14} Strength saving throw. The hedron can hold ({@action grapple}) up to two creatures or objects at a time. It can also exert fine control while choosing to deal no damage, such as manipulating a tool or opening a door." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Hedron", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hedron.webp", "traitTags": [ - "Amphibious", - "Spider Climb" + "Immutable Form" ], "senseTags": [ - "B" + "U" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "CS", + "TP", + "XX" + ], "damageTags": [ - "P" + "O" ], "miscTags": [ - "MW" + "AOE", + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HorrorFlitHunter.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Horror Flits", - "source": "GHMG" - } - } + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "strength" + ] }, { - "name": "Horror Flit Swarm", + "name": "Hell's Reach", "source": "GHMG", - "page": 157, + "page": 152, "size": [ - "M" + "T" ], - "type": { - "type": "aberration", - "swarmSize": "T" - }, + "type": "plant", "alignment": [ - "C", - "E" + "U" ], "ac": [ - 13 + 5 ], "hp": { - "average": 54, - "formula": "12d8" + "average": 5, + "formula": "2d4" }, "speed": { - "walk": 40, - "climb": 40, - "swim": 40 + "walk": 0 }, - "str": 10, - "dex": 17, + "str": 1, + "dex": 1, "con": 10, - "int": 3, - "wis": 8, - "cha": 2, + "int": 1, + "wis": 3, + "cha": 1, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "blindsight 30 ft. (blind beyond this radius)" ], - "passive": 9, + "passive": 6, "immune": [ - "bludgeoning", - "piercing", - "slashing" + "fire" ], "conditionImmune": [ "blinded", - "charmed", - "frightened", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "stunned" + "deafened", + "frightened" ], - "cr": "3", + "cr": "1/4", "trait": [ { - "name": "Amphibious", - "entries": [ - "The horror flit swarm can breathe air and water." - ] - }, - { - "name": "Breed", - "entries": [ - "When the horror flit swarm kills a Small or larger creature, a new {@creature horror flit swarm|GHMG} emerges from the corpse {@dice 1d4} hours later." - ] - }, - { - "name": "Spider Climb", + "name": "False Appearance", "entries": [ - "The horror flit swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "While the hell's reach remains motionless, it is indistinguishable from an ordinary mushroom." ] }, { - "name": "Swarm", + "name": "Fiery Body", "entries": [ - "The horror flit swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points." + "A creature that touches the hell's reach or hits it with a melee attack while within 5 feet of it takes 1 fire damage." ] } ], "action": [ { - "name": "Bites", + "name": "Touch", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 0 ft., one creature in the swarm's space. {@h}18 ({@damage 4d8}) piercing damage, or 9 ({@damage 2d8}) piercing damage if the swarm has half of its hit points or fewer." + "{@atk mw} {@hit 0} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) fire damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Hell's Reach", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hell'sReach.webp", "traitTags": [ - "Amphibious", - "Spider Climb" + "False Appearance" ], "senseTags": [ "B" ], "damageTags": [ - "P" + "F" ], "miscTags": [ "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HorrorFlitSwarm.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Horror Flits", - "source": "GHMG" - } - } + ] }, { - "name": "Horror-out-the-Box", + "name": "Hermit Skull", "source": "GHMG", - "page": 158, + "page": 153, "size": [ - "M" + "T" ], - "type": "fey", + "type": "undead", "alignment": [ + "L", + "NX", "C", - "N" + "E" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 14, + "formula": "4d4 + 4" }, "speed": { - "walk": 50, - "climb": 50 + "walk": 30 }, - "str": 12, - "dex": 19, - "con": 14, - "int": 11, - "wis": 12, - "cha": 16, + "str": 6, + "dex": 14, + "con": 12, + "int": 8, + "wis": 10, + "cha": 9, "skill": { - "athletics": "+4", - "acrobatics": "+7", - "perception": "+4", - "performance": "+6", - "sleight of hand": "+7", - "stealth": "+7" + "perception": "+2" }, "senses": [ "darkvision 60 ft." ], - "passive": 14, + "passive": 12, + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], "languages": [ - "One national language", - "Sylvan" + "understands languages it knew in life but can't speak" ], - "cr": "5", + "cr": "1/4", "trait": [ { - "name": "Spring-Heeled Horror", - "entries": [ - "The horror-out-the-box jumps up to 50 feet with its movement. As a bonus action, it can jump an additional 50 feet." - ] - }, - { - "name": "Thrashing Limbs", + "name": "Ambusher", "entries": [ - "The horror-out-the-box has three reactions per round, but it can use only one during any given turn. Any creature that moves into, out of, or within the horror-out-the-box's reach provokes an {@action opportunity attack|PHB} from the horror." + "The hermit skull has advantage on attack rolls against any creature it has {@quickref Surprise|PHB|3|0|surprised}." ] } ], "action": [ { - "name": "Slam", + "name": "Ectoplasmic Tendril", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 30 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." + "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}7 ({@damage 2d4 + 2}) necrotic damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Hermit Skull", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HermitSkull.webp", + "traitTags": [ + "Ambusher" + ], "senseTags": [ "D" ], "languageTags": [ - "S" + "CS", + "LF" ], "damageTags": [ - "B" + "N" ], "miscTags": [ "MW", "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Horror-out-the-Box.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Horror-out-the-Box", - "source": "GHMG" - } - } + ] }, { - "name": "Hourglass Widow", + "name": "Hive Haunt", "source": "GHMG", - "page": 159, + "page": 154, "size": [ "M" ], - "type": "undead", + "type": { + "type": "undead", + "swarmSize": "T" + }, "alignment": [ "N", "E" ], "ac": [ - 14, - { - "ac": 18, - "condition": "with {@spell mage armor}", - "braces": true - } + 13 ], "hp": { - "average": 187, - "formula": "22d8 + 88" + "average": 71, + "formula": "11d8 + 22" }, "speed": { "walk": 30, - "fly": { - "number": 60, - "condition": "(hover)" - }, - "canHover": true + "fly": 30 }, - "str": 16, - "dex": 19, - "con": 18, - "int": 19, - "wis": 17, - "cha": 22, + "str": 7, + "dex": 17, + "con": 14, + "int": 10, + "wis": 10, + "cha": 9, "save": { - "str": "+9", - "con": "+10", - "int": "+10", - "wis": "+9", - "cha": "+11" + "wis": "+3" }, "skill": { - "athletics": "+9", - "arcana": "+10", - "insight": "+9", - "investigation": "+10", - "perception": "+15" + "perception": "+3", + "stealth": "+6" }, "senses": [ - "truesight 120 ft." + "blindsight 10 ft.", + "darkvision 60 ft." ], - "passive": 25, + "passive": 13, "resist": [ - "cold", - "force", - "lightning", - "necrotic" + "bludgeoning", + "necrotic", + "piercing", + "slashing" ], "immune": [ - "poison", - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", + "grappled", "paralyzed", - "poisoned" - ], - "languages": [ - "the languages it knew in life" - ], - "cr": "20", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The widow's spellcasting ability is Charisma (spell save {@dc 20}, {@hit 12} to hit with spell attacks).", - "It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell eldritch blast} (four beams)", - "{@spell expeditious retreat}*", - "{@spell mage armor}*", - "{@spell mage hand}" - ], - "daily": { - "3e": [ - "{@spell blight}", - "{@spell disintegrate}", - "{@spell haste}", - "{@spell misty step}", - "{@spell shield}", - "{@spell slow}", - "{@spell see invisibility}" - ], - "1e": [ - "{@spell eyebite}", - "{@spell foresight}*", - "{@spell freedom of movement}", - "{@spell power word stun}", - "{@spell teleport}", - "{@spell time stop}", - "{@spell wall of force}" - ] - }, - "footerEntries": [ - "*The widow casts these spells before combat." - ], - "ability": "cha" - } + "petrified", + "prone", + "restrained", + "stunned" ], + "cr": "5", "trait": [ { - "name": "Accelerate Through Time (2/Day)", - "entries": [ - "The widow takes one additional action." - ] - }, - { - "name": "Master of Time", - "entries": [ - "The widow can choose to be unaffected by effects that modify time or change its speed. The widow can affect others frozen in a {@spell time stop} or other stasis-like effects." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the widow fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The widow regains 25 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of the widow's next turn. The widow's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate." - ] - }, - { - "name": "Turn Resistance", + "name": "Swarm", "entries": [ - "The widow has advantage on saving throws against any effect that turns undead." + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect." ] } ], @@ -48097,292 +49265,143 @@ { "name": "Multiattack", "entries": [ - "The widow uses disintegrating touch and withering gaze." + "The hive haunt makes two attacks, one bite and one sting." ] }, { - "name": "Disintegrating Touch", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) force damage and the target must succeed on a {@dc 20} Constitution saving throw or have their speed decreased by 15 feet for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effects are culmulative." + "{@atk mw} {@hit 6} to hit, reach 0 ft., one creature. {@h}5 ({@damage 2d4}) piercing damage plus 5 ({@damage 2d4}) necrotic damage, or 2 ({@damage 1d4}) piercing damage and 2 ({@damage 1d4}) necrotic damage while the swarm has 25 or fewer hit points. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the hive haunt regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { - "name": "Withering Gaze", + "name": "Sting", "entries": [ - "A creature within 30 feet that the widow can see suffers 21 ({@damage 6d6}) necrotic damage." + "{@atk mw} {@hit 6} to hit, reach 0 ft., one target in the swarm's space. {@h}5 ({@damage 2d4}) piercing damage and 7 ({@damage 2d6}) poison damage, or 2 ({@damage 1d4}) piercing damage and 3 ({@damage 1d6}) poison damage while the swarm has 25 or fewer hit points. The target must succeed on a {@dc 13} Constitution saving throw or become {@condition restrained} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "legendary": [ - { - "name": "Eldritch Blast", - "entries": [ - "The widow casts {@spell eldritch blast}." - ] - }, - { - "name": "Sudden Rush (2 Actions)", - "entries": [ - "The widow teleports to a space it can see within 30 feet and uses disintegrating touch before or after it teleports." - ] - }, - { - "name": "Frozen in Time (3 Actions)", - "entries": [ - "All creatures within 20 ft. of the widow must succeed on a {@dc 20} Constitution saving throw or be {@condition paralyzed} until the end of the creature's next turn." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Hive Haunt", + "source": "GHMG" } - ], - "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Turn Resistance" - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HiveHaunt.webp", "senseTags": [ - "U" + "B", + "D" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "LF" - ], "damageTags": [ + "I", "N", - "O" - ], - "damageTagsSpell": [ - "N", - "O" - ], - "spellcastingTags": [ - "I" + "P" ], "miscTags": [ + "HPR", "MW" ], - "conditionInflictSpell": [ - "frightened", - "stunned", - "unconscious" - ], "conditionInflict": [ - "paralyzed" + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HourglassWidow.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Hourglass Widow", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" ] }, { - "name": "Hraptnon", + "name": "Hivewolf", "source": "GHMG", - "page": 161, + "page": 155, "size": [ - "G" + "M" ], "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 18, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 264, - "formula": "16d20 + 96" + "average": 16, + "formula": "3d8 + 3" }, "speed": { "walk": 40, - "burrow": 20, - "climb": 30 - }, - "str": 21, - "dex": 17, - "con": 22, - "int": 12, - "wis": 17, - "cha": 12, - "save": { - "str": "+11", - "dex": "+9", - "con": "+12", - "wis": "+9" + "climb": 40 }, + "str": 11, + "dex": 15, + "con": 13, + "int": 2, + "wis": 14, + "cha": 4, "skill": { - "athletics": "+11", - "perception": "+9" + "perception": "+4" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 19, - "immune": [ - { - "special": "all damage from spells" - }, - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from magical weapons", - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "stunned", - "unconscious" - ], - "languages": [ - "Draconic" + "blindsight 10 ft.", + "darkvision 60 ft." ], - "cr": "18", + "passive": 14, + "cr": "1/4", "trait": [ { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the hraptnon fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Magic Resistance", + "name": "Hive Connection", "entries": [ - "The hraptnon has advantage on saving throws against spells and other magical effects." + "The hivewolf is connected to other hivewolves within 120 feet via a hivemind, which they use to share information. This connection means that if the hivewolf is aware of a threat, all hivewolves within 120 feet are also aware of the threat. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead or barrier of force blocks it." ] }, { - "name": "Undying", + "name": "Pack Tactics", "entries": [ - "Unless the hraptnon's Stillborn Heart is removed from its pool, the hraptnon's death is temporary. One of its countless {@creature xakalonus|GHMG} offspring grows into the hraptnon in 24 hours.", - "In addition, the hraptnon loses its immunities if the Stillborn Heart is removed from the pool." + "The hivewolf has advantage on an attack roll against a creature if at least one of the hivewolf's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The hraptnon makes three melee attacks: one bite and two claws. Alternatively, the hraptnon can make two spine attacks." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage, and the target must succeed on a {@dc 20} Constitution saving throw or be {@condition incapacitated} until the end of the hraptnon's next turn." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}27 ({@damage 4d10 + 5}) slashing damage." - ] - }, - { - "name": "Spine", - "entries": [ - "{@atk rw} {@hit 11} to hit, range 60 ft., one target. {@h}23 ({@damage 4d8 + 5}) piercing damage, and the target must succeed on a {@dc 20} Dexterity saving throw. On a failed save, the target is knocked {@condition prone} and {@condition restrained}.", - "The target must escape ({@dc 20}) to remove the {@condition restrained} condition and be able to stand." - ] - } - ], - "reaction": [ - { - "name": "Spawn Xakalonus", - "entries": [ - "If the hraptnon takes 20 points of damage or more from a single attack, it can spawn a {@creature xakalonus|GHMG}, which appears in a space adjacent to the hraptnon and attacks on the same initiative count as the hraptnon." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." ] } ], - "legendary": [ - { - "name": "Claw", - "entries": [ - "The hraptnon makes a claw attack." - ] - }, - { - "name": "Baneful Howl (Costs 2 Actions)", - "entries": [ - "The hraptnon casts {@spell bane} as a 3rd level spell ({@dc 20} to resist)." - ] - }, - { - "name": "Life Drain (Costs 3 Actions)", - "entries": [ - "One {@creature xakalonus|GHMG} within 30 feet of the hraptnon dies. The hraptnon regains hit points equal to half the hit points of the {@creature xakalonus|GHMG} that died." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Hivewolf", + "source": "GHMG" } - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hivewolf.webp", "traitTags": [ - "Legendary Resistances", - "Magic Resistance" + "Pack Tactics" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DR" + "B", + "D" ], "damageTags": [ - "P", "S" ], "miscTags": [ - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "incapacitated", - "prone", - "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hraptnon.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Hraptnon", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution", - "dexterity" + "MW" ] }, { - "name": "Dread Llama", + "name": "Hivewolf Matriarch", "source": "GHMG", - "group": [ - "Hunger-Cursed Carnivores" - ], - "page": 163, + "page": 155, "size": [ - "M" + "L" ], "type": "monstrosity", "alignment": [ @@ -48390,212 +49409,187 @@ ], "ac": [ { - "ac": 11, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 19, - "formula": "3d8 + 6" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 40 + "walk": 20 }, - "str": 14, - "dex": 10, - "con": 14, - "int": 2, - "wis": 10, - "cha": 5, - "passive": 10, - "cr": "1/4", + "str": 16, + "dex": 9, + "con": 15, + "int": 3, + "wis": 15, + "cha": 7, + "skill": { + "perception": "+4" + }, + "senses": [ + "blindsight 30 ft.", + "darkvision 120 ft." + ], + "passive": 14, + "cr": "2", "trait": [ { - "name": "Hunting Cry", + "name": "Hive Connection", "entries": [ - "The dread llama's cry alerts all other dread llamas within a 300-foot radius. Those llamas can double their speed for 1 minute." + "The hivewolf matriarch is connected to other hivewolves within 300 feet via a hivemind, which they use to share information. This connection means that if the hivewolf matriarch is aware of a threat, all hivewolves within 300 feet are also aware of the threat. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, a thin sheet of lead, or barrier of force blocks it." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The hivewolf matriarch has advantage on an attack roll against a creature if at least one of the matriarch's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { - "name": "Kick", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage and 3 ({@damage 1d6}) acid damage." ] }, { - "name": "Spit", + "name": "Acid Spray {@recharge 5}", "entries": [ - "{@atk rw} {@hit 2} to hit, range 10/30 ft., one target. {@h}5 ({@damage 1d6 + 2}) acid damage." + "The hivewolf matriarch sprays acid in a 15-foot cone. Each creature in that area must make a {@dc 12} Dexterity saving throw, taking 14 ({@damage 4d6}) acid damage on a failed save, or half as much damage on a successful one." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Hivewolf", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HivewolfMatriarch.webp", + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "B", + "SD" + ], "damageTags": [ "A", - "B" + "S" ], "miscTags": [ "AOE", - "MW", - "RW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DreadLlama.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Hunger-Cursed Carnivores", - "source": "GHMG" - } - } + "savingThrowForced": [ + "dexterity" + ] }, { - "name": "Carnivorous Cow", + "name": "Horror Flit Breeder", "source": "GHMG", - "group": [ - "Hunger-Cursed Carnivores" - ], - "page": 163, + "page": 156, "size": [ "L" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 11, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 30, - "formula": "4d10 + 8" + "average": 90, + "formula": "12d10 + 24" }, "speed": { - "walk": 40 + "walk": 40, + "climb": 40, + "swim": 40 }, - "str": 18, - "dex": 10, + "str": 15, + "dex": 17, "con": 15, - "int": 2, + "int": 3, "wis": 10, - "cha": 3, + "cha": 5, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], "passive": 10, - "cr": "1", + "conditionImmune": [ + "blinded", + "prone" + ], + "cr": "6", "trait": [ { - "name": "Charge", + "name": "Amphibious", "entries": [ - "If the carnivorous cow moves at least 20 feet straight toward a creature, the cow can make one hooves attack against it as a bonus action." + "The horror flit breeder can breathe air and water." + ] + }, + { + "name": "Breed", + "entries": [ + "When the horror flit breeder kills a Small or larger creature, a new {@creature horror flit swarm|GHMG} emerges from the corpse {@dice 1d4} hours later." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The horror flit breeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { - "name": "Gore", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." + "The horror flit breeder makes two bite attacks." ] }, { - "name": "Hooves", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage." ] } ], - "traitTags": [ - "Charge" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" + "reaction": [ + { + "name": "Vomit Swarm (Recharges after a Long Rest)", + "entries": [ + "When the breeder drops to half its hit points or fewer, the breeder opens its mouth, and a {@creature horror flit swarm|GHMG} emerges in a space within 5 feet of the breeder." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CarnivorousCow.webp", "fluff": { "_appendMonsterFluff": { - "name": "Hunger-Cursed Carnivores", + "name": "Horror Flits", "source": "GHMG" } - } - }, - { - "name": "Edacious Equine", - "source": "GHMG", - "group": [ - "Hunger-Cursed Carnivores" - ], - "page": 163, - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 12, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 30, - "formula": "4d10 + 8" - }, - "speed": { - "walk": 50 }, - "str": 19, - "dex": 12, - "con": 15, - "int": 2, - "wis": 12, - "cha": 6, - "passive": 11, - "cr": "1", - "trait": [ - { - "name": "Charmed Bite", - "entries": [ - "If the edacious equine hits a {@condition charmed} target with a hooves attack, it can make one bite attack against the target as a bonus action." - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HorrorFlitBreeder.webp", + "traitTags": [ + "Amphibious", + "Spider Climb" ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The edacious equine uses three-eyed gaze and the makes one melee attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." - ] - }, - { - "name": "Hooves", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." - ] - }, - { - "name": "Three-Eyed Gaze", - "entries": [ - "The edacious equine blinks its three eyes at one creature it can see within 30 feet of it that can see it. The target must make a {@dc 12} Wisdom saving throw or become {@condition charmed} by the equine until the end of the equine's next turn. A creature is {@condition restrained} while {@condition charmed} in this way. A successful save makes the target immune to any edacious equine's gaze for 24 hours." - ] - } + "senseTags": [ + "B" ], "actionTags": [ "Multiattack" @@ -48605,508 +49599,467 @@ ], "miscTags": [ "MW" - ], - "conditionInflict": [ - "charmed", - "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EdaciousEquine.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Hunger-Cursed Carnivores", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "wisdom" ] }, { - "name": "Esurient Elephant", + "name": "Horror Flit Hunter", "source": "GHMG", - "group": [ - "Hunger-Cursed Carnivores" - ], - "page": 163, + "page": 157, "size": [ - "H" + "S" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 114, - "formula": "12d12 + 36" + "average": 45, + "formula": "10d6 + 10" }, "speed": { - "walk": 50 + "walk": 40, + "climb": 40, + "swim": 40 }, - "str": 23, - "dex": 11, - "con": 16, + "str": 11, + "dex": 18, + "con": 12, "int": 3, - "wis": 12, - "cha": 6, - "passive": 11, - "cr": "5", + "wis": 10, + "cha": 4, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 10, + "conditionImmune": [ + "blinded", + "prone" + ], + "cr": "2", "trait": [ { - "name": "Quill Regrowth", + "name": "Amphibious", "entries": [ - "The esurient elephant has eighteen quills. Used quills regrow when the elephant finishes a long rest." + "The horror flit hunter can breathe air and water." ] }, { - "name": "Trampling Charge", + "name": "Breed", "entries": [ - "If the esurient elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a {@dc 17} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the elephant can make one stomp attack against it as a bonus action." + "When the horror flit hunter kills a Small or larger creature, a new {@creature horror flit swarm|GHMG} emerges from the corpse {@dice 1d4} hours later." ] - } - ], - "action": [ + }, { - "name": "Gore", + "name": "Spider Climb", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}22 ({@damage 3d10 + 6}) piercing damage." + "The horror flit hunter can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] - }, + } + ], + "action": [ { - "name": "Stomp", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one {@condition prone} creature. {@h}25 ({@damage 3d12 + 6}) bludgeoning damage." + "The horror flit hunter makes two bite attacks." ] }, { - "name": "Quills", + "name": "Bite", "entries": [ - "{@atk rw} {@hit 9} to hit, range 30/60 ft., up to two targets. {@h}8 ({@damage 1d4 + 6}) piercing damage and 3 ({@damage 1d6}) poison damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." ] } ], - "damageTags": [ - "B", - "I", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "prone" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EsurientElephant.webp", "fluff": { "_appendMonsterFluff": { - "name": "Hunger-Cursed Carnivores", + "name": "Horror Flits", "source": "GHMG" } }, - "savingThrowForced": [ - "strength" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HorrorFlitHunter.webp", + "traitTags": [ + "Amphibious", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" ] }, { - "name": "Hungerer Elk", + "name": "Horror Flit Swarm", "source": "GHMG", - "page": 165, + "page": 157, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": { + "type": "aberration", + "swarmSize": "T" + }, "alignment": [ - "U" + "C", + "E" ], "ac": [ - 11 + 13 ], "hp": { - "average": 19, - "formula": "3d10 + 3" + "average": 54, + "formula": "12d8" }, "speed": { - "walk": 50 + "walk": 40, + "climb": 40, + "swim": 40 }, - "str": 17, - "dex": 12, - "con": 13, - "int": 2, - "wis": 12, - "cha": 6, - "passive": 11, - "cr": "1", + "str": 10, + "dex": 17, + "con": 10, + "int": 3, + "wis": 8, + "cha": 2, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 9, + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "conditionImmune": [ + "blinded", + "charmed", + "frightened", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" + ], + "cr": "3", "trait": [ { - "name": "Aggressive", + "name": "Amphibious", "entries": [ - "As a bonus action, the hungerer elk can move up to its speed toward a hostile creature it can see." + "The horror flit swarm can breathe air and water." ] }, { - "name": "Tears of the Hungerer", + "name": "Breed", "entries": [ - "A beast or humanoid that takes damage from the hungerer elk must succeed on a {@dc 14} Constitution saving throw or contract {@disease Tears of the Hungerer|GH}, a magical disease. If a creature succeeds on the saving throw, it's immune to the disease for 24 hours.", - "A creature infected with the disease decreases its hit point maximum by 2 ({@dice 1d4}) every 24 hours. If this disease reduces the target's hit point maximum to 0, the target dies and becomes a {@creature zombie} that also has this trait. This magical disease can be cured only with magic." + "When the horror flit swarm kills a Small or larger creature, a new {@creature horror flit swarm|GHMG} emerges from the corpse {@dice 1d4} hours later." ] }, { - "name": "Trampling Charge", + "name": "Spider Climb", "entries": [ - "If the hungerer elk moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the elk can make another attack with its hooves against the target as a bonus action" + "The horror flit swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] - } - ], - "action": [ + }, { - "name": "Ram", + "name": "Swarm", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage and Tears of the Hungerer." + "The horror flit swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points." ] - }, + } + ], + "action": [ { - "name": "Hooves", + "name": "Bites", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage and Tears of the Hungerer." + "{@atk mw} {@hit 5} to hit, reach 0 ft., one creature in the swarm's space. {@h}18 ({@damage 4d8}) piercing damage, or 9 ({@damage 2d8}) piercing damage if the swarm has half of its hit points or fewer." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Horror Flits", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HorrorFlitSwarm.webp", "traitTags": [ - "Aggressive" + "Amphibious", + "Spider Climb" + ], + "senseTags": [ + "B" ], "damageTags": [ - "B", "P" ], "miscTags": [ "MW" - ], - "conditionInflict": [ - "prone" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HungererElk.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Hungerer Beasts", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HungererElk.webp" - } - } - ] - }, - "savingThrowForced": [ - "constitution", - "strength" ] }, { - "name": "Hungerer Snake", + "name": "Horror-out-the-Box", "source": "GHMG", - "page": 165, + "page": 158, "size": [ - "S" + "M" ], - "type": "monstrosity", + "type": "fey", "alignment": [ - "U" + "C", + "N" ], "ac": [ - 13 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 27, - "formula": "5d6 + 10" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 50, + "climb": 50 }, - "str": 6, - "dex": 16, + "str": 12, + "dex": 19, "con": 14, - "int": 2, + "int": 11, "wis": 12, - "cha": 3, + "cha": 16, "skill": { - "perception": "+3", - "stealth": "+5" + "athletics": "+4", + "acrobatics": "+7", + "perception": "+4", + "performance": "+6", + "sleight of hand": "+7", + "stealth": "+7" }, "senses": [ - "blindsight 10 ft." + "darkvision 60 ft." ], - "passive": 13, - "cr": "1", + "passive": 14, + "languages": [ + "One national language", + "Sylvan" + ], + "cr": "5", "trait": [ { - "name": "Aggressive", - "entries": [ - "As a bonus action, the hungerer snake can move up to its speed toward a hostile creature it can see." - ] - }, - { - "name": "Blood Frenzy", + "name": "Spring-Heeled Horror", "entries": [ - "The hungerer snake has advantage on melee attack rolls against any creature that doesn't have all its hit points" + "The horror-out-the-box jumps up to 50 feet with its movement. As a bonus action, it can jump an additional 50 feet." ] }, { - "name": "Tears of the Hungerer", + "name": "Thrashing Limbs", "entries": [ - "A beast or humanoid that takes damage from the hungerer snake must succeed on a {@dc 14} Constitution saving throw or contract {@disease Tears of the Hungerer|GH}, a magical disease. If a creature succeeds on the saving throw, it's immune to the disease for 24 hours.", - "A creature infected with the disease decreases its hit point maximum by 2 ({@dice 1d4}) every 24 hours. If this disease reduces the target's hit point maximum to 0, the target dies and becomes a {@creature zombie} that also has this trait. This magical disease can be cured only with magic." + "The horror-out-the-box has three reactions per round, but it can use only one during any given turn. Any creature that moves into, out of, or within the horror-out-the-box's reach provokes an {@action opportunity attack|PHB} from the horror." ] } ], "action": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage and Tears of" - ] - }, - { - "name": "the Hungerer", - "entries": [ - "If the target is a creature, it must make a {@dc 13} Constitution saving throw, taking 7 ({@damage 2d6}) poison damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Tail Blade", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage and Tears of the Hungerer." + "{@atk mw} {@hit 7} to hit, reach 30 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] } ], - "traitTags": [ - "Aggressive" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Horror-out-the-Box", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Horror-out-the-Box.webp", "senseTags": [ - "B" + "D" ], - "damageTags": [ - "I", - "P", + "languageTags": [ "S" ], - "miscTags": [ - "MW" + "damageTags": [ + "B" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HungererSnake.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Hungerer Beasts", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HungererSnake.webp" - } - } - ] - }, - "savingThrowForced": [ - "constitution" + "miscTags": [ + "MW", + "RCH" ] }, { - "name": "Hungerer Wolf", + "name": "Hourglass Widow", "source": "GHMG", - "page": 166, + "page": 159, "size": [ "M" ], - "type": "monstrosity", + "type": "undead", "alignment": [ - "U" + "N", + "E" ], "ac": [ + 14, { - "ac": 13, - "from": [ - "natural armor" - ] + "ac": 18, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 16, - "formula": "3d8 + 3" + "average": 187, + "formula": "22d8 + 88" }, "speed": { - "walk": 40 + "walk": 30, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "canHover": true }, - "str": 13, - "dex": 15, - "con": 12, - "int": 3, - "wis": 12, - "cha": 6, - "skill": { - "perception": "+3", - "stealth": "+4" + "str": 16, + "dex": 19, + "con": 18, + "int": 19, + "wis": 17, + "cha": 22, + "save": { + "str": "+9", + "con": "+10", + "int": "+10", + "wis": "+9", + "cha": "+11" }, - "passive": 13, - "cr": "1/2", - "trait": [ - { - "name": "Aggressive", - "entries": [ - "As a bonus action, the hungerer wolf can move up to its speed toward a hostile creature it can see." - ] - }, - { - "name": "Keen Hearing and Smell", - "entries": [ - "The hungerer wolf has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." - ] - }, - { - "name": "Pack Tactics", - "entries": [ - "The hungerer wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Tears of the Hungerer", - "entries": [ - "A beast or humanoid that takes damage from the hungerer wolf must succeed on a {@dc 14} Constitution saving throw or contract {@disease Tears of the Hungerer|GH}, a magical disease. If a creature succeeds on the saving throw, it's immune to the disease for 24 hours.", - "A creature infected with the disease decreases its hit point maximum by 2 ({@dice 1d4}) every 24 hours. If this disease reduces the target's hit point maximum to 0, the target dies and becomes a {@creature zombie} that also has this trait. This magical disease can be cured only with magic." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage and Tears of the Hungerer. If the target is a creature, it must succeed on a {@dc 11} Strength saving throw or fall {@condition prone}." - ] - } - ], - "traitTags": [ - "Aggressive", - "Keen Senses", - "Pack Tactics" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "prone" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HungererWolf.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Hungerer Beasts", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HungererWolf.webp" - } - } - ] - }, - "savingThrowForced": [ - "constitution", - "strength" - ] - }, - { - "name": "Hurrock", - "source": "GHMG", - "page": 167, - "size": [ - "M" - ], - "type": "monstrosity", - "alignment": [ - "N", - "E" - ], - "ac": [ - { - "ac": 15, - "from": [ - "natural armor", - "shield arm" - ] - } - ], - "hp": { - "average": 60, - "formula": "8d8 + 24" - }, - "speed": { - "walk": 25, - "burrow": 20 - }, - "str": 16, - "dex": 8, - "con": 17, - "int": 7, - "wis": 12, - "cha": 9, - "save": { - "con": "+5" + "skill": { + "athletics": "+9", + "arcana": "+10", + "insight": "+9", + "investigation": "+10", + "perception": "+15" }, "senses": [ - "darkvision 60 ft." + "truesight 120 ft." ], - "passive": 11, + "passive": 25, "resist": [ + "cold", + "force", + "lightning", + "necrotic" + ], + "immune": [ "poison", { - "resist": [ + "immune": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical attacks that aren't adamantine", + "note": "from nonmagical attacks", "cond": true } ], "conditionImmune": [ + "charmed", "exhaustion", - "petrified" + "frightened", + "paralyzed", + "poisoned" ], "languages": [ - "one national language", - "Dwarvish" + "the languages it knew in life" + ], + "cr": "20", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The widow's spellcasting ability is Charisma (spell save {@dc 20}, {@hit 12} to hit with spell attacks).", + "It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell eldritch blast} (four beams)", + "{@spell expeditious retreat}*", + "{@spell mage armor}*", + "{@spell mage hand}" + ], + "daily": { + "3e": [ + "{@spell blight}", + "{@spell disintegrate}", + "{@spell haste}", + "{@spell misty step}", + "{@spell shield}", + "{@spell slow}", + "{@spell see invisibility}" + ], + "1e": [ + "{@spell eyebite}", + "{@spell foresight}*", + "{@spell freedom of movement}", + "{@spell power word stun}", + "{@spell teleport}", + "{@spell time stop}", + "{@spell wall of force}" + ] + }, + "footerEntries": [ + "*The widow casts these spells before combat." + ], + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "3", "trait": [ { - "name": "Harrowed Tunneler", + "name": "Accelerate Through Time (2/Day)", "entries": [ - "The hurrock can burrow through solid rock at half its burrow speed and leaves a 6-foot-diameter tunnel in its wake. The tunnel is {@quickref difficult terrain||3}." + "The widow takes one additional action." ] }, { - "name": "Rubble Walker", + "name": "Master of Time", "entries": [ - "Difficult terrain composed of rock, rubble, or similar debris doesn't cost the hurrock extra movement." + "The widow can choose to be unaffected by effects that modify time or change its speed. The widow can affect others frozen in a {@spell time stop} or other stasis-like effects." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the widow fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The widow regains 25 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of the widow's next turn. The widow's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "The widow has advantage on saving throws against any effect that turns undead." ] } ], @@ -49114,139 +50067,186 @@ { "name": "Multiattack", "entries": [ - "The hurrock makes one axe arm attack and one beard attack." + "The widow uses disintegrating touch and withering gaze." ] }, { - "name": "Axe Arm", + "name": "Disintegrating Touch", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) force damage and the target must succeed on a {@dc 20} Constitution saving throw or have their speed decreased by 15 feet for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effects are culmulative." ] }, { - "name": "Beard", + "name": "Withering Gaze", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "A creature within 30 feet that the widow can see suffers 21 ({@damage 6d6}) necrotic damage." ] } ], - "reaction": [ + "legendary": [ { - "name": "Parry", + "name": "Eldritch Blast", "entries": [ - "The hurrock adds 2 to its AC against one melee attack that would hit it. To do so, the hurrock must see the attacker and have its shield arm free." + "The widow casts {@spell eldritch blast}." + ] + }, + { + "name": "Sudden Rush (2 Actions)", + "entries": [ + "The widow teleports to a space it can see within 30 feet and uses disintegrating touch before or after it teleports." ] + }, + { + "name": "Frozen in Time (3 Actions)", + "entries": [ + "All creatures within 20 ft. of the widow must succeed on a {@dc 20} Constitution saving throw or be {@condition paralyzed} until the end of the creature's next turn." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Hourglass Widow", + "source": "GHMG" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HourglassWidow.webp", + "traitTags": [ + "Legendary Resistances", + "Regeneration", + "Turn Resistance" ], "senseTags": [ - "D" + "U" ], "actionTags": [ - "Multiattack", - "Parry" + "Multiattack" ], "languageTags": [ - "D" + "LF" ], "damageTags": [ - "P", - "S" + "N", + "O" + ], + "damageTagsSpell": [ + "N", + "O" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hurrock.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Hurrock", - "source": "GHMG" - } - } + "conditionInflict": [ + "paralyzed" + ], + "conditionInflictSpell": [ + "frightened", + "stunned", + "unconscious" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ] }, { - "name": "Elder Hurrock", + "name": "Hraptnon", "source": "GHMG", - "page": 168, + "page": 161, "size": [ - "M" + "G" ], "type": "monstrosity", "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 16, + "ac": 18, "from": [ - "natural armor", - "shield arm" + "natural armor" ] } ], "hp": { - "average": 102, - "formula": "12d8 + 48" + "average": 264, + "formula": "16d20 + 96" }, "speed": { - "walk": 30, - "burrow": 30 + "walk": 40, + "burrow": 20, + "climb": 30 }, - "str": 18, - "dex": 8, - "con": 18, - "int": 5, - "wis": 11, - "cha": 7, + "str": 21, + "dex": 17, + "con": 22, + "int": 12, + "wis": 17, + "cha": 12, "save": { - "con": "+7" + "str": "+11", + "dex": "+9", + "con": "+12", + "wis": "+9" }, "skill": { - "perception": "+3" + "athletics": "+11", + "perception": "+9" }, "senses": [ - "darkvision 60 ft.", - "tremorsense 30 ft." + "darkvision 120 ft." ], - "passive": 13, - "resist": [ + "passive": 19, + "immune": [ { - "resist": [ + "special": "all damage from spells" + }, + { + "immune": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical attacks that aren't adamantine", + "note": "from magical weapons", "cond": true } ], - "immune": [ - "poison" - ], - "vulnerable": [ - "thunder" - ], "conditionImmune": [ + "charmed", "exhaustion", - "paralyzed", - "petrified", - "poisoned" + "frightened", + "stunned", + "unconscious" ], "languages": [ - "understands Dwarvish and Terran but can't speak" + "Draconic" ], - "cr": "6", + "cr": "18", "trait": [ { - "name": "Harrowed Tunneler", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The elder hurrock can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake. The tunnel is {@quickref difficult terrain||3}." + "If the hraptnon fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Rubble Walker", + "name": "Magic Resistance", "entries": [ - "Difficult terrain composed of rock, rubble, or similar debris doesn't cost the elder hurrock extra movement." + "The hraptnon has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Undying", + "entries": [ + "Unless the hraptnon's Stillborn Heart is removed from its pool, the hraptnon's death is temporary. One of its countless {@creature xakalonus|GHMG} offspring grows into the hraptnon in 24 hours.", + "In addition, the hraptnon loses its immunities if the Stillborn Heart is removed from the pool." ] } ], @@ -49254,230 +50254,163 @@ { "name": "Multiattack", "entries": [ - "The elder hurrock makes one axe arm attack, one beard attack, and one shield arm attack." + "The hraptnon makes three melee attacks: one bite and two claws. Alternatively, the hraptnon can make two spine attacks." ] }, { - "name": "Axe Arm", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage, and the target must succeed on a {@dc 20} Constitution saving throw or be {@condition incapacitated} until the end of the hraptnon's next turn." ] }, { - "name": "Beard", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}27 ({@damage 4d10 + 5}) slashing damage." ] }, { - "name": "Shield Arm", + "name": "Spine", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." + "{@atk rw} {@hit 11} to hit, range 60 ft., one target. {@h}23 ({@damage 4d8 + 5}) piercing damage, and the target must succeed on a {@dc 20} Dexterity saving throw. On a failed save, the target is knocked {@condition prone} and {@condition restrained}.", + "The target must escape ({@dc 20}) to remove the {@condition restrained} condition and be able to stand." ] } ], "reaction": [ { - "name": "Parry", + "name": "Spawn Xakalonus", "entries": [ - "The elder hurrock adds 3 to its AC against one melee attack that would hit it. To do so, the hurrock must see the attacker and have its shield arm free." + "If the hraptnon takes 20 points of damage or more from a single attack, it can spawn a {@creature xakalonus|GHMG}, which appears in a space adjacent to the hraptnon and attacks on the same initiative count as the hraptnon." + ] + } + ], + "legendary": [ + { + "name": "Claw", + "entries": [ + "The hraptnon makes a claw attack." + ] + }, + { + "name": "Baneful Howl (Costs 2 Actions)", + "entries": [ + "The hraptnon casts {@spell bane} as a 3rd level spell ({@dc 20} to resist)." + ] + }, + { + "name": "Life Drain (Costs 3 Actions)", + "entries": [ + "One {@creature xakalonus|GHMG} within 30 feet of the hraptnon dies. The hraptnon regains hit points equal to half the hit points of the {@creature xakalonus|GHMG} that died." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Hraptnon", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hraptnon.webp", + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], "senseTags": [ - "D", - "T" + "SD" ], "actionTags": [ - "Multiattack", - "Parry" + "Multiattack" ], "languageTags": [ - "CS", - "D", - "T" + "DR" ], "damageTags": [ - "B", "P", "S" ], "miscTags": [ - "MW" + "MW", + "RCH", + "RW" ], "conditionInflict": [ - "prone" + "incapacitated", + "prone", + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ElderHurrock.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Hurrock", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ElderHurrock.webp" - } - } - ] - }, "savingThrowForced": [ - "strength" + "constitution", + "dexterity" ] }, { - "name": "Ancient Hurrock", + "name": "Hungerer Elk", "source": "GHMG", - "page": 168, + "page": 165, "size": [ "L" ], "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } + 11 ], "hp": { - "average": 168, - "formula": "16d10 + 80" + "average": 19, + "formula": "3d10 + 3" }, "speed": { - "walk": 40, - "burrow": 40 - }, - "str": 20, - "dex": 7, - "con": 20, - "int": 3, - "wis": 11, - "cha": 5, - "save": { - "con": "+9" - }, - "skill": { - "perception": "+4" + "walk": 50 }, - "senses": [ - "blindsight 30 ft.", - "tremorsense 120 ft. (blind beyond this radius)" - ], - "passive": 14, - "resist": [ + "str": 17, + "dex": 12, + "con": 13, + "int": 2, + "wis": 12, + "cha": 6, + "passive": 11, + "cr": "1", + "trait": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't adamantine", - "cond": true - } - ], - "immune": [ - "poison" - ], - "vulnerable": [ - "thunder" - ], - "conditionImmune": [ - "blinded", - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "unconscious" - ], - "languages": [ - "understands Terran but can't speak" - ], - "cr": "9", - "trait": [ - { - "name": "Charge", - "entries": [ - "If the ancient hurrock moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or fall {@condition prone}." - ] - }, - { - "name": "Harrowed Tunneler", + "name": "Aggressive", "entries": [ - "The ancient hurrock can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake. The tunnel is {@quickref difficult terrain||3}." + "As a bonus action, the hungerer elk can move up to its speed toward a hostile creature it can see." ] }, { - "name": "Rubble Walker", + "name": "Tears of the Hungerer", "entries": [ - "Difficult terrain composed of rock, rubble, or similar debris doesn't cost the ancient hurrock extra movement." + "A beast or humanoid that takes damage from the hungerer elk must succeed on a {@dc 14} Constitution saving throw or contract {@disease Tears of the Hungerer|GH}, a magical disease. If a creature succeeds on the saving throw, it's immune to the disease for 24 hours.", + "A creature infected with the disease decreases its hit point maximum by 2 ({@dice 1d4}) every 24 hours. If this disease reduces the target's hit point maximum to 0, the target dies and becomes a {@creature zombie} that also has this trait. This magical disease can be cured only with magic." ] }, { - "name": "Siege Monster", + "name": "Trampling Charge", "entries": [ - "The ancient hurrock deals double damage to objects and structures." + "If the hungerer elk moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the elk can make another attack with its hooves against the target as a bonus action" ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The ancient hurrock makes one beard attack and two slam attacks." - ] - }, - { - "name": "Beard", + "name": "Ram", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage. If the target is a creature, it is {@condition grappled} (escape {@dc 17}). When a creature escapes the beard, the creature takes 4 ({@damage 1d8}) piercing damage. The ancient hurrock can {@action grapple} up to two creatures with its beard, but once doing so can attack only those creatures with the beard." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage and Tears of the Hungerer." ] }, { - "name": "Slam", + "name": "Hooves", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage and Tears of the Hungerer." ] } ], - "traitTags": [ - "Charge", - "Siege Monster" - ], - "senseTags": [ - "B", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "T" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled", - "prone" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AncientHurrock.webp", "fluff": { "_appendMonsterFluff": { - "name": "Hurrock", + "name": "Hungerer Beasts", "source": "GHMG" }, "images": [ @@ -49485,339 +50418,324 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AncientHurrock.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HungererElk.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HungererElk.webp", + "traitTags": [ + "Aggressive" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ + "constitution", "strength" ] }, { - "name": "Inkwalker", + "name": "Hungerer Snake", "source": "GHMG", - "page": 170, + "page": 165, "size": [ "S" ], "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], "ac": [ 13 ], "hp": { - "average": 18, - "formula": "4d6 + 4" + "average": 27, + "formula": "5d6 + 10" }, "speed": { - "walk": 25 + "walk": 30, + "swim": 30 }, - "str": 10, + "str": 6, "dex": 16, - "con": 12, - "int": 10, - "wis": 11, - "cha": 14, + "con": 14, + "int": 2, + "wis": 12, + "cha": 3, "skill": { - "deception": "+4" + "perception": "+3", + "stealth": "+5" }, - "passive": 10, - "immune": [ - "acid" - ], - "conditionImmune": [ - "prone" - ], - "languages": [ - "can mimic sounds it has heard, and from prey it has eaten" + "senses": [ + "blindsight 10 ft." ], + "passive": 13, "cr": "1", "trait": [ { - "name": "Adhesive (All Forms)", + "name": "Aggressive", "entries": [ - "The inkwalker adheres to anything that touches it. A Large or smaller creature adhered to the inkwalker is also {@condition grappled} by it (escape {@dc 13}). Ability checks made to escape this {@action grapple} have disadvantage." + "As a bonus action, the hungerer snake can move up to its speed toward a hostile creature it can see." ] }, { - "name": "Ambusher", + "name": "Blood Frenzy", "entries": [ - "In the first round of a combat, the inkwalker has advantage on attack rolls against any creature it {@quickref Surprise|PHB|3|0|surprised}." + "The hungerer snake has advantage on melee attack rolls against any creature that doesn't have all its hit points" ] }, { - "name": "Grappler", + "name": "Tears of the Hungerer", "entries": [ - "The inkwalker has advantage on attack rolls against any creature {@condition grappled} by it." + "A beast or humanoid that takes damage from the hungerer snake must succeed on a {@dc 14} Constitution saving throw or contract {@disease Tears of the Hungerer|GH}, a magical disease. If a creature succeeds on the saving throw, it's immune to the disease for 24 hours.", + "A creature infected with the disease decreases its hit point maximum by 2 ({@dice 1d4}) every 24 hours. If this disease reduces the target's hit point maximum to 0, the target dies and becomes a {@creature zombie} that also has this trait. This magical disease can be cured only with magic." ] - }, + } + ], + "action": [ { - "name": "Mimicry", + "name": "Bite", "entries": [ - "The inkwalker can mimic sounds it has heard, including voices and animal noises. A creature that hears the sound it makes can tell they are imitations with a successful Wisdom ({@skill Insight}) check opposed by the inkwalker's Charisma ({@skill Deception}) check." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage and Tears of" ] }, { - "name": "Shapechanger", + "name": "the Hungerer", "entries": [ - "The inkwalker can use its action to polymorph into a {@filter CR 1/2 or lower beast|bestiary|source=|Challenge Rating=[&0;&1/2]|type=beast|miscellaneous=} or back into its true, amorphous shape. Its statistics are the same in each form. Any equipment it is wearing or carrying is transformed. It reverts to its true form if it dies." + "If the target is a creature, it must make a {@dc 13} Constitution saving throw, taking 7 ({@damage 2d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Wall Walker", + "name": "Tail Blade", "entries": [ - "The inkwalker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage and Tears of the Hungerer." ] } ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) acid damage." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Hungerer Beasts", + "source": "GHMG" }, - { - "name": "Pseudopod", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 3}) bludgeoning damage. The target is subjected to its Adhesive trait." - ] - } - ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HungererSnake.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HungererSnake.webp", "traitTags": [ - "Ambusher", - "Shapechanger" + "Aggressive" + ], + "senseTags": [ + "B" ], "damageTags": [ - "A", - "B", - "P" + "I", + "P", + "S" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "grappled" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Inkwalker.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Inkwalker", - "source": "GHMG" - } - } + "savingThrowForced": [ + "constitution" + ] }, { - "name": "Insic", + "name": "Hungerer Wolf", "source": "GHMG", - "page": 171, + "page": 166, "size": [ - "T" + "M" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "C", - "N" + "U" ], "ac": [ - 13 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 10, - "formula": "3d4 + 3" + "average": 16, + "formula": "3d8 + 3" }, "speed": { - "walk": 10, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true + "walk": 40 }, - "str": 4, - "dex": 16, - "con": 13, - "int": 10, - "wis": 15, - "cha": 17, + "str": 13, + "dex": 15, + "con": 12, + "int": 3, + "wis": 12, + "cha": 6, "skill": { - "performance": "+5", - "stealth": "+5" + "perception": "+3", + "stealth": "+4" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, - "resist": [ - "acid", - "cold", - "fire", - "lightning", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" - ], - "vulnerable": [ - "thunder" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "understands the languages it knew in life but can't speak" - ], + "passive": 13, "cr": "1/2", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The insic's spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}" - ], - "ability": "cha" - } - ], "trait": [ { - "name": "Amorphous", + "name": "Aggressive", "entries": [ - "The insic can move through a space as narrow as 1 inch wide without squeezing." + "As a bonus action, the hungerer wolf can move up to its speed toward a hostile creature it can see." ] }, { - "name": "Turning Endurance", + "name": "Keen Hearing and Smell", "entries": [ - "An insic can't be destroyed by effects that turn undead." + "The hungerer wolf has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] - } - ], - "action": [ + }, { - "name": "Dissonant Touch", + "name": "Pack Tactics", "entries": [ - "{@atk ms} {@hit 5} to hit, reach 5 ft., one creature. {@h}8 ({@damage 2d4 + 3}) psychic damage, and the target can't take reactions until the end of the insic's next turn." + "The hungerer wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Possession (1/Day)", + "name": "Tears of the Hungerer", "entries": [ - "One humanoid the insic can see within 5 ft. of it or touching the instrument the insic inhabits must succeed on a {@dc 13} Charisma saving throw or be possessed by the insic. The insic then disappears, and the target is {@condition incapacitated} and loses control of its body. The insic controls the body but doesn't deprive the target of awareness. The insic has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the target other than those that turn undead. It retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being {@condition charmed} and {@condition frightened}. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.", - "The target can repeat the saving throw at the end of each of its turns, ending the possession on a success, but if the insic remains for 1 minute, the target can no longer repeat the saving throw. Otherwise, the possession lasts until the target drops to 0 hit points, the insic ends it as a bonus action, or the insic is turned or forced out. When the possession ends, the insic reappears in an unoccupied space within 5 feet of the body. The target is immune to the Possession of any insic for 24 hours after succeeding on the saving throw or after the possession ends." + "A beast or humanoid that takes damage from the hungerer wolf must succeed on a {@dc 14} Constitution saving throw or contract {@disease Tears of the Hungerer|GH}, a magical disease. If a creature succeeds on the saving throw, it's immune to the disease for 24 hours.", + "A creature infected with the disease decreases its hit point maximum by 2 ({@dice 1d4}) every 24 hours. If this disease reduces the target's hit point maximum to 0, the target dies and becomes a {@creature zombie} that also has this trait. This magical disease can be cured only with magic." ] } ], - "traitTags": [ - "Amorphous" - ], - "senseTags": [ - "D" + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage and Tears of the Hungerer. If the target is a creature, it must succeed on a {@dc 11} Strength saving throw or fall {@condition prone}." + ] + } ], - "languageTags": [ - "CS", - "LF" + "fluff": { + "_appendMonsterFluff": { + "name": "Hungerer Beasts", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HungererWolf.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HungererWolf.webp", + "traitTags": [ + "Aggressive", + "Keen Senses", + "Pack Tactics" ], "damageTags": [ - "Y" + "P" ], - "spellcastingTags": [ - "I" + "miscTags": [ + "MW" ], "conditionInflict": [ - "incapacitated" + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Insic.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Insic", - "source": "GHMG" - } - }, "savingThrowForced": [ - "charisma" + "constitution", + "strength" ] }, { - "name": "Ithjar", + "name": "Hurrock", "source": "GHMG", - "page": 173, + "page": 167, "size": [ - "L" + "M" ], "type": "monstrosity", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "natural armor" + "natural armor", + "shield arm" ] } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 60, + "formula": "8d8 + 24" }, "speed": { - "walk": 30, - "fly": 90 + "walk": 25, + "burrow": 20 }, - "str": 18, - "dex": 20, + "str": 16, + "dex": 8, "con": 17, - "int": 3, - "wis": 10, - "cha": 5, - "skill": { - "acrobatics": "+8", - "perception": "+3" + "int": 7, + "wis": 12, + "cha": 9, + "save": { + "con": "+5" }, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 13, - "cr": "5", + "passive": 11, + "resist": [ + "poison", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't adamantine", + "cond": true + } + ], + "conditionImmune": [ + "exhaustion", + "petrified" + ], + "languages": [ + "one national language", + "Dwarvish" + ], + "cr": "3", "trait": [ { - "name": "Keen Sight", + "name": "Harrowed Tunneler", "entries": [ - "The ithjar has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "The hurrock can burrow through solid rock at half its burrow speed and leaves a 6-foot-diameter tunnel in its wake. The tunnel is {@quickref difficult terrain||3}." ] }, { - "name": "Slippery Serpent", + "name": "Rubble Walker", "entries": [ - "The ithjar has advantage on ability checks and saving throws made to escape a {@action grapple} or saving throws to avoid being {@condition paralyzed} or {@condition restrained}." + "Difficult terrain composed of rock, rubble, or similar debris doesn't cost the hurrock extra movement." ] } ], @@ -49825,794 +50743,772 @@ { "name": "Multiattack", "entries": [ - "The ithjar attacks once with its bite and once with its tail." + "The hurrock makes one axe arm attack and one beard attack." ] }, { - "name": "Bite", + "name": "Axe Arm", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] }, { - "name": "Tail", + "name": "Beard", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the ithjar can't use its tail on another target." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } ], "reaction": [ { - "name": "Writhing Escape", + "name": "Parry", "entries": [ - "When {@condition grappled}, the ithjar can attempt to escape." + "The hurrock adds 2 to its AC against one melee attack that would hit it. To do so, the hurrock must see the attacker and have its shield arm free." ] } ], - "traitTags": [ - "Keen Senses" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Hurrock", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hurrock.webp", "senseTags": [ - "B", "D" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Parry" + ], + "languageTags": [ + "D" ], "damageTags": [ - "B", + "P", "S" ], "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Ithjar.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Ithjar", - "source": "GHMG" - } - } + "MW" + ] }, { - "name": "Stormborn Ithjar", + "name": "Incorporeal Cauchemange", "source": "GHMG", - "page": 173, + "page": 57, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 189, - "formula": "18d12 + 72" + "average": 77, + "formula": "14d8 + 14" }, "speed": { - "walk": 40, - "fly": 120 + "walk": 0, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true }, - "str": 21, - "dex": 20, - "con": 19, - "int": 3, - "wis": 12, - "cha": 5, + "str": 6, + "dex": 16, + "con": 12, + "int": 13, + "wis": 15, + "cha": 17, "skill": { - "acrobatics": "+9", + "intimidation": "+6", "perception": "+5" }, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "darkvision 120 ft." ], "passive": 15, + "resist": [ + "acid", + "cold", + "fire", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], "immune": [ - "lightning", - "thunder" + "poison" ], - "cr": "9", + "conditionImmune": [ + "charmed", + "deafened", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "languages": [ + "the languages of its host", + "telepathy 60 ft." + ], + "cr": "5", "trait": [ { - "name": "Keen Sight", + "name": "Happiness Susceptibility", "entries": [ - "The stormborn ithjar has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "If a creature within 30 feet of the incorporeal cauchemange uses an action to make a {@dc 14} Charisma ({@skill Performance}) check and succeeds, creating a presentation that inspires happiness or hope, the cauchemange has disadvantage on attack rolls until the end of the performing creature's next turn." ] }, { - "name": "Slippery Serpent", + "name": "Implant Larva", "entries": [ - "The stormborn ithjar has advantage on ability checks or saving throws made to escape a {@action grapple} and saving throws to avoid being {@condition paralyzed} or {@condition restrained}." + "If a humanoid dies due to damage the incorporeal cauchemange deals, a cauchemange larva emerges from the corpse 8 hours later." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Incorporeal Movement", "entries": [ - "The stormborn ithjar attacks once with its bite and once with its tail." + "The cauchemange can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Bite", + "name": "Nightmare Aura", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}21 ({@damage 3d10 + 5}) slashing damage and 9 ({@damage 2d8}) lightning damage." + "Each creature of the incorporeal cauchemange's choice that starts its turn within 60 feet of the cauchemange must succeed on a {@dc 14} Wisdom saving throw or sense the cauchemange as something to be feared, becoming {@condition frightened} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Nightmare Aura of all cauchemanges for 1 hour." ] }, { - "name": "Tail", + "name": "Psychic Teleport {@recharge 4}", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage and 7 ({@damage 2d6}) thunder damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 17}). Until this {@action grapple} ends, the target is {@condition restrained}, and the stormborn ithjar can't use its tail on another target." + "As its movement, the cauchemange can teleport to an unoccupied space within 40 ft. of it, provided that the space is within 10 ft. of a creature with an Intelligence score of 3 or higher. The cauchemange doesn't need to see the destination." ] }, { - "name": "Storm Breath {@recharge 5}", + "name": "Thought Location", "entries": [ - "The stormborn ithjar exhales a 30-foot cone of lightning and thunder. Each creature in that area must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 31 ({@damage 7d8}) lightning damage and 31 ({@damage 7d8}) thunder damage and falls {@condition prone}. If the save succeeds, the creature takes half the lightning and thunder damage and doesn't fall {@condition prone}. The discharge of this breath weapon is audible for 1 mile outside and 300 feet inside." + "The incorporeal cauchemange can detect creatures within 60 feet that have an Intelligence of 2 or higher, provided they aren't constructs or undead.", + "Effects that prevent divination from working on a creature thwart this sense. This sense penetrates barriers, but 2 ft. of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks it. The cauchemange can't be {@quickref Surprise|PHB|3|0|surprised} by a creature it can sense." ] } ], - "reaction": [ + "action": [ { - "name": "Writhing Escape", + "name": "Touch", "entries": [ - "When {@condition grappled}, the stormborn ithjar can attempt to escape." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) psychic damage. The target must succeed on a {@dc 14} Charisma saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + ] + }, + { + "name": "Killing Nightmare (Recharges after a Short or Long Rest)", + "entries": [ + "The incorporeal cauchemange releases a telepathic wave of amplified horror. Each {@condition frightened} creature of the cauchemange's choice within 30 feet of the cauchemange must make a {@dc 14} Charisma saving throw. On a failure by 5 or more, a creature drops to 0 hit points. If the save fails, the creature takes 25 ({@damage 4d10 + 3}) psychic damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Cauchemange", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/IncorporealCauchemange.webp", "traitTags": [ - "Keen Senses" + "Incorporeal Movement" ], "senseTags": [ - "B", - "D" + "SD" ], - "actionTags": [ - "Breath Weapon", - "Multiattack" + "languageTags": [ + "TP" ], "damageTags": [ - "B", - "L", - "S", - "T" + "O", + "Y" ], "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "prone", - "restrained" + "HPR", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/StormbornIthjar.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Ithjar", - "source": "GHMG" - } - }, "savingThrowForced": [ - "dexterity" + "charisma", + "wisdom" ] }, { - "name": "Jespaith", + "name": "Infernal Contractor", "source": "GHMG", - "page": 175, + "page": 121, "size": [ - "G" + "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "any race", + "fiend" + ] + }, "alignment": [ + "L", + "NX", "C", "E" ], "ac": [ { - "ac": 17, + "ac": 15, "from": [ - "natural armor" + "{@item chain shirt|phb}" ] } ], "hp": { - "average": 279, - "formula": "18d20 + 90" + "average": 39, + "formula": "6d8 + 12" }, "speed": { - "walk": 30, - "burrow": 30 + "walk": 30 }, - "str": 25, - "dex": 10, - "con": 20, - "int": 6, + "str": 10, + "dex": 15, + "con": 14, + "int": 13, "wis": 12, - "cha": 4, + "cha": 16, + "skill": { + "deception": "+7", + "insight": "+5", + "persuasion": "+7" + }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], "passive": 11, - "immune": [ - "acid", - "necrotic", - "poison" - ], - "vulnerable": [ - "radiant" + "resist": [ + "fire" ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "languages": [ + "Infernal and one other language" ], - "cr": "15", + "cr": "1", "trait": [ { - "name": "Corruption Aura", - "entries": [ - "The jespaith corrupts the area around it, poisoning the air, filling it with biting undead insects, and sundering the ground. Any creature that starts its turn within 20 feet of the jespaith takes 5 ({@damage 2d4}) piercing damage and 5 ({@damage 2d4}) poison damage. The creature must succeed on a {@dc 18} Constitution saving throw or become {@condition poisoned} until the start of its next turn. On the ground, this area is {@quickref difficult terrain||3} and remains so when the jespaith moves on." - ] - }, - { - "name": "Rock Breaker", - "entries": [ - "The jespaith can burrow through solid rock at half its burrow speed, but it leaves behind rubble rather than a tunnel." - ] - }, - { - "name": "Siege Monster", - "entries": [ - "The jespaith deals double damage to objects and structures." - ] - }, - { - "name": "Turn Immunity", + "name": "Infernal Brand {@recharge}", "entries": [ - "The jespaith is immune to effects that turn undead." + "As a bonus action, the infernal contractor chooses one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Charisma saving throw or become cursed for 1 minute.", + "A creature that has signed a contract with the contractor has disadvantage on this save. When the cursed creature makes an ability check, attack roll, or a saving throw, the target must roll a {@dice d6} and subtract the number rolled from the result. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the contractor uses this trait again or the target enters hallowed ground." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The jespaith makes two slam attacks. It can replace any attack with engulf." - ] - }, - { - "name": "Slam", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage and 10 ({@damage 3d6}) poison damage. If the target is a creature, it is {@condition grappled} (escape {@dc 20}). The jespaith can {@action grapple} up to four creatures at a time." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage and 4 ({@damage 1d8}) fire damage." ] }, { - "name": "Engulf", + "name": "Locate Signee", "entries": [ - "Each Huge or smaller creature {@condition grappled} by the jespaith must succeed on a {@dc 20} Strength saving throw or be pulled into the jespaith's body. An engulfed target is {@condition blinded}, {@condition restrained}, unable to breathe, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the jespaith. At the start of each of the jespaith's turns, each engulfed creature takes 23 ({@damage 3d10 + 7}) bludgeoning damage and 10 ({@damage 3d6}) acid damage. The jespaith can hold only one Huge creature, two Large creatures, or up to eight Medium or smaller creatures inside it at a time.", - "An engulfed creature can try to escape by taking an action to make its choice of a {@dc 20} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 10 feet of movement to enter a space of its choice within 5 feet of the jespaith.", - "If the jespaith dies, an engulfed creature is no longer {@condition restrained} by it and can escape from the remains by using 10 feet of movement.", - "If a creature dies inside the jespaith, the creature's body breaks up inside the jespaith. The jespaith keeps inside it anything the dead creature wore or carried." + "The infernal contractor can sense the direction to any creature that has signed one of its contracts, provided that creature is on the same plane of existence. If the creature is moving, the contractor knows the direction of its movement. Effects that protect the target from divination work against this action." ] - }, + } + ], + "reaction": [ { - "name": "Spit {@recharge 5}", + "name": "Infernal Luck", "entries": [ - "The jespaith spits poison and acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a {@dc 18} Dexterity saving throw, taking 18 ({@damage 4d8}) acid damage and 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one." + "When a creature within 30 feet of the infernal contractor makes an ability check, attack roll, or saving throw against the contractor, the contractor can force that creature to reroll. The target must use the lower of the two rolls. A creature affected by this reaction is immune to the Infernal Luck of this infernal contractor for 24 hours." ] } ], - "traitTags": [ - "Siege Monster", - "Turn Immunity" + "fluff": { + "_appendMonsterFluff": { + "name": "Fiendish Contractors", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InfernalContractor.webp", + "attachedItems": [ + "rapier|phb" ], "senseTags": [ - "SD" + "D" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "I", + "X" ], "damageTags": [ - "A", - "B", - "I", + "F", "P" ], "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "grappled", - "poisoned", - "restrained" + "MLW", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Jespaith.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Jespaith", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution", - "dexterity", - "strength" + "charisma" ] }, { - "name": "Keppmir", + "name": "Infernal Tormentor", "source": "GHMG", - "page": 176, + "page": 121, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "keppmir" + "any race", + "fiend" ] }, "alignment": [ "L", + "NX", + "C", "E" ], "ac": [ { - "ac": 11, + "ac": 16, "from": [ - "{@item leather armor|PHB}" + "{@item half plate armor|PHB|half plate}" ] } ], "hp": { - "average": 27, - "formula": "5d8 + 5" + "average": 97, + "formula": "13d8 + 39" }, "speed": { - "walk": 20, - "swim": 40 + "walk": 30 }, - "str": 13, - "dex": 11, - "con": 12, - "int": 10, - "wis": 11, - "cha": 10, + "str": 18, + "dex": 12, + "con": 16, + "int": 12, + "wis": 13, + "cha": 15, "skill": { - "athletics": "+3", - "perception": "+2", - "stealth": "+2" + "intimidation": "+5", + "perception": "+4" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 12, + "passive": 14, "resist": [ - "cold" + "fire" ], "languages": [ - "Valikan" + "Infernal and one other language" ], - "cr": "1/4", - "trait": [ + "cr": "6", + "action": [ { - "name": "Heated Body", + "name": "Multiattack", "entries": [ - "A creature other than a keppmir that ends its turn {@action grapple|PHB|grappling} or {@condition grappled} by the keppmir takes 1 fire damage." + "The infernal tormentor makes two greatsword attacks. It can use infernal leash in place of one attack." ] }, { - "name": "Water Breathing", - "entries": [ - "The keppmir can breathe only underwater. In air, it can hold its breath for 10 minutes." - ] - } - ], - "action": [ - { - "name": "Gore", + "name": "Greatsword", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage and 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Spear", + "name": "Infernal Leash {@recharge}", "entries": [ - "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack." + "A flaming whip appears in the infernal tormentor's hand or from its greatsword and lashes at a creature the tormentor can see within 30 feet of it. The target must succeed on a {@dc 13} Charisma saving throw. A creature that has signed a fiendish contract has disadvantage on this save. On a failure, the creature takes 14 ({@damage 4d6}) fire damage, is pulled 10 feet closer to the tormentor, and is cursed for 1 minute or until the tormentor uses this action again. This curse also ends if the target enters hallowed ground.", + "While cursed, the target can't move more than 30 feet from the tormentor. Also while the curse lasts, the target takes 7 ({@dice 2d6}) extra fire damage from the tormentor's greatsword attacks. The tormentor can use a bonus action to move the target 10 feet to an unoccupied space within 30 feet of the tormentor. If this space is dangerous, the target receives a new saving throw before moving, ending the effect on itself on a success." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Fiendish Contractors", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InfernalTormentor.webp", "attachedItems": [ - "spear|phb" - ], - "traitTags": [ - "Water Breathing" + "greatsword|phb" ], "senseTags": [ - "SD" + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I", + "X" ], "damageTags": [ "F", - "P" + "S" ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "MLW", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Keppmir.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Keppmir", - "source": "GHMG" - } - } + "savingThrowForced": [ + "charisma" + ] }, { - "name": "Keppmir Stalker", + "name": "Inkfester", "source": "GHMG", - "page": 177, + "page": 15, "size": [ - "M" + "L" ], "type": { - "type": "humanoid", + "type": "construct", "tags": [ - "keppmir" + "shapechanger" ] }, "alignment": [ - "L", - "E" + "U" ], "ac": [ - { - "ac": 15, - "from": [ - "{@item breastplate|PHB|bone breastplate}" - ] - } + 12 ], "hp": { - "average": 58, - "formula": "9d8 + 18" + "average": 60, + "formula": "8d10 + 16" }, "speed": { - "walk": 20, - "swim": 40 + "walk": 30, + "climb": 30 }, - "str": 15, - "dex": 13, + "str": 11, + "dex": 15, "con": 14, - "int": 10, - "wis": 13, - "cha": 10, + "int": 5, + "wis": 10, + "cha": 12, "skill": { - "athletics": "+4", - "perception": "+3", - "stealth": "+3" + "stealth": "+4" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 13, + "passive": 10, "resist": [ - "cold" + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], - "languages": [ - "Valikan" + "immune": [ + "poison" ], - "cr": "1", + "conditionImmune": [ + "charmed", + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "cr": "3", "trait": [ { - "name": "Ambusher", + "name": "Death Burst", "entries": [ - "The keppmir stalker has advantage on attack rolls against any creature it has {@quickref Surprise|PHB|3|0|surprised}." + "When an inkfester dies, it explodes in a burst of ink. Any creature within 5 feet of the inkfester must succeed on a {@dc 12} Constitution saving throw or be {@condition blinded} until the end of its next turn." ] }, { - "name": "Battle Rush", + "name": "Shapechanger", "entries": [ - "If the keppmir stalker takes the {@action Dash} or {@action Disengage} action, it can use a bonus action to make a gore attack." + "The inkfester's normal form is a twodimensional pattern of runes on a flat surface. Until it takes an action or moves, the inkfester is indistinguishable from ink on that surface. As part of its action to attack, the inkfester can change form." ] }, { - "name": "Heated Body", + "name": "Spider Climb", "entries": [ - "A creature other than a keppmir that ends its turn {@action grapple|PHB|grappling} or {@condition grappled} by the keppmir stalker takes 1 fire damage." + "The inkfester can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Water Breathing", + "name": "Water Weakness", "entries": [ - "The keppmir stalker can breathe only underwater. In air, it can hold its breath for 15 minutes." + "If the inkfester is doused in water or ends its turn submerged in water, the inkfester takes 3 ({@damage 1d6}) acid damage. Maximize this damage if the water is soapy." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The keppmir stalker makes two attacks." - ] - }, - { - "name": "Gore", + "name": "Fearful Glyphs", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "The inkfester chooses up to two creatures within 30 ft. of and able to see it. Each target must succeed on a {@dc 12} Wisdom saving throw or take 8 ({@damage 2d6 + 1}) psychic damage from disturbing symbolism and imagery." ] }, { - "name": "Spear", + "name": "Consuming Mist", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + "The inkfester takes on the form of a cloud of dark ink. In this form the inkfester has a fly speed of 20 feet and can hover, and it can occupy a hostile creature's space. In this form, the inkfester has advantage on Strength, Dexterity, and Constitution saving throws, and it's immune to nonmagical damage other than from acid or water.", + "Each creature that starts its turn in the inkfester's space must make a {@dc 12} Strength or Dexterity saving throw (target's choice). On a failure, a target takes 9 ({@damage 2d6 + 2}) acid damage. A Large or smaller creature is also {@condition grappled} (escape {@dc 12}). On a successful save, the target takes half the damage and isn't {@condition grappled}. Any creature that remains in the inkfester's space can't breathe.", + "A creature within 5 feet of the inkfester can pull a creature or object out of it by taking an action and succeeding on a {@dc 12} Strength (Athletics) check. However, the rescuer takes 3 ({@damage 1d6}) acid damage." ] } ], - "attachedItems": [ - "spear|phb" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Arcane Anomalies", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Inkfester.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Inkfester.webp", "traitTags": [ - "Ambusher", - "Water Breathing" + "Death Burst", + "Shapechanger", + "Spider Climb" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "D" ], "damageTags": [ - "F", - "P" + "A", + "Y" ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "conditionInflict": [ + "blinded", + "grappled" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KeppmirStalker.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Keppmir", - "source": "GHMG" - } - } + "savingThrowForced": [ + "constitution", + "wisdom" + ] }, { - "name": "Keppmir King", + "name": "Inkwalker", "source": "GHMG", - "page": 177, + "page": 170, "size": [ - "M" + "S" ], - "type": { - "type": "humanoid", - "tags": [ - "keppmir" - ] - }, + "type": "monstrosity", "alignment": [ - "L", + "N", "E" ], "ac": [ - { - "ac": 17, - "from": [ - "{@item half plate armor|PHB|bone half plate}" - ] - } + 13 ], "hp": { - "average": 97, - "formula": "13d8 + 39" + "average": 18, + "formula": "4d6 + 4" }, "speed": { - "walk": 20, - "swim": 40 + "walk": 25 }, - "str": 17, - "dex": 14, - "con": 16, - "int": 11, - "wis": 10, + "str": 10, + "dex": 16, + "con": 12, + "int": 10, + "wis": 11, "cha": 14, - "save": { - "con": "+6", - "wis": "+3" - }, "skill": { - "athletics": "+6", - "intimidation": "+5", - "perception": "+3" + "deception": "+4" }, - "senses": [ - "darkvision 120 ft." + "passive": 10, + "immune": [ + "acid" ], - "passive": 13, - "resist": [ - "cold" + "conditionImmune": [ + "prone" ], "languages": [ - "Valikan" + "can mimic sounds it has heard, and from prey it has eaten" ], - "cr": "5", + "cr": "1", "trait": [ { - "name": "Battle Rush", + "name": "Adhesive (All Forms)", "entries": [ - "If the keppmir king takes the {@action Dash} or {@action Disengage} action, he can use a bonus action to make a gore attack." + "The inkwalker adheres to anything that touches it. A Large or smaller creature adhered to the inkwalker is also {@condition grappled} by it (escape {@dc 13}). Ability checks made to escape this {@action grapple} have disadvantage." ] }, { - "name": "Brutal Attacks", + "name": "Ambusher", "entries": [ - "When the keppmir king scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit." + "In the first round of a combat, the inkwalker has advantage on attack rolls against any creature it {@quickref Surprise|PHB|3|0|surprised}." ] }, { - "name": "Brute", + "name": "Grappler", "entries": [ - "A melee weapon deals one extra die of its damage when the keppmir king hits with it (included in the attacks)." + "The inkwalker has advantage on attack rolls against any creature {@condition grappled} by it." ] }, { - "name": "Heated Body", + "name": "Mimicry", "entries": [ - "A creature other than a keppmir that ends its turn {@action grapple|PHB|grappling} or {@condition grappled} by the keppmir king takes 2 ({@damage 1d4}) fire damage." + "The inkwalker can mimic sounds it has heard, including voices and animal noises. A creature that hears the sound it makes can tell they are imitations with a successful Wisdom ({@skill Insight}) check opposed by the inkwalker's Charisma ({@skill Deception}) check." ] }, { - "name": "Magic Weapons", + "name": "Shapechanger", "entries": [ - "The keppmir king's weapon attacks are magical." + "The inkwalker can use its action to polymorph into a {@filter CR 1/2 or lower beast|bestiary|source=|Challenge Rating=[&0;&1/2]|type=beast|miscellaneous=} or back into its true, amorphous shape. Its statistics are the same in each form. Any equipment it is wearing or carrying is transformed. It reverts to its true form if it dies." ] }, { - "name": "Water Breathing", + "name": "Wall Walker", "entries": [ - "The keppmir king can breathe only underwater. In air, he can hold his breath for 20 minutes." + "The inkwalker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The keppmir king makes three attacks." - ] - }, - { - "name": "Gore", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) acid damage." ] }, { - "name": "Spear", + "name": "Pseudopod", "entries": [ - "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage, or 12 ({@damage 2d8 + 3}) piercing damage if used with two hands to make a melee attack." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 3}) bludgeoning damage. The target is subjected to its Adhesive trait." ] } ], - "attachedItems": [ - "spear|phb" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Inkwalker", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Inkwalker.webp", "traitTags": [ - "Brute", - "Magic Weapons", - "Water Breathing" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "Ambusher", + "Shapechanger" ], "damageTags": [ - "F", + "A", + "B", "P" ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KeppmirKing.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Keppmir", - "source": "GHMG" - } - } + "conditionInflict": [ + "grappled" + ] }, { - "name": "Knifetooth Warlord", + "name": "Inquisitor Hunter", "source": "GHMG", - "page": 178, + "page": 17, "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "{@item studded leather armor|PHB|studded leather}", - "{@item shield|PHB}" + "{@item chain shirt|phb}" ] } ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 26, + "formula": "4d8 + 8" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 14, - "con": 15, - "int": 7, + "str": 13, + "dex": 15, + "con": 14, + "int": 12, "wis": 13, - "cha": 14, + "cha": 10, "skill": { - "athletics": "+6", - "intimidation": "+5", - "perception": "+4" + "investigation": "+3", + "perception": "+3", + "religion": "+3", + "survival": "+3" }, - "passive": 14, - "conditionImmune": [ - "charmed", - "frightened" - ], + "passive": 13, "languages": [ - "one national language" + "any two languages" ], - "cr": "5", - "trait": [ + "cr": "1", + "spellcasting": [ { - "name": "Brutal Inspiration", - "entries": [ - "The Knifetooth warlord can use a bonus action to let out a battle cry. Knifetooth Horde members who can see or hear the warlord gain advantage on saving throws until the start of the warlord's next turn. Effects of the cry end if the warlord becomes {@condition incapacitated} or dies." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The inquisitor hunter is a 3rd-level spellcaster. Its spellcasting ability is Wisdom. The hunter knows the following ranger spells:" + ], + "spells": { + "1": { + "slots": 3, + "spells": [ + "{@spell detect magic}", + "{@spell hunter's mark}", + "{@spell protection from evil and good}" + ] + } + }, + "ability": "wis", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Lunge (1/Turn)", + "name": "Inquisitor's Awareness", "entries": [ - "As part of one melee attack, the Knifetooth warlord extends its reach by 5 feet." + "The inquisitor hunter can expend a 1st-level ranger spell slot to sense for 1 minute whether arcane or innate spellcasters, aberrations, fey, and fiends are within 1 mile. This trait doesn't reveal the creatures' locations or numbers." ] } ], @@ -50620,180 +51516,265 @@ { "name": "Multiattack", "entries": [ - "The Knifetooth warlord makes three spear attacks." + "The inquisitor hunter makes two shortsword attacks, provided it has a {@item shortsword|PHB} in each hand." ] }, { - "name": "Spear", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage and 2 ({@damage 1d4}) psychic damage, or 5 ({@damage 2d4}) psychic damage if the target is {@status concentration||concentrating} on a spell." ] }, { - "name": "Warlord Strike {@recharge 5}", + "name": "Longbow", "entries": [ - "The Knifetooth warlord makes two spear attacks. The warlord can use a bonus action to direct another Knifetooth Horde member who can see or hear the warlord to attack a target the warlord attacked this turn. That Knifetooth Horde member can use a reaction to make the attack, adding the warlord's proficiency bonus to the damage roll." + "{@atk rw} {@hit 4} to hit, ranged 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage and 2 ({@damage 1d4}) psychic damage, or 5 ({@damage 2d4}) psychic damage if the target is {@status concentration||concentrating} on a spell." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Arcanist Inquisitors", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorHunter.webp", "attachedItems": [ - "spear|phb" + "longbow|phb", + "shortsword|phb" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "X" + ], "damageTags": [ - "P" + "P", + "Y" + ], + "spellcastingTags": [ + "CR" ], "miscTags": [ + "MLW", "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KnifetoothWarlord.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Knifetooth Horde", - "source": "GHMG" - } - } + "RNG", + "RW" + ] }, { - "name": "Knifetooth Hunter", + "name": "Inquisitor Judge", "source": "GHMG", - "page": 179, + "page": 19, "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "C", + "L", + "G", + "NY", "E" ], "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "{@item studded leather armor|PHB|studded leather}" + "{@item plate armor|PHB|plate}" ] } ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 112, + "formula": "15d8 + 45" }, "speed": { "walk": 30 }, - "str": 13, - "dex": 16, - "con": 12, - "int": 5, - "wis": 12, - "cha": 5, + "str": 18, + "dex": 10, + "con": 16, + "int": 12, + "wis": 14, + "cha": 16, "skill": { - "acrobatics": "+5", - "perception": "+3", - "stealth": "+5", - "survival": "+3" + "insight": "+6", + "investigation": "+5", + "perception": "+6", + "religion": "+5" }, - "passive": 13, - "cr": "1", + "passive": 16, + "languages": [ + "any two languages" + ], + "cr": "9", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The inquisitior judge is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}). The judge has the following paladin spells prepared:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell detect magic}", + "{@spell hunter's mark}", + "{@spell protection from evil and good}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell detect thoughts}", + "{@spell lesser restoration}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell remove curse}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" + } + ], "trait": [ { - "name": "Devious Warrior", + "name": "Aura of Clarity", "entries": [ - "The Knifetooth hunter can use a bonus action to make an extra handaxe attack or to take the {@action Dash}, {@action Disengage}, or {@action Hide} action. To make the extra attack, the hunter must have a {@item handaxe|PHB} in each hand. The hunter carries several axes for this use and for throwing." + "While within 10 feet of a conscious inquisitior judge, creatures of the judge's choice can't be {@condition blinded} or {@condition frightened}, and creatures and objects can be {@condition invisible} only if the judge allows it." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Brand Heretic (Recharges after a Short or Long Rest)", "entries": [ - "The Knifetooth hunter deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the hunter that isn't {@condition incapacitated}, and the hunter doesn't have disadvantage on the attack roll." + "As a bonus action, the inquisitior judge chooses one creature the judge can see within 30 feet of it. The judge marks the target as a heretic. For 1 minute, the judge's weapon attack rolls against the heretic score a critical hit on a roll of 19 or 20. At the start of each of the heretic's turns, the judge can use a reaction to make one weapon attack against the heretic." + ] + }, + { + "name": "Smite", + "entries": [ + "When the inquisitior judge hits with a melee weapon attack, it can expend one spell slot to deal extra radiant damage. The extra damage is 9 ({@dice 2d8}) for a 1stlevel spell slot, 13 ({@dice 3d8}) for a 2nd-level one, and 18 ({@dice 4d8}) for a 3rd level slot." ] } ], "action": [ { - "name": "Handaxe", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage, or 3 ({@damage 1d6}) slashing damage if the attack was made using a bonus action." + "The judge makes two greatsword attacks." + ] + }, + { + "name": "Greatsword", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage and 4 ({@damage 1d8}) radiant damage." ] } ], - "attachedItems": [ - "handaxe|phb" + "fluff": { + "_appendMonsterFluff": { + "name": "Arcanist Inquisitors", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorJudge.webp", + "actionTags": [ + "Multiattack" ], - "traitTags": [ - "Sneak Attack" + "languageTags": [ + "X" ], "damageTags": [ + "R", "S" ], + "spellcastingTags": [ + "CP" + ], "miscTags": [ - "MW", - "MLW" + "MLW", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KnifetoothHunter.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Knifetooth Horde", - "source": "GHMG" - } - } + "savingThrowForcedSpell": [ + "wisdom" + ] }, { - "name": "Knifetooth Slayer", + "name": "Inquisitor Knight", "source": "GHMG", - "page": 179, + "page": 18, "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 13, + "ac": 18, "from": [ - "ragged clothing" + "{@item chain mail|PHB}", + "{@item shield|PHB}" ] } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 65, + "formula": "10d8 + 20" }, "speed": { - "walk": 40 - }, - "str": 17, - "dex": 14, - "con": 16, - "int": 5, - "wis": 13, - "cha": 5, - "save": { - "wis": "+3" + "walk": 30 }, + "str": 16, + "dex": 11, + "con": 14, + "int": 12, + "wis": 15, + "cha": 13, "skill": { - "athletics": "+5", - "survival": "+3" - }, - "passive": 11, + "insight": "+4", + "investigation": "+3", + "perception": "+4" + }, + "passive": 14, + "languages": [ + "any two languages" + ], "cr": "3", "trait": [ { - "name": "Brutal Attacks", + "name": "Brave", "entries": [ - "When the Knifetooth slayer scores a critical hit with a melee weapon attack, it can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit." + "The inquisitor knight has advantage on saving throws against being {@condition frightened}." ] }, { - "name": "Reckless", + "name": "Discerning", "entries": [ - "At the start of its turn, the Knifetooth slayer can gain advantage on melee weapon attack rolls until the start of its next turn, but attack rolls against it have advantage until then." + "The inquisitor knight has advantage on saving throws against illusions." + ] + }, + { + "name": "Mark", + "entries": [ + "When the inquisitor knight hits a creature with a melee weapon attack, the knight marks that creature until the end of the knight's next turn. The mark ends early if the knight becomes {@condition incapacitated} or dies, or someone else marks the same creature. While the marked creature is within the knight's reach, it has disadvantage on attack rolls against creatures other than the knight." ] } ], @@ -50801,248 +51782,319 @@ { "name": "Multiattack", "entries": [ - "The Knifetooth slayer makes two greatsword attacks" + "The inquisitor knight makes two attacks." ] }, { - "name": "Bite", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands to make a melee attack, and Mark." ] }, { - "name": "Greatsword", + "name": "Javelin", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage and, if used to make a melee attack, and Mark." ] } ], - "attachedItems": [ - "greatsword|phb" - ], - "traitTags": [ - "Reckless" + "reaction": [ + { + "name": "Marked Control", + "entries": [ + "If a creature subjected to the inquisitor knight's Mark moves while within 5 feet of the knight, the knight can make a melee attack against that creature. On a hit, the creature's speed drops to 0 until the end of their current turn." + ] + } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Arcanist Inquisitors", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorKnight.webp", "actionTags": [ "Multiattack" ], + "languageTags": [ + "X" + ], "damageTags": [ "P", "S" ], "miscTags": [ + "MLW", "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KnifetoothSlayer.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Knifetooth Horde", - "source": "GHMG" - } - } + "RW", + "THW" + ] }, { - "name": "Knifetooth Firebrand", + "name": "Inquisitor Priest", "source": "GHMG", - "page": 179, + "page": 18, "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ - "{@item studded leather armor|PHB}" + "{@item ring mail|PHB}", + "{@item shield|PHB}" ] - }, - { - "ac": 14, - "condition": "with aura", - "braces": true } ], "hp": { - "average": 84, - "formula": "13d8 + 26" + "average": 39, + "formula": "6d8 + 12" }, "speed": { "walk": 30 }, - "str": 11, - "dex": 13, - "con": 15, - "int": 7, - "wis": 13, - "cha": 16, + "str": 12, + "dex": 11, + "con": 14, + "int": 13, + "wis": 16, + "cha": 12, "skill": { - "arcana": "+0", - "perception": "+3", - "survival": "+3" + "insight": "+5", + "investigation": "+3", + "perception": "+5", + "religion": "+3" }, - "passive": 13, - "resist": [ - "fire" - ], + "passive": 15, "languages": [ - "one national language" + "any two languages" ], - "cr": "4", - "action": [ - { - "name": "Fiery Grasp", - "entries": [ - "{@atk ms} {@hit 5} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) fire damage, and the Knifetooth firebrand can make the flames leap from the target to another target up to 20 feet away, dealing that target 3 fire damage." - ] - }, + "cr": "2", + "spellcasting": [ { - "name": "Fire Bolt", - "entries": [ - "{@atk rs} {@hit 5} to hit, range 120 ft., one target. {@h}19 ({@damage 3d10 + 3}) fire damage." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The inquisitor priest is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell light}", + "{@spell sacred flame}", + "{@spell spare the dying}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell cure wounds}", + "{@spell detect magic}", + "{@spell guiding bolt}", + "{@spell healing word}", + "{@spell protection from evil and good}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell lesser restoration}", + "{@spell see invisibility}", + "{@spell silence}", + "{@spell spiritual weapon}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell remove curse}" + ] + } + }, + "ability": "wis", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Firebrand Aura (Recharges after a Short or Long Rest)", + "name": "Ward", "entries": [ - "The Knifetooth firebrand surrounds itself with an aura of violet flame, shedding {@quickref Vision and Light|PHB|2||bright light} in a 10-foot radius and {@quickref Vision and Light|PHB|2||dim light} for an additional 10 feet. These flames increase the firebrand's AC by 1. Whenever a creature within 10 feet of the firebrand hits it with an attack, the flames leap to the attacker, dealing that attacker 5 ({@damage 2d4}) fire damage. Violet flame outlines a creature struck by this fire, so the creature gains no benefit from being {@condition invisible} until it leaves the aura. This aura lasts for 10 minutes, until the firebrand uses this action again, until the firebrand is {@condition incapacitated} or dies, or until the firebrand uses a bonus action to end it." + "If the inquisitor priest casts a spell that causes creatures to regain hit points, the priest can also end the effects of one spell affecting one creature that regained hit points. The ended effects must be from a spell of a level equal to or lower than the spell slot the priest used to cast the healing spell." ] } ], - "reaction": [ + "action": [ { - "name": "Terrifying Flames", + "name": "Warhammer", "entries": [ - "When the Knifetooth firebrand deals a creature fire damage, the firebrand can force that creature to make a {@dc 13} Wisdom saving throw. On a failure, the creature becomes {@condition frightened} of the firebrand until the end of the creature's or the firebrand's next turn, whichever comes later." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) bludgeoning damage and 4 ({@damage 1d8}) force damage, or 9 ({@damage 2d8}) force damage if the target is {@status concentration||concentrating} on a spell." ] } ], - "damageTags": [ - "F" - ], - "miscTags": [ - "AOE" - ], - "conditionInflict": [ - "frightened" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KnifetoothFirebrand.webp", "fluff": { "_appendMonsterFluff": { - "name": "Knifetooth Horde", + "name": "Arcanist Inquisitors", "source": "GHMG" } }, - "savingThrowForced": [ - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorPriest.webp", + "languageTags": [ + "X" + ], + "damageTags": [ + "B", + "O" + ], + "damageTagsSpell": [ + "O", + "R" + ], + "spellcastingTags": [ + "CC" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflictSpell": [ + "deafened" + ], + "savingThrowForcedSpell": [ + "dexterity" ] }, { - "name": "Kokela", + "name": "Inquisitor Warder", "source": "GHMG", - "page": 181, + "page": 19, "size": [ - "G" + "M" ], - "type": "aberration", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "C", - "E" + "A" ], "ac": [ { "ac": 18, "from": [ - "natural armor" + "{@item chain mail|PHB}", + "{@item shield|PHB}" ] } ], "hp": { - "average": 410, - "formula": "20d20 + 200" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 0 + "walk": 30 }, - "str": 17, - "dex": 6, - "con": 30, - "int": 15, + "str": 16, + "dex": 10, + "con": 14, + "int": 12, "wis": 18, - "cha": 21, - "save": { - "int": "+9", - "wis": "+11", - "cha": "+12" + "cha": 13, + "skill": { + "insight": "+7", + "investigation": "+4", + "religion": "+4", + "perception": "+7" }, - "senses": [ - "truesight 120 ft." + "passive": 17, + "languages": [ + "any two languages" ], - "passive": 14, - "immune": [ - "poison", + "cr": "6", + "spellcasting": [ { - "immune": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "headerEntries": [ + "The inquisitior warder is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following cleric spells prepared:" ], - "note": "from nonmagical attacks", - "cond": true + "spells": { + "0": { + "spells": [ + "{@spell light}", + "{@spell sacred flame}", + "{@spell spare the dying}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell cure wounds}", + "{@spell detect magic}", + "{@spell guiding bolt}", + "{@spell healing word}", + "{@spell identify}", + "{@spell protection from evil and good}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell lesser restoration}", + "{@spell see invisibility}", + "{@spell silence}", + "{@spell spiritual weapon}", + "{@spell zone of truth}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell remove curse}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell arcane eye}", + "{@spell locate creature}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell greater restoration}", + "{@spell mass cure wounds}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell true seeing}" + ] + } + }, + "ability": "wis", + "type": "spellcasting" } ], - "conditionImmune": [ - "blinded", - "charmed", - "exhaustion", - "frightened", - "grappled", - "incapacitated", - "paralyzed", - "poisoned", - "restrained", - "stunned" - ], - "languages": [ - "all", - "telepathy 120 ft." - ], - "cr": "22", "trait": [ { - "name": "Nightmare Aura", - "entries": [ - "Terrain within 150 feet of the kokela looks like whatever horrid, squirming vista the kokela currently dreams. Each creature that enters the aura for the first time or starts its turn there must succeed on a {@dc 20} Wisdom saving throw or become {@condition frightened} until the start of its next turn. Within 20 feet of the kokela, a creature takes 11 ({@damage 2d10}) psychic damage and can move at no more than half its speed.", - "The nightmare aura doesn't match reality and can conceal danger, so those moving through the terrain see through the illusion if they use an action and succeed on a {@dc 20} Intelligence ({@skill Investigation}) check to examine the area. Those who succeed on this check see the dream world vaguely superimposed over the real terrain. Such creatures have advantage on saving throws against the aura's frightening effect and against the Alien Sun legendary action.", - "If a creature drops to 0 hit points in the aura, one of its ears detaches and flies away." - ] - }, - { - "name": "Eldritch Distortion", - "entries": [ - "Each time the kokela is targeted by a {@spell magic missile} spell, a line spell, or a spell that requires a ranged attack roll, roll a {@dice d6}. On a 1 to 3, the kokela is affected normally. On a 4 to 6, the effect rebounds at the caster as if it originated from the kokela." - ] - }, - { - "name": "Eternal Slumber", - "entries": [ - "The kokela is {@condition unconscious} but can sense its surroundings and take actions, bonus actions, legendary actions, and reactions while in this state. It seldom speaks in this state, but it can." - ] - }, - { - "name": "Sound Reliant", - "entries": [ - "While the kokela is {@condition deafened}, it has disadvantage on attack rolls, and it can't use Hum or Swarm Song." - ] - }, - { - "name": "Legendary Resistance (3/Day)", + "name": "Ward", "entries": [ - "If the kokela fails a saving throw, it can choose to succeed instead." + "If the inquisitor warder casts a spell that causes creatures to regain hit points, the warder can also end the effects of one spell affecting one creature that regained hit points. The ended effects must be from a spell of a level equal to or lower than the spell slot the warder used to cast the healing spell." ] } ], @@ -51050,404 +52102,485 @@ { "name": "Multiattack", "entries": [ - "The kokela makes two slam attacks and uses hum." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 20 ft., one target. {@h}25 ({@damage 5d8 + 3}) bludgeoning damage." + "The inquisitor warder makes two warhammer attacks." ] }, { - "name": "Hum", - "entries": [ - "Each creature within 60 feet of the kokela must make a {@dc 20} Constitution saving throw, taking 22 ({@damage 4d10}) thunder damage on a failed save, or half as much damage on a successful one. This vibration transcends hearing, and so magical silence and being unable to hear don't protect a creature." - ] - } - ], - "reaction": [ - { - "name": "Counterspell", + "name": "Warhammer", "entries": [ - "When a creature within 60 feet of the kokela casts a spell of 5th level or lower, that spell fails and has no effect. The kokela makes a Charisma check ({@dc 10} + the spell's level) to counter higher-level spells." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage and 9 ({@damage 2d8}) force damage, or 13 ({@damage 3d8}) force damage if the target is {@status concentration||concentrating} on a spell." ] } ], - "legendary": [ - { - "name": "Attack", - "entries": [ - "The kokela makes one slam attack." - ] - }, - { - "name": "Dream Movement", - "entries": [ - "The kokela teleports up to 60 feet.", - "It can arrive in spaces other creatures occupy, and each of those creatures is shunted to the nearest unoccupied space within 5 feet of the kokela." - ] - }, - { - "name": "Swarm Song (Costs 2 Actions, Recharge 6)", - "entries": [ - "The kokela calls for a {@creature swarm of ears|GHMG}. The swarm rolls initiative and arrives on that initiative the next round in an unoccupied space 90 feet from the kokela." - ] - }, - { - "name": "Alien Sun (Costs 3 Actions, 1/Day)", - "entries": [ - "An alien sun rises in the kokela's aura. Each creature in that area must make a {@dc 20} Constitution saving throw. On a failure, a creature takes 39 ({@damage 6d12}) radiant damage and is {@condition blinded} for 1 minute. If the save succeeds, the creature takes half as much damage and isn't {@condition blinded}. A {@condition blinded} target can repeat the saving throw at the end of each of its turns, ending the {@condition blinded} condition on itself on a success." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Arcanist Inquisitors", + "source": "GHMG" } - ], - "traitTags": [ - "Legendary Resistances" - ], - "senseTags": [ - "U" - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorWarder.webp", "actionTags": [ "Multiattack" ], "languageTags": [ - "TP", - "XX" + "X" ], "damageTags": [ "B", - "R", - "T", - "Y" + "O" + ], + "damageTagsSpell": [ + "O", + "R" + ], + "spellcastingTags": [ + "CC" ], "miscTags": [ - "AOE", - "MW", - "RCH" + "MLW", + "MW" ], - "conditionInflict": [ - "blinded", - "frightened" + "conditionInflictSpell": [ + "deafened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Kokela.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Kokela", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution", - "wisdom" + "savingThrowForcedSpell": [ + "charisma", + "dexterity" ] }, { - "name": "The Laethlyn", - "isNamedCreature": true, + "name": "Insic", "source": "GHMG", - "page": 183, + "page": 171, "size": [ - "M" + "T" ], - "type": "fey", + "type": "undead", "alignment": [ "C", "N" ], "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 176, - "formula": "32d8 + 32" + "average": 10, + "formula": "3d4 + 3" }, "speed": { - "walk": 30, + "walk": 10, "fly": { - "number": 40, + "number": 20, "condition": "(hover)" }, "canHover": true }, - "str": 10, - "dex": 19, - "con": 14, - "int": 16, - "wis": 22, + "str": 4, + "dex": 16, + "con": 13, + "int": 10, + "wis": 15, "cha": 17, - "save": { - "int": "+9", - "wis": "+12", - "cha": "+9" - }, "skill": { - "acrobatics": "+10", - "animal handling": "+12", - "history": "+9", - "nature": "+9", - "perception": "+12" + "performance": "+5", + "stealth": "+5" }, "senses": [ - "darkvision 120 ft.", - "truesight 60 ft." + "darkvision 60 ft." ], - "passive": 22, + "passive": 12, "resist": [ "acid", "cold", "fire", - "lightning" - ], - "immune": [ - "poison", + "lightning", { - "immune": [ + "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from non-magical weapons that aren't adamantine", + "note": "from nonmagical attacks", "cond": true } ], + "immune": [ + "necrotic", + "poison" + ], + "vulnerable": [ + "thunder" + ], "conditionImmune": [ "charmed", "exhaustion", - "frightened", + "grappled", "paralyzed", "petrified", "poisoned", - "restrained", - "stunned", - "unconscious" + "prone", + "restrained" ], "languages": [ - "Druidic", - "Primordial", - "Sylvan", - "three other languages" + "understands the languages it knew in life but can't speak" ], - "cr": "17", + "cr": "1/2", "spellcasting": [ { "name": "Innate Spellcasting", - "type": "spellcasting", "headerEntries": [ - "The Laethlyn's spellcasting ability is Wisdom (spell save {@dc 20}). They can innately cast the following spells, requiring no material components:" + "The insic's spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no components:" ], "will": [ - "{@spell barkskin}", - "{@spell commune with nature}", - "{@spell detect magic}" + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}" ], - "daily": { - "3e": [ - "{@spell entangle}", - "{@spell wall of thorns}" - ], - "1e": [ - "{@spell awaken}", - "{@spell heal}" - ] - }, - "ability": "wis" + "ability": "cha", + "type": "spellcasting" } ], "trait": [ { - "name": "Legendary Resistance (3/Day)", + "name": "Amorphous", "entries": [ - "If the Laethlyn fails a saving throw, they can choose to succeed instead." + "The insic can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Magic Resistance", + "name": "Turning Endurance", "entries": [ - "The Laethlyn has advantage on saving throws against spells and other magical effects." + "An insic can't be destroyed by effects that turn undead." ] - }, + } + ], + "action": [ { - "name": "Nature Speech", + "name": "Dissonant Touch", "entries": [ - "The Laethlyn can understand and be understood by all plants and beasts." + "{@atk ms} {@hit 5} to hit, reach 5 ft., one creature. {@h}8 ({@damage 2d4 + 3}) psychic damage, and the target can't take reactions until the end of the insic's next turn." ] }, { - "name": "Wrath of Nature", + "name": "Possession (1/Day)", "entries": [ - "The Laethlyn's weapon attacks are magical." + "One humanoid the insic can see within 5 ft. of it or touching the instrument the insic inhabits must succeed on a {@dc 13} Charisma saving throw or be possessed by the insic. The insic then disappears, and the target is {@condition incapacitated} and loses control of its body. The insic controls the body but doesn't deprive the target of awareness. The insic has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the target other than those that turn undead. It retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being {@condition charmed} and {@condition frightened}. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.", + "The target can repeat the saving throw at the end of each of its turns, ending the possession on a success, but if the insic remains for 1 minute, the target can no longer repeat the saving throw. Otherwise, the possession lasts until the target drops to 0 hit points, the insic ends it as a bonus action, or the insic is turned or forced out. When the possession ends, the insic reappears in an unoccupied space within 5 feet of the body. The target is immune to the Possession of any insic for 24 hours after succeeding on the saving throw or after the possession ends." ] } ], - "action": [ + "fluff": { + "_appendMonsterFluff": { + "name": "Insic", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Insic.webp", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], + "conditionInflict": [ + "incapacitated" + ], + "savingThrowForced": [ + "charisma" + ] + }, + { + "name": "Ithjar", + "source": "GHMG", + "page": 173, + "size": [ + "L" + ], + "type": "monstrosity", + "alignment": [ + "C", + "N" + ], + "ac": [ { - "name": "Multiattack", - "entries": [ - "The Laethlyn makes three vine strike attacks." + "ac": 16, + "from": [ + "natural armor" ] - }, + } + ], + "hp": { + "average": 102, + "formula": "12d10 + 36" + }, + "speed": { + "walk": 30, + "fly": 90 + }, + "str": 18, + "dex": 20, + "con": 17, + "int": 3, + "wis": 10, + "cha": 5, + "skill": { + "acrobatics": "+8", + "perception": "+3" + }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 13, + "cr": "5", + "trait": [ { - "name": "Vine Strike", + "name": "Keen Sight", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 15 ft., one or two targets. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage." + "The ithjar has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Thorn Spray", + "name": "Slippery Serpent", "entries": [ - "A barrage of sharp thorns sprays from the Laethlyn in a 30-foot cone. Each non-plant creature in the area must make a {@dc 20} Dexterity saving throw, taking 28 ({@damage 4d10 + 6}) piercing damage on a failed save and have their speed reduced by 10 feet for 1 minute. Any creature succeeding on the save takes half as much damage and suffers no reduction of its speed. The speed reduction is cumulative, and a creature's speed returns to normal if they receive magical healing while affected by the reduction." + "The ithjar has advantage on ability checks and saving throws made to escape a {@action grapple} or saving throws to avoid being {@condition paralyzed} or {@condition restrained}." ] } ], - "legendary": [ + "action": [ { - "name": "Teleport", + "name": "Multiattack", "entries": [ - "The Laethlyn magically teleports, along with any equipment they are wearing or carrying, up to 90 feet to an unoccupied space they can see." + "The ithjar attacks once with its bite and once with its tail." ] }, { - "name": "Capture (Costs 2 Actions)", + "name": "Bite", "entries": [ - "Vines attempt to grasp at a single target the Laethlyn can see within 120 feet. The target must make a {@dc 20} Dexterity saving throw or be {@condition grappled} and {@condition restrained} by the vines (escape {@dc 15}). The Laethlyn can only have two creatures so captured at any given time." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage." ] }, { - "name": "Rejuvenate (Costs 3 Actions)", + "name": "Tail", "entries": [ - "The Laethlyn can root themself in the ground beneath her, reducing their speed to 0 until they teleport or use an action to uproot themself. While rooted, healing energy surges into them, allowing them to regain 30 hit points at the start of each of their turns. Any beast allies within 30 feet of the of the Laethlyn regain 30 hit points when they take this legendary action." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the ithjar can't use its tail on another target." + ] + } + ], + "reaction": [ + { + "name": "Writhing Escape", + "entries": [ + "When {@condition grappled}, the ithjar can attempt to escape." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Ithjar", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Ithjar.webp", "traitTags": [ - "Legendary Resistances", - "Magic Resistance" + "Keen Senses" ], "senseTags": [ - "SD", - "U" + "B", + "D" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "DU", - "P", - "S" - ], "damageTags": [ "B", - "P" - ], - "damageTagsSpell": [ - "P", "S" ], - "spellcastingTags": [ - "I" - ], "miscTags": [ - "AOE", "MW", "RCH" ], "conditionInflict": [ "grappled", "restrained" + ] + }, + { + "name": "Jelly", + "group": [ + "Unusual Beasts" ], - "conditionInflictSpell": [ + "source": "GHMG", + "page": 347, + "size": [ + "T" + ], + "type": "ooze", + "alignment": [ + "U" + ], + "ac": [ + 9 + ], + "hp": { + "average": 4, + "formula": "1d4 + 2" + }, + "speed": { + "walk": 10, + "climb": 10, + "swim": 10 + }, + "str": 3, + "dex": 8, + "con": 14, + "int": 1, + "wis": 6, + "cha": 1, + "skill": { + "stealth": "+1" + }, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 8, + "immune": [ + "acid" + ], + "conditionImmune": [ + "blinded", "charmed", - "restrained" + "deafened", + "exhaustion", + "frightened", + "prone" + ], + "cr": "0", + "trait": [ + { + "name": "Spider Climb", + "entries": [ + "The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + } + ], + "action": [ + { + "name": "Pseudopod", + "entries": [ + "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}1 acid damage." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TheLaethlyn.webp", "fluff": { "_appendMonsterFluff": { - "name": "The Laethlyn", + "name": "Jelly", "source": "GHMG" } }, - "savingThrowForced": [ - "dexterity" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Jelly.webp", + "traitTags": [ + "Spider Climb" ], - "savingThrowForcedSpell": [ - "dexterity", - "strength" + "senseTags": [ + "B" + ], + "damageTags": [ + "A" + ], + "miscTags": [ + "MW" ] }, { - "name": "Laneshi Soldier", + "name": "Jespaith", "source": "GHMG", - "page": 185, + "page": 175, "size": [ - "M" + "G" ], - "type": { - "type": "humanoid", - "tags": [ - "laneshi" - ] - }, + "type": "undead", "alignment": [ - "A" + "C", + "E" ], "ac": [ { - "ac": 15, + "ac": 17, "from": [ - "{@item breastplate|PHB}" + "natural armor" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 279, + "formula": "18d20 + 90" }, "speed": { "walk": 30, - "swim": 30 + "burrow": 30 }, - "str": 15, - "dex": 13, - "con": 14, - "int": 11, + "str": 25, + "dex": 10, + "con": 20, + "int": 6, "wis": 12, - "cha": 10, - "skill": { - "animal handling": "+3", - "athletics": "+4", - "perception": "+3" - }, + "cha": 4, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 13, - "languages": [ - "Laneshi and one other language" + "passive": 11, + "immune": [ + "acid", + "necrotic", + "poison" ], - "cr": "2", + "vulnerable": [ + "radiant" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "cr": "15", "trait": [ { - "name": "Amphibious", + "name": "Corruption Aura", "entries": [ - "The laneshi soldier can breathe air and water." + "The jespaith corrupts the area around it, poisoning the air, filling it with biting undead insects, and sundering the ground. Any creature that starts its turn within 20 feet of the jespaith takes 5 ({@damage 2d4}) piercing damage and 5 ({@damage 2d4}) poison damage. The creature must succeed on a {@dc 18} Constitution saving throw or become {@condition poisoned} until the start of its next turn. On the ground, this area is {@quickref difficult terrain||3} and remains so when the jespaith moves on." ] }, { - "name": "Beast Whispers", + "name": "Rock Breaker", "entries": [ - "The laneshi soldier can innately cast {@spell speak with animals}. Its spellcasting ability for this spell is Wisdom." + "The jespaith can burrow through solid rock at half its burrow speed, but it leaves behind rubble rather than a tunnel." ] }, { - "name": "Skirmisher", + "name": "Siege Monster", "entries": [ - "The laneshi soldier can take a bonus action to take the {@action Disengage} action." + "The jespaith deals double damage to objects and structures." + ] + }, + { + "name": "Turn Immunity", + "entries": [ + "The jespaith is immune to effects that turn undead." ] } ], @@ -51455,269 +52588,225 @@ { "name": "Multiattack", "entries": [ - "The soldier makes two melee attacks." + "The jespaith makes two slam attacks. It can replace any attack with engulf." ] }, { - "name": "Pike", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage and 10 ({@damage 3d6}) poison damage. If the target is a creature, it is {@condition grappled} (escape {@dc 20}). The jespaith can {@action grapple} up to four creatures at a time." ] }, { - "name": "Net", + "name": "Engulf", "entries": [ - "{@atk rw} {@hit 4} to hit, range 5/15 ft., one Large or smaller creature. {@h}The target is {@condition restrained}. A creature can use its action to make a {@dc 10} Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net." + "Each Huge or smaller creature {@condition grappled} by the jespaith must succeed on a {@dc 20} Strength saving throw or be pulled into the jespaith's body. An engulfed target is {@condition blinded}, {@condition restrained}, unable to breathe, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the jespaith. At the start of each of the jespaith's turns, each engulfed creature takes 23 ({@damage 3d10 + 7}) bludgeoning damage and 10 ({@damage 3d6}) acid damage. The jespaith can hold only one Huge creature, two Large creatures, or up to eight Medium or smaller creatures inside it at a time.", + "An engulfed creature can try to escape by taking an action to make its choice of a {@dc 20} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 10 feet of movement to enter a space of its choice within 5 feet of the jespaith.", + "If the jespaith dies, an engulfed creature is no longer {@condition restrained} by it and can escape from the remains by using 10 feet of movement.", + "If a creature dies inside the jespaith, the creature's body breaks up inside the jespaith. The jespaith keeps inside it anything the dead creature wore or carried." + ] + }, + { + "name": "Spit {@recharge 5}", + "entries": [ + "The jespaith spits poison and acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a {@dc 18} Dexterity saving throw, taking 18 ({@damage 4d8}) acid damage and 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "attachedItems": [ - "net|phb", - "pike|phb" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Jespaith", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Jespaith.webp", "traitTags": [ - "Amphibious" + "Siege Monster", + "Turn Immunity" ], "senseTags": [ - "B", - "D" + "SD" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "X" - ], "damageTags": [ - "P", - "S" + "A", + "B", + "I", + "P" ], "miscTags": [ + "AOE", "MW", - "RCH", - "RW", - "THW", - "MLW" + "RCH" ], "conditionInflict": [ + "blinded", + "grappled", + "poisoned", "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LaneshiSoldier.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Laneshi", - "source": "GHMG" - } - } + "savingThrowForced": [ + "constitution", + "dexterity", + "strength" + ] }, { - "name": "Laneshi Necromancer", + "name": "Jungeist", "source": "GHMG", - "page": 185, + "page": 213, "size": [ - "M" + "T" ], - "type": { - "type": "humanoid", - "tags": [ - "laneshi" - ] - }, + "type": "fiend", "alignment": [ - "A" + "N", + "E" ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ - "{@item breastplate|PHB}", - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 71, - "formula": "11d8 + 22" + "average": 49, + "formula": "9d4 + 27" }, "speed": { "walk": 30, - "swim": 30 + "burrow": 15 }, - "str": 13, - "dex": 10, - "con": 14, - "int": 12, - "wis": 17, - "cha": 15, + "str": 5, + "dex": 15, + "con": 16, + "int": 11, + "wis": 13, + "cha": 16, "skill": { - "arcana": "+4", - "medicine": "+6", - "religion": "+4" + "perception": "+3", + "stealth": "+4" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], "passive": 13, "resist": [ - "psychic" - ], - "languages": [ - "Laneshi and one other language" - ], - "cr": "6", - "spellcasting": [ { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The laneshi necromancer is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The necromancer has the following cleric spells prepared:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "spells": { - "0": { - "spells": [ - "{@spell chill touch}", - "{@spell light}", - "{@spell mending}", - "{@spell spare the dying}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell bless}", - "{@spell guiding bolt}", - "{@spell healing word}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell enhance ability}", - "{@spell hold person}", - "{@spell lesser restoration}", - "{@spell silence}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell animate dead}", - "{@spell mass healing word}", - "{@spell revivify}", - "{@spell spirit guardians}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell control water}", - "{@spell death ward}", - "{@spell divination}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell greater restoration}", - "{@spell scrying}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell harm}" - ] - } - }, - "ability": "wis" + "note": "from nonmagical attacks that aren't silvered", + "cond": true } ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "understands Abyssal but can't speak", + "telepathy 30 ft." + ], + "cr": "3", "trait": [ { - "name": "Amphibious", - "entries": [ - "The laneshi necromancer can breathe air and water." - ] - }, - { - "name": "Beast Whispers", - "entries": [ - "The laneshi necromancer can innately cast {@spell speak with animals}. Its spellcasting ability for this spell is Wisdom." - ] - }, - { - "name": "Death Strike (Recharges after a Short or Long Rest)", + "name": "Keen Hearing", "entries": [ - "When the laneshi necromancer hits with a melee attack, in addition to that attack's effects, the target takes 27 ({@damage 5d10}) necrotic damage. A humanoid slain by this damage rises at the start of the necromancer's next turn as a {@creature zombie|MM} under the necromancer's command." + "The jungeist has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] - }, + } + ], + "action": [ { - "name": "Duality of Spirit", + "name": "Bite", "entries": [ - "The laneshi necromancer has advantage on Intelligence, Wisdom, and Charisma saving throws against magic." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) piercing damage and 7 ({@damage 2d6}) psychic damage." ] }, { - "name": "Necrotic Mastery", + "name": "Arcane Whiskers", "entries": [ - "Resistance to necrotic damage is ineffective against necrotic damage the laneshi necromancer deals." + "The jungeist uses two of the following effects at random on one or two creatures the jungeist can see within 60 feet of it. It can use each whisker only once per turn", + { + "type": "list", + "style": "list-decimal", + "page": 213, + "items": [ + { + "type": "item", + "name": "Eldritch Bolt", + "entries": [ + "The target must succeed on a {@dc 13} Dexterity saving throw or take 11 ({@damage 2d10}) force damage." + ] + }, + { + "type": "item", + "name": "Fear Blast", + "entries": [ + "The target must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} of the jungeist for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the target is aware of the jungeist, ending the effect on itself on a success." + ] + }, + { + "type": "item", + "name": "Sickening Ray", + "entries": [ + "The target must make a {@dc 13} Constitution saving throw. On a failure, the target takes 9 ({@damage 2d8}) poison damage and is {@condition poisoned} until the end of the jungeist's next turn." + ] + }, + { + "type": "item", + "name": "Gripping Shadows", + "entries": [ + "The target must succeed on a {@dc 13} Strength saving throw or be {@condition grappled} by shadowy tendrils (escape {@dc 13}) for 1 minute and {@condition restrained} while {@condition grappled} in this way." + ] + } + ] + } ] } ], - "action": [ - { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage or 4 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack, and 9 ({@damage 2d8}) necrotic damage." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Mausgeist", + "source": "GHMG" } - ], - "attachedItems": [ - "spear|phb" - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Jungeist.webp", "traitTags": [ - "Amphibious" + "Keen Senses" ], "senseTags": [ - "D" + "SD" ], "languageTags": [ - "X" + "AB", + "CS", + "TP" ], "damageTags": [ - "N", - "P" - ], - "damageTagsSpell": [ - "B", - "N", - "R" - ], - "spellcastingTags": [ - "CC" + "I", + "O", + "P", + "Y" ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "MW" ], - "conditionInflictSpell": [ - "deafened", - "paralyzed" + "conditionInflict": [ + "frightened", + "grappled", + "poisoned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LaneshiNecromancer.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Laneshi", - "source": "GHMG" - } - }, - "savingThrowForcedSpell": [ - "charisma", + "savingThrowForced": [ "constitution", "dexterity", "strength", @@ -51725,112 +52814,85 @@ ] }, { - "name": "Leeching Willow", + "name": "Katoche", "source": "GHMG", - "page": 187, + "page": 99, "size": [ "H" ], - "type": "aberration", + "type": "undead", "alignment": [ "C", - "E" + "N" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 14 ], "hp": { - "average": 232, - "formula": "15d12 + 135" + "average": 127, + "formula": "15d12 + 30" }, "speed": { - "walk": 5 + "walk": 0, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "canHover": true }, - "str": 23, - "dex": 4, - "con": 28, - "int": 22, - "wis": 12, - "cha": 12, - "skill": { - "arcana": "+10", - "history": "+10", - "insight": "+5", - "nature": "+10" + "str": 10, + "dex": 18, + "con": 14, + "int": 10, + "wis": 14, + "cha": 18, + "save": { + "wis": "+5" }, - "passive": 11, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, "resist": [ - "bludgeoning", - "piercing", - "psychic" + "acid", + "cold", + "fire", + "lightning", + "necrotic", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], - "vulnerable": [ - "fire" + "immune": [ + "poison" ], "conditionImmune": [ "charmed", - "exhaustion" + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], "languages": [ - "understands Deep Speech and all languages those infected by it knew but it cannot speak" - ], - "cr": "12", - "spellcasting": [ - { - "name": "Innate Spells", - "type": "spellcasting", - "headerEntries": [ - "The leeching willow's spellcasting ability is Intelligence (spell save {@dc 18}) The willow can cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell blur}", - "{@spell confusion}", - "{@spell modify memory}" - ], - "daily": { - "3": [ - "{@spell dream}" - ] - }, - "ability": "int" - } + "understands all languages but can't speak" ], + "cr": "8", "trait": [ { - "name": "Bell Weakness", - "entries": [ - "The leeching willow cannot maintain its camouflage when bells are ringing. A bell rung close to the tree forces it to uproot and disrups the functioning of its psychic spores. A strong bell rung kills the spores." - ] - }, - { - "name": "False Appearance", - "entries": [ - "While the leeching willow remains motionless, it is indistinguishable from a normal tree." - ] - }, - { - "name": "Leeching Spores", - "entries": [ - "The leeching willow naturally releases spores from its body that infect the air within", - "1,000 feet of it. Creatures that breathe in this polluted air must succeed on a {@dc 18} Charisma saving throw or be infected with Memory Feeder." - ] - }, - { - "name": "Memory Feeder", - "entries": [ - "The leeching willow releases spores that changes memories of those infected. It then adds in memories beneficial to the leeching willow.", - "The leeching willow can feed off of the vigor from those infected by its spores, gaining sustenance and succor from them. Those infected by the spores gain minimal rest from sleep, and obtain a point of {@condition exhaustion} every week until the individual reaches 4 points of {@condition exhaustion}. These points of {@condition exhaustion} will not go away from long rests for as long as the spores are within the body." - ] - }, - { - "name": "Siege Monster", + "name": "Incorporeal Movement", "entries": [ - "The leeching willow deals double damage to objects and structures." + "The katoche can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] } ], @@ -51838,520 +52900,387 @@ { "name": "Multiattack", "entries": [ - "The leeching willow can make 3 attacks between any combination of slam, rock or psychic spike. The Willow cannot use psychic spike more than once per turn." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage" - ] - }, - { - "name": "Rock", - "entries": [ - "{@atk rw} {@hit 10} to hit, range 60/180 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage" + "The katoche makes three bewildering strikes." ] }, { - "name": "Psychic Spike", + "name": "Bewildering Strike", "entries": [ - "The leeching willow can target a single creature with leeching spores inside of it. That creature must succeed on a {@dc 18} Intelligence saving throw or take 27 ({@damage 5d10}) psychic damage, and it can't take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it only gets one of the three. On a successful save, the target takes half damage and suffers none of the spell's other effects." + "{@atk ms,rs} {@hit 7} to hit, reach 5 ft. or range 60 ft., one creature. {@h}17 ({@damage 3d8 + 4}) psychic damage, and the target is affected as if by a {@spell confusion} spell during its next turn." ] - }, + } + ], + "reaction": [ { - "name": "Psychic Slam (1/Day)", + "name": "Separate", "entries": [ - "The leeching willow can ignite all of its spores inside of creatures within 1000 feet of it. The creatures must succeed on a {@dc 18} Intelligence saving throw or take 45 ({@damage 13d6}) psychic damage and can't take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it only gets one of the three.", - "On a successful save, the target takes half damage and suffers none of the spell's other effects.", - "After the psychic slam, all the spores within 1,000 feet of the leeching willow die. Any creature who dies as a result of the psychic slam have their heads (if they have one) explode." + "When a katoche falls to 60 or fewer hit points, it splits into one {@creature living dream|GHMG} and one {@creature living nightmare|GHMG}.", + "Each new creature has hit points equal to half the katoche's, rounded down." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Dream Spirits", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Katoche.webp", "traitTags": [ - "False Appearance", - "Siege Monster" + "Incorporeal Movement" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "DS", + "CS", "XX" ], "damageTags": [ - "B", + "O", "Y" - ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LeechingWillow.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Leeching Willow", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "charisma", - "intelligence" - ], - "savingThrowForcedSpell": [ - "wisdom" ] }, { - "name": "Lenchtahg", + "name": "Keppmir", "source": "GHMG", - "page": 189, + "page": 176, "size": [ "M" ], - "type": "fiend", + "type": { + "type": "humanoid", + "tags": [ + "keppmir" + ] + }, "alignment": [ - "N", + "L", "E" ], "ac": [ { - "ac": 15, + "ac": 11, "from": [ - "natural armor" + "{@item leather armor|PHB}" ] } ], "hp": { - "average": 110, - "formula": "13d8 + 52" + "average": 27, + "formula": "5d8 + 5" }, "speed": { - "walk": 40 + "walk": 20, + "swim": 40 }, - "str": 18, + "str": 13, "dex": 11, - "con": 18, + "con": 12, "int": 10, "wis": 11, - "cha": 13, + "cha": 10, "skill": { - "perception": "+3" + "athletics": "+3", + "perception": "+2", + "stealth": "+2" }, "senses": [ "darkvision 120 ft." ], - "passive": 13, + "passive": 12, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "fire", - "poison", - "radiant" - ], - "conditionImmune": [ - "charmed", - "frightened", - "poisoned" + "cold" ], "languages": [ - "Abyssal", - "Celestial", - "Infernal" + "Valikan" ], - "cr": "5", + "cr": "1/4", "trait": [ { - "name": "Berserk", - "entries": [ - "Whenever the lenchtahg starts its turn with 54 hit points or fewer, roll a {@dice d6}. On a 1, the lenchtahg recalls its former life and current agony, and it goes berserk. On each of its turns while berserk, the lenchtahg attacks the nearest creature it can see. It treats all creatures as enemies and makes any {@action opportunity attack} it can. Also, it has advantage on attack rolls, but all attack rolls against it have advantage. If no creature is near enough to move to and attack, the lenchtahg moves as far as it can toward the closest creature.", - "Once the lenchtahg goes berserk, it remains so until destroyed or it has more than 54 hit points. Also, a fiend can calm the lenchtahg. The lenchtahg must be able to understand the fiend, who must take an action to make a {@dc 15} Charisma ({@skill Persuasion}) check. If the check succeeds, the lenchtahg ceases being berserk." - ] - }, - { - "name": "Resistance", - "entries": [ - "The lenchtahg has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The lenchtahg's weapon attacks are magical." - ] - }, - { - "name": "Radiant Absorption", - "entries": [ - "Whenever the lenchtahg is subjected to radiant damage from a source other than a lenchtahg, it takes no damage and instead regains hit points equal to half the radiant damage dealt to it." - ] - }, - { - "name": "Rejuvenation", + "name": "Heated Body", "entries": [ - "If the lenchtahg's head survives its demise, the head must be doused in {@item Holy Water (flask)|PHB|holy water} and ritually consecrated in a 1-hour ceremony or be the target of a {@spell dispel evil and good} spell. If it isn't, then the lenchtahg reappears in 6 days, emerging from a fiery explosion in a 20-foot-radius sphere centered on the head. Creatures in that area must make a {@dc 15} Dexterity saving throw, taking 28 ({@damage 8d6}) damage on a failed saving throw, or half as much damage on a successful one. The head can't rejuvenate in a holy {@spell hallow} spell's area." + "A creature other than a keppmir that ends its turn {@action grapple|PHB|grappling} or {@condition grappled} by the keppmir takes 1 fire damage." ] }, { - "name": "Water Aversion", + "name": "Water Breathing", "entries": [ - "If drenched in 5 gallons or more of water, or any amount of {@item Holy Water (flask)|PHB|holy water}, the lenchtahg has disadvantage on attack rolls and ability checks until the end of its next turn." + "The keppmir can breathe only underwater. In air, it can hold its breath for 10 minutes." ] } ], "action": [ { - "name": "Multiattack", + "name": "Gore", "entries": [ - "The lenchtahg makes two claw attacks, makes one claw attack and uses radiant gaze once, or uses radiant gaze twice." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] }, { - "name": "Claw", + "name": "Spear", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage and 9 ({@damage 2d8}) fire damage." - ] - }, - { - "name": "Radiant Gaze", - "entries": [ - "The lenchtahg targets one creature it can see within 60 feet of it with burning radiance.", - "The target gains no benefit from cover and must succeed on a {@dc 15} Dexterity saving throw or take 13 ({@damage 3d8}) radiant damage." + "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Keppmir", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Keppmir.webp", + "attachedItems": [ + "spear|phb" + ], "traitTags": [ - "Damage Absorption", - "Magic Weapons", - "Rejuvenation" + "Water Breathing" ], "senseTags": [ "SD" ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "CE", - "I" - ], "damageTags": [ "F", - "R", - "S" + "P" ], "miscTags": [ - "AOE", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lenchtahg.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Lenchtahg", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "dexterity" + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Lich Troll", + "name": "Keppmir King", "source": "GHMG", - "page": 191, + "page": 177, "size": [ - "L" + "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "keppmir" + ] + }, "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 16, + "ac": 17, "from": [ - "natural armor" + "{@item half plate armor|PHB|bone half plate}" ] } ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 97, + "formula": "13d8 + 39" }, "speed": { - "walk": 30 + "walk": 20, + "swim": 40 }, - "str": 18, + "str": 17, "dex": 14, - "con": 18, - "int": 15, - "wis": 13, - "cha": 12, + "con": 16, + "int": 11, + "wis": 10, + "cha": 14, "save": { - "con": "+9", - "int": "+7", - "wis": "+6" + "con": "+6", + "wis": "+3" }, "skill": { - "arcana": "+7", - "history": "+7", - "insight": "+6", - "perception": "+6" + "athletics": "+6", + "intimidation": "+5", + "perception": "+3" }, "senses": [ - "truesight 60 ft." + "darkvision 120 ft." ], - "passive": 16, + "passive": 13, "resist": [ - "cold", - "necrotic" - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "poisoned" + "cold" ], "languages": [ - "the languages it knew in life and Giant" - ], - "cr": "14", - "spellcasting": [ - { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The lich troll is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The lich troll has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell chill touch}", - "{@spell mage hand}", - "{@spell prestidigitation}", - "{@spell ray of frost}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell detect magic}", - "{@spell magic missile}", - "{@spell shield}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell detect thoughts}", - "{@spell invisibility}", - "{@spell mirror image}", - "{@spell misty step}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell animate dead}", - "{@spell counterspell}", - "{@spell dispel magic}", - "{@spell haste}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell dimension door}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell cloudkill}", - "{@spell scrying}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell create undead}" - ] - } - }, - "ability": "int" - } + "Valikan" ], + "cr": "5", "trait": [ { - "name": "Legendary Resistance (2/Day)", + "name": "Battle Rush", "entries": [ - "If the lich troll fails a saving throw, it can choose to succeed instead." + "If the keppmir king takes the {@action Dash} or {@action Disengage} action, he can use a bonus action to make a gore attack." ] }, { - "name": "Regeneration", + "name": "Brutal Attacks", "entries": [ - "The lich troll regains 15 hit points at the start of its turn. If the lich troll takes acid or radiant damage, this trait doesn't function until the start of the lich troll's next turn. The lich troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "When the keppmir king scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Brute", "entries": [ - "The lich troll makes two claw attacks. Alternately, the lich troll can cast {@spell chill touch} or {@spell ray of frost} twice." + "A melee weapon deals one extra die of its damage when the keppmir king hits with it (included in the attacks)." ] }, { - "name": "Claw", + "name": "Heated Body", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage plus 7 ({@damage 2d6}) cold damage." + "A creature other than a keppmir that ends its turn {@action grapple|PHB|grappling} or {@condition grappled} by the keppmir king takes 2 ({@damage 1d4}) fire damage." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The keppmir king's weapon attacks are magical." + ] + }, + { + "name": "Water Breathing", + "entries": [ + "The keppmir king can breathe only underwater. In air, he can hold his breath for 20 minutes." ] } ], - "legendaryActions": 2, - "legendary": [ + "action": [ { - "name": "Cantrip", + "name": "Multiattack", "entries": [ - "The lich troll casts a cantrip." + "The keppmir king makes three attacks." ] }, { - "name": "Claw", + "name": "Gore", "entries": [ - "The lich troll makes a claw attack." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + ] + }, + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage, or 12 ({@damage 2d8 + 3}) piercing damage if used with two hands to make a melee attack." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Keppmir", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KeppmirKing.webp", + "attachedItems": [ + "spear|phb" + ], "traitTags": [ - "Legendary Resistances", - "Regeneration" + "Brute", + "Magic Weapons", + "Water Breathing" ], "senseTags": [ - "U" + "SD" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "GI", - "LF" - ], "damageTags": [ - "C", - "S" - ], - "damageTagsSpell": [ - "C", - "I", - "N", - "O", - "T" - ], - "spellcastingTags": [ - "CW" + "F", + "P" ], "miscTags": [ - "MW" - ], - "conditionInflictSpell": [ - "invisible" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LichTroll.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Lich Troll", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LichTroll.webp" - } - } - ] - }, - "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Zombie Troll", + "name": "Keppmir Stalker", "source": "GHMG", - "page": 191, + "page": 177, "size": [ - "L" + "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "keppmir" + ] + }, "alignment": [ - "N", + "L", "E" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "natural armor", - "{@item shield|PHB}" + "{@item breastplate|PHB|bone breastplate}" ] } ], "hp": { - "average": 85, - "formula": "9d10 + 36" + "average": 58, + "formula": "9d8 + 18" }, "speed": { - "walk": 30 + "walk": 20, + "swim": 40 + }, + "str": 15, + "dex": 13, + "con": 14, + "int": 10, + "wis": 13, + "cha": 10, + "skill": { + "athletics": "+4", + "perception": "+3", + "stealth": "+3" }, - "str": 19, - "dex": 6, - "con": 18, - "int": 3, - "wis": 6, - "cha": 5, "senses": [ - "darkvision 60ft" + "darkvision 120 ft." ], - "passive": 8, + "passive": 13, "resist": [ - "cold", - "necrotic" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "cold" ], "languages": [ - "understands Giant but can't speak" + "Valikan" ], - "cr": "4", + "cr": "1", "trait": [ { - "name": "Regeneration", + "name": "Ambusher", "entries": [ - "The zombie troll regains 10 hit points at the start of its turn. If the zombie troll takes acid or radiant damage, this trait doesn't function at the start of the zombie troll's next turn. The zombie troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The keppmir stalker has advantage on attack rolls against any creature it has {@quickref Surprise|PHB|3|0|surprised}." + ] + }, + { + "name": "Battle Rush", + "entries": [ + "If the keppmir stalker takes the {@action Dash} or {@action Disengage} action, it can use a bonus action to make a gore attack." + ] + }, + { + "name": "Heated Body", + "entries": [ + "A creature other than a keppmir that ends its turn {@action grapple|PHB|grappling} or {@condition grappled} by the keppmir stalker takes 1 fire damage." + ] + }, + { + "name": "Water Breathing", + "entries": [ + "The keppmir stalker can breathe only underwater. In air, it can hold its breath for 15 minutes." ] } ], @@ -52359,148 +53288,122 @@ { "name": "Multiattack", "entries": [ - "The zombie troll makes two attacks." + "The keppmir stalker makes two attacks." ] }, { - "name": "Morningstar", + "name": "Gore", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { - "name": "Unrelenting Brute", + "name": "Spear", "entries": [ - "If a creature is hit by both morningstar attacks, the creature must take a {@dc 14} Strength saving throw or be knocked {@condition prone}." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Keppmir", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KeppmirStalker.webp", "attachedItems": [ - "morningstar|phb" + "spear|phb" ], "traitTags": [ - "Regeneration" + "Ambusher", + "Water Breathing" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "CS", - "GI" - ], "damageTags": [ - "B" + "F", + "P" ], "miscTags": [ + "MLW", "MW", - "MLW" - ], - "conditionInflict": [ - "prone" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ZombieTroll.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Lich Troll", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ZombieTroll.webp" - } - } - ] - }, - "savingThrowForced": [ - "strength" + "RW", + "THW" ] }, { - "name": "Lindwyrm", + "name": "Kindled Mouruge", "source": "GHMG", - "page": 192, + "page": 226, "size": [ - "G" + "M" ], - "type": "dragon", + "type": "undead", "alignment": [ - "C", - "N" + "L", + "E" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 186, - "formula": "12d20 + 60" + "average": 119, + "formula": "14d8 + 56" }, "speed": { - "walk": 40, - "burrow": 30 + "walk": 30 }, - "str": 23, - "dex": 15, - "con": 21, - "int": 8, + "str": 17, + "dex": 11, + "con": 18, + "int": 11, "wis": 14, - "cha": 12, + "cha": 11, "save": { - "str": "+11", - "dex": "+7", - "con": "+10" + "wis": "+5" }, "skill": { - "perception": "+7", - "stealth": "+7" + "athletics": "+6", + "perception": "+5" }, "senses": [ - "tremorsense 120 ft.", - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 17, + "passive": 15, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons", - "cond": true - } + "necrotic" ], "immune": [ "poison" ], "conditionImmune": [ + "exhaustion", "poisoned" ], "languages": [ - "Draconic" + "the languages it knew in life" ], - "cr": "14", + "cr": "5", "trait": [ { - "name": "Disease Immunity", + "name": "Holy Water Vulnerability", "entries": [ - "The lindwyrm is immune to all nonmagical diseases." + "The kindled mouruge takes double damage from {@item Holy Water (flask)|PHB|holy water}." ] }, { - "name": "Legendary Resistance (3/Day)", + "name": "Undead Fortitude", "entries": [ - "If the lindwyrm fails a saving throw, it can choose to succeed instead." + "If damage reduces the kindled mouruge to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the kindled mouruge drops to 1 hit point instead." ] } ], @@ -52508,380 +53411,266 @@ { "name": "Multiattack", "entries": [ - "The lindwyrm makes three attacks: one with its bite and two with its claws. The lindwyrm can substitute a swallow attack for one of its claw attacks." + "The kindled mouruge makes two attacks, only one of which can be a bite or soul fire." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}22 ({@damage 3d10 + 6}) piercing damage and the target must make a {@dc 18} Constitution saving throw, taking 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one. On a hit, the target is also {@condition grappled} (escape {@dc 18}). Until this {@action grapple} ends, the target is {@condition restrained}, and the lindwyrm can't bite another target." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage and 5 ({@damage 2d4}) necrotic damage." ] }, { - "name": "Claw", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage and 5 ({@damage 2d4}) necrotic damage." ] }, { - "name": "Swallow", + "name": "Soul Fire {@recharge 4}", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one Huge or smaller creature the lindwyrm is {@action grapple|PHB|grappling}. {@h}22 ({@damage 3d10 + 6}) piercing damage, the target is swallowed, and the {@action grapple} ends. The swallowed target is {@condition blinded} and {@condition restrained}, it has {@quickref cover|PHB|3|0|total cover} against attacks and other effects outside the lindwyrm, and it takes 27 ({@damage 6d8}) acid damage at the start of each of the lindwyrm's turns. The lindwyrm can have only one target swallowed at a time.", - "If the lindwyrm takes 40 damage or more on a single turn from the swallowed creature, the lindwyrm must succeed on a {@dc 18} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 10 feet of the lindwyrm. If the lindwyrm dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 5 feet of movement, exiting {@condition prone}." + "{@atk ms,rs} {@hit 5} to hit, reach 5 ft. or ranged 30 ft., one target. {@h}9 ({@damage 2d8}) fire damage and 7 ({@damage 2d6}) necrotic damage. If the target is a creature other than a construct, it ignites. Until a creature takes an action to douse the fire, the target takes 4 ({@damage 1d8}) fire damage and 3 ({@damage 1d6}) necrotic damage at the end of each of its turns." ] } ], - "legendaryActions": 2, - "legendary": [ - { - "name": "Claw Attack", - "entries": [ - "The lindwyrm makes a claw attack." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Mouruge", + "source": "GHMG" }, - { - "name": "Burrowing Rush (Costs 2 Actions)", - "entries": [ - "The lindwyrm burrows its speed and comes up beneath a target touching the ground, making a bite attack." - ] - } - ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/KindledMouruge.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KindledMouruge.webp", "traitTags": [ - "Legendary Resistances" + "Undead Fortitude" ], "senseTags": [ - "SD", - "T" + "D" ], "actionTags": [ - "Multiattack", - "Swallow" + "Multiattack" ], "languageTags": [ - "DR" + "LF" ], "damageTags": [ - "A", - "I", - "P", - "S" + "B", + "F", + "N", + "P" ], "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "grappled", - "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lindwyrm.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Lindwyrm", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution" + "MW" ] }, { - "name": "Lithobel", + "name": "Knifetooth Firebrand", "source": "GHMG", - "page": 193, + "page": 179, "size": [ - "L" + "M" ], - "type": "fiend", + "type": "humanoid", "alignment": [ "C", "E" ], "ac": [ { - "ac": 17, + "ac": 13, "from": [ - "natural armor", - "{@item shield|PHB}" + "{@item studded leather armor|PHB}" ] + }, + { + "ac": 14, + "condition": "with aura", + "braces": true } ], "hp": { - "average": 189, - "formula": "18d10 + 90" + "average": 84, + "formula": "13d8 + 26" }, "speed": { - "walk": 40 - }, - "str": 20, - "dex": 10, - "con": 20, - "int": 5, - "wis": 8, - "cha": 7, - "save": { - "wis": "+3", - "cha": "+2" + "walk": 30 }, + "str": 11, + "dex": 13, + "con": 15, + "int": 7, + "wis": 13, + "cha": 16, "skill": { - "athletics": "+9", - "perception": "+3" + "arcana": "+0", + "perception": "+3", + "survival": "+3" }, - "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], "passive": 13, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "fire" ], "languages": [ - "understands Infernal and the languages it knew in life but can't speak" - ], - "cr": "12", - "trait": [ - { - "name": "Magic Weapons", - "entries": [ - "The lithobel's weapon attacks are magical." - ] - }, - { - "name": "Rampage", - "entries": [ - "When the lithobel reduces a creature to 0 hit points with a melee attack on its turn, the lithobel can take a bonus action to move up to half its speed and make a melee attack." - ] - }, - { - "name": "Two Heads", - "entries": [ - "The lithobel has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition deafened}, {@condition stunned}, and knocked {@condition unconscious}." - ] - } + "one national language" ], + "cr": "4", "action": [ { - "name": "Multiattack", - "entries": [ - "The lithobel makes four attacks, usually one with each weapon." - ] - }, - { - "name": "Battleaxe", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." - ] - }, - { - "name": "Mace", + "name": "Fiery Grasp", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength or Dexterity saving throw (target's choice) or fall {@condition prone}." + "{@atk ms} {@hit 5} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) fire damage, and the Knifetooth firebrand can make the flames leap from the target to another target up to 20 feet away, dealing that target 3 fire damage." ] }, { - "name": "Shield Bash", + "name": "Fire Bolt", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 17} Strength saving throw or be shoved up to 10 feet away from the lithobel." + "{@atk rs} {@hit 5} to hit, range 120 ft., one target. {@h}19 ({@damage 3d10 + 3}) fire damage." ] }, { - "name": "Spear", + "name": "Firebrand Aura (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage. If thrown, the spear reappears in the lithobel's hand immediately after the attack." + "The Knifetooth firebrand surrounds itself with an aura of violet flame, shedding {@quickref Vision and Light|PHB|2||bright light} in a 10-foot radius and {@quickref Vision and Light|PHB|2||dim light} for an additional 10 feet. These flames increase the firebrand's AC by 1. Whenever a creature within 10 feet of the firebrand hits it with an attack, the flames leap to the attacker, dealing that attacker 5 ({@damage 2d4}) fire damage. Violet flame outlines a creature struck by this fire, so the creature gains no benefit from being {@condition invisible} until it leaves the aura. This aura lasts for 10 minutes, until the firebrand uses this action again, until the firebrand is {@condition incapacitated} or dies, or until the firebrand uses a bonus action to end it." ] } ], "reaction": [ { - "name": "Parry", + "name": "Terrifying Flames", "entries": [ - "The lithobel adds 4 to its AC against a melee or ranged attack that would hit it. To do so, the lithobel must see the attacker." + "When the Knifetooth firebrand deals a creature fire damage, the firebrand can force that creature to make a {@dc 13} Wisdom saving throw. On a failure, the creature becomes {@condition frightened} of the firebrand until the end of the creature's or the firebrand's next turn, whichever comes later." ] } ], - "attachedItems": [ - "battleaxe|phb", - "mace|phb", - "spear|phb" - ], - "traitTags": [ - "Magic Weapons", - "Rampage" - ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "languageTags": [ - "CS", - "I", - "LF" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Knifetooth Horde", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KnifetoothFirebrand.webp", "damageTags": [ - "B", - "P", - "S" + "F" ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "AOE" ], "conditionInflict": [ - "prone" + "frightened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lithobel.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Lithobel", - "source": "GHMG" - } - }, "savingThrowForced": [ - "strength" + "wisdom" ] }, { - "name": "Drug-Crazed Marauder", + "name": "Knifetooth Hunter", "source": "GHMG", - "group": [ - "Living Crucible" - ], - "page": 194, + "page": 179, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any" - ] - }, + "type": "humanoid", "alignment": [ - "A" + "C", + "E" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "{@item breastplate|PHB}" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { - "average": 19, - "formula": "3d8 + 6" + "average": 33, + "formula": "6d8 + 6" }, "speed": { "walk": 30 }, - "str": 15, - "dex": 11, - "con": 14, - "int": 10, - "wis": 11, - "cha": 9, - "save": { - "dex": "+2" - }, + "str": 13, + "dex": 16, + "con": 12, + "int": 5, + "wis": 12, + "cha": 5, "skill": { - "athletics": "+4", - "intimidation": "+1" + "acrobatics": "+5", + "perception": "+3", + "stealth": "+5", + "survival": "+3" }, - "passive": 10, - "resist": [ - "poison" - ], - "languages": [ - "any two languages" - ], - "cr": "1/2", + "passive": 13, + "cr": "1", "trait": [ { - "name": "Battle Draught (1/Day)", + "name": "Devious Warrior", "entries": [ - "As a bonus action, the marauder may consume an unstable chemical compound. For the next minute, the marauder gains one of the following abilities: resistance to damage from spells; resistance to bludgeoning, piercing, and slashing damage; or {@damage 1d4|+1d4} damage with weapon attacks." + "The Knifetooth hunter can use a bonus action to make an extra handaxe attack or to take the {@action Dash}, {@action Disengage}, or {@action Hide} action. To make the extra attack, the hunter must have a {@item handaxe|PHB} in each hand. The hunter carries several axes for this use and for throwing." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The Knifetooth hunter deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the hunter that isn't {@condition incapacitated}, and the hunter doesn't have disadvantage on the attack roll." ] } ], "action": [ { - "name": "Longsword", + "name": "Handaxe", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d10 + 2}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage, or 3 ({@damage 1d6}) slashing damage if the attack was made using a bonus action." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Knifetooth Horde", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KnifetoothHunter.webp", "attachedItems": [ - "longsword|phb" + "handaxe|phb" ], - "languageTags": [ - "X" + "traitTags": [ + "Sneak Attack" ], "damageTags": [ "S" ], "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Drug-CrazedMarauder.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Living Crucible", - "source": "GHMG" - } - } + "MLW", + "MW" + ] }, { - "name": "Alchemical Berserker", + "name": "Knifetooth Slayer", "source": "GHMG", - "group": [ - "Living Crucible" - ], - "page": 194, + "page": 179, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any" - ] - }, + "type": "humanoid", "alignment": [ - "A" + "C", + "E" ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ - "{@item chain mail|PHB}" + "ragged clothing" ] } ], @@ -52890,34 +53679,34 @@ "formula": "10d8 + 30" }, "speed": { - "walk": 30 + "walk": 40 }, "str": 17, - "dex": 11, + "dex": 14, "con": 16, - "int": 12, - "wis": 11, - "cha": 12, + "int": 5, + "wis": 13, + "cha": 5, "save": { - "dex": "+2" + "wis": "+3" }, "skill": { "athletics": "+5", - "intimidation": "+3" + "survival": "+3" }, - "passive": 10, - "immune": [ - "poison" - ], - "languages": [ - "any two languages" - ], - "cr": "4", + "passive": 11, + "cr": "3", "trait": [ { - "name": "Battle Draught (3/Day)", + "name": "Brutal Attacks", "entries": [ - "As a bonus action, the berserker may consume an unstable chemical compound. For the next minute, the berserker gains two of the following abilities: resistance to damage from spells; resistance to bludgeoning, piercing, and slashing damage; 20 temporary hit points, or {@damage 1d8|+1d8} damage with weapon attacks. Choosing the same ability twice can extend the duration but has no other effect." + "When the Knifetooth slayer scores a critical hit with a melee weapon attack, it can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit." + ] + }, + { + "name": "Reckless", + "entries": [ + "At the start of its turn, the Knifetooth slayer can gain advantage on melee weapon attack rolls until the start of its next turn, but attack rolls against it have advantage until then." ] } ], @@ -52925,1228 +53714,1104 @@ { "name": "Multiattack", "entries": [ - "The alchemical berserker makes three longsword attacks." + "The Knifetooth slayer makes two greatsword attacks" ] }, { - "name": "Longsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d10 + 3}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + ] + }, + { + "name": "Greatsword", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Knifetooth Horde", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KnifetoothSlayer.webp", "attachedItems": [ - "longsword|phb" + "greatsword|phb" + ], + "traitTags": [ + "Reckless" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "X" - ], "damageTags": [ + "P", "S" ], "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AlchemicalBerserker.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Living Crucible", - "source": "GHMG" - } - } + "MLW", + "MW" + ] }, { - "name": "Living Toxin", + "name": "Knifetooth Warlord", "source": "GHMG", - "page": 194, + "page": 178, "size": [ - "S" + "M" ], - "type": "ooze", + "type": "humanoid", "alignment": [ - "U" + "C", + "E" ], "ac": [ - 13 + { + "ac": 16, + "from": [ + "{@item studded leather armor|PHB|studded leather}", + "{@item shield|PHB}" + ] + } ], "hp": { - "average": 44, - "formula": "8d6 + 16" + "average": 97, + "formula": "15d8 + 30" }, "speed": { - "walk": 20, - "swim": 20 + "walk": 30 }, - "str": 9, - "dex": 17, + "str": 16, + "dex": 14, "con": 15, - "int": 1, - "wis": 10, - "cha": 1, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 10, - "immune": [ - "poison" - ], + "int": 7, + "wis": 13, + "cha": 14, + "skill": { + "athletics": "+6", + "intimidation": "+5", + "perception": "+4" + }, + "passive": 14, "conditionImmune": [ - "blinded", "charmed", - "deafened", - "exhaustion", - "frightened", - "poisoned", - "prone" + "frightened" ], - "cr": "2", + "languages": [ + "one national language" + ], + "cr": "5", "trait": [ { - "name": "Amorphous", + "name": "Brutal Inspiration", "entries": [ - "The living toxin can move through a space as narrow as 1 inch wide without squeezing." + "The Knifetooth warlord can use a bonus action to let out a battle cry. Knifetooth Horde members who can see or hear the warlord gain advantage on saving throws until the start of the warlord's next turn. Effects of the cry end if the warlord becomes {@condition incapacitated} or dies." ] }, { - "name": "Toxic Nature", + "name": "Lunge (1/Turn)", "entries": [ - "When the living toxin or its host (see Toxic Invasion) is subjected to an effect that cures the {@condition poisoned} condition, the toxin takes {@damage 2d8} necrotic damage plus {@damage 1d8} necrotic damage per level of the effect, if any." + "As part of one melee attack, the Knifetooth warlord extends its reach by 5 feet." ] } ], "action": [ { - "name": "Touch", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) poison damage, the target is {@condition grappled} (escape {@dc 13}), and until this grapple ends, the living toxin can't attack another target." + "The Knifetooth warlord makes three spear attacks." ] }, { - "name": "Toxic Invasion", + "name": "Spear", "entries": [ - "A creature {@condition grappled} by the living toxin must succeed on a {@dc 13} Constitution save or it takes 6 ({@damage 1d6 + 3}) poison damage, and the living toxin invades the creature's body. While in this host, the living toxin has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the host, the host is {@condition poisoned}, and the host takes 10 ({@damage 2d6 + 3}) poison damage at the start of each of the living toxin's turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This effect also ends if the host dies or is subjected to any effect that ends the {@condition poisoned} condition. When the effect ends, the toxin leaves the host, entering an unoccupied space within 5 feet of the host." + "{@atk mw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + ] + }, + { + "name": "Warlord Strike {@recharge 5}", + "entries": [ + "The Knifetooth warlord makes two spear attacks. The warlord can use a bonus action to direct another Knifetooth Horde member who can see or hear the warlord to attack a target the warlord attacked this turn. That Knifetooth Horde member can use a reaction to make the attack, adding the warlord's proficiency bonus to the damage roll." ] } ], - "traitTags": [ - "Amorphous" + "fluff": { + "_appendMonsterFluff": { + "name": "Knifetooth Horde", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KnifetoothWarlord.webp", + "attachedItems": [ + "spear|phb" ], - "senseTags": [ - "B" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "I" + "P" ], "miscTags": [ + "MLW", "MW" - ], - "conditionInflict": [ - "grappled" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LivingToxin.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Living Toxin", - "source": "GHMG" - } - } + ] }, { - "name": "Lupilisk", + "name": "Knifewing", + "group": [ + "Unusual Beasts" + ], "source": "GHMG", - "page": 196, + "page": 347, "size": [ - "L" + "S" ], - "type": "fiend", + "type": "beast", "alignment": [ - "N", - "E" + "U" ], "ac": [ - 13 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 60, - "formula": "8d10 + 16" + "average": 9, + "formula": "2d6 + 2" }, "speed": { - "walk": 40 - }, - "str": 16, - "dex": 17, - "con": 14, - "int": 5, - "wis": 13, - "cha": 7, - "skill": { - "perception": "+3", - "stealth": "+5" + "walk": 30, + "climb": 30, + "fly": 30 }, + "str": 6, + "dex": 15, + "con": 13, + "int": 2, + "wis": 10, + "cha": 5, "senses": [ - "darkvision 120 ft." - ], - "passive": 13, - "resist": [ - "cold", - "fire" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "can learn languages but can't speak" + "blindsight 10 ft." ], - "cr": "3", + "passive": 10, + "cr": "1/8", "trait": [ { - "name": "Keen Hearing and Smell", + "name": "Flyby", "entries": [ - "The lupilisk has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "The knifewing doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." ] }, { - "name": "Pack Tactics", + "name": "Glider", "entries": [ - "The lupilisk has advantage on an attack roll against a creature if at least one of the lupilisk's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The knifewing can't ascend while flying and its altitude decreases by 5 feet for every 30 feet it flies. If flying, the knifewing falls if it doesn't fly at least 30 feet during its turn." ] } ], "action": [ + { + "name": "Knifewing (Flying Only)", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage and 7 ({@damage 2d6}) poison damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} and {@condition restrained} while {@condition poisoned} in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is {@condition petrified} for 24 hours. At that time, it can repeat the saving throw, becoming permanently {@condition petrified} on a failure or ending the effect on a success." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Knifewing", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Knifewing.webp", "traitTags": [ - "Keen Senses", - "Pack Tactics" + "Flyby" ], "senseTags": [ - "SD" - ], - "languageTags": [ - "CS" + "B" ], "damageTags": [ - "I", - "P" + "P", + "S" ], "miscTags": [ "MW" - ], - "conditionInflict": [ - "petrified", - "poisoned", - "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lupilisk.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Lupilisk", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution" ] }, { - "name": "Lupilisk Whelp", + "name": "Kokela", "source": "GHMG", - "page": 197, + "page": 181, "size": [ - "M" + "G" ], - "type": "fiend", + "type": "aberration", "alignment": [ - "N", + "C", "E" ], "ac": [ - 12 + { + "ac": 18, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 410, + "formula": "20d20 + 200" }, "speed": { - "walk": 40 + "walk": 0 }, - "str": 13, - "dex": 14, - "con": 12, - "int": 3, - "wis": 11, - "cha": 6, - "skill": { - "perception": "+2", - "stealth": "+4" + "str": 17, + "dex": 6, + "con": 30, + "int": 15, + "wis": 18, + "cha": 21, + "save": { + "int": "+9", + "wis": "+11", + "cha": "+12" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 12, - "resist": [ - "cold", - "fire" + "truesight 120 ft." ], + "passive": 14, "immune": [ - "poison" + "poison", + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "conditionImmune": [ - "poisoned" + "blinded", + "charmed", + "exhaustion", + "frightened", + "grappled", + "incapacitated", + "paralyzed", + "poisoned", + "restrained", + "stunned" ], "languages": [ - "can learn languages but can't speak" + "all", + "telepathy 120 ft." ], - "cr": "1", + "cr": "22", "trait": [ { - "name": "Keen Hearing and Smell", + "name": "Nightmare Aura", "entries": [ - "The lupilisk whelp has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "Terrain within 150 feet of the kokela looks like whatever horrid, squirming vista the kokela currently dreams. Each creature that enters the aura for the first time or starts its turn there must succeed on a {@dc 20} Wisdom saving throw or become {@condition frightened} until the start of its next turn. Within 20 feet of the kokela, a creature takes 11 ({@damage 2d10}) psychic damage and can move at no more than half its speed.", + "The nightmare aura doesn't match reality and can conceal danger, so those moving through the terrain see through the illusion if they use an action and succeed on a {@dc 20} Intelligence ({@skill Investigation}) check to examine the area. Those who succeed on this check see the dream world vaguely superimposed over the real terrain. Such creatures have advantage on saving throws against the aura's frightening effect and against the Alien Sun legendary action.", + "If a creature drops to 0 hit points in the aura, one of its ears detaches and flies away." ] }, { - "name": "Pack Tactics", + "name": "Eldritch Distortion", "entries": [ - "The lupilisk whelp has advantage on an attack roll against a creature if at least one of the lupilisk's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "Each time the kokela is targeted by a {@spell magic missile} spell, a line spell, or a spell that requires a ranged attack roll, roll a {@dice d6}. On a 1 to 3, the kokela is affected normally. On a 4 to 6, the effect rebounds at the caster as if it originated from the kokela." + ] + }, + { + "name": "Eternal Slumber", + "entries": [ + "The kokela is {@condition unconscious} but can sense its surroundings and take actions, bonus actions, legendary actions, and reactions while in this state. It seldom speaks in this state, but it can." + ] + }, + { + "name": "Sound Reliant", + "entries": [ + "While the kokela is {@condition deafened}, it has disadvantage on attack rolls, and it can't use Hum or Swarm Song." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the kokela fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage and 5 ({@damage 2d4}) poison damage. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} and {@condition restrained} while {@condition poisoned} in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is {@condition petrified} for 24 hours." + "The kokela makes two slam attacks and uses hum." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 20 ft., one target. {@h}25 ({@damage 5d8 + 3}) bludgeoning damage." + ] + }, + { + "name": "Hum", + "entries": [ + "Each creature within 60 feet of the kokela must make a {@dc 20} Constitution saving throw, taking 22 ({@damage 4d10}) thunder damage on a failed save, or half as much damage on a successful one. This vibration transcends hearing, and so magical silence and being unable to hear don't protect a creature." ] } ], - "traitTags": [ - "Keen Senses", - "Pack Tactics" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "petrified", - "poisoned", - "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LupiliskWhelp.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Lupilisk", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Lupilisk Elder", - "source": "GHMG", - "page": 197, - "size": [ - "L" - ], - "type": "fiend", - "alignment": [ - "N", - "E" - ], - "ac": [ + "reaction": [ { - "ac": 15, - "from": [ - "natural armor" + "name": "Counterspell", + "entries": [ + "When a creature within 60 feet of the kokela casts a spell of 5th level or lower, that spell fails and has no effect. The kokela makes a Charisma check ({@dc 10} + the spell's level) to counter higher-level spells." ] } ], - "hp": { - "average": 97, - "formula": "13d10 + 26" - }, - "speed": { - "walk": 50 - }, - "str": 18, - "dex": 16, - "con": 15, - "int": 6, - "wis": 14, - "cha": 8, - "skill": { - "perception": "+5", - "stealth": "+6" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 15, - "resist": [ - "cold", - "fire" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "can learn languages but can't speak" - ], - "cr": "6", - "trait": [ + "legendary": [ { - "name": "Keen Hearing and Smell", + "name": "Attack", "entries": [ - "The lupilisk elder has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "The kokela makes one slam attack." ] }, { - "name": "Pack Tactics", + "name": "Dream Movement", "entries": [ - "The lupilisk elder has advantage on an attack roll against a creature if at least one of the lupilisk's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The kokela teleports up to 60 feet.", + "It can arrive in spaces other creatures occupy, and each of those creatures is shunted to the nearest unoccupied space within 5 feet of the kokela." ] - } - ], - "action": [ + }, { - "name": "Bite", + "name": "Swarm Song (Costs 2 Actions, Recharge 6)", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage and 9 ({@damage 2d8}) poison damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} and {@condition restrained} while {@condition poisoned} in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is permanently {@condition petrified}." + "The kokela calls for a {@creature swarm of ears|GHMG}. The swarm rolls initiative and arrives on that initiative the next round in an unoccupied space 90 feet from the kokela." ] }, { - "name": "Pack Attack {@recharge 5}", + "name": "Alien Sun (Costs 3 Actions, 1/Day)", "entries": [ - "One lupilisk or lupilisk whelp the lupilisk elder can see within 30 feet of it can use a reaction to move up to half its speed and make a bite attack. The target must be able to hear or see the elder. The lupilisk elder then makes one bite attack." + "An alien sun rises in the kokela's aura. Each creature in that area must make a {@dc 20} Constitution saving throw. On a failure, a creature takes 39 ({@damage 6d12}) radiant damage and is {@condition blinded} for 1 minute. If the save succeeds, the creature takes half as much damage and isn't {@condition blinded}. A {@condition blinded} target can repeat the saving throw at the end of each of its turns, ending the {@condition blinded} condition on itself on a success." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Kokela", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Kokela.webp", "traitTags": [ - "Keen Senses", - "Pack Tactics" + "Legendary Resistances" ], "senseTags": [ - "SD" + "U" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CS" + "TP", + "XX" ], "damageTags": [ - "I", - "P" + "B", + "R", + "T", + "Y" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" ], "conditionInflict": [ - "petrified", - "poisoned", - "restrained" + "blinded", + "frightened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LupiliskElder.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Lupilisk", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" ] }, { - "name": "Werewolf Ravager", + "name": "Laneshi Necromancer", "source": "GHMG", - "page": 199, + "page": 185, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "any", - "shapechanger" + "laneshi" ] }, "alignment": [ "A" ], "ac": [ - { - "ac": 13, - "condition": "in humanoid form" - }, { "ac": 16, - "condition": "in hybrid form", "from": [ - "natural armor" + "{@item breastplate|PHB}", + "{@item shield|PHB}" ] } ], "hp": { - "average": 91, - "formula": "14d8 + 28" + "average": 71, + "formula": "11d8 + 22" }, "speed": { "walk": 30, - "alternate": { - "walk": [ - { - "number": 50, - "condition": "in hybrid form" - } - ] - } + "swim": 30 }, - "str": 17, - "dex": 16, + "str": 13, + "dex": 10, "con": 14, - "int": 9, - "wis": 15, - "cha": 10, - "save": { - "str": "+6", - "dex": "+6" - }, + "int": 12, + "wis": 17, + "cha": 15, "skill": { - "perception": "+5" + "arcana": "+4", + "medicine": "+6", + "religion": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 15, - "immune": [ - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from attacks that aren't silvered", - "cond": true - } - ], - "vulnerable": [ - { - "vulnerable": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from silvered weapons", - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "frightened" + "passive": 13, + "resist": [ + "psychic" ], "languages": [ - "any two languages" - ], - "cr": "7", - "trait": [ - { - "name": "Grappler", - "entries": [ - "While a creature is {@condition grappled} by the werewolf ravager, the werewolf has advantage on attack rolls against {@condition grappled} targets, and the target takes an additional 3 ({@damage 1d6}) damage whenever it is hit with the werewolf's bite or claw attack." - ] - }, - { - "name": "Shapechanger", - "entries": [ - "The werewolf can use its action to polymorph into a wolf-humanoid hybrid or back into its true form, which is humanoid. Any armor it is wearing merges into its hybrid form. It reverts to its true form if it dies." - ] - } + "Laneshi and one other language" ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The werewolf ravager makes two melee attacks. It can only make one bite attack per turn." - ] - }, - { - "name": "Bite (Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d8 + 3}) piercing damage. The target must succeed on a {@dc 14} Strength saving throw or be {@condition grappled}.", - "Additionally, if the target is a humanoid, it must succeed on a {@dc 13} Constitution saving throw or be cursed with {@variantrule Player Characters as Lycanthropes|MM|werewolf lycanthropy}." - ] - }, - { - "name": "Claw (Hybrid Form Only)", - "entries": [ - "Melee Weapon Attack:", - "{@hit 6} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) slashing damage." - ] - }, - { - "name": "Short Sword", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) piercing damage." - ] - } - ], - "traitTags": [ - "Shapechanger" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WerewolfRavager.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Lycanthrope", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution", - "strength" - ] - }, - { - "name": "Werebear Ascetic", - "source": "GHMG", - "page": 199, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any", - "shapechanger" - ] - }, - "alignment": [ - "A" - ], - "ac": [ - { - "ac": 12, - "condition": "in humanoid form" - }, - { - "ac": 15, - "condition": "in hybrid and kindred form", - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 150, - "formula": "20d8 + 60" - }, - "speed": { - "walk": 30, - "alternate": { - "walk": [ - { - "number": 50, - "condition": "in hybrid and kindred form" - } - ], - "climb": [ - { - "number": 30, - "condition": "in hybrid and kindred form" - } - ] - } - }, - "str": 16, - "dex": 14, - "con": 17, - "int": 10, - "wis": 16, - "cha": 11, - "save": { - "wis": "+7" - }, - "skill": { - "animal handling": "+7", - "nature": "+4", - "perception": "+7" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 17, - "languages": [ - "any three languages" - ], - "cr": "12", - "spellcasting": [ + "cr": "6", + "spellcasting": [ { "name": "Spellcasting", - "type": "spellcasting", "headerEntries": [ - "The werebear is a 13th-level spellcaster.", - "Its spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 6} to hit with spell attacks). It can cast spells in any form, regardless of verbal, somatic, or material components provided they have no gold cost. It has the following druid spells prepared:" + "The laneshi necromancer is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The necromancer has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell druidcraft}", - "{@spell guidance}", + "{@spell chill touch}", + "{@spell light}", "{@spell mending}", - "{@spell resistance}" + "{@spell spare the dying}", + "{@spell thaumaturgy}" ] }, "1": { "slots": 4, "spells": [ - "{@spell animal friendship}", - "{@spell faerie fire}", + "{@spell bane}", + "{@spell bless}", + "{@spell guiding bolt}", "{@spell healing word}" ] }, "2": { "slots": 3, "spells": [ + "{@spell enhance ability}", "{@spell hold person}", - "{@spell lesser restoration}" + "{@spell lesser restoration}", + "{@spell silence}" ] }, "3": { "slots": 3, "spells": [ - "{@spell conjure animals}", - "{@spell dispel magic}", - "{@spell plant growth}" + "{@spell animate dead}", + "{@spell mass healing word}", + "{@spell revivify}", + "{@spell spirit guardians}" ] }, "4": { "slots": 3, "spells": [ - "{@spell freedom of movement}", - "{@spell ice storm}" + "{@spell blight}", + "{@spell control water}", + "{@spell death ward}", + "{@spell divination}" ] }, "5": { "slots": 2, "spells": [ - "{@spell commune with nature}", - "{@spell tree stride}" + "{@spell greater restoration}", + "{@spell scrying}" ] }, "6": { "slots": 1, "spells": [ - "{@spell wall of thorns}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell arboreal curse|GHPG}" + "{@spell harm}" ] } }, - "ability": "wis" + "ability": "wis", + "type": "spellcasting" } ], "trait": [ { - "name": "Shapechanger", + "name": "Amphibious", "entries": [ - "The werebear ascetic can use its action to polymorph into a bear-humanoid hybrid or into its kindred bear form, or back into its true form, which is humanoid. Its statistics, unless noted, are the same in each form. Any armor it is wearing merges into its alternate forms. It reverts to its true form if it dies." + "The laneshi necromancer can breathe air and water." ] }, { - "name": "Kindred Form", + "name": "Beast Whispers", "entries": [ - "The werebear's kindred form takes the shape of a Large bear. While in this form, it can speak to and understand bears, cannot take any actions requiring hands, adds its Constitution modifier to the result of any saving throw, and gains 25 temporary hit points the first time it takes this form each day." + "The laneshi necromancer can innately cast {@spell speak with animals}. Its spellcasting ability for this spell is Wisdom." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Death Strike (Recharges after a Short or Long Rest)", "entries": [ - "The werebear makes three melee attacks, only one of which can be a bite." + "When the laneshi necromancer hits with a melee attack, in addition to that attack's effects, the target takes 27 ({@damage 5d10}) necrotic damage. A humanoid slain by this damage rises at the start of the necromancer's next turn as a {@creature zombie|MM} under the necromancer's command." ] }, { - "name": "Bite (Hybrid or Kindred Form Only)", + "name": "Duality of Spirit", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}16 ({@damage 3d8 + 3}) piercing damage. If the target is a humanoid, it must succeed on a {@dc 15} Constitution saving throw or be cursed with {@variantrule Player Characters as Lycanthropes|MM|werebear lycanthropy}." + "The laneshi necromancer has advantage on Intelligence, Wisdom, and Charisma saving throws against magic." ] }, { - "name": "Claw (Hybrid or Kindred Form Only)", + "name": "Necrotic Mastery", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "Resistance to necrotic damage is ineffective against necrotic damage the laneshi necromancer deals." ] } ], + "action": [ + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage or 4 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack, and 9 ({@damage 2d8}) necrotic damage." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Laneshi", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LaneshiNecromancer.webp", + "attachedItems": [ + "spear|phb" + ], "traitTags": [ - "Shapechanger" + "Amphibious" ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ "X" ], "damageTags": [ - "P", - "S" + "N", + "P" ], "damageTagsSpell": [ "B", - "C", - "P", - "S" + "N", + "R" ], "spellcastingTags": [ - "CD" + "CC" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RW", + "THW" ], "conditionInflictSpell": [ - "charmed", + "deafened", "paralyzed" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WerebearAscetic.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Lycanthrope", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution" - ], "savingThrowForcedSpell": [ + "charisma", + "constitution", "dexterity", + "strength", "wisdom" ] }, { - "name": "Lyfaren", + "name": "Laneshi Soldier", "source": "GHMG", - "page": 200, + "page": 185, "size": [ - "G" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "laneshi" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { - "ac": 12, + "ac": 15, "from": [ - "natural armor" + "{@item breastplate|PHB}" ] } ], "hp": { - "average": 216, - "formula": "16d20 + 48" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "burrow": 20 + "walk": 30, + "swim": 30 }, - "str": 22, - "dex": 6, - "con": 17, - "int": 8, - "wis": 14, - "cha": 6, + "str": 15, + "dex": 13, + "con": 14, + "int": 11, + "wis": 12, + "cha": 10, "skill": { - "perception": "+6" + "animal handling": "+3", + "athletics": "+4", + "perception": "+3" }, "senses": [ - "tremorsense 60 ft. (blind otherwise)" + "blindsight 10 ft.", + "darkvision 60 ft." ], - "passive": 16, - "conditionImmune": [ - "petrified", - "stunned" + "passive": 13, + "languages": [ + "Laneshi and one other language" ], - "cr": "10", + "cr": "2", "trait": [ { - "name": "Earth Bound", + "name": "Amphibious", "entries": [ - "A lyfaren must stay surrounded by earth. If its entire Gargantuan body is removed from the ground, it takes 36 ({@damage 8d8}) force damage at the start of its turn as its body crushes in upon itself." + "The laneshi soldier can breathe air and water." + ] + }, + { + "name": "Beast Whispers", + "entries": [ + "The laneshi soldier can innately cast {@spell speak with animals}. Its spellcasting ability for this spell is Wisdom." + ] + }, + { + "name": "Skirmisher", + "entries": [ + "The laneshi soldier can take a bonus action to take the {@action Disengage} action." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}42 ({@damage 8d8 + 6}) bludgeoning damage, and the creature is {@condition grappled} (escape {@dc 18})." + "The soldier makes two melee attacks." ] }, { - "name": "Swallow", + "name": "Pike", "entries": [ - "A creature {@condition grappled} by the lyfaren at the start of the lyfaren's turn is swallowed and still {@condition grappled}. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has {@quickref cover|PHB|3|0|total cover} against attacks and other effects outside the lyfaren, and it takes 27 ({@damage 6d8}) bludgeoning damage at the start of each of the lyfaren's turns. A lyfaren can have up to four Large or smaller creatures swallowed at a time." + "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage." + ] + }, + { + "name": "Net", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 5/15 ft., one Large or smaller creature. {@h}The target is {@condition restrained}. A creature can use its action to make a {@dc 10} Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Laneshi", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LaneshiSoldier.webp", + "attachedItems": [ + "net|phb", + "pike|phb" + ], + "traitTags": [ + "Amphibious" + ], "senseTags": [ - "T" + "B", + "D" ], "actionTags": [ - "Swallow" + "Multiattack" + ], + "languageTags": [ + "X" ], "damageTags": [ - "B", - "O" + "P", + "S" ], "miscTags": [ + "MLW", "MW", - "RCH" + "RCH", + "RW", + "THW" ], "conditionInflict": [ - "blinded", - "grappled", "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lyfaren.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Lyfaren", - "source": "GHMG" - } - } + ] }, { - "name": "Magebane Ooze", + "name": "Laneshi Vampire (Adult)", "source": "GHMG", - "page": 201, + "page": 401, "size": [ - "L" + "M" ], - "type": "ooze", + "type": "undead", "alignment": [ - "U" + "L", + "NX", + "C", + "E" ], "ac": [ - 7 + { + "ac": 17, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 144, + "formula": "17d8 + 68" }, "speed": { - "walk": 20, - "climb": 20 + "walk": 30, + "climb": 30, + "swim": 30 + }, + "str": 18, + "dex": 18, + "con": 18, + "int": 13, + "wis": 14, + "cha": 14, + "save": { + "dex": "+9", + "wis": "+7" }, - "str": 14, - "dex": 5, - "con": 16, - "int": 10, - "wis": 8, - "cha": 1, "skill": { - "perception": "+2", - "stealth": "+0" + "athletics": "+9", + "perception": "+7", + "stealth": "+9" }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 120 ft." ], - "passive": 12, + "passive": 17, "resist": [ - "acid", - "cold", - "fire", - "lightning", "necrotic", - "radiant", - "thunder" - ], - "immune": [ - "force" + "poison", + { + "resist": [ + "radiant" + ], + "note": "from holy water", + "cond": true + }, + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "prone" + "languages": [ + "the languages known in life" ], - "cr": "6", + "cr": "13", "trait": [ { - "name": "Amorphous", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The ooze can move through a space as narrow as 1 inch wide without squeezing." + "If the vampire fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Corrode Magic", + "name": "Regeneration", "entries": [ - "Any magical weapon that hits the ooze has some of its magic stripped away. After dealing damage, the weapon takes a cumulative \u22121 penalty to attack and damage rolls. If the penalty reaches \u22123, the weapon permanently becomes a mundane version of that weapon type. A weapon affected by this magical draining reduces the penalty by 1 at the end of each long rest. Magical ammunition that hits the ooze becomes mundane immediately after dealing damage." + "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." ] }, { - "name": "False Appearance", + "name": "Skirmisher", "entries": [ - "While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock." + "The vampire can use a bonus action to take the {@action Disengage} action." ] - } - ], - "action": [ + }, { - "name": "Pseudopod", + "name": "Speak with Beasts", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 36 ({@damage 8d8}) force damage. In addition, magical armor worn by the target begins to be stripped of its power and takes a cumulative \u22121 penalty to the AC it offers. If the penalty reaches \u22123, the armor permanently becomes a mundane version of that armor type. Armor affected by this magical draining reduces the penalty by 1 at the end of each long rest." + "The vampire can communicate with aquatic beasts and understand their communication." ] - } - ], - "reaction": [ + }, { - "name": "Feed", + "name": "Spider Climb", "entries": [ - "When a magebane ooze takes damage from a spell attack, it can reduce the damage from that attack to 0 and instead regains hit points equal to the damage that was originally dealt." + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + ] + }, + { + "name": "Water Reliance", + "entries": [ + "After 4 hours without immersion in water, the vampire takes 10 ({@damage 3d6}) acid damage at the end of each hour, starting with the fourth. It can regain hit points lost due to this trait only after being immersed in water or biting and dealing necrotic damage to a target. Regaining hit points from biting a target counts as being immersed in water for the vampire." ] } ], - "traitTags": [ - "Amorphous", - "False Appearance" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "B", - "O" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MagebaneOoze.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Magebane Ooze", - "source": "GHMG" + "action": [ + { + "name": "Multiattack", + "entries": [ + "The vampire makes three attacks, only one of which can be a bite." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest, having had at least twice as much water to drink for the day as normal. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + ] + }, + { + "name": "Beast Form", + "entries": [ + "If the vampire isn't in sunlight, it polymorphs into a Small or smaller beast, usually with fangs and claws; a Medium or smaller beast with a swim speed, usually a {@creature reef shark|MM|shark}; or back into its true form. While in beast form, the vampire can gain a fly speed 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it is wearing is transforms with it, but nothing it is carrying does. It reverts to its true form if it dies." + ] + }, + { + "name": "Mist Form", + "entries": [ + "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying and swim speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air or water can pass through a space, the mist can do so without squeezing, but it can't pass through liquids other than water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant, unless that radiant damage is from holy water. The vampire reverts to its true form if it dies." + ] } - } - }, - { - "name": "Thunderblossom", - "source": "GHMG", - "group": [ - "Mageplants" - ], - "page": 202, - "size": [ - "T" - ], - "type": "plant", - "alignment": [ - "U" - ], - "ac": [ - 10 - ], - "hp": { - "average": 63, - "formula": "18d4 + 18" - }, - "speed": { - "walk": 40 - }, - "str": 8, - "dex": 10, - "con": 12, - "int": 1, - "wis": 10, - "cha": 10, - "senses": [ - "blindsight 30 ft. (blind beyond this radius)" - ], - "passive": 10, - "resist": [ - "cold", - "fire" - ], - "immune": [ - "thunder" - ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "prone", - "unconscious" ], - "cr": "4", - "trait": [ + "reaction": [ { - "name": "False Appearance", + "name": "Misty Escape", "entries": [ - "While the thunderblossom remains motionless, it is indistinguishable from ordinary flowering plants." + "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", + "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." ] } ], - "action": [ + "legendary": [ { - "name": "Boom Bloom", + "name": "Move", "entries": [ - "One of the thunderblossom's blooms explodes with significant concussive force that can be heard up to 150 feet away. Each other creature within 10 feet of the thunderblossom must make a {@dc 11} Strength saving throw or take 14 ({@damage 4d6}) thunder damage and {@condition deafened} until the end of its next turn. A creature that fails by 3 or more is also {@condition stunned} until the end of their next turn. A creature that succeeds on this saving throw takes half damage and is not {@condition deafened}." + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Claws", + "entries": [ + "The vampire attacks once with its claws." ] } ], + "legendaryGroup": { + "name": "Vampires", + "source": "GHMG" + }, + "fluff": { + "_appendMonsterFluff": { + "name": "Laneshi Vampire (Adult)", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LaneshiVampire(Adult).webp", "traitTags": [ - "False Appearance" + "Legendary Resistances", + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" ], "senseTags": [ - "B" + "SD" ], - "damageTags": [ - "T" + "actionTags": [ + "Multiattack" ], - "conditionInflict": [ - "deafened" + "damageTags": [ + "A", + "N", + "P", + "R", + "S" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Thunderblossom.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mageplants", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Thunderblossom.webp" - } - } - ] - }, - "savingThrowForced": [ - "strength" + "miscTags": [ + "HPR", + "MW" ] }, { - "name": "Lightning Vine", + "name": "Leeching Willow", "source": "GHMG", - "group": [ - "Mageplants" - ], - "page": 203, + "page": 187, "size": [ - "L" + "H" ], - "type": "plant", + "type": "aberration", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 112, - "formula": "15d10 + 30" + "average": 232, + "formula": "15d12 + 135" }, "speed": { - "walk": 20, - "climb": 20 + "walk": 5 }, - "str": 18, - "dex": 18, - "con": 14, - "int": 7, - "wis": 15, - "cha": 5, + "str": 23, + "dex": 4, + "con": 28, + "int": 22, + "wis": 12, + "cha": 12, "skill": { - "athletics": "+7", - "stealth": "+7" + "arcana": "+10", + "history": "+10", + "insight": "+5", + "nature": "+10" }, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 12, + "passive": 11, "resist": [ - "cold", - "fire" + "bludgeoning", + "piercing", + "psychic" ], - "immune": [ - "lightning" + "vulnerable": [ + "fire" ], "conditionImmune": [ - "blinded", "charmed", - "deafened", - "exhaustion", - "frightened", - "prone", - "unconscious" + "exhaustion" + ], + "languages": [ + "understands Deep Speech and all languages those infected by it knew but it cannot speak" + ], + "cr": "12", + "spellcasting": [ + { + "name": "Innate Spells", + "headerEntries": [ + "The leeching willow's spellcasting ability is Intelligence (spell save {@dc 18}) The willow can cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell blur}", + "{@spell confusion}", + "{@spell modify memory}" + ], + "daily": { + "3": [ + "{@spell dream}" + ] + }, + "ability": "int", + "type": "spellcasting" + } ], - "cr": "8", "trait": [ + { + "name": "Bell Weakness", + "entries": [ + "The leeching willow cannot maintain its camouflage when bells are ringing. A bell rung close to the tree forces it to uproot and disrups the functioning of its psychic spores. A strong bell rung kills the spores." + ] + }, { "name": "False Appearance", "entries": [ - "While the lightning vine remains motionless, it is indistinguishable from ordinary plants." + "While the leeching willow remains motionless, it is indistinguishable from a normal tree." + ] + }, + { + "name": "Leeching Spores", + "entries": [ + "The leeching willow naturally releases spores from its body that infect the air within", + "1,000 feet of it. Creatures that breathe in this polluted air must succeed on a {@dc 18} Charisma saving throw or be infected with Memory Feeder." + ] + }, + { + "name": "Memory Feeder", + "entries": [ + "The leeching willow releases spores that changes memories of those infected. It then adds in memories beneficial to the leeching willow.", + "The leeching willow can feed off of the vigor from those infected by its spores, gaining sustenance and succor from them. Those infected by the spores gain minimal rest from sleep, and obtain a point of {@condition exhaustion} every week until the individual reaches 4 points of {@condition exhaustion}. These points of {@condition exhaustion} will not go away from long rests for as long as the spores are within the body." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The leeching willow deals double damage to objects and structures." ] } ], @@ -54154,353 +54819,509 @@ { "name": "Multiattack", "entries": [ - "The lightning vine makes two grasp or arc attacks, and then it uses its stunning shock if available." + "The leeching willow can make 3 attacks between any combination of slam, rock or psychic spike. The Willow cannot use psychic spike more than once per turn." ] }, { - "name": "Grasp", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 20 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}. The lightning vine can have up to four Large or smaller targets {@condition grappled} at a time." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage" ] }, { - "name": "Arc", + "name": "Rock", "entries": [ - "{@atk rw} {@hit 7} to hit, range 30 ft., one target. {@h}18 ({@damage 4d8}) lightning damage and the target cannot take reactions until the start of their next turn." + "{@atk rw} {@hit 10} to hit, range 60/180 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage" ] }, { - "name": "Stunning Shock {@recharge 4}", + "name": "Psychic Spike", "entries": [ - "The lightning vine sends a jolt of electricity along its conductive tendrils. Each creature {@condition grappled} by the lightning vine must make a {@dc 15} Constitution saving throw or take 27 ({@damage 6d8}) lightning damage." + "The leeching willow can target a single creature with leeching spores inside of it. That creature must succeed on a {@dc 18} Intelligence saving throw or take 27 ({@damage 5d10}) psychic damage, and it can't take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it only gets one of the three. On a successful save, the target takes half damage and suffers none of the spell's other effects." + ] + }, + { + "name": "Psychic Slam (1/Day)", + "entries": [ + "The leeching willow can ignite all of its spores inside of creatures within 1000 feet of it. The creatures must succeed on a {@dc 18} Intelligence saving throw or take 45 ({@damage 13d6}) psychic damage and can't take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it only gets one of the three.", + "On a successful save, the target takes half damage and suffers none of the spell's other effects.", + "After the psychic slam, all the spores within 1,000 feet of the leeching willow die. Any creature who dies as a result of the psychic slam have their heads (if they have one) explode." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Leeching Willow", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LeechingWillow.webp", "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "B" + "False Appearance", + "Siege Monster" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "DS", + "XX" + ], "damageTags": [ "B", - "L" + "Y" ], "miscTags": [ "MW", - "RCH", "RW" ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LightningVine.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mageplants", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LightningVine.webp" - } - } - ] - }, "savingThrowForced": [ - "constitution" + "charisma", + "intelligence" + ], + "savingThrowForcedSpell": [ + "wisdom" ] }, { - "name": "Flash Freeze", + "name": "Lenchtahg", "source": "GHMG", - "group": [ - "Mageplants" - ], - "page": 203, + "page": 189, "size": [ - "H" + "M" ], - "type": "plant", + "type": "fiend", "alignment": [ - "U" + "N", + "E" ], "ac": [ { - "ac": 18, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 200, - "formula": "16d12 + 96" + "average": 110, + "formula": "13d8 + 52" }, "speed": { - "walk": 30 + "walk": 40 + }, + "str": 18, + "dex": 11, + "con": 18, + "int": 10, + "wis": 11, + "cha": 13, + "skill": { + "perception": "+3" }, - "str": 22, - "dex": 10, - "con": 22, - "int": 1, - "wis": 15, - "cha": 5, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 120 ft." ], - "passive": 12, + "passive": 13, "resist": [ - "fire", - "bludgeoning", - "piercing" + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "immune": [ - "cold" + "fire", + "poison", + "radiant" ], "conditionImmune": [ - "blinded", "charmed", - "deafened", - "exhaustion", "frightened", - "prone", - "unconscious" + "poisoned" ], - "cr": "12", + "languages": [ + "Abyssal", + "Celestial", + "Infernal" + ], + "cr": "5", "trait": [ { - "name": "False Appearance", + "name": "Berserk", "entries": [ - "While the flash freeze remains motionless, it appears indistinguishable from a normal tree." + "Whenever the lenchtahg starts its turn with 54 hit points or fewer, roll a {@dice d6}. On a 1, the lenchtahg recalls its former life and current agony, and it goes berserk. On each of its turns while berserk, the lenchtahg attacks the nearest creature it can see. It treats all creatures as enemies and makes any {@action opportunity attack} it can. Also, it has advantage on attack rolls, but all attack rolls against it have advantage. If no creature is near enough to move to and attack, the lenchtahg moves as far as it can toward the closest creature.", + "Once the lenchtahg goes berserk, it remains so until destroyed or it has more than 54 hit points. Also, a fiend can calm the lenchtahg. The lenchtahg must be able to understand the fiend, who must take an action to make a {@dc 15} Charisma ({@skill Persuasion}) check. If the check succeeds, the lenchtahg ceases being berserk." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Resistance", "entries": [ - "The flash freeze makes three chill slam or two ice boulder attacks." + "The lenchtahg has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Chill Slam", + "name": "Magic Weapons", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage and 9 ({@damage 2d8}) cold damage." + "The lenchtahg's weapon attacks are magical." ] }, { - "name": "Ice Boulder", + "name": "Radiant Absorption", "entries": [ - "{@atk rw} {@hit 10} to hit, range 60/180 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage and 16 ({@damage 3d10}) cold damage." + "Whenever the lenchtahg is subjected to radiant damage from a source other than a lenchtahg, it takes no damage and instead regains hit points equal to half the radiant damage dealt to it." ] }, { - "name": "Flash Freeze {@recharge}", + "name": "Rejuvenation", "entries": [ - "The flash freeze's namesake ability causes the temperature around it to suddenly drop, forcing all creatures within a 30-foot radius to make a {@dc 18} Constitution saving throw. A creature that fails the save takes 45 ({@damage 10d8}) cold damage or half as much on a successful one. A creature that is reduced to 0 hit points by this attack is stable and {@condition petrified} into a statue of ice for 1 minute." + "If the lenchtahg's head survives its demise, the head must be doused in {@item Holy Water (flask)|PHB|holy water} and ritually consecrated in a 1-hour ceremony or be the target of a {@spell dispel evil and good} spell. If it isn't, then the lenchtahg reappears in 6 days, emerging from a fiery explosion in a 20-foot-radius sphere centered on the head. Creatures in that area must make a {@dc 15} Dexterity saving throw, taking 28 ({@damage 8d6}) damage on a failed saving throw, or half as much damage on a successful one. The head can't rejuvenate in a holy {@spell hallow} spell's area." + ] + }, + { + "name": "Water Aversion", + "entries": [ + "If drenched in 5 gallons or more of water, or any amount of {@item Holy Water (flask)|PHB|holy water}, the lenchtahg has disadvantage on attack rolls and ability checks until the end of its next turn." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The lenchtahg makes two claw attacks, makes one claw attack and uses radiant gaze once, or uses radiant gaze twice." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage and 9 ({@damage 2d8}) fire damage." + ] + }, + { + "name": "Radiant Gaze", + "entries": [ + "The lenchtahg targets one creature it can see within 60 feet of it with burning radiance.", + "The target gains no benefit from cover and must succeed on a {@dc 15} Dexterity saving throw or take 13 ({@damage 3d8}) radiant damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Lenchtahg", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lenchtahg.webp", "traitTags": [ - "False Appearance" + "Damage Absorption", + "Magic Weapons", + "Rejuvenation" ], "senseTags": [ - "B" + "SD" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "AB", + "CE", + "I" + ], "damageTags": [ - "B", - "C" + "F", + "R", + "S" ], "miscTags": [ "AOE", - "MW", - "RW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FlashFreeze.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mageplants", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FlashFreeze.webp" - } - } - ] - }, "savingThrowForced": [ - "constitution" + "dexterity" ] }, { - "name": "Maiden's Hair, Lesser", + "name": "Lesser Avarice Seraph", "source": "GHMG", - "page": 204, + "page": 86, "size": [ "M" ], - "type": "plant", + "type": "celestial", "alignment": [ - "U" + "N", + "E" ], "ac": [ - 10 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 18, - "formula": "4d6 + 4" + "average": 105, + "formula": "14d8 + 42" }, "speed": { - "walk": 5, - "climb": 5 + "walk": 30, + "fly": 90 }, "str": 16, - "dex": 10, - "con": 12, - "int": 1, - "wis": 10, - "cha": 1, + "dex": 18, + "con": 17, + "int": 13, + "wis": 15, + "cha": 16, + "save": { + "con": "+6", + "wis": "+5", + "cha": "+6" + }, + "skill": { + "deception": "+6", + "insight": "+5", + "perception": "+5" + }, "senses": [ - "blindsight 30 ft." + "darkvision 120 ft." ], - "passive": 10, + "passive": 15, "resist": [ - "bludgeoning", - "piercing", - "psychic" + "radiant", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "conditionImmune": [ - "blinded", - "deafened", + "charmed", "exhaustion", - "prone" + "frightened" + ], + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "7", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The seraph's spellcasting ability is Charisma (spell save {@dc 14}). The seraph can innately cast the following spells, using only verbal components:" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell light}", + "{@spell minor illusion}", + "{@spell thaumaturgy}" + ], + "daily": { + "1e": [ + "{@spell identify}", + "{@spell suggestion}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "1/2", "trait": [ { - "name": "False Appearance", + "name": "Magic Resistance", "entries": [ - "While the maiden's hair remains motionless, it is indistinguishable from a normal plant." + "The seraph has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Enamoring Scent", + "name": "Seraphic Weapons", "entries": [ - "Creatures who start their turn within 20 feet of maiden's hair must succeed on a {@dc 11} Constitution saving throw. On a failure the creature is {@condition poisoned} for 1 hour. At the end of each minute, the {@condition poisoned} target can repeat the saving throw, ending the effect on itself on a success. A target that successfully saves is immune to the maiden's hair enamoring scent for the next 24 hours.", - "While {@condition poisoned} by the maiden's hair, creatures are {@condition charmed} and {@condition incapacitated}. If the {@condition charmed} creature is more than 5 feet away from the maiden's hair, the target must move on its turn toward the maiden's hair by the most direct route, trying to get within 5 feet. It doesn't avoid {@action opportunity attack|PHB|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the maiden's hair, the creature can repeat the saving throw, ending the {@condition poisoned} effect on a success A strong breeze, such as that created by the {@spell gust of wind} spell, can dissipate the enamoring scent, suppressing this effect for the duration of the breeze." + "The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra {@damage 2d8} radiant damage (included in the attack)." ] } ], "action": [ { - "name": "Tendril", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, and it is {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the target is {@condition restrained} and takes 6 ({@damage 1d6 + 3}) damage at the start of each of its turns. The maiden's hair can {@action grapple} only one creature with its tendril at a time." + "The seraph makes three attacks." + ] + }, + { + "name": "Scimitar", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage and 9 ({@damage 2d8}) radiant damage." ] + }, + { + "name": "Tempting Call", + "entries": [ + "The seraph calls out a tempting promise to one creature that can hear it withing 30 feet. The creature must succeed on a {@dc 14} Charisma saving throw. On a failed save, the creature cannot take actions for 1 minute, as it dwells on the promise the seraph made. The target can repeat the saving throw at the end of each turn, ending the effect on a success. Each failed saving throw after the initial failure deals 9 ({@damage 2d8}) psychic damage to the target." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Avarice Seraph", + "source": "GHMG" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LesserAvariceSeraph.webp", + "attachedItems": [ + "scimitar|phb" ], "traitTags": [ - "False Appearance" + "Magic Resistance" ], "senseTags": [ - "B" + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" ], "damageTags": [ - "B" + "R", + "S", + "Y" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ + "MLW", "MW" ], - "conditionInflict": [ - "poisoned", - "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Maiden'sHairLesser.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Maiden's Hair", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution" + "charisma" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" ] }, { - "name": "Maiden's Hair, Greater", + "name": "Lesser Gluttony Seraph", "source": "GHMG", - "page": 205, + "page": 86, "size": [ "L" ], - "type": "plant", + "type": "celestial", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 12, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 45, - "formula": "6d10 + 12" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 30 }, "str": 18, - "dex": 10, - "con": 14, - "int": 1, - "wis": 10, - "cha": 1, + "dex": 14, + "con": 19, + "int": 12, + "wis": 14, + "cha": 15, + "save": { + "con": "+7", + "wis": "+5", + "cha": "+5" + }, + "skill": { + "insight": "+5", + "perception": "+5" + }, "senses": [ - "blindsight 30 ft." + "darkvision 120 ft." ], - "passive": 10, + "passive": 15, "resist": [ - "bludgeoning", - "piercing", - "psychic" + "radiant", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "poison" ], "conditionImmune": [ - "blinded", - "deafened", + "charmed", "exhaustion", - "prone" + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "7", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The seraph's spellcasting ability is Charisma (spell save {@dc 13}). The seraph can innately cast the following spells, using only verbal components:" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell light}", + "{@spell thaumaturgy}" + ], + "daily": { + "1e": [ + "{@spell create food and water}", + "{@spell suggestion}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "3", "trait": [ { - "name": "False Appearance", + "name": "Magic Resistance", "entries": [ - "While the maiden's hair remains motionless, it is indistinguishable from a normal plant." + "The seraph has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Enamoring Scent", + "name": "Seraphic Weapons", "entries": [ - "Creatures who start their turn within 20 feet of maiden's hair must succeed on a {@dc 12} Constitution saving throw. On a failure the creature is {@condition poisoned} for 1 hour. At the end of each minute, the {@condition poisoned} target can repeat the saving throw, ending the effect on itself on a success. A target that successfully saves is immune to the maiden's hair enamoring scent for the next 24 hours.", - "While {@condition poisoned} by the maiden's hair, creatures are {@condition charmed} and {@condition incapacitated}. If the {@condition charmed} creature is more than 5 feet away from the maiden's hair, the target must move on its turn toward the maiden's hair by the most direct route, trying to get within 5 feet. It doesn't avoid {@action opportunity attack|PHB|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the maiden's hair, the creature can repeat the saving throw, ending the {@condition poisoned} effect on a success A strong breeze, such as that created by the {@spell gust of wind} spell, can dissipate the enamoring scent, suppressing this effect for the duration of the breeze." + "The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra {@damage 1d8} radiant damage (included in the attacks)." ] } ], @@ -54508,105 +55329,213 @@ { "name": "Multiattack", "entries": [ - "The maiden's hair makes two tendril attacks." + "The seraph makes three attacks, only one of which can be a bite." ] }, { - "name": "Tendril", + "name": "Bite", "entries": [ - "Melee Weapon Attack. {@hit 6} to hit, reach 10 ft., one creature. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, and it is {@condition grappled} (escape {@dc 14}). Until this {@action grapple} ends, the target is {@condition restrained} and takes 11 ({@damage 2d6 + 4}) damage at the start of each of its turns. The maiden's hair can {@action grapple} only two creatures with its tendril at a time." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage and 4 ({@damage 1d8}) radiant damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the seraph can't bite another target." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage and 4 ({@damage 1d8}) radiant damage." + ] + }, + { + "name": "Tongue", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 15 ft., one creature. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage and 4 ({@damage 1d8}) radiant damage, and the target is {@condition grappled} (escape {@dc 15}) and pulled to within 5 feet of the seraph. Until the grapple ends, the target is {@condition restrained}, and the seraph can't use its tongue or bite on another target." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Gluttony Seraph", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LesserGluttonySeraph.webp", "traitTags": [ - "False Appearance" + "Magic Resistance" ], "senseTags": [ - "B" + "SD" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "TP", + "XX" + ], "damageTags": [ - "B" + "B", + "P", + "R", + "S" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ + "MW", "RCH" ], "conditionInflict": [ - "poisoned", + "grappled", "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Maiden'sHairGreater.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Maiden's Hair", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution" + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" ] }, { - "name": "Malcinder", + "name": "Lich Troll", "source": "GHMG", - "page": 206, + "page": 191, "size": [ - "M" + "L" ], - "type": "fiend", + "type": "undead", "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 18, + "dex": 14, + "con": 18, + "int": 15, + "wis": 13, + "cha": 12, + "save": { + "con": "+9", + "int": "+7", + "wis": "+6" }, - "str": 13, - "dex": 15, - "con": 14, - "int": 3, - "wis": 12, - "cha": 8, "skill": { - "perception": "+3", - "stealth": "+4" + "arcana": "+7", + "history": "+7", + "insight": "+6", + "perception": "+6" }, "senses": [ - "darkvision 60 ft." + "truesight 60 ft." + ], + "passive": 16, + "resist": [ + "cold", + "necrotic" ], - "passive": 13, "immune": [ - "fire" + "fire", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" ], "languages": [ - "understands Infernal but can't speak" + "the languages it knew in life and Giant" + ], + "cr": "14", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The lich troll is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The lich troll has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell chill touch}", + "{@spell mage hand}", + "{@spell prestidigitation}", + "{@spell ray of frost}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell detect magic}", + "{@spell magic missile}", + "{@spell shield}", + "{@spell thunderwave}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell detect thoughts}", + "{@spell invisibility}", + "{@spell mirror image}", + "{@spell misty step}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell animate dead}", + "{@spell counterspell}", + "{@spell dispel magic}", + "{@spell haste}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell blight}", + "{@spell dimension door}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell cloudkill}", + "{@spell scrying}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell create undead}" + ] + } + }, + "ability": "int", + "type": "spellcasting" + } ], - "cr": "2", "trait": [ { - "name": "Keen Sight and Smell", + "name": "Legendary Resistance (2/Day)", "entries": [ - "The malcinder has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." + "If the lich troll fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Pounce", + "name": "Regeneration", "entries": [ - "If the malcinder moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 11} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the malcinder can make one bite attack against it as a bonus action." + "The lich troll regains 15 hit points at the start of its turn. If the lich troll takes acid or radiant damage, this trait doesn't function until the start of the lich troll's next turn. The lich troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], @@ -54614,57 +55543,34 @@ { "name": "Multiattack", "entries": [ - "The malcinder makes two attacks, only one of which can be a bite." + "The lich troll makes two claw attacks. Alternately, the lich troll can cast {@spell chill touch} or {@spell ray of frost} twice." ] }, { - "name": "Bite", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage plus 7 ({@damage 2d6}) cold damage." ] - }, + } + ], + "legendaryActions": 2, + "legendary": [ { - "name": "Claw", + "name": "Cantrip", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "The lich troll casts a cantrip." ] }, { - "name": "Tail Flame", + "name": "Claw", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or ranged 30/120 ft., one target. {@h}5 ({@damage 2d4}) fire damage." + "The lich troll makes a claw attack." ] } ], - "traitTags": [ - "Keen Senses", - "Pounce" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "I" - ], - "damageTags": [ - "F", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "prone" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Malcinder.webp", "fluff": { "_appendMonsterFluff": { - "name": "Malcinder", + "name": "Lich Troll", "source": "GHMG" }, "images": [ @@ -54672,86 +55578,117 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Malcinder.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LichTroll.webp" } } ] }, - "savingThrowForced": [ - "strength" - ] - }, - { - "name": "Malcinder Alpha", - "source": "GHMG", - "page": 207, - "size": [ - "L" - ], - "type": "fiend", - "alignment": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LichTroll.webp", + "traitTags": [ + "Legendary Resistances", + "Regeneration" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI", + "LF" + ], + "damageTags": [ + "C", + "S" + ], + "damageTagsSpell": [ + "C", + "I", "N", - "E" + "O", + "T" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "invisible" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ] + }, + { + "name": "Lightning Vine", + "group": [ + "Mageplants" + ], + "source": "GHMG", + "page": 203, + "size": [ + "L" + ], + "type": "plant", + "alignment": [ + "U" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 97, - "formula": "13d10 + 26" + "average": 112, + "formula": "15d10 + 30" }, "speed": { - "walk": 50 + "walk": 20, + "climb": 20 }, - "str": 16, - "dex": 17, - "con": 15, - "int": 5, - "wis": 14, - "cha": 8, + "str": 18, + "dex": 18, + "con": 14, + "int": 7, + "wis": 15, + "cha": 5, "skill": { - "perception": "+4", - "stealth": "+5" + "athletics": "+7", + "stealth": "+7" }, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 14, - "immune": [ + "passive": 12, + "resist": [ + "cold", "fire" ], - "languages": [ - "understands Infernal but can't speak" + "immune": [ + "lightning" ], - "cr": "4", + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "prone", + "unconscious" + ], + "cr": "8", "trait": [ { - "name": "Fiery Body", - "entries": [ - "A creature that touches the malcinder alpha or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage." - ] - }, - { - "name": "Keen Sight and Smell", - "entries": [ - "The malcinder alpha has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." - ] - }, - { - "name": "Pack Leader", - "entries": [ - "The malcinder alpha allows itself and other malcinders within 30 feet of and able to see it to gain advantage on an attack roll against a creature if at least one other allied malcinder is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Pounce", + "name": "False Appearance", "entries": [ - "If the malcinder alpha moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the malcinder can make one bite attack against it as a bonus action." + "While the lightning vine remains motionless, it is indistinguishable from ordinary plants." ] } ], @@ -54759,188 +55696,150 @@ { "name": "Multiattack", "entries": [ - "The malcinder alpha makes two attacks, only one of which can be a bite." + "The lightning vine makes two grasp or arc attacks, and then it uses its stunning shock if available." ] }, { - "name": "Bite", + "name": "Grasp", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + "{@atk mw} {@hit 7} to hit, reach 20 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}. The lightning vine can have up to four Large or smaller targets {@condition grappled} at a time." ] }, { - "name": "Claw", + "name": "Arc", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + "{@atk rw} {@hit 7} to hit, range 30 ft., one target. {@h}18 ({@damage 4d8}) lightning damage and the target cannot take reactions until the start of their next turn." ] }, { - "name": "Tail Flame", + "name": "Stunning Shock {@recharge 4}", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or ranged 30/120 ft., one target. {@h}9 ({@damage 2d8}) fire damage." + "The lightning vine sends a jolt of electricity along its conductive tendrils. Each creature {@condition grappled} by the lightning vine must make a {@dc 15} Constitution saving throw or take 27 ({@damage 6d8}) lightning damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Mageplants", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LightningVine.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LightningVine.webp", "traitTags": [ - "Keen Senses", - "Pounce" + "False Appearance" ], "senseTags": [ - "D" + "B" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "CS", - "I" - ], "damageTags": [ - "F", - "P" + "B", + "L" ], "miscTags": [ "MW", + "RCH", "RW" ], "conditionInflict": [ - "prone" + "grappled", + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MalcinderAlpha.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Malcinder", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MalcinderAlpha.webp" - } - } - ] - }, "savingThrowForced": [ - "strength" + "constitution" ] }, { - "name": "Malefic Broker", + "name": "Lindwyrm", "source": "GHMG", - "page": 208, + "page": 192, "size": [ - "M" + "G" ], - "type": { - "type": "fiend", - "tags": [ - "devil" - ] - }, + "type": "dragon", "alignment": [ - "L", - "E" + "C", + "N" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 135, - "formula": "18d8 + 54" + "average": 186, + "formula": "12d20 + 60" }, "speed": { - "walk": 30, - "fly": 30 + "walk": 40, + "burrow": 30 }, - "str": 12, - "dex": 16, - "con": 17, - "int": 16, + "str": 23, + "dex": 15, + "con": 21, + "int": 8, "wis": 14, - "cha": 19, + "cha": 12, "save": { - "wis": "+5", - "cha": "+7" + "str": "+11", + "dex": "+7", + "con": "+10" }, "skill": { - "deception": "+7", - "insight": "+5", - "perception": "+5", - "persuasion": "+7" + "perception": "+7", + "stealth": "+7" }, - "passive": 15, + "senses": [ + "tremorsense 120 ft.", + "darkvision 120 ft." + ], + "passive": 17, "resist": [ - "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical attacks that aren't silvered", + "note": "from nonmagical weapons", "cond": true } ], "immune": [ - "fire", "poison" ], "conditionImmune": [ - "charmed", "poisoned" ], "languages": [ - "all", - "telepathy 120 ft." - ], - "cr": "8", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The malefic broker's spellcasting ability is Charisma (spell save {@dc 15}). The malefic broker can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell creeping touch|GHPG}", - "{@spell detect magic}" - ], - "daily": { - "1e": [ - "{@spell charm person} (1st)", - "{@spell command} (1st)", - "{@spell dominate person} (5th)", - "{@spell invisibility} (2nd, self only)", - "{@spell shield} (1st)" - ] - }, - "ability": "cha" - } + "Draconic" ], + "cr": "14", "trait": [ { - "name": "Devil's Sight", - "entries": [ - "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the malefic broker's {@sense darkvision}." - ] - }, - { - "name": "Magic Resistance", + "name": "Disease Immunity", "entries": [ - "The malefic broker has advantage on saving throws against spells and other magical effects." + "The lindwyrm is immune to all nonmagical diseases." ] }, { - "name": "Soul Shards", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The malefic broker has six soul shards. It can use soul shards to cast an innate spell it can't normally cast again on a given day by spending soul shards equal to the level of the spell, as noted in the Innate Spellcasting trait." + "If the lindwyrm fails a saving throw, it can choose to succeed instead." ] } ], @@ -54948,359 +55847,399 @@ { "name": "Multiattack", "entries": [ - "The malefic broker uses mindfire twice and puppeteer once." + "The lindwyrm makes three attacks: one with its bite and two with its claws. The lindwyrm can substitute a swallow attack for one of its claw attacks." ] }, { - "name": "Mindfire", + "name": "Bite", "entries": [ - "{@atk ms,rs} {@hit 6} to hit, reach 5 ft. or range 30/60 ft., one creature. {@h}13 ({@damage 3d8}) fire damage and 13 ({@damage 3d8}) psychic damage, and the target ignites. Until a creature takes an action to douse the fire, the target takes 4 ({@damage 1d8}) fire damage and 4 ({@damage 1d8}) psychic damage at the start of each of its turns." + "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}22 ({@damage 3d10 + 6}) piercing damage and the target must make a {@dc 18} Constitution saving throw, taking 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one. On a hit, the target is also {@condition grappled} (escape {@dc 18}). Until this {@action grapple} ends, the target is {@condition restrained}, and the lindwyrm can't bite another target." ] }, { - "name": "Puppeteer", + "name": "Claw", "entries": [ - "The malefic broker chooses one creature it can see within 120 feet of it. The target benefits from any protection it has against being {@condition charmed}. The target must succeed on a {@dc 15} Wisdom saving throw or the malefic broker can immediately force the target to use its reaction to make an attack or use a cantrip against a target of the broker's choice. If the target is ignited by Mindfire, and the attack or cantrip deals damage, the target takes that effect's normal damage plus 4 ({@damage 1d8}) fire damage and 4 ({@damage 1d8}) psychic damage." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." + ] + }, + { + "name": "Swallow", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one Huge or smaller creature the lindwyrm is {@action grapple|PHB|grappling}. {@h}22 ({@damage 3d10 + 6}) piercing damage, the target is swallowed, and the {@action grapple} ends. The swallowed target is {@condition blinded} and {@condition restrained}, it has {@quickref cover|PHB|3|0|total cover} against attacks and other effects outside the lindwyrm, and it takes 27 ({@damage 6d8}) acid damage at the start of each of the lindwyrm's turns. The lindwyrm can have only one target swallowed at a time.", + "If the lindwyrm takes 40 damage or more on a single turn from the swallowed creature, the lindwyrm must succeed on a {@dc 18} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 10 feet of the lindwyrm. If the lindwyrm dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 5 feet of movement, exiting {@condition prone}." ] } ], - "reaction": [ + "legendaryActions": 2, + "legendary": [ { - "name": "Soul Siphon", + "name": "Claw Attack", "entries": [ - "If a living creature dies within 30 feet of the malefic broker, the fiend gains one soul shard." + "The lindwyrm makes a claw attack." + ] + }, + { + "name": "Burrowing Rush (Costs 2 Actions)", + "entries": [ + "The lindwyrm burrows its speed and comes up beneath a target touching the ground, making a bite attack." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Lindwyrm", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lindwyrm.webp", "traitTags": [ - "Devil's Sight", - "Magic Resistance" + "Legendary Resistances" + ], + "senseTags": [ + "SD", + "T" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Swallow" ], "languageTags": [ - "TP", - "XX" + "DR" ], "damageTags": [ - "F", - "Y" + "A", + "I", + "P", + "S" ], - "spellcastingTags": [ - "I" + "miscTags": [ + "MW", + "RCH" ], - "conditionInflictSpell": [ - "charmed", - "invisible", - "prone" + "conditionInflict": [ + "blinded", + "grappled", + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MaleficBroker.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Malefic Broker", - "source": "GHMG" - } - }, "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" + "constitution" ] }, { - "name": "Malikirian Imp", + "name": "Lithobel", "source": "GHMG", - "page": 209, + "page": 193, "size": [ - "T" + "L" ], "type": "fiend", "alignment": [ - "L", + "C", "E" ], "ac": [ - 11 + { + "ac": 17, + "from": [ + "natural armor", + "{@item shield|PHB}" + ] + } ], "hp": { - "average": 15, - "formula": "6d4" + "average": 189, + "formula": "18d10 + 90" }, "speed": { - "walk": 20, - "fly": 40 + "walk": 40 }, - "str": 7, - "dex": 13, - "con": 10, - "int": 11, - "wis": 12, - "cha": 14, + "str": 20, + "dex": 10, + "con": 20, + "int": 5, + "wis": 8, + "cha": 7, "save": { "wis": "+3", - "cha": "+4" + "cha": "+2" }, "skill": { - "deception": "+4", - "insight": "+3", - "stealth": "+3" + "athletics": "+9", + "perception": "+3" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "passive": 11, + "passive": 13, "resist": [ - "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical weapons", + "note": "from nonmagical attacks", "cond": true } ], "immune": [ - "fire", "poison" ], "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", "poisoned" ], "languages": [ - "Infernal and 2 other languages" - ], - "cr": "1", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The Malikirian imp's spellcasting ability is Charisma (spell save {@dc 12}). It can innately cast the following spells without material components:" - ], - "will": [ - "{@spell minor illusion}" - ], - "daily": { - "1e": [ - "{@spell detect thoughts}", - "{@spell sleep}", - "{@spell suggestion}" - ] - }, - "ability": "cha" - } + "understands Infernal and the languages it knew in life but can't speak" ], + "cr": "12", "trait": [ { - "name": "Creeping Corruption", + "name": "Magic Weapons", "entries": [ - "Creatures within 30 ft. that the Malikirian imp can see must make a {@dc 12} Charisma saving throw at the start of their turn. On a failure, the creature acts in accordance with its most selfish, venal, and ruthless impulses to the best of its ability. After 24 hours, the creature must make another Charisma saving throw, ending the compulsion on a success. Failure indicates the compulsion lasts indefinitely until the affected is subject to {@spell remove curse} or similar magic. Creatures that cannot be {@condition charmed} are immune to this effect." + "The lithobel's weapon attacks are magical." ] }, { - "name": "Magic Resistance", + "name": "Rampage", "entries": [ - "The Malikirian imp has advantage on saving throws against spells and other magical effects." + "When the lithobel reduces a creature to 0 hit points with a melee attack on its turn, the lithobel can take a bonus action to move up to half its speed and make a melee attack." + ] + }, + { + "name": "Two Heads", + "entries": [ + "The lithobel has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition deafened}, {@condition stunned}, and knocked {@condition unconscious}." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit -1} to hit, reach 0 ft., one target. {@h}1 ({@damage 1d4 - 2}) piercing damage and the target must succeed on a {@dc 10} Constitution saving throw or take 7 ({@damage 2d6}) poison damage." + "The lithobel makes four attacks, usually one with each weapon." ] }, { - "name": "Invisibility", + "name": "Battleaxe", "entries": [ - "The Malikirian imp becomes {@condition invisible} until its {@status concentration} ends or it makes an attack." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." + ] + }, + { + "name": "Mace", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength or Dexterity saving throw (target's choice) or fall {@condition prone}." + ] + }, + { + "name": "Shield Bash", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 17} Strength saving throw or be shoved up to 10 feet away from the lithobel." + ] + }, + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage. If thrown, the spear reappears in the lithobel's hand immediately after the attack." + ] + } + ], + "reaction": [ + { + "name": "Parry", + "entries": [ + "The lithobel adds 4 to its AC against a melee or ranged attack that would hit it. To do so, the lithobel must see the attacker." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Lithobel", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lithobel.webp", + "attachedItems": [ + "battleaxe|phb", + "mace|phb", + "spear|phb" + ], "traitTags": [ - "Magic Resistance" + "Magic Weapons", + "Rampage" ], "senseTags": [ - "SD" - ], - "languageTags": [ - "I" + "D", + "T" ], - "damageTags": [ + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "CS", "I", - "P" + "LF" ], - "spellcastingTags": [ - "I" + "damageTags": [ + "B", + "P", + "S" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RW", + "THW" ], - "conditionInflictSpell": [ - "unconscious" + "conditionInflict": [ + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MalikirianImp.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Malikirian Imp", - "source": "GHMG" - } - }, "savingThrowForced": [ - "charisma", - "constitution" - ], - "savingThrowForcedSpell": [ - "wisdom" + "strength" ] }, { - "name": "Marra", + "name": "Living Dream", "source": "GHMG", - "page": 210, + "page": 98, "size": [ "M" ], - "type": { - "type": "fiend", - "tags": [ - "shapechanger" - ] - }, + "type": "undead", "alignment": [ - "N", - "E" + "N" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 36, + "formula": "8d8" }, "speed": { - "walk": 40 + "walk": 0, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true }, - "str": 14, + "str": 7, "dex": 15, - "con": 16, - "int": 11, - "wis": 15, + "con": 11, + "int": 10, + "wis": 14, "cha": 16, - "skill": { - "animal handling": "+5", - "deception": "+6", - "insight": "+5", - "stealth": "+5" - }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], "passive": 12, "resist": [ - "psychic", + "acid", + "cold", + "fire", + "lightning", + "necrotic", + "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical attacks that aren't silvered", + "note": "from nonmagical attacks", "cond": true } ], + "immune": [ + "poison" + ], "conditionImmune": [ - "frightened" + "charmed", + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], "languages": [ - "one national language", - "Abyssal", - "Infernal", - "telepathy 60 ft." + "understands all languages but can't speak" ], - "cr": "5", + "cr": "2", "spellcasting": [ { "name": "Innate Spellcasting", - "type": "spellcasting", "headerEntries": [ - "The marra's innate spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring no components:" + "The living dream's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no components:" ], "will": [ - "{@spell animal friendship}", - "{@spell phantasmal force}", - "{@spell sleep}" + "{@spell minor illusion}", + "{@spell silent image}" ], "daily": { "1": [ - "{@spell dream}", - "{@spell phantasmal killer}" + "{@spell hypnotic pattern}" + ], + "3e": [ + "{@spell charm person}", + "{@spell major image}", + "{@spell phantasmal force}" ] }, - "ability": "cha" + "ability": "cha", + "type": "spellcasting" } ], "trait": [ { - "name": "Magic Resistance", + "name": "Incorporeal Movement", "entries": [ - "The marra has advantage on saving throws against spells and other magical effects." + "The living dream can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Shapechanger", + "name": "Nimble Escape", "entries": [ - "The marra can use its action to polymorph into a moth or back to its true form. While in moth form, the marra is Tiny, has a speed of 5 feet and a fly speed of 40 feet, and can't speak, but its other statistics are unchanged. Anything the marra is wearing or carrying transforms with it. It reverts to its true form if it dies." + "The living dream can use a bonus action to take the {@action Disengage} or {@action Hide} action." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The marra makes two attacks with its claws. It can use crushing presence in place of one of these attacks." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}." - ] - }, - { - "name": "Crushing Presence", + "name": "Dream Strike", "entries": [ - "{@atk ms} {@hit 5} to hit, reach 5 ft., one {@condition prone} creature. {@h}13 ({@damage 3d6 + 3}) psychic damage, the marra enters the target's space and sits on its chest, the target is {@condition grappled} (escape {@dc 14}), and the target must make a {@dc 14} Constitution saving throw. If the saving throw fails by 5 or more, the creature is {@condition paralyzed} while {@condition grappled} by the marra. Otherwise, a creature that fails the save is {@condition restrained} and can't stand up while {@condition grappled} by the marra. If still {@condition restrained} at the end of its next turn, the creature must repeat the saving throw, becoming {@condition paralyzed} on a failure. Each time the creature ends its turn {@condition grappled} by the marra, the marra can deal the creature 13 ({@damage 3d6 + 3}) psychic damage. The marra can grapple only one creature at a time." + "{@atk ms,rs} {@hit 5} to hit, reach 5 ft. or range 60 ft., one creature. {@h}12 ({@damage 2d8 + 3}) psychic damage, and the target has disadvantage on the next attack roll or ability check it makes before the end of its next turn." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Dream Spirits", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LivingDream.webp", "traitTags": [ - "Magic Resistance", - "Shapechanger" + "Incorporeal Movement" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "AB", - "I", - "TP" + "CS", + "XX" ], "damageTags": [ - "S", + "O", "Y" ], "damageTagsSpell": [ @@ -55309,30 +56248,9 @@ "spellcastingTags": [ "I" ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled", - "paralyzed", - "prone", - "restrained" - ], "conditionInflictSpell": [ "charmed", - "frightened", - "unconscious" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Marra.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Marra", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution", - "strength" + "incapacitated" ], "savingThrowForcedSpell": [ "intelligence", @@ -55340,55 +56258,49 @@ ] }, { - "name": "Maskenmagier", + "name": "Living Nightmare", "source": "GHMG", - "page": 211, + "page": 99, "size": [ "M" ], - "type": "fiend", + "type": "undead", "alignment": [ - "L", + "N", "E" ], "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 127, - "formula": "17d8 + 51" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "walk": 30 - }, - "str": 12, - "dex": 17, - "con": 16, - "int": 17, - "wis": 15, - "cha": 20, - "save": { - "dex": "+7", - "int": "+7", - "wis": "+6" - }, - "skill": { - "arcana": "+7", - "deception": "+9", - "insight": "+6", - "perception": "+6", - "sleight of hand": "+7" + "walk": 0, + "fly": { + "number": 50, + "condition": "(hover)" + }, + "canHover": true }, + "str": 8, + "dex": 16, + "con": 12, + "int": 10, + "wis": 14, + "cha": 16, "senses": [ - "truesight 120 ft." + "darkvision 60 ft." ], - "passive": 16, + "passive": 12, "resist": [ + "acid", + "cold", + "fire", + "lightning", + "necrotic", + "thunder", { "resist": [ "bludgeoning", @@ -55403,358 +56315,324 @@ "poison" ], "conditionImmune": [ - "charmed", - "poisoned" + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], "languages": [ - "all", - "telepathy 120 ft." + "understands all languages but can't speak" ], - "cr": "12", + "cr": "4", "spellcasting": [ { - "name": "Spellcasting", - "type": "spellcasting", + "name": "Innate Spellcasting", "headerEntries": [ - "The maskenmagier is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). The maskenmagier knows the following spells and does not require components:" + "The living nightmare's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no components:" ], - "spells": { - "0": { - "spells": [ - "{@spell chill touch}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell poison spray}", - "{@spell prestidigitation}", - "{@spell shocking grasp}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell chromatic orb}", - "{@spell silent image}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell mirror image}", - "{@spell phantasmal force}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell counterspell}", - "{@spell major image}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell greater invisibility}", - "{@spell phantasmal killer}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell cloudkill}", - "{@spell mislead}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell eyebite}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell prismatic spray}" - ] - }, - "8": { - "slots": 1, - "spells": [ - "{@spell glibness}" - ] - }, - "9": { - "slots": 1, - "spells": [ - "{@spell weird}" - ] - } + "will": [ + "{@spell minor illusion}", + "{@spell silent image}" + ], + "daily": { + "3e": [ + "{@spell major image}", + "{@spell phantasmal force}" + ], + "1e": [ + "{@spell confusion}", + "{@spell phantasmal killer}" + ] }, - "ability": "cha" + "ability": "cha", + "type": "spellcasting" } ], "trait": [ { - "name": "Devour Soul", - "entries": [ - "A maskenmagier can consume the soul of a humanoid it has killed within the last hour requiring the maskenmagier to be within 5 ft. of the corpse for 10 minutes. The victim's soul is trapped in the maskenmagier for 24 hours. If the maskenmagier dies before then or the soul is subjected to magic that raises the dead, the soul is freed. Otherwise, after 24 hours, the soul is digested, and no mortal magic can restore it. The maskenmagier can digest only one soul at a time.", - "After it has digested a soul, the maskenmagier gains a soul mask in the likeness of the owner of the devoured soul. The maskenmagier can use this mask along with the Shapechanger trait for 13 days." - ] - }, - { - "name": "Magic Resistance", + "name": "Incorporeal Movement", "entries": [ - "The maskenmagier has advantage on saving throws against spells and other magical effects." + "The living nightmare can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Teleport {@recharge 4}", + "name": "Nimble Escape", "entries": [ - "As its movement, the maskenmagier can teleport to an unoccupied space within 30 feet of it that it can see." + "The living nightmare can use a bonus action to take the {@action Disengage} or {@action Hide} action." ] - }, + } + ], + "action": [ { - "name": "Quick Cantrip", + "name": "Multiattack", "entries": [ - "The maskenmagier can use a bonus action to cast a cantrip." + "The living nightmare makes two nightmare strikes." ] }, { - "name": "Shapechanger", + "name": "Nightmare Strike", "entries": [ - "The maskenmagier can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. If the maskenmagier has a humanoid's soul mask, the fiend can meld the mask with a new humanoid form, allowing the maskenmagier to perfectly pass for that person. The maskenmagier instinctively says and does the right things, including speaking the correct language in the correct accent, if the fiend succeeds at a Charisma ({@skill Deception}) check, which the fiend makes with advantage while wearing the soul mask. Any other equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "Melee or Ranged Spell Attack:", + "{@hit 5} to hit, reach 5 ft. or range 60 ft., one creature. {@h}12 ({@damage 2d8 + 3}) psychic damage, and the target is {@condition frightened} of the living nightmare until the end of the living nightmare's next turn." ] } ], - "action": [ - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage and 14 ({@damage 4d6}) psychic damage." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Dream Spirits", + "source": "GHMG" } - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LivingNightmare.webp", "traitTags": [ - "Magic Resistance", - "Shapechanger" + "Incorporeal Movement" ], "senseTags": [ - "U" + "D" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "TP", + "CS", "XX" ], "damageTags": [ - "S", + "O", "Y" ], "damageTagsSpell": [ - "A", - "C", - "F", - "I", - "L", - "N", - "T", "Y" ], "spellcastingTags": [ - "O" + "I" ], - "miscTags": [ - "MW" + "conditionInflict": [ + "frightened" ], "conditionInflictSpell": [ - "blinded", - "charmed", - "deafened", - "frightened", - "invisible", - "petrified", - "restrained", - "unconscious" + "frightened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Maskenmagier.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Maskenmagier", - "source": "GHMG" - } - }, "savingThrowForcedSpell": [ - "constitution", - "dexterity", "intelligence", "wisdom" ] }, { - "name": "Jungeist", + "name": "Living Toxin", "source": "GHMG", - "page": 213, + "page": 194, "size": [ - "T" + "S" ], - "type": "fiend", + "type": "ooze", "alignment": [ - "N", - "E" + "U" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 49, - "formula": "9d4 + 27" + "average": 44, + "formula": "8d6 + 16" }, "speed": { - "walk": 30, - "burrow": 15 - }, - "str": 5, - "dex": 15, - "con": 16, - "int": 11, - "wis": 13, - "cha": 16, - "skill": { - "perception": "+3", - "stealth": "+4" + "walk": 20, + "swim": 20 }, + "str": 9, + "dex": 17, + "con": 15, + "int": 1, + "wis": 10, + "cha": 1, "senses": [ - "darkvision 120 ft." - ], - "passive": 13, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't silvered", - "cond": true - } + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 10, "immune": [ "poison" ], "conditionImmune": [ - "poisoned" - ], - "languages": [ - "understands Abyssal but can't speak", - "telepathy 30 ft." - ], - "cr": "3", + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "poisoned", + "prone" + ], + "cr": "2", "trait": [ { - "name": "Keen Hearing", + "name": "Amorphous", "entries": [ - "The jungeist has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "The living toxin can move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "Toxic Nature", + "entries": [ + "When the living toxin or its host (see Toxic Invasion) is subjected to an effect that cures the {@condition poisoned} condition, the toxin takes {@damage 2d8} necrotic damage plus {@damage 1d8} necrotic damage per level of the effect, if any." ] } ], "action": [ { - "name": "Bite", + "name": "Touch", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) piercing damage and 7 ({@damage 2d6}) psychic damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) poison damage, the target is {@condition grappled} (escape {@dc 13}), and until this grapple ends, the living toxin can't attack another target." ] }, { - "name": "Arcane Whiskers", + "name": "Toxic Invasion", "entries": [ - "The jungeist uses two of the following effects at random on one or two creatures the jungeist can see within 60 feet of it. It can use each whisker only once per turn", - { - "type": "list", - "style": "list-decimal", - "page": 213, - "items": [ - { - "type": "item", - "name": "Eldritch Bolt", - "entries": [ - "The target must succeed on a {@dc 13} Dexterity saving throw or take 11 ({@damage 2d10}) force damage." - ] - }, - { - "type": "item", - "name": "Fear Blast", - "entries": [ - "The target must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} of the jungeist for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the target is aware of the jungeist, ending the effect on itself on a success." - ] - }, - { - "type": "item", - "name": "Sickening Ray", - "entries": [ - "The target must make a {@dc 13} Constitution saving throw. On a failure, the target takes 9 ({@damage 2d8}) poison damage and is {@condition poisoned} until the end of the jungeist's next turn." - ] - }, - { - "type": "item", - "name": "Gripping Shadows", - "entries": [ - "The target must succeed on a {@dc 13} Strength saving throw or be {@condition grappled} by shadowy tendrils (escape {@dc 13}) for 1 minute and {@condition restrained} while {@condition grappled} in this way." - ] - } - ] - } + "A creature {@condition grappled} by the living toxin must succeed on a {@dc 13} Constitution save or it takes 6 ({@damage 1d6 + 3}) poison damage, and the living toxin invades the creature's body. While in this host, the living toxin has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the host, the host is {@condition poisoned}, and the host takes 10 ({@damage 2d6 + 3}) poison damage at the start of each of the living toxin's turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This effect also ends if the host dies or is subjected to any effect that ends the {@condition poisoned} condition. When the effect ends, the toxin leaves the host, entering an unoccupied space within 5 feet of the host." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Living Toxin", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LivingToxin.webp", "traitTags": [ - "Keen Senses" + "Amorphous" ], "senseTags": [ - "SD" - ], - "languageTags": [ - "AB", - "CS", - "TP" + "B" ], "damageTags": [ - "I", - "O", - "P", - "Y" + "I" ], "miscTags": [ "MW" ], "conditionInflict": [ - "frightened", - "grappled", - "poisoned" + "grappled" + ] + }, + { + "name": "Llanna Deyern", + "group": [ + "Etharis Companions" + ], + "isNamedCreature": true, + "source": "GHMG", + "page": 113, + "size": [ + "S" + ], + "type": { + "type": "humanoid", + "tags": [ + "wechselkind" + ] + }, + "alignment": [ + "C", + "G" + ], + "ac": [ + 12 + ], + "hp": { + "average": 16, + "formula": "3d6 + 6" + }, + "speed": { + "walk": 25 + }, + "str": 8, + "dex": 14, + "con": 15, + "int": 14, + "wis": 11, + "cha": 13, + "save": { + "dex": "+4" + }, + "skill": { + "acrobatics": "+4", + "arcana": "+4", + "perception": "+2" + }, + "passive": 12, + "resist": [ + "poison", + "psychic" + ], + "languages": [ + "Lower Bürach", + "Elvish", + "Sylvan" + ], + "cr": "1/4", + "trait": [ + { + "name": "Artificial Form", + "entries": [ + "Llanna has advantages on saving throws against being {@condition poisoned} and is immune to disease.", + "She does not need to eat, drink, sleep, or breathe." + ] + }, + { + "name": "Faerie Glamour", + "entries": [ + "Llanna can cast the {@spell disguise self} spell to appear as a flesh and blood half-elf child." + ] + }, + { + "name": "Unchain the Beast", + "entries": [ + "Llanna can use a bonus action to transform into the {@creature clockwork horror|GHMG} for 1 minute. If Llanna's hit points are reduced to 0, she immediately transforms into the {@creature clockwork horror|GHMG} for 1 minute, falling {@condition unconscious} at the end of that time. Once Llanna transforms into the {@creature clockwork horror|GHMG}, she can't do so again until she finishes a short or long rest." + ] + } + ], + "action": [ + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Jungeist.webp", "fluff": { "_appendMonsterFluff": { - "name": "Mausgeist", + "name": "Llanna Deyern & the Clockwork Horror", "source": "GHMG" } }, - "savingThrowForced": [ - "constitution", - "dexterity", - "strength", - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LlannaDeyern.webp", + "attachedItems": [ + "dagger|phb" + ], + "languageTags": [ + "E", + "S" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Mausgeist", + "name": "Lupilisk", "source": "GHMG", - "page": 213, + "page": 196, "size": [ - "T" + "L" ], "type": "fiend", "alignment": [ @@ -55762,50 +56640,32 @@ "E" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 110, - "formula": "17d4 + 68" + "average": 60, + "formula": "8d10 + 16" }, "speed": { - "walk": 30, - "burrow": 15 - }, - "str": 6, - "dex": 16, - "con": 18, - "int": 13, - "wis": 15, - "cha": 18, - "save": { - "dex": "+6", - "int": "+4", - "wis": "+5" + "walk": 40 }, + "str": 16, + "dex": 17, + "con": 14, + "int": 5, + "wis": 13, + "cha": 7, "skill": { - "perception": "+5", - "stealth": "+6" + "perception": "+3", + "stealth": "+5" }, "senses": [ "darkvision 120 ft." ], - "passive": 15, + "passive": 13, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't silvered", - "cond": true - } + "cold", + "fire" ], "immune": [ "poison" @@ -55814,21 +56674,20 @@ "poisoned" ], "languages": [ - "understands Abyssal but can't speak", - "telepathy 60 ft." + "can learn languages but can't speak" ], - "cr": "7", + "cr": "3", "trait": [ { - "name": "Keen Hearing", + "name": "Keen Hearing and Smell", "entries": [ - "The mausgeist has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "The lupilisk has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Shapechanger", + "name": "Pack Tactics", "entries": [ - "The mausgeist can use its action to polymorph into a form that resembles a Small humanoid or back into its true form. Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "The lupilisk has advantage on an attack roll against a creature if at least one of the lupilisk's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], @@ -55836,495 +56695,314 @@ { "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}2 ({@damage 1d4}) piercing damage and 13 ({@damage 3d8}) psychic damage." - ] - }, - { - "name": "Arcane Whiskers", - "entries": [ - "The mausgeist uses two of the following effects at random on one or two creatures the mausgeist can see within 90 feet of it. It can use each whisker only once per turn.", - { - "type": "list", - "style": "list-decimal", - "page": 213, - "items": [ - { - "type": "item", - "name": "Eldritch Bolt", - "entries": [ - "The target must succeed on a {@dc 15} Dexterity saving throw or take 22 ({@damage 4d10}) force damage." - ] - }, - { - "type": "item", - "name": "Fear Blast", - "entries": [ - "The target must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} of the mausgeist for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the target is aware of the mausgeist, ending the effect on itself on a success." - ] - }, - { - "type": "item", - "name": "Fire Orb", - "entries": [ - "The target must succeed on a {@dc 15} Dexterity saving throw or take 21 ({@damage 6d6}) fire damage." - ] - }, - { - "type": "item", - "name": "Gripping Shadows", - "entries": [ - "The target must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} by shadowy tendrils (escape {@dc 15}) for 1 minute and {@condition restrained} while {@condition grappled} in this way." - ] - }, - { - "type": "item", - "name": "Hungry Shadows", - "entries": [ - "The target must make a {@dc 15} Constitution saving throw. On a failure, shadowy tendrils deal the target 18 ({@damage 4d8}) necrotic damage and render it unable to take reactions until the end of the mausgeist's next turn. If the save succeeds, the target takes half the damage but no other effect." - ] - }, - { - "type": "item", - "name": "Hypnotic Phantasm", - "entries": [ - "The target must succeed on a {@dc 15} Intelligence saving throw, or a scintillating phantasm only it sees renders it {@condition charmed} by the mausgeist for 1 minute. While {@condition charmed} in this way, the creature is {@condition incapacitated} and has a speed of 0. The effect ends if the target takes any damage or if someone else uses an action to shake the target out of the stupor." - ] - } - ] - } + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage and 7 ({@damage 2d6}) poison damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} and {@condition restrained} while {@condition poisoned} in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is {@condition petrified} for 24 hours. At that time, it can repeat the saving throw, becoming permanently {@condition petrified} on a failure or ending the effect on a success." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Lupilisk", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lupilisk.webp", "traitTags": [ "Keen Senses", - "Shapechanger" + "Pack Tactics" ], "senseTags": [ "SD" ], "languageTags": [ - "AB", - "CS", - "TP" + "CS" ], "damageTags": [ - "F", - "N", - "O", - "P", - "Y" + "I", + "P" ], "miscTags": [ "MW" ], "conditionInflict": [ - "charmed", - "frightened", - "grappled", - "incapacitated" + "petrified", + "poisoned", + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Mausgeist.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mausgeist", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution", - "dexterity", - "intelligence", - "strength", - "wisdom" + "constitution" ] }, { - "name": "Memori Lich", + "name": "Lupilisk Elder", "source": "GHMG", - "page": 216, + "page": 197, "size": [ - "M" + "L" ], - "type": "undead", + "type": "fiend", "alignment": [ - "L", + "N", "E" ], "ac": [ { - "ac": 18, + "ac": 15, "from": [ - "{@item plate armor|PHB|plate}" + "natural armor" ] } ], "hp": { - "average": 228, - "formula": "24d8 + 120" + "average": 97, + "formula": "13d10 + 26" }, "speed": { - "walk": 30, - "fly": 30 - }, - "str": 20, - "dex": 14, - "con": 20, - "int": 13, - "wis": 15, - "cha": 15, - "save": { - "dex": "+8", - "con": "+11", - "wis": "+8" + "walk": 50 }, + "str": 18, + "dex": 16, + "con": 15, + "int": 6, + "wis": 14, + "cha": 8, "skill": { - "arcana": "+7", - "athletics": "+11", - "intimidation": "+8", - "perception": "+8" + "perception": "+5", + "stealth": "+6" }, "senses": [ - "blindsight 10 ft.", "darkvision 120 ft." ], - "passive": 18, + "passive": 15, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "cold", + "fire" ], "immune": [ - "necrotic", "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", "poisoned" ], "languages": [ - "one or two languages" + "can learn languages but can't speak" ], - "cr": "19", + "cr": "6", "trait": [ { - "name": "Action Surge (Recharges after a Short or Long Rest)", - "entries": [ - "The memori lich takes one extra action." - ] - }, - { - "name": "Brute", - "entries": [ - "A weapon deals two extra dice of its damage when the memori lich hits with it (included in the attack)." - ] - }, - { - "name": "Fast Healing", - "entries": [ - "While at 94 or fewer hit points, the memori lich regains 10 hit points at the start of each of its turns. This trait doesn't function while the lich has 0 hit points." - ] - }, - { - "name": "Immutable", - "entries": [ - "No effect can alter the memori lich's form." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the memori lich fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Rejuvenation", - "entries": [ - "If destroyed while its memento skull remains intact, the memori lich gains a new body in {@dice 2d4} days, regaining all its hit points and becoming active again. Its new body appears within 5 feet of the memento skull." - ] - }, - { - "name": "Superior Critical", + "name": "Keen Hearing and Smell", "entries": [ - "The memori lich scores a critical hit on a roll of 18\u201320." + "The lupilisk elder has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Turn Resistance", + "name": "Pack Tactics", "entries": [ - "The memori lich has advantage on saving throws against any effect that turns undead." + "The lupilisk elder has advantage on an attack roll against a creature if at least one of the lupilisk's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The memori lich uses stunning presence and makes four attacks. The lich can use wall of fire in place of one attack." - ] - }, - { - "name": "Greatsword", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage." - ] - }, - { - "name": "Stunning Presence", + "name": "Bite", "entries": [ - "Each creature of the memori lich's choice within 120 feet of and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the lich's Stunning Presence for the next 24 hours." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage and 9 ({@damage 2d8}) poison damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} and {@condition restrained} while {@condition poisoned} in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is permanently {@condition petrified}." ] }, { - "name": "Wall of Fire {@recharge 5}", + "name": "Pack Attack {@recharge 5}", "entries": [ - "The memori lich creates a wall of fire on a solid surface within 120 feet of it. The wall can be up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts until the start of the lich's next turn. When the wall appears, each creature in its area must make a {@dc 16} Dexterity saving throw, taking 27 ({@damage 6d8}) fire damage on a failed save, or half as much damage on a successful one. A creature takes 18 ({@damage 4d8}) fire damage when it enters the wall for the first time on a turn or ends its turn there." + "One lupilisk or lupilisk whelp the lupilisk elder can see within 30 feet of it can use a reaction to move up to half its speed and make a bite attack. The target must be able to hear or see the elder. The lupilisk elder then makes one bite attack." ] } ], - "legendary": [ - { - "name": "Attack", - "entries": [ - "The memori lich attacks with a weapon." - ] - }, - { - "name": "Move", - "entries": [ - "The memori lich moves up to its speed." - ] - }, - { - "name": "Binding Curse (Costs 2 Actions)", - "entries": [ - "The memori lich targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw or be magically cursed. Until the curse ends, the target can't move more than 30 feet from the memori lich and takes 7 ({@dice 2d6}) extra necrotic damage if hit with the memori lich's weapon attack. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect otherwise ends in 1 minute, if the lich becomes {@condition incapacitated} or dies, or if the target dies. If the target dies, the lich regains 20 hit points." - ] - }, - { - "name": "Siphon Vitality (Costs 3 Actions, Recharge 6)", - "entries": [ - "This action has no effect on undead or constructs, but plants have disadvantage on the saving throw. Each creature within 20 feet of the memori lich must make a {@dc 16} Constitution saving throw, taking 27 ({@damage 6d8}) necrotic damage on a failed save, or half as much damage on a successful one." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Lupilisk", + "source": "GHMG" } - ], - "attachedItems": [ - "greatsword|phb" - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LupiliskElder.webp", "traitTags": [ - "Brute", - "Legendary Resistances", - "Rejuvenation", - "Turn Resistance" + "Keen Senses", + "Pack Tactics" ], "senseTags": [ - "B", "SD" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "CS" ], "damageTags": [ - "F", - "N", - "S" + "I", + "P" ], "miscTags": [ - "AOE", - "MW", - "MLW" + "MW" ], "conditionInflict": [ - "stunned" + "petrified", + "poisoned", + "restrained" ], - "legendaryGroup": { - "name": "Memori Lich", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MemoriLich.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Memori Lich", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" + "constitution" ] }, { - "name": "Meyana", + "name": "Lupilisk Whelp", "source": "GHMG", - "page": 217, + "page": 197, "size": [ "M" ], - "type": "plant", + "type": "fiend", "alignment": [ - "N" + "N", + "E" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 33, + "formula": "6d8 + 6" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 40 }, - "str": 15, - "dex": 10, - "con": 15, - "int": 9, - "wis": 13, - "cha": 9, + "str": 13, + "dex": 14, + "con": 12, + "int": 3, + "wis": 11, + "cha": 6, "skill": { - "athletics": "+4", - "perception": "+3", - "stealth": "+2", - "survival": "+3" + "perception": "+2", + "stealth": "+4" }, "senses": [ - "tremorsense 60 ft." + "darkvision 120 ft." ], - "passive": 13, + "passive": 12, "resist": [ - "piercing" + "cold", + "fire" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" ], "languages": [ - "Sylvan" + "can learn languages but can't speak" ], - "cr": "2", + "cr": "1", "trait": [ { - "name": "Plant Camouflage", - "entries": [ - "The meyana has advantage on Dexterity ({@skill Stealth}) checks it makes while obscured by vegetation." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Keen Hearing and Smell", "entries": [ - "The meyana makes one bite attack and one greatclub attack." + "The lupilisk whelp has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Bite", + "name": "Pack Tactics", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage and 5 ({@damage 2d4}) acid damage, or 10 ({@damage 4d4}) acid damage if the target started the turn {@condition grappled} by the meyana. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 12}). Until this {@action grapple} ends, the meyana can't bite another target." + "The lupilisk whelp has advantage on an attack roll against a creature if at least one of the lupilisk's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] - }, + } + ], + "action": [ { - "name": "Greatclub", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage and 5 ({@damage 2d4}) poison damage. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} and {@condition restrained} while {@condition poisoned} in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is {@condition petrified} for 24 hours." ] } ], - "attachedItems": [ - "greatclub|phb" + "fluff": { + "_appendMonsterFluff": { + "name": "Lupilisk", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LupiliskWhelp.webp", + "traitTags": [ + "Keen Senses", + "Pack Tactics" ], "senseTags": [ - "T" - ], - "actionTags": [ - "Multiattack" + "SD" ], "languageTags": [ - "S" + "CS" ], "damageTags": [ - "A", - "B" + "I", + "P" ], "miscTags": [ - "MW", - "MLW" + "MW" ], "conditionInflict": [ - "grappled" + "petrified", + "poisoned", + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Meyana.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Meyana", - "source": "GHMG" - } - } + "savingThrowForced": [ + "constitution" + ] }, { - "name": "Young Meyana", + "name": "Lyfaren", "source": "GHMG", - "page": 217, + "page": 200, "size": [ - "S" + "G" ], - "type": "plant", + "type": "monstrosity", "alignment": [ - "N" + "N", + "E" ], "ac": [ { - "ac": 13, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 18, - "formula": "4d6 + 4" + "average": 216, + "formula": "16d20 + 48" }, "speed": { - "walk": 30, - "climb": 30 + "burrow": 20 }, - "str": 13, - "dex": 12, - "con": 13, + "str": 22, + "dex": 6, + "con": 17, "int": 8, - "wis": 11, - "cha": 8, + "wis": 14, + "cha": 6, "skill": { - "athletics": "+3", - "stealth": "+3", - "survival": "+2" + "perception": "+6" }, "senses": [ - "tremorsense 30 ft." - ], - "passive": 10, - "resist": [ - "piercing" + "tremorsense 60 ft. (blind otherwise)" ], - "languages": [ - "Sylvan" + "passive": 16, + "conditionImmune": [ + "petrified", + "stunned" ], - "cr": "1/2", + "cr": "10", "trait": [ { - "name": "Plant Camouflage", + "name": "Earth Bound", "entries": [ - "The young meyana has advantage on Dexterity ({@skill Stealth}) checks it makes while obscured by vegetation." + "A lyfaren must stay surrounded by earth. If its entire Gargantuan body is removed from the ground, it takes 36 ({@damage 8d8}) force damage at the start of its turn as its body crushes in upon itself." ] } ], @@ -56332,274 +57010,218 @@ { "name": "Bite", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage and 3 ({@damage 1d6}) acid damage, or 5 ({@damage 2d4}) acid damage if the target started the turn {@condition grappled} by the young meyana. If the target is a Small or smaller creature, it is {@condition grappled} (escape {@dc 11}). Until this {@action grapple} ends, the meyana can't bite another target." + "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}42 ({@damage 8d8 + 6}) bludgeoning damage, and the creature is {@condition grappled} (escape {@dc 18})." + ] + }, + { + "name": "Swallow", + "entries": [ + "A creature {@condition grappled} by the lyfaren at the start of the lyfaren's turn is swallowed and still {@condition grappled}. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has {@quickref cover|PHB|3|0|total cover} against attacks and other effects outside the lyfaren, and it takes 27 ({@damage 6d8}) bludgeoning damage at the start of each of the lyfaren's turns. A lyfaren can have up to four Large or smaller creatures swallowed at a time." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Lyfaren", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lyfaren.webp", "senseTags": [ "T" ], - "languageTags": [ - "S" + "actionTags": [ + "Swallow" ], "damageTags": [ - "A", - "B" + "B", + "O" ], "miscTags": [ - "MW" + "MW", + "RCH" ], "conditionInflict": [ - "grappled" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YoungMeyana.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Meyana", - "source": "GHMG" - } - } + "blinded", + "grappled", + "restrained" + ] }, { - "name": "Mjork", + "name": "Magebane Ooze", "source": "GHMG", - "page": 218, + "page": 201, "size": [ - "M" + "L" ], - "type": "elemental", + "type": "ooze", "alignment": [ - "C", - "N" + "U" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 7 ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 85, + "formula": "10d10 + 30" }, "speed": { - "walk": 30 + "walk": 20, + "climb": 20 }, - "str": 15, - "dex": 12, + "str": 14, + "dex": 5, "con": 16, - "int": 6, - "wis": 10, - "cha": 6, + "int": 10, + "wis": 8, + "cha": 1, + "skill": { + "perception": "+2", + "stealth": "+0" + }, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 10, + "passive": 12, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ + "acid", + "cold", "fire", - "poison" - ], - "vulnerable": [ + "lightning", + "necrotic", + "radiant", "thunder" ], + "immune": [ + "force" + ], "conditionImmune": [ + "blinded", + "charmed", + "deafened", "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "unconscious" - ], - "languages": [ - "Ignan", - "Terran" + "frightened", + "prone" ], - "cr": "3", + "cr": "6", "trait": [ { - "name": "Fiery Body", - "entries": [ - "A creature that touches the mjork or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) fire damage." - ] - }, - { - "name": "Illumination", + "name": "Amorphous", "entries": [ - "The mjork sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius." + "The ooze can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Smoke Sense", + "name": "Corrode Magic", "entries": [ - "A mjork in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." + "Any magical weapon that hits the ooze has some of its magic stripped away. After dealing damage, the weapon takes a cumulative \u22121 penalty to attack and damage rolls. If the penalty reaches \u22123, the weapon permanently becomes a mundane version of that weapon type. A weapon affected by this magical draining reduces the penalty by 1 at the end of each long rest. Magical ammunition that hits the ooze becomes mundane immediately after dealing damage." ] }, { - "name": "Water Susceptibility", + "name": "False Appearance", "entries": [ - "For every 5 feet the mjork moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." + "While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock." ] } ], "action": [ { - "name": "Multiattack", + "name": "Pseudopod", "entries": [ - "The mjork makes two slam attacks." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 36 ({@damage 8d8}) force damage. In addition, magical armor worn by the target begins to be stripped of its power and takes a cumulative \u22121 penalty to the AC it offers. If the penalty reaches \u22123, the armor permanently becomes a mundane version of that armor type. Armor affected by this magical draining reduces the penalty by 1 at the end of each long rest." ] - }, + } + ], + "reaction": [ { - "name": "Slam", + "name": "Feed", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage and 3 ({@damage 1d6}) fire damage." + "When a magebane ooze takes damage from a spell attack, it can reduce the damage from that attack to 0 and instead regains hit points equal to the damage that was originally dealt." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Magebane Ooze", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MagebaneOoze.webp", "traitTags": [ - "Illumination" + "Amorphous", + "False Appearance" ], "senseTags": [ - "D", "B" ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "IG", - "T" - ], "damageTags": [ "B", - "C", - "F" + "O" ], "miscTags": [ - "AOE", "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Mjork.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mjorks", - "source": "GHMG" - } - } + ] }, { - "name": "Mjork Charger", + "name": "Maiden's Hair, Greater", "source": "GHMG", - "page": 219, + "page": 205, "size": [ "L" ], - "type": "elemental", + "type": "plant", "alignment": [ - "C", - "N" + "U" ], "ac": [ { - "ac": 13, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 104, - "formula": "11d10 + 44" + "average": 45, + "formula": "6d10 + 12" }, "speed": { - "walk": 40 + "walk": 30 }, "str": 18, - "dex": 11, - "con": 18, - "int": 6, + "dex": 10, + "con": 14, + "int": 1, "wis": 10, - "cha": 6, + "cha": 1, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft." ], "passive": 10, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "vulnerable": [ - "thunder" + "bludgeoning", + "piercing", + "psychic" ], "conditionImmune": [ + "blinded", + "deafened", "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "unconscious" - ], - "languages": [ - "Ignan", - "Terran" + "prone" ], - "cr": "7", + "cr": "3", "trait": [ { - "name": "Charge", - "entries": [ - "If the mjork charger moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 4 ({@damage 1d8}) bludgeoning damage and 3 ({@damage 1d6}) fire damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." - ] - }, - { - "name": "Fiery Body", - "entries": [ - "A creature that touches the mjork charger or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage." - ] - }, - { - "name": "Illumination", - "entries": [ - "The mjork charger sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius." - ] - }, - { - "name": "Momentum", - "entries": [ - "If the mjork charger moves on its turn before attacking, creatures have disadvantage on attack rolls for opportunity attacks against it." - ] - }, - { - "name": "Smoke Sense", + "name": "False Appearance", "entries": [ - "A mjork charger in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." + "While the maiden's hair remains motionless, it is indistinguishable from a normal plant." ] }, { - "name": "Water Susceptibility", + "name": "Enamoring Scent", "entries": [ - "For every 5 feet the mjork charger moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." + "Creatures who start their turn within 20 feet of maiden's hair must succeed on a {@dc 12} Constitution saving throw. On a failure the creature is {@condition poisoned} for 1 hour. At the end of each minute, the {@condition poisoned} target can repeat the saving throw, ending the effect on itself on a success. A target that successfully saves is immune to the maiden's hair enamoring scent for the next 24 hours.", + "While {@condition poisoned} by the maiden's hair, creatures are {@condition charmed} and {@condition incapacitated}. If the {@condition charmed} creature is more than 5 feet away from the maiden's hair, the target must move on its turn toward the maiden's hair by the most direct route, trying to get within 5 feet. It doesn't avoid {@action opportunity attack|PHB|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the maiden's hair, the creature can repeat the saving throw, ending the {@condition poisoned} effect on a success A strong breeze, such as that created by the {@spell gust of wind} spell, can dissipate the enamoring scent, suppressing this effect for the duration of the breeze." ] } ], @@ -56607,306 +57229,199 @@ { "name": "Multiattack", "entries": [ - "The mjork makes two slam attacks." + "The maiden's hair makes two tendril attacks." ] }, { - "name": "Slam", + "name": "Tendril", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage and 7 ({@damage 2d6}) fire damage." + "Melee Weapon Attack. {@hit 6} to hit, reach 10 ft., one creature. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, and it is {@condition grappled} (escape {@dc 14}). Until this {@action grapple} ends, the target is {@condition restrained} and takes 11 ({@damage 2d6 + 4}) damage at the start of each of its turns. The maiden's hair can {@action grapple} only two creatures with its tendril at a time." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Maiden's Hair", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Maiden'sHairGreater.webp", "traitTags": [ - "Charge", - "Illumination" + "False Appearance" ], "senseTags": [ - "D", "B" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "IG", - "T" - ], "damageTags": [ - "B", - "C", - "F" + "B" ], "miscTags": [ - "AOE", - "MW" + "RCH" ], "conditionInflict": [ - "prone" + "poisoned", + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkCharger.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mjorks", - "source": "GHMG" - } - }, "savingThrowForced": [ - "strength" + "constitution" ] }, { - "name": "Mjork Burner", + "name": "Maiden's Hair, Lesser", "source": "GHMG", - "page": 220, + "page": 204, "size": [ - "L" + "M" ], - "type": "elemental", + "type": "plant", "alignment": [ - "C", - "N" + "U" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 10 ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 18, + "formula": "4d6 + 4" }, "speed": { - "walk": 40 + "walk": 5, + "climb": 5 }, - "str": 15, - "dex": 15, - "con": 18, - "int": 7, - "wis": 12, - "cha": 7, + "str": 16, + "dex": 10, + "con": 12, + "int": 1, + "wis": 10, + "cha": 1, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft." ], - "passive": 11, + "passive": 10, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "vulnerable": [ - "thunder" + "bludgeoning", + "piercing", + "psychic" ], "conditionImmune": [ + "blinded", + "deafened", "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "unconscious" - ], - "languages": [ - "Ignan", - "Terran" + "prone" ], - "cr": "6", + "cr": "1/2", "trait": [ { - "name": "Fiery Body", - "entries": [ - "A creature that touches the mjork burner or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage." - ] - }, - { - "name": "Fire Path", - "entries": [ - "The mjork burner leaves fire behind in any space it moves through. Until the start of the mjork's next turn, any creature that enters this area for the first time on a turn or ends its turn there takes 5 ({@damage 2d4}) fire damage. The fire can ignite flammable objects (not creatures), causing the mjork's Fire Path to last longer." - ] - }, - { - "name": "Ignite", - "entries": [ - "A creature or flammable object ignites if it takes fire damage from the mjork burner's attacks. Until a creature takes an action to douse this fire, the target takes 5 ({@damage 2d4}) fire damage at the start of each of its turns." - ] - }, - { - "name": "Illumination", - "entries": [ - "The mjork burner sheds {@quickref Vision and Light|PHB|2||bright light} in a 10-foot radius and {@quickref Vision and Light|PHB|2||dim light} for another 10 feet." - ] - }, - { - "name": "Smoke Sense", + "name": "False Appearance", "entries": [ - "A mjork burner in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." + "While the maiden's hair remains motionless, it is indistinguishable from a normal plant." ] }, { - "name": "Water Susceptibility", + "name": "Enamoring Scent", "entries": [ - "For every 5 feet the mjork burner moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." + "Creatures who start their turn within 20 feet of maiden's hair must succeed on a {@dc 11} Constitution saving throw. On a failure the creature is {@condition poisoned} for 1 hour. At the end of each minute, the {@condition poisoned} target can repeat the saving throw, ending the effect on itself on a success. A target that successfully saves is immune to the maiden's hair enamoring scent for the next 24 hours.", + "While {@condition poisoned} by the maiden's hair, creatures are {@condition charmed} and {@condition incapacitated}. If the {@condition charmed} creature is more than 5 feet away from the maiden's hair, the target must move on its turn toward the maiden's hair by the most direct route, trying to get within 5 feet. It doesn't avoid {@action opportunity attack|PHB|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the maiden's hair, the creature can repeat the saving throw, ending the {@condition poisoned} effect on a success A strong breeze, such as that created by the {@spell gust of wind} spell, can dissipate the enamoring scent, suppressing this effect for the duration of the breeze." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The mjork burner makes two attacks." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, 7 ({@damage 2d6}) fire damage, and Ignite." - ] - }, - { - "name": "Hurl Fire", + "name": "Tendril", "entries": [ - "{@atk rs} {@hit 5} to hit, ranged 30/60 ft., one target. {@h}13 ({@damage 3d6 + 3}) fire damage and Ignite." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, and it is {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the target is {@condition restrained} and takes 6 ({@damage 1d6 + 3}) damage at the start of each of its turns. The maiden's hair can {@action grapple} only one creature with its tendril at a time." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Maiden's Hair", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Maiden'sHairLesser.webp", "traitTags": [ - "Illumination" + "False Appearance" ], "senseTags": [ - "D", "B" ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "IG", - "T" - ], "damageTags": [ - "B", - "C", - "F" + "B" ], "miscTags": [ - "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkBurner.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mjorks", - "source": "GHMG" - } - } + "conditionInflict": [ + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ] }, { - "name": "Mjork Asher", + "name": "Malcinder", "source": "GHMG", - "page": 220, + "page": 206, "size": [ - "L" + "M" ], - "type": "elemental", + "type": "fiend", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ { - "ac": 14, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 15, + "str": 13, "dex": 15, - "con": 16, - "int": 7, - "wis": 13, - "cha": 7, + "con": 14, + "int": 3, + "wis": 12, + "cha": 8, + "skill": { + "perception": "+3", + "stealth": "+4" + }, "senses": [ "darkvision 60 ft." ], - "passive": 11, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], + "passive": 13, "immune": [ - "fire", - "poison" - ], - "vulnerable": [ - "thunder" - ], - "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "unconscious" + "fire" ], "languages": [ - "Ignan", - "Terran" + "understands Infernal but can't speak" ], - "cr": "6", + "cr": "2", "trait": [ { - "name": "Blinding Soot", - "entries": [ - "A creature that takes fire damage from a mjork asher's attacks must make a {@dc 14} Constitution saving throw or be {@condition blinded} until the end of the mjork's next turn." - ] - }, - { - "name": "Fiery Body", - "entries": [ - "A creature that touches the mjork asher or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage." - ] - }, - { - "name": "Smoke Sense", - "entries": [ - "A mjork asher in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." - ] - }, - { - "name": "Smoke Shroud", + "name": "Keen Sight and Smell", "entries": [ - "While the mjork asher has 41 or more hit points, smoke renders a sphere within 20 feet of it {@quickref Vision and Light|PHB|2||heavily obscured}. This smoke goes around corners. Even while the mjork has 40 or fewer hit points, tendrils of this smoke extend to 60 feet from the mjork, providing smoke for the Smoke Sense of all mjorks. However, the whole shroud dissipates during any round the mjork is exposed to moderate (at least 10 miles per hour) or stronger wind." + "The malcinder has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." ] }, { - "name": "Water Susceptibility", + "name": "Pounce", "entries": [ - "For every 5 feet the mjork asher moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." + "If the malcinder moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 11} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the malcinder can make one bite attack against it as a bonus action." ] } ], @@ -56914,602 +57429,718 @@ { "name": "Multiattack", "entries": [ - "The mjork asher makes two attacks." + "The malcinder makes two attacks, only one of which can be a bite." ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage and 7 ({@damage 2d6}) fire damage and Blinding Soot." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] }, { - "name": "Hurl Soot", + "name": "Claw", "entries": [ - "{@atk rs} {@hit 5} to hit, ranged 30/60 ft., one target. {@h}12 ({@damage 3d6 + 2}) fire damage and Blinding Soot." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { - "name": "Create Sootlings (1/Day)", + "name": "Tail Flame", "entries": [ - "The mjork asher chooses a point within 60 feet of it that it can sense. Smoke fills a 20-foot radius sphere centered on that point. The sphere spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured}.", - "This smoke lasts until the start of the mjork's next turn or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Unless dispersed before the start of the mjork's next turn, a {@creature Mjork Sootling Swarm|GHMG|sootling swarm} forms in a space in the area, favoring a space a creature hostile to the mjork occupies. The swarm takes its turn just after the mjork and obeys the mjork's verbal commands (no action for the mjork). If issued no commands, the swarm acts independently, often attacking a creature that isn't its ally. The swarm can survive indefinitely after being created." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or ranged 30/120 ft., one target. {@h}5 ({@damage 2d4}) fire damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Malcinder", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Malcinder.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Malcinder.webp", + "traitTags": [ + "Keen Senses", + "Pounce" + ], "senseTags": [ - "D", - "B" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "IG", - "T" + "CS", + "I" ], "damageTags": [ - "B", - "C", - "F" + "F", + "P" ], "miscTags": [ - "AOE", - "MW" + "MW", + "RW" ], "conditionInflict": [ - "blinded" + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkAsher.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mjorks", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution" + "strength" ] }, { - "name": "Mjork Sootling Swarm", + "name": "Malcinder Alpha", "source": "GHMG", - "page": 221, + "page": 207, "size": [ - "M" + "L" ], - "type": { - "type": "elemental", - "swarmSize": "T" - }, + "type": "fiend", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ - 12 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 97, + "formula": "13d10 + 26" }, "speed": { - "walk": 25 + "walk": 50 + }, + "str": 16, + "dex": 17, + "con": 15, + "int": 5, + "wis": 14, + "cha": 8, + "skill": { + "perception": "+4", + "stealth": "+5" }, - "str": 9, - "dex": 15, - "con": 12, - "int": 4, - "wis": 10, - "cha": 3, "senses": [ "darkvision 60 ft." ], - "passive": 10, - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], + "passive": 14, "immune": [ - "fire", - "poison" - ], - "vulnerable": [ - "thunder" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" + "fire" ], "languages": [ - "understands Ignan and Terran but can't speak" + "understands Infernal but can't speak" ], - "cr": "2", + "cr": "4", "trait": [ { - "name": "Hot Soot", + "name": "Fiery Body", "entries": [ - "A creature that ends its turn in the sootling swarm's space takes 5 ({@damage 2d4}) fire damage, or 2 ({@damage 1d4}) fire damage if the swarm has half of its hit points or fewer. The creature must also succeed on a {@dc 11} Constitution saving throw or be {@condition blinded} and unable to breathe until the end of its next turn." + "A creature that touches the malcinder alpha or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage." ] }, { - "name": "Smoke Sense", + "name": "Keen Sight and Smell", "entries": [ - "A sootling swarm in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." + "The malcinder alpha has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." ] }, { - "name": "Swarm", + "name": "Pack Leader", "entries": [ - "The sootling swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points" + "The malcinder alpha allows itself and other malcinders within 30 feet of and able to see it to gain advantage on an attack roll against a creature if at least one other allied malcinder is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Water Susceptibility", + "name": "Pounce", "entries": [ - "For every 5 feet the sootling swarm moves in water, or for every gallon of water splashed on it, it takes 2 cold damage." + "If the malcinder alpha moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the malcinder can make one bite attack against it as a bonus action." ] } ], "action": [ { - "name": "Burns", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 4d4}) fire damage, or 5 ({@damage 2d4}) fire damage if the swarm has half of its hit points or fewer." + "The malcinder alpha makes two attacks, only one of which can be a bite." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + ] + }, + { + "name": "Tail Flame", + "entries": [ + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or ranged 30/120 ft., one target. {@h}9 ({@damage 2d8}) fire damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Malcinder", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MalcinderAlpha.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MalcinderAlpha.webp", + "traitTags": [ + "Keen Senses", + "Pounce" + ], "senseTags": [ - "D", - "B" + "D" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ "CS", - "IG", - "T" + "I" ], "damageTags": [ - "C", - "F" + "F", + "P" ], "miscTags": [ - "MW" + "MW", + "RW" ], "conditionInflict": [ - "blinded" + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkSootlingSwarm.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mjorks", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution" + "strength" ] }, { - "name": "Mjork Sootling", + "name": "Malefic Broker", "source": "GHMG", - "page": 221, + "page": 208, "size": [ - "T" + "M" ], - "type": "elemental", + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, "alignment": [ - "C", - "N" + "L", + "E" ], "ac": [ - 12 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 10, - "formula": "3d4 + 3" + "average": 135, + "formula": "18d8 + 54" }, "speed": { - "walk": 25 + "walk": 30, + "fly": 30 }, - "str": 4, - "dex": 15, - "con": 12, - "int": 4, - "wis": 10, - "cha": 3, - "senses": [ - "darkvision 60 ft." + "str": 12, + "dex": 16, + "con": 17, + "int": 16, + "wis": 14, + "cha": 19, + "save": { + "wis": "+5", + "cha": "+7" + }, + "skill": { + "deception": "+7", + "insight": "+5", + "perception": "+5", + "persuasion": "+7" + }, + "passive": 15, + "resist": [ + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't silvered", + "cond": true + } ], - "passive": 10, "immune": [ "fire", "poison" ], - "vulnerable": [ - "thunder" - ], "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "unconscious" + "charmed", + "poisoned" ], "languages": [ - "understands Ignan and Terran but can't speak" + "all", + "telepathy 120 ft." + ], + "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The malefic broker's spellcasting ability is Charisma (spell save {@dc 15}). The malefic broker can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell creeping touch|GHPG}", + "{@spell detect magic}" + ], + "daily": { + "1e": [ + "{@spell charm person} (1st)", + "{@spell command} (1st)", + "{@spell dominate person} (5th)", + "{@spell invisibility} (2nd, self only)", + "{@spell shield} (1st)" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "1/4", "trait": [ { - "name": "Heated Body", + "name": "Devil's Sight", "entries": [ - "A creature that ends its turn {@action grapple|PHB|grappling} the sootling takes 1 fire damage." + "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the malefic broker's {@sense darkvision}." ] }, { - "name": "Smoke Sense", + "name": "Magic Resistance", "entries": [ - "A sootling in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." + "The malefic broker has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Water Susceptibility", + "name": "Soul Shards", "entries": [ - "For every 5 feet the sootling moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." + "The malefic broker has six soul shards. It can use soul shards to cast an innate spell it can't normally cast again on a given day by spending soul shards equal to the level of the spell, as noted in the Innate Spellcasting trait." ] } ], "action": [ { - "name": "Burn", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) fire damage." + "The malefic broker uses mindfire twice and puppeteer once." + ] + }, + { + "name": "Mindfire", + "entries": [ + "{@atk ms,rs} {@hit 6} to hit, reach 5 ft. or range 30/60 ft., one creature. {@h}13 ({@damage 3d8}) fire damage and 13 ({@damage 3d8}) psychic damage, and the target ignites. Until a creature takes an action to douse the fire, the target takes 4 ({@damage 1d8}) fire damage and 4 ({@damage 1d8}) psychic damage at the start of each of its turns." + ] + }, + { + "name": "Puppeteer", + "entries": [ + "The malefic broker chooses one creature it can see within 120 feet of it. The target benefits from any protection it has against being {@condition charmed}. The target must succeed on a {@dc 15} Wisdom saving throw or the malefic broker can immediately force the target to use its reaction to make an attack or use a cantrip against a target of the broker's choice. If the target is ignited by Mindfire, and the attack or cantrip deals damage, the target takes that effect's normal damage plus 4 ({@damage 1d8}) fire damage and 4 ({@damage 1d8}) psychic damage." ] } ], - "variant": [ + "reaction": [ { - "type": "variant", - "name": "Sootling Familiar", + "name": "Soul Siphon", "entries": [ - "Sootlings that have become familiars have the following trait.", - { - "name": "Familiar", - "type": "entries", - "entries": [ - "A sootling can partner with another creature as a familiar, forming a telepathic bond with this willing partner. While the two are bonded, the partner can sense what the sootling senses while they are within 1 mile of each other. If the partner harms the sootling, the sootling ends the telepathic bond and ceases being a familiar." - ] - } - ], - "_version": { - "addHeadersAs": "trait" - } + "If a living creature dies within 30 feet of the malefic broker, the fiend gains one soul shard." + ] } ], - "familiar": true, - "senseTags": [ - "D", - "B" + "fluff": { + "_appendMonsterFluff": { + "name": "Malefic Broker", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MaleficBroker.webp", + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CS", - "IG", - "T" + "TP", + "XX" ], "damageTags": [ - "C", - "F" + "F", + "Y" ], - "miscTags": [ - "MW" + "spellcastingTags": [ + "I" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkSootling.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mjorks", - "source": "GHMG" - } - } + "conditionInflictSpell": [ + "charmed", + "invisible", + "prone" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ] }, { - "name": "Morbus Kobold", + "name": "Malikirian Imp", "source": "GHMG", - "page": 222, + "page": 209, "size": [ - "S" + "T" ], - "type": { - "type": "humanoid", - "tags": [ - "kobold" - ] - }, + "type": "fiend", "alignment": [ "L", "E" ], "ac": [ - 12 + 11 ], "hp": { - "average": 9, - "formula": "2d6 + 2" + "average": 15, + "formula": "6d4" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 20, + "fly": 40 }, - "str": 6, - "dex": 14, - "con": 13, - "int": 10, - "wis": 9, - "cha": 8, + "str": 7, + "dex": 13, + "con": 10, + "int": 11, + "wis": 12, + "cha": 14, "save": { - "con": "+3", - "special": "({@savingThrow con 5} vs. being {@condition poisoned})" + "wis": "+3", + "cha": "+4" }, "skill": { - "medicine": "+1", - "stealth": "+4" + "deception": "+4", + "insight": "+3", + "stealth": "+3" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 9, + "passive": 11, "resist": [ + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons", + "cond": true + } + ], + "immune": [ + "fire", "poison" ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "Draconic and one other language" + "Infernal and 2 other languages" ], - "cr": "1/8", - "trait": [ - { - "name": "Carrier", - "entries": [ - "The morbus kobold can contract a disease but is immune to effects other than cosmetic symptoms." - ] - }, + "cr": "1", + "spellcasting": [ { - "name": "Infection", - "entries": [ - "A creature that touches the morbus kobold or anything it has touched in the past 24 hours is exposed to a disease, usually {@disease sewer plague}." - ] - }, + "name": "Innate Spellcasting", + "headerEntries": [ + "The Malikirian imp's spellcasting ability is Charisma (spell save {@dc 12}). It can innately cast the following spells without material components:" + ], + "will": [ + "{@spell minor illusion}" + ], + "daily": { + "1e": [ + "{@spell detect thoughts}", + "{@spell sleep}", + "{@spell suggestion}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Pack Tactics", + "name": "Creeping Corruption", "entries": [ - "The morbus kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "Creatures within 30 ft. that the Malikirian imp can see must make a {@dc 12} Charisma saving throw at the start of their turn. On a failure, the creature acts in accordance with its most selfish, venal, and ruthless impulses to the best of its ability. After 24 hours, the creature must make another Charisma saving throw, ending the compulsion on a success. Failure indicates the compulsion lasts indefinitely until the affected is subject to {@spell remove curse} or similar magic. Creatures that cannot be {@condition charmed} are immune to this effect." ] }, { - "name": "Sunlight Sensitivity", + "name": "Magic Resistance", "entries": [ - "While in sunlight, the morbus kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The Malikirian imp has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and Infection." - ] - }, - { - "name": "Sling", + "name": "Bite", "entries": [ - "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage and Infection." + "{@atk mw} {@hit -1} to hit, reach 0 ft., one target. {@h}1 ({@damage 1d4 - 2}) piercing damage and the target must succeed on a {@dc 10} Constitution saving throw or take 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Gore Bag", + "name": "Invisibility", "entries": [ - "The morbus kobold throws a sack filled with diseased gore at a point it can see within 20 feet of it. Each creature within 5 feet of the chosen point is subjected to Infection. A kobold usually carries only one such bag at a time." + "The Malikirian imp becomes {@condition invisible} until its {@status concentration} ends or it makes an attack." ] } ], - "attachedItems": [ - "dagger|phb", - "sling|phb" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Malikirian Imp", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MalikirianImp.webp", "traitTags": [ - "Pack Tactics", - "Sunlight Sensitivity" + "Magic Resistance" ], "senseTags": [ - "D" + "SD" ], "languageTags": [ - "DR", - "X" + "I" ], "damageTags": [ - "B", + "I", "P" ], + "spellcastingTags": [ + "I" + ], "miscTags": [ - "AOE", - "MW", - "RNG", - "RW", - "THW", - "MLW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MorbusKobold.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Morbus Kobolds", - "source": "GHMG" - } - } + "conditionInflictSpell": [ + "unconscious" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], + "savingThrowForcedSpell": [ + "wisdom" + ] }, { - "name": "Morbus Kobold Elder", + "name": "Marie O'Nett", + "group": [ + "Toys" + ], + "isNamedCreature": true, "source": "GHMG", - "page": 223, + "page": 341, "size": [ "S" ], - "type": { - "type": "humanoid", - "tags": [ - "kobold" - ] - }, + "type": "construct", "alignment": [ - "L", + "C", "E" ], "ac": [ - 12 + 13 ], "hp": { - "average": 39, - "formula": "6d6 + 18" + "average": 45, + "formula": "10d6 + 10" }, "speed": { - "walk": 30, - "swim": 30 - }, - "str": 8, - "dex": 14, - "con": 17, - "int": 11, - "wis": 14, - "cha": 9, - "save": { - "con": "+5", - "special": "({@savingThrow con 7} vs. being {@condition poisoned})" + "walk": 30 }, + "str": 10, + "dex": 17, + "con": 12, + "int": 5, + "wis": 10, + "cha": 5, "skill": { - "medicine": "+4", - "stealth": "+4" + "acrobatics": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 12, - "resist": [ + "passive": 10, + "immune": [ "poison" ], - "languages": [ - "Draconic and one other language" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], - "cr": "1", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The morbus kobold elder's innate spellcasting ability is Wisdom (spell save {@dc 12}). It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell detect poison and disease}" - ], - "daily": { - "3": [ - "{@spell flash fever|GHPG}" - ] - }, - "ability": "wis" - } + "languages": [ + "understands Sylvan but can't speak" ], + "cr": "2", "trait": [ { - "name": "Amphibious", + "name": "Immutable Form", "entries": [ - "The morbus kobold elder can breathe air and water." + "No effect can alter Marie O'Nett's form." ] }, { - "name": "Carrier", + "name": "On Strings", "entries": [ - "The morbus kobold elder can contract a disease but is immune to effects other than cosmetic symptoms." + "Marie O'Nett can high jump up to 30 feet. It takes no falling damage when descending from this jump." ] }, { - "name": "Infection", + "name": "Spellbinding Movement", "entries": [ - "A creature that touches the morbus kobold elder or anything it has touched in the past 24 hours is exposed to a disease, usually {@disease sewer plague}." + "When Marie O'Nett moves, it can choose one creature within 30 feet of and able to see it. That creature must succeed on a {@dc 11} Wisdom saving throw or take 3 ({@damage 1d6}) psychic damage and become {@condition charmed} by Marie O'Nett until the end of Marie's next turn or the target takes more damage. While {@condition charmed} in this way, the creature's speed is halved." ] - }, + } + ], + "action": [ { - "name": "Pack Tactics", + "name": "Multiattack", "entries": [ - "The morbus kobold elder has advantage on an attack roll against a creature if at least one of the elder's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "Marie O'Nett makes two whip attacks." ] }, { - "name": "Sunlight Sensitivity", + "name": "Whip", "entries": [ - "While in sunlight, the morbus kobold elder has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." ] } ], - "action": [ + "reaction": [ { - "name": "Dagger", + "name": "Hoisted Escape", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and Infection." + "When Marie O'Nett ceases being {@condition grappled} or {@condition restrained}, such as when released from the toymaker's bag, Marie high jumps up to 30 feet, evoking spellbinding movement." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Toymaker", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MarieO'Nett.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptMaryO'Nett.webp" + }, + "credit": "Guilherme Motta" + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MarieO'Nett.webp", "attachedItems": [ - "dagger|phb" + "whip|phb" ], "traitTags": [ - "Amphibious", - "Pack Tactics", - "Sunlight Sensitivity" + "Immutable Form" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "DR", - "X" + "CS", + "S" ], "damageTags": [ - "P" - ], - "spellcastingTags": [ - "I" + "S", + "Y" ], "miscTags": [ + "MLW", "MW", - "RW", - "THW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MorbusKoboldElder.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Morbus Kobolds", - "source": "GHMG" - } - } - }, - { - "name": "Mothfolk", - "source": "GHMG", - "page": 224, + "conditionInflict": [ + "charmed" + ], + "savingThrowForced": [ + "wisdom" + ] + }, + { + "name": "Marra", + "source": "GHMG", + "page": 210, "size": [ "M" ], - "type": "fey", + "type": { + "type": "fiend", + "tags": [ + "shapechanger" + ] + }, "alignment": [ - "C", + "N", "E" ], "ac": [ @@ -57521,72 +58152,82 @@ } ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 20, - "fly": { - "number": 120, - "condition": "(hover)" - }, - "canHover": true + "walk": 40 }, - "str": 19, - "dex": 16, + "str": 14, + "dex": 15, "con": 16, - "int": 12, - "wis": 16, + "int": 11, + "wis": 15, "cha": 16, - "save": { - "dex": "+5" - }, "skill": { - "athletics": "+7", - "perception": "+5" + "animal handling": "+5", + "deception": "+6", + "insight": "+5", + "stealth": "+5" }, "senses": [ "darkvision 120 ft." ], - "passive": 15, + "passive": 12, "resist": [ + "psychic", { "resist": [ + "bludgeoning", "piercing", - "slashing", - "bludgeoning" + "slashing" ], - "note": "from nonmagical attacks", + "note": "from nonmagical attacks that aren't silvered", "cond": true } ], - "immune": [ - "psychic" - ], - "vulnerable": [ - "radiant" + "conditionImmune": [ + "frightened" ], "languages": [ - "understands Sylvan but can't speak" + "one national language", + "Abyssal", + "Infernal", + "telepathy 60 ft." ], - "cr": "4", - "trait": [ + "cr": "5", + "spellcasting": [ { - "name": "Fey Ancestry", - "entries": [ - "The mothfolk have advantage on saving throws against being {@condition charmed}, and magic can't put it to sleep." - ] - }, + "name": "Innate Spellcasting", + "headerEntries": [ + "The marra's innate spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell animal friendship}", + "{@spell phantasmal force}", + "{@spell sleep}" + ], + "daily": { + "1": [ + "{@spell dream}", + "{@spell phantasmal killer}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Disaster Sense", + "name": "Magic Resistance", "entries": [ - "The mothfolk have a natural understanding of when disaster may strike. The mothfolk get advantage on initiative rolls and Dexterity saving throws against effects that they can see and cannot be {@quickref Surprise|PHB|3|0|surprised}." + "The marra has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Flyby", + "name": "Shapechanger", "entries": [ - "The mothfolk doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + "The marra can use its action to polymorph into a moth or back to its true form. While in moth form, the marra is Tiny, has a speed of 5 feet and a fly speed of 40 feet, and can't speak, but its other statistics are unchanged. Anything the marra is wearing or carrying transforms with it. It reverts to its true form if it dies." ] } ], @@ -57594,26 +58235,32 @@ { "name": "Multiattack", "entries": [ - "The mothfolk makes two kick attacks." + "The marra makes two attacks with its claws. It can use crushing presence in place of one of these attacks." ] }, { - "name": "Kick", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}." ] }, { - "name": "Mothfolk Curse", + "name": "Crushing Presence", "entries": [ - "The mothfolk's red eyes glow with horrid magic. The mothfolk chooses one creature within 300 feet of it. That creature must succeed a {@dc 13} Wisdom saving throw. On a success, the target is immune to the Mothfolk Curse for 24 hours. A creature that is {@condition blinded|PHB|blind} is immune as well.", - "On a failure, the creature is under the effect of the Mothfolk Curse for 1 minute. When under the curse, the target's eyes turn red and it is {@condition charmed} and {@condition frightened} of any mothfolk it can see. The target gains the flaw \"Get me away from those monsters hiding everywhere!\" A {@spell remove curse}, {@spell lesser restoration}, or similar spell remove this curse. The target can attempt another Wisdom saving throw after 1 minute. On a success, the curse ends. On a failed save, the curse is permanent until removed." + "{@atk ms} {@hit 5} to hit, reach 5 ft., one {@condition prone} creature. {@h}13 ({@damage 3d6 + 3}) psychic damage, the marra enters the target's space and sits on its chest, the target is {@condition grappled} (escape {@dc 14}), and the target must make a {@dc 14} Constitution saving throw. If the saving throw fails by 5 or more, the creature is {@condition paralyzed} while {@condition grappled} by the marra. Otherwise, a creature that fails the save is {@condition restrained} and can't stand up while {@condition grappled} by the marra. If still {@condition restrained} at the end of its next turn, the creature must repeat the saving throw, becoming {@condition paralyzed} on a failure. Each time the creature ends its turn {@condition grappled} by the marra, the marra can deal the creature 13 ({@damage 3d6 + 3}) psychic damage. The marra can grapple only one creature at a time." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Marra", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Marra.webp", "traitTags": [ - "Fey Ancestry", - "Flyby" + "Magic Resistance", + "Shapechanger" ], "senseTags": [ "SD" @@ -57622,215 +58269,359 @@ "Multiattack" ], "languageTags": [ - "CS", - "S" + "AB", + "I", + "TP" ], "damageTags": [ - "S" + "S", + "Y" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Mothfolk.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mothfolk", - "source": "GHMG" - } - }, + "conditionInflict": [ + "grappled", + "paralyzed", + "prone", + "restrained" + ], + "conditionInflictSpell": [ + "charmed", + "frightened", + "unconscious" + ], "savingThrowForced": [ + "constitution", + "strength" + ], + "savingThrowForcedSpell": [ + "intelligence", "wisdom" ] }, { - "name": "Mouruge", + "name": "Maskenmagier", "source": "GHMG", - "page": 225, + "page": 211, "size": [ "M" ], - "type": "undead", + "type": "fiend", "alignment": [ "L", "E" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 127, + "formula": "17d8 + 51" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 10, - "con": 17, - "int": 7, - "wis": 13, - "cha": 5, + "str": 12, + "dex": 17, + "con": 16, + "int": 17, + "wis": 15, + "cha": 20, + "save": { + "dex": "+7", + "int": "+7", + "wis": "+6" + }, "skill": { - "athletics": "+5", - "perception": "+3" + "arcana": "+7", + "deception": "+9", + "insight": "+6", + "perception": "+6", + "sleight of hand": "+7" }, "senses": [ - "darkvision 60 ft." + "truesight 120 ft." ], - "passive": 13, + "passive": 16, "resist": [ - "necrotic" + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "immune": [ "poison" ], "conditionImmune": [ - "exhaustion", + "charmed", "poisoned" ], "languages": [ - "the languages it knew in life" + "all", + "telepathy 120 ft." + ], + "cr": "12", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The maskenmagier is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). The maskenmagier knows the following spells and does not require components:" + ], + "spells": { + "0": { + "spells": [ + "{@spell chill touch}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell poison spray}", + "{@spell prestidigitation}", + "{@spell shocking grasp}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell chromatic orb}", + "{@spell silent image}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell mirror image}", + "{@spell phantasmal force}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell counterspell}", + "{@spell major image}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell greater invisibility}", + "{@spell phantasmal killer}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell cloudkill}", + "{@spell mislead}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell eyebite}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell prismatic spray}" + ] + }, + "8": { + "slots": 1, + "spells": [ + "{@spell glibness}" + ] + }, + "9": { + "slots": 1, + "spells": [ + "{@spell weird}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "2", "trait": [ { - "name": "Undead Fortitude", + "name": "Devour Soul", "entries": [ - "If damage reduces the mouruge to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the mouruge drops to 1 hit point instead." + "A maskenmagier can consume the soul of a humanoid it has killed within the last hour requiring the maskenmagier to be within 5 ft. of the corpse for 10 minutes. The victim's soul is trapped in the maskenmagier for 24 hours. If the maskenmagier dies before then or the soul is subjected to magic that raises the dead, the soul is freed. Otherwise, after 24 hours, the soul is digested, and no mortal magic can restore it. The maskenmagier can digest only one soul at a time.", + "After it has digested a soul, the maskenmagier gains a soul mask in the likeness of the owner of the devoured soul. The maskenmagier can use this mask along with the Shapechanger trait for 13 days." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Magic Resistance", "entries": [ - "The mouruge attacks once with its bite and once with its slam." + "The maskenmagier has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Bite", + "name": "Teleport {@recharge 4}", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage and 3 ({@damage 1d6}) necrotic damage." + "As its movement, the maskenmagier can teleport to an unoccupied space within 30 feet of it that it can see." ] }, { - "name": "Slam", + "name": "Quick Cantrip", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage and 3 ({@damage 1d6}) necrotic damage." + "The maskenmagier can use a bonus action to cast a cantrip." + ] + }, + { + "name": "Shapechanger", + "entries": [ + "The maskenmagier can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. If the maskenmagier has a humanoid's soul mask, the fiend can meld the mask with a new humanoid form, allowing the maskenmagier to perfectly pass for that person. The maskenmagier instinctively says and does the right things, including speaking the correct language in the correct accent, if the fiend succeeds at a Charisma ({@skill Deception}) check, which the fiend makes with advantage while wearing the soul mask. Any other equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + ] + } + ], + "action": [ + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage and 14 ({@damage 4d6}) psychic damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Maskenmagier", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Maskenmagier.webp", "traitTags": [ - "Undead Fortitude" + "Magic Resistance", + "Shapechanger" ], "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" + "U" ], "languageTags": [ - "LF" + "TP", + "XX" ], "damageTags": [ - "B", + "S", + "Y" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "I", + "L", "N", - "P" + "T", + "Y" + ], + "spellcastingTags": [ + "O" ], "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Mouruge.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mouruge", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mouruge.webp" - } - } - ] - } + "conditionInflictSpell": [ + "blinded", + "charmed", + "deafened", + "frightened", + "invisible", + "petrified", + "restrained", + "unconscious" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "intelligence", + "wisdom" + ] }, { - "name": "Kindled Mouruge", + "name": "Master Outlaw", "source": "GHMG", - "page": 226, + "page": 247, "size": [ "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "L", - "E" + "A" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "natural armor" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { - "average": 119, - "formula": "14d8 + 56" + "average": 110, + "formula": "20d8 + 20" }, "speed": { - "walk": 30 + "walk": 35 }, - "str": 17, - "dex": 11, - "con": 18, - "int": 11, + "str": 11, + "dex": 18, + "con": 13, + "int": 12, "wis": 14, - "cha": 11, - "save": { - "wis": "+5" - }, + "cha": 16, "skill": { - "athletics": "+6", - "perception": "+5" + "acrobatics": "+7", + "animal handling": "+5", + "intimidation": "+6", + "perception": "+5", + "sleight of hand": "+7" }, - "senses": [ - "darkvision 60 ft." - ], "passive": 15, - "resist": [ - "necrotic" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], "languages": [ - "the languages it knew in life" + "Any three languages" ], "cr": "5", "trait": [ { - "name": "Holy Water Vulnerability", + "name": "Opening Shot", "entries": [ - "The kindled mouruge takes double damage from {@item Holy Water (flask)|PHB|holy water}." + "If the master outlaw hits a target with a ranged weapon attack during the first round of combat, the outlaw has advantage on the next attack roll it makes against the same target before the end of the outlaw's next turn." ] }, { - "name": "Undead Fortitude", + "name": "Mobile", "entries": [ - "If damage reduces the kindled mouruge to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the kindled mouruge drops to 1 hit point instead." + "The master outlaw can take a bonus action to take the {@action Dash} or {@action Disengage} action." + ] + }, + { + "name": "Rider's Sneak Attack (1/Turn)", + "entries": [ + "The master outlaw deals an extra 21 ({@damage 6d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the outlaw that isn't {@condition incapacitated} and the outlaw doesn't have disadvantage on the attack roll. The outlaw can also deal this extra damage if it has moved 20 feet or more, including on a mount." ] } ], @@ -57838,236 +58629,338 @@ { "name": "Multiattack", "entries": [ - "The kindled mouruge makes two attacks, only one of which can be a bite or soul fire." + "The master outlaw makes two attacks." ] }, { - "name": "Bite", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage and 5 ({@damage 2d4}) necrotic damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] }, { - "name": "Slam", + "name": "Blackpowder Pistol", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage and 5 ({@damage 2d4}) necrotic damage." + "{@atk rw} {@hit 7} to hit, range 25/100 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." ] - }, + } + ], + "bonus": [ { - "name": "Soul Fire {@recharge 4}", + "name": "Quick Loader", "entries": [ - "{@atk ms,rs} {@hit 5} to hit, reach 5 ft. or ranged 30 ft., one target. {@h}9 ({@damage 2d8}) fire damage and 7 ({@damage 2d6}) necrotic damage. If the target is a creature other than a construct, it ignites. Until a creature takes an action to douse the fire, the target takes 4 ({@damage 1d8}) fire damage and 3 ({@damage 1d6}) necrotic damage at the end of each of its turns." + "The master outlaw can load a weapon that has the loading property quickly enough to make two attacks with it during the outlaw's turn. Using this trait counts as using a bonus action." ] } ], - "traitTags": [ - "Undead Fortitude" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" + "reaction": [ + { + "name": "Uncanny Riding", + "entries": [ + "When an attacker the master outlaw can see hits it or its mount with an attack, the outlaw can halve the attack's damage against the outlaw or the mount." + ] + } ], - "languageTags": [ - "LF" + "fluff": { + "_appendMonsterFluff": { + "name": "Outlaw", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MasterOutlaw.webp", + "attachedItems": [ + "blackpowder pistol|GHPG", + "rapier|phb" + ], + "actionTags": [ + "Multiattack" ], "damageTags": [ - "B", - "F", - "N", "P" ], "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KindledMouruge.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mouruge", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/KindledMouruge.webp" - } - } - ] - } + "MLW", + "MW", + "RW" + ] }, { - "name": "Mud Zombie", + "name": "Master Plague Doctor", "source": "GHMG", - "page": 227, + "page": 259, "size": [ - "L" + "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ - { - "ac": 11, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 75, - "formula": "10d10 + 20" + "average": 91, + "formula": "14d8 + 28" }, "speed": { - "walk": 25 + "walk": 30 }, - "str": 16, - "dex": 8, - "con": 14, - "int": 3, - "wis": 8, - "cha": 3, - "save": { - "wis": "+1" + "str": 9, + "dex": 14, + "con": 15, + "int": 18, + "wis": 14, + "cha": 11, + "skill": { + "arcana": "+7", + "medicine": "+5" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 9, - "immune": [ - "poison" + "passive": 11, + "languages": [ + "any three languages" ], - "conditionImmune": [ - "poisoned" + "cr": "8", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The doctor is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell acid splash}", + "{@spell light}", + "{@spell mending}", + "{@spell poison spray}", + "{@spell prestidigitation}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell detect magic}", + "{@spell grease}", + "{@spell ray of sickness}", + "{@spell sleep}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell acid arrow}", + "{@spell fiend flesh|GHPG}", + "{@spell gust of wind}", + "{@spell shatter}", + "{@i One slot used for Bad Medicine}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell gaseous form}", + "{@spell stinking cloud}", + "{@i One slot used for Good Medicine}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell blight}", + "{@spell confusion}", + "{@spell wall of fire}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell cloudkill}", + "{@spell scrying}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell globe of invulnerability}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell finger of death}" + ] + } + }, + "ability": "int", + "type": "spellcasting" + } ], - "cr": "2", "trait": [ { - "name": "False Appearance", + "name": "Conditioned Immunity", "entries": [ - "While the mud zombie remains motionless, it is indistinguishable from an oozing pile of corpse parts." + "The master plague doctor is immune to disease and has advantage on saving throws against being {@condition poisoned}." ] }, { - "name": "Formless", + "name": "Good Medicine", "entries": [ - "Without squeezing, the mud zombie can move through an opening a creature up to two sizes smaller can move through." + "The master plague doctor carries a concoction that, if consumed as an action, causes the imbiber to regain 22 ({@dice 5d8}) hit points and cures any disease." ] } ], "action": [ { - "name": "Slam", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the target is {@condition restrained}. A mud zombie can {@action grapple} up to two creatures at a time." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] - } - ], - "reaction": [ + }, { - "name": "Split", + "name": "Bad Medicine", "entries": [ - "When a mud zombie that is Medium or larger takes 10 damage or more, it splits into two new zombies if it has at least 10 hit points. Each new zombie has hit points equal to half the original zombie's, rounded down. New zombies are one size smaller than the original zombie." + "The master plague doctor hurls a concoction at a point the doctor can see within 30 feet of it. Creatures within 10 feet of that point must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the creature takes 5 ({@damage 1d6 + 2}) acid damage at the start of each of its turns and 7 ({@damage 2d6}) poison damage each time it takes an action. An affected creature can take an action to repeat the saving throw, ending the effects early on a success." ] } ], - "traitTags": [ - "False Appearance" + "fluff": { + "_appendMonsterFluff": { + "name": "Plague Doctor", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MasterPlagueDoctor.webp", + "attachedItems": [ + "dagger|phb" ], - "senseTags": [ - "D" + "languageTags": [ + "X" ], "damageTags": [ - "B", - "S" + "A", + "I", + "P" + ], + "damageTagsSpell": [ + "A", + "F", + "I", + "N", + "T" + ], + "spellcastingTags": [ + "CW" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RW", + "THW" ], "conditionInflict": [ - "grappled", - "restrained" + "poisoned" ], - "_versions": [ - { - "name": "Mud Zombie (Ranged)", - "source": "GHMG", - "_mod": { - "action": { - "mode": "appendArr", - "items": { - "name": "Grasping Hand", - "entries": [ - "{@atk rw} {@hit 5} to hit, {@homebrew ranged 30 ft.}, one target. {@h}6 ({@damage 1d6 + 3}) {@homebrew slashing} damage. A hand continues to claw at the targeted creature for 6 ({@damage 1d6 + 3}) damage each round until the target escapes the claw (escape {@dc 13})." - ] - } - } - } - } + "conditionInflictSpell": [ + "poisoned", + "prone", + "unconscious" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MudZombie.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mud Zombie", - "source": "GHMG" - } - } + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength", + "wisdom" + ] }, { - "name": "Mukad Larva", + "name": "Mausgeist", "source": "GHMG", - "page": 228, + "page": 213, "size": [ "T" ], - "type": "aberration", + "type": "fiend", "alignment": [ - "L", + "N", "E" ], "ac": [ { - "ac": 12, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 3, - "formula": "1d4 + 1" + "average": 110, + "formula": "17d4 + 68" }, "speed": { - "walk": 20, - "climb": 20 + "walk": 30, + "burrow": 15 + }, + "str": 6, + "dex": 16, + "con": 18, + "int": 13, + "wis": 15, + "cha": 18, + "save": { + "dex": "+6", + "int": "+4", + "wis": "+5" + }, + "skill": { + "perception": "+5", + "stealth": "+6" }, - "str": 4, - "dex": 12, - "con": 12, - "int": 3, - "wis": 10, - "cha": 4, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 10, - "cr": "0", + "passive": 15, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't silvered", + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "understands Abyssal but can't speak", + "telepathy 60 ft." + ], + "cr": "7", "trait": [ { - "name": "Magic Resistance", + "name": "Keen Hearing", "entries": [ - "The mukad has advantage on saving throws against spells and other magical effects." + "The mausgeist has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] }, { - "name": "Spider Climb", + "name": "Shapechanger", "entries": [ - "The mukad can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The mausgeist can use its action to polymorph into a form that resembles a Small humanoid or back into its true form. Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], @@ -58075,95 +58968,231 @@ { "name": "Bite", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}1 piercing damage and 1 poison damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}2 ({@damage 1d4}) piercing damage and 13 ({@damage 3d8}) psychic damage." + ] + }, + { + "name": "Arcane Whiskers", + "entries": [ + "The mausgeist uses two of the following effects at random on one or two creatures the mausgeist can see within 90 feet of it. It can use each whisker only once per turn.", + { + "type": "list", + "style": "list-decimal", + "page": 213, + "items": [ + { + "type": "item", + "name": "Eldritch Bolt", + "entries": [ + "The target must succeed on a {@dc 15} Dexterity saving throw or take 22 ({@damage 4d10}) force damage." + ] + }, + { + "type": "item", + "name": "Fear Blast", + "entries": [ + "The target must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} of the mausgeist for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the target is aware of the mausgeist, ending the effect on itself on a success." + ] + }, + { + "type": "item", + "name": "Fire Orb", + "entries": [ + "The target must succeed on a {@dc 15} Dexterity saving throw or take 21 ({@damage 6d6}) fire damage." + ] + }, + { + "type": "item", + "name": "Gripping Shadows", + "entries": [ + "The target must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} by shadowy tendrils (escape {@dc 15}) for 1 minute and {@condition restrained} while {@condition grappled} in this way." + ] + }, + { + "type": "item", + "name": "Hungry Shadows", + "entries": [ + "The target must make a {@dc 15} Constitution saving throw. On a failure, shadowy tendrils deal the target 18 ({@damage 4d8}) necrotic damage and render it unable to take reactions until the end of the mausgeist's next turn. If the save succeeds, the target takes half the damage but no other effect." + ] + }, + { + "type": "item", + "name": "Hypnotic Phantasm", + "entries": [ + "The target must succeed on a {@dc 15} Intelligence saving throw, or a scintillating phantasm only it sees renders it {@condition charmed} by the mausgeist for 1 minute. While {@condition charmed} in this way, the creature is {@condition incapacitated} and has a speed of 0. The effect ends if the target takes any damage or if someone else uses an action to shake the target out of the stupor." + ] + } + ] + } ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Mausgeist", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Mausgeist.webp", "traitTags": [ - "Magic Resistance", - "Spider Climb" + "Keen Senses", + "Shapechanger" ], "senseTags": [ - "B", - "D" + "SD" + ], + "languageTags": [ + "AB", + "CS", + "TP" ], "damageTags": [ - "I", - "P" + "F", + "N", + "O", + "P", + "Y" ], "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadLarva.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mukad", - "source": "GHMG" - } - } + "conditionInflict": [ + "charmed", + "frightened", + "grappled", + "incapacitated" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "intelligence", + "strength", + "wisdom" + ] }, { - "name": "Mukad Worker", + "name": "Memori Lich", "source": "GHMG", - "page": 229, + "page": 216, "size": [ - "S" + "M" ], - "type": "aberration", + "type": "undead", "alignment": [ "L", "E" ], "ac": [ { - "ac": 13, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|PHB|plate}" ] } ], "hp": { - "average": 18, - "formula": "4d6 + 4" + "average": 228, + "formula": "24d8 + 120" }, "speed": { "walk": 30, - "burrow": 10, - "climb": 30 + "fly": 30 }, - "str": 10, + "str": 20, "dex": 14, - "con": 12, - "int": 4, - "wis": 10, - "cha": 5, + "con": 20, + "int": 13, + "wis": 15, + "cha": 15, + "save": { + "dex": "+8", + "con": "+11", + "wis": "+8" + }, + "skill": { + "arcana": "+7", + "athletics": "+11", + "intimidation": "+8", + "perception": "+8" + }, "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft." + "blindsight 10 ft.", + "darkvision 120 ft." + ], + "passive": 18, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" ], - "passive": 10, "languages": [ - "Mukad", - "telepathy 30 ft." + "one or two languages" ], - "cr": "1/2", + "cr": "19", "trait": [ { - "name": "Magic Resistance", + "name": "Action Surge (Recharges after a Short or Long Rest)", "entries": [ - "The mukad has advantage on saving throws against spells and other magical effects." + "The memori lich takes one extra action." ] }, { - "name": "Spider Climb", + "name": "Brute", "entries": [ - "The mukad can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "A weapon deals two extra dice of its damage when the memori lich hits with it (included in the attack)." ] }, { - "name": "Tunneler", + "name": "Fast Healing", "entries": [ - "The mukad can burrow through solid rock at half its burrowing speed. When it burrows, it leaves a 5-foot-diameter tunnel in its wake." + "While at 94 or fewer hit points, the memori lich regains 10 hit points at the start of each of its turns. This trait doesn't function while the lich has 0 hit points." + ] + }, + { + "name": "Immutable", + "entries": [ + "No effect can alter the memori lich's form." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the memori lich fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Rejuvenation", + "entries": [ + "If destroyed while its memento skull remains intact, the memori lich gains a new body in {@dice 2d4} days, regaining all its hit points and becoming active again. Its new body appears within 5 feet of the memento skull." + ] + }, + { + "name": "Superior Critical", + "entries": [ + "The memori lich scores a critical hit on a roll of 18\u201320." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "The memori lich has advantage on saving throws against any effect that turns undead." ] } ], @@ -58171,127 +59200,155 @@ { "name": "Multiattack", "entries": [ - "The mukad makes two attacks: one with its bite and one with its claws." + "The memori lich uses stunning presence and makes four attacks. The lich can use wall of fire in place of one attack." ] }, { - "name": "Bite", + "name": "Greatsword", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 2 ({@damage 1d4}) poison damage. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage." ] }, { - "name": "Claws", + "name": "Stunning Presence", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "Each creature of the memori lich's choice within 120 feet of and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the lich's Stunning Presence for the next 24 hours." + ] + }, + { + "name": "Wall of Fire {@recharge 5}", + "entries": [ + "The memori lich creates a wall of fire on a solid surface within 120 feet of it. The wall can be up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts until the start of the lich's next turn. When the wall appears, each creature in its area must make a {@dc 16} Dexterity saving throw, taking 27 ({@damage 6d8}) fire damage on a failed save, or half as much damage on a successful one. A creature takes 18 ({@damage 4d8}) fire damage when it enters the wall for the first time on a turn or ends its turn there." + ] + } + ], + "legendary": [ + { + "name": "Attack", + "entries": [ + "The memori lich attacks with a weapon." + ] + }, + { + "name": "Move", + "entries": [ + "The memori lich moves up to its speed." + ] + }, + { + "name": "Binding Curse (Costs 2 Actions)", + "entries": [ + "The memori lich targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw or be magically cursed. Until the curse ends, the target can't move more than 30 feet from the memori lich and takes 7 ({@dice 2d6}) extra necrotic damage if hit with the memori lich's weapon attack. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect otherwise ends in 1 minute, if the lich becomes {@condition incapacitated} or dies, or if the target dies. If the target dies, the lich regains 20 hit points." + ] + }, + { + "name": "Siphon Vitality (Costs 3 Actions, Recharge 6)", + "entries": [ + "This action has no effect on undead or constructs, but plants have disadvantage on the saving throw. Each creature within 20 feet of the memori lich must make a {@dc 16} Constitution saving throw, taking 27 ({@damage 6d8}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], + "legendaryGroup": { + "name": "Memori Lich", + "source": "GHMG" + }, + "fluff": { + "_appendMonsterFluff": { + "name": "Memori Lich", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MemoriLich.webp", + "attachedItems": [ + "greatsword|phb" + ], "traitTags": [ - "Magic Resistance", - "Spider Climb", - "Tunneler" + "Brute", + "Legendary Resistances", + "Rejuvenation", + "Turn Resistance" ], "senseTags": [ "B", - "D" + "SD" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "TP" - ], "damageTags": [ - "I", - "P", + "F", + "N", "S" ], "miscTags": [ + "AOE", + "MLW", "MW" ], "conditionInflict": [ - "poisoned" + "stunned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadWorker.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mukad", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution" + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Mukad Droner", + "name": "Meyana", "source": "GHMG", - "page": 229, + "page": 217, "size": [ - "S" + "M" ], - "type": "aberration", + "type": "plant", "alignment": [ - "L", - "E" + "N" ], "ac": [ { - "ac": 13, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 36, - "formula": "8d6 + 8" + "average": 52, + "formula": "8d8 + 16" }, "speed": { "walk": 30, - "burrow": 10, "climb": 30 }, - "str": 10, - "dex": 14, - "con": 12, - "int": 6, - "wis": 11, - "cha": 13, + "str": 15, + "dex": 10, + "con": 15, + "int": 9, + "wis": 13, + "cha": 9, + "skill": { + "athletics": "+4", + "perception": "+3", + "stealth": "+2", + "survival": "+3" + }, "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft." + "tremorsense 60 ft." + ], + "passive": 13, + "resist": [ + "piercing" ], - "passive": 10, "languages": [ - "Mukad", - "telepathy 30 ft." + "Sylvan" ], - "cr": "1", + "cr": "2", "trait": [ { - "name": "Aetheric Drone", - "entries": [ - "As a bonus action, the mukad strums its legs together, making a low, psionic buzz that transcends hearing. Each non-aberration within 30 feet of the mukad must succeed on a {@dc 11} Wisdom saving throw or become {@condition charmed} by the mukad. Creatures fighting the mukad or its allies have advantage on this save. While {@condition charmed} in this way, a creature has disadvantage on Wisdom ({@skill Perception}) checks made to perceive any creature other than the mukad droner using this action. The effect ends if the droner ends it (no action required), becomes {@condition incapacitated}, or fails to use a bonus action to continue it." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The mukad has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The mukad can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Tunneler", + "name": "Plant Camouflage", "entries": [ - "The mukad can burrow through solid rock at half its burrowing speed. When it burrows, it leaves a 5-foot-diameter tunnel in its wake." + "The meyana has advantage on Dexterity ({@skill Stealth}) checks it makes while obscured by vegetation." ] } ], @@ -58299,236 +59356,287 @@ { "name": "Multiattack", "entries": [ - "The mukad makes two attacks: one with its bite and one with its claws." + "The meyana makes one bite attack and one greatclub attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 2 ({@damage 1d4}) poison damage. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage and 5 ({@damage 2d4}) acid damage, or 10 ({@damage 4d4}) acid damage if the target started the turn {@condition grappled} by the meyana. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 12}). Until this {@action grapple} ends, the meyana can't bite another target." ] }, { - "name": "Aetheric Scream {@recharge 5}", + "name": "Greatclub", "entries": [ - "The mukad unleashes a psychic scream in a 30-foot-radius sphere centered on it. The scream goes around corners. Each non-aberration in the area must succeed on a {@dc 11} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage and be unable to take reactions until the end of the mukad's next turn." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage." ] } ], - "traitTags": [ - "Magic Resistance", - "Spider Climb", - "Tunneler" + "fluff": { + "_appendMonsterFluff": { + "name": "Meyana", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Meyana.webp", + "attachedItems": [ + "greatclub|phb" ], "senseTags": [ - "B", - "D" + "T" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "TP" + "S" ], "damageTags": [ - "I", - "P", - "S", - "Y" + "A", + "B" ], "miscTags": [ - "AOE", + "MLW", "MW" ], "conditionInflict": [ - "poisoned" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadDroner.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mukad", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution", - "wisdom" + "grappled" ] }, { - "name": "Mukad Larva Swarm", + "name": "Mjork", "source": "GHMG", - "page": 230, + "page": 218, "size": [ "M" ], - "type": { - "type": "aberration", - "swarmSize": "T" - }, + "type": "elemental", "alignment": [ - "L", - "E" + "C", + "N" ], "ac": [ { - "ac": 12, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 60, + "formula": "8d8 + 24" }, "speed": { - "walk": 20, - "climb": 20 + "walk": 30 }, - "str": 10, + "str": 15, "dex": 12, - "con": 12, - "int": 3, + "con": 16, + "int": 6, "wis": 10, - "cha": 4, + "cha": 6, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 10, - "cr": "2", + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "vulnerable": [ + "thunder" + ], + "conditionImmune": [ + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "unconscious" + ], + "languages": [ + "Ignan", + "Terran" + ], + "cr": "3", "trait": [ { - "name": "Magic Resistance", + "name": "Fiery Body", "entries": [ - "The swarm has advantage on saving throws against spells and other magical effects." + "A creature that touches the mjork or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) fire damage." ] }, { - "name": "Spider Climb", + "name": "Illumination", "entries": [ - "The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The mjork sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius." ] }, { - "name": "Swarm", + "name": "Smoke Sense", "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points." + "A mjork in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." + ] + }, + { + "name": "Water Susceptibility", + "entries": [ + "For every 5 feet the mjork moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." ] } ], "action": [ { - "name": "Bites", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d6 + 1}) piercing damage and 7 ({@damage 2d6}) poison damage, or 3 ({@damage 1d6}) piercing damage and 3 ({@damage 1d6}) poison damage if the swarm has half of its hit points or fewer. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." + "The mjork makes two slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage and 3 ({@damage 1d6}) fire damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Mjorks", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Mjork.webp", "traitTags": [ - "Magic Resistance", - "Spider Climb" + "Illumination" ], "senseTags": [ "B", "D" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "IG", + "T" + ], "damageTags": [ - "I", - "P" + "B", + "C", + "F" ], "miscTags": [ + "AOE", "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadLarvaSwarm.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mukad", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution" ] }, { - "name": "Mukad Warrior", + "name": "Mjork Asher", "source": "GHMG", - "page": 230, + "page": 220, "size": [ - "M" + "L" ], - "type": "aberration", + "type": "elemental", "alignment": [ - "L", - "E" + "C", + "N" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 85, + "formula": "10d10 + 30" }, "speed": { - "walk": 40, - "burrow": 10, - "climb": 40 + "walk": 30 }, - "str": 12, - "dex": 16, - "con": 15, - "int": 6, - "wis": 12, + "str": 15, + "dex": 15, + "con": 16, + "int": 7, + "wis": 13, "cha": 7, "senses": [ - "blindsight 30 ft.", "darkvision 60 ft." ], "passive": 11, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "vulnerable": [ + "thunder" + ], + "conditionImmune": [ + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "unconscious" + ], "languages": [ - "Mukad", - "telepathy 30 ft." + "Ignan", + "Terran" ], - "cr": "3", + "cr": "6", "trait": [ { - "name": "Magic Resistance", + "name": "Blinding Soot", "entries": [ - "The mukad has advantage on saving throws against spells and other magical effects." + "A creature that takes fire damage from a mjork asher's attacks must make a {@dc 14} Constitution saving throw or be {@condition blinded} until the end of the mjork's next turn." ] }, { - "name": "Psychic Defender", + "name": "Fiery Body", "entries": [ - "Any non-aberration that starts its turn within 10 feet of the mukad warrior must succeed on a {@dc 11} Wisdom saving throw or be unable to attack a creature other than the mukad, another mukad with this trait, or another creature compelling the target to attack it." + "A creature that touches the mjork asher or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Spider Climb", + "name": "Smoke Sense", "entries": [ - "The mukad warrior can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "A mjork asher in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." ] }, { - "name": "Tunneler", + "name": "Smoke Shroud", "entries": [ - "The mukad can burrow through solid rock at half its burrowing speed. When it burrows, it leaves a 5-foot-diameter tunnel in its wake." + "While the mjork asher has 41 or more hit points, smoke renders a sphere within 20 feet of it {@quickref Vision and Light|PHB|2||heavily obscured}. This smoke goes around corners. Even while the mjork has 40 or fewer hit points, tendrils of this smoke extend to 60 feet from the mjork, providing smoke for the Smoke Sense of all mjorks. However, the whole shroud dissipates during any round the mjork is exposed to moderate (at least 10 miles per hour) or stronger wind." + ] + }, + { + "name": "Water Susceptibility", + "entries": [ + "For every 5 feet the mjork asher moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." ] } ], @@ -58536,35 +59644,36 @@ { "name": "Multiattack", "entries": [ - "The mukad makes two attacks: one with its bite and one with its claws" + "The mjork asher makes two attacks." ] }, { - "name": "Bite", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 3}) piercing damage and 4 ({@damage 1d8}) poison damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage and 7 ({@damage 2d6}) fire damage and Blinding Soot." ] }, { - "name": "Claws", + "name": "Hurl Soot", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + "{@atk rs} {@hit 5} to hit, ranged 30/60 ft., one target. {@h}12 ({@damage 3d6 + 2}) fire damage and Blinding Soot." ] - } - ], - "reaction": [ + }, { - "name": "Psychic Distraction", + "name": "Create Sootlings (1/Day)", "entries": [ - "The mukad imposes disadvantage on the attack roll of one creature it can sense within 30 feet of it, provided the target can be {@condition frightened} and the attack roll is against a creature other than the mukad, another mukad warrior, or another creature compelling the target to attack it." + "The mjork asher chooses a point within 60 feet of it that it can sense. Smoke fills a 20-foot radius sphere centered on that point. The sphere spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured}.", + "This smoke lasts until the start of the mjork's next turn or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Unless dispersed before the start of the mjork's next turn, a {@creature Mjork Sootling Swarm|GHMG|sootling swarm} forms in a space in the area, favoring a space a creature hostile to the mjork occupies. The swarm takes its turn just after the mjork and obeys the mjork's verbal commands (no action for the mjork). If issued no commands, the swarm acts independently, often attacking a creature that isn't its ally. The swarm can survive indefinitely after being created." ] } ], - "traitTags": [ - "Magic Resistance", - "Spider Climb", - "Tunneler" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Mjorks", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkAsher.webp", "senseTags": [ "B", "D" @@ -58573,1559 +59682,1553 @@ "Multiattack" ], "languageTags": [ - "TP" + "IG", + "T" ], "damageTags": [ - "I", - "P", - "S" + "B", + "C", + "F" ], "miscTags": [ + "AOE", "MW" ], "conditionInflict": [ - "poisoned" + "blinded" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadLarvaSwarm.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mukad", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution", - "wisdom" + "constitution" ] }, { - "name": "Mukad Progenitor", + "name": "Mjork Burner", "source": "GHMG", - "page": 231, + "page": 220, "size": [ "L" ], - "type": "aberration", + "type": "elemental", "alignment": [ - "L", - "E" + "C", + "N" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 110, - "formula": "13d10 + 39" + "average": 95, + "formula": "10d10 + 40" }, "speed": { - "walk": 20, - "burrow": 10, - "climb": 20 - }, - "str": 17, - "dex": 11, - "con": 16, - "int": 10, - "wis": 15, - "cha": 14, - "skill": { - "perception": "+5" + "walk": 40 }, + "str": 15, + "dex": 15, + "con": 18, + "int": 7, + "wis": 12, + "cha": 7, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." + "darkvision 60 ft." + ], + "passive": 11, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "vulnerable": [ + "thunder" + ], + "conditionImmune": [ + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "unconscious" ], - "passive": 15, "languages": [ - "Mukad", - "telepathy 60 ft." + "Ignan", + "Terran" ], - "cr": "5", + "cr": "6", "trait": [ { - "name": "Magic Resistance", + "name": "Fiery Body", "entries": [ - "The mukad has advantage on saving throws against spells and other magical effects." + "A creature that touches the mjork burner or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Spider Climb", + "name": "Fire Path", "entries": [ - "The mukad can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The mjork burner leaves fire behind in any space it moves through. Until the start of the mjork's next turn, any creature that enters this area for the first time on a turn or ends its turn there takes 5 ({@damage 2d4}) fire damage. The fire can ignite flammable objects (not creatures), causing the mjork's Fire Path to last longer." ] }, { - "name": "Tunneler", + "name": "Ignite", "entries": [ - "The mukad can burrow through solid rock at half its burrowing speed. When it burrows, it leaves a 10-foot-diameter tunnel in its wake." + "A creature or flammable object ignites if it takes fire damage from the mjork burner's attacks. Until a creature takes an action to douse this fire, the target takes 5 ({@damage 2d4}) fire damage at the start of each of its turns." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Illumination", "entries": [ - "The mukad makes two attacks: one with its bite and one with its claws." + "The mjork burner sheds {@quickref Vision and Light|PHB|2||bright light} in a 10-foot radius and {@quickref Vision and Light|PHB|2||dim light} for another 10 feet." ] }, { - "name": "Bite", + "name": "Smoke Sense", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage and 9 ({@damage 2d8}) poison damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." + "A mjork burner in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." ] }, { - "name": "Claws", + "name": "Water Susceptibility", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage." + "For every 5 feet the mjork burner moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The mjork burner makes two attacks." ] }, { - "name": "Aetheric Blast {@recharge}", + "name": "Slam", "entries": [ - "The mukad unleashes a burst of psionic dissonance in a 60-foot cone. The effect goes around corners. Each non-aberration in the area must make a {@dc 13} Intelligence saving throw. On a failure, a creature takes 18 ({@damage 3d10 + 2}) psychic damage and is {@condition incapacitated} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the save succeeds, the creature takes half as much psychic damage and isn't {@condition incapacitated}." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, 7 ({@damage 2d6}) fire damage, and Ignite." ] }, { - "name": "Aetheric Incubation", + "name": "Hurl Fire", "entries": [ - "The mukad injects a {@condition paralyzed} creature with a powerful psychic substance. The target must succeed on a {@dc 14} Intelligence saving throw or become {@condition paralyzed} for 24 hours. Over this time, an ectoplasmic substance harmlessly encases the creature. Removing the ectoplasm takes 1 minute, and \"escaping\" from it takes no effort. If the ectoplasm remains for 13 ({@dice 3d8}) hours, {@dice 1d4} + the creature's Intelligence bonus {@creature mukad larva|GHMG|mukad larvae} appear on the creature, absorbing the ectoplasm \"cocoon.\" These larvae attack the {@condition paralyzed} creature, feeding on it." + "{@atk rs} {@hit 5} to hit, ranged 30/60 ft., one target. {@h}13 ({@damage 3d6 + 3}) fire damage and Ignite." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Mjorks", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkBurner.webp", "traitTags": [ - "Magic Resistance", - "Spider Climb", - "Tunneler" + "Illumination" ], "senseTags": [ "B", - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "TP" + "IG", + "T" ], "damageTags": [ - "I", - "P", - "S", - "Y" + "B", + "C", + "F" ], "miscTags": [ "AOE", "MW" - ], - "conditionInflict": [ - "incapacitated", - "paralyzed", - "poisoned" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadProgenitor.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mukad", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution", - "intelligence" ] }, { - "name": "Nacambra", + "name": "Mjork Charger", "source": "GHMG", - "page": 232, + "page": 219, "size": [ - "M" + "L" ], - "type": "monstrosity", + "type": "elemental", "alignment": [ - "N", - "E" + "C", + "N" ], "ac": [ { - "ac": 14, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 104, + "formula": "11d10 + 44" }, "speed": { "walk": 40 }, - "str": 15, - "dex": 14, - "con": 16, + "str": 18, + "dex": 11, + "con": 18, "int": 6, - "wis": 13, - "cha": 9, - "skill": { - "stealth": "+4" - }, + "wis": 10, + "cha": 6, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." + ], + "passive": 10, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], - "passive": 11, "immune": [ + "fire", "poison" ], + "vulnerable": [ + "thunder" + ], "conditionImmune": [ - "poisoned" + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "unconscious" ], "languages": [ - "Abyssal" + "Ignan", + "Terran" ], - "cr": "3", + "cr": "7", "trait": [ { - "name": "Magic Resistance", + "name": "Charge", "entries": [ - "The nacambra has advantage on saving throws against spells and other magical effects." + "If the mjork charger moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 4 ({@damage 1d8}) bludgeoning damage and 3 ({@damage 1d6}) fire damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." ] }, { - "name": "Stench", + "name": "Fiery Body", "entries": [ - "Any creature that starts its turn within 5 feet of the nacambra must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all nacambras for 1 hour." + "A creature that touches the mjork charger or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Sunlight Sensitivity", + "name": "Illumination", "entries": [ - "While in sunlight, the nacambra has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The mjork charger sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius." ] }, { - "name": "Sure-Footed", + "name": "Momentum", "entries": [ - "The nacambra has advantage on Strength and Dexterity saving throws against effects that would knock it {@condition prone}." + "If the mjork charger moves on its turn before attacking, creatures have disadvantage on attack rolls for opportunity attacks against it." ] - } - ], - "action": [ + }, { - "name": "Shadow Bite", + "name": "Smoke Sense", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}13 ({@damage 3d8}) necrotic damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 12}) by its shadow. Until this {@action grapple} ends, the nacambra can't bite another target. However, the nacambra can use a bonus action to bite the {@condition grappled} target." + "A mjork charger in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." ] }, { - "name": "Tail Whip", + "name": "Water Susceptibility", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}9 ({@damage 3d4 + 2}) slashing damage and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "For every 5 feet the mjork charger moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The mjork makes two slam attacks." ] }, { - "name": "Shadow Shroud", + "name": "Slam", "entries": [ - "Provided it's in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the nacambra magically turns {@condition invisible} until it attacks or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the nacambra wears or carries is {@condition invisible} with it." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage and 7 ({@damage 2d6}) fire damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Mjorks", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkCharger.webp", "traitTags": [ - "Magic Resistance", - "Sunlight Sensitivity" + "Charge", + "Illumination" ], "senseTags": [ - "SD" + "B", + "D" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "AB" + "IG", + "T" ], "damageTags": [ - "N", - "S" + "B", + "C", + "F" ], "miscTags": [ - "MW", - "RCH", - "MLW" + "AOE", + "MW" ], "conditionInflict": [ - "grappled", - "invisible", - "poisoned" + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Nacambra.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Nacambra", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Nacambra.webp" - } - } - ] - }, "savingThrowForced": [ - "constitution" + "strength" ] }, { - "name": "Nacambraan Sorcerer", + "name": "Mjork Sootling", "source": "GHMG", - "page": 233, + "page": 221, "size": [ - "M" + "T" ], - "type": "fey", + "type": "elemental", "alignment": [ - "N", - "E" + "C", + "N" ], "ac": [ - 13, - { - "ac": 16, - "condition": "with {@spell mage armor}", - "braces": true - } + 12 ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 10, + "formula": "3d4 + 3" }, "speed": { - "walk": 30 - }, - "str": 10, - "dex": 16, - "con": 15, - "int": 12, - "wis": 13, - "cha": 17, - "save": { - "con": "+5", - "cha": "+6" - }, - "skill": { - "arcana": "+4", - "deception": "+6", - "perception": "+4" + "walk": 25 }, + "str": 4, + "dex": 15, + "con": 12, + "int": 4, + "wis": 10, + "cha": 3, "senses": [ "darkvision 60 ft." ], - "passive": 14, + "passive": 10, "immune": [ + "fire", "poison" ], + "vulnerable": [ + "thunder" + ], "conditionImmune": [ - "poisoned" + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "unconscious" ], "languages": [ - "One national language", - "Abyssal", - "Sylvan" - ], - "cr": "7", - "spellcasting": [ - { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The nacambraan sorcerer is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a long rest. It knows the following sorcerer spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell acid splash}", - "{@spell chill touch}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell poison spray}", - "{@spell prestidigitation}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell detect magic}", - "{@spell mage armor}", - "{@spell ray of sickness}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell invisibility}", - "{@spell misty step}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell counterspell}", - "{@spell stinking cloud}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell cloudkill}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell eyebite}" - ] - } - }, - "ability": "cha" - } + "understands Ignan and Terran but can't speak" ], + "cr": "1/4", "trait": [ { - "name": "Quick Cantrip", + "name": "Heated Body", "entries": [ - "The nacambraan sorcerer can use a bonus action to cast one cantrip." + "A creature that ends its turn {@action grapple|PHB|grappling} the sootling takes 1 fire damage." + ] + }, + { + "name": "Smoke Sense", + "entries": [ + "A sootling in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." + ] + }, + { + "name": "Water Susceptibility", + "entries": [ + "For every 5 feet the sootling moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." ] } ], "action": [ { - "name": "Nacambraan Dagger", + "name": "Burn", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4}) piercing damage and 11 ({@damage 2d10}) poison damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) fire damage." ] } ], + "variant": [ + { + "type": "variant", + "name": "Sootling Familiar", + "entries": [ + "Sootlings that have become familiars have the following trait.", + { + "name": "Familiar", + "type": "entries", + "entries": [ + "A sootling can partner with another creature as a familiar, forming a telepathic bond with this willing partner. While the two are bonded, the partner can sense what the sootling senses while they are within 1 mile of each other. If the partner harms the sootling, the sootling ends the telepathic bond and ceases being a familiar." + ] + } + ], + "_version": { + "addHeadersAs": "trait" + } + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Mjorks", + "source": "GHMG" + } + }, + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkSootling.webp", "senseTags": [ + "B", "D" ], "languageTags": [ - "AB", - "S" + "CS", + "IG", + "T" ], "damageTags": [ - "I", - "P" - ], - "damageTagsSpell": [ - "A", - "I", - "N" - ], - "spellcastingTags": [ - "CS" + "C", + "F" ], "miscTags": [ - "MW", - "MLW" + "MW" + ] + }, + { + "name": "Mjork Sootling Swarm", + "source": "GHMG", + "page": 221, + "size": [ + "M" ], - "conditionInflictSpell": [ - "frightened", - "invisible", - "paralyzed", - "poisoned", - "unconscious" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/NacambraanSorcerer.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Nacambra", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NacambraanSorcerer.webp" - } - } - ] + "type": { + "type": "elemental", + "swarmSize": "T" }, - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] - }, - { - "name": "Nether Spider", - "source": "GHMG", - "page": 234, - "size": [ - "L" - ], - "type": "fiend", "alignment": [ - "N", - "E" + "C", + "N" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 67, - "formula": "9d10 + 18" + "average": 33, + "formula": "6d8 + 6" }, "speed": { - "walk": 30, - "climb": 30 - }, - "str": 15, - "dex": 17, - "con": 14, - "int": 3, - "wis": 12, - "cha": 6, - "skill": { - "stealth": "+5" + "walk": 25 }, + "str": 9, + "dex": 15, + "con": 12, + "int": 4, + "wis": 10, + "cha": 3, "senses": [ - "blindsight 30 ft.", "darkvision 60 ft." ], - "passive": 11, + "passive": 10, "resist": [ - "fire" + "bludgeoning", + "piercing", + "slashing" + ], + "immune": [ + "fire", + "poison" + ], + "vulnerable": [ + "thunder" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" ], "languages": [ - "understands Infernal but can't speak" + "understands Ignan and Terran but can't speak" ], - "cr": "3", + "cr": "2", "trait": [ { - "name": "Devil's Sight", + "name": "Hot Soot", "entries": [ - "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the nether spider's {@sense darkvision}." + "A creature that ends its turn in the sootling swarm's space takes 5 ({@damage 2d4}) fire damage, or 2 ({@damage 1d4}) fire damage if the swarm has half of its hit points or fewer. The creature must also succeed on a {@dc 11} Constitution saving throw or be {@condition blinded} and unable to breathe until the end of its next turn." ] }, { - "name": "Spider Climb", + "name": "Smoke Sense", "entries": [ - "The nether spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "A sootling swarm in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." ] }, { - "name": "Web Sense", + "name": "Swarm", "entries": [ - "While in contact with a web, the nether spider knows the exact location of any other creature in contact with the same web." + "The sootling swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points" ] }, { - "name": "Web Walker", + "name": "Water Susceptibility", "entries": [ - "The nether spider ignores movement restrictions caused by webbing." + "For every 5 feet the sootling swarm moves in water, or for every gallon of water splashed on it, it takes 2 cold damage." ] } ], "action": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target must make a {@dc 12} Constitution saving throw, taking 7 ({@dice 2d6}) fire and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one. If damage from this fiery poison reduces the target to 0 hit points and the target dies, the body reduces to hot, ashy sludge that powders to ash when it cools." - ] - }, - { - "name": "Web {@recharge 5}", + "name": "Burns", "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition grappled} by webbing (escape {@dc 12}) and {@condition restrained} while {@condition grappled} in this way. The web creates magical {@quickref Vision and Light|PHB|2||darkness} and {@quickref difficult terrain||3} in a 5-foot space for 1 minute, even if it misses the target. This {@quickref Vision and Light|PHB|2||darkness} dispels magical light created by a spell of 2nd or lower level. The webbing has AC 10; hp 10; vulnerability to cold damage; immunity to bludgeoning, fire, poison, and psychic damage." + "{@atk mw} {@hit 4} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 4d4}) fire damage, or 5 ({@damage 2d4}) fire damage if the swarm has half of its hit points or fewer." ] } ], - "traitTags": [ - "Devil's Sight", - "Spider Climb", - "Web Sense", - "Web Walker" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Mjorks", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkSootlingSwarm.webp", "senseTags": [ "B", "D" ], "languageTags": [ "CS", - "I" + "IG", + "T" ], "damageTags": [ - "I", - "P" + "C", + "F" ], "miscTags": [ - "MW", - "RW" + "MW" ], "conditionInflict": [ - "grappled", - "restrained" + "blinded" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/NetherSpider.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Nether Spider", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" ] }, { - "name": "Night Serpent", + "name": "Mold Spider", + "group": [ + "Unusual Beasts" + ], "source": "GHMG", - "page": 235, + "page": 347, "size": [ "T" ], - "type": "fiend", + "type": "plant", "alignment": [ - "C", - "E" + "U" ], "ac": [ - 13 + 11 ], "hp": { - "average": 14, - "formula": "4d4 + 4" + "average": 3, + "formula": "1d4 + 1" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 20, + "climb": 20 }, - "str": 6, - "dex": 19, + "str": 2, + "dex": 13, "con": 13, - "int": 6, - "wis": 12, - "cha": 13, - "skill": { - "stealth": "+6" - }, + "int": 1, + "wis": 8, + "cha": 2, "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 9, "vulnerable": [ - "radiant" + "fire" ], "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "prone" - ], - "languages": [ - "understands Abyssal but can't speak" + "blinded", + "deafened" ], - "cr": "1/4", + "cr": "0", "trait": [ { - "name": "Light Sensitivity", + "name": "Regrowth", "entries": [ - "While in {@quickref Vision and Light|PHB|2||bright light}, the night serpent has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "When a mold spider dies, unless fire destroyed it, it releases spores that regrow a mold spider in 3 days." ] }, { - "name": "Shadow Stealth", + "name": "Spider Climb", "entries": [ - "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, night serpents can {@action Hide} as a bonus action and have advantage on {@skill Stealth} checks." + "The mold spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { - "name": "Bite", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) necrotic damage, and the target must succeed on a {@dc 9} Constitution saving throw or be {@condition paralyzed} until till the end of the night serpent's next turn." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}1 slashing damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Mold Spider", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MoldSpider.webp", "traitTags": [ - "Light Sensitivity" + "Spider Climb" ], "senseTags": [ - "D" - ], - "languageTags": [ - "AB", - "CS" + "B" ], "damageTags": [ - "N" + "S" ], "miscTags": [ "MW" - ], - "conditionInflict": [ - "paralyzed" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/NightSerpent.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Night Serpent", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution" ] }, { - "name": "Nolid", + "name": "Morbus Kobold", "source": "GHMG", - "page": 236, + "page": 222, "size": [ - "L" + "S" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "kobold" + ] + }, "alignment": [ - "U" + "L", + "E" ], "ac": [ - 11 + 12 ], "hp": { - "average": 75, - "formula": "10d10 + 20" + "average": 9, + "formula": "2d6 + 2" }, "speed": { - "walk": 30 + "walk": 30, + "swim": 30 + }, + "str": 6, + "dex": 14, + "con": 13, + "int": 10, + "wis": 9, + "cha": 8, + "save": { + "con": "+3", + "special": "({@savingThrow con 5} vs. being {@condition poisoned})" }, - "str": 16, - "dex": 13, - "con": 14, - "int": 2, - "wis": 11, - "cha": 7, "skill": { - "perception": "+2", - "stealth": "+3" + "medicine": "+1", + "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 12, - "immune": [ + "passive": 9, + "resist": [ "poison" ], - "cr": "3", + "languages": [ + "Draconic and one other language" + ], + "cr": "1/8", "trait": [ { - "name": "Painkiller", + "name": "Carrier", "entries": [ - "While the nolid is {@condition poisoned}, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks." + "The morbus kobold can contract a disease but is immune to effects other than cosmetic symptoms." ] }, { - "name": "Keen Hearing and Smell", + "name": "Infection", "entries": [ - "The nolid has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "A creature that touches the morbus kobold or anything it has touched in the past 24 hours is exposed to a disease, usually {@disease sewer plague}." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Pack Tactics", "entries": [ - "The nolid uses its startling howl, then attacks once each with its bite and claws." + "The morbus kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Bite", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + "While in sunlight, the morbus kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + } + ], + "action": [ + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and Infection." ] }, { - "name": "Claws", + "name": "Sling", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage and Infection." ] }, { - "name": "Startling Howl", + "name": "Gore Bag", "entries": [ - "Each creature within 30 feet of and able to hear the nolid must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} until the end of the nolid's next turn. A target that successfully saves is immune to the Startling Howl of all nolids for the next 24 hours." + "The morbus kobold throws a sack filled with diseased gore at a point it can see within 20 feet of it. Each creature within 5 feet of the chosen point is subjected to Infection. A kobold usually carries only one such bag at a time." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Morbus Kobolds", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MorbusKobold.webp", + "attachedItems": [ + "dagger|phb", + "sling|phb" + ], "traitTags": [ - "Keen Senses" + "Pack Tactics", + "Sunlight Sensitivity" ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "DR", + "X" ], "damageTags": [ - "P", - "S" + "B", + "P" ], "miscTags": [ "AOE", - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Nolid.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Nolid", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "wisdom" + "MLW", + "MW", + "RNG", + "RW", + "THW" ] }, { - "name": "Nolidir", + "name": "Morbus Kobold Elder", "source": "GHMG", - "page": 236, + "page": 223, "size": [ - "L" + "S" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "kobold" + ] + }, "alignment": [ - "U" + "L", + "E" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 97, - "formula": "13d10 + 26" + "average": 39, + "formula": "6d6 + 18" }, "speed": { - "walk": 30 + "walk": 30, + "swim": 30 }, - "str": 18, + "str": 8, "dex": 14, - "con": 15, - "int": 4, - "wis": 13, - "cha": 7, + "con": 17, + "int": 11, + "wis": 14, + "cha": 9, + "save": { + "con": "+5", + "special": "({@savingThrow con 7} vs. being {@condition poisoned})" + }, "skill": { - "perception": "+3", + "medicine": "+4", "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, - "immune": [ + "passive": 12, + "resist": [ "poison" ], - "cr": "4", + "languages": [ + "Draconic and one other language" + ], + "cr": "1", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The morbus kobold elder's innate spellcasting ability is Wisdom (spell save {@dc 12}). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell detect poison and disease}" + ], + "daily": { + "3": [ + "{@spell flash fever|GHPG}" + ] + }, + "ability": "wis", + "type": "spellcasting" + } + ], "trait": [ { - "name": "Painkiller", + "name": "Amphibious", "entries": [ - "While the nolidir is {@condition poisoned}, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks." + "The morbus kobold elder can breathe air and water." ] }, { - "name": "Keen Hearing and Smell", + "name": "Carrier", "entries": [ - "The nolidir has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "The morbus kobold elder can contract a disease but is immune to effects other than cosmetic symptoms." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Infection", "entries": [ - "The nolidir uses its terrifying howl, then attacks once each with its bite and claws" + "A creature that touches the morbus kobold elder or anything it has touched in the past 24 hours is exposed to a disease, usually {@disease sewer plague}." ] }, { - "name": "Bite", + "name": "Pack Tactics", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." + "The morbus kobold elder has advantage on an attack roll against a creature if at least one of the elder's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Claws", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + "While in sunlight, the morbus kobold elder has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] - }, + } + ], + "action": [ { - "name": "Terrifying Howl", + "name": "Dagger", "entries": [ - "Each creature within 60 feet of and able to hear the nolidir must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if the nolidir is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Terrifying Howl of all nolidirs for the next 24 hours." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and Infection." ] } ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Nolidir.webp", "fluff": { "_appendMonsterFluff": { - "name": "Nolid", + "name": "Morbus Kobolds", "source": "GHMG" } }, - "savingThrowForced": [ - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MorbusKoboldElder.webp", + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Amphibious", + "Pack Tactics", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "DR", + "X" + ], + "damageTags": [ + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Oblivion Leaper", + "name": "Mothfolk", "source": "GHMG", - "page": 238, + "page": 224, "size": [ - "S" + "M" ], - "type": "undead", + "type": "fey", "alignment": [ - "N", + "C", "E" ], "ac": [ - 13 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 14, - "formula": "4d6" + "average": 60, + "formula": "8d8 + 24" }, "speed": { - "walk": 30 + "walk": 20, + "fly": { + "number": 120, + "condition": "(hover)" + }, + "canHover": true }, - "str": 10, + "str": 19, "dex": 16, - "con": 11, - "int": 10, - "wis": 10, - "cha": 8, + "con": 16, + "int": 12, + "wis": 16, + "cha": 16, + "save": { + "dex": "+5" + }, "skill": { - "stealth": "+5", - "special": "({@skillCheck stealth 7} in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness})" + "athletics": "+7", + "perception": "+5" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 10, + "passive": 15, "resist": [ - "cold", { "resist": [ - "bludgeoning", "piercing", - "slashing" + "slashing", + "bludgeoning" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ - "necrotic", - "poison" + "psychic" ], "vulnerable": [ "radiant" ], - "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "languages": [ + "understands Sylvan but can't speak" ], - "cr": "1", + "cr": "4", "trait": [ { - "name": "Shadow Leap", + "name": "Fey Ancestry", "entries": [ - "Starting in an area of {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, an oblivion leaper can teleport to an unoccupied space also in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}. Every foot of teleportation costs the oblivion leaper 1 foot of movement." + "The mothfolk have advantage on saving throws against being {@condition charmed}, and magic can't put it to sleep." ] }, { - "name": "Shadow Stealth", + "name": "Disaster Sense", "entries": [ - "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the oblivion leaper can take the {@action Hide} action as a bonus action." + "The mothfolk have a natural understanding of when disaster may strike. The mothfolk get advantage on initiative rolls and Dexterity saving throws against effects that they can see and cannot be {@quickref Surprise|PHB|3|0|surprised}." ] }, { - "name": "Sunlight Weakness", + "name": "Flyby", "entries": [ - "While in sunlight, the oblivion leaper has disadvantage on attack rolls, ability checks, and saving throws." + "The mothfolk doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." ] } ], "action": [ { - "name": "Soul Drain", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 2d4 + 3}) necrotic damage, and the target must make a {@dc 11} Constitution saving throw. On a failure, the target's available Hit Dice are reduced by 1. If this effect reduces the target's Hit Dice to 0, the target falls {@condition unconscious}. The target can repeat the saving throw at the end of each of its turns, regaining consciousness on a success. Hit Dice lost this way return at the end of a short rest, in time to spend them to regain hit points.", - "If an oblivion leaper kills a living creature with this attack when the creature is at 0 Hit Dice, the target's soul is lost to the realm of shadow. This lost soul can be raised from the dead only with mighty magic, such as {@spell wish} or {@classFeature divine intervention|Cleric||10}." + "The mothfolk makes two kick attacks." ] - } - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "N" - ], - "miscTags": [ - "MW" - ], - "variant": [ + }, { - "type": "variant", - "page": 237, - "name": "Customizing Oblivion Stalkers", + "name": "Kick", "entries": [ - "Since oblivion stalkers can drain almost any living creature's energy, they can take just about any form. Some oblivion stalkers retain the natural abilities of their original form. For instance, an oblivion stalker that was once a {@creature wolf|MM} might retain the Pack Tactics trait. Similarly, a {@creature boar|MM} could possess a version of Charge, draining its prey while adding slashing damage and the possibility of knocking their victim {@condition prone}.", - "Keep one special ability that makes sense for a creature of the stalker's former form without affecting the Challenge of the stalker. Avoid bestowing an oblivion stalker any ability that is magical, grants the stalker a ranged attack, or expands its resistances or immunities." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." + ] + }, + { + "name": "Mothfolk Curse", + "entries": [ + "The mothfolk's red eyes glow with horrid magic. The mothfolk chooses one creature within 300 feet of it. That creature must succeed a {@dc 13} Wisdom saving throw. On a success, the target is immune to the Mothfolk Curse for 24 hours. A creature that is {@condition blinded|PHB|blind} is immune as well.", + "On a failure, the creature is under the effect of the Mothfolk Curse for 1 minute. When under the curse, the target's eyes turn red and it is {@condition charmed} and {@condition frightened} of any mothfolk it can see. The target gains the flaw \"Get me away from those monsters hiding everywhere!\" A {@spell remove curse}, {@spell lesser restoration}, or similar spell remove this curse. The target can attempt another Wisdom saving throw after 1 minute. On a success, the curse ends. On a failed save, the curse is permanent until removed." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OblivionLeaper.webp", "fluff": { "_appendMonsterFluff": { - "name": "Oblivion Stalkers", + "name": "Mothfolk", "source": "GHMG" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Mothfolk.webp", + "traitTags": [ + "Fey Ancestry", + "Flyby" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "S" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ - "constitution" + "wisdom" ] }, { - "name": "Oblivion Whistler", + "name": "Mourning Minstrel", "source": "GHMG", - "page": 238, + "page": 67, "size": [ "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ - 13 + { + "ac": 14, + "from": [ + "{@item studded leather armor|PHB|studded leather}" + ] + } ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 60, + "formula": "11d8 + 11" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 12, - "dex": 16, - "con": 13, - "int": 10, - "wis": 10, - "cha": 8, + "str": 10, + "dex": 14, + "con": 12, + "int": 13, + "wis": 14, + "cha": 17, "skill": { - "stealth": "+5", - "special": "({@skillCheck stealth 7} in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness})" + "deception": "+5", + "perception": "+4", + "performance": "+5" }, - "senses": [ - "darkvision 60 ft." + "passive": 14, + "languages": [ + "any two languages" ], - "passive": 10, - "resist": [ - "cold", + "cr": "4", + "spellcasting": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "headerEntries": [ + "The mourning minstrel is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It knows the following bard spells:" ], - "note": "from nonmagical attacks", - "cond": true + "spells": { + "0": { + "spells": [ + "{@spell dancing lights}", + "{@spell minor illusion}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell faerie fire}", + "{@spell hideous laughter}", + "{@spell silent image}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blindness/deafness}", + "{@spell invisibility}", + "{@spell shatter}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell animate dead}", + "{@spell major image}", + "{@spell speak with dead}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" } ], - "immune": [ - "necrotic", - "poison" - ], - "vulnerable": [ - "radiant" - ], - "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "cr": "2", "trait": [ { - "name": "Shadow Stealth", + "name": "Danse Macabre (Recharges after a Short or Long Rest)", "entries": [ - "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the oblivion whistler can take the {@action Hide} action as a bonus action." + "As a bonus action on each of its turns, the mourning minstrel can perform a magical requiem for 1 minute. Each undead of the minstrel's choice within 30 feet of and able to see or hear the minstrel rolls {@dice 1d4} with any ability check or saving throw, adding the number rolled to the result. A creature can be affected by only one effect of this type, including {@spell bless}." ] - }, + } + ], + "action": [ { - "name": "Sunlight Weakness", + "name": "Rapier", "entries": [ - "While in sunlight, the oblivion whistler has disadvantage on attack rolls, ability checks, and saving throws." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage and 4 ({@damage 1d8}) necrotic damage." ] }, { - "name": "Unbearable Whistling", + "name": "Death Note", "entries": [ - "Creatures of the oblivion whistler's choice that aren't {@condition deafened} and start their turn within 30 feet of the oblivion whistler must make a {@dc 11} Wisdom saving throw. A target that fails is {@condition frightened} until the start of its next turn and unable to hide the distress of hearing the whistling, which is the source of the fear and considered to be within line of sight while the target can hear and is within 30 feet of it. On a successful saving throw, the creature is immune to any oblivion whistler's Unbearable Whistling for 1 hour." + "{@atk rs} {@hit 5} to hit, range 30 ft., one creature. {@h}9 ({@damage 2d8}) psychic damage." ] } ], - "action": [ - { - "name": "Soul Drain", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) necrotic damage, and the target must make a {@dc 11} Constitution saving throw. On a failure, the target's available Hit Dice are reduced by 1. If this effect reduces the target's Hit Dice to 0, the target falls {@condition unconscious}. The target can repeat the saving throw at the end of each of its turns, regaining consciousness on a success. Hit Dice lost this way return at the end of a short rest, in time to spend them to regain hit points.", - "If an oblivion whistler kills a living creature with this attack when the creature is at 0 Hit Dice, the target's soul is lost to the realm of shadow. This lost soul can be raised from the dead only with mighty magic, such as {@spell wish} or {@classFeature divine intervention|Cleric||10}." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "College of Requiems", + "source": "GHMG" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MourningMinstrel.webp", + "attachedItems": [ + "rapier|phb" ], - "senseTags": [ - "D" + "languageTags": [ + "X" ], "damageTags": [ - "N" + "N", + "P", + "Y" + ], + "damageTagsSpell": [ + "T" + ], + "spellcastingTags": [ + "CB" ], "miscTags": [ + "MLW", "MW" ], - "variant": [ - { - "type": "variant", - "page": 237, - "name": "Customizing Oblivion Stalkers", - "entries": [ - "Since oblivion stalkers can drain almost any living creature's energy, they can take just about any form. Some oblivion stalkers retain the natural abilities of their original form. For instance, an oblivion stalker that was once a {@creature wolf|MM} might retain the Pack Tactics trait. Similarly, a {@creature boar|MM} could possess a version of Charge, draining its prey while adding slashing damage and the possibility of knocking their victim {@condition prone}.", - "Keep one special ability that makes sense for a creature of the stalker's former form without affecting the Challenge of the stalker. Avoid bestowing an oblivion stalker any ability that is magical, grants the stalker a ranged attack, or expands its resistances or immunities." - ] - } + "conditionInflictSpell": [ + "blinded", + "deafened", + "incapacitated", + "invisible", + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OblivionWhistler.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Oblivion Stalkers", - "source": "GHMG" - } - }, - "savingThrowForced": [ + "savingThrowForcedSpell": [ "constitution", + "dexterity", "wisdom" ] }, { - "name": "Oblivion Brute", + "name": "Mouruge", "source": "GHMG", - "page": 239, + "page": 225, "size": [ - "L" + "M" ], "type": "undead", "alignment": [ - "N", + "L", "E" ], "ac": [ - 12 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { "average": 60, - "formula": "8d10 + 16" + "formula": "8d8 + 24" }, "speed": { - "walk": 40 + "walk": 30 }, "str": 16, - "dex": 14, - "con": 15, - "int": 10, - "wis": 10, - "cha": 8, + "dex": 10, + "con": 17, + "int": 7, + "wis": 13, + "cha": 5, "skill": { - "stealth": "+5", - "special": "({@skillCheck stealth 8} in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness})" + "athletics": "+5", + "perception": "+3" }, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 13, "resist": [ - "cold", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "necrotic" ], "immune": [ - "necrotic", "poison" ], - "vulnerable": [ - "radiant" - ], "conditionImmune": [ "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "poisoned" ], - "cr": "5", + "languages": [ + "the languages it knew in life" + ], + "cr": "2", "trait": [ { - "name": "Shadow Stealth", - "entries": [ - "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the oblivion brute can take the {@action Hide} action as a bonus action." - ] - }, - { - "name": "Sunlight Weakness", + "name": "Undead Fortitude", "entries": [ - "While in sunlight, the oblivion brute has disadvantage on attack rolls, ability checks, and saving throws." + "If damage reduces the mouruge to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the mouruge drops to 1 hit point instead." ] } ], "action": [ { - "name": "Soul Drain", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target must make a {@dc 13} Constitution saving throw. On a failure, the target's available Hit Dice are reduced by 1. If this effect reduces the target's Hit Dice to 0, the target falls {@condition unconscious}. The target can repeat the saving throw at the end of each of its turns, regaining consciousness on a success. Hit Dice lost this way return at the end of a short rest, in time to spend them to regain hit points.", - "If an oblivion brute kills a living creature with this attack when the creature is at 0 Hit Dice, the target's soul is lost to the realm of shadow. This lost soul can be raised from the dead only with mighty magic, such as {@spell wish} or {@classFeature divine intervention|Cleric||10}." + "The mouruge attacks once with its bite and once with its slam." ] }, { - "name": "Unbearable Howl (Recharges after a Short or Long Rest)", + "name": "Bite", "entries": [ - "The oblivion brute emits a howl in a 30-foot cone. Each creature that isn't {@condition deafened} or undead in the area must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. While {@condition frightened} this way, a creature's speed is halved. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any oblivion brute's Unbearable Howl for the next 24 hours." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage and 3 ({@damage 1d6}) necrotic damage." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage and 3 ({@damage 1d6}) necrotic damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Mouruge", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mouruge.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Mouruge.webp", + "traitTags": [ + "Undead Fortitude" + ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], "damageTags": [ - "N" + "B", + "N", + "P" ], "miscTags": [ - "AOE", "MW" + ] + }, + { + "name": "Mud Zombie", + "source": "GHMG", + "page": 227, + "size": [ + "L" ], - "conditionInflict": [ - "frightened" + "type": "undead", + "alignment": [ + "N", + "E" ], - "variant": [ + "ac": [ { - "type": "variant", - "page": 237, - "name": "Customizing Oblivion Stalkers", - "entries": [ - "Since oblivion stalkers can drain almost any living creature's energy, they can take just about any form. Some oblivion stalkers retain the natural abilities of their original form. For instance, an oblivion stalker that was once a {@creature wolf|MM} might retain the Pack Tactics trait. Similarly, a {@creature boar|MM} could possess a version of Charge, draining its prey while adding slashing damage and the possibility of knocking their victim {@condition prone}.", - "Keep one special ability that makes sense for a creature of the stalker's former form without affecting the Challenge of the stalker. Avoid bestowing an oblivion stalker any ability that is magical, grants the stalker a ranged attack, or expands its resistances or immunities." + "ac": 11, + "from": [ + "natural armor" ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OblivionBrute.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Oblivion Stalkers", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution", - "wisdom" - ] - }, - { - "name": "Oblivion Juggernaut", - "source": "GHMG", - "page": 239, - "size": [ - "H" - ], - "type": "undead", - "alignment": [ - "N", - "E" - ], - "ac": [ - 12 - ], "hp": { - "average": 85, - "formula": "10d12 + 20" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 40 + "walk": 25 }, - "str": 18, - "dex": 14, - "con": 15, - "int": 10, - "wis": 10, - "cha": 8, - "skill": { - "stealth": "+5", - "special": "({@skillCheck stealth 8} in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness})" + "str": 16, + "dex": 8, + "con": 14, + "int": 3, + "wis": 8, + "cha": 3, + "save": { + "wis": "+1" }, "senses": [ "darkvision 60 ft." ], - "passive": 10, - "resist": [ - "cold", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], + "passive": 9, "immune": [ - "necrotic", "poison" ], - "vulnerable": [ - "radiant" - ], "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "poisoned" ], - "cr": "8", + "cr": "2", "trait": [ { - "name": "Shadow Stealth", + "name": "False Appearance", "entries": [ - "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the oblivion juggernaut can take the {@action Hide} action as a bonus action." + "While the mud zombie remains motionless, it is indistinguishable from an oozing pile of corpse parts." ] }, { - "name": "Sunlight Weakness", + "name": "Formless", "entries": [ - "While in sunlight, the oblivion juggernaut has disadvantage on attack rolls, ability checks, and saving throws." + "Without squeezing, the mud zombie can move through an opening a creature up to two sizes smaller can move through." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The oblivion juggernaut uses unbearable roar and then uses soul drain." - ] - }, - { - "name": "Soul Drain", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}26 ({@damage 4d10 + 4}) necrotic damage, and the target must make a {@dc 13} Constitution saving throw. On a failure, the target's available Hit Dice are reduced by 2. If this effect reduces the target's Hit Dice to 0, the target falls {@condition unconscious}. The target can repeat the saving throw at the end of each of its turns, regaining consciousness on a success. Hit Dice lost this way return at the end of a short rest, in time to spend them to regain hit points.", - "If an oblivion juggernaut kills a living creature with this attack when the creature is at 0 Hit Dice, the target's soul is lost to the realm of shadow. This lost soul can be raised from the dead only with mighty magic, such as {@spell wish} or {@classFeature divine intervention|Cleric||10}." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the target is {@condition restrained}. A mud zombie can {@action grapple} up to two creatures at a time." ] - }, + } + ], + "reaction": [ { - "name": "Unbearable Roar", + "name": "Split", "entries": [ - "Each creature of the oblivion juggernaut's choice that isn't {@condition deafened} and is within 120 feet of the juggernaut must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any oblivion juggernaut's Unbearable Roar for 24 hours." + "When a mud zombie that is Medium or larger takes 10 damage or more, it splits into two new zombies if it has at least 10 hit points. Each new zombie has hit points equal to half the original zombie's, rounded down. New zombies are one size smaller than the original zombie." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Mud Zombie", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MudZombie.webp", + "traitTags": [ + "False Appearance" + ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "damageTags": [ - "N" + "B", + "S" ], "miscTags": [ "MW" ], "conditionInflict": [ - "frightened" + "grappled", + "restrained" ], - "variant": [ + "_versions": [ { - "type": "variant", - "page": 237, - "name": "Customizing Oblivion Stalkers", - "entries": [ - "Since oblivion stalkers can drain almost any living creature's energy, they can take just about any form. Some oblivion stalkers retain the natural abilities of their original form. For instance, an oblivion stalker that was once a {@creature wolf|MM} might retain the Pack Tactics trait. Similarly, a {@creature boar|MM} could possess a version of Charge, draining its prey while adding slashing damage and the possibility of knocking their victim {@condition prone}.", - "Keep one special ability that makes sense for a creature of the stalker's former form without affecting the Challenge of the stalker. Avoid bestowing an oblivion stalker any ability that is magical, grants the stalker a ranged attack, or expands its resistances or immunities." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OblivionJuggernaut.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Oblivion Stalkers", - "source": "GHMG" + "name": "Mud Zombie (Ranged)", + "source": "GHMG", + "_mod": { + "action": { + "mode": "appendArr", + "items": { + "name": "Grasping Hand", + "entries": [ + "{@atk rw} {@hit 5} to hit, {@homebrew ranged 30 ft.}, one target. {@h}6 ({@damage 1d6 + 3}) {@homebrew slashing} damage. A hand continues to claw at the targeted creature for 6 ({@damage 1d6 + 3}) damage each round until the target escapes the claw (escape {@dc 13})." + ] + } + } + } } - }, - "savingThrowForced": [ - "constitution", - "wisdom" ] }, { - "name": "Ogre of the Vale", + "name": "Mukad Droner", "source": "GHMG", - "page": 240, + "page": 229, "size": [ - "L" + "S" ], - "type": "giant", + "type": "aberration", "alignment": [ - "N", + "L", "E" ], "ac": [ { - "ac": 17, + "ac": 13, "from": [ - "{@item half plate armor|PHB|half plate}", - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 179, - "formula": "18d10 + 80" + "average": 36, + "formula": "8d6 + 8" }, "speed": { - "walk": 40 + "walk": 30, + "burrow": 10, + "climb": 30 }, - "str": 21, - "dex": 9, - "con": 18, - "int": 11, - "wis": 13, + "str": 10, + "dex": 14, + "con": 12, + "int": 6, + "wis": 11, "cha": 13, - "skill": { - "athletics": "+9", - "insight": "+5", - "perception": "+5" - }, "senses": [ + "blindsight 30 ft.", "darkvision 60 ft." ], - "passive": 15, - "resist": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 10, "languages": [ - "Castinellan", - "Ostoy" + "Mukad", + "telepathy 30 ft." ], - "cr": "9", + "cr": "1", "trait": [ { - "name": "Ferocious Presence", + "name": "Aetheric Drone", "entries": [ - "Allied creatures of the ogre of the vale who are within 30 feet of the ogre of the vale and can see it gain 10 temporary hit points at the start of their turn unless the ogre of the vale is {@condition incapacitated}." + "As a bonus action, the mukad strums its legs together, making a low, psionic buzz that transcends hearing. Each non-aberration within 30 feet of the mukad must succeed on a {@dc 11} Wisdom saving throw or become {@condition charmed} by the mukad. Creatures fighting the mukad or its allies have advantage on this save. While {@condition charmed} in this way, a creature has disadvantage on Wisdom ({@skill Perception}) checks made to perceive any creature other than the mukad droner using this action. The effect ends if the droner ends it (no action required), becomes {@condition incapacitated}, or fails to use a bonus action to continue it." ] }, { - "name": "Reckless Abandon", + "name": "Magic Resistance", "entries": [ - "At the start of its turn, the ogre of the vale and allied creatures within 30 feet who can see or hear the ogre of the vale can gain advantage on all melee weapon attack rolls during that turn, and attack rolls against them have advantage until the start of their next turn." + "The mukad has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The mukad can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Tunneler", + "entries": [ + "The mukad can burrow through solid rock at half its burrowing speed. When it burrows, it leaves a 5-foot-diameter tunnel in its wake." ] } ], @@ -60133,604 +61236,594 @@ { "name": "Multiattack", "entries": [ - "The ogre of the vale makes two melee attacks. He can replace one melee attack with its bellowing command." + "The mukad makes two attacks: one with its bite and one with its claws." ] }, { - "name": "War Sword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) slashing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 2 ({@damage 1d4}) poison damage. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." ] }, { - "name": "Bellowing Command", + "name": "Claws", "entries": [ - "The ogre of the vale chooses a target it can see and commands up to three allied creatures of CR 6 or lower who can see or hear the ogre of the vale to make a weapon attack against the target using their reaction. The attacking creatures can add {@dice d4} to their attack roll." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { - "name": "Ravenous Appetite (1/Day)", + "name": "Aetheric Scream {@recharge 5}", "entries": [ - "The ogre of the vale grabs a Medium or smaller allied humanoid of CR 1/2 or lower within 5 feet of it and gnaws on its face and neck. The humanoid dies and the ogre of the vale regains hit points equal to the dead humanoid's hit point maximum." + "The mukad unleashes a psychic scream in a 30-foot-radius sphere centered on it. The scream goes around corners. Each non-aberration in the area must succeed on a {@dc 11} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage and be unable to take reactions until the end of the mukad's next turn." ] } ], - "reaction": [ - { - "name": "Noble Sacrifice", - "entries": [ - "When a creature the ogre of the vale can see targets him with an attack, the ogre of the vale chooses an allied creature of Medium or smaller size within 5 feet of it. They swap places, and the chosen creature becomes the target instead." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Mukad", + "source": "GHMG" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadDroner.webp", + "traitTags": [ + "Magic Resistance", + "Spider Climb", + "Tunneler" ], "senseTags": [ + "B", "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "TP" + ], "damageTags": [ - "S" + "I", + "P", + "S", + "Y" ], "miscTags": [ + "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreoftheVale.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Ogre of the Vale", - "source": "GHMG" - } - } + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ] }, { - "name": "Ogre Swine", + "name": "Mukad Larva", "source": "GHMG", - "page": 241, + "page": 228, "size": [ - "L" + "T" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 11, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 51, - "formula": "6d10 + 18" + "average": 3, + "formula": "1d4 + 1" }, "speed": { - "walk": 30 + "walk": 20, + "climb": 20 }, - "str": 18, - "dex": 9, - "con": 16, - "int": 4, - "wis": 7, - "cha": 5, + "str": 4, + "dex": 12, + "con": 12, + "int": 3, + "wis": 10, + "cha": 4, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 8, - "languages": [ - "understands one language but can't speak" - ], - "cr": "2", + "passive": 10, + "cr": "0", "trait": [ { - "name": "Blood Aggression", - "entries": [ - "The ogre swine can use a bonus action to take the {@action Dash} action to move toward a creature that lacks all its hit points." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The ogre swine has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Stench", + "name": "Magic Resistance", "entries": [ - "Any creature other than an ogre or ogre swine that starts its turn within 5 feet of the swine must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all ogre swine for 1 hour." + "The mukad has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Relentless (Recharges after a Short or Long Rest)", + "name": "Spider Climb", "entries": [ - "If the ogre swine takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." + "The mukad can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { - "name": "Tusk", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage and 2 ({@damage 1d4}) poison damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or become infected with {@disease sewer plague}. A creature that succeeds on this saving throw is immune to infection from all ogre swine for 24 hours." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}1 piercing damage and 1 poison damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Mukad", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadLarva.webp", "traitTags": [ - "Keen Senses" + "Magic Resistance", + "Spider Climb" ], "senseTags": [ + "B", "D" ], - "languageTags": [ - "CS" - ], "damageTags": [ "I", - "S" + "P" ], "miscTags": [ "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreSwine.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Ogre Swine", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution" ] }, { - "name": "Ogresh Champion", + "name": "Mukad Larva Swarm", "source": "GHMG", - "page": 243, + "page": 230, "size": [ "M" ], "type": { - "type": "humanoid", - "tags": [ - "ogresh" - ] + "type": "aberration", + "swarmSize": "T" }, "alignment": [ - "A" + "L", + "E" ], "ac": [ { - "ac": 18, + "ac": 12, "from": [ - "{@item chain mail|PHB}", - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "walk": 30 - }, - "str": 16, - "dex": 10, - "con": 14, - "int": 11, - "wis": 12, - "cha": 15, - "skill": { - "insight": "+3", - "perception": "+3", - "performance": "+4", - "persuasion": "+4" + "walk": 20, + "climb": 20 }, - "passive": 13, - "languages": [ - "any three languages" + "str": 10, + "dex": 12, + "con": 12, + "int": 3, + "wis": 10, + "cha": 4, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." ], + "passive": 10, "cr": "2", - "spellcasting": [ - { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The ogresh champion is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 12}). The champion has the following paladin spells prepared:" - ], - "spells": { - "1": { - "slots": 3, - "spells": [ - "{@spell bless}", - "{@spell cure wounds}", - "{@spell sanctuary}" - ] - } - }, - "ability": "cha" - } - ], "trait": [ { - "name": "A Friendly Ear (Recharges after a Short or Long Rest)", - "entries": [ - "After a minute in conversation with a nonhostile creature, the ogresh champion can choose to have that creature make a {@dc 11} Charisma saving throw. On a failure, the target is {@condition charmed} by the champion for 1 hour. The target remains unaware of being {@condition charmed}." - ] - }, - { - "name": "Powerful Build", + "name": "Magic Resistance", "entries": [ - "The ogresh champion determines carrying capacity as if a Large creature." + "The swarm has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Smite", + "name": "Spider Climb", "entries": [ - "When the ogresh champion hits with a melee weapon attack, it can expend one spell slot to deal extra radiant damage. The extra damage is 9 ({@dice 2d8}) for a 1st-level spell slot." + "The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Takes One to Know One", + "name": "Swarm", "entries": [ - "The ogresh champion has advantage on saving throws against being {@condition charmed}." + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { - "name": "Warhammer", + "name": "Bites", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d6 + 1}) piercing damage and 7 ({@damage 2d6}) poison damage, or 3 ({@damage 1d6}) piercing damage and 3 ({@damage 1d6}) poison damage if the swarm has half of its hit points or fewer. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." ] } ], - "attachedItems": [ - "warhammer|phb" + "fluff": { + "_appendMonsterFluff": { + "name": "Mukad", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadLarvaSwarm.webp", + "traitTags": [ + "Magic Resistance", + "Spider Climb" ], - "languageTags": [ - "X" + "senseTags": [ + "B", + "D" ], "damageTags": [ - "B" - ], - "spellcastingTags": [ - "CP" + "I", + "P" ], "miscTags": [ - "MW", - "MLW" + "MW" ], "conditionInflict": [ - "charmed" + "poisoned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreshChampion.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Ogresh", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreshChampion.webp" - } - } - ] - }, "savingThrowForced": [ - "charisma" - ], - "savingThrowForcedSpell": [ - "wisdom" + "constitution" ] }, { - "name": "Ogresh Sage", + "name": "Mukad Progenitor", "source": "GHMG", - "page": 243, + "page": 231, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "ogresh" - ] - }, + "type": "aberration", "alignment": [ - "A" + "L", + "E" ], "ac": [ { "ac": 15, "from": [ - "{@item studded leather armor|PHB|studded leather}", - "studied defense" + "natural armor" ] } ], "hp": { - "average": 66, - "formula": "12d8 + 12" + "average": 110, + "formula": "13d10 + 39" }, "speed": { - "walk": 30 + "walk": 20, + "burrow": 10, + "climb": 20 }, - "str": 12, - "dex": 10, - "con": 13, - "int": 17, + "str": 17, + "dex": 11, + "con": 16, + "int": 10, "wis": 15, "cha": 14, "skill": { - "arcana": "+5", - "history": "+5", - "insight": "+4", - "investigation": "+5", - "perception": "+4", - "persuasion": "+4" + "perception": "+5" }, - "passive": 14, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 15, "languages": [ - "any five languages" + "Mukad", + "telepathy 60 ft." ], - "cr": "2", + "cr": "5", "trait": [ { - "name": "A Friendly Ear (Recharges after a Short or Long Rest)", + "name": "Magic Resistance", "entries": [ - "After a minute in conversation with a nonhostile creature, the ogresh sage can choose to have that creature make a {@dc 11} Charisma saving throw. On a failure, the target is {@condition charmed} by the sage for 1 hour. The target remains unaware of being {@condition charmed}." + "The mukad has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Analyze Enemy", + "name": "Spider Climb", "entries": [ - "The sage can take a bonus action to analyze a creature the sage can see within 30 feet of it. If the sage does so, for 1 minute, the sage can add its Intelligence bonus to attack rolls and damage with weapon attacks against that creature." + "The mukad can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Powerful Build", + "name": "Tunneler", "entries": [ - "The ogresh sage determines carrying capacity as if a Large creature." + "The mukad can burrow through solid rock at half its burrowing speed. When it burrows, it leaves a 10-foot-diameter tunnel in its wake." ] - }, + } + ], + "action": [ { - "name": "Studied Defense", + "name": "Multiattack", "entries": [ - "The ogresh sage adds its Intelligence modifier to its AC instead of its Dexterity modifier." + "The mukad makes two attacks: one with its bite and one with its claws." ] }, { - "name": "Takes One to Know One", + "name": "Bite", "entries": [ - "The ogresh sage has advantage on saving throws against being {@condition charmed}." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage and 9 ({@damage 2d8}) poison damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Claws", "entries": [ - "The sage makes two quarterstaff attacks." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage." ] }, { - "name": "Quarterstaff", + "name": "Aetheric Blast {@recharge}", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, or 5 ({@damage 1d8 + 1}) bludgeoning damage if used with two hands." + "The mukad unleashes a burst of psionic dissonance in a 60-foot cone. The effect goes around corners. Each non-aberration in the area must make a {@dc 13} Intelligence saving throw. On a failure, a creature takes 18 ({@damage 3d10 + 2}) psychic damage and is {@condition incapacitated} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the save succeeds, the creature takes half as much psychic damage and isn't {@condition incapacitated}." ] - } - ], - "reaction": [ + }, { - "name": "Sage Words", + "name": "Aetheric Incubation", "entries": [ - "When a creature the ogresh sage can see makes an attack roll or ability check, the sage can grant that creature advantage on the roll, provided the creature can hear and understand the sage and verbal advice would help the creature or distract its foe." + "The mukad injects a {@condition paralyzed} creature with a powerful psychic substance. The target must succeed on a {@dc 14} Intelligence saving throw or become {@condition paralyzed} for 24 hours. Over this time, an ectoplasmic substance harmlessly encases the creature. Removing the ectoplasm takes 1 minute, and \"escaping\" from it takes no effort. If the ectoplasm remains for 13 ({@dice 3d8}) hours, {@dice 1d4} + the creature's Intelligence bonus {@creature mukad larva|GHMG|mukad larvae} appear on the creature, absorbing the ectoplasm \"cocoon.\" These larvae attack the {@condition paralyzed} creature, feeding on it." ] } ], - "attachedItems": [ - "quarterstaff|phb" + "fluff": { + "_appendMonsterFluff": { + "name": "Mukad", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadProgenitor.webp", + "traitTags": [ + "Magic Resistance", + "Spider Climb", + "Tunneler" + ], + "senseTags": [ + "B", + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "TP" ], "damageTags": [ - "B" + "I", + "P", + "S", + "Y" ], "miscTags": [ - "MW", - "MLW" + "AOE", + "MW" ], "conditionInflict": [ - "charmed" + "incapacitated", + "paralyzed", + "poisoned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreshSage.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Ogresh", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreshSage.webp" - } - } - ] - }, "savingThrowForced": [ - "charisma" + "constitution", + "intelligence" ] }, { - "name": "Oozing Vulture", + "name": "Mukad Warrior", "source": "GHMG", - "page": 244, + "page": 230, "size": [ "M" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "U" + "L", + "E" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 65, - "formula": "10d8 + 10" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 20, - "fly": 50 - }, - "str": 16, - "dex": 13, - "con": 12, - "int": 5, - "wis": 14, - "cha": 8, - "skill": { - "perception": "+4", - "stealth": "+3" + "walk": 40, + "burrow": 10, + "climb": 40 }, + "str": 12, + "dex": 16, + "con": 15, + "int": 6, + "wis": 12, + "cha": 7, "senses": [ + "blindsight 30 ft.", "darkvision 60 ft." ], - "passive": 14, - "cr": "2", + "passive": 11, + "languages": [ + "Mukad", + "telepathy 30 ft." + ], + "cr": "3", "trait": [ { - "name": "Blood Frenzy", + "name": "Magic Resistance", "entries": [ - "The oozing vulture has advantage on melee attack rolls against any creature that doesn't have all its hit points." + "The mukad has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Keen Sight and Smell", + "name": "Psychic Defender", "entries": [ - "The oozing vulture has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." + "Any non-aberration that starts its turn within 10 feet of the mukad warrior must succeed on a {@dc 11} Wisdom saving throw or be unable to attack a creature other than the mukad, another mukad with this trait, or another creature compelling the target to attack it." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The mukad warrior can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Tunneler", + "entries": [ + "The mukad can burrow through solid rock at half its burrowing speed. When it burrows, it leaves a 5-foot-diameter tunnel in its wake." ] } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The mukad makes two attacks: one with its bite and one with its claws" + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 3}) piercing damage and 4 ({@damage 1d8}) poison damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + ] + } + ], + "reaction": [ + { + "name": "Psychic Distraction", + "entries": [ + "The mukad imposes disadvantage on the attack roll of one creature it can sense within 30 feet of it, provided the target can be {@condition frightened} and the attack roll is against a creature other than the mukad, another mukad warrior, or another creature compelling the target to attack it." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Mukad", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadLarvaSwarm.webp", "traitTags": [ - "Keen Senses" + "Magic Resistance", + "Spider Climb", + "Tunneler" ], "senseTags": [ + "B", "D" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP" + ], "damageTags": [ + "I", + "P", "S" ], "miscTags": [ "MW" ], "conditionInflict": [ - "prone" + "poisoned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OozingVulture.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Oozing Vulture", - "source": "GHMG" - } - }, "savingThrowForced": [ - "strength" + "constitution", + "wisdom" ] }, { - "name": "Ordeal Tree", + "name": "Mukad Worker", "source": "GHMG", - "page": 245, + "page": 229, "size": [ - "G" + "S" ], - "type": "plant", + "type": "aberration", "alignment": [ - "N", + "L", "E" ], "ac": [ { - "ac": 17, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 186, - "formula": "12d20 + 60" + "average": 18, + "formula": "4d6 + 4" }, "speed": { - "walk": 20 + "walk": 30, + "burrow": 10, + "climb": 30 }, - "str": 24, - "dex": 7, - "con": 21, - "int": 12, - "wis": 16, - "cha": 12, - "passive": 13, - "resist": [ - "bludgeoning", - "piercing" - ], - "vulnerable": [ - "fire" + "str": 10, + "dex": 14, + "con": 12, + "int": 4, + "wis": 10, + "cha": 5, + "senses": [ + "blindsight 30 ft.", + "darkvision 60 ft." ], + "passive": 10, "languages": [ - "Sylvan" + "Mukad", + "telepathy 30 ft." ], - "cr": "12", + "cr": "1/2", "trait": [ { - "name": "Corrupt Desire", + "name": "Magic Resistance", "entries": [ - "A humanoid may bind themselves to the ordeal tree. Each day the petitioner is bound to the tree, they must succeed on a Constitution saving throw with a DC equal to 15 + number of days bound or suffer a level of {@condition exhaustion}. If they survive for 7 days, the ordeal tree may choose to grant a blessing. The tree only does this if the humanoid is evil, once per humanoid. If the humanoid is neutral or good, the tree attacks them.", - "The blessing is tailored to the petitioner's desires (GM discretion) but might include +1 to an ability score, a feat, expertise in a skill, or the ability to innately cast a 3rd-level (or lower) spell once per day using Charisma as the petitioner's spellcasting ability.", - "The petitioner also contracts the {@spell curse of foul blight|GH} {@homebrew |(Grim Hollow Campaign Guide pg. 25)}. If the petitioner commits a profoundly evil act every day, the curse never advances beyond stage 1. If the petitioner fails to commit the act, the curse automatically escalates." + "The mukad has advantage on saving throws against spells and other magical effects." ] }, { - "name": "False Appearance", + "name": "Spider Climb", "entries": [ - "While the ordeal tree remains motionless, it is indistinguishable from a normal tree." + "The mukad can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Heart Sight", + "name": "Tunneler", "entries": [ - "The ordeal tree knows the alignment and desires of any creature that binds itself to the tree." + "The mukad can burrow through solid rock at half its burrowing speed. When it burrows, it leaves a 5-foot-diameter tunnel in its wake." ] } ], @@ -60738,666 +61831,682 @@ { "name": "Multiattack", "entries": [ - "The ordeal tree makes two slam attacks and one attack with a vine or enervate." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." + "The mukad makes two attacks: one with its bite and one with its claws." ] }, { - "name": "Vine", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 20 ft., one target. {@h}20 ({@damage 3d8 + 7}) slashing damage, and the creature is {@condition grappled} (escape {@dc 17})." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 2 ({@damage 1d4}) poison damage. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." ] }, { - "name": "Enervate (2/Day)", + "name": "Claws", "entries": [ - "A creature bound to the ordeal tree or {@condition grappled} by it must succeed on a {@dc 17} Constitution saving throw or suffer 44 ({@damage 8d10}) necrotic damage. The ordeal tree gains temporary hit points equal to half the damage done." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Mukad", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadWorker.webp", "traitTags": [ - "False Appearance" + "Magic Resistance", + "Spider Climb", + "Tunneler" + ], + "senseTags": [ + "B", + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "S" + "TP" ], "damageTags": [ - "B", - "N", + "I", + "P", "S" ], "miscTags": [ - "MW", - "RCH" + "MW" ], "conditionInflict": [ - "grappled" + "poisoned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OrdealTree.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Ordeal Tree", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" ] }, { - "name": "Outlaw", + "name": "Nacambra", "source": "GHMG", - "page": 247, + "page": 232, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "monstrosity", "alignment": [ - "A" + "N", + "E" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ - "{@item studded leather armor|PHB|studded leather}" + "natural armor" ] } ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 60, + "formula": "8d8 + 24" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 11, - "dex": 16, - "con": 12, - "int": 11, - "wis": 12, - "cha": 14, + "str": 15, + "dex": 14, + "con": 16, + "int": 6, + "wis": 13, + "cha": 9, "skill": { - "acrobatics": "+5", - "animal handling": "+3", - "intimidation": "+4", - "sleight of hand": "+5" + "stealth": "+4" }, + "senses": [ + "darkvision 120 ft." + ], "passive": 11, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "Any two languages" + "Abyssal" ], - "cr": "2", + "cr": "3", "trait": [ { - "name": "Mobile", + "name": "Magic Resistance", "entries": [ - "The outlaw can take a bonus action to take the {@action Dash} or {@action Disengage} action." + "The nacambra has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Rider's Sneak Attack (1/Turn)", + "name": "Stench", "entries": [ - "The outlaw deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the outlaw that isn't {@condition incapacitated} and the outlaw doesn't have disadvantage on the attack roll. The outlaw can also deal this extra damage if it has moved 20 feet or more, including on a mount." + "Any creature that starts its turn within 5 feet of the nacambra must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all nacambras for 1 hour." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the nacambra has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Sure-Footed", + "entries": [ + "The nacambra has advantage on Strength and Dexterity saving throws against effects that would knock it {@condition prone}." ] } ], "action": [ { - "name": "Rapier", + "name": "Shadow Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}13 ({@damage 3d8}) necrotic damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 12}) by its shadow. Until this {@action grapple} ends, the nacambra can't bite another target. However, the nacambra can use a bonus action to bite the {@condition grappled} target." ] }, { - "name": "Blackpowder Pistol", + "name": "Tail Whip", "entries": [ - "{@atk rw} {@hit 5} to hit, range 25/100 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}9 ({@damage 3d4 + 2}) slashing damage and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] - } - ], - "reaction": [ + }, { - "name": "Uncanny Riding", + "name": "Shadow Shroud", "entries": [ - "When an attacker the outlaw can see hits it or its mount with an attack, the outlaw can halve the attack's damage against the outlaw or the mount." + "Provided it's in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the nacambra magically turns {@condition invisible} until it attacks or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the nacambra wears or carries is {@condition invisible} with it." ] } ], - "attachedItems": [ - "rapier|phb", - "blackpowder pistol|GHPG" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Outlaw.webp", "fluff": { "_appendMonsterFluff": { - "name": "Outlaw", + "name": "Nacambra", "source": "GHMG" - } - } - }, - { - "name": "Master Outlaw", - "source": "GHMG", - "page": 247, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Nacambra.webp" + } + } ] }, - "alignment": [ - "A" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Nacambra.webp", + "traitTags": [ + "Magic Resistance", + "Sunlight Sensitivity" ], - "ac": [ - { + "senseTags": [ + "SD" + ], + "languageTags": [ + "AB" + ], + "damageTags": [ + "N", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "invisible", + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Nacambraan Sorcerer", + "source": "GHMG", + "page": 233, + "size": [ + "M" + ], + "type": "fey", + "alignment": [ + "N", + "E" + ], + "ac": [ + 13, + { "ac": 16, - "from": [ - "{@item studded leather armor|PHB|studded leather}" - ] + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 110, - "formula": "20d8 + 20" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 35 + "walk": 30 }, - "str": 11, - "dex": 18, - "con": 13, + "str": 10, + "dex": 16, + "con": 15, "int": 12, - "wis": 14, - "cha": 16, + "wis": 13, + "cha": 17, + "save": { + "con": "+5", + "cha": "+6" + }, "skill": { - "acrobatics": "+7", - "animal handling": "+5", - "intimidation": "+6", - "perception": "+5", - "sleight of hand": "+7" + "arcana": "+4", + "deception": "+6", + "perception": "+4" }, - "passive": 15, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "Any three languages" + "One national language", + "Abyssal", + "Sylvan" ], - "cr": "5", - "trait": [ - { - "name": "Opening Shot", - "entries": [ - "If the master outlaw hits a target with a ranged weapon attack during the first round of combat, the outlaw has advantage on the next attack roll it makes against the same target before the end of the outlaw's next turn." - ] - }, - { - "name": "Mobile", - "entries": [ - "The master outlaw can take a bonus action to take the {@action Dash} or {@action Disengage} action." - ] - }, + "cr": "7", + "spellcasting": [ { - "name": "Rider's Sneak Attack (1/Turn)", - "entries": [ - "The master outlaw deals an extra 21 ({@damage 6d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the outlaw that isn't {@condition incapacitated} and the outlaw doesn't have disadvantage on the attack roll. The outlaw can also deal this extra damage if it has moved 20 feet or more, including on a mount." - ] + "name": "Spellcasting", + "headerEntries": [ + "The nacambraan sorcerer is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a long rest. It knows the following sorcerer spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell acid splash}", + "{@spell chill touch}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell poison spray}", + "{@spell prestidigitation}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell detect magic}", + "{@spell mage armor}", + "{@spell ray of sickness}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell hold person}", + "{@spell invisibility}", + "{@spell misty step}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell counterspell}", + "{@spell stinking cloud}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell blight}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell cloudkill}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell eyebite}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" } ], - "bonus": [ + "trait": [ { - "name": "Quick Loader", + "name": "Quick Cantrip", "entries": [ - "The master outlaw can load a weapon that has the loading property quickly enough to make two attacks with it during the outlaw's turn. Using this trait counts as using a bonus action." + "The nacambraan sorcerer can use a bonus action to cast one cantrip." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The master outlaw makes two attacks." - ] - }, - { - "name": "Rapier", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." - ] - }, - { - "name": "Blackpowder Pistol", - "entries": [ - "{@atk rw} {@hit 7} to hit, range 25/100 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." - ] - } - ], - "reaction": [ - { - "name": "Uncanny Riding", + "name": "Nacambraan Dagger", "entries": [ - "When an attacker the master outlaw can see hits it or its mount with an attack, the outlaw can halve the attack's damage against the outlaw or the mount." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4}) piercing damage and 11 ({@damage 2d10}) poison damage." ] } ], - "attachedItems": [ - "rapier|phb", - "blackpowder pistol|GHPG" + "fluff": { + "_appendMonsterFluff": { + "name": "Nacambra", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NacambraanSorcerer.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/NacambraanSorcerer.webp", + "senseTags": [ + "D" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "AB", + "S" ], "damageTags": [ + "I", "P" ], + "damageTagsSpell": [ + "A", + "I", + "N" + ], + "spellcastingTags": [ + "CS" + ], "miscTags": [ - "MW", - "RW", - "MLW" + "MLW", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MasterOutlaw.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Outlaw", - "source": "GHMG" - } - } + "conditionInflictSpell": [ + "frightened", + "invisible", + "paralyzed", + "poisoned", + "unconscious" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ] }, { - "name": "Pactbreaker", + "name": "Nether Spider", "source": "GHMG", - "page": 249, + "page": 234, "size": [ "L" ], - "type": "construct", + "type": "fiend", "alignment": [ - "C", - "G" + "N", + "E" ], "ac": [ { - "ac": 18, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 157, - "formula": "15d10 + 75" + "average": 67, + "formula": "9d10 + 18" }, "speed": { - "walk": 30 + "walk": 30, + "climb": 30 }, - "str": 20, - "dex": 8, - "con": 20, - "int": 6, - "wis": 16, - "cha": 5, + "str": 15, + "dex": 17, + "con": 14, + "int": 3, + "wis": 12, + "cha": 6, "skill": { - "perception": "+7" + "stealth": "+5" }, "senses": [ - "truesight 120 ft." + "blindsight 30 ft.", + "darkvision 60 ft." ], - "passive": 17, + "passive": 11, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't adamantine", - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "fire" ], "languages": [ - "understands Celestial and Infernal but can't speak" + "understands Infernal but can't speak" ], - "cr": "10", + "cr": "3", "trait": [ { - "name": "Adjustable Form", - "entries": [ - "The pactbreaker can use its action to change its appearance, although it always appears to be a construct, or to end one effect altering its form. Its weapon changes appearance in response to a foe's weaknesses\u2014see Reactive Weapon." - ] - }, - { - "name": "Magic Weapons", + "name": "Devil's Sight", "entries": [ - "The pactbreaker's weapon attacks are magical." + "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the nether spider's {@sense darkvision}." ] }, { - "name": "Magic Resistance", + "name": "Spider Climb", "entries": [ - "The pactbreaker has advantage on saving throws against spells and other magical effects." + "The nether spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Pact Breaking", + "name": "Web Sense", "entries": [ - "When the pactbreaker deals damage to a creature bound to a contract or pact with an evil entity, that creature must succeed on a {@dc 15} Charisma saving throw or be unable to use features, powers, and spells associated with that agreement until the end of the pactbreaker's next turn. This inability includes using or maintaining {@status concentration} on such features, powers, and spells." + "While in contact with a web, the nether spider knows the exact location of any other creature in contact with the same web." ] }, { - "name": "Pact Sense", + "name": "Web Walker", "entries": [ - "The pactbreaker can sense those who have entered a pact with malevolent entities. It knows the direction and distance of any humanoid that has forged a fiendish or evil fey contract or warlock pact (with an evil patron) within 1,000 feet. If the creature is moving, the pactbreaker knows the direction of its movement. Any effect that blocks divination magic blocks this trait." + "The nether spider ignores movement restrictions caused by webbing." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The pactbreaker makes two attacks." - ] - }, - { - "name": "Reactive Weapon", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage and 11 ({@damage 2d10}) psychic damage. The second and subsequent times the weapon strikes the same target, the damage changes if the target can be harmed more by another damage option. Bludgeoning damage can become piercing or slashing, and psychic damage can become radiant or necrotic." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target must make a {@dc 12} Constitution saving throw, taking 7 ({@dice 2d6}) fire and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one. If damage from this fiery poison reduces the target to 0 hit points and the target dies, the body reduces to hot, ashy sludge that powders to ash when it cools." ] }, { - "name": "Eldritch Leash", + "name": "Web {@recharge 5}", "entries": [ - "{@atk rs} {@hit 7} to hit, range 300 ft., one target. {@h}29 ({@damage 4d12 + 3}) force damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw, or it can't have a flying speed greater than 0 feet for 1 minute. If flying, the creature falls if it fails the save by 5 or more. Otherwise, it safely descends at 60 feet per round until it reaches the ground or the effect ends. A creature that has a natural flying speed, rather than one provided by an effect, can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk rw} {@hit 5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition grappled} by webbing (escape {@dc 12}) and {@condition restrained} while {@condition grappled} in this way. The web creates magical {@quickref Vision and Light|PHB|2||darkness} and {@quickref difficult terrain||3} in a 5-foot space for 1 minute, even if it misses the target. This {@quickref Vision and Light|PHB|2||darkness} dispels magical light created by a spell of 2nd or lower level. The webbing has AC 10; hp 10; vulnerability to cold damage; immunity to bludgeoning, fire, poison, and psychic damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Nether Spider", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/NetherSpider.webp", "traitTags": [ - "Magic Resistance", - "Magic Weapons" + "Devil's Sight", + "Spider Climb", + "Web Sense", + "Web Walker" ], "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" + "B", + "D" ], "languageTags": [ - "CE", "CS", "I" ], "damageTags": [ - "B", - "O", - "Y" + "I", + "P" ], "miscTags": [ - "MW" + "MW", + "RW" + ], + "conditionInflict": [ + "grappled", + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Pactbreaker.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Pactbreaker", - "source": "GHMG" - } - }, "savingThrowForced": [ - "charisma", - "strength" + "constitution" ] }, { - "name": "Panjaian Alondon", + "name": "Night Serpent", "source": "GHMG", - "page": 251, + "page": 235, "size": [ - "M" + "T" ], - "type": { - "type": "humanoid", - "tags": [ - "any race", - "elemental" - ] - }, + "type": "fiend", "alignment": [ - "A" + "C", + "E" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 14, + "formula": "4d4 + 4" }, "speed": { "walk": 30, "swim": 30 }, - "str": 14, - "dex": 17, + "str": 6, + "dex": 19, "con": 13, - "int": 10, - "wis": 15, + "int": 6, + "wis": 12, "cha": 13, "skill": { - "athletics": "+4", - "perception": "+4" + "stealth": "+6" }, "senses": [ "darkvision 60 ft." ], - "passive": 14, + "passive": 11, "resist": [ - "cold" - ], - "languages": [ - "Primordial and two other languages" - ], - "cr": "3", - "spellcasting": [ { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The panjaian alondon's spellcasting ability is Wisdom (spell save {@dc 12}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell create or destroy water}" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "1": [ - "{@spell control water}" - ] - }, - "ability": "wis" + "note": "from nonmagical attacks", + "cond": true } ], + "immune": [ + "necrotic", + "poison" + ], + "vulnerable": [ + "radiant" + ], + "conditionImmune": [ + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "prone" + ], + "languages": [ + "understands Abyssal but can't speak" + ], + "cr": "1/4", "trait": [ { - "name": "Amphibious", + "name": "Light Sensitivity", "entries": [ - "The panjaian alondon can breathe air and water." + "While in {@quickref Vision and Light|PHB|2||bright light}, the night serpent has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Mobile", + "name": "Shadow Stealth", "entries": [ - "The panjaian alondon can take a bonus action to take the {@action Dash} or {@action Disengage} action." + "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, night serpents can {@action Hide} as a bonus action and have advantage on {@skill Stealth} checks." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The panjaian alondon makes two tidal slam attacks." - ] - }, - { - "name": "Tidal Slam", + "name": "Bite", "entries": [ - "{@atk ms} {@hit 5} to hit, reach 30 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target must succeed on a {@dc 12} Strength saving throw or the panjaian alondon can move the target up to 10 feet to an unoccupied space in range." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) necrotic damage, and the target must succeed on a {@dc 9} Constitution saving throw or be {@condition paralyzed} until till the end of the night serpent's next turn." ] } ], - "reaction": [ - { - "name": "Uncanny Dodge", - "entries": [ - "The panjaian alondon halves the damage it takes from an attack that hits it. It must be able to see the attacker." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Night Serpent", + "source": "GHMG" } - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/NightSerpent.webp", "traitTags": [ - "Amphibious" + "Light Sensitivity" ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "P", - "X" + "AB", + "CS" ], "damageTags": [ - "B" - ], - "damageTagsSpell": [ - "B" - ], - "spellcastingTags": [ - "I" + "N" ], "miscTags": [ - "RCH" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianAlondon.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Panjaian", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Panjaian.webp" - } - } - ] - }, - "savingThrowForced": [ - "strength" + "conditionInflict": [ + "paralyzed" ], - "savingThrowForcedSpell": [ - "strength" + "savingThrowForced": [ + "constitution" ] }, { - "name": "Panjaian Morakeshi", + "name": "Nolid", "source": "GHMG", - "page": 251, + "page": 236, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race", - "elemental" - ] - }, + "type": "monstrosity", "alignment": [ - "A" + "U" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 11 ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 35 + "walk": 30 }, - "str": 13, - "dex": 16, - "con": 13, - "int": 12, - "wis": 10, - "cha": 15, + "str": 16, + "dex": 13, + "con": 14, + "int": 2, + "wis": 11, + "cha": 7, "skill": { - "acrobatics": "+5", - "performance": "+4", - "persuasion": "+4" + "perception": "+2", + "stealth": "+3" }, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 12, "immune": [ - "fire" - ], - "languages": [ - "Primordial and two other languages" + "poison" ], "cr": "3", "trait": [ { - "name": "Controlled Illumination", + "name": "Painkiller", "entries": [ - "As a bonus action, the panjaian morakeshi can shed {@quickref Vision and Light|PHB|2||bright light} in a 20-foot radius and {@quickref Vision and Light|PHB|2||dim light} for an additional 20 feet. The morakeshi can douse this light using no action, provided the morakeshi isn't {@condition incapacitated}." + "While the nolid is {@condition poisoned}, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks." ] }, { - "name": "Heated Body", + "name": "Keen Hearing and Smell", "entries": [ - "A creature that touches the panjaian morakeshi or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage." + "The nolid has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] } ], @@ -61405,174 +62514,114 @@ { "name": "Multiattack", "entries": [ - "The panjaian morakeshi makes two attacks." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage plus 8 ({@damage 2d4 + 3}) fire damage." + "The nolid uses its startling howl, then attacks once each with its bite and claws." ] }, { - "name": "Hurl Fire", + "name": "Bite", "entries": [ - "{@atk rs} {@hit 5} to hit, range 30 ft., one target. {@h}10 ({@damage 2d6 + 3}) fire damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." ] }, { - "name": "Control Flame", + "name": "Claws", "entries": [ - "The panjaian morakeshi chooses a fire it can see within 30 feet of it and expands that fire by one", - "5-foot cube, extinguishes fire in one 5-foot cube, or makes shapes in the fire in one 5-foot cube. Expanded fire needs fuel to continue burning." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] }, { - "name": "Flame Wave {@recharge 5}", + "name": "Startling Howl", "entries": [ - "The panjaian morakeshi unleashes fire in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 12 ({@damage 2d8 + 3}) fire damage on a failed save, or half as much damage on a successful one." + "Each creature within 30 feet of and able to hear the nolid must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} until the end of the nolid's next turn. A target that successfully saves is immune to the Startling Howl of all nolids for the next 24 hours." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Nolid", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Nolid.webp", + "traitTags": [ + "Keen Senses" + ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "P", - "X" - ], "damageTags": [ - "B", - "F" + "P", + "S" ], "miscTags": [ "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianMorakeshi.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Panjaian", - "source": "GHMG" - } - }, + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ - "dexterity" + "wisdom" ] }, { - "name": "Panjaian Gormadraugon", + "name": "Nolidir", "source": "GHMG", - "page": 252, + "page": 236, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race", - "elemental" - ] - }, + "type": "monstrosity", "alignment": [ - "A" + "U" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 97, + "formula": "13d10 + 26" }, "speed": { - "walk": 30, - "fly": 30 + "walk": 30 }, - "str": 17, - "dex": 16, + "str": 18, + "dex": 14, "con": 15, - "int": 12, + "int": 4, "wis": 13, - "cha": 15, - "save": { - "wis": "+4" - }, + "cha": 7, "skill": { - "acrobatics": "+6", - "intimidation": "+5", - "perception": "+4", - "persuasion": "+5" + "perception": "+3", + "stealth": "+4" }, "senses": [ - "darkvision 60 ft.", - "tremorsense 30 ft." - ], - "passive": 14, - "resist": [ - "acid", - "fire", - "lightning", - "thunder", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "darkvision 60 ft." ], + "passive": 13, "immune": [ - "cold" - ], - "languages": [ - "Primordial and two other languages" - ], - "cr": "6", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The panjaian gormadraugon's innate spellcasting ability is Constitution (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell faerie fire}" - ], - "daily": { - "1": [ - "{@spell wall of ice}" - ] - }, - "ability": "con" - } + "poison" ], + "cr": "4", "trait": [ { - "name": "Coldfire Crisis", - "entries": [ - "As a bonus action, the panjaian gormadraugon causes the area within a 30-foot sphere centered on it to become icy {@quickref difficult terrain||3}. Nonmagical flames in that area go out. Creatures of the gormadraugon's choice that start their turn in that area lose their resistance to cold damage or treat their cold immunity as resistance to cold damage. This loss of resistance or immunity lasts until the start of the creature's next turn. The aura lasts until the gormadraugon becomes {@condition incapacitated}, dies, or uses an action or bonus action to end it." - ] - }, - { - "name": "Ignite", + "name": "Painkiller", "entries": [ - "If a creature or a flammable object takes cold damage from the panjaian gormadraugon, the target ignites. Until the target is dealt fire damage, it takes 3 ({@damage 1d6}) cold damage at the start of each of its turns." + "While the nolidir is {@condition poisoned}, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks." ] }, { - "name": "Regeneration", + "name": "Keen Hearing and Smell", "entries": [ - "The panjaian gormadraugon regains 10 hit points at the start of its turn. If the gormadraugon takes fire damage, this trait doesn't function at the start of the gormadraugon's next turn. The gormadraugon dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The nolidir has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] } ], @@ -61580,305 +62629,267 @@ { "name": "Multiattack", "entries": [ - "The panjaian gormadraugon makes two attacks." + "The nolidir uses its terrifying howl, then attacks once each with its bite and claws" ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, 10 ({@damage 2d6 + 3}) cold damage, and Ignite." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] }, { - "name": "Hurl Coldfire", + "name": "Claws", "entries": [ - "{@atk rs} {@hit 6} to hit, range 60 ft., one target. {@h}13 ({@damage 3d6 + 3}) cold damage and Ignite." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] - } - ], - "reaction": [ + }, { - "name": "Prismatic Flash", + "name": "Terrifying Howl", "entries": [ - "When the panjaian gormadraugon fails a saving throw, its skin flashes with prismatic scales, it rerolls the saving throw, and it uses the higher roll. If the reroll causes the save to succeed, creatures within 30 feet of the gormadraugon must succeed on a {@dc 13} Constitution saving throw or be {@condition blinded} until the end of their next turn." + "Each creature within 60 feet of and able to hear the nolidir must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if the nolidir is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Terrifying Howl of all nolidirs for the next 24 hours." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Nolid", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Nolidir.webp", "traitTags": [ - "Regeneration" + "Keen Senses" ], "senseTags": [ - "D", - "T" + "D" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "P", - "X" - ], "damageTags": [ - "B", - "C" - ], - "damageTagsSpell": [ - "C" - ], - "spellcastingTags": [ - "I" + "P", + "S" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ - "blinded" + "frightened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianGormadraugon.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Panjaian", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" + "wisdom" ] }, { - "name": "Panjaian Citrolachi", + "name": "Oblivion Brute", "source": "GHMG", - "page": 252, + "page": 239, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race", - "elemental" - ] - }, + "type": "undead", "alignment": [ - "A" + "N", + "E" ], "ac": [ - { - "ac": 12, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 82, - "formula": "11d8 + 33" + "average": 60, + "formula": "8d10 + 16" }, "speed": { - "walk": 25, - "burrow": 25 + "walk": 40 }, - "str": 17, - "dex": 9, - "con": 16, + "str": 16, + "dex": 14, + "con": 15, "int": 10, - "wis": 13, - "cha": 11, - "save": { - "str": "+5", - "con": "+5" - }, + "wis": 10, + "cha": 8, "skill": { - "athletics": "+5", - "intimidation": "+2" + "stealth": "+5", + "special": "({@skillCheck stealth 8} in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness})" }, "senses": [ - "darkvision 60 ft.", - "tremorsense 30 ft." + "darkvision 60 ft." ], - "passive": 11, + "passive": 10, "resist": [ - "poison" - ], - "languages": [ - "Primordial and two other languages" - ], - "cr": "3", - "spellcasting": [ + "cold", { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The panjaian citrolachi's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "1e": [ - "{@spell stoneskin}", - "{@spell stone shape}" - ] - }, - "ability": "wis" + "note": "from nonmagical attacks", + "cond": true } ], + "immune": [ + "necrotic", + "poison" + ], + "vulnerable": [ + "radiant" + ], + "conditionImmune": [ + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "cr": "5", "trait": [ { - "name": "Earth Glide", + "name": "Shadow Stealth", "entries": [ - "The panjaian citrolachi can burrow through nonmagical, unworked earth and stone. While doing so, the citrolachi doesn't disturb the material it moves through." + "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the oblivion brute can take the {@action Hide} action as a bonus action." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Sunlight Weakness", "entries": [ - "The panjaian citrolachi makes two slam attacks." + "While in sunlight, the oblivion brute has disadvantage on attack rolls, ability checks, and saving throws." ] - }, + } + ], + "action": [ { - "name": "Slam", + "name": "Soul Drain", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target must make a {@dc 13} Constitution saving throw. On a failure, the target's available Hit Dice are reduced by 1. If this effect reduces the target's Hit Dice to 0, the target falls {@condition unconscious}. The target can repeat the saving throw at the end of each of its turns, regaining consciousness on a success. Hit Dice lost this way return at the end of a short rest, in time to spend them to regain hit points.", + "If an oblivion brute kills a living creature with this attack when the creature is at 0 Hit Dice, the target's soul is lost to the realm of shadow. This lost soul can be raised from the dead only with mighty magic, such as {@spell wish} or {@classFeature divine intervention|Cleric||10}." ] }, { - "name": "Earth Slam", + "name": "Unbearable Howl (Recharges after a Short or Long Rest)", "entries": [ - "The panjaian citrolachi chooses a point it can see within 30 feet of it. Each creature within 10 feet of that point, other than the citrolachi, must succeed on a {@dc 13} Dexterity saving throw or take 10 ({@damage 2d6 + 3}) bludgeoning damage and fall {@condition prone}." + "The oblivion brute emits a howl in a 30-foot cone. Each creature that isn't {@condition deafened} or undead in the area must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. While {@condition frightened} this way, a creature's speed is halved. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any oblivion brute's Unbearable Howl for the next 24 hours." ] - }, + } + ], + "variant": [ { - "name": "Control Earth", + "type": "variant", + "page": 237, + "name": "Customizing Oblivion Stalkers", "entries": [ - "The panjaian citrolachi chooses dirt or stone it can see within 30 feet of it. It can move one 5-foot cube of loose dirt up to 5 feet. The citrolachi can also make one 5-foot cube of dirt or stone {@quickref difficult terrain||3}, or vice versa." + "Since oblivion stalkers can drain almost any living creature's energy, they can take just about any form. Some oblivion stalkers retain the natural abilities of their original form. For instance, an oblivion stalker that was once a {@creature wolf|MM} might retain the Pack Tactics trait. Similarly, a {@creature boar|MM} could possess a version of Charge, draining its prey while adding slashing damage and the possibility of knocking their victim {@condition prone}.", + "Keep one special ability that makes sense for a creature of the stalker's former form without affecting the Challenge of the stalker. Avoid bestowing an oblivion stalker any ability that is magical, grants the stalker a ranged attack, or expands its resistances or immunities." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Oblivion Stalkers", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OblivionBrute.webp", "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "P", - "X" + "D" ], "damageTags": [ - "B" - ], - "spellcastingTags": [ - "I" + "N" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ - "prone" + "frightened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianCitrolachi.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Panjaian", - "source": "GHMG" - } - }, "savingThrowForced": [ - "dexterity" + "constitution", + "wisdom" ] }, { - "name": "Panjaian Ilharan", + "name": "Oblivion Juggernaut", "source": "GHMG", - "page": 253, + "page": 239, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "any race", - "elemental" - ] - }, + "type": "undead", "alignment": [ - "A" + "N", + "E" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 85, + "formula": "10d12 + 20" }, "speed": { - "walk": 30, - "fly": 30 - }, - "str": 10, - "dex": 16, - "con": 13, - "int": 12, - "wis": 15, - "cha": 13, - "save": { - "dex": "+5" + "walk": 40 }, - "skill": { - "acrobatics": "+5", - "deception": "+3", - "perception": "+4", - "sleight of hand": "+5", - "stealth": "+5" + "str": 18, + "dex": 14, + "con": 15, + "int": 10, + "wis": 10, + "cha": 8, + "skill": { + "stealth": "+5", + "special": "({@skillCheck stealth 8} in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness})" }, "senses": [ "darkvision 60 ft." ], - "passive": 14, + "passive": 10, "resist": [ - "lightning", - "thunder" - ], - "languages": [ - "Primordial and two other languages" - ], - "cr": "3", - "spellcasting": [ + "cold", { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The panjaian ilharan's innate spellcasting ability is Wisdom (spell save {@dc 12}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell mage hand} (the hand is invisible)" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "3e": [ - "{@spell gust of wind}", - "{@spell invisibility} (self only)" - ] - }, - "ability": "wis" + "note": "from nonmagical attacks", + "cond": true } ], + "immune": [ + "necrotic", + "poison" + ], + "vulnerable": [ + "radiant" + ], + "conditionImmune": [ + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "cr": "8", "trait": [ { - "name": "Returning Wind", + "name": "Shadow Stealth", "entries": [ - "The panjaian ilharan can take a bonus action to choose up to four objects it can see within 60 feet of it. These objects can't be carried or worn by another creature, and they can weigh up to 5 pounds combined. Those objects fly up to 60 feet toward the ilharan, delivered into its hands or open containers, such as sheathes, once within 5 feet." + "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the oblivion juggernaut can take the {@action Hide} action as a bonus action." + ] + }, + { + "name": "Sunlight Weakness", + "entries": [ + "While in sunlight, the oblivion juggernaut has disadvantage on attack rolls, ability checks, and saving throws." ] } ], @@ -61886,1570 +62897,1289 @@ { "name": "Multiattack", "entries": [ - "The panjaian ilharan makes four dagger attacks. It can draw the daggers as part of this action." + "The oblivion juggernaut uses unbearable roar and then uses soul drain." ] }, { - "name": "Dagger", + "name": "Soul Drain", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}26 ({@damage 4d10 + 4}) necrotic damage, and the target must make a {@dc 13} Constitution saving throw. On a failure, the target's available Hit Dice are reduced by 2. If this effect reduces the target's Hit Dice to 0, the target falls {@condition unconscious}. The target can repeat the saving throw at the end of each of its turns, regaining consciousness on a success. Hit Dice lost this way return at the end of a short rest, in time to spend them to regain hit points.", + "If an oblivion juggernaut kills a living creature with this attack when the creature is at 0 Hit Dice, the target's soul is lost to the realm of shadow. This lost soul can be raised from the dead only with mighty magic, such as {@spell wish} or {@classFeature divine intervention|Cleric||10}." ] }, { - "name": "Storm Wave {@recharge 5}", + "name": "Unbearable Roar", "entries": [ - "The panjaian ilharan unleashes lightning, thunder, and strong wind in a 15-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 6 ({@damage 2d4 + 1}) lightning damage and 6 ({@damage 2d4 + 1}) thunder damage on a failed save, or half as much damage on a successful one. Those who fail the saving throw are also pushed up to 15 feet to the edge of the area." + "Each creature of the oblivion juggernaut's choice that isn't {@condition deafened} and is within 120 feet of the juggernaut must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any oblivion juggernaut's Unbearable Roar for 24 hours." ] - }, + } + ], + "variant": [ { - "name": "Gift of Flight (1/Day)", + "type": "variant", + "page": 237, + "name": "Customizing Oblivion Stalkers", "entries": [ - "The panjaian ilharan touches up to four willing creatures. Each target gains a flying speed of 30 feet for 1 hour. When the effect ends, the target descends at 60 feet per round for 1 minute, taking no falling damage and landing on its feet if on the ground after that minute." + "Since oblivion stalkers can drain almost any living creature's energy, they can take just about any form. Some oblivion stalkers retain the natural abilities of their original form. For instance, an oblivion stalker that was once a {@creature wolf|MM} might retain the Pack Tactics trait. Similarly, a {@creature boar|MM} could possess a version of Charge, draining its prey while adding slashing damage and the possibility of knocking their victim {@condition prone}.", + "Keep one special ability that makes sense for a creature of the stalker's former form without affecting the Challenge of the stalker. Avoid bestowing an oblivion stalker any ability that is magical, grants the stalker a ranged attack, or expands its resistances or immunities." ] } ], - "attachedItems": [ - "dagger|phb" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Oblivion Stalkers", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OblivionJuggernaut.webp", "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "P", - "X" - ], "damageTags": [ - "L", - "P", - "T" - ], - "spellcastingTags": [ - "I" + "N" ], "miscTags": [ - "AOE", - "MW", - "RW", - "THW", - "MLW" + "MW" ], - "conditionInflictSpell": [ - "invisible" + "conditionInflict": [ + "frightened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianIlharan.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Panjaian", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PanjaianIlharan.webp" - } - } - ] - }, "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "strength" + "constitution", + "wisdom" ] }, { - "name": "Blightworm Warlock", + "name": "Oblivion Leaper", "source": "GHMG", - "group": [ - "Parasite Warlock" - ], - "page": 255, + "page": 238, "size": [ - "M" + "S" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "undead", "alignment": [ - "A" + "N", + "E" ], "ac": [ - 11, - { - "ac": 14, - "condition": "with {@spell mage armor}", - "braces": true - } + 13 ], "hp": { - "average": 71, - "formula": "11d8 + 22" + "average": 14, + "formula": "4d6" }, "speed": { "walk": 30 }, - "str": 9, - "dex": 12, - "con": 15, - "int": 13, - "wis": 11, - "cha": 16, + "str": 10, + "dex": 16, + "con": 11, + "int": 10, + "wis": 10, + "cha": 8, "skill": { - "deception": "+6", - "perception": "+3" + "stealth": "+5", + "special": "({@skillCheck stealth 7} in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness})" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 13, - "languages": [ - "any two languages" + "darkvision 60 ft." ], - "cr": "5", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The blightworm warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save {@dc 14}), requiring no material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell disguise self}", - "{@spell mage armor}", - "{@spell silent image}" - ], - "daily": { - "1e": [ - "{@spell mass suggestion}" - ] - }, - "ability": "cha" - }, + "passive": 10, + "resist": [ + "cold", { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The blightworm warlock is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest.", - "It knows the following warlock spells:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell poison spray}" - ] - }, - "5": { - "lower": 1, - "slots": 3, - "spells": [ - "{@spell consume mind|GHPG}", - "{@spell contact other plane}", - "{@spell counterspell}", - "{@spell creeping touch|GHPG}", - "{@spell dimension door}", - "{@spell serpent tongue|GHPG}", - "{@spell shatter}", - "{@spell suggestion}", - "{@spell vampiric touch}" - ] - } - }, - "ability": "cha" + "note": "from nonmagical attacks", + "cond": true } ], + "immune": [ + "necrotic", + "poison" + ], + "vulnerable": [ + "radiant" + ], + "conditionImmune": [ + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "cr": "1", "trait": [ { - "name": "Blightworm Whispers", + "name": "Shadow Leap", "entries": [ - "The blightworm warlock has advantage on saving throws against being {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "Starting in an area of {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, an oblivion leaper can teleport to an unoccupied space also in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}. Every foot of teleportation costs the oblivion leaper 1 foot of movement." ] }, { - "name": "Spell Siphon (1/Day)", + "name": "Shadow Stealth", "entries": [ - "When the blightworm warlock successfully uses {@spell counterspell} on a spell of 5th level or lower, the warlock doesn't expend the spell slot used and copies the countered spell. Until the warlock uses this trait again, the warlock can cast the copied spell using a warlock spell slot." + "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the oblivion leaper can take the {@action Hide} action as a bonus action." + ] + }, + { + "name": "Sunlight Weakness", + "entries": [ + "While in sunlight, the oblivion leaper has disadvantage on attack rolls, ability checks, and saving throws." ] } ], "action": [ { - "name": "Dagger", + "name": "Soul Drain", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 2d4 + 3}) necrotic damage, and the target must make a {@dc 11} Constitution saving throw. On a failure, the target's available Hit Dice are reduced by 1. If this effect reduces the target's Hit Dice to 0, the target falls {@condition unconscious}. The target can repeat the saving throw at the end of each of its turns, regaining consciousness on a success. Hit Dice lost this way return at the end of a short rest, in time to spend them to regain hit points.", + "If an oblivion leaper kills a living creature with this attack when the creature is at 0 Hit Dice, the target's soul is lost to the realm of shadow. This lost soul can be raised from the dead only with mighty magic, such as {@spell wish} or {@classFeature divine intervention|Cleric||10}." ] } ], - "attachedItems": [ - "dagger|phb" + "variant": [ + { + "type": "variant", + "page": 237, + "name": "Customizing Oblivion Stalkers", + "entries": [ + "Since oblivion stalkers can drain almost any living creature's energy, they can take just about any form. Some oblivion stalkers retain the natural abilities of their original form. For instance, an oblivion stalker that was once a {@creature wolf|MM} might retain the Pack Tactics trait. Similarly, a {@creature boar|MM} could possess a version of Charge, draining its prey while adding slashing damage and the possibility of knocking their victim {@condition prone}.", + "Keep one special ability that makes sense for a creature of the stalker's former form without affecting the Challenge of the stalker. Avoid bestowing an oblivion stalker any ability that is magical, grants the stalker a ranged attack, or expands its resistances or immunities." + ] + } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Oblivion Stalkers", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OblivionLeaper.webp", "senseTags": [ - "SD" - ], - "languageTags": [ - "X" + "D" ], "damageTags": [ - "P" - ], - "damageTagsSpell": [ - "I", - "N", - "O", - "T", - "Y" - ], - "spellcastingTags": [ - "CL", - "I" + "N" ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlightwormWarlock.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Parasite Warlock", - "source": "GHMG" - } - }, - "savingThrowForcedSpell": [ - "constitution", - "intelligence", - "wisdom" + "savingThrowForced": [ + "constitution" ] }, { - "name": "Blightworm Ascendant", + "name": "Oblivion Whistler", "source": "GHMG", - "group": [ - "Parasite Warlock" - ], - "page": 255, + "page": 238, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "undead", "alignment": [ - "L", - "NX", - "C", + "N", "E" ], "ac": [ - 13, - { - "ac": 16, - "condition": "with {@spell mage armor}", - "braces": true - } + 13 ], "hp": { - "average": 104, - "formula": "16d8 + 32" + "average": 33, + "formula": "6d8 + 6" }, "speed": { - "walk": 35 + "walk": 40 }, - "str": 11, + "str": 12, "dex": 16, - "con": 15, - "int": 13, - "wis": 12, - "cha": 18, + "con": 13, + "int": 10, + "wis": 10, + "cha": 8, "skill": { - "deception": "+8", - "perception": "+5" + "stealth": "+5", + "special": "({@skillCheck stealth 7} in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness})" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 15, - "languages": [ - "any two languages" + "darkvision 60 ft." ], - "cr": "9", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The blightworm ascendant's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save {@dc 16}), requiring no material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell disguise self}", - "{@spell mage armor}", - "{@spell silent image}" - ], - "daily": { - "1e": [ - "{@spell finger of death}", - "{@spell mass suggestion}", - "{@spell mind blank}" - ] - }, - "ability": "cha" - }, + "passive": 10, + "resist": [ + "cold", { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The blightworm ascendant is a 16th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell poison spray}" - ] - }, - "5": { - "lower": 1, - "slots": 3, - "spells": [ - "{@spell consume mind|GHPG}", - "{@spell contact other plane}", - "{@spell counterspell}", - "{@spell creeping touch|GHPG}", - "{@spell dimension door}", - "{@spell serpent tongue|GHPG}", - "{@spell shatter}", - "{@spell suggestion}", - "{@spell vampiric touch}" - ] - } - }, - "ability": "cha" + "note": "from nonmagical attacks", + "cond": true } ], + "immune": [ + "necrotic", + "poison" + ], + "vulnerable": [ + "radiant" + ], + "conditionImmune": [ + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "cr": "2", "trait": [ { - "name": "Blightworm Rebirth", + "name": "Shadow Stealth", "entries": [ - "When the blightworm ascendant dies, a {@creature blightworm|GHMG} uses 5 feet of movement to emerge in a space within 5 feet of the corpse at the start of the ascendant's next turn. (This {@creature blightworm|GHMG} is part of the ascendant's Challenge.)" + "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the oblivion whistler can take the {@action Hide} action as a bonus action." ] }, { - "name": "Blightworm Whispers", + "name": "Sunlight Weakness", "entries": [ - "The blightworm ascendant has advantage on saving throws against being {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "While in sunlight, the oblivion whistler has disadvantage on attack rolls, ability checks, and saving throws." ] }, { - "name": "Spell Siphon (Recharges after a Short or Long Rest)", + "name": "Unbearable Whistling", "entries": [ - "When the blightworm ascendant successfully uses {@spell counterspell} on a spell of 5th level or lower, the ascendant doesn't expend the spell slot used and copies the countered spell. Until the ascendant uses this reaction again, the ascendant can cast the copied spell using a warlock spell slot." + "Creatures of the oblivion whistler's choice that aren't {@condition deafened} and start their turn within 30 feet of the oblivion whistler must make a {@dc 11} Wisdom saving throw. A target that fails is {@condition frightened} until the start of its next turn and unable to hide the distress of hearing the whistling, which is the source of the fear and considered to be within line of sight while the target can hear and is within 30 feet of it. On a successful saving throw, the creature is immune to any oblivion whistler's Unbearable Whistling for 1 hour." ] } ], "action": [ { - "name": "Dagger", + "name": "Soul Drain", "entries": [ - "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) necrotic damage, and the target must make a {@dc 11} Constitution saving throw. On a failure, the target's available Hit Dice are reduced by 1. If this effect reduces the target's Hit Dice to 0, the target falls {@condition unconscious}. The target can repeat the saving throw at the end of each of its turns, regaining consciousness on a success. Hit Dice lost this way return at the end of a short rest, in time to spend them to regain hit points.", + "If an oblivion whistler kills a living creature with this attack when the creature is at 0 Hit Dice, the target's soul is lost to the realm of shadow. This lost soul can be raised from the dead only with mighty magic, such as {@spell wish} or {@classFeature divine intervention|Cleric||10}." ] } ], - "attachedItems": [ - "dagger|phb" + "variant": [ + { + "type": "variant", + "page": 237, + "name": "Customizing Oblivion Stalkers", + "entries": [ + "Since oblivion stalkers can drain almost any living creature's energy, they can take just about any form. Some oblivion stalkers retain the natural abilities of their original form. For instance, an oblivion stalker that was once a {@creature wolf|MM} might retain the Pack Tactics trait. Similarly, a {@creature boar|MM} could possess a version of Charge, draining its prey while adding slashing damage and the possibility of knocking their victim {@condition prone}.", + "Keep one special ability that makes sense for a creature of the stalker's former form without affecting the Challenge of the stalker. Avoid bestowing an oblivion stalker any ability that is magical, grants the stalker a ranged attack, or expands its resistances or immunities." + ] + } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Oblivion Stalkers", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OblivionWhistler.webp", "senseTags": [ - "SD" - ], - "languageTags": [ - "X" + "D" ], "damageTags": [ - "P" - ], - "damageTagsSpell": [ - "I", - "N", - "O", - "T", - "Y" - ], - "spellcastingTags": [ - "CL", - "I" + "N" ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlightwormAscendant.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Parasite Warlock", - "source": "GHMG" - } - }, - "savingThrowForcedSpell": [ + "savingThrowForced": [ "constitution", - "intelligence", "wisdom" ] }, { - "name": "Blightworm", + "name": "Ogre of the Vale", "source": "GHMG", - "group": [ - "Parasite Warlock" - ], - "page": 256, + "page": 240, "size": [ - "T" + "L" ], - "type": "aberration", + "type": "giant", "alignment": [ "N", "E" ], "ac": [ { - "ac": 15, + "ac": 17, "from": [ - "natural armor" + "{@item half plate armor|PHB|half plate}", + "{@item shield|PHB}" ] } ], "hp": { - "average": 40, - "formula": "16d4" + "average": 179, + "formula": "18d10 + 80" }, "speed": { "walk": 40 }, - "str": 2, - "dex": 17, - "con": 10, - "int": 13, - "wis": 12, - "cha": 18, + "str": 21, + "dex": 9, + "con": 18, + "int": 11, + "wis": 13, + "cha": 13, "skill": { + "athletics": "+9", + "insight": "+5", "perception": "+5" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], "passive": 15, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "poison" + ], + "conditionImmune": [ + "poisoned" ], "languages": [ - "understands the languages of its original host but can't speak" + "Castinellan", + "Ostoy" ], - "cr": "2", - "pbNote": "+4", + "cr": "9", "trait": [ { - "name": "Otherworldly Nimbleness", + "name": "Ferocious Presence", "entries": [ - "The blightworm can move through the space of any creature larger than it is." + "Allied creatures of the ogre of the vale who are within 30 feet of the ogre of the vale and can see it gain 10 temporary hit points at the start of their turn unless the ogre of the vale is {@condition incapacitated}." ] }, { - "name": "Slippery", + "name": "Reckless Abandon", "entries": [ - "The blightworm has advantage on ability checks and saving throws made to escape a {@action grapple}." + "At the start of its turn, the ogre of the vale and allied creatures within 30 feet who can see or hear the ogre of the vale can gain advantage on all melee weapon attack rolls during that turn, and attack rolls against them have advantage until the start of their next turn." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The ogre of the vale makes two melee attacks. He can replace one melee attack with its bellowing command." ] }, { - "name": "Symbiotic Proficiency", + "name": "War Sword", "entries": [ - "The blightworm has a proficiency bonus equal to that of its original {@creature blightworm ascendant|GHMG} host (usually {@d20 +4})." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) slashing damage." + ] + }, + { + "name": "Bellowing Command", + "entries": [ + "The ogre of the vale chooses a target it can see and commands up to three allied creatures of CR 6 or lower who can see or hear the ogre of the vale to make a weapon attack against the target using their reaction. The attacking creatures can add {@dice d4} to their attack roll." + ] + }, + { + "name": "Ravenous Appetite (1/Day)", + "entries": [ + "The ogre of the vale grabs a Medium or smaller allied humanoid of CR 1/2 or lower within 5 feet of it and gnaws on its face and neck. The humanoid dies and the ogre of the vale regains hit points equal to the dead humanoid's hit point maximum." ] } ], - "action": [ + "reaction": [ { - "name": "Bite", + "name": "Noble Sacrifice", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage and the blightworm enters the target's space and attaches to the target, moving with the target until detached. While attached to the target, the blightworm can bite no other creature but has advantage on attack rolls to bite. Another creature, including the target, can use an action to detach the blightworm but must succeed on a {@dc 15} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check to do so. The blightworm can detach as part of its movement and does so automatically if it becomes {@condition incapacitated} or dies.", - "If the blightworm hits a humanoid it's attached to with its bite, the humanoid must succeed on a {@dc 15} Constitution saving throw, or the blightworm burrows in. While burrowed in, the blightworm has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the humanoid and can't be detached. If it hits with its bite while burrowed in, it scores a critical hit. If it rolls a 20 on its attack roll, it deals 16 (the maximum of {@dice 2d4 + 4} plus another {@dice 1d4}) piercing damage.", - "The target can repeat the saving throw at the end of each of the blightworm's turns. On a success, the blightworm is ejected into a space of its choice within 5 feet of the target. A {@spell lesser restoration} or {@spell protection from evil and good} spell cast on the target also expels the blightworm.", - "If the humanoid dies with a blightworm inside it, its soul departs at the start of the blightworm's next turn. The blightworm's original {@creature blightworm ascendant|GHMG} host then reincarnates using the humanoid's body, which becomes the ascendant's body. (The target's body is, in essence, destroyed, remade into another creature's body.) The arisen ascendent has half its hit points and two levels of {@condition exhaustion}." + "When a creature the ogre of the vale can see targets him with an attack, the ogre of the vale chooses an allied creature of Medium or smaller size within 5 feet of it. They swap places, and the chosen creature becomes the target instead." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Ogre of the Vale", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreoftheVale.webp", "senseTags": [ - "SD" + "D" ], - "languageTags": [ - "CS" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "P" + "S" ], "miscTags": [ "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Blightworm.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Parasite Warlock", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution" ] }, { - "name": "Pesta", + "name": "Ogre Swine", "source": "GHMG", - "page": 257, + "page": 241, "size": [ - "M" + "L" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "N", + "C", "E" ], "ac": [ - 12 + { + "ac": 11, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 51, + "formula": "6d10 + 18" }, "speed": { - "walk": 0, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 7, - "dex": 14, - "con": 17, - "int": 10, - "wis": 15, - "cha": 9, - "skill": { - "stealth": "+5" + "walk": 30 }, + "str": 18, + "dex": 9, + "con": 16, + "int": 4, + "wis": 7, + "cha": 5, "senses": [ "darkvision 60 ft." ], - "passive": 12, - "resist": [ - "cold", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], + "passive": 8, "languages": [ - "the languages it knew in life" + "understands one language but can't speak" ], - "cr": "6", + "cr": "2", "trait": [ { - "name": "Hazy Stealth", + "name": "Blood Aggression", "entries": [ - "In conditions of heat shimmers or dusty or misty air, a pesta has advantage on Dexterity ({@skill Stealth}) checks, and it can use a bonus action to take the {@action Hide} action." + "The ogre swine can use a bonus action to take the {@action Dash} action to move toward a creature that lacks all its hit points." ] }, { - "name": "Incorporeal Movement", + "name": "Keen Smell", "entries": [ - "The pesta can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "The ogre swine has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Plague Stench", - "entries": [ - "Any creature not immune to poison that starts its turn within 5 feet of the pesta must succeed on a {@dc 14} Constitution saving throw or take 5 ({@damage 2d4}) poison damage and become {@condition poisoned} until the start of its next turn." - ] - } - ], - "action": [ - { - "name": "Touch", + "name": "Stench", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d8}) necrotic damage plus 9 ({@damage 2d8}) poison damage." + "Any creature other than an ogre or ogre swine that starts its turn within 5 feet of the swine must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all ogre swine for 1 hour." ] }, { - "name": "Plague Cloud (Recharge after a Short or Long Rest)", + "name": "Relentless (Recharges after a Short or Long Rest)", "entries": [ - "The pesta creates a 20-foot-radius cloud of yellowish mist centered on a point it chooses within 60 feet of it. This mist spreads around corners and lightly obscures its area. The cloud lingers for 1 minute, until the pesta's {@status concentration} ends (as if {@status concentration||concentrating} on a spell), or until strong wind disperses the cloud.", - "When a creature enters the area for the first time on a turn or starts its turn there, that creature must make a {@dc 14} Constitution saving throw. The creature takes 22 ({@damage 4d10}) poison damage on a failed save, or half as much damage on a successful one. Someone who fails the saving throw is also {@condition poisoned} and subjected to the pesta's disease (often {@disease sewer plague}). Creatures are affected even if they hold their breath or don't need to breathe. A creature can repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on itself on a success. The disease remains until cured." + "If the ogre swine takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." ] } ], - "variant": [ + "action": [ { - "type": "variant", - "name": "Weeping Pesta", + "name": "Tusk", "entries": [ - "Some pestas are the undead victims of {@disease the Weeping Pox|GH}, carrying that disease. Those diseased by such a pesta's Plague Cloud or {@condition poisoned} by its aura are infected with {@disease the Weeping Pox|GH}. A humanoid infected with this disease must repeat a {@dc 15} Constitution saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured by magic.", - "Until the first level of {@condition exhaustion} sets in, however, the victim has sharpened senses. When making an ability check or saving throw against anything other than the disease, they can add a {@dice d4} to ability checks or saving throws. A slight fever and overexcitement are the only signs this condition comes from {@disease the Weeping Pox|GH}." - ], - "_version": { - "addAs": "trait" - } + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage and 2 ({@damage 1d4}) poison damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or become infected with {@disease sewer plague}. A creature that succeeds on this saving throw is immune to infection from all ogre swine for 24 hours." + ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Ogre Swine", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreSwine.webp", "traitTags": [ - "Incorporeal Movement" + "Keen Senses" ], "senseTags": [ "D" ], "languageTags": [ - "LF" + "CS" ], "damageTags": [ "I", - "N", - "O" + "S" ], "miscTags": [ - "AOE", "MW" ], "conditionInflict": [ "poisoned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Pesta.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Pesta", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" ] }, { - "name": "Plague Doctor", + "name": "Ogresh Champion", "source": "GHMG", - "page": 259, + "page": 243, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "any race" + "ogresh" ] }, "alignment": [ "A" ], "ac": [ - 11 + { + "ac": 18, + "from": [ + "{@item chain mail|PHB}", + "{@item shield|PHB}" + ] + } ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 52, + "formula": "8d8 + 16" }, "speed": { "walk": 30 }, - "str": 8, - "dex": 13, - "con": 15, - "int": 17, + "str": 16, + "dex": 10, + "con": 14, + "int": 11, "wis": 12, - "cha": 11, + "cha": 15, "skill": { - "arcana": "+5", - "medicine": "+3" + "insight": "+3", + "perception": "+3", + "performance": "+4", + "persuasion": "+4" }, - "passive": 11, + "passive": 13, "languages": [ "any three languages" ], - "cr": "3", + "cr": "2", "spellcasting": [ { "name": "Spellcasting", - "type": "spellcasting", "headerEntries": [ - "The plague doctor is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following wizard spells prepared:" + "The ogresh champion is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 12}). The champion has the following paladin spells prepared:" ], "spells": { - "0": { - "spells": [ - "{@spell acid splash}", - "{@spell light}", - "{@spell poison spray}", - "{@spell prestidigitation}" - ] - }, "1": { - "slots": 4, - "spells": [ - "{@spell detect magic}", - "{@spell grease}", - "{@spell ray of sickness}", - "{@spell sleep}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell acid arrow}", - "{@spell gust of wind}", - "{@spell shatter}", - "{@i One slot used for Bad Medicine}" - ] - }, - "3": { "slots": 3, "spells": [ - "{@spell bestow curse}", - "{@spell stinking cloud}", - "{@i One slot used for Good Medicine}" + "{@spell bless}", + "{@spell cure wounds}", + "{@spell sanctuary}" ] } }, - "ability": "int" + "ability": "cha", + "type": "spellcasting" } ], "trait": [ { - "name": "Good Medicine", + "name": "A Friendly Ear (Recharges after a Short or Long Rest)", "entries": [ - "The plague doctor carries a concoction that, if consumed as an action, causes the imbiber to regain 13 ({@dice 3d8}) hit points and cures any disease." + "After a minute in conversation with a nonhostile creature, the ogresh champion can choose to have that creature make a {@dc 11} Charisma saving throw. On a failure, the target is {@condition charmed} by the champion for 1 hour. The target remains unaware of being {@condition charmed}." ] - } - ], - "action": [ + }, { - "name": "Dagger", + "name": "Powerful Build", "entries": [ - "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "The ogresh champion determines carrying capacity as if a Large creature." ] }, { - "name": "Bad Medicine", + "name": "Smite", "entries": [ - "The plague doctor hurls a concoction at a point the doctor can see within 30 feet of it. Creatures within 10 feet of that point must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute.", - "While {@condition poisoned} in this way, the creature takes 3 ({@damage 1d6}) poison damage each time it takes an action. An affected creature can take an action to repeat the saving throw, ending the effects early on a success." + "When the ogresh champion hits with a melee weapon attack, it can expend one spell slot to deal extra radiant damage. The extra damage is 9 ({@dice 2d8}) for a 1st-level spell slot." + ] + }, + { + "name": "Takes One to Know One", + "entries": [ + "The ogresh champion has advantage on saving throws against being {@condition charmed}." + ] + } + ], + "action": [ + { + "name": "Warhammer", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Ogresh", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreshChampion.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreshChampion.webp", "attachedItems": [ - "dagger|phb" + "warhammer|phb" ], "languageTags": [ "X" ], "damageTags": [ - "I", - "P" - ], - "damageTagsSpell": [ - "A", - "I", - "N", - "T" + "B" ], "spellcastingTags": [ - "CW" + "CP" ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "MLW", + "MW" ], "conditionInflict": [ - "poisoned" - ], - "conditionInflictSpell": [ - "poisoned", - "prone", - "unconscious" + "charmed" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PlagueDoctor.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Plague Doctor", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution" + "charisma" ], "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength", "wisdom" ] }, { - "name": "Master Plague Doctor", + "name": "Ogresh Sage", "source": "GHMG", - "page": 259, + "page": 243, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "any race" + "ogresh" ] }, "alignment": [ "A" ], "ac": [ - 12 + { + "ac": 15, + "from": [ + "{@item studded leather armor|PHB|studded leather}", + "studied defense" + ] + } ], "hp": { - "average": 91, - "formula": "14d8 + 28" + "average": 66, + "formula": "12d8 + 12" }, "speed": { "walk": 30 }, - "str": 9, - "dex": 14, - "con": 15, - "int": 18, - "wis": 14, - "cha": 11, + "str": 12, + "dex": 10, + "con": 13, + "int": 17, + "wis": 15, + "cha": 14, "skill": { - "arcana": "+7", - "medicine": "+5" + "arcana": "+5", + "history": "+5", + "insight": "+4", + "investigation": "+5", + "perception": "+4", + "persuasion": "+4" }, - "passive": 11, + "passive": 14, "languages": [ - "any three languages" + "any five languages" ], - "cr": "8", - "spellcasting": [ + "cr": "2", + "trait": [ { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The doctor is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell acid splash}", - "{@spell light}", - "{@spell mending}", - "{@spell poison spray}", - "{@spell prestidigitation}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell detect magic}", - "{@spell grease}", - "{@spell ray of sickness}", - "{@spell sleep}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell acid arrow}", - "{@spell fiend flesh|GHPG}", - "{@spell gust of wind}", - "{@spell shatter}", - "{@i One slot used for Bad Medicine}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell gaseous form}", - "{@spell stinking cloud}", - "{@i One slot used for Good Medicine}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell confusion}", - "{@spell wall of fire}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell cloudkill}", - "{@spell scrying}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell globe of invulnerability}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell finger of death}" - ] - } - }, - "ability": "int" - } - ], - "trait": [ + "name": "A Friendly Ear (Recharges after a Short or Long Rest)", + "entries": [ + "After a minute in conversation with a nonhostile creature, the ogresh sage can choose to have that creature make a {@dc 11} Charisma saving throw. On a failure, the target is {@condition charmed} by the sage for 1 hour. The target remains unaware of being {@condition charmed}." + ] + }, { - "name": "Conditioned Immunity", + "name": "Analyze Enemy", "entries": [ - "The master plague doctor is immune to disease and has advantage on saving throws against being {@condition poisoned}." + "The sage can take a bonus action to analyze a creature the sage can see within 30 feet of it. If the sage does so, for 1 minute, the sage can add its Intelligence bonus to attack rolls and damage with weapon attacks against that creature." ] }, { - "name": "Good Medicine", + "name": "Powerful Build", "entries": [ - "The master plague doctor carries a concoction that, if consumed as an action, causes the imbiber to regain 22 ({@dice 5d8}) hit points and cures any disease." + "The ogresh sage determines carrying capacity as if a Large creature." + ] + }, + { + "name": "Studied Defense", + "entries": [ + "The ogresh sage adds its Intelligence modifier to its AC instead of its Dexterity modifier." + ] + }, + { + "name": "Takes One to Know One", + "entries": [ + "The ogresh sage has advantage on saving throws against being {@condition charmed}." ] } ], "action": [ { - "name": "Dagger", + "name": "Multiattack", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The sage makes two quarterstaff attacks." ] }, { - "name": "Bad Medicine", + "name": "Quarterstaff", "entries": [ - "The master plague doctor hurls a concoction at a point the doctor can see within 30 feet of it. Creatures within 10 feet of that point must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the creature takes 5 ({@damage 1d6 + 2}) acid damage at the start of each of its turns and 7 ({@damage 2d6}) poison damage each time it takes an action. An affected creature can take an action to repeat the saving throw, ending the effects early on a success." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, or 5 ({@damage 1d8 + 1}) bludgeoning damage if used with two hands." ] } ], - "attachedItems": [ - "dagger|phb" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "A", - "I", - "P" - ], - "damageTagsSpell": [ - "A", - "F", - "I", - "N", - "T" - ], - "spellcastingTags": [ - "CW" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "conditionInflict": [ - "poisoned" - ], - "conditionInflictSpell": [ - "poisoned", - "prone", - "unconscious" + "reaction": [ + { + "name": "Sage Words", + "entries": [ + "When a creature the ogresh sage can see makes an attack roll or ability check, the sage can grant that creature advantage on the roll, provided the creature can hear and understand the sage and verbal advice would help the creature or distract its foe." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MasterPlagueDoctor.webp", "fluff": { "_appendMonsterFluff": { - "name": "Plague Doctor", + "name": "Ogresh", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreshSage.webp" + } + } + ] }, - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength", - "wisdom" - ] - }, - { - "name": "Poffer", - "source": "GHMG", - "page": 260, - "size": [ - "S" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ - 10 + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreshSage.webp", + "attachedItems": [ + "quarterstaff|phb" ], - "hp": { - "average": 7, - "formula": "2d6" - }, - "speed": { - "walk": 40 - }, - "str": 10, - "dex": 11, - "con": 11, - "int": 2, - "wis": 10, - "cha": 5, - "passive": 10, - "cr": "1/8", - "trait": [ - { - "name": "Flock Static", - "entries": [ - "A creature other than a poffer that ends its turn within 5 feet of two or more poffers takes 2 lightning damage plus 1 lightning damage for each additional poffer within 5 feet of the creature. A creature that takes 4 or more lightning damage from poffers in one turn must succeed on a {@dc 10} Constitution saving throw or fall {@condition prone} and become {@condition incapacitated} until the end of its next turn." - ] - } + "actionTags": [ + "Multiattack" ], - "action": [ - { - "name": "Hooves", - "entries": [ - "{@atk mw} {@hit 2} to hit, reach 5ft., one {@condition prone} creature. {@h}2 ({@damage 1d4}) bludgeoning damage." - ] - } + "languageTags": [ + "X" ], "damageTags": [ - "B", - "L" + "B" ], "miscTags": [ + "MLW", "MW" ], "conditionInflict": [ - "incapacitated", - "prone" + "charmed" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Poffer.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Poffer", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution" + "charisma" ] }, { - "name": "Poppet", + "name": "Ogresh Vampire (Adult)", "source": "GHMG", - "page": 261, + "page": 403, "size": [ - "T" + "M" ], - "type": "construct", + "type": "undead", "alignment": [ + "L", + "NX", "C", "E" ], "ac": [ - 12 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 21, - "formula": "6d4 + 6" + "average": 161, + "formula": "17d8 + 85" }, "speed": { - "walk": 40 + "walk": 30, + "climb": 30 }, - "str": 5, - "dex": 14, - "con": 13, - "int": 11, - "wis": 10, - "cha": 13, + "str": 18, + "dex": 16, + "con": 20, + "int": 13, + "wis": 14, + "cha": 16, "save": { - "wis": "+2" + "con": "+10", + "wis": "+7" }, "skill": { - "stealth": "+4" + "athletics": "+9", + "deception": "+8", + "insight": "+7", + "perception": "+7", + "persuasion": "+8" }, "senses": [ - "darkvision 60 ft." + "darkvision 90 ft." ], - "passive": 10, + "passive": 17, "resist": [ + "necrotic", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical attacks that aren't adamantine", + "note": "from nonmagical attacks", "cond": true } ], "immune": [ - "poison", - "psychic" + "poison" ], "conditionImmune": [ "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned", - "unconscious" + "poisoned" ], "languages": [ - "One national language", - "telepathy 30 ft." + "the languages known in life" ], - "cr": "1", + "cr": "13", "trait": [ { - "name": "Devil's Sight", + "name": "Legendary Resistance (3/Day)", "entries": [ - "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the poppet's {@sense darkvision}." + "If the vampire fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Eerie Laugh", + "name": "Massive", "entries": [ - "As a bonus action, the poppet laughs, and each creature within 30 feet of and able to hear the poppet must succeed on a {@dc 11} Wisdom saving throw. On a failure, the creature becomes {@condition frightened} of the poppet for 1 minute. If the saving throw fails by 5 or more, the target's speed is halved while it's {@condition frightened} in this way. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if the poppet is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Eerie Laugh of any poppet for the next 24 hours" + "The vampire is considered to be one size larger when determining what can grapple it, as well as its carrying capacity and the weight it can push, drag, or lift." ] }, { - "name": "False Appearance", + "name": "Regeneration", "entries": [ - "While the poppet remains motionless, it's indistinguishable from an ordinary doll." + "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." ] }, { - "name": "Turning Susceptibility", + "name": "Spider Climb", "entries": [ - "The poppet can be turned as if it were undead. However, it can't be destroyed by effects that turn undead." + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], "action": [ { - "name": "Embrace", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) bludgeoning damage and 5 ({@damage 2d4}) psychic damage." + "The vampire makes three attacks, only one of which can be a bite." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d8 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + ] + }, + { + "name": "Charm", + "entries": [ + "The vampire targets one humanoid or beast it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a {@dc 16} Wisdom saving throw against this magic or be {@condition charmed} by the vampire. The {@condition charmed} target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it's a willing target for the vampire's bite attack.", + "Each time the vampire or the vampire's allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire dies, is on a different plane of existence than the target, or takes a bonus action to end the effect." + ] + }, + { + "name": "Mist Form", + "entries": [ + "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." + ] + } + ], + "reaction": [ + { + "name": "Misty Escape", + "entries": [ + "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", + "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Claws", + "entries": [ + "The vampire attacks once with its claws." ] } ], + "legendaryGroup": { + "name": "Vampires", + "source": "GHMG" + }, + "fluff": { + "_appendMonsterFluff": { + "name": "Ogresh Vampire (Adult)", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreshVampire(Adult).webp", "traitTags": [ - "Devil's Sight", - "False Appearance" + "Legendary Resistances", + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" ], "senseTags": [ "D" ], - "languageTags": [ - "TP" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "B", - "Y" + "N", + "P", + "R", + "S" ], "miscTags": [ - "AOE", + "HPR", "MW" ], "conditionInflict": [ - "frightened" + "charmed" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Poppet.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Poppet", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Poppet.webp" - } - } - ] - }, "savingThrowForced": [ "wisdom" ] }, { - "name": "Poppet Fiend", + "name": "Old Snarite", "source": "GHMG", - "page": 262, + "page": 315, "size": [ - "T" + "S" ], - "type": { - "type": "fiend", - "tags": [ - "devil", - "shapechanger" - ] - }, + "type": "aberration", "alignment": [ - "L", + "N", "E" ], "ac": [ - 13 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 31, - "formula": "9d4 + 9" + "average": 55, + "formula": "10d6 + 20" }, "speed": { - "walk": 40 + "walk": 5, + "fly": 15 }, - "str": 6, - "dex": 17, - "con": 13, - "int": 11, - "wis": 12, - "cha": 14, + "str": 16, + "dex": 18, + "con": 15, + "int": 10, + "wis": 16, + "cha": 8, "skill": { - "deception": "+4", - "insight": "+3", - "persuasion": "+4", - "stealth": "+5" + "stealth": "+6" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 11, - "resist": [ - "cold", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't silvered", - "cond": true - } - ], + "passive": 13, "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "One national language", - "Infernal", - "telepathy 60 ft." + "bludgeoning", + "piercing" ], "cr": "2", "trait": [ { - "name": "Devil's Sight", + "name": "Muddled Thoughts", "entries": [ - "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the poppet fiend's {@sense darkvision}." + "Although an old snarite cannot control the actions of its host, it can cloud a host's thoughts, inclining the host to make poor or irrational decisions. The host also refuses to cut their hair, thus saving the old snarite from harm." ] }, { - "name": "False Appearance", + "name": "Wisdom Drinker", "entries": [ - "While the poppet remains motionless, it's indistinguishable from an ordinary doll." + "After being infected by an old snarite for a year, the host must succeed on a {@dc 13} Wisdom saving throw or permanently lose 2 points of Wisdom." ] - }, + } + ], + "action": [ { - "name": "Magic Resistance", + "name": "Tail", "entries": [ - "The poppet fiend has advantage on saving throws against spells and other magical effects." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 3d4 + 4}) slashing damage, and the target is {@condition grappled} (escape {@dc 13}). While {@condition grappled}, the creature is {@condition restrained}." ] }, { - "name": "Shapechanger", + "name": "Constrict", "entries": [ - "The poppet fiend can use its action to polymorph into a doll or back into its true form, that of a Tiny implike devil. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form only if it dies and remove curse has been cast on it with 24 hours or is cast on it while it's at 0 hp. The fiend is then visible for a moment, before vanishing in a puff of vile smoke." + "A target that begins its turn {@condition grappled} by the old snarite's tail takes 11 ({@damage 3d4 + 4}) slashing damage and is infected with 2 ({@dice 1d4}) young snarites." ] } ], - "action": [ + "reaction": [ { - "name": "Claws", + "name": "Deflect Damage", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage. The poppet fiend can inject venom, and if it does so, the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "When the old snarite is hit with a melee attack, it can deflect the attack's damage onto the host creature." ] } ], - "traitTags": [ - "Devil's Sight", - "False Appearance", - "Magic Resistance", - "Shapechanger" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "I", - "TP" - ], - "damageTags": [ - "I", - "S" + "fluff": { + "_appendMonsterFluff": { + "name": "Snarite", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OldSnarite.webp", + "damageTags": [ + "S" ], "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PoppetFiend.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Poppet", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PoppetFiend.webp" - } - } - ] - }, + "conditionInflict": [ + "grappled", + "restrained" + ], "savingThrowForced": [ - "constitution" + "wisdom" ] }, { - "name": "Potbelly", + "name": "Oozing Vulture", "source": "GHMG", - "page": 263, + "page": 244, "size": [ - "H" + "M" ], - "type": "fey", + "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 102, - "formula": "12d12 + 24" + "average": 65, + "formula": "10d8 + 10" }, "speed": { - "walk": 40 + "walk": 20, + "fly": 50 }, - "str": 21, - "dex": 8, - "con": 15, - "int": 6, - "wis": 10, - "cha": 13, + "str": 16, + "dex": 13, + "con": 12, + "int": 5, + "wis": 14, + "cha": 8, "skill": { - "athletics": "+8", - "survival": "+3" + "perception": "+4", + "stealth": "+3" }, - "passive": 9, - "languages": [ - "Giant", - "Sylvan" + "senses": [ + "darkvision 60 ft." ], - "cr": "5", - "action": [ - { - "name": "Multiattack", - "entries": [ - "The potbelly makes two slam attacks. It can use boil in place of either slam." - ] - }, + "passive": 14, + "cr": "2", + "trait": [ { - "name": "Slam", + "name": "Blood Frenzy", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}19 ({@damage 4d6 + 5}) bludgeoning damage. The potbelly can deal half damage instead and grapple a Medium or smaller creature (escape {@dc 16}). The potbelly can {@action grapple} up to two creatures at a time." + "The oozing vulture has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] }, { - "name": "Boil", + "name": "Keen Sight and Smell", "entries": [ - "One Medium or smaller creature {@condition grappled} by the potbelly must succeed on a {@dc 16} Strength saving throw or be plopped into the potbelly's belly pot, taking 18 ({@damage 4d8}) fire damage. A creature in the pot is {@condition restrained} and has cover from effects that originate outside the potbelly. At the start of each of the potbelly's turns, the engulfed creature takes 18 ({@damage 4d8}) fire damage. The potbelly can have only two Medium or smaller creatures boiling at a time.", - "A boiling creature can try to escape by taking an action to make its choice of a {@dc 16} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 5 feet of movement to enter a space of its choice within 5 feet of the potbelly.", - "If the potbelly dies, boiling creatures are no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement." + "The oozing vulture has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." ] - }, + } + ], + "action": [ { - "name": "Snack", + "name": "Bite", "entries": [ - "The potbelly takes the cooked corpse of a fey, giant, or humanoid that died no more than 1 minute before from its belly pot, takes a bite, and regains 25 hit points. The potbelly can gain this benefit only once from each corpse." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." ] } ], - "actionTags": [ - "Multiattack" + "fluff": { + "_appendMonsterFluff": { + "name": "Oozing Vulture", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OozingVulture.webp", + "traitTags": [ + "Keen Senses" ], - "languageTags": [ - "GI", - "S" + "senseTags": [ + "D" ], "damageTags": [ - "B", - "F" + "S" ], "miscTags": [ - "MW", - "RCH" + "MW" + ], + "conditionInflict": [ + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Potbelly.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Potbelly", - "source": "GHMG" - } - }, "savingThrowForced": [ "strength" ] }, { - "name": "Fireborn Troll", + "name": "Ordeal Tree", "source": "GHMG", - "group": [ - "Primordial Troll" - ], - "page": 265, + "page": 245, "size": [ - "L" + "G" ], - "type": "giant", + "type": "plant", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ { - "ac": 15, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 115, - "formula": "11d10 + 55" + "average": 186, + "formula": "12d20 + 60" }, "speed": { - "walk": 40 - }, - "str": 18, - "dex": 14, - "con": 20, - "int": 8, - "wis": 10, - "cha": 9, - "skill": { - "perception": "+3" + "walk": 20 }, - "senses": [ - "darkvision 60 ft." - ], + "str": 24, + "dex": 7, + "con": 21, + "int": 12, + "wis": 16, + "cha": 12, "passive": 13, - "immune": [ + "resist": [ + "bludgeoning", + "piercing" + ], + "vulnerable": [ "fire" ], "languages": [ - "Giant" + "Sylvan" ], - "cr": "7", + "cr": "12", "trait": [ { - "name": "Heated Body", + "name": "Corrupt Desire", "entries": [ - "A creature that touches the troll or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage." + "A humanoid may bind themselves to the ordeal tree. Each day the petitioner is bound to the tree, they must succeed on a Constitution saving throw with a DC equal to 15 + number of days bound or suffer a level of {@condition exhaustion}. If they survive for 7 days, the ordeal tree may choose to grant a blessing. The tree only does this if the humanoid is evil, once per humanoid. If the humanoid is neutral or good, the tree attacks them.", + "The blessing is tailored to the petitioner's desires (GM discretion) but might include +1 to an ability score, a feat, expertise in a skill, or the ability to innately cast a 3rd-level (or lower) spell once per day using Charisma as the petitioner's spellcasting ability.", + "The petitioner also contracts the {@spell curse of foul blight|GH} {@homebrew |(Grim Hollow Campaign Guide pg. 25)}. If the petitioner commits a profoundly evil act every day, the curse never advances beyond stage 1. If the petitioner fails to commit the act, the curse automatically escalates." ] }, { - "name": "Keen Smell", + "name": "False Appearance", "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "While the ordeal tree remains motionless, it is indistinguishable from a normal tree." ] }, { - "name": "Regeneration", + "name": "Heart Sight", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or cold damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The ordeal tree knows the alignment and desires of any creature that binds itself to the tree." ] } ], @@ -63457,426 +64187,338 @@ { "name": "Multiattack", "entries": [ - "The troll makes three attacks: one with its bite and two with its claws." + "The ordeal tree makes two slam attacks and one attack with a vine or enervate." ] }, { - "name": "Bite", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage and 5 ({@damage 2d4}) fire damage." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." ] }, { - "name": "Claw", + "name": "Vine", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage and 5 ({@damage 2d4}) fire damage." + "{@atk mw} {@hit 11} to hit, reach 20 ft., one target. {@h}20 ({@damage 3d8 + 7}) slashing damage, and the creature is {@condition grappled} (escape {@dc 17})." + ] + }, + { + "name": "Enervate (2/Day)", + "entries": [ + "A creature bound to the ordeal tree or {@condition grappled} by it must succeed on a {@dc 17} Constitution saving throw or suffer 44 ({@damage 8d10}) necrotic damage. The ordeal tree gains temporary hit points equal to half the damage done." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Ordeal Tree", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OrdealTree.webp", "traitTags": [ - "Keen Senses", - "Regeneration" - ], - "senseTags": [ - "D" + "False Appearance" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI" + "S" ], "damageTags": [ - "F", - "P", + "B", + "N", "S" ], "miscTags": [ - "MW" + "MW", + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FirebornTroll.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Fireborn Troll", - "source": "GHMG" - } - } + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "constitution" + ] }, { - "name": "Fireborn Troll Flamecaller", - "source": "GHMG", + "name": "Ormwurm", "group": [ - "Primordial Troll" + "Unusual Beasts" ], - "page": 265, + "source": "GHMG", + "page": 348, "size": [ - "L" + "M" ], - "type": "giant", + "type": "beast", "alignment": [ - "C", - "N" + "U" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 147, - "formula": "14d10 + 70" + "average": 11, + "formula": "2d8 + 2" }, "speed": { - "walk": 40 + "walk": 30, + "burrow": 5, + "swim": 30 }, - "str": 19, + "str": 12, "dex": 14, - "con": 20, - "int": 9, - "wis": 14, - "cha": 10, + "con": 13, + "int": 2, + "wis": 10, + "cha": 5, "skill": { - "nature": "+3", - "perception": "+6" + "athletics": "+3" }, "senses": [ - "darkvision 60 ft." - ], - "passive": 16, - "immune": [ - "fire" - ], - "languages": [ - "Giant" + "blindsight 10 ft." ], - "cr": "9", + "passive": 10, + "cr": "1/4", "trait": [ { - "name": "Call Flame", - "entries": [ - "The troll can use a bonus action to ignite a magical fire in its maw. The fire lasts until the start of the troll's next turn. The troll must ignite this fire to use its spit fire and firebane actions." - ] - }, - { - "name": "Heated Body", - "entries": [ - "A creature that touches the troll or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The troll's weapon attacks are magical." - ] - }, - { - "name": "Regeneration", + "name": "Hold Breath", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or cold damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The ormwurm can hold its breath for 30 minutes." ] } ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The troll makes three attacks, only one of which can be a bite." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage and 7 ({@damage 2d6}) fire damage, or 14 ({@damage 4d6}) fire damage if the troll has call flame active." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage and 7 ({@damage 2d6}) fire damage." - ] - }, - { - "name": "Spit Fire", - "entries": [ - "{@atk rs} {@hit 6} to hit, range 40/120 ft., one target. {@h}14 ({@damage 4d6}) fire damage." - ] - }, - { - "name": "Control Flame", - "entries": [ - "The troll chooses a fire it can see within 30 feet of it and expands that fire by one 5-foot cube, extinguishes fire in one 5-foot cube, or makes shapes in the fire in one 5-foot cube. Expanded fire needs fuel to continue burning." - ] - }, - { - "name": "Firebane (Recharges after a Short or Long Rest)", - "entries": [ - "The troll spits fire at a point it can see within 120 feet of it, and the fire bursts into an explosion of magical flame. It ignites flammable objects that aren't being worn or carried. Each creature in a 20-foot-radius sphere centered on that point must make {@dc 14} Dexterity saving throw. On a failure, the target takes 28 ({@damage 8d6}) fire damage, and for 1 minute, the target is cursed and must roll a {@dice 1d4} and subtract the number rolled from attack rolls or saving throw. If the save succeeds, the target takes half the fire damage and isn't cursed." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 11}). Until this {@action grapple} ends, the ormwurm can't bite another target." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Ormwurm", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Ormwurm.webp", "traitTags": [ - "Keen Senses", - "Magic Weapons", - "Regeneration" + "Hold Breath" ], "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" + "B" ], "damageTags": [ - "F", - "P", - "S" + "P" ], "miscTags": [ - "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FirebornTrollFlamecaller.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Fireborn Troll", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "dexterity" + "conditionInflict": [ + "grappled" ] }, { - "name": "Seaborn Troll", + "name": "Outlaw", "source": "GHMG", - "group": [ - "Primordial Troll" - ], - "page": 266, + "page": 247, "size": [ - "L" + "M" ], - "type": "giant", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "N" + "A" ], "ac": [ { "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { - "average": 105, - "formula": "10d10 + 50" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 30 }, - "str": 18, - "dex": 14, - "con": 20, - "int": 9, - "wis": 11, - "cha": 8, + "str": 11, + "dex": 16, + "con": 12, + "int": 11, + "wis": 12, + "cha": 14, "skill": { - "perception": "+3" + "acrobatics": "+5", + "animal handling": "+3", + "intimidation": "+4", + "sleight of hand": "+5" }, - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 13, - "immune": [ - "acid" - ], + "passive": 11, "languages": [ - "Giant" + "Any two languages" ], - "cr": "6", + "cr": "2", "trait": [ { - "name": "Amphibious", - "entries": [ - "The troll can breathe air and water." - ] - }, - { - "name": "Aquatic Camouflage", - "entries": [ - "The troll has advantage on Dexterity ({@skill Stealth}) checks made to {@action hide} underwater." - ] - }, - { - "name": "Flexible", - "entries": [ - "The troll can enter a space large enough for a Medium creature without squeezing." - ] - }, - { - "name": "Keen Smell", + "name": "Mobile", "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The outlaw can take a bonus action to take the {@action Dash} or {@action Disengage} action." ] }, { - "name": "Regeneration", + "name": "Rider's Sneak Attack (1/Turn)", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes cold or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The outlaw deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the outlaw that isn't {@condition incapacitated} and the outlaw doesn't have disadvantage on the attack roll. The outlaw can also deal this extra damage if it has moved 20 feet or more, including on a mount." ] } ], "action": [ { - "name": "Multiattack", + "name": "Rapier", "entries": [ - "The troll makes three attacks: one with its bite and two with its claws." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] }, { - "name": "Bite", + "name": "Blackpowder Pistol", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 4}) piercing damage and 5 ({@damage 2d4}) acid damage." + "{@atk rw} {@hit 5} to hit, range 25/100 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." ] - }, + } + ], + "reaction": [ { - "name": "Claw", + "name": "Uncanny Riding", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + "When an attacker the outlaw can see hits it or its mount with an attack, the outlaw can halve the attack's damage against the outlaw or the mount." ] } ], - "traitTags": [ - "Amphibious", - "Keen Senses", - "Regeneration" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "A", - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SeabornTroll.webp", "fluff": { "_appendMonsterFluff": { - "name": "Seaborn Troll", + "name": "Outlaw", "source": "GHMG" } - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Outlaw.webp", + "attachedItems": [ + "blackpowder pistol|GHPG", + "rapier|phb" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW" + ] }, { - "name": "Seaborn Troll Fogcaller", + "name": "Pactbreaker", "source": "GHMG", - "group": [ - "Primordial Troll" - ], - "page": 266, + "page": 249, "size": [ "L" ], - "type": "giant", + "type": "construct", "alignment": [ - "N" + "C", + "G" ], "ac": [ { - "ac": 16, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 136, - "formula": "13d10 + 65" + "average": 157, + "formula": "15d10 + 75" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 30 }, - "str": 19, - "dex": 16, + "str": 20, + "dex": 8, "con": 20, - "int": 10, - "wis": 15, - "cha": 9, + "int": 6, + "wis": 16, + "cha": 5, "skill": { - "perception": "+5" + "perception": "+7" }, "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft." + "truesight 120 ft." + ], + "passive": 17, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't adamantine", + "cond": true + } ], - "passive": 15, "immune": [ - "acid" + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], "languages": [ - "Giant" + "understands Celestial and Infernal but can't speak" ], - "cr": "8", + "cr": "10", "trait": [ { - "name": "Amphibious", - "entries": [ - "The troll can breathe air and water." - ] - }, - { - "name": "Aquatic Camouflage", + "name": "Adjustable Form", "entries": [ - "The troll has advantage on Dexterity ({@skill Stealth}) checks made to {@action hide} underwater." + "The pactbreaker can use its action to change its appearance, although it always appears to be a construct, or to end one effect altering its form. Its weapon changes appearance in response to a foe's weaknesses\u2014see Reactive Weapon." ] }, { - "name": "Flexible", + "name": "Magic Weapons", "entries": [ - "The troll can enter a space large enough for a Medium creature without squeezing." + "The pactbreaker's weapon attacks are magical." ] }, { - "name": "Keen Smell", + "name": "Magic Resistance", "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The pactbreaker has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Magic Weapons", + "name": "Pact Breaking", "entries": [ - "The troll's weapon attacks are magical." + "When the pactbreaker deals damage to a creature bound to a contract or pact with an evil entity, that creature must succeed on a {@dc 15} Charisma saving throw or be unable to use features, powers, and spells associated with that agreement until the end of the pactbreaker's next turn. This inability includes using or maintaining {@status concentration} on such features, powers, and spells." ] }, { - "name": "Regeneration", + "name": "Pact Sense", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes cold or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The pactbreaker can sense those who have entered a pact with malevolent entities. It knows the direction and distance of any humanoid that has forged a fiendish or evil fey contract or warlock pact (with an evil patron) within 1,000 feet. If the creature is moving, the pactbreaker knows the direction of its movement. Any effect that blocks divination magic blocks this trait." ] } ], @@ -63884,149 +64526,140 @@ { "name": "Multiattack", "entries": [ - "The troll makes three attacks, only one of which can be a bite. It can use call fog in place of two attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage and 7 ({@damage 2d6}) acid damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + "The pactbreaker makes two attacks." ] }, { - "name": "Spit Acid", + "name": "Reactive Weapon", "entries": [ - "{@atk rs} {@hit 5} to hit, range 30/60 ft., one target. {@h}14 ({@damage 4d6}) acid damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage and 11 ({@damage 2d10}) psychic damage. The second and subsequent times the weapon strikes the same target, the damage changes if the target can be harmed more by another damage option. Bludgeoning damage can become piercing or slashing, and psychic damage can become radiant or necrotic." ] }, { - "name": "Call Fog", + "name": "Eldritch Leash", "entries": [ - "The troll creates a 30-foot-radius sphere of fog centered on itself. The sphere spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured}. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. The troll can choose to make this fog caustic. If it does so, a creature that enters the fog for the first time on a turn or starts its turn there takes 10 ({@damage 4d4}) acid damage. Once the troll makes caustic fog, it can do so again only after it finishes a short or long rest." + "{@atk rs} {@hit 7} to hit, range 300 ft., one target. {@h}29 ({@damage 4d12 + 3}) force damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw, or it can't have a flying speed greater than 0 feet for 1 minute. If flying, the creature falls if it fails the save by 5 or more. Otherwise, it safely descends at 60 feet per round until it reaches the ground or the effect ends. A creature that has a natural flying speed, rather than one provided by an effect, can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Pactbreaker", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Pactbreaker.webp", "traitTags": [ - "Amphibious", - "Keen Senses", - "Magic Weapons", - "Regeneration" + "Magic Resistance", + "Magic Weapons" ], "senseTags": [ - "B", - "D" + "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI" + "CE", + "CS", + "I" ], "damageTags": [ - "A", - "P", - "S" + "B", + "O", + "Y" ], "miscTags": [ - "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SeabornTrollFogcaller.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Seaborn Troll", - "source": "GHMG" - } - } + "savingThrowForced": [ + "charisma", + "strength" + ] }, { - "name": "Stoneborn Troll", + "name": "Panjaian Alondon", "source": "GHMG", - "group": [ - "Primordial Troll" - ], - "page": 267, + "page": 251, "size": [ - "L" + "M" ], - "type": "giant", + "type": { + "type": "humanoid", + "tags": [ + "any race", + "elemental" + ] + }, "alignment": [ - "N" + "A" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 136, - "formula": "13d10 + 65" + "average": 55, + "formula": "10d8 + 10" }, "speed": { "walk": 30, - "burrow": 10 + "swim": 30 }, - "str": 20, - "dex": 11, - "con": 20, - "int": 9, - "wis": 10, - "cha": 8, + "str": 14, + "dex": 17, + "con": 13, + "int": 10, + "wis": 15, + "cha": 13, "skill": { + "athletics": "+4", "perception": "+4" }, "senses": [ - "darkvision 60 ft.", - "tremorsense 10 ft." + "darkvision 60 ft." ], "passive": 14, "resist": [ + "cold" + ], + "languages": [ + "Primordial and two other languages" + ], + "cr": "3", + "spellcasting": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Innate Spellcasting", + "headerEntries": [ + "The panjaian alondon's spellcasting ability is Wisdom (spell save {@dc 12}). It can innately cast the following spells, requiring no material components:" ], - "note": "from nonmagical attacks", - "cond": true + "will": [ + "{@spell create or destroy water}" + ], + "daily": { + "1": [ + "{@spell control water}" + ] + }, + "ability": "wis", + "type": "spellcasting" } ], - "languages": [ - "Giant" - ], - "cr": "9", "trait": [ { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or thunder damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - }, - { - "name": "Siege Monster", + "name": "Amphibious", "entries": [ - "The troll deals double damage to objects and structures." + "The panjaian alondon can breathe air and water." ] }, { - "name": "Sure Stance", + "name": "Mobile", "entries": [ - "The troll has advantage on Strength and Dexterity saving throws made against effects that would force it to move or knock it {@condition prone}." + "The panjaian alondon can take a bonus action to take the {@action Dash} or {@action Disengage} action." ] } ], @@ -64034,153 +64667,152 @@ { "name": "Multiattack", "entries": [ - "The troll makes three attacks: one with its bite and two with its claws." + "The panjaian alondon makes two tidal slam attacks." ] }, { - "name": "Bite", + "name": "Tidal Slam", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." + "{@atk ms} {@hit 5} to hit, reach 30 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target must succeed on a {@dc 12} Strength saving throw or the panjaian alondon can move the target up to 10 feet to an unoccupied space in range." ] - }, + } + ], + "reaction": [ { - "name": "Claw", + "name": "Uncanny Dodge", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or fall {@condition prone}." + "The panjaian alondon halves the damage it takes from an attack that hits it. It must be able to see the attacker." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Panjaian", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Panjaian.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianAlondon.webp", "traitTags": [ - "Keen Senses", - "Regeneration", - "Siege Monster" + "Amphibious" ], "senseTags": [ - "D", - "T" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI" + "P", + "X" ], "damageTags": [ - "P", - "S" + "B" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "B" ], - "conditionInflict": [ - "prone" + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/StonebornTroll.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Stoneborn Troll", - "source": "GHMG" - } - }, "savingThrowForced": [ "strength" + ], + "savingThrowForcedSpell": [ + "strength" ] }, { - "name": "Stoneborn Troll Contemplative", + "name": "Panjaian Citrolachi", "source": "GHMG", - "group": [ - "Primordial Troll" - ], - "page": 267, + "page": 252, "size": [ - "L" + "M" ], - "type": "giant", + "type": { + "type": "humanoid", + "tags": [ + "any race", + "elemental" + ] + }, "alignment": [ - "L", - "N" + "A" ], "ac": [ { - "ac": 16, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 172, - "formula": "15d10 + 90" + "average": 82, + "formula": "11d8 + 33" }, "speed": { - "walk": 30, - "burrow": 10 + "walk": 25, + "burrow": 25 }, - "str": 21, - "dex": 12, - "con": 22, + "str": 17, + "dex": 9, + "con": 16, "int": 10, - "wis": 14, - "cha": 10, + "wis": 13, + "cha": 11, + "save": { + "str": "+5", + "con": "+5" + }, "skill": { - "perception": "+6" + "athletics": "+5", + "intimidation": "+2" }, "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft." + "darkvision 60 ft.", + "tremorsense 30 ft." ], - "passive": 16, + "passive": 11, "resist": [ + "poison" + ], + "languages": [ + "Primordial and two other languages" + ], + "cr": "3", + "spellcasting": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Innate Spellcasting", + "headerEntries": [ + "The panjaian citrolachi's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:" ], - "note": "from nonmagical attacks", - "cond": true + "daily": { + "1e": [ + "{@spell stoneskin}", + "{@spell stone shape}" + ] + }, + "ability": "wis", + "type": "spellcasting" } ], - "languages": [ - "Giant" - ], - "cr": "11", "trait": [ { - "name": "Claw Technique", - "entries": [ - "If the troll hits a creature with its claw or kinetic claw, the creature must succeed on a {@dc 17} Strength saving throw or the troll can cause it to fall {@condition prone}, be pushed up to 15 feet away from the troll, or be unable to take reactions until the end of the troll's next turn." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or thunder damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - }, - { - "name": "Purify", - "entries": [ - "As a bonus action, the troll ends one condition rendering it {@condition charmed}, {@condition frightened}, or {@condition poisoned}." - ] - }, - { - "name": "Siege Monster", - "entries": [ - "The troll deals double damage to objects and structures." - ] - }, - { - "name": "Sure Stance", + "name": "Earth Glide", "entries": [ - "The troll has advantage on Strength and Dexterity saving throws made against effects that would force it to move or knock it {@condition prone}." + "The panjaian citrolachi can burrow through nonmagical, unworked earth and stone. While doing so, the citrolachi doesn't disturb the material it moves through." ] } ], @@ -64188,77 +64820,81 @@ { "name": "Multiattack", "entries": [ - "The troll makes four attacks: one with its bite and three with its claws or kinetic claws." + "The panjaian citrolachi makes two slam attacks." ] }, { - "name": "Bite", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage." ] }, { - "name": "Claw", + "name": "Earth Slam", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) slashing damage and claw technique." + "The panjaian citrolachi chooses a point it can see within 30 feet of it. Each creature within 10 feet of that point, other than the citrolachi, must succeed on a {@dc 13} Dexterity saving throw or take 10 ({@damage 2d6 + 3}) bludgeoning damage and fall {@condition prone}." ] }, { - "name": "Kinetic Claw", + "name": "Control Earth", "entries": [ - "{@atk rs} {@hit 6} to hit, range 60/120 ft., one target. {@h}15 ({@damage 2d12 + 2}) slashing damage and claw technique." + "The panjaian citrolachi chooses dirt or stone it can see within 30 feet of it. It can move one 5-foot cube of loose dirt up to 5 feet. The citrolachi can also make one 5-foot cube of dirt or stone {@quickref difficult terrain||3}, or vice versa." ] } ], - "traitTags": [ - "Keen Senses", - "Regeneration", - "Siege Monster" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Panjaian", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianCitrolachi.webp", "senseTags": [ - "B", - "D" + "D", + "T" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI" + "P", + "X" ], "damageTags": [ - "P", - "S" + "B" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ + "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/StonebornTrollContemplative.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Stoneborn Troll", - "source": "GHMG" - } - }, + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ - "strength" + "dexterity" ] }, { - "name": "Windborn Troll", + "name": "Panjaian Gormadraugon", "source": "GHMG", - "group": [ - "Primordial Troll" - ], - "page": 268, + "page": 252, "size": [ - "L" - ], - "type": "giant", - "alignment": [ - "N", - "E" + "M" ], - "ac": [ + "type": { + "type": "humanoid", + "tags": [ + "any race", + "elemental" + ] + }, + "alignment": [ + "A" + ], + "ac": [ { "ac": 15, "from": [ @@ -64267,63 +64903,90 @@ } ], "hp": { - "average": 105, - "formula": "10d10 + 50" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 40 + "walk": 30, + "fly": 30 }, - "str": 18, + "str": 17, "dex": 16, - "con": 20, - "int": 11, - "wis": 10, - "cha": 9, + "con": 15, + "int": 12, + "wis": 13, + "cha": 15, + "save": { + "wis": "+4" + }, "skill": { - "perception": "+3", - "stealth": "+6" + "acrobatics": "+6", + "intimidation": "+5", + "perception": "+4", + "persuasion": "+5" }, "senses": [ - "darkvision 60 ft." + "darkvision 60 ft.", + "tremorsense 30 ft." ], - "passive": 13, + "passive": 14, "resist": [ + "acid", + "fire", "lightning", - "thunder" + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "cold" ], "languages": [ - "Giant" + "Primordial and two other languages" ], "cr": "6", - "trait": [ + "spellcasting": [ { - "name": "Flexible", - "entries": [ - "The troll can enter a space large enough for a Medium creature without squeezing." - ] - }, + "name": "Innate Spellcasting", + "headerEntries": [ + "The panjaian gormadraugon's innate spellcasting ability is Constitution (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell faerie fire}" + ], + "daily": { + "1": [ + "{@spell wall of ice}" + ] + }, + "ability": "con", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Keen Smell", + "name": "Coldfire Crisis", "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "As a bonus action, the panjaian gormadraugon causes the area within a 30-foot sphere centered on it to become icy {@quickref difficult terrain||3}. Nonmagical flames in that area go out. Creatures of the gormadraugon's choice that start their turn in that area lose their resistance to cold damage or treat their cold immunity as resistance to cold damage. This loss of resistance or immunity lasts until the start of the creature's next turn. The aura lasts until the gormadraugon becomes {@condition incapacitated}, dies, or uses an action or bonus action to end it." ] }, { - "name": "Lightfooted", + "name": "Ignite", "entries": [ - "The troll can use a bonus action to take the {@action Dash} or {@action Disengage} action." + "If a creature or a flammable object takes cold damage from the panjaian gormadraugon, the target ignites. Until the target is dealt fire damage, it takes 3 ({@damage 1d6}) cold damage at the start of each of its turns." ] }, { "name": "Regeneration", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes fire or acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - }, - { - "name": "Standing Leap", - "entries": [ - "The troll's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start." + "The panjaian gormadraugon regains 10 hit points at the start of its turn. If the gormadraugon takes fire damage, this trait doesn't function at the start of the gormadraugon's next turn. The gormadraugon dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], @@ -64331,144 +64994,161 @@ { "name": "Multiattack", "entries": [ - "The troll makes three attacks: one with its bite and two with its claws." + "The panjaian gormadraugon makes two attacks." ] }, { - "name": "Bite", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage and 5 ({@damage 2d4}) lightning damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, 10 ({@damage 2d6 + 3}) cold damage, and Ignite." ] }, { - "name": "Claw", + "name": "Hurl Coldfire", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + "{@atk rs} {@hit 6} to hit, range 60 ft., one target. {@h}13 ({@damage 3d6 + 3}) cold damage and Ignite." + ] + } + ], + "reaction": [ + { + "name": "Prismatic Flash", + "entries": [ + "When the panjaian gormadraugon fails a saving throw, its skin flashes with prismatic scales, it rerolls the saving throw, and it uses the higher roll. If the reroll causes the save to succeed, creatures within 30 feet of the gormadraugon must succeed on a {@dc 13} Constitution saving throw or be {@condition blinded} until the end of their next turn." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Panjaian", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianGormadraugon.webp", "traitTags": [ - "Keen Senses", "Regeneration" ], "senseTags": [ - "D" + "D", + "T" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI" + "P", + "X" ], "damageTags": [ - "L", - "P", - "S" + "B", + "C" + ], + "damageTagsSpell": [ + "C" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ + "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WindbornTroll.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Windborn Troll", - "source": "GHMG" - } - } + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ] }, { - "name": "Windborn Troll Infiltrator", + "name": "Panjaian Ilharan", "source": "GHMG", - "group": [ - "Primordial Troll" - ], - "page": 268, + "page": 253, "size": [ - "L" + "M" ], - "type": "giant", + "type": { + "type": "humanoid", + "tags": [ + "any race", + "elemental" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 136, - "formula": "13d10 + 65" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "walk": 40 + "walk": 30, + "fly": 30 }, - "str": 19, - "dex": 18, - "con": 20, + "str": 10, + "dex": 16, + "con": 13, "int": 12, - "wis": 14, - "cha": 9, + "wis": 15, + "cha": 13, + "save": { + "dex": "+5" + }, "skill": { - "perception": "+5", - "stealth": "+7" + "acrobatics": "+5", + "deception": "+3", + "perception": "+4", + "sleight of hand": "+5", + "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 15, + "passive": 14, "resist": [ "lightning", "thunder" ], "languages": [ - "Giant" + "Primordial and two other languages" ], - "cr": "8", - "trait": [ - { - "name": "Cunning Action", - "entries": [ - "The troll can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] - }, - { - "name": "Flexible", - "entries": [ - "The troll can enter a space large enough for a Medium creature without squeezing." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The troll's weapon attacks are magical." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes fire or acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - }, + "cr": "3", + "spellcasting": [ { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The troll deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the troll's that isn't {@condition incapacitated} and the troll doesn't have disadvantage on the attack roll." - ] - }, + "name": "Innate Spellcasting", + "headerEntries": [ + "The panjaian ilharan's innate spellcasting ability is Wisdom (spell save {@dc 12}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell mage hand} (the hand is invisible)" + ], + "daily": { + "3e": [ + "{@spell gust of wind}", + "{@spell invisibility} (self only)" + ] + }, + "ability": "wis", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Windborn Step", + "name": "Returning Wind", "entries": [ - "As a bonus action, the troll can teleport up to 40 feet to an unoccupied space, provided its starting space and destination space are obscured by mist or similar airborne particles, {@quickref Vision and Light|PHB|2||dim light}, or {@quickref Vision and Light|PHB|2||darkness}." + "The panjaian ilharan can take a bonus action to choose up to four objects it can see within 60 feet of it. These objects can't be carried or worn by another creature, and they can weigh up to 5 pounds combined. Those objects fly up to 60 feet toward the ilharan, delivered into its hands or open containers, such as sheathes, once within 5 feet." ] } ], @@ -64476,45 +65156,46 @@ { "name": "Multiattack", "entries": [ - "The troll makes three attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage and 5 ({@damage 2d4}) lightning damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + "The panjaian ilharan makes four dagger attacks. It can draw the daggers as part of this action." ] }, { - "name": "Hurl Lightning", + "name": "Dagger", "entries": [ - "{@atk rs} {@hit 5} to hit, range 40/120 ft., one target. {@h}11 ({@damage 2d10}) lightning damage." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { - "name": "Invisibility (Recharges after a Short or Long Rest)", + "name": "Storm Wave {@recharge 5}", "entries": [ - "The troll magically turns {@condition invisible} until it attacks or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the troll wears or carries is {@condition invisible} with it." + "The panjaian ilharan unleashes lightning, thunder, and strong wind in a 15-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 6 ({@damage 2d4 + 1}) lightning damage and 6 ({@damage 2d4 + 1}) thunder damage on a failed save, or half as much damage on a successful one. Those who fail the saving throw are also pushed up to 15 feet to the edge of the area." ] }, { - "name": "Shadow Play (2/Day)", + "name": "Gift of Flight (1/Day)", "entries": [ - "The troll creates an illusion like those created with a {@spell minor illusion}, {@spell silent image}, or {@spell major image} spell. The DC to discern these illusions for what they are is 13." + "The panjaian ilharan touches up to four willing creatures. Each target gains a flying speed of 30 feet for 1 hour. When the effect ends, the target descends at 60 feet per round for 1 minute, taking no falling damage and landing on its feet if on the ground after that minute." ] } ], - "traitTags": [ - "Keen Senses", - "Magic Weapons", - "Regeneration", - "Sneak Attack" + "fluff": { + "_appendMonsterFluff": { + "name": "Panjaian", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PanjaianIlharan.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianIlharan.webp", + "attachedItems": [ + "dagger|phb" ], "senseTags": [ "D" @@ -64523,424 +65204,478 @@ "Multiattack" ], "languageTags": [ - "GI" + "P", + "X" ], "damageTags": [ "L", "P", - "S" + "T" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ - "MW" + "AOE", + "MLW", + "MW", + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WindbornTrollInfiltrator.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Windborn Troll", - "source": "GHMG" - } - } + "conditionInflictSpell": [ + "invisible" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "strength" + ] }, { - "name": "Puck", + "name": "Panjaian Morakeshi", "source": "GHMG", - "page": 270, + "page": 251, "size": [ - "T" + "M" ], - "type": "fey", + "type": { + "type": "humanoid", + "tags": [ + "any race", + "elemental" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ - 15 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 14, - "formula": "4d4 + 4" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "walk": 10, - "fly": 30 + "walk": 35 }, - "str": 3, - "dex": 20, - "con": 12, + "str": 13, + "dex": 16, + "con": 13, "int": 12, - "wis": 13, - "cha": 17, + "wis": 10, + "cha": 15, "skill": { - "deception": "+5", - "perception": "+3", - "stealth": "+7" + "acrobatics": "+5", + "performance": "+4", + "persuasion": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, - "languages": [ - "Sylvan", - "telepathy 120 ft. (plants only)" + "passive": 10, + "immune": [ + "fire" ], - "cr": "1", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The puck's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring only puck's dust as a component:" - ], - "will": [ - "{@spell dancing lights}", - "{@spell druidcraft}", - "{@spell entangle}" - ], - "daily": { - "3": [ - "{@spell phantasmal force}" - ], - "1e": [ - "{@spell bestow curse}", - "{@spell charm monster|XGE} (plant creatures only)", - "{@spell detect evil and good}", - "{@spell detect thoughts}", - "{@spell dispel magic}", - "{@spell polymorph}" - ] - }, - "ability": "cha" - } + "languages": [ + "Primordial and two other languages" ], + "cr": "3", "trait": [ { - "name": "Fey Evasion", + "name": "Controlled Illumination", "entries": [ - "If the puck is subjected to an effect that allows it to make a saving throw to take only half damage, the puck instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "As a bonus action, the panjaian morakeshi can shed {@quickref Vision and Light|PHB|2||bright light} in a 20-foot radius and {@quickref Vision and Light|PHB|2||dim light} for an additional 20 feet. The morakeshi can douse this light using no action, provided the morakeshi isn't {@condition incapacitated}." ] }, { - "name": "Magic Resistance", + "name": "Heated Body", "entries": [ - "The puck has advantage on saving throws against spells and other magical effects." + "A creature that touches the panjaian morakeshi or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The panjaian morakeshi makes two attacks." ] }, { - "name": "Plant Bond", + "name": "Slam", "entries": [ - "Given 8 hours to be within 20 feet of a Huge or smaller plant, the puck can use puck's dust to form a bond with that plant. The target must have no Intelligence score and gains an Intelligence of 3. The target also gains the ability to understand Sylvan and to move its limbs, roots, vines, creepers, and so forth. It gains {@sense blindsight} in a 60-foot radius but is blind beyond that range. The plant becomes a puck version of an animated plant, such as a {@creature puck tree|GHMG} or {@creature puck shrub|GHMG}.", - "A puck can have only one plant {@condition charmed} in this way at a time. The condition ends if the puck harms the plant, and the plant can make a {@dc 10} Wisdom saving throw to end the condition if a request from the puck guarantees the plant's destruction. Plants freed from the {@condition charmed|PHB|charm} leave the puck's grove, becoming inanimate again once 300 or more feet away for 24 hours. Otherwise, the plant is {@condition charmed} by the puck for 30 days, after which time the plant becomes the puck's willing servant (it's no longer {@condition charmed}) even when threatened with death.", - "The puck is emotionally bonded with each plant it has animated, {@condition charmed}, and enthralled. Provided such a plant is within 1 mile, the puck is aware when the plant takes damage and knows its location. If such a plant is destroyed, the puck is {@condition incapacitated} until the end of its next turn as it grieves." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage plus 8 ({@damage 2d4 + 3}) fire damage." ] }, { - "name": "Plant Manifestation", + "name": "Hurl Fire", "entries": [ - "As a bonus action, the puck can cause a plantlike manifestation of itself to emerge from the plant material of one plant {@condition charmed} or enthralled by the puck within 120 feet of it. The puck can act through this duplicate until the end of its turn, then the duplicate disappears." + "{@atk rs} {@hit 5} to hit, range 30 ft., one target. {@h}10 ({@damage 2d6 + 3}) fire damage." ] - } - ], - "action": [ + }, { - "name": "Superior Invisibility", + "name": "Control Flame", "entries": [ - "The puck magically turns {@condition invisible} until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the puck wears or carries is {@condition invisible} with it." + "The panjaian morakeshi chooses a fire it can see within 30 feet of it and expands that fire by one", + "5-foot cube, extinguishes fire in one 5-foot cube, or makes shapes in the fire in one 5-foot cube. Expanded fire needs fuel to continue burning." ] - } - ], - "reaction": [ + }, { - "name": "Uncanny Dodge", + "name": "Flame Wave {@recharge 5}", "entries": [ - "The puck halves the damage it takes from an attack that hits it. It must be able to see the attacker." + "The panjaian morakeshi unleashes fire in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 12 ({@damage 2d8 + 3}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "Magic Resistance" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Panjaian", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianMorakeshi.webp", "senseTags": [ "D" ], - "languageTags": [ - "S", - "TP" + "actionTags": [ + "Multiattack" ], - "damageTagsSpell": [ - "N", - "Y" + "languageTags": [ + "P", + "X" ], - "spellcastingTags": [ - "I" + "damageTags": [ + "B", + "F" ], "miscTags": [ - "AOE" - ], - "conditionInflictSpell": [ - "charmed", - "restrained" + "AOE", + "MW" ], - "legendaryGroup": { - "name": "Puck", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Puck.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Puck", - "source": "GHMG" - } - }, "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "intelligence", - "strength", - "wisdom" + "dexterity" ] }, { - "name": "Puck Shrub", + "name": "Pesta", "source": "GHMG", - "page": 271, + "page": 257, "size": [ "M" ], - "type": "plant", + "type": "undead", "alignment": [ - "L", + "N", "E" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 20 + "walk": 0, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 7, + "dex": 14, + "con": 17, + "int": 10, + "wis": 15, + "cha": 9, + "skill": { + "stealth": "+5" }, - "str": 12, - "dex": 13, - "con": 13, - "int": 3, - "wis": 10, - "cha": 3, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 60 ft." ], - "passive": 10, + "passive": 12, "resist": [ - "bludgeoning", - "piercing" + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], - "vulnerable": [ - "fire" + "immune": [ + "necrotic", + "poison" ], "conditionImmune": [ - "blinded", - "deafened" + "charmed", + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], "languages": [ - "understands Sylvan but can't speak" + "the languages it knew in life" ], - "cr": "1/2", + "cr": "6", "trait": [ { - "name": "False Appearance", + "name": "Hazy Stealth", "entries": [ - "While the puck shrub remains motionless, it is indistinguishable from a thorny shrub." + "In conditions of heat shimmers or dusty or misty air, a pesta has advantage on Dexterity ({@skill Stealth}) checks, and it can use a bonus action to take the {@action Hide} action." + ] + }, + { + "name": "Incorporeal Movement", + "entries": [ + "The pesta can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + ] + }, + { + "name": "Plague Stench", + "entries": [ + "Any creature not immune to poison that starts its turn within 5 feet of the pesta must succeed on a {@dc 14} Constitution saving throw or take 5 ({@damage 2d4}) poison damage and become {@condition poisoned} until the start of its next turn." ] } ], "action": [ { - "name": "Thorns", + "name": "Touch", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage. The puck shrub can deal half damage instead and grapple a Medium or smaller creature (escape {@dc 11}). Until this grapple ends, the shrub can use its thorns only on the {@condition grappled} creature." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d8}) necrotic damage plus 9 ({@damage 2d8}) poison damage." ] }, { - "name": "Hurl Thorns", + "name": "Plague Cloud (Recharge after a Short or Long Rest)", "entries": [ - "{@atk rw} {@hit 3} to hit, Range 30/60 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage." + "The pesta creates a 20-foot-radius cloud of yellowish mist centered on a point it chooses within 60 feet of it. This mist spreads around corners and lightly obscures its area. The cloud lingers for 1 minute, until the pesta's {@status concentration} ends (as if {@status concentration||concentrating} on a spell), or until strong wind disperses the cloud.", + "When a creature enters the area for the first time on a turn or starts its turn there, that creature must make a {@dc 14} Constitution saving throw. The creature takes 22 ({@damage 4d10}) poison damage on a failed save, or half as much damage on a successful one. Someone who fails the saving throw is also {@condition poisoned} and subjected to the pesta's disease (often {@disease sewer plague}). Creatures are affected even if they hold their breath or don't need to breathe. A creature can repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on itself on a success. The disease remains until cured." ] } ], + "variant": [ + { + "type": "variant", + "name": "Weeping Pesta", + "entries": [ + "Some pestas are the undead victims of {@disease the Weeping Pox|GH}, carrying that disease. Those diseased by such a pesta's Plague Cloud or {@condition poisoned} by its aura are infected with {@disease the Weeping Pox|GH}. A humanoid infected with this disease must repeat a {@dc 15} Constitution saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured by magic.", + "Until the first level of {@condition exhaustion} sets in, however, the victim has sharpened senses. When making an ability check or saving throw against anything other than the disease, they can add a {@dice d4} to ability checks or saving throws. A slight fever and overexcitement are the only signs this condition comes from {@disease the Weeping Pox|GH}." + ], + "_version": { + "addAs": "trait" + } + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Pesta", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Pesta.webp", "traitTags": [ - "False Appearance" + "Incorporeal Movement" ], "senseTags": [ - "B" + "D" ], "languageTags": [ - "CS", - "S" + "LF" ], "damageTags": [ - "P", - "S" + "I", + "N", + "O" ], "miscTags": [ - "MW", - "RW" + "AOE", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PuckShrub.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Puck", - "source": "GHMG" - } - } + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ] }, { - "name": "Puck Tree", + "name": "Plague Doctor", "source": "GHMG", - "page": 271, + "page": 259, "size": [ - "H" + "M" ], - "type": "plant", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "L", - "E" + "A" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 11 ], "hp": { - "average": 114, - "formula": "12d12 + 36" + "average": 39, + "formula": "6d8 + 12" }, "speed": { - "walk": 20 + "walk": 30 }, - "str": 19, - "dex": 6, - "con": 17, - "int": 3, - "wis": 15, - "cha": 3, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 12, - "resist": [ - "bludgeoning", - "piercing" - ], - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "blinded", - "deafened" - ], + "str": 8, + "dex": 13, + "con": 15, + "int": 17, + "wis": 12, + "cha": 11, + "skill": { + "arcana": "+5", + "medicine": "+3" + }, + "passive": 11, "languages": [ - "understands Sylvan but can't speak" + "any three languages" ], - "cr": "5", - "trait": [ + "cr": "3", + "spellcasting": [ { - "name": "False Appearance", - "entries": [ - "While the puck tree remains motionless, it is indistinguishable from a tree." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The plague doctor is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell acid splash}", + "{@spell light}", + "{@spell poison spray}", + "{@spell prestidigitation}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell detect magic}", + "{@spell grease}", + "{@spell ray of sickness}", + "{@spell sleep}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell acid arrow}", + "{@spell gust of wind}", + "{@spell shatter}", + "{@i One slot used for Bad Medicine}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell stinking cloud}", + "{@i One slot used for Good Medicine}" + ] + } + }, + "ability": "int", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Siege Monster", + "name": "Good Medicine", "entries": [ - "The tree deals double damage to objects and structures." + "The plague doctor carries a concoction that, if consumed as an action, causes the imbiber to regain 13 ({@dice 3d8}) hit points and cures any disease." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The puck tree makes two slam attacks." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}18 ({@damage 4d6 + 4}) bludgeoning damage. The puck tree can deal half damage instead and {@action grapple} a Medium or smaller creature (escape {@dc 15}). The tree can {@action grapple} up to two creatures at a time." - ] - }, - { - "name": "Rock", + "name": "Dagger", "entries": [ - "{@atk rw} {@hit 7} to hit, range 30/60 ft., one target. {@h}32 ({@damage 5d10 + 4}) bludgeoning damage, and a creature must succeed on a {@dc 15} Strength or Dexterity saving throw (target's choice) or fall {@condition prone}." + "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] }, { - "name": "Fling", + "name": "Bad Medicine", "entries": [ - "The puck tree throws a Medium or smaller creature {@condition grappled} by it up to 30 feet horizontally. That creature takes {@damage 1d10} damage per 10 feet thrown and lands {@condition prone}. If the target is thrown at another creature, that creature must succeed on a {@dc 15} Dexterity saving throw or take the same damage and fall {@condition prone}." + "The plague doctor hurls a concoction at a point the doctor can see within 30 feet of it. Creatures within 10 feet of that point must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute.", + "While {@condition poisoned} in this way, the creature takes 3 ({@damage 1d6}) poison damage each time it takes an action. An affected creature can take an action to repeat the saving throw, ending the effects early on a success." ] } ], - "reaction": [ - { - "name": "Deadfall", - "entries": [ - "When the puck tree drops to 0 hit points, it falls in a direction of its choice in a 15-foot line that's 5 feet wide. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 17 ({@damage 5d6}) bludgeoning damage on a failed save, or half as much damage on a successful one." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Plague Doctor", + "source": "GHMG" } - ], - "traitTags": [ - "False Appearance", - "Siege Monster" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PlagueDoctor.webp", + "attachedItems": [ + "dagger|phb" ], "languageTags": [ - "CS", - "S" + "X" ], "damageTags": [ - "B" + "I", + "P" + ], + "damageTagsSpell": [ + "A", + "I", + "N", + "T" + ], + "spellcastingTags": [ + "CW" ], "miscTags": [ - "AOE", + "MLW", "MW", - "RCH", - "RW" + "RW", + "THW" ], "conditionInflict": [ - "prone" + "poisoned" + ], + "conditionInflictSpell": [ + "poisoned", + "prone", + "unconscious" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PuckTree.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Puck", - "source": "GHMG" - } - }, "savingThrowForced": [ - "dexterity" + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength", + "wisdom" ] }, { - "name": "Putrefaction Slug", + "name": "Poffer", "source": "GHMG", - "page": 272, + "page": 260, "size": [ "S" ], @@ -64949,653 +65684,634 @@ "U" ], "ac": [ - 12 + 10 ], "hp": { - "average": 22, - "formula": "4d6 + 8" + "average": 7, + "formula": "2d6" }, "speed": { - "walk": 30 + "walk": 40 }, "str": 10, - "dex": 14, - "con": 14, - "int": 1, + "dex": 11, + "con": 11, + "int": 2, "wis": 10, "cha": 5, - "senses": [ - "darkvision 60 ft." - ], "passive": 10, - "cr": "1/2", - "action": [ + "cr": "1/8", + "trait": [ { - "name": "Bite", + "name": "Flock Static", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}3 ({@damage 1d6}) bludgeoning damage plus 3 ({@damage 1d6}) acid damage." + "A creature other than a poffer that ends its turn within 5 feet of two or more poffers takes 2 lightning damage plus 1 lightning damage for each additional poffer within 5 feet of the creature. A creature that takes 4 or more lightning damage from poffers in one turn must succeed on a {@dc 10} Constitution saving throw or fall {@condition prone} and become {@condition incapacitated} until the end of its next turn." ] - }, + } + ], + "action": [ { - "name": "Spit", + "name": "Hooves", "entries": [ - "{@atk rw} {@hit 4} to hit, range 10/30 ft., one creature. Hit:7 ({@damage 2d6}) acid damage and the target must make a {@dc 12} Constitution saving throw. On a failure, the target becomes vulnerable to bludgeoning damage. The target can repeat the saving throw at the end of each of its turns, taking 3 ({@damage 1d6}) acid damage and continuing the bludgeoning vulnerability on a failure or ending the effect on itself on a success.", - "A creature that uses an action to pour water on the spit grants the target advantage on the saving throw." + "{@atk mw} {@hit 2} to hit, reach 5ft., one {@condition prone} creature. {@h}2 ({@damage 1d4}) bludgeoning damage." ] } ], - "senseTags": [ - "D" - ], - "damageTags": [ - "A", - "B" - ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PutrefactionSlug.webp", "fluff": { "_appendMonsterFluff": { - "name": "Putrefaction Slug", + "name": "Poffer", "source": "GHMG" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Poffer.webp", + "damageTags": [ + "B", + "L" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "incapacitated", + "prone" + ], "savingThrowForced": [ "constitution" ] }, { - "name": "Putrid Giant", + "name": "Poppet", "source": "GHMG", - "page": 273, + "page": 261, "size": [ - "H" + "T" ], - "type": "giant", + "type": "construct", "alignment": [ "C", "E" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 161, - "formula": "14d12 + 70" + "average": 21, + "formula": "6d4 + 6" }, "speed": { "walk": 40 }, - "str": 22, - "dex": 8, - "con": 20, - "int": 5, - "wis": 9, - "cha": 5, + "str": 5, + "dex": 14, + "con": 13, + "int": 11, + "wis": 10, + "cha": 13, + "save": { + "wis": "+2" + }, "skill": { - "perception": "+2" + "stealth": "+4" }, - "passive": 12, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't adamantine", + "cond": true + } + ], + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "unconscious" + ], "languages": [ - "Giant" + "One national language", + "telepathy 30 ft." ], - "cr": "7", + "cr": "1", "trait": [ { - "name": "Giant Brute", + "name": "Devil's Sight", "entries": [ - "A melee or thrown weapon deals one extra die of its damage when the putrid giant hits with it (included in the attacks)." + "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the poppet's {@sense darkvision}." ] }, { - "name": "Pox Euphoria", + "name": "Eerie Laugh", "entries": [ - "With its ability checks other than Intelligence checks and saving throws other than Constitution saves, the putrid giant rolls {@dice 1d4} and adds the number rolled to the result." + "As a bonus action, the poppet laughs, and each creature within 30 feet of and able to hear the poppet must succeed on a {@dc 11} Wisdom saving throw. On a failure, the creature becomes {@condition frightened} of the poppet for 1 minute. If the saving throw fails by 5 or more, the target's speed is halved while it's {@condition frightened} in this way. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if the poppet is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Eerie Laugh of any poppet for the next 24 hours" ] }, { - "name": "Weeping Pox", - "entries": [ - "A humanoid that comes within 5 feet of the putrid giant or anything it has recently held must succeed on a {@dc 15} Constitution saving throw or contract {@disease The Weeping Pox|GH|Weeping Pox}. If a humanoid succeeds on the saving throw, it's immune to the disease for 24 hours. A humanoid infected with the disease must repeat the saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured. The disease can be cured only with magic.", - "Until the first level of {@condition exhaustion} sets in, however, the humanoid has sharpened senses and a sense of wellbeing. Whenever this humanoid makes an ability check or saving throw against anything other than the disease, they can roll a {@dice d4} and add the number rolled to the ability check or saving throw. A slight fever and overexcitement are the only signs this condition comes from {@disease The Weeping Pox|GH|Weeping Pox}." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "False Appearance", "entries": [ - "The giant makes two greatclub attacks." + "While the poppet remains motionless, it's indistinguishable from an ordinary doll." ] }, { - "name": "Greatclub", + "name": "Turning Susceptibility", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}24 ({@damage 4d8 + 6}) bludgeoning damage and Weeping Pox." + "The poppet can be turned as if it were undead. However, it can't be destroyed by effects that turn undead." ] - }, + } + ], + "action": [ { - "name": "Rock", + "name": "Embrace", "entries": [ - "{@atk rw} {@hit 9} to hit, range 60/120 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage and Weeping Pox." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) bludgeoning damage and 5 ({@damage 2d4}) psychic damage." ] } ], - "attachedItems": [ - "greatclub|phb" + "fluff": { + "_appendMonsterFluff": { + "name": "Poppet", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Poppet.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Poppet.webp", + "traitTags": [ + "Devil's Sight", + "False Appearance" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "D" ], "languageTags": [ - "GI" + "TP" ], "damageTags": [ - "B" + "B", + "Y" ], "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PutridGiant.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Putrid Giant", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution" + "wisdom" ] }, { - "name": "Quake Drake", + "name": "Poppet Fiend", "source": "GHMG", - "page": 274, + "page": 262, "size": [ - "L" + "T" ], - "type": "dragon", + "type": { + "type": "fiend", + "tags": [ + "devil", + "shapechanger" + ] + }, "alignment": [ - "N" + "L", + "E" ], "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 153, - "formula": "18d10 + 54" + "average": 31, + "formula": "9d4 + 9" }, "speed": { - "walk": 30, - "burrow": 30 + "walk": 40 }, - "str": 18, - "dex": 14, - "con": 16, - "int": 4, - "wis": 14, - "cha": 6, + "str": 6, + "dex": 17, + "con": 13, + "int": 11, + "wis": 12, + "cha": 14, "skill": { - "athletics": "+8", - "perception": "+6", - "stealth": "+6" + "deception": "+4", + "insight": "+3", + "persuasion": "+4", + "stealth": "+5" }, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." + "darkvision 120 ft." + ], + "passive": 11, + "resist": [ + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't silvered", + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" ], - "passive": 16, "languages": [ - "understands Draconic but can't speak" + "One national language", + "Infernal", + "telepathy 60 ft." ], - "cr": "9", + "cr": "2", "trait": [ { - "name": "Tremor Aura", + "name": "Devil's Sight", "entries": [ - "As a bonus action, the quake drake can activate an aura that shakes the earth within 20 feet of itself. A creature in the aura standing on the ground at the start of its turn must succeed on a {@dc 16} Dexterity saving throw or fall {@condition prone}. Quake drakes are immune to this affect." + "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the poppet fiend's {@sense darkvision}." ] }, { - "name": "Charging Furrow", + "name": "False Appearance", "entries": [ - "If the quake drake burrows at least 10 feet in a straight line toward a target and hits with a bite attack, the attack does an extra 14 ({@damage 4d6}) thunder damage. The target is caught in rubble in their current location and considered {@condition restrained} until it uses as action to succeed on a {@dc 16} Strength ({@skill Athletics}) check to free itself." + "While the poppet remains motionless, it's indistinguishable from an ordinary doll." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Magic Resistance", "entries": [ - "The quake drake makes one bite and one tail attack." + "The poppet fiend has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Bite", + "name": "Shapechanger", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + "The poppet fiend can use its action to polymorph into a doll or back into its true form, that of a Tiny implike devil. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form only if it dies and remove curse has been cast on it with 24 hours or is cast on it while it's at 0 hp. The fiend is then visible for a moment, before vanishing in a puff of vile smoke." ] - }, + } + ], + "action": [ { - "name": "Tail", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the start of the quake drake's next turn." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage. The poppet fiend can inject venom, and if it does so, the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "senseTags": [ - "D", - "T" + "fluff": { + "_appendMonsterFluff": { + "name": "Poppet", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PoppetFiend.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PoppetFiend.webp", + "traitTags": [ + "Devil's Sight", + "False Appearance", + "Magic Resistance", + "Shapechanger" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "SD" ], "languageTags": [ - "CS", - "DR" + "I", + "TP" ], "damageTags": [ - "B", - "P", - "T" + "I", + "S" ], "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "prone", - "restrained", - "stunned" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/QuakeDrake.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Quake Drake", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution", - "dexterity" + "constitution" ] }, { - "name": "Quiet One", + "name": "Potbelly", "source": "GHMG", - "page": 275, + "page": 263, "size": [ - "M" + "H" ], - "type": "aberration", + "type": "fey", "alignment": [ "C", "E" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 102, + "formula": "12d12 + 24" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 17, - "dex": 14, + "str": 21, + "dex": 8, "con": 15, - "int": 11, - "wis": 13, - "cha": 17, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "immune": [ - "psychic", - "thunder" - ], + "int": 6, + "wis": 10, + "cha": 13, + "skill": { + "athletics": "+8", + "survival": "+3" + }, + "passive": 9, "languages": [ - "Deep Speech; telepathy 120 ft." - ], - "cr": "7", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The quiet one's innate spellcasting ability is Charisma (spell save {@dc 14}). The quiet one can innately cast the following spells, requiring no components:" - ], - "daily": { - "3": [ - "{@spell fear}" - ] - }, - "ability": "cha" - } + "Giant", + "Sylvan" ], - "trait": [ + "cr": "5", + "action": [ { - "name": "Silent", + "name": "Multiattack", "entries": [ - "A quiet one generates a permanent 20-ft. radius aura with the same effect as a {@spell silence} spell. It does not require {@status concentration} and if dispelled, the quiet one can renew it with a bonus action." + "The potbelly makes two slam attacks. It can use boil in place of either slam." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Slam", "entries": [ - "The quiet can makes two attacks with its claw and one attack with its bite." + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}19 ({@damage 4d6 + 5}) bludgeoning damage. The potbelly can deal half damage instead and grapple a Medium or smaller creature (escape {@dc 16}). The potbelly can {@action grapple} up to two creatures at a time." ] }, { - "name": "Claw", + "name": "Boil", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage and 9 ({@damage 2d8}) psychic damage." + "One Medium or smaller creature {@condition grappled} by the potbelly must succeed on a {@dc 16} Strength saving throw or be plopped into the potbelly's belly pot, taking 18 ({@damage 4d8}) fire damage. A creature in the pot is {@condition restrained} and has cover from effects that originate outside the potbelly. At the start of each of the potbelly's turns, the engulfed creature takes 18 ({@damage 4d8}) fire damage. The potbelly can have only two Medium or smaller creatures boiling at a time.", + "A boiling creature can try to escape by taking an action to make its choice of a {@dc 16} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 5 feet of movement to enter a space of its choice within 5 feet of the potbelly.", + "If the potbelly dies, boiling creatures are no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement." ] }, { - "name": "Bite", + "name": "Snack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@dice 1d6 + 3}) piercing damage and 13 ({@damage 3d8}) psychic damage. If the target suffers from the {@condition frightened} condition, the attack does an additional 9 ({@damage 2d8}) psychic damage and the quiet one gains temporary hit points equal to the extra psychic damage dealt." + "The potbelly takes the cooked corpse of a fey, giant, or humanoid that died no more than 1 minute before from its belly pot, takes a bite, and regains 25 hit points. The potbelly can gain this benefit only once from each corpse." ] } ], - "senseTags": [ - "D" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Potbelly", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Potbelly.webp", "actionTags": [ "Multiattack" ], "languageTags": [ - "DS", - "TP" + "GI", + "S" ], "damageTags": [ - "S", - "Y" - ], - "spellcastingTags": [ - "I" + "B", + "F" ], "miscTags": [ - "MW" - ], - "conditionInflictSpell": [ - "frightened" + "MW", + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/QuietOne.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Quiet One", - "source": "GHMG" - } - }, - "savingThrowForcedSpell": [ - "wisdom" + "savingThrowForced": [ + "strength" ] }, { - "name": "Red Quoxxarie", + "name": "Pox Dog", "source": "GHMG", - "alias": [ - "Izil Quoxxarie" - ], - "page": 276, + "page": 21, "size": [ - "L" + "M" ], - "type": "fiend", + "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 22, + "formula": "4d8 + 4" }, "speed": { "walk": 40 }, - "str": 19, - "dex": 15, - "con": 17, - "int": 5, - "wis": 12, - "cha": 7, - "save": { - "int": "+0", - "wis": "+4", - "cha": "+1" - }, + "str": 13, + "dex": 14, + "con": 12, + "int": 3, + "wis": 10, + "cha": 4, "skill": { - "acrobatics": "+5", - "athletics": "+7" + "perception": "+2" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 11, - "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Infernal" - ], - "cr": "6", + "passive": 12, + "cr": "1/2", "trait": [ { - "name": "Aggressive", - "entries": [ - "As a bonus action, the red quoxxarie can move up to its speed toward a hostile creature that it can see." - ] - }, - { - "name": "Aura of Wrath", - "entries": [ - "Provided the red quoxxarie isn't {@condition incapacitated}, any creature (including another red quoxxarie) that starts its turn within 30 feet of one or more red quoxxaries can grant itself advantage on attack rolls until the start of its next turn. Attack rolls against the creature also have advantage until then. If the creature is hostile to the quoxxarie and uses this aura, the creature also has disadvantage on Intelligence, Wisdom, and Charisma checks until the start of its next turn." - ] - }, - { - "name": "Charge", + "name": "Keen Hearing and Smell", "entries": [ - "If the red quoxxarie moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 11 ({@damage 2d10}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." + "The pox dog has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Magic Resistance", + "name": "Pack Tactics", "entries": [ - "The red quoxxarie has advantage on saving throws against spells and other magical effects." + "The pox dog has advantage on an attack roll against a creature if at least one of the dog's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Slippery", + "name": "Weeping Pox", "entries": [ - "The red quoxxarie has advantage on ability checks and saving throws made to escape a {@action grapple}." + "A humanoid that comes within 5 feet of the pox dog must succeed on a {@dc 15} Constitution saving throw or contract {@disease The Weeping Pox|GH|Weeping Pox}. If a humanoid succeeds on the saving throw, it's immune to the disease for 24 hours. A humanoid infected with the disease must repeat the saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured. The disease can be cured only with magic.", + "Until the first level of {@condition exhaustion} sets in, however, the humanoid has sharpened senses and a sense of wellbeing. Whenever this humanoid makes an ability check or saving throw against anything other than the disease, they can roll a {@dice d4} and add the number rolled to the ability check or saving throw. A slight fever and overexcitement are the only signs this condition comes from {@disease The Weeping Pox|GH|Weeping Pox}." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The red quoxxarie makes one ram attack and one attack with its hooves." - ] - }, - { - "name": "Ram", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage." - ] - }, - { - "name": "Hooves", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d10 + 4}) bludgeoning damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage and Weeping Pox." ] } ], - "reaction": [ - { - "name": "Get the Horns", - "entries": [ - "If the red quoxxarie takes 25 or more damage from one creature out of the quoxxarie's reach, the quoxxarie can take the {@action Disengage} action and move up to half its speed toward that creature. If the creature is then within reach, the quoxxarie can make a ram attack against it with advantage on the attack roll." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Beast Blights", + "source": "GHMG" } - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PoxDog.webp", "traitTags": [ - "Aggressive", - "Charge", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "I" + "Keen Senses", + "Pack Tactics" ], "damageTags": [ - "B" + "P" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "prone" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RedQuoxxarie.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Quoxxarie", - "source": "GHMG" - } - }, "savingThrowForced": [ - "strength" + "constitution" ] }, { - "name": "Black Quoxxarie", + "name": "Prismatic Drake", "source": "GHMG", - "alias": [ - "Ara Quoxxarie" - ], - "page": 278, + "page": 97, "size": [ - "M" + "L" ], - "type": "fiend", + "type": "dragon", "alignment": [ - "C", + "N", "E" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 136, + "formula": "16d10 + 48" }, "speed": { - "walk": 40 + "walk": 30, + "fly": 60 }, - "str": 16, - "dex": 16, + "str": 18, + "dex": 12, "con": 17, - "int": 7, - "wis": 12, - "cha": 7, - "save": { - "int": "+1", - "wis": "+4", - "cha": "+1" - }, + "int": 13, + "wis": 14, + "cha": 15, "skill": { - "acrobatics": "+6", - "athletics": "+6" + "arcana": "+4", + "deception": "+5", + "intimidation": "+5", + "perception": "+5" }, "senses": [ "darkvision 120 ft." ], - "passive": 11, - "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 15, "languages": [ - "Infernal" + "Draconic and one other language" ], - "cr": "5", - "trait": [ + "cr": "8", + "spellcasting": [ { - "name": "Aura of Withering", - "entries": [ - "Provided the black quoxxarie isn't {@condition incapacitated}, any creature hostile to the quoxxarie within 30 feet of one or more black quoxxaries withers. If the creature takes damage, it takes an extra 3 ({@damage 1d6}) necrotic damage. Plant creatures take an extra 5 ({@damage 2d4}) necrotic damage instead. The first time an affected creature takes damage in the aura while at half its hit points or fewer, the creature feels horrid thirst and hunger and gains one level of {@condition exhaustion}. If such a creature drops to 0 hit points in the aura, it gains another level of {@condition exhaustion}. A creature can gain only two levels of {@condition exhaustion} from any Aura of Withering in 24 hours. This aura also kills tiny inanimate, nonmagical plants in its area and damages larger plants, eventually killing them." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The prismatic drake is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). The prismatic drake knows the following sorcerer spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mage hand}", + "{@spell mending}", + "{@spell message}", + "{@spell prestidigitation}", + "{@spell ray of frost}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell chromatic orb}", + "{@spell color spray}", + "{@spell shield}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blur}", + "{@spell detect thoughts}", + "{@spell gust of wind}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell counterspell}", + "{@spell hypnotic pattern}" + ] + }, + "4": { + "slots": 2, + "spells": [ + "{@spell confusion}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Charge", + "name": "Magic Resistance", "entries": [ - "If the black quoxxarie moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ({@damage 2d6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or fall {@condition prone}." + "The prismatic drake has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Magic Resistance", + "name": "Quicken Spell (4/Day)", "entries": [ - "The black quoxxarie has advantage on saving throws against spells and other magical effects." + "The prismatic drake can cast a spell that has a casting time of 1 action as a bonus action." ] } ], @@ -65603,32 +66319,39 @@ { "name": "Multiattack", "entries": [ - "The black quoxxarie makes one ram attack and one attack with its hooves." + "The prismatic drake makes one bite attack and one attack with its claws." ] }, { - "name": "Ram", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] }, { - "name": "Hooves", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) bludgeoning damage." - ] - } - ], - "reaction": [ - { - "name": "Get the Horns", + "name": "Claws", "entries": [ - "If the black quoxxarie takes 20 or more damage from one creature out of the quoxxarie's reach, the quoxxarie can take the {@action Disengage} action and move up to half its speed toward that creature. If the creature is then within reach, the quoxxarie can make a ram attack against it with advantage on the attack roll." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Drakes", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Drakes.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PrismaticDrake.webp", "traitTags": [ - "Charge", "Magic Resistance" ], "senseTags": [ @@ -65638,487 +66361,607 @@ "Multiattack" ], "languageTags": [ - "I" + "DR", + "X" ], "damageTags": [ - "B", - "N" + "P", + "S" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "I", + "L", + "T" + ], + "spellcastingTags": [ + "CS" ], "miscTags": [ - "MW" + "MW", + "RCH" ], - "conditionInflict": [ - "prone", - "exhaustion" + "conditionInflictSpell": [ + "blinded", + "charmed", + "incapacitated" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlackQuoxxarie.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Quoxxarie", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "strength" + "savingThrowForcedSpell": [ + "strength", + "wisdom" ] }, { - "name": "White Quoxxarie", + "name": "Psychic Fragment", "source": "GHMG", - "alias": [ - "Oko Quoxxarie" - ], - "page": 278, + "page": 295, "size": [ - "L" + "T" ], - "type": "fiend", + "type": "undead", "alignment": [ "C", "E" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 3, + "formula": "1d4 + 1" }, "speed": { - "walk": 40 + "walk": 0, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true }, - "str": 17, - "dex": 14, - "con": 18, - "int": 7, + "str": 3, + "dex": 15, + "con": 13, + "int": 2, "wis": 12, - "cha": 5, - "save": { - "int": "+1", - "wis": "+4", - "cha": "+0" - }, - "skill": { - "acrobatics": "+5", - "athletics": "+6" - }, + "cha": 10, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], "passive": 11, "resist": [ + "acid", "cold", "fire", - "lightning" + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "immune": [ + "necrotic", "poison" ], "conditionImmune": [ - "poisoned" + "charmed", + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" ], "languages": [ - "Infernal" + "can repeat one phrase it knew in life" ], - "cr": "5", + "cr": "0", "trait": [ { - "name": "Aura of Sickness", - "entries": [ - "Provided the white quoxxarie isn't {@condition incapacitated}, any creature hostile to the quoxxarie that starts its turn within 30 feet of one or more white quoxxaries must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} until the start of its next turn." - ] - }, - { - "name": "Charge", - "entries": [ - "If the white quoxxarie moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or fall {@condition prone}." - ] - }, - { - "name": "Disease Carrier", + "name": "Incorporeal Movement", "entries": [ - "The white quoxxaries is immune to the effects of diseases, but it can carry and spread them." + "The psychic fragment can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Magic Resistance", + "name": "Mimicry", "entries": [ - "The white quoxxarie has advantage on saving throws against spells and other magical effects." + "The psychic fragment can mimic a single word or phrase it spoke in life. A creature that hears the sounds can tell they are imitations with a successful {@dc 11} Wisdom ({@skill Insight}) check." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The white quoxxarie makes one ram attack and one attack with its hooves." - ] - }, - { - "name": "Ram", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage." - ] - }, - { - "name": "Hooves", + "name": "Withering Touch", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) bludgeoning damage and 7 ({@damage 2d6}) poison damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) necrotic damage." ] } ], - "reaction": [ - { - "name": "Get the Horns", - "entries": [ - "If the white quoxxarie takes 25 or more damage from one creature out of the quoxxarie's reach, the quoxxarie can take the {@action Disengage} action and move up to half its speed toward that creature. If the creature is then within reach, the quoxxarie can make a ram attack against it with advantage on the attack roll." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Scream Thief", + "source": "GHMG" } - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PsychicFragment.webp", "traitTags": [ - "Charge", - "Magic Resistance" + "Incorporeal Movement" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "I" + "LF" ], "damageTags": [ - "B", - "I" + "N", + "O" ], "miscTags": [ "MW" - ], - "conditionInflict": [ - "poisoned", - "prone" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WhiteQuoxxarie.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Quoxxarie", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution", - "strength" ] }, { - "name": "Gray Quoxxarie", + "name": "Psychic Fragment Swarm", "source": "GHMG", - "alias": [ - "Boza Quoxxarie" - ], - "page": 279, + "page": 295, "size": [ - "L" + "M" ], - "type": "fiend", + "type": { + "type": "undead", + "swarmSize": "T" + }, "alignment": [ "C", "E" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "walk": 40 - }, - "str": 18, - "dex": 17, - "con": 19, - "int": 8, - "wis": 13, - "cha": 8, - "save": { - "int": "+2", - "wis": "+4", - "cha": "+2" - }, - "skill": { - "acrobatics": "+6", - "athletics": "+7" + "walk": 0, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true }, + "str": 3, + "dex": 16, + "con": 13, + "int": 7, + "wis": 14, + "cha": 12, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 11, + "passive": 14, "resist": [ + "acid", "cold", "fire", - "lightning" + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ - "poisoned" + "charmed", + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" ], "languages": [ - "Infernal" + "can repeat one phrase it knew in life" ], - "cr": "6", + "cr": "3", "trait": [ { - "name": "Aura of Death", - "entries": [ - "Provided the gray quoxxarie isn't {@condition incapacitated}, any creature hostile to the quoxxarie that starts its turn within 30 feet of one or more gray quoxxaries has disadvantage on death saving throws. Halve the hit points creatures regain if they are hostile to the quoxxarie and in one or more quoxxarie Aura of Death." - ] - }, - { - "name": "Bloody Eye", + "name": "Incorporeal Movement", "entries": [ - "The gray quoxxarie and other fiends within 120 feet of it know the current hit points of creatures within 120 feet of one or more gray quoxxaries. The gray quoxxarie has advantage on attack rolls against any creature that has half its hit points or fewer." + "The swarm can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Charge", + "name": "Maddening Voices", "entries": [ - "If the gray quoxxarie moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." + "The swarm constantly emits a babble of words and phrases spoken in life by its many undead spirits. Each creature that starts its turn within 20 ft. of the swarm must succeed on a {@dc 13} Wisdom saving throw. On a failure, the creature is {@condition stunned} until the start of its next turn. A creature that succeeds on a saving throw becomes immune to maddening voices for 24 hours." ] }, { - "name": "Magic Resistance", + "name": "Swarm", "entries": [ - "The gray quoxxarie has advantage on saving throws against spells and other magical effects." + "The swarm can occupy another creature's space and vice versa. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The gray quoxxarie makes one ram attack and one attack with its hooves." - ] - }, - { - "name": "Ram", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." - ] - }, - { - "name": "Hooves", + "name": "Withering Touch", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) bludgeoning damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}21 ({@damage 6d6}) necrotic damage, or 10 ({@damage 3d6}) necrotic damage if the swarm has half of its hit points or fewer." ] } ], - "reaction": [ - { - "name": "Get the Horns", - "entries": [ - "If the gray quoxxarie takes 25 or more damage from one creature out of the quoxxarie's reach, the quoxxarie can take the {@action Disengage} action and move up to half its speed toward that creature. If the creature is then within reach, the quoxxarie can make a ram attack against it with advantage on the attack roll." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Scream Thief", + "source": "GHMG" } - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PsychicFragmentSwarm.webp", "traitTags": [ - "Charge", - "Magic Resistance" + "Incorporeal Movement" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "I" + "LF" ], "damageTags": [ - "B" + "N", + "O" ], "miscTags": [ "MW" ], "conditionInflict": [ - "prone" + "stunned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrayQuoxxarie.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Quoxxarie", - "source": "GHMG" - } - }, "savingThrowForced": [ - "strength" + "wisdom" ] }, { - "name": "Rabenhex", + "name": "Puck", "source": "GHMG", - "page": 280, + "page": 270, "size": [ - "S" + "T" ], - "type": "monstrosity", + "type": "fey", "alignment": [ - "U" + "N", + "E" ], "ac": [ - 12 + 15 ], "hp": { - "average": 10, - "formula": "3d6" + "average": 14, + "formula": "4d4 + 4" }, "speed": { "walk": 10, - "fly": 60 + "fly": 30 }, "str": 3, - "dex": 15, - "con": 10, - "int": 3, + "dex": 20, + "con": 12, + "int": 12, "wis": 13, - "cha": 9, + "cha": 17, "skill": { + "deception": "+5", "perception": "+3", - "stealth": "+4" + "stealth": "+7" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], "passive": 13, - "cr": "1/4", + "languages": [ + "Sylvan", + "telepathy 120 ft. (plants only)" + ], + "cr": "1", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The puck's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring only puck's dust as a component:" + ], + "will": [ + "{@spell dancing lights}", + "{@spell druidcraft}", + "{@spell entangle}" + ], + "daily": { + "3": [ + "{@spell phantasmal force}" + ], + "1e": [ + "{@spell bestow curse}", + "{@spell charm monster|XGE} (plant creatures only)", + "{@spell detect evil and good}", + "{@spell detect thoughts}", + "{@spell dispel magic}", + "{@spell polymorph}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], "trait": [ { - "name": "Flyby", + "name": "Fey Evasion", "entries": [ - "The rabenhex doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + "If the puck is subjected to an effect that allows it to make a saving throw to take only half damage, the puck instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] }, { - "name": "Hex (Recharges when the Hex Ends)", + "name": "Magic Resistance", "entries": [ - "As a bonus action, the rabenhex places a curse on a creature it can see within 60 feet of it. The target has disadvantage on attack rolls against rabenhexes or hags. The curse lasts for 1 minute; until the target drops to 0 hit points; or until the rabenhex attacks a different creature, becomes {@condition incapacitated}, or dies. If the rabenhex is hidden, using this trait doesn't reveal its location." + "The puck has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Keen Hearing and Sight", + "name": "Plant Bond", "entries": [ - "The rabenhex has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." + "Given 8 hours to be within 20 feet of a Huge or smaller plant, the puck can use puck's dust to form a bond with that plant. The target must have no Intelligence score and gains an Intelligence of 3. The target also gains the ability to understand Sylvan and to move its limbs, roots, vines, creepers, and so forth. It gains {@sense blindsight} in a 60-foot radius but is blind beyond that range. The plant becomes a puck version of an animated plant, such as a {@creature puck tree|GHMG} or {@creature puck shrub|GHMG}.", + "A puck can have only one plant {@condition charmed} in this way at a time. The condition ends if the puck harms the plant, and the plant can make a {@dc 10} Wisdom saving throw to end the condition if a request from the puck guarantees the plant's destruction. Plants freed from the {@condition charmed|PHB|charm} leave the puck's grove, becoming inanimate again once 300 or more feet away for 24 hours. Otherwise, the plant is {@condition charmed} by the puck for 30 days, after which time the plant becomes the puck's willing servant (it's no longer {@condition charmed}) even when threatened with death.", + "The puck is emotionally bonded with each plant it has animated, {@condition charmed}, and enthralled. Provided such a plant is within 1 mile, the puck is aware when the plant takes damage and knows its location. If such a plant is destroyed, the puck is {@condition incapacitated} until the end of its next turn as it grieves." + ] + }, + { + "name": "Plant Manifestation", + "entries": [ + "As a bonus action, the puck can cause a plantlike manifestation of itself to emerge from the plant material of one plant {@condition charmed} or enthralled by the puck within 120 feet of it. The puck can act through this duplicate until the end of its turn, then the duplicate disappears." ] } ], "action": [ { - "name": "Talons", + "name": "Superior Invisibility", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage and, if the target is cursed by any rabenhex's Hex, 3 ({@damage 1d6}) necrotic damage." + "The puck magically turns {@condition invisible} until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the puck wears or carries is {@condition invisible} with it." + ] + } + ], + "reaction": [ + { + "name": "Uncanny Dodge", + "entries": [ + "The puck halves the damage it takes from an attack that hits it. It must be able to see the attacker." ] } ], + "legendaryGroup": { + "name": "Puck", + "source": "GHMG" + }, + "fluff": { + "_appendMonsterFluff": { + "name": "Puck", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Puck.webp", "traitTags": [ - "Flyby", - "Keen Senses" + "Magic Resistance" ], "senseTags": [ - "SD" + "D" ], - "damageTags": [ + "languageTags": [ + "S", + "TP" + ], + "damageTagsSpell": [ "N", - "S" + "Y" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ - "MW" + "AOE" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Rabenhex.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Rabenhex", - "source": "GHMG" - } - } + "conditionInflictSpell": [ + "charmed", + "restrained" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "intelligence", + "strength", + "wisdom" + ] }, { - "name": "Raven of Ill Omen", + "name": "Puck Shrub", "source": "GHMG", - "page": 281, + "page": 271, "size": [ - "S" + "M" ], - "type": "fey", + "type": "plant", "alignment": [ - "C", - "N" + "L", + "E" ], "ac": [ - 12 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 21, - "formula": "6d6" + "average": 33, + "formula": "6d8 + 6" }, "speed": { - "walk": 10, - "fly": 50 - }, - "str": 7, - "dex": 15, - "con": 11, - "int": 10, - "wis": 14, - "cha": 11, - "skill": { - "deception": "+4", - "perception": "+4" + "walk": 20 }, + "str": 12, + "dex": 13, + "con": 13, + "int": 3, + "wis": 10, + "cha": 3, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 10, + "resist": [ + "bludgeoning", + "piercing" + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "blinded", + "deafened" ], - "passive": 14, "languages": [ - "Sylvan and one other language" + "understands Sylvan but can't speak" ], - "cr": "1", + "cr": "1/2", "trait": [ { - "name": "Affect Fortunes", + "name": "False Appearance", "entries": [ - "As a bonus action, the raven of ill omen can select up to six other creatures it can see within 60 feet of it. The raven assigns each creature a bane or boon for 1 minute, until the raven dies, or until it uses this trait again. A creature given a bane must make a {@dc 12} Charisma saving throw. On a failure, when the creature makes an ability check or a saving throw while the bane lasts, the creature must roll a {@dice d4} and subtract the number rolled from the result. When a target given a boon makes an ability check or a saving throw while the boon lasts, the target can roll a {@dice d4} and add the number rolled to the result. These effects don't stack with similar ones, such as the {@spell bane} and {@spell bless} spells." + "While the puck shrub remains motionless, it is indistinguishable from a thorny shrub." ] - }, + } + ], + "action": [ { - "name": "Baneful Attack", + "name": "Thorns", "entries": [ - "The raven of ill omen has advantage on attack rolls against any creature with a bane from Affect Fortunes." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage. The puck shrub can deal half damage instead and grapple a Medium or smaller creature (escape {@dc 11}). Until this grapple ends, the shrub can use its thorns only on the {@condition grappled} creature." ] }, { - "name": "Flyby", + "name": "Hurl Thorns", "entries": [ - "The raven of ill omen doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + "{@atk rw} {@hit 3} to hit, Range 30/60 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Puck", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PuckShrub.webp", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B" + ], + "languageTags": [ + "CS", + "S" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RW" + ] + }, + { + "name": "Puck Tree", + "source": "GHMG", + "page": 271, + "size": [ + "H" + ], + "type": "plant", + "alignment": [ + "L", + "E" + ], + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 114, + "formula": "12d12 + 36" + }, + "speed": { + "walk": 20 + }, + "str": 19, + "dex": 6, + "con": 17, + "int": 3, + "wis": 15, + "cha": 3, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 12, + "resist": [ + "bludgeoning", + "piercing" + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "blinded", + "deafened" + ], + "languages": [ + "understands Sylvan but can't speak" + ], + "cr": "5", + "trait": [ + { + "name": "False Appearance", + "entries": [ + "While the puck tree remains motionless, it is indistinguishable from a tree." ] }, { - "name": "Mimicry", + "name": "Siege Monster", "entries": [ - "The raven of ill omen can mimic voices and other sounds it has heard. A creature that hears the mimicked sounds can tell they are an imitation with a successful {@dc 14} Wisdom ({@skill Insight}) check." + "The tree deals double damage to objects and structures." ] } ], @@ -66126,419 +66969,436 @@ { "name": "Multiattack", "entries": [ - "The raven of ill omen attacks once with its beak and once with its talons." + "The puck tree makes two slam attacks." ] }, { - "name": "Beak", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}18 ({@damage 4d6 + 4}) bludgeoning damage. The puck tree can deal half damage instead and {@action grapple} a Medium or smaller creature (escape {@dc 15}). The tree can {@action grapple} up to two creatures at a time." ] }, { - "name": "Talons", + "name": "Rock", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk rw} {@hit 7} to hit, range 30/60 ft., one target. {@h}32 ({@damage 5d10 + 4}) bludgeoning damage, and a creature must succeed on a {@dc 15} Strength or Dexterity saving throw (target's choice) or fall {@condition prone}." + ] + }, + { + "name": "Fling", + "entries": [ + "The puck tree throws a Medium or smaller creature {@condition grappled} by it up to 30 feet horizontally. That creature takes {@damage 1d10} damage per 10 feet thrown and lands {@condition prone}. If the target is thrown at another creature, that creature must succeed on a {@dc 15} Dexterity saving throw or take the same damage and fall {@condition prone}." + ] + } + ], + "reaction": [ + { + "name": "Deadfall", + "entries": [ + "When the puck tree drops to 0 hit points, it falls in a direction of its choice in a 15-foot line that's 5 feet wide. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 17 ({@damage 5d6}) bludgeoning damage on a failed save, or half as much damage on a successful one." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Puck", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PuckTree.webp", "traitTags": [ - "Flyby" + "False Appearance", + "Siege Monster" ], "senseTags": [ - "D" + "B" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "S", - "X" + "CS", + "S" ], "damageTags": [ - "P", - "S" + "B" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ] + }, + { + "name": "Putrefaction Slug", + "source": "GHMG", + "page": 272, + "size": [ + "S" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ + 12 + ], + "hp": { + "average": 22, + "formula": "4d6 + 8" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 14, + "int": 1, + "wis": 10, + "cha": 5, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "cr": "1/2", + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}3 ({@damage 1d6}) bludgeoning damage plus 3 ({@damage 1d6}) acid damage." + ] + }, + { + "name": "Spit", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 10/30 ft., one creature. Hit:7 ({@damage 2d6}) acid damage and the target must make a {@dc 12} Constitution saving throw. On a failure, the target becomes vulnerable to bludgeoning damage. The target can repeat the saving throw at the end of each of its turns, taking 3 ({@damage 1d6}) acid damage and continuing the bludgeoning vulnerability on a failure or ending the effect on itself on a success.", + "A creature that uses an action to pour water on the spit grants the target advantage on the saving throw." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RavenofIllOmen.webp", "fluff": { "_appendMonsterFluff": { - "name": "Raven of Ill Omen", + "name": "Putrefaction Slug", "source": "GHMG" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PutrefactionSlug.webp", + "senseTags": [ + "D" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "MW", + "RW" + ], "savingThrowForced": [ - "charisma" + "constitution" ] }, { - "name": "Red Hag", + "name": "Putrid Giant", "source": "GHMG", - "page": 283, + "page": 273, "size": [ - "M" + "H" ], - "type": "fey", + "type": "giant", "alignment": [ - "N", + "C", "E" ], "ac": [ - 11 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 27, - "formula": "5d8 + 5" + "average": 161, + "formula": "14d12 + 70" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 11, - "dex": 12, - "con": 12, - "int": 13, - "wis": 11, - "cha": 14, + "str": 22, + "dex": 8, + "con": 20, + "int": 5, + "wis": 9, + "cha": 5, "skill": { - "arcana": "+3", - "deception": "+4", - "intimidation": "+4", - "persuasion": "+4", - "stealth": "+3" + "perception": "+2" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, + "passive": 12, "languages": [ - "Sylvan and two other languages" - ], - "cr": "1/2", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The hag's innate spellcasting ability is Charisma (spell save {@dc 12}). She can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell dancing lights}", - "{@spell minor illusion}", - "{@spell vicious mockery} (5th level, see Drain Vigor)" - ], - "daily": { - "2": [ - "{@spell charm person}" - ] - }, - "ability": "cha" - } + "Giant" ], + "cr": "7", "trait": [ { - "name": "Drain Vigor", + "name": "Giant Brute", "entries": [ - "If the hag deals a creature psychic damage, the creature must succeed on a {@dc 12} Charisma saving throw or its hit point maximum is reduced by an amount equal to the psychic damage taken. The hag regains hit points equal to that amount, gaining any excess as temporary hit points that last 24 hours. This reduction to a creature's hit point maximum lasts until the target finishes a long rest. The hag can't reduce a creature's hit point maximum to 0, but if a creature with a hit point maximum of 1 due to this trait drops to 0 hit points, it becomes stable. When the humanoid recovers from this condition, they are permanently cursed to be unable to speak. A {@spell remove curse} or similar magic restores a creature's voice." + "A melee or thrown weapon deals one extra die of its damage when the putrid giant hits with it (included in the attacks)." ] }, { - "name": "Immutable Seeming", + "name": "Pox Euphoria", "entries": [ - "No effect can change the hag's form, and an illusion can disguise her only if the illusion makes her {@condition invisible}." + "With its ability checks other than Intelligence checks and saving throws other than Constitution saves, the putrid giant rolls {@dice 1d4} and adds the number rolled to the result." ] }, { - "name": "Stolen Voices", + "name": "Weeping Pox", "entries": [ - "The hag can perfectly mimic the voice of anyone cursed by her to lose their voice." + "A humanoid that comes within 5 feet of the putrid giant or anything it has recently held must succeed on a {@dc 15} Constitution saving throw or contract {@disease The Weeping Pox|GH|Weeping Pox}. If a humanoid succeeds on the saving throw, it's immune to the disease for 24 hours. A humanoid infected with the disease must repeat the saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured. The disease can be cured only with magic.", + "Until the first level of {@condition exhaustion} sets in, however, the humanoid has sharpened senses and a sense of wellbeing. Whenever this humanoid makes an ability check or saving throw against anything other than the disease, they can roll a {@dice d4} and add the number rolled to the ability check or saving throw. A slight fever and overexcitement are the only signs this condition comes from {@disease The Weeping Pox|GH|Weeping Pox}." ] } ], "action": [ { - "name": "Claws", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage and 2 ({@damage 1d4}) psychic damage." + "The giant makes two greatclub attacks." ] }, { - "name": "Touch", + "name": "Greatclub", "entries": [ - "{@atk ms} {@hit 4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 2d4}) psychic damage, and the target can't take reactions until the end of the hag's next turn." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}24 ({@damage 4d8 + 6}) bludgeoning damage and Weeping Pox." ] }, { - "name": "Charming Banter (Recharges after a Short or Long Rest)", + "name": "Rock", "entries": [ - "A creature under the hag's magical mental influence (such as {@condition charmed} by her) and able to hear her must make a {@dc 12} Charisma saving throw. On a failed save, when the hag's mental influence ends, the target forgets magic was used to influence it." + "{@atk rw} {@hit 9} to hit, range 60/120 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage and Weeping Pox." ] } ], - "senseTags": [ - "D" - ], - "languageTags": [ - "S", - "X" + "fluff": { + "_appendMonsterFluff": { + "name": "Putrid Giant", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PutridGiant.webp", + "attachedItems": [ + "greatclub|phb" ], - "damageTags": [ - "S", - "Y" + "actionTags": [ + "Multiattack" ], - "damageTagsSpell": [ - "Y" + "languageTags": [ + "GI" ], - "spellcastingTags": [ - "I" + "damageTags": [ + "B" ], "miscTags": [ - "HPR", - "MW" + "MLW", + "MW", + "RCH", + "RW" ], - "conditionInflictSpell": [ - "charmed" + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Quake Drake", + "source": "GHMG", + "page": 274, + "size": [ + "L" ], - "variant": [ + "type": "dragon", + "alignment": [ + "N" + ], + "ac": [ { - "type": "inset", - "name": "Red Hag Coven", - "source": "GHMG", - "page": 282, + "ac": 16, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 153, + "formula": "18d10 + 54" + }, + "speed": { + "walk": 30, + "burrow": 30 + }, + "str": 18, + "dex": 14, + "con": 16, + "int": 4, + "wis": 14, + "cha": 6, + "skill": { + "athletics": "+8", + "perception": "+6", + "stealth": "+6" + }, + "senses": [ + "darkvision 60 ft.", + "tremorsense 60 ft." + ], + "passive": 16, + "languages": [ + "understands Draconic but can't speak" + ], + "cr": "9", + "trait": [ + { + "name": "Tremor Aura", "entries": [ - "Red hags form covens, although few other hags are willing to work with red hags, and so such a coven is usually of three red hags. Red hags are more cooperative than other hags, so their coven can function more cohesively and efficiently.", - { - "type": "spellcasting", - "name": "Shared Spellcasting", - "page": 282, - "headerEntries": [ - "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list. For casting these spells, each hag is a 10th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 11 + the hag's Intelligence modifier, and the spell attack bonus is 3 + her Intelligence modifier. The three hags share the indicated spell slots among them:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell detect magic}", - "{@spell identify}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell invisibility}", - "{@spell misty step}", - "{@spell suggestion}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell counterspell}", - "{@spell nondetection}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell arcane eye}", - "{@spell charm monster|XGE}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell mislead}", - "{@spell scrying}" - ] - } - } - }, - { - "type": "entries", - "name": "Steal Body", - "page": 282, - "entries": [ - "A red hag coven can allow one of its members to steal a humanoid's body. The target of this ritual must be a humanoid one of the hags cursed to be voiceless, and only the hag who stole that voice can take the body. The ritual requires the target to be {@condition incapacitated} or {@condition restrained}, and the red hag taking the body is {@condition paralyzed} during the ritual, which takes 1 hour to complete.", - "Any magic that protects the target from possession prevents the ritual from succeeding. The target can also make a {@dc 14} Charisma saving throw, preventing the ritual's completion on a success. A successful save also means the target is immune to the effects of the ritual for 24 hours.", - "If the ritual works, the target's soul departs the body, the red hag's body dies, and her soul possesses the target's body. The hag has the target's Strength, Dexterity, and Constitution, but otherwise, she retains her statistics. The hag's new body has three levels of {@condition exhaustion} when the ritual ends, and each level can be removed only by a long rest. Further, until this {@condition exhaustion} ends, any effect that ends or prevents possession causes the new body to become {@condition paralyzed} for the effect's duration as the hag's mental connection to the body breaks.", - "Once the {@condition exhaustion} ends, the hag's soul and the new body unite. Over the course of three years and three days, the new body changes back into the hag's original form. The hag still gains the benefit of the body's age when she took possession of it." - ] - } + "As a bonus action, the quake drake can activate an aura that shakes the earth within 20 feet of itself. A creature in the aura standing on the ground at the start of its turn must succeed on a {@dc 16} Dexterity saving throw or fall {@condition prone}. Quake drakes are immune to this affect." + ] + }, + { + "name": "Charging Furrow", + "entries": [ + "If the quake drake burrows at least 10 feet in a straight line toward a target and hits with a bite attack, the attack does an extra 14 ({@damage 4d6}) thunder damage. The target is caught in rubble in their current location and considered {@condition restrained} until it uses as action to succeed on a {@dc 16} Strength ({@skill Athletics}) check to free itself." ] } ], - "_versions": [ + "action": [ { - "name": "Red Hag (Coven)", - "source": "GHMG", - "_mod": { - "spellcasting": { - "mode": "appendArr", - "items": { - "type": "spellcasting", - "name": "Shared Spellcasting (Coven Only)", - "page": 282, - "headerEntries": [ - "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list. For casting these spells, each hag is a 10th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 11 + the hag's Intelligence modifier, and the spell attack bonus is 3 + her Intelligence modifier. The three hags share the indicated spell slots among them:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell detect magic}", - "{@spell identify}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell invisibility}", - "{@spell misty step}", - "{@spell suggestion}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell counterspell}", - "{@spell nondetection}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell arcane eye}", - "{@spell charm monster|XGE}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell mislead}", - "{@spell scrying}" - ] - } - } - } - }, - "trait": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Steal Body (Coven Only)", - "page": 282, - "entries": [ - "A red hag coven can allow one of its members to steal a humanoid's body. The target of this ritual must be a humanoid one of the hags cursed to be voiceless, and only the hag who stole that voice can take the body. The ritual requires the target to be {@condition incapacitated} or {@condition restrained}, and the red hag taking the body is {@condition paralyzed} during the ritual, which takes 1 hour to complete.", - "Any magic that protects the target from possession prevents the ritual from succeeding. The target can also make a {@dc 14} Charisma saving throw, preventing the ritual's completion on a success. A successful save also means the target is immune to the effects of the ritual for 24 hours.", - "If the ritual works, the target's soul departs the body, the red hag's body dies, and her soul possesses the target's body. The hag has the target's Strength, Dexterity, and Constitution, but otherwise, she retains her statistics. The hag's new body has three levels of {@condition exhaustion} when the ritual ends, and each level can be removed only by a long rest. Further, until this {@condition exhaustion} ends, any effect that ends or prevents possession causes the new body to become {@condition paralyzed} for the effect's duration as the hag's mental connection to the body breaks.", - "Once the {@condition exhaustion} ends, the hag's soul and the new body unite. Over the course of three years and three days, the new body changes back into the hag's original form. The hag still gains the benefit of the body's age when she took possession of it." - ] - } - } - }, - "variant": null + "name": "Multiattack", + "entries": [ + "The quake drake makes one bite and one tail attack." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the start of the quake drake's next turn." + ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RedHag.webp", "fluff": { "_appendMonsterFluff": { - "name": "Red Hag", + "name": "Quake Drake", "source": "GHMG" } }, - "savingThrowForced": [ - "charisma" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/QuakeDrake.webp", + "senseTags": [ + "D", + "T" ], - "savingThrowForcedSpell": [ - "wisdom" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "B", + "P", + "T" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone", + "restrained", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" ] }, { - "name": "Elder Red Hag", + "name": "Quiet One", "source": "GHMG", - "page": 283, + "page": 275, "size": [ "M" ], - "type": "fey", + "type": "aberration", "alignment": [ - "N", + "C", "E" ], "ac": [ - 12 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { "average": 97, - "formula": "13d8 + 39" + "formula": "15d8 + 30" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 15, - "con": 16, - "int": 14, + "str": 17, + "dex": 14, + "con": 15, + "int": 11, "wis": 13, "cha": 17, - "skill": { - "arcana": "+4", - "deception": "+5", - "intimidation": "+5", - "persuasion": "+5", - "stealth": "+4" - }, "senses": [ "darkvision 60 ft." ], "passive": 11, + "immune": [ + "psychic", + "thunder" + ], "languages": [ - "Sylvan and two other languages" + "Deep Speech; telepathy 120 ft." ], - "cr": "3", + "cr": "7", "spellcasting": [ { "name": "Innate Spellcasting", - "type": "spellcasting", "headerEntries": [ - "The hag's innate spellcasting ability is Charisma (spell save {@dc 13}). She can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell dancing lights}", - "{@spell minor illusion}", - "{@spell vicious mockery} (11th level, see Drain Vigor)" + "The quiet one's innate spellcasting ability is Charisma (spell save {@dc 14}). The quiet one can innately cast the following spells, requiring no components:" ], "daily": { "3": [ - "{@spell charm person}", - "{@spell suggestion}" + "{@spell fear}" ] }, - "ability": "cha" + "ability": "cha", + "type": "spellcasting" } ], "trait": [ { - "name": "Drain Vigor", - "entries": [ - "If the hag deals a creature psychic damage, the creature must succeed on a {@dc 13} Charisma saving throw or its hit point maximum is reduced by an amount equal to the psychic damage taken. The hag regains hit points equal to that amount, gaining any excess as temporary hit points that last 24 hours. This reduction to a creature's hit point maximum lasts until the target finishes a long rest. The hag can't reduce a creature's hit point maximum to 0, but if a creature with a hit point maximum of 1 due to this trait drops to 0 hit points, it becomes stable. When the humanoid recovers from this condition, they are permanently cursed to be unable to speak. A remove curse or similar magic restores a creature's voice." - ] - }, - { - "name": "Immutable Seeming", - "entries": [ - "No effect can change the hag's form, and an illusion can disguise her only if the illusion makes her {@condition invisible}." - ] - }, - { - "name": "Stolen Voices", + "name": "Silent", "entries": [ - "The hag can perfectly mimic the voice of anyone cursed by her to lose their voice." + "A quiet one generates a permanent 20-ft. radius aura with the same effect as a {@spell silence} spell. It does not require {@status concentration} and if dispelled, the quiet one can renew it with a bonus action." ] } ], @@ -66546,28 +67406,29 @@ { "name": "Multiattack", "entries": [ - "The hag makes two attacks, or she casts {@spell vicious mockery} and makes one attack." + "The quiet can makes two attacks with its claw and one attack with its bite." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage and 5 ({@damage 2d4}) psychic damage." - ] - }, - { - "name": "Touch", - "entries": [ - "{@atk ms} {@hit 5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 3d4}) psychic damage, and the target can't take reactions until the end of the hag's next turn." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage and 9 ({@damage 2d8}) psychic damage." ] }, { - "name": "Charming Banter (Recharges after a Short or Long Rest)", + "name": "Bite", "entries": [ - "A creature under the hag's magical mental influence (such as {@condition charmed} by her) and able to hear her must make a {@dc 13} Charisma saving throw. On a failed save, when the hag's mental influence ends, the target forgets magic was used to influence it." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@dice 1d6 + 3}) piercing damage and 13 ({@damage 3d8}) psychic damage. If the target suffers from the {@condition frightened} condition, the attack does an additional 9 ({@damage 2d8}) psychic damage and the quiet one gains temporary hit points equal to the extra psychic damage dealt." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Quiet One", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/QuietOne.webp", "senseTags": [ "D" ], @@ -66575,479 +67436,321 @@ "Multiattack" ], "languageTags": [ - "S", - "X" + "DS", + "TP" ], "damageTags": [ "S", "Y" ], - "damageTagsSpell": [ - "Y" - ], "spellcastingTags": [ "I" ], "miscTags": [ - "HPR", "MW" ], "conditionInflictSpell": [ - "charmed" + "frightened" ], - "variant": [ + "savingThrowForcedSpell": [ + "wisdom" + ] + }, + { + "name": "Rabenhex", + "source": "GHMG", + "page": 280, + "size": [ + "S" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ + 12 + ], + "hp": { + "average": 10, + "formula": "3d6" + }, + "speed": { + "walk": 10, + "fly": 60 + }, + "str": 3, + "dex": 15, + "con": 10, + "int": 3, + "wis": 13, + "cha": 9, + "skill": { + "perception": "+3", + "stealth": "+4" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 13, + "cr": "1/4", + "trait": [ { - "type": "inset", - "name": "Red Hag Coven", - "source": "GHMG", - "page": 282, + "name": "Flyby", "entries": [ - "Red hags form covens, although few other hags are willing to work with red hags, and so such a coven is usually of three red hags. Red hags are more cooperative than other hags, so their coven can function more cohesively and efficiently.", - { - "type": "spellcasting", - "name": "Shared Spellcasting", - "page": 282, - "headerEntries": [ - "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list. For casting these spells, each hag is a 10th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 11 + the hag's Intelligence modifier, and the spell attack bonus is 3 + her Intelligence modifier. The three hags share the indicated spell slots among them:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell detect magic}", - "{@spell identify}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell invisibility}", - "{@spell misty step}", - "{@spell suggestion}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell counterspell}", - "{@spell nondetection}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell arcane eye}", - "{@spell charm monster|XGE}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell mislead}", - "{@spell scrying}" - ] - } - } - }, - { - "type": "entries", - "name": "Steal Body", - "page": 282, - "entries": [ - "A red hag coven can allow one of its members to steal a humanoid's body. The target of this ritual must be a humanoid one of the hags cursed to be voiceless, and only the hag who stole that voice can take the body. The ritual requires the target to be {@condition incapacitated} or {@condition restrained}, and the red hag taking the body is {@condition paralyzed} during the ritual, which takes 1 hour to complete.", - "Any magic that protects the target from possession prevents the ritual from succeeding. The target can also make a {@dc 14} Charisma saving throw, preventing the ritual's completion on a success. A successful save also means the target is immune to the effects of the ritual for 24 hours.", - "If the ritual works, the target's soul departs the body, the red hag's body dies, and her soul possesses the target's body. The hag has the target's Strength, Dexterity, and Constitution, but otherwise, she retains her statistics. The hag's new body has three levels of {@condition exhaustion} when the ritual ends, and each level can be removed only by a long rest. Further, until this {@condition exhaustion} ends, any effect that ends or prevents possession causes the new body to become {@condition paralyzed} for the effect's duration as the hag's mental connection to the body breaks.", - "Once the {@condition exhaustion} ends, the hag's soul and the new body unite. Over the course of three years and three days, the new body changes back into the hag's original form. The hag still gains the benefit of the body's age when she took possession of it." - ] - } + "The rabenhex doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + ] + }, + { + "name": "Hex (Recharges when the Hex Ends)", + "entries": [ + "As a bonus action, the rabenhex places a curse on a creature it can see within 60 feet of it. The target has disadvantage on attack rolls against rabenhexes or hags. The curse lasts for 1 minute; until the target drops to 0 hit points; or until the rabenhex attacks a different creature, becomes {@condition incapacitated}, or dies. If the rabenhex is hidden, using this trait doesn't reveal its location." + ] + }, + { + "name": "Keen Hearing and Sight", + "entries": [ + "The rabenhex has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." ] } ], - "_versions": [ + "action": [ { - "name": "Elder Red Hag (Coven)", - "source": "GHMG", - "_mod": { - "spellcasting": { - "mode": "appendArr", - "items": { - "type": "spellcasting", - "name": "Shared Spellcasting (Coven Only)", - "page": 282, - "headerEntries": [ - "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list. For casting these spells, each hag is a 10th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 11 + the hag's Intelligence modifier, and the spell attack bonus is 3 + her Intelligence modifier. The three hags share the indicated spell slots among them:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell detect magic}", - "{@spell identify}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell invisibility}", - "{@spell misty step}", - "{@spell suggestion}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell counterspell}", - "{@spell nondetection}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell arcane eye}", - "{@spell charm monster|XGE}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell mislead}", - "{@spell scrying}" - ] - } - } - } - }, - "trait": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Steal Body (Coven Only)", - "page": 282, - "entries": [ - "A red hag coven can allow one of its members to steal a humanoid's body. The target of this ritual must be a humanoid one of the hags cursed to be voiceless, and only the hag who stole that voice can take the body. The ritual requires the target to be {@condition incapacitated} or {@condition restrained}, and the red hag taking the body is {@condition paralyzed} during the ritual, which takes 1 hour to complete.", - "Any magic that protects the target from possession prevents the ritual from succeeding. The target can also make a {@dc 14} Charisma saving throw, preventing the ritual's completion on a success. A successful save also means the target is immune to the effects of the ritual for 24 hours.", - "If the ritual works, the target's soul departs the body, the red hag's body dies, and her soul possesses the target's body. The hag has the target's Strength, Dexterity, and Constitution, but otherwise, she retains her statistics. The hag's new body has three levels of {@condition exhaustion} when the ritual ends, and each level can be removed only by a long rest. Further, until this {@condition exhaustion} ends, any effect that ends or prevents possession causes the new body to become {@condition paralyzed} for the effect's duration as the hag's mental connection to the body breaks.", - "Once the {@condition exhaustion} ends, the hag's soul and the new body unite. Over the course of three years and three days, the new body changes back into the hag's original form. The hag still gains the benefit of the body's age when she took possession of it." - ] - } - } - }, - "variant": null + "name": "Talons", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage and, if the target is cursed by any rabenhex's Hex, 3 ({@damage 1d6}) necrotic damage." + ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ElderRedHag.webp", "fluff": { "_appendMonsterFluff": { - "name": "Red Hag", + "name": "Rabenhex", "source": "GHMG" } }, - "savingThrowForced": [ - "charisma" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Rabenhex.webp", + "traitTags": [ + "Flyby", + "Keen Senses" ], - "savingThrowForcedSpell": [ - "wisdom" + "senseTags": [ + "SD" + ], + "damageTags": [ + "N", + "S" + ], + "miscTags": [ + "MW" ] }, { - "name": "Remorseful Storm", + "name": "Rage-Infected Bugbear", "source": "GHMG", - "page": 284, + "page": 46, "size": [ - "H" + "M" ], - "type": "giant", + "type": { + "type": "humanoid", + "tags": [ + "goblinoid" + ] + }, "alignment": [ "C", - "N" + "E" ], "ac": [ { - "ac": 18, + "ac": 14, "from": [ - "{@item plate armor|PHB|plate}" + "{@item hide armor|PHB}" ] } ], "hp": { - "average": 189, - "formula": "14d12 + 98" + "average": 39, + "formula": "6d8 + 12" }, "speed": { - "walk": 50, - "swim": 50 + "walk": 35 }, - "str": 29, + "str": 16, "dex": 14, - "con": 25, - "int": 15, - "wis": 18, - "cha": 18, + "con": 14, + "int": 7, + "wis": 10, + "cha": 8, "save": { - "con": "+12", - "wis": "+9", - "cha": "+9" + "str": "+5" }, "skill": { - "athletics": "+14", - "history": "+7", - "insight": "+9", - "perception": "+9" + "athletics": "+5", + "intimidation": "+3", + "survival": "+2" }, - "passive": 19, - "resist": [ - "cold" - ], - "immune": [ - "lightning", - "thunder" + "senses": [ + "darkvision 60 ft" ], + "passive": 10, "languages": [ - "Celestial", - "Giant", - "three other languages" - ], - "cr": "16", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The Remorseful Storm's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell feather fall}", - "{@spell levitate}", - "{@spell light}", - "{@spell protection from evil and good}" - ], - "daily": { - "3e": [ - "{@spell branding smite}", - "{@spell control weather}", - "{@spell water breathing}" - ], - "1e": [ - "{@spell holy aura}" - ] - }, - "ability": "cha" - } + "Goblin" ], + "cr": "2", "trait": [ { - "name": "Adamant Panoply", + "name": "Brute", "entries": [ - "Any critical hit against the Remorseful Storm becomes a normal hit." + "A melee weapon deals one extra die of its damage when the rage-infected bugbear hits with it (included in the attack)." ] }, { - "name": "Amphibious", + "name": "Keen Smell", "entries": [ - "The Remorseful Storm can breathe air and water." + "The rage-infected bugbear has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Fulminous Arms", + "name": "Rampage", "entries": [ - "The Remorseful Storm's weapon attacks are magical. When the Remorseful Rtorm hits with a weapon attack it deals an extra 18 ({@damage 4d8}) lightning damage." + "When the rage-infected bugbear reduces a creature to 0 hit points with a melee attack on its turn, the bugbear can take a bonus action to move up to half its speed and make a bite attack." ] }, { - "name": "Relentless Zeal", + "name": "Tormach's Rage", "entries": [ - "When the Remorseful Storm is reduced to 0 hit points but not killed, it does not fall {@condition unconscious} and it cannot die. Instead, it is filled with an enduring radiance that allows it to keep fighting with the following benefits until the end of its next turn:", - { - "type": "list", - "items": [ - "The Remorseful Storm sheds {@quickref Vision and Light|PHB|2||bright light} in a 30-foot radius.", - "At the start of each of the remorseful storm's turns, each creature within 5 feet of it takes 9 ({@damage 2d8}) radiant damage. A creature that touches the Remorseful Storm or hit it with a melee attack while within 5 feet of it takes 9 ({@damage 2d8}) radiant damage.", - "The Remorseful Storm has advantage on melee weapon attacks." - ] - }, - "At the end of its turn if the Remorseful Storm failed to damage an enemy with a melee weapon attack on its turn, it dies. If it hit a creature with a melee attack, the Remorseful Storm has 1 hit point." + "The disease {@disease Tormach's Rage|GHMG} causes a rage-infected bugbear to be chaotic evil and grants the bugbear an extra 2 ({@damage 1d4}) damage on Strength-based attacks (included in the attacks). Also, at the start of its turn, the bugbear can gain advantage on all melee weapon attack rolls it makes until the start of its next turn, but attack rolls against it have advantage until the start of its next turn.", + "Any bugbear that comes into physical contact with the rage-infected bugbear must succeed on a {@dc 14} Constitution saving throw or contract this disease. Only {@spell greater restoration}, similarly powerful magic, or a special herbal concoction (see Salvage) can cure this disease." ] } ], "action": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The Remorseful Storm makes two greataxe attacks." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage and, if the target is a bugbear, {@disease Tormach's Rage|GHMG}." ] }, { "name": "Greataxe", "entries": [ - "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}35 ({@damage 4d12 + 9}) slashing damage plus 18 ({@damage 4d8}) lightning damage." - ] - }, - { - "name": "Lightning Strike {@recharge 5}", - "entries": [ - "The Remorseful Storm hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a {@dc 17} Dexterity saving throw, taking 54 ({@damage 12d8}) lightning damage and becoming {@condition stunned} until the end of its next turn on a failed save, or half as much damage and no {@condition stunned|PHB|stunning} on a successful one." - ] - } - ], - "reaction": [ - { - "name": "Retaliate", - "entries": [ - "When the Remorseful Storm takes damage from a creature within 10 feet of it, it can make a melee weapon attack against that creature." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 1d4 + 3}) slashing damage." ] } ], - "attachedItems": [ - "greataxe|phb" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Bugbears", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Rage-InfectedBugbear.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Rage-InfectedBugbear.webp", "traitTags": [ - "Amphibious" + "Brute", + "Keen Senses", + "Rampage" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "D" ], "languageTags": [ - "CE", - "GI" + "GO" ], "damageTags": [ - "L", - "R", + "P", "S" ], - "damageTagsSpell": [ - "R" - ], - "spellcastingTags": [ - "I" - ], "miscTags": [ - "AOE", - "MW", - "RCH", - "MLW" - ], - "conditionInflictSpell": [ - "blinded" + "MLW", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RemorsefulStorm.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Remorseful Storm", - "source": "GHMG" - } - }, "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" + "constitution" ] }, { - "name": "Restless Lumberer", + "name": "Rampage Gnoll", "source": "GHMG", - "page": 285, + "page": 136, "size": [ - "H" + "M" ], - "type": "giant", + "type": { + "type": "humanoid", + "tags": [ + "gnoll" + ] + }, "alignment": [ - { - "alignment": [ - "L", - "N" - ] - }, - { - "alignment": [ - "C", - "E" - ] - } + "C", + "E" ], "ac": [ { - "ac": 16, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 250, - "formula": "20d12 + 120" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 50, - "climb": 50, - "swim": 25 - }, - "str": 25, - "dex": 16, - "con": 22, - "int": 15, - "wis": 13, - "cha": 10, - "save": { - "dex": "+8", - "con": "+11", - "int": "+7" + "walk": 40, + "fly": 40 }, + "str": 17, + "dex": 15, + "con": 14, + "int": 7, + "wis": 15, + "cha": 7, "skill": { - "arcana": "+ 7", - "athletics": "+12", - "perception": "+6", - "stealth": "+8" + "acrobatics": "+4", + "athletics": "+5" }, "senses": [ - "darkvision 120 ft.", - "tremorsense 30 ft." - ], - "passive": 16, - "resist": [ - "acid", - "cold" - ], - "conditionImmune": [ - "frightened", - "sleep", - "unconscious" + "darkvision 60 ft." ], + "passive": 12, "languages": [ - "Giant", - "two other languages" + "Gnoll" ], - "cr": "16", + "cr": "4", "trait": [ { - "name": "Contortionist", + "name": "Rampage Aura", "entries": [ - "As a bonus action, the restless lumberer can contort its body to allow it to squeeze through a tight space (up to a foot in diameter) without needing to spend extra movement and does not have disadvantage on attack rolls or Dexterity saving throws." + "Each creature hostile to the rampage gnoll and within 10 feet of it at the end of its turn must make a {@dc 12} Charisma saving throw. On a failure, the creature uses its reaction to make a melee weapon attack or use a melee spell attack cantrip against a target of the gnoll's choice. The gnoll can force the target to move up to half its speed if necessary to make the attack. When moving, the target avoids obviously dangerous areas and provoking {@action opportunity attack|PHB|opportunity attacks} if possible. A creature who succeeds on the saving throw is immune to the Rampage Aura of all rampage gnolls for 1 hour." ] }, { - "name": "Hold Breath", + "name": "Instinctive", "entries": [ - "The restless lumberer can hold its breath indefinitely while conscious." + "The rampage gnoll has advantage on initiative rolls and saving throws against being {@condition charmed} or {@condition frightened}. If {@quickref Surprise|PHB|3|0|surprised}, the gnoll can still act normally on its first turn." ] }, { - "name": "Lurker's Patience", + "name": "Rampage", "entries": [ - "The restless lumberer has advantage on any Dexterity ({@skill Stealth}) checks it makes when not moving." + "When the rampage gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." ] }, { - "name": "Vice Grip", + "name": "Skilled Brute", "entries": [ - "Any creature {@condition grappled} by the restless lumberer is also {@condition restrained}." + "A weapon deals one extra die of its damage when the rampage gnoll hits with it (included in the attacks)." ] } ], @@ -67055,143 +67758,123 @@ { "name": "Multiattack", "entries": [ - "The restless lumberer makes three grab or slam attacks." + "The rampage gnoll makes three attacks, only one of which can be a bite." ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." ] }, { - "name": "Grab", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}18 ({@damage 2d10 + 7}) bludgeoning damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 22}). The lumberer can grab up to two creatures and cannot use a slam attack with a hand that it is using to grab." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." ] - } - ], - "reaction": [ + }, { - "name": "Escape", + "name": "Wing Spike", "entries": [ - "When the restless lumberer becomes {@condition grappled} or {@condition restrained}, it may use its reaction to attempt to escape and end the {@condition grappled} or {@condition restrained} condition." + "{@atk rw} {@hit 5} to hit, range 20/60 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Gnolls", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RampageGnoll.webp", "traitTags": [ - "Hold Breath" + "Rampage" ], "senseTags": [ - "SD", - "T" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI", - "X" + "OTH" ], "damageTags": [ - "B" + "P", + "S" ], "miscTags": [ "MW", - "RCH" - ], - "conditionInflict": [ - "grappled" + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RestlessLumberer.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Restless Lumberer", - "source": "GHMG" - } - } + "savingThrowForced": [ + "charisma" + ] }, { - "name": "Resurrection Horror", + "name": "Raven of Ill Omen", "source": "GHMG", - "page": 286, + "page": 281, "size": [ - "H" + "S" ], - "type": "undead", + "type": "fey", "alignment": [ - "N", - "E" + "C", + "N" ], "ac": [ - { - "ac": 18, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 133, - "formula": "14d12 + 42" + "average": 21, + "formula": "6d6" }, "speed": { - "walk": 40 - }, - "str": 26, - "dex": 14, - "con": 16, - "int": 6, - "wis": 11, - "cha": 9, - "save": { - "str": "+13", - "dex": "+7", - "con": "+8", - "wis": "+5" + "walk": 10, + "fly": 50 }, + "str": 7, + "dex": 15, + "con": 11, + "int": 10, + "wis": 14, + "cha": 11, "skill": { - "athletics": "+13", - "perception": "+5" + "deception": "+4", + "perception": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 15, - "resist": [ - "cold", - "necrotic", - "psychic" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned", - "stunned" + "passive": 14, + "languages": [ + "Sylvan and one other language" ], - "cr": "13", + "cr": "1", "trait": [ { - "name": "Regeneration", + "name": "Affect Fortunes", "entries": [ - "The horror regains 15 hit points at the start of its turn. If the horror takes fire or radiant damage, this trait doesn't function at the start of the horror's next turn. The horror's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate." + "As a bonus action, the raven of ill omen can select up to six other creatures it can see within 60 feet of it. The raven assigns each creature a bane or boon for 1 minute, until the raven dies, or until it uses this trait again. A creature given a bane must make a {@dc 12} Charisma saving throw. On a failure, when the creature makes an ability check or a saving throw while the bane lasts, the creature must roll a {@dice d4} and subtract the number rolled from the result. When a target given a boon makes an ability check or a saving throw while the boon lasts, the target can roll a {@dice d4} and add the number rolled to the result. These effects don't stack with similar ones, such as the {@spell bane} and {@spell bless} spells." ] }, { - "name": "Turn Resistance", + "name": "Baneful Attack", "entries": [ - "The horror has advantage on saving throws against any effect that turns undead." + "The raven of ill omen has advantage on attack rolls against any creature with a bane from Affect Fortunes." ] }, { - "name": "Unerring Direction", + "name": "Flyby", "entries": [ - "The horror knows the distance to and direction of the creature whose return to life spawned it, even if the creature and the horror are on different planes of existence. If the creature being tracked by the horror dies, the horror dies." + "The raven of ill omen doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + ] + }, + { + "name": "Mimicry", + "entries": [ + "The raven of ill omen can mimic voices and other sounds it has heard. A creature that hears the mimicked sounds can tell they are an imitation with a successful {@dc 14} Wisdom ({@skill Insight}) check." ] } ], @@ -67199,25 +67882,31 @@ { "name": "Multiattack", "entries": [ - "The horror makes three slam attacks." + "The raven of ill omen attacks once with its beak and once with its talons." ] }, { - "name": "Slam", + "name": "Beak", "entries": [ - "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}27 ({@damage 3d12 + 8}) bludgeoning damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Bone Storm", + "name": "Talons", "entries": [ - "The horror can release a 40-foot cone of bone fragments and grave dirt, doing 21 ({@damage 6d6}) piercing damage and 21 ({@damage 6d6}) necrotic damage and giving all creatures in the cone the {@condition bleeding|GH} condition {@homebrew |(see Grim Hollow Campaign Guide pg. 28)} until they take a long rest. A successful {@dc 18} Dexterity saving halves the damage and negates the {@condition bleeding|GH} condition." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Raven of Ill Omen", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RavenofIllOmen.webp", "traitTags": [ - "Regeneration", - "Turn Resistance" + "Flyby" ], "senseTags": [ "D" @@ -67225,370 +67914,582 @@ "actionTags": [ "Multiattack" ], + "languageTags": [ + "S", + "X" + ], "damageTags": [ - "B", - "N", - "P" + "P", + "S" ], "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "bleeding|GH" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ResurrectionHorror.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Resurrection Horror", - "source": "GHMG" - } - } + "savingThrowForced": [ + "charisma" + ] }, { - "name": "Returned Hunter", + "name": "Red Hag", "source": "GHMG", - "page": 287, + "page": 283, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "fey", "alignment": [ - "A" + "N", + "E" ], "ac": [ - { - "ac": 15, - "from": [ - "{@item studded leather armor|PHB|studded leather}" - ] - } + 11 ], "hp": { - "average": 60, - "formula": "11d8 + 11" + "average": 27, + "formula": "5d8 + 5" }, "speed": { "walk": 30 }, "str": 11, - "dex": 16, + "dex": 12, "con": 12, - "int": 12, - "wis": 15, - "cha": 13, + "int": 13, + "wis": 11, + "cha": 14, "skill": { "arcana": "+3", - "deception": "+3", - "investigation": "+3", - "perception": "+4", - "survival": "+4" + "deception": "+4", + "intimidation": "+4", + "persuasion": "+4", + "stealth": "+3" }, "senses": [ "darkvision 60 ft." ], - "passive": 14, + "passive": 10, "languages": [ "Sylvan and two other languages" ], - "cr": "4", + "cr": "1/2", "spellcasting": [ { "name": "Innate Spellcasting", - "type": "spellcasting", "headerEntries": [ - "The returned hunter's innate spellcasting ability is Charisma (spell save {@dc 11}). It can innately cast the following spells, requiring no components:" + "The hag's innate spellcasting ability is Charisma (spell save {@dc 12}). She can innately cast the following spells, requiring no material components:" ], "will": [ - "{@spell detect evil and good}", + "{@spell dancing lights}", "{@spell minor illusion}", - "{@spell prestidigitation}" - ], - "ability": "cha" - }, - { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The returned hunter is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}). The returned hunter knows the following ranger spells:" + "{@spell vicious mockery} (5th level, see Drain Vigor)" ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell cure wounds}", - "{@spell detect magic}", - "{@spell hunter's mark}", - "{@spell speak with animals}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell misty step}", - "{@spell pass without trace}", - "{@spell silence}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell nondetection}" - ] - } + "daily": { + "2": [ + "{@spell charm person}" + ] }, - "ability": "wis" + "ability": "cha", + "type": "spellcasting" } ], "trait": [ { - "name": "Fey Touched", + "name": "Drain Vigor", "entries": [ - "The returned hunter has advantage on saving throws against being {@condition charmed} and {@condition frightened}, and against magic that can impede its movement or put it to sleep." + "If the hag deals a creature psychic damage, the creature must succeed on a {@dc 12} Charisma saving throw or its hit point maximum is reduced by an amount equal to the psychic damage taken. The hag regains hit points equal to that amount, gaining any excess as temporary hit points that last 24 hours. This reduction to a creature's hit point maximum lasts until the target finishes a long rest. The hag can't reduce a creature's hit point maximum to 0, but if a creature with a hit point maximum of 1 due to this trait drops to 0 hit points, it becomes stable. When the humanoid recovers from this condition, they are permanently cursed to be unable to speak. A {@spell remove curse} or similar magic restores a creature's voice." ] }, { - "name": "Vanish", + "name": "Immutable Seeming", "entries": [ - "The returned hunter can use a bonus action to take the {@action Hide} action." + "No effect can change the hag's form, and an illusion can disguise her only if the illusion makes her {@condition invisible}." + ] + }, + { + "name": "Stolen Voices", + "entries": [ + "The hag can perfectly mimic the voice of anyone cursed by her to lose their voice." ] } ], "action": [ { - "name": "Multiattack", + "name": "Claws", "entries": [ - "The returned hunter makes three shortsword attacks or two longbow attacks." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage and 2 ({@damage 1d4}) psychic damage." ] }, { - "name": "Shortsword", + "name": "Touch", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage and 3 ({@damage 1d6}) psychic damage." + "{@atk ms} {@hit 4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 2d4}) psychic damage, and the target can't take reactions until the end of the hag's next turn." ] }, { - "name": "Longbow", + "name": "Charming Banter (Recharges after a Short or Long Rest)", "entries": [ - "{@atk rw} {@hit 5} to hit, range 150/600 ft., one target. Hit:7 ({@damage 1d8 + 3}) piercing damage and 3 ({@damage 1d6}) psychic damage." + "A creature under the hag's magical mental influence (such as {@condition charmed} by her) and able to hear her must make a {@dc 12} Charisma saving throw. On a failed save, when the hag's mental influence ends, the target forgets magic was used to influence it." ] } ], - "attachedItems": [ - "longbow|phb", - "shortsword|phb" + "variant": [ + { + "type": "inset", + "name": "Red Hag Coven", + "source": "GHMG", + "page": 282, + "entries": [ + "Red hags form covens, although few other hags are willing to work with red hags, and so such a coven is usually of three red hags. Red hags are more cooperative than other hags, so their coven can function more cohesively and efficiently.", + { + "type": "spellcasting", + "name": "Shared Spellcasting", + "page": 282, + "headerEntries": [ + "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list. For casting these spells, each hag is a 10th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 11 + the hag's Intelligence modifier, and the spell attack bonus is 3 + her Intelligence modifier. The three hags share the indicated spell slots among them:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell detect magic}", + "{@spell identify}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell invisibility}", + "{@spell misty step}", + "{@spell suggestion}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell counterspell}", + "{@spell nondetection}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell arcane eye}", + "{@spell charm monster|XGE}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell mislead}", + "{@spell scrying}" + ] + } + } + }, + { + "type": "entries", + "name": "Steal Body", + "page": 282, + "entries": [ + "A red hag coven can allow one of its members to steal a humanoid's body. The target of this ritual must be a humanoid one of the hags cursed to be voiceless, and only the hag who stole that voice can take the body. The ritual requires the target to be {@condition incapacitated} or {@condition restrained}, and the red hag taking the body is {@condition paralyzed} during the ritual, which takes 1 hour to complete.", + "Any magic that protects the target from possession prevents the ritual from succeeding. The target can also make a {@dc 14} Charisma saving throw, preventing the ritual's completion on a success. A successful save also means the target is immune to the effects of the ritual for 24 hours.", + "If the ritual works, the target's soul departs the body, the red hag's body dies, and her soul possesses the target's body. The hag has the target's Strength, Dexterity, and Constitution, but otherwise, she retains her statistics. The hag's new body has three levels of {@condition exhaustion} when the ritual ends, and each level can be removed only by a long rest. Further, until this {@condition exhaustion} ends, any effect that ends or prevents possession causes the new body to become {@condition paralyzed} for the effect's duration as the hag's mental connection to the body breaks.", + "Once the {@condition exhaustion} ends, the hag's soul and the new body unite. Over the course of three years and three days, the new body changes back into the hag's original form. The hag still gains the benefit of the body's age when she took possession of it." + ] + } + ] + } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Red Hag", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RedHag.webp", "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ "S", "X" ], "damageTags": [ - "P", + "S", + "Y" + ], + "damageTagsSpell": [ "Y" ], "spellcastingTags": [ - "CR", "I" ], "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "HPR", + "MW" ], "conditionInflictSpell": [ - "charmed", - "deafened" + "charmed" + ], + "savingThrowForced": [ + "charisma" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ReturnedHunter.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Returned Hunter", - "source": "GHMG" - } - }, "savingThrowForcedSpell": [ "wisdom" + ], + "_versions": [ + { + "name": "Red Hag (Coven)", + "source": "GHMG", + "_mod": { + "spellcasting": { + "mode": "appendArr", + "items": { + "type": "spellcasting", + "name": "Shared Spellcasting (Coven Only)", + "page": 282, + "headerEntries": [ + "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list. For casting these spells, each hag is a 10th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 11 + the hag's Intelligence modifier, and the spell attack bonus is 3 + her Intelligence modifier. The three hags share the indicated spell slots among them:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell detect magic}", + "{@spell identify}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell invisibility}", + "{@spell misty step}", + "{@spell suggestion}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell counterspell}", + "{@spell nondetection}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell arcane eye}", + "{@spell charm monster|XGE}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell mislead}", + "{@spell scrying}" + ] + } + } + } + }, + "trait": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Steal Body (Coven Only)", + "page": 282, + "entries": [ + "A red hag coven can allow one of its members to steal a humanoid's body. The target of this ritual must be a humanoid one of the hags cursed to be voiceless, and only the hag who stole that voice can take the body. The ritual requires the target to be {@condition incapacitated} or {@condition restrained}, and the red hag taking the body is {@condition paralyzed} during the ritual, which takes 1 hour to complete.", + "Any magic that protects the target from possession prevents the ritual from succeeding. The target can also make a {@dc 14} Charisma saving throw, preventing the ritual's completion on a success. A successful save also means the target is immune to the effects of the ritual for 24 hours.", + "If the ritual works, the target's soul departs the body, the red hag's body dies, and her soul possesses the target's body. The hag has the target's Strength, Dexterity, and Constitution, but otherwise, she retains her statistics. The hag's new body has three levels of {@condition exhaustion} when the ritual ends, and each level can be removed only by a long rest. Further, until this {@condition exhaustion} ends, any effect that ends or prevents possession causes the new body to become {@condition paralyzed} for the effect's duration as the hag's mental connection to the body breaks.", + "Once the {@condition exhaustion} ends, the hag's soul and the new body unite. Over the course of three years and three days, the new body changes back into the hag's original form. The hag still gains the benefit of the body's age when she took possession of it." + ] + } + } + }, + "variant": null + } ] }, { - "name": "Rime Hunger", + "name": "Red Quoxxarie", + "alias": [ + "Izil Quoxxarie" + ], "source": "GHMG", - "page": 288, + "page": 276, "size": [ - "M" + "L" ], - "type": "undead", + "type": "fiend", "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 12, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 45, - "formula": "6d8 + 18" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 20 + "walk": 40 }, - "str": 14, - "dex": 8, - "con": 16, - "int": 3, - "wis": 6, - "cha": 5, + "str": 19, + "dex": 15, + "con": 17, + "int": 5, + "wis": 12, + "cha": 7, "save": { - "wis": "+0" + "int": "+0", + "wis": "+4", + "cha": "+1" + }, + "skill": { + "acrobatics": "+5", + "athletics": "+7" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 8, - "immune": [ + "passive": 11, + "resist": [ "cold", - "poison" + "fire", + "lightning" ], - "vulnerable": [ - "fire" + "immune": [ + "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ - "understands the languages it knew in life but can't speak" + "Infernal" ], - "cr": "1", + "cr": "6", "trait": [ { - "name": "Fed Fortitude", + "name": "Aggressive", "entries": [ - "For 1 minute after a rime hunger regains hit points, when damage reduces the rime hunger to 0 hit points, it can make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, the rime hunger drops to 1 hit point instead." + "As a bonus action, the red quoxxarie can move up to its speed toward a hostile creature that it can see." + ] + }, + { + "name": "Aura of Wrath", + "entries": [ + "Provided the red quoxxarie isn't {@condition incapacitated}, any creature (including another red quoxxarie) that starts its turn within 30 feet of one or more red quoxxaries can grant itself advantage on attack rolls until the start of its next turn. Attack rolls against the creature also have advantage until then. If the creature is hostile to the quoxxarie and uses this aura, the creature also has disadvantage on Intelligence, Wisdom, and Charisma checks until the start of its next turn." + ] + }, + { + "name": "Charge", + "entries": [ + "If the red quoxxarie moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 11 ({@damage 2d10}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The red quoxxarie has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Slippery", + "entries": [ + "The red quoxxarie has advantage on ability checks and saving throws made to escape a {@action grapple}." ] } ], "action": [ { - "name": "Slam", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, and if the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 12}). A rime hunger can have only one creature {@condition grappled} at a time." + "The red quoxxarie makes one ram attack and one attack with its hooves." ] }, { - "name": "Sapping Grasp", + "name": "Ram", "entries": [ - "A creature {@condition grappled} by the rime hunger must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) cold damage on a failed save, or half as much damage on a successful one. If the target fails, the rime hunger also regains hit points equal to half the damage the target took." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage." + ] + }, + { + "name": "Hooves", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d10 + 4}) bludgeoning damage." + ] + } + ], + "reaction": [ + { + "name": "Get the Horns", + "entries": [ + "If the red quoxxarie takes 25 or more damage from one creature out of the quoxxarie's reach, the quoxxarie can take the {@action Disengage} action and move up to half its speed toward that creature. If the creature is then within reach, the quoxxarie can make a ram attack against it with advantage on the attack roll." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Quoxxarie", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RedQuoxxarie.webp", + "traitTags": [ + "Aggressive", + "Charge", + "Magic Resistance" + ], "senseTags": [ - "D" + "SD" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CS", - "LF" + "I" ], "damageTags": [ - "B", - "C" + "B" ], "miscTags": [ "MW" ], "conditionInflict": [ - "grappled" + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RimeHunger.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Rime Hunger", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution" + "strength" ] }, { - "name": "Rougaugh", + "name": "Remorseful Storm", "source": "GHMG", - "page": 289, + "page": 284, "size": [ - "L" + "H" ], - "type": "aberration", + "type": "giant", "alignment": [ - "U" + "C", + "N" ], "ac": [ { - "ac": 11, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|PHB|plate}" ] } ], "hp": { - "average": 175, - "formula": "14d10 + 98" + "average": 189, + "formula": "14d12 + 98" }, "speed": { - "walk": 50 - }, - "str": 22, - "dex": 8, - "con": 24, - "int": 3, - "wis": 12, - "cha": 1, - "skill": { - "athletics": "+10", - "survival": "+5" + "walk": 50, + "swim": 50 }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 11, + "str": 29, + "dex": 14, + "con": 25, + "int": 15, + "wis": 18, + "cha": 18, + "save": { + "con": "+12", + "wis": "+9", + "cha": "+9" + }, + "skill": { + "athletics": "+14", + "history": "+7", + "insight": "+9", + "perception": "+9" + }, + "passive": 19, + "resist": [ + "cold" + ], "immune": [ - "poison" + "lightning", + "thunder" ], - "conditionImmune": [ - "charmed", - "frightened", - "poisoned" + "languages": [ + "Celestial", + "Giant", + "three other languages" + ], + "cr": "16", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The Remorseful Storm's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell feather fall}", + "{@spell levitate}", + "{@spell light}", + "{@spell protection from evil and good}" + ], + "daily": { + "3e": [ + "{@spell branding smite}", + "{@spell control weather}", + "{@spell water breathing}" + ], + "1e": [ + "{@spell holy aura}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "9", "trait": [ { - "name": "Siege Monster", + "name": "Adamant Panoply", "entries": [ - "The rougaugh deals double damage to objects and structures." + "Any critical hit against the Remorseful Storm becomes a normal hit." ] }, { - "name": "Spiney Defense", + "name": "Amphibious", "entries": [ - "A creature adjacent to the rougaugh that attacks it with a melee weapon act takes 5 ({@damage 1d10}) piercing damage, regardless of whether the attack hits or misses." + "The Remorseful Storm can breathe air and water." + ] + }, + { + "name": "Fulminous Arms", + "entries": [ + "The Remorseful Storm's weapon attacks are magical. When the Remorseful Rtorm hits with a weapon attack it deals an extra 18 ({@damage 4d8}) lightning damage." + ] + }, + { + "name": "Relentless Zeal", + "entries": [ + "When the Remorseful Storm is reduced to 0 hit points but not killed, it does not fall {@condition unconscious} and it cannot die. Instead, it is filled with an enduring radiance that allows it to keep fighting with the following benefits until the end of its next turn:", + { + "type": "list", + "items": [ + "The Remorseful Storm sheds {@quickref Vision and Light|PHB|2||bright light} in a 30-foot radius.", + "At the start of each of the remorseful storm's turns, each creature within 5 feet of it takes 9 ({@damage 2d8}) radiant damage. A creature that touches the Remorseful Storm or hit it with a melee attack while within 5 feet of it takes 9 ({@damage 2d8}) radiant damage.", + "The Remorseful Storm has advantage on melee weapon attacks." + ] + }, + "At the end of its turn if the Remorseful Storm failed to damage an enemy with a melee weapon attack on its turn, it dies. If it hit a creature with a melee attack, the Remorseful Storm has 1 hit point." ] } ], @@ -67596,178 +68497,176 @@ { "name": "Multiattack", "entries": [ - "The rougaugh makes three attacks: one with its head butt and two with its spines." + "The Remorseful Storm makes two greataxe attacks." ] }, { - "name": "Head Butt", + "name": "Greataxe", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage, and the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}35 ({@damage 4d12 + 9}) slashing damage plus 18 ({@damage 4d8}) lightning damage." ] }, { - "name": "Spines", + "name": "Lightning Strike {@recharge 5}", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + "The Remorseful Storm hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a {@dc 17} Dexterity saving throw, taking 54 ({@damage 12d8}) lightning damage and becoming {@condition stunned} until the end of its next turn on a failed save, or half as much damage and no {@condition stunned|PHB|stunning} on a successful one." ] - }, + } + ], + "reaction": [ { - "name": "Spine Splinter {@recharge}", + "name": "Retaliate", "entries": [ - "The rougaugh releases a torrent of spines from its body. Any creature within 30 feet of the rougaugh must succeed on a {@dc 16} Dexterity saving throw. A creature takes 27 ({@damage 5d10}) piercing damage on a failed save, or half as much damage on a successful one. {@condition Prone} creatures have disadvantage on the saving throw." + "When the Remorseful Storm takes damage from a creature within 10 feet of it, it can make a melee weapon attack against that creature." ] } ], - "traitTags": [ - "Siege Monster" + "fluff": { + "_appendMonsterFluff": { + "name": "Remorseful Storm", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RemorsefulStorm.webp", + "attachedItems": [ + "greataxe|phb" ], - "senseTags": [ - "SD" + "traitTags": [ + "Amphibious" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "CE", + "GI" + ], "damageTags": [ - "B", - "P", + "L", + "R", "S" ], + "damageTagsSpell": [ + "R" + ], + "spellcastingTags": [ + "I" + ], "miscTags": [ - "MW" + "AOE", + "MLW", + "MW", + "RCH" ], - "conditionInflict": [ - "prone" + "conditionInflictSpell": [ + "blinded" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Rougaugh.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Rougaugh", - "source": "GHMG" - } - }, "savingThrowForced": [ - "dexterity", - "strength" + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" ] }, { - "name": "Runa Banasár", - "isNamedCreature": true, + "name": "Restless Lumberer", "source": "GHMG", - "page": 291, + "page": 285, "size": [ - "M" + "H" ], - "type": "undead", + "type": "giant", "alignment": [ - "L", - "E" + { + "alignment": [ + "L", + "N" + ] + }, + { + "alignment": [ + "C", + "E" + ] + } ], "ac": [ { - "ac": 19, + "ac": 16, "from": [ - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 285, - "formula": "30d8 + 150" + "average": 250, + "formula": "20d12 + 120" }, "speed": { - "walk": 40, - "fly": 40 + "walk": 50, + "climb": 50, + "swim": 25 }, - "str": 21, - "dex": 14, - "con": 20, - "int": 12, - "wis": 16, - "cha": 16, + "str": 25, + "dex": 16, + "con": 22, + "int": 15, + "wis": 13, + "cha": 10, "save": { - "dex": "+9", - "con": "+12", - "wis": "+10", - "cha": "+10" + "dex": "+8", + "con": "+11", + "int": "+7" }, "skill": { - "arcana": "+8", + "arcana": "+ 7", "athletics": "+12", - "intimidation": "+10", - "perception": "+10" + "perception": "+6", + "stealth": "+8" }, "senses": [ - "darkvision 120 ft." + "darkvision 120 ft.", + "tremorsense 30 ft." ], - "passive": 20, + "passive": 16, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" + "acid", + "cold" ], "conditionImmune": [ - "charmed", - "exhaustion", "frightened", - "paralyzed", - "poisoned" + "sleep", + "unconscious" ], "languages": [ - "Valikan" + "Giant", + "two other languages" ], - "cr": "23", + "cr": "16", "trait": [ { - "name": "Brute", - "entries": [ - "A weapon deals two extra dice of its damage when Runa hits with it (included in her attack)." - ] - }, - { - "name": "Immutable", - "entries": [ - "No effect can alter Runa's form." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If Runa fails a saving throw, she can choose to succeed instead." - ] - }, - { - "name": "Rampage", + "name": "Contortionist", "entries": [ - "When Runa reduces a creature to 0 hit points with a melee attack on her turn, she can take a bonus action to move up to half her speed and make a melee attack." + "As a bonus action, the restless lumberer can contort its body to allow it to squeeze through a tight space (up to a foot in diameter) without needing to spend extra movement and does not have disadvantage on attack rolls or Dexterity saving throws." ] }, { - "name": "Rejuvenation", + "name": "Hold Breath", "entries": [ - "If destroyed while her memento skull remains intact, Runa gains a new body in {@dice 2d4} days, regaining all her hit points and becoming active again. Her new body appears within 5 feet of the memento skull." + "The restless lumberer can hold its breath indefinitely while conscious." ] }, { - "name": "Turn Resistance", + "name": "Lurker's Patience", "entries": [ - "Runa has advantage on saving throws against any effect that turns undead." + "The restless lumberer has advantage on any Dexterity ({@skill Stealth}) checks it makes when not moving." ] }, { - "name": "Unarmored Defense", + "name": "Vice Grip", "entries": [ - "When not wearing armor, Runa's Armor Class equals 10 + her Dexterity modifier + her Constitution modifier. She can use a {@item shield|PHB} while gaining this benefit." + "Any creature {@condition grappled} by the restless lumberer is also {@condition restrained}." ] } ], @@ -67775,171 +68674,143 @@ { "name": "Multiattack", "entries": [ - "Runa uses frightful presence and makes four attacks with {@item Coldrazor|GHMG}. She can use wall of fire in place of one attacks." - ] - }, - { - "name": "Coldrazor, +3 Handaxe", - "entries": [ - "{@atk mw,rw} {@hit 15} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}18 ({@damage 3d6 + 8}) slashing damage and 14 ({@damage 4d6}) cold damage. {@item Coldrazor|GHMG} returns to Runa's hand immediately after it's thrown. When Runa scores a critical hit using {@item Coldrazor|GHMG} to make a melee attack, the damage is 32 ({@damage 7d6 + 8}) slashing damage and 24 ({@damage 8d6}) cold damage." + "The restless lumberer makes three grab or slam attacks." ] }, { - "name": "Stunning Presence", + "name": "Slam", "entries": [ - "Each creature of Runa's choice within 120 feet of and aware of her must succeed on a {@dc 18} Wisdom saving throw or become {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Runa's Stunning Presence for the next 24 hours." + "{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage." ] }, { - "name": "Wall of Fire {@recharge 5}", + "name": "Grab", "entries": [ - "Runa creates a wall of fire on a solid surface within 120 feet of her. The wall can be up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts until the start of Runa's next turn. When the wall appears, each creature in its area must make a {@dc 18} Dexterity saving throw, taking 45 ({@damage 10d8}) fire damage on a failed save, or half as much damage on a successful one. A creature takes 22 ({@damage 5d8}) fire damage when it enters the wall for the first time on a turn or ends its turn there." + "{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}18 ({@damage 2d10 + 7}) bludgeoning damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 22}). The lumberer can grab up to two creatures and cannot use a slam attack with a hand that it is using to grab." ] } ], "reaction": [ { - "name": "Retaliate", + "name": "Escape", "entries": [ - "When Runa takes damage from a creature within 5 feet of her, she can make a melee weapon attack against that creature." + "When the restless lumberer becomes {@condition grappled} or {@condition restrained}, it may use its reaction to attempt to escape and end the {@condition grappled} or {@condition restrained} condition." ] } ], - "legendary": [ - { - "name": "Attack", - "entries": [ - "Runa attacks with {@item Coldrazor|GHMG}." - ] - }, - { - "name": "Move", - "entries": [ - "Runa moves up to her speed." - ] - }, - { - "name": "Curse of Cowardice (Costs 2 Actions)", - "entries": [ - "Runa targets one {@condition stunned} creature she can see within 30 feet of her. The target must succeed on a {@dc 18} Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on saving throws and takes 10 ({@dice 3d6}) extra necrotic damage if hit with Runa's attacks using {@item Coldrazor|GHMG}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Siphon Vitality (Costs 3 Actions, {@recharge})", - "entries": [ - "This action has no effect on undead or constructs, but plants have disadvantage on the saving throw. Each creature within 20 feet of Runa must make a {@dc 18} Constitution saving throw, taking 38 ({@damage 6d12}) necrotic damage on a failed save, or half as much damage on a successful one." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Restless Lumberer", + "source": "GHMG" } - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RestlessLumberer.webp", "traitTags": [ - "Brute", - "Legendary Resistances", - "Rampage", - "Rejuvenation", - "Turn Resistance" + "Hold Breath" ], "senseTags": [ - "SD" + "SD", + "T" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "GI", + "X" + ], "damageTags": [ - "C", - "F", - "N", - "S" + "B" ], "miscTags": [ - "AOE", "MW", - "RW", - "THW", - "MLW" + "RCH" ], "conditionInflict": [ - "stunned" - ], - "attachedItems": [ - "Coldrazor|GHMG" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RunaBanasár.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Runa Banasár", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" + "grappled" ] }, { - "name": "Sand Giant", + "name": "Resurrection Horror", "source": "GHMG", - "page": 292, + "page": 286, "size": [ "H" ], - "type": "giant", + "type": "undead", "alignment": [ - "L", + "N", "E" ], "ac": [ { - "ac": 16, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 149, - "formula": "13d12 + 65" + "average": 133, + "formula": "14d12 + 42" }, "speed": { "walk": 40 }, - "str": 22, + "str": 26, "dex": 14, - "con": 20, - "int": 10, - "wis": 12, - "cha": 10, + "con": 16, + "int": 6, + "wis": 11, + "cha": 9, "save": { - "dex": "+5", - "wis": "+4" + "str": "+13", + "dex": "+7", + "con": "+8", + "wis": "+5" }, "skill": { - "athletics": "+9", - "perception": "+4", - "survival": "+4" + "athletics": "+13", + "perception": "+5" }, - "passive": 14, - "languages": [ - "Giant and one other language" + "senses": [ + "darkvision 60 ft." ], - "cr": "7", + "passive": 15, + "resist": [ + "cold", + "necrotic", + "psychic" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned", + "stunned" + ], + "cr": "13", "trait": [ { - "name": "Desert Hardened", + "name": "Regeneration", "entries": [ - "The giant has advantage on saving throws against dehydration, thirst, and hunger, and it needs half as much food and water as a normal creature of its size. Also, the giant is adapted to {@hazard extreme heat} and {@hazard extreme cold|DMG|cold}." + "The horror regains 15 hit points at the start of its turn. If the horror takes fire or radiant damage, this trait doesn't function at the start of the horror's next turn. The horror's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate." ] }, { - "name": "Desert Stride", + "name": "Turn Resistance", "entries": [ - "The giant ignores {@quickref difficult terrain||3} due to sand, rubble, or similar debris." + "The horror has advantage on saving throws against any effect that turns undead." ] }, { - "name": "Sand Camouflage", + "name": "Unerring Direction", "entries": [ - "The giant has advantage on Dexterity ({@skill Stealth}) checks made to {@action Hide} in sandy or sandstone terrain." + "The horror knows the distance to and direction of the creature whose return to life spawned it, even if the creature and the horror are on different planes of existence. If the creature being tracked by the horror dies, the horror dies." ] } ], @@ -67947,182 +68818,166 @@ { "name": "Multiattack", "entries": [ - "The giant makes two attacks." + "The horror makes three slam attacks." ] }, { - "name": "Longsword", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage, or 22 ({@damage 3d10 + 6}) slashing damage if used with two hands." + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}27 ({@damage 3d12 + 8}) bludgeoning damage." ] }, { - "name": "Rock", + "name": "Bone Storm", "entries": [ - "{@atk rw} {@hit 9} to hit, reach 60/240 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or fall {@condition prone}." + "The horror can release a 40-foot cone of bone fragments and grave dirt, doing 21 ({@damage 6d6}) piercing damage and 21 ({@damage 6d6}) necrotic damage and giving all creatures in the cone the {@condition bleeding|GH} condition {@homebrew |(see Grim Hollow Campaign Guide pg. 28)} until they take a long rest. A successful {@dc 18} Dexterity saving halves the damage and negates the {@condition bleeding|GH} condition." ] } ], - "attachedItems": [ - "longsword|phb" + "fluff": { + "_appendMonsterFluff": { + "name": "Resurrection Horror", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ResurrectionHorror.webp", + "traitTags": [ + "Regeneration", + "Turn Resistance" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "GI", - "X" - ], "damageTags": [ "B", - "S" + "N", + "P" ], "miscTags": [ + "AOE", "MW", - "RCH", - "RW", - "MLW" + "RCH" ], "conditionInflict": [ - "prone" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SandGiant.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Sand Giant", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "strength" + "bleeding|GH" ] }, { - "name": "Sand Giant Caller", + "name": "Returned Hunter", "source": "GHMG", - "page": 293, + "page": 287, "size": [ - "H" + "M" ], - "type": "giant", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "L", - "E" + "A" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 60, + "formula": "11d8 + 11" }, "speed": { - "walk": 40 - }, - "str": 21, - "dex": 15, - "con": 20, - "int": 11, - "wis": 13, - "cha": 17, - "save": { - "wis": "+5", - "cha": "+7" + "walk": 30 }, + "str": 11, + "dex": 16, + "con": 12, + "int": 12, + "wis": 15, + "cha": 13, "skill": { - "arcana": "+4", - "athletics": "+9", - "medicine": "+5", - "perception": "+5", - "survival": "+5" + "arcana": "+3", + "deception": "+3", + "investigation": "+3", + "perception": "+4", + "survival": "+4" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 15, - "resist": [ - "bludgeoning" + "darkvision 60 ft." ], + "passive": 14, "languages": [ - "Giant and one other language" + "Sylvan and two other languages" ], - "cr": "9", + "cr": "4", "spellcasting": [ { "name": "Innate Spellcasting", - "type": "spellcasting", "headerEntries": [ - "The giant's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save {@dc 15}), requiring no material components:" + "The returned hunter's innate spellcasting ability is Charisma (spell save {@dc 11}). It can innately cast the following spells, requiring no components:" ], "will": [ - "{@spell detect magic}", - "{@spell jump}", - "{@spell silent image}" + "{@spell detect evil and good}", + "{@spell minor illusion}", + "{@spell prestidigitation}" ], - "daily": { - "1": [ - "{@spell flesh to stone}" - ] - }, - "ability": "cha" + "ability": "cha", + "type": "spellcasting" }, { "name": "Spellcasting", - "type": "spellcasting", "headerEntries": [ - "The giant is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + "The returned hunter is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}). The returned hunter knows the following ranger spells:" ], "spells": { - "0": { + "1": { + "slots": 4, "spells": [ - "{@spell mage hand}", - "{@spell prestidigitation}", - "{@spell spare the dying}" + "{@spell charm person}", + "{@spell cure wounds}", + "{@spell detect magic}", + "{@spell hunter's mark}", + "{@spell speak with animals}" ] }, - "5": { - "lower": 1, + "2": { "slots": 3, "spells": [ - "{@spell blight}", - "{@spell create food and water}", - "{@spell creation}", - "{@spell cure wounds}", - "{@spell gust of wind}", - "{@spell meld into stone}", - "{@spell spike growth}", - "{@spell stone shape}", - "{@spell thunderwave}", - "{@spell wall of stone}", - "{@spell wind wall}" + "{@spell misty step}", + "{@spell pass without trace}", + "{@spell silence}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell nondetection}" ] } }, - "ability": "cha" + "ability": "wis", + "type": "spellcasting" } ], "trait": [ { - "name": "Desert Hardened", - "entries": [ - "The giant has advantage on saving throws against dehydration, thirst, and hunger, and it needs half as much food and water as a normal creature of its size. Also, the giant is adapted to {@hazard extreme heat} and {@hazard extreme cold|DMG|cold}." - ] - }, - { - "name": "Desert Stride", + "name": "Fey Touched", "entries": [ - "The giant ignores {@quickref difficult terrain||3} due to sand, rubble, or similar debris." + "The returned hunter has advantage on saving throws against being {@condition charmed} and {@condition frightened}, and against magic that can impede its movement or put it to sleep." ] }, { - "name": "Sand Camouflage", + "name": "Vanish", "entries": [ - "The giant has advantage on Dexterity ({@skill Stealth}) checks made to {@action Hide} in sandy or sandstone terrain." + "The returned hunter can use a bonus action to take the {@action Hide} action." ] } ], @@ -68130,501 +68985,448 @@ { "name": "Multiattack", "entries": [ - "The giant makes two attacks." + "The returned hunter makes three shortsword attacks or two longbow attacks." ] }, { - "name": "Greatclub", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage and 3 ({@damage 1d6}) psychic damage." ] }, { - "name": "Sun Bolt", + "name": "Longbow", "entries": [ - "{@atk rs} {@hit 7} to hit, reach 10 ft., one target. {@h}14 ({@damage 4d6}) radiant damage, and the target has disadvantage on Dexterity ({@skill Stealth}) checks and can't benefit from being {@condition invisible} until the end of the giant's next turn." + "{@atk rw} {@hit 5} to hit, range 150/600 ft., one target. Hit:7 ({@damage 1d8 + 3}) piercing damage and 3 ({@damage 1d6}) psychic damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Returned Hunter", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ReturnedHunter.webp", "attachedItems": [ - "greatclub|phb" + "longbow|phb", + "shortsword|phb" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI", + "S", "X" ], "damageTags": [ - "B", - "R" - ], - "damageTagsSpell": [ - "B", - "N", "P", - "T" + "Y" ], "spellcastingTags": [ - "CL", + "CR", "I" ], "miscTags": [ + "MLW", "MW", - "RCH", - "MLW" + "RNG", + "RW" ], "conditionInflictSpell": [ - "petrified", - "prone", - "restrained" + "charmed", + "deafened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SandGiantCaller.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Sand Giant", - "source": "GHMG" - } - }, "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength" + "wisdom" ] }, { - "name": "Sand Giant Monarch", + "name": "Rime Hunger", "source": "GHMG", - "page": 293, + "page": 288, "size": [ - "H" + "M" ], - "type": "giant", + "type": "undead", "alignment": [ - "L", + "N", "E" ], "ac": [ { - "ac": 17, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 195, - "formula": "17d12 + 85" + "average": 45, + "formula": "6d8 + 18" }, "speed": { - "walk": 40 + "walk": 20 }, - "str": 23, - "dex": 16, - "con": 20, - "int": 12, - "wis": 14, - "cha": 15, + "str": 14, + "dex": 8, + "con": 16, + "int": 3, + "wis": 6, + "cha": 5, "save": { - "dex": "+7", - "wis": "+6" - }, - "skill": { - "athletics": "+10", - "insight": "+6", - "perception": "+6", - "persuasion": "+6", - "survival": "+6" + "wis": "+0" }, - "passive": 16, + "senses": [ + "darkvision 60 ft." + ], + "passive": 8, + "immune": [ + "cold", + "poison" + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "Giant and two other languages" + "understands the languages it knew in life but can't speak" ], - "cr": "10", + "cr": "1", "trait": [ { - "name": "Desert Hardened", - "entries": [ - "The giant has advantage on saving throws against dehydration, thirst, and hunger, and it needs half as much food and water as a normal creature of its size. Also, the giant is adapted to {@hazard extreme heat} and {@hazard extreme cold|DMG|cold}." - ] - }, - { - "name": "Desert Stride", - "entries": [ - "The giant ignores {@quickref difficult terrain||3} due to sand, rubble, or similar debris." - ] - }, - { - "name": "Giant Brute", - "entries": [ - "A melee or thrown weapon deals one extra die of its damage when the giant hits with it (included in the attacks)." - ] - }, - { - "name": "Sand Camouflage", + "name": "Fed Fortitude", "entries": [ - "The giant has advantage on Dexterity ({@skill Stealth}) checks made to {@action Hide} in sandy or sandstone terrain." + "For 1 minute after a rime hunger regains hit points, when damage reduces the rime hunger to 0 hit points, it can make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, the rime hunger drops to 1 hit point instead." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The giant makes three attacks." - ] - }, - { - "name": "Scimitar", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage." - ] - }, - { - "name": "Rock", + "name": "Slam", "entries": [ - "{@atk rw} {@hit 10} to hit, reach 60/240 ft., one target. {@h}20 ({@damage 4d6 + 6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 18} Strength saving throw or fall {@condition prone}." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, and if the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 12}). A rime hunger can have only one creature {@condition grappled} at a time." ] }, { - "name": "War Command {@recharge 5}", + "name": "Sapping Grasp", "entries": [ - "The giant makes two melee or ranged weapon attacks. Amid these attacks and the giant's movement, the giant can use a bonus action to choose an allied creature that can hear and understand the giant to attack a target the giant attacked this turn. The chosen creature can use a reaction to make the attack, adding the giant's proficiency bonus to the damage roll." + "A creature {@condition grappled} by the rime hunger must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) cold damage on a failed save, or half as much damage on a successful one. If the target fails, the rime hunger also regains hit points equal to half the damage the target took." ] } ], - "attachedItems": [ - "scimitar|phb" - ], - "actionTags": [ - "Multiattack" + "fluff": { + "_appendMonsterFluff": { + "name": "Rime Hunger", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RimeHunger.webp", + "senseTags": [ + "D" ], "languageTags": [ - "GI", - "X" + "CS", + "LF" ], "damageTags": [ "B", - "S" + "C" ], "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" + "MW" ], "conditionInflict": [ - "prone" + "grappled" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SandGiantMonarch.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Sand Giant", - "source": "GHMG" - } - }, "savingThrowForced": [ - "strength" + "constitution" ] }, { - "name": "Scream Thief", + "name": "Ring of Fire", + "alias": [ + "Swarm of Hell's Reach" + ], "source": "GHMG", - "page": 294, + "page": 152, "size": [ "M" ], - "type": "undead", + "type": { + "type": "plant", + "swarmSize": "T" + }, "alignment": [ - "C", - "E" + "U" ], "ac": [ - 12 + 5 ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 22, + "formula": "5d8" }, "speed": { - "walk": 0, - "fly": { - "number": 60, - "condition": "(hover)" - }, - "canHover": true + "walk": 0 }, - "str": 6, - "dex": 15, - "con": 14, - "int": 10, - "wis": 12, - "cha": 12, + "str": 3, + "dex": 1, + "con": 10, + "int": 1, + "wis": 3, + "cha": 1, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft. (blind beyond this radius)" ], - "passive": 11, + "passive": 6, "resist": [ - "acid", - "cold", - "fire", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "bludgeoning", + "piercing", + "slashing" ], "immune": [ - "necrotic", - "poison" + "fire" ], "conditionImmune": [ + "blinded", "charmed", - "exhaustion", + "deafened", + "frightened", "grappled", "paralyzed", "petrified", - "poisoned", "prone", "restrained", - "unconscious" - ], - "languages": [ - "languages it knew in life" + "stunned" ], - "cr": "3", + "cr": "1", "trait": [ { - "name": "Incorporeal Movement", + "name": "False Appearance", "entries": [ - "The scream thief can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "While the ring of fire remains motionless, it is indistinguishable from an ordinary cluster of mushrooms." ] - } - ], - "action": [ + }, { - "name": "Life Drain", + "name": "Fiery Swarm", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d8}) necrotic damage. The target must succeed on a {@dc 12} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "A creature that touches the ring of fire or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage, or 2 ({@damage 1d4}) fire damage if the ring of fire has half of its hit points or fewer." ] }, { - "name": "Silence the Living {@recharge 5}", + "name": "Swarm", "entries": [ - "The scream thief forces a humanoid within 30 feet of it to make a {@dc 13} Wisdom saving throw. On a failure, the target takes 19 ({@damage 3d12}) psychic damage, is {@condition frightened}, and is unable to vocalize a sound of any kind. The target may repeat the saving throw at the end of its turns to end these effects.", - "On a success the creature takes half as much damage and is not {@condition frightened} or silenced." + "The ring of fire can occupy another creature's space and vice versa. The swarm can't regain hit points or gain temporary hit points." ] } ], - "reaction": [ + "action": [ { - "name": "Fragment the Spirit", + "name": "Touch", "entries": [ - "The scream thief targets a creature that died from one of its attacks. The target's spirit rises as 3 ({@dice 1d6}) {@creature psychic fragment|GHMG|psychic fragments} in the space of its corpse or in the nearest unoccupied space. The {@creature psychic fragment|GHMG|psychic fragments} are under the scream thief's control." + "{@atk mw} {@hit 0} to hit, reach 5 ft., one creature. {@h}10 ({@damage 4d4}) fire damage, or 5 ({@damage 2d4}) fire damage if the ring of fire has half of its hit points or fewer." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Hell's Reach", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RingofFire.webp", "traitTags": [ - "Incorporeal Movement" + "False Appearance" ], "senseTags": [ - "D" - ], - "languageTags": [ - "LF" + "B" ], "damageTags": [ - "N", - "O", - "Y" + "F" ], "miscTags": [ - "HPR", "MW" - ], - "conditionInflict": [ - "frightened" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ScreamThief.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Scream Thief", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution", - "wisdom" ] }, { - "name": "Psychic Fragment", + "name": "Rougaugh", "source": "GHMG", - "page": 295, + "page": 289, "size": [ - "T" + "L" ], - "type": "undead", + "type": "aberration", "alignment": [ - "C", - "E" + "U" ], "ac": [ - 12 + { + "ac": 11, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 3, - "formula": "1d4 + 1" + "average": 175, + "formula": "14d10 + 98" }, "speed": { - "walk": 0, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true + "walk": 50 }, - "str": 3, - "dex": 15, - "con": 13, - "int": 2, + "str": 22, + "dex": 8, + "con": 24, + "int": 3, "wis": 12, - "cha": 10, + "cha": 1, + "skill": { + "athletics": "+10", + "survival": "+5" + }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], "passive": 11, - "resist": [ - "acid", - "cold", - "fire", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], "immune": [ - "necrotic", "poison" ], "conditionImmune": [ "charmed", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" - ], - "languages": [ - "can repeat one phrase it knew in life" + "frightened", + "poisoned" ], - "cr": "0", + "cr": "9", "trait": [ { - "name": "Incorporeal Movement", + "name": "Siege Monster", "entries": [ - "The psychic fragment can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "The rougaugh deals double damage to objects and structures." ] }, { - "name": "Mimicry", + "name": "Spiney Defense", "entries": [ - "The psychic fragment can mimic a single word or phrase it spoke in life. A creature that hears the sounds can tell they are imitations with a successful {@dc 11} Wisdom ({@skill Insight}) check." + "A creature adjacent to the rougaugh that attacks it with a melee weapon act takes 5 ({@damage 1d10}) piercing damage, regardless of whether the attack hits or misses." ] } ], "action": [ { - "name": "Withering Touch", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) necrotic damage." + "The rougaugh makes three attacks: one with its head butt and two with its spines." + ] + }, + { + "name": "Head Butt", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage, and the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Spines", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + ] + }, + { + "name": "Spine Splinter {@recharge}", + "entries": [ + "The rougaugh releases a torrent of spines from its body. Any creature within 30 feet of the rougaugh must succeed on a {@dc 16} Dexterity saving throw. A creature takes 27 ({@damage 5d10}) piercing damage on a failed save, or half as much damage on a successful one. {@condition Prone} creatures have disadvantage on the saving throw." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Rougaugh", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Rougaugh.webp", "traitTags": [ - "Incorporeal Movement" + "Siege Monster" ], "senseTags": [ - "D" + "SD" ], - "languageTags": [ - "LF" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "N", - "O" + "B", + "P", + "S" ], "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PsychicFragment.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Scream Thief", - "source": "GHMG" - } - } + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ] }, { - "name": "Psychic Fragment Swarm", + "name": "Runa Banasár", + "isNamedCreature": true, "source": "GHMG", - "page": 295, + "page": 291, "size": [ "M" ], - "type": { - "type": "undead", - "swarmSize": "T" - }, + "type": "undead", "alignment": [ - "C", + "L", "E" ], "ac": [ - 13 + { + "ac": 19, + "from": [ + "{@item shield|PHB}" + ] + } ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 285, + "formula": "30d8 + 150" }, "speed": { - "walk": 0, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true + "walk": 40, + "fly": 40 + }, + "str": 21, + "dex": 14, + "con": 20, + "int": 12, + "wis": 16, + "cha": 16, + "save": { + "dex": "+9", + "con": "+12", + "wis": "+10", + "cha": "+10" + }, + "skill": { + "arcana": "+8", + "athletics": "+12", + "intimidation": "+10", + "perception": "+10" }, - "str": 3, - "dex": 16, - "con": 13, - "int": 7, - "wis": 14, - "cha": 12, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 14, + "passive": 20, "resist": [ - "acid", - "cold", - "fire", { "resist": [ "bludgeoning", @@ -68642,351 +69444,410 @@ "conditionImmune": [ "charmed", "exhaustion", - "grappled", + "frightened", "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" + "poisoned" ], "languages": [ - "can repeat one phrase it knew in life" + "Valikan" ], - "cr": "3", + "cr": "23", "trait": [ { - "name": "Incorporeal Movement", + "name": "Brute", "entries": [ - "The swarm can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "A weapon deals two extra dice of its damage when Runa hits with it (included in her attack)." ] }, { - "name": "Maddening Voices", + "name": "Immutable", "entries": [ - "The swarm constantly emits a babble of words and phrases spoken in life by its many undead spirits. Each creature that starts its turn within 20 ft. of the swarm must succeed on a {@dc 13} Wisdom saving throw. On a failure, the creature is {@condition stunned} until the start of its next turn. A creature that succeeds on a saving throw becomes immune to maddening voices for 24 hours." + "No effect can alter Runa's form." ] }, { - "name": "Swarm", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The swarm can occupy another creature's space and vice versa. The swarm can't regain hit points or gain temporary hit points." + "If Runa fails a saving throw, she can choose to succeed instead." + ] + }, + { + "name": "Rampage", + "entries": [ + "When Runa reduces a creature to 0 hit points with a melee attack on her turn, she can take a bonus action to move up to half her speed and make a melee attack." + ] + }, + { + "name": "Rejuvenation", + "entries": [ + "If destroyed while her memento skull remains intact, Runa gains a new body in {@dice 2d4} days, regaining all her hit points and becoming active again. Her new body appears within 5 feet of the memento skull." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "Runa has advantage on saving throws against any effect that turns undead." + ] + }, + { + "name": "Unarmored Defense", + "entries": [ + "When not wearing armor, Runa's Armor Class equals 10 + her Dexterity modifier + her Constitution modifier. She can use a {@item shield|PHB} while gaining this benefit." ] } ], "action": [ { - "name": "Withering Touch", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}21 ({@damage 6d6}) necrotic damage, or 10 ({@damage 3d6}) necrotic damage if the swarm has half of its hit points or fewer." + "Runa uses frightful presence and makes four attacks with {@item Coldrazor|GHMG}. She can use wall of fire in place of one attacks." + ] + }, + { + "name": "Coldrazor, +3 Handaxe", + "entries": [ + "{@atk mw,rw} {@hit 15} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}18 ({@damage 3d6 + 8}) slashing damage and 14 ({@damage 4d6}) cold damage. {@item Coldrazor|GHMG} returns to Runa's hand immediately after it's thrown. When Runa scores a critical hit using {@item Coldrazor|GHMG} to make a melee attack, the damage is 32 ({@damage 7d6 + 8}) slashing damage and 24 ({@damage 8d6}) cold damage." + ] + }, + { + "name": "Stunning Presence", + "entries": [ + "Each creature of Runa's choice within 120 feet of and aware of her must succeed on a {@dc 18} Wisdom saving throw or become {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Runa's Stunning Presence for the next 24 hours." + ] + }, + { + "name": "Wall of Fire {@recharge 5}", + "entries": [ + "Runa creates a wall of fire on a solid surface within 120 feet of her. The wall can be up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts until the start of Runa's next turn. When the wall appears, each creature in its area must make a {@dc 18} Dexterity saving throw, taking 45 ({@damage 10d8}) fire damage on a failed save, or half as much damage on a successful one. A creature takes 22 ({@damage 5d8}) fire damage when it enters the wall for the first time on a turn or ends its turn there." + ] + } + ], + "reaction": [ + { + "name": "Retaliate", + "entries": [ + "When Runa takes damage from a creature within 5 feet of her, she can make a melee weapon attack against that creature." + ] + } + ], + "legendary": [ + { + "name": "Attack", + "entries": [ + "Runa attacks with {@item Coldrazor|GHMG}." + ] + }, + { + "name": "Move", + "entries": [ + "Runa moves up to her speed." + ] + }, + { + "name": "Curse of Cowardice (Costs 2 Actions)", + "entries": [ + "Runa targets one {@condition stunned} creature she can see within 30 feet of her. The target must succeed on a {@dc 18} Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on saving throws and takes 10 ({@dice 3d6}) extra necrotic damage if hit with Runa's attacks using {@item Coldrazor|GHMG}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Siphon Vitality (Costs 3 Actions, {@recharge})", + "entries": [ + "This action has no effect on undead or constructs, but plants have disadvantage on the saving throw. Each creature within 20 feet of Runa must make a {@dc 18} Constitution saving throw, taking 38 ({@damage 6d12}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Runa Banasár", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RunaBanasár.webp", + "attachedItems": [ + "Coldrazor|GHMG" + ], "traitTags": [ - "Incorporeal Movement" + "Brute", + "Legendary Resistances", + "Rampage", + "Rejuvenation", + "Turn Resistance" ], "senseTags": [ - "D" + "SD" ], - "languageTags": [ - "LF" + "actionTags": [ + "Multiattack" ], "damageTags": [ + "C", + "F", "N", - "O" + "S" ], "miscTags": [ - "MW" + "AOE", + "MLW", + "MW", + "RW", + "THW" ], "conditionInflict": [ "stunned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PsychicFragmentSwarm.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Scream Thief", - "source": "GHMG" - } - }, "savingThrowForced": [ + "constitution", + "dexterity", "wisdom" ] }, { - "name": "Celestial Celebrant", + "name": "Sand Giant", "source": "GHMG", - "group": [ - "Seraphs" - ], - "page": 297, + "page": 292, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "celestial" - ] - }, + "type": "giant", "alignment": [ - "A" + "L", + "E" ], "ac": [ { "ac": 16, "from": [ - "{@item chain mail|PHB}" + "natural armor" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 149, + "formula": "13d12 + 65" }, "speed": { - "walk": 30, - "fly": 30 + "walk": 40 + }, + "str": 22, + "dex": 14, + "con": 20, + "int": 10, + "wis": 12, + "cha": 10, + "save": { + "dex": "+5", + "wis": "+4" }, - "str": 15, - "dex": 10, - "con": 14, - "int": 11, - "wis": 17, - "cha": 13, "skill": { - "religion": "+2" + "athletics": "+9", + "perception": "+4", + "survival": "+4" }, - "passive": 13, + "passive": 14, "languages": [ - "Celestial and one other language" + "Giant and one other language" ], - "cr": "4", - "spellcasting": [ + "cr": "7", + "trait": [ { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The celestial celebrant is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell light}", - "{@spell sacred flame}", - "{@spell spare the dying}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bless}", - "{@spell cure wounds}", - "{@spell detect evil and good}", - "{@spell healing word}", - "{@spell sanctuary}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell calm emotions}", - "{@spell lesser restoration}", - "{@spell silence}", - "{@spell spiritual weapon}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell beacon of hope}", - "{@spell revivify}", - "{@spell spirit guardians}" - ] - }, - "4": { - "slots": 2, - "spells": [ - "{@spell death ward}", - "{@spell guardian of faith}" - ] - } - }, - "ability": "wis" + "name": "Desert Hardened", + "entries": [ + "The giant has advantage on saving throws against dehydration, thirst, and hunger, and it needs half as much food and water as a normal creature of its size. Also, the giant is adapted to {@hazard extreme heat} and {@hazard extreme cold|DMG|cold}." + ] + }, + { + "name": "Desert Stride", + "entries": [ + "The giant ignores {@quickref difficult terrain||3} due to sand, rubble, or similar debris." + ] + }, + { + "name": "Sand Camouflage", + "entries": [ + "The giant has advantage on Dexterity ({@skill Stealth}) checks made to {@action Hide} in sandy or sandstone terrain." + ] } ], "action": [ { - "name": "Mace", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage and 4 ({@damage 1d8}) radiant damage." + "The giant makes two attacks." ] - } - ], - "reaction": [ + }, { - "name": "Succor (Recharges after a Short or Long Rest)", + "name": "Longsword", "entries": [ - "When the celestial celebrant or a creature it can see within 60 feet of it takes damage, the celebrant can cast a spell that causes the damaged creature to regain hit points." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage, or 22 ({@damage 3d10 + 6}) slashing damage if used with two hands." + ] + }, + { + "name": "Rock", + "entries": [ + "{@atk rw} {@hit 9} to hit, reach 60/240 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or fall {@condition prone}." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Sand Giant", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SandGiant.webp", "attachedItems": [ - "mace|phb" + "longsword|phb" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CE", + "GI", "X" ], "damageTags": [ "B", - "R" - ], - "damageTagsSpell": [ - "N", - "O", - "R" - ], - "spellcastingTags": [ - "CC" + "S" ], "miscTags": [ + "MLW", "MW", - "MLW" + "RCH", + "RW" ], - "conditionInflictSpell": [ - "deafened" + "conditionInflict": [ + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CelestialCelebrant.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Seraphs", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CelestialCelebrant.webp" - } - } - ] - }, - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "wisdom" + "savingThrowForced": [ + "strength" ] }, { - "name": "Celestial Campaigner", + "name": "Sand Giant Caller", "source": "GHMG", - "group": [ - "Seraphs" - ], - "page": 297, + "page": 293, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "celestial" - ] - }, + "type": "giant", "alignment": [ - "A" + "L", + "E" ], "ac": [ { - "ac": 20, + "ac": 16, "from": [ - "{@item plate armor|PHB|plate}", - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 91, - "formula": "14d8 + 42" + "average": 172, + "formula": "15d12 + 75" }, "speed": { - "walk": 30, - "fly": 30 + "walk": 40 }, - "str": 17, - "dex": 10, - "con": 15, + "str": 21, + "dex": 15, + "con": 20, "int": 11, - "wis": 16, - "cha": 12, + "wis": 13, + "cha": 17, + "save": { + "wis": "+5", + "cha": "+7" + }, "skill": { - "intimidation": "+4", - "perception": "+6", - "religion": "+3" + "arcana": "+4", + "athletics": "+9", + "medicine": "+5", + "perception": "+5", + "survival": "+5" }, - "passive": 16, - "languages": [ - "Celestial and one other language" + "senses": [ + "darkvision 120 ft." ], - "cr": "6", - "spellcasting": [ - { + "passive": 15, + "resist": [ + "bludgeoning" + ], + "languages": [ + "Giant and one other language" + ], + "cr": "9", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The giant's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save {@dc 15}), requiring no material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell jump}", + "{@spell silent image}" + ], + "daily": { + "1": [ + "{@spell flesh to stone}" + ] + }, + "ability": "cha", + "type": "spellcasting" + }, + { "name": "Spellcasting", - "type": "spellcasting", "headerEntries": [ - "The celestial campaigner is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" + "The giant is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" ], "spells": { "0": { "spells": [ - "{@spell guidance}", - "{@spell light}", - "{@spell sacred flame}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bless}", - "{@spell divine favor}", - "{@spell guiding bolt}", - "{@spell shield of faith}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell magic weapon}", - "{@spell spiritual weapon}" + "{@spell mage hand}", + "{@spell prestidigitation}", + "{@spell spare the dying}" ] }, - "3": { + "5": { + "lower": 1, "slots": 3, "spells": [ - "{@spell daylight}", - "{@spell dispel magic}" - ] - }, - "4": { - "slots": 2, - "spells": [ - "{@spell freedom of movement}", - "{@spell stoneskin}" + "{@spell blight}", + "{@spell create food and water}", + "{@spell creation}", + "{@spell cure wounds}", + "{@spell gust of wind}", + "{@spell meld into stone}", + "{@spell spike growth}", + "{@spell stone shape}", + "{@spell thunderwave}", + "{@spell wall of stone}", + "{@spell wind wall}" ] } }, - "ability": "wis" + "ability": "cha", + "type": "spellcasting" } ], "trait": [ { - "name": "War Blessing", + "name": "Desert Hardened", "entries": [ - "A weapon deals two extra dice of its damage when the celestial campaigner hits with it (included in the attack)." + "The giant has advantage on saving throws against dehydration, thirst, and hunger, and it needs half as much food and water as a normal creature of its size. Also, the giant is adapted to {@hazard extreme heat} and {@hazard extreme cold|DMG|cold}." + ] + }, + { + "name": "Desert Stride", + "entries": [ + "The giant ignores {@quickref difficult terrain||3} due to sand, rubble, or similar debris." + ] + }, + { + "name": "Sand Camouflage", + "entries": [ + "The giant has advantage on Dexterity ({@skill Stealth}) checks made to {@action Hide} in sandy or sandstone terrain." ] } ], @@ -68994,567 +69855,520 @@ { "name": "Multiattack", "entries": [ - "The celestial campaigner makes two longsword attacks." + "The giant makes two attacks." ] }, { - "name": "Longsword", + "name": "Greatclub", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) slashing damage, or 19 ({@damage 3d10 + 3}) slashing damage if used with two hands to make a melee attack." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage." ] - } - ], - "reaction": [ + }, { - "name": "Protection", + "name": "Sun Bolt", "entries": [ - "When a creature the celestial campaigner can see within 5 feet of it makes an attack against a creature other than the campaigner, the campaigner can use its shield to impose disadvantage on that attack roll." + "{@atk rs} {@hit 7} to hit, reach 10 ft., one target. {@h}14 ({@damage 4d6}) radiant damage, and the target has disadvantage on Dexterity ({@skill Stealth}) checks and can't benefit from being {@condition invisible} until the end of the giant's next turn." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Sand Giant", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SandGiantCaller.webp", "attachedItems": [ - "longsword|phb" + "greatclub|phb" + ], + "senseTags": [ + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CE", + "GI", "X" ], "damageTags": [ - "S" + "B", + "R" ], "damageTagsSpell": [ - "O", - "R" + "B", + "N", + "P", + "T" ], "spellcastingTags": [ - "CC" + "CL", + "I" ], "miscTags": [ + "MLW", "MW", - "MLW" + "RCH" ], "conditionInflictSpell": [ - "paralyzed" + "petrified", + "prone", + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CelestialCampaigner.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Seraphs", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CelestialCampaigner.webp" - } - } - ] - }, "savingThrowForcedSpell": [ + "constitution", "dexterity", - "wisdom" + "strength" ] }, { - "name": "Eye of Zabriel", + "name": "Sand Giant Monarch", "source": "GHMG", - "group": [ - "Seraph Servants" - ], - "page": 298, + "page": 293, "size": [ - "T" + "H" ], - "type": "celestial", + "type": "giant", "alignment": [ - "C", - "N" + "L", + "E" ], "ac": [ - 14 + { + "ac": 17, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 28, - "formula": "8d4 + 8" + "average": 195, + "formula": "17d12 + 85" }, "speed": { - "walk": 0, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "canHover": true + "walk": 40 }, - "str": 8, - "dex": 18, - "con": 12, - "int": 16, - "wis": 17, - "cha": 14, + "str": 23, + "dex": 16, + "con": 20, + "int": 12, + "wis": 14, + "cha": 15, "save": { - "dex": "+6" + "dex": "+7", + "wis": "+6" }, "skill": { - "insight": "+5", - "investigation": "+5", - "perception": "+5", - "stealth": "+6" + "athletics": "+10", + "insight": "+6", + "perception": "+6", + "persuasion": "+6", + "survival": "+6" }, - "senses": [ - "truesight 60 ft." - ], - "passive": 15, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "conditionImmune": [ - "blinded", - "exhaustion", - "unconscious" - ], + "passive": 16, "languages": [ - "telepathy 120 ft." + "Giant and two other languages" ], - "cr": "2", + "cr": "10", "trait": [ { - "name": "Ever Observant", + "name": "Desert Hardened", "entries": [ - "These celestials have reduced themselves to individual floating eyes that never stop watching. As such, they cannot be {@quickref Surprise|PHB|3|0|surprised} and have advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "The giant has advantage on saving throws against dehydration, thirst, and hunger, and it needs half as much food and water as a normal creature of its size. Also, the giant is adapted to {@hazard extreme heat} and {@hazard extreme cold|DMG|cold}." + ] + }, + { + "name": "Desert Stride", + "entries": [ + "The giant ignores {@quickref difficult terrain||3} due to sand, rubble, or similar debris." + ] + }, + { + "name": "Giant Brute", + "entries": [ + "A melee or thrown weapon deals one extra die of its damage when the giant hits with it (included in the attacks)." + ] + }, + { + "name": "Sand Camouflage", + "entries": [ + "The giant has advantage on Dexterity ({@skill Stealth}) checks made to {@action Hide} in sandy or sandstone terrain." ] } ], "action": [ { - "name": "Flash of Light", + "name": "Multiattack", "entries": [ - "The eye glows with radiant light, filling a 60-foot radius around it with {@quickref Vision and Light|PHB|2||bright light}. All creatures that can see the eye must succeed on a {@dc 13} Constitution saving throw or take 5 ({@damage 1d4 + 3}) radiant damage and be {@condition blinded} for one minute. A {@condition blinded} creature can repeat the saving throw at the end of each of their turns.", - "Once the flash has ended, the eye turns {@condition invisible} and can teleport up to 30 feet to an unoccupied space it can see." + "The giant makes three attacks." + ] + }, + { + "name": "Scimitar", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage." + ] + }, + { + "name": "Rock", + "entries": [ + "{@atk rw} {@hit 10} to hit, reach 60/240 ft., one target. {@h}20 ({@damage 4d6 + 6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 18} Strength saving throw or fall {@condition prone}." + ] + }, + { + "name": "War Command {@recharge 5}", + "entries": [ + "The giant makes two melee or ranged weapon attacks. Amid these attacks and the giant's movement, the giant can use a bonus action to choose an allied creature that can hear and understand the giant to attack a target the giant attacked this turn. The chosen creature can use a reaction to make the attack, adding the giant's proficiency bonus to the damage roll." ] } ], - "senseTags": [ - "U" + "fluff": { + "_appendMonsterFluff": { + "name": "Sand Giant", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SandGiantMonarch.webp", + "attachedItems": [ + "scimitar|phb" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "TP" + "GI", + "X" ], "damageTags": [ - "R" + "B", + "S" ], "miscTags": [ - "AOE" + "MLW", + "MW", + "RCH", + "RW" ], "conditionInflict": [ - "blinded" + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EyeofZabriel.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Seraph Servants", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EyeofZabriel.webp" - } - } - ] - }, "savingThrowForced": [ - "constitution" + "strength" ] }, { - "name": "Empyrean Knight", + "name": "Scream Thief", "source": "GHMG", - "group": [ - "Seraph Servants" - ], - "page": 299, + "page": 294, "size": [ "M" ], - "type": "celestial", + "type": "undead", "alignment": [ - "L", - "G" + "C", + "E" ], "ac": [ - { - "ac": 20, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 102, - "formula": "12d8 + 48" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 30, - "fly": 60 - }, - "str": 18, - "dex": 11, - "con": 18, - "int": 12, - "wis": 17, - "cha": 16, - "skill": { - "athletics": "+7", - "perception": "+6", - "survival": "+6" + "walk": 0, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "canHover": true }, + "str": 6, + "dex": 15, + "con": 14, + "int": 10, + "wis": 12, + "cha": 12, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 16, + "passive": 11, "resist": [ + "acid", + "cold", "fire", - "necrotic", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical weapons", + "note": "from nonmagical attacks", "cond": true } ], "immune": [ - "radiant" + "necrotic", + "poison" ], "conditionImmune": [ "charmed", "exhaustion", - "frightened" + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" ], "languages": [ - "Celestial", - "telepathy 120 ft." + "languages it knew in life" ], - "cr": "7", + "cr": "3", "trait": [ { - "name": "Divine Weaponry", - "entries": [ - "The knight's weapon attacks are magical. When the knight hits with any weapon, the weapon deals an extra 18 ({@damage 4d8}) radiant damage (included in the attack)." - ] - }, - { - "name": "Flyby", + "name": "Incorporeal Movement", "entries": [ - "The knight doesn't provoke an {@action opportunity attack} when it flies out of an enemy's reach." + "The scream thief can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] - }, + } + ], + "action": [ { - "name": "Magic Resistance", + "name": "Life Drain", "entries": [ - "The knight has advantage on saving throws against spells and other magical effects." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d8}) necrotic damage. The target must succeed on a {@dc 12} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { - "name": "Only Forward", + "name": "Silence the Living {@recharge 5}", "entries": [ - "The knight is unable to flee from battle until all its enemies are destroyed or it is." + "The scream thief forces a humanoid within 30 feet of it to make a {@dc 13} Wisdom saving throw. On a failure, the target takes 19 ({@damage 3d12}) psychic damage, is {@condition frightened}, and is unable to vocalize a sound of any kind. The target may repeat the saving throw at the end of its turns to end these effects.", + "On a success the creature takes half as much damage and is not {@condition frightened} or silenced." ] } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The knight makes two melee attacks." - ] - }, + "reaction": [ { - "name": "Longsword", + "name": "Fragment the Spirit", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage, plus 18 ({@damage 4d8}) radiant damage." + "The scream thief targets a creature that died from one of its attacks. The target's spirit rises as 3 ({@dice 1d6}) {@creature psychic fragment|GHMG|psychic fragments} in the space of its corpse or in the nearest unoccupied space. The {@creature psychic fragment|GHMG|psychic fragments} are under the scream thief's control." ] } ], - "attachedItems": [ - "longsword|phb" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Scream Thief", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ScreamThief.webp", "traitTags": [ - "Flyby", - "Magic Resistance" + "Incorporeal Movement" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "CE", - "TP" + "LF" ], "damageTags": [ - "R", - "S" + "N", + "O", + "Y" ], "miscTags": [ - "MW", - "MLW" + "HPR", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EmpyreanKnight.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Seraph Servants", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EmpyreanKnight.webp" - } - } - ] - } + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ] }, { - "name": "The Bloodied", - "source": "GHMG", + "name": "Scuttling Maw", "group": [ - "Seraph Servants" + "Unusual Beasts" ], - "page": 300, + "source": "GHMG", + "page": 348, "size": [ - "M" + "S" ], - "type": "celestial", + "type": "beast", "alignment": [ - "N", - "G" + "U" ], "ac": [ { - "ac": 10, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 10, + "formula": "3d6" }, "speed": { - "walk": 20 - }, - "str": 8, - "dex": 6, - "con": 13, - "int": 12, - "wis": 19, - "cha": 18, - "save": { - "wis": "+6", - "cha": "+6" - }, - "skill": { - "insight": "+6", - "perception": "+6" + "walk": 25, + "swim": 25 }, + "str": 10, + "dex": 13, + "con": 11, + "int": 1, + "wis": 10, + "cha": 3, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 16, - "immune": [ - "radiant" - ], - "vulnerable": [ - "bludgeoning", - "piercing", - "slashing" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened" - ], - "languages": [ - "Celestial", - "telepathy 120 ft." + "blindsight 30 ft." ], - "cr": "4", - "action": [ + "passive": 10, + "cr": "1/4", + "trait": [ { - "name": "Peacemaking", + "name": "Amphibious", "entries": [ - "The bloodied targets up to four hostile creatures it can see. Each must succeed on a {@dc 14} Charisma saving throw or be {@condition charmed} by the bloodied for one minute. A creature {@condition charmed} in this way is {@condition incapacitated} and begins weeping uncontrollably until another creature uses its action to shake the creature out of it." + "The scuttling maw can breathe air and water." ] }, { - "name": "Shared Sacrifice", + "name": "Gnash", "entries": [ - "The bloodied chooses an allied creature within 30 feet of it. Until the end of the bloodied's next turn, the bloodied has resistance to all damage, and whenever the bloodied takes damage, the target creature takes damage equal to the damage dealt to the bloodied." + "The scuttling maw can use a bonus action to bite a target the maw holds {@condition grappled}." ] } ], - "reaction": [ + "action": [ { - "name": "Ultimate End", + "name": "Bite", "entries": [ - "The bloodied targets a single creature within 60 ft. that just attacked it. The target must succeed a {@dc 16} Wisdom saving throw or immediately take force damage equal to the bloodied's current hit point total as the bloodied removes its chains. The bloodied dies instantly. On a success, the target takes half as much damage, and that damage cannot lower the target to less than 1 hp." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + }, + { + "name": "Pincers", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 11}). Until this {@action grapple} ends, the maw can't use its pincers on another target." ] } ], - "senseTags": [ - "B" - ], - "languageTags": [ - "CE", - "TP" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TheBloodied.webp", "fluff": { "_appendMonsterFluff": { - "name": "Seraph Servants", + "name": "Scuttling Maw", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TheBloodied.webp" - } - } - ] + } }, - "savingThrowForced": [ - "charisma", - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ScuttlingMaw.webp", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" ] }, { - "name": "Shadow Mauler", + "name": "Sea Drake", "source": "GHMG", - "page": 301, + "page": 96, "size": [ - "L" + "M" ], - "type": "aberration", + "type": "dragon", "alignment": [ "N", "E" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 90, - "formula": "12d10 + 24" + "average": 58, + "formula": "9d8 + 18" }, "speed": { - "walk": 50 + "walk": 20, + "swim": 50 }, - "str": 17, + "str": 15, "dex": 16, - "con": 15, - "int": 3, + "con": 14, + "int": 7, "wis": 14, - "cha": 7, + "cha": 8, "skill": { - "perception": "+5", - "stealth": "+6" + "perception": "+4", + "stealth": "+5" }, "senses": [ "darkvision 120 ft." ], - "passive": 15, + "passive": 14, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "vulnerable": [ - "radiant" - ], - "conditionImmune": [ - "grappled", - "paralyzed", - "petrified", - "restrained" + "cold" ], "languages": [ - "Deep Speech" + "Draconic" ], - "cr": "6", + "cr": "2", "trait": [ { - "name": "Shadow Escape", + "name": "Amphibious", "entries": [ - "In {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the shadow mauler can take the {@action Disengage} or {@action Hide} action as a bonus action." + "The sea drake can breathe air and water." ] - }, + } + ], + "action": [ { - "name": "Shadow Shape", + "name": "Multiattack", "entries": [ - "In {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the shadow mauler can move through a space as small as 1 inch wide without squeezing." + "The sea drake makes one bite attack and one tail attack." ] }, { - "name": "Shadow Sight", + "name": "Bite", "entries": [ - "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the shadow mauler's {@sense darkvision}." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." ] }, { - "name": "Sunlight Vulnerability", + "name": "Tail", "entries": [ - "While in sunlight, the shadow mauler loses its damage resistances and condition immunities. It also has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage. If the target is a Medium or smaller creature, it is pulled within 5 feet of the sea drake and {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the drake can't use its tail on another target." ] } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The shadow mauler makes two bites attacks." - ] - }, - { - "name": "Bites", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d10 + 3}) piercing damage." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Drakes", + "source": "GHMG" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SeaDrake.webp", + "traitTags": [ + "Amphibious" ], "senseTags": [ "SD" @@ -69563,34 +70377,30 @@ "Multiattack" ], "languageTags": [ - "DS" + "DR" ], "damageTags": [ + "B", "P" ], "miscTags": [ "MW", "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShadowMauler.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Shadow Mauler", - "source": "GHMG" - } - } + ] }, { - "name": "Shadowsteel Ghoul", + "name": "Seaborn Troll", + "group": [ + "Primordial Troll" + ], "source": "GHMG", - "page": 303, + "page": 266, "size": [ - "M" + "L" ], - "type": "undead", + "type": "giant", "alignment": [ - "C", - "E" + "N" ], "ac": [ { @@ -69601,57 +70411,63 @@ } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 105, + "formula": "10d10 + 50" }, "speed": { - "walk": 30 + "walk": 30, + "swim": 30 }, - "str": 16, - "dex": 12, - "con": 14, + "str": 18, + "dex": 14, + "con": 20, "int": 9, - "wis": 10, - "cha": 6, - "save": { - "wis": "+2" - }, + "wis": 11, + "cha": 8, "skill": { - "perception": "+2" + "perception": "+3" }, "senses": [ - "darkvision 120 ft." + "blindsight 10 ft.", + "darkvision 60 ft." ], - "passive": 12, + "passive": 13, "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "poisoned" + "acid" ], "languages": [ - "one language known in life" + "Giant" ], - "cr": "4", + "cr": "6", "trait": [ { - "name": "Magic Resistance", + "name": "Amphibious", "entries": [ - "The Shadowsteel ghoul has advantage on saving throws against spells and other magical effects." + "The troll can breathe air and water." ] }, { - "name": "Shadowsteel Coat", + "name": "Aquatic Camouflage", "entries": [ - "The Shadowsteel ghoul is coated in metal armor made of Shadowsteel." + "The troll has advantage on Dexterity ({@skill Stealth}) checks made to {@action hide} underwater." ] }, { - "name": "Shadowsteel Hunger", + "name": "Flexible", "entries": [ - "The Shadowsteel ghoul has advantage on attack rolls against creatures carrying or wearing Shadowsteel." + "The troll can enter a space large enough for a Medium creature without squeezing." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes cold or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], @@ -69659,51 +70475,66 @@ { "name": "Multiattack", "entries": [ - "The Shadowsteel ghoul makes two claw attacks." + "The troll makes three attacks: one with its bite and two with its claws." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 4}) piercing damage and 5 ({@damage 2d4}) acid damage." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage and 5 ({@damage 2d4}) necrotic damage. A cursed target must make an escalation check. If a target drops to 0 hit points due to this damage and isn't already cursed, roll {@dice 1d4}, and the target is afflicted with a curse based on the result: 1\u20132 {@spell Curse of Damned Aging|GH}, 3\u20134 {@spell Curse of Foul Blight|GH}. {@homebrew |(See Grim Hollow Campaign Guide for information on curses and escalation.)}" + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Seaborn Troll", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SeabornTroll.webp", "traitTags": [ - "Magic Resistance" + "Amphibious", + "Keen Senses", + "Regeneration" ], "senseTags": [ - "SD" + "B", + "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "GI" + ], "damageTags": [ - "N", + "A", + "P", "S" ], "miscTags": [ "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShadowsteelGhoul.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Shadowsteel Ghoul", - "source": "GHMG" - } - } + ] }, { - "name": "Shadowsteel Ghast", + "name": "Seaborn Troll Fogcaller", + "group": [ + "Primordial Troll" + ], "source": "GHMG", - "page": 303, + "page": 266, "size": [ - "M" + "L" ], - "type": "undead", + "type": "giant", "alignment": [ - "C", - "E" + "N" ], "ac": [ { @@ -69714,92 +70545,69 @@ } ], "hp": { - "average": 118, - "formula": "17d8 + 42" + "average": 136, + "formula": "13d10 + 65" }, "speed": { - "walk": 40, - "climb": 40 - }, - "str": 16, - "dex": 14, - "con": 17, - "int": 14, - "wis": 13, - "cha": 8, - "save": { - "int": "+5", - "wis": "+4" + "walk": 30, + "swim": 30 }, + "str": 19, + "dex": 16, + "con": 20, + "int": 10, + "wis": 15, + "cha": 9, "skill": { - "arcana": "+5", - "perception": "+4" + "perception": "+5" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 14, - "resist": [ - "necrotic" + "blindsight 30 ft.", + "darkvision 60 ft." ], + "passive": 15, "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" + "acid" ], "languages": [ - "two languages known in life" - ], - "cr": "7", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The Shadowsteel ghast's innate spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell chill touch}", - "{@spell shocking grasp} (both 17th level)" - ], - "daily": { - "2": [ - "{@spell bestow curse}" - ], - "3e": [ - "{@spell counterspell}", - "{@spell misty step}", - "{@spell shield}" - ] - }, - "ability": "int" - } + "Giant" ], + "cr": "8", "trait": [ { - "name": "Magic Resistance", + "name": "Amphibious", "entries": [ - "The Shadowsteel ghast has advantage on saving throws against spells and other magical effects." + "The troll can breathe air and water." ] }, { - "name": "Shadowsteel Coat", + "name": "Aquatic Camouflage", "entries": [ - "The Shadowsteel ghast is coated in metal armor made of Shadowsteel." + "The troll has advantage on Dexterity ({@skill Stealth}) checks made to {@action hide} underwater." ] }, { - "name": "Shadowsteel Miasma", + "name": "Flexible", "entries": [ - "Creatures of the Shadowsteel ghast's choice that start their turn within 30 feet of the ghast must roll a {@dice d4} and subtract the number rolled from any attack roll or saving throw they make until the start of their next turn. Only one miasma can affect a given creature at a time. A creature that rolls a natural 20 on any attack roll or saving throw while in a Shadowsteel miasma is immune to the miasma of any Shadowsteel ghast for 1 hour." + "The troll can enter a space large enough for a Medium creature without squeezing." ] }, { - "name": "Turning Defiance", + "name": "Keen Smell", "entries": [ - "The Shadowsteel ghast and any Shadowsteel ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The troll's weapon attacks are magical." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes cold or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], @@ -69807,452 +70615,572 @@ { "name": "Multiattack", "entries": [ - "The Shadowsteel ghast makes two claw attacks or casts one at-will spell and makes one claw attack." + "The troll makes three attacks, only one of which can be a bite. It can use call fog in place of two attacks." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage and 7 ({@damage 2d6}) acid damage." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage and 7 ({@damage 2d6}) necrotic damage. A cursed target must make an escalation check. If a target drops to 0 hit points due to this damage and isn't already cursed, they are randomly afflicted with one from among {@filter any of the curses in the Grim Hollow Campaign Guide|spells|source=gh|subschool=curse} (GM's choice)." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + ] + }, + { + "name": "Spit Acid", + "entries": [ + "{@atk rs} {@hit 5} to hit, range 30/60 ft., one target. {@h}14 ({@damage 4d6}) acid damage." + ] + }, + { + "name": "Call Fog", + "entries": [ + "The troll creates a 30-foot-radius sphere of fog centered on itself. The sphere spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured}. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. The troll can choose to make this fog caustic. If it does so, a creature that enters the fog for the first time on a turn or starts its turn there takes 10 ({@damage 4d4}) acid damage. Once the troll makes caustic fog, it can do so again only after it finishes a short or long rest." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Seaborn Troll", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SeabornTrollFogcaller.webp", "traitTags": [ - "Magic Resistance", - "Turn Resistance" + "Amphibious", + "Keen Senses", + "Magic Weapons", + "Regeneration" ], "senseTags": [ - "SD" + "B", + "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "GI" + ], "damageTags": [ - "N", + "A", + "P", "S" ], - "damageTagsSpell": [ - "L", - "N" - ], - "spellcastingTags": [ - "I" - ], "miscTags": [ + "AOE", "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShadowsteelGhast.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Shadowsteel Ghoul", - "source": "GHMG" - } - }, - "savingThrowForcedSpell": [ - "wisdom" ] }, { - "name": "Shatter Corpse", + "name": "Shadow Mauler", "source": "GHMG", - "page": 304, + "page": 301, "size": [ - "M" + "L" ], - "type": "undead", + "type": "aberration", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ { - "ac": 10, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 45, - "formula": "6d8 + 18" + "average": 90, + "formula": "12d10 + 24" }, "speed": { - "walk": 20 + "walk": 50 }, - "str": 13, - "dex": 6, - "con": 16, + "str": 17, + "dex": 16, + "con": 15, "int": 3, - "wis": 6, - "cha": 5, - "save": { - "wis": "+0" + "wis": 14, + "cha": 7, + "skill": { + "perception": "+5", + "stealth": "+6" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 8, - "immune": [ - "poison", - "piercing" + "passive": 15, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "vulnerable": [ + "radiant" ], "conditionImmune": [ - "poisoned" + "grappled", + "paralyzed", + "petrified", + "restrained" ], "languages": [ - "understands the languages it knew in life but can't speak" + "Deep Speech" ], - "cr": "1", + "cr": "6", "trait": [ { - "name": "Glass Spikes", + "name": "Shadow Escape", "entries": [ - "Each time a creature makes a melee attack against a shatter corpse, it takes 3 piercing damage. A creature can choose to make an attack with disadvantage to avoid this damage." + "In {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the shadow mauler can take the {@action Disengage} or {@action Hide} action as a bonus action." ] }, { - "name": "Loud", + "name": "Shadow Shape", "entries": [ - "Creatures have advantage on Wisdom ({@skill Perception}) checks made to hear the approach of a shatter corpse." + "In {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the shadow mauler can move through a space as small as 1 inch wide without squeezing." ] }, { - "name": "Turn Resistance", + "name": "Shadow Sight", "entries": [ - "The shatter corpse has advantage on saving throws against any effect that turns undead." + "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the shadow mauler's {@sense darkvision}." ] }, { - "name": "Undead Fortitude", + "name": "Sunlight Vulnerability", "entries": [ - "If damage reduces the shatter corpse to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the shatter corpse drops to 1 hit point instead." + "While in sunlight, the shadow mauler loses its damage resistances and condition immunities. It also has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { - "name": "Slam", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage and 2 ({@damage 1d4}) piercing damage." + "The shadow mauler makes two bites attacks." ] }, { - "name": "Volley of Glass {@recharge}", + "name": "Bites", "entries": [ - "The shatter corpse flicks a volley of glass shards in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 10 ({@damage 3d6}) slashing damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d10 + 3}) piercing damage." ] } ], - "traitTags": [ - "Turn Resistance", - "Undead Fortitude" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Shadow Mauler", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShadowMauler.webp", "senseTags": [ - "D" + "SD" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CS", - "LF" + "DS" ], "damageTags": [ - "B", - "P", - "S" + "P" ], "miscTags": [ - "AOE", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShatterCorpse.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Shatter Corpse", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "dexterity" + "MW", + "RCH" ] }, { - "name": "Shrieking Mandrake", + "name": "Shadowsteel Ghast", "source": "GHMG", - "page": 305, + "page": 303, "size": [ - "T" + "M" ], - "type": "plant", + "type": "undead", "alignment": [ - "U" + "C", + "E" ], "ac": [ - 9 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 5, - "formula": "2d4" + "average": 118, + "formula": "17d8 + 42" }, "speed": { - "walk": 5 + "walk": 40, + "climb": 40 + }, + "str": 16, + "dex": 14, + "con": 17, + "int": 14, + "wis": 13, + "cha": 8, + "save": { + "int": "+5", + "wis": "+4" + }, + "skill": { + "arcana": "+5", + "perception": "+4" }, - "str": 3, - "dex": 8, - "con": 10, - "int": 1, - "wis": 3, - "cha": 1, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" + "darkvision 120 ft." + ], + "passive": 14, + "resist": [ + "necrotic" + ], + "immune": [ + "poison" ], - "passive": 6, "conditionImmune": [ - "blinded", - "deafened", - "frightened" + "exhaustion", + "poisoned" + ], + "languages": [ + "two languages known in life" + ], + "cr": "7", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The Shadowsteel ghast's innate spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell chill touch}", + "{@spell shocking grasp} (both 17th level)" + ], + "daily": { + "2": [ + "{@spell bestow curse}" + ], + "3e": [ + "{@spell counterspell}", + "{@spell misty step}", + "{@spell shield}" + ] + }, + "ability": "int", + "type": "spellcasting" + } ], - "cr": "0", "trait": [ { - "name": "False Appearance", + "name": "Magic Resistance", "entries": [ - "While the shrieking mandrake remains motionless, it is indistinguishable from ordinary mandrake." + "The Shadowsteel ghast has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Shadowsteel Coat", + "entries": [ + "The Shadowsteel ghast is coated in metal armor made of Shadowsteel." + ] + }, + { + "name": "Shadowsteel Miasma", + "entries": [ + "Creatures of the Shadowsteel ghast's choice that start their turn within 30 feet of the ghast must roll a {@dice d4} and subtract the number rolled from any attack roll or saving throw they make until the start of their next turn. Only one miasma can affect a given creature at a time. A creature that rolls a natural 20 on any attack roll or saving throw while in a Shadowsteel miasma is immune to the miasma of any Shadowsteel ghast for 1 hour." + ] + }, + { + "name": "Turning Defiance", + "entries": [ + "The Shadowsteel ghast and any Shadowsteel ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}1 piercing damage." + "The Shadowsteel ghast makes two claw attacks or casts one at-will spell and makes one claw attack." ] - } - ], - "reaction": [ + }, { - "name": "Shriek", + "name": "Claw", "entries": [ - "When the shrieking mandrake emerges from the ground, it emits a shriek audible within 120 feet of it. Each creature within 10 feet of and able to hear the mandrake when it shrieks must succeed on a {@dc 10} Wisdom saving throw or take 5 ({@damage 2d4}) psychic damage. A creature that fails by 5 or more is also {@condition deafened} for 1 minute. A {@condition deafened} target can make a {@dc 10} Constitution saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage and 7 ({@damage 2d6}) necrotic damage. A cursed target must make an escalation check. If a target drops to 0 hit points due to this damage and isn't already cursed, they are randomly afflicted with one from among {@filter any of the curses in the Grim Hollow Campaign Guide|spells|source=gh|subschool=curse} (GM's choice)." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Shadowsteel Ghoul", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShadowsteelGhast.webp", "traitTags": [ - "False Appearance" + "Magic Resistance", + "Turn Resistance" ], "senseTags": [ - "B" + "SD" + ], + "actionTags": [ + "Multiattack" ], "damageTags": [ - "P", - "Y" + "N", + "S" + ], + "damageTagsSpell": [ + "L", + "N" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ - "AOE", "MW" ], - "conditionInflict": [ - "deafened" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShriekingMandrake.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Shrieking Mandrake", - "source": "GHMG" - } - }, - "savingThrowForced": [ + "savingThrowForcedSpell": [ "wisdom" ] }, { - "name": "Skeleton Rifler", + "name": "Shadowsteel Ghoul", "source": "GHMG", - "page": 306, + "page": 303, "size": [ "M" ], "type": "undead", "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ - "rotting buff coat" + "natural armor" ] } ], "hp": { - "average": 26, - "formula": "4d8 + 8" + "average": 65, + "formula": "10d8 + 20" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 15, - "con": 15, - "int": 7, + "str": 16, + "dex": 12, + "con": 14, + "int": 9, "wis": 10, - "cha": 5, + "cha": 6, + "save": { + "wis": "+2" + }, "skill": { "perception": "+2" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], "passive": 12, "immune": [ "poison" ], - "vulnerable": [ - "bludgeoning" - ], "conditionImmune": [ + "charmed", "exhaustion", "poisoned" ], "languages": [ - "understands languages it knew in life but can't speak" + "one language known in life" ], - "cr": "1/2", + "cr": "4", "trait": [ { - "name": "Dead Rifle", + "name": "Magic Resistance", "entries": [ - "The rifle a skeleton rifler carries is nonfunctional as a ranged weapon for a creature other than a skeleton rifler. For the skeleton rifler, the rifle never needs to be reloaded." + "The Shadowsteel ghoul has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Shadowsteel Coat", + "entries": [ + "The Shadowsteel ghoul is coated in metal armor made of Shadowsteel." + ] + }, + { + "name": "Shadowsteel Hunger", + "entries": [ + "The Shadowsteel ghoul has advantage on attack rolls against creatures carrying or wearing Shadowsteel." ] } ], "action": [ { - "name": "Bayonet", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage and 3 ({@damage 1d6}) necrotic damage." + "The Shadowsteel ghoul makes two claw attacks." ] }, { - "name": "Dead Rifle", + "name": "Claw", "entries": [ - "{@atk rw} {@hit 4} to hit, range 40/120 ft., one target. {@h}8 ({@damage 1d12 + 2}) piercing damage and 3 ({@damage 1d6}) necrotic damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage and 5 ({@damage 2d4}) necrotic damage. A cursed target must make an escalation check. If a target drops to 0 hit points due to this damage and isn't already cursed, roll {@dice 1d4}, and the target is afflicted with a curse based on the result: 1\u20132 {@spell Curse of Damned Aging|GH}, 3\u20134 {@spell Curse of Foul Blight|GH}. {@homebrew |(See Grim Hollow Campaign Guide for information on curses and escalation.)}" ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Shadowsteel Ghoul", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShadowsteelGhoul.webp", + "traitTags": [ + "Magic Resistance" + ], "senseTags": [ - "D" + "SD" ], - "languageTags": [ - "CS", - "LF" + "actionTags": [ + "Multiattack" ], "damageTags": [ "N", - "P" + "S" ], "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SkeletonRifler.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Skeleton Troopers", - "source": "GHMG" - } - } + "MW" + ] }, { - "name": "Skeleton Cannoneer", + "name": "Shatter Corpse", "source": "GHMG", - "page": 307, + "page": 304, "size": [ "M" ], "type": "undead", "alignment": [ - "L", - "E" + "C", + "N" ], "ac": [ { - "ac": 14, + "ac": 10, "from": [ - "rotting buff coat" + "natural armor" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 45, + "formula": "6d8 + 18" }, "speed": { - "walk": 30 + "walk": 20 }, - "str": 12, - "dex": 16, - "con": 15, - "int": 8, - "wis": 13, + "str": 13, + "dex": 6, + "con": 16, + "int": 3, + "wis": 6, "cha": 5, - "skill": { - "perception": "+3" + "save": { + "wis": "+0" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 13, + "passive": 8, "immune": [ - "poison" - ], - "vulnerable": [ - "bludgeoning" + "poison", + "piercing" ], "conditionImmune": [ - "exhaustion", "poisoned" ], "languages": [ - "understands languages it knew in life but can't speak" + "understands the languages it knew in life but can't speak" ], - "cr": "2", + "cr": "1", "trait": [ { - "name": "Dead Firearms", + "name": "Glass Spikes", "entries": [ - "The cannon and pistol a skeleton cannoneer uses are nonfunctional as ranged weapons for a creature other than a skeleton cannoneer. For the skeleton cannoneer, the pistol never needs to be reloaded" + "Each time a creature makes a melee attack against a shatter corpse, it takes 3 piercing damage. A creature can choose to make an attack with disadvantage to avoid this damage." ] - } - ], - "action": [ + }, { - "name": "Load", + "name": "Loud", "entries": [ - "The skeleton cannoneer loads the dead cannon." + "Creatures have advantage on Wisdom ({@skill Perception}) checks made to hear the approach of a shatter corpse." ] }, { - "name": "Dead Cannon", + "name": "Turn Resistance", "entries": [ - "The skeleton cannoneer fires its loaded cannon at a point it can see within 500 feet of it, but no closer than 50 feet from it. Each creature within 15 feet of that point must make a {@dc 13} Dexterity saving throw, taking 7 ({@damage 2d6}) bludgeoning damage and 7 ({@damage 2d6}) necrotic damage on a failed save, or half as much damage on a successful one.", - "Alternatively, the cannoneer can choose the cannon as the point of fire. Doing so means the shot goes off inside the cannon, destroying it and increasing each type of damage by 3 ({@dice 1d6})." + "The shatter corpse has advantage on saving throws against any effect that turns undead." ] }, { - "name": "Pistol Club", + "name": "Undead Fortitude", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage and 3 ({@damage 1d6}) necrotic damage." + "If damage reduces the shatter corpse to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the shatter corpse drops to 1 hit point instead." + ] + } + ], + "action": [ + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage and 2 ({@damage 1d4}) piercing damage." ] }, { - "name": "Dead Pistol", + "name": "Volley of Glass {@recharge}", "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/90 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage plus 3 ({@damage 1d6}) necrotic damage." + "The shatter corpse flicks a volley of glass shards in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 10 ({@damage 3d6}) slashing damage on a failed save, or half as much damage on a successful one." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Shatter Corpse", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShatterCorpse.webp", + "traitTags": [ + "Turn Resistance", + "Undead Fortitude" + ], "senseTags": [ - "SD" + "D" ], "languageTags": [ "CS", @@ -70260,202 +71188,159 @@ ], "damageTags": [ "B", - "N", - "P" + "P", + "S" ], "miscTags": [ "AOE", - "MW", - "RW", - "MLW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SkeletonCannoneer.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Skeleton Troopers", - "source": "GHMG" - } - }, "savingThrowForced": [ "dexterity" ] }, { - "name": "Skeleton Commander", + "name": "Shieldhead", + "group": [ + "Unusual Beasts" + ], "source": "GHMG", - "page": 307, + "page": 349, "size": [ - "M" + "L" ], - "type": "undead", + "type": "beast", "alignment": [ - "L", - "E" + "U" ], "ac": [ { - "ac": 17, + "ac": 13, "from": [ - "{@item Splint Armor|PHB|battered splint mail}" + "natural armor" ] } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 30, + "formula": "4d10 + 8" }, "speed": { - "walk": 30 + "walk": 50 }, "str": 16, - "dex": 10, - "con": 15, - "int": 11, + "dex": 11, + "con": 14, + "int": 2, "wis": 12, - "cha": 14, - "save": { - "wis": "+3" - }, - "skill": { - "insight": "+3", - "perception": "+3" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, - "immune": [ - "poison" - ], - "vulnerable": [ - "bludgeoning" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "languages": [ - "understands languages it knew in life but can't speak" - ], - "cr": "3", - "action": [ - { - "name": "Multiattack", - "entries": [ - "The skeleton commander makes two pike attacks." - ] - }, - { - "name": "Pike", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage and 5 ({@damage 2d4}) necrotic damage." - ] - }, + "cha": 7, + "passive": 11, + "cr": "1/2", + "trait": [ { - "name": "Warlord Strike {@recharge 5}", + "name": "Charge", "entries": [ - "The skeleton commander makes one pike attack. The commander can use a bonus action to direct another undead who can see or hear the commander to attack the target the commander attacked this turn. That undead can use a reaction to make the attack, adding the commander's proficiency bonus to the damage roll." + "If the shieldhead moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ({@damage 2d6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}." ] } ], - "reaction": [ + "action": [ { - "name": "Brandish Standard", + "name": "Ram", "entries": [ - "If an undead the skeleton commander can see within 30 feet of the commander makes an attack roll or saving throw, the commander can brandish the tattered banner on its pike. If the commander does so, the target can add a {@dice d4} to its roll, provided it can see the commander and isn't receiving this benefit from another commander." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." ] } ], - "attachedItems": [ - "pike|phb", - "splint armor|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "LF" + "fluff": { + "_appendMonsterFluff": { + "name": "Shieldhead", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Shieldhead.webp", + "traitTags": [ + "Charge" ], "damageTags": [ - "N", - "P" + "B" ], "miscTags": [ - "MW", - "RCH", - "MLW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SkeletonCannoneer.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Skeleton Troopers", - "source": "GHMG" - } - } + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ] }, { - "name": "Skinweaver", + "name": "Shifting Hulk", "source": "GHMG", - "page": 308, + "page": 8, "size": [ "L" ], "type": "aberration", "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 17, + "ac": 16, "from": [ - "natural & tailored leather" + "natural armor" ] } ], "hp": { - "average": 68, - "formula": "8d10 + 24" + "average": 168, + "formula": "16d10 + 80" }, "speed": { - "walk": 30, - "climb": 15 + "walk": 30 }, - "str": 12, - "dex": 14, - "con": 16, - "int": 14, - "wis": 13, - "cha": 18, + "str": 20, + "dex": 10, + "con": 20, + "int": 9, + "wis": 11, + "cha": 6, "skill": { - "stealth": "+5" + "perception": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 11, - "resist": [ - "fire" - ], + "passive": 14, "languages": [ - "any three languages" + "understands one language but can't speak" ], - "cr": "3", + "cr": "9", "trait": [ { - "name": "Supernaturally Sharp", + "name": "Aberrant Wound", "entries": [ - "Skinweaver's tanning knives overcome slashing damage resistance (though not immunity)." + "If a creature other than an undead or a construct takes damage from the shifting hulk's attacks, the creature must succeed on a {@dc 17} Constitution saving throw or lose 5 ({@dice 2d4}) hit points at the start of each of its turns due to an aberrant wound. This damage is cumulative. A creature can take an action to staunch the wound, ending this effect with a successful {@dc 15} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing." ] }, { - "name": "Shocking Visage", + "name": "Vicious Critical", "entries": [ - "Any humanoid that starts its turn within 30 feet of the skinweaver and can see it must make a {@dc 11} Wisdom saving throw. On a failed save, the creature is {@condition frightened} until the end of the creature's next turn). Whether a creature succeeds or fails, it cannot be affected by this ability again until it loses sight of the skinweaver (as when the skinweaver moves behind {@quickref cover|PHB|3|0|total cover} or successfully hides)." + "When the shifting hulk scores a critical hit with an attack, it can roll the attack's damage dice three times instead of twice." + ] + }, + { + "name": "Fast Healing", + "entries": [ + "While at half its hit points or fewer, the shifting hulk regains 10 hit points at the start of each of its turns. This trait doesn't function while the hulk has 0 hit points." + ] + }, + { + "name": "Shapechanger", + "entries": [ + "The shifting hulk can use an action or a bonus action to polymorph into a form that resembles its Small or Medium humanoid appearance before it became a horror. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true Large form if it dies." ] } ], @@ -70463,28 +71348,47 @@ { "name": "Multiattack", "entries": [ - "The skinweaver makes two tanning knife attacks or one tanning knife and one web whip attack." + "The shifting hulk makes two attacks and uses frightening attacks." ] }, { - "name": "Tanning Knife", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) slashing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage and Aberrant Wound." ] }, { - "name": "Web Whip", + "name": "Spine", "entries": [ - "{@atk rw} {@hit 4} to hit, reach 25 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage, and the target is pulled up to 20 feet toward the skinweaver." + "{@atk rw} {@hit 9} to hit, range 30/60 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage and Aberrant Wound." ] }, { - "name": "Web Net {@recharge 5}", + "name": "Frightening Attacks", "entries": [ - "{@atk rw} {@hit 4} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by leathery webbing. As an action, the {@condition restrained} target can attempt a {@dc 13} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 10; vulnerability to slashing damage; immunity to bludgeoning, poison, and psychic damage)." + "Each creature of the shifting hulk's choice within 30 feet of the hulk and aware of it must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hulk's frightening attacks for the next 24 hours or until it scores a critical hit, whichever comes first." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Aberrant Horrors", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShiftingHulk.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShiftingHulk.webp", + "traitTags": [ + "Shapechanger" + ], "senseTags": [ "D" ], @@ -70492,7 +71396,7 @@ "Multiattack" ], "languageTags": [ - "X" + "CS" ], "damageTags": [ "P", @@ -70500,849 +71404,813 @@ ], "miscTags": [ "MW", - "RCH", - "RW", - "MLW" + "RW" ], "conditionInflict": [ - "frightened", - "restrained" + "frightened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Skinweaver.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Skinweaver", - "source": "GHMG" - } - }, "savingThrowForced": [ + "constitution", "wisdom" ] }, { - "name": "Skywailer", + "name": "Shrieking Mandrake", "source": "GHMG", - "page": 309, + "page": 305, "size": [ - "L" + "T" ], - "type": "aberration", + "type": "plant", "alignment": [ - "N", - "E" + "U" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 9 ], "hp": { - "average": 112, - "formula": "15d10 + 30" + "average": 5, + "formula": "2d4" }, "speed": { - "walk": 10, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 16, - "dex": 15, - "con": 15, - "int": 4, - "wis": 12, - "cha": 7, - "skill": { - "perception": "+4", - "stealth": "+5" + "walk": 5 }, + "str": 3, + "dex": 8, + "con": 10, + "int": 1, + "wis": 3, + "cha": 1, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft. (blind beyond this radius)" ], - "passive": 14, - "cr": "5", + "passive": 6, + "conditionImmune": [ + "blinded", + "deafened", + "frightened" + ], + "cr": "0", "trait": [ { - "name": "Air Buoyancy", - "entries": [ - "If {@condition incapacitated} or killed, the skywailer floats upward 10 feet during its turn." - ] - }, - { - "name": "Jet", - "entries": [ - "While flying, the skywailer can use a bonus action to take the {@action Dash} action." - ] - }, - { - "name": "Quick Reel", + "name": "False Appearance", "entries": [ - "The skywailer can use a bonus action to pull each creature {@condition grappled} by it up to 15 feet toward it. It can also take an action to use this trait." + "While the shrieking mandrake remains motionless, it is indistinguishable from ordinary mandrake." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The skywailer makes two attacks." - ] - }, - { - "name": "Tentacle", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 15 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage. If the target is a creature, it is {@condition grappled} (escape {@dc 14}). Until this {@action grapple} ends, the target is {@condition restrained}. A skywailer has ten tentacles, each of which can {@action grapple} one target." - ] - }, - { - "name": "Ectoplasmic Tendril", + "name": "Bite", "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/60 ft., one target. {@h}10 ({@damage 3d6}) psychic damage.", - "If the target is a creature, it is {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the target is {@condition restrained}. The tendril can be attacked (AC 10; 10 hit points; immune to poison and psychic damage). A tendril can also be broken if a creature takes an action and succeeds on a {@dc 15} Strength check against it. Destroying a tendril deals no damage to the skywailer." + "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}1 piercing damage." ] - }, + } + ], + "reaction": [ { - "name": "Wail {@recharge}", + "name": "Shriek", "entries": [ - "Each creature {@condition grappled} by the skywailer must make a {@dc 13} Charisma saving throw, taking 21 ({@damage 6d6}) psychic damage on a failed save, or half as much damage on a successful one." + "When the shrieking mandrake emerges from the ground, it emits a shriek audible within 120 feet of it. Each creature within 10 feet of and able to hear the mandrake when it shrieks must succeed on a {@dc 10} Wisdom saving throw or take 5 ({@damage 2d4}) psychic damage. A creature that fails by 5 or more is also {@condition deafened} for 1 minute. A {@condition deafened} target can make a {@dc 10} Constitution saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "senseTags": [ - "D" + "fluff": { + "_appendMonsterFluff": { + "name": "Shrieking Mandrake", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShriekingMandrake.webp", + "traitTags": [ + "False Appearance" ], - "actionTags": [ - "Multiattack", - "Tentacles" + "senseTags": [ + "B" ], "damageTags": [ - "B", + "P", "Y" ], "miscTags": [ - "MW", - "RCH", - "RW" + "AOE", + "MW" ], "conditionInflict": [ - "grappled", - "restrained" + "deafened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Skywailer.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Skywailer", - "source": "GHMG" - } - }, "savingThrowForced": [ - "charisma" + "wisdom" ] }, { - "name": "Sleep Gulper", + "name": "Sitri Cat", "source": "GHMG", - "page": 310, + "page": 21, "size": [ "T" ], - "type": "fey", + "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], "ac": [ - 12 + 13 ], "hp": { - "average": 35, - "formula": "10d4 + 10" + "average": 5, + "formula": "2d4" }, "speed": { - "walk": 20, - "climb": 15, - "fly": 30, - "swim": 20 + "walk": 40, + "climb": 30 }, - "str": 12, - "dex": 15, - "con": 14, - "int": 2, - "wis": 14, - "cha": 1, + "str": 3, + "dex": 16, + "con": 10, + "int": 3, + "wis": 12, + "cha": 7, "skill": { - "perception": "+4" + "perception": "+3", + "stealth": "+5" }, - "senses": [ - "blindsight 30 ft." - ], - "passive": 14, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks not made with silvered weapons", - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "understands Sylvan but can't speak" - ], - "cr": "1", + "passive": 13, + "cr": "0", "trait": [ { - "name": "Amphibious", + "name": "Keen Smell", "entries": [ - "The sleep gulper can breathe both air and water." + "The Sitri cat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Spider Climb", + "name": "Seven Shades of Sitri", "entries": [ - "The sleep gulper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "A humanoid who touches a Sitri cat must succeed on a {@dc 13} Constitution saving throw or become infected with the {@disease Seven Shades of Sitri|GH}. If a humanoid succeeds on the saving throw, they're immune to the disease for 24 hours. Carnal urges overwhelm an infected humanoid. When the infected interacts with another non-hostile humanoid, the infected becomes {@condition charmed} by that humanoid until the subject of the infatuation or their friends harm the infected. The infected can repeat the saving throw once every 24 hours. Current infatuations end when one of these saves succeeds. The disease ends for the infected when they have succeeded on five saving throws." ] } ], "action": [ { - "name": "Stinger", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition paralyzed} for 1 minute. At the end of each turn, the target can repeat the Constitution save, ending the {@condition paralyzed} condition on a success." - ] - }, - { - "name": "Drain Essence", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one {@condition paralyzed} target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and this creature heals half the amount of damage dealt." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}1 slashing damage and Seven Shades of Sitri." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Beast Blights", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SitriCat.webp", "traitTags": [ - "Amphibious", - "Spider Climb" - ], - "senseTags": [ - "B" - ], - "languageTags": [ - "CS", - "S" + "Keen Senses" ], "damageTags": [ - "P" + "S" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "paralyzed" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SleepGulper.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Sleep Gulper", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" ] }, { - "name": "Slimm", + "name": "Skeleton Cannoneer", "source": "GHMG", - "page": 311, + "page": 307, "size": [ "M" ], - "type": "ooze", + "type": "undead", "alignment": [ - "U" + "L", + "E" ], "ac": [ - 12 + { + "ac": 14, + "from": [ + "rotting buff coat" + ] + } ], "hp": { - "average": 82, - "formula": "11d8 + 33" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 20, - "climb": 20 + "walk": 30 }, "str": 12, - "dex": 14, - "con": 17, - "int": 2, - "wis": 9, - "cha": 4, + "dex": 16, + "con": 15, + "int": 8, + "wis": 13, + "cha": 5, "skill": { - "stealth": "+4" + "perception": "+3" }, "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft." - ], - "passive": 9, - "resist": [ - "lightning", - "piercing", - "slashing", - "thunder" + "darkvision 120 ft." ], + "passive": 13, "immune": [ - "acid" + "poison" + ], + "vulnerable": [ + "bludgeoning" ], "conditionImmune": [ - "charmed", - "deafened", "exhaustion", - "frightened", - "prone" + "poisoned" ], - "cr": "3", + "languages": [ + "understands languages it knew in life but can't speak" + ], + "cr": "2", "trait": [ { - "name": "Amorphous", + "name": "Dead Firearms", "entries": [ - "The slimm can move through a space as narrow as 1 inch wide without squeezing." + "The cannon and pistol a skeleton cannoneer uses are nonfunctional as ranged weapons for a creature other than a skeleton cannoneer. For the skeleton cannoneer, the pistol never needs to be reloaded" ] - }, + } + ], + "action": [ { - "name": "Corrosive Body", + "name": "Load", "entries": [ - "A creature that touches the slimm or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) acid damage." + "The skeleton cannoneer loads the dead cannon." ] }, { - "name": "Humanoid Shape", + "name": "Dead Cannon", "entries": [ - "While the slimm remains still, it can pass for humanoid to anyone who fails a {@dc 14} {@skill Perception} check. If the slimm is in {@quickref Vision and Light|PHB|2||bright light}, those looking at it have advantage on this check." - ] - }, - { - "name": "Nimble Ooze", - "entries": [ - "The slimm can move through the space of any creature larger than the slimm. If the slimm moves through a creature's space, that creature must succeed on a {@dc 12} Dexterity saving throw to avoid touching the slimm's Corrosive Body." - ] - } - ], - "action": [ - { - "name": "Pseudopod", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage and 7 ({@damage 3d4}) acid damage." + "The skeleton cannoneer fires its loaded cannon at a point it can see within 500 feet of it, but no closer than 50 feet from it. Each creature within 15 feet of that point must make a {@dc 13} Dexterity saving throw, taking 7 ({@damage 2d6}) bludgeoning damage and 7 ({@damage 2d6}) necrotic damage on a failed save, or half as much damage on a successful one.", + "Alternatively, the cannoneer can choose the cannon as the point of fire. Doing so means the shot goes off inside the cannon, destroying it and increasing each type of damage by 3 ({@dice 1d6})." ] - } - ], - "reaction": [ + }, { - "name": "Explosive Split", + "name": "Pistol Club", "entries": [ - "If a Medium slimm takes lightning damage, slashing damage, thunder damage, or 10 or more damage during any one turn, and has at least 10 hit points remaining, it violently splits. Each creature within 20 feet of the slimm must make a {@dc 13} Dexterity saving throw, taking 7 ({@damage 3d4}) acid damage on a failed save, or half as much damage on a successful one. Two Small slimms appear in unoccupied spaces on the ground on opposite sides of the area, 40 feet apart. Each new slimm has hit points equal to half the original slimm's." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage and 3 ({@damage 1d6}) necrotic damage." ] }, { - "name": "Rejoin", + "name": "Dead Pistol", "entries": [ - "If a Small slimm ends its turn within 5 feet of another Small slimm, both use a reaction to rejoin into a Medium slimm in one of the two spaces. They add their hit points together to determine the hit points of the new Medium slimm." + "{@atk rw} {@hit 5} to hit, range 30/90 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage plus 3 ({@damage 1d6}) necrotic damage." ] } ], - "traitTags": [ - "Amorphous" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Skeleton Troopers", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SkeletonCannoneer.webp", "senseTags": [ - "B", - "D" + "SD" + ], + "languageTags": [ + "CS", + "LF" ], "damageTags": [ - "A", - "B" + "B", + "N", + "P" ], "miscTags": [ "AOE", - "MW" + "MLW", + "MW", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Slimm.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Slimm", - "source": "GHMG" - } - }, "savingThrowForced": [ "dexterity" ] }, { - "name": "Slumbering Titan", + "name": "Skeleton Commander", "source": "GHMG", - "page": 312, + "page": 307, "size": [ - "G" + "M" ], - "type": "giant", + "type": "undead", "alignment": [ - "C", + "L", "E" ], "ac": [ { "ac": 17, "from": [ - "natural armor" + "{@item Splint Armor|PHB|battered splint mail}" ] } ], "hp": { - "average": 350, - "formula": "20d20 + 140" + "average": 65, + "formula": "10d8 + 20" }, "speed": { - "walk": 60 + "walk": 30 }, - "str": 28, + "str": 16, "dex": 10, - "con": 24, - "int": 10, + "con": 15, + "int": 11, "wis": 12, - "cha": 7, + "cha": 14, + "save": { + "wis": "+3" + }, "skill": { - "athletics": "+13" + "insight": "+3", + "perception": "+3" }, - "passive": 11, - "languages": [ - "Giant" + "senses": [ + "darkvision 60 ft." ], - "cr": "15", - "trait": [ - { - "name": "Keen Smell", - "entries": [ - "The slumbering titan has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Sleepy", - "entries": [ - "The slumbering titan has disadvantage on saving throws against effects that put it to sleep. If the titan is the target of a {@spell sleep} spell, treat its current hit points as half of what they are." - ] - } + "passive": 13, + "immune": [ + "poison" + ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" ], + "languages": [ + "understands languages it knew in life but can't speak" + ], + "cr": "3", "action": [ { "name": "Multiattack", "entries": [ - "The slumbering titan makes three melee attacks or two ranged attacks. It can replace any of these attacks with fling or stomp." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 14} to hit, reach 15 ft., one target. {@h}27 ({@damage 4d8 + 9}) bludgeoning damage. The slumbering titan can deal half damage instead and {@action grapple} a Large or smaller creature (escape {@dc 21}). The titan can {@action grapple} up to two creatures at a time." + "The skeleton commander makes two pike attacks." ] }, { - "name": "Rock", + "name": "Pike", "entries": [ - "{@atk rw} {@hit 14} to hit, range 60/240 ft., one target. {@h}31 ({@damage 4d10 + 9}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 21} Dexterity saving throw or fall {@condition prone}." + "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage and 5 ({@damage 2d4}) necrotic damage." ] }, { - "name": "Fling", + "name": "Warlord Strike {@recharge 5}", "entries": [ - "The slumbering titan throws a Large or smaller creature {@condition grappled} by it up to 60 feet horizontally. That creature takes {@damage 1d10} damage per 10 feet thrown and lands {@condition prone}. If the target is thrown at another creature, that creature must succeed on a {@dc 21} Dexterity saving throw or take the same damage and fall {@condition prone}." + "The skeleton commander makes one pike attack. The commander can use a bonus action to direct another undead who can see or hear the commander to attack the target the commander attacked this turn. That undead can use a reaction to make the attack, adding the commander's proficiency bonus to the damage roll." ] - }, + } + ], + "reaction": [ { - "name": "Stomp {@recharge 5}", + "name": "Brandish Standard", "entries": [ - "The titan slams its foot down. Each creature on the ground within 30 feet of the titan must make a {@dc 19} Dexterity saving throw. On a failed save, the creature takes 18 ({@damage 4d8}) bludgeoning damage and falls {@condition prone}. If the save is successful, the creature takes half as much damage and doesn't fall {@condition prone}." + "If an undead the skeleton commander can see within 30 feet of the commander makes an attack roll or saving throw, the commander can brandish the tattered banner on its pike. If the commander does so, the target can add a {@dice d4} to its roll, provided it can see the commander and isn't receiving this benefit from another commander." ] } ], - "traitTags": [ - "Keen Senses" + "fluff": { + "_appendMonsterFluff": { + "name": "Skeleton Troopers", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SkeletonCannoneer.webp", + "attachedItems": [ + "pike|phb", + "splint armor|phb" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI" + "CS", + "LF" ], "damageTags": [ - "B" + "N", + "P" ], "miscTags": [ + "MLW", "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "prone" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SlumberingTitan.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Slumbering Titan", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "dexterity" + "RCH" ] }, { - "name": "Young Snarite", + "name": "Skeleton Rifler", "source": "GHMG", - "page": 314, + "page": 306, "size": [ - "T" + "M" ], - "type": "aberration", + "type": "undead", "alignment": [ - "N", + "L", "E" ], "ac": [ - 13 + { + "ac": 13, + "from": [ + "rotting buff coat" + ] + } ], "hp": { - "average": 9, - "formula": "2d4 + 4" + "average": 26, + "formula": "4d8 + 8" }, "speed": { - "walk": 5, - "fly": 15 + "walk": 30 }, "str": 10, - "dex": 16, + "dex": 15, "con": 15, - "int": 10, + "int": 7, "wis": 10, - "cha": 8, + "cha": 5, "skill": { - "stealth": "+5" + "perception": "+2" }, - "passive": 10, - "cr": "1/8", + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, + "immune": [ + "poison" + ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "understands languages it knew in life but can't speak" + ], + "cr": "1/2", "trait": [ { - "name": "Muddled Thoughts", - "entries": [ - "Although a young snarite cannot control the actions of its host, it can cloud a host's thoughts, inclining the host to make poor or irrational decisions. The host also refuses to cut their hair, thus saving the young snarite from harm." - ] - }, - { - "name": "Wisdom Drinker", + "name": "Dead Rifle", "entries": [ - "After being infected by a young snarite for a year, the host must succeed on a {@dc 10} Wisdom saving throw or permanently lose 2 points of Wisdom." + "The rifle a skeleton rifler carries is nonfunctional as a ranged weapon for a creature other than a skeleton rifler. For the skeleton rifler, the rifle never needs to be reloaded." ] } ], "action": [ { - "name": "Tail", + "name": "Bayonet", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage and 3 ({@damage 1d6}) necrotic damage." + ] + }, + { + "name": "Dead Rifle", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 40/120 ft., one target. {@h}8 ({@damage 1d12 + 2}) piercing damage and 3 ({@damage 1d6}) necrotic damage." ] } ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YoungSnarite.webp", "fluff": { "_appendMonsterFluff": { - "name": "Snarite", + "name": "Skeleton Troopers", "source": "GHMG" } }, - "savingThrowForced": [ - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SkeletonRifler.webp", + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MW", + "RW" ] }, { - "name": "Adult Snarite", + "name": "Skinweaver", "source": "GHMG", - "page": 315, + "page": 308, "size": [ - "T" + "L" ], "type": "aberration", "alignment": [ - "N", + "C", "E" ], "ac": [ - 14 + { + "ac": 17, + "from": [ + "natural & tailored leather" + ] + } ], "hp": { - "average": 18, - "formula": "4d4 + 8" + "average": 68, + "formula": "8d10 + 24" }, "speed": { - "walk": 5, - "fly": 15 + "walk": 30, + "climb": 15 }, - "str": 14, - "dex": 16, - "con": 15, - "int": 10, - "wis": 12, - "cha": 8, + "str": 12, + "dex": 14, + "con": 16, + "int": 14, + "wis": 13, + "cha": 18, "skill": { "stealth": "+5" }, + "senses": [ + "darkvision 60 ft." + ], "passive": 11, - "cr": "1/2", + "resist": [ + "fire" + ], + "languages": [ + "any three languages" + ], + "cr": "3", "trait": [ { - "name": "Muddled Thoughts", + "name": "Supernaturally Sharp", "entries": [ - "Although an adult snarite cannot control the actions of its host, it can cloud a host's thoughts, inclining the host to make poor or irrational decisions. The host also refuses to cut their hair, thus saving the adult snarite from harm." + "Skinweaver's tanning knives overcome slashing damage resistance (though not immunity)." ] }, { - "name": "Wisdom Drinker", + "name": "Shocking Visage", "entries": [ - "After being infected by an adult snarite for a year, the host must succeed on a {@dc 11} Wisdom saving throw or permanently lose 2 points of Wisdom." + "Any humanoid that starts its turn within 30 feet of the skinweaver and can see it must make a {@dc 11} Wisdom saving throw. On a failed save, the creature is {@condition frightened} until the end of the creature's next turn). Whether a creature succeeds or fails, it cannot be affected by this ability again until it loses sight of the skinweaver (as when the skinweaver moves behind {@quickref cover|PHB|3|0|total cover} or successfully hides)." ] } ], "action": [ { - "name": "Tail", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage." + "The skinweaver makes two tanning knife attacks or one tanning knife and one web whip attack." ] - } - ], - "reaction": [ + }, { - "name": "Deflect Damage", + "name": "Tanning Knife", "entries": [ - "When the snarite is hit with a melee attack, it can deflect the attack's damage onto the host creature." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) slashing damage." + ] + }, + { + "name": "Web Whip", + "entries": [ + "{@atk rw} {@hit 4} to hit, reach 25 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage, and the target is pulled up to 20 feet toward the skinweaver." + ] + }, + { + "name": "Web Net {@recharge 5}", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by leathery webbing. As an action, the {@condition restrained} target can attempt a {@dc 13} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 10; vulnerability to slashing damage; immunity to bludgeoning, poison, and psychic damage)." ] } ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AdultSnarite.webp", "fluff": { "_appendMonsterFluff": { - "name": "Snarite", + "name": "Skinweaver", "source": "GHMG" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Skinweaver.webp", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "frightened", + "restrained" + ], "savingThrowForced": [ "wisdom" ] }, { - "name": "Old Snarite", + "name": "Sky Drake", "source": "GHMG", - "page": 315, + "page": 97, "size": [ - "S" + "L" ], - "type": "aberration", + "type": "dragon", "alignment": [ "N", "E" ], "ac": [ { - "ac": 16, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 55, - "formula": "10d6 + 20" + "average": 85, + "formula": "10d10 + 30" }, "speed": { - "walk": 5, - "fly": 15 + "walk": 20, + "fly": 60 }, - "str": 16, - "dex": 18, - "con": 15, - "int": 10, - "wis": 16, - "cha": 8, + "str": 18, + "dex": 11, + "con": 17, + "int": 8, + "wis": 14, + "cha": 11, "skill": { - "stealth": "+6" + "athletics": "+6", + "perception": "+4", + "survival": "+4" }, - "passive": 13, - "immune": [ - "bludgeoning", - "piercing" + "senses": [ + "darkvision 120 ft." ], - "cr": "2", + "passive": 14, + "languages": [ + "Draconic and one other language" + ], + "cr": "4", "trait": [ { - "name": "Muddled Thoughts", + "name": "Flyby", "entries": [ - "Although an old snarite cannot control the actions of its host, it can cloud a host's thoughts, inclining the host to make poor or irrational decisions. The host also refuses to cut their hair, thus saving the old snarite from harm." + "The sky drake doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." ] }, { - "name": "Wisdom Drinker", + "name": "Keen Sight", "entries": [ - "After being infected by an old snarite for a year, the host must succeed on a {@dc 13} Wisdom saving throw or permanently lose 2 points of Wisdom." + "The sky drake has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { - "name": "Tail", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 3d4 + 4}) slashing damage, and the target is {@condition grappled} (escape {@dc 13}). While {@condition grappled}, the creature is {@condition restrained}." + "The sky drake makes one bite attack and one attack with its claws." ] }, { - "name": "Constrict", + "name": "Bite", "entries": [ - "A target that begins its turn {@condition grappled} by the old snarite's tail takes 11 ({@damage 3d4 + 4}) slashing damage and is infected with 2 ({@dice 1d4}) young snarites." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage and 5 ({@damage 2d4}) lightning damage." ] - } - ], - "reaction": [ + }, { - "name": "Deflect Damage", + "name": "Claws", "entries": [ - "When the old snarite is hit with a melee attack, it can deflect the attack's damage onto the host creature." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] } ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OldSnarite.webp", "fluff": { "_appendMonsterFluff": { - "name": "Snarite", + "name": "Drakes", "source": "GHMG" } }, - "savingThrowForced": [ - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SkyDrake.webp", + "traitTags": [ + "Flyby", + "Keen Senses" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DR", + "X" + ], + "damageTags": [ + "L", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" ] }, { - "name": "Soman Vampire Berserker", + "name": "Skywailer", "source": "GHMG", - "page": 317, + "page": 309, "size": [ - "M" + "L" ], - "type": "undead", + "type": "aberration", "alignment": [ - "A" + "N", + "E" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ - "{@item studded leather armor|PHB|studded leather}" + "natural armor" ] } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 112, + "formula": "15d10 + 30" }, "speed": { - "walk": 40 + "walk": 10, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true }, - "str": 17, - "dex": 16, - "con": 16, - "int": 11, + "str": 16, + "dex": 15, + "con": 15, + "int": 4, "wis": 12, - "cha": 15, - "save": { - "wis": "+4" - }, + "cha": 7, "skill": { - "intimidation": "+5", - "perception": "+4" + "perception": "+4", + "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 14, - "resist": [ - "necrotic" - ], - "vulnerable": [ - "radiant" - ], - "languages": [ - "Soman and one other language" - ], "cr": "5", "trait": [ { - "name": "Evasion", - "entries": [ - "If the vampire is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the vampire instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - ] - }, - { - "name": "Feeding Frenzy", - "entries": [ - "When the vampire regains hit points from using its bite, it has advantage on its attack rolls until the end of its next turn." - ] - }, - { - "name": "Forbiddance", + "name": "Air Buoyancy", "entries": [ - "The vampire can enter a residence only with an invitation from one of that home's residents. If the vampire enters a house uninvited and involuntarily, it takes {@damage 1d10} psychic damage at the end of each of its turns while it remains there." + "If {@condition incapacitated} or killed, the skywailer floats upward 10 feet during its turn." ] }, { - "name": "Misty Step {@recharge 5}", + "name": "Jet", "entries": [ - "As a bonus action, the vampire disappears in shadowy mist and teleports up to 30 feet to an unoccupied space it can see." + "While flying, the skywailer can use a bonus action to take the {@action Dash} action." ] }, { - "name": "Sunlight Inability", + "name": "Quick Reel", "entries": [ - "The vampire has disadvantage on attack rolls and ability checks while in direct sunlight." + "The skywailer can use a bonus action to pull each creature {@condition grappled} by it up to 15 feet toward it. It can also take an action to use this trait." ] } ], @@ -71350,1061 +72218,707 @@ { "name": "Multiattack", "entries": [ - "The vampire attacks twice with its longsword and once with its bite." + "The skywailer makes two attacks." ] }, { - "name": "Bite", + "name": "Tentacle", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 14} Constitution saving throw or take 10 ({@damage 3d6}) necrotic damage. The vampire regains hit points equal to the necrotic damage the target takes." + "{@atk mw} {@hit 6} to hit, reach 15 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage. If the target is a creature, it is {@condition grappled} (escape {@dc 14}). Until this {@action grapple} ends, the target is {@condition restrained}. A skywailer has ten tentacles, each of which can {@action grapple} one target." ] }, { - "name": "Longsword", + "name": "Ectoplasmic Tendril", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." + "{@atk rw} {@hit 5} to hit, range 30/60 ft., one target. {@h}10 ({@damage 3d6}) psychic damage.", + "If the target is a creature, it is {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the target is {@condition restrained}. The tendril can be attacked (AC 10; 10 hit points; immune to poison and psychic damage). A tendril can also be broken if a creature takes an action and succeeds on a {@dc 15} Strength check against it. Destroying a tendril deals no damage to the skywailer." ] - } - ], - "reaction": [ + }, { - "name": "Horrifying Revelation", + "name": "Wail {@recharge}", "entries": [ - "When a creature within 30 feet of the vampire harms it, the vampire reveals a ghastly distortion of its true form to the attacker. The target must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} of the vampire for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, it is immune to this vampire's Horrifying Revelation for 24 hours." + "Each creature {@condition grappled} by the skywailer must make a {@dc 13} Charisma saving throw, taking 21 ({@damage 6d6}) psychic damage on a failed save, or half as much damage on a successful one." ] } ], - "attachedItems": [ - "longsword|phb" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Skywailer", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Skywailer.webp", "senseTags": [ "D" ], "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" + "Multiattack", + "Tentacles" ], "damageTags": [ - "N", - "P", - "S" + "B", + "Y" ], "miscTags": [ "MW", - "MLW" + "RCH", + "RW" ], "conditionInflict": [ - "frightened" + "grappled", + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SomanVampireBerserker.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Soman Vampire", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SomanVampireBerserker.webp" - } - } - ] - }, "savingThrowForced": [ - "constitution", - "wisdom" + "charisma" ] }, { - "name": "Soman Vampire Sangromancer", + "name": "Sleep Gulper", "source": "GHMG", - "page": 318, + "page": 310, "size": [ - "M" + "T" ], - "type": "undead", + "type": "fey", "alignment": [ - "A" + "C", + "E" ], "ac": [ - 13, - { - "ac": 16, - "condition": "with {@spell mage armor}", - "braces": true - } + 12 ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 35, + "formula": "10d4 + 10" }, "speed": { - "walk": 40 + "walk": 20, + "climb": 15, + "fly": 30, + "swim": 20 }, "str": 12, - "dex": 16, + "dex": 15, "con": 14, - "int": 12, - "wis": 13, - "cha": 18, - "save": { - "wis": "+4" - }, + "int": 2, + "wis": 14, + "cha": 1, "skill": { - "arcana": "+4", - "deception": "+7", - "perception": "+4", - "persuasion": "+7" + "perception": "+4" }, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft." ], "passive": 14, "resist": [ - "necrotic" - ], - "vulnerable": [ - "radiant" - ], - "languages": [ - "Soman and two other languages" - ], - "cr": "8", - "spellcasting": [ { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The vampire is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It knows the following sorcerer spells:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "spells": { - "0": { - "spells": [ - "{@spell chill touch}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}", - "{@spell ray of frost}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell consumption|GHPG}", - "{@spell mage armor}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell darkness}", - "{@spell sanguine shield|GHPG}", - "{@spell suggestion}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell fly}", - "{@spell vampiric touch}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell circle of scarlet|GHPG}", - "{@spell stoneskin}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell insect plague}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell heartseeker|GHPG}" - ] - } - }, - "ability": "cha" + "note": "from nonmagical attacks not made with silvered weapons", + "cond": true } ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "understands Sylvan but can't speak" + ], + "cr": "1", "trait": [ { - "name": "Borrowed Blood", - "entries": [ - "The vampire has six {@dice d12|d12s} it can use in place of Hit Dice to cast sangromancy spells. When the vampire regains hit points due to using its bite, it regains one of these {@dice d12|d12s} that it has used." - ] - }, - { - "name": "Evasion", - "entries": [ - "If the vampire is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the vampire instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - ] - }, - { - "name": "Forbiddance", - "entries": [ - "The vampire can enter a residence only with an invitation from one of that home's residents. If the vampire enters a house uninvited and involuntarily, it takes {@damage 1d10} psychic damage at the end of each of its turns while it remains there." - ] - }, - { - "name": "Misty Step {@recharge 5}", - "entries": [ - "As a bonus action, the vampire disappears in shadowy mist and teleports up to 30 feet to an unoccupied space it can see." - ] - }, - { - "name": "Relentless Blood (1/Day)", + "name": "Amphibious", "entries": [ - "If damage reduces the vampire to 0 hit points, it can make a Charisma saving throw ({@dc 5} + the damage taken), unless the damage is radiant or from a critical hit. On a success, the vampire drops to 1 hit point instead." + "The sleep gulper can breathe both air and water." ] }, { - "name": "Sunlight Inability", + "name": "Spider Climb", "entries": [ - "The vampire has disadvantage on attack rolls and ability checks while in direct sunlight." + "The sleep gulper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The vampire attacks once with its bite and once with its dagger." - ] - }, - { - "name": "Bite", + "name": "Stinger", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw or take 10 ({@damage 3d6}) necrotic damage. The vampire regains hit points equal to the necrotic damage the target takes." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition paralyzed} for 1 minute. At the end of each turn, the target can repeat the Constitution save, ending the {@condition paralyzed} condition on a success." ] }, { - "name": "Dagger", + "name": "Drain Essence", "entries": [ - "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one {@condition paralyzed} target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and this creature heals half the amount of damage dealt." ] } ], - "reaction": [ - { - "name": "Horrifying Revelation", - "entries": [ - "When a creature within 30 feet of the vampire harms it, the vampire reveals a ghastly distortion of its true form to the attacker. The target must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} of the vampire for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, it is immune to this vampire's Horrifying Revelation for 24 hours." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Sleep Gulper", + "source": "GHMG" } - ], - "attachedItems": [ - "dagger|phb" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SleepGulper.webp", + "traitTags": [ + "Amphibious", + "Spider Climb" ], "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" + "B" ], "languageTags": [ - "X" + "CS", + "S" ], "damageTags": [ - "N", - "P" - ], - "damageTagsSpell": [ - "C", - "N", "P" ], - "spellcastingTags": [ - "CS" - ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "MW" ], "conditionInflict": [ - "frightened" - ], - "conditionInflictSpell": [ - "charmed" + "paralyzed" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SomanVampireSangromancer.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Soman Vampire", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SomanVampireSangromancer.webp" - } - } - ] - }, "savingThrowForced": [ - "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "constitution" ] }, { - "name": "Soman Vampire Noble", + "name": "Slimm", "source": "GHMG", - "page": 319, + "page": 311, "size": [ "M" ], - "type": "undead", + "type": "ooze", "alignment": [ - "A" + "U" ], "ac": [ - { - "ac": 16, - "from": [ - "{@item studded leather armor|PHB|studded leather}" - ] - } + 12 ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 82, + "formula": "11d8 + 33" }, "speed": { - "walk": 50 + "walk": 20, + "climb": 20 }, - "str": 16, - "dex": 18, + "str": 12, + "dex": 14, "con": 17, - "int": 13, - "wis": 14, - "cha": 19, - "save": { - "con": "+7", - "wis": "+6" - }, + "int": 2, + "wis": 9, + "cha": 4, "skill": { - "arcana": "+5", - "deception": "+8", - "intimidation": "+8", - "perception": "+6", - "persuasion": "+8" + "stealth": "+4" }, "senses": [ - "darkvision 120 ft." + "blindsight 30 ft.", + "darkvision 60 ft." ], - "passive": 16, + "passive": 9, "resist": [ - "necrotic", - "poison" + "lightning", + "piercing", + "slashing", + "thunder" ], - "vulnerable": [ - "radiant" + "immune": [ + "acid" ], "conditionImmune": [ "charmed", - "poisoned" - ], - "languages": [ - "Soman and two other languages" + "deafened", + "exhaustion", + "frightened", + "prone" ], - "cr": "10", + "cr": "3", "trait": [ { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when the vampire hits with it (included in the attacks)." - ] - }, - { - "name": "Evasion", - "entries": [ - "If the vampire is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the vampire instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - ] - }, - { - "name": "Forbiddance", - "entries": [ - "The vampire can enter a residence only with an invitation from one of that home's residents. If the vampire enters a house uninvited and involuntarily, it takes {@damage 1d10} psychic damage at the end of each of its turns while it remains there." - ] - }, - { - "name": "Guarded Mind", - "entries": [ - "The vampire's emotions and thoughts can't be read." - ] - }, - { - "name": "Misty Step {@recharge 5}", + "name": "Amorphous", "entries": [ - "As a bonus action, the vampire disappears in shadowy mist and teleports up to 30 feet to an unoccupied space it can see." + "The slimm can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Regeneration", + "name": "Corrosive Body", "entries": [ - "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." + "A creature that touches the slimm or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) acid damage." ] }, { - "name": "Stake to the Heart", + "name": "Humanoid Shape", "entries": [ - "If a piercing weapon made of wood or silver is driven into the vampire's heart while the vampire is {@condition incapacitated}, the vampire is {@condition paralyzed} until the stake is removed." + "While the slimm remains still, it can pass for humanoid to anyone who fails a {@dc 14} {@skill Perception} check. If the slimm is in {@quickref Vision and Light|PHB|2||bright light}, those looking at it have advantage on this check." ] }, { - "name": "Sunlight Hypersensitivity", + "name": "Nimble Ooze", "entries": [ - "The vampire has disadvantage on attack rolls and ability checks while in direct sunlight. If the vampire starts its turn in direct sunlight, it takes {@damage 1d10} radiant damage." + "The slimm can move through the space of any creature larger than the slimm. If the slimm moves through a creature's space, that creature must succeed on a {@dc 12} Dexterity saving throw to avoid touching the slimm's Corrosive Body." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The vampire attacks twice with its rapier, once with its dagger, and once with its bite." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw or take 14 ({@damage 4d6}) necrotic damage. The vampire regains hit points equal to the necrotic damage the target takes." - ] - }, - { - "name": "Rapier", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." - ] - }, - { - "name": "Dagger", + "name": "Pseudopod", "entries": [ - "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage and 7 ({@damage 3d4}) acid damage." ] - }, + } + ], + "reaction": [ { - "name": "Charm (1/Day)", + "name": "Explosive Split", "entries": [ - "The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a {@dc 16} Wisdom saving throw against this magic or be {@condition charmed} by the vampire. The {@condition charmed} target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bite attack, willingly failing the saving throw.", - "Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect." + "If a Medium slimm takes lightning damage, slashing damage, thunder damage, or 10 or more damage during any one turn, and has at least 10 hit points remaining, it violently splits. Each creature within 20 feet of the slimm must make a {@dc 13} Dexterity saving throw, taking 7 ({@damage 3d4}) acid damage on a failed save, or half as much damage on a successful one. Two Small slimms appear in unoccupied spaces on the ground on opposite sides of the area, 40 feet apart. Each new slimm has hit points equal to half the original slimm's." ] }, { - "name": "Creatures of the Night (1/Day)", + "name": "Rejoin", "entries": [ - "Provided it isn't in direct sunlight, the vampire magically calls 5 ({@dice 2d4}) {@creature Swarm of Bats|MM|swarms of bats} or {@creature Swarm of Rats|MM|rats}. While outdoors, the vampire can call 5 ({@dice 2d4}) {@creature wolf|MM|wolves} instead. The called beasts arrive in 2 ({@dice 1d4}) rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action." + "If a Small slimm ends its turn within 5 feet of another Small slimm, both use a reaction to rejoin into a Medium slimm in one of the two spaces. They add their hit points together to determine the hit points of the new Medium slimm." ] } ], - "reaction": [ - { - "name": "Horrifying Revelation", - "entries": [ - "When a creature within 30 feet of the vampire harms it, the vampire reveals a ghastly distortion of its true form to the attacker. The target must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} of the vampire for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, it is immune to this vampire's Horrifying Revelation for 24 hours." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Slimm", + "source": "GHMG" } - ], - "attachedItems": [ - "dagger|phb", - "rapier|phb" - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Slimm.webp", "traitTags": [ - "Brute", - "Regeneration", - "Sunlight Sensitivity" + "Amorphous" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" + "B", + "D" ], "damageTags": [ - "N", - "P" + "A", + "B" ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "conditionInflict": [ - "charmed", - "frightened" + "AOE", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SomanVampireNoble.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Soman Vampire", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SomanVampire.webp" - } - } - ] - }, "savingThrowForced": [ - "constitution", - "wisdom" + "dexterity" ] }, { - "name": "Spythronar Sac", + "name": "Sloth Galloper", + "group": [ + "Unusual Beasts" + ], "source": "GHMG", - "page": 320, + "page": 349, "size": [ - "T" + "L" ], - "type": "aberration", + "type": "beast", "alignment": [ "U" ], "ac": [ - 5 + 11 ], "hp": { - "average": 1, - "formula": "1d4 - 1" + "average": 26, + "formula": "4d10 + 4" }, "speed": { - "walk": 0 + "walk": 25, + "climb": 25 }, - "str": 1, - "dex": 1, - "con": 8, - "int": 1, - "wis": 3, - "cha": 1, + "str": 17, + "dex": 13, + "con": 12, + "int": 4, + "wis": 12, + "cha": 7, "senses": [ - "tremorsense 10 ft. (blind beyond this radius)" - ], - "passive": 6, - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" + "darkvision 60 ft." ], - "cr": "0", + "passive": 11, + "cr": "1", "trait": [ { - "name": "False Appearance", - "entries": [ - "The spythronar sac appears to be a tangled ball of string, twigs, and dirt. Someone who can see the sac can identify it with a successful {@dc 15} Intelligence ({@skill Arcana} or {@skill Nature}) check." - ] - }, - { - "name": "Fragile", + "name": "Speed Burst", "entries": [ - "A creature who enters the spythronar sac's space must succeed on a {@dc 10} Dexterity saving throw, or the sac is destroyed." + "Provided it isn't moving over {@quickref difficult terrain||3}, the sloth galloper can use a bonus action to take the {@action Dash} action." ] - }, + } + ], + "action": [ { - "name": "Lightning Release", + "name": "Multiattack", "entries": [ - "When the spythronar sac is destroyed, it releases lightning in a 10-foot radius. A creature who destroyed the sac by entering its space receives no saving throw. Other creatures in that area must succeed on a {@dc 10} Dexterity saving throw or take 4 ({@damage 1d8}) lightning damage. Each {@creature spythronar swarm|GHMG} and {@creature spythronar web|GHMG|web} in this area instead gains advantage on its next attack roll." + "The sloth galloper makes two slam attacks." ] }, { - "name": "Shocking Birth", + "name": "Slam", "entries": [ - "When a spythronar sac takes lightning damage from a source other than another spythronar, it hatches, transforming into a {@creature spythronar swarm|GHMG} with half the normal hit points. This swarm rolls initiative and enters the combat." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage." ] } ], - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "T" - ], - "damageTags": [ - "L" - ], - "miscTags": [ - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SpythronarSac.webp", "fluff": { "_appendMonsterFluff": { - "name": "Spythronar", + "name": "Sloth Galloper", "source": "GHMG" } }, - "savingThrowForced": [ - "dexterity" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SlothGalloper.webp", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" ] }, { - "name": "Spythronar Web", + "name": "Slumbering Titan", "source": "GHMG", - "page": 321, + "page": 312, "size": [ - "L" + "G" ], - "type": "aberration", + "type": "giant", "alignment": [ - "N", + "C", "E" ], "ac": [ - 13 + { + "ac": 17, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 65, - "formula": "10d10 + 10" + "average": 350, + "formula": "20d20 + 140" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 60 }, - "str": 17, - "dex": 16, - "con": 13, - "int": 3, - "wis": 8, - "cha": 1, - "senses": [ - "tremorsense 60 ft. (blind beyond this radius)" - ], - "passive": 9, - "resist": [ - "bludgeoning", - "piercing" - ], - "immune": [ - "lightning" - ], - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned", - "prone", - "unconscious" + "str": 28, + "dex": 10, + "con": 24, + "int": 10, + "wis": 12, + "cha": 7, + "skill": { + "athletics": "+13" + }, + "passive": 11, + "languages": [ + "Giant" ], - "cr": "2", + "cr": "15", "trait": [ { - "name": "Adhesive", + "name": "Keen Smell", "entries": [ - "The spythronar web adheres to anything that touches it. To avoid adhering when touching the web, a creature must succeed on a {@dc 13} Strength saving throw, but a creature hit by the web's crush attack doesn't receive a saving throw. A Huge or smaller creature adhered to the web is also {@condition grappled} by it (escape {@dc 13}). If adhered to a target larger than it can {@action grapple}, the web can release the adhesive or remain adhered and be dragged along as the target moves. Neither choice requires an action from the web. Removing an object adhered to the web or the web from anything it's adhered to requires a successful {@dc 13} Strength ({@skill Athletics}) check as an action." + "The slumbering titan has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Amorphous", + "name": "Sleepy", "entries": [ - "The spythronar web can move through a space as narrow as 1 inch wide without squeezing." + "The slumbering titan has disadvantage on saving throws against effects that put it to sleep. If the titan is the target of a {@spell sleep} spell, treat its current hit points as half of what they are." ] - }, + } + ], + "action": [ { - "name": "False Appearance", + "name": "Multiattack", "entries": [ - "While the spythronar web remains motionless and takes no action, it is indistinguishable from a large, thick spider web." + "The slumbering titan makes three melee attacks or two ranged attacks. It can replace any of these attacks with fling or stomp." ] }, { - "name": "Spider Climb", + "name": "Slam", "entries": [ - "A spythronar web can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "{@atk mw} {@hit 14} to hit, reach 15 ft., one target. {@h}27 ({@damage 4d8 + 9}) bludgeoning damage. The slumbering titan can deal half damage instead and {@action grapple} a Large or smaller creature (escape {@dc 21}). The titan can {@action grapple} up to two creatures at a time." ] }, { - "name": "Web Sense", + "name": "Rock", "entries": [ - "While in contact with a web, the spythronar web knows the exact location of any other creature in contact with the same web." + "{@atk rw} {@hit 14} to hit, range 60/240 ft., one target. {@h}31 ({@damage 4d10 + 9}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 21} Dexterity saving throw or fall {@condition prone}." ] }, { - "name": "Web Walker", - "entries": [ - "The spythronar web ignores movement restrictions caused by webbing." - ] - } - ], - "action": [ - { - "name": "Crush", + "name": "Fling", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage and Adhesive. The target is also {@condition restrained} while {@condition grappled} in this way, and the spythronar web can't crush another target." + "The slumbering titan throws a Large or smaller creature {@condition grappled} by it up to 60 feet horizontally. That creature takes {@damage 1d10} damage per 10 feet thrown and lands {@condition prone}. If the target is thrown at another creature, that creature must succeed on a {@dc 21} Dexterity saving throw or take the same damage and fall {@condition prone}." ] }, { - "name": "Lightning Surge", + "name": "Stomp {@recharge 5}", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 30 ft., one target. {@h}9 ({@damage 2d8}) lightning damage. If the spythronar web has a creature {@condition grappled} and attacks another target, the {@condition grappled} creature also takes this damage." + "The titan slams its foot down. Each creature on the ground within 30 feet of the titan must make a {@dc 19} Dexterity saving throw. On a failed save, the creature takes 18 ({@damage 4d8}) bludgeoning damage and falls {@condition prone}. If the save is successful, the creature takes half as much damage and doesn't fall {@condition prone}." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Slumbering Titan", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SlumberingTitan.webp", "traitTags": [ - "Amorphous", - "False Appearance", - "Spider Climb", - "Web Sense", - "Web Walker" + "Keen Senses" ], - "senseTags": [ - "T" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" ], "damageTags": [ - "B", - "L" + "B" ], "miscTags": [ "MW", - "RCH" + "RCH", + "RW" ], "conditionInflict": [ - "grappled", - "restrained" + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SpythronarWeb.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Spythronar", - "source": "GHMG" - } - }, "savingThrowForced": [ - "strength" + "dexterity" ] }, { - "name": "Spythronar Swarm", + "name": "Soman Vampire Berserker", "source": "GHMG", - "page": 321, + "page": 317, "size": [ "M" ], - "type": { - "type": "aberration", - "swarmSize": "T" - }, + "type": "undead", "alignment": [ - "N", - "E" + "A" ], "ac": [ - 13 + { + "ac": 15, + "from": [ + "{@item studded leather armor|PHB|studded leather}" + ] + } ], "hp": { - "average": 45, - "formula": "10d8" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 40 + }, + "str": 17, + "dex": 16, + "con": 16, + "int": 11, + "wis": 12, + "cha": 15, + "save": { + "wis": "+4" }, - "str": 5, - "dex": 17, - "con": 10, - "int": 3, - "wis": 11, - "cha": 3, "skill": { - "stealth": "+5" + "intimidation": "+5", + "perception": "+4" }, "senses": [ - "darkvision 60 ft.", - "tremorsense 30 ft." + "darkvision 60 ft." ], - "passive": 10, + "passive": 14, "resist": [ - "bludgeoning", - "piercing", - "slashing" + "necrotic" ], - "immune": [ - "lightning" + "vulnerable": [ + "radiant" ], - "conditionImmune": [ - "charmed", - "frightened", - "grappled", - "paralyzed", - "prone", - "restrained", - "stunned" + "languages": [ + "Soman and one other language" ], - "cr": "2", + "cr": "5", "trait": [ { - "name": "Furtive", + "name": "Evasion", "entries": [ - "The spythronar swarm can use a bonus action to take the {@action Hide} action." + "If the vampire is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the vampire instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] }, { - "name": "Spider Climb", + "name": "Feeding Frenzy", "entries": [ - "The spythronar swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "When the vampire regains hit points from using its bite, it has advantage on its attack rolls until the end of its next turn." ] }, { - "name": "Swarm", + "name": "Forbiddance", "entries": [ - "The spythronar swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny arachnid. The swarm can't regain hit points or gain temporary hit points." + "The vampire can enter a residence only with an invitation from one of that home's residents. If the vampire enters a house uninvited and involuntarily, it takes {@damage 1d10} psychic damage at the end of each of its turns while it remains there." ] }, { - "name": "Web Sense", + "name": "Misty Step {@recharge 5}", "entries": [ - "While in contact with a web, the spythronar swarm knows the exact location of any other creature in contact with the same web." + "As a bonus action, the vampire disappears in shadowy mist and teleports up to 30 feet to an unoccupied space it can see." ] }, { - "name": "Web Walker", + "name": "Sunlight Inability", "entries": [ - "The spythronar swarm ignores movement restrictions caused by webbing." + "The vampire has disadvantage on attack rolls and ability checks while in direct sunlight." ] } ], "action": [ { - "name": "Bites", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 0 ft., one creature in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage and 9 ({@damage 2d8}) lightning damage, or 5 ({@damage 2d4}) piercing damage and 4 ({@damage 1d8}) lightning damage if the swarm has half of its hit points or fewer." + "The vampire attacks twice with its longsword and once with its bite." ] }, { - "name": "Weave (4/Day)", + "name": "Bite", "entries": [ - "The spythronar swarm weaves webbing, covering a 5-foot square. The swarm can then give up 1 hit point to create a {@creature spythronar sac|GHMG} in that space. If the swarm's webbing covers a 10-foot square, it can give up 23 hit points as part of the same action, creating a {@creature spythronar web|GHMG} with the same number of hit points. The swarm can't drop to 0 hit points to create a sac or web.", - "If the swarm weaves an incomplete web, that web is a normal web rather than a sentient, monstrous one.", - "A creature that enters this normal web's space must succeed on a {@dc 10} Strength saving throw or become {@condition grappled} (escape {@dc 10}) and {@condition restrained} while {@condition grappled} in this way. Each 5-foot square of this web has AC 10; the damage vulnerabilities, immunities, and resistances of a {@creature spythronar web|GHMG}; and 5 hit points." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 14} Constitution saving throw or take 10 ({@damage 3d6}) necrotic damage. The vampire regains hit points equal to the necrotic damage the target takes." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." ] } ], - "traitTags": [ - "Spider Climb", - "Web Sense", - "Web Walker" + "reaction": [ + { + "name": "Horrifying Revelation", + "entries": [ + "When a creature within 30 feet of the vampire harms it, the vampire reveals a ghastly distortion of its true form to the attacker. The target must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} of the vampire for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, it is immune to this vampire's Horrifying Revelation for 24 hours." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Soman Vampire", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SomanVampireBerserker.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SomanVampireBerserker.webp", + "attachedItems": [ + "longsword|phb" ], "senseTags": [ - "D", - "T" + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" ], "damageTags": [ - "L", - "P" + "N", + "P", + "S" ], "miscTags": [ + "MLW", "MW" ], "conditionInflict": [ - "grappled" + "frightened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SpythronarSwarm.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Spythronar", - "source": "GHMG" - } - }, "savingThrowForced": [ - "strength" + "constitution", + "wisdom" ] }, { - "name": "Withered Steed", + "name": "Soman Vampire Noble", "source": "GHMG", - "group": [ - "Steeds of Etharis" - ], - "page": 322, + "page": 319, "size": [ - "L" + "M" ], - "type": "construct", + "type": "undead", "alignment": [ - "N" + "A" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ - "natural armor" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { - "average": 75, - "formula": "10d10 + 20" + "average": 150, + "formula": "20d8 + 60" }, "speed": { - "walk": 60 + "walk": 50 }, - "str": 18, - "dex": 12, - "con": 15, - "int": 5, - "wis": 13, - "cha": 5, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't adamantine", - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" - ], - "languages": [ - "understands one language its creator speaks but can't speak" - ], - "cr": "3", - "trait": [ - { - "name": "Immutable Form", - "entries": [ - "No effect can alter a withered steed's form." - ] - } - ], - "action": [ - { - "name": "Hooves", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage and 10 ({@damage 3d6}) cold damage." - ] - } - ], - "traitTags": [ - "Immutable Form" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B", - "C" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WitheredSteed.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Withered Steed", - "source": "GHMG" - } - } - }, - { - "name": "Ghost Mustang", - "source": "GHMG", - "group": [ - "Steeds of Etharis" - ], - "page": 323, - "size": [ - "L" - ], - "type": "undead", - "alignment": [ - "N", - "E" - ], - "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 75, - "formula": "10d10 + 20" + "str": 16, + "dex": 18, + "con": 17, + "int": 13, + "wis": 14, + "cha": 19, + "save": { + "con": "+7", + "wis": "+6" }, - "speed": { - "walk": 60 + "skill": { + "arcana": "+5", + "deception": "+8", + "intimidation": "+8", + "perception": "+6", + "persuasion": "+8" }, - "str": 18, - "dex": 13, - "con": 14, - "int": 5, - "wis": 12, - "cha": 7, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 11, + "passive": 16, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ "necrotic", "poison" ], @@ -72413,443 +72927,364 @@ ], "conditionImmune": [ "charmed", - "exhaustion", - "frightened", - "paralyzed", "poisoned" ], "languages": [ - "understands one language its creator speaks but can't speak" + "Soman and two other languages" ], - "cr": "3", + "cr": "10", "trait": [ { - "name": "Undead Fortitude", + "name": "Brute", "entries": [ - "If damage reduces the ghost mustang to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the ghost mustang drops to 1 hit point instead." + "A melee weapon deals one extra die of its damage when the vampire hits with it (included in the attacks)." ] - } - ], - "action": [ + }, { - "name": "Hooves", + "name": "Evasion", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage and 10 ({@damage 3d6}) necrotic damage." + "If the vampire is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the vampire instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] - } - ], - "traitTags": [ - "Undead Fortitude" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B", - "N" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GhostMustang.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Ghost Mustang", - "source": "GHMG" - } - } - }, - { - "name": "Crimson Stallion", - "source": "GHMG", - "group": [ - "Steeds of Etharis" - ], - "page": 324, - "size": [ - "L" - ], - "type": "fiend", - "alignment": [ - "L", - "E" - ], - "ac": [ + }, { - "ac": 13, - "from": [ - "natural armor" + "name": "Forbiddance", + "entries": [ + "The vampire can enter a residence only with an invitation from one of that home's residents. If the vampire enters a house uninvited and involuntarily, it takes {@damage 1d10} psychic damage at the end of each of its turns while it remains there." ] - } - ], - "hp": { - "average": 75, - "formula": "10d10 + 20" - }, - "speed": { - "walk": 60 - }, - "str": 18, - "dex": 13, - "con": 14, - "int": 7, - "wis": 12, - "cha": 7, - "senses": [ - "darkvision 120 ft." - ], - "passive": 11, - "resist": [ - "cold", + }, { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't silvered", - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "poisoned" - ], - "languages": [ - "understands Infernal but can't speak" - ], - "cr": "3", - "trait": [ + "name": "Guarded Mind", + "entries": [ + "The vampire's emotions and thoughts can't be read." + ] + }, { - "name": "Devil's Sight", + "name": "Misty Step {@recharge 5}", "entries": [ - "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the crimson stallion's {@sense darkvision}." + "As a bonus action, the vampire disappears in shadowy mist and teleports up to 30 feet to an unoccupied space it can see." ] - } - ], - "action": [ + }, { - "name": "Hooves", + "name": "Regeneration", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage and 10 ({@damage 3d6}) fire damage." + "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." ] }, { - "name": "Bite", + "name": "Stake to the Heart", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage plus 10 ({@damage 3d6}) fire damage." + "If a piercing weapon made of wood or silver is driven into the vampire's heart while the vampire is {@condition incapacitated}, the vampire is {@condition paralyzed} until the stake is removed." ] - } - ], - "traitTags": [ - "Devil's Sight" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "CS", - "I" - ], - "damageTags": [ - "B", - "F", - "P" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CrimsonStallion.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Crimson Stallion", - "source": "GHMG" - } - } - }, - { - "name": "Stygian Bat", - "source": "GHMG", - "page": 325, - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "N", - "E" - ], - "ac": [ + }, { - "ac": 13, - "from": [ - "natural armor" + "name": "Sunlight Hypersensitivity", + "entries": [ + "The vampire has disadvantage on attack rolls and ability checks while in direct sunlight. If the vampire starts its turn in direct sunlight, it takes {@damage 1d10} radiant damage." ] } ], - "hp": { - "average": 75, - "formula": "10d10 + 20" - }, - "speed": { - "walk": 20, - "fly": 60 - }, - "str": 16, - "dex": 15, - "con": 14, - "int": 4, - "wis": 13, - "cha": 5, - "senses": [ - "blindsight 120 ft.", - "darkvision 60 ft." - ], - "passive": 11, - "cr": "4", - "trait": [ + "action": [ { - "name": "Echolocation", + "name": "Multiattack", "entries": [ - "The stygian bat can't use its {@sense blindsight} while {@condition deafened}." + "The vampire attacks twice with its rapier, once with its dagger, and once with its bite." ] }, { - "name": "Keen Senses", + "name": "Bite", "entries": [ - "The stygian bat has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw or take 14 ({@damage 4d6}) necrotic damage. The vampire regains hit points equal to the necrotic damage the target takes." ] }, { - "name": "Swoop", + "name": "Rapier", "entries": [ - "If the stygian bat flies at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Dagger", "entries": [ - "The stygian bat makes one attack with its bite and one with its claws." + "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." ] }, { - "name": "Bite", + "name": "Charm (1/Day)", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage. If the stygian bat has advantage on the attack roll against a creature, that target takes an extra 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a {@dc 16} Wisdom saving throw against this magic or be {@condition charmed} by the vampire. The {@condition charmed} target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bite attack, willingly failing the saving throw.", + "Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect." ] }, { - "name": "Claws", + "name": "Creatures of the Night (1/Day)", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "Provided it isn't in direct sunlight, the vampire magically calls 5 ({@dice 2d4}) {@creature Swarm of Bats|MM|swarms of bats} or {@creature Swarm of Rats|MM|rats}. While outdoors, the vampire can call 5 ({@dice 2d4}) {@creature wolf|MM|wolves} instead. The called beasts arrive in 2 ({@dice 1d4}) rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action." + ] + } + ], + "reaction": [ + { + "name": "Horrifying Revelation", + "entries": [ + "When a creature within 30 feet of the vampire harms it, the vampire reveals a ghastly distortion of its true form to the attacker. The target must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} of the vampire for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, it is immune to this vampire's Horrifying Revelation for 24 hours." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Soman Vampire", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SomanVampire.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SomanVampireNoble.webp", + "attachedItems": [ + "dagger|phb", + "rapier|phb" + ], "traitTags": [ - "Keen Senses" + "Brute", + "Regeneration", + "Sunlight Sensitivity" ], "senseTags": [ - "B", - "D" + "SD" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "X" + ], "damageTags": [ "N", - "P", - "S" + "P" ], "miscTags": [ - "HPR", - "MW" + "MLW", + "MW", + "RW", + "THW" ], "conditionInflict": [ - "prone" + "charmed", + "frightened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/StygianBat.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Stygian Bat", - "source": "GHMG" - } - }, "savingThrowForced": [ - "strength" + "constitution", + "wisdom" ] }, { - "name": "Styrkvisnar", + "name": "Soman Vampire Sangromancer", "source": "GHMG", - "page": 326, + "page": 318, "size": [ "M" ], - "type": "monstrosity", + "type": "undead", "alignment": [ - "L", - "E" + "A" ], "ac": [ + 13, { - "ac": 15, - "from": [ - "natural armor" - ] + "ac": 16, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 110, - "formula": "13d8 + 52" + "average": 97, + "formula": "15d8 + 30" }, "speed": { - "walk": 40, - "alternate": { - "walk": [ - 40 - ], - "fly": [ - 40 - ], - "swim": [ - { - "number": 40, - "condition": "in hybrid form" - } - ] - } + "walk": 40 }, - "str": 17, - "dex": 15, - "con": 16, - "int": 10, - "wis": 14, - "cha": 11, + "str": 12, + "dex": 16, + "con": 14, + "int": 12, + "wis": 13, + "cha": 18, "save": { - "wis": "+5" + "wis": "+4" }, "skill": { - "deception": "+3", - "stealth": "+5" + "arcana": "+4", + "deception": "+7", + "perception": "+4", + "persuasion": "+7" }, "senses": [ "darkvision 60 ft." ], - "passive": 12, + "passive": 14, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't silvered", - "cond": true - } + "necrotic" + ], + "vulnerable": [ + "radiant" ], "languages": [ - "up to three languages (can't speak in hybrid form)" + "Soman and two other languages" ], - "cr": "7", - "trait": [ - { - "name": "Adaptable Warrior", - "entries": [ - "The styrkvisnar has proficiency with improvised, martial, and simple weapons." - ] - }, - { - "name": "Hold Breath", - "entries": [ - "The styrkvisnar can hold its breath for 30 minutes." - ] - }, - { - "name": "Keen Hearing, Sight, and Smell", - "entries": [ - "The styrkvisnar has advantage on Wisdom ({@skill Perception}) checks that rely on hearing, sight, or smell." - ] - }, + "cr": "8", + "spellcasting": [ { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the styrkvisnar fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Shapechanger", - "entries": [ - "The styrkvisnar can use its action to polymorph into the form of a Medium humanoid or back into its true form, which is a hybrid of eagle, seal, and wolf. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - ] + "name": "Spellcasting", + "headerEntries": [ + "The vampire is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It knows the following sorcerer spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell chill touch}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}", + "{@spell ray of frost}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell consumption|GHPG}", + "{@spell mage armor}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell darkness}", + "{@spell sanguine shield|GHPG}", + "{@spell suggestion}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell fly}", + "{@spell vampiric touch}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell circle of scarlet|GHPG}", + "{@spell stoneskin}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell insect plague}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell heartseeker|GHPG}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" } ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Borrowed Blood", "entries": [ - "If in hybrid form, the styrkvisnar makes one bite attack, one tail attack, and one attack with its talons. In humanoid form, the styrkvisnar makes three attacks, either unarmed or with a weapon." + "The vampire has six {@dice d12|d12s} it can use in place of Hit Dice to cast sangromancy spells. When the vampire regains hit points due to using its bite, it regains one of these {@dice d12|d12s} that it has used." ] }, { - "name": "Bite (Hybrid Form Only)", + "name": "Evasion", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + "If the vampire is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the vampire instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] }, { - "name": "Tail (Hybrid Form Only)", + "name": "Forbiddance", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or fall {@condition prone}." + "The vampire can enter a residence only with an invitation from one of that home's residents. If the vampire enters a house uninvited and involuntarily, it takes {@damage 1d10} psychic damage at the end of each of its turns while it remains there." ] }, { - "name": "Talons (Hybrid Form Only)", + "name": "Misty Step {@recharge 5}", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "As a bonus action, the vampire disappears in shadowy mist and teleports up to 30 feet to an unoccupied space it can see." ] }, { - "name": "Unarmed Strike", + "name": "Relentless Blood (1/Day)", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + "If damage reduces the vampire to 0 hit points, it can make a Charisma saving throw ({@dc 5} + the damage taken), unless the damage is radiant or from a critical hit. On a success, the vampire drops to 1 hit point instead." ] }, { - "name": "Thunderous Roar {@recharge}", + "name": "Sunlight Inability", "entries": [ - "The styrkvisnar roars, unleashing thunder in a 30-foot cone. Each creature in that area must make a {@dc 14} Dexterity saving throw, taking 27 ({@damage 6d8}) thunder damage on a failed save, or half as much damage on a successful one. The roar is audible over 1 mile." + "The vampire has disadvantage on attack rolls and ability checks while in direct sunlight." ] } ], - "legendaryActions": 2, - "legendary": [ + "action": [ { - "name": "Attack", + "name": "Multiattack", "entries": [ - "The styrkvisnar attacks once." + "The vampire attacks once with its bite and once with its dagger." ] }, { - "name": "Move", + "name": "Bite", "entries": [ - "The styrkvisnar can move up to its speed in any mode available to it. This movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw or take 10 ({@damage 3d6}) necrotic damage. The vampire regains hit points equal to the necrotic damage the target takes." + ] + }, + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] } ], - "traitTags": [ - "Hold Breath", - "Keen Senses", - "Legendary Resistances", - "Shapechanger" + "reaction": [ + { + "name": "Horrifying Revelation", + "entries": [ + "When a creature within 30 feet of the vampire harms it, the vampire reveals a ghastly distortion of its true form to the attacker. The target must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} of the vampire for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, it is immune to this vampire's Horrifying Revelation for 24 hours." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Soman Vampire", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SomanVampireSangromancer.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SomanVampireSangromancer.webp", + "attachedItems": [ + "dagger|phb" ], "senseTags": [ "D" @@ -72858,607 +73293,648 @@ "Multiattack" ], "languageTags": [ - "CS" + "X" ], "damageTags": [ - "B", - "P", - "S", - "T" + "N", + "P" + ], + "damageTagsSpell": [ + "C", + "N", + "P" + ], + "spellcastingTags": [ + "CS" ], "miscTags": [ - "AOE", - "MW" + "MLW", + "MW", + "RW", + "THW" ], "conditionInflict": [ - "prone" + "frightened" + ], + "conditionInflictSpell": [ + "charmed" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Styrkvisnar.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Styrkvisnar", - "source": "GHMG" - } - }, "savingThrowForced": [ - "dexterity", - "strength" + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ] }, { - "name": "Sunwraith", + "name": "Spythronar Sac", "source": "GHMG", - "page": 328, + "page": 320, "size": [ - "L" + "T" ], - "type": "celestial", + "type": "aberration", "alignment": [ - "C", - "E" + "U" ], "ac": [ - { - "ac": 18, - "from": [ - "natural armor" - ] - } + 5 ], "hp": { - "average": 178, - "formula": "17d10 + 85" + "average": 1, + "formula": "1d4 - 1" }, "speed": { - "walk": 60, - "fly": { - "number": 120, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 20, - "dex": 14, - "con": 20, - "int": 11, - "wis": 15, - "cha": 17, - "save": { - "wis": "+7", - "cha": "+8" - }, - "skill": { - "perception": "+7" + "walk": 0 }, + "str": 1, + "dex": 1, + "con": 8, + "int": 1, + "wis": 3, + "cha": 1, "senses": [ - "truesight 120 ft." - ], - "passive": 17, - "resist": [ - "radiant", - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "tremorsense 10 ft. (blind beyond this radius)" ], + "passive": 6, "conditionImmune": [ + "blinded", "charmed", + "deafened", "exhaustion", - "frightened" - ], - "languages": [ - "Celestial", - "Infernal", - "telepathy 120 ft." + "frightened", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" ], - "cr": "13", + "cr": "0", "trait": [ { - "name": "Magic Resistance", + "name": "False Appearance", "entries": [ - "The sunwraith has advantage on saving throws against spells and other magical effects." + "The spythronar sac appears to be a tangled ball of string, twigs, and dirt. Someone who can see the sac can identify it with a successful {@dc 15} Intelligence ({@skill Arcana} or {@skill Nature}) check." ] }, { - "name": "Sunwraith Weapons", - "entries": [ - "The sunwraith's weapon attacks are magical. When the sunwraith hits with any weapon, the weapon deals an extra {@damage 4d8} necrotic or radiant damage (it's choice, included in the attacks)." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Fragile", "entries": [ - "The sunwraith makes two melee attacks." + "A creature who enters the spythronar sac's space must succeed on a {@dc 10} Dexterity saving throw, or the sac is destroyed." ] }, { - "name": "Greatsword", + "name": "Lightning Release", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage and 18 ({@damage 4d8}) necrotic or radiant damage." + "When the spythronar sac is destroyed, it releases lightning in a 10-foot radius. A creature who destroyed the sac by entering its space receives no saving throw. Other creatures in that area must succeed on a {@dc 10} Dexterity saving throw or take 4 ({@damage 1d8}) lightning damage. Each {@creature spythronar swarm|GHMG} and {@creature spythronar web|GHMG|web} in this area instead gains advantage on its next attack roll." ] }, { - "name": "Life Burn {@recharge}", + "name": "Shocking Birth", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one creature. {@h}30 ({@damage 6d8 + 3}) necrotic or radiant damage. The target must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", - "A humanoid that dies from this effect rises as a {@creature specter|MM} at the start of the sunwraith's next turn. The {@creature specter|MM} is under the sunwraith's command, following orders to the best of its ability. A sunwraith can control seven {@creature specter|MM|specters} at a time." + "When a spythronar sac takes lightning damage from a source other than another spythronar, it hatches, transforming into a {@creature spythronar swarm|GHMG} with half the normal hit points. This swarm rolls initiative and enters the combat." ] } ], - "reaction": [ - { - "name": "Blinding Corona", - "entries": [ - "When an attack or effect harms the sunwraith from farther than 5 feet from it, the attacker must succeed on a {@dc 16} Constitution saving throw, provided it can see the sunwraith, or be {@condition blinded} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Spythronar", + "source": "GHMG" } - ], - "attachedItems": [ - "greatsword|phb" - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SpythronarSac.webp", "traitTags": [ - "Magic Resistance" + "False Appearance" ], "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CE", - "I", - "TP" + "T" ], "damageTags": [ - "N", - "R", - "S" + "L" ], "miscTags": [ - "HPR", - "MW", - "MLW" + "AOE" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Sunwraith.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Sunwraith", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution" + "dexterity" ] }, { - "name": "Suture Golem", + "name": "Spythronar Swarm", "source": "GHMG", - "page": 329, + "page": 321, "size": [ - "L" + "M" ], - "type": "construct", + "type": { + "type": "aberration", + "swarmSize": "T" + }, "alignment": [ - "U" + "N", + "E" ], "ac": [ 13 ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 45, + "formula": "10d8" }, "speed": { - "walk": 40 + "walk": 30, + "climb": 30 }, - "str": 17, - "dex": 16, - "con": 17, - "int": 5, - "wis": 12, - "cha": 4, + "str": 5, + "dex": 17, + "con": 10, + "int": 3, + "wis": 11, + "cha": 3, "skill": { - "athletics": "+6" + "stealth": "+5" }, "senses": [ - "darkvision 60 ft." + "darkvision 60 ft.", + "tremorsense 30 ft." ], - "passive": 11, + "passive": 10, "resist": [ - { - "resist": [ - "slashing" - ], - "note": "from nonmagical attacks that aren't adamantine", - "cond": true - } + "bludgeoning", + "piercing", + "slashing" ], "immune": [ - "poison", - { - "immune": [ - "bludgeoning", - "piercing" - ], - "note": "from nonmagical attacks that aren't adamantine", - "cond": true - } + "lightning" ], "conditionImmune": [ "charmed", - "exhaustion", "frightened", - "petrified", - "poisoned" - ], - "languages": [ - "understands the languages of its creator but can't speak" + "grappled", + "paralyzed", + "prone", + "restrained", + "stunned" ], - "cr": "5", + "cr": "2", "trait": [ { - "name": "Immutable Form", + "name": "Furtive", "entries": [ - "The suture golem is immune to any spell or effect that would alter its form." + "The spythronar swarm can use a bonus action to take the {@action Hide} action." ] }, { - "name": "Magic Resistance", + "name": "Spider Climb", "entries": [ - "The suture golem has advantage on saving throws against spells and other magical effects." + "The spythronar swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Magic Weapons", + "name": "Swarm", "entries": [ - "The suture golem's weapon attacks are magical." + "The spythronar swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny arachnid. The swarm can't regain hit points or gain temporary hit points." ] }, { - "name": "Suture Constrict", + "name": "Web Sense", "entries": [ - "The suture golem can't attack creatures {@condition restrained} by it, but it can use a bonus action to deal 8 ({@damage 2d4 + 3}) bludgeoning damage to each creature {@condition restrained} by it." + "While in contact with a web, the spythronar swarm knows the exact location of any other creature in contact with the same web." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Web Walker", "entries": [ - "The suture golem makes two attacks." + "The spythronar swarm ignores movement restrictions caused by webbing." ] - }, + } + ], + "action": [ { - "name": "Slam", + "name": "Bites", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage and 5 ({@damage 2d4}) piercing damage." + "{@atk mw} {@hit 5} to hit, reach 0 ft., one creature in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage and 9 ({@damage 2d8}) lightning damage, or 5 ({@damage 2d4}) piercing damage and 4 ({@damage 1d8}) lightning damage if the swarm has half of its hit points or fewer." ] }, { - "name": "Suture Whip", + "name": "Weave (4/Day)", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage.", - "If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 14}) and pulled to within 5 feet of the suture golem, and the suture golem can't use its suture whip on another target until the {@action grapple} ends. If the golem hits the creature again while it's already {@condition grappled} by the suture whip, the {@action grapple} ends, and the creature is pulled into the golem's space, sutured to the golem, and {@condition restrained}. A creature {@condition restrained} in this way moves with the golem, which can move at its full speed while restraining one creature or at half its speed while restraining two. A creature {@condition restrained} by the golem can escape as if from the original {@action grapple} but has disadvantage to do so. If the golem is destroyed, creatures are no longer {@condition restrained} by it." + "The spythronar swarm weaves webbing, covering a 5-foot square. The swarm can then give up 1 hit point to create a {@creature spythronar sac|GHMG} in that space. If the swarm's webbing covers a 10-foot square, it can give up 23 hit points as part of the same action, creating a {@creature spythronar web|GHMG} with the same number of hit points. The swarm can't drop to 0 hit points to create a sac or web.", + "If the swarm weaves an incomplete web, that web is a normal web rather than a sentient, monstrous one.", + "A creature that enters this normal web's space must succeed on a {@dc 10} Strength saving throw or become {@condition grappled} (escape {@dc 10}) and {@condition restrained} while {@condition grappled} in this way. Each 5-foot square of this web has AC 10; the damage vulnerabilities, immunities, and resistances of a {@creature spythronar web|GHMG}; and 5 hit points." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Spythronar", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SpythronarSwarm.webp", "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" + "Spider Climb", + "Web Sense", + "Web Walker" ], "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" + "D", + "T" ], "damageTags": [ - "B", - "P", - "S" + "L", + "P" ], "miscTags": [ - "MW", - "RCH", - "MLW" + "MW" ], "conditionInflict": [ "grappled" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SutureGolem.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Suture Golem", - "source": "GHMG" - } - } + "savingThrowForced": [ + "strength" + ] }, { - "name": "Svangras", + "name": "Spythronar Web", "source": "GHMG", - "page": 330, + "page": 321, "size": [ - "T" + "L" ], - "type": "plant", + "type": "aberration", "alignment": [ - "U" + "N", + "E" ], "ac": [ - 10 + 13 ], "hp": { - "average": 5, - "formula": "2d4" + "average": 65, + "formula": "10d10 + 10" }, "speed": { - "walk": 10 + "walk": 30, + "climb": 30 }, - "str": 1, - "dex": 10, - "con": 10, - "int": 1, - "wis": 6, + "str": 17, + "dex": 16, + "con": 13, + "int": 3, + "wis": 8, "cha": 1, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" + "tremorsense 60 ft. (blind beyond this radius)" + ], + "passive": 9, + "resist": [ + "bludgeoning", + "piercing" + ], + "immune": [ + "lightning" + ], + "vulnerable": [ + "fire" ], - "passive": 8, "conditionImmune": [ "blinded", + "charmed", "deafened", - "frightened" + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "prone", + "unconscious" ], - "cr": "0", + "cr": "2", "trait": [ + { + "name": "Adhesive", + "entries": [ + "The spythronar web adheres to anything that touches it. To avoid adhering when touching the web, a creature must succeed on a {@dc 13} Strength saving throw, but a creature hit by the web's crush attack doesn't receive a saving throw. A Huge or smaller creature adhered to the web is also {@condition grappled} by it (escape {@dc 13}). If adhered to a target larger than it can {@action grapple}, the web can release the adhesive or remain adhered and be dragged along as the target moves. Neither choice requires an action from the web. Removing an object adhered to the web or the web from anything it's adhered to requires a successful {@dc 13} Strength ({@skill Athletics}) check as an action." + ] + }, + { + "name": "Amorphous", + "entries": [ + "The spythronar web can move through a space as narrow as 1 inch wide without squeezing." + ] + }, { "name": "False Appearance", "entries": [ - "While the svangras remains motionless, it is indistinguishable from an ordinary wild onion." + "While the spythronar web remains motionless and takes no action, it is indistinguishable from a large, thick spider web." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "A spythronar web can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Web Sense", + "entries": [ + "While in contact with a web, the spythronar web knows the exact location of any other creature in contact with the same web." + ] + }, + { + "name": "Web Walker", + "entries": [ + "The spythronar web ignores movement restrictions caused by webbing." ] } ], "action": [ { - "name": "Tendril", + "name": "Crush", "entries": [ - "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) necrotic damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage and Adhesive. The target is also {@condition restrained} while {@condition grappled} in this way, and the spythronar web can't crush another target." ] }, { - "name": "Sapping Grass (1/Day)", + "name": "Lightning Surge", "entries": [ - "Each nonplant creature on the ground within 20 feet of the svangras must succeed on a {@dc 10} Constitution saving throw or take 5 ({@damage 2d4}) necrotic damage. Those who fail by 5 or more also gain one level of {@condition exhaustion}. If the svangras uses this action while motionless, it doesn't give up its false appearance." + "{@atk mw} {@hit 5} to hit, reach 30 ft., one target. {@h}9 ({@damage 2d8}) lightning damage. If the spythronar web has a creature {@condition grappled} and attacks another target, the {@condition grappled} creature also takes this damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Spythronar", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SpythronarWeb.webp", "traitTags": [ - "False Appearance" + "Amorphous", + "False Appearance", + "Spider Climb", + "Web Sense", + "Web Walker" ], "senseTags": [ - "B" + "T" ], "damageTags": [ - "N" + "B", + "L" ], "miscTags": [ - "MW" + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Svangras.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Svangras", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution" + "strength" ] }, { - "name": "Swarm of Ears", + "name": "Stoneborn Troll", + "group": [ + "Primordial Troll" + ], "source": "GHMG", - "page": 331, + "page": 267, "size": [ "L" ], - "type": { - "type": "aberration", - "swarmSize": "T" - }, + "type": "giant", "alignment": [ - "C", - "E" + "N" ], "ac": [ - 15 + { + "ac": 14, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 136, + "formula": "13d10 + 65" }, "speed": { "walk": 30, - "fly": 30 - }, - "str": 14, - "dex": 20, - "con": 16, - "int": 3, - "wis": 6, - "cha": 3, - "save": { - "int": "+0", - "wis": "+2", - "cha": "+0" + "burrow": 10 }, + "str": 20, + "dex": 11, + "con": 20, + "int": 9, + "wis": 10, + "cha": 8, "skill": { - "perception": "+2" + "perception": "+4" }, "senses": [ - "blindsight 120 ft." + "darkvision 60 ft.", + "tremorsense 10 ft." ], - "passive": 12, + "passive": 14, "resist": [ - "bludgeoning", - "piercing", - "slashing" + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], - "conditionImmune": [ - "blinded", - "charmed", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "stunned" + "languages": [ + "Giant" ], "cr": "9", "trait": [ { - "name": "Keen Hearing", - "entries": [ - "The swarm of ears has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." - ] - }, - { - "name": "Pain Transfer", + "name": "Keen Smell", "entries": [ - "When the swarm takes damage and creatures {@condition charmed} by it are in its space, divide the damage in half. The swarm takes one half, and the other half is divided among creatures {@condition charmed} by the swarm in its space." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Sound Dependent", + "name": "Regeneration", "entries": [ - "While {@condition deafened}, the swarm of ears can't use its {@sense blindsight}, and creatures have advantage on saving throws against the swarm's Overwhelming Whispers." + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or thunder damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] }, { - "name": "Swarm", + "name": "Siege Monster", "entries": [ - "The swarm of ears can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points." + "The troll deals double damage to objects and structures." ] }, { - "name": "Waxy Discharge", + "name": "Sure Stance", "entries": [ - "The swarm's space is covered with viscous wax that dries quickly as the swarm moves. This area is {@quickref difficult terrain||3} for creatures other than swarms of ears and creatures {@condition charmed} by them." + "The troll has advantage on Strength and Dexterity saving throws made against effects that would force it to move or knock it {@condition prone}." ] } ], "action": [ { - "name": "Overwhelming Whispers", + "name": "Multiattack", "entries": [ - "Each creature in the swarm's space must succeed on a {@dc 15} Wisdom saving throw or take 22 ({@damage 4d10}) psychic damage, or 11 ({@damage 2d10}) psychic damage if the swarm has half of its hit points or fewer, and become {@condition charmed} until the start of the swarm's next turn by the whispers coming from the movement of the ears. A creature {@condition charmed} in this way must use its reaction to move with the swarm, remaining in its space if possible. Any movement a creature uses during this reaction can't be used during the creature's turn." + "The troll makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Sacrifice", + "name": "Bite", "entries": [ - "If the swarm of ears is in the {@creature kokela|GHMG|kokela's} space, the swarm can destroy itself. The {@creature kokela|GHMG} regains hit points equal to the swarm's current hit points when it uses this action." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or fall {@condition prone}." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Stoneborn Troll", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/StonebornTroll.webp", "traitTags": [ - "Keen Senses" + "Keen Senses", + "Regeneration", + "Siege Monster" ], "senseTags": [ - "B" + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" ], "damageTags": [ - "Y" + "P", + "S" + ], + "miscTags": [ + "MW" ], "conditionInflict": [ - "charmed" + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SwarmofEars.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Swarm of Ears", - "source": "GHMG" - } - }, "savingThrowForced": [ - "wisdom" + "strength" ] }, { - "name": "Tachna", + "name": "Stoneborn Troll Contemplative", + "group": [ + "Primordial Troll" + ], "source": "GHMG", - "page": 333, + "page": 267, "size": [ - "S" + "L" ], - "type": "aberration", + "type": "giant", "alignment": [ - "C", - "E" + "L", + "N" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 66, - "formula": "12d6 + 24" + "average": 172, + "formula": "15d10 + 90" }, "speed": { - "walk": 0, - "fly": 20 + "walk": 30, + "burrow": 10 }, - "str": 8, - "dex": 17, - "con": 14, + "str": 21, + "dex": 12, + "con": 22, "int": 10, - "wis": 12, - "cha": 14, + "wis": 14, + "cha": 10, "skill": { - "deception": "+5", - "stealth": "+6" + "perception": "+6" }, "senses": [ - "truesight 120 ft." + "blindsight 30 ft.", + "darkvision 60 ft." ], - "passive": 13, - "immune": [ - "poison", - "psychic" + "passive": 16, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned", - "sleep" + "languages": [ + "Giant" ], - "cr": "6", + "cr": "11", "trait": [ { - "name": "Demiplane", + "name": "Claw Technique", "entries": [ - "The subject content of the tachna becomes a 40 ft. by 40 ft., sentient demiplane, designed to lure and trap victims of the tachna's bloodthirsty appetite. Creatures examining or touching a tachna must make a {@dc 13} Charisma saving throw or be pulled into the tachna's demiplane, in a random location, chosen by the DM. Those touching a tachna are pulled in without a save. Once trapped inside, the only way to leave is to defeat the tachna, which can be attacked from inside it.", - "A creature who succeeds on the saving throw is immune to this trait for 1 hour." + "If the troll hits a creature with its claw or kinetic claw, the creature must succeed on a {@dc 17} Strength saving throw or the troll can cause it to fall {@condition prone}, be pushed up to 15 feet away from the troll, or be unable to take reactions until the end of the troll's next turn." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or thunder damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Purify", + "entries": [ + "As a bonus action, the troll ends one condition rendering it {@condition charmed}, {@condition frightened}, or {@condition poisoned}." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The troll deals double damage to objects and structures." + ] + }, + { + "name": "Sure Stance", + "entries": [ + "The troll has advantage on Strength and Dexterity saving throws made against effects that would force it to move or knock it {@condition prone}." ] } ], @@ -73466,136 +73942,120 @@ { "name": "Multiattack", "entries": [ - "The tachna uses tremor (if available) and makes two tentacle attacks." + "The troll makes four attacks: one with its bite and three with its claws or kinetic claws." ] }, { - "name": "Tentacle", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." ] }, { - "name": "Tremor {@recharge 5}", + "name": "Claw", "entries": [ - "The demiplane shakes violently. Every creature must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) slashing damage and claw technique." ] + }, + { + "name": "Kinetic Claw", + "entries": [ + "{@atk rs} {@hit 6} to hit, range 60/120 ft., one target. {@h}15 ({@damage 2d12 + 2}) slashing damage and claw technique." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Stoneborn Troll", + "source": "GHMG" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/StonebornTrollContemplative.webp", + "traitTags": [ + "Keen Senses", + "Regeneration", + "Siege Monster" ], "senseTags": [ - "U" + "B", + "D" ], "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" + ], + "languageTags": [ + "GI" ], "damageTags": [ + "P", "S" ], "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Tachna.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Tachna", - "source": "GHMG" - } - }, "savingThrowForced": [ - "charisma", "strength" ] }, { - "name": "Tachna Gallery", + "name": "Stormborn Ithjar", "source": "GHMG", - "page": 333, + "page": 173, "size": [ "H" ], - "type": "aberration", + "type": "monstrosity", "alignment": [ "C", - "E" + "N" ], "ac": [ { - "ac": 19, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 250, - "formula": "20d12 + 120" + "average": 189, + "formula": "18d12 + 72" }, - "speed": {}, - "str": 18, - "dex": 15, - "con": 22, - "int": 18, - "wis": 16, - "cha": 22, - "save": { - "dex": "+9", - "con": "+8", - "wis": "+12", - "cha": "+12" + "speed": { + "walk": 40, + "fly": 120 }, + "str": 21, + "dex": 20, + "con": 19, + "int": 3, + "wis": 12, + "cha": 5, "skill": { - "deception": "+12", - "stealth": "+9" + "acrobatics": "+9", + "perception": "+5" }, "senses": [ - "truesight 120 ft." + "blindsight 10 ft.", + "darkvision 60 ft." ], - "passive": 13, + "passive": 15, "immune": [ - "poison", - "psychic", - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned", - "sleep" + "lightning", + "thunder" ], - "cr": "19", + "cr": "9", "trait": [ { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the tachna gallery fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Demiplane", + "name": "Keen Sight", "entries": [ - "The subject content of the tachna becomes a 60 ft. by 60 ft., sentient demiplane, designed to lure and trap victims of the tachna gallery's bloodthirsty appetite. Creatures examining or touching any art within the tachna gallery must make a {@dc 20} Charisma saving throw or be pulled into the tachna gallery's demiplane, in a random location, chosen by the DM. Those touching a tachna are pulled in without a save. Once trapped inside, the only way to leave is to defeat the tachna, which can be attacked from inside it.", - "A creature who succeeds on the saving throw is immune to this trait for 1 hour." + "The stormborn ithjar has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Psychic Aura", + "name": "Slippery Serpent", "entries": [ - "At the start of each of the tachna gallery's turns, each creature within its demiplane takes 21 ({@damage 6d6}) psychic damage." + "The stormborn ithjar has advantage on ability checks or saving throws made to escape a {@action grapple} and saving throws to avoid being {@condition paralyzed} or {@condition restrained}." ] } ], @@ -73603,192 +74063,245 @@ { "name": "Multiattack", "entries": [ - "The tachna uses tremor and makes three tentacle attacks." + "The stormborn ithjar attacks once with its bite and once with its tail." ] }, { - "name": "Tentacle", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 18} to hit, reach 60 ft., one target. {@h}22 ({@damage 4d8 + 4}) slashing damage." + "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}21 ({@damage 3d10 + 5}) slashing damage and 9 ({@damage 2d8}) lightning damage." ] }, { - "name": "Tremor", + "name": "Tail", "entries": [ - "The tachna gallery shakes violently. Every creature must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage and 7 ({@damage 2d6}) thunder damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 17}). Until this {@action grapple} ends, the target is {@condition restrained}, and the stormborn ithjar can't use its tail on another target." ] }, { - "name": "Mind Blast {@recharge}", + "name": "Storm Breath {@recharge 5}", "entries": [ - "The tachna gallery emits psychic energy targeting all creatures within 60 feet. Each creature must succeed on a {@dc 20} Intelligence saving throw or take 54 ({@damage 12d8}) psychic damage and be {@condition stunned} for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The stormborn ithjar exhales a 30-foot cone of lightning and thunder. Each creature in that area must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 31 ({@damage 7d8}) lightning damage and 31 ({@damage 7d8}) thunder damage and falls {@condition prone}. If the save succeeds, the creature takes half the lightning and thunder damage and doesn't fall {@condition prone}. The discharge of this breath weapon is audible for 1 mile outside and 300 feet inside." ] } ], - "traitTags": [ - "Legendary Resistances" - ], - "senseTags": [ - "U" + "reaction": [ + { + "name": "Writhing Escape", + "entries": [ + "When {@condition grappled}, the stormborn ithjar can attempt to escape." + ] + } ], - "actionTags": [ - "Multiattack", - "Tentacles" + "fluff": { + "_appendMonsterFluff": { + "name": "Ithjar", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/StormbornIthjar.webp", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" ], "damageTags": [ + "B", + "L", "S", - "Y" + "T" ], "miscTags": [ + "AOE", "MW", "RCH" ], "conditionInflict": [ + "grappled", "prone", - "stunned" + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TachnaGallery.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Tachna", - "source": "GHMG" - } - }, "savingThrowForced": [ - "charisma", - "intelligence", - "strength" + "dexterity" ] }, { - "name": "Tangle Weed", + "name": "Stygian Bat", "source": "GHMG", - "page": 334, + "page": 325, "size": [ "L" ], - "type": "plant", + "type": "monstrosity", "alignment": [ - "U" + "N", + "E" ], "ac": [ - 9 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 51, - "formula": "6d10 + 18" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 15, - "swim": 30 + "walk": 20, + "fly": 60 }, - "str": 18, - "dex": 9, - "con": 16, - "int": 1, - "wis": 10, - "cha": 1, + "str": 16, + "dex": 15, + "con": 14, + "int": 4, + "wis": 13, + "cha": 5, "senses": [ - "blindsight 30 ft." - ], - "passive": 10, - "conditionImmune": [ - "blinded", - "deafened", - "exhaustion", - "prone" + "blindsight 120 ft.", + "darkvision 60 ft." ], - "cr": "1", + "passive": 11, + "cr": "4", "trait": [ { - "name": "False Appearance", + "name": "Echolocation", "entries": [ - "While the tangle weed remains motionless, it is indistinguishable from a normal plant." + "The stygian bat can't use its {@sense blindsight} while {@condition deafened}." + ] + }, + { + "name": "Keen Senses", + "entries": [ + "The stygian bat has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + ] + }, + { + "name": "Swoop", + "entries": [ + "If the stygian bat flies at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}." ] } ], "action": [ { - "name": "Constrict", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 15 ft., one target. {@h}The target takes 8 ({@damage 1d8 + 4}) bludgeoning damage, and it is {@condition grappled} (escape {@dc 14}). Until this {@action grapple} ends, the target is {@condition restrained}, and at the end of the tangle weed's turn it pulls each creature {@condition grappled} by it 5 feet toward its roots." + "The stygian bat makes one attack with its bite and one with its claws." ] - } - ], - "reaction": [ + }, { - "name": "Whipping Strand", + "name": "Bite", "entries": [ - "When a creature being {@condition grappled} by the tangle weed is subject to an effect that moves it, the tangle weed can use its reaction to make another constrict attack against the creature." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage. If the stygian bat has advantage on the attack roll against a creature, that target takes an extra 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Stygian Bat", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/StygianBat.webp", "traitTags": [ - "False Appearance" + "Keen Senses" ], "senseTags": [ - "B" + "B", + "D" + ], + "actionTags": [ + "Multiattack" ], "damageTags": [ - "B" + "N", + "P", + "S" ], "miscTags": [ - "MW", - "RCH" + "HPR", + "MW" ], "conditionInflict": [ - "grappled", - "restrained" + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TangleWeed.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Tangle Weed", - "source": "GHMG" - } - } + "savingThrowForced": [ + "strength" + ] }, { - "name": "Tar Creep", + "name": "Styrkvisnar", "source": "GHMG", - "page": 335, + "page": 326, "size": [ - "L" + "M" ], - "type": "elemental", + "type": "monstrosity", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 110, + "formula": "13d8 + 52" }, "speed": { - "walk": 40 + "walk": 40, + "alternate": { + "walk": [ + 40 + ], + "fly": [ + 40 + ], + "swim": [ + { + "number": 40, + "condition": "in hybrid form" + } + ] + } + }, + "str": 17, + "dex": 15, + "con": 16, + "int": 10, + "wis": 14, + "cha": 11, + "save": { + "wis": "+5" }, - "str": 19, - "dex": 12, - "con": 18, - "int": 5, - "wis": 10, - "cha": 5, "skill": { - "stealth": "+6" + "deception": "+3", + "stealth": "+5" }, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." + "darkvision 60 ft." ], - "passive": 10, + "passive": 12, "resist": [ { "resist": [ @@ -73796,33 +74309,43 @@ "piercing", "slashing" ], - "note": "from nonmagical attacks", + "note": "from nonmagical attacks that aren't silvered", "cond": true } ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "prone", - "unconscious" + "languages": [ + "up to three languages (can't speak in hybrid form)" ], - "cr": "6", + "cr": "7", "trait": [ { - "name": "Amorphous", + "name": "Adaptable Warrior", "entries": [ - "The tar creep can move through a space as narrow as 1 inch wide without squeezing." + "The styrkvisnar has proficiency with improvised, martial, and simple weapons." ] }, { - "name": "Kindle", + "name": "Hold Breath", "entries": [ - "When a tar creep takes fire damage, it ignites. The creep's slam attacks then adhere flaming pitch to foes, dealing an extra 4 ({@damage 1d8}) fire damage and igniting them, too. In either case, until an ignited creature takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." + "The styrkvisnar can hold its breath for 30 minutes." + ] + }, + { + "name": "Keen Hearing, Sight, and Smell", + "entries": [ + "The styrkvisnar has advantage on Wisdom ({@skill Perception}) checks that rely on hearing, sight, or smell." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the styrkvisnar fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Shapechanger", + "entries": [ + "The styrkvisnar can use its action to polymorph into the form of a Medium humanoid or back into its true form, which is a hybrid of eagle, seal, and wolf. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], @@ -73830,98 +74353,147 @@ { "name": "Multiattack", "entries": [ - "The tar creep makes two slam attacks. It can use engulf in place of either attack." + "If in hybrid form, the styrkvisnar makes one bite attack, one tail attack, and one attack with its talons. In humanoid form, the styrkvisnar makes three attacks, either unarmed or with a weapon." ] }, { - "name": "Slam", + "name": "Bite (Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this {@action grapple} ends, the target is {@condition restrained}. The tar creep can {@action grapple} up to two creatures at a time." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." ] }, { - "name": "Engulf", + "name": "Tail (Hybrid Form Only)", "entries": [ - "One creature {@condition grappled} by the tar creep must succeed on a {@dc 15} Strength saving throw or be pulled into the creep's body. An engulfed target is {@condition blinded}, {@condition restrained}, unable to breathe, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the creep. At the start of each of the creep's turns, the engulfed creature takes 13 ({@damage 3d8}) bludgeoning damage and the same fire damage the creep takes from Kindle, if any. The creep can have only one creature engulfed at a time.", - "An engulfed creature can try to escape by taking an action to make its choice of a {@dc 15} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 5 feet of movement to enter a space of its choice within 5 feet of the creep.", - "If the creep dies, an engulfed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement.", - "If a creature dies while engulfed by the creep, the creature's body dissolves inside the elemental. The creep expels anything the creature wore or carried." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or fall {@condition prone}." + ] + }, + { + "name": "Talons (Hybrid Form Only)", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + ] + }, + { + "name": "Unarmed Strike", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + ] + }, + { + "name": "Thunderous Roar {@recharge}", + "entries": [ + "The styrkvisnar roars, unleashing thunder in a 30-foot cone. Each creature in that area must make a {@dc 14} Dexterity saving throw, taking 27 ({@damage 6d8}) thunder damage on a failed save, or half as much damage on a successful one. The roar is audible over 1 mile." + ] + } + ], + "legendaryActions": 2, + "legendary": [ + { + "name": "Attack", + "entries": [ + "The styrkvisnar attacks once." + ] + }, + { + "name": "Move", + "entries": [ + "The styrkvisnar can move up to its speed in any mode available to it. This movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Styrkvisnar", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Styrkvisnar.webp", "traitTags": [ - "Amorphous" + "Hold Breath", + "Keen Senses", + "Legendary Resistances", + "Shapechanger" ], "senseTags": [ - "D", - "T" + "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "CS" + ], "damageTags": [ "B", - "F" + "P", + "S", + "T" ], "miscTags": [ - "MW", - "RCH" + "AOE", + "MW" ], "conditionInflict": [ - "blinded", - "grappled", - "restrained" + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TarCreep.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Tar Creep", - "source": "GHMG" - } - }, "savingThrowForced": [ + "dexterity", "strength" ] }, { - "name": "Tar Juggernaut", + "name": "Sunwraith", "source": "GHMG", - "page": 335, + "page": 328, "size": [ - "H" + "L" ], - "type": "elemental", + "type": "celestial", "alignment": [ "C", "E" ], "ac": [ { - "ac": 15, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 230, - "formula": "20d12 + 100" + "average": 178, + "formula": "17d10 + 85" }, "speed": { - "walk": 40 + "walk": 60, + "fly": { + "number": 120, + "condition": "(hover)" + }, + "canHover": true }, - "str": 23, - "dex": 9, + "str": 20, + "dex": 14, "con": 20, - "int": 5, - "wis": 10, - "cha": 5, + "int": 11, + "wis": 15, + "cha": 17, + "save": { + "wis": "+7", + "cha": "+8" + }, + "skill": { + "perception": "+7" + }, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." + "truesight 120 ft." ], - "passive": 10, + "passive": 17, "resist": [ + "radiant", + "necrotic", { "resist": [ "bludgeoning", @@ -73932,41 +74504,28 @@ "cond": true } ], - "immune": [ - "poison" - ], "conditionImmune": [ + "charmed", "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "prone", - "unconscious" + "frightened" ], - "cr": "12", + "languages": [ + "Celestial", + "Infernal", + "telepathy 120 ft." + ], + "cr": "13", "trait": [ { - "name": "Amorphous", - "entries": [ - "The tar juggernaut can move through a space as narrow as 1 inch wide without squeezing." - ] - }, - { - "name": "Engulfing Charge", - "entries": [ - "If the tar juggernaut moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a {@dc 18} Strength saving throw or fall {@condition prone}. If the target is {@condition prone} and a Medium or smaller creature, the juggernaut can use Engulf against it as a bonus action." - ] - }, - { - "name": "Kindle", + "name": "Magic Resistance", "entries": [ - "When a tar juggernaut takes fire damage, it ignites. The juggernaut's slam attacks then adhere flaming pitch to foes, dealing an extra 11 ({@damage 2d10}) fire damage and igniting them, too. In either case, until an ignited creature takes an action to douse the fire, the creature takes 11 ({@damage 2d10}) fire damage at the start of each of its turns." + "The sunwraith has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Siege Monster", + "name": "Sunwraith Weapons", "entries": [ - "The tar juggernaut deals double damage to objects and structures." + "The sunwraith's weapon attacks are magical. When the sunwraith hits with any weapon, the weapon deals an extra {@damage 4d8} necrotic or radiant damage (it's choice, included in the attacks)." ] } ], @@ -73974,502 +74533,439 @@ { "name": "Multiattack", "entries": [ - "The tar juggernaut makes three slam attacks. It can use engulf in place of any attack." + "The sunwraith makes two melee attacks." ] }, { - "name": "Slam", + "name": "Greatsword", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this {@action grapple} ends, the target is {@condition restrained}. The tar creep can {@action grapple} up to two creatures at a time." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage and 18 ({@damage 4d8}) necrotic or radiant damage." ] }, { - "name": "Engulf", + "name": "Life Burn {@recharge}", "entries": [ - "One Medium or smaller creature {@condition grappled} by or {@condition prone} within 5 feet of the tar juggernaut must succeed on a {@dc 18} Strength saving throw or be pulled into the juggernaut's body. An engulfed target is {@condition blinded}, {@condition restrained}, unable to breathe, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the juggernaut. At the start of each of the juggernaut's turns, the engulfed creature takes 22 ({@damage 4d10}) bludgeoning damage and the same fire damage the juggernaut takes from Kindle, if any. The juggernaut can have up to one large or two medium or smaller creatures engulfed at a time.", - "An engulfed creature can try to escape by taking an action to make its choice of a {@dc 18} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 5 feet of movement to enter a space of its choice within 5 feet of the juggernaut.", - "If the juggernaut dies, an engulfed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement.", - "If a creature dies while engulfed by the juggernaut, the creature's body dissolves inside the elemental. The juggernaut expels anything the creature wore or carried." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one creature. {@h}30 ({@damage 6d8 + 3}) necrotic or radiant damage. The target must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "A humanoid that dies from this effect rises as a {@creature specter|MM} at the start of the sunwraith's next turn. The {@creature specter|MM} is under the sunwraith's command, following orders to the best of its ability. A sunwraith can control seven {@creature specter|MM|specters} at a time." + ] + } + ], + "reaction": [ + { + "name": "Blinding Corona", + "entries": [ + "When an attack or effect harms the sunwraith from farther than 5 feet from it, the attacker must succeed on a {@dc 16} Constitution saving throw, provided it can see the sunwraith, or be {@condition blinded} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Sunwraith", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Sunwraith.webp", + "attachedItems": [ + "greatsword|phb" + ], "traitTags": [ - "Amorphous", - "Siege Monster" + "Magic Resistance" ], "senseTags": [ - "D", - "T" + "U" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "CE", + "I", + "TP" + ], "damageTags": [ - "B", - "F" + "N", + "R", + "S" ], "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "grappled", - "prone", - "restrained" - ], - "variant": [ - { - "type": "variant", - "name": "Tar Juggernaut (Ranged)", - "entries": [ - "Ranged attacks might be important for more powerful monsters to have, especially if the powerful characters they oppose have a variety of ways to attack from a distance. The tar juggernaut's Engulfing Charge may help in such cases, but other options can be helpful. If you find the tar juggernaut needs a ranged attack, consider the following:", - { - "type": "entries", - "name": "Hurl Tar", - "page": 336, - "entries": [ - "{@atk rw} {@hit 10} to hit, range 50/150 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this {@action grapple} ends, the target makes ranged weapon or spell attacks with disadvantage." - ] - } - ], - "_version": { - "addHeadersAs": "action" - } - } + "HPR", + "MLW", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TarJuggernaut.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Tar Creep", - "source": "GHMG" - } - }, "savingThrowForced": [ - "strength" + "constitution" ] }, { - "name": "Thornhost", + "name": "Suture Golem", "source": "GHMG", - "page": 337, + "page": 329, "size": [ - "M" + "L" ], - "type": "plant", + "type": "construct", "alignment": [ "U" ], "ac": [ - { - "ac": 11, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 20 + "walk": 40 }, - "str": 12, - "dex": 10, - "con": 15, - "int": 3, + "str": 17, + "dex": 16, + "con": 17, + "int": 5, "wis": 12, - "cha": 3, + "cha": 4, + "skill": { + "athletics": "+6" + }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 60 ft." ], "passive": 11, "resist": [ - "piercing" + { + "resist": [ + "slashing" + ], + "note": "from nonmagical attacks that aren't adamantine", + "cond": true + } ], - "vulnerable": [ - "fire", - "poison" + "immune": [ + "poison", + { + "immune": [ + "bludgeoning", + "piercing" + ], + "note": "from nonmagical attacks that aren't adamantine", + "cond": true + } ], "conditionImmune": [ - "blinded", - "deafened" + "charmed", + "exhaustion", + "frightened", + "petrified", + "poisoned" ], - "cr": "2", + "languages": [ + "understands the languages of its creator but can't speak" + ], + "cr": "5", "trait": [ { - "name": "Thorn Rot", + "name": "Immutable Form", "entries": [ - "A humanoid that takes damage from a thornhost's thorns or burst must succeed on a {@dc 12} as the thorn burrows for 3 rounds. Upon failing three saves, the damage ends, but the thorn takes root, the humanoid can't regain the hit points lost to the thorn while the infection lasts, and the humanoid gains one level of {@condition exhaustion} as fever and delirium set in. During the first 24 hours, the thorn can be removed, but doing so requires someone who has proficiency in the {@skill Medicine} skill to succeed on a {@dc 15} Wisdom ({@skill Medicine}) check.", - "If the thorn remains, at the end of each long rest, the infected creature must succeed on a {@dc 12} (+1 per thorn, up to {@dc 15}) Constitution saving throw or gain one level of {@condition exhaustion}. If the creature dies from {@condition exhaustion}, its soul departs its still-living body and it becomes a new thornhost with no levels of {@condition exhaustion}." + "The suture golem is immune to any spell or effect that would alter its form." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The suture golem has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The suture golem's weapon attacks are magical." + ] + }, + { + "name": "Suture Constrict", + "entries": [ + "The suture golem can't attack creatures {@condition restrained} by it, but it can use a bonus action to deal 8 ({@damage 2d4 + 3}) bludgeoning damage to each creature {@condition restrained} by it." ] } ], "action": [ { - "name": "Thorns", + "name": "Multiattack", "entries": [ - "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage." + "The suture golem makes two attacks." ] }, { - "name": "Burst", + "name": "Slam", "entries": [ - "The thornhost dies, sending thorns flying in a 20-foot radius. Each creature in that area must make a {@dc 12} Dexterity save, taking 12 ({@damage 4d4 + 2}) piercing damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage and 5 ({@damage 2d4}) piercing damage." + ] + }, + { + "name": "Suture Whip", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage.", + "If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 14}) and pulled to within 5 feet of the suture golem, and the suture golem can't use its suture whip on another target until the {@action grapple} ends. If the golem hits the creature again while it's already {@condition grappled} by the suture whip, the {@action grapple} ends, and the creature is pulled into the golem's space, sutured to the golem, and {@condition restrained}. A creature {@condition restrained} in this way moves with the golem, which can move at its full speed while restraining one creature or at half its speed while restraining two. A creature {@condition restrained} by the golem can escape as if from the original {@action grapple} but has disadvantage to do so. If the golem is destroyed, creatures are no longer {@condition restrained} by it." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Suture Golem", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SutureGolem.webp", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], "senseTags": [ - "B" + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" ], "damageTags": [ - "P" + "B", + "P", + "S" ], "miscTags": [ + "MLW", "MW", - "RW" + "RCH" ], "conditionInflict": [ - "exhaustion" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Thornhost.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Thornhost", - "source": "GHMG" - } - } + "grappled" + ] }, { - "name": "Toymaker", + "name": "Svangras", "source": "GHMG", - "page": 339, + "page": 330, "size": [ - "M" + "T" ], - "type": "fey", + "type": "plant", "alignment": [ - "C", - "E" + "U" ], "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 10 ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 5, + "formula": "2d4" }, "speed": { - "walk": 30 - }, - "str": 18, - "dex": 15, - "con": 17, - "int": 11, - "wis": 16, - "cha": 12, - "save": { - "wis": "+7" - }, - "skill": { - "perception": "+7", - "sleight of hand": "+6", - "survival": "+7" + "walk": 10 }, + "str": 1, + "dex": 10, + "con": 10, + "int": 1, + "wis": 6, + "cha": 1, "senses": [ - "darkvision 120 ft." - ], - "passive": 17, - "resist": [ - "cold" - ], - "languages": [ - "Sylvan" + "blindsight 30 ft. (blind beyond this radius)" ], - "cr": "9", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The toymaker's spellcasting ability is Wisdom (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell enlarge/reduce}", - "{@spell knock}", - "{@spell mending}" - ], - "daily": { - "2": [ - "{@spell pass without trace}" - ] - }, - "ability": "wis" - } + "passive": 8, + "conditionImmune": [ + "blinded", + "deafened", + "frightened" ], + "cr": "0", "trait": [ { - "name": "Magic Resistance", - "entries": [ - "The toymaker has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Naughty List", - "entries": [ - "The toymaker knows if a humanoid it can see has committed a serious crime and whether the person has been punished for the crime." - ] - }, - { - "name": "Winter Footing", + "name": "False Appearance", "entries": [ - "The toymaker ignores {@quickref difficult terrain||3} created by ice or snow." + "While the svangras remains motionless, it is indistinguishable from an ordinary wild onion." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The toymaker makes three claw attacks." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 16}). The toymaker can {@action grapple} only one creature at a time." - ] - }, - { - "name": "Beard Spines {@recharge 5}", + "name": "Tendril", "entries": [ - "The toymaker launches spines from its chin in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw, taking 26 ({@damage 4d12}) piercing damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) necrotic damage." ] }, { - "name": "Bag of Toys (Recharges after a Toy is Destroyed)", + "name": "Sapping Grass (1/Day)", "entries": [ - "The toymaker reaches into its bag and pulls out one random toy (roll {@dice 1d4})\u20141 {@creature Bloody Teddy|GHMG}, 2 {@creature Box-Bound Jack|GHMG}, 3 {@creature Dolly|GHMG}, 4 {@creature Marie O'Nett|GHMG}\u2014and tosses the toy into an unoccupied space within 10 feet. This toy is the toymaker's ally, and it takes its turn just after the toymaker. The toy obeys the toymaker's verbal commands (no action for the toymaker). If issued no commands, the toy attacks a creature that isn't the toy's ally." + "Each nonplant creature on the ground within 20 feet of the svangras must succeed on a {@dc 10} Constitution saving throw or take 5 ({@damage 2d4}) necrotic damage. Those who fail by 5 or more also gain one level of {@condition exhaustion}. If the svangras uses this action while motionless, it doesn't give up its false appearance." ] } ], - "reaction": [ - { - "name": "Bag", - "entries": [ - "If a creature {@condition grappled} by the toymaker fails to escape, the creature must succeed on its choice of a {@dc 16} Strength or Dexterity saving throw or the {@action grapple} ends, and the creature is stuffed into the bag the toymaker carries. While in the bag, the target is {@condition blinded} and {@condition restrained}, and it has {@quickref cover|PHB|3|0|total cover} against anything that originates outside the bag.", - "If the toymaker uses the Bag of Toys action, any creature inside the bag is released, falling {@condition prone} in a space within 5 feet of the toymaker. The same result occurs if the bag takes 25 damage or more on a single turn from a creature inside it. In this case, the toymaker can't use its Bag of Toys action until the bag is repaired.", - "If the toymaker dies, a creature is no longer {@condition restrained} in the bag and can escape from it by using 10 feet of movement, exiting {@condition prone}." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Svangras", + "source": "GHMG" } - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Svangras.webp", "traitTags": [ - "Magic Resistance" + "False Appearance" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "S" + "B" ], "damageTags": [ - "P", - "S" - ], - "spellcastingTags": [ - "I" + "N" ], "miscTags": [ - "AOE", "MW" ], - "conditionInflict": [ - "blinded", - "grappled", - "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Toymaker.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Toymaker", - "source": "GHMG" - } - }, "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ "constitution" ] }, { - "name": "Box-Bound Jack", - "isNamedCreature": true, - "shortName": "Jack", - "group": [ - "Toys" - ], + "name": "Swarm of Ears", "source": "GHMG", - "page": 340, + "page": 331, "size": [ - "S" + "L" ], - "type": "construct", + "type": { + "type": "aberration", + "swarmSize": "T" + }, "alignment": [ "C", "E" ], "ac": [ - 13 + 15 ], "hp": { - "average": 45, - "formula": "10d6 + 10" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 40 + "walk": 30, + "fly": 30 + }, + "str": 14, + "dex": 20, + "con": 16, + "int": 3, + "wis": 6, + "cha": 3, + "save": { + "int": "+0", + "wis": "+2", + "cha": "+0" }, - "str": 13, - "dex": 17, - "con": 12, - "int": 5, - "wis": 10, - "cha": 5, "skill": { - "athletics": "+5", - "acrobatics": "+5" + "perception": "+2" }, "senses": [ - "darkvision 60 ft." + "blindsight 120 ft." ], - "passive": 10, - "immune": [ - "poison" + "passive": 12, + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], "conditionImmune": [ + "blinded", "charmed", "exhaustion", - "frightened", + "grappled", "paralyzed", "petrified", - "poisoned" - ], - "languages": [ - "understands Sylvan but can't speak" + "prone", + "restrained", + "stunned" ], - "cr": "2", + "cr": "9", "trait": [ { - "name": "Box Jumper", + "name": "Keen Hearing", "entries": [ - "As a bonus action, Box-Bound Jack can jump without provoking an {@action opportunity attack}. Box-Bound Jack can long jump up to 20 feet and high jump up to 10 feet, with or without a running start." + "The swarm of ears has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] }, { - "name": "Immutable Form", + "name": "Pain Transfer", "entries": [ - "No effect can alter Box-Bound Jack's form." + "When the swarm takes damage and creatures {@condition charmed} by it are in its space, divide the damage in half. The swarm takes one half, and the other half is divided among creatures {@condition charmed} by the swarm in its space." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Sound Dependent", "entries": [ - "Box-Bound Jack makes two cymbal attacks." + "While {@condition deafened}, the swarm of ears can't use its {@sense blindsight}, and creatures have advantage on saving throws against the swarm's Overwhelming Whispers." ] }, { - "name": "Cymbal", + "name": "Swarm", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 2 ({@damage 1d4}) thunder damage." + "The swarm of ears can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points." ] }, { - "name": "Dissonant Clash {@recharge 5}", + "name": "Waxy Discharge", "entries": [ - "Box-Bound Jack bangs its cymbals, creating a thunderous cacophony in a 15-foot sphere originating from Jack. All creatures in the area must succeed on a {@dc 11} Constitution saving throw, taking 9 ({@damage 2d8}) thunder damage on a failed save, or half as much damage on a successful one." + "The swarm's space is covered with viscous wax that dries quickly as the swarm moves. This area is {@quickref difficult terrain||3} for creatures other than swarms of ears and creatures {@condition charmed} by them." ] } ], - "reaction": [ + "action": [ { - "name": "Bouncing Escape", + "name": "Overwhelming Whispers", "entries": [ - "When Box-Bound Jack ceases being {@condition grappled} or {@condition restrained}, such as when released from the toymaker's bag, Box-Bound Jack can jump up to 20 feet and make one cymbal attack." + "Each creature in the swarm's space must succeed on a {@dc 15} Wisdom saving throw or take 22 ({@damage 4d10}) psychic damage, or 11 ({@damage 2d10}) psychic damage if the swarm has half of its hit points or fewer, and become {@condition charmed} until the start of the swarm's next turn by the whispers coming from the movement of the ears. A creature {@condition charmed} in this way must use its reaction to move with the swarm, remaining in its space if possible. Any movement a creature uses during this reaction can't be used during the creature's turn." + ] + }, + { + "name": "Sacrifice", + "entries": [ + "If the swarm of ears is in the {@creature kokela|GHMG|kokela's} space, the swarm can destroy itself. The {@creature kokela|GHMG} regains hit points equal to the swarm's current hit points when it uses this action." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Swarm of Ears", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SwarmofEars.webp", "traitTags": [ - "Immutable Form" + "Keen Senses" ], "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "S" + "B" ], "damageTags": [ - "B", - "T" + "Y" ], - "miscTags": [ - "AOE", - "MW" + "conditionInflict": [ + "charmed" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Box-BoundJack.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Toymaker", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Box-BoundJack.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptBox-Bound-Jack.webp" - }, - "credit": "Guilherme Motta" - } - ] - }, "savingThrowForced": [ - "constitution" + "wisdom" ] }, { - "name": "Dolly", - "isNamedCreature": true, + "name": "Swarm of Grotesquerie Minions", "source": "GHMG", - "group": [ - "Toys" - ], - "page": 340, + "page": 144, "size": [ - "S" + "M" ], - "type": "construct", + "type": { + "type": "aberration", + "swarmSize": "T" + }, "alignment": [ "C", "E" @@ -74478,190 +74974,139 @@ 12 ], "hp": { - "average": 45, - "formula": "10d6 + 10" + "average": 22, + "formula": "5d8" }, "speed": { - "walk": 40 + "walk": 20, + "climb": 20 }, - "str": 10, + "str": 5, "dex": 14, - "con": 12, - "int": 5, - "wis": 10, - "cha": 5, - "skill": { - "stealth": "+6" - }, + "con": 10, + "int": 1, + "wis": 7, + "cha": 1, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 10, + "passive": 8, + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], "immune": [ - "poison" + "acid" ], "conditionImmune": [ "charmed", - "exhaustion", "frightened", + "grappled", "paralyzed", "petrified", - "poisoned" - ], - "languages": [ - "Sylvan" + "prone", + "restrained", + "stunned" ], - "cr": "2", + "cr": "1/2", "trait": [ { - "name": "Immutable Form", + "name": "Swarm", "entries": [ - "No effect can alter Dolly's form." + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "Dolly uses creepy voice and makes one touch attack." - ] - }, - { - "name": "Touch", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 2d4}) psychic damage, and the target must succeed on a {@dc 11} Constitution saving throw or become {@condition restrained} until the end of Dolly's next turn." - ] - }, - { - "name": "Creepy Voice", + "name": "Bite", "entries": [ - "Each creature within 15 feet of and able to hear Dolly must make a {@dc 11} Wisdom saving throw. On a failure, a creature takes 5 ({@damage 2d4}) psychic damage and becomes {@condition frightened} of Dolly until the end of Dolly's next turn. On a successful saving throw, a creature can't be {@condition frightened} of Dolly's voice for 1 hour but can still take the damage." + "{@atk mw} {@hit 4} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage and 5 ({@damage 2d4}) acid damage, or 5 ({@damage 2d4}) piercing damage and 2 ({@damage 1d4}) acid damage if the swarm has half of its hit points or fewer." ] } ], - "reaction": [ - { - "name": "Crying Escape", - "entries": [ - "When Dolly ceases being {@condition grappled} or {@condition restrained}, such as when released from the toymaker's bag, Dolly crawls 15 feet, stands up, and uses creepy voice." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Grotesquerie", + "source": "GHMG" } - ], - "traitTags": [ - "Immutable Form" - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SwarmofGrotesquerieMinions.webp", "senseTags": [ + "B", "D" ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "S" - ], "damageTags": [ - "Y" + "A", + "P" ], "miscTags": [ - "AOE", "MW" - ], - "conditionInflict": [ - "frightened", - "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Dolly.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Toymaker", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Dolly.webp" - } - } - ] - }, - "savingThrowForced": [ - "constitution", - "wisdom" ] }, { - "name": "Bloody Teddy", - "isNamedCreature": true, + "name": "Tachna", "source": "GHMG", - "group": [ - "Toys" - ], - "page": 341, + "page": 333, "size": [ "S" ], - "type": "construct", + "type": "aberration", "alignment": [ "C", "E" ], "ac": [ { - "ac": 11, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 55, - "formula": "10d6 + 20" + "average": 66, + "formula": "12d6 + 24" }, "speed": { - "walk": 30 + "walk": 0, + "fly": 20 }, - "str": 15, - "dex": 10, + "str": 8, + "dex": 17, "con": 14, - "int": 5, - "wis": 10, - "cha": 5, + "int": 10, + "wis": 12, + "cha": 14, "skill": { - "athletics": "+6" + "deception": "+5", + "stealth": "+6" }, "senses": [ - "darkvision 60 ft." + "truesight 120 ft." ], - "passive": 10, + "passive": 13, "immune": [ - "poison" + "poison", + "psychic" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", - "petrified", - "poisoned" - ], - "languages": [ - "understands Sylvan but can't speak" + "poisoned", + "sleep" ], - "cr": "2", + "cr": "6", "trait": [ { - "name": "Charge", - "entries": [ - "If Bloody Teddy moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 5 ({@damage 2d4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or fall {@condition prone}." - ] - }, - { - "name": "Immutable Form", + "name": "Demiplane", "entries": [ - "No effect can alter Bloody Teddy's form." + "The subject content of the tachna becomes a 40 ft. by 40 ft., sentient demiplane, designed to lure and trap victims of the tachna's bloodthirsty appetite. Creatures examining or touching a tachna must make a {@dc 13} Charisma saving throw or be pulled into the tachna's demiplane, in a random location, chosen by the DM. Those touching a tachna are pulled in without a save. Once trapped inside, the only way to leave is to defeat the tachna, which can be attacked from inside it.", + "A creature who succeeds on the saving throw is immune to this trait for 1 hour." ] } ], @@ -74669,145 +75114,136 @@ { "name": "Multiattack", "entries": [ - "Bloody Teddy makes one bite attack and one slam attack." + "The tachna uses tremor (if available) and makes two tentacle attacks." ] }, { - "name": "Bite", + "name": "Tentacle", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] }, { - "name": "Slam", + "name": "Tremor {@recharge 5}", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage." + "The demiplane shakes violently. Every creature must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." ] } ], - "reaction": [ - { - "name": "Released Rush", - "entries": [ - "When Bloody Teddy ceases being {@condition grappled} or {@condition restrained}, such as when released from the toymaker's bag, Bloody Teddy can move 20 feet and make one slam attack, using charge if able." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Tachna", + "source": "GHMG" } - ], - "traitTags": [ - "Charge", - "Immutable Form" - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Tachna.webp", "senseTags": [ - "D" + "U" ], "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "S" + "Multiattack", + "Tentacles" ], "damageTags": [ - "B", - "P" + "S" ], "miscTags": [ - "MW" + "MW", + "RCH" ], "conditionInflict": [ "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodyTeddy.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Toymaker", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodyTeddy.webp" - } - } - ] - }, "savingThrowForced": [ + "charisma", "strength" ] }, { - "name": "Marie O'Nett", - "isNamedCreature": true, + "name": "Tachna Gallery", "source": "GHMG", - "group": [ - "Toys" - ], - "page": 341, + "page": 333, "size": [ - "S" + "H" ], - "type": "construct", + "type": "aberration", "alignment": [ "C", "E" ], "ac": [ - 13 + { + "ac": 19, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 45, - "formula": "10d6 + 10" + "average": 250, + "formula": "20d12 + 120" }, - "speed": { - "walk": 30 + "speed": {}, + "str": 18, + "dex": 15, + "con": 22, + "int": 18, + "wis": 16, + "cha": 22, + "save": { + "dex": "+9", + "con": "+8", + "wis": "+12", + "cha": "+12" }, - "str": 10, - "dex": 17, - "con": 12, - "int": 5, - "wis": 10, - "cha": 5, "skill": { - "acrobatics": "+5" + "deception": "+12", + "stealth": "+9" }, "senses": [ - "darkvision 60 ft." + "truesight 120 ft." ], - "passive": 10, + "passive": 13, "immune": [ - "poison" + "poison", + "psychic", + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", - "petrified", - "poisoned" - ], - "languages": [ - "understands Sylvan but can't speak" + "poisoned", + "sleep" ], - "cr": "2", + "cr": "19", "trait": [ { - "name": "Immutable Form", + "name": "Legendary Resistance (3/Day)", "entries": [ - "No effect can alter Marie O'Nett's form." + "If the tachna gallery fails a saving throw, it can choose to succeed instead." ] }, { - "name": "On Strings", + "name": "Demiplane", "entries": [ - "Marie O'Nett can high jump up to 30 feet. It takes no falling damage when descending from this jump." + "The subject content of the tachna becomes a 60 ft. by 60 ft., sentient demiplane, designed to lure and trap victims of the tachna gallery's bloodthirsty appetite. Creatures examining or touching any art within the tachna gallery must make a {@dc 20} Charisma saving throw or be pulled into the tachna gallery's demiplane, in a random location, chosen by the DM. Those touching a tachna are pulled in without a save. Once trapped inside, the only way to leave is to defeat the tachna, which can be attacked from inside it.", + "A creature who succeeds on the saving throw is immune to this trait for 1 hour." ] }, { - "name": "Spellbinding Movement", + "name": "Psychic Aura", "entries": [ - "When Marie O'Nett moves, it can choose one creature within 30 feet of and able to see it. That creature must succeed on a {@dc 11} Wisdom saving throw or take 3 ({@damage 1d6}) psychic damage and become {@condition charmed} by Marie O'Nett until the end of Marie's next turn or the target takes more damage. While {@condition charmed} in this way, the creature's speed is halved." + "At the start of each of the tachna gallery's turns, each creature within its demiplane takes 21 ({@damage 6d6}) psychic damage." ] } ], @@ -74815,39 +75251,44 @@ { "name": "Multiattack", "entries": [ - "Marie O'Nett makes two whip attacks." + "The tachna uses tremor and makes three tentacle attacks." ] }, { - "name": "Whip", + "name": "Tentacle", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + "{@atk mw} {@hit 18} to hit, reach 60 ft., one target. {@h}22 ({@damage 4d8 + 4}) slashing damage." ] - } - ], - "reaction": [ + }, { - "name": "Hoisted Escape", + "name": "Tremor", "entries": [ - "When Marie O'Nett ceases being {@condition grappled} or {@condition restrained}, such as when released from the toymaker's bag, Marie high jumps up to 30 feet, evoking spellbinding movement." + "The tachna gallery shakes violently. Every creature must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Mind Blast {@recharge}", + "entries": [ + "The tachna gallery emits psychic energy targeting all creatures within 60 feet. Each creature must succeed on a {@dc 20} Intelligence saving throw or take 54 ({@damage 12d8}) psychic damage and be {@condition stunned} for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "attachedItems": [ - "whip|phb" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Tachna", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TachnaGallery.webp", "traitTags": [ - "Immutable Form" + "Legendary Resistances" ], "senseTags": [ - "D" + "U" ], "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "S" + "Multiattack", + "Tentacles" ], "damageTags": [ "S", @@ -74855,219 +75296,295 @@ ], "miscTags": [ "MW", - "RCH", - "MLW" + "RCH" ], "conditionInflict": [ - "charmed" + "prone", + "stunned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MarieO'Nett.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Toymaker", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MarieO'Nett.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptMaryO'Nett.webp" - }, - "credit": "Guilherme Motta" - } - ] - }, "savingThrowForced": [ - "wisdom" + "charisma", + "intelligence", + "strength" ] }, { - "name": "Trennensel", + "name": "Tallow Toad", "source": "GHMG", - "page": 342, + "page": 14, "size": [ - "S" + "T" ], - "type": "beast", + "type": "construct", "alignment": [ "U" ], "ac": [ - 13 + 12 ], "hp": { - "average": 14, - "formula": "4d6" + "average": 17, + "formula": "5d4 + 5" }, "speed": { - "walk": 10, - "fly": 40 + "walk": 25 }, "str": 8, - "dex": 16, - "con": 11, + "dex": 14, + "con": 12, "int": 2, - "wis": 12, + "wis": 9, "cha": 5, "senses": [ - "blindsight 60 ft." + "darkvision 60 ft." + ], + "passive": 9, + "resist": [ + "cold" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" ], - "passive": 11, "cr": "1/4", "trait": [ { - "name": "Echolocation", + "name": "Death Burst", "entries": [ - "The trennensel can't use its {@sense blindsight} while {@condition deafened}." + "When the tallow toad dies, it explodes in a shower of hot wax. Each creature within 5 feet of the toad must succeed on a {@dc 11} Dexterity saving throw or take 3 ({@damage 1d6}) fire damage." ] }, { - "name": "Keen Hearing and Smell", + "name": "Illumination", "entries": [ - "The trennensel has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "The tallow toad sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius." + ] + }, + { + "name": "Water Weakness", + "entries": [ + "If the tallow toad is doused in water or ends its turn submerged in water, the toad takes 3 ({@damage 1d6}) acid damage. Maximize this damage if the water is soapy." ] } ], "action": [ { - "name": "Blood Drink", + "name": "Fire Tongue", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the trennensel enters the target's space and attaches to the target, moving with the target until detached. While attached to the target, the trennensel uses its action to drain blood, and the target loses 5 ({@dice 1d4 + 3}) hit points when the trennensel does so. Another creature, including the target, can use an action to detach the trennensel, doing so by succeeding on a {@dc 9} Strength ({@skill Athletics}) check.", - "The trennensel can detach as part of its movement. It detaches automatically if it becomes {@condition incapacitated} or dies." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) fire damage." + ] + }, + { + "name": "Spit", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}7 ({@damage 2d4 + 2}) fire damage. The target takes half the original damage again at the end of its next turn.", + "Any creature can use an action to remove the hot wax, preventing the extra damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Arcane Anomalies", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TallowToad.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TallowToad.webp", "traitTags": [ - "Keen Senses" + "Death Burst", + "Illumination" ], "senseTags": [ - "B" + "D" ], "damageTags": [ - "P" + "A", + "F" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Trennensel.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Trennensel", - "source": "GHMG" - } - } + "savingThrowForced": [ + "dexterity" + ] }, { - "name": "Unfinished", + "name": "Tangle Weed", "source": "GHMG", - "page": 343, + "page": 334, "size": [ - "M" + "L" ], - "type": "undead", + "type": "plant", "alignment": [ - "C", - "N" + "U" ], "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } + 9 ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 51, + "formula": "6d10 + 18" }, "speed": { - "walk": 0, - "fly": { - "number": 50, - "condition": "(hover)" - }, - "canHover": true + "walk": 15, + "swim": 30 }, - "str": 17, - "dex": 14, - "con": 14, - "int": 8, + "str": 18, + "dex": 9, + "con": 16, + "int": 1, "wis": 10, - "cha": 18, - "save": { - "str": "+7", - "wis": "+4", - "cha": "+8" - }, + "cha": 1, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft." ], "passive": 10, - "resist": [ - "acid", - "cold", - "fire", - "lightning", - "thunder", + "conditionImmune": [ + "blinded", + "deafened", + "exhaustion", + "prone" + ], + "cr": "1", + "trait": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], + "name": "False Appearance", + "entries": [ + "While the tangle weed remains motionless, it is indistinguishable from a normal plant." + ] + } + ], + "action": [ + { + "name": "Constrict", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 15 ft., one target. {@h}The target takes 8 ({@damage 1d8 + 4}) bludgeoning damage, and it is {@condition grappled} (escape {@dc 14}). Until this {@action grapple} ends, the target is {@condition restrained}, and at the end of the tangle weed's turn it pulls each creature {@condition grappled} by it 5 feet toward its roots." + ] + } + ], + "reaction": [ + { + "name": "Whipping Strand", + "entries": [ + "When a creature being {@condition grappled} by the tangle weed is subject to an effect that moves it, the tangle weed can use its reaction to make another constrict attack against the creature." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Tangle Weed", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TangleWeed.webp", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ] + }, + { + "name": "Tar Creep", + "source": "GHMG", + "page": 335, + "size": [ + "L" + ], + "type": "elemental", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 14, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 114, + "formula": "12d10 + 48" + }, + "speed": { + "walk": 40 + }, + "str": 19, + "dex": 12, + "con": 18, + "int": 5, + "wis": 10, + "cha": 5, + "skill": { + "stealth": "+6" + }, + "senses": [ + "darkvision 60 ft.", + "tremorsense 60 ft." + ], + "passive": 10, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ - "necrotic", "poison" ], "conditionImmune": [ - "charmed", "exhaustion", "paralyzed", "petrified", "poisoned", + "prone", "unconscious" ], - "languages": [ - "understands all languages it knew in life but can't speak" - ], - "cr": "10", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The unfinished's innate spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The unfinished can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell mage hand}" - ], - "daily": { - "3e": [ - "{@spell Bigby's Hand|PHB|arcane hand} (9th-level)", - "{@spell telekinesis}" - ] - }, - "ability": "cha" - } - ], + "cr": "6", "trait": [ { - "name": "Semi-Corporeal", + "name": "Amorphous", "entries": [ - "Parts of the unfinished fade in and out of material plane. The unfinished gains advantage on all saving throws to avoid being {@condition grappled}, {@condition prone}, or {@condition restrained}. It gains another saving throw at the beginning of its turn for an effect that causes any of these conditions, whether it allows a saving throw or not." + "The tar creep can move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "Kindle", + "entries": [ + "When a tar creep takes fire damage, it ignites. The creep's slam attacks then adhere flaming pitch to foes, dealing an extra 4 ({@damage 1d8}) fire damage and igniting them, too. In either case, until an ignited creature takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." ] } ], @@ -75075,585 +75592,919 @@ { "name": "Multiattack", "entries": [ - "The unfinished makes two slam attacks." + "The tar creep makes two slam attacks. It can use engulf in place of either attack." ] }, { "name": "Slam", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage and 17 ({@damage 3d8 + 4}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or pushed 10 feet and knocked {@condition prone}." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this {@action grapple} ends, the target is {@condition restrained}. The tar creep can {@action grapple} up to two creatures at a time." + ] + }, + { + "name": "Engulf", + "entries": [ + "One creature {@condition grappled} by the tar creep must succeed on a {@dc 15} Strength saving throw or be pulled into the creep's body. An engulfed target is {@condition blinded}, {@condition restrained}, unable to breathe, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the creep. At the start of each of the creep's turns, the engulfed creature takes 13 ({@damage 3d8}) bludgeoning damage and the same fire damage the creep takes from Kindle, if any. The creep can have only one creature engulfed at a time.", + "An engulfed creature can try to escape by taking an action to make its choice of a {@dc 15} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 5 feet of movement to enter a space of its choice within 5 feet of the creep.", + "If the creep dies, an engulfed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement.", + "If a creature dies while engulfed by the creep, the creature's body dissolves inside the elemental. The creep expels anything the creature wore or carried." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Tar Creep", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TarCreep.webp", + "traitTags": [ + "Amorphous" + ], "senseTags": [ - "D" + "D", + "T" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "CS", - "LF" - ], "damageTags": [ "B", - "N" - ], - "damageTagsSpell": [ - "B", - "O" - ], - "spellcastingTags": [ - "I" + "F" ], "miscTags": [ - "MW" + "MW", + "RCH" ], - "conditionInflictSpell": [ + "conditionInflict": [ + "blinded", + "grappled", "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Unfinished.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Unfinished", - "source": "GHMG" - } - }, "savingThrowForced": [ "strength" ] }, { - "name": "Corpsejaw", + "name": "Tar Juggernaut", "source": "GHMG", - "group": [ - "Unusual Beasts" - ], - "page": 344, + "page": 335, "size": [ - "M" + "H" ], - "type": "monstrosity", + "type": "elemental", "alignment": [ - "U" + "C", + "E" ], "ac": [ - 12 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 18, - "formula": "4d8" + "average": 230, + "formula": "20d12 + 100" }, "speed": { "walk": 40 }, - "str": 15, - "dex": 14, - "con": 10, - "int": 3, - "wis": 13, - "cha": 7, + "str": 23, + "dex": 9, + "con": 20, + "int": 5, + "wis": 10, + "cha": 5, "senses": [ - "darkvision 60 ft." + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "passive": 11, - "cr": "1/4", + "passive": 10, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "prone", + "unconscious" + ], + "cr": "12", "trait": [ { - "name": "Adamantine Jaws", + "name": "Amorphous", "entries": [ - "The corpsejaw's bite works as if made of adamantine. The bite scores a critical hit on a roll of 19 or 20." + "The tar juggernaut can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Keen Smell", + "name": "Engulfing Charge", "entries": [ - "The corpsejaw has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "If the tar juggernaut moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a {@dc 18} Strength saving throw or fall {@condition prone}. If the target is {@condition prone} and a Medium or smaller creature, the juggernaut can use Engulf against it as a bonus action." ] }, { - "name": "Pounce", + "name": "Kindle", "entries": [ - "If the corpsejaw moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 12} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the corpsejaw can make one bite attack against it as a bonus action." + "When a tar juggernaut takes fire damage, it ignites. The juggernaut's slam attacks then adhere flaming pitch to foes, dealing an extra 11 ({@damage 2d10}) fire damage and igniting them, too. In either case, until an ignited creature takes an action to douse the fire, the creature takes 11 ({@damage 2d10}) fire damage at the start of each of its turns." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The tar juggernaut deals double damage to objects and structures." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage. If the corpsejaw scores a critical hit and the target wears nonmagical armor, the armor takes a permanent and cumulative \u22121 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed." + "The tar juggernaut makes three slam attacks. It can use engulf in place of any attack." ] }, { - "name": "Claw", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." + "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this {@action grapple} ends, the target is {@condition restrained}. The tar creep can {@action grapple} up to two creatures at a time." + ] + }, + { + "name": "Engulf", + "entries": [ + "One Medium or smaller creature {@condition grappled} by or {@condition prone} within 5 feet of the tar juggernaut must succeed on a {@dc 18} Strength saving throw or be pulled into the juggernaut's body. An engulfed target is {@condition blinded}, {@condition restrained}, unable to breathe, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the juggernaut. At the start of each of the juggernaut's turns, the engulfed creature takes 22 ({@damage 4d10}) bludgeoning damage and the same fire damage the juggernaut takes from Kindle, if any. The juggernaut can have up to one large or two medium or smaller creatures engulfed at a time.", + "An engulfed creature can try to escape by taking an action to make its choice of a {@dc 18} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 5 feet of movement to enter a space of its choice within 5 feet of the juggernaut.", + "If the juggernaut dies, an engulfed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement.", + "If a creature dies while engulfed by the juggernaut, the creature's body dissolves inside the elemental. The juggernaut expels anything the creature wore or carried." ] } ], + "variant": [ + { + "type": "variant", + "name": "Tar Juggernaut (Ranged)", + "entries": [ + "Ranged attacks might be important for more powerful monsters to have, especially if the powerful characters they oppose have a variety of ways to attack from a distance. The tar juggernaut's Engulfing Charge may help in such cases, but other options can be helpful. If you find the tar juggernaut needs a ranged attack, consider the following:", + { + "type": "entries", + "name": "Hurl Tar", + "page": 336, + "entries": [ + "{@atk rw} {@hit 10} to hit, range 50/150 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this {@action grapple} ends, the target makes ranged weapon or spell attacks with disadvantage." + ] + } + ], + "_version": { + "addHeadersAs": "action" + } + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Tar Creep", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TarJuggernaut.webp", "traitTags": [ - "Keen Senses", - "Pounce" + "Amorphous", + "Siege Monster" ], "senseTags": [ - "D" + "D", + "T" + ], + "actionTags": [ + "Multiattack" ], "damageTags": [ - "P", - "S" + "B", + "F" ], "miscTags": [ - "MW" + "MW", + "RCH" ], "conditionInflict": [ - "prone" + "blinded", + "grappled", + "prone", + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Corpsejaw.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Corpsejaw", - "source": "GHMG" - } - }, "savingThrowForced": [ "strength" ] }, { - "name": "Eye Crawler", - "source": "GHMG", + "name": "The Bloodied", "group": [ - "Unusual Beasts" + "Seraph Servants" ], - "page": 344, + "source": "GHMG", + "page": 300, "size": [ - "T" + "M" ], - "type": "aberration", + "type": "celestial", "alignment": [ - "C", - "N" + "N", + "G" ], "ac": [ - 11 + { + "ac": 10, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 2, - "formula": "1d4" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 20 + }, + "str": 8, + "dex": 6, + "con": 13, + "int": 12, + "wis": 19, + "cha": 18, + "save": { + "wis": "+6", + "cha": "+6" }, - "str": 3, - "dex": 13, - "con": 10, - "int": 6, - "wis": 11, - "cha": 5, "skill": { - "perception": "+2", - "stealth": "+5" + "insight": "+6", + "perception": "+6" }, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 12, - "cr": "0", - "trait": [ + "passive": 16, + "immune": [ + "radiant" + ], + "vulnerable": [ + "bludgeoning", + "piercing", + "slashing" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened" + ], + "languages": [ + "Celestial", + "telepathy 120 ft." + ], + "cr": "4", + "action": [ { - "name": "Keen Sight", + "name": "Peacemaking", "entries": [ - "The eye crawler has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "The bloodied targets up to four hostile creatures it can see. Each must succeed on a {@dc 14} Charisma saving throw or be {@condition charmed} by the bloodied for one minute. A creature {@condition charmed} in this way is {@condition incapacitated} and begins weeping uncontrollably until another creature uses its action to shake the creature out of it." + ] + }, + { + "name": "Shared Sacrifice", + "entries": [ + "The bloodied chooses an allied creature within 30 feet of it. Until the end of the bloodied's next turn, the bloodied has resistance to all damage, and whenever the bloodied takes damage, the target creature takes damage equal to the damage dealt to the bloodied." ] } ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" + "reaction": [ + { + "name": "Ultimate End", + "entries": [ + "The bloodied targets a single creature within 60 ft. that just attacked it. The target must succeed a {@dc 16} Wisdom saving throw or immediately take force damage equal to the bloodied's current hit point total as the bloodied removes its chains. The bloodied dies instantly. On a success, the target takes half as much damage, and that damage cannot lower the target to less than 1 hp." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EyeCrawler.webp", "fluff": { "_appendMonsterFluff": { - "name": "Eye Crawler", + "name": "Seraph Servants", "source": "GHMG" - } - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TheBloodied.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TheBloodied.webp", + "senseTags": [ + "B" + ], + "languageTags": [ + "CE", + "TP" + ], + "savingThrowForced": [ + "charisma", + "wisdom" + ] }, { - "name": "Eye Crow", + "name": "The Churning", + "isNamedCreature": true, "source": "GHMG", - "group": [ - "Unusual Beasts" - ], - "page": 345, + "page": 64, "size": [ - "T" + "G" ], - "type": "beast", + "type": "ooze", "alignment": [ - "U" + "N" ], "ac": [ - 12 + { + "ac": 10, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 2, - "formula": "1d4" + "average": 310, + "formula": "20d20 + 100" }, "speed": { - "walk": 10, - "fly": 50 + "walk": 30, + "climb": 30, + "swim": 30 }, - "str": 2, - "dex": 14, - "con": 10, + "str": 30, + "dex": 2, + "con": 20, "int": 3, - "wis": 12, - "cha": 7, - "skill": { - "perception": "+3" - }, - "passive": 13, - "cr": "0", - "trait": [ - { - "name": "Mimicry", - "entries": [ - "The eye crow can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check." + "wis": 10, + "cha": 3, + "passive": 10, + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "deafened", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], + "cr": "16", + "trait": [ + { + "name": "Enormous Space", + "entries": [ + "The Churning has a space 60 feet on a side and takes up that entire space. Other creatures can enter this space, but a creature that does so is subjected to the Churning's Engulf." ] }, { - "name": "Pack Tactics", + "name": "Magic Resistance", "entries": [ - "The eye crow has advantage on an attack roll against a creature if at least one of the crow's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The Churning has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The Churning deals double damage to objects and structures." + ] + }, + { + "name": "Unstoppable", + "entries": [ + "The Churning ignores {@quickref difficult terrain||3}, and nothing can reduce its speed or stop it from moving on its turn." ] } ], "action": [ { - "name": "Beak", + "name": "Pseudopod", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}1 piercing damage. If the eye crow scores a critical hit on a creature, the target is {@condition blinded} until the end of the crow's next turn." + "{@atk mw} {@hit 15} to hit, reach 20 ft., one target. {@h}24 ({@damage 4d6 + 10}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 23} Strength or Dexterity saving throw (target's choice) or be pulled within 5 feet of the Churning." + ] + }, + { + "name": "Engulf", + "entries": [ + "The Churning moves up to its speed and can enter creatures' spaces. The creature must make a {@dc 23} Strength or Dexterity saving throw (target's choice). On a successful save, the creature chooses to leave the Churning's path or it fails the save. On a failed save, the creature takes 40 ({@damage 10d6 + 5}) bludgeoning damage and is engulfed. The engulfed creature can't breathe, is {@condition blinded}, is {@condition restrained}, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the Churning. At the start of each of the Churning's turns, engulfed creatures take 42 ({@damage 12d6}) bludgeoning damage. When the Churning moves, engulfed creatures move with it.", + "An engulfed creature can escape ({@dc 23}). On a success, the creature escapes and uses 15 feet of movement to enter a space of its choice within 5 feet of the Churning.", + "If the Churning dies, an engulfed creature is no longer {@condition restrained} by it. If a creature dies inside the Churning, the creature's body breaks up. The Churning keeps inside it anything the dead creature wore or carried." + ] + } + ], + "reaction": [ + { + "name": "Reactive Grab", + "entries": [ + "A creature that moves while within the Churning's reach provokes an {@action opportunity attack}. The Churning can make four {@action opportunity attack|PHB|opportunity attacks} each round." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "The Churning", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TheChurning.webp", "traitTags": [ - "Pack Tactics" + "Magic Resistance", + "Siege Monster" ], "damageTags": [ - "P" + "B" ], "miscTags": [ - "MW" + "MW", + "RCH" ], "conditionInflict": [ "blinded" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EyeCrow.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Eye Crow", - "source": "GHMG" - } - } + ] }, { - "name": "Flatback Beetle", + "name": "The Laethlyn", + "isNamedCreature": true, "source": "GHMG", - "group": [ - "Unusual Beasts" - ], - "page": 345, + "page": 183, "size": [ - "H" + "M" ], - "type": "beast", + "type": "fey", "alignment": [ - "U" + "C", + "N" ], "ac": [ { - "ac": 16, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 68, - "formula": "8d12 + 16" + "average": 176, + "formula": "32d8 + 32" }, "speed": { - "walk": 30 + "walk": 30, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 10, + "dex": 19, + "con": 14, + "int": 16, + "wis": 22, + "cha": 17, + "save": { + "int": "+9", + "wis": "+12", + "cha": "+9" + }, + "skill": { + "acrobatics": "+10", + "animal handling": "+12", + "history": "+9", + "nature": "+9", + "perception": "+12" }, - "str": 19, - "dex": 9, - "con": 15, - "int": 1, - "wis": 10, - "cha": 3, "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft." + "darkvision 120 ft.", + "truesight 60 ft." + ], + "passive": 22, + "resist": [ + "acid", + "cold", + "fire", + "lightning" + ], + "immune": [ + "poison", + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from non-magical weapons that aren't adamantine", + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "restrained", + "stunned", + "unconscious" + ], + "languages": [ + "Druidic", + "Primordial", + "Sylvan", + "three other languages" + ], + "cr": "17", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The Laethlyn's spellcasting ability is Wisdom (spell save {@dc 20}). They can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell barkskin}", + "{@spell commune with nature}", + "{@spell detect magic}" + ], + "daily": { + "3e": [ + "{@spell entangle}", + "{@spell wall of thorns}" + ], + "1e": [ + "{@spell awaken}", + "{@spell heal}" + ] + }, + "ability": "wis", + "type": "spellcasting" + } ], - "passive": 10, - "cr": "1", "trait": [ { - "name": "Siege Monster", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The beetle deals double damage to objects and structures." + "If the Laethlyn fails a saving throw, they can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The Laethlyn has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Nature Speech", + "entries": [ + "The Laethlyn can understand and be understood by all plants and beasts." + ] + }, + { + "name": "Wrath of Nature", + "entries": [ + "The Laethlyn's weapon attacks are magical." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "The Laethlyn makes three vine strike attacks." + ] + }, + { + "name": "Vine Strike", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 15 ft., one or two targets. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage." + ] + }, + { + "name": "Thorn Spray", + "entries": [ + "A barrage of sharp thorns sprays from the Laethlyn in a 30-foot cone. Each non-plant creature in the area must make a {@dc 20} Dexterity saving throw, taking 28 ({@damage 4d10 + 6}) piercing damage on a failed save and have their speed reduced by 10 feet for 1 minute. Any creature succeeding on the save takes half as much damage and suffers no reduction of its speed. The speed reduction is cumulative, and a creature's speed returns to normal if they receive magical healing while affected by the reduction." + ] + } + ], + "legendary": [ + { + "name": "Teleport", + "entries": [ + "The Laethlyn magically teleports, along with any equipment they are wearing or carrying, up to 90 feet to an unoccupied space they can see." + ] + }, + { + "name": "Capture (Costs 2 Actions)", + "entries": [ + "Vines attempt to grasp at a single target the Laethlyn can see within 120 feet. The target must make a {@dc 20} Dexterity saving throw or be {@condition grappled} and {@condition restrained} by the vines (escape {@dc 15}). The Laethlyn can only have two creatures so captured at any given time." + ] + }, + { + "name": "Rejuvenate (Costs 3 Actions)", + "entries": [ + "The Laethlyn can root themself in the ground beneath her, reducing their speed to 0 until they teleport or use an action to uproot themself. While rooted, healing energy surges into them, allowing them to regain 30 hit points at the start of each of their turns. Any beast allies within 30 feet of the of the Laethlyn regain 30 hit points when they take this legendary action." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "The Laethlyn", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TheLaethlyn.webp", "traitTags": [ - "Siege Monster" + "Legendary Resistances", + "Magic Resistance" ], "senseTags": [ - "B", - "D" + "SD", + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DU", + "P", + "S" ], "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "P", "S" ], + "spellcastingTags": [ + "I" + ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FlatbackBeetle.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Flatback Beetle", - "source": "GHMG" - } - } + "conditionInflict": [ + "grappled", + "restrained" + ], + "conditionInflictSpell": [ + "charmed", + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "dexterity", + "strength" + ] }, { - "name": "Frostbite Fox", + "name": "Thornhost", "source": "GHMG", - "group": [ - "Unusual Beasts" - ], - "page": 346, + "page": 337, "size": [ - "T" + "M" ], - "type": "beast", + "type": "plant", "alignment": [ "U" ], "ac": [ - 13 + { + "ac": 11, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 3, - "formula": "1d4 + 1" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 30 + "walk": 20 }, - "str": 3, - "dex": 16, - "con": 12, + "str": 12, + "dex": 10, + "con": 15, "int": 3, "wis": 12, - "cha": 8, - "skill": { - "perception": "+3", - "stealth": "+5" - }, + "cha": 3, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 13, - "cr": "0", + "passive": 11, + "resist": [ + "piercing" + ], + "vulnerable": [ + "fire", + "poison" + ], + "conditionImmune": [ + "blinded", + "deafened" + ], + "cr": "2", "trait": [ { - "name": "Keen Smell", + "name": "Thorn Rot", "entries": [ - "The frostbite fox has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "A humanoid that takes damage from a thornhost's thorns or burst must succeed on a {@dc 12} as the thorn burrows for 3 rounds. Upon failing three saves, the damage ends, but the thorn takes root, the humanoid can't regain the hit points lost to the thorn while the infection lasts, and the humanoid gains one level of {@condition exhaustion} as fever and delirium set in. During the first 24 hours, the thorn can be removed, but doing so requires someone who has proficiency in the {@skill Medicine} skill to succeed on a {@dc 15} Wisdom ({@skill Medicine}) check.", + "If the thorn remains, at the end of each long rest, the infected creature must succeed on a {@dc 12} (+1 per thorn, up to {@dc 15}) Constitution saving throw or gain one level of {@condition exhaustion}. If the creature dies from {@condition exhaustion}, its soul departs its still-living body and it becomes a new thornhost with no levels of {@condition exhaustion}." ] } ], "action": [ { - "name": "Bite", + "name": "Thorns", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}1 piercing damage and 1 cold damage. If the target is a creature and takes the cold damage, the creature can't take reactions until the start of its next turn." + "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage." + ] + }, + { + "name": "Burst", + "entries": [ + "The thornhost dies, sending thorns flying in a 20-foot radius. Each creature in that area must make a {@dc 12} Dexterity save, taking 12 ({@damage 4d4 + 2}) piercing damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "Keen Senses" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Thornhost", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Thornhost.webp", "senseTags": [ - "D" + "B" ], "damageTags": [ - "C", "P" ], "miscTags": [ - "MW" + "MW", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FrostbiteFox.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Frostbite Fox", - "source": "GHMG" - } - } + "conditionInflict": [ + "exhaustion" + ] }, { - "name": "Goldmane Boar", + "name": "Thornlamm", "source": "GHMG", - "group": [ - "Unusual Beasts" - ], - "page": 346, + "page": 50, "size": [ - "M" + "S" ], - "type": "beast", + "type": "plant", "alignment": [ - "U" + "N", + "E" ], "ac": [ { - "ac": 12, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 32, - "formula": "5d8 + 10" + "average": 21, + "formula": "6d6" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 15, - "dex": 11, - "con": 14, + "str": 11, + "dex": 14, + "con": 11, "int": 3, - "wis": 11, - "cha": 7, - "skill": { - "perception": "+2" - }, - "passive": 12, - "cr": "1", - "trait": [ - { - "name": "Charge", - "entries": [ - "If the goldmane boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 4 ({@damage 1d8}) slashing damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or fall {@condition prone}." - ] - }, - { - "name": "Glowing Mane", - "entries": [ - "The goldmane boar sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius." - ] - }, + "wis": 8, + "cha": 3, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 9, + "resist": [ + "cold", + "fire", + "lightning", + "poison" + ], + "conditionImmune": [ + "blinded", + "deafened", + "exhaustion" + ], + "cr": "\u2014\u00A0with a caprathorn (1/4 [50 XP] by itself)", + "pbNote": "+2", + "action": [ { - "name": "Opportunistic Gore", + "name": "Hooves", "entries": [ - "If the goldmane boar hits with a tusk attack while it has advantage on the attack roll, it deals an extra 4 ({@damage 1d8}) slashing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage." ] }, { - "name": "Relentless (Recharges after a Short or Long Rest)", - "entries": [ - "If the goldmane boar takes 11 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." - ] - } - ], - "action": [ - { - "name": "Tusk", + "name": "Needles", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." + "{@atk rw} {@hit 4} to hit, range 30/60 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage." ] } ], - "traitTags": [ - "Charge" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GoldmaneBoar.webp", "fluff": { "_appendMonsterFluff": { - "name": "Goldmane Boar", + "name": "Caprathorn", "source": "GHMG" } }, - "savingThrowForced": [ - "strength" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Thornlamm.webp", + "senseTags": [ + "B" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RW" ] }, { - "name": "Jelly", - "source": "GHMG", + "name": "Thunderblossom", "group": [ - "Unusual Beasts" + "Mageplants" ], - "page": 347, + "source": "GHMG", + "page": 202, "size": [ "T" ], - "type": "ooze", + "type": "plant", "alignment": [ "U" ], "ac": [ - 9 + 10 ], "hp": { - "average": 4, - "formula": "1d4 + 2" + "average": 63, + "formula": "18d4 + 18" }, "speed": { - "walk": 10, - "climb": 10, - "swim": 10 + "walk": 40 }, - "str": 3, - "dex": 8, - "con": 14, + "str": 8, + "dex": 10, + "con": 12, "int": 1, - "wis": 6, - "cha": 1, - "skill": { - "stealth": "+1" - }, + "wis": 10, + "cha": 10, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "blindsight 30 ft. (blind beyond this radius)" + ], + "passive": 10, + "resist": [ + "cold", + "fire" ], - "passive": 8, "immune": [ - "acid" + "thunder" ], "conditionImmune": [ "blinded", @@ -75661,619 +76512,779 @@ "deafened", "exhaustion", "frightened", - "prone" + "prone", + "unconscious" ], - "cr": "0", + "cr": "4", "trait": [ { - "name": "Spider Climb", + "name": "False Appearance", "entries": [ - "The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "While the thunderblossom remains motionless, it is indistinguishable from ordinary flowering plants." ] } ], "action": [ { - "name": "Pseudopod", + "name": "Boom Bloom", "entries": [ - "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}1 acid damage." + "One of the thunderblossom's blooms explodes with significant concussive force that can be heard up to 150 feet away. Each other creature within 10 feet of the thunderblossom must make a {@dc 11} Strength saving throw or take 14 ({@damage 4d6}) thunder damage and {@condition deafened} until the end of its next turn. A creature that fails by 3 or more is also {@condition stunned} until the end of their next turn. A creature that succeeds on this saving throw takes half damage and is not {@condition deafened}." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Mageplants", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Thunderblossom.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Thunderblossom.webp", "traitTags": [ - "Spider Climb" + "False Appearance" ], "senseTags": [ "B" ], "damageTags": [ - "A" + "T" ], - "miscTags": [ - "MW" + "conditionInflict": [ + "deafened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Jelly.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Jelly", - "source": "GHMG" - } - } + "savingThrowForced": [ + "strength" + ] }, { - "name": "Knifewing", - "source": "GHMG", + "name": "Torcheater", "group": [ "Unusual Beasts" ], - "page": 347, + "source": "GHMG", + "page": 349, "size": [ - "S" + "T" ], - "type": "beast", + "type": "monstrosity", "alignment": [ "U" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 9, - "formula": "2d6 + 2" + "average": 3, + "formula": "1d4 + 1" }, "speed": { - "walk": 30, - "climb": 30, + "walk": 5, "fly": 30 }, - "str": 6, - "dex": 15, - "con": 13, + "str": 2, + "dex": 14, + "con": 12, "int": 2, - "wis": 10, - "cha": 5, + "wis": 11, + "cha": 6, "senses": [ - "blindsight 10 ft." + "darkvision 60 ft." ], "passive": 10, - "cr": "1/8", + "immune": [ + "fire" + ], + "cr": "0", "trait": [ { - "name": "Flyby", - "entries": [ - "The knifewing doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." - ] - }, - { - "name": "Glider", + "name": "Eat Fire", "entries": [ - "The knifewing can't ascend while flying and its altitude decreases by 5 feet for every 30 feet it flies. If flying, the knifewing falls if it doesn't fly at least 30 feet during its turn." + "If the torcheater flies through fire, it reduces the fire's area by a 1-foot cube. A fire goes out if its area is reduced to nothing." ] } ], "action": [ - { - "name": "Knifewing (Flying Only)", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}1 fire damage." ] } ], - "traitTags": [ - "Flyby" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Torcheater", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Torcheater.webp", "senseTags": [ - "B" + "D" ], "damageTags": [ - "P", - "S" + "F" ], "miscTags": [ + "AOE", "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Knifewing.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Knifewing", - "source": "GHMG" - } - } + ] }, { - "name": "Mold Spider", + "name": "Tormach Cultist", "source": "GHMG", - "group": [ - "Unusual Beasts" - ], - "page": 347, + "page": 75, "size": [ - "T" + "M" ], - "type": "plant", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "U" + "C", + "E" ], "ac": [ - 11 + { + "ac": 13, + "from": [ + "{@item studded leather armor|PHB}" + ] + } ], "hp": { - "average": 3, - "formula": "1d4 + 1" + "average": 16, + "formula": "3d8 + 3" }, "speed": { - "walk": 20, - "climb": 20 + "walk": 30 }, - "str": 2, - "dex": 13, + "str": 13, + "dex": 12, "con": 13, - "int": 1, - "wis": 8, - "cha": 2, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 9, - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "blinded", - "deafened" + "int": 10, + "wis": 11, + "cha": 10, + "skill": { + "intimidation": "+2" + }, + "passive": 10, + "languages": [ + "one national language" ], - "cr": "0", + "cr": "1/2", "trait": [ { - "name": "Regrowth", + "name": "Rampage", "entries": [ - "When a mold spider dies, unless fire destroyed it, it releases spores that regrow a mold spider in 3 days." + "When the Tormach cultist reduces a creature to 0 hit points with a melee attack on its turn, the cultist can take a bonus action to move up to half its speed and make a melee attack." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The Tormach cultist uses frightening scream and makes two handaxe attacks." ] }, { - "name": "Spider Climb", + "name": "Handaxe", "entries": [ - "The mold spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage." ] - } - ], - "action": [ + }, { - "name": "Claw", + "name": "Frightening Scream", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}1 slashing damage." + "Each creature of the Tormach cultist's choice within 20 feet of and able to hear the cultist must succeed on a {@dc 10} Wisdom saving throw or become {@condition frightened} until the end of the cultist's next turn.", + "If a creature's saving throw is successful, the creature is immune to the Frightening Scream of all Tormach cultists for the next 24 hours." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Cult of Tormach", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TormachCultist.webp", + "attachedItems": [ + "handaxe|phb" + ], "traitTags": [ - "Spider Climb" + "Rampage" ], - "senseTags": [ - "B" + "actionTags": [ + "Multiattack" ], "damageTags": [ "S" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MoldSpider.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Mold Spider", - "source": "GHMG" - } - } + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ] }, { - "name": "Ormwurm", + "name": "Tormach Zealot", "source": "GHMG", - "group": [ - "Unusual Beasts" - ], - "page": 348, + "page": 75, "size": [ "M" ], - "type": "beast", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "U" + "C", + "E" ], "ac": [ - 12 + { + "ac": 16, + "from": [ + "{@item scale mail|PHB}" + ] + } ], "hp": { - "average": 11, - "formula": "2d8 + 2" + "average": 44, + "formula": "8d8 + 8" }, "speed": { - "walk": 30, - "burrow": 5, - "swim": 30 + "walk": 30 }, - "str": 12, + "str": 11, "dex": 14, "con": 13, - "int": 2, - "wis": 10, - "cha": 5, + "int": 13, + "wis": 12, + "cha": 15, "skill": { - "athletics": "+3" + "deception": "+4", + "insight": "+3", + "intimidation": "+4", + "performance": "+4", + "persuasion": "+4", + "religion": "+3" }, - "senses": [ - "blindsight 10 ft." + "passive": 11, + "languages": [ + "two national languages" + ], + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The Tormach zealot is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 12}). The Tormach zealot knows the following bard spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell true strike}", + "{@spell vicious mockery}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell faerie fire}", + "{@spell heroism}", + "{@spell thunderwave}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell enhance ability}", + "{@spell heat metal}", + "{@spell shatter}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" + } ], - "passive": 10, - "cr": "1/4", "trait": [ { - "name": "Hold Breath", + "name": "Blood-Soaked Inspiration", "entries": [ - "The ormwurm can hold its breath for 30 minutes." + "When the Tormach zealot deals damage on its turn, it can use a bonus action to choose one creature within 60 feet of it. Provided that creature can see or hear the zealot, the creature adds {@dice 1d6} to one ability check, attack roll, or saving throw it makes before the end of its next turn." ] } ], "action": [ { - "name": "Bite", + "name": "Whip", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 11}). Until this {@action grapple} ends, the ormwurm can't bite another target." + "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage. If the target is a creature, it must succeed on a {@dc 12} Strength or Dexterity saving throw (target's choice) or move back 5 feet or fall {@condition prone} (zealot choice)." ] } ], - "traitTags": [ - "Hold Breath" - ], - "senseTags": [ - "B" + "fluff": { + "_appendMonsterFluff": { + "name": "Cult of Tormach", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TormachZealot.webp", + "attachedItems": [ + "whip|phb" ], "damageTags": [ - "P" + "S" + ], + "damageTagsSpell": [ + "F", + "T", + "Y" + ], + "spellcastingTags": [ + "CB" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RCH" ], "conditionInflict": [ - "grappled" + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Ormwurm.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Ormwurm", - "source": "GHMG" - } - } + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" + ] }, { - "name": "Scuttling Maw", + "name": "Toymaker", "source": "GHMG", - "group": [ - "Unusual Beasts" - ], - "page": 348, + "page": 339, "size": [ - "S" + "M" ], - "type": "beast", + "type": "fey", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 14, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 10, - "formula": "3d6" + "average": 150, + "formula": "20d8 + 60" }, "speed": { - "walk": 25, - "swim": 25 + "walk": 30 + }, + "str": 18, + "dex": 15, + "con": 17, + "int": 11, + "wis": 16, + "cha": 12, + "save": { + "wis": "+7" + }, + "skill": { + "perception": "+7", + "sleight of hand": "+6", + "survival": "+7" }, - "str": 10, - "dex": 13, - "con": 11, - "int": 1, - "wis": 10, - "cha": 3, "senses": [ - "blindsight 30 ft." + "darkvision 120 ft." ], - "passive": 10, - "cr": "1/4", - "trait": [ - { - "name": "Amphibious", - "entries": [ - "The scuttling maw can breathe air and water." - ] - }, - { - "name": "Gnash", - "entries": [ - "The scuttling maw can use a bonus action to bite a target the maw holds {@condition grappled}." - ] - } + "passive": 17, + "resist": [ + "cold" ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "languages": [ + "Sylvan" + ], + "cr": "9", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The toymaker's spellcasting ability is Wisdom (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell enlarge/reduce}", + "{@spell knock}", + "{@spell mending}" + ], + "daily": { + "2": [ + "{@spell pass without trace}" + ] + }, + "ability": "wis", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Magic Resistance", + "entries": [ + "The toymaker has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Pincers", + "name": "Naughty List", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 11}). Until this {@action grapple} ends, the maw can't use its pincers on another target." + "The toymaker knows if a humanoid it can see has committed a serious crime and whether the person has been punished for the crime." ] - } - ], - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ScuttlingMaw.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Scuttling Maw", - "source": "GHMG" - } - } - }, - { - "name": "Shieldhead", - "source": "GHMG", - "group": [ - "Unusual Beasts" - ], - "page": 349, - "size": [ - "L" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ + }, { - "ac": 13, - "from": [ - "natural armor" + "name": "Winter Footing", + "entries": [ + "The toymaker ignores {@quickref difficult terrain||3} created by ice or snow." ] } ], - "hp": { - "average": 30, - "formula": "4d10 + 8" - }, - "speed": { - "walk": 50 - }, - "str": 16, - "dex": 11, - "con": 14, - "int": 2, - "wis": 12, - "cha": 7, - "passive": 11, - "cr": "1/2", - "trait": [ + "action": [ { - "name": "Charge", + "name": "Multiattack", "entries": [ - "If the shieldhead moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ({@damage 2d6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}." + "The toymaker makes three claw attacks." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 16}). The toymaker can {@action grapple} only one creature at a time." + ] + }, + { + "name": "Beard Spines {@recharge 5}", + "entries": [ + "The toymaker launches spines from its chin in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw, taking 26 ({@damage 4d12}) piercing damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Bag of Toys (Recharges after a Toy is Destroyed)", + "entries": [ + "The toymaker reaches into its bag and pulls out one random toy (roll {@dice 1d4})\u20141 {@creature Bloody Teddy|GHMG}, 2 {@creature Box-Bound Jack|GHMG}, 3 {@creature Dolly|GHMG}, 4 {@creature Marie O'Nett|GHMG}\u2014and tosses the toy into an unoccupied space within 10 feet. This toy is the toymaker's ally, and it takes its turn just after the toymaker. The toy obeys the toymaker's verbal commands (no action for the toymaker). If issued no commands, the toy attacks a creature that isn't the toy's ally." ] } ], - "action": [ + "reaction": [ { - "name": "Ram", + "name": "Bag", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." + "If a creature {@condition grappled} by the toymaker fails to escape, the creature must succeed on its choice of a {@dc 16} Strength or Dexterity saving throw or the {@action grapple} ends, and the creature is stuffed into the bag the toymaker carries. While in the bag, the target is {@condition blinded} and {@condition restrained}, and it has {@quickref cover|PHB|3|0|total cover} against anything that originates outside the bag.", + "If the toymaker uses the Bag of Toys action, any creature inside the bag is released, falling {@condition prone} in a space within 5 feet of the toymaker. The same result occurs if the bag takes 25 damage or more on a single turn from a creature inside it. In this case, the toymaker can't use its Bag of Toys action until the bag is repaired.", + "If the toymaker dies, a creature is no longer {@condition restrained} in the bag and can escape from it by using 10 feet of movement, exiting {@condition prone}." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Toymaker", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Toymaker.webp", "traitTags": [ - "Charge" + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "S" ], "damageTags": [ - "B" + "P", + "S" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ + "AOE", "MW" ], "conditionInflict": [ - "prone" + "blinded", + "grappled", + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Shieldhead.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Shieldhead", - "source": "GHMG" - } - }, "savingThrowForced": [ - "strength" + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution" ] }, { - "name": "Sloth Galloper", + "name": "Trennensel", "source": "GHMG", - "group": [ - "Unusual Beasts" - ], - "page": 349, + "page": 342, "size": [ - "L" + "S" ], "type": "beast", "alignment": [ "U" ], "ac": [ - 11 + 13 ], "hp": { - "average": 26, - "formula": "4d10 + 4" + "average": 14, + "formula": "4d6" }, "speed": { - "walk": 25, - "climb": 25 + "walk": 10, + "fly": 40 }, - "str": 17, - "dex": 13, - "con": 12, - "int": 4, + "str": 8, + "dex": 16, + "con": 11, + "int": 2, "wis": 12, - "cha": 7, + "cha": 5, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft." ], "passive": 11, - "cr": "1", + "cr": "1/4", "trait": [ { - "name": "Speed Burst", + "name": "Echolocation", "entries": [ - "Provided it isn't moving over {@quickref difficult terrain||3}, the sloth galloper can use a bonus action to take the {@action Dash} action." + "The trennensel can't use its {@sense blindsight} while {@condition deafened}." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Keen Hearing and Smell", "entries": [ - "The sloth galloper makes two slam attacks." + "The trennensel has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] - }, + } + ], + "action": [ { - "name": "Slam", + "name": "Blood Drink", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the trennensel enters the target's space and attaches to the target, moving with the target until detached. While attached to the target, the trennensel uses its action to drain blood, and the target loses 5 ({@dice 1d4 + 3}) hit points when the trennensel does so. Another creature, including the target, can use an action to detach the trennensel, doing so by succeeding on a {@dc 9} Strength ({@skill Athletics}) check.", + "The trennensel can detach as part of its movement. It detaches automatically if it becomes {@condition incapacitated} or dies." ] } ], - "senseTags": [ - "D" + "fluff": { + "_appendMonsterFluff": { + "name": "Trennensel", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Trennensel.webp", + "traitTags": [ + "Keen Senses" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "B" ], "damageTags": [ - "B" + "P" ], "miscTags": [ "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SlothGalloper.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Sloth Galloper", - "source": "GHMG" - } - } + ] }, { - "name": "Torcheater", + "name": "Unfinished", "source": "GHMG", - "group": [ - "Unusual Beasts" - ], - "page": 349, + "page": 343, "size": [ - "T" + "M" ], - "type": "monstrosity", + "type": "undead", "alignment": [ - "U" + "C", + "N" ], "ac": [ - 12 + { + "ac": 17, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 3, - "formula": "1d4 + 1" + "average": 97, + "formula": "15d8 + 30" }, "speed": { - "walk": 5, - "fly": 30 + "walk": 0, + "fly": { + "number": 50, + "condition": "(hover)" + }, + "canHover": true }, - "str": 2, + "str": 17, "dex": 14, - "con": 12, - "int": 2, - "wis": 11, - "cha": 6, + "con": 14, + "int": 8, + "wis": 10, + "cha": 18, + "save": { + "str": "+7", + "wis": "+4", + "cha": "+8" + }, "senses": [ "darkvision 60 ft." ], "passive": 10, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], "immune": [ - "fire" + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "unconscious" + ], + "languages": [ + "understands all languages it knew in life but can't speak" + ], + "cr": "10", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The unfinished's innate spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The unfinished can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell mage hand}" + ], + "daily": { + "3e": [ + "{@spell Bigby's Hand|PHB|arcane hand} (9th-level)", + "{@spell telekinesis}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "0", "trait": [ { - "name": "Eat Fire", + "name": "Semi-Corporeal", "entries": [ - "If the torcheater flies through fire, it reduces the fire's area by a 1-foot cube. A fire goes out if its area is reduced to nothing." + "Parts of the unfinished fade in and out of material plane. The unfinished gains advantage on all saving throws to avoid being {@condition grappled}, {@condition prone}, or {@condition restrained}. It gains another saving throw at the beginning of its turn for an effect that causes any of these conditions, whether it allows a saving throw or not." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}1 fire damage." + "The unfinished makes two slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage and 17 ({@damage 3d8 + 4}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or pushed 10 feet and knocked {@condition prone}." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Unfinished", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Unfinished.webp", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "LF" + ], "damageTags": [ - "F" + "B", + "N" + ], + "damageTagsSpell": [ + "B", + "O" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ - "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Torcheater.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Torcheater", - "source": "GHMG" - } - } + "conditionInflictSpell": [ + "restrained" + ], + "savingThrowForced": [ + "strength" + ] }, { "name": "Urban Ooze", @@ -76366,6 +77377,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Urban Ooze", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/UrbanOoze.webp", "traitTags": [ "Amorphous", "Amphibious", @@ -76384,254 +77402,263 @@ "conditionInflict": [ "poisoned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/UrbanOoze.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Urban Ooze", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" ] }, { - "name": "Diminished Urban Ooze", + "name": "Vampire Spawn", "source": "GHMG", - "page": 351, + "page": 380, "size": [ - "S" + "M" ], - "type": "ooze", + "type": "undead", "alignment": [ - "U" + "C", + "E" ], "ac": [ - 10 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 16, - "formula": "3d6 + 6" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 20, - "climb": 20, - "swim": 20 + "walk": 30, + "climb": 30 + }, + "str": 16, + "dex": 16, + "con": 16, + "int": 11, + "wis": 10, + "cha": 12, + "save": { + "dex": "+6", + "wis": "+3" + }, + "skill": { + "athletics": "+6", + "perception": "+3", + "stealth": "+6" }, - "str": 12, - "dex": 10, - "con": 15, - "int": 1, - "wis": 6, - "cha": 1, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 60 ft." ], - "passive": 8, + "passive": 13, "resist": [ - "fire" - ], - "immune": [ - "poison" + "necrotic", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "poisoned", - "prone" + "languages": [ + "the languages known in life" ], - "cr": "1/4", + "cr": "5", "trait": [ { - "name": "Amorphous", + "name": "Regeneration", "entries": [ - "The ooze can move through a space as narrow as 1 inch wide without squeezing." + "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." ] }, { - "name": "Amphibious", + "name": "Spider Climb", "entries": [ - "The ooze can breathe air and water." + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "False Appearance", + "name": "Vampire Weaknesses", "entries": [ - "While the ooze remains motionless, it is indistinguishable from a mass of waste." + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Running Water.} The vampire takes 20 acid damage when it ends its turn in running water at least the size of a stream.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] - }, + } + ], + "action": [ { - "name": "Infection", + "name": "Multiattack", "entries": [ - "Any non-ooze creature that starts its turn within 10 feet of the ooze, or that touches the ooze, must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the start of its next turn. A creature that fails the saving throw by 5 or more also contracts the {@disease sewer plague} disease. On a successful saving throw, the creature is immune to any urban ooze's Infection for 1 hour and the disease it carries for 24 hours." + "The vampire makes three attacks, only one of which can be a bite." ] }, { - "name": "Spider Climb", + "name": "Claws", "entries": [ - "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check" + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 14})." ] - } - ], - "action": [ + }, { - "name": "Pseudopod", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage, 3 ({@damage 1d6}) poison damage, and Infection." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage and 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Vampires", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/VampireSpawn.webp", "traitTags": [ - "Amorphous", - "Amphibious", - "False Appearance", - "Spider Climb" + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" ], "senseTags": [ - "B" + "D" + ], + "actionTags": [ + "Multiattack" ], "damageTags": [ - "B", - "I" + "A", + "N", + "P", + "R", + "S" ], "miscTags": [ + "HPR", "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DiminishedUrbanOoze.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Urban Ooze", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution" ] }, { - "name": "Giant Urban Ooze", + "name": "Venomous Gnoll", "source": "GHMG", - "page": 351, + "page": 135, "size": [ - "L" + "M" ], - "type": "ooze", + "type": { + "type": "humanoid", + "tags": [ + "gnoll" + ] + }, "alignment": [ - "U" + "C", + "E" ], "ac": [ - 8 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 123, - "formula": "13d10 + 52" + "average": 33, + "formula": "6d8 + 6" }, "speed": { - "walk": 20, - "climb": 20, - "swim": 20 + "walk": 30 + }, + "str": 12, + "dex": 14, + "con": 13, + "int": 6, + "wis": 13, + "cha": 7, + "save": { + "con": "+3" + }, + "skill": { + "stealth": "+4" }, - "str": 17, - "dex": 6, - "con": 18, - "int": 1, - "wis": 6, - "cha": 1, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 60 ft." ], - "passive": 8, + "passive": 11, "resist": [ - "fire" - ], - "immune": [ "poison" ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "poisoned", - "prone" + "languages": [ + "Gnoll" ], - "cr": "4", + "cr": "1", "trait": [ { - "name": "Amorphous", + "name": "Rampage", "entries": [ - "The ooze can move through a space as narrow as 1 inch wide without squeezing." + "When the venomous gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." ] - }, + } + ], + "action": [ { - "name": "Amphibious", + "name": "Multiattack", "entries": [ - "The ooze can breathe air and water." + "The venomous gnoll makes two attacks, only one of which can be a bite." ] }, { - "name": "False Appearance", + "name": "Bite", "entries": [ - "While the ooze remains motionless, it is indistinguishable from a mass of waste." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 2 ({@damage 1d4}) poison damage." ] }, { - "name": "Infection", + "name": "Claws", "entries": [ - "Any non-ooze creature that starts its turn within 10 feet of the ooze, or that touches the ooze, must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of its next turn. A creature that fails the saving throw by 5 or more also contracts the {@disease sewer plague} disease. On a successful saving throw, the creature is immune to any urban ooze's Infection for 1 hour and the disease it carries for 24 hours." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage and 2 ({@damage 1d4}) poison damage." ] - } - ], - "action": [ + }, { - "name": "Pseudopod", + "name": "Spine Spike", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, 10 ({@damage 3d6}) poison damage, and Infection." + "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 2 ({@damage 1d4}) poison damage." ] } ], - "reaction": [ - { - "name": "Diminish", - "entries": [ - "When the ooze drops to half its hit points or fewer, it splits into two {@creature urban ooze|GHMG|urban oozes}. Each new ooze has hit points equal to half the original ooze's current hit points, rounded down." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Gnolls", + "source": "GHMG" } - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/VenomousGnoll.webp", "traitTags": [ - "Amorphous", - "Amphibious", - "False Appearance" + "Rampage" ], "senseTags": [ - "B" + "D" ], - "damageTags": [ - "B", - "I" + "actionTags": [ + "Multiattack" ], - "miscTags": [ - "MW" + "languageTags": [ + "OTH" ], - "conditionInflict": [ - "poisoned" + "damageTags": [ + "I", + "P", + "S" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GiantUrbanOoze.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Urban Ooze", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution" + "miscTags": [ + "MW", + "RW" ] }, { @@ -76805,6 +77832,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Vessel Shard", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/VesselShard.webp", "senseTags": [ "SD" ], @@ -76821,13 +77855,6 @@ "conditionInflict": [ "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/VesselShard.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Vessel Shard", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution", "wisdom" @@ -76929,6 +77956,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Vitebriate", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Vitebriate.webp", "attachedItems": [ "dagger|phb" ], @@ -76942,26 +77976,18 @@ "P" ], "miscTags": [ + "MLW", "MW", "RW", - "THW", - "MLW" + "THW" ], "conditionInflict": [ "unconscious" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Vitebriate.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Vitebriate", - "source": "GHMG" - } - } + ] }, { "name": "Vooran", "source": "GHMG", - "familiar": true, "page": 355, "size": [ "T" @@ -77070,6 +78096,14 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Vooran", + "source": "GHMG" + } + }, + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Vooran.webp", "traitTags": [ "Incorporeal Movement" ], @@ -77086,13 +78120,6 @@ "conditionInflict": [ "incapacitated" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Vooran.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Vooran", - "source": "GHMG" - } - }, "savingThrowForced": [ "charisma" ] @@ -77147,7 +78174,6 @@ "spellcasting": [ { "name": "Spellcasting", - "type": "spellcasting", "headerEntries": [ "The wandering head is a 7th level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}). It has the following wizard spells prepared:" ], @@ -77190,7 +78216,8 @@ ] } }, - "ability": "int" + "ability": "int", + "type": "spellcasting" } ], "trait": [ @@ -77221,6 +78248,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Wandering Head", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WanderingHead.webp", "actionTags": [ "Multiattack" ], @@ -77239,13 +78273,6 @@ "conditionInflictSpell": [ "charmed" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WanderingHead.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Wandering Head", - "source": "GHMG" - } - }, "savingThrowForcedSpell": [ "dexterity", "wisdom" @@ -77336,6 +78363,22 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Wechselkind", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Wechselkind.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WechselkindCutpurse.webp", "attachedItems": [ "dagger|phb" ], @@ -77350,27 +78393,11 @@ "P" ], "miscTags": [ + "MLW", "MW", "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WechselkindCutpurse.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Wechselkind", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Wechselkind.webp" - } - } - ] - } + "THW" + ] }, { "name": "Wechselkind Glamourist", @@ -77428,7 +78455,6 @@ "spellcasting": [ { "name": "Spellcasting", - "type": "spellcasting", "headerEntries": [ "The wechselkind glamourist is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). The glamourist knows the following wizard spells:" ], @@ -77459,7 +78485,8 @@ ] } }, - "ability": "int" + "ability": "int", + "type": "spellcasting" } ], "trait": [ @@ -77502,6 +78529,22 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Wechselkind", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Wechselkind.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WechselkindGlamourist.webp", "attachedItems": [ "rapier|phb" ], @@ -77522,30 +78565,14 @@ "CW" ], "miscTags": [ - "MW", - "MLW" + "MLW", + "MW" ], "conditionInflictSpell": [ "blinded", "charmed", "invisible" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WechselkindGlamourist.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Wechselkind", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Wechselkind.webp" - } - } - ] - }, "savingThrowForcedSpell": [ "wisdom" ] @@ -77608,7 +78635,6 @@ "spellcasting": [ { "name": "Innate Spellcasting", - "type": "spellcasting", "headerEntries": [ "The wechselkind plague cultist's spellcasting ability is Charisma (spell save {@dc 14}). The wechselkind can innately cast the following spells, requiring no material components:" ], @@ -77618,11 +78644,11 @@ "{@spell invisibility}", "{@spell mage armor}" ], - "ability": "cha" + "ability": "cha", + "type": "spellcasting" }, { "name": "Spellcasting", - "type": "spellcasting", "headerEntries": [ "The wechselkind plague cultist is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" ], @@ -77653,7 +78679,8 @@ ] } }, - "ability": "cha" + "ability": "cha", + "type": "spellcasting" } ], "trait": [ @@ -77678,6 +78705,22 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Wechselkind", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WechselkindPlagueCultist.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WechselkindPlagueCultist.webp", "attachedItems": [ "dagger|phb" ], @@ -77701,10 +78744,10 @@ "I" ], "miscTags": [ + "MLW", "MW", "RW", - "THW", - "MLW" + "THW" ], "conditionInflictSpell": [ "blinded", @@ -77714,116 +78757,11 @@ "poisoned", "stunned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WechselkindPlagueCultist.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Wechselkind", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WechselkindPlagueCultist.webp" - } - } - ] - }, "savingThrowForcedSpell": [ "constitution", "wisdom" ] }, - { - "name": "Weeping Zombie", - "source": "GHMG", - "page": 361, - "size": [ - "M" - ], - "type": "undead", - "alignment": [ - "N", - "E" - ], - "ac": [ - 10 - ], - "hp": { - "average": 30, - "formula": "4d8 + 12" - }, - "speed": { - "walk": 30 - }, - "str": 13, - "dex": 10, - "con": 16, - "int": 3, - "wis": 6, - "cha": 3, - "save": { - "wis": "+0" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 8, - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "cr": "1/2", - "trait": [ - { - "name": "Undead Fortitude", - "entries": [ - "If damage reduces the weeping zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." - ] - }, - { - "name": "Weeping Pox", - "entries": [ - "A humanoid that comes within 5 feet of the weeping zombie must succeed on a {@dc 15} Constitution saving throw or contract {@disease the Weeping Pox|GHMG|Weeping Pox}. If a humanoid succeeds on the saving throw, it's immune to the disease for 24 hours. A humanoid infected with the disease must repeat the saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured with magic.", - "Until the first level of {@condition exhaustion} sets in, however, the humanoid has sharpened senses. Whenever this humanoid makes an ability check or saving throw against anything other than the disease, they can roll a {@dice d4} and add the number rolled. A slight fever and overexcitement are the only signs this condition comes from {@disease the Weeping Pox|GHMG|Weeping Pox}." - ] - } - ], - "action": [ - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) bludgeoning damage and Weeping Pox." - ] - } - ], - "traitTags": [ - "Undead Fortitude" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WeepingZombie.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Weeping Zombie", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution" - ] - }, { "name": "Weeping Lord", "source": "GHMG", @@ -77874,7 +78812,6 @@ "spellcasting": [ { "name": "Innate Spellcasting", - "type": "spellcasting", "headerEntries": [ "The weeping lord's innate spellcasting ability is Constitution (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no components:" ], @@ -77890,7 +78827,8 @@ "{@spell shield}" ] }, - "ability": "con" + "ability": "con", + "type": "spellcasting" } ], "trait": [ @@ -77928,6 +78866,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Weeping Zombie", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WeepingLord.webp", "traitTags": [ "Undead Fortitude" ], @@ -77956,13 +78901,6 @@ "deafened", "poisoned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WeepingLord.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Weeping Zombie", - "source": "GHMG" - } - }, "savingThrowForced": [ "constitution" ], @@ -77971,98 +78909,60 @@ ] }, { - "name": "Whelmer", + "name": "Weeping Zombie", "source": "GHMG", - "page": 362, + "page": 361, "size": [ "M" ], - "type": "elemental", + "type": "undead", "alignment": [ "N", "E" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 10 ], "hp": { - "average": 68, - "formula": "8d10 + 24" + "average": 30, + "formula": "4d8 + 12" }, "speed": { - "walk": 30, - "swim": 90 + "walk": 30 }, - "str": 17, - "dex": 16, - "con": 17, - "int": 8, - "wis": 10, - "cha": 14, - "skill": { - "stealth": "+5" + "str": 13, + "dex": 10, + "con": 16, + "int": 3, + "wis": 6, + "cha": 3, + "save": { + "wis": "+0" }, "senses": [ "darkvision 60 ft." ], - "passive": 10, - "resist": [ - "acid", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], + "passive": 8, "immune": [ "poison" ], "conditionImmune": [ "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" - ], - "languages": [ - "Aquan" + "poisoned" ], - "cr": "1", + "cr": "1/2", "trait": [ { - "name": "False Appearance", - "entries": [ - "While the whelmer remains motionless, it is indistinguishable from a pool of water." - ] - }, - { - "name": "Freeze", - "entries": [ - "If the whelmer takes cold damage, it partially freezes, reducing its speed by 20 feet until the end of its next turn." - ] - }, - { - "name": "Undertow", + "name": "Undead Fortitude", "entries": [ - "The whelmer's speed is normal when it moves a {@condition grappled} target." + "If damage reduces the weeping zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Water Form", + "name": "Weeping Pox", "entries": [ - "The whelmer can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." + "A humanoid that comes within 5 feet of the weeping zombie must succeed on a {@dc 15} Constitution saving throw or contract {@disease the Weeping Pox|GHMG|Weeping Pox}. If a humanoid succeeds on the saving throw, it's immune to the disease for 24 hours. A humanoid infected with the disease must repeat the saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured with magic.", + "Until the first level of {@condition exhaustion} sets in, however, the humanoid has sharpened senses. Whenever this humanoid makes an ability check or saving throw against anything other than the disease, they can roll a {@dice d4} and add the number rolled. A slight fever and overexcitement are the only signs this condition comes from {@disease the Weeping Pox|GHMG|Weeping Pox}." ] } ], @@ -78070,102 +78970,187 @@ { "name": "Slam", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the target can't breathe and the whelmer can't slam another target." - ] - }, - { - "name": "Illusory Distress (Recharges after a Short or Long Rest)", - "entries": [ - "The whelmer creates an illusion of a drowning humanoid in a space it can see within 120 feet of it. The illusion seems completely real, including sounds, smells, and temperature. The whelmer can use its action to move the illusion to another spot in range and change its sensory aspects. The elemental can change minor aspects, such as sounds, without using an action.", - "Physical interaction with the image reveals it to be an illusion, as creatures and objects can pass through it. A creature that uses its action to examine the image can determine that it's an illusion with a successful {@dc 12} Intelligence ({@skill Investigation}) check. If a creature discerns the illusion for what it is, the creature can see through the image." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) bludgeoning damage and Weeping Pox." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Weeping Zombie", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WeepingZombie.webp", "traitTags": [ - "False Appearance" + "Undead Fortitude" ], "senseTags": [ "D" ], - "languageTags": [ - "AQ" - ], "damageTags": [ "B" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "grappled" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Whelmer.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Whelmer", - "source": "GHMG" - } - } + "savingThrowForced": [ + "constitution" + ] }, { - "name": "Witch Owl", + "name": "Werebear Ascetic", "source": "GHMG", - "page": 364, + "page": 199, "size": [ "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "any", + "shapechanger" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ - 11 + { + "ac": 12, + "condition": "in humanoid form" + }, + { + "ac": 15, + "condition": "in hybrid and kindred form", + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 150, + "formula": "20d8 + 60" }, "speed": { - "walk": 20, - "fly": 40 + "walk": 30, + "alternate": { + "walk": [ + { + "number": 50, + "condition": "in hybrid and kindred form" + } + ], + "climb": [ + { + "number": 30, + "condition": "in hybrid and kindred form" + } + ] + } + }, + "str": 16, + "dex": 14, + "con": 17, + "int": 10, + "wis": 16, + "cha": 11, + "save": { + "wis": "+7" }, - "str": 11, - "dex": 13, - "con": 12, - "int": 6, - "wis": 12, - "cha": 7, "skill": { - "deception": "+2", - "stealth": "+3", - "special": "({@skillCheck stealth 5} when flying)" + "animal handling": "+7", + "nature": "+4", + "perception": "+7" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 11, + "passive": 17, "languages": [ - "understands one national language but can't speak" + "any three languages" ], - "cr": "1", - "trait": [ + "cr": "12", + "spellcasting": [ { - "name": "Flyby", - "entries": [ - "The witch owl doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The werebear is a 13th-level spellcaster.", + "Its spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 6} to hit with spell attacks). It can cast spells in any form, regardless of verbal, somatic, or material components provided they have no gold cost. It has the following druid spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell druidcraft}", + "{@spell guidance}", + "{@spell mending}", + "{@spell resistance}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell animal friendship}", + "{@spell faerie fire}", + "{@spell healing word}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell hold person}", + "{@spell lesser restoration}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell conjure animals}", + "{@spell dispel magic}", + "{@spell plant growth}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell freedom of movement}", + "{@spell ice storm}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell commune with nature}", + "{@spell tree stride}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell wall of thorns}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell arboreal curse|GHPG}" + ] + } + }, + "ability": "wis", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Keen Hearing and Sight", + "name": "Shapechanger", "entries": [ - "The witch owl has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." + "The werebear ascetic can use its action to polymorph into a bear-humanoid hybrid or into its kindred bear form, or back into its true form, which is humanoid. Its statistics, unless noted, are the same in each form. Any armor it is wearing merges into its alternate forms. It reverts to its true form if it dies." ] }, { - "name": "Mimicry", + "name": "Kindred Form", "entries": [ - "The witch owl can mimic owl sounds and humanoid voices. A creature that hears the sounds can tell they're imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check." + "The werebear's kindred form takes the shape of a Large bear. While in this form, it can speak to and understand bears, cannot take any actions requiring hands, adds its Constitution modifier to the result of any saving throw, and gains 25 temporary hit points the first time it takes this form each day." ] } ], @@ -78173,540 +79158,731 @@ { "name": "Multiattack", "entries": [ - "The witch owl attacks once with its bite and once with its talons." + "The werebear makes three melee attacks, only one of which can be a bite." ] }, { - "name": "Bite", + "name": "Bite (Hybrid or Kindred Form Only)", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}16 ({@damage 3d8 + 3}) piercing damage. If the target is a humanoid, it must succeed on a {@dc 15} Constitution saving throw or be cursed with {@variantrule Player Characters as Lycanthropes|MM|werebear lycanthropy}." ] }, { - "name": "Talons", + "name": "Claw (Hybrid or Kindred Form Only)", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage. If the target is a humanoid, it must succeed on a {@dc 11} Charisma saving throw or be cursed to become a witch owl." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Lycanthrope", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WerebearAscetic.webp", "traitTags": [ - "Flyby", - "Keen Senses" + "Shapechanger" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS" + "X" ], "damageTags": [ + "P", "S" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "B", + "C", + "P", + "S" + ], + "spellcastingTags": [ + "CD" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "charmed", + "paralyzed" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WitchOwl.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Witch Owl", - "source": "GHMG" - } - }, "savingThrowForced": [ - "charisma" + "constitution" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" ] }, { - "name": "Witch Owl Cultist", + "name": "Werewolf Ravager", "source": "GHMG", - "page": 364, + "page": 199, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "any race" + "any", + "shapechanger" ] }, "alignment": [ - "L", - "NX", - "C", - "E" + "A" ], "ac": [ { - "ac": 14, + "ac": 13, + "condition": "in humanoid form" + }, + { + "ac": 16, + "condition": "in hybrid form", "from": [ - "{@item studded leather armor|PHB}" + "natural armor" ] } ], "hp": { - "average": 18, - "formula": "4d8" + "average": 91, + "formula": "14d8 + 28" }, "speed": { - "walk": 30 + "walk": 30, + "alternate": { + "walk": [ + { + "number": 50, + "condition": "in hybrid form" + } + ] + } }, - "str": 10, - "dex": 14, - "con": 10, - "int": 10, - "wis": 11, - "cha": 12, + "str": 17, + "dex": 16, + "con": 14, + "int": 9, + "wis": 15, + "cha": 10, "save": { - "wis": "+2" + "str": "+6", + "dex": "+6" }, "skill": { - "athletics": "+2", - "deception": "+3", - "perception": "+2" + "perception": "+5" }, - "passive": 12, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "immune": [ + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from attacks that aren't silvered", + "cond": true + } + ], + "vulnerable": [ + { + "vulnerable": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from silvered weapons", + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "frightened" + ], "languages": [ - "One national language and one other language" + "any two languages" ], - "cr": "1/4", + "cr": "7", "trait": [ { - "name": "Nimble Escape", + "name": "Grappler", "entries": [ - "The witch owl cultist can use a bonus action to take the {@action Disengage} or {@action Hide} action." + "While a creature is {@condition grappled} by the werewolf ravager, the werewolf has advantage on attack rolls against {@condition grappled} targets, and the target takes an additional 3 ({@damage 1d6}) damage whenever it is hit with the werewolf's bite or claw attack." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Shapechanger", "entries": [ - "The witch owl cultist deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the cultist that isn't {@condition incapacitated}, and the cultist doesn't have disadvantage on the attack roll." + "The werewolf can use its action to polymorph into a wolf-humanoid hybrid or back into its true form, which is humanoid. Any armor it is wearing merges into its hybrid form. It reverts to its true form if it dies." ] } ], "action": [ { - "name": "Dagger", + "name": "Multiattack", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The werewolf ravager makes two melee attacks. It can only make one bite attack per turn." + ] + }, + { + "name": "Bite (Hybrid Form Only)", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d8 + 3}) piercing damage. The target must succeed on a {@dc 14} Strength saving throw or be {@condition grappled}.", + "Additionally, if the target is a humanoid, it must succeed on a {@dc 13} Constitution saving throw or be cursed with {@variantrule Player Characters as Lycanthropes|MM|werewolf lycanthropy}." + ] + }, + { + "name": "Claw (Hybrid Form Only)", + "entries": [ + "Melee Weapon Attack:", + "{@hit 6} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) slashing damage." + ] + }, + { + "name": "Short Sword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } ], - "attachedItems": [ - "dagger|phb" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Lycanthrope", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WerewolfRavager.webp", "traitTags": [ - "Sneak Attack" + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ "X" ], "damageTags": [ - "P" + "P", + "S" ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WitchOwlCultist.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Witch Owl", - "source": "GHMG" - } - } + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "constitution", + "strength" + ] }, { - "name": "Witch Owl Hexta", + "name": "Whelmer", "source": "GHMG", - "page": 364, + "page": 362, "size": [ "M" ], - "type": "monstrosity", + "type": "elemental", "alignment": [ "N", "E" ], "ac": [ { - "ac": 13, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 66, - "formula": "12d8 + 12" + "average": 68, + "formula": "8d10 + 24" }, "speed": { - "walk": 20, - "fly": 40 + "walk": 30, + "swim": 90 }, - "str": 12, - "dex": 14, - "con": 13, + "str": 17, + "dex": 16, + "con": 17, "int": 8, - "wis": 14, - "cha": 12, + "wis": 10, + "cha": 14, "skill": { - "deception": "+5", - "stealth": "+4", - "special": "({@skillCheck stealth 6} when flying)" + "stealth": "+5" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." + ], + "passive": 10, + "resist": [ + "acid", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" ], - "passive": 12, "languages": [ - "understands one national language but can't speak" + "Aquan" ], - "cr": "2", + "cr": "1", "trait": [ { - "name": "Flyby", + "name": "False Appearance", "entries": [ - "The witch owl hexta doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + "While the whelmer remains motionless, it is indistinguishable from a pool of water." ] }, { - "name": "Illusory Appearance", + "name": "Freeze", "entries": [ - "The witch owl hexta can cast {@spell disguise self} at will without components. Wisdom is the witch-owl hexta's spellcasting ability for this spell (spell save {@dc 12})." + "If the whelmer takes cold damage, it partially freezes, reducing its speed by 20 feet until the end of its next turn." ] }, { - "name": "Keen Hearing and Sight", + "name": "Undertow", "entries": [ - "The witch owl hexta has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." + "The whelmer's speed is normal when it moves a {@condition grappled} target." ] }, { - "name": "Mimicry", + "name": "Water Form", "entries": [ - "The witch owl hexta can mimic owl sounds and humanoid voices. A creature that hears the sounds can tell they're imitations with a successful {@dc 13} Wisdom ({@skill Insight}) check." + "The whelmer can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The witch owl hexta attacks once with its bite and once with its talons." - ] - }, - { - "name": "Bite", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the target can't breathe and the whelmer can't slam another target." ] }, { - "name": "Talons", + "name": "Illusory Distress (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage. If the target is a humanoid, it must succeed on a {@dc 11} Charisma saving throw or be cursed to become a witch owl." + "The whelmer creates an illusion of a drowning humanoid in a space it can see within 120 feet of it. The illusion seems completely real, including sounds, smells, and temperature. The whelmer can use its action to move the illusion to another spot in range and change its sensory aspects. The elemental can change minor aspects, such as sounds, without using an action.", + "Physical interaction with the image reveals it to be an illusion, as creatures and objects can pass through it. A creature that uses its action to examine the image can determine that it's an illusion with a successful {@dc 12} Intelligence ({@skill Investigation}) check. If a creature discerns the illusion for what it is, the creature can see through the image." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Whelmer", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Whelmer.webp", "traitTags": [ - "Flyby", - "Keen Senses" + "False Appearance" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "CS" + "AQ" ], "damageTags": [ - "S" + "B" ], "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WitchOwlHexta.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Witch Owl", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "charisma" + "conditionInflict": [ + "grappled" ] }, { - "name": "Wolfentroika", + "name": "Whipskein Horror", "source": "GHMG", - "page": 365, + "page": 7, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "C", - "E" + "A" ], "ac": [ { "ac": 14, "from": [ - "natural armor" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { - "average": 105, - "formula": "14d10 + 28" + "average": 97, + "formula": "15d8 + 30" }, "speed": { - "walk": 50 + "walk": 30 }, - "str": 18, + "str": 15, "dex": 14, "con": 15, - "int": 7, - "wis": 13, + "int": 10, + "wis": 11, "cha": 8, + "save": { + "dex": "+4" + }, "skill": { - "perception": "+3" + "perception": "+2" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, - "immune": [ - "acid" + "passive": 12, + "languages": [ + "any two languages" ], "cr": "4", "trait": [ { - "name": "Keen Hearing and Smell", + "name": "False Appearance", "entries": [ - "The wolfentroika has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "While the whipskein horror hides its tendrils from sight, such as under clothing, it is indistinguishable from the ordinary humanoid it once was." ] - }, + } + ], + "action": [ { - "name": "Shared Life", + "name": "Multiattack", "entries": [ - "Each of the wolfentroikas in a trio shares life. If the wolfentroika starts its turn with 0 hit points and within 100 feet of another member of its trio that has 1 or more hit points, the wolfentroika regains 1 hit point. If a wolfentroika is at 0 hit points and one or more members of its trio is alive, the wolfentroika can die only if its body is destroyed in such a way that only the {@spell true resurrection} spell or similarly powerful magic could restore it to life." + "The whipskein horror makes four attacks." ] }, { - "name": "Shared Mind", + "name": "Tendril", "entries": [ - "Each of the wolfentroikas in a trio shares consciousness. While within 100 feet of one another, if one wolfentroika is aware of something, all three are. The wolfentroika can be {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition incapacitated}, {@condition paralyzed}, {@condition petrified}, {@condition stunned}, or knocked {@condition unconscious} only if the other two succumb to the same condition at the same time or are more than 100 feet from the wolfentroika. When one wolfentroika recovers from one of these conditions or moves within 100 feet of an affected sibling, each other trio member within 100 feet recovers." + "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the whipskein horror can't use that tendril against another target. The horror has four tendrils." ] }, { - "name": "Trio Tactics", - "entries": [ - "The wolfentroika has advantage on attack rolls against a creature if at least one of the wolfentroika's trio is within 5 feet of the creature." - ] - } - ], - "action": [ - { - "name": "Bite", + "name": "Spit", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage and 7 ({@damage 2d6}) acid damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or fall {@condition prone}." + "{@atk rw} {@hit 4} to hit, range 30 ft., one target. {@h}6 ({@damage 1d8 + 2}) poison damage, and the target must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} until the end of the whipskein horror's next turn. Being within 5 feet of a hostile creature doesn't impose disadvantage on the horror's ranged attack rolls with its spit." ] }, { - "name": "Spit", + "name": "Tendril Dance {@recharge 5}", "entries": [ - "{@atk rw} {@hit 4} to hit, range 30 ft., one target. {@h}16 ({@damage 4d6 + 2}) acid damage." + "The whipskein horror extends and wriggles its tendrils, releasing any creatures it has {@condition grappled}. Each creature within 30 feet of and able to see the horror must succeed on a {@dc 12} Wisdom saving throw or become {@condition charmed} by the horror.", + "While {@condition charmed} in this way, a creature is {@condition incapacitated} and has a speed of 0. The effect ends for a creature if it takes damage, if another creature uses an action to shake the creature out of its stupor, or the horror fails to take a bonus action on its turn to continue the effect. The horror can't take that bonus action while using a tendril to {@action grapple} another creature." ] } ], - "reaction": [ - { - "name": "Stay Down", - "entries": [ - "A creature that stands from {@condition prone} within 5 feet of the wolfentroika provokes an opportunity attack from the wolfentroika." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Aberrant Horrors", + "source": "GHMG" } - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WhipskeinHorror.webp", "traitTags": [ - "Keen Senses" + "False Appearance" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], "damageTags": [ - "A", - "P" + "B", + "I" ], "miscTags": [ + "AOE", "MW", + "RCH", "RW" ], "conditionInflict": [ - "prone" + "charmed", + "grappled", + "incapacitated", + "poisoned", + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Wolfentroika.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Wolfentroika", - "source": "GHMG" - } - }, "savingThrowForced": [ - "strength" + "constitution", + "wisdom" ] }, { - "name": "Wood Weird Trapper", + "name": "White Quoxxarie", + "alias": [ + "Oko Quoxxarie" + ], "source": "GHMG", - "page": 366, + "page": 278, "size": [ - "S" + "L" ], - "type": "plant", + "type": "fiend", "alignment": [ - "U" + "C", + "E" ], "ac": [ - 5 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 13, - "formula": "3d6 + 3" + "average": 95, + "formula": "10d10 + 40" }, "speed": { - "walk": 0 + "walk": 40 + }, + "str": 17, + "dex": 14, + "con": 18, + "int": 7, + "wis": 12, + "cha": 5, + "save": { + "int": "+1", + "wis": "+4", + "cha": "+0" + }, + "skill": { + "acrobatics": "+5", + "athletics": "+6" }, - "str": 12, - "dex": 1, - "con": 13, - "int": 1, - "wis": 3, - "cha": 1, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" + "darkvision 120 ft." ], - "passive": 6, - "vulnerable": [ - "fire" + "passive": 11, + "resist": [ + "cold", + "fire", + "lightning" + ], + "immune": [ + "poison" ], "conditionImmune": [ - "blinded", - "deafened", - "frightened" + "poisoned" ], - "cr": "1/4", + "languages": [ + "Infernal" + ], + "cr": "5", "trait": [ { - "name": "False Appearance", + "name": "Aura of Sickness", "entries": [ - "While motionless, the wood weird trapper is indistinguishable from a clump of beautiful wildflowers." + "Provided the white quoxxarie isn't {@condition incapacitated}, any creature hostile to the quoxxarie that starts its turn within 30 feet of one or more white quoxxaries must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} until the start of its next turn." ] - } - ], - "action": [ + }, { - "name": "Restful Spores", + "name": "Charge", "entries": [ - "The wood weird trapper releases a puff of sweet-scented spores at a creature it can sense within 10 ft. of it. Other wood weirds are immune to these spores. The target must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} and {@condition incapacitated} while {@condition poisoned} in this way. A {@condition poisoned} creature falls {@condition prone}. The target can repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on itself on a success." + "If the white quoxxarie moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or fall {@condition prone}." ] - } - ], - "reaction": [ + }, { - "name": "Cocoon", + "name": "Disease Carrier", "entries": [ - "When a Medium or smaller humanoid falls {@condition prone} within 10 feet of it, the wood weird trapper's runners cocoon the creature. The target is {@condition grappled} (escape {@dc 11}) and {@condition restrained} while {@condition grappled} in this way. A wood weird trapper can cocoon only one creature at a time.", - "At the start of each of the wood weird trapper's turns, a creature {@condition grappled} by the trapper must succeed on a {@dc 11} Constitution saving throw or take 3 ({@damage 1d6}) piercing damage and 3 ({@damage 1d6}) poison damage. If a humanoid dies while cocooned in this way, its flesh lignifies over 24 hours, and it then rises as a {@creature wood weird seeder|GHMG}." + "The white quoxxaries is immune to the effects of diseases, but it can carry and spread them." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The white quoxxarie has advantage on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The white quoxxarie makes one ram attack and one attack with its hooves." + ] + }, + { + "name": "Ram", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage." + ] + }, + { + "name": "Hooves", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) bludgeoning damage and 7 ({@damage 2d6}) poison damage." + ] + } + ], + "reaction": [ + { + "name": "Get the Horns", + "entries": [ + "If the white quoxxarie takes 25 or more damage from one creature out of the quoxxarie's reach, the quoxxarie can take the {@action Disengage} action and move up to half its speed toward that creature. If the creature is then within reach, the quoxxarie can make a ram attack against it with advantage on the attack roll." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Quoxxarie", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WhiteQuoxxarie.webp", "traitTags": [ - "False Appearance" + "Charge", + "Magic Resistance" ], "senseTags": [ - "B" + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I" ], "damageTags": [ - "I", - "P" + "B", + "I" + ], + "miscTags": [ + "MW" ], "conditionInflict": [ - "grappled", - "incapacitated", "poisoned", - "restrained" + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WoodWeirdTrapper.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Wood Weird", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution" + "constitution", + "strength" ] }, { - "name": "Wood Weird Seeder", + "name": "Windborn Troll", + "group": [ + "Primordial Troll" + ], "source": "GHMG", - "page": 367, + "page": 268, "size": [ - "M" + "L" ], - "type": "plant", + "type": "giant", "alignment": [ - "U" + "N", + "E" ], "ac": [ { - "ac": 12, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 38, - "formula": "7d8 + 7" + "average": 105, + "formula": "10d10 + 50" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 15, - "dex": 13, - "con": 13, - "int": 4, + "str": 18, + "dex": 16, + "con": 20, + "int": 11, "wis": 10, - "cha": 10, + "cha": 9, + "skill": { + "perception": "+3", + "stealth": "+6" + }, "senses": [ - "blindsight 60 ft" + "darkvision 60 ft." ], - "passive": 10, + "passive": 13, "resist": [ - "piercing" - ], - "vulnerable": [ - "fire" + "lightning", + "thunder" ], - "conditionImmune": [ - "blinded", - "deafened" + "languages": [ + "Giant" ], - "cr": "1", + "cr": "6", "trait": [ { - "name": "False Appearance", + "name": "Flexible", "entries": [ - "While the wood weird seeder is motionless, it is indistinguishable from an inanimate tangle of woody vines shaped like a humanoid." + "The troll can enter a space large enough for a Medium creature without squeezing." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Lightfooted", + "entries": [ + "The troll can use a bonus action to take the {@action Dash} or {@action Disengage} action." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes fire or acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Standing Leap", + "entries": [ + "The troll's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start." ] } ], @@ -78714,455 +79890,499 @@ { "name": "Multiattack", "entries": [ - "The wood weird seeder uses its alluring spores, and then it makes a slam attack." + "The troll makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft. one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or fall {@condition prone}." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage and 5 ({@damage 2d4}) lightning damage." ] }, { - "name": "Alluring Spores", + "name": "Claw", "entries": [ - "The wood weird seeder targets one humanoid it can sense within 10 feet of it. The target must succeed on a {@dc 11} Wisdom saving throw or be {@condition charmed} by the wood weird seeder. While {@condition charmed} in this way, a target can take no reactions and can use its action only to {@action Dash}. If the {@condition charmed} target is more than 5 feet from the seeder, the target must move as far as it can toward the seeder, trying to come within 5 feet. The target avoids obvious danger, including {@action opportunity attack|PHB|opportunity attacks}. If the target can't avoid such danger, the target can repeat the saving throw before entering the dangerous area. The target also repeats the saving throw if the target takes damage and at the end of each of the target's turns. If any saving throw is successful, the effect ends on the target. The effect also ends in 1 minute or if the wood weird seeder is destroyed." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Windborn Troll", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WindbornTroll.webp", "traitTags": [ - "False Appearance" + "Keen Senses", + "Regeneration" ], "senseTags": [ - "B" + "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "GI" + ], "damageTags": [ - "B" + "L", + "P", + "S" ], "miscTags": [ "MW" - ], - "conditionInflict": [ - "charmed", - "prone" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WoodWeirdSeeder.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Wood Weird", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "strength", - "wisdom" ] }, { - "name": "Worm-in-the-Wall", + "name": "Windborn Troll Infiltrator", + "group": [ + "Primordial Troll" + ], "source": "GHMG", - "page": 368, + "page": 268, "size": [ - "T" + "L" ], - "type": "aberration", + "type": "giant", "alignment": [ "N", "E" ], "ac": [ { - "ac": 14, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 1, - "formula": "1d4 - 1" + "average": 136, + "formula": "13d10 + 65" }, "speed": { - "walk": 10 + "walk": 40 }, - "str": 2, - "dex": 10, - "con": 8, - "int": 10, - "wis": 8, - "cha": 8, + "str": 19, + "dex": 18, + "con": 20, + "int": 12, + "wis": 14, + "cha": 9, "skill": { - "stealth": "+2" + "perception": "+5", + "stealth": "+7" }, "senses": [ - "blindsight 30 ft." + "darkvision 60 ft." + ], + "passive": 15, + "resist": [ + "lightning", + "thunder" ], - "passive": 9, "languages": [ - "telepathy 30 ft." + "Giant" + ], + "cr": "8", + "trait": [ + { + "name": "Cunning Action", + "entries": [ + "The troll can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + }, + { + "name": "Flexible", + "entries": [ + "The troll can enter a space large enough for a Medium creature without squeezing." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The troll's weapon attacks are magical." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes fire or acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The troll deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the troll's that isn't {@condition incapacitated} and the troll doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Windborn Step", + "entries": [ + "As a bonus action, the troll can teleport up to 40 feet to an unoccupied space, provided its starting space and destination space are obscured by mist or similar airborne particles, {@quickref Vision and Light|PHB|2||dim light}, or {@quickref Vision and Light|PHB|2||darkness}." + ] + } ], - "cr": "0", "action": [ + { + "name": "Multiattack", + "entries": [ + "The troll makes three attacks." + ] + }, { "name": "Bite", "entries": [ - "Melee Weapon Attack. {@hit 2} to hit, reach 5 ft., one creature. {@h}1 piercing damage and the target must make a {@dc 9} Constitution saving throw or take 2 ({@damage 1d4}) psychic damage and be {@condition poisoned} until the end of their next turn." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage and 5 ({@damage 2d4}) lightning damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + ] + }, + { + "name": "Hurl Lightning", + "entries": [ + "{@atk rs} {@hit 5} to hit, range 40/120 ft., one target. {@h}11 ({@damage 2d10}) lightning damage." + ] + }, + { + "name": "Invisibility (Recharges after a Short or Long Rest)", + "entries": [ + "The troll magically turns {@condition invisible} until it attacks or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the troll wears or carries is {@condition invisible} with it." + ] + }, + { + "name": "Shadow Play (2/Day)", + "entries": [ + "The troll creates an illusion like those created with a {@spell minor illusion}, {@spell silent image}, or {@spell major image} spell. The DC to discern these illusions for what they are is 13." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Windborn Troll", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WindbornTrollInfiltrator.webp", + "traitTags": [ + "Keen Senses", + "Magic Weapons", + "Regeneration", + "Sneak Attack" + ], "senseTags": [ - "B" + "D" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "TP" + "GI" ], "damageTags": [ + "L", "P", - "Y" - ], - "conditionInflict": [ - "poisoned" + "S" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Worm-in-the-Wall.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Worms-in-the-Walls", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "constitution" + "miscTags": [ + "MW" ] }, { - "name": "Worms-in-the-Walls Swarm", + "name": "Witch Owl", "source": "GHMG", - "page": 368, + "page": 364, "size": [ - "L" + "M" ], - "type": { - "type": "aberration", - "swarmSize": "T" - }, + "type": "monstrosity", "alignment": [ "N", "E" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 11 ], "hp": { - "average": 39, - "formula": "6d10 + 6" + "average": 44, + "formula": "8d8 + 8" }, "speed": { - "walk": 30 + "walk": 20, + "fly": 40 }, - "str": 8, - "dex": 12, + "str": 11, + "dex": 13, "con": 12, - "int": 18, + "int": 6, "wis": 12, - "cha": 14, + "cha": 7, "skill": { - "deception": "+4", - "persuasion": "+4", - "stealth": "+3" + "deception": "+2", + "stealth": "+3", + "special": "({@skillCheck stealth 5} when flying)" }, "senses": [ - "blindsight 60 ft." + "darkvision 120 ft." ], "passive": 11, - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "conditionImmune": [ - "charmed", - "frightened", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "stunned" - ], "languages": [ - "telepathy 60 ft." - ], - "cr": "3", - "spellcasting": [ - { - "name": "Innate Spellcasting (Psionics)", - "type": "spellcasting", - "headerEntries": [ - "The swarm's innate spellcasting ability is Intelligence (spell save {@dc 14}, +6 with spell attacks). It can innately cast the following spells, requiring no components:" - ], - "daily": { - "1e": [ - "{@spell consume mind|GHPG}", - "{@spell detect thoughts}", - "{@spell suggestion}", - "{@spell unseen servant}" - ] - }, - "will": [ - "{@spell vicious mockery} (at 5th level)" - ], - "ability": "int" - } + "understands one national language but can't speak" ], + "cr": "1", "trait": [ { - "name": "Aetheric Resilience", + "name": "Flyby", "entries": [ - "The swarm has advantage on Intelligence, Wisdom, and Charisma saving throws." + "The witch owl doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." ] }, { - "name": "Aura of Psychic Disruption", + "name": "Keen Hearing and Sight", "entries": [ - "The swarm deals 5 psychic damage to any creature that ends its turn in the same space or within 5 feet of the swarm." + "The witch owl has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." ] }, { - "name": "Swarm", + "name": "Mimicry", "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny worm. The swarm can't regain hit points or gain temporary hit points." + "The witch owl can mimic owl sounds and humanoid voices. A creature that hears the sounds can tell they're imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check." ] } ], "action": [ { - "name": "Bites", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 2d8 + 1}) piercing damage and 9 ({@damage 2d8}) psychic damage, or 10 ({@damage 2d8 + 1}) piercing damage if the swarm has half of its hit points or fewer, and the target must make a {@dc 14} Constitution saving throw or be {@condition poisoned} until the end of their next turn." + "The witch owl attacks once with its bite and once with its talons." ] }, { - "name": "Frightful Presence", + "name": "Bite", "entries": [ - "Each creature of the swarm's choice that is within 60 feet of the swarm and aware of it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the swarm's Frightful Presence for the next 24 hours." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage." + ] + }, + { + "name": "Talons", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage. If the target is a humanoid, it must succeed on a {@dc 11} Charisma saving throw or be cursed to become a witch owl." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Witch Owl", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WitchOwl.webp", + "traitTags": [ + "Flyby", + "Keen Senses" + ], "senseTags": [ - "B" + "SD" ], "actionTags": [ - "Frightful Presence" + "Multiattack" ], "languageTags": [ - "TP" + "CS" ], "damageTags": [ - "P", - "Y" - ], - "damageTagsSpell": [ - "Y" - ], - "spellcastingTags": [ - "I", - "P" + "S" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "frightened", - "poisoned" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Worms-in-the-WallsSwarm.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Worms-in-the-Walls", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" + "charisma" ] }, { - "name": "Wretched Reveler", + "name": "Witch Owl Cultist", "source": "GHMG", - "page": 369, + "page": 364, "size": [ "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ + "L", + "NX", "C", - "N" + "E" ], "ac": [ - 12 + { + "ac": 14, + "from": [ + "{@item studded leather armor|PHB}" + ] + } ], "hp": { - "average": 45, - "formula": "6d8 + 18" + "average": 18, + "formula": "4d8" }, "speed": { "walk": 30 }, "str": 10, - "dex": 15, - "con": 16, - "int": 8, + "dex": 14, + "con": 10, + "int": 10, "wis": 11, - "cha": 15, + "cha": 12, + "save": { + "wis": "+2" + }, "skill": { - "acrobatics": "+4", - "deception": "+4", - "performance": "+4" + "athletics": "+2", + "deception": "+3", + "perception": "+2" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], + "passive": 12, "languages": [ - "the languages it knew in life" + "One national language and one other language" ], - "cr": "2", + "cr": "1/4", "trait": [ { - "name": "Body Moving", - "entries": [ - "As a bonus action, the wretched reveler sings a catchy tune. One creature of the reveler's choice within 30 feet and able to hear the reveler must succeed on a {@dc 12} Charisma saving throw or be {@condition charmed} until the start of the reveler's next turn. While {@condition charmed} in this way, the target uses its movement to dance in place without leaving its space, causing disadvantage on attack rolls and Dexterity saving throws. Other creatures have advantage on attack rolls against the target while it dances.", - "The reveler can stop singing at any time, ending the effect. This effect ends early if the reveler is {@condition incapacitated} or destroyed, or if the target can't hear the song." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Nimble Escape", "entries": [ - "The wretched reveler makes two attacks." + "The witch owl cultist can use a bonus action to take the {@action Disengage} or {@action Hide} action." ] }, { - "name": "Tankard", + "name": "Sneak Attack (1/Turn)", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage and 3 ({@damage 1d6}) poison damage." + "The witch owl cultist deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the cultist that isn't {@condition incapacitated}, and the cultist doesn't have disadvantage on the attack roll." ] - }, + } + ], + "action": [ { - "name": "Dart", + "name": "Dagger", "entries": [ - "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 3 ({@damage 1d6}) poison damage." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Witch Owl", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WitchOwlCultist.webp", "attachedItems": [ - "dart|phb" - ], - "senseTags": [ - "D" + "dagger|phb" ], - "actionTags": [ - "Multiattack" + "traitTags": [ + "Sneak Attack" ], "languageTags": [ - "LF" + "X" ], "damageTags": [ - "B", - "I", "P" ], "miscTags": [ + "MLW", "MW", "RW", "THW" - ], - "conditionInflict": [ - "charmed" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WretchedReveler.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Wretched Celebrants", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "charisma" ] }, { - "name": "Wretched Driver", + "name": "Witch Owl Hexta", "source": "GHMG", - "page": 370, + "page": 364, "size": [ "M" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ - 13 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 66, + "formula": "12d8 + 12" }, "speed": { - "walk": 30 + "walk": 20, + "fly": 40 }, - "str": 14, - "dex": 16, - "con": 14, - "int": 10, - "wis": 12, - "cha": 14, + "str": 12, + "dex": 14, + "con": 13, + "int": 8, + "wis": 14, + "cha": 12, "skill": { - "acrobatics": "+5", - "athletics": "+4" + "deception": "+5", + "stealth": "+4", + "special": "({@skillCheck stealth 6} when flying)" }, "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" + "darkvision 120 ft." ], + "passive": 12, "languages": [ - "the languages it knew in life" + "understands one national language but can't speak" ], - "cr": "3", + "cr": "2", "trait": [ { - "name": "Angry Driving", + "name": "Flyby", "entries": [ - "The wretched driver can use a bonus action to control a vehicle. When the driver does so, it can drive recklessly, forcing other creatures on the same vehicle to succeed on a {@dc 13} Dexterity saving throw or fall {@condition prone}." + "The witch owl hexta doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + ] + }, + { + "name": "Illusory Appearance", + "entries": [ + "The witch owl hexta can cast {@spell disguise self} at will without components. Wisdom is the witch-owl hexta's spellcasting ability for this spell (spell save {@dc 12})." + ] + }, + { + "name": "Keen Hearing and Sight", + "entries": [ + "The witch owl hexta has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." + ] + }, + { + "name": "Mimicry", + "entries": [ + "The witch owl hexta can mimic owl sounds and humanoid voices. A creature that hears the sounds can tell they're imitations with a successful {@dc 13} Wisdom ({@skill Insight}) check." ] } ], @@ -79170,801 +80390,765 @@ { "name": "Multiattack", "entries": [ - "The wretched driver makes two rapier attacks. It can replace either attack with a cursed shout." + "The witch owl hexta attacks once with its bite and once with its talons." ] }, { - "name": "Rapier", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage and 5 ({@damage 2d4}) necrotic damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." ] }, { - "name": "Cursed Shout", + "name": "Talons", "entries": [ - "One creature of the wretched driver's choice within 30 feet of and able to hear the driver must succeed on a {@dc 12} Charisma saving throw or take 10 ({@damage 3d6}) psychic damage and become {@condition frightened} until the start of the driver's next turn." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage. If the target is a humanoid, it must succeed on a {@dc 11} Charisma saving throw or be cursed to become a witch owl." ] } ], - "attachedItems": [ - "rapier|phb" + "fluff": { + "_appendMonsterFluff": { + "name": "Witch Owl", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WitchOwlHexta.webp", + "traitTags": [ + "Flyby", + "Keen Senses" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "LF" + "CS" ], "damageTags": [ - "N", - "P", - "Y" + "S" ], "miscTags": [ - "MW", - "MLW" - ], - "conditionInflict": [ - "frightened", - "prone" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WretchedDriver.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Wretched Celebrants", - "source": "GHMG" - } - }, "savingThrowForced": [ - "charisma", - "dexterity" + "charisma" ] }, { - "name": "Wretched Master of Ceremonies", + "name": "Withered Steed", + "group": [ + "Steeds of Etharis" + ], "source": "GHMG", - "page": 370, + "page": 322, "size": [ - "M" + "L" ], - "type": "undead", + "type": "construct", "alignment": [ - "C", "N" ], "ac": [ { - "ac": 14, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 30 - }, - "str": 11, - "dex": 17, - "con": 14, - "int": 12, - "wis": 15, - "cha": 18, - "skill": { - "deception": "+7", - "insight": "+5", - "perception": "+5", - "persuasion": "+7" + "walk": 60 }, + "str": 18, + "dex": 12, + "con": 15, + "int": 5, + "wis": 13, + "cha": 5, "senses": [ "darkvision 60 ft." ], - "passive": 15, + "passive": 11, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't adamantine", + "cond": true + } + ], "immune": [ + "necrotic", "poison" ], "conditionImmune": [ + "charmed", "exhaustion", + "frightened", + "paralyzed", + "petrified", "poisoned" ], "languages": [ - "the languages it knew in life" - ], - "cr": "5", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The wretched master of ceremonies' innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell disguise self}", - "{@spell misty step}" - ], - "ability": "cha" - } + "understands one language its creator speaks but can't speak" ], + "cr": "3", "trait": [ { - "name": "Jubilant Thralls (Recharges after a Short or Long Rest)", - "entries": [ - "Humanoids of the wretched master of ceremonies' choice able to hear and within 30 feet of the master must make a {@dc 15} Charisma saving throw or become {@condition charmed}. A creature fighting the master has advantage on this saving throw. A {@condition charmed} target is {@condition incapacitated}, has a speed of 0, and has disadvantage on Wisdom ({@skill Perception}) checks made to perceive any creature other than the master for 1 minute, or until the target takes damage or can no longer hear the master.", - "The effect ends if the master is {@condition incapacitated} or can no longer speak. Those who remain {@condition charmed} for 1 minute are no longer {@condition incapacitated} and return to their normal speed. However, they remain {@condition charmed} and regard the master as someone to be heeded and protected, taking the master's requests and actions in the most favorable way possible. Charmed targets protect the master and interfere with those trying to harm the master, but they take great risks only if such bravery or foolishness is part of their normal nature.", - "Each time anything harmful happens to a target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 1 hour or until the master is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect on one or more targets." - ] - }, - { - "name": "Turning Defiance", + "name": "Immutable Form", "entries": [ - "The wretched master of ceremonies and any undead within 30 feet of it have advantage on saving throws against effects that turn undead." + "No effect can alter a withered steed's form." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The wretched master of ceremonies makes two whip attacks. It can replace either attack with macabre direction." - ] - }, - { - "name": "Whip", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage and 10 ({@damage 3d6}) psychic damage. If the target is a creature, the wretched master of ceremonies moves it up to 10 feet to another unoccupied space within the master's reach." - ] - }, - { - "name": "Macabre Direction", + "name": "Hooves", "entries": [ - "One creature of the wretched master of ceremonies' choice within 30 feet of and able to hear the master must succeed on a {@dc 15} Charisma saving throw or become {@condition charmed} until the start of the master's next turn. The master can use the target's reaction to force it to make one weapon attack or cast one cantrip it knows at a target of the master's choice." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage and 10 ({@damage 3d6}) cold damage." ] } ], - "attachedItems": [ - "whip|phb" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Withered Steed", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WitheredSteed.webp", "traitTags": [ - "Turn Resistance" + "Immutable Form" ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "LF" + "CS" ], "damageTags": [ - "S", - "Y" - ], - "spellcastingTags": [ - "I" + "B", + "C" ], "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "conditionInflict": [ - "charmed", - "incapacitated" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WretchedMasterofCeremonies.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Wretched Celebrants", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "charisma" + "MW" ] }, { - "name": "Xakalonus", + "name": "Wolfentroika", "source": "GHMG", - "page": 371, + "page": 365, "size": [ - "M" + "L" ], "type": "monstrosity", "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 16, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 105, + "formula": "14d10 + 28" }, "speed": { - "walk": 30 + "walk": 50 }, "str": 18, - "dex": 15, - "con": 17, - "int": 9, - "wis": 12, - "cha": 9, + "dex": 14, + "con": 15, + "int": 7, + "wis": 13, + "cha": 8, "skill": { - "perception": "+4" + "perception": "+3" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 14, - "languages": [ - "understands Draconic but can't speak" + "passive": 13, + "immune": [ + "acid" ], - "cr": "8", + "cr": "4", "trait": [ { - "name": "Magic Absorption", + "name": "Keen Hearing and Smell", "entries": [ - "If a xakalonus succeeds on a saving throw against a magical effect that would damage it, but it takes no damage instead, the xakalonus regains 11 ({@dice 2d10}) hit points instead. Alternatively, if the xakalonus is at full hit points, the next successful melee attack by the xakalonus deals an additional 11 ({@damage 2d10}) force damage." + "The wolfentroika has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Magic Resistance", + "name": "Shared Life", "entries": [ - "The xakalonus has advantage on saving throws against spells and other magical effects." + "Each of the wolfentroikas in a trio shares life. If the wolfentroika starts its turn with 0 hit points and within 100 feet of another member of its trio that has 1 or more hit points, the wolfentroika regains 1 hit point. If a wolfentroika is at 0 hit points and one or more members of its trio is alive, the wolfentroika can die only if its body is destroyed in such a way that only the {@spell true resurrection} spell or similarly powerful magic could restore it to life." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Shared Mind", "entries": [ - "The xakalonus makes one bite and one claws attack." + "Each of the wolfentroikas in a trio shares consciousness. While within 100 feet of one another, if one wolfentroika is aware of something, all three are. The wolfentroika can be {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition incapacitated}, {@condition paralyzed}, {@condition petrified}, {@condition stunned}, or knocked {@condition unconscious} only if the other two succumb to the same condition at the same time or are more than 100 feet from the wolfentroika. When one wolfentroika recovers from one of these conditions or moves within 100 feet of an affected sibling, each other trio member within 100 feet recovers." ] }, + { + "name": "Trio Tactics", + "entries": [ + "The wolfentroika has advantage on attack rolls against a creature if at least one of the wolfentroika's trio is within 5 feet of the creature." + ] + } + ], + "action": [ { "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage and 7 ({@damage 2d6}) acid damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or fall {@condition prone}." ] }, { - "name": "Claws", + "name": "Spit", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage." + "{@atk rw} {@hit 4} to hit, range 30 ft., one target. {@h}16 ({@damage 4d6 + 2}) acid damage." ] - }, + } + ], + "reaction": [ { - "name": "Sonic Bark {@recharge 5}", + "name": "Stay Down", "entries": [ - "All creatures within 30 ft. who can hear the xakalonus must succeed on a {@dc 14} Constitution saving throw or take 14 ({@damage 4d6}) thunder damage and be {@condition stunned} until the end of their next turn. Other xakalonus and the {@creature hraptnon|GHMG} are immune to this." + "A creature that stands from {@condition prone} within 5 feet of the wolfentroika provokes an opportunity attack from the wolfentroika." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Wolfentroika", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Wolfentroika.webp", "traitTags": [ - "Damage Absorption", - "Magic Resistance" + "Keen Senses" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "DR" + "D" ], "damageTags": [ - "O", - "P", - "S", - "T" + "A", + "P" ], "miscTags": [ - "MW" + "MW", + "RW" ], "conditionInflict": [ - "stunned" + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Xakalonus.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Xakalonus", - "source": "GHMG" - } - }, "savingThrowForced": [ - "constitution" + "strength" ] }, { - "name": "Yggdrasili Drone", + "name": "Wood Weird Seeder", "source": "GHMG", - "page": 373, + "page": 367, "size": [ "M" ], - "type": "humanoid", + "type": "plant", "alignment": [ - "L", - "E" + "U" ], "ac": [ - 11 + { + "ac": 12, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 18, - "formula": "4d8" + "average": 38, + "formula": "7d8 + 7" }, "speed": { "walk": 30 }, - "str": 12, + "str": 15, "dex": 13, - "con": 10, - "int": 17, - "wis": 11, - "cha": 12, - "save": { - "wis": "+2" - }, - "skill": { - "deception": "+5", - "perception": "+2" - }, + "con": 13, + "int": 4, + "wis": 10, + "cha": 10, "senses": [ - "blindsight 15 ft." + "blindsight 60 ft" ], - "passive": 12, + "passive": 10, "resist": [ - "psychic" + "piercing" ], "vulnerable": [ - "lightning" + "fire" ], "conditionImmune": [ - "charmed" - ], - "languages": [ - "all", - "telepathy 30 ft." + "blinded", + "deafened" ], - "cr": "1/2", + "cr": "1", "trait": [ { - "name": "Assimilation", + "name": "False Appearance", "entries": [ - "A creature that drops to 0 hit points or fails a death saving throw within 15 feet of an yggdrasili drone must succeed on a {@dc 13} Charisma saving throw or become an yggdrasili drone. A creature near enough to multiple yggdrasilis needs to make only one saving throw at the highest DC among those yggdrasilis. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead or barrier of force blocks it." + "While the wood weird seeder is motionless, it is indistinguishable from an inanimate tangle of woody vines shaped like a humanoid." ] - }, + } + ], + "action": [ { - "name": "Psychic Feedback", + "name": "Multiattack", "entries": [ - "When the yggdrasili drone takes psychic damage, creatures within 5 feet of it must succeed on a {@dc 13} Wisdom saving throw or take the same amount of psychic damage. If within 5 feet of multiple yggdrasilis, a creature attempts the save only once and takes only the highest amount of psychic damage." + "The wood weird seeder uses its alluring spores, and then it makes a slam attack." ] }, - { - "name": "Psychic Static", - "entries": [ - "Attempts to read an yggdrasili drone's thoughts fail. The creature making the attempt must succeed on a {@dc 13} Intelligence saving throw or take 8 ({@damage 2d4 + 3}) psychic damage." - ] - } - ], - "action": [ { "name": "Slam", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft. one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or fall {@condition prone}." ] }, { - "name": "Psychic Lash", + "name": "Alluring Spores", "entries": [ - "A creature the yggdrasili drone can sense within 30 feet of it must succeed on a {@dc 13} Intelligence saving throw or take 8 ({@damage 2d4 + 3}) psychic damage." + "The wood weird seeder targets one humanoid it can sense within 10 feet of it. The target must succeed on a {@dc 11} Wisdom saving throw or be {@condition charmed} by the wood weird seeder. While {@condition charmed} in this way, a target can take no reactions and can use its action only to {@action Dash}. If the {@condition charmed} target is more than 5 feet from the seeder, the target must move as far as it can toward the seeder, trying to come within 5 feet. The target avoids obvious danger, including {@action opportunity attack|PHB|opportunity attacks}. If the target can't avoid such danger, the target can repeat the saving throw before entering the dangerous area. The target also repeats the saving throw if the target takes damage and at the end of each of the target's turns. If any saving throw is successful, the effect ends on the target. The effect also ends in 1 minute or if the wood weird seeder is destroyed." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Wood Weird", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WoodWeirdSeeder.webp", + "traitTags": [ + "False Appearance" + ], "senseTags": [ "B" ], - "languageTags": [ - "TP", - "XX" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "B", - "Y" + "B" ], "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YggdrasiliDrone.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Yggdrasili", - "source": "GHMG" - } - }, + "conditionInflict": [ + "charmed", + "prone" + ], "savingThrowForced": [ - "charisma", - "intelligence", + "strength", "wisdom" ] }, { - "name": "Yggdrasili Cloud", + "name": "Wood Weird Trapper", "source": "GHMG", - "page": 373, + "page": 366, "size": [ - "H" + "S" ], - "type": "monstrosity", + "type": "plant", "alignment": [ - "L", - "E" + "U" ], "ac": [ - 14 + 5 ], "hp": { - "average": 65, - "formula": "10d12" + "average": 13, + "formula": "3d6 + 3" }, "speed": { - "walk": 30, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 6, - "dex": 19, - "con": 10, - "int": 18, - "wis": 14, - "cha": 13, - "save": { - "wis": "+5" - }, - "skill": { - "perception": "+5", - "stealth": "+7" + "walk": 0 }, + "str": 12, + "dex": 1, + "con": 13, + "int": 1, + "wis": 3, + "cha": 1, "senses": [ - "blindsight 30 ft." - ], - "passive": 15, - "resist": [ - { - "resist": [ - "bludgeoning", - "slashing", - "piercing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "poison", - "psychic" + "blindsight 30 ft. (blind beyond this radius)" ], + "passive": 6, "vulnerable": [ - "lightning" + "fire" ], "conditionImmune": [ "blinded", - "charmed", "deafened", - "exhaustion", - "grappled", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "all", - "telepathy 60 ft." + "frightened" ], - "cr": "5", + "cr": "1/4", "trait": [ { - "name": "Assimilation", + "name": "False Appearance", "entries": [ - "A creature that drops to 0 hit points or fails a death saving throw within 30 feet of an yggdrasili cloud must succeed on a {@dc 15} Charisma saving throw or become an {@creature yggdrasili drone|GHMG}. A creature near enough to multiple yggdrasilis needs to make only one saving throw at the highest DC among those yggdrasilis. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead or barrier of force blocks it." + "While motionless, the wood weird trapper is indistinguishable from a clump of beautiful wildflowers." ] - }, + } + ], + "action": [ { - "name": "Cloud", + "name": "Restful Spores", "entries": [ - "The yggdrasili cloud can occupy another creature's space and vice versa, and the cloud can move through any opening large enough for air to enter, but it can't enter or move through liquid." + "The wood weird trapper releases a puff of sweet-scented spores at a creature it can sense within 10 ft. of it. Other wood weirds are immune to these spores. The target must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} and {@condition incapacitated} while {@condition poisoned} in this way. A {@condition poisoned} creature falls {@condition prone}. The target can repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on itself on a success." ] - }, + } + ], + "reaction": [ { - "name": "Misty Stealth", + "name": "Cocoon", "entries": [ - "While in misty conditions, in the sky among clouds, or underwater, the yggdrasili cloud has advantage on Dexterity ({@skill Stealth}) checks made to hide, and it can take the {@action Hide} action as a bonus action." + "When a Medium or smaller humanoid falls {@condition prone} within 10 feet of it, the wood weird trapper's runners cocoon the creature. The target is {@condition grappled} (escape {@dc 11}) and {@condition restrained} while {@condition grappled} in this way. A wood weird trapper can cocoon only one creature at a time.", + "At the start of each of the wood weird trapper's turns, a creature {@condition grappled} by the trapper must succeed on a {@dc 11} Constitution saving throw or take 3 ({@damage 1d6}) piercing damage and 3 ({@damage 1d6}) poison damage. If a humanoid dies while cocooned in this way, its flesh lignifies over 24 hours, and it then rises as a {@creature wood weird seeder|GHMG}." ] - }, + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Wood Weird", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WoodWeirdTrapper.webp", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "I", + "P" + ], + "conditionInflict": [ + "grappled", + "incapacitated", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Worm-in-the-Wall", + "source": "GHMG", + "page": 368, + "size": [ + "T" + ], + "type": "aberration", + "alignment": [ + "N", + "E" + ], + "ac": [ { - "name": "Psychic Static", - "entries": [ - "Attempts to read an yggdrasili cloud's thoughts fail. The creature making the attempt must succeed on a {@dc 15} Intelligence saving throw or take 11 ({@damage 2d6 + 4}) psychic damage." + "ac": 14, + "from": [ + "natural armor" ] } ], + "hp": { + "average": 1, + "formula": "1d4 - 1" + }, + "speed": { + "walk": 10 + }, + "str": 2, + "dex": 10, + "con": 8, + "int": 10, + "wis": 8, + "cha": 8, + "skill": { + "stealth": "+2" + }, + "senses": [ + "blindsight 30 ft." + ], + "passive": 9, + "languages": [ + "telepathy 30 ft." + ], + "cr": "0", "action": [ { - "name": "Multiattack", - "entries": [ - "The yggdrasili cloud uses psychic thrash twice. With each use, the cloud can target up to two creatures, provided one of those creatures is in the cloud's space." - ] - }, - { - "name": "Psychic Thrash", + "name": "Bite", "entries": [ - "A creature the yggdrasili cloud can sense within 60 ft. of it must succeed on a {@dc 15} Intelligence saving throw or take 11 ({@damage 2d6 + 4}) psychic damage. If the saving throw fails by 5 or more, the creature is also {@condition incapacitated} for 1 minute. The creature ceases being {@condition incapacitated} if it takes damage, or another creature uses an action to shake the {@condition incapacitated} creature from its stupor. An {@condition incapacitated} creature can also repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "Melee Weapon Attack. {@hit 2} to hit, reach 5 ft., one creature. {@h}1 piercing damage and the target must make a {@dc 9} Constitution saving throw or take 2 ({@damage 1d4}) psychic damage and be {@condition poisoned} until the end of their next turn." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Worms-in-the-Walls", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Worm-in-the-Wall.webp", "senseTags": [ "B" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "TP", - "XX" + "TP" ], "damageTags": [ + "P", "Y" ], "conditionInflict": [ - "incapacitated" + "poisoned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YggdrasiliCloud.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Yggdrasili", - "source": "GHMG" - } - }, "savingThrowForced": [ - "charisma", - "intelligence" + "constitution" ] }, { - "name": "Yggdrasili Crown", + "name": "Worms-in-the-Walls Swarm", "source": "GHMG", - "page": 374, + "page": 368, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": { + "type": "aberration", + "swarmSize": "T" + }, "alignment": [ - "L", + "N", "E" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 39, + "formula": "6d10 + 6" }, "speed": { "walk": 30 }, - "str": 13, - "dex": 14, - "con": 14, - "int": 20, - "wis": 15, - "cha": 13, - "save": { - "wis": "+5" - }, + "str": 8, + "dex": 12, + "con": 12, + "int": 18, + "wis": 12, + "cha": 14, "skill": { - "deception": "+7", - "perception": "+5" + "deception": "+4", + "persuasion": "+4", + "stealth": "+3" }, "senses": [ "blindsight 60 ft." ], - "passive": 15, - "immune": [ - "psychic" - ], - "vulnerable": [ - "lightning" + "passive": 11, + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], "conditionImmune": [ - "charmed" + "charmed", + "frightened", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" ], "languages": [ - "all", - "telepathy 120 ft." + "telepathy 60 ft." + ], + "cr": "3", + "spellcasting": [ + { + "name": "Innate Spellcasting (Psionics)", + "headerEntries": [ + "The swarm's innate spellcasting ability is Intelligence (spell save {@dc 14}, +6 with spell attacks). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell vicious mockery} (at 5th level)" + ], + "daily": { + "1e": [ + "{@spell consume mind|GHPG}", + "{@spell detect thoughts}", + "{@spell suggestion}", + "{@spell unseen servant}" + ] + }, + "ability": "int", + "type": "spellcasting" + } ], - "cr": "5", "trait": [ { - "name": "Aetheric Aura", + "name": "Aetheric Resilience", "entries": [ - "When a creature within 10 feet of the yggdrasili crown takes psychic damage, it takes an extra 5 ({@damage 2d4}) psychic damage." + "The swarm has advantage on Intelligence, Wisdom, and Charisma saving throws." ] }, { - "name": "Assimilation", + "name": "Aura of Psychic Disruption", "entries": [ - "A creature that drops to 0 hit points or fails a death saving throw within 60 feet of an yggdrasili crown must succeed on a {@dc 15} Charisma saving throw or become an {@creature yggdrasili drone|GHMG}. A creature near enough to multiple yggdrasilis needs to make only one saving throw at the highest DC among those yggdrasilis. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead or barrier of force blocks it." + "The swarm deals 5 psychic damage to any creature that ends its turn in the same space or within 5 feet of the swarm." ] }, { - "name": "Psychic Static", + "name": "Swarm", "entries": [ - "Attempts to read an yggdrasili crown's thoughts fail. The creature making the attempt must succeed on a {@dc 15} Intelligence saving throw or take 14 ({@damage 2d8 + 5}) psychic damage." + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny worm. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The yggdrasili crown makes two slam attacks. It can use psychic whip instead of making a slam attack." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage, 2 ({@damage 1d4}) psychic damage, and Aetheric Aura." - ] - }, - { - "name": "Psychic Whip", + "name": "Bites", "entries": [ - "A creature the yggdrasili crown can sense within 120 feet of it must succeed on a {@dc 15} Intelligence saving throw or take 14 ({@damage 2d8 + 5}) psychic damage and be unable to take reactions until the start of its next turn." + "{@atk mw} {@hit 3} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 2d8 + 1}) piercing damage and 9 ({@damage 2d8}) psychic damage, or 10 ({@damage 2d8 + 1}) piercing damage if the swarm has half of its hit points or fewer, and the target must make a {@dc 14} Constitution saving throw or be {@condition poisoned} until the end of their next turn." ] }, { - "name": "Mind Bomb (Recharges after a Short or Long Rest)", + "name": "Frightful Presence", "entries": [ - "The yggdrasili crown chooses a point it can sense within 120 feet of it. Psychic noise explodes in a 20-foot-radius sphere centered on that point. Creatures in that area must make a {@dc 15} Intelligence saving throw, taking 22 ({@damage 4d10}) psychic damage on a failed save, or half as much damage on a successful one. A creature that fails also can't take reactions for 1 minute and rolls a {@dice d4} with every ability check or saving throw, subtracting the number rolled from the check or saving throw result. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "Each creature of the swarm's choice that is within 60 feet of the swarm and aware of it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the swarm's Frightful Presence for the next 24 hours." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Worms-in-the-Walls", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Worms-in-the-WallsSwarm.webp", "senseTags": [ "B" ], "actionTags": [ - "Multiattack" + "Frightful Presence" ], "languageTags": [ - "TP", - "XX" + "TP" ], "damageTags": [ - "B", + "P", + "Y" + ], + "damageTagsSpell": [ "Y" ], + "spellcastingTags": [ + "I", + "P" + ], "miscTags": [ - "AOE", - "MW", - "MLW" + "MW" + ], + "conditionInflict": [ + "frightened", + "poisoned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YggdrasiliCrown.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Yggdrasili", - "source": "GHMG" - } - }, "savingThrowForced": [ - "charisma", - "intelligence" + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" ] }, { - "name": "Zabrielite Truthseeker", + "name": "Wretched Driver", "source": "GHMG", - "page": 375, + "page": 370, "size": [ - "L" + "M" ], - "type": "celestial", + "type": "undead", "alignment": [ - "L", + "C", "N" ], "ac": [ - 16 + 13 ], "hp": { - "average": 147, - "formula": "14d10 + 70" + "average": 65, + "formula": "10d8 + 20" }, "speed": { - "walk": 30, - "fly": 80 - }, - "str": 18, - "dex": 23, - "con": 20, - "int": 19, - "wis": 23, - "cha": 22, - "save": { - "dex": "+9", - "wis": "+9", - "cha": "+9" + "walk": 30 }, + "str": 14, + "dex": 16, + "con": 14, + "int": 10, + "wis": 12, + "cha": 14, "skill": { - "insight": "+9", - "investigation": "+7", - "perception": "+9" + "acrobatics": "+5", + "athletics": "+4" }, "senses": [ - "truesight 120 ft." - ], - "passive": 19, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons", - "cond": true - } + "darkvision 60 ft." ], + "passive": 11, "immune": [ - "necrotic", - "poison", - "radiant" + "poison" ], "conditionImmune": [ - "charmed", "exhaustion", - "frightened", "poisoned" ], "languages": [ - "all", - "telepathy 120 ft." + "the languages it knew in life" ], - "cr": "7", + "cr": "3", "trait": [ { - "name": "Inscrutable", - "entries": [ - "The Zabrielite truthseeker is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom ({@skill Insight}) checks made to determine the Zabrielite truthseeker's intentions or sincerity have disadvantage." - ] - }, - { - "name": "Magic Resistance", + "name": "Angry Driving", "entries": [ - "The Zabrielite truthseeker has advantage on saving throws against spells and other magical effects." + "The wretched driver can use a bonus action to control a vehicle. When the driver does so, it can drive recklessly, forcing other creatures on the same vehicle to succeed on a {@dc 13} Dexterity saving throw or fall {@condition prone}." ] } ], @@ -79972,147 +81156,140 @@ { "name": "Multiattack", "entries": [ - "The Zabrielite truthseeker can make two attacks: one with its eye beams and one with its talons." - ] - }, - { - "name": "Eye Beams", - "entries": [ - "{@atk rs} {@hit 9} to hit, range 120 ft., one target. {@h}27 ({@damage 5d10}) radiant damage. This attack does not suffer disadvantage if the truthseeker is adjacent to an enemy and it ignores all but {@quickref cover|PHB|3|0|total cover}." + "The wretched driver makes two rapier attacks. It can replace either attack with a cursed shout." ] }, { - "name": "Talons", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. Hit 22 ({@damage 3d10 + 6}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage and 5 ({@damage 2d4}) necrotic damage." ] }, { - "name": "Transfixing Gaze", + "name": "Cursed Shout", "entries": [ - "The Zabrielite truthseeker chooses one creature within 60 feet that it can see and gazes upon its soul. The target must succeed on a {@dc 17} Wisdom saving throw or become {@condition paralyzed}. While the creature is {@condition paralyzed}, the Zabrielite truthseeker can read its mind to learn the creature's surface thoughts and gain insight into the creature's motivations, emotional state, and major concerns. At the end of each of the creature's turns it may make another Wisdom saving throw. On a success the effect ends.", - "The Zabrielite truthseeker must maintain {@status concentration} as if {@status concentration||concentrating} on a spell for the duration of the effect and the effect ends if it stops {@status concentration}. While using its transfixing gaze the Zabrielite truthseeker cannot attack with its eye beams." + "One creature of the wretched driver's choice within 30 feet of and able to hear the driver must succeed on a {@dc 12} Charisma saving throw or take 10 ({@damage 3d6}) psychic damage and become {@condition frightened} until the start of the driver's next turn." ] } ], - "traitTags": [ - "Magic Resistance" + "fluff": { + "_appendMonsterFluff": { + "name": "Wretched Celebrants", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WretchedDriver.webp", + "attachedItems": [ + "rapier|phb" ], "senseTags": [ - "U" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "TP", - "XX" + "LF" ], "damageTags": [ - "R", - "S" + "N", + "P", + "Y" ], "miscTags": [ + "MLW", "MW" ], "conditionInflict": [ - "paralyzed" + "frightened", + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ZabrieliteTruthseeker.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Zabrielite Truthseeker", - "source": "GHMG" - } - }, "savingThrowForced": [ - "wisdom" + "charisma", + "dexterity" ] }, { - "name": "Vampire Spawn", + "name": "Wretched Master of Ceremonies", "source": "GHMG", - "page": 380, + "page": 370, "size": [ "M" ], "type": "undead", "alignment": [ "C", - "E" + "N" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 97, + "formula": "15d8 + 30" }, "speed": { - "walk": 30, - "climb": 30 - }, - "str": 16, - "dex": 16, - "con": 16, - "int": 11, - "wis": 10, - "cha": 12, - "save": { - "dex": "+6", - "wis": "+3" + "walk": 30 }, + "str": 11, + "dex": 17, + "con": 14, + "int": 12, + "wis": 15, + "cha": 18, "skill": { - "athletics": "+6", - "perception": "+3", - "stealth": "+6" + "deception": "+7", + "insight": "+5", + "perception": "+5", + "persuasion": "+7" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, - "resist": [ - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "passive": 15, + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" ], "languages": [ - "the languages known in life" + "the languages it knew in life" ], "cr": "5", - "trait": [ + "spellcasting": [ { - "name": "Regeneration", - "entries": [ - "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." - ] - }, + "name": "Innate Spellcasting", + "headerEntries": [ + "The wretched master of ceremonies' innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell disguise self}", + "{@spell misty step}" + ], + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Spider Climb", + "name": "Jubilant Thralls (Recharges after a Short or Long Rest)", "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "Humanoids of the wretched master of ceremonies' choice able to hear and within 30 feet of the master must make a {@dc 15} Charisma saving throw or become {@condition charmed}. A creature fighting the master has advantage on this saving throw. A {@condition charmed} target is {@condition incapacitated}, has a speed of 0, and has disadvantage on Wisdom ({@skill Perception}) checks made to perceive any creature other than the master for 1 minute, or until the target takes damage or can no longer hear the master.", + "The effect ends if the master is {@condition incapacitated} or can no longer speak. Those who remain {@condition charmed} for 1 minute are no longer {@condition incapacitated} and return to their normal speed. However, they remain {@condition charmed} and regard the master as someone to be heeded and protected, taking the master's requests and actions in the most favorable way possible. Charmed targets protect the master and interfere with those trying to harm the master, but they take great risks only if such bravery or foolishness is part of their normal nature.", + "Each time anything harmful happens to a target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 1 hour or until the master is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect on one or more targets." ] }, { - "name": "Vampire Weaknesses", + "name": "Turning Defiance", "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Running Water.} The vampire takes 20 acid damage when it ends its turn in running water at least the size of a stream.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "The wretched master of ceremonies and any undead within 30 feet of it have advantage on saving throws against effects that turn undead." ] } ], @@ -80120,26 +81297,34 @@ { "name": "Multiattack", "entries": [ - "The vampire makes three attacks, only one of which can be a bite." + "The wretched master of ceremonies makes two whip attacks. It can replace either attack with macabre direction." ] }, { - "name": "Claws", + "name": "Whip", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 14})." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage and 10 ({@damage 3d6}) psychic damage. If the target is a creature, the wretched master of ceremonies moves it up to 10 feet to another unoccupied space within the master's reach." ] }, { - "name": "Bite", + "name": "Macabre Direction", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage and 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "One creature of the wretched master of ceremonies' choice within 30 feet of and able to hear the master must succeed on a {@dc 15} Charisma saving throw or become {@condition charmed} until the start of the master's next turn. The master can use the target's reaction to force it to make one weapon attack or cast one cantrip it knows at a target of the master's choice." ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Wretched Celebrants", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WretchedMasterofCeremonies.webp", + "attachedItems": [ + "whip|phb" + ], "traitTags": [ - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" + "Turn Resistance" ], "senseTags": [ "D" @@ -80147,111 +81332,83 @@ "actionTags": [ "Multiattack" ], + "languageTags": [ + "LF" + ], "damageTags": [ - "A", - "N", - "P", - "R", - "S" + "S", + "Y" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ - "HPR", - "MW" + "MLW", + "MW", + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/VampireSpawn.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Vampires", - "source": "GHMG" - } - } + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "savingThrowForced": [ + "charisma" + ] }, { - "name": "Young Vampire", + "name": "Wretched Reveler", "source": "GHMG", - "page": 381, + "page": 369, "size": [ "M" ], "type": "undead", "alignment": [ - "L", - "NX", "C", - "E" + "N" ], "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 119, - "formula": "14d8 + 56" + "average": 45, + "formula": "6d8 + 18" }, "speed": { - "walk": 30, - "climb": 30 - }, - "str": 17, - "dex": 17, - "con": 18, - "int": 12, - "wis": 13, - "cha": 13, - "save": { - "dex": "+7", - "wis": "+5" + "walk": 30 }, + "str": 10, + "dex": 15, + "con": 16, + "int": 8, + "wis": 11, + "cha": 15, "skill": { - "athletics": "+7", - "perception": "+5", - "stealth": "+7" + "acrobatics": "+4", + "deception": "+4", + "performance": "+4" }, "senses": [ - "darkvision 90 ft." + "darkvision 60 ft." ], - "passive": 15, - "resist": [ - "necrotic", - "poison", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "passive": 10, + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" ], "languages": [ - "the languages known in life" + "the languages it knew in life" ], - "cr": "9", + "cr": "2", "trait": [ { - "name": "Regeneration", - "entries": [ - "The vampire regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Vampire Weaknesses", + "name": "Body Moving", "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 15 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "As a bonus action, the wretched reveler sings a catchy tune. One creature of the reveler's choice within 30 feet and able to hear the reveler must succeed on a {@dc 12} Charisma saving throw or be {@condition charmed} until the start of the reveler's next turn. While {@condition charmed} in this way, the target uses its movement to dance in place without leaving its space, causing disadvantage on attack rolls and Dexterity saving throws. Other creatures have advantage on attack rolls against the target while it dances.", + "The reveler can stop singing at any time, ending the effect. This effect ends early if the reveler is {@condition incapacitated} or destroyed, or if the target can't hear the song." ] } ], @@ -80259,56 +81416,31 @@ { "name": "Multiattack", "entries": [ - "The vampire makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 15})." + "The wretched reveler makes two attacks." ] }, { - "name": "Bite", + "name": "Tankard", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage and 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage and 3 ({@damage 1d6}) poison damage." ] }, { - "name": "Mist Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." - ] - } - ], - "reaction": [ - { - "name": "Misty Escape", + "name": "Dart", "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", - "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 3 ({@damage 1d6}) poison damage." ] } ], - "legendaryActions": 2, - "legendary": [ - { - "name": "Move", - "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - { - "name": "Claws", - "entries": [ - "The vampire attacks once with its claws." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Wretched Celebrants", + "source": "GHMG" } - ], - "traitTags": [ - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WretchedReveler.webp", + "attachedItems": [ + "dart|phb" ], "senseTags": [ "D" @@ -80316,116 +81448,81 @@ "actionTags": [ "Multiattack" ], + "languageTags": [ + "LF" + ], "damageTags": [ - "N", - "P", - "R", - "S" + "B", + "I", + "P" ], "miscTags": [ - "HPR", - "MW" + "MW", + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YoungVampire.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Vampires", - "source": "GHMG" - } - } + "conditionInflict": [ + "charmed" + ], + "savingThrowForced": [ + "charisma" + ] }, { - "name": "Adult Vampire", + "name": "Xakalonus", "source": "GHMG", - "page": 382, + "page": 371, "size": [ "M" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "L", - "NX", - "C", + "N", "E" ], "ac": [ { - "ac": 17, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 144, - "formula": "17d8 + 68" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 30 }, "str": 18, - "dex": 18, - "con": 18, - "int": 13, - "wis": 14, - "cha": 14, - "save": { - "dex": "+9", - "wis": "+7" - }, + "dex": 15, + "con": 17, + "int": 9, + "wis": 12, + "cha": 9, "skill": { - "athletics": "+9", - "perception": "+7", - "stealth": "+9" + "perception": "+4" }, "senses": [ - "darkvision 90 ft." - ], - "passive": 17, - "resist": [ - "necrotic", - "poison", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "darkvision 120 ft." ], + "passive": 14, "languages": [ - "the languages known in life" + "understands Draconic but can't speak" ], - "cr": "13", + "cr": "8", "trait": [ { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Spider Climb", + "name": "Magic Absorption", "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "If a xakalonus succeeds on a saving throw against a magical effect that would damage it, but it takes no damage instead, the xakalonus regains 11 ({@dice 2d10}) hit points instead. Alternatively, if the xakalonus is at full hit points, the next successful melee attack by the xakalonus deals an additional 11 ({@damage 2d10}) force damage." ] }, { - "name": "Vampire Weaknesses", + "name": "Magic Resistance", "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "The xakalonus has advantage on saving throws against spells and other magical effects." ] } ], @@ -80433,184 +81530,165 @@ { "name": "Multiattack", "entries": [ - "The vampire makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." + "The xakalonus makes one bite and one claws attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] }, { - "name": "Beast Form", + "name": "Claws", "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a {@filter Small or smaller beast|bestiary|source=|type=beast|miscellaneous=|size=t;s}, usually with fangs and claws, or back into its true form. While in beast form, the vampire can gain a fly or swim speed of 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it wears transforms with it, but nothing it is carrying does. It reverts to its true form if it dies." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage." ] }, { - "name": "Mist Form", + "name": "Sonic Bark {@recharge 5}", "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." + "All creatures within 30 ft. who can hear the xakalonus must succeed on a {@dc 14} Constitution saving throw or take 14 ({@damage 4d6}) thunder damage and be {@condition stunned} until the end of their next turn. Other xakalonus and the {@creature hraptnon|GHMG} are immune to this." ] } ], - "reaction": [ - { - "name": "Misty Escape", - "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", - "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Xakalonus", + "source": "GHMG" } - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - { - "name": "Claws", - "entries": [ - "The vampire attacks once with its claws." - ] - } - ], - "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Xakalonus.webp", + "traitTags": [ + "Damage Absorption", + "Magic Resistance" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "CS", + "DR" + ], "damageTags": [ - "N", + "O", "P", - "R", - "S" + "S", + "T" ], "miscTags": [ - "HPR", "MW" ], - "legendaryGroup": { - "name": "Vampires", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AdultVampire.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Adult Vampire", - "source": "GHMG" - } - } + "conditionInflict": [ + "stunned" + ], + "savingThrowForced": [ + "constitution" + ] }, { - "name": "Ancient Vampire", + "name": "Yggdrasili Cloud", "source": "GHMG", - "page": 383, + "page": 373, "size": [ - "M" + "H" ], - "type": "undead", + "type": "monstrosity", "alignment": [ "L", - "NX", - "C", "E" ], "ac": [ - { - "ac": 18, - "from": [ - "natural armor" - ] - } + 14 ], "hp": { - "average": 209, - "formula": "22d8 + 110" + "average": 65, + "formula": "10d12" }, "speed": { - "walk": 40, - "climb": 40 + "walk": 30, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true }, - "str": 20, - "dex": 20, - "con": 20, - "int": 14, - "wis": 16, - "cha": 16, + "str": 6, + "dex": 19, + "con": 10, + "int": 18, + "wis": 14, + "cha": 13, "save": { - "dex": "+11", - "wis": "+9", - "cha": "+9" + "wis": "+5" }, "skill": { - "athletics": "+11", - "perception": "+9", - "stealth": "+11" + "perception": "+5", + "stealth": "+7" }, "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." + "blindsight 30 ft." ], - "passive": 19, + "passive": 15, "resist": [ - "necrotic", - "poison", { "resist": [ "bludgeoning", - "piercing", - "slashing" + "slashing", + "piercing" ], "note": "from nonmagical attacks", "cond": true } ], + "immune": [ + "poison", + "psychic" + ], + "vulnerable": [ + "lightning" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "grappled", + "poisoned", + "prone", + "restrained" + ], "languages": [ - "the languages known in life" + "all", + "telepathy 60 ft." ], - "cr": "19", + "cr": "5", "trait": [ { - "name": "Legendary Resistance (3/Day)", + "name": "Assimilation", "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." + "A creature that drops to 0 hit points or fails a death saving throw within 30 feet of an yggdrasili cloud must succeed on a {@dc 15} Charisma saving throw or become an {@creature yggdrasili drone|GHMG}. A creature near enough to multiple yggdrasilis needs to make only one saving throw at the highest DC among those yggdrasilis. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead or barrier of force blocks it." ] }, { - "name": "Regeneration", + "name": "Cloud", "entries": [ - "The vampire regains 25 hit points at the start of its turn if it has at least 1 hit point. If the vampire takes radiant damage, it regains 10 hit points from the next use of this trait instead." + "The yggdrasili cloud can occupy another creature's space and vice versa, and the cloud can move through any opening large enough for air to enter, but it can't enter or move through liquid." ] }, { - "name": "Spider Climb", + "name": "Misty Stealth", "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "While in misty conditions, in the sky among clouds, or underwater, the yggdrasili cloud has advantage on Dexterity ({@skill Stealth}) checks made to hide, and it can take the {@action Hide} action as a bonus action." ] }, { - "name": "Vampire Weaknesses", + "name": "Psychic Static", "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place." + "Attempts to read an yggdrasili cloud's thoughts fail. The creature making the attempt must succeed on a {@dc 15} Intelligence saving throw or take 11 ({@damage 2d6 + 4}) psychic damage." ] } ], @@ -80618,212 +81696,119 @@ { "name": "Multiattack", "entries": [ - "The vampire makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 19})." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one creature. {@h}15 ({@damage 2d8 + 6}) piercing damage and 17 ({@damage 5d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." - ] - }, - { - "name": "Beast Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a {@filter Medium or smaller beast|bestiary|source=|type=beast|miscellaneous=|size=t;s;m}, usually with fangs and claws, or back into its true form. While in beast form, the vampire can gain a fly or swim speed of 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it wears transforms with it, but nothing it is carrying does. It reverts to its true form if it dies." + "The yggdrasili cloud uses psychic thrash twice. With each use, the cloud can target up to two creatures, provided one of those creatures is in the cloud's space." ] }, { - "name": "Mist Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 120 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." - ] - } - ], - "reaction": [ - { - "name": "Misty Escape", + "name": "Psychic Thrash", "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", - "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + "A creature the yggdrasili cloud can sense within 60 ft. of it must succeed on a {@dc 15} Intelligence saving throw or take 11 ({@damage 2d6 + 4}) psychic damage. If the saving throw fails by 5 or more, the creature is also {@condition incapacitated} for 1 minute. The creature ceases being {@condition incapacitated} if it takes damage, or another creature uses an action to shake the {@condition incapacitated} creature from its stupor. An {@condition incapacitated} creature can also repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - { - "name": "Claws", - "entries": [ - "The vampire attacks once with its claws." - ] - }, - { - "name": "Bite (2 Actions)", - "entries": [ - "The vampire makes one bite attack." - ] - }, - { - "name": "Purify Blood (2 Actions)", - "entries": [ - "Even if the vampire can't take actions, one condition ends on it." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Yggdrasili", + "source": "GHMG" } - ], - "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YggdrasiliCloud.webp", "senseTags": [ - "B", - "SD" + "B" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "TP", + "XX" + ], "damageTags": [ - "N", - "P", - "S" + "Y" ], - "miscTags": [ - "HPR", - "MW" + "conditionInflict": [ + "incapacitated" ], - "legendaryGroup": { - "name": "Vampires", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AncientVampire.webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Ancient Vampire", - "source": "GHMG" - } - } + "savingThrowForced": [ + "charisma", + "intelligence" + ] }, { - "name": "Bugbear Vampire (Young)", + "name": "Yggdrasili Crown", "source": "GHMG", - "page": 385, + "page": 374, "size": [ "M" ], - "type": "undead", + "type": "humanoid", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 119, - "formula": "14d8 + 56" + "average": 97, + "formula": "15d8 + 30" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 30 }, - "str": 18, - "dex": 17, - "con": 18, - "int": 10, - "wis": 13, - "cha": 11, + "str": 13, + "dex": 14, + "con": 14, + "int": 20, + "wis": 15, + "cha": 13, "save": { - "dex": "+7", "wis": "+5" }, "skill": { - "athletics": "+8", - "perception": "+5", - "stealth": "+7", - "survival": "+5" + "deception": "+7", + "perception": "+5" }, "senses": [ - "darkvision 120 ft." + "blindsight 60 ft." ], "passive": 15, - "resist": [ - "necrotic", - "poison", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "immune": [ + "psychic" + ], + "vulnerable": [ + "lightning" + ], + "conditionImmune": [ + "charmed" ], "languages": [ - "the languages known in life" + "all", + "telepathy 120 ft." ], - "cr": "9", + "cr": "5", "trait": [ { - "name": "Clawing Lunge (1/Turn)", - "entries": [ - "As part of one claw attack, the vampire extends its reach by 5 feet." - ] - }, - { - "name": "Rampage", - "entries": [ - "When the bugbear vampire reduces a creature to 0 hit points with a melee attack on its turn, the bugbear can take a bonus action to move up to half its speed and make a bite attack." - ] - }, - { - "name": "Reckless", - "entries": [ - "At the start of its turn, the vampire can gain advantage on melee weapon attack rolls until the start of its next turn, but attack rolls against it have advantage until then." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The vampire regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Spider Climb", + "name": "Aetheric Aura", "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "When a creature within 10 feet of the yggdrasili crown takes psychic damage, it takes an extra 5 ({@damage 2d4}) psychic damage." ] }, { - "name": "Surprise Mauling", + "name": "Assimilation", "entries": [ - "If the vampire {@quickref Surprise|PHB|3|0|surprises} a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack. If the attack is a bite, 3 ({@dice 1d6}) of this damage is necrotic damage." + "A creature that drops to 0 hit points or fails a death saving throw within 60 feet of an yggdrasili crown must succeed on a {@dc 15} Charisma saving throw or become an {@creature yggdrasili drone|GHMG}. A creature near enough to multiple yggdrasilis needs to make only one saving throw at the highest DC among those yggdrasilis. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead or barrier of force blocks it." ] }, { - "name": "Vampire Weaknesses", + "name": "Psychic Static", "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 15 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "Attempts to read an yggdrasili crown's thoughts fail. The creature making the attempt must succeed on a {@dc 15} Intelligence saving throw or take 14 ({@damage 2d8 + 5}) psychic damage." ] } ], @@ -80831,198 +81816,244 @@ { "name": "Multiattack", "entries": [ - "The vampire makes three attacks, only one of which can be a bite." + "The yggdrasili crown makes two slam attacks. It can use psychic whip instead of making a slam attack." ] }, { - "name": "Claws", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 16})." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage, 2 ({@damage 1d4}) psychic damage, and Aetheric Aura." ] }, { - "name": "Bite", + "name": "Psychic Whip", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "A creature the yggdrasili crown can sense within 120 feet of it must succeed on a {@dc 15} Intelligence saving throw or take 14 ({@damage 2d8 + 5}) psychic damage and be unable to take reactions until the start of its next turn." ] }, { - "name": "Mist Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." - ] - } - ], - "reaction": [ - { - "name": "Misty Escape", + "name": "Mind Bomb (Recharges after a Short or Long Rest)", "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", - "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + "The yggdrasili crown chooses a point it can sense within 120 feet of it. Psychic noise explodes in a 20-foot-radius sphere centered on that point. Creatures in that area must make a {@dc 15} Intelligence saving throw, taking 22 ({@damage 4d10}) psychic damage on a failed save, or half as much damage on a successful one. A creature that fails also can't take reactions for 1 minute and rolls a {@dice d4} with every ability check or saving throw, subtracting the number rolled from the check or saving throw result. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "legendaryActions": 2, - "legendary": [ - { - "name": "Move", - "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - { - "name": "Claws", - "entries": [ - "The vampire attacks once with its claws." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Yggdrasili", + "source": "GHMG" } - ], - "traitTags": [ - "Rampage", - "Reckless", - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YggdrasiliCrown.webp", "senseTags": [ - "SD" + "B" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "TP", + "XX" + ], "damageTags": [ - "N", - "P", - "R", - "S" + "B", + "Y" ], "miscTags": [ - "HPR", + "AOE", + "MLW", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BugbearVampire(Young).webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Bugbear Vampire (Young)", - "source": "GHMG" - } - } + "savingThrowForced": [ + "charisma", + "intelligence" + ] }, { - "name": "Downcast Vampire (Adult)", + "name": "Yggdrasili Drone", "source": "GHMG", - "page": 387, + "page": 373, "size": [ "M" ], - "type": "undead", + "type": "humanoid", + "alignment": [ + "L", + "E" + ], "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 11 ], "hp": { - "average": 154, - "formula": "17d8 + 85" + "average": 18, + "formula": "4d8" }, "speed": { "walk": 30 }, - "str": 18, - "dex": 16, - "con": 20, - "int": 13, - "wis": 16, - "cha": 15, + "str": 12, + "dex": 13, + "con": 10, + "int": 17, + "wis": 11, + "cha": 12, "save": { - "con": "+10", - "dex": "+8", - "wis": "+8" + "wis": "+2" }, "skill": { - "athletics": "+9", - "perception": "+8", - "stealth": "+8" + "deception": "+5", + "perception": "+2" }, "senses": [ - "darkvision 120 ft." + "blindsight 15 ft." ], - "passive": 18, + "passive": 12, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "psychic" ], - "immune": [ - "radiant" + "vulnerable": [ + "lightning" + ], + "conditionImmune": [ + "charmed" ], "languages": [ - "the languages it knew in life" + "all", + "telepathy 30 ft." ], - "cr": "13", + "cr": "1/2", "trait": [ { - "name": "Regeneration", + "name": "Assimilation", "entries": [ - "The vampire regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in magical {@quickref Vision and Light|PHB|2||darkness} or running water. If the vampire takes necrotic damage, this trait doesn't function at the start of the vampire's next turn." + "A creature that drops to 0 hit points or fails a death saving throw within 15 feet of an yggdrasili drone must succeed on a {@dc 13} Charisma saving throw or become an yggdrasili drone. A creature near enough to multiple yggdrasilis needs to make only one saving throw at the highest DC among those yggdrasilis. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead or barrier of force blocks it." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Psychic Feedback", "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." + "When the yggdrasili drone takes psychic damage, creatures within 5 feet of it must succeed on a {@dc 13} Wisdom saving throw or take the same amount of psychic damage. If within 5 feet of multiple yggdrasilis, a creature attempts the save only once and takes only the highest amount of psychic damage." ] }, { - "name": "Turn Immunity", + "name": "Psychic Static", "entries": [ - "The downcast vampire is immune to effects that turn undead." + "Attempts to read an yggdrasili drone's thoughts fail. The creature making the attempt must succeed on a {@dc 13} Intelligence saving throw or take 8 ({@damage 2d4 + 3}) psychic damage." ] - }, + } + ], + "action": [ { - "name": "Shapechanger", + "name": "Slam", "entries": [ - "If the vampire isn't in magical {@quickref Vision and Light|PHB|2||darkness} or running water, it can use its action to polymorph into a Tiny beast (such as a {@creature bat|MM} or a {@creature rat|MM|mouse}) or a Medium cloud of mist, or back into its true form.", - "While in beast form, the vampire can't speak, its walking speed is that of the new form, including any flight, climb, or burrow speeds that may be present. Its statistics, other than its size and speed, are unchanged. Anything it is wearing is transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.", - "While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hove, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from running water." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." ] }, { - "name": "Misty Escape", - "entries": [ - "When it drops to 0 hit points outside of its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling {@condition unconscious}, provided that it isn't in magical {@quickref Vision and Light|PHB|2||darkness} or running water. If it can't transform, it is destroyed.", - "While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." - ] - }, - { - "name": "Spider Climb", + "name": "Psychic Lash", "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "A creature the yggdrasili drone can sense within 30 feet of it must succeed on a {@dc 13} Intelligence saving throw or take 8 ({@damage 2d4 + 3}) psychic damage." ] - }, + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Yggdrasili", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YggdrasiliDrone.webp", + "senseTags": [ + "B" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma", + "intelligence", + "wisdom" + ] + }, + { + "name": "Young Blightscale Dragon", + "source": "GHMG", + "page": 32, + "size": [ + "L" + ], + "type": { + "type": "dragon", + "tags": [ + "cursed" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ { - "name": "Vampire Weaknesses", - "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Magical Darkness Sensitivity.} The vampire takes 20 necrotic damage when it starts its turn in magical {@quickref Vision and Light|PHB|2||darkness}. While in magical {@quickref Vision and Light|PHB|2||darkness}, it has disadvantage on attack rolls and ability checks." + "ac": 18, + "from": [ + "natural armor" ] - }, + } + ], + "hp": { + "average": 152, + "formula": "16d10 + 64" + }, + "speed": { + "walk": 40, + "fly": 80 + }, + "str": 19, + "dex": 12, + "con": 19, + "int": 12, + "wis": 11, + "cha": 8, + "save": { + "dex": "+4", + "wis": "+3", + "cha": "+2" + }, + "skill": { + "insight": "+3", + "perception": "+6", + "stealth": "+4" + }, + "senses": [ + "blindsight 30 ft.", + "darkvision 120 ft." + ], + "passive": 16, + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "One national language", + "Draconic" + ], + "cr": "8", + "trait": [ { - "name": "Sorrowful Dirge", + "name": "Accursed Death", "entries": [ - "The vampire can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the vampire, the target must succeed on a {@dc 16} Wisdom saving throw or be deeply affected by the Celestial-infused tune and be forced to flee the area for 1 minute or until it takes any damage.", - "A creature so affected must spend its turns trying to move as far away from the vampire as it can, and it can't willingly move into a space within 30 feet of you. It also can't take reactions. For its action, it can use only the {@action Dash} action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the {@action Dodge} action. A creature with 3 or fewer Hit Dice that fails this saving throw is immediately reduced to 0 hit points and falls {@condition unconscious} as the latent Celestial magic overloads their mind." + "When the dragon dies, it exudes a cloud of sickening, accursed gas. Each creature within 20 ft. of the dragon must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. However, a creature that fails two of these saving throws becomes cursed. A creature cursed in this way takes 10 ({@damage 3d6}) necrotic damage and can't regain hit points, and the creature's hit point maximum is reduced by an amount equal to the necrotic damage taken. Every 24 hours, the cursed creature takes 10 ({@damage 3d6}) necrotic damage with similar reduction to t he creature's hit point maximum. If the curse reduces the target's hit point maximum to 0, the target dies." ] } ], @@ -81030,83 +82061,229 @@ { "name": "Multiattack", "entries": [ - "The vampire makes two attacks, only one of which can be a bite attack." + "The dragon makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Claws (vampire form only)", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape {@dc 18})." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage and 5 ({@damage 2d4}) necrotic damage." ] }, { - "name": "Bite (vampire or beast form only)", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire or one of its allies, {@condition incapacitated}, or {@condition restrained}. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 10 ({@damage 3d6}) radiant damage. The target's hit point maximum is reduced by an amount equal to the radiant damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a {@creature vampire spawn|GHMG} under the vampire's control." - ] - } - ], - "legendaryActions": 2, - "legendary": [ - { - "name": "Move", + "name": "Claw", "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage and 2 ({@damage 1d4}) poison damage." ] }, { - "name": "Strike", + "name": "Swarm Breath {@recharge 5}", "entries": [ - "The vampire makes one attack with its claws." + "The dragon exhales a 30-foot cone of poisonous insects and vile gas. Each creature in that area must make a {@dc 15} Constitution saving throw, taking 14 ({@damage 4d6}) piercing damage and 28 ({@damage 8d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Shapechanger", - "Spider Climb", - "Sunlight Sensitivity", - "Turn Immunity" - ], + "fluff": { + "_appendMonsterFluff": { + "name": "Blightscale Dragons", + "source": "GHMG" + } + }, + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YoungBlightscaleDragon.webp", "senseTags": [ + "B", "SD" ], "actionTags": [ + "Breath Weapon", "Multiattack" ], "languageTags": [ - "LF" + "DR" ], "damageTags": [ + "I", "N", "P", - "R", "S" ], "miscTags": [ + "AOE", "HPR", + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Young Meyana", + "source": "GHMG", + "page": 217, + "size": [ + "S" + ], + "type": "plant", + "alignment": [ + "N" + ], + "ac": [ + { + "ac": 13, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 18, + "formula": "4d6 + 4" + }, + "speed": { + "walk": 30, + "climb": 30 + }, + "str": 13, + "dex": 12, + "con": 13, + "int": 8, + "wis": 11, + "cha": 8, + "skill": { + "athletics": "+3", + "stealth": "+3", + "survival": "+2" + }, + "senses": [ + "tremorsense 30 ft." + ], + "passive": 10, + "resist": [ + "piercing" + ], + "languages": [ + "Sylvan" + ], + "cr": "1/2", + "trait": [ + { + "name": "Plant Camouflage", + "entries": [ + "The young meyana has advantage on Dexterity ({@skill Stealth}) checks it makes while obscured by vegetation." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage and 3 ({@damage 1d6}) acid damage, or 5 ({@damage 2d4}) acid damage if the target started the turn {@condition grappled} by the young meyana. If the target is a Small or smaller creature, it is {@condition grappled} (escape {@dc 11}). Until this {@action grapple} ends, the meyana can't bite another target." + ] + } + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Meyana", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YoungMeyana.webp", + "senseTags": [ + "T" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ "MW" ], - "legendaryGroup": { - "name": "Vampires", - "source": "GHMG" + "conditionInflict": [ + "grappled" + ] + }, + { + "name": "Young Snarite", + "source": "GHMG", + "page": 314, + "size": [ + "T" + ], + "type": "aberration", + "alignment": [ + "N", + "E" + ], + "ac": [ + 13 + ], + "hp": { + "average": 9, + "formula": "2d4 + 4" }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DowncastVampire(Adult).webp", + "speed": { + "walk": 5, + "fly": 15 + }, + "str": 10, + "dex": 16, + "con": 15, + "int": 10, + "wis": 10, + "cha": 8, + "skill": { + "stealth": "+5" + }, + "passive": 10, + "cr": "1/8", + "trait": [ + { + "name": "Muddled Thoughts", + "entries": [ + "Although a young snarite cannot control the actions of its host, it can cloud a host's thoughts, inclining the host to make poor or irrational decisions. The host also refuses to cut their hair, thus saving the young snarite from harm." + ] + }, + { + "name": "Wisdom Drinker", + "entries": [ + "After being infected by a young snarite for a year, the host must succeed on a {@dc 10} Wisdom saving throw or permanently lose 2 points of Wisdom." + ] + } + ], + "action": [ + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + ] + } + ], "fluff": { "_appendMonsterFluff": { - "name": "Downcast Vampire (Adult)", + "name": "Snarite", "source": "GHMG" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YoungSnarite.webp", + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ "wisdom" ] }, { - "name": "Dragonborn Vampire (Young)", + "name": "Young Vampire", "source": "GHMG", - "page": 389, + "page": 381, "size": [ "M" ], @@ -81133,7 +82310,7 @@ "walk": 30, "climb": 30 }, - "str": 18, + "str": 17, "dex": 17, "con": 18, "int": 12, @@ -81144,9 +82321,8 @@ "wis": "+5" }, "skill": { - "athletics": "+8", + "athletics": "+7", "perception": "+5", - "religion": "+5", "stealth": "+7" }, "senses": [ @@ -81154,7 +82330,6 @@ ], "passive": 15, "resist": [ - "fire", "necrotic", "poison", { @@ -81172,12 +82347,6 @@ ], "cr": "9", "trait": [ - { - "name": "Brutal Attacks", - "entries": [ - "When the vampire scores a critical hit with a melee weapon attack, it can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit." - ] - }, { "name": "Regeneration", "entries": [ @@ -81210,25 +82379,19 @@ { "name": "Claws", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 15})." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 15})." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." - ] - }, - { - "name": "Breath Weapon {@recharge 5}", - "entries": [ - "Each creature in a 15-foot cone must make a {@dc 16} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage and 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage and 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { "name": "Mist Form", "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." + "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." ] } ], @@ -81256,6 +82419,13 @@ ] } ], + "fluff": { + "_appendMonsterFluff": { + "name": "Vampires", + "source": "GHMG" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YoungVampire.webp", "traitTags": [ "Regeneration", "Spider Climb", @@ -81265,131 +82435,100 @@ "D" ], "actionTags": [ - "Breath Weapon", "Multiattack" ], "damageTags": [ - "F", "N", "P", "R", "S" ], "miscTags": [ - "AOE", "HPR", "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DragonbornVampire(Young).webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Dragonborn Vampire (Young)", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "dexterity" ] }, { - "name": "Dreamer Vampire (Adult)", + "name": "Zabrielite Truthseeker", "source": "GHMG", - "page": 391, + "page": 375, "size": [ - "M" + "L" ], - "type": "undead", + "type": "celestial", "alignment": [ "L", - "NX", - "C", - "E" + "N" ], "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 16 ], "hp": { - "average": 161, - "formula": "17d8 + 85" + "average": 147, + "formula": "14d10 + 70" }, "speed": { "walk": 30, - "climb": 30 + "fly": 80 }, "str": 18, - "dex": 16, + "dex": 23, "con": 20, - "int": 16, - "wis": 14, - "cha": 14, + "int": 19, + "wis": 23, + "cha": 22, "save": { - "dex": "+8", - "wis": "+7" + "dex": "+9", + "wis": "+9", + "cha": "+9" }, "skill": { - "athletics": "+9", - "insight": "+7", - "perception": "+7", - "stealth": "+8" + "insight": "+9", + "investigation": "+7", + "perception": "+9" }, "senses": [ - "darkvision 90 ft." + "truesight 120 ft." ], - "passive": 17, + "passive": 19, "resist": [ - "psychic", - "poison", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical attacks", + "note": "from nonmagical weapons", "cond": true } ], + "immune": [ + "necrotic", + "poison", + "radiant" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], "languages": [ - "the languages known in life" + "all", + "telepathy 120 ft." ], - "cr": "13", + "cr": "7", "trait": [ { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Nightmare Walker", - "entries": [ - "To benefit from a long rest, the vampire must touch the dreams of at least one humanoid within 1 mile. After finishing a long rest in this way, the vampire gains one skill or tool proficiency until finishing a long rest." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Spider Climb", + "name": "Inscrutable", "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The Zabrielite truthseeker is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom ({@skill Insight}) checks made to determine the Zabrielite truthseeker's intentions or sincerity have disadvantage." ] }, { - "name": "Vampire Weaknesses", + "name": "Magic Resistance", "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "The Zabrielite truthseeker has advantage on saving throws against spells and other magical effects." ] } ], @@ -81397,157 +82536,104 @@ { "name": "Multiattack", "entries": [ - "The vampire makes three attacks, only one of which can be a bite. In place of its bite, the vampire can use nightmare killer." + "The Zabrielite truthseeker can make two attacks: one with its eye beams and one with its talons." ] }, { - "name": "Claws", + "name": "Eye Beams", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." + "{@atk rs} {@hit 9} to hit, range 120 ft., one target. {@h}27 ({@damage 5d10}) radiant damage. This attack does not suffer disadvantage if the truthseeker is adjacent to an enemy and it ignores all but {@quickref cover|PHB|3|0|total cover}." ] }, { - "name": "Bite", + "name": "Talons", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) psychic damage. The target's hit point maximum is reduced by an amount equal to the psychic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. Hit 22 ({@damage 3d10 + 6}) slashing damage." ] }, { - "name": "Nightmare Killer {@recharge}", + "name": "Transfixing Gaze", "entries": [ - "The vampire taps into the nightmares of one creature the vampire can see within 120 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw or take 22 ({@damage 4d10}) psychic damage and become {@condition frightened} for 1 minute, immersed in an illusory dreamscape. Half the psychic damage the target takes reduces the target's hit point maximum and allows the vampire to regain hit points like the vampire's bite.", - "The vampire is one manifestation and the source of the target's fears. This terrifying \"reality\" extends as far as the target can see, including making the target unable to sense creatures friendly to it if the vampire desires. The target rationalizes any inconsistencies between the real world and the dreamscape.", - "During the vampire's turn, while the target remains {@condition frightened} in this way, instead of using its bite as part of an action, the vampire forces the victim to repeat the saving throw. On a failure, the target takes another 22 ({@damage 4d10}) psychic damage. If the save succeeds, the effect ends. The effect also ends if the vampire ends its turn out of range or dies." + "The Zabrielite truthseeker chooses one creature within 60 feet that it can see and gazes upon its soul. The target must succeed on a {@dc 17} Wisdom saving throw or become {@condition paralyzed}. While the creature is {@condition paralyzed}, the Zabrielite truthseeker can read its mind to learn the creature's surface thoughts and gain insight into the creature's motivations, emotional state, and major concerns. At the end of each of the creature's turns it may make another Wisdom saving throw. On a success the effect ends.", + "The Zabrielite truthseeker must maintain {@status concentration} as if {@status concentration||concentrating} on a spell for the duration of the effect and the effect ends if it stops {@status concentration}. While using its transfixing gaze the Zabrielite truthseeker cannot attack with its eye beams." ] } ], - "reaction": [ - { - "name": "Dreamer Escape", - "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire doesn't fall {@condition unconscious} but polymorphs into a Medium cloud of luminous, ectoplasmic \"vapor\" that sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius. Anything it wears or carries transforms with it. The vampire can't transform into this vapor in sunlight. If the vampire can't transform, it dies.", - "While in vapor form, the vampire can't take any actions or manipulate objects. It is weightless, has a flying speed of 30e fet, can hover, and can enter a hostile creature's space and stop there. In addition, this mist can pass through objects and liquid but treats both as {@quickref difficult terrain||3}. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to nonmagical damage, except the damage from sunlight, and has resistance to damage other than radiant. If the vampire ends its turn inside an object, the vampire dies, its body, in its true form, merged with the object.", - "While it has 0 hit points in vapor form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. The vampire reverts to its true form if it dies. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." - ] + "fluff": { + "_appendMonsterFluff": { + "name": "Zabrielite Truthseeker", + "source": "GHMG" } - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - { - "name": "Claws", - "entries": [ - "The vampire attacks once with its claws." - ] - } - ], - "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ZabrieliteTruthseeker.webp", + "traitTags": [ + "Magic Resistance" ], "senseTags": [ - "D" + "U" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "TP", + "XX" + ], "damageTags": [ - "P", "R", - "S", - "Y" + "S" ], "miscTags": [ - "AOE", - "HPR", "MW" ], "conditionInflict": [ - "frightened" + "paralyzed" ], - "legendaryGroup": { - "name": "Vampires", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DreamerVampire(Adult).webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Dreamer Vampire (Adult)", - "source": "GHMG" - } - }, "savingThrowForced": [ "wisdom" ] }, { - "name": "Dwarf Vampire (Adult)", + "name": "Zombie Troll", "source": "GHMG", - "page": 393, + "page": 191, "size": [ - "M" + "L" ], "type": "undead", "alignment": [ - "L", - "NX", - "C", + "N", "E" ], "ac": [ { - "ac": 16, + "ac": 14, "from": [ - "natural armor" + "natural armor", + "{@item shield|PHB}" ] } ], "hp": { - "average": 161, - "formula": "17d8 + 85" + "average": 85, + "formula": "9d10 + 36" }, "speed": { - "walk": 25, - "burrow": 10, - "climb": 25 - }, - "str": 18, - "dex": 16, - "con": 20, - "int": 13, - "wis": 14, - "cha": 14, - "save": { - "dex": "+8", - "wis": "+7" - }, - "skill": { - "athletics": "+9", - "history": "+6", - "perception": "+7", - "stealth": "+8" + "walk": 30 }, + "str": 19, + "dex": 6, + "con": 18, + "int": 3, + "wis": 6, + "cha": 5, "senses": [ - "darkvision 120 ft." + "darkvision 60ft" ], - "passive": 17, + "passive": 8, "resist": [ - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't silvered", - "cond": true - } + "cold", + "necrotic" ], "immune": [ "poison" @@ -81556,47 +82642,14 @@ "poisoned" ], "languages": [ - "the languages known in life" + "understands Giant but can't speak" ], - "cr": "13", + "cr": "4", "trait": [ - { - "name": "Earth Glide", - "entries": [ - "The vampire can burrow through nonmagical, unworked earth and any nonmagical stone. While doing so, the vampire doesn't disturb the material it moves through." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." - ] - }, { "name": "Regeneration", "entries": [ - "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage or damage from a silvered weapon, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Turn Resistance", - "entries": [ - "The vampire has advantage on saving throws against any effect that turns undead." - ] - }, - { - "name": "Vampire Weaknesses", - "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of silver is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "The zombie troll regains 10 hit points at the start of its turn. If the zombie troll takes acid or radiant damage, this trait doesn't function at the start of the zombie troll's next turn. The zombie troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], @@ -81604,2272 +82657,81 @@ { "name": "Multiattack", "entries": [ - "The vampire makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way sinks into nonmagical unworked earth. If buried in this or any other way, the humanoid rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + "The zombie troll makes two attacks." ] }, { - "name": "Beast Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Small or smaller beast, usually with fangs and claws, or back into its true form. While in beast form, the vampire can gain a fly or swim speed of 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it wears transforms with it, but nothing it is carrying does. It reverts to its true form if it dies." - ] - } - ], - "reaction": [ - { - "name": "Earthen Escape", - "entries": [ - "When it drops to 0 hit points, the vampire and whatever it's wearing and carrying sinks into nonmagical, unworked earth or any nonmagical stone. The substance must be large enough to contain the vampire's body and must be within 50 feet of the vampire, or this reaction fails to work. If the vampire can't meld with earth or stone, it dies.", - "Once within the earth or stone the vampire is {@condition paralyzed} until it regains at least 1 hit point. The vampire can only hear what's going on beyond the earth or stone it's within and makes Wisdom ({@skill Perception}) checks to do so with disadvantage.", - "If damage to the earth or stone or a change in its shape makes it too small to accommodate the vampire, the vampire dies if still at 0 hit points, and its body and gear are expelled from the earth or stone. After spending 1 hour in the earth or stone with 0 hit points, the vampire regains 1 hit point." - ] - } - ], - "legendary": [ - { - "name": "Move", + "name": "Morningstar", "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." ] }, { - "name": "Claws", + "name": "Unrelenting Brute", "entries": [ - "The vampire attacks once with its claws." + "If a creature is hit by both morningstar attacks, the creature must take a {@dc 14} Strength saving throw or be knocked {@condition prone}." ] } ], - "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity", - "Turn Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "N", - "P", - "R", - "S" - ], - "miscTags": [ - "HPR", - "MW" - ], - "legendaryGroup": { - "name": "Vampires", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DwarfVampire(Adult).webp", "fluff": { "_appendMonsterFluff": { - "name": "Dwarf Vampire (Adult)", + "name": "Lich Troll", "source": "GHMG" - } - } - }, - { - "name": "Elf Vampire (Ancient)", - "source": "GHMG", - "page": 395, - "size": [ - "M" - ], - "type": "undead", - "alignment": [ - "L", - "NX", - "C", - "E" - ], - "ac": [ - { - "ac": 18, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 209, - "formula": "22d8 + 110" - }, - "speed": { - "walk": 40, - "climb": 40 - }, - "str": 20, - "dex": 20, - "con": 20, - "int": 15, - "wis": 16, - "cha": 16, - "save": { - "dex": "+11", - "wis": "+9", - "cha": "+9" - }, - "skill": { - "arcana": "+8", - "athletics": "+11", - "history": "+8", - "perception": "+9", - "stealth": "+11" - }, - "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." - ], - "passive": 19, - "resist": [ - "necrotic", - "poison", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "unconscious" - ], - "languages": [ - "the languages known in life" - ], - "cr": "19", - "trait": [ - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The vampire regains 25 hit points at the start of its turn if it has at least 1 hit point. If the vampire takes radiant damage, it regains 10 hit points from the next use of this trait instead." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Turn Resistance", - "entries": [ - "The vampire has advantage on saving throws against any effect that turns undead." - ] - }, - { - "name": "Vampire Weaknesses", - "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The vampire makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 19})." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one creature. {@h}15 ({@damage 2d8 + 6}) piercing damage and 17 ({@damage 5d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." - ] - }, - { - "name": "Fey Majesty", - "entries": [ - "The vampire targets one creature it can see within 30 feet of it. If the target can see or hear the vampire, the target must succeed on a {@dc 17} Charisma saving throw or be {@condition charmed}. The {@condition charmed} target regards the vampire as a friend to be heeded and protected. Although not under the vampire's control, it takes the vampire's requests in the most favorable way and is a willing target for the vampire's bite.", - "While the target is {@condition charmed}, the vampire can communicate with the target telepathically within 300 feet. The vampire can use a bonus action to force the target to repeat the saving throw. If the save fails, the vampire can render the creature full of despair (disadvantage on ability checks and attack rolls) or confused (as the {@spell confusion} spell) for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the despair or confusion on itself on a success.", - "Each time the vampire or the vampire's allies do anything harmful to the target, it can repeat the saving throw, ending the effect on a success. Otherwise, the effect lasts 24 hours or until the vampire dies, is on a different plane of existence than the target, or takes a bonus action to end the effect." - ] - }, - { - "name": "Mist Form", - "entries": [ - "The vampire polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." - ] - } - ], - "reaction": [ - { - "name": "Misty Escape", - "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", - "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." - ] - } - ], - "legendary": [ - { - "name": "Move and Claw", - "entries": [ - "The vampire moves up to its speed and attacks once with its claws." - ] }, - { - "name": "Bite (2 Actions)", - "entries": [ - "The vampire makes one bite attack." - ] - }, - { - "name": "Purify Blood (2 Actions)", - "entries": [ - "Even if the vampire can't take actions, one condition ends on it." - ] - } + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ZombieTroll.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ZombieTroll.webp", + "attachedItems": [ + "morningstar|phb" ], "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity", - "Turn Resistance" + "Regeneration" ], "senseTags": [ - "B", - "SD" + "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "CS", + "GI" + ], "damageTags": [ - "N", - "P", - "S" + "B" ], "miscTags": [ - "HPR", + "MLW", "MW" ], "conditionInflict": [ - "charmed" + "prone" ], - "legendaryGroup": { - "name": "Vampires", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ElfVampire(Ancient).webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Elf Vampire (Ancient)", - "source": "GHMG" - } - }, "savingThrowForced": [ - "charisma" + "strength" ] - }, + } + ], + "monsterFluff": [ { - "name": "Gnome Vampire (Adult)", + "name": "Aberrant Horrors", "source": "GHMG", - "page": 397, - "size": [ - "S" - ], - "type": "undead", - "alignment": [ - "L", - "NX", - "C", - "E" - ], - "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 142, - "formula": "19d6 + 76" - }, - "speed": { - "walk": 25, - "climb": 25 - }, - "str": 16, - "dex": 18, - "con": 18, - "int": 15, - "wis": 14, - "cha": 14, - "save": { - "dex": "+9", - "int": "+7", - "wis": "+7", - "cha": "+7" - }, - "skill": { - "athletics": "+8", - "history": "+7", - "nature": "+7", - "perception": "+7", - "stealth": "+9" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 17, - "resist": [ - "necrotic", - "poison", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "languages": [ - "the languages known in life" - ], - "cr": "13", - "trait": [ - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." - ] - }, + "entries": [ { - "name": "Regeneration", - "entries": [ - "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Speak with Beasts", - "entries": [ - "The vampire can communicate with beasts and understand their communication." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Turn Resistance", - "entries": [ - "The vampire has advantage on saving throws against any effect that turns undead." - ] - }, - { - "name": "Vampire Weaknesses", - "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The vampire makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 16})." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." - ] - }, - { - "name": "Command Beasts", - "entries": [ - "The vampire can choose up to three beasts that can hear or see the vampire and are within 30 feet of it. Those beasts must succeed on a {@dc 15} Wisdom saving throw or become {@condition charmed} by the vampire, seeing it as a leader to be heeded and protected. They follow the vampire's verbal commands and often act in the vampire's interest even if left without a command.", - "Each time the vampire or the vampire's allies do anything harmful to a target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire dies, is on a different plane of existence than the target, or takes a bonus action to end the effect." - ] - }, - { - "name": "Beast Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Small or smaller beast, usually with fangs and claws, or back into its true form. While in beast form, the vampire can gain a fly or swim speed of 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it wears transforms with it, but nothing it is carrying does.", - "It reverts to its true form if it dies." - ] - }, - { - "name": "Mist Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Small cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 tf., can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water.", - "It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." - ] - } - ], - "reaction": [ - { - "name": "Misty Escape", - "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", - "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." - ] - } - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - { - "name": "Claws", - "entries": [ - "The vampire attacks once with its claws." - ] - } - ], - "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity", - "Turn Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "N", - "P", - "R", - "S" - ], - "miscTags": [ - "HPR", - "MW" - ], - "legendaryGroup": { - "name": "Vampires", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GnomeVampire(Adult).webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Gnome Vampire (Adult)", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "wisdom" - ] - }, - { - "name": "Halfling Vampire (Young)", - "source": "GHMG", - "page": 399, - "size": [ - "S" - ], - "type": "undead", - "alignment": [ - "L", - "NX", - "C", - "E" - ], - "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 112, - "formula": "15d6 + 60" - }, - "speed": { - "walk": 25, - "climb": 25 - }, - "str": 15, - "dex": 18, - "con": 18, - "int": 12, - "wis": 13, - "cha": 14, - "save": { - "dex": "+8", - "wis": "+5" - }, - "skill": { - "acrobatics": "+8", - "athletics": "+6", - "perception": "+5", - "stealth": "+8" - }, - "senses": [ - "darkvision 90 ft." - ], - "passive": 15, - "resist": [ - "necrotic", - "poison", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "conditionImmune": [ - "frightened" - ], - "languages": [ - "the languages known in life" - ], - "cr": "9", - "trait": [ - { - "name": "Cunning Action", - "entries": [ - "The vampire can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] - }, - { - "name": "Nimble Stealth", - "entries": [ - "The vampire can move through the space of any creature larger than it. Also, the vampire can attempt to {@action hide} when obscured by a creature at least one size larger than it." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The vampire regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Vampire Weaknesses", - "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 15 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The vampire makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 14})." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) piercing damage and 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." - ] - }, - { - "name": "Mist Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Small cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." - ] - } - ], - "reaction": [ - { - "name": "Innocent Eyes", - "entries": [ - "When a creature attacks or uses a harmful effect directly targeting the vampire while the vampire can see and is within 30 feet of that creature, the vampire can force the creature to make a {@dc 14} Wisdom saving throw. This reaction can't protect the vampire against area effects. Also, the target must be able to see the vampire, and the target enjoys any protection it has versus being {@condition charmed} against this effect. On a failure, the creature can't attack the vampire and must choose another target or effect, or lose that use of the attack, spell, or effect. A creature can choose not to {@action cast a spell} or use an ability instead of losing that use of it. If the save succeeds for a creature, this vampire's Innocent Eyes reaction doesn't work on that creature for 24 hours." - ] - }, - { - "name": "Misty Escape", - "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", - "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." - ] - } - ], - "legendaryActions": 2, - "legendary": [ - { - "name": "Move", - "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - { - "name": "Claws", - "entries": [ - "The vampire attacks once with its claws." - ] - } - ], - "traitTags": [ - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "N", - "P", - "R", - "S" - ], - "miscTags": [ - "HPR", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HalflingVampire(Young).webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Halfling Vampire (Young)", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "wisdom" - ] - }, - { - "name": "Laneshi Vampire (Adult)", - "source": "GHMG", - "page": 401, - "size": [ - "M" - ], - "type": "undead", - "alignment": [ - "L", - "NX", - "C", - "E" - ], - "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 144, - "formula": "17d8 + 68" - }, - "speed": { - "walk": 30, - "climb": 30, - "swim": 30 - }, - "str": 18, - "dex": 18, - "con": 18, - "int": 13, - "wis": 14, - "cha": 14, - "save": { - "dex": "+9", - "wis": "+7" - }, - "skill": { - "athletics": "+9", - "perception": "+7", - "stealth": "+9" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 17, - "resist": [ - "necrotic", - "poison", - { - "resist": [ - "radiant" - ], - "note": "from holy water", - "cond": true - }, - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "languages": [ - "the languages known in life" - ], - "cr": "13", - "trait": [ - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Skirmisher", - "entries": [ - "The vampire can use a bonus action to take the {@action Disengage} action." - ] - }, - { - "name": "Speak with Beasts", - "entries": [ - "The vampire can communicate with aquatic beasts and understand their communication." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Vampire Weaknesses", - "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." - ] - }, - { - "name": "Water Reliance", - "entries": [ - "After 4 hours without immersion in water, the vampire takes 10 ({@damage 3d6}) acid damage at the end of each hour, starting with the fourth. It can regain hit points lost due to this trait only after being immersed in water or biting and dealing necrotic damage to a target. Regaining hit points from biting a target counts as being immersed in water for the vampire." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The vampire makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest, having had at least twice as much water to drink for the day as normal. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." - ] - }, - { - "name": "Beast Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Small or smaller beast, usually with fangs and claws; a Medium or smaller beast with a swim speed, usually a {@creature reef shark|MM|shark}; or back into its true form. While in beast form, the vampire can gain a fly speed 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it is wearing is transforms with it, but nothing it is carrying does. It reverts to its true form if it dies." - ] - }, - { - "name": "Mist Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying and swim speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air or water can pass through a space, the mist can do so without squeezing, but it can't pass through liquids other than water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant, unless that radiant damage is from holy water. The vampire reverts to its true form if it dies." - ] - } - ], - "reaction": [ - { - "name": "Misty Escape", - "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", - "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." - ] - } - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - { - "name": "Claws", - "entries": [ - "The vampire attacks once with its claws." - ] - } - ], - "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "A", - "N", - "P", - "R", - "S" - ], - "miscTags": [ - "HPR", - "MW" - ], - "legendaryGroup": { - "name": "Vampires", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LaneshiVampire(Adult).webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Laneshi Vampire (Adult)", - "source": "GHMG" - } - } - }, - { - "name": "Ogresh Vampire (Adult)", - "source": "GHMG", - "page": 403, - "size": [ - "M" - ], - "type": "undead", - "alignment": [ - "L", - "NX", - "C", - "E" - ], - "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 161, - "formula": "17d8 + 85" - }, - "speed": { - "walk": 30, - "climb": 30 - }, - "str": 18, - "dex": 16, - "con": 20, - "int": 13, - "wis": 14, - "cha": 16, - "save": { - "con": "+10", - "wis": "+7" - }, - "skill": { - "athletics": "+9", - "deception": "+8", - "insight": "+7", - "perception": "+7", - "persuasion": "+8" - }, - "senses": [ - "darkvision 90 ft." - ], - "passive": 17, - "resist": [ - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "poisoned" - ], - "languages": [ - "the languages known in life" - ], - "cr": "13", - "trait": [ - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Massive", - "entries": [ - "The vampire is considered to be one size larger when determining what can grapple it, as well as its carrying capacity and the weight it can push, drag, or lift." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Vampire Weaknesses", - "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The vampire makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d8 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." - ] - }, - { - "name": "Charm", - "entries": [ - "The vampire targets one humanoid or beast it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a {@dc 16} Wisdom saving throw against this magic or be {@condition charmed} by the vampire. The {@condition charmed} target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it's a willing target for the vampire's bite attack.", - "Each time the vampire or the vampire's allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire dies, is on a different plane of existence than the target, or takes a bonus action to end the effect." - ] - }, - { - "name": "Mist Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." - ] - } - ], - "reaction": [ - { - "name": "Misty Escape", - "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", - "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." - ] - } - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - { - "name": "Claws", - "entries": [ - "The vampire attacks once with its claws." - ] - } - ], - "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "N", - "P", - "R", - "S" - ], - "miscTags": [ - "HPR", - "MW" - ], - "conditionInflict": [ - "charmed" - ], - "legendaryGroup": { - "name": "Vampires", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreshVampire(Adult).webp", - "fluff": { - "_appendMonsterFluff": { - "name": "Ogresh Vampire (Adult)", - "source": "GHMG" - } - }, - "savingThrowForced": [ - "wisdom" - ] - } - ], - "monsterFluff": [ - { - "name": "Aberrant Horrors", - "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Children sing nursery rhymes about suspicious strangers for a reason. Heed the tales and check them for tentacles before offering shelter." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Abominable Experiment", - "page": 6, - "entries": [ - "In desperate times science and magic can progress by leaps and bounds, but such rapid advancement has its risks. Without proper precautions, experimenters or their subjects might be caught in forces beyond imagining and become twisted into something abominable. No two mishaps are alike, yet each of the misbegotten results is known as an aberrant horror." - ] - }, - { - "type": "entries", - "name": "Warped Flesh", - "page": 6, - "entries": [ - "Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and evolves defenses against it. Others believe that the accident triggers dormant bestial adaptations from the distant past. Whatever the reason, aberrant horrors are vicious combatants, armed with hardened claws, venomous spines, and other strange adaptations." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 6, - "entries": [ - "Aberrant horrors have been saturated in eldritch energies. Each horror's body can provide a number of material components for arcane necromancy or transmutation spells equal to half the horror's challenge challenge rating. Each component is consumed when used to cast, but the spell is cast as if the caster used a spell slot one level higher, up to a maximum of a 5th-level slot." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 7, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 7, - "entries": [ - "Aberrant horrors are the results of failed arcane experiments that twist the body into unnatural forms." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 7, - "entries": [ - "Each aberrant horror is different. Some grow extra limbs, others dissolve into oozelike creatures, and others swell to massive proportions. They contain eldritch energy that can fuel necromancy and transmutation." - ] - } - ] - }, - { - "type": "inset", - "page": 7, - "name": "GM Advice:", - "entries": [ - "The arcane origins of aberrant horrors give you a great deal of room to challenge your players with unusual traits. For example, one horror might only take damage when it's under the effects of a {@spell bane} or {@spell bless} spell, but ferreting out this information requires the characters to face it once and succeed on a {@dc 10} Intelligence ({@skill Arcana}) check. The secret to pulling this off is to make the odd traits easy to learn and possible to accomplish without overly taxing the characters." - ] - } - ] - } - ] - }, - { - "name": "Angel of Empyreus", - "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "I am that which can cleanse temptation from the land and restore it once more to divinity. What a weak creature of flesh you are, blessed with free will and fickle fancy. I will reveal your weakness, wretched mortal." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "A Celestial Commander", - "page": 9, - "entries": [ - "These valorous angels were created to punish the wicked and ensure the sincerity of the penitent. When Maligant called his heavenly hosts in the war of the Four Divines, the angels marshalled out with the other upper echelons under the command of the Arch Seraph Empyreus. When Aurelia sacrificed herself and revealed the madness of the war, the Angels fought on, refusing to admit that they were part of a calamitous tragedy, seeing surrender as tantamount to blasphemy. With the zeal of a censorious bureaucratic tyrant, they now wage a guerilla war with a piecemeal retinue of veteran battle angels, zealots, fanatic paladins, cohorts of penitent levies, and volunteer convert militia auxiliaries as part of an anti-corruption peasant revolt in the hinterland of Altenheim." - ] - }, - { - "type": "entries", - "name": "Fiendish Temptation", - "page": 9, - "entries": [ - "Each Angel keeps a copper cage under a velveteen cover inside a lead box encased in blessed orichalcum on a thick chain around its neck. In the cage is a pathetic, impish fiend of Malikir, withered like a raisin. The creature has an uncanny knack for teasing out corruption, and compelling wicked behavior in mortals. It only takes moments to get a confession once a weak-willed mortal has revealed their true self in the presence of the fiend." - ] - }, - { - "type": "entries", - "name": "A Corrupted Temperance", - "page": 9, - "entries": [ - "An Angel of Empyreus uses its original orders as a pretext for further violence. It will never surrender. Surrender is a trick of the enemy. It must fulfill its purpose: to root out corruption and sin, and it will do anything to find sin in mortal hearts. The imp claims to put mortals to the test, and the Angel knows what it is doing. It won't kill the imp, as using the imp reveals the innate corruption in mortal souls." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 10, - "entries": [ - "The Angel of Empyreus wields a {@item holy avenger|DMG}. Upon its death, its intelligence inhabits the sword. To attune to it, a paladin character must agree to carry on the angel's mission to cleanse the land of immorality. A cup of its blood can be made into a {@item potion of supreme healing|DMG} with a {@dc 10} Intelligence ({@skill Religion}) check from someone proficient with {@item alchemist's supplies|PHB}. Six cups of blood can be taken from the Angel of Empyreus. Its bones can be used in place of diamonds for use in {@spell raise dead} and similar magic, up to the equivalent of 10,000 gp worth." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 10, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 10, - "entries": [ - "The Arch Seraphs are attended by mighty angels who act as their lieutenants and execute the divine remnants' orders." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 10, - "entries": [ - "Empyreus went into battle surrounded by an honor guard of fearsome celestials honed by aeons of divine war. Many of them remained at Empyreus' side at the end of the Four Divines' War, but not all remained loyal." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 10, - "entries": [ - "Peasant revolts and religious zealotry are on the rise in the Altenheim hinterland. Most say it's the usual grievances, but some whisper that a commander of the celestial hosts leads the revolt, and its ranks swell by the day." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AngelofEmpyreus.webp" - } - } - ] - }, - { - "name": "Anguisher", - "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Some suffering never ends. It coalesces in cold darkness, gaining alien sapience." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Aberrant Torment", - "page": 11, - "entries": [ - "Mental suffering can last far longer than physical damage. Psychic energy from those who die in extreme anguish might open a portal, allowing consciousness from beyond the veil to meld with psychic residue." - ] - }, - { - "type": "entries", - "name": "Old Wounds", - "page": 11, - "entries": [ - "The touch or aura of an anguisher calls old wounds and tormentors to mind. The creature uses {@condition invisible||invisibility} and {@skill stealth} to lurk around potential victims, slowly draining them of life through this recalled suffering." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 11, - "entries": [ - "An anguisher discorporates into thick, black goo when slain. Someone who has proficiency with {@item alchemist's supplies|PHB} can refine and dehydrate this goo in a process that takes 1 day of work and a successful {@dc 10} Intelligence or Wisdom check. If it succeeds, the process creates {@item dust of disappearance|DMG}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 11, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 11, - "entries": [ - "Anguishers are semisolid horrors from beyond reality." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 11, - "entries": [ - "An anguisher shares many traits and immunities with semicorporeal undead, such as {@creature shadow|MM|shadows}. If an anguisher slays a sapient creature, a new anguisher emerges into the world near the corpse 3 days later." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 11, - "entries": [ - "Effects that prevent a corpse from becoming undead can also prevent it from bearing a new anguisher." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Anguisher.webp" - } - } - ] - }, - { - "name": "Animated Flame Tongue", - "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "A sword that flies around by itself is already quite frightening. Adding fire to the mix sure doesn't make it better." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Flourishing Blades", - "page": 12, - "entries": [ - "Infused with arcane life, animated flame tongues dance through the air leaving trails of embers behind them as they seek foes to slay. Animated flame tongues fight with the skill of a seasoned duelist." - ] - }, - { - "type": "entries", - "name": "Honorbound", - "page": 12, - "entries": [ - "Animated flame tongues can be created in many ways, but the most common way is when a magical sword's attuned wielder is killed with magical fire. The sword becomes mobile and semi-sentient, seeking to defeat those who killed its master, and anyone who uses magic to destroy life. This makes animated flame tongues a particular risk to those who wield magic." - ] - }, - { - "type": "entries", - "name": "Constructed Nature", - "page": 12, - "entries": [ - "An animated flame tongue doesn't require air, food, drink, or sleep. The magic that animates an animated flame tongue is dispelled when the construct drops to 0 hit points. An animated flame tongue reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 12, - "entries": [ - "The animated flame tongue is made from an enchanted metal. Someone who collects four animated flame tongues can craft a {@item +1 longsword|DMG} This requires a proficient weaponsmith to succeed on a {@dc 10} Strength ({@skill Athletics}) check after working for 24 hours and using 250 gp of components. It's rumored that the longswords can be turned into {@item Flame Tongue Longsword|DMG|flame tongues} again with the proper ritual, but no one has confirmed those rumors yet." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 12, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 12, - "entries": [ - "The animated flame tongue is resistant to fire damage." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 12, - "entries": [ - "An animated flame tongue's attacks are magical." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 12, - "entries": [ - "An animated flame tongue can be rendered {@condition incapacitated} by the {@spell dispel magic} spell." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AnimatedFlameTongue.webp" - } - } - ] - }, - { - "name": "Apparmarole", - "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Be properly attired, lest ye be mistaken for a thrall of the apparmarole." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Dominating Clothes", - "page": 13, - "entries": [ - "No one knows who constructed the first apparmarole, but now they are a plague on the world. The apparmarole looks to be a set of clothing that flies into the air and wraps around a humanoid victim, taking control of their actions." - ] - }, - { - "type": "entries", - "name": "Driven to Replicate", - "page": 13, - "entries": [ - "Once in control of a host and not threatened, the apparmarole directs it to create more apparmaroles, a process that takes 100 days and requires 500 gp of rare threads and textiles. If the host does not have the funds or materials, the apparmarole attempts to steal them." - ] - }, - { - "type": "entries", - "name": "Mine of No One Else's", - "page": 13, - "entries": [ - "The apparmarole can constrict any creature it {@action grapple||grapples}; a slow crushing death is the fate of any humanoid that resists the apparmarole's charm." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 13, - "entries": [ - "The threads of an apparmarole contain trace amounts of magic and are valuable as components for the construction of several magical items. They can be sold for 50 gp if the apparmarole was not consumed by flame.", - "Someone who collects the remains of ten apparmaroles can craft a {@item cloak of protection} with a successful {@dc 15} Intelligence ({@skill Arcana}) check by someone proficient with {@item weaver's tools|PHB}. Crafting this item takes 5 days and costs 200 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 13, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 13, - "entries": [ - "Some foolish arcanist created a set of killer clothes, and now whole towns suffer." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 13, - "entries": [ - "Apparmaroles can dominate victims to construct more apparmaroles: a self-replicating plague." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 13, - "entries": [ - "As cloth constructs, apparmaroles are immune to poison and psychic damage but vulnerable to fire." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Apparmarole.webp" - } - } - ] - }, - { - "name": "Arcane Anomalies", - "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The disheveled interior of the wizard's workshop hints at arcane experiments gone wrong. Remnants of arcane components litter the room. And now they're moving!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Careless Magic", - "page": 14, - "entries": [ - "The Arcanist Inquisition contends that all magic is dangerous, not just that wielded by demons and nefarious sorcerers. Their blanket denunciation of all mages might be harsh, but their zealous belief in the perils of magic isn't unfounded. Even a well-meaning mage can invite catastrophe with a slip of the tongue, a misaligned gesture, or momentary lapse in {@status concentration}.", - "Arcane anomalies, as some mages euphemistically call them, are one such product of careless magic. Ritual objects used in particularly powerful spells, when not disposed of properly, can gain a malevolent sentience. Many an apprentice has learned the hard way that \"Go wash up!\" is not only a chore, but an essential safety practice. As one might imagine, water is a particular weakness of all arcane anomalies." - ] - }, - { - "type": "entries", - "name": "Tallow Toad", - "page": 14, - "entries": [ - "Candles for ritual purposes are often made of strange waxes mixed with rare oils and herbs. Once a ritual is complete, unless ground up or melted down, these candles can transform into toad-like lumps of wax that wield tongues of flame and have an unquenchable desire to burn." - ] - }, - { - "type": "entries", - "name": "Chalk Chatterling", - "page": 14, - "entries": [ - "Chalk pentagrams and runes must be scrubbed after use, for even faint traces can birth a chalk chatterling, a tiny whirlwind of colored chalk dust that incessantly squeals the sounds its original markings were meant to signify." - ] - }, - { - "type": "entries", - "name": "Inkfester", - "page": 14, - "entries": [ - "Woe to any wizard who fails to pay attention to the expiration of their magical inks. If left untreated, old ink coalesces into bizarre two-dimensional creatures that masquerade as graffiti and psychically hurt victims through disturbing glyphs and imagery. These creatures can detach from walls, transforming into clouds of liquid ink to dissolve and drown unwary victims." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 14, - "entries": [ - "The arcane components that birthed an anomaly are irrevocably ruined. However, a defeated anomaly might yield a small quantity of useful material.", - "A tallow toad leaves behind a lump of warming wax. One lump can be rubbed onto a single small or medium creature's skin to provide cold resistance for 1 hour.", - "Dust collected from a chalk chatterling can be incorporated into a ritual spell to halve its casting time. The caster uses some of the magic imbued in the chalk.", - "The residue an inkfester leaves behind can be turned into a tarry liquid that mimics the effect of a {@spell darkness} spell but requires no {@status concentration}. The brewer of this substance must have proficiency with {@item alchemist's supplies|PHB} and succeed on a {@dc 15} Intelligence check with 1 hour of brewing. Success produces a vial of the tar, which activates upon exposure to air. Failure by 5 or more causes an effect mimicking an inkfester's death burst ability." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 14, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 14, - "entries": [ - "Arcane anomalies are constructs immune to poison and being {@condition charmed}." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 14, - "entries": [ - "The tallow toad can spit hot wax that must be removed, or it continues to blister skin. Coming too close to a chalk chatterling can make spellcasting difficult. An inkfester can psychically assault the mind in one form or, in another, surround and consume victims. All these anomalies explode when destroyed." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 14, - "entries": [ - "Immersing any arcane anomaly in water hurts it. Wizards frequently scrub their laboratories clean to prevent these beings from emerging." - ] - } - ] - } - ] - } - ] - }, - { - "name": "Arcanist Inquisitors", - "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The joy common folk feel seeing a detachment of inquisitors pass by is matched only by the terror corrupt mages feel." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Radical Measures", - "page": 16, - "entries": [ - "The Arcanist Inquisition exists to detain and destroy arcane spellcasters. Inquisitors believe that arcane magic is inherently corrupting and that even the best intentioned spellcaster can succumb to dangerous behavior and moral ruin. At first, the inquisition's masters sought to monitor spellcasters, with detainment reserved for those who abused their magical gifts. Over time, the ideology became more hardline. Now, inquisitors put spellcasters whom they don't imprison indefinitely to the fire.", - "Inquisitors train to discover mages, but they don't rely only on their acumen. Folks fearful of being accused are happy to point a finger at a suspicious neighbor if doing so focuses the inquisition's interest elsewhere." - ] - }, - { - "type": "entries", - "name": "Dogma Bound", - "page": 16, - "entries": [ - "The Arcanist Inquisition is known for its ongoing efforts to eradicate arcane magic and its practitioners. However, it also investigates other crimes against the edicts of the Arch Seraphs. Inquisitors carry a book of dogma derived from the words of Empyreus as spoken to Sagrado Valieda, the Inquisition's founder. The book identifies moral crimes that call for punishments, ranging from public humiliation to death. Initiates apply a strict and literal reading to the crimes and consequences detailed within the book. High-ranking inquisitors have more leeway in how they choose to interpret the edicts. Inquisitors claim that if they set an innocent afire, Empyreus would douse the flames. That he has never done so is proof, adherents say, that no one has been wrongfully condemned." - ] - }, - { - "type": "entries", - "name": "Inquisitor Hierarchy", - "page": 16, - "entries": [ - "Inquisitor ranks vary from location to location. Sometimes, initiates give themselves grand titles, whereas powerful and stealthy mage-hunters might take no title at all. Certain areas have motley bands of inquisitors, some little more than thugs extorting the population. Other areas have organized detachment of inquisitors, some highly honorable and bound to their duty. The inquisition includes paladins and priests, but many members are soldiers or hunters with divine talents." - ] - }, - { - "type": "entries", - "name": "Lord Inquisitor Crevax", - "page": 16, - "entries": [ - "Lord Inquisitor Crevax is the master of the Cathedral of Embers, the headquarters of the Arcanist Inquisition and the largest prison in Etharis. She is an imposing dragonborn, covered in golden scales and rarely seen without her flaming longsword, Heretic's End. She has a stern demeanor and an unflinching faith in the ideology and goals of the Arcanist Inquisition. Once an accused has come under her authority as warden of the cathedral, she considers it her personal duty to ensure they never threaten others with their corruption again." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 17, - "entries": [ - "Inquisitors carry fine armaments and religious trappings. Seraph iconography is common, as is holy water. Some members carry trinkets of religious significance such as angel feathers or silver boxes holding the ashes of martyrs. Some carry magical arms and armor, such as {@item armor of resistance} and {@item vicious weapon|DMG|vicious weapons}. Traveling inquisitors carry the book of Arcanist Inquisition dogma.", - "Lord Inquisitor Crevax has her magic equipment. She also carries the only master key to the Cathedral of Embers, as well as a map of the facility." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 17, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 17, - "entries": [ - "The founder of the Arcanist Inquisition claims that the Arch Seraph Empyreus said that magic is dangerous, corrupt, and corrupting. People of the Castinellan Provinces hold this belief to be true, and the sentiment has spread beyond that region.", - "The majority of the Arcanist Inquisition comprises soldiers from the Castinellan provinces, including many dragonborn. Their task is to seek out and punish magic-users." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 17, - "entries": [ - "Any suspected arcanist or associate of a suspected mage who publicly declares allegiance to Empyreus and confesses to crimes against the divine order can request judgment from a speaker for the Arch Seraph. If they do so, inquisitors are obligated to take the individual to the Cathedral of Embers for trial rather than passing judgment and meting out punishment as they normally would." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 17, - "entries": [ - "The Cathedral of Embers, headquarters of the Arcanist Inquisition, is a well-known prison for suspected arcanists awaiting trial or serving a sentence. Less known is that the complex also contains an enormous collection of magic items, kept locked away. The inquisition is concerned as much with keeping the items safe as sequestering their potential influence." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 17, - "entries": [ - "Trained to root out secrets, some inquisitors have special blessings that allow them to pierce illusions and uncover deceit. Their devotion leads them to pursue their foes despite personal risk, making them difficult to evade." - ] - } - ] - }, - { - "type": "inset", - "page": 17, - "name": "GM Advice:", - "entries": [ - "While the Arcanist Inqusition, like any fanatical organization, can do both good and evil depending on the individuals involved and the details of the situation, the organization as a whole tends toward evil. Good organizations care about each and every case that comes before them, and work. hard to ensure that innocents are never injured, even if that means a few guilty parties go free. The Arcanist Inquisition is the opposite: they are content if a few innocent people are imprisoned or killed if it means no guilty escape. Because of this, characters should often find themselves on the hostile side of an inquisitionists wrath.", - "On the other hand, unscrupulous or morally gray characters might find the Arcanist Inquisition a convenient ally in certain situations. Characters will always find arcanists willing allies in a conflict against evil-doers who employ arcane means to gain and hold power." - ] - }, - { - "type": "inset", - "page": 18, - "name": "GM Advice:", - "entries": [ - "In campaigns where humanoid beings like humans are a main foe, GMs may often find that there is a lack of diverse humanoid foes. In cases when this happens, reskinning monsters is a valuable tool. Reskinning simply means taking an existing monster, keeping the statistics exactly the same, but describing the creature and its abilities in a different way to match the needed foe. Any of the arcanists here, or any of the other humanoid monsters in this book, are easy to reskin.", - "An inquisitor hunter can be used to represent any hunter-type NPC. Inquisitor priests can be a stand-in for any creature or humanoid that uses both weapons and magic. Knights can be altered to represent any powerful armored foe. The underlying math works, regardless of how you describe the attacks or the spells that the enemy uses." - ] - }, - { - "type": "insetReadaloud", - "page": 18, - "entries": [ - { - "type": "quote", - "entries": [ - "The blight of arcane magic is the single greatest threat to the welfare of the common citizenry of Etharis. Until we take our fight to the farthest corners of the world, where the ruling powers have yet to be taught the dangers of arcane magic, the insidious spread of magic cannot be properly stemmed. Once the local threat is eliminated, I look forward to traveling and educating folks on our mission. And where education doesn't succeed, a sharp sword will." - ] - } - ] - }, - { - "type": "insetReadaloud", - "page": 19, - "entries": [ - { - "type": "quote", - "entries": [ - "Illusions. Enchantments. Necromancy. Conjurations. There's no denying the varied and terrible methods that arcanists might use to wreak their corrupted havoc on the innocent sheep. The only force standing between the population and vile arcanists are us. Striking down the users of magic is one step in our plan, but we also have to understand how magic affects our charges, and how to break the magical bonds that they often find themselves shackled by." - ] - } - ] - }, - { - "type": "insetReadaloud", - "page": 19, - "entries": [ - { - "type": "quote", - "entries": [ - "One rotten arcanist in a community might seem like a small threat, but like a similarly rotten apple, within days the entire bushel basket is corrupted if the rot is not discovered and eliminated quickly. Unlike an apple, however, discovering a rotten soul is much more difficult. Fortunately, our Inquisition have tools at our disposal that allow us to ferret out that rot. Once it's discovered through our use of the will of Empyreus, then more mundane tools are at our disposal. Assuming, of course, that you consider a very sharp blade applied to a neck as a mundane tool." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ArcanistInquisitors.webp" - } - } - ] - }, - { - "name": "Beast Blights", - "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - "Disease is no stranger to the people of Etharis. The virulent {@disease The Weeping Pox|GH|Weeping Pox} has devastated towns and families, and the {@disease Tears of the Hungerer|GH} is rumored to be a poison designed by necromancers. Other afflictions, such as the {@disease Seven Shades of Sitri|GH} and the {@disease Faith Cough|GH}, are not deadly but can impede even the strongest body. These diseases can be carried by animals, breaking their normal method of transmission. A twist of nature or foul magic has created carriers, some intentionally and some aggressively, that spread sickness quickly.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Faith Finch", - "page": 20, - "entries": [ - "Seeing a silver faith finch is considered a sign of good luck. If one of these friendly birds lands on a shoulder or hand, it can be thought of as a blessing from the Divine Arch Seraphs. But some of these birds carry and spread the {@disease Faith Cough|GH}." - ] - }, - { - "type": "entries", - "name": "Pox Dog", - "page": 20, - "entries": [ - "Oozing lesions cover a pox dog's body, matting its fur. Pus runs from its eyes. Lack of hydration has receded its gums. Pox dogs attack other creatures on sight and form packs, seeking blood to slake their thirst. They are harder to kill than appearances might make it seem." - ] - }, - { - "type": "entries", - "name": "Sitri Cat", - "page": 20, - "entries": [ - "If a cat is hardier and more aggressive than a regular cat, it might carry the disease called {@disease Seven Shades of Sitri|GH}. Such cats otherwise show no signs of illness. A rub against the leg, a pet on the head, or a claw can all transmit the sickness." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 20, - "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hides of ten pox dogs into {@item blight leather armor|GHMG|leather armor}, {@item blight studded leather armor|GHMG|studded leather armor}, or {@item blight hide armor|GHMG|hide armor}. Leather and hide require 8 days of work and extra materials worth 50 gp, while studded leather requires 10 days and 100 gp. Somebody must cast {@spell lesser restoration} on the armor at least once during the process. A creature wearing the armor has advantage on saving throws against disease.", - "Additionally, the beautiful silver feathers of a faith finch can fetch 5 gp per finch from a costume maker or other clothier." - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BeastBlights.webp" - } - } - ] - }, - { - "name": "Bladewhirl", - "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "After the bladewhirl had its way with them, there weren't nothing left but tiny pieces and blood on the walls." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Rolling Death", - "page": 24, - "entries": [ - "A bladewhirl is a mass of blades that rapidly spins to burrow into its victims. The fell intelligence animating a bladewhirl exists only to hunt and kill." - ] - }, - { - "type": "entries", - "name": "Last Resort", - "page": 24, - "entries": [ - "An evil wizard created the first bladewhirls to end a siege on her fortress. Once a bladewhirl is unleashed, it doesn't stop killing. And the construct doesn't discriminate among viable targets. It kills everything." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 24, - "entries": [ - "When defeated, a bladewhirl falls apart into several {@item shortsword|PHB|shortswords} and {@item scimitar|PHB|scimitars}, along with shattered bits of such weapons. One or more of these blades might be a magic weapon." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 24, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 24, - "entries": [ - "Bladewhirls are murderous constructs made from numerous blades." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 24, - "entries": [ - "A bladewhirl is fast and able to jump to great heights. It always attacks the creature closest to it. Once a bladewhirl is free to roam and attack, it doesn't stop." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 24, - "entries": [ - "A bladewhirl is immune to poison and psychic damage, and it's resistant to fire. It takes magic weapons to harm one effectively." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bladewhirl.webp" - } - } - ] - }, - { - "name": "Blazehorn", - "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm sure some alchemist's to blame for this." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Flame Throwers", - "page": 25, - "entries": [ - "Blazehorns are hulking, hoofed mammals whose bodies produce a substance like {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. A blazehorn can launch this volatile material from a hump on its back. With an unending supply of fire, blazehorns love spreading destruction. Their young thrive in burned areas, feeding on scorched plant material, burnt resinous trees, and ash." - ] - }, - { - "type": "entries", - "name": "Destruction Untamed", - "page": 25, - "entries": [ - "Numerous alchemists have sought to tame blazehorns to simplify the creation of their volatile elixirs. Every attempt has ended in failure. The fiery nature of a blazehorn has proven impossible to curb for long." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 25, - "entries": [ - "From one dead blazehorn, someone who succeeds at a {@dc 13} Intelligence ({@skill Arcana} or {@skill Nature}) or Wisdom ({@skill Animal Handling} or {@skill Medicine}) check can harvest enough tar to create three flasks of {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. However, if the check to harvest the material fails by 5 or more, treat it as if the blazehorn's Firebomb action went off at a point on the edge of the blazehorn's space closest the harvester. This event destroys all the tar that could have been harvested from that blazehorn." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 25, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 25, - "entries": [ - "Blazehorns are hulking ruminants that produce a tar like {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. They prefer scorched plants and ash for food." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 25, - "entries": [ - "A blazehorn is immune to fire damage." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 25, - "entries": [ - "When wounded, a blazehorn can emit a retaliatory firebomb." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blazehorn.webp" - } - } - ] - }, - { - "name": "Blight Elementals", - "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "In places where the land is twisted from its natural state, elementals can be affected. Their poison spreads quickly, creating more of their kind, until the blight covers everything." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Affront to Nature", - "page": 26, - "entries": [ - "Whether through a brush with powerful malevolence or unwise experiments, elementals can be corrupted, turning them into blighted forms. Fey and others with a connection to nature have an instinctive aversion to these creatures." - ] - }, - { - "type": "entries", - "name": "Toxic Magic", - "page": 26, - "entries": [ - "Blighted elementals are sources of poison, carrying their corruption with them and spreading it to new places. They multiply rapidly and carry death to the unwary. For those with sinister intentions though, they can be an excellent source of dangerous, potent ingredients for potions or poison." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 26, - "entries": [ - "The remains of a blight elemental can be used to produce one of two concoctions. Each elemental leaves enough residue for three doses, which can be divided among the brews created. Someone who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} can use one portion of the residue and other materials worth 50 gp to produce one {@item pale tincture|DMG}. Producing the tincture requires 1 day of work and a successful {@dc 13} Intelligence or Wisdom check. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can instead use one portion of the residue and other reagents worth 50 gp to make one {@item Potion of Poison Resistance|DMG|potion of resistance (poison)} that also confers the benefits of {@item Antitoxin (vial)|PHB|antitoxin}. Making the potion requires the same amount of work and a similar successful check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 26, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 26, - "entries": [ - "Blight elementals arise when nature or the substance of an elemental plane is corrupted. These elementals can resemble nonelemental creatures, but they're still elementals. Blight elementals have elemental resistances, including to nonmagical attacks." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 26, - "entries": [ - "A blight elemental is always poisonous, in addition to its other powers. Some, such as deathmoss and forgeblights, have supernatural abilities to spread rot to creatures or objects." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 26, - "entries": [ - "Some legends say a lich created the first blight elementals to gain the favor of the Arch Daemon Malikir. If such stories are true, finding the lich's notes might allow someone to return blight elementals to their original forms." - ] - } - ] - }, - { - "type": "inset", - "page": 26, - "name": "GM Advice:", - "entries": [ - "You can expand the threat presented by blight elementals by giving them the ability to create new elementals from the corpses of their victims. This gives characters a very short time to stop these elementals, because a single elemental in a populated area could spawn dozens in a matter of minutes." - ] - } - ] - } - ] - }, - { - "name": "Blightscale Dragons", - "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Dragons are rare, so seeing one is terrifying. Seeing one rotting before your eyes as it approaches? Mind-shattering!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cursed Dragon", - "page": 30, - "entries": [ - "The {@spell curse of foul blight|GH} is potent necromancy when leveled against a hated foe. Some foolish wizard modified the {@spell curse of foul blight|GH} to affect a dragon who had wronged them, using a single scale from the hated dragon. What this wizard unleashed was a variant of the {@spell curse of foul blight|GH} known as blightscale, accursed magic that twists and warps a majestic dragon into a loathsome, terrifying beast.", - "Humanoids infected with the {@spell curse of foul blight|GH} become lone wanderers, but the lairing instinct of the blightscale dragon remains true. The dragon no longer bothers to amass wealth or hunt. It makes forays from its living tomb to assuage its suffering by lashing out against any who travel nearby." - ] - }, - { - "type": "entries", - "name": "Physical Changes", - "page": 30, - "entries": [ - "A blightscale dragon's breath weapon is a stinking exhalation of insects and necrotic bile. The dragon's armorlike scales split and encrust with thick pus that hardens to the consistency of stone. Fangs crack and rot at the gums, just as deadly but crawling with disease and stained with ichor." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 30, - "entries": [ - "Someone who has proficiency with {@item smith's tools|PHB} or {@item leatherworker's tools|PHB} can fashion the scales of an adult or ancient blightscale dragon into {@item Blightscale Dragon Scale Mail|GHMG|dragon scale mail}. Doing so takes 10 days and other materials worth 5,000 gp. The armor offers no protection against Frightful Presence but grants resistance to necrotic damage and poison damage.", - "A claw from a young or older blightscale dragon can be fashioned into a {@item dagger of venom}. Doing so requires proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB}, 5 days of work, and other materials worth 1,000 gp.", - "If the two eye-fangs of an adult or ancient blightscale dragon are treated with a {@spell remove curse} spell and buried together in soil consecrated with a {@spell hallow} spell, they grow into a {@creature blight drake|GHMG} that emerges from the earth in 3 days. This drake bonds with the first creature to feed it.", - "Blood and other fluids of a blightscale dragon can be harvested and used to offset the shadowsteel component when bestowing a {@spell curse of foul blight|GH}. A wyrmling is worth 250 gp, a young dragon 750 gp, an adult 1,500 gp, and an ancient dragon 3,000 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 30, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} {@homebrew Intelligence|Wisdom} ({@skill History}):", - "page": 30, - "entries": [ - "A blightscale dragon is a dragon that has been subjected to a powerful curse." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Medicine}):", - "page": 30, - "entries": [ - "A blightscale dragon is immune to necrotic damage and poison. Its breath weapon is a swarm of poisonous insects and gas." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 30, - "entries": [ - "The curse on the blightscale dragon makes it exude a toxic, cursed gas when it dies, possibly passing on a portion of the curse." - ] - } - ] - }, - { - "type": "entries", - "name": "A Blightscale Dragon's Lair", - "page": 31, - "entries": [ - "Blightscale dragons create temporary lairs in which they suffer the curse in rage and despair. Whether a cave or a building, the dragon pulls easy entrances down so that none can view it in its agonized state. The air inside is rank, and those who draw a full breath become nauseated. The curse attracts insects that construct colonies resembling yellow, congealed lumps." - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BlightscaleDragon1.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BlightscaleDragon2.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BlightscaleDragon3.webp" - } - } - ] - }, - { - "name": "Blood Brood", - "source": "GHMG", - "entries": [ - { - "type": "entries", + "type": "entries", "entries": [ { "type": "quote", "entries": [ - "If you spot small, spiny orbs of blood flying around, beware their mum, who'll be on the ground but not far behind." + "Children sing nursery rhymes about suspicious strangers for a reason. Heed the tales and check them for tentacles before offering shelter." ] }, { @@ -83877,18 +82739,18 @@ "entries": [ { "type": "entries", - "name": "Shared Blood", - "page": 34, + "name": "Abominable Experiment", + "page": 6, "entries": [ - "The blood brooder gets its name from the fact that it looks like an armored, spined collection of blood and viscera, and it births smaller orbs called blood bulbs. These offspring are less armored but as sapient and predatory as their parent. With malign guile, these aberrations hunt for other creatures and devour them. Members of this brood protect one another not only by coordinating to defeat foes, but also by exchanging the fluid that makes up their bodies." + "In desperate times science and magic can progress by leaps and bounds, but such rapid advancement has its risks. Without proper precautions, experimenters or their subjects might be caught in forces beyond imagining and become twisted into something abominable. No two mishaps are alike, yet each of the misbegotten results is known as an aberrant horror." ] }, { "type": "entries", - "name": "Roaming Family", - "page": 34, + "name": "Warped Flesh", + "page": 6, "entries": [ - "While the brooder rests and births, blood bulbs roam, searching for more prey. They split into packs to hunt, and then report back to their kin. When on the move, the brooder often carries bulbs in pouches on its sides." + "Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and evolves defenses against it. Others believe that the accident triggers dormant bestial adaptations from the distant past. Whatever the reason, aberrant horrors are vicious combatants, armed with hardened claws, venomous spines, and other strange adaptations." ] } ] @@ -83896,297 +82758,223 @@ { "type": "entries", "name": "Salvage", - "page": 34, + "page": 6, "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can use the hide and spines of a blood brooder to fashion {@item spike armor|GHMG} (see Chapter 4). Doing so takes 5 days of work and other materials worth 50 gp." + "Aberrant horrors have been saturated in eldritch energies. Each horror's body can provide a number of material components for arcane necromancy or transmutation spells equal to half the horror's challenge challenge rating. Each component is consumed when used to cast, but the spell is cast as if the caster used a spell slot one level higher, up to a maximum of a 5th-level slot." ] }, { "type": "entries", "name": "Lore", - "page": 34, + "page": 7, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 34, + "page": 7, "entries": [ - "Members of the blood brood are oozelike aberrations. They aren't as fluid as oozes, but they can't be knocked {@condition prone}." + "Aberrant horrors are the results of failed arcane experiments that twist the body into unnatural forms." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 34, - "entries": [ - "Blood bulbs, which are thought to be infant blood brooders, can attach to prey and engulf the head. They can also hide in pouches on the side of a blood brooder." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 34, + "page": 7, "entries": [ - "The blood brood can exchange blood when close, each supporting the survival of others." + "Each aberrant horror is different. Some grow extra limbs, others dissolve into oozelike creatures, and others swell to massive proportions. They contain eldritch energy that can fuel necromancy and transmutation." ] } ] + }, + { + "type": "inset", + "page": 7, + "name": "GM Advice:", + "entries": [ + "The arcane origins of aberrant horrors give you a great deal of room to challenge your players with unusual traits. For example, one horror might only take damage when it's under the effects of a {@spell bane} or {@spell bless} spell, but ferreting out this information requires the characters to face it once and succeed on a {@dc 10} Intelligence ({@skill Arcana}) check. The secret to pulling this off is to make the odd traits easy to learn and possible to accomplish without overly taxing the characters." + ] } ] } ] }, { - "name": "Blood Ooze", + "name": "Abree Simoni", "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "I was never too fond of pets. But I never thought they'd be terrifying until I saw a lord feeding a prisoner to his blood ooze." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Bloody Pets", - "page": 35, - "entries": [ - "Vampires and practitioners of blood magic keep blood oozes as pets. They are clever enough to learn tricks, especially if rewarded with living creatures as food. Even roughly trained, blood oozes can keep watch in areas susceptible to infiltration, such as waterways or secret passages." - ] - }, - { - "type": "entries", - "name": "Trainable Servants", - "page": 35, - "entries": [ - "Well-trained blood oozes have a penchant for understanding what their masters want. The ooze can take different shapes to please or entertain. They follow simple instructions, but an ooze might be distracted by a potential meal." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 35, - "entries": [ - "A blood ooze ejects what its prey wore or carried. That means, provided no one collects these leavings, treasure can be found in and around the ooze's lair. An ooze's keepers usually collect anything of real value, however." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 35, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 35, - "entries": [ - "Sapient creatures that revel in blood, such as vampires, like to keep blood oozes. These terrifying jellies act quickly when they scent blood, and they can dissolve a living creature to acid-scarred bones in a matter of moments." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 35, - "entries": [ - "Stories speak of blood oozes guarding the dungeons of evil creatures. Would-be heroes run afoul of these terrors in damp passages beneath more than one fabled castle." - ] - } - ] - } - ] + "_copy": { + "name": "Etharis Companions", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "She came through two nights ago looking like she was on the run. If I'd known she was a deserter I'd have alerted the authorities straightaway, Empyreus' truth!" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Trial by Fire", + "page": 116, + "entries": [ + "Having lost her parents at a young age to a wicked spellcaster, Abree Simoni dedicated her life to becoming an inquisitor. Her diligent study of Empyreus' dogma earned her the privilege of joining the Inquisition's ranks at fourteen years old. Over the course of her first years in the Arcanist Inquisition, Abree's faith was unwavering. When her superiors directed her to root out corruption, she did so with meticulous fervor When asked to put fire to the kindling beneath accused spellcasters, she did so without hesitation. Then she was deployed to the village where she and her brother had been raised by distant family following the death of their parents. She discovered her brother was accused of casting magic. Her unit was charged with incarcerating him until his trial and execution." + ] + }, + { + "type": "entries", + "name": "Crisis of Faith", + "page": 116, + "entries": [ + "Certain her brother would never practice magic, Abree tried to find proof of his innocence. When she couldn't, turning up witnesses who'd seen him engage in ritual bloodletting, she did the unthinkable\u2014she betrayed the Inquisition and fled town with her brother. They were on the run only a few days when Abree woke in the middle of the night to find her brother had left her on her own. With no answers to the accusation against her brother, and no excuse for her superiors, Abree continued her flight from the region." + ] + }, + { + "type": "entries", + "name": "Lost and Alone", + "page": 116, + "entries": [ + "Now Abree travels from town to town, trying to make her way out of the Castinellan Provinces unnoticed. Should the player characters win Abree's trust by showing her kindness, she requests their assistance. Her first goal is to find her brother and ensure his safety. She also wishes to flee the lands where the Arcanist Inquisition holds power. If anyone among the player characters is an inquisitor, she changes her plans and asks if they could vouch for her so she can return to her post. Regardless, if the player characters agree to assist Abree in keeping her safe from the Inquisition, she happily travels with and fights alongside them." + ] + } + ] + } + ] + } + ] + } } - ], + }, "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodOoze.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AbreeSimoni.webp" } } ] }, { - "name": "Blood Tracker", + "name": "Adult Vampire", "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "People associate evil predators with the howling of a wolf or the flapping of bat wings. The real sound of terror is the quiet snuffling of a blood tracker." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tainted Blood", - "page": 36, - "entries": [ - "Vampires and blood mages can feed hunting dogs necromantically tainted blood and meat to create monstrous blood trackers. A blood tracker changes from a normal canine into a large and growth-ridden monster, its nose transformed into a star-shaped appendage, like that of a mole. The diet turns the dog into a murderous monster." - ] - }, - { - "type": "entries", - "name": "Blood Bound", - "page": 36, - "entries": [ - "Those who create and raise blood trackers can feed the creatures their blood. In doing so, a bond forms like the bond between a mage and a familiar. Only one creature can bind a blood tracker in this way." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 36, - "entries": [ - "Blood from a blood tracker bound to a master can be used to make an antidote to that master's powers. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} must mix the blood with herbs worth 50 gp. Tradition holds that a good-hearted priest must pray over the mixture as it brews for 4 hours. The brewer must succeed on a {@dc 13} Intelligence or Wisdom check to make the brew, and the priest allows that roll to be made with advantage if they succeed on a {@dc 15} Intelligence or Wisdom ({@skill Religion}) check (priest's choice). The resulting antidote means the target can't be {@condition charmed}, {@condition frightened}, or possessed by the master for 1 hour. If a target is already {@condition charmed}, {@condition frightened}, or possessed by such a creature, the target can make a new saving throw with advantage, ending such effects on a success. The target also has advantage on other saving throws it makes against such effects while the antidote lasts. Regardless, the antidote suppresses the effects for the hour the antidote is active." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 36, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 36, - "entries": [ - "A blood tracker was once a normal dog, but a vampire or other being adept in blood magic altered it." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 36, - "entries": [ - "Blood trackers are supernaturally gifted trackers. One might share a telepathic bond with the monster that created and trained it. The blood tracker's bite saps life force, and its bay rattles the innards and the senses." - ] - } - ] - } - ] + "_copy": { + "name": "Vampires", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "inset", + "page": 382, + "name": "GM Advice:", + "entries": [ + "By the time a vampire gains enough power and prestige to become an adult, they should be well-versed in not only their own powers, but they should have a good grasp of the political and social situation in the area surrounding their lair, whether it's a villa within a city or a cave complex in the far reaches of a wilderness. The need for living creatures to feed their terrible appetites directs their actions, but they'll have worked hard and used their resources to make sure that need is met, and met well." + ] + } + ] + } + ] + } } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodTracker.webp" + } + }, + { + "name": "Ancient Vampire", + "source": "GHMG", + "_copy": { + "name": "Vampires", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "inset", + "page": 383, + "name": "GM Advice:", + "entries": [ + "Ancient vampires should be in a position where adventurers opposing them would have to go through several levels of challenge and danger just to get a clue that the ancient vampire even exists. Such a creature is strong and resourceful enough that it would be at the center of an entire campaign, and its reach would touch on a great number of schemes, plots, and intrigues. The ancient vampire would have created a vast number of spawn, young, and adult vampires that serve it. More importantly, entire groups or organizations would act on behalf of the ancient one. Assassin guilds, military groups, baronies or kingdoms, and entire church sects would, wittingly or unwittingly, be doing the work of the ancient vampire. And most importantly, heroes would have to survive the attention of all those groups, fighting their way through to the leadership, just to get an inkling that the ancient vampire is involved." + ] + } + ] + } + ] } } - ] + } }, { - "name": "Bloodbonded", + "name": "Andora", "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Those who've turned their back on both the Seraphs and the Daemons? That way lies madness." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Disheveled Priests", - "page": 37, - "entries": [ - "A bloodbonded, at first glance, appears as an acolyte of an Arch Seraph whose vestments and robes are in disrepair. A closer look reveals a maimed body covered in pulsing red markings, generally missing an arm or even a leg. Angelic markings on the skin are replaced with nonsensical runes and patterns, meticulously scrawled in overlapping ways." - ] - }, - { - "type": "entries", - "name": "Justice Misled", - "page": 37, - "entries": [ - "Bloodbonded are the unique consequence of one of the Arch Daemon Venin's more elegant deceptions. Sometimes, when a particularly prayerful penitent beseeches Arch Seraph Solyma for guidance, Venin answers. The penitent, believing they hear the call of their angelic lady, drinks deeply of the cup of pride that they alone can hear the words of Solyma." - ] - }, - { - "type": "entries", - "name": "Irredeemable Apostates", - "page": 37, - "entries": [ - "Inevitably, Venin's twisted words demand horrible deeds: dark murder under the guise of justice, humanoid sacrifice under the veil of restoring balance, or self-mutilation as a penance for sins. Venin then reveals his lies to seal the fate of the deceived. Sometimes, these cheated creatures become devotees of Venin, seeing in his tricks the power they sought in justice. Others are torn by their misplaced devotion, renouncing the dark acts and terrible deeds too late. They lose their humanity and the divine powers they were once the sacred (or profane) keepers of." - ] - }, - { - "type": "entries", - "name": "Manipulative Leaders", - "page": 37, - "entries": [ - "The bloodbonded are mad, twisted, and hungry for the power and direction. To regain that power, they promise other desperate souls happiness, power, or vengeance. They gather a cult of the gullible, desperate, or weak, dominating the common folk and making ever-greater demands on their lives and sanities." - ] - }, - { - "type": "entries", - "name": "Running on Empty", - "page": 37, - "entries": [ - "The power of the bloodbonded comes from their own lifeblood and the residue of power left there by the enchantments they willingly bore and so suddenly renounced." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 37, - "entries": [ - "Bloodbonded still possess the damaged and scarred remnants of their past devotions. When a bloodbonded dies, its blood still pulses and gives off light as it did when it was alive. One {@item Bloodbonded Blood|GHMG|vial of this blood} can be harvested from a single bloodbonded with a successful {@dc 10} Wisdom ({@skill Medicine}) check. Drinking it within one day causes the user to be under the effect of a {@spell bless} spell. When the spell ends, the user suffers one level of {@condition exhaustion}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 37, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 37, - "entries": [ - "Bloodbonded are victims of their own foolish choices, worshipping false gods and then being driven mad by the ruse." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 37, - "entries": [ - "Bloodbonded use their followers as weapons, even causing them to explode in a wave of fiery blood, which damages nearby creatures." - ] - } - ] - } - ] + "_copy": { + "name": "Etharis Companions", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "She's an odd one, that barmaid. Downright obsessed with every murder what happens in this forsaken city and always so modestly dressed because she's covered in stitches underneath. Least, that's what they say." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Spark of Life", + "page": 112, + "entries": [ + "Created by an eccentric inventor in the Raevan countryside, Andora spent her early years isolated from the outside world in his sprawling manor. The inventor had long ago been expelled from polite society in Raevo for his experiments on the dead, and he frequently opined about the small-mindedness of his contemporaries. He believed that when he finished Andora's education he would reveal her to his peers in Castalore and be applauded for his genius. He may have been, had he not died of natural causes before he considered Andora's education complete." + ] + }, + { + "type": "entries", + "name": "Failed Attempt", + "page": 112, + "entries": [ + "As part of her education, Andora learned etiquette, estate management, and several foreign languages\u2014but not even the basics of her inventor's craft. After years of careful research into his methods, she attempted to restore her creator to life using a modified version of the alchemical ritual he'd used to create her. The ritual failed to bring the inventor back to life, but it did waken his corpse and instill it with an insatiable need for violence. Andora fled the estate and began a new life in Castalore." + ] + }, + { + "type": "entries", + "name": "Catch a Killer", + "page": 112, + "entries": [ + "Now Andora serves food and drink at a tavern and listens for news of the ruthless serial killer stalking the Raevan countryside with anxious guilt. She believes the murderer is none other than her accidental creation. Although Andora is reluctant to ask for help, if she discovers the player characters are also looking to find and stop the killer, she would share what she knows and join them on their mission. If the player characters help her in destroying her creation, they earn her trust\u2014 and she requests to join them for further adventures." + ] + } + ] + } + ] + } + ] + } } - ] + } }, { - "name": "Bloodwood Giants", + "name": "Angel of Empyreus", "source": "GHMG", "entries": [ { @@ -84195,7 +82983,7 @@ { "type": "quote", "entries": [ - "There was little we could do. Even Miklas's healing light couldn't staunch the blood welling from the wound torn by the giant's spear." + "I am that which can cleanse temptation from the land and restore it once more to divinity. What a weak creature of flesh you are, blessed with free will and fickle fancy. I will reveal your weakness, wretched mortal." ] }, { @@ -84203,50 +82991,26 @@ "entries": [ { "type": "entries", - "name": "Masters of Forest Depths", - "page": 38, - "entries": [ - "Tainted by evil, these giants guard well their dark forested homes. Their dark mottled skin blends easily into the dappled light of shadowy woods." - ] - }, - { - "type": "entries", - "name": "Vicious Hunters", - "page": 38, - "entries": [ - "The giants live in small clans, usually led by their strongest warrior. They wield great spears roughly carved from bloodwood trees that tear ragged wounds which even skilled healers have trouble mending." - ] - }, - { - "type": "entries", - "name": "Ancient Bargains", - "page": 38, - "entries": [ - "These giants pay reverence to dark, long-forgotten spirits. Their shamans the vine callers, make blood-filled promises to ancient entities, hoping to reclaim lands they believe were stolen from them." - ] - }, - { - "type": "entries", - "name": "Cunning Giants", - "page": 38, + "name": "A Celestial Commander", + "page": 9, "entries": [ - "Though not as strong as their giant cousins, bloodwood giants are far more cunning. Experts at woodcraft, they can evade all but the most skilled trackers in their woodland homes." + "These valorous angels were created to punish the wicked and ensure the sincerity of the penitent. When Maligant called his heavenly hosts in the war of the Four Divines, the angels marshalled out with the other upper echelons under the command of the Arch Seraph Empyreus. When Aurelia sacrificed herself and revealed the madness of the war, the Angels fought on, refusing to admit that they were part of a calamitous tragedy, seeing surrender as tantamount to blasphemy. With the zeal of a censorious bureaucratic tyrant, they now wage a guerilla war with a piecemeal retinue of veteran battle angels, zealots, fanatic paladins, cohorts of penitent levies, and volunteer convert militia auxiliaries as part of an anti-corruption peasant revolt in the hinterland of Altenheim." ] }, { "type": "entries", - "name": "Vine Caller", - "page": 38, + "name": "Fiendish Temptation", + "page": 9, "entries": [ - "Vine callers use ancient magic to conjure dark vines from the earth, stealing vitality from their victims. Though they rarely lead clans, no giant dares dispute their words for fear of the dark magic at their disposal." + "Each Angel keeps a copper cage under a velveteen cover inside a lead box encased in blessed orichalcum on a thick chain around its neck. In the cage is a pathetic, impish fiend of Malikir, withered like a raisin. The creature has an uncanny knack for teasing out corruption, and compelling wicked behavior in mortals. It only takes moments to get a confession once a weak-willed mortal has revealed their true self in the presence of the fiend." ] }, { "type": "entries", - "name": "Chieftan", - "page": 38, + "name": "A Corrupted Temperance", + "page": 9, "entries": [ - "Most chieftains earn the grudging respect of their tribe by being their greatest hunter. Vine callers often tutor promising youth they foresee becoming clan leaders." + "An Angel of Empyreus uses its original orders as a pretext for further violence. It will never surrender. Surrender is a trick of the enemy. It must fulfill its purpose: to root out corruption and sin, and it will do anything to find sin in mortal hearts. The imp claims to put mortals to the test, and the Angel knows what it is doing. It won't kill the imp, as using the imp reveals the innate corruption in mortal souls." ] } ] @@ -84254,39 +83018,38 @@ { "type": "entries", "name": "Salvage", - "page": 38, + "page": 10, "entries": [ - "The massive {@item bloodwood spear|GHMG|bloodwood spears} used by these giants are too large to be effectively wielded by Medium or smaller creatures.", - "However, individuals proficient in {@item carpenter's tools|PHB} who succeed on a {@dc 12} Dexterity ({@skill Nature}) check can reduce the size of the giant's spear to the equivalent of a {@item pike|PHB} ({@damage 1d10} piercing damage) and which inflicts the {@condition bleeding|GH} condition if targets fail a {@dc 12} Constitution saving throw {@homebrew |(see Grim Hollow Campaign Guide)}." + "The Angel of Empyreus wields a {@item holy avenger|DMG}. Upon its death, its intelligence inhabits the sword. To attune to it, a paladin character must agree to carry on the angel's mission to cleanse the land of immorality. A cup of its blood can be made into a {@item potion of supreme healing|DMG} with a {@dc 10} Intelligence ({@skill Religion}) check from someone proficient with {@item alchemist's supplies|PHB}. Six cups of blood can be taken from the Angel of Empyreus. Its bones can be used in place of diamonds for use in {@spell raise dead} and similar magic, up to the equivalent of 10,000 gp worth." ] }, { "type": "entries", "name": "Lore", - "page": 39, + "page": 10, "entries": [ { "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Survival}):", - "page": 39, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 10, "entries": [ - "Bloodwood giants are experts at hiding in their woodland homes." + "The Arch Seraphs are attended by mighty angels who act as their lieutenants and execute the divine remnants' orders." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 39, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 10, "entries": [ - "The blood spears used by these giants cut cruel wounds that can resist healing magic." + "Empyreus went into battle surrounded by an honor guard of fearsome celestials honed by aeons of divine war. Many of them remained at Empyreus' side at the end of the Four Divines' War, but not all remained loyal." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 39, + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 10, "entries": [ - "The tribe's vine callers are shamans who make pacts with ancient forest spirits to summon blood-drinking vines that rejuvenate the caster." + "Peasant revolts and religious zealotry are on the rise in the Altenheim hinterland. Most say it's the usual grievances, but some whisper that a commander of the celestial hosts leads the revolt, and its ranks swell by the day." ] } ] @@ -84299,20 +83062,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodwoodGiant.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodwoodVineCaller.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AngelofEmpyreus.webp" } } ] }, { - "name": "Bloody Avenue", + "name": "Anguisher", "source": "GHMG", "entries": [ { @@ -84321,7 +83077,7 @@ { "type": "quote", "entries": [ - "The rulers of this city hold supreme power over its population, crushing rebels in the streets. Or sometimes crushing rebels with the streets." + "Some suffering never ends. It coalesces in cold darkness, gaining alien sapience." ] }, { @@ -84329,19 +83085,18 @@ "entries": [ { "type": "entries", - "name": "Grisly Masonry", - "page": 40, + "name": "Aberrant Torment", + "page": 11, "entries": [ - "The lengths to which evil dictators go to maintain power beggars the imagination. Wicked minions, obedient thralls, and greedy mercenaries are all tools to hold sway over a population. One of the most horrifying and imaginative instruments, however, is the bloody avenue.", - "Arcanists mix the blood and bones of slain foes with the masonry of city streets, making them weapons of subjugation. The ritual connects the senses of the bloody avenue to other servants of the city's overlord. Using this bond, bloody avenues deliver information to other agents in the city." + "Mental suffering can last far longer than physical damage. Psychic energy from those who die in extreme anguish might open a portal, allowing consciousness from beyond the veil to meld with psychic residue." ] }, { "type": "entries", - "name": "Stone and Bone", - "page": 40, + "name": "Old Wounds", + "page": 11, "entries": [ - "When a bloody avenue attacks, dirt, stone, and bone coalesce into a malleable snakelike form. It can mire anyone standing on it when it activates, and it can slam nearby enemies or hurl rubble at them." + "The touch or aura of an anguisher calls old wounds and tormentors to mind. The creature uses {@condition invisible||invisibility} and {@skill stealth} to lurk around potential victims, slowly draining them of life through this recalled suffering." ] } ] @@ -84349,30 +83104,38 @@ { "type": "entries", "name": "Salvage", - "page": 40, + "page": 11, "entries": [ - "Part of the ritual to create a bloody avenue requires jet gems and diamonds. Among the rubble of the construct, gems worth 500 gp can be found with a 10-minute search. Each successful {@dc 15} Intelligence ({@skill Investigation}) or Wisdom ({@skill Perception}) check made during this search cuts the time in half, to a minimum of 1 minute." + "An anguisher discorporates into thick, black goo when slain. Someone who has proficiency with {@item alchemist's supplies|PHB} can refine and dehydrate this goo in a process that takes 1 day of work and a successful {@dc 10} Intelligence or Wisdom check. If it succeeds, the process creates {@item dust of disappearance|DMG}." ] }, { "type": "entries", "name": "Lore", - "page": 40, + "page": 11, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 40, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 11, "entries": [ - "Rulers with few scruples and access to powerful arcane rituals have turned streets into guardian constructs. The telltale signs of this ritual are blood and bone in the masonry and tiny runes on the cobbles." + "Anguishers are semisolid horrors from beyond reality." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 40, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 11, "entries": [ - "A bloody avenue is hard to escape\u2014it mires those around it in rubble. It can also alert other beings, such as the city watch." + "An anguisher shares many traits and immunities with semicorporeal undead, such as {@creature shadow|MM|shadows}. If an anguisher slays a sapient creature, a new anguisher emerges into the world near the corpse 3 days later." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 11, + "entries": [ + "Effects that prevent a corpse from becoming undead can also prevent it from bearing a new anguisher." ] } ] @@ -84385,13 +83148,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodyAvenue.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Anguisher.webp" } } ] }, { - "name": "Bog Crawlers", + "name": "Animated Flame Tongue", "source": "GHMG", "entries": [ { @@ -84400,7 +83163,7 @@ { "type": "quote", "entries": [ - "These massive atrocities burrow into the boggy ground to sleep for decades, sometimes centuries, only coming out of their slimy burrows to feed and destroy." + "A sword that flies around by itself is already quite frightening. Adding fire to the mix sure doesn't make it better." ] }, { @@ -84408,34 +83171,26 @@ "entries": [ { "type": "entries", - "name": "Hulking Terrors", - "page": 41, - "entries": [ - "Fleshy masses of a vaguely amphibian shape, these monstrosities wriggle out from deep hibernation in chaotic cycles, baffling the few naturalists who dare study them. The crawlers emerge ravenous, destroying everything in their path in search of food." - ] - }, - { - "type": "entries", - "name": "Bizarre Horrors", - "page": 41, + "name": "Flourishing Blades", + "page": 12, "entries": [ - "Disgusting masses caked with mud and slime, the bog crawler's brown skin is covered in warts. Its face is somewhat frog-like, with a large mouth and multiple rows of sharp teeth. Its tail is a writhing mass of small tentacles that scuttle along the ground, propelling the creature on land and stabilizing it in water. Six large tentacles jut from the mass of its body, three on each flank, and are long and strong enough to attack nearby creatures and structures." + "Infused with arcane life, animated flame tongues dance through the air leaving trails of embers behind them as they seek foes to slay. Animated flame tongues fight with the skill of a seasoned duelist." ] }, { "type": "entries", - "name": "Famished Hunters", - "page": 41, + "name": "Honorbound", + "page": 12, "entries": [ - "These beasts' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter. Much like a snake, their jaws are connected by a ligament and muscle network, allowing them to unhinge and swallow enormous creatures." + "Animated flame tongues can be created in many ways, but the most common way is when a magical sword's attuned wielder is killed with magical fire. The sword becomes mobile and semi-sentient, seeking to defeat those who killed its master, and anyone who uses magic to destroy life. This makes animated flame tongues a particular risk to those who wield magic." ] }, { "type": "entries", - "name": "Inexplicable Retreat", - "page": 41, + "name": "Constructed Nature", + "page": 12, "entries": [ - "While most bog crawlers spend a great time feeding, others retreat early, their hunger seemingly slaked. If a reason for these premature hibernations could be found, untold carnage might be avoided." + "An animated flame tongue doesn't require air, food, drink, or sleep. The magic that animates an animated flame tongue is dispelled when the construct drops to 0 hit points. An animated flame tongue reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone." ] } ] @@ -84443,48 +83198,57 @@ { "type": "entries", "name": "Salvage", - "page": 41, + "page": 12, "entries": [ - "A stone in the gullet of a bog crawler can be fashioned into a ring that combines the magic of a {@item ring of the ram} and a {@item ring of protection}. This work requires a proficient jeweler to spend 2500 gp in components and 5 days of work, succeeding on a {@dc 15} Intelligence ({@skill Arcana}) check to complete the item." + "The animated flame tongue is made from an enchanted metal. Someone who collects four animated flame tongues can craft a {@item +1 longsword|DMG} This requires a proficient weaponsmith to succeed on a {@dc 10} Strength ({@skill Athletics}) check after working for 24 hours and using 250 gp of components. It's rumored that the longswords can be turned into {@item Flame Tongue Longsword|DMG|flame tongues} again with the proper ritual, but no one has confirmed those rumors yet." ] }, { "type": "entries", "name": "Lore", - "page": 41, + "page": 12, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 41, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 12, "entries": [ - "Bog crawlers are massive creatures capable of great destruction and carnage. They worm their way out of ancient burrows to feed after hundreds of years of hibernation." + "The animated flame tongue is resistant to fire damage." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 41, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 12, "entries": [ - "Bog crawlers are immune to acid and poison. They can swallow creatures almost as large as they are, topple towers and strongholds, can't be stopped by {@condition charmed|PHB|charm} or {@condition paralyzed|PHB|paralysis}, and are immune to {@condition frightened|PHB|fear}." + "An animated flame tongue's attacks are magical." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 41, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 12, "entries": [ - "While a bog crawler's ability to swallow creatures is their greatest danger, they can use their main tentacles to grab and hold prey." + "An animated flame tongue can be rendered {@condition incapacitated} by the {@spell dispel magic} spell." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AnimatedFlameTongue.webp" + } + } ] }, { - "name": "Bolejack", + "name": "Apparmarole", "source": "GHMG", "entries": [ { @@ -84493,7 +83257,7 @@ { "type": "quote", "entries": [ - "The logger stands before the tree, a look of infatuation in his eyes. He grips his axe tighter as he turns to face the rest of his logging crew." + "Be properly attired, lest ye be mistaken for a thrall of the apparmarole." ] }, { @@ -84501,26 +83265,26 @@ "entries": [ { "type": "entries", - "name": "Dryad Thralls", - "page": 42, + "name": "Dominating Clothes", + "page": 13, "entries": [ - "Monster hunters and sages know that some fey spirits who fall in love with mortals are bound to trees and changed into dryads, remaining forever young while their tree is kept safe. This bound state doesn't rob the dryad of power. Every so often, a dryad becomes interested in a person moving through her territory. She uses her charms and fey magic to make them into her thrall." + "No one knows who constructed the first apparmarole, but now they are a plague on the world. The apparmarole looks to be a set of clothing that flies into the air and wraps around a humanoid victim, taking control of their actions." ] }, { "type": "entries", - "name": "Woodcutter's Peril", - "page": 42, + "name": "Driven to Replicate", + "page": 13, "entries": [ - "Since a dryad lives within a forested grove, a significant number of those she encounters are woodcutters. A bolejack is a woodcutter who has won the trust of a dryad. If what they share is not love, the infatuation is strong enough for her to grant the bolejack some of her fey power." + "Once in control of a host and not threatened, the apparmarole directs it to create more apparmaroles, a process that takes 100 days and requires 500 gp of rare threads and textiles. If the host does not have the funds or materials, the apparmarole attempts to steal them." ] }, { "type": "entries", - "name": "Varied Devotion", - "page": 42, + "name": "Mine of No One Else's", + "page": 13, "entries": [ - "A bolejack protects the dryad when her charms fail. Bolejacks are varied in their devotion to the dryad when her enchantment is removed. A bolejack is as likely to attack as to thank those who slay or subdue the dryad, breaking the bond between the two." + "The apparmarole can constrict any creature it {@action grapple||grapples}; a slow crushing death is the fate of any humanoid that resists the apparmarole's charm." ] } ] @@ -84528,22 +83292,39 @@ { "type": "entries", "name": "Salvage", - "page": 42, + "page": 13, "entries": [ - "A bolejack's axes remain magical for 24 hours after the bolejack is freed or killed. Someone attuned to the axe who succeeds on a {@dc 10} Charisma check can maintain that magic for another 24 hours. Once the check fails, the magic dissipates forever." + "The threads of an apparmarole contain trace amounts of magic and are valuable as components for the construction of several magical items. They can be sold for 50 gp if the apparmarole was not consumed by flame.", + "Someone who collects the remains of ten apparmaroles can craft a {@item cloak of protection} with a successful {@dc 15} Intelligence ({@skill Arcana}) check by someone proficient with {@item weaver's tools|PHB}. Crafting this item takes 5 days and costs 200 gp." ] }, { "type": "entries", "name": "Lore", - "page": 42, + "page": 13, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 42, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 13, "entries": [ - "A bolejack is a woodcutter a dryad charmed to protect the forest. Magic bolsters the bolejack so they can make better attacks and better resist other magic." + "Some foolish arcanist created a set of killer clothes, and now whole towns suffer." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 13, + "entries": [ + "Apparmaroles can dominate victims to construct more apparmaroles: a self-replicating plague." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 13, + "entries": [ + "As cloth constructs, apparmaroles are immune to poison and psychic damage but vulnerable to fire." ] } ] @@ -84556,13 +83337,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bolejack.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Apparmarole.webp" } } ] }, { - "name": "Bone Trader", + "name": "Arcane Anomalies", "source": "GHMG", "entries": [ { @@ -84571,7 +83352,7 @@ { "type": "quote", "entries": [ - "Do you really need all of your bones? Are you sure I couldn't just snack on a few? I'll gladly pay you for them." + "The disheveled interior of the wizard's workshop hints at arcane experiments gone wrong. Remnants of arcane components litter the room. And now they're moving!" ] }, { @@ -84579,34 +83360,35 @@ "entries": [ { "type": "entries", - "name": "Fey Barterers", - "page": 43, + "name": "Careless Magic", + "page": 14, "entries": [ - "Bone traders resemble well-dressed, shrunken pale elves. Their skulls appear a bit too small for their gaunt forms, like a toy with a mismatched head." + "The Arcanist Inquisition contends that all magic is dangerous, not just that wielded by demons and nefarious sorcerers. Their blanket denunciation of all mages might be harsh, but their zealous belief in the perils of magic isn't unfounded. Even a well-meaning mage can invite catastrophe with a slip of the tongue, a misaligned gesture, or momentary lapse in {@status concentration}.", + "Arcane anomalies, as some mages euphemistically call them, are one such product of careless magic. Ritual objects used in particularly powerful spells, when not disposed of properly, can gain a malevolent sentience. Many an apprentice has learned the hard way that \"Go wash up!\" is not only a chore, but an essential safety practice. As one might imagine, water is a particular weakness of all arcane anomalies." ] }, { "type": "entries", - "name": "Hunger for Bones", - "page": 43, + "name": "Tallow Toad", + "page": 14, "entries": [ - "Bone traders need a steady supply of bones to survive and for status. Most start as scavengers, acquiring the bones of small rodents or fish. As they grow in power, they seek more delicious sources of bone\u2014and once they gain a taste for humanoid bones, they inevitably seek a ready source. Villages targeted by bone traders become desperate to make deals with these fey predators, sometimes agreeing to offer animal sacrifices, or even the occasional humanoid sacrifice, to keep the bone trader at bay. Like most fey, it honors the terms of such deals\u2014and creates painful consequences for those who break them." + "Candles for ritual purposes are often made of strange waxes mixed with rare oils and herbs. Once a ritual is complete, unless ground up or melted down, these candles can transform into toad-like lumps of wax that wield tongues of flame and have an unquenchable desire to burn." ] }, { "type": "entries", - "name": "Intimidating Leader", - "page": 43, + "name": "Chalk Chatterling", + "page": 14, "entries": [ - "Most bone traders create agents to hunt and gather more bones for their lairs. These gangs start with charmed animals but quickly grow to include easily intimidated humanoids like goblins, kobolds, or (their favorite minions) the {@creature faevlin|GHMG}. Bone trader lairs are twisted reflections of humanoid luxury, with sculptures, bas reliefs, and even flooring made entirely of bones." + "Chalk pentagrams and runes must be scrubbed after use, for even faint traces can birth a chalk chatterling, a tiny whirlwind of colored chalk dust that incessantly squeals the sounds its original markings were meant to signify." ] }, { "type": "entries", - "name": "Branded Minions", - "page": 43, + "name": "Inkfester", + "page": 14, "entries": [ - "Bone traders \"brand\" their minions by sucking out a specific bone or set of bones, usually the same set for their entire gang. For example, a delicate bone trader might consume the bones of each minion's left ear, their partial deafness a constant reminder of who is really in charge. A more brutal master might consume an armbone or part of a foot, being careful to not damage their minions' ability to carry out the bone trader's wishes." + "Woe to any wizard who fails to pay attention to the expiration of their magical inks. If left untreated, old ink coalesces into bizarre two-dimensional creatures that masquerade as graffiti and psychically hurt victims through disturbing glyphs and imagery. These creatures can detach from walls, transforming into clouds of liquid ink to dissolve and drown unwary victims." ] } ] @@ -84614,39 +83396,41 @@ { "type": "entries", "name": "Salvage", - "page": 43, + "page": 14, "entries": [ - "Bone trader lairs have many, many bones. Depending on how successful and powerful the bone trader is, it may also have the equipment and belongings of people it has killed or of the minions it employs. Its bone armor is infused with a peculiar magic.", - "Smashing the armor into a paste and mixing it with appropriate amounts of coagulant from a {@item herbalism kit|PHB} allows it to be applied it to a shield or weapon. This paste, called {@item ready gunk|GHMG} {@homebrew |(see Chapter 4)}, can be completed with a successful Wisdom check ({@dc 10}) by someone proficient with a {@item herbalism kit|PHB}. This process takes 10 minutes." + "The arcane components that birthed an anomaly are irrevocably ruined. However, a defeated anomaly might yield a small quantity of useful material.", + "A tallow toad leaves behind a lump of warming wax. One lump can be rubbed onto a single small or medium creature's skin to provide cold resistance for 1 hour.", + "Dust collected from a chalk chatterling can be incorporated into a ritual spell to halve its casting time. The caster uses some of the magic imbued in the chalk.", + "The residue an inkfester leaves behind can be turned into a tarry liquid that mimics the effect of a {@spell darkness} spell but requires no {@status concentration}. The brewer of this substance must have proficiency with {@item alchemist's supplies|PHB} and succeed on a {@dc 15} Intelligence check with 1 hour of brewing. Success produces a vial of the tar, which activates upon exposure to air. Failure by 5 or more causes an effect mimicking an inkfester's death burst ability." ] }, { "type": "entries", "name": "Lore", - "page": 43, + "page": 14, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 43, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 14, "entries": [ - "A bone trader is most dangerous in its lair, where it can use its collection of bones to defend itself." + "Arcane anomalies are constructs immune to poison and being {@condition charmed}." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 43, + "page": 14, "entries": [ - "A bone trader can {@condition charmed|PHB|charm} its opponents and is often defended by a small gang of intimidated or {@condition charmed} creatures." + "The tallow toad can spit hot wax that must be removed, or it continues to blister skin. Coming too close to a chalk chatterling can make spellcasting difficult. An inkfester can psychically assault the mind in one form or, in another, surround and consume victims. All these anomalies explode when destroyed." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 43, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 14, "entries": [ - "Like other fey, bone traders can be tantalized by a deal and may be willing to negotiate rather than fight, even if it seems to have the upper hand or is actively winning a battle." + "Immersing any arcane anomaly in water hurts it. Wizards frequently scrub their laboratories clean to prevent these beings from emerging." ] } ] @@ -84656,7 +83440,7 @@ ] }, { - "name": "Braerog", + "name": "Arcanist Inquisitors", "source": "GHMG", "entries": [ { @@ -84665,7 +83449,7 @@ { "type": "quote", "entries": [ - "If you go into the woods alone, you ought to go prepared. Things that creep on the forest floor might insist you tread lightly\u2014or not at all." + "The joy common folk feel seeing a detachment of inquisitors pass by is matched only by the terror corrupt mages feel." ] }, { @@ -84673,26 +83457,35 @@ "entries": [ { "type": "entries", - "name": "Thorny Traps", - "page": 44, + "name": "Radical Measures", + "page": 16, "entries": [ - "Lurking in the deepest reaches of forests, braerogs represent some of the last glimmers of the world before shadow descended upon Etharis. These creatures fiercely protect the vestiges of woodlands unsullied by evil." + "The Arcanist Inquisition exists to detain and destroy arcane spellcasters. Inquisitors believe that arcane magic is inherently corrupting and that even the best intentioned spellcaster can succumb to dangerous behavior and moral ruin. At first, the inquisition's masters sought to monitor spellcasters, with detainment reserved for those who abused their magical gifts. Over time, the ideology became more hardline. Now, inquisitors put spellcasters whom they don't imprison indefinitely to the fire.", + "Inquisitors train to discover mages, but they don't rely only on their acumen. Folks fearful of being accused are happy to point a finger at a suspicious neighbor if doing so focuses the inquisition's interest elsewhere." ] }, { "type": "entries", - "name": "Tree Travelers", - "page": 44, + "name": "Dogma Bound", + "page": 16, "entries": [ - "Braerogs are one with the forests that surround them and magically move through trees. This mode of travel allows them to disappear and reappear over short distances." + "The Arcanist Inquisition is known for its ongoing efforts to eradicate arcane magic and its practitioners. However, it also investigates other crimes against the edicts of the Arch Seraphs. Inquisitors carry a book of dogma derived from the words of Empyreus as spoken to Sagrado Valieda, the Inquisition's founder. The book identifies moral crimes that call for punishments, ranging from public humiliation to death. Initiates apply a strict and literal reading to the crimes and consequences detailed within the book. High-ranking inquisitors have more leeway in how they choose to interpret the edicts. Inquisitors claim that if they set an innocent afire, Empyreus would douse the flames. That he has never done so is proof, adherents say, that no one has been wrongfully condemned." ] }, { "type": "entries", - "name": "Mischievous Minions", - "page": 44, + "name": "Inquisitor Hierarchy", + "page": 16, "entries": [ - "Braerogs have a penchant for mischief. A braerog sighting was once a sure sign that a more powerful guardian of the forest was nearby. Without the oversight of such a master, braerogs act unchecked." + "Inquisitor ranks vary from location to location. Sometimes, initiates give themselves grand titles, whereas powerful and stealthy mage-hunters might take no title at all. Certain areas have motley bands of inquisitors, some little more than thugs extorting the population. Other areas have organized detachment of inquisitors, some highly honorable and bound to their duty. The inquisition includes paladins and priests, but many members are soldiers or hunters with divine talents." + ] + }, + { + "type": "entries", + "name": "Lord Inquisitor Crevax", + "page": 16, + "entries": [ + "Lord Inquisitor Crevax is the master of the Cathedral of Embers, the headquarters of the Arcanist Inquisition and the largest prison in Etharis. She is an imposing dragonborn, covered in golden scales and rarely seen without her flaming longsword, Heretic's End. She has a stern demeanor and an unflinching faith in the ideology and goals of the Arcanist Inquisition. Once an accused has come under her authority as warden of the cathedral, she considers it her personal duty to ensure they never threaten others with their corruption again." ] } ] @@ -84700,38 +83493,102 @@ { "type": "entries", "name": "Salvage", - "page": 44, + "page": 17, "entries": [ - "A braerog has claws of thorns. Someone who has proficiency in {@item woodcarver's tools|PHB} can craft a {@item staff of briars|GHMG} {@homebrew |(see chapter 4)} from the claws of ten braerogs. Creating this item takes 10 days and other materials worth 100 gp, and someone must cast {@spell entangle} on the staff each day during its creation." + "Inquisitors carry fine armaments and religious trappings. Seraph iconography is common, as is holy water. Some members carry trinkets of religious significance such as angel feathers or silver boxes holding the ashes of martyrs. Some carry magical arms and armor, such as {@item armor of resistance} and {@item vicious weapon|DMG|vicious weapons}. Traveling inquisitors carry the book of Arcanist Inquisition dogma.", + "Lord Inquisitor Crevax has her magic equipment. She also carries the only master key to the Cathedral of Embers, as well as a map of the facility." ] }, { "type": "entries", "name": "Lore", - "page": 44, + "page": 17, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 44, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 17, "entries": [ - "Braerogs are fey with a plantlike nature that makes them vulnerable to fire." + "The founder of the Arcanist Inquisition claims that the Arch Seraph Empyreus said that magic is dangerous, corrupt, and corrupting. People of the Castinellan Provinces hold this belief to be true, and the sentiment has spread beyond that region.", + "The majority of the Arcanist Inquisition comprises soldiers from the Castinellan provinces, including many dragonborn. Their task is to seek out and punish magic-users." ] }, { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 44, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 17, "entries": [ - "A braerog is hard to render {@condition charmed}, and magic can't put it to sleep." + "Any suspected arcanist or associate of a suspected mage who publicly declares allegiance to Empyreus and confesses to crimes against the divine order can request judgment from a speaker for the Arch Seraph. If they do so, inquisitors are obligated to take the individual to the Cathedral of Embers for trial rather than passing judgment and meting out punishment as they normally would." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 44, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 17, "entries": [ - "A braerog can teleport between trees within 60 feet of each other. It can also create areas of grasping thorny plants." + "The Cathedral of Embers, headquarters of the Arcanist Inquisition, is a well-known prison for suspected arcanists awaiting trial or serving a sentence. Less known is that the complex also contains an enormous collection of magic items, kept locked away. The inquisition is concerned as much with keeping the items safe as sequestering their potential influence." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 17, + "entries": [ + "Trained to root out secrets, some inquisitors have special blessings that allow them to pierce illusions and uncover deceit. Their devotion leads them to pursue their foes despite personal risk, making them difficult to evade." + ] + } + ] + }, + { + "type": "inset", + "page": 17, + "name": "GM Advice:", + "entries": [ + "While the Arcanist Inqusition, like any fanatical organization, can do both good and evil depending on the individuals involved and the details of the situation, the organization as a whole tends toward evil. Good organizations care about each and every case that comes before them, and work. hard to ensure that innocents are never injured, even if that means a few guilty parties go free. The Arcanist Inquisition is the opposite: they are content if a few innocent people are imprisoned or killed if it means no guilty escape. Because of this, characters should often find themselves on the hostile side of an inquisitionists wrath.", + "On the other hand, unscrupulous or morally gray characters might find the Arcanist Inquisition a convenient ally in certain situations. Characters will always find arcanists willing allies in a conflict against evil-doers who employ arcane means to gain and hold power." + ] + }, + { + "type": "inset", + "page": 18, + "name": "GM Advice:", + "entries": [ + "In campaigns where humanoid beings like humans are a main foe, GMs may often find that there is a lack of diverse humanoid foes. In cases when this happens, reskinning monsters is a valuable tool. Reskinning simply means taking an existing monster, keeping the statistics exactly the same, but describing the creature and its abilities in a different way to match the needed foe. Any of the arcanists here, or any of the other humanoid monsters in this book, are easy to reskin.", + "An inquisitor hunter can be used to represent any hunter-type NPC. Inquisitor priests can be a stand-in for any creature or humanoid that uses both weapons and magic. Knights can be altered to represent any powerful armored foe. The underlying math works, regardless of how you describe the attacks or the spells that the enemy uses." + ] + }, + { + "type": "insetReadaloud", + "page": 18, + "entries": [ + { + "type": "quote", + "entries": [ + "The blight of arcane magic is the single greatest threat to the welfare of the common citizenry of Etharis. Until we take our fight to the farthest corners of the world, where the ruling powers have yet to be taught the dangers of arcane magic, the insidious spread of magic cannot be properly stemmed. Once the local threat is eliminated, I look forward to traveling and educating folks on our mission. And where education doesn't succeed, a sharp sword will." + ] + } + ] + }, + { + "type": "insetReadaloud", + "page": 19, + "entries": [ + { + "type": "quote", + "entries": [ + "Illusions. Enchantments. Necromancy. Conjurations. There's no denying the varied and terrible methods that arcanists might use to wreak their corrupted havoc on the innocent sheep. The only force standing between the population and vile arcanists are us. Striking down the users of magic is one step in our plan, but we also have to understand how magic affects our charges, and how to break the magical bonds that they often find themselves shackled by." + ] + } + ] + }, + { + "type": "insetReadaloud", + "page": 19, + "entries": [ + { + "type": "quote", + "entries": [ + "One rotten arcanist in a community might seem like a small threat, but like a similarly rotten apple, within days the entire bushel basket is corrupted if the rot is not discovered and eliminated quickly. Unlike an apple, however, discovering a rotten soul is much more difficult. Fortunately, our Inquisition have tools at our disposal that allow us to ferret out that rot. Once it's discovered through our use of the will of Empyreus, then more mundane tools are at our disposal. Assuming, of course, that you consider a very sharp blade applied to a neck as a mundane tool." ] } ] @@ -84744,13 +83601,102 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Braerog.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ArcanistInquisitors.webp" } } ] }, { - "name": "Bugbears", + "name": "Avarice Seraph", + "source": "GHMG", + "_copy": { + "name": "Disavowed", + "source": "GHMG", + "_mod": { + "images": { + "mode": "prependArr", + "items": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AvariceSeraph.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptAvariceSeraph.webp" + }, + "credit": "Lucas Torquato" + } + ] + } + } + } + }, + { + "name": "Beast Blights", + "source": "GHMG", + "entries": [ + { + "type": "entries", + "entries": [ + "Disease is no stranger to the people of Etharis. The virulent {@disease The Weeping Pox|GH|Weeping Pox} has devastated towns and families, and the {@disease Tears of the Hungerer|GH} is rumored to be a poison designed by necromancers. Other afflictions, such as the {@disease Seven Shades of Sitri|GH} and the {@disease Faith Cough|GH}, are not deadly but can impede even the strongest body. These diseases can be carried by animals, breaking their normal method of transmission. A twist of nature or foul magic has created carriers, some intentionally and some aggressively, that spread sickness quickly.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Faith Finch", + "page": 20, + "entries": [ + "Seeing a silver faith finch is considered a sign of good luck. If one of these friendly birds lands on a shoulder or hand, it can be thought of as a blessing from the Divine Arch Seraphs. But some of these birds carry and spread the {@disease Faith Cough|GH}." + ] + }, + { + "type": "entries", + "name": "Pox Dog", + "page": 20, + "entries": [ + "Oozing lesions cover a pox dog's body, matting its fur. Pus runs from its eyes. Lack of hydration has receded its gums. Pox dogs attack other creatures on sight and form packs, seeking blood to slake their thirst. They are harder to kill than appearances might make it seem." + ] + }, + { + "type": "entries", + "name": "Sitri Cat", + "page": 20, + "entries": [ + "If a cat is hardier and more aggressive than a regular cat, it might carry the disease called {@disease Seven Shades of Sitri|GH}. Such cats otherwise show no signs of illness. A rub against the leg, a pet on the head, or a claw can all transmit the sickness." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 20, + "entries": [ + "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hides of ten pox dogs into {@item blight leather armor|GHMG|leather armor}, {@item blight studded leather armor|GHMG|studded leather armor}, or {@item blight hide armor|GHMG|hide armor}. Leather and hide require 8 days of work and extra materials worth 50 gp, while studded leather requires 10 days and 100 gp. Somebody must cast {@spell lesser restoration} on the armor at least once during the process. A creature wearing the armor has advantage on saving throws against disease.", + "Additionally, the beautiful silver feathers of a faith finch can fetch 5 gp per finch from a costume maker or other clothier." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BeastBlights.webp" + } + } + ] + }, + { + "name": "Bladewhirl", "source": "GHMG", "entries": [ { @@ -84759,7 +83705,7 @@ { "type": "quote", "entries": [ - "Tormach subverted bugbears with a disease that makes them little more than killing machines." + "After the bladewhirl had its way with them, there weren't nothing left but tiny pieces and blood on the walls." ] }, { @@ -84767,20 +83713,18 @@ "entries": [ { "type": "entries", - "name": "Tormach's Rage", - "page": 45, + "name": "Rolling Death", + "page": 24, "entries": [ - "The bugbears of Etharis weren't always ferocious and violent. When the Arch Daemons appeared in the world, Tormach believed he could make minions of the goblinoids. Bugbear warriors forcefully opposed his efforts to subvert goblin tribes to his will. Tormach commanded his servants to craft a disease that would render defiant bugbears into vicious drones, a grim task those minions completed with great success. {@disease Tormach's Rage|GHMG}, as the disease has come to be known, spread quickly. Most bugbears of Etharis are now victims of this mind-altering plague.", - "The disease causes a bugbear to become more resilient while increasing muscle mass and capacity for aggression. Bugbears infected with {@disease Tormach's Rage|GHMG} experience a powerful, instinctive urge to spread their illness. Infected bugbears have enhanced olfactory senses that allow them to smell whether a creature carries {@disease Tormach's Rage|GHMG}. When they discover a bugbear without the disease, they fly into a frenzy. The sickness is virulent enough that even if a bugbear survives the fight or kills the infected aggressor, it's unlikely to do so without contracting {@disease Tormach's Rage|GHMG}." + "A bladewhirl is a mass of blades that rapidly spins to burrow into its victims. The fell intelligence animating a bladewhirl exists only to hunt and kill." ] }, { "type": "entries", - "name": "Staged Changes", - "page": 45, + "name": "Last Resort", + "page": 24, "entries": [ - "Rage-infected bugbears have only recently gotten the disease. A bugbear who contracts {@disease Tormach's Rage|GHMG} can't expect to live long as the illness compels the victim to acts of aggression that ultimately end in the bugbear's destruction. The infection lasts until death, although magic and rare herbal knowledge can counteract it.", - "Very rarely, an infected bugbear lives long enough that {@disease Tormach's Rage|GHMG} exhibits advanced symptoms. At this stage, the disease further accentuates the bugbear's muscular system, granting increased strength and speed. Bugbears who live this long have little impulse control and ability to reason." + "An evil wizard created the first bladewhirls to end a siege on her fortress. Once a bladewhirl is unleashed, it doesn't stop killing. And the construct doesn't discriminate among viable targets. It kills everything." ] } ] @@ -84788,50 +83732,41 @@ { "type": "entries", "name": "Salvage", - "page": 45, + "page": 24, "entries": [ - "The viscera of a bugbear infected with {@disease Tormach's Rage|GHMG} can be used as a vector or as a curative. To create an infectious agent, someone who has proficiency with an {@item herbalism kit|PHB} or a {@item poisoner's kit|PHB} must use the viscera and other materials worth 25 gp. Creating the vector takes 4 hours of work and requires a successful {@dc 13} Intelligence or Wisdom check. A bugbear exposed to the vector through a wound or by consuming it must save against {@disease Tormach's Rage|GHMG} as if bitten by a rage-infected bugbear.", - "Making the curative requires the same proficiency, reagents worth 50 gp, 8 hours of work, and a successful {@dc 15} Wisdom ({@skill Medicine}) check. A bugbear exposed to the curative through a wound or by consuming it can reattempt the saving throw against {@disease Tormach's Rage|GHMG}. If the save succeeds, the disease is cured. Its effects end in a matter of minutes." + "When defeated, a bladewhirl falls apart into several {@item shortsword|PHB|shortswords} and {@item scimitar|PHB|scimitars}, along with shattered bits of such weapons. One or more of these blades might be a magic weapon." ] }, { "type": "entries", "name": "Lore", - "page": 45, + "page": 24, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History} or {@skill Religion}):", - "page": 45, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 24, "entries": [ - "Bugbears once fought against the Arch Daemon Tormach's efforts to dominate goblinoids. He concocted a disease to thwart their efforts and those of any who would join them." + "Bladewhirls are murderous constructs made from numerous blades." ] }, { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Medicine}):", - "page": 45, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 24, "entries": [ - "{@disease Tormach's Rage|GHMG} grants its infected superior resilience and strength but causes drastic, violent personality changes." + "A bladewhirl is fast and able to jump to great heights. It always attacks the creature closest to it. Once a bladewhirl is free to roam and attack, it doesn't stop." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Medicine}):", - "page": 45, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 24, "entries": [ - "Combined with herbal reagents, the viscera of a deceased bugbear infected with {@disease Tormach's Rage|GHMG} can be used to spread the disease or create a cure." + "A bladewhirl is immune to poison and psychic damage, and it's resistant to fire. It takes magic weapons to harm one effectively." ] } ] - }, - { - "type": "inset", - "page": 46, - "name": "GM Advice:", - "entries": [ - "Bugbears fear very little, but {@disease Tormach's Rage|GHMG} is an exception. In the few places in Etharis where bugbears have not succumbed to the disease, stopping its spread or reversing it might be one bargaining chip that characters have to strike a bargain. A more advanced version of the disease, creating an even more dangerous bugbear, is always a possibility as well." - ] } ] } @@ -84841,13 +83776,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bugbears.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bladewhirl.webp" } } ] }, { - "name": "Cadeer", + "name": "Blazehorn", "source": "GHMG", "entries": [ { @@ -84856,7 +83791,7 @@ { "type": "quote", "entries": [ - "Folks say they were once humans. An old forest goddess cursed them for being too greedy for magic. Not sure I believe that, but it explains that glint in their eyes." + "I'm sure some alchemist's to blame for this." ] }, { @@ -84864,26 +83799,18 @@ "entries": [ { "type": "entries", - "name": "Magic Seekers", - "page": 48, - "entries": [ - "Cadeers look like deer, but they have the tail of a snake and black, featureless eyes. They're not only sapient, but highly intelligent. Cadeers can also sense and track magic over long distances, and they seek it out with zeal." - ] - }, - { - "type": "entries", - "name": "Untrustworthy partners", - "page": 48, + "name": "Flame Throwers", + "page": 25, "entries": [ - "A cadeer might partner with other beings to seek and find magic. But they can't be trusted to share anything that's found. Cadeers prioritize their desires and goals. And they might even switch sides in a battle if doing so means acquiring the magic they're after." + "Blazehorns are hulking, hoofed mammals whose bodies produce a substance like {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. A blazehorn can launch this volatile material from a hump on its back. With an unending supply of fire, blazehorns love spreading destruction. Their young thrive in burned areas, feeding on scorched plant material, burnt resinous trees, and ash." ] }, { "type": "entries", - "name": "Antler Absorbsion", - "page": 48, + "name": "Destruction Untamed", + "page": 25, "entries": [ - "Cadeer antlers can't be harmed by magic, but they can store it. A cadeer can use a spell stored in this way. To keep a spell, a cadeer can also prevent the antlers from absorbing more magic." + "Numerous alchemists have sought to tame blazehorns to simplify the creation of their volatile elixirs. Every attempt has ended in failure. The fiery nature of a blazehorn has proven impossible to curb for long." ] } ] @@ -84891,30 +83818,38 @@ { "type": "entries", "name": "Salvage", - "page": 48, + "page": 25, "entries": [ - "Cadeer antlers are valuable, fetching at least 75 gp each. A cadeer antler can be {@item Cadeer Wand|GHMG|fashioned into a wand suitable as a spellcasting focus} for {@item arcane focus|PHB|arcane spellcasters} and {@item druidic focus|PHB|druids}. If made into a magic item, this wand has 1 extra charge per day. Also, once per day and at the cost of 1 charge thereafter, a magic wand of cadeer horn grants the wielder a {@dice d4} that can be rolled when the wielder makes a spellcasting ability check to see if {@spell dispel magic} or {@spell counterspell} works. The wielder adds the number rolled on the {@dice d4} to the spellcasting ability check." + "From one dead blazehorn, someone who succeeds at a {@dc 13} Intelligence ({@skill Arcana} or {@skill Nature}) or Wisdom ({@skill Animal Handling} or {@skill Medicine}) check can harvest enough tar to create three flasks of {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. However, if the check to harvest the material fails by 5 or more, treat it as if the blazehorn's Firebomb action went off at a point on the edge of the blazehorn's space closest the harvester. This event destroys all the tar that could have been harvested from that blazehorn." ] }, { "type": "entries", "name": "Lore", - "page": 48, + "page": 25, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 48, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 25, + "entries": [ + "Blazehorns are hulking ruminants that produce a tar like {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. They prefer scorched plants and ash for food." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 25, "entries": [ - "Cadeers can hunt down magic over long distances." + "A blazehorn is immune to fire damage." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 48, + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 25, "entries": [ - "Cadeer antlers counter and absorb low-powered spells, allowing the cadeer to cast that spell later." + "When wounded, a blazehorn can emit a retaliatory firebomb." ] } ] @@ -84927,13 +83862,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cadeer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blazehorn.webp" } } ] }, { - "name": "Candlelight Daemon", + "name": "Blight Elementals", "source": "GHMG", "entries": [ { @@ -84942,7 +83877,7 @@ { "type": "quote", "entries": [ - "A candlelight daemon remains for the duration of a cursed candle's flame. That's long enough for a host of sinister deeds." + "In places where the land is twisted from its natural state, elementals can be affected. Their poison spreads quickly, creating more of their kind, until the blight covers everything." ] }, { @@ -84950,18 +83885,18 @@ "entries": [ { "type": "entries", - "name": "Candle Bound", - "page": 49, + "name": "Affront to Nature", + "page": 26, "entries": [ - "The candlelight daemon can be summoned only by the lighting of a specially prepared candle, and then only at night. Once the candle is snuffed or burns out, the daemon must return to the Netherworld. But such daemons can do their job in a short time." + "Whether through a brush with powerful malevolence or unwise experiments, elementals can be corrupted, turning them into blighted forms. Fey and others with a connection to nature have an instinctive aversion to these creatures." ] }, { "type": "entries", - "name": "Despicable Cost", - "page": 49, + "name": "Toxic Magic", + "page": 26, "entries": [ - "To create a candle to summon a candlelight daemon, a spellcaster must make a candle during the new moon using the rendered fat of one murderer, the ashes of three humanoids who burned alive, and the blood of thirteen cats. The caster must also expend a 6th-level spell slot." + "Blighted elementals are sources of poison, carrying their corruption with them and spreading it to new places. They multiply rapidly and carry death to the unwary. For those with sinister intentions though, they can be an excellent source of dangerous, potent ingredients for potions or poison." ] } ] @@ -84969,57 +83904,56 @@ { "type": "entries", "name": "Salvage", - "page": 49, + "page": 26, "entries": [ - "The melted leavings of a candlelight daemon's candle act as {@item oil of sharpness|DMG} against aberrations, celestials, fey, and fiends, as well as against the creature that created the candle." + "The remains of a blight elemental can be used to produce one of two concoctions. Each elemental leaves enough residue for three doses, which can be divided among the brews created. Someone who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} can use one portion of the residue and other materials worth 50 gp to produce one {@item pale tincture|DMG}. Producing the tincture requires 1 day of work and a successful {@dc 13} Intelligence or Wisdom check. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can instead use one portion of the residue and other reagents worth 50 gp to make one {@item Potion of Poison Resistance|DMG|potion of resistance (poison)} that also confers the benefits of {@item Antitoxin (vial)|PHB|antitoxin}. Making the potion requires the same amount of work and a similar successful check." ] }, { "type": "entries", "name": "Lore", - "page": 49, + "page": 26, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 49, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 26, "entries": [ - "Candlelight daemons return to the Netherworld if their candle goes out." + "Blight elementals arise when nature or the substance of an elemental plane is corrupted. These elementals can resemble nonelemental creatures, but they're still elementals. Blight elementals have elemental resistances, including to nonmagical attacks." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 49, + "page": 26, "entries": [ - "Candlelight daemons have immunities and resistances typical of fiends, including immunity to poison and resistance to cold, fire, lightning, and nonmagical weapon attacks. The daemon is also resistant to magic and capable of countering spells." + "A blight elemental is always poisonous, in addition to its other powers. Some, such as deathmoss and forgeblights, have supernatural abilities to spread rot to creatures or objects." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 49, + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 26, "entries": [ - "A candlelight daemon is most effective in shadows or darkness, which allow the fiend to hide easily and bring its murderous talents to bear." + "Some legends say a lich created the first blight elementals to gain the favor of the Arch Daemon Malikir. If such stories are true, finding the lich's notes might allow someone to return blight elementals to their original forms." ] } ] + }, + { + "type": "inset", + "page": 26, + "name": "GM Advice:", + "entries": [ + "You can expand the threat presented by blight elementals by giving them the ability to create new elementals from the corpses of their victims. This gives characters a very short time to stop these elementals, because a single elemental in a populated area could spawn dozens in a matter of minutes." + ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CandlelightDaemon.webp" - } - } ] }, { - "name": "Caprathorn", + "name": "Blightscale Dragons", "source": "GHMG", "entries": [ { @@ -85028,7 +83962,7 @@ { "type": "quote", "entries": [ - "The temptation to aid a lost lamb should be tamped down when a thornlamm appears. Where there is one, there are many. And all lead back to a creature far more terrifying than any big, bad wolf." + "Dragons are rare, so seeing one is terrifying. Seeing one rotting before your eyes as it approaches? Mind-shattering!" ] }, { @@ -85036,18 +83970,19 @@ "entries": [ { "type": "entries", - "name": "Malevolent Caprid", - "page": 50, + "name": "Cursed Dragon", + "page": 30, "entries": [ - "The caprathorn is a fiendish creature, born out of corruption by the {@book Great Beast|GHMG|1|The Great Beast}. Though gangly, a caprathorn is a legendary foe." + "The {@spell curse of foul blight|GH} is potent necromancy when leveled against a hated foe. Some foolish wizard modified the {@spell curse of foul blight|GH} to affect a dragon who had wronged them, using a single scale from the hated dragon. What this wizard unleashed was a variant of the {@spell curse of foul blight|GH} known as blightscale, accursed magic that twists and warps a majestic dragon into a loathsome, terrifying beast.", + "Humanoids infected with the {@spell curse of foul blight|GH} become lone wanderers, but the lairing instinct of the blightscale dragon remains true. The dragon no longer bothers to amass wealth or hunt. It makes forays from its living tomb to assuage its suffering by lashing out against any who travel nearby." ] }, { "type": "entries", - "name": "Runic Horns", - "page": 50, + "name": "Physical Changes", + "page": 30, "entries": [ - "The caprathorn's head is topped with four twisted horns. These horns are covered with arcane sigils and are the source of its legendary powers. Attached to these horns, growing from vines, are {@creature Thornlamm|GHMG|thornlamms}, miniature versions of the {@creature caprathorn|GHMG}. These creatures serve the fiend as minions and food." + "A blightscale dragon's breath weapon is a stinking exhalation of insects and necrotic bile. The dragon's armorlike scales split and encrust with thick pus that hardens to the consistency of stone. Fangs crack and rot at the gums, just as deadly but crawling with disease and stained with ichor." ] } ] @@ -85055,41 +83990,52 @@ { "type": "entries", "name": "Salvage", - "page": 50, + "page": 30, "entries": [ - "The {@item sphere of annihilation|DMG} a caprathorn leaves behind can be controlled and taken. At the start of each day there is a {@chance 98|2% chance|Caprathorn|Nothing happens.|The sphere disappears.} the sphere disappears forever." + "Someone who has proficiency with {@item smith's tools|PHB} or {@item leatherworker's tools|PHB} can fashion the scales of an adult or ancient blightscale dragon into {@item Blightscale Dragon Scale Mail|GHMG|dragon scale mail}. Doing so takes 10 days and other materials worth 5,000 gp. The armor offers no protection against Frightful Presence but grants resistance to necrotic damage and poison damage.", + "A claw from a young or older blightscale dragon can be fashioned into a {@item dagger of venom}. Doing so requires proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB}, 5 days of work, and other materials worth 1,000 gp.", + "If the two eye-fangs of an adult or ancient blightscale dragon are treated with a {@spell remove curse} spell and buried together in soil consecrated with a {@spell hallow} spell, they grow into a {@creature blight drake|GHMG} that emerges from the earth in 3 days. This drake bonds with the first creature to feed it.", + "Blood and other fluids of a blightscale dragon can be harvested and used to offset the shadowsteel component when bestowing a {@spell curse of foul blight|GH}. A wyrmling is worth 250 gp, a young dragon 750 gp, an adult 1,500 gp, and an ancient dragon 3,000 gp." ] }, { "type": "entries", "name": "Lore", - "page": 50, + "page": 30, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 50, + "name": "{@dc 15} {@homebrew Intelligence|Wisdom} ({@skill History}):", + "page": 30, "entries": [ - "A caprathorn can detach a {@creature thornlamm|GHMG} to fight as its ally or consume one to heal." + "A blightscale dragon is a dragon that has been subjected to a powerful curse." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 50, + "name": "{@dc 15} Wisdom ({@skill Medicine}):", + "page": 30, "entries": [ - "The caprathorn can entomb a fallen foe and unleash a field of disintegrating force. This annihilation field recharges if a creature the caprathorn has entombed dies." + "A blightscale dragon is immune to necrotic damage and poison. Its breath weapon is a swarm of poisonous insects and gas." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 50, + "page": 30, "entries": [ - "When a caprathorn dies, it implodes into a {@item sphere of annihilation|DMG}, which pulls nearby creatures toward it." + "The curse on the blightscale dragon makes it exude a toxic, cursed gas when it dies, possibly passing on a portion of the curse." ] } ] + }, + { + "type": "entries", + "name": "A Blightscale Dragon's Lair", + "page": 31, + "entries": [ + "Blightscale dragons create temporary lairs in which they suffer the curse in rage and despair. Whether a cave or a building, the dragon pulls easy entrances down so that none can view it in its agonized state. The air inside is rank, and those who draw a full breath become nauseated. The curse attracts insects that construct colonies resembling yellow, congealed lumps." + ] } ] } @@ -85099,13 +84045,27 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Caprathorn.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BlightscaleDragon1.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BlightscaleDragon2.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BlightscaleDragon3.webp" } } ] }, { - "name": "Carvaloth", + "name": "Blood Brood", "source": "GHMG", "entries": [ { @@ -85114,7 +84074,7 @@ { "type": "quote", "entries": [ - "When you spot one carvaloth, it's already too late. The others are right behind you." + "If you spot small, spiny orbs of blood flying around, beware their mum, who'll be on the ground but not far behind." ] }, { @@ -85122,18 +84082,18 @@ "entries": [ { "type": "entries", - "name": "Hidden Hunters", - "page": 52, + "name": "Shared Blood", + "page": 34, "entries": [ - "Carvaloths are ancient predators that possess the ability to change their skin color, much like a chameleon. This trait functions as camouflage, when stalking prey or hiding from other predators, and as a display of dominance toward other packs of carvaloths." + "The blood brooder gets its name from the fact that it looks like an armored, spined collection of blood and viscera, and it births smaller orbs called blood bulbs. These offspring are less armored but as sapient and predatory as their parent. With malign guile, these aberrations hunt for other creatures and devour them. Members of this brood protect one another not only by coordinating to defeat foes, but also by exchanging the fluid that makes up their bodies." ] }, { "type": "entries", - "name": "Strength in Numbers", - "page": 52, + "name": "Roaming Family", + "page": 34, "entries": [ - "A carvaloth's fanged maw is filled with caustic spittle that eats through stone, metal, and flesh. A lone carvaloth is fierce and dangerous. In packs, these predators can quickly outnumber and overwhelm larger creatures." + "While the brooder rests and births, blood bulbs roam, searching for more prey. They split into packs to hunt, and then report back to their kin. When on the move, the brooder often carries bulbs in pouches on its sides." ] } ] @@ -85141,41 +84101,48 @@ { "type": "entries", "name": "Salvage", - "page": 52, + "page": 34, "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can use five hides to produce {@item carvaloth scale armor|GHMG} {@homebrew |(see chapter 4)}. The process takes 6 days and other materials worth 50 gp." + "Someone who has proficiency with {@item leatherworker's tools|PHB} can use the hide and spines of a blood brooder to fashion {@item spike armor|GHMG} (see Chapter 4). Doing so takes 5 days of work and other materials worth 50 gp." ] }, { "type": "entries", "name": "Lore", - "page": 52, + "page": 34, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 52, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 34, "entries": [ - "Carvaloths are pack hunters. A carvaloth uses chameleonlike camouflage to hide and stalk prey." + "Members of the blood brood are oozelike aberrations. They aren't as fluid as oozes, but they can't be knocked {@condition prone}." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 34, + "entries": [ + "Blood bulbs, which are thought to be infant blood brooders, can attach to prey and engulf the head. They can also hide in pouches on the side of a blood brooder." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 34, + "entries": [ + "The blood brood can exchange blood when close, each supporting the survival of others." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Carvaloth.webp" - } - } ] }, { - "name": "Catacomb Haunt", + "name": "Blood Ooze", "source": "GHMG", "entries": [ { @@ -85184,7 +84151,7 @@ { "type": "quote", "entries": [ - "Don't be distracted by the bones and skulls set into the walls. It's what comes through the walls that can kill you." + "I was never too fond of pets. But I never thought they'd be terrifying until I saw a lord feeding a prisoner to his blood ooze." ] }, { @@ -85192,26 +84159,18 @@ "entries": [ { "type": "entries", - "name": "Necropolis Guardians", - "page": 54, - "entries": [ - "Many creatures and cultures revere the dead. Those with the ambition and the know-how even build catacombs or necropolises to house the bones of those who have passed before. Many of those dead rest peacefully, but the spirits of some remain behind to keep the living out. Among these undead are catacomb haunts." - ] - }, - { - "type": "entries", - "name": "Incorporeal Skirmishers", - "page": 54, + "name": "Bloody Pets", + "page": 35, "entries": [ - "Catacomb haunts prefer the tight, cramped quarters of a necropolis, where winding passages can disorient intruders. The haunts have no such disadvantage. They pop through walls to attack before retreating the way they came." + "Vampires and practitioners of blood magic keep blood oozes as pets. They are clever enough to learn tricks, especially if rewarded with living creatures as food. Even roughly trained, blood oozes can keep watch in areas susceptible to infiltration, such as waterways or secret passages." ] }, { "type": "entries", - "name": "Elemental Weakness", - "page": 54, + "name": "Trainable Servants", + "page": 35, "entries": [ - "A catacomb haunt has a weakness to one element, often based on the region in which it dwells or the nature of its death. Something about a haunt reveals this weakness, such as tiny sparks in its form for fire or a subtle crackling mist for cold. This element can be exploited to force the haunt to become corporeal temporarily. Haunts who lurk in the same catacombs often share a weakness." + "Well-trained blood oozes have a penchant for understanding what their masters want. The ooze can take different shapes to please or entertain. They follow simple instructions, but an ooze might be distracted by a potential meal." ] } ] @@ -85219,30 +84178,30 @@ { "type": "entries", "name": "Salvage", - "page": 54, + "page": 35, "entries": [ - "The bizarre ectoplasm a catacomb haunt leaves behind fluctuates between material and immaterial states. The ectoplasm from one haunt can be preserved in a sealed container. Applied to one weapon or 10 pieces of ammunition in 1 minute, the ectoplasm makes those coated weapons magical for 1 hour." + "A blood ooze ejects what its prey wore or carried. That means, provided no one collects these leavings, treasure can be found in and around the ooze's lair. An ooze's keepers usually collect anything of real value, however." ] }, { "type": "entries", "name": "Lore", - "page": 54, + "page": 35, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 54, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 35, "entries": [ - "This creature is a restless spirit called a catacomb haunt. It should have one weakness to a specific element among acid, cold, fire, lightning, or thunder. Exploiting this weakness turns the spirit corporeal temporarily." + "Sapient creatures that revel in blood, such as vampires, like to keep blood oozes. These terrifying jellies act quickly when they scent blood, and they can dissolve a living creature to acid-scarred bones in a matter of moments." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 54, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 35, "entries": [ - "One can learn a catacomb haunt's weakness by looking for clues in its shadowy form." + "Stories speak of blood oozes guarding the dungeons of evil creatures. Would-be heroes run afoul of these terrors in damp passages beneath more than one fabled castle." ] } ] @@ -85255,13 +84214,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CatacombHaunt.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodOoze.webp" } } ] }, { - "name": "Cauchemange", + "name": "Blood Tracker", "source": "GHMG", "entries": [ { @@ -85270,7 +84229,7 @@ { "type": "quote", "entries": [ - "We thought he was just having nightmares for a few days straight, until he keeled over in the field and a big worm burrowed from his chest." + "People associate evil predators with the howling of a wolf or the flapping of bat wings. The real sound of terror is the quiet snuffling of a blood tracker." ] }, { @@ -85278,34 +84237,18 @@ "entries": [ { "type": "entries", - "name": "Failed Experiment", - "page": 55, - "entries": [ - "Folktales say the Arch Daemon Beleth created the cauchemange as another tool to torment mortals. Those who've studied the secret histories of the Arcanist Inquisition know that these aberrations are a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares." - ] - }, - { - "type": "entries", - "name": "Hungry Larvae", - "page": 55, - "entries": [ - "A larval cauchemange resembles a monstrous maggot the size of a human forearm. Hardy, magically resistant creatures, these larvae seek host bodies to burrow into and continue their life cycle. Cauchemange larvae prefer sleeping victims, an insidious trait, because the entry wound heals rapidly, and a victim recognizes few signs of an invading parasite." - ] - }, - { - "type": "entries", - "name": "Nightmare Pupation", - "page": 55, + "name": "Tainted Blood", + "page": 36, "entries": [ - "Once a cauchemange larva burrows into a creature, the larva's body dissolves into tiny particles that distribute themselves into the host's nervous system. As the cauchemange pupates, it induces nightmares, hallucinations, and terrifying thoughts, which it feeds upon to mature. While an infected adult is likely to have an extremely uncomfortable few days, many such victims are thought to suffer from lesser maladies." + "Vampires and blood mages can feed hunting dogs necromantically tainted blood and meat to create monstrous blood trackers. A blood tracker changes from a normal canine into a large and growth-ridden monster, its nose transformed into a star-shaped appendage, like that of a mole. The diet turns the dog into a murderous monster." ] }, { "type": "entries", - "name": "Dream Incarnate", - "page": 55, + "name": "Blood Bound", + "page": 36, "entries": [ - "Once a cauchemange absorbs enough negative memories, thoughts, and dreams, it bursts out of the host's body, taking the form of the host's worst nightmare. This corporeal cauchemange is a nightmare made flesh. It can take a variety of forms, depending on the host's fears or lusts. From a potent host or after developing for years, an adult cauchemange can become a ghostly creature that shifts among nightmare forms." + "Those who create and raise blood trackers can feed the creatures their blood. In doing so, a bond forms like the bond between a mage and a familiar. Only one creature can bind a blood tracker in this way." ] } ] @@ -85313,39 +84256,30 @@ { "type": "entries", "name": "Salvage", - "page": 56, - "entries": [ - "Someone who has proficiency with an {@item herbalism kit|PHB} can prepare a treatment for cauchemange larva infestation by pulverizing another larva's corpse with herbs worth 25 gp. Creating the concoction takes 1 hour of work and a successful {@dc 10} Wisdom ({@skill Medicine}) check. If someone infected by a cauchemange larva takes the treatment, they throw off the infection with a successful {@dc 10} Constitution saving throw. This cure kills the larva.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use powder from the corpse of one corporeal cauchemange with other materials worth 100 gp to produce {@item Cauchemange Drug|GHMG|a divination drug}. Doing so takes 4 hours of work and requires a successful {@dc 13} Intelligence ({@skill Arcana}) check. Inhaled while naming a subject before a long rest, the drug induces a nightmare-filled sleep that imparts the effect of the {@spell legend lore} spell on the named subject. The user wakes with desired information but one level of {@condition exhaustion}." - ] - }, - { - "type": "inset", - "page": 56, - "name": "GM Advice:", + "page": 36, "entries": [ - "An enemy to the heroes might implant a cauchemange larva into a character or NPC at an opportune moment. They could then use the psychic data gained by the larva to forward their own evils plans." + "Blood from a blood tracker bound to a master can be used to make an antidote to that master's powers. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} must mix the blood with herbs worth 50 gp. Tradition holds that a good-hearted priest must pray over the mixture as it brews for 4 hours. The brewer must succeed on a {@dc 13} Intelligence or Wisdom check to make the brew, and the priest allows that roll to be made with advantage if they succeed on a {@dc 15} Intelligence or Wisdom ({@skill Religion}) check (priest's choice). The resulting antidote means the target can't be {@condition charmed}, {@condition frightened}, or possessed by the master for 1 hour. If a target is already {@condition charmed}, {@condition frightened}, or possessed by such a creature, the target can make a new saving throw with advantage, ending such effects on a success. The target also has advantage on other saving throws it makes against such effects while the antidote lasts. Regardless, the antidote suppresses the effects for the hour the antidote is active." ] }, { "type": "entries", "name": "Lore", - "page": 56, + "page": 36, "entries": [ { "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Medicine}):", - "page": 56, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 36, "entries": [ - "The larval form of a cauchemange can burrow into you and pupate within your body, bursting out after a few days as an adult that resembles your worst nightmare. This infection can be treated much like a disease." + "A blood tracker was once a normal dog, but a vampire or other being adept in blood magic altered it." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 56, + "page": 36, "entries": [ - "An adult cauchemange can cause magical fear, and a corporeal cauchemange can appear as someone or something you desire. They have a peculiar weakness to expressions of happiness. Singing songs or reciting stories of hope can debilitate the creatures." + "Blood trackers are supernaturally gifted trackers. One might share a telepathic bond with the monster that created and trained it. The blood tracker's bite saps life force, and its bay rattles the innards and the senses." ] } ] @@ -85358,20 +84292,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cauchemange.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CauchemangeLarva.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodTracker.webp" } } ] }, { - "name": "Champions of Filth", + "name": "Bloodbonded", "source": "GHMG", "entries": [ { @@ -85380,7 +84307,7 @@ { "type": "quote", "entries": [ - "Our blight shall purify this land of the meek and the unworthy. Etharis will be reborn." + "Those who've turned their back on both the Seraphs and the Daemons? That way lies madness." ] }, { @@ -85388,18 +84315,42 @@ "entries": [ { "type": "entries", - "name": "Illness and Opportunity", - "page": 58, + "name": "Disheveled Priests", + "page": 37, "entries": [ - "When the Weeping Pox struck Liesech, many fled the city ahead of the Bürach Empire's quarantine. After their tales had time to spread, the troops stationed outside the city were astonished that knights wanted to gain passage inside. These self-proclaimed Champions of Filth saw the new virulent disease as an embodiment of their belief in decay and corruption." + "A bloodbonded, at first glance, appears as an acolyte of an Arch Seraph whose vestments and robes are in disrepair. A closer look reveals a maimed body covered in pulsing red markings, generally missing an arm or even a leg. Angelic markings on the skin are replaced with nonsensical runes and patterns, meticulously scrawled in overlapping ways." ] }, { "type": "entries", - "name": "Prophets of Pestilence", - "page": 58, + "name": "Justice Misled", + "page": 37, "entries": [ - "The Champions of Filth gave themselves over to {@disease the Weeping Pox|GH}, seeking to purify themselves in its horrifying embrace. Most succumbed to the disease, but a few emerged changed by the experience. Their bodies had become hosts to an altered form of the disease, granting them control over its spread and symptoms. These few managed to break out of quarantine, the guards' flesh withering before the knights' new powers. Now they roam free, seeking to spread their grisly gospel." + "Bloodbonded are the unique consequence of one of the Arch Daemon Venin's more elegant deceptions. Sometimes, when a particularly prayerful penitent beseeches Arch Seraph Solyma for guidance, Venin answers. The penitent, believing they hear the call of their angelic lady, drinks deeply of the cup of pride that they alone can hear the words of Solyma." + ] + }, + { + "type": "entries", + "name": "Irredeemable Apostates", + "page": 37, + "entries": [ + "Inevitably, Venin's twisted words demand horrible deeds: dark murder under the guise of justice, humanoid sacrifice under the veil of restoring balance, or self-mutilation as a penance for sins. Venin then reveals his lies to seal the fate of the deceived. Sometimes, these cheated creatures become devotees of Venin, seeing in his tricks the power they sought in justice. Others are torn by their misplaced devotion, renouncing the dark acts and terrible deeds too late. They lose their humanity and the divine powers they were once the sacred (or profane) keepers of." + ] + }, + { + "type": "entries", + "name": "Manipulative Leaders", + "page": 37, + "entries": [ + "The bloodbonded are mad, twisted, and hungry for the power and direction. To regain that power, they promise other desperate souls happiness, power, or vengeance. They gather a cult of the gullible, desperate, or weak, dominating the common folk and making ever-greater demands on their lives and sanities." + ] + }, + { + "type": "entries", + "name": "Running on Empty", + "page": 37, + "entries": [ + "The power of the bloodbonded comes from their own lifeblood and the residue of power left there by the enchantments they willingly bore and so suddenly renounced." ] } ] @@ -85407,57 +84358,40 @@ { "type": "entries", "name": "Salvage", - "page": 58, + "page": 37, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB}, {@skill Arcana}, {@skill Nature}, or {@skill Medicine} can remove the heart of a blightwalker. Treated with reagents worth 100 gp, wrapped in an iron chain, and dried in the sun for 3 days, the heart can become a magic item called a {@item blight effigy|GHMG}. Creating this {@item blight effigy|GHMG} using this process requires a successful {@dc 13} Intelligence or Wisdom check with the proficiency used. Someone holding the heart can use an action to squeeze it, casting {@spell blight} as a 4th-level spell with a saving throw DC of 15. Once the heart casts the spell, it and the chain binding it crumble to dust." + "Bloodbonded still possess the damaged and scarred remnants of their past devotions. When a bloodbonded dies, its blood still pulses and gives off light as it did when it was alive. One {@item Bloodbonded Blood|GHMG|vial of this blood} can be harvested from a single bloodbonded with a successful {@dc 10} Wisdom ({@skill Medicine}) check. Drinking it within one day causes the user to be under the effect of a {@spell bless} spell. When the spell ends, the user suffers one level of {@condition exhaustion}." ] }, { "type": "entries", "name": "Lore", - "page": 59, + "page": 37, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 59, - "entries": [ - "The Champions of Filth are a sect of knights who revere disease. They believe that sickness plays an important role in the cycle of life and death, weeding out the weak and allowing the strong to flourish." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Medicine}):", - "page": 59, + "page": 37, "entries": [ - "Champions of Filth allow themselves to be infected with any disease they encounter, treating it as a rite of passage that leaves them stronger than before. They are immune to these plagues, but they can be dangerous carriers." + "Bloodbonded are victims of their own foolish choices, worshipping false gods and then being driven mad by the ruse." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 59, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 37, "entries": [ - "The strongest Champions of Filth, the blightwalkers, are so infested with disease that any contact with their magic or weapons can cause flesh to wither away." + "Bloodbonded use their followers as weapons, even causing them to explode in a wave of fiery blood, which damages nearby creatures." ] } ] - }, - { - "type": "inset", - "page": 59, - "name": "GM Advice:", - "entries": [ - "Champions of filth obviously have a twisted concept of what disease means, thinking of it as purifying rather than corrupting. This makes them easily manipulated, and perfect minions for a greater threat that uses disease\u2014or even just tricks the champions into thinking that they believe the same things. A group of blightwalkers, all casting {@spell blight} at the same time on enemies, can be a potent killing force.", - "{@note Spells with the same name do not stack; see {@book Combining Magical Effects, PHB|PHB|10|Combining Magical Effects}.}" - ] } ] } ] }, { - "name": "Chapped Brute", + "name": "Bloodwood Giants", "source": "GHMG", "entries": [ { @@ -85466,7 +84400,7 @@ { "type": "quote", "entries": [ - "The callused skin of the merchant's hulking bodyguard ripples as if something beneath is trying to wriggle free." + "There was little we could do. Even Miklas's healing light couldn't staunch the blood welling from the wound torn by the giant's spear." ] }, { @@ -85474,35 +84408,50 @@ "entries": [ { "type": "entries", - "name": "Mutated Skin", - "page": 60, + "name": "Masters of Forest Depths", + "page": 38, "entries": [ - "Chapped brutes are hulking humanoids altered by malign magic and forbidden alchemical compounds to create inhuman bodyguards and enforcers. They are so named because of their skin, which has been mutated into hairless calluses. This hide is so thick that its folds have compressed the brute's eyes and mouth to such a degree that it can no longer see or speak. The skin pulses with veins and shifts unnaturally, showing evidence of continued mutation." + "Tainted by evil, these giants guard well their dark forested homes. Their dark mottled skin blends easily into the dappled light of shadowy woods." ] }, { "type": "entries", - "name": "Valued Bodyguards", - "page": 60, + "name": "Vicious Hunters", + "page": 38, "entries": [ - "Because of their prodigious strength and extraordinary resistance to damage, chapped brutes act as bodyguards for alchemists or wealthy patrons with the means to keep them docile." + "The giants live in small clans, usually led by their strongest warrior. They wield great spears roughly carved from bloodwood trees that tear ragged wounds which even skilled healers have trouble mending." ] }, { "type": "entries", - "name": "Constant Flux", - "page": 60, + "name": "Ancient Bargains", + "page": 38, "entries": [ - "Rumors abound of some chapped brutes unexpectedly undergoing hideous transformations into other forms. Because of the unstable state of the chapped brute's physiology, their bodily fluids and organs are highly prized for mutagenic qualities." + "These giants pay reverence to dark, long-forgotten spirits. Their shamans the vine callers, make blood-filled promises to ancient entities, hoping to reclaim lands they believe were stolen from them." ] }, { "type": "entries", - "name": "Awakened Potential", - "page": 60, + "name": "Cunning Giants", + "page": 38, "entries": [ - "When a chapped brute would die, on rare occasions, its body splits lengthwise along its limbs and swells in size, muscles and viscera peeking out through shredded skin. This transformation drives the creature beyond reason. In this form, a brute can distend sagging limbs into long tentacles.", - "On the rarest occasions, an awakened brute might transform yet again, leaving behind all ties to humanoid origins. The brute grows again. It becomes a pulsating mass of ravening flesh." + "Though not as strong as their giant cousins, bloodwood giants are far more cunning. Experts at woodcraft, they can evade all but the most skilled trackers in their woodland homes." + ] + }, + { + "type": "entries", + "name": "Vine Caller", + "page": 38, + "entries": [ + "Vine callers use ancient magic to conjure dark vines from the earth, stealing vitality from their victims. Though they rarely lead clans, no giant dares dispute their words for fear of the dark magic at their disposal." + ] + }, + { + "type": "entries", + "name": "Chieftan", + "page": 38, + "entries": [ + "Most chieftains earn the grudging respect of their tribe by being their greatest hunter. Vine callers often tutor promising youth they foresee becoming clan leaders." ] } ] @@ -85510,49 +84459,42 @@ { "type": "entries", "name": "Salvage", - "page": 60, + "page": 38, "entries": [ - "Chapped brutes rarely carry treasure or equipment unless doing so as instructed by their master. An accomplished leatherworker can fashion the callused skin of a chapped brute into +1 armor\u2014{@item Chapped Brute Leather Armor|GHMG|leather}, {@item Chapped Brute Studded Leather Armor|GHMG|studded leather}, or {@item Chapped Brute Hide Armor|GHMG|hide}\u2014that grants the wearer resistance to necrotic damage and doesn't require attunement. This armor takes 10 extra days of work to fashion, and magical components worth 100 gp must be expended in its creation." + "The massive {@item bloodwood spear|GHMG|bloodwood spears} used by these giants are too large to be effectively wielded by Medium or smaller creatures.", + "However, individuals proficient in {@item carpenter's tools|PHB} who succeed on a {@dc 12} Dexterity ({@skill Nature}) check can reduce the size of the giant's spear to the equivalent of a {@item pike|PHB} ({@damage 1d10} piercing damage) and which inflicts the {@condition bleeding|GH} condition if targets fail a {@dc 12} Constitution saving throw {@homebrew |(see Grim Hollow Campaign Guide)}." ] }, { "type": "entries", "name": "Lore", - "page": 60, + "page": 39, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 60, + "name": "{@dc 10} Wisdom ({@skill Survival}):", + "page": 39, "entries": [ - "The magical and alchemical process that creates these brutes leaves them resistant to necrotic damage." + "Bloodwood giants are experts at hiding in their woodland homes." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 60, + "page": 39, "entries": [ - "These beings are so volatile because of their creation process that when they are killed, they have a chance to transform into larger, deadlier forms." + "The blood spears used by these giants cut cruel wounds that can resist healing magic." ] }, { "type": "entries", - "name": "{@dc 20} Wisdom ({@skill Medicine}):", - "page": 60, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 39, "entries": [ - "The final form of the chapped brute has a life force that fluctuates, so that it randomly gains and loses life force every few seconds." + "The tribe's vine callers are shamans who make pacts with ancient forest spirits to summon blood-drinking vines that rejuvenate the caster." ] } ] - }, - { - "type": "inset", - "page": 61, - "name": "GM Advice:", - "entries": [ - "You can use any chapped brute form as part of an encounter. You can also build encounters in which one chapped brute transforms into one or both of its larger forms. To do so, treat each form as a separate monster. Transformation can take up to 1 minute, allowing you to stagger the encounters, but it can occur as quickly as you need it to for your game." - ] } ] } @@ -85562,13 +84504,20 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChappedBrute.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodwoodGiant.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodwoodVineCaller.webp" } } ] }, { - "name": "Chiropteran Behemoth", + "name": "Bloody Avenue", "source": "GHMG", "entries": [ { @@ -85577,7 +84526,7 @@ { "type": "quote", "entries": [ - "They say the monster flies on silent wings in a shroud of darkness and can't be killed. But those who've seen it can't say anything anymore." + "The rulers of this city hold supreme power over its population, crushing rebels in the streets. Or sometimes crushing rebels with the streets." ] }, { @@ -85585,26 +84534,19 @@ "entries": [ { "type": "entries", - "name": "Unkillable Legend", - "page": 62, - "entries": [ - "Rumors of the chiropteran behemoth are just that. The batlike monster is said to be the size of a house, as silent as the breeze, and unkillable. The only verified account of a chiropteran behemoth describes one that serves Grand Duke Koshevek of Soma, lairing beneath the dome of the Vonsantra Cathedral. Sages posit that if one behemoth can be created, others can." - ] - }, - { - "type": "entries", - "name": "Unstoppable Servant", - "page": 62, + "name": "Grisly Masonry", + "page": 40, "entries": [ - "Chiropteran behemoths serve their creators with undying devotion, following orders to completion. The ritual creating a chiropteran behemoth allows the creator to know where its servant's location at all times. While its natural weapons are dangerous, its ear-splitting shriek is more so. The bat-monster can also unleash a sphere of darkness that doesn't hinder its senses." + "The lengths to which evil dictators go to maintain power beggars the imagination. Wicked minions, obedient thralls, and greedy mercenaries are all tools to hold sway over a population. One of the most horrifying and imaginative instruments, however, is the bloody avenue.", + "Arcanists mix the blood and bones of slain foes with the masonry of city streets, making them weapons of subjugation. The ritual connects the senses of the bloody avenue to other servants of the city's overlord. Using this bond, bloody avenues deliver information to other agents in the city." ] }, { "type": "entries", - "name": "Undoing Elixir", - "page": 62, + "name": "Stone and Bone", + "page": 40, "entries": [ - "Unfortunately for the forces of good and light, the rumors of the chiropteran behemoth's immortality are true. The beast returns to life unless exposed to an elixir of rare components, including its own guano. Gaining access to this last ingredient is the challenge, made even greater if the behemoth's master knows its vulnerability." + "When a bloody avenue attacks, dirt, stone, and bone coalesce into a malleable snakelike form. It can mire anyone standing on it when it activates, and it can slam nearby enemies or hurl rubble at them." ] } ] @@ -85612,40 +84554,30 @@ { "type": "entries", "name": "Salvage", - "page": 62, + "page": 40, "entries": [ - "To make one dose of an undoing elixir that can render a chiropteran behemoth vulnerable to death, its guano must be mixed with other reagents worth 250 gp. Someone who has proficiency with {@item alchemist's supplies|PHB} must brew the mixture for 3 days. As an action, someone can splash a dose onto a behemoth if it's within 5 feet or throw a vial of it up to 20 feet, the vial shattering on impact. In either case, the attacker makes a ranged attack against the behemoth, treating the vial as an improvised weapon. On a hit, the behemoth takes 7 ({@damage 2d6}) radiant damage and its regeneration temporarily ceases.", - "The chiropteran behemoth's two canines are good for making a {@item Rapier of Life Stealing|DMG|rapier} or {@item shortsword of life stealing|DMG}. Making the weapon requires someone who has proficiency with {@item smith's tools|PHB} to work for 7 days and use materials worth 1,500 gp along with the two upper canines from the behemoth. Somebody must cast {@spell vampiric touch} on the fangs three times during the process.", - "Claws of a chiropteran behemoth can be used to make a unique {@item vorpal sword|DMG}. Crafting the sword requires the remnants of the behemoth and other rare components worth 25,000 gp. Someone who has proficiency with {@item smith's tools|PHB} must work with someone who has proficiency with {@item alchemist's supplies|PHB} to create the weapon over 30 days. Somebody must also cast {@spell power word kill} on the weapon each day of its making." + "Part of the ritual to create a bloody avenue requires jet gems and diamonds. Among the rubble of the construct, gems worth 500 gp can be found with a 10-minute search. Each successful {@dc 15} Intelligence ({@skill Investigation}) or Wisdom ({@skill Perception}) check made during this search cuts the time in half, to a minimum of 1 minute." ] }, { "type": "entries", "name": "Lore", - "page": 63, + "page": 40, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 63, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 40, "entries": [ - "A chiropteran behemoth serves Grand Duke Koshevek of Soma. This behemoth is the only one whose existence has been verified." + "Rulers with few scruples and access to powerful arcane rituals have turned streets into guardian constructs. The telltale signs of this ritual are blood and bone in the masonry and tiny runes on the cobbles." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 63, - "entries": [ - "The ritual that created the chiropteran behemoth makes it regenerate even when it should die. However, any mortal magic can be undone. The behemoth's leavings\u2014skin, fur, broken teeth, and guano\u2014found in its lair need to be studied to learn the behemoth's weakness." - ] - }, - { - "type": "entries", - "name": "{@dc 25} Intelligence ({@skill Arcana}):", - "page": 63, + "page": 40, "entries": [ - "To create the elixir that can render the chiropteran behemoth vulnerable to death requires its guano\u2014see Salvage." + "A bloody avenue is hard to escape\u2014it mires those around it in rubble. It can also alert other beings, such as the city watch." ] } ] @@ -85658,13 +84590,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChiropteranBehemoth.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodyAvenue.webp" } } ] }, { - "name": "The Churning", + "name": "Bog Crawlers", "source": "GHMG", "entries": [ { @@ -85673,7 +84605,7 @@ { "type": "quote", "entries": [ - "You'll see it coming, days ahead, but you can't stop it. Like the turn of the world, it's inevitable. But with destruction comes new life, as is the way of things." + "These massive atrocities burrow into the boggy ground to sleep for decades, sometimes centuries, only coming out of their slimy burrows to feed and destroy." ] }, { @@ -85681,26 +84613,34 @@ "entries": [ { "type": "entries", - "name": "Mountain, Monster", - "page": 64, + "name": "Hulking Terrors", + "page": 41, "entries": [ - "The Churning is an enormous wandering ooze that resembles a moving hill and smells like earth and rock. Thought to be unique, it devastates everything it passes over. From villages to forests, the Churning carves an endless line of destruction. Left in its wake is rich soil, the opportunity for regrowth. The Churning can be as long as half a mile and at least 60 feet wide." + "Fleshy masses of a vaguely amphibian shape, these monstrosities wriggle out from deep hibernation in chaotic cycles, baffling the few naturalists who dare study them. The crawlers emerge ravenous, destroying everything in their path in search of food." ] }, { "type": "entries", - "name": "Endlessly Onward", - "page": 64, + "name": "Bizarre Horrors", + "page": 41, "entries": [ - "The Churning stops for nothing and no one. It can't. Sages say that if the Churning is stopped, its insides will seize up, resulting in a swift and sudden demise. But if the creature dies, it or another of its kind reappears somewhere in the world within a few decades, although sometimes sooner and sometimes much longer." + "Disgusting masses caked with mud and slime, the bog crawler's brown skin is covered in warts. Its face is somewhat frog-like, with a large mouth and multiple rows of sharp teeth. Its tail is a writhing mass of small tentacles that scuttle along the ground, propelling the creature on land and stabilizing it in water. Six large tentacles jut from the mass of its body, three on each flank, and are long and strong enough to attack nearby creatures and structures." ] }, { "type": "entries", - "name": "Ooze Nature", - "page": 64, + "name": "Famished Hunters", + "page": 41, "entries": [ - "The Churning doesn't require sleep." + "These beasts' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter. Much like a snake, their jaws are connected by a ligament and muscle network, allowing them to unhinge and swallow enormous creatures." + ] + }, + { + "type": "entries", + "name": "Inexplicable Retreat", + "page": 41, + "entries": [ + "While most bog crawlers spend a great time feeding, others retreat early, their hunger seemingly slaked. If a reason for these premature hibernations could be found, untold carnage might be avoided." ] } ] @@ -85708,38 +84648,38 @@ { "type": "entries", "name": "Salvage", - "page": 64, + "page": 41, "entries": [ - "Most of the objects the Churning keeps inside it eventually break down to constituents of rich soil. The Churning's remains contain vast amounts of pulverized material, from wood chips to rubble\u2014more than it seems the Churning could contain, despite its size. Magic items survive longer, and some the Churning can't break down. More than one tale of the Churning tells of heroes who temporarily stopped the creature, finding a magic device they needed for further exploits in the remains. It's as if the Churning, as a bizarre force of balance and rebirth, is an instrument of fate in this way." + "A stone in the gullet of a bog crawler can be fashioned into a ring that combines the magic of a {@item ring of the ram} and a {@item ring of protection}. This work requires a proficient jeweler to spend 2500 gp in components and 5 days of work, succeeding on a {@dc 15} Intelligence ({@skill Arcana}) check to complete the item." ] }, { "type": "entries", "name": "Lore", - "page": 64, + "page": 41, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 64, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 41, "entries": [ - "It's easy to follow the Churning. Look for a wide line of rich, tilled soil." + "Bog crawlers are massive creatures capable of great destruction and carnage. They worm their way out of ancient burrows to feed after hundreds of years of hibernation." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 64, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 41, "entries": [ - "The Churning has plowed through several cities, but the soil left behind allowed for rapid regrowth, resulting in larger and more prosperous settlements." + "Bog crawlers are immune to acid and poison. They can swallow creatures almost as large as they are, topple towers and strongholds, can't be stopped by {@condition charmed|PHB|charm} or {@condition paralyzed|PHB|paralysis}, and are immune to {@condition frightened|PHB|fear}." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 64, + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 41, "entries": [ - "The Churning has poor senses and no volition to hunt or kill creatures, especially those out of its reach. The best way to avoid death from the Churning is to avoid the Churning." + "While a bog crawler's ability to swallow creatures is their greatest danger, they can use their main tentacles to grab and hold prey." ] } ] @@ -85749,7 +84689,7 @@ ] }, { - "name": "Coldfire Ooze", + "name": "Bolejack", "source": "GHMG", "entries": [ { @@ -85758,7 +84698,7 @@ { "type": "quote", "entries": [ - "Coldfire's a menace, sure, but at least it doesn't move around on its own. Why are you staring at me like that?" + "The logger stands before the tree, a look of infatuation in his eyes. He grips his axe tighter as he turns to face the rest of his logging crew." ] }, { @@ -85766,26 +84706,26 @@ "entries": [ { "type": "entries", - "name": "Spreading Corruption", - "page": 65, + "name": "Dryad Thralls", + "page": 42, "entries": [ - "Coldfire oozes spread coldfire throughout the north. Corrupted slurries of ice and snow, coldfire oozes have become a menace to frontier towns among the Valikan Clans." + "Monster hunters and sages know that some fey spirits who fall in love with mortals are bound to trees and changed into dryads, remaining forever young while their tree is kept safe. This bound state doesn't rob the dryad of power. Every so often, a dryad becomes interested in a person moving through her territory. She uses her charms and fey magic to make them into her thrall." ] }, { "type": "entries", - "name": "Burning Slime", - "page": 65, + "name": "Woodcutter's Peril", + "page": 42, "entries": [ - "Those who first faced coldfire oozes didn't realize how the slimes could split. This mistake in the first skirmishes allowed the oozes to further multiply. Now, they can be found all over the northern wilds." + "Since a dryad lives within a forested grove, a significant number of those she encounters are woodcutters. A bolejack is a woodcutter who has won the trust of a dryad. If what they share is not love, the infatuation is strong enough for her to grant the bolejack some of her fey power." ] }, { "type": "entries", - "name": "Ooze Nature", - "page": 65, + "name": "Varied Devotion", + "page": 42, "entries": [ - "A coldfire ooze doesn't require sleep." + "A bolejack protects the dryad when her charms fail. Bolejacks are varied in their devotion to the dryad when her enchantment is removed. A bolejack is as likely to attack as to thank those who slay or subdue the dryad, breaking the bond between the two." ] } ] @@ -85793,30 +84733,22 @@ { "type": "entries", "name": "Salvage", - "page": 65, + "page": 42, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the remains of one coldfire ooze to make one {@item flammable tincture|GHMG} {@homebrew |(see chapter 4)}. Making the tincture takes 1 day of work, materials worth 50 gp, and a successful {@dc 13} Intelligence or Wisdom check." + "A bolejack's axes remain magical for 24 hours after the bolejack is freed or killed. Someone attuned to the axe who succeeds on a {@dc 10} Charisma check can maintain that magic for another 24 hours. Once the check fails, the magic dissipates forever." ] }, { "type": "entries", "name": "Lore", - "page": 65, + "page": 42, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 65, - "entries": [ - "Coldfire oozes are rare creatures that spread coldfire." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 65, + "page": 42, "entries": [ - "As with coldfire, fire is the best way to deal with a coldfire ooze. Fire is the only way to put the coldfire out." + "A bolejack is a woodcutter a dryad charmed to protect the forest. Magic bolsters the bolejack so they can make better attacks and better resist other magic." ] } ] @@ -85829,13 +84761,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ColdfireOoze.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bolejack.webp" } } ] }, { - "name": "College of Requiems", + "name": "Bone Trader", "source": "GHMG", "entries": [ { @@ -85844,7 +84776,7 @@ { "type": "quote", "entries": [ - "It was the most horrible thing I ever heard. It was beautiful." + "Do you really need all of your bones? Are you sure I couldn't just snack on a few? I'll gladly pay you for them." ] }, { @@ -85852,18 +84784,34 @@ "entries": [ { "type": "entries", - "name": "Conductors of Death", - "page": 66, + "name": "Fey Barterers", + "page": 43, "entries": [ - "Bards devote their lives to mastering the alluring and compelling power of song, yet a few dour individuals turn their efforts to extending that power into the realm of death. Blending necromancy into their music allows them to tear at life force or animate the dead." + "Bone traders resemble well-dressed, shrunken pale elves. Their skulls appear a bit too small for their gaunt forms, like a toy with a mismatched head." ] }, { "type": "entries", - "name": "Soul Music", - "page": 66, + "name": "Hunger for Bones", + "page": 43, "entries": [ - "Bards who focus on necromancy call corpses out of the ground to serve them, dancing to their mournful tune. As undead servants advance, the bard sows chaos among enemies, hampering their defenses and turning them against one another. By the time they regroup, the dead are upon them." + "Bone traders need a steady supply of bones to survive and for status. Most start as scavengers, acquiring the bones of small rodents or fish. As they grow in power, they seek more delicious sources of bone\u2014and once they gain a taste for humanoid bones, they inevitably seek a ready source. Villages targeted by bone traders become desperate to make deals with these fey predators, sometimes agreeing to offer animal sacrifices, or even the occasional humanoid sacrifice, to keep the bone trader at bay. Like most fey, it honors the terms of such deals\u2014and creates painful consequences for those who break them." + ] + }, + { + "type": "entries", + "name": "Intimidating Leader", + "page": 43, + "entries": [ + "Most bone traders create agents to hunt and gather more bones for their lairs. These gangs start with charmed animals but quickly grow to include easily intimidated humanoids like goblins, kobolds, or (their favorite minions) the {@creature faevlin|GHMG}. Bone trader lairs are twisted reflections of humanoid luxury, with sculptures, bas reliefs, and even flooring made entirely of bones." + ] + }, + { + "type": "entries", + "name": "Branded Minions", + "page": 43, + "entries": [ + "Bone traders \"brand\" their minions by sucking out a specific bone or set of bones, usually the same set for their entire gang. For example, a delicate bone trader might consume the bones of each minion's left ear, their partial deafness a constant reminder of who is really in charge. A more brutal master might consume an armbone or part of a foot, being careful to not damage their minions' ability to carry out the bone trader's wishes." ] } ] @@ -85871,66 +84819,49 @@ { "type": "entries", "name": "Salvage", - "page": 66, + "page": 43, "entries": [ - "Performers from the College of Requiems use masterwork instruments of bone and ivory. Each instrument has a distinctly sorrowful sound. Someone who has proficiency with the instrument has advantage on Charisma checks to use it to play a dirge or similar mournful tune. Each instrument is worth 25 gp times the Challenge of the performer it belonged to, but only an expert in instruments is likely to recognize the value." + "Bone trader lairs have many, many bones. Depending on how successful and powerful the bone trader is, it may also have the equipment and belongings of people it has killed or of the minions it employs. Its bone armor is infused with a peculiar magic.", + "Smashing the armor into a paste and mixing it with appropriate amounts of coagulant from a {@item herbalism kit|PHB} allows it to be applied it to a shield or weapon. This paste, called {@item ready gunk|GHMG} {@homebrew |(see Chapter 4)}, can be completed with a successful Wisdom check ({@dc 10}) by someone proficient with a {@item herbalism kit|PHB}. This process takes 10 minutes." ] }, { "type": "entries", "name": "Lore", - "page": 66, + "page": 43, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 66, + "page": 43, "entries": [ - "Bards of the College of Requiems turn their arts to necromancy. Most prefer a solitary existence, perhaps in the company of the dead." + "A bone trader is most dangerous in its lair, where it can use its collection of bones to defend itself." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 66, + "page": 43, "entries": [ - "By weaving necromancy into their music, these spellcasters raise undead minions and hinder their enemies with curses and enchantments. Confronting one of these bards can mean fighting through their undead allies first." + "A bone trader can {@condition charmed|PHB|charm} its opponents and is often defended by a small gang of intimidated or {@condition charmed} creatures." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 43, + "entries": [ + "Like other fey, bone traders can be tantalized by a deal and may be willing to negotiate rather than fight, even if it seems to have the upper hand or is actively winning a battle." ] } ] - }, - { - "type": "inset", - "page": 67, - "name": "GM Advice:", - "entries": [ - "Bards of the College of Requiems can make challenging and flavorful villains in their own rights. However, when teamed up with a powerful necromancer or an intelligent undead leader, these mourning minstrels and dirgemasters truly shine.", - "Rather than having a traditional bard playing at their courts and singing their praises, a vampire lord would have a dirgemaster in its employ instead. Not only is that pairing more appropriate in terms of the story, the dirgemaster can bolster its master and the servants of the creature with the necromantic magic the bard wields.", - "On the other hand, in a town overrun with undead, a College of Requiems bard might be the only thing standing between the undead creatures it can influence and the innocent townsfolk. While these bards may be frightening to commoners, their power can be wielded for good as much as ill." - ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CollegeofRequiems.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Flute.webp" - } - } ] }, { - "name": "Coral Grazer", + "name": "Braerog", "source": "GHMG", "entries": [ { @@ -85939,7 +84870,7 @@ { "type": "quote", "entries": [ - "I used to live in a village in the western shallows. Then a grazer came by and, in one night, everything I knew was gone." + "If you go into the woods alone, you ought to go prepared. Things that creep on the forest floor might insist you tread lightly\u2014or not at all." ] }, { @@ -85947,27 +84878,26 @@ "entries": [ { "type": "entries", - "name": "Unnatural Disasters", - "page": 68, + "name": "Thorny Traps", + "page": 44, "entries": [ - "Sea- and coast-dwellers fear coral grazers. Many such people consider the arrival of a coral grazer to be a natural disaster, but these monsters are far from natural. Equipped with beaked tentacles surrounding its single massive eye, a coral grazer uses its beaks to tear apart and consume coral. But the creature doesn't restrict itself to coral shelfs\u2014it eats anything made of a similar substance, from shells to some stone. It also consumes bones, although in smaller quantities. One coral grazer can lay waste to a whole fishing village." + "Lurking in the deepest reaches of forests, braerogs represent some of the last glimmers of the world before shadow descended upon Etharis. These creatures fiercely protect the vestiges of woodlands unsullied by evil." ] }, { "type": "entries", - "name": "Ancient Horrors", - "page": 68, + "name": "Tree Travelers", + "page": 44, "entries": [ - "Accounts of coral grazers can be found throughout recorded history, yet their origins re main a mystery. The oldest legends tell of a cataclysm that precedes the creatures being seen in the shallows. Sages speculate this disaster either gave rise to coral grazers or forced them into new territory. The look of coral grazers is akin that of Aether Kindred and denizens of their mad realm. If the cataclysm that gave rise to coral grazers had its source there, it could explain much." + "Braerogs are one with the forests that surround them and magically move through trees. This mode of travel allows them to disappear and reappear over short distances." ] }, { "type": "entries", - "name": "Progeny Plague", - "page": 68, + "name": "Mischievous Minions", + "page": 44, "entries": [ - "Coral grazer spawn can be as much of a threat as their elder kin. Larvae are up to 6 feet long and they eat tremendous amounts to fuel their growth. After gorging themselves for a year, they retreat to deeper waters, returning to familiar feeding territory when they have reached full size. Most folk prefer to kill the larvae before they can grow.", - "An adult coral grazer can attract several larvae to its feeding area. That means adults are more dangerous when larvae are about in surrounding waters. Sages have noted that larvae are more likely to show up when an adult is in danger." + "Braerogs have a penchant for mischief. A braerog sighting was once a sure sign that a more powerful guardian of the forest was nearby. Without the oversight of such a master, braerogs act unchecked." ] } ] @@ -85975,43 +84905,41 @@ { "type": "entries", "name": "Salvage", - "page": 69, + "page": 44, "entries": [ - "Some artisans prize a coral grazer's beaks, which can make fine, sharp, and unusual blades. The beaks from one larva can fetch 50 gp, and those from an adult up to 200 gp.", - "Someone who has proficiency in the {@skill Medicine} skill can extract an adult coral grazer's eye in perfect condition with a successful {@dc 17} Wisdom ({@skill Medicine}) check. Treated three times with a {@spell flesh to stone} spell and special oils worth 1,000 gp per casting, the eye shrinks and works like a {@item crystal ball}, provided the caster makes a successful {@dc 13} Intelligence ({@skill Arcana}) check with each casting." + "A braerog has claws of thorns. Someone who has proficiency in {@item woodcarver's tools|PHB} can craft a {@item staff of briars|GHMG} {@homebrew |(see chapter 4)} from the claws of ten braerogs. Creating this item takes 10 days and other materials worth 100 gp, and someone must cast {@spell entangle} on the staff each day during its creation." ] }, { "type": "entries", "name": "Lore", - "page": 69, + "page": 44, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 69, + "page": 44, "entries": [ - "Coral grazers are dangerous tentacled beasts that tear apart coral and similar material for food." + "Braerogs are fey with a plantlike nature that makes them vulnerable to fire." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 69, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 44, "entries": [ - "An adult coral grazer's presence can cause paralyzing fear. Although the grazer eats little flesh, it often takes a chunk of a paralyzed creature to get to its delicious bones. The adult can also attract larvae in the area to join it in feasting and fighting." + "A braerog is hard to render {@condition charmed}, and magic can't put it to sleep." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 44, + "entries": [ + "A braerog can teleport between trees within 60 feet of each other. It can also create areas of grasping thorny plants." ] } ] - }, - { - "type": "inset", - "page": 69, - "name": "GM Advice:", - "entries": [ - "While a coral grazer is at home in the coastal waters of the lands of Etharis, they can be captured and trained by evil-doers to acts as guards and thugs. Little is as terrifying as a moated lair of an enemy that is also full of coral grazers. In fact, some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.", - "The paralyzing fright caused by a coral grazer makes them terribly dangerous against those creatures who fail their saving throws. However, higher-level characters who are immune to fear, or who boost others with a fear-negating ability, make this paralyzing fright irrelevant. That's why it's important, when you want to challenge a powerful party, to take down those characters or separate them from their allies during a coral grazer attack. A {@spell dispel magic} to remove the effects of a {@spell heroes' feast} is also strategically beneficial." - ] } ] } @@ -86021,22 +84949,28 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CoralGrazer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Braerog.webp" } } ] }, { - "name": "Corpse Walker", + "name": "Bugbear Vampire (Young)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", + "type": "entries", + "style": "text-center", "entries": [ - "They rose from their graves, some by force of magic, others cursed through their life's misdeeds. Whatever the reason, we can't let them walk among the living." + { + "type": "quote", + "entries": [ + "I thought the brutes were going to tear me apart. Little did I know they had a worse fate planned for me." + ] + } ] }, { @@ -86044,68 +84978,75 @@ "entries": [ { "type": "entries", - "name": "Grim Awakening", - "page": 70, + "name": "Physically Imposing", + "page": 384, "entries": [ - "When the soul of a deceased can't leave the body because of induced death or for misconduct, it might rise as a corpse walker. The reanimated corpse moves about with its arms outstretched. With its attacks, a corpse walker siphons a victim's life force and kills living creatures for sustenance." + "Already an imposing creature, a bugbear afflicted with vampirism becomes even more of a hulking brute. Their muscles grow enormous, with ropey veins bulging from flesh that their fur fails to cover. Bugbear vampires are capable of great feats of strength. They eschew the weapons they used in life in favor of the visceral close combat of tooth and claw." ] }, { "type": "entries", - "name": "Night Walkers", - "page": 70, + "name": "Reckless Predators", + "page": 384, "entries": [ - "Corpse walkers rise at night. By day, they hide in dark places such as coffins and caves. Whether newly deceased or buried for a longer time, the skin of a corpse walker is greenish white with bizarre mold growing on it. The sun burns this flesh and fungus away. As they age, corpse walkers become attached to their resting places and flee there when hard pressed." + "Corruption has made bugbears wild and chaotic in their normal lives. Vampirism has a similar effect. A bugbear vampire is a brutal fighter who aims to kill quickly without much consideration for personal safety. Few vampires survive to the adult stage, but even fewer bugbear vampires do." + ] + }, + { + "type": "entries", + "name": "Might and Stealth", + "page": 384, + "entries": [ + "Only an elder vampire of considerable might can prevent young bugbear vampires from reducing prey to gory remains. But under such direction, bugbear vampires are effective \u2014 if ruthless\u2014 agents for missions that require infiltration or a bloody ambush." ] } ] }, + { + "type": "entries", + "name": "Bugbear Vampire Customization", + "page": 384, + "entries": [ + "A bugbear vampire is stronger than others of its age, having a higher Strength score and the Rampage trait\u2014 see the stat block. The vampire relies on this brute force and much less on reason and charm, so their Intelligence and Charisma is often lower. Such vampires outgrow the brashness of the spawn stage more slowly, and they're therefore often still chaotic evil. The vampire loves to {@quickref Surprise|PHB|3|0|surprise} foes, then fight, feed, and kill in an efficient but brash manner. A bugbear vampire has the Clawing Lunge, Reckless, and Surprise Mauling traits, as shown in the stat block. As with many other creatures who have {@sense darkvision} in life, the bugbear vampire has {@sense darkvision} superior to that of typical vampires its age (add 30 feet)." + ] + }, { "type": "entries", "name": "Salvage", - "page": 70, + "page": 384, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can mix the mold from a corpse walker's skin with other materials worth 500 gp to produce a potion that grants all the corpse walker's damage resistances for 10 minutes. The skin from an ancient corpse walker can produce two doses of this potion. A humanoid that dies while under the effects of this potion rises as a corpse walker 24 hours later. Creating this rare potion requires a successful {@dc 15} Intelligence ({@skill Religion}) check and 8 hours of brewing.", - "Someone who has proficiency with {@item smith's tools|PHB} can fashion the femur of an ancient corpse walker into a one-handed melee weapon. Both femurs can make a two-handed weapon. Creating the weapon takes 10 days and extra materials worth 500 gp, and it's a magic weapon when complete. Someone you hit with an attack using the weapon can't regain hit points until the start of your next turn. If someone casts {@spell vampiric touch} and {@spell inflict wounds} on the weapon once per day while it's being made, and materials worth 1,000 more gp are added to the process, the weapon also takes on the properties of a {@item sword of life stealing} but need not be a sword." + "The muscles of a bugbear vampire can provide a gruesome reward. Somebody who has proficiency in the {@skill Medicine} skill can harvest muscle tissue from a bugbear vampire. Someone who has proficiency with {@item alchemist's supplies|PHB} or the {@skill Arcana} skill can then treat the muscles with reagents worth 2,500 gp over 14 days. Exposure to sunlight during this process causes the tissue to wither and become useless. Otherwise, the process requires a successful {@dc 13} Intelligence or Wisdom check and, if successful, produces one {@item muscle graft|GHMG} {@homebrew |(see chapter 4)}." ] }, { "type": "entries", "name": "Lore", - "page": 70, + "page": 384, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 70, - "entries": [ - "It's bad luck for the living to set eyes upon a corpse walker. The returned gaze imparts a curse. Like a zombie, a corpse walker can take significant wounds and remain standing." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 70, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 384, "entries": [ - "The corpse walker has a severe vulnerability to sunlight, which burns and distracts it. Radiant damage is a sure way to ensure the corpse walker stays down when slain." + "The vampiric curse intensifies a bugbear's worst tendencies while increasing their strength to astonishing levels. Bugbear vampires relish close combat." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 70, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 384, "entries": [ - "An ancient corpse walker can release spores that call loyal undead to it, although wind can disperse these spores. The ancient walker can also become a cloud of deadly spores that can animate corpses. If terribly wounded, the ancient corpse walker turns into this mist and has 2 hours to return to its lair or perish forever." + "Bugbear vampires are so bloodthirsty and overconfident that they can fail to look out for their own safety. Goading such a vampire into anger is one way to make them reckless." ] } ] }, { "type": "inset", - "page": 71, + "page": 385, "name": "GM Advice:", "entries": [ - "An ancient corpse walker can lair in ruins and create a legion of humanoid and beast zombies, as well as corpse walkers. Greater undead beings and necromancers might also use these creatures as lieutenants." + "Bugbear vampires play a strange role in the history of their kind. Having already succumbed to {@disease Tormach's Rage|GHMG}, bugbears are fearsome killers. Those bugbears who succumb to vampirism take on new powers, but they no longer fit into the plans of Tormach. Different groups of normal bugbears might treat a bugbear vampire much differently. Some might assume the vampirism is another blessing from Tormach, while others might see it as a corruption. Adventurers might easily find themselves caught in a struggle between a group of bugbears and a bugbear vampire's followers." ] } ] @@ -86116,13 +85057,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CorpseWalker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BugbearVampire.webp" } } ] }, { - "name": "Corpse Wisp", + "name": "Bugbears", "source": "GHMG", "entries": [ { @@ -86131,7 +85072,7 @@ { "type": "quote", "entries": [ - "Some crypts are lit by lanterns. Others by the fragments of lost souls." + "Tormach subverted bugbears with a disease that makes them little more than killing machines." ] }, { @@ -86139,19 +85080,20 @@ "entries": [ { "type": "entries", - "name": "Soul Remnants", - "page": 72, + "name": "Tormach's Rage", + "page": 45, "entries": [ - "Sometimes a soul stays in the mortal world to haunt the living. More often, wicked spiritual remnants stay behind to haunt the body's final rest. These remnants form weird, dead lights\u2014corpse wisps\u2014that float in graveyards and other places of death, searching for the living to feed on.", - "These fragments have little sense of the creatures they once were. Still, they cling to the body they once inhabited. Hunger can't destroy them, but they crave life force." + "The bugbears of Etharis weren't always ferocious and violent. When the Arch Daemons appeared in the world, Tormach believed he could make minions of the goblinoids. Bugbear warriors forcefully opposed his efforts to subvert goblin tribes to his will. Tormach commanded his servants to craft a disease that would render defiant bugbears into vicious drones, a grim task those minions completed with great success. {@disease Tormach's Rage|GHMG}, as the disease has come to be known, spread quickly. Most bugbears of Etharis are now victims of this mind-altering plague.", + "The disease causes a bugbear to become more resilient while increasing muscle mass and capacity for aggression. Bugbears infected with {@disease Tormach's Rage|GHMG} experience a powerful, instinctive urge to spread their illness. Infected bugbears have enhanced olfactory senses that allow them to smell whether a creature carries {@disease Tormach's Rage|GHMG}. When they discover a bugbear without the disease, they fly into a frenzy. The sickness is virulent enough that even if a bugbear survives the fight or kills the infected aggressor, it's unlikely to do so without contracting {@disease Tormach's Rage|GHMG}." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 72, + "name": "Staged Changes", + "page": 45, "entries": [ - "A corpse wisp doesn't require air, drink, food, or sleep." + "Rage-infected bugbears have only recently gotten the disease. A bugbear who contracts {@disease Tormach's Rage|GHMG} can't expect to live long as the illness compels the victim to acts of aggression that ultimately end in the bugbear's destruction. The infection lasts until death, although magic and rare herbal knowledge can counteract it.", + "Very rarely, an infected bugbear lives long enough that {@disease Tormach's Rage|GHMG} exhibits advanced symptoms. At this stage, the disease further accentuates the bugbear's muscular system, granting increased strength and speed. Bugbears who live this long have little impulse control and ability to reason." ] } ] @@ -86159,33 +85101,50 @@ { "type": "entries", "name": "Salvage", - "page": 72, + "page": 45, "entries": [ - "When a corpse wisp is destroyed, it leaves behind a soft, black rock the size of a coin. This \"coal\" can be used as an extra material component when casting a spell that deals necrotic damage. Used in this manner, the coal causes the spell to deal an extra {@damage 1d4} necrotic damage. Using the coal in this way consumes it." + "The viscera of a bugbear infected with {@disease Tormach's Rage|GHMG} can be used as a vector or as a curative. To create an infectious agent, someone who has proficiency with an {@item herbalism kit|PHB} or a {@item poisoner's kit|PHB} must use the viscera and other materials worth 25 gp. Creating the vector takes 4 hours of work and requires a successful {@dc 13} Intelligence or Wisdom check. A bugbear exposed to the vector through a wound or by consuming it must save against {@disease Tormach's Rage|GHMG} as if bitten by a rage-infected bugbear.", + "Making the curative requires the same proficiency, reagents worth 50 gp, 8 hours of work, and a successful {@dc 15} Wisdom ({@skill Medicine}) check. A bugbear exposed to the curative through a wound or by consuming it can reattempt the saving throw against {@disease Tormach's Rage|GHMG}. If the save succeeds, the disease is cured. Its effects end in a matter of minutes." ] }, { "type": "entries", "name": "Lore", - "page": 72, + "page": 45, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 72, + "name": "{@dc 10} Intelligence ({@skill History} or {@skill Religion}):", + "page": 45, "entries": [ - "These lights, called corpse wisps, are undead spirit fragments caught between life and the great beyond." + "Bugbears once fought against the Arch Daemon Tormach's efforts to dominate goblinoids. He concocted a disease to thwart their efforts and those of any who would join them." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 72, + "name": "{@dc 10} Intelligence ({@skill Medicine}):", + "page": 45, "entries": [ - "Corpse wisps are nearly immaterial. Radiant damage is most effective against them, while poison, necrotic, and damage from nonmagical attacks are least effective." + "{@disease Tormach's Rage|GHMG} grants its infected superior resilience and strength but causes drastic, violent personality changes." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Medicine}):", + "page": 45, + "entries": [ + "Combined with herbal reagents, the viscera of a deceased bugbear infected with {@disease Tormach's Rage|GHMG} can be used to spread the disease or create a cure." ] } ] + }, + { + "type": "inset", + "page": 46, + "name": "GM Advice:", + "entries": [ + "Bugbears fear very little, but {@disease Tormach's Rage|GHMG} is an exception. In the few places in Etharis where bugbears have not succumbed to the disease, stopping its spread or reversing it might be one bargaining chip that characters have to strike a bargain. A more advanced version of the disease, creating an even more dangerous bugbear, is always a possibility as well." + ] } ] } @@ -86195,13 +85154,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CorpseWisp.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bugbears.webp" } } ] }, { - "name": "Crawling Grave", + "name": "Cadeer", "source": "GHMG", "entries": [ { @@ -86210,7 +85169,7 @@ { "type": "quote", "entries": [ - "This thing was born from a mass grave? Makes you wonder who the real monster is, doesn't it?" + "Folks say they were once humans. An old forest goddess cursed them for being too greedy for magic. Not sure I believe that, but it explains that glint in their eyes." ] }, { @@ -86218,18 +85177,26 @@ "entries": [ { "type": "entries", - "name": "Undead Victims", - "page": 73, + "name": "Magic Seekers", + "page": 48, "entries": [ - "Unspeakable violence leads to the creation of mass graves, where the dead lie lost and forgotten. The energy from this cruelty can coalesce into tangles of bones that rise to seek out and add new skeletons to the hideous mass." + "Cadeers look like deer, but they have the tail of a snake and black, featureless eyes. They're not only sapient, but highly intelligent. Cadeers can also sense and track magic over long distances, and they seek it out with zeal." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 73, + "name": "Untrustworthy partners", + "page": 48, "entries": [ - "A crawling grave doesn't require air, food, drink, or sleep." + "A cadeer might partner with other beings to seek and find magic. But they can't be trusted to share anything that's found. Cadeers prioritize their desires and goals. And they might even switch sides in a battle if doing so means acquiring the magic they're after." + ] + }, + { + "type": "entries", + "name": "Antler Absorbsion", + "page": 48, + "entries": [ + "Cadeer antlers can't be harmed by magic, but they can store it. A cadeer can use a spell stored in this way. To keep a spell, a cadeer can also prevent the antlers from absorbing more magic." ] } ] @@ -86237,30 +85204,30 @@ { "type": "entries", "name": "Salvage", - "page": 73, + "page": 48, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use powdered bones from a destroyed crawling grave to brew a death-defying potion. If a creature drinks the potion, the first time they would drop to 0 hit points within 8 hours after drinking they instead drop to 1 hit point. Brewing the potion takes 2 days and materials worth 50 gp, and brewing it correctly requires a successful {@dc 13} Intelligence ({@skill Arcana}) check. One crawling grave has enough bones to refine into four doses of this potion." + "Cadeer antlers are valuable, fetching at least 75 gp each. A cadeer antler can be {@item Cadeer Wand|GHMG|fashioned into a wand suitable as a spellcasting focus} for {@item arcane focus|PHB|arcane spellcasters} and {@item druidic focus|PHB|druids}. If made into a magic item, this wand has 1 extra charge per day. Also, once per day and at the cost of 1 charge thereafter, a magic wand of cadeer horn grants the wielder a {@dice d4} that can be rolled when the wielder makes a spellcasting ability check to see if {@spell dispel magic} or {@spell counterspell} works. The wielder adds the number rolled on the {@dice d4} to the spellcasting ability check." ] }, { "type": "entries", "name": "Lore", - "page": 73, + "page": 48, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 73, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 48, "entries": [ - "Tales tell of mass graves that spawn massive undead due to the violent energy that surrounds them." + "Cadeers can hunt down magic over long distances." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 73, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 48, "entries": [ - "A crawling grave can absorb a corpse and add the bones to its mass." + "Cadeer antlers counter and absorb low-powered spells, allowing the cadeer to cast that spell later." ] } ] @@ -86273,13 +85240,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CrawlingGrave.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cadeer.webp" } } ] }, { - "name": "Cult of Tormach", + "name": "Candlelight Daemon", "source": "GHMG", "entries": [ { @@ -86288,7 +85255,7 @@ { "type": "quote", "entries": [ - "The wounded soldier's hopes soar as an ally approaches after battle. But the look in her eye tells the soldier that no help will come from this cultist of Tormach." + "A candlelight daemon remains for the duration of a cursed candle's flame. That's long enough for a host of sinister deeds." ] }, { @@ -86296,34 +85263,18 @@ "entries": [ { "type": "entries", - "name": "Military Power Cult", - "page": 74, - "entries": [ - "In the uncertainty following the Aetheric War, the absence of the previous deity of war, Malignant, paved the way for the worship of the unhinged Arch Daemon Tormach. People of Unterland birthed the Cult of Tormach within their militaristic nation. Many fear the cult's influence will spread if left unchecked." - ] - }, - { - "type": "entries", - "name": "Mindless Destruction", - "page": 74, - "entries": [ - "The rank and file of the Cult of Tormach carry a well-deserved reputation for wrath and destruction, their zealotry synonymous with the shedding of blood without reason. Cultists of Tormach do not give themselves over to a true berserker state but prefer to attack to overwhelm and dismember their opponents. They have a reputation for slaughtering their wounded at the conclusion of a battle. Unterlanders have learned to expect no quarter from Tormach's faithful." - ] - }, - { - "type": "entries", - "name": "Champion of Tormach", - "page": 74, + "name": "Candle Bound", + "page": 49, "entries": [ - "Tormach touches certain fighters to their core, giving them the strength and fury necessary to deliver great damage. In battle, Tormach's Champions prefer the vanguard, armored as much by the strength of faith and their patron's daemonic blessings as their physical armor." + "The candlelight daemon can be summoned only by the lighting of a specially prepared candle, and then only at night. Once the candle is snuffed or burns out, the daemon must return to the Netherworld. But such daemons can do their job in a short time." ] }, { "type": "entries", - "name": "Tormach Zealot", - "page": 74, + "name": "Despicable Cost", + "page": 49, "entries": [ - "The most faithful disciples of Tormach, blessed with wicked powers, lead the rest of the cult in bizarre and sickening ceremonies and chants. While Zealots let Champions and other servants of Tormach rush into battle first, they're more than willing to fight and die in Tormach's name." + "To create a candle to summon a candlelight daemon, a spellcaster must make a candle during the new moon using the rendered fat of one murderer, the ashes of three humanoids who burned alive, and the blood of thirteen cats. The caster must also expend a 6th-level spell slot." ] } ] @@ -86331,22 +85282,38 @@ { "type": "entries", "name": "Salvage", - "page": 74, + "page": 49, "entries": [ - "Rarely, one of the weapons a cultist carries retains the terrible spark of Tormach inside it. This weapon is a {@item Tormach's blessed weapon|GHMG} {@homebrew |(see chapter 4)}." + "The melted leavings of a candlelight daemon's candle act as {@item oil of sharpness|DMG} against aberrations, celestials, fey, and fiends, as well as against the creature that created the candle." ] }, { "type": "entries", "name": "Lore", - "page": 74, + "page": 49, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 74, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 49, "entries": [ - "Warriors driven by bloodlust and destruction might join a cult of Tormach, who then blesses them with additional powers or prowess." + "Candlelight daemons return to the Netherworld if their candle goes out." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 49, + "entries": [ + "Candlelight daemons have immunities and resistances typical of fiends, including immunity to poison and resistance to cold, fire, lightning, and nonmagical weapon attacks. The daemon is also resistant to magic and capable of countering spells." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 49, + "entries": [ + "A candlelight daemon is most effective in shadows or darkness, which allow the fiend to hide easily and bring its murderous talents to bear." ] } ] @@ -86359,13 +85326,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CultofTormach.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CandlelightDaemon.webp" } } ] }, { - "name": "Daemon Oak", + "name": "Caprathorn", "source": "GHMG", "entries": [ { @@ -86374,7 +85341,7 @@ { "type": "quote", "entries": [ - "Twisted and tortured, the many faces of this walking, dark-barked oak scream and call as the creature moves through the forest, spreading destruction." + "The temptation to aid a lost lamb should be tamped down when a thornlamm appears. Where there is one, there are many. And all lead back to a creature far more terrifying than any big, bad wolf." ] }, { @@ -86382,27 +85349,18 @@ "entries": [ { "type": "entries", - "name": "Twisted Treants", - "page": 76, - "entries": [ - "Where daemon blood and ichor fall, feindish power ruins the ground. Plant life becomes desiccated and twisted, most falling to rot. But the hardiest plants become warped mockeries of their verdant kin. Among these are {@creature treant|MM|treants} who become daemon oaks, which have elongated, lashing limbs and grasping roots, all bound in infernal chains.", - "Like a host of tormented souls attempting to free themselves from a woody prison, a multitude of faces manifest along the trunk of these animate trees. Some of these faces have a fixed place. Others emerge and then fade into the daemon oak's despoiled bark." - ] - }, - { - "type": "entries", - "name": "Thrall Spawners", - "page": 76, + "name": "Malevolent Caprid", + "page": 50, "entries": [ - "Daemon oaks can cause other trees to share their corruption. Instead of awakening trees, daemon oaks can replace wood and sap with acidic ichor. Once corrupted, a tree serves the daemon oak, amplifying the daemonic tree's menace until the thrall is destroyed. Then, it explodes into a shower of acid." + "The caprathorn is a fiendish creature, born out of corruption by the {@book Great Beast|GHMG|1|The Great Beast}. Though gangly, a caprathorn is a legendary foe." ] }, { "type": "entries", - "name": "Unrelenting Destroyers", - "page": 76, + "name": "Runic Horns", + "page": 50, "entries": [ - "Daemon oaks are sedentary creatures, drawing their nutrients from corrupted soil. They might stand for decades, wailing in some gloomy corner of deep woods, avoided by animals and sane folk alike. But when roused to action, they rarely stop their rampage until forced to do so." + "The caprathorn's head is topped with four twisted horns. These horns are covered with arcane sigils and are the source of its legendary powers. Attached to these horns, growing from vines, are {@creature Thornlamm|GHMG|thornlamms}, miniature versions of the {@creature caprathorn|GHMG}. These creatures serve the fiend as minions and food." ] } ] @@ -86410,31 +85368,38 @@ { "type": "entries", "name": "Salvage", - "page": 77, + "page": 50, "entries": [ - "Daemon oak ichor is a powerful if unstable reagent. Harvesting one vial from a daemon oak requires a successful {@dc 20} Wisdom ({@skill Survival}) check. One vial of ichor harvested from a daemon oak can fetch 500 gp from the right buyer.", - "Someone who has proficiency with {@item smith's tools|PHB} can use the chains from one daemon oak to fashion a {@item Chain Shirt of Acid Resistance|DMG|chain shirt of resistance (acid)} or {@item Chain Mail of Acid Resistance|DMG|chain mail of resistance (acid)}. These armors also offer a +1 bonus to AC. Instead, the chains can be used to make a {@item +1 Acid Fighting Chain|GHMG|magic chain weapon} {@homebrew |(see Grim Hollow Player's Guide)}. Such a weapon offers a +1 bonus to attack rolls and damage rolls, and when the wielder hits with an attack using such a weapon, it deals {@damage 1d6} extra acid damage. Each of these rare items requires 10 days and additional materials worth 1,000 gp to make." + "The {@item sphere of annihilation|DMG} a caprathorn leaves behind can be controlled and taken. At the start of each day there is a {@chance 98|2% chance|Caprathorn|Nothing happens.|The sphere disappears.} the sphere disappears forever." ] }, { "type": "entries", "name": "Lore", - "page": 77, + "page": 50, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 77, + "page": 50, + "entries": [ + "A caprathorn can detach a {@creature thornlamm|GHMG} to fight as its ally or consume one to heal." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 50, "entries": [ - "Fell forces twisted this walking tree. It's resistant to bludgeoning and piercing damage and vulnerable to fire." + "The caprathorn can entomb a fallen foe and unleash a field of disintegrating force. This annihilation field recharges if a creature the caprathorn has entombed dies." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 77, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 50, "entries": [ - "A daemon oak can turn other trees into thralls. Each servant is nearly as powerful as its master, although far less cunning. A daemon oak thrall can't spit acid like its master, and thralls perish if their master dies. When a thrall dies, it cracks apart, showering acidic ichor over an area within 10 feet of the thrall." + "When a caprathorn dies, it implodes into a {@item sphere of annihilation|DMG}, which pulls nearby creatures toward it." ] } ] @@ -86447,13 +85412,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DaemonOak.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Caprathorn.webp" } } ] }, { - "name": "Danxoni", + "name": "Carvaloth", "source": "GHMG", "entries": [ { @@ -86462,7 +85427,7 @@ { "type": "quote", "entries": [ - "It's a blessing that danxoni\u2014strange, elongated, multiarmed monstrosities\u2014are a rare sight. Not only are they prone to violence, but if they were to proliferate any faster, their voracious appetites would quickly strip an area of its natural resources." + "When you spot one carvaloth, it's already too late. The others are right behind you." ] }, { @@ -86470,26 +85435,18 @@ "entries": [ { "type": "entries", - "name": "Churning Innards", - "page": 78, - "entries": [ - "The warm moistness of a danxoni's digestive tract is an ideal habitat for insects, fungi, and other tiny organisms. The relationship is symbiotic. The smaller creatures flourish in a secure environment with ready access to nourishment, and the digestion they do helps the danxoni absorb its varied meals." - ] - }, - { - "type": "entries", - "name": "Multitude of Hungers", - "page": 78, + "name": "Hidden Hunters", + "page": 52, "entries": [ - "Danxoni observed in the wild have been recorded as eating anything. They eat fresh prey, carrion, wood, poisonous plants, and rock and metal. To eat, a danxoni rips chunks with its strong arms and stuffs the material down its throat. The digestive powers of a danxoni's hitchhikers allow it to extract sustenance out of any substance." + "Carvaloths are ancient predators that possess the ability to change their skin color, much like a chameleon. This trait functions as camouflage, when stalking prey or hiding from other predators, and as a display of dominance toward other packs of carvaloths." ] }, { "type": "entries", - "name": "Once Sapient?", - "page": 78, + "name": "Strength in Numbers", + "page": 52, "entries": [ - "Some observant adventurers have noted the oddly humanlike appearance of a danxoni's face. All attempts to communicate with a danxoni have confirmed an animal intelligence, leading some to wonder whether danxoni were once a sapient species." + "A carvaloth's fanged maw is filled with caustic spittle that eats through stone, metal, and flesh. A lone carvaloth is fierce and dangerous. In packs, these predators can quickly outnumber and overwhelm larger creatures." ] } ] @@ -86497,30 +85454,22 @@ { "type": "entries", "name": "Salvage", - "page": 78, + "page": 52, "entries": [ - "Someone who has proficiency with an {@item herbalism kit|PHB} can process portions of a dead danxoni's internal colonies to produce {@item Antitoxin (vial)|PHB|antitoxin} or an herbal cure for {@disease sewer plague|DMG}. Doing so requires 1 hour of work and a successful {@dc 11} Intelligence or Wisdom check. One danxoni can provide enough material for four doses of {@item Antitoxin (vial)|PHB|antitoxin} or herbal cure, or a mix of both." + "Someone who has proficiency with {@item leatherworker's tools|PHB} can use five hides to produce {@item carvaloth scale armor|GHMG} {@homebrew |(see chapter 4)}. The process takes 6 days and other materials worth 50 gp." ] }, { "type": "entries", "name": "Lore", - "page": 78, + "page": 52, "entries": [ { "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Medicine}):", - "page": 78, - "entries": [ - "Danxoni can exhale their internal symbionts in a caustic, poisonous, and infectious cloud. Killing a danxoni releases these disease-causing parasites. If harvested properly, however, these creatures can be used to make {@item Antitoxin (vial)|PHB|antitoxin} or a cure for {@disease sewer plague|DMG}." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 78, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 52, "entries": [ - "Necrotic damage can quickly wipe out large numbers of the danxoni's internal symbionts, so this damage is very effective against a danxoni." + "Carvaloths are pack hunters. A carvaloth uses chameleonlike camouflage to hide and stalk prey." ] } ] @@ -86533,13 +85482,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Danxoni.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Carvaloth.webp" } } ] }, { - "name": "Dark Mist Stalker", + "name": "Catacomb Haunt", "source": "GHMG", "entries": [ { @@ -86548,7 +85497,7 @@ { "type": "quote", "entries": [ - "As we made camp the mist rolled in. Lassiter screamed, but we didn't see anything. Then another scream. And an arrow. Then another. No twang of a bow, just the sharp sound of impact. A full retreat was ordered and we all ran for our lives. At least the three of us who weren't dead." + "Don't be distracted by the bones and skulls set into the walls. It's what comes through the walls that can kill you." ] }, { @@ -86556,10 +85505,26 @@ "entries": [ { "type": "entries", - "name": "Trespassers Beware", - "page": 79, + "name": "Necropolis Guardians", + "page": 54, "entries": [ - "In places where the fey courts claim dominance in the mortal world, guards were placed to keep out trespassers. Then the Mists came. The noble fey guards were turned into dark versions of their past selves. They no longer serve their fey patrons\u2014instead, they kill any interlopers." + "Many creatures and cultures revere the dead. Those with the ambition and the know-how even build catacombs or necropolises to house the bones of those who have passed before. Many of those dead rest peacefully, but the spirits of some remain behind to keep the living out. Among these undead are catacomb haunts." + ] + }, + { + "type": "entries", + "name": "Incorporeal Skirmishers", + "page": 54, + "entries": [ + "Catacomb haunts prefer the tight, cramped quarters of a necropolis, where winding passages can disorient intruders. The haunts have no such disadvantage. They pop through walls to attack before retreating the way they came." + ] + }, + { + "type": "entries", + "name": "Elemental Weakness", + "page": 54, + "entries": [ + "A catacomb haunt has a weakness to one element, often based on the region in which it dwells or the nature of its death. Something about a haunt reveals this weakness, such as tiny sparks in its form for fire or a subtle crackling mist for cold. This element can be exploited to force the haunt to become corporeal temporarily. Haunts who lurk in the same catacombs often share a weakness." ] } ] @@ -86567,38 +85532,30 @@ { "type": "entries", "name": "Salvage", - "page": 79, + "page": 54, "entries": [ - "The hunting bows of the dark mist stalkers are renowned for their accuracy and ranges so much so that foolish adventurers and hunters of all skill levels attempt to recover them. A slain dark mist stalker has a {@chance 10|10% chance|Dark Mist Stalker Bow|The bow can be truend into an oathbow.|The bow cannot be turned into an oathbow.} to be carrying a weapon that can be turned into an {@item oathbow}. Such a weapon can be altered by a proficient weaponsmith, who must succeed on a {@dc 25} Intelligence ({@skill Arcana}) check after spending 10 days and 7500 gp of components." + "The bizarre ectoplasm a catacomb haunt leaves behind fluctuates between material and immaterial states. The ectoplasm from one haunt can be preserved in a sealed container. Applied to one weapon or 10 pieces of ammunition in 1 minute, the ectoplasm makes those coated weapons magical for 1 hour." ] }, { "type": "entries", "name": "Lore", - "page": 79, + "page": 54, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 79, - "entries": [ - "Dark mist stalkers hide in the woods and always come with the mist! Avoid the mists to avoid your death!" - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 79, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 54, "entries": [ - "Dark mist stalkers can hide in the rain and see you without light. Find another way to find them." + "This creature is a restless spirit called a catacomb haunt. It should have one weakness to a specific element among acid, cold, fire, lightning, or thunder. Exploiting this weakness turns the spirit corporeal temporarily." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 79, + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 54, "entries": [ - "The bow shot of a stalker can knock you back, and the touch of their knives can cause a wound that can't be staunched." + "One can learn a catacomb haunt's weakness by looking for clues in its shadowy form." ] } ] @@ -86611,21 +85568,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DarkMistStalker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CatacombHaunt.webp" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptDarkMistStalker.webp" - }, - "credit": "Olivia Rea" } ] }, { - "name": "Darkfeather", + "name": "Cauchemange", "source": "GHMG", "entries": [ { @@ -86634,7 +85583,7 @@ { "type": "quote", "entries": [ - "A figure moves silently through the city, well past midnight, a masked doctor treating those who have contracted {@disease the Weeping Pox|GH}. Those who look closer see a monster\u2014and not a masked healer\u2014walking the streets." + "We thought he was just having nightmares for a few days straight, until he keeled over in the field and a big worm burrowed from his chest." ] }, { @@ -86642,26 +85591,34 @@ "entries": [ { "type": "entries", - "name": "Mimic of Healers", - "page": 80, + "name": "Failed Experiment", + "page": 55, "entries": [ - "Darkfeathers are monsters that mimic the appearance of the few who try to safely help victims of {@disease the Weeping Pox|GH}. Traditionally, these healers dress in long, feathered black robes with a beak-like mask to protect themselves from contracting the disease. A warped mixture of magic and disease transformed these healers, merging the mask and pestilence, into a humanoid creature with a bird-like skull." + "Folktales say the Arch Daemon Beleth created the cauchemange as another tool to torment mortals. Those who've studied the secret histories of the Arcanist Inquisition know that these aberrations are a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares." ] }, { "type": "entries", - "name": "Deathbringer", - "page": 80, + "name": "Hungry Larvae", + "page": 55, "entries": [ - "To some, darkfeathers might be a blessing. Within their skull are two poison glands and a proboscis to deliver the poison to sickened individuals. Victims of a darkfeather seem to improve for a couple of days after the creature's visit, giving the family and victim hope. But death comes quickly, and the darkfeather tracks its victims to drink the liquified remains." + "A larval cauchemange resembles a monstrous maggot the size of a human forearm. Hardy, magically resistant creatures, these larvae seek host bodies to burrow into and continue their life cycle. Cauchemange larvae prefer sleeping victims, an insidious trait, because the entry wound heals rapidly, and a victim recognizes few signs of an invading parasite." ] }, { "type": "entries", - "name": "Shadow Lurker", - "page": 80, + "name": "Nightmare Pupation", + "page": 55, "entries": [ - "When confronted, the darkfeather retreats and blends into darkness. It avoids conflict unless cornered, and then fights with ferocity to escape. Accurate knowledge of this mimic is rare." + "Once a cauchemange larva burrows into a creature, the larva's body dissolves into tiny particles that distribute themselves into the host's nervous system. As the cauchemange pupates, it induces nightmares, hallucinations, and terrifying thoughts, which it feeds upon to mature. While an infected adult is likely to have an extremely uncomfortable few days, many such victims are thought to suffer from lesser maladies." + ] + }, + { + "type": "entries", + "name": "Dream Incarnate", + "page": 55, + "entries": [ + "Once a cauchemange absorbs enough negative memories, thoughts, and dreams, it bursts out of the host's body, taking the form of the host's worst nightmare. This corporeal cauchemange is a nightmare made flesh. It can take a variety of forms, depending on the host's fears or lusts. From a potent host or after developing for years, an adult cauchemange can become a ghostly creature that shifts among nightmare forms." ] } ] @@ -86669,30 +85626,39 @@ { "type": "entries", "name": "Salvage", - "page": 80, + "page": 56, "entries": [ - "Glands within a darkfeather's skull can be harvested and processed into one dose of a {@item necrotic poison|GHMG}, which acts as a {@item potion of poison} that inflicts both poison and necrotic damage if invested. Harvesting and preparing the poison requires proficiency with a {@item poisoner's kit|PHB}, takes 4 hours, and requires a successful {@dc 12} Intelligence check." + "Someone who has proficiency with an {@item herbalism kit|PHB} can prepare a treatment for cauchemange larva infestation by pulverizing another larva's corpse with herbs worth 25 gp. Creating the concoction takes 1 hour of work and a successful {@dc 10} Wisdom ({@skill Medicine}) check. If someone infected by a cauchemange larva takes the treatment, they throw off the infection with a successful {@dc 10} Constitution saving throw. This cure kills the larva.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use powder from the corpse of one corporeal cauchemange with other materials worth 100 gp to produce {@item Cauchemange Drug|GHMG|a divination drug}. Doing so takes 4 hours of work and requires a successful {@dc 13} Intelligence ({@skill Arcana}) check. Inhaled while naming a subject before a long rest, the drug induces a nightmare-filled sleep that imparts the effect of the {@spell legend lore} spell on the named subject. The user wakes with desired information but one level of {@condition exhaustion}." + ] + }, + { + "type": "inset", + "page": 56, + "name": "GM Advice:", + "entries": [ + "An enemy to the heroes might implant a cauchemange larva into a character or NPC at an opportune moment. They could then use the psychic data gained by the larva to forward their own evils plans." ] }, { "type": "entries", "name": "Lore", - "page": 80, + "page": 56, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 80, + "name": "{@dc 10} Wisdom ({@skill Medicine}):", + "page": 56, "entries": [ - "A darkfeather is a venomous monstrosity that is immune to poison." + "The larval form of a cauchemange can burrow into you and pupate within your body, bursting out after a few days as an adult that resembles your worst nightmare. This infection can be treated much like a disease." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 80, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 56, "entries": [ - "A darkfeather can blend with the shadows and is averse to {@quickref Vision and Light|PHB|2||bright light}, especially sunlight." + "An adult cauchemange can cause magical fear, and a corporeal cauchemange can appear as someone or something you desire. They have a peculiar weakness to expressions of happiness. Singing songs or reciting stories of hope can debilitate the creatures." ] } ] @@ -86705,13 +85671,20 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Darkfeather.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cauchemange.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CauchemangeLarva.webp" } } ] }, { - "name": "Dawndrinker", + "name": "Champions of Filth", "source": "GHMG", "entries": [ { @@ -86720,7 +85693,7 @@ { "type": "quote", "entries": [ - "Sometimes it's darkest after the dawn." + "Our blight shall purify this land of the meek and the unworthy. Etharis will be reborn." ] }, { @@ -86728,26 +85701,18 @@ "entries": [ { "type": "entries", - "name": "Alien Gloom", - "page": 81, - "entries": [ - "A dawndrinker is the fear of the dark incarnated in a leonine shape. But the creature's head is alien, with five orbs that act as eyes and no mouth or nose. Three protrusions around the trunk function as ears. These organs vibrate when the dawndrinker is agitated, sounding like the rumble of an earthquake." - ] - }, - { - "type": "entries", - "name": "Thirsting Darkness", - "page": 81, + "name": "Illness and Opportunity", + "page": 58, "entries": [ - "These creatures are thought to have emerged from the City Below. Others claim dawndrinkers came to this world to defend their summoners against the Arcanist Inquisition. Whatever the case, dawndrinkers leech light from the surroundings, feeding on it and growing stronger. In the presence of a dawndrinker, torches flicker and fail, the sun seems distant, and magical illuminations dim and go out." + "When the Weeping Pox struck Liesech, many fled the city ahead of the Bürach Empire's quarantine. After their tales had time to spread, the troops stationed outside the city were astonished that knights wanted to gain passage inside. These self-proclaimed Champions of Filth saw the new virulent disease as an embodiment of their belief in decay and corruption." ] }, { "type": "entries", - "name": "Midday Night", - "page": 81, + "name": "Prophets of Pestilence", + "page": 58, "entries": [ - "When a dawndrinker makes its home, usually in a cave or dense thicket hidden from the sun, it slowly feeds on light in the area. The longer it feeds, the stronger it grows and the shorter the days seem near its lair. After a season, a dawndrinker can grow powerful enough create a small area where it appears the sun never rises." + "The Champions of Filth gave themselves over to {@disease the Weeping Pox|GH}, seeking to purify themselves in its horrifying embrace. Most succumbed to the disease, but a few emerged changed by the experience. Their bodies had become hosts to an altered form of the disease, granting them control over its spread and symptoms. These few managed to break out of quarantine, the guards' flesh withering before the knights' new powers. Now they roam free, seeking to spread their grisly gospel." ] } ] @@ -86755,48 +85720,49 @@ { "type": "entries", "name": "Salvage", - "page": 81, + "page": 58, "entries": [ - "Dawndrinkers have a special organ that stores and processes light the way that other creatures digest food. Most of the creature's body disintegrates after it dies, but this light stomach remains. Someone who has proficiency with {@item alchemist's supplies|PHB}, {@item cook's utensils|PHB}, or an {@item herbalism kit|PHB} can prepare the stomach with other ingredients worth 25 gp. If the preparer succeeds on a {@dc 13} Wisdom or Intelligence check, the organ makes a tasty, sweet meal for up to four creatures. After partaking, those creatures add 60 feet to their {@sense darkvision} range for 24 hours, those that lack {@sense darkvision} gaining it to a range of 60 feet. All partakers also gain {@sense blindsight} to a range of 10 feet for the same duration." + "Someone who has proficiency with {@item alchemist's supplies|PHB}, {@skill Arcana}, {@skill Nature}, or {@skill Medicine} can remove the heart of a blightwalker. Treated with reagents worth 100 gp, wrapped in an iron chain, and dried in the sun for 3 days, the heart can become a magic item called a {@item blight effigy|GHMG}. Creating this {@item blight effigy|GHMG} using this process requires a successful {@dc 13} Intelligence or Wisdom check with the proficiency used. Someone holding the heart can use an action to squeeze it, casting {@spell blight} as a 4th-level spell with a saving throw DC of 15. Once the heart casts the spell, it and the chain binding it crumble to dust." ] }, { "type": "entries", "name": "Lore", - "page": 81, + "page": 59, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 81, + "page": 59, "entries": [ - "A dawndrinker is a cunning predator that can easily hide and move in shadow. It greatly lessens and even extinguishes light sources." + "The Champions of Filth are a sect of knights who revere disease. They believe that sickness plays an important role in the cycle of life and death, weeding out the weak and allowing the strong to flourish." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 81, + "name": "{@dc 15} Wisdom ({@skill Medicine}):", + "page": 59, "entries": [ - "A dawndrinker can sense light, its food, at a great distance. The monster is also resistant to fire, absorbing some of its energy, and immune to radiant damage, which is a source of quick nourishment for the dawndrinker." + "Champions of Filth allow themselves to be infected with any disease they encounter, treating it as a rite of passage that leaves them stronger than before. They are immune to these plagues, but they can be dangerous carriers." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 81, + "page": 59, "entries": [ - "A dawndrinker's attacks can temporarily take away the victim's ability to perceive light." + "The strongest Champions of Filth, the blightwalkers, are so infested with disease that any contact with their magic or weapons can cause flesh to wither away." ] } ] }, { "type": "inset", - "page": 81, + "page": 59, "name": "GM Advice:", "entries": [ - "Before running an encounter with a dawndrinker, brush up on the rules for {@condition invisible|PHB|invisibility}, {@quickref Vision and Light|PHB|2||darkness}, and {@quickref Vision and Light|PHB|2||dim light}. The dawndrinker and any of its allies should be able to function in {@quickref Vision and Light|PHB|2||darkness}." + "Champions of filth obviously have a twisted concept of what disease means, thinking of it as purifying rather than corrupting. This makes them easily manipulated, and perfect minions for a greater threat that uses disease\u2014or even just tricks the champions into thinking that they believe the same things. A group of blightwalkers, all casting {@spell blight} at the same time on enemies, can be a potent killing force.", + "{@note Spells with the same name do not stack; see {@book Combining Magical Effects, PHB|PHB|10|Combining Magical Effects}.}" ] } ] @@ -86804,7 +85770,7 @@ ] }, { - "name": "Death Cap", + "name": "Chapped Brute", "source": "GHMG", "entries": [ { @@ -86813,7 +85779,7 @@ { "type": "quote", "entries": [ - "It draped over her head, and everything changed. That insecure bard we all knew and loved was gone. She sliced through us as if we were butter." + "The callused skin of the merchant's hulking bodyguard ripples as if something beneath is trying to wriggle free." ] }, { @@ -86821,42 +85787,35 @@ "entries": [ { "type": "entries", - "name": "Deadly Spirit", - "page": 82, - "entries": [ - "The death cap is the manifestation of an executioner's or assassin's spirit, who not only killed without remorse, but hungered for murder. Their spirit and dark hunger live on after death, coalescing into some form of a cap or a hat." - ] - }, - { - "type": "entries", - "name": "Patiently Waiting Release", - "page": 82, + "name": "Mutated Skin", + "page": 60, "entries": [ - "These caps are slow movers\u2014landbound slitherers. It spends most of its time patiently waiting for prey, seeming nothing more than a clean but discarded item of clothing made of a lush material. It doesn't reveal its true nature until someone dons the hat." + "Chapped brutes are hulking humanoids altered by malign magic and forbidden alchemical compounds to create inhuman bodyguards and enforcers. They are so named because of their skin, which has been mutated into hairless calluses. This hide is so thick that its folds have compressed the brute's eyes and mouth to such a degree that it can no longer see or speak. The skin pulses with veins and shifts unnaturally, showing evidence of continued mutation." ] }, { "type": "entries", - "name": "Psychic Hijacker", - "page": 82, + "name": "Valued Bodyguards", + "page": 60, "entries": [ - "Once upon a living creature's head, the transformation begins as the hood attempts to control the mind of its host. When it does, it stretches into a deep black hood, and that's when the carnage begins." + "Because of their prodigious strength and extraordinary resistance to damage, chapped brutes act as bodyguards for alchemists or wealthy patrons with the means to keep them docile." ] }, { "type": "entries", - "name": "Parasitic Killer", - "page": 82, + "name": "Constant Flux", + "page": 60, "entries": [ - "The cap wants nothing more than to slake its murderous desires. While it can be cunning, it rarely passes on an opportunity to kill. It kills its host by pushing it into battle and psychically draining the host's life force." + "Rumors abound of some chapped brutes unexpectedly undergoing hideous transformations into other forms. Because of the unstable state of the chapped brute's physiology, their bodily fluids and organs are highly prized for mutagenic qualities." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 82, + "name": "Awakened Potential", + "page": 60, "entries": [ - "A death cap doesn't require air, food, drink, or sleep." + "When a chapped brute would die, on rare occasions, its body splits lengthwise along its limbs and swells in size, muscles and viscera peeking out through shredded skin. This transformation drives the creature beyond reason. In this form, a brute can distend sagging limbs into long tentacles.", + "On the rarest occasions, an awakened brute might transform yet again, leaving behind all ties to humanoid origins. The brute grows again. It becomes a pulsating mass of ravening flesh." ] } ] @@ -86864,33 +85823,49 @@ { "type": "entries", "name": "Salvage", - "page": 83, + "page": 60, "entries": [ - "The fabric of a defeated death cap is very valuable to tailors and creators of magical clothing, fetching 250 gp. Creating a magical cloak, hat, or other clothing using the fabric from a death cap cuts the creation time in half." + "Chapped brutes rarely carry treasure or equipment unless doing so as instructed by their master. An accomplished leatherworker can fashion the callused skin of a chapped brute into +1 armor\u2014{@item Chapped Brute Leather Armor|GHMG|leather}, {@item Chapped Brute Studded Leather Armor|GHMG|studded leather}, or {@item Chapped Brute Hide Armor|GHMG|hide}\u2014that grants the wearer resistance to necrotic damage and doesn't require attunement. This armor takes 10 extra days of work to fashion, and magical components worth 100 gp must be expended in its creation." ] }, { "type": "entries", "name": "Lore", - "page": 83, + "page": 60, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 83, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 60, "entries": [ - "Placing the death cap on one's head opens one up to possession by the malignant undead. Once a death cap takes control, it pushes its host to murderous carnage. While one can cut down the host, the easiest way to rid a possessed creature of the cap is to turn undead." + "The magical and alchemical process that creates these brutes leaves them resistant to necrotic damage." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 83, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 60, "entries": [ - "The death cap rides roughshod over its host, not only pushing it into battle but also denying it sustenance and sleep. Worst still, it slowly devours those it possesses. The cap can be forced off a host's body by using {@spell dispel evil and good} or similar magic." + "These beings are so volatile because of their creation process that when they are killed, they have a chance to transform into larger, deadlier forms." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Wisdom ({@skill Medicine}):", + "page": 60, + "entries": [ + "The final form of the chapped brute has a life force that fluctuates, so that it randomly gains and loses life force every few seconds." ] } ] + }, + { + "type": "inset", + "page": 61, + "name": "GM Advice:", + "entries": [ + "You can use any chapped brute form as part of an encounter. You can also build encounters in which one chapped brute transforms into one or both of its larger forms. To do so, treat each form as a separate monster. Transformation can take up to 1 minute, allowing you to stagger the encounters, but it can occur as quickly as you need it to for your game." + ] } ] } @@ -86900,13 +85875,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DeathCap.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChappedBrute.webp" } } ] }, { - "name": "Disavowed", + "name": "Chiropteran Behemoth", "source": "GHMG", "entries": [ { @@ -86915,7 +85890,7 @@ { "type": "quote", "entries": [ - "It draped over her head, and everything changed. That insecure bard we all knew and loved was gone. She sliced through us as if we were butter." + "They say the monster flies on silent wings in a shroud of darkness and can't be killed. But those who've seen it can't say anything anymore." ] }, { @@ -86923,26 +85898,26 @@ "entries": [ { "type": "entries", - "name": "Fallen Celestials", - "page": 84, + "name": "Unkillable Legend", + "page": 62, "entries": [ - "When the gods fell, their agents struggled with how to go on. Most served the Arch Seraphs, who claimed their fallen god's mantle. Others found a different path. Either by choice or through an Arch Daemon's corruption, these celestials embraced evil. Such fallen celestials are known as disavowed." + "Rumors of the chiropteran behemoth are just that. The batlike monster is said to be the size of a house, as silent as the breeze, and unkillable. The only verified account of a chiropteran behemoth describes one that serves Grand Duke Koshevek of Soma, lairing beneath the dome of the Vonsantra Cathedral. Sages posit that if one behemoth can be created, others can." ] }, { "type": "entries", - "name": "Avarice Seraphs", - "page": 84, + "name": "Unstoppable Servant", + "page": 62, "entries": [ - "Many of the god Jezra's seraphs fell victim to Gorodyn's greed-filled words and joined the forces of the Arch Daemon of Avarice, becoming avarice seraphs. These beings still resemble the ideal of a glorious, winged angel. However, an avarice seraph's wings are black with silver-tipped feathers. Its eyes are also black, dripping with oily tears. The seraph has two faces on opposite sides of its head. One face smiles while the other frowns. The seraph rotates its head, displaying the face that suits its situation." + "Chiropteran behemoths serve their creators with undying devotion, following orders to completion. The ritual creating a chiropteran behemoth allows the creator to know where its servant's location at all times. While its natural weapons are dangerous, its ear-splitting shriek is more so. The bat-monster can also unleash a sphere of darkness that doesn't hinder its senses." ] }, { "type": "entries", - "name": "Gluttony Seraphs", - "page": 84, + "name": "Undoing Elixir", + "page": 62, "entries": [ - "Arch Daemon Sitri's temptations seduced seraphs who became gluttony seraphs, who now help further the Tempter's plans. Seeing their gods fall made these celestials recognize the futility of their previous ideals. Such seraphs have given in to their desires, particularly gastronomic ones, becoming giant froglike beings. Stunted wings sprout from a gluttony seraph's rotund form, allowing it awkward flight. A gluttony seraph has an enormous mouth, and the largest of them can swallow other creatures." + "Unfortunately for the forces of good and light, the rumors of the chiropteran behemoth's immortality are true. The beast returns to life unless exposed to an elixir of rare components, including its own guano. Gaining access to this last ingredient is the challenge, made even greater if the behemoth's master knows its vulnerability." ] } ] @@ -86950,40 +85925,40 @@ { "type": "entries", "name": "Salvage", - "page": 84, + "page": 62, "entries": [ - "An avarice seraph's metal-tipped feathers can be sold. Those of the lesser seraph are worth 250 gp, while those of the seraph are worth 1,000 gp.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can melt the metal on the feathers of an avarice seraph and use some feathers as fletching to make one {@item Arrow of Slaying|DMG|arrow of celestial slaying} for a lesser seraph, or four such arrows from the seraph. Making one arrow takes 7 days of work, reagents worth 1,000 gp, and a successful {@dc 17} Intelligence or Wisdom check.", - "The saliva of a gluttony seraph functions as {@item Antitoxin (vial)|PHB|antitoxin}\u2014 three doses can be collected from a lesser seraph, while ten can be gathered from a seraph. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can mix two doses of this saliva with reagents worth 50 gp and brew the mixture for 4 hours. The resulting elixir affects the imbiber as a {@spell protection from poison} spell, curing a random poison in the drinker's system." + "To make one dose of an undoing elixir that can render a chiropteran behemoth vulnerable to death, its guano must be mixed with other reagents worth 250 gp. Someone who has proficiency with {@item alchemist's supplies|PHB} must brew the mixture for 3 days. As an action, someone can splash a dose onto a behemoth if it's within 5 feet or throw a vial of it up to 20 feet, the vial shattering on impact. In either case, the attacker makes a ranged attack against the behemoth, treating the vial as an improvised weapon. On a hit, the behemoth takes 7 ({@damage 2d6}) radiant damage and its regeneration temporarily ceases.", + "The chiropteran behemoth's two canines are good for making a {@item Rapier of Life Stealing|DMG|rapier} or {@item shortsword of life stealing|DMG}. Making the weapon requires someone who has proficiency with {@item smith's tools|PHB} to work for 7 days and use materials worth 1,500 gp along with the two upper canines from the behemoth. Somebody must cast {@spell vampiric touch} on the fangs three times during the process.", + "Claws of a chiropteran behemoth can be used to make a unique {@item vorpal sword|DMG}. Crafting the sword requires the remnants of the behemoth and other rare components worth 25,000 gp. Someone who has proficiency with {@item smith's tools|PHB} must work with someone who has proficiency with {@item alchemist's supplies|PHB} to create the weapon over 30 days. Somebody must also cast {@spell power word kill} on the weapon each day of its making." ] }, { "type": "entries", "name": "Lore", - "page": 84, + "page": 63, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 84, + "page": 63, "entries": [ - "The disavowed are seraphs fallen to evil. Each still retains a measure of its celestial power." + "A chiropteran behemoth serves Grand Duke Koshevek of Soma. This behemoth is the only one whose existence has been verified." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 84, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 63, "entries": [ - "From their celestial heritage, disavowed retain magic resistance and resistance to nonmagical attacks, as well as immunity to being {@condition charmed}, {@condition exhaustion|PHB|exhausted}, and {@condition frightened}. Even in a fallen state, the seraph imparts magic and radiant damage to its attacks. Gluttony seraphs are also immune to poison." + "The ritual that created the chiropteran behemoth makes it regenerate even when it should die. However, any mortal magic can be undone. The behemoth's leavings\u2014skin, fur, broken teeth, and guano\u2014found in its lair need to be studied to learn the behemoth's weakness." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 84, + "name": "{@dc 25} Intelligence ({@skill Arcana}):", + "page": 63, "entries": [ - "Avarice seraphs can rouse the greed in any creature. Huge gluttony seraphs can swallow and digest people, although their lesser kin can't." + "To create the elixir that can render the chiropteran behemoth vulnerable to death requires its guano\u2014see Salvage." ] } ] @@ -86996,63 +85971,163 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AvariceSeraph2.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChiropteranBehemoth.webp" } } ] }, { - "name": "Avarice Seraph", + "name": "Claunt Mamona", "source": "GHMG", "_copy": { - "name": "Disavowed", + "name": "Etharis Companions", "source": "GHMG", "_mod": { - "images": { + "entries": { "mode": "prependArr", "items": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AvariceSeraph.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptAvariceSeraph.webp" - }, - "credit": "Lucas Torquato" + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "We're out of stock on that particular item. If you don't mind who you do business with, there's a pigheaded merchant in the market right now who claims to have anything a body could want." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cursed Merchant", + "page": 115, + "entries": [ + "Once a successful merchant in Morencia, Claunt was cursed to a porcine form by a powerful sorcerer for steeply raising the prices of staple foods during a famine. In the years since, one business venture after another failed as partners ended contracts with him out of an abundance of superstitious caution. Though not destitute, he lived far beneath the means he once enjoyed and became desperate to reverse his fortune." + ] + }, + { + "type": "entries", + "name": "Friends in Low Places", + "page": 115, + "entries": [ + "To that end, Claunt took to worshipping Gorodyn. After a particularly bad falling out with a previous business partner, Claunt made a terrible sacrifice to the Arch Daemon of Avarice and was rewarded with a {@i satchel of sorcerous sale}. With supply no longer an issue, and hoping to escape the consequences of the sacrifice, Claunt began traveling to sell his wares. It wasn't long before he discovered that even individual buyers wanted little to do with someone in his condition." + ] + }, + { + "type": "entries", + "name": "Open for Business", + "page": 115, + "entries": [ + "Now more distraught than ever, Claunt is most likely to be encountered on the road or the outskirts of major settlements, living on whatever meager sales he can make. He happily travels with any player characters agreeing to purchase his goods on an ongoing basis. If Claunt believes he can mentor (or exploit) a particularly charismatic player character, he offers to provide them with supplies if they serve as the face of his business. If he believes the player characters as a group are capable, he asks their help in tracking down and slaying the sorcerer who cursed him." + ] + } + ] + } + ] } ] } } - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ClauntMamona.webp" + } + } + ] }, { - "name": "Gluttony Seraph", + "name": "Coldfire Ooze", "source": "GHMG", - "_copy": { - "name": "Disavowed", - "source": "GHMG", - "_mod": { - "images": { - "mode": "prependArr", - "items": { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GluttonySeraph.webp" - } + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Coldfire's a menace, sure, but at least it doesn't move around on its own. Why are you staring at me like that?" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Spreading Corruption", + "page": 65, + "entries": [ + "Coldfire oozes spread coldfire throughout the north. Corrupted slurries of ice and snow, coldfire oozes have become a menace to frontier towns among the Valikan Clans." + ] + }, + { + "type": "entries", + "name": "Burning Slime", + "page": 65, + "entries": [ + "Those who first faced coldfire oozes didn't realize how the slimes could split. This mistake in the first skirmishes allowed the oozes to further multiply. Now, they can be found all over the northern wilds." + ] + }, + { + "type": "entries", + "name": "Ooze Nature", + "page": 65, + "entries": [ + "A coldfire ooze doesn't require sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 65, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the remains of one coldfire ooze to make one {@item flammable tincture|GHMG} {@homebrew |(see chapter 4)}. Making the tincture takes 1 day of work, materials worth 50 gp, and a successful {@dc 13} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 65, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 65, + "entries": [ + "Coldfire oozes are rare creatures that spread coldfire." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 65, + "entries": [ + "As with coldfire, fire is the best way to deal with a coldfire ooze. Fire is the only way to put the coldfire out." + ] + } + ] } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ColdfireOoze.webp" } } - } + ] }, { - "name": "Disembodied", + "name": "College of Requiems", "source": "GHMG", "entries": [ { @@ -87061,7 +86136,7 @@ { "type": "quote", "entries": [ - "It's one thing to be stuck somewhere. It's another to be stuck in two places at once." + "It was the most horrible thing I ever heard. It was beautiful." ] }, { @@ -87069,35 +86144,18 @@ "entries": [ { "type": "entries", - "name": "Ritual Disaster", - "page": 88, - "entries": [ - "The disembodied are survivors of a magic ritual that became a regional disaster. All people within and near the city of Ulmyr's Gate when the incident occurred vanished from the face of Etharis. Years later, some returned, though each had a form indistinct to others. The disembodied claim they spent the intervening time stuck between planes, a claim which seems to be true, given the odd abilities the disembodied now possess." - ] - }, - { - "type": "entries", - "name": "Lost and Returned", - "page": 88, - "entries": [ - "For the disembodied, their vanishing and subsequent reappearance happened in the blink of an eye. Disembodied who weren't members of the Great College attempted to pick their lives up where they left off, rebuilding the infrastructure of Ulmyr's Gate or leaving to work their trade elsewhere. Those disembodied from the school of magic spend their time looking for a way to reverse the damage caused by the magic that transformed them." - ] - }, - { - "type": "entries", - "name": "Living Ghosts", - "page": 88, + "name": "Conductors of Death", + "page": 66, "entries": [ - "People react to the disembodied with fear. In appearance and ability to travel between the Material Plane and the Ethereal Plane, the disembodied seem to be ghosts. Others also wrongly worry that the disembodied state might be contagious. Many shun close contact even when they recognize the disembodied aren't incorporeal undead.", - "Those who returned struggle to regain some semblance of normalcy. Most disembodied have returned to their trades. Some, in their grief and rage, have turned to hunting spellcasters before they can do further harm." + "Bards devote their lives to mastering the alluring and compelling power of song, yet a few dour individuals turn their efforts to extending that power into the realm of death. Blending necromancy into their music allows them to tear at life force or animate the dead." ] }, { "type": "entries", - "name": "Disembodied Arcanist", - "page": 88, + "name": "Soul Music", + "page": 66, "entries": [ - "Disembodied arcanists were once the senior students and faculty of the Great College. Few took the magical calamity that changed them as a lesson in caution. Disembodied arcanists search for knowledge and artifacts to complete other rituals that might reverse or complete the ritual that transformed them." + "Bards who focus on necromancy call corpses out of the ground to serve them, dancing to their mournful tune. As undead servants advance, the bard sows chaos among enemies, hampering their defenses and turning them against one another. By the time they regroup, the dead are upon them." ] } ] @@ -87105,56 +86163,66 @@ { "type": "entries", "name": "Salvage", - "page": 89, + "page": 66, "entries": [ - "The Great College was home to a large collection of magic items. The disembodied somehow recovered some of these objects. A disembodied commoner might carry one common or uncommon magic item. A disembodied arcanist can possess a few such items or one rare one." + "Performers from the College of Requiems use masterwork instruments of bone and ivory. Each instrument has a distinctly sorrowful sound. Someone who has proficiency with the instrument has advantage on Charisma checks to use it to play a dirge or similar mournful tune. Each instrument is worth 25 gp times the Challenge of the performer it belonged to, but only an expert in instruments is likely to recognize the value." ] }, { "type": "entries", "name": "Lore", - "page": 89, + "page": 66, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 889, - "entries": [ - "The disembodied were once the citizens of a city known as Ulmyr's Gate. It housed a school of magic called the Great College, but an arcane accident destroyed the metropolis and institution. Years later, citizens of Ulmyr's Gate and staff and students at the Great College began to reappear, transformed into the disembodied." - ] - }, - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Nature}):", - "page": 39, + "page": 66, "entries": [ - "Beasts and other creatures inside and around Ulmyr's Gate suffered the same fate as the humanoids that lived in the city. Although much rarer, some of these creatures have returned to the region and show innate magical abilities like those of the disembodied." + "Bards of the College of Requiems turn their arts to necromancy. Most prefer a solitary existence, perhaps in the company of the dead." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Arcana}):", - "page": 89, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 66, "entries": [ - "The disembodied can step into the Ethereal Plane. They can also call on magic related to their partially immaterial state." + "By weaving necromancy into their music, these spellcasters raise undead minions and hinder their enemies with curses and enchantments. Confronting one of these bards can mean fighting through their undead allies first." ] } ] }, { "type": "inset", - "page": 89, + "page": 67, "name": "GM Advice:", "entries": [ - "Other NPCs or creatures may have disembodied traits. For example, a fighter or paladin, or even a monstrous creature, could be made into a disembodied version by giving them traits similar to the disembodied commoner. A foe's ability to use {@spell blink} or {@spell blur}\u2014in addition to entering an ethereal state\u2014 can make for an interesting new challenge." + "Bards of the College of Requiems can make challenging and flavorful villains in their own rights. However, when teamed up with a powerful necromancer or an intelligent undead leader, these mourning minstrels and dirgemasters truly shine.", + "Rather than having a traditional bard playing at their courts and singing their praises, a vampire lord would have a dirgemaster in its employ instead. Not only is that pairing more appropriate in terms of the story, the dirgemaster can bolster its master and the servants of the creature with the necromantic magic the bard wields.", + "On the other hand, in a town overrun with undead, a College of Requiems bard might be the only thing standing between the undead creatures it can influence and the innocent townsfolk. While these bards may be frightening to commoners, their power can be wielded for good as much as ill." ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CollegeofRequiems.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Flute.webp" + } + } ] }, { - "name": "Doom Boar", + "name": "Coral Grazer", "source": "GHMG", "entries": [ { @@ -87163,7 +86231,7 @@ { "type": "quote", "entries": [ - "More vicious than a normal boar, the bite of the two-headed doom boar grants great unluck to those who survive it." + "I used to live in a village in the western shallows. Then a grazer came by and, in one night, everything I knew was gone." ] }, { @@ -87171,26 +86239,27 @@ "entries": [ { "type": "entries", - "name": "Ill-Tempered", - "page": 90, + "name": "Unnatural Disasters", + "page": 68, "entries": [ - "The two-headed doom boars hate all life and vent their anger on any creature they can find. The mere sight of a creature drives them into a murderous rage as they try to tear their victim to shreds." + "Sea- and coast-dwellers fear coral grazers. Many such people consider the arrival of a coral grazer to be a natural disaster, but these monsters are far from natural. Equipped with beaked tentacles surrounding its single massive eye, a coral grazer uses its beaks to tear apart and consume coral. But the creature doesn't restrict itself to coral shelfs\u2014it eats anything made of a similar substance, from shells to some stone. It also consumes bones, although in smaller quantities. One coral grazer can lay waste to a whole fishing village." ] }, { "type": "entries", - "name": "Unlucky Wounds", - "page": 90, + "name": "Ancient Horrors", + "page": 68, "entries": [ - "The tusks of a doom boar cause grievous wounds carrying a random malediction lasting from a minute to a day." + "Accounts of coral grazers can be found throughout recorded history, yet their origins re main a mystery. The oldest legends tell of a cataclysm that precedes the creatures being seen in the shallows. Sages speculate this disaster either gave rise to coral grazers or forced them into new territory. The look of coral grazers is akin that of Aether Kindred and denizens of their mad realm. If the cataclysm that gave rise to coral grazers had its source there, it could explain much." ] }, { "type": "entries", - "name": "Bone Collectors", - "page": 90, + "name": "Progeny Plague", + "page": 68, "entries": [ - "Doom boars find shelter in caves, under trees, or in hollows, but one sure sign of a doom boar's lair is the smell of rot and the carpet of bones that liter the area. Doom boars frequently take trophies from their victims that rot in their lair, leaving bones behind." + "Coral grazer spawn can be as much of a threat as their elder kin. Larvae are up to 6 feet long and they eat tremendous amounts to fuel their growth. After gorging themselves for a year, they retreat to deeper waters, returning to familiar feeding territory when they have reached full size. Most folk prefer to kill the larvae before they can grow.", + "An adult coral grazer can attract several larvae to its feeding area. That means adults are more dangerous when larvae are about in surrounding waters. Sages have noted that larvae are more likely to show up when an adult is in danger." ] } ] @@ -87198,42 +86267,43 @@ { "type": "entries", "name": "Salvage", - "page": 90, + "page": 69, "entries": [ - "The tusks of a doom boar can be harvested and made into a powder. The powder can be brewed into a tea with 75 gp of rare herbs that if drunk within an hour of its creation allows the victim of a curse another saving throw against a curse currently affecting them. The tea has no affect against a curse that does not allow a saving throw.", - "Additionally, eight doom boars' worth of powder can be alchemically crafted into an elixir known as {@item hogs' wash|GHMG} {@homebrew |(see Chapter 4)} by a creature with proficiency in {@item alchemist's supplies|PHB}, spending 24 hours and 500 gp worth of rare herbs and succeeding a {@dc 15} Intelligence ({@skill Arcana}) check." + "Some artisans prize a coral grazer's beaks, which can make fine, sharp, and unusual blades. The beaks from one larva can fetch 50 gp, and those from an adult up to 200 gp.", + "Someone who has proficiency in the {@skill Medicine} skill can extract an adult coral grazer's eye in perfect condition with a successful {@dc 17} Wisdom ({@skill Medicine}) check. Treated three times with a {@spell flesh to stone} spell and special oils worth 1,000 gp per casting, the eye shrinks and works like a {@item crystal ball}, provided the caster makes a successful {@dc 13} Intelligence ({@skill Arcana}) check with each casting." ] }, { "type": "entries", "name": "Lore", - "page": 90, + "page": 69, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 90, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 69, "entries": [ - "Wounds from a doom boar can bestow a random curse upon the target." + "Coral grazers are dangerous tentacled beasts that tear apart coral and similar material for food." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 90, - "entries": [ - "Doom boars fly into a reckless rage when they see other creatures." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 90, + "page": 69, "entries": [ - "A curse caused by a doom boar can be removed with a {@spell remove curse} spell or by the creation of a special tea made from the boar's powdered tusks." + "An adult coral grazer's presence can cause paralyzing fear. Although the grazer eats little flesh, it often takes a chunk of a paralyzed creature to get to its delicious bones. The adult can also attract larvae in the area to join it in feasting and fighting." ] } ] + }, + { + "type": "inset", + "page": 69, + "name": "GM Advice:", + "entries": [ + "While a coral grazer is at home in the coastal waters of the lands of Etharis, they can be captured and trained by evil-doers to acts as guards and thugs. Little is as terrifying as a moated lair of an enemy that is also full of coral grazers. In fact, some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.", + "The paralyzing fright caused by a coral grazer makes them terribly dangerous against those creatures who fail their saving throws. However, higher-level characters who are immune to fear, or who boost others with a fear-negating ability, make this paralyzing fright irrelevant. That's why it's important, when you want to challenge a powerful party, to take down those characters or separate them from their allies during a coral grazer attack. A {@spell dispel magic} to remove the effects of a {@spell heroes' feast} is also strategically beneficial." + ] } ] } @@ -87243,13 +86313,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DoomBoar.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CoralGrazer.webp" } } ] }, { - "name": "Doomcaller", + "name": "Corpse Walker", "source": "GHMG", "entries": [ { @@ -87258,7 +86328,7 @@ { "type": "quote", "entries": [ - "Despair, the end is nigh!" + "They rose from their graves, some by force of magic, others cursed through their life's misdeeds. Whatever the reason, we can't let them walk among the living." ] }, { @@ -87266,26 +86336,18 @@ "entries": [ { "type": "entries", - "name": "Apocalyptic Prophet", - "page": 91, - "entries": [ - "Wrapped in bandages and a cloak, the fiend plays at being a prophet predicting dark times ahead. With the presence of a doomcaller, its predictions are all too real." - ] - }, - { - "type": "entries", - "name": "Tongue of Tongues", - "page": 91, + "name": "Grim Awakening", + "page": 70, "entries": [ - "When the doomcaller speaks, all understand, and it understands all that is said." + "When the soul of a deceased can't leave the body because of induced death or for misconduct, it might rise as a corpse walker. The reanimated corpse moves about with its arms outstretched. With its attacks, a corpse walker siphons a victim's life force and kills living creatures for sustenance." ] }, { "type": "entries", - "name": "One of Many", - "page": 91, + "name": "Night Walkers", + "page": 70, "entries": [ - "When the doomcaller needs to reinforce its pronouncements of doom, it summons succubi or other fiends to spread fear and despair." + "Corpse walkers rise at night. By day, they hide in dark places such as coffins and caves. Whether newly deceased or buried for a longer time, the skin of a corpse walker is greenish white with bizarre mold growing on it. The sun burns this flesh and fungus away. As they age, corpse walkers become attached to their resting places and flee there when hard pressed." ] } ] @@ -87293,42 +86355,50 @@ { "type": "entries", "name": "Salvage", - "page": 91, + "page": 70, "entries": [ - "When slain, the eyes of a doomcaller harden into gems worth 2000 gp each.", - "When a creature holding one of these gems makes an attack roll, ability check, or saving throw, they can consume it to improve their fortunes. After the roll has been made, but before the GM has announced the result of the roll, the player can expend one gem and reroll the roll. Once done, the player must use the new result, the gem shatters and becomes worthless." + "Someone who has proficiency with {@item alchemist's supplies|PHB} can mix the mold from a corpse walker's skin with other materials worth 500 gp to produce a potion that grants all the corpse walker's damage resistances for 10 minutes. The skin from an ancient corpse walker can produce two doses of this potion. A humanoid that dies while under the effects of this potion rises as a corpse walker 24 hours later. Creating this rare potion requires a successful {@dc 15} Intelligence ({@skill Religion}) check and 8 hours of brewing.", + "Someone who has proficiency with {@item smith's tools|PHB} can fashion the femur of an ancient corpse walker into a one-handed melee weapon. Both femurs can make a two-handed weapon. Creating the weapon takes 10 days and extra materials worth 500 gp, and it's a magic weapon when complete. Someone you hit with an attack using the weapon can't regain hit points until the start of your next turn. If someone casts {@spell vampiric touch} and {@spell inflict wounds} on the weapon once per day while it's being made, and materials worth 1,000 more gp are added to the process, the weapon also takes on the properties of a {@item sword of life stealing} but need not be a sword." ] }, { "type": "entries", "name": "Lore", - "page": 91, + "page": 70, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 91, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 70, "entries": [ - "Doomcallers are powerful spellcasting fiends." + "It's bad luck for the living to set eyes upon a corpse walker. The returned gaze imparts a curse. Like a zombie, a corpse walker can take significant wounds and remain standing." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 91, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 70, "entries": [ - "A doomcaller can summon succubi or barbed devils." + "The corpse walker has a severe vulnerability to sunlight, which burns and distracts it. Radiant damage is a sure way to ensure the corpse walker stays down when slain." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 91, + "page": 70, "entries": [ - "Doomcallers are resistant to cold, fire, lightning, and nonmagical weapons. They are immune to acid and poison." + "An ancient corpse walker can release spores that call loyal undead to it, although wind can disperse these spores. The ancient walker can also become a cloud of deadly spores that can animate corpses. If terribly wounded, the ancient corpse walker turns into this mist and has 2 hours to return to its lair or perish forever." ] } ] + }, + { + "type": "inset", + "page": 71, + "name": "GM Advice:", + "entries": [ + "An ancient corpse walker can lair in ruins and create a legion of humanoid and beast zombies, as well as corpse walkers. Greater undead beings and necromancers might also use these creatures as lieutenants." + ] } ] } @@ -87338,13 +86408,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Doomcaller.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CorpseWalker.webp" } } ] }, { - "name": "Downcast", + "name": "Corpse Wisp", "source": "GHMG", "entries": [ { @@ -87353,7 +86423,7 @@ { "type": "quote", "entries": [ - "To assume the downcast are good at heart is foolish. Many still cling to delusions of grandeur and do anything to maintain them." + "Some crypts are lit by lanterns. Others by the fragments of lost souls." ] }, { @@ -87361,30 +86431,19 @@ "entries": [ { "type": "entries", - "name": "Angel to Mortal", - "page": 92, - "entries": [ - "Once angels, downcast were made mortals with the death of the gods. In the time since, the downcast have had to adapt to their new identities and forge their own path through Etharis. That path often leads to the service of the Arch Seraphs or Arch Daemons.", - "Each downcast was once an angel in service to a god, a relationship that influences a downcast's appearance, aptitudes, and interests. Other people of Etharis fail to notice the behavioral and physical details that distinguish service to one god from another, but the downcast easily recognize one another's historical role in the divine hierarchy.", - "The downcast suffered a loss few others can relate to. They were immortal celestial beings who required neither sustenance nor sleep. They had no fear of disease or infirmity. Many downcast died during the early days after the fall because they didn't or couldn't adapt to being mortal. Those who survived still bear the scars of lessons hard learned." - ] - }, - { - "type": "entries", - "name": "Prayer to Prey", - "page": 92, + "name": "Soul Remnants", + "page": 72, "entries": [ - "After the downcast became mortal, a cabal of unscrupulous spellcasters discovered the former angels could be used in sacrificial rituals to obtain great power. Since then, this knowledge has spread to those with occult interests and few moral reservations. Most downcast believe stories related to these rituals are only rumors, a belief that has cost more than one their life." + "Sometimes a soul stays in the mortal world to haunt the living. More often, wicked spiritual remnants stay behind to haunt the body's final rest. These remnants form weird, dead lights\u2014corpse wisps\u2014that float in graveyards and other places of death, searching for the living to feed on.", + "These fragments have little sense of the creatures they once were. Still, they cling to the body they once inhabited. Hunger can't destroy them, but they crave life force." ] }, { "type": "entries", - "name": "Downcast Lives", - "page": 92, + "name": "Undead Nature", + "page": 72, "entries": [ - "Created to serve the will of the gods, the downcast are used to following orders. This inclination leads some to pursue vocations in which completing orders without questioning their purpose is a virtue. Mercenary companies are a good place to start.", - "Other downcast seek to unlock the power within their semidivine form. Most downcast were capable of magic prior to their fall, but fewer pursue mortal magic. Downcast sangromancers master magic that can become more powerful with the spilling of its practitioner's blood.", - "When the gods were destroyed, some downcast dealt with their new state by turning to other forms of spiritual power. Some turned to Arch Daemons or Aether Kindred, but other downcast founded cults dedicated to worshipping them." + "A corpse wisp doesn't require air, drink, food, or sleep." ] } ] @@ -87392,97 +86451,138 @@ { "type": "entries", "name": "Salvage", - "page": 92, + "page": 72, + "entries": [ + "When a corpse wisp is destroyed, it leaves behind a soft, black rock the size of a coin. This \"coal\" can be used as an extra material component when casting a spell that deals necrotic damage. Used in this manner, the coal causes the spell to deal an extra {@damage 1d4} necrotic damage. Using the coal in this way consumes it." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 72, "entries": [ - "The recently deceased body of a downcast can be used in a ritual to unlock magical power. This ritual takes 16 hours to complete and requires candles, chalk, incense, silver, and other reagents worth 2,000 gp. Upon completion of this ritual, the downcast's body disintegrates, and the ritualist can choose one benefit.", { "type": "entries", - "name": "Life Force:", - "page": 93, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 72, "entries": [ - "The ritualist's maximum hit points increase by 2 per level (or Hit Die) the ritualist has. Each time the ritualist gains a level (or Hit Die), the ritualist's hit point maximum increases by 2. Also, the ritualist's natural lifespan increases by 250 years." + "These lights, called corpse wisps, are undead spirit fragments caught between life and the great beyond." ] }, { "type": "entries", - "name": "Magic Power:", - "page": 93, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 72, "entries": [ - "The ritualist learns the {@spell thaumaturgy} cantrip and gains additional benefits based on the type of downcast sacrificed, as follows.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 93, - "items": [ - { - "type": "item", - "name": "Aurelian:", - "entries": [ - "The ritualist's Charisma score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell cure wounds} as a 1st level spell." - ] - }, - { - "type": "item", - "name": "Galiant:", - "entries": [ - "The ritualist's Constitution score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell shield of faith} as a 1st level spell." - ] - }, - { - "type": "item", - "name": "Maliganti:", - "entries": [ - "The ritualist's Strength score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell branding smite} as a 1st level spell." - ] - }, - { - "type": "item", - "name": "Ulmyrite:", - "entries": [ - "The ritualist's Intelligence score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell detect magic}." - ] - } - ] - } + "Corpse wisps are nearly immaterial. Radiant damage is most effective against them, while poison, necrotic, and damage from nonmagical attacks are least effective." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CorpseWisp.webp" + } + } + ] + }, + { + "name": "Corpsejaw", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "Cousins to mountain lions, corpsejaws are battlefield scavengers. Their powerful jaws allow them to tear through most armor, so they can eat carrion other scavengers leave behind. Military organizations such as the Free Swords issue bounties on corpsejaws to prevent damage to valuable salvage." + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Corpsejaw.webp" + } + } + ] + }, + { + "name": "Crawling Grave", + "source": "GHMG", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "This thing was born from a mass grave? Makes you wonder who the real monster is, doesn't it?" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Undead Victims", + "page": 73, + "entries": [ + "Unspeakable violence leads to the creation of mass graves, where the dead lie lost and forgotten. The energy from this cruelty can coalesce into tangles of bones that rise to seek out and add new skeletons to the hideous mass." ] }, { "type": "entries", - "name": "Resurrection:", - "page": 93, + "name": "Undead Nature", + "page": 73, "entries": [ - "Upon finishing the ritual, the ritualist can cast {@spell resurrection} without expending a spell slot or providing any other components." + "A crawling grave doesn't require air, food, drink, or sleep." ] } ] }, + { + "type": "entries", + "name": "Salvage", + "page": 73, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use powdered bones from a destroyed crawling grave to brew a death-defying potion. If a creature drinks the potion, the first time they would drop to 0 hit points within 8 hours after drinking they instead drop to 1 hit point. Brewing the potion takes 2 days and materials worth 50 gp, and brewing it correctly requires a successful {@dc 13} Intelligence ({@skill Arcana}) check. One crawling grave has enough bones to refine into four doses of this potion." + ] + }, { "type": "entries", "name": "Lore", - "page": 93, + "page": 73, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 93, - "entries": [ - "The downcast were once immortal celestial servants to the gods. Each has inclinations and aptitudes based on the god they once served." - ] - }, - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Religion}):", - "page": 93, + "page": 73, "entries": [ - "As a result of their divine nature, fallen though it might be, downcast have resistance to necrotic damage and limited access to innate magic." + "Tales tell of mass graves that spawn massive undead due to the violent energy that surrounds them." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 93, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 73, "entries": [ - "The physical form of a downcast contains significant power from before their fallen state. A ritual requiring the sacrifice or corpse of a downcast can draw out this power." + "A crawling grave can absorb a corpse and add the bones to its mass." ] } ] @@ -87495,13 +86595,100 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Downcast.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CrawlingGrave.webp" } } ] }, { - "name": "Drab Sludge", + "name": "Crimson Stallion", + "source": "GHMG", + "_copy": { + "name": "Steeds of Etharis", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "This fanged horse with scaly red skin stretched across its frame has cloven hooves dripping with dark oil. Embedded chains hold a black saddle to its back." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Infernal Mounts", + "page": 324, + "entries": [ + "Created in the Netherworld, these steeds come into existence when a contract for a {@optfeature Gift of Liberating Freedom|GH} is signed. Like most fiends, the crimson stallion can be summoned by learning its true name. These true names are often revealed in dreams to worthy owners, usually as rewards to fiends or mortals who have sent many souls to hell. Crimson stallions are reluctantly bound into service and fulfill their contracts, but rarely bond with their creators." + ] + }, + { + "type": "entries", + "name": "Ritual", + "page": 324, + "entries": [ + "Once a true name is discovered, a spellcaster with at least one 4th-level spell slot can summon a crimson stallion in a {@spell magic circle} drawn using the summoner's blood and materials worth 5,000 gp, which the ritual consumes. The bond is completed when the summoner attaches a bridle made of humanoid sinew and chains to the fiend." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 324, + "entries": [ + "A crimson stallion ignites upon death, burning the body to ash within seconds, leaving only the hooves. Each of these can be ground into a powder and used to create a {@item Alchemist's Fire (flask)|PHB|vial of alchemist's fire}. Doing so requires proficiency with {@item alchemist's supplies|PHB}, a successful {@dc 10} Intelligence check, and 2 hours of work per vial." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 324, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 324, + "entries": [ + "A crimson stallion is a fiend that has related immunities and resistances." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 324, + "entries": [ + "A crimson stallion's bite and hoof attacks are fiery." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CrimsonStallion.webp" + } + } + ] + }, + { + "name": "Cult of Tormach", "source": "GHMG", "entries": [ { @@ -87510,7 +86697,7 @@ { "type": "quote", "entries": [ - "Their stench fills your nostrils and cloys in the mouth. I wish that were the worst thing about these disgusting sludges." + "The wounded soldier's hopes soar as an ally approaches after battle. But the look in her eye tells the soldier that no help will come from this cultist of Tormach." ] }, { @@ -87518,26 +86705,34 @@ "entries": [ { "type": "entries", - "name": "Smelly Sliders", - "page": 95, + "name": "Military Power Cult", + "page": 74, "entries": [ - "It's difficult to describe the repulsive stench that emanates from a drab sludge. It's like something between a day's old corpse and a rancid latrine, and somehow worse. And the way this deep brownish-green muck sloshes upon surfaces, making a roiling and splashing sound akin to that produced by propelled vomit, only adds to its disgusting nature. These sludges seem more liquid than other oozes, but they can slosh on walls and ceilings in inexplicable ways, adding to their strange and revolting nature" + "In the uncertainty following the Aetheric War, the absence of the previous deity of war, Malignant, paved the way for the worship of the unhinged Arch Daemon Tormach. People of Unterland birthed the Cult of Tormach within their militaristic nation. Many fear the cult's influence will spread if left unchecked." ] }, { "type": "entries", - "name": "Unrelenting Splitters", - "page": 95, + "name": "Mindless Destruction", + "page": 74, "entries": [ - "As if its rancid being weren't horrid enough, these oozes split into smaller oozes. When they do, their stench changes, as if sacks of fouler-smelling stuff are torn open in the process." + "The rank and file of the Cult of Tormach carry a well-deserved reputation for wrath and destruction, their zealotry synonymous with the shedding of blood without reason. Cultists of Tormach do not give themselves over to a true berserker state but prefer to attack to overwhelm and dismember their opponents. They have a reputation for slaughtering their wounded at the conclusion of a battle. Unterlanders have learned to expect no quarter from Tormach's faithful." ] }, { "type": "entries", - "name": "Ooze Nature", - "page": 95, + "name": "Champion of Tormach", + "page": 74, "entries": [ - "A drab sludge doesn't require sleep." + "Tormach touches certain fighters to their core, giving them the strength and fury necessary to deliver great damage. In battle, Tormach's Champions prefer the vanguard, armored as much by the strength of faith and their patron's daemonic blessings as their physical armor." + ] + }, + { + "type": "entries", + "name": "Tormach Zealot", + "page": 74, + "entries": [ + "The most faithful disciples of Tormach, blessed with wicked powers, lead the rest of the cult in bizarre and sickening ceremonies and chants. While Zealots let Champions and other servants of Tormach rush into battle first, they're more than willing to fight and die in Tormach's name." ] } ] @@ -87545,30 +86740,22 @@ { "type": "entries", "name": "Salvage", - "page": 95, + "page": 74, "entries": [ - "The smell of a drab sludge is so powerful it can revive the {@condition unconscious}. Using the remains of a drab sludge, someone who has proficiency with {@item alchemist's supplies|PHB} can make a {@item resuscitation bomb|GHMG} {@homebrew |(see chapter 4)}. Doing so requires materials worth 50 gp, 4 hours of work, and a successful {@dc 13} Wisdom ({@skill Medicine}) check." + "Rarely, one of the weapons a cultist carries retains the terrible spark of Tormach inside it. This weapon is a {@item Tormach's blessed weapon|GHMG} {@homebrew |(see chapter 4)}." ] }, { "type": "entries", "name": "Lore", - "page": 95, + "page": 74, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 95, - "entries": [ - "These sludges emit a terrible smell that sickens those who venture near." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 95, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 74, "entries": [ - "Damage eventually causes a drab sludge to split, which unleashes an altered stench, forcing those around it to contend with smaller but nearly as potent oozes." + "Warriors driven by bloodlust and destruction might join a cult of Tormach, who then blesses them with additional powers or prowess." ] } ] @@ -87581,13 +86768,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DrabSludge.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CultofTormach.webp" } } ] }, { - "name": "Drakes", + "name": "Daemon Oak", "source": "GHMG", "entries": [ { @@ -87596,7 +86783,7 @@ { "type": "quote", "entries": [ - "Descendants of the great dragons of the mythic past still roam Etharis. They have little of the majesty of their ancestors, but they're still frightening." + "Twisted and tortured, the many faces of this walking, dark-barked oak scream and call as the creature moves through the forest, spreading destruction." ] }, { @@ -87604,42 +86791,27 @@ "entries": [ { "type": "entries", - "name": "Lesser Dragonkind", - "page": 96, - "entries": [ - "The dragons most common on Etharis are bestial creatures the size of wolves or horses." - ] - }, - { - "type": "entries", - "name": "Blight Drake", - "page": 96, - "entries": [ - "Blight drakes are stunted dragons, twisted by diseases, to which they are very susceptible. Their wings are small and useless, sometimes rotten or absent. Blight drake saliva is poisonous to most creatures." - ] - }, - { - "type": "entries", - "name": "Sea Drake", - "page": 96, + "name": "Twisted Treants", + "page": 76, "entries": [ - "A sea drake keeps to waterways, tormenting sailors and fisherfolk who enter their hunting grounds. These drakes can pluck an unwary mariner off a vessel in the blink of an eye." + "Where daemon blood and ichor fall, feindish power ruins the ground. Plant life becomes desiccated and twisted, most falling to rot. But the hardiest plants become warped mockeries of their verdant kin. Among these are {@creature treant|MM|treants} who become daemon oaks, which have elongated, lashing limbs and grasping roots, all bound in infernal chains.", + "Like a host of tormented souls attempting to free themselves from a woody prison, a multitude of faces manifest along the trunk of these animate trees. Some of these faces have a fixed place. Others emerge and then fade into the daemon oak's despoiled bark." ] }, { "type": "entries", - "name": "Sky Drake", - "page": 96, + "name": "Thrall Spawners", + "page": 76, "entries": [ - "Agile fliers, the sky drakes of Etharis live in the mountains and other desolate areas. A sky drake defends its lair ferociously, but it's willing to negotiate with those who have proven themselves stronger. Sky drakes even serve as mounts in return for promises to leave their homes alone." + "Daemon oaks can cause other trees to share their corruption. Instead of awakening trees, daemon oaks can replace wood and sap with acidic ichor. Once corrupted, a tree serves the daemon oak, amplifying the daemonic tree's menace until the thrall is destroyed. Then, it explodes into a shower of acid." ] }, { "type": "entries", - "name": "Prismatic Drake", - "page": 96, + "name": "Unrelenting Destroyers", + "page": 76, "entries": [ - "Said to be children of Gormadraug, the Prismatic Dragon, prismatic drakes frequent the North. Legends say they want to bring about the return of their ancestor. Sorcerers who foolishly try to tap into Gormadraug's power can be transformed into prismatic drakes. Visions force them to perform tasks that might lead to waking the sleeping dragon." + "Daemon oaks are sedentary creatures, drawing their nutrients from corrupted soil. They might stand for decades, wailing in some gloomy corner of deep woods, avoided by animals and sane folk alike. But when roused to action, they rarely stop their rampage until forced to do so." ] } ] @@ -87647,41 +86819,50 @@ { "type": "entries", "name": "Salvage", - "page": 96, + "page": 77, "entries": [ - "Dragons are rare on Etharis, so materials from their corpses fetch a good price. A dragon's corpse can be sold for at least 100 gp times the Challenge of the monster.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can reduce the brain of a prismatic drake into an oil that can be used to fashion one {@item Arrow of Slaying|DMG|arrow of dragon slaying}. Brewing the oil takes 5 days of work, reagents worth 2,000 gp, and a successful {@dc 17} Intelligence or Wisdom check. Making the arrow is a trivial task, but treating it properly with the oil takes 5 more days of work." + "Daemon oak ichor is a powerful if unstable reagent. Harvesting one vial from a daemon oak requires a successful {@dc 20} Wisdom ({@skill Survival}) check. One vial of ichor harvested from a daemon oak can fetch 500 gp from the right buyer.", + "Someone who has proficiency with {@item smith's tools|PHB} can use the chains from one daemon oak to fashion a {@item Chain Shirt of Acid Resistance|DMG|chain shirt of resistance (acid)} or {@item Chain Mail of Acid Resistance|DMG|chain mail of resistance (acid)}. These armors also offer a +1 bonus to AC. Instead, the chains can be used to make a {@item +1 Acid Fighting Chain|GHMG|magic chain weapon} {@homebrew |(see Grim Hollow Player's Guide)}. Such a weapon offers a +1 bonus to attack rolls and damage rolls, and when the wielder hits with an attack using such a weapon, it deals {@damage 1d6} extra acid damage. Each of these rare items requires 10 days and additional materials worth 1,000 gp to make." ] }, { "type": "entries", "name": "Lore", - "page": 96, + "page": 77, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 96, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 77, "entries": [ - "Sea drakes are cunning grapplers resistant to cold, sky drakes are adept fliers and have a bite charged with lightning, and blight drakes collect diseases that don't kill them but make for a toxic bite." + "Fell forces twisted this walking tree. It's resistant to bludgeoning and piercing damage and vulnerable to fire." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 96, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 77, "entries": [ - "Prismatic drakes are the rarest drakes, rumored to be sorcerers transformed into dragons after they foolishly connected their minds to Gormadraug, the slumbering Prismatic Dragon. These drakes can cast spells." + "A daemon oak can turn other trees into thralls. Each servant is nearly as powerful as its master, although far less cunning. A daemon oak thrall can't spit acid like its master, and thralls perish if their master dies. When a thrall dies, it cracks apart, showering acidic ichor over an area within 10 feet of the thrall." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DaemonOak.webp" + } + } ] }, { - "name": "Dream Spirits", + "name": "Danxoni", "source": "GHMG", "entries": [ { @@ -87690,7 +86871,7 @@ { "type": "quote", "entries": [ - "A dream can be a beautiful thing, until you can't escape it." + "It's a blessing that danxoni\u2014strange, elongated, multiarmed monstrosities\u2014are a rare sight. Not only are they prone to violence, but if they were to proliferate any faster, their voracious appetites would quickly strip an area of its natural resources." ] }, { @@ -87698,35 +86879,26 @@ "entries": [ { "type": "entries", - "name": "Dream Born", - "page": 98, - "entries": [ - "Dream spirits are manifestations of memories released when a sentient creature dies thinking of a specific moment in their life. Powerful arcane magic can also pull these spirits from a creature. Living dreams are positive or emotionally neutral memories. Conversely, a living nightmare is malevolent, so it harms those around it. Wicked mages or other hateful, potent beings transform living dreams into living nightmares through rituals." - ] - }, - { - "type": "entries", - "name": "Psychic Feeding", - "page": 98, + "name": "Churning Innards", + "page": 78, "entries": [ - "Living dreams are warm, blue motes of swirling light that attract the curious and naïve. They charm creatures into a stupor, feeding off the creatures' psychic energy as the charmed beings experience parts of the dream.", - "Living nightmares are hot, red motes that act aggressively. They create fear to maximize their brutal psychic assaults. These attacks and powers give the victims glimpses of nightmares as the evil dream spirit feeds on their fear." + "The warm moistness of a danxoni's digestive tract is an ideal habitat for insects, fungi, and other tiny organisms. The relationship is symbiotic. The smaller creatures flourish in a secure environment with ready access to nourishment, and the digestion they do helps the danxoni absorb its varied meals." ] }, { "type": "entries", - "name": "Gathering Chaos", - "page": 98, + "name": "Multitude of Hungers", + "page": 78, "entries": [ - "When several dream spirits come together in an area, they fuse into jumbled memories and terrifying projections. This enormous amalgam, called a katoche, is a roiling cloud of coruscating colors, flickering with psychic lightning. The confusion of their unnatural joining drives the melded spirits to destructive ends." + "Danxoni observed in the wild have been recorded as eating anything. They eat fresh prey, carrion, wood, poisonous plants, and rock and metal. To eat, a danxoni rips chunks with its strong arms and stuffs the material down its throat. The digestive powers of a danxoni's hitchhikers allow it to extract sustenance out of any substance." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 98, + "name": "Once Sapient?", + "page": 78, "entries": [ - "A dream spirit doesn't require air, food, drink, or sleep." + "Some observant adventurers have noted the oddly humanlike appearance of a danxoni's face. All attempts to communicate with a danxoni have confirmed an animal intelligence, leading some to wonder whether danxoni were once a sapient species." ] } ] @@ -87734,39 +86906,30 @@ { "type": "entries", "name": "Salvage", - "page": 98, + "page": 78, "entries": [ - "Dream spirits can be valuable, capturing important information about a person or a moment from the past. Details contained within a dream spirit might provide knowledge, like the location of an important artifact or the combination to a locked vault. Those who succumb to a dream spirit's spells or attacks see snippets of such information. When the dream spirit is destroyed, each creature within 60 feet of it can attempt a {@dc 15} Wisdom ({@skill Insight}) check to learn details of the dream or nightmare's contents.", - "When a katoche separates, it leaves behind dream-infused ectoplasm. Someone who has proficiency with {@item alchemist's supplies|PHB} can use this goo and other materials worth 100 gp to make {@item oil of etherealness|DMG}. The process requires 2 days of work and a successful {@dc 15} Intelligence ({@skill Arcana}) check." + "Someone who has proficiency with an {@item herbalism kit|PHB} can process portions of a dead danxoni's internal colonies to produce {@item Antitoxin (vial)|PHB|antitoxin} or an herbal cure for {@disease sewer plague|DMG}. Doing so requires 1 hour of work and a successful {@dc 11} Intelligence or Wisdom check. One danxoni can provide enough material for four doses of {@item Antitoxin (vial)|PHB|antitoxin} or herbal cure, or a mix of both." ] }, { "type": "entries", "name": "Lore", - "page": 98, + "page": 78, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 98, - "entries": [ - "Dream spirits are psychic fragments given form by circumstances or magic. They are incorporeal and, therefore, hard to capture or destroy." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 98, + "name": "{@dc 10} Wisdom ({@skill Medicine}):", + "page": 78, "entries": [ - "Living dreams use charm illusion to pacify other beings, while nightmares rely on fear." + "Danxoni can exhale their internal symbionts in a caustic, poisonous, and infectious cloud. Killing a danxoni releases these disease-causing parasites. If harvested properly, however, these creatures can be used to make {@item Antitoxin (vial)|PHB|antitoxin} or a cure for {@disease sewer plague|DMG}." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 98, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 78, "entries": [ - "Dream spirits can fuse and become a confused swirl called katoches. They overwhelm the senses with confusing visions and break into separate dream spirits when diminished in power." + "Necrotic damage can quickly wipe out large numbers of the danxoni's internal symbionts, so this damage is very effective against a danxoni." ] } ] @@ -87779,13 +86942,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DreamSpirits.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Danxoni.webp" } } ] }, { - "name": "Dreamers", + "name": "Dark Mist Stalker", "source": "GHMG", "entries": [ { @@ -87794,7 +86957,7 @@ { "type": "quote", "entries": [ - "Dreams are a simple reflection of our deepest yearnings. I make them reality." + "As we made camp the mist rolled in. Lassiter screamed, but we didn't see anything. Then another scream. And an arrow. Then another. No twang of a bow, just the sharp sound of impact. A full retreat was ordered and we all ran for our lives. At least the three of us who weren't dead." ] }, { @@ -87802,67 +86965,49 @@ "entries": [ { "type": "entries", - "name": "Strangers in a Strange Land", - "page": 100, - "entries": [ - "An ancient species that survived a cataclysm by entering sleep stasis, dreamers are still finding their footing in Etharis. They can recall little of their civilization prior to entering stasis, but the experience had a profound impact on them, granting them the ability to sense and enter the dreams of others. This ability has allowed dreamers to learn about the other people of their world, but their psychic intrusions have done little to endear dreamers to others.", - "The same stasis that allowed dreamers to survive a major calamity also caused them to forget most of their cultural history. Without a shared past, they split on whether to look forward or back. Some believe they should attempt to uncover the ruins of their civilization and resurrect its culture. Others see an opportunity to invent a new place in Etharis." - ] - }, - { - "type": "entries", - "name": "Dream Lives", - "page": 100, + "name": "Trespassers Beware", + "page": 79, "entries": [ - "Some dreamers can make a living in exchange for information discovered in dreams. Such dreamers enter dreams to obtain details about a person's waking life they can later use as blackmail or sell to an interested third party.", - "Other dreamers have unlocked magical powers related to sleep and dreaming. Other people find dreamer power to enter dreams disconcerting. Some dreamers, such as somnolists, market this ability to fulfill customer fantasies. Their power over sleep can make them more dangerous than one might think a dream performer could be." + "In places where the fey courts claim dominance in the mortal world, guards were placed to keep out trespassers. Then the Mists came. The noble fey guards were turned into dark versions of their past selves. They no longer serve their fey patrons\u2014instead, they kill any interlopers." ] } ] }, - { - "type": "inset", - "page": 101, - "name": "GM Advice:", - "entries": [ - "Dreamers make excellent mystical advisors for foes looking for an edge in the realms of information and dreams. Dreamers might not even realize what their leader is really doing, as their focus is firmly in other realms of reality." - ] - }, { "type": "entries", "name": "Salvage", - "page": 101, + "page": 79, "entries": [ - "Dreamer eyelashes can be used to create a soothing tea that brings about deep sleep. The eyelashes of a dreamer can be had for 4 gp. Someone who has proficiency with an {@item herbalism kit|PHB} can add herbs worth another 1 gp and boil the mixture for 10 minutes. If the herbalist succeeds on a {@dc 10} Intelligence or Wisdom check, and if consumed within an hour of preparation, the tea induces restful sleep. The drinker must succeed on a {@dc 12} Constitution saving throw, which they can fail willingly, or sleep for 8 hours, until they take damage, or until another creature uses an action to awaken them. If the drinker sleeps for 8 hours and thereby finishes a long rest, the drinker can eliminate an extra level of {@condition exhaustion} and gains 2 ({@dice 1d4}) temporary hit points until they finish another long rest. Making this tea requires eyelashes from both a dreamer's eyes. It takes one month for the lashes to grow back to sufficient length to use again." + "The hunting bows of the dark mist stalkers are renowned for their accuracy and ranges so much so that foolish adventurers and hunters of all skill levels attempt to recover them. A slain dark mist stalker has a {@chance 10|10% chance|Dark Mist Stalker Bow|The bow can be truend into an oathbow.|The bow cannot be turned into an oathbow.} to be carrying a weapon that can be turned into an {@item oathbow}. Such a weapon can be altered by a proficient weaponsmith, who must succeed on a {@dc 25} Intelligence ({@skill Arcana}) check after spending 10 days and 7500 gp of components." ] }, { "type": "entries", "name": "Lore", - "page": 101, + "page": 79, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 101, + "page": 79, "entries": [ - "Dreamers are an ancient people who survived into the current time by entering a stasis when their civilization was in jeopardy. A side effect of this stasis was collectively forgetting their history and culture." + "Dark mist stalkers hide in the woods and always come with the mist! Avoid the mists to avoid your death!" ] }, { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 101, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 79, "entries": [ - "Dreamers are capable of sensing and entering the dreams of others nearby." + "Dark mist stalkers can hide in the rain and see you without light. Find another way to find them." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 101, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 79, "entries": [ - "A tea that enhances sleep can be made from the eyelashes of a dreamer and dried herbs. The sleep induced by the tea is said to be more refreshing than natural rest." + "The bow shot of a stalker can knock you back, and the touch of their knives can cause a wound that can't be staunched." ] } ] @@ -87875,13 +87020,21 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Dreamers.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DarkMistStalker.webp" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptDarkMistStalker.webp" + }, + "credit": "Olivia Rea" } ] }, { - "name": "Eagal Sithe", + "name": "Darkfeather", "source": "GHMG", "entries": [ { @@ -87890,7 +87043,7 @@ { "type": "quote", "entries": [ - "Flitting in the shadows, just out of most people's perception, these fey excel at sowing strife and ruining lives." + "A figure moves silently through the city, well past midnight, a masked doctor treating those who have contracted {@disease the Weeping Pox|GH}. Those who look closer see a monster\u2014and not a masked healer\u2014walking the streets." ] }, { @@ -87898,34 +87051,26 @@ "entries": [ { "type": "entries", - "name": "Creepy Lurkers", - "page": 102, - "entries": [ - "Eagal sithe are rarely seen in their true form. They scutter about like roaches, spying from crevices and shadows in search of their next victim. Patient and obsessive creatures, they savor such selection, like a gourmand of corruptible emotion. They learn routines, note traumas and petty frustrations, and then dig in. Once they do, they're hard to shake loose." - ] - }, - { - "type": "entries", - "name": "Roachlike Fey", - "page": 102, + "name": "Mimic of Healers", + "page": 80, "entries": [ - "Eagal sithe sport a rusty brown carapace that protects their wings, and their body is propelled by two pairs of spindly, insectoid appendages, driving it with incredible speed and creepy grace. Its flat upper body is a disgusting humanoid\u2014squashed, sickly pale, and distorted\u2014with a tiny, sneering mouth and large, dead-black eyes framed with constantly searching antennas." + "Darkfeathers are monsters that mimic the appearance of the few who try to safely help victims of {@disease the Weeping Pox|GH}. Traditionally, these healers dress in long, feathered black robes with a beak-like mask to protect themselves from contracting the disease. A warped mixture of magic and disease transformed these healers, merging the mask and pestilence, into a humanoid creature with a bird-like skull." ] }, { "type": "entries", - "name": "Subtle Manipulators", - "page": 102, + "name": "Deathbringer", + "page": 80, "entries": [ - "Once their prey is chosen, an eagal sithe latches on with an insidious emotional bond, allowing them to manipulate their victim. They feed off negativity in a heady mix of psychic nourishment and emotional addiction. As the fey feeds, its power grows, and it bloats like a swelling parasite." + "To some, darkfeathers might be a blessing. Within their skull are two poison glands and a proboscis to deliver the poison to sickened individuals. Victims of a darkfeather seem to improve for a couple of days after the creature's visit, giving the family and victim hope. But death comes quickly, and the darkfeather tracks its victims to drink the liquified remains." ] }, { "type": "entries", - "name": "Mental Scavengers", - "page": 102, + "name": "Shadow Lurker", + "page": 80, "entries": [ - "This psychic feeding is debilitating and eventually fatal to the prey. But such a death releases a surge of emotional energy, elevating the eagal sithe to greater heights of power for a fleeting time. And once this surge dissipates, the fey moves on, searching for a new victim and starting the horrid process anew." + "When confronted, the darkfeather retreats and blends into darkness. It avoids conflict unless cornered, and then fights with ferocity to escape. Accurate knowledge of this mimic is rare." ] } ] @@ -87933,40 +87078,49 @@ { "type": "entries", "name": "Salvage", - "page": 102, + "page": 80, "entries": [ - "A dried and ground eagal sithe is a potent reagent for many potions, elixirs, poisons, and magic items that can {@condition charmed|PHB|charm}, {@condition frightened|PHB|frighten}, or affect the mind. When combined with such items' standard components, the DC of any effects requiring either a Charisma or Wisdom saving throw increases by 1. An eagal sithe is typically worth 50 gp to a person knowing its worth." + "Glands within a darkfeather's skull can be harvested and processed into one dose of a {@item necrotic poison|GHMG}, which acts as a {@item potion of poison} that inflicts both poison and necrotic damage if invested. Harvesting and preparing the poison requires proficiency with a {@item poisoner's kit|PHB}, takes 4 hours, and requires a successful {@dc 12} Intelligence check." ] }, { "type": "entries", "name": "Lore", - "page": 102, + "page": 80, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature} or {@skill Arcana}):", - "page": 102, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 80, "entries": [ - "These malevolent fey create a bond that allows them to manipulate others' emotions. The more it feeds off its prey's negative emotions, the more powerful the fey becomes." + "A darkfeather is a venomous monstrosity that is immune to poison." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 102, + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 80, "entries": [ - "A dead eagal sithe is worth a fair amount of gold to an alchemist or crafter of magic, but only if the corpse is less than a week old." + "A darkfeather can blend with the shadows and is averse to {@quickref Vision and Light|PHB|2||bright light}, especially sunlight." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Darkfeather.webp" + } + } ] }, { - "name": "Eater of Orbs", + "name": "Dawndrinker", "source": "GHMG", "entries": [ { @@ -87975,7 +87129,7 @@ { "type": "quote", "entries": [ - "With a fiendish grin, the urchin pops the merchant's eye into his mouth, and then transforms into the dead man." + "Sometimes it's darkest after the dawn." ] }, { @@ -87983,19 +87137,26 @@ "entries": [ { "type": "entries", - "name": "Servants to Warlocks", - "page": 103, + "name": "Alien Gloom", + "page": 81, "entries": [ - "Some warlocks ritualistically infuse their followers with demonic humors to give the underlings fiendish power. Those who survive become operatives with extraordinary abilities. Some of the most powerful of these subjects become eaters of orbs.", - "Working backward from the conclusion that the eyes are windows to the soul, eaters of orbs are trained to extract the essence of a being through the consumption of their eyes. With this abominable exchange, an eater of orbs trained in stealth, impersonation, and assassination can become a top-notch agent and spy." + "A dawndrinker is the fear of the dark incarnated in a leonine shape. But the creature's head is alien, with five orbs that act as eyes and no mouth or nose. Three protrusions around the trunk function as ears. These organs vibrate when the dawndrinker is agitated, sounding like the rumble of an earthquake." ] }, { "type": "entries", - "name": "Fiendish Infiltrators", - "page": 103, + "name": "Thirsting Darkness", + "page": 81, "entries": [ - "An eater of orbs is unlikely to engage in direct violence unless they have their victim in a position to kill them outright and take their identity. After taking an identity, the eater impersonates the victim as long as needed, taking advantage of opportunities the charade grants. The eater avoids confrontation while disguised, sending allies or minions to deal with threats. When cornered, however, an eater of orbs doesn't hesitate to fight." + "These creatures are thought to have emerged from the City Below. Others claim dawndrinkers came to this world to defend their summoners against the Arcanist Inquisition. Whatever the case, dawndrinkers leech light from the surroundings, feeding on it and growing stronger. In the presence of a dawndrinker, torches flicker and fail, the sun seems distant, and magical illuminations dim and go out." + ] + }, + { + "type": "entries", + "name": "Midday Night", + "page": 81, + "entries": [ + "When a dawndrinker makes its home, usually in a cave or dense thicket hidden from the sun, it slowly feeds on light in the area. The longer it feeds, the stronger it grows and the shorter the days seem near its lair. After a season, a dawndrinker can grow powerful enough create a small area where it appears the sun never rises." ] } ] @@ -88003,32 +87164,48 @@ { "type": "entries", "name": "Salvage", - "page": 103, + "page": 81, "entries": [ - "A spellcaster that has at least one 3rd-level spell slot can fashion the scalp of an eater of orbs that has eaten an eye within the last 24 hours into a {@item hat of disguise|DMG}. This process takes 8 hours, materials worth 100 gp, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." + "Dawndrinkers have a special organ that stores and processes light the way that other creatures digest food. Most of the creature's body disintegrates after it dies, but this light stomach remains. Someone who has proficiency with {@item alchemist's supplies|PHB}, {@item cook's utensils|PHB}, or an {@item herbalism kit|PHB} can prepare the stomach with other ingredients worth 25 gp. If the preparer succeeds on a {@dc 13} Wisdom or Intelligence check, the organ makes a tasty, sweet meal for up to four creatures. After partaking, those creatures add 60 feet to their {@sense darkvision} range for 24 hours, those that lack {@sense darkvision} gaining it to a range of 60 feet. All partakers also gain {@sense blindsight} to a range of 10 feet for the same duration." ] }, { "type": "entries", "name": "Lore", - "page": 103, + "page": 81, "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 81, + "entries": [ + "A dawndrinker is a cunning predator that can easily hide and move in shadow. It greatly lessens and even extinguishes light sources." + ] + }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 103, + "page": 81, "entries": [ - "An eater of orbs is a humanoid made fiendish by an eye-consuming ritual. This creature can't be charmed. If it eats a person's eye, the eater of orbs can change into that person's shape." + "A dawndrinker can sense light, its food, at a great distance. The monster is also resistant to fire, absorbing some of its energy, and immune to radiant damage, which is a source of quick nourishment for the dawndrinker." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 81, + "entries": [ + "A dawndrinker's attacks can temporarily take away the victim's ability to perceive light." ] } ] }, { "type": "inset", - "page": 103, + "page": 81, "name": "GM Advice:", "entries": [ - "Any humanoid creature that might serve a warlock can be turned into an eater of orbs by giving them the ability to extract eyes and then change shape after eating them. An eaten eye would heal 5 hit points per CR." + "Before running an encounter with a dawndrinker, brush up on the rules for {@condition invisible|PHB|invisibility}, {@quickref Vision and Light|PHB|2||darkness}, and {@quickref Vision and Light|PHB|2||dim light}. The dawndrinker and any of its allies should be able to function in {@quickref Vision and Light|PHB|2||darkness}." ] } ] @@ -88036,7 +87213,7 @@ ] }, { - "name": "Ebon Knight", + "name": "Death Cap", "source": "GHMG", "entries": [ { @@ -88045,7 +87222,7 @@ { "type": "quote", "entries": [ - "They looked like clouds of dark smoke rolling across the ground toward us. But those hoofbeats and ebony lances were real as death." + "It draped over her head, and everything changed. That insecure bard we all knew and loved was gone. She sliced through us as if we were butter." ] }, { @@ -88053,18 +87230,42 @@ "entries": [ { "type": "entries", - "name": "Evil Martyrs", - "page": 104, + "name": "Deadly Spirit", + "page": 82, "entries": [ - "Paladins who bow to unholy powers serve with fanaticism in life. Those who lay down their lives for their wicked masters return to serve in death as ebon knights. They move wreathed in sulfurous smoke that makes them appear, from a distance, as ghostly or fiendish beings." + "The death cap is the manifestation of an executioner's or assassin's spirit, who not only killed without remorse, but hungered for murder. Their spirit and dark hunger live on after death, coalescing into some form of a cap or a hat." ] }, { "type": "entries", - "name": "Death Steeds", - "page": 104, + "name": "Patiently Waiting Release", + "page": 82, "entries": [ - "The bond an ebon knight has to its steed carries over into death. These steeds emanate smoke like that of their masters. The two fight in unholy synchronicity fostered by their simultaneous demise." + "These caps are slow movers\u2014landbound slitherers. It spends most of its time patiently waiting for prey, seeming nothing more than a clean but discarded item of clothing made of a lush material. It doesn't reveal its true nature until someone dons the hat." + ] + }, + { + "type": "entries", + "name": "Psychic Hijacker", + "page": 82, + "entries": [ + "Once upon a living creature's head, the transformation begins as the hood attempts to control the mind of its host. When it does, it stretches into a deep black hood, and that's when the carnage begins." + ] + }, + { + "type": "entries", + "name": "Parasitic Killer", + "page": 82, + "entries": [ + "The cap wants nothing more than to slake its murderous desires. While it can be cunning, it rarely passes on an opportunity to kill. It kills its host by pushing it into battle and psychically draining the host's life force." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 82, + "entries": [ + "A death cap doesn't require air, food, drink, or sleep." ] } ] @@ -88072,49 +87273,33 @@ { "type": "entries", "name": "Salvage", - "page": 104, + "page": 83, "entries": [ - "The plate armor of an ebon knight roils with the energy of undying evil. Someone who has proficiency with {@item smith's tools|PHB} can melt the armor of three ebon knights to make {@item Ebon Armor of Invulnerability|GHMG|plate armor of invulnerability that also grants resistance to necrotic damage}. However, this wicked armor requires an attuned wearer to sacrifice life force to it. After the wearer finishes a long rest, or the first time they put the armor on after having not worn it while finishing one or more long rests, they must either give up one-quarter of their remaining Hit Dice to the armor (rounded up) or gain 1 level of {@condition exhaustion}. Someone who has proficiency with {@item smith's tools|PHB} takes 30 days to make this armor, which requires other materials worth 10,000 gp to craft. The intended first wearer must give blood each day, losing Hit Dice or taking {@condition exhaustion} as if wearing the armor. The process fails, consuming half the materials, if the wearer doesn't feed the armor as it's made. If this being then fails to wear and feed the armor daily for 30 days after it's complete, it disintegrates into ash and smoke." + "The fabric of a defeated death cap is very valuable to tailors and creators of magical clothing, fetching 250 gp. Creating a magical cloak, hat, or other clothing using the fabric from a death cap cuts the creation time in half." ] }, { "type": "entries", "name": "Lore", - "page": 104, + "page": 83, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 104, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 83, "entries": [ - "Ebon knights seek goodness to snuff out. These beings were evil paladins who sacrificed their lives to their unholy masters. Each has an unnatural bond with an undead steed." + "Placing the death cap on one's head opens one up to possession by the malignant undead. Once a death cap takes control, it pushes its host to murderous carnage. While one can cut down the host, the easiest way to rid a possessed creature of the cap is to turn undead." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 104, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 83, "entries": [ - "The ebon knight and steed are much stronger together. They are all but immune to being turned when in proximity to one another." + "The death cap rides roughshod over its host, not only pushing it into battle but also denying it sustenance and sleep. Worst still, it slowly devours those it possesses. The cap can be forced off a host's body by using {@spell dispel evil and good} or similar magic." ] } ] - }, - { - "type": "inset", - "page": 105, - "name": "GM Advice:", - "entries": [ - "To up the challenge for a powerful party, make it impossible for the ebon knight to drop to 0 hit points if its steed is still alive, and vice versa. Force the characters to find a way to kill both knight and steed on the same attack." - ] - }, - { - "type": "inset", - "page": 105, - "name": "GM Advice:", - "entries": [ - "Want to tease your player's a bit? When they defeat an ebon knight, have the steed remain alive. A player may want their character to bond with this powerful steed. But then what happens when the soul of the ebon knight living within the steed decides to make its presence known?" - ] } ] } @@ -88124,13 +87309,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EbonKnight.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DeathCap.webp" } } ] }, { - "name": "Eldritch Priests", + "name": "Disavowed", "source": "GHMG", "entries": [ { @@ -88139,7 +87324,7 @@ { "type": "quote", "entries": [ - "First she spoke of a power greater than the gods. Then there was this ringing in my ears. I don't remember what happened after that, but the nightmares were terrible." + "It draped over her head, and everything changed. That insecure bard we all knew and loved was gone. She sliced through us as if we were butter." ] }, { @@ -88147,18 +87332,26 @@ "entries": [ { "type": "entries", - "name": "Chaos Dwellers", - "page": 106, + "name": "Fallen Celestials", + "page": 84, "entries": [ - "Certain entities are so ancient that some theorize they sprang from the primordial chaos that predates creation. The mere sight of these otherworldly abominations drives most beyond reason, yet some seek them out. These beings, called Aether Kindred, take little notice of mortals. Many of them exist in torpor, dreaming mystical, gruesome dreams in the emptiness between stars. Occasionally, however, mortals touch those dreams and garner a portion of the Kindred's attention. Among these people are eldritch priests." + "When the gods fell, their agents struggled with how to go on. Most served the Arch Seraphs, who claimed their fallen god's mantle. Others found a different path. Either by choice or through an Arch Daemon's corruption, these celestials embraced evil. Such fallen celestials are known as disavowed." ] }, { "type": "entries", - "name": "New Gods", - "page": 106, + "name": "Avarice Seraphs", + "page": 84, "entries": [ - "After the demise of the Etharis pantheon, divine magic waned across the world. Desperate souls turned to worshipping the gods' killers in the hopes of currying favor. These priests are few. One of their primary goals is to disseminate the \"truth\" that the gods waged war against a greater power and died for their hubris." + "Many of the god Jezra's seraphs fell victim to Gorodyn's greed-filled words and joined the forces of the Arch Daemon of Avarice, becoming avarice seraphs. These beings still resemble the ideal of a glorious, winged angel. However, an avarice seraph's wings are black with silver-tipped feathers. Its eyes are also black, dripping with oily tears. The seraph has two faces on opposite sides of its head. One face smiles while the other frowns. The seraph rotates its head, displaying the face that suits its situation." + ] + }, + { + "type": "entries", + "name": "Gluttony Seraphs", + "page": 84, + "entries": [ + "Arch Daemon Sitri's temptations seduced seraphs who became gluttony seraphs, who now help further the Tempter's plans. Seeing their gods fall made these celestials recognize the futility of their previous ideals. Such seraphs have given in to their desires, particularly gastronomic ones, becoming giant froglike beings. Stunted wings sprout from a gluttony seraph's rotund form, allowing it awkward flight. A gluttony seraph has an enormous mouth, and the largest of them can swallow other creatures." ] } ] @@ -88166,49 +87359,43 @@ { "type": "entries", "name": "Salvage", - "page": 106, + "page": 84, "entries": [ - "The touch of an Aether Kindred's dreams can taint objects with an unstable nature, particularly potions. Any potion found on the servants of these beings has a {@chance 50|50% chance|Tainted Potion|The potion is tainted.|The potion is not tainted.} to be tainted, making the potion's effects unpredictable. Someone inspecting such a potion must succeed on a {@dc 17} Intelligence ({@skill Arcana}) check to identify the instability. Otherwise, the potion appears to be a normal potion of its type. When an unstable potion is consumed, roll on the {@table Eldritch Effects|GHMG} table to determine the effect of the instability, which is in addition to the potion's normal effects and can last as long as the potion does or 1 minute, whichever is longer. However, a creature can attempt a {@dc 13} Wisdom saving throw at the end of each of its turns, ending the instability effect on itself on a success." + "An avarice seraph's metal-tipped feathers can be sold. Those of the lesser seraph are worth 250 gp, while those of the seraph are worth 1,000 gp.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can melt the metal on the feathers of an avarice seraph and use some feathers as fletching to make one {@item Arrow of Slaying|DMG|arrow of celestial slaying} for a lesser seraph, or four such arrows from the seraph. Making one arrow takes 7 days of work, reagents worth 1,000 gp, and a successful {@dc 17} Intelligence or Wisdom check.", + "The saliva of a gluttony seraph functions as {@item Antitoxin (vial)|PHB|antitoxin}\u2014 three doses can be collected from a lesser seraph, while ten can be gathered from a seraph. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can mix two doses of this saliva with reagents worth 50 gp and brew the mixture for 4 hours. The resulting elixir affects the imbiber as a {@spell protection from poison} spell, curing a random poison in the drinker's system." ] }, { "type": "entries", "name": "Lore", - "page": 106, + "page": 84, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 106, + "page": 84, "entries": [ - "In the wake of the gods' disappearance, some turned to other ancient entities for power. Those that succeed are known as eldritch priests." + "The disavowed are seraphs fallen to evil. Each still retains a measure of its celestial power." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 107, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 84, "entries": [ - "These priests draw their power from maddening entities known as the Aether Kindred, which some arcane scholars point to as the cause of the gods' disappearance. The power granted by such creatures can produce bizarre and unpredictable effects." + "From their celestial heritage, disavowed retain magic resistance and resistance to nonmagical attacks, as well as immunity to being {@condition charmed}, {@condition exhaustion|PHB|exhausted}, and {@condition frightened}. Even in a fallen state, the seraph imparts magic and radiant damage to its attacks. Gluttony seraphs are also immune to poison." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 107, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 84, "entries": [ - "Some eldritch priests seek to awaken their new \"gods\" by spreading the story of the demise of members the Etharis pantheon. As more people tap into the dreams of the slumbering Kindred, the creatures begin to rouse. If they wake, the world is doomed." + "Avarice seraphs can rouse the greed in any creature. Huge gluttony seraphs can swallow and digest people, although their lesser kin can't." ] } ] - }, - { - "type": "inset", - "page": 107, - "name": "GM Advice:", - "entries": [ - "Spell choice for enemies like eldritch priests are important. While carrying out inscrutable plans, divination spells are valuable. In battle, however, spells that protect, damage, or debuff are needed to properly challenge the characters." - ] } ] } @@ -88218,13 +87405,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EldritchPriests.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AvariceSeraph2.webp" } } ] }, { - "name": "Empyrean Brazen Bull", + "name": "Disembodied", "source": "GHMG", "entries": [ { @@ -88233,7 +87420,7 @@ { "type": "quote", "entries": [ - "The smell of smoke and incense consumed the castle walls, and we heard the furious and gleeful bellows of the most immense bull we'd ever seen. As our battlements burned and crumbled, we knew all was lost." + "It's one thing to be stuck somewhere. It's another to be stuck in two places at once." ] }, { @@ -88241,26 +87428,35 @@ "entries": [ { "type": "entries", - "name": "The Golden Bull", - "page": 108, + "name": "Ritual Disaster", + "page": 88, "entries": [ - "This golden metallic bull is filled with divine fire. A nimbus of soul fire dances around it, emanating from its glowing and intelligent amber eyes, and flaming hoof tracks follow in its wake." + "The disembodied are survivors of a magic ritual that became a regional disaster. All people within and near the city of Ulmyr's Gate when the incident occurred vanished from the face of Etharis. Years later, some returned, though each had a form indistinct to others. The disembodied claim they spent the intervening time stuck between planes, a claim which seems to be true, given the odd abilities the disembodied now possess." ] }, { "type": "entries", - "name": "Beast with a Burden", - "page": 108, + "name": "Lost and Returned", + "page": 88, "entries": [ - "The stomachs of this divine bovine are full of soulfire, and all that it eats is consumed in its heavenly absolution. A soul of pure celestial energy inhabits its divine and golden metal trappings. It delights in the cleansing of evil, steadfast in its purpose, and stubborn in its execution of its duty." + "For the disembodied, their vanishing and subsequent reappearance happened in the blink of an eye. Disembodied who weren't members of the Great College attempted to pick their lives up where they left off, rebuilding the infrastructure of Ulmyr's Gate or leaving to work their trade elsewhere. Those disembodied from the school of magic spend their time looking for a way to reverse the damage caused by the magic that transformed them." ] }, { "type": "entries", - "name": "'Mooving' and Shaking", - "page": 108, + "name": "Living Ghosts", + "page": 88, "entries": [ - "The brazen bull was used by the celestial armies as a formation breaker and siege engine. It can charge through the enemy, break down fortresses, and, if it is felled in battle, take more than a few opponents as the fire in its belly explodes." + "People react to the disembodied with fear. In appearance and ability to travel between the Material Plane and the Ethereal Plane, the disembodied seem to be ghosts. Others also wrongly worry that the disembodied state might be contagious. Many shun close contact even when they recognize the disembodied aren't incorporeal undead.", + "Those who returned struggle to regain some semblance of normalcy. Most disembodied have returned to their trades. Some, in their grief and rage, have turned to hunting spellcasters before they can do further harm." + ] + }, + { + "type": "entries", + "name": "Disembodied Arcanist", + "page": 88, + "entries": [ + "Disembodied arcanists were once the senior students and faculty of the Great College. Few took the magical calamity that changed them as a lesson in caution. Disembodied arcanists search for knowledge and artifacts to complete other rituals that might reverse or complete the ritual that transformed them." ] } ] @@ -88268,66 +87464,56 @@ { "type": "entries", "name": "Salvage", - "page": 109, + "page": 89, "entries": [ - "The exploded metal hide of the Empyrean brazen bull can be harvested to make gleaming and radiant {@item brazen armor|GHMG} {@homebrew |(see Chapter 4)}. A proficient armor smith can make a suit of {@item brazen armor|GHMG} by succeeding on a {@dc 20} Strength ({@skill Athletics}) check and using 2500 gp of components. This process takes 20 days to complete." + "The Great College was home to a large collection of magic items. The disembodied somehow recovered some of these objects. A disembodied commoner might carry one common or uncommon magic item. A disembodied arcanist can possess a few such items or one rare one." ] }, { "type": "entries", "name": "Lore", - "page": 109, + "page": 89, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 109, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 889, "entries": [ - "Wildfires that seem to begin with hoofprints are sometimes found during the dry season in farmland, and bright spots on the horizon that look like a massive cow are often reported at the same time." + "The disembodied were once the citizens of a city known as Ulmyr's Gate. It housed a school of magic called the Great College, but an arcane accident destroyed the metropolis and institution. Years later, citizens of Ulmyr's Gate and staff and students at the Great College began to reappear, transformed into the disembodied." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 109, + "name": "{@dc 13} Intelligence ({@skill Nature}):", + "page": 39, "entries": [ - "The Empyrean brazen bull is a beast of burden for angels, used for besieging enemies." + "Beasts and other creatures inside and around Ulmyr's Gate suffered the same fate as the humanoids that lived in the city. Although much rarer, some of these creatures have returned to the region and show innate magical abilities like those of the disembodied." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 109, + "name": "{@dc 13} Intelligence ({@skill Arcana}):", + "page": 89, "entries": [ - "The Empyrean brazen bull explodes when it dies, and luck be with all in the wake of the blast." + "The disembodied can step into the Ethereal Plane. They can also call on magic related to their partially immaterial state." ] } ] }, { "type": "inset", - "page": 109, + "page": 89, "name": "GM Advice:", "entries": [ - "The Empyrean brazen bull is obviously a strong force on the side of law and good, and evil or chaotic characters could easily find themselves getting the horns if they mess with the bull. However, just like any other creatures, brazen bulls can be tricked into working against their own interests. They can also be manipulated or corrupted by agents of evil to work against good characters.", - "Brazen bulls can be altered to take other forms as well. Other forms might have different modes of movement to match their environment, and they might have different types of natural weapons. Regardless of the form they take, however, their attacks and traits should remain the same. An Empyreus brazen dragon or whale, for example, might be able to fly or swim, but they'll still be able to charge, swallow, damage with their aura, and explode when defeated." + "Other NPCs or creatures may have disembodied traits. For example, a fighter or paladin, or even a monstrous creature, could be made into a disembodied version by giving them traits similar to the disembodied commoner. A foe's ability to use {@spell blink} or {@spell blur}\u2014in addition to entering an ethereal state\u2014 can make for an interesting new challenge." ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EmpyreanBrazenBull.webp" - } - } ] }, { - "name": "Epachrach", + "name": "Doom Boar", "source": "GHMG", "entries": [ { @@ -88336,7 +87522,7 @@ { "type": "quote", "entries": [ - "Beware the epachrach, an enormous fey tusker. They make giant boars seem friendly and warm." + "More vicious than a normal boar, the bite of the two-headed doom boar grants great unluck to those who survive it." ] }, { @@ -88344,18 +87530,26 @@ "entries": [ { "type": "entries", - "name": "Fey Fury", - "page": 110, + "name": "Ill-Tempered", + "page": 90, "entries": [ - "An epachrach is a creature of fey fury and might. Empowered by the strength of ancient oaks, it crashes through the forest, seeking those who defile places of primal power. It can abruptly manifest, like a sudden storm of woody skin and twisting tusks, bringing pain and death." + "The two-headed doom boars hate all life and vent their anger on any creature they can find. The mere sight of a creature drives them into a murderous rage as they try to tear their victim to shreds." ] }, { "type": "entries", - "name": "Primal Guardian", - "page": 110, + "name": "Unlucky Wounds", + "page": 90, "entries": [ - "Epachrachs seem like forces of uncontrolled rage, but their wrath has purpose. Each epachrach, or a herd of such creatures, guards a sacred natural place. Powerful druids bind some to protect sacred groves from enemies. Other epachrachs defend a place where primal forces naturally gather. Whatever the nature of this spot, the epachrachs guard it with their lives." + "The tusks of a doom boar cause grievous wounds carrying a random malediction lasting from a minute to a day." + ] + }, + { + "type": "entries", + "name": "Bone Collectors", + "page": 90, + "entries": [ + "Doom boars find shelter in caves, under trees, or in hollows, but one sure sign of a doom boar's lair is the smell of rot and the carpet of bones that liter the area. Doom boars frequently take trophies from their victims that rot in their lair, leaving bones behind." ] } ] @@ -88363,50 +87557,42 @@ { "type": "entries", "name": "Salvage", - "page": 110, + "page": 90, "entries": [ - "The leaves and bark that form an epachrach's skin are as durable as steel but much lighter and more flexible, making them ideal for creating scale mail. Someone who has proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB} can use the hide to craft scale mail that allows a wearer a maximum Dexterity bonus to AC of +3 and doesn't cause the wearer to have disadvantage on Dexterity ({@skill Stealth}) checks. This armor takes 10 days to make, requires other materials worth 250 gp, and weighs 25 pounds." + "The tusks of a doom boar can be harvested and made into a powder. The powder can be brewed into a tea with 75 gp of rare herbs that if drunk within an hour of its creation allows the victim of a curse another saving throw against a curse currently affecting them. The tea has no affect against a curse that does not allow a saving throw.", + "Additionally, eight doom boars' worth of powder can be alchemically crafted into an elixir known as {@item hogs' wash|GHMG} {@homebrew |(see Chapter 4)} by a creature with proficiency in {@item alchemist's supplies|PHB}, spending 24 hours and 500 gp worth of rare herbs and succeeding a {@dc 15} Intelligence ({@skill Arcana}) check." ] }, { "type": "entries", "name": "Lore", - "page": 110, + "page": 90, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 110, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 90, "entries": [ - "This plantlike boar is really a fey creature and guardian of places of primal power. Its woody hide is vulnerable to fire and resistant to bludgeoning and piercing attacks." + "Wounds from a doom boar can bestow a random curse upon the target." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 110, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 90, "entries": [ - "Legends say that epachrachs can disappear suddenly or appear from nowhere. The truth is that they can teleport through areas of living plants." + "Doom boars fly into a reckless rage when they see other creatures." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 110, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 90, "entries": [ - "Several tales tell of those who stumble into an area epachrachs watch over. Leaving the guarded area or proving no harmful intent saved wily heroes in those stories." + "A curse caused by a doom boar can be removed with a {@spell remove curse} spell or by the creation of a special tea made from the boar's powdered tusks." ] } ] - }, - { - "type": "inset", - "page": 110, - "name": "GM Advice:", - "entries": [ - "In general, monsters that knock characters {@condition prone} are best paired with monsters that perform melee rather than ranged attacks, since ranged attacks against {@condition prone} targets are made with disadvantage.", - "Creating encounter areas where {@condition prone} creatures are grabbed by creeping vines and {@condition restrained} until they escape is a great way to increase the challenge of an encounter with epachrachs. This also gives the epachrachs plenty of opportunities to use their Plant Stride ability." - ] } ] } @@ -88416,438 +87602,108 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Epachrach2.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Epachrach1.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DoomBoar.webp" } } ] }, { - "name": "Etharis Companions", + "name": "Doomcaller", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "hr" + "type": "quote", + "entries": [ + "Despair, the end is nigh!" + ] }, { "type": "entries", - "name": "Etharis Companions", - "page": 112, "entries": [ { - "type": "quote", + "type": "entries", + "name": "Apocalyptic Prophet", + "page": 91, "entries": [ - "Everything in this damned land tries to kill you: that's my experience. But every once in a while you find a true friend. They only try to kill you if you deserve it." + "Wrapped in bandages and a cloak, the fiend plays at being a prophet predicting dark times ahead. With the presence of a doomcaller, its predictions are all too real." ] }, { "type": "entries", - "name": "Exceptional Individuals", - "page": 112, + "name": "Tongue of Tongues", + "page": 91, "entries": [ - "Etharis's citizens are simply trying to survive in a hostile, unforgiving world. Some are good, a few are evil, but most have neither the power nor the imagination to stand out. That's what heroes are for.", - "There are some, however, who have intriguing stories and the ability to strike out on their own. These individuals have something important to do, but they may not be able to manage these grand tasks on their own. These nonplayer characters make perfect companions." + "When the doomcaller speaks, all understand, and it understands all that is said." ] }, { "type": "entries", - "name": "Useful Friends", - "page": 112, + "name": "One of Many", + "page": 91, "entries": [ - "Companions like the ones presented here are useful in a variety of ways. If a group of characters is lacking in numbers or in particular skill sets, these companions can supplement a party. They also have their own stories, which can carry some of the narrative weight of an adventure or campaign. They can be used in the short term to introduce new adventures, or in the long term to act as an important piece for the game master's part of the collective story." + "When the doomcaller needs to reinforce its pronouncements of doom, it summons succubi or other fiends to spread fear and despair." ] } ] - } - ] - } - ] - }, - { - "name": "Andora", - "source": "GHMG", - "_copy": { - "name": "Etharis Companions", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "She's an odd one, that barmaid. Downright obsessed with every murder what happens in this forsaken city and always so modestly dressed because she's covered in stitches underneath. Least, that's what they say." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Spark of Life", - "page": 112, - "entries": [ - "Created by an eccentric inventor in the Raevan countryside, Andora spent her early years isolated from the outside world in his sprawling manor. The inventor had long ago been expelled from polite society in Raevo for his experiments on the dead, and he frequently opined about the small-mindedness of his contemporaries. He believed that when he finished Andora's education he would reveal her to his peers in Castalore and be applauded for his genius. He may have been, had he not died of natural causes before he considered Andora's education complete." - ] - }, - { - "type": "entries", - "name": "Failed Attempt", - "page": 112, - "entries": [ - "As part of her education, Andora learned etiquette, estate management, and several foreign languages\u2014but not even the basics of her inventor's craft. After years of careful research into his methods, she attempted to restore her creator to life using a modified version of the alchemical ritual he'd used to create her. The ritual failed to bring the inventor back to life, but it did waken his corpse and instill it with an insatiable need for violence. Andora fled the estate and began a new life in Castalore." - ] - }, - { - "type": "entries", - "name": "Catch a Killer", - "page": 112, - "entries": [ - "Now Andora serves food and drink at a tavern and listens for news of the ruthless serial killer stalking the Raevan countryside with anxious guilt. She believes the murderer is none other than her accidental creation. Although Andora is reluctant to ask for help, if she discovers the player characters are also looking to find and stop the killer, she would share what she knows and join them on their mission. If the player characters help her in destroying her creation, they earn her trust\u2014 and she requests to join them for further adventures." - ] - } - ] - } - ] - } - ] - } - } - } - }, - { - "name": "Llanna Deyern & the Clockwork Horror", - "source": "GHMG", - "_copy": { - "name": "Etharis Companions", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Now it's just a fanciful story, of course. Little girls don't turn into hulking metal monsters!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Real Girl", - "page": 113, - "entries": [ - "Llanna Deyern had an idyllic childhood. Her parents realized at a young age that she was a wechselkind, a sentient clockwork facsimile of a child, but they raised her as their own anyway. A curious and mischievous girl, she would sneak away to meet up with other children from the nearby village." - ] - }, - { - "type": "entries", - "name": "The Twinning", - "page": 113, - "entries": [ - "On one such night, Llanna met her friends in a grove rumored to be an entrance to the fey realms. As they played, thundering footsteps echoed through the forest. By the time the children ran, the towering figure broke through the trees, its antlers stretching into the sky above. Llanna doesn't remember how she escaped, but she was the only one who did." - ] - }, - { - "type": "entries", - "name": "Living to Tell the Tale", - "page": 113, - "entries": [ - "Following the loss of so many of the village youth, Llanna was exiled from her home. Ever since that event, Llanna experiences blackouts when under duress. When this happens, Llanna transforms into the Clockwork Horror, a monstrous construct bearing a striking resemblance to the {@book Great Beast|GHMG|1|The Great Beast} that stalks the Bürach Empire. Although Llanna inconsistently recalls snippets of the Clockwork Horror's actions, she has no control over it." - ] - }, - { - "type": "entries", - "name": "Hunting Season", - "page": 113, - "entries": [ - "Llanna is terrified of her ability to transform but has resolved herself to use the Clockwork Horror to get justice for the death of her friends. She travels through the Bürach Empire in search of heroes to aid her in her quest. If the player characters agree to help her track and slay the Beast and its minions, she happily joins them, even if they have more pressing tasks to resolve first." - ] - } - ] - } - ] - } - ] - } - } - } - }, - { - "name": "Gillian Hammerstorm", - "source": "GHMG", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GillianHammerstorm.webp" - } - } - ], - "_copy": { - "name": "Etharis Companions", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Her? Oh, she's a regular here. Drinks until she gets into a fight, wins more often than not, then calls it a night. Sweet girl." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Storm Break", - "page": 114, - "entries": [ - "For over a thousand years the Hammerstorm clan mined the Rock-Teeth Mountains to the east of Liesech. After the Weeping Pox swept through the city, it found its way to the Hammerstorm's underground domain, where it decimated the clan. Less than five years later, only a handful of dwarves remained. The survivors realized they could not sustain their ancestral estates and dispersed to other lands. Gillian, the youngest surviving Hammerstorm, settled in Liesech." - ] - }, - { - "type": "entries", - "name": "Demon in a Bottle", - "page": 114, - "entries": [ - "Since the dissolution of her clan, Gillian has taken to spending her inheritance drinking away her nights. She came to Liesech hopeful that she could earn a lasting heroic legacy for the Hammerstorm name, but the rampant cynicism and brutality of the city quickly wore her down\u2014and she abandoned her dream. Quick to anger, Gillian has been kicked out of most reputable taverns in the city for starting fights, leaving her to exclusively patronize ale houses of lesser quality." - ] - }, - { - "type": "entries", - "name": "Last Call", - "page": 114, - "entries": [ - "Player characters who accomplish a heroic and public act might catch Gillian's attention, causing her to temporarily set aside her bitterness for the chance at redemption. In this circumstance, Gillian tracks the player characters down and asks to join their party. Otherwise, Gillian can be found at any of Liesech's seedy taverns, and she eagerly joins any group of adventurers that pays her tab or helps her win a bar fight." - ] - } - ] - } - ] - } - ] - } - } - } - }, - { - "name": "Claunt Mamona", - "source": "GHMG", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ClauntMamona.webp" - } - } - ], - "_copy": { - "name": "Etharis Companions", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "We're out of stock on that particular item. If you don't mind who you do business with, there's a pigheaded merchant in the market right now who claims to have anything a body could want." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cursed Merchant", - "page": 115, - "entries": [ - "Once a successful merchant in Morencia, Claunt was cursed to a porcine form by a powerful sorcerer for steeply raising the prices of staple foods during a famine. In the years since, one business venture after another failed as partners ended contracts with him out of an abundance of superstitious caution. Though not destitute, he lived far beneath the means he once enjoyed and became desperate to reverse his fortune." - ] - }, - { - "type": "entries", - "name": "Friends in Low Places", - "page": 115, - "entries": [ - "To that end, Claunt took to worshipping Gorodyn. After a particularly bad falling out with a previous business partner, Claunt made a terrible sacrifice to the Arch Daemon of Avarice and was rewarded with a {@i satchel of sorcerous sale}. With supply no longer an issue, and hoping to escape the consequences of the sacrifice, Claunt began traveling to sell his wares. It wasn't long before he discovered that even individual buyers wanted little to do with someone in his condition." - ] - }, - { - "type": "entries", - "name": "Open for Business", - "page": 115, - "entries": [ - "Now more distraught than ever, Claunt is most likely to be encountered on the road or the outskirts of major settlements, living on whatever meager sales he can make. He happily travels with any player characters agreeing to purchase his goods on an ongoing basis. If Claunt believes he can mentor (or exploit) a particularly charismatic player character, he offers to provide them with supplies if they serve as the face of his business. If he believes the player characters as a group are capable, he asks their help in tracking down and slaying the sorcerer who cursed him." - ] - } - ] - } - ] - } - ] - } - } - } - }, - { - "name": "Abree Simoni", - "source": "GHMG", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AbreeSimoni.webp" - } - } - ], - "_copy": { - "name": "Etharis Companions", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "She came through two nights ago looking like she was on the run. If I'd known she was a deserter I'd have alerted the authorities straightaway, Empyreus' truth!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Trial by Fire", - "page": 116, - "entries": [ - "Having lost her parents at a young age to a wicked spellcaster, Abree Simoni dedicated her life to becoming an inquisitor. Her diligent study of Empyreus' dogma earned her the privilege of joining the Inquisition's ranks at fourteen years old. Over the course of her first years in the Arcanist Inquisition, Abree's faith was unwavering. When her superiors directed her to root out corruption, she did so with meticulous fervor When asked to put fire to the kindling beneath accused spellcasters, she did so without hesitation. Then she was deployed to the village where she and her brother had been raised by distant family following the death of their parents. She discovered her brother was accused of casting magic. Her unit was charged with incarcerating him until his trial and execution." - ] - }, - { - "type": "entries", - "name": "Crisis of Faith", - "page": 116, - "entries": [ - "Certain her brother would never practice magic, Abree tried to find proof of his innocence. When she couldn't, turning up witnesses who'd seen him engage in ritual bloodletting, she did the unthinkable\u2014she betrayed the Inquisition and fled town with her brother. They were on the run only a few days when Abree woke in the middle of the night to find her brother had left her on her own. With no answers to the accusation against her brother, and no excuse for her superiors, Abree continued her flight from the region." - ] - }, - { - "type": "entries", - "name": "Lost and Alone", - "page": 116, - "entries": [ - "Now Abree travels from town to town, trying to make her way out of the Castinellan Provinces unnoticed. Should the player characters win Abree's trust by showing her kindness, she requests their assistance. Her first goal is to find her brother and ensure his safety. She also wishes to flee the lands where the Arcanist Inquisition holds power. If anyone among the player characters is an inquisitor, she changes her plans and asks if they could vouch for her so she can return to her post. Regardless, if the player characters agree to assist Abree in keeping her safe from the Inquisition, she happily travels with and fights alongside them." - ] - } - ] - } - ] - } - ] - } - } - } - }, - { - "name": "Grimaldo Simoni", - "source": "GHMG", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrimaldoSimoni.webp" - } - } - ], - "_copy": { - "name": "Etharis Companions", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "They say the Thorn of Sante Viegre has killed a hundred inquisitors. It's probably closer to ten, but I can't deny that the brutality of his attacks seems to resonate with the common folk." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Family Secrets", - "page": 117, - "entries": [ - "Grimaldo Simoni and his older sister were raised by cousins. Told from an early age that his parents had been killed by a warlock, Grimaldo was tortured by the sense of loss. A sensitive child, he noticed that older villagers seemed to make a point of avoiding him and his sister. Only after his sister left to join the Arcanist Inquisition did he discover the reason late one night when his cousins had been drinking: his parents were not killed by a spellcaster but had been accused of being spellcasters themselves and subsequently put to death by inquisitors." - ] - }, - { - "type": "entries", - "name": "Thicker Than Blood", - "page": 117, - "entries": [ - "Shortly after learning the truth of his parents' deaths, Grimaldo began to study the occult. He became obsessed with following in his parents' footsteps and avenging them by bringing pain and suffering to as many inquisitors as he could. When a traveling merchant came through his village with a book on blood magic, Grimaldo spent everything he had to buy it. Eventually rumors began to spread around his village that he was pursuing the arcane arts. The Inquisition was notified. He was captured easily and assumed he would die. His sister, however, who had joined the Inquisition, was charged with detaining him while he awaited his trial. She released him and led him away from sure death. For a few days they traveled together, but Grimaldo knew that she could not travel the same path as he. He snuck away from her and forged his own trail." - ] - }, - { - "type": "entries", - "name": "The Thorn of Sante Viegre", - "page": 117, - "entries": [ - "Grimaldo spends his time continuing to hone his mastery of blood magic and carrying out guerilla attacks on small units of inquisitors in the Sante Viegre region of the Castinellan Provinces. He shows no mercy in these attacks, killing inquisitors and those who help them hunt arcanists. He leaves his victims in a state that shocks and terrifies anyone finding them. Grimaldo has many associates among wine smugglers in the area and is always looking to recruit those who might be sympathetic to his cause. If the player characters are known to dislike the Inquisition, or have a run in with inquisitors, Grimaldo might approach them to join forces." - ] - } - ] - } - ] - } - ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 91, + "entries": [ + "When slain, the eyes of a doomcaller harden into gems worth 2000 gp each.", + "When a creature holding one of these gems makes an attack roll, ability check, or saving throw, they can consume it to improve their fortunes. After the roll has been made, but before the GM has announced the result of the roll, the player can expend one gem and reroll the roll. Once done, the player must use the new result, the gem shatters and becomes worthless." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 91, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 91, + "entries": [ + "Doomcallers are powerful spellcasting fiends." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 91, + "entries": [ + "A doomcaller can summon succubi or barbed devils." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 91, + "entries": [ + "Doomcallers are resistant to cold, fire, lightning, and nonmagical weapons. They are immune to acid and poison." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Doomcaller.webp" } } - } + ] }, { - "name": "Faevlin", + "name": "Downcast", "source": "GHMG", "entries": [ { @@ -88856,7 +87712,7 @@ { "type": "quote", "entries": [ - "Never make a deal with the fey. Never make a deal with a goblin. And if you ever meet a faevlin, you'll know why." + "To assume the downcast are good at heart is foolish. Many still cling to delusions of grandeur and do anything to maintain them." ] }, { @@ -88864,26 +87720,30 @@ "entries": [ { "type": "entries", - "name": "Fey Goblin", - "page": 118, + "name": "Angel to Mortal", + "page": 92, "entries": [ - "Faevlins are what happen when a group of goblins makes deals with the fey that they can't keep. In poor lighting, a faevlin can be mistaken for a goblin. However, faevlins are unmistakable in the light. They have teal skin, and a faevlin's head is upside down. Faevlins work for stronger fey or guard places where the veil between the mortal world and the land of fairies is weak." + "Once angels, downcast were made mortals with the death of the gods. In the time since, the downcast have had to adapt to their new identities and forge their own path through Etharis. That path often leads to the service of the Arch Seraphs or Arch Daemons.", + "Each downcast was once an angel in service to a god, a relationship that influences a downcast's appearance, aptitudes, and interests. Other people of Etharis fail to notice the behavioral and physical details that distinguish service to one god from another, but the downcast easily recognize one another's historical role in the divine hierarchy.", + "The downcast suffered a loss few others can relate to. They were immortal celestial beings who required neither sustenance nor sleep. They had no fear of disease or infirmity. Many downcast died during the early days after the fall because they didn't or couldn't adapt to being mortal. Those who survived still bear the scars of lessons hard learned." ] }, { "type": "entries", - "name": "Broken Promises", - "page": 118, + "name": "Prayer to Prey", + "page": 92, "entries": [ - "As the story goes, in ancient times, a clan of goblins made a deal with a fey lady to gain power. The goblins thought they could break the rules of the deal if no fey were watching. They were wrong. Fey magic swept the clan away. When they returned, they were faevlins. Some say these faevlins escaped, and others claim the fey sent them back to the mortal world to cause trouble. Still others say their servitude ended because they were more trouble than they were worth." + "After the downcast became mortal, a cabal of unscrupulous spellcasters discovered the former angels could be used in sacrificial rituals to obtain great power. Since then, this knowledge has spread to those with occult interests and few moral reservations. Most downcast believe stories related to these rituals are only rumors, a belief that has cost more than one their life." ] }, { "type": "entries", - "name": "Uncharmed Life", - "page": 118, + "name": "Downcast Lives", + "page": 92, "entries": [ - "Faevlins willingly work with other creatures, often for mischief and crime, and can be bullied by stronger, wicked beings. They can't be {@condition charmed} by creatures other than fey. But a faevlin might pretend to be {@condition charmed} to get the drop on an enemy." + "Created to serve the will of the gods, the downcast are used to following orders. This inclination leads some to pursue vocations in which completing orders without questioning their purpose is a virtue. Mercenary companies are a good place to start.", + "Other downcast seek to unlock the power within their semidivine form. Most downcast were capable of magic prior to their fall, but fewer pursue mortal magic. Downcast sangromancers master magic that can become more powerful with the spilling of its practitioner's blood.", + "When the gods were destroyed, some downcast dealt with their new state by turning to other forms of spiritual power. Some turned to Arch Daemons or Aether Kindred, but other downcast founded cults dedicated to worshipping them." ] } ] @@ -88891,38 +87751,97 @@ { "type": "entries", "name": "Salvage", - "page": 118, + "page": 92, "entries": [ - "Faevlins love to collect objects that increase their personal prestige and power. Every faevlin is likely to have a few personal trinkets like this, along with the occasional item of real worth." + "The recently deceased body of a downcast can be used in a ritual to unlock magical power. This ritual takes 16 hours to complete and requires candles, chalk, incense, silver, and other reagents worth 2,000 gp. Upon completion of this ritual, the downcast's body disintegrates, and the ritualist can choose one benefit.", + { + "type": "entries", + "name": "Life Force:", + "page": 93, + "entries": [ + "The ritualist's maximum hit points increase by 2 per level (or Hit Die) the ritualist has. Each time the ritualist gains a level (or Hit Die), the ritualist's hit point maximum increases by 2. Also, the ritualist's natural lifespan increases by 250 years." + ] + }, + { + "type": "entries", + "name": "Magic Power:", + "page": 93, + "entries": [ + "The ritualist learns the {@spell thaumaturgy} cantrip and gains additional benefits based on the type of downcast sacrificed, as follows.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 93, + "items": [ + { + "type": "item", + "name": "Aurelian:", + "entries": [ + "The ritualist's Charisma score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell cure wounds} as a 1st level spell." + ] + }, + { + "type": "item", + "name": "Galiant:", + "entries": [ + "The ritualist's Constitution score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell shield of faith} as a 1st level spell." + ] + }, + { + "type": "item", + "name": "Maliganti:", + "entries": [ + "The ritualist's Strength score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell branding smite} as a 1st level spell." + ] + }, + { + "type": "item", + "name": "Ulmyrite:", + "entries": [ + "The ritualist's Intelligence score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell detect magic}." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Resurrection:", + "page": 93, + "entries": [ + "Upon finishing the ritual, the ritualist can cast {@spell resurrection} without expending a spell slot or providing any other components." + ] + } ] }, { "type": "entries", "name": "Lore", - "page": 118, + "page": 93, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 118, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 93, "entries": [ - "A faevlin can teleport away from attackers but does so in a manner even the faevlin can't predict." + "The downcast were once immortal celestial servants to the gods. Each has inclinations and aptitudes based on the god they once served." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 118, + "name": "{@dc 13} Intelligence ({@skill Religion}):", + "page": 93, "entries": [ - "Faevlins are goblins cursed by powerful fey magic." + "As a result of their divine nature, fallen though it might be, downcast have resistance to necrotic damage and limited access to innate magic." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 118, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 93, "entries": [ - "A faevlin can't be {@condition charmed} by nonfey, but they have been known to pretend to be {@condition charmed} to trick the enchanter." + "The physical form of a downcast contains significant power from before their fallen state. A ritual requiring the sacrifice or corpse of a downcast can draw out this power." ] } ] @@ -88935,22 +87854,28 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Faevlin.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Downcast.webp" } } ] }, { - "name": "Fate Cat", + "name": "Downcast Vampire (Adult)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", + "type": "entries", + "style": "text-center", "entries": [ - "You kicked the cat off the roof and it died? Fella, you have made the worst enemy of your life, and your afterlife." + { + "type": "quote", + "entries": [ + "I heard the mournful song as I rounded the corner of the crumbling church. By the time I realized the creature singing had been feasting on a family visiting the graveyard, it was nearly too late for me." + ] + } ] }, { @@ -88958,73 +87883,65 @@ "entries": [ { "type": "entries", - "name": "Bringing The Fate", - "page": 119, - "entries": [ - "A fate cat is what happens from time to time when a cat has been killed unjustly and for no reason. Usually they reappear with a white mark reminiscent of how they died, such as a skull pattern in their fur for poison." - ] - }, - { - "type": "entries", - "name": "More Than Nine Lives", - "page": 119, + "name": "Sorrowful Singers", + "page": 386, "entries": [ - "No matter what is done, the fate cat always comes back. It regenerates from grievous wounds, and even creates new bodies if the old one is lost." + "A downcast vampire is a sad, broken creature. Stripped of divinity and further shackled by the curse of vampirism, they spend their days in sorrow, distracting themselves by killing and singing. Creatures hearing a downcast vampire's dirge can be driven to extremes, and some lose consciousness." ] }, { "type": "entries", - "name": "Magical Tricksters", - "page": 119, + "name": "Creature of the Light", + "page": 386, "entries": [ - "The fate cat can cast spells to make worse the life of its killer. From small illusions to major teleportation, the fate cat has many tools at its disposal." + "Although the curse of vampirism changes the downcast, celestial ancestry makes the vampire less susceptible to turning. The undead state insulates the celestial form completely against necrotic damage. But the vampire's form is less mutable." ] } ] }, + { + "type": "entries", + "name": "Downcast Vampire Customization", + "page": 386, + "entries": [ + "A downcast vampire often has higher Wisdom than other vampires, although the change into vampiric form costs the vampire their celestial magic. Downcast vampires lack the Beast Form and Mist Form actions, although the creature still turns to mist if close to destruction. They also have the Turn Resistance trait. Young and older downcast vampires have the Dirge action." + ] + }, { "type": "entries", "name": "Salvage", - "page": 119, + "page": 386, "entries": [ - "A fate cat is difficult to kill, but if someone were to obtain a permanently deceased fate cat eye, one could craft an {@item Ioun Stone, Regeneration|DMG|ioun stone of regeneration} with a successful {@dc 25} Intelligence ({@skill Arcana}) check by a proficient jeweler. This would take 50 days and use 10,000 gp of components." + "The flesh of a downcast vampire, reduced to ash, can be a potent healing agent if activated properly. (Using the flesh in this way precludes rendering it into ointment but doesn't prevent the use of the vampire's claws, tongue, or bones.) Someone who has proficiency with {@item alchemist's supplies|PHB} or the {@skill Arcana} skill and {@item brewer's supplies|PHB} can take the ash from one adult or older downcast vampire's remains and brew it for 1 day with a {@item potion of healing}. If the brewer succeeds on a {@dc 15} Intelligence or Wisdom check, the brew becomes a {@item potion of heal|GHMG} {@homebrew |(see chapter 4)}. Failing the check results in a {@item potion of harm|GHMG} (see chapter 4), although it appears no different from its counterpart until consumed." ] }, { "type": "entries", "name": "Lore", - "page": 119, + "page": 386, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 119, - "entries": [ - "The fate cat is an expert tracker, especially with its smell." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 119, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 386, "entries": [ - "A fate cat can regenerate from wounds, and it returns from the dead after 24 hours." + "Downcast were anchored to the world when their lords perished. The curse of vampirism bars them from returning to celestial realms. Mentioning this fact might cause debilitating sadness, but it could also lead to reckless rage." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 119, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 386, "entries": [ - "The fate cat is armed with many spells that can disguise itself or bring woe to those who've harmed it in the past." + "A downcast vampire's mournful dirge sends all but the bravest who hear it running in terror. Some are so overwhelmed, they pass out." ] }, { "type": "entries", - "name": "{@dc 25} Intelligence ({@skill Arcana}):", - "page": 119, + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 386, "entries": [ - "Only a {@spell wish} spell or similar magic can truly defeat a fate cat that has targeted its former murderers." + "A downcast vampire is immune to radiant damage and the creature is extremely hard to turn." ] } ] @@ -89037,13 +87954,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FateCat.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DowncastVampire.webp" } } ] }, { - "name": "Fiendish Contractors", + "name": "Drab Sludge", "source": "GHMG", "entries": [ { @@ -89052,7 +87969,7 @@ { "type": "quote", "entries": [ - "I knew when she pulled out a gold pen reeking of brimstone that I was making a mistake." + "Their stench fills your nostrils and cloys in the mouth. I wish that were the worst thing about these disgusting sludges." ] }, { @@ -89060,18 +87977,26 @@ "entries": [ { "type": "entries", - "name": "Dark Deals", - "page": 120, + "name": "Smelly Sliders", + "page": 95, "entries": [ - "The denizens of the Netherworld have been vying for influence over the mortal world for an eternity. With the disappearance of the gods, the Arch Daemons saw their opportunity. Recent years have seen an explosion of fiendish activity in Etharis, a large part of which involves the forging of fiendish pacts and the recruitment of agents." + "It's difficult to describe the repulsive stench that emanates from a drab sludge. It's like something between a day's old corpse and a rancid latrine, and somehow worse. And the way this deep brownish-green muck sloshes upon surfaces, making a roiling and splashing sound akin to that produced by propelled vomit, only adds to its disgusting nature. These sludges seem more liquid than other oozes, but they can slosh on walls and ceilings in inexplicable ways, adding to their strange and revolting nature" ] }, { "type": "entries", - "name": "Devil in the Details", - "page": 120, + "name": "Unrelenting Splitters", + "page": 95, "entries": [ - "The primary way for fiends to gain power and progress through the infernal hierarchy is by contracts. Mortals sign these contracts in return for fame, fortune, or some other benefit. In return, the fiend gains the ability to draw upon that contract as a source of power." + "As if its rancid being weren't horrid enough, these oozes split into smaller oozes. When they do, their stench changes, as if sacks of fouler-smelling stuff are torn open in the process." + ] + }, + { + "type": "entries", + "name": "Ooze Nature", + "page": 95, + "entries": [ + "A drab sludge doesn't require sleep." ] } ] @@ -89079,38 +88004,30 @@ { "type": "entries", "name": "Salvage", - "page": 120, + "page": 95, "entries": [ - "Aspiring fiends often possess special materials used in the drafting of infernal contracts. These include special inks and parchment worth up to 200 gp. These materials can also be used for scribing new spells into a spell book or crafting magic scrolls. Any existing contracts on the fiend's person burst into flames upon its death, which might damage other items." + "The smell of a drab sludge is so powerful it can revive the {@condition unconscious}. Using the remains of a drab sludge, someone who has proficiency with {@item alchemist's supplies|PHB} can make a {@item resuscitation bomb|GHMG} {@homebrew |(see chapter 4)}. Doing so requires materials worth 50 gp, 4 hours of work, and a successful {@dc 13} Wisdom ({@skill Medicine}) check." ] }, { "type": "entries", "name": "Lore", - "page": 120, + "page": 95, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 120, - "entries": [ - "Fiends, or mortals taking on fiendish traits, can be found in every corner of Etharis, working their wiles on those foolish enough to sign one of their contracts. They are clever, deceitful, and evil to the core." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 120, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 95, "entries": [ - "A fiend's power and status are directly tied to the number and quality of mortal souls bound to it by contracts. Sometimes, the terms of such an agreement involve the mortal becoming a fiend itself, so a powerful fiend might have any number of lesser devils serving under it via contract." + "These sludges emit a terrible smell that sickens those who venture near." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 121, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 95, "entries": [ - "Fiends are natives of the Netherworld, and any fiend slain returns to that plane to reconstitute itself. Only powerful divine magic can banish a fiend permanently. Uttering a devil's true name, however, grants the speaker power over it." + "Damage eventually causes a drab sludge to split, which unleashes an altered stench, forcing those around it to contend with smaller but nearly as potent oozes." ] } ] @@ -89123,29 +88040,28 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FiendishContractors.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/InfernalTormentor.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DrabSludge.webp" } } ] }, { - "name": "The Fractured", + "name": "Dragonborn Vampire (Young)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", + "type": "entries", + "style": "text-center", "entries": [ - "Those brutal murders could only be the work of a true monster. I'm sure that mild-mannered investigator who was interviewing witnesses will catch the beast." + { + "type": "quote", + "entries": [ + "The vampire had golden scales and glittering eyes. It breathed fire, charring and rotting flesh at the same time." + ] + } ] }, { @@ -89153,68 +88069,76 @@ "entries": [ { "type": "entries", - "name": "Buried Rage", - "page": 122, + "name": "Precise Predator", + "page": 388, "entries": [ - "On the surface, those known as the fractured seem no different than any other member of society. They adhere to rules of conduct and go about their business as usual when in public, but this behavior is a façade. When given free reign, they transform into swollen creatures of limitless rage." + "Dragonborn subjected to vampirism become calculating killers. They enjoy the hunt and the fight, but they approach each with cunning and skill. Even dragonborn vampire spawn are calmer and more precise than is normal for vampires of that age. This love of the hunt and battle, nevertheless, makes dragonborn vampires more likely to take risks, which their pack mates take advantage of. Many dragonborn vampires perish in confrontations before aging into more power." ] }, { "type": "entries", - "name": "Mask of Civility", - "page": 122, + "name": "Rotting Breath", + "page": 388, "entries": [ - "The fractured avoid revealing their true nature. Keeping their identity hidden is one of their primary goals, so they retreat to an isolated area before transforming. Once changed, they seek to eliminate witnesses and flee only as a last resort." + "Vampirism pollutes the draconic bloodline with a curse of undeath. This corruption strengthens the dragonborn's breath weapon, allowing it to deal the damage it dealt before alongside life-withering necrosis. A dragonborn vampire can also use this breath more often than living counterparts." ] } ] }, + { + "type": "entries", + "name": "Dragonborn Vampire Customization", + "page": 388, + "entries": [ + "A dragonborn vampire retains an edge in Strength compared to their peers. Also, the vampire has the resistance and breath weapon their draconic ancestry grants. Use the vampire's Hit Dice as their level for the damage the breath deals. However, the breath also deals necrotic damage equal to that the vampire's bite deals. This necrotic damage neither reduces a target's hit point maximum nor causes the vampire to regain hit points. Vampirism accentuates the predator aspects of a dragonborn's draconic ancestry, and so their breath recharges more quickly their of living counterparts. A dragonborn vampire also has the Brutal Attacks trait." + ] + }, { "type": "entries", "name": "Salvage", - "page": 122, + "page": 388, "entries": [ - "Fractured people carry items normal for their public persona. Many craft this persona to be as unlike their true, enraged form as possible. As a result, they often possess objects of delicate or expensive craftsmanship, such as silk handkerchiefs, fine clothing, or jewelry. Clothing seldom survives the fractured person's rage intact." + "A dragonborn vampire's teeth hold magic more readily than other vampires. Someone who has proficiency with {@item smith's tools|PHB} can fashion a vampire's fang into a {@item corrupted tusk-dagger|GHMG} {@homebrew |(see chapter 4)}. Making the weapon requires 5 days of work and other materials worth 250 gp. To utilize the teeth properly, the smith or somebody assisting them must have proficiency in the {@skill Arcana}, {@skill Nature}, or {@skill Religion} skill." ] }, { "type": "entries", "name": "Lore", - "page": 123, + "page": 388, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 123, + "page": 388, "entries": [ - "Certain individuals have split identities\u2014one of civil refinement and another of unbridled rage. These people are called the fractured." + "Dragonborn vampires are reputed to be cunning and precise hunters who relish combat." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill History}):", - "page": 123, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 388, "entries": [ - "Fractured can hide in plain sight. Outwardly polite and upstanding members of society, wicked fractured indulge their violent impulses whenever they feel they can escape detection. Those with more scruples might still use their rage to commit crimes." + "Vampirism heightens the draconic ancestry of a dragonborn, who retains the resistances and breath weapon of that line." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 123, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 388, "entries": [ - "When unleashing their rage, the fractured's appearance alters to the point that features are unrecognizable. Crimes committed in this form are hard to link to the fractured's public persona." + "A dragonborn vampire's breath weapon not only deals elemental damage, but also withers life, and the vampire can use that breath more often than typical for dragonborn." ] } ] }, { "type": "inset", - "page": 123, + "page": 389, "name": "GM Advice:", "entries": [ - "In general, fractured are in control of their transformations, even if they are not totally rational when transformed. They revel in their dual-natured destruction, electrified by the violence while enraged, then thrilled by the secret that they must cover up.", - "Adventures can be created where the fractured are not in control\u2014 or even aware\u2014of their transformations. This could be caused by some outside force. Tracking down first who the fractured are, and then who is causing their troubles, is a strong plot of an investigative adventure." + "The key to defeating a vampire is learning and exploiting its weaknesses while avoiding its strengths. A cautious vampire does everything in its power to hide those weaknesses. Unfortunately, players have access to fancy tomes detailing monsters that their characters do not have access to. Fortunately, GMs have their imaginations!", + "One way to keep players on their toes is to change some of the weaknesses and strengths for monsters, and a dragonborn vampire is an excellent candidate for change. With a connection to elements because of their draconic ancestries, dragonborn vampires' stats can be changed to show that elemental affinity, or the perversion of it. For example, fire or cold damage instead of radiant damage may be needed to negate a red dragonborn vampires Regeneration." ] } ] @@ -89225,13 +88149,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TheFractured.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DragonbornVampire.webp" } } ] }, { - "name": "Fzeg", + "name": "Drakes", "source": "GHMG", "entries": [ { @@ -89240,7 +88164,7 @@ { "type": "quote", "entries": [ - "We've been led to believe that vampires and werewolves are natural enemies. Convenient that two fearsome creatures would be so opposed to the other. Never did we imagine, nor prepare, for a time when they might unite." + "Descendants of the great dragons of the mythic past still roam Etharis. They have little of the majesty of their ancestors, but they're still frightening." ] }, { @@ -89248,26 +88172,42 @@ "entries": [ { "type": "entries", - "name": "Horrific Hybrid", - "page": 124, + "name": "Lesser Dragonkind", + "page": 96, "entries": [ - "A fzeg is a fusion of a vampire and werewolf. The hybrid possesses a combination of abilities more powerful than either. Unlike vampires, fzegs can enter any residence without invitation, and they are undeterred by running water or sunlight. A fzeg's howl can shake the resolve of a seasoned monster hunter." + "The dragons most common on Etharis are bestial creatures the size of wolves or horses." ] }, { "type": "entries", - "name": "Sly Shapechanger", - "page": 124, + "name": "Blight Drake", + "page": 96, "entries": [ - "To blend in and gain the trust of its prey, a fzeg disguises itself as a humanoid. When a kill is imminent, though, a fzeg moves with great speed to feed its insatiable bloodlust." + "Blight drakes are stunted dragons, twisted by diseases, to which they are very susceptible. Their wings are small and useless, sometimes rotten or absent. Blight drake saliva is poisonous to most creatures." ] }, { "type": "entries", - "name": "Cursed Spawn", - "page": 124, + "name": "Sea Drake", + "page": 96, "entries": [ - "A fzeg's bite stuns some foes and curses others. Death might seem a welcome option. But the power of the fzeg is such that a victim who dies by its bite might arise as its spawn the next night." + "A sea drake keeps to waterways, tormenting sailors and fisherfolk who enter their hunting grounds. These drakes can pluck an unwary mariner off a vessel in the blink of an eye." + ] + }, + { + "type": "entries", + "name": "Sky Drake", + "page": 96, + "entries": [ + "Agile fliers, the sky drakes of Etharis live in the mountains and other desolate areas. A sky drake defends its lair ferociously, but it's willing to negotiate with those who have proven themselves stronger. Sky drakes even serve as mounts in return for promises to leave their homes alone." + ] + }, + { + "type": "entries", + "name": "Prismatic Drake", + "page": 96, + "entries": [ + "Said to be children of Gormadraug, the Prismatic Dragon, prismatic drakes frequent the North. Legends say they want to bring about the return of their ancestor. Sorcerers who foolishly try to tap into Gormadraug's power can be transformed into prismatic drakes. Visions force them to perform tasks that might lead to waking the sleeping dragon." ] } ] @@ -89275,48 +88215,128 @@ { "type": "entries", "name": "Salvage", - "page": 125, + "page": 96, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use 1 pint of blood from a fzeg and mix it with silver and other reagents worth 50 gp to create a {@item lycanthropy antidote|GHMG} {@homebrew |(see chapter 4)}. A slain fzeg has 10 ({@dice 1d4 + 2}) usable pints of blood. The blood of a fzeglaich can be used, but it takes five times as much blood and twice as long to brew. Creating the antidote takes 4 hours of work and a successful {@dc 15} Intelligence ({@skill Religion}) check." + "Dragons are rare on Etharis, so materials from their corpses fetch a good price. A dragon's corpse can be sold for at least 100 gp times the Challenge of the monster.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can reduce the brain of a prismatic drake into an oil that can be used to fashion one {@item Arrow of Slaying|DMG|arrow of dragon slaying}. Brewing the oil takes 5 days of work, reagents worth 2,000 gp, and a successful {@dc 17} Intelligence or Wisdom check. Making the arrow is a trivial task, but treating it properly with the oil takes 5 more days of work." ] }, { "type": "entries", "name": "Lore", - "page": 125, + "page": 96, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 125, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 96, "entries": [ - "A fzeg is a mix of werewolf and vampire but has fewer weaknesses. The creature is resistant to nonmagical attacks." + "Sea drakes are cunning grapplers resistant to cold, sky drakes are adept fliers and have a bite charged with lightning, and blight drakes collect diseases that don't kill them but make for a toxic bite." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 125, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 96, "entries": [ - "With its bite, a fzeg can drain life force and curse a person with werewolf lycanthropy. Someone who dies from a fzeg's bite becomes a fzeglaich, a creature like the fzeg and loyal to it." + "Prismatic drakes are the rarest drakes, rumored to be sorcerers transformed into dragons after they foolishly connected their minds to Gormadraug, the slumbering Prismatic Dragon. These drakes can cast spells." + ] + } + ] + } + ] + } + ] + }, + { + "name": "Dream Spirits", + "source": "GHMG", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "A dream can be a beautiful thing, until you can't escape it." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Dream Born", + "page": 98, + "entries": [ + "Dream spirits are manifestations of memories released when a sentient creature dies thinking of a specific moment in their life. Powerful arcane magic can also pull these spirits from a creature. Living dreams are positive or emotionally neutral memories. Conversely, a living nightmare is malevolent, so it harms those around it. Wicked mages or other hateful, potent beings transform living dreams into living nightmares through rituals." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 125, + "name": "Psychic Feeding", + "page": 98, "entries": [ - "A fzeg can transform into humanoid form. It's natural form, however, is that of a wolf-human hybrid. This vampiric monster isn't vulnerable to sunlight, but radiant damage prevents it from regenerating." + "Living dreams are warm, blue motes of swirling light that attract the curious and naïve. They charm creatures into a stupor, feeding off the creatures' psychic energy as the charmed beings experience parts of the dream.", + "Living nightmares are hot, red motes that act aggressively. They create fear to maximize their brutal psychic assaults. These attacks and powers give the victims glimpses of nightmares as the evil dream spirit feeds on their fear." + ] + }, + { + "type": "entries", + "name": "Gathering Chaos", + "page": 98, + "entries": [ + "When several dream spirits come together in an area, they fuse into jumbled memories and terrifying projections. This enormous amalgam, called a katoche, is a roiling cloud of coruscating colors, flickering with psychic lightning. The confusion of their unnatural joining drives the melded spirits to destructive ends." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 98, + "entries": [ + "A dream spirit doesn't require air, food, drink, or sleep." ] } ] }, { - "type": "inset", - "page": 125, - "name": "GM Advice:", + "type": "entries", + "name": "Salvage", + "page": 98, "entries": [ - "An ambitious DM could imagine a fzeg at the lead of a force including other werewolf-undead hybrids. Combined with a ghoul or ghast, the creature would paralyze, or combined with a wight, it would drain the life and lower the maximum hit points of a target. Similarly, other kinds of lycanthropes could become undead and wield hybrid powers." + "Dream spirits can be valuable, capturing important information about a person or a moment from the past. Details contained within a dream spirit might provide knowledge, like the location of an important artifact or the combination to a locked vault. Those who succumb to a dream spirit's spells or attacks see snippets of such information. When the dream spirit is destroyed, each creature within 60 feet of it can attempt a {@dc 15} Wisdom ({@skill Insight}) check to learn details of the dream or nightmare's contents.", + "When a katoche separates, it leaves behind dream-infused ectoplasm. Someone who has proficiency with {@item alchemist's supplies|PHB} can use this goo and other materials worth 100 gp to make {@item oil of etherealness|DMG}. The process requires 2 days of work and a successful {@dc 15} Intelligence ({@skill Arcana}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 98, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 98, + "entries": [ + "Dream spirits are psychic fragments given form by circumstances or magic. They are incorporeal and, therefore, hard to capture or destroy." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 98, + "entries": [ + "Living dreams use charm illusion to pacify other beings, while nightmares rely on fear." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 98, + "entries": [ + "Dream spirits can fuse and become a confused swirl called katoches. They overwhelm the senses with confusing visions and break into separate dream spirits when diminished in power." + ] + } ] } ] @@ -89327,22 +88347,28 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Fzeg.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DreamSpirits.webp" } } ] }, { - "name": "Garish Augment", + "name": "Dreamer Vampire (Adult)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", + "type": "entries", + "style": "text-center", "entries": [ - "Unnatural growths and limbs protrude from this creature, which might have once been a person but is now a monster." + { + "type": "quote", + "entries": [ + "It moved in an eerie pattern, stumbling with some steps, as graceful as a dancer with others. It called to mind my mother, before and after she fell ill. Then, I realized I was alone in the dark." + ] + } ] }, { @@ -89350,51 +88376,60 @@ "entries": [ { "type": "entries", - "name": "Patchwork Body", - "page": 126, - "entries": [ - "Some people do anything for power. Those who become garish augments make deals with otherworldly powers or experiment with vile magic to enhance themselves. Such pursuits often go terribly wrong.", - "A garish augment might fight with an enormous claw, acid spit, quills, or all the above. None are identical. Every augment is different, and few who see one ever mistake another for it." - ] - }, - { - "type": "entries", - "name": "Unquenchable Need", - "page": 126, + "name": "Nightmare Feaster", + "page": 390, "entries": [ - "A garish augment never ceases its quest to kill and harvest appendages and organs from other creatures to incorporate into its own makeup." + "Dreamer vampires take their sustenance from nightmares, visiting sleeping mortals and inflicting night terrors. When close to a sapient creature, a dreamer vampire can plunge that victim into an illusory nightmare world and feast upon the victim's terror." ] }, { "type": "entries", - "name": "Fiendish or Aberrant Aid", - "page": 126, + "name": "Dream Voices", + "page": 390, "entries": [ - "The alchemical processes necessary to successfully augment doesn't come from magic alone. At some point, the garish augment delved into forbidden knowledge, either fiendish or aberrant in nature, to successfully bond parts of their victims to their living body." + "A young or older dreamer vampire communicates and moves in enigmatic ways. Their mind taps the dream world regularly, and the vampire filters useful information that often comes in a cryptic form. Dreamer vampires have been known to accurately predict coming events, especially catastrophes, despite possessing no skill in divination magic." ] } ] }, + { + "type": "entries", + "name": "Dreamer Vampire Customization", + "page": 390, + "entries": [ + "A dreamer vampire needs to eat the psychic energy from others, and does so in small ways via dreams. Dreamer vampires are resistant to psychic damage instead of necrotic. They are a little less agile and more analytical than vampires of a similar age. All dreamer vampires have the Nightmare Walker trait. A young or older dreamer vampire trades in illusion instead of reality and can't change their shape. Instead, they have the Dreamer Escape reaction. Young and older dreamer vampires have the Nightmare Killer action, too.", + "A dreamer vampire might be more ponderous than other vampires of their age (lower Dexterity and AC). But the vampire makes up for that loss with resilience (higher Constitution and hit points).", + "Horrid tales speak of ancient dreamer vampires who can use Nightmare Killer on multiple targets. To make this legend true, once per day, the ancient dreamer vampire can use Nightmare Killer on creatures of its choice within a 30-foot radius sphere centered on a point the vampire chooses within range of the effect." + ] + }, { "type": "entries", "name": "Salvage", - "page": 126, + "page": 390, "entries": [ - "With 1 hour of work and a successful {@dc 15} Wisdom ({@skill Survival}) check, the acid- or poison-producing organ of a garish augment can be harvested to provide one {@item Acid (vial)|PHB|vial of acid} or two doses of {@item Basic Poison (vial)|PHB|basic poison}.", - "However, unless fiendish pieces of the creature are burned, the fiend whom the garish augment dealt with might come seeking payment from the augment's killers." + "The brain of a young or older dreamer vampire has a connection to nightmares and bizarre prescience. Someone who has proficiency with alchemist's supplies or cook's utensils can prepare the brain according to a fabled recipe. Doing so requires other ingredients worth 250 gp, and the preparer must succeed on a {@dc 13} Intelligence or Wisdom check. If the process is successful, the brain produces four portions, and each portion makes the eater impossible to {@quickref Surprise|PHB|3|0|surprise} for 24 hours. An improperly prepared brain has only the deleterious effect of eating a vampire body part.", + "A spellcaster can eat the whole properly prepared brain of an adult or older dreamer vampire as part of casting the foresight spell. Doing so extends the spell's casting time to 10 minutes but increases the spell's duration to 24 hours." ] }, { "type": "entries", "name": "Lore", - "page": 126, + "page": 390, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion} or {@skill Arcana}):", - "page": 126, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 390, "entries": [ - "This creature's strange augmentations give it a variety of attacks and means of movement." + "A dreamer vampire is as connected to dreams as a living dreamer, but the vampire prefers nightmares." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 390, + "entries": [ + "Dreamer vampires damage the mind more than the body when they feed. They can create a nightmare dreamscape to drain victims of psychic energy." ] } ] @@ -89407,13 +88442,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GarishAugment.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DreamerVampire.webp" } } ] }, { - "name": "Gasdra", + "name": "Dreamers", "source": "GHMG", "entries": [ { @@ -89422,7 +88457,7 @@ { "type": "quote", "entries": [ - "Nothing scares me more in the deep wood than the honking of the witch's goose." + "Dreams are a simple reflection of our deepest yearnings. I make them reality." ] }, { @@ -89430,92 +88465,101 @@ "entries": [ { "type": "entries", - "name": "Guard Geese", - "page": 127, - "entries": [ - "Gasdra look like a three-headed goose with snow white feathers. They are often created to serve as guards for the homes of hags or similar fey." - ] - }, - { - "type": "entries", - "name": "Born of Foul Ritual", - "page": 127, - "entries": [ - "To create a gasdra, a goose egg must be placed in a golden bowl worth 200 gp and bathed in the blood of a newborn infant. The egg is then left in the dark of a new moon for four hours, after which a fully formed gasdra hatches." - ] - }, - { - "type": "entries", - "name": "Vicious Temperament", - "page": 127, + "name": "Strangers in a Strange Land", + "page": 100, "entries": [ - "Gasdra are extremely protective of their home and attack anyone who trespasses. Conveniently, they are carnivores who can strip a human of flesh in a day, so there's not much mess." + "An ancient species that survived a cataclysm by entering sleep stasis, dreamers are still finding their footing in Etharis. They can recall little of their civilization prior to entering stasis, but the experience had a profound impact on them, granting them the ability to sense and enter the dreams of others. This ability has allowed dreamers to learn about the other people of their world, but their psychic intrusions have done little to endear dreamers to others.", + "The same stasis that allowed dreamers to survive a major calamity also caused them to forget most of their cultural history. Without a shared past, they split on whether to look forward or back. Some believe they should attempt to uncover the ruins of their civilization and resurrect its culture. Others see an opportunity to invent a new place in Etharis." ] }, { "type": "entries", - "name": "Giant Gasdra", - "page": 127, + "name": "Dream Lives", + "page": 100, "entries": [ - "Giant gasdra are grown when a coven uses their powers to grow a regular gasdra to an enormous size. These seven-headed monstrosities can decimate a small village if provoked." + "Some dreamers can make a living in exchange for information discovered in dreams. Such dreamers enter dreams to obtain details about a person's waking life they can later use as blackmail or sell to an interested third party.", + "Other dreamers have unlocked magical powers related to sleep and dreaming. Other people find dreamer power to enter dreams disconcerting. Some dreamers, such as somnolists, market this ability to fulfill customer fantasies. Their power over sleep can make them more dangerous than one might think a dream performer could be." ] } ] }, + { + "type": "inset", + "page": 101, + "name": "GM Advice:", + "entries": [ + "Dreamers make excellent mystical advisors for foes looking for an edge in the realms of information and dreams. Dreamers might not even realize what their leader is really doing, as their focus is firmly in other realms of reality." + ] + }, { "type": "entries", "name": "Salvage", - "page": 127, + "page": 101, "entries": [ - "Once every two months gasdra lay {@dice 2d4} eggs. These eggs never hatch and are inedible by humanoids, though hags find them delicious. However, the yolks of gasdra eggs are the deepest black and can be used to make fine pigments. Each intact egg sells for 20 gp. Those proficient with {@item alchemist's supplies|PHB} or {@item painter's supplies|PHB} and succeed on a {@dc 15} Intelligence check turn an egg into 50 gp worth of pigment with one day of work." + "Dreamer eyelashes can be used to create a soothing tea that brings about deep sleep. The eyelashes of a dreamer can be had for 4 gp. Someone who has proficiency with an {@item herbalism kit|PHB} can add herbs worth another 1 gp and boil the mixture for 10 minutes. If the herbalist succeeds on a {@dc 10} Intelligence or Wisdom check, and if consumed within an hour of preparation, the tea induces restful sleep. The drinker must succeed on a {@dc 12} Constitution saving throw, which they can fail willingly, or sleep for 8 hours, until they take damage, or until another creature uses an action to awaken them. If the drinker sleeps for 8 hours and thereby finishes a long rest, the drinker can eliminate an extra level of {@condition exhaustion} and gains 2 ({@dice 1d4}) temporary hit points until they finish another long rest. Making this tea requires eyelashes from both a dreamer's eyes. It takes one month for the lashes to grow back to sufficient length to use again." ] }, { "type": "entries", "name": "Lore", - "page": 127, + "page": 101, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 127, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 101, "entries": [ - "Gasdra are vicious watch animals kept by hags that look like geese with three heads. Their three brains make them hard to affect with abilities that {@condition blinded|PHB|blind}, {@condition charmed|PHB|charm}, {@condition deafened|PHB|deafen}, {@condition frightened|PHB|frighten}, {@condition stunned|PHB|stun}, or knock them {@condition unconscious}." + "Dreamers are an ancient people who survived into the current time by entering a stasis when their civilization was in jeopardy. A side effect of this stasis was collectively forgetting their history and culture." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 127, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 101, "entries": [ - "The eggs of gasdra are a valuable ingredient in black pigments." + "Dreamers are capable of sensing and entering the dreams of others nearby." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 127, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 101, "entries": [ - "A gasdra can be turned into a giant gasdra by a foul ritual that involves feeding the monstrosity seven newborn infants under a new moon and painting the creature's feathers with seventy of its own eggs. When the new moon sinks below the horizon, the gasdra grows four more heads and becomes massive, its feathers forever stained dark as night. Giant gasdra are suitable as mounts for hags and other evil creatures." + "A tea that enhances sleep can be made from the eyelashes of a dreamer and dried herbs. The sleep induced by the tea is said to be more refreshing than natural rest." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Dreamers.webp" + } + } ] }, { - "name": "Gasper", + "name": "Dwarf Vampire (Adult)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", + "type": "entries", + "style": "text-center", "entries": [ - "While travelin' in the wilds, pack more food'n water'n ya think ya need, keep yer tinder dry, and don't disturb tranquil pools, as every wayfarer worth their salt knows." + { + "type": "quote", + "entries": [ + "Dwarves delve, even when they're dead and need blood to survive." + ] + } ] }, { @@ -89523,52 +88567,80 @@ "entries": [ { "type": "entries", - "name": "Sacred Sites", - "page": 129, + "name": "Earth Bound", + "page": 392, "entries": [ - "Powerful fey want certain pools, natural springs, and waterfalls to be left pristine and undisturbed. These fey created gaspers to ensure areas of sacred water remain undefiled. Gaspers don't harm those who respect the water. They do attack those who pollute or defile the water or area near it." + "Vampirism amplifies the dwarven connection to earth and stone, awakening ancient elemental connections in the dwarf's bloodline. Dwarf vampires burrow like ghosts passing through walls, and instead of turning to mist when near death, they meld into the nearest earth or stone. Similarly, a person slain by a dwarf vampire's bite spontaneously sinks into the ground." ] }, { "type": "entries", - "name": "Small Clues", - "page": 129, + "name": "Silver Scorned", + "page": 392, "entries": [ - "Gaspers protect the area surrounding their sacred water by drowning and dissolving their victims. A cautious traveler might glimpse bits of bone in the water from those slain there. The gasper discards lost equipment where it won't pollute the water. Anyone who disturbs the gasper's sensitivities might notice their reflection in the water scowls at them just before the gasper attacks." + "For some reason, the corruption of vampirism makes dwarves susceptible to silver. They dislike its presence near them, and wounds from silver weapons slow the vampire's healing. A silver spike through the vampire's heart is a sure way to destroy them, although unlike other vampires, wood isn't useful in that regard." ] } ] }, + { + "type": "entries", + "name": "Dwarf Vampire Customization", + "page": 392, + "entries": [ + "Vampirism connects a dwarf to the element of earth more closely. A dwarf vampire has the speed of a dwarf (25 feet) but can burrow and glide through some types of earth and stone without disturbing it, gaining a burrow speed and Earth Glide trait. The vampire retains much dwarven resilience in the form of high Constitution, immunity to poison, and resistance to effects that turn undead. The vampire's {@sense darkvision} is also better than normal for a vampire of that age.", + "A dwarf vampire is slower on their feet (lower Dexterity and AC). However, their toughness is legend (higher Constitution and hit points).", + "Young and older dwarf vampires cannot turn to mist as other vampires do. Instead, these vampires sink into the earth or stone when near death\u2014see the Earthen Escape trait. Those a dwarf vampire slays with a bite also sink into the earth. This burial is enough to assure rebirth as a {@creature vampire spawn|GHMG}.", + "Dwarf vampires have a vulnerability to silver unusual for vampires and ironic for dwarves. It's an odd reversal of an affinity for valuable metals dwarves have in life and the elemental expressions of a dwarf vampire." + ] + }, { "type": "entries", "name": "Salvage", - "page": 129, + "page": 392, "entries": [ - "Water that fills a victim's lungs and mouth while {@condition grappled} by a gasper is expelled when the {@action grapple} is broken. If a creature took acid damage from the gasper and captures this water in a container, it can be used as a reagent for a {@item potion of acid resistance|DMG}. Someone who has proficiency with {@item alchemist's supplies|PHB} can brew the water with other materials worth 20 gp in a process that takes 4 hours, making one dose of this potion." + "Dwarf vampires often display avarice. They collect treasure with zeal. Most wear numerous valuable objects and pieces of jewelry, eschewing anything silver.", + "Someone who eats the tongue of an adult or older dwarf vampire gains no ability to speak with beasts but can instead speak to nonmagical, unworked earth or nonmagical stone for 10 minutes. These substances can tell what creatures have been within 10 feet of them within the last 24 hours, as well as what they conceal, if anything. Earth and stone have limited perspective but offer as much information as they are asked for." ] }, { "type": "entries", "name": "Lore", - "page": 129, + "page": 392, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 129, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 392, "entries": [ - "A gasper might attack anyone who it thinks has defiled the water it guards. Anything that happens in or near the water might provoke the creature." + "Dwarf vampires spend their time hunting prey or wealth, preferably under the ground." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 129, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 392, "entries": [ - "A gasper understands {@language Sylvan|PHB} but rarely speaks to those it deems enemies. But promising to leave a protected area might convince a gasper to cease attacking." + "Vampirism connects a dwarf strongly to the earth. The vampire can meld into earth and stone and travel through it. They do so when near death, hiding in the earth to heal." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 392, + "entries": [ + "Silver irritates a dwarf vampire and makes their wounds slow to heal. But poison is ineffective against a dwarf vampire, and only the most faithful can hope to turn one." ] } ] + }, + { + "type": "inset", + "page": 393, + "name": "GM Advice:", + "entries": [ + "Dwarf vampires should be particularly dangerous, as they can hide in lairs deep underground. Passing easily through the earth, they have access to areas that heroes might find hard to reach. Remember, though, that these vampires need access to blood, so they must come out of their hiding places as some point." + ] } ] } @@ -89578,13 +88650,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gasper.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DwarfVampire.webp" } } ] }, { - "name": "Gegazol", + "name": "Eagal Sithe", "source": "GHMG", "entries": [ { @@ -89593,7 +88665,7 @@ { "type": "quote", "entries": [ - "The Scourge of the North is an undead dragon named Gegazol. If I hear her name, I get the hell out of there. She's powerful, cunning, and treacherous. And she's rarely alone\u2014she always has one army or another behind her." + "Flitting in the shadows, just out of most people's perception, these fey excel at sowing strife and ruining lives." ] }, { @@ -89601,37 +88673,34 @@ "entries": [ { "type": "entries", - "name": "Ageless Threat", - "page": 130, + "name": "Creepy Lurkers", + "page": 102, "entries": [ - "There's a saying that Gegazol and the icy north share the same birthday. For as long as the Valikan Clans have told tales, their stories spoke of Gegazol's rage\u2014though none who live have seen her. In the early centuries, Gegazol was a living dragon, many say an offspring of the Prismatic Wyrm Gormadraug. She lived, that is, until she attacked a daemon. The battle was ferocious, as the dragon and fiend fought for life. Gegazol won, tearing the fiend in half, but her victory had a price. As the daemon's ichor flowed upon the dragon, it killed and later cursed her body with the filth of undeath. Gegazol raged at her reawakening and proceeded to tear at and destroy her own undead body, only to reform later near the body of the vanquished daemon. The skull of the demon acts as the dragon's soul vessel.", - "There's an essential link between Gegazol and the daemon skull. Whenever the dragon's undead body is destroyed, it reconstitutes dramatically. First, the stained bones appear, followed by the rotten muscle, tattered flesh, rotting teeth, and a maggot-infested tongue. Gegazol is helpless in this transformation. She can't touch the skull\u2014subtle enchantments steer her away. Gegazol has lost track of how many times she's been restored near the skull." + "Eagal sithe are rarely seen in their true form. They scutter about like roaches, spying from crevices and shadows in search of their next victim. Patient and obsessive creatures, they savor such selection, like a gourmand of corruptible emotion. They learn routines, note traumas and petty frustrations, and then dig in. Once they do, they're hard to shake loose." ] }, { "type": "entries", - "name": "Scourge of the North", - "page": 130, + "name": "Roachlike Fey", + "page": 102, "entries": [ - "Gegazol subjugates and wars for many reasons. First and foremost, she does so to protect her soul vessel. She wars to control the actions of pesky and curious mortals. Beyond protecting the daemon skull, Gegazol has a hard time rationalizing her decisions. She isn't entirely in control; she's being manipulated.", - "To Gegazol, her mind is her own, but deep down, something else swirls. The daemon's psychic essence intermingled with the dragon's consciousness when her body became undead. The daemon's essence either refuses to or is incapable of communicating with any creature. It can't speak; the skull is silent. Its mind can't be reached via magic." + "Eagal sithe sport a rusty brown carapace that protects their wings, and their body is propelled by two pairs of spindly, insectoid appendages, driving it with incredible speed and creepy grace. Its flat upper body is a disgusting humanoid\u2014squashed, sickly pale, and distorted\u2014with a tiny, sneering mouth and large, dead-black eyes framed with constantly searching antennas." ] }, { "type": "entries", - "name": "Delusional Destiny", - "page": 130, + "name": "Subtle Manipulators", + "page": 102, "entries": [ - "A mind under extreme pressure breaks. Gegazol is cunning, often lucid, and by no means addled, but she is prone to intense stubbornness and unshakable belief that her destiny is to become Queen of the World. It's a lofty goal, given that she has yet to conquer even a fraction of the North, but she has time on her side.", - "Gegazol both longs for and fears war. She remembers her death, and many deaths since, leaving her hesitant to muster her undead army and march south again. As the festering will of the daemon prods her, however, it's only a matter of time before the Valikan Clans learn the myths of her existence are all too real." + "Once their prey is chosen, an eagal sithe latches on with an insidious emotional bond, allowing them to manipulate their victim. They feed off negativity in a heady mix of psychic nourishment and emotional addiction. As the fey feeds, its power grows, and it bloats like a swelling parasite." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 130, + "name": "Mental Scavengers", + "page": 102, "entries": [ - "Gegazol doesn't require air, food, drink, or sleep." + "This psychic feeding is debilitating and eventually fatal to the prey. But such a death releases a surge of emotional energy, elevating the eagal sithe to greater heights of power for a fleeting time. And once this surge dissipates, the fey moves on, searching for a new victim and starting the horrid process anew." ] } ] @@ -89639,75 +88708,40 @@ { "type": "entries", "name": "Salvage", - "page": 130, - "entries": [ - "Gegazol's lair holds a hoard gathered over the centuries. She has spread this loot among various vaults and chambers, and her Immortals guard these treasures. Her treasurers\u2014a trio of compulsive vampires\u2014keep careful records of the hoard in a library within the lair's inner vaults. Each record contains a great deal of knowledge about the fates of various objects, and sometimes the vampires track a treasure beyond its gifting and engage in occasional quests to regain a lost valuable. Each historic tome from the library is worth at least 100 gp to the right collector. Enterprising adventurers could use any of these books as a guide to searches for lost treasures." - ] - }, - { - "type": "insetReadaloud", - "page": 131, - "name": "Daemon Skull Soul Vessel", + "page": 102, "entries": [ - "The ancient daemon skull that serves as Gegazol's soul vessel possesses infernal power, giving it the means for mischief and self-preservation. It has AC 6, but it's immune to bludgeoning, piercing, and slashing damage from nonmagical attacks, as well as cold, fire, necrotic, and psychic damage. It's immune to all conditions, and it has a {@d20 7} bonus to all saving throws, making saves against spells and magical effects with advantage. The skull has 200 hit points.", - "When harmed, the skull sends out a psychic alarm. Gegazol and her Immortals can sense this alarm, provided they are on the same plane of existence. Also, when a creature deals the skull damage, that creature must succeed on a {@dc 21} Wisdom saving throw or take psychic damage equal to half the damage the creature dealt.", - "If her soul vessel is destroyed, Gegazol can't rejuvenate. When her body is destroyed again, she dies." + "A dried and ground eagal sithe is a potent reagent for many potions, elixirs, poisons, and magic items that can {@condition charmed|PHB|charm}, {@condition frightened|PHB|frighten}, or affect the mind. When combined with such items' standard components, the DC of any effects requiring either a Charisma or Wisdom saving throw increases by 1. An eagal sithe is typically worth 50 gp to a person knowing its worth." ] }, { "type": "entries", "name": "Lore", - "page": 132, + "page": 102, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 132, - "entries": [ - "Gegazol, Scourge of the North, is an ancient dragon transformed into an undead horror millennia ago. Tales as old as creation tell of her infrequent but violent assaults on lands south of her lair, and all lands of Etharis are south of her lair." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 132, + "name": "{@dc 10} Intelligence ({@skill Nature} or {@skill Arcana}):", + "page": 102, "entries": [ - "Not only possessing great physical power, defenses against magic, and an undead army at her back, Gegazol, like a lich, has a soul vessel that harbors her undead soul and can rejuvenate her body when Gegazol is destroyed. It's said that this vessel is a massive daemon skull, and that the dragon keeps it hidden in her lair." + "These malevolent fey create a bond that allows them to manipulate others' emotions. The more it feeds off its prey's negative emotions, the more powerful the fey becomes." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 132, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 102, "entries": [ - "Gegazol calls the undead who serve her Immortals'. Among them are vampires, ghouls, and undead that are even more powerful. Given many of these undead have fallen in her wars and powerplays, the Immortal title is aspirational." + "A dead eagal sithe is worth a fair amount of gold to an alchemist or crafter of magic, but only if the corpse is less than a week old." ] } ] - }, - { - "type": "entries", - "name": "Gegazol's Lair", - "page": 130, - "entries": [ - "The Scourge's lair is the sinkhole cave on an island off the northernmost shores of Etharis, north of even the raging coldfire. In this cave, the daemon's skull sits. It rests at the bottom of a deep, wet cavern upon a pedestal carved into the earth. Magic wards protect the crack above the skull. Gegazol's Immortals, a brutal cadre of undead warriors the dragon created or conquered, guard the expanded catacombs around the shrine. Gegazol needs no rest, but between campaigns, she lounges within the shrine, curled around the skull's pedestal. The whole place stinks of decay, making the site nauseating. While in her lair, Gegazol's Stench radius increases to 120 feet." - ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gegazol.webp" - } - } ] }, { - "name": "Gnolls", + "name": "Eater of Orbs", "source": "GHMG", "entries": [ { @@ -89716,7 +88750,7 @@ { "type": "quote", "entries": [ - "I never believed the rumors about the Beast and how it could change people. Then I saw how everyone at the logging camp had been transformed. It had to be a power even greater than a god's." + "With a fiendish grin, the urchin pops the merchant's eye into his mouth, and then transforms into the dead man." ] }, { @@ -89724,26 +88758,19 @@ "entries": [ { "type": "entries", - "name": "Beast Cursed", - "page": 134, - "entries": [ - "Gnolls aren't a naturally occurring species. Instead, they're other humanoids mutated due to the influence of {@book the Beast|GHMG|1|The Great Beast}. This power transforms its victims into raving monsters bent on destruction. Gnolls keep their humanoid shape, but the head becomes like that of a jackal, and they grow fur, fangs, and claws. The brain changes, as well, allowing gnolls to communicate in their own twisted language." - ] - }, - { - "type": "entries", - "name": "Roving Warbands", - "page": 134, + "name": "Servants to Warlocks", + "page": 103, "entries": [ - "Gnolls have become incapable of civilized behavior; their driving instinct is wanton destruction. They join other \"children\" of {@book the Beast|GHMG|1|The Great Beast}, forming warbands that swarm across the countryside, killing and eating every living creature in their path. Within the warband is a loose social structure based on strength and an instinctual recognition of other Beast-bound creatures." + "Some warlocks ritualistically infuse their followers with demonic humors to give the underlings fiendish power. Those who survive become operatives with extraordinary abilities. Some of the most powerful of these subjects become eaters of orbs.", + "Working backward from the conclusion that the eyes are windows to the soul, eaters of orbs are trained to extract the essence of a being through the consumption of their eyes. With this abominable exchange, an eater of orbs trained in stealth, impersonation, and assassination can become a top-notch agent and spy." ] }, { "type": "entries", - "name": "Continual Transformation", - "page": 134, + "name": "Fiendish Infiltrators", + "page": 103, "entries": [ - "A gnoll is the first stage in a continuing mutation process. Gnolls that eat enough raw flesh and drink enough blood can mutate into other forms. A gnoll might grow spikes from their spinal column, and these spikes can be removed and thrown like darts. Other gnolls ooze poison from these spikes and might gain other abilities. Rare gnolls even grow batlike wings." + "An eater of orbs is unlikely to engage in direct violence unless they have their victim in a position to kill them outright and take their identity. After taking an identity, the eater impersonates the victim as long as needed, taking advantage of opportunities the charade grants. The eater avoids confrontation while disguised, sending allies or minions to deal with threats. When cornered, however, an eater of orbs doesn't hesitate to fight." ] } ] @@ -89751,74 +88778,40 @@ { "type": "entries", "name": "Salvage", - "page": 134, + "page": 103, "entries": [ - "The spine spikes of a venomous gnoll can be fashioned into {@item Gnoll Ammunition|GHMG|four arrows, bolts, or darts}. Someone who has proficiency with {@item smith's tools|PHB} or {@item tinker's tools|PHB} can make these projectiles in 4 hours. Each time one of these projectiles hits a target, the target takes an extra {@damage 1d4} poison damage, but if the {@dice d20} on the attack roll is a 1 or an even number other than 20, the projectile ceases to be poisonous.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the saliva glands from two gnoll brutes or one rampage gnoll to create a {@item potion of growth|DMG}. The glands must be harvested by someone who has proficiency in the {@skill Medicine} skill, and doing so requires a successful {@dc 13} Wisdom ({@skill Medicine}) check. These glands must be used within 3 days or they go bad, although a {@spell gentle repose} spell cast on the glands makes them last for that spell's duration. Making the potion requires 1 day of work and reagents worth 25 gp.", - "The wings of a rampage gnoll can be used to fashion {@item bat wings of flying|GHMG}. Someone who has proficiency in {@item leatherworker's tools|PHB} can make this cloak in 5 days, using reagents worth 500 gp. Somebody must cast {@spell fly} on the cloak on three out of the five days of its making. These wings give you a fly speed of only 40 feet, but they can be used once every {@dice 1d8} hours." + "A spellcaster that has at least one 3rd-level spell slot can fashion the scalp of an eater of orbs that has eaten an eye within the last 24 hours into a {@item hat of disguise|DMG}. This process takes 8 hours, materials worth 100 gp, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." ] }, { "type": "entries", "name": "Lore", - "page": 134, + "page": 103, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 134, - "entries": [ - "Gnolls were once normal humanoids, but they have been mutated by the power of the Beast." - ] - }, - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 134, - "entries": [ - "Some gnolls use spikes that grow from their bones, usually the spine, as projectiles. Different gnolls have different mutations, though, and some of these spikes are poisonous. The strongest mutants develop wings and infect the minds of those nearby with bloodthirsty fury." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 134, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 103, "entries": [ - "Gnolls form bands along with other mutated creatures to rampage across their region. The gnolls eat the flesh and drink the blood of any living things they kill. They speak to each other in their own language of howls, snarls, and grunts." + "An eater of orbs is a humanoid made fiendish by an eye-consuming ritual. This creature can't be charmed. If it eats a person's eye, the eater of orbs can change into that person's shape." ] } ] }, { "type": "inset", - "page": 135, + "page": 103, "name": "GM Advice:", "entries": [ - "As mutated servants of the {@book Great Beast|GHMG|1|The Great Beast}, gnolls can be used in a variety of situations. They can roam the countryside as random encounters, pop up in cities or villages in places where the Beast has been seen, or act as troops in terrible armies of evil." + "Any humanoid creature that might serve a warlock can be turned into an eater of orbs by giving them the ability to extract eyes and then change shape after eating them. An eaten eye would heal 5 hit points per CR." ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gnolls.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/VenomousGnoll.webp" - } - } ] }, { - "name": "Gore Elemental", + "name": "Ebon Knight", "source": "GHMG", "entries": [ { @@ -89827,7 +88820,7 @@ { "type": "quote", "entries": [ - "The blood, flesh, sinew, and viscera congeal across the battlefield, taking a vaguely humanoid shape. Somewhere, Tormach is pleased." + "They looked like clouds of dark smoke rolling across the ground toward us. But those hoofbeats and ebony lances were real as death." ] }, { @@ -89835,18 +88828,18 @@ "entries": [ { "type": "entries", - "name": "Tormach's Glee", - "page": 137, + "name": "Evil Martyrs", + "page": 104, "entries": [ - "The Arch Daemon Tormach revels in slaughter, and in places where death and carnage preside for an extended period, the concentration of bloodlust and death spawns a gore elemental. Cultists of Tormach may also summon such an elemental to do their gruesome bidding." + "Paladins who bow to unholy powers serve with fanaticism in life. Those who lay down their lives for their wicked masters return to serve in death as ebon knights. They move wreathed in sulfurous smoke that makes them appear, from a distance, as ghostly or fiendish beings." ] }, { "type": "entries", - "name": "Mobile Sepulcher", - "page": 137, + "name": "Death Steeds", + "page": 104, "entries": [ - "The gore elemental is little more than a barely sentient pile of the vilest remnants of battle: blood, rent flesh, broken bones, vomit, bile, and torn innards" + "The bond an ebon knight has to its steed carries over into death. These steeds emanate smoke like that of their masters. The two fight in unholy synchronicity fostered by their simultaneous demise." ] } ] @@ -89854,33 +88847,49 @@ { "type": "entries", "name": "Salvage", - "page": 137, + "page": 104, "entries": [ - "At the center of a gore elemental is a skull, which belonged to the most powerful creature that perished at the slaughter that created the gore elemental. With a successful {@dc 15} Intelligence ({@skill Arcana}) and 100 gp worth of components, one can create a {@item talisman of Tormach|GHMG} {@homebrew |(see Chapter 4)}. This process takes 8 hours." + "The plate armor of an ebon knight roils with the energy of undying evil. Someone who has proficiency with {@item smith's tools|PHB} can melt the armor of three ebon knights to make {@item Ebon Armor of Invulnerability|GHMG|plate armor of invulnerability that also grants resistance to necrotic damage}. However, this wicked armor requires an attuned wearer to sacrifice life force to it. After the wearer finishes a long rest, or the first time they put the armor on after having not worn it while finishing one or more long rests, they must either give up one-quarter of their remaining Hit Dice to the armor (rounded up) or gain 1 level of {@condition exhaustion}. Someone who has proficiency with {@item smith's tools|PHB} takes 30 days to make this armor, which requires other materials worth 10,000 gp to craft. The intended first wearer must give blood each day, losing Hit Dice or taking {@condition exhaustion} as if wearing the armor. The process fails, consuming half the materials, if the wearer doesn't feed the armor as it's made. If this being then fails to wear and feed the armor daily for 30 days after it's complete, it disintegrates into ash and smoke." ] }, { "type": "entries", "name": "Lore", - "page": 137, + "page": 104, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 137, + "page": 104, "entries": [ - "The gore elemental is created at the site of great slaughter, showing that Tormach was pleased by the events." + "Ebon knights seek goodness to snuff out. These beings were evil paladins who sacrificed their lives to their unholy masters. Each has an unnatural bond with an undead steed." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 137, + "page": 104, "entries": [ - "Creatures caught inside the gore elemental are assaulted by not just the bone and metal inside it, but also the vile power of Tormach that makes such a creature possible." + "The ebon knight and steed are much stronger together. They are all but immune to being turned when in proximity to one another." ] } ] + }, + { + "type": "inset", + "page": 105, + "name": "GM Advice:", + "entries": [ + "To up the challenge for a powerful party, make it impossible for the ebon knight to drop to 0 hit points if its steed is still alive, and vice versa. Force the characters to find a way to kill both knight and steed on the same attack." + ] + }, + { + "type": "inset", + "page": 105, + "name": "GM Advice:", + "entries": [ + "Want to tease your player's a bit? When they defeat an ebon knight, have the steed remain alive. A player may want their character to bond with this powerful steed. But then what happens when the soul of the ebon knight living within the steed decides to make its presence known?" + ] } ] } @@ -89890,13 +88899,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GoreElemental.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EbonKnight.webp" } } ] }, { - "name": "Gozomite", + "name": "Eldritch Priests", "source": "GHMG", "entries": [ { @@ -89905,7 +88914,7 @@ { "type": "quote", "entries": [ - "I avoid caves. Not because I am afraid of the dark, but because I am afraid of the gozomites living there." + "First she spoke of a power greater than the gods. Then there was this ringing in my ears. I don't remember what happened after that, but the nightmares were terrible." ] }, { @@ -89913,26 +88922,18 @@ "entries": [ { "type": "entries", - "name": "Night Crawlers", - "page": 138, - "entries": [ - "Insectoid gozomites despise bright lights and haunt underground places, only venturing above ground on dark nights." - ] - }, - { - "type": "entries", - "name": "Parasitic Lifecycle", - "page": 138, + "name": "Chaos Dwellers", + "page": 106, "entries": [ - "Gozomites breed by stinging mammals with their bulbous stinger and injecting hundreds of eggs. Mammalian blood quickens the eggs, which hatch into a swarm of gozomitelings and quickly devour the victim." + "Certain entities are so ancient that some theorize they sprang from the primordial chaos that predates creation. The mere sight of these otherworldly abominations drives most beyond reason, yet some seek them out. These beings, called Aether Kindred, take little notice of mortals. Many of them exist in torpor, dreaming mystical, gruesome dreams in the emptiness between stars. Occasionally, however, mortals touch those dreams and garner a portion of the Kindred's attention. Among these people are eldritch priests." ] }, { "type": "entries", - "name": "Vulnerable to Fire", - "page": 138, + "name": "New Gods", + "page": 106, "entries": [ - "Gozomite ichor is particularly flammable and is prized by alchemists." + "After the demise of the Etharis pantheon, divine magic waned across the world. Desperate souls turned to worshipping the gods' killers in the hopes of currying favor. These priests are few. One of their primary goals is to disseminate the \"truth\" that the gods waged war against a greater power and died for their hubris." ] } ] @@ -89940,42 +88941,49 @@ { "type": "entries", "name": "Salvage", - "page": 138, + "page": 106, "entries": [ - "It takes 4 hours to harvest and bottle {@dice 1d4} doses of {@item Gozomite Ichor (flask)|GHMG|ichor from a gozomite} that did not die from fire damage.", - "As an action, you can splash the {@item Gozomite Ichor (flask)|GHMG|gozomite ichor} onto a creature within 5 feet of you or throw a flask of it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the ichor as an improvised weapon. On a hit, the target is covered in ichor and if the target takes any fire damage before the ichor dries (within 3 rounds), the target takes an additional 14 ({@damage 4d6}) fire damage." + "The touch of an Aether Kindred's dreams can taint objects with an unstable nature, particularly potions. Any potion found on the servants of these beings has a {@chance 50|50% chance|Tainted Potion|The potion is tainted.|The potion is not tainted.} to be tainted, making the potion's effects unpredictable. Someone inspecting such a potion must succeed on a {@dc 17} Intelligence ({@skill Arcana}) check to identify the instability. Otherwise, the potion appears to be a normal potion of its type. When an unstable potion is consumed, roll on the {@table Eldritch Effects|GHMG} table to determine the effect of the instability, which is in addition to the potion's normal effects and can last as long as the potion does or 1 minute, whichever is longer. However, a creature can attempt a {@dc 13} Wisdom saving throw at the end of each of its turns, ending the instability effect on itself on a success." ] }, { "type": "entries", "name": "Lore", - "page": 138, + "page": 106, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 138, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 106, "entries": [ - "Gozomites inject eggs with their stinger that quickly hatch into hundreds of gozomitelings that devour the victim." + "In the wake of the gods' disappearance, some turned to other ancient entities for power. Those that succeed are known as eldritch priests." ] }, { "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Medicine}):", - "page": 138, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 107, "entries": [ - "Gozomites and gozomitelings are vulnerable to fire. An infestation can also be cut out or cured with any effect that cures disease." + "These priests draw their power from maddening entities known as the Aether Kindred, which some arcane scholars point to as the cause of the gods' disappearance. The power granted by such creatures can produce bizarre and unpredictable effects." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 138, + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 107, "entries": [ - "Gozomite ichor is highly flammable and can be used to create bombs like flasks of oil, if more powerful." + "Some eldritch priests seek to awaken their new \"gods\" by spreading the story of the demise of members the Etharis pantheon. As more people tap into the dreams of the slumbering Kindred, the creatures begin to rouse. If they wake, the world is doomed." ] } ] + }, + { + "type": "inset", + "page": 107, + "name": "GM Advice:", + "entries": [ + "Spell choice for enemies like eldritch priests are important. While carrying out inscrutable plans, divination spells are valuable. In battle, however, spells that protect, damage, or debuff are needed to properly challenge the characters." + ] } ] } @@ -89985,22 +88993,28 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gozomite.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EldritchPriests.webp" } } ] }, { - "name": "Grief Eater", + "name": "Elf Vampire (Ancient)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", + "type": "entries", + "style": "text-center", "entries": [ - "Cities are meant to be hubs of prosperity and culture. But all I see are the sad, poverty-stricken slums. Little did we know, when you spend enough time in those places you'll learn of creatures with a taste for broken hearts." + { + "type": "quote", + "entries": [ + "She was ancient, tall and gaunt, imperious and fierce. Her skin was translucent and slightly luminous with the crimson fluid beneath lending it a bizarre, vibrating flush. Her anger and sorrow reached from her, sharing the sense of a time before my people cut and burned the forest. I wept." + ] + } ] }, { @@ -90008,49 +89022,66 @@ "entries": [ { "type": "entries", - "name": "Despair Devourers", - "page": 139, + "name": "Fey Horror", + "page": 394, "entries": [ - "Grief eaters are fey predators attracted to the essence of concentrated despair. They hide in a city's alleys and crumbling buildings, seeking hopeless people to feed on. These victims usually perish, causing a string of disappearances that can cause a serial-killer rumor to flare up, along with a rising population of grief eaters." + "Vampirism emphasizes fey qualities among elves. The elf becomes wispier, more ephemeral and haunting. An elf vampire's fey resistances become enhanced to the point that the vampire is hard to turn and can't be rendered {@condition unconscious} or {@condition charmed}. The vampire enters a trance for a few hours instead of sleeping, remaining aware of their surroundings during that time." ] }, { "type": "entries", - "name": "Downcast Decoy", - "page": 139, + "name": "Fey Majesty", + "page": 394, "entries": [ - "A grief eater appears to be a cloaked person, down on their luck. These \"people\" hunch over, crying and babbling. Observant viewers notice the cloak is really a grey membrane. Legs \"clutched\" to the chest are part of a warped torso. The creature travels on its long, spindly arms." + "Fey ancestry and vampirism combine to give an elf vampire influence over the minds of humanoids and beasts. Legends of vampire enchantments could stem from the powers of elf vampires, who might have been the first to suffer this curse. The power of mental influence also allows the vampire to share sorrow and fear with those the vampire has {@condition charmed}, or to befuddle their minds.", + "Also, those the elf vampire {@condition charmed|PHB|charms} for long periods develop an attachment to the vampire, which can grow into a macabre affection even when the creature isn't {@condition charmed}. Tales say ancient elf vampires can {@condition charmed|PHB|charm} creatures other than humanoids and beasts." ] } ] }, + { + "type": "entries", + "name": "Elf Vampire Customization", + "page": 394, + "entries": [ + "As shown in the following stats, young and older elf vampires gain Turn Resistance and immunity to being {@condition charmed} or rendered {@condition unconscious}. Although some wood elves are an exception, most elf vampires do not take on animal form and, therefore, lack the Beast Form action. Young and older elf vampires also gain the Fey Majesty action, but until the vampire is ancient, as is the one in the stat block, they can affect only humanoids and beasts with this power." + ] + }, { "type": "entries", "name": "Salvage", - "page": 139, + "page": 394, "entries": [ - "A grief eater's \"hood\" is a sensitive membrane that allows the creature to detect despair and other grief eaters. Someone who has proficiency in the {@skill Arcana} and {@skill Medicine} skills can remove this membrane intact with a successful {@dc 13} Wisdom ({@skill Medicine}) check. Somebody who has proficiency with {@item leatherworker's tools|PHB|leatherworker's} or {@item weaver's tools|PHB} can use six of these membranes to create a {@item morose monocle|GHMG} {@homebrew |(see chapter 4)}. Creating this monocle takes 5 days and other materials worth 100 gp." + "An elf vampire's flesh turns to glittering powder when the vampire dies. This powder can still be used to make the ointment rendered vampire flesh can make. However, this dust can also be used as a material component for any enchantment spell or spell that deals necrotic damage. If a spellcaster uses the dust in this way, the spell save DC for the spell increases by 2. If the spell requires an attack roll, the caster scores a critical hit on a roll of 19 or 20, and any damage die for necrotic damage that rolls a 1 is treated as a 2. One vampire produces enough dust for two uses, plus one use per age category of the vampire beyond spawn." ] }, { "type": "entries", "name": "Lore", - "page": 139, + "page": 394, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 139, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 394, "entries": [ - "Grief eaters are fey that feed on fear and sorrow. They prefer the shadows and are sensitive to {@quickref Vision and Light|PHB|2||bright light}." + "Elf vampires don't sleep, so they are aware all the time. And they can't be {@condition charmed} or knocked {@condition unconscious}." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 139, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 394, "entries": [ - "A grief eater can sense people who are full of despair, fear, or sorrow, as well as other grief eaters. Such creatures can't hide from a grief eater." + "Fey ancestry combines with vampirism to render elf vampires resistant to effects that turn undead." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 394, + "entries": [ + "Elf vampires can manipulate the minds of beasts and people. Legend says that ancient elf vampires can sway the minds of other creatures." ] } ] @@ -90063,13 +89094,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GriefEater.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ElfVampire.webp" } } ] }, { - "name": "Grim Piper", + "name": "Empyrean Brazen Bull", "source": "GHMG", "entries": [ { @@ -90078,10 +89109,7 @@ { "type": "quote", "entries": [ - "A gentle sound upon the wind,", - "Crawled beneath my ragged skin,", - "And pulled me forth against my will,", - "To darkened alley, my doom fulfill." + "The smell of smoke and incense consumed the castle walls, and we heard the furious and gleeful bellows of the most immense bull we'd ever seen. As our battlements burned and crumbled, we knew all was lost." ] }, { @@ -90089,26 +89117,26 @@ "entries": [ { "type": "entries", - "name": "Mysterious Fey", - "page": 140, + "name": "The Golden Bull", + "page": 108, "entries": [ - "Grim pipers are wicked fey haunting the edges of civilization. They prey on the unwary, killing the unfortunates who hear their music. The lucky few who've survived these encounters have difficulty describing the piper's appearance, but the stories are similar: human-looking figures in ragged patched clothing of varying colors. Their features remain hidden beneath a cowled cloak. The only consistent detail most survivors could corroborate is the creature carried a dark wooden flute." + "This golden metallic bull is filled with divine fire. A nimbus of soul fire dances around it, emanating from its glowing and intelligent amber eyes, and flaming hoof tracks follow in its wake." ] }, { "type": "entries", - "name": "Haunting Music", - "page": 140, + "name": "Beast with a Burden", + "page": 108, "entries": [ - "Pipers use their enchanting music to lure victims into darkened alleys where they delight in killing. Their haunting melodies can steal a life as quickly as the flashing daggers they use when prey resist their bewitching tunes." + "The stomachs of this divine bovine are full of soulfire, and all that it eats is consumed in its heavenly absolution. A soul of pure celestial energy inhabits its divine and golden metal trappings. It delights in the cleansing of evil, steadfast in its purpose, and stubborn in its execution of its duty." ] }, { "type": "entries", - "name": "Sinister Allies", - "page": 140, + "name": "'Mooving' and Shaking", + "page": 108, "entries": [ - "The origins of this fey remain unclear. Some suggest Arch Daemons called them forth from the fey realm to lure mortals to an early death. Others contend they are dark fey seeking vengeance for their destroyed forests. Though normally loners, pipers sometimes work for evil beings on the promise of powerful magic." + "The brazen bull was used by the celestial armies as a formation breaker and siege engine. It can charge through the enemy, break down fortresses, and, if it is felled in battle, take more than a few opponents as the fire in its belly explodes." ] } ] @@ -90116,50 +89144,49 @@ { "type": "entries", "name": "Salvage", - "page": 140, + "page": 109, "entries": [ - "Grim pipers use dark wooden flutes fashioned from rare wood grown only in the remote Etharian woods. These instruments are of the highest quality, easily worth ten times the price of a typical instrument to discerning buyers.", - "Additionally, a grim piper has a {@chance 10|10% chance|Grim Piper|The Grim Piper's Flute is magical.|The Grim Piper's Flute is nonmagical.} to be carrying either {@item pipes of haunting|DMG} or {@item pipes of the sewers|DMG}, chosen by the GM." + "The exploded metal hide of the Empyrean brazen bull can be harvested to make gleaming and radiant {@item brazen armor|GHMG} {@homebrew |(see Chapter 4)}. A proficient armor smith can make a suit of {@item brazen armor|GHMG} by succeeding on a {@dc 20} Strength ({@skill Athletics}) check and using 2500 gp of components. This process takes 20 days to complete." ] }, { "type": "entries", "name": "Lore", - "page": 140, + "page": 109, "entries": [ { "type": "entries", - "name": "{@dc 10} {@homebrew Charisma|Intelligence} ({@skill Performance}):", - "page": 140, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 109, "entries": [ - "The piper's insidious melody is filled with dark fey enchantments that draw the listener to it." + "Wildfires that seem to begin with hoofprints are sometimes found during the dry season in farmland, and bright spots on the horizon that look like a massive cow are often reported at the same time." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 140, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 109, "entries": [ - "Once the luring melody is resisted, the listener is immune to its enchanting effect for a day." + "The Empyrean brazen bull is a beast of burden for angels, used for besieging enemies." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 140, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 109, "entries": [ - "In addition to the luring melody, the fey can damage the mind using cruel notes that make its targets less able to resist its effects." + "The Empyrean brazen bull explodes when it dies, and luck be with all in the wake of the blast." ] } ] }, { "type": "inset", - "page": 140, + "page": 109, "name": "GM Advice:", "entries": [ - "A grim piper makes a powerful companion for a more powerful and hard-hitting creature. This symbiotic relationship sees the grim piper neutralizing creatures with its song, allowing the powerful partner creature to focus on damaging resisting creatures without having too many heroes beating on it in concert.", - "Grim pipers partnering with spellcasters also amplifies the difficulty of a combat encounter. Their song, when it successfully targets a creature, makes them more susceptible to spells as well. Disadvantage on saving throws can make normally resilient characters a little more fragile than normal." + "The Empyrean brazen bull is obviously a strong force on the side of law and good, and evil or chaotic characters could easily find themselves getting the horns if they mess with the bull. However, just like any other creatures, brazen bulls can be tricked into working against their own interests. They can also be manipulated or corrupted by agents of evil to work against good characters.", + "Brazen bulls can be altered to take other forms as well. Other forms might have different modes of movement to match their environment, and they might have different types of natural weapons. Regardless of the form they take, however, their attacks and traits should remain the same. An Empyreus brazen dragon or whale, for example, might be able to fly or swim, but they'll still be able to charge, swallow, damage with their aura, and explode when defeated." ] } ] @@ -90170,13 +89197,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrimPiper.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EmpyreanBrazenBull.webp" } } ] }, { - "name": "Grinstagger", + "name": "Epachrach", "source": "GHMG", "entries": [ { @@ -90185,7 +89212,7 @@ { "type": "quote", "entries": [ - "Of course, people survived! If no one survived, there wouldn't be stories, now would there? Unless he's spreading them himself..." + "Beware the epachrach, an enormous fey tusker. They make giant boars seem friendly and warm." ] }, { @@ -90193,26 +89220,18 @@ "entries": [ { "type": "entries", - "name": "Nightmare Incarnate", - "page": 141, - "entries": [ - "Grinstagger is a mighty oni known throughout Etharis for his cruelty and unique appearance. One side of his body is rigid and plantlike, giving him a perpetual grin and a staggering gait. Hence his name. Oni are the subject of numerous tales and frightful children's rhymes, but Grinstagger is known and feared even among his kind." - ] - }, - { - "type": "entries", - "name": "Unchecked Ambition", - "page": 141, + "name": "Fey Fury", + "page": 110, "entries": [ - "Grinstagger entered a pact with a fey queen in exchange for more arcane power. He never intended to become a slave to another, however. Using ancient magic, Grinstagger wrested control of his pact away from his patron. Enraged, she sent numerous servants to hunt down the rogue warlock, but he eluded or slew each one." + "An epachrach is a creature of fey fury and might. Empowered by the strength of ancient oaks, it crashes through the forest, seeking those who defile places of primal power. It can abruptly manifest, like a sudden storm of woody skin and twisting tusks, bringing pain and death." ] }, { "type": "entries", - "name": "Twisted Punishment", - "page": 141, + "name": "Primal Guardian", + "page": 110, "entries": [ - "Unable to subdue Grinstagger, the fey queen cursed the oni. With each use of his power, Grinstagger's flesh hardened into a woody substance. His face locked in a rictus and his right side stiffened, giving him a limp. But this punishment did little to deter Grinstagger, who redirected the curse, freeing himself from its continuing effects before slipping from his former patron's clutches." + "Epachrachs seem like forces of uncontrolled rage, but their wrath has purpose. Each epachrach, or a herd of such creatures, guards a sacred natural place. Powerful druids bind some to protect sacred groves from enemies. Other epachrachs defend a place where primal forces naturally gather. Whatever the nature of this spot, the epachrachs guard it with their lives." ] } ] @@ -90220,50 +89239,49 @@ { "type": "entries", "name": "Salvage", - "page": 142, + "page": 110, "entries": [ - "Grinstagger wears a {@item ring of mind shielding|DMG}, which he keeps {@condition invisible}. It becomes visible if he dies. When that happens, his soul enters the ring. While his soul is in the ring, he can telepathically communicate with any creature wearing it. A wearer can't prevent this communication." + "The leaves and bark that form an epachrach's skin are as durable as steel but much lighter and more flexible, making them ideal for creating scale mail. Someone who has proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB} can use the hide to craft scale mail that allows a wearer a maximum Dexterity bonus to AC of +3 and doesn't cause the wearer to have disadvantage on Dexterity ({@skill Stealth}) checks. This armor takes 10 days to make, requires other materials worth 250 gp, and weighs 25 pounds." ] }, { "type": "entries", "name": "Lore", - "page": 142, + "page": 110, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 142, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 110, "entries": [ - "Grinstagger is a mighty oni cursed for breaking his pact with an archfey." + "This plantlike boar is really a fey creature and guardian of places of primal power. Its woody hide is vulnerable to fire and resistant to bludgeoning and piercing attacks." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 142, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 110, "entries": [ - "The curse twisted Grinstagger's flesh when he used his arcane powers. He escaped the curse, but its previous effects remain, giving Grinstagger his unique appearance." + "Legends say that epachrachs can disappear suddenly or appear from nowhere. The truth is that they can teleport through areas of living plants." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 142, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 110, "entries": [ - "Grinstagger retains the power he stole from his patron. He can curse others with his attacks." + "Several tales tell of those who stumble into an area epachrachs watch over. Leaving the guarded area or proving no harmful intent saved wily heroes in those stories." ] } ] }, { "type": "inset", - "page": 142, + "page": 110, "name": "GM Advice:", "entries": [ - "Grinstagger is a powerful being, and his goals are always power and survival. When it becomes clear that a foe is more powerful than he is, he'll make every effort to promise wealth and power in exchange for his life. Whether he can deliver on those promises is another story altogether.", - "Grinstagger generally travels and lairs with minions who serve him until he no longer has a use for him. With the fey powers pursuing Grinstagger relentlessly, his minions are generally kept around as a buffer between the oni and his pursuers, and don't last long.", - "If the characters make a deal with Grinstagger to gain his knowledge or assistance, they quickly come to learn that Grinstagger has many powerful enemies who attack frequently." + "In general, monsters that knock characters {@condition prone} are best paired with monsters that perform melee rather than ranged attacks, since ranged attacks against {@condition prone} targets are made with disadvantage.", + "Creating encounter areas where {@condition prone} creatures are grabbed by creeping vines and {@condition restrained} until they escape is a great way to increase the challenge of an encounter with epachrachs. This also gives the epachrachs plenty of opportunities to use their Plant Stride ability." ] } ] @@ -90274,13 +89292,166 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Grinstagger.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Epachrach2.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Epachrach1.webp" } } ] }, { - "name": "Gripper", + "name": "Etharis Companions", + "source": "GHMG", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "hr" + }, + { + "type": "entries", + "name": "Etharis Companions", + "page": 112, + "entries": [ + { + "type": "quote", + "entries": [ + "Everything in this damned land tries to kill you: that's my experience. But every once in a while you find a true friend. They only try to kill you if you deserve it." + ] + }, + { + "type": "entries", + "name": "Exceptional Individuals", + "page": 112, + "entries": [ + "Etharis's citizens are simply trying to survive in a hostile, unforgiving world. Some are good, a few are evil, but most have neither the power nor the imagination to stand out. That's what heroes are for.", + "There are some, however, who have intriguing stories and the ability to strike out on their own. These individuals have something important to do, but they may not be able to manage these grand tasks on their own. These nonplayer characters make perfect companions." + ] + }, + { + "type": "entries", + "name": "Useful Friends", + "page": 112, + "entries": [ + "Companions like the ones presented here are useful in a variety of ways. If a group of characters is lacking in numbers or in particular skill sets, these companions can supplement a party. They also have their own stories, which can carry some of the narrative weight of an adventure or campaign. They can be used in the short term to introduce new adventures, or in the long term to act as an important piece for the game master's part of the collective story." + ] + } + ] + } + ] + } + ] + }, + { + "name": "Eye Crawler", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "An eye crawler is an ambulatory eye that observes everything. It might be spying for something else. An eye crawler has no effective attacks. Mages theorize eye crawlers derive sustenance from light or ambient magical energy." + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EyeCrawler.webp" + } + } + ] + }, + { + "name": "Eye Crow", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Popular Birds", + "page": 345, + "entries": [ + "Eye crows are big corvids plentiful throughout Etharis. They mimic sounds and voices, and they're extremely clever, remembering faces, locations, and how other creatures treat them. People keep eye crows as pets and often use their iridescent black feathers, which have a deep-green sheen, to decorate." + ] + }, + { + "type": "entries", + "name": "Eye Eaters", + "page": 345, + "entries": [ + "Eye crows have a strong inclination to eat eyes, especially those of humanoids. A murder of these birds is bold enough to attack a person directly. They coordinate and communicate noisily as they chase prey." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 345, + "entries": [ + "The nest of an eye crow contains glittering baubles, coins, gems, or jewelry worth at least 5 gp. Feathers of one eye crow can fetch a similar amount of money." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 345, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Wisdom ({@skill Nature}):", + "page": 345, + "entries": [ + "Eye crows can be tamed and trained for simple tasks. Unscrupulous trainers teach the crow to attack others, going for the eyes." + ] + } + ] + }, + { + "type": "inset", + "page": 345, + "name": "GM Advice:", + "entries": [ + "Eye crows are a wonderful tool for GMs to deliver cryptic messages or clues to the characters, even as they are trying to peck out the eyes of the heroes. They make wonderful, creepy additions to encounters." + ] + } + ] + } + ] + } + } + } + }, + { + "name": "Faevlin", "source": "GHMG", "entries": [ { @@ -90289,7 +89460,7 @@ { "type": "quote", "entries": [ - "Once you hear the hiss, it's already too late." + "Never make a deal with the fey. Never make a deal with a goblin. And if you ever meet a faevlin, you'll know why." ] }, { @@ -90297,18 +89468,26 @@ "entries": [ { "type": "entries", - "name": "Blighted Remains", - "page": 143, + "name": "Fey Goblin", + "page": 118, "entries": [ - "Grippers are the remains of forests, drained of life. Fungus gorged on the corpses. What remains, besides rot, are these pale, knotty beings of vine and mold that straddle the worlds of living and dead without being undead. The danger of a gripper is mostly that it can pass its rot along." + "Faevlins are what happen when a group of goblins makes deals with the fey that they can't keep. In poor lighting, a faevlin can be mistaken for a goblin. However, faevlins are unmistakable in the light. They have teal skin, and a faevlin's head is upside down. Faevlins work for stronger fey or guard places where the veil between the mortal world and the land of fairies is weak." ] }, { "type": "entries", - "name": "Preternatural Senses", - "page": 143, + "name": "Broken Promises", + "page": 118, "entries": [ - "A gripper lacks senses typical to humanoids, but it can sense others by their spiritual presence and navigate via the echoes of its clicking." + "As the story goes, in ancient times, a clan of goblins made a deal with a fey lady to gain power. The goblins thought they could break the rules of the deal if no fey were watching. They were wrong. Fey magic swept the clan away. When they returned, they were faevlins. Some say these faevlins escaped, and others claim the fey sent them back to the mortal world to cause trouble. Still others say their servitude ended because they were more trouble than they were worth." + ] + }, + { + "type": "entries", + "name": "Uncharmed Life", + "page": 118, + "entries": [ + "Faevlins willingly work with other creatures, often for mischief and crime, and can be bullied by stronger, wicked beings. They can't be {@condition charmed} by creatures other than fey. But a faevlin might pretend to be {@condition charmed} to get the drop on an enemy." ] } ] @@ -90316,46 +89495,38 @@ { "type": "entries", "name": "Salvage", - "page": 143, + "page": 118, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item brewer's supplies|PHB} can use the spore sacs from three grippers as a base for a {@item potion of malice|GHMG} {@homebrew |(see chapter 4)}. Making the potion takes 3 days of work and other reagents worth 100 gp, and the brewer must succeed on a {@dc 10} Intelligence or Wisdom check to get the mixture right." + "Faevlins love to collect objects that increase their personal prestige and power. Every faevlin is likely to have a few personal trinkets like this, along with the occasional item of real worth." ] }, { "type": "entries", "name": "Lore", - "page": 143, + "page": 118, "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 143, - "entries": [ - "The grippers got their name from the fact that they grab and constrict their prey. They usually bite what they grab." - ] - }, { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 143, + "page": 118, "entries": [ - "Grippers look woody, but they have a lot of soft parts, making them vulnerable to slashing damage." + "A faevlin can teleport away from attackers but does so in a manner even the faevlin can't predict." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 143, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 118, "entries": [ - "Grippers can release rot-inducing spores. If they haven't done so before they die, they swell with pressure before releasing the spores in a wider area." + "Faevlins are goblins cursed by powerful fey magic." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 143, + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 118, "entries": [ - "A gripper exists in a state between life and death yet not undead. It can sense spirits, even those within living beings, and it uses its clicking to navigate. Its ability to sense spirits extends into the Ethereal Plane." + "A faevlin can't be {@condition charmed} by nonfey, but they have been known to pretend to be {@condition charmed} to trick the enchanter." ] } ] @@ -90368,13 +89539,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gripper.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Faevlin.webp" } } ] }, { - "name": "Grotesquerie", + "name": "Fate Cat", "source": "GHMG", "entries": [ { @@ -90383,7 +89554,7 @@ { "type": "quote", "entries": [ - "A rotten stump, surrounded by a swarm of chittering woodland creatures, sprouts a maw. The animals hurl themselves into the orifice." + "You kicked the cat off the roof and it died? Fella, you have made the worst enemy of your life, and your afterlife." ] }, { @@ -90391,26 +89562,26 @@ "entries": [ { "type": "entries", - "name": "Stationary Predators", - "page": 144, + "name": "Bringing The Fate", + "page": 119, "entries": [ - "A being such as a {@creature treant|MM}, {@creature awakened tree|MM}, or {@creature dryad|MM} can become infected in an encounter with an aberration. Over weeks of painful mutation, what remains is an enormous, slimy tree stump with clouded eyes and a gaping maw. A grotesquerie is no longer a part of its ecosystem but a canker on the landscape. It can move but rarely chooses to do so when not in combat." + "A fate cat is what happens from time to time when a cat has been killed unjustly and for no reason. Usually they reappear with a white mark reminiscent of how they died, such as a skull pattern in their fur for poison." ] }, { "type": "entries", - "name": "Woodland Minions", - "page": 144, + "name": "More Than Nine Lives", + "page": 119, "entries": [ - "A grotesquerie suborns the will of weak-minded woodland creatures. They kill and bring back the carcasses of the higher life forms the grotesquerie craves for sustenance." + "No matter what is done, the fate cat always comes back. It regenerates from grievous wounds, and even creates new bodies if the old one is lost." ] }, { "type": "entries", - "name": "Vile Hunger", - "page": 144, + "name": "Magical Tricksters", + "page": 119, "entries": [ - "Regardless of how many minions it takes to get the job done, a grotesquerie summons more and more until its hunger is temporarily sated. Grotesqueries are capable of swallowing human-sized creatures whole, and it slowly digests any kind of material. Given time, the stones in its gizzard pulverize flesh, bone, and metal." + "The fate cat can cast spells to make worse the life of its killer. From small illusions to major teleportation, the fate cat has many tools at its disposal." ] } ] @@ -90418,41 +89589,49 @@ { "type": "entries", "name": "Salvage", - "page": 144, + "page": 119, "entries": [ - "The gizzard-stones of a dead grotesquerie are diamond-hard and may be used or sold as diamonds with an equivalent worth of 250 gp in spells or alchemical experiments." + "A fate cat is difficult to kill, but if someone were to obtain a permanently deceased fate cat eye, one could craft an {@item Ioun Stone, Regeneration|DMG|ioun stone of regeneration} with a successful {@dc 25} Intelligence ({@skill Arcana}) check by a proficient jeweler. This would take 50 days and use 10,000 gp of components." ] }, { "type": "entries", "name": "Lore", - "page": 145, + "page": 119, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 145, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 119, "entries": [ - "The seemingly harmless tree stump is a horrible abomination capable of eating and digesting human flesh." + "The fate cat is an expert tracker, especially with its smell." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 119, + "entries": [ + "A fate cat can regenerate from wounds, and it returns from the dead after 24 hours." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 145, + "page": 119, "entries": [ - "The grotesquerie can control swarms of animals, and it vomits forth acidic bile to destroy attackers." + "The fate cat is armed with many spells that can disguise itself or bring woe to those who've harmed it in the past." + ] + }, + { + "type": "entries", + "name": "{@dc 25} Intelligence ({@skill Arcana}):", + "page": 119, + "entries": [ + "Only a {@spell wish} spell or similar magic can truly defeat a fate cat that has targeted its former murderers." ] } ] - }, - { - "type": "inset", - "page": 145, - "name": "GM Advice:", - "entries": [ - "A grotesquerie might sit in the center of a large area and control more than just tiny woodland creatures. Larger beasts, or even corrupted fey, might serve the horror. In this case, the characters might think that something else is responsible for the awful conditions and multiple disappearances in the area. They'll be {@quickref Surprise|PHB|3|0|surprised} when the rotten tree trunk in the center of the clearing is the real culprit." - ] } ] } @@ -90462,13 +89641,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Grotesquerie.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FateCat.webp" } } ] }, { - "name": "Grudgels", + "name": "Fiendish Contractors", "source": "GHMG", "entries": [ { @@ -90477,7 +89656,7 @@ { "type": "quote", "entries": [ - "Fairy tales describing orcs as monsters who disappeared turned out to be just that. Orcs didn't disappear, and they're not monsters." + "I knew when she pulled out a gold pen reeking of brimstone that I was making a mistake." ] }, { @@ -90485,19 +89664,18 @@ "entries": [ { "type": "entries", - "name": "Living Legends", - "page": 146, + "name": "Dark Deals", + "page": 120, "entries": [ - "Even the longest-lived people of Etharis don't remember grudgels, but they remember their elders speaking of these dreaded creatures: humanoid monsters who used their ferocity and martial prowess to lay waste to towns before disappearing. These myths lingered, but the grudgels have returned. These beings, unlike those of the terrible tales, are measured and wise. They don't speak of their communal past, but they seem to carry an otherworldly knowledge with them. Grudgels look to the stars as if those far-flung orbs are memories rather than mysteries." + "The denizens of the Netherworld have been vying for influence over the mortal world for an eternity. With the disappearance of the gods, the Arch Daemons saw their opportunity. Recent years have seen an explosion of fiendish activity in Etharis, a large part of which involves the forging of fiendish pacts and the recruitment of agents." ] }, { "type": "entries", - "name": "Skillful Warriors", - "page": 146, + "name": "Devil in the Details", + "page": 120, "entries": [ - "Grudgels, now wandering in from the wilderness in small groups, are proving to be valuable members of the communities they join, assuming they're not killed on sight out of misguided fear. The grudgels employ advanced building and crafting techniques, and they share this knowledge, alongside a willingness to work. These traits help others overcome initial hesitation at the sudden appearance of an unusual stranger.", - "Grudgels are often peaceful and helpful, but they know how to fight. They're as skilled at battle as they are at other trades. Some have training in advanced magic, which they use, as with their weapons, mostly to maintain peace." + "The primary way for fiends to gain power and progress through the infernal hierarchy is by contracts. Mortals sign these contracts in return for fame, fortune, or some other benefit. In return, the fiend gains the ability to draw upon that contract as a source of power." ] } ] @@ -90505,41 +89683,197 @@ { "type": "entries", "name": "Salvage", - "page": 146, + "page": 120, "entries": [ - "Most grudgels carry a piece of glassy material called stryllum, which isn't from Etharis. This substance is handed down from parent to child. The more powerful a grudgel is, the larger the piece of stryllum they carry. Small pieces of stryllum can be sold for 10 gp, while bigger pieces fetch 100 gp in large markets.", - "Someone who has proficiency with {@item jeweler's tools|PHB} can work stryllum into a piece of jewelry. Doing so requires 1 hour per 10 gp the stryllum is worth and materials worth as much as the stryllum. The jeweler must succeed on a {@dc 13} Intelligence or Wisdom check to configure the jewelry properly\u2014failure indicates the jewelry is attractive and valuable but nonmagical. Success results in a charm that can absorb 1 psychic damage per gp the stryllum in the piece is worth. The stryllum dulls as it absorbs damage, and the jewelry becomes brittle and worthless after absorbing as much psychic damage as it can." + "Aspiring fiends often possess special materials used in the drafting of infernal contracts. These include special inks and parchment worth up to 200 gp. These materials can also be used for scribing new spells into a spell book or crafting magic scrolls. Any existing contracts on the fiend's person burst into flames upon its death, which might damage other items." ] }, { "type": "entries", "name": "Lore", - "page": 146, + "page": 120, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 146, + "page": 120, "entries": [ - "Grudgels were known to be fierce and dangerous warriors before disappearing from Etharis. The grudgels that now live throughout the land behave nothing like those legends, although their appearance hasn't changed." + "Fiends, or mortals taking on fiendish traits, can be found in every corner of Etharis, working their wiles on those foolish enough to sign one of their contracts. They are clever, deceitful, and evil to the core." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill History}):", - "page": 146, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 120, "entries": [ - "Every grudgel carries with them a piece of glass they call stryllum, which they guard jealously. Many believe it contains innate magic." + "A fiend's power and status are directly tied to the number and quality of mortal souls bound to it by contracts. Sometimes, the terms of such an agreement involve the mortal becoming a fiend itself, so a powerful fiend might have any number of lesser devils serving under it via contract." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 121, + "entries": [ + "Fiends are natives of the Netherworld, and any fiend slain returns to that plane to reconstitute itself. Only powerful divine magic can banish a fiend permanently. Uttering a devil's true name, however, grants the speaker power over it." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FiendishContractors.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/InfernalTormentor.webp" + } + } + ] + }, + { + "name": "Fireborn Troll", + "source": "GHMG", + "_copy": { + "name": "Primordial Troll", + "source": "GHMG", + "_mod": { + "images": { + "mode": "prependArr", + "items": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FirebornTroll.webp" + } + } + ] + } + } + } + }, + { + "name": "Flatback Beetle", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "Massive grazing beetles, flatbacks have thick armor. A flatback beetle's dorsal side can accommodate several creatures and can support a howdah.", + { + "type": "inset", + "page": 345, + "name": "GM Advice:", + "entries": [ + "For areas of Etharis that you want to make seem creepy or different, you can turn flatback beetles into beasts of burden or plow animals. For example, some backwater hamlet in Soma might breed these monstrous insects specifically and think nothing of it." + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FlatbackBeetle.webp" + } + } + ] + }, + { + "name": "Frostbite Fox", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Rare Hunter", + "page": 346, + "entries": [ + "Wild frostbite foxes live in packs in Grarjord. They change with the seasons, fur turning white in the winter and brown in the spring. What doesn't change is the fox's weird ability to deliver a jolt of cold with its bite." + ] + }, + { + "type": "entries", + "name": "Clan Culture", + "page": 346, + "entries": [ + "These foxes are an important part of the Valikan clan culture. Their furs help the people of the North survive harsh winters, and the clans are careful not to overhunt the species." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 346, + "entries": [ + "Someone who has proficiency with {@item leatherworker's tools|PHB} can create {@item Clothing, cold weather|IDRotF|cold-weather clothing} from the pelts of five frostbite foxes. Doing so takes 8 hours of work." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 346, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Wisdom ({@skill Nature}):", + "page": 346, + "entries": [ + "The chilled fangs of a frostbite fox can overwhelm the senses." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FrostbiteFox.webp" + } + } ] }, { - "name": "Hag-Blighted", + "name": "Fzeg", "source": "GHMG", "entries": [ { @@ -90548,7 +89882,7 @@ { "type": "quote", "entries": [ - "We warned Marta she was tempting the fates by seeking out Old Zsuzsa Blackwart. You never know what might anger a hag." + "We've been led to believe that vampires and werewolves are natural enemies. Convenient that two fearsome creatures would be so opposed to the other. Never did we imagine, nor prepare, for a time when they might unite." ] }, { @@ -90556,26 +89890,26 @@ "entries": [ { "type": "entries", - "name": "Hag Victim", - "page": 149, + "name": "Horrific Hybrid", + "page": 124, "entries": [ - "Deceiving and manipulative, hags are prone to cursing mortals for anything from breaking a bargain to mere amusement. Hag-blighted beings are unfortunate souls who've angered a hag. Instead of slaying the person, the hag chooses a crueler fate and uses a hag-blight curse." + "A fzeg is a fusion of a vampire and werewolf. The hybrid possesses a combination of abilities more powerful than either. Unlike vampires, fzegs can enter any residence without invitation, and they are undeterred by running water or sunlight. A fzeg's howl can shake the resolve of a seasoned monster hunter." ] }, { "type": "entries", - "name": "Cursed Form", - "page": 149, + "name": "Sly Shapechanger", + "page": 124, "entries": [ - "Under a hag-blight curse, a victim's form becomes monstrous. The person's face becomes a permanent scowl and grows warts and pustules, and their teeth become fangs. Their body bloats, and the limbs twist. Despite these changes, the body is powerful and enduring." + "To blend in and gain the trust of its prey, a fzeg disguises itself as a humanoid. When a kill is imminent, though, a fzeg moves with great speed to feed its insatiable bloodlust." ] }, { "type": "entries", - "name": "Social Pariah", - "page": 149, + "name": "Cursed Spawn", + "page": 124, "entries": [ - "Most people shun the hag-blighted for fear of the hag's ire. Only the brave or foolish dare seek out the hag to remove this affliction." + "A fzeg's bite stuns some foes and curses others. Death might seem a welcome option. But the power of the fzeg is such that a victim who dies by its bite might arise as its spawn the next night." ] } ] @@ -90583,41 +89917,49 @@ { "type": "entries", "name": "Salvage", - "page": 149, + "page": 125, "entries": [ - "The blood of a dead hag-blighted person can be used to make a potion that ends any effect that changes a creature's shape. Someone who has proficiency with {@item alchemist's supplies|PHB} can distill the blood from one hag-blighted, along with reagents worth 50 gp, to make three doses of this potion in 4 hours. Doing so requires a successful {@dc 13} Intelligence or Wisdom check. This potion can be consumed, or it can be thrown as an improvised weapon, making a ranged attack against a creature. A creature exposed to this potion can't change shape for 10 minutes, while a creature who drinks the potion can't change shape for 1 hour." + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use 1 pint of blood from a fzeg and mix it with silver and other reagents worth 50 gp to create a {@item lycanthropy antidote|GHMG} {@homebrew |(see chapter 4)}. A slain fzeg has 10 ({@dice 1d4 + 2}) usable pints of blood. The blood of a fzeglaich can be used, but it takes five times as much blood and twice as long to brew. Creating the antidote takes 4 hours of work and a successful {@dc 15} Intelligence ({@skill Religion}) check." ] }, { "type": "entries", "name": "Lore", - "page": 149, + "page": 125, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 149, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 125, "entries": [ - "Hag-blighted are mortals who have been cursed by a hag." + "A fzeg is a mix of werewolf and vampire but has fewer weaknesses. The creature is resistant to nonmagical attacks." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 149, + "page": 125, "entries": [ - "The hag-blight curse twists the body and diminishes the mind, but it increases strength and endurance and gives the person sharp teeth." + "With its bite, a fzeg can drain life force and curse a person with werewolf lycanthropy. Someone who dies from a fzeg's bite becomes a fzeglaich, a creature like the fzeg and loyal to it." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 149, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 125, "entries": [ - "A hag-blighted person can vomit corrosive bile." + "A fzeg can transform into humanoid form. It's natural form, however, is that of a wolf-human hybrid. This vampiric monster isn't vulnerable to sunlight, but radiant damage prevents it from regenerating." ] } ] + }, + { + "type": "inset", + "page": 125, + "name": "GM Advice:", + "entries": [ + "An ambitious DM could imagine a fzeg at the lead of a force including other werewolf-undead hybrids. Combined with a ghoul or ghast, the creature would paralyze, or combined with a wight, it would drain the life and lower the maximum hit points of a target. Similarly, other kinds of lycanthropes could become undead and wield hybrid powers." + ] } ] } @@ -90627,13 +89969,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hag-Blighted.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Fzeg.webp" } } ] }, { - "name": "Harvester of Lies", + "name": "Garish Augment", "source": "GHMG", "entries": [ { @@ -90642,7 +89984,7 @@ { "type": "quote", "entries": [ - "Don't lie to me, or the harvester will steal your tongue!" + "Unnatural growths and limbs protrude from this creature, which might have once been a person but is now a monster." ] }, { @@ -90650,26 +89992,27 @@ "entries": [ { "type": "entries", - "name": "Lie Detectors", - "page": 150, + "name": "Patchwork Body", + "page": 126, "entries": [ - "Infamous liars sometimes return as harvesters of lies after they die. These undead beings are capable of unerringly detecting falsehoods. The more lies one tells, the more attractive the liar's tongue becomes to the harvester." + "Some people do anything for power. Those who become garish augments make deals with otherworldly powers or experiment with vile magic to enhance themselves. Such pursuits often go terribly wrong.", + "A garish augment might fight with an enormous claw, acid spit, quills, or all the above. None are identical. Every augment is different, and few who see one ever mistake another for it." ] }, { "type": "entries", - "name": "Macabre Collection", - "page": 150, + "name": "Unquenchable Need", + "page": 126, "entries": [ - "The harvester of lies is compelled to collect the tongues of liars and sew them into a long coat that it wears. This coat is the creature's most prized possession and without it, it cannot use its innate spellcasting." + "A garish augment never ceases its quest to kill and harvest appendages and organs from other creatures to incorporate into its own makeup." ] }, { "type": "entries", - "name": "Skulker", - "page": 150, + "name": "Fiendish or Aberrant Aid", + "page": 126, "entries": [ - "Harvesters of lies are stealthy hunters that slip into their target's home, harvest the victim's tongue, and leave without alerting others. The harvester appears as a normal humanoid, but its skin is mottled and purple, and its eyes sunken and glaring." + "The alchemical processes necessary to successfully augment doesn't come from magic alone. At some point, the garish augment delved into forbidden knowledge, either fiendish or aberrant in nature, to successfully bond parts of their victims to their living body." ] } ] @@ -90677,38 +90020,23 @@ { "type": "entries", "name": "Salvage", - "page": 150, + "page": 126, "entries": [ - "If defeated, the harvester's {@item coat of lies|GHMG} {@homebrew |(see Chapter 4)} can be claimed." + "With 1 hour of work and a successful {@dc 15} Wisdom ({@skill Survival}) check, the acid- or poison-producing organ of a garish augment can be harvested to provide one {@item Acid (vial)|PHB|vial of acid} or two doses of {@item Basic Poison (vial)|PHB|basic poison}.", + "However, unless fiendish pieces of the creature are burned, the fiend whom the garish augment dealt with might come seeking payment from the augment's killers." ] }, { "type": "entries", "name": "Lore", - "page": 150, + "page": 126, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 150, - "entries": [ - "Harvesters of lies can detect when a lie is uttered from 1 mile away. They are attracted to lies, the more frequent the lies and the more outlandish, the greater the attraction." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 150, - "entries": [ - "Harvesters are resistant to nonmagical weapons and necrotic damage, and immune to poison." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 150, + "name": "{@dc 15} Intelligence ({@skill Religion} or {@skill Arcana}):", + "page": 126, "entries": [ - "The harvester wears a coat made of the severed tongues of its victims that allow it to cast several spells." + "This creature's strange augmentations give it a variety of attacks and means of movement." ] } ] @@ -90721,13 +90049,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HarvesterofLies.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GarishAugment.webp" } } ] }, { - "name": "Hedron", + "name": "Gasdra", "source": "GHMG", "entries": [ { @@ -90736,7 +90064,7 @@ { "type": "quote", "entries": [ - "It was surreal and beautiful, like a painting. A forest of perfectly spaced, identical trees, a circular lake, and ground as smooth and even as a road. Floating in the middle was a cube, polished to a mirror finish." + "Nothing scares me more in the deep wood than the honking of the witch's goose." ] }, { @@ -90744,34 +90072,34 @@ "entries": [ { "type": "entries", - "name": "Order Incarnate", - "page": 151, + "name": "Guard Geese", + "page": 127, "entries": [ - "Hedrons are elementals of pure order. They see the world as a chaotic place that must be tamed. This view puts them at odds with reality." + "Gasdra look like a three-headed goose with snow white feathers. They are often created to serve as guards for the homes of hags or similar fey." ] }, { "type": "entries", - "name": "Forced Conformity", - "page": 151, + "name": "Born of Foul Ritual", + "page": 127, "entries": [ - "As the purified essence of order, a hedron wants to impose perfection on its surroundings. Terrain smooths, objects refine, and animals warp into identical copies. This process is painful, often lethal, to creatures." + "To create a gasdra, a goose egg must be placed in a golden bowl worth 200 gp and bathed in the blood of a newborn infant. The egg is then left in the dark of a new moon for four hours, after which a fully formed gasdra hatches." ] }, { "type": "entries", - "name": "Amoral Imperative", - "page": 151, + "name": "Vicious Temperament", + "page": 127, "entries": [ - "Hedrons are sapient beings, rigid in their terraforming efforts. The well-being of other entities is of no consequence to a hedron. An orderly corpse is just as good as a living clone." + "Gasdra are extremely protective of their home and attack anyone who trespasses. Conveniently, they are carnivores who can strip a human of flesh in a day, so there's not much mess." ] }, { "type": "entries", - "name": "Elemental Nature", - "page": 151, + "name": "Giant Gasdra", + "page": 127, "entries": [ - "A hedron doesn't require air, food, drink, or sleep." + "Giant gasdra are grown when a coven uses their powers to grow a regular gasdra to an enormous size. These seven-headed monstrosities can decimate a small village if provoked." ] } ] @@ -90779,49 +90107,48 @@ { "type": "entries", "name": "Salvage", - "page": 151, + "page": 127, "entries": [ - "The matter composing a hedron resolves into perfect geometric solids when the elemental collapses. These polyhedrons can be used to make fifty dice that land on a number the roller wants, provided the roller knows the dice work this way. These dice are worth 5 to 10 gp each to the right buyers." + "Once every two months gasdra lay {@dice 2d4} eggs. These eggs never hatch and are inedible by humanoids, though hags find them delicious. However, the yolks of gasdra eggs are the deepest black and can be used to make fine pigments. Each intact egg sells for 20 gp. Those proficient with {@item alchemist's supplies|PHB} or {@item painter's supplies|PHB} and succeed on a {@dc 15} Intelligence check turn an egg into 50 gp worth of pigment with one day of work." ] }, { "type": "entries", "name": "Lore", - "page": 151, + "page": 127, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 151, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 127, "entries": [ - "A hedron is an elemental aligned with law rather than traditional elements. It can manipulate and harm creatures and objects with invisible force." + "Gasdra are vicious watch animals kept by hags that look like geese with three heads. Their three brains make them hard to affect with abilities that {@condition blinded|PHB|blind}, {@condition charmed|PHB|charm}, {@condition deafened|PHB|deafen}, {@condition frightened|PHB|frighten}, {@condition stunned|PHB|stun}, or knock them {@condition unconscious}." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 151, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 127, "entries": [ - "Hedrons exude an aura that transforms creatures and objects into \"orderly\" forms. For creatures, the body resists, and the process is painful and potentially lethal." + "The eggs of gasdra are a valuable ingredient in black pigments." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 127, + "entries": [ + "A gasdra can be turned into a giant gasdra by a foul ritual that involves feeding the monstrosity seven newborn infants under a new moon and painting the creature's feathers with seventy of its own eggs. When the new moon sinks below the horizon, the gasdra grows four more heads and becomes massive, its feathers forever stained dark as night. Giant gasdra are suitable as mounts for hags and other evil creatures." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hedron.webp" - } - } ] }, { - "name": "Hell's Reach", + "name": "Gasper", "source": "GHMG", "entries": [ { @@ -90830,19 +90157,26 @@ { "type": "quote", "entries": [ - "When the imps start to fight in the full moon's light The wise witch knows soon the hell's reach grows." + "While travelin' in the wilds, pack more food'n water'n ya think ya need, keep yer tinder dry, and don't disturb tranquil pools, as every wayfarer worth their salt knows." ] }, { "type": "entries", "entries": [ - "Although no larger than a sizable mushroom, a hell's reach has a touch of infernal origin. Six red tentacles remain hidden in a fungal dome until a passerby disrupts the mushroom's slumber. Then, the tentacles erupt from the mushroom to attack, reeking of rotting flesh. Each tentacle contains juices that react with air to ignite. When the mushroom is damaged, this liquid squirts from it.", { "type": "entries", - "name": "Ring of Fire", - "page": 152, + "name": "Sacred Sites", + "page": 129, "entries": [ - "A cluster of hell's reaches is called a ring of fire. It's best avoided, much like a fairy circle." + "Powerful fey want certain pools, natural springs, and waterfalls to be left pristine and undisturbed. These fey created gaspers to ensure areas of sacred water remain undefiled. Gaspers don't harm those who respect the water. They do attack those who pollute or defile the water or area near it." + ] + }, + { + "type": "entries", + "name": "Small Clues", + "page": 129, + "entries": [ + "Gaspers protect the area surrounding their sacred water by drowning and dissolving their victims. A cautious traveler might glimpse bits of bone in the water from those slain there. The gasper discards lost equipment where it won't pollute the water. Anyone who disturbs the gasper's sensitivities might notice their reflection in the water scowls at them just before the gasper attacks." ] } ] @@ -90850,22 +90184,30 @@ { "type": "entries", "name": "Salvage", - "page": 152, + "page": 129, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can use the remains of one ring of fire (or about a dozen hell's reaches) and reagents worth 25 gp to brew an oil that can be applied to armor in 10 minutes. One dose of this oil conveys resistance to fire damage to the armor and to the wearer while the armor is worn for 24 hours after the oil is applied. Brewing the oil requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check." + "Water that fills a victim's lungs and mouth while {@condition grappled} by a gasper is expelled when the {@action grapple} is broken. If a creature took acid damage from the gasper and captures this water in a container, it can be used as a reagent for a {@item potion of acid resistance|DMG}. Someone who has proficiency with {@item alchemist's supplies|PHB} can brew the water with other materials worth 20 gp in a process that takes 4 hours, making one dose of this potion." ] }, { "type": "entries", "name": "Lore", - "page": 152, + "page": 129, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 152, + "page": 129, "entries": [ - "Hell's reach is immune to fire. The liquid within the mushroom is flammable and bursts forth when the mushrooms take damage." + "A gasper might attack anyone who it thinks has defiled the water it guards. Anything that happens in or near the water might provoke the creature." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 129, + "entries": [ + "A gasper understands {@language Sylvan|PHB} but rarely speaks to those it deems enemies. But promising to leave a protected area might convince a gasper to cease attacking." ] } ] @@ -90878,13 +90220,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hell'sReach.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gasper.webp" } } ] }, { - "name": "Hermit Skull", + "name": "Gegazol", "source": "GHMG", "entries": [ { @@ -90893,7 +90235,7 @@ { "type": "quote", "entries": [ - "Your first instinct might be to laugh. When it's close enough to see the hatred burning in its eye sockets, another instinct is likely to take over." + "The Scourge of the North is an undead dragon named Gegazol. If I hear her name, I get the hell out of there. She's powerful, cunning, and treacherous. And she's rarely alone\u2014she always has one army or another behind her." ] }, { @@ -90901,18 +90243,37 @@ "entries": [ { "type": "entries", - "name": "Hatred Reborn", - "page": 153, + "name": "Ageless Threat", + "page": 130, "entries": [ - "A hermit skull belonged to a person so hateful that the hate reanimated the spirit after death. Lacking the power to animate a whole body, this monster's six oozing, ectoplasmic limbs extend from the skull as it scuttles around in search of life to destroy. In this task, the hermit skull is cunning enough to burrow into soil and wait for prey to pass nearby. Then, the skull attacks." + "There's a saying that Gegazol and the icy north share the same birthday. For as long as the Valikan Clans have told tales, their stories spoke of Gegazol's rage\u2014though none who live have seen her. In the early centuries, Gegazol was a living dragon, many say an offspring of the Prismatic Wyrm Gormadraug. She lived, that is, until she attacked a daemon. The battle was ferocious, as the dragon and fiend fought for life. Gegazol won, tearing the fiend in half, but her victory had a price. As the daemon's ichor flowed upon the dragon, it killed and later cursed her body with the filth of undeath. Gegazol raged at her reawakening and proceeded to tear at and destroy her own undead body, only to reform later near the body of the vanquished daemon. The skull of the demon acts as the dragon's soul vessel.", + "There's an essential link between Gegazol and the daemon skull. Whenever the dragon's undead body is destroyed, it reconstitutes dramatically. First, the stained bones appear, followed by the rotten muscle, tattered flesh, rotting teeth, and a maggot-infested tongue. Gegazol is helpless in this transformation. She can't touch the skull\u2014subtle enchantments steer her away. Gegazol has lost track of how many times she's been restored near the skull." + ] + }, + { + "type": "entries", + "name": "Scourge of the North", + "page": 130, + "entries": [ + "Gegazol subjugates and wars for many reasons. First and foremost, she does so to protect her soul vessel. She wars to control the actions of pesky and curious mortals. Beyond protecting the daemon skull, Gegazol has a hard time rationalizing her decisions. She isn't entirely in control; she's being manipulated.", + "To Gegazol, her mind is her own, but deep down, something else swirls. The daemon's psychic essence intermingled with the dragon's consciousness when her body became undead. The daemon's essence either refuses to or is incapable of communicating with any creature. It can't speak; the skull is silent. Its mind can't be reached via magic." + ] + }, + { + "type": "entries", + "name": "Delusional Destiny", + "page": 130, + "entries": [ + "A mind under extreme pressure breaks. Gegazol is cunning, often lucid, and by no means addled, but she is prone to intense stubbornness and unshakable belief that her destiny is to become Queen of the World. It's a lofty goal, given that she has yet to conquer even a fraction of the North, but she has time on her side.", + "Gegazol both longs for and fears war. She remembers her death, and many deaths since, leaving her hesitant to muster her undead army and march south again. As the festering will of the daemon prods her, however, it's only a matter of time before the Valikan Clans learn the myths of her existence are all too real." ] }, { "type": "entries", "name": "Undead Nature", - "page": 153, + "page": 130, "entries": [ - "A hermit skull doesn't require air, food, drink, or sleep." + "Gegazol doesn't require air, food, drink, or sleep." ] } ] @@ -90920,33 +90281,59 @@ { "type": "entries", "name": "Salvage", - "page": 153, + "page": 130, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can mix the dust and ectoplasmic remains of two hermit skulls with reagents worth 25 gp to create an elixir that duplicates a {@spell calm emotions} spell cast on the drinker. Creating the elixir requires 4 hours of work and a successful {@dc 10} Intelligence or Wisdom check." + "Gegazol's lair holds a hoard gathered over the centuries. She has spread this loot among various vaults and chambers, and her Immortals guard these treasures. Her treasurers\u2014a trio of compulsive vampires\u2014keep careful records of the hoard in a library within the lair's inner vaults. Each record contains a great deal of knowledge about the fates of various objects, and sometimes the vampires track a treasure beyond its gifting and engage in occasional quests to regain a lost valuable. Each historic tome from the library is worth at least 100 gp to the right collector. Enterprising adventurers could use any of these books as a guide to searches for lost treasures." + ] + }, + { + "type": "insetReadaloud", + "page": 131, + "name": "Daemon Skull Soul Vessel", + "entries": [ + "The ancient daemon skull that serves as Gegazol's soul vessel possesses infernal power, giving it the means for mischief and self-preservation. It has AC 6, but it's immune to bludgeoning, piercing, and slashing damage from nonmagical attacks, as well as cold, fire, necrotic, and psychic damage. It's immune to all conditions, and it has a {@d20 7} bonus to all saving throws, making saves against spells and magical effects with advantage. The skull has 200 hit points.", + "When harmed, the skull sends out a psychic alarm. Gegazol and her Immortals can sense this alarm, provided they are on the same plane of existence. Also, when a creature deals the skull damage, that creature must succeed on a {@dc 21} Wisdom saving throw or take psychic damage equal to half the damage the creature dealt.", + "If her soul vessel is destroyed, Gegazol can't rejuvenate. When her body is destroyed again, she dies." ] }, { "type": "entries", "name": "Lore", - "page": 153, + "page": 132, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 153, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 132, "entries": [ - "Strong negative emotions in a living creature can cause them to rise again as an undead creature when they die. A hermit skull rises when a dying person has enough hatred in their heart to animate their remains, but only enough power is available to animate their skull." + "Gegazol, Scourge of the North, is an ancient dragon transformed into an undead horror millennia ago. Tales as old as creation tell of her infrequent but violent assaults on lands south of her lair, and all lands of Etharis are south of her lair." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Arcana}):", - "page": 153, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 132, "entries": [ - "Hermit skulls lash out with their ectoplasmic limbs, which rot flesh and sap vitality." + "Not only possessing great physical power, defenses against magic, and an undead army at her back, Gegazol, like a lich, has a soul vessel that harbors her undead soul and can rejuvenate her body when Gegazol is destroyed. It's said that this vessel is a massive daemon skull, and that the dragon keeps it hidden in her lair." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 132, + "entries": [ + "Gegazol calls the undead who serve her Immortals'. Among them are vampires, ghouls, and undead that are even more powerful. Given many of these undead have fallen in her wars and powerplays, the Immortal title is aspirational." ] } ] + }, + { + "type": "entries", + "name": "Gegazol's Lair", + "page": 130, + "entries": [ + "The Scourge's lair is the sinkhole cave on an island off the northernmost shores of Etharis, north of even the raging coldfire. In this cave, the daemon's skull sits. It rests at the bottom of a deep, wet cavern upon a pedestal carved into the earth. Magic wards protect the crack above the skull. Gegazol's Immortals, a brutal cadre of undead warriors the dragon created or conquered, guard the expanded catacombs around the shrine. Gegazol needs no rest, but between campaigns, she lounges within the shrine, curled around the skull's pedestal. The whole place stinks of decay, making the site nauseating. While in her lair, Gegazol's Stench radius increases to 120 feet." + ] } ] } @@ -90956,13 +90343,192 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HermitSkull.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gegazol.webp" + } + } + ] + }, + { + "name": "Ghost Mustang", + "source": "GHMG", + "_copy": { + "name": "Steeds of Etharis", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The faint stench of death surrounds a translucent horse, a pale glow shining where its eyes should be. An ornate saddle jingles as it stomps in place." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Necromancer Steeds", + "page": 323, + "entries": [ + "Ghost mustangs are the favored mounts of necromancers, who often create these horses as an early experiment in mastering the arts of undeath. While loyal to their creator, a ghost mustang avoids the afterlife and endangers itself only if ordered to do so." + ] + }, + { + "type": "entries", + "name": "Ritual Creation", + "page": 323, + "entries": [ + "Ghost mustangs are ectoplasmic manifestations of wild horses that died of unnatural means. A spellcaster with at least one 4th-level spell slot can enact this ritual, using materials worth 5,500 gp, which the ritual consumes. A wizard of the school of necromancy must instead be 5th level. In a ritual performed at night, the creator creates a magic circle around the slain horse and places a drop of the creator's blood in each eye. The creator then incants for 6 hours. The body disappears during the ritual, and the ghost mustang appears to serve the creator 13 days later." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 323, + "entries": [ + "A ghost mustang doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 323, + "entries": [ + "The ghost mustang disappears when it dies, leaving behind puddles of ectoplasm. This substance can be used to brew a {@item potion of invisibility} when combined with a hair from the creator's head and materials worth 100 gp. This process requires proficiency with {@item alchemist's supplies|PHB}, a successful {@dc 15} Intelligence ({@skill Arcana}) check, and 8 hours of work." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 323, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 323, + "entries": [ + "A ghost mustang is undead, made of corporeal ectoplasm. It has related immunities and resistances, and it's hard to kill." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 323, + "entries": [ + "A ghost mustang is vulnerable to radiant damage, and that type of damage can keep the steed from surviving a killing blow." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GhostMustang.webp" + } + } + ] + }, + { + "name": "Gillian Hammerstorm", + "source": "GHMG", + "_copy": { + "name": "Etharis Companions", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Her? Oh, she's a regular here. Drinks until she gets into a fight, wins more often than not, then calls it a night. Sweet girl." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Storm Break", + "page": 114, + "entries": [ + "For over a thousand years the Hammerstorm clan mined the Rock-Teeth Mountains to the east of Liesech. After the Weeping Pox swept through the city, it found its way to the Hammerstorm's underground domain, where it decimated the clan. Less than five years later, only a handful of dwarves remained. The survivors realized they could not sustain their ancestral estates and dispersed to other lands. Gillian, the youngest surviving Hammerstorm, settled in Liesech." + ] + }, + { + "type": "entries", + "name": "Demon in a Bottle", + "page": 114, + "entries": [ + "Since the dissolution of her clan, Gillian has taken to spending her inheritance drinking away her nights. She came to Liesech hopeful that she could earn a lasting heroic legacy for the Hammerstorm name, but the rampant cynicism and brutality of the city quickly wore her down\u2014and she abandoned her dream. Quick to anger, Gillian has been kicked out of most reputable taverns in the city for starting fights, leaving her to exclusively patronize ale houses of lesser quality." + ] + }, + { + "type": "entries", + "name": "Last Call", + "page": 114, + "entries": [ + "Player characters who accomplish a heroic and public act might catch Gillian's attention, causing her to temporarily set aside her bitterness for the chance at redemption. In this circumstance, Gillian tracks the player characters down and asks to join their party. Otherwise, Gillian can be found at any of Liesech's seedy taverns, and she eagerly joins any group of adventurers that pays her tab or helps her win a bar fight." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GillianHammerstorm.webp" } } ] }, { - "name": "Hive Haunt", + "name": "Gluttony Seraph", + "source": "GHMG", + "_copy": { + "name": "Disavowed", + "source": "GHMG", + "_mod": { + "images": { + "mode": "prependArr", + "items": { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GluttonySeraph.webp" + } + } + } + } + } + }, + { + "name": "Gnolls", "source": "GHMG", "entries": [ { @@ -90971,7 +90537,7 @@ { "type": "quote", "entries": [ - "As the insects swarm over their victim, the poor man is unable to move. Only moments pass before he tumbles to the ground, his skin turning a mottled green as venom courses through his veins." + "I never believed the rumors about the Beast and how it could change people. Then I saw how everyone at the logging camp had been transformed. It had to be a power even greater than a god's." ] }, { @@ -90979,42 +90545,26 @@ "entries": [ { "type": "entries", - "name": "Undead Swarms", - "page": 154, - "entries": [ - "Servants of necromancers, hive haunts are undead swarms of eusocial insects whose drive to obey a queen has been replaced by controlling power of an animating spirit. A hive haunt is difficult to construct. Adventurers dealing with such a swarm best be wary of its creator, who might have further unseen traps lying in wait." - ] - }, - { - "type": "entries", - "name": "Horrific Sacrifice", - "page": 154, - "entries": [ - "Not only is the creation of a hive haunt a complex feat of magic, but it's also cruel. The necromancer must catch a large hive of eusocial insects and ritually feed them into a sacrificial victim, taking care to keep the insects and the victim alive. Spells enacted force the insects to devour the victim's soul from the inside, usurping it as the hive's new queen. The necromancer must then consume the original insect queen to seal command over their creation." - ] - }, - { - "type": "entries", - "name": "Dispersed Intelligence", - "page": 154, + "name": "Beast Cursed", + "page": 134, "entries": [ - "The creation of a hive haunt erases the animating spirit's personality and, in most cases, its memory. But it doesn't reduce its intelligence. With their ability to send individual members of the hive into secure locations unnoticed, hive haunts can be employed as spies or stealthy assassins. Strongstomached necromancers have been known to carry hive haunts hidden in clothing, appearing unarmed to a casual observer." + "Gnolls aren't a naturally occurring species. Instead, they're other humanoids mutated due to the influence of {@book the Beast|GHMG|1|The Great Beast}. This power transforms its victims into raving monsters bent on destruction. Gnolls keep their humanoid shape, but the head becomes like that of a jackal, and they grow fur, fangs, and claws. The brain changes, as well, allowing gnolls to communicate in their own twisted language." ] }, { "type": "entries", - "name": "Hunger for Flesh", - "page": 154, + "name": "Roving Warbands", + "page": 134, "entries": [ - "To maintain the animating spirit's potency, a hive haunt must frequently feed on the flesh and spirit of the living. Sapient creatures are more sustaining than animals. A necromancer in command of such a hive is driven to greater acts of kidnapping and violence." + "Gnolls have become incapable of civilized behavior; their driving instinct is wanton destruction. They join other \"children\" of {@book the Beast|GHMG|1|The Great Beast}, forming warbands that swarm across the countryside, killing and eating every living creature in their path. Within the warband is a loose social structure based on strength and an instinctual recognition of other Beast-bound creatures." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 154, + "name": "Continual Transformation", + "page": 134, "entries": [ - "The hive haunt it requires neither air nor sleep." + "A gnoll is the first stage in a continuing mutation process. Gnolls that eat enough raw flesh and drink enough blood can mutate into other forms. A gnoll might grow spikes from their spinal column, and these spikes can be removed and thrown like darts. Other gnolls ooze poison from these spikes and might gain other abilities. Rare gnolls even grow batlike wings." ] } ] @@ -91022,33 +90572,51 @@ { "type": "entries", "name": "Salvage", - "page": 154, + "page": 134, "entries": [ - "Once a hive haunt is defeated, its animating spirit departs the swarm, leaving behind only rotting insect carcasses. These bodies can be pounded into a small quantity of a valuable, colorfast green or red dye worth 50 gp." + "The spine spikes of a venomous gnoll can be fashioned into {@item Gnoll Ammunition|GHMG|four arrows, bolts, or darts}. Someone who has proficiency with {@item smith's tools|PHB} or {@item tinker's tools|PHB} can make these projectiles in 4 hours. Each time one of these projectiles hits a target, the target takes an extra {@damage 1d4} poison damage, but if the {@dice d20} on the attack roll is a 1 or an even number other than 20, the projectile ceases to be poisonous.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the saliva glands from two gnoll brutes or one rampage gnoll to create a {@item potion of growth|DMG}. The glands must be harvested by someone who has proficiency in the {@skill Medicine} skill, and doing so requires a successful {@dc 13} Wisdom ({@skill Medicine}) check. These glands must be used within 3 days or they go bad, although a {@spell gentle repose} spell cast on the glands makes them last for that spell's duration. Making the potion requires 1 day of work and reagents worth 25 gp.", + "The wings of a rampage gnoll can be used to fashion {@item bat wings of flying|GHMG}. Someone who has proficiency in {@item leatherworker's tools|PHB} can make this cloak in 5 days, using reagents worth 500 gp. Somebody must cast {@spell fly} on the cloak on three out of the five days of its making. These wings give you a fly speed of only 40 feet, but they can be used once every {@dice 1d8} hours." ] }, { "type": "entries", "name": "Lore", - "page": 154, + "page": 134, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 154, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 134, "entries": [ - "An undead spirit powers a hive haunt. The hive haunt has traits like other undead creatures and swarms." + "Gnolls were once normal humanoids, but they have been mutated by the power of the Beast." ] }, { "type": "entries", - "name": "{@dc 20} Wisdom ({@skill Medicine}):", - "page": 154, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 134, "entries": [ - "The hive haunt injects a {@condition restrained|PHB|restraining} poison and drains a victim's life force." + "Some gnolls use spikes that grow from their bones, usually the spine, as projectiles. Different gnolls have different mutations, though, and some of these spikes are poisonous. The strongest mutants develop wings and infect the minds of those nearby with bloodthirsty fury." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 134, + "entries": [ + "Gnolls form bands along with other mutated creatures to rampage across their region. The gnolls eat the flesh and drink the blood of any living things they kill. They speak to each other in their own language of howls, snarls, and grunts." ] } ] + }, + { + "type": "inset", + "page": 135, + "name": "GM Advice:", + "entries": [ + "As mutated servants of the {@book Great Beast|GHMG|1|The Great Beast}, gnolls can be used in a variety of situations. They can roam the countryside as random encounters, pop up in cities or villages in places where the Beast has been seen, or act as troops in terrible armies of evil." + ] } ] } @@ -91058,22 +90626,35 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HiveHaunt.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gnolls.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/VenomousGnoll.webp" } } ] }, { - "name": "Hivewolf", + "name": "Gnome Vampire (Adult)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", + "type": "entries", + "style": "text-center", "entries": [ - "Trust me when I say this: there's no such thing as one hivewolf." + { + "type": "quote", + "entries": [ + "The vampire appeared among the wolves as if it had been one of them moments before. Despite its childlike size, it retained a feral aspect. The wolves treated it like their leader and died to protect it." + ] + } ] }, { @@ -91081,75 +90662,149 @@ "entries": [ { "type": "entries", - "name": "Monstrous Hybrids", - "page": 155, - "entries": [ - "Hivewolves are a combination of ant and wolf. Covered in chitinous plates, with toothy jaws flanked by sharp mandibles, these monstrosities strip areas of animals and plants to feed their voracious hunger." - ] - }, - { - "type": "entries", - "name": "Hivemind", - "page": 155, + "name": "Vampiric Throwback", + "page": 396, "entries": [ - "Their insectile nature allows hivewolves to remain in contact in a way much like telepathy. If one hivewolf or pack encounters a tough foe, others quickly come to aid their allies." + "Gnome vampires are fierce and feral but still clever, and their fangs and claws are outsized for a small frame. The curse connects them with their ancestral roots, putting them in closer touch with nature and animals. As a gnome vampire ages, their connection with beasts grows stronger. Older vampires might have numerous animal allies, groomed over the ages as loyal minions. But gnome vampire spawn can speak to animals and easily cultivate relationships with them." ] }, { "type": "entries", - "name": "Queen's Servants", - "page": 155, + "name": "Mental Mettle", + "page": 396, "entries": [ - "When moving to a new area, hivewolves establish a nest for their matriarch. From there, multiple packs set out to find and secure food for the bloated queen. If left unchecked, the queen produces enough progeny to threaten a whole region." + "Although vampirism causes a kind of regression in a gnome's ancestral traits, the curse fortifies the mental strength common to gnomes. Gnome vampires are notoriously resistant to anything that forces them to act against their will or subjugates their personality or mental faculties." ] } ] }, + { + "type": "entries", + "name": "Gnome Vampire Customization", + "page": 396, + "entries": [ + "Gnome vampires are Small, with a speed of 25 feet, and often weaker than other vampires (lower Strength). But they're just as agile and vicious\u2014their attacks are just as accurate and damaging\u2014and they can have more cunning (higher Intelligence). When converting the Hit Dice to {@dice d6|d6s} for a Small creature, keep the hit point maximum as close to the same as possible. A gnome vampire has enhanced {@sense darkvision} (add 30 feet) and retains the resilient mind of a gnome, having Turn Resistance and proficiency in Intelligence, Wisdom, and Charisma saving throws. Gnome vampires also have the Speak with Beasts trait, and those young and older gnome vampires that can speak with beasts have the Command Beast action. Ancient gnome vampires can command five or more beasts with one action." + ] + }, { "type": "entries", "name": "Salvage", - "page": 155, + "page": 396, "entries": [ - "Someone who has proficiency with {@item smith's tools|PHB} can fashion a hivewolf matriarch's mandibles into a {@item caustic rapier|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 5 days of work and materials worth 200 gp. Somebody needs to cast {@spell Melf's Acid Arrow|PHB|acid arrow} on the weapon once during its crafting or {@spell acid splash} on it every day during its creation." + "Gnome vampires love trinkets and mementos. A gnome vampire has several such personal objects. These objects might not have much real value, but the vampire holds them dear and might bargain to regain or protect them.", + "Eating the tongue of a young or older gnome vampire imparts the beast speech benefits normal for the tongues of all adult vampires. The tongue of an adult or ancient gnome vampire allows the eater to cast {@spell animal friendship} (spell save {@dc 13} for adult, {@dc 15} for ancient) at will while the beast speech effect lasts. The effect of an ancient tongue lasts 2 hours." ] }, { "type": "entries", "name": "Lore", - "page": 155, + "page": 396, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 155, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 396, "entries": [ - "Hivewolves are hybrid ant-wolves that relentlessly attack prey and devour edible plants." + "Gnome vampires display a strong will like that of gnomes, allowing them to resist effects that work on the mind or other mental faculties." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 155, + "page": 396, "entries": [ - "Hivewolves are aware of each other, potentially allowing them to react to threats across great distances." + "Vampirism throws a gnome back to some ancient time when gnomes were strongly connected to natural beasts. The vampire can speak to and command animals." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 155, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 396, "entries": [ - "Hivewolves form nests around a matriarch, acting as one to protect her." + "The resistance to mental effects extends to effects that turn undead." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GnomeVampire.webp" + } + } ] }, { - "name": "Horror Flits", + "name": "Goldmane Boar", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Staple of Etharis", + "page": 346, + "entries": [ + "Boars are a central part of everyday life in Etharis. Domesticated or hunted in the wild, they are a centerpiece in feasts. A wise adventurer keeps an eye out for particularly aggressive boars, acknowledging their danger and the potential of a filling meal." + ] + }, + { + "type": "entries", + "name": "Rare Beast", + "page": 346, + "entries": [ + "Occasionally, a hunter glimpses a goldmane boar. These animals avoid humanoid contact. Cleverer than a regular boar, a goldmane boar can be detected easier at night when its mane glows softly in the dark. Killing a goldmane boar is considered bad luck." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 346, + "entries": [ + "The glowing bristles from a goldmane boar can be harvested. Someone who has proficiency with {@item weaver's tools|PHB} or {@item jeweler's tools|PHB} can braid the bristles into a {@item gold boar ring|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 8 hours of work, other materials worth 20 gp, and a successful {@dc 10} Intelligence ({@skill Nature}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 346, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Wisdom ({@skill Arcana}):", + "page": 346, + "entries": [ + "Goldmane boars can be tamed and used as mounts." + ] + } + ] + } + ] + } + ] + } + } + } + }, + { + "name": "Gore Elemental", "source": "GHMG", "entries": [ { @@ -91158,7 +90813,7 @@ { "type": "quote", "entries": [ - "If you see fast movement in the trees, run. It might not be enough, but it could be all you can do." + "The blood, flesh, sinew, and viscera congeal across the battlefield, taking a vaguely humanoid shape. Somewhere, Tormach is pleased." ] }, { @@ -91166,28 +90821,18 @@ "entries": [ { "type": "entries", - "name": "Weird Horrors", - "page": 156, - "entries": [ - "Horror flits are nightmarish creatures that defy imagination. They start as small, sickly greengray oblong eyeless orbs of pulsating flesh, slick with slime. Clumps of dirt, pebbles, dry leaves, and nettles stick to them. These little creatures hunt in great swarms. Larger flits hunt in smaller groups, while the largest\u2014the breeders\u2014often hunt alone.", - "All flits propel themselves by growing a series of pseudopods, which grasp ground, root, limb, and trunk, then fling the creature in the desired direction. Upon reaching prey, a flit's conical mouth, lined with rows of teeth, opens. Then the real terror begins." - ] - }, - { - "type": "entries", - "name": "Gruesome Cycle", - "page": 156, + "name": "Tormach's Glee", + "page": 137, "entries": [ - "The first glimpse, when a horror flit opens its mouth, is terrible enough, but what happens next is worse. Upon chomping down on their prey, the flit inverts the inner mouth, drilling into flesh. As the flit delves, feeding from the inside out, it discharges reproductive secretions.", - "These aberrations reproduce by slaying other creatures. The more they kill, the more swarms they create. Swarm members that live long enough grow into larger horrors. A breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth." + "The Arch Daemon Tormach revels in slaughter, and in places where death and carnage preside for an extended period, the concentration of bloodlust and death spawns a gore elemental. Cultists of Tormach may also summon such an elemental to do their gruesome bidding." ] }, { "type": "entries", - "name": "Unknown Origins", - "page": 156, + "name": "Mobile Sepulcher", + "page": 137, "entries": [ - "It's unclear where these strange creatures came from or what their purpose is. Some assume they sprang from daemonic ichor. Others theorize they're from beyond the pale, a shadowy place between this world and another." + "The gore elemental is little more than a barely sentient pile of the vilest remnants of battle: blood, rent flesh, broken bones, vomit, bile, and torn innards" ] } ] @@ -91195,30 +90840,30 @@ { "type": "entries", "name": "Salvage", - "page": 157, + "page": 137, "entries": [ - "The reaction of most folks who have encountered a horror flit is, \"Burn it with fire!\" But a handful of naturalists seek out these creatures for a variety of purposes, paying handsomely for samples. Bounties for these creatures in urban areas range from 10 to 100 gp." + "At the center of a gore elemental is a skull, which belonged to the most powerful creature that perished at the slaughter that created the gore elemental. With a successful {@dc 15} Intelligence ({@skill Arcana}) and 100 gp worth of components, one can create a {@item talisman of Tormach|GHMG} {@homebrew |(see Chapter 4)}. This process takes 8 hours." ] }, { "type": "entries", "name": "Lore", - "page": 157, + "page": 137, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 157, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 137, "entries": [ - "A horror flit has no eyes, but they sense their prey by means of vibrations in the air or in the water. They breed by infesting the flesh of their prey." + "The gore elemental is created at the site of great slaughter, showing that Tormach was pleased by the events." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 157, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 137, "entries": [ - "The largest of these creatures, called \"breeders\" by most, can spit out swarms of their young, especially when the breeder instinctively feels it might die. The creature normally reproduces more slowly, vomiting a new swarm every few days." + "Creatures caught inside the gore elemental are assaulted by not just the bone and metal inside it, but also the vile power of Tormach that makes such a creature possible." ] } ] @@ -91231,20 +90876,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HorrorFlits1.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HorrorFlits2.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GoreElemental.webp" } } ] }, { - "name": "Horror-out-the-Box", + "name": "Gozomite", "source": "GHMG", "entries": [ { @@ -91253,7 +90891,7 @@ { "type": "quote", "entries": [ - "The motley-clad creature's spindly arms and legs flail wildly as it dashes toward the shrieking child." + "I avoid caves. Not because I am afraid of the dark, but because I am afraid of the gozomites living there." ] }, { @@ -91261,35 +90899,26 @@ "entries": [ { "type": "entries", - "name": "Fey Oddity", - "page": 158, - "entries": [ - "A fey creature of mischief rather than menace, the horror-out-the-box is so named because of its oddly shaped and distended legs and arms, the colors of its garments along its limbs resembling pleating like a child's toy, as well as its face, colored like a jester wearing a domino mask.", - "A horror-out-the-box prefers to remain in areas with a strong fey presence, but outside of such environs it can be found in urban areas, where it might easily find its chaotic amusement." - ] - }, - { - "type": "entries", - "name": "Merry Pranksters", - "page": 158, + "name": "Night Crawlers", + "page": 138, "entries": [ - "Though the horror-out-the-box is more a prankster than a villain, it shares the cruel sense of humor of many fey. It delights in havoc and chaos, whether by picking a pocket, hitting someone in the back from afar to start a fight, or insulting passersby." + "Insectoid gozomites despise bright lights and haunt underground places, only venturing above ground on dark nights." ] }, { "type": "entries", - "name": "Adroit Tricksters", - "page": 158, + "name": "Parasitic Lifecycle", + "page": 138, "entries": [ - "Because of its incredible jumping abilities and reach, a horror-out-the-box is well-suited to leaping or clambering over any obstacle in its path. Its arms can reach from a distant hiding place to cause trouble." + "Gozomites breed by stinging mammals with their bulbous stinger and injecting hundreds of eggs. Mammalian blood quickens the eggs, which hatch into a swarm of gozomitelings and quickly devour the victim." ] }, { "type": "entries", - "name": "Treasure Hoarders", - "page": 158, + "name": "Vulnerable to Fire", + "page": 138, "entries": [ - "A horror-out-the-box enjoys collecting shiny objects, and treasure is no exception. If sufficiently threatened or somehow bested, a horror can be convinced to reveal the location of its prized valuables, though this hoard could be comprised of nearly anything." + "Gozomite ichor is particularly flammable and is prized by alchemists." ] } ] @@ -91297,30 +90926,39 @@ { "type": "entries", "name": "Salvage", - "page": 158, + "page": 138, "entries": [ - "The corrupting influence of a horror-out-the-box spreads to its treasure. Mixing the coins from a horror's collection with other coins can cause gold to turn to lead or gems to turn to glass. Use your favorite trinket table to randomly create a horror's \"hoard.\" There's a {@chance 50|50% chance|Horror-out-the-Box Hoard|The hoard contains a magic item.|The haord contains no magical items.} that the hoard contains a common or uncommon magic item." + "It takes 4 hours to harvest and bottle {@dice 1d4} doses of {@item Gozomite Ichor (flask)|GHMG|ichor from a gozomite} that did not die from fire damage.", + "As an action, you can splash the {@item Gozomite Ichor (flask)|GHMG|gozomite ichor} onto a creature within 5 feet of you or throw a flask of it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the ichor as an improvised weapon. On a hit, the target is covered in ichor and if the target takes any fire damage before the ichor dries (within 3 rounds), the target takes an additional 14 ({@damage 4d6}) fire damage." ] }, { "type": "entries", "name": "Lore", - "page": 158, + "page": 138, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 158, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 138, "entries": [ - "This creature looks like a perversion of a child's toy, but it's a fey creature that poses a threat to the peace in the area." + "Gozomites inject eggs with their stinger that quickly hatch into hundreds of gozomitelings that devour the victim." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 158, + "name": "{@dc 15} Wisdom ({@skill Medicine}):", + "page": 138, "entries": [ - "A horror-out-the-box has an incredible reach and quick enough reactions to strike those who move carelessly around it." + "Gozomites and gozomitelings are vulnerable to fire. An infestation can also be cut out or cured with any effect that cures disease." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 138, + "entries": [ + "Gozomite ichor is highly flammable and can be used to create bombs like flasks of oil, if more powerful." ] } ] @@ -91333,21 +90971,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Horror-out-the-Box.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gozomite.webp" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptHorror-out-the-Box.webp" - }, - "credit": "Andreia Ugrai" } ] }, { - "name": "Hourglass Widow", + "name": "Grief Eater", "source": "GHMG", "entries": [ { @@ -91356,7 +90986,7 @@ { "type": "quote", "entries": [ - "When the clock stops, your time has run out." + "Cities are meant to be hubs of prosperity and culture. But all I see are the sad, poverty-stricken slums. Little did we know, when you spend enough time in those places you'll learn of creatures with a taste for broken hearts." ] }, { @@ -91364,26 +90994,18 @@ "entries": [ { "type": "entries", - "name": "Died Waiting", - "page": 159, - "entries": [ - "Popularly known as an hourglass widow, these undead are created when legendary heroes perish while waiting for a loved one to return. The anguish of waiting, and of the overwhelming fear of loss, transforms the hero into a monster with the ultimate goal of destroying hope." - ] - }, - { - "type": "entries", - "name": "Control Time", - "page": 159, + "name": "Despair Devourers", + "page": 139, "entries": [ - "An hourglass widow has a magical hourglass embedded in its chest that allows it mastery over time. It can speed itself up and ignore a {@spell slow} spell or move freely in a {@spell time stop}." + "Grief eaters are fey predators attracted to the essence of concentrated despair. They hide in a city's alleys and crumbling buildings, seeking hopeless people to feed on. These victims usually perish, causing a string of disappearances that can cause a serial-killer rumor to flare up, along with a rising population of grief eaters." ] }, { "type": "entries", - "name": "Blitzing Attack", - "page": 159, + "name": "Downcast Decoy", + "page": 139, "entries": [ - "The widow's ability to manipulate time allows it to unleash a devastating flurry of abilities before others can act." + "A grief eater appears to be a cloaked person, down on their luck. These \"people\" hunch over, crying and babbling. Observant viewers notice the cloak is really a grey membrane. Legs \"clutched\" to the chest are part of a warped torso. The creature travels on its long, spindly arms." ] } ] @@ -91391,48 +91013,49 @@ { "type": "entries", "name": "Salvage", - "page": 159, + "page": 139, "entries": [ - "When the sand from the widow's hourglass is mixed with wine, it creates an elixir that when consumed prevents the creature from aging for {@dice 2d6 + 10} years. There is enough sand in the hourglass to create an elixir for two creatures. A creature cannot benefit from the sand of an hourglass widow more than once. The sand can be sold for 5,000 gp." + "A grief eater's \"hood\" is a sensitive membrane that allows the creature to detect despair and other grief eaters. Someone who has proficiency in the {@skill Arcana} and {@skill Medicine} skills can remove this membrane intact with a successful {@dc 13} Wisdom ({@skill Medicine}) check. Somebody who has proficiency with {@item leatherworker's tools|PHB|leatherworker's} or {@item weaver's tools|PHB} can use six of these membranes to create a {@item morose monocle|GHMG} {@homebrew |(see chapter 4)}. Creating this monocle takes 5 days and other materials worth 100 gp." ] }, { "type": "entries", "name": "Lore", - "page": 159, + "page": 139, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 159, - "entries": [ - "Hourglass widows are undead who can control time to act more than once a round." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 159, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 139, "entries": [ - "Hourglass widows are resistant to cold, force, lightning, and necrotic. They are immune to poison and nonmagical attacks." + "Grief eaters are fey that feed on fear and sorrow. They prefer the shadows and are sensitive to {@quickref Vision and Light|PHB|2||bright light}." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 159, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 139, "entries": [ - "Inexplicably, an hourglass widow can affect those trapped in a {@spell time stop}, {@spell imprisonment}, or other stasis effect." + "A grief eater can sense people who are full of despair, fear, or sorrow, as well as other grief eaters. Such creatures can't hide from a grief eater." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GriefEater.webp" + } + } ] }, { - "name": "Hraptnon", + "name": "Grim Piper", "source": "GHMG", "entries": [ { @@ -91441,7 +91064,10 @@ { "type": "quote", "entries": [ - "The magic our wizard used just bounced off the gigantic creature, and as our fighter slashed at it with her sword, the creature's blood spawned even more monsters." + "A gentle sound upon the wind,", + "Crawled beneath my ragged skin,", + "And pulled me forth against my will,", + "To darkened alley, my doom fulfill." ] }, { @@ -91449,26 +91075,26 @@ "entries": [ { "type": "entries", - "name": "Stillborn Forest Scourge", - "page": 160, + "name": "Mysterious Fey", + "page": 140, "entries": [ - "Enterprising loggers. Hiding bandits. Hardy stonemasons. Treasure hunters. Many attempt to form bases of operation among the gigantic trunks and thick foliage of the Stillborn Forest. And many succeed at establishing thriving bases thanks to the ample bounty that the forest provides. Or at least until the hraptnon finds them. Then it's nothing but blood and screams." + "Grim pipers are wicked fey haunting the edges of civilization. They prey on the unwary, killing the unfortunates who hear their music. The lucky few who've survived these encounters have difficulty describing the piper's appearance, but the stories are similar: human-looking figures in ragged patched clothing of varying colors. Their features remain hidden beneath a cowled cloak. The only consistent detail most survivors could corroborate is the creature carried a dark wooden flute." ] }, { "type": "entries", - "name": "Born of Hag Magic", - "page": 160, + "name": "Haunting Music", + "page": 140, "entries": [ - "The hraptnon was born centuries ago, when a coven of hags lairing in the Stillborn Forest used magic to enhance the capabilities of a normal ogre who they'd enchanted to protect them. The coven died out, but the creature lived on to be adopted by another coven, which added more magical enhancements. This cycle continued decade after decade, and the resulting creature grew in size and power. Now the hraptnon is beyond control, with nothing in its soul except for an undying urge to eat those who wield magic." + "Pipers use their enchanting music to lure victims into darkened alleys where they delight in killing. Their haunting melodies can steal a life as quickly as the flashing daggers they use when prey resist their bewitching tunes." ] }, { "type": "entries", - "name": "The Stillborn Heart", - "page": 160, + "name": "Sinister Allies", + "page": 140, "entries": [ - "The secret of the hraptnon lives buried in the center the Stillborn Forest, beneath a pool of clear water in a grove of magical trees. Magical damage cannot harm the hraptnon while the heart rests in the pool. The grove is guarded by {@creature xakalonus|GHMG} the murderous offspring of the hraptnon." + "The origins of this fey remain unclear. Some suggest Arch Daemons called them forth from the fey realm to lure mortals to an early death. Others contend they are dark fey seeking vengeance for their destroyed forests. Though normally loners, pipers sometimes work for evil beings on the promise of powerful magic." ] } ] @@ -91476,66 +91102,131 @@ { "type": "entries", "name": "Salvage", - "page": 161, + "page": 140, "entries": [ - "A central spike growing from the hraptnon can be fashioned into a spear or lance by a proficient weaponsmith succeeding on a {@dc 20} Intelligence ({@skill Arcana}) check. This takes 10 days of work and 1000 gp of components. The {@item Hraptnon Weapon|GHMG|spear or lance} acts as a +3 weapon that does an additional 7 ({@damage 2d6}) force damage on a successful hit. This magical weapon can affect the hraptnon, unlike other magical weapons." + "Grim pipers use dark wooden flutes fashioned from rare wood grown only in the remote Etharian woods. These instruments are of the highest quality, easily worth ten times the price of a typical instrument to discerning buyers.", + "Additionally, a grim piper has a {@chance 10|10% chance|Grim Piper|The Grim Piper's Flute is magical.|The Grim Piper's Flute is nonmagical.} to be carrying either {@item pipes of haunting|DMG} or {@item pipes of the sewers|DMG}, chosen by the GM." ] }, { "type": "entries", "name": "Lore", - "page": 161, + "page": 140, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 161, + "name": "{@dc 10} {@homebrew Charisma|Intelligence} ({@skill Performance}):", + "page": 140, "entries": [ - "The hraptnon lives in the Stillborn Forest, and it has never been seen outside of the forest bounds." + "The piper's insidious melody is filled with dark fey enchantments that draw the listener to it." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 161, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 140, "entries": [ - "No magical spells or weapons can hurt the hraptnon, and its blood can spawn creatures known as {@creature xakalonus|GHMG}." + "Once the luring melody is resisted, the listener is immune to its enchanting effect for a day." ] }, { "type": "entries", - "name": "{@dc 25} Intelligence ({@skill History}):", - "page": 161, + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 140, "entries": [ - "The hraptnon cannot be permanently killed unless its heart, which rests in a magical pool in a grove at the center of the Stillborn Forest, is found and destroyed. This heart, known as the Stillborn Heart, could be sold to a sage for a large sum of gold." + "In addition to the luring melody, the fey can damage the mind using cruel notes that make its targets less able to resist its effects." ] } ] }, { "type": "inset", - "page": 161, + "page": 140, "name": "GM Advice:", "entries": [ - "The hraptnon is a great example of a \"puzzle monster,\" a beast that cannot be defeated until its secrets are revealed. Puzzle monsters can be a great deal of fun, especially to challenge extremely powerful parties. Just when the players think they've scored a potentially easy victory, they find that the threat remains.", - "The key to maximizing the impact of puzzle monsters like the hraptnon is to make sure not to reveal too much information too soon. Make the characters puzzle out the reality behind the monster, using resources and taking time to do so. When they are finally able to fully defeat the creature, their victory will be all the sweeter." + "A grim piper makes a powerful companion for a more powerful and hard-hitting creature. This symbiotic relationship sees the grim piper neutralizing creatures with its song, allowing the powerful partner creature to focus on damaging resisting creatures without having too many heroes beating on it in concert.", + "Grim pipers partnering with spellcasters also amplifies the difficulty of a combat encounter. Their song, when it successfully targets a creature, makes them more susceptible to spells as well. Disadvantage on saving throws can make normally resilient characters a little more fragile than normal." ] } ] } - ], + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrimPiper.webp" + } + } + ] + }, + { + "name": "Grimaldo Simoni", + "source": "GHMG", + "_copy": { + "name": "Etharis Companions", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "They say the Thorn of Sante Viegre has killed a hundred inquisitors. It's probably closer to ten, but I can't deny that the brutality of his attacks seems to resonate with the common folk." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Family Secrets", + "page": 117, + "entries": [ + "Grimaldo Simoni and his older sister were raised by cousins. Told from an early age that his parents had been killed by a warlock, Grimaldo was tortured by the sense of loss. A sensitive child, he noticed that older villagers seemed to make a point of avoiding him and his sister. Only after his sister left to join the Arcanist Inquisition did he discover the reason late one night when his cousins had been drinking: his parents were not killed by a spellcaster but had been accused of being spellcasters themselves and subsequently put to death by inquisitors." + ] + }, + { + "type": "entries", + "name": "Thicker Than Blood", + "page": 117, + "entries": [ + "Shortly after learning the truth of his parents' deaths, Grimaldo began to study the occult. He became obsessed with following in his parents' footsteps and avenging them by bringing pain and suffering to as many inquisitors as he could. When a traveling merchant came through his village with a book on blood magic, Grimaldo spent everything he had to buy it. Eventually rumors began to spread around his village that he was pursuing the arcane arts. The Inquisition was notified. He was captured easily and assumed he would die. His sister, however, who had joined the Inquisition, was charged with detaining him while he awaited his trial. She released him and led him away from sure death. For a few days they traveled together, but Grimaldo knew that she could not travel the same path as he. He snuck away from her and forged his own trail." + ] + }, + { + "type": "entries", + "name": "The Thorn of Sante Viegre", + "page": 117, + "entries": [ + "Grimaldo spends his time continuing to hone his mastery of blood magic and carrying out guerilla attacks on small units of inquisitors in the Sante Viegre region of the Castinellan Provinces. He shows no mercy in these attacks, killing inquisitors and those who help them hunt arcanists. He leaves his victims in a state that shocks and terrifies anyone finding them. Grimaldo has many associates among wine smugglers in the area and is always looking to recruit those who might be sympathetic to his cause. If the player characters are known to dislike the Inquisition, or have a run in with inquisitors, Grimaldo might approach them to join forces." + ] + } + ] + } + ] + } + ] + } + } + }, "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hraptnon.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrimaldoSimoni.webp" } } ] }, { - "name": "Hunger-Cursed Carnivores", + "name": "Grinstagger", "source": "GHMG", "entries": [ { @@ -91544,7 +91235,7 @@ { "type": "quote", "entries": [ - "Simple, peaceful animals turn into something horrifying when they fall prey to the Curse of Ravenous Hunger." + "Of course, people survived! If no one survived, there wouldn't be stories, now would there? Unless he's spreading them himself..." ] }, { @@ -91552,43 +91243,26 @@ "entries": [ { "type": "entries", - "name": "Insatiable Transformation", - "page": 162, - "entries": [ - "The {@spell Curse of Ravenous Hunger|GH} is reviled not only because of its destructiveness, but also due to the horrid transformation of victims. Before such unfortunates mature into their ultimate form, the curse compels them to devour all manner of creatures before the realization that only humanoid flesh fulfills their needs.", - "The curse isn't limited to people. It can affect animals, including herbivores. Due to the influence of the Beast, these previously docile animals change drastically. They grow fangs and develop bizarre traits to match their new dietary needs." - ] - }, - { - "type": "entries", - "name": "Carnivorous Cow.", - "page": 162, - "entries": [ - "Ordinarily, one would never look twice at a dairy cow, but a carnivorous cow's larger horns and sharp hooves warrant attention. These bovines have rows of sharklike teeth but prefer to patiently devour slain prey. It's enough to make a hardy adventurer shudder when hearing a moo." - ] - }, - { - "type": "entries", - "name": "Dread Llama", - "page": 162, + "name": "Nightmare Incarnate", + "page": 141, "entries": [ - "The dread llama could never be mistaken for its docile kin. Its woolly coat turns bright, eye-catching red. Weavers prize this vermillion wool." + "Grinstagger is a mighty oni known throughout Etharis for his cruelty and unique appearance. One side of his body is rigid and plantlike, giving him a perpetual grin and a staggering gait. Hence his name. Oni are the subject of numerous tales and frightful children's rhymes, but Grinstagger is known and feared even among his kind." ] }, { "type": "entries", - "name": "Edacious Equine", - "page": 162, + "name": "Unchecked Ambition", + "page": 141, "entries": [ - "The three-eyed gaze of the fearsome beast known as the edacious equine can addle the mind, preventing escape. The horse's maw resembles that of an alligator more than that of a friendly mare." + "Grinstagger entered a pact with a fey queen in exchange for more arcane power. He never intended to become a slave to another, however. Using ancient magic, Grinstagger wrested control of his pact away from his patron. Enraged, she sent numerous servants to hunt down the rogue warlock, but he eluded or slew each one." ] }, { "type": "entries", - "name": "Esurient Elephant", - "page": 162, + "name": "Twisted Punishment", + "page": 141, "entries": [ - "The thunderous rumbling sound of a charging elephant bearing down on an enemy is scary enough. An elephant hunting for humanoid flesh and launching quills at its prey through its trunk can drive even the brave to terror." + "Unable to subdue Grinstagger, the fey queen cursed the oni. With each use of his power, Grinstagger's flesh hardened into a woody substance. His face locked in a rictus and his right side stiffened, giving him a limp. But this punishment did little to deter Grinstagger, who redirected the curse, freeing himself from its continuing effects before slipping from his former patron's clutches." ] } ] @@ -91596,26 +91270,51 @@ { "type": "entries", "name": "Salvage", - "page": 162, + "page": 142, "entries": [ - "Wealthy epicures prize the meat of hunger-cursed carnivores, claiming it tastes better than anything else. Someone who has proficiency with {@item cook's utensils|PHB} can carve a beast's choice cuts in 1 hour, or 4 hours for an elephant. This meat fetches 100 gp times the creature's Challenge in the right markets. It spoils in hours if not preserved.", - "Dread llama wool is worth 25 gp per llama. Someone who has proficiency in {@skill Animal Handling} or {@skill Survival} can sheer a slain llama correctly, as can someone who has proficiency with {@item weaver's tools|PHB}." + "Grinstagger wears a {@item ring of mind shielding|DMG}, which he keeps {@condition invisible}. It becomes visible if he dies. When that happens, his soul enters the ring. While his soul is in the ring, he can telepathically communicate with any creature wearing it. A wearer can't prevent this communication." ] }, { "type": "entries", "name": "Lore", - "page": 162, + "page": 142, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 162, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 142, "entries": [ - "Beasts who fall victim to the {@spell Curse of Ravenous Hunger|GH} transform into a hunger-cursed carnivore at an intermediate stage of the curse." + "Grinstagger is a mighty oni cursed for breaking his pact with an archfey." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 142, + "entries": [ + "The curse twisted Grinstagger's flesh when he used his arcane powers. He escaped the curse, but its previous effects remain, giving Grinstagger his unique appearance." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 142, + "entries": [ + "Grinstagger retains the power he stole from his patron. He can curse others with his attacks." ] } ] + }, + { + "type": "inset", + "page": 142, + "name": "GM Advice:", + "entries": [ + "Grinstagger is a powerful being, and his goals are always power and survival. When it becomes clear that a foe is more powerful than he is, he'll make every effort to promise wealth and power in exchange for his life. Whether he can deliver on those promises is another story altogether.", + "Grinstagger generally travels and lairs with minions who serve him until he no longer has a use for him. With the fey powers pursuing Grinstagger relentlessly, his minions are generally kept around as a buffer between the oni and his pursuers, and don't last long.", + "If the characters make a deal with Grinstagger to gain his knowledge or assistance, they quickly come to learn that Grinstagger has many powerful enemies who attack frequently." + ] } ] } @@ -91625,13 +91324,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hunger-CursedCarnivores.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Grinstagger.webp" } } ] }, { - "name": "Hungerer Beasts", + "name": "Gripper", "source": "GHMG", "entries": [ { @@ -91640,7 +91339,7 @@ { "type": "quote", "entries": [ - "Those infected with {@disease Tears of the Hungerer|GH} feel as if they're starving. The disease drives them to look for other beings to bite. Some beasts seem to reach an agreement with the disease, exchanging survival for a mutated carrier form." + "Once you hear the hiss, it's already too late." ] }, { @@ -91648,28 +91347,18 @@ "entries": [ { "type": "entries", - "name": "Magical Hunger", - "page": 164, - "entries": [ - "The disease {@disease Tears of the Hungerer|GH} can turn a once prosperous area into a wasteland. The affliction mostly affects humanoids, but animals might be infected, too. If so, they grow bolder in their efforts to survive. Herbivore's hunt fleshy prey, and predators raid graveyards to dig up corpses to eat." - ] - }, - { - "type": "entries", - "name": "Mutated Form", - "page": 164, + "name": "Blighted Remains", + "page": 143, "entries": [ - "Hungerer beasts don't become how they are by succumbing to the disease. That would be a natural end to these creatures, but little natural remains in them. The body changes to fit the extreme situation, turning a creature once skittish and peaceful into a ravenous predator.", - "Some hungerer beasts resemble starving animals, with an unhealthy coat and a spark of desperation in their eyes. Others change in monstrous ways, becoming new beasts. As with the hungerer snake and its tail blade, a beast can develop new traits. An attack from such a beast might transmit {@disease Tears of the Hungerer|GH}.", - "The change is so drastic that feeding a beast isn't enough to return it to the animal it once was. Only powerful magic can restore a transformed beast. Some hungerer beasts breed their affliction into their offspring. Even greater magic is required to alter that change." + "Grippers are the remains of forests, drained of life. Fungus gorged on the corpses. What remains, besides rot, are these pale, knotty beings of vine and mold that straddle the worlds of living and dead without being undead. The danger of a gripper is mostly that it can pass its rot along." ] }, { "type": "entries", - "name": "Abnormal Behavior", - "page": 164, + "name": "Preternatural Senses", + "page": 143, "entries": [ - "Hungerer beasts can be different in form, but they are united in their monstrousness and behavior. They are extremely aggressive. Pain doesn't faze them. They face fire and threats with fierceness. It quickly becomes clear to anyone dealing with such a beast that it wasn't created by nature." + "A gripper lacks senses typical to humanoids, but it can sense others by their spiritual presence and navigate via the echoes of its clicking." ] } ] @@ -91677,74 +91366,65 @@ { "type": "entries", "name": "Salvage", - "page": 164, + "page": 143, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} can use venom harvested from the hungerer snake to create one potion of poison that also exposes the drinker to {@disease Tears of the Hungerer|GH}. Producing the poison takes 2 hours, reagents worth 50 gp, and a successful {@dc 13} Intelligence ({@skill Arcana}) check." + "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item brewer's supplies|PHB} can use the spore sacs from three grippers as a base for a {@item potion of malice|GHMG} {@homebrew |(see chapter 4)}. Making the potion takes 3 days of work and other reagents worth 100 gp, and the brewer must succeed on a {@dc 10} Intelligence or Wisdom check to get the mixture right." ] }, { "type": "entries", "name": "Lore", - "page": 164, + "page": 143, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 164, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 143, "entries": [ - "Hungerer beasts change under the influence of the {@disease Tears of the Hungerer|GH} disease. The infection might not kill, but it makes the animal an extremely aggressive carrier of the illness. Under this influence, even creatures that were once docile become dangerous." + "The grippers got their name from the fact that they grab and constrict their prey. They usually bite what they grab." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 164, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 143, "entries": [ - "Hungerer beasts leap into battle and can rush prey with incredible speed. The smell of blood can drive some berserk.", - "Unusual features distinguish a hungerer creature. The bright blue body, crimson head, and daggerlike tail make a hungerer snake easy to identify, for instance." + "Grippers look woody, but they have a lot of soft parts, making them vulnerable to slashing damage." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 164, - "entries": [ - "Healing magic such as {@spell greater restoration} or mightier healing can restore a hungerer creature to its normal state unless it was bred with the affliction, as hungerer snakes are. Only a {@spell wish} can undo that change." - ] - } - ] - }, - { - "type": "inset", - "page": 166, - "name": "Creating Other Hungerer Beasts", - "entries": [ - "Hungerer beasts are monstrosities that resemble their natural counterparts. A hungerer beast is tougher, which translates to more hit points and stronger attacks. Hungerer beasts are also more aggressive and less likely to flee when wounded. Uniting these monsters is the Tears of the Hungerer trait. Use the creatures here, compared to their animal likenesses, as a guide to creating other hungerer beasts.", - "Two traits are very appropriate for a hungerer beast.", - { - "type": "entries", - "name": "Aggressive", - "page": 166, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 143, "entries": [ - "As a bonus action, the beast can move up to its speed toward a hostile creature it can see." + "Grippers can release rot-inducing spores. If they haven't done so before they die, they swell with pressure before releasing the spores in a wider area." ] }, { "type": "entries", - "name": "Blood Frenzy", - "page": 166, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 143, "entries": [ - "The beast has advantage on melee attack rolls against any creature that doesn't have all its hit points." + "A gripper exists in a state between life and death yet not undead. It can sense spirits, even those within living beings, and it uses its clicking to navigate. Its ability to sense spirits extends into the Ethereal Plane." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gripper.webp" + } + } ] }, { - "name": "Hurrock", + "name": "Grotesquerie", "source": "GHMG", "entries": [ { @@ -91753,7 +91433,7 @@ { "type": "quote", "entries": [ - "The weapons wielded by the rock-skinned creature grow from the ends of its arms, and blood drips from them." + "A rotten stump, surrounded by a swarm of chittering woodland creatures, sprouts a maw. The animals hurl themselves into the orifice." ] }, { @@ -91761,21 +91441,26 @@ "entries": [ { "type": "entries", - "name": "Rock Cursed", - "page": 167, + "name": "Stationary Predators", + "page": 144, "entries": [ - "Dwarf warriors are often thought of as tough as stone. But even these stalwart people are vulnerable to powerful curses. Dwarves mention such a cursed warrior in hushed tones among other dwarves. Such a creature, a hurrock, is to be pitied and feared.", - "When a dwarf is cursed this way, their skin adopts a rocklike texture and hue. Their arms twist and harden, resembling a weapon and shield. The luxuriant beard they cultivated, the pride of any dwarf, becomes like metal wire. Most pronounced among these changes, their head bulges and distends in a mockery of familial great helms, their visage horrifying and unnatural. The mind snaps under the strain as their dwarf essence slowly leeches out of them.", - "As a hurrock loses touch with their former life, they grow to prefer the safety and solace of the rocky depths. A hurrock burrows ever deeper into solid rock, occasionally coming across mine shafts and underground tributaries. Hurrocks can often be found delving alone, but groups can also form, whether they sought each other out or were cursed together." + "A being such as a {@creature treant|MM}, {@creature awakened tree|MM}, or {@creature dryad|MM} can become infected in an encounter with an aberration. Over weeks of painful mutation, what remains is an enormous, slimy tree stump with clouded eyes and a gaping maw. A grotesquerie is no longer a part of its ecosystem but a canker on the landscape. It can move but rarely chooses to do so when not in combat." ] }, { "type": "entries", - "name": "Deep Corruption", - "page": 167, + "name": "Woodland Minions", + "page": 144, "entries": [ - "The cursed rock infecting a hurrock's body grows in strength over time, consuming more humanoid attributes in exchange for greater elemental affinity. An elder hurrock develops beyond any need for food and enters a trance state for four hours in lieu of normal sleep.", - "Eventually, the curse changes an ancient hurrock into a creature with only the barest resemblance to a dwarf. The hurrock's weapon arm and shield arm have worn to nubs, and the creature can travel quickly on all four limbs. Cursed rock makes up three-quarters of its body mass, and grows larger. Where the hurrock's metal-infused beard once was, there is now a tangle of iron blades and spikes bristling from its jaw. The rock comprising most of its head now covers its eyes, obscuring its vision, so the hurrock relies upon its {@sense tremorsense|MM}. In its final form, the hurrock no longer sleeps or enters a trance and can't be rendered unconscious." + "A grotesquerie suborns the will of weak-minded woodland creatures. They kill and bring back the carcasses of the higher life forms the grotesquerie craves for sustenance." + ] + }, + { + "type": "entries", + "name": "Vile Hunger", + "page": 144, + "entries": [ + "Regardless of how many minions it takes to get the job done, a grotesquerie summons more and more until its hunger is temporarily sated. Grotesqueries are capable of swallowing human-sized creatures whole, and it slowly digests any kind of material. Given time, the stones in its gizzard pulverize flesh, bone, and metal." ] } ] @@ -91783,40 +91468,57 @@ { "type": "entries", "name": "Salvage", - "page": 167, + "page": 144, "entries": [ - "The death of a hurrock causes the cursed stone to crumble and fall away as the curse dissipates. The curse hardens and polishes some of the victim's organs into gemstones. Normal hurrocks yield gems worth 100 gp, elder hurrocks produce gems worth 500 gp, and ancient hurrocks have gems worth 1,000 gp. Jewelers and those schooled in {@skill Arcana} can recognize these hurrock stones for what they are with a successful {@dc 15} Intelligence check. Those who recognize the gems might be less or more willing to trade for them, depending on the buyer's taste for cursed objects." + "The gizzard-stones of a dead grotesquerie are diamond-hard and may be used or sold as diamonds with an equivalent worth of 250 gp in spells or alchemical experiments." ] }, { "type": "entries", "name": "Lore", - "page": 167, + "page": 145, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 167, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 145, "entries": [ - "Dwarves falling victim to a specific curse of the deep transform into monsters called hurrocks. Only adamantine or magic weapons are fully effective against them. Thunder seriously harms elder hurrocks, much as it does earth elementals." + "The seemingly harmless tree stump is a horrible abomination capable of eating and digesting human flesh." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 145, + "entries": [ + "The grotesquerie can control swarms of animals, and it vomits forth acidic bile to destroy attackers." ] } ] }, { "type": "inset", - "page": 167, + "page": 145, "name": "GM Advice:", "entries": [ - "Hurrocks lack a ranged attack, but their burrow ability more than compensates. Since they are mostly encountered deep underground in tight passageways, hurrocks can simply burrow through solid stone above, beneath, or around enemies until they are in a good position to attack softer targets with melee attacks." + "A grotesquerie might sit in the center of a large area and control more than just tiny woodland creatures. Larger beasts, or even corrupted fey, might serve the horror. In this case, the characters might think that something else is responsible for the awful conditions and multiple disappearances in the area. They'll be {@quickref Surprise|PHB|3|0|surprised} when the rotten tree trunk in the center of the clearing is the real culprit." ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Grotesquerie.webp" + } + } ] }, { - "name": "Inkwalker", + "name": "Grudgels", "source": "GHMG", "entries": [ { @@ -91825,7 +91527,7 @@ { "type": "quote", "entries": [ - "Along your journeys, you may encounter creatures that seem quite familiar, and may beckon you towards them. Always be weary however, as sometimes, the one's beckoning you are more than they seem." + "Fairy tales describing orcs as monsters who disappeared turned out to be just that. Orcs didn't disappear, and they're not monsters." ] }, { @@ -91833,18 +91535,19 @@ "entries": [ { "type": "entries", - "name": "Mimic Heritage", - "page": 170, + "name": "Living Legends", + "page": 146, "entries": [ - "These creatures are cousins to {@creature mimic|MM|mimics}, with shapeshifting abilities that allow them to counterfeit animals. They can't get it quite right, however, as they appear to be covered in an inky substance. This normally leads them to hunt from a distance, hide in plain sight as other objects, and take more animalistic forms. Most can only take the form of Small or smaller creatures, ranging from cats to rats to dogs." + "Even the longest-lived people of Etharis don't remember grudgels, but they remember their elders speaking of these dreaded creatures: humanoid monsters who used their ferocity and martial prowess to lay waste to towns before disappearing. These myths lingered, but the grudgels have returned. These beings, unlike those of the terrible tales, are measured and wise. They don't speak of their communal past, but they seem to carry an otherworldly knowledge with them. Grudgels look to the stars as if those far-flung orbs are memories rather than mysteries." ] }, { "type": "entries", - "name": "Voices of the Prey", - "page": 170, + "name": "Skillful Warriors", + "page": 146, "entries": [ - "The inkwalker can copy the sounds it hears and those of the prey it consumes to lure its prey into its den. With this, it normally stalks from afar, as its silhouette is convincing, yet its form's details are not. It is also able to speak brief phrases, mimicking people it has heard." + "Grudgels, now wandering in from the wilderness in small groups, are proving to be valuable members of the communities they join, assuming they're not killed on sight out of misguided fear. The grudgels employ advanced building and crafting techniques, and they share this knowledge, alongside a willingness to work. These traits help others overcome initial hesitation at the sudden appearance of an unusual stranger.", + "Grudgels are often peaceful and helpful, but they know how to fight. They're as skilled at battle as they are at other trades. Some have training in advanced magic, which they use, as with their weapons, mostly to maintain peace." ] } ] @@ -91852,57 +91555,41 @@ { "type": "entries", "name": "Salvage", - "page": 170, + "page": 146, "entries": [ - "Using the ink collected from 5 inkwalkers, a creature proficient in {@item calligrapher's supplies|PHB} can craft a {@item Spell Scroll (4th Level)|DMG|scroll} of {@spell polymorph} with a successful {@dc 15} Intelligence ({@skill Arcana}) check. Crafting this item takes 8 hours and costs 100 gp." + "Most grudgels carry a piece of glassy material called stryllum, which isn't from Etharis. This substance is handed down from parent to child. The more powerful a grudgel is, the larger the piece of stryllum they carry. Small pieces of stryllum can be sold for 10 gp, while bigger pieces fetch 100 gp in large markets.", + "Someone who has proficiency with {@item jeweler's tools|PHB} can work stryllum into a piece of jewelry. Doing so requires 1 hour per 10 gp the stryllum is worth and materials worth as much as the stryllum. The jeweler must succeed on a {@dc 13} Intelligence or Wisdom check to configure the jewelry properly\u2014failure indicates the jewelry is attractive and valuable but nonmagical. Success results in a charm that can absorb 1 psychic damage per gp the stryllum in the piece is worth. The stryllum dulls as it absorbs damage, and the jewelry becomes brittle and worthless after absorbing as much psychic damage as it can." ] }, { "type": "entries", "name": "Lore", - "page": 170, + "page": 146, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 170, - "entries": [ - "The area around the lair of an inkwalker is full of small animal bones bleached white and stripped of all flesh." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 170, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 146, "entries": [ - "The inkwalker, being an advanced form of {@creature mimic}, can take the form of small animals, although they appear to be covered in tar or oil." + "Grudgels were known to be fierce and dangerous warriors before disappearing from Etharis. The grudgels that now live throughout the land behave nothing like those legends, although their appearance hasn't changed." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 170, + "name": "{@dc 13} Intelligence ({@skill History}):", + "page": 146, "entries": [ - "The inkwalker is skilled in its art of {@skill deception}, and as a result, can ambush prey easily." + "Every grudgel carries with them a piece of glass they call stryllum, which they guard jealously. Many believe it contains innate magic." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Inkwalker.webp" - } - } ] }, { - "name": "Insic", + "name": "Hag-Blighted", "source": "GHMG", "entries": [ { @@ -91911,7 +91598,7 @@ { "type": "quote", "entries": [ - "Don't go blowing into any old instrument without giving it a good look. Might be something in there you'd rather not inhale..." + "We warned Marta she was tempting the fates by seeking out Old Zsuzsa Blackwart. You never know what might anger a hag." ] }, { @@ -91919,18 +91606,26 @@ "entries": [ { "type": "entries", - "name": "Bard Enemy", - "page": 171, + "name": "Hag Victim", + "page": 149, "entries": [ - "Finding an old instrument can be cause for great excitement for a bard, but an insic quickly puts a damper on that feeling. This undead inhabits abandoned instruments. It jealously guards its silent home, preferring to keep the echoes of long-lost music to itself." + "Deceiving and manipulative, hags are prone to cursing mortals for anything from breaking a bargain to mere amusement. Hag-blighted beings are unfortunate souls who've angered a hag. Instead of slaying the person, the hag chooses a crueler fate and uses a hag-blight curse." ] }, { "type": "entries", - "name": "Musical Magic", - "page": 171, + "name": "Cursed Form", + "page": 149, "entries": [ - "Many insics are born from the spirits of musicians torn apart by their craft or so dedicated to it that death couldn't stop them. Insics retain a connection to musical magic. They can also overpower the mind of a kindred spirit to perform again for a short time." + "Under a hag-blight curse, a victim's form becomes monstrous. The person's face becomes a permanent scowl and grows warts and pustules, and their teeth become fangs. Their body bloats, and the limbs twist. Despite these changes, the body is powerful and enduring." + ] + }, + { + "type": "entries", + "name": "Social Pariah", + "page": 149, + "entries": [ + "Most people shun the hag-blighted for fear of the hag's ire. Only the brave or foolish dare seek out the hag to remove this affliction." ] } ] @@ -91938,30 +91633,38 @@ { "type": "entries", "name": "Salvage", - "page": 171, + "page": 149, "entries": [ - "Insics prefer fine, old instruments that are valuable or would be if restored. Some such instruments are magical." + "The blood of a dead hag-blighted person can be used to make a potion that ends any effect that changes a creature's shape. Someone who has proficiency with {@item alchemist's supplies|PHB} can distill the blood from one hag-blighted, along with reagents worth 50 gp, to make three doses of this potion in 4 hours. Doing so requires a successful {@dc 13} Intelligence or Wisdom check. This potion can be consumed, or it can be thrown as an improvised weapon, making a ranged attack against a creature. A creature exposed to this potion can't change shape for 10 minutes, while a creature who drinks the potion can't change shape for 1 hour." ] }, { "type": "entries", "name": "Lore", - "page": 171, + "page": 149, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 171, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 149, "entries": [ - "An insic is a mass of shadows that likes to live inside old musical instruments. The best way to check for an insic is to shine a light into an instrument. If shadows persist, an insic could be there." + "Hag-blighted are mortals who have been cursed by a hag." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 171, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 149, "entries": [ - "An old story tells of a famous musician who performed without rest, barely sleeping or eating for the better part of two years. He passed away from exhaustion. His lyre became the home of an insic soon after. Some suspect he had been possessed by one, perhaps the same one. Others think his spirit became the insic that inhabited his lyre." + "The hag-blight curse twists the body and diminishes the mind, but it increases strength and endurance and gives the person sharp teeth." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 149, + "entries": [ + "A hag-blighted person can vomit corrosive bile." ] } ] @@ -91974,22 +91677,28 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Insic.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hag-Blighted.webp" } } ] }, { - "name": "Ithjar", + "name": "Halfling Vampire (Young)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", + "type": "entries", + "style": "text-center", "entries": [ - "It takes mere moments for an ithjar to transform from a kite-like swirl of gray and red in the distance to a menace of snapping teeth." + { + "type": "quote", + "entries": [ + "They were among us before we knew they were coming, and they easily avoided our weapons, dodging among our legs, tearing with their claws and fangs. When Johan finally got a bead on one, he found he couldn't shoot such an 'innocent' being." + ] + } ] }, { @@ -91997,71 +91706,77 @@ "entries": [ { "type": "entries", - "name": "Airborne Ophidian", - "page": 172, + "name": "Deadly Speed", + "page": 398, "entries": [ - "An ithjar is a monstrous, snakelike flying predator. It writhes through the clouds seeking prey with vision that rivals that of a raptor. Once an ithjar locates a potential meal, the ithjar flies in a strange, swirling fashion, reminiscent of a long-tailed kite. As the ithjar closes in, that curious flying pattern becomes a whirlwind of violence and death.", - "Rows of slashing teeth line the crocodilian mouth of an ithjar. These fangs flay flesh from bone and can penetrate strong armor." + "Halfling vampires are supernaturally agile and their small size does little to decrease their deadliness. A halfling vampire moves easily among larger foes, spreading mayhem while sidestepping reprisals. And if resistance becomes too much, a halfling vampire retreats and hides, returning to the fray on their terms." ] }, { "type": "entries", - "name": "Writhing Foe", - "page": 172, + "name": "Brash Action", + "page": 398, "entries": [ - "Opposite the ithjar's mouth is a tail studded with spiked fins. The ithjar uses this tail to lash or ensnare prey. An ithjar's lithe form and chaotic movement allows it to evade and confuse foes. But that's not the only danger.", - "The monster is hard to catch, escaping from a hold almost as quickly as a foe can wrestle it. An ithjar can quickly turn the tables on an enemy intent on capturing it. Its constricting coils can be as deadly as its bite." + "A halfling vampire, especially a spawn or young vampire, is less likely to think before acting than other vampires. They eagerly go for food and pleasure, showing little restraint, and they can kill without intending to. Being so heedless of consequences and focused on immediate reward means halfling vampires have a harder time surviving to older ages than most other vampires." ] }, { "type": "entries", - "name": "Stormborn Scourge", - "page": 172, + "name": "Corrupted Fortune", + "page": 398, "entries": [ - "Ithjars have been seen hunting alone, in small groups, and in packs. Such packs have been described as a glistening hurricane of scales, teeth, and blood. But far worse than the common ithjar is the stormborn ithjar. Those monsters add to their ferocity with the elemental powers of a storm." + "Halflings have uncanny luck, and in part, that fortune is due to the childlike look and nature of many halflings. Halfling vampires use this natural charm as a defense. Those who wish the vampire harm find it difficult to follow through on an attack while looking into the vampire's big, innocent eyes." ] } ] }, + { + "type": "entries", + "name": "Halfling Vampire Customization", + "page": 398, + "entries": [ + "A halfling vampire is Small and has less practical Strength than Medium vampires, along with smaller claws and teeth. But a halfling vampire shows amazing alacrity (higher Dexterity), moving with amazing grace past other creatures and disappearing with little cover\u2014see Cunning Action and Nimble Stealth. When converting the Hit Dice to {@dice d6|d6s} for a Small creature, keep the hit point maximum as close to the same as possible. Halfling vampires have a childlike aspect that supernaturally influences other creatures to refrain from harming the vampire in the Innocent Eyes reaction. Vampirism also accentuates halfling bravery, making the vampire fearless. But halfling vampires lack Beast Form." + ] + }, { "type": "entries", "name": "Salvage", - "page": 172, + "page": 398, "entries": [ - "Ithjar teeth and hide can fetch a fair price in larger markets. Necklaces and other decorations can be made from the teeth, and clothing can be fashioned from the skin and scales. Popular superstition says wearing ithjar teeth or hide imparts some of the creature's nimbleness to the wearer. This belief isn't wholly true, but someone who has proficiency with {@item leatherworker's tools|PHB} can make hide armor from the hide {@item Ithjar Hide Armor|GHMG|that has a base AC of 13 and allows a wearer to apply their full Dexterity bonus to AC}. Creating this armor takes 10 days. {@item Stormborn Ithjar Hide Armor|GHMG|Such hide armor fashioned from a stormborn ithjar} is armor of resistance (lightning and thunder). This armor takes no longer to make, but it requires other materials worth 2,000 gp.", - "The central fang of a stormborn ithjar can be fashioned into a {@item Javelin of Ithjar Lightning|GHMG|javelin of lightning} that deals {@damage 2d8} lightning damage and {@damage 2d8} thunder damage instead of only {@damage 4d6} lightning damage. A creature hit by the javelin must also succeed on a {@dc 13} Strength saving throw or fall {@condition prone}. Someone who has proficiency with {@item smith's tools|PHB} can make this weapon with 10 days of work and other materials worth 250 gp. Somebody must also cast {@spell thunderwave} on the weapon three times during its creation." + "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item brewer's supplies|PHB} can distill the blood of a young or older halfling vampire into a {@item potion of speed}. A young vampire produces enough for one dose, an adult for two, and an ancient for three. Each dose requires 3 days of brewing and other reagents worth 500 gp, and the brewer must succeed on a {@dc 15} Intelligence or Wisdom check. Drinking one of these potions has the same effect as eating any vampire part.", + "Consuming the eye of a young or older halfling vampire also affects the eater as if {@spell sanctuary} were cast on them." ] }, { "type": "entries", "name": "Lore", - "page": 173, + "page": 398, "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 173, - "entries": [ - "Ithjars are fast-moving ferocious fliers, but the more powerful of these flying serpents are imbued with the power of storms and can exhale lightning and thunder." - ] - }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 173, + "page": 398, "entries": [ - "It's difficult to capture an ithjar. They slither out of an enemy's clutches and other restraints quickly and easily." + "Halfling vampires are incredibly stealthy and fast. They can attack and disappear before victims realize what's happening." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 173, + "page": 398, "entries": [ - "The stormborn ithjar is immune to lightning and thunder, allowing it to travel within storm clouds." + "A halfling vampire can prevent you from attacking them with a look. This defense is a form of enchantment magic." ] } ] + }, + { + "type": "inset", + "page": 399, + "name": "GM Advice:", + "entries": [ + "The social nature of halflings puts them in a strange position. They're more likely than most vampires to be found interacting with society, meaning more opportunity to feed. They must then rely on their luck and cunning to stay hidden, as opposed to relying to hidden, isolated lairs." + ] } ] } @@ -92071,13 +91786,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Ithjar.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HalflingVampire.webp" } } ] }, { - "name": "Jespaith", + "name": "Harvester of Lies", "source": "GHMG", "entries": [ { @@ -92086,7 +91801,7 @@ { "type": "quote", "entries": [ - "When the ground becomes corrupted with violence and sin, it rises into a great stain of hate and brutality. Cloying with corruption, this jangle of stone and bones chews up the land and seeks to destroy living creatures in the area." + "Don't lie to me, or the harvester will steal your tongue!" ] }, { @@ -92094,42 +91809,26 @@ "entries": [ { "type": "entries", - "name": "Manifested Corruption", - "page": 174, - "entries": [ - "Rising from corrupted earth like a tornado of blight and decay, a jespaith is a haze of poison swirling around the fossilized bones of ancient horrors. The buzzing, clanking mess seethes across the landscape, then burrows under the earth, only to reach up again to sow destruction. It moves like a strange, clawed serpent, sometimes splitting into tails and sections to reach its prey." - ] - }, - { - "type": "entries", - "name": "Scarred Landscape", - "page": 175, - "entries": [ - "As the jespaith moves across the land, it damages all in its path. Burrowing in and out of the soil, it scars the landscape. Rocks and boulders lurch up from unknown depths, foliage turns dry and black, and the jespaith ploughs the ground, transforming it into a jumble of dirt, rock, and devastation." - ] - }, - { - "type": "entries", - "name": "Vicious Destroyer", - "page": 175, + "name": "Lie Detectors", + "page": 150, "entries": [ - "It's believed that the jespaith is the strange incarnation of a fouled stretch of land. It's an embodiment of poison, hate, and maybe infernal reagents given a semblance of life to despoil the earth further. Once it has risen, a jespaith doesn't end its destruction until brave heroes put it down." + "Infamous liars sometimes return as harvesters of lies after they die. These undead beings are capable of unerringly detecting falsehoods. The more lies one tells, the more attractive the liar's tongue becomes to the harvester." ] }, { "type": "entries", - "name": "Cloying Poison", - "page": 175, + "name": "Macabre Collection", + "page": 150, "entries": [ - "While physically powerful, the jespaith is also a creature of poison and decay. A sickly haze clings to the creature in an effluvium of poison and corrupted, biting insect corpses. A jespaith can spew a jet of the congealed vapors as a concentrated acidic poison. Other times, this horror engulfs creatures within its body, gnashing them apart with its stone skeleton while allowing its poison to work." + "The harvester of lies is compelled to collect the tongues of liars and sew them into a long coat that it wears. This coat is the creature's most prized possession and without it, it cannot use its innate spellcasting." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 175, + "name": "Skulker", + "page": 150, "entries": [ - "A jespaith doesn't require air, food, drink, or sleep." + "Harvesters of lies are stealthy hunters that slip into their target's home, harvest the victim's tongue, and leave without alerting others. The harvester appears as a normal humanoid, but its skin is mottled and purple, and its eyes sunken and glaring." ] } ] @@ -92137,38 +91836,38 @@ { "type": "entries", "name": "Salvage", - "page": 175, + "page": 150, "entries": [ - "Many collectors of bizarre objects prize the fossils that make up a jespaith's skeleton, and poisoners and alchemists covet them for deadlier purposes. Grinding jespaith bones and adding them to poison increases the poison's saving throw DC by 1. One jespaith can produce 10 doses of such powder. Two doses can affect one poison with a cumulative DC increase, but further additions of the powder have no further effect." + "If defeated, the harvester's {@item coat of lies|GHMG} {@homebrew |(see Chapter 4)} can be claimed." ] }, { "type": "entries", "name": "Lore", - "page": 175, + "page": 150, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 175, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 150, "entries": [ - "The jespaith is immune to acid, necrotic, and poison damage but vulnerable to radiant damage." + "Harvesters of lies can detect when a lie is uttered from 1 mile away. They are attracted to lies, the more frequent the lies and the more outlandish, the greater the attraction." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 175, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 150, "entries": [ - "The jespaith turns the ground around it into broken shards and upturned earth, making the monster easy to track." + "Harvesters are resistant to nonmagical weapons and necrotic damage, and immune to poison." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 175, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 150, "entries": [ - "Not only can the jespaith spit a caustic stream of poison, but it can also grab and engulf creatures within its mass, crushing them with its strange, rocky skeleton and dissolving their flesh with acid." + "The harvester wears a coat made of the severed tongues of its victims that allow it to cast several spells." ] } ] @@ -92181,13 +91880,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Jespaith.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HarvesterofLies.webp" } } ] }, { - "name": "Keppmir", + "name": "Hedron", "source": "GHMG", "entries": [ { @@ -92196,7 +91895,7 @@ { "type": "quote", "entries": [ - "Sailors are warned to be wary when they sail near Thrull in the cold north of Grarjord. It's not the people above the water that they worry about, but what hides under unusually warm waters." + "It was surreal and beautiful, like a painting. A forest of perfectly spaced, identical trees, a circular lake, and ground as smooth and even as a road. Floating in the middle was a cube, polished to a mirror finish." ] }, { @@ -92204,38 +91903,34 @@ "entries": [ { "type": "entries", - "name": "Harsh Origins", - "page": 176, + "name": "Order Incarnate", + "page": 151, "entries": [ - "Hundreds of years ago, the clan Keppmir tried to make a living off the unyielding land. The settlers found meager fishing and game, few crops could grow, and little wood made the cold a daily challenge. After ten seasons, the king of the clan turned to praying to Gormadraug. He encouraged his people to do so, thinking that the Great Prismatic Wyrm would be impressed with their dedication and fervor.", - "The prayers were heard, but the people were deceived. A powerful daemon appeared and claimed to be the avatar of Gormadraug. The king pleaded with the avatar, asking to keep his people warm and fed. The price was high\u2014the avatar demanded all the children of the settlement. The people thought that they could renegotiate for the children once they were comfortable, and an agreement was reached." + "Hedrons are elementals of pure order. They see the world as a chaotic place that must be tamed. This view puts them at odds with reality." ] }, { "type": "entries", - "name": "Horrid Transformation", - "page": 176, + "name": "Forced Conformity", + "page": 151, "entries": [ - "Each member of the clan clasped arms with the avatar. At the last, as the king gripped the avatar, hope quickly changed to pain. The people fell to the ground, clutching their legs as they transformed into long, fishlike tails. Chains sprang from the ground and wrapped tightly around each lower torso, embedding into the red scales. Four horns sprouted from every head, and their teeth grew into fangs.", - "As they felt suffocation creeping in, the avatar directed them to the water. It calmly explained they would always be warm in the water. They could eat anything, including each other, to make sure that they were never lacking in food. The avatar granted them long lives to remember the price they paid." + "As the purified essence of order, a hedron wants to impose perfection on its surroundings. Terrain smooths, objects refine, and animals warp into identical copies. This process is painful, often lethal, to creatures." ] }, { "type": "entries", - "name": "Infernal Predators", - "page": 176, + "name": "Amoral Imperative", + "page": 151, "entries": [ - "Memory of the Keppmir clan faded, leaving only monsters behind. The king and his people actively hunt in the northern waters, devouring anything that crosses their path, including unfortunate sailors.", - "Most keppmirs wait for their elite hunters to attack. These stalkers are skilled warriors and wear armor from whale bones. They have mastered hiding in dark waters, and they coordinate attacks on large ships, closing in silently and communicating with hand gestures. When the stalkers attack, other keppmirs dive after meat falling to the ocean floor.", - "Keppmirs are capable of speech and might negotiate. But the influence of their infernal contract has twisted them into beings loath to enter bargains." + "Hedrons are sapient beings, rigid in their terraforming efforts. The well-being of other entities is of no consequence to a hedron. An orderly corpse is just as good as a living clone." ] }, { "type": "entries", - "name": "Keppmir King", - "page": 176, + "name": "Elemental Nature", + "page": 151, "entries": [ - "The Keppmir King lives on. His tribe has ebbed and flowed over the years, but he hasn't aged. He vacillates between pride in keeping his tribe alive and the guilt of the price they paid. But if any of his people are harmed, he reacts brutally." + "A hedron doesn't require air, food, drink, or sleep." ] } ] @@ -92243,43 +91938,33 @@ { "type": "entries", "name": "Salvage", - "page": 177, + "page": 151, "entries": [ - "Brave sailors hunt keppmirs for their horns. Someone who has proficiency with {@item alchemist's supplies|PHB} can use one horn combined with other reagents, including dried seaweed from the Sea of Turmoil, to create a {@item potion of glacial resistance|GHMG} {@homebrew |(see chapter 4)}. Creating the potion requires 4 hours of work and a successful {@dc 13} Intelligence ({@skill Arcana}) check.", - "The ancient {@item Crown of the Keppmir King|GHMG} {@homebrew |(see chapter 4)} has never been removed from his massive horns. Anyone who could defeat the leader could claim this prize." + "The matter composing a hedron resolves into perfect geometric solids when the elemental collapses. These polyhedrons can be used to make fifty dice that land on a number the roller wants, provided the roller knows the dice work this way. These dice are worth 5 to 10 gp each to the right buyers." ] }, { "type": "entries", "name": "Lore", - "page": 177, + "page": 151, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 177, + "page": 151, "entries": [ - "The story of the Keppmir clan is known to many." + "A hedron is an elemental aligned with law rather than traditional elements. It can manipulate and harm creatures and objects with invisible force." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 177, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 151, "entries": [ - "A keppmir has a heated body, which provides them with some resistance to the cold. Although they attack ships and coastal settlements, they can't breathe air." + "Hedrons exude an aura that transforms creatures and objects into \"orderly\" forms. For creatures, the body resists, and the process is painful and potentially lethal." ] } ] - }, - { - "type": "inset", - "page": 177, - "name": "GM Advice:", - "entries": [ - "Because of their need to breathe water, keppmir are less of a threat on land. If you want to make them a larger threat, make them amphibious instead. Additionally, if they ever gained access to magic that allowed them to breathe air, this could pose the same threat.", - "Providing weapons that can also {@action grapple} on a successful attack, like some form of barbed spear, would allow keppmir to not only do extra fire damage, but also hold enemies underwater and provide a drowning risk." - ] } ] } @@ -92289,13 +91974,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Keppmir.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hedron.webp" } } ] }, { - "name": "Knifetooth Horde", + "name": "Hell's Reach", "source": "GHMG", "entries": [ { @@ -92304,29 +91989,19 @@ { "type": "quote", "entries": [ - "The brutes grin, revealing teeth honed to a vicious point, as they lope through the fields at the edge of civilization." + "When the imps start to fight in the full moon's light The wise witch knows soon the hell's reach grows." ] }, { "type": "entries", "entries": [ + "Although no larger than a sizable mushroom, a hell's reach has a touch of infernal origin. Six red tentacles remain hidden in a fungal dome until a passerby disrupts the mushroom's slumber. Then, the tentacles erupt from the mushroom to attack, reeking of rotting flesh. Each tentacle contains juices that react with air to ignite. When the mushroom is damaged, this liquid squirts from it.", { "type": "entries", - "name": "Survival by Slaughter", - "page": 178, - "entries": [ - "When strife strikes the wilds of Etharis, those living in the wilderness retreat to urban areas. Those unwilling or unable to flee to safety do what's necessary to survive. Most survive through cooperation and luck. Occasionally, however, a group embraces malevolent forces to stay alive. The Knifetooth Horde is one of those latter entities.", - "The Knifetooth Horde isn't a name chosen by those within the horde. Most speak no language more sophisticated than grunts and gestures. The Knifetooth gained their name through the filing of their teeth to better eat raw meat. A raving band of homicidal brutes, they slaughter any who come into their territory, devouring their kills. It's hard to mistake members of the horde\u2014they ritualistically flay, mutilate, and pierce themselves and one another." - ] - }, - { - "type": "entries", - "name": "Might Makes Right", - "page": 178, + "name": "Ring of Fire", + "page": 152, "entries": [ - "Most members of the Knifetooth Horde are warriors. Hunters, who work in small groups, range along the unofficial borders of Knifetooth territory, looking for prey. Among the hunters are a few slayers, wild and fearless fighters inured to pain. They battle as if their purpose in life is to bring ruin to anyone or anything outside the horde.", - "Rarely, a leader who has retained basic language skills and the ability to command fear and respect surfaces among the Knifetooth Horde. Such warlords serve as captains for raiding parties, if the Knifetooths used such terms.", - "Even more rare than warlords, the only Knifetooths to command magic are called firebrands. No one knows exactly how these warlocks manage to gain their control of their purple-tinged fire, but they have learned to use their eldritch powers to great destructive effect." + "A cluster of hell's reaches is called a ring of fire. It's best avoided, much like a fairy circle." ] } ] @@ -92334,22 +92009,22 @@ { "type": "entries", "name": "Salvage", - "page": 178, + "page": 152, "entries": [ - "The tattered, scorched leathers of a Knifetooth firebrand can become infused with magic. Cleaning and fitting them takes someone who has proficiency with {@item leatherworker's tools|PHB} 5 days and materials worth 250 gp. The finished armor is {@item Knifetooth studded leather armor|GHMG|studded leather armor of resistance (fire) that also confers a +1 bonus to AC}." + "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can use the remains of one ring of fire (or about a dozen hell's reaches) and reagents worth 25 gp to brew an oil that can be applied to armor in 10 minutes. One dose of this oil conveys resistance to fire damage to the armor and to the wearer while the armor is worn for 24 hours after the oil is applied. Brewing the oil requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check." ] }, { "type": "entries", "name": "Lore", - "page": 178, + "page": 152, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 178, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 152, "entries": [ - "Members of the Knifetooth Horde are the remnants and descendants of those who have given into the malevolent supernatural forces of Etharis to survive. They are brutal warriors, and their warlocks control mystical violet fire." + "Hell's reach is immune to fire. The liquid within the mushroom is flammable and bursts forth when the mushrooms take damage." ] } ] @@ -92362,13 +92037,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/KnifetoothHorde.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hell'sReach.webp" } } ] }, { - "name": "Kokela", + "name": "Hermit Skull", "source": "GHMG", "entries": [ { @@ -92377,7 +92052,7 @@ { "type": "quote", "entries": [ - "If its hum can kill while it's still asleep, imagine what it could do if it wakes up." + "Your first instinct might be to laugh. When it's close enough to see the hatred burning in its eye sockets, another instinct is likely to take over." ] }, { @@ -92385,20 +92060,18 @@ "entries": [ { "type": "entries", - "name": "Apocalypse Altar", - "page": 180, + "name": "Hatred Reborn", + "page": 153, "entries": [ - "A living shrine listening for a longlost melody, the kokela sleeps, waiting for the one who returns that song. This mysterious tune can kill, but only the kokela\u2014this song's creator\u2014can use it to bring about the end of all things." + "A hermit skull belonged to a person so hateful that the hate reanimated the spirit after death. Lacking the power to animate a whole body, this monster's six oozing, ectoplasmic limbs extend from the skull as it scuttles around in search of life to destroy. In this task, the hermit skull is cunning enough to burrow into soil and wait for prey to pass nearby. Then, the skull attacks." ] }, { "type": "entries", - "name": "Corrupted Call", - "page": 180, + "name": "Undead Nature", + "page": 153, "entries": [ - "During the kokela's slumber, it emits a hum that kills anything nearby and eventually cracks stone and softens the earth. This vibration can also call an individual on the same plane as the kokela to find the kokela's lost song.", - "Such a \"chosen one\" relentlessly seeks the song and anything that can aid in the search, from knowledge to wealth. When the task is complete, the kokela's hum guides the chosen one to it. In the kokela's presence, the chosen one succumbs to the kokela's dream. Thereby, the chosen one gains an audience with the slumbering aberration to remind it of the apocalypse song.", - "Then, the kokela sings in the end of the world." + "A hermit skull doesn't require air, food, drink, or sleep." ] } ] @@ -92406,49 +92079,33 @@ { "type": "entries", "name": "Salvage", - "page": 180, + "page": 153, "entries": [ - "Upon defeat, the kokela and its dream disappear, revealing its true form, a {@item malleus macabre|GHMG} {@homebrew |(see chapter 4)}, a blunt, jagged, bonelike object that jitters and peeps. A mortal can use this object, but it is a testament to the kokela. The kokela can be defeated, but it can never truly die." + "Someone who has proficiency with {@item alchemist's supplies|PHB} can mix the dust and ectoplasmic remains of two hermit skulls with reagents worth 25 gp to create an elixir that duplicates a {@spell calm emotions} spell cast on the drinker. Creating the elixir requires 4 hours of work and a successful {@dc 10} Intelligence or Wisdom check." ] }, { "type": "entries", "name": "Lore", - "page": 180, + "page": 153, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 180, - "entries": [ - "The kokela is the remains of some long-dead or absent being. It slumbers, but it affects the world around it with its dreams, creating a nightmare landscape. The kokela also reverberates with a hum that can kill creatures and damage objects." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 181, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 153, "entries": [ - "Using magic on the kokela is risky. It can reflect at the caster, or the kokela might dream it out of existence. The kokela can suddenly disappear and reappear elsewhere in its bizarre environment." + "Strong negative emotions in a living creature can cause them to rise again as an undead creature when they die. A hermit skull rises when a dying person has enough hatred in their heart to animate their remains, but only enough power is available to animate their skull." ] }, { "type": "entries", - "name": "{@dc 25} Intelligence ({@skill History}):", - "page": 181, + "name": "{@dc 13} Intelligence ({@skill Arcana}):", + "page": 153, "entries": [ - "Tales tell of a priest who silenced the kokela for a time by rendering it unable to hear." + "Hermit skulls lash out with their ectoplasmic limbs, which rot flesh and sap vitality." ] } ] - }, - { - "type": "inset", - "page": 181, - "name": "GM Advice:", - "entries": [ - "The kokela is an entity that is a mere reflection of the horror brought by the Aether Kindred, but that doesn't mean it isn't powerful. Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of the kokela's song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal. Also, the \"chosen one\" does anything in its power to find the source of the song." - ] } ] } @@ -92458,13 +92115,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Kokela.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HermitSkull.webp" } } ] }, { - "name": "The Laethlyn", + "name": "Hive Haunt", "source": "GHMG", "entries": [ { @@ -92473,7 +92130,7 @@ { "type": "quote", "entries": [ - "Only the desperate would call on the 'mercy' of the Laethlyn. She has none. And if she decides that you've committed a crime against the land she protects, you may suffer a worse fate than any you were trying to escape." + "As the insects swarm over their victim, the poor man is unable to move. Only moments pass before he tumbles to the ground, his skin turning a mottled green as venom courses through his veins." ] }, { @@ -92481,26 +92138,42 @@ "entries": [ { "type": "entries", - "name": "Defender of Nature", - "page": 182, + "name": "Undead Swarms", + "page": 154, "entries": [ - "The Laethlyn, a powerful fey creature that works outside the politics of the fey courts, is deeply connected to the natural spaces of Etharis. They brook no intrusion by those who do not have those same interests at heart. The Laethlyn tends to plants and beasts of the wilderness, raising them to be both companions and defenses against incursions by the so-called civilized world. They also attempt to heal those creatures who've succumbed to the mutating powers of the Beast. However, if healing is impossible, they consider a quick death a mercy and an obligation. They also see lycanthropes and undead as abominations that need cleansing off the face of Etharis." + "Servants of necromancers, hive haunts are undead swarms of eusocial insects whose drive to obey a queen has been replaced by controlling power of an animating spirit. A hive haunt is difficult to construct. Adventurers dealing with such a swarm best be wary of its creator, who might have further unseen traps lying in wait." ] }, { "type": "entries", - "name": "Druidic Knowledge", - "page": 182, + "name": "Horrific Sacrifice", + "page": 154, "entries": [ - "After generations of walking the isolated forests of Etharis, the Laethlyn is a source of much esoteric lore. To those who prove themselves allies, rather than threats, the Laethlyn could be an unparalleled source of knowledge and history for druids and others who want a deeper understanding of the natural world or the things that endanger it." + "Not only is the creation of a hive haunt a complex feat of magic, but it's also cruel. The necromancer must catch a large hive of eusocial insects and ritually feed them into a sacrificial victim, taking care to keep the insects and the victim alive. Spells enacted force the insects to devour the victim's soul from the inside, usurping it as the hive's new queen. The necromancer must then consume the original insect queen to seal command over their creation." ] }, { "type": "entries", - "name": "Beautiful and Dangerous", - "page": 182, + "name": "Dispersed Intelligence", + "page": 154, "entries": [ - "The Laethlyn appears as a lithe elven form with delicate antlers and the light fur of a deer. Closer examination, however, reveals that their fur hides strong vines and barbed thorns, which are devastating when used as weapons." + "The creation of a hive haunt erases the animating spirit's personality and, in most cases, its memory. But it doesn't reduce its intelligence. With their ability to send individual members of the hive into secure locations unnoticed, hive haunts can be employed as spies or stealthy assassins. Strongstomached necromancers have been known to carry hive haunts hidden in clothing, appearing unarmed to a casual observer." + ] + }, + { + "type": "entries", + "name": "Hunger for Flesh", + "page": 154, + "entries": [ + "To maintain the animating spirit's potency, a hive haunt must frequently feed on the flesh and spirit of the living. Sapient creatures are more sustaining than animals. A necromancer in command of such a hive is driven to greater acts of kidnapping and violence." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 154, + "entries": [ + "The hive haunt it requires neither air nor sleep." ] } ] @@ -92508,54 +92181,30 @@ { "type": "entries", "name": "Salvage", - "page": 183, + "page": 154, "entries": [ - "Rumors in ancient texts have it that planting the Laethlyn's heart in soil that has never been trodden upon by mortal foot and watering it daily for 30 days will grow a single sapling of great power. Any druid that subsequently expends 10 spell slots of 4th level or higher on the living sapling can magically shape it into a {@item staff of the woodlands|DMG}." + "Once a hive haunt is defeated, its animating spirit departs the swarm, leaving behind only rotting insect carcasses. These bodies can be pounded into a small quantity of a valuable, colorfast green or red dye worth 50 gp." ] }, { "type": "entries", "name": "Lore", - "page": 183, + "page": 154, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 183, - "entries": [ - "The old forests are sometimes protected by powerful fey like the Laethlyn, and travelers who enter without permission are often never heard from again." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 183, - "entries": [ - "Magical plants like {@creature thunderblossom|GHMG|thunderblossoms} and {@creature lightning vine|GHMG|lightning vines} are sometimes grown by the fey as a form of defense against intrusions into their domain." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Animal Handling}):", - "page": 183, - "entries": [ - "Intelligent beasts are often companions of druids and fey creatures, which sometimes awaken them fully into sentient beings. The Laethlyn surrounds themselves with such creatures." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature} or {@skill History}):", - "page": 183, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 154, "entries": [ - "The Laethlyn has lived for centuries and has destroyed more than a few mortals, celestials, and fiends who sought their fealty." + "An undead spirit powers a hive haunt. The hive haunt has traits like other undead creatures and swarms." ] }, { "type": "entries", - "name": "{@dc 25} Intelligence ({@skill Nature}):", - "page": 183, + "name": "{@dc 20} Wisdom ({@skill Medicine}):", + "page": 154, "entries": [ - "The Laethlyn supposedly knows where to find nature artifacts of great power that were hidden in their woods long ago. What properties these artifacts have is something only they know." + "The hive haunt injects a {@condition restrained|PHB|restraining} poison and drains a victim's life force." ] } ] @@ -92568,13 +92217,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Laethlyn.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HiveHaunt.webp" } } ] }, { - "name": "Laneshi", + "name": "Hivewolf", "source": "GHMG", "entries": [ { @@ -92583,7 +92232,7 @@ { "type": "quote", "entries": [ - "An empire beneath the waves. A reflection of the lands above. The laneshi see that contrast, among others, and they value it. Maybe too much." + "Trust me when I say this: there's no such thing as one hivewolf." ] }, { @@ -92591,27 +92240,26 @@ "entries": [ { "type": "entries", - "name": "Imperial People", - "page": 184, + "name": "Monstrous Hybrids", + "page": 155, "entries": [ - "The laneshi call their domain the Llana'Shi Empire. For most of its history, the leaders of the empire showed no interest in the activities of surface-dwelling peoples or the events of the surface world. Recently, this reluctance to engage with the world above the waves has changed, and agents of the empire go to air-covered lands with increasing regularity. The true purpose of these expeditions is unknown even to most laneshi." + "Hivewolves are a combination of ant and wolf. Covered in chitinous plates, with toothy jaws flanked by sharp mandibles, these monstrosities strip areas of animals and plants to feed their voracious hunger." ] }, { "type": "entries", - "name": "Caste Bound", - "page": 184, + "name": "Hivemind", + "page": 155, "entries": [ - "Pale humanoids from under the sea, laneshi are a rare sight on land. On the ocean's floor, the laneshi built an empire that runs on a philosophy of absolutes and necromantic magic. This empire divides its citizens into a warrior caste and mystic caste. Warriors have dominion over all that lives while mystics have responsibilities related to the dead and objects that never lived.", - "Caste membership is determined at birth and dictates much about the life of a laneshi. Despite the caste names, their functions are much more expansive. Warriors form the bulk of the Llana'Shi Empire's army, but they also serve as the empire's diplomats. They are responsible for raising children, animal husbandry, and negotiating trade with others. Mystics serve society as loremasters, undertakers, and artisans." + "Their insectile nature allows hivewolves to remain in contact in a way much like telepathy. If one hivewolf or pack encounters a tough foe, others quickly come to aid their allies." ] }, { "type": "entries", - "name": "Necromancer Twins", - "page": 184, + "name": "Queen's Servants", + "page": 155, "entries": [ - "Each laneshi necromancer is a twin. The older of the two is allowed to live while the younger twin is sacrificed and has its spirit bound to the living one. This connection with the dead grants these mystics an intuitive grasp of necromantic magic. Laneshi culture has no taboos against such magic. Undead frequently accompany laneshi mystics." + "When moving to a new area, hivewolves establish a nest for their matriarch. From there, multiple packs set out to find and secure food for the bloated queen. If left unchecked, the queen produces enough progeny to threaten a whole region." ] } ] @@ -92619,49 +92267,48 @@ { "type": "entries", "name": "Salvage", - "page": 185, + "page": 155, "entries": [ - "Laneshi prepared for combat often carry {@item spear|PHB|spears} or other weapons that function {@quickref underwater combat|PHB|3||underwater}. Some jewelry and other accessories considered pedestrian in the Llana'Shi Empire are significantly more valuable to surface dwellers, such as pearls, shells of deep-sea creatures, and aquatic predator teeth." + "Someone who has proficiency with {@item smith's tools|PHB} can fashion a hivewolf matriarch's mandibles into a {@item caustic rapier|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 5 days of work and materials worth 200 gp. Somebody needs to cast {@spell Melf's Acid Arrow|PHB|acid arrow} on the weapon once during its crafting or {@spell acid splash} on it every day during its creation." ] }, { "type": "entries", "name": "Lore", - "page": 185, + "page": 155, "entries": [ { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill History}):", - "page": 185, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 155, "entries": [ - "Laneshi are an ancient aquatic species divided into two castes: warriors and mystics." + "Hivewolves are hybrid ant-wolves that relentlessly attack prey and devour edible plants." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Religion}):", - "page": 185, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 155, "entries": [ - "Laneshi practice necromancy and employ mindless undead as laborers and soldiers." + "Hivewolves are aware of each other, potentially allowing them to react to threats across great distances." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 155, + "entries": [ + "Hivewolves form nests around a matriarch, acting as one to protect her." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Laneshi.webp" - } - } ] }, { - "name": "Leeching Willow", + "name": "Horror Flits", "source": "GHMG", "entries": [ { @@ -92670,7 +92317,7 @@ { "type": "quote", "entries": [ - "Don't seek out the wood of a willow tree for your fuel or building material. For you might accidentally run afoul of a leeching willow." + "If you see fast movement in the trees, run. It might not be enough, but it could be all you can do." ] }, { @@ -92678,50 +92325,28 @@ "entries": [ { "type": "entries", - "name": "Hidden Aberration", - "page": 186, - "entries": [ - "The leeching willow looks like a normal willow tree. Hidden inside, however, is a powerful aberration, a massive brain with a nerve and circulatory system that runs throughout the tree. The brain and the tree are interconnected through every branch and root." - ] - }, - { - "type": "entries", - "name": "Leeching Spores", - "page": 186, - "entries": [ - "Instead of feeding through the sun or roots, the leeching willow feeds using psychic spores breathed in by creatures around it. The spores enter through the olfactory system and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires multiple sentient creatures infested for it to sustain the creature. Further, this process weakens those infected as their vigor is sapped and their mental energies drained." - ] - }, - { - "type": "entries", - "name": "Cancerous Infiltrator", - "page": 186, - "entries": [ - "The leeching willow can manipulate the memories of those infected, turning them into unwitting participants in the aberration's feeding. By using its basic motor functions, the aberration sneaks into humanoid villages and settlements, planting itself right in the center of the community in the middle of the night. Then it uses its memory-altering spores to trick the humanoids into thinking it's always been there." - ] - }, - { - "type": "entries", - "name": "Unwitting Allies", - "page": 186, + "name": "Weird Horrors", + "page": 156, "entries": [ - "Humanoids infected by the leeching spores become irrationally defensive about all trees in the area, specifically the leeching willow itself. They look perpetually tired, disregard their own hygiene, barely eat, and become sedentary. Communities infested by leeching spores die over the course of a few years as they wither away, attempting to blame their ills on exterior sources." + "Horror flits are nightmarish creatures that defy imagination. They start as small, sickly greengray oblong eyeless orbs of pulsating flesh, slick with slime. Clumps of dirt, pebbles, dry leaves, and nettles stick to them. These little creatures hunt in great swarms. Larger flits hunt in smaller groups, while the largest\u2014the breeders\u2014often hunt alone.", + "All flits propel themselves by growing a series of pseudopods, which grasp ground, root, limb, and trunk, then fling the creature in the desired direction. Upon reaching prey, a flit's conical mouth, lined with rows of teeth, opens. Then the real terror begins." ] }, { "type": "entries", - "name": "Fear of Vibration", - "page": 186, + "name": "Gruesome Cycle", + "page": 156, "entries": [ - "The leeching spores require very delicate brain waves and psychic vibrations to survive and transfer the mental energies to the aberration. Strong external vibrations can disrupt the delicate connection between the aberration and the subject, potentially killing the spores within the brain and freeing the infested. These vibrations are strongest when they form harmonical vibrations that sound like ringing, especially that of bells." + "The first glimpse, when a horror flit opens its mouth, is terrible enough, but what happens next is worse. Upon chomping down on their prey, the flit inverts the inner mouth, drilling into flesh. As the flit delves, feeding from the inside out, it discharges reproductive secretions.", + "These aberrations reproduce by slaying other creatures. The more they kill, the more swarms they create. Swarm members that live long enough grow into larger horrors. A breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth." ] }, { "type": "entries", - "name": "Ring That Bell", - "page": 186, + "name": "Unknown Origins", + "page": 156, "entries": [ - "The ring of a large bell instantly disrupts all connections from the infested who can hear the ringing, destroying all spores within the same radius. For this reason, subconsciously, the leeching willow imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard (destroying them is difficult without making them ring). Common objects like silver utensils or glass are discarded and not used anywhere on the settlement either, for fear of any form of ringing." + "It's unclear where these strange creatures came from or what their purpose is. Some assume they sprang from daemonic ichor. Others theorize they're from beyond the pale, a shadowy place between this world and another." ] } ] @@ -92729,39 +92354,30 @@ { "type": "entries", "name": "Salvage", - "page": 187, + "page": 157, "entries": [ - "A leeching willow is potent and powerful while inside of its protective tree form, but when severed from it and extracted, it's as weak and feeble as newborn lamb. The greatest treasure one can get from the aberration is the incredible font of knowledge it possesses about humanoids it has fed from.", - "A book made from the pulp of the tree containing the aberration can be made into a {@item tome of clear thought|DMG}. This process requires a successful {@dc 20} Intelligence ({@skill Arcana}) check from a proficient bookmaker or sage, as well as 5000 gp of ink and other rare components used over 15 days." + "The reaction of most folks who have encountered a horror flit is, \"Burn it with fire!\" But a handful of naturalists seek out these creatures for a variety of purposes, paying handsomely for samples. Bounties for these creatures in urban areas range from 10 to 100 gp." ] }, { "type": "entries", "name": "Lore", - "page": 187, + "page": 157, "entries": [ { "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Perception}):", - "page": 187, - "entries": [ - "The air around you is sweet and delectable, it feels fresh as if you were high on a mountain. It's not a fragrance you recognize, and it doesn't smell like any food you have experience before, but it smells delicious all the same." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Medicine}):", - "page": 187, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 157, "entries": [ - "The villager you see looks sickly and tired, as if they haven't got a good night's rest in over a week. Their muscles have deteriorated from lack of use, and they show no motivation for life or work." + "A horror flit has no eyes, but they sense their prey by means of vibrations in the air or in the water. They breed by infesting the flesh of their prey." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 187, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 157, "entries": [ - "The spores in the air are magical in nature, and they give a psychic connection between those infected by the spores and the tree that emits the spores." + "The largest of these creatures, called \"breeders\" by most, can spit out swarms of their young, especially when the breeder instinctively feels it might die. The creature normally reproduces more slowly, vomiting a new swarm every few days." ] } ] @@ -92774,13 +92390,20 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LeechingWillow.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HorrorFlits1.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HorrorFlits2.webp" } } ] }, { - "name": "Lenchtahg", + "name": "Horror-out-the-Box", "source": "GHMG", "entries": [ { @@ -92789,7 +92412,7 @@ { "type": "quote", "entries": [ - "The smoky, fiery form hisses and shrieks in a cacophony of anger and confusion. There's something almost holy in the sound." + "The motley-clad creature's spindly arms and legs flail wildly as it dashes toward the shrieking child." ] }, { @@ -92797,26 +92420,35 @@ "entries": [ { "type": "entries", - "name": "Corrupted Seraphs", - "page": 188, + "name": "Fey Oddity", + "page": 158, "entries": [ - "Arch Daemon Malikir, corrupter of all that is good, crafted the first lenchtahg from the seraphic body of a captured member of Arch Seraph Empyreus's court. Taking glee in twisting a follower of the so-called \"Unbroken Seraph,\" the Arch Daemon killed the Seraph, distorted its spirit, and transformed it into a construct of smoke and flame, a being in constant agony, compelled to obey its demonic overlords." + "A fey creature of mischief rather than menace, the horror-out-the-box is so named because of its oddly shaped and distended legs and arms, the colors of its garments along its limbs resembling pleating like a child's toy, as well as its face, colored like a jester wearing a domino mask.", + "A horror-out-the-box prefers to remain in areas with a strong fey presence, but outside of such environs it can be found in urban areas, where it might easily find its chaotic amusement." ] }, { "type": "entries", - "name": "Endless Pain", - "page": 189, + "name": "Merry Pranksters", + "page": 158, "entries": [ - "A lenchtahg has lost its former identity, but Malikir's cruel design ensures that it remains sapient and in constant pain, aware of its enslavement. Malikir even went to the trouble of ensuring that a lenchtahg might recall memories of its past life as a further torment, though this trait drives the lenchtahg into bouts of uncontrolled rage." + "Though the horror-out-the-box is more a prankster than a villain, it shares the cruel sense of humor of many fey. It delights in havoc and chaos, whether by picking a pocket, hitting someone in the back from afar to start a fight, or insulting passersby." ] }, { "type": "entries", - "name": "Useful Minions", - "page": 189, + "name": "Adroit Tricksters", + "page": 158, "entries": [ - "Lenchtahgs possess many useful properties, such as magic resistance, rejuvenation, and the ability to absorb holy power to heal themselves. This latter trait is useful against the forces of the Seraphs. However, a lenchtahg is difficult to create. Even if capturing a Seraph alive were a straightforward task, the effort expended in transforming it into a lenchtahg is almost prohibitive, a luxury only afforded to Arch Daemons and their most powerful followers." + "Because of its incredible jumping abilities and reach, a horror-out-the-box is well-suited to leaping or clambering over any obstacle in its path. Its arms can reach from a distant hiding place to cause trouble." + ] + }, + { + "type": "entries", + "name": "Treasure Hoarders", + "page": 158, + "entries": [ + "A horror-out-the-box enjoys collecting shiny objects, and treasure is no exception. If sufficiently threatened or somehow bested, a horror can be convinced to reveal the location of its prized valuables, though this hoard could be comprised of nearly anything." ] } ] @@ -92824,49 +92456,33 @@ { "type": "entries", "name": "Salvage", - "page": 189, + "page": 158, "entries": [ - "The severed head of a lenchtahg is a potent magic object. To the right buyer\u2014a necromancer, a daemon cultist, an evil alchemist, and the like\u2014a lenchtahg head is worth 750 gp. The servants of the Arch Daemon Malikir guard the secrets of binding a lenchtahg, but hags and other wicked creatures with magical skills possess knowledge to convert a lenchtahg head into a construct with similar unholy power." + "The corrupting influence of a horror-out-the-box spreads to its treasure. Mixing the coins from a horror's collection with other coins can cause gold to turn to lead or gems to turn to glass. Use your favorite trinket table to randomly create a horror's \"hoard.\" There's a {@chance 50|50% chance|Horror-out-the-Box Hoard|The hoard contains a magic item.|The haord contains no magical items.} that the hoard contains a common or uncommon magic item." ] }, { "type": "entries", "name": "Lore", - "page": 189, + "page": 158, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 189, - "entries": [ - "Radiant damage heals a lenchtahg, which still has the flesh of a Seraph." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 189, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 158, "entries": [ - "Dowsing a Lenchtahg with a lot of water or any holy water can temporarily weaken it." + "This creature looks like a perversion of a child's toy, but it's a fey creature that poses a threat to the peace in the area." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 189, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 158, "entries": [ - "The lenchtahg's head must be consecrated in a holy ceremony or otherwise rid of its evil to avoid the lenchtahg's rejuvenation. But those with the right knowledge can use the head to craft a magical servitor." + "A horror-out-the-box has an incredible reach and quick enough reactions to strike those who move carelessly around it." ] } ] - }, - { - "type": "inset", - "page": 189, - "name": "GM Advice:", - "entries": [ - "Those who use lenchtahg as troops in battle will use radiant magic to damage foes while at the same time healing the lenchtahg. This greatly heightens the strength of these monsters." - ] } ] } @@ -92876,13 +92492,21 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lenchtahg.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Horror-out-the-Box.webp" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptHorror-out-the-Box.webp" + }, + "credit": "Andreia Ugrai" } ] }, { - "name": "Lich Troll", + "name": "Hourglass Widow", "source": "GHMG", "entries": [ { @@ -92891,7 +92515,7 @@ { "type": "quote", "entries": [ - "Running away from a troll is smart. Running away from a troll that casts spells is wishful thinking." + "When the clock stops, your time has run out." ] }, { @@ -92899,18 +92523,26 @@ "entries": [ { "type": "entries", - "name": "Botched Experiment", - "page": 190, + "name": "Died Waiting", + "page": 159, "entries": [ - "Before research led to the creation of the first soul vessel and lich, desperate wizards made many failed attempts in the pursuit of immortality. Given that trolls return to a hale, hearty state after most injuries, some wizards decided inserting the soul into a troll's body might be the right course. The results were poor." + "Popularly known as an hourglass widow, these undead are created when legendary heroes perish while waiting for a loved one to return. The anguish of waiting, and of the overwhelming fear of loss, transforms the hero into a monster with the ultimate goal of destroying hope." ] }, { "type": "entries", - "name": "Obscene Amalgamation", - "page": 190, + "name": "Control Time", + "page": 159, "entries": [ - "Most lich trolls look like a humanoid skull with burning eyes atop a troll's body. Due to the imperfect process, the creature lost some of its arcane power. It gained the benefit of the body of a regenerating giant." + "An hourglass widow has a magical hourglass embedded in its chest that allows it mastery over time. It can speed itself up and ignore a {@spell slow} spell or move freely in a {@spell time stop}." + ] + }, + { + "type": "entries", + "name": "Blitzing Attack", + "page": 159, + "entries": [ + "The widow's ability to manipulate time allows it to unleash a devastating flurry of abilities before others can act." ] } ] @@ -92918,30 +92550,38 @@ { "type": "entries", "name": "Salvage", - "page": 190, + "page": 159, "entries": [ - "Someone who has proficiency with {@item jeweler's tools|PHB} or {@item woodcarver's tools|PHB} can fashion the skull of a lich troll into a {@item ring of regeneration|DMG}. Doing so takes materials worth 5,000 gp, 10 days of work, and a successful {@dc 15} Intelligence or Wisdom check. Somebody must also cast {@spell greater restoration} on the ring each day during the process. If the ring's wearer dies while wearing the ring, the soul of the lich has a {@chance 75|25 percent chance|Lich Ring|Nothing occurs.|The Lich's soul takes over the body of the ring's wearer.} to take over the corpse and use it as a new body. But if the ring is created entirely in the area of a {@spell hallow} spell with the everlasting rest effect, the tie to the lich's soul is broken" + "When the sand from the widow's hourglass is mixed with wine, it creates an elixir that when consumed prevents the creature from aging for {@dice 2d6 + 10} years. There is enough sand in the hourglass to create an elixir for two creatures. A creature cannot benefit from the sand of an hourglass widow more than once. The sand can be sold for 5,000 gp." ] }, { "type": "entries", "name": "Lore", - "page": 190, + "page": 159, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 190, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 159, "entries": [ - "The lich troll is remnants of early attempts of powerful spellcasters to transfer their souls into trolls." + "Hourglass widows are undead who can control time to act more than once a round." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 159, + "entries": [ + "Hourglass widows are resistant to cold, force, lightning, and necrotic. They are immune to poison and nonmagical attacks." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 190, + "page": 159, "entries": [ - "The lich troll is immune to poison and resistant to necrotic damage. It regenerates and can be killed only by acid, fire, or radiant damage." + "Inexplicably, an hourglass widow can affect those trapped in a {@spell time stop}, {@spell imprisonment}, or other stasis effect." ] } ] @@ -92951,7 +92591,7 @@ ] }, { - "name": "Lindwyrm", + "name": "Hraptnon", "source": "GHMG", "entries": [ { @@ -92960,7 +92600,7 @@ { "type": "quote", "entries": [ - "My great grandfather spoke of the lindwyrm terrorizing the countryside and devouring whole villages. But it's been so long since anyone has seen the beast, it's likely the creature is long dead. Thank Miklas!" + "The magic our wizard used just bounced off the gigantic creature, and as our fighter slashed at it with her sword, the creature's blood spawned even more monsters." ] }, { @@ -92968,26 +92608,26 @@ "entries": [ { "type": "entries", - "name": "Century's Sleep", - "page": 192, + "name": "Stillborn Forest Scourge", + "page": 160, "entries": [ - "After a few months of gorging itself, a lindwyrm burrows deep into its underground lair where it slumbers, only stirring if something disturbs it. But in another hundred years, its hunger wakens it again." + "Enterprising loggers. Hiding bandits. Hardy stonemasons. Treasure hunters. Many attempt to form bases of operation among the gigantic trunks and thick foliage of the Stillborn Forest. And many succeed at establishing thriving bases thanks to the ample bounty that the forest provides. Or at least until the hraptnon finds them. Then it's nothing but blood and screams." ] }, { "type": "entries", - "name": "Adventurous Eater", - "page": 192, + "name": "Born of Hag Magic", + "page": 160, "entries": [ - "Lindwyrms are voracious eaters, consuming all manner of crops, livestock, and people. If it can swallow it, it does, and lindwyrms have very big mouths." + "The hraptnon was born centuries ago, when a coven of hags lairing in the Stillborn Forest used magic to enhance the capabilities of a normal ogre who they'd enchanted to protect them. The coven died out, but the creature lived on to be adopted by another coven, which added more magical enhancements. This cycle continued decade after decade, and the resulting creature grew in size and power. Now the hraptnon is beyond control, with nothing in its soul except for an undying urge to eat those who wield magic." ] }, { "type": "entries", - "name": "Burrowing Terror", - "page": 192, + "name": "The Stillborn Heart", + "page": 160, "entries": [ - "With their long serpentine bodies and two large claws, lindwyrms can burrow nearly as fast as they can run above ground. Tremors can be a sign of an approaching lindwyrm." + "The secret of the hraptnon lives buried in the center the Stillborn Forest, beneath a pool of clear water in a grove of magical trees. Magical damage cannot harm the hraptnon while the heart rests in the pool. The grove is guarded by {@creature xakalonus|GHMG} the murderous offspring of the hraptnon." ] } ] @@ -92995,56 +92635,66 @@ { "type": "entries", "name": "Salvage", - "page": 192, + "page": 161, "entries": [ - "A dose of {@item lindwyrm venom|GHMG} {@homebrew |(see Chapter 4)} can be harvested by someone proficient with a {@item poisoner's kit|PHB} and succeeds on a {@dc 18} Dexterity ({@skill Sleight of Hand}) check, but this must be done within 1 hour of the lindwyrm's death. If the check fails by 5 or more, the harvester instead poisons themselves. This injury poison is worth 1,000 gp." + "A central spike growing from the hraptnon can be fashioned into a spear or lance by a proficient weaponsmith succeeding on a {@dc 20} Intelligence ({@skill Arcana}) check. This takes 10 days of work and 1000 gp of components. The {@item Hraptnon Weapon|GHMG|spear or lance} acts as a +3 weapon that does an additional 7 ({@damage 2d6}) force damage on a successful hit. This magical weapon can affect the hraptnon, unlike other magical weapons." ] }, { "type": "entries", "name": "Lore", - "page": 192, + "page": 161, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 192, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 161, "entries": [ - "Lindwyrms sleep for 100 years and when they waken are devastating to communities in its hunting area." + "The hraptnon lives in the Stillborn Forest, and it has never been seen outside of the forest bounds." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 192, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 161, "entries": [ - "Lindwyrms have a poisonous bite and may swallow creatures they bite." + "No magical spells or weapons can hurt the hraptnon, and its blood can spawn creatures known as {@creature xakalonus|GHMG}." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 192, + "name": "{@dc 25} Intelligence ({@skill History}):", + "page": 161, "entries": [ - "Lindwyrms can sense vibrations in the ground from as far away as 120 ft." + "The hraptnon cannot be permanently killed unless its heart, which rests in a magical pool in a grove at the center of the Stillborn Forest, is found and destroyed. This heart, known as the Stillborn Heart, could be sold to a sage for a large sum of gold." ] } ] }, { "type": "inset", - "page": 192, + "page": 161, "name": "GM Advice:", "entries": [ - "One exciting adventure seed could find a powerful enemy of the adventurers looking to waken and control a lindwyrm. Whether that plot succeeds or not is up to you, but a three-way battle between involving a lindwyrm and other foes should be memorable as the action ebbs and flows." + "The hraptnon is a great example of a \"puzzle monster,\" a beast that cannot be defeated until its secrets are revealed. Puzzle monsters can be a great deal of fun, especially to challenge extremely powerful parties. Just when the players think they've scored a potentially easy victory, they find that the threat remains.", + "The key to maximizing the impact of puzzle monsters like the hraptnon is to make sure not to reveal too much information too soon. Make the characters puzzle out the reality behind the monster, using resources and taking time to do so. When they are finally able to fully defeat the creature, their victory will be all the sweeter." ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hraptnon.webp" + } + } ] }, { - "name": "Lithobel", + "name": "Hunger-Cursed Carnivores", "source": "GHMG", "entries": [ { @@ -93053,7 +92703,7 @@ { "type": "quote", "entries": [ - "The two-headed, four-armed, blood-covered statue moves forward, weapons at the ready." + "Simple, peaceful animals turn into something horrifying when they fall prey to the Curse of Ravenous Hunger." ] }, { @@ -93061,18 +92711,43 @@ "entries": [ { "type": "entries", - "name": "Duels in Tormach's Honor", - "page": 193, + "name": "Insatiable Transformation", + "page": 162, "entries": [ - "With the rise of the Cult of Tormach throughout Unterland, the bloody ambitions of Speaker Schlei have come to fruition more and more. Under his orders, cultists devoted to the demented Arch Daemon of war fight one another to the death in single combat as an offering of sacrificial bloodshed. If both combatants die from their wounds and their combat is glorious, Tormach grants the devotees special favor." + "The {@spell Curse of Ravenous Hunger|GH} is reviled not only because of its destructiveness, but also due to the horrid transformation of victims. Before such unfortunates mature into their ultimate form, the curse compels them to devour all manner of creatures before the realization that only humanoid flesh fulfills their needs.", + "The curse isn't limited to people. It can affect animals, including herbivores. Due to the influence of the Beast, these previously docile animals change drastically. They grow fangs and develop bizarre traits to match their new dietary needs." ] }, { "type": "entries", - "name": "Commemorated for Eternity", - "page": 193, + "name": "Carnivorous Cow.", + "page": 162, "entries": [ - "Tormach grafts combatants honored for their bloodthirsty sacrifice, together forming a four-armed, two-headed creature known as a lithobel. The creature's skin is transmuted into rough stone, and it is granted massive stone weapons capable of slaughtering a draft horse in a single swing. The hulking creature is then turned loose on the hapless population of Etharis, possessing only the drive to maim and kill any living creature unlucky enough to cross its path." + "Ordinarily, one would never look twice at a dairy cow, but a carnivorous cow's larger horns and sharp hooves warrant attention. These bovines have rows of sharklike teeth but prefer to patiently devour slain prey. It's enough to make a hardy adventurer shudder when hearing a moo." + ] + }, + { + "type": "entries", + "name": "Dread Llama", + "page": 162, + "entries": [ + "The dread llama could never be mistaken for its docile kin. Its woolly coat turns bright, eye-catching red. Weavers prize this vermillion wool." + ] + }, + { + "type": "entries", + "name": "Edacious Equine", + "page": 162, + "entries": [ + "The three-eyed gaze of the fearsome beast known as the edacious equine can addle the mind, preventing escape. The horse's maw resembles that of an alligator more than that of a friendly mare." + ] + }, + { + "type": "entries", + "name": "Esurient Elephant", + "page": 162, + "entries": [ + "The thunderous rumbling sound of a charging elephant bearing down on an enemy is scary enough. An elephant hunting for humanoid flesh and launching quills at its prey through its trunk can drive even the brave to terror." ] } ] @@ -93080,22 +92755,23 @@ { "type": "entries", "name": "Salvage", - "page": 193, + "page": 162, "entries": [ - "The powdered stone of a lithobel's heads can be used in place of diamond dust for the {@spell stoneskin} spell. One lithobel produces powder worth 1,000 gp." + "Wealthy epicures prize the meat of hunger-cursed carnivores, claiming it tastes better than anything else. Someone who has proficiency with {@item cook's utensils|PHB} can carve a beast's choice cuts in 1 hour, or 4 hours for an elephant. This meat fetches 100 gp times the creature's Challenge in the right markets. It spoils in hours if not preserved.", + "Dread llama wool is worth 25 gp per llama. Someone who has proficiency in {@skill Animal Handling} or {@skill Survival} can sheer a slain llama correctly, as can someone who has proficiency with {@item weaver's tools|PHB}." ] }, { "type": "entries", "name": "Lore", - "page": 193, + "page": 162, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 193, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 162, "entries": [ - "This foul creature is the result of a battle to the death between two followers of Tormach. It wants only blood. Poison is ineffective, and nonmagical attacks do the creature less harm." + "Beasts who fall victim to the {@spell Curse of Ravenous Hunger|GH} transform into a hunger-cursed carnivore at an intermediate stage of the curse." ] } ] @@ -93108,13 +92784,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lithobel.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hunger-CursedCarnivores.webp" } } ] }, { - "name": "Living Crucible", + "name": "Hungerer Beasts", "source": "GHMG", "entries": [ { @@ -93123,7 +92799,7 @@ { "type": "quote", "entries": [ - "I've got lotions, potions, dusts, draughts, tinctures, and even a balm or two. What do you need? I've tested them all myself!" + "Those infected with {@disease Tears of the Hungerer|GH} feel as if they're starving. The disease drives them to look for other beings to bite. Some beasts seem to reach an agreement with the disease, exchanging survival for a mutated carrier form." ] }, { @@ -93131,18 +92807,28 @@ "entries": [ { "type": "entries", - "name": "Brewing Advantage", - "page": 194, + "name": "Magical Hunger", + "page": 164, "entries": [ - "Most warriors spend their entire lives perfecting their skill with their weapons, but a few lack the focus, skill, dedication, or patience for such a path. These warriors seek any edge over their foes, no matter the cost. Trickery or magic can provide that edge. Some turn to alchemy." + "The disease {@disease Tears of the Hungerer|GH} can turn a once prosperous area into a wasteland. The affliction mostly affects humanoids, but animals might be infected, too. If so, they grow bolder in their efforts to survive. Herbivore's hunt fleshy prey, and predators raid graveyards to dig up corpses to eat." ] }, { "type": "entries", - "name": "Chemical Augmentation", - "page": 194, + "name": "Mutated Form", + "page": 164, "entries": [ - "Potions are not a strange sight on the battlefield. Adventurers rarely leave the safety of town without at least a few healing potions, and some of the more exotic ones if they can afford it. Gaining the title of \"Living Crucible\" is a different matter. These warriors use alchemy to alter their own bodies in search of greater battle prowess. While this takes a toll on them in the long run, it also allows them to ingest unusual combinations of alchemical reagents for a quick boost in combat." + "Hungerer beasts don't become how they are by succumbing to the disease. That would be a natural end to these creatures, but little natural remains in them. The body changes to fit the extreme situation, turning a creature once skittish and peaceful into a ravenous predator.", + "Some hungerer beasts resemble starving animals, with an unhealthy coat and a spark of desperation in their eyes. Others change in monstrous ways, becoming new beasts. As with the hungerer snake and its tail blade, a beast can develop new traits. An attack from such a beast might transmit {@disease Tears of the Hungerer|GH}.", + "The change is so drastic that feeding a beast isn't enough to return it to the animal it once was. Only powerful magic can restore a transformed beast. Some hungerer beasts breed their affliction into their offspring. Even greater magic is required to alter that change." + ] + }, + { + "type": "entries", + "name": "Abnormal Behavior", + "page": 164, + "entries": [ + "Hungerer beasts can be different in form, but they are united in their monstrousness and behavior. They are extremely aggressive. Pain doesn't faze them. They face fire and threats with fierceness. It quickly becomes clear to anyone dealing with such a beast that it wasn't created by nature." ] } ] @@ -93150,49 +92836,66 @@ { "type": "entries", "name": "Salvage", - "page": 194, + "page": 164, "entries": [ - "When looting a drug-crazed warrior, there is the possibility of finding {@dice 1d4} chemical compounds, like the ones they use in battle. Anyone consuming one of these compounds must make a {@dc 13} Constitution save or be {@condition poisoned} for 1 minute. On a natural 1 on the save, the creature dies. After 1 day, the compounds become inert and lose all special properties." + "Someone who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} can use venom harvested from the hungerer snake to create one potion of poison that also exposes the drinker to {@disease Tears of the Hungerer|GH}. Producing the poison takes 2 hours, reagents worth 50 gp, and a successful {@dc 13} Intelligence ({@skill Arcana}) check." ] }, { "type": "entries", "name": "Lore", - "page": 194, + "page": 164, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 194, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 164, "entries": [ - "Certain warriors take up alchemy to supplement their fighting skills with potent alchemical concoctions. They're often festooned in bandoliers of potions and vials, an array that lets them react to different situations with different potions." + "Hungerer beasts change under the influence of the {@disease Tears of the Hungerer|GH} disease. The infection might not kill, but it makes the animal an extremely aggressive carrier of the illness. Under this influence, even creatures that were once docile become dangerous." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 194, + "page": 164, "entries": [ - "Beyond mere potion users, the warriors known as \"Living Crucibles\" alter their own physiology to better absorb alchemical reagents. Much like acclimating to a poison, they repeatedly subject themselves to extreme chemical compounds until their bodies adapt to the strain." + "Hungerer beasts leap into battle and can rush prey with incredible speed. The smell of blood can drive some berserk.", + "Unusual features distinguish a hungerer creature. The bright blue body, crimson head, and daggerlike tail make a hungerer snake easy to identify, for instance." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 194, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 164, "entries": [ - "The alchemical compounds used by Living Crucibles are toxic to anyone else. It is only through their unique physiologies that such poisons offer any benefit. These raw substances must be consumed within a day or they lose their efficacy." + "Healing magic such as {@spell greater restoration} or mightier healing can restore a hungerer creature to its normal state unless it was bred with the affliction, as hungerer snakes are. Only a {@spell wish} can undo that change." ] } ] }, { "type": "inset", - "page": 194, - "name": "GM Advice:", + "page": 166, + "name": "Creating Other Hungerer Beasts", "entries": [ - "Other humanoid creatures who rely on melee attacks might be turned into living crucibles, to offer a wider array of choices for enemies to put in front of characters. Make the humanoid resistant or immune to poison, and then provide them with one of more of the bonuses from Battle Draught.", - "Living crucibles might also be so besotted with volatile chemicals that interactions with extra heat, electricity, acid, or other agents could cause them to explode, with a devastating effect for anyone near them." + "Hungerer beasts are monstrosities that resemble their natural counterparts. A hungerer beast is tougher, which translates to more hit points and stronger attacks. Hungerer beasts are also more aggressive and less likely to flee when wounded. Uniting these monsters is the Tears of the Hungerer trait. Use the creatures here, compared to their animal likenesses, as a guide to creating other hungerer beasts.", + "Two traits are very appropriate for a hungerer beast.", + { + "type": "entries", + "name": "Aggressive", + "page": 166, + "entries": [ + "As a bonus action, the beast can move up to its speed toward a hostile creature it can see." + ] + }, + { + "type": "entries", + "name": "Blood Frenzy", + "page": 166, + "entries": [ + "The beast has advantage on melee attack rolls against any creature that doesn't have all its hit points." + ] + } ] } ] @@ -93200,7 +92903,7 @@ ] }, { - "name": "Living Toxin", + "name": "Hurrock", "source": "GHMG", "entries": [ { @@ -93209,7 +92912,7 @@ { "type": "quote", "entries": [ - "Makes me sick just thinking about it. The blasted thing swept right up into the smithy, and next thing we knew, she was on the ground, rolling and screaming." + "The weapons wielded by the rock-skinned creature grow from the ends of its arms, and blood drips from them." ] }, { @@ -93217,27 +92920,21 @@ "entries": [ { "type": "entries", - "name": "Manufactured Menaces", - "page": 195, - "entries": [ - "A living toxin is an ooze at the pinnacle of the poisoner's art. It's poison that delivers itself to the victim. Living toxins are usually found around cities, hiding in sewers, and sliding along back alleys.", - "Each living toxin begins as a mixture of poisons and alchemical ingredients. Whether by accident or ill intent, the mixture gains a semblance of life and often turns on its creator. The ooze escapes through the nearest grating or window, seeking out places to hide and hunt." - ] - }, - { - "type": "entries", - "name": "Invasive Species", - "page": 195, + "name": "Rock Cursed", + "page": 167, "entries": [ - "When a living creature comes along, the ooze displays its most sinister trait. It launches itself at its victim's face and tries to force its way inside their body. Once there, the toxin attacks the body from within. After the interior is liquefied, the ooze escapes from the corpse." + "Dwarf warriors are often thought of as tough as stone. But even these stalwart people are vulnerable to powerful curses. Dwarves mention such a cursed warrior in hushed tones among other dwarves. Such a creature, a hurrock, is to be pitied and feared.", + "When a dwarf is cursed this way, their skin adopts a rocklike texture and hue. Their arms twist and harden, resembling a weapon and shield. The luxuriant beard they cultivated, the pride of any dwarf, becomes like metal wire. Most pronounced among these changes, their head bulges and distends in a mockery of familial great helms, their visage horrifying and unnatural. The mind snaps under the strain as their dwarf essence slowly leeches out of them.", + "As a hurrock loses touch with their former life, they grow to prefer the safety and solace of the rocky depths. A hurrock burrows ever deeper into solid rock, occasionally coming across mine shafts and underground tributaries. Hurrocks can often be found delving alone, but groups can also form, whether they sought each other out or were cursed together." ] }, { "type": "entries", - "name": "Ooze Nature", - "page": 195, + "name": "Deep Corruption", + "page": 167, "entries": [ - "A living toxin doesn't require sleep." + "The cursed rock infecting a hurrock's body grows in strength over time, consuming more humanoid attributes in exchange for greater elemental affinity. An elder hurrock develops beyond any need for food and enters a trance state for four hours in lieu of normal sleep.", + "Eventually, the curse changes an ancient hurrock into a creature with only the barest resemblance to a dwarf. The hurrock's weapon arm and shield arm have worn to nubs, and the creature can travel quickly on all four limbs. Cursed rock makes up three-quarters of its body mass, and grows larger. Where the hurrock's metal-infused beard once was, there is now a tangle of iron blades and spikes bristling from its jaw. The rock comprising most of its head now covers its eyes, obscuring its vision, so the hurrock relies upon its {@sense tremorsense|MM}. In its final form, the hurrock no longer sleeps or enters a trance and can't be rendered unconscious." ] } ] @@ -93245,57 +92942,40 @@ { "type": "entries", "name": "Salvage", - "page": 195, + "page": 167, "entries": [ - "A living toxin breaks down into harmless goo once slain. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can combine the goo with other reagents or herbs worth 50 gp to create two doses of {@item Keoghtom's Ointment|DMG|restorative ointment}. Doing so requires 8 hours of work and a successful {@dc 10} Intelligence or Wisdom check." + "The death of a hurrock causes the cursed stone to crumble and fall away as the curse dissipates. The curse hardens and polishes some of the victim's organs into gemstones. Normal hurrocks yield gems worth 100 gp, elder hurrocks produce gems worth 500 gp, and ancient hurrocks have gems worth 1,000 gp. Jewelers and those schooled in {@skill Arcana} can recognize these hurrock stones for what they are with a successful {@dc 15} Intelligence check. Those who recognize the gems might be less or more willing to trade for them, depending on the buyer's taste for cursed objects." ] }, { "type": "entries", "name": "Lore", - "page": 195, + "page": 167, "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 195, - "entries": [ - "Living toxins are poisonous mixtures given life. A living toxin attempts to force itself inside a host, attacking from within." - ] - }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 195, + "page": 167, "entries": [ - "Effects that cure poisoning are highly effective against a living toxin." + "Dwarves falling victim to a specific curse of the deep transform into monsters called hurrocks. Only adamantine or magic weapons are fully effective against them. Thunder seriously harms elder hurrocks, much as it does earth elementals." ] } ] }, { "type": "inset", - "page": 195, + "page": 167, "name": "GM Advice:", "entries": [ - "It's not too difficult to imagine the existence of a sentient living toxin, capable of infecting a host but choosing when to inflict the poison damage instead of doing so automatically. Such a creature, if given the ability to communicate with a host telepathically, could blackmail a host into doing its bidding. Such creatures could serve evil masters." + "Hurrocks lack a ranged attack, but their burrow ability more than compensates. Since they are mostly encountered deep underground in tight passageways, hurrocks can simply burrow through solid stone above, beneath, or around enemies until they are in a good position to attack softer targets with melee attacks." ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LivingToxin.webp" - } - } ] }, { - "name": "Lupilisk", + "name": "Inkwalker", "source": "GHMG", "entries": [ { @@ -93304,7 +92984,7 @@ { "type": "quote", "entries": [ - "If you find a statue in the wild with its mouth open in a scream, flee. Best case, it's an artist working out their twisted ideas. Worst case, you'll be a statue soon." + "Along your journeys, you may encounter creatures that seem quite familiar, and may beckon you towards them. Always be weary however, as sometimes, the one's beckoning you are more than they seem." ] }, { @@ -93312,27 +92992,18 @@ "entries": [ { "type": "entries", - "name": "Petrifying Predators", - "page": 196, - "entries": [ - "The fiendish lupilisks can be found in woodland areas or amid an infernal army. their impressive strength and agility, as well as their size, makes them perfect mounts for infernal cavalry. And their keen instincts mark them as an apex predator.", - "Lupilisks prefer to play with their food, chasing and tormenting it before turning it to stone. The lupilisk then eats the rocky remains. As with a basilisk, the lupilisk's gullet reverses the petrification, turning stone to flesh once it reaches the creature's stomach." - ] - }, - { - "type": "entries", - "name": "Family Pack", - "page": 197, + "name": "Mimic Heritage", + "page": 170, "entries": [ - "In the wild, lupilisks gather in packs. A dominant elder couple leads the pack, and other pack members are that couple's offspring. Juvenile males seek mates from other packs, while juvenile females decide whether to take visiting males as mates. A lupilisk pack is a family, its adult children leaving to form new packs." + "These creatures are cousins to {@creature mimic|MM|mimics}, with shapeshifting abilities that allow them to counterfeit animals. They can't get it quite right, however, as they appear to be covered in an inky substance. This normally leads them to hunt from a distance, hide in plain sight as other objects, and take more animalistic forms. Most can only take the form of Small or smaller creatures, ranging from cats to rats to dogs." ] }, { "type": "entries", - "name": "Trained Mounts", - "page": 197, + "name": "Voices of the Prey", + "page": 170, "entries": [ - "A lupilisk is more beast than fiend. They're aggressive and cruel, but they can be controlled if trained with firm discipline." + "The inkwalker can copy the sounds it hears and those of the prey it consumes to lure its prey into its den. With this, it normally stalks from afar, as its silhouette is convincing, yet its form's details are not. It is also able to speak brief phrases, mimicking people it has heard." ] } ] @@ -93340,30 +93011,38 @@ { "type": "entries", "name": "Salvage", - "page": 197, + "page": 170, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can take four lupilisk venom fangs, or just the two fangs of one lupilisk elder, and treat them with reagents worth 250 gp per tooth for 3 days. A successful treatment requires the alchemist to succeed on a {@dc 15} Intelligence or Wisdom check. During the treatment time, somebody must also cast {@spell lesser restoration} on the fangs. After a successful treatment, someone who has proficiency with {@item jeweler's tools|PHB} can fashion the fangs, now blackened, into a necklace, creating a {@item periapt of proof against poison and Paralysis|GHMG|periapt of proof against poison}. If the wearer attunes to the periapt, the amulet also provides that wearer immunity to being {@condition petrified}." + "Using the ink collected from 5 inkwalkers, a creature proficient in {@item calligrapher's supplies|PHB} can craft a {@item Spell Scroll (4th Level)|DMG|scroll} of {@spell polymorph} with a successful {@dc 15} Intelligence ({@skill Arcana}) check. Crafting this item takes 8 hours and costs 100 gp." ] }, { "type": "entries", "name": "Lore", - "page": 197, + "page": 170, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 197, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 170, "entries": [ - "A lupilisk's bite imparts a petrifying venom to prey. This magic toxin grows more potent as the lupilisk ages." + "The area around the lair of an inkwalker is full of small animal bones bleached white and stripped of all flesh." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 197, + "page": 170, "entries": [ - "Lupilisks live in packs with an elder couple in the lead. This couple are the parents of most other pack members." + "The inkwalker, being an advanced form of {@creature mimic}, can take the form of small animals, although they appear to be covered in tar or oil." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 170, + "entries": [ + "The inkwalker is skilled in its art of {@skill deception}, and as a result, can ambush prey easily." ] } ] @@ -93376,20 +93055,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lupilisk.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LupiliskClaw.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Inkwalker.webp" } } ] }, { - "name": "Lycanthrope", + "name": "Insic", "source": "GHMG", "entries": [ { @@ -93398,7 +93070,7 @@ { "type": "quote", "entries": [ - "During full moons, inhabitants of Etharis stay inside with the doors barred and windows tightly shut. Even then, they look at those indoors with them with a suspicious eye. One never knows." + "Don't go blowing into any old instrument without giving it a good look. Might be something in there you'd rather not inhale..." ] }, { @@ -93406,34 +93078,18 @@ "entries": [ { "type": "entries", - "name": "Nighttime Horror", - "page": 198, - "entries": [ - "Travelers who brave the wilds of Etharis plan their routes to avoid camping in the wilds on nights of the full moon. All know of the savage werewolves and other lycanthropes that roam the wilderness in search of victims, and few are willing to venture forth for fear of a bite from one of these creatures." - ] - }, - { - "type": "entries", - "name": "Cursed Existence", - "page": 198, - "entries": [ - "Lycanthropy is not a disease, but a magical curse that spreads when one of its bearers bites a victim. Most lycanthropes live a pained existence, constantly at war with the primal instincts that drive them to kill." - ] - }, - { - "type": "entries", - "name": "Savage Control", - "page": 198, + "name": "Bard Enemy", + "page": 171, "entries": [ - "Regions like the Valikan Clans attempt to bring the curse under control. The strong druidic traditions make strides in dealing with cursed individuals. Those in tune with nature sometimes master the beast that rages within them, finding a spiritual side that transforms the curse into a blessing. But this ability is attainable by few, and even then, only after years of training." + "Finding an old instrument can be cause for great excitement for a bard, but an insic quickly puts a damper on that feeling. This undead inhabits abandoned instruments. It jealously guards its silent home, preferring to keep the echoes of long-lost music to itself." ] }, { "type": "entries", - "name": "Variant Lycanthropes", - "page": 198, + "name": "Musical Magic", + "page": 171, "entries": [ - "The typical presentation of lycanthropy leaves its victims dangerous enough, but sometimes there are alternate forms, even more dangerous than a typical cursed victim." + "Many insics are born from the spirits of musicians torn apart by their craft or so dedicated to it that death couldn't stop them. Insics retain a connection to musical magic. They can also overpower the mind of a kindred spirit to perform again for a short time." ] } ] @@ -93441,39 +93097,30 @@ { "type": "entries", "name": "Salvage", - "page": 198, + "page": 171, "entries": [ - "Lycanthropes exist in a state of perpetual mental turmoil, and over time their memories fragment. As a result, many carry keepsakes of their past lives to strengthen the memories they do not want to lose. The pelt of a lycanthrope is prized by certain mages for the crafting of magical cloaks, particularly cloaks that allow a person to change their form such as the {@item cloak of the bat|DMG} or the {@item cloak of the manta ray|DMG}.", - "Weapons made from the fangs or claws of deceased lycanthropes have special properties and are known as {@item lycan weapon|GHMG|lycan weapons} {@homebrew |(see Chapter 4)}. These weapons require a successful {@dc 15} Intelligence ({@skill Arcana}) check by a proficient weaponsmith, consuming 500 gp worth of components, and requiring 10 days of work." + "Insics prefer fine, old instruments that are valuable or would be if restored. Some such instruments are magical." ] }, { "type": "entries", "name": "Lore", - "page": 198, + "page": 171, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 198, - "entries": [ - "Lycanthropy is a common affliction in Etharis. The source is a curse that twists mind and body into that of a savage beast. Though they can change at will, the light of the full moon triggers the transformation no matter what." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 198, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 171, "entries": [ - "In addition to the normal transmission of the curse through the bite of a lycanthrope, certain druidic sects also perform rituals to create new lycanthropes. This ritual is known as the Lunar Sacrament, used as a tool to protect druid groves from invasion." + "An insic is a mass of shadows that likes to live inside old musical instruments. The best way to check for an insic is to shine a light into an instrument. If shadows persist, an insic could be there." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 199, + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 171, "entries": [ - "While the nature of the transformation tends to override the senses with bestial fury, some can control themselves. By finding a balance between man and beast, they gain greater control over the curse, gaining the ability to turn into a full animal and retain their mental faculties." + "An old story tells of a famous musician who performed without rest, barely sleeping or eating for the better part of two years. He passed away from exhaustion. His lyre became the home of an insic soon after. Some suspect he had been possessed by one, perhaps the same one. Others think his spirit became the insic that inhabited his lyre." ] } ] @@ -93486,13 +93133,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lycanthrope.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Insic.webp" } } ] }, { - "name": "Lyfaren", + "name": "Ithjar", "source": "GHMG", "entries": [ { @@ -93501,7 +93148,7 @@ { "type": "quote", "entries": [ - "If the path fades out beneath your feet, be careful where you look to find it again. Following the wrong trail marker might be your last steps." + "It takes mere moments for an ithjar to transform from a kite-like swirl of gray and red in the distance to a menace of snapping teeth." ] }, { @@ -93509,26 +93156,28 @@ "entries": [ { "type": "entries", - "name": "Underground Bound", - "page": 200, + "name": "Airborne Ophidian", + "page": 172, "entries": [ - "Lyfaren are enormous burrowing creatures, looking like a massive rocky leach, that spend their lives surrounded by dirt, rock, and rubble. They can't see, but rather perceive the world through vibrations with their antenna, the only part of their bodies which can survive in open air. Lyfaren can sense the movement of an earthworm, as well as the feet of the bird that briefly landed to acquire that snack." + "An ithjar is a monstrous, snakelike flying predator. It writhes through the clouds seeking prey with vision that rivals that of a raptor. Once an ithjar locates a potential meal, the ithjar flies in a strange, swirling fashion, reminiscent of a long-tailed kite. As the ithjar closes in, that curious flying pattern becomes a whirlwind of violence and death.", + "Rows of slashing teeth line the crocodilian mouth of an ithjar. These fangs flay flesh from bone and can penetrate strong armor." ] }, { "type": "entries", - "name": "Off-Trail Tricks", - "page": 200, + "name": "Writhing Foe", + "page": 172, "entries": [ - "Like the anglerfish and many other creatures, lyfaren lure in their preferred prey, humanoids, with the temptation of safety or curiosity. Their antenna closely resembles stacks of rock that we would call a cairn: a manmade stone marker indicating a trail or other location of interest. But as soon as you're within a few paces, they swallow you whole, leaving nothing to see." + "Opposite the ithjar's mouth is a tail studded with spiked fins. The ithjar uses this tail to lash or ensnare prey. An ithjar's lithe form and chaotic movement allows it to evade and confuse foes. But that's not the only danger.", + "The monster is hard to catch, escaping from a hold almost as quickly as a foe can wrestle it. An ithjar can quickly turn the tables on an enemy intent on capturing it. Its constricting coils can be as deadly as its bite." ] }, { "type": "entries", - "name": "Imprecise But Deadly", - "page": 200, + "name": "Stormborn Scourge", + "page": 172, "entries": [ - "While slow and easy to avoid if you know what you're looking for, the lyfaren swallows even the strongest adventurers before they can fight back." + "Ithjars have been seen hunting alone, in small groups, and in packs. Such packs have been described as a glistening hurricane of scales, teeth, and blood. But far worse than the common ithjar is the stormborn ithjar. Those monsters add to their ferocity with the elemental powers of a storm." ] } ] @@ -93536,38 +93185,39 @@ { "type": "entries", "name": "Salvage", - "page": 200, + "page": 172, "entries": [ - "The \"rocks\" that form the lyfaren's antenna can be cracked open, revealing what looks like beautiful crystals, much like a geode. There is a {@chance 25|25% chance|Lyfaren|The antenna can be turned into an elemental gem.|The antenna cannot be used to create an elemental gem.} that a lyfaren has an antenna that can be turned into a {@item Elemental Gem, Yellow Diamond|DMG|yellow diamond elemental gem}. This transformation requires someone proficient in the {@skill Nature} skill to succeed on a {@dc 15} Intelligence ({@skill Nature}) check while using 50 gp of other components. The process takes 4 hours." + "Ithjar teeth and hide can fetch a fair price in larger markets. Necklaces and other decorations can be made from the teeth, and clothing can be fashioned from the skin and scales. Popular superstition says wearing ithjar teeth or hide imparts some of the creature's nimbleness to the wearer. This belief isn't wholly true, but someone who has proficiency with {@item leatherworker's tools|PHB} can make hide armor from the hide {@item Ithjar Hide Armor|GHMG|that has a base AC of 13 and allows a wearer to apply their full Dexterity bonus to AC}. Creating this armor takes 10 days. {@item Stormborn Ithjar Hide Armor|GHMG|Such hide armor fashioned from a stormborn ithjar} is armor of resistance (lightning and thunder). This armor takes no longer to make, but it requires other materials worth 2,000 gp.", + "The central fang of a stormborn ithjar can be fashioned into a {@item Javelin of Ithjar Lightning|GHMG|javelin of lightning} that deals {@damage 2d8} lightning damage and {@damage 2d8} thunder damage instead of only {@damage 4d6} lightning damage. A creature hit by the javelin must also succeed on a {@dc 13} Strength saving throw or fall {@condition prone}. Someone who has proficiency with {@item smith's tools|PHB} can make this weapon with 10 days of work and other materials worth 250 gp. Somebody must also cast {@spell thunderwave} on the weapon three times during its creation." ] }, { "type": "entries", "name": "Lore", - "page": 200, + "page": 173, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 200, + "page": 173, "entries": [ - "Only the antennae and the maw of the lyfaren can survive outside of the earth. However, the maw can easily swallow up creatures the size of a horse, pulling it into its rock-filled gullet." + "Ithjars are fast-moving ferocious fliers, but the more powerful of these flying serpents are imbued with the power of storms and can exhale lightning and thunder." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 200, + "page": 173, "entries": [ - "When trying to figure out if a cairn is manmade or deadly, look for a leaf, feather, or small piece of ribbon between the rocks. Man-made cairns are often decorated, while a lyfaren antenna may have bones or blood near it." + "It's difficult to capture an ithjar. They slither out of an enemy's clutches and other restraints quickly and easily." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 200, + "page": 173, "entries": [ - "A lyfaren needs the pressure of being surrounded by dirt to survive, find a way to unearth one and the fight is over." + "The stormborn ithjar is immune to lightning and thunder, allowing it to travel within storm clouds." ] } ] @@ -93580,13 +93230,34 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lyfaren.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Ithjar.webp" } } ] }, { - "name": "Magebane Ooze", + "name": "Jelly", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "Jellies are the cast-off portions of oozes. They can be dangerous, but they primarily scavenge for food." + ] + } + ] + } + } + } + }, + { + "name": "Jespaith", "source": "GHMG", "entries": [ { @@ -93595,7 +93266,7 @@ { "type": "quote", "entries": [ - "For every action, there's an equal and opposite reaction by an angry wizard." + "When the ground becomes corrupted with violence and sin, it rises into a great stain of hate and brutality. Cloying with corruption, this jangle of stone and bones chews up the land and seeks to destroy living creatures in the area." ] }, { @@ -93603,34 +93274,42 @@ "entries": [ { "type": "entries", - "name": "Made for Spite", - "page": 201, + "name": "Manifested Corruption", + "page": 174, "entries": [ - "Magebane oozes were created by an irritable wizard to wreak havoc on rivals. Unfortunately for him, his creations got loose before he could unleash them, making him their first victim." + "Rising from corrupted earth like a tornado of blight and decay, a jespaith is a haze of poison swirling around the fossilized bones of ancient horrors. The buzzing, clanking mess seethes across the landscape, then burrows under the earth, only to reach up again to sow destruction. It moves like a strange, clawed serpent, sometimes splitting into tails and sections to reach its prey." ] }, { "type": "entries", - "name": "Devourers of Magic", - "page": 201, + "name": "Scarred Landscape", + "page": 175, "entries": [ - "Magebane oozes feed on magical energies. Although they can survive for years without feeding, they do so by going dormant. An active ooze shrivels quickly if it lacks a source of magic." + "As the jespaith moves across the land, it damages all in its path. Burrowing in and out of the soil, it scars the landscape. Rocks and boulders lurch up from unknown depths, foliage turns dry and black, and the jespaith ploughs the ground, transforming it into a jumble of dirt, rock, and devastation." ] }, { "type": "entries", - "name": "Unusually Intelligent", - "page": 201, + "name": "Vicious Destroyer", + "page": 175, "entries": [ - "Because their creator intended them to attack other wizards, he experimented to provide them greater intellect than most oozes. As a result, they strategize and can set traps for their prey." + "It's believed that the jespaith is the strange incarnation of a fouled stretch of land. It's an embodiment of poison, hate, and maybe infernal reagents given a semblance of life to despoil the earth further. Once it has risen, a jespaith doesn't end its destruction until brave heroes put it down." ] }, { "type": "entries", - "name": "Inquisition Tool", - "page": 201, + "name": "Cloying Poison", + "page": 175, "entries": [ - "The Arcanist Inquisition has recently learned of the existence of magebane oozes, and inquisitors are in the process of capturing the strange oozes to use against their magic-wielding foes." + "While physically powerful, the jespaith is also a creature of poison and decay. A sickly haze clings to the creature in an effluvium of poison and corrupted, biting insect corpses. A jespaith can spew a jet of the congealed vapors as a concentrated acidic poison. Other times, this horror engulfs creatures within its body, gnashing them apart with its stone skeleton while allowing its poison to work." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 175, + "entries": [ + "A jespaith doesn't require air, food, drink, or sleep." ] } ] @@ -93638,49 +93317,41 @@ { "type": "entries", "name": "Salvage", - "page": 201, + "page": 175, "entries": [ - "Magebane oozes are a terrifying risk for even wellequipped adventurers. Even in death, some of their corrosive properties persist. Someone who makes a successful {@dc 15} Dexterity ({@skill Sleight of Hand}) check can carefully collect the remaining potent ooze into a vial. This can be turned into a {@item magebane bomb|GHMG} {@homebrew |(see Chapter 4)}. Making this item requires a proficient arcanist to spend 4 hours, use 100 gp of components, and succeed on a {@dc 15} Intelligence ({@skill Arcana}) check." + "Many collectors of bizarre objects prize the fossils that make up a jespaith's skeleton, and poisoners and alchemists covet them for deadlier purposes. Grinding jespaith bones and adding them to poison increases the poison's saving throw DC by 1. One jespaith can produce 10 doses of such powder. Two doses can affect one poison with a cumulative DC increase, but further additions of the powder have no further effect." ] }, { "type": "entries", "name": "Lore", - "page": 201, + "page": 175, "entries": [ { "type": "entries", - "name": "{@dc 12} Intelligence ({@skill Arcana}):", - "page": 201, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 175, "entries": [ - "Magebane oozes feed on magic and quickly reduce magical weapons and armor to regular, non-magical versions of those weapons." + "The jespaith is immune to acid, necrotic, and poison damage but vulnerable to radiant damage." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 201, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 175, "entries": [ - "Magebane oozes were created by a vengeful wizard who lost control of them before he could unleash them on his rivals." + "The jespaith turns the ground around it into broken shards and upturned earth, making the monster easy to track." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 201, + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 175, "entries": [ - "Some arcanists speak in hushed whispers of a particular mutation that occurs after magebane oozes have managed to devour enough magic. These magebane evolutions are nearly indestructible and can not only strip away magic, but store and then direct it back at the unlucky caster who loosed it." + "Not only can the jespaith spit a caustic stream of poison, but it can also grab and engulf creatures within its mass, crushing them with its strange, rocky skeleton and dissolving their flesh with acid." ] } ] - }, - { - "type": "inset", - "page": 201, - "name": "GM Advice:", - "entries": [ - "Magic is such a powerful force in the game that twisting it to use against characters can sometimes seem to be the only thing that can scare a character. A more powerful form of magebane ooze that collects and harnesses the destructive nature of magic used against them would be a terrifying prospect for high-level magic-wielding characters." - ] } ] } @@ -93690,13 +93361,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MagebaneOoze.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Jespaith.webp" } } ] }, { - "name": "Mageplants", + "name": "Keppmir", "source": "GHMG", "entries": [ { @@ -93705,7 +93376,7 @@ { "type": "quote", "entries": [ - "Why do common folk hate magic? Look at the experiments of those with magical power! Consider mageplants: picking a flower could be either a delight or a deadly trap!" + "Sailors are warned to be wary when they sail near Thrull in the cold north of Grarjord. It's not the people above the water that they worry about, but what hides under unusually warm waters." ] }, { @@ -93713,42 +93384,38 @@ "entries": [ { "type": "entries", - "name": "Creations of Magic", - "page": 202, - "entries": [ - "Mageplants don't come into being by ordinary means. Each was the result of magical experimentation or intentional cultivation by arcanists, druids, or other powerful creatures." - ] - }, - { - "type": "entries", - "name": "A Deadly Surprise", - "page": 202, + "name": "Harsh Origins", + "page": 176, "entries": [ - "Mageplants usually look like mundane plant life, making them a particularly nasty hazard for those not trained in the differences. When that rose begins spitting fire or a vine drags you into the earth, it's not likely to be a good day." + "Hundreds of years ago, the clan Keppmir tried to make a living off the unyielding land. The settlers found meager fishing and game, few crops could grow, and little wood made the cold a daily challenge. After ten seasons, the king of the clan turned to praying to Gormadraug. He encouraged his people to do so, thinking that the Great Prismatic Wyrm would be impressed with their dedication and fervor.", + "The prayers were heard, but the people were deceived. A powerful daemon appeared and claimed to be the avatar of Gormadraug. The king pleaded with the avatar, asking to keep his people warm and fed. The price was high\u2014the avatar demanded all the children of the settlement. The people thought that they could renegotiate for the children once they were comfortable, and an agreement was reached." ] }, { "type": "entries", - "name": "Thunderblossoms", - "page": 202, + "name": "Horrid Transformation", + "page": 176, "entries": [ - "These explosive plants look like small rose bushes that grow low to the ground. When active, they scuttle in and out of the fray, allowing their blooms to explode, sending seeds (and destruction) everywhere." + "Each member of the clan clasped arms with the avatar. At the last, as the king gripped the avatar, hope quickly changed to pain. The people fell to the ground, clutching their legs as they transformed into long, fishlike tails. Chains sprang from the ground and wrapped tightly around each lower torso, embedding into the red scales. Four horns sprouted from every head, and their teeth grew into fangs.", + "As they felt suffocation creeping in, the avatar directed them to the water. It calmly explained they would always be warm in the water. They could eat anything, including each other, to make sure that they were never lacking in food. The avatar granted them long lives to remember the price they paid." ] }, { "type": "entries", - "name": "Lightning Vines", - "page": 202, + "name": "Infernal Predators", + "page": 176, "entries": [ - "These masses of vines grow small blue blooms that hum with electricity. They lash out, grappling living creatures to deliver heart-stopping shocks." + "Memory of the Keppmir clan faded, leaving only monsters behind. The king and his people actively hunt in the northern waters, devouring anything that crosses their path, including unfortunate sailors.", + "Most keppmirs wait for their elite hunters to attack. These stalkers are skilled warriors and wear armor from whale bones. They have mastered hiding in dark waters, and they coordinate attacks on large ships, closing in silently and communicating with hand gestures. When the stalkers attack, other keppmirs dive after meat falling to the ocean floor.", + "Keppmirs are capable of speech and might negotiate. But the influence of their infernal contract has twisted them into beings loath to enter bargains." ] }, { - "type": "entries", - "name": "Flash Freezes", - "page": 202, + "type": "entries", + "name": "Keppmir King", + "page": 176, "entries": [ - "These white-barked trees bear frosty blue leaves and snow-white blossoms. They enjoy leaching the warmth out of nearby living creatures." + "The Keppmir King lives on. His tribe has ebbed and flowed over the years, but he hasn't aged. He vacillates between pride in keeping his tribe alive and the guilt of the price they paid. But if any of his people are harmed, he reacts brutally." ] } ] @@ -93756,56 +93423,59 @@ { "type": "entries", "name": "Salvage", - "page": 202, + "page": 177, "entries": [ - "The seeds from three thunderblossoms, two lightning vines, or one flash freeze can be worked into an oil that, when placed on a weapon, can allow that weapon to do damage corresponding to the nature of the plant. Making this oil requires someone proficient with the {@skill Nature} skill to succeed on a {@dc 15} Intelligence ({@skill Arcana}) check after spending 12 hours and 100 gp of components. This oil, when put on a melee weapon, deals an additional 6 ({@damage 1d12}) damage of the type based on the plant for 24 hours." + "Brave sailors hunt keppmirs for their horns. Someone who has proficiency with {@item alchemist's supplies|PHB} can use one horn combined with other reagents, including dried seaweed from the Sea of Turmoil, to create a {@item potion of glacial resistance|GHMG} {@homebrew |(see chapter 4)}. Creating the potion requires 4 hours of work and a successful {@dc 13} Intelligence ({@skill Arcana}) check.", + "The ancient {@item Crown of the Keppmir King|GHMG} {@homebrew |(see chapter 4)} has never been removed from his massive horns. Anyone who could defeat the leader could claim this prize." ] }, { "type": "entries", "name": "Lore", - "page": 202, + "page": 177, "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 202, - "entries": [ - "All mageplants are created rather than occurring naturally. Most often druids or wizards are responsible for planting them in areas they want to protect." - ] - }, { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 202, + "page": 177, "entries": [ - "Thunderblossoms are a useful early warning system for identifying intruders. Planting a border of them can make it hard for someone to walk up on their creator undetected." + "The story of the Keppmir clan is known to many." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 202, - "entries": [ - "Lightning vines are faster than most people suspect and can pick off incautious stragglers before anyone realizes they've fallen." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 202, + "page": 177, "entries": [ - "Flash freeze trees are hard to stabilize without killing the original plant and thus relatively rare among mageplants. Powerful spellcasters sometimes awaken such trees to make them an even deadlier threat." + "A keppmir has a heated body, which provides them with some resistance to the cold. Although they attack ships and coastal settlements, they can't breathe air." ] } ] + }, + { + "type": "inset", + "page": 177, + "name": "GM Advice:", + "entries": [ + "Because of their need to breathe water, keppmir are less of a threat on land. If you want to make them a larger threat, make them amphibious instead. Additionally, if they ever gained access to magic that allowed them to breathe air, this could pose the same threat.", + "Providing weapons that can also {@action grapple} on a successful attack, like some form of barbed spear, would allow keppmir to not only do extra fire damage, but also hold enemies underwater and provide a drowning risk." + ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Keppmir.webp" + } + } ] }, { - "name": "Maiden's Hair", + "name": "Knifetooth Horde", "source": "GHMG", "entries": [ { @@ -93814,37 +93484,29 @@ { "type": "quote", "entries": [ - "Beware the woods", - "Beware the night", - "Beware the hair of golden light" - ], - "from": "Excerpt from a Bürach nursery rhyme" + "The brutes grin, revealing teeth honed to a vicious point, as they lope through the fields at the edge of civilization." + ] }, { "type": "entries", "entries": [ { "type": "entries", - "name": "Forest Blight", - "page": 204, - "entries": [ - "Maiden's hair is a deadly plant found in remote forests. They resemble long flowing tufts of golden grass or moss, frequently hanging from tree limbs." - ] - }, - { - "type": "entries", - "name": "Delusional Scent", - "page": 204, + "name": "Survival by Slaughter", + "page": 178, "entries": [ - "The maiden's hair releases a poisonous scent, barely noticeable by most humanoids. However, intelligent creatures affected by this poison become enamored with the plant. Poisoned victims who survive encounters with maiden's hair describe visions of an attractive individual with long flowing hair calling them forward." + "When strife strikes the wilds of Etharis, those living in the wilderness retreat to urban areas. Those unwilling or unable to flee to safety do what's necessary to survive. Most survive through cooperation and luck. Occasionally, however, a group embraces malevolent forces to stay alive. The Knifetooth Horde is one of those latter entities.", + "The Knifetooth Horde isn't a name chosen by those within the horde. Most speak no language more sophisticated than grunts and gestures. The Knifetooth gained their name through the filing of their teeth to better eat raw meat. A raving band of homicidal brutes, they slaughter any who come into their territory, devouring their kills. It's hard to mistake members of the horde\u2014they ritualistically flay, mutilate, and pierce themselves and one another." ] }, { "type": "entries", - "name": "Hag's Favorite", - "page": 204, + "name": "Might Makes Right", + "page": 178, "entries": [ - "Hags often cultivate these plants to protect their dismal lairs, leaving skeletons of past victims beneath the deadly plants to warn potential intruders of the danger." + "Most members of the Knifetooth Horde are warriors. Hunters, who work in small groups, range along the unofficial borders of Knifetooth territory, looking for prey. Among the hunters are a few slayers, wild and fearless fighters inured to pain. They battle as if their purpose in life is to bring ruin to anyone or anything outside the horde.", + "Rarely, a leader who has retained basic language skills and the ability to command fear and respect surfaces among the Knifetooth Horde. Such warlords serve as captains for raiding parties, if the Knifetooths used such terms.", + "Even more rare than warlords, the only Knifetooths to command magic are called firebrands. No one knows exactly how these warlocks manage to gain their control of their purple-tinged fire, but they have learned to use their eldritch powers to great destructive effect." ] } ] @@ -93852,38 +93514,22 @@ { "type": "entries", "name": "Salvage", - "page": 204, + "page": 178, "entries": [ - "Individuals proficient with {@item weaver's tools|PHB} can use the fibrous remains of one maiden's hair to craft exceptionally resilient nets. An individual spending 8 hours and succeeding on a {@dc 10} Dexterity ({@skill Sleight of Hand}) check can craft a {@item net of maiden's hair|GHMG} {@homebrew |(see Chapter 4)}." + "The tattered, scorched leathers of a Knifetooth firebrand can become infused with magic. Cleaning and fitting them takes someone who has proficiency with {@item leatherworker's tools|PHB} 5 days and materials worth 250 gp. The finished armor is {@item Knifetooth studded leather armor|GHMG|studded leather armor of resistance (fire) that also confers a +1 bonus to AC}." ] }, { "type": "entries", "name": "Lore", - "page": 204, + "page": 178, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 204, - "entries": [ - "The subtle scent released by maiden's hair is poisonous and can induce delirium in its victims." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 204, - "entries": [ - "These plants are resistant to bludgeoning, piercing, and psychic damage." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 204, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 178, "entries": [ - "A powerful wind can disperse the maiden's hair's poisonous scent for a short time." + "Members of the Knifetooth Horde are the remnants and descendants of those who have given into the malevolent supernatural forces of Etharis to survive. They are brutal warriors, and their warlocks control mystical violet fire." ] } ] @@ -93896,20 +93542,51 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Maiden'sHair1.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/KnifetoothHorde.webp" } - }, + } + ] + }, + { + "name": "Knifewing", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "A knifewing is a gliding lizard about the size of a small dog. Its gliding flaps have hard edges that are sharp while stretched taut when the lizard glides.", + { + "type": "entries", + "name": "Salvage", + "page": 347, + "entries": [ + "The skin of a knifewing is prized for making a {@item knifewing cape|GHMG} {@homebrew |(see chapter 4)}." + ] + } + ] + } + ] + } + } + }, + "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Maiden'sHair2.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Knifewing.webp" } } ] }, { - "name": "Malcinder", + "name": "Kokela", "source": "GHMG", "entries": [ { @@ -93918,7 +93595,7 @@ { "type": "quote", "entries": [ - "A shadowy form moves silently toward its prey, stalking with precision. Sudden flames erupt as the malcinder roars and leaps into the air to crush its target to the ground." + "If its hum can kill while it's still asleep, imagine what it could do if it wakes up." ] }, { @@ -93926,26 +93603,20 @@ "entries": [ { "type": "entries", - "name": "Infernal Hunters", - "page": 206, - "entries": [ - "Malcinders sometimes escaped the Netherworld, forming small hunting packs found in every region. They suppress their infernal nature when hunting and resting for stealth, dusky skin concealing them in the darkness." - ] - }, - { - "type": "entries", - "name": "Born in Flames", - "page": 206, + "name": "Apocalypse Altar", + "page": 180, "entries": [ - "When a malcinder attacks, its body hardens like cooling lava, and flames glow through its skull. It harnesses this infernal fire within its whiplike tail to hurl flame." + "A living shrine listening for a longlost melody, the kokela sleeps, waiting for the one who returns that song. This mysterious tune can kill, but only the kokela\u2014this song's creator\u2014can use it to bring about the end of all things." ] }, { "type": "entries", - "name": "Burning Leader", - "page": 206, + "name": "Corrupted Call", + "page": 180, "entries": [ - "The strongest of malcinders leads a pack. This alpha is the largest in the group and the best hunter. A malcinder alpha draws attention so the pack can attack from all sides." + "During the kokela's slumber, it emits a hum that kills anything nearby and eventually cracks stone and softens the earth. This vibration can also call an individual on the same plane as the kokela to find the kokela's lost song.", + "Such a \"chosen one\" relentlessly seeks the song and anything that can aid in the search, from knowledge to wealth. When the task is complete, the kokela's hum guides the chosen one to it. In the kokela's presence, the chosen one succumbs to the kokela's dream. Thereby, the chosen one gains an audience with the slumbering aberration to remind it of the apocalypse song.", + "Then, the kokela sings in the end of the world." ] } ] @@ -93953,41 +93624,65 @@ { "type": "entries", "name": "Salvage", - "page": 206, + "page": 180, "entries": [ - "When a malcinder dies, the flames within its body go out, and the corpse hardens like volcanic rock. The claws and fangs from one malcinder corpse make a powder that someone who has proficiency with {@item alchemist's supplies|PHB} can make into a {@item potion of speed|PHB}. Doing so requires other reagents worth 1,000 gp, 8 hours of work, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." + "Upon defeat, the kokela and its dream disappear, revealing its true form, a {@item malleus macabre|GHMG} {@homebrew |(see chapter 4)}, a blunt, jagged, bonelike object that jitters and peeps. A mortal can use this object, but it is a testament to the kokela. The kokela can be defeated, but it can never truly die." ] }, { "type": "entries", "name": "Lore", - "page": 206, + "page": 180, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 206, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 180, "entries": [ - "Malcinders are fiends immune to fire." + "The kokela is the remains of some long-dead or absent being. It slumbers, but it affects the world around it with its dreams, creating a nightmare landscape. The kokela also reverberates with a hum that can kill creatures and damage objects." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 206, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 181, "entries": [ - "A malcinder alpha coordinates its pack efficiently. Slaying this leader can make the pack much less dangerous.", - "Malcinders are prone to following stronger fiends. Therefore, a creature with fiendish ancestry can tame a malcinder." + "Using magic on the kokela is risky. It can reflect at the caster, or the kokela might dream it out of existence. The kokela can suddenly disappear and reappear elsewhere in its bizarre environment." + ] + }, + { + "type": "entries", + "name": "{@dc 25} Intelligence ({@skill History}):", + "page": 181, + "entries": [ + "Tales tell of a priest who silenced the kokela for a time by rendering it unable to hear." ] } ] + }, + { + "type": "inset", + "page": 181, + "name": "GM Advice:", + "entries": [ + "The kokela is an entity that is a mere reflection of the horror brought by the Aether Kindred, but that doesn't mean it isn't powerful. Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of the kokela's song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal. Also, the \"chosen one\" does anything in its power to find the source of the song." + ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Kokela.webp" + } + } ] }, { - "name": "Malefic Broker", + "name": "Laneshi", "source": "GHMG", "entries": [ { @@ -93996,7 +93691,7 @@ { "type": "quote", "entries": [ - "The sound of coins clanking together is music to the ears of some. In the hands of a malefic broker, it's a death knell." + "An empire beneath the waves. A reflection of the lands above. The laneshi see that contrast, among others, and they value it. Maybe too much." ] }, { @@ -94004,18 +93699,27 @@ "entries": [ { "type": "entries", - "name": "Disciples of Gorodyn", - "page": 208, + "name": "Imperial People", + "page": 184, "entries": [ - "A rare fiend, the malefic broker is an example of a diabolic middleman. Taking the form of a humanoid, the malefic broker hones its skills in negotiation and acquisition rather than its fiendish might. Greed motivates a malefic broker, who scrambles to acquire more souls for Gorodyn through deception and persuasion." + "The laneshi call their domain the Llana'Shi Empire. For most of its history, the leaders of the empire showed no interest in the activities of surface-dwelling peoples or the events of the surface world. Recently, this reluctance to engage with the world above the waves has changed, and agents of the empire go to air-covered lands with increasing regularity. The true purpose of these expeditions is unknown even to most laneshi." ] }, { "type": "entries", - "name": "Soul Shards", - "page": 208, + "name": "Caste Bound", + "page": 184, "entries": [ - "Despite a disdain for mortal wealth, a malefic broker carries gems, which the fiend uses to siphon pieces of souls fleeing the dying. When cornered, a malefic broker consumes these soul shards to gain eldritch might it can use to defend itself." + "Pale humanoids from under the sea, laneshi are a rare sight on land. On the ocean's floor, the laneshi built an empire that runs on a philosophy of absolutes and necromantic magic. This empire divides its citizens into a warrior caste and mystic caste. Warriors have dominion over all that lives while mystics have responsibilities related to the dead and objects that never lived.", + "Caste membership is determined at birth and dictates much about the life of a laneshi. Despite the caste names, their functions are much more expansive. Warriors form the bulk of the Llana'Shi Empire's army, but they also serve as the empire's diplomats. They are responsible for raising children, animal husbandry, and negotiating trade with others. Mystics serve society as loremasters, undertakers, and artisans." + ] + }, + { + "type": "entries", + "name": "Necromancer Twins", + "page": 184, + "entries": [ + "Each laneshi necromancer is a twin. The older of the two is allowed to live while the younger twin is sacrificed and has its spirit bound to the living one. This connection with the dead grants these mystics an intuitive grasp of necromantic magic. Laneshi culture has no taboos against such magic. Undead frequently accompany laneshi mystics." ] } ] @@ -94023,22 +93727,30 @@ { "type": "entries", "name": "Salvage", - "page": 208, + "page": 185, "entries": [ - "Soul shards taken from the malefic broker fetch 250 gp each, or more, from rich collectors and arcanists. If crushed, added to water, and imbibed, each soul shard acts as a {@item potion of superior healing|DMG}. A malefic broker carries jewels worth at least 500 gp to turn into more soul shards." + "Laneshi prepared for combat often carry {@item spear|PHB|spears} or other weapons that function {@quickref underwater combat|PHB|3||underwater}. Some jewelry and other accessories considered pedestrian in the Llana'Shi Empire are significantly more valuable to surface dwellers, such as pearls, shells of deep-sea creatures, and aquatic predator teeth." ] }, { "type": "entries", "name": "Lore", - "page": 208, + "page": 185, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 208, + "name": "{@dc 13} Intelligence ({@skill History}):", + "page": 185, "entries": [ - "Malefic brokers collect souls, either through fiendish contracts or being near those who die. The soul shards they carry can power their fiendish abilities." + "Laneshi are an ancient aquatic species divided into two castes: warriors and mystics." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Religion}):", + "page": 185, + "entries": [ + "Laneshi practice necromancy and employ mindless undead as laborers and soldiers." ] } ] @@ -94051,22 +93763,28 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MaleficBroker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Laneshi.webp" } } ] }, { - "name": "Malikirian Imp", + "name": "Laneshi Vampire (Adult)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", + "type": "entries", + "style": "text-center", "entries": [ - "I can give you anything, mortal. Riches? Accolades? To be important, for once? Whisper your secrets to me. I will tell you the secrets of your rivals. They all dance with me." + { + "type": "quote", + "entries": [ + "The creature's flesh was loose and wrinkled, like he had soaked too long. His hair was tangled, matted with seaweed and sand. He had a wild look, and he made a slurping sound as he charged in." + ] + } ] }, { @@ -94074,85 +93792,84 @@ "entries": [ { "type": "entries", - "name": "Prideful Purpose", - "page": 209, - "entries": [ - "A minor daemon of Malikir, Arch Daemon of Pride, the Malikirian imp was created to tempt mortals into acting on their base desires and soothe their guilty consciouses with rapturous feelings of entitlement and certainty. It is said the Angel of Empyreus keeps one chained to elicit confessions and goad mortals into the very acts of sin the Angel of Empyreus seeks to punish." - ] - }, - { - "type": "entries", - "name": "A Decrepit Devil", - "page": 209, + "name": "Cursed Waters", + "page": 400, "entries": [ - "The imp is a wretched, bruised, shriveled creature that would almost inspire pity, were it not unmistakably fiendish. Its diminutive head resembles the skull of a bighorn sheep, and its sinuous body is covered in cracked and haggard scales." + "The Llana'Shi Empire is no stranger to the dark tales of vampires. Vampirism has been among laneshi for ages, despite the protection of the sea. With more laneshi visiting lands above the waves, the curse has spread further. Old legends among laneshi speak of warriors falling under the curse for misdeeds, or of mystics transformed due to missteps or intentional arcane experiments." ] }, { "type": "entries", - "name": "Infernal Intelligence", - "page": 209, + "name": "Blood Drinkers", + "page": 400, "entries": [ - "Before the Godswar, these imps would be exchanged as gifts and familiars by agents of Malikir to influential mages or court advisors to inspire selfishness, war, and hunger for power. They are s pies experts at gaining secrets and revealing them for maximum damage." + "More than other vampires, laneshi vampires prefer to drink their sustenance. Their feeding method leaves victims who survive parched. This connection to water gives a laneshi vampire some benefits. Running water never bothers laneshi vampires, and {@item Holy Water (flask)|PHB|holy water} is less effective against them. The downside to these advantages is that laneshi vampires can't survive without immersion in water." ] } ] }, + { + "type": "entries", + "name": "Laneshi Vampire Customization", + "page": 400, + "entries": [ + "Laneshi vampires retain the swim speed of their living kin, and the undead state enhances their {@sense darkvision}. Vampire blood brings out the long laneshi tradition of hit-and-run fighting styles in the Skirmisher trait. Running water doesn't harm a laneshi vampire, and they have resistance to the radiant damage {@item Holy Water (flask)|PHB|holy water} deals. A laneshi's bite drains moisture\u2014see the Bite attack\u2014and the vampire must regularly immerse in water or feed to stave off deadly dehydration. See the Water Reliance trait." + ] + }, { "type": "entries", "name": "Salvage", - "page": 209, + "page": 400, "entries": [ - "If caught alone with a hostile foe, the imp pleads for its life and pledges to serve its new master. It gives its name, which a caster can use when casting {@spell find familiar} to summon and bind the imp as their familiar.", - "An imp's scales and bones can be used to create a {@item Imp Potion of Fire Resistance|GHMG|potion of fire resistance} with a {@dc 15} Intelligence ({@skill Arcana}) ability check from a character proficient in {@item alchemist's supplies|PHB}. This takes 2 hours and 10 gp of materials. However, there's a {@chance 90|10% chance|Imp|The potion acts normally|The potion imparts fulnerability to all damage except fire.} that the person taking the potion will be vulnerable to all other damage.", - "Eating the Malikirian imp's heart grants the ability to cast {@spell suggestion} once without using a spell slot. The DC to resist this spell is 10." + "Someone who consumes part of a laneshi vampire can breathe water for 1 hour, in addition to other benefits and drawbacks." ] }, { "type": "entries", "name": "Lore", - "page": 209, + "page": 400, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 209, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 400, "entries": [ - "Beware the multitudinous throngs of Malikir's progeny, for they can corrupt even the most pure-hearted and spur them to acts of sin and moral decay." + "Laneshi vampires prefer to drink their sustenance and can rarely resist consuming blood if they see or smell it." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 209, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 400, "entries": [ - "Many a foolish warlock thought they had the upper hand when they received such a pathetic creature as their familiar, but they underestimated the imp at their peril." + "Vampirism makes laneshi agile fighters who move easily in and out of combat. They retain water-related advantages, including not only swimming, but also no weakness to running water other vampires have and a resistance to {@item Holy Water (flask)|PHB|holy water}. A laneshi's bite leaves a victim parched." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 209, + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 400, "entries": [ - "Despite archmages' divinations, no one quite knows how the Angel of Empyreus came to hold the chains of a Malikirian imp. This cannot be good news." + "A laneshi vampire can die if unable to immerse in water or feed. The vampire's body disintegrates if it dies in this way." ] } ] - }, - { - "type": "inset", - "page": 209, - "name": "GM Advice:", - "entries": [ - "Play the Malikirian imp as the master manipulator it is. Its main weapon is its enemy's greed, so dig deep into whatever might tempt a character, and keep digging until you find a weakness. Often even if a character isn't greedy, the player is." - ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LaneshiVampire.webp" + } + } ] }, { - "name": "Marra", + "name": "Leeching Willow", "source": "GHMG", "entries": [ { @@ -94161,7 +93878,7 @@ { "type": "quote", "entries": [ - "Marras are literally the stuff of nightmares." + "Don't seek out the wood of a willow tree for your fuel or building material. For you might accidentally run afoul of a leeching willow." ] }, { @@ -94169,19 +93886,50 @@ "entries": [ { "type": "entries", - "name": "Nightmare Spirits", - "page": 210, + "name": "Hidden Aberration", + "page": 186, "entries": [ - "These nocturnal visitors sit on a sleeping victim's chest, drawing out personal fears and driving poor souls to panic before suffocating them. Those who have survived a marra attack testified that when the creature came to visit, the victim felt a heavy weight on their chest before losing the ability to move.", - "Survivor accounts also report the marra can shapechange, often becoming moths. In this form, a marra can enter rooms through keyholes or other tiny openings." + "The leeching willow looks like a normal willow tree. Hidden inside, however, is a powerful aberration, a massive brain with a nerve and circulatory system that runs throughout the tree. The brain and the tree are interconnected through every branch and root." ] }, { "type": "entries", - "name": "Night Riders", - "page": 210, + "name": "Leeching Spores", + "page": 186, "entries": [ - "Marra steal horses and other mounts, riding off into the twilight in search of victims. The animals are left exhausted and covered in sweat by dawn." + "Instead of feeding through the sun or roots, the leeching willow feeds using psychic spores breathed in by creatures around it. The spores enter through the olfactory system and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires multiple sentient creatures infested for it to sustain the creature. Further, this process weakens those infected as their vigor is sapped and their mental energies drained." + ] + }, + { + "type": "entries", + "name": "Cancerous Infiltrator", + "page": 186, + "entries": [ + "The leeching willow can manipulate the memories of those infected, turning them into unwitting participants in the aberration's feeding. By using its basic motor functions, the aberration sneaks into humanoid villages and settlements, planting itself right in the center of the community in the middle of the night. Then it uses its memory-altering spores to trick the humanoids into thinking it's always been there." + ] + }, + { + "type": "entries", + "name": "Unwitting Allies", + "page": 186, + "entries": [ + "Humanoids infected by the leeching spores become irrationally defensive about all trees in the area, specifically the leeching willow itself. They look perpetually tired, disregard their own hygiene, barely eat, and become sedentary. Communities infested by leeching spores die over the course of a few years as they wither away, attempting to blame their ills on exterior sources." + ] + }, + { + "type": "entries", + "name": "Fear of Vibration", + "page": 186, + "entries": [ + "The leeching spores require very delicate brain waves and psychic vibrations to survive and transfer the mental energies to the aberration. Strong external vibrations can disrupt the delicate connection between the aberration and the subject, potentially killing the spores within the brain and freeing the infested. These vibrations are strongest when they form harmonical vibrations that sound like ringing, especially that of bells." + ] + }, + { + "type": "entries", + "name": "Ring That Bell", + "page": 186, + "entries": [ + "The ring of a large bell instantly disrupts all connections from the infested who can hear the ringing, destroying all spores within the same radius. For this reason, subconsciously, the leeching willow imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard (destroying them is difficult without making them ring). Common objects like silver utensils or glass are discarded and not used anywhere on the settlement either, for fear of any form of ringing." ] } ] @@ -94189,31 +93937,39 @@ { "type": "entries", "name": "Salvage", - "page": 210, + "page": 187, "entries": [ - "A nightmare pine grows in the marra's wake. A proficient {@item woodcarver's tools|PHB} can fashion a {@item nightmare staff|GHMG} {@homebrew |(see Chapter 4)} from this stunted tree. Doing so takes 5 days of work, materials worth 100 gp, and someone to cast {@spell phantasmal force} on the staff each day.", - "Near where a marra is slain, there is a {@chance 50|50% chance|Marra|An adder stone is nearby.|There is no item nearby.} of finding an {@item adder stone|GHMG} {@homebrew |(see Chapter 4)}." + "A leeching willow is potent and powerful while inside of its protective tree form, but when severed from it and extracted, it's as weak and feeble as newborn lamb. The greatest treasure one can get from the aberration is the incredible font of knowledge it possesses about humanoids it has fed from.", + "A book made from the pulp of the tree containing the aberration can be made into a {@item tome of clear thought|DMG}. This process requires a successful {@dc 20} Intelligence ({@skill Arcana}) check from a proficient bookmaker or sage, as well as 5000 gp of ink and other rare components used over 15 days." ] }, { "type": "entries", "name": "Lore", - "page": 210, + "page": 187, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 210, + "name": "{@dc 10} Wisdom ({@skill Perception}):", + "page": 187, "entries": [ - "A marra is a fiend with power over dreams and sleep. It can't be frightened, and it can polymorph into a moth." + "The air around you is sweet and delectable, it feels fresh as if you were high on a mountain. It's not a fragrance you recognize, and it doesn't smell like any food you have experience before, but it smells delicious all the same." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 210, + "name": "{@dc 15} Wisdom ({@skill Medicine}):", + "page": 187, "entries": [ - "A {@condition prone} or sleeping target is vulnerable to a marra's crushing psychic weight." + "The villager you see looks sickly and tired, as if they haven't got a good night's rest in over a week. Their muscles have deteriorated from lack of use, and they show no motivation for life or work." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 187, + "entries": [ + "The spores in the air are magical in nature, and they give a psychic connection between those infected by the spores and the tree that emits the spores." ] } ] @@ -94226,13 +93982,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Marra.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LeechingWillow.webp" } } ] }, { - "name": "Maskenmagier", + "name": "Lenchtahg", "source": "GHMG", "entries": [ { @@ -94241,7 +93997,7 @@ { "type": "quote", "entries": [ - "A mask can hide who you are. Careful lest you forget who you are." + "The smoky, fiery form hisses and shrieks in a cacophony of anger and confusion. There's something almost holy in the sound." ] }, { @@ -94249,19 +94005,26 @@ "entries": [ { "type": "entries", - "name": "Feline Fiend", - "page": 211, + "name": "Corrupted Seraphs", + "page": 188, "entries": [ - "The maskenmagier can alter its appearance to take any humanoid form, but it is a cat-headed fiend with a humanoid body. Driven by a desire to grow more powerful, the maskenmagier makes masks and consumes souls." + "Arch Daemon Malikir, corrupter of all that is good, crafted the first lenchtahg from the seraphic body of a captured member of Arch Seraph Empyreus's court. Taking glee in twisting a follower of the so-called \"Unbroken Seraph,\" the Arch Daemon killed the Seraph, distorted its spirit, and transformed it into a construct of smoke and flame, a being in constant agony, compelled to obey its demonic overlords." ] }, { "type": "entries", - "name": "Magical Masks", - "page": 211, + "name": "Endless Pain", + "page": 189, "entries": [ - "Carved from wood and painted with natural pigments on a neutral base of glue and crushed seashell, the masks a maskenmagier offers portray a beast. Each mask allows the wearer to transform into that animal.", - "A maskenmagier is a clever spellcaster artful at negotiation and hungry for power. It offers people the opportunity to escape life's troubles through mask magic. A deal consists of a proposal that covers the terms each party expects. Accepting the mask seals the agreement and makes the contract binding." + "A lenchtahg has lost its former identity, but Malikir's cruel design ensures that it remains sapient and in constant pain, aware of its enslavement. Malikir even went to the trouble of ensuring that a lenchtahg might recall memories of its past life as a further torment, though this trait drives the lenchtahg into bouts of uncontrolled rage." + ] + }, + { + "type": "entries", + "name": "Useful Minions", + "page": 189, + "entries": [ + "Lenchtahgs possess many useful properties, such as magic resistance, rejuvenation, and the ability to absorb holy power to heal themselves. This latter trait is useful against the forces of the Seraphs. However, a lenchtahg is difficult to create. Even if capturing a Seraph alive were a straightforward task, the effort expended in transforming it into a lenchtahg is almost prohibitive, a luxury only afforded to Arch Daemons and their most powerful followers." ] } ] @@ -94269,48 +94032,65 @@ { "type": "entries", "name": "Salvage", - "page": 211, + "page": 189, "entries": [ - "Those who defeat a maskenmagier discover a {@item mask of the maestro|GHMG} {@homebrew |(see chapter 4)}." + "The severed head of a lenchtahg is a potent magic object. To the right buyer\u2014a necromancer, a daemon cultist, an evil alchemist, and the like\u2014a lenchtahg head is worth 750 gp. The servants of the Arch Daemon Malikir guard the secrets of binding a lenchtahg, but hags and other wicked creatures with magical skills possess knowledge to convert a lenchtahg head into a construct with similar unholy power." ] }, { "type": "entries", "name": "Lore", - "page": 211, + "page": 189, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 211, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 189, "entries": [ - "The maskenmagier is immune to being {@condition poisoned} or {@condition charmed}." + "Radiant damage heals a lenchtahg, which still has the flesh of a Seraph." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 211, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 189, "entries": [ - "The masks that the maskenmagier offers are cursed." + "Dowsing a Lenchtahg with a lot of water or any holy water can temporarily weaken it." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 211, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 189, "entries": [ - "A maskenmagier can devour a humanoid's soul, allowing the fiend to take on an uncanny copy of the person's form." + "The lenchtahg's head must be consecrated in a holy ceremony or otherwise rid of its evil to avoid the lenchtahg's rejuvenation. But those with the right knowledge can use the head to craft a magical servitor." ] } ] + }, + { + "type": "inset", + "page": 189, + "name": "GM Advice:", + "entries": [ + "Those who use lenchtahg as troops in battle will use radiant magic to damage foes while at the same time healing the lenchtahg. This greatly heightens the strength of these monsters." + ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lenchtahg.webp" + } + } ] }, { - "name": "Mausgeist", + "name": "Lich Troll", "source": "GHMG", "entries": [ { @@ -94319,35 +94099,26 @@ { "type": "quote", "entries": [ - "In the case of the mausgeist, the pursuit of power corrupts in ways only a fiend knows." + "Running away from a troll is smart. Running away from a troll that casts spells is wishful thinking." ] }, { "type": "entries", "entries": [ { - "type": "entries", - "name": "Fiendish Rodent", - "page": 212, - "entries": [ - "A mausgeist appears when a powerful spellcaster makes an infernal pact for immortality. Magic imbues each of a mausgeist's long whiskers, making the creature a deadly opponent.", - "A mausgeist hungers for humanoid flesh, wandering cemeteries at night to dig up hearts and livers to feast upon. Breaking the curse of a mausgeist's existence requires it to refrain from killing or devouring humanoid flesh for a thousand days." - ] - }, - { - "type": "entries", - "name": "Shifty Appearance", - "page": 212, + "type": "entries", + "name": "Botched Experiment", + "page": 190, "entries": [ - "A mausgeist can change its appearance through magical means. The creature retains some rodent characteristics even in humanoid form." + "Before research led to the creation of the first soul vessel and lich, desperate wizards made many failed attempts in the pursuit of immortality. Given that trolls return to a hale, hearty state after most injuries, some wizards decided inserting the soul into a troll's body might be the right course. The results were poor." ] }, { "type": "entries", - "name": "Jungeist", - "page": 212, + "name": "Obscene Amalgamation", + "page": 190, "entries": [ - "A jungeist is a mausgeist before any pact gives it more power. This fiend is still a formidable foe, but it's easier to dispatch than a mausgeist." + "Most lich trolls look like a humanoid skull with burning eyes atop a troll's body. Due to the imperfect process, the creature lost some of its arcane power. It gained the benefit of the body of a regenerating giant." ] } ] @@ -94355,57 +94126,40 @@ { "type": "entries", "name": "Salvage", - "page": 212, + "page": 190, "entries": [ - "A mausgeist is a creature born of a hunger for undying power. Its remains can be harvested for their magical properties. Within the liver of a mausgeist is a {@item pearl of power}.", - "Someone who has proficiency with {@item leatherworker's tools|PHB} or {@item weaver's tools|PHB} can incorporate the hide of a mausgeist into a {@item cloak of the mausgeist|GHMG} {@homebrew |(see chapter 4)}. Doing so requires 10 days of work, extra materials worth 2,000 gp, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." + "Someone who has proficiency with {@item jeweler's tools|PHB} or {@item woodcarver's tools|PHB} can fashion the skull of a lich troll into a {@item ring of regeneration|DMG}. Doing so takes materials worth 5,000 gp, 10 days of work, and a successful {@dc 15} Intelligence or Wisdom check. Somebody must also cast {@spell greater restoration} on the ring each day during the process. If the ring's wearer dies while wearing the ring, the soul of the lich has a {@chance 75|25 percent chance|Lich Ring|Nothing occurs.|The Lich's soul takes over the body of the ring's wearer.} to take over the corpse and use it as a new body. But if the ring is created entirely in the area of a {@spell hallow} spell with the everlasting rest effect, the tie to the lich's soul is broken" ] }, { "type": "entries", "name": "Lore", - "page": 212, + "page": 190, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 212, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 190, "entries": [ - "A mausgeist is a fiend immune to poison and resistant to weapons that aren't silvered." + "The lich troll is remnants of early attempts of powerful spellcasters to transfer their souls into trolls." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 212, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 190, "entries": [ - "A mausgeist can take humanoid form, but it still resembles a rodent in such a disguise. Even in that form, each of the fiend's whiskers can create a magical effect." + "The lich troll is immune to poison and resistant to necrotic damage. It regenerates and can be killed only by acid, fire, or radiant damage." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mausgeist1.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mausgeist2.webp" - } - } ] }, { - "name": "Memori Lich", + "name": "Lindwyrm", "source": "GHMG", "entries": [ { @@ -94414,7 +94168,7 @@ { "type": "quote", "entries": [ - "Some find honor in a warrior's death, but others seek an everlasting place among those who fight on in undeath." + "My great grandfather spoke of the lindwyrm terrorizing the countryside and devouring whole villages. But it's been so long since anyone has seen the beast, it's likely the creature is long dead. Thank Miklas!" ] }, { @@ -94422,19 +94176,26 @@ "entries": [ { "type": "entries", - "name": "Beyond Death", - "page": 214, + "name": "Century's Sleep", + "page": 192, "entries": [ - "A warrior who seeks lichdom does so in pursuit of glory in battle beyond death. These skilled fighters enter a bargain with an evil entity to evade the afterlife. Unlike wizards who seek arcane knowledge in their immortality, a warrior desires unmatched strength and prowess in battle. The arcane transformation causes a memori lich's physical form to decay but, in exchange, the undead form has supernatural strength and can call up fire to divide the battlefield. As with spellcasting liches that have individualized magical talents, each memori lich is unique." + "After a few months of gorging itself, a lindwyrm burrows deep into its underground lair where it slumbers, only stirring if something disturbs it. But in another hundred years, its hunger wakens it again." ] }, { "type": "entries", - "name": "Memento Skull", - "page": 214, + "name": "Adventurous Eater", + "page": 192, "entries": [ - "To transcend death, a warrior drinks a toxic concoction mixed with the blood of a powerful creature poured into the skull of a defeated enemy. Drinking the fluid causes immediate death and transformation into a memori lich, whose soul is pulled into the skull.", - "The memento skull must be fed to sustain its magic. When a memori lich slays an opponent, the opponents fleeting spiritual energy feeds the memento skull through the memori lich. Most memori liches prefer stronger foes who have skills the lich can learn by consuming the stored energy." + "Lindwyrms are voracious eaters, consuming all manner of crops, livestock, and people. If it can swallow it, it does, and lindwyrms have very big mouths." + ] + }, + { + "type": "entries", + "name": "Burrowing Terror", + "page": 192, + "entries": [ + "With their long serpentine bodies and two large claws, lindwyrms can burrow nearly as fast as they can run above ground. Tremors can be a sign of an approaching lindwyrm." ] } ] @@ -94442,72 +94203,56 @@ { "type": "entries", "name": "Salvage", - "page": 214, + "page": 192, "entries": [ - "A memori lich's skull can be a primary component for a {@item mace of disruption|DMG}. Someone who has proficiency with {@item smith's tools|PHB} can incorporate the skull into the mace, which takes 10 days and other materials worth 2,000 gp to make. The mace must also have {@spell dispel evil and good} cast on it at least three times during its making." + "A dose of {@item lindwyrm venom|GHMG} {@homebrew |(see Chapter 4)} can be harvested by someone proficient with a {@item poisoner's kit|PHB} and succeeds on a {@dc 18} Dexterity ({@skill Sleight of Hand}) check, but this must be done within 1 hour of the lindwyrm's death. If the check fails by 5 or more, the harvester instead poisons themselves. This injury poison is worth 1,000 gp." ] }, { "type": "entries", "name": "Lore", - "page": 214, + "page": 192, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 214, + "page": 192, "entries": [ - "A memori lich is a warrior who became immortal through eldritch means." + "Lindwyrms sleep for 100 years and when they waken are devastating to communities in its hunting area." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 214, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 192, "entries": [ - "A memori lich has supernatural strength and prowess, along with resistances common to the undead. It takes magic weapons to effectively hurt one, and its form can't be changed." + "Lindwyrms have a poisonous bite and may swallow creatures they bite." ] }, { "type": "entries", - "name": "{@dc 25} Intelligence ({@skill Arcana}):", - "page": 214, + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 192, "entries": [ - "The magic that sustains a memori lich lies within a relic called a memento skull. To permanently kill the lich, one must destroy the skull." + "Lindwyrms can sense vibrations in the ground from as far away as 120 ft." ] } ] }, { - "type": "entries", - "page": 214, - "name": "A Memori Lich's Lair", + "type": "inset", + "page": 192, + "name": "GM Advice:", "entries": [ - "A memori lich might haunt an ancient battlefield or a fortress from which it can lead undead soldiers." + "One exciting adventure seed could find a powerful enemy of the adventurers looking to waken and control a lindwyrm. Whether that plot succeeds or not is up to you, but a three-way battle between involving a lindwyrm and other foes should be memorable as the action ebbs and flows." ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MemoriLich2.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MemoriLich1.webp" - } - } ] }, { - "name": "Meyana", + "name": "Lithobel", "source": "GHMG", "entries": [ { @@ -94516,7 +94261,7 @@ { "type": "quote", "entries": [ - "Some people eat only plants. A few plants are happy to return the favor." + "The two-headed, four-armed, blood-covered statue moves forward, weapons at the ready." ] }, { @@ -94524,23 +94269,18 @@ "entries": [ { "type": "entries", - "name": "Hunting Plants", - "page": 217, + "name": "Duels in Tormach's Honor", + "page": 193, "entries": [ - "Meyanas are bipedal plant creatures that walk on leglike roots, and they can use tools they hold in appendages resembling arms. These appendages end in pincers that can hold and utilize tools.", - "A meyana can be up to 7 feet tall. Its torso is most of that, with a long, grasping frond that resembles a clam shell. This torso frond is big enough to \"swallow\" an adult human. Inside these fronds, meyanas digest flesh into a nutrient goo the creature can absorb. A meyana uses leftover bones as tools, weapons, or decorations.", - "Several stalks grow out of a meyana's body, and the meyana uses these to sense the environment. (A meyana has no head.) Holes in these stalks allow the meyana to communicate with vocalizations. Most meyanas speak {@language Sylvan|PHB}.", - "Meyanas reproduce by shedding one mature \"hand.\" This pod then grows into a new meyana. An infant starts at about a foot long, but after feasting on meat, the baby can grow to full size in 6 months." + "With the rise of the Cult of Tormach throughout Unterland, the bloody ambitions of Speaker Schlei have come to fruition more and more. Under his orders, cultists devoted to the demented Arch Daemon of war fight one another to the death in single combat as an offering of sacrificial bloodshed. If both combatants die from their wounds and their combat is glorious, Tormach grants the devotees special favor." ] }, { "type": "entries", - "name": "Humid Habitat", - "page": 217, + "name": "Commemorated for Eternity", + "page": 193, "entries": [ - "Meyanas live in forests or other tropical, subtropical, or temperate climates. They camouflage themselves in thick vegetation, making their hunting easier. Meyanas live in sheltered thickets or wet underground areas. They prefer enclosed spaces to open ones.", - "Despite their preferences, meyanas can survive in any area that supports plant growth. They can be a threat to any area in which they can gain a foothold. Only inadequate prey can slow their proliferation.", - "Meyanas congregate in small tribes. Those tribes work together in a larger system that cooperates, shares food, and defends each other." + "Tormach grafts combatants honored for their bloodthirsty sacrifice, together forming a four-armed, two-headed creature known as a lithobel. The creature's skin is transmuted into rough stone, and it is granted massive stone weapons capable of slaughtering a draft horse in a single swing. The hulking creature is then turned loose on the hapless population of Etharis, possessing only the drive to maim and kill any living creature unlucky enough to cross its path." ] } ] @@ -94548,40 +94288,41 @@ { "type": "entries", "name": "Salvage", - "page": 217, + "page": 193, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the leaves of one adult meyana to brew a {@item potion of greater healing|DMG}. Doing so takes 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check." + "The powdered stone of a lithobel's heads can be used in place of diamond dust for the {@spell stoneskin} spell. One lithobel produces powder worth 1,000 gp." ] }, { "type": "entries", "name": "Lore", - "page": 217, + "page": 193, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 217, - "entries": [ - "The woody, plantlike structure of a meyana makes the creature resistant to piercing damage. Anyone trapped in the plant's central body risks being quickly digested." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 217, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 193, "entries": [ - "Meyanas can sense the footfalls of those moving on the ground." + "This foul creature is the result of a battle to the death between two followers of Tormach. It wants only blood. Poison is ineffective, and nonmagical attacks do the creature less harm." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lithobel.webp" + } + } ] }, { - "name": "Mjorks", + "name": "Living Crucible", "source": "GHMG", "entries": [ { @@ -94590,7 +94331,7 @@ { "type": "quote", "entries": [ - "Is it just me, or does the darkness seem thicker? And did it just get really warm in here?" + "I've got lotions, potions, dusts, draughts, tinctures, and even a balm or two. What do you need? I've tested them all myself!" ] }, { @@ -94598,35 +94339,18 @@ "entries": [ { "type": "entries", - "name": "Sootling Spawned", - "page": 218, - "entries": [ - "Where the powers of fire and earth meet, sparks of elemental energy can ignite a faint light of sentience between the two elements. These sootlings are amorphous creatures, folding and stretching into various beastlike shapes. If allowed to thrive between the elements of fire and earth, the sootling eventually grows into a mjork unless magic keeps its development halted." - ] - }, - { - "type": "entries", - "name": "Volcanic Elementals", - "page": 218, - "entries": [ - "A mjork is a creature as filled with chaos as the fires that fueled it, and as solid as the rock that gave it shape. The elemental looks like a humanoid of volcanic rock, moving with a jagged, stilted gait. Small cracks accent its surface, revealing a pulsating flame within. Heat emanates from the mjork's body, burning those who come too close and leaving singed, sooty tracks where it moves.", - "As they grow larger, mjorks specialize. Some focus on their solid, rocky shape and charging through foes. Others emphasize fire, allowing their internal flames to sheathe the body. Still others embrace smoke and ash. Some of these ashers grow from sootlings who barely survived their emergence and became attached to their sooty origins." - ] - }, - { - "type": "entries", - "name": "A World of Ash", - "page": 218, + "name": "Brewing Advantage", + "page": 194, "entries": [ - "Mjorks have a narrow worldview, having been raised in the grind and heat of volcanic stone. To them, the environment they spawned from is the only place of safety they have known, and they wish to spread it across the world. To bring about this ideal, mjorks wander sparsely inhabited areas where they spread fires and watch the world around them burn. These expeditions of destruction last until the mjork returns to the volcanic area that gave it life." + "Most warriors spend their entire lives perfecting their skill with their weapons, but a few lack the focus, skill, dedication, or patience for such a path. These warriors seek any edge over their foes, no matter the cost. Trickery or magic can provide that edge. Some turn to alchemy." ] }, { "type": "entries", - "name": "Elemental Nature", - "page": 218, + "name": "Chemical Augmentation", + "page": 194, "entries": [ - "A mjork doesn't require food, drink, or sleep." + "Potions are not a strange sight on the battlefield. Adventurers rarely leave the safety of town without at least a few healing potions, and some of the more exotic ones if they can afford it. Gaining the title of \"Living Crucible\" is a different matter. These warriors use alchemy to alter their own bodies in search of greater battle prowess. While this takes a toll on them in the long run, it also allows them to ingest unusual combinations of alchemical reagents for a quick boost in combat." ] } ] @@ -94634,57 +94358,57 @@ { "type": "entries", "name": "Salvage", - "page": 218, + "page": 194, "entries": [ - "Within every mjork is a heart of ash hardened into smoky crystal. This crystal might already be broken in the remains of a slain mjork, making it useless. An intact crystal can be broken or hurled at a point up to 60 feet away as an action. When it breaks, which it does upon landing if hurled, the crystal releases a 20-foot-radius sphere of sooty smoke, centered on a point in the breaker's space or on the point where the crystal landed. The smoke spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured}. It lasts for 1 minute, but a moderate wind (at least 10 miles per hour) disperses it in 4 rounds. A strong wind (20 or more miles per hour) disperses the smoke in 1 round. These crystals sell for 15gp or more each.", - "The smaller crystals from sootlings or broken mjork crystals are like smoky quartz. These gems can be worth from 1 sp to 1 gp each, or more to collectors who believe they are mjork crystals. Someone who polishes them using {@item jeweler's tools|PHB} can increase their value as semiprecious stones." + "When looting a drug-crazed warrior, there is the possibility of finding {@dice 1d4} chemical compounds, like the ones they use in battle. Anyone consuming one of these compounds must make a {@dc 13} Constitution save or be {@condition poisoned} for 1 minute. On a natural 1 on the save, the creature dies. After 1 day, the compounds become inert and lose all special properties." ] }, { "type": "entries", "name": "Lore", - "page": 218, + "page": 194, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 218, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 194, "entries": [ - "Mjorks are made from earth and fire clashing together. These elementals often dwell near volcanoes." + "Certain warriors take up alchemy to supplement their fighting skills with potent alchemical concoctions. They're often festooned in bandoliers of potions and vials, an array that lets them react to different situations with different potions." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 218, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 194, "entries": [ - "Mjorks are vulnerable to thunder damage, which cracks their rocky skin. They can also sense through smoke as if the haze provided them {@sense blindsight}." + "Beyond mere potion users, the warriors known as \"Living Crucibles\" alter their own physiology to better absorb alchemical reagents. Much like acclimating to a poison, they repeatedly subject themselves to extreme chemical compounds until their bodies adapt to the strain." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 194, + "entries": [ + "The alchemical compounds used by Living Crucibles are toxic to anyone else. It is only through their unique physiologies that such poisons offer any benefit. These raw substances must be consumed within a day or they lose their efficacy." ] } ] + }, + { + "type": "inset", + "page": 194, + "name": "GM Advice:", + "entries": [ + "Other humanoid creatures who rely on melee attacks might be turned into living crucibles, to offer a wider array of choices for enemies to put in front of characters. Make the humanoid resistant or immune to poison, and then provide them with one of more of the bonuses from Battle Draught.", + "Living crucibles might also be so besotted with volatile chemicals that interactions with extra heat, electricity, acid, or other agents could cause them to explode, with a devastating effect for anyone near them." + ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mjorks.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MjorkSootlingSwarm.webp" - } - } ] }, { - "name": "Morbus Kobolds", + "name": "Living Toxin", "source": "GHMG", "entries": [ { @@ -94693,7 +94417,7 @@ { "type": "quote", "entries": [ - "If a group of lions is called a pride, a group of morbus kobolds is called an infection." + "Makes me sick just thinking about it. The blasted thing swept right up into the smithy, and next thing we knew, she was on the ground, rolling and screaming." ] }, { @@ -94701,29 +94425,27 @@ "entries": [ { "type": "entries", - "name": "Health Hazards", - "page": 222, + "name": "Manufactured Menaces", + "page": 195, "entries": [ - "Across Etharis, and particularly in the city-state of Liesech, kobolds are associated with vermin and plague. Sewer-dwelling kobolds, known as morbus kobolds by the few scholars who study such beings, seem immune to the diseases they carry. Worse, these kobolds move from region to region spreading outbreaks. If a gathering of morbus kobolds is found in a sewer system, where they prefer to take up residence, local officials are quick to put a bounty on the creatures before they bring about a health crisis." + "A living toxin is an ooze at the pinnacle of the poisoner's art. It's poison that delivers itself to the victim. Living toxins are usually found around cities, hiding in sewers, and sliding along back alleys.", + "Each living toxin begins as a mixture of poisons and alchemical ingredients. Whether by accident or ill intent, the mixture gains a semblance of life and often turns on its creator. The ooze escapes through the nearest grating or window, seeking out places to hide and hunt." ] }, { "type": "entries", - "name": "Fervent Filth Followers", - "page": 222, + "name": "Invasive Species", + "page": 195, "entries": [ - "Morbus kobolds worship the Filth Grazer, a creature they claim blessed morbus kobolds with resilience against plague and other ailments on the condition that they helped spread the diseases they carry. Morbus kobolds believe that commitment to spread plagues did not end with their ancestors, but that the blessing must be renewed. This dogma allowed morbus kobolds to flourish at the expense of other people.", - "Guided by their beliefs, morbus kobolds live in nomadic clans. These clans stop in a settlement long enough to infect locals with diseases from other regions, contract local diseases, then move on. Morbus kobolds consider it a point of pride when their efforts produce a pandemic, particularly if the disease is as severe as {@disease the Weeping Pox|GH}.", - "Morbus kobolds obsess about losing the Filth Grazer's blessing. If a morbus kobold expresses doubts about spreading disease or the existence of the Filth Grazer, they face banishment or worse. Most loyally spend their days wallowing in filth, training giant rats, and carrying out plots to spread infection." + "When a living creature comes along, the ooze displays its most sinister trait. It launches itself at its victim's face and tries to force its way inside their body. Once there, the toxin attacks the body from within. After the interior is liquefied, the ooze escapes from the corpse." ] }, { "type": "entries", - "name": "Kobold Kin", - "page": 222, + "name": "Ooze Nature", + "page": 195, "entries": [ - "Built like other kobolds, morbus kobolds stand out with their jaundice and webbed feet. Some morbus kobolds have functioning gills, a trait these kobolds believe signifies the Filth Grazer's favor. One can often smell a morbus kobold before seeing it, owing to their sewer homes and filthy habits.", - "Morbus kobolds who survive long enough become elders. These elders show cosmetic signs of diseases they've carried over their lifetime, such as bloodshot eyes, discolored skin, and raspy voices punctuated with coughing fits. Disease growths protrude from an elder's body, each a mark of worthiness in morbus kobold beliefs." + "A living toxin doesn't require sleep." ] } ] @@ -94731,41 +94453,41 @@ { "type": "entries", "name": "Salvage", - "page": 222, + "page": 195, "entries": [ - "Someone who has proficiency with {@skill Medicine} can attempt a {@dc 13} Wisdom ({@skill Medicine}) check to extract the largest tumor from a morbus kobold elder. If this check succeeds, someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can wrap the tumor with herbs and reagents worth 200 gp. The wrapped tumor must be left in open air so it receives daily sunlight for 7 days. Someone must cast {@spell lesser restoration} on the tumor during this time. At the end of the process, the tumor can be polished and set in a necklace, making a {@item periapt of health}." + "A living toxin breaks down into harmless goo once slain. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can combine the goo with other reagents or herbs worth 50 gp to create two doses of {@item Keoghtom's Ointment|DMG|restorative ointment}. Doing so requires 8 hours of work and a successful {@dc 10} Intelligence or Wisdom check." ] }, { "type": "entries", "name": "Lore", - "page": 222, + "page": 195, "entries": [ { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Nature}):", - "page": 222, - "entries": [ - "Morbus kobolds are a known for spreading disease. Despite their role in propagating contagions, they are immune to the effects of all known diseases." - ] - }, - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill History}):", - "page": 222, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 195, "entries": [ - "The first documented record of an encounter with a morbus kobold was in the city of Liesech during the early days of {@disease the Weeping Pox|GH}. Shortly after this encounter, {@disease the Weeping Pox|GH} began spreading in nearby regions." + "Living toxins are poisonous mixtures given life. A living toxin attempts to force itself inside a host, attacking from within." ] }, { "type": "entries", - "name": "{@dc 16} Wisdom ({@skill Medicine}):", - "page": 222, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 195, "entries": [ - "The largest tumors in morbus kobold elders can be treated then dried in sunlight to create a ward against diseases." + "Effects that cure poisoning are highly effective against a living toxin." ] } ] + }, + { + "type": "inset", + "page": 195, + "name": "GM Advice:", + "entries": [ + "It's not too difficult to imagine the existence of a sentient living toxin, capable of infecting a host but choosing when to inflict the poison damage instead of doing so automatically. Such a creature, if given the ability to communicate with a host telepathically, could blackmail a host into doing its bidding. Such creatures could serve evil masters." + ] } ] } @@ -94775,13 +94497,76 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MorbusKobolds.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LivingToxin.webp" } } ] }, { - "name": "Mothfolk", + "name": "Llanna Deyern & the Clockwork Horror", + "source": "GHMG", + "_copy": { + "name": "Etharis Companions", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Now it's just a fanciful story, of course. Little girls don't turn into hulking metal monsters!" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Real Girl", + "page": 113, + "entries": [ + "Llanna Deyern had an idyllic childhood. Her parents realized at a young age that she was a wechselkind, a sentient clockwork facsimile of a child, but they raised her as their own anyway. A curious and mischievous girl, she would sneak away to meet up with other children from the nearby village." + ] + }, + { + "type": "entries", + "name": "The Twinning", + "page": 113, + "entries": [ + "On one such night, Llanna met her friends in a grove rumored to be an entrance to the fey realms. As they played, thundering footsteps echoed through the forest. By the time the children ran, the towering figure broke through the trees, its antlers stretching into the sky above. Llanna doesn't remember how she escaped, but she was the only one who did." + ] + }, + { + "type": "entries", + "name": "Living to Tell the Tale", + "page": 113, + "entries": [ + "Following the loss of so many of the village youth, Llanna was exiled from her home. Ever since that event, Llanna experiences blackouts when under duress. When this happens, Llanna transforms into the Clockwork Horror, a monstrous construct bearing a striking resemblance to the {@book Great Beast|GHMG|1|The Great Beast} that stalks the Bürach Empire. Although Llanna inconsistently recalls snippets of the Clockwork Horror's actions, she has no control over it." + ] + }, + { + "type": "entries", + "name": "Hunting Season", + "page": 113, + "entries": [ + "Llanna is terrified of her ability to transform but has resolved herself to use the Clockwork Horror to get justice for the death of her friends. She travels through the Bürach Empire in search of heroes to aid her in her quest. If the player characters agree to help her track and slay the Beast and its minions, she happily joins them, even if they have more pressing tasks to resolve first." + ] + } + ] + } + ] + } + ] + } + } + } + }, + { + "name": "Lupilisk", "source": "GHMG", "entries": [ { @@ -94790,7 +94575,7 @@ { "type": "quote", "entries": [ - "Many things haunt the night. But what I witnessed after the bridge collapsed...that was horrid. I can still see its red eyes and hear the beating of wings." + "If you find a statue in the wild with its mouth open in a scream, flee. Best case, it's an artist working out their twisted ideas. Worst case, you'll be a statue soon." ] }, { @@ -94798,26 +94583,27 @@ "entries": [ { "type": "entries", - "name": "Flying Terror", - "page": 224, + "name": "Petrifying Predators", + "page": 196, "entries": [ - "Those carrying bright torches or lanterns at night risk catching the attention of the mothfolk. These winged 7-foot-tall humanoids with large moth wings fly across the night sky searching for bright lights." + "The fiendish lupilisks can be found in woodland areas or amid an infernal army. their impressive strength and agility, as well as their size, makes them perfect mounts for infernal cavalry. And their keen instincts mark them as an apex predator.", + "Lupilisks prefer to play with their food, chasing and tormenting it before turning it to stone. The lupilisk then eats the rocky remains. As with a basilisk, the lupilisk's gullet reverses the petrification, turning stone to flesh once it reaches the creature's stomach." ] }, { "type": "entries", - "name": "Disaster Seekers", - "page": 224, + "name": "Family Pack", + "page": 197, "entries": [ - "Mothfolk are often found around disasters, relishing the mayhem." + "In the wild, lupilisks gather in packs. A dominant elder couple leads the pack, and other pack members are that couple's offspring. Juvenile males seek mates from other packs, while juvenile females decide whether to take visiting males as mates. A lupilisk pack is a family, its adult children leaving to form new packs." ] }, { "type": "entries", - "name": "Red Glow", - "page": 224, + "name": "Trained Mounts", + "page": 197, "entries": [ - "The mothfolk have giant red glowing eyes. Creatures that stare too long into them are terrified at what those eyes reveal." + "A lupilisk is more beast than fiend. They're aggressive and cruel, but they can be controlled if trained with firm discipline." ] } ] @@ -94825,38 +94611,30 @@ { "type": "entries", "name": "Salvage", - "page": 224, + "page": 197, "entries": [ - "The mothfolk's eyes glow with arcane potential. Someone collecting 10 mothfolk eyes can craft a {@item mace of terror|DMG}. This requires a proficient weaponsmith to succeed on a {@dc 15} Intelligence ({@skill Arcana}) check after 5 days of work and using 500 gp of components." + "Someone who has proficiency with {@item alchemist's supplies|PHB} can take four lupilisk venom fangs, or just the two fangs of one lupilisk elder, and treat them with reagents worth 250 gp per tooth for 3 days. A successful treatment requires the alchemist to succeed on a {@dc 15} Intelligence or Wisdom check. During the treatment time, somebody must also cast {@spell lesser restoration} on the fangs. After a successful treatment, someone who has proficiency with {@item jeweler's tools|PHB} can fashion the fangs, now blackened, into a necklace, creating a {@item periapt of proof against poison and Paralysis|GHMG|periapt of proof against poison}. If the wearer attunes to the periapt, the amulet also provides that wearer immunity to being {@condition petrified}." ] }, { "type": "entries", "name": "Lore", - "page": 224, + "page": 197, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 224, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 197, "entries": [ - "The mothfolk are fast fliers, making it impossible to land {@action opportunity attack|PHB|opportunity attacks} on them at times." + "A lupilisk's bite imparts a petrifying venom to prey. This magic toxin grows more potent as the lupilisk ages." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 224, - "entries": [ - "The mothfolk are drawn to disasters." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 224, + "page": 197, "entries": [ - "The mothfolk's eyes can cause paranoia in those who look too deeply into them." + "Lupilisks live in packs with an elder couple in the lead. This couple are the parents of most other pack members." ] } ] @@ -94869,13 +94647,20 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mothfolk.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lupilisk.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LupiliskClaw.webp" } } ] }, { - "name": "Mouruge", + "name": "Lycanthrope", "source": "GHMG", "entries": [ { @@ -94884,7 +94669,7 @@ { "type": "quote", "entries": [ - "A twisted manifestation claws its way out of the mire, looking for warm flesh to feast on, driven by an insatiable hunger." + "During full moons, inhabitants of Etharis stay inside with the doors barred and windows tightly shut. Even then, they look at those indoors with them with a suspicious eye. One never knows." ] }, { @@ -94892,26 +94677,34 @@ "entries": [ { "type": "entries", - "name": "Black Mire Born", - "page": 225, + "name": "Nighttime Horror", + "page": 198, "entries": [ - "When an evil humanoid falls in the Black Mire, vines find the body. They wrap the corpse, strip away flesh, and create two belts of bones that cross the chest. After transformation, the sapient and emotionless mouruge contends with eternal hunger for flesh. It roams and consumes all corpses, while the bones around its body rattle a warning." + "Travelers who brave the wilds of Etharis plan their routes to avoid camping in the wilds on nights of the full moon. All know of the savage werewolves and other lycanthropes that roam the wilderness in search of victims, and few are willing to venture forth for fear of a bite from one of these creatures." ] }, { "type": "entries", - "name": "Kindled Hatred", - "page": 225, + "name": "Cursed Existence", + "page": 198, "entries": [ - "Some mouruges were so powerful in life that their personality carries into undeath. This phenomenon is so rare that no one attempts to become a mouruge. Such a kindled mouruge hunts down and devours those it hated in life. This hatred manifests in mastery of soul fire." + "Lycanthropy is not a disease, but a magical curse that spreads when one of its bearers bites a victim. Most lycanthropes live a pained existence, constantly at war with the primal instincts that drive them to kill." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 225, + "name": "Savage Control", + "page": 198, "entries": [ - "The mouruge doesn't require air, food, drink, or sleep." + "Regions like the Valikan Clans attempt to bring the curse under control. The strong druidic traditions make strides in dealing with cursed individuals. Those in tune with nature sometimes master the beast that rages within them, finding a spiritual side that transforms the curse into a blessing. But this ability is attainable by few, and even then, only after years of training." + ] + }, + { + "type": "entries", + "name": "Variant Lycanthropes", + "page": 198, + "entries": [ + "The typical presentation of lycanthropy leaves its victims dangerous enough, but sometimes there are alternate forms, even more dangerous than a typical cursed victim." ] } ] @@ -94919,40 +94712,58 @@ { "type": "entries", "name": "Salvage", - "page": 225, + "page": 198, "entries": [ - "The bones of one mouruge can be ground into a powder. When combined with raw meat, mud, and other reagents worth 100 gp, the mixture creates a magical substance known as {@item gristaline|GHMG} {@homebrew |(see chapter 4)}." + "Lycanthropes exist in a state of perpetual mental turmoil, and over time their memories fragment. As a result, many carry keepsakes of their past lives to strengthen the memories they do not want to lose. The pelt of a lycanthrope is prized by certain mages for the crafting of magical cloaks, particularly cloaks that allow a person to change their form such as the {@item cloak of the bat|DMG} or the {@item cloak of the manta ray|DMG}.", + "Weapons made from the fangs or claws of deceased lycanthropes have special properties and are known as {@item lycan weapon|GHMG|lycan weapons} {@homebrew |(see Chapter 4)}. These weapons require a successful {@dc 15} Intelligence ({@skill Arcana}) check by a proficient weaponsmith, consuming 500 gp worth of components, and requiring 10 days of work." ] }, { "type": "entries", "name": "Lore", - "page": 225, + "page": 198, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 225, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 198, "entries": [ - "A mouruge is driven by the need to eat flesh, favoring that of their enemies during their living years." + "Lycanthropy is a common affliction in Etharis. The source is a curse that twists mind and body into that of a savage beast. Though they can change at will, the light of the full moon triggers the transformation no matter what." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 225, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 198, "entries": [ - "Kindled mouruges can control fire, and they are vulnerable to holy water. Such a mouruge has more self-awareness and can be reasoned with." + "In addition to the normal transmission of the curse through the bite of a lycanthrope, certain druidic sects also perform rituals to create new lycanthropes. This ritual is known as the Lunar Sacrament, used as a tool to protect druid groves from invasion." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 199, + "entries": [ + "While the nature of the transformation tends to override the senses with bestial fury, some can control themselves. By finding a balance between man and beast, they gain greater control over the curse, gaining the ability to turn into a full animal and retain their mental faculties." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lycanthrope.webp" + } + } ] }, { - "name": "Mud Zombie", + "name": "Lyfaren", "source": "GHMG", "entries": [ { @@ -94961,7 +94772,7 @@ { "type": "quote", "entries": [ - "Never go into a fight with a mud zombie alone. It's full of surprises you won't enjoy." + "If the path fades out beneath your feet, be careful where you look to find it again. Following the wrong trail marker might be your last steps." ] }, { @@ -94969,18 +94780,26 @@ "entries": [ { "type": "entries", - "name": "Fused Gore", - "page": 227, + "name": "Underground Bound", + "page": 200, + "entries": [ + "Lyfaren are enormous burrowing creatures, looking like a massive rocky leach, that spend their lives surrounded by dirt, rock, and rubble. They can't see, but rather perceive the world through vibrations with their antenna, the only part of their bodies which can survive in open air. Lyfaren can sense the movement of an earthworm, as well as the feet of the bird that briefly landed to acquire that snack." + ] + }, + { + "type": "entries", + "name": "Off-Trail Tricks", + "page": 200, "entries": [ - "Any muddy or swampy area could hide a grotesque surprise. Mud zombies form from piles of gore. At rest, they look like mounds of remains, but when roused, each becomes a writhing mass of muckcovered limbs. These limbs can split from the mass and continue fighting." + "Like the anglerfish and many other creatures, lyfaren lure in their preferred prey, humanoids, with the temptation of safety or curiosity. Their antenna closely resembles stacks of rock that we would call a cairn: a manmade stone marker indicating a trail or other location of interest. But as soon as you're within a few paces, they swallow you whole, leaving nothing to see." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 227, + "name": "Imprecise But Deadly", + "page": 200, "entries": [ - "A mud zombie doesn't require air, food, drink, or sleep." + "While slow and easy to avoid if you know what you're looking for, the lyfaren swallows even the strongest adventurers before they can fight back." ] } ] @@ -94988,41 +94807,41 @@ { "type": "entries", "name": "Salvage", - "page": 227, + "page": 200, "entries": [ - "Mud zombies often contain or still wear equipment and jewelry left on the zombie's constituent parts." + "The \"rocks\" that form the lyfaren's antenna can be cracked open, revealing what looks like beautiful crystals, much like a geode. There is a {@chance 25|25% chance|Lyfaren|The antenna can be turned into an elemental gem.|The antenna cannot be used to create an elemental gem.} that a lyfaren has an antenna that can be turned into a {@item Elemental Gem, Yellow Diamond|DMG|yellow diamond elemental gem}. This transformation requires someone proficient in the {@skill Nature} skill to succeed on a {@dc 15} Intelligence ({@skill Nature}) check while using 50 gp of other components. The process takes 4 hours." ] }, { "type": "entries", "name": "Lore", - "page": 227, + "page": 200, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 227, + "page": 200, "entries": [ - "Mud zombies look like large piles of gore." + "Only the antennae and the maw of the lyfaren can survive outside of the earth. However, the maw can easily swallow up creatures the size of a horse, pulling it into its rock-filled gullet." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Religion}):", - "page": 227, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 200, "entries": [ - "Stories tell of these writhing masses breaking into smaller monsters when attacked." + "When trying to figure out if a cairn is manmade or deadly, look for a leaf, feather, or small piece of ribbon between the rocks. Man-made cairns are often decorated, while a lyfaren antenna may have bones or blood near it." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 200, + "entries": [ + "A lyfaren needs the pressure of being surrounded by dirt to survive, find a way to unearth one and the fight is over." ] } ] - }, - { - "type": "inset", - "page": 227, - "name": "GM Advice:", - "entries": [ - "For some added fun and challenge, add a ranged attack for the mud zombie, where it throws grasping hands at enemies. These hands attack at {@hit 5}, doing 6 ({@damage 1d6 + 3}) damage on a successful attack. A hand continues to claw at the targeted creature for that damage each round until the target escapes the claw (escape {@dc 13})." - ] } ] } @@ -95032,13 +94851,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MudZombie.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lyfaren.webp" } } ] }, { - "name": "Mukad", + "name": "Magebane Ooze", "source": "GHMG", "entries": [ { @@ -95047,7 +94866,7 @@ { "type": "quote", "entries": [ - "The Aether Kindred slumber, but mukads writhe and work, preparing for their masters' return. We must eradicate every infestation before it's too late." + "For every action, there's an equal and opposite reaction by an angry wizard." ] }, { @@ -95055,28 +94874,34 @@ "entries": [ { "type": "entries", - "name": "Aether Kindred Agents", - "page": 228, + "name": "Made for Spite", + "page": 201, "entries": [ - "Mukads are big, sapient insectile creatures that scrabble feverishly in the darkness beneath towns and cities. They serve the Aether Kindred and prepare for the return of their extraplanar masters. A gathering of mukads is known as an infestation." + "Magebane oozes were created by an irritable wizard to wreak havoc on rivals. Unfortunately for him, his creations got loose before he could unleash them, making him their first victim." ] }, { "type": "entries", - "name": "Communal Mind", - "page": 228, + "name": "Devourers of Magic", + "page": 201, "entries": [ - "Many sages believe the mental powers of mukads come from a connection to Pharazorthok. Some have suggested individual mukads are physical manifestations of a fragment of an Aether Kindred's mind." + "Magebane oozes feed on magical energies. Although they can survive for years without feeding, they do so by going dormant. An active ooze shrivels quickly if it lacks a source of magic." ] }, { "type": "entries", - "name": "Grotesque Forms", - "page": 228, + "name": "Unusually Intelligent", + "page": 201, "entries": [ - "Mukads are bizarre humanoid-sized centipedes with tough greenish-black carapaces. A mukad walks on hundreds of thin legs, providing rapid movement across walls and ceilings. Also, each mukad has two clawed hands and a pair of venom-filled mandibles.", - "Mukads come in sizes and shapes based on their place in the infestation hierarchy and their stage of growth. Larvae, each about the size of a house cat, are voracious. They form swarms to devour whatever they can and grow quickly. Most larvae grow into workers, about as large as a human child. These workers can specialize in colony defense, growing a little larger and becoming droners or warriors.", - "All these mukads issue from progenitors. Mukad progenitors are central to a mukad infestation. These massive leaders direct the infestation's activities and implant prey with a reproductive substance from which larvae emerge to expand the infestation." + "Because their creator intended them to attack other wizards, he experimented to provide them greater intellect than most oozes. As a result, they strategize and can set traps for their prey." + ] + }, + { + "type": "entries", + "name": "Inquisition Tool", + "page": 201, + "entries": [ + "The Arcanist Inquisition has recently learned of the existence of magebane oozes, and inquisitors are in the process of capturing the strange oozes to use against their magic-wielding foes." ] } ] @@ -95084,48 +94909,49 @@ { "type": "entries", "name": "Salvage", - "page": 228, + "page": 201, "entries": [ - "Someone who has proficiency in the {@skill Arcana} or {@skill Medicine} skill can extract the venom sacs from an adult mukad with a successful {@dc 13} Intelligence ({@skill Arcana}) or Wisdom ({@skill Medicine}) check. Somebody who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} must refine and preserve the toxin with reagents worth 5 gp. Success in this process yields one dose of {@item mukad venom|GHMG}, or two doses from a progenitor mukad.", - { - "type": "statblock", - "tag": "item", - "source": "GHMG", - "name": "Mukad Venom", - "page": 228 - } + "Magebane oozes are a terrifying risk for even wellequipped adventurers. Even in death, some of their corrosive properties persist. Someone who makes a successful {@dc 15} Dexterity ({@skill Sleight of Hand}) check can carefully collect the remaining potent ooze into a vial. This can be turned into a {@item magebane bomb|GHMG} {@homebrew |(see Chapter 4)}. Making this item requires a proficient arcanist to spend 4 hours, use 100 gp of components, and succeed on a {@dc 15} Intelligence ({@skill Arcana}) check." ] }, { "type": "entries", "name": "Lore", - "page": 228, + "page": 201, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 228, + "name": "{@dc 12} Intelligence ({@skill Arcana}):", + "page": 201, "entries": [ - "The mandibles of these sapient centipedal aberrations contain a paralytic poison." + "Magebane oozes feed on magic and quickly reduce magical weapons and armor to regular, non-magical versions of those weapons." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 228, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 201, "entries": [ - "Mukads are telepathic, and some have psychic powers to enthrall, distract, and cause pain." + "Magebane oozes were created by a vengeful wizard who lost control of them before he could unleash them on his rivals." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 228, + "page": 201, "entries": [ - "Progenitor mukads can inject already {@condition paralyzed} creatures with a strange \"poison\" that causes a creature to be {@condition paralyzed} for a day. The substance creates an ectoplasmic \"cocoon\" from which mukad larvae eventually emerge to feed on the {@condition paralyzed} victim." + "Some arcanists speak in hushed whispers of a particular mutation that occurs after magebane oozes have managed to devour enough magic. These magebane evolutions are nearly indestructible and can not only strip away magic, but store and then direct it back at the unlucky caster who loosed it." ] } ] + }, + { + "type": "inset", + "page": 201, + "name": "GM Advice:", + "entries": [ + "Magic is such a powerful force in the game that twisting it to use against characters can sometimes seem to be the only thing that can scare a character. A more powerful form of magebane ooze that collects and harnesses the destructive nature of magic used against them would be a terrifying prospect for high-level magic-wielding characters." + ] } ] } @@ -95135,34 +94961,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadLarvaSwarm.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadLarva.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadWarrior.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadProgenitor.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MagebaneOoze.webp" } } ] }, { - "name": "Nacambra", + "name": "Mageplants", "source": "GHMG", "entries": [ { @@ -95171,7 +94976,7 @@ { "type": "quote", "entries": [ - "The foul odor of a nacambra should be warning of its presence, yet it manages to creep unnoticed through the shadows, preying on those who can't easily defend themselves." + "Why do common folk hate magic? Look at the experiments of those with magical power! Consider mageplants: picking a flower could be either a delight or a deadly trap!" ] }, { @@ -95179,42 +94984,42 @@ "entries": [ { "type": "entries", - "name": "Shadow Suckers", - "page": 232, + "name": "Creations of Magic", + "page": 202, "entries": [ - "Nacambras come out at night. They \"bite\" a victim's shadow, pinning the unfortunate in place and magically sucking blood through the shadow." + "Mageplants don't come into being by ordinary means. Each was the result of magical experimentation or intentional cultivation by arcanists, druids, or other powerful creatures." ] }, { "type": "entries", - "name": "Hideous Hybrid", - "page": 232, + "name": "A Deadly Surprise", + "page": 202, "entries": [ - "A nacambra resembles a hornless goat, but has large ears and a long, flexible tail that can be used as a whip. It's often seen walking backwards with its head lowered between its hind legs." + "Mageplants usually look like mundane plant life, making them a particularly nasty hazard for those not trained in the differences. When that rose begins spitting fire or a vine drags you into the earth, it's not likely to be a good day." ] }, { "type": "entries", - "name": "Horrible Odor", - "page": 232, + "name": "Thunderblossoms", + "page": 202, "entries": [ - "A nacambra exudes a stench of decay that can overwhelm the senses of nearby creatures, causing them to become nauseated. The stench serves as a defense mechanism." + "These explosive plants look like small rose bushes that grow low to the ground. When active, they scuttle in and out of the fray, allowing their blooms to explode, sending seeds (and destruction) everywhere." ] }, { "type": "entries", - "name": "Picky Eaters", - "page": 232, + "name": "Lightning Vines", + "page": 202, "entries": [ - "Although the nacambra usually stalks easy prey, sometimes it emerges from its lair in search of children, who it kills to harvest their hearts, which its master uses to fashion amulets." + "These masses of vines grow small blue blooms that hum with electricity. They lash out, grappling living creatures to deliver heart-stopping shocks." ] }, { "type": "entries", - "name": "Magical Minions", - "page": 232, + "name": "Flash Freezes", + "page": 202, "entries": [ - "Those who possess the power to command nacambras are sorcerers called nacambraan, said to keep nacambras in jars made of clay." + "These white-barked trees bear frosty blue leaves and snow-white blossoms. They enjoy leaching the warmth out of nearby living creatures." ] } ] @@ -95222,38 +95027,46 @@ { "type": "entries", "name": "Salvage", - "page": 233, + "page": 202, "entries": [ - "The scent glands of a nacambra contain a toxin. Harvesting the glands without releasing noxious fumes requires a successful {@dc 15} Wisdom ({@skill Medicine} or {@skill Survival}) check by someone who has proficiency with a {@item poisoner's kit|PHB}. The poisonous substance can then be mixed with fortified wine and turned into a {@item potion of poison|DMG} with a successful {@dc 15} Intelligence check in one hour using the kit." + "The seeds from three thunderblossoms, two lightning vines, or one flash freeze can be worked into an oil that, when placed on a weapon, can allow that weapon to do damage corresponding to the nature of the plant. Making this oil requires someone proficient with the {@skill Nature} skill to succeed on a {@dc 15} Intelligence ({@skill Arcana}) check after spending 12 hours and 100 gp of components. This oil, when put on a melee weapon, deals an additional 6 ({@damage 1d12}) damage of the type based on the plant for 24 hours." ] }, { "type": "entries", "name": "Lore", - "page": 233, + "page": 202, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 233, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 202, "entries": [ - "A nacambra is a nocturnal creature and has sensitivity to sunlight." + "All mageplants are created rather than occurring naturally. Most often druids or wizards are responsible for planting them in areas they want to protect." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 233, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 202, "entries": [ - "A nacambra has magic resistance." + "Thunderblossoms are a useful early warning system for identifying intruders. Planting a border of them can make it hard for someone to walk up on their creator undetected." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 202, + "entries": [ + "Lightning vines are faster than most people suspect and can pick off incautious stragglers before anyone realizes they've fallen." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 233, + "page": 202, "entries": [ - "A nacambra can attach itself to a victim's shadow and magically draw blood through it." + "Flash freeze trees are hard to stabilize without killing the original plant and thus relatively rare among mageplants. Powerful spellcasters sometimes awaken such trees to make them an even deadlier threat." ] } ] @@ -95263,7 +95076,7 @@ ] }, { - "name": "Nether Spider", + "name": "Maiden's Hair", "source": "GHMG", "entries": [ { @@ -95272,26 +95085,37 @@ { "type": "quote", "entries": [ - "As the venom of the large black-and-red spider acts, the victim disintegrates into smoking ashes." - ] + "Beware the woods", + "Beware the night", + "Beware the hair of golden light" + ], + "from": "Excerpt from a Bürach nursery rhyme" }, { "type": "entries", "entries": [ { "type": "entries", - "name": "Nether Arachnids", - "page": 234, + "name": "Forest Blight", + "page": 204, "entries": [ - "A mix of black and fiery red, these large spiders glow with infernal heat. Fiends spawn nether spiders in the Netherworld to patrol and defend strongholds. They slip into Etharis to hunt for fresh prey, which they reduce to ashy sludge to drink." + "Maiden's hair is a deadly plant found in remote forests. They resemble long flowing tufts of golden grass or moss, frequently hanging from tree limbs." ] }, { "type": "entries", - "name": "Light-Absorbing Webs", - "page": 234, + "name": "Delusional Scent", + "page": 204, "entries": [ - "The webs of a nether spider are resistant to flame, and they absorb light, making a nether spider lair extremely dark." + "The maiden's hair releases a poisonous scent, barely noticeable by most humanoids. However, intelligent creatures affected by this poison become enamored with the plant. Poisoned victims who survive encounters with maiden's hair describe visions of an attractive individual with long flowing hair calling them forward." + ] + }, + { + "type": "entries", + "name": "Hag's Favorite", + "page": 204, + "entries": [ + "Hags often cultivate these plants to protect their dismal lairs, leaving skeletons of past victims beneath the deadly plants to warn potential intruders of the danger." ] } ] @@ -95299,30 +95123,38 @@ { "type": "entries", "name": "Salvage", - "page": 234, + "page": 204, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item cook's utensils|PHB} can prepare the venom glands of a nether spider with spices worth 10 gp to create a soup equivalent to two {@item Alchemist's Fire (flask)|PHB|flasks of alchemist's fire}. Doing so requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check. Failure by 5 or more on this check causes the soup to ignite before it can be bottled." + "Individuals proficient with {@item weaver's tools|PHB} can use the fibrous remains of one maiden's hair to craft exceptionally resilient nets. An individual spending 8 hours and succeeding on a {@dc 10} Dexterity ({@skill Sleight of Hand}) check can craft a {@item net of maiden's hair|GHMG} {@homebrew |(see Chapter 4)}." ] }, { "type": "entries", "name": "Lore", - "page": 234, + "page": 204, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 234, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 204, "entries": [ - "Nether spider venom is a toxin and a magical substance that burns victims from the inside out. These spiders are resistant to fire damage." + "The subtle scent released by maiden's hair is poisonous and can induce delirium in its victims." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 234, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 204, "entries": [ - "The webs of a nether spider aren't just sticky, but they also absorb light. They're immune to fire damage but vulnerable to cold." + "These plants are resistant to bludgeoning, piercing, and psychic damage." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 204, + "entries": [ + "A powerful wind can disperse the maiden's hair's poisonous scent for a short time." ] } ] @@ -95335,13 +95167,20 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NetherSpider.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Maiden'sHair1.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Maiden'sHair2.webp" } } ] }, { - "name": "Night Serpent", + "name": "Malcinder", "source": "GHMG", "entries": [ { @@ -95350,7 +95189,7 @@ { "type": "quote", "entries": [ - "Stories say that Malikir sends night serpents to poison heroes that they might fail to act in a critical moment. I think they just like biting everyone." + "A shadowy form moves silently toward its prey, stalking with precision. Sudden flames erupt as the malcinder roars and leaps into the air to crush its target to the ground." ] }, { @@ -95358,26 +95197,26 @@ "entries": [ { "type": "entries", - "name": "Abyssal Snakes", - "page": 235, + "name": "Infernal Hunters", + "page": 206, "entries": [ - "Night serpents are violet-scaled snakes native to the infernal realms, who's poisonous bite temporarily paralyzes its victims." + "Malcinders sometimes escaped the Netherworld, forming small hunting packs found in every region. They suppress their infernal nature when hunting and resting for stealth, dusky skin concealing them in the darkness." ] }, { "type": "entries", - "name": "Untrustworthy Followers", - "page": 235, + "name": "Born in Flames", + "page": 206, "entries": [ - "Night serpents are attracted to fiends or mortals who wield great power. They frequently sneak into the lairs of those who oppose the ones they serve to kill them when they are unprepared. Eventually the night serpents grow bored of those they follow and turn on them as well." + "When a malcinder attacks, its body hardens like cooling lava, and flames glow through its skull. It harnesses this infernal fire within its whiplike tail to hurl flame." ] }, { "type": "entries", - "name": "Light's Enemy", - "page": 235, + "name": "Burning Leader", + "page": 206, "entries": [ - "Night serpents are creatures of darkness. They are less effective in the light and are vulnerable to radiant effects." + "The strongest of malcinders leads a pack. This alpha is the largest in the group and the best hunter. A malcinder alpha draws attention so the pack can attack from all sides." ] } ] @@ -95385,38 +95224,92 @@ { "type": "entries", "name": "Salvage", - "page": 235, + "page": 206, "entries": [ - "The night serpent's hollowed teeth are perfect for crossbow bolt heads. Someone who collects the fangs of a night serpent can create a {@item paralyzing bolt|GHMG} {@homebrew |(see Chapter 4)} with a successful {@dc 10} Intelligence ({@skill Nature}) check by someone proficient with {@item woodcarver's tools|PHB}. Crafting this item takes 1 hour and costs 20 gp per bolt." + "When a malcinder dies, the flames within its body go out, and the corpse hardens like volcanic rock. The claws and fangs from one malcinder corpse make a powder that someone who has proficiency with {@item alchemist's supplies|PHB} can make into a {@item potion of speed|PHB}. Doing so requires other reagents worth 1,000 gp, 8 hours of work, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." ] }, { "type": "entries", "name": "Lore", - "page": 235, + "page": 206, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 235, + "page": 206, "entries": [ - "Night serpents are a poisonous wildlife from the depths of the infernal planes. Bright lights put them at a disadvantage and radiant damage is effective against them." + "Malcinders are fiends immune to fire." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 235, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 206, "entries": [ - "Night serpents are resistant to nonmagical weapons and cannot be harmed by necrotic or poison damage." + "A malcinder alpha coordinates its pack efficiently. Slaying this leader can make the pack much less dangerous.", + "Malcinders are prone to following stronger fiends. Therefore, a creature with fiendish ancestry can tame a malcinder." + ] + } + ] + } + ] + } + ] + }, + { + "name": "Malefic Broker", + "source": "GHMG", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The sound of coins clanking together is music to the ears of some. In the hands of a malefic broker, it's a death knell." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Disciples of Gorodyn", + "page": 208, + "entries": [ + "A rare fiend, the malefic broker is an example of a diabolic middleman. Taking the form of a humanoid, the malefic broker hones its skills in negotiation and acquisition rather than its fiendish might. Greed motivates a malefic broker, who scrambles to acquire more souls for Gorodyn through deception and persuasion." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 235, + "name": "Soul Shards", + "page": 208, "entries": [ - "A night serpents bite {@condition paralyzed|PHB|paralyzes} its victim for a short time." + "Despite a disdain for mortal wealth, a malefic broker carries gems, which the fiend uses to siphon pieces of souls fleeing the dying. When cornered, a malefic broker consumes these soul shards to gain eldritch might it can use to defend itself." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 208, + "entries": [ + "Soul shards taken from the malefic broker fetch 250 gp each, or more, from rich collectors and arcanists. If crushed, added to water, and imbibed, each soul shard acts as a {@item potion of superior healing|DMG}. A malefic broker carries jewels worth at least 500 gp to turn into more soul shards." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 208, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 208, + "entries": [ + "Malefic brokers collect souls, either through fiendish contracts or being near those who die. The soul shards they carry can power their fiendish abilities." ] } ] @@ -95429,13 +95322,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NightSerpent.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MaleficBroker.webp" } } ] }, { - "name": "Nolid", + "name": "Malikirian Imp", "source": "GHMG", "entries": [ { @@ -95444,7 +95337,7 @@ { "type": "quote", "entries": [ - "A sharp howl echoes into the night, too high to be a wolf. Moments later, a large, tan-and-white rodent with torn ears, body covered in scars, crashes through the scrub brush." + "I can give you anything, mortal. Riches? Accolades? To be important, for once? Whisper your secrets to me. I will tell you the secrets of your rivals. They all dance with me." ] }, { @@ -95452,26 +95345,26 @@ "entries": [ { "type": "entries", - "name": "Desert Survivors", - "page": 236, + "name": "Prideful Purpose", + "page": 209, "entries": [ - "Native to Castinella, nolids are monstrous rodents that have adapted to harsh deserts. Hunting venomous prey has also rendered nolids immune to poison, which they can convert to a painkiller. They are also territorial, stalking, slaying, and devouring other rodents in their area." + "A minor daemon of Malikir, Arch Daemon of Pride, the Malikirian imp was created to tempt mortals into acting on their base desires and soothe their guilty consciouses with rapturous feelings of entitlement and certainty. It is said the Angel of Empyreus keeps one chained to elicit confessions and goad mortals into the very acts of sin the Angel of Empyreus seeks to punish." ] }, { "type": "entries", - "name": "Fierce Defender", - "page": 236, + "name": "A Decrepit Devil", + "page": 209, "entries": [ - "Nolids vocalize when defending their territory by howling so loudly it can frighten other creatures. Building trust with a nolid takes time, but is possible. Food must be plentiful, and dominance asserted through training. Nolids are fierce defenders once bonded and are willing to die to protect their handler." + "The imp is a wretched, bruised, shriveled creature that would almost inspire pity, were it not unmistakably fiendish. Its diminutive head resembles the skull of a bighorn sheep, and its sinuous body is covered in cracked and haggard scales." ] }, { "type": "entries", - "name": "Nolid Evolution", - "page": 236, + "name": "Infernal Intelligence", + "page": 209, "entries": [ - "Some nolids have adapted to urban living to become nolidirs, merging humanoid features with larger arms and walking on two legs. Nolidirs are rare enough to be used as cautionary tales to children if they don't go to bed on time. These creatures hunt verminous abominations to claim their territory." + "Before the Godswar, these imps would be exchanged as gifts and familiars by agents of Malikir to influential mages or court advisors to inspire selfishness, war, and hunger for power. They are s pies experts at gaining secrets and revealing them for maximum damage." ] } ] @@ -95479,40 +95372,58 @@ { "type": "entries", "name": "Salvage", - "page": 236, + "page": 209, "entries": [ - "A nolid's carcass can provide enough edible meat for one Medium humanoid for 10 days. Someone with proficiency in {@item alchemist's supplies|PHB} can use all the blood from one nolid or nolidir mixed with mountain laurel worth 20gp to brew two {@item Potion of Poison Resistance|DMG|potions of resistance (poison)}. Doing so requires a successful {@dc 14} Intelligence check using the supplies and 4 hours of work." + "If caught alone with a hostile foe, the imp pleads for its life and pledges to serve its new master. It gives its name, which a caster can use when casting {@spell find familiar} to summon and bind the imp as their familiar.", + "An imp's scales and bones can be used to create a {@item Imp Potion of Fire Resistance|GHMG|potion of fire resistance} with a {@dc 15} Intelligence ({@skill Arcana}) ability check from a character proficient in {@item alchemist's supplies|PHB}. This takes 2 hours and 10 gp of materials. However, there's a {@chance 90|10% chance|Imp|The potion acts normally|The potion imparts fulnerability to all damage except fire.} that the person taking the potion will be vulnerable to all other damage.", + "Eating the Malikirian imp's heart grants the ability to cast {@spell suggestion} once without using a spell slot. The DC to resist this spell is 10." ] }, { "type": "entries", "name": "Lore", - "page": 236, + "page": 209, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 236, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 209, "entries": [ - "A nolid is immune to poison." + "Beware the multitudinous throngs of Malikir's progeny, for they can corrupt even the most pure-hearted and spur them to acts of sin and moral decay." ] }, { "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Survival}):", - "page": 236, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 209, "entries": [ - "A nolid's high-pitched howl can cause an enemy to become frightened, and its blood can be fashioned into a potion to nullify poison." + "Many a foolish warlock thought they had the upper hand when they received such a pathetic creature as their familiar, but they underestimated the imp at their peril." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 209, + "entries": [ + "Despite archmages' divinations, no one quite knows how the Angel of Empyreus came to hold the chains of a Malikirian imp. This cannot be good news." ] } ] + }, + { + "type": "inset", + "page": 209, + "name": "GM Advice:", + "entries": [ + "Play the Malikirian imp as the master manipulator it is. Its main weapon is its enemy's greed, so dig deep into whatever might tempt a character, and keep digging until you find a weakness. Often even if a character isn't greedy, the player is." + ] } ] } ] }, { - "name": "Oblivion Stalkers", + "name": "Marra", "source": "GHMG", "entries": [ { @@ -95521,7 +95432,7 @@ { "type": "quote", "entries": [ - "If you hear the strange, low whistling in the darkness, run! They whistle before they strike, striding out of the darkness, hungry for the souls of the living." + "Marras are literally the stuff of nightmares." ] }, { @@ -95529,42 +95440,19 @@ "entries": [ { "type": "entries", - "name": "Beings of Shadow", - "page": 237, - "entries": [ - "The learned theorize that oblivion stalkers are related to {@creature shadow|MM|shadows}, sharing traits manifesting from the same dark corners of reality. It's a fair point; these foul undead are similarly strange, crawling from the dark to feed upon the living. Lacking the fluid nature of {@creature shadow|MM|shadows}, they are a more overt threat\u2014a legion marching forth from nothingness." - ] - }, - { - "type": "entries", - "name": "Strange Behaviors", - "page": 237, - "entries": [ - "Oblivion stalkers are creatures of strange fixations and dark rituals. These beings whistle, sing, or howl before they strike, and they attack only those who hear those sounds, though it's uncertain how the stalkers could know such a thing. Oblivion stalkers don't harm children, though they have left countless orphans. Among animals, oblivion stalkers feed only on canines such as wolves." - ] - }, - { - "type": "entries", - "name": "Always More Than One", - "page": 237, - "entries": [ - "Oblivion stalkers come at least in pairs, favoring trios and sometimes hunting in sizable packs. This habit isn't a preference, though. Oddly, if a pack of oblivion stalkers is reduced to a single member, the remaining creature often dissipates into nothingness." - ] - }, - { - "type": "entries", - "name": "Diverse Forms", - "page": 237, + "name": "Nightmare Spirits", + "page": 210, "entries": [ - "Oblivion stalkers appear as a shadowy and hazy version of how they appeared in life. The larger the oblivion stalker, the more powerful. When the stalker kills a living creature, its essence manifests in the shadowy corners of the multiverse and join the ranks of these horrors. However, the process is not immediate. Small stalkers typically take the form of dogs or small humanoids. Larger stalkers can take on a multitude of forms, but share similar abilities." + "These nocturnal visitors sit on a sleeping victim's chest, drawing out personal fears and driving poor souls to panic before suffocating them. Those who have survived a marra attack testified that when the creature came to visit, the victim felt a heavy weight on their chest before losing the ability to move.", + "Survivor accounts also report the marra can shapechange, often becoming moths. In this form, a marra can enter rooms through keyholes or other tiny openings." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 237, + "name": "Night Riders", + "page": 210, "entries": [ - "An oblivion stalker doesn't require air, food, drink, or sleep." + "Marra steal horses and other mounts, riding off into the twilight in search of victims. The animals are left exhausted and covered in sweat by dawn." ] } ] @@ -95572,38 +95460,31 @@ { "type": "entries", "name": "Salvage", - "page": 237, + "page": 210, "entries": [ - "There is a {@chance 25|25% chance|Oblivion Stalker|A gemstone is left behind.|Nothing is left behind.} that an oblivion stalker leaves behind a gemstone when it is defeated. These stones are worth between 10 and 500 gp, depending on the size of the creature. There is a {@chance 90|10% chance|Oblivion Stalker Gem|The gem has no special properties.|The gem attracts additional Oblivion Stalkers.} that one of these stones acts as a magnet to additional oblivion stalkers, which appear and attack the holder of the gem at midnight during a new moon. A {@spell remove curse} makes the gemstone safe." + "A nightmare pine grows in the marra's wake. A proficient {@item woodcarver's tools|PHB} can fashion a {@item nightmare staff|GHMG} {@homebrew |(see Chapter 4)} from this stunted tree. Doing so takes 5 days of work, materials worth 100 gp, and someone to cast {@spell phantasmal force} on the staff each day.", + "Near where a marra is slain, there is a {@chance 50|50% chance|Marra|An adder stone is nearby.|There is no item nearby.} of finding an {@item adder stone|GHMG} {@homebrew |(see Chapter 4)}." ] }, { "type": "entries", "name": "Lore", - "page": 237, + "page": 210, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 237, + "page": 210, "entries": [ - "An oblivion stalker is at disadvantage in daylight." + "A marra is a fiend with power over dreams and sleep. It can't be frightened, and it can polymorph into a moth." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 237, - "entries": [ - "An oblivion stalker is vulnerable to radiant damage and resistant to nonmagical weapons." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 237, + "page": 210, "entries": [ - "If an oblivion stalker kills a mortal, it's believed that mortal joins their shadowy ranks." + "A {@condition prone} or sleeping target is vulnerable to a marra's crushing psychic weight." ] } ] @@ -95616,13 +95497,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OblivionStalkers.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Marra.webp" } } ] }, { - "name": "Ogre of the Vale", + "name": "Maskenmagier", "source": "GHMG", "entries": [ { @@ -95631,7 +95512,7 @@ { "type": "quote", "entries": [ - "So many people with missing limbs in this area! Farming accidents, they say. I'm planning to speak to the Baron about it later. But I've been instructed that I must only eat corn and grains and drink only milk for two weeks before my audience...curious." + "A mask can hide who you are. Careful lest you forget who you are." ] }, { @@ -95639,26 +95520,19 @@ "entries": [ { "type": "entries", - "name": "A Hunger for Corruption", - "page": 240, - "entries": [ - "The ogre of the vale is a newly-minted baron who gained his title through long years of gruesome warfare, where he also gained a taste for blood... literally. None know if desperation or moral rot caused him to first eat human flesh, but gorging himself on a cannibal's diet turned a mortal man into an overgrown and brutish monster. This petty tyrant now gives himself over to gluttony, hedonism, and casual violence, and he takes his harvest from his people, casually feasting on them, growing his bloated and greasy body from atop a gilded palanquin." - ] - }, - { - "type": "entries", - "name": "Remote Country", - "page": 240, + "name": "Feline Fiend", + "page": 211, "entries": [ - "This monstrous tyrant rules with an iron fist in Grey Spine, near the Raevan border. It is a war-torn and ravaged land, full of small, isolated baronies and cantons, and beset by mountain bandits. Those who rule here do so via rough justice and fear, attracting all manner of sadistic lackies to enforce their dominion. While this region is home to many monsters, the commonfolk fear the monsters who rule over them the most." + "The maskenmagier can alter its appearance to take any humanoid form, but it is a cat-headed fiend with a humanoid body. Driven by a desire to grow more powerful, the maskenmagier makes masks and consumes souls." ] }, { "type": "entries", - "name": "A Keep of Horrors", - "page": 240, + "name": "Magical Masks", + "page": 211, "entries": [ - "The ogre's castle is a haven for all manner of scum: violent criminals, bloodthirsty soldiers, sadists, and blasphemers. His inner circle are cannibals on their way to becoming ogres themselves, and vampire diplomats are frequent guests of the ogrish baron. Cults to Sitri, Malikir, and Tormach abound in his domain. He even keeps a barn full of monstrous pigs, known as {@creature ogre swine|GHMG}, who devour the ogre's grisly leftovers. The ogre of the vale wields his authority with petty vindictiveness and wanton cruelty, abusing his power to the fullest and hiding behind the pretense of law when it suits him all while his minions keep an eye out for promising prey among the peasants." + "Carved from wood and painted with natural pigments on a neutral base of glue and crushed seashell, the masks a maskenmagier offers portray a beast. Each mask allows the wearer to transform into that animal.", + "A maskenmagier is a clever spellcaster artful at negotiation and hungry for power. It offers people the opportunity to escape life's troubles through mask magic. A deal consists of a proposal that covers the terms each party expects. Accepting the mask seals the agreement and makes the contract binding." ] } ] @@ -95666,39 +95540,38 @@ { "type": "entries", "name": "Salvage", - "page": 240, + "page": 211, "entries": [ - "The ogre of the vale's spleen and gall bladder are filled with fatty bile, more slippery than oil and more flammable than pitch. Someone who collects this bile and succeeds on a {@dc 10} Intelligence ({@skill Nature}) check can craft 6 torches that burn underwater or in magical {@quickref Vision and Light|PHB|2||darkness}. Crafting these items takes 4 hours and requires 10 gp of other materials.", - "When the bile is used as a component in casting a spell that requires a Dexterity saving throw, the DC increases by 1. This can be done 4 times with the bile from one ogre of the vale." + "Those who defeat a maskenmagier discover a {@item mask of the maestro|GHMG} {@homebrew |(see chapter 4)}." ] }, { "type": "entries", "name": "Lore", - "page": 240, + "page": 211, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 240, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 211, "entries": [ - "Life is cruel to the folk who live in the western hills and valleys along the Raevo and Soma border. Raids and skirmishes are common, and the lords and barons of that country cruel and hard." + "The maskenmagier is immune to being {@condition poisoned} or {@condition charmed}." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 240, + "page": 211, "entries": [ - "The baron earned the nickname \"ogre of the vale\" due to his enormous size and his enormous capacity for casual violence. Locals are rightly terrified of his henchmen kidnapping them in the night." + "The masks that the maskenmagier offers are cursed." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 240, + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 211, "entries": [ - "They say that the socalled \"ogre of the vale\" regularly eats his commonfolk who are freshly butchered in the baron's own kitchens. Rumor is he even feeds the scraps to his overgrown hogs." + "A maskenmagier can devour a humanoid's soul, allowing the fiend to take on an uncanny copy of the person's form." ] } ] @@ -95708,7 +95581,7 @@ ] }, { - "name": "Ogre Swine", + "name": "Mausgeist", "source": "GHMG", "entries": [ { @@ -95717,7 +95590,7 @@ { "type": "quote", "entries": [ - "That pig smells terrible... and... is it laughing at us?" + "In the case of the mausgeist, the pursuit of power corrupts in ways only a fiend knows." ] }, { @@ -95725,26 +95598,27 @@ "entries": [ { "type": "entries", - "name": "Big Pig", - "page": 241, + "name": "Fiendish Rodent", + "page": 212, "entries": [ - "An ogre swine is a normal barnyard hog that has eaten too much humanoid flesh. Such pigs swell to a grotesque size. Their teeth, already good for an omnivorous diet, grow longer and more useful for cutting flesh." + "A mausgeist appears when a powerful spellcaster makes an infernal pact for immortality. Magic imbues each of a mausgeist's long whiskers, making the creature a deadly opponent.", + "A mausgeist hungers for humanoid flesh, wandering cemeteries at night to dig up hearts and livers to feast upon. Breaking the curse of a mausgeist's existence requires it to refrain from killing or devouring humanoid flesh for a thousand days." ] }, { "type": "entries", - "name": "Porcine Predator", - "page": 241, + "name": "Shifty Appearance", + "page": 212, "entries": [ - "Once transformed, an ogre swine often eats its fellows, escapes its enclosure, eats the farmer, and escapes into the wild. From there, it hunts more tasty humanoid morsels. It also eats offal and refuse, or almost anything even remotely edible. When not eating, an ogre swine wallows in filth to ease its aching skin, stretched taught over its bulk. The creature soon exudes a stench that, for some reason, ogres find tolerable." + "A mausgeist can change its appearance through magical means. The creature retains some rodent characteristics even in humanoid form." ] }, { "type": "entries", - "name": "Cursed Sapience", - "page": 241, + "name": "Jungeist", + "page": 212, "entries": [ - "As the ogre swine transforms, it also gains humanoid characteristics. Its piggish cleverness grows into malicious cunning. It understands more. Vocalizations can sound more humanlike, from crying to laughter. And the pig's hooves grow long and fingerlike." + "A jungeist is a mausgeist before any pact gives it more power. This fiend is still a formidable foe, but it's easier to dispatch than a mausgeist." ] } ] @@ -95752,30 +95626,31 @@ { "type": "entries", "name": "Salvage", - "page": 241, + "page": 212, "entries": [ - "Someone with proficiency with {@item leatherworker's tools|PHB} can use the hides of five ogre swine to make {@item pigskin armor|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 3 days of work and other materials worth 100 gp." + "A mausgeist is a creature born of a hunger for undying power. Its remains can be harvested for their magical properties. Within the liver of a mausgeist is a {@item pearl of power}.", + "Someone who has proficiency with {@item leatherworker's tools|PHB} or {@item weaver's tools|PHB} can incorporate the hide of a mausgeist into a {@item cloak of the mausgeist|GHMG} {@homebrew |(see chapter 4)}. Doing so requires 10 days of work, extra materials worth 2,000 gp, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." ] }, { "type": "entries", "name": "Lore", - "page": 241, + "page": 212, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 241, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 212, "entries": [ - "Rumors swirl that the Baron of the Vale has a special breed of immense swine on the grounds of his keep in the Grey Peaks. They say folk there go hungry but the baron won't butcher the herd." + "A mausgeist is a fiend immune to poison and resistant to weapons that aren't silvered." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 241, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 212, "entries": [ - "Few know that pigs fed a steady diet of humanoid flesh grow monstrous and take on humanoid features and mannerisms. Such an ogre swine is a filthy beast. Its stink can cause other creatures to retch. Its mouth festers with disease. And it kills people, feasts on them, and naps on their remains." + "A mausgeist can take humanoid form, but it still resembles a rodent in such a disguise. Even in that form, each of the fiend's whiskers can create a magical effect." ] } ] @@ -95788,13 +95663,20 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreSwine.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mausgeist1.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mausgeist2.webp" } } ] }, { - "name": "Ogresh", + "name": "Memori Lich", "source": "GHMG", "entries": [ { @@ -95803,7 +95685,7 @@ { "type": "quote", "entries": [ - "Children love the ogresh living on the outskirts of town. She's a rare flame in this dark world: a stranger you can trust." + "Some find honor in a warrior's death, but others seek an everlasting place among those who fight on in undeath." ] }, { @@ -95811,28 +95693,19 @@ "entries": [ { "type": "entries", - "name": "Big Size", - "page": 242, - "entries": [ - "An ogresh has wide features and a stout build. Apart from remarkable girth, ogresh are like humans in appearance. This similarity rarely allows them to pass as human, however, due to their sheer mass. Adolescent ogresh are about as large as the largest humans while elder ogresh can weigh as much as three or four humans combined.", - "Their appetites match their mass. Ogresh wandering and integration traditions likely stem from the need to spread their population thinner. Lots of ogresh living together might have trouble providing for themselves. In a cosmopolitan setting, an ogresh stands out less, even with a big appetite." - ] - }, - { - "type": "entries", - "name": "Itinerant Youth", - "page": 242, + "name": "Beyond Death", + "page": 214, "entries": [ - "Ogresh spend their adolescence traveling. This journey develops social skills and ensures ample distance between the young ogresh and its elders. When a young ogresh encounters an elder during this time, the elder can hear about current affairs, and the youth can learn more of the history of their people." + "A warrior who seeks lichdom does so in pursuit of glory in battle beyond death. These skilled fighters enter a bargain with an evil entity to evade the afterlife. Unlike wizards who seek arcane knowledge in their immortality, a warrior desires unmatched strength and prowess in battle. The arcane transformation causes a memori lich's physical form to decay but, in exchange, the undead form has supernatural strength and can call up fire to divide the battlefield. As with spellcasting liches that have individualized magical talents, each memori lich is unique." ] }, { "type": "entries", - "name": "Outsized Lives", - "page": 242, + "name": "Memento Skull", + "page": 214, "entries": [ - "Ogresh provide entertainment and counsel to others. These beings are a rare sight, and even rarer still is seeing more than one ogresh in a settlement. Ogresh have a knack for languages and learning customs, and they like to be good neighbors.", - "Although ogresh prefer service and diplomacy, some take up arms to defend their adopted homes. Others take the counselor role to a higher level, studying to provide good advice to community leaders." + "To transcend death, a warrior drinks a toxic concoction mixed with the blood of a powerful creature poured into the skull of a defeated enemy. Drinking the fluid causes immediate death and transformation into a memori lich, whose soul is pulled into the skull.", + "The memento skull must be fed to sustain its magic. When a memori lich slays an opponent, the opponents fleeting spiritual energy feeds the memento skull through the memori lich. Most memori liches prefer stronger foes who have skills the lich can learn by consuming the stored energy." ] } ] @@ -95840,40 +95713,72 @@ { "type": "entries", "name": "Salvage", - "page": 243, + "page": 214, "entries": [ - "Defeated ogresh might carry currency from far-flung kingdoms, unusual herbs or spices, or letters from friends. Despite their wanderlust, ogresh rarely become adventurers, so magic items they possess are more likely to facilitate travel or comfort, such as a {@item bag of holding}, {@item helm of comprehending languages}, or {@item ring of animal influence}." + "A memori lich's skull can be a primary component for a {@item mace of disruption|DMG}. Someone who has proficiency with {@item smith's tools|PHB} can incorporate the skull into the mace, which takes 10 days and other materials worth 2,000 gp to make. The mace must also have {@spell dispel evil and good} cast on it at least three times during its making." ] }, { "type": "entries", "name": "Lore", - "page": 243, + "page": 214, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 243, + "page": 214, "entries": [ - "Ogresh are big people known for their equally big hearts." + "A memori lich is a warrior who became immortal through eldritch means." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 214, + "entries": [ + "A memori lich has supernatural strength and prowess, along with resistances common to the undead. It takes magic weapons to effectively hurt one, and its form can't be changed." + ] + }, + { + "type": "entries", + "name": "{@dc 25} Intelligence ({@skill Arcana}):", + "page": 214, + "entries": [ + "The magic that sustains a memori lich lies within a relic called a memento skull. To permanently kill the lich, one must destroy the skull." ] } ] }, { - "type": "inset", - "page": 243, - "name": "GM Advice:", + "type": "entries", + "page": 214, + "name": "A Memori Lich's Lair", "entries": [ - "Though most ogresh are good-hearted creatures, little is worse than an evil one. They use their influence to corrupt whole communities. These communities tend to do the bidding of their ogresh leader, and often they are tricked into not even realizing their actions are vile. Such ogresh are as duplicitous others are kind." + "A memori lich might haunt an ancient battlefield or a fortress from which it can lead undead soldiers." ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MemoriLich2.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MemoriLich1.webp" + } + } ] }, { - "name": "Oozing Vulture", + "name": "Meyana", "source": "GHMG", "entries": [ { @@ -95882,7 +95787,7 @@ { "type": "quote", "entries": [ - "The squawking and flapping of wings didn't cause me to flee. The blood-dripping feathers and gnarled beak? A whole different story." + "Some people eat only plants. A few plants are happy to return the favor." ] }, { @@ -95890,26 +95795,23 @@ "entries": [ { "type": "entries", - "name": "Oozing Feathers", - "page": 244, - "entries": [ - "Oozing vultures appear as avian creatures with red-tinged feathers that drip blood when they're hunting. This blood often attracts other predators, which the oozing vulture attacks when they approach expecting an easy meal." - ] - }, - { - "type": "entries", - "name": "Attracted to Blood", - "page": 244, + "name": "Hunting Plants", + "page": 217, "entries": [ - "The oozing vulture can smell an open wound over great distances, and the smell of blood causes it to slip into a ravenous frenzy." + "Meyanas are bipedal plant creatures that walk on leglike roots, and they can use tools they hold in appendages resembling arms. These appendages end in pincers that can hold and utilize tools.", + "A meyana can be up to 7 feet tall. Its torso is most of that, with a long, grasping frond that resembles a clam shell. This torso frond is big enough to \"swallow\" an adult human. Inside these fronds, meyanas digest flesh into a nutrient goo the creature can absorb. A meyana uses leftover bones as tools, weapons, or decorations.", + "Several stalks grow out of a meyana's body, and the meyana uses these to sense the environment. (A meyana has no head.) Holes in these stalks allow the meyana to communicate with vocalizations. Most meyanas speak {@language Sylvan|PHB}.", + "Meyanas reproduce by shedding one mature \"hand.\" This pod then grows into a new meyana. An infant starts at about a foot long, but after feasting on meat, the baby can grow to full size in 6 months." ] }, { "type": "entries", - "name": "Semi-Social", - "page": 244, + "name": "Humid Habitat", + "page": 217, "entries": [ - "While oozing vultures are frequently found in groups, their blood frenzy keeps them from working together as a flock like other avian creatures. However, they might enter symbiotic relationships with ground-dwelling creatures to maximize their hunting prospects. If caught and trained, oozing vultures can act as excellent guards or hunters." + "Meyanas live in forests or other tropical, subtropical, or temperate climates. They camouflage themselves in thick vegetation, making their hunting easier. Meyanas live in sheltered thickets or wet underground areas. They prefer enclosed spaces to open ones.", + "Despite their preferences, meyanas can survive in any area that supports plant growth. They can be a threat to any area in which they can gain a foothold. Only inadequate prey can slow their proliferation.", + "Meyanas congregate in small tribes. Those tribes work together in a larger system that cooperates, shares food, and defends each other." ] } ] @@ -95917,57 +95819,40 @@ { "type": "entries", "name": "Salvage", - "page": 244, + "page": 217, "entries": [ - "An oozing vulture's feathers are prized by tailors and arcanists alike. A character can collect {@dice 2d10} feathers with a successful {@dc 10} Dexterity ({@skill Nature}) check. Each feather is worth 3 gp." + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the leaves of one adult meyana to brew a {@item potion of greater healing|DMG}. Doing so takes 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check." ] }, { "type": "entries", "name": "Lore", - "page": 244, + "page": 217, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 244, + "page": 217, "entries": [ - "Oozing vultures have a vicious bite that can knock their victims {@condition prone}." + "The woody, plantlike structure of a meyana makes the creature resistant to piercing damage. Anyone trapped in the plant's central body risks being quickly digested." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 244, - "entries": [ - "Oozing vultures can track the smell of blood over great distances." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 244, + "page": 217, "entries": [ - "An oozing vulture is enraged by the smell of blood and gains advantage on attacks against wounded prey." + "Meyanas can sense the footfalls of those moving on the ground." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OozingVulture.webp" - } - } ] }, { - "name": "Ordeal Tree", + "name": "Mjorks", "source": "GHMG", "entries": [ { @@ -95976,7 +95861,7 @@ { "type": "quote", "entries": [ - "In the primeval wood rises the ordeal tree. Should you hang from this hoary pillar of begone time for seven moons, you will gain power of the ancients." + "Is it just me, or does the darkness seem thicker? And did it just get really warm in here?" ] }, { @@ -95984,26 +95869,35 @@ "entries": [ { "type": "entries", - "name": "Hidden Danger", - "page": 245, + "name": "Sootling Spawned", + "page": 218, "entries": [ - "Much like a {@creature treant}, an ordeal tree is capable of movement or even speech, but it rarely does so, preferring to tempt victims into believing it's a magical tree." + "Where the powers of fire and earth meet, sparks of elemental energy can ignite a faint light of sentience between the two elements. These sootlings are amorphous creatures, folding and stretching into various beastlike shapes. If allowed to thrive between the elements of fire and earth, the sootling eventually grows into a mjork unless magic keeps its development halted." ] }, { "type": "entries", - "name": "The Worst Are Best", - "page": 245, + "name": "Volcanic Elementals", + "page": 218, "entries": [ - "An ordeal tree only grants power to those with the capacity to do great evil. Those with pure hearts are simply murdered." + "A mjork is a creature as filled with chaos as the fires that fueled it, and as solid as the rock that gave it shape. The elemental looks like a humanoid of volcanic rock, moving with a jagged, stilted gait. Small cracks accent its surface, revealing a pulsating flame within. Heat emanates from the mjork's body, burning those who come too close and leaving singed, sooty tracks where it moves.", + "As they grow larger, mjorks specialize. Some focus on their solid, rocky shape and charging through foes. Others emphasize fire, allowing their internal flames to sheathe the body. Still others embrace smoke and ash. Some of these ashers grow from sootlings who barely survived their emergence and became attached to their sooty origins." ] }, { "type": "entries", - "name": "Power with Cost", - "page": 245, + "name": "A World of Ash", + "page": 218, "entries": [ - "The ordeal tree's blessing, if granted at all, comes with a curse." + "Mjorks have a narrow worldview, having been raised in the grind and heat of volcanic stone. To them, the environment they spawned from is the only place of safety they have known, and they wish to spread it across the world. To bring about this ideal, mjorks wander sparsely inhabited areas where they spread fires and watch the world around them burn. These expeditions of destruction last until the mjork returns to the volcanic area that gave it life." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "page": 218, + "entries": [ + "A mjork doesn't require food, drink, or sleep." ] } ] @@ -96011,38 +95905,31 @@ { "type": "entries", "name": "Salvage", - "page": 245, + "page": 218, "entries": [ - "The heartwood of an ordeal tree can be turned into an incense that, when inhaled, acts as a cure for removing powerful curses. Obtaining the wood requires a successful {@dc 15} Dexterity ({@skill Sleight of Hand}) check by someone proficient with {@item woodcarver's tools|PHB}. Recovering and preparing this incense takes 15 days and costs 1000 gp, also requiring a successful {@dc 20} Intelligence ({@skill Religion}) check." + "Within every mjork is a heart of ash hardened into smoky crystal. This crystal might already be broken in the remains of a slain mjork, making it useless. An intact crystal can be broken or hurled at a point up to 60 feet away as an action. When it breaks, which it does upon landing if hurled, the crystal releases a 20-foot-radius sphere of sooty smoke, centered on a point in the breaker's space or on the point where the crystal landed. The smoke spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured}. It lasts for 1 minute, but a moderate wind (at least 10 miles per hour) disperses it in 4 rounds. A strong wind (20 or more miles per hour) disperses the smoke in 1 round. These crystals sell for 15gp or more each.", + "The smaller crystals from sootlings or broken mjork crystals are like smoky quartz. These gems can be worth from 1 sp to 1 gp each, or more to collectors who believe they are mjork crystals. Someone who polishes them using {@item jeweler's tools|PHB} can increase their value as semiprecious stones." ] }, { "type": "entries", "name": "Lore", - "page": 245, + "page": 218, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 245, - "entries": [ - "Lashing yourself to an ordeal tree for 7 days can grant a petitioner power based on their heart's desire." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 245, + "page": 218, "entries": [ - "The blessings of the ordeal tree often come with curses." + "Mjorks are made from earth and fire clashing together. These elementals often dwell near volcanoes." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 245, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 218, "entries": [ - "Ordeal trees only grant their blessings to those whose hearts are evil." + "Mjorks are vulnerable to thunder damage, which cracks their rocky skin. They can also sense through smoke as if the haze provided them {@sense blindsight}." ] } ] @@ -96055,13 +95942,41 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OrdealTree.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mjorks.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MjorkSootlingSwarm.webp" } } ] }, { - "name": "Outlaw", + "name": "Mold Spider", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "Mold spiders are twisted bits of plant matter that forage in dark caves and ruins for rotting matter to settle on and \"eat.\"" + ] + } + ] + } + } + } + }, + { + "name": "Morbus Kobolds", "source": "GHMG", "entries": [ { @@ -96070,7 +95985,7 @@ { "type": "quote", "entries": [ - "Stick to the roads to avoid the monsters of the wild, they tell you. The roads aren't all that safe, I reply!" + "If a group of lions is called a pride, a group of morbus kobolds is called an infection." ] }, { @@ -96078,18 +95993,29 @@ "entries": [ { "type": "entries", - "name": "Roads of Etharis", - "page": 246, + "name": "Health Hazards", + "page": 222, "entries": [ - "Travel in Etharis is a dangerous proposition. Those who venture beyond the safety of city walls often stick to the network of roads laid down during the Bürach Empire's heyday. These roads have their own perils, however, as evidenced by the outlaws who've made highway robbery their trade." + "Across Etharis, and particularly in the city-state of Liesech, kobolds are associated with vermin and plague. Sewer-dwelling kobolds, known as morbus kobolds by the few scholars who study such beings, seem immune to the diseases they carry. Worse, these kobolds move from region to region spreading outbreaks. If a gathering of morbus kobolds is found in a sewer system, where they prefer to take up residence, local officials are quick to put a bounty on the creatures before they bring about a health crisis." ] }, { "type": "entries", - "name": "Flamboyant Thievery", - "page": 246, + "name": "Fervent Filth Followers", + "page": 222, "entries": [ - "Outlaws of the road differ from usual thieving ruffians in several ways. Traversing the roads quickly and keeping pace with carriages and wagons means that this breed of bandit relies on horses or other mounts. Riding in on horseback makes stealth less of an option, so this path attracts those with a flair for the dramatic. When a traveler hears a gunshot and a boisterous laugh, an outlaw won't be far off." + "Morbus kobolds worship the Filth Grazer, a creature they claim blessed morbus kobolds with resilience against plague and other ailments on the condition that they helped spread the diseases they carry. Morbus kobolds believe that commitment to spread plagues did not end with their ancestors, but that the blessing must be renewed. This dogma allowed morbus kobolds to flourish at the expense of other people.", + "Guided by their beliefs, morbus kobolds live in nomadic clans. These clans stop in a settlement long enough to infect locals with diseases from other regions, contract local diseases, then move on. Morbus kobolds consider it a point of pride when their efforts produce a pandemic, particularly if the disease is as severe as {@disease the Weeping Pox|GH}.", + "Morbus kobolds obsess about losing the Filth Grazer's blessing. If a morbus kobold expresses doubts about spreading disease or the existence of the Filth Grazer, they face banishment or worse. Most loyally spend their days wallowing in filth, training giant rats, and carrying out plots to spread infection." + ] + }, + { + "type": "entries", + "name": "Kobold Kin", + "page": 222, + "entries": [ + "Built like other kobolds, morbus kobolds stand out with their jaundice and webbed feet. Some morbus kobolds have functioning gills, a trait these kobolds believe signifies the Filth Grazer's favor. One can often smell a morbus kobold before seeing it, owing to their sewer homes and filthy habits.", + "Morbus kobolds who survive long enough become elders. These elders show cosmetic signs of diseases they've carried over their lifetime, such as bloodshot eyes, discolored skin, and raspy voices punctuated with coughing fits. Disease growths protrude from an elder's body, each a mark of worthiness in morbus kobold beliefs." ] } ] @@ -96097,41 +96023,41 @@ { "type": "entries", "name": "Salvage", - "page": 246, + "page": 222, "entries": [ - "The {@item blackpowder pistol|GHPG|blackpowder pistols} outlaws favor are extremely rare and valuable. However, rough use and poor upkeep comes with a robber lifestyle, which means that the pistol requires maintenance before it can be used reliably. This maintenance costs 100 gp and must be performed by someone who has proficiency with {@item smith's tools|PHB} or {@item tinker's tools|PHB}. Without this refurbishing, the pistol breaks beyond repair the next time a shooter using it rolls a 1 on the {@dice d20} for an attack roll. This catastrophe occurs before any other trait can mitigate it unless the GM rules otherwise." + "Someone who has proficiency with {@skill Medicine} can attempt a {@dc 13} Wisdom ({@skill Medicine}) check to extract the largest tumor from a morbus kobold elder. If this check succeeds, someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can wrap the tumor with herbs and reagents worth 200 gp. The wrapped tumor must be left in open air so it receives daily sunlight for 7 days. Someone must cast {@spell lesser restoration} on the tumor during this time. At the end of the process, the tumor can be polished and set in a necklace, making a {@item periapt of health}." ] }, { "type": "entries", "name": "Lore", - "page": 247, + "page": 222, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 247, + "name": "{@dc 13} Intelligence ({@skill Nature}):", + "page": 222, "entries": [ - "Outlaws rely on speed and a decisive first strike to demoralize their quarry. Those in this profession often love a flamboyant lifestyle and the thrill of riding into danger." + "Morbus kobolds are a known for spreading disease. Despite their role in propagating contagions, they are immune to the effects of all known diseases." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 247, + "name": "{@dc 13} Intelligence ({@skill History}):", + "page": 222, "entries": [ - "Outlaws prefer to use {@item blackpowder pistol|GHPG|blackpowder pistols} for an initial strike. The powerful attack and the loud noise strengthen the impact of the outlaw's arrival, causing many to give up without a further fight." + "The first documented record of an encounter with a morbus kobold was in the city of Liesech during the early days of {@disease the Weeping Pox|GH}. Shortly after this encounter, {@disease the Weeping Pox|GH} began spreading in nearby regions." + ] + }, + { + "type": "entries", + "name": "{@dc 16} Wisdom ({@skill Medicine}):", + "page": 222, + "entries": [ + "The largest tumors in morbus kobold elders can be treated then dried in sunlight to create a ward against diseases." ] } ] - }, - { - "type": "inset", - "page": 247, - "name": "GM Advice:", - "entries": [ - "Hit and run tactics are a mainstay of outlaw tactics. Any outlaw worth their weight in blackpowder always has a contingency plan for when circumstances don't favor them. Using mounts means they can escape more easily, and often the paths they take while escaping are lined with traps that they can easily avoid, while pursuers must contend with them." - ] } ] } @@ -96141,13 +96067,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Outlaw.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MorbusKobolds.webp" } } ] }, { - "name": "Pactbreaker", + "name": "Mothfolk", "source": "GHMG", "entries": [ { @@ -96156,7 +96082,7 @@ { "type": "quote", "entries": [ - "If the daemons seek to influence mortals by these blasphemous bargains, we'll see to it their pawns know the price of their dealings." + "Many things haunt the night. But what I witnessed after the bridge collapsed...that was horrid. I can still see its red eyes and hear the beating of wings." ] }, { @@ -96164,34 +96090,26 @@ "entries": [ { "type": "entries", - "name": "Chaotic Constructs", - "page": 248, - "entries": [ - "Pactbreakers are constructs that seek out and punish those who enter bargains with otherworldly entities. Each is crafted in a distorted image of a warrior, angel, or another representation of justice." - ] - }, - { - "type": "entries", - "name": "Celestial Weapons", - "page": 248, + "name": "Flying Terror", + "page": 224, "entries": [ - "Followers of Solyma, the Arch Seraph of Justice, crafted the first pactbreakers. Bereft of her guidance, members of this sect decided to take vengeance on those who treat with fiends, evil fey and Aether Kindred. They forged pactbreakers to enforce their holy laws, using celestial magic and forces drawn from elemental chaos. This magic grants each pactbreaker the ability to alter its attacks." + "Those carrying bright torches or lanterns at night risk catching the attention of the mothfolk. These winged 7-foot-tall humanoids with large moth wings fly across the night sky searching for bright lights." ] }, { "type": "entries", - "name": "Tireless Trackers", - "page": 249, + "name": "Disaster Seekers", + "page": 224, "entries": [ - "Pactbreakers have an instinctive sense, instantly recognizing those who make infernal, evil fey, or aberrant bargains. Those bound by such rules set off the construct's enhanced senses. A pactbreaker uses this ability to relentlessly pursue any warlock or fiendish thrall." + "Mothfolk are often found around disasters, relishing the mayhem." ] }, { "type": "entries", - "name": "Constructed Nature", - "page": 249, + "name": "Red Glow", + "page": 224, "entries": [ - "A pactbreaker doesn't require air, food, drink, or sleep." + "The mothfolk have giant red glowing eyes. Creatures that stare too long into them are terrified at what those eyes reveal." ] } ] @@ -96199,50 +96117,41 @@ { "type": "entries", "name": "Salvage", - "page": 249, + "page": 224, "entries": [ - "The closest creature within 30 feet of a pactbreaker when it is destroyed absorbs a portion of the construct's chaotic energy. If more than one creature is that close, each creature rolls a {@dice d20}. The creature that rolls the highest or each creature that ties for highest gains the effects of a {@item potion of heroism}." + "The mothfolk's eyes glow with arcane potential. Someone collecting 10 mothfolk eyes can craft a {@item mace of terror|DMG}. This requires a proficient weaponsmith to succeed on a {@dc 15} Intelligence ({@skill Arcana}) check after 5 days of work and using 500 gp of components." ] }, { "type": "entries", "name": "Lore", - "page": 249, + "page": 224, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 249, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 224, "entries": [ - "Pactbreakers are constructs that hunt down mortal allies of fiends, evil fey, and aberrations. They can sense beings bound by bargains with such entities. Pactbreakers are resilient, resistant to normal weapons that aren't adamantine, and resistant to magic." + "The mothfolk are fast fliers, making it impossible to land {@action opportunity attack|PHB|opportunity attacks} on them at times." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 249, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 224, "entries": [ - "A pactbreaker can shift its shape and weapon. This magic weapon disrupts magic gained from supernatural contracts and pacts." + "The mothfolk are drawn to disasters." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 249, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 224, "entries": [ - "A pactbreaker's weapon can adjust to exploit some of a foe's weaknesses. The construct can also fire a beam of force that grounds flying creatures." + "The mothfolk's eyes can cause paranoia in those who look too deeply into them." ] } ] - }, - { - "type": "inset", - "page": 249, - "name": "GM Advice:", - "entries": [ - "In the world of Grim Hollow, characters are going to face powerful temptation to gain power through contracts with evil or unscrupulous powers. Not only are there typical warlock pacts, but there are some transformations granted through dealings with unholy forces. The pactbreaker is a wonderful tool for the GM to use to provide suitable consequences for those deals.", - "Introducing a pactbreaker at lower levels, before the characters are powerful enough to simply kill it, can make for a fun, recurring threat that the characters must first escape from, and then later deal with. The more toward evil the characters shift in their behaviors with the campaign, the more frequently the pactbreakers find and challenge them." - ] } ] } @@ -96252,13 +96161,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Pactbreaker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mothfolk.webp" } } ] }, { - "name": "Panjaian", + "name": "Mouruge", "source": "GHMG", "entries": [ { @@ -96267,7 +96176,7 @@ { "type": "quote", "entries": [ - "Instilled with the power of the Primordials, panjaians are literal forces of nature." + "A twisted manifestation claws its way out of the mire, looking for warm flesh to feast on, driven by an insatiable hunger." ] }, { @@ -96275,30 +96184,26 @@ "entries": [ { "type": "entries", - "name": "Elemental Gifts", - "page": 250, + "name": "Black Mire Born", + "page": 225, "entries": [ - "When the Primordials need champions and emissaries, they empower mortals with their elemental blessings, exalting them into panjaians. These panjaians bridge the gap between elemental and humanoid. Most panjaians look vaguely human with hair, eyes, and skin tones that reflect their elemental affinity.", - "When fighting on behalf of their Primordial patron, a panjaian could never be mistaken for a normal mortal. They weaponize the elements. Towers of flame, rising walls of earth, grasping tendrils of water, and lightning arcing from outstretched fingertips are the chosen weapons of an enraged panjaian.", - "Once a humanoid becomes a panjaian, their patron can't undo the process. Most panjaian's loyally serve their masters, allying with those who share the same creator. But if a threat is dire, or a quest critical, panjaians empowered by different Primordials work together to ensure success." + "When an evil humanoid falls in the Black Mire, vines find the body. They wrap the corpse, strip away flesh, and create two belts of bones that cross the chest. After transformation, the sapient and emotionless mouruge contends with eternal hunger for flesh. It roams and consumes all corpses, while the bones around its body rattle a warning." ] }, { "type": "entries", - "name": "Primordial Servants", - "page": 250, + "name": "Kindled Hatred", + "page": 225, "entries": [ - "Each panjaian is tied to a specific Primordial. Alondons serve the Lord of the Depths, Alondo. Morakeshi are the chosen of Lady Morakesh, ruler of Flamebourne and of fire. Empowered by the Living Mountain, Citrolach, citrolachi have mastery over earth and stone. Servants of the Queen of Air and Shadow, Ilhara, ilharans wield the power of wind and storm.", - "Although they vary as humanoids do, panjaians have tendencies related to their element. Alondons prefer to remain neutral unless the outcomes are serious or impact them directly. Morakeshi are as charismatic as they are quick tempered. Citrolachi are the most stoic of the panjaians and the least likely to act out of impulse or passion. Ilharans are far more likely to act as spies and saboteurs than soldiers." + "Some mouruges were so powerful in life that their personality carries into undeath. This phenomenon is so rare that no one attempts to become a mouruge. Such a kindled mouruge hunts down and devours those it hated in life. This hatred manifests in mastery of soul fire." ] }, { "type": "entries", - "name": "Return of the King", - "page": 250, + "name": "Undead Nature", + "page": 225, "entries": [ - "Within the last decade, panjaians with the ability to manipulate coldfire\u2014a swiftly spreading, freezing, blue flame that plagues Grarjord\u2014have reappeared in the world. These servants of Gormadraug frighten other Primordials. Many speculate the reemergence of these panjaians is a sign of Gormadraug's return.", - "But the origins of the panjaian gormadraugons are unknown to those outside their ranks. Their presumed patron, Gormadraug, has been dormant for some time, and the gormadraugons aren't sharing their origins. Pariahs among other panjaians, gormadraugons' motives are as enigmatic as their existence." + "The mouruge doesn't require air, food, drink, or sleep." ] } ] @@ -96306,48 +96211,40 @@ { "type": "entries", "name": "Salvage", - "page": 250, + "page": 225, "entries": [ - "Someone who has proficiency in {@skill Medicine} can attempt a {@dc 13} Wisdom ({@skill Medicine}) check to remove a panjaian's heart intact. Somebody who has proficiency with {@item alchemist's supplies|PHB} can treat the heart with reagents worth 100 gp in a process that takes 3 days and a successful {@dc 13} Intelligence or Wisdom check. This process, if successful, hardens the heart into an {@item elemental gem}: {@item Elemental Gem, Blue Sapphire|DMG|blue sapphire} for ilharan, {@item Elemental Gem, Yellow Diamond|DMG|yellow diamond} for citrolachi, {@item Elemental Gem, Red Corundum|DMG|red corundum} for morakeshi, and {@item Elemental Gem, Emerald|DMG|emerald} for alondon. What this process creates when used on the heart of a panjaian gormadraugon is unknown. History records no such act. (A {@item gem of brightness|DMG} is a good possibility, however.)" + "The bones of one mouruge can be ground into a powder. When combined with raw meat, mud, and other reagents worth 100 gp, the mixture creates a magical substance known as {@item gristaline|GHMG} {@homebrew |(see chapter 4)}." ] }, { "type": "entries", "name": "Lore", - "page": 251, + "page": 225, "entries": [ { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Religion}):", - "page": 251, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 225, "entries": [ - "Panjaians first appeared near the end of the Primordial's war with the gods. Some scholars believe if panjaians had been created earlier, it might have changed the conflict's outcome." + "A mouruge is driven by the need to eat flesh, favoring that of their enemies during their living years." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Nature}):", - "page": 251, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 225, "entries": [ - "Every panjaian has an affinity for the element of their Primordial patron. This affinity manifests in resistances, control over the element, and the ability to wield that element as a weapon." + "Kindled mouruges can control fire, and they are vulnerable to holy water. Such a mouruge has more self-awareness and can be reasoned with." ] } ] - }, - { - "type": "inset", - "page": 251, - "name": "GM Advice:", - "entries": [ - "Since a panjaian can be created from any type of humanoid creature, the stats shown here can be used as a template for adding powers to other creatures. For example, there's nothing stopping you from creating an ogre ilharan. Creatures within the 4\u20138 CR range won't become too powerful if given some of the traits of the panjaian. Creatures lower than CR 4 would become a CR 6 monster and should just use the regular panjaian stat block. Creatures of CR 9 or higher don't gain much by adding the traits, but it could be a great mystery for the characters to unravel." - ] } ] } ] }, { - "name": "Parasite Warlock", + "name": "Mud Zombie", "source": "GHMG", "entries": [ { @@ -96356,7 +96253,7 @@ { "type": "quote", "entries": [ - "Some lose their grasp on reality. Others revel in a strange and terrible reality they've seen." + "Never go into a fight with a mud zombie alone. It's full of surprises you won't enjoy." ] }, { @@ -96364,18 +96261,18 @@ "entries": [ { "type": "entries", - "name": "Between Realities", - "page": 254, + "name": "Fused Gore", + "page": 227, "entries": [ - "Aether Kindred exist in the far reaches beyond normal space and time, but they aren't the only entities to inhabit those in-between places. Other strange entities writhe and swim in the nothingness between stars, hungering for energies they can sense just beyond the veil. Occasionally they taste freedom when a mage manages to open a thin crack, whetting the appetite of these strange beings and drawing them toward the known world." + "Any muddy or swampy area could hide a grotesque surprise. Mud zombies form from piles of gore. At rest, they look like mounds of remains, but when roused, each becomes a writhing mass of muckcovered limbs. These limbs can split from the mass and continue fighting." ] }, { "type": "entries", - "name": "Subtle Infiltrators", - "page": 254, + "name": "Undead Nature", + "page": 227, "entries": [ - "Contact with the outer cosmos is rare, but a seeker of arcane knowledge might briefly touch the mind of a creature from that far realm. If that creature takes notice, it might be intrigued by the rich domain it senses. Such an entity perceives the mortal world as a fertile spawning ground, abundant with food for its offspring. And so, it sends forth a fragment of its will in the form of a larva to worm its way into the mind and body of the one foolish enough to contact it." + "A mud zombie doesn't require air, food, drink, or sleep." ] } ] @@ -96383,48 +96280,40 @@ { "type": "entries", "name": "Salvage", - "page": 254, + "page": 227, "entries": [ - "A parasite warlock always has a blightworm within. In the typical blightworm warlock, the worm is immature and unable to live outside the host. Extracting a blightworm from the host requires someone who has proficiency in the {@skill Medicine} skill to succeed on a {@dc 15} Wisdom ({@skill Medicine}) check. The corpses of two such immature blightworms or one mature one can be used to create four doses of a potion that mimics the {@spell telepathic bond} spell for those who drink it at the same time while within 30 feet of each other and are willing to participate in the bond. Making this potion requires the blightworm or worms, reagents worth 250 gp, 8 hours of work, and a successful {@dc 15} Intelligence or Wisdom check." + "Mud zombies often contain or still wear equipment and jewelry left on the zombie's constituent parts." ] }, { "type": "entries", "name": "Lore", - "page": 254, + "page": 227, "entries": [ { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 254, - "entries": [ - "Parasite warlocks draw their power from a parasitic creature dwelling within them. The parasite, known as a blightworm, is from some other plane of existence." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 255, + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 227, "entries": [ - "Blightworms exist to consume energy, draining worlds until they are depleted husks. Their hosts gain limited ability to siphon magic from their foes. The parasite does the same to its host, eventually merging into a unified being." + "Mud zombies look like large piles of gore." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 255, + "name": "{@dc 13} Intelligence ({@skill Religion}):", + "page": 227, "entries": [ - "The blightworm can survive the death of its host. It emerges from the corpse and attempts to infest a new body. The new host's soul departs and that of the original warlock takes its place, a horrific reward for service to otherworldly forces." + "Stories tell of these writhing masses breaking into smaller monsters when attacked." ] } ] }, { "type": "inset", - "page": 255, + "page": 227, "name": "GM Advice:", "entries": [ - "A parasitic blightworm infestation can be a devastating plot twist in a campaign. A trusted ally who falls prey to one can do irreparable harm to the characters. If this happens, give the characters subtle hints that their ally is acting differently, without stating it outright. The players will feel great if they figure it out based on your subtle clues, and they can solve the problem before it gets too far out of hand." + "For some added fun and challenge, add a ranged attack for the mud zombie, where it throws grasping hands at enemies. These hands attack at {@hit 5}, doing 6 ({@damage 1d6 + 3}) damage on a successful attack. A hand continues to claw at the targeted creature for that damage each round until the target escapes the claw (escape {@dc 13})." ] } ] @@ -96435,20 +96324,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ParasiteWarlock.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blightworm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MudZombie.webp" } } ] }, { - "name": "Pesta", + "name": "Mukad", "source": "GHMG", "entries": [ { @@ -96457,7 +96339,7 @@ { "type": "quote", "entries": [ - "Each season, a fieldhand sees a hazy shimmer and thinks it's just the heat. They go out to work, and they never come back. It ain't the heat shimmering out there." + "The Aether Kindred slumber, but mukads writhe and work, preparing for their masters' return. We must eradicate every infestation before it's too late." ] }, { @@ -96465,27 +96347,28 @@ "entries": [ { "type": "entries", - "name": "Heat Haze", - "page": 257, + "name": "Aether Kindred Agents", + "page": 228, "entries": [ - "Appearing as yellowish, humanoidshaped clouds, pestas can be hard to spot due to their incorporeal form. During hot days, a pesta and a heat shimmer appear identical.", - "Pestas are also called \"the farmer's shade.\" Most of their victims are found in or around fields. They blend in with the wheat and corn, and farmers have mistaken a pesta for a cloud of dust." + "Mukads are big, sapient insectile creatures that scrabble feverishly in the darkness beneath towns and cities. They serve the Aether Kindred and prepare for the return of their extraplanar masters. A gathering of mukads is known as an infestation." ] }, { "type": "entries", - "name": "Bearers of Disease", - "page": 257, + "name": "Communal Mind", + "page": 228, "entries": [ - "Pestas are the risen souls of people who died of a disease while working under the hot sun. In their final moments, they cursed their life being cut short. This emotion kept their soul anchored as an angry reflection of what they were in life, bound to spread the disease that claimed them." + "Many sages believe the mental powers of mukads come from a connection to Pharazorthok. Some have suggested individual mukads are physical manifestations of a fragment of an Aether Kindred's mind." ] }, { "type": "entries", - "name": "Diseased Corpses", - "page": 257, + "name": "Grotesque Forms", + "page": 228, "entries": [ - "The victims of a pesta appear drained of vitality and have an unhealthy yellow hue to their skin. No matter how vigorous they were in life, in death they look as if they spent months battling a horrid disease. Such bodies are wrapped in cloth to avoid touching them and burned soon after they're found. The pesta might be long gone, but the diseased corpse left behind can spawn another and continue to wreak havoc." + "Mukads are bizarre humanoid-sized centipedes with tough greenish-black carapaces. A mukad walks on hundreds of thin legs, providing rapid movement across walls and ceilings. Also, each mukad has two clawed hands and a pair of venom-filled mandibles.", + "Mukads come in sizes and shapes based on their place in the infestation hierarchy and their stage of growth. Larvae, each about the size of a house cat, are voracious. They form swarms to devour whatever they can and grow quickly. Most larvae grow into workers, about as large as a human child. These workers can specialize in colony defense, growing a little larger and becoming droners or warriors.", + "All these mukads issue from progenitors. Mukad progenitors are central to a mukad infestation. These massive leaders direct the infestation's activities and implant prey with a reproductive substance from which larvae emerge to expand the infestation." ] } ] @@ -96493,32 +96376,85 @@ { "type": "entries", "name": "Salvage", - "page": 257, + "page": 228, "entries": [ - "Legend says that if you listen carefully, succeeding on a {@dc 15} Wisdom ({@skill Perception}) check if you're within 10 feet of the pesta when it perishes, the pesta reveals a cherished secret as it dissipates. Someone might also intuit this information with a successful {@dc 15} Wisdom ({@skill Insight}) check. This knowledge could lead to something valuable." + "Someone who has proficiency in the {@skill Arcana} or {@skill Medicine} skill can extract the venom sacs from an adult mukad with a successful {@dc 13} Intelligence ({@skill Arcana}) or Wisdom ({@skill Medicine}) check. Somebody who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} must refine and preserve the toxin with reagents worth 5 gp. Success in this process yields one dose of {@item mukad venom|GHMG}, or two doses from a progenitor mukad.", + { + "type": "statblock", + "tag": "item", + "source": "GHMG", + "name": "Mukad Venom", + "page": 228 + } ] }, { "type": "entries", "name": "Lore", - "page": 257, + "page": 228, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 257, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 228, "entries": [ - "The pesta can emit a noxious cloud that can infect victims with terrible diseases." + "The mandibles of these sapient centipedal aberrations contain a paralytic poison." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 228, + "entries": [ + "Mukads are telepathic, and some have psychic powers to enthrall, distract, and cause pain." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 228, + "entries": [ + "Progenitor mukads can inject already {@condition paralyzed} creatures with a strange \"poison\" that causes a creature to be {@condition paralyzed} for a day. The substance creates an ectoplasmic \"cocoon\" from which mukad larvae eventually emerge to feed on the {@condition paralyzed} victim." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadLarvaSwarm.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadLarva.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadWarrior.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadProgenitor.webp" + } + } ] }, { - "name": "Plague Doctor", + "name": "Nacambra", "source": "GHMG", "entries": [ { @@ -96527,7 +96463,7 @@ { "type": "quote", "entries": [ - "Those who hold power over life and death are dangerous for exactly that reason." + "The foul odor of a nacambra should be warning of its presence, yet it manages to creep unnoticed through the shadows, preying on those who can't easily defend themselves." ] }, { @@ -96535,19 +96471,42 @@ "entries": [ { "type": "entries", - "name": "Medical Calling", - "page": 258, + "name": "Shadow Suckers", + "page": 232, "entries": [ - "When {@disease the Weeping Pox|GH} spread in Liesech, the call went out for any mage or physician who might be able to develop a cure for this horrible blight. This call led to an influx of healers and wizards, many hoping to gain fame and glory by solving the riddle of this new disease. They were unprepared for the situation that awaited them." + "Nacambras come out at night. They \"bite\" a victim's shadow, pinning the unfortunate in place and magically sucking blood through the shadow." ] }, { "type": "entries", - "name": "Forged by Disaster", - "page": 258, + "name": "Hideous Hybrid", + "page": 232, "entries": [ - "Liesech was in a horrible state. The disease swept from person to person unhindered by treatments that science and magic could bring to bear. In desperation, the few healers who managed to avoid succumbing to the disease developed entirely new branches of magical alchemy in hopes of stemming the tide.", - "Two groups emerged from this plague-ridden metropolis. One is the Morbus Doctore, who claimed victory over the disease with a secretive and costly cure. The other is an ununified host of would-be saviors, some twisted by the horrors they witnessed." + "A nacambra resembles a hornless goat, but has large ears and a long, flexible tail that can be used as a whip. It's often seen walking backwards with its head lowered between its hind legs." + ] + }, + { + "type": "entries", + "name": "Horrible Odor", + "page": 232, + "entries": [ + "A nacambra exudes a stench of decay that can overwhelm the senses of nearby creatures, causing them to become nauseated. The stench serves as a defense mechanism." + ] + }, + { + "type": "entries", + "name": "Picky Eaters", + "page": 232, + "entries": [ + "Although the nacambra usually stalks easy prey, sometimes it emerges from its lair in search of children, who it kills to harvest their hearts, which its master uses to fashion amulets." + ] + }, + { + "type": "entries", + "name": "Magical Minions", + "page": 232, + "entries": [ + "Those who possess the power to command nacambras are sorcerers called nacambraan, said to keep nacambras in jars made of clay." ] } ] @@ -96555,65 +96514,48 @@ { "type": "entries", "name": "Salvage", - "page": 258, + "page": 233, "entries": [ - "Plague doctors are experts at medicinal arts and possess {@item alchemist's supplies|PHB}, {@item healer's kit|PHB|healer's kits}, and {@item herbalism kit|PHB|herbalism kits}. Once they progress into the more specialized alchemy, they might also have several concoctions, including many potions that mimic spells. See the {@class Wizard|PHB|Plague Doctor wizard tradition|Plague Doctor|GHPG} {@homebrew |in chapter 5 of Grim Hollow: The Players Guide} for more information on what a plague doctor might have or how these NPCs might be customized." + "The scent glands of a nacambra contain a toxin. Harvesting the glands without releasing noxious fumes requires a successful {@dc 15} Wisdom ({@skill Medicine} or {@skill Survival}) check by someone who has proficiency with a {@item poisoner's kit|PHB}. The poisonous substance can then be mixed with fortified wine and turned into a {@item potion of poison|DMG} with a successful {@dc 15} Intelligence check in one hour using the kit." ] }, { "type": "entries", "name": "Lore", - "page": 258, + "page": 233, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 258, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 233, "entries": [ - "In the wake of {@disease the Weeping Pox|GH}, many mages and scholars delved into the study of diseases. Those who learned the secrets of blending science and magic into alchemical concoctions are known as plague doctors." + "A nacambra is a nocturnal creature and has sensitivity to sunlight." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Medicine}):", - "page": 259, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 233, "entries": [ - "The repeated failures and deaths during the search for a cure for {@disease the Weeping Pox|GH} led to a new epidemic of unhinged magical alchemists. Some still seek to ply their trade, curing whatever sicknesses they come across. Others now see life itself as a disease in need of a cure." + "A nacambra has magic resistance." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 259, + "page": 233, "entries": [ - "Inured to disease and suffering, some former physicians turned their alchemical concoctions to combat uses. They can heal themselves and throw volatile magical grenades that can afflict foes with disease symptoms." + "A nacambra can attach itself to a victim's shadow and magically draw blood through it." ] } ] - }, - { - "type": "inset", - "page": 259, - "name": "GM Advice:", - "entries": [ - "For maximum surprise and effectiveness in challenging the characters, plague doctors are best used when the characters trust them. Perhaps the characters are relying on a doctor to help them in a situation where diseases are ravaging an area. A plague doctor is as likely to kill a character suffering from a disease (in the name of medicine, of course) than heal them." - ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PlagueDoctor.webp" - } - } ] }, { - "name": "Poffer", + "name": "Nether Spider", "source": "GHMG", "entries": [ { @@ -96622,7 +96564,7 @@ { "type": "quote", "entries": [ - "You see these fellas in the wild and think, 'aw, look at them sheep with cute bushy wool!' But step closer and they'll fall upon you like a storm, and where there's storms, there's lightning." + "As the venom of the large black-and-red spider acts, the victim disintegrates into smoking ashes." ] }, { @@ -96630,18 +96572,18 @@ "entries": [ { "type": "entries", - "name": "Rambunctious Ruminants", - "page": 260, + "name": "Nether Arachnids", + "page": 234, "entries": [ - "Poffers are sheeplike creatures named after the typical poffer's bushy woolen coat. Alone, a poffer is docile and can make a nice, lowmaintenance pet. But flocks of poffers are aggressive, charging other creatures that come too close." + "A mix of black and fiery red, these large spiders glow with infernal heat. Fiends spawn nether spiders in the Netherworld to patrol and defend strongholds. They slip into Etharis to hunt for fresh prey, which they reduce to ashy sludge to drink." ] }, { "type": "entries", - "name": "Worthwhile Wool", - "page": 260, + "name": "Light-Absorbing Webs", + "page": 234, "entries": [ - "Ranching poffers is worth the risk. Although a flock of poffers can be dangerous, their wool is insulating in multiple ways. It can make warm, comfortable clothing that also protects the wearer from shocks." + "The webs of a nether spider are resistant to flame, and they absorb light, making a nether spider lair extremely dark." ] } ] @@ -96649,22 +96591,30 @@ { "type": "entries", "name": "Salvage", - "page": 260, + "page": 234, "entries": [ - "People prize poffer wool for its insulating properties. Someone who has proficiency with {@item weaver's tools|PHB} can use the wool of five poffers to make one {@item suit of the lamb|GHMG} {@homebrew |(see chapter 4)}. Creating the suit takes 3 days." + "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item cook's utensils|PHB} can prepare the venom glands of a nether spider with spices worth 10 gp to create a soup equivalent to two {@item Alchemist's Fire (flask)|PHB|flasks of alchemist's fire}. Doing so requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check. Failure by 5 or more on this check causes the soup to ignite before it can be bottled." ] }, { "type": "entries", "name": "Lore", - "page": 260, + "page": 234, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 260, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 234, "entries": [ - "Multiple poffers in proximity to another creature can cause an incapacitating shock. The creatures are aggressive in flocks, and they trample fallen foes." + "Nether spider venom is a toxin and a magical substance that burns victims from the inside out. These spiders are resistant to fire damage." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 234, + "entries": [ + "The webs of a nether spider aren't just sticky, but they also absorb light. They're immune to fire damage but vulnerable to cold." ] } ] @@ -96677,13 +96627,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Poffer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NetherSpider.webp" } } ] }, { - "name": "Poppet", + "name": "Night Serpent", "source": "GHMG", "entries": [ { @@ -96692,47 +96642,34 @@ { "type": "quote", "entries": [ - "Destroy our evil deeds, we pray. Disperse shadows from our minds, lest we perish for our sins." - ], - "from": "Ancient Prayer" + "Stories say that Malikir sends night serpents to poison heroes that they might fail to act in a critical moment. I think they just like biting everyone." + ] }, { "type": "entries", "entries": [ { "type": "entries", - "name": "Cursed Existence", - "page": 261, - "entries": [ - "A poppet is a doll with a spirit inside it. This spirit can be a cursed humanoid soul or a fiend. In either case, the doll can be permanently destroyed only if the curse binding the spirit to it is ended.", - "Strong negative emotions can trap a spirit, as in the case of ghosts. With a poppet, a soul remains after a tragedy or negativity allows a fiend in. The evil that binds the spirit to the doll is so strong that anyone who picks up the poppet risks being cursed.", - "As part of the curse, a poppet has a cherry-sized stone heart within its torso. When the doll is slain and the curse is removed, the seams tear or the poppet vanishes, and the heart clatters to the ground amid a bloodlike fluid. Properly treated, this gem is a potent talisman against fear (see Salvage)." - ] - }, - { - "type": "entries", - "name": "Talking Doll", - "page": 261, + "name": "Abyssal Snakes", + "page": 235, "entries": [ - "A poppet can talk, saying simple phrases that have sinister meaning in context or with hindsight. The doll speaks when a situation calls for it. Whenever a particular poppet is about to attack, for instance, it might say, \"It's time to play.\"", - "When a person, usually a child, bonds with a poppet, the doll uses telepathy to converse with that person. Amused adults think the child is talking to an imaginary friend, not recognizing the real threat it slowly turns its owner toward evil.", - "When the opportunity presents itself, a poppet fiend strikes a deal. It makes a contract for that coveted pony, revenge on a bully, or getting out of chores. With each agreement, the owner descends further into wickedness." + "Night serpents are violet-scaled snakes native to the infernal realms, who's poisonous bite temporarily paralyzes its victims." ] }, { "type": "entries", - "name": "Lifelong Friend", - "page": 261, + "name": "Untrustworthy Followers", + "page": 235, "entries": [ - "If the true nature of the poppet fiend remains undiscovered, it reveals its true nature when it believes its owner might accept this revelation. Stories tell of corrupted people working with a poppet fiend to continue the cycle of deceit and obtain their desires." + "Night serpents are attracted to fiends or mortals who wield great power. They frequently sneak into the lairs of those who oppose the ones they serve to kill them when they are unprepared. Eventually the night serpents grow bored of those they follow and turn on them as well." ] }, { "type": "entries", - "name": "Constructed Nature", - "page": 261, + "name": "Light's Enemy", + "page": 235, "entries": [ - "A poppet that is a construct doesn't require air, food, drink, or sleep." + "Night serpents are creatures of darkness. They are less effective in the light and are vulnerable to radiant effects." ] } ] @@ -96740,38 +96677,38 @@ { "type": "entries", "name": "Salvage", - "page": 261, + "page": 235, "entries": [ - "Embedded in a poppet is a {@item telltale heart|GHMG} {@homebrew |(see Chapter 4)}. The faint whisper of the possessing spirit's memories, whether ghost or fiend, lives on in this bloodstone the size of a large cherry. For the stone to work, the poppet it was attached to must have been truly dispatched, its curse ended." + "The night serpent's hollowed teeth are perfect for crossbow bolt heads. Someone who collects the fangs of a night serpent can create a {@item paralyzing bolt|GHMG} {@homebrew |(see Chapter 4)} with a successful {@dc 10} Intelligence ({@skill Nature}) check by someone proficient with {@item woodcarver's tools|PHB}. Crafting this item takes 1 hour and costs 20 gp per bolt." ] }, { "type": "entries", "name": "Lore", - "page": 261, + "page": 235, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 261, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 235, "entries": [ - "These possessed dolls are resistant to damage. Magic weapons can kill it, as can adamantine or silver." + "Night serpents are a poisonous wildlife from the depths of the infernal planes. Bright lights put them at a disadvantage and radiant damage is effective against them." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 261, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 235, "entries": [ - "Some poppets are possessed by unquiet spirits but others are fiendish. All are cursed." + "Night serpents are resistant to nonmagical weapons and cannot be harmed by necrotic or poison damage." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 261, + "page": 235, "entries": [ - "Embedded within a poppet is a bloodstone heart that can't be found until the poppet's curse is lifted." + "A night serpents bite {@condition paralyzed|PHB|paralyzes} its victim for a short time." ] } ] @@ -96784,13 +96721,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PoppetFiend2.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NightSerpent.webp" } } ] }, { - "name": "Potbelly", + "name": "Nolid", "source": "GHMG", "entries": [ { @@ -96799,7 +96736,7 @@ { "type": "quote", "entries": [ - "Our invader does nothing but laugh at our pain. Someone, anyone, save our little town!" + "A sharp howl echoes into the night, too high to be a wolf. Moments later, a large, tan-and-white rodent with torn ears, body covered in scars, crashes through the scrub brush." ] }, { @@ -96807,18 +96744,26 @@ "entries": [ { "type": "entries", - "name": "Cursed Giant", - "page": 263, + "name": "Desert Survivors", + "page": 236, "entries": [ - "A potbelly is a giant cursed by unseelie fey. What remains is the mockery of a giant filled with the desire to cook and consume other living beings. The giant's name comes from its new appearance. A cauldron hangs in the giant's abdomen. It contains a bizarre boiling oil, and the potbelly can use this vessel to cook foes." + "Native to Castinella, nolids are monstrous rodents that have adapted to harsh deserts. Hunting venomous prey has also rendered nolids immune to poison, which they can convert to a painkiller. They are also territorial, stalking, slaying, and devouring other rodents in their area." ] }, { "type": "entries", - "name": "Gleeful Mayhem", - "page": 263, + "name": "Fierce Defender", + "page": 236, "entries": [ - "A potbelly always smiles and joyfully goes about murdering and cooking other creatures. It happily snacks on fried corpses from its belly pot while crushing other foes. Even at the edge of death, a potbelly keeps up this twisted good cheer." + "Nolids vocalize when defending their territory by howling so loudly it can frighten other creatures. Building trust with a nolid takes time, but is possible. Food must be plentiful, and dominance asserted through training. Nolids are fierce defenders once bonded and are willing to die to protect their handler." + ] + }, + { + "type": "entries", + "name": "Nolid Evolution", + "page": 236, + "entries": [ + "Some nolids have adapted to urban living to become nolidirs, merging humanoid features with larger arms and walking on two legs. Nolidirs are rare enough to be used as cautionary tales to children if they don't go to bed on time. These creatures hunt verminous abominations to claim their territory." ] } ] @@ -96826,49 +96771,40 @@ { "type": "entries", "name": "Salvage", - "page": 263, + "page": 236, "entries": [ - "The cooking fluid in a potbelly's cauldron cools and evaporates quickly after the potbelly dies. Someone who has proficiency with {@item alchemist's supplies|PHB} can preserve some of the fluid within 1 minute of the fey giant's death. This sample can be used to create a {@item sizzling serum|GHMG} {@homebrew |(see chapter 4)}. Brewing this serum takes 4 hours and reagents worth 50 gp, and it requires a successful {@dc 13} Intelligence ({@skill Nature}) check." + "A nolid's carcass can provide enough edible meat for one Medium humanoid for 10 days. Someone with proficiency in {@item alchemist's supplies|PHB} can use all the blood from one nolid or nolidir mixed with mountain laurel worth 20gp to brew two {@item Potion of Poison Resistance|DMG|potions of resistance (poison)}. Doing so requires a successful {@dc 14} Intelligence check using the supplies and 4 hours of work." ] }, { "type": "entries", "name": "Lore", - "page": 263, + "page": 236, "entries": [ { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill History}):", - "page": 263, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 236, "entries": [ - "A potbelly is a giant cursed by fey magic. It can grab smaller creatures and cook them in its belly pot." + "A nolid is immune to poison." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 263, + "name": "{@dc 15} Wisdom ({@skill Survival}):", + "page": 236, "entries": [ - "A potbelly receives a supernatural boost from eating those who died in the giant's stomach cauldron." + "A nolid's high-pitched howl can cause an enemy to become frightened, and its blood can be fashioned into a potion to nullify poison." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Potbelly.webp" - } - } ] }, { - "name": "Primordial Troll", + "name": "Oblivion Stalkers", "source": "GHMG", "entries": [ { @@ -96877,7 +96813,7 @@ { "type": "quote", "entries": [ - "What's worse than a troll? A smart troll with elemental powers!" + "If you hear the strange, low whistling in the darkness, run! They whistle before they strike, striding out of the darkness, hungry for the souls of the living." ] }, { @@ -96885,49 +96821,42 @@ "entries": [ { "type": "entries", - "name": "Nature Incarnates", - "page": 264, + "name": "Beings of Shadow", + "page": 237, "entries": [ - "Trolls infused with elemental forces serve the primordials. These primordial trolls are more cunning than their troll cousins, and their elemental nature affects their regeneration. Each type of primordial troll has abilities based on the primordial the trolls serve or have connections to." + "The learned theorize that oblivion stalkers are related to {@creature shadow|MM|shadows}, sharing traits manifesting from the same dark corners of reality. It's a fair point; these foul undead are similarly strange, crawling from the dark to feed upon the living. Lacking the fluid nature of {@creature shadow|MM|shadows}, they are a more overt threat\u2014a legion marching forth from nothingness." ] }, { "type": "entries", - "name": "Fireborn", - "page": 264, + "name": "Strange Behaviors", + "page": 237, "entries": [ - "Favored by Lady Morakesh, fireborn trolls have a similar mercurial temperament. Their black eyes flash red when the troll is angered, in stark contrast to their charred, warty skin.", - "Small clans of fireborn trolls can be found in mountainous regions across Etharis, but they're most common around Mount Vengeance and in the mist-covered expanse of southern Charneault. Fireborn trolls have been seen accompanying elves traveling to the Temple of the Mists, though the elves haven't said why.", - "Fireborn trolls fight with their fangs and claws, like their normal kin, but a fireborn troll has a body hot enough to burn other creatures. Their leaders can summon magic flame and throw fiery spells at all who threaten them." + "Oblivion stalkers are creatures of strange fixations and dark rituals. These beings whistle, sing, or howl before they strike, and they attack only those who hear those sounds, though it's uncertain how the stalkers could know such a thing. Oblivion stalkers don't harm children, though they have left countless orphans. Among animals, oblivion stalkers feed only on canines such as wolves." ] }, { "type": "entries", - "name": "Seaborn", - "page": 264, + "name": "Always More Than One", + "page": 237, "entries": [ - "As with their Primordial Lord Alondo, seaborn trolls prefer to be left alone. Their small familial communes are hidden along remote storm-wracked coasts, where the trolls hunt the waters.", - "Seaborn troll skin ranges from slate blue to mossy green. They are built to easily navigate surging coastal tides. Among the waves, they hunt using wicked claws and an acidic bite.", - "The most powerful seaborn trolls wield powers of acid and mist. They can conjure thick and sometimes caustic fog. These seaborn trolls spit acid at foes before disappearing into the mists." + "Oblivion stalkers come at least in pairs, favoring trios and sometimes hunting in sizable packs. This habit isn't a preference, though. Oddly, if a pack of oblivion stalkers is reduced to a single member, the remaining creature often dissipates into nothingness." ] }, { "type": "entries", - "name": "Stoneborn", - "page": 264, + "name": "Diverse Forms", + "page": 237, "entries": [ - "Rarely seen on the surface, stoneborn trolls are native to the underground realm of Stonereach. Therein, they grudgingly pledge fealty to Citrolach, lord of the underground realms, but their contemplatives ponder an existence unbeholden to the primordial lord's stubbornness.", - "Stoneborn trolls are hulking, musclebound creatures sheathed in grey, warty skin as tough as rock. Their claws and teeth are harder than normal, as well, and can sheer through metal and flesh.", - "Contemplative stoneborn trolls lead small clans of stoneborn. Though introspective, they aren't pacifists. Numerous unfortunate explorers who stumbled into the giant's territory have discovered that fact." + "Oblivion stalkers appear as a shadowy and hazy version of how they appeared in life. The larger the oblivion stalker, the more powerful. When the stalker kills a living creature, its essence manifests in the shadowy corners of the multiverse and join the ranks of these horrors. However, the process is not immediate. Small stalkers typically take the form of dogs or small humanoids. Larger stalkers can take on a multitude of forms, but share similar abilities." ] }, { "type": "entries", - "name": "Windborn", - "page": 264, + "name": "Undead Nature", + "page": 237, "entries": [ - "Ilhara, the Queen of Air and Shadow, has a dedicated following of windborn trolls. They carry powerful confidence in their stormy souls. Windborn trolls are impatient to help their matron ascend to control Etharis.", - "Mighty windborn can twist shadows, creating minor illusions to trick their enemies. The coloring of their smooth skin adjusts to their surroundings, making them difficult to spot and find. These infiltrators subtly pursue Ilhara's agenda. However, if subterfuge fails, they are cunning fighters who can hurl lightning." + "An oblivion stalker doesn't require air, food, drink, or sleep." ] } ] @@ -96935,153 +96864,57 @@ { "type": "entries", "name": "Salvage", - "page": 264, + "page": 237, "entries": [ - "Nodules inside primordial trolls empower them with elemental traits. Someone who has proficiency in the {@skill Arcana} or {@skill Medicine} skill can extract these \"organs\" with a successful {@dc 13} Intelligence ({@skill Arcana}) or Wisdom ({@skill Medicine}) check. Somebody who has proficiency with {@item alchemist's supplies|PHB} can take the nodules from one troll, along with other reagents worth 100 gp, to refine an {@item elixir of elemental spittle|GHMG} {@homebrew |(see chapter 4)}. Making one elixir takes 1 day of work." + "There is a {@chance 25|25% chance|Oblivion Stalker|A gemstone is left behind.|Nothing is left behind.} that an oblivion stalker leaves behind a gemstone when it is defeated. These stones are worth between 10 and 500 gp, depending on the size of the creature. There is a {@chance 90|10% chance|Oblivion Stalker Gem|The gem has no special properties.|The gem attracts additional Oblivion Stalkers.} that one of these stones acts as a magnet to additional oblivion stalkers, which appear and attack the holder of the gem at midnight during a new moon. A {@spell remove curse} makes the gemstone safe." ] }, { "type": "entries", "name": "Lore", - "page": 264, + "page": 237, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 264, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 237, "entries": [ - "Most primordial trolls have natural weapons empowered with elemental damage. Stoneborn trolls don't, but their strength and resilience make up for this lack." + "An oblivion stalker is at disadvantage in daylight." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 264, + "page": 237, "entries": [ - "Powerful primordial trolls have magical abilities tied to their ancestry and traditions." + "An oblivion stalker is vulnerable to radiant damage and resistant to nonmagical weapons." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana} or {@skill Nature}):", - "page": 264, + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 237, "entries": [ - "Only the windborn troll's regeneration is sensitive to acid and fire like normal trolls. Cold and acid damage affect fireborn trolls, while seaborn trolls are susceptible to fire and magical cold. And acid and thunder temporarily shut down a stoneborn troll's regeneration." + "If an oblivion stalker kills a mortal, it's believed that mortal joins their shadowy ranks." ] } - ] - }, - { - "type": "inset", - "page": 267, - "name": "GM Advice:", - "entries": [ - "Primordial trolls are dangerous in their own right, but they are likely to serve more powerful masters that have a mastery over the elements they're associated with. Conversely, lesser elemental creatures can be found serving elemental trolls." - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PrimordialTroll.webp" - } - } - ] - }, - { - "name": "Fireborn Troll", - "source": "GHMG", - "_copy": { - "name": "Primordial Troll", - "source": "GHMG", - "_mod": { - "images": { - "mode": "prependArr", - "items": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FirebornTroll.webp" - } - } - ] - } - } - } - }, - { - "name": "Seaborn Troll", - "source": "GHMG", - "_copy": { - "name": "Primordial Troll", - "source": "GHMG", - "_mod": { - "images": { - "mode": "prependArr", - "items": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SeabornTroll.webp" - } - } - ] - } - } - } - }, - { - "name": "Stoneborn Troll", - "source": "GHMG", - "_copy": { - "name": "Primordial Troll", - "source": "GHMG", - "_mod": { - "images": { - "mode": "prependArr", - "items": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/StonebornTroll.webp" - } - } - ] - } - } - } - }, - { - "name": "Windborn Troll", - "source": "GHMG", - "_copy": { - "name": "Primordial Troll", - "source": "GHMG", - "_mod": { - "images": { - "mode": "prependArr", - "items": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WindbornTroll.webp" - } - } - ] + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OblivionStalkers.webp" } } - } + ] }, { - "name": "Puck", + "name": "Ogre of the Vale", "source": "GHMG", "entries": [ { @@ -97090,7 +96923,7 @@ { "type": "quote", "entries": [ - "I've heard pixie dust is beautiful, magical stuff. The dust I saw was definitely magical, but it wasn't beautiful." + "So many people with missing limbs in this area! Farming accidents, they say. I'm planning to speak to the Baron about it later. But I've been instructed that I must only eat corn and grains and drink only milk for two weeks before my audience...curious." ] }, { @@ -97098,26 +96931,26 @@ "entries": [ { "type": "entries", - "name": "Crushed Spirit", - "page": 269, + "name": "A Hunger for Corruption", + "page": 240, "entries": [ - "A puck is a pixie whose hopes and dreams, loves and playfulness, have been erased by mistreatment, betrayal, or loss. Once a beautiful and merry being, a puck is now a sad, twisted monster. Once the transformation happens, the pixie's dust dissipates. Without pixie dust, a pixie can't fly, can't use its magic, and can't turn invisible. They lose their ability to commune with nature." + "The ogre of the vale is a newly-minted baron who gained his title through long years of gruesome warfare, where he also gained a taste for blood... literally. None know if desperation or moral rot caused him to first eat human flesh, but gorging himself on a cannibal's diet turned a mortal man into an overgrown and brutish monster. This petty tyrant now gives himself over to gluttony, hedonism, and casual violence, and he takes his harvest from his people, casually feasting on them, growing his bloated and greasy body from atop a gilded palanquin." ] }, { "type": "entries", - "name": "Puck Dust", - "page": 269, + "name": "Remote Country", + "page": 240, "entries": [ - "Taking the place of pixie dust, puck dust allows the puck to retain magical powers that resemble those of a pixie. The substance corrupts soil, vegetation, and beast, and it enthralls plants and trees to do the puck's bidding. Plants under the dust's influence become telepathically and emotionally bonded to the puck. Despair drives these plants. Each feels the harm done to one." + "This monstrous tyrant rules with an iron fist in Grey Spine, near the Raevan border. It is a war-torn and ravaged land, full of small, isolated baronies and cantons, and beset by mountain bandits. Those who rule here do so via rough justice and fear, attracting all manner of sadistic lackies to enforce their dominion. While this region is home to many monsters, the commonfolk fear the monsters who rule over them the most." ] }, { "type": "entries", - "name": "Corpse Gardener", - "page": 269, + "name": "A Keep of Horrors", + "page": 240, "entries": [ - "Pucks farm their glittering soil, using animals and other living creatures to produce fertilizer. The puck force feeds the grove's dead material and soil to animals and humanoids. After a ripening time, the puck opens these unfortunates up to take refined soil from their innards. The puck keeps the creatures alive until this grisly harvest, earning the terrible epithet \"corpse gardener.\"" + "The ogre's castle is a haven for all manner of scum: violent criminals, bloodthirsty soldiers, sadists, and blasphemers. His inner circle are cannibals on their way to becoming ogres themselves, and vampire diplomats are frequent guests of the ogrish baron. Cults to Sitri, Malikir, and Tormach abound in his domain. He even keeps a barn full of monstrous pigs, known as {@creature ogre swine|GHMG}, who devour the ogre's grisly leftovers. The ogre of the vale wields his authority with petty vindictiveness and wanton cruelty, abusing his power to the fullest and hiding behind the pretense of law when it suits him all while his minions keep an eye out for promising prey among the peasants." ] } ] @@ -97125,73 +96958,49 @@ { "type": "entries", "name": "Salvage", - "page": 269, + "page": 240, "entries": [ - "A slain puck produces up to six pinches of puck dust, which are magical but less effective in the hands of a non-puck. Each dose can be used in one of two ways. Puck dust dispersed on a plant creature within reach of the disperser forces the plant to succeed on a {@dc 13} Wisdom saving throw as if {@spell charm monster} were cast upon it by the disperser. If the dust is dispersed on an inanimate shrub, it becomes an {@creature puck shrub|GHMG|evil awakened shrub with an Intelligence and Charisma score of 3}. Three doses scattered on a tree make it an {@creature puck tree|GHMG|evil awakened tree with an Intelligence and Charisma score of 3}. Either use of puck dust animates the plant for only 1 hour." + "The ogre of the vale's spleen and gall bladder are filled with fatty bile, more slippery than oil and more flammable than pitch. Someone who collects this bile and succeeds on a {@dc 10} Intelligence ({@skill Nature}) check can craft 6 torches that burn underwater or in magical {@quickref Vision and Light|PHB|2||darkness}. Crafting these items takes 4 hours and requires 10 gp of other materials.", + "When the bile is used as a component in casting a spell that requires a Dexterity saving throw, the DC increases by 1. This can be done 4 times with the bile from one ogre of the vale." ] }, { "type": "entries", "name": "Lore", - "page": 269, + "page": 240, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 269, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 240, "entries": [ - "The veil between the world and the fey world is thin here. A dark fey spirit has corrupted this place." + "Life is cruel to the folk who live in the western hills and valleys along the Raevo and Soma border. Raids and skirmishes are common, and the lords and barons of that country cruel and hard." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 269, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 240, "entries": [ - "The trees themselves are hindering your steps. They are in cahoots with a fey spirit. Anything you say or do is probably sensed by the spirit. Your senses might become targeted by the spirit. Do not trust anything you see." + "The baron earned the nickname \"ogre of the vale\" due to his enormous size and his enormous capacity for casual violence. Locals are rightly terrified of his henchmen kidnapping them in the night." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 269, + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 240, "entries": [ - "You are within the domain of a puck, pitiful creatures who scorn humanity and dominate nature. It uses plants as its weapons and concealment as its defense. Finding it may prove difficult, as the forest will protect it, but once found, it is frail." + "They say that the socalled \"ogre of the vale\" regularly eats his commonfolk who are freshly butchered in the baron's own kitchens. Rumor is he even feeds the scraps to his overgrown hogs." ] } ] - }, - { - "type": "entries", - "name": "A Puck's Lair", - "page": 269, - "entries": [ - "Soil within a puck's lair occasionally twinkles as if filled with sparkling fertilizer. Many of the trees and plants are likely to be the puck's thralls, and allied plant creatures might also dwell there. Within the lair, only creatures of the puck's choice leave tracks. Tracking such creatures is possible only with magic.", - "A puck makes their hidden home in small crevices beneath the interlaced roots of plant thralls. These roots act as labyrinthine hallways connecting all parts of the grove, which the puck uses to sneak around. While hidden in this maze, the puck whispers to the trees and telepathically commands them. Hiding and commanding the plants to protect the puck is crucial, for it knows that despite its great power, it is physically frail." - ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Puck.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PuckTree.webp" - } - } ] }, { - "name": "Putrefaction Slug", + "name": "Ogre Swine", "source": "GHMG", "entries": [ { @@ -97200,7 +97009,7 @@ { "type": "quote", "entries": [ - "While all slugs and such slick sliders are creepy, one type in particular transforms other creatures to something even more disgusting." + "That pig smells terrible... and... is it laughing at us?" ] }, { @@ -97208,18 +97017,26 @@ "entries": [ { "type": "entries", - "name": "Repulsively Quick", - "page": 272, + "name": "Big Pig", + "page": 241, "entries": [ - "Slithering along faster than you'd expect on a glistening trail as clumpy and green as plague victim's snot, the putrefaction slug's brownish-red bodies writhe unnaturally, as if their innards are itching to escape. Their slithering mass vibrates and shakes loose a strange and dusty yellow miasma just before they spit, emitting a sulfuric stench." + "An ogre swine is a normal barnyard hog that has eaten too much humanoid flesh. Such pigs swell to a grotesque size. Their teeth, already good for an omnivorous diet, grow longer and more useful for cutting flesh." ] }, { "type": "entries", - "name": "Fates Worse than Death", - "page": 272, + "name": "Porcine Predator", + "page": 241, "entries": [ - "Slugs target their victims with bile-colored spit, causing unfortunates to dissolve in a matter of moments. A slug's hunger is also its weakness. Once they've spewed their digestive juices and flesh begins to putrefy, a slug's instincts take over, and it begins to feed. That's not good for the victim, but the slug focuses on little other than the eating, which is an excellent time to strike for the kill." + "Once transformed, an ogre swine often eats its fellows, escapes its enclosure, eats the farmer, and escapes into the wild. From there, it hunts more tasty humanoid morsels. It also eats offal and refuse, or almost anything even remotely edible. When not eating, an ogre swine wallows in filth to ease its aching skin, stretched taught over its bulk. The creature soon exudes a stench that, for some reason, ogres find tolerable." + ] + }, + { + "type": "entries", + "name": "Cursed Sapience", + "page": 241, + "entries": [ + "As the ogre swine transforms, it also gains humanoid characteristics. Its piggish cleverness grows into malicious cunning. It understands more. Vocalizations can sound more humanlike, from crying to laughter. And the pig's hooves grow long and fingerlike." ] } ] @@ -97227,32 +97044,30 @@ { "type": "entries", "name": "Salvage", - "page": 272, + "page": 241, "entries": [ - "Putrefaction slugs ignore what they can't devour, making any treasure they possess incidental. But the glands that generate their digestive acid are prized by alchemists.", - "Removing an intact slug gland requires a successful {@dc 12} Intelligence ({@skill Nature}) or Wisdom ({@skill Medicine}) check. Once removed, the gland must be stored in alcohol or similar preservative agents. Using four such glands, a person can create a more potent version of acid that renders a target that takes damage from the acid vulnerable to bludgeoning damage until the end of the thrower's next turn.", - "These enhanced acids are called {@item slugger (vial)|GHMG|sluggers}, cost 40 gp, and weigh the same as a standard {@item Acid (vial)|PHB|vial of acid}. Creating a {@item slugger (vial)|GHMG|slugger} requires proficiency with {@item alchemist's supplies|PHB} and a successful {@dc 13} Intelligence check to use them in a process that takes 4 hours. Failure creates normal acid, while failure by 5 or more renders a useless result." + "Someone with proficiency with {@item leatherworker's tools|PHB} can use the hides of five ogre swine to make {@item pigskin armor|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 3 days of work and other materials worth 100 gp." ] }, { "type": "entries", "name": "Lore", - "page": 272, + "page": 241, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 272, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 241, "entries": [ - "A putrefaction slug spits acid. This acid can dissolve a creature into a puddle of goo." + "Rumors swirl that the Baron of the Vale has a special breed of immense swine on the grounds of his keep in the Grey Peaks. They say folk there go hungry but the baron won't butcher the herd." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 272, + "page": 241, "entries": [ - "The slug's digestive acid softens tissue, making it vulnerable to crushing and tearing. Water helps dilute this acid." + "Few know that pigs fed a steady diet of humanoid flesh grow monstrous and take on humanoid features and mannerisms. Such an ogre swine is a filthy beast. Its stink can cause other creatures to retch. Its mouth festers with disease. And it kills people, feasts on them, and naps on their remains." ] } ] @@ -97265,13 +97080,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PutrefactionSlug.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreSwine.webp" } } ] }, { - "name": "Putrid Giant", + "name": "Ogresh", "source": "GHMG", "entries": [ { @@ -97280,7 +97095,7 @@ { "type": "quote", "entries": [ - "Beware a giant with pustules and sloughing skin. Hill giants respond differently to the pox. It rots their flesh and instills them with deadly mania." + "Children love the ogresh living on the outskirts of town. She's a rare flame in this dark world: a stranger you can trust." ] }, { @@ -97288,20 +97103,28 @@ "entries": [ { "type": "entries", - "name": "Infected, Unrestrained", - "page": 273, + "name": "Big Size", + "page": 242, "entries": [ - "{@disease The Weeping Pox|GH|Weeping Pox} is deadly to most creatures, but it can manifest differently. When a hill giant becomes infected, the fever sharpens the senses and creates a manic euphoria that never dissipates. Pustules form, and the flesh necrotizes, some sloughing off in strips and patches, but the disease doesn't kill the giant. Accompanying exhilaration pushes the sick giant to greater violence and depravity.", - "The new flurry of mental activity impedes what little logic the giant had. This state makes the giant more arrogant. It believes no one can best it, physically or intellectually. Only death can convince the giant it's mistaken." + "An ogresh has wide features and a stout build. Apart from remarkable girth, ogresh are like humans in appearance. This similarity rarely allows them to pass as human, however, due to their sheer mass. Adolescent ogresh are about as large as the largest humans while elder ogresh can weigh as much as three or four humans combined.", + "Their appetites match their mass. Ogresh wandering and integration traditions likely stem from the need to spread their population thinner. Lots of ogresh living together might have trouble providing for themselves. In a cosmopolitan setting, an ogresh stands out less, even with a big appetite." ] }, { "type": "entries", - "name": "Disease Seekers", - "page": 273, + "name": "Itinerant Youth", + "page": 242, "entries": [ - "Putrid giants believe the {@disease The Weeping Pox|GH|Weeping Pox} is a boon. They seek out those who have the pox or died from it. The giants consume infected flesh, believing doing so bolsters their power. No evidence supports this view, but reasoning with a healthy hill giant would be a challenge.", - "Putrid giants kill and eat most other creatures. But their laziness competes with their depravity. A putrid giant might attract a following of morbus kobolds, who see the giant as a living representative of the Filth Grazer. This misbegotten clan serves the giant as further spreaders of its ailment, and the giant allows this service, likely eating only enough kobolds to keep the others servile." + "Ogresh spend their adolescence traveling. This journey develops social skills and ensures ample distance between the young ogresh and its elders. When a young ogresh encounters an elder during this time, the elder can hear about current affairs, and the youth can learn more of the history of their people." + ] + }, + { + "type": "entries", + "name": "Outsized Lives", + "page": 242, + "entries": [ + "Ogresh provide entertainment and counsel to others. These beings are a rare sight, and even rarer still is seeing more than one ogresh in a settlement. Ogresh have a knack for languages and learning customs, and they like to be good neighbors.", + "Although ogresh prefer service and diplomacy, some take up arms to defend their adopted homes. Others take the counselor role to a higher level, studying to provide good advice to community leaders." ] } ] @@ -97309,33 +97132,32 @@ { "type": "entries", "name": "Salvage", - "page": 273, + "page": 243, "entries": [ - "A putrid giant is such a haven for the {@disease The Weeping Pox|GH|Weeping Pox} that its gear and trinkets pose risk of exposure to the disease. It's best to burn the body and flee the area the giant inhabited with care and haste. However, the possessions of those the giant killed are scattered about its lair.", - "A successful {@dc 20} Wisdom ({@skill Medicine}) check allows one to carefully remove the brain of a putrid giant. This brain, if treated with 200 gp worth of magical components, can be turned into a meal for 4 people. For 8 hours after eating the brain, a creature gains {@dice 4d6} temporary hit points." + "Defeated ogresh might carry currency from far-flung kingdoms, unusual herbs or spices, or letters from friends. Despite their wanderlust, ogresh rarely become adventurers, so magic items they possess are more likely to facilitate travel or comfort, such as a {@item bag of holding}, {@item helm of comprehending languages}, or {@item ring of animal influence}." ] }, { "type": "entries", "name": "Lore", - "page": 273, + "page": 243, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 273, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 243, "entries": [ - "A putrid giant looks like it's undead, but it's still living and under the strange power of the {@disease The Weeping Pox|GH|Weeping Pox}. Contact with the giant can infect other creatures, as can touching objects the giant has recently handled." + "Ogresh are big people known for their equally big hearts." ] } ] }, { "type": "inset", - "page": 273, + "page": 243, "name": "GM Advice:", "entries": [ - "The strange effect the {@disease The Weeping Pox|GH|Weeping Pox} has on hill giants might mutate them even further, including giving them a high enough Intelligence to allow them to start casting spells and reasoning much better than normal. Imagine a hill giant chieftain who figures this out: they would seek out the {@disease The Weeping Pox|GH|Weeping Pox} for all of their followers!" + "Though most ogresh are good-hearted creatures, little is worse than an evil one. They use their influence to corrupt whole communities. These communities tend to do the bidding of their ogresh leader, and often they are tricked into not even realizing their actions are vile. Such ogresh are as duplicitous others are kind." ] } ] @@ -97343,16 +97165,22 @@ ] }, { - "name": "Quake Drake", + "name": "Ogresh Vampire (Adult)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", + "type": "entries", + "style": "text-center", "entries": [ - "Sometimes I still feel the rumble, always right before I fall asleep." + { + "type": "quote", + "entries": [ + "The massive creature filled the room, its face just visible amid folds of noxious flesh. Then it smiled. It was a brilliant smile, with just a hint of malice. And when it spoke, it offered secrets, but at what cost?" + ] + } ] }, { @@ -97360,77 +97188,85 @@ "entries": [ { "type": "entries", - "name": "Protective Breed", - "page": 274, + "name": "Gluttony Scions", + "page": 402, "entries": [ - "Ancient arcanists once bred dragonlike creatures to protect their isolated homes. As often happens when arcanists interfere with the natural world, these drakes turned on their masters, destroyed their homes, stole their treasures, and buried themselves beneath the earth." + "An ogresh feels a natural desire to settle into an area that can support their immense appetite. The curse of vampirism enhances this desire to monstrous proportions. An ogresh vampire risks consuming everything around them, leaving a region barren for years to come. They grow large and corpulent. If left to their own devices, they can become so large that standard buildings can no longer accommodate them. Still, their movement isn't impeded, and so witnessing an ogresh vampire charging is memorable and terrifying." ] }, { "type": "entries", - "name": "Affinity for the Earth", - "page": 274, + "name": "Vicious Feeders", + "page": 402, "entries": [ - "These drakes, suffused with the magic from their creators, found that they could hold sway over the tremors and power of the very mountains in which they took residence. When an unexpected tremor moves the ground, people of mountain villages say that two quake drakes are either warring or mating." + "An ogresh vampire relishes consumption, especially consuming a sapient creature. Other vampires prefer to feast on blood, but an ogresh vampire prefers flesh, bone, and marrow." + ] + }, + { + "type": "entries", + "name": "Deviant Socialite", + "page": 402, + "entries": [ + "Ogresh set down deep social roots as they age, and those rare few that contract vampirism are no different. They work a complex series of deals and trades, ranging from goods to secrets and everything in between. However, their longevity, combined with the lengthy maturation period as a vampire, leads them to appear youthful for many more decades than normal. This appearance can cause others to underestimate an ogresh vampire at inopportune moments." + ] + }, + { + "type": "entries", + "name": "Grandiose Plans", + "page": 402, + "entries": [ + "Nothing about an ogresh vampire is small. They plan extensively, with backup plans, and backup plans for those backup plans." ] } ] }, + { + "type": "entries", + "name": "Ogresh Vampire Customization", + "page": 402, + "entries": [ + "An ogresh vampire is agile for their mass, but less so than a typical vampire of their age (lower Dexterity and AC). The vampire makes up for the slowdown with sheer durability (higher Constitution and hit points) and higher Charisma. An ogresh vampire also gains its proficiency bonus on Constitution saving throws but lacks it on Dexterity saves. These vampires are immune to disease and poison, and they can't be {@condition charmed}. However, an ogresh vampire can use Charm on others but lacks Beast Form. Ancient ogresh vampires can affect any sort of creature with their Charm, not only humanoids or beasts. Ogresh vampires gain the Massive trait in their later years." + ] + }, { "type": "entries", "name": "Salvage", - "page": 274, + "page": 402, "entries": [ - "The quake drake has a thick hide of scales that can be worked into {@item quakescale armor|GHMG} {@homebrew |(see Chapter 4)}. A proficient armorer can spend 30 hours and 300 gp of components to make this armor, and then must succeed on a {@dc 15} Intelligence ({@skill Nature}) check.", - "Additionally, a quake drake has a {@chance 50|50% chance|Quake Drake|The belly contains a valuable item.|The belly is empty.} of having a particular precious metal or gem resting in its belly. Any coin amount represents an approximate value, since the metal is now compressed into a ball:", - { - "type": "statblock", - "tag": "table", - "source": "GHMG", - "name": "Quake Drake Hoard", - "page": 274 - } + "Ogresh vampires are likely to hide treasure in their folds of flesh. They also have a specialized bile that can be harvested. Someone who has proficiency in the {@skill Medicine} skill can siphon this bile with a successful {@dc 13} Wisdom ({@skill Medicine}) check and 10 minutes of work. Doing so successfully produces five doses of the bile. In its raw form, with 1 minute of application time, the bile masks the scent of a creature, meaning other creatures have disadvantage on Wisdom ({@skill Perception}) checks that rely on smell to detect the creature coated in bile.", + "This bile also masks poisons in a similar fashion. A creature that tries to detect the poison with smell has disadvantage on the check to do so. If mixed with an ingested poison and consumed, this bile has the effect of any consumed vampire part." ] }, { "type": "entries", "name": "Lore", - "page": 274, + "page": 402, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 274, + "page": 402, "entries": [ - "Quake drakes are the bane of precious metal or gem mines, or caravans carrying such things. More than one mine has been obliterated and collapsed by a quake drake." + "An ogresh's natural charm lends itself well to the curse of vampirism. Planning, coercion, bribes, and gluttony come easily to them." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 274, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 402, "entries": [ - "Be wary of collections of sand or rock spheres you find, that's from a quake drake belly." + "Vampirism makes a creature more of what they are, and an ogresh is rarely interested in small or short-term thoughts. An ogresh vampire grows larger than their mortal kin. And a beast form like that of other vampires is beneath a creature who places importance on reason and charm." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 274, + "page": 402, "entries": [ - "The quake drake is suffused with magic that shakes the earth and can stun a person with its tail attack." + "An ogresh vampire can grow so large that they seem too big for their home. This appearance is deceptive. The vampire might be slightly less nimble, but it is as or more dangerous than other vampires. And the vampire can move about its home in mist form." ] } ] - }, - { - "type": "inset", - "page": 274, - "name": "GM Advice:", - "entries": [ - "A single or pair of quake drakes would make a significant challenge for a lower-level party trying to remove the beasts from an old mine that they're using as a lair. Not only are the creatures themselves a threat, but the very setting itself could prove dangerous. Imagine dealing with the drakes and some other creatures dwelling in the area, while at the same time having to use skills in nature, engineering, and other fields to keep the entire place from crashing down on their heads.", - "The key to making such an adventure tense and fun while still being manageable and fair is to ramp up the tension first. As the characters move into the lair, describe some cave-ins and rumblings. Then have the characters experience a slightly dangerous passage where {@skill Perception} and {@skill Investigation} checks can avoid the damage. At the end, and maybe even during a battle, the characters must reinforce supports or rock formations that are the only things holding up the ceiling." - ] } ] } @@ -97440,13 +97276,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/QuakeDrake.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreshVampire.webp" } } ] }, { - "name": "Quiet One", + "name": "Oozing Vulture", "source": "GHMG", "entries": [ { @@ -97455,7 +97291,7 @@ { "type": "quote", "entries": [ - "When you can't hear anything, you've heard them coming." + "The squawking and flapping of wings didn't cause me to flee. The blood-dripping feathers and gnarled beak? A whole different story." ] }, { @@ -97463,26 +97299,26 @@ "entries": [ { "type": "entries", - "name": "Horrifying Appearance", - "page": 275, + "name": "Oozing Feathers", + "page": 244, "entries": [ - "A quiet one is horrifying to behold. They are vaguely humanoid with grey pebbled skin, a large ovoid head, sharp claws, and a massive, fanged maw." + "Oozing vultures appear as avian creatures with red-tinged feathers that drip blood when they're hunting. This blood often attracts other predators, which the oozing vulture attacks when they approach expecting an easy meal." ] }, { "type": "entries", - "name": "Silent Hunters", - "page": 275, + "name": "Attracted to Blood", + "page": 244, "entries": [ - "Quiet ones always generate an aura of absolute silence." + "The oozing vulture can smell an open wound over great distances, and the smell of blood causes it to slip into a ravenous frenzy." ] }, { "type": "entries", - "name": "Feed On Fear", - "page": 275, + "name": "Semi-Social", + "page": 244, "entries": [ - "Quiet ones eat fear and seek to panic their victims as much as possible before killing them." + "While oozing vultures are frequently found in groups, their blood frenzy keeps them from working together as a flock like other avian creatures. However, they might enter symbiotic relationships with ground-dwelling creatures to maximize their hunting prospects. If caught and trained, oozing vultures can act as excellent guards or hunters." ] } ] @@ -97490,38 +97326,38 @@ { "type": "entries", "name": "Salvage", - "page": 275, + "page": 244, "entries": [ - "The brain of a quiet one can be made into a meal for three people with a successful {@dc 10} Intelligence check by someone proficient with {@item cook's utensils|PHB}. Consuming the brain within 24 hours of the quiet one's death gives the eater advantage on saving throws against effects that cause the {@condition frightened} condition for 1 week. Crafting this meal takes 2 hours and costs 20 gp." + "An oozing vulture's feathers are prized by tailors and arcanists alike. A character can collect {@dice 2d10} feathers with a successful {@dc 10} Dexterity ({@skill Nature}) check. Each feather is worth 3 gp." ] }, { "type": "entries", "name": "Lore", - "page": 275, + "page": 244, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 275, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 244, "entries": [ - "Quiet ones are so named for the constant aura of silence they generate." + "Oozing vultures have a vicious bite that can knock their victims {@condition prone}." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 275, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 244, "entries": [ - "A quiet one is immune to psychic and thunder damage." + "Oozing vultures can track the smell of blood over great distances." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 275, + "page": 244, "entries": [ - "Quiet ones feed on fear and gain temporary hit points from those with the {@condition frightened} condition." + "An oozing vulture is enraged by the smell of blood and gains advantage on attacks against wounded prey." ] } ] @@ -97534,13 +97370,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/QuietOne.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OozingVulture.webp" } } ] }, { - "name": "Quoxxarie", + "name": "Ordeal Tree", "source": "GHMG", "entries": [ { @@ -97549,14 +97385,7 @@ { "type": "quote", "entries": [ - "Four rush out, their stable opened.", - "Their steps spawn screams, their chains have broken.", - "Wounded wails and bloody fields.", - "White for sickness, red for vying.", - "Empty tables and sundered shields.", - "Black for hunger, gray for dying.", - "Note this doom we've spoken.", - "Dread rams arise. They have awoken." + "In the primeval wood rises the ordeal tree. Should you hang from this hoary pillar of begone time for seven moons, you will gain power of the ancients." ] }, { @@ -97564,28 +97393,26 @@ "entries": [ { "type": "entries", - "name": "Guts and Glory", - "page": 276, + "name": "Hidden Danger", + "page": 245, "entries": [ - "A quoxxarie resembles a large ram stripped of parts of its skin with its innards exposed. It looks more like a gutted carcass than a living being. Mortals hesitate when they see a quoxxarie's impossible form. The quoxxarie doesn't. It charges its foes as they stand staring." + "Much like a {@creature treant}, an ordeal tree is capable of movement or even speech, but it rarely does so, preferring to tempt victims into believing it's a magical tree." ] }, { "type": "entries", - "name": "Infernal Vanguard", - "page": 276, + "name": "The Worst Are Best", + "page": 245, "entries": [ - "Quoxxaries are mighty fiends, wrath incarnate, that fight at the vanguard of infernal armies. Some believe a quoxxarie is so bloodthirsty that only death can bring it peace. Fury is part of the creature's body. When unable to fight, a quoxxarie paces in anticipation of combat.", - "Only another mighty fiend can control a quoxxarie, but risking a quoxxarie offers such a fiend a valuable soldier. An army with multiple quoxxaries is a powerful one. If their commander provides them with enough battles, the quoxxaries serve without much problem, and their fearsome reputation can keep enemies and rivals at bay." + "An ordeal tree only grants power to those with the capacity to do great evil. Those with pure hearts are simply murdered." ] }, { "type": "entries", - "name": "Fourfold Destruction", - "page": 276, + "name": "Power with Cost", + "page": 245, "entries": [ - "Legend says that all four types of quoxxaries\u2014red, black, white, and gray\u2014brought together make an inexorable force that can lead to worldwide destruction. Most scholars consider this belief to be hyperbole. It's true that quoxxaries of varied colors fighting alongside one another make for a deadly group, especially with their combined auras. The myth likely arises from how rare it is to see multiple quoxxaries together. Without enemies to fight, quoxxaries of differing colors turn on each other, making the likelihood of seeing four different ones together all the less likely.", - "The four colors indicate unique traits. Red or izil quoxxaries are most common. The creature resembles a bloody carcass trailing gore, and its lust for battle is infectious. Black or ara quoxxaries are the smallest of these fiends, with the appearance of a burnt corpse. These quoxxaries weaken enemies and pollute the ground they walk on. White or oko quoxxaries resemble a pale, disease-ridden corpse, with a pestilential cloud hanging around it. The creatures appear weak, prone to stumbling and coughing, but they are as supernaturally sickening as their appearance suggests. Gray or boza quoxxaries are the rarest and most powerful, and they are also the most patient and circumspect in battle. A gray quoxxarie is skeletal, its ashy skin stretched tight over the bones, its desiccated organs giving off dust. This fiend brings pain and death with it, causing wounds to fester and refuse to heal. A gray quoxxarie prefers foes that are close to death." + "The ordeal tree's blessing, if granted at all, comes with a curse." ] } ] @@ -97593,49 +97420,41 @@ { "type": "entries", "name": "Salvage", - "page": 279, + "page": 245, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can brew and refine the blood of one quoxxarie with reagents worth 100 gp to make a {@item potion of relentlessness|GHMG} {@homebrew |(see chapter 4)}. The process takes 8 hours, and the alchemist must succeed on a {@dc 15} Intelligence or Wisdom check." + "The heartwood of an ordeal tree can be turned into an incense that, when inhaled, acts as a cure for removing powerful curses. Obtaining the wood requires a successful {@dc 15} Dexterity ({@skill Sleight of Hand}) check by someone proficient with {@item woodcarver's tools|PHB}. Recovering and preparing this incense takes 15 days and costs 1000 gp, also requiring a successful {@dc 20} Intelligence ({@skill Religion}) check." ] }, { "type": "entries", "name": "Lore", - "page": 279, + "page": 245, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 279, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 245, "entries": [ - "The four kinds of quoxxarie are distinguished by their different colors. Red is the most common, while gray is the deadliest and rarest." + "Lashing yourself to an ordeal tree for 7 days can grant a petitioner power based on their heart's desire." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 279, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 245, "entries": [ - "Quoxxaries are aggressive, fast, and ruthless. They respond to attacks with crushing blows and are impossible to poison." + "The blessings of the ordeal tree often come with curses." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 279, + "page": 245, "entries": [ - "Four quoxxaries of differing colors fighting alongside one another makes a deadly combination. Their auras complement each other, spelling big trouble for the quoxxaries' enemies." + "Ordeal trees only grant their blessings to those whose hearts are evil." ] } ] - }, - { - "type": "inset", - "page": 279, - "name": "GM Advice:", - "entries": [ - "Overlapping auras of quoxxaries can be both powerful and difficult to keep track of, potentially slowing combat. Use them with care. On the other hand, a powerful party that might be difficult to challenge in combats should find multiple quoxxaries can be part of a very tough fight." - ] } ] } @@ -97645,20 +97464,79 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Quoxxarie1.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OrdealTree.webp" } - }, + } + ] + }, + { + "name": "Ormwurm", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Burrowing Carnivores", + "page": 347, + "entries": [ + "Ormwurms are big lizards with red, green, or tan scaly skin, a serpentine body, and two strong arms. They slither as they move, using their arms to help them climb. An ormwurm can sacrifice its tail to get away from a predator. The tail eventually grows back.", + "These burrowers live along riverbanks or on sandy beaches. They hunt larger animals, including cattle, and they eat carrion. An ormwurm pulls its prey underground to eat." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 348, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the skin and gizzard of one ormwurm, along with other reagents worth 25 gp, to create a {@item potion of acid resistance}. Doing so requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 348, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 348, + "entries": [ + "Some stories say that Gormadraug was an ormwurm that never stopped growing." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Quoxxarie2.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Ormwurm.webp" } } ] }, { - "name": "Rabenhex", + "name": "Outlaw", "source": "GHMG", "entries": [ { @@ -97667,30 +97545,26 @@ { "type": "quote", "entries": [ - "Sing a song of rabenhex,", - "A hanging garlic braid,", - "Three and ten years bad luck", - "For those who never prayed." - ], - "from": "Nursery Rhyme" + "Stick to the roads to avoid the monsters of the wild, they tell you. The roads aren't all that safe, I reply!" + ] }, { "type": "entries", "entries": [ { "type": "entries", - "name": "Bird of Ill Omen", - "page": 280, + "name": "Roads of Etharis", + "page": 246, "entries": [ - "A rabenhex haunts the woods where witches are said to dwell. This ravenlike bird has black feathers tinged with flecks of red. Its beak and talons are also red, making it look bloody." + "Travel in Etharis is a dangerous proposition. Those who venture beyond the safety of city walls often stick to the network of roads laid down during the Bürach Empire's heyday. These roads have their own perils, however, as evidenced by the outlaws who've made highway robbery their trade." ] }, { "type": "entries", - "name": "Magical Gift", - "page": 280, + "name": "Flamboyant Thievery", + "page": 246, "entries": [ - "Many believe killing a rabenhex brings bad luck, but much the opposite is true. Rarely, a rabenhex bears one golden feather. This enchanted feather is said to remove curses." + "Outlaws of the road differ from usual thieving ruffians in several ways. Traversing the roads quickly and keeping pace with carriages and wagons means that this breed of bandit relies on horses or other mounts. Riding in on horseback makes stealth less of an option, so this path attracts those with a flair for the dramatic. When a traveler hears a gunshot and a boisterous laugh, an outlaw won't be far off." ] } ] @@ -97698,33 +97572,41 @@ { "type": "entries", "name": "Salvage", - "page": 280, + "page": 246, "entries": [ - "A rabenhex has a {@chance 10|10 percent chance|Rabenhex|The Rabenhex has a enchanted feather.|The Rabenhex has no special feathers.} of having an {@item enchanted feather|GHMG} {@homebrew |(see chapter 4)} growing from its body." + "The {@item blackpowder pistol|GHPG|blackpowder pistols} outlaws favor are extremely rare and valuable. However, rough use and poor upkeep comes with a robber lifestyle, which means that the pistol requires maintenance before it can be used reliably. This maintenance costs 100 gp and must be performed by someone who has proficiency with {@item smith's tools|PHB} or {@item tinker's tools|PHB}. Without this refurbishing, the pistol breaks beyond repair the next time a shooter using it rolls a 1 on the {@dice d20} for an attack roll. This catastrophe occurs before any other trait can mitigate it unless the GM rules otherwise." ] }, { "type": "entries", "name": "Lore", - "page": 280, + "page": 247, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 280, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 247, "entries": [ - "A rabenhex is swift in flight and doesn't provoke {@action opportunity attack|PHB|opportunity attacks}." + "Outlaws rely on speed and a decisive first strike to demoralize their quarry. Those in this profession often love a flamboyant lifestyle and the thrill of riding into danger." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 280, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 247, "entries": [ - "A rabenhex can curse a creature within 60 feet of it. This curse makes it harder to hit the rabenhex or hags it might serve" + "Outlaws prefer to use {@item blackpowder pistol|GHPG|blackpowder pistols} for an initial strike. The powerful attack and the loud noise strengthen the impact of the outlaw's arrival, causing many to give up without a further fight." ] } ] + }, + { + "type": "inset", + "page": 247, + "name": "GM Advice:", + "entries": [ + "Hit and run tactics are a mainstay of outlaw tactics. Any outlaw worth their weight in blackpowder always has a contingency plan for when circumstances don't favor them. Using mounts means they can escape more easily, and often the paths they take while escaping are lined with traps that they can easily avoid, while pursuers must contend with them." + ] } ] } @@ -97734,13 +97616,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Rabenhex.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Outlaw.webp" } } ] }, { - "name": "Raven of Ill Omen", + "name": "Pactbreaker", "source": "GHMG", "entries": [ { @@ -97749,7 +97631,7 @@ { "type": "quote", "entries": [ - "Ravens can be a sign of bad tidings, but their monarchs bring mischief and upheaval." + "If the daemons seek to influence mortals by these blasphemous bargains, we'll see to it their pawns know the price of their dealings." ] }, { @@ -97757,19 +97639,34 @@ "entries": [ { "type": "entries", - "name": "Raven \"Rulers\"", - "page": 281, + "name": "Chaotic Constructs", + "page": 248, "entries": [ - "Ravens of ill omen are larger than normal ravens. A plume of feathers, red and white, and alabaster eyes set it further apart from its kin. These regal ravens also have magical influence over fortune. This prescience causes misfortune for the raven's enemies and good luck for fellow corvids.", - "Ravens are harbingers of misfortune. A raven of ill omen is the embodiment of this belief. When one appears, battlefield deaths increase, pestilence spreads quickly, and misery abounds." + "Pactbreakers are constructs that seek out and punish those who enter bargains with otherworldly entities. Each is crafted in a distorted image of a warrior, angel, or another representation of justice." + ] + }, + { + "type": "entries", + "name": "Celestial Weapons", + "page": 248, + "entries": [ + "Followers of Solyma, the Arch Seraph of Justice, crafted the first pactbreakers. Bereft of her guidance, members of this sect decided to take vengeance on those who treat with fiends, evil fey and Aether Kindred. They forged pactbreakers to enforce their holy laws, using celestial magic and forces drawn from elemental chaos. This magic grants each pactbreaker the ability to alter its attacks." + ] + }, + { + "type": "entries", + "name": "Tireless Trackers", + "page": 249, + "entries": [ + "Pactbreakers have an instinctive sense, instantly recognizing those who make infernal, evil fey, or aberrant bargains. Those bound by such rules set off the construct's enhanced senses. A pactbreaker uses this ability to relentlessly pursue any warlock or fiendish thrall." ] }, { "type": "entries", - "name": "Cunning Deceivers", - "page": 281, + "name": "Constructed Nature", + "page": 249, "entries": [ - "Contrary to popular superstition, ravens of ill omen aren't beasts. These mischievous creatures are fey who actively spread misfortune. They influence ravens and sometimes ally with other fey, drawing unwitting creatures into traps and nasty schemes through mimicry and other tricks." + "A pactbreaker doesn't require air, food, drink, or sleep." ] } ] @@ -97777,33 +97674,50 @@ { "type": "entries", "name": "Salvage", - "page": 281, + "page": 249, "entries": [ - "Many people believe the crown feather of the raven of ill omen bestows good fortune, while others insist the opposite is true. Someone can sit with such a feather for 1 hour and attempt to attune to it, making a {@dc 10} Charisma check. On a success, the feather acts as a {@item stone of good luck|DMG}. On a failure, the feather seems to be a {@item stone of good luck|DMG}, but the GM secretly subtracts 2 from ability checks and saving throws after the player adds the \"luckstone's\" +1. The ill-fortune feather is cursed. Until the curse is removed, the attuned user can't discard it. The good-fortune feather crumbles to dust if the user rolls a 1 on a death saving throw. The ill-fortune feather crumbles, ending the curse, if the user rolls a 20 on a death saving throw." + "The closest creature within 30 feet of a pactbreaker when it is destroyed absorbs a portion of the construct's chaotic energy. If more than one creature is that close, each creature rolls a {@dice d20}. The creature that rolls the highest or each creature that ties for highest gains the effects of a {@item potion of heroism}." ] }, { "type": "entries", "name": "Lore", - "page": 281, + "page": 249, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 281, + "page": 249, "entries": [ - "The raven of ill omen is a creature that can speak and mimic sounds and voices. Those the raven deems enemies might quickly find that luck has abandoned them." + "Pactbreakers are constructs that hunt down mortal allies of fiends, evil fey, and aberrations. They can sense beings bound by bargains with such entities. Pactbreakers are resilient, resistant to normal weapons that aren't adamantine, and resistant to magic." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 281, + "page": 249, "entries": [ - "This raven is no beast, but rather a devious fey keen to bestow misfortune on mortals." + "A pactbreaker can shift its shape and weapon. This magic weapon disrupts magic gained from supernatural contracts and pacts." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 249, + "entries": [ + "A pactbreaker's weapon can adjust to exploit some of a foe's weaknesses. The construct can also fire a beam of force that grounds flying creatures." ] } ] + }, + { + "type": "inset", + "page": 249, + "name": "GM Advice:", + "entries": [ + "In the world of Grim Hollow, characters are going to face powerful temptation to gain power through contracts with evil or unscrupulous powers. Not only are there typical warlock pacts, but there are some transformations granted through dealings with unholy forces. The pactbreaker is a wonderful tool for the GM to use to provide suitable consequences for those deals.", + "Introducing a pactbreaker at lower levels, before the characters are powerful enough to simply kill it, can make for a fun, recurring threat that the characters must first escape from, and then later deal with. The more toward evil the characters shift in their behaviors with the campaign, the more frequently the pactbreakers find and challenge them." + ] } ] } @@ -97813,21 +97727,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RavenofIllOmen.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Pactbreaker.webp" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptRavenofIllOmen.webp" - }, - "credit": "Anastassia Grigorieva" } ] }, { - "name": "Red Hag", + "name": "Panjaian", "source": "GHMG", "entries": [ { @@ -97836,7 +97742,7 @@ { "type": "quote", "entries": [ - "Those three ladies who own the new tavern are so friendly! It's become my favorite drinking spot." + "Instilled with the power of the Primordials, panjaians are literal forces of nature." ] }, { @@ -97844,36 +97750,30 @@ "entries": [ { "type": "entries", - "name": "Hag Schism", - "page": 282, - "entries": [ - "Long ago, folk believed a few hags were kind, that most hags bared their fangs, but others lent a hand. This inspired the notion that some hags could blend into mortal society. In truth, the \"nice\" hags learned to catch more flies with honey\u2014a little kindness goes a long way when deceiving mortals.", - "A schism formed among hags. A majority of hags saw those who pretended to be kind as an anathema. Covens convened to perform one of the most unholy curses hags ever produced. This curse set a hag who transgressed apart and made her mortal, marking her in scarlet: a red hag." - ] - }, - { - "type": "entries", - "name": "Unchanging Form", - "page": 282, + "name": "Elemental Gifts", + "page": 250, "entries": [ - "A red hag can't change her form. She knows no magic to disguise herself. She must get along in her natural form, that of a middle-aged human. Unable to trick mortals using deceptive magic, they instead rely on more common deceptions and wit. Once a red hag feels she has pushed her luck in one settlement, risking revealing her true nature, she moves on to the next." + "When the Primordials need champions and emissaries, they empower mortals with their elemental blessings, exalting them into panjaians. These panjaians bridge the gap between elemental and humanoid. Most panjaians look vaguely human with hair, eyes, and skin tones that reflect their elemental affinity.", + "When fighting on behalf of their Primordial patron, a panjaian could never be mistaken for a normal mortal. They weaponize the elements. Towers of flame, rising walls of earth, grasping tendrils of water, and lightning arcing from outstretched fingertips are the chosen weapons of an enraged panjaian.", + "Once a humanoid becomes a panjaian, their patron can't undo the process. Most panjaian's loyally serve their masters, allying with those who share the same creator. But if a threat is dire, or a quest critical, panjaians empowered by different Primordials work together to ensure success." ] }, { "type": "entries", - "name": "Life and Voice Thieves", - "page": 282, + "name": "Primordial Servants", + "page": 250, "entries": [ - "A red hag subtly manipulates people to gain trust and friendship before preying on a target. To do so, the hag uses magic to {@condition charmed|PHB|charm} the target, then to make the target forget it was {@condition charmed}. Over time, the process makes a creature feel genuine fondness for the hag, or more.", - "The hag's touch saps the will to live and express, energizing the hag and extending her life. If a red hag all but kills a target with this draining, the creature can lose their voice to the hag forever. The hag can speak in the voices she has stolen." + "Each panjaian is tied to a specific Primordial. Alondons serve the Lord of the Depths, Alondo. Morakeshi are the chosen of Lady Morakesh, ruler of Flamebourne and of fire. Empowered by the Living Mountain, Citrolach, citrolachi have mastery over earth and stone. Servants of the Queen of Air and Shadow, Ilhara, ilharans wield the power of wind and storm.", + "Although they vary as humanoids do, panjaians have tendencies related to their element. Alondons prefer to remain neutral unless the outcomes are serious or impact them directly. Morakeshi are as charismatic as they are quick tempered. Citrolachi are the most stoic of the panjaians and the least likely to act out of impulse or passion. Ilharans are far more likely to act as spies and saboteurs than soldiers." ] }, { "type": "entries", - "name": "Red Covens", - "page": 282, + "name": "Return of the King", + "page": 250, "entries": [ - "As with other hags, red hags seek hag partners to form covens and increase their magic. Such covens usually involve only red hags, and they often create a situation or seek work that brings them into contact with mortals vulnerable to manipulation. Coven members can also perform a ritual that allows a coven member to take a mortal's body. The hag's curse makes even this \"transformation\" temporary, but the theft gives the red hag opportunities she lacks in her normal form. And a youthful body can further stave off the hag's mortal decline." + "Within the last decade, panjaians with the ability to manipulate coldfire\u2014a swiftly spreading, freezing, blue flame that plagues Grarjord\u2014have reappeared in the world. These servants of Gormadraug frighten other Primordials. Many speculate the reemergence of these panjaians is a sign of Gormadraug's return.", + "But the origins of the panjaian gormadraugons are unknown to those outside their ranks. Their presumed patron, Gormadraug, has been dormant for some time, and the gormadraugons aren't sharing their origins. Pariahs among other panjaians, gormadraugons' motives are as enigmatic as their existence." ] } ] @@ -97881,57 +97781,48 @@ { "type": "entries", "name": "Salvage", - "page": 282, + "page": 250, "entries": [ - "Red hags maintain readiness to flee their current living arrangements. They carry their most precious belongings with them. These objects are treasures that might have some malevolent emotional value to the hag, like a trophy. Red hags are willing to use this wealth to bargain with attackers or other beings." + "Someone who has proficiency in {@skill Medicine} can attempt a {@dc 13} Wisdom ({@skill Medicine}) check to remove a panjaian's heart intact. Somebody who has proficiency with {@item alchemist's supplies|PHB} can treat the heart with reagents worth 100 gp in a process that takes 3 days and a successful {@dc 13} Intelligence or Wisdom check. This process, if successful, hardens the heart into an {@item elemental gem}: {@item Elemental Gem, Blue Sapphire|DMG|blue sapphire} for ilharan, {@item Elemental Gem, Yellow Diamond|DMG|yellow diamond} for citrolachi, {@item Elemental Gem, Red Corundum|DMG|red corundum} for morakeshi, and {@item Elemental Gem, Emerald|DMG|emerald} for alondon. What this process creates when used on the heart of a panjaian gormadraugon is unknown. History records no such act. (A {@item gem of brightness|DMG} is a good possibility, however.)" ] }, { "type": "entries", "name": "Lore", - "page": 282, + "page": 251, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 282, - "entries": [ - "A red hag is a mortal fey cursed to absorb life from people to avoid aging and dying. This kind of hag can drain a person's vigor to heal herself." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 282, + "name": "{@dc 13} Intelligence ({@skill Religion}):", + "page": 251, "entries": [ - "Red hags are subtle rather than mighty foes. Their enchantments are potent, and a red hag can make a victim forget they were {@condition charmed}. These hags rarely attack directly when manipulation can work. And those the hag drains can lose their voices, which the hag keeps and uses." + "Panjaians first appeared near the end of the Primordial's war with the gods. Some scholars believe if panjaians had been created earlier, it might have changed the conflict's outcome." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 282, + "name": "{@dc 13} Intelligence ({@skill Nature}):", + "page": 251, "entries": [ - "Three red hags can form a coven that puts more magic at each member's disposal. A red hag coven can perform a ritual to steal the body of a mortal, sending that person's soul to the afterlife as the hag's soul possesses it. Red hags enact this ritual most often to stave off aging. The hag's curse causes her to slowly transform back into herself." + "Every panjaian has an affinity for the element of their Primordial patron. This affinity manifests in resistances, control over the element, and the ability to wield that element as a weapon." ] } ] + }, + { + "type": "inset", + "page": 251, + "name": "GM Advice:", + "entries": [ + "Since a panjaian can be created from any type of humanoid creature, the stats shown here can be used as a template for adding powers to other creatures. For example, there's nothing stopping you from creating an ogre ilharan. Creatures within the 4\u20138 CR range won't become too powerful if given some of the traits of the panjaian. Creatures lower than CR 4 would become a CR 6 monster and should just use the regular panjaian stat block. Creatures of CR 9 or higher don't gain much by adding the traits, but it could be a great mystery for the characters to unravel." + ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RedHag.webp" - } - } ] }, { - "name": "Remorseful Storm", + "name": "Parasite Warlock", "source": "GHMG", "entries": [ { @@ -97940,7 +97831,7 @@ { "type": "quote", "entries": [ - "If you venture into the Unterland province and hear a sound that's a terrible cacophony of thunder and wailing\u2014RUN." + "Some lose their grasp on reality. Others revel in a strange and terrible reality they've seen." ] }, { @@ -97948,26 +97839,18 @@ "entries": [ { "type": "entries", - "name": "A Storm Unleashed", - "page": 284, - "entries": [ - "This storm giant took up Maligant's call to arms during the war between the Four Divines. Once part of a celestial host, it's now a lost veteran and skilled holy warrior who hunts down fiends and anyone who gets in its path. People who've seen it call it the \"Remorseful Storm.\"" - ] - }, - { - "type": "entries", - "name": "Depraved Paladin", - "page": 284, + "name": "Between Realities", + "page": 254, "entries": [ - "Driven by a strict adherence to its own unmoored sense of morality, it tracks down and faces its rivals at any cost. It wanders the Unterland province, seeking to find and destroy followers of Tormach. And often it believes everyone follows Tormach." + "Aether Kindred exist in the far reaches beyond normal space and time, but they aren't the only entities to inhabit those in-between places. Other strange entities writhe and swim in the nothingness between stars, hungering for energies they can sense just beyond the veil. Occasionally they taste freedom when a mage manages to open a thin crack, whetting the appetite of these strange beings and drawing them toward the known world." ] }, { "type": "entries", - "name": "Rampages of Regret", - "page": 284, + "name": "Subtle Infiltrators", + "page": 254, "entries": [ - "The Remorseful Storm's morals have become corrupted by its solitude as deeply as its sorrow has intensified. Its remorse for divine loss results in lashing out, while often apologizing as it does." + "Contact with the outer cosmos is rare, but a seeker of arcane knowledge might briefly touch the mind of a creature from that far realm. If that creature takes notice, it might be intrigued by the rich domain it senses. Such an entity perceives the mortal world as a fertile spawning ground, abundant with food for its offspring. And so, it sends forth a fragment of its will in the form of a larva to worm its way into the mind and body of the one foolish enough to contact it." ] } ] @@ -97975,56 +97858,72 @@ { "type": "entries", "name": "Salvage", - "page": 284, + "page": 254, "entries": [ - "Someone who collects the tears of the Remorseful Storm can drink the liquid, which acts as a {@item potion of lightning resistance|DMG}. With a successful {@dc 15} Intelligence ({@skill Arcana}) check, a proficient alchemist can spend 8 hours and use 100 gp of components to create a {@item grenade of remorse|GHMG} {@homebrew |(see Chapter 4)}." + "A parasite warlock always has a blightworm within. In the typical blightworm warlock, the worm is immature and unable to live outside the host. Extracting a blightworm from the host requires someone who has proficiency in the {@skill Medicine} skill to succeed on a {@dc 15} Wisdom ({@skill Medicine}) check. The corpses of two such immature blightworms or one mature one can be used to create four doses of a potion that mimics the {@spell telepathic bond} spell for those who drink it at the same time while within 30 feet of each other and are willing to participate in the bond. Making this potion requires the blightworm or worms, reagents worth 250 gp, 8 hours of work, and a successful {@dc 15} Intelligence or Wisdom check." ] }, { "type": "entries", "name": "Lore", - "page": 284, + "page": 254, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 284, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 254, "entries": [ - "The Remorseful Storm seeks to battle fiends and is reluctant to believe that anything it encounters isn't complicit with them." + "Parasite warlocks draw their power from a parasitic creature dwelling within them. The parasite, known as a blightworm, is from some other plane of existence." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 284, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 255, "entries": [ - "Due to its storm giant nature, the Remorseful Storm is immune to lightning and thunder, and resistant to cold." + "Blightworms exist to consume energy, draining worlds until they are depleted husks. Their hosts gain limited ability to siphon magic from their foes. The parasite does the same to its host, eventually merging into a unified being." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 284, + "page": 255, "entries": [ - "Remorseful Storm cannot be killed as long as it is still landing blows on its enemy." + "The blightworm can survive the death of its host. It emerges from the corpse and attempts to infest a new body. The new host's soul departs and that of the original warlock takes its place, a horrific reward for service to otherworldly forces." ] } ] }, { "type": "inset", - "page": 284, + "page": 255, "name": "GM Advice:", "entries": [ - "The Remorseful Storm might gain followers who share its mania for chasing down supposed evil-doers. It might provide a benefit similar to its Relentless Zeal to them, giving the characters a hint at what they might face later." + "A parasitic blightworm infestation can be a devastating plot twist in a campaign. A trusted ally who falls prey to one can do irreparable harm to the characters. If this happens, give the characters subtle hints that their ally is acting differently, without stating it outright. The players will feel great if they figure it out based on your subtle clues, and they can solve the problem before it gets too far out of hand." ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ParasiteWarlock.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blightworm.webp" + } + } ] }, { - "name": "Restless Lumberer", + "name": "Pesta", "source": "GHMG", "entries": [ { @@ -98033,7 +97932,7 @@ { "type": "quote", "entries": [ - "Huge thumps from across the street woke me. All night long, I swear. Next day, I go to say something to the noisy thumpers. Everyone there was dead, and strange arcane marks covered the walls." + "Each season, a fieldhand sees a hazy shimmer and thinks it's just the heat. They go out to work, and they never come back. It ain't the heat shimmering out there." ] }, { @@ -98041,27 +97940,27 @@ "entries": [ { "type": "entries", - "name": "Dream Protectors", - "page": 285, + "name": "Heat Haze", + "page": 257, "entries": [ - "Lanky, long-limbed, and stooped, a restless lumberer is a giant scarred by contact with the Aetheric Kindred. Restless lumberers once cast their slumbering minds abroad into the far reaches of the multiverse, communing with cosmic beings in somnolent bliss. This left them vulnerable to the nightmares of the Kindred as they waged war on the gods of Etharis, which shattered the minds of the restless lumberers.", - "Having seen cosmic horrors firsthand, some restless lumberers seeks to thwart the Kindred's influence by denying them the dreams of mortals. Other restless lumberers work to restore the Kindred, seeing resistance to their immense power as pointless. They collect strange sleepers for this purpose." + "Appearing as yellowish, humanoidshaped clouds, pestas can be hard to spot due to their incorporeal form. During hot days, a pesta and a heat shimmer appear identical.", + "Pestas are also called \"the farmer's shade.\" Most of their victims are found in or around fields. They blend in with the wheat and corn, and farmers have mistaken a pesta for a cloud of dust." ] }, { "type": "entries", - "name": "Literal Sleepers", - "page": 285, + "name": "Bearers of Disease", + "page": 257, "entries": [ - "The most infamous restless lumberer dwelt in the abandoned vaults of Stehlenwald in the Rauland province of the Bürach Empire. Other cities house restless lumberers, but they largely keep to themselves. The different factions are, however, known to fight each other, causing minor earthquakes and sinkholes. They lair in old cellars, bricked-up vaults, and derelict tunnels, often burying themselves in sleepless hibernation, contemplating the collections of strange objects and items of eldritch significance taken from dreamers' homes that predict when the Kindred's dreams seep into the nightmares of mortal sleepers." + "Pestas are the risen souls of people who died of a disease while working under the hot sun. In their final moments, they cursed their life being cut short. This emotion kept their soul anchored as an angry reflection of what they were in life, bound to spread the disease that claimed them." ] }, { "type": "entries", - "name": "No Sleep for the Dreamers", - "page": 285, + "name": "Diseased Corpses", + "page": 257, "entries": [ - "Lumberers who fight against the Kindred keep dreamers awake by rattling foundations, knocking on walls, or shouting to prevent them from sleeping until the dreams pass. They may kidnap sleeping people out of their beds, taking them to their lair. Restless lumberer devotees of M'rorcameleth are particularly fond of people with peculiar or mystical dreams." + "The victims of a pesta appear drained of vitality and have an unhealthy yellow hue to their skin. No matter how vigorous they were in life, in death they look as if they spent months battling a horrid disease. Such bodies are wrapped in cloth to avoid touching them and burned soon after they're found. The pesta might be long gone, but the diseased corpse left behind can spawn another and continue to wreak havoc." ] } ] @@ -98069,39 +97968,22 @@ { "type": "entries", "name": "Salvage", - "page": 285, + "page": 257, "entries": [ - "A restless lumberer's lair is home to its collection of arcane curios and eldritch paraphernalia and might contain any number of spell components, spell foci, or magic scrolls.", - "The brain of a restless lumberer has been molded and washed over by countless waves of psychic energy from the Aetheric Kindred. A proficient jeweler can take the powdered brain of a restless lumberer and combine it with 1000 gp of components to create a {@item ring of nightmares|GHMG} {@homebrew |(see Chapter 4)}. This requires 5 days of work and a successful {@dc 20} Intelligence ({@skill Arcana}) check." + "Legend says that if you listen carefully, succeeding on a {@dc 15} Wisdom ({@skill Perception}) check if you're within 10 feet of the pesta when it perishes, the pesta reveals a cherished secret as it dissipates. Someone might also intuit this information with a successful {@dc 15} Wisdom ({@skill Insight}) check. This knowledge could lead to something valuable." ] }, { "type": "entries", "name": "Lore", - "page": 285, + "page": 257, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 285, - "entries": [ - "Local sightings report hearing houses groaning and rattling and feeling the ground thump with an irregular beat." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 285, - "entries": [ - "The merchants league found their secure vault empty recently, including their collection of ancient temple scrolls. The entire floor was gone and a gaping tunnel leading deep into the undercity left in its place." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 285, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 257, "entries": [ - "Legend says the lumberer was once a dream-walking giant who witnessed a gods' death and now lurks in forgotten vaults beneath the city collecting interesting dreamers." + "The pesta can emit a noxious cloud that can infect victims with terrible diseases." ] } ] @@ -98111,7 +97993,7 @@ ] }, { - "name": "Resurrection Horror", + "name": "Plague Doctor", "source": "GHMG", "entries": [ { @@ -98120,7 +98002,7 @@ { "type": "quote", "entries": [ - "Sometimes it's better to stay dead. Something always tries to balance the scales." + "Those who hold power over life and death are dangerous for exactly that reason." ] }, { @@ -98128,26 +98010,19 @@ "entries": [ { "type": "entries", - "name": "Price to Be Paid", - "page": 286, - "entries": [ - "A resurrection horror is spawned the midnight after a creature who died on unhallowed ground is returned to life. The horror seeks to return the resurrected creature to death." - ] - }, - { - "type": "entries", - "name": "Swath of Destruction", - "page": 286, + "name": "Medical Calling", + "page": 258, "entries": [ - "Resurrection horrors unerringly move toward the resurrected creature, no matter how far away they may be, killing anything that tries to interfere." + "When {@disease the Weeping Pox|GH} spread in Liesech, the call went out for any mage or physician who might be able to develop a cure for this horrible blight. This call led to an influx of healers and wizards, many hoping to gain fame and glory by solving the riddle of this new disease. They were unprepared for the situation that awaited them." ] }, { "type": "entries", - "name": "Spawned of the Grave", - "page": 286, + "name": "Forged by Disaster", + "page": 258, "entries": [ - "Resurrection horrors are massive undead built of the bones of many bodies and the unhallowed dirt the returned creature died upon." + "Liesech was in a horrible state. The disease swept from person to person unhindered by treatments that science and magic could bring to bear. In desperation, the few healers who managed to avoid succumbing to the disease developed entirely new branches of magical alchemy in hopes of stemming the tide.", + "Two groups emerged from this plague-ridden metropolis. One is the Morbus Doctore, who claimed victory over the disease with a secretive and costly cure. The other is an ununified host of would-be saviors, some twisted by the horrors they witnessed." ] } ] @@ -98155,41 +98030,49 @@ { "type": "entries", "name": "Salvage", - "page": 286, + "page": 258, "entries": [ - "The grave dirt of a resurrection horror can be refined to create a pouch of dirt that when sprinkled as an action works as a {@i scroll of} {@spell protection from energy|PHB|protection from necrotic energy} and {@spell protection from evil and good} with a 30-minute duration. The process requires a successful {@dc 20} Intelligence ({@skill Arcana}) check by someone proficient in the {@skill Religion} skill who works for 8 hours and uses 300 gp worth of additional components." + "Plague doctors are experts at medicinal arts and possess {@item alchemist's supplies|PHB}, {@item healer's kit|PHB|healer's kits}, and {@item herbalism kit|PHB|herbalism kits}. Once they progress into the more specialized alchemy, they might also have several concoctions, including many potions that mimic spells. See the {@class Wizard|PHB|Plague Doctor wizard tradition|Plague Doctor|GHPG} {@homebrew |in chapter 5 of Grim Hollow: The Players Guide} for more information on what a plague doctor might have or how these NPCs might be customized." ] }, { "type": "entries", "name": "Lore", - "page": 286, + "page": 258, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 286, + "page": 258, "entries": [ - "Resurrection horrors appear when someone who died on unhallowed ground is later magically returned to life. The horror hunts down and attempts to kill the being returned to life." + "In the wake of {@disease the Weeping Pox|GH}, many mages and scholars delved into the study of diseases. Those who learned the secrets of blending science and magic into alchemical concoctions are known as plague doctors." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 286, + "name": "{@dc 15} Intelligence ({@skill Medicine}):", + "page": 259, "entries": [ - "Resurrection horrors are resistant to cold, necrotic, and psychic damage, and immune to poison." + "The repeated failures and deaths during the search for a cure for {@disease the Weeping Pox|GH} led to a new epidemic of unhinged magical alchemists. Some still seek to ply their trade, curing whatever sicknesses they come across. Others now see life itself as a disease in need of a cure." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 286, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 259, "entries": [ - "Resurrection horrors can unleash a blast of bone shards and dirt that does piercing and necrotic damaged and causes those damage by it to bleed uncontrollably." + "Inured to disease and suffering, some former physicians turned their alchemical concoctions to combat uses. They can heal themselves and throw volatile magical grenades that can afflict foes with disease symptoms." ] } ] + }, + { + "type": "inset", + "page": 259, + "name": "GM Advice:", + "entries": [ + "For maximum surprise and effectiveness in challenging the characters, plague doctors are best used when the characters trust them. Perhaps the characters are relying on a doctor to help them in a situation where diseases are ravaging an area. A plague doctor is as likely to kill a character suffering from a disease (in the name of medicine, of course) than heal them." + ] } ] } @@ -98199,13 +98082,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ResurrectionHorror.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PlagueDoctor.webp" } } ] }, { - "name": "Returned Hunter", + "name": "Poffer", "source": "GHMG", "entries": [ { @@ -98214,7 +98097,7 @@ { "type": "quote", "entries": [ - "Those taken by the fey come back changed. Rarely for the better." + "You see these fellas in the wild and think, 'aw, look at them sheep with cute bushy wool!' But step closer and they'll fall upon you like a storm, and where there's storms, there's lightning." ] }, { @@ -98222,27 +98105,18 @@ "entries": [ { "type": "entries", - "name": "Escaped Fey Captives", - "page": 287, - "entries": [ - "Powerful fey abduct mortals, dragging them into the fey realm to serve as entertainers, servants, or adopted family. Most mortals taken this way are never heard from again, but a rare few manage to escape the clutches of their fairy kidnappers and find their way back. These changed people, the returned, come back to a life that has moved on without them.", - "The returned cope with their trauma in many ways. Some wage a personal war against the fey, while others struggle to take back the life stolen from them. In either case, the returned passionately pursue their goals and recruit others to help." - ] - }, - { - "type": "entries", - "name": "Irreversible Changes", - "page": 287, + "name": "Rambunctious Ruminants", + "page": 260, "entries": [ - "Mortals who spend extensive time in the fey realms change irreversibly. The most obvious signs are physical or cosmetic, such as iridescent irises or footsteps that sound like distant thunder, but the alterations run deeper. Magic of the fey realms seeps into the soul of a returned, whether they want it or not. Many returned enjoy these magical powers. Others limit their use of fey magic, afraid they might attract the attention of their abductors. A few turn their eldritch skills to revenge, including imparting a psychic resonance that allows weapons to harm the body and mind." + "Poffers are sheeplike creatures named after the typical poffer's bushy woolen coat. Alone, a poffer is docile and can make a nice, lowmaintenance pet. But flocks of poffers are aggressive, charging other creatures that come too close." ] }, { "type": "entries", - "name": "Mutable Form", - "page": 287, + "name": "Worthwhile Wool", + "page": 260, "entries": [ - "The fear returned have about using magic has some foundation in fact. Each time a returned casts a spell, a cosmetic trait, such as eye color or the sound of the voice, changes randomly and permanently." + "Ranching poffers is worth the risk. Although a flock of poffers can be dangerous, their wool is insulating in multiple ways. It can make warm, comfortable clothing that also protects the wearer from shocks." ] } ] @@ -98250,30 +98124,22 @@ { "type": "entries", "name": "Salvage", - "page": 287, + "page": 260, "entries": [ - "The bones, hair, and sinew of a returned retain magic antithetical to the fey. Someone who has proficiency with {@item leatherworker's tools|PHB} or {@item tinker's tools|PHB} can spend 3 days working with these materials, along with reagents an alchemist recommends worth 250 gp. If the artisan succeeds on a {@dc 15} Intelligence ({@skill Arcana}) check, they can build {@item dimensional shackles} that work only on the fey." + "People prize poffer wool for its insulating properties. Someone who has proficiency with {@item weaver's tools|PHB} can use the wool of five poffers to make one {@item suit of the lamb|GHMG} {@homebrew |(see chapter 4)}. Creating the suit takes 3 days." ] }, { "type": "entries", "name": "Lore", - "page": 287, + "page": 260, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 287, - "entries": [ - "Those abducted by the fey and later escape back to the mortal world are known as the returned. Time in the fey realms makes such people prone to cosmetic changes and able to use fey magic." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 287, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 260, "entries": [ - "An old story tells of a prince who was stolen by the fey only to fight his way back to his kingdom. After his return, he went decades without cutting his hair. When he died an old king, his daughter cut his hair and used it to bind the fey who long ago kidnapped her father." + "Multiple poffers in proximity to another creature can cause an incapacitating shock. The creatures are aggressive in flocks, and they trample fallen foes." ] } ] @@ -98286,13 +98152,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Returned.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Poffer.webp" } } ] }, { - "name": "Rime Hunger", + "name": "Poppet", "source": "GHMG", "entries": [ { @@ -98301,42 +98167,47 @@ { "type": "quote", "entries": [ - "You almost feel sorry for them. Freezing to death is a bad way to go, but they did something to cause their state. And they hunger for warm flesh. I think you get my point." - ] + "Destroy our evil deeds, we pray. Disperse shadows from our minds, lest we perish for our sins." + ], + "from": "Ancient Prayer" }, { "type": "entries", "entries": [ { "type": "entries", - "name": "Rime-Covered Corpses", - "page": 288, + "name": "Cursed Existence", + "page": 261, "entries": [ - "Rarely straying far from where they died and never willingly wandering into areas of warmth and sunlight, rime hungers are frostcovered, sickly blue corpses that haunt frozen regions in continuous search for victims." + "A poppet is a doll with a spirit inside it. This spirit can be a cursed humanoid soul or a fiend. In either case, the doll can be permanently destroyed only if the curse binding the spirit to it is ended.", + "Strong negative emotions can trap a spirit, as in the case of ghosts. With a poppet, a soul remains after a tragedy or negativity allows a fiend in. The evil that binds the spirit to the doll is so strong that anyone who picks up the poppet risks being cursed.", + "As part of the curse, a poppet has a cherry-sized stone heart within its torso. When the doll is slain and the curse is removed, the seams tear or the poppet vanishes, and the heart clatters to the ground amid a bloodlike fluid. Properly treated, this gem is a potent talisman against fear (see Salvage)." ] }, { "type": "entries", - "name": "Hungry Dead", - "page": 288, + "name": "Talking Doll", + "page": 261, "entries": [ - "Rime hungers devour all forms of living flesh but crave that of sapient creatures. It's believed their undead state is a curse brought on by cannibalism they engaged in to stave off their original demise." + "A poppet can talk, saying simple phrases that have sinister meaning in context or with hindsight. The doll speaks when a situation calls for it. Whenever a particular poppet is about to attack, for instance, it might say, \"It's time to play.\"", + "When a person, usually a child, bonds with a poppet, the doll uses telepathy to converse with that person. Amused adults think the child is talking to an imaginary friend, not recognizing the real threat it slowly turns its owner toward evil.", + "When the opportunity presents itself, a poppet fiend strikes a deal. It makes a contract for that coveted pony, revenge on a bully, or getting out of chores. With each agreement, the owner descends further into wickedness." ] }, { "type": "entries", - "name": "Persistent Shamblers", - "page": 288, + "name": "Lifelong Friend", + "page": 261, "entries": [ - "While they are slow and will not follow their prey into warm lands, rime hungers track prey with the persistence of the dead while in colder lands." + "If the true nature of the poppet fiend remains undiscovered, it reveals its true nature when it believes its owner might accept this revelation. Stories tell of corrupted people working with a poppet fiend to continue the cycle of deceit and obtain their desires." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 288, + "name": "Constructed Nature", + "page": 261, "entries": [ - "A rime hunger doesn't require air, food, drink, or sleep." + "A poppet that is a construct doesn't require air, food, drink, or sleep." ] } ] @@ -98344,30 +98215,38 @@ { "type": "entries", "name": "Salvage", - "page": 288, + "page": 261, "entries": [ - "Rime hungers sometimes carry the treasures they had in life. Some sages claim a rime hunger tongue dissolves in a {@item potion of cold resistance}, doubling the potion's duration. However, many alchemists consider this claim to be bunk." + "Embedded in a poppet is a {@item telltale heart|GHMG} {@homebrew |(see Chapter 4)}. The faint whisper of the possessing spirit's memories, whether ghost or fiend, lives on in this bloodstone the size of a large cherry. For the stone to work, the poppet it was attached to must have been truly dispatched, its curse ended." ] }, { "type": "entries", "name": "Lore", - "page": 288, + "page": 261, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 288, + "page": 261, "entries": [ - "A rime hunger is immune to cold and vulnerable to fire damage. It can't be {@condition poisoned}." + "These possessed dolls are resistant to damage. Magic weapons can kill it, as can adamantine or silver." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 288, + "page": 261, "entries": [ - "One should avoid the grasp of rime hungers. They can feed on the life and warmth of creatures they hold, which strengthens the rime hunger." + "Some poppets are possessed by unquiet spirits but others are fiendish. All are cursed." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 261, + "entries": [ + "Embedded within a poppet is a bloodstone heart that can't be found until the poppet's curse is lifted." ] } ] @@ -98380,13 +98259,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RimeHungers.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PoppetFiend2.webp" } } ] }, { - "name": "Rougaugh", + "name": "Potbelly", "source": "GHMG", "entries": [ { @@ -98395,7 +98274,7 @@ { "type": "quote", "entries": [ - "The rage of remembering its lost life quivers in the very spines of the great beast, and the evil intelligence that shines in its eyes can freeze your soul." + "Our invader does nothing but laugh at our pain. Someone, anyone, save our little town!" ] }, { @@ -98403,26 +98282,18 @@ "entries": [ { "type": "entries", - "name": "Children of the Beast", - "page": 289, - "entries": [ - "Rougaugh are mutated creatures that fell prey to the transformative powers of the Beast. These aberrations were once humanoids, but as they lay dying at the feet of the Beast, they were reborn into something out of a nightmare. They took a quadrupedal form, and their ribcages grew into vicious spines emerging from their backs. Yet their heads and faces still have a resemblance to their old selves." - ] - }, - { - "type": "entries", - "name": "Beasts of Destruction", - "page": 289, + "name": "Cursed Giant", + "page": 263, "entries": [ - "Rougaugh are created by the Beast for the sole purpose of destroying and pillaging heavily populated areas. Imbued with an unholy strength, rougaugh can use their head to batter down doors or their spines to tear flesh from bone. They do not eat their victims, as they lap up the blood to sustain themselves." + "A potbelly is a giant cursed by unseelie fey. What remains is the mockery of a giant filled with the desire to cook and consume other living beings. The giant's name comes from its new appearance. A cauldron hangs in the giant's abdomen. It contains a bizarre boiling oil, and the potbelly can use this vessel to cook foes." ] }, { "type": "entries", - "name": "Filled with Rage", - "page": 289, + "name": "Gleeful Mayhem", + "page": 263, "entries": [ - "The intelligence that was once present within the rougaugh has been horribly twisted. With hatred and madness fueling its actions, a rougaugh destroys anything put before it, but it also knows when to retreat from a battle it cannot win, using tactics seemingly beyond such a bestial creature." + "A potbelly always smiles and joyfully goes about murdering and cooking other creatures. It happily snacks on fried corpses from its belly pot while crushing other foes. Even at the edge of death, a potbelly keeps up this twisted good cheer." ] } ] @@ -98430,38 +98301,30 @@ { "type": "entries", "name": "Salvage", - "page": 289, + "page": 263, "entries": [ - "The rougaugh's thick purple blood carries a powerful enhancement. Someone who gathers the blood from two rougaugh can create an {@item oil of sharpness} by a proficient alchemist who succeeds on a {@dc 15} Intelligence ({@skill Arcana}) check. Crafting this item takes 16 hours and requires 400 gp of components." + "The cooking fluid in a potbelly's cauldron cools and evaporates quickly after the potbelly dies. Someone who has proficiency with {@item alchemist's supplies|PHB} can preserve some of the fluid within 1 minute of the fey giant's death. This sample can be used to create a {@item sizzling serum|GHMG} {@homebrew |(see chapter 4)}. Brewing this serum takes 4 hours and reagents worth 50 gp, and it requires a successful {@dc 13} Intelligence ({@skill Nature}) check." ] }, { "type": "entries", "name": "Lore", - "page": 289, + "page": 263, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 289, - "entries": [ - "The spines of the rougaugh were what is left of its ribcage before its transformation, and these spines can be expelled with great force to damage foes." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 289, + "name": "{@dc 13} Intelligence ({@skill History}):", + "page": 263, "entries": [ - "It is rumored that rougaugh were once humanoids who died in the presence of the Beast, and now they seek to destroy anything natural and beautiful in the world." + "A potbelly is a giant cursed by fey magic. It can grab smaller creatures and cook them in its belly pot." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 289, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 263, "entries": [ - "The rougaugh has a natural defense in its spines, making attacking one in melee combat a dangerous proposition." + "A potbelly receives a supernatural boost from eating those who died in the giant's stomach cauldron." ] } ] @@ -98474,13 +98337,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Rougaugh.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Potbelly.webp" } } ] }, { - "name": "Runa Banasár", + "name": "Primordial Troll", "source": "GHMG", "entries": [ { @@ -98489,7 +98352,7 @@ { "type": "quote", "entries": [ - "Pull up a chair and hear the story of Runa Banasár. She proved that with enough willpower, you can overcome the cold of death as easily as the cold of the North." + "What's worse than a troll? A smart troll with elemental powers!" ] }, { @@ -98497,49 +98360,49 @@ "entries": [ { "type": "entries", - "name": "Revered Leader", - "page": 290, + "name": "Nature Incarnates", + "page": 264, "entries": [ - "Runa Banasár was the leader of a northern tribe in time long forgotten. She lived for the thrill of the hunt, and her rare skills kept her clan fed for many years. Runa grew bored hunting wild game and left her home many times, exploring farther and farther to find bigger challenges. She returned home months or years later with the trophies from countless monsters and beasts." + "Trolls infused with elemental forces serve the primordials. These primordial trolls are more cunning than their troll cousins, and their elemental nature affects their regeneration. Each type of primordial troll has abilities based on the primordial the trolls serve or have connections to." ] }, { "type": "entries", - "name": "Path to Undeath", - "page": 290, + "name": "Fireborn", + "page": 264, "entries": [ - "During her travels, Runa learned the ritual to become a {@creature memori lich|GHMG}. She feared aging and death. To become immortal and avoid frailty, Runa was willing to do whatever was required. She eventually slaughtered her clan to become a lich and maintain that status. Runa still travels the world, looking for fierce enemies and souls to maintain her undeath." + "Favored by Lady Morakesh, fireborn trolls have a similar mercurial temperament. Their black eyes flash red when the troll is angered, in stark contrast to their charred, warty skin.", + "Small clans of fireborn trolls can be found in mountainous regions across Etharis, but they're most common around Mount Vengeance and in the mist-covered expanse of southern Charneault. Fireborn trolls have been seen accompanying elves traveling to the Temple of the Mists, though the elves haven't said why.", + "Fireborn trolls fight with their fangs and claws, like their normal kin, but a fireborn troll has a body hot enough to burn other creatures. Their leaders can summon magic flame and throw fiery spells at all who threaten them." ] - } - ] - }, - { - "type": "entries", - "name": "Runa Banasár's Traits", - "page": 290, - "entries": [ + }, { "type": "entries", - "name": "Ideal", - "page": 290, + "name": "Seaborn", + "page": 264, "entries": [ - "\"I can conquer anything, including death.\"" + "As with their Primordial Lord Alondo, seaborn trolls prefer to be left alone. Their small familial communes are hidden along remote storm-wracked coasts, where the trolls hunt the waters.", + "Seaborn troll skin ranges from slate blue to mossy green. They are built to easily navigate surging coastal tides. Among the waves, they hunt using wicked claws and an acidic bite.", + "The most powerful seaborn trolls wield powers of acid and mist. They can conjure thick and sometimes caustic fog. These seaborn trolls spit acid at foes before disappearing into the mists." ] }, { "type": "entries", - "name": "Bond", - "page": 290, + "name": "Stoneborn", + "page": 264, "entries": [ - "\"My strength has carried me from life to immortality. I'll meet any challenge.\"" + "Rarely seen on the surface, stoneborn trolls are native to the underground realm of Stonereach. Therein, they grudgingly pledge fealty to Citrolach, lord of the underground realms, but their contemplatives ponder an existence unbeholden to the primordial lord's stubbornness.", + "Stoneborn trolls are hulking, musclebound creatures sheathed in grey, warty skin as tough as rock. Their claws and teeth are harder than normal, as well, and can sheer through metal and flesh.", + "Contemplative stoneborn trolls lead small clans of stoneborn. Though introspective, they aren't pacifists. Numerous unfortunate explorers who stumbled into the giant's territory have discovered that fact." ] }, { "type": "entries", - "name": "Flaw", - "page": 290, + "name": "Windborn", + "page": 264, "entries": [ - "\"I'm no coward. I'll never back down from a fight.\"" + "Ilhara, the Queen of Air and Shadow, has a dedicated following of windborn trolls. They carry powerful confidence in their stormy souls. Windborn trolls are impatient to help their matron ascend to control Etharis.", + "Mighty windborn can twist shadows, creating minor illusions to trick their enemies. The coloring of their smooth skin adjusts to their surroundings, making them difficult to spot and find. These infiltrators subtly pursue Ilhara's agenda. However, if subterfuge fails, they are cunning fighters who can hurl lightning." ] } ] @@ -98547,33 +98410,49 @@ { "type": "entries", "name": "Salvage", - "page": 290, + "page": 264, "entries": [ - "Runa's prized possession is her +3 handaxe, which she calls {@item Coldrazor|GHMG} {@homebrew |(see chapter 4)}. From her wanderings, she also carries trinkets worth at least 10,000 gp whether in raw value or to collectors." + "Nodules inside primordial trolls empower them with elemental traits. Someone who has proficiency in the {@skill Arcana} or {@skill Medicine} skill can extract these \"organs\" with a successful {@dc 13} Intelligence ({@skill Arcana}) or Wisdom ({@skill Medicine}) check. Somebody who has proficiency with {@item alchemist's supplies|PHB} can take the nodules from one troll, along with other reagents worth 100 gp, to refine an {@item elixir of elemental spittle|GHMG} {@homebrew |(see chapter 4)}. Making one elixir takes 1 day of work." ] }, { "type": "entries", "name": "Lore", - "page": 291, + "page": 264, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 291, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 264, "entries": [ - "Runa Banasár belonged to the Stál clan and was one of the most powerful warriors who ever walked the North. Her axe, {@item Coldrazor|GHMG}, is almost as legendary as she is." + "Most primordial trolls have natural weapons empowered with elemental damage. Stoneborn trolls don't, but their strength and resilience make up for this lack." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 291, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 264, "entries": [ - "Folklore says that, because of her cruel slaughtering of her kin, Runa sacrificed her shapechanging ability and instead channels death and fiery rage. In fact, her form is unchangeable." + "Powerful primordial trolls have magical abilities tied to their ancestry and traditions." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana} or {@skill Nature}):", + "page": 264, + "entries": [ + "Only the windborn troll's regeneration is sensitive to acid and fire like normal trolls. Cold and acid damage affect fireborn trolls, while seaborn trolls are susceptible to fire and magical cold. And acid and thunder temporarily shut down a stoneborn troll's regeneration." ] } ] + }, + { + "type": "inset", + "page": 267, + "name": "GM Advice:", + "entries": [ + "Primordial trolls are dangerous in their own right, but they are likely to serve more powerful masters that have a mastery over the elements they're associated with. Conversely, lesser elemental creatures can be found serving elemental trolls." + ] } ] } @@ -98583,20 +98462,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RunaBanasár1.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RunaBanasár2.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PrimordialTroll.webp" } } ] }, { - "name": "Sand Giant", + "name": "Puck", "source": "GHMG", "entries": [ { @@ -98605,7 +98477,7 @@ { "type": "quote", "entries": [ - "At least if you die in a sandstorm, you don't end up spending your time in chains, serving the whims of wicked giants." + "I've heard pixie dust is beautiful, magical stuff. The dust I saw was definitely magical, but it wasn't beautiful." ] }, { @@ -98613,26 +98485,26 @@ "entries": [ { "type": "entries", - "name": "Wasteland Masters", - "page": 292, + "name": "Crushed Spirit", + "page": 269, "entries": [ - "Sand giants live in nomadic tribes, each ruled by a monarch and spiritual leaders dubbed callers. They scavenge materials from anything left in the desert, and they rob and hunt as they move from one oasis to the next. Sand giant raiders rarely kill creatures the giants can force to labor for the tribe. But death might be preferable to servitude in the wastelands." + "A puck is a pixie whose hopes and dreams, loves and playfulness, have been erased by mistreatment, betrayal, or loss. Once a beautiful and merry being, a puck is now a sad, twisted monster. Once the transformation happens, the pixie's dust dissipates. Without pixie dust, a pixie can't fly, can't use its magic, and can't turn invisible. They lose their ability to commune with nature." ] }, { "type": "entries", - "name": "Hearty Navigators", - "page": 292, + "name": "Puck Dust", + "page": 269, "entries": [ - "Born into the lands of shifting dunes, sandstorms, and unforgiving temperature extremes, sand giants have adapted to survive. They navigate with all their senses and rarely become lost. A lifetime of crossing shifting dunes makes sand giants nimble in rough terrain. Sand giants can also go for long periods without food and water, and their skin is conditioned to natural heat and cold." + "Taking the place of pixie dust, puck dust allows the puck to retain magical powers that resemble those of a pixie. The substance corrupts soil, vegetation, and beast, and it enthralls plants and trees to do the puck's bidding. Plants under the dust's influence become telepathically and emotionally bonded to the puck. Despair drives these plants. Each feels the harm done to one." ] }, { "type": "entries", - "name": "Traveled Traders", - "page": 292, + "name": "Corpse Gardener", + "page": 269, "entries": [ - "Sand giants travel far to pursue trade. They respect the laws of the lands they journey in, but they believe they are entitled to anything they can win through might and skill. A sand giant avoids costly battles, however, whether the price is being banned from a trading hub or death at the hands of a stronger foe." + "Pucks farm their glittering soil, using animals and other living creatures to produce fertilizer. The puck force feeds the grove's dead material and soil to animals and humanoids. After a ripening time, the puck opens these unfortunates up to take refined soil from their innards. The puck keeps the creatures alive until this grisly harvest, earning the terrible epithet \"corpse gardener.\"" ] } ] @@ -98640,42 +98512,50 @@ { "type": "entries", "name": "Salvage", - "page": 292, + "page": 269, "entries": [ - "Sand giants value shows of wealth, and they carry their belongings in ornate packs. Every sand giant has valuable personal effects worth at least 100 gp in their packs.", - "Sand giants are also expert cartographers, carrying detailed maps of the areas that they travel. A sand giant monarch carries maps worth up to 500 gp. Some might be more valuable to anyone interested in mapmaking, trade, or travel. One or more of these maps might show locations of potential treasure, such as ancient ruins in the desert." + "A slain puck produces up to six pinches of puck dust, which are magical but less effective in the hands of a non-puck. Each dose can be used in one of two ways. Puck dust dispersed on a plant creature within reach of the disperser forces the plant to succeed on a {@dc 13} Wisdom saving throw as if {@spell charm monster} were cast upon it by the disperser. If the dust is dispersed on an inanimate shrub, it becomes an {@creature puck shrub|GHMG|evil awakened shrub with an Intelligence and Charisma score of 3}. Three doses scattered on a tree make it an {@creature puck tree|GHMG|evil awakened tree with an Intelligence and Charisma score of 3}. Either use of puck dust animates the plant for only 1 hour." ] }, { "type": "entries", "name": "Lore", - "page": 293, + "page": 269, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 293, + "page": 269, "entries": [ - "Having adapted to the hot desert, sand giants are inured to many of its travails, from temperature swings and too little sustenance to {@quickref difficult terrain||3}. Their coloration and skill make them good at hiding in sandy landscapes despite their size." + "The veil between the world and the fey world is thin here. A dark fey spirit has corrupted this place." ] }, { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 293, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 269, "entries": [ - "Sand giants enslave weaker creatures they encounter, forcing them to cook, clean, and haul spoils." + "The trees themselves are hindering your steps. They are in cahoots with a fey spirit. Anything you say or do is probably sensed by the spirit. Your senses might become targeted by the spirit. Do not trust anything you see." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 293, + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 269, "entries": [ - "{@creature Efreeti|MM|Efreet} have a long history of enslaving sand giants. In retribution, sand giants attack {@creature Efreeti|MM|efreet} on sight and leave no survivors." + "You are within the domain of a puck, pitiful creatures who scorn humanity and dominate nature. It uses plants as its weapons and concealment as its defense. Finding it may prove difficult, as the forest will protect it, but once found, it is frail." ] } ] + }, + { + "type": "entries", + "name": "A Puck's Lair", + "page": 269, + "entries": [ + "Soil within a puck's lair occasionally twinkles as if filled with sparkling fertilizer. Many of the trees and plants are likely to be the puck's thralls, and allied plant creatures might also dwell there. Within the lair, only creatures of the puck's choice leave tracks. Tracking such creatures is possible only with magic.", + "A puck makes their hidden home in small crevices beneath the interlaced roots of plant thralls. These roots act as labyrinthine hallways connecting all parts of the grove, which the puck uses to sneak around. While hidden in this maze, the puck whispers to the trees and telepathically commands them. Hiding and commanding the plants to protect the puck is crucial, for it knows that despite its great power, it is physically frail." + ] } ] } @@ -98685,13 +98565,20 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SandGiant.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Puck.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PuckTree.webp" } } ] }, { - "name": "Scream Thief", + "name": "Putrefaction Slug", "source": "GHMG", "entries": [ { @@ -98700,7 +98587,7 @@ { "type": "quote", "entries": [ - "It appeared from the darkness: a faceless wraith whose outstretched arms sought purchase on my mortal frame. In desperation, I cried to my companions for aid, but my voice was silent. When it stole my words, I knew my doom was at hand." + "While all slugs and such slick sliders are creepy, one type in particular transforms other creatures to something even more disgusting." ] }, { @@ -98708,42 +98595,18 @@ "entries": [ { "type": "entries", - "name": "Retribution", - "page": 294, - "entries": [ - "A scream thief springs forth when a human dies while stopping another creature from fulfilling an important goal. The phantom is cursed to an eternal undeath of having memories lie torturously out of reach, but the weight of their desire to remember their lives incites violence against mortals who intrude on their immortal prison." - ] - }, - { - "type": "entries", - "name": "Cursed Locations", - "page": 294, - "entries": [ - "The site of their death is tainted with hate and regret. Psychic fragments, souls of the creatures the scream thief has killed, linger nearby, taunting the spirit with nonsensical murmurings." - ] - }, - { - "type": "entries", - "name": "Spiritual Victims", - "page": 294, - "entries": [ - "When a scream thief kills an intelligent creature, tortured fragments of its spirit linger as vaporous orbs. The touch of these haunting forms withers the flesh, potentially adding another death to a cursed location." - ] - }, - { - "type": "entries", - "name": "Uncanny Voices", - "page": 294, + "name": "Repulsively Quick", + "page": 272, "entries": [ - "Psychic fragments call to the living. They yearn to join their fractured essence with a complete soul. They utter nonsensical words or phrases once spoken in life." + "Slithering along faster than you'd expect on a glistening trail as clumpy and green as plague victim's snot, the putrefaction slug's brownish-red bodies writhe unnaturally, as if their innards are itching to escape. Their slithering mass vibrates and shakes loose a strange and dusty yellow miasma just before they spit, emitting a sulfuric stench." ] }, { "type": "entries", - "name": "Maddening Gatherings", - "page": 294, + "name": "Fates Worse than Death", + "page": 272, "entries": [ - "When a scream thief lingers in one location, the fragments of the many spirits it has killed can swarm together, creating a frightening ghostly orb. A mind-numbing chattering of the individual fragments can confound the unwary." + "Slugs target their victims with bile-colored spit, causing unfortunates to dissolve in a matter of moments. A slug's hunger is also its weakness. Once they've spewed their digestive juices and flesh begins to putrefy, a slug's instincts take over, and it begins to feed. That's not good for the victim, but the slug focuses on little other than the eating, which is an excellent time to strike for the kill." ] } ] @@ -98751,33 +98614,32 @@ { "type": "entries", "name": "Salvage", - "page": 294, + "page": 272, "entries": [ - "The bones of a mortal transformed into a scream thief remain imbued with its undead aura. A skilled magic item crafter using 200 gp of magical regents, and spending at least 5 days of effort, can create a {@item wand of silence|GHMG} {@homebrew |(see Chapter 4)} if they succeed on a {@dc 15} Intelligence ({@skill Arcana}) check.", - "A spellcaster can capture a psychic fragment's essence before it dissipates after death. The spellcaster requires a container worth at least 100 gp. Anyone who succeeds on a {@dc 13} Intelligence ({@skill Arcana}) check can capture a portion of the defeated psychic fragment. The container can store up to 10 hit die worth of undead essence for 8 hours before they dissipate.", - "As an action, a container holding this spiritual essence can be thrown up to 20 feet, shattering on impact. All creatures within 5 feet of the broken container must make a {@dc 12} Constitution saving throw. A failed saving throw results in {@damage 1d4} necrotic damage per hit die of essence stored, while a success deals half as much damage." + "Putrefaction slugs ignore what they can't devour, making any treasure they possess incidental. But the glands that generate their digestive acid are prized by alchemists.", + "Removing an intact slug gland requires a successful {@dc 12} Intelligence ({@skill Nature}) or Wisdom ({@skill Medicine}) check. Once removed, the gland must be stored in alcohol or similar preservative agents. Using four such glands, a person can create a more potent version of acid that renders a target that takes damage from the acid vulnerable to bludgeoning damage until the end of the thrower's next turn.", + "These enhanced acids are called {@item slugger (vial)|GHMG|sluggers}, cost 40 gp, and weigh the same as a standard {@item Acid (vial)|PHB|vial of acid}. Creating a {@item slugger (vial)|GHMG|slugger} requires proficiency with {@item alchemist's supplies|PHB} and a successful {@dc 13} Intelligence check to use them in a process that takes 4 hours. Failure creates normal acid, while failure by 5 or more renders a useless result." ] }, { "type": "entries", "name": "Lore", - "page": 294, + "page": 272, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 294, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 272, "entries": [ - "The scream thief is immune to necrotic and poison. The incorporeal nature of psychic fragments makes them resistant to nonmagical weapons." + "A putrefaction slug spits acid. This acid can dissolve a creature into a puddle of goo." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 294, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 272, "entries": [ - "The touch of a scream thief drains life that magic cannot heal; only time and rest can.", - "A scream thief remains trapped in its place of death, often accompanied by spirit fragments of the creatures it has killed." + "The slug's digestive acid softens tissue, making it vulnerable to crushing and tearing. Water helps dilute this acid." ] } ] @@ -98790,13 +98652,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ScreamThief.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PutrefactionSlug.webp" } } ] }, { - "name": "Seraphs", + "name": "Putrid Giant", "source": "GHMG", "entries": [ { @@ -98805,7 +98667,7 @@ { "type": "quote", "entries": [ - "The only thing worse than facing a daemon is facing a seraph who thinks you're doing wrong." + "Beware a giant with pustules and sloughing skin. Hill giants respond differently to the pox. It rots their flesh and instills them with deadly mania." ] }, { @@ -98813,18 +98675,20 @@ "entries": [ { "type": "entries", - "name": "Shattered Hierarchies", - "page": 296, + "name": "Infected, Unrestrained", + "page": 273, "entries": [ - "The disappearance of the gods shattered the governing order of the celestial host. Leaderless and adrift, the Arch Seraphs took it upon themselves to lead mortals to the path of righteousness. It became apparent that each Arch Seraph had a different idea of that path. Soon, each Arch Seraph led their own campaign against perceived evils, which usually meant whatever disagreed with their personal goals." + "{@disease The Weeping Pox|GH|Weeping Pox} is deadly to most creatures, but it can manifest differently. When a hill giant becomes infected, the fever sharpens the senses and creates a manic euphoria that never dissipates. Pustules form, and the flesh necrotizes, some sloughing off in strips and patches, but the disease doesn't kill the giant. Accompanying exhilaration pushes the sick giant to greater violence and depravity.", + "The new flurry of mental activity impedes what little logic the giant had. This state makes the giant more arrogant. It believes no one can best it, physically or intellectually. Only death can convince the giant it's mistaken." ] }, { "type": "entries", - "name": "Religious Intolerance", - "page": 296, + "name": "Disease Seekers", + "page": 273, "entries": [ - "Lacking the power of gods, the Arch Seraphs sought to spread their influence and increase their power by any means necessary. Mortals are the weapons and the prize in this conflict. Rather than entice with contracts, as Arch Daemons do, the Arch Seraphs chose to take a firm stance on doctrine. Either you're with them, or you're against them." + "Putrid giants believe the {@disease The Weeping Pox|GH|Weeping Pox} is a boon. They seek out those who have the pox or died from it. The giants consume infected flesh, believing doing so bolsters their power. No evidence supports this view, but reasoning with a healthy hill giant would be a challenge.", + "Putrid giants kill and eat most other creatures. But their laziness competes with their depravity. A putrid giant might attract a following of morbus kobolds, who see the giant as a living representative of the Filth Grazer. This misbegotten clan serves the giant as further spreaders of its ailment, and the giant allows this service, likely eating only enough kobolds to keep the others servile." ] } ] @@ -98832,40 +98696,41 @@ { "type": "entries", "name": "Salvage", - "page": 297, + "page": 273, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can treat a seraph's feather to create a charm against falling. Creating the charm takes one celestial feather, 2 hours of work, and reagents worth 50 gp. When a creature that carries or wears the charm falls more than 15 feet, the charm triggers, slowing the rate of descent to 60 feet per round. Provided the creature touches ground again in 1 minute, the creature takes no falling damage and can land on its feet. Once one charm triggers, no other charm carried by the same creature triggers until the magic from the first charm ends. After a charm provides its magic for 1 minute or the user ceases falling, the charm crumbles to inert dust." + "A putrid giant is such a haven for the {@disease The Weeping Pox|GH|Weeping Pox} that its gear and trinkets pose risk of exposure to the disease. It's best to burn the body and flee the area the giant inhabited with care and haste. However, the possessions of those the giant killed are scattered about its lair.", + "A successful {@dc 20} Wisdom ({@skill Medicine}) check allows one to carefully remove the brain of a putrid giant. This brain, if treated with 200 gp worth of magical components, can be turned into a meal for 4 people. For 8 hours after eating the brain, a creature gains {@dice 4d6} temporary hit points." ] }, { "type": "entries", "name": "Lore", - "page": 297, + "page": 273, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 297, - "entries": [ - "After the gods' disappearance, the Arch Seraphs descended upon Etharis, seeking to impose their will and combat evil in person. Angels and lesser celestials have come to be a more common sight since then." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 297, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 273, "entries": [ - "An Arch Seraph can gift a worthy mortal with the might of a lesser celestial. These lesser celestials boast potent defenses and powers, allowing them to rush headlong to battle those they view as evil. Most lesser celestials are as uncompromising as their Arch Seraph leaders." + "A putrid giant looks like it's undead, but it's still living and under the strange power of the {@disease The Weeping Pox|GH|Weeping Pox}. Contact with the giant can infect other creatures, as can touching objects the giant has recently handled." ] } ] + }, + { + "type": "inset", + "page": 273, + "name": "GM Advice:", + "entries": [ + "The strange effect the {@disease The Weeping Pox|GH|Weeping Pox} has on hill giants might mutate them even further, including giving them a high enough Intelligence to allow them to start casting spells and reasoning much better than normal. Imagine a hill giant chieftain who figures this out: they would seek out the {@disease The Weeping Pox|GH|Weeping Pox} for all of their followers!" + ] } ] } ] }, { - "name": "Seraph Servants", + "name": "Quake Drake", "source": "GHMG", "entries": [ { @@ -98874,7 +98739,7 @@ { "type": "quote", "entries": [ - "With the gods of Etharis gone, the Arch Seraphs and their servants have fought to cling to their individual purposes. Some of those celestials have even changed themselves to suit their new roles." + "Sometimes I still feel the rumble, always right before I fall asleep." ] }, { @@ -98882,18 +98747,18 @@ "entries": [ { "type": "entries", - "name": "Specialized Skills", - "page": 298, + "name": "Protective Breed", + "page": 274, "entries": [ - "These servants of the Arch Seraphs have morphed themselves to fit the needs of their leaders and the tasks on which they're sent. Some have taken their focus to extremes." + "Ancient arcanists once bred dragonlike creatures to protect their isolated homes. As often happens when arcanists interfere with the natural world, these drakes turned on their masters, destroyed their homes, stole their treasures, and buried themselves beneath the earth." ] }, { "type": "entries", - "name": "Not Fallen, Just Different", - "page": 298, + "name": "Affinity for the Earth", + "page": 274, "entries": [ - "Some Seraph servants barely resemble what they once were. And yet their essence remains intact, even when they may have lost their immortality and other celestial traits." + "These drakes, suffused with the magic from their creators, found that they could hold sway over the tremors and power of the very mountains in which they took residence. When an unexpected tremor moves the ground, people of mountain villages say that two quake drakes are either warring or mating." ] } ] @@ -98901,66 +98766,74 @@ { "type": "entries", "name": "Salvage", - "page": 298, + "page": 274, "entries": [ - "Anyone who manages to collect five eyes of Zabriel can ingest all five at the rate of one per round. At the end of the fifth round, if the ingester succeeds on a {@dc 10} Wisdom ({@skill Insight}) check, they can cast the {@spell augury} spell. They need not ordinarily be able to cast the spell or to have any other material components to cast the spell in this manner.", - "The wings that sprout from an Empyrean knight's back look like they're made from swords, in homage to the Arch Seraph they serve. Someone can attempt to attach the wings to their back as an action with a successful {@dc 15} Strength ({@skill Religion}) check. On a success, the wearer can fly as per the {@spell fly} spell for 10 minutes.", - "The bloodied are a strange occurrence, and their chains are a powerful magical ward. Someone succeeding on a {@dc 15} Wisdom ({@skill Arcana}) check can attach them to their body for a brief time. On a success, the chains provide life protection as per the {@spell death ward} spell for 1 hour." + "The quake drake has a thick hide of scales that can be worked into {@item quakescale armor|GHMG} {@homebrew |(see Chapter 4)}. A proficient armorer can spend 30 hours and 300 gp of components to make this armor, and then must succeed on a {@dc 15} Intelligence ({@skill Nature}) check.", + "Additionally, a quake drake has a {@chance 50|50% chance|Quake Drake|The belly contains a valuable item.|The belly is empty.} of having a particular precious metal or gem resting in its belly. Any coin amount represents an approximate value, since the metal is now compressed into a ball:", + { + "type": "statblock", + "tag": "table", + "source": "GHMG", + "name": "Quake Drake Hoard", + "page": 274 + } ] }, { "type": "entries", "name": "Lore", - "page": 299, + "page": 274, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 299, - "entries": [ - "Although all celestials were once united in service to the gods, in the time since their disappearance, the Arch Seraphs designs have seen many changes to their servants' nature." - ] - }, - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 299, + "page": 274, "entries": [ - "Eyes of Zabriel are spies, and their light literally shines on those around them, watching and judging with radiant energy." + "Quake drakes are the bane of precious metal or gem mines, or caravans carrying such things. More than one mine has been obliterated and collapsed by a quake drake." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 299, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 274, "entries": [ - "The chains of the bloodied can never be removed or their self-sacrifice will go unchecked, and they die instantly. The bloodied turn the damage dealt by violent foes back on them." + "Be wary of collections of sand or rock spheres you find, that's from a quake drake belly." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 299, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 274, "entries": [ - "Empyrean knights act as brutal and just servants of the righteous. Their attacks carry a radiant sting, and they never cease fighting someone they consider a foe." + "The quake drake is suffused with magic that shakes the earth and can stun a person with its tail attack." ] } ] }, { "type": "inset", - "page": 300, + "page": 274, "name": "GM Advice:", "entries": [ - "While these Seraph servants generally act for the side of good, it's conceivable that the creatures could be corrupted to act on behalf of the forces of evil. Evil celestials or fiends might send one or more bloodied to sacrifice themselves before a larger assault takes place." + "A single or pair of quake drakes would make a significant challenge for a lower-level party trying to remove the beasts from an old mine that they're using as a lair. Not only are the creatures themselves a threat, but the very setting itself could prove dangerous. Imagine dealing with the drakes and some other creatures dwelling in the area, while at the same time having to use skills in nature, engineering, and other fields to keep the entire place from crashing down on their heads.", + "The key to making such an adventure tense and fun while still being manageable and fair is to ramp up the tension first. As the characters move into the lair, describe some cave-ins and rumblings. Then have the characters experience a slightly dangerous passage where {@skill Perception} and {@skill Investigation} checks can avoid the damage. At the end, and maybe even during a battle, the characters must reinforce supports or rock formations that are the only things holding up the ceiling." ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/QuakeDrake.webp" + } + } ] }, { - "name": "Shadow Mauler", + "name": "Quiet One", "source": "GHMG", "entries": [ { @@ -98969,7 +98842,7 @@ { "type": "quote", "entries": [ - "The worst monsters are those you don't see coming." + "When you can't hear anything, you've heard them coming." ] }, { @@ -98977,18 +98850,26 @@ "entries": [ { "type": "entries", - "name": "Shadow Predator", - "page": 301, + "name": "Horrifying Appearance", + "page": 275, "entries": [ - "Shadow maulers are weird predators with multiple eyes and multiple fanged mouths that can extend from the body on ephemeral flesh. They conceal themselves in the dark, waiting to kill any living creature that crosses their path. Cruel and calculating, a shadow mauler prefers to attack creatures alone or isolated from a group." + "A quiet one is horrifying to behold. They are vaguely humanoid with grey pebbled skin, a large ovoid head, sharp claws, and a massive, fanged maw." ] }, { "type": "entries", - "name": "Born to Darkness", - "page": 301, + "name": "Silent Hunters", + "page": 275, "entries": [ - "Sunlight is the bane of a shadow mauler. The monsters might have originated from a place without such light. They dwell in lightless spots to avoid sunlight, which hinders their abilities, preventing them from being effective hunters." + "Quiet ones always generate an aura of absolute silence." + ] + }, + { + "type": "entries", + "name": "Feed On Fear", + "page": 275, + "entries": [ + "Quiet ones eat fear and seek to panic their victims as much as possible before killing them." ] } ] @@ -98996,30 +98877,38 @@ { "type": "entries", "name": "Salvage", - "page": 301, + "page": 275, "entries": [ - "The ephemeral flesh of a shadow mauler is a silklike substance that appears to be made of shadow. Someone who has proficiency with {@item leatherworker's tools|PHB} or {@item weaver's tools|PHB} can fashion a {@item cloak of elvenkind} from this material. Doing so takes 3 days and other materials worth 50 gp. This cloak loses its magic if exposed to sunlight for 8 hours or more." + "The brain of a quiet one can be made into a meal for three people with a successful {@dc 10} Intelligence check by someone proficient with {@item cook's utensils|PHB}. Consuming the brain within 24 hours of the quiet one's death gives the eater advantage on saving throws against effects that cause the {@condition frightened} condition for 1 week. Crafting this meal takes 2 hours and costs 20 gp." ] }, { "type": "entries", "name": "Lore", - "page": 301, + "page": 275, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 301, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 275, "entries": [ - "Shadow maulers are most potent in shadows. In sunlight, they become more solid and easier to hurt. They also have a hard time seeing, fighting, escaping, and hiding." + "Quiet ones are so named for the constant aura of silence they generate." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 301, + "page": 275, "entries": [ - "The shadow mauler weakness to sunlight extends to a vulnerability to radiant damage." + "A quiet one is immune to psychic and thunder damage." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 275, + "entries": [ + "Quiet ones feed on fear and gain temporary hit points from those with the {@condition frightened} condition." ] } ] @@ -99032,13 +98921,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShadowMauler.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/QuietOne.webp" } } ] }, { - "name": "Shadowsteel Ghoul", + "name": "Quoxxarie", "source": "GHMG", "entries": [ { @@ -99047,7 +98936,14 @@ { "type": "quote", "entries": [ - "Shards of dark metal pierce the skin of the foul creature. The metal pushes out from within the abomination rather than the other way." + "Four rush out, their stable opened.", + "Their steps spawn screams, their chains have broken.", + "Wounded wails and bloody fields.", + "White for sickness, red for vying.", + "Empty tables and sundered shields.", + "Black for hunger, gray for dying.", + "Note this doom we've spoken.", + "Dread rams arise. They have awoken." ] }, { @@ -99055,26 +98951,28 @@ "entries": [ { "type": "entries", - "name": "Shadowsteel Toxicity", - "page": 302, + "name": "Guts and Glory", + "page": 276, "entries": [ - "Cursing an enemy requires an enormous amount of work and personal power. However, these efforts are for naught without the inclusion of the forbidden metal known as Shadowsteel. The frequent use of Shadowsteel takes its toll upon the mage handling it. In using it, the mage binds their soul, a bit at a time, to the energies of the fell metal. Those who use Shadowsteel can end up feeling its effects even after death." + "A quoxxarie resembles a large ram stripped of parts of its skin with its innards exposed. It looks more like a gutted carcass than a living being. Mortals hesitate when they see a quoxxarie's impossible form. The quoxxarie doesn't. It charges its foes as they stand staring." ] }, { "type": "entries", - "name": "Cold Afterlife", - "page": 302, + "name": "Infernal Vanguard", + "page": 276, "entries": [ - "Sometime between a week and a year after a mage steeped in the use of Shadowsteel dies, their body rises, reinforced with shards of the metal. A Shadowsteel ghoul is no flesh-eater, but it resembles a ghoul with its gangly limbs and hairless, hunched body. Undeath has given the Shadowsteel ghoul a cruel nature and a strong desire to infect living creatures with the curses it carries. A Shadowsteel ghoul instinctively seeks out carriers of Shadowsteel, hoping to consume their supply of the substance." + "Quoxxaries are mighty fiends, wrath incarnate, that fight at the vanguard of infernal armies. Some believe a quoxxarie is so bloodthirsty that only death can bring it peace. Fury is part of the creature's body. When unable to fight, a quoxxarie paces in anticipation of combat.", + "Only another mighty fiend can control a quoxxarie, but risking a quoxxarie offers such a fiend a valuable soldier. An army with multiple quoxxaries is a powerful one. If their commander provides them with enough battles, the quoxxaries serve without much problem, and their fearsome reputation can keep enemies and rivals at bay." ] }, { "type": "entries", - "name": "Ghast Form", - "page": 302, + "name": "Fourfold Destruction", + "page": 276, "entries": [ - "Once a Shadowsteel ghoul has amassed and absorbed enough Shadowsteel, the creature's physiology changes. The cursed metal brings back memories and mental acuity, allowing the fallen mage to reclaim some of their arcane power. The Shadowsteel shards embedded in the ghast's skin grow, forming gleaming plates. A miasma follows the creature, an extension of their magic resistance, diminishing the resistances of others around the ghast. More potent curses are transmitted through the ghast's claws." + "Legend says that all four types of quoxxaries\u2014red, black, white, and gray\u2014brought together make an inexorable force that can lead to worldwide destruction. Most scholars consider this belief to be hyperbole. It's true that quoxxaries of varied colors fighting alongside one another make for a deadly group, especially with their combined auras. The myth likely arises from how rare it is to see multiple quoxxaries together. Without enemies to fight, quoxxaries of differing colors turn on each other, making the likelihood of seeing four different ones together all the less likely.", + "The four colors indicate unique traits. Red or izil quoxxaries are most common. The creature resembles a bloody carcass trailing gore, and its lust for battle is infectious. Black or ara quoxxaries are the smallest of these fiends, with the appearance of a burnt corpse. These quoxxaries weaken enemies and pollute the ground they walk on. White or oko quoxxaries resemble a pale, disease-ridden corpse, with a pestilential cloud hanging around it. The creatures appear weak, prone to stumbling and coughing, but they are as supernaturally sickening as their appearance suggests. Gray or boza quoxxaries are the rarest and most powerful, and they are also the most patient and circumspect in battle. A gray quoxxarie is skeletal, its ashy skin stretched tight over the bones, its desiccated organs giving off dust. This fiend brings pain and death with it, causing wounds to fester and refuse to heal. A gray quoxxarie prefers foes that are close to death." ] } ] @@ -99082,25 +98980,49 @@ { "type": "entries", "name": "Salvage", - "page": 303, + "page": 279, "entries": [ - "Taking 1 hour to extract the shards of Shadowsteel from a Shadowsteel ghoul, someone can collect an amount worth 250 gp. A Shadowsteel ghast yields a quantity worth 500 gp." + "Someone who has proficiency with {@item alchemist's supplies|PHB} can brew and refine the blood of one quoxxarie with reagents worth 100 gp to make a {@item potion of relentlessness|GHMG} {@homebrew |(see chapter 4)}. The process takes 8 hours, and the alchemist must succeed on a {@dc 15} Intelligence or Wisdom check." ] }, { "type": "entries", "name": "Lore", - "page": 303, + "page": 279, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 303, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 279, "entries": [ - "Those who use Shadowsteel to power curses can become Shadowsteel ghouls upon death. These undead creatures seek out more of the metal. As the creature ages, it can regain a semblance of the arcane power it had in life, empowering similar creatures and cursing nearby foes." + "The four kinds of quoxxarie are distinguished by their different colors. Red is the most common, while gray is the deadliest and rarest." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 279, + "entries": [ + "Quoxxaries are aggressive, fast, and ruthless. They respond to attacks with crushing blows and are impossible to poison." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 279, + "entries": [ + "Four quoxxaries of differing colors fighting alongside one another makes a deadly combination. Their auras complement each other, spelling big trouble for the quoxxaries' enemies." ] } ] + }, + { + "type": "inset", + "page": 279, + "name": "GM Advice:", + "entries": [ + "Overlapping auras of quoxxaries can be both powerful and difficult to keep track of, potentially slowing combat. Use them with care. On the other hand, a powerful party that might be difficult to challenge in combats should find multiple quoxxaries can be part of a very tough fight." + ] } ] } @@ -99110,13 +99032,20 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShadowsteelGhoul.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Quoxxarie1.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Quoxxarie2.webp" } } ] }, { - "name": "Shatter Corpse", + "name": "Rabenhex", "source": "GHMG", "entries": [ { @@ -99125,34 +99054,109 @@ { "type": "quote", "entries": [ - "The sound of breaking glass startles most, but think twice before going to see what caused it if it is followed by the sound of moaning." + "Sing a song of rabenhex,", + "A hanging garlic braid,", + "Three and ten years bad luck", + "For those who never prayed." + ], + "from": "Nursery Rhyme" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Bird of Ill Omen", + "page": 280, + "entries": [ + "A rabenhex haunts the woods where witches are said to dwell. This ravenlike bird has black feathers tinged with flecks of red. Its beak and talons are also red, making it look bloody." + ] + }, + { + "type": "entries", + "name": "Magical Gift", + "page": 280, + "entries": [ + "Many believe killing a rabenhex brings bad luck, but much the opposite is true. Rarely, a rabenhex bears one golden feather. This enchanted feather is said to remove curses." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 280, + "entries": [ + "A rabenhex has a {@chance 10|10 percent chance|Rabenhex|The Rabenhex has a enchanted feather.|The Rabenhex has no special feathers.} of having an {@item enchanted feather|GHMG} {@homebrew |(see chapter 4)} growing from its body." ] }, { "type": "entries", + "name": "Lore", + "page": 280, "entries": [ { "type": "entries", - "name": "Covered in Glass", - "page": 304, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 280, "entries": [ - "When someone dies with glass embedded in their skin\u2014such as being stabbed by a shard of glass or killed by a falling window\u2014they may rise as a shatter corpse. Shards of glass continually grow through the skin of a shatter corpse, covering them in razor-sharp weapons." + "A rabenhex is swift in flight and doesn't provoke {@action opportunity attack|PHB|opportunity attacks}." ] }, { "type": "entries", - "name": "Ponderous and Noisy", - "page": 304, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 280, "entries": [ - "Shatter corpses are no more mobile than an average zombie, and the constantly breaking glass makes them even easier to hear coming." + "A rabenhex can curse a creature within 60 feet of it. This curse makes it harder to hit the rabenhex or hags it might serve" + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Rabenhex.webp" + } + } + ] + }, + { + "name": "Raven of Ill Omen", + "source": "GHMG", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Ravens can be a sign of bad tidings, but their monarchs bring mischief and upheaval." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Raven \"Rulers\"", + "page": 281, + "entries": [ + "Ravens of ill omen are larger than normal ravens. A plume of feathers, red and white, and alabaster eyes set it further apart from its kin. These regal ravens also have magical influence over fortune. This prescience causes misfortune for the raven's enemies and good luck for fellow corvids.", + "Ravens are harbingers of misfortune. A raven of ill omen is the embodiment of this belief. When one appears, battlefield deaths increase, pestilence spreads quickly, and misery abounds." ] }, { "type": "entries", - "name": "Dangerous Volley", - "page": 304, + "name": "Cunning Deceivers", + "page": 281, "entries": [ - "Shatter corpses can flick hails of glass shards at nearby creatures. The shards grow back within a few seconds." + "Contrary to popular superstition, ravens of ill omen aren't beasts. These mischievous creatures are fey who actively spread misfortune. They influence ravens and sometimes ally with other fey, drawing unwitting creatures into traps and nasty schemes through mimicry and other tricks." ] } ] @@ -99160,38 +99164,30 @@ { "type": "entries", "name": "Salvage", - "page": 304, + "page": 281, "entries": [ - "The glass from ten shatter corpses can be used to create a suit of {@item glass-studded armor|GHMG} {@homebrew |(see Chapter 4)} with a successful {@dc 10} Dexterity ({@skill Sleight of Hand}) check by someone proficient with {@item jeweler's tools|PHB}. Crafting this item takes 10 days and costs 1000 gp." + "Many people believe the crown feather of the raven of ill omen bestows good fortune, while others insist the opposite is true. Someone can sit with such a feather for 1 hour and attempt to attune to it, making a {@dc 10} Charisma check. On a success, the feather acts as a {@item stone of good luck|DMG}. On a failure, the feather seems to be a {@item stone of good luck|DMG}, but the GM secretly subtracts 2 from ability checks and saving throws after the player adds the \"luckstone's\" +1. The ill-fortune feather is cursed. Until the curse is removed, the attuned user can't discard it. The good-fortune feather crumbles to dust if the user rolls a 1 on a death saving throw. The ill-fortune feather crumbles, ending the curse, if the user rolls a 20 on a death saving throw." ] }, { "type": "entries", "name": "Lore", - "page": 304, + "page": 281, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 304, - "entries": [ - "Shatter corpses are a stronger kind of zombie that arises when someone dies from being impaled on broken glass." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 304, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 281, "entries": [ - "Those that attempt to use a melee attack against a shatter corpse are likely to cut themselves unless they attack with carefully." + "The raven of ill omen is a creature that can speak and mimic sounds and voices. Those the raven deems enemies might quickly find that luck has abandoned them." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 304, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 281, "entries": [ - "Shatter corpses can launch volleys of broken glass." + "This raven is no beast, but rather a devious fey keen to bestow misfortune on mortals." ] } ] @@ -99204,13 +99200,21 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShatterCorpse.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RavenofIllOmen.webp" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptRavenofIllOmen.webp" + }, + "credit": "Anastassia Grigorieva" } ] }, { - "name": "Shrieking Mandrake", + "name": "Red Hag", "source": "GHMG", "entries": [ { @@ -99219,7 +99223,7 @@ { "type": "quote", "entries": [ - "The farmer sighed as he saw yet another corpse in his mandrake field. Would foolish thieves never learn?" + "Those three ladies who own the new tavern are so friendly! It's become my favorite drinking spot." ] }, { @@ -99227,10 +99231,36 @@ "entries": [ { "type": "entries", - "name": "Lethal Deterrent", - "page": 305, + "name": "Hag Schism", + "page": 282, "entries": [ - "Some enterprising farmers grow ordinary mandrakes, valuable to alchemists and mages. Shrieking mandrakes usually grow in the wild, but they can be cultivated to protect a crop of normal mandrakes. When a shrieking mandrake is plucked from the ground, it releases a deadly sound." + "Long ago, folk believed a few hags were kind, that most hags bared their fangs, but others lent a hand. This inspired the notion that some hags could blend into mortal society. In truth, the \"nice\" hags learned to catch more flies with honey\u2014a little kindness goes a long way when deceiving mortals.", + "A schism formed among hags. A majority of hags saw those who pretended to be kind as an anathema. Covens convened to perform one of the most unholy curses hags ever produced. This curse set a hag who transgressed apart and made her mortal, marking her in scarlet: a red hag." + ] + }, + { + "type": "entries", + "name": "Unchanging Form", + "page": 282, + "entries": [ + "A red hag can't change her form. She knows no magic to disguise herself. She must get along in her natural form, that of a middle-aged human. Unable to trick mortals using deceptive magic, they instead rely on more common deceptions and wit. Once a red hag feels she has pushed her luck in one settlement, risking revealing her true nature, she moves on to the next." + ] + }, + { + "type": "entries", + "name": "Life and Voice Thieves", + "page": 282, + "entries": [ + "A red hag subtly manipulates people to gain trust and friendship before preying on a target. To do so, the hag uses magic to {@condition charmed|PHB|charm} the target, then to make the target forget it was {@condition charmed}. Over time, the process makes a creature feel genuine fondness for the hag, or more.", + "The hag's touch saps the will to live and express, energizing the hag and extending her life. If a red hag all but kills a target with this draining, the creature can lose their voice to the hag forever. The hag can speak in the voices she has stolen." + ] + }, + { + "type": "entries", + "name": "Red Covens", + "page": 282, + "entries": [ + "As with other hags, red hags seek hag partners to form covens and increase their magic. Such covens usually involve only red hags, and they often create a situation or seek work that brings them into contact with mortals vulnerable to manipulation. Coven members can also perform a ritual that allows a coven member to take a mortal's body. The hag's curse makes even this \"transformation\" temporary, but the theft gives the red hag opportunities she lacks in her normal form. And a youthful body can further stave off the hag's mortal decline." ] } ] @@ -99238,30 +99268,38 @@ { "type": "entries", "name": "Salvage", - "page": 305, + "page": 282, "entries": [ - "When casting a spell that deals psychic damage, a spellcaster can include powder from one shrieking mandrake. The spell consumes the powder, but the caster can roll one extra damage die, then eliminate the lowest die before calculating the damage." + "Red hags maintain readiness to flee their current living arrangements. They carry their most precious belongings with them. These objects are treasures that might have some malevolent emotional value to the hag, like a trophy. Red hags are willing to use this wealth to bargain with attackers or other beings." ] }, { "type": "entries", "name": "Lore", - "page": 305, + "page": 282, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}) or Wisdom ({@skill Survival}):", - "page": 305, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 282, "entries": [ - "Shrieking mandrakes can easily be mistaken for ordinary mandrakes, but it emits a potentially lethal shriek when it comes out of the ground." + "A red hag is a mortal fey cursed to absorb life from people to avoid aging and dying. This kind of hag can drain a person's vigor to heal herself." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 305, + "page": 282, "entries": [ - "A shrieking mandrake is immune to being {@condition blinded}, {@condition deafened}, and {@condition frightened}." + "Red hags are subtle rather than mighty foes. Their enchantments are potent, and a red hag can make a victim forget they were {@condition charmed}. These hags rarely attack directly when manipulation can work. And those the hag drains can lose their voices, which the hag keeps and uses." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 282, + "entries": [ + "Three red hags can form a coven that puts more magic at each member's disposal. A red hag coven can perform a ritual to steal the body of a mortal, sending that person's soul to the afterlife as the hag's soul possesses it. Red hags enact this ritual most often to stave off aging. The hag's curse causes her to slowly transform back into herself." ] } ] @@ -99274,13 +99312,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShriekingMandrake.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RedHag.webp" } } ] }, { - "name": "Skeleton Troopers", + "name": "Remorseful Storm", "source": "GHMG", "entries": [ { @@ -99289,7 +99327,7 @@ { "type": "quote", "entries": [ - "A line of skeletons marches into the town square with military precision. They raise rifles and take aim at the temple in unison." + "If you venture into the Unterland province and hear a sound that's a terrible cacophony of thunder and wailing\u2014RUN." ] }, { @@ -99297,27 +99335,26 @@ "entries": [ { "type": "entries", - "name": "Enhanced Undead", - "page": 306, + "name": "A Storm Unleashed", + "page": 284, "entries": [ - "Some necromancers bolster their animation rituals with additional, expensive components to add to their minions' powers. For those seeking such minions, long-forgotten battlefields and mass graves make for fine harvesting." + "This storm giant took up Maligant's call to arms during the war between the Four Divines. Once part of a celestial host, it's now a lost veteran and skilled holy warrior who hunts down fiends and anyone who gets in its path. People who've seen it call it the \"Remorseful Storm.\"" ] }, { "type": "entries", - "name": "Blackpowder Enhancements", - "page": 306, + "name": "Depraved Paladin", + "page": 284, "entries": [ - "It's possible to infuse the defunct blackpowder weapons of the dead with necrotic energies to simulate their function in life. These weapons are useless in living hands but are potent in the clutches of the dead. Such skeleton riflers work in tandem with skeleton warriors raised to provide frontline defense.", - "Stationed farther out than skeleton riflers, teams of skeleton cannoneers provide artillery support to deal with threats at longer range. The cannons are cumbersome and take effort to \"load\" and fire, so skeleton cannoneers work in pairs. One loads, which is a mimed activity that charges the otherwise useless cannon, and the other fires. If one of the two-corpse team is destroyed, the other cannoneer joins another fire team or the main army's ranks." + "Driven by a strict adherence to its own unmoored sense of morality, it tracks down and faces its rivals at any cost. It wanders the Unterland province, seeking to find and destroy followers of Tormach. And often it believes everyone follows Tormach." ] }, { "type": "entries", - "name": "Effective Commanders", - "page": 307, + "name": "Rampages of Regret", + "page": 284, "entries": [ - "A sufficiently powerful necromancer can use the corpse of an officer to raise a skeleton commander. Infusing the skeleton's bones with an approximation of its knowledge and presence in life takes a great deal of power, but it allows a necromancer to better direct and inspire an army of the dead." + "The Remorseful Storm's morals have become corrupted by its solitude as deeply as its sorrow has intensified. Its remorse for divine loss results in lashing out, while often apologizing as it does." ] } ] @@ -99325,57 +99362,56 @@ { "type": "entries", "name": "Salvage", - "page": 307, + "page": 284, "entries": [ - "Firearms recovered from skeleton troopers are nonfunctional, but parts of them might be useful. Each firearm recovered can reduce the cost of making a similar firearm by 10%, up to 50%." + "Someone who collects the tears of the Remorseful Storm can drink the liquid, which acts as a {@item potion of lightning resistance|DMG}. With a successful {@dc 15} Intelligence ({@skill Arcana}) check, a proficient alchemist can spend 8 hours and use 100 gp of components to create a {@item grenade of remorse|GHMG} {@homebrew |(see Chapter 4)}." ] }, { "type": "entries", "name": "Lore", - "page": 307, + "page": 284, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 307, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 284, "entries": [ - "Necromancers with advanced training and hefty resources can make skeletons that are linked in death to their firearms." + "The Remorseful Storm seeks to battle fiends and is reluctant to believe that anything it encounters isn't complicit with them." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 307, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 284, "entries": [ - "A commander leads some platoons of skeleton troopers. This skeleton directs the attacks and enhances the efficiency of its undead underlings." + "Due to its storm giant nature, the Remorseful Storm is immune to lightning and thunder, and resistant to cold." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 284, + "entries": [ + "Remorseful Storm cannot be killed as long as it is still landing blows on its enemy." ] } ] }, { "type": "inset", - "page": 307, + "page": 284, "name": "GM Advice:", "entries": [ - "Skeletal troopers are effective when used as minions in the army of a higher-level threat. Cinematic battles focused on sieges or large battles are perfect for troopers. In these cases, having the troopers immune to turning until their powerful leader is defeated prevents anticlimactic encounters." + "The Remorseful Storm might gain followers who share its mania for chasing down supposed evil-doers. It might provide a benefit similar to its Relentless Zeal to them, giving the characters a hint at what they might face later." ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SkeletonTroopers.webp" - } - } ] }, { - "name": "Skinweaver", + "name": "Restless Lumberer", "source": "GHMG", "entries": [ { @@ -99384,7 +99420,7 @@ { "type": "quote", "entries": [ - "I don't brook with tanners no longer. If ya' know what's good for you, ya' won't ask me why." + "Huge thumps from across the street woke me. All night long, I swear. Next day, I go to say something to the noisy thumpers. Everyone there was dead, and strange arcane marks covered the walls." ] }, { @@ -99392,42 +99428,27 @@ "entries": [ { "type": "entries", - "name": "Arachnophobes Beware", - "page": 308, - "entries": [ - "A skinweaver is a hybrid humanoid-spider that jumps out of the shadows, the clicking of its legs drowned out by the scraping sound of twin tanning knives and the soft, crisp lilting of its melodic voice as it sings its song of death. Like a spider, it weaves silk webs, but its real designs are created from the delicately tanned and worked hides of its victims. Its lair is unmistakably caustic, the sharp ammonia smell of leatherworking chemicals permeating the air." - ] - }, - { - "type": "entries", - "name": "Master Leatherworkers", - "page": 308, - "entries": [ - "Skinweavers are as proficient with the tanning trade as the best humanoid leatherworkers\u2014 sometimes better. Their preferred hide is humanoid skins. Armored by their own creations, the half-human, half-spider creatures encase themselves in perfectly cured and stitched leather armor. These patchworks are meticulously sewn, tailored to every curve and surface on the skinweaver's body. Their minions are similarly outfitted in perfectly tailored creations by their spider-like overlords." - ] - }, - { - "type": "entries", - "name": "Refined and Cultured", - "page": 308, + "name": "Dream Protectors", + "page": 285, "entries": [ - "Skinweavers are well-read, considering themselves paragons of culture and breeding. They collect books written in every language and are sometimes willing to trade knowledge with visitors\u2014or victims. A deal made by a potential victim for its life (in exchange for knowledge) may or not be honored; skinweavers are as capricious as they are curious. Their leather creations are often dyed and have fringes, tassels, or other decorative embellishments that make each garment unique." + "Lanky, long-limbed, and stooped, a restless lumberer is a giant scarred by contact with the Aetheric Kindred. Restless lumberers once cast their slumbering minds abroad into the far reaches of the multiverse, communing with cosmic beings in somnolent bliss. This left them vulnerable to the nightmares of the Kindred as they waged war on the gods of Etharis, which shattered the minds of the restless lumberers.", + "Having seen cosmic horrors firsthand, some restless lumberers seeks to thwart the Kindred's influence by denying them the dreams of mortals. Other restless lumberers work to restore the Kindred, seeing resistance to their immense power as pointless. They collect strange sleepers for this purpose." ] }, { "type": "entries", - "name": "Three-Dimensional Living", - "page": 308, + "name": "Literal Sleepers", + "page": 285, "entries": [ - "While they often employ ground-bound creatures to serve and protect their lairs, skinweavers make use of their living space in all three dimensions, often weaving lounges and spaces to hang along walls and ceilings: leather hammocks, netting, and swings." + "The most infamous restless lumberer dwelt in the abandoned vaults of Stehlenwald in the Rauland province of the Bürach Empire. Other cities house restless lumberers, but they largely keep to themselves. The different factions are, however, known to fight each other, causing minor earthquakes and sinkholes. They lair in old cellars, bricked-up vaults, and derelict tunnels, often burying themselves in sleepless hibernation, contemplating the collections of strange objects and items of eldritch significance taken from dreamers' homes that predict when the Kindred's dreams seep into the nightmares of mortal sleepers." ] }, { "type": "entries", - "name": "Refined Ambush Predators", - "page": 308, + "name": "No Sleep for the Dreamers", + "page": 285, "entries": [ - "While skinweavers feed on prey they catch in their webs (or brought to them by minions), they develop tastes and desires for specific flesh (taste in food) or skins (artistic taste). A skinweaver may be close to a particular settlement and go unnoticed for years, until it develops a taste for the specific humanoids who live there." + "Lumberers who fight against the Kindred keep dreamers awake by rattling foundations, knocking on walls, or shouting to prevent them from sleeping until the dreams pass. They may kidnap sleeping people out of their beds, taking them to their lair. Restless lumberer devotees of M'rorcameleth are particularly fond of people with peculiar or mystical dreams." ] } ] @@ -99435,31 +99456,39 @@ { "type": "entries", "name": "Salvage", - "page": 308, + "page": 285, "entries": [ - "Skinweavers collect valuable artwork and other items that display their erudition and refinement. They're never without their custom-made suits of bespoke leather armor. This leather is so finely crafted that a suit of armor stitched from a skinweaver's own suit is better than almost any other tanner's creations.", - "If a proficient armorer or leather worker uses a skinweaver's suit to create a humanoid suit of light armor and succeeds on a successful {@dc 15} Dexterity ({@skill Nature}) check, the armor acts as {@item +1 leather armor|DMG} and can be donned or doffed as a standard action. This process takes 24 hours and requires 250 gp of other components." + "A restless lumberer's lair is home to its collection of arcane curios and eldritch paraphernalia and might contain any number of spell components, spell foci, or magic scrolls.", + "The brain of a restless lumberer has been molded and washed over by countless waves of psychic energy from the Aetheric Kindred. A proficient jeweler can take the powdered brain of a restless lumberer and combine it with 1000 gp of components to create a {@item ring of nightmares|GHMG} {@homebrew |(see Chapter 4)}. This requires 5 days of work and a successful {@dc 20} Intelligence ({@skill Arcana}) check." ] }, { "type": "entries", "name": "Lore", - "page": 308, + "page": 285, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 308, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 285, "entries": [ - "A skinweaver is resistant to fire damage because of its leathery skin and armor." + "Local sightings report hearing houses groaning and rattling and feeling the ground thump with an irregular beat." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 308, + "page": 285, "entries": [ - "A skinweaver's terrifying appearance can scare an opponent multiple times in the same fight." + "The merchants league found their secure vault empty recently, including their collection of ancient temple scrolls. The entire floor was gone and a gaping tunnel leading deep into the undercity left in its place." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 285, + "entries": [ + "Legend says the lumberer was once a dream-walking giant who witnessed a gods' death and now lurks in forgotten vaults beneath the city collecting interesting dreamers." ] } ] @@ -99469,7 +99498,7 @@ ] }, { - "name": "Skywailer", + "name": "Resurrection Horror", "source": "GHMG", "entries": [ { @@ -99478,7 +99507,7 @@ { "type": "quote", "entries": [ - "These things float silently at night. If you hear their wail, it means someone you know is being eaten." + "Sometimes it's better to stay dead. Something always tries to balance the scales." ] }, { @@ -99486,18 +99515,26 @@ "entries": [ { "type": "entries", - "name": "Floating Horrors", - "page": 309, + "name": "Price to Be Paid", + "page": 286, "entries": [ - "Skywailers are aberrations like giant, airborne jelly fish, sporting long tentacles. Covered in bloated air sacs and humanoid faces, they emit a horrific wailing noise when they manage to entrap prey. A skywailer usually drifts aimlessly, looking for food. If it spots a likely morsel, it can jet forward rapidly." + "A resurrection horror is spawned the midnight after a creature who died on unhallowed ground is returned to life. The horror seeks to return the resurrected creature to death." ] }, { "type": "entries", - "name": "Psionic Manifestations", - "page": 309, + "name": "Swath of Destruction", + "page": 286, "entries": [ - "Skywailers can also spit psychically toxic ectoplasm. Useful at longer range than the skywailer's tentacles, the ectoplasm tendrils still allow the skywailer to reel prey in. Once the monster has one or more victims in its grasp, it emits a psionic keening that can kill." + "Resurrection horrors unerringly move toward the resurrected creature, no matter how far away they may be, killing anything that tries to interfere." + ] + }, + { + "type": "entries", + "name": "Spawned of the Grave", + "page": 286, + "entries": [ + "Resurrection horrors are massive undead built of the bones of many bodies and the unhallowed dirt the returned creature died upon." ] } ] @@ -99505,38 +99542,38 @@ { "type": "entries", "name": "Salvage", - "page": 309, + "page": 286, "entries": [ - "An airtight bladder can be used to collect the gas trapped within a skywailer's sacs, provided the creature capturing the gas succeeds on a {@dc 15} Dexterity ({@skill Sleight of Hand}) check. One dose of this gas can be consumed, acting as a {@item potion of flying} that lasts for 1 minute. One skywailer has enough gas for someone to collect {@dice 2d6} doses." + "The grave dirt of a resurrection horror can be refined to create a pouch of dirt that when sprinkled as an action works as a {@i scroll of} {@spell protection from energy|PHB|protection from necrotic energy} and {@spell protection from evil and good} with a 30-minute duration. The process requires a successful {@dc 20} Intelligence ({@skill Arcana}) check by someone proficient in the {@skill Religion} skill who works for 8 hours and uses 300 gp worth of additional components." ] }, { "type": "entries", "name": "Lore", - "page": 309, + "page": 286, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 309, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 286, "entries": [ - "Skywailers are floating, multifaced monsters with tentacles to capture prey." + "Resurrection horrors appear when someone who died on unhallowed ground is later magically returned to life. The horror hunts down and attempts to kill the being returned to life." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Arcana}):", - "page": 309, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 286, "entries": [ - "Skywailers can spit ectoplasmic goo from their many mouths. The sticky stuff addles the mind and {@action grapple|PHB|grapples} the body." + "Resurrection horrors are resistant to cold, necrotic, and psychic damage, and immune to poison." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 309, + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 286, "entries": [ - "A skywailer's wail is a psionic shriek that blasts the mind of any creature the skywailer holds {@condition grappled}." + "Resurrection horrors can unleash a blast of bone shards and dirt that does piercing and necrotic damaged and causes those damage by it to bleed uncontrollably." ] } ] @@ -99549,13 +99586,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Skywailer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ResurrectionHorror.webp" } } ] }, { - "name": "Sleep Gulper", + "name": "Returned Hunter", "source": "GHMG", "entries": [ { @@ -99564,7 +99601,7 @@ { "type": "quote", "entries": [ - "Like everything in the unnatural realms, the evil fey try to take everything from you. Whether it's your money, or all your insides, even the smallest of creatures will be greedy." + "Those taken by the fey come back changed. Rarely for the better." ] }, { @@ -99572,26 +99609,27 @@ "entries": [ { "type": "entries", - "name": "Greedy Monsters", - "page": 310, + "name": "Escaped Fey Captives", + "page": 287, "entries": [ - "Sleep gulpers hide in the sewers and middens of populated areas, waiting to find a lone creature to attack or sneaking into bedrooms to plague sleeping victims." + "Powerful fey abduct mortals, dragging them into the fey realm to serve as entertainers, servants, or adopted family. Most mortals taken this way are never heard from again, but a rare few manage to escape the clutches of their fairy kidnappers and find their way back. These changed people, the returned, come back to a life that has moved on without them.", + "The returned cope with their trauma in many ways. Some wage a personal war against the fey, while others struggle to take back the life stolen from them. In either case, the returned passionately pursue their goals and recruit others to help." ] }, { "type": "entries", - "name": "Sleep Tight", - "page": 310, + "name": "Irreversible Changes", + "page": 287, "entries": [ - "The sleep gulpers use the long thin stinger on their back end to stab prey. A paralytic magic hinders the victim, making it easier for the sleep gulper to latch onto the nearest foe. They settle for pets and other animals, but they savor the sweet taste of humanoid essence." + "Mortals who spend extensive time in the fey realms change irreversibly. The most obvious signs are physical or cosmetic, such as iridescent irises or footsteps that sound like distant thunder, but the alterations run deeper. Magic of the fey realms seeps into the soul of a returned, whether they want it or not. Many returned enjoy these magical powers. Others limit their use of fey magic, afraid they might attract the attention of their abductors. A few turn their eldritch skills to revenge, including imparting a psychic resonance that allows weapons to harm the body and mind." ] }, { "type": "entries", - "name": "Agile and Adaptive", - "page": 310, + "name": "Mutable Form", + "page": 287, "entries": [ - "Thanks to the sleep gulper's leechlike body, spider legs, and bat wings, the sleep gulper has many ways to travel. Whether climbing, swimming, or flying\u2014they can go anywhere at any time." + "The fear returned have about using magic has some foundation in fact. Each time a returned casts a spell, a cosmetic trait, such as eye color or the sound of the voice, changes randomly and permanently." ] } ] @@ -99599,38 +99637,30 @@ { "type": "entries", "name": "Salvage", - "page": 310, + "page": 287, "entries": [ - "A sleep gulper's stinger has magic in its poke. If someone collects 30 sleep gulper stingers, they can craft a {@item wand of paralysis}. This requires a proficient arcanist to succeed on a {@dc 20} Intelligence ({@skill Arcana}), crafting the wand in 10 days and using 2000 gp of components." + "The bones, hair, and sinew of a returned retain magic antithetical to the fey. Someone who has proficiency with {@item leatherworker's tools|PHB} or {@item tinker's tools|PHB} can spend 3 days working with these materials, along with reagents an alchemist recommends worth 250 gp. If the artisan succeeds on a {@dc 15} Intelligence ({@skill Arcana}) check, they can build {@item dimensional shackles} that work only on the fey." ] }, { "type": "entries", "name": "Lore", - "page": 310, + "page": 287, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 310, - "entries": [ - "The sleep gulper can magically {@condition paralyzed|PHB|paralyze} a target with the touch of its stinger." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 310, + "page": 287, "entries": [ - "Sleep gulpers can see in {@quickref Vision and Light|PHB|2||darkness} thanks to their {@sense blindsight}." + "Those abducted by the fey and later escape back to the mortal world are known as the returned. Time in the fey realms makes such people prone to cosmetic changes and able to use fey magic." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 310, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 287, "entries": [ - "Sleep gulpers can breathe underwater and ambush from the water." + "An old story tells of a prince who was stolen by the fey only to fight his way back to his kingdom. After his return, he went decades without cutting his hair. When he died an old king, his daughter cut his hair and used it to bind the fey who long ago kidnapped her father." ] } ] @@ -99643,13 +99673,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SleepGulper.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Returned.webp" } } ] }, { - "name": "Slimm", + "name": "Rime Hunger", "source": "GHMG", "entries": [ { @@ -99658,7 +99688,7 @@ { "type": "quote", "entries": [ - "The ooze dripping from the tall person in the grey clothing indicates something is amiss." + "You almost feel sorry for them. Freezing to death is a bad way to go, but they did something to cause their state. And they hunger for warm flesh. I think you get my point." ] }, { @@ -99666,18 +99696,34 @@ "entries": [ { "type": "entries", - "name": "Rare Ooze", - "page": 311, + "name": "Rime-Covered Corpses", + "page": 288, "entries": [ - "A new strain of ooze dubbed the slimm has been seen in the ruins of Etharis, particularly in areas struck by {@disease the Weeping Pox|GH}. This fluid creature takes a form reminiscent of a tall, lanky person. Its coloring makes it resemble a man wearing a black coat over a gray suit. The protoplasm forming \"exposed skin\" is a waxy yellow-gray color." + "Rarely straying far from where they died and never willingly wandering into areas of warmth and sunlight, rime hungers are frostcovered, sickly blue corpses that haunt frozen regions in continuous search for victims." ] }, { "type": "entries", - "name": "Defensive Actor", - "page": 311, + "name": "Hungry Dead", + "page": 288, "entries": [ - "No one can mistake a slimm for a humanoid for long, though. A passive predator, like most oozes, a slimm responds to stimuli. It harms prey by exploding in reaction to damage. Then, it slowly reforms, attacking those in the path of its reconstitution." + "Rime hungers devour all forms of living flesh but crave that of sapient creatures. It's believed their undead state is a curse brought on by cannibalism they engaged in to stave off their original demise." + ] + }, + { + "type": "entries", + "name": "Persistent Shamblers", + "page": 288, + "entries": [ + "While they are slow and will not follow their prey into warm lands, rime hungers track prey with the persistence of the dead while in colder lands." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 288, + "entries": [ + "A rime hunger doesn't require air, food, drink, or sleep." ] } ] @@ -99685,22 +99731,30 @@ { "type": "entries", "name": "Salvage", - "page": 311, + "page": 288, "entries": [ - "A defeated slimm's remains contain semiprecious stones worth 100 gp." + "Rime hungers sometimes carry the treasures they had in life. Some sages claim a rime hunger tongue dissolves in a {@item potion of cold resistance}, doubling the potion's duration. However, many alchemists consider this claim to be bunk." ] }, { "type": "entries", "name": "Lore", - "page": 311, + "page": 288, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 311, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 288, "entries": [ - "This rare, amorphous creature explodes when damaged, splitting into smaller oozes. These small oozes can rejoin into a larger one again, which can then explode again." + "A rime hunger is immune to cold and vulnerable to fire damage. It can't be {@condition poisoned}." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 288, + "entries": [ + "One should avoid the grasp of rime hungers. They can feed on the life and warmth of creatures they hold, which strengthens the rime hunger." ] } ] @@ -99713,21 +99767,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Slimm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RimeHungers.webp" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptSlimm.webp" - }, - "credit": "Cristiana Leone" } ] }, { - "name": "Slumbering Titan", + "name": "Rougaugh", "source": "GHMG", "entries": [ { @@ -99736,7 +99782,7 @@ { "type": "quote", "entries": [ - "We camped for the night on a big hill, away from the trees. Had a good view all around. Halfway through the night, we woke up as the hill started moving. I never ran so fast in my life." + "The rage of remembering its lost life quivers in the very spines of the great beast, and the evil intelligence that shines in its eyes can freeze your soul." ] }, { @@ -99744,26 +99790,26 @@ "entries": [ { "type": "entries", - "name": "True Giants", - "page": 312, + "name": "Children of the Beast", + "page": 289, "entries": [ - "The first giants arose in the time of the Primordials, wrought from the very mountains by Citrolach. Larger even than modern giants, these titans were fearsome combatants until the god of trickery intervened and sealed the worst of them in magical slumber." + "Rougaugh are mutated creatures that fell prey to the transformative powers of the Beast. These aberrations were once humanoids, but as they lay dying at the feet of the Beast, they were reborn into something out of a nightmare. They took a quadrupedal form, and their ribcages grew into vicious spines emerging from their backs. Yet their heads and faces still have a resemblance to their old selves." ] }, { "type": "entries", - "name": "Hulking Monuments", - "page": 312, + "name": "Beasts of Destruction", + "page": 289, "entries": [ - "As time went on and mortals forgot that age-old war, slumbering titans became parts of the landscape, as rocky cliffs or barren hills. They had only a vague humanoid shape. Some made their way into folklore." + "Rougaugh are created by the Beast for the sole purpose of destroying and pillaging heavily populated areas. Imbued with an unholy strength, rougaugh can use their head to batter down doors or their spines to tear flesh from bone. They do not eat their victims, as they lap up the blood to sustain themselves." ] }, { "type": "entries", - "name": "Awakened Rage", - "page": 312, + "name": "Filled with Rage", + "page": 289, "entries": [ - "With the death of the gods, the seal on the slumbering titans has weakened. They stir once more. Their memories of conflict linger, and when roused, they resume their war against mortalkind." + "The intelligence that was once present within the rougaugh has been horribly twisted. With hatred and madness fueling its actions, a rougaugh destroys anything put before it, but it also knows when to retreat from a battle it cannot win, using tactics seemingly beyond such a bestial creature." ] } ] @@ -99771,44 +99817,41 @@ { "type": "entries", "name": "Salvage", - "page": 312, + "page": 289, "entries": [ - "A weapon that incorporates bones and the rocky hide of a slumbering titan and is then boiled in the titan's blood for 3 days becomes a {@item giant slayer} weapon, provided the blood is no more than 21 days old. Making the weapon before boiling it takes someone who has proficiency with {@item smith's tools|PHB} 6 days, and the process requires other materials worth 500 gp." + "The rougaugh's thick purple blood carries a powerful enhancement. Someone who gathers the blood from two rougaugh can create an {@item oil of sharpness} by a proficient alchemist who succeeds on a {@dc 15} Intelligence ({@skill Arcana}) check. Crafting this item takes 16 hours and requires 400 gp of components." ] }, { "type": "entries", "name": "Lore", - "page": 312, + "page": 289, "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 289, + "entries": [ + "The spines of the rougaugh were what is left of its ribcage before its transformation, and these spines can be expelled with great force to damage foes." + ] + }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 312, + "page": 289, "entries": [ - "A slumbering titan is a member of a species that is the precursor to modern giants." + "It is rumored that rougaugh were once humanoids who died in the presence of the Beast, and now they seek to destroy anything natural and beautiful in the world." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 312, + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 289, "entries": [ - "A god placed the titans into a magical slumber. They retain vulnerability to such magic." + "The rougaugh has a natural defense in its spines, making attacking one in melee combat a dangerous proposition." ] } ] - }, - { - "type": "inset", - "page": 312, - "name": "GM Advice:", - "entries": [ - "The rules of 5e don't manage well creatures the size of a mountain. In the case of a slumbering titan, that is exactly what they are. In some situations, a slumbering titan could be larger enough that a combat could take place not just with the monster, but on top of the monster!", - "If you are running a theater of the mind combat, an encounter with a slumbering titan is easier to run, as exact positioning is less important and less necessary to track. The characters can attack any area they are standing on, and likewise the slumbering titan can attack any character.", - "Running combat on a grid with a slumbering titan can offer challenges if you play by the rule that creatures cannot share the same space. If this is the case, you'll likely want to reduce the size of the slumbering titan and have the characters occupy the squares around it.", - "For a great deal of fun, have a combat between other creatures and the characters take place on top of a slumbering titan. The monstrous mountain would attack the pesky creatures on its back indiscriminately. If the characters are lower level, this turns a typical combat encounter into one where the goal for the characters is survival!" - ] } ] } @@ -99818,13 +99861,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SlumberingTitan.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Rougaugh.webp" } } ] }, { - "name": "Snarite", + "name": "Runa Banasár", "source": "GHMG", "entries": [ { @@ -99833,7 +99876,7 @@ { "type": "quote", "entries": [ - "I cut my hair every week for half a year last time one of those was spotted in my village. That was decades ago, but the habit of keeping my hair short stuck. Safer, I suppose." + "Pull up a chair and hear the story of Runa Banasár. She proved that with enough willpower, you can overcome the cold of death as easily as the cold of the North." ] }, { @@ -99841,26 +99884,49 @@ "entries": [ { "type": "entries", - "name": "Subtle Parasites", - "page": 314, + "name": "Revered Leader", + "page": 290, "entries": [ - "Not unlike the common head louse, snarites start incredibly small and pass from head to head with surprising ease. As thin and long as a strand of hair\u2014or a thick braid when they are at their most powerful\u2014snarites burrow into the scalp and grow slowly. If the creature they've attached to isn't the sort to regularly trim their hair, snarites can go unnoticed for years. By the time snarites are long and thick enough to be differentiated from normal hair, it's too late to get rid of them without a fight." + "Runa Banasár was the leader of a northern tribe in time long forgotten. She lived for the thrill of the hunt, and her rare skills kept her clan fed for many years. Runa grew bored hunting wild game and left her home many times, exploring farther and farther to find bigger challenges. She returned home months or years later with the trophies from countless monsters and beasts." ] }, { "type": "entries", - "name": "Wisdom Stealer", - "page": 314, + "name": "Path to Undeath", + "page": 290, "entries": [ - "A short time after attaching to a host, a snarite can steal and affect the host's thoughts. Each year a snarite is attached to a host, the host's willpower and ability to process thoughts are lowered. The drive of the snarite is to grow until it reaches old age, after which it sheds hundreds of young snarites into the region to infect more humanoids." + "During her travels, Runa learned the ritual to become a {@creature memori lich|GHMG}. She feared aging and death. To become immortal and avoid frailty, Runa was willing to do whatever was required. She eventually slaughtered her clan to become a lich and maintain that status. Runa still travels the world, looking for fierce enemies and souls to maintain her undeath." + ] + } + ] + }, + { + "type": "entries", + "name": "Runa Banasár's Traits", + "page": 290, + "entries": [ + { + "type": "entries", + "name": "Ideal", + "page": 290, + "entries": [ + "\"I can conquer anything, including death.\"" ] }, { "type": "entries", - "name": "Growing Out", - "page": 314, + "name": "Bond", + "page": 290, "entries": [ - "A young snarite is indistinguishable from a strand of hair. As it grows, an adult snarite is easily confused with a long lock of hair. An old snarite looks like a long and luxurious head of hair or a thick ponytail." + "\"My strength has carried me from life to immortality. I'll meet any challenge.\"" + ] + }, + { + "type": "entries", + "name": "Flaw", + "page": 290, + "entries": [ + "\"I'm no coward. I'll never back down from a fight.\"" ] } ] @@ -99868,38 +99934,30 @@ { "type": "entries", "name": "Salvage", - "page": 314, + "page": 290, "entries": [ - "An old snarite can be woven into a {@item cap of bravery|GHMG} {@homebrew |(see Chapter 4)}. This requires a proficient weaver to spend 4 hours and 50 gp of components and then succeed on a {@dc 10} Dexterity ({@skill Sleight of Hand}) check." + "Runa's prized possession is her +3 handaxe, which she calls {@item Coldrazor|GHMG} {@homebrew |(see chapter 4)}. From her wanderings, she also carries trinkets worth at least 10,000 gp whether in raw value or to collectors." ] }, { "type": "entries", "name": "Lore", - "page": 314, + "page": 291, "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 314, - "entries": [ - "If you trim your hair and one strand simply refuses to cut, you've probably found a snarite." - ] - }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 314, + "page": 291, "entries": [ - "Rumor speaks of remote villages where the citizens walk around in a stupor, and their hair seems to have a mind of its own." + "Runa Banasár belonged to the Stál clan and was one of the most powerful warriors who ever walked the North. Her axe, {@item Coldrazor|GHMG}, is almost as legendary as she is." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 314, + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 291, "entries": [ - "Snarites are aberrations that disguise themselves as long strands of hair. They can affect the thinking of hosts, and killing them can be difficult because of their perch atop the head of an innocent victim." + "Folklore says that, because of her cruel slaughtering of her kin, Runa sacrificed her shapechanging ability and instead channels death and fiery rage. In fact, her form is unchangeable." ] } ] @@ -99912,20 +99970,20 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Snarite.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RunaBanasár1.webp" } }, { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OldSnarite.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RunaBanasár2.webp" } } ] }, { - "name": "Soman Vampire", + "name": "Sand Giant", "source": "GHMG", "entries": [ { @@ -99934,7 +99992,7 @@ { "type": "quote", "entries": [ - "The rest of the world calls vampires monsters. In Soma, we call them 'your highness.'" + "At least if you die in a sandstorm, you don't end up spending your time in chains, serving the whims of wicked giants." ] }, { @@ -99942,26 +100000,26 @@ "entries": [ { "type": "entries", - "name": "The Crimson Court", - "page": 316, + "name": "Wasteland Masters", + "page": 292, "entries": [ - "Vampires rule as part of the Crimson Court of Soma. These vampires openly declare their presence, presiding over a land shrouded in eternal night. The Crimson Court is a place of subtle political maneuvering interspersed with hedonistic indulgence, all at the expense of the serfs, who serve at their undead masters' whim." + "Sand giants live in nomadic tribes, each ruled by a monarch and spiritual leaders dubbed callers. They scavenge materials from anything left in the desert, and they rob and hunt as they move from one oasis to the next. Sand giant raiders rarely kill creatures the giants can force to labor for the tribe. But death might be preferable to servitude in the wastelands." ] }, { "type": "entries", - "name": "Aristocratic Predators", - "page": 316, + "name": "Hearty Navigators", + "page": 292, "entries": [ - "Soman vampires worm their way into high society, seeking positions of power and authority, presupposing the vampire lacks those. In gaining immortality while retaining their appearance and sapience, vampires consider themselves superior to other undead and to mere mortals. To them, ruling is their right, and normal folk are little more than cattle." + "Born into the lands of shifting dunes, sandstorms, and unforgiving temperature extremes, sand giants have adapted to survive. They navigate with all their senses and rarely become lost. A lifetime of crossing shifting dunes makes sand giants nimble in rough terrain. Sand giants can also go for long periods without food and water, and their skin is conditioned to natural heat and cold." ] }, { "type": "entries", - "name": "Unique to Soma", - "page": 316, + "name": "Traveled Traders", + "page": 292, "entries": [ - "Soman vampires are different from other vampires, which are detailed in {@book chapter 2|GHMG|2}. Their special strain of vampirism gives them unique powers. They are careful to pass on their \"gift\" with their blood only to the worthy." + "Sand giants travel far to pursue trade. They respect the laws of the lands they journey in, but they believe they are entitled to anything they can win through might and skill. A sand giant avoids costly battles, however, whether the price is being banned from a trading hub or death at the hands of a stronger foe." ] } ] @@ -99969,57 +100027,58 @@ { "type": "entries", "name": "Salvage", - "page": 316, + "page": 292, "entries": [ - "Soman vampires crumble into dust when they die, and alchemists value that dust for its properties. The Morbus Doctore purchase vampire dust. Sold to such a buyer, one vampire yields dust worth 100 gp times its Challenge. The dust must be kept dry and out of direct sunlight to retain its value and usefulness.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the dust and other materials worth 500 gp to make an {@item elixir of life protection|GHMG} {@homebrew |(see chapter 4)}. Making the elixir takes 2 days and requires the alchemist to succeed on a {@dc 13} Intelligence or Wisdom check." + "Sand giants value shows of wealth, and they carry their belongings in ornate packs. Every sand giant has valuable personal effects worth at least 100 gp in their packs.", + "Sand giants are also expert cartographers, carrying detailed maps of the areas that they travel. A sand giant monarch carries maps worth up to 500 gp. Some might be more valuable to anyone interested in mapmaking, trade, or travel. One or more of these maps might show locations of potential treasure, such as ancient ruins in the desert." ] }, { "type": "entries", "name": "Lore", - "page": 317, + "page": 293, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 317, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 293, "entries": [ - "Soman vampires are undead who feed on the blood of the living by night and the hard work of the living by day. These vampires can pass as human and live according to rules. Other Soman vampires shun their fellows who give in to bloodlust or needlessly terrorize mortals." + "Having adapted to the hot desert, sand giants are inured to many of its travails, from temperature swings and too little sustenance to {@quickref difficult terrain||3}. Their coloration and skill make them good at hiding in sandy landscapes despite their size." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 317, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 293, "entries": [ - "Like other vampires, Soman vampires can't enter dwellings unless invited. Sunlight bothers them, but only the elder Soman vampires suffer as much in sunlight as normal vampires do. These elders also have other weaknesses common to other vampires, such as being paralyzed by a stake to the heart. Many Soman vampires get around the home ban by owning the homes that their serfs and servants live in, giving the vampire freedom to enter at any time." + "Sand giants enslave weaker creatures they encounter, forcing them to cook, clean, and haul spoils." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 317, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 293, "entries": [ - "The gaze of elder Soman vampires is particularly insidious, allowing them to infiltrate and manipulate the minds of mortals. They use this ability to retain their aristocratic hold over the Soman population." + "{@creature Efreeti|MM|Efreet} have a long history of enslaving sand giants. In retribution, sand giants attack {@creature Efreeti|MM|efreet} on sight and leave no survivors." ] } ] - }, - { - "type": "inset", - "page": 319, - "name": "GM Advice:", - "entries": [ - "Vampires throughout fantasy rules rule the night. Soman vampires rule the day as well, as they are the leaders of the land. This makes Soman vampires much more dangerous\u2014not because of their martial or magical powers, but because of their political power. Anything that the characters might use to fight the powers of the Soman vampires will soon become outlawed in Soma, the possession or use of it punishable by death. Characters opposing the Soman vampire leaders might easily find themselves hunted by the very population they are trying to save and free from oppression." - ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SandGiant.webp" + } + } ] }, { - "name": "Spythronar", + "name": "Scream Thief", "source": "GHMG", "entries": [ { @@ -100028,7 +100087,7 @@ { "type": "quote", "entries": [ - "The rest of the world calls vampires monsters. In Soma, we call them 'your highness.'" + "It appeared from the darkness: a faceless wraith whose outstretched arms sought purchase on my mortal frame. In desperation, I cried to my companions for aid, but my voice was silent. When it stole my words, I knew my doom was at hand." ] }, { @@ -100036,19 +100095,42 @@ "entries": [ { "type": "entries", - "name": "Shocking Arachnids", - "page": 320, + "name": "Retribution", + "page": 294, "entries": [ - "Spythronars are spiders touched by the power of the primordial Ilhara, transformed into aberrant, lightning-charged creatures. In addition to lightning powers, the Queen of Air and Shadow grants the former spiders malign intelligence, gifting even their webs with sentience.", - "Every aspect of a spythronar's life is a danger. The egg sacs release lightning. Electricity charges a mature swarm's bites. Their sentient webs weave, ensnare, and electrocute any creature near them." + "A scream thief springs forth when a human dies while stopping another creature from fulfilling an important goal. The phantom is cursed to an eternal undeath of having memories lie torturously out of reach, but the weight of their desire to remember their lives incites violence against mortals who intrude on their immortal prison." ] }, { "type": "entries", - "name": "Clan Prey", - "page": 320, + "name": "Cursed Locations", + "page": 294, "entries": [ - "The clans of Rune, Sýr, and Völgr have traditions of capturing, killing, or salvaging parts from spythronars. Each uses parts in their crafts and fighting arts. Members of these clans admire anyone experienced in battling spythronars and offer hospitality to those who can prove their expertise." + "The site of their death is tainted with hate and regret. Psychic fragments, souls of the creatures the scream thief has killed, linger nearby, taunting the spirit with nonsensical murmurings." + ] + }, + { + "type": "entries", + "name": "Spiritual Victims", + "page": 294, + "entries": [ + "When a scream thief kills an intelligent creature, tortured fragments of its spirit linger as vaporous orbs. The touch of these haunting forms withers the flesh, potentially adding another death to a cursed location." + ] + }, + { + "type": "entries", + "name": "Uncanny Voices", + "page": 294, + "entries": [ + "Psychic fragments call to the living. They yearn to join their fractured essence with a complete soul. They utter nonsensical words or phrases once spoken in life." + ] + }, + { + "type": "entries", + "name": "Maddening Gatherings", + "page": 294, + "entries": [ + "When a scream thief lingers in one location, the fragments of the many spirits it has killed can swarm together, creating a frightening ghostly orb. A mind-numbing chattering of the individual fragments can confound the unwary." ] } ] @@ -100056,32 +100138,33 @@ { "type": "entries", "name": "Salvage", - "page": 320, + "page": 294, "entries": [ - "Spythronar silk is prized, although it's worthless if acid or fire touched the web. One web can be used to make silk rope or fine clothing. A proficient alchemist can use the same amount of silk to produce a {@item potion of lightning resistance} or a dose of an oil that allows a metal weapon to deal {@damage 1d6} extra lightning damage for 1 hour. Producing either concoction takes 4 hours of work and a successful {@dc 13} Intelligence check.", - "A proficient weaver can turn three spythronar webs into a {@item rope of entanglement} or 10 webs into {@item leather armor of lightning resistance}. Doing either requires other materials worth 500 gp, 5 days of work, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." + "The bones of a mortal transformed into a scream thief remain imbued with its undead aura. A skilled magic item crafter using 200 gp of magical regents, and spending at least 5 days of effort, can create a {@item wand of silence|GHMG} {@homebrew |(see Chapter 4)} if they succeed on a {@dc 15} Intelligence ({@skill Arcana}) check.", + "A spellcaster can capture a psychic fragment's essence before it dissipates after death. The spellcaster requires a container worth at least 100 gp. Anyone who succeeds on a {@dc 13} Intelligence ({@skill Arcana}) check can capture a portion of the defeated psychic fragment. The container can store up to 10 hit die worth of undead essence for 8 hours before they dissipate.", + "As an action, a container holding this spiritual essence can be thrown up to 20 feet, shattering on impact. All creatures within 5 feet of the broken container must make a {@dc 12} Constitution saving throw. A failed saving throw results in {@damage 1d4} necrotic damage per hit die of essence stored, while a success deals half as much damage." ] }, { "type": "entries", "name": "Lore", - "page": 320, + "page": 294, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 320, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 294, "entries": [ - "Spythronar swarms can weave dangerous webbing, making egg sacs quickly. It takes them some time to weave a sentient web." + "The scream thief is immune to necrotic and poison. The incorporeal nature of psychic fragments makes them resistant to nonmagical weapons." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 320, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 294, "entries": [ - "The sentient spythronar webs adhere to you if you touch them, and they charge their silken strands with lightning.", - "Crushing spythronar egg sacs sets off a lightning discharge, but hitting them with lightning releases a new spythronar swarm." + "The touch of a scream thief drains life that magic cannot heal; only time and rest can.", + "A scream thief remains trapped in its place of death, often accompanied by spirit fragments of the creatures it has killed." ] } ] @@ -100094,47 +100177,16 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Spythronar.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ScreamThief.webp" } } ] }, { - "name": "Steeds of Etharis", - "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "hr" - }, - { - "type": "entries", - "name": "Steeds of Etharis", - "page": 322, - "entries": [ - "This entry details several special steeds that are found on Etharis. While these mounts are most often encountered being ridden by evil enemies, they might be trained and used by characters if properly trained and treated well." - ] - } - ] - } - ] - }, - { - "name": "Withered Steed", + "name": "Scuttling Maw", "source": "GHMG", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WitheredSteed.webp" - } - } - ], "_copy": { - "name": "Steeds of Etharis", + "name": "Unusual Beasts", "source": "GHMG", "_mod": { "entries": { @@ -100143,255 +100195,39 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "Against the lightning, a tan horse dripping tattered flesh rears, its antlers and empty skull reflecting the light. Saddleless, it lowers its head to pull its master onto its back." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Rider-Bonded", - "page": 322, - "entries": [ - "Thought to have originated in Grarjord, the withered steed is a rare sight due to the difficulty of creating one. Withered steeds are the most loyal of all the summoned and created steeds in Etharis, living only as long as their creator." - ] - }, - { - "type": "entries", - "name": "Ritual Creation", - "page": 322, - "entries": [ - "To create a withered steed, a spellcaster must have at least one 4th-level spell slot and materials worth 5,000 gp, which the ritual consumes. The ritualist must remove and consume a living horse's heart under a full moon. In its place, a living raven encaged in tree roots must be inserted. The body must be buried with its head removed and a stag skull in its place. The creator pours 1 pint of their own blood over the body and places a rope necklace inscribed with runes of summoning magic placed around the corpse's throat. The ritual takes 6 hours. By the new moon, the withered steed frees itself from its grave." - ] - }, - { - "type": "entries", - "name": "Constructed Nature", - "page": 322, - "entries": [ - "A withered steed doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 322, - "entries": [ - "When a withered steed dies, it becomes a mass of gore with a deer skull and a cage containing an undead raven. If someone frees the raven and cares for it for 10 days, it becomes bound to that person who can then summon it with a {@spell find familiar} spell, provided the keeper is able to cast that spell by some means. This undead raven has the Immutable Form trait, and the damage and condition immunities of a withered steed." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 322, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 322, - "entries": [ - "A withered steed is a construct with related immunities and damage resistances." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 322, - "entries": [ - "The steed's form can't be changed. If its master is slain, the steed is instantly destroyed." - ] - } - ] - } + "Crablike scuttling maws patrol shorelines, searching for prey to devour. Their meat is a delicacy." ] } ] } } - } - }, - { - "name": "Ghost Mustang", - "source": "GHMG", + }, "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GhostMustang.webp" - } - } - ], - "_copy": { - "name": "Steeds of Etharis", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The faint stench of death surrounds a translucent horse, a pale glow shining where its eyes should be. An ornate saddle jingles as it stomps in place." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Necromancer Steeds", - "page": 323, - "entries": [ - "Ghost mustangs are the favored mounts of necromancers, who often create these horses as an early experiment in mastering the arts of undeath. While loyal to their creator, a ghost mustang avoids the afterlife and endangers itself only if ordered to do so." - ] - }, - { - "type": "entries", - "name": "Ritual Creation", - "page": 323, - "entries": [ - "Ghost mustangs are ectoplasmic manifestations of wild horses that died of unnatural means. A spellcaster with at least one 4th-level spell slot can enact this ritual, using materials worth 5,500 gp, which the ritual consumes. A wizard of the school of necromancy must instead be 5th level. In a ritual performed at night, the creator creates a magic circle around the slain horse and places a drop of the creator's blood in each eye. The creator then incants for 6 hours. The body disappears during the ritual, and the ghost mustang appears to serve the creator 13 days later." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "page": 323, - "entries": [ - "A ghost mustang doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 323, - "entries": [ - "The ghost mustang disappears when it dies, leaving behind puddles of ectoplasm. This substance can be used to brew a {@item potion of invisibility} when combined with a hair from the creator's head and materials worth 100 gp. This process requires proficiency with {@item alchemist's supplies|PHB}, a successful {@dc 15} Intelligence ({@skill Arcana}) check, and 8 hours of work." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 323, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 323, - "entries": [ - "A ghost mustang is undead, made of corporeal ectoplasm. It has related immunities and resistances, and it's hard to kill." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 323, - "entries": [ - "A ghost mustang is vulnerable to radiant damage, and that type of damage can keep the steed from surviving a killing blow." - ] - } - ] - } - ] - } - ] + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ScuttlingMaw.webp" } } - } + ] }, { - "name": "Crimson Stallion", + "name": "Seaborn Troll", "source": "GHMG", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CrimsonStallion.webp" - } - } - ], "_copy": { - "name": "Steeds of Etharis", + "name": "Primordial Troll", "source": "GHMG", "_mod": { - "entries": { + "images": { "mode": "prependArr", "items": [ { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "This fanged horse with scaly red skin stretched across its frame has cloven hooves dripping with dark oil. Embedded chains hold a black saddle to its back." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Infernal Mounts", - "page": 324, - "entries": [ - "Created in the Netherworld, these steeds come into existence when a contract for a {@optfeature Gift of Liberating Freedom|GH} is signed. Like most fiends, the crimson stallion can be summoned by learning its true name. These true names are often revealed in dreams to worthy owners, usually as rewards to fiends or mortals who have sent many souls to hell. Crimson stallions are reluctantly bound into service and fulfill their contracts, but rarely bond with their creators." - ] - }, - { - "type": "entries", - "name": "Ritual", - "page": 324, - "entries": [ - "Once a true name is discovered, a spellcaster with at least one 4th-level spell slot can summon a crimson stallion in a {@spell magic circle} drawn using the summoner's blood and materials worth 5,000 gp, which the ritual consumes. The bond is completed when the summoner attaches a bridle made of humanoid sinew and chains to the fiend." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 324, - "entries": [ - "A crimson stallion ignites upon death, burning the body to ash within seconds, leaving only the hooves. Each of these can be ground into a powder and used to create a {@item Alchemist's Fire (flask)|PHB|vial of alchemist's fire}. Doing so requires proficiency with {@item alchemist's supplies|PHB}, a successful {@dc 10} Intelligence check, and 2 hours of work per vial." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 324, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 324, - "entries": [ - "A crimson stallion is a fiend that has related immunities and resistances." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 324, - "entries": [ - "A crimson stallion's bite and hoof attacks are fiery." - ] - } - ] - } - ] + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SeabornTroll.webp" + } } ] } @@ -100399,86 +100235,7 @@ } }, { - "name": "Stygian Bat", - "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Normal bats eat bugs to survive. Stygian bats will eat you, and they'll do it for fun." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Corrupted Predators", - "page": 325, - "entries": [ - "Bats that dwell in places suffused with the energy of death can absorb such power and become big, monstrous horrors. These creatures are not only far more aggressive and bloodthirsty than their tiny cousins, they're also cruel. A stygian bat enjoys bringing death." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 325, - "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hides of four stygian bats into a {@item cloak of the stygian bat|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 5 days of work and materials worth 500 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 325, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 325, - "entries": [ - "Where powerful undead creatures or other forces of death hold sway, normal bats can grow into blood-drinking monsters called stygian bats." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 325, - "entries": [ - "Stygian bats are akin to giant bats, but they are cunning and cruel. They drink blood rapidly." - ] - } - ] - }, - { - "type": "inset", - "page": 325, - "name": "GM Advice:", - "entries": [ - "For an increased challenge for powerful characters, give the stygian bat the ability to {@action grapple} Medium and smaller creatures, and fly away with them. To make it reasonable, the stygian bat should only be able to fly at half speed when carrying a creature. And while this would let the bat carry a creature high into the air and drop it, this should only be done if you know that the players have resources to deal with that contingency, such as the {@spell feather fall} spell.", - "Also note that while a stygian bat does not have the flyby trait, its swoop ability does allow it to knock targets {@condition prone}, which means that flying away from a targeted creature would allow them to make {@action opportunity attack|PHB|opportunity attacks} with disadvantage." - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/StygianBat.webp" - } - } - ] - }, - { - "name": "Styrkvisnar", + "name": "Seraph Servants", "source": "GHMG", "entries": [ { @@ -100487,7 +100244,7 @@ { "type": "quote", "entries": [ - "The appearance of the tripart styrkvisnar terrifies anyone viewing it, but it's presence hints at a master even more terrifying." + "With the gods of Etharis gone, the Arch Seraphs and their servants have fought to cling to their individual purposes. Some of those celestials have even changed themselves to suit their new roles." ] }, { @@ -100495,18 +100252,18 @@ "entries": [ { "type": "entries", - "name": "Monstrous Servant", - "page": 326, + "name": "Specialized Skills", + "page": 298, "entries": [ - "When a powerful being of great evil, such as a {@creature memori lich|GHMG}, is created, residual power courses out into the world, changing and attracting nearby creatures. One such result is a styrkvisnar, a monster appearing to be part wolf, part eagle, and part seal." + "These servants of the Arch Seraphs have morphed themselves to fit the needs of their leaders and the tasks on which they're sent. Some have taken their focus to extremes." ] }, { "type": "entries", - "name": "Corrupt Connection", - "page": 326, + "name": "Not Fallen, Just Different", + "page": 298, "entries": [ - "Styrkvisnars bond with potent evil beings, becoming servants and scouts. Such a bond takes 24 hours to establish. Once the bond forms, the styrkvisnar makes every effort to carry out the wishes of its new master. It uses its shapechanger ability to accomplish tasks for which a monstrous form won't do." + "Some Seraph servants barely resemble what they once were. And yet their essence remains intact, even when they may have lost their immortality and other celestial traits." ] } ] @@ -100514,49 +100271,66 @@ { "type": "entries", "name": "Salvage", - "page": 326, + "page": 298, "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hide of a styrkvisnar into a {@item cloak of therianthropy|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 10 days, other materials worth 2,000 gp, and a successful {@dc 15} Intelligence or Wisdom check." + "Anyone who manages to collect five eyes of Zabriel can ingest all five at the rate of one per round. At the end of the fifth round, if the ingester succeeds on a {@dc 10} Wisdom ({@skill Insight}) check, they can cast the {@spell augury} spell. They need not ordinarily be able to cast the spell or to have any other material components to cast the spell in this manner.", + "The wings that sprout from an Empyrean knight's back look like they're made from swords, in homage to the Arch Seraph they serve. Someone can attempt to attach the wings to their back as an action with a successful {@dc 15} Strength ({@skill Religion}) check. On a success, the wearer can fly as per the {@spell fly} spell for 10 minutes.", + "The bloodied are a strange occurrence, and their chains are a powerful magical ward. Someone succeeding on a {@dc 15} Wisdom ({@skill Arcana}) check can attach them to their body for a brief time. On a success, the chains provide life protection as per the {@spell death ward} spell for 1 hour." ] }, { "type": "entries", "name": "Lore", - "page": 326, + "page": 299, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 326, + "page": 299, "entries": [ - "A styrkvisnar is a monstrous blend of a wolf, eagle, and seal. It can shapechange into a humanoid." + "Although all celestials were once united in service to the gods, in the time since their disappearance, the Arch Seraphs designs have seen many changes to their servants' nature." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 326, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 299, "entries": [ - "Styrkvisnars are created by or attracted to the welling of power at points where mighty and wicked creatures permanently transform into a monstrous being, such as a lich. The styrkvisnar serves the reborn being." + "Eyes of Zabriel are spies, and their light literally shines on those around them, watching and judging with radiant energy." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 299, + "entries": [ + "The chains of the bloodied can never be removed or their self-sacrifice will go unchecked, and they die instantly. The bloodied turn the damage dealt by violent foes back on them." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 299, + "entries": [ + "Empyrean knights act as brutal and just servants of the righteous. Their attacks carry a radiant sting, and they never cease fighting someone they consider a foe." ] } ] + }, + { + "type": "inset", + "page": 300, + "name": "GM Advice:", + "entries": [ + "While these Seraph servants generally act for the side of good, it's conceivable that the creatures could be corrupted to act on behalf of the forces of evil. Evil celestials or fiends might send one or more bloodied to sacrifice themselves before a larger assault takes place." + ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Styrkvisnar.webp" - } - } ] }, { - "name": "Sunwraith", + "name": "Seraphs", "source": "GHMG", "entries": [ { @@ -100565,7 +100339,7 @@ { "type": "quote", "entries": [ - "An eclipse can drive the superstitious to extremes. But imagine an eclipse charging at you with murderous intent. That's a sunwraith." + "The only thing worse than facing a daemon is facing a seraph who thinks you're doing wrong." ] }, { @@ -100573,18 +100347,18 @@ "entries": [ { "type": "entries", - "name": "Corrupted Celestials", - "page": 328, + "name": "Shattered Hierarchies", + "page": 296, "entries": [ - "Powerful fiendish or undead beings seek ways to harness and pervert celestial power. Sunwraiths result when such creatures succeed in corrupting a mighty celestial and stripping it of its sense of self." + "The disappearance of the gods shattered the governing order of the celestial host. Leaderless and adrift, the Arch Seraphs took it upon themselves to lead mortals to the path of righteousness. It became apparent that each Arch Seraph had a different idea of that path. Soon, each Arch Seraph led their own campaign against perceived evils, which usually meant whatever disagreed with their personal goals." ] }, { "type": "entries", - "name": "Living Eclipse", - "page": 328, + "name": "Religious Intolerance", + "page": 296, "entries": [ - "Sunwraiths are luminous, vaguely humanoid beings of white light with a golden halo. When the pious approach, the sunwraith reveals its shadowy form, like that of an eclipse, with a luminous or prismatic corona." + "Lacking the power of gods, the Arch Seraphs sought to spread their influence and increase their power by any means necessary. Mortals are the weapons and the prize in this conflict. Rather than entice with contracts, as Arch Daemons do, the Arch Seraphs chose to take a firm stance on doctrine. Either you're with them, or you're against them." ] } ] @@ -100592,57 +100366,40 @@ { "type": "entries", "name": "Salvage", - "page": 328, + "page": 297, "entries": [ - "When a sunwraith dies, it disintegrates, leaving behind a golden gem shot through with obsidian veins. This jewel is a {@item gem of brightness} with {@dice 2d10} charges. The jewel can be thrown up to 60 feet, where it is destroyed as it releases a flame strike (save {@dc 15}) that has a {@chance 50|50% chance|Sunwraith|The jewel deals necrotic damage.|The jewel deals radiant damage.} to deal necrotic damage rather than radiant, and it deals 1 extra damage of that type per charge the gem had remaining." + "Someone who has proficiency with {@item alchemist's supplies|PHB} can treat a seraph's feather to create a charm against falling. Creating the charm takes one celestial feather, 2 hours of work, and reagents worth 50 gp. When a creature that carries or wears the charm falls more than 15 feet, the charm triggers, slowing the rate of descent to 60 feet per round. Provided the creature touches ground again in 1 minute, the creature takes no falling damage and can land on its feet. Once one charm triggers, no other charm carried by the same creature triggers until the magic from the first charm ends. After a charm provides its magic for 1 minute or the user ceases falling, the charm crumbles to inert dust." ] }, { "type": "entries", "name": "Lore", - "page": 328, + "page": 297, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 328, - "entries": [ - "Celestials can be corrupted, and a sunwraith is a product of one corrupting process. When the corrupt celestial kills, it can subjugate the victim's spirit." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 328, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 297, "entries": [ - "Sunwraiths are resistant to necrotic and radiant damage, and they deal that damage. Magic weapons are most effective against this monster." + "After the gods' disappearance, the Arch Seraphs descended upon Etharis, seeking to impose their will and combat evil in person. Angels and lesser celestials have come to be a more common sight since then." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 328, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 297, "entries": [ - "A sunwraith's corona flashes when someone who isn't next to the sunwraith harms it. This flash can be blinding." + "An Arch Seraph can gift a worthy mortal with the might of a lesser celestial. These lesser celestials boast potent defenses and powers, allowing them to rush headlong to battle those they view as evil. Most lesser celestials are as uncompromising as their Arch Seraph leaders." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Sunwraith.webp" - } - } ] }, { - "name": "Suture Golem", + "name": "Shadow Mauler", "source": "GHMG", "entries": [ { @@ -100651,7 +100408,7 @@ { "type": "quote", "entries": [ - "Just because it's made to gather corpses doesn't mean it can't harm the living." + "The worst monsters are those you don't see coming." ] }, { @@ -100659,18 +100416,18 @@ "entries": [ { "type": "entries", - "name": "Corpse Seeker", - "page": 329, + "name": "Shadow Predator", + "page": 301, "entries": [ - "Gathering corpses for necromantic rituals is difficult, dirty work. Powerful arcanists delegate that work to constructs. Suture golems are that sort of construct, made to bring corpses back to their masters. If corpses are hard to find, the golem can make them." + "Shadow maulers are weird predators with multiple eyes and multiple fanged mouths that can extend from the body on ephemeral flesh. They conceal themselves in the dark, waiting to kill any living creature that crosses their path. Cruel and calculating, a shadow mauler prefers to attack creatures alone or isolated from a group." ] }, { "type": "entries", - "name": "Wire Body", - "page": 329, + "name": "Born to Darkness", + "page": 301, "entries": [ - "A suture golem is a hulking mass of flesh and tough wire. The magic imbued in the construct allows it to use its filaments as limbs. These entangling threads work well to grab and hold those the golem intends to return to its master." + "Sunlight is the bane of a shadow mauler. The monsters might have originated from a place without such light. They dwell in lightless spots to avoid sunlight, which hinders their abilities, preventing them from being effective hunters." ] } ] @@ -100678,30 +100435,30 @@ { "type": "entries", "name": "Salvage", - "page": 329, + "page": 301, "entries": [ - "Someone who has proficiency with {@item weaver's tools|PHB} can use the wire from one suture golem to make a {@item living net|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 3 days of work and other materials worth 100 gp. Someone must cast {@spell hold person} on the net each day of its crafting." + "The ephemeral flesh of a shadow mauler is a silklike substance that appears to be made of shadow. Someone who has proficiency with {@item leatherworker's tools|PHB} or {@item weaver's tools|PHB} can fashion a {@item cloak of elvenkind} from this material. Doing so takes 3 days and other materials worth 50 gp. This cloak loses its magic if exposed to sunlight for 8 hours or more." ] }, { "type": "entries", "name": "Lore", - "page": 329, + "page": 301, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 329, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 301, "entries": [ - "Suture golems are constructed of body parts and wires. Necromancers use them to collect corpses. However, the golem can use its abilities to entangle and restrain living beings." + "Shadow maulers are most potent in shadows. In sunlight, they become more solid and easier to hurt. They also have a hard time seeing, fighting, escaping, and hiding." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 329, + "page": 301, "entries": [ - "A suture golem is immune to nonmagical weapon attacks. However, adamantine weapons can harm it, as can slashing weapons, although adamantine or magic slashing weapons are more effective. The golem's attacks are magical." + "The shadow mauler weakness to sunlight extends to a vulnerability to radiant damage." ] } ] @@ -100714,13 +100471,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SutureGolem.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShadowMauler.webp" } } ] }, { - "name": "Svangras", + "name": "Shadowsteel Ghoul", "source": "GHMG", "entries": [ { @@ -100729,7 +100486,7 @@ { "type": "quote", "entries": [ - "In a world fraught with danger, sometimes even the underfoot flora is deadly." + "Shards of dark metal pierce the skin of the foul creature. The metal pushes out from within the abomination rather than the other way." ] }, { @@ -100737,10 +100494,26 @@ "entries": [ { "type": "entries", - "name": "Cursed Grass", - "page": 330, + "name": "Shadowsteel Toxicity", + "page": 302, "entries": [ - "Stories claim that imps plant svangras, but it really grows in places where travelers died, particularly from {@condition exhaustion}. Svangras is a bulb plant that looks like a large onion that can move on small tendrils. When svangras forms, grass in its area falls under its control. Anyone walking on svangras is said to be doomed to unending {@condition exhaustion}." + "Cursing an enemy requires an enormous amount of work and personal power. However, these efforts are for naught without the inclusion of the forbidden metal known as Shadowsteel. The frequent use of Shadowsteel takes its toll upon the mage handling it. In using it, the mage binds their soul, a bit at a time, to the energies of the fell metal. Those who use Shadowsteel can end up feeling its effects even after death." + ] + }, + { + "type": "entries", + "name": "Cold Afterlife", + "page": 302, + "entries": [ + "Sometime between a week and a year after a mage steeped in the use of Shadowsteel dies, their body rises, reinforced with shards of the metal. A Shadowsteel ghoul is no flesh-eater, but it resembles a ghoul with its gangly limbs and hairless, hunched body. Undeath has given the Shadowsteel ghoul a cruel nature and a strong desire to infect living creatures with the curses it carries. A Shadowsteel ghoul instinctively seeks out carriers of Shadowsteel, hoping to consume their supply of the substance." + ] + }, + { + "type": "entries", + "name": "Ghast Form", + "page": 302, + "entries": [ + "Once a Shadowsteel ghoul has amassed and absorbed enough Shadowsteel, the creature's physiology changes. The cursed metal brings back memories and mental acuity, allowing the fallen mage to reclaim some of their arcane power. The Shadowsteel shards embedded in the ghast's skin grow, forming gleaming plates. A miasma follows the creature, an extension of their magic resistance, diminishing the resistances of others around the ghast. More potent curses are transmitted through the ghast's claws." ] } ] @@ -100748,38 +100521,22 @@ { "type": "entries", "name": "Salvage", - "page": 330, + "page": 303, "entries": [ - "Where svangras grows, treasure and remains might be found. Finding valuables could require searching the area, and a search could turn up almost anything. The value tends to be 50 gp or fewer." + "Taking 1 hour to extract the shards of Shadowsteel from a Shadowsteel ghoul, someone can collect an amount worth 250 gp. A Shadowsteel ghast yields a quantity worth 500 gp." ] }, { "type": "entries", "name": "Lore", - "page": 330, + "page": 303, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}) or Wisdom ({@skill Survival}):", - "page": 330, - "entries": [ - "Svangras can easily be mistaken for an ordinary onion." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 330, - "entries": [ - "Svangras is immune to being {@condition blinded}, {@condition deafened}, and {@condition frightened}." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 330, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 303, "entries": [ - "Being close to svangras allows the plant to sap your life force." + "Those who use Shadowsteel to power curses can become Shadowsteel ghouls upon death. These undead creatures seek out more of the metal. As the creature ages, it can regain a semblance of the arcane power it had in life, empowering similar creatures and cursing nearby foes." ] } ] @@ -100792,13 +100549,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Svangras.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShadowsteelGhoul.webp" } } ] }, { - "name": "Swarm of Ears", + "name": "Shatter Corpse", "source": "GHMG", "entries": [ { @@ -100807,7 +100564,7 @@ { "type": "quote", "entries": [ - "I was minding my business, digging in the mines, and my ear ripped off my head and flew away!" + "The sound of breaking glass startles most, but think twice before going to see what caused it if it is followed by the sound of moaning." ] }, { @@ -100815,18 +100572,26 @@ "entries": [ { "type": "entries", - "name": "Obscure Omen", - "page": 331, + "name": "Covered in Glass", + "page": 304, "entries": [ - "Ears heed the call, the hum, of the {@creature kokela|GHMG}. Those near but unaware of the {@creature kokela|GHMG} can lose their right ear. It rips off the head and flies away, heading for the {@creature kokela|GHMG}. This weird loss of ears is a sign of the end, an odd and obscure event that herald's the {@creature kokela|GHMG|koklea's} singing the final song." + "When someone dies with glass embedded in their skin\u2014such as being stabbed by a shard of glass or killed by a falling window\u2014they may rise as a shatter corpse. Shards of glass continually grow through the skin of a shatter corpse, covering them in razor-sharp weapons." ] }, { "type": "entries", - "name": "Despicable Devotion", - "page": 331, + "name": "Ponderous and Noisy", + "page": 304, "entries": [ - "Swarms of ears are devoted to protecting the {@creature kokela|GHMG} and ensuring it can achieve its only purpose. These swarms attack anything that isn't aiding the {@creature kokela|GHMG}, such as the chosen one and that individual's allies. A swarm can sacrifice itself to keep the {@creature kokela|GHMG} alive. Swarms of ears might also be found roaming, performing some bizarre tasks only it and the {@creature kokela|GHMG} know." + "Shatter corpses are no more mobile than an average zombie, and the constantly breaking glass makes them even easier to hear coming." + ] + }, + { + "type": "entries", + "name": "Dangerous Volley", + "page": 304, + "entries": [ + "Shatter corpses can flick hails of glass shards at nearby creatures. The shards grow back within a few seconds." ] } ] @@ -100834,38 +100599,38 @@ { "type": "entries", "name": "Salvage", - "page": 331, + "page": 304, "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can sew the still-living ears that remain after a swarm of ears disperses to create a {@item cloak of the listener|GHMG} {@homebrew |(see chapter 4)}. If a swarm uses Sacrifice, no ears remain alive. Crafting the cloak takes 5 days and requires other materials worth 500 gp." + "The glass from ten shatter corpses can be used to create a suit of {@item glass-studded armor|GHMG} {@homebrew |(see Chapter 4)} with a successful {@dc 10} Dexterity ({@skill Sleight of Hand}) check by someone proficient with {@item jeweler's tools|PHB}. Crafting this item takes 10 days and costs 1000 gp." ] }, { "type": "entries", "name": "Lore", - "page": 331, + "page": 304, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 331, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 304, "entries": [ - "The swarm of ears is bizarre and might seem harmless, but it overwhelms with psychic dissonance and releases wax to hinder movement." + "Shatter corpses are a stronger kind of zombie that arises when someone dies from being impaled on broken glass." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 331, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 304, "entries": [ - "This swarm can sacrifice itself to the {@creature kokela|GHMG}, healing that abomination." + "Those that attempt to use a melee attack against a shatter corpse are likely to cut themselves unless they attack with carefully." ] }, { "type": "entries", - "name": "{@dc 25} Intelligence ({@skill Arcana}):", - "page": 331, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 304, "entries": [ - "As with the {@creature kokela|GHMG}, a deafened swarm is significantly weakened." + "Shatter corpses can launch volleys of broken glass." ] } ] @@ -100878,13 +100643,34 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SwarmofEars.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShatterCorpse.webp" } } ] }, { - "name": "Tachna", + "name": "Shieldhead", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "A shieldhead has a broad bone faceplate to protect itself and to ram foes. An expert rider can also use the bone like a shield. People have domesticated shieldheads for riding." + ] + } + ] + } + } + } + }, + { + "name": "Shrieking Mandrake", "source": "GHMG", "entries": [ { @@ -100893,7 +100679,7 @@ { "type": "quote", "entries": [ - "Works of art can truly captivate with their physical and emotional beauty. Sometimes the trick becomes freeing yourself from this captivity." + "The farmer sighed as he saw yet another corpse in his mandrake field. Would foolish thieves never learn?" ] }, { @@ -100901,34 +100687,10 @@ "entries": [ { "type": "entries", - "name": "Warped Works", - "page": 332, - "entries": [ - "Tachnae are created when powerful aberrations manifest in proximity to (or create) works of art. Chaotic energy from the Aether Kindred mutates the artwork, giving them sentience and malicious appetites. This most often affects paintings, frescos, mosaics, and tapestries." - ] - }, - { - "type": "entries", - "name": "Captivating Content", - "page": 332, - "entries": [ - "Tachnae feed upon creatures who gaze upon or touch them. Victims of tachna attacks may notice subtle changes in the surface of the artwork's medium and abnormalities in the subject content. For example, a summer landscape may show signs of rot spreading through the greenery, portrait faces twist into wicked, baleful grins, and buildings crumble or walls begin to bleed." - ] - }, - { - "type": "entries", - "name": "Macabre Endings", - "page": 332, - "entries": [ - "Creatures killed by a tachna are depicted as hidden details within the work of art." - ] - }, - { - "type": "entries", - "name": "Garish Galleries", - "page": 332, + "name": "Lethal Deterrent", + "page": 305, "entries": [ - "Powerful bursts of energy from the prison realm of the Aether Kindred can corrupt nearby galleries or museums. If left unchecked, these sentient demiplanes spread, threatening entire communities." + "Some enterprising farmers grow ordinary mandrakes, valuable to alchemists and mages. Shrieking mandrakes usually grow in the wild, but they can be cultivated to protect a crop of normal mandrakes. When a shrieking mandrake is plucked from the ground, it releases a deadly sound." ] } ] @@ -100936,40 +100698,30 @@ { "type": "entries", "name": "Salvage", - "page": 332, + "page": 305, "entries": [ - "When the tachna is defeated, the chaotic energy that cause the mutation is driven from the creature, making it a normal work of art. These works of art often fetch twice their normal prices by collectors who revel in the knowledge that the work has been touched by otherworldly forces.", - "Any equipment worn or carried by previous victims of the tachna are ejected when the creatures is killed.", - "There's a {@chance 90|10% chance|Tachna|The pigments can be used to create marvelous pigments.|The pigments are mundane.} that any tachna comprised of paint or dye leaks forth a substance that can be transformed into {@item Nolzur's Marvelous Pigments|DMG|marvelous pigments}. The process involves someone proficient with {@item painter's tools|PHB} succeeding on a {@dc 20} Intelligence ({@skill Arcana}) check after spending 3 days and 500 gp worth of components. This creates 1 pot of the pigment." + "When casting a spell that deals psychic damage, a spellcaster can include powder from one shrieking mandrake. The spell consumes the powder, but the caster can roll one extra damage die, then eliminate the lowest die before calculating the damage." ] }, { "type": "entries", "name": "Lore", - "page": 333, + "page": 305, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 333, - "entries": [ - "Tachnae have never been known to inhabit wood carvings or stone monuments due to their close ties to the natural world." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 333, + "name": "{@dc 10} Intelligence ({@skill Nature}) or Wisdom ({@skill Survival}):", + "page": 305, "entries": [ - "A well-known art district became infested with tachnae once. The entire section of town was abandoned and cordoned off." + "Shrieking mandrakes can easily be mistaken for ordinary mandrakes, but it emits a potentially lethal shriek when it comes out of the ground." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 333, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 305, "entries": [ - "A tachna forms a sentient demiplane within warped works of art. The belongings of those killed by a tachna spill onto the ground, along with the survivors who vanquish it." + "A shrieking mandrake is immune to being {@condition blinded}, {@condition deafened}, and {@condition frightened}." ] } ] @@ -100982,13 +100734,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tachna.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShriekingMandrake.webp" } } ] }, { - "name": "Tangle Weed", + "name": "Skeleton Troopers", "source": "GHMG", "entries": [ { @@ -100997,38 +100749,35 @@ { "type": "quote", "entries": [ - "Tangle weed, tangle weed, grows in the lake.", - "Tangle weed, tangle weed, your neck will break.", - "Tangle weed, tangle weed, pulls you down.", - "Tangle weed, tangle weed, you will drown." - ], - "from": "children's nursery rhyme" + "A line of skeletons marches into the town square with military precision. They raise rifles and take aim at the temple in unison." + ] }, { "type": "entries", "entries": [ { "type": "entries", - "name": "Hiding in Plain Sight", - "page": 334, + "name": "Enhanced Undead", + "page": 306, "entries": [ - "Tangle weeds grow in stagnant lakes and slow-moving rivers amidst other plants and algae. The long, feathery strands are difficult to differentiate from less dangerous lake plants." + "Some necromancers bolster their animation rituals with additional, expensive components to add to their minions' powers. For those seeking such minions, long-forgotten battlefields and mass graves make for fine harvesting." ] }, { "type": "entries", - "name": "Drowning Danger", - "page": 334, + "name": "Blackpowder Enhancements", + "page": 306, "entries": [ - "While tangle weed constricts its prey, the real danger is the environment. Tangle weed drags its prey underwater where drowning is possible." + "It's possible to infuse the defunct blackpowder weapons of the dead with necrotic energies to simulate their function in life. These weapons are useless in living hands but are potent in the clutches of the dead. Such skeleton riflers work in tandem with skeleton warriors raised to provide frontline defense.", + "Stationed farther out than skeleton riflers, teams of skeleton cannoneers provide artillery support to deal with threats at longer range. The cannons are cumbersome and take effort to \"load\" and fire, so skeleton cannoneers work in pairs. One loads, which is a mimed activity that charges the otherwise useless cannon, and the other fires. If one of the two-corpse team is destroyed, the other cannoneer joins another fire team or the main army's ranks." ] }, { "type": "entries", - "name": "Whipping Strands", - "page": 334, + "name": "Effective Commanders", + "page": 307, "entries": [ - "Pulling a victim free of the tangle weed is harder than it looks. The plant makes attacks against any creature pushed, pulled, or shoved out of its grasp, often grabbing the victim again before allies move them clear." + "A sufficiently powerful necromancer can use the corpse of an officer to raise a skeleton commander. Infusing the skeleton's bones with an approximation of its knowledge and presence in life takes a great deal of power, but it allows a necromancer to better direct and inspire an army of the dead." ] } ] @@ -101036,41 +100785,41 @@ { "type": "entries", "name": "Salvage", - "page": 334, + "page": 307, "entries": [ - "The strands of a tangle weed can be gathered and combined with 25 gp of components to create a {@item potion of growth|DMG}. This requires a proficient arcanist to succeed on a {@dc 15} Intelligence ({@skill Nature}) check after 4 hours of work." + "Firearms recovered from skeleton troopers are nonfunctional, but parts of them might be useful. Each firearm recovered can reduce the cost of making a similar firearm by 10%, up to 50%." ] }, { "type": "entries", "name": "Lore", - "page": 334, + "page": 307, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 334, - "entries": [ - "Tangle weed looks like normal lake-grown seaweed, but it feeds on the rotting corpses of those it drags into stagnant lakes." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 334, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 307, "entries": [ - "Tangle weed constricts its victims, dragging them underwater." + "Necromancers with advanced training and hefty resources can make skeletons that are linked in death to their firearms." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 334, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 307, "entries": [ - "When a creature is broken out the tangle weed's {@action grapple}, it makes another attack against them as a reaction to potentially {@action grapple} them again." + "A commander leads some platoons of skeleton troopers. This skeleton directs the attacks and enhances the efficiency of its undead underlings." ] } ] + }, + { + "type": "inset", + "page": 307, + "name": "GM Advice:", + "entries": [ + "Skeletal troopers are effective when used as minions in the army of a higher-level threat. Cinematic battles focused on sieges or large battles are perfect for troopers. In these cases, having the troopers immune to turning until their powerful leader is defeated prevents anticlimactic encounters." + ] } ] } @@ -101080,13 +100829,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TangleWeed.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SkeletonTroopers.webp" } } ] }, { - "name": "Tar Creep", + "name": "Skinweaver", "source": "GHMG", "entries": [ { @@ -101095,7 +100844,7 @@ { "type": "quote", "entries": [ - "The slithering thing stank of pitch. It said not a word as it drowned your father within its slick skin." + "I don't brook with tanners no longer. If ya' know what's good for you, ya' won't ask me why." ] }, { @@ -101103,34 +100852,42 @@ "entries": [ { "type": "entries", - "name": "Elemental Hate", - "page": 335, + "name": "Arachnophobes Beware", + "page": 308, "entries": [ - "A tar creep is a toxic, volatile elemental that slithers into the material world to sow destruction. The creature doesn't speak, but it looses chuckling gurgles as it kills, and it gyrates in mockery of the pain and anger of others. Each kill emboldens the tar creep more." + "A skinweaver is a hybrid humanoid-spider that jumps out of the shadows, the clicking of its legs drowned out by the scraping sound of twin tanning knives and the soft, crisp lilting of its melodic voice as it sings its song of death. Like a spider, it weaves silk webs, but its real designs are created from the delicately tanned and worked hides of its victims. Its lair is unmistakably caustic, the sharp ammonia smell of leatherworking chemicals permeating the air." ] }, { "type": "entries", - "name": "Pitch Dwellers", - "page": 335, + "name": "Master Leatherworkers", + "page": 308, "entries": [ - "In bubbling tar pits or where oily sludge flows, tar creeps lurk. A tar creep seeks such areas of comfort, moving about only when forced to, destroying all life in its path. If such life comes close to a creep's sanctuary, it slips out, slyly at first, until it gets close enough to strike. Then, the creep rises in roughly humanoid form and engulfs its prey." + "Skinweavers are as proficient with the tanning trade as the best humanoid leatherworkers\u2014 sometimes better. Their preferred hide is humanoid skins. Armored by their own creations, the half-human, half-spider creatures encase themselves in perfectly cured and stitched leather armor. These patchworks are meticulously sewn, tailored to every curve and surface on the skinweaver's body. Their minions are similarly outfitted in perfectly tailored creations by their spider-like overlords." ] }, { "type": "entries", - "name": "Tar Juggernaut", - "page": 336, + "name": "Refined and Cultured", + "page": 308, "entries": [ - "Tar creeps grow as they absorb organic material. They can become massive. In such a form, the juggernaut, fearing nothing, gives up all subtlety. It rolls over foes, killing indiscriminately and without remorse." + "Skinweavers are well-read, considering themselves paragons of culture and breeding. They collect books written in every language and are sometimes willing to trade knowledge with visitors\u2014or victims. A deal made by a potential victim for its life (in exchange for knowledge) may or not be honored; skinweavers are as capricious as they are curious. Their leather creations are often dyed and have fringes, tassels, or other decorative embellishments that make each garment unique." ] }, { "type": "entries", - "name": "Elemental Nature", - "page": 336, + "name": "Three-Dimensional Living", + "page": 308, "entries": [ - "A tar creep doesn't require air, food, drink, or sleep." + "While they often employ ground-bound creatures to serve and protect their lairs, skinweavers make use of their living space in all three dimensions, often weaving lounges and spaces to hang along walls and ceilings: leather hammocks, netting, and swings." + ] + }, + { + "type": "entries", + "name": "Refined Ambush Predators", + "page": 308, + "entries": [ + "While skinweavers feed on prey they catch in their webs (or brought to them by minions), they develop tastes and desires for specific flesh (taste in food) or skins (artistic taste). A skinweaver may be close to a particular settlement and go unnoticed for years, until it develops a taste for the specific humanoids who live there." ] } ] @@ -101138,56 +100895,41 @@ { "type": "entries", "name": "Salvage", - "page": 336, + "page": 308, "entries": [ - "The remains of a tar creep can be used as the main ingredient for {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. The remains of one tar creep provides enough pitch to cut the cost of making ten {@item Alchemist's Fire (flask)|PHB|flasks of alchemist's fire} by 50%. A tar juggernaut provides enough material to cut the cost for twenty-five flasks." + "Skinweavers collect valuable artwork and other items that display their erudition and refinement. They're never without their custom-made suits of bespoke leather armor. This leather is so finely crafted that a suit of armor stitched from a skinweaver's own suit is better than almost any other tanner's creations.", + "If a proficient armorer or leather worker uses a skinweaver's suit to create a humanoid suit of light armor and succeeds on a successful {@dc 15} Dexterity ({@skill Nature}) check, the armor acts as {@item +1 leather armor|DMG} and can be donned or doffed as a standard action. This process takes 24 hours and requires 250 gp of other components." ] }, { "type": "entries", "name": "Lore", - "page": 336, + "page": 308, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 336, + "page": 308, "entries": [ - "Tar creeps are elementals with resistances to nonmagical damage and immunity to poison." + "A skinweaver is resistant to fire damage because of its leathery skin and armor." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 336, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 308, "entries": [ - "A tar creep isn't vulnerable to fire, but it continues to burn if it ignites. This fire hurts the tar creep, but it can also ignite the elemental's foes." + "A skinweaver's terrifying appearance can scare an opponent multiple times in the same fight." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TarCreep.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TarJuggernaut.webp" - } - } ] }, { - "name": "Thornhost", + "name": "Skywailer", "source": "GHMG", "entries": [ { @@ -101196,7 +100938,7 @@ { "type": "quote", "entries": [ - "I always carry a knife around these parts. Some of the plants around here have poison thorns, sure, but others have something far worse." + "These things float silently at night. If you hear their wail, it means someone you know is being eaten." ] }, { @@ -101204,18 +100946,18 @@ "entries": [ { "type": "entries", - "name": "Grisly Puppeteers", - "page": 337, + "name": "Floating Horrors", + "page": 309, "entries": [ - "Often mistaken for zombies, thornhosts are parasitic plants that propagate through burrowing thorns. Once the thorns sink into flesh, they spread roots throughout the body, eventually controlling the still-living but brain-dead body of the host. This body withers as if from a wasting disease, and a thorny mass forms in the abdomen." + "Skywailers are aberrations like giant, airborne jelly fish, sporting long tentacles. Covered in bloated air sacs and humanoid faces, they emit a horrific wailing noise when they manage to entrap prey. A skywailer usually drifts aimlessly, looking for food. If it spots a likely morsel, it can jet forward rapidly." ] }, { "type": "entries", - "name": "Walking Bomb", - "page": 337, + "name": "Psionic Manifestations", + "page": 309, "entries": [ - "Once a thornhost has matured, the central mass swells and becomes unstable. The plant forces the body toward areas of high population, seeking to maximize the number of potential hosts. When its life becomes endangered, the plant bursts, shooting thorny seeds in all directions." + "Skywailers can also spit psychically toxic ectoplasm. Useful at longer range than the skywailer's tentacles, the ectoplasm tendrils still allow the skywailer to reel prey in. Once the monster has one or more victims in its grasp, it emits a psionic keening that can kill." ] } ] @@ -101223,30 +100965,38 @@ { "type": "entries", "name": "Salvage", - "page": 337, + "page": 309, "entries": [ - "Thorns from a thornhost can be fashioned into {@item dart|PHB|darts} or {@item Blowgun Needle|PHB|blowgun needles}. Each thornhost produces {@dice 4d4} thorns useful for this purpose. Someone who has proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB} can make the darts or needles. A creature struck by one of these darts or needles must succeed on a {@dc 10} Constitution saving throw at the end of their next turn or take {@damage 1d4} piercing damage as the semiliving thorn burrows in. A creature can prevent the extra damage by taking an action to remove the clinging dart point or needle. Each dart or needle functions this way only once and is ruined after use, its point missing." + "An airtight bladder can be used to collect the gas trapped within a skywailer's sacs, provided the creature capturing the gas succeeds on a {@dc 15} Dexterity ({@skill Sleight of Hand}) check. One dose of this gas can be consumed, acting as a {@item potion of flying} that lasts for 1 minute. One skywailer has enough gas for someone to collect {@dice 2d6} doses." ] }, { "type": "entries", "name": "Lore", - "page": 337, + "page": 309, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 337, + "page": 309, "entries": [ - "A thornhost is a plant creature that infests and controls a humanoid body. The thornhost's thorns burrow into a victim to grow a new plant." + "Skywailers are floating, multifaced monsters with tentacles to capture prey." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Nature}):", - "page": 337, + "name": "{@dc 13} Intelligence ({@skill Arcana}):", + "page": 309, "entries": [ - "When in danger or among numerous potential hosts, the plant can explode, spreading thorns over a wide area." + "Skywailers can spit ectoplasmic goo from their many mouths. The sticky stuff addles the mind and {@action grapple|PHB|grapples} the body." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 309, + "entries": [ + "A skywailer's wail is a psionic shriek that blasts the mind of any creature the skywailer holds {@condition grappled}." ] } ] @@ -101259,13 +101009,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Thornhost.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Skywailer.webp" } } ] }, { - "name": "Toymaker", + "name": "Sleep Gulper", "source": "GHMG", "entries": [ { @@ -101274,7 +101024,7 @@ { "type": "quote", "entries": [ - "Good little children get to sleep through the night. Bad little children get a visit from the toymaker." + "Like everything in the unnatural realms, the evil fey try to take everything from you. Whether it's your money, or all your insides, even the smallest of creatures will be greedy." ] }, { @@ -101282,34 +101032,26 @@ "entries": [ { "type": "entries", - "name": "Evil Hunter of the Naughty", - "page": 338, - "entries": [ - "Dark, cold nights bring out a hunter with a keen eye for wrongdoers. The creature known as the toymaker scouts settlements, searching for people with dark secrets. Such a person gets a nocturnal visit, leaving their household a bloody graveyard. The toymaker targets those who have committed terrible acts, but it has no qualms attacking anyone standing in the way." - ] - }, - { - "type": "entries", - "name": "A Sight of Blood and Bone", - "page": 338, + "name": "Greedy Monsters", + "page": 310, "entries": [ - "The toymaker is a hunched, skinless humanoid with bone poking through bare muscle. It has a grinning face covered in a white \"beard\" of boney spines. When the toymaker is angry or excited, its grin grows wider, and its beard chitters as the spines click together. However, it can also appear as a white-haired human with a jolly countenance, especially when creating its toys." + "Sleep gulpers hide in the sewers and middens of populated areas, waiting to find a lone creature to attack or sneaking into bedrooms to plague sleeping victims." ] }, { "type": "entries", - "name": "Footsteps on the Roof", - "page": 338, + "name": "Sleep Tight", + "page": 310, "entries": [ - "The toymaker enters houses by nontraditional means, such as the attic or chimney. When people know a toymaker is about, they block their windows and keep fires burning through the night. In addition to its unusual entrance habits, the toymaker rarely leaves tracks." + "The sleep gulpers use the long thin stinger on their back end to stab prey. A paralytic magic hinders the victim, making it easier for the sleep gulper to latch onto the nearest foe. They settle for pets and other animals, but they savor the sweet taste of humanoid essence." ] }, { "type": "entries", - "name": "Bag of Toys", - "page": 338, + "name": "Agile and Adaptive", + "page": 310, "entries": [ - "The toymaker stuffs victims in a great leather bag. Back in its lair, the toymaker puts survivors to work making \"toys\" out of remnants of other victims. These survivors work this way until they escape or die. Someone who can no longer make toys becomes a toy." + "Thanks to the sleep gulper's leechlike body, spider legs, and bat wings, the sleep gulper has many ways to travel. Whether climbing, swimming, or flying\u2014they can go anywhere at any time." ] } ] @@ -101317,38 +101059,38 @@ { "type": "entries", "name": "Salvage", - "page": 338, + "page": 310, "entries": [ - "The toymaker's bag of toys is made from a strange material and can hold much more than its exterior size indicates. This can be made into a {@item bag of holding}, but it must be refined from its previous macabre use. Someone who has proficiency with {@item leatherworker's tools|PHB} can apply fresh oils produced by someone who has proficiency with {@item alchemist's supplies|PHB}, using materials worth 100 gp. Someone must also cast {@spell remove curse} on the bag. The process takes 8 hours, and the leatherworker and alchemist must succeed on a {@dc 13} Intelligence check with their tools. If {@spell remove curse} isn't cast on the bag, or the alchemist's check fails, the bag can, if the GM chooses, become a {@item bag of devouring}." + "A sleep gulper's stinger has magic in its poke. If someone collects 30 sleep gulper stingers, they can craft a {@item wand of paralysis}. This requires a proficient arcanist to succeed on a {@dc 20} Intelligence ({@skill Arcana}), crafting the wand in 10 days and using 2000 gp of components." ] }, { "type": "entries", "name": "Lore", - "page": 338, + "page": 310, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 339, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 310, "entries": [ - "The toymaker knows what crimes and wrongdoings others have committed, and it uses this information to choose its prey. The worse a person's crimes, the more likely they are to get a visit from the toymaker." + "The sleep gulper can magically {@condition paralyzed|PHB|paralyze} a target with the touch of its stinger." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 339, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 310, "entries": [ - "The toymaker has innate magical abilities that allow it to change size and unlock doors. It's a winter fey inured to cold." + "Sleep gulpers can see in {@quickref Vision and Light|PHB|2||darkness} thanks to their {@sense blindsight}." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 339, + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 310, "entries": [ - "The toymaker can produce toy servants from a huge bag that it carries. These servants are dangerous and extremely aggressive." + "Sleep gulpers can breathe underwater and ambush from the water." ] } ] @@ -101361,13 +101103,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Toymaker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SleepGulper.webp" } } ] }, { - "name": "Trennensel", + "name": "Slimm", "source": "GHMG", "entries": [ { @@ -101376,7 +101118,7 @@ { "type": "quote", "entries": [ - "The cattle lows mournfully as the twisted shape, batlike and somehow childlike, drinks deeply of the bovine's blood. The farmer blanches before dropping his pitchfork and fleeing in terror." + "The ooze dripping from the tall person in the grey clothing indicates something is amiss." ] }, { @@ -101384,11 +101126,18 @@ "entries": [ { "type": "entries", - "name": "Flying Blood Drinkers", - "page": 342, + "name": "Rare Ooze", + "page": 311, "entries": [ - "Trennensels are batlike and hairless. They come in a variety of skin colors, and they can be mistaken for flying humanoids. They drink blood. Due to their lack of hair, they need to consume more to maintain body heat.", - "A trennensel prefers to feed on livestock, making the creatures pests to ranchers. They roost in caves by day and hunt at dusk. Trennensels spread out from their lair to feed, but careless spelunkers could rouse a whole colony of these creatures." + "A new strain of ooze dubbed the slimm has been seen in the ruins of Etharis, particularly in areas struck by {@disease the Weeping Pox|GH}. This fluid creature takes a form reminiscent of a tall, lanky person. Its coloring makes it resemble a man wearing a black coat over a gray suit. The protoplasm forming \"exposed skin\" is a waxy yellow-gray color." + ] + }, + { + "type": "entries", + "name": "Defensive Actor", + "page": 311, + "entries": [ + "No one can mistake a slimm for a humanoid for long, though. A passive predator, like most oozes, a slimm responds to stimuli. It harms prey by exploding in reaction to damage. Then, it slowly reforms, attacking those in the path of its reconstitution." ] } ] @@ -101396,22 +101145,22 @@ { "type": "entries", "name": "Salvage", - "page": 342, + "page": 311, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can mix refined trennensel guano with other reagents worth 25 gp to make one dose of {@item oil of slipperiness}. Acquiring enough guano to refine, a few pounds, likely involves venturing into a trennensel colony cave. Making the oil requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom ({@skill Arcana}) check." + "A defeated slimm's remains contain semiprecious stones worth 100 gp." ] }, { "type": "entries", "name": "Lore", - "page": 342, + "page": 311, "entries": [ { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 342, + "page": 311, "entries": [ - "A trennensel can't use its {@sense blindsight} while {@condition deafened}." + "This rare, amorphous creature explodes when damaged, splitting into smaller oozes. These small oozes can rejoin into a larger one again, which can then explode again." ] } ] @@ -101424,13 +101173,51 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Trennensel.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Slimm.webp" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptSlimm.webp" + }, + "credit": "Cristiana Leone" } ] }, { - "name": "Unfinished", + "name": "Sloth Galloper", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "A sloth galloper is a hybrid sloth-ape that is an agile climber and fast sprinter. The beast's four apelike hands are sensitive, so it hesitates to move rapidly over rough terrain." + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SlothGalloper.webp" + } + } + ] + }, + { + "name": "Slumbering Titan", "source": "GHMG", "entries": [ { @@ -101439,7 +101226,7 @@ { "type": "quote", "entries": [ - "The unfinished are angry ghosts akin to poltergeists, but partially solid, and throwing much bigger objects." + "We camped for the night on a big hill, away from the trees. Had a good view all around. Halfway through the night, we woke up as the hill started moving. I never ran so fast in my life." ] }, { @@ -101447,26 +101234,26 @@ "entries": [ { "type": "entries", - "name": "Not Fully Manifested", - "page": 343, + "name": "True Giants", + "page": 312, "entries": [ - "A creature known as an \"unfinished\" looks as it did at the moment of their death, but with parts of their body fading in and out of corporeality." + "The first giants arose in the time of the Primordials, wrought from the very mountains by Citrolach. Larger even than modern giants, these titans were fearsome combatants until the god of trickery intervened and sealed the worst of them in magical slumber." ] }, { "type": "entries", - "name": "Unfinished Business", - "page": 343, + "name": "Hulking Monuments", + "page": 312, "entries": [ - "An unfinished is held on the mortal plane by its guilt over unfinished business." + "As time went on and mortals forgot that age-old war, slumbering titans became parts of the landscape, as rocky cliffs or barren hills. They had only a vague humanoid shape. Some made their way into folklore." ] }, { "type": "entries", - "name": "Strong Will", - "page": 343, + "name": "Awakened Rage", + "page": 312, "entries": [ - "An unfinished exerts its will, allowing it to move heavy objects, often using them as weapons." + "With the death of the gods, the seal on the slumbering titans has weakened. They stir once more. Their memories of conflict linger, and when roused, they resume their war against mortalkind." ] } ] @@ -101474,41 +101261,44 @@ { "type": "entries", "name": "Salvage", - "page": 343, + "page": 312, "entries": [ - "If an unfinished's unfinished business can be completed in the presence of the unfinished, it is bound to serve the one who aided it for 24 hours." + "A weapon that incorporates bones and the rocky hide of a slumbering titan and is then boiled in the titan's blood for 3 days becomes a {@item giant slayer} weapon, provided the blood is no more than 21 days old. Making the weapon before boiling it takes someone who has proficiency with {@item smith's tools|PHB} 6 days, and the process requires other materials worth 500 gp." ] }, { "type": "entries", "name": "Lore", - "page": 343, + "page": 312, "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 343, - "entries": [ - "Like many undead, unfinished are immune to necrotic and poison. They are also resistant to acid, cold, fire, lightning, thunder, and nonmagical attacks." - ] - }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 343, + "page": 312, "entries": [ - "An unfinished is animated by guilt over unfinished business, but it promises to serve anyone for one day that it witnesses complete its undone task." + "A slumbering titan is a member of a species that is the precursor to modern giants." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 343, + "page": 312, "entries": [ - "Unfinished can cast {@spell Bigby's Hand|PHB|arcane hand}, {@spell mage hand}, and {@spell telekinesis}." + "A god placed the titans into a magical slumber. They retain vulnerability to such magic." ] } ] + }, + { + "type": "inset", + "page": 312, + "name": "GM Advice:", + "entries": [ + "The rules of 5e don't manage well creatures the size of a mountain. In the case of a slumbering titan, that is exactly what they are. In some situations, a slumbering titan could be larger enough that a combat could take place not just with the monster, but on top of the monster!", + "If you are running a theater of the mind combat, an encounter with a slumbering titan is easier to run, as exact positioning is less important and less necessary to track. The characters can attack any area they are standing on, and likewise the slumbering titan can attack any character.", + "Running combat on a grid with a slumbering titan can offer challenges if you play by the rule that creatures cannot share the same space. If this is the case, you'll likely want to reduce the size of the slumbering titan and have the characters occupy the squares around it.", + "For a great deal of fun, have a combat between other creatures and the characters take place on top of a slumbering titan. The monstrous mountain would attack the pesky creatures on its back indiscriminately. If the characters are lower level, this turns a typical combat encounter into one where the goal for the characters is survival!" + ] } ] } @@ -101518,480 +101308,325 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Unfinished.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SlumberingTitan.webp" } } ] }, { - "name": "Unusual Beasts", + "name": "Snarite", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "hr" + "type": "quote", + "entries": [ + "I cut my hair every week for half a year last time one of those was spotted in my village. That was decades ago, but the habit of keeping my hair short stuck. Safer, I suppose." + ] }, { "type": "entries", - "name": "Unusual Beasts", - "page": 344, "entries": [ - "Etharis is teeming with strange and mutated beasts. The ones listed here are just a few of the monstrous creatures that characters might encounter on their travels." - ] - } - ] - } - ] - }, - { - "name": "Corpsejaw", - "source": "GHMG", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Corpsejaw.webp" - } - } - ], - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - "Cousins to mountain lions, corpsejaws are battlefield scavengers. Their powerful jaws allow them to tear through most armor, so they can eat carrion other scavengers leave behind. Military organizations such as the Free Swords issue bounties on corpsejaws to prevent damage to valuable salvage." - ] - } - ] - } - } - } - }, - { - "name": "Eye Crawler", - "source": "GHMG", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EyeCrawler.webp" - } - } - ], - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - "An eye crawler is an ambulatory eye that observes everything. It might be spying for something else. An eye crawler has no effective attacks. Mages theorize eye crawlers derive sustenance from light or ambient magical energy." - ] - } - ] - } - } - } - }, - { - "name": "Eye Crow", - "source": "GHMG", - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Popular Birds", - "page": 345, - "entries": [ - "Eye crows are big corvids plentiful throughout Etharis. They mimic sounds and voices, and they're extremely clever, remembering faces, locations, and how other creatures treat them. People keep eye crows as pets and often use their iridescent black feathers, which have a deep-green sheen, to decorate." - ] - }, - { - "type": "entries", - "name": "Eye Eaters", - "page": 345, - "entries": [ - "Eye crows have a strong inclination to eat eyes, especially those of humanoids. A murder of these birds is bold enough to attack a person directly. They coordinate and communicate noisily as they chase prey." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 345, - "entries": [ - "The nest of an eye crow contains glittering baubles, coins, gems, or jewelry worth at least 5 gp. Feathers of one eye crow can fetch a similar amount of money." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 345, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Nature}):", - "page": 345, - "entries": [ - "Eye crows can be tamed and trained for simple tasks. Unscrupulous trainers teach the crow to attack others, going for the eyes." - ] - } - ] - }, - { - "type": "inset", - "page": 345, - "name": "GM Advice:", - "entries": [ - "Eye crows are a wonderful tool for GMs to deliver cryptic messages or clues to the characters, even as they are trying to peck out the eyes of the heroes. They make wonderful, creepy additions to encounters." - ] - } - ] - } - ] - } - } - } - }, - { - "name": "Flatback Beetle", - "source": "GHMG", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FlatbackBeetle.webp" - } - } - ], - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - "Massive grazing beetles, flatbacks have thick armor. A flatback beetle's dorsal side can accommodate several creatures and can support a howdah.", - { - "type": "inset", - "page": 345, - "name": "GM Advice:", - "entries": [ - "For areas of Etharis that you want to make seem creepy or different, you can turn flatback beetles into beasts of burden or plow animals. For example, some backwater hamlet in Soma might breed these monstrous insects specifically and think nothing of it." - ] - } - ] - } - ] - } - } - } - }, - { - "name": "Frostbite Fox", - "source": "GHMG", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FrostbiteFox.webp" - } - } - ], - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Rare Hunter", - "page": 346, - "entries": [ - "Wild frostbite foxes live in packs in Grarjord. They change with the seasons, fur turning white in the winter and brown in the spring. What doesn't change is the fox's weird ability to deliver a jolt of cold with its bite." - ] - }, - { - "type": "entries", - "name": "Clan Culture", - "page": 346, - "entries": [ - "These foxes are an important part of the Valikan clan culture. Their furs help the people of the North survive harsh winters, and the clans are careful not to overhunt the species." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 346, - "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can create {@item Clothing, cold weather|IDRotF|cold-weather clothing} from the pelts of five frostbite foxes. Doing so takes 8 hours of work." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 346, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Nature}):", - "page": 346, - "entries": [ - "The chilled fangs of a frostbite fox can overwhelm the senses." - ] - } - ] - } - ] - } - ] - } - } - } - }, - { - "name": "Goldmane Boar", - "source": "GHMG", - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Staple of Etharis", - "page": 346, - "entries": [ - "Boars are a central part of everyday life in Etharis. Domesticated or hunted in the wild, they are a centerpiece in feasts. A wise adventurer keeps an eye out for particularly aggressive boars, acknowledging their danger and the potential of a filling meal." - ] - }, - { - "type": "entries", - "name": "Rare Beast", - "page": 346, - "entries": [ - "Occasionally, a hunter glimpses a goldmane boar. These animals avoid humanoid contact. Cleverer than a regular boar, a goldmane boar can be detected easier at night when its mane glows softly in the dark. Killing a goldmane boar is considered bad luck." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 346, - "entries": [ - "The glowing bristles from a goldmane boar can be harvested. Someone who has proficiency with {@item weaver's tools|PHB} or {@item jeweler's tools|PHB} can braid the bristles into a {@item gold boar ring|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 8 hours of work, other materials worth 20 gp, and a successful {@dc 10} Intelligence ({@skill Nature}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 346, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Arcana}):", - "page": 346, - "entries": [ - "Goldmane boars can be tamed and used as mounts." - ] - } - ] - } - ] - } - ] - } - } - } - }, - { - "name": "Jelly", - "source": "GHMG", - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - "Jellies are the cast-off portions of oozes. They can be dangerous, but they primarily scavenge for food." - ] - } - ] - } + { + "type": "entries", + "name": "Subtle Parasites", + "page": 314, + "entries": [ + "Not unlike the common head louse, snarites start incredibly small and pass from head to head with surprising ease. As thin and long as a strand of hair\u2014or a thick braid when they are at their most powerful\u2014snarites burrow into the scalp and grow slowly. If the creature they've attached to isn't the sort to regularly trim their hair, snarites can go unnoticed for years. By the time snarites are long and thick enough to be differentiated from normal hair, it's too late to get rid of them without a fight." + ] + }, + { + "type": "entries", + "name": "Wisdom Stealer", + "page": 314, + "entries": [ + "A short time after attaching to a host, a snarite can steal and affect the host's thoughts. Each year a snarite is attached to a host, the host's willpower and ability to process thoughts are lowered. The drive of the snarite is to grow until it reaches old age, after which it sheds hundreds of young snarites into the region to infect more humanoids." + ] + }, + { + "type": "entries", + "name": "Growing Out", + "page": 314, + "entries": [ + "A young snarite is indistinguishable from a strand of hair. As it grows, an adult snarite is easily confused with a long lock of hair. An old snarite looks like a long and luxurious head of hair or a thick ponytail." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 314, + "entries": [ + "An old snarite can be woven into a {@item cap of bravery|GHMG} {@homebrew |(see Chapter 4)}. This requires a proficient weaver to spend 4 hours and 50 gp of components and then succeed on a {@dc 10} Dexterity ({@skill Sleight of Hand}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 314, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 314, + "entries": [ + "If you trim your hair and one strand simply refuses to cut, you've probably found a snarite." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 314, + "entries": [ + "Rumor speaks of remote villages where the citizens walk around in a stupor, and their hair seems to have a mind of its own." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 314, + "entries": [ + "Snarites are aberrations that disguise themselves as long strands of hair. They can affect the thinking of hosts, and killing them can be difficult because of their perch atop the head of an innocent victim." + ] + } + ] + } + ] } - } - }, - { - "name": "Knifewing", - "source": "GHMG", + ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Knifewing.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Snarite.webp" } - } - ], - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - "A knifewing is a gliding lizard about the size of a small dog. Its gliding flaps have hard edges that are sharp while stretched taut when the lizard glides.", - { - "type": "entries", - "name": "Salvage", - "page": 347, - "entries": [ - "The skin of a knifewing is prized for making a {@item knifewing cape|GHMG} {@homebrew |(see chapter 4)}." - ] - } - ] - } - ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OldSnarite.webp" } } - } + ] }, { - "name": "Mold Spider", + "name": "Soman Vampire", "source": "GHMG", - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - "Mold spiders are twisted bits of plant matter that forage in dark caves and ruins for rotting matter to settle on and \"eat.\"" - ] - } - ] - } + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The rest of the world calls vampires monsters. In Soma, we call them 'your highness.'" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Crimson Court", + "page": 316, + "entries": [ + "Vampires rule as part of the Crimson Court of Soma. These vampires openly declare their presence, presiding over a land shrouded in eternal night. The Crimson Court is a place of subtle political maneuvering interspersed with hedonistic indulgence, all at the expense of the serfs, who serve at their undead masters' whim." + ] + }, + { + "type": "entries", + "name": "Aristocratic Predators", + "page": 316, + "entries": [ + "Soman vampires worm their way into high society, seeking positions of power and authority, presupposing the vampire lacks those. In gaining immortality while retaining their appearance and sapience, vampires consider themselves superior to other undead and to mere mortals. To them, ruling is their right, and normal folk are little more than cattle." + ] + }, + { + "type": "entries", + "name": "Unique to Soma", + "page": 316, + "entries": [ + "Soman vampires are different from other vampires, which are detailed in {@book chapter 2|GHMG|2}. Their special strain of vampirism gives them unique powers. They are careful to pass on their \"gift\" with their blood only to the worthy." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 316, + "entries": [ + "Soman vampires crumble into dust when they die, and alchemists value that dust for its properties. The Morbus Doctore purchase vampire dust. Sold to such a buyer, one vampire yields dust worth 100 gp times its Challenge. The dust must be kept dry and out of direct sunlight to retain its value and usefulness.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the dust and other materials worth 500 gp to make an {@item elixir of life protection|GHMG} {@homebrew |(see chapter 4)}. Making the elixir takes 2 days and requires the alchemist to succeed on a {@dc 13} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 317, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 317, + "entries": [ + "Soman vampires are undead who feed on the blood of the living by night and the hard work of the living by day. These vampires can pass as human and live according to rules. Other Soman vampires shun their fellows who give in to bloodlust or needlessly terrorize mortals." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 317, + "entries": [ + "Like other vampires, Soman vampires can't enter dwellings unless invited. Sunlight bothers them, but only the elder Soman vampires suffer as much in sunlight as normal vampires do. These elders also have other weaknesses common to other vampires, such as being paralyzed by a stake to the heart. Many Soman vampires get around the home ban by owning the homes that their serfs and servants live in, giving the vampire freedom to enter at any time." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 317, + "entries": [ + "The gaze of elder Soman vampires is particularly insidious, allowing them to infiltrate and manipulate the minds of mortals. They use this ability to retain their aristocratic hold over the Soman population." + ] + } + ] + }, + { + "type": "inset", + "page": 319, + "name": "GM Advice:", + "entries": [ + "Vampires throughout fantasy rules rule the night. Soman vampires rule the day as well, as they are the leaders of the land. This makes Soman vampires much more dangerous\u2014not because of their martial or magical powers, but because of their political power. Anything that the characters might use to fight the powers of the Soman vampires will soon become outlawed in Soma, the possession or use of it punishable by death. Characters opposing the Soman vampire leaders might easily find themselves hunted by the very population they are trying to save and free from oppression." + ] + } + ] } - } + ] }, { - "name": "Ormwurm", + "name": "Spythronar", "source": "GHMG", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The rest of the world calls vampires monsters. In Soma, we call them 'your highness.'" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Shocking Arachnids", + "page": 320, + "entries": [ + "Spythronars are spiders touched by the power of the primordial Ilhara, transformed into aberrant, lightning-charged creatures. In addition to lightning powers, the Queen of Air and Shadow grants the former spiders malign intelligence, gifting even their webs with sentience.", + "Every aspect of a spythronar's life is a danger. The egg sacs release lightning. Electricity charges a mature swarm's bites. Their sentient webs weave, ensnare, and electrocute any creature near them." + ] + }, + { + "type": "entries", + "name": "Clan Prey", + "page": 320, + "entries": [ + "The clans of Rune, Sýr, and Völgr have traditions of capturing, killing, or salvaging parts from spythronars. Each uses parts in their crafts and fighting arts. Members of these clans admire anyone experienced in battling spythronars and offer hospitality to those who can prove their expertise." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 320, + "entries": [ + "Spythronar silk is prized, although it's worthless if acid or fire touched the web. One web can be used to make silk rope or fine clothing. A proficient alchemist can use the same amount of silk to produce a {@item potion of lightning resistance} or a dose of an oil that allows a metal weapon to deal {@damage 1d6} extra lightning damage for 1 hour. Producing either concoction takes 4 hours of work and a successful {@dc 13} Intelligence check.", + "A proficient weaver can turn three spythronar webs into a {@item rope of entanglement} or 10 webs into {@item leather armor of lightning resistance}. Doing either requires other materials worth 500 gp, 5 days of work, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 320, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 320, + "entries": [ + "Spythronar swarms can weave dangerous webbing, making egg sacs quickly. It takes them some time to weave a sentient web." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 320, + "entries": [ + "The sentient spythronar webs adhere to you if you touch them, and they charge their silken strands with lightning.", + "Crushing spythronar egg sacs sets off a lightning discharge, but hitting them with lightning releases a new spythronar swarm." + ] + } + ] + } + ] + } + ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Ormwurm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Spythronar.webp" } } - ], + ] + }, + { + "name": "Steeds of Etharis", + "source": "GHMG", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "hr" + }, + { + "type": "entries", + "name": "Steeds of Etharis", + "page": 322, + "entries": [ + "This entry details several special steeds that are found on Etharis. While these mounts are most often encountered being ridden by evil enemies, they might be trained and used by characters if properly trained and treated well." + ] + } + ] + } + ] + }, + { + "name": "Stoneborn Troll", + "source": "GHMG", "_copy": { - "name": "Unusual Beasts", + "name": "Primordial Troll", "source": "GHMG", "_mod": { - "entries": { + "images": { "mode": "prependArr", "items": [ { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Burrowing Carnivores", - "page": 347, - "entries": [ - "Ormwurms are big lizards with red, green, or tan scaly skin, a serpentine body, and two strong arms. They slither as they move, using their arms to help them climb. An ormwurm can sacrifice its tail to get away from a predator. The tail eventually grows back.", - "These burrowers live along riverbanks or on sandy beaches. They hunt larger animals, including cattle, and they eat carrion. An ormwurm pulls its prey underground to eat." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 348, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the skin and gizzard of one ormwurm, along with other reagents worth 25 gp, to create a {@item potion of acid resistance}. Doing so requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 348, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 348, - "entries": [ - "Some stories say that Gormadraug was an ormwurm that never stopped growing." - ] - } - ] - } - ] + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/StonebornTroll.webp" + } } ] } @@ -101999,109 +101634,164 @@ } }, { - "name": "Scuttling Maw", + "name": "Stygian Bat", "source": "GHMG", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Normal bats eat bugs to survive. Stygian bats will eat you, and they'll do it for fun." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Corrupted Predators", + "page": 325, + "entries": [ + "Bats that dwell in places suffused with the energy of death can absorb such power and become big, monstrous horrors. These creatures are not only far more aggressive and bloodthirsty than their tiny cousins, they're also cruel. A stygian bat enjoys bringing death." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 325, + "entries": [ + "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hides of four stygian bats into a {@item cloak of the stygian bat|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 5 days of work and materials worth 500 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 325, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 325, + "entries": [ + "Where powerful undead creatures or other forces of death hold sway, normal bats can grow into blood-drinking monsters called stygian bats." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 325, + "entries": [ + "Stygian bats are akin to giant bats, but they are cunning and cruel. They drink blood rapidly." + ] + } + ] + }, + { + "type": "inset", + "page": 325, + "name": "GM Advice:", + "entries": [ + "For an increased challenge for powerful characters, give the stygian bat the ability to {@action grapple} Medium and smaller creatures, and fly away with them. To make it reasonable, the stygian bat should only be able to fly at half speed when carrying a creature. And while this would let the bat carry a creature high into the air and drop it, this should only be done if you know that the players have resources to deal with that contingency, such as the {@spell feather fall} spell.", + "Also note that while a stygian bat does not have the flyby trait, its swoop ability does allow it to knock targets {@condition prone}, which means that flying away from a targeted creature would allow them to make {@action opportunity attack|PHB|opportunity attacks} with disadvantage." + ] + } + ] + } + ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ScuttlingMaw.webp" - } - } - ], - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - "Crablike scuttling maws patrol shorelines, searching for prey to devour. Their meat is a delicacy." - ] - } - ] + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/StygianBat.webp" } } - } + ] }, { - "name": "Shieldhead", + "name": "Styrkvisnar", "source": "GHMG", - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - "A shieldhead has a broad bone faceplate to protect itself and to ram foes. An expert rider can also use the bone like a shield. People have domesticated shieldheads for riding." - ] - } - ] - } + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The appearance of the tripart styrkvisnar terrifies anyone viewing it, but it's presence hints at a master even more terrifying." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Monstrous Servant", + "page": 326, + "entries": [ + "When a powerful being of great evil, such as a {@creature memori lich|GHMG}, is created, residual power courses out into the world, changing and attracting nearby creatures. One such result is a styrkvisnar, a monster appearing to be part wolf, part eagle, and part seal." + ] + }, + { + "type": "entries", + "name": "Corrupt Connection", + "page": 326, + "entries": [ + "Styrkvisnars bond with potent evil beings, becoming servants and scouts. Such a bond takes 24 hours to establish. Once the bond forms, the styrkvisnar makes every effort to carry out the wishes of its new master. It uses its shapechanger ability to accomplish tasks for which a monstrous form won't do." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 326, + "entries": [ + "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hide of a styrkvisnar into a {@item cloak of therianthropy|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 10 days, other materials worth 2,000 gp, and a successful {@dc 15} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 326, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 326, + "entries": [ + "A styrkvisnar is a monstrous blend of a wolf, eagle, and seal. It can shapechange into a humanoid." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 326, + "entries": [ + "Styrkvisnars are created by or attracted to the welling of power at points where mighty and wicked creatures permanently transform into a monstrous being, such as a lich. The styrkvisnar serves the reborn being." + ] + } + ] + } + ] } - } - }, - { - "name": "Sloth Galloper", - "source": "GHMG", + ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SlothGalloper.webp" - } - } - ], - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - "A sloth galloper is a hybrid sloth-ape that is an agile climber and fast sprinter. The beast's four apelike hands are sensitive, so it hesitates to move rapidly over rough terrain." - ] - } - ] - } - } - } - }, - { - "name": "Torcheater", - "source": "GHMG", - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - "Torcheaters are small batlike creatures that feed on fire, swooping down to douse torches and campfires." - ] - } - ] + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Styrkvisnar.webp" } } - } + ] }, { - "name": "Urban Ooze", + "name": "Sunwraith", "source": "GHMG", "entries": [ { @@ -102110,7 +101800,7 @@ { "type": "quote", "entries": [ - "I thought I'd found a place under the street where no one would find me, but then the sewage moved." + "An eclipse can drive the superstitious to extremes. But imagine an eclipse charging at you with murderous intent. That's a sunwraith." ] }, { @@ -102118,26 +101808,18 @@ "entries": [ { "type": "entries", - "name": "Tainted Waste", - "page": 350, - "entries": [ - "In the polluted recesses of urban environments, masses of sewage and trash sometimes congeal with the leavings of other oozes to form an urban ooze. These repulsive creatures are nearly invisible in the cesspools they live in." - ] - }, - { - "type": "entries", - "name": "Disgusting Death", - "page": 350, + "name": "Corrupted Celestials", + "page": 328, "entries": [ - "The ooze's fetid form is filled with pestilence. Being near it can be dangerous. But the creature is a hunter. Prey it doesn't kill and devour, it drags to the bottom of cesspits to bury beneath layers of putrefaction for later consumption." + "Powerful fiendish or undead beings seek ways to harness and pervert celestial power. Sunwraiths result when such creatures succeed in corrupting a mighty celestial and stripping it of its sense of self." ] }, { "type": "entries", - "name": "Ooze Nature", - "page": 350, + "name": "Living Eclipse", + "page": 328, "entries": [ - "An urban ooze doesn't require sleep." + "Sunwraiths are luminous, vaguely humanoid beings of white light with a golden halo. When the pious approach, the sunwraith reveals its shadowy form, like that of an eclipse, with a luminous or prismatic corona." ] } ] @@ -102145,30 +101827,38 @@ { "type": "entries", "name": "Salvage", - "page": 350, + "page": 328, "entries": [ - "Someone who has proficiency with a {@item poisoner's kit|GHMG} can use the remains of a diminished urban ooze and other reagents worth 25 gp to make {@item Basic Poison (vial)|PHB|one dose of basic poison}. This poison remains potent for 1 hour instead of 1 minute. Making one dose takes 4 hours and requires a successful {@dc 13} Intelligence or Wisdom check." + "When a sunwraith dies, it disintegrates, leaving behind a golden gem shot through with obsidian veins. This jewel is a {@item gem of brightness} with {@dice 2d10} charges. The jewel can be thrown up to 60 feet, where it is destroyed as it releases a flame strike (save {@dc 15}) that has a {@chance 50|50% chance|Sunwraith|The jewel deals necrotic damage.|The jewel deals radiant damage.} to deal necrotic damage rather than radiant, and it deals 1 extra damage of that type per charge the gem had remaining." ] }, { "type": "entries", "name": "Lore", - "page": 350, + "page": 328, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 350, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 328, "entries": [ - "An urban ooze is living waste. The stinking air around it is full of pestilence, and so is its touch." + "Celestials can be corrupted, and a sunwraith is a product of one corrupting process. When the corrupt celestial kills, it can subjugate the victim's spirit." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 350, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 328, "entries": [ - "When wounded, an urban ooze can break into smaller oozes. One can quickly become four." + "Sunwraiths are resistant to necrotic and radiant damage, and they deal that damage. Magic weapons are most effective against this monster." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 328, + "entries": [ + "A sunwraith's corona flashes when someone who isn't next to the sunwraith harms it. This flash can be blinding." ] } ] @@ -102181,20 +101871,91 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/UrbanOoze.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Sunwraith.webp" } - }, + } + ] + }, + { + "name": "Suture Golem", + "source": "GHMG", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Just because it's made to gather corpses doesn't mean it can't harm the living." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Corpse Seeker", + "page": 329, + "entries": [ + "Gathering corpses for necromantic rituals is difficult, dirty work. Powerful arcanists delegate that work to constructs. Suture golems are that sort of construct, made to bring corpses back to their masters. If corpses are hard to find, the golem can make them." + ] + }, + { + "type": "entries", + "name": "Wire Body", + "page": 329, + "entries": [ + "A suture golem is a hulking mass of flesh and tough wire. The magic imbued in the construct allows it to use its filaments as limbs. These entangling threads work well to grab and hold those the golem intends to return to its master." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 329, + "entries": [ + "Someone who has proficiency with {@item weaver's tools|PHB} can use the wire from one suture golem to make a {@item living net|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 3 days of work and other materials worth 100 gp. Someone must cast {@spell hold person} on the net each day of its crafting." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 329, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 329, + "entries": [ + "Suture golems are constructed of body parts and wires. Necromancers use them to collect corpses. However, the golem can use its abilities to entangle and restrain living beings." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 329, + "entries": [ + "A suture golem is immune to nonmagical weapon attacks. However, adamantine weapons can harm it, as can slashing weapons, although adamantine or magic slashing weapons are more effective. The golem's attacks are magical." + ] + } + ] + } + ] + } + ], + "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GiantUrbanOoze.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SutureGolem.webp" } } ] }, { - "name": "Vessel Shard", + "name": "Svangras", "source": "GHMG", "entries": [ { @@ -102203,44 +101964,104 @@ { "type": "quote", "entries": [ - "This ornate vessel gives off cold menace as it hovers in the air among shambling corpses." - ], - "skipMarks": true + "In a world fraught with danger, sometimes even the underfoot flora is deadly." + ] }, { "type": "entries", "entries": [ { "type": "entries", - "name": "Failed Lichdom", - "page": 352, + "name": "Cursed Grass", + "page": 330, "entries": [ - "Many necromancers dream of transcending death and entering lichdom, but only a handful attempt the process. Fewer still succeed. Of the failures, a tiny percentage become vessel shards, incomplete, damaged souls trapped within a lich's soul vessel." + "Stories claim that imps plant svangras, but it really grows in places where travelers died, particularly from {@condition exhaustion}. Svangras is a bulb plant that looks like a large onion that can move on small tendrils. When svangras forms, grass in its area falls under its control. Anyone walking on svangras is said to be doomed to unending {@condition exhaustion}." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 330, + "entries": [ + "Where svangras grows, treasure and remains might be found. Finding valuables could require searching the area, and a search could turn up almost anything. The value tends to be 50 gp or fewer." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 330, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}) or Wisdom ({@skill Survival}):", + "page": 330, + "entries": [ + "Svangras can easily be mistaken for an ordinary onion." ] }, { "type": "entries", - "name": "No Body, Many Bodies", - "page": 352, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 330, "entries": [ - "Unlike a complete lich, a vessel shard does not retain control of its original body. The entirety of its being is housed within the failure of a soul vessel. The vessel shard can see, hear, and smell out of this vessel, and it can fly for movement. But it has no corporeality beyond the confines of this vessel.", - "However, a vessel shard remains a fearsome commander of lesser undead, able to summon and bend them to its will. A vessel shard is rarely found without a small detachment of zombies, skeletons, ghouls, or the like serving it. A poetic student of undeath might consider these creatures to be the vessel shard's bodies, in a certain regard." + "Svangras is immune to being {@condition blinded}, {@condition deafened}, and {@condition frightened}." ] }, { "type": "entries", - "name": "A Hungry Soul", - "page": 352, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 330, "entries": [ - "Most people would agree that anyone who wishes to enter lichdom must be maladjusted. That said, magical mishaps that tear the would-be lich's soul into pieces and imprisons them in a damaged soul vessel create a form of obsession. Unlike liches, who can exist in relative peace and isolation for centuries, vessel shards are driven to kill and then consume the souls of living things." + "Being close to svangras allows the plant to sap your life force." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Svangras.webp" + } + } + ] + }, + { + "name": "Swarm of Ears", + "source": "GHMG", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "I was minding my business, digging in the mines, and my ear ripped off my head and flew away!" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Obscure Omen", + "page": 331, + "entries": [ + "Ears heed the call, the hum, of the {@creature kokela|GHMG}. Those near but unaware of the {@creature kokela|GHMG} can lose their right ear. It rips off the head and flies away, heading for the {@creature kokela|GHMG}. This weird loss of ears is a sign of the end, an odd and obscure event that herald's the {@creature kokela|GHMG|koklea's} singing the final song." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 352, + "name": "Despicable Devotion", + "page": 331, "entries": [ - "The vessel shard is undead; it requires no air, sleep, food, or drink." + "Swarms of ears are devoted to protecting the {@creature kokela|GHMG} and ensuring it can achieve its only purpose. These swarms attack anything that isn't aiding the {@creature kokela|GHMG}, such as the chosen one and that individual's allies. A swarm can sacrifice itself to keep the {@creature kokela|GHMG} alive. Swarms of ears might also be found roaming, performing some bizarre tasks only it and the {@creature kokela|GHMG} know." ] } ] @@ -102248,50 +102069,41 @@ { "type": "entries", "name": "Salvage", - "page": 352, + "page": 331, "entries": [ - "If the essence of a defeated vessel shard is dissolved in a {@item Holy Water (flask)|PHB|vial of holy water}, the water transforms into an elixir that can be poured into a corpse's mouth, acting as a {@spell speak with dead} spell that requires no other components. The corpse understands anything asked of it in any language, and the corpse's responses can be understood by any who can hear it.", - "Also, a vessel shard usually contains a jewel that is flawed but still worth at least 50 gp." + "Someone who has proficiency with {@item leatherworker's tools|PHB} can sew the still-living ears that remain after a swarm of ears disperses to create a {@item cloak of the listener|GHMG} {@homebrew |(see chapter 4)}. If a swarm uses Sacrifice, no ears remain alive. Crafting the cloak takes 5 days and requires other materials worth 500 gp." ] }, { "type": "entries", "name": "Lore", - "page": 352, + "page": 331, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion} or {@skill Arcana}):", - "page": 352, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 331, "entries": [ - "A vessel shard bolsters undead near it, making them better at fighting and more resistant." + "The swarm of ears is bizarre and might seem harmless, but it overwhelms with psychic dissonance and releases wax to hinder movement." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion} or {@skill Arcana}):", - "page": 352, + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 331, "entries": [ - "vessel shard can expel fragments of spirits to possess nearby victims. (Those who know this fact also know how to treat the cursed possession.)" + "This swarm can sacrifice itself to the {@creature kokela|GHMG}, healing that abomination." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion} or {@skill Arcana}):", - "page": 352, + "name": "{@dc 25} Intelligence ({@skill Arcana}):", + "page": 331, "entries": [ - "A vessel shard can raise undead by various means. It can also consume the power of death to regain vitality." + "As with the {@creature kokela|GHMG}, a deafened swarm is significantly weakened." ] } ] - }, - { - "type": "inset", - "page": 353, - "name": "GM Advice:", - "entries": [ - "A vessel shard might be inconspicuous at first, hiding its true nature by seeming to be a bit of treasure from an area infested with undead. Unsuspecting characters might even carry it back to a populated area and sell it to a merchant. After a few days, the vessel shard could devastate that town, building a veritable undead army because of the characters' carelessness." - ] } ] } @@ -102301,13 +102113,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/VesselShard.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SwarmofEars.webp" } } ] }, { - "name": "Vitebriate", + "name": "Tachna", "source": "GHMG", "entries": [ { @@ -102316,7 +102128,7 @@ { "type": "quote", "entries": [ - "I swear I've seen that kid before, years ago, when I was just a kid myself! But she hasn't aged a day." + "Works of art can truly captivate with their physical and emotional beauty. Sometimes the trick becomes freeing yourself from this captivity." ] }, { @@ -102324,42 +102136,134 @@ "entries": [ { "type": "entries", - "name": "Life Drinkers", - "page": 354, + "name": "Warped Works", + "page": 332, "entries": [ - "Vitebriates, sometimes called \"life drinkers,\" are the result of horrible experiments or prayers answered by dark powers. When a mother loses a child to needless accident or horrible malice, or when a powerful mage seeks to bless an apprentice or servant with a longer life, a vitebriate is sometimes the result." + "Tachnae are created when powerful aberrations manifest in proximity to (or create) works of art. Chaotic energy from the Aether Kindred mutates the artwork, giving them sentience and malicious appetites. This most often affects paintings, frescos, mosaics, and tapestries." ] }, { "type": "entries", - "name": "Immortal Parasites", - "page": 354, + "name": "Captivating Content", + "page": 332, "entries": [ - "A vitebriate looks like a humanoid \u2014often a child\u2014but that is merely an appearance. These monstrosities feed on the life force of other humanoids, masquerading as an innocent while dominating and feeding off the unsuspecting. They retain their look of youth and vigor, and they manifest the power to continue harvesting humanoids." + "Tachnae feed upon creatures who gaze upon or touch them. Victims of tachna attacks may notice subtle changes in the surface of the artwork's medium and abnormalities in the subject content. For example, a summer landscape may show signs of rot spreading through the greenery, portrait faces twist into wicked, baleful grins, and buildings crumble or walls begin to bleed." ] }, { "type": "entries", - "name": "Magical Control", - "page": 354, + "name": "Macabre Endings", + "page": 332, "entries": [ - "Vitebriates are capable of magically dominating humanoids. Often, these dominated people are forced to pose as a caretaker or invalid. The vitebriate uses it's thrall to interact with adults or blend into the fabric of a community." + "Creatures killed by a tachna are depicted as hidden details within the work of art." ] }, { "type": "entries", - "name": "Memory and Forgetfulness", - "page": 354, + "name": "Garish Galleries", + "page": 332, "entries": [ - "Curiously, vitebriates have memories of their prior lives, except for any magical or martial skills. A talented wizard or powerful squire transformed into a vitebriate must start such pursuits anew if they wish to master such arts. On the other hand, musicians, conversationalists, acrobats\u2014even doctors\u2014 all seem to be able to recall and use their prior skills without diminution." + "Powerful bursts of energy from the prison realm of the Aether Kindred can corrupt nearby galleries or museums. If left unchecked, these sentient demiplanes spread, threatening entire communities." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 332, + "entries": [ + "When the tachna is defeated, the chaotic energy that cause the mutation is driven from the creature, making it a normal work of art. These works of art often fetch twice their normal prices by collectors who revel in the knowledge that the work has been touched by otherworldly forces.", + "Any equipment worn or carried by previous victims of the tachna are ejected when the creatures is killed.", + "There's a {@chance 90|10% chance|Tachna|The pigments can be used to create marvelous pigments.|The pigments are mundane.} that any tachna comprised of paint or dye leaks forth a substance that can be transformed into {@item Nolzur's Marvelous Pigments|DMG|marvelous pigments}. The process involves someone proficient with {@item painter's tools|PHB} succeeding on a {@dc 20} Intelligence ({@skill Arcana}) check after spending 3 days and 500 gp worth of components. This creates 1 pot of the pigment." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 333, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 333, + "entries": [ + "Tachnae have never been known to inhabit wood carvings or stone monuments due to their close ties to the natural world." ] }, { "type": "entries", - "name": "Haunted and Obsessed", - "page": 354, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 333, "entries": [ - "Vitebriates are haunted by their past lives and obsessed with reliving some small part of it. For example, a child who died of drowning and awoke as a vitebriate may be compelled to drown others or might simply feel drawn to live by water. Regardless, the greatest obsession of every vitebriate is always to feed and to control." + "A well-known art district became infested with tachnae once. The entire section of town was abandoned and cordoned off." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 333, + "entries": [ + "A tachna forms a sentient demiplane within warped works of art. The belongings of those killed by a tachna spill onto the ground, along with the survivors who vanquish it." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tachna.webp" + } + } + ] + }, + { + "name": "Tangle Weed", + "source": "GHMG", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Tangle weed, tangle weed, grows in the lake.", + "Tangle weed, tangle weed, your neck will break.", + "Tangle weed, tangle weed, pulls you down.", + "Tangle weed, tangle weed, you will drown." + ], + "from": "children's nursery rhyme" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hiding in Plain Sight", + "page": 334, + "entries": [ + "Tangle weeds grow in stagnant lakes and slow-moving rivers amidst other plants and algae. The long, feathery strands are difficult to differentiate from less dangerous lake plants." + ] + }, + { + "type": "entries", + "name": "Drowning Danger", + "page": 334, + "entries": [ + "While tangle weed constricts its prey, the real danger is the environment. Tangle weed drags its prey underwater where drowning is possible." + ] + }, + { + "type": "entries", + "name": "Whipping Strands", + "page": 334, + "entries": [ + "Pulling a victim free of the tangle weed is harder than it looks. The plant makes attacks against any creature pushed, pulled, or shoved out of its grasp, often grabbing the victim again before allies move them clear." ] } ] @@ -102367,49 +102271,57 @@ { "type": "entries", "name": "Salvage", - "page": 354, + "page": 334, "entries": [ - "When a vitebriate dies, it crumbles into a swarm of harmless crawling roaches.", - "If these roaches are mixed with seawater, a potion of {@spell false life} results. The creation of this potion can be completed with a successful {@dc 10} Intelligence ({@skill Arcana}) check by someone proficient with an {@item herbalism kit|PHB}. This process takes 1 hour." + "The strands of a tangle weed can be gathered and combined with 25 gp of components to create a {@item potion of growth|DMG}. This requires a proficient arcanist to succeed on a {@dc 15} Intelligence ({@skill Nature}) check after 4 hours of work." ] }, { "type": "entries", "name": "Lore", - "page": 354, + "page": 334, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 354, + "page": 334, "entries": [ - "A vitebriate can only have a single thrall at a time and can transfer some of its damage to its thrall." + "Tangle weed looks like normal lake-grown seaweed, but it feeds on the rotting corpses of those it drags into stagnant lakes." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 354, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 334, "entries": [ - "Vitebriates are immune to poison and disease, and they require a thrall to stay alive." + "Tangle weed constricts its victims, dragging them underwater." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 334, + "entries": [ + "When a creature is broken out the tangle weed's {@action grapple}, it makes another attack against them as a reaction to potentially {@action grapple} them again." ] } ] - }, - { - "type": "inset", - "page": 354, - "name": "GM Advice:", - "entries": [ - "Adventures or encounters highlighting vitebriates hinge on a successful deception on your part. The trick is to describe the situation that makes the creature seem like a helpless innocent in the center of a mysterious situation, and then slowly drop clues that reveal the truth." - ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TangleWeed.webp" + } + } ] }, { - "name": "Vooran", + "name": "Tar Creep", "source": "GHMG", "entries": [ { @@ -102418,7 +102330,7 @@ { "type": "quote", "entries": [ - "When your pet stares at you, you never know if you are looking into the eyes of your beloved companion or the eyes of a vooran." + "The slithering thing stank of pitch. It said not a word as it drowned your father within its slick skin." ] }, { @@ -102426,26 +102338,34 @@ "entries": [ { "type": "entries", - "name": "Flesh Riding", - "page": 355, + "name": "Elemental Hate", + "page": 335, "entries": [ - "Vooran are uncontrollable incorporeal woodland spirits that experience the world by possessing small animals, causing those usually harmless creatures to behave strangely, even tamed ones." + "A tar creep is a toxic, volatile elemental that slithers into the material world to sow destruction. The creature doesn't speak, but it looses chuckling gurgles as it kills, and it gyrates in mockery of the pain and anger of others. Each kill emboldens the tar creep more." ] }, { "type": "entries", - "name": "Familiars", - "page": 355, + "name": "Pitch Dwellers", + "page": 335, "entries": [ - "Voorans can serve as familiars, though they generally only do so for those who offer it different animals to inhabit." + "In bubbling tar pits or where oily sludge flows, tar creeps lurk. A tar creep seeks such areas of comfort, moving about only when forced to, destroying all life in its path. If such life comes close to a creep's sanctuary, it slips out, slyly at first, until it gets close enough to strike. Then, the creep rises in roughly humanoid form and engulfs its prey." ] }, { "type": "entries", - "name": "Ethereal Hedonist", - "page": 355, + "name": "Tar Juggernaut", + "page": 336, + "entries": [ + "Tar creeps grow as they absorb organic material. They can become massive. In such a form, the juggernaut, fearing nothing, gives up all subtlety. It rolls over foes, killing indiscriminately and without remorse." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "page": 336, "entries": [ - "Voorans naturally inhabit the Ethereal plane and can only affect the mortal world for one hour a day while possessing a small animal; an hour they use to live life to the fullest." + "A tar creep doesn't require air, food, drink, or sleep." ] } ] @@ -102453,38 +102373,30 @@ { "type": "entries", "name": "Salvage", - "page": 355, + "page": 336, "entries": [ - "If a vooran is destroyed while possessing an animal, the animal's blood takes on an opalescent hue and gains momentary magical properties. If a living creature drinks the creature's blood within 1 minute of its death, it acts as a {@item potion of healing|DMG}." + "The remains of a tar creep can be used as the main ingredient for {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. The remains of one tar creep provides enough pitch to cut the cost of making ten {@item Alchemist's Fire (flask)|PHB|flasks of alchemist's fire} by 50%. A tar juggernaut provides enough material to cut the cost for twenty-five flasks." ] }, { "type": "entries", "name": "Lore", - "page": 355, + "page": 336, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 355, - "entries": [ - "Vooran are fey spirits from the Ethereal Plane that possess small animals." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 355, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 336, "entries": [ - "Vooran are nearly indestructible on the Material plane and make excellent spies." + "Tar creeps are elementals with resistances to nonmagical damage and immunity to poison." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 355, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 336, "entries": [ - "A spellcaster capable of casting {@spell find familiar} can form a bond with a vooran." + "A tar creep isn't vulnerable to fire, but it continues to burn if it ignites. This fire hurts the tar creep, but it can also ignite the elemental's foes." ] } ] @@ -102497,13 +102409,20 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Vooran.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TarCreep.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TarJuggernaut.webp" } } ] }, { - "name": "Wandering Head", + "name": "The Churning", "source": "GHMG", "entries": [ { @@ -102512,7 +102431,7 @@ { "type": "quote", "entries": [ - "Ugly brutes, aye, but one offered me a magic necklace to take care of a merchant what stiffed him on a deal, so they can't be all bad. Strangest thing though, I can't seem to take it off..." + "You'll see it coming, days ahead, but you can't stop it. Like the turn of the world, it's inevitable. But with destruction comes new life, as is the way of things." ] }, { @@ -102520,26 +102439,26 @@ "entries": [ { "type": "entries", - "name": "All Head", - "page": 356, + "name": "Mountain, Monster", + "page": 64, "entries": [ - "Wandering heads are grotesque beings that roam the wilderness in search of travelers to torment. The creature is a horse-sized head balanced on two spindly legs with arms that protrude from gaps in its teeth. Wandering heads carry sacks filled with objects they use in deceitful bargaining, always trying to twist the deal." + "The Churning is an enormous wandering ooze that resembles a moving hill and smells like earth and rock. Thought to be unique, it devastates everything it passes over. From villages to forests, the Churning carves an endless line of destruction. Left in its wake is rich soil, the opportunity for regrowth. The Churning can be as long as half a mile and at least 60 feet wide." ] }, { "type": "entries", - "name": "Crafty Bargainers", - "page": 356, + "name": "Endlessly Onward", + "page": 64, "entries": [ - "A wandering head's first instinct is to bargain. They approach and use divination magic to offer others what they need most. In exchange, the head asks for treasure or a favor. Cunning as they are, wandering heads attempt to trick others into committing an evil act or losing badly on the deal in some other way." + "The Churning stops for nothing and no one. It can't. Sages say that if the Churning is stopped, its insides will seize up, resulting in a swift and sudden demise. But if the creature dies, it or another of its kind reappears somewhere in the world within a few decades, although sometimes sooner and sometimes much longer." ] }, { "type": "entries", - "name": "Corrupted Giants", - "page": 356, + "name": "Ooze Nature", + "page": 64, "entries": [ - "Enuil Stonetongue, a follower of Malikir, once sought to turn hill giants to his master's service. The giants proved too dim to adequately follow orders, so Enuil vowed that if they could not make good use of their heads he would. His curse warped and twisted those giants into the first wandering heads. Enuil taught these heads wizardry." + "The Churning doesn't require sleep." ] } ] @@ -102547,57 +102466,48 @@ { "type": "entries", "name": "Salvage", - "page": 356, + "page": 64, "entries": [ - "A wandering head carries tools and trinkets to tempt travelers into making deals. At least one magic item can be found in the head's sack, although such items are often cursed." + "Most of the objects the Churning keeps inside it eventually break down to constituents of rich soil. The Churning's remains contain vast amounts of pulverized material, from wood chips to rubble\u2014more than it seems the Churning could contain, despite its size. Magic items survive longer, and some the Churning can't break down. More than one tale of the Churning tells of heroes who temporarily stopped the creature, finding a magic device they needed for further exploits in the remains. It's as if the Churning, as a bizarre force of balance and rebirth, is an instrument of fate in this way." ] }, { "type": "entries", "name": "Lore", - "page": 356, + "page": 64, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 356, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 64, "entries": [ - "Wandering heads are the warped heads of giants, detached and given new life." + "It's easy to follow the Churning. Look for a wide line of rich, tilled soil." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 356, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 64, "entries": [ - "These monsters are highly intelligent and capable of wizardry." + "The Churning has plowed through several cities, but the soil left behind allowed for rapid regrowth, resulting in larger and more prosperous settlements." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 356, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 64, "entries": [ - "Beware any deal a wandering head offers. They love tricking others into evil deeds." + "The Churning has poor senses and no volition to hunt or kill creatures, especially those out of its reach. The best way to avoid death from the Churning is to avoid the Churning." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WanderingHead.webp" - } - } ] }, { - "name": "Wechselkind", + "name": "The Fractured", "source": "GHMG", "entries": [ { @@ -102606,7 +102516,7 @@ { "type": "quote", "entries": [ - "Where the fey tread, trouble follows. And there's no clearer evidence of fey activity than a wechselkind." + "Those brutal murders could only be the work of a true monster. I'm sure that mild-mannered investigator who was interviewing witnesses will catch the beast." ] }, { @@ -102614,20 +102524,18 @@ "entries": [ { "type": "entries", - "name": "Living Dolls", - "page": 357, + "name": "Buried Rage", + "page": 122, "entries": [ - "They sometimes magically disguise themselves as flesh and blood children, but wechselkinds are living dolls constructed from clay, wood, and fey enchantments. Each wechselkind is created by a fey planning to steal a humanoid child to take back to the fey realms. Wechselkinds are unwitting pawns in such plans and, after fulfilling their role in the scheme, remain in the mortal world, abandoned." + "On the surface, those known as the fractured seem no different than any other member of society. They adhere to rules of conduct and go about their business as usual when in public, but this behavior is a façade. When given free reign, they transform into swollen creatures of limitless rage." ] }, { "type": "entries", - "name": "No Strings", - "page": 357, + "name": "Mask of Civility", + "page": 122, "entries": [ - "Despite their origins, wechselkinds are neither fey spies nor passionless constructs. Magic that animates wechselkinds grants them true sapience. Despite this capacity for free will, wechselkinds suffer fear and suspicion from other people. Without a place in the world, and with the rarity of wechselkinds meaning they rarely form groups, these living dolls must survive by their wits.", - "Wechselkinds live on society's outskirts. With honest work hard to come by, they can take up a life of petty crime. Others call on fey magic to weave compelling illusions and intoxicating enchantments. This connection to the fey realms serves some wechselkinds well. But other wechselkinds distance themselves from their fey origins and, thereby, other wechselkinds willing to use fey magic.", - "Etharis can be an unkind place, particularly to wechselkinds. Some turn to evil, including plague cults that seek to cull or purge other humanoids. The tenets and goals of every plague cult differ, but such cultists carry diseased detritus to infect their targets." + "The fractured avoid revealing their true nature. Keeping their identity hidden is one of their primary goals, so they retreat to an isolated area before transforming. Once changed, they seek to eliminate witnesses and flee only as a last resort." ] } ] @@ -102635,56 +102543,66 @@ { "type": "entries", "name": "Salvage", - "page": 357, + "page": 122, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can treat a deceased wechselkind's clay heart with reagents worth 50 gp. The heart can then be fired into a glassy substance, and someone who has proficiency with {@item jeweler's tools|PHB} or {@item tinker's tools|PHB} can shape that glass into a needle. The whole process takes 8 hours, and both artisans must succeed on a {@dc 10} Intelligence or Wisdom check. The result is a compass needle that points to the nearest path to fey realms within 10 miles. The compass needle loses this magical ability after 1 year and 1 day. The charge can be renewed by treating the needle again with alchemical reagents worth 50 gp." + "Fractured people carry items normal for their public persona. Many craft this persona to be as unlike their true, enraged form as possible. As a result, they often possess objects of delicate or expensive craftsmanship, such as silk handkerchiefs, fine clothing, or jewelry. Clothing seldom survives the fractured person's rage intact." ] }, { "type": "entries", "name": "Lore", - "page": 358, + "page": 123, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 358, + "page": 123, "entries": [ - "Wechselkinds are fey creations made to imitate humanoid children." + "Certain individuals have split identities\u2014one of civil refinement and another of unbridled rage. These people are called the fractured." ] }, { "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Medicine}):", - "page": 358, + "name": "{@dc 13} Intelligence ({@skill History}):", + "page": 123, "entries": [ - "Wechselkinds have resistance to poison damage and are immune to disease. They do not need to eat, drink, or breathe." + "Fractured can hide in plain sight. Outwardly polite and upstanding members of society, wicked fractured indulge their violent impulses whenever they feel they can escape detection. Those with more scruples might still use their rage to commit crimes." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 358, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 123, "entries": [ - "Elements of a wechselkind's remains can be used to discover the hidden paths between Etharis and the fey realms." + "When unleashing their rage, the fractured's appearance alters to the point that features are unrecognizable. Crimes committed in this form are hard to link to the fractured's public persona." ] } ] }, { "type": "inset", - "page": 358, + "page": 123, "name": "GM Advice:", "entries": [ - "A group of wechselkind can make a great challenge for your characters. Their ability to look like children can lull heroes into a false sense of security. The small constructs can fool characters, coaxing them into dangerous situations that allow for the wechselkind to swarm and sneak attack to great effect. Add a glamourist to the mix, and the group becomes even more dangerous." + "In general, fractured are in control of their transformations, even if they are not totally rational when transformed. They revel in their dual-natured destruction, electrified by the violence while enraged, then thrilled by the secret that they must cover up.", + "Adventures can be created where the fractured are not in control\u2014 or even aware\u2014of their transformations. This could be caused by some outside force. Tracking down first who the fractured are, and then who is causing their troubles, is a strong plot of an investigative adventure." ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TheFractured.webp" + } + } ] }, { - "name": "Weeping Zombie", + "name": "The Laethlyn", "source": "GHMG", "entries": [ { @@ -102693,7 +102611,7 @@ { "type": "quote", "entries": [ - "A mother clutches her three young daughters in the hallway, outside a bedroom where a male voice rants in gibberish. She lets a masked figure into the room. A shriek precedes silence. She thinks she has solved the problem, but a bigger problem will rise and return home." + "Only the desperate would call on the 'mercy' of the Laethlyn. She has none. And if she decides that you've committed a crime against the land she protects, you may suffer a worse fate than any you were trying to escape." ] }, { @@ -102701,36 +102619,26 @@ "entries": [ { "type": "entries", - "name": "Evil Begets Evil", - "page": 360, - "entries": [ - "Weeping zombies are the risen corpses of {@disease the Weeping Pox|GHMG|Weeping Pox} victims murdered before the disease claimed their life. The evil enacted against them attracts death energy, and they rise with the need to spread the plague for revenge. They have no personality or memory of their former lives." - ] - }, - { - "type": "entries", - "name": "Diseased Transformation", - "page": 360, + "name": "Defender of Nature", + "page": 182, "entries": [ - "Deep lesions score a weeping zombie, especially around the mouth. This orifice hangs open, dry and shriveled, and the zombie gasps unintelligible words as it moves. Once near a living body, the weeping zombie rushes in and attempts an embrace to spread the disease and consume flesh.", - "The transformation from {@disease the Weeping Pox|GHMG} gives a weeping zombie more agility than other undead. A weeping zombie also rots much more slowly than regular zombies." + "The Laethlyn, a powerful fey creature that works outside the politics of the fey courts, is deeply connected to the natural spaces of Etharis. They brook no intrusion by those who do not have those same interests at heart. The Laethlyn tends to plants and beasts of the wilderness, raising them to be both companions and defenses against incursions by the so-called civilized world. They also attempt to heal those creatures who've succumbed to the mutating powers of the Beast. However, if healing is impossible, they consider a quick death a mercy and an obligation. They also see lycanthropes and undead as abominations that need cleansing off the face of Etharis." ] }, { "type": "entries", - "name": "Magic Contagion", - "page": 360, + "name": "Druidic Knowledge", + "page": 182, "entries": [ - "People who practice arcane magic can become a weeping zombie with some memory intact. These weeping lords can command weeping zombies and use them to extract revenge, even if the weeping lord doesn't remember why.", - "A weeping lord's eyes have rotted away, leaving streams of pus-like tears behind. In undeath, it needs no eyes to find the living." + "After generations of walking the isolated forests of Etharis, the Laethlyn is a source of much esoteric lore. To those who prove themselves allies, rather than threats, the Laethlyn could be an unparalleled source of knowledge and history for druids and others who want a deeper understanding of the natural world or the things that endanger it." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 360, + "name": "Beautiful and Dangerous", + "page": 182, "entries": [ - "A weeping zombie doesn't require air, food, drink, or sleep." + "The Laethlyn appears as a lithe elven form with delicate antlers and the light fur of a deer. Closer examination, however, reveals that their fur hides strong vines and barbed thorns, which are devastating when used as weapons." ] } ] @@ -102738,22 +102646,54 @@ { "type": "entries", "name": "Salvage", - "page": 360, + "page": 183, "entries": [ - "Someone who has proficiency in {@item jeweler's tools|PHB} can fashion the ashes of four weeping lords and other materials worth 500 gp into a glass jewel and necklace of precious metal, forming an {@item amulet of health}. Doing so requires 10 days of work and a successful {@dc 15} Intelligence ({@skill Arcana}) check. Somebody must cast the bear's endurance version of {@spell enhance ability} on the jewel three times during the process." + "Rumors in ancient texts have it that planting the Laethlyn's heart in soil that has never been trodden upon by mortal foot and watering it daily for 30 days will grow a single sapling of great power. Any druid that subsequently expends 10 spell slots of 4th level or higher on the living sapling can magically shape it into a {@item staff of the woodlands|DMG}." ] }, { "type": "entries", "name": "Lore", - "page": 360, + "page": 183, "entries": [ { "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Medicine}):", - "page": 360, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 183, "entries": [ - "Rumors say that a person who was murdered for having {@disease the Weeping Pox|GHMG} might rise from the grave for vengeance." + "The old forests are sometimes protected by powerful fey like the Laethlyn, and travelers who enter without permission are often never heard from again." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 183, + "entries": [ + "Magical plants like {@creature thunderblossom|GHMG|thunderblossoms} and {@creature lightning vine|GHMG|lightning vines} are sometimes grown by the fey as a form of defense against intrusions into their domain." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Wisdom ({@skill Animal Handling}):", + "page": 183, + "entries": [ + "Intelligent beasts are often companions of druids and fey creatures, which sometimes awaken them fully into sentient beings. The Laethlyn surrounds themselves with such creatures." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature} or {@skill History}):", + "page": 183, + "entries": [ + "The Laethlyn has lived for centuries and has destroyed more than a few mortals, celestials, and fiends who sought their fealty." + ] + }, + { + "type": "entries", + "name": "{@dc 25} Intelligence ({@skill Nature}):", + "page": 183, + "entries": [ + "The Laethlyn supposedly knows where to find nature artifacts of great power that were hidden in their woods long ago. What properties these artifacts have is something only they know." ] } ] @@ -102766,13 +102706,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WeepingZombie.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Laethlyn.webp" } } ] }, { - "name": "Whelmer", + "name": "Thornhost", "source": "GHMG", "entries": [ { @@ -102781,7 +102721,7 @@ { "type": "quote", "entries": [ - "Helping people is all well and good on dry land, but you won't see me diving to the rescue of anyone in the water. Not after last time." + "I always carry a knife around these parts. Some of the plants around here have poison thorns, sure, but others have something far worse." ] }, { @@ -102789,26 +102729,18 @@ "entries": [ { "type": "entries", - "name": "Illusory Lure", - "page": 362, - "entries": [ - "A corrupted water elemental, a whelmer likes to lurk in or near a body of water close to areas inhabited by humanoids. When people pass, a whelmer creates the illusion of a drowning person. Rather than wait in the water, the whelmer might rest motionless on a path to a beach or lake, waiting to ensnare would-be rescuers." - ] - }, - { - "type": "entries", - "name": "Fey Ties", - "page": 362, + "name": "Grisly Puppeteers", + "page": 337, "entries": [ - "The whelmers' powers of illusion stem from fey ties. Some water elementals wanted to meddle in the realms of mortals. Curious about these strange creatures, fey saw a chance for mischief and taught these rogue elementals how to lure people with illusions." + "Often mistaken for zombies, thornhosts are parasitic plants that propagate through burrowing thorns. Once the thorns sink into flesh, they spread roots throughout the body, eventually controlling the still-living but brain-dead body of the host. This body withers as if from a wasting disease, and a thorny mass forms in the abdomen." ] }, { "type": "entries", - "name": "Elemental Nature", - "page": 362, + "name": "Walking Bomb", + "page": 337, "entries": [ - "A whelmer doesn't require air, food, drink, or sleep." + "Once a thornhost has matured, the central mass swells and becomes unstable. The plant forces the body toward areas of high population, seeking to maximize the number of potential hosts. When its life becomes endangered, the plant bursts, shooting thorny seeds in all directions." ] } ] @@ -102816,30 +102748,30 @@ { "type": "entries", "name": "Salvage", - "page": 362, + "page": 337, "entries": [ - "If somebody casts {@spell gentle repose} on the remains of a whelmer within 1 minute, someone who has proficiency with {@item alchemist's supplies|PHB} can boil the water down over 1 hour and add other materials worth 25 gp. If the alchemist succeeds on a {@dc 13} Intelligence or Wisdom check, the result is one {@item potion of water breathing}." + "Thorns from a thornhost can be fashioned into {@item dart|PHB|darts} or {@item Blowgun Needle|PHB|blowgun needles}. Each thornhost produces {@dice 4d4} thorns useful for this purpose. Someone who has proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB} can make the darts or needles. A creature struck by one of these darts or needles must succeed on a {@dc 10} Constitution saving throw at the end of their next turn or take {@damage 1d4} piercing damage as the semiliving thorn burrows in. A creature can prevent the extra damage by taking an action to remove the clinging dart point or needle. Each dart or needle functions this way only once and is ruined after use, its point missing." ] }, { "type": "entries", "name": "Lore", - "page": 362, + "page": 337, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 362, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 337, "entries": [ - "Whelmers are evil elementals that drag their victims into water to drown them. These elementals are stealthy and lie in wait as still pools of water." + "A thornhost is a plant creature that infests and controls a humanoid body. The thornhost's thorns burrow into a victim to grow a new plant." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 362, + "name": "{@dc 13} Intelligence ({@skill Nature}):", + "page": 337, "entries": [ - "Whelmers lure their prey with illusions of drowning humanoids." + "When in danger or among numerous potential hosts, the plant can explode, spreading thorns over a wide area." ] } ] @@ -102852,13 +102784,34 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Whelmer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Thornhost.webp" } } ] }, { - "name": "Witch Owl", + "name": "Torcheater", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "Torcheaters are small batlike creatures that feed on fire, swooping down to douse torches and campfires." + ] + } + ] + } + } + } + }, + { + "name": "Toymaker", "source": "GHMG", "entries": [ { @@ -102867,7 +102820,7 @@ { "type": "quote", "entries": [ - "This enormous owl's face looks strangely human, framed by long black hair. The rest of its body is all owl, its legs ending in large talons." + "Good little children get to sleep through the night. Bad little children get a visit from the toymaker." ] }, { @@ -102875,36 +102828,34 @@ "entries": [ { "type": "entries", - "name": "Cursed Creation", - "page": 363, + "name": "Evil Hunter of the Naughty", + "page": 338, "entries": [ - "A witch owl is a vengeful creature, searching nightly to eat its fill of humanoids. Folklore says that the first witch owl was once a person punished for practicing magic.", - "This story might be true, but the condition is a curse that can affect anyone. Three days after suffering a scratch from a witch owl, feathers begin to grow on a victim's body. Each day, the unfortunate becomes more owl-like, until they completely transform seven days later. The transformation can be reversed with a {@spell remove curse} spell up to nine months after it takes hold, at which point only a {@spell wish} spell can reverse the curse." + "Dark, cold nights bring out a hunter with a keen eye for wrongdoers. The creature known as the toymaker scouts settlements, searching for people with dark secrets. Such a person gets a nocturnal visit, leaving their household a bloody graveyard. The toymaker targets those who have committed terrible acts, but it has no qualms attacking anyone standing in the way." ] }, { "type": "entries", - "name": "Patient Hunters", - "page": 363, + "name": "A Sight of Blood and Bone", + "page": 338, "entries": [ - "Witch owls often hunt alone at night. They attract curious prey by hooting and mimicking voices, encouraging followers for several miles. Hopeful folk might think the witch owl is leading them to treasure or some other good. Most are instead lured to the witch owl's nest and slain.", - "Witch owls also have long memories. If prey escapes, the witch owl searches for weeks to make the kill. If its nest is disturbed, it tracks interlopers for many miles, waiting for an opportunity to attack." + "The toymaker is a hunched, skinless humanoid with bone poking through bare muscle. It has a grinning face covered in a white \"beard\" of boney spines. When the toymaker is angry or excited, its grin grows wider, and its beard chitters as the spines click together. However, it can also appear as a white-haired human with a jolly countenance, especially when creating its toys." ] }, { "type": "entries", - "name": "Odd Followers", - "page": 363, + "name": "Footsteps on the Roof", + "page": 338, "entries": [ - "The stories and mystery of witch owls have led to a small following of cultists, who believe that worship might bestow them feathered wings. These cultists have been known to kidnap others as offerings to witch owls, leaving victims at nests as a sacrifice." + "The toymaker enters houses by nontraditional means, such as the attic or chimney. When people know a toymaker is about, they block their windows and keep fires burning through the night. In addition to its unusual entrance habits, the toymaker rarely leaves tracks." ] }, { "type": "entries", - "name": "Aged Power", - "page": 363, + "name": "Bag of Toys", + "page": 338, "entries": [ - "Some witch owls live long enough to learn how to mimic their prey and become a witch owl hexta, mastering the ability to draw on old magic to appear human. These illusions don't make the witch owl capable of speech, so the monster often beckons for help. The wisest of these hextas use others, such as cultist sacrifices, to trick rescuers to coming to the hexta's nest." + "The toymaker stuffs victims in a great leather bag. Back in its lair, the toymaker puts survivors to work making \"toys\" out of remnants of other victims. These survivors work this way until they escape or die. Someone who can no longer make toys becomes a toy." ] } ] @@ -102912,49 +102863,41 @@ { "type": "entries", "name": "Salvage", - "page": 363, + "page": 338, "entries": [ - "Someone who has proficiency with an {@item herbalism kit|PHB} or {@item alchemist's supplies|PHB} can grind the talons of a witch owl into powder and combine them with herbs to create a paste. Creating the paste takes a successful {@dc 14} Intelligence ({@skill Arcana}) check and 4 hours of work. Eating the paste as an action grants the effects of {@spell disguise self} for 3 hours." + "The toymaker's bag of toys is made from a strange material and can hold much more than its exterior size indicates. This can be made into a {@item bag of holding}, but it must be refined from its previous macabre use. Someone who has proficiency with {@item leatherworker's tools|PHB} can apply fresh oils produced by someone who has proficiency with {@item alchemist's supplies|PHB}, using materials worth 100 gp. Someone must also cast {@spell remove curse} on the bag. The process takes 8 hours, and the leatherworker and alchemist must succeed on a {@dc 13} Intelligence check with their tools. If {@spell remove curse} isn't cast on the bag, or the alchemist's check fails, the bag can, if the GM chooses, become a {@item bag of devouring}." ] }, { "type": "entries", "name": "Lore", - "page": 363, + "page": 338, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 363, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 339, "entries": [ - "A witch owl can be found hunting at night. During the day, they usually hide in their lairs." + "The toymaker knows what crimes and wrongdoings others have committed, and it uses this information to choose its prey. The worse a person's crimes, the more likely they are to get a visit from the toymaker." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 363, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 339, "entries": [ - "Stories tell of people becoming witch owls after surviving an attack by one of these monsters." + "The toymaker has innate magical abilities that allow it to change size and unlock doors. It's a winter fey inured to cold." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 363, + "page": 339, "entries": [ - "Older, wiser witch owls can disguise themselves with illusions." + "The toymaker can produce toy servants from a huge bag that it carries. These servants are dangerous and extremely aggressive." ] } ] - }, - { - "type": "inset", - "page": 364, - "name": "GM Advice:", - "entries": [ - "Any creature might become a servant of a witch owl\u2014magical compulsion is not needed. An entire hamlet might serve a witch owl hexta nesting in an old church spire." - ] } ] } @@ -102964,21 +102907,76 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WitchOwl.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Toymaker.webp" } - }, + } + ] + }, + { + "name": "Trennensel", + "source": "GHMG", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The cattle lows mournfully as the twisted shape, batlike and somehow childlike, drinks deeply of the bovine's blood. The farmer blanches before dropping his pitchfork and fleeing in terror." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Flying Blood Drinkers", + "page": 342, + "entries": [ + "Trennensels are batlike and hairless. They come in a variety of skin colors, and they can be mistaken for flying humanoids. They drink blood. Due to their lack of hair, they need to consume more to maintain body heat.", + "A trennensel prefers to feed on livestock, making the creatures pests to ranchers. They roost in caves by day and hunt at dusk. Trennensels spread out from their lair to feed, but careless spelunkers could rouse a whole colony of these creatures." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 342, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can mix refined trennensel guano with other reagents worth 25 gp to make one dose of {@item oil of slipperiness}. Acquiring enough guano to refine, a few pounds, likely involves venturing into a trennensel colony cave. Making the oil requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom ({@skill Arcana}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 342, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 342, + "entries": [ + "A trennensel can't use its {@sense blindsight} while {@condition deafened}." + ] + } + ] + } + ] + } + ], + "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptWitchOwl.webp" - }, - "credit": "Brent Hollowell" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Trennensel.webp" + } } ] }, { - "name": "Wolfentroika", + "name": "Unfinished", "source": "GHMG", "entries": [ { @@ -102987,7 +102985,7 @@ { "type": "quote", "entries": [ - "Three wolves attacked in unison, and we focused our attacks on the one we thought was the leader. But it refused to die no matter how many times we hit it." + "The unfinished are angry ghosts akin to poltergeists, but partially solid, and throwing much bigger objects." ] }, { @@ -102995,18 +102993,26 @@ "entries": [ { "type": "entries", - "name": "Beast's Corruption", - "page": 365, + "name": "Not Fully Manifested", + "page": 343, "entries": [ - "The mutative powers of the Beast spawn terrible creatures, but one of the more unusual is the wolfentroika. When the Beast corrupts a wolf carrying unborn pups, the wolf gives birth to triplets. Born strong, tough, malevolent, and clever, the trio eats their way out of their mother. Then, they grow to enormous proportions." + "A creature known as an \"unfinished\" looks as it did at the moment of their death, but with parts of their body fading in and out of corporeality." ] }, { "type": "entries", - "name": "Three Bodies, One Soul", - "page": 365, + "name": "Unfinished Business", + "page": 343, "entries": [ - "The three wolves share life force and awareness. They don't willingly stray more than 100 feet from one another, and if forced to do so, their primary goal becomes ending this separation. This supernatural relationship means that all three must be slain within moments of one another, or none of them can die. Similarly, the three resist magic that can only affect one or two of them." + "An unfinished is held on the mortal plane by its guilt over unfinished business." + ] + }, + { + "type": "entries", + "name": "Strong Will", + "page": 343, + "entries": [ + "An unfinished exerts its will, allowing it to move heavy objects, often using them as weapons." ] } ] @@ -103014,38 +103020,38 @@ { "type": "entries", "name": "Salvage", - "page": 365, + "page": 343, "entries": [ - "The acid glands of a wolfentroika trio contain magic. Someone with proficiency in the {@skill Medicine} skill succeeding on a {@dc 10} Wisdom ({@skill Medicine}) check can harvest these glands within 1 hour of death. Somebody who has proficiency with {@item alchemist's supplies|PHB} can use the acid from all three wolfentroikas from one trio to create a {@item potion of life sharing|GHMG} {@homebrew |(see chapter 4)}. Making the potion takes 1 day of work and reagents worth 200 gp, and the alchemist must succeed on a {@dc 13} Intelligence or Wisdom check to create the potion." + "If an unfinished's unfinished business can be completed in the presence of the unfinished, it is bound to serve the one who aided it for 24 hours." ] }, { "type": "entries", "name": "Lore", - "page": 365, + "page": 343, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 365, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 343, "entries": [ - "Where the presence of the Beast has been rumored, mutated wolves with acidic saliva might be encountered. These giant monstrosities come in trios, and they are notoriously difficult to kill." + "Like many undead, unfinished are immune to necrotic and poison. They are also resistant to acid, cold, fire, lightning, thunder, and nonmagical attacks." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 365, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 343, "entries": [ - "A wolfentroika trio works perfectly together, better than a wolf pack." + "An unfinished is animated by guilt over unfinished business, but it promises to serve anyone for one day that it witnesses complete its undone task." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 365, + "page": 343, "entries": [ - "Wolfentroikas share life force and consciousness. What one knows, the others know. To kill one, you must kill all three within seconds. To affect one with certain types of magic, you must affect all simultaneously." + "Unfinished can cast {@spell Bigby's Hand|PHB|arcane hand}, {@spell mage hand}, and {@spell telekinesis}." ] } ] @@ -103058,13 +103064,35 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Wolfentroika.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Unfinished.webp" } } ] }, { - "name": "Wood Weird", + "name": "Unusual Beasts", + "source": "GHMG", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "hr" + }, + { + "type": "entries", + "name": "Unusual Beasts", + "page": 344, + "entries": [ + "Etharis is teeming with strange and mutated beasts. The ones listed here are just a few of the monstrous creatures that characters might encounter on their travels." + ] + } + ] + } + ] + }, + { + "name": "Urban Ooze", "source": "GHMG", "entries": [ { @@ -103073,7 +103101,7 @@ { "type": "quote", "entries": [ - "The lovely flowers growing on the roadside invite with their vivid colors and sweet aroma. The body-shaped tangle of vines near them is nothing to fear." + "I thought I'd found a place under the street where no one would find me, but then the sewage moved." ] }, { @@ -103081,28 +103109,26 @@ "entries": [ { "type": "entries", - "name": "Tempting Flora", - "page": 366, + "name": "Tainted Waste", + "page": 350, "entries": [ - "Wood weirds are rare plants found in temperate climes. Beautiful in both life stages, wood weirds have lured many travelers to their death." + "In the polluted recesses of urban environments, masses of sewage and trash sometimes congeal with the leavings of other oozes to form an urban ooze. These repulsive creatures are nearly invisible in the cesspools they live in." ] }, { "type": "entries", - "name": "Two-Stage Cycle", - "page": 366, + "name": "Disgusting Death", + "page": 350, "entries": [ - "A wood weird's life cycle has two stages, including the trapper stage and the seeder stage. The trapper is a cluster of vividly colored, pleasantly perfumed wildflowers. The seeder stage is an attractive humanoid form of wood, with expressive facial features. The plant uses these charms, as well as mindaffecting spores, to lure victims. To fulfill its life cycle, the wood weird consumes humanoid bodies.", - "In the trapper stage, a wood weird can reproduce asexually, sending light seeds on the wind to produce a clone of the wood weird elsewhere. However, a humanoid that rests next to a wood weird trapper becomes cocooned in the plant's runners, risking transformation into a wood weird seeder.", - "In the seeder stage, the wood weird reproduces sexually, seeking out other wood weird seeders to mate. The seeder then spills its mature seeds over the ground to birth new wood weird trappers. It also lures humanoids to patches of wood weird trappers, so that new seeders can emerge." + "The ooze's fetid form is filled with pestilence. Being near it can be dangerous. But the creature is a hunter. Prey it doesn't kill and devour, it drags to the bottom of cesspits to bury beneath layers of putrefaction for later consumption." ] }, { "type": "entries", - "name": "Seraphic Punishment?", - "page": 366, + "name": "Ooze Nature", + "page": 350, "entries": [ - "Folktales tell that the first wood weirds were sent by the Seraphs as punishment for indolence. Some parents warn children to work hard and not to nap in the wild, \"lest a wood weird catch you!\" Due to these tales, many believe wood weirds to be mere myth or superstition." + "An urban ooze doesn't require sleep." ] } ] @@ -103110,41 +103136,33 @@ { "type": "entries", "name": "Salvage", - "page": 366, + "page": 350, "entries": [ - "A defeated, unburned wood weird seeder can be cut open to salvage its seeds. Someone that has proficiency with {@item alchemists' supplies|PHB} can stew these seeds with other rare ingredients worth 100 gp. The process creates a {@item potion of vitality} with a successful {@dc 15} Intelligence ({@skill Nature}) check and 3 hours of work. If this check fails, the mixture looks right but instead creates a {@item potion of poison}." + "Someone who has proficiency with a {@item poisoner's kit|GHMG} can use the remains of a diminished urban ooze and other reagents worth 25 gp to make {@item Basic Poison (vial)|PHB|one dose of basic poison}. This poison remains potent for 1 hour instead of 1 minute. Making one dose takes 4 hours and requires a successful {@dc 13} Intelligence or Wisdom check." ] }, { "type": "entries", "name": "Lore", - "page": 366, + "page": 350, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 366, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 350, "entries": [ - "A wood weird seeder can release mind-affecting spores that charm other creatures. They use these spores to lure prey." + "An urban ooze is living waste. The stinking air around it is full of pestilence, and so is its touch." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 366, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 350, "entries": [ - "The wildflowers found near a wood weird seeder are another stage of the wood weird's life cycle, a wood weird trapper. These flowers release relaxing spores and can cocoon creatures that lie down near them, producing a new wood weird seeder if a humanoid victim dies while cocooned." + "When wounded, an urban ooze can break into smaller oozes. One can quickly become four." ] } ] - }, - { - "type": "inset", - "page": 366, - "name": "GM Advice:", - "entries": [ - "The wood weird, and other creatures that are most effective when they seem harmless, rely on careful presentation. If you run a game when you never describe a plant during travel or wilderness investigation, and then you suddenly go into detail about a particular plant, the players realize something is amiss. In the sessions or encounters before presenting the wood weird, be sure to at least mention the flora of the region. This may help allay suspicion, providing a greater chance for the characters to be challenged by the creature." - ] } ] } @@ -103154,13 +103172,30 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WoodWeirdSeeder.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/UrbanOoze.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GiantUrbanOoze.webp" } } ] }, { - "name": "Worms-in-the-Walls", + "name": "Vampires", + "source": "GHMG", + "entries": [ + { + "type": "hr" + }, + "{@note See {@book Chapter 2: Vampires|GHMG|2} for a significant volume of lore.}" + ] + }, + { + "name": "Vessel Shard", "source": "GHMG", "entries": [ { @@ -103169,34 +103204,44 @@ { "type": "quote", "entries": [ - "It was hideous! Hundreds of writhing worms squeezed from the walls and swarmed over poor Mugsy. His screams didn't last long." - ] + "This ornate vessel gives off cold menace as it hovers in the air among shambling corpses." + ], + "skipMarks": true }, { "type": "entries", "entries": [ { "type": "entries", - "name": "Creatures from Beyond", - "page": 368, + "name": "Failed Lichdom", + "page": 352, "entries": [ - "Most hope the Aether Kindred slumber still, but the disgusting creatures known as worms-in-the-walls have been seen with an alarming frequency near places of learning or powerful magic. Their ties to the Aether Kindred are irrefutable." + "Many necromancers dream of transcending death and entering lichdom, but only a handful attempt the process. Fewer still succeed. Of the failures, a tiny percentage become vessel shards, incomplete, damaged souls trapped within a lich's soul vessel." ] }, { "type": "entries", - "name": "Hidden Infestations", - "page": 368, + "name": "No Body, Many Bodies", + "page": 352, "entries": [ - "These gray-colored worms are roughly 1 foot long and exceedingly thin. They hide in the walls of old decrepit buildings, especially dwellings where arcane magic suffuses the area. They can merge, creating fast-moving swarms with frightening intelligence." + "Unlike a complete lich, a vessel shard does not retain control of its original body. The entirety of its being is housed within the failure of a soul vessel. The vessel shard can see, hear, and smell out of this vessel, and it can fly for movement. But it has no corporeality beyond the confines of this vessel.", + "However, a vessel shard remains a fearsome commander of lesser undead, able to summon and bend them to its will. A vessel shard is rarely found without a small detachment of zombies, skeletons, ghouls, or the like serving it. A poetic student of undeath might consider these creatures to be the vessel shard's bodies, in a certain regard." ] }, { "type": "entries", - "name": "Alien Minds", - "page": 368, + "name": "A Hungry Soul", + "page": 352, "entries": [ - "These worms can speak telepathically and mentally assault threats. Strange markings are carved into structures infested with the aberrations; however, no one has yet deciphered their meaning." + "Most people would agree that anyone who wishes to enter lichdom must be maladjusted. That said, magical mishaps that tear the would-be lich's soul into pieces and imprisons them in a damaged soul vessel create a form of obsession. Unlike liches, who can exist in relative peace and isolation for centuries, vessel shards are driven to kill and then consume the souls of living things." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 352, + "entries": [ + "The vessel shard is undead; it requires no air, sleep, food, or drink." ] } ] @@ -103204,40 +103249,66 @@ { "type": "entries", "name": "Salvage", - "page": 368, + "page": 352, "entries": [ - "Alchemists given the carcasses of at least ten worms, and 200 gp worth of alchemical regents, can craft a {@item potion of mind reading}. This task requires 8 hours and a successful {@dc 13} Intelligence check using {@item alchemist's tools|PHB}." + "If the essence of a defeated vessel shard is dissolved in a {@item Holy Water (flask)|PHB|vial of holy water}, the water transforms into an elixir that can be poured into a corpse's mouth, acting as a {@spell speak with dead} spell that requires no other components. The corpse understands anything asked of it in any language, and the corpse's responses can be understood by any who can hear it.", + "Also, a vessel shard usually contains a jewel that is flawed but still worth at least 50 gp." ] }, { "type": "entries", "name": "Lore", - "page": 368, + "page": 352, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 368, + "name": "{@dc 10} Intelligence ({@skill Religion} or {@skill Arcana}):", + "page": 352, "entries": [ - "Individually, the worms are intelligent, but they gain genius-level intellect when gathered in a swarm." + "A vessel shard bolsters undead near it, making them better at fighting and more resistant." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 368, + "name": "{@dc 15} Intelligence ({@skill Religion} or {@skill Arcana}):", + "page": 352, "entries": [ - "The bites of the creatures can briefly poison victims. Swarms of these creatures can psionically cast powerful magics that affect the mind." + "vessel shard can expel fragments of spirits to possess nearby victims. (Those who know this fact also know how to treat the cursed possession.)" + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion} or {@skill Arcana}):", + "page": 352, + "entries": [ + "A vessel shard can raise undead by various means. It can also consume the power of death to regain vitality." ] } ] + }, + { + "type": "inset", + "page": 353, + "name": "GM Advice:", + "entries": [ + "A vessel shard might be inconspicuous at first, hiding its true nature by seeming to be a bit of treasure from an area infested with undead. Unsuspecting characters might even carry it back to a populated area and sell it to a merchant. After a few days, the vessel shard could devastate that town, building a veritable undead army because of the characters' carelessness." + ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/VesselShard.webp" + } + } ] }, { - "name": "Wretched Celebrants", + "name": "Vitebriate", "source": "GHMG", "entries": [ { @@ -103246,7 +103317,7 @@ { "type": "quote", "entries": [ - "Each year we have a festival to celebrate the dead. It's great fun, unless the dead join us." + "I swear I've seen that kid before, years ago, when I was just a kid myself! But she hasn't aged a day." ] }, { @@ -103254,18 +103325,42 @@ "entries": [ { "type": "entries", - "name": "Joyful Dead", - "page": 369, + "name": "Life Drinkers", + "page": 354, "entries": [ - "Across Etharis, festivals celebrate the dead. The details might change, but the atmosphere is one of elation and excess. Participants eat and drink heartily, wear elaborate costumes, and hold parades with dazzling floats. Sometimes, however, the dead walk disguised among the living." + "Vitebriates, sometimes called \"life drinkers,\" are the result of horrible experiments or prayers answered by dark powers. When a mother loses a child to needless accident or horrible malice, or when a powerful mage seeks to bless an apprentice or servant with a longer life, a vitebriate is sometimes the result." ] }, { "type": "entries", - "name": "Awful Jubilation", - "page": 369, + "name": "Immortal Parasites", + "page": 354, "entries": [ - "Scholars argue about the reason undead creatures appear at these festivals. Some say the jubilant atmosphere draws the dead, while others claim the dead feed upon the energy of the crowds. If someone interrupts the celebration, undead revelers turn violent, using eldritch might to attack the party-poopers." + "A vitebriate looks like a humanoid \u2014often a child\u2014but that is merely an appearance. These monstrosities feed on the life force of other humanoids, masquerading as an innocent while dominating and feeding off the unsuspecting. They retain their look of youth and vigor, and they manifest the power to continue harvesting humanoids." + ] + }, + { + "type": "entries", + "name": "Magical Control", + "page": 354, + "entries": [ + "Vitebriates are capable of magically dominating humanoids. Often, these dominated people are forced to pose as a caretaker or invalid. The vitebriate uses it's thrall to interact with adults or blend into the fabric of a community." + ] + }, + { + "type": "entries", + "name": "Memory and Forgetfulness", + "page": 354, + "entries": [ + "Curiously, vitebriates have memories of their prior lives, except for any magical or martial skills. A talented wizard or powerful squire transformed into a vitebriate must start such pursuits anew if they wish to master such arts. On the other hand, musicians, conversationalists, acrobats\u2014even doctors\u2014 all seem to be able to recall and use their prior skills without diminution." + ] + }, + { + "type": "entries", + "name": "Haunted and Obsessed", + "page": 354, + "entries": [ + "Vitebriates are haunted by their past lives and obsessed with reliving some small part of it. For example, a child who died of drowning and awoke as a vitebriate may be compelled to drown others or might simply feel drawn to live by water. Regardless, the greatest obsession of every vitebriate is always to feed and to control." ] } ] @@ -103273,50 +103368,49 @@ { "type": "entries", "name": "Salvage", - "page": 369, + "page": 354, "entries": [ - "Wretched celebrants often carry or wear ornate objects. They're dressed to party.", - "The wretched master of ceremonies' whip retains some of its magic. In the hands of a creature attuned to it, this magic whip deals an extra {@damage 2d4} psychic damage to any target it hits." + "When a vitebriate dies, it crumbles into a swarm of harmless crawling roaches.", + "If these roaches are mixed with seawater, a potion of {@spell false life} results. The creation of this potion can be completed with a successful {@dc 10} Intelligence ({@skill Arcana}) check by someone proficient with an {@item herbalism kit|PHB}. This process takes 1 hour." ] }, { "type": "entries", "name": "Lore", - "page": 369, + "page": 354, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 369, + "page": 354, "entries": [ - "Wretched celebrants are rare, but they sometimes appear at festivals and carnivals that celebrate the dead." + "A vitebriate can only have a single thrall at a time and can transfer some of its damage to its thrall." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 369, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 354, "entries": [ - "Wretched revelers and drivers are motivated by the fun and excess of these celebrations, and they attack only if they are revealed or if the revelries are halted prematurely. The wretched master of ceremonies, however, comes to a celebration hoping to cause chaos. Other wretched celebrants follow the master's lead." + "Vitebriates are immune to poison and disease, and they require a thrall to stay alive." ] } ] + }, + { + "type": "inset", + "page": 354, + "name": "GM Advice:", + "entries": [ + "Adventures or encounters highlighting vitebriates hinge on a successful deception on your part. The trick is to describe the situation that makes the creature seem like a helpless innocent in the center of a mysterious situation, and then slowly drop clues that reveal the truth." + ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WretchedReveler.webp" - } - } ] }, { - "name": "Xakalonus", + "name": "Vooran", "source": "GHMG", "entries": [ { @@ -103325,7 +103419,7 @@ { "type": "quote", "entries": [ - "The Stillborn Forest crawls with these beasts, and their howls foretell even larger monsters approaching." + "When your pet stares at you, you never know if you are looking into the eyes of your beloved companion or the eyes of a vooran." ] }, { @@ -103333,18 +103427,26 @@ "entries": [ { "type": "entries", - "name": "Spawn of the Hraptnon", - "page": 371, + "name": "Flesh Riding", + "page": 355, "entries": [ - "The legendary monster known as the {@creature hraptnon|GHMG} holds sway in the Stillborn Forest, protecting its hidden heart at a central glade. Xakalonus are spawn of this monstrosity, coming into being when blood spurts from that monster's wounds. Unlike their progenitor, xakalonus can leave the Stillborn Forest, and they now threaten the lands that border the dangerous place." + "Vooran are uncontrollable incorporeal woodland spirits that experience the world by possessing small animals, causing those usually harmless creatures to behave strangely, even tamed ones." ] }, { "type": "entries", - "name": "Driven Away, Called Home", - "page": 371, + "name": "Familiars", + "page": 355, "entries": [ - "When their creator, the {@creature hraptnon|GHMG}, is in danger, the xakalonus in its vicinity rush to its defense. When all threats are gone, however, the creatures have the innate urge to wander far and wide. Their goal is to devour the brains of magic-using creatures. Once they do this, they instinctively return to the {@creature hraptnon|GHMG}, disgorge the brains for the {@creature hraptnon|GHMG} to consume to maintain its horrible existence, and then they wander off again." + "Voorans can serve as familiars, though they generally only do so for those who offer it different animals to inhabit." + ] + }, + { + "type": "entries", + "name": "Ethereal Hedonist", + "page": 355, + "entries": [ + "Voorans naturally inhabit the Ethereal plane and can only affect the mortal world for one hour a day while possessing a small animal; an hour they use to live life to the fullest." ] } ] @@ -103352,30 +103454,38 @@ { "type": "entries", "name": "Salvage", - "page": 371, + "page": 355, "entries": [ - "A xakalonus brain is encased in a viscous jelly which can be turned into a substance called {@item arcane oil|GHMG} {@homebrew |(see Chapter 4)}. This oil's creation requires a proficient alchemist to spend 8 hours and 200 gp of components. They must succeed on a {@dc 15} Intelligence ({@skill Arcana}) check to create the substance." + "If a vooran is destroyed while possessing an animal, the animal's blood takes on an opalescent hue and gains momentary magical properties. If a living creature drinks the creature's blood within 1 minute of its death, it acts as a {@item potion of healing|DMG}." ] }, { "type": "entries", "name": "Lore", - "page": 371, + "page": 355, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 371, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 355, "entries": [ - "Xakalonus are created from wounds to the {@creature hraptnon|GHMG}. These creatures, though always originating in the Stillborn Forest, can be found anywhere in Etharis. They feed on the brains of creatures that use magic, then return to offer up the brain to the {@creature hraptnon|GHMG}." + "Vooran are fey spirits from the Ethereal Plane that possess small animals." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 355, + "entries": [ + "Vooran are nearly indestructible on the Material plane and make excellent spies." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 371, + "page": 355, "entries": [ - "If magic effects but does not harm a xakalonus, the magic might heal them or power their attacks instead." + "A spellcaster capable of casting {@spell find familiar} can form a bond with a vooran." ] } ] @@ -103388,13 +103498,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Xakalonus.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Vooran.webp" } } ] }, { - "name": "Yggdrasili", + "name": "Wandering Head", "source": "GHMG", "entries": [ { @@ -103403,7 +103513,7 @@ { "type": "quote", "entries": [ - "If you see a friend who looks like his hat size has increased a bit, you might be looking at the end of your life as you know it." + "Ugly brutes, aye, but one offered me a magic necklace to take care of a merchant what stiffed him on a deal, so they can't be all bad. Strangest thing though, I can't seem to take it off..." ] }, { @@ -103411,40 +103521,26 @@ "entries": [ { "type": "entries", - "name": "Psychic Infestation", - "page": 372, - "entries": [ - "The yggdrasilis are a collective of humanoids from various races who've contracted a viral psychic infection that binds them to one another in subservience to the Aether Kindred, Pharazorthok. Linked together to a hivemind, yggdrasili pursue their goals by covertly infiltrating communities and institutions until they have amassed enough drones to take what they want by force. Isolated communities who suspect the early stages of an yggdrasili infiltration can descend into paranoia and mob violence, whether their fears of yggdrasili are founded or not.", - "The rawest form of the hivemind is an yggdrasili cloud, a mist of swirling violet. This cloud is an infectious vector that can move to other locales to spread the infection. It can also act as a scout, feeding information telepathically to other yggdrasili in the area. When enough yggdrasili drones gather, they can release a new cloud, almost as if they're breeding." - ] - }, - { - "type": "entries", - "name": "Assimilated Development", - "page": 372, + "name": "All Head", + "page": 356, "entries": [ - "When an yggdrasili renders a humanoid {@condition unconscious} with psychic attacks, it attempts to connect that creature to the yggdrasili hivemind. Upon awakening, an infected creature is alive but no longer capable of exerting its will. As a drone, it's beholden to directions telepathically given from the closest yggdrasili crown. In the absence of a nearby crown, an yggdrasili feels compelled to remain incognito and infect others with the condition.", - "In the infection's early stages, yggdrasilis appear much like they did in life. Their physical appearance is unchanged, and an yggdrasili drone has access to the original creature's memories, mannerisms, and other personal details. As the condition advances, the drone forgets the details of its host's former life, and its veins become more evident as its head swells. These symptoms are especially pronounced in those who become yggdrasili crowns.", - "An yggdrasili crown has protruding veins and a swollen head. This change means crowns no longer pass as members of other species. Along with the physical changes come increased psychic abilities. Drones operate on impulses the hivemind dictates, but crowns have a greater degree of autonomy. They can coordinate nearby drones to complete complex missions.", - "Regardless of the age of the host body, yggdrasili hosts die of decrepitude after 10 years." + "Wandering heads are grotesque beings that roam the wilderness in search of travelers to torment. The creature is a horse-sized head balanced on two spindly legs with arms that protrude from gaps in its teeth. Wandering heads carry sacks filled with objects they use in deceitful bargaining, always trying to twist the deal." ] }, { "type": "entries", - "name": "Pharazorthok's Pawns", - "page": 372, + "name": "Crafty Bargainers", + "page": 356, "entries": [ - "Yggdrasilis operate at the behest of the Aether Kindred, but Pharazorthok doesn't share clear objectives or desires with yggdrasilis. The communities yggdrasilis target are often places of little obvious value and isolated from the outside world. If the yggdrasilis have a goal, only Pharazorthok knows it." + "A wandering head's first instinct is to bargain. They approach and use divination magic to offer others what they need most. In exchange, the head asks for treasure or a favor. Cunning as they are, wandering heads attempt to trick others into committing an evil act or losing badly on the deal in some other way." ] }, { "type": "entries", - "name": "Hivemind", - "page": 372, + "name": "Corrupted Giants", + "page": 356, "entries": [ - "The yggdrasili drone is connected to a hivemind with all other yggdrasilis, which they use to share information. This hivemind means that if the drone is aware of a threat, all yggdrasilis within its telepathy range are aware of the threat.", - "Coming from a variety of people, yggdrasilis have access to varied sets of skills. If a large group of yggdrasilis occupies an area within 1 mile of each other, each yggdrasili can add its proficiency bonus to any ability check.", - "Barriers that block Assimilation block this trait." + "Enuil Stonetongue, a follower of Malikir, once sought to turn hill giants to his master's service. The giants proved too dim to adequately follow orders, so Enuil vowed that if they could not make good use of their heads he would. His curse warped and twisted those giants into the first wandering heads. Enuil taught these heads wizardry." ] } ] @@ -103452,39 +103548,38 @@ { "type": "entries", "name": "Salvage", - "page": 372, + "page": 356, "entries": [ - "An yggdrasili crown's blood is thick sap that can be used to create psychic enchantments. Boiled and cooled quickly, the sap hardens into a jewel. Someone who has proficiency with {@item alchemist's supplies|PHB} can make this jewel with 3 days of work, the blood of one yggdrasili crown and reagents worth 500 gp, and a successful {@dc 13} Intelligence ({@skill Nature}) check. Someone who has proficiency with {@item jeweler's tools|PHB} can place the gem in a fine helm or fashion it into a ring. The helm becomes a {@item helm of telepathy}, while the ring is a {@item Ring of Psychic Resistance|DMG|ring of resistance (psychic)}.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can instead use the sap and reagents worth 100 gp to make three {@item potion of mind reading|DMG|potions of mind reading}. Making these potions takes 1 day and a successful {@dc 13} Intelligence ({@skill Arcana}) check." + "A wandering head carries tools and trinkets to tempt travelers into making deals. At least one magic item can be found in the head's sack, although such items are often cursed." ] }, { "type": "entries", "name": "Lore", - "page": 372, + "page": 356, "entries": [ { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Religion}):", - "page": 372, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 356, "entries": [ - "Yggdrasilis are the servants of Pharazorthok, an Aether Kindred who can possess the minds of mortals. Yggdrasilis have resistance or immunity to psychic damage." + "Wandering heads are the warped heads of giants, detached and given new life." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Arcana}):", - "page": 373, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 356, "entries": [ - "Yggdrasilis are wary of storms. They avoid going outside if they've recently seen lightning or heard thunder. That's because all yggdrasilis are vulnerable to lightning damage." + "These monsters are highly intelligent and capable of wizardry." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 373, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 356, "entries": [ - "A living yggdrasili drone can be turned back into its former self if it's deprived of contact with the hivemind for 24 hours. Someone must cast {@spell remove curse} or {@spell greater restoration} on the drone, or use similar magic." + "Beware any deal a wandering head offers. They love tricking others into evil deeds." ] } ] @@ -103497,20 +103592,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Yggdrasili.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/YggdrasiliCrown.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WanderingHead.webp" } } ] }, { - "name": "Zabrielite Truthseeker", + "name": "Wechselkind", "source": "GHMG", "entries": [ { @@ -103519,7 +103607,7 @@ { "type": "quote", "entries": [ - "Have no fear, mortal. Look into my eyes so that the truth might be revealed." + "Where the fey tread, trouble follows. And there's no clearer evidence of fey activity than a wechselkind." ] }, { @@ -103527,26 +103615,20 @@ "entries": [ { "type": "entries", - "name": "Messenger Eagle", - "page": 375, - "entries": [ - "A Zabrielite truthseeker manifests as a giant, stalking eagle-heron with a human head and crest of incandescent head feathers. Its enormous silver eyes project blazing beams of radiant energy. They were created to be messengers of the gods, and aid mortal rulers in governing their realms with wisdom." - ] - }, - { - "type": "entries", - "name": "Birds of a Feather Flock Together", - "page": 375, + "name": "Living Dolls", + "page": 357, "entries": [ - "During the War of the Four Divines, all sides summoned and bound Zabrielite truthseekers, assigning them to divine justiciars and inquisitors in their reckless pursuit to eliminate rival faiths. It wasn't uncommon to see flocks of truthseekers accompanying a celestial host as flying artillery or assisting with ferreting out spies and informants. Zabriel's own dereliction of duty encouraged her servitor angels to follow suit, and they pursued their own truth-seeking agendas as they served court mages, judges, and would-be philosopher-kings." + "They sometimes magically disguise themselves as flesh and blood children, but wechselkinds are living dolls constructed from clay, wood, and fey enchantments. Each wechselkind is created by a fey planning to steal a humanoid child to take back to the fey realms. Wechselkinds are unwitting pawns in such plans and, after fulfilling their role in the scheme, remain in the mortal world, abandoned." ] }, { "type": "entries", - "name": "A Separate Agenda", - "page": 375, + "name": "No Strings", + "page": 357, "entries": [ - "The longer they spend away from the divine presence the gods, the more uncompromising and fervent Zabrielite truthseekers become. The act of uncovering secret cabals and conspiracies has taken on a life of its own; they search for truth for its own sake and not in service to the higher good. They're just as likely to attempt to reveal the secrets of incautious adventurers as they are the machinations of evil-doers." + "Despite their origins, wechselkinds are neither fey spies nor passionless constructs. Magic that animates wechselkinds grants them true sapience. Despite this capacity for free will, wechselkinds suffer fear and suspicion from other people. Without a place in the world, and with the rarity of wechselkinds meaning they rarely form groups, these living dolls must survive by their wits.", + "Wechselkinds live on society's outskirts. With honest work hard to come by, they can take up a life of petty crime. Others call on fey magic to weave compelling illusions and intoxicating enchantments. This connection to the fey realms serves some wechselkinds well. But other wechselkinds distance themselves from their fey origins and, thereby, other wechselkinds willing to use fey magic.", + "Etharis can be an unkind place, particularly to wechselkinds. Some turn to evil, including plague cults that seek to cull or purge other humanoids. The tenets and goals of every plague cult differ, but such cultists carry diseased detritus to infect their targets." ] } ] @@ -103554,48 +103636,48 @@ { "type": "entries", "name": "Salvage", - "page": 375, + "page": 357, "entries": [ - "Four Zabrielite truthseekers' plumage is a key ingredient in {@item wings of flying}. A proficient weaver can spend 7 days and 2500 gp of components to craft those wings with a successful {@dc 20} Intelligence ({@skill Arcana}) check." + "Someone who has proficiency with {@item alchemist's supplies|PHB} can treat a deceased wechselkind's clay heart with reagents worth 50 gp. The heart can then be fired into a glassy substance, and someone who has proficiency with {@item jeweler's tools|PHB} or {@item tinker's tools|PHB} can shape that glass into a needle. The whole process takes 8 hours, and both artisans must succeed on a {@dc 10} Intelligence or Wisdom check. The result is a compass needle that points to the nearest path to fey realms within 10 miles. The compass needle loses this magical ability after 1 year and 1 day. The charge can be renewed by treating the needle again with alchemical reagents worth 50 gp." ] }, { "type": "entries", "name": "Lore", - "page": 375, + "page": 358, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 375, + "page": 358, "entries": [ - "The avian creature known as the truthseeker ferrets out large conspiracies, using their abilities to slay the transgressors. They are often overzealous in their pursuits." + "Wechselkinds are fey creations made to imitate humanoid children." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 375, + "name": "{@dc 10} Wisdom ({@skill Medicine}):", + "page": 358, "entries": [ - "Truthseekers were servants of the gods, but they are tied directly to Zabriel, the Arch Seraph of Truth." + "Wechselkinds have resistance to poison damage and are immune to disease. They do not need to eat, drink, or breathe." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 375, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 358, "entries": [ - "The eyes of the truthseeker can shoot radiant bolts, and its gaze can transfix those who the creature attacks." + "Elements of a wechselkind's remains can be used to discover the hidden paths between Etharis and the fey realms." ] } ] }, { "type": "inset", - "page": 375, + "page": 358, "name": "GM Advice:", "entries": [ - "A truthseeker can act as an ally to characters one moment, and an enemy the next, depending on the moral and ethical decisions and makeup of the adventuring party. Accepting the assistance of a truthseeker comes with certain risks and obligations." + "A group of wechselkind can make a great challenge for your characters. Their ability to look like children can lull heroes into a false sense of security. The small constructs can fool characters, coaxing them into dangerous situations that allow for the wechselkind to swarm and sneak attack to great effect. Add a glamourist to the mix, and the group becomes even more dangerous." ] } ] @@ -103603,88 +103685,16 @@ ] }, { - "name": "Vampires", - "source": "GHMG", - "entries": [ - { - "type": "hr" - }, - "{@note See {@book Chapter 2: Vampires|GHMG|2} for a significant volume of lore.}" - ] - }, - { - "name": "Adult Vampire", - "source": "GHMG", - "_copy": { - "name": "Vampires", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "inset", - "page": 382, - "name": "GM Advice:", - "entries": [ - "By the time a vampire gains enough power and prestige to become an adult, they should be well-versed in not only their own powers, but they should have a good grasp of the political and social situation in the area surrounding their lair, whether it's a villa within a city or a cave complex in the far reaches of a wilderness. The need for living creatures to feed their terrible appetites directs their actions, but they'll have worked hard and used their resources to make sure that need is met, and met well." - ] - } - ] - } - ] - } - } - } - }, - { - "name": "Ancient Vampire", - "source": "GHMG", - "_copy": { - "name": "Vampires", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "inset", - "page": 383, - "name": "GM Advice:", - "entries": [ - "Ancient vampires should be in a position where adventurers opposing them would have to go through several levels of challenge and danger just to get a clue that the ancient vampire even exists. Such a creature is strong and resourceful enough that it would be at the center of an entire campaign, and its reach would touch on a great number of schemes, plots, and intrigues. The ancient vampire would have created a vast number of spawn, young, and adult vampires that serve it. More importantly, entire groups or organizations would act on behalf of the ancient one. Assassin guilds, military groups, baronies or kingdoms, and entire church sects would, wittingly or unwittingly, be doing the work of the ancient vampire. And most importantly, heroes would have to survive the attention of all those groups, fighting their way through to the leadership, just to get an inkling that the ancient vampire is involved." - ] - } - ] - } - ] - } - } - } - }, - { - "name": "Bugbear Vampire (Young)", + "name": "Weeping Zombie", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "entries", - "style": "text-center", + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "I thought the brutes were going to tear me apart. Little did I know they had a worse fate planned for me." - ] - } + "A mother clutches her three young daughters in the hallway, outside a bedroom where a male voice rants in gibberish. She lets a masked figure into the room. A shriek precedes silence. She thinks she has solved the problem, but a bigger problem will rise and return home." ] }, { @@ -103692,75 +103702,61 @@ "entries": [ { "type": "entries", - "name": "Physically Imposing", - "page": 384, + "name": "Evil Begets Evil", + "page": 360, "entries": [ - "Already an imposing creature, a bugbear afflicted with vampirism becomes even more of a hulking brute. Their muscles grow enormous, with ropey veins bulging from flesh that their fur fails to cover. Bugbear vampires are capable of great feats of strength. They eschew the weapons they used in life in favor of the visceral close combat of tooth and claw." + "Weeping zombies are the risen corpses of {@disease the Weeping Pox|GHMG|Weeping Pox} victims murdered before the disease claimed their life. The evil enacted against them attracts death energy, and they rise with the need to spread the plague for revenge. They have no personality or memory of their former lives." ] }, { "type": "entries", - "name": "Reckless Predators", - "page": 384, + "name": "Diseased Transformation", + "page": 360, "entries": [ - "Corruption has made bugbears wild and chaotic in their normal lives. Vampirism has a similar effect. A bugbear vampire is a brutal fighter who aims to kill quickly without much consideration for personal safety. Few vampires survive to the adult stage, but even fewer bugbear vampires do." + "Deep lesions score a weeping zombie, especially around the mouth. This orifice hangs open, dry and shriveled, and the zombie gasps unintelligible words as it moves. Once near a living body, the weeping zombie rushes in and attempts an embrace to spread the disease and consume flesh.", + "The transformation from {@disease the Weeping Pox|GHMG} gives a weeping zombie more agility than other undead. A weeping zombie also rots much more slowly than regular zombies." ] }, { "type": "entries", - "name": "Might and Stealth", - "page": 384, + "name": "Magic Contagion", + "page": 360, "entries": [ - "Only an elder vampire of considerable might can prevent young bugbear vampires from reducing prey to gory remains. But under such direction, bugbear vampires are effective \u2014 if ruthless\u2014 agents for missions that require infiltration or a bloody ambush." + "People who practice arcane magic can become a weeping zombie with some memory intact. These weeping lords can command weeping zombies and use them to extract revenge, even if the weeping lord doesn't remember why.", + "A weeping lord's eyes have rotted away, leaving streams of pus-like tears behind. In undeath, it needs no eyes to find the living." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 360, + "entries": [ + "A weeping zombie doesn't require air, food, drink, or sleep." ] } ] }, - { - "type": "entries", - "name": "Bugbear Vampire Customization", - "page": 384, - "entries": [ - "A bugbear vampire is stronger than others of its age, having a higher Strength score and the Rampage trait\u2014 see the stat block. The vampire relies on this brute force and much less on reason and charm, so their Intelligence and Charisma is often lower. Such vampires outgrow the brashness of the spawn stage more slowly, and they're therefore often still chaotic evil. The vampire loves to {@quickref Surprise|PHB|3|0|surprise} foes, then fight, feed, and kill in an efficient but brash manner. A bugbear vampire has the Clawing Lunge, Reckless, and Surprise Mauling traits, as shown in the stat block. As with many other creatures who have {@sense darkvision} in life, the bugbear vampire has {@sense darkvision} superior to that of typical vampires its age (add 30 feet)." - ] - }, { "type": "entries", "name": "Salvage", - "page": 384, + "page": 360, "entries": [ - "The muscles of a bugbear vampire can provide a gruesome reward. Somebody who has proficiency in the {@skill Medicine} skill can harvest muscle tissue from a bugbear vampire. Someone who has proficiency with {@item alchemist's supplies|PHB} or the {@skill Arcana} skill can then treat the muscles with reagents worth 2,500 gp over 14 days. Exposure to sunlight during this process causes the tissue to wither and become useless. Otherwise, the process requires a successful {@dc 13} Intelligence or Wisdom check and, if successful, produces one {@item muscle graft|GHMG} {@homebrew |(see chapter 4)}." + "Someone who has proficiency in {@item jeweler's tools|PHB} can fashion the ashes of four weeping lords and other materials worth 500 gp into a glass jewel and necklace of precious metal, forming an {@item amulet of health}. Doing so requires 10 days of work and a successful {@dc 15} Intelligence ({@skill Arcana}) check. Somebody must cast the bear's endurance version of {@spell enhance ability} on the jewel three times during the process." ] }, { "type": "entries", "name": "Lore", - "page": 384, + "page": 360, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 384, - "entries": [ - "The vampiric curse intensifies a bugbear's worst tendencies while increasing their strength to astonishing levels. Bugbear vampires relish close combat." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 384, - "entries": [ - "Bugbear vampires are so bloodthirsty and overconfident that they can fail to look out for their own safety. Goading such a vampire into anger is one way to make them reckless." - ] - } - ] - }, - { - "type": "inset", - "page": 385, - "name": "GM Advice:", - "entries": [ - "Bugbear vampires play a strange role in the history of their kind. Having already succumbed to {@disease Tormach's Rage|GHMG}, bugbears are fearsome killers. Those bugbears who succumb to vampirism take on new powers, but they no longer fit into the plans of Tormach. Different groups of normal bugbears might treat a bugbear vampire much differently. Some might assume the vampirism is another blessing from Tormach, while others might see it as a corruption. Adventurers might easily find themselves caught in a struggle between a group of bugbears and a bugbear vampire's followers." + "name": "{@dc 15} Wisdom ({@skill Medicine}):", + "page": 360, + "entries": [ + "Rumors say that a person who was murdered for having {@disease the Weeping Pox|GHMG} might rise from the grave for vengeance." + ] + } ] } ] @@ -103771,28 +103767,22 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BugbearVampire.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WeepingZombie.webp" } } ] }, { - "name": "Downcast Vampire (Adult)", + "name": "Whelmer", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "entries", - "style": "text-center", + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "I heard the mournful song as I rounded the corner of the crumbling church. By the time I realized the creature singing had been feasting on a family visiting the graveyard, it was nearly too late for me." - ] - } + "Helping people is all well and good on dry land, but you won't see me diving to the rescue of anyone in the water. Not after last time." ] }, { @@ -103800,65 +103790,57 @@ "entries": [ { "type": "entries", - "name": "Sorrowful Singers", - "page": 386, + "name": "Illusory Lure", + "page": 362, "entries": [ - "A downcast vampire is a sad, broken creature. Stripped of divinity and further shackled by the curse of vampirism, they spend their days in sorrow, distracting themselves by killing and singing. Creatures hearing a downcast vampire's dirge can be driven to extremes, and some lose consciousness." + "A corrupted water elemental, a whelmer likes to lurk in or near a body of water close to areas inhabited by humanoids. When people pass, a whelmer creates the illusion of a drowning person. Rather than wait in the water, the whelmer might rest motionless on a path to a beach or lake, waiting to ensnare would-be rescuers." ] }, { "type": "entries", - "name": "Creature of the Light", - "page": 386, + "name": "Fey Ties", + "page": 362, "entries": [ - "Although the curse of vampirism changes the downcast, celestial ancestry makes the vampire less susceptible to turning. The undead state insulates the celestial form completely against necrotic damage. But the vampire's form is less mutable." + "The whelmers' powers of illusion stem from fey ties. Some water elementals wanted to meddle in the realms of mortals. Curious about these strange creatures, fey saw a chance for mischief and taught these rogue elementals how to lure people with illusions." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "page": 362, + "entries": [ + "A whelmer doesn't require air, food, drink, or sleep." ] } ] }, - { - "type": "entries", - "name": "Downcast Vampire Customization", - "page": 386, - "entries": [ - "A downcast vampire often has higher Wisdom than other vampires, although the change into vampiric form costs the vampire their celestial magic. Downcast vampires lack the Beast Form and Mist Form actions, although the creature still turns to mist if close to destruction. They also have the Turn Resistance trait. Young and older downcast vampires have the Dirge action." - ] - }, { "type": "entries", "name": "Salvage", - "page": 386, + "page": 362, "entries": [ - "The flesh of a downcast vampire, reduced to ash, can be a potent healing agent if activated properly. (Using the flesh in this way precludes rendering it into ointment but doesn't prevent the use of the vampire's claws, tongue, or bones.) Someone who has proficiency with {@item alchemist's supplies|PHB} or the {@skill Arcana} skill and {@item brewer's supplies|PHB} can take the ash from one adult or older downcast vampire's remains and brew it for 1 day with a {@item potion of healing}. If the brewer succeeds on a {@dc 15} Intelligence or Wisdom check, the brew becomes a {@item potion of heal|GHMG} {@homebrew |(see chapter 4)}. Failing the check results in a {@item potion of harm|GHMG} (see chapter 4), although it appears no different from its counterpart until consumed." + "If somebody casts {@spell gentle repose} on the remains of a whelmer within 1 minute, someone who has proficiency with {@item alchemist's supplies|PHB} can boil the water down over 1 hour and add other materials worth 25 gp. If the alchemist succeeds on a {@dc 13} Intelligence or Wisdom check, the result is one {@item potion of water breathing}." ] }, { "type": "entries", "name": "Lore", - "page": 386, + "page": 362, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 386, + "page": 362, "entries": [ - "Downcast were anchored to the world when their lords perished. The curse of vampirism bars them from returning to celestial realms. Mentioning this fact might cause debilitating sadness, but it could also lead to reckless rage." + "Whelmers are evil elementals that drag their victims into water to drown them. These elementals are stealthy and lie in wait as still pools of water." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 386, - "entries": [ - "A downcast vampire's mournful dirge sends all but the bravest who hear it running in terror. Some are so overwhelmed, they pass out." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 386, + "page": 362, "entries": [ - "A downcast vampire is immune to radiant damage and the creature is extremely hard to turn." + "Whelmers lure their prey with illusions of drowning humanoids." ] } ] @@ -103871,28 +103853,44 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DowncastVampire.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Whelmer.webp" } } ] }, { - "name": "Dragonborn Vampire (Young)", + "name": "Windborn Troll", + "source": "GHMG", + "_copy": { + "name": "Primordial Troll", + "source": "GHMG", + "_mod": { + "images": { + "mode": "prependArr", + "items": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WindbornTroll.webp" + } + } + ] + } + } + } + }, + { + "name": "Witch Owl", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "entries", - "style": "text-center", + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "The vampire had golden scales and glittering eyes. It breathed fire, charring and rotting flesh at the same time." - ] - } + "This enormous owl's face looks strangely human, framed by long black hair. The rest of its body is all owl, its legs ending in large talons." ] }, { @@ -103900,76 +103898,85 @@ "entries": [ { "type": "entries", - "name": "Precise Predator", - "page": 388, + "name": "Cursed Creation", + "page": 363, "entries": [ - "Dragonborn subjected to vampirism become calculating killers. They enjoy the hunt and the fight, but they approach each with cunning and skill. Even dragonborn vampire spawn are calmer and more precise than is normal for vampires of that age. This love of the hunt and battle, nevertheless, makes dragonborn vampires more likely to take risks, which their pack mates take advantage of. Many dragonborn vampires perish in confrontations before aging into more power." + "A witch owl is a vengeful creature, searching nightly to eat its fill of humanoids. Folklore says that the first witch owl was once a person punished for practicing magic.", + "This story might be true, but the condition is a curse that can affect anyone. Three days after suffering a scratch from a witch owl, feathers begin to grow on a victim's body. Each day, the unfortunate becomes more owl-like, until they completely transform seven days later. The transformation can be reversed with a {@spell remove curse} spell up to nine months after it takes hold, at which point only a {@spell wish} spell can reverse the curse." ] }, { "type": "entries", - "name": "Rotting Breath", - "page": 388, + "name": "Patient Hunters", + "page": 363, "entries": [ - "Vampirism pollutes the draconic bloodline with a curse of undeath. This corruption strengthens the dragonborn's breath weapon, allowing it to deal the damage it dealt before alongside life-withering necrosis. A dragonborn vampire can also use this breath more often than living counterparts." + "Witch owls often hunt alone at night. They attract curious prey by hooting and mimicking voices, encouraging followers for several miles. Hopeful folk might think the witch owl is leading them to treasure or some other good. Most are instead lured to the witch owl's nest and slain.", + "Witch owls also have long memories. If prey escapes, the witch owl searches for weeks to make the kill. If its nest is disturbed, it tracks interlopers for many miles, waiting for an opportunity to attack." + ] + }, + { + "type": "entries", + "name": "Odd Followers", + "page": 363, + "entries": [ + "The stories and mystery of witch owls have led to a small following of cultists, who believe that worship might bestow them feathered wings. These cultists have been known to kidnap others as offerings to witch owls, leaving victims at nests as a sacrifice." + ] + }, + { + "type": "entries", + "name": "Aged Power", + "page": 363, + "entries": [ + "Some witch owls live long enough to learn how to mimic their prey and become a witch owl hexta, mastering the ability to draw on old magic to appear human. These illusions don't make the witch owl capable of speech, so the monster often beckons for help. The wisest of these hextas use others, such as cultist sacrifices, to trick rescuers to coming to the hexta's nest." ] } ] }, - { - "type": "entries", - "name": "Dragonborn Vampire Customization", - "page": 388, - "entries": [ - "A dragonborn vampire retains an edge in Strength compared to their peers. Also, the vampire has the resistance and breath weapon their draconic ancestry grants. Use the vampire's Hit Dice as their level for the damage the breath deals. However, the breath also deals necrotic damage equal to that the vampire's bite deals. This necrotic damage neither reduces a target's hit point maximum nor causes the vampire to regain hit points. Vampirism accentuates the predator aspects of a dragonborn's draconic ancestry, and so their breath recharges more quickly their of living counterparts. A dragonborn vampire also has the Brutal Attacks trait." - ] - }, { "type": "entries", "name": "Salvage", - "page": 388, + "page": 363, "entries": [ - "A dragonborn vampire's teeth hold magic more readily than other vampires. Someone who has proficiency with {@item smith's tools|PHB} can fashion a vampire's fang into a {@item corrupted tusk-dagger|GHMG} {@homebrew |(see chapter 4)}. Making the weapon requires 5 days of work and other materials worth 250 gp. To utilize the teeth properly, the smith or somebody assisting them must have proficiency in the {@skill Arcana}, {@skill Nature}, or {@skill Religion} skill." + "Someone who has proficiency with an {@item herbalism kit|PHB} or {@item alchemist's supplies|PHB} can grind the talons of a witch owl into powder and combine them with herbs to create a paste. Creating the paste takes a successful {@dc 14} Intelligence ({@skill Arcana}) check and 4 hours of work. Eating the paste as an action grants the effects of {@spell disguise self} for 3 hours." ] }, { "type": "entries", "name": "Lore", - "page": 388, + "page": 363, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 388, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 363, "entries": [ - "Dragonborn vampires are reputed to be cunning and precise hunters who relish combat." + "A witch owl can be found hunting at night. During the day, they usually hide in their lairs." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 388, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 363, "entries": [ - "Vampirism heightens the draconic ancestry of a dragonborn, who retains the resistances and breath weapon of that line." + "Stories tell of people becoming witch owls after surviving an attack by one of these monsters." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 388, + "page": 363, "entries": [ - "A dragonborn vampire's breath weapon not only deals elemental damage, but also withers life, and the vampire can use that breath more often than typical for dragonborn." + "Older, wiser witch owls can disguise themselves with illusions." ] } ] }, { "type": "inset", - "page": 389, + "page": 364, "name": "GM Advice:", "entries": [ - "The key to defeating a vampire is learning and exploiting its weaknesses while avoiding its strengths. A cautious vampire does everything in its power to hide those weaknesses. Unfortunately, players have access to fancy tomes detailing monsters that their characters do not have access to. Fortunately, GMs have their imaginations!", - "One way to keep players on their toes is to change some of the weaknesses and strengths for monsters, and a dragonborn vampire is an excellent candidate for change. With a connection to elements because of their draconic ancestries, dragonborn vampires' stats can be changed to show that elemental affinity, or the perversion of it. For example, fire or cold damage instead of radiant damage may be needed to negate a red dragonborn vampires Regeneration." + "Any creature might become a servant of a witch owl\u2014magical compulsion is not needed. An entire hamlet might serve a witch owl hexta nesting in an old church spire." ] } ] @@ -103980,28 +103987,125 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DragonbornVampire.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WitchOwl.webp" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptWitchOwl.webp" + }, + "credit": "Brent Hollowell" } ] }, { - "name": "Dreamer Vampire (Adult)", + "name": "Withered Steed", + "source": "GHMG", + "_copy": { + "name": "Steeds of Etharis", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Against the lightning, a tan horse dripping tattered flesh rears, its antlers and empty skull reflecting the light. Saddleless, it lowers its head to pull its master onto its back." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Rider-Bonded", + "page": 322, + "entries": [ + "Thought to have originated in Grarjord, the withered steed is a rare sight due to the difficulty of creating one. Withered steeds are the most loyal of all the summoned and created steeds in Etharis, living only as long as their creator." + ] + }, + { + "type": "entries", + "name": "Ritual Creation", + "page": 322, + "entries": [ + "To create a withered steed, a spellcaster must have at least one 4th-level spell slot and materials worth 5,000 gp, which the ritual consumes. The ritualist must remove and consume a living horse's heart under a full moon. In its place, a living raven encaged in tree roots must be inserted. The body must be buried with its head removed and a stag skull in its place. The creator pours 1 pint of their own blood over the body and places a rope necklace inscribed with runes of summoning magic placed around the corpse's throat. The ritual takes 6 hours. By the new moon, the withered steed frees itself from its grave." + ] + }, + { + "type": "entries", + "name": "Constructed Nature", + "page": 322, + "entries": [ + "A withered steed doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 322, + "entries": [ + "When a withered steed dies, it becomes a mass of gore with a deer skull and a cage containing an undead raven. If someone frees the raven and cares for it for 10 days, it becomes bound to that person who can then summon it with a {@spell find familiar} spell, provided the keeper is able to cast that spell by some means. This undead raven has the Immutable Form trait, and the damage and condition immunities of a withered steed." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 322, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 322, + "entries": [ + "A withered steed is a construct with related immunities and damage resistances." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 322, + "entries": [ + "The steed's form can't be changed. If its master is slain, the steed is instantly destroyed." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WitheredSteed.webp" + } + } + ] + }, + { + "name": "Wolfentroika", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "entries", - "style": "text-center", + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "It moved in an eerie pattern, stumbling with some steps, as graceful as a dancer with others. It called to mind my mother, before and after she fell ill. Then, I realized I was alone in the dark." - ] - } + "Three wolves attacked in unison, and we focused our attacks on the one we thought was the leader. But it refused to die no matter how many times we hit it." ] }, { @@ -104009,60 +104113,57 @@ "entries": [ { "type": "entries", - "name": "Nightmare Feaster", - "page": 390, + "name": "Beast's Corruption", + "page": 365, "entries": [ - "Dreamer vampires take their sustenance from nightmares, visiting sleeping mortals and inflicting night terrors. When close to a sapient creature, a dreamer vampire can plunge that victim into an illusory nightmare world and feast upon the victim's terror." + "The mutative powers of the Beast spawn terrible creatures, but one of the more unusual is the wolfentroika. When the Beast corrupts a wolf carrying unborn pups, the wolf gives birth to triplets. Born strong, tough, malevolent, and clever, the trio eats their way out of their mother. Then, they grow to enormous proportions." ] }, { "type": "entries", - "name": "Dream Voices", - "page": 390, + "name": "Three Bodies, One Soul", + "page": 365, "entries": [ - "A young or older dreamer vampire communicates and moves in enigmatic ways. Their mind taps the dream world regularly, and the vampire filters useful information that often comes in a cryptic form. Dreamer vampires have been known to accurately predict coming events, especially catastrophes, despite possessing no skill in divination magic." + "The three wolves share life force and awareness. They don't willingly stray more than 100 feet from one another, and if forced to do so, their primary goal becomes ending this separation. This supernatural relationship means that all three must be slain within moments of one another, or none of them can die. Similarly, the three resist magic that can only affect one or two of them." ] } ] }, - { - "type": "entries", - "name": "Dreamer Vampire Customization", - "page": 390, - "entries": [ - "A dreamer vampire needs to eat the psychic energy from others, and does so in small ways via dreams. Dreamer vampires are resistant to psychic damage instead of necrotic. They are a little less agile and more analytical than vampires of a similar age. All dreamer vampires have the Nightmare Walker trait. A young or older dreamer vampire trades in illusion instead of reality and can't change their shape. Instead, they have the Dreamer Escape reaction. Young and older dreamer vampires have the Nightmare Killer action, too.", - "A dreamer vampire might be more ponderous than other vampires of their age (lower Dexterity and AC). But the vampire makes up for that loss with resilience (higher Constitution and hit points).", - "Horrid tales speak of ancient dreamer vampires who can use Nightmare Killer on multiple targets. To make this legend true, once per day, the ancient dreamer vampire can use Nightmare Killer on creatures of its choice within a 30-foot radius sphere centered on a point the vampire chooses within range of the effect." - ] - }, { "type": "entries", "name": "Salvage", - "page": 390, + "page": 365, "entries": [ - "The brain of a young or older dreamer vampire has a connection to nightmares and bizarre prescience. Someone who has proficiency with alchemist's supplies or cook's utensils can prepare the brain according to a fabled recipe. Doing so requires other ingredients worth 250 gp, and the preparer must succeed on a {@dc 13} Intelligence or Wisdom check. If the process is successful, the brain produces four portions, and each portion makes the eater impossible to {@quickref Surprise|PHB|3|0|surprise} for 24 hours. An improperly prepared brain has only the deleterious effect of eating a vampire body part.", - "A spellcaster can eat the whole properly prepared brain of an adult or older dreamer vampire as part of casting the foresight spell. Doing so extends the spell's casting time to 10 minutes but increases the spell's duration to 24 hours." + "The acid glands of a wolfentroika trio contain magic. Someone with proficiency in the {@skill Medicine} skill succeeding on a {@dc 10} Wisdom ({@skill Medicine}) check can harvest these glands within 1 hour of death. Somebody who has proficiency with {@item alchemist's supplies|PHB} can use the acid from all three wolfentroikas from one trio to create a {@item potion of life sharing|GHMG} {@homebrew |(see chapter 4)}. Making the potion takes 1 day of work and reagents worth 200 gp, and the alchemist must succeed on a {@dc 13} Intelligence or Wisdom check to create the potion." ] }, { "type": "entries", "name": "Lore", - "page": 390, + "page": 365, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 390, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 365, "entries": [ - "A dreamer vampire is as connected to dreams as a living dreamer, but the vampire prefers nightmares." + "Where the presence of the Beast has been rumored, mutated wolves with acidic saliva might be encountered. These giant monstrosities come in trios, and they are notoriously difficult to kill." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 390, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 365, "entries": [ - "Dreamer vampires damage the mind more than the body when they feed. They can create a nightmare dreamscape to drain victims of psychic energy." + "A wolfentroika trio works perfectly together, better than a wolf pack." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 365, + "entries": [ + "Wolfentroikas share life force and consciousness. What one knows, the others know. To kill one, you must kill all three within seconds. To affect one with certain types of magic, you must affect all simultaneously." ] } ] @@ -104075,28 +104176,22 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DreamerVampire.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Wolfentroika.webp" } } ] }, { - "name": "Dwarf Vampire (Adult)", + "name": "Wood Weird", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "entries", - "style": "text-center", + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "Dwarves delve, even when they're dead and need blood to survive." - ] - } + "The lovely flowers growing on the roadside invite with their vivid colors and sweet aroma. The body-shaped tangle of vines near them is nothing to fear." ] }, { @@ -104104,79 +104199,69 @@ "entries": [ { "type": "entries", - "name": "Earth Bound", - "page": 392, + "name": "Tempting Flora", + "page": 366, "entries": [ - "Vampirism amplifies the dwarven connection to earth and stone, awakening ancient elemental connections in the dwarf's bloodline. Dwarf vampires burrow like ghosts passing through walls, and instead of turning to mist when near death, they meld into the nearest earth or stone. Similarly, a person slain by a dwarf vampire's bite spontaneously sinks into the ground." + "Wood weirds are rare plants found in temperate climes. Beautiful in both life stages, wood weirds have lured many travelers to their death." ] }, { "type": "entries", - "name": "Silver Scorned", - "page": 392, + "name": "Two-Stage Cycle", + "page": 366, "entries": [ - "For some reason, the corruption of vampirism makes dwarves susceptible to silver. They dislike its presence near them, and wounds from silver weapons slow the vampire's healing. A silver spike through the vampire's heart is a sure way to destroy them, although unlike other vampires, wood isn't useful in that regard." + "A wood weird's life cycle has two stages, including the trapper stage and the seeder stage. The trapper is a cluster of vividly colored, pleasantly perfumed wildflowers. The seeder stage is an attractive humanoid form of wood, with expressive facial features. The plant uses these charms, as well as mindaffecting spores, to lure victims. To fulfill its life cycle, the wood weird consumes humanoid bodies.", + "In the trapper stage, a wood weird can reproduce asexually, sending light seeds on the wind to produce a clone of the wood weird elsewhere. However, a humanoid that rests next to a wood weird trapper becomes cocooned in the plant's runners, risking transformation into a wood weird seeder.", + "In the seeder stage, the wood weird reproduces sexually, seeking out other wood weird seeders to mate. The seeder then spills its mature seeds over the ground to birth new wood weird trappers. It also lures humanoids to patches of wood weird trappers, so that new seeders can emerge." + ] + }, + { + "type": "entries", + "name": "Seraphic Punishment?", + "page": 366, + "entries": [ + "Folktales tell that the first wood weirds were sent by the Seraphs as punishment for indolence. Some parents warn children to work hard and not to nap in the wild, \"lest a wood weird catch you!\" Due to these tales, many believe wood weirds to be mere myth or superstition." ] } ] }, - { - "type": "entries", - "name": "Dwarf Vampire Customization", - "page": 392, - "entries": [ - "Vampirism connects a dwarf to the element of earth more closely. A dwarf vampire has the speed of a dwarf (25 feet) but can burrow and glide through some types of earth and stone without disturbing it, gaining a burrow speed and Earth Glide trait. The vampire retains much dwarven resilience in the form of high Constitution, immunity to poison, and resistance to effects that turn undead. The vampire's {@sense darkvision} is also better than normal for a vampire of that age.", - "A dwarf vampire is slower on their feet (lower Dexterity and AC). However, their toughness is legend (higher Constitution and hit points).", - "Young and older dwarf vampires cannot turn to mist as other vampires do. Instead, these vampires sink into the earth or stone when near death\u2014see the Earthen Escape trait. Those a dwarf vampire slays with a bite also sink into the earth. This burial is enough to assure rebirth as a {@creature vampire spawn|GHMG}.", - "Dwarf vampires have a vulnerability to silver unusual for vampires and ironic for dwarves. It's an odd reversal of an affinity for valuable metals dwarves have in life and the elemental expressions of a dwarf vampire." - ] - }, { "type": "entries", "name": "Salvage", - "page": 392, + "page": 366, "entries": [ - "Dwarf vampires often display avarice. They collect treasure with zeal. Most wear numerous valuable objects and pieces of jewelry, eschewing anything silver.", - "Someone who eats the tongue of an adult or older dwarf vampire gains no ability to speak with beasts but can instead speak to nonmagical, unworked earth or nonmagical stone for 10 minutes. These substances can tell what creatures have been within 10 feet of them within the last 24 hours, as well as what they conceal, if anything. Earth and stone have limited perspective but offer as much information as they are asked for." + "A defeated, unburned wood weird seeder can be cut open to salvage its seeds. Someone that has proficiency with {@item alchemists' supplies|PHB} can stew these seeds with other rare ingredients worth 100 gp. The process creates a {@item potion of vitality} with a successful {@dc 15} Intelligence ({@skill Nature}) check and 3 hours of work. If this check fails, the mixture looks right but instead creates a {@item potion of poison}." ] }, { "type": "entries", "name": "Lore", - "page": 392, + "page": 366, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 392, - "entries": [ - "Dwarf vampires spend their time hunting prey or wealth, preferably under the ground." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 392, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 366, "entries": [ - "Vampirism connects a dwarf strongly to the earth. The vampire can meld into earth and stone and travel through it. They do so when near death, hiding in the earth to heal." + "A wood weird seeder can release mind-affecting spores that charm other creatures. They use these spores to lure prey." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 392, + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 366, "entries": [ - "Silver irritates a dwarf vampire and makes their wounds slow to heal. But poison is ineffective against a dwarf vampire, and only the most faithful can hope to turn one." + "The wildflowers found near a wood weird seeder are another stage of the wood weird's life cycle, a wood weird trapper. These flowers release relaxing spores and can cocoon creatures that lie down near them, producing a new wood weird seeder if a humanoid victim dies while cocooned." ] } ] }, { "type": "inset", - "page": 393, + "page": 366, "name": "GM Advice:", "entries": [ - "Dwarf vampires should be particularly dangerous, as they can hide in lairs deep underground. Passing easily through the earth, they have access to areas that heroes might find hard to reach. Remember, though, that these vampires need access to blood, so they must come out of their hiding places as some point." + "The wood weird, and other creatures that are most effective when they seem harmless, rely on careful presentation. If you run a game when you never describe a plant during travel or wilderness investigation, and then you suddenly go into detail about a particular plant, the players realize something is amiss. In the sessions or encounters before presenting the wood weird, be sure to at least mention the flora of the region. This may help allay suspicion, providing a greater chance for the characters to be challenged by the creature." ] } ] @@ -104187,28 +104272,22 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DwarfVampire.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WoodWeirdSeeder.webp" } } ] }, { - "name": "Elf Vampire (Ancient)", + "name": "Worms-in-the-Walls", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "entries", - "style": "text-center", + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "She was ancient, tall and gaunt, imperious and fierce. Her skin was translucent and slightly luminous with the crimson fluid beneath lending it a bizarre, vibrating flush. Her anger and sorrow reached from her, sharing the sense of a time before my people cut and burned the forest. I wept." - ] - } + "It was hideous! Hundreds of writhing worms squeezed from the walls and swarmed over poor Mugsy. His screams didn't last long." ] }, { @@ -104216,100 +104295,76 @@ "entries": [ { "type": "entries", - "name": "Fey Horror", - "page": 394, + "name": "Creatures from Beyond", + "page": 368, "entries": [ - "Vampirism emphasizes fey qualities among elves. The elf becomes wispier, more ephemeral and haunting. An elf vampire's fey resistances become enhanced to the point that the vampire is hard to turn and can't be rendered {@condition unconscious} or {@condition charmed}. The vampire enters a trance for a few hours instead of sleeping, remaining aware of their surroundings during that time." + "Most hope the Aether Kindred slumber still, but the disgusting creatures known as worms-in-the-walls have been seen with an alarming frequency near places of learning or powerful magic. Their ties to the Aether Kindred are irrefutable." ] }, { "type": "entries", - "name": "Fey Majesty", - "page": 394, + "name": "Hidden Infestations", + "page": 368, "entries": [ - "Fey ancestry and vampirism combine to give an elf vampire influence over the minds of humanoids and beasts. Legends of vampire enchantments could stem from the powers of elf vampires, who might have been the first to suffer this curse. The power of mental influence also allows the vampire to share sorrow and fear with those the vampire has {@condition charmed}, or to befuddle their minds.", - "Also, those the elf vampire {@condition charmed|PHB|charms} for long periods develop an attachment to the vampire, which can grow into a macabre affection even when the creature isn't {@condition charmed}. Tales say ancient elf vampires can {@condition charmed|PHB|charm} creatures other than humanoids and beasts." + "These gray-colored worms are roughly 1 foot long and exceedingly thin. They hide in the walls of old decrepit buildings, especially dwellings where arcane magic suffuses the area. They can merge, creating fast-moving swarms with frightening intelligence." + ] + }, + { + "type": "entries", + "name": "Alien Minds", + "page": 368, + "entries": [ + "These worms can speak telepathically and mentally assault threats. Strange markings are carved into structures infested with the aberrations; however, no one has yet deciphered their meaning." ] } ] }, - { - "type": "entries", - "name": "Elf Vampire Customization", - "page": 394, - "entries": [ - "As shown in the following stats, young and older elf vampires gain Turn Resistance and immunity to being {@condition charmed} or rendered {@condition unconscious}. Although some wood elves are an exception, most elf vampires do not take on animal form and, therefore, lack the Beast Form action. Young and older elf vampires also gain the Fey Majesty action, but until the vampire is ancient, as is the one in the stat block, they can affect only humanoids and beasts with this power." - ] - }, { "type": "entries", "name": "Salvage", - "page": 394, + "page": 368, "entries": [ - "An elf vampire's flesh turns to glittering powder when the vampire dies. This powder can still be used to make the ointment rendered vampire flesh can make. However, this dust can also be used as a material component for any enchantment spell or spell that deals necrotic damage. If a spellcaster uses the dust in this way, the spell save DC for the spell increases by 2. If the spell requires an attack roll, the caster scores a critical hit on a roll of 19 or 20, and any damage die for necrotic damage that rolls a 1 is treated as a 2. One vampire produces enough dust for two uses, plus one use per age category of the vampire beyond spawn." + "Alchemists given the carcasses of at least ten worms, and 200 gp worth of alchemical regents, can craft a {@item potion of mind reading}. This task requires 8 hours and a successful {@dc 13} Intelligence check using {@item alchemist's tools|PHB}." ] }, { "type": "entries", "name": "Lore", - "page": 394, + "page": 368, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 394, - "entries": [ - "Elf vampires don't sleep, so they are aware all the time. And they can't be {@condition charmed} or knocked {@condition unconscious}." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 394, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 368, "entries": [ - "Fey ancestry combines with vampirism to render elf vampires resistant to effects that turn undead." + "Individually, the worms are intelligent, but they gain genius-level intellect when gathered in a swarm." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 394, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 368, "entries": [ - "Elf vampires can manipulate the minds of beasts and people. Legend says that ancient elf vampires can sway the minds of other creatures." + "The bites of the creatures can briefly poison victims. Swarms of these creatures can psionically cast powerful magics that affect the mind." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ElfVampire.webp" - } - } ] }, { - "name": "Gnome Vampire (Adult)", + "name": "Wretched Celebrants", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "entries", - "style": "text-center", + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "The vampire appeared among the wolves as if it had been one of them moments before. Despite its childlike size, it retained a feral aspect. The wolves treated it like their leader and died to protect it." - ] - } + "Each year we have a festival to celebrate the dead. It's great fun, unless the dead join us." ] }, { @@ -104317,66 +104372,50 @@ "entries": [ { "type": "entries", - "name": "Vampiric Throwback", - "page": 396, + "name": "Joyful Dead", + "page": 369, "entries": [ - "Gnome vampires are fierce and feral but still clever, and their fangs and claws are outsized for a small frame. The curse connects them with their ancestral roots, putting them in closer touch with nature and animals. As a gnome vampire ages, their connection with beasts grows stronger. Older vampires might have numerous animal allies, groomed over the ages as loyal minions. But gnome vampire spawn can speak to animals and easily cultivate relationships with them." + "Across Etharis, festivals celebrate the dead. The details might change, but the atmosphere is one of elation and excess. Participants eat and drink heartily, wear elaborate costumes, and hold parades with dazzling floats. Sometimes, however, the dead walk disguised among the living." ] }, { "type": "entries", - "name": "Mental Mettle", - "page": 396, + "name": "Awful Jubilation", + "page": 369, "entries": [ - "Although vampirism causes a kind of regression in a gnome's ancestral traits, the curse fortifies the mental strength common to gnomes. Gnome vampires are notoriously resistant to anything that forces them to act against their will or subjugates their personality or mental faculties." + "Scholars argue about the reason undead creatures appear at these festivals. Some say the jubilant atmosphere draws the dead, while others claim the dead feed upon the energy of the crowds. If someone interrupts the celebration, undead revelers turn violent, using eldritch might to attack the party-poopers." ] } ] }, - { - "type": "entries", - "name": "Gnome Vampire Customization", - "page": 396, - "entries": [ - "Gnome vampires are Small, with a speed of 25 feet, and often weaker than other vampires (lower Strength). But they're just as agile and vicious\u2014their attacks are just as accurate and damaging\u2014and they can have more cunning (higher Intelligence). When converting the Hit Dice to {@dice d6|d6s} for a Small creature, keep the hit point maximum as close to the same as possible. A gnome vampire has enhanced {@sense darkvision} (add 30 feet) and retains the resilient mind of a gnome, having Turn Resistance and proficiency in Intelligence, Wisdom, and Charisma saving throws. Gnome vampires also have the Speak with Beasts trait, and those young and older gnome vampires that can speak with beasts have the Command Beast action. Ancient gnome vampires can command five or more beasts with one action." - ] - }, { "type": "entries", "name": "Salvage", - "page": 396, + "page": 369, "entries": [ - "Gnome vampires love trinkets and mementos. A gnome vampire has several such personal objects. These objects might not have much real value, but the vampire holds them dear and might bargain to regain or protect them.", - "Eating the tongue of a young or older gnome vampire imparts the beast speech benefits normal for the tongues of all adult vampires. The tongue of an adult or ancient gnome vampire allows the eater to cast {@spell animal friendship} (spell save {@dc 13} for adult, {@dc 15} for ancient) at will while the beast speech effect lasts. The effect of an ancient tongue lasts 2 hours." + "Wretched celebrants often carry or wear ornate objects. They're dressed to party.", + "The wretched master of ceremonies' whip retains some of its magic. In the hands of a creature attuned to it, this magic whip deals an extra {@damage 2d4} psychic damage to any target it hits." ] }, { "type": "entries", "name": "Lore", - "page": 396, + "page": 369, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 396, - "entries": [ - "Gnome vampires display a strong will like that of gnomes, allowing them to resist effects that work on the mind or other mental faculties." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 396, + "page": 369, "entries": [ - "Vampirism throws a gnome back to some ancient time when gnomes were strongly connected to natural beasts. The vampire can speak to and command animals." + "Wretched celebrants are rare, but they sometimes appear at festivals and carnivals that celebrate the dead." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 396, + "page": 369, "entries": [ - "The resistance to mental effects extends to effects that turn undead." + "Wretched revelers and drivers are motivated by the fun and excess of these celebrations, and they attack only if they are revealed or if the revelries are halted prematurely. The wretched master of ceremonies, however, comes to a celebration hoping to cause chaos. Other wretched celebrants follow the master's lead." ] } ] @@ -104389,28 +104428,22 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GnomeVampire.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WretchedReveler.webp" } } ] }, { - "name": "Halfling Vampire (Young)", + "name": "Xakalonus", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "entries", - "style": "text-center", + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "They were among us before we knew they were coming, and they easily avoided our weapons, dodging among our legs, tearing with their claws and fangs. When Johan finally got a bead on one, he found he couldn't shoot such an 'innocent' being." - ] - } + "The Stillborn Forest crawls with these beasts, and their howls foretell even larger monsters approaching." ] }, { @@ -104418,77 +104451,52 @@ "entries": [ { "type": "entries", - "name": "Deadly Speed", - "page": 398, - "entries": [ - "Halfling vampires are supernaturally agile and their small size does little to decrease their deadliness. A halfling vampire moves easily among larger foes, spreading mayhem while sidestepping reprisals. And if resistance becomes too much, a halfling vampire retreats and hides, returning to the fray on their terms." - ] - }, - { - "type": "entries", - "name": "Brash Action", - "page": 398, + "name": "Spawn of the Hraptnon", + "page": 371, "entries": [ - "A halfling vampire, especially a spawn or young vampire, is less likely to think before acting than other vampires. They eagerly go for food and pleasure, showing little restraint, and they can kill without intending to. Being so heedless of consequences and focused on immediate reward means halfling vampires have a harder time surviving to older ages than most other vampires." + "The legendary monster known as the {@creature hraptnon|GHMG} holds sway in the Stillborn Forest, protecting its hidden heart at a central glade. Xakalonus are spawn of this monstrosity, coming into being when blood spurts from that monster's wounds. Unlike their progenitor, xakalonus can leave the Stillborn Forest, and they now threaten the lands that border the dangerous place." ] }, { "type": "entries", - "name": "Corrupted Fortune", - "page": 398, + "name": "Driven Away, Called Home", + "page": 371, "entries": [ - "Halflings have uncanny luck, and in part, that fortune is due to the childlike look and nature of many halflings. Halfling vampires use this natural charm as a defense. Those who wish the vampire harm find it difficult to follow through on an attack while looking into the vampire's big, innocent eyes." + "When their creator, the {@creature hraptnon|GHMG}, is in danger, the xakalonus in its vicinity rush to its defense. When all threats are gone, however, the creatures have the innate urge to wander far and wide. Their goal is to devour the brains of magic-using creatures. Once they do this, they instinctively return to the {@creature hraptnon|GHMG}, disgorge the brains for the {@creature hraptnon|GHMG} to consume to maintain its horrible existence, and then they wander off again." ] } ] }, - { - "type": "entries", - "name": "Halfling Vampire Customization", - "page": 398, - "entries": [ - "A halfling vampire is Small and has less practical Strength than Medium vampires, along with smaller claws and teeth. But a halfling vampire shows amazing alacrity (higher Dexterity), moving with amazing grace past other creatures and disappearing with little cover\u2014see Cunning Action and Nimble Stealth. When converting the Hit Dice to {@dice d6|d6s} for a Small creature, keep the hit point maximum as close to the same as possible. Halfling vampires have a childlike aspect that supernaturally influences other creatures to refrain from harming the vampire in the Innocent Eyes reaction. Vampirism also accentuates halfling bravery, making the vampire fearless. But halfling vampires lack Beast Form." - ] - }, { "type": "entries", "name": "Salvage", - "page": 398, + "page": 371, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item brewer's supplies|PHB} can distill the blood of a young or older halfling vampire into a {@item potion of speed}. A young vampire produces enough for one dose, an adult for two, and an ancient for three. Each dose requires 3 days of brewing and other reagents worth 500 gp, and the brewer must succeed on a {@dc 15} Intelligence or Wisdom check. Drinking one of these potions has the same effect as eating any vampire part.", - "Consuming the eye of a young or older halfling vampire also affects the eater as if {@spell sanctuary} were cast on them." + "A xakalonus brain is encased in a viscous jelly which can be turned into a substance called {@item arcane oil|GHMG} {@homebrew |(see Chapter 4)}. This oil's creation requires a proficient alchemist to spend 8 hours and 200 gp of components. They must succeed on a {@dc 15} Intelligence ({@skill Arcana}) check to create the substance." ] }, { "type": "entries", "name": "Lore", - "page": 398, + "page": 371, "entries": [ { "type": "entries", "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 398, + "page": 371, "entries": [ - "Halfling vampires are incredibly stealthy and fast. They can attack and disappear before victims realize what's happening." + "Xakalonus are created from wounds to the {@creature hraptnon|GHMG}. These creatures, though always originating in the Stillborn Forest, can be found anywhere in Etharis. They feed on the brains of creatures that use magic, then return to offer up the brain to the {@creature hraptnon|GHMG}." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 398, + "page": 371, "entries": [ - "A halfling vampire can prevent you from attacking them with a look. This defense is a form of enchantment magic." + "If magic effects but does not harm a xakalonus, the magic might heal them or power their attacks instead." ] } ] - }, - { - "type": "inset", - "page": 399, - "name": "GM Advice:", - "entries": [ - "The social nature of halflings puts them in a strange position. They're more likely than most vampires to be found interacting with society, meaning more opportunity to feed. They must then rely on their luck and cunning to stay hidden, as opposed to relying to hidden, isolated lairs." - ] } ] } @@ -104498,28 +104506,22 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HalflingVampire.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Xakalonus.webp" } } ] }, { - "name": "Laneshi Vampire (Adult)", + "name": "Yggdrasili", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "entries", - "style": "text-center", + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "The creature's flesh was loose and wrinkled, like he had soaked too long. His hair was tangled, matted with seaweed and sand. He had a wild look, and he made a slurping sound as he charged in." - ] - } + "If you see a friend who looks like his hat size has increased a bit, you might be looking at the end of your life as you know it." ] }, { @@ -104527,65 +104529,80 @@ "entries": [ { "type": "entries", - "name": "Cursed Waters", - "page": 400, + "name": "Psychic Infestation", + "page": 372, "entries": [ - "The Llana'Shi Empire is no stranger to the dark tales of vampires. Vampirism has been among laneshi for ages, despite the protection of the sea. With more laneshi visiting lands above the waves, the curse has spread further. Old legends among laneshi speak of warriors falling under the curse for misdeeds, or of mystics transformed due to missteps or intentional arcane experiments." + "The yggdrasilis are a collective of humanoids from various races who've contracted a viral psychic infection that binds them to one another in subservience to the Aether Kindred, Pharazorthok. Linked together to a hivemind, yggdrasili pursue their goals by covertly infiltrating communities and institutions until they have amassed enough drones to take what they want by force. Isolated communities who suspect the early stages of an yggdrasili infiltration can descend into paranoia and mob violence, whether their fears of yggdrasili are founded or not.", + "The rawest form of the hivemind is an yggdrasili cloud, a mist of swirling violet. This cloud is an infectious vector that can move to other locales to spread the infection. It can also act as a scout, feeding information telepathically to other yggdrasili in the area. When enough yggdrasili drones gather, they can release a new cloud, almost as if they're breeding." ] }, { "type": "entries", - "name": "Blood Drinkers", - "page": 400, + "name": "Assimilated Development", + "page": 372, "entries": [ - "More than other vampires, laneshi vampires prefer to drink their sustenance. Their feeding method leaves victims who survive parched. This connection to water gives a laneshi vampire some benefits. Running water never bothers laneshi vampires, and {@item Holy Water (flask)|PHB|holy water} is less effective against them. The downside to these advantages is that laneshi vampires can't survive without immersion in water." + "When an yggdrasili renders a humanoid {@condition unconscious} with psychic attacks, it attempts to connect that creature to the yggdrasili hivemind. Upon awakening, an infected creature is alive but no longer capable of exerting its will. As a drone, it's beholden to directions telepathically given from the closest yggdrasili crown. In the absence of a nearby crown, an yggdrasili feels compelled to remain incognito and infect others with the condition.", + "In the infection's early stages, yggdrasilis appear much like they did in life. Their physical appearance is unchanged, and an yggdrasili drone has access to the original creature's memories, mannerisms, and other personal details. As the condition advances, the drone forgets the details of its host's former life, and its veins become more evident as its head swells. These symptoms are especially pronounced in those who become yggdrasili crowns.", + "An yggdrasili crown has protruding veins and a swollen head. This change means crowns no longer pass as members of other species. Along with the physical changes come increased psychic abilities. Drones operate on impulses the hivemind dictates, but crowns have a greater degree of autonomy. They can coordinate nearby drones to complete complex missions.", + "Regardless of the age of the host body, yggdrasili hosts die of decrepitude after 10 years." + ] + }, + { + "type": "entries", + "name": "Pharazorthok's Pawns", + "page": 372, + "entries": [ + "Yggdrasilis operate at the behest of the Aether Kindred, but Pharazorthok doesn't share clear objectives or desires with yggdrasilis. The communities yggdrasilis target are often places of little obvious value and isolated from the outside world. If the yggdrasilis have a goal, only Pharazorthok knows it." + ] + }, + { + "type": "entries", + "name": "Hivemind", + "page": 372, + "entries": [ + "The yggdrasili drone is connected to a hivemind with all other yggdrasilis, which they use to share information. This hivemind means that if the drone is aware of a threat, all yggdrasilis within its telepathy range are aware of the threat.", + "Coming from a variety of people, yggdrasilis have access to varied sets of skills. If a large group of yggdrasilis occupies an area within 1 mile of each other, each yggdrasili can add its proficiency bonus to any ability check.", + "Barriers that block Assimilation block this trait." ] } ] }, - { - "type": "entries", - "name": "Laneshi Vampire Customization", - "page": 400, - "entries": [ - "Laneshi vampires retain the swim speed of their living kin, and the undead state enhances their {@sense darkvision}. Vampire blood brings out the long laneshi tradition of hit-and-run fighting styles in the Skirmisher trait. Running water doesn't harm a laneshi vampire, and they have resistance to the radiant damage {@item Holy Water (flask)|PHB|holy water} deals. A laneshi's bite drains moisture\u2014see the Bite attack\u2014and the vampire must regularly immerse in water or feed to stave off deadly dehydration. See the Water Reliance trait." - ] - }, { "type": "entries", "name": "Salvage", - "page": 400, + "page": 372, "entries": [ - "Someone who consumes part of a laneshi vampire can breathe water for 1 hour, in addition to other benefits and drawbacks." + "An yggdrasili crown's blood is thick sap that can be used to create psychic enchantments. Boiled and cooled quickly, the sap hardens into a jewel. Someone who has proficiency with {@item alchemist's supplies|PHB} can make this jewel with 3 days of work, the blood of one yggdrasili crown and reagents worth 500 gp, and a successful {@dc 13} Intelligence ({@skill Nature}) check. Someone who has proficiency with {@item jeweler's tools|PHB} can place the gem in a fine helm or fashion it into a ring. The helm becomes a {@item helm of telepathy}, while the ring is a {@item Ring of Psychic Resistance|DMG|ring of resistance (psychic)}.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can instead use the sap and reagents worth 100 gp to make three {@item potion of mind reading|DMG|potions of mind reading}. Making these potions takes 1 day and a successful {@dc 13} Intelligence ({@skill Arcana}) check." ] }, { "type": "entries", "name": "Lore", - "page": 400, + "page": 372, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 400, + "name": "{@dc 13} Intelligence ({@skill Religion}):", + "page": 372, "entries": [ - "Laneshi vampires prefer to drink their sustenance and can rarely resist consuming blood if they see or smell it." + "Yggdrasilis are the servants of Pharazorthok, an Aether Kindred who can possess the minds of mortals. Yggdrasilis have resistance or immunity to psychic damage." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 400, + "name": "{@dc 13} Intelligence ({@skill Arcana}):", + "page": 373, "entries": [ - "Vampirism makes laneshi agile fighters who move easily in and out of combat. They retain water-related advantages, including not only swimming, but also no weakness to running water other vampires have and a resistance to {@item Holy Water (flask)|PHB|holy water}. A laneshi's bite leaves a victim parched." + "Yggdrasilis are wary of storms. They avoid going outside if they've recently seen lightning or heard thunder. That's because all yggdrasilis are vulnerable to lightning damage." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 400, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 373, "entries": [ - "A laneshi vampire can die if unable to immerse in water or feed. The vampire's body disintegrates if it dies in this way." + "A living yggdrasili drone can be turned back into its former self if it's deprived of contact with the hivemind for 24 hours. Someone must cast {@spell remove curse} or {@spell greater restoration} on the drone, or use similar magic." ] } ] @@ -104598,28 +104615,29 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LaneshiVampire.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Yggdrasili.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/YggdrasiliCrown.webp" } } ] }, { - "name": "Ogresh Vampire (Adult)", + "name": "Zabrielite Truthseeker", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "entries", - "style": "text-center", + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "The massive creature filled the room, its face just visible amid folds of noxious flesh. Then it smiled. It was a brilliant smile, with just a hint of malice. And when it spoke, it offered secrets, but at what cost?" - ] - } + "Have no fear, mortal. Look into my eyes so that the truth might be revealed." ] }, { @@ -104627,97 +104645,79 @@ "entries": [ { "type": "entries", - "name": "Gluttony Scions", - "page": 402, - "entries": [ - "An ogresh feels a natural desire to settle into an area that can support their immense appetite. The curse of vampirism enhances this desire to monstrous proportions. An ogresh vampire risks consuming everything around them, leaving a region barren for years to come. They grow large and corpulent. If left to their own devices, they can become so large that standard buildings can no longer accommodate them. Still, their movement isn't impeded, and so witnessing an ogresh vampire charging is memorable and terrifying." - ] - }, - { - "type": "entries", - "name": "Vicious Feeders", - "page": 402, + "name": "Messenger Eagle", + "page": 375, "entries": [ - "An ogresh vampire relishes consumption, especially consuming a sapient creature. Other vampires prefer to feast on blood, but an ogresh vampire prefers flesh, bone, and marrow." + "A Zabrielite truthseeker manifests as a giant, stalking eagle-heron with a human head and crest of incandescent head feathers. Its enormous silver eyes project blazing beams of radiant energy. They were created to be messengers of the gods, and aid mortal rulers in governing their realms with wisdom." ] }, { "type": "entries", - "name": "Deviant Socialite", - "page": 402, + "name": "Birds of a Feather Flock Together", + "page": 375, "entries": [ - "Ogresh set down deep social roots as they age, and those rare few that contract vampirism are no different. They work a complex series of deals and trades, ranging from goods to secrets and everything in between. However, their longevity, combined with the lengthy maturation period as a vampire, leads them to appear youthful for many more decades than normal. This appearance can cause others to underestimate an ogresh vampire at inopportune moments." + "During the War of the Four Divines, all sides summoned and bound Zabrielite truthseekers, assigning them to divine justiciars and inquisitors in their reckless pursuit to eliminate rival faiths. It wasn't uncommon to see flocks of truthseekers accompanying a celestial host as flying artillery or assisting with ferreting out spies and informants. Zabriel's own dereliction of duty encouraged her servitor angels to follow suit, and they pursued their own truth-seeking agendas as they served court mages, judges, and would-be philosopher-kings." ] }, { "type": "entries", - "name": "Grandiose Plans", - "page": 402, + "name": "A Separate Agenda", + "page": 375, "entries": [ - "Nothing about an ogresh vampire is small. They plan extensively, with backup plans, and backup plans for those backup plans." + "The longer they spend away from the divine presence the gods, the more uncompromising and fervent Zabrielite truthseekers become. The act of uncovering secret cabals and conspiracies has taken on a life of its own; they search for truth for its own sake and not in service to the higher good. They're just as likely to attempt to reveal the secrets of incautious adventurers as they are the machinations of evil-doers." ] } ] }, - { - "type": "entries", - "name": "Ogresh Vampire Customization", - "page": 402, - "entries": [ - "An ogresh vampire is agile for their mass, but less so than a typical vampire of their age (lower Dexterity and AC). The vampire makes up for the slowdown with sheer durability (higher Constitution and hit points) and higher Charisma. An ogresh vampire also gains its proficiency bonus on Constitution saving throws but lacks it on Dexterity saves. These vampires are immune to disease and poison, and they can't be {@condition charmed}. However, an ogresh vampire can use Charm on others but lacks Beast Form. Ancient ogresh vampires can affect any sort of creature with their Charm, not only humanoids or beasts. Ogresh vampires gain the Massive trait in their later years." - ] - }, { "type": "entries", "name": "Salvage", - "page": 402, + "page": 375, "entries": [ - "Ogresh vampires are likely to hide treasure in their folds of flesh. They also have a specialized bile that can be harvested. Someone who has proficiency in the {@skill Medicine} skill can siphon this bile with a successful {@dc 13} Wisdom ({@skill Medicine}) check and 10 minutes of work. Doing so successfully produces five doses of the bile. In its raw form, with 1 minute of application time, the bile masks the scent of a creature, meaning other creatures have disadvantage on Wisdom ({@skill Perception}) checks that rely on smell to detect the creature coated in bile.", - "This bile also masks poisons in a similar fashion. A creature that tries to detect the poison with smell has disadvantage on the check to do so. If mixed with an ingested poison and consumed, this bile has the effect of any consumed vampire part." + "Four Zabrielite truthseekers' plumage is a key ingredient in {@item wings of flying}. A proficient weaver can spend 7 days and 2500 gp of components to craft those wings with a successful {@dc 20} Intelligence ({@skill Arcana}) check." ] }, { "type": "entries", "name": "Lore", - "page": 402, + "page": 375, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 402, + "page": 375, "entries": [ - "An ogresh's natural charm lends itself well to the curse of vampirism. Planning, coercion, bribes, and gluttony come easily to them." + "The avian creature known as the truthseeker ferrets out large conspiracies, using their abilities to slay the transgressors. They are often overzealous in their pursuits." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 402, + "page": 375, "entries": [ - "Vampirism makes a creature more of what they are, and an ogresh is rarely interested in small or short-term thoughts. An ogresh vampire grows larger than their mortal kin. And a beast form like that of other vampires is beneath a creature who places importance on reason and charm." + "Truthseekers were servants of the gods, but they are tied directly to Zabriel, the Arch Seraph of Truth." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 402, + "page": 375, "entries": [ - "An ogresh vampire can grow so large that they seem too big for their home. This appearance is deceptive. The vampire might be slightly less nimble, but it is as or more dangerous than other vampires. And the vampire can move about its home in mist form." + "The eyes of the truthseeker can shoot radiant bolts, and its gaze can transfix those who the creature attacks." ] } ] + }, + { + "type": "inset", + "page": 375, + "name": "GM Advice:", + "entries": [ + "A truthseeker can act as an ally to characters one moment, and an enemy the next, depending on the moral and ethical decisions and makeup of the adventuring party. Accepting the assistance of a truthseeker comes with certain risks and obligations." + ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreshVampire.webp" - } - } ] } ], @@ -104777,24 +104777,24 @@ "name": "Bugbear", "source": "GHMG", "page": 418, + "size": [ + "M" + ], + "speed": 30, "ability": [ { "str": 2, "wis": 1 } ], - "size": [ - "M" - ], - "speed": 30, - "darkvision": 60, "age": { "mature": 16, "max": 40 }, + "darkvision": 60, "traitTags": [ - "Monstrous Race", - "Language Proficiency" + "Language Proficiency", + "Monstrous Race" ], "languageProficiencies": [ { @@ -104890,24 +104890,24 @@ "name": "Faevlin", "source": "GHMG", "page": 419, + "size": [ + "S" + ], + "speed": 30, "ability": [ { "dex": 2, "wis": 1 } ], - "size": [ - "S" - ], - "speed": 30, - "darkvision": 60, "age": { "mature": 20, "max": 160 }, + "darkvision": 60, "traitTags": [ - "Monstrous Race", - "Language Proficiency" + "Language Proficiency", + "Monstrous Race" ], "languageProficiencies": [ { @@ -105004,6 +105004,10 @@ "name": "Gnoll", "source": "GHMG", "page": 419, + "size": [ + "M" + ], + "speed": 30, "ability": [ { "con": 1, @@ -105020,14 +105024,10 @@ } } ], - "size": [ - "M" - ], - "speed": 30, "darkvision": 60, "traitTags": [ - "Monstrous Race", "Language Proficiency", + "Monstrous Race", "Natural Weapon" ], "languageProficiencies": [ @@ -105116,27 +105116,33 @@ "name": "Grudgel", "source": "GHMG", "page": 420, + "size": [ + "M" + ], + "speed": 30, "ability": [ { "dex": 2, "str": 1 } ], - "size": [ - "M" - ], - "speed": 30, - "darkvision": 60, "age": { "mature": 15, "max": 75 }, + "darkvision": 60, "traitTags": [ - "Monstrous Race", - "Language Proficiency", "Armor Proficiency", + "Language Proficiency", + "Monstrous Race", "Weapon Proficiency" ], + "languageProficiencies": [ + { + "grudgel": true, + "common": true + } + ], "weaponProficiencies": [ { "simple": true, @@ -105146,12 +105152,6 @@ } } ], - "languageProficiencies": [ - { - "grudgel": true, - "common": true - } - ], "armorProficiencies": [ { "light": true, @@ -105238,12 +105238,6 @@ "name": "Morbus Kobold", "source": "GHMG", "page": 420, - "ability": [ - { - "dex": 2, - "con": 1 - } - ], "size": [ "S" ], @@ -105251,16 +105245,22 @@ "walk": 30, "swim": 30 }, - "darkvision": 60, + "ability": [ + { + "dex": 2, + "con": 1 + } + ], "age": { "mature": 10, "max": 100 }, + "darkvision": 60, "traitTags": [ - "Monstrous Race", + "Improved Resting", "Language Proficiency", - "Tool Proficiency", - "Improved Resting" + "Monstrous Race", + "Tool Proficiency" ], "languageProficiencies": [ { @@ -105418,17 +105418,17 @@ "namePrefix": "Chapped Brute ", "source": "GHMG", "page": 60, - "rarity": "rare", + "resist": [ + "necrotic" + ], "tier": "major", + "rarity": "rare", "bonusAc": "+1", "entries": [ "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", "You have a {=bonusAc} bonus to AC while wearing this armor.", "An accomplished leatherworker can fashion the callused skin of a {@creature chapped brute|GHMG} into +1 armor\u2014leather, studded leather, or hide\u2014that grants the wearer resistance to necrotic damage and doesn't require attunement." ], - "resist": [ - "necrotic" - ], "fluff": { "entries": [ "This armor takes 10 extra days of work to fashion, and magical components worth 100 gp must be expended in its creation." @@ -105512,535 +105512,191 @@ "name": "Tormach's Blessed Weapon", "type": "GV", "requires": [ - { - "type": "M" - } - ], - "inherits": { - "namePrefix": "Tormach's Blessed ", - "source": "GHMG", - "page": 417, - "rarity": "common", - "entries": [ - "Dedicated followers of Tormach sometimes gain the blessing of the Lord of Blood Oaths. When they do, their weapons gain a spark of the Marauder's power. On a successful attack, the wielder can force the target to succeed on a {@dc 10} Strength saving throw or be knocked {@condition prone}. This ability can be used again when the wielder finishes a long rest.", - "At the start of each day there is a {@chance 90|10% chance|Tormach's Blessed Weapon|Nothing happens.|The weapon becomes mundane.} that the spark leaves the weapon, making it a normal item." - ] - } - } - ], - "item": [ - { - "name": "Blightscale Dragon Scale Mail", - "source": "GHMG", - "page": 30, - "type": "MA", - "resist": [ - "necrotic", - "poison" - ], - "tier": "major", - "rarity": "very rare", - "reqAttune": true, - "weight": 45, - "ac": 14, - "bonusAc": "+1", - "bonusSavingThrow": "+1", - "stealth": true, - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Someone who has proficiency with {@item smith's tools|PHB} or {@item leatherworker's tools|PHB} can fashion the scales of an adult or ancient blightscale dragon into {@item Blightscale Dragon Scale Mail|GHMG|dragon scale mail}. Doing so takes 10 days and other materials worth 5,000 gp. The armor offers no protection against Frightful Presence but grants resistance to necrotic damage and poison damage.", - "While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the breath weapons of dragons, and you have resistance to necrotic and poison damage.", - "Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest Blightscale dragon within 30 miles of you. This special action can't be used again until the next dawn." - ] - }, - { - "name": "Bloodbonded Blood", - "source": "GHMG", - "page": 37, - "type": "P", - "rarity": "unknown (magic)", - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "One vial of this blood can be harvested from a single {@creature bloodbonded|GHMG} with a successful {@dc 10} Wisdom ({@skill Medicine}) check. Drinking it within one day causes the user to be under the effect of a {@spell bless} spell. When the spell ends, the user suffers one level of {@condition exhaustion}." - ], - "fluff": { - "entries": [ - "Bloodbonded still possess the damaged and scarred remnants of their past devotions. When a bloodbonded dies, its blood still pulses and gives off light as it did when it was alive." - ] - }, - "attachedSpells": [ - "bless" - ] - }, - { - "name": "Bloodwood Spear", - "source": "GHMG", - "page": 38, - "type": "M", - "rarity": "none", - "weight": 18, - "value": 500, - "weaponCategory": "martial", - "property": [ - "H", - "R", - "2H" - ], - "dmg1": "1d10", - "dmgType": "P", - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "The spear inflicts the {@condition bleeding|GH} condition if targets fail a {@dc 12} Constitution saving throw {@homebrew |(see Grim Hollow Campaign Guide)}." - ], - "fluff": { - "entries": [ - "The massive bloodwood spears used by these giants are too large to be effectively wielded by Medium or smaller creatures.", - "However, individuals proficient in {@item carpenter's tools|PHB} who succeed on a {@dc 12} Dexterity ({@skill Nature}) check can reduce the size of the giant's spear to the equivalent of a {@item pike|PHB} ({@damage 1d10} piercing damage) and which inflicts the {@condition bleeding|GH} condition if targets fail a {@dc 12} Constitution saving throw {@homebrew |(see Grim Hollow Campaign Guide)}." - ] - } - }, - { - "name": "Cadeer Wand", - "source": "GHMG", - "page": 48, - "type": "SCF", - "scfType": "druid", - "rarity": "unknown (magic)", - "focus": [ - "Druid", - "Sorcerer", - "Warlock", - "Wizard" - ], - "charges": 1, - "recharge": "dawn", - "rechargeAmount": "1", - "value": 7500, - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "A {@creature cadeer|GHMG} antler can be fashioned into a wand suitable as a spellcasting focus for {@item arcane focus|PHB|arcane spellcasters} and {@item druidic focus|PHB|druids}. If made into a magic item, this wand has 1 extra charge per day. Also, once per day and at the cost of 1 charge thereafter, a magic wand of cadeer horn grants the wielder a {@dice d4} that can be rolled when the wielder makes a spellcasting ability check to see if {@spell dispel magic} or {@spell counterspell} works. The wielder adds the number rolled on the {@dice d4} to the spellcasting ability check." - ], - "fluff": { - "entries": [ - "Cadeer antlers are valuable, fetching at least 75 gp each." - ] - } - }, - { - "name": "Cauchemange Drug", - "source": "GHMG", - "page": 56, - "rarity": "unknown (magic)", - "poison": true, - "poisonTypes": [ - "inhaled" - ], - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use powder from the corpse of one {@creature corporeal cauchemange|GHMG} with other materials worth 100 gp to produce a divination drug. Doing so takes 4 hours of work and requires a successful {@dc 13} Intelligence ({@skill Arcana}) check. Inhaled while naming a subject before a long rest, the drug induces a nightmare-filled sleep that imparts the effect of the {@spell legend lore} spell on the named subject. The user wakes with desired information but one level of {@condition exhaustion}." - ], - "attachedSpells": [ - "legend lore" - ] - }, - { - "name": "Blight Effigy", - "source": "GHMG", - "page": 58, - "rarity": "unknown (magic)", - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Someone who has proficiency with {@item alchemist's supplies|PHB}, {@skill Arcana}, {@skill Nature}, or {@skill Medicine} can remove the heart of a blightwalker. Treated with reagents worth 100 gp, wrapped in an iron chain, and dried in the sun for 3 days, the heart can become a magic item called a blight effigy. Creating this blight effigy using this process requires a successful {@dc 13} Intelligence or Wisdom check with the proficiency used. Someone holding the heart can use an action to squeeze it, casting {@spell blight} as a 4th-level spell with a saving throw DC of 15. Once the heart casts the spell, it and the chain binding it crumble to dust." - ], - "attachedSpells": [ - "blight" - ] - }, - { - "name": "Necrotic Poison", - "source": "GHMG", - "page": 80, - "type": "P", - "tier": "minor", - "rarity": "uncommon", - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Glands within a darkfeather's skull can be harvested and processed into one dose of a {@item necrotic poison|GHMG}, which acts as a {@item potion of poison} that inflicts both poison and necrotic damage if invested. Harvesting and preparing the poison requires proficiency with a {@item poisoner's kit|PHB}, takes 4 hours, and requires a successful {@dc 12} Intelligence check.", - "This concoction looks, smells, and tastes like a {@item potion of healing} or other beneficial potion. However, it is actually poison masked by illusion magic. An {@spell identify} spell reveals its true nature.", - "If you drink it, you take {@damage 3d6} poison damage and a further {@damage 3d6} necrotic damage, and you must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned}. At the start of each of your turns while you are {@condition poisoned} in this way, you take {@damage 3d6} poison damage and a further {@damage 3d6} necrotic damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison and necrotic damage you take on your subsequent turns decreases by {@dice 1d6}. The poison and necrosis ends when the damage decreases to 0." + { + "type": "M" + } ], - "lootTables": [ - "Magic Item Table B" - ] - }, + "inherits": { + "namePrefix": "Tormach's Blessed ", + "source": "GHMG", + "page": 417, + "rarity": "common", + "entries": [ + "Dedicated followers of Tormach sometimes gain the blessing of the Lord of Blood Oaths. When they do, their weapons gain a spark of the Marauder's power. On a successful attack, the wielder can force the target to succeed on a {@dc 10} Strength saving throw or be knocked {@condition prone}. This ability can be used again when the wielder finishes a long rest.", + "At the start of each day there is a {@chance 90|10% chance|Tormach's Blessed Weapon|Nothing happens.|The weapon becomes mundane.} that the spark leaves the weapon, making it a normal item." + ] + } + } + ], + "item": [ { - "name": "Ebon Armor of Invulnerability", + "name": "+1 Chain Mail of Acid Resistance", "source": "GHMG", - "page": 104, + "page": 77, "type": "HA", + "resist": [ + "acid" + ], "tier": "major", - "rarity": "legendary", + "rarity": "rare", "reqAttune": true, - "weight": 65, - "ac": 18, - "strength": "15", + "weight": 55, + "ac": 16, + "strength": "13", + "bonusAc": "+1", "stealth": true, - "cursed": true, + "hasRefs": true, "entries": [ "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "You have resistance to nonmagical and necrotic damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.", - "The plate armor of an {@creature ebon knight|GHMG} roils with the energy of undying evil. Someone who has proficiency with {@item smith's tools|PHB} can melt the armor of three ebon knights to make {@item Ebon Armor of Invulnerability|GHMG|plate armor of invulnerability that also grants resistance to necrotic damage}. However, this wicked armor requires an attuned wearer to sacrifice life force to it. After the wearer finishes a long rest, or the first time they put the armor on after having not worn it while finishing one or more long rests, they must either give up one-quarter of their remaining Hit Dice to the armor (rounded up) or gain 1 level of {@condition exhaustion}. Someone who has proficiency with {@item smith's tools|PHB} takes 30 days to make this armor, which requires other materials worth 10,000 gp to craft. The intended first wearer must give blood each day, losing Hit Dice or taking {@condition exhaustion} as if wearing the armor. The process fails, consuming half the materials, if the wearer doesn't feed the armor as it's made. If this being then fails to wear and feed the armor daily for 30 days after it's complete, it disintegrates into ash and smoke." - ], - "resist": [ - "necrotic" + "Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.", + "Someone who has proficiency with {@item smith's tools|PHB} can use the chains from one {@creature daemon oak|GHMG} to fashion a {@item +1 Chain Shirt of Acid Resistance|GHMG|chain shirt of resistance (acid)} or {@item +1 Chain Mail of Acid Resistance|GHMG|chain mail of resistance (acid)}. These armors also offer a +1 bonus to AC." ] }, { - "name": "Epachrach Scale Mail", + "name": "+1 Chain Shirt of Acid Resistance", "source": "GHMG", - "page": 110, + "page": 77, "type": "MA", - "rarity": "none", - "weight": 45, - "value": 5000, - "ac": 14, - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "The leaves and bark that form an epachrach's skin are as durable as steel but much lighter and more flexible, making them ideal for creating scale mail. Someone who has proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB} can use the hide to craft scale mail that allows a wearer a maximum Dexterity bonus to AC of +3 and doesn't cause the wearer to have disadvantage on Dexterity ({@skill Stealth}) checks. This armor takes 10 days to make, requires other materials worth 250 gp, and weighs 25 pounds." + "resist": [ + "acid" ], - "dexterityMax": 3 - }, - { - "name": "Bat Wings of Flying", - "source": "GHMG", - "page": 134, "tier": "major", "rarity": "rare", "reqAttune": true, - "wondrous": true, - "modifySpeed": { - "static": { - "fly": 40 - } - }, + "weight": 20, + "ac": 13, + "bonusAc": "+1", + "hasRefs": true, "entries": [ "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Someone who has proficiency in {@item leatherworker's tools|PHB} can make this cloak in 5 days, using reagents worth 500 gp. Somebody must cast {@spell fly} on the cloak on three out of the five days of its making. These wings give you a fly speed of only 40 feet, but they can be used once every {@dice 1d8} hours.", - "While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for {@dice 1d8} hours." + "Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.", + "Someone who has proficiency with {@item smith's tools|PHB} can use the chains from one {@creature daemon oak|GHMG} to fashion a {@item +1 Chain Shirt of Acid Resistance|GHMG|chain shirt of resistance (acid)} or {@item +1 Chain Mail of Acid Resistance|GHMG|chain mail of resistance (acid)}. These armors also offer a +1 bonus to AC." ] }, { - "name": "Gozomite Ichor (flask)", + "name": "Adder Stone", "source": "GHMG", - "page": 138, - "type": "G", - "rarity": "none", - "weight": 1, - "value": 5000, + "page": 412, + "rarity": "rare", + "wondrous": true, "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "It takes 4 hours to harvest and bottle {@dice 1d4} doses of ichor from a gozomite that did not die from fire damage.", - "As an action, you can splash the gozomite ichor onto a creature within 5 feet of you or throw a flask of it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the ichor as an improvised weapon. On a hit, the target is covered in ichor and if the target takes any fire damage before the ichor dries (within 3 rounds), the target takes an additional 14 ({@damage 4d6}) fire damage." + "While you carry this glassy stone, which has a natural hole in it and is the size of a small fruit, you have advantage on saving throws against effects that cause you to become {@condition paralyzed}. These stones are often found near the place where a {@creature marra|GHMG} is slain. When the adder stone prevents someone from becoming {@condition paralyzed} (one saving throw would fail and the other succeed), it shatters into worthless shards." ] }, { - "name": "Potion of Hungerer Poison", + "name": "Arcane Oil", "source": "GHMG", - "page": 164, + "page": 412, "type": "P", - "tier": "minor", - "rarity": "uncommon", + "rarity": "rare", + "bonusWeapon": "+2", "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Someone who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} can use venom harvested from the hungerer snake to create one potion of poison that also exposes the drinker to {@disease Tears of the Hungerer|GH}. Producing the poison takes 2 hours, reagents worth 50 gp, and a successful {@dc 13} Intelligence ({@skill Arcana}) check.", - "This concoction looks, smells, and tastes like a {@item potion of healing} or other beneficial potion. However, it is actually poison masked by illusion magic. An {@spell identify} spell reveals its true nature.", - "If you drink it, you take {@damage 3d6} poison damage, and you must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned}. At the start of each of your turns while you are {@condition poisoned} in this way, you take {@damage 3d6} poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by {@dice 1d6}. The poison ends when the damage decreases to 0." + "This substance is created by distilling the jelly that encases the brain of a {@creature xakalonus|GHMG}. As an action, you can coat one weapon or 20 pieces of ammunition with the substance.", + "If the coated objects are not magical, for the next minute, your attacks with the coated weapon or ammunition gain a +2 bonus to attack and damage rolls.", + "If the coated objects are magical, the oil does not affect attack or damage rolls with them. However, your attacks against the {@creature hraptnon|GHMG} can fully damage that creature for one minute." ] }, { - "name": "+1 Chain Shirt of Acid Resistance", + "name": "Bat Wings of Flying", "source": "GHMG", - "page": 77, - "bonusAc": "+1", - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.", - "Someone who has proficiency with {@item smith's tools|PHB} can use the chains from one {@creature daemon oak|GHMG} to fashion a {@item +1 Chain Shirt of Acid Resistance|GHMG|chain shirt of resistance (acid)} or {@item +1 Chain Mail of Acid Resistance|GHMG|chain mail of resistance (acid)}. These armors also offer a +1 bonus to AC." - ], - "type": "MA", - "rarity": "rare", - "weight": 20, - "ac": 13, + "page": 134, "tier": "major", - "reqAttune": true, - "hasRefs": true, - "resist": [ - "acid" - ] - }, - { - "name": "+1 Chain Mail of Acid Resistance", - "source": "GHMG", - "page": 77, - "bonusAc": "+1", - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.", - "Someone who has proficiency with {@item smith's tools|PHB} can use the chains from one {@creature daemon oak|GHMG} to fashion a {@item +1 Chain Shirt of Acid Resistance|GHMG|chain shirt of resistance (acid)} or {@item +1 Chain Mail of Acid Resistance|GHMG|chain mail of resistance (acid)}. These armors also offer a +1 bonus to AC." - ], - "type": "HA", "rarity": "rare", - "weight": 55, - "ac": 16, - "strength": "13", - "stealth": true, - "tier": "major", "reqAttune": true, - "hasRefs": true, - "resist": [ - "acid" - ] - }, - { - "name": "Ithjar Hide Armor", - "source": "GHMG", - "page": 172, - "type": "MA", - "rarity": "unknown (magic)", - "weight": 12, - "ac": 13, + "wondrous": true, + "modifySpeed": { + "static": { + "fly": 40 + } + }, "entries": [ "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Popular superstition says wearing ithjar teeth or hide imparts some of the creature's nimbleness to the wearer. This belief isn't wholly true, but someone who has proficiency with {@item leatherworker's tools|PHB} can make hide armor from the hide that has a base AC of 13 and allows a wearer to apply their full Dexterity bonus to AC. Creating this armor takes 10 days.", - "This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor." - ], - "dexterityMax": 9999 + "Someone who has proficiency in {@item leatherworker's tools|PHB} can make this cloak in 5 days, using reagents worth 500 gp. Somebody must cast {@spell fly} on the cloak on three out of the five days of its making. These wings give you a fly speed of only 40 feet, but they can be used once every {@dice 1d8} hours.", + "While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for {@dice 1d8} hours." + ] }, { - "name": "Stormborn Ithjar Hide Armor", + "name": "Blight Effigy", "source": "GHMG", - "page": 172, - "type": "MA", + "page": 58, "rarity": "unknown (magic)", - "weight": 12, - "ac": 13, "entries": [ "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Popular superstition says wearing ithjar teeth or hide imparts some of the creature's nimbleness to the wearer. This belief isn't wholly true, but someone who has proficiency with {@item leatherworker's tools|PHB} can make hide armor from the hide that has a base AC of 13 and allows a wearer to apply their full Dexterity bonus to AC. Creating this armor takes 10 days. Such hide armor fashioned from a stormborn ithjar is armor of resistance (lightning and thunder). This armor takes no longer to make, but it requires other materials worth 2,000 gp.", - "This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor." - ], - "tier": "major", - "reqAttune": true, - "resist": [ - "lightning", - "thunder" - ], - "dexterityMax": 9999 - }, - { - "name": "Javelin of Ithjar Lightning", - "source": "GHMG", - "page": 173, - "baseItem": "javelin|phb", - "type": "M", - "tier": "major", - "rarity": "uncommon", - "weight": 2, - "weaponCategory": "simple", - "property": [ - "T" + "Someone who has proficiency with {@item alchemist's supplies|PHB}, {@skill Arcana}, {@skill Nature}, or {@skill Medicine} can remove the heart of a blightwalker. Treated with reagents worth 100 gp, wrapped in an iron chain, and dried in the sun for 3 days, the heart can become a magic item called a blight effigy. Creating this blight effigy using this process requires a successful {@dc 13} Intelligence or Wisdom check with the proficiency used. Someone holding the heart can use an action to squeeze it, casting {@spell blight} as a 4th-level spell with a saving throw DC of 15. Once the heart casts the spell, it and the chain binding it crumble to dust." ], - "range": "30/120", - "dmg1": "1d6", - "dmgType": "P", - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "The central fang of a stormborn ithjar can be fashioned into a {@item Javelin of Ithjar Lightning|GHMG|javelin of lightning} that deals {@damage 2d8} lightning damage and {@damage 2d8} thunder damage instead of only {@damage 4d6} lightning damage. A creature hit by the javelin must also succeed on a {@dc 13} Strength saving throw or fall {@condition prone}. Someone who has proficiency with {@item smith's tools|PHB} can make this weapon with 10 days of work and other materials worth 250 gp. Somebody must also cast {@spell thunderwave} on the weapon three times during its creation.", - "This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a {@dc 13} Dexterity saving throw, taking {@damage 2d8} lightning damage and {@damage 2d8} thunder damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus {@damage 2d8} lightning damage and {@damage 2d8} thunder damage.", - "The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon." + "attachedSpells": [ + "blight" ] }, { - "name": "Knifetooth Studded Leather Armor", + "name": "Blightscale Dragon Scale Mail", "source": "GHMG", - "type": "LA", - "rarity": "rare", - "weight": 13, - "ac": 12, - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "The tattered, scorched leathers of a Knifetooth firebrand can become infused with magic. Cleaning and fitting them takes someone who has proficiency with {@item leatherworker's tools|PHB} 5 days and materials worth 250 gp. The finished armor is {@item Knifetooth studded leather armor|GHMG|studded leather armor of resistance (fire) that also confers a +1 bonus to AC}.", - "Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes." - ], - "page": 152, - "tier": "major", - "reqAttune": true, + "page": 30, + "type": "MA", "resist": [ - "fire" - ], - "bonusAc": "+1" - }, - { - "name": "Periapt of Proof against Poison and Paralysis", - "source": "GHMG", - "page": 197, - "immune": [ + "necrotic", "poison" ], - "conditionImmune": [ - "paralyzed", - "poisoned" - ], "tier": "major", - "rarity": "rare", - "wondrous": true, - "weight": 1, + "rarity": "very rare", + "reqAttune": true, + "weight": 45, + "ac": 14, + "bonusAc": "+1", + "bonusSavingThrow": "+1", + "stealth": true, "entries": [ "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can take four lupilisk venom fangs, or just the two fangs of one lupilisk elder, and treat them with reagents worth 250 gp per tooth for 3 days. A successful treatment requires the alchemist to succeed on a {@dc 15} Intelligence or Wisdom check. During the treatment time, somebody must also cast {@spell lesser restoration} on the fangs. After a successful treatment, someone who has proficiency with {@item jeweler's tools|PHB} can fashion the fangs, now blackened, into a necklace, creating a {@item periapt of proof against poison and Paralysis|GHMG|periapt of proof against poison}. If the wearer attunes to the periapt, the amulet also provides that wearer immunity to being {@condition petrified}.", - "This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the {@condition poisoned} condition and have immunity to poison damage." + "Someone who has proficiency with {@item smith's tools|PHB} or {@item leatherworker's tools|PHB} can fashion the scales of an adult or ancient blightscale dragon into {@item Blightscale Dragon Scale Mail|GHMG|dragon scale mail}. Doing so takes 10 days and other materials worth 5,000 gp. The armor offers no protection against Frightful Presence but grants resistance to necrotic damage and poison damage.", + "While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the breath weapons of dragons, and you have resistance to necrotic and poison damage.", + "Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest Blightscale dragon within 30 miles of you. This special action can't be used again until the next dawn." ] }, { - "name": "Imp Potion of Fire Resistance", + "name": "Bloodbonded Blood", "source": "GHMG", - "page": 209, + "page": 37, "type": "P", - "resist": [ - "fire" - ], - "tier": "minor", - "rarity": "uncommon", + "rarity": "unknown (magic)", "entries": [ "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "An imp's scales and bones can be used to create a potion of fire resistance with a {@dc 15} Intelligence ({@skill Arcana}) ability check from a character proficient in {@item alchemist's supplies|PHB}. This takes 2 hours and 10 gp of materials. However, there's a {@chance 90|10% chance|Imp|The potion acts normally|The potion imparts fulnerability to all damage except fire.} that the person taking the potion will be vulnerable to all other damage.", - "When you drink this potion, you gain resistance to fire damage for 1 hour." + "One vial of this blood can be harvested from a single {@creature bloodbonded|GHMG} with a successful {@dc 10} Wisdom ({@skill Medicine}) check. Drinking it within one day causes the user to be under the effect of a {@spell bless} spell. When the spell ends, the user suffers one level of {@condition exhaustion}." ], - "vulnerable": [ - { - "vulnerable": [ - "acid", - "bludgeoning", - "cold", - "force", - "lightning", - "necrotic", - "piercing", - "poison", - "psychic", - "radiant", - "slashing", - "thunder" - ], - "note": "on a 10% chance", - "cond": true - } - ] - }, - { - "name": "Mukad Venom", - "source": "GHMG", - "page": 228, - "type": "G", - "rarity": "none", - "poison": true, - "entries": [ - "A creature subjected to this poison takes {@damage 1d6} poison damage. The creature must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." + "attachedSpells": [ + "bless" ], - "poisonTypes": [ - "injury", - "ingested" - ] - }, - { - "name": "Slugger (vial)", - "source": "GHMG", - "page": 272, - "type": "G", - "rarity": "none", - "weight": 1, - "value": 4000, - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Putrefaction slugs ignore what they can't devour, making any treasure they possess incidental. But the glands that generate their digestive acid are prized by alchemists.", - "Removing an intact slug gland requires a successful {@dc 12} Intelligence ({@skill Nature}) or Wisdom ({@skill Medicine}) check. Once removed, the gland must be stored in alcohol or similar preservative agents. Using four such glands, a person can create a more potent version of acid that renders a target that takes damage from the acid vulnerable to bludgeoning damage until the end of the thrower's next turn.", - "These enhanced acids are called {@item slugger (vial)|GHMG|sluggers}, cost 40 gp, and weigh the same as a standard {@item Acid (vial)|PHB|vial of acid}. Creating a {@item slugger (vial)|GHMG|slugger} requires proficiency with {@item alchemist's supplies|PHB} and a successful {@dc 13} Intelligence check to use them in a process that takes 4 hours. Failure creates normal acid, while failure by 5 or more renders a useless result.", - "As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes {@damage 2d6} acid damage." - ] + "fluff": { + "entries": [ + "Bloodbonded still possess the damaged and scarred remnants of their past devotions. When a bloodbonded dies, its blood still pulses and gives off light as it did when it was alive." + ] + } }, { - "name": "Master of Ceremonies' Whip", + "name": "Bloodwood Spear", "source": "GHMG", - "page": 369, + "page": 38, "type": "M", "rarity": "none", - "baseItem": "whip|phb", - "weight": 3, - "value": 200, + "weight": 18, + "value": 500, "weaponCategory": "martial", "property": [ - "F", - "R" + "H", + "R", + "2H" ], - "dmg1": "1d4", - "dmgType": "S", - "reqAttune": true, - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "The wretched master of ceremonies' whip retains some of its magic. In the hands of a creature attuned to it, this magic whip deals an extra {@damage 2d4} psychic damage to any target it hits." - ] - }, - { - "name": "Vampire Ointment", - "source": "GHMG", - "page": 378, - "rarity": "unknown (magic)", - "wondrous": true, - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item cook's utensils|PHB} can render a vampire spawn or older vampire's flesh in a manner like that done to produce candle tallow. Doing so for one vampire requires 1 day of work, other materials worth 50 gp, and a successful {@dc 13} Intelligence or Wisdom check. The result from a typical vampire is three applications of an ointment. Applying the ointment takes 1 minute and causes any vampire to have disadvantage on Wisdom ({@skill Perception}) checks to sense the user. Also, the ointment repels insects and arachnids, who have disadvantage on Wisdom ({@skill Perception}) checks and attack rolls against the user. They usually leave the user alone. The user also has advantage on saving throws against magically produced insects, such as the {@spell insect plague} spell. One application lasts 1 hour." - ] - }, - { - "name": "Potion of Vampire Climbing", - "source": "GHMG", - "page": 378, - "type": "P", - "tier": "minor", - "rarity": "unknown (magic)", - "modifySpeed": { - "equal": { - "climb": "walk" - } - }, + "dmg1": "1d10", + "dmgType": "P", "entries": [ "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can powder the vampire's claws and mix them with reagents worth 50 gp. Brewing takes 3 hours. The result is a {@item potion of vampire climbing|GHMG|potion of climbing} that also allows the drinker to climb upside down along ceilings.", - "When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength ({@skill Athletics}) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors." - ] - }, - { - "name": "Adder Stone", - "source": "GHMG", - "page": 412, - "rarity": "rare", - "wondrous": true, - "entries": [ - "While you carry this glassy stone, which has a natural hole in it and is the size of a small fruit, you have advantage on saving throws against effects that cause you to become {@condition paralyzed}. These stones are often found near the place where a {@creature marra|GHMG} is slain. When the adder stone prevents someone from becoming {@condition paralyzed} (one saving throw would fail and the other succeed), it shatters into worthless shards." - ] - }, - { - "name": "Arcane Oil", - "source": "GHMG", - "page": 412, - "type": "P", - "rarity": "rare", - "bonusWeapon": "+2", - "entries": [ - "This substance is created by distilling the jelly that encases the brain of a {@creature xakalonus|GHMG}. As an action, you can coat one weapon or 20 pieces of ammunition with the substance.", - "If the coated objects are not magical, for the next minute, your attacks with the coated weapon or ammunition gain a +2 bonus to attack and damage rolls.", - "If the coated objects are magical, the oil does not affect attack or damage rolls with them. However, your attacks against the {@creature hraptnon|GHMG} can fully damage that creature for one minute." - ] + "The spear inflicts the {@condition bleeding|GH} condition if targets fail a {@dc 12} Constitution saving throw {@homebrew |(see Grim Hollow Campaign Guide)}." + ], + "fluff": { + "entries": [ + "The massive bloodwood spears used by these giants are too large to be effectively wielded by Medium or smaller creatures.", + "However, individuals proficient in {@item carpenter's tools|PHB} who succeed on a {@dc 12} Dexterity ({@skill Nature}) check can reduce the size of the giant's spear to the equivalent of a {@item pike|PHB} ({@damage 1d10} piercing damage) and which inflicts the {@condition bleeding|GH} condition if targets fail a {@dc 12} Constitution saving throw {@homebrew |(see Grim Hollow Campaign Guide)}." + ] + } }, { "name": "Brazen Armor", @@ -106063,6 +105719,33 @@ "This armor, fashioned from the body of an {@creature Empyrean brazen bull|GHMG}, gleams brightly in direct sunlight. While wearing this armor, you gain a +1 bonus to AC. In addition, you have resistance to fire and radiant damage." ] }, + { + "name": "Cadeer Wand", + "source": "GHMG", + "page": 48, + "type": "SCF", + "scfType": "druid", + "rarity": "unknown (magic)", + "value": 7500, + "recharge": "dawn", + "rechargeAmount": "1", + "charges": 1, + "focus": [ + "Druid", + "Sorcerer", + "Warlock", + "Wizard" + ], + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "A {@creature cadeer|GHMG} antler can be fashioned into a wand suitable as a spellcasting focus for {@item arcane focus|PHB|arcane spellcasters} and {@item druidic focus|PHB|druids}. If made into a magic item, this wand has 1 extra charge per day. Also, once per day and at the cost of 1 charge thereafter, a magic wand of cadeer horn grants the wielder a {@dice d4} that can be rolled when the wielder makes a spellcasting ability check to see if {@spell dispel magic} or {@spell counterspell} works. The wielder adds the number rolled on the {@dice d4} to the spellcasting ability check." + ], + "fluff": { + "entries": [ + "Cadeer antlers are valuable, fetching at least 75 gp each." + ] + } + }, { "name": "Cap of Bravery", "source": "GHMG", @@ -106086,6 +105769,23 @@ "While you wear this red-tinged armor made from the scales of several {@creature carvaloth|GHMG|carvaloths}, Wisdom ({@skill Perception}) checks made to see you have disadvantage, and you have advantage on Dexterity ({@skill Stealth}) checks made to {@action hide} from sight, as the armor's color shifts to camouflage you." ] }, + { + "name": "Cauchemange Drug", + "source": "GHMG", + "page": 56, + "rarity": "unknown (magic)", + "poison": true, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use powder from the corpse of one {@creature corporeal cauchemange|GHMG} with other materials worth 100 gp to produce a divination drug. Doing so takes 4 hours of work and requires a successful {@dc 13} Intelligence ({@skill Arcana}) check. Inhaled while naming a subject before a long rest, the drug induces a nightmare-filled sleep that imparts the effect of the {@spell legend lore} spell on the named subject. The user wakes with desired information but one level of {@condition exhaustion}." + ], + "poisonTypes": [ + "inhaled" + ], + "attachedSpells": [ + "legend lore" + ] + }, { "name": "Caustic Rapier", "source": "GHMG", @@ -106109,24 +105809,6 @@ "This strange weapon is fashioned from the mandibles of a {@creature hivewolf|GHMG}. While you wield this weapon, you have a +2 bonus to attack and damage rolls made with this weapon. When you roll a 19\u201320 on your attack roll with this weapon, that attack does an additional 7 ({@damage 2d6}) acid damage. In addition, you are immune to acid damage while wielding the weapon." ] }, - { - "name": "Coat of Lies", - "source": "GHMG", - "page": 413, - "rarity": "rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], - "wondrous": true, - "bonusAc": "+1", - "entries": [ - "This coat made of the severed tongues of a {@creature Harvester of Lies|GHMG|harvester's} victims provides a +1 bonus to your AC, and you have advantage on Charisma ({@skill Deception}) checks.", - "Also, as a bonus action three times per day, you can activate the magic of the cloak. If you do, the next spell you cast before the start of your next turn can be cast without any somatic or verbal components." - ] - }, { "name": "Cloak of the Listener", "source": "GHMG", @@ -106181,15 +105863,15 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "entries": [ - "This cloak is made from the hide of {@creature Stygian Bat|GHMG|stygian bats}, bristling with coarse black hairs. While wearing the cloak, you have advantage on Wisdom ({@skill Perception}) checks that rely on hearing.", - "In addition, you can activate the cloak to gain a fly speed of 30 feet for one minute. While it is active, you also have {@sense blindsight} (120 ft.) and have advantage on Dexterity saving throws while in the air. The cloak cannot be activated again until the wearer finishes a long rest." - ], "modifySpeed": { "static": { "fly": 30 } - } + }, + "entries": [ + "This cloak is made from the hide of {@creature Stygian Bat|GHMG|stygian bats}, bristling with coarse black hairs. While wearing the cloak, you have advantage on Wisdom ({@skill Perception}) checks that rely on hearing.", + "In addition, you can activate the cloak to gain a fly speed of 30 feet for one minute. While it is active, you also have {@sense blindsight} (120 ft.) and have advantage on Dexterity saving throws while in the air. The cloak cannot be activated again until the wearer finishes a long rest." + ] }, { "name": "Cloak of Therianthropy", @@ -106203,6 +105885,24 @@ "As an action, you can command the cloak to transform you into a {@creature wolf}, {@creature eagle}, or {@creature seal|IDRotF } for up to 1 hour. The transformation otherwise functions as the {@spell polymorph} spell, but you can use a bonus action to revert to your normal form. The cloak can't be used this way again until the next dawn." ] }, + { + "name": "Coat of Lies", + "source": "GHMG", + "page": 413, + "rarity": "rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "wondrous": true, + "bonusAc": "+1", + "entries": [ + "This coat made of the severed tongues of a {@creature Harvester of Lies|GHMG|harvester's} victims provides a +1 bonus to your AC, and you have advantage on Charisma ({@skill Deception}) checks.", + "Also, as a bonus action three times per day, you can activate the magic of the cloak. If you do, the next spell you cast before the start of your next turn can be cast without any somatic or verbal components." + ] + }, { "name": "Coldrazor", "source": "GHMG", @@ -106287,6 +105987,28 @@ } ] }, + { + "name": "Ebon Armor of Invulnerability", + "source": "GHMG", + "page": 104, + "type": "HA", + "resist": [ + "necrotic" + ], + "tier": "major", + "rarity": "legendary", + "reqAttune": true, + "weight": 65, + "ac": 18, + "strength": "15", + "stealth": true, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "You have resistance to nonmagical and necrotic damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.", + "The plate armor of an {@creature ebon knight|GHMG} roils with the energy of undying evil. Someone who has proficiency with {@item smith's tools|PHB} can melt the armor of three ebon knights to make {@item Ebon Armor of Invulnerability|GHMG|plate armor of invulnerability that also grants resistance to necrotic damage}. However, this wicked armor requires an attuned wearer to sacrifice life force to it. After the wearer finishes a long rest, or the first time they put the armor on after having not worn it while finishing one or more long rests, they must either give up one-quarter of their remaining Hit Dice to the armor (rounded up) or gain 1 level of {@condition exhaustion}. Someone who has proficiency with {@item smith's tools|PHB} takes 30 days to make this armor, which requires other materials worth 10,000 gp to craft. The intended first wearer must give blood each day, losing Hit Dice or taking {@condition exhaustion} as if wearing the armor. The process fails, consuming half the materials, if the wearer doesn't feed the armor as it's made. If this being then fails to wear and feed the armor daily for 30 days after it's complete, it disintegrates into ash and smoke." + ], + "cursed": true + }, { "name": "Elixir of Elemental Spittle, Fireborn", "source": "GHMG", @@ -106354,6 +106076,21 @@ "remove curse" ] }, + { + "name": "Epachrach Scale Mail", + "source": "GHMG", + "page": 110, + "type": "MA", + "rarity": "none", + "weight": 45, + "value": 5000, + "ac": 14, + "dexterityMax": 3, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "The leaves and bark that form an epachrach's skin are as durable as steel but much lighter and more flexible, making them ideal for creating scale mail. Someone who has proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB} can use the hide to craft scale mail that allows a wearer a maximum Dexterity bonus to AC of +3 and doesn't cause the wearer to have disadvantage on Dexterity ({@skill Stealth}) checks. This armor takes 10 days to make, requires other materials worth 250 gp, and weighs 25 pounds." + ] + }, { "name": "Flammable Tincture", "source": "GHMG", @@ -106391,6 +106128,20 @@ "The ring, made from the bristles of the {@creature goldmane boar|GHMG}, sheds {@quickref Vision and Light||2||bright light} in a 20-foot radius and {@quickref Vision and Light||2||dim light} for an additional 20 feet. This light shines even in areas where magic does not function normally, or where magical light would normally be suppressed." ] }, + { + "name": "Gozomite Ichor (flask)", + "source": "GHMG", + "page": 138, + "type": "G", + "rarity": "none", + "weight": 1, + "value": 5000, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "It takes 4 hours to harvest and bottle {@dice 1d4} doses of ichor from a gozomite that did not die from fire damage.", + "As an action, you can splash the gozomite ichor onto a creature within 5 feet of you or throw a flask of it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the ichor as an improvised weapon. On a hit, the target is covered in ichor and if the target takes any fire damage before the ichor dries (within 3 rounds), the target takes an additional 14 ({@damage 4d6}) fire damage." + ] + }, { "name": "Grenade of Remorse", "source": "GHMG", @@ -106427,6 +106178,100 @@ "This foul-tasting tea is brewed from the powdered tusks of {@creature doom boar|GHMG|doom boars}. If you drink this potion, it acts as a {@spell remove curse}. Additionally, hogs' wash can be used as a component in removing stronger curses that cannot be removed with a normal remove curse casting. (See Grim Hollow: The Campaign Guide for {@book more details on curse removal|GH|3|Curing}.)" ] }, + { + "name": "Imp Potion of Fire Resistance", + "source": "GHMG", + "page": 209, + "type": "P", + "resist": [ + "fire" + ], + "vulnerable": [ + { + "vulnerable": [ + "acid", + "bludgeoning", + "cold", + "force", + "lightning", + "necrotic", + "piercing", + "poison", + "psychic", + "radiant", + "slashing", + "thunder" + ], + "note": "on a 10% chance", + "cond": true + } + ], + "tier": "minor", + "rarity": "uncommon", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "An imp's scales and bones can be used to create a potion of fire resistance with a {@dc 15} Intelligence ({@skill Arcana}) ability check from a character proficient in {@item alchemist's supplies|PHB}. This takes 2 hours and 10 gp of materials. However, there's a {@chance 90|10% chance|Imp|The potion acts normally|The potion imparts fulnerability to all damage except fire.} that the person taking the potion will be vulnerable to all other damage.", + "When you drink this potion, you gain resistance to fire damage for 1 hour." + ] + }, + { + "name": "Ithjar Hide Armor", + "source": "GHMG", + "page": 172, + "type": "MA", + "rarity": "unknown (magic)", + "weight": 12, + "ac": 13, + "dexterityMax": 9999, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Popular superstition says wearing ithjar teeth or hide imparts some of the creature's nimbleness to the wearer. This belief isn't wholly true, but someone who has proficiency with {@item leatherworker's tools|PHB} can make hide armor from the hide that has a base AC of 13 and allows a wearer to apply their full Dexterity bonus to AC. Creating this armor takes 10 days.", + "This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor." + ] + }, + { + "name": "Javelin of Ithjar Lightning", + "source": "GHMG", + "page": 173, + "baseItem": "javelin|phb", + "type": "M", + "tier": "major", + "rarity": "uncommon", + "weight": 2, + "weaponCategory": "simple", + "property": [ + "T" + ], + "range": "30/120", + "dmg1": "1d6", + "dmgType": "P", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "The central fang of a stormborn ithjar can be fashioned into a {@item Javelin of Ithjar Lightning|GHMG|javelin of lightning} that deals {@damage 2d8} lightning damage and {@damage 2d8} thunder damage instead of only {@damage 4d6} lightning damage. A creature hit by the javelin must also succeed on a {@dc 13} Strength saving throw or fall {@condition prone}. Someone who has proficiency with {@item smith's tools|PHB} can make this weapon with 10 days of work and other materials worth 250 gp. Somebody must also cast {@spell thunderwave} on the weapon three times during its creation.", + "This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a {@dc 13} Dexterity saving throw, taking {@damage 2d8} lightning damage and {@damage 2d8} thunder damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus {@damage 2d8} lightning damage and {@damage 2d8} thunder damage.", + "The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon." + ] + }, + { + "name": "Knifetooth Studded Leather Armor", + "source": "GHMG", + "page": 152, + "type": "LA", + "resist": [ + "fire" + ], + "tier": "major", + "rarity": "rare", + "reqAttune": true, + "weight": 13, + "ac": 12, + "bonusAc": "+1", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "The tattered, scorched leathers of a Knifetooth firebrand can become infused with magic. Cleaning and fitting them takes someone who has proficiency with {@item leatherworker's tools|PHB} 5 days and materials worth 250 gp. The finished armor is {@item Knifetooth studded leather armor|GHMG|studded leather armor of resistance (fire) that also confers a +1 bonus to AC}.", + "Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes." + ] + }, { "name": "Knifewing Cape", "source": "GHMG", @@ -106443,15 +106288,15 @@ "name": "Lindwyrm Venom", "source": "GHMG", "page": 415, + "type": "P", "rarity": "very rare", "poison": true, - "type": "P", + "entries": [ + "This terrible venom is extracted and distilled from the deadly {@creature lindwyrm|GHMG}. It can be delivered via ingestion or a wound. A creature exposed to the venom must succeed on a {@dc 18} Constitution saving throw or take 36 ({@damage 8d8}) poison damage and be {@condition poisoned} for 1 minute. While {@condition poisoned}, the creature has disadvantage on Strength and Dexterity skill checks and saving throws." + ], "poisonTypes": [ "ingested", "injury" - ], - "entries": [ - "This terrible venom is extracted and distilled from the deadly {@creature lindwyrm|GHMG}. It can be delivered via ingestion or a wound. A creature exposed to the venom must succeed on a {@dc 18} Constitution saving throw or take 36 ({@damage 8d8}) poison damage and be {@condition poisoned} for 1 minute. While {@condition poisoned}, the creature has disadvantage on Strength and Dexterity skill checks and saving throws." ] }, { @@ -106555,6 +106400,28 @@ "polymorph" ] }, + { + "name": "Master of Ceremonies' Whip", + "source": "GHMG", + "page": 369, + "baseItem": "whip|phb", + "type": "M", + "rarity": "none", + "reqAttune": true, + "weight": 3, + "value": 200, + "weaponCategory": "martial", + "property": [ + "F", + "R" + ], + "dmg1": "1d4", + "dmgType": "S", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "The wretched master of ceremonies' whip retains some of its magic. In the hands of a creature attuned to it, this magic whip deals an extra {@damage 2d4} psychic damage to any target it hits." + ] + }, { "name": "Morose Monocle", "source": "GHMG", @@ -106567,6 +106434,21 @@ "While wearing the monocle, you also gain advantage on Wisdom ({@skill Insight}) checks made to gauge a creature's emotions." ] }, + { + "name": "Mukad Venom", + "source": "GHMG", + "page": 228, + "type": "G", + "rarity": "none", + "poison": true, + "entries": [ + "A creature subjected to this poison takes {@damage 1d6} poison damage. The creature must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." + ], + "poisonTypes": [ + "injury", + "ingested" + ] + }, { "name": "Muscle Graft", "source": "GHMG", @@ -106582,6 +106464,23 @@ "However, you are also overwhelmed with a deep desire for raw blood and rare meat, and each week for a year you must succeed on a {@dc 10} Constitution saving throw or else become a {@creature vampire spawn|GHMG} with no progenitor. The process of grafting the muscle is quite dangerous requiring, a {@dc 15} Constitution saving throw during attunement. Failing this saving throw weakens the body, causing you to lose 2 points of Constitution." ] }, + { + "name": "Necrotic Poison", + "source": "GHMG", + "page": 80, + "type": "P", + "tier": "minor", + "rarity": "uncommon", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Glands within a darkfeather's skull can be harvested and processed into one dose of a {@item necrotic poison|GHMG}, which acts as a {@item potion of poison} that inflicts both poison and necrotic damage if invested. Harvesting and preparing the poison requires proficiency with a {@item poisoner's kit|PHB}, takes 4 hours, and requires a successful {@dc 12} Intelligence check.", + "This concoction looks, smells, and tastes like a {@item potion of healing} or other beneficial potion. However, it is actually poison masked by illusion magic. An {@spell identify} spell reveals its true nature.", + "If you drink it, you take {@damage 3d6} poison damage and a further {@damage 3d6} necrotic damage, and you must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned}. At the start of each of your turns while you are {@condition poisoned} in this way, you take {@damage 3d6} poison damage and a further {@damage 3d6} necrotic damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison and necrotic damage you take on your subsequent turns decreases by {@dice 1d6}. The poison and necrosis ends when the damage decreases to 0." + ], + "lootTables": [ + "Magic Item Table B" + ] + }, { "name": "Net of Maiden's Hair", "source": "GHMG", @@ -106629,6 +106528,27 @@ "These serpent tooth-tipped crossbow bolts cause the target's muscles to become rigid, {@condition paralyzed|PHB|paralyzing} the target until the end of your next turn unless they succeed on a {@dc 10} Constitution saving throw. Once it hits a target, the ammunition is no longer magical." ] }, + { + "name": "Periapt of Proof against Poison and Paralysis", + "source": "GHMG", + "page": 197, + "immune": [ + "poison" + ], + "conditionImmune": [ + "paralyzed", + "poisoned" + ], + "tier": "major", + "rarity": "rare", + "wondrous": true, + "weight": 1, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can take four lupilisk venom fangs, or just the two fangs of one lupilisk elder, and treat them with reagents worth 250 gp per tooth for 3 days. A successful treatment requires the alchemist to succeed on a {@dc 15} Intelligence or Wisdom check. During the treatment time, somebody must also cast {@spell lesser restoration} on the fangs. After a successful treatment, someone who has proficiency with {@item jeweler's tools|PHB} can fashion the fangs, now blackened, into a necklace, creating a {@item periapt of proof against poison and Paralysis|GHMG|periapt of proof against poison}. If the wearer attunes to the periapt, the amulet also provides that wearer immunity to being {@condition petrified}.", + "This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the {@condition poisoned} condition and have immunity to poison damage." + ] + }, { "name": "Pigskin Armor", "source": "GHMG", @@ -106677,6 +106597,20 @@ "This very rare liquid is made from the remains of a {@creature Downcast Vampire (Adult)|GHMG|downcast vampire}. When you imbibe this potion, you regain hit points so that you are at your hit point maximum value." ] }, + { + "name": "Potion of Hungerer Poison", + "source": "GHMG", + "page": 164, + "type": "P", + "tier": "minor", + "rarity": "uncommon", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Someone who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} can use venom harvested from the hungerer snake to create one potion of poison that also exposes the drinker to {@disease Tears of the Hungerer|GH}. Producing the poison takes 2 hours, reagents worth 50 gp, and a successful {@dc 13} Intelligence ({@skill Arcana}) check.", + "This concoction looks, smells, and tastes like a {@item potion of healing} or other beneficial potion. However, it is actually poison masked by illusion magic. An {@spell identify} spell reveals its true nature.", + "If you drink it, you take {@damage 3d6} poison damage, and you must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned}. At the start of each of your turns while you are {@condition poisoned} in this way, you take {@damage 3d6} poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by {@dice 1d6}. The poison ends when the damage decreases to 0." + ] + }, { "name": "Potion of Life Sharing", "source": "GHMG", @@ -106708,6 +106642,24 @@ "When you drink this viscous potion made of quoxxarie blood, you are harder to knock {@condition unconscious}. When damage would reduce you to 0 hit points, you spend a hit die and are at 1 hit point instead. The effect of the potion lasts for 1 minute, and at the end of that time you gain a level of {@condition exhaustion} for each hit die spent unless you succeed on a {@dc 15} Constitution saving throw." ] }, + { + "name": "Potion of Vampire Climbing", + "source": "GHMG", + "page": 378, + "type": "P", + "tier": "minor", + "rarity": "unknown (magic)", + "modifySpeed": { + "equal": { + "climb": "walk" + } + }, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can powder the vampire's claws and mix them with reagents worth 50 gp. Brewing takes 3 hours. The result is a {@item potion of vampire climbing|GHMG|potion of climbing} that also allows the drinker to climb upside down along ceilings.", + "When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength ({@skill Athletics}) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors." + ] + }, { "name": "Quakescale Armor", "source": "GHMG", @@ -106775,6 +106727,22 @@ "Created from the ichor in a {@creature potbelly|GHMG|potbelly's} stomach-pot, this volatile concoction is effective at damaging inorganic substances. As an action, you can hurl the serum up to 30 feet at a construct or dump it onto an object. A construct or object must succeed on a {@dc 15} Constitution saving throw or take 35 ({@damage 10d6}) fire damage, or half as much on a successful save." ] }, + { + "name": "Slugger (vial)", + "source": "GHMG", + "page": 272, + "type": "G", + "rarity": "none", + "weight": 1, + "value": 4000, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Putrefaction slugs ignore what they can't devour, making any treasure they possess incidental. But the glands that generate their digestive acid are prized by alchemists.", + "Removing an intact slug gland requires a successful {@dc 12} Intelligence ({@skill Nature}) or Wisdom ({@skill Medicine}) check. Once removed, the gland must be stored in alcohol or similar preservative agents. Using four such glands, a person can create a more potent version of acid that renders a target that takes damage from the acid vulnerable to bludgeoning damage until the end of the thrower's next turn.", + "These enhanced acids are called {@item slugger (vial)|GHMG|sluggers}, cost 40 gp, and weigh the same as a standard {@item Acid (vial)|PHB|vial of acid}. Creating a {@item slugger (vial)|GHMG|slugger} requires proficiency with {@item alchemist's supplies|PHB} and a successful {@dc 13} Intelligence check to use them in a process that takes 4 hours. Failure creates normal acid, while failure by 5 or more renders a useless result.", + "As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes {@damage 2d6} acid damage." + ] + }, { "name": "Staff of Briars", "source": "GHMG", @@ -106798,6 +106766,27 @@ "The staff regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff turns into rose petals and is lost forever." ] }, + { + "name": "Stormborn Ithjar Hide Armor", + "source": "GHMG", + "page": 172, + "type": "MA", + "resist": [ + "lightning", + "thunder" + ], + "tier": "major", + "rarity": "unknown (magic)", + "reqAttune": true, + "weight": 12, + "ac": 13, + "dexterityMax": 9999, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Popular superstition says wearing ithjar teeth or hide imparts some of the creature's nimbleness to the wearer. This belief isn't wholly true, but someone who has proficiency with {@item leatherworker's tools|PHB} can make hide armor from the hide that has a base AC of 13 and allows a wearer to apply their full Dexterity bonus to AC. Creating this armor takes 10 days. Such hide armor fashioned from a stormborn ithjar is armor of resistance (lightning and thunder). This armor takes no longer to make, but it requires other materials worth 2,000 gp.", + "This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor." + ] + }, { "name": "Suit of the Lamb", "source": "GHMG", @@ -106834,6 +106823,17 @@ "Also, when you make an Intelligence ability check while holding the stone, you can listen to it, gaining unusual insight or access to esoteric lore. If you do so, you gain advantage on that Intelligence check. The telltale heart can't be used this way again until you finish a long rest." ] }, + { + "name": "Vampire Ointment", + "source": "GHMG", + "page": 378, + "rarity": "unknown (magic)", + "wondrous": true, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item cook's utensils|PHB} can render a vampire spawn or older vampire's flesh in a manner like that done to produce candle tallow. Doing so for one vampire requires 1 day of work, other materials worth 50 gp, and a successful {@dc 13} Intelligence or Wisdom check. The result from a typical vampire is three applications of an ointment. Applying the ointment takes 1 minute and causes any vampire to have disadvantage on Wisdom ({@skill Perception}) checks to sense the user. Also, the ointment repels insects and arachnids, who have disadvantage on Wisdom ({@skill Perception}) checks and attack rolls against the user. They usually leave the user alone. The user also has advantage on saving throws against magically produced insects, such as the {@spell insect plague} spell. One application lasts 1 hour." + ] + }, { "name": "Wand of Silence", "source": "GHMG", @@ -106867,12 +106867,12 @@ "source": "GHPG" }, "rarity": "unknown (magic)", + "dmg2": "1d6", + "bonusWeapon": "+1", "entries": [ "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", "Instead, the chains can be used to make a {@item +1 Acid Fighting Chain|GHMG|magic chain weapon} {@homebrew |(see Grim Hollow Player's Guide)}. Such a weapon offers a +1 bonus to attack rolls and damage rolls, and when the wielder hits with an attack using such a weapon, it deals {@damage 1d6} extra acid damage. Each of these rare items requires 10 days and additional materials worth 1,000 gp to make." - ], - "dmg2": "1d6", - "bonusWeapon": "+1" + ] } ], "itemGroup": [ diff --git a/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 1.json b/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 1.json index bd7621aa71..e7223c0936 100644 --- a/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 1.json +++ b/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 1.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1593429293, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "76bf69d02d" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "4e92f64bfc" }, "item": [ { diff --git a/collection/Gustavo Ramirez; Zorindis Campaign Setting.json b/collection/Gustavo Ramirez; Zorindis Campaign Setting.json index 273fdb720f..e5bad31e9b 100644 --- a/collection/Gustavo Ramirez; Zorindis Campaign Setting.json +++ b/collection/Gustavo Ramirez; Zorindis Campaign Setting.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1533205140, - "dateLastModified": 1681252050, - "_dateLastModifiedHash": "06fc8f0a45" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "b2d0509102" }, "class": [ { diff --git a/collection/Haven; All Beneath the Yonder Seas and Streams.json b/collection/Haven; All Beneath the Yonder Seas and Streams.json index ccf7bee0e0..92c0159e67 100644 --- a/collection/Haven; All Beneath the Yonder Seas and Streams.json +++ b/collection/Haven; All Beneath the Yonder Seas and Streams.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1613492332, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "c632c317d6" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "3db8919289" }, "book": [ { diff --git a/collection/Haven; All the Lights in the Sky are Stars.json b/collection/Haven; All the Lights in the Sky are Stars.json index 48e4881975..d4d3a55838 100644 --- a/collection/Haven; All the Lights in the Sky are Stars.json +++ b/collection/Haven; All the Lights in the Sky are Stars.json @@ -15,8 +15,8 @@ } ], "dateAdded": 1572301894, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "feb48d227c" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "a78cdff7fe" }, "book": [ { diff --git a/collection/Hit Point Press; Humblewood Campaign Setting.json b/collection/Hit Point Press; Humblewood Campaign Setting.json index 73888b1127..07d3047066 100644 --- a/collection/Hit Point Press; Humblewood Campaign Setting.json +++ b/collection/Hit Point Press; Humblewood Campaign Setting.json @@ -23,8 +23,8 @@ }, "status": "ready", "dateAdded": 1575675839, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "99f777cf8f" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "05f5d85c3d" }, "race": [ { diff --git a/collection/InxSinon; Tera's Travels At the Peaks of Gravity.json b/collection/InxSinon; Tera's Travels At the Peaks of Gravity.json index dc639f9d73..7ba8214ee9 100644 --- a/collection/InxSinon; Tera's Travels At the Peaks of Gravity.json +++ b/collection/InxSinon; Tera's Travels At the Peaks of Gravity.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1623210135, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "8f1a3f8d53" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "523296f897" }, "book": [ { diff --git a/collection/IrishBandit; Rule of Law.json b/collection/IrishBandit; Rule of Law.json index a9358c4a43..ecc3a949f8 100644 --- a/collection/IrishBandit; Rule of Law.json +++ b/collection/IrishBandit; Rule of Law.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1539558000, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "72a780bb5f" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "5260f96d65" }, "book": [ { diff --git a/collection/Jasmine Yang; Hamund's Harvesting Handbook I.json b/collection/Jasmine Yang; Hamund's Harvesting Handbook I.json index 6a50ee8354..d9532e3720 100644 --- a/collection/Jasmine Yang; Hamund's Harvesting Handbook I.json +++ b/collection/Jasmine Yang; Hamund's Harvesting Handbook I.json @@ -23,13 +23,42 @@ }, "status": "ready", "dateAdded": 1659988014, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "260b8bd664" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "c37b548ed7" }, "variantrule": [ + { + "name": "New Proficiency: Harvesting Kit", + "source": "HHHVI", + "page": 145, + "otherSources": [ + { + "source": "HHHVII", + "page": 67 + }, + { + "source": "HHHVIII", + "page": 107 + } + ], + "ruleType": "O", + "entries": [ + "This guide adds in the new tool: the {@item harvesting kit|HHHVI}. Players may have proficiency in this like any other tool, and it is highly advised for them to have it as it provides a valuable bonus when making the checks outlined in this book. In order to accommodate this additional tool, the following classes and backgrounds have been slightly altered to give them the option to gain proficiency in the {@item Harvesting Kit|HHHVI}.", + { + "type": "list", + "items": [ + "{@class ranger|PHB|Rangers} may have proficiency with the {@item harvesting kit|HHHVI} upon character creation (this skill is not gained in multiclassing)", + "{@class Druid|PHB|Druids} may have the option to choose between proficiency in the {@item herbalism kit|PHB} or the {@item harvesting kit|HHHVI} upon character creation (this skill is not gained in multiclassing)", + "The {@background Hermit|PHB} background may choose between the {@item herbalism kit|PHB} and the {@item harvesting kit|HHHVI} as its starting tool proficiency and gains the appropriate kit as part of its starting equipment.", + "The {@background Outlander|PHB} background may choose between a musical instrument or the {@item harvesting kit|HHHVI} as its initial tool proficiency. They may also choose between a {@item hunting trap|PHB}, and the {@item harvesting kit|HHHVI} in its initial starting equipment." + ] + } + ] + }, { "name": "Optional Rule: Carcass Degradation", "source": "HHHVI", + "page": 5, "otherSources": [ { "source": "HHHVII", @@ -40,7 +69,6 @@ "page": 5 } ], - "page": 5, "ruleType": "O", "entries": [ "This guide mostly assumes that harvesting takes place on a freshly killed corpse and that little to no decomposition has yet occurred. However, in some cases, a player may desire to harvest a creature that has been dead for quite a while. In these cases, the DM may declare that certain body parts have already withered away and become un-harvestable or may decide to increase the DCs of all harvestable materials as if the creature had died a particularly violent death. If corpse decomposition is too advanced, it is entirely within the DM's right to deny harvesting the creature altogether.", @@ -87,26 +115,6 @@ } ] }, - { - "name": "Optional Rule: Harvesting Dangerous Materials", - "source": "HHHVI", - "otherSources": [ - { - "source": "HHHVII", - "page": 6 - }, - { - "source": "HHHVIII", - "page": 6 - } - ], - "page": 6, - "ruleType": "O", - "entries": [ - "Harvesting some creatures are more dangerous than others. While most creatures are harmless once killed, others possess poisons, acids, and breath sacks that remain active even after the creature's death. Even worse is that a simple misplaced knife stroke or errant twitch of the hand can lead to these materials accidentally harming the harvester.", - "Under this optional rule, whenever a harvester rolls below the DC of a harvestable material that has a \"Use\" section that deals damage, the material is not just lost, it also expends its ability on the harvester. For example, a character that fails to properly harvest a poison would suffer the effect of that poison on themselves, or a character that fails to harvest a breath sack would release the effect of that breath sack in their direction. The exact adjudication of the failure result may change depending on the DM." - ] - }, { "name": "Optional Rule: Crafter Skill", "source": "HHHVI", @@ -135,31 +143,23 @@ ] }, { - "name": "New Proficiency: Harvesting Kit", + "name": "Optional Rule: Harvesting Dangerous Materials", "source": "HHHVI", - "page": 145, + "page": 6, "otherSources": [ { "source": "HHHVII", - "page": 67 + "page": 6 }, { "source": "HHHVIII", - "page": 107 + "page": 6 } ], "ruleType": "O", "entries": [ - "This guide adds in the new tool: the {@item harvesting kit|HHHVI}. Players may have proficiency in this like any other tool, and it is highly advised for them to have it as it provides a valuable bonus when making the checks outlined in this book. In order to accommodate this additional tool, the following classes and backgrounds have been slightly altered to give them the option to gain proficiency in the {@item Harvesting Kit|HHHVI}.", - { - "type": "list", - "items": [ - "{@class ranger|PHB|Rangers} may have proficiency with the {@item harvesting kit|HHHVI} upon character creation (this skill is not gained in multiclassing)", - "{@class Druid|PHB|Druids} may have the option to choose between proficiency in the {@item herbalism kit|PHB} or the {@item harvesting kit|HHHVI} upon character creation (this skill is not gained in multiclassing)", - "The {@background Hermit|PHB} background may choose between the {@item herbalism kit|PHB} and the {@item harvesting kit|HHHVI} as its starting tool proficiency and gains the appropriate kit as part of its starting equipment.", - "The {@background Outlander|PHB} background may choose between a musical instrument or the {@item harvesting kit|HHHVI} as its initial tool proficiency. They may also choose between a {@item hunting trap|PHB}, and the {@item harvesting kit|HHHVI} in its initial starting equipment." - ] - } + "Harvesting some creatures are more dangerous than others. While most creatures are harmless once killed, others possess poisons, acids, and breath sacks that remain active even after the creature's death. Even worse is that a simple misplaced knife stroke or errant twitch of the hand can lead to these materials accidentally harming the harvester.", + "Under this optional rule, whenever a harvester rolls below the DC of a harvestable material that has a \"Use\" section that deals damage, the material is not just lost, it also expends its ability on the harvester. For example, a character that fails to properly harvest a poison would suffer the effect of that poison on themselves, or a character that fails to harvest a breath sack would release the effect of that breath sack in their direction. The exact adjudication of the failure result may change depending on the DM." ] } ], @@ -167,18 +167,18 @@ { "name": "Crone's Disease", "source": "HHHVI", + "page": 62, "otherSources": [ { "source": "HHHVII", "page": 26 } ], - "page": 62, - "color": "4b4d7d", "entries": [ "Perhaps reflective of their spiteful nature in life, hags continue to display an unmatched level of vindictiveness even in death. Upon their death, a reaction takes place immediately in the bodily fluids of a hag that makes them a vector for transmitting \"Crone's Disease.\" Whenever a creature imbibes any bodily fluids from a deceased hag, they must succeed on a {@dc 15} Constitution saving throw or become infected with crone's disease. A character whose harvesting check fails to harvest anything from the hag also runs the risk of contracting crone's disease as they clumsily splash blood in an orifice or in an open wound.", "Upon contracting crone's disease, 1 of the victim's facial features/body parts immediately transforms to look more hag like. For example, their nose may become hooked, or their hands become claw-like. Every 24 hours, the victim may attempt the saving throw again. On a success, the disease ends, and every 24 hours subsequently, 1 transformed feature returns to normal. On a failure, another facial feature or body part changes to become more hag-like, and the disease continues. Every 7 days, any currently transformed feature becomes permanent even after the disease is cured. At that point, only restorative magic such as that of the spell {@spell greater restoration} may return the creature to their normal appearance." - ] + ], + "color": "4b4d7d" }, { "name": "Gut Rot", @@ -193,12 +193,12 @@ "book": [ { "name": "Hamund's Harvesting Handbook: Volume I", + "id": "HHHVI", "source": "HHHVI", - "author": "Jasmine Yang", "group": "homebrew", - "id": "HHHVI", - "published": "2019-05-26", "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Cover.webp", + "published": "2019-05-26", + "author": "Jasmine Yang", "contents": [ { "name": "Cover Page, Credits & Changelog" @@ -6331,14 +6331,14 @@ "survival": true } ], - "toolProficiencies": [ + "languageProficiencies": [ { - "harvesting kit|HHHVI": true + "anyStandard": 1 } ], - "languageProficiencies": [ + "toolProficiencies": [ { - "anyStandard": 1 + "harvesting kit|HHHVI": true } ], "startingEquipment": [ @@ -6357,11 +6357,6 @@ ] } ], - "fluff": { - "entries": [ - "Like a miner in their cave or a farmer in their field, you too make your living through reaping the riches of the natural world. Your resources, however, are the monsters and creatures that populate the multiverse. Although there are some who would scoff and call you a mere butcher, you understand the subtle complexities in the fantastical anatomies you find in your adventures, and only you are qualified enough to harvest them." - ] - }, "entries": [ { "type": "list", @@ -6568,7 +6563,12 @@ } ] } - ] + ], + "fluff": { + "entries": [ + "Like a miner in their cave or a farmer in their field, you too make your living through reaping the riches of the natural world. Your resources, however, are the monsters and creatures that populate the multiverse. Although there are some who would scoff and call you a mere butcher, you understand the subtle complexities in the fantastical anatomies you find in your adventures, and only you are qualified enough to harvest them." + ] + } } ], "optionalfeature": [ @@ -6697,37 +6697,6 @@ "Any character that is proficient in the {@item leatherworker's tools|PHB} may be considered a leatherworker for crafting purposes." ] }, - { - "name": "Tinker", - "source": "HHHVI", - "page": 115, - "otherSources": [ - { - "source": "HHHVII", - "page": 51 - }, - { - "source": "HHHVIII", - "page": 78 - } - ], - "featureType": [ - "CT" - ], - "prerequisite": [ - { - "otherSummary": { - "entry": "Proficiency with {@item Tinker's Tools|PHB}", - "entrySummary": "Tinker's Tools" - } - } - ], - "entries": [ - "Tinkers are a rare profession, but their work possesses incredible value. Tinkers are usually associated with finnicky contraptions and devices, and if they ever use magic it is usually more of an energy source rather than the driving characteristic. Really, tinkers are more concerned with finding new materials with strange properties to experiment with, and their inventions can range from the entertaining to the absolutely revolutionary.", - "With that in mind, tinkers vary widely in skill. A travelling peddler may have some experience in making mechanical puppets that flail around for the amusement of children, while the daring few that have travelled to Mechanus and returned alive may have unlocked the secrets of artificial life.", - "Any character that is proficient in the {@item tinker's tools|PHB} may be considered a tinker for crafting purposes." - ] - }, { "name": "Thaumaturge", "source": "HHHVI", @@ -6768,90 +6737,40 @@ "As strange as it is to say, the gods do not see everyone as equals, and certainly do not apportion their gifts impartially. A vagrant holy man is probably capable of invoking his god's name to create a few vials of holy water, while a high cleric of {@deity Moradin|Dwarven|MTF} would be able to bless a hammer so that it strikes with the same fury as their furious deity.", "Any character that is proficient in the {@skill Religion} skill, has access to at least one spell slot, and is a follower of a deity or otherworldly patron, may be considered a thaumaturge for crafting purposes." ] - } - ], - "table": [ + }, { - "name": "Monster Type/Skill Check", + "name": "Tinker", "source": "HHHVI", + "page": 115, "otherSources": [ { "source": "HHHVII", - "page": 4 + "page": 51 }, { "source": "HHHVIII", - "page": 4 + "page": 78 } ], - "page": 4, - "colLabels": [ - "Creature Type", - "Skill" + "featureType": [ + "CT" ], - "colStyles": [ - "col-6 text-right", - "col-6 text-left " + "prerequisite": [ + { + "otherSummary": { + "entry": "Proficiency with {@item Tinker's Tools|PHB}", + "entrySummary": "Tinker's Tools" + } + } ], - "rows": [ - [ - "Abberration", - "{@skill Arcana}" - ], - [ - "Beast", - "{@skill Nature}" - ], - [ - "Celestial", - "{@skill Arcana}" - ], - [ - "Construct", - "{@skill Investigation}" - ], - [ - "Dragon", - "{@skill Nature}" - ], - [ - "Elemental", - "{@skill Arcana}" - ], - [ - "Fey", - "{@skill Arcana}" - ], - [ - "Fiend", - "{@skill Arcana}" - ], - [ - "Giant", - "{@skill Medicine}" - ], - [ - "Humanoid", - "{@skill Medicine}" - ], - [ - "Monstrosity", - "{@skill Nature}" - ], - [ - "Ooze", - "{@skill Investigation}" - ], - [ - "Plant", - "{@skill Nature}" - ], - [ - "Undead", - "{@skill Arcana}" - ] + "entries": [ + "Tinkers are a rare profession, but their work possesses incredible value. Tinkers are usually associated with finnicky contraptions and devices, and if they ever use magic it is usually more of an energy source rather than the driving characteristic. Really, tinkers are more concerned with finding new materials with strange properties to experiment with, and their inventions can range from the entertaining to the absolutely revolutionary.", + "With that in mind, tinkers vary widely in skill. A travelling peddler may have some experience in making mechanical puppets that flail around for the amusement of children, while the daring few that have travelled to Mechanus and returned alive may have unlocked the secrets of artificial life.", + "Any character that is proficient in the {@item tinker's tools|PHB} may be considered a tinker for crafting purposes." ] - }, + } + ], + "table": [ { "name": "Aarakocra", "source": "HHHVI", @@ -6904,8 +6823,8 @@ ] }, { - "source": "HHHVI", "name": "Aarakocra Trinket Table", + "source": "HHHVI", "page": 8, "colLabels": [ "d8", @@ -7026,9 +6945,9 @@ ] }, { + "name": "Abominable Yeti", "source": "HHHVI", - "page": 9, - "name": "Deva", + "page": 108, "colLabels": [ "DC", "Item", @@ -7047,126 +6966,69 @@ ], "rows": [ [ - "10", - "Deva Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The blood of an angel flows with radiant energy that brings life to all it touches (it clearly didn't work hard enough for its original owner though). Many of the most desperate people actively seek angels in an attempt to harvest their blood as a panacea, without putting much thought into the worse fate that awaits them should they succeed.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you drink this blood, you regain {@dice 4d8 + 2} hit points and are freed from any curse (except the curse of the fallen), disease, poison, blindness, and deafness." - ] - } - ] - }, - "450 gp", - "1 lb", + "5", + "Yeti Tongue", + "The howl of a yeti is renowned for either signalling, or even calling, avalanches and blizzards. Mountain clans long ago learned how to dry these tongues into reeds and place them in pipes that they believe whistle upon the approach of violent weather.", + "10 gp", + "2 lb", "\u2014" ], [ - "15", - "Deva Wing (×2)", - "There is perhaps nothing more distinctive than the silhouette of glorious white angel wings against a radiant light. As some of the most powerful magical wings in all the planes, these make for almost perfect base materials for the ever-useful {@item wings of flying|DMG}.", - "700 gp", - "20 lb", - "{@item Wings of Flying|DMG}" + "10", + "Abominable Yeti Hide", + "Yetis are capable of surviving in the darkest, coldest winters in part largely to their thick hides and coats. In the desperate struggle that are mountain peaks, these coats are worth more than their weight in gold, and any mountain chief would happily welcome a stranger into their hut when presented with a gift of yeti hide.", + "40 gp", + "45 lb", + "{@item Boots of the Winterlands|DMG}" + ], + [ + "15", + "Yeti Eye (×2)", + "The literally cold stare of a yeti is a terrible final sight. It is a piercing blue that freezes one's very soul and leaves them colder than the mountain itself. The magic in these eyes can be brought out in a potion when mixed with hardy mountain roots and water melted from ancient icicles to make a brew that can preserve a creature in ice for an indefinite period of time.", + "50 gp", + "1 lb", + "{@item Potion of Winter's Rest|HHHVI}" ], [ "20", - "Deva Skin", - "The alabaster white skin of a deva gleams in the morning sun, and a single glance of its beauty has been known to turn sinners from their paths of evil. If you are not one of those people however, you may take this skin and use it to simulate some of the miraculous abilities inherent in these angels.", - "750 gp", - "25 lb", - "{@item Angel Robe|HHHVI}" - ] - ] - }, - { - "source": "HHHVI", - "name": "Planetar", - "page": 9, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ + "Abominable Yeti Claw (×2)", + "The remains of a yeti's victims are simple to identify, for it is easy to see the way the edges of their wounds have frozen solid at the touch of the yeti.", + "100 gp", + "14 lb", + "{@item +1 Frostclaw Weapon|HHHVI}" + ], [ - "5", - "Planetar Ear (×2)", + "25", { "type": "entries", "entries": [ - "A planetar is known for its ability to hear lies whenever they are spoken. Their ears carry on this trait even in death and can be seen twitching when falsehood passes through them.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While holding two of these ears, you have advantage on Wisdom ({@skill Insight}) ability checks to detect a lie being spoken." - ] - } + "Yeti Lungs", + "(Only harvestable if the Abombinable Yeti had access to its cold breath ability)" ] }, - "200 gp", - "2 lb", - "\u2014" - ], - [ - "10", - "Planetar Blood (3 vials)", { "type": "entries", "entries": [ - "The blood of an angel flows with radiant energy that brings life to all it touches (it clearly didn't work hard enough for its original owner though). Many of the most desperate people actively seek angels in an attempt to harvest their blood as a panacea, without putting much thought into the worse fate that awaits them should they succeed.", + "It is more than just a superstition that the howl of a yeti brings a blizzard, as anyone who has faced an abominable yeti can attest to. These larger specimens breathe the cold itself, using it to weaken large groups of unwary mountaineers before moving in for the final kill", { "type": "entries", "name": "Use:", "entries": [ - "When you drink this blood, you regain {@dice 6d8 + 3} hit points and are freed from any curse (except the curse of the fallen), disease, poison, blindness, and deafness." + "You may spend an action to press these lungs and exhale a 30-foot cone of frigid air. Each creature in that area must make a {@dc 18} Constitution saving throw, taking {@damage 10d8} cold damage on a failed save, or half as much damage on a successful one. Once this item has been used, it cannot be used again and becomes worthless." ] } ] }, - "600 gp", - "1 lb", + "150 gp", + "9 lb", "\u2014" - ], - [ - "15", - "Planetar Wing (×2)", - "There is perhaps nothing more distinctive than the silhouette of glorious white angel wings against a radiant light. As some of the most powerful magical wings in all the planes, these make for almost perfect base materials for the ever-useful {@item wings of flying|DMG}.", - "700 gp", - "30 lb", - "{@item Wings of Flying|DMG}" - ], - [ - "25", - "Planetar bone", - "The celestial bones of a planetar are stronger than steel and carry a charge of radiant energy within them long after their owner's demise. While most radiantly infused weapons are designed to force evil creatures to scurry away, weapons forged from the ever-vigilant planetars are designed to keep evil creatures nearby, ensuring they meet their divine judgement.", - "7,500 gp", - "6 lb", - "{@item Divine Justice|HHHVI}" ] ] }, { + "name": "Adult Dragon", "source": "HHHVI", - "name": "Solar", - "page": 10, + "page": 36, "colLabels": [ "DC", "Item", @@ -7185,67 +7047,107 @@ ], "rows": [ [ - "5", - "Solar Ear (×2)", + "10", + "Dragon Flesh", + "Despite common misconception, dragon flesh does not contain any magical benefit. It does however contain many culinary benefits. The exact flavour differs depending on the type of dragon it was taken from, but anybody that has eaten a dragon steak claims that it puts even the most exquisite aged beef to shame. There are many royal cooks and larders that would pay a high sum for just a pound of this delicacy.", + "60 gp", + "20 lb", + "\u2014" + ], + [ + "10", + "[Type] Dragon Blood (7 vials)", + "The blood of an ancient dragon is one of the most powerful spell reagents and potion ingredients in existence. Even besides its use in the birth of half-dragon soldiers and other rituals, the most common use of potent dragon blood is to make a potion that can imbue the drinker with the same strengths as the dragon it was taken from.", + "250 gp", + "1 lb", + "{@item Potion of Dragon Strength|HHHVI}" + ], + [ + "15", + "[Type] Dragon Tooth (×10)", + "The teeth of a full grown ancient dragon have been the end of many a hapless adventurer. Longer than a full grown human's arm, constant exposure to the dragon's breath attack has infused them with a modicum of elemental power. A master fletcher can craft a special set of arrows from these teeth, still carrying their original elemental charge.", + "50 gp", + "12 lb", + "{@item Dragon Arrow|HHHVI} or {@item Dragon Bolt|HHHVI}" + ], + [ + "15", + "[Type] Dragon Bone (×6)", + "The bones of a dragon are as hard and durable as the rest of their body. Not many weaponsmiths know how to reshape dragon bone, and those that do, keep it a guarded secret (most likely to avoid the ire of paranoid dragons). However, there is a good reason that myths and legends of heroes carrying dragonbone weapons abound in every culture: anyone who has seen one will agree that they simply have no equal.", + "750 gp", + "18 lb", + "{@item Dragon Bone Weapon|HHHVI}" + ], + [ + "15", + "[Type] Dragon Horn/Spine", + "Depending on the type of dragon, a horn or a prominent spine may adorn their head. In either case, the bony protrusion may be sawed off and used as a basis for exceptionally powerful wands and staves.", + "1,300 gp", + "25 lb", + "{@item Dragon Wand|HHHVI}" + ], + [ + "20", + "[Type] Dragon Scales (large bag)", + "The notoriously hard scales of an ancient dragon. Harder than steel yet surprisingly light, it is the dream of every armor-smith to craft a suit from this legendary material. Getting them is easier said than done however, as not only must one kill an ancient dragon first, they must also manage to find and safely detach the right scales needed to interlock into a functioning set of armor.", + "3,350 gp", + "45 lb", + "{@item Dragon Scale Mail|DMG}" + ], + [ + "20", + "[Type] Dragon Breath Pouch", { "type": "entries", "entries": [ - "A solar is known for its ability to hear lies whenever they are spoken. Their ears carry on this trait even in death and can be seen twitching when falsehood passes through them.", + "When the word \"dragon\" is uttered, people tend to think of three things: wings, scales, and breath. Located at the back of the dragon's throat is a basket sized sack of magical liquids that the dragon naturally produces. While the liquid and their resulting exhalation differ depending on the dragon, they all share the same destructive results. Harvesting one of these without rupturing them is almost as difficult as killing its host in the first place, but the result is a concentrated pouch of destruction.", { "type": "entries", "name": "Use:", "entries": [ - "While holding two of these ears, you have advantage on Wisdom ({@skill Insight}) ability checks to detect a lie being spoken." + "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the primary breath weapon that the pouch was harvested from. The saving throw type and DC, the damage type, and the damage amount are identical to the breath weapon of the dragon it was harvested from." ] } ] }, - "200 gp", - "2 lb", - "\u2014" + "3,350 gp", + "15 lb", + "{@item Dragon's Wrath|HHHVI}" ], [ - "10", - "Solar Blood (3 vials)", + "20", + "[Type] Secondary Dragon Breath Pouch (Metallic Dragons only)", { "type": "entries", "entries": [ - "The blood of an angel flows with radiant energy that brings life to all it touches (it clearly didn't work hard enough for its original owner though). Many of the most desperate people actively seek angels in an attempt to harvest their blood as a panacea, without putting much thought into the worse fate that awaits them should they succeed.", + "The metallic dragons are considered to be less violent than their chromatic cousins and this is reflected in their alternate breath weapons. While their primary breath weapons mimic those of the chromatics, all metallics dragons wield a secondary, much less harmful breath weapon. This too can be harvested and used for similar purposes as the primary dragon breath pouch.", { "type": "entries", "name": "Use:", "entries": [ - "When you drink this blood, you regain {@dice 8d8 + 4} hit points and are freed from any curse (except the curse of the fallen), disease, poison, blindness, and deafness." + "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the secondary breath weapon that the pouch was harvested from. The saving throw type, DC, and the effect are identical to the secondary breath weapon of the dragon it was harvested from." ] } ] }, - "800 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Solar Wing (×2)", - "There is perhaps nothing more distinctive than the silhouette of glorious white angel wings against a radiant light. As some of the most powerful magical wings in all the planes, these make for almost perfect base materials for the ever-useful {@item wings of flying|DMG}.", - "700 gp", - "30 lb", - "{@item Wings of Flying|DMG}" + "3,350 gp", + "15 lb", + "{@item Dragon's Mercy|HHHVI}" ], [ "25", - "Solar Eye (×2)", - "The burning gaze of a solar is capable of reducing even the strongest of evildoers to a smoking mass of flesh on the ground. Taking these eyes and performing extraordinarily powerful magic on them can transform them into diamonds that shine the same way they did under the solar's control.", - "11,000 gp", - "2 lb", - "{@item Celestial Helm|HHHVI}" + "Dragon Wing (×2)", + "The wings of a dragon defy any sense of natural law. Even considering their own immense size, they could not possibly lift a form as massive as the ancient dragon they bear, and yet they do. Only a magical force, inherent in their leathery membranes, could make such flight possible. Cloaks fashioned from these membranes can provide similar propulsion to other creatures, along with providing a stylistic fashion choice.", + "6,500 gp", + "80 lb", + "{@item Cloak of Dragonflight|HHHVI}" ] ] }, { + "name": "Air Elemental", "source": "HHHVI", - "name": "Animated Armor", - "page": 10, + "page": 41, "colLabels": [ "DC", "Item", @@ -7264,19 +7166,19 @@ ], "rows": [ [ - "10", - "Animating Rune", - "The basis of any animated object is the magical rune etched into its surface that enchants it and brings it to life. While these runes cannot be transferred from one object to another, resourceful tinkerers are capable of salvaging some of the expensive powders and ashes used to make them, and thus they can be sold for a small bit of profit.", - "5 sp", + "15", + "Mote of Air", + "When an air elemental's summoned form is dispersed, it leaves behind small clumps of dust that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", "1 lb", - "\u2014" + "{@item Elemental Gem, Blue Sapphire|DMG}" ] ] }, { + "name": "Allosaurus", "source": "HHHVI", - "name": "Flying Sword", - "page": 10, + "page": 31, "colLabels": [ "DC", "Item", @@ -7295,19 +7197,27 @@ ], "rows": [ [ - "10", - "Animating Rune", - "The basis of any animated object is the magical rune etched into its surface that enchants it and brings it to life. While these runes cannot be transferred from one object to another, resourceful tinkerers are capable of salvaging some of the expensive powders and ashes used to make them, and thus they can be sold for a small bit of profit.", - "5 sp", - "1 lb", - "\u2014" + "15", + "Allosaurus Jaw", + "The jaw of the mighty allosaurus, able to bite cleanly through bone and ligament. While it may look crude, this jawbone can be crafted into a greataxe capable of literally biting through an opponent's armor.", + "4 gp", + "20 lb", + "{@item +1 Greataxe|DMG}" + ], + [ + "15", + "Allosaurus Claw", + "The claws of the mighty allosaurus, able to rend the skin and flesh of its hapless victim. Excavations of sites have found many examples of ancient cultures that made daggers from these claws, which are still in a surprisingly good condition.", + "4 gp", + "10 lb", + "{@item +1 Dagger|DMG}" ] ] }, { + "name": "Alpha Grick", "source": "HHHVI", - "name": "Rug of Smothering", - "page": 10, + "page": 61, "colLabels": [ "DC", "Item", @@ -7327,27 +7237,35 @@ "rows": [ [ "10", - "Animating Rune", - "The basis of any animated object is the magical rune etched into its surface that enchants it and brings it to life. While these runes cannot be transferred from one object to another, resourceful tinkerers are capable of salvaging some of the expensive powders and ashes used to make them, and thus they can be sold for a small bit of profit.", - "5 sp", - "1 lb", + "Alpha Grick Tentacle (×4)", + "The deadly tentacle of a grick is both rubbery and sharp. However, after prolonged tenderising, boiling, and seasoning, these tentacles make for a delicacy that several Underdark races have come to enjoy. It is usually served with a sauce reduced from the grick's own blood. It is an acquired taste to say the least.", + "1 gp", + "10 lb", "\u2014" ], [ "15", - "Shimmer Cloth", - "The fibers of an enchanted rug continue to carry on a special property to them even after being rendered inanimate. When looked upon, these fibers seem to glimmer and move ever so slightly without any outside force acting on them. This property has been noted by tailors that incorporate them into various vanity items like the amusing {@item clothes of mending|XGE} or {@item cloak of billowing|XGE}.", + "Alpha Grick Hide", + "The skin of a grick has a unique shade and hue that allows it to blend into its rocky surroundings with ease. While difficult to remove properly from its rubbery carcass, the resulting hide makes for good camouflage clothes.", "10 gp", - "7 lb", - "{@item Clothes of Mending|XGE} or {@item Cloak of Billowing|XGE}" - ] - ] - }, - { - "source": "HHHVI", - "name": "Ankheg", - "page": 11, - "colLabels": [ + "22 lb", + "{@item Grick Hide Cloak|HHHVI}" + ], + [ + "20", + "Grick Pearl", + "The grick that has become large enough to lead other gricks as an alpha is usually the one that has lived long enough to eat the most stuff. Because of the grick's voracious appetite and low intelligence, sometimes this stuff includes the treasures of the hapless victims that cross its path. In rare circumstances, these treasures can sit in the grick's digestive system for a prolonged time and form a pearl. This pearl resembles whatever mish-mash of materials created it, but coated with what appears to be a supernaturally dark hue that never goes away despite the lighting. This pearl can be taken by artificers and crafted into an item that taps into its inherent connection to the Underdark.", + "185 gp", + "5 lb", + "{@item Gem of the Underdark|HHHVI}" + ] + ] + }, + { + "name": "Ancient Dragon", + "source": "HHHVI", + "page": 35, + "colLabels": [ "DC", "Item", "Description", @@ -7365,47 +7283,115 @@ ], "rows": [ [ - "5", - "Ankheg Chitin", - "Extremely hard, but too unwieldy and uncomfortable to use in making armor. The ankheg's hide still finds some uses as a building material, especially for subterranean dwellers who appreciate its suitability to rocky environments.", - "1 gp", + "10", + "Dragon Flesh", + "Despite common misconception, dragon flesh does not contain any magical benefit. It does however contain many culinary benefits. The exact flavour differs depending on the type of dragon it was taken from, but anybody that has eaten a dragon steak claims that it puts even the most exquisite aged beef to shame. There are many royal cooks and larders that would pay a high sum for just a pound of this delicacy.", + "150 gp", "30 lb", "\u2014" ], [ "10", - "Ankheg Gaster", - "A series of bladders in the hindquarters of an ankheg, this organ is analogous to the intestines of a humanoid. Although ankhegs are known for eating flesh, they absorb the majority of their nutrients from the soil they burrow through. Artificers are able to take this fact and create a handy survival tool for explorers with a strong stomach.", - "2 gp", - "9 lb", - "{@item Canteen of Last Resort|HHHVI}" + "[Type] Dragon Blood (9 vials)", + "The blood of an ancient dragon is one of the most powerful spell reagents and potion ingredients in existence. Even besides its use in the birth of half-dragon soldiers and other rituals, the most common use of potent dragon blood is to make a potion that can imbue the drinker with the same strengths as the dragon it was taken from.", + "300 gp", + "1 lb", + "{@item Potion of Dragon Strength|HHHVI}" ], [ "15", - "Ankheg Bile (2 vials)", + "[Type] Dragon Tooth (×15)", + "The teeth of a full grown ancient dragon have been the end of many a hapless adventurer. Longer than a full grown human's arm, constant exposure to the dragon's breath attack has infused them with a modicum of elemental power. A master fletcher can craft a special set of arrows from these teeth, still carrying their original elemental charge.", + "60 gp", + "14 lb", + "{@item Dragon Arrow|HHHVI} or {@item Dragon Bolt|HHHVI}" + ], + [ + "15", + "[Type] Dragon Bone (×6)", + "The bones of a dragon are as hard and durable as the rest of their body. Not many weaponsmiths know how to reshape dragon bone, and those that do, keep it a guarded secret (most likely to avoid the ire of paranoid dragons). However, there is a good reason that myths and legends of heroes carrying dragonbone weapons abound in every culture: anyone who has seen one will agree that they simply have no equal.", + "900 gp", + "20 lb", + "{@item Dragon Bone Weapon|HHHVI}" + ], + [ + "15", + "[Type] Dragon Horn/Spine", + "Depending on the type of dragon, a horn or a prominent spine may adorn their head. In either case, the bony protrusion may be sawed off and used as a basis for exceptionally powerful wands and staves.", + "1,600 gp", + "30 lb", + "{@item Dragon Wand|HHHVI}" + ], + [ + "20", + "[Type] Dragon Scales (large bag)", + "The notoriously hard scales of an ancient dragon. Harder than steel yet surprisingly light, it is the dream of every armor-smith to craft a suit from this legendary material. Getting them is easier said than done however, as not only must one kill an ancient dragon first, they must also manage to find and safely detach the right scales needed to interlock into a functioning set of armor.", + "4,000 gp", + "45 lb", + "{@item Dragon Scale Mail|DMG}" + ], + [ + "20", + "[Type] Dragon Breath Pouch", { "type": "entries", "entries": [ - "Ankhegs are well known for their incredibly potent digestive fluids that dissolve their prey. As such, alchemists find ankheg bile to be a particularly useful ingredient when creating their own acidic concoctions.", + "When the word \"dragon\" is uttered, people tend to think of three things: wings, scales, and breath. Located at the back of the dragon's throat is a basket sized sack of magical liquids that the dragon naturally produces. While the liquid and their resulting exhalation differ depending on the dragon, they all share the same destructive results. Harvesting one of these without rupturing them is almost as difficult as killing its host in the first place, but the result is a concentrated pouch of destruction.", { "type": "entries", "name": "Use:", "entries": [ - "As an action you may make a ranged weapon attack to throw this vial at a target within 20 feet, shattering it on impact. Make a ranged attack against the target, treating the vial as an improvised object. On a hit, the target suffers {@damage 1d6} acid damage." + "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the primary breath weapon that the pouch was harvested from. The saving throw type and DC, the damage type, and the damage amount are identical to the breath weapon of the dragon it was harvested from." ] } ] }, - "4 gp", - "1 lb", - "\u2014" + "4,000 gp", + "15 lb", + "{@item Dragon's Wrath|HHHVI}" + ], + [ + "20", + "[Type] Secondary Dragon Breath Pouch (Metallic Dragons only)", + { + "type": "entries", + "entries": [ + "The metallic dragons are considered to be less violent than their chromatic cousins and this is reflected in their alternate breath weapons. While their primary breath weapons mimic those of the chromatics, all metallics dragons wield a secondary, much less harmful breath weapon. This too can be harvested and used for similar purposes as the primary dragon breath pouch.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the secondary breath weapon that the pouch was harvested from. The saving throw type, DC, and the effect are identical to the secondary breath weapon of the dragon it was harvested from." + ] + } + ] + }, + "4,000 gp", + "15 lb", + "{@item Dragon's Mercy|HHHVI}" + ], + [ + "25", + "Dragon Wing (×2)", + "The wings of a dragon defy any sense of natural law. Even considering their own immense size, they could not possibly lift a form as massive as the ancient dragon they bear, and yet they do. Only a magical force, inherent in their leathery membranes, could make such flight possible. Cloaks fashioned from these membranes can provide similar propulsion to other creatures, along with providing a stylistic fashion choice.", + "8,000 gp", + "120 lb", + "{@item Cloak of Dragonflight|HHHVI}" + ], + [ + "30", + "Dragon Heart", + "Whether they were good or evil, a dragon is a akin to a force of nature and possessing the heart of an ancient dragon is no small matter (even ignoring the fact that it is the size of a large dwarf). Through ancient rituals and careful forging, the heart can be transformed into a crystal that imparts the traits of a dragon onto its wielder; for better or for worse.", + "26,000 gp", + "65 lb", + "{@item Dragon Stone|HHHVI}" ] ] }, { + "name": "Androsphinx", "source": "HHHVI", - "name": "Azer", - "page": 11, + "page": 97, "colLabels": [ "DC", "Item", @@ -7425,34 +7411,50 @@ "rows": [ [ "10", - "Azer Ash", - "Residual material from the azer's corpse. This ash still maintains a faint trace of the magic that created it. While not overly useful, some artisans like to sprinkle it over their creations for good luck.", - "1 sp", - "1 lb", + "Sphinx Tail", + "The long leonine tail of a sphinx is incredibly distinctive and carries a great amount of cultural significance in some circles. Some sects and cults have a ritual of encasing the tail in dark wax and burning it as a candle wick. It is said that the visions they see in these seances reveal long forgotten secrets buried by time. Others say that sphinx fur just has a mild hallucigenic effect. Unfortunately, there is a distinct dearth of samples to test these hypotheses.", + "300 gp", + "12 lb", "\u2014" ], [ "15", - "Azer Bronze Skin", - "Azers need no armor, as their skin is already made of durable, master-crafted bronze. While the trauma of its owner's demise has made the skin difficult to repurpose directly for armor, it is still high quality material, and any blacksmith worth their salt would be happy to get it.", - "10 gp", - "50 lb", - "\u2014" + "Sphinx Heart", + "The heart of a sphinx is quite literally full with secrets and mystery. Skilled artificers can bring out this magic in the form of an amulet to aid those who have managed to defeat the sphinx.", + "1,300 gp", + "12 lb", + "{@item Amulet of Secrets|HHHVI}" ], [ "20", - "Spark of Creation", - "Although the azer of this particular flame of creation is dead, a single smouldering spark remains, and those with knowledge of the arcane are able to quickly harvest and store it safely for later use. While small, these sparks have immense potential and are often used in either the construction of living trinkets, or the lighting of magical forges. {@b Requires {@item enchanted vial|HHHVI}.}", - "12 gp", - "1 lb", - "{@item Bronze Companion|HHHVI}" + "Sphinx Pelt", + "The sphinx pelt is both regal and mysterious. Those who wear it share in the noble countenance of the creature they have felled, as well as their independence from time and space.", + "3,000 gp", + "40 lb", + "{@item Cloak of Distorted Time|HHHVI}" + ], + [ + "25", + "Sphinx Wing (×2)", + "The majestic wings of a sphinx rival that of celestial angels themselves. Like many magical wings, they make prime base materials for a set of artificial wings that grant the power of flight. These ones however have the added bonus of their sphinx owner's abilities of teleportation.", + "3,000 gp", + "35 lb", + "{@item Wings of the Guardian|HHHVI}" + ], + [ + "30", + "Androsphinx Vocal Cords", + "While the androsphinx has access to powerful spells, truly its most feared ability is its roar. A sonic blast imbued with the blessings of the gods themselves, the roar of a sphinx can wreak havoc on a mortal's body. The most learned of artificers have discovered the secret to transforming their powerful vocal cords into instruments to produce the same power. Some believe that the sphinxes themselves imparted this knowledge; why they would do so is a mystery.", + "15,000 gp", + "4 lb", + "{@item Horn of the Ancient Roar|HHHVI}" ] ] }, { - "name": "Banshee", - "page": 12, + "name": "Animated Armor", "source": "HHHVI", + "page": 10, "colLabels": [ "DC", "Item", @@ -7471,40 +7473,19 @@ ], "rows": [ [ - "15", - "Banshee Echo", - { - "type": "entries", - "entries": [ - "The incorporeal banshee leaves very little behind except the last whispers of its terrible wail. With some spirit paper, a good harvester can collect the echo of this wail before it vanishes forever and use it in times of desperation.", - "{@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to tear this item open and release the banshee wail kept within. All creatures within 30 feet of you that can hear must make a {@dc 13} Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes {@damage 3d6} psychic damage. This wail has no effect on constructs and undead." - ] - } - ] - }, - "13 gp", + "10", + "Animating Rune", + "The basis of any animated object is the magical rune etched into its surface that enchants it and brings it to life. While these runes cannot be transferred from one object to another, resourceful tinkerers are capable of salvaging some of the expensive powders and ashes used to make them, and thus they can be sold for a small bit of profit.", + "5 sp", "1 lb", "\u2014" - ], - [ - "20", - "Banshee Remnant", - "It takes a particularly nimble mind and fast action to trap enough remnants of a banshee to make a usable crafting item. If successful however, they are often refashioned into enchanted reeds that create a haunting noise when used in wind instruments. {@b Requires {@item spirit paper|HHHVI}.}", - "60 gp", - "1 lb", - "{@item Pipes of Haunting|DMG}" ] ] }, { - "name": "Basilisk", - "page": 12, + "name": "Ankheg", "source": "HHHVI", + "page": 11, "colLabels": [ "DC", "Item", @@ -7524,34 +7505,46 @@ "rows": [ [ "5", - "Basilisk Tooth (small pouch)", - "As the basilisk feeds on stone, its teeth are infamous for being extraordinarily hard and sharp. Stonemasons across the land value these teeth as tools in their craft.", - "2 gp", - "2 lb", + "Ankheg Chitin", + "Extremely hard, but too unwieldy and uncomfortable to use in making armor. The ankheg's hide still finds some uses as a building material, especially for subterranean dwellers who appreciate its suitability to rocky environments.", + "1 gp", + "30 lb", "\u2014" ], [ "10", - "Basilisk Eye (×2)", - "The petrifying gaze of the basilisk is known far and wide. As such, the eyes of a basilisk are prized for their inherent magical properties and their use in the creation of petrifying tonics. It is said that more nefarious wizards make use of these eyes to create trapped statues that transform unwary intruders into stone.", + "Ankheg Gaster", + "A series of bladders in the hindquarters of an ankheg, this organ is analogous to the intestines of a humanoid. Although ankhegs are known for eating flesh, they absorb the majority of their nutrients from the soil they burrow through. Artificers are able to take this fact and create a handy survival tool for explorers with a strong stomach.", "2 gp", - "1 lb", - "{@item Basilisk Gaze Poison|HHHVI}" + "9 lb", + "{@item Canteen of Last Resort|HHHVI}" ], [ "15", - "Basilisk Bile (2 vials)", - "It is a common misconception that basilisks digest stone. In fact, the fluids inside the basilisk's gullet transform consumed stone back into organic matter to be consumed. This bile is thus worth a good amount to alchemists seeking to make an oil to counter the effects of a basilisk's gaze.", - "6 gp", + "Ankheg Bile (2 vials)", + { + "type": "entries", + "entries": [ + "Ankhegs are well known for their incredibly potent digestive fluids that dissolve their prey. As such, alchemists find ankheg bile to be a particularly useful ingredient when creating their own acidic concoctions.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may make a ranged weapon attack to throw this vial at a target within 20 feet, shattering it on impact. Make a ranged attack against the target, treating the vial as an improvised object. On a hit, the target suffers {@damage 1d6} acid damage." + ] + } + ] + }, + "4 gp", "1 lb", - "{@item Basilisk Gaze Poison|HHHVI}" + "\u2014" ] ] }, { - "name": "Behir", - "page": 12, + "name": "Ankylosaurus", "source": "HHHVI", + "page": 31, "colLabels": [ "DC", "Item", @@ -7571,58 +7564,125 @@ "rows": [ [ "10", - "Behir Scales (large bag)", - "The scales of a behir resemble a dragon's but are different in many ways in the eyes of a trained observer. While these scales are often found decorating items in an unscrupulous tailor's shop marketed as actual dragon scales, the fact that they are much smoother and more flexible than an actual dragon's makes them much more useful for fashion.", - "55 gp", - "25 lb", - "\u2014" + "Ankylosaurus Hide", + "The ankylosaurus is covered with numerous plates that protect it from damage. While difficult, it can be reformed into a set of leather armor that boasts the same protection it did for its last owner.", + "5 gp", + "50lb", + "{@item Studded Leather Armor|PHB}" ], [ "15", - "Behir Horn", - { - "type": "entries", - "entries": [ - "The horn of a behir is composed of a unique keratin that has an odd reaction to the presence of dragons. A dragon's mere presence causes these horns to resonate, usually alerting a behir to the presence of their hated foe. The horns will still function in the hands of anyone else, but the dragon usually must be much closer for the vibrations to be detected.", + "Ankylosaurus Tail", + "The tail of the ankylosaurus can crush all of a man's bones with a single swing. Knobbed and reinforced, it makes a fine natural weapon.", + "12 gp", + "35 lb", + "{@filter Any +1 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}" + ], + [ + "20", + "Ankylosaurus Skull", + "Sturdy and with thick plates to reinforce it, the skull of the ankylosaurus in many ways resembles nature's first attempt at a battle helmet. Bringing this to a blacksmith of some skill can let them show nature a few pointers.", + "48 gp", + "60 lb", + "{@item Dino-Helm|HHHVI}" + ] + ] + }, + { + "name": "Arcanaloth", + "source": "HHHVI", + "page": 110, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Arcanaloth Ichor (vial)", + { + "type": "entries", + "entries": [ + "The ichor of an arcanaloth is the most valuable of all yugoloth ichors, being steeped in the knowledge and magic of the original arcanaloth. {@b Requires {@item enchanted vial|HHHVI}.}", { "type": "entries", "name": "Use:", "entries": [ - "When within 1 mile of a dragon (whether it in its true form or {@spell polymorph|phb|polymorphed} into a different shape), this horn will begin to vibrate, with the vibrations becoming more pronounced the closer it is to the dragon. This horn does not indicate the direction of the dragon, only its general proximity." + "When combined with 50 gp worth of gem dust and special oils, this ichor becomes a special ink invested with powerful magic. When you begin writing with this ink, you subconcsiously write down a spell that was known to the arcanaloth. After 2 hours of writing with this ink, you may pick any wizard spell from the arcanaloth's known spell list that is of a level for which you have spell slots, and add it to your spellbook as if you had copied it in a traditional manner." + ] + } + ] + }, + "100 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Arcanaloth Poison (vial)", + { + "type": "entries", + "entries": [ + "Despite their learned and sophisticated nature, an arcanaloth is more than capable of killing a mortal in close combat as they are using their spells. This is partly in thanks to the poison glands they possess under their claws, which add a touch of death to their razor sharp strikes.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 14} Constitution saving throw, taking {@damage 3d6} poison damage on a failed save, or half that on a successful saving throw." ] } ] }, "300 gp", - "30 lb", + "1 lb", "\u2014" ], [ - "20", - "Lightning Sack", + "15", + "Arcanaloth Tail", { "type": "entries", "entries": [ - "This large, but surprisingly light leathery sack is located at the back of the behir's cavernous mouth, and is roughly the size of a picnic basket. Inside is a mixture of chemicals, fluids and enzymes that when exposed to the open air, erupts in a destructive crackle of lightning. While extremely dangerous, alchemists and weaponsmiths alike will crawl over themselves to obtain some of this powerful energy.", + "The tricky arcanaloth has a tendency to sneak into places it does not belong, aided by its inherent ability to shapeshift and turn invisible. Part of this magic is kept in their tail, which can be spotted twitching before they use any of their deceptive abilitites.", { "type": "entries", "name": "Use:", "entries": [ - "The lightning sack can be thrown by itself up to a range of 20 feet. If thrown, the lightning sack will explode on impact, dealing {@damage 4d10} lightning damage to all creatures in a 10 foot radius, or half that on a successful {@dc 14} Dexterity saving throw." + "This tail has 3 charges. While holding this tail you may spend 1 charge to use the tail to cast the spell {@spell alter self} or {@spell invisibility} (self only). Once this tail loses all charges, it dissolves into a useless black ichor." ] } ] }, - "875 gp", - "10 lb", - "{@item Lightning Oil|HHHVI} or {@item Storm Caller|HHHVI}" + "500 gp", + "9 lb", + "\u2014" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVI}" ] ] }, { - "name": "Beholder", - "page": 13, + "name": "Azer", "source": "HHHVI", + "page": 11, "colLabels": [ "DC", "Item", @@ -7641,41 +7701,35 @@ ], "rows": [ [ - "15", - "Beholder Membrum", - "The anatomy of a beholder is infinitely alien and strange to any scholar native to the Material Plane. One of the most curious features of the beholder is that aside from its brain, the beholder features a noticeable dearth of internal organs. Instead, any internal space not occupied by brain matter is filled with a large rubbery balloon that seems to act as the beholder's heart, lungs, and stomach. How it achieves all of these simultaneous functions is unknown. This organ is as versatile as its owner, and many scholars are eager to obtain a complete sample for their research into transmutation.", - "45 gp", - "40 lb", + "10", + "Azer Ash", + "Residual material from the azer's corpse. This ash still maintains a faint trace of the magic that created it. While not overly useful, some artisans like to sprinkle it over their creations for good luck.", + "1 sp", + "1 lb", "\u2014" ], [ - "20", - "Beholder Eye Stalk", - { - "type": "entries", - "entries": [ - "While the eye stalks of the beholder may be severed from its body, they still retain some of the magical energy that allowed them to fire powerful rays at their enemies. Skilled artificers can take these stalks and use them as the cores of magical wands that emit the same types of rays they emitted in life. Alternatively, four of the intact stalks may be used as part of a ritual to summon a {@creature spectator|MM}.", - "If a player harvests an eye stalk, roll {@dice 1d10}. The type of eye stalk they receive corresponds to the number rolled, as described in the {@creature beholder|MM} statblock." - ] - }, - "650 gp", - "9 lb", - "{@item Eye Stalk Wand|HHHVI}" + "15", + "Azer Bronze Skin", + "Azers need no armor, as their skin is already made of durable, master-crafted bronze. While the trauma of its owner's demise has made the skin difficult to repurpose directly for armor, it is still high quality material, and any blacksmith worth their salt would be happy to get it.", + "10 gp", + "50 lb", + "\u2014" ], [ - "25", - "Beholder Main Eye", - "The main eye of the beholder is unique in that instead of issuing forth a beam of magical energy, it instead does the opposite: emitting a cone of nullification that disrupts the Weave and prevents the functioning of any magic it gazes at. While it is inactive due to being severed from a living beholder, learned wizards know how to transfigure this organ into an anti-magic crystal, the type that can be used to protect their own strongholds against magical incursions.", - "3,250 gp", - "30 lb", - "{@item Anti-Magic Crystal|HHHVI}" + "20", + "Spark of Creation", + "Although the azer of this particular flame of creation is dead, a single smouldering spark remains, and those with knowledge of the arcane are able to quickly harvest and store it safely for later use. While small, these sparks have immense potential and are often used in either the construction of living trinkets, or the lighting of magical forges. {@b Requires {@item enchanted vial|HHHVI}.}", + "12 gp", + "1 lb", + "{@item Bronze Companion|HHHVI}" ] ] }, { - "name": "Death Tyrant", - "page": 13, + "name": "Balor", "source": "HHHVI", + "page": 22, "colLabels": [ "DC", "Item", @@ -7695,26 +7749,18 @@ "rows": [ [ "15", - "Death Tyrant Jaw", - "The teeth of a beholder must never be underestimated, even in death. Their jaws possess a wicked bite, and when attached to the handle of an axe, so can your backswing.", - "700 gp", - "20 lb", - "{@item +2 Greataxe|DMG}" - ], - [ - "25", - "Death Tyrant Eye", - "The eye of a beholder undergoes a terrible transformation when it transitions into undeath, emitting a cone of negative energy rather than anti-magic. But like a normal beholder eye, this eye can be transformed into a crystal of great power that many powerful wizards enjoy employing in their lairs.", - "3,500 gp", - "20 lb", - "{@item Negative Energy Crystal|HHHVI}" + "Balor Ash (3 small pouches)", + "The ashes of a balor after it has self destructed. Smelling strongly of brimstone, this ash may be used as either a component for summoning lesser demons, or when creating particularly explosive bombs.", + "500 gp", + "3 lb", + "{@item Demon Bomb|HHHVI}" ] ] }, { - "name": "Spectator", - "page": 13, + "name": "Banshee", "source": "HHHVI", + "page": 12, "colLabels": [ "DC", "Item", @@ -7734,32 +7780,39 @@ "rows": [ [ "15", - "Spectator Eye Stalk", + "Banshee Echo", { "type": "entries", "entries": [ - "The stalks of the spectator are less powerful than those of the beholder it consumed to be summoned. However, their potential to be made into wands by artificers are the same. When crafted properly, they continue to contain an arcane charge that allows them to discharge the same types of magical rays they did in life.", - "If a player harvests an eye stalk, roll {@item 1d4}. The type of eye stalk they receive corresponds to the number rolled, as described in the spectator statblock." + "The incorporeal banshee leaves very little behind except the last whispers of its terrible wail. With some spirit paper, a good harvester can collect the echo of this wail before it vanishes forever and use it in times of desperation.", + "{@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to tear this item open and release the banshee wail kept within. All creatures within 30 feet of you that can hear must make a {@dc 13} Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes {@damage 3d6} psychic damage. This wail has no effect on constructs and undead." + ] + } ] }, - "14 gp", - "7 lb", - "{@item Lesser Eye Stalk Wand|HHHVI}" + "13 gp", + "1 lb", + "\u2014" ], [ "20", - "Spectator Main Eye", - "The main eye of the spectator functions differently to that of the beholder. While the beholder's emits an anti-magic cone at all times, the spectator's can be used to reflect poorly casted spells at other targets. When used for crafting, the magic of the eye can be transferred over to a shield, to grant it the same ability.", + "Banshee Remnant", + "It takes a particularly nimble mind and fast action to trap enough remnants of a banshee to make a usable crafting item. If successful however, they are often refashioned into enchanted reeds that create a haunting noise when used in wind instruments. {@b Requires {@item spirit paper|HHHVI}.}", "60 gp", - "20 lb", - "{@item Shield of Reflection|HHHVI}" + "1 lb", + "{@item Pipes of Haunting|DMG}" ] ] }, { - "name": "Needle Blight", - "page": 14, + "name": "Barbed Devil", "source": "HHHVI", + "page": 28, "colLabels": [ "DC", "Item", @@ -7777,44 +7830,44 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Needles (small bundle)", - "The signature needles of the needle blight. While not more particularly useful than any other needle you would find on the forest floor, some fletchers find they make reliable sturdy material for wooden darts.", - "5 cp", - "2 lb", - "\u2014" - ], [ "10", - "Blight Pollen (small pouch)", - "Most blights are incapable of speech as we understand it. Instead, they communicate with each other through the use of pollen that can be carried for miles. Alchemists and druids however have figured out how to repurpose this pollen for potions that allow the user to communicate with regular plant life.", - "3 sp", - "1 lb", - "{@item Potion of Speak With Plants|HHHVI}" + "Barbed Devil Barb (×10)", + "Touching a barbed devil is like sleeping in a bed of porcupines. Incredibly sharp and durable, these barbs sometimes find a second use as nails in the crafting of particular sets of armor and equipment. Otherwise they serve as building material for sturdy arrows and bolts.", + "1 gp", + "10 lb", + "{@item +1 Crossbow Bolt|DMG|+1 Bolt}, {@item +1 Arrow|DMG}" ], [ "15", - "Blight Seeds (×5)", - "The rapid ability of the blights to spread their influence is well known to any forest dweller. They do this through the many seeds that each blight carries within them. These dry, wrinkled seeds sprout in a matter of hours and grow to maturity in days, forming the infamous vines, brambles, and weeds of a blight infestation. While most of their dark properties are lost if not planted by an actual blight, some alchemists are capable of repurposing them for a crop fertiliser or an oil that reacts strangely with plant life.", - "1 sp", - "1 lb", - "{@item Blight Oil|HHHVI}" + "Barbed Hide", + "Barbed devils fight with a frenzy unmatched by many mortal creatures. As such, by the time you finish hunting them, their carcass is so damaged that their hide becomes effectively useless. If you manage to skin one properly however, the hide can be treated, tanned, and turned into a cloak that is perfect for deterring anyone who thinks that hugging is an acceptable form of greeting.", + "30 gp", + "10 lb", + "{@item Barbed Cloak|HHHVI}" ], [ "20", - "Gulthias Sap (vial)", - "The bodies of blights exhibit a strange property. When large quantities are mulched and then strained for some time, a few drops of a sticky, dark red sap sometimes drips out which more daring druids use in their rituals.", - "6 sp", + "Barbed Devil Blood (3 vials)", + "Despite their name, barbed devils harbour just as much proclivity for employing fire magic as they do their barbs. The fire is literally in their blood, and with proper alchemy, it can be in yours too.", + "14 gp", "1 lb", - "\u2014" + "{@item Potion of Fire Resistance|DMG}" + ], + [ + "25", + "Barbed Devil Tail", + "The barbed devil's tail is even deadlier than its razor sharp claws, and when swung at full force is said to crumple plate armor and pierce the flesh beneath. Thankfully, there is nothing stopping anyone else from taking this tail, crafting it into a whip, and using it for their own purposes.", + "150 gp", + "15 lb", + "{@item +1 Whip|DMG}" ] ] }, { - "name": "Twig Blight", - "page": 14, + "name": "Barlgura", "source": "HHHVI", + "page": 23, "colLabels": [ "DC", "Item", @@ -7833,27 +7886,35 @@ ], "rows": [ [ - "15", - "Blight Seeds (×5)", - "The rapid ability of the blights to spread their influence is well known to any forest dweller. They do this through the many seeds that each blight carries within them. These dry, wrinkled seeds sprout in a matter of hours and grow to maturity in days, forming the infamous vines, brambles, and weeds of a blight infestation. While most of their dark properties are lost if not planted by an actual blight, some alchemists are capable of repurposing them for a crop fertiliser or an oil that reacts strangely with plant life.", - "1 sp", - "1 lb", - "{@item Blight Oil|HHHVI}" + "10", + "Barlgura Fang (×2)", + "The large fang of a barlgura is a little too unwieldy to use as an actual weapon. They do however make fantastic ceremonial daggers and are often used in dark magic rituals.", + "4 gp", + "3 lb", + "\u2014" ], [ - "20", - "Gulthias Sap (vial)", - "The bodies of blights exhibit a strange property. When large quantities are mulched and then strained for some time, a few drops of a sticky, dark red sap sometimes drips out which more daring druids use in their rituals.", - "6 sp", - "1 lb", - "\u2014" + "15", + "Barlgura Hand (×2)", + "The enormous hands of a barlgura are capable of breaking a man in two with a single blow. The tough knucklebones make wonderful weapon components.", + "20 gp", + "33 lb", + "{@filter Any +1 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}" + ], + [ + "20", + "Barlgura Bile (2 vials)", + "The rage of a barlgura is legendary even among the seething masses of demonkind. Such is their rage that their bile literally rises with their anger which in turn becomes a fantastic potion base for those seeking to emulate the ferocity of this demon.", + "60 gp", + "1 lb", + "{@item Potion of Rage|HHHVI}" ] ] }, { - "name": "Vine Blight", - "page": 14, + "name": "Basilisk", "source": "HHHVI", + "page": 12, "colLabels": [ "DC", "Item", @@ -7873,42 +7934,34 @@ "rows": [ [ "5", - "Vines (small bundle)", - "The signature vines of the vine blight. These have been made sturdier yet more flexible in order to constitute the blight's body. When stripped down to their fibers, they make good material for rope and ties.", - "5 cp", - "5 lb", + "Basilisk Tooth (small pouch)", + "As the basilisk feeds on stone, its teeth are infamous for being extraordinarily hard and sharp. Stonemasons across the land value these teeth as tools in their craft.", + "2 gp", + "2 lb", "\u2014" ], [ "10", - "Blight Pollen (small pouch)", - "Unlike the needle blight which uses its pollen to communicate with other needle blights, the vine blight's pollen is capable of interacting directly with other plants, turning entire forests into dark defenders of the blight's domain. Despite that, their usage in alchemy is the same.", - "3 sp", + "Basilisk Eye (×2)", + "The petrifying gaze of the basilisk is known far and wide. As such, the eyes of a basilisk are prized for their inherent magical properties and their use in the creation of petrifying tonics. It is said that more nefarious wizards make use of these eyes to create trapped statues that transform unwary intruders into stone.", + "2 gp", "1 lb", - "{@item Potion of Speak With Plants|HHHVI}" + "{@item Basilisk Gaze Poison|HHHVI}" ], [ "15", - "Blight Seeds (×5)", - "The rapid ability of the blights to spread their influence is well known to any forest dweller. They do this through the many seeds that each blight carries within them. These dry, wrinkled seeds sprout in a matter of hours and grow to maturity in days, forming the infamous vines, brambles, and weeds of a blight infestation. While most of their dark properties are lost if not planted by an actual blight, some alchemists are capable of repurposing them for a crop fertiliser or an oil that reacts strangely with plant life.", - "1 sp", - "1 lb", - "{@item Blight Oil|HHHVI}" - ], - [ - "20", - "Gulthias Sap (vial)", - "The bodies of blights exhibit a strange property. When large quantities are mulched and then strained for some time, a few drops of a sticky, dark red sap sometimes drips out which more daring druids use in their rituals.", - "6 sp", + "Basilisk Bile (2 vials)", + "It is a common misconception that basilisks digest stone. In fact, the fluids inside the basilisk's gullet transform consumed stone back into organic matter to be consumed. This bile is thus worth a good amount to alchemists seeking to make an oil to counter the effects of a basilisk's gaze.", + "6 gp", "1 lb", - "\u2014" + "{@item Basilisk Gaze Poison|HHHVI}" ] ] }, { - "name": "Bugbear", - "page": 15, + "name": "Bearded Devil", "source": "HHHVI", + "page": 28, "colLabels": [ "DC", "Item", @@ -7928,18 +7981,46 @@ "rows": [ [ "10", - "Bugbear Hide", - "Despite usually being filthy and riddled with mange, an intact bugbear hide can actually serve as very good leather. It is not uncommon for more nomadic people to wear these tanned hides for both comfort and as a sign of their strength.", - "8 sp", - "13 lb", + "Bearded Devil Blood (3 vials)", + "A bearded devil fights with a ferocity unmatched by any mortal. Even in the rare occurrences in which a bearded devil unit finds itself outnumbered, they continue to fight, never once breaking rank. If one takes their blood, distills it and mixes it into a draught, they too can share in the infamous bravery of these fiendish warriors.", + "2 gp", + "1 lb", + "{@item Potion of Bravery|HHHVI}" + ], + [ + "15", + "Clump of Beard Lashes", + "A disgrace to beards and bearded creatures around the multiverse. The lashes that extrude from the bearded devil's chin are tougher than oiled cords and covered with dozens of wicked barbs. Any weaponsmith worth their forge can craft these lashes into a particularly powerful flail.", + "20 gp", + "3 lb", + "{@item +1 Flail|DMG}" + ], + [ + "20", + "Beard Poison (vial)", + { + "type": "entries", + "entries": [ + "Difficult to extricate from the diminutive glands hidden in the bearded devil's chin, this poison maintains its potency and is often used by assassins targetting magically talented individuals.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 12} Constitution saving throw, or be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ] + }, + "40 gp", + "1 lb", "\u2014" ] ] }, { - "name": "Bugbear Chief", - "page": 15, + "name": "Behir", "source": "HHHVI", + "page": 12, "colLabels": [ "DC", "Item", @@ -7959,105 +8040,58 @@ "rows": [ [ "10", - "Bugbear Hide", - "Despite usually being filthy and riddled with mange, an intact bugbear hide can actually serve as very good leather. It is not uncommon for more nomadic people to wear these tanned hides for both comfort and as a sign of their strength.", - "8 sp", - "13 lb", + "Behir Scales (large bag)", + "The scales of a behir resemble a dragon's but are different in many ways in the eyes of a trained observer. While these scales are often found decorating items in an unscrupulous tailor's shop marketed as actual dragon scales, the fact that they are much smoother and more flexible than an actual dragon's makes them much more useful for fashion.", + "55 gp", + "25 lb", "\u2014" ], [ "15", - "Heart of Hruggek", + "Behir Horn", { "type": "entries", "entries": [ - "The most fearsome of bugbears carry with them the blessing of their god Hruggek which allows them to surge past any danger and debilitations. If you are willing to indulge in your own inner savage, you too can take this blessing by consuming the bugbear's heart, but beware of any side effects.", + "The horn of a behir is composed of a unique keratin that has an odd reaction to the presence of dragons. A dragon's mere presence causes these horns to resonate, usually alerting a behir to the presence of their hated foe. The horns will still function in the hands of anyone else, but the dragon usually must be much closer for the vibrations to be detected.", { "type": "entries", "name": "Use:", "entries": [ - "You may spend an action to consume this heart. If you do so, you have advantage on saving throws against being {@condition charmed}, {@condition frightened}, {@condition paralyzed}, {@condition poisoned}, {@condition stunned}, or {@condition unconscious|PHB|put to sleep} for the next hour. Once this effect wears off, you must succeed on a {@dc 12} Constitution saving throw or gain one level of {@condition exhaustion} as the adrenaline filled organ passes through your system." + "When within 1 mile of a dragon (whether it in its true form or {@spell polymorph|phb|polymorphed} into a different shape), this horn will begin to vibrate, with the vibrations becoming more pronounced the closer it is to the dragon. This horn does not indicate the direction of the dragon, only its general proximity." ] } ] }, - "1 gp", - "6 lb", - "\u2014" - ] - ] - }, - { - "source": "HHHVI", - "name": "Bugbear Trinket Table", - "page": 15, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (mouldy produce)", - "8 cp", - "2 lb" - ], - [ - "2", - "1 scratched drinking flask", - "1 sp", - "3 lb" - ], - [ - "3", - "1 flea-ridden blanket", - "3 sp", - "3 lb" - ], - [ - "4", - "1 lock of another bugbear's hair", - "1 cp", - "\u2014" - ], - [ - "5", - "1 bag of teeth (various species)", - "2 cp", - "1 lb" - ], - [ - "6", - "1 badly carved wooden idol of Hruggek", - "1 sp", - "3 lb" - ], - [ - "7", - "1 worn whetstone", - "1 cp", + "300 gp", + "30 lb", "\u2014" ], [ - "8", - "{@dice 10d10} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" + "20", + "Lightning Sack", + { + "type": "entries", + "entries": [ + "This large, but surprisingly light leathery sack is located at the back of the behir's cavernous mouth, and is roughly the size of a picnic basket. Inside is a mixture of chemicals, fluids and enzymes that when exposed to the open air, erupts in a destructive crackle of lightning. While extremely dangerous, alchemists and weaponsmiths alike will crawl over themselves to obtain some of this powerful energy.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "The lightning sack can be thrown by itself up to a range of 20 feet. If thrown, the lightning sack will explode on impact, dealing {@damage 4d10} lightning damage to all creatures in a 10 foot radius, or half that on a successful {@dc 14} Dexterity saving throw." + ] + } + ] + }, + "875 gp", + "10 lb", + "{@item Lightning Oil|HHHVI} or {@item Storm Caller|HHHVI}" ] ] }, { - "name": "Bulette", - "page": 16, + "name": "Beholder", "source": "HHHVI", + "page": 13, "colLabels": [ "DC", "Item", @@ -8075,36 +8109,42 @@ "col-2 text-center" ], "rows": [ - [ - "10", - "Bulette Teeth (small pouch)", - "Capable of puncturing even steel armor, bulette teeth are well regarded as materials for crafting daggers and spears. Some cultures even consider bulette hunting to be a rite of passage, using the weapon made from their kill for the rest of their adult lives.", - "11 gp", - "2 lb", - "{@item +1 Dagger|DMG} or {@item +1 Spear|DMG}" - ], [ "15", - "Bulette Claw (×4)", - "Capable of powerful digging, the bulette claw makes for a wonderful weapon base, one that is capable of piercing rock and metals alike.", - "8 gp", - "10 lb", - "{@item Stone Cleaver Weapon|HHHVI}" + "Beholder Membrum", + "The anatomy of a beholder is infinitely alien and strange to any scholar native to the Material Plane. One of the most curious features of the beholder is that aside from its brain, the beholder features a noticeable dearth of internal organs. Instead, any internal space not occupied by brain matter is filled with a large rubbery balloon that seems to act as the beholder's heart, lungs, and stomach. How it achieves all of these simultaneous functions is unknown. This organ is as versatile as its owner, and many scholars are eager to obtain a complete sample for their research into transmutation.", + "45 gp", + "40 lb", + "\u2014" ], [ "20", - "Bulette Hide", - "While the bulette relies on its powerful jaws and claws to tunnel through solid rock, it is aided by a layer of rock dissolving slime that it exudes constantly from its hide. When harvested quickly, the hide itself retains this property and can be crafted into protective equipment for subterranean adventurers.", - "60 gp", - "50 lb", - "{@item Stone Swim Armor|HHHVI}" + "Beholder Eye Stalk", + { + "type": "entries", + "entries": [ + "While the eye stalks of the beholder may be severed from its body, they still retain some of the magical energy that allowed them to fire powerful rays at their enemies. Skilled artificers can take these stalks and use them as the cores of magical wands that emit the same types of rays they emitted in life. Alternatively, four of the intact stalks may be used as part of a ritual to summon a {@creature spectator|MM}.", + "If a player harvests an eye stalk, roll {@dice 1d10}. The type of eye stalk they receive corresponds to the number rolled, as described in the {@creature beholder|MM} statblock." + ] + }, + "650 gp", + "9 lb", + "{@item Eye Stalk Wand|HHHVI}" + ], + [ + "25", + "Beholder Main Eye", + "The main eye of the beholder is unique in that instead of issuing forth a beam of magical energy, it instead does the opposite: emitting a cone of nullification that disrupts the Weave and prevents the functioning of any magic it gazes at. While it is inactive due to being severed from a living beholder, learned wizards know how to transfigure this organ into an anti-magic crystal, the type that can be used to protect their own strongholds against magical incursions.", + "3,250 gp", + "30 lb", + "{@item Anti-Magic Crystal|HHHVI}" ] ] }, { - "name": "Bullywug", - "page": 16, + "name": "Black Pudding", "source": "HHHVI", + "page": 82, "colLabels": [ "DC", "Item", @@ -8123,86 +8163,31 @@ ], "rows": [ [ - "5", - "Bullywug Tongue", - "A bullywug tongue is remarkably long for their size and incredibly tough. Swamp folk can often be found drying these and using them as rope substitutes.", - "8 cp", - "3 lb", - "\u2014" - ] - ] - }, - { - "source": "HHHVI", - "name": "Bullywug Trinket Table", - "page": 16, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (swamp plants and critters)", - "5 sp", - "2 lb" - ], - [ - "2", - "1 pouch of grey mud (good for pores)", - "1 sp", - "2 lb" - ], - [ - "3", - "{@dice 2d4} shrunken critter carcasses on strings", - "3 cp", - "2 lb" - ], - [ - "4", - "1 tattered tunic", - "1 sp", - "2 lb" - ], - [ - "5", - "1 bottle filled with fireflies", - "1 sp", - "3 lb" - ], - [ - "6", - "{@dice 1d8} bundles of mildly intoxicating roots and leaves", - "1 sp", - "1 lb" - ], - [ - "7", - "{@dice 1d4} pouches filled with minor trinkets", - "2 sp", - "2 lb" - ], - [ - "8", - "{@dice 2d100} copper pieces", - "Varies", - "Varies" + "10", + "Black Residue (vial)", + { + "type": "entries", + "entries": [ + "A sample of a black pudding. Inert due to lacking enough biomass to constitute a full ooze, it nevertheless retains its acidic properties. Can be used as a potent acid. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "A vial of black residue can be poured onto nonmagical wood or metal. The black residue eats through 2 inches of these materials per round for the next 10 rounds, after which the ooze becomes too diluted to continue." + ] + } + ] + }, + "20 gp", + "1 lb", + "\u2014" ] ] }, { - "name": "Cambion", - "page": 17, + "name": "Blue Slaad", "source": "HHHVI", + "page": 95, "colLabels": [ "DC", "Item", @@ -8222,34 +8207,46 @@ "rows": [ [ "5", - "Cambion Sulfur (small pouch)", - "Unlike most fiends, a cambion does not dissolve when it is slain. Its bizarre physiology however does still react strangely on death with parts of its body spontaneously combusting as it dies. These reactions are not enough to destroy the body, but it does create small piles of sulfur that are quite useful in various demonology related projects.", - "7 gp", - "2 lb", + "Slaad Slime (vial)", + "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", + "3 sp", + "1 lb", "\u2014" ], [ "10", - "Devil-Tinged Blood (3 vials)", - "As the child of a fiend and a human, the blood of a cambion possesses certain magical properties that are even more powerful due to their compatibility with humanoid physiology.", - "4 gp", - "1 lb", - "{@item Philter of Love|DMG}" + "Slaad Heart", + { + "type": "entries", + "entries": [ + "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." + ] + } + ] + }, + "30 gp", + "5 lb", + "\u2014" ], [ "15", - "Cambion Wing (×2)", - "As with many fiends, the wings of a cambion are useful in creating the famous item: {@item infernal wings|HHHVI}. When taken whole, they can serve as a majority of the base, forming bat wings when the final item is put to use.", - "30 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" + "Blue Slaad Claw (×2)", + "The hooked claws of a blue slaad contain wicked hooks that dig into flesh and act as vectors for the transmission of the dreaded \"chaos phage.\" This disease does not live long after the death of its slaad host, however that does not still mean that it cannot be used in nefarious artificing to create a weapon of even deadlier design.", + "100 gp", + "15 lb", + "{@item Sickle of Chaos|HHHVI}" ] ] }, { - "name": "Carrion Crawler", - "page": 17, + "name": "Bone Devil", "source": "HHHVI", + "page": 28, "colLabels": [ "DC", "Item", @@ -8269,38 +8266,42 @@ "rows": [ [ "10", - "Carrion Crawler Guts", - "As their name implies, carrion crawlers feast solely on putrid and rotting flesh. As disgusting as their digestive system may seem, it is uniquely adapted to overcoming any diseases or poisoning that would befall any other creature attempting such a diet. Local healers have thus developed numerous uses for a carrion crawler's guts, ranging from a salve to treat gangrene, to a tonic for treating indigestion.", - "5 sp", - "10 lb", + "Bone Devil Bone (large bag)", + "The bones of the bone devil are considerably durable and feel more like steel than bone. They can be refashioned into a suite of fire-resistant tools, but due to their origin, not many are willing to use them.", + "20 gp", + "40 lb", "\u2014" ], [ "15", - "Carrion Crawler Mucus (vial)", - { - "type": "entries", - "entries": [ - "The mucus of a carrion crawler is remarkably poisonous, especially since it only requires contact with the skin to take effect.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "A creature subjected to this poison must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} creature is {@condition paralyzed}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A vial of this poison may be applied to coat 1 melee weapon or up to 10 pieces of ammunition. These remain coated for 10 minutes after which the poison degrades too much to be useful." - ] - } - ] - }, - "10 gp", - "1 lb", - "\u2014" + "Bone Devil Skin", + "Despite their appearance, a bone devil actually does possess skin; a dessicated sheet that is stretched tight over its bones. While those properties are undesirable in a skin, they make for a perfect sheet of vellum. Indeed, the infamous skin-bound abyssal tomes found in dark libraries are often made using bone devil skin.", + "150 gp", + "10 lb", + "{@item Devil Vellum|HHHVI}" + ], + [ + "20", + "Bone Devil Tail", + "The stinger of the bone devil's tail is sharp enough to pierce through even the toughest of armor and deliver a potent dose of debilitating venom. With a few modifications, this tail can be adapted into a whip to store and deliver any kind of poison the wielder wishes.", + "500 gp", + "40 lb", + "{@item Stinger Whip|HHHVI}" + ], + [ + "20", + "Devil Wings (×2)", + "The diaphanous but extraordinarily strong wings of the bone devil. Despite their relatively fragile appearance, they are strong enough to hold the considerably heavy bone devil aloft and allow it to fly at high speeds.", + "250 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" ] ] }, { - "name": "Centaur", - "page": 18, + "name": "Bone Naga", "source": "HHHVI", + "page": 79, "colLabels": [ "DC", "Item", @@ -8320,26 +8321,26 @@ "rows": [ [ "10", - "Centaur Hoof (×4)", - "The hooves of a centaur are much harder than those of a mundane horse, and centaurs in their pragmatism have even been found harvesting them for their own use. It is not uncommon for centaurs to be in the possession of tools, bowls, and even weapons made from the hooves of their dead tribal members.", - "5 sp", - "13 lb", + "Naga Bone", + "Virtually identical to the bones of an ordinary serpent, except on a larger scale. When ground up into a powder and then brewed into a tea however, it creates an intoxicating drink that some cultures have used for spiritual purposes. Those that have drunk it have claimed visions of long-forgotten histories, but they are inevitably forgotten once the drink has left their system.", + "20 gp", + "15 lb", "\u2014" ], [ "15", - "Centaur Tail", - "The hairs of a centaur are renowned for their tensile strength while remaining supple and flexible. As such they make superb bowstrings and centaur archers are known for using their own hairs in their bows.", - "3 gp", - "4 lb", - "{@item +1 Shortbow|DMG} or {@item +1 Longbow|DMG}" + "Skeletal Naga Fang (×2)", + "Nagas require no glands to produce their venom as their fangs remain venomous even when the naga is reduced to a skeletal form. Proper extraction and then re-smithing allows these fangs to serve as powerful weapons with an extra poisonous punch. Beware though, as a revived naga may not take kindly to the idea of a mortal running around with one of their teeth.", + "30 gp", + "12 lb", + "{@item Viper Strike|HHHVI}" ] ] }, { - "name": "Chimera", - "page": 18, + "name": "Bugbear", "source": "HHHVI", + "page": 15, "colLabels": [ "DC", "Item", @@ -8359,58 +8360,18 @@ "rows": [ [ "10", - "Chimera Goat Hoof (×2)", - "The hindquarters of the monstrous chimera. While they resemble an ordinary goat in shape, they are noticeably larger in size. While not usable for much, they do make for fine trophies.", - "2 gp", - "6 lb", - "\u2014" - ], - [ - "15", - "Chimera Goat Head", - "One of the chimera's three heads. Larger than a regular goat's, the horns are particularly hard and large. Many mountain folk consider an ale mug made from a chimera's horns to be a very enticing gift.", - "25 gp", - "20 lb", - "{@item Chimera Trident|HHHVI}" - ], - [ - "15", - "Chimera Lion Paw (×2)", - "The leonine front paws of the chimera. Larger than a normal lion's, with claws twice as sharp. Some druids prefer using these as their focus when performing transmutation magic, believing that it makes their spellwork easier. Whether that is true or not has yet to be confirmed.", - "4 gp", - "6 lb", + "Bugbear Hide", + "Despite usually being filthy and riddled with mange, an intact bugbear hide can actually serve as very good leather. It is not uncommon for more nomadic people to wear these tanned hides for both comfort and as a sign of their strength.", + "8 sp", + "13 lb", "\u2014" - ], - [ - "20", - "Chimera Lion Head", - "One of the chimera's three heads. Larger than a regular lion's, this head makes a fantastic trophy when stuffed and mounted, particularly when placed in the quarters of a skittish house guest.", - "40 gp", - "25 lb", - "{@item Chimera Trident|HHHVI}" - ], - [ - "20", - "Chimera Dragon Wing (×2)", - "The draconic wings of the chimera. While they lack the same amount of magical power as a genuine dragon's wings, they are also much easier to handle and much easier to get a hold of. Daring tinkers have taken to using them in making kites strong enough to lift smaller races high into the air.", - "25 gp", - "30 lb", - "{@item Chimera Kite|HHHVI}" - ], - [ - "25", - "Chimera Dragon Head", - "One of the chimera's three heads. While the flame is less powerful than a genuine dragon's, the glands that produce the flame is much easier to access in a chimera's head, and provide materials that are much more stable to work with. Alchemists prize these glands as a source of highly flammable oil.", - "150 gp", - "25 lb", - "{@item Chimera Trident|HHHVI}" ] ] }, { - "name": "Chuul", - "page": 19, + "name": "Bugbear Chief", "source": "HHHVI", + "page": 15, "colLabels": [ "DC", "Item", @@ -8430,81 +8391,105 @@ "rows": [ [ "10", - "Chuul Pincer (×2)", - "The oversized pincer of a monstrous chuul. While too unwieldy to be fashioned into a useful weapon, the razor sharp hooks can be repurposed for useful tools, including, but not limited to, instruments of torture.", - "3 gp", - "40 lb", + "Bugbear Hide", + "Despite usually being filthy and riddled with mange, an intact bugbear hide can actually serve as very good leather. It is not uncommon for more nomadic people to wear these tanned hides for both comfort and as a sign of their strength.", + "8 sp", + "13 lb", "\u2014" ], [ "15", - "Chuul Venom (vial)", - "A rather nasty toxin, wringed from the tentacle appendages of the chuul. Unfortunately, the death of its owner causes it to lose much of its potency but can still be used as a base by knowledgable alchemists to create another paralysing potion.", - "10 gp", - "1 lb", - "{@item Chuul's Caress Poison|HHHVI}" - ], - [ - "20", - "Arcana Ganglia", - "At the base of a chuul's brain lies a peculiar bundle of nerves referred to as the arcana ganglia. This highly sensitive lobe vibrates in the presence of magic and is what grants chuul's their innate ability to sense magic around them. Designed by their aboleth masters through generations of magic and breeding, there are only a handful of artificers in the world capable of repurposing it into a functioning tool capable of replicating the chuul's natural ability.", - "100 gp", - "5 lb", - "{@item Magical Dowsing Rod|HHHVI}" + "Heart of Hruggek", + { + "type": "entries", + "entries": [ + "The most fearsome of bugbears carry with them the blessing of their god Hruggek which allows them to surge past any danger and debilitations. If you are willing to indulge in your own inner savage, you too can take this blessing by consuming the bugbear's heart, but beware of any side effects.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to consume this heart. If you do so, you have advantage on saving throws against being {@condition charmed}, {@condition frightened}, {@condition paralyzed}, {@condition poisoned}, {@condition stunned}, or {@condition unconscious|PHB|put to sleep} for the next hour. Once this effect wears off, you must succeed on a {@dc 12} Constitution saving throw or gain one level of {@condition exhaustion} as the adrenaline filled organ passes through your system." + ] + } + ] + }, + "1 gp", + "6 lb", + "\u2014" ] ] }, { - "name": "Cloaker", - "page": 19, + "name": "Bugbear Trinket Table", "source": "HHHVI", + "page": 15, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "10", - "Cloaker Tooth (small pouch)", - "Resembling the needle-like teeth of a moray eel but stronger, the teeth of the cloaker can be used to make a variety of tools. Some of the more notorious thieves in the world even boast possessing lock pick sets made entirely of cloaker teeth.", - "5 gp", - "2 lb", + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (mouldy produce)", + "8 cp", + "2 lb" + ], + [ + "2", + "1 scratched drinking flask", + "1 sp", + "3 lb" + ], + [ + "3", + "1 flea-ridden blanket", + "3 sp", + "3 lb" + ], + [ + "4", + "1 lock of another bugbear's hair", + "1 cp", "\u2014" ], [ - "15", - "Cloaker Tail", - "The infamous cloaker tail, covered in dozens of razor sharp spines. Drow taskmasters have developed a technique of taking the tails, treating them with special oils, and reusing them as whips.", - "85 gp", - "20 lb", - "{@item +1 Whip|DMG}" + "5", + "1 bag of teeth (various species)", + "2 cp", + "1 lb" ], [ - "20", - "Cloaker Hide", - "Even for the most experienced of tanners, the skin of the cloaker is exceptionally difficult to remove. Due to the cloaker's unique physiology, a single misplaced cut can cause the creature's internal enzymes to spill and stain the hide. If done correctly however, the skin will maintain its shadowy and illusive appearance and may be used as the foundation for the ever useful {@item cloak of displacement|DMG}.", - "500 gp", - "25 lb", - "{@item Cloak of Displacement|DMG}" + "6", + "1 badly carved wooden idol of Hruggek", + "1 sp", + "3 lb" + ], + [ + "7", + "1 worn whetstone", + "1 cp", + "\u2014" + ], + [ + "8", + "{@dice 10d10} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" ] ] }, { - "name": "Cockatrice", - "page": 20, + "name": "Bulette", "source": "HHHVI", + "page": 16, "colLabels": [ "DC", "Item", @@ -8524,34 +8509,34 @@ "rows": [ [ "10", - "Cockatrice Bile (vial)", - "Unlike basilisks, a cockatrice cannot consume stone. Unfortunately, anything that receives so much as a graze from its beak becomes petrified, and with the cockatrice's frenzied hunting style, such an occurrence is more then common. As such, its bile has certain properties that slow down the petrification process, allowing the cockatrice to get some nourishment before its food becomes indigestible. This bile has become a staple of a stonemason's toolkit as it allows them to temporarily soften stone for easier handling.", - "2 sp", - "1 lb", - "\u2014" + "Bulette Teeth (small pouch)", + "Capable of puncturing even steel armor, bulette teeth are well regarded as materials for crafting daggers and spears. Some cultures even consider bulette hunting to be a rite of passage, using the weapon made from their kill for the rest of their adult lives.", + "11 gp", + "2 lb", + "{@item +1 Dagger|DMG} or {@item +1 Spear|DMG}" ], [ "15", - "Cockatrice Droppings (small pouch)", - "Cockatrices are infamous for their enthusiasm in devouring a meal, and as such, they occasionally end up swallowing food that they have already accidentally petrified. The food remains stone through the cockatrice's digestive system, and some consider the resulting food statues to be a novelty to say the least. There are even some enterprising individuals who keep cockatrice farms in order to harvest their droppings for stone trinkets (I assume they do not reveal to their customers where they came from however).", - "5 sp", - "1 lb", - "\u2014" + "Bulette Claw (×4)", + "Capable of powerful digging, the bulette claw makes for a wonderful weapon base, one that is capable of piercing rock and metals alike.", + "8 gp", + "10 lb", + "{@item Stone Cleaver Weapon|HHHVI}" ], [ "20", - "Cockatrice Beak", - "The infamous beak of a cockatrice, capable of turning any living creature into petrified stone. Despite common belief, the petrifying magic has nothing to do with the cockatrice's saliva, but is entirely within the cockatrice's beak alone. Any artificer worth their salt knows the techniques to turn an undamaged beak into a weapon that shares the cockatrice's petrifying ability.", - "1 gp", - "1 lb", - "{@item Petrifying Dagger|HHHVI}" + "Bulette Hide", + "While the bulette relies on its powerful jaws and claws to tunnel through solid rock, it is aided by a layer of rock dissolving slime that it exudes constantly from its hide. When harvested quickly, the hide itself retains this property and can be crafted into protective equipment for subterranean adventurers.", + "60 gp", + "50 lb", + "{@item Stone Swim Armor|HHHVI}" ] ] }, { - "name": "Couatl", - "page": 20, + "name": "Bullywug", "source": "HHHVI", + "page": 16, "colLabels": [ "DC", "Item", @@ -8570,70 +8555,86 @@ ], "rows": [ [ - "15", - "Couatl Venom (vial)", - { - "type": "entries", - "entries": [ - "The venom of a couatl is entirely non-lethal, reflective of the couatl's pacifist nature. Couatl are in fact known for occasionally secreting this venom for the mortals they partner with in the hopes of averting deaths wherever possible.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing melee weapon. Applying the poison takes 1 minute. For the next 10 minutes, any creature successfully hit must make a {@dc 13} Constitution saving throw, or become {@condition poisoned} for 24 hours. Until this poison ends, the target is {@condition unconscious}. A creature automatically wakes up if they receive damage or if an adjacent creature spends their action to wake them up." - ] - } - ] - }, - "40 gp", - "1 lb", + "5", + "Bullywug Tongue", + "A bullywug tongue is remarkably long for their size and incredibly tough. Swamp folk can often be found drying these and using them as rope substitutes.", + "8 cp", + "3 lb", "\u2014" - ], - [ - "20", - "Couatl Feather (large bag)", - "The feathers of a couatl are extraordinarily vibrant, yet as soft as down. A particular pillow has been made with these feathers that shares the couatl's ability to shield its mind from external psychic threats. Powerful people have been known to use these pillows to shield their sleeping moments from intrusion, as well as to just get an extremely comfortable sleep.", - "120 gp", - "5 lb", - "{@item Pillow of Perfect Rest|HHHVI}" ] ] }, { - "name": "Crawling Claw", - "page": 20, + "name": "Bullywug Trinket Table", "source": "HHHVI", + "page": 16, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "10", - "Cursed Knucklebones", - "The bones of a hand that has been transformed by necromantic manipulation are notable for still carrying trace elements of those same energies. They are not useful for much, but it is said that a set of dice carved from these knucklebones roll lower than is statistically likely, giving rise to the ubiquitous unlucky gambler term: \"the dead man's hand.\"", + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (swamp plants and critters)", + "5 sp", + "2 lb" + ], + [ + "2", + "1 pouch of grey mud (good for pores)", "1 sp", - "2 lb", - "{@item Charlatan's Die|XGE}" + "2 lb" + ], + [ + "3", + "{@dice 2d4} shrunken critter carcasses on strings", + "3 cp", + "2 lb" + ], + [ + "4", + "1 tattered tunic", + "1 sp", + "2 lb" + ], + [ + "5", + "1 bottle filled with fireflies", + "1 sp", + "3 lb" + ], + [ + "6", + "{@dice 1d8} bundles of mildly intoxicating roots and leaves", + "1 sp", + "1 lb" + ], + [ + "7", + "{@dice 1d4} pouches filled with minor trinkets", + "2 sp", + "2 lb" + ], + [ + "8", + "{@dice 2d100} copper pieces", + "Varies", + "Varies" ] ] }, { - "name": "Cyclops", - "page": 20, + "name": "Cambion", "source": "HHHVI", + "page": 17, "colLabels": [ "DC", "Item", @@ -8652,35 +8653,35 @@ ], "rows": [ [ - "10", - "Cyclops Eyelid", - "The enormous lid of a cyclops is made of a strange material, quite different to the rest of the cyclops' skin. The purpose of this is still a mystery, but various crafters have managed to take its esoteric properties and use it for their own entertaining projects.", - "10 gp", - "4 lb", - "{@item Deceptive Eyepatch|HHHVI}" + "5", + "Cambion Sulfur (small pouch)", + "Unlike most fiends, a cambion does not dissolve when it is slain. Its bizarre physiology however does still react strangely on death with parts of its body spontaneously combusting as it dies. These reactions are not enough to destroy the body, but it does create small piles of sulfur that are quite useful in various demonology related projects.", + "7 gp", + "2 lb", + "\u2014" ], [ - "15", - "Cyclops Heart", - "The extremely large heart of a cyclops. Makes a good trophy when preserved and mounted on a base.", - "25 gp", - "25 lb", - "\u2014" + "10", + "Devil-Tinged Blood (3 vials)", + "As the child of a fiend and a human, the blood of a cambion possesses certain magical properties that are even more powerful due to their compatibility with humanoid physiology.", + "4 gp", + "1 lb", + "{@item Philter of Love|DMG}" ], [ - "20", - "Cyclops Eye", - "Once they are roused to interest, cyclopes are known to relentlessly pursue whatever it is they set their eye on. Experiments on cyclops remains have revealed that the eye itself is partly to blame, as its unique situation forces the cyclops to focus on one thing for prolonged periods of time. Artificers have taken this property and applied it into a battle aid that doubles as a stylish dinner party accessory.", - "140 gp", + "15", + "Cambion Wing (×2)", + "As with many fiends, the wings of a cambion are useful in creating the famous item: {@item infernal wings|HHHVI}. When taken whole, they can serve as a majority of the base, forming bat wings when the final item is put to use.", + "30 gp", "20 lb", - "{@item Monocle of Focus|HHHVI}" + "{@item Infernal Wings|HHHVI}" ] ] }, { - "name": "Darkmantle", - "page": 21, + "name": "Carrion Crawler", "source": "HHHVI", + "page": 17, "colLabels": [ "DC", "Item", @@ -8700,26 +8701,38 @@ "rows": [ [ "10", - "Darkmantle Sucker (small pouch)", - "Anybody who has been attacked by a darkmantle can attest to the suction power of its tentacles. Reliable even beyond the death of its owner, many Underdark residents have adapted these suckers to be used for medical tools and other implements.", + "Carrion Crawler Guts", + "As their name implies, carrion crawlers feast solely on putrid and rotting flesh. As disgusting as their digestive system may seem, it is uniquely adapted to overcoming any diseases or poisoning that would befall any other creature attempting such a diet. Local healers have thus developed numerous uses for a carrion crawler's guts, ranging from a salve to treat gangrene, to a tonic for treating indigestion.", "5 sp", - "1 lb", + "10 lb", "\u2014" ], [ "15", - "Darkmantle Otolith", - "A bony structure on the inside of a darkmantle's head that acts as its ear. Skilled artificers can use this to create a variety of audio enhancing magical items.", - "2 gp", + "Carrion Crawler Mucus (vial)", + { + "type": "entries", + "entries": [ + "The mucus of a carrion crawler is remarkably poisonous, especially since it only requires contact with the skin to take effect.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "A creature subjected to this poison must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} creature is {@condition paralyzed}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A vial of this poison may be applied to coat 1 melee weapon or up to 10 pieces of ammunition. These remain coated for 10 minutes after which the poison degrades too much to be useful." + ] + } + ] + }, + "10 gp", "1 lb", - "{@item Ear Horn of Hearing|XGE}" + "\u2014" ] ] }, { - "name": "Death Knight", - "page": 21, + "name": "Centaur", "source": "HHHVI", + "page": 18, "colLabels": [ "DC", "Item", @@ -8738,47 +8751,27 @@ ], "rows": [ [ - "15", - "Blighted Ash (small pouch)", - { - "type": "entries", - "entries": [ - "When the flesh of a defeated death knight is burned in a ritual fire, the resulting ashes retain the same dark aura of its original form. If one has the resolve for it, these ashes can be mixed with oils and special powders then applied to the body to gain certain protections from the undead.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may mix these ashes with 20 gold pieces worth of rare oils and powdered gems to create a paste that grants certain defences against undead when rubbed into the body. For 24 hours after using it on yourself, undead creatures have disadvantage on any Wisdom ({@skill Perception}) checks made to find you. In addition, you gain resistance to any necrotic damage dealt from an undead source and advantage on any saving throw imposed by an undead creature." - ] - } - ] - }, - "800 gp", - "3 lb", + "10", + "Centaur Hoof (×4)", + "The hooves of a centaur are much harder than those of a mundane horse, and centaurs in their pragmatism have even been found harvesting them for their own use. It is not uncommon for centaurs to be in the possession of tools, bowls, and even weapons made from the hooves of their dead tribal members.", + "5 sp", + "13 lb", "\u2014" ], [ - "20", - "Cursed Blood (3 vials)", - "Blood is a generous term to apply to the coagulated muck that cloys in a death knight's veins. Blacker than the cursed warrior's soul, this substance makes for a versatile reagent in certain desecration rituals and blood curses. Use with caution.", - "500 gp", - "1 lb", - "{@item Potion of Desecration|HHHVI}" - ], - [ - "25", - "Death Knight Heart", - "Even though a death knight may fall in battle, its dark curse will eventually form a new body somewhere and force its soul to continue its mockery of life. If one takes its heart and preserves it in a secret ritual, the death knight's new body will be formed without the organ. From then on, the missing heart can be used as a method of tracking the death knight, beating whenever it senses its old master nearby.", - "4,000 gp", - "6 lb", - "{@item Black Heart|HHHVI}" + "15", + "Centaur Tail", + "The hairs of a centaur are renowned for their tensile strength while remaining supple and flexible. As such they make superb bowstrings and centaur archers are known for using their own hairs in their bows.", + "3 gp", + "4 lb", + "{@item +1 Shortbow|DMG} or {@item +1 Longbow|DMG}" ] ] }, { - "name": "Demilich", - "page": 21, + "name": "Chain Devil", "source": "HHHVI", + "page": 29, "colLabels": [ "DC", "Item", @@ -8798,128 +8791,85 @@ "rows": [ [ "15", - "Bone Dust (small pouch)", - "The disintegrated remains of a demilich's body. Every-time you look away, it seems to move slightly. Can be used as a spell component for powerful and dark necromantic magics.", - "800 gp", - "2 lb", - "\u2014" + "Living Chain", + "The chains of this devil's namesake occupy a unique space between animate and inanimate. They are bewitched by similar magic to the notorious animated objects that are often found in an abandoned wizard's tower, and thus make excellent material for the crafting of magical items.", + "150 gp", + "20 lb", + "{@item Iron Bands of Bilarro|DMG} or {@item Chain of Entanglement|HHHVI}" ], [ "20", - "Demilich Smoke (vial)", - "Rather than a corporeal body, most of the demilich's shape consists of a choking vapour that smells like forgotten tombs. This smoke contains an almost insignificantly small fraction of the demilich's true essence, but if bottled and stored properly, can be turned into an item to track the demilich wherever it may reappear. {@b Requires {@item enchanted vial|HHHVI}.}", - "3,000 gp", + "Chain Devil Eye (×2)", + "The gaze of the chain devil is renowned for its unnerving countenance. Those who stare at it for too long swear that they see the faces of those they'd rather forget. With some enchantments and a bit of craftsmanship, the eyes can be inserted into a mask that can strike the same fear into the wearer's enemies.", + "200 gp", "1 lb", - "{@item Demilich Censer|HHHVI}" - ], - [ - "25", - "Soul Gem (Acererak disciple Demilich only)", - "The demilich disciples of {@creature Acererak|ToA} practice a particularly notorious necromantic magic: inserting soul gems into their empty eye sockets to steal the spirits of their victims. While taking the gem away from a defeated demilich is simply a matter of picking it up, turning it over to your own control is considerably harder and requires a complicated ritual soon after the demilich's defeat. A successful result grants the bearer a powerful, but dark magical artifact.", - "16,000 gp", - "12 lb", - "{@item Turned Soul Gem|HHHVI}" - ] - ] - }, - { - "name": "Fiendish Curse (Devil)", - "page": 27, - "otherSources": [ - { - "source": "HHHVIII", - "page": 29 - } - ], - "source": "HHHVI", - "colLabels": [ - "d6", - "Curse" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1", - "You feel a rage constantly bubbling under your emotions, threatening to burst at any moment. Whenever a hostile creature damages you, you must succeed on a {@dc 15} Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you. If you can make extra attacks as part of the {@action Attack} action, you use those extra attacks, moving to attack the next nearest creature after your fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear." - ], - [ - "2", - "An unholy aura surrounds your spirit at all times. While this aura is invisible to any being that cannot see magic directly, creatures nevertheless feel its effects subconsciously and shun those who bear it. While cursed like this, you have disadvantage on any {@skill Animal Handling} check and any {@skill Persuasion} check made to try to persuade a non-evil creature." - ], - [ - "3", - "The devilish tinge in your body makes you no different to a normal devil in the eyes of those who hunt them. You are considered to have an evil alignment regardless of your actual alignment, and your type is considered to be fiend, along with your regular type. You have disadvantage on any Charisma ({@skill Persuasion}) check made to convince a good-aligned creature, and you also gain a vulnerability to radiant damage." - ], - [ - "4", - "Constant whispers fill your mind, confusing your thoughts and weakening your resolve. You have disadvantage on all Wisdom saving throws." - ], - [ - "5", - "Your fiendish corruption weakens your resolve when fighting against other devils. You have disadvantage on attack rolls against devils and on saving throws against their spells and special attacks." - ], - [ - "6", - "An unnatural hunger pervades your thoughts and enfeebles your movements. Any time you go more than 3 consecutive hours without eating at least 1 pound of food, make a {@dc 10} Constitution saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. The DC increases by 5 for every additional 3 hours you spend without consuming a pound of food. Both the DC and your {@condition exhaustion} level is reset upon consuming at least 1 pound of food." + "{@item Mask of Fear|HHHVI}" ] ] }, { - "name": "Fiendish Curse (Demon)", - "page": 22, + "name": "Chasme", "source": "HHHVI", - "otherSources": [ - { - "source": "HHHVII", - "page": 14 - }, - { - "source": "HHHVIII", - "page": 18 - } - ], + "page": 23, "colLabels": [ - "d6", - "Curse" + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], "colStyles": [ + "col-1 text-center", "col-2 text-center", - "col-10" + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], "rows": [ [ - "1", - "You feel a rage constantly bubbling under your emotions, threatening to burst at any moment. Whenever a hostile creature damages you, you must succeed on a {@dc 15} Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you. If you can make extra attacks as part of the {@action Attack} action, you use those extra attacks, moving to attack the next nearest creature after your fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear." - ], - [ - "2", - "An unholy aura surrounds your spirit at all times. While this aura is invisible to any being that cannot see magic directly, creatures nevertheless feel its effects subconsciously and shun those who bear it. While cursed like this, you have disadvantage on any {@skill Animal Handling} check and any {@skill Persuasion} check made to try to persuade a non-evil creature." - ], - [ - "3", - "The demonic tinge in your body makes you no different to a normal demon in the eyes of those who hunt them. You are considered to have an evil alignment regardless of your actual alignment, and your type is considered to be fiend, along with your regular type. You have disadvantage on any Charisma ({@skill Persuasion}) check made to convince a good-aligned creature, and you also gain a vulnerability to radiant damage." - ], - [ - "4", - "Constant whispers fill your mind, confusing your thoughts and weakening your resolve. You have disadvantage on all Wisdom saving throws." + "10", + "Chasme Leg (×2)", + { + "type": "entries", + "entries": [ + "A chasme's leg is capable of supporting its massive weight when walking on any surface, even upside down. Intrepid adventurers have been known to repurpose these legs as pitons which stick to surfaces rather than stab into them.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You gain advantage on any Strength ({@skill Athletics}) check made to climb walls so long as you use these legs when doing so." + ] + } + ] + }, + "5 gp", + "20 lb", + "\u2014" ], [ - "5", - "Your fiendish corruption weakens your resolve when fighting against other demons. You have disadvantage on attack rolls against demons and on saving throws against their spells and special attacks." + "15", + "Chasme Proboscis", + "The proboscis of a chasme has a dark ubiquity among those that hunt demon cults. Too often have they been found on tables of twisted instruments of torture, used to extract blood from kidnapped victims before their inevitable sacrifice. It is truly a horrid feeling to have one's life sucked away by a chasme proboscis, and I would not wish it on my worst enemy.", + "40 gp", + "10 lb", + "{@item Demon Needle|HHHVI}" ], [ - "6", - "An unnatural hunger pervades your thoughts and enfeebles your movements. Any time you go more than 3 consecutive hours without eating at least 1 pound of food, make a {@dc 10} Constitution saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. The DC increases by 5 for every additional 3 hours you spend without consuming a pound of food. Both the DC and your {@condition exhaustion} level is reset upon consuming at least 1 pound of food." + "20", + "Chasme Wing (×2)", + "The diaphanous wings of a chasme are perhaps their most dangerous appendage. When vibrated at high speeds they create an unbearable buzzing not unlike a monstrous cloud of flies. Ambitious tinkers have studied the physiology of a chasme and figured out how to emulate their musculature in a machine capable of making the same droning noise.", + "55 gp", + "8 lb", + "{@item Drone Producer|HHHVI}" ] ] }, { - "name": "Balor", - "page": 22, + "name": "Chimera", "source": "HHHVI", + "page": 18, "colLabels": [ "DC", "Item", @@ -8938,19 +8888,59 @@ ], "rows": [ [ - "15", - "Balor Ash (3 small pouches)", - "The ashes of a balor after it has self destructed. Smelling strongly of brimstone, this ash may be used as either a component for summoning lesser demons, or when creating particularly explosive bombs.", - "500 gp", - "3 lb", - "{@item Demon Bomb|HHHVI}" + "10", + "Chimera Goat Hoof (×2)", + "The hindquarters of the monstrous chimera. While they resemble an ordinary goat in shape, they are noticeably larger in size. While not usable for much, they do make for fine trophies.", + "2 gp", + "6 lb", + "\u2014" + ], + [ + "15", + "Chimera Goat Head", + "One of the chimera's three heads. Larger than a regular goat's, the horns are particularly hard and large. Many mountain folk consider an ale mug made from a chimera's horns to be a very enticing gift.", + "25 gp", + "20 lb", + "{@item Chimera Trident|HHHVI}" + ], + [ + "15", + "Chimera Lion Paw (×2)", + "The leonine front paws of the chimera. Larger than a normal lion's, with claws twice as sharp. Some druids prefer using these as their focus when performing transmutation magic, believing that it makes their spellwork easier. Whether that is true or not has yet to be confirmed.", + "4 gp", + "6 lb", + "\u2014" + ], + [ + "20", + "Chimera Lion Head", + "One of the chimera's three heads. Larger than a regular lion's, this head makes a fantastic trophy when stuffed and mounted, particularly when placed in the quarters of a skittish house guest.", + "40 gp", + "25 lb", + "{@item Chimera Trident|HHHVI}" + ], + [ + "20", + "Chimera Dragon Wing (×2)", + "The draconic wings of the chimera. While they lack the same amount of magical power as a genuine dragon's wings, they are also much easier to handle and much easier to get a hold of. Daring tinkers have taken to using them in making kites strong enough to lift smaller races high into the air.", + "25 gp", + "30 lb", + "{@item Chimera Kite|HHHVI}" + ], + [ + "25", + "Chimera Dragon Head", + "One of the chimera's three heads. While the flame is less powerful than a genuine dragon's, the glands that produce the flame is much easier to access in a chimera's head, and provide materials that are much more stable to work with. Alchemists prize these glands as a source of highly flammable oil.", + "150 gp", + "25 lb", + "{@item Chimera Trident|HHHVI}" ] ] }, { - "name": "Barlgura", - "page": 23, + "name": "Chuul", "source": "HHHVI", + "page": 19, "colLabels": [ "DC", "Item", @@ -8970,34 +8960,34 @@ "rows": [ [ "10", - "Barlgura Fang (×2)", - "The large fang of a barlgura is a little too unwieldy to use as an actual weapon. They do however make fantastic ceremonial daggers and are often used in dark magic rituals.", - "4 gp", - "3 lb", + "Chuul Pincer (×2)", + "The oversized pincer of a monstrous chuul. While too unwieldy to be fashioned into a useful weapon, the razor sharp hooks can be repurposed for useful tools, including, but not limited to, instruments of torture.", + "3 gp", + "40 lb", "\u2014" ], [ "15", - "Barlgura Hand (×2)", - "The enormous hands of a barlgura are capable of breaking a man in two with a single blow. The tough knucklebones make wonderful weapon components.", - "20 gp", - "33 lb", - "{@filter Any +1 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}" + "Chuul Venom (vial)", + "A rather nasty toxin, wringed from the tentacle appendages of the chuul. Unfortunately, the death of its owner causes it to lose much of its potency but can still be used as a base by knowledgable alchemists to create another paralysing potion.", + "10 gp", + "1 lb", + "{@item Chuul's Caress Poison|HHHVI}" ], [ "20", - "Barlgura Bile (2 vials)", - "The rage of a barlgura is legendary even among the seething masses of demonkind. Such is their rage that their bile literally rises with their anger which in turn becomes a fantastic potion base for those seeking to emulate the ferocity of this demon.", - "60 gp", - "1 lb", - "{@item Potion of Rage|HHHVI}" + "Arcana Ganglia", + "At the base of a chuul's brain lies a peculiar bundle of nerves referred to as the arcana ganglia. This highly sensitive lobe vibrates in the presence of magic and is what grants chuul's their innate ability to sense magic around them. Designed by their aboleth masters through generations of magic and breeding, there are only a handful of artificers in the world capable of repurposing it into a functioning tool capable of replicating the chuul's natural ability.", + "100 gp", + "5 lb", + "{@item Magical Dowsing Rod|HHHVI}" ] ] }, { - "name": "Chasme", - "page": 23, + "name": "Clay Golem", "source": "HHHVI", + "page": 58, "colLabels": [ "DC", "Item", @@ -9017,46 +9007,34 @@ "rows": [ [ "10", - "Chasme Leg (×2)", - { - "type": "entries", - "entries": [ - "A chasme's leg is capable of supporting its massive weight when walking on any surface, even upside down. Intrepid adventurers have been known to repurpose these legs as pitons which stick to surfaces rather than stab into them.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You gain advantage on any Strength ({@skill Athletics}) check made to climb walls so long as you use these legs when doing so." - ] - } - ] - }, - "5 gp", - "20 lb", + "Golem Core", + "When a golem is created, a spirit from the Elemental Plane of Earth is summoned to animate it. This spirit operates from a core of material at the very centre of the golem's mass. After a golem is defeated, this core remains and can be very useful for artificers looking to animate their own creations.", + "20 gp", + "10 lb", "\u2014" ], [ "15", - "Chasme Proboscis", - "The proboscis of a chasme has a dark ubiquity among those that hunt demon cults. Too often have they been found on tables of twisted instruments of torture, used to extract blood from kidnapped victims before their inevitable sacrifice. It is truly a horrid feeling to have one's life sucked away by a chasme proboscis, and I would not wish it on my worst enemy.", - "40 gp", - "10 lb", - "{@item Demon Needle|HHHVI}" + "Clay Golem Clay", + "While a defeated clay golem loses much of its magical properties, it maintains a supernatural durability above that of regular clay. Re-sculpting this into other forms can create a very formidable weapon or armor.", + "150 gp", + "30 lb", + "{@item Clay Weapon|HHHVI}" ], [ "20", - "Chasme Wing (×2)", - "The diaphanous wings of a chasme are perhaps their most dangerous appendage. When vibrated at high speeds they create an unbearable buzzing not unlike a monstrous cloud of flies. Ambitious tinkers have studied the physiology of a chasme and figured out how to emulate their musculature in a machine capable of making the same droning noise.", - "55 gp", - "8 lb", - "{@item Drone Producer|HHHVI}" + "Manual Ashes (small pouch)", + "The final step of creating a new golem is to sprinkle the ashes of a {@item Manual of Clay Golems|DMG|manual of golem creation} over the inanimate body. Some of these these ashes become stuck to the freshly made body and can be recovered. Of course, such a small amount would not be able to animate a full body, but can be used to animate a much smaller creation.", + "500 gp", + "1 lb", + "{@item Golem Companion|HHHVI}" ] ] }, { - "name": "Dretch", - "page": 23, + "name": "Cloaker", "source": "HHHVI", + "page": 19, "colLabels": [ "DC", "Item", @@ -9075,31 +9053,35 @@ ], "rows": [ [ - "15", - "Fetid Miasma (vial)", - { - "type": "entries", - "entries": [ - "If a dretch is useful for one thing it is to make a literal big stink. When masses of these demons gather, the resulting effluent can be more dangerous than even a rampaging balor.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may make a ranged weapon attack to throw this vial at a point within 20 feet, shattering it on impact. Any creature within 10 feet of that point must make a {@dc 11} Constitution saving throw or be {@condition poisoned} until the start of its next turn. While {@condition poisoned} in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions." - ] - } - ] - }, - "8 gp", - "1 lb", + "10", + "Cloaker Tooth (small pouch)", + "Resembling the needle-like teeth of a moray eel but stronger, the teeth of the cloaker can be used to make a variety of tools. Some of the more notorious thieves in the world even boast possessing lock pick sets made entirely of cloaker teeth.", + "5 gp", + "2 lb", "\u2014" + ], + [ + "15", + "Cloaker Tail", + "The infamous cloaker tail, covered in dozens of razor sharp spines. Drow taskmasters have developed a technique of taking the tails, treating them with special oils, and reusing them as whips.", + "85 gp", + "20 lb", + "{@item +1 Whip|DMG}" + ], + [ + "20", + "Cloaker Hide", + "Even for the most experienced of tanners, the skin of the cloaker is exceptionally difficult to remove. Due to the cloaker's unique physiology, a single misplaced cut can cause the creature's internal enzymes to spill and stain the hide. If done correctly however, the skin will maintain its shadowy and illusive appearance and may be used as the foundation for the ever useful {@item cloak of displacement|DMG}.", + "500 gp", + "25 lb", + "{@item Cloak of Displacement|DMG}" ] ] }, { - "name": "Glabrezu", - "page": 23, + "name": "Cloud Giant", "source": "HHHVI", + "page": 52, "colLabels": [ "DC", "Item", @@ -9119,34 +9101,34 @@ "rows": [ [ "10", - "Glabrezu Horn (×2)", - "The goat-like horn of a glabrezu. Does not contain much magical power in and of itself, but some demonologists do enjoy grinding it up for their rituals, or speak through it to lend credence to their voice.", - "25 gp", - "27 lb", - "{@item Horn of the Fiendish Voice|HHHVI}" + "Lock of Cloud Giant Hair", + "Resembling an errant nimbus, the hair of a cloud giant is considered a valuable textile component. Softer than silk and finer than wool, ostentatious mountain kings may wear vests of these hairs stitched together as both a sign of wealth, and as an affront to the giants themselves.", + "55 gp", + "10 lb", + "\u2014" ], [ "15", - "Glabrezu Pincer", - "Resembling the claws of a {@creature giant crab}, the glabrezu's pincers have a grip that can restrain even the strongest of creatures. Due to the glabrezu's natural fire resistance, resourceful blacksmiths repurpose these pincers as forging tools when working with magical flames.", - "150 gp", - "33 lb", - "\u2014" + "Cloud Giant Fingernail", + "Like all giants, the fingernail of the cloud giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "250 gp", + "2 lb", + "{@item Potion of Cloud Giant Strength|DMG}" ], [ "20", - "Glabrezu Skin", - "The skin of a glabrezu is particularly tough and resistant to damage. If removed and treated properly, the resulting leather makes for a similarly tough set of leather armor (with a fierce aesthetic as a bonus).", - "625 gp", - "40 lb", - "{@item Demon Leather|HHHVI}" + "Cloud Giant Blood (7 vials)", + "Cloud giant blood exists in a strange transitive state of matter, not entirely gas, solid, or liquid. It seems to shift between all three at the same time, much like their famed cloud fortresses. As such, it can be exceedingly difficult to correctly harvest any of it, but a successful batch can make for miraculous alchemy. {@b Requires {@item enchanted vial|HHHVI}.}", + "70 gp", + "1 lb", + "{@item Cloud Step Oil|HHHVI}" ] ] }, { - "name": "Goristro", - "page": 24, + "name": "Cockatrice", "source": "HHHVI", + "page": 20, "colLabels": [ "DC", "Item", @@ -9166,42 +9148,34 @@ "rows": [ [ "10", - "Goristro Fur (large pouch)", - "The fur of a goristro resembles that of a wild bull and seems to constantly emanate a faint heat. More ostentatious warlocks tend to spin their winter cloaks from this material, but whether or not it has any magical utility is still up for debate.", - "200 gp", - "10 lb", + "Cockatrice Bile (vial)", + "Unlike basilisks, a cockatrice cannot consume stone. Unfortunately, anything that receives so much as a graze from its beak becomes petrified, and with the cockatrice's frenzied hunting style, such an occurrence is more then common. As such, its bile has certain properties that slow down the petrification process, allowing the cockatrice to get some nourishment before its food becomes indigestible. This bile has become a staple of a stonemason's toolkit as it allows them to temporarily soften stone for easier handling.", + "2 sp", + "1 lb", "\u2014" ], [ "15", - "Goristro Blood (7 vials)", - "The blood of the goristro constantly bubbles, even long after it is removed from its source. When prepared into a potion, it can grant the drinker the strength of the demon it came from, but the side effects may not be worth it.", - "100 gp", + "Cockatrice Droppings (small pouch)", + "Cockatrices are infamous for their enthusiasm in devouring a meal, and as such, they occasionally end up swallowing food that they have already accidentally petrified. The food remains stone through the cockatrice's digestive system, and some consider the resulting food statues to be a novelty to say the least. There are even some enterprising individuals who keep cockatrice farms in order to harvest their droppings for stone trinkets (I assume they do not reveal to their customers where they came from however).", + "5 sp", "1 lb", - "{@item Potion of the Siege|HHHVI}" + "\u2014" ], [ "20", - "Goristro Hoof (×2)", - "A goristro's hoof is made of the same material as its infamous horns and thus are just as hard. Wielding a hammer forged from these hooves is a sure-fire way to strike fear into the hearts of your enemies.", - "3,000 gp", - "32 lb", - "{@item +3 Warhammer|DMG}" - ], - [ - "25", - "Goristro Horn (×2)", - "Castle architects and siege masters have an old joke, that if armies ever learned how to train goristros, they'd both be out of a job. Indeed, the horn of the goristro is stronger than castle stone walls and a single one of these demons are capable of ending a siege by themselves. It takes a master craftsman to properly grind these horns down, but the resulting dust can be used to reinforce a weapon to make it as strong as the demon it was harvested from.", - "9,600 gp", - "40 lb", - "{@item Siege Dust|HHHVI}" + "Cockatrice Beak", + "The infamous beak of a cockatrice, capable of turning any living creature into petrified stone. Despite common belief, the petrifying magic has nothing to do with the cockatrice's saliva, but is entirely within the cockatrice's beak alone. Any artificer worth their salt knows the techniques to turn an undamaged beak into a weapon that shares the cockatrice's petrifying ability.", + "1 gp", + "1 lb", + "{@item Petrifying Dagger|HHHVI}" ] ] }, { - "name": "Hezrou", - "page": 24, + "name": "Couatl", "source": "HHHVI", + "page": 20, "colLabels": [ "DC", "Item", @@ -9219,56 +9193,40 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Hezrou Teeth (small bundle)", - "The spiny, shark-like teeth of the hezrou. Menacing when attached to an implement of torture, but their irregular formation makes them useful for little else.", - "10 gp", - "12 lb", - "\u2014" - ], - [ - "10", - "Hezrou Blood (5 vials)", - "The blood of the hezrou is as thick and sludgy as week old garbage, and smells just as bad. If you have the stomach for it however, ingesting it with a few neutralising herbs temporarily inoculates the body to foul miasmas and effluents.", - "15 gp", - "1 lb", - "{@item Potion of Pollution Breathing|HHHVI}" - ], [ "15", - "Hezrou Stink Gland", + "Couatl Venom (vial)", { "type": "entries", "entries": [ - "The rank stench of the hezrou lingers in one's memory long after they have already been removed from its presence. Removing this gland without rupturing it takes an extraordinarily steady hand, but once harvested, can be thrown as a quick and dirty bomb.", + "The venom of a couatl is entirely non-lethal, reflective of the couatl's pacifist nature. Couatl are in fact known for occasionally secreting this venom for the mortals they partner with in the hopes of averting deaths wherever possible.", { "type": "entries", "name": "Use:", "entries": [ - "As an action you may throw this item at a point within 20 feet, causing it to explode on impact. Any creature within 10 feet of that point must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of its next turn." + "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing melee weapon. Applying the poison takes 1 minute. For the next 10 minutes, any creature successfully hit must make a {@dc 13} Constitution saving throw, or become {@condition poisoned} for 24 hours. Until this poison ends, the target is {@condition unconscious}. A creature automatically wakes up if they receive damage or if an adjacent creature spends their action to wake them up." ] } ] }, - "65 gp", - "8 lb", + "40 gp", + "1 lb", "\u2014" ], [ "20", - "Hezrou Claw (×2)", - "The enormous claw of the hezrou. Incredibly sharp, and never seems to dull. Can be forged into a powerful and intimidating weapon.", - "170 gp", - "25 lb", - "{@filter Any +2 melee piercing weapon|items|source=|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}" + "Couatl Feather (large bag)", + "The feathers of a couatl are extraordinarily vibrant, yet as soft as down. A particular pillow has been made with these feathers that shares the couatl's ability to shield its mind from external psychic threats. Powerful people have been known to use these pillows to shield their sleeping moments from intrusion, as well as to just get an extremely comfortable sleep.", + "120 gp", + "5 lb", + "{@item Pillow of Perfect Rest|HHHVI}" ] ] }, { - "name": "Manes", - "page": 24, + "name": "Crawling Claw", "source": "HHHVI", + "page": 20, "colLabels": [ "DC", "Item", @@ -9287,19 +9245,19 @@ ], "rows": [ [ - "5", - "Manes Vapour (vial)", - "The vapour from a defeated manes is a noxious substance that cloys in the throat and leaves the eyes watering. Thankfully, exposure to it is not overly dangerous, and can in fact be used to temporarily boost one's immune system in exchange for relatively mild symptoms.", - "5 gp", - "1 lb", - "{@item Potion of Sickness|HHHVI}" + "10", + "Cursed Knucklebones", + "The bones of a hand that has been transformed by necromantic manipulation are notable for still carrying trace elements of those same energies. They are not useful for much, but it is said that a set of dice carved from these knucklebones roll lower than is statistically likely, giving rise to the ubiquitous unlucky gambler term: \"the dead man's hand.\"", + "1 sp", + "2 lb", + "{@item Charlatan's Die|XGE}" ] ] }, { - "name": "Marilith", - "page": 24, + "name": "Cyclops", "source": "HHHVI", + "page": 20, "colLabels": [ "DC", "Item", @@ -9319,34 +9277,34 @@ "rows": [ [ "10", - "Marilith Blood (5 vials)", - "Mariliths are renowned for the supernatural reflexes and inhuman co-ordination that allows them to fight with six arms seamlessly. By placing their blood in a crucible, an experienced alchemist can extract the adrenaline from a marilith's blood and mix it into a potion that allows a mortal to temporarily emulate the agility of this fearsome demon.", - "100 gp", - "1 lb", - "{@item Potion of Reflexes|HHHVI}" + "Cyclops Eyelid", + "The enormous lid of a cyclops is made of a strange material, quite different to the rest of the cyclops' skin. The purpose of this is still a mystery, but various crafters have managed to take its esoteric properties and use it for their own entertaining projects.", + "10 gp", + "4 lb", + "{@item Deceptive Eyepatch|HHHVI}" ], [ "15", - "Marilith Snake Leather", - "While it resembles an ordinary snake, the skin of the marilith's reptilian tail is harder and tougher than most plate armor. It is a rare craftsman that possesses the skills to properly work this leather, but finding one is worth it for the almost impenetrable armor you will receive.", - "1,400 gp", - "30 lb", - "{@item +2 Studded Leather Armor|DMG}" + "Cyclops Heart", + "The extremely large heart of a cyclops. Makes a good trophy when preserved and mounted on a base.", + "25 gp", + "25 lb", + "\u2014" ], [ "20", - "Marilith Spine", - "While their top halves may superficially resemble a humans with a few additional limbs, the internal physiology of a marilith differs dramatically. Most noticeably in their spines which have been adapted to support the numerous extra limbs and lower appendage of this demon. This spine may serve as the frame of an audacious magical cape that grants an extra \"helping hand\" in battle.", - "5,000 gp", - "30 lb", - "{@item Cape of Helping Hands|HHHVI}" + "Cyclops Eye", + "Once they are roused to interest, cyclopes are known to relentlessly pursue whatever it is they set their eye on. Experiments on cyclops remains have revealed that the eye itself is partly to blame, as its unique situation forces the cyclops to focus on one thing for prolonged periods of time. Artificers have taken this property and applied it into a battle aid that doubles as a stylish dinner party accessory.", + "140 gp", + "20 lb", + "{@item Monocle of Focus|HHHVI}" ] ] }, { - "name": "Nalfeshnee", - "page": 25, + "name": "Dao", "source": "HHHVI", + "page": 50, "colLabels": [ "DC", "Item", @@ -9364,56 +9322,32 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Nalfeshnee Teeth (small pouch)", - "While they may be yellow and stained from centuries of poor hygiene, the teeth of a nalfeshnee are still made of a high quality ivory that surpasses those found in mortals. They may be made into a variety of things, but the nalfeshnee's glutton nature lends them well to being made into cutlery.", - "30 gp", - "4 lb", - "{@item Glutton Cutlery|HHHVI}" - ], - [ - "10", - "Nalfeshnee Tusk (×2)", - "Heavy and thick, much like the nalfeshnee itself. Make a weapon from these tusks and you can gore your enemies with all the strength of the Abyss.", - "150 gp", - "18 lb", - "{@filter Any +2 piercing weapon|items|source=|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}" - ], [ "15", - "Nalfeshnee Wing (×2)", + "Crystalline Powder (vial)", { "type": "entries", "entries": [ - "The almost comically small wings of a nalfeshnee do not function on actual physics to support its large weight, but rather sophisticated space displacement magic that belies the nalfeshnee's brutish appearance. These wings are also responsible for the nalfeshnee's ability to teleport, something that can be taken advantage of by a skilled harvester.", + "When a dao dies, its body disintegrates into a crystalline powder. Fast hands can capture this powder before it loses its magical essence which can then be used as a material component in many spells. {@b Requires {@item enchanted vial|HHHVI}.}", { "type": "entries", "name": "Use:", "entries": [ - "You may spend an action focusing on a wing in your hand. If you do so, you magically teleport, along with any equipment you are wearing or carrying, up to 120 feet to an unoccupied space you can see. Once this item has been used once, it loses all magical properties and becomes useless." + "When casting the spell {@spell conjure elemental}, you may use the crystalline powder as a material component to cast the spell as an action instead. The spell is also considered to be cast at one level higher than the spell slot you used to cast it. The crystalline powder then becomes inert and useless." ] } ] }, - "350 gp", - "15 lb", + "750 gp", + "3 lb", "\u2014" - ], - [ - "20", - "Nalfeshnee Eyes (×2)", - "Nalfeshnees are full of surprises that hide behind their otherwise savage looking appearance. The most dangerous of these are their eyes which are capable of producing a horrifyingly captivating light that destroys the wills of any unlucky enough to see it. With good artificing, these eyes can be transformed into gems to give off a similar performance.", - "800 gp", - "2 lb", - "{@item Demon Light|HHHVI}" ] ] }, { - "name": "Quasit", - "page": 25, + "name": "Darkmantle", "source": "HHHVI", + "page": 21, "colLabels": [ "DC", "Item", @@ -9432,39 +9366,27 @@ ], "rows": [ [ - "5", - "Quasit Venom (vial)", - "Quasit venom is more of an annoyance than a serious threat, but the paralysis side effect can certainly ruin someone's day. When mixed with other ingredients however, this venom can serve as one of many potential bases for a potion of poison.", - "1 gp", + "10", + "Darkmantle Sucker (small pouch)", + "Anybody who has been attacked by a darkmantle can attest to the suction power of its tentacles. Reliable even beyond the death of its owner, many Underdark residents have adapted these suckers to be used for medical tools and other implements.", + "5 sp", "1 lb", - "{@item Potion of Poison|DMG}" + "\u2014" ], [ - "10", - "Quasit Blood (vial)", - { - "type": "entries", - "entries": [ - "Quasit blood is as thin and slippery as the demon it came from, but serves as an excellent spell component for lower-tier magic.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "The next time you cast the {@spell find familiar} spell, you may consume a vial of quasit blood instead of using the usual material component of the spell. If you do, your summoned familiar gains the magic resistance trait described in the quasit's statblock. Your familiar also shares this trait with you so long as you are within 10 feet of it. Both of these effects last for 1 hour, or until your familiar next disappears or is dismissed." - ] - } - ] - }, - "10 gp", + "15", + "Darkmantle Otolith", + "A bony structure on the inside of a darkmantle's head that acts as its ear. Skilled artificers can use this to create a variety of audio enhancing magical items.", + "2 gp", "1 lb", - "\u2014" + "{@item Ear Horn of Hearing|XGE}" ] ] }, { - "name": "Shadow Demon", - "page": 25, + "name": "Death Knight", "source": "HHHVI", + "page": 21, "colLabels": [ "DC", "Item", @@ -9482,20 +9404,48 @@ "col-2 text-center" ], "rows": [ + [ + "15", + "Blighted Ash (small pouch)", + { + "type": "entries", + "entries": [ + "When the flesh of a defeated death knight is burned in a ritual fire, the resulting ashes retain the same dark aura of its original form. If one has the resolve for it, these ashes can be mixed with oils and special powders then applied to the body to gain certain protections from the undead.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may mix these ashes with 20 gold pieces worth of rare oils and powdered gems to create a paste that grants certain defences against undead when rubbed into the body. For 24 hours after using it on yourself, undead creatures have disadvantage on any Wisdom ({@skill Perception}) checks made to find you. In addition, you gain resistance to any necrotic damage dealt from an undead source and advantage on any saving throw imposed by an undead creature." + ] + } + ] + }, + "800 gp", + "3 lb", + "\u2014" + ], [ "20", - "Demonic Imprint", - "As the shadow demon lacks a substantial form, there is nothing to harvest from it except its spiritual essence. However, if one manages to capture this essence using spirit paper, they will essentially hold complete dominion over said demon. At this point, the spirit paper has a myriad of uses, but the most popular among demonologists is to transfer the essence to a demon amulet. This gives the owner the ability to resummon the demon in their proper physical form, while still maintaining complete control over them. {@b Requires {@item spirit paper|HHHVI}.}", - "160 gp", + "Cursed Blood (3 vials)", + "Blood is a generous term to apply to the coagulated muck that cloys in a death knight's veins. Blacker than the cursed warrior's soul, this substance makes for a versatile reagent in certain desecration rituals and blood curses. Use with caution.", + "500 gp", "1 lb", - "{@item Shadow Amulet|HHHVI}" + "{@item Potion of Desecration|HHHVI}" + ], + [ + "25", + "Death Knight Heart", + "Even though a death knight may fall in battle, its dark curse will eventually form a new body somewhere and force its soul to continue its mockery of life. If one takes its heart and preserves it in a secret ritual, the death knight's new body will be formed without the organ. From then on, the missing heart can be used as a method of tracking the death knight, beating whenever it senses its old master nearby.", + "4,000 gp", + "6 lb", + "{@item Black Heart|HHHVI}" ] ] }, { - "name": "Vrock", - "page": 26, + "name": "Death Slaad", "source": "HHHVI", + "page": 96, "colLabels": [ "DC", "Item", @@ -9515,54 +9465,46 @@ "rows": [ [ "5", - "Vrock Feathers (small bundle)", - "Black as the night and twice as scary. While they make for a macabre flourish to one's outfit at a costume party, they aren't useful for much else.", - "10 gp", - "2 lb", + "Slaad Slime (vial)", + "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", + "3 sp", + "1 lb", "\u2014" ], [ "10", - "Vrock Talon (×2)", - "The talons of a vrock are incredibly sharp, easily capable of rending through armor like a scythe through dry grass. When fashioned into a set of daggers, they can make one a cut above the rest in a fight.", - "16 gp", - "10 lb", - "{@item +1 Dagger|DMG}" - ], - [ - "15", - "Vrock Vocal Cords", - "The terrifying screech of a vrock is capable of stunning creatures with its piercing volume. While a removed vrock's vocal cords are unable to create the same effect, a good tinker can use them for a slightly different diabolical purpose.", - "40 gp", - "2 lb", - "{@item Demon Music Box|HHHVI}" - ], - [ - "20", - "Vrock Spores (vial)", + "Slaad Heart", { "type": "entries", "entries": [ - "The collected spores of a vrock, requiring a special collection process and preservation in oil to ensure they retain their potency even after the original owner's death.", + "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", { "type": "entries", "name": "Use:", "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the spores takes 1 minute. For the next 10 minutes, the coated item is considered magical and any creature successfully hit by this weapon must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, a target takes {@damage 1d10} poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a {@item holy water (flask)|PHB|vial of holy water} on the target also ends the effect on it." + "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." ] } ] }, - "50 gp", - "1 lb", + "30 gp", + "5 lb", "\u2014" + ], + [ + "20", + "Slaad Hide", + "The hide of a slaad is extraordinarily tough, and even more so once it has evolved into either its {@creature gray slaad|MM|gray} or {@creature death slaad|MM} variants. As befitting of a slaad's possessive and transformative nature, even the skinned hide of a mature slaad will attempt to mutate and change its wearer. It is only with advanced techniques that this property is curtailed and used only to the benefit of its new owner.", + "300 gp", + "20 lb", + "{@item Slaad Doublet|HHHVI}" ] ] }, { - "name": "Yochlol", - "page": 26, + "name": "Death Tyrant", "source": "HHHVI", + "page": 13, "colLabels": [ "DC", "Item", @@ -9582,38 +9524,93 @@ "rows": [ [ "15", - "Demon Pearl", - "Yochlol's do not so much eat as they do engulf their prey. While the yochlol's digestive enzymes are capable of dissolving just about anything given enough time, there are occasionally a few items that gather inside the yochlol that do not break down and instead stay inside its slime body. Like an oyster, the yochlol forms layers around these indigestible materials, creating pearl-like substances. Unfortunately these pearls share the same sickly yellow colour as the yochlol, making them more novelties than anything else.", - "300 gp", - "4 lb", - "\u2014" + "Death Tyrant Jaw", + "The teeth of a beholder must never be underestimated, even in death. Their jaws possess a wicked bite, and when attached to the handle of an axe, so can your backswing.", + "700 gp", + "20 lb", + "{@item +2 Greataxe|DMG}" ], [ - "20", - "Yochlol Ooze (vial)", - { - "type": "entries", - "entries": [ - "The ooze of a yochlol is said to be more poisonous than that of the deadliest spiders in the world. It is ironic then that the other societies of the Underdark use this poison against the drow after they have defeated their demonic servants.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 15} Constitution saving throw, taking {@damage 6d6} poison damage on a failed save, or half that on a successful saving throw." - ] - } - ] - }, - "750 gp", - "1 lb", + "25", + "Death Tyrant Eye", + "The eye of a beholder undergoes a terrible transformation when it transitions into undeath, emitting a cone of negative energy rather than anti-magic. But like a normal beholder eye, this eye can be transformed into a crystal of great power that many powerful wizards enjoy employing in their lairs.", + "3,500 gp", + "20 lb", + "{@item Negative Energy Crystal|HHHVI}" + ] + ] + }, + { + "name": "Deep Gnome Trinket Table", + "source": "HHHVI", + "page": 57, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" + ], + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 iron {@item flask|PHB} of strong liquor", + "1 gp", + "3 lb" + ], + [ + "3", + "{@dice 1d6} {@item pouch|PHB|pouches} of pipeweed", + "7 sp", + "1 lb" + ], + [ + "4", + "{@dice 1d4} precious gems", + "10 gp", + "2 lb" + ], + [ + "5", + "1 {@item shovel|PHB} or {@item Miner's Pick|PHB|pick}", + "2 gp", + "5 lb/10 lb" + ], + [ + "6", + "1 stone carved likeness of a family member", + "8 cp", + "1 lb" + ], + [ + "7", + "1 sheet of rock polishing cloth", + "12 sp", "\u2014" + ], + [ + "8", + "{@dice 5d10} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" ] ] }, { - "name": "Barbed Devil", - "page": 28, + "name": "Demilich", "source": "HHHVI", + "page": 21, "colLabels": [ "DC", "Item", @@ -9631,44 +9628,36 @@ "col-2 text-center" ], "rows": [ - [ - "10", - "Barbed Devil Barb (×10)", - "Touching a barbed devil is like sleeping in a bed of porcupines. Incredibly sharp and durable, these barbs sometimes find a second use as nails in the crafting of particular sets of armor and equipment. Otherwise they serve as building material for sturdy arrows and bolts.", - "1 gp", - "10 lb", - "{@item +1 Crossbow Bolt|DMG|+1 Bolt}, {@item +1 Arrow|DMG}" - ], [ "15", - "Barbed Hide", - "Barbed devils fight with a frenzy unmatched by many mortal creatures. As such, by the time you finish hunting them, their carcass is so damaged that their hide becomes effectively useless. If you manage to skin one properly however, the hide can be treated, tanned, and turned into a cloak that is perfect for deterring anyone who thinks that hugging is an acceptable form of greeting.", - "30 gp", - "10 lb", - "{@item Barbed Cloak|HHHVI}" + "Bone Dust (small pouch)", + "The disintegrated remains of a demilich's body. Every-time you look away, it seems to move slightly. Can be used as a spell component for powerful and dark necromantic magics.", + "800 gp", + "2 lb", + "\u2014" ], [ "20", - "Barbed Devil Blood (3 vials)", - "Despite their name, barbed devils harbour just as much proclivity for employing fire magic as they do their barbs. The fire is literally in their blood, and with proper alchemy, it can be in yours too.", - "14 gp", + "Demilich Smoke (vial)", + "Rather than a corporeal body, most of the demilich's shape consists of a choking vapour that smells like forgotten tombs. This smoke contains an almost insignificantly small fraction of the demilich's true essence, but if bottled and stored properly, can be turned into an item to track the demilich wherever it may reappear. {@b Requires {@item enchanted vial|HHHVI}.}", + "3,000 gp", "1 lb", - "{@item Potion of Fire Resistance|DMG}" + "{@item Demilich Censer|HHHVI}" ], [ "25", - "Barbed Devil Tail", - "The barbed devil's tail is even deadlier than its razor sharp claws, and when swung at full force is said to crumple plate armor and pierce the flesh beneath. Thankfully, there is nothing stopping anyone else from taking this tail, crafting it into a whip, and using it for their own purposes.", - "150 gp", - "15 lb", - "{@item +1 Whip|DMG}" + "Soul Gem (Acererak disciple Demilich only)", + "The demilich disciples of {@creature Acererak|ToA} practice a particularly notorious necromantic magic: inserting soul gems into their empty eye sockets to steal the spirits of their victims. While taking the gem away from a defeated demilich is simply a matter of picking it up, turning it over to your own control is considerably harder and requires a complicated ritual soon after the demilich's defeat. A successful result grants the bearer a powerful, but dark magical artifact.", + "16,000 gp", + "12 lb", + "{@item Turned Soul Gem|HHHVI}" ] ] }, { - "name": "Bearded Devil", - "page": 28, + "name": "Deva", "source": "HHHVI", + "page": 9, "colLabels": [ "DC", "Item", @@ -9688,46 +9677,46 @@ "rows": [ [ "10", - "Bearded Devil Blood (3 vials)", - "A bearded devil fights with a ferocity unmatched by any mortal. Even in the rare occurrences in which a bearded devil unit finds itself outnumbered, they continue to fight, never once breaking rank. If one takes their blood, distills it and mixes it into a draught, they too can share in the infamous bravery of these fiendish warriors.", - "2 gp", - "1 lb", - "{@item Potion of Bravery|HHHVI}" - ], - [ - "15", - "Clump of Beard Lashes", - "A disgrace to beards and bearded creatures around the multiverse. The lashes that extrude from the bearded devil's chin are tougher than oiled cords and covered with dozens of wicked barbs. Any weaponsmith worth their forge can craft these lashes into a particularly powerful flail.", - "20 gp", - "3 lb", - "{@item +1 Flail|DMG}" - ], - [ - "20", - "Beard Poison (vial)", + "Deva Blood (3 vials)", { "type": "entries", "entries": [ - "Difficult to extricate from the diminutive glands hidden in the bearded devil's chin, this poison maintains its potency and is often used by assassins targetting magically talented individuals.", + "The blood of an angel flows with radiant energy that brings life to all it touches (it clearly didn't work hard enough for its original owner though). Many of the most desperate people actively seek angels in an attempt to harvest their blood as a panacea, without putting much thought into the worse fate that awaits them should they succeed.", { "type": "entries", "name": "Use:", "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 12} Constitution saving throw, or be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "When you drink this blood, you regain {@dice 4d8 + 2} hit points and are freed from any curse (except the curse of the fallen), disease, poison, blindness, and deafness." ] } ] }, - "40 gp", + "450 gp", "1 lb", "\u2014" + ], + [ + "15", + "Deva Wing (×2)", + "There is perhaps nothing more distinctive than the silhouette of glorious white angel wings against a radiant light. As some of the most powerful magical wings in all the planes, these make for almost perfect base materials for the ever-useful {@item wings of flying|DMG}.", + "700 gp", + "20 lb", + "{@item Wings of Flying|DMG}" + ], + [ + "20", + "Deva Skin", + "The alabaster white skin of a deva gleams in the morning sun, and a single glance of its beauty has been known to turn sinners from their paths of evil. If you are not one of those people however, you may take this skin and use it to simulate some of the miraculous abilities inherent in these angels.", + "750 gp", + "25 lb", + "{@item Angel Robe|HHHVI}" ] ] }, { - "name": "Bone Devil", - "page": 28, + "name": "Displacer Beast", "source": "HHHVI", + "page": 32, "colLabels": [ "DC", "Item", @@ -9747,42 +9736,34 @@ "rows": [ [ "10", - "Bone Devil Bone (large bag)", - "The bones of the bone devil are considerably durable and feel more like steel than bone. They can be refashioned into a suite of fire-resistant tools, but due to their origin, not many are willing to use them.", - "20 gp", - "40 lb", - "\u2014" + "Displacer Beast Tentacle (×2)", + "The prehensile tentacles of a displacer beast, tipped with spiked pads. While it takes the displacer beast's unique musculature to whip them with sufficient strength, they can still serve as strong whips in the hands of anyone else.", + "10 gp", + "18 lb", + "{@item +1 Whip|DMG}" ], [ "15", - "Bone Devil Skin", - "Despite their appearance, a bone devil actually does possess skin; a dessicated sheet that is stretched tight over its bones. While those properties are undesirable in a skin, they make for a perfect sheet of vellum. Indeed, the infamous skin-bound abyssal tomes found in dark libraries are often made using bone devil skin.", - "150 gp", - "10 lb", - "{@item Devil Vellum|HHHVI}" - ], - [ - "20", - "Bone Devil Tail", - "The stinger of the bone devil's tail is sharp enough to pierce through even the toughest of armor and deliver a potent dose of debilitating venom. With a few modifications, this tail can be adapted into a whip to store and deliver any kind of poison the wielder wishes.", - "500 gp", - "40 lb", - "{@item Stinger Whip|HHHVI}" + "Displacer Beast Blood (5 vials)", + "When the black, glittering blood of the displacer beast is dried into a paste and then mixed with magical ashes, pigments, and dusts, the resulting paint gains a strange property. Objects coated with this paint can only be described as elusive, as they pass under the notice of anybody who is not actively looking for them.", + "12 gp", + "1 lb", + "{@item Obfuscation Pigments|HHHVI}" ], [ "20", - "Devil Wings (×2)", - "The diaphanous but extraordinarily strong wings of the bone devil. Despite their relatively fragile appearance, they are strong enough to hold the considerably heavy bone devil aloft and allow it to fly at high speeds.", - "250 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" + "Displacer Beast Hide", + "The hide of the displacer beast houses most of the magic that allows it to use its signature displacement ability. It is difficult to properly skin this magical creature without ruining the hide, but if done properly, the result can be used as the basis for the ever useful {@item cloak of displacement|DMG}.", + "200 gp", + "25 lb", + "{@item Cloak of Displacement|DMG}" ] ] }, { - "name": "Chain Devil", - "page": 29, + "name": "Djinni", "source": "HHHVI", + "page": 50, "colLabels": [ "DC", "Item", @@ -9802,26 +9783,30 @@ "rows": [ [ "15", - "Living Chain", - "The chains of this devil's namesake occupy a unique space between animate and inanimate. They are bewitched by similar magic to the notorious animated objects that are often found in an abandoned wizard's tower, and thus make excellent material for the crafting of magical items.", - "150 gp", - "20 lb", - "{@item Iron Bands of Bilarro|DMG} or {@item Chain of Entanglement|HHHVI}" - ], - [ - "20", - "Chain Devil Eye (×2)", - "The gaze of the chain devil is renowned for its unnerving countenance. Those who stare at it for too long swear that they see the faces of those they'd rather forget. With some enchantments and a bit of craftsmanship, the eyes can be inserted into a mask that can strike the same fear into the wearer's enemies.", - "200 gp", + "Magical Breeze (vial)", + { + "type": "entries", + "entries": [ + "When a djinni dies, its body disintegrates into a warm breeze. Fast hands can capture this breeze before it loses its magical essence which can then be used as a material component in many spells. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When casting the spell {@spell conjure elemental}, you may use the magical breeze as a material component to cast the spell as an action instead. The spell is also considered to be cast at one level higher than the spell slot you used to cast it. The magical breeze then becomes inert and useless." + ] + } + ] + }, + "750 gp", "1 lb", - "{@item Mask of Fear|HHHVI}" + "\u2014" ] ] }, { - "name": "Erinyes", - "page": 29, + "name": "Doppelganger", "source": "HHHVI", + "page": 32, "colLabels": [ "DC", "Item", @@ -9841,58 +9826,58 @@ "rows": [ [ "10", - "Fiendish Poison (vial)", + "Doppelganger Blood (3 vials)", { "type": "entries", "entries": [ - "Although the erinyes is a master warrior whose swordplay is matched by few mortals, they are not above poisoning their weapons to further tip the scales in their favour.", + "The blood of the doppelganger is unnervingly slick and in its natural state carries the same rainbow sheen as a puddle of oil. When it is being held, it changes colour to match the blood of the creature holding it.", { "type": "entries", "name": "Use:", "entries": [ - "Can coat up to 10 pieces of ammunition or 1 melee weapon for 1 hour. Applying the poison takes 1 minute. Any creature successfully hit must succeed a {@dc 14} Constitution saving throw or suffer {@damage 3d8} poison damage and be {@condition poisoned}. The poison lasts until it is removed by the {@spell lesser restoration} spell or similar magic." + "When you drink a vial of this blood that has had a drop of a humanoid's blood mixed into it, you {@spell polymorph} into a form identical to that humanoid for the next {@dice 1d4} hours. Your statistics, other than your size remain the same in that form. Any equipment you are carrying or wearing is not transformed. You revert to your true form at the end of the duration or if you die." ] } ] }, - "220 gp", + "4 gp", "1 lb", "\u2014" ], [ "15", - "Erinyes Heart", + "Doppelganger Face", { "type": "entries", "entries": [ - "It is said that the first erinyes were fallen angels, corrupted by exposure to the fiendish energies of the Abyss. Whether or not that is true, the heart of an erinyes certainly possesses some degree of corrupting influence itself and can be used as a magical reagent when crafting a cursed weapon.", + "Although the thought may be unpleasant the skinned face of the doppelganger can provide several uses when used as a mask. Even in death, the doppelganger's face maintains a \"muscle memory\" of the last few identities that it impersonated. With some concentration, someone wearing the face can force it to dredge up this memory and change the wearer's appearance to that identity.", { "type": "entries", "name": "Use:", "entries": [ - "Upon successful creation of a weapon or piece of armor that requires attunement to use, the crafter may use the erinyes heart to perform a ritual that curses the newly made piece of equipment. If they do so, the crafted equipment carries a random curse from the {@table fiendish curse (devil)|HHHVI|fiendish curses} table. Performing this ritual destroys the erinyes heart." + "While wearing the doppelganger face, a creature may spend 1 minute visualising a humanoid that the doppelganger has shape-shifted into within the past 24 hours. At the end of that minute, the face mask fuses with the wearer, causing their head to shapeshift into a perfect replica of the visualised humanoid along with their voice. Nothing else about the wearer's body changes however. After 24 hours, the mask seperates from the wearer, transforming them back into their regular form. The mask then deteriorates into a useless sheet of skin." ] } ] }, - "400 gp", - "6 lb", - "\u2014" + "60 gp", + "3 lb", + "{@item Hat of Disguise|DMG}" ], [ "20", - "Devil Wings (×2)", - "The great wings of the erinyes that resemble those of a fiery eagle in flight. Inherently magical and easily repurposed into a pair of infernal wings.", - "450 gp", - "25 lb", - "{@item Infernal Wings|HHHVI}" + "Doppelganger Brain", + "A doppelganger's deception is aided by their low level of telepathic ability. Careful dissection of their brain can yield dark lobes that may be used by an artificer to create a helmet with similar telepathic abilities.", + "200 gp", + "5 lb", + "{@item Helm of Telepathy|DMG}" ] ] }, { - "name": "Horned Devil", - "page": 29, + "name": "Dracolich", "source": "HHHVI", + "page": 33, "colLabels": [ "DC", "Item", @@ -9912,42 +9897,18 @@ "rows": [ [ "10", - "Horned Devil Horn (×2)", - "The eponymous horns of the horned devil resemble those of an oversized goat. Extremely hard, they make striking trophies when mounted on one's mantle or displayed in a sacrilegious ritual; whichever is more appealing to you.", - "25 gp", - "30 lb", - "{@item Horn of the Fiendish Voice|HHHVI}" - ], - [ - "15", - "Horned Devil Blood (5 vials)", - "Horned devils are noticeably lazy and sluggish, especially for a creature as motivated as a devil. When their blood is mixed with other soporifics, it creates a tonic that can weaken the motivation of even the most stalwart creature.", - "45 gp", - "1 lb", - "{@item Potion of Sloth|HHHVI}" - ], - [ - "20", - "Horned Devil Tail", - "The tail of the horned devil ends in a vicious barb designed to open wounds and cause a victim to die a slow, painful death. If removed from the horned devil however, the tail can be repurposed into a vicious pike, spear, or whip.", - "625 gp", - "15 lb", - "{@item Wound Biter Weapon|HHHVI}" - ], - [ - "20", - "Devil Wings (×2)", - "As the horned devil serves as the flying soldier for the armies of the Abyss, their wings are particularly strong and make good crafting material.", - "400 gp", - "25 lb", - "{@item Infernal Wings|HHHVI}" + "Dracolich Bone", + "The process that transforms a dragon carcass into a dracolich does more than simply slough off flesh and skin, it also changes the entire nature of the dragon and suffuses it with an unholy energy that marks it even after the dracolich's spirit is driven off once again. If these bones are taken, ground to a dust and then infused in a magical censer, the user can divine the location of the dracolich's spirit gem and put an end to it once and for all.", + "1,000 gp", + "20 lb", + "{@item Dracolich Censer|HHHVI}" ] ] }, { - "name": "Ice Devil", - "page": 29, + "name": "Dragon Turtle", "source": "HHHVI", + "page": 38, "colLabels": [ "DC", "Item", @@ -9965,36 +9926,111 @@ "col-2 text-center" ], "rows": [ + [ + "10", + "Dragon Turtle Blood (1,000 gallons)", + "An old sailor's adage held that the dragon turtle was the king of the ocean and that no denizen of the deeps would dare to approach them without permission. As such, it became a common good luck ritual to mix dragon turtle blood with tar and coat important ships with it. Later research found that this ritual was more than just a folk tale and that certain aquatic creatures have developed an instinctual revulsion when they smell a dragon turtle nearby.", + "1 gp", + "9 lb", + "{@item Ocean Master Paint|HHHVI}" + ], [ "15", - "Ice Devil Blood (5 vials)", - "Ice devils bleed a blue substance that resembles dirty slush. If one melts this blood down and then re-thickens it with certain powders, the resulting potion is capable of making the drinker impervious to even the most fierce winter.", - "80 gp", - "1 lb", - "{@item Potion of Winterbite|HHHVI}" + "Dragon Turtle Plastron (3 large pouches of shards)", + "The plastron of the dragon turtle is the cartilage-like substance that protects the underbelly of the dragon turtle. Not nearly as tough as the shell of the dragon turtle, it nonetheless has its uses. When ground up, mixed with herbs, and set into a jelly, it creates a life-saving (if unpalatable) medicine.", + "400 gp", + "20 lb", + "{@item Dragon Turtle Jelly|HHHVI}" ], [ "20", - "Ice Devil Mandible (×2)", - "It is said that being pierced by the mandibles of an ice devil feels like being impaled upon an icicle. As such, it seemed obvious that weaponsmiths would scramble to attach them to sticks and hilts to make weapons that harness the power of pure winter.", - "550 gp", - "8 lb", - "{@item Frostbite Weapon|HHHVI}" + "Steam Ventral", + { + "type": "entries", + "entries": [ + "A basket sized organ located alongside the lungs. When the dragon turtle inhales water, some is stored inside this organ, where it reacts with enzymes that rapidly accelerate heating. While it appears nominally that this organ is meant to provide the dragon turtle with warmth during its deep sea dives, it doubles as a defense mechanism, allowing the dragon turtle to spit jets of scalding steam from its mouth. When harvested, it maintains this property, but lacks both the muscular support for long ranges and the ability to refill on enzymes, giving it a short shelf life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, a creature may squeeze the steam ventral to release a 30-foot cone of scalding steam. Each creature in that area must make a {@dc 18} Constitution saving throw, taking {@damage 15d6} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage. This ability can only be used within 48 hours of the dragon turtle's death. Once used, the steam ventral is emptied out and rendered useless." + ] + } + ] + }, + "3,000 gp", + "30 lb", + "\u2014" ], [ "25", - "Ice Devil Carapace", - "The chitinous shell of the ice devil is colder and harder than an ancient buried ice sheet, and requires patience and a sharp ice pick to harvest in tact. Using a specialised forge, a very skilled blacksmith can reshape this carapace into a suit of armor that can protect the wearer from any form of extreme temperature.", - "5,000 gp", - "80 lb", - "{@item Frostbite Armor|HHHVI}" + "Dragon Turtle Shell Shard", + "Almost thicker than the scales of an ancient dragon, the shell of a dragon turtle is able to deflect almost anything the sea can throw at it. Although it can be difficult to find one that is suitable, a shard of a dragon turtle's shell can make for one of the finest shields known outside of legends.", + "6,000 gp", + "10 lb", + "{@item +3 Shield|DMG}" ] ] }, { - "name": "Imp", - "page": 30, + "name": "Dragon Types", + "source": "HHHVI", + "page": 34, + "colLabels": [ + "Dragon", + "Damage Type" + ], + "colStyles": [ + "col-6 text-center", + "col-6" + ], + "rows": [ + [ + "{@filter Black|bestiary|source=|miscellaneous=|dragon casting color=black}", + "Acid" + ], + [ + "{@filter Blue|bestiary|source=|miscellaneous=|dragon casting color=blue}", + "Lightning" + ], + [ + "{@filter Green|bestiary|source=|miscellaneous=|dragon casting color=green}", + "Poison" + ], + [ + "{@filter Red|bestiary|source=|miscellaneous=|dragon casting color=red}", + "Fire" + ], + [ + "{@filter White|bestiary|source=|miscellaneous=|dragon casting color=white}", + "Cold" + ], + [ + "{@filter Brass|bestiary|source=|miscellaneous=|dragon casting color=brass}", + "Fire" + ], + [ + "{@filter Bronze|bestiary|source=|miscellaneous=|dragon casting color=bronze}", + "Lightning" + ], + [ + "{@filter Copper|bestiary|source=|miscellaneous=|dragon casting color=copper}", + "Acid" + ], + [ + "{@filter Gold|bestiary|source=|miscellaneous=|dragon casting color=gold}", + "Fire" + ], + [ + "{@filter Silver|bestiary|source=|miscellaneous=|dragon casting color=silver}", + "Cold" + ] + ] + }, + { + "name": "Dragon, Shadow", "source": "HHHVI", + "page": 33, "colLabels": [ "DC", "Item", @@ -10013,59 +10049,35 @@ ], "rows": [ [ - "5", - "Imp Venom (vial)", - { - "type": "entries", - "entries": [ - "The stinger of an imp can be surprisingly dangerous if one receives a full dose of the venom within.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can coat up to 5 pieces of ammunition or 1 melee weapon for 10 minutes. Applying the poison takes 1 minute. Any creature successfully hit must make a {@dc 11} Constitution saving throw, taking {@damage 3d6} poison damage on a failed save, or half as much damage on a successful one." - ] - } - ] - }, - "1 gp", + "15", + "Shadowflame Ember (3 vials)", + "After death, a shadow dragon's \"flame\" quickly snuffs itself out, dissolving into the shadows around it. If one is quick however, they can capture an ember in an enchanted vial to be used for later. {@b Requires {@item enchanted vial|HHHVI}.}", + "140 gp", "1 lb", - "\u2014" + "{@item Shadowflame Oil|HHHVI}" ], [ - "10", - "Imp Blood (vial)", - { - "type": "entries", - "entries": [ - "Imp blood is as thin and slippery as the devil it came from, but serves as an excellent spell component for lower-tier magic.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "The next time you cast the {@spell find familiar} spell, you may consume a vial of imp blood instead of the usual material component of the spell. If you do, your summoned familiar gains the magic resistance trait described in the imp familiar's statblock. Your familiar also shares this trait with you so long as you are within 10 feet of it. Both of these effects last for 1 hour, or until your familiar next disappears or is dismissed." - ] - } - ] - }, - "10 gp", - "1 lb", - "\u2014" + "20", + "Shadow Dragon Scale (large bag) (only harvestable from dragon's that have progressed beyond the wyrmling stage)", + "The scales of the shadow dragon are a curious colour that can only be described as the colour of a shadow at dusk. Despite their ethereal appearance however, they maintain their incredible durability and strength. If forged into a suit of armor, it can make even the bulkiest of knights disappear when in darkness.", + "1,000 gp", + "60 lb", + "{@item Dusk Armor|HHHVI}" ], [ - "15", - "Imp Head", - "Imps are well known for their constant drone, incessantly gibbering promises of power and corruption to their so called \"masters.\" In death however, their tendency to spy and spill secrets can be put to better use. An imp's severed head, along with some choice necromantic rituals and artificing can create a magical censer that alerts its owner to the presence of fiends in the vicinity.", - "5 gp", - "2 lb", - "{@item Fiend Censer|HHHVI}" + "25", + "Shadow Dragon Wing (×2) (only harvestable from adult and ancient dragons)", + "The ever shifting wings of the shadow dragon make it appear more like a dark cloud when it swoops upon its prey. They are more fragile than regular dragon wings and require great care when harvested, however these same special properties make them invaluable when crafting implements of flight and stealth.", + "1,500 gp", + "50 lb", + "{@item Shadow Wing Cape|HHHVI}" ] ] }, { - "name": "Lemure", - "page": 30, + "name": "Dretch", "source": "HHHVI", + "page": 23, "colLabels": [ "DC", "Item", @@ -10084,19 +10096,31 @@ ], "rows": [ [ - "10", - "Lemure Essence", - "The blobbish, fetid body of the lemure is useful for little in both life and in death. Their essence on the other hand is much more useful, as it serves as the currency of the Nine Hells (due to price fluctuations, the value of an individual lemure soul may differ depending on the time of reading). As the lemure technically belongs to the devil who corrupted its original soul in the first place, do beware when harvesting these as there may be a devil who is less than pleased about being robbed.", - "5 sp", + "15", + "Fetid Miasma (vial)", + { + "type": "entries", + "entries": [ + "If a dretch is useful for one thing it is to make a literal big stink. When masses of these demons gather, the resulting effluent can be more dangerous than even a rampaging balor.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may make a ranged weapon attack to throw this vial at a point within 20 feet, shattering it on impact. Any creature within 10 feet of that point must make a {@dc 11} Constitution saving throw or be {@condition poisoned} until the start of its next turn. While {@condition poisoned} in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions." + ] + } + ] + }, + "8 gp", "1 lb", "\u2014" ] ] }, { - "name": "Pit Fiend", - "page": 30, + "name": "Drider", "source": "HHHVI", + "page": 39, "colLabels": [ "DC", "Item", @@ -10116,62 +10140,58 @@ "rows": [ [ "10", - "Pit Fiend Blood (5 vials)", - "A pit fiend's blood hisses, boils, and bubbles long after it has been removed from its body, as if the fiend's wrath at its enemies continues even after its death. Cooling this blood and separating out the plasma can create a potion that grants the drinker the same unholy vitality of its original owner.", - "160 gp", - "1 lb", - "{@item Potion of Infernal Vitality|HHHVI}" - ], - [ - "10", - "Pit Fiend Venom (3 vials)", + "Drider Oil (4 vials)", { "type": "entries", "entries": [ - "A pit fiend's venom is one of the most insidious of all the fiends. Besides the horrible pain they inflict on their victim, its corrupting influence even blocks out magical assistance, keeping wounds open and bleeding even in the face of divine help.", + "Anybody who has observed a spider will notice that they do not stick to their own webs, and a drider is no exception. For the drider, this comes in the form of a gland that secretes an oily substance that covers the almost invisible hairs on their legs. This oil prevents them from sticking to any sort of webbing and also contributes to the black sheen on their bodies.", { "type": "entries", "name": "Use:", "entries": [ - "Can be used to up to 15 pieces of slashing or piercing ammunition or 1 slashing or piercing weapon for 1 hour. Applying takes 1 minute. Any creature successfully hit must succeed on a {@dc 21} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, the target can't regain hit points, and it takes {@damage 6d6} poison damage at the start of each of its turns. The {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "1 vial contains enough oil to cover one medium or smaller sized creature. A creature covered by this oil gains the drider's web walker feature for the next hour." ] } ] }, - "300 gp", + "4 gp", "1 lb", "\u2014" ], [ "15", - "Pit Fiend Claw (×2)", - "For many hapless adventurers, a pit fiend's claw is the last thing they ever see. If reforged into a weapon however, it may be the last thing your enemies ever see.", - "1,600 gp", - "20 lb", - "{@item +3 Halberd|DMG}" + "Drider Poison (vial)", + { + "type": "entries", + "entries": [ + "Drider poison is just as deadly as those of the cave spiders it emulates. By removing the gland from under the drider's tongue however, this poison can be extracted and put to better use.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can coat up to 5 pieces of slashing or piercing ammunition or 1 slashing or piercing weapon for 10 minutes. Applying the poison takes 1 minute. Any creature successfully hit receives an additional {@damage 2d8} poison damage." + ] + } + ] + }, + "20 gp", + "1 lb", + "\u2014" ], [ "20", - "Devil Wing (×2)", - "The mighty wings of the pit fiend are among the finest of all the devils. Massive canvases capable of cloaking even the pit fiend's massive frame, they make for the ideal material to craft a pair of infernal wings.", - "2,000 gp", - "30 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "25", - "Pit Fiend Head", - "A pit fiend is one of the most terrifying beings in the entire multiverse. As such, it stands to reason that anybody that is wearing the severed head of a pit fiend as a helmet should be considered even more terrifying. Indeed, if one can detach this fiend's head from its body, haul it back to an artificer for reforging, and then wear it proudly despite knowing the retribution that they may face from those that pit fiend considered its ally; that person rightfully deserves to be feared by the lessers around them.", - "18,000 gp", - "35 lb", - "{@item Helm of Abyssal Domination|HHHVI}" + "Mark of Lolth", + "Unbeknownst to many is that each drider is marked by more than just the physical transformation of their lower body into that of a giant spider. Each drider also receives a permanent mark in the shape of the symbol of {@deity Lolth|drow|MTF}. The issue is that the location of this mark changes with each individual drider, so a thorough investigation of the carcass is required to find it. Once that is done however, the mark provides uses in channelling certain powers from the drow goddess, even against her own will.", + "40 gp", + "1 lb", + "{@item Drow Amulet|HHHVI}" ] ] }, { - "name": "Spined Devil", - "page": 31, + "name": "Drow", "source": "HHHVI", + "page": 42, "colLabels": [ "DC", "Item", @@ -10191,26 +10211,18 @@ "rows": [ [ "10", - "Spine Devil Blood (vial)", - "The blood of the spine devil smells faintly of lantern oil and is responsible for the devil's fiery properties. Since the flammable enzymes are diluted in its blood, careful distillation needs to be performed before they can be repurposed into bombs and equipment.", - "2 gp", - "1 lb", - "{@item Fiend Fuel|HHHVI}" - ], - [ - "15", - "Spined Devil Spine (any the spine devil has remaining)", - "The spine devil's eponymous spines carry within them a magical charge that causes them to combust upon impact with their target. Removal thus must be done in a steady and methodical way so as to prevent accidental activation. Once harvested safely however, they may be re-fletched into arrowheads to make a particularly insidious arrowhead.", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when re-brewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", "1 gp", "1 lb", - "{@item Fire Arrow|HHHVI} or {@item Fire Bolt|HHHVI}" + "{@item Drow Poison|HHHVI}" ] ] }, { - "name": "Allosaurus", - "page": 31, + "name": "Drow Elite Warrior", "source": "HHHVI", + "page": 42, "colLabels": [ "DC", "Item", @@ -10229,27 +10241,19 @@ ], "rows": [ [ - "15", - "Allosaurus Jaw", - "The jaw of the mighty allosaurus, able to bite cleanly through bone and ligament. While it may look crude, this jawbone can be crafted into a greataxe capable of literally biting through an opponent's armor.", - "4 gp", - "20 lb", - "{@item +1 Greataxe|DMG}" - ], - [ - "15", - "Allosaurus Claw", - "The claws of the mighty allosaurus, able to rend the skin and flesh of its hapless victim. Excavations of sites have found many examples of ancient cultures that made daggers from these claws, which are still in a surprisingly good condition.", - "4 gp", - "10 lb", - "{@item +1 Dagger|DMG}" + "10", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when re-brewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", + "1 gp", + "1 lb", + "{@item Drow Poison|HHHVI}" ] ] }, { - "name": "Ankylosaurus", - "page": 31, + "name": "Drow Mage", "source": "HHHVI", + "page": 43, "colLabels": [ "DC", "Item", @@ -10269,34 +10273,38 @@ "rows": [ [ "10", - "Ankylosaurus Hide", - "The ankylosaurus is covered with numerous plates that protect it from damage. While difficult, it can be reformed into a set of leather armor that boasts the same protection it did for its last owner.", - "5 gp", - "50lb", - "{@item Studded Leather Armor|PHB}" + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when re-brewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", + "1 gp", + "1 lb", + "{@item Drow Poison|HHHVI}" ], [ "15", - "Ankylosaurus Tail", - "The tail of the ankylosaurus can crush all of a man's bones with a single swing. Knobbed and reinforced, it makes a fine natural weapon.", - "12 gp", - "35 lb", - "{@filter Any +1 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "20", - "Ankylosaurus Skull", - "Sturdy and with thick plates to reinforce it, the skull of the ankylosaurus in many ways resembles nature's first attempt at a battle helmet. Bringing this to a blacksmith of some skill can let them show nature a few pointers.", - "48 gp", - "60 lb", - "{@item Dino-Helm|HHHVI}" + "Drow heart", + { + "type": "entries", + "entries": [ + "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow mage's statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." + ] + } + ] + }, + "30 gp", + "1 lb", + "\u2014" ] ] }, { - "name": "Plesiosaurus", - "page": 31, + "name": "Drow Priestess of Lolth", "source": "HHHVI", + "page": 43, "colLabels": [ "DC", "Item", @@ -10315,58 +10323,114 @@ ], "rows": [ [ - "15", - "Plesiosaurus Tooth (×10)", - "The jaw of the plesiosaurus is lined with dozens of needle-like teeth. Their particular shape lends itself well to making powerful arrow-heads, and many primitive cultures have been discovered with quivers full of them.", + "10", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when re-brewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", "1 gp", - "3 lb", - "{@item +1 Arrow|DMG}" + "1 lb", + "{@item Drow Poison|HHHVI}" + ], + [ + "15", + "Drow heart", + { + "type": "entries", + "entries": [ + "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow mage's statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." + ] + } + ] + }, + "30 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Mark of Lolth", + "As a symbol of their eternal worship to their dark mistress, priestesses of {@deity Lolth|drow|MTF} have her brand permanently marked onto their bodies. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", + "40 gp", + "1 lb", + "{@item Drow Amulet|HHHVI}" ] ] }, { - "name": "Pteranodon", - "page": 31, + "name": "Drow Trinket Table", "source": "HHHVI", + "page": 43, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "10", - "Pteranodon Wing (×2)", - "The wing of the pteranodon resembles an organic canvas stretched over skeletal bone. The canvas itself is quite useful for the creation of small sails and similar equipment, and merchants will pay a decent amount for an intact sample.", - "6 sp", - "17 lb", - "\u2014" + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" ], [ - "15", - "Pteranodon Beak", - "The pteranodon's beak in many ways resembles a lance formed of keratin. Evidently, many primitive cultures agree, and seeing a tribe armed with pteranodon lances is not uncommon.", - "1 gp", - "7 lb", - "{@item Lance|PHB}" + "2", + "1 iron idol of {@deity Lolth|drow|MTF}", + "5 gp", + "3 lb" + ], + [ + "3", + "1 roll of {@item Parchment (one sheet)|PHB|parchment} with writing materials", + "3 gp", + "4 lb" + ], + [ + "4", + "1 set of spider-silk clothes", + "6 gp", + "6 lb" + ], + [ + "5", + "{@dice 2d6} sets of humanoid ears", + "1 cp", + "1 lb" + ], + [ + "6", + "1 {@item pouch|PHB} of slightly intoxicating fungi", + "8 sp", + "3 lb" + ], + [ + "7", + "1 wineskin of {@item Fine Wine (Bottle)|PHB|fine elven wine}", + "10 gp", + "5 lb" + ], + [ + "8", + "{@dice 10d10} {@item Gold (gp)|PHB|gold pieces}", + "Varies", + "Varies" ] ] }, { - "name": "Triceratops", - "page": 32, + "name": "Dryad", "source": "HHHVI", + "page": 40, "colLabels": [ "DC", "Item", @@ -10385,19 +10449,47 @@ ], "rows": [ [ - "15", - "Triceratops Skull", - "The triceratops' distinctive skull featuring a protective bony frill and three horns. If one can survive the beast's charge long enough to harvest this skull, they can craft a shield that allows the wielder to boast the same abilities.", - "80 gp", - "120 lb", - "{@item Tri-Horn Shield|HHHVI}" + "5", + "Dryad Hair", + "Hair is used as a loose term, as the material covering a dryad's head more resembles loose foliage and vines than actual hair. Still, it is beautiful to behold and surprisingly strong. More ostentatious adventurers use the hair as rope to commemorate their conquest of a dryad...in either sense of the term.", + "2 sp", + "3 lb", + "\u2014" + ], + [ + "10", + "Dryad Sap (vial)", + { + "type": "entries", + "entries": [ + "Instead of blood, dryads have a sap-like substance flowing through their bodies. This sap contains magical properties and can enhance the durability of a creature that is rubbed on.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat one medium or smaller creature. Applying the sap takes 1 minute, after which the sap takes effect. While under the effect of the sap, that creature is under an effect identical to that of the {@spell barkskin} spell. This effect does not require any {@condition concentration} check to maintain however. This effect lasts for 1 hour." + ] + } + ] + }, + "8 sp", + "1 lb", + "\u2014" + ], + [ + "15", + "Dryad Eye (×2)", + "Many who have wandered through the forest at night can attest to seeing two orbs of silver or gold, dancing through the tree branches, and beckoning them to join them. These are usually the eyes of a dryad, and there are not many living creatures that can gaze into them and not be enthralled. The eyes maintain these properties even after the dryad is killed and their eyes transfigured into useful equipment for adventurers.", + "4 gp", + "1 lb", + "{@item Eyes of Charming|DMG}" ] ] }, { - "name": "Tyrannosaurus Rex", - "page": 32, + "name": "Duergar", "source": "HHHVI", + "page": 40, "colLabels": [ "DC", "Item", @@ -10416,27 +10508,86 @@ ], "rows": [ [ - "15", - "Tyrannosaurus Rex Claw", - "Despite their relative diminutive size, the claw of the T-Rex is as strong and deadly as the rest of it. With a bit of reinforcement, the claw can be forged into a glaive capable of rending even the toughest of armors.", - "200 gp", - "70 lb", - "{@item +2 Glaive|DMG}" + "10", + "Duergar Brainstem", + "Due to their years of slavery to the illithid race, duergar have developed a range of psionic powers. Some of these powers are inherent in any member of their race regardless of training. If one dissects the brain of a duergar, they will find that their brainstem is particularly large and often pulsates even after death. This brainstem may be used as an ingredient in various potions that temporarily grant the drinker the same powers as an average duergar.", + "2 gp", + "2 lb", + "{@item Potion of Growth|DMG} or {@item Potion of Invisibility|DMG}" + ] + ] + }, + { + "name": "Duergar Trinket Table", + "source": "HHHVI", + "page": 40, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" + ], + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" ], [ - "15", - "Tyrannosaurus Rex Jawbone", - "The jawbone of the T-Rex, capable of devouring even other dinosaurs. A mighty prize for felling a mighty foe, it can be re-crafted into a powerful greataxe.", - "200 gp", - "100 lb", - "{@item +2 Greataxe|DMG}" + "2", + "1 iron {@item flask|PHB} of strong liquor", + "1 gp", + "3 lb" + ], + [ + "3", + "1 sheet of rock polishing cloth", + "2 sp", + "\u2014" + ], + [ + "4", + "{@dice 1d4} precious gems", + "10 gp", + "2 lb" + ], + [ + "5", + "1 pair of {@item manacles|PHB}", + "2 gp", + "6 lb" + ], + [ + "6", + "1 {@item shovel|PHB} or {@item Miner's Pick|PHB|pick}", + "2 gp", + "5 lb or 10 lb" + ], + [ + "7", + "1 idol of Ladaguer", + "3 gp", + "2 lb" + ], + [ + "8", + "{@dice 8d10} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" ] ] }, { - "name": "Displacer Beast", - "page": 32, + "name": "Earth Elemental", "source": "HHHVI", + "page": 41, "colLabels": [ "DC", "Item", @@ -10454,36 +10605,20 @@ "col-2 text-center" ], "rows": [ - [ - "10", - "Displacer Beast Tentacle (×2)", - "The prehensile tentacles of a displacer beast, tipped with spiked pads. While it takes the displacer beast's unique musculature to whip them with sufficient strength, they can still serve as strong whips in the hands of anyone else.", - "10 gp", - "18 lb", - "{@item +1 Whip|DMG}" - ], [ "15", - "Displacer Beast Blood (5 vials)", - "When the black, glittering blood of the displacer beast is dried into a paste and then mixed with magical ashes, pigments, and dusts, the resulting paint gains a strange property. Objects coated with this paint can only be described as elusive, as they pass under the notice of anybody who is not actively looking for them.", - "12 gp", + "Mote of Earth", + "When an earth elemental's summoned form is dispersed, it leaves behind small clods of dirt that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", "1 lb", - "{@item Obfuscation Pigments|HHHVI}" - ], - [ - "20", - "Displacer Beast Hide", - "The hide of the displacer beast houses most of the magic that allows it to use its signature displacement ability. It is difficult to properly skin this magical creature without ruining the hide, but if done properly, the result can be used as the basis for the ever useful {@item cloak of displacement|DMG}.", - "200 gp", - "25 lb", - "{@item Cloak of Displacement|DMG}" + "{@item Elemental Gem, Yellow Diamond|DMG}" ] ] }, { - "name": "Doppelganger", - "page": 32, + "name": "Efreeti", "source": "HHHVI", + "page": 50, "colLabels": [ "DC", "Item", @@ -10502,59 +10637,31 @@ ], "rows": [ [ - "10", - "Doppelganger Blood (3 vials)", + "15", + "Tyrant Smoke (vial)", { "type": "entries", "entries": [ - "The blood of the doppelganger is unnervingly slick and in its natural state carries the same rainbow sheen as a puddle of oil. When it is being held, it changes colour to match the blood of the creature holding it.", + "When an efreeti dies, its body disintegrates into a flash of flame and smoke. Fast hands can capture this smoke before it loses its magical essence which can then be used as a material component in many spells. {@b Requires {@item enchanted vial|HHHVI}.}", { "type": "entries", "name": "Use:", "entries": [ - "When you drink a vial of this blood that has had a drop of a humanoid's blood mixed into it, you {@spell polymorph} into a form identical to that humanoid for the next {@dice 1d4} hours. Your statistics, other than your size remain the same in that form. Any equipment you are carrying or wearing is not transformed. You revert to your true form at the end of the duration or if you die." + "When casting the spell {@spell conjure elemental}, you may use the tyrant smoke as a material component to cast the spell as an action instead. The spell is also considered to be cast at one level higher than the spell slot you used to cast it. The tyrant smoke then becomes inert and useless." ] } ] }, - "4 gp", + "750 gp", "1 lb", "\u2014" - ], - [ - "15", - "Doppelganger Face", - { - "type": "entries", - "entries": [ - "Although the thought may be unpleasant the skinned face of the doppelganger can provide several uses when used as a mask. Even in death, the doppelganger's face maintains a \"muscle memory\" of the last few identities that it impersonated. With some concentration, someone wearing the face can force it to dredge up this memory and change the wearer's appearance to that identity.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While wearing the doppelganger face, a creature may spend 1 minute visualising a humanoid that the doppelganger has shape-shifted into within the past 24 hours. At the end of that minute, the face mask fuses with the wearer, causing their head to shapeshift into a perfect replica of the visualised humanoid along with their voice. Nothing else about the wearer's body changes however. After 24 hours, the mask seperates from the wearer, transforming them back into their regular form. The mask then deteriorates into a useless sheet of skin." - ] - } - ] - }, - "60 gp", - "3 lb", - "{@item Hat of Disguise|DMG}" - ], - [ - "20", - "Doppelganger Brain", - "A doppelganger's deception is aided by their low level of telepathic ability. Careful dissection of their brain can yield dark lobes that may be used by an artificer to create a helmet with similar telepathic abilities.", - "200 gp", - "5 lb", - "{@item Helm of Telepathy|DMG}" ] ] }, { - "name": "Dracolich", - "page": 33, + "name": "Empyrean", "source": "HHHVI", + "page": 44, "colLabels": [ "DC", "Item", @@ -10574,18 +10681,54 @@ "rows": [ [ "10", - "Dracolich Bone", - "The process that transforms a dragon carcass into a dracolich does more than simply slough off flesh and skin, it also changes the entire nature of the dragon and suffuses it with an unholy energy that marks it even after the dracolich's spirit is driven off once again. If these bones are taken, ground to a dust and then infused in a magical censer, the user can divine the location of the dracolich's spirit gem and put an end to it once and for all.", - "1,000 gp", - "20 lb", - "{@item Dracolich Censer|HHHVI}" + "Lock of Empyrean Hair (×10)", + "The hair of an empyrean is akin to silk in both its lustre and texture, another sign of their celestial heritage. As such, it makes wonderful material for making hardy ties and ropes. If you want to use it for less mundane purposes however, it makes for a good material component in the augury spell; the hairs changing colour depending on your fate. It would be advised however not to attempt this if your benefactor was also this empyrean's parent.", + "25 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Empyrean Blood (7 vials)", + "If the empyrean's skin and size didn't already give away their divine provenance, their blood surely will. Gold and sparkling for good aligned empyreans, black and viscous for evil aligned empyreans, this blood contains many magical properties, especially in alchemy. Drinkers of any potion brewed from empyrean blood should beware though, as doing so is a blasphemous act that marks the drinker permanently in the eyes of the empyrean's parent.", + "300 gp", + "1 lb", + "{@item Potion of Celestial Might|HHHVI}" + ], + [ + "20", + "Marble Skin", + "The skin of an empyrean resembles that of living marble and shares much of its durability. It takes a very steady hand and great skill to remove it without shattering it into a thousand pieces, but the result is a hide that flexes like leather but protects like stone.", + "6,000 gp", + "25 lb", + "{@item +3 Studded Leather Armor|DMG}" + ], + [ + "25", + "Empyrean Heart", + { + "type": "entries", + "entries": [ + "The heart of an empyrean seems to carry an otherworldly energy when held, and people who gaze upon one often mention feeling boosts in confidence and mood.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may squeeze the heart, activating a pulse of emotional energy and inspiration that bolsters all nonhostile creatures within 120 feet. Bolstered creatures can't be {@condition charmed} or {@condition frightened}, and they gain advantage on ability checks and saving throws until the end of the wielder's next turn. This ability may be used 3 times, after which, the heart withers away." + ] + } + ] + }, + "20,000 gp", + "10 lb", + "{@item Crown of Celestial Rule|HHHVI}" ] ] }, { - "name": "Dragon, Shadow", - "page": 33, + "name": "Erinyes", "source": "HHHVI", + "page": 29, "colLabels": [ "DC", "Item", @@ -10604,90 +10747,59 @@ ], "rows": [ [ - "15", - "Shadowflame Ember (3 vials)", - "After death, a shadow dragon's \"flame\" quickly snuffs itself out, dissolving into the shadows around it. If one is quick however, they can capture an ember in an enchanted vial to be used for later. {@b Requires {@item enchanted vial|HHHVI}.}", - "140 gp", - "1 lb", - "{@item Shadowflame Oil|HHHVI}" - ], - [ - "20", - "Shadow Dragon Scale (large bag) (only harvestable from dragon's that have progressed beyond the wyrmling stage)", - "The scales of the shadow dragon are a curious colour that can only be described as the colour of a shadow at dusk. Despite their ethereal appearance however, they maintain their incredible durability and strength. If forged into a suit of armor, it can make even the bulkiest of knights disappear when in darkness.", - "1,000 gp", - "60 lb", - "{@item Dusk Armor|HHHVI}" - ], - [ - "25", - "Shadow Dragon Wing (×2) (only harvestable from adult and ancient dragons)", - "The ever shifting wings of the shadow dragon make it appear more like a dark cloud when it swoops upon its prey. They are more fragile than regular dragon wings and require great care when harvested, however these same special properties make them invaluable when crafting implements of flight and stealth.", - "1,500 gp", - "50 lb", - "{@item Shadow Wing Cape|HHHVI}" - ] - ] - }, - { - "name": "Dragon Types", - "source": "HHHVI", - "page": 34, - "colLabels": [ - "Dragon", - "Damage Type" - ], - "colStyles": [ - "col-6 text-center", - "col-6" - ], - "rows": [ - [ - "{@filter Black|bestiary|source=|miscellaneous=|dragon casting color=black}", - "Acid" - ], - [ - "{@filter Blue|bestiary|source=|miscellaneous=|dragon casting color=blue}", - "Lightning" - ], - [ - "{@filter Green|bestiary|source=|miscellaneous=|dragon casting color=green}", - "Poison" - ], - [ - "{@filter Red|bestiary|source=|miscellaneous=|dragon casting color=red}", - "Fire" - ], - [ - "{@filter White|bestiary|source=|miscellaneous=|dragon casting color=white}", - "Cold" - ], - [ - "{@filter Brass|bestiary|source=|miscellaneous=|dragon casting color=brass}", - "Fire" - ], - [ - "{@filter Bronze|bestiary|source=|miscellaneous=|dragon casting color=bronze}", - "Lightning" - ], - [ - "{@filter Copper|bestiary|source=|miscellaneous=|dragon casting color=copper}", - "Acid" + "10", + "Fiendish Poison (vial)", + { + "type": "entries", + "entries": [ + "Although the erinyes is a master warrior whose swordplay is matched by few mortals, they are not above poisoning their weapons to further tip the scales in their favour.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can coat up to 10 pieces of ammunition or 1 melee weapon for 1 hour. Applying the poison takes 1 minute. Any creature successfully hit must succeed a {@dc 14} Constitution saving throw or suffer {@damage 3d8} poison damage and be {@condition poisoned}. The poison lasts until it is removed by the {@spell lesser restoration} spell or similar magic." + ] + } + ] + }, + "220 gp", + "1 lb", + "\u2014" ], [ - "{@filter Gold|bestiary|source=|miscellaneous=|dragon casting color=gold}", - "Fire" + "15", + "Erinyes Heart", + { + "type": "entries", + "entries": [ + "It is said that the first erinyes were fallen angels, corrupted by exposure to the fiendish energies of the Abyss. Whether or not that is true, the heart of an erinyes certainly possesses some degree of corrupting influence itself and can be used as a magical reagent when crafting a cursed weapon.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Upon successful creation of a weapon or piece of armor that requires attunement to use, the crafter may use the erinyes heart to perform a ritual that curses the newly made piece of equipment. If they do so, the crafted equipment carries a random curse from the {@table fiendish curse (devil)|HHHVI|fiendish curses} table. Performing this ritual destroys the erinyes heart." + ] + } + ] + }, + "400 gp", + "6 lb", + "\u2014" ], [ - "{@filter Silver|bestiary|source=|miscellaneous=|dragon casting color=silver}", - "Cold" + "20", + "Devil Wings (×2)", + "The great wings of the erinyes that resemble those of a fiery eagle in flight. Inherently magical and easily repurposed into a pair of infernal wings.", + "450 gp", + "25 lb", + "{@item Infernal Wings|HHHVI}" ] ] }, { - "name": "Ancient Dragon", - "page": 35, + "name": "Ettercap", "source": "HHHVI", + "page": 44, "colLabels": [ "DC", "Item", @@ -10707,114 +10819,50 @@ "rows": [ [ "10", - "Dragon Flesh", - "Despite common misconception, dragon flesh does not contain any magical benefit. It does however contain many culinary benefits. The exact flavour differs depending on the type of dragon it was taken from, but anybody that has eaten a dragon steak claims that it puts even the most exquisite aged beef to shame. There are many royal cooks and larders that would pay a high sum for just a pound of this delicacy.", - "150 gp", - "30 lb", - "\u2014" - ], - [ - "10", - "[Type] Dragon Blood (9 vials)", - "The blood of an ancient dragon is one of the most powerful spell reagents and potion ingredients in existence. Even besides its use in the birth of half-dragon soldiers and other rituals, the most common use of potent dragon blood is to make a potion that can imbue the drinker with the same strengths as the dragon it was taken from.", - "300 gp", - "1 lb", - "{@item Potion of Dragon Strength|HHHVI}" - ], - [ - "15", - "[Type] Dragon Tooth (×15)", - "The teeth of a full grown ancient dragon have been the end of many a hapless adventurer. Longer than a full grown human's arm, constant exposure to the dragon's breath attack has infused them with a modicum of elemental power. A master fletcher can craft a special set of arrows from these teeth, still carrying their original elemental charge.", - "60 gp", - "14 lb", - "{@item Dragon Arrow|HHHVI} or {@item Dragon Bolt|HHHVI}" - ], - [ - "15", - "[Type] Dragon Bone (×6)", - "The bones of a dragon are as hard and durable as the rest of their body. Not many weaponsmiths know how to reshape dragon bone, and those that do, keep it a guarded secret (most likely to avoid the ire of paranoid dragons). However, there is a good reason that myths and legends of heroes carrying dragonbone weapons abound in every culture: anyone who has seen one will agree that they simply have no equal.", - "900 gp", - "20 lb", - "{@item Dragon Bone Weapon|HHHVI}" - ], - [ - "15", - "[Type] Dragon Horn/Spine", - "Depending on the type of dragon, a horn or a prominent spine may adorn their head. In either case, the bony protrusion may be sawed off and used as a basis for exceptionally powerful wands and staves.", - "1,600 gp", - "30 lb", - "{@item Dragon Wand|HHHVI}" - ], - [ - "20", - "[Type] Dragon Scales (large bag)", - "The notoriously hard scales of an ancient dragon. Harder than steel yet surprisingly light, it is the dream of every armor-smith to craft a suit from this legendary material. Getting them is easier said than done however, as not only must one kill an ancient dragon first, they must also manage to find and safely detach the right scales needed to interlock into a functioning set of armor.", - "4,000 gp", - "45 lb", - "{@item Dragon Scale Mail|DMG}" - ], - [ - "20", - "[Type] Dragon Breath Pouch", + "Ettercap Poison (vial)", { "type": "entries", "entries": [ - "When the word \"dragon\" is uttered, people tend to think of three things: wings, scales, and breath. Located at the back of the dragon's throat is a basket sized sack of magical liquids that the dragon naturally produces. While the liquid and their resulting exhalation differ depending on the dragon, they all share the same destructive results. Harvesting one of these without rupturing them is almost as difficult as killing its host in the first place, but the result is a concentrated pouch of destruction.", + "Ettercaps secrete a noxious venom from their fangs that weakens any creature unfortunate enough to fall prey to it. By removing the poison gland, one can easily harvest some of this poison for their own use.", { "type": "entries", "name": "Use:", "entries": [ - "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the primary breath weapon that the pouch was harvested from. The saving throw type and DC, the damage type, and the damage amount are identical to the breath weapon of the dragon it was harvested from." + "Can be used to coat up to 3 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit by this weapon must make a {@dc 11} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ] }, - "4,000 gp", - "15 lb", - "{@item Dragon's Wrath|HHHVI}" + "4 gp", + "1 lb", + "\u2014" ], [ - "20", - "[Type] Secondary Dragon Breath Pouch (Metallic Dragons only)", + "15", + "Web Gland", { "type": "entries", "entries": [ - "The metallic dragons are considered to be less violent than their chromatic cousins and this is reflected in their alternate breath weapons. While their primary breath weapons mimic those of the chromatics, all metallics dragons wield a secondary, much less harmful breath weapon. This too can be harvested and used for similar purposes as the primary dragon breath pouch.", + "Like a real spider, the ettercap is capable of dispensing web from glands housed in its abdomen. The gland is rather delicate once removed from its host, but the silk contained within is well regarded as a material for ropes and other items. Alternatively, it can just be lobbed at a foe to make a sticky explosion.", { "type": "entries", "name": "Use:", "entries": [ - "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the secondary breath weapon that the pouch was harvested from. The saving throw type, DC, and the effect are identical to the secondary breath weapon of the dragon it was harvested from." + "As an action, you may throw the web gland up to 15 feet. Upon impact with the ground, the web gland explodes, forcing all creatures within 5 feet to succeed on a {@dc 11} Dexterity saving throw or be {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 11} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." ] } ] }, - "4,000 gp", - "15 lb", - "{@item Dragon's Mercy|HHHVI}" - ], - [ - "25", - "Dragon Wing (×2)", - "The wings of a dragon defy any sense of natural law. Even considering their own immense size, they could not possibly lift a form as massive as the ancient dragon they bear, and yet they do. Only a magical force, inherent in their leathery membranes, could make such flight possible. Cloaks fashioned from these membranes can provide similar propulsion to other creatures, along with providing a stylistic fashion choice.", - "8,000 gp", - "120 lb", - "{@item Cloak of Dragonflight|HHHVI}" - ], - [ - "30", - "Dragon Heart", - "Whether they were good or evil, a dragon is a akin to a force of nature and possessing the heart of an ancient dragon is no small matter (even ignoring the fact that it is the size of a large dwarf). Through ancient rituals and careful forging, the heart can be transformed into a crystal that imparts the traits of a dragon onto its wielder; for better or for worse.", - "26,000 gp", - "65 lb", - "{@item Dragon Stone|HHHVI}" + "8 gp", + "5 lb", + "\u2014" ] ] }, { - "name": "Adult Dragon", - "page": 36, + "name": "Ettin", "source": "HHHVI", + "page": 45, "colLabels": [ "DC", "Item", @@ -10834,225 +10882,191 @@ "rows": [ [ "10", - "Dragon Flesh", - "Despite common misconception, dragon flesh does not contain any magical benefit. It does however contain many culinary benefits. The exact flavour differs depending on the type of dragon it was taken from, but anybody that has eaten a dragon steak claims that it puts even the most exquisite aged beef to shame. There are many royal cooks and larders that would pay a high sum for just a pound of this delicacy.", - "60 gp", - "20 lb", - "\u2014" - ], - [ - "10", - "[Type] Dragon Blood (7 vials)", - "The blood of an ancient dragon is one of the most powerful spell reagents and potion ingredients in existence. Even besides its use in the birth of half-dragon soldiers and other rituals, the most common use of potent dragon blood is to make a potion that can imbue the drinker with the same strengths as the dragon it was taken from.", - "250 gp", - "1 lb", - "{@item Potion of Dragon Strength|HHHVI}" - ], - [ - "15", - "[Type] Dragon Tooth (×10)", - "The teeth of a full grown ancient dragon have been the end of many a hapless adventurer. Longer than a full grown human's arm, constant exposure to the dragon's breath attack has infused them with a modicum of elemental power. A master fletcher can craft a special set of arrows from these teeth, still carrying their original elemental charge.", - "50 gp", - "12 lb", - "{@item Dragon Arrow|HHHVI} or {@item Dragon Bolt|HHHVI}" - ], - [ - "15", - "[Type] Dragon Bone (×6)", - "The bones of a dragon are as hard and durable as the rest of their body. Not many weaponsmiths know how to reshape dragon bone, and those that do, keep it a guarded secret (most likely to avoid the ire of paranoid dragons). However, there is a good reason that myths and legends of heroes carrying dragonbone weapons abound in every culture: anyone who has seen one will agree that they simply have no equal.", - "750 gp", - "18 lb", - "{@item Dragon Bone Weapon|HHHVI}" + "Ettin Fingernail", + "Like other giants, the fingernail sliver of an ettin is a key ingredient in the brewing of a {@item potion of giant strength|DMG}, in this case, acting as a stand in for a hill giant's. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "30 gp", + "2 lb", + "{@item Potion of Hill Giant Strength|DMG}" ], [ "15", - "[Type] Dragon Horn/Spine", - "Depending on the type of dragon, a horn or a prominent spine may adorn their head. In either case, the bony protrusion may be sawed off and used as a basis for exceptionally powerful wands and staves.", - "1,300 gp", + "Ettin Head (×2)", + "Though ettins are often witnessed physically talking to their twinned head, their unique physiology causes their brains to share information subconsciously; a trait that can be exploited through clever artificing. Indeed, it is probably ironic that despite being among the dumbest beings on the Material Plane, ettins are capable of mental techniques that elude even the most prestigious of minds.", + "80 gp", "25 lb", - "{@item Dragon Wand|HHHVI}" - ], - [ - "20", - "[Type] Dragon Scales (large bag)", - "The notoriously hard scales of an ancient dragon. Harder than steel yet surprisingly light, it is the dream of every armor-smith to craft a suit from this legendary material. Getting them is easier said than done however, as not only must one kill an ancient dragon first, they must also manage to find and safely detach the right scales needed to interlock into a functioning set of armor.", - "3,350 gp", - "45 lb", - "{@item Dragon Scale Mail|DMG}" - ], + "{@item Helm of Transmission|HHHVI}" + ] + ] + }, + { + "name": "Faerie Dragon", + "source": "HHHVI", + "page": 46, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ [ - "20", - "[Type] Dragon Breath Pouch", + "10", + "Faerie Dragon Blood (vial)", { "type": "entries", "entries": [ - "When the word \"dragon\" is uttered, people tend to think of three things: wings, scales, and breath. Located at the back of the dragon's throat is a basket sized sack of magical liquids that the dragon naturally produces. While the liquid and their resulting exhalation differ depending on the dragon, they all share the same destructive results. Harvesting one of these without rupturing them is almost as difficult as killing its host in the first place, but the result is a concentrated pouch of destruction.", + "The blood of a faerie dragon is the same bright hue as its scales and also changes as the dragon ages. The blood's inherent magical properties makes it an excellent ink when transcribing spells.", { "type": "entries", "name": "Use:", "entries": [ - "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the primary breath weapon that the pouch was harvested from. The saving throw type and DC, the damage type, and the damage amount are identical to the breath weapon of the dragon it was harvested from." + "If you attempt to transcribe a spell into your spellbook or spell scroll that was known to the faerie dragon you harvested this blood from, you may use this vial of blood instead of the regular ink. Doing so halves the regular time it would take to make that transcription, and the cost of the vial of blood is deducted from the total cost of the transcription." ] } ] }, - "3,350 gp", - "15 lb", - "{@item Dragon's Wrath|HHHVI}" + "4 gp", + "1 lb", + "\u2014" ], [ - "20", - "[Type] Secondary Dragon Breath Pouch (Metallic Dragons only)", + "15", + "Faerie Dragon Lungs", { "type": "entries", "entries": [ - "The metallic dragons are considered to be less violent than their chromatic cousins and this is reflected in their alternate breath weapons. While their primary breath weapons mimic those of the chromatics, all metallics dragons wield a secondary, much less harmful breath weapon. This too can be harvested and used for similar purposes as the primary dragon breath pouch.", + "Faerie dragons are not altogether harmful, although they boast a number of traits that make them a nuisance to encounter. One such feature is their {@i euphoria breath}: a gas that temporarily incapacitates a creature that breathes it in. Special bronchioles in the faerie dragon's lungs are responsible for the production of this gas, and still contain traces of it, even after the faerie dragon's death.", { "type": "entries", "name": "Use:", "entries": [ - "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the secondary breath weapon that the pouch was harvested from. The saving throw type, DC, and the effect are identical to the secondary breath weapon of the dragon it was harvested from." + "This ability may only be used if the faerie dragon had access to its {@i euphoria breath} ability at the time of its death. As an action, you may squeeze the faerie dragon's lungs at one creature within 5 feet. The target must succeed on a {@dc 11} Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a {@dice d6} at the start of each of its turns to determine its behaviour during the turn. Refer to the {@i euphoria breath} ability in the faerie dragon's statblock for potential results." ] } ] }, - "3,350 gp", - "15 lb", - "{@item Dragon's Mercy|HHHVI}" + "6 gp", + "1 lb", + "\u2014" ], [ - "25", - "Dragon Wing (×2)", - "The wings of a dragon defy any sense of natural law. Even considering their own immense size, they could not possibly lift a form as massive as the ancient dragon they bear, and yet they do. Only a magical force, inherent in their leathery membranes, could make such flight possible. Cloaks fashioned from these membranes can provide similar propulsion to other creatures, along with providing a stylistic fashion choice.", - "6,500 gp", - "80 lb", - "{@item Cloak of Dragonflight|HHHVI}" + "20", + "Faerie Dragon Wing (×2)", + "The wings of a faerie dragon resemble that of a butterfly in more ways than one. Besides their diaphanous texture, they also possess a light coating of dust that enhances their invisibility magic and aids them in their flight. If harvested undamaged, these wings may be crushed, powdered, and mixed with powdered catalyst gems to enchant objects with flight and invisibility.", + "6 gp", + "1 lb", + "{@item Faerie Dragon Dust|HHHVI}" ] ] }, { - "name": "Young Dragon", - "page": 37, + "name": "Fiendish Curse (Demon)", "source": "HHHVI", + "page": 22, + "otherSources": [ + { + "source": "HHHVII", + "page": 14 + }, + { + "source": "HHHVIII", + "page": 18 + } + ], "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "d6", + "Curse" ], "colStyles": [ - "col-1 text-center", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "col-10" ], "rows": [ [ - "10", - "Dragon Flesh", - "Despite common misconception, dragon flesh does not contain any magical benefit. It does however contain many culinary benefits. The exact flavour differs depending on the type of dragon it was taken from, but anybody that has eaten a dragon steak claims that it puts even the most exquisite aged beef to shame. There are many royal cooks and larders that would pay a high sum for just a pound of this delicacy.", - "30 gp", - "10 lb", - "\u2014" + "1", + "You feel a rage constantly bubbling under your emotions, threatening to burst at any moment. Whenever a hostile creature damages you, you must succeed on a {@dc 15} Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you. If you can make extra attacks as part of the {@action Attack} action, you use those extra attacks, moving to attack the next nearest creature after your fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear." ], [ - "10", - "[Type] Dragon Blood (5 vials)", - "The blood of an ancient dragon is one of the most powerful spell reagents and potion ingredients in existence. Even besides its use in the birth of half-dragon soldiers and other rituals, the most common use of potent dragon blood is to make a potion that can imbue the drinker with the same strengths as the dragon it was taken from.", - "125 gp", - "1 lb", - "{@item Potion of Dragon Strength|HHHVI}" + "2", + "An unholy aura surrounds your spirit at all times. While this aura is invisible to any being that cannot see magic directly, creatures nevertheless feel its effects subconsciously and shun those who bear it. While cursed like this, you have disadvantage on any {@skill Animal Handling} check and any {@skill Persuasion} check made to try to persuade a non-evil creature." ], [ - "15", - "[Type] Dragon Tooth (×10)", - "The teeth of a full grown ancient dragon have been the end of many a hapless adventurer. Longer than a full grown human's arm, constant exposure to the dragon's breath attack has infused them with a modicum of elemental power. A master fletcher can craft a special set of arrows from these teeth, still carrying their original elemental charge.", - "25 gp", - "10 lb", - "{@item Dragon Arrow|HHHVI} or {@item Dragon Bolt|HHHVI}" + "3", + "The demonic tinge in your body makes you no different to a normal demon in the eyes of those who hunt them. You are considered to have an evil alignment regardless of your actual alignment, and your type is considered to be fiend, along with your regular type. You have disadvantage on any Charisma ({@skill Persuasion}) check made to convince a good-aligned creature, and you also gain a vulnerability to radiant damage." ], [ - "15", - "[Type] Dragon Bone (×6)", - "The bones of a dragon are as hard and durable as the rest of their body. Not many weaponsmiths know how to reshape dragon bone, and those that do, keep it a guarded secret (most likely to avoid the ire of paranoid dragons). However, there is a good reason that myths and legends of heroes carrying dragonbone weapons abound in every culture: anyone who has seen one will agree that they simply have no equal.", - "375 gp", - "14 lb", - "{@item Dragon Bone Weapon|HHHVI}" + "4", + "Constant whispers fill your mind, confusing your thoughts and weakening your resolve. You have disadvantage on all Wisdom saving throws." ], [ - "15", - "[Type] Dragon Horn/Spine", - "Depending on the type of dragon, a horn or a prominent spine may adorn their head. In either case, the bony protrusion may be sawed off and used as a basis for exceptionally powerful wands and staves.", - "650 gp", - "20 lb", - "{@item Dragon Wand|HHHVI}" + "5", + "Your fiendish corruption weakens your resolve when fighting against other demons. You have disadvantage on attack rolls against demons and on saving throws against their spells and special attacks." ], [ - "20", - "[Type] Dragon Scales (large bag)", - "The notoriously hard scales of an ancient dragon. Harder than steel yet surprisingly light, it is the dream of every armor-smith to craft a suit from this legendary material. Getting them is easier said than done however, as not only must one kill an ancient dragon first, they must also manage to find and safely detach the right scales needed to interlock into a functioning set of armor.", - "1,675 gp", - "45 lb", - "{@item Dragon Scale Mail|DMG}" + "6", + "An unnatural hunger pervades your thoughts and enfeebles your movements. Any time you go more than 3 consecutive hours without eating at least 1 pound of food, make a {@dc 10} Constitution saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. The DC increases by 5 for every additional 3 hours you spend without consuming a pound of food. Both the DC and your {@condition exhaustion} level is reset upon consuming at least 1 pound of food." + ] + ] + }, + { + "name": "Fiendish Curse (Devil)", + "source": "HHHVI", + "page": 27, + "otherSources": [ + { + "source": "HHHVIII", + "page": 29 + } + ], + "colLabels": [ + "d6", + "Curse" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "You feel a rage constantly bubbling under your emotions, threatening to burst at any moment. Whenever a hostile creature damages you, you must succeed on a {@dc 15} Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you. If you can make extra attacks as part of the {@action Attack} action, you use those extra attacks, moving to attack the next nearest creature after your fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear." ], [ - "20", - "[Type] Dragon Breath Pouch", - { - "type": "entries", - "entries": [ - "When the word \"dragon\" is uttered, people tend to think of three things: wings, scales, and breath. Located at the back of the dragon's throat is a basket sized sack of magical liquids that the dragon naturally produces. While the liquid and their resulting exhalation differ depending on the dragon, they all share the same destructive results. Harvesting one of these without rupturing them is almost as difficult as killing its host in the first place, but the result is a concentrated pouch of destruction.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the primary breath weapon that the pouch was harvested from. The saving throw type and DC, the damage type, and the damage amount are identical to the breath weapon of the dragon it was harvested from." - ] - } - ] - }, - "1,675 gp", - "12 lb", - "{@item Dragon's Wrath|HHHVI}" + "2", + "An unholy aura surrounds your spirit at all times. While this aura is invisible to any being that cannot see magic directly, creatures nevertheless feel its effects subconsciously and shun those who bear it. While cursed like this, you have disadvantage on any {@skill Animal Handling} check and any {@skill Persuasion} check made to try to persuade a non-evil creature." ], [ - "20", - "[Type] Secondary Dragon Breath Pouch (Metallic Dragons only)", - { - "type": "entries", - "entries": [ - "The metallic dragons are considered to be less violent than their chromatic cousins and this is reflected in their alternate breath weapons. While their primary breath weapons mimic those of the chromatics, all metallics dragons wield a secondary, much less harmful breath weapon. This too can be harvested and used for similar purposes as the primary dragon breath pouch.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the secondary breath weapon that the pouch was harvested from. The saving throw type, DC, and the effect are identical to the secondary breath weapon of the dragon it was harvested from." - ] - } - ] - }, - "1,675 gp", - "12 lb", - "{@item Dragon's Mercy|HHHVI}" + "3", + "The devilish tinge in your body makes you no different to a normal devil in the eyes of those who hunt them. You are considered to have an evil alignment regardless of your actual alignment, and your type is considered to be fiend, along with your regular type. You have disadvantage on any Charisma ({@skill Persuasion}) check made to convince a good-aligned creature, and you also gain a vulnerability to radiant damage." ], [ - "25", - "Dragon Wing (×2)", - "The wings of a dragon defy any sense of natural law. Even considering their own immense size, they could not possibly lift a form as massive as the ancient dragon they bear, and yet they do. Only a magical force, inherent in their leathery membranes, could make such flight possible. Cloaks fashioned from these membranes can provide similar propulsion to other creatures, along with providing a stylistic fashion choice.", - "3,250 gp", - "60 lb", - "{@item Cloak of Dragonflight|HHHVI}" + "4", + "Constant whispers fill your mind, confusing your thoughts and weakening your resolve. You have disadvantage on all Wisdom saving throws." + ], + [ + "5", + "Your fiendish corruption weakens your resolve when fighting against other devils. You have disadvantage on attack rolls against devils and on saving throws against their spells and special attacks." + ], + [ + "6", + "An unnatural hunger pervades your thoughts and enfeebles your movements. Any time you go more than 3 consecutive hours without eating at least 1 pound of food, make a {@dc 10} Constitution saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. The DC increases by 5 for every additional 3 hours you spend without consuming a pound of food. Both the DC and your {@condition exhaustion} level is reset upon consuming at least 1 pound of food." ] ] }, { - "name": "Wyrmling", - "page": 38, + "name": "Fire Elemental", "source": "HHHVI", + "page": 41, "colLabels": [ "DC", "Item", @@ -11071,59 +11085,19 @@ ], "rows": [ [ - "10", - "Dragon Flesh", - "Despite common misconception, dragon flesh does not contain any magical benefit. It does however contain many culinary benefits. The exact flavour differs depending on the type of dragon it was taken from, but anybody that has eaten a dragon steak claims that it puts even the most exquisite aged beef to shame. There are many royal cooks and larders that would pay a high sum for just a pound of this delicacy.", - "3 gp", + "15", + "Mote of Fire", + "When a fire elemental's summoned form is dispersed, it leaves behind small embers that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", "1 lb", - "\u2014" - ], - [ - "20", - "[Type] Dragon Breath Pouch", - { - "type": "entries", - "entries": [ - "When the word \"dragon\" is uttered, people tend to think of three things: wings, scales, and breath. Located at the back of the dragon's throat is a basket sized sack of magical liquids that the dragon naturally produces. While the liquid and their resulting exhalation differ depending on the dragon, they all share the same destructive results. Harvesting one of these without rupturing them is almost as difficult as killing its host in the first place, but the result is a concentrated pouch of destruction.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the primary breath weapon that the pouch was harvested from. The saving throw type and DC, the damage type, and the damage amount are identical to the breath weapon of the dragon it was harvested from." - ] - } - ] - }, - "160 gp", - "7 lb", - "{@item Dragon's Wrath|HHHVI}" - ], - [ - "20", - "[Type] Secondary Dragon Breath Pouch (Metallic Dragons only)", - { - "type": "entries", - "entries": [ - "The metallic dragons are considered to be less violent than their chromatic cousins and this is reflected in their alternate breath weapons. While their primary breath weapons mimic those of the chromatics, all metallics dragons wield a secondary, much less harmful breath weapon. This too can be harvested and used for similar purposes as the primary dragon breath pouch.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the secondary breath weapon that the pouch was harvested from. The saving throw type, DC, and the effect are identical to the secondary breath weapon of the dragon it was harvested from." - ] - } - ] - }, - "160 gp", - "7 lb", - "{@item Dragon's Mercy|HHHVI}" + "{@item Elemental Gem, Red Corundum|DMG}" ] ] }, { - "name": "Dragon Turtle", - "page": 38, + "name": "Fire Giant", "source": "HHHVI", + "page": 52, "colLabels": [ "DC", "Item", @@ -11143,54 +11117,73 @@ "rows": [ [ "10", - "Dragon Turtle Blood (1,000 gallons)", - "An old sailor's adage held that the dragon turtle was the king of the ocean and that no denizen of the deeps would dare to approach them without permission. As such, it became a common good luck ritual to mix dragon turtle blood with tar and coat important ships with it. Later research found that this ritual was more than just a folk tale and that certain aquatic creatures have developed an instinctual revulsion when they smell a dragon turtle nearby.", - "1 gp", - "9 lb", - "{@item Ocean Master Paint|HHHVI}" + "Lock of Fire Giant Hair", + "Resembling sparking embers, the hair of a fire giant is considered a valuable resource by blacksmiths. Striking the hairs creates a flame similar to a flint, while burning them creates a hotter flame than is achievable by most other fuels.", + "55 gp", + "10 lb", + "\u2014" ], [ "15", - "Dragon Turtle Plastron (3 large pouches of shards)", - "The plastron of the dragon turtle is the cartilage-like substance that protects the underbelly of the dragon turtle. Not nearly as tough as the shell of the dragon turtle, it nonetheless has its uses. When ground up, mixed with herbs, and set into a jelly, it creates a life-saving (if unpalatable) medicine.", - "400 gp", - "20 lb", - "{@item Dragon Turtle Jelly|HHHVI}" + "Fire Giant Fingernail", + "Like all giants, the fingernail of the fire giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "185 gp", + "2 lb", + "{@item Potion of Fire Giant Strength|DMG}" ], [ "20", - "Steam Ventral", - { - "type": "entries", - "entries": [ - "A basket sized organ located alongside the lungs. When the dragon turtle inhales water, some is stored inside this organ, where it reacts with enzymes that rapidly accelerate heating. While it appears nominally that this organ is meant to provide the dragon turtle with warmth during its deep sea dives, it doubles as a defense mechanism, allowing the dragon turtle to spit jets of scalding steam from its mouth. When harvested, it maintains this property, but lacks both the muscular support for long ranges and the ability to refill on enzymes, giving it a short shelf life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, a creature may squeeze the steam ventral to release a 30-foot cone of scalding steam. Each creature in that area must make a {@dc 18} Constitution saving throw, taking {@damage 15d6} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage. This ability can only be used within 48 hours of the dragon turtle's death. Once used, the steam ventral is emptied out and rendered useless." - ] - } - ] - }, - "3,000 gp", - "30 lb", - "\u2014" + "Fire Giant Heart", + "Fire giants are known to literally have fire in their veins. One look at their hearts will make that obvious as they continue to spark and smoulder long after removal from their owner's body. Blacksmiths have long known how to transform these hearts into useful lamps.", + "500 gp", + "5 lb", + "{@item Living Lamp|HHHVI}" + ] + ] + }, + { + "name": "Fire Snake", + "source": "HHHVI", + "page": 92, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Salamander Blood (3 vials)", + "The blood of a salamander continues to boil with a furious energy long after the salamander's death. Smiths around the world value samples of this blood as a potent fuel source for their forges that allow them to smelt metals that they could not otherwise. {@b Requires {@item enchanted vial|HHHVI}.}", + "1 gp", + "1 lb", + "{@item Salamander Fire|HHHVI}" ], [ - "25", - "Dragon Turtle Shell Shard", - "Almost thicker than the scales of an ancient dragon, the shell of a dragon turtle is able to deflect almost anything the sea can throw at it. Although it can be difficult to find one that is suitable, a shard of a dragon turtle's shell can make for one of the finest shields known outside of legends.", - "6,000 gp", - "10 lb", - "{@item +3 Shield|DMG}" + "10", + "Fire Snake Scales (small pouch)", + "Salamander scales stay supernaturally warm even after removal from their body. It is not uncommon for wealthy merchants to have winter beds lined with these scales to keep them comfortable in the colder months. Unfortunately, the scales of a young salamander are too soft and small to be used for a set of armor.", + "3 gp", + "12 lb", + "{@item Warming Waterskin|HHHVI}" ] ] }, { - "name": "Drider", - "page": 39, + "name": "Flameskull", "source": "HHHVI", + "page": 46, "colLabels": [ "DC", "Item", @@ -11210,58 +11203,125 @@ "rows": [ [ "10", - "Drider Oil (4 vials)", + "Flameskull Ashes (small pouch)", { "type": "entries", "entries": [ - "Anybody who has observed a spider will notice that they do not stick to their own webs, and a drider is no exception. For the drider, this comes in the form of a gland that secretes an oily substance that covers the almost invisible hairs on their legs. This oil prevents them from sticking to any sort of webbing and also contributes to the black sheen on their bodies.", + "After a flameskull is destroyed, the magical flames that surrounded it leave behind an ashy residue around the skull. These ashes contain \"memories\" of the magic that the flameskull knew in life, and may be used as a special pigment for wizards trying to expand their spellbook.", { "type": "entries", "name": "Use:", "entries": [ - "1 vial contains enough oil to cover one medium or smaller sized creature. A creature covered by this oil gains the drider's web walker feature for the next hour." + "A character may add any spell available to the flameskull to their own spellbook as if they had found the spell in a {@item spell scroll|DMG} or similar. Doing so follows the same rules as the copying a spell into the book rules on page 114 of the Player's Handbook, using the flameskull ashes instead of ink. The character may deduct the cost of the flameskull ashes from the overall cost of copying the spell." ] } ] }, - "4 gp", + "20 gp", "1 lb", "\u2014" ], [ "15", - "Drider Poison (vial)", + "Flameskull", + "A flameskull is a cursed creature, an echo of the brilliance it had in its mortal life. Even after the skull has been defeated and its essence cleansed, the physical skull still contains traces of the magic it once had. If you are willing to further disgrace the wizard that the skull came from, a few choice runes and inlays on the skull can bring out this magic to your own advantage.", + "60 gp", + "6 lb", + "{@item Skull of Revelation|HHHVI}" + ] + ], + "footnotes": [ + "{@note For convenience the rules on spell copying are reproduced below. Further detail can be found in the Wizard Class.}", + { + "type": "entries", + "entries": [ + { + "type": "inset", + "name": "Copying a Spell into the Book", + "source": "PHB", + "page": 114, + "entries": [ + "When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.", + "Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.", + "For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.", + { + "type": "entries", + "name": "Copying from a Spell Scroll", + "source": "DMG", + "page": 139, + "entries": [ + "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When you copy a spell from a spell scroll, you must succeed on an Intelligence ({@skill Arcana}) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." + ] + } + ] + } + ] + } + ] + }, + { + "name": "Flesh Golem", + "source": "HHHVI", + "page": 58, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Golem Core", + "When a golem is created, a spirit from the Elemental Plane of Earth is summoned to animate it. This spirit operates from a core of material at the very centre of the golem's mass. After a golem is defeated, this core remains and can be very useful for artificers looking to animate their own creations.", + "15 gp", + "10 lb", + "\u2014" + ], + [ + "15", + "Flesh Golem Meat", { "type": "entries", "entries": [ - "Drider poison is just as deadly as those of the cave spiders it emulates. By removing the gland from under the drider's tongue however, this poison can be extracted and put to better use.", + "The reanimation of deceased flesh into a golem's form permanently affects its structure and composition. The resulting meat is said to cause brief but violent outbursts in those that consume it.", { "type": "entries", "name": "Use:", "entries": [ - "Can coat up to 5 pieces of slashing or piercing ammunition or 1 slashing or piercing weapon for 10 minutes. Applying the poison takes 1 minute. Any creature successfully hit receives an additional {@damage 2d8} poison damage." + "If at least 1 pound of flesh golem meat is consumed, whether raw or cooked, the eater enters a berserker rage. On each of its turns while berserk, the {@homebrew eater|golem} attacks the nearest creature it can see. If no creature is near enough to move to and attack, the eater attacks an object, with preference for an object smaller than itself. This effect lasts for 1 minute, or until a creature that the eater trusts succeeds on a {@dc 15} Charisma ({@skill Persuasion}) check to calm them." ] } ] }, - "20 gp", - "1 lb", + "30 gp", + "10 lb", "\u2014" ], [ "20", - "Mark of Lolth", - "Unbeknownst to many is that each drider is marked by more than just the physical transformation of their lower body into that of a giant spider. Each drider also receives a permanent mark in the shape of the symbol of {@deity Lolth|drow|MTF}. The issue is that the location of this mark changes with each individual drider, so a thorough investigation of the carcass is required to find it. Once that is done however, the mark provides uses in channelling certain powers from the drow goddess, even against her own will.", - "40 gp", + "Manual Ashes (small pouch)", + "The final step of creating a new golem is to sprinkle the ashes of a {@item Manual of Flesh Golems|DMG|manual of golem creation} over the inanimate body. Some of these these ashes become stuck to the freshly made body and can be recovered. Of course, such a small amount would not be able to animate a full body, but can be used to animate a much smaller creation.", + "140 gp gp", "1 lb", - "{@item Drow Amulet|HHHVI}" + "{@item Golem Companion|HHHVI}" ] ] }, { - "name": "Dryad", - "page": 40, + "name": "Flumph", "source": "HHHVI", + "page": 47, "colLabels": [ "DC", "Item", @@ -11281,46 +11341,58 @@ "rows": [ [ "5", - "Dryad Hair", - "Hair is used as a loose term, as the material covering a dryad's head more resembles loose foliage and vines than actual hair. Still, it is beautiful to behold and surprisingly strong. More ostentatious adventurers use the hair as rope to commemorate their conquest of a dryad...in either sense of the term.", - "2 sp", - "3 lb", + "Flumph Spray (vial)", + { + "type": "entries", + "entries": [ + "The flumph is mostly harmless and overall friendly. Even their self defense method is mostly harmless; an obnoxious smelling fluid that sends most other creatures scurrying away.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may throw the vial of flumph spray up to 20 feet away, shattering it on impact. Each creature within 5 feet of the target location must succeed on a {@dc 10} Dexterity saving throw or be coated in a foul-smelling liquid. A coated creature exudes a horrible stench for {@dice 1d4} hours. The coated creature is {@condition poisoned} as long as the stench lasts, and other creatures are {@condition poisoned} while within 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar." + ] + } + ] + }, + "1 sp", + "1 lb", "\u2014" ], [ "10", - "Dryad Sap (vial)", + "Flumph Membrane", { "type": "entries", "entries": [ - "Instead of blood, dryads have a sap-like substance flowing through their bodies. This sap contains magical properties and can enhance the durability of a creature that is rubbed on.", + "The flumph is immune to any form of psionic or magical divination and telepathic probes. This is in part due to the thin membrane around its soft body that serves a similar function to the epiglottis in humanoids. This membrane prevents the flumph from psionically feeding on every creature around it, and is only turned off manually when the flumph is hungry. This membrane however does break down quickly with the death of the flumph.", { "type": "entries", "name": "Use:", "entries": [ - "Can be used to coat one medium or smaller creature. Applying the sap takes 1 minute, after which the sap takes effect. While under the effect of the sap, that creature is under an effect identical to that of the {@spell barkskin} spell. This effect does not require any {@condition concentration} check to maintain however. This effect lasts for 1 hour." + "While a creature is wearing the flumph membrane over their head, they are immune to any effect that would sense its emotions or read its thoughts, as well as all divination spells. The membrane loses this trait 24 hours after the death of its flumph." ] } ] }, "8 sp", - "1 lb", - "\u2014" + "2 lb", + "{@item Mood Cap|HHHVI}" ], [ "15", - "Dryad Eye (×2)", - "Many who have wandered through the forest at night can attest to seeing two orbs of silver or gold, dancing through the tree branches, and beckoning them to join them. These are usually the eyes of a dryad, and there are not many living creatures that can gaze into them and not be enthralled. The eyes maintain these properties even after the dryad is killed and their eyes transfigured into useful equipment for adventurers.", - "4 gp", - "1 lb", - "{@item Eyes of Charming|DMG}" + "Flumph Brain", + "The brain of the flumph is a powerful telepathic organ despite the overall appearance of the flumph itself. When rendered down and bolstered with psionically prone catalysts, the brain makes a potion that can provide the drinker with many of the same abilities.", + "1 gp", + "2 lb", + "{@item Potion of Mind Reading|DMG}" ] ] }, { - "name": "Duergar", - "page": 40, + "name": "Flying Sword", "source": "HHHVI", + "page": 10, "colLabels": [ "DC", "Item", @@ -11340,85 +11412,18 @@ "rows": [ [ "10", - "Duergar Brainstem", - "Due to their years of slavery to the illithid race, duergar have developed a range of psionic powers. Some of these powers are inherent in any member of their race regardless of training. If one dissects the brain of a duergar, they will find that their brainstem is particularly large and often pulsates even after death. This brainstem may be used as an ingredient in various potions that temporarily grant the drinker the same powers as an average duergar.", - "2 gp", - "2 lb", - "{@item Potion of Growth|DMG} or {@item Potion of Invisibility|DMG}" - ] - ] - }, - { - "source": "HHHVI", - "name": "Duergar Trinket Table", - "page": 40, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "Animating Rune", + "The basis of any animated object is the magical rune etched into its surface that enchants it and brings it to life. While these runes cannot be transferred from one object to another, resourceful tinkerers are capable of salvaging some of the expensive powders and ashes used to make them, and thus they can be sold for a small bit of profit.", "5 sp", - "2 lb" - ], - [ - "2", - "1 iron {@item flask|PHB} of strong liquor", - "1 gp", - "3 lb" - ], - [ - "3", - "1 sheet of rock polishing cloth", - "2 sp", + "1 lb", "\u2014" - ], - [ - "4", - "{@dice 1d4} precious gems", - "10 gp", - "2 lb" - ], - [ - "5", - "1 pair of {@item manacles|PHB}", - "2 gp", - "6 lb" - ], - [ - "6", - "1 {@item shovel|PHB} or {@item Miner's Pick|PHB|pick}", - "2 gp", - "5 lb or 10 lb" - ], - [ - "7", - "1 idol of Ladaguer", - "3 gp", - "2 lb" - ], - [ - "8", - "{@dice 8d10} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" ] ] }, { - "name": "Air Elemental", - "page": 41, + "name": "Fomorian", "source": "HHHVI", + "page": 47, "colLabels": [ "DC", "Item", @@ -11437,19 +11442,27 @@ ], "rows": [ [ - "15", - "Mote of Air", - "When an air elemental's summoned form is dispersed, it leaves behind small clumps of dust that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", + "10", + "Fomorian Growth (×5)", + "The many carbuncles, blisters, pustules, and boils of a fomorian may seem disgusting, but as marks of their ancient curse they actually hold small amounts of magical signatures. Alchemists have been known to take these growths and brew a rather nasty, but ultimately harmless potion.", + "20 gp", "1 lb", - "{@item Elemental Gem, Blue Sapphire|DMG}" + "{@item Potion of Ruined Flesh|HHHVI}" + ], + [ + "15", + "Fomorian Eye", + "The infamous \"evil eye\" of the fomorian. Known for inflicting curses and great pain upon any who draw the ire of its host. Even when removed from its socket, it seems to stare back at whomever gazes at it.", + "250 gp", + "2 lb", + "{@item Fomorian Crystal|HHHVI}" ] ] }, { - "name": "Earth Elemental", - "page": 41, + "name": "Frost Giant", "source": "HHHVI", + "page": 52, "colLabels": [ "DC", "Item", @@ -11467,20 +11480,36 @@ "col-2 text-center" ], "rows": [ + [ + "10", + "Lock of Frost Giant Hair", + "Resembling the frost of an early morning, the hair of a frost giant is considered a valuable resource by hunters and explorers. The hair of a frost giant remains supernaturally cold in most climates even long after the giant's death. Packing perishables in a bag lined with frost giant hair is a good method to preserve them when no other option is available.", + "35 gp", + "10 lb", + "\u2014" + ], [ "15", - "Mote of Earth", - "When an earth elemental's summoned form is dispersed, it leaves behind small clods of dirt that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", - "1 lb", - "{@item Elemental Gem, Yellow Diamond|DMG}" + "Frost Giant Fingernail", + "Like all giants, the fingernail of the frost giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "135 gp", + "2 lb", + "{@item Potion of Frost Giant Strength|DMG}" + ], + [ + "20", + "Frost Giant Tongue", + "The tongue of a frost giant is remarkably sensitive, coming from a creature so fierce. Unable to stand temperatures that could barely be considered \"warm\" to most humanoids, these tongues have been adapted for a variety of tools, including the bag of colding.", + "425 gp", + "3 lb", + "{@item Bag of Colding|HHHVI}" ] ] }, { - "name": "Fire Elemental", - "page": 41, + "name": "Galeb-Duhr", "source": "HHHVI", + "page": 49, "colLabels": [ "DC", "Item", @@ -11498,20 +11527,48 @@ "col-2 text-center" ], "rows": [ + [ + "10", + "Enchanted Pumice", + "The joints of a galeb-duhr are of a slightly different mineral compound resembling pumice. This is presumably to facilitate easier movement for the creatures. While it is extraordinarily brittle once its animating force is destroyed, it makes for an excellent ingredient for magical chalk.", + "10 gp", + "2 lb", + "{@item Living Chalk|HHHVI}" + ], [ "15", - "Mote of Fire", - "When a fire elemental's summoned form is dispersed, it leaves behind small embers that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "Mote of Earth", + "When a galeb-duhr's form is dispersed, it leaves behind small clods of dirt that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", "100 gp", - "1 lb", - "{@item Elemental Gem, Red Corundum|DMG}" + "2 lb", + "{@item Elemental Gem, Yellow Diamond|DMG}" + ], + [ + "20", + "Galeb- Duhr Core", + { + "type": "entries", + "entries": [ + "Unlike a regular earth elemental, galeb-duhr's have a strong tie to the Material Plane, and this is reflected in their possession of a \"core.\" Often referred to as the galeb-duhr's heart, this magical stone serves as the basis of the galeb-duhr and is the physical embodiment of their identity and form. If recovered undamaged, it can be used to create a new galeb-duhr.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "The galeb-duhr core must be placed inside a pile of rocks the size of a medium humanoid on the night of a full moon. Until the next full moon, the person that placed the core must cast the {@spell conjure elemental} spell on top of the chosen pile of rocks every day at the same hour as the placing and maintain {@condition concentration} on the spell for the full hour. When cast in this way, no elemental actually appears, but the spell slot is still expended. If done correctly, the pile of rocks will coalesce into a galeb-duhr upon casting {@spell conjure elemental} on the next full moon. The galeb-duhr is friendly to its summoner and understands anything its summoner says to it even if they do not share a language. The summoned galeb-duhr obeys any order its summoner gives to it to the best of its abilities. A galeb-duhr summoned in this way also remembers any memories its core had experienced in its previous lives. This galeb-duhr does not disappear at the end of the hour and is only dispersed upon its death." + ] + } + ] + }, + "115 gp", + "25 lb", + "\u2014" ] ] }, { - "name": "Water Elemental", - "page": 41, + "name": "Gargoyle", "source": "HHHVI", + "page": 49, "colLabels": [ "DC", "Item", @@ -11531,18 +11588,26 @@ "rows": [ [ "15", - "Mote of Water", - "When a water elemental's summoned form is dispersed, it leaves behind small balls of foam that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", + "Shard of Elemental Evil", + "Gargoyles are formed around the many shards of broken rock that the Prince of Elemental Earth, {@creature Ogrémoch|PotA}, leaves in his wake. While it only contains the tiniest fraction of his power, it still contains strong magic, and many alchemists value them as thickening agents in their potions. If needed, the shard may also be used in the {@spell scrying} spell when divining for {@creature Ogrémoch|PotA}.", + "10 gp", "1 lb", - "{@item Elemental Gem, Emerald|DMG}" + "\u2014" + ], + [ + "20", + "Gargoyle Wings (×2)", + "The gargoyle is a paradox; a creature made of stone and yet able to fly at amazing speeds. Although its wings are heavy, they manage to catch air just the way a bird's feathers might. While they are incredibly difficult for even the most experienced stonemasons to work with, they can be refashioned into a stone-like cloak that exhibits many strange qualities.", + "20 gp", + "40 lb", + "{@item Gargoyle Wing Cloak|HHHVI}" ] ] }, { - "name": "Drow", - "page": 42, + "name": "Gas Spore", "source": "HHHVI", + "page": 48, "colLabels": [ "DC", "Item", @@ -11562,18 +11627,38 @@ "rows": [ [ "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when re-brewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", + "Gas Spore Gas (vial)", + "The lighter than air gas that allows a gas spore to fly remains potent even after it is popped. It takes a quick hand and a deep breath to bottle some without accidentally breathing deadly gas spores, however. {@b Requires {@item enchanted vial|HHHVI}.}", + "5 sp", + "1 lb", + "{@item Floating Oil|HHHVI}" + ], + [ + "15", + "Gas Spore Colony (vial)", + { + "type": "entries", + "entries": [ + "Collecting the deadly spores of a gas spore must be done within one round of the creature's death, as spores that land in inorganic matter become useless. Collection of these spores must be done in a vial that contains a few drops of a creature's blood to give the spore colony the nutrients it needs to survive. While the spores are dangerous to inhale, drinking them also carries a risk, unless the spores are dropped in alcohol, which kills the spores.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, the vial may be thrown up to 20 feet at a target creature, shattering on impact. Make a ranged attack against that creature. On a successful hit, that creature must succeed on a {@dc 15} Constitution saving throw or suffer the effects described in the death burst trait of the {@creature gas spore|MM|gas spore's statblock}. This item must be used within 24 hours of the death of the initial gas spore's death, otherwise the colony will grow too large in the vial to properly invade another creature's system." + ] + } + ] + }, "1 gp", "1 lb", - "{@item Drow Poison|HHHVI}" + "\u2014" ] ] }, { - "name": "Drow Elite Warrior", - "page": 42, + "name": "Gelatinous Cube", "source": "HHHVI", + "page": 82, "colLabels": [ "DC", "Item", @@ -11593,18 +11678,30 @@ "rows": [ [ "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when re-brewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", + "Gelatinous Residue (vial)", + { + "type": "entries", + "entries": [ + "The gelatinous residue from a gelatinous cube carries much of the same acidic properties from its original form. Unlike samples taken from other oozes, the gelatinous cube's acid is difficult to identify when mixed with other liquids, making it the substance of choice among assassins with a subtler touch. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Drinking the gelatinous residue automatically deals {@damage 6d6} acid damage to the drinker. The gelatinous residue may be mixed with up to 5 oz. of other liquid and still retain this property. A {@dc 15} Wisdom ({@skill Perception}) check can identify a liquid that has had gelatinous residue mixed into it." + ] + } + ] + }, + "7 gp", "1 lb", - "{@item Drow Poison|HHHVI}" + "\u2014" ] ] }, { - "name": "Drow Mage", - "page": 43, + "name": "Ghast", "source": "HHHVI", + "page": 51, "colLabels": [ "DC", "Item", @@ -11624,38 +11721,66 @@ "rows": [ [ "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when re-brewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", - "1 lb", - "{@item Drow Poison|HHHVI}" - ], - [ - "15", - "Drow heart", + "Ghast Blood (3 vials)", { "type": "entries", "entries": [ - "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", + "This black tar-like substance resembles the coagulated blood found on murdered corpses. If you have the stomach for it, it can be rubbed on one's body to mask the presence radiated by all living beings that the undead can detect.", { "type": "entries", "name": "Use:", "entries": [ - "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow mage's statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." + "You may spend 1 minute to cover yourself in ghast blood. If you do so, undead creatures with an Intelligence of less than 10 have disadvantage on Wisdom ({@skill Perception}) checks to find you. This effect lasts for 1 hour or until the blood is washed off, whichever comes first." ] } ] }, - "30 gp", - "1 lb", + "2 gp", + "2 lb", + "\u2014" + ], + [ + "10", + "Ghast Flesh", + { + "type": "entries", + "entries": [ + "The stench of a ghast is almost as debilitating as their touch. Nourished by and resembling decomposing meat, the flesh of a ghast can serve as a potent repellent in a pinch.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may throw the ghast flesh up to 20 feet away, the corpulent flesh bursting on impact. Any creature within 5 feet of the targetted point must succeed on a {@dc 10} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the effects of the ghast flesh and the ghast's stench feature for 24 hours." + ] + } + ] + }, + "5 gp", + "5 lb", "\u2014" + ], + [ + "15", + "Ghast Claws (×2)", + "The claws of the ghast are well known for their paralysing touch, and there are many a horror story of adventurers devoured alive by a ghast while they could do nothing but lie there helpless (of course one has to wonder how this story could be true if they are alive to tell it, but I digress.)", + "10 gp", + "6 lb", + "{@item Paralysing Dust|HHHVI}" + ], + [ + "20", + "Ghast Hide", + "Despite its undead nature, a ghast does not rot or decompose. While this only adds to its unnerving nature, its skin does have certain properties useful for a harvester. Some of the original designs for the renowned {@item bag of colding|HHHVI} used ghast hide as its main material.", + "40 gp", + "12 lb", + "{@item Bag of Colding|HHHVI}" ] ] }, { - "name": "Drow Priestess of Lolth", - "page": 43, + "name": "Ghost", "source": "HHHVI", + "page": 50, "colLabels": [ "DC", "Item", @@ -11675,113 +11800,65 @@ "rows": [ [ "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when re-brewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", - "1 lb", - "{@item Drow Poison|HHHVI}" - ], - [ - "15", - "Drow heart", - { - "type": "entries", - "entries": [ - "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow mage's statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." - ] - } - ] - }, - "30 gp", + "Ectoplasmic Trail (vial)", + "Rather than bleed blood as a living being would, a ghost instead drips a thin trail of slimy substance known as ectoplasm. Scholars still argue what exactly ectoplasm is, but the current prevailing theory is that it is created when matter from the Ethereal Plane collides with that in the Material Plane during the ghost's jaunts between them. {@b Requires {@item enchanted vial|HHHVI}.}", + "15 gp", "1 lb", - "\u2014" + "{@item Oil of Etherealness|DMG}" ], [ "20", - "Mark of Lolth", - "As a symbol of their eternal worship to their dark mistress, priestesses of {@deity Lolth|drow|MTF} have her brand permanently marked onto their bodies. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", - "40 gp", + "Spirit Echo", + "A ghost has no corporeal form and thus leaves little behind to harvest from its actual body. Instead, using spirit paper, an echo of the ghost can be imprinted and stored for later use. Like any instance of using spirit paper, such an imprint is not the soul itself, but a fragile simulacrum. The imprint does possess all of the ghost's memories however, and responds to the speak with dead spell. {@b Requires {@item spirit paper|HHHVI}.}", + "120 gp", "1 lb", - "{@item Drow Amulet|HHHVI}" + "{@item Spectral Gauntlets|HHHVI}" ] ] }, { + "name": "Ghoul", "source": "HHHVI", - "name": "Drow Trinket Table", - "page": 43, + "page": 51, "colLabels": [ - "d8", + "DC", "Item", + "Description", "Value", - "Weight" + "Weight", + "Crafting" ], "colStyles": [ "col-1 text-center", - "col-7", "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 iron idol of {@deity Lolth|drow|MTF}", - "5 gp", - "3 lb" - ], - [ - "3", - "1 roll of {@item Parchment (one sheet)|PHB|parchment} with writing materials", - "3 gp", - "4 lb" - ], - [ - "4", - "1 set of spider-silk clothes", - "6 gp", - "6 lb" - ], - [ - "5", - "{@dice 2d6} sets of humanoid ears", - "1 cp", - "1 lb" - ], - [ - "6", - "1 {@item pouch|PHB} of slightly intoxicating fungi", - "8 sp", - "3 lb" - ], - [ - "7", - "1 wineskin of {@item Fine Wine (Bottle)|PHB|fine elven wine}", + "15", + "Ghoul Claws (×2)", + "The claws of the ghoul are well known for their paralysing touch, and there are many a horror story of adventurers devoured alive by a ghast while they could do nothing but lie there helpless (of course one has to wonder how this story could be true if they are alive to tell it, but I digress.)", "10 gp", - "5 lb" + "6 lb", + "{@item Paralysing Dust|HHHVI}" ], [ - "8", - "{@dice 10d10} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" + "20", + "Ghoul Hide", + "Despite its undead nature, a ghoul does not rot or decompose. While this only adds to its unnerving nature, its skin does have certain properties useful for a harvester. Some of the original designs for the renowned bag of colding used ghoul hide as its main material.", + "40 gp", + "12 lb", + "{@item Bag of Colding|HHHVI}" ] ] }, { - "name": "Empyrean", - "page": 44, + "name": "Gibbering Mouther", "source": "HHHVI", + "page": 53, "colLabels": [ "DC", "Item", @@ -11801,54 +11878,38 @@ "rows": [ [ "10", - "Lock of Empyrean Hair (×10)", - "The hair of an empyrean is akin to silk in both its lustre and texture, another sign of their celestial heritage. As such, it makes wonderful material for making hardy ties and ropes. If you want to use it for less mundane purposes however, it makes for a good material component in the augury spell; the hairs changing colour depending on your fate. It would be advised however not to attempt this if your benefactor was also this empyrean's parent.", - "25 gp", - "1 lb", - "\u2014" + "Gibbering Mouther Teeth (small pouch)", + "The assorted teeth of the gibbering mouther is a literal mixed bag of tusks, fangs, and chompers from all the creatures that the mouther has devoured. These teeth hold little value above what a normal set of teeth would fetch, but some people with interest in aberrants collect these out of a morbid curiosity.", + "1 gp", + "8 lb", + "{@item Living Dentures|HHHVI}" ], [ "15", - "Empyrean Blood (7 vials)", - "If the empyrean's skin and size didn't already give away their divine provenance, their blood surely will. Gold and sparkling for good aligned empyreans, black and viscous for evil aligned empyreans, this blood contains many magical properties, especially in alchemy. Drinkers of any potion brewed from empyrean blood should beware though, as doing so is a blasphemous act that marks the drinker permanently in the eyes of the empyrean's parent.", - "300 gp", - "1 lb", - "{@item Potion of Celestial Might|HHHVI}" - ], - [ - "20", - "Marble Skin", - "The skin of an empyrean resembles that of living marble and shares much of its durability. It takes a very steady hand and great skill to remove it without shattering it into a thousand pieces, but the result is a hide that flexes like leather but protects like stone.", - "6,000 gp", - "25 lb", - "{@item +3 Studded Leather Armor|DMG}" - ], - [ - "25", - "Empyrean Heart", + "Mouther Spittle (vial)", { "type": "entries", "entries": [ - "The heart of an empyrean seems to carry an otherworldly energy when held, and people who gaze upon one often mention feeling boosts in confidence and mood.", + "The spittle of the gibbering mouther is a bizarre melange of the digestive enzymes of every single creature that it has devoured. By a cruel act of nature, this hazardous mixture reacts with air and can subsequently blind any creature unlucky enough to be caught in its radius.", { "type": "entries", "name": "Use:", "entries": [ - "As an action you may squeeze the heart, activating a pulse of emotional energy and inspiration that bolsters all nonhostile creatures within 120 feet. Bolstered creatures can't be {@condition charmed} or {@condition frightened}, and they gain advantage on ability checks and saving throws until the end of the wielder's next turn. This ability may be used 3 times, after which, the heart withers away." + "Can be thrown at a point within 15 feet, with the vial exploding on impact. All creatures within 5 feet of the explosion must succeed on a {@dc 13} Dexterity saving throw or be {@condition blinded} until the users next turn." ] } ] }, - "20,000 gp", - "10 lb", - "{@item Crown of Celestial Rule|HHHVI}" + "10 gp", + "2 lb", + "\u2014" ] ] }, { - "name": "Ettercap", - "page": 44, + "name": "Githyanki Knight", "source": "HHHVI", + "page": 54, "colLabels": [ "DC", "Item", @@ -11868,89 +11929,113 @@ "rows": [ [ "10", - "Ettercap Poison (vial)", - { - "type": "entries", - "entries": [ - "Ettercaps secrete a noxious venom from their fangs that weakens any creature unfortunate enough to fall prey to it. By removing the poison gland, one can easily harvest some of this poison for their own use.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 3 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit by this weapon must make a {@dc 11} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ] - }, - "4 gp", + "Githyanki Hair Braid", + "The hair braid of a mighty githyanki warrior is a symbol of their prowess in combat. An intact braid can fetch a tidy sum among collectors back on the Material Plane.", + "20 gp", "1 lb", "\u2014" ], [ "15", - "Web Gland", + "Githyanki Heart", + "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", + "5 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Githyanki Brain", { "type": "entries", "entries": [ - "Like a real spider, the ettercap is capable of dispensing web from glands housed in its abdomen. The gland is rather delicate once removed from its host, but the silk contained within is well regarded as a material for ropes and other items. Alternatively, it can just be lobbed at a foe to make a sticky explosion.", + "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilised folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", { "type": "entries", "name": "Use:", "entries": [ - "As an action, you may throw the web gland up to 15 feet. Upon impact with the ground, the web gland explodes, forcing all creatures within 5 feet to succeed on a {@dc 11} Dexterity saving throw or be {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 11} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." + "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." ] } ] }, - "8 gp", - "5 lb", + "10 gp", + "4 lb", "\u2014" ] ] }, { - "name": "Ettin", - "page": 45, + "name": "Githyanki Trinket Table", "source": "HHHVI", + "page": 54, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "10", - "Ettin Fingernail", - "Like other giants, the fingernail sliver of an ettin is a key ingredient in the brewing of a {@item potion of giant strength|DMG}, in this case, acting as a stand in for a hill giant's. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "30 gp", - "2 lb", - "{@item Potion of Hill Giant Strength|DMG}" + "1", + "{@dice 1d8} golden rings", + "2 gp", + "1 lb" ], [ - "15", - "Ettin Head (×2)", - "Though ettins are often witnessed physically talking to their twinned head, their unique physiology causes their brains to share information subconsciously; a trait that can be exploited through clever artificing. Indeed, it is probably ironic that despite being among the dumbest beings on the Material Plane, ettins are capable of mental techniques that elude even the most prestigious of minds.", - "80 gp", - "25 lb", - "{@item Helm of Transmission|HHHVI}" + "2", + "1 ruby inlaid headband", + "6 gp", + "2 lb" + ], + [ + "3", + "1 wineskin of {@item Fine Wine (Bottle)|PHB|fine wine}", + "10 gp", + "5 lb" + ], + [ + "4", + "{@dice 2d4} preserved illithid tentacles", + "2 gp", + "1 lb" + ], + [ + "5", + "1 unfinished crafting trinket", + "1 gp", + "3 lb" + ], + [ + "6", + "{@dice 1d4} bottles of scented oils", + "1 gp", + "1 lb" + ], + [ + "7", + "1 bottle of weapon oil", + "1 gp", + "1 lb" + ], + [ + "8", + "{@dice 12d10} {@item Gold (gp)|PHB|gold pieces}", + "Varies", + "Varies" ] ] }, { - "name": "Faerie Dragon", - "page": 46, + "name": "Githyanki Warrior", "source": "HHHVI", + "page": 54, "colLabels": [ "DC", "Item", @@ -11969,59 +12054,39 @@ ], "rows": [ [ - "10", - "Faerie Dragon Blood (vial)", - { - "type": "entries", - "entries": [ - "The blood of a faerie dragon is the same bright hue as its scales and also changes as the dragon ages. The blood's inherent magical properties makes it an excellent ink when transcribing spells.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If you attempt to transcribe a spell into your spellbook or spell scroll that was known to the faerie dragon you harvested this blood from, you may use this vial of blood instead of the regular ink. Doing so halves the regular time it would take to make that transcription, and the cost of the vial of blood is deducted from the total cost of the transcription." - ] - } - ] - }, - "4 gp", + "15", + "Githyanki Heart", + "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", + "5 gp", "1 lb", "\u2014" ], [ - "15", - "Faerie Dragon Lungs", + "20", + "Githyanki Brain", { "type": "entries", "entries": [ - "Faerie dragons are not altogether harmful, although they boast a number of traits that make them a nuisance to encounter. One such feature is their {@i euphoria breath}: a gas that temporarily incapacitates a creature that breathes it in. Special bronchioles in the faerie dragon's lungs are responsible for the production of this gas, and still contain traces of it, even after the faerie dragon's death.", + "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilised folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", { "type": "entries", "name": "Use:", "entries": [ - "This ability may only be used if the faerie dragon had access to its {@i euphoria breath} ability at the time of its death. As an action, you may squeeze the faerie dragon's lungs at one creature within 5 feet. The target must succeed on a {@dc 11} Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a {@dice d6} at the start of each of its turns to determine its behaviour during the turn. Refer to the {@i euphoria breath} ability in the faerie dragon's statblock for potential results." + "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." ] } ] }, - "6 gp", - "1 lb", + "10 gp", + "4 lb", "\u2014" - ], - [ - "20", - "Faerie Dragon Wing (×2)", - "The wings of a faerie dragon resemble that of a butterfly in more ways than one. Besides their diaphanous texture, they also possess a light coating of dust that enhances their invisibility magic and aids them in their flight. If harvested undamaged, these wings may be crushed, powdered, and mixed with powdered catalyst gems to enchant objects with flight and invisibility.", - "6 gp", - "1 lb", - "{@item Faerie Dragon Dust|HHHVI}" ] ] }, { - "name": "Flameskull", - "page": 46, + "name": "Githzerai Monk", "source": "HHHVI", + "page": 54, "colLabels": [ "DC", "Item", @@ -12040,138 +12105,106 @@ ], "rows": [ [ - "10", - "Flameskull Ashes (small pouch)", + "15", + "Githzerai Heart", + "The githyanki are not originally a species native to Limbo, and yet they have made it their home regardless. Their existence there is a paradox; a stretch of serenity in an otherwise chaotic sea. This is reflected in their own bodies which have gradually adapted to living in such a place. Their hearts in particular are noteworthy to scholars trying to unlock the power of that plane.", + "5 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Githzerai Brain", { "type": "entries", "entries": [ - "After a flameskull is destroyed, the magical flames that surrounded it leave behind an ashy residue around the skull. These ashes contain \"memories\" of the magic that the flameskull knew in life, and may be used as a special pigment for wizards trying to expand their spellbook.", + "The githzerai brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilised folk, consuming the brain of a githzerai can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", { "type": "entries", "name": "Use:", "entries": [ - "A character may add any spell available to the flameskull to their own spellbook as if they had found the spell in a {@item spell scroll|DMG} or similar. Doing so follows the same rules as the copying a spell into the book rules on page 114 of the Player's Handbook, using the flameskull ashes instead of ink. The character may deduct the cost of the flameskull ashes from the overall cost of copying the spell." + "As an action, you may consume the githzerai brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell feather fall} spell up to 3 times." ] } ] }, - "20 gp", - "1 lb", + "10 gp", + "4 lb", "\u2014" - ], - [ - "15", - "Flameskull", - "A flameskull is a cursed creature, an echo of the brilliance it had in its mortal life. Even after the skull has been defeated and its essence cleansed, the physical skull still contains traces of the magic it once had. If you are willing to further disgrace the wizard that the skull came from, a few choice runes and inlays on the skull can bring out this magic to your own advantage.", - "60 gp", - "6 lb", - "{@item Skull of Revelation|HHHVI}" ] - ], - "footnotes": [ - "{@note For convenience the rules on spell copying are reproduced below. Further detail can be found in the Wizard Class.}", - { - "type": "entries", - "entries": [ - { - "type": "inset", - "name": "Copying a Spell into the Book", - "source": "PHB", - "page": 114, - "entries": [ - "When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.", - "Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.", - "For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.", - { - "type": "entries", - "name": "Copying from a Spell Scroll", - "source": "DMG", - "page": 139, - "entries": [ - "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When you copy a spell from a spell scroll, you must succeed on an Intelligence ({@skill Arcana}) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." - ] - } - ] - } - ] - } ] }, { - "name": "Flumph", - "page": 47, + "name": "Githzerai Trinket Table", "source": "HHHVI", + "page": 55, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 {@item waterskin|PHB}", + "2 sp", + "5 lb" + ], + [ + "3", + "{@dice 2d6} sticks of fine incense", + "1 gp", + "1 lb" + ], + [ + "4", + "1 ring of meditation beads", + "5 gp", + "4 lb" + ], [ "5", - "Flumph Spray (vial)", - { - "type": "entries", - "entries": [ - "The flumph is mostly harmless and overall friendly. Even their self defense method is mostly harmless; an obnoxious smelling fluid that sends most other creatures scurrying away.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may throw the vial of flumph spray up to 20 feet away, shattering it on impact. Each creature within 5 feet of the target location must succeed on a {@dc 10} Dexterity saving throw or be coated in a foul-smelling liquid. A coated creature exudes a horrible stench for {@dice 1d4} hours. The coated creature is {@condition poisoned} as long as the stench lasts, and other creatures are {@condition poisoned} while within 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar." - ] - } - ] - }, - "1 sp", - "1 lb", - "\u2014" + "1 set of silk clothes", + "10 gp", + "5 lb" ], [ - "10", - "Flumph Membrane", - { - "type": "entries", - "entries": [ - "The flumph is immune to any form of psionic or magical divination and telepathic probes. This is in part due to the thin membrane around its soft body that serves a similar function to the epiglottis in humanoids. This membrane prevents the flumph from psionically feeding on every creature around it, and is only turned off manually when the flumph is hungry. This membrane however does break down quickly with the death of the flumph.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While a creature is wearing the flumph membrane over their head, they are immune to any effect that would sense its emotions or read its thoughts, as well as all divination spells. The membrane loses this trait 24 hours after the death of its flumph." - ] - } - ] - }, - "8 sp", - "2 lb", - "{@item Mood Cap|HHHVI}" + "6", + "1 set of writing utensils and {@item Parchment (one sheet)|PHB|parchment}", + "15 gp", + "8 lb" ], [ - "15", - "Flumph Brain", - "The brain of the flumph is a powerful telepathic organ despite the overall appearance of the flumph itself. When rendered down and bolstered with psionically prone catalysts, the brain makes a potion that can provide the drinker with many of the same abilities.", + "7", + "1 brass censer", "1 gp", - "2 lb", - "{@item Potion of Mind Reading|DMG}" + "8 lb" + ], + [ + "8", + "1 book of githzerai teachings", + "10 gp", + "5 lb" ] ] }, { - "name": "Fomorian", - "page": 47, + "name": "Githzerai Zerth", "source": "HHHVI", + "page": 55, "colLabels": [ "DC", "Item", @@ -12191,77 +12224,46 @@ "rows": [ [ "10", - "Fomorian Growth (×5)", - "The many carbuncles, blisters, pustules, and boils of a fomorian may seem disgusting, but as marks of their ancient curse they actually hold small amounts of magical signatures. Alchemists have been known to take these growths and brew a rather nasty, but ultimately harmless potion.", + "Githzerai Brand", + "The githzerai practice many rituals in their constant adherence to discipline and tradition. One of these is a ritualistic branding of their bodies. Each brand may only be earned after the githzerai have demonstrated a mastery of a skill respected within the githzerai culture. Young and novice githzerai may only have a simple brand of a single skill, while the most revered and experienced in their society would have intricate brands, developed and layered on each other over their many years of learning. These brands are both rare and beautiful to admire, making them valuable to collectors elsewhere.", "20 gp", "1 lb", - "{@item Potion of Ruined Flesh|HHHVI}" + "\u2014" ], [ "15", - "Fomorian Eye", - "The infamous \"evil eye\" of the fomorian. Known for inflicting curses and great pain upon any who draw the ire of its host. Even when removed from its socket, it seems to stare back at whomever gazes at it.", - "250 gp", - "2 lb", - "{@item Fomorian Crystal|HHHVI}" - ] - ] - }, - { - "name": "Gas Spore", - "page": 48, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Gas Spore Gas (vial)", - "The lighter than air gas that allows a gas spore to fly remains potent even after it is popped. It takes a quick hand and a deep breath to bottle some without accidentally breathing deadly gas spores, however. {@b Requires {@item enchanted vial|HHHVI}.}", - "5 sp", + "Githzerai Heart", + "The githyanki are not originally a species native to Limbo, and yet they have made it their home regardless. Their existence there is a paradox; a stretch of serenity in an otherwise chaotic sea. This is reflected in their own bodies which have gradually adapted to living in such a place. Their hearts in particular are noteworthy to scholars trying to unlock the power of that plane.", + "5 gp", "1 lb", - "{@item Floating Oil|HHHVI}" + "\u2014" ], [ - "15", - "Gas Spore Colony (vial)", + "20", + "Githzerai Brain", { "type": "entries", "entries": [ - "Collecting the deadly spores of a gas spore must be done within one round of the creature's death, as spores that land in inorganic matter become useless. Collection of these spores must be done in a vial that contains a few drops of a creature's blood to give the spore colony the nutrients it needs to survive. While the spores are dangerous to inhale, drinking them also carries a risk, unless the spores are dropped in alcohol, which kills the spores.", + "The githzerai brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilised folk, consuming the brain of a githzerai can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", { "type": "entries", "name": "Use:", "entries": [ - "As an action, the vial may be thrown up to 20 feet at a target creature, shattering on impact. Make a ranged attack against that creature. On a successful hit, that creature must succeed on a {@dc 15} Constitution saving throw or suffer the effects described in the death burst trait of the {@creature gas spore|MM|gas spore's statblock}. This item must be used within 24 hours of the death of the initial gas spore's death, otherwise the colony will grow too large in the vial to properly invade another creature's system." + "As an action, you may consume the githzerai brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell feather fall} spell up to 3 times." ] } ] }, - "1 gp", - "1 lb", + "10 gp", + "4 lb", "\u2014" ] ] }, { - "name": "Shrieker", - "page": 48, + "name": "Glabrezu", "source": "HHHVI", + "page": 23, "colLabels": [ "DC", "Item", @@ -12279,32 +12281,36 @@ "col-2 text-center" ], "rows": [ + [ + "10", + "Glabrezu Horn (×2)", + "The goat-like horn of a glabrezu. Does not contain much magical power in and of itself, but some demonologists do enjoy grinding it up for their rituals, or speak through it to lend credence to their voice.", + "25 gp", + "27 lb", + "{@item Horn of the Fiendish Voice|HHHVI}" + ], [ "15", - "Shrieker Spore Colony (vial)", - { - "type": "entries", - "entries": [ - "It is difficult to remove the gills of a shrieker without damaging them, however it yields a bounty of spores that can be used in the production of the drink \"Shrieker Scotch,\" the taste of which has been described as \"loud.\" If you are not a fan of alcohol, it can simply be used for magical purposes.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "The shrieker spore colony may be expended as a material component when casting the {@spell alarm} spell. When cast in this way, the caster does not use a spell slot." - ] - } - ] - }, - "5 gp", - "1 lb", + "Glabrezu Pincer", + "Resembling the claws of a {@creature giant crab}, the glabrezu's pincers have a grip that can restrain even the strongest of creatures. Due to the glabrezu's natural fire resistance, resourceful blacksmiths repurpose these pincers as forging tools when working with magical flames.", + "150 gp", + "33 lb", "\u2014" + ], + [ + "20", + "Glabrezu Skin", + "The skin of a glabrezu is particularly tough and resistant to damage. If removed and treated properly, the resulting leather makes for a similarly tough set of leather armor (with a fierce aesthetic as a bonus).", + "625 gp", + "40 lb", + "{@item Demon Leather|HHHVI}" ] ] }, { - "name": "Violet Fungus", - "page": 48, + "name": "Gnoll", "source": "HHHVI", + "page": 56, "colLabels": [ "DC", "Item", @@ -12323,19 +12329,19 @@ ], "rows": [ [ - "15", - "Violet Fungus Stalk", - "The stalk of the violet fungus contains an untold number of bacteria, spores, and other nasties that rots flesh from a slight touch. When this stalk is pulped, strained, and then added to a stabilising solution, it creates the insidious poison: {@disease gut rot|HHHVI}.", - "2 gp", - "2 lb", - "{@item Gut Rot|HHHVI}" + "10", + "Gnoll Tooth (small pouch)", + "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", + "1 sp", + "1 lb", + "\u2014" ] ] }, { - "name": "Galeb-Duhr", - "page": 49, + "name": "Gnoll Fang of Yeenoghu", "source": "HHHVI", + "page": 56, "colLabels": [ "DC", "Item", @@ -12355,46 +12361,34 @@ "rows": [ [ "10", - "Enchanted Pumice", - "The joints of a galeb-duhr are of a slightly different mineral compound resembling pumice. This is presumably to facilitate easier movement for the creatures. While it is extraordinarily brittle once its animating force is destroyed, it makes for an excellent ingredient for magical chalk.", - "10 gp", - "2 lb", - "{@item Living Chalk|HHHVI}" + "Gnoll Tooth (small pouch)", + "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", + "1 sp", + "1 lb", + "\u2014" ], [ "15", - "Mote of Earth", - "When a galeb-duhr's form is dispersed, it leaves behind small clods of dirt that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", - "2 lb", - "{@item Elemental Gem, Yellow Diamond|DMG}" + "Mark of Yeenoghu", + "As an homage to their demonic overlord, particularly zealous gnolls paint themselves with the mark of Yeenoghu using the blood of their victims. The brands have little of their intended effect of making the gnoll invulnerable, but mostly just due to the gnoll's own incompetence. The marks themselves actually do possess a degree of magic that demonologists value as a research material and component.", + "1 gp", + "1 lb", + "\u2014" ], [ "20", - "Galeb- Duhr Core", - { - "type": "entries", - "entries": [ - "Unlike a regular earth elemental, galeb-duhr's have a strong tie to the Material Plane, and this is reflected in their possession of a \"core.\" Often referred to as the galeb-duhr's heart, this magical stone serves as the basis of the galeb-duhr and is the physical embodiment of their identity and form. If recovered undamaged, it can be used to create a new galeb-duhr.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "The galeb-duhr core must be placed inside a pile of rocks the size of a medium humanoid on the night of a full moon. Until the next full moon, the person that placed the core must cast the {@spell conjure elemental} spell on top of the chosen pile of rocks every day at the same hour as the placing and maintain {@condition concentration} on the spell for the full hour. When cast in this way, no elemental actually appears, but the spell slot is still expended. If done correctly, the pile of rocks will coalesce into a galeb-duhr upon casting {@spell conjure elemental} on the next full moon. The galeb-duhr is friendly to its summoner and understands anything its summoner says to it even if they do not share a language. The summoned galeb-duhr obeys any order its summoner gives to it to the best of its abilities. A galeb-duhr summoned in this way also remembers any memories its core had experienced in its previous lives. This galeb-duhr does not disappear at the end of the hour and is only dispersed upon its death." - ] - } - ] - }, - "115 gp", - "25 lb", - "\u2014" + "Demon Gnoll Heart", + "After a fang of Yeenoghu is killed, the demonic spirit that empowered it leaves. However, its corrupting touch lingers on the corpse long after its death. This is most obvious in the heart of a slain fang of Yeenoghu which continues to drip a drool-like ichor even after removal from the body.", + "10 gp", + "2 lb", + "{@item Yeenoghu's Boon|HHHVI}" ] ] }, { - "name": "Gargoyle", - "page": 49, + "name": "Gnoll Pack Lord", "source": "HHHVI", + "page": 56, "colLabels": [ "DC", "Item", @@ -12413,70 +12407,94 @@ ], "rows": [ [ - "15", - "Shard of Elemental Evil", - "Gargoyles are formed around the many shards of broken rock that the Prince of Elemental Earth, {@creature Ogrémoch|PotA}, leaves in his wake. While it only contains the tiniest fraction of his power, it still contains strong magic, and many alchemists value them as thickening agents in their potions. If needed, the shard may also be used in the {@spell scrying} spell when divining for {@creature Ogrémoch|PotA}.", - "10 gp", + "10", + "Gnoll Tooth (small pouch)", + "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", + "1 sp", "1 lb", "\u2014" ], [ - "20", - "Gargoyle Wings (×2)", - "The gargoyle is a paradox; a creature made of stone and yet able to fly at amazing speeds. Although its wings are heavy, they manage to catch air just the way a bird's feathers might. While they are incredibly difficult for even the most experienced stonemasons to work with, they can be refashioned into a stone-like cloak that exhibits many strange qualities.", - "20 gp", - "40 lb", - "{@item Gargoyle Wing Cloak|HHHVI}" + "15", + "Mark of Yeenoghu", + "As an homage to their demonic overlord, particularly zealous gnolls paint themselves with the mark of Yeenoghu using the blood of their victims. The brands have little of their intended effect of making the gnoll invulnerable, but mostly just due to the gnoll's own incompetence. The marks themselves actually do possess a degree of magic that demonologists value as a research material and component.", + "1 gp", + "1 lb", + "\u2014" ] ] }, { - "name": "Dao", - "page": 50, + "name": "Gnoll Trinket Table", "source": "HHHVI", + "page": 56, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "15", - "Crystalline Powder (vial)", - { - "type": "entries", - "entries": [ - "When a dao dies, its body disintegrates into a crystalline powder. Fast hands can capture this powder before it loses its magical essence which can then be used as a material component in many spells. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When casting the spell {@spell conjure elemental}, you may use the crystalline powder as a material component to cast the spell as an action instead. The spell is also considered to be cast at one level higher than the spell slot you used to cast it. The crystalline powder then becomes inert and useless." - ] - } - ] - }, - "750 gp", - "3 lb", - "\u2014" + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (mouldy produce)", + "5 sp", + "2 lb" + ], + [ + "2", + "1 well chewed stick", + "1 cp", + "2 lb" + ], + [ + "3", + "1 set of tattered clothes", + "5 cp", + "5 lb" + ], + [ + "4", + "{@dice 1d6} strings of trophies", + "8 cp", + "2 lb" + ], + [ + "5", + "{@dice 2d8} piercings (bone and metal)", + "1 sp", + "1 lb" + ], + [ + "6", + "1 pouch of red pigments", + "5 sp", + "2 lb" + ], + [ + "7", + "1 idol of {@creature Yeenoghu|MTF}", + "3 gp", + "4 lb" + ], + [ + "8", + "{@dice 5d10} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" ] ] }, { - "name": "Djinni", - "page": 50, + "name": "Gnome, Deep", "source": "HHHVI", + "page": 57, "colLabels": [ "DC", "Item", @@ -12495,31 +12513,19 @@ ], "rows": [ [ - "15", - "Magical Breeze (vial)", - { - "type": "entries", - "entries": [ - "When a djinni dies, its body disintegrates into a warm breeze. Fast hands can capture this breeze before it loses its magical essence which can then be used as a material component in many spells. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When casting the spell {@spell conjure elemental}, you may use the magical breeze as a material component to cast the spell as an action instead. The spell is also considered to be cast at one level higher than the spell slot you used to cast it. The magical breeze then becomes inert and useless." - ] - } - ] - }, - "750 gp", - "1 lb", + "10", + "Deep Gnome Hide", + "The skin of the cavern dwelling gnomish subrace is a distinctive ashy-grey in colour and has adapted over millennia to a subterranean lifestyle. As such, it can be fashioned into a good cloak that provides ample camouflage when spelunking. I wouldn't recommend wearing it around civilised society however.", + "1 gp", + "10 lb", "\u2014" ] ] }, { - "name": "Efreeti", - "page": 50, + "name": "Goblin", "source": "HHHVI", + "page": 57, "colLabels": [ "DC", "Item", @@ -12538,31 +12544,19 @@ ], "rows": [ [ - "15", - "Tyrant Smoke (vial)", - { - "type": "entries", - "entries": [ - "When an efreeti dies, its body disintegrates into a flash of flame and smoke. Fast hands can capture this smoke before it loses its magical essence which can then be used as a material component in many spells. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When casting the spell {@spell conjure elemental}, you may use the tyrant smoke as a material component to cast the spell as an action instead. The spell is also considered to be cast at one level higher than the spell slot you used to cast it. The tyrant smoke then becomes inert and useless." - ] - } - ] - }, - "750 gp", + "5", + "Goblin Ear (×2)", + "Goblins neither possess much of value, nor are made of anything of value. Goblin ears are perhaps the only thing worth carving off of an average goblin, if only because dogs enjoy snacking on them the same way they enjoy pig ears.", + "5 cp", "1 lb", "\u2014" ] ] }, { - "name": "Marid", - "page": 50, + "name": "Goblin Boss", "source": "HHHVI", + "page": 57, "colLabels": [ "DC", "Item", @@ -12581,70 +12575,86 @@ ], "rows": [ [ - "15", - "Enchanted Foam (vial)", - { - "type": "entries", - "entries": [ - "When a marid dies, its body disintegrates into foam. Fast hands can capture this foam before it loses its magical essence which can then be used as a material component in many spells. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When casting the spell {@spell conjure elemental}, you may use the enchanted foam as a material component to cast the spell as an action instead. The spell is also considered to be cast at one level higher than the spell slot you used to cast it. The enchanted foam then becomes inert and useless." - ] - } - ] - }, - "750 gp", - "2 lb", + "5", + "Goblin Ear (×2)", + "Goblins neither possess much of value, nor are made of anything of value. Goblin ears are perhaps the only thing worth carving off of an average goblin, if only because dogs enjoy snacking on them the same way they enjoy pig ears.", + "5 cp", + "1 lb", "\u2014" ] ] }, { - "name": "Ghost", - "page": 50, + "name": "Goblin Trinket Table", "source": "HHHVI", + "page": 57, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "10", - "Ectoplasmic Trail (vial)", - "Rather than bleed blood as a living being would, a ghost instead drips a thin trail of slimy substance known as ectoplasm. Scholars still argue what exactly ectoplasm is, but the current prevailing theory is that it is created when matter from the Ethereal Plane collides with that in the Material Plane during the ghost's jaunts between them. {@b Requires {@item enchanted vial|HHHVI}.}", - "15 gp", - "1 lb", - "{@item Oil of Etherealness|DMG}" + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" ], [ - "20", - "Spirit Echo", - "A ghost has no corporeal form and thus leaves little behind to harvest from its actual body. Instead, using spirit paper, an echo of the ghost can be imprinted and stored for later use. Like any instance of using spirit paper, such an imprint is not the soul itself, but a fragile simulacrum. The imprint does possess all of the ghost's memories however, and responds to the speak with dead spell. {@b Requires {@item spirit paper|HHHVI}.}", - "120 gp", - "1 lb", - "{@item Spectral Gauntlets|HHHVI}" + "2", + "1 wooden idol of {@deity Maglubiyet|Nonhuman|PHB}", + "2 sp", + "5 lb" + ], + [ + "3", + "1 rat on a stick", + "2 cp", + "2 lb" + ], + [ + "4", + "{@dice 1d4} string of animal trophies", + "8 cp", + "1 lb" + ], + [ + "5", + "{@dice 1d4} shiny trinkets", + "2 sp", + "2 lb" + ], + [ + "6", + "1 iron {@item flask|PHB} of cheap liquor", + "5 sp", + "2 lb" + ], + [ + "7", + "1 tattered children's toy", + "2 sp", + "2 lb" + ], + [ + "8", + "{@dice 3d100} {@item Copper (cp)|PHB|copper pieces}", + "Varies", + "Varies" ] ] }, { - "name": "Ghast", - "page": 51, + "name": "Gorgon", "source": "HHHVI", + "page": 60, "colLabels": [ "DC", "Item", @@ -12664,66 +12674,68 @@ "rows": [ [ "10", - "Ghast Blood (3 vials)", + "Gorgon Oil (5 vials)", + "The naturally produced oil of the gorgon is a widely sought after lubricant. Crafters from all fields can find some use for it in their work and demand always exceeds supply.", + "2 gp", + "1 lb", + "\u2014" + ], + [ + "15", { "type": "entries", "entries": [ - "This black tar-like substance resembles the coagulated blood found on murdered corpses. If you have the stomach for it, it can be rubbed on one's body to mask the presence radiated by all living beings that the undead can detect.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend 1 minute to cover yourself in ghast blood. If you do so, undead creatures with an Intelligence of less than 10 have disadvantage on Wisdom ({@skill Perception}) checks to find you. This effect lasts for 1 hour or until the blood is washed off, whichever comes first." - ] - } + "Gorgon Gas Sack", + "(Only harvestable if the gorgon had its petrifying breath ability available upon death)" ] }, - "2 gp", - "2 lb", - "\u2014" - ], - [ - "10", - "Ghast Flesh", { "type": "entries", "entries": [ - "The stench of a ghast is almost as debilitating as their touch. Nourished by and resembling decomposing meat, the flesh of a ghast can serve as a potent repellent in a pinch.", + "The gas gland of a gorgon, located just behind its nasal cavity. Resembles a balloon if it were made from metal foil. When harvested, can be given a good squeeze to produce the same petrifying effect its owner once used.", { "type": "entries", "name": "Use:", "entries": [ - "As an action, you may throw the ghast flesh up to 20 feet away, the corpulent flesh bursting on impact. Any creature within 5 feet of the targetted point must succeed on a {@dc 10} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the effects of the ghast flesh and the ghast's stench feature for 24 hours." + "As an action you may squeeze the sack and release a petrifying gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 13} Constitution saving throw. On a failed save, a target begins to turn to stone and is {@condition restrained}. The {@condition restrained} target must repeat the saving throw at the end of its next turn. On a success, the effects ends on the target. On a failure, the target is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic. Once used, the sack is emptied and becomes useless." ] } ] }, - "5 gp", + "20 gp", "5 lb", "\u2014" ], [ "15", - "Ghast Claws (×2)", - "The claws of the ghast are well known for their paralysing touch, and there are many a horror story of adventurers devoured alive by a ghast while they could do nothing but lie there helpless (of course one has to wonder how this story could be true if they are alive to tell it, but I digress.)", - "10 gp", - "6 lb", - "{@item Paralysing Dust|HHHVI}" + "Gorgon Hoof (×4)", + "The hooves of a gorgon resemble anvils more than anything else. It is ironic then that these are often reforged by blacksmiths on their own anvils.", + "20 gp", + "25 lb", + "{@filter +1 Greatclub, Maul or Warhammer|items|source=|type=|category=specific variant|base item=greatclub__phb;maul__phb;warhammer__phb|bonus=weapon attack and damage rolls (+1)}" ], [ "20", - "Ghast Hide", - "Despite its undead nature, a ghast does not rot or decompose. While this only adds to its unnerving nature, its skin does have certain properties useful for a harvester. Some of the original designs for the renowned {@item bag of colding|HHHVI} used ghast hide as its main material.", - "40 gp", - "12 lb", - "{@item Bag of Colding|HHHVI}" + "Gorgon Horn (×2)", + "It is hard to decide whether it is preferable to die by the hooves or the horn of a gorgon. Either way, a successfully harvested gorgon horn can be refined by any skilled blacksmith into a formidable weapon.", + "20 gp", + "20 lb", + "{@filter +1 Lance, Trident, War Pick, Javelin or Spear|items|source=|type=|category=specific variant|base item=lance__phb;war pick__phb;trident__phb;javelin__phb;spear__phb|bonus=weapon attack and damage rolls (+1)}" + ], + [ + "20", + "Gorgon Plate", + "The iron-like armor plating of a gorgon is incredibly hard and yet is supple and breathes like skin. It is thus a unique and useful material for making fine armors.", + "30 gp", + "60 lb", + "{@filter Any +1 Heavy Armor or Shield|items|source=|type=heavy armor;shield|category=specific variant|search=+1}" ] ] }, { - "name": "Ghoul", - "page": 51, + "name": "Goristro", "source": "HHHVI", + "page": 24, "colLabels": [ "DC", "Item", @@ -12741,28 +12753,44 @@ "col-2 text-center" ], "rows": [ + [ + "10", + "Goristro Fur (large pouch)", + "The fur of a goristro resembles that of a wild bull and seems to constantly emanate a faint heat. More ostentatious warlocks tend to spin their winter cloaks from this material, but whether or not it has any magical utility is still up for debate.", + "200 gp", + "10 lb", + "\u2014" + ], [ "15", - "Ghoul Claws (×2)", - "The claws of the ghoul are well known for their paralysing touch, and there are many a horror story of adventurers devoured alive by a ghast while they could do nothing but lie there helpless (of course one has to wonder how this story could be true if they are alive to tell it, but I digress.)", - "10 gp", - "6 lb", - "{@item Paralysing Dust|HHHVI}" + "Goristro Blood (7 vials)", + "The blood of the goristro constantly bubbles, even long after it is removed from its source. When prepared into a potion, it can grant the drinker the strength of the demon it came from, but the side effects may not be worth it.", + "100 gp", + "1 lb", + "{@item Potion of the Siege|HHHVI}" ], [ "20", - "Ghoul Hide", - "Despite its undead nature, a ghoul does not rot or decompose. While this only adds to its unnerving nature, its skin does have certain properties useful for a harvester. Some of the original designs for the renowned bag of colding used ghoul hide as its main material.", - "40 gp", - "12 lb", - "{@item Bag of Colding|HHHVI}" + "Goristro Hoof (×2)", + "A goristro's hoof is made of the same material as its infamous horns and thus are just as hard. Wielding a hammer forged from these hooves is a sure-fire way to strike fear into the hearts of your enemies.", + "3,000 gp", + "32 lb", + "{@item +3 Warhammer|DMG}" + ], + [ + "25", + "Goristro Horn (×2)", + "Castle architects and siege masters have an old joke, that if armies ever learned how to train goristros, they'd both be out of a job. Indeed, the horn of the goristro is stronger than castle stone walls and a single one of these demons are capable of ending a siege by themselves. It takes a master craftsman to properly grind these horns down, but the resulting dust can be used to reinforce a weapon to make it as strong as the demon it was harvested from.", + "9,600 gp", + "40 lb", + "{@item Siege Dust|HHHVI}" ] ] }, { - "name": "Cloud Giant", - "page": 52, + "name": "Gray Ooze", "source": "HHHVI", + "page": 82, "colLabels": [ "DC", "Item", @@ -12782,34 +12810,30 @@ "rows": [ [ "10", - "Lock of Cloud Giant Hair", - "Resembling an errant nimbus, the hair of a cloud giant is considered a valuable textile component. Softer than silk and finer than wool, ostentatious mountain kings may wear vests of these hairs stitched together as both a sign of wealth, and as an affront to the giants themselves.", - "55 gp", - "10 lb", - "\u2014" - ], - [ - "15", - "Cloud Giant Fingernail", - "Like all giants, the fingernail of the cloud giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "250 gp", - "2 lb", - "{@item Potion of Cloud Giant Strength|DMG}" - ], - [ - "20", - "Cloud Giant Blood (7 vials)", - "Cloud giant blood exists in a strange transitive state of matter, not entirely gas, solid, or liquid. It seems to shift between all three at the same time, much like their famed cloud fortresses. As such, it can be exceedingly difficult to correctly harvest any of it, but a successful batch can make for miraculous alchemy. {@b Requires {@item enchanted vial|HHHVI}.}", - "70 gp", + "Gray Residue (vial)", + { + "type": "entries", + "entries": [ + "Not as potent as a black pudding, but highly acidic nonetheless. Some blacksmithing techniques actually use this acid in advanced smithing projects, but the difficulty and volatility of controlling the residue has made this a rather esoteric art-form. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "A vial of gray residue can be poured on a piece of nonmagical metal. This ooze will eat through 2 inches of that metal every round for the next 10 rounds, after which it becomes too diluted to continue." + ] + } + ] + }, + "7 gp", "1 lb", - "{@item Cloud Step Oil|HHHVI}" + "\u2014" ] ] }, { - "name": "Fire Giant", - "page": 52, + "name": "Gray Slaad", "source": "HHHVI", + "page": 95, "colLabels": [ "DC", "Item", @@ -12828,35 +12852,47 @@ ], "rows": [ [ - "10", - "Lock of Fire Giant Hair", - "Resembling sparking embers, the hair of a fire giant is considered a valuable resource by blacksmiths. Striking the hairs creates a flame similar to a flint, while burning them creates a hotter flame than is achievable by most other fuels.", - "55 gp", - "10 lb", + "5", + "Slaad Slime (vial)", + "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", + "3 sp", + "1 lb", "\u2014" ], [ - "15", - "Fire Giant Fingernail", - "Like all giants, the fingernail of the fire giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "185 gp", - "2 lb", - "{@item Potion of Fire Giant Strength|DMG}" + "10", + "Slaad Heart", + { + "type": "entries", + "entries": [ + "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." + ] + } + ] + }, + "30 gp", + "5 lb", + "\u2014" ], [ "20", - "Fire Giant Heart", - "Fire giants are known to literally have fire in their veins. One look at their hearts will make that obvious as they continue to spark and smoulder long after removal from their owner's body. Blacksmiths have long known how to transform these hearts into useful lamps.", - "500 gp", - "5 lb", - "{@item Living Lamp|HHHVI}" + "Slaad Hide", + "The hide of a slaad is extraordinarily tough, and even more so once it has evolved into either its {@creature gray slaad|MM|gray} or {@creature death slaad|MM} variants. As befitting of a slaad's possessive and transformative nature, even the skinned hide of a mature slaad will attempt to mutate and change its wearer. It is only with advanced techniques that this property is curtailed and used only to the benefit of its new owner.", + "300 gp", + "20 lb", + "{@item Slaad Doublet|HHHVI}" ] ] }, { - "name": "Frost Giant", - "page": 52, + "name": "Green Hag", "source": "HHHVI", + "page": 62, "colLabels": [ "DC", "Item", @@ -12876,34 +12912,54 @@ "rows": [ [ "10", - "Lock of Frost Giant Hair", - "Resembling the frost of an early morning, the hair of a frost giant is considered a valuable resource by hunters and explorers. The hair of a frost giant remains supernaturally cold in most climates even long after the giant's death. Packing perishables in a bag lined with frost giant hair is a good method to preserve them when no other option is available.", - "35 gp", - "10 lb", + "Green Hag Hair (small pouch)", + "The hair of a green hag flows like rotten reeds at the bottom of a swamp. While unpleasant to both observe and to hold, it possesses some weak magical properties and is often used by seedier alchemists looking for cheap substitutes for higher quality ingredients.", + "1 gp", + "4 lb", + "\u2014" + ], + [ + "10", + "Hag Blood (3 vials)", + "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", + "3 gp", + "1 lb", "\u2014" ], [ "15", - "Frost Giant Fingernail", - "Like all giants, the fingernail of the frost giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "135 gp", - "2 lb", - "{@item Potion of Frost Giant Strength|DMG}" + "Green Hag Skull", + "Green hags are notorious for their ability to mimic sounds to lure or scare intruders to their lairs. This ability lingers behind in their skulls and artificers can draw out this latent power to create a magical trinket with much of the same property. In several ways, the hag would probably have enjoyed the idea of its carcass being used for such a macabre activity.", + "14 gp", + "10 lb", + "{@item Deception Skull|HHHVI}" ], [ "20", - "Frost Giant Tongue", - "The tongue of a frost giant is remarkably sensitive, coming from a creature so fierce. Unable to stand temperatures that could barely be considered \"warm\" to most humanoids, these tongues have been adapted for a variety of tools, including the bag of colding.", - "425 gp", - "3 lb", - "{@item Bag of Colding|HHHVI}" + "Hag Eyeball", + { + "type": "entries", + "entries": [ + "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are {@condition concentration|PHB|concentrating} on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." + ] + } + ] + }, + "50 gp", + "1 lb", + "\u2014" ] ] }, { - "name": "Hill Giant", - "page": 53, + "name": "Green Slaad", "source": "HHHVI", + "page": 95, "colLabels": [ "DC", "Item", @@ -12921,28 +12977,60 @@ "col-2 text-center" ], "rows": [ + [ + "5", + "Slaad Slime (vial)", + "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", + "3 sp", + "1 lb", + "\u2014" + ], [ "10", - "Lock of Hill Giant Hair", - "Resembling the brush on the top of a barren hill, the hair of a hill giant is considered a valuable resource to leatherworkers. The hair of a hill giant, while unpleasant to the touch, makes for a good rope material and even the hill giants themselves use it to stitch their clothes together.", - "20 gp", - "10 lb", + "Slaad Heart", + { + "type": "entries", + "entries": [ + "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." + ] + } + ] + }, + "30 gp", + "5 lb", "\u2014" ], [ "15", - "Hill Giant Fingernail", - "Like all giants, the fingernail of the hill giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "30 gp", - "2 lb", - "{@item Potion of Hill Giant Strength|DMG}" + "Green Slaad Claw", + { + "type": "entries", + "entries": [ + "Only one of a green slaad's claws have much value; the one it used to cast spells with before it became a slaad. This claw is suffused with both the magic of its old life as well as the chaotic energies of Limbo. As such, it grants its wielder incredible, if unreliable, power.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "This claw may be used as an {@item arcane focus|PHB}. If you do so, when a creature you can see is forced to roll a saving throw due to a spell you cast, you may force that creature to roll at disadvantage. Once you do so, you must finish a long rest before you can use this feature again. Any time before you regain the use of this feature, the DM can have you roll on the {@table Wild Magic Surge|PHB} table in the {@book Player's Handbook|PHB} immediately after you cast a spell of 1st level or higher. You then regain the use of this ability." + ] + } + ] + }, + "150 gp", + "12 lb", + "\u2014" ] ] }, { - "name": "Stone Giant", - "page": 53, + "name": "Grell", "source": "HHHVI", + "page": 60, "colLabels": [ "DC", "Item", @@ -12962,34 +13050,46 @@ "rows": [ [ "10", - "Lock of Stone Giant Hair", - "Resembling a patch of briar covering a boulder, the hair of a stone giant is considered a valuable resource to stoneworkers. Incredibly rough and bristly, this hair can be used to sand down stone. Getting a sizeable amount from the usually hairless stone giant however can prove to be a challenge in and of itself.", - "30 gp", + "Grell Tentacle (×2)", + "The formidable tentacles of a grell make fine whips once they are removed, dried, treated and fitted with a handle. Many Underdark societies have been seen using whips made from grells, for both their strength and their intimidation factor.", + "3 gp", "5 lb", - "\u2014" + "{@item +1 Whip|DMG}" ], [ "15", - "Stone Giant Fingernail", - "Like all giants, the fingernail of the stone giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "135 gp", - "2 lb", - "{@item Potion of Stone Giant Strength|DMG}" + "Grell Poison (vial)", + { + "type": "entries", + "entries": [ + "A grell's poison is known to paralyse hapless victims, leaving them helpless as the grell flies away with them to be devoured. By removing the gland located where its tentacles meet its body, this poison can be extracted and used against one's own enemies.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned}. The {@condition poisoned} target is {@condition paralyzed}, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success." + ] + } + ] + }, + "30 gp", + "1 lb", + "\u2014" ], [ "20", - "Stone Giant Molar", - "The teeth of a stone giant are harder and denser than even the oldest of boulders. Their molars in particular have been noted to be particularly useful for stonemasons that wish to emulate the legendary crafting of the stone giants. In fact, some aging stone giants have even been known to gift their loose teeth to small-folk they have grown fond of, in the hopes that they use them to carry on their legacy.", - "400 gp", - "7 lb", - "{@item Stone Anvil|HHHVI}" + "Grell Hide", + "The hide of a grell is extremely sensitive to certain stimuli that completely bypasses the sense of most humanoids. Extremely difficult to remove intact, this hide can be used to craft armors that grant its wearer a sixth-sense similar to the grell's own.", + "40 gp", + "8 lb", + "{@item Grell Jerkin|HHHVI}" ] ] }, { - "name": "Storm Giant", - "page": 53, + "name": "Grick", "source": "HHHVI", + "page": 61, "colLabels": [ "DC", "Item", @@ -13009,34 +13109,26 @@ "rows": [ [ "10", - "Lock of Storm Giant Hair", - "Resembling sparks running over a field in a storm, the hair of a storm giant is considered a valuable resource to artificers. Still containing remnants of power from their original hosts, these hairs are often used as catalysts when performing the intricate spellwork required in crafting magical items.", - "150 gp", - "10 lb", + "Grick Tentacle (×4)", + "The deadly tentacle of a grick is both rubbery and sharp. However, after prolonged tenderising, boiling, and seasoning, these tentacles make for a delicacy that several Underdark races have come to enjoy. It is usually served with a sauce reduced from the grick's own blood. It is an acquired taste to say the least.", + "1 gp", + "6 lb", "\u2014" ], [ "15", - "Storm Giant Fingernail", - "Like all giants, the fingernail of the storm giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "350 gp", - "2 lb", - "{@item Potion of Storm Giant Strength|DMG}" - ], - [ - "20", - "Storm Giant Spine", - "Lightning courses through every fibre of a storm giant's being, but nowhere is this more pronounced than their spinal columns. A few choice vertebrae can create a powerful tool that would make a great addition to any laboratory.", - "900 gp", - "80 lb", - "{@item Storm Pole|HHHVI}" + "Grick Hide", + "The skin of a grick has a unique shade and hue that allows it to blend into its rocky surroundings with ease. While difficult to remove properly from its rubbery carcass, the resulting hide makes for good camouflage clothes.", + "10 gp", + "18 lb", + "{@item Grick Hide Cloak|HHHVI}" ] ] }, { - "name": "Gibbering Mouther", - "page": 53, + "name": "Griffon", "source": "HHHVI", + "page": 61, "colLabels": [ "DC", "Item", @@ -13054,40 +13146,36 @@ "col-2 text-center" ], "rows": [ + [ + "5", + "Griffon Talon (×2)", + "The talons of a griffon contain a unique collagen in them that when rendered creates a high quality adhesive. This glue is prized by leatherworkers and most can never find enough to meet their demand.", + "5 sp", + "20 lb", + "\u2014" + ], [ "10", - "Gibbering Mouther Teeth (small pouch)", - "The assorted teeth of the gibbering mouther is a literal mixed bag of tusks, fangs, and chompers from all the creatures that the mouther has devoured. These teeth hold little value above what a normal set of teeth would fetch, but some people with interest in aberrants collect these out of a morbid curiosity.", + "Griffon Feather (×10)", + "The pristine feathers of a griffon carry an almost supernatural aerodynamic quality to them. Fletchers and sharpshooters prize good condition griffon feathers for crafting high quality arrows.", "1 gp", - "8 lb", - "{@item Living Dentures|HHHVI}" + "1 lb", + "{@item +1 Arrow|DMG}" ], [ "15", - "Mouther Spittle (vial)", - { - "type": "entries", - "entries": [ - "The spittle of the gibbering mouther is a bizarre melange of the digestive enzymes of every single creature that it has devoured. By a cruel act of nature, this hazardous mixture reacts with air and can subsequently blind any creature unlucky enough to be caught in its radius.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be thrown at a point within 15 feet, with the vial exploding on impact. All creatures within 5 feet of the explosion must succeed on a {@dc 13} Dexterity saving throw or be {@condition blinded} until the users next turn." - ] - } - ] - }, - "10 gp", - "2 lb", - "\u2014" + "Griffon Eye (×2)", + "A griffon can spot prey while flying miles overhead, and spot potential rivals from great distances. Their magical eyes have long been used as as charms and medicines by mountain-folk, but the utilisation of their eyes has been perfected by artificers capable of turning them into an eyes of the eagle mask.", + "5 gp", + "1 lb", + "{@item Eyes of the Eagle|DMG}" ] ] }, { - "name": "Githyanki Warrior", - "page": 54, + "name": "Grimlock", "source": "HHHVI", + "page": 61, "colLabels": [ "DC", "Item", @@ -13105,40 +13193,20 @@ "col-2 text-center" ], "rows": [ - [ - "15", - "Githyanki Heart", - "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", - "5 gp", - "1 lb", - "\u2014" - ], [ "20", - "Githyanki Brain", - { - "type": "entries", - "entries": [ - "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilised folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." - ] - } - ] - }, - "10 gp", + "Grimlock Brain", + "Grimlocks are a pathetic race, descendent from humans craven enough to worship the illithid race as deities. That said, their wretchedness can still prove useful to the rest of us. Generations of exposure to the illithid's experiments and influence has produced a permanent physiological change in the brain of the grimlock that when brewed into a potion, can provide some level of immunity to the abilities of the mind flayers.", + "5 gp", "4 lb", - "\u2014" + "{@item Potion of Mindflayer Resistance|HHHVI}" ] ] }, { - "name": "Githyanki Knight", - "page": 54, + "name": "Guardian Naga", "source": "HHHVI", + "page": 79, "colLabels": [ "DC", "Item", @@ -13158,113 +13226,123 @@ "rows": [ [ "10", - "Githyanki Hair Braid", - "The hair braid of a mighty githyanki warrior is a symbol of their prowess in combat. An intact braid can fetch a tidy sum among collectors back on the Material Plane.", + "Naga Bone", + "Virtually identical to the bones of an ordinary serpent, except on a larger scale. When ground up into a powder and then brewed into a tea however, it creates an intoxicating drink that some cultures have used for spiritual purposes. Those that have drunk it have claimed visions of long-forgotten histories, but they are inevitably forgotten once the drink has left their system.", "20 gp", - "1 lb", + "15 lb", "\u2014" ], + [ + "10", + "Naga Scale (3 small pouches)", + "Nagas are renowned for their rejuvenation abilities, and this property transfers to their scales. Indeed, powdered naga scales are one of many potential catalysts required when brewing the ubiquitous healing potion.", + "30 gp", + "6 lb", + "{@item Potion of Superior Healing|DMG}" + ], [ "15", - "Githyanki Heart", - "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", - "5 gp", - "1 lb", - "\u2014" + "Guardian Naga Fang (×2)", + "Nagas require no glands to produce their venom as their fangs remain venomous even when the naga is reduced to a skeletal form. Proper extraction and then re-smithing allows these fangs to serve as powerful weapons with an extra poisonous punch. Beware though, as a revived naga may not take kindly to the idea of a mortal running around with one of their teeth.", + "30 gp", + "12 lb", + "{@item Viper Strike|HHHVI}" ], [ - "20", - "Githyanki Brain", { "type": "entries", "entries": [ - "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilised folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", + "20", + "(0 if willingly given by the guardian naga)" + ] + }, + "Naga Heart", + { + "type": "entries", + "entries": [ + "The heart of a guardian naga may be taken by force, but it is only useful when given freely by the benevolent creatures. When eaten, the recipient gains the naga's rejuvenation ability for at least one death. In exchange, the naga's own cycle of rebirth is temporarily halted. A guardian naga only does this when it sees great potential in a mortal creature and wishes to be a part of that creature fulfilling their destiny.", { "type": "entries", "name": "Use:", "entries": [ - "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." + "If the naga heart is taken and eaten under the free and willing permission of the guardian naga, the eater temporarily gains the ability to return to life after death. If the eater dies, they will return to life in {@dice 1d6} days and regain all hit points, missing body parts, and be cured of all non-magical diseases. Only a {@spell wish} spell can prevent this trait from functioning. In addition, the naga from whom the heart was taken loses its rejuvenation ability until the creature that ate their heart returns to life for the first time using this ability. After the eater returns to life for the first time using this ability, they lose this ability." ] } ] }, - "10 gp", - "4 lb", + "\u2014", + "15 lb", "\u2014" ] ] }, { + "name": "Gynosphinx", "source": "HHHVI", - "name": "Githyanki Trinket Table", - "page": 54, + "page": 98, "colLabels": [ - "d8", + "DC", "Item", + "Description", "Value", - "Weight" + "Weight", + "Crafting" ], "colStyles": [ "col-1 text-center", - "col-7", "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "1", - "{@dice 1d8} golden rings", - "2 gp", - "1 lb" - ], - [ - "2", - "1 ruby inlaid headband", - "6 gp", - "2 lb" - ], - [ - "3", - "1 wineskin of {@item Fine Wine (Bottle)|PHB|fine wine}", - "10 gp", - "5 lb" - ], - [ - "4", - "{@dice 2d4} preserved illithid tentacles", - "2 gp", - "1 lb" + "10", + "Sphinx Tail", + "The long leonine tail of a sphinx is incredibly distinctive and carries a great amount of cultural significance in some circles. Some sects and cults have a ritual of encasing the tail in dark wax and burning it as a candle wick. It is said that the visions they see in these seances reveal long forgotten secrets buried by time. Others say that sphinx fur just has a mild hallucigenic effect. Unfortunately, there is a distinct dearth of samples to test these hypotheses.", + "300 gp", + "12 lb", + "\u2014" ], [ - "5", - "1 unfinished crafting trinket", - "1 gp", - "3 lb" + "15", + "Sphinx Heart", + "The heart of a sphinx is quite literally full with secrets and mystery. Skilled artificers can bring out this magic in the form of an amulet to aid those who have managed to defeat the sphinx.", + "1,300 gp", + "12 lb", + "{@item Amulet of Secrets|HHHVI}" ], [ - "6", - "{@dice 1d4} bottles of scented oils", - "1 gp", - "1 lb" + "20", + "Sphinx Pelt", + "The sphinx pelt is both regal and mysterious. Those who wear it share in the noble countenance of the creature they have felled, as well as their independence from time and space.", + "3,000 gp", + "40 lb", + "{@item Cloak of Distorted Time|HHHVI}" ], [ - "7", - "1 bottle of weapon oil", - "1 gp", - "1 lb" + "25", + "Gynosphinx Eye (×2)", + "The eyes of the gynosphinx are bewitching, and even in death they seem to gaze back and burrow deep into your thoughts and secrets.", + "1,000 gp", + "3 lb", + "{@item Lenses of Secrets|HHHVI}" ], [ - "8", - "{@dice 12d10} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" + "25", + "Sphinx Wing (×2)", + "The majestic wings of a sphinx rival that of celestial angels themselves. Like many magical wings, they make prime base materials for a set of artificial wings that grant the power of flight. These ones however have the added bonus of their sphinx owner's abilities of teleportation.", + "3,000 gp", + "35 lb", + "{@item Wings of the Guardian|HHHVI}" ] ] }, { - "name": "Githzerai Monk", - "page": 54, + "name": "Half Dragon", "source": "HHHVI", + "page": 63, "colLabels": [ "DC", "Item", @@ -13283,39 +13361,39 @@ ], "rows": [ [ - "15", - "Githzerai Heart", - "The githyanki are not originally a species native to Limbo, and yet they have made it their home regardless. Their existence there is a paradox; a stretch of serenity in an otherwise chaotic sea. This is reflected in their own bodies which have gradually adapted to living in such a place. Their hearts in particular are noteworthy to scholars trying to unlock the power of that plane.", - "5 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Githzerai Brain", + "10", + "Half-Dragon Blood (3 vials)", { "type": "entries", "entries": [ - "The githzerai brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilised folk, consuming the brain of a githzerai can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", + "While regular dragon blood is too foreign to have any effect on a humanoid without significant alteration, the diluted nature of a half-dragon's blood allows it to bestow significant benefits on a humanoid imbiber.", { "type": "entries", "name": "Use:", "entries": [ - "As an action, you may consume the githzerai brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell feather fall} spell up to 3 times." + "As an action you may drink the vial of half-dragon blood. For the next 10 minutes, you gain the same type of damage resistance of the half-dragon it was taken from." ] } ] }, - "10 gp", - "4 lb", + "8 gp", + "1 lb", "\u2014" + ], + [ + "15", + "Half-Dragon Scales (small pouch)", + "Half-dragons occupy an odd position in the taxonomy of creatures. This is best reflected in the strange effect that their bodies have on the senses of real dragons around them. Their strange physiology seems to cause them to slip beneath the notice of dragons of their own colour, tricking them into thinking they are one of their own. Taking a half-dragon's scales, grinding them into a powder, and then mixing them with oil creates a paste that other humanoids can apply to their own bodies to avoid or promote detection by dragons.", + "60 gp", + "10 lb", + "{@item Dra-gone Paste|HHHVI}/{@item Drag-on Paste|HHHVI}" ] ] }, { - "name": "Githzerai Zerth", - "page": 55, + "name": "Half-Ogre", "source": "HHHVI", + "page": 81, "colLabels": [ "DC", "Item", @@ -13335,113 +13413,65 @@ "rows": [ [ "10", - "Githzerai Brand", - "The githzerai practice many rituals in their constant adherence to discipline and tradition. One of these is a ritualistic branding of their bodies. Each brand may only be earned after the githzerai have demonstrated a mastery of a skill respected within the githzerai culture. Young and novice githzerai may only have a simple brand of a single skill, while the most revered and experienced in their society would have intricate brands, developed and layered on each other over their many years of learning. These brands are both rare and beautiful to admire, making them valuable to collectors elsewhere.", - "20 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Githzerai Heart", - "The githyanki are not originally a species native to Limbo, and yet they have made it their home regardless. Their existence there is a paradox; a stretch of serenity in an otherwise chaotic sea. This is reflected in their own bodies which have gradually adapted to living in such a place. Their hearts in particular are noteworthy to scholars trying to unlock the power of that plane.", - "5 gp", + "Half-Ogre Blood (5 vials)", + "The blood of a regular ogre is too foreign and extreme to be compatible with that of a humanoid's system. A half-ogre on the other hand has the perfect dilution of humanoid blood for it to not be toxic to a humanoid, while still conferring the power of its giant progenitor.", + "5 sp", "1 lb", - "\u2014" - ], - [ - "20", - "Githzerai Brain", - { - "type": "entries", - "entries": [ - "The githzerai brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilised folk, consuming the brain of a githzerai can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may consume the githzerai brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell feather fall} spell up to 3 times." - ] - } - ] - }, - "10 gp", - "4 lb", - "\u2014" + "{@item Potion of Ogre Strength|HHHVI}" ] ] }, { + "name": "Harpy", "source": "HHHVI", - "name": "Githzerai Trinket Table", - "page": 55, + "page": 64, "colLabels": [ - "d8", + "DC", "Item", + "Description", "Value", - "Weight" + "Weight", + "Crafting" ], "colStyles": [ "col-1 text-center", - "col-7", "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 {@item waterskin|PHB}", - "2 sp", - "5 lb" - ], - [ - "3", - "{@dice 2d6} sticks of fine incense", - "1 gp", - "1 lb" - ], - [ - "4", - "1 ring of meditation beads", - "5 gp", - "4 lb" - ], - [ - "5", - "1 set of silk clothes", - "10 gp", - "5 lb" - ], - [ - "6", - "1 set of writing utensils and {@item Parchment (one sheet)|PHB|parchment}", - "15 gp", - "8 lb" + "10", + "Harpy Feather (small pouch)", + "Harpy feathers are notably large but of a fine quality, reflective of the harpies beautiful but dangerous nature. Too large for fletching, they nonetheless make excellent quills.", + "4 sp", + "1 lb", + "\u2014" ], [ - "7", - "1 brass censer", - "1 gp", - "8 lb" + "15", + "Harpy Vocal Cords", + "If harpies are known for one thing, it is their singing. Their vocal cords are able to produce a wide variety of sounds, and some daring bards have taken to using them as strings for their instruments. Bards with instruments of the harpies are said to play music that can entrance entire rooms of listeners.", + "2 gp", + "2 lb", + "{@item Harpy Harp|HHHVI}" ], [ - "8", - "1 book of githzerai teachings", - "10 gp", - "5 lb" + "20", + "Harpy Egg", + "On a rare occasion, you may slay a harpy that was in the middle of ovulation. Whether the egg is fertilised is irrelevant, as it is the eggshell that holds the true value. When this pink-speckled shell is powdered, it makes a dye with potent magical abilities.", + "8 gp", + "3 lb", + "{@item Harpy Ink|HHHVI}" ] ] }, { - "name": "Gnoll", - "page": 56, + "name": "Hell Hound", "source": "HHHVI", + "page": 64, "colLabels": [ "DC", "Item", @@ -13460,19 +13490,31 @@ ], "rows": [ [ - "10", - "Gnoll Tooth (small pouch)", - "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", - "1 sp", - "1 lb", + "5", + "Hell Hound Fur (3 tufts)", + { + "type": "entries", + "entries": [ + "When a hell hound dies, it is consumed by its internal fire leaving nothing behind but ash of burnt fur. While this is disappointing to harvesters, the fur still has some utility.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may rub 1 tuft of hell hound fur into your hands. If you do so, for the next minute, whenever you roll a 1 or 2 on a fire damage dice roll, you may reroll that die and you must use the new number. After being used, the tuft of hell hound fur loses its magic and becomes useless." + ] + } + ] + }, + "10 gp", + "2 lb", "\u2014" ] ] }, { - "name": "Gnoll Pack Lord", - "page": 56, + "name": "Helmed Horror", "source": "HHHVI", + "page": 64, "colLabels": [ "DC", "Item", @@ -13492,26 +13534,38 @@ "rows": [ [ "10", - "Gnoll Tooth (small pouch)", - "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", - "1 sp", - "1 lb", - "\u2014" + "Helmed Horror Helmet", + "When crafting a helmed horror, no ordinary helmet will do. One made specifically for the purpose must be commissioned in order to grant the unique senses that the helmed horror possesses. With some time, an artificer can take one of these helms and reconfigure the arcane signatures so that they work for regular humanoids.", + "15 gp", + "8 lb", + "{@item Blinders Helm|HHHVI}" ], [ "15", - "Mark of Yeenoghu", - "As an homage to their demonic overlord, particularly zealous gnolls paint themselves with the mark of Yeenoghu using the blood of their victims. The brands have little of their intended effect of making the gnoll invulnerable, but mostly just due to the gnoll's own incompetence. The marks themselves actually do possess a degree of magic that demonologists value as a research material and component.", - "1 gp", + "Helmed Horror Essence", + { + "type": "entries", + "entries": [ + "The animating spirit of a helmed horror dissipates quickly after its form loses structural integrity. If done quickly however, this spirit can be caught using a sheet of {@item spirit paper|HHHVI}. No matter how quick you may be however, some of the spirit will have degraded already, thus any attempt at reusing the spirit is sure to result in a lower quality construct than the original helmed horror. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an hour performing a {@dc 15} Intelligence ({@skill Arcana}) check with the {@item spirit paper|HHHVI} to transfer the essence to an unworn suit of {@item plate armor|PHB}. If you are successful, the essence leaves the {@item spirit paper|HHHVI} and enters the suit of armor, creating an {@creature animated armor} under your control. This armor follows your instructions to the best of its ability, but lacks the intelligence to discern any nuance from your words and follows orders to the letter. This {@creature animated armor} remains until it is destroyed." + ] + } + ] + }, + "60 gp", "1 lb", "\u2014" ] ] }, { - "name": "Gnoll Fang of Yeenoghu", - "page": 56, + "name": "Hezrou", "source": "HHHVI", + "page": 24, "colLabels": [ "DC", "Item", @@ -13529,103 +13583,95 @@ "col-2 text-center" ], "rows": [ + [ + "5", + "Hezrou Teeth (small bundle)", + "The spiny, shark-like teeth of the hezrou. Menacing when attached to an implement of torture, but their irregular formation makes them useful for little else.", + "10 gp", + "12 lb", + "\u2014" + ], [ "10", - "Gnoll Tooth (small pouch)", - "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", - "1 sp", + "Hezrou Blood (5 vials)", + "The blood of the hezrou is as thick and sludgy as week old garbage, and smells just as bad. If you have the stomach for it however, ingesting it with a few neutralising herbs temporarily inoculates the body to foul miasmas and effluents.", + "15 gp", "1 lb", - "\u2014" + "{@item Potion of Pollution Breathing|HHHVI}" ], [ "15", - "Mark of Yeenoghu", - "As an homage to their demonic overlord, particularly zealous gnolls paint themselves with the mark of Yeenoghu using the blood of their victims. The brands have little of their intended effect of making the gnoll invulnerable, but mostly just due to the gnoll's own incompetence. The marks themselves actually do possess a degree of magic that demonologists value as a research material and component.", - "1 gp", - "1 lb", + "Hezrou Stink Gland", + { + "type": "entries", + "entries": [ + "The rank stench of the hezrou lingers in one's memory long after they have already been removed from its presence. Removing this gland without rupturing it takes an extraordinarily steady hand, but once harvested, can be thrown as a quick and dirty bomb.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may throw this item at a point within 20 feet, causing it to explode on impact. Any creature within 10 feet of that point must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of its next turn." + ] + } + ] + }, + "65 gp", + "8 lb", "\u2014" ], [ "20", - "Demon Gnoll Heart", - "After a fang of Yeenoghu is killed, the demonic spirit that empowered it leaves. However, its corrupting touch lingers on the corpse long after its death. This is most obvious in the heart of a slain fang of Yeenoghu which continues to drip a drool-like ichor even after removal from the body.", - "10 gp", - "2 lb", - "{@item Yeenoghu's Boon|HHHVI}" + "Hezrou Claw (×2)", + "The enormous claw of the hezrou. Incredibly sharp, and never seems to dull. Can be forged into a powerful and intimidating weapon.", + "170 gp", + "25 lb", + "{@filter Any +2 melee piercing weapon|items|source=|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}" ] ] }, { + "name": "Hill Giant", "source": "HHHVI", - "name": "Gnoll Trinket Table", - "page": 56, + "page": 53, "colLabels": [ - "d8", + "DC", "Item", + "Description", "Value", - "Weight" + "Weight", + "Crafting" ], "colStyles": [ "col-1 text-center", - "col-7", "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (mouldy produce)", - "5 sp", - "2 lb" - ], - [ - "2", - "1 well chewed stick", - "1 cp", - "2 lb" - ], - [ - "3", - "1 set of tattered clothes", - "5 cp", - "5 lb" - ], - [ - "4", - "{@dice 1d6} strings of trophies", - "8 cp", - "2 lb" - ], - [ - "5", - "{@dice 2d8} piercings (bone and metal)", - "1 sp", - "1 lb" - ], - [ - "6", - "1 pouch of red pigments", - "5 sp", - "2 lb" + "10", + "Lock of Hill Giant Hair", + "Resembling the brush on the top of a barren hill, the hair of a hill giant is considered a valuable resource to leatherworkers. The hair of a hill giant, while unpleasant to the touch, makes for a good rope material and even the hill giants themselves use it to stitch their clothes together.", + "20 gp", + "10 lb", + "\u2014" ], [ - "7", - "1 idol of {@creature Yeenoghu|MTF}", - "3 gp", - "4 lb" - ], - [ - "8", - "{@dice 5d10} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" + "15", + "Hill Giant Fingernail", + "Like all giants, the fingernail of the hill giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "30 gp", + "2 lb", + "{@item Potion of Hill Giant Strength|DMG}" ] ] }, { - "name": "Gnome, Deep", - "page": 57, + "name": "Hippogriff", "source": "HHHVI", + "page": 64, "colLabels": [ "DC", "Item", @@ -13644,86 +13690,35 @@ ], "rows": [ [ - "10", - "Deep Gnome Hide", - "The skin of the cavern dwelling gnomish subrace is a distinctive ashy-grey in colour and has adapted over millennia to a subterranean lifestyle. As such, it can be fashioned into a good cloak that provides ample camouflage when spelunking. I wouldn't recommend wearing it around civilised society however.", - "1 gp", - "10 lb", + "5", + "Hippogriff Hooves (×2)", + "The hooves of a hippogriff contain a unique collagen in them that when rendered creates a high quality adhesive. This glue is prized by leatherworkers and most can never find enough to meet their demand.", + "4 sp", + "6 lb", "\u2014" - ] - ] - }, - { - "source": "HHHVI", - "name": "Deep Gnome Trinket Table", - "page": 57, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" ], [ - "2", - "1 iron {@item flask|PHB} of strong liquor", + "10", + "Hippogriff Feather (×10)", + "The pristine feathers of a hippogriff carry an almost supernatural aerodynamic quality to them. Fletchers and sharpshooters prize good condition hippogriff feathers for fletching high quality arrows.", "1 gp", - "3 lb" - ], - [ - "3", - "{@dice 1d6} {@item pouch|PHB|pouches} of pipeweed", - "7 sp", - "1 lb" - ], - [ - "4", - "{@dice 1d4} precious gems", - "10 gp", - "2 lb" - ], - [ - "5", - "1 {@item shovel|PHB} or {@item Miner's Pick|PHB|pick}", - "2 gp", - "5 lb/10 lb" - ], - [ - "6", - "1 stone carved likeness of a family member", - "8 cp", - "1 lb" - ], - [ - "7", - "1 sheet of rock polishing cloth", - "12 sp", - "\u2014" + "1 lb", + "{@item +1 Arrow|DMG}" ], [ - "8", - "{@dice 5d10} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" + "15", + "Hippogriff Eye (×2)", + "It is said that a hippogriff can spot a mouse in a field from more than 2 miles over. Whether true or not, they can definitely spot an orcish ambush coming from a few hundred feet out, and this is another reason that hippogriffs are so highly valued as mounts and companions.", + "5 gp", + "1 lb", + "{@item Eyes of the Eagle|DMG}" ] ] }, { - "name": "Goblin", - "page": 57, + "name": "Hobgoblin", "source": "HHHVI", + "page": 65, "colLabels": [ "DC", "Item", @@ -13743,18 +13738,18 @@ "rows": [ [ "5", - "Goblin Ear (×2)", - "Goblins neither possess much of value, nor are made of anything of value. Goblin ears are perhaps the only thing worth carving off of an average goblin, if only because dogs enjoy snacking on them the same way they enjoy pig ears.", - "5 cp", + "Hobgoblin Ear", + "The body of a hobgoblin holds little practical use for harvesters. Most cities however will pay small bounties for hobgoblin ears.", + "2 sp", "1 lb", "\u2014" ] ] }, { - "name": "Goblin Boss", - "page": 57, + "name": "Hobgoblin Captain", "source": "HHHVI", + "page": 65, "colLabels": [ "DC", "Item", @@ -13774,18 +13769,26 @@ "rows": [ [ "5", - "Goblin Ear (×2)", - "Goblins neither possess much of value, nor are made of anything of value. Goblin ears are perhaps the only thing worth carving off of an average goblin, if only because dogs enjoy snacking on them the same way they enjoy pig ears.", - "5 cp", + "Hobgoblin Ear", + "The body of a hobgoblin holds little practical use for harvesters. Most cities however will pay small bounties for hobgoblin ears.", + "2 sp", + "1 lb", + "\u2014" + ], + [ + "10", + "Hobgoblin War Braid", + "As a hobgoblin grows in experience and prestige, they grow out their hair into braids that are only ever cut if they lose a battle. These braids hold some value to collectors as well as bounty offices as proof of felling a noteworthy hobgoblin threat.", + "1 gp", "1 lb", "\u2014" ] ] }, { + "name": "Hobgoblin Trinket Table", "source": "HHHVI", - "name": "Goblin Trinket Table", - "page": 57, + "page": 65, "colLabels": [ "d8", "Item", @@ -13807,52 +13810,52 @@ ], [ "2", - "1 wooden idol of {@deity Maglubiyet|Nonhuman|PHB}", - "2 sp", - "5 lb" + "1 {@item whetstone|PHB}", + "1 cp", + "\u2014" ], [ "3", - "1 rat on a stick", - "2 cp", - "2 lb" + "1 vial of weapon oil", + "3 sp", + "1 lb" ], [ "4", - "{@dice 1d4} string of animal trophies", - "8 cp", - "1 lb" + "1 legion crest", + "8 sp", + "1lb" ], [ "5", - "{@dice 1d4} shiny trinkets", - "2 sp", - "2 lb" + "1 {@item shovel|PHB}", + "2 gp", + "5 lb" ], [ "6", - "1 iron {@item flask|PHB} of cheap liquor", + "1 {@item tinderbox|PHB}", "5 sp", - "2 lb" + "1 lb" ], [ "7", - "1 tattered children's toy", + "1 {@item mess kit|PHB}", "2 sp", - "2 lb" + "1 lb" ], [ "8", - "{@dice 3d100} {@item Copper (cp)|PHB|copper pieces}", + "{@dice 10d10} {@item Gold (gp)|PHB|gold pieces}", "Varies", "Varies" ] ] }, { - "name": "Clay Golem", - "page": 58, + "name": "Hobgoblin Warlord", "source": "HHHVI", + "page": 65, "colLabels": [ "DC", "Item", @@ -13871,35 +13874,35 @@ ], "rows": [ [ - "10", - "Golem Core", - "When a golem is created, a spirit from the Elemental Plane of Earth is summoned to animate it. This spirit operates from a core of material at the very centre of the golem's mass. After a golem is defeated, this core remains and can be very useful for artificers looking to animate their own creations.", - "20 gp", - "10 lb", + "5", + "Hobgoblin Ear", + "The body of a hobgoblin holds little practical use for harvesters. Most cities however will pay small bounties for hobgoblin ears.", + "2 sp", + "1 lb", "\u2014" ], [ - "15", - "Clay Golem Clay", - "While a defeated clay golem loses much of its magical properties, it maintains a supernatural durability above that of regular clay. Re-sculpting this into other forms can create a very formidable weapon or armor.", - "150 gp", - "30 lb", - "{@item Clay Weapon|HHHVI}" + "10", + "Hobgoblin War Braid", + "As a hobgoblin grows in experience and prestige, they grow out their hair into braids that are only ever cut if they lose a battle. These braids hold some value to collectors as well as bounty offices as proof of felling a noteworthy hobgoblin threat.", + "1 gp", + "1 lb", + "\u2014" ], [ - "20", - "Manual Ashes (small pouch)", - "The final step of creating a new golem is to sprinkle the ashes of a {@item Manual of Clay Golems|DMG|manual of golem creation} over the inanimate body. Some of these these ashes become stuck to the freshly made body and can be recovered. Of course, such a small amount would not be able to animate a full body, but can be used to animate a much smaller creation.", - "500 gp", - "1 lb", - "{@item Golem Companion|HHHVI}" + "15", + "Mark of Maglubiyet", + "When a hobgoblin becomes powerful enough that they are considered a warlord, they receive a special mark to venerate themselves in the face of their deity: {@deity Maglubiyet|Nonhuman|PHB}. If skinned correctly and preserved, this mark can be taken by thaumaturges to craft a trinket imbued with the terrifying influence of the goblinoid god.", + "5 gp", + "2 lb", + "{@item Amulet of Maglubiyet|HHHVI}" ] ] }, { - "name": "Flesh Golem", - "page": 58, + "name": "Homunculus", "source": "HHHVI", + "page": 66, "colLabels": [ "DC", "Item", @@ -13919,46 +13922,38 @@ "rows": [ [ "10", - "Golem Core", - "When a golem is created, a spirit from the Elemental Plane of Earth is summoned to animate it. This spirit operates from a core of material at the very centre of the golem's mass. After a golem is defeated, this core remains and can be very useful for artificers looking to animate their own creations.", - "15 gp", - "10 lb", + "Homunculus Material", + "The destroyed body of a homunculus returns to its mundane components upon its death. These components can be recycled into a new homunculus.", + "40 gp", + "6 lb", "\u2014" ], [ - "15", - "Flesh Golem Meat", + "20", + "Homunculus Blood (vial)", { "type": "entries", "entries": [ - "The reanimation of deceased flesh into a golem's form permanently affects its structure and composition. The resulting meat is said to cause brief but violent outbursts in those that consume it.", + "The homunculus' blood is the same as its master's: a wizard must bleed onto an empty construct in order to bring it to life. While this imparts a connection to that wizard that they would find useful, it can also be exploited by others skilled in the arcane arts who manage to capture said homunculus. As such, the price of this blood can vary wildly depending on which wizard's homunculus it was taken from. {@b Requires {@item enchanted vial|HHHVI}.}", { "type": "entries", "name": "Use:", "entries": [ - "If at least 1 pound of flesh golem meat is consumed, whether raw or cooked, the eater enters a berserker rage. On each of its turns while berserk, the {@homebrew eater|golem} attacks the nearest creature it can see. If no creature is near enough to move to and attack, the eater attacks an object, with preference for an object smaller than itself. This effect lasts for 1 minute, or until a creature that the eater trusts succeeds on a {@dc 15} Charisma ({@skill Persuasion}) check to calm them." + "As an action you may drink the homunculus blood. Doing so gives you all the knowledge that the homunculus had up to the point of its death, including the languages it knew, and the knowledge that its creator shared with it. You may not necessarily understand all of this knowledge, especially if it is of a very esoteric nature and you may not necessarily be able to parse all of it. You retain this knowledge for 10 minutes, after which all of it vanishes from your mind. Once this happens, you become {@condition stunned} for 1 minute as your mind recovers from the influx of information it received." ] } ] }, - "30 gp", - "10 lb", + "Varies", + "2 lb", "\u2014" - ], - [ - "20", - "Manual Ashes (small pouch)", - "The final step of creating a new golem is to sprinkle the ashes of a {@item Manual of Flesh Golems|DMG|manual of golem creation} over the inanimate body. Some of these these ashes become stuck to the freshly made body and can be recovered. Of course, such a small amount would not be able to animate a full body, but can be used to animate a much smaller creation.", - "140 gp gp", - "1 lb", - "{@item Golem Companion|HHHVI}" ] ] }, { - "name": "Iron Golem", - "page": 58, + "name": "Hooked Horror", "source": "HHHVI", + "page": 66, "colLabels": [ "DC", "Item", @@ -13977,43 +13972,35 @@ ], "rows": [ [ - "10", - "Golem Core", - "When a golem is created, a spirit from the Elemental Plane of Earth is summoned to animate it. This spirit operates from a core of material at the very centre of the golem's mass. After a golem is defeated, this core remains and can be very useful for artificers looking to animate their own creations.", - "30 gp", + "5", + "Hooked Horror Exoskeleton", + "The hooked horror's exoskeleton is harder than iron, but unfortunately is difficult to reshape and thus unsuited for armor. However, it does have several other uses including being used as a sturdy container, building material, or even as using its reverberative nature as a percussion instrument. Many Underdark cultures thus value these exoskeletons when recovered in good condition.", + "4 gp", "10 lb", "\u2014" ], [ - "15", - "Poison Canister", - "Inside an iron golem's chest cavity is a secret compartment lined with a slightly different iron alloy to the rest of the golem. This alloy reacts with oxygen to create a poisonous gas that the iron golem seemingly \"breathes\" at its enemies. If harvested correctly, it can be repaired by a skilled tinker into your own poisonous device.", - "1,100 gp", - "7 lb", - "{@item Poison Lung|HHHVI}" - ], - [ - "20", - "Iron Golem Iron", - "The metal used to craft an iron golem is leagues better than what you would find in an average alley blacksmith's shop. Taking this metal and resmelting it can craft some of the finest armor in the land.", - "2,000 gp", - "Varies", - "{@filter +3 Plate Armor or +3 Shield|items|source=|type=|category=specific variant|base item=plate armor__phb;shield__phb|search=+3}" + "10", + "Hooked Horror Cochlea", + "The extremely sensitive cochlea of a hooked horror is not unlike that of a bat's. Capable of hearing both extreme distances and different wavelengths, this cochlea serves as a key component for various hearing aids and magical items.", + "10 gp", + "1 lb", + "{@item Shell of Hearing|HHHVI}" ], [ - "20", - "Manual Ashes (small pouch)", - "The final step of creating a new golem is to sprinkle the ashes of a {@item Manual of Iron Golems|DMG|manual of golem creation} over the inanimate body. Some of these these ashes become stuck to the freshly made body and can be recovered. Of course, such a small amount would not be able to animate a full body, but can be used to animate a much smaller creation.", - "2,000 gp", - "1 lb", - "{@item Golem Companion|HHHVI}" + "15", + "Hooked Horror Hook (×2)", + "The eponymous hooks of the hooked horror. Formed of an extremely hard, yet yielding, keratin material. With slight modifications, these hooks can be turned into a formidable war pick that doubles as a climbing pick.", + "10 gp", + "5 lb", + "{@item +1 War Pick|DMG}" ] ] }, { - "name": "Stone Golem", - "page": 59, + "name": "Horned Devil", "source": "HHHVI", + "page": 29, "colLabels": [ "DC", "Item", @@ -14033,34 +14020,42 @@ "rows": [ [ "10", - "Golem Core", - "When a golem is created, a spirit from the Elemental Plane of Earth is summoned to animate it. This spirit operates from a core of material at the very centre of the golem's mass. After a golem is defeated, this core remains and can be very useful for artificers looking to animate their own creations.", - "20 gp", - "10 lb", - "\u2014" + "Horned Devil Horn (×2)", + "The eponymous horns of the horned devil resemble those of an oversized goat. Extremely hard, they make striking trophies when mounted on one's mantle or displayed in a sacrilegious ritual; whichever is more appealing to you.", + "25 gp", + "30 lb", + "{@item Horn of the Fiendish Voice|HHHVI}" ], [ "15", - "Golem Stone", - "Although a stone golem may be defeated, it leaves behind a permanent change to the composition of the stone it was formed from. While still very durable, this stone has a certain flexibility and lightness to it that is unmatched by anything found in nature. This property allows for the crafting of certain items that would otherwise be unfeasible with regular stone.", - "300 gp", - "25 lb", - "{@item +2 Breastplate|DMG}" + "Horned Devil Blood (5 vials)", + "Horned devils are noticeably lazy and sluggish, especially for a creature as motivated as a devil. When their blood is mixed with other soporifics, it creates a tonic that can weaken the motivation of even the most stalwart creature.", + "45 gp", + "1 lb", + "{@item Potion of Sloth|HHHVI}" ], [ "20", - "Manual Ashes (small pouch)", - "The final step of creating a new golem is to sprinkle the ashes of a {@item Manual of Stone Golems|DMG|manual of golem creation} over the inanimate body. Some of these these ashes become stuck to the freshly made body and can be recovered. Of course, such a small amount would not be able to animate a full body, but can be used to animate a much smaller creation.", - "700 gp", - "1 lb", - "{@item Golem Companion|HHHVI}" + "Horned Devil Tail", + "The tail of the horned devil ends in a vicious barb designed to open wounds and cause a victim to die a slow, painful death. If removed from the horned devil however, the tail can be repurposed into a vicious pike, spear, or whip.", + "625 gp", + "15 lb", + "{@item Wound Biter Weapon|HHHVI}" + ], + [ + "20", + "Devil Wings (×2)", + "As the horned devil serves as the flying soldier for the armies of the Abyss, their wings are particularly strong and make good crafting material.", + "400 gp", + "25 lb", + "{@item Infernal Wings|HHHVI}" ] ] }, { - "name": "Gorgon", - "page": 60, + "name": "Hydra", "source": "HHHVI", + "page": 66, "colLabels": [ "DC", "Item", @@ -14078,70 +14073,64 @@ "col-2 text-center" ], "rows": [ + [ + "5", + "Hydra Scale (large bag)", + "The scales of a hydra have a long history as art materials in coastal societies; hydras are known for shedding many scales throughout their lifetimes. Durable and of a unique hue, they lend an intimidating aesthetic that many tailors would be eager to get their hands on.", + "15 gp", + "15 lb", + "\u2014" + ], [ "10", - "Gorgon Oil (5 vials)", - "The naturally produced oil of the gorgon is a widely sought after lubricant. Crafters from all fields can find some use for it in their work and demand always exceeds supply.", - "2 gp", + "Hydra Blood (7 vials)", + "Hydras are well known for their regenerative abilities, a property that has not gone unnoticed by alchemists. In fact hydra blood is one of many potential catalysts when brewing the ubiquitous healing potion. The hydra's powerful blood is known for brewing notably potent mixtures.", + "5 gp", "1 lb", - "\u2014" + "{@item Potion of Superior Healing|DMG}" ], [ "15", + "Hydra Tooth (×30)", + "Incredibly sharp and incredibly numerous. Coastal societies have been known to craft deadly arrows and spearheads from the many teeth that hydras leave behind as they lose and grow new heads.", + "3 gp", + "1 lb", + "{@item +2 Arrow|DMG}" + ], + [ + "15", + "Hydra Heart Piece", { "type": "entries", "entries": [ - "Gorgon Gas Sack", - "(Only harvestable if the gorgon had its petrifying breath ability available upon death)" - ] - }, - { - "type": "entries", - "entries": [ - "The gas gland of a gorgon, located just behind its nasal cavity. Resembles a balloon if it were made from metal foil. When harvested, can be given a good squeeze to produce the same petrifying effect its owner once used.", + "An organ capable of scaling up blood circulation regardless of how many heads its body grows, the heart of a hydra is brimming with magical potential. In fact, the heart of a hydra is so powerful that consuming one can even regrow lost limbs.", { "type": "entries", "name": "Use:", "entries": [ - "As an action you may squeeze the sack and release a petrifying gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 13} Constitution saving throw. On a failed save, a target begins to turn to stone and is {@condition restrained}. The {@condition restrained} target must repeat the saving throw at the end of its next turn. On a success, the effects ends on the target. On a failure, the target is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic. Once used, the sack is emptied and becomes useless." + "It takes 10 minutes to consume enough hydra heart to have an effect. Once consumed, you regain all hit points as well as regrow any missing body parts. If a body part is regrown in this way, you feel an intense feeling of hunger and suffer 1 level of {@condition exhaustion} until you consume at least 5 pounds of food. The hydra heart must be consumed within 24 hours upon the death of the hydra, otherwise it gives no effect." ] } ] }, - "20 gp", - "5 lb", + "80 gp", + "10 lb", "\u2014" ], - [ - "15", - "Gorgon Hoof (×4)", - "The hooves of a gorgon resemble anvils more than anything else. It is ironic then that these are often reforged by blacksmiths on their own anvils.", - "20 gp", - "25 lb", - "{@filter +1 Greatclub, Maul or Warhammer|items|source=|type=|category=specific variant|base item=greatclub__phb;maul__phb;warhammer__phb|bonus=weapon attack and damage rolls (+1)}" - ], [ "20", - "Gorgon Horn (×2)", - "It is hard to decide whether it is preferable to die by the hooves or the horn of a gorgon. Either way, a successfully harvested gorgon horn can be refined by any skilled blacksmith into a formidable weapon.", - "20 gp", + "Hydra Spinal Cord", + "A hydra's spine is a unique piece of biology, capable of adapting itself to more heads than it was originally suited for. Certain vertebrae in particular are noted for holding strong magic, and when used together can make a powerful healing staff.", + "350 gp", "20 lb", - "{@filter +1 Lance, Trident, War Pick, Javelin or Spear|items|source=|type=|category=specific variant|base item=lance__phb;war pick__phb;trident__phb;javelin__phb;spear__phb|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "20", - "Gorgon Plate", - "The iron-like armor plating of a gorgon is incredibly hard and yet is supple and breathes like skin. It is thus a unique and useful material for making fine armors.", - "30 gp", - "60 lb", - "{@filter Any +1 Heavy Armor or Shield|items|source=|type=heavy armor;shield|category=specific variant|search=+1}" + "{@item Staff of Multiplied Recovery|HHHVI}" ] ] }, { - "name": "Grell", - "page": 60, + "name": "Ice Devil", "source": "HHHVI", + "page": 29, "colLabels": [ "DC", "Item", @@ -14159,48 +14148,36 @@ "col-2 text-center" ], "rows": [ - [ - "10", - "Grell Tentacle (×2)", - "The formidable tentacles of a grell make fine whips once they are removed, dried, treated and fitted with a handle. Many Underdark societies have been seen using whips made from grells, for both their strength and their intimidation factor.", - "3 gp", - "5 lb", - "{@item +1 Whip|DMG}" - ], [ "15", - "Grell Poison (vial)", - { - "type": "entries", - "entries": [ - "A grell's poison is known to paralyse hapless victims, leaving them helpless as the grell flies away with them to be devoured. By removing the gland located where its tentacles meet its body, this poison can be extracted and used against one's own enemies.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned}. The {@condition poisoned} target is {@condition paralyzed}, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success." - ] - } - ] - }, - "30 gp", + "Ice Devil Blood (5 vials)", + "Ice devils bleed a blue substance that resembles dirty slush. If one melts this blood down and then re-thickens it with certain powders, the resulting potion is capable of making the drinker impervious to even the most fierce winter.", + "80 gp", "1 lb", - "\u2014" + "{@item Potion of Winterbite|HHHVI}" ], [ "20", - "Grell Hide", - "The hide of a grell is extremely sensitive to certain stimuli that completely bypasses the sense of most humanoids. Extremely difficult to remove intact, this hide can be used to craft armors that grant its wearer a sixth-sense similar to the grell's own.", - "40 gp", + "Ice Devil Mandible (×2)", + "It is said that being pierced by the mandibles of an ice devil feels like being impaled upon an icicle. As such, it seemed obvious that weaponsmiths would scramble to attach them to sticks and hilts to make weapons that harness the power of pure winter.", + "550 gp", "8 lb", - "{@item Grell Jerkin|HHHVI}" + "{@item Frostbite Weapon|HHHVI}" + ], + [ + "25", + "Ice Devil Carapace", + "The chitinous shell of the ice devil is colder and harder than an ancient buried ice sheet, and requires patience and a sharp ice pick to harvest in tact. Using a specialised forge, a very skilled blacksmith can reshape this carapace into a suit of armor that can protect the wearer from any form of extreme temperature.", + "5,000 gp", + "80 lb", + "{@item Frostbite Armor|HHHVI}" ] ] }, { - "name": "Grick", - "page": 61, + "name": "Imp", "source": "HHHVI", + "page": 30, "colLabels": [ "DC", "Item", @@ -14219,27 +14196,59 @@ ], "rows": [ [ - "10", - "Grick Tentacle (×4)", - "The deadly tentacle of a grick is both rubbery and sharp. However, after prolonged tenderising, boiling, and seasoning, these tentacles make for a delicacy that several Underdark races have come to enjoy. It is usually served with a sauce reduced from the grick's own blood. It is an acquired taste to say the least.", + "5", + "Imp Venom (vial)", + { + "type": "entries", + "entries": [ + "The stinger of an imp can be surprisingly dangerous if one receives a full dose of the venom within.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can coat up to 5 pieces of ammunition or 1 melee weapon for 10 minutes. Applying the poison takes 1 minute. Any creature successfully hit must make a {@dc 11} Constitution saving throw, taking {@damage 3d6} poison damage on a failed save, or half as much damage on a successful one." + ] + } + ] + }, "1 gp", - "6 lb", + "1 lb", "\u2014" ], [ - "15", - "Grick Hide", - "The skin of a grick has a unique shade and hue that allows it to blend into its rocky surroundings with ease. While difficult to remove properly from its rubbery carcass, the resulting hide makes for good camouflage clothes.", + "10", + "Imp Blood (vial)", + { + "type": "entries", + "entries": [ + "Imp blood is as thin and slippery as the devil it came from, but serves as an excellent spell component for lower-tier magic.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "The next time you cast the {@spell find familiar} spell, you may consume a vial of imp blood instead of the usual material component of the spell. If you do, your summoned familiar gains the magic resistance trait described in the imp familiar's statblock. Your familiar also shares this trait with you so long as you are within 10 feet of it. Both of these effects last for 1 hour, or until your familiar next disappears or is dismissed." + ] + } + ] + }, "10 gp", - "18 lb", - "{@item Grick Hide Cloak|HHHVI}" + "1 lb", + "\u2014" + ], + [ + "15", + "Imp Head", + "Imps are well known for their constant drone, incessantly gibbering promises of power and corruption to their so called \"masters.\" In death however, their tendency to spy and spill secrets can be put to better use. An imp's severed head, along with some choice necromantic rituals and artificing can create a magical censer that alerts its owner to the presence of fiends in the vicinity.", + "5 gp", + "2 lb", + "{@item Fiend Censer|HHHVI}" ] ] }, { - "name": "Alpha Grick", - "page": 61, + "name": "Intellect Devourer", "source": "HHHVI", + "page": 67, "colLabels": [ "DC", "Item", @@ -14257,36 +14266,52 @@ "col-2 text-center" ], "rows": [ - [ - "10", - "Alpha Grick Tentacle (×4)", - "The deadly tentacle of a grick is both rubbery and sharp. However, after prolonged tenderising, boiling, and seasoning, these tentacles make for a delicacy that several Underdark races have come to enjoy. It is usually served with a sauce reduced from the grick's own blood. It is an acquired taste to say the least.", - "1 gp", - "10 lb", - "\u2014" - ], [ "15", - "Alpha Grick Hide", - "The skin of a grick has a unique shade and hue that allows it to blend into its rocky surroundings with ease. While difficult to remove properly from its rubbery carcass, the resulting hide makes for good camouflage clothes.", - "10 gp", - "22 lb", - "{@item Grick Hide Cloak|HHHVI}" - ], - [ + "Brain Fluid (vial)", + { + "type": "entries", + "entries": [ + "The fluid that oozes through an intellect devourer is not unlike the mucus secreted by their illithid masters. This fluid however has the unique ability to carry and pass on memories to those that consume it.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may drink a vial of brain fluid. If you do so you must make a {@dc 12} Intelligence saving throw. On a failure, you become {@condition stunned} for 1 minute as your mind fails to process the information flooding through it. On a success, you learn the identity of who this intellect devourer used to be, as well as one key memory. The key memory is up to the discretion of the DM, but may be something that the intellect devourer knew in its original life, or something it has learned after becoming an intellect devourer." + ] + } + ] + }, + "4 gp", + "1 lb", + "\u2014" + ], + [ "20", - "Grick Pearl", - "The grick that has become large enough to lead other gricks as an alpha is usually the one that has lived long enough to eat the most stuff. Because of the grick's voracious appetite and low intelligence, sometimes this stuff includes the treasures of the hapless victims that cross its path. In rare circumstances, these treasures can sit in the grick's digestive system for a prolonged time and form a pearl. This pearl resembles whatever mish-mash of materials created it, but coated with what appears to be a supernaturally dark hue that never goes away despite the lighting. This pearl can be taken by artificers and crafted into an item that taps into its inherent connection to the Underdark.", - "185 gp", - "5 lb", - "{@item Gem of the Underdark|HHHVI}" + "Living Brainstem", + { + "type": "entries", + "entries": [ + "Living is a strong word in this case. Used here, it really means that the brain still has some capacity for interaction and response to stimuli, due largely to the dark rituals used to transform it into an intellect devourer. While it would be much more merciful to put the brain out of its misery by destroying it entirely, it still offers some use for an adventurer with a strong stomach.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "For 6 hours after an intellect devourer's death, its main brain continues to send weak signals of psionic wavelengths. When the brain is worn directly on top of a humanoid's head, that humanoid becomes immune to the detect sentience ability of intellect devourers. Instead, an intellect devourer that detects that humanoid will assume that humanoid is a host of a living intellect devourer and will treat them accordingly. However, an intellect devourer that can see without using its {@sense blindsight} will still notice that a humanoid is wearing a brain on the top of their head and will also react accordingly." + ] + } + ] + }, + "12 gp", + "6 lb", + "\u2014" ] ] }, { - "name": "Griffon", - "page": 61, + "name": "Invisible Stalker", "source": "HHHVI", + "page": 67, "colLabels": [ "DC", "Item", @@ -14305,35 +14330,27 @@ ], "rows": [ [ - "5", - "Griffon Talon (×2)", - "The talons of a griffon contain a unique collagen in them that when rendered creates a high quality adhesive. This glue is prized by leatherworkers and most can never find enough to meet their demand.", - "5 sp", - "20 lb", - "\u2014" - ], - [ - "10", - "Griffon Feather (×10)", - "The pristine feathers of a griffon carry an almost supernatural aerodynamic quality to them. Fletchers and sharpshooters prize good condition griffon feathers for crafting high quality arrows.", - "1 gp", + "15", + "Mote of Air", + "When an air elemental's summoned form is dispersed, it leaves behind small clumps of dust that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", "1 lb", - "{@item +1 Arrow|DMG}" + "{@item Elemental Gem, Blue Sapphire|DMG}" ], [ - "15", - "Griffon Eye (×2)", - "A griffon can spot prey while flying miles overhead, and spot potential rivals from great distances. Their magical eyes have long been used as as charms and medicines by mountain-folk, but the utilisation of their eyes has been perfected by artificers capable of turning them into an eyes of the eagle mask.", - "5 gp", + "20", + "Stalker's Compass", + "When an invisible stalker is defeated before it can fulfill its mission, a single wisp of a breeze remains that futilely attempts to make its way to its quarry. If this wisp is captured quickly and prevented from further degradation, it will continue indefinitely attempting to reach its quarry. Resourceful trackers mix small amounts of dye into this container to make a makeshift compass that will lead them to whatever the invisible stalker was originally trying to hunt. {@b Requires {@item enchanted vial|HHHVI}.}", + "10 gp", "1 lb", - "{@item Eyes of the Eagle|DMG}" + "\u2014" ] ] }, { - "name": "Grimlock", - "page": 61, + "name": "Iron Golem", "source": "HHHVI", + "page": 58, "colLabels": [ "DC", "Item", @@ -14351,20 +14368,44 @@ "col-2 text-center" ], "rows": [ + [ + "10", + "Golem Core", + "When a golem is created, a spirit from the Elemental Plane of Earth is summoned to animate it. This spirit operates from a core of material at the very centre of the golem's mass. After a golem is defeated, this core remains and can be very useful for artificers looking to animate their own creations.", + "30 gp", + "10 lb", + "\u2014" + ], + [ + "15", + "Poison Canister", + "Inside an iron golem's chest cavity is a secret compartment lined with a slightly different iron alloy to the rest of the golem. This alloy reacts with oxygen to create a poisonous gas that the iron golem seemingly \"breathes\" at its enemies. If harvested correctly, it can be repaired by a skilled tinker into your own poisonous device.", + "1,100 gp", + "7 lb", + "{@item Poison Lung|HHHVI}" + ], [ "20", - "Grimlock Brain", - "Grimlocks are a pathetic race, descendent from humans craven enough to worship the illithid race as deities. That said, their wretchedness can still prove useful to the rest of us. Generations of exposure to the illithid's experiments and influence has produced a permanent physiological change in the brain of the grimlock that when brewed into a potion, can provide some level of immunity to the abilities of the mind flayers.", - "5 gp", - "4 lb", - "{@item Potion of Mindflayer Resistance|HHHVI}" + "Iron Golem Iron", + "The metal used to craft an iron golem is leagues better than what you would find in an average alley blacksmith's shop. Taking this metal and resmelting it can craft some of the finest armor in the land.", + "2,000 gp", + "Varies", + "{@filter +3 Plate Armor or +3 Shield|items|source=|type=|category=specific variant|base item=plate armor__phb;shield__phb|search=+3}" + ], + [ + "20", + "Manual Ashes (small pouch)", + "The final step of creating a new golem is to sprinkle the ashes of a {@item Manual of Iron Golems|DMG|manual of golem creation} over the inanimate body. Some of these these ashes become stuck to the freshly made body and can be recovered. Of course, such a small amount would not be able to animate a full body, but can be used to animate a much smaller creation.", + "2,000 gp", + "1 lb", + "{@item Golem Companion|HHHVI}" ] ] }, { - "name": "Green Hag", - "page": 62, + "name": "Jackalwere", "source": "HHHVI", + "page": 68, "colLabels": [ "DC", "Item", @@ -14384,54 +14425,30 @@ "rows": [ [ "10", - "Green Hag Hair (small pouch)", - "The hair of a green hag flows like rotten reeds at the bottom of a swamp. While unpleasant to both observe and to hold, it possesses some weak magical properties and is often used by seedier alchemists looking for cheap substitutes for higher quality ingredients.", - "1 gp", - "4 lb", - "\u2014" - ], - [ - "10", - "Hag Blood (3 vials)", - "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", - "3 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Green Hag Skull", - "Green hags are notorious for their ability to mimic sounds to lure or scare intruders to their lairs. This ability lingers behind in their skulls and artificers can draw out this latent power to create a magical trinket with much of the same property. In several ways, the hag would probably have enjoyed the idea of its carcass being used for such a macabre activity.", - "14 gp", - "10 lb", - "{@item Deception Skull|HHHVI}" - ], - [ - "20", - "Hag Eyeball", + "Jackalwere Eye (×2)", { "type": "entries", "entries": [ - "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", + "The mesmerising eyes of a jackalwere are able to lure unwary travellers into a slumber, and many commonfolk that live in areas frequented by jackalweres make a habit of looking down when speaking to strangers.", { "type": "entries", "name": "Use:", "entries": [ - "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are {@condition concentration|PHB|concentrating} on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." + "If you cast the {@spell sleep} spell you may use a jackalwere eye as a material component. If you do so, you roll an additional {@dice 1d8} when determining the amount of hit points affected. You may only use one jackalwere eye at a time, and once used, a jackalwere eye loses its magic and becomes useless." ] } ] }, - "50 gp", - "1 lb", + "8 sp", + "2 lb", "\u2014" ] ] }, { - "name": "Night Hag", - "page": 63, + "name": "Kenku", "source": "HHHVI", + "page": 69, "colLabels": [ "DC", "Item", @@ -14450,122 +14467,94 @@ ], "rows": [ [ - "10", - "Night Hag Hair (small pouch)", - "As thick and dark as a suffocating night, night hag hair carries some of the magical properties once abused by its previous owner.", - "3 gp", - "4 lb", - "{@item Night Hag Dreamcatcher|HHHVI}" - ], - [ - "10", - "Hag Blood (3 vials)", - "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", - "3 gp", + "5", + "Kenku Feather (small pouch)", + "Seeing as how kenku are unable to fly, their feathers are largely vestigial. Still, despite their often dirty nature, they make for good quills. In fact, a good way to spot a kenku forger is to look for one that has bald patches over their body.", + "8 cp", "1 lb", "\u2014" ], [ - "15", - "Night Hag Skull", - "The skull of the night hag continues to carry the same dark energies that it once held in life, corrupting mortals and driving them mad with nightmares.", - "25 gp", - "10 lb", - "{@item Nightmare Skull|HHHVI}" - ], - [ - "20", - "Hag Eyeball", - { - "type": "entries", - "entries": [ - "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are {@item concentration|PHB|concentrating} on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." - ] - } - ] - }, - "50 gp", - "1 lb", + "10", + "Kenku Voice Box", + "Other than their propensity for thievery, kenku are known for their uncanny mimicry abilities. Indeed, a kenku's voice-box is one of the most complex and well developed among any humanoid, and particularly resourceful tinkers have figured out how to modify them into unique musical trinkets and instruments. It would be advised however to avoid anyone willing to indulge in such a macabre craft.", + "1 sp", + "2 lb", "\u2014" ] ] }, { - "name": "Sea Hag", - "page": 63, + "name": "Kenku Trinket Table", "source": "HHHVI", + "page": 69, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "10", - "Sea Hag Hair (small pouch)", - "Resembling rotten seaweed, the hair of a sea hag can be washed, sliced, dried, and then seeped for a prolonged time to create a potion of water breathing. It should be warned however that drinking a potion made from sea hag hair has the potential to infect a victim with {@disease crone's disease|HHHVI}.", - "1 gp", - "2 lb", - "{@item Potion of Water Breathing|DMG}" + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" ], [ - "10", - "Hag Blood (3 vials)", - "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", + "2", + "1 set of tattered clothes", + "3 sp", + "3 lb" + ], + [ + "3", + "1 set of writing utensils and {@item Parchment (one sheet)|PHB|parchment}", "3 gp", - "1 lb", - "\u2014" + "4 lb" ], [ - "15", - "Sea Hag Skull", - "While devoid of its characteristic facial features, the skull of the sea hag still carries a malevolent aura that chills any that gaze upon it.", - "15 gp", - "10 lb", - "{@item Fear Skull|HHHVI}" + "4", + "{@dice 3d6} bright bird feathers", + "1 sp", + "1 lb" ], [ - "20", - "Hag Eyeball", - { - "type": "entries", - "entries": [ - "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are {@condition concentration|PHB|concentrating} on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." - ] - } - ] - }, - "50 gp", - "1 lb", - "\u2014" + "5", + "{@dice 2d6} shiny trinkets", + "2 sp", + "1 lb" + ], + [ + "6", + "{@item Ball Bearings (bag of 1,000)|PHB|1 bag of ball bearings}", + "1 gp", + "2 lb" + ], + [ + "7", + "1 jar of paint", + "2 gp", + "3 lb" + ], + [ + "8", + "{@dice 10d10} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" ] ] }, { - "name": "Half Dragon", - "page": 63, + "name": "Kobold", "source": "HHHVI", + "page": 69, "colLabels": [ "DC", "Item", @@ -14584,86 +14573,86 @@ ], "rows": [ [ - "10", - "Half-Dragon Blood (3 vials)", - { - "type": "entries", - "entries": [ - "While regular dragon blood is too foreign to have any effect on a humanoid without significant alteration, the diluted nature of a half-dragon's blood allows it to bestow significant benefits on a humanoid imbiber.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may drink the vial of half-dragon blood. For the next 10 minutes, you gain the same type of damage resistance of the half-dragon it was taken from." - ] - } - ] - }, - "8 gp", - "1 lb", + "5", + "Kobold Teeth (small pouch)", + "Like a crocodile, kobolds continuously grow and lose teeth throughout their lives. As such, their jaws tend to be lined with razor sharp rows of fresh pearly-whites. Kobolds use these for tools and there is no reason why other races should refuse to do the same if the opportunity presented itself.", + "8 cp", + "3 lb", "\u2014" - ], - [ - "15", - "Half-Dragon Scales (small pouch)", - "Half-dragons occupy an odd position in the taxonomy of creatures. This is best reflected in the strange effect that their bodies have on the senses of real dragons around them. Their strange physiology seems to cause them to slip beneath the notice of dragons of their own colour, tricking them into thinking they are one of their own. Taking a half-dragon's scales, grinding them into a powder, and then mixing them with oil creates a paste that other humanoids can apply to their own bodies to avoid or promote detection by dragons.", - "60 gp", - "10 lb", - "{@item Dra-gone Paste|HHHVI}/{@item Drag-on Paste|HHHVI}" ] ] }, { - "name": "Harpy", - "page": 64, + "name": "Kobold Trinket Table", "source": "HHHVI", + "page": 70, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "10", - "Harpy Feather (small pouch)", - "Harpy feathers are notably large but of a fine quality, reflective of the harpies beautiful but dangerous nature. Too large for fletching, they nonetheless make excellent quills.", - "4 sp", - "1 lb", - "\u2014" + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (mouldy produce)", + "2 sp", + "2 lb" ], [ - "15", - "Harpy Vocal Cords", - "If harpies are known for one thing, it is their singing. Their vocal cords are able to produce a wide variety of sounds, and some daring bards have taken to using them as strings for their instruments. Bards with instruments of the harpies are said to play music that can entrance entire rooms of listeners.", - "2 gp", - "2 lb", - "{@item Harpy Harp|HHHVI}" + "2", + "1 mottled dragon scale", + "7 sp", + "3 lb" ], [ - "20", - "Harpy Egg", - "On a rare occasion, you may slay a harpy that was in the middle of ovulation. Whether the egg is fertilised is irrelevant, as it is the eggshell that holds the true value. When this pink-speckled shell is powdered, it makes a dye with potent magical abilities.", - "8 gp", - "3 lb", - "{@item Harpy Ink|HHHVI}" + "3", + "{@dice 1d4} shiny trinkets", + "2 sp", + "1 lb" + ], + [ + "4", + "1 idol of {@deity Kurtulmak|Nonhuman|PHB}", + "3 gp", + "5 lb" + ], + [ + "5", + "25 feet of frayed {@item Hempen Rope (50 feet)|PHB|rope}", + "3 sp", + "5 lb" + ], + [ + "6", + "1 {@item Oil (flask)|PHB|flask of oil}", + "1 sp", + "1 lb" + ], + [ + "7", + "{@dice 2d6} horns of a deceased relative", + "5 cp", + "2 lb" + ], + [ + "8", + "1 tattered loin cloth", + "1 cp", + "1 lb" ] ] }, { - "name": "Hell Hound", - "page": 64, + "name": "Kraken", "source": "HHHVI", + "page": 70, "colLabels": [ "DC", "Item", @@ -14682,31 +14671,87 @@ ], "rows": [ [ - "5", - "Hell Hound Fur (3 tufts)", + "10", + "Kraken Blood (9 vials)", + "If anything betrays the kraken's blasphemous nature, it is the vile ichor that it tries to pass off as blood. Reeking of rotten fish and feeling just as slimy, the kraken's blood nonetheless is coveted by alchemists for its intense alchemical potential.", + "100 gp", + "1 lb", + "{@item Potion of the Sea|HHHVI}" + ], + [ + "10", + "Kraken Ink (6 vials)", + "The ink of the kraken is vastly different to that secreted by a mere octopus. With a darkness that seems to leech the light around it, and a chemical mixture venomous to most creatures, this ink naturally has been weaponised by intrepid alchemists.", + "150 gp", + "1 lb", + "{@item Kraken Paint|HHHVI}" + ], + [ + "10", + "Kraken Tooth (×10)", + "A kraken's tooth is hard and sharp enough to cleave right through the hull of a ship. With that in mind, they make fantastic heads for ballistae bolts and harpoons, and navies reserve their \"kraken bolts\" for only the flagship of their enemies.", + "100 gp", + "20 lb", + "{@item Kraken Bolt|HHHVI}" + ], + [ + "15", + "Kraken Hide", + "A kraken's hide is at once tough and rubbery, capable of absorbing even magically imbued strikes with ease. Only the greatest of tanners are able to work with this hide, and only certain choice sections of it, but those who can are capable of crafting an extremely powerful set of clothes for the marining adventurer.", + "2,000 gp", + "20 lb", + "{@item Kraken Tunic|HHHVI}" + ], + [ + "20", + "Kraken Crown Scale", + "As both armies and gods can attest, the scales of a kraken are nigh impenetrable, even with magically powered strikes. Particularly prized is the scale located on the crown of the kraken's head which is both incredibly hard and the easiest to work with. Removing them is incredibly difficult however, and takes no small amount of elbow grease. Once pried off, they may be re-crafted into a special shield by a blacksmith that has reached the zenith of their craft.", + "4,000 gp", + "10 lb", + "{@item Kraken Shield|HHHVI}" + ], + [ + "25", + "Kraken Eye (×2)", + "The kraken has most likely forgotten more than ordinary mortals will ever hope to learn. From its watery domains, it has scoured ocean caverns hiding mysteries and treasures that surface dwellers were never meant to see. By taking a kraken's eye and subjecting it to a number of arcane rituals, these secrets can be revealed to a mind capable of handling them.", + "6,000 gp", + "30 lb", + "{@item Loupe of the Depths|HHHVI}" + ], + [ + "25", + "Kraken Heart (×3)", { "type": "entries", "entries": [ - "When a hell hound dies, it is consumed by its internal fire leaving nothing behind but ash of burnt fur. While this is disappointing to harvesters, the fur still has some utility.", + "Not many are aware that a kraken possesses 3 hearts, each with a slightly different circulatory function. In artificing function however they all serve the same purpose. By transfiguring them into crystals, they can be placed around a certain perimeter to act as wards against disastrous environmental effects. Many of the oldest port cities owe their longevity to these wards, or they would have been swept away by the tides long ago.", { "type": "entries", "name": "Use:", "entries": [ - "As an action, you may rub 1 tuft of hell hound fur into your hands. If you do so, for the next minute, whenever you roll a 1 or 2 on a fire damage dice roll, you may reroll that die and you must use the new number. After being used, the tuft of hell hound fur loses its magic and becomes useless." + "An artificer may spend 1 year performing a daily ritual to transform a kraken heart into a large red crystal with the ability to dampen natural forces. When 3 of these crystals are placed within 5 miles of each other, the area enclosed by them always experiences fair weather. Rain in that area never results in flooding, and waves are magically prevented from washing past the perimeter of that area." ] } ] }, - "10 gp", - "2 lb", + "12,000 gp", + "100 lb", "\u2014" + ], + [ + "30", + "Kraken Brain Stem", + "Like some cephalopods, the brain of a kraken is actually divided into several areas, particularly focused in their tentacles. In order to facilitate this odd physiology on such a large scale, the main brain of the kraken has a certain electromagnetic quality to it that not only allows it to control its massive body, but also influence sea creatures and the area around it. If the right areas are harvested, they make a powerful amulet that can mimic some of these abilities.", + "30,000 gp", + "20 lb", + "{@item Amulet of the Ocean Lord|HHHVI}" ] ] }, { - "name": "Helmed Horror", - "page": 64, + "name": "Kuo-Toa", "source": "HHHVI", + "page": 71, "colLabels": [ "DC", "Item", @@ -14724,40 +14769,36 @@ "col-2 text-center" ], "rows": [ + [ + "5", + "Kuo-Toa Teeth (small pouch)", + "The bite of a kuo-toa is not particularly deadly to anything larger than a river fish. Their unique shape however lends them well to doubling as fishing hooks, and many anglers swear that their yields increase when using kuo-toa hooks.", + "8 cp", + "1 lb", + "\u2014" + ], [ "10", - "Helmed Horror Helmet", - "When crafting a helmed horror, no ordinary helmet will do. One made specifically for the purpose must be commissioned in order to grant the unique senses that the helmed horror possesses. With some time, an artificer can take one of these helms and reconfigure the arcane signatures so that they work for regular humanoids.", - "15 gp", - "8 lb", - "{@item Blinders Helm|HHHVI}" + "Kuo-Toa Skin", + "Kuo-toa skin is notoriously slippery, owing to a mucus that the kuo-toa produces at all times. Soaking a fresh skin in this mucus helps to create a waterproof, if disgusting, tarp.", + "1 sp", + "10 lb", + "\u2014" ], [ "15", - "Helmed Horror Essence", - { - "type": "entries", - "entries": [ - "The animating spirit of a helmed horror dissipates quickly after its form loses structural integrity. If done quickly however, this spirit can be caught using a sheet of {@item spirit paper|HHHVI}. No matter how quick you may be however, some of the spirit will have degraded already, thus any attempt at reusing the spirit is sure to result in a lower quality construct than the original helmed horror. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an hour performing a {@dc 15} Intelligence ({@skill Arcana}) check with the {@item spirit paper|HHHVI} to transfer the essence to an unworn suit of {@item plate armor|PHB}. If you are successful, the essence leaves the {@item spirit paper|HHHVI} and enters the suit of armor, creating an {@creature animated armor} under your control. This armor follows your instructions to the best of its ability, but lacks the intelligence to discern any nuance from your words and follows orders to the letter. This {@creature animated armor} remains until it is destroyed." - ] - } - ] - }, - "60 gp", - "1 lb", - "\u2014" + "Kuo-Toa Brain", + "The brain of the kuo-toa is one racked by madness as a result of generations of exposure to illithid domination. Placing this brain in a crucible, removing impurities, and then boiling with various compatible catalysts creates a potion that can grant a drinker some of the otherworldly senses of a kuo-toa.", + "8 sp", + "2 lb", + "{@item Potion of Sensing|HHHVI}" ] ] }, { - "name": "Hippogriff", - "page": 64, + "name": "Kuo-Toa Archpriest", "source": "HHHVI", + "page": 71, "colLabels": [ "DC", "Item", @@ -14777,34 +14818,101 @@ "rows": [ [ "5", - "Hippogriff Hooves (×2)", - "The hooves of a hippogriff contain a unique collagen in them that when rendered creates a high quality adhesive. This glue is prized by leatherworkers and most can never find enough to meet their demand.", - "4 sp", - "6 lb", + "Kuo-Toa Teeth (small pouch)", + "The bite of a kuo-toa is not particularly deadly to anything larger than a river fish. Their unique shape however lends them well to doubling as fishing hooks, and many anglers swear that their yields increase when using kuo-toa hooks.", + "8 cp", + "1 lb", "\u2014" ], [ "10", - "Hippogriff Feather (×10)", - "The pristine feathers of a hippogriff carry an almost supernatural aerodynamic quality to them. Fletchers and sharpshooters prize good condition hippogriff feathers for fletching high quality arrows.", - "1 gp", - "1 lb", - "{@item +1 Arrow|DMG}" + "Kuo-Toa Skin", + "Kuo-toa skin is notoriously slippery, owing to a mucus that the kuo-toa produces at all times. Soaking a fresh skin in this mucus helps to create a waterproof, if disgusting, tarp.", + "1 sp", + "10 lb", + "\u2014" ], [ "15", - "Hippogriff Eye (×2)", - "It is said that a hippogriff can spot a mouse in a field from more than 2 miles over. Whether true or not, they can definitely spot an orcish ambush coming from a few hundred feet out, and this is another reason that hippogriffs are so highly valued as mounts and companions.", - "5 gp", - "1 lb", - "{@item Eyes of the Eagle|DMG}" + "Kuo-Toa Archpriest Brain", + "A kuo-toa archpriest's brain has become noticeably more mutated that allows it to both use and bestow spells upon others. This unique brain is both more fragile than a regular kuo-toa's but also more useful in alchemy.", + "3 gp", + "2 lb", + "{@item Potion of Magical Madness|HHHVI}" ] ] }, { - "name": "Hobgoblin", - "page": 65, + "name": "Kuo-Toa Trinket Table", + "source": "HHHVI", + "page": 71, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" + ], + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (dried fish and seaweed)", + "5 sp", + "2 lb" + ], + [ + "2", + "{@dice 2d4} pieces of homemade jewelery", + "1 sp", + "1 lb" + ], + [ + "3", + "1 driftwood idol", + "3 sp", + "2 lb" + ], + [ + "4", + "{@dice 1d4} pieces of salvaged jewelery", + "2 gp", + "2 lb" + ], + [ + "5", + "1 pouch of live fish bait", + "1 sp", + "2 lb" + ], + [ + "6", + "1 tattered tunic", + "1 sp", + "3 lb" + ], + [ + "7", + "1 waterlogged ship flag", + "1 gp", + "5 lb" + ], + [ + "8", + "1 jar of luminescent pigments", + "2 gp", + "5 lb" + ] + ] + }, + { + "name": "Kuo-Toa Whip", "source": "HHHVI", + "page": 71, "colLabels": [ "DC", "Item", @@ -14824,18 +14932,34 @@ "rows": [ [ "5", - "Hobgoblin Ear", - "The body of a hobgoblin holds little practical use for harvesters. Most cities however will pay small bounties for hobgoblin ears.", - "2 sp", + "Kuo-Toa Teeth (small pouch)", + "The bite of a kuo-toa is not particularly deadly to anything larger than a river fish. Their unique shape however lends them well to doubling as fishing hooks, and many anglers swear that their yields increase when using kuo-toa hooks.", + "8 cp", "1 lb", "\u2014" + ], + [ + "10", + "Kuo-Toa Skin", + "Kuo-toa skin is notoriously slippery, owing to a mucus that the kuo-toa produces at all times. Soaking a fresh skin in this mucus helps to create a waterproof, if disgusting, tarp.", + "1 sp", + "10 lb", + "\u2014" + ], + [ + "15", + "Kuo-Toa Brain", + "The brain of the kuo-toa is one racked by madness as a result of generations of exposure to illithid domination. Placing this brain in a crucible, removing impurities, and then boiling with various compatible catalysts creates a potion that can grant a drinker some of the otherworldly senses of a kuo-toa.", + "8 sp", + "2 lb", + "{@item Potion of Sensing|HHHVI}" ] ] }, { - "name": "Hobgoblin Captain", - "page": 65, + "name": "Lamia", "source": "HHHVI", + "page": 72, "colLabels": [ "DC", "Item", @@ -14854,27 +14978,35 @@ ], "rows": [ [ - "5", - "Hobgoblin Ear", - "The body of a hobgoblin holds little practical use for harvesters. Most cities however will pay small bounties for hobgoblin ears.", - "2 sp", + "10", + "Lamia Blood (5 vials)", + "As servants of Graz'zt, lamias are the living embodiment of charm and lust. Their blood reflects this and is one of many potential catalysts used when brewing the dreaded philter of love.", + "2 gp", "1 lb", - "\u2014" + "{@item Philter of Love|DMG}" ], [ - "10", - "Hobgoblin War Braid", - "As a hobgoblin grows in experience and prestige, they grow out their hair into braids that are only ever cut if they lose a battle. These braids hold some value to collectors as well as bounty offices as proof of felling a noteworthy hobgoblin threat.", - "1 gp", + "15", + "Lamia Claw (×2)", + "Those that have felt the gentle caress of a lamia know that there is a powerful magic imbued in their limbs. With some careful crafting, this magic can be harnessed into a weapon even beyond the death of its original owner.", + "15 gp", + "9 lb", + "{@item Charming Knife|HHHVI}" + ], + [ + "20", + "Lamia Eye (×2)", + "Lamias treasure beauty above all else, going so far as casting illusions on their own realms to increase their aesthetic appeal. These visions of beauty are so persistent, that even after death, they remain in the lamia's eyes, waiting for an artificer to coax them out again.", + "40 gp", "1 lb", - "\u2014" + "{@item Lenses of the Oasis|HHHVI}" ] ] }, { - "name": "Hobgoblin Warlord", - "page": 65, + "name": "Lemure", "source": "HHHVI", + "page": 30, "colLabels": [ "DC", "Item", @@ -14892,154 +15024,51 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Hobgoblin Ear", - "The body of a hobgoblin holds little practical use for harvesters. Most cities however will pay small bounties for hobgoblin ears.", - "2 sp", - "1 lb", - "\u2014" - ], [ "10", - "Hobgoblin War Braid", - "As a hobgoblin grows in experience and prestige, they grow out their hair into braids that are only ever cut if they lose a battle. These braids hold some value to collectors as well as bounty offices as proof of felling a noteworthy hobgoblin threat.", - "1 gp", + "Lemure Essence", + "The blobbish, fetid body of the lemure is useful for little in both life and in death. Their essence on the other hand is much more useful, as it serves as the currency of the Nine Hells (due to price fluctuations, the value of an individual lemure soul may differ depending on the time of reading). As the lemure technically belongs to the devil who corrupted its original soul in the first place, do beware when harvesting these as there may be a devil who is less than pleased about being robbed.", + "5 sp", "1 lb", "\u2014" - ], - [ - "15", - "Mark of Maglubiyet", - "When a hobgoblin becomes powerful enough that they are considered a warlord, they receive a special mark to venerate themselves in the face of their deity: {@deity Maglubiyet|Nonhuman|PHB}. If skinned correctly and preserved, this mark can be taken by thaumaturges to craft a trinket imbued with the terrifying influence of the goblinoid god.", - "5 gp", - "2 lb", - "{@item Amulet of Maglubiyet|HHHVI}" ] ] }, { + "name": "Lich", "source": "HHHVI", - "name": "Hobgoblin Trinket Table", - "page": 65, + "page": 72, "colLabels": [ - "d8", + "DC", "Item", + "Description", "Value", - "Weight" + "Weight", + "Crafting" ], "colStyles": [ "col-1 text-center", - "col-7", "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", "col-2 text-center" ], "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 {@item whetstone|PHB}", - "1 cp", - "\u2014" - ], - [ - "3", - "1 vial of weapon oil", - "3 sp", - "1 lb" - ], - [ - "4", - "1 legion crest", - "8 sp", - "1lb" - ], [ "5", - "1 {@item shovel|PHB}", - "2 gp", - "5 lb" - ], - [ - "6", - "1 {@item tinderbox|PHB}", - "5 sp", - "1 lb" - ], - [ - "7", - "1 {@item mess kit|PHB}", - "2 sp", - "1 lb" - ], - [ - "8", - "{@dice 10d10} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" + "Lich Dust", + "A lich's body is as much a part of it as a strand of hair on a normal human. It holds no significant connection to it, and discards it with little fanfare. This is because the lich's true power is located within its phylactery, its body acting as little more than a physical conduit for its actions. When a lich is defeated however, not all of its wicked spirit dissipates immediately. Quick action and powerful magic can bind the errant wisps of a lich's essence, allowing one to craft a trinket to track the lich wherever they may reform.", + "3,000 gp", + "3 lb", + "{@item Lich Censer|HHHVI}" ] ] }, { - "name": "Homunculus", - "page": 66, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Homunculus Material", - "The destroyed body of a homunculus returns to its mundane components upon its death. These components can be recycled into a new homunculus.", - "40 gp", - "6 lb", - "\u2014" - ], - [ - "20", - "Homunculus Blood (vial)", - { - "type": "entries", - "entries": [ - "The homunculus' blood is the same as its master's: a wizard must bleed onto an empty construct in order to bring it to life. While this imparts a connection to that wizard that they would find useful, it can also be exploited by others skilled in the arcane arts who manage to capture said homunculus. As such, the price of this blood can vary wildly depending on which wizard's homunculus it was taken from. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may drink the homunculus blood. Doing so gives you all the knowledge that the homunculus had up to the point of its death, including the languages it knew, and the knowledge that its creator shared with it. You may not necessarily understand all of this knowledge, especially if it is of a very esoteric nature and you may not necessarily be able to parse all of it. You retain this knowledge for 10 minutes, after which all of it vanishes from your mind. Once this happens, you become {@condition stunned} for 1 minute as your mind recovers from the influx of information it received." - ] - } - ] - }, - "Varies", - "2 lb", - "\u2014" - ] - ] - }, - { - "name": "Hooked Horror", - "page": 66, + "name": "Lizardfolk", "source": "HHHVI", + "page": 72, "colLabels": [ "DC", "Item", @@ -15059,34 +15088,26 @@ "rows": [ [ "5", - "Hooked Horror Exoskeleton", - "The hooked horror's exoskeleton is harder than iron, but unfortunately is difficult to reshape and thus unsuited for armor. However, it does have several other uses including being used as a sturdy container, building material, or even as using its reverberative nature as a percussion instrument. Many Underdark cultures thus value these exoskeletons when recovered in good condition.", - "4 gp", - "10 lb", + "Lizardfolk Teeth (small pouch)", + "Like an alligator, lizardfolk continuously grow and lose teeth over time. They are not above turning these useful pieces of ivory into tools and weaponry, and indeed, there is no reason why the rest of us shouldn't either.", + "8 cp", + "1 lb", "\u2014" ], [ "10", - "Hooked Horror Cochlea", - "The extremely sensitive cochlea of a hooked horror is not unlike that of a bat's. Capable of hearing both extreme distances and different wavelengths, this cochlea serves as a key component for various hearing aids and magical items.", - "10 gp", - "1 lb", - "{@item Shell of Hearing|HHHVI}" - ], - [ - "15", - "Hooked Horror Hook (×2)", - "The eponymous hooks of the hooked horror. Formed of an extremely hard, yet yielding, keratin material. With slight modifications, these hooks can be turned into a formidable war pick that doubles as a climbing pick.", - "10 gp", - "5 lb", - "{@item +1 War Pick|DMG}" + "Lizardfolk Hide", + "Lizardfolk hide is already about as strong as leather and can withstand cuts and blows that most humanoids would find lethal. These hides can be tanned just like any other reptiles, with the added advantage that it is already in the right configuration for a humanoid to wear.", + "1 gp", + "15 lb", + "{@item Studded Leather Armor|PHB}" ] ] }, { - "name": "Hydra", - "page": 66, + "name": "Lizardfolk King/Queen", "source": "HHHVI", + "page": 73, "colLabels": [ "DC", "Item", @@ -15106,62 +15127,46 @@ "rows": [ [ "5", - "Hydra Scale (large bag)", - "The scales of a hydra have a long history as art materials in coastal societies; hydras are known for shedding many scales throughout their lifetimes. Durable and of a unique hue, they lend an intimidating aesthetic that many tailors would be eager to get their hands on.", - "15 gp", - "15 lb", + "Lizardfolk Teeth (small pouch)", + "Like an alligator, lizardfolk continuously grow and lose teeth over time. They are not above turning these useful pieces of ivory into tools and weaponry, and indeed, there is no reason why the rest of us shouldn't either.", + "8 cp", + "1 lb", "\u2014" ], [ "10", - "Hydra Blood (7 vials)", - "Hydras are well known for their regenerative abilities, a property that has not gone unnoticed by alchemists. In fact hydra blood is one of many potential catalysts when brewing the ubiquitous healing potion. The hydra's powerful blood is known for brewing notably potent mixtures.", - "5 gp", - "1 lb", - "{@item Potion of Superior Healing|DMG}" - ], - [ - "15", - "Hydra Tooth (×30)", - "Incredibly sharp and incredibly numerous. Coastal societies have been known to craft deadly arrows and spearheads from the many teeth that hydras leave behind as they lose and grow new heads.", - "3 gp", - "1 lb", - "{@item +2 Arrow|DMG}" + "Lizardfolk Hide", + "Lizardfolk hide is already about as strong as leather and can withstand cuts and blows that most humanoids would find lethal. These hides can be tanned just like any other reptiles, with the added advantage that it is already in the right configuration for a humanoid to wear.", + "1 gp", + "15 lb", + "{@item Studded Leather Armor|PHB}" ], [ "15", - "Hydra Heart Piece", + "Semuanya's Boon", { "type": "entries", "entries": [ - "An organ capable of scaling up blood circulation regardless of how many heads its body grows, the heart of a hydra is brimming with magical potential. In fact, the heart of a hydra is so powerful that consuming one can even regrow lost limbs.", + "The heart of a lizardfolk touched by Sess'Inek is as fetid and rotten as the swamp its owner lives in. This black organ pumps a stinking ichor through a lizardfolk's body, making them stronger and more vicious than its brethren. Eating it can bestow a temporary boon to a normal humanoid, but it is advised only to those with a strong will.", { "type": "entries", "name": "Use:", "entries": [ - "It takes 10 minutes to consume enough hydra heart to have an effect. Once consumed, you regain all hit points as well as regrow any missing body parts. If a body part is regrown in this way, you feel an intense feeling of hunger and suffer 1 level of {@condition exhaustion} until you consume at least 5 pounds of food. The hydra heart must be consumed within 24 hours upon the death of the hydra, otherwise it gives no effect." + "As an action, you may eat this item. Upon doing so, you gain the following abilities for the next hour: you are able to hold your breath for 15 minutes, you are immune to the {@condition frightened} condition, your AC raises to 15 if it was lower than that as your skin becomes scaly, and once per turn, you may deal an extra {@damage 3d6} damage on a successful melee weapon attack, and gain temporary hit points equal to the extra damage dealt. Upon eating this item, you must also succeed on a {@dc 13} Wisdom saving throw or become berserk. While berserk, you must attempt to make a melee weapon attack against the closest creature to you, and/or move as close to them as possible. You remain berserk until the rest of the effects of eating this item also end." ] } ] }, - "80 gp", - "10 lb", + "20 gp", + "4 lb", "\u2014" - ], - [ - "20", - "Hydra Spinal Cord", - "A hydra's spine is a unique piece of biology, capable of adapting itself to more heads than it was originally suited for. Certain vertebrae in particular are noted for holding strong magic, and when used together can make a powerful healing staff.", - "350 gp", - "20 lb", - "{@item Staff of Multiplied Recovery|HHHVI}" ] ] }, { - "name": "Intellect Devourer", - "page": 67, + "name": "Lizardfolk Shaman", "source": "HHHVI", + "page": 72, "colLabels": [ "DC", "Item", @@ -15180,90 +15185,114 @@ ], "rows": [ [ - "15", - "Brain Fluid (vial)", - { - "type": "entries", - "entries": [ - "The fluid that oozes through an intellect devourer is not unlike the mucus secreted by their illithid masters. This fluid however has the unique ability to carry and pass on memories to those that consume it.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may drink a vial of brain fluid. If you do so you must make a {@dc 12} Intelligence saving throw. On a failure, you become {@condition stunned} for 1 minute as your mind fails to process the information flooding through it. On a success, you learn the identity of who this intellect devourer used to be, as well as one key memory. The key memory is up to the discretion of the DM, but may be something that the intellect devourer knew in its original life, or something it has learned after becoming an intellect devourer." - ] - } - ] - }, - "4 gp", + "5", + "Lizardfolk Teeth (small pouch)", + "Like an alligator, lizardfolk continuously grow and lose teeth over time. They are not above turning these useful pieces of ivory into tools and weaponry, and indeed, there is no reason why the rest of us shouldn't either.", + "8 cp", "1 lb", "\u2014" ], [ - "20", - "Living Brainstem", + "10", + "Lizardfolk Hide", + "Lizardfolk hide is already about as strong as leather and can withstand cuts and blows that most humanoids would find lethal. These hides can be tanned just like any other reptiles, with the added advantage that it is already in the right configuration for a humanoid to wear.", + "1 gp", + "15 lb", + "{@item Studded Leather Armor|PHB}" + ], + [ + "15", + "Shamanic Ridge", { "type": "entries", "entries": [ - "Living is a strong word in this case. Used here, it really means that the brain still has some capacity for interaction and response to stimuli, due largely to the dark rituals used to transform it into an intellect devourer. While it would be much more merciful to put the brain out of its misery by destroying it entirely, it still offers some use for an adventurer with a strong stomach.", + "The shamans of a lizardfolk tribe are easy to spot. They sport a distinctive spiked ridge starting from the crown of their skull down to the base of their tail. This ridge is considered to be a gift from their god, and is the source of their shamanic powers.", { "type": "entries", "name": "Use:", "entries": [ - "For 6 hours after an intellect devourer's death, its main brain continues to send weak signals of psionic wavelengths. When the brain is worn directly on top of a humanoid's head, that humanoid becomes immune to the detect sentience ability of intellect devourers. Instead, an intellect devourer that detects that humanoid will assume that humanoid is a host of a living intellect devourer and will treat them accordingly. However, an intellect devourer that can see without using its {@sense blindsight} will still notice that a humanoid is wearing a brain on the top of their head and will also react accordingly." + "As an action, you may invoke the powers within this ridge to cast the {@spell polymorph} spell on yourself. The animal form you choose when casting {@spell polymorph} in this way must be a {@creature crocodile|MM}. Once used, this item loses its magical properties and becomes effectively useless." ] } ] }, - "12 gp", - "6 lb", + "6 gp", + "10 lb", "\u2014" ] ] }, { - "name": "Invisible Stalker", - "page": 67, + "name": "Lizardfolk Trinket Table", "source": "HHHVI", + "page": 73, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "15", - "Mote of Air", - "When an air elemental's summoned form is dispersed, it leaves behind small clumps of dust that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", - "1 lb", - "{@item Elemental Gem, Blue Sapphire|DMG}" + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" ], [ - "20", - "Stalker's Compass", - "When an invisible stalker is defeated before it can fulfill its mission, a single wisp of a breeze remains that futilely attempts to make its way to its quarry. If this wisp is captured quickly and prevented from further degradation, it will continue indefinitely attempting to reach its quarry. Resourceful trackers mix small amounts of dye into this container to make a makeshift compass that will lead them to whatever the invisible stalker was originally trying to hunt. {@b Requires {@item enchanted vial|HHHVI}.}", - "10 gp", - "1 lb", - "\u2014" + "2", + "1 idol of Semuanya/Sess'inek", + "5 gp", + "2 lb" + ], + [ + "3", + "1 {@item hunting trap|PHB}", + "5 gp", + "25 lb" + ], + [ + "4", + "{@dice 1d8} pieces of bone and shell jewelry", + "7 sp", + "2 lb" + ], + [ + "5", + "1 pouch of swamp mud (good for skin)", + "6 sp", + "4 lb" + ], + [ + "6", + "{@dice 1d6} chewing roots", + "2 sp", + "1 lb" + ], + [ + "7", + "1 {@item pouch|PHB} of live fish bait", + "1 sp", + "2 lb" + ], + [ + "8", + "{@dice 6d10} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" ] ] }, { - "name": "Jackalwere", - "page": 68, + "name": "Lycanthropes", "source": "HHHVI", + "page": 73, "colLabels": [ "DC", "Item", @@ -15282,137 +15311,86 @@ ], "rows": [ [ - "10", - "Jackalwere Eye (×2)", + "15", + "Lycanthrope Blood (3 vials)", { "type": "entries", "entries": [ - "The mesmerising eyes of a jackalwere are able to lure unwary travellers into a slumber, and many commonfolk that live in areas frequented by jackalweres make a habit of looking down when speaking to strangers.", + "Their cursed blood is the one constant that all lycanthropes share regardless of were-shape or original species. Both feared and revered in equal measure, the blood of a lycanthrope is not to be treated carelessly. In the hands of a skilled alchemist, it can be used to dampen the worst side effects of lycanthropy, or spread its contagion even further.", { "type": "entries", "name": "Use:", "entries": [ - "If you cast the {@spell sleep} spell you may use a jackalwere eye as a material component. If you do so, you roll an additional {@dice 1d8} when determining the amount of hit points affected. You may only use one jackalwere eye at a time, and once used, a jackalwere eye loses its magic and becomes useless." + "As an action, you may drink the vial of lycanthrope blood and infect yourself with lycanthropy. The effect is the same as if you were bitten by a lycanthrope of the same type as that you took the blood from. For more information, refer to {@variantrule Player Characters as Lycanthropes|MM} {@homebrew |page 207 of the Monster Manual.}" ] } ] }, - "8 sp", - "2 lb", - "\u2014" + "10 gp", + "1 lb", + "{@item Moon Muzzle Mixture|HHHVI} or {@item Lycan Gas|HHHVI}" ] ] }, { - "name": "Kenku", - "page": 69, + "name": "Magic Item Crafting Time and Cost", "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "page": 113, + "otherSources": [ + { + "source": "HHHVII", + "page": 49 + }, + { + "source": "HHHVIII", + "page": 76 + } ], - "rows": [ - [ - "5", - "Kenku Feather (small pouch)", - "Seeing as how kenku are unable to fly, their feathers are largely vestigial. Still, despite their often dirty nature, they make for good quills. In fact, a good way to spot a kenku forger is to look for one that has bald patches over their body.", - "8 cp", - "1 lb", - "\u2014" - ], - [ - "10", - "Kenku Voice Box", - "Other than their propensity for thievery, kenku are known for their uncanny mimicry abilities. Indeed, a kenku's voice-box is one of the most complex and well developed among any humanoid, and particularly resourceful tinkers have figured out how to modify them into unique musical trinkets and instruments. It would be advised however to avoid anyone willing to indulge in such a macabre craft.", - "1 sp", - "2 lb", - "\u2014" - ] - ] - }, - { - "source": "HHHVI", - "name": "Kenku Trinket Table", - "page": 69, "colLabels": [ - "d8", - "Item", - "Value", - "Weight" + "Item Rarity", + "Workweeks*", + "Cost*" ], "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" + "col-4 text-center", + "col-4 text-center", + "col-4 text-center" ], "rows": [ [ + "Common", "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" + "50 gp" ], [ + "Uncommon", "2", - "1 set of tattered clothes", - "3 sp", - "3 lb" - ], - [ - "3", - "1 set of writing utensils and {@item Parchment (one sheet)|PHB|parchment}", - "3 gp", - "4 lb" - ], - [ - "4", - "{@dice 3d6} bright bird feathers", - "1 sp", - "1 lb" - ], - [ - "5", - "{@dice 2d6} shiny trinkets", - "2 sp", - "1 lb" + "200 gp" ], [ - "6", - "{@item Ball Bearings (bag of 1,000)|PHB|1 bag of ball bearings}", - "1 gp", - "2 lb" + "Rare", + "10", + "2,000 gp" ], [ - "7", - "1 jar of paint", - "2 gp", - "3 lb" + "Very Rare", + "25", + "20,000 gp" ], [ - "8", - "{@dice 10d10} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" + "Legendary", + "50", + "100,000 gp" ] + ], + "footnotes": [ + "*Halved for a consumable item like a potion or scroll." ] }, { - "name": "Winged Kobold", - "page": 69, + "name": "Magmin", "source": "HHHVI", + "page": 74, "colLabels": [ "DC", "Item", @@ -15432,26 +15410,26 @@ "rows": [ [ "5", - "Kobold Teeth (small pouch)", - "Like a crocodile, kobolds continuously grow and lose teeth throughout their lives. As such, their jaws tend to be lined with razor sharp rows of fresh pearly-whites. Kobolds use these for tools and there is no reason why other races should refuse to do the same if the opportunity presented itself.", - "8 cp", - "3 lb", - "\u2014" + "Magma Shell", + "The leftover shell of a magmin, composed of hard magma. It is quite hard and has impressive insulation qualities that allowed it to house a destructive fire elemental. These shells make for useful tools in alchemy, and it is not uncommon for wizards to summon these creatures just to harvest their shells.", + "3 sp", + "15 lb", + "{@item Magmin Pan|HHHVI}" ], [ "10", - "Kobold Wing (×2)", - "On a rare occasion, a kobold is born with a pair of wings. While small and relatively weak, the canvas-like skin make for a comfortable connective material in leatherworking. Of course, most leatherworkers advertise it \"dragon flaps,\" since that has a nicer sound than \"dead kobold skin.\"", - "1 sp", - "8 lb", - "\u2014" + "Mote of Fire", + "When a fire elemental's summoned form is dispersed, it leaves behind small embers that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "5 gp", + "1 lb", + "{@item Elemental Gem, Red Corundum|DMG}" ] ] }, { - "name": "Kobold", - "page": 69, + "name": "Manes", "source": "HHHVI", + "page": 24, "colLabels": [ "DC", "Item", @@ -15471,85 +15449,65 @@ "rows": [ [ "5", - "Kobold Teeth (small pouch)", - "Like a crocodile, kobolds continuously grow and lose teeth throughout their lives. As such, their jaws tend to be lined with razor sharp rows of fresh pearly-whites. Kobolds use these for tools and there is no reason why other races should refuse to do the same if the opportunity presented itself.", - "8 cp", - "3 lb", - "\u2014" + "Manes Vapour (vial)", + "The vapour from a defeated manes is a noxious substance that cloys in the throat and leaves the eyes watering. Thankfully, exposure to it is not overly dangerous, and can in fact be used to temporarily boost one's immune system in exchange for relatively mild symptoms.", + "5 gp", + "1 lb", + "{@item Potion of Sickness|HHHVI}" ] ] }, { + "name": "Manticore", "source": "HHHVI", - "name": "Kobold Trinket Table", - "page": 70, + "page": 74, "colLabels": [ - "d8", + "DC", "Item", + "Description", "Value", - "Weight" + "Weight", + "Crafting" ], "colStyles": [ "col-1 text-center", - "col-7", "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (mouldy produce)", - "2 sp", - "2 lb" - ], - [ - "2", - "1 mottled dragon scale", - "7 sp", - "3 lb" - ], - [ - "3", - "{@dice 1d4} shiny trinkets", - "2 sp", - "1 lb" - ], - [ - "4", - "1 idol of {@deity Kurtulmak|Nonhuman|PHB}", - "3 gp", - "5 lb" - ], - [ - "5", - "25 feet of frayed {@item Hempen Rope (50 feet)|PHB|rope}", - "3 sp", - "5 lb" - ], - [ - "6", - "1 {@item Oil (flask)|PHB|flask of oil}", - "1 sp", - "1 lb" + "10", + "Manticore Teeth (small pouch)", + "While a manticore's mouth may resemble a human's, its teeth do not. Displayed in rows of jagged viciousness, these teeth are prized as trophies for their intimidating nature.", + "1 gp", + "4 lb", + "\u2014" ], [ - "7", - "{@dice 2d6} horns of a deceased relative", - "5 cp", - "2 lb" + "15", + "Manticore Tail", + "Of all the natural weapons that a manticore possesses, its tail is probably its most feared. Many mountain expeditions have ended with its members impaled by dozens of razor sharp spikes.", + "10 gp", + "\u2014", + "{@item +1 Whip|DMG}" ], [ - "8", - "1 tattered loin cloth", - "1 cp", - "1 lb" + "20", + "Manticore Wing (×2)", + "The powerful wings of a manticore create a distinctive silhouette in the sky that many mountaineers dread. The inherent flight magic held in the leather of these wings can be used to craft a useful cloak.", + "40 gp", + "35 lb", + "{@item Manticore Cloak|HHHVI}" ] ] }, { - "name": "Kraken", - "page": 70, + "name": "Marid", "source": "HHHVI", + "page": 50, "colLabels": [ "DC", "Item", @@ -15567,88 +15525,32 @@ "col-2 text-center" ], "rows": [ - [ - "10", - "Kraken Blood (9 vials)", - "If anything betrays the kraken's blasphemous nature, it is the vile ichor that it tries to pass off as blood. Reeking of rotten fish and feeling just as slimy, the kraken's blood nonetheless is coveted by alchemists for its intense alchemical potential.", - "100 gp", - "1 lb", - "{@item Potion of the Sea|HHHVI}" - ], - [ - "10", - "Kraken Ink (6 vials)", - "The ink of the kraken is vastly different to that secreted by a mere octopus. With a darkness that seems to leech the light around it, and a chemical mixture venomous to most creatures, this ink naturally has been weaponised by intrepid alchemists.", - "150 gp", - "1 lb", - "{@item Kraken Paint|HHHVI}" - ], - [ - "10", - "Kraken Tooth (×10)", - "A kraken's tooth is hard and sharp enough to cleave right through the hull of a ship. With that in mind, they make fantastic heads for ballistae bolts and harpoons, and navies reserve their \"kraken bolts\" for only the flagship of their enemies.", - "100 gp", - "20 lb", - "{@item Kraken Bolt|HHHVI}" - ], [ "15", - "Kraken Hide", - "A kraken's hide is at once tough and rubbery, capable of absorbing even magically imbued strikes with ease. Only the greatest of tanners are able to work with this hide, and only certain choice sections of it, but those who can are capable of crafting an extremely powerful set of clothes for the marining adventurer.", - "2,000 gp", - "20 lb", - "{@item Kraken Tunic|HHHVI}" - ], - [ - "20", - "Kraken Crown Scale", - "As both armies and gods can attest, the scales of a kraken are nigh impenetrable, even with magically powered strikes. Particularly prized is the scale located on the crown of the kraken's head which is both incredibly hard and the easiest to work with. Removing them is incredibly difficult however, and takes no small amount of elbow grease. Once pried off, they may be re-crafted into a special shield by a blacksmith that has reached the zenith of their craft.", - "4,000 gp", - "10 lb", - "{@item Kraken Shield|HHHVI}" - ], - [ - "25", - "Kraken Eye (×2)", - "The kraken has most likely forgotten more than ordinary mortals will ever hope to learn. From its watery domains, it has scoured ocean caverns hiding mysteries and treasures that surface dwellers were never meant to see. By taking a kraken's eye and subjecting it to a number of arcane rituals, these secrets can be revealed to a mind capable of handling them.", - "6,000 gp", - "30 lb", - "{@item Loupe of the Depths|HHHVI}" - ], - [ - "25", - "Kraken Heart (×3)", + "Enchanted Foam (vial)", { "type": "entries", "entries": [ - "Not many are aware that a kraken possesses 3 hearts, each with a slightly different circulatory function. In artificing function however they all serve the same purpose. By transfiguring them into crystals, they can be placed around a certain perimeter to act as wards against disastrous environmental effects. Many of the oldest port cities owe their longevity to these wards, or they would have been swept away by the tides long ago.", + "When a marid dies, its body disintegrates into foam. Fast hands can capture this foam before it loses its magical essence which can then be used as a material component in many spells. {@b Requires {@item enchanted vial|HHHVI}.}", { "type": "entries", "name": "Use:", "entries": [ - "An artificer may spend 1 year performing a daily ritual to transform a kraken heart into a large red crystal with the ability to dampen natural forces. When 3 of these crystals are placed within 5 miles of each other, the area enclosed by them always experiences fair weather. Rain in that area never results in flooding, and waves are magically prevented from washing past the perimeter of that area." + "When casting the spell {@spell conjure elemental}, you may use the enchanted foam as a material component to cast the spell as an action instead. The spell is also considered to be cast at one level higher than the spell slot you used to cast it. The enchanted foam then becomes inert and useless." ] } ] }, - "12,000 gp", - "100 lb", + "750 gp", + "2 lb", "\u2014" - ], - [ - "30", - "Kraken Brain Stem", - "Like some cephalopods, the brain of a kraken is actually divided into several areas, particularly focused in their tentacles. In order to facilitate this odd physiology on such a large scale, the main brain of the kraken has a certain electromagnetic quality to it that not only allows it to control its massive body, but also influence sea creatures and the area around it. If the right areas are harvested, they make a powerful amulet that can mimic some of these abilities.", - "30,000 gp", - "20 lb", - "{@item Amulet of the Ocean Lord|HHHVI}" ] ] }, { - "name": "Kuo-Toa", - "page": 71, + "name": "Marilith", "source": "HHHVI", + "page": 24, "colLabels": [ "DC", "Item", @@ -15667,35 +15569,35 @@ ], "rows": [ [ - "5", - "Kuo-Toa Teeth (small pouch)", - "The bite of a kuo-toa is not particularly deadly to anything larger than a river fish. Their unique shape however lends them well to doubling as fishing hooks, and many anglers swear that their yields increase when using kuo-toa hooks.", - "8 cp", + "10", + "Marilith Blood (5 vials)", + "Mariliths are renowned for the supernatural reflexes and inhuman co-ordination that allows them to fight with six arms seamlessly. By placing their blood in a crucible, an experienced alchemist can extract the adrenaline from a marilith's blood and mix it into a potion that allows a mortal to temporarily emulate the agility of this fearsome demon.", + "100 gp", "1 lb", - "\u2014" + "{@item Potion of Reflexes|HHHVI}" ], [ - "10", - "Kuo-Toa Skin", - "Kuo-toa skin is notoriously slippery, owing to a mucus that the kuo-toa produces at all times. Soaking a fresh skin in this mucus helps to create a waterproof, if disgusting, tarp.", - "1 sp", - "10 lb", - "\u2014" + "15", + "Marilith Snake Leather", + "While it resembles an ordinary snake, the skin of the marilith's reptilian tail is harder and tougher than most plate armor. It is a rare craftsman that possesses the skills to properly work this leather, but finding one is worth it for the almost impenetrable armor you will receive.", + "1,400 gp", + "30 lb", + "{@item +2 Studded Leather Armor|DMG}" ], [ - "15", - "Kuo-Toa Brain", - "The brain of the kuo-toa is one racked by madness as a result of generations of exposure to illithid domination. Placing this brain in a crucible, removing impurities, and then boiling with various compatible catalysts creates a potion that can grant a drinker some of the otherworldly senses of a kuo-toa.", - "8 sp", - "2 lb", - "{@item Potion of Sensing|HHHVI}" + "20", + "Marilith Spine", + "While their top halves may superficially resemble a humans with a few additional limbs, the internal physiology of a marilith differs dramatically. Most noticeably in their spines which have been adapted to support the numerous extra limbs and lower appendage of this demon. This spine may serve as the frame of an audacious magical cape that grants an extra \"helping hand\" in battle.", + "5,000 gp", + "30 lb", + "{@item Cape of Helping Hands|HHHVI}" ] ] }, { - "name": "Kuo-Toa Archpriest", - "page": 71, + "name": "Medusa", "source": "HHHVI", + "page": 74, "colLabels": [ "DC", "Item", @@ -15713,36 +15615,48 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Kuo-Toa Teeth (small pouch)", - "The bite of a kuo-toa is not particularly deadly to anything larger than a river fish. Their unique shape however lends them well to doubling as fishing hooks, and many anglers swear that their yields increase when using kuo-toa hooks.", - "8 cp", - "1 lb", - "\u2014" - ], [ "10", - "Kuo-Toa Skin", - "Kuo-toa skin is notoriously slippery, owing to a mucus that the kuo-toa produces at all times. Soaking a fresh skin in this mucus helps to create a waterproof, if disgusting, tarp.", - "1 sp", + "Medusa Hair (bundle)", + "The living snakes of a medusa die once their host does. Harvesting them intact, however, can make for very dangerous whip tails that deliver deadly poisons with each lash.", + "25 gp", "10 lb", - "\u2014" + "{@item Medusa Whip|HHHVI}" ], [ "15", - "Kuo-Toa Archpriest Brain", - "A kuo-toa archpriest's brain has become noticeably more mutated that allows it to both use and bestow spells upon others. This unique brain is both more fragile than a regular kuo-toa's but also more useful in alchemy.", - "3 gp", - "2 lb", - "{@item Potion of Magical Madness|HHHVI}" + "Medusa Heart", + "The heart of a medusa is a sad one. Cursed by their own vanity, a sense of loneliness and regret seems to seep from these hearts. When used in a dark ritual, these hearts can serve as the core reagent for cursing an item with the same uncontrollable vanity of its original host.", + "50 gp", + "3 lb", + "{@item Curse of Vanity|HHHVI}" + ], + [ + "20", + "Medusa Head", + { + "type": "entries", + "entries": [ + "The notorious visage of a medusa transforms any creature that gazes upon it to stone. This property persists even into its death, and unfortunate adventurers can find themselves accidentally petrified when they go to inspect their kill. Even though the idea may be macabre, the preserved head of a medusa can be attached to equipment to petrify any that gaze upon it.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "The head of the medusa carries the same petrifying gaze ability as listed in the statblock of the {@creature medusa|MM}, with the exception that the head cannot petrify itself." + ] + } + ] + }, + "130 gp", + "10 lb", + "{@item Medusa Helm|HHHVI}" ] ] }, { - "name": "Kuo-Toa Whip", - "page": 71, + "name": "Mephit", "source": "HHHVI", + "page": 75, "colLabels": [ "DC", "Item", @@ -15762,34 +15676,49 @@ "rows": [ [ "5", - "Kuo-Toa Teeth (small pouch)", - "The bite of a kuo-toa is not particularly deadly to anything larger than a river fish. Their unique shape however lends them well to doubling as fishing hooks, and many anglers swear that their yields increase when using kuo-toa hooks.", - "8 cp", + "Mote of Dual Nature", + "When a mephit dies, it explodes into a cloud of its base material. If quickly harvested and kept, samples of these base materials can be preserved and used in alchemical mixtures. It is not uncommon for an alchemist's assistant to spend their day summoning and harvesting mephits just to restock their master's supplies. {@b Requires {@item enchanted vial|HHHVI}.}", + "1 gp", "1 lb", "\u2014" - ], + ] + ] + }, + { + "name": "Merfolk", + "source": "HHHVI", + "page": 75, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ [ "10", - "Kuo-Toa Skin", - "Kuo-toa skin is notoriously slippery, owing to a mucus that the kuo-toa produces at all times. Soaking a fresh skin in this mucus helps to create a waterproof, if disgusting, tarp.", - "1 sp", - "10 lb", + "Merfolk Scales (small pouch)", + "Merfolk come in just about any shade and colour imaginable, a fact that has not been lost on unscrupulous merchants. If you have the stomach for it (or have just found a merfolk that deserved it), a merfolk can be stripped of their scales for resale to surface dwelling tailors and dyers.", + "5 sp", + "4 lb", "\u2014" - ], - [ - "15", - "Kuo-Toa Brain", - "The brain of the kuo-toa is one racked by madness as a result of generations of exposure to illithid domination. Placing this brain in a crucible, removing impurities, and then boiling with various compatible catalysts creates a potion that can grant a drinker some of the otherworldly senses of a kuo-toa.", - "8 sp", - "2 lb", - "{@item Potion of Sensing|HHHVI}" ] ] }, { + "name": "Merfolk Trinket Table", "source": "HHHVI", - "name": "Kuo-Toa Trinket Table", - "page": 71, + "page": 75, "colLabels": [ "d8", "Item", @@ -15805,58 +15734,58 @@ "rows": [ [ "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (dried fish and seaweed)", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", "5 sp", "2 lb" ], [ "2", - "{@dice 2d4} pieces of homemade jewelery", - "1 sp", - "1 lb" + "{@dice 2d6} pieces of bright coral", + "5 sp", + "2 lb" ], [ "3", - "1 driftwood idol", - "3 sp", + "1 jar of slightly intoxicating sea snail slime", + "8 sp", "2 lb" ], [ "4", - "{@dice 1d4} pieces of salvaged jewelery", - "2 gp", + "{@dice 2d4} pieces of shell jewelry", + "4 sp", "2 lb" ], [ "5", - "1 pouch of live fish bait", - "1 sp", + "{@dice 1d6} pieces of salvaged jewelry", + "2 gp", "2 lb" ], [ "6", - "1 tattered tunic", - "1 sp", - "3 lb" + "1 waterlogged ship flag", + "1 gp", + "5 lb" ], [ "7", - "1 waterlogged ship flag", + "1 jar of luminescent algae", "1 gp", - "5 lb" + "4 lb" ], [ "8", - "1 jar of luminescent pigments", - "2 gp", - "5 lb" + "{@dice 7d10} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" ] ] }, { - "name": "Lamia", - "page": 72, + "name": "Merrow", "source": "HHHVI", + "page": 75, "colLabels": [ "DC", "Item", @@ -15875,35 +15804,43 @@ ], "rows": [ [ - "10", - "Lamia Blood (5 vials)", - "As servants of Graz'zt, lamias are the living embodiment of charm and lust. Their blood reflects this and is one of many potential catalysts used when brewing the dreaded philter of love.", - "2 gp", + "5", + "Merrow Scales (small pouch)", + "The scales of a merrow are not as vibrant as those of their merfolk ancestors. They do however still hold some use when ground down for the creation of dyes, and dye factories on the surface will pay a decent sum to get their hands on them.", + "5 sp", + "6 lb", + "\u2014" + ], + [ + "5", + "Merrow Blood (3 vials)", + "Compared to regular merfolk, the transformed nature of the merrow makes their blood more useful when used in alchemy. One of the most common uses of their blood is for the ubiquitous potion of water breathing. Ironically, a failed merrow assault can lead to survivors using their blood as a means to go back and hunt their attackers in their own domain.", + "1 gp", "1 lb", - "{@item Philter of Love|DMG}" + "{@item Potion of Water Breathing|DMG}" ], [ - "15", - "Lamia Claw (×2)", - "Those that have felt the gentle caress of a lamia know that there is a powerful magic imbued in their limbs. With some careful crafting, this magic can be harnessed into a weapon even beyond the death of its original owner.", - "15 gp", - "9 lb", - "{@item Charming Knife|HHHVI}" + "10", + "Merrow Claw (×2)", + "The claws of a merrow are capable of cleaving through flesh and bone and are a merrow's preferred method of attack. When preserved and reinforced, they can serve as vicious spikes on a deadly trident.", + "3 gp", + "10 lb", + "{@item +1 Trident|DMG}" ], [ - "20", - "Lamia Eye (×2)", - "Lamias treasure beauty above all else, going so far as casting illusions on their own realms to increase their aesthetic appeal. These visions of beauty are so persistent, that even after death, they remain in the lamia's eyes, waiting for an artificer to coax them out again.", - "40 gp", - "1 lb", - "{@item Lenses of the Oasis|HHHVI}" + "15", + "Merrow Heart", + "The merrow are twisted merfolk, created from the insane corruption of the Demogorgon. This seed of corruption can be found in their hearts which can be crafted into dark amulets that can grant a portion of the Demon Prince's power, but at great risk to the wearer.", + "4 gp", + "3 lb", + "{@item Merrow Amulet|HHHVI}" ] ] }, { - "name": "Lich", - "page": 72, + "name": "Mezzoloth", "source": "HHHVI", + "page": 110, "colLabels": [ "DC", "Item", @@ -15923,18 +15860,66 @@ "rows": [ [ "5", - "Lich Dust", - "A lich's body is as much a part of it as a strand of hair on a normal human. It holds no significant connection to it, and discards it with little fanfare. This is because the lich's true power is located within its phylactery, its body acting as little more than a physical conduit for its actions. When a lich is defeated however, not all of its wicked spirit dissipates immediately. Quick action and powerful magic can bind the errant wisps of a lich's essence, allowing one to craft a trinket to track the lich wherever they may reform.", - "3,000 gp", - "3 lb", - "{@item Lich Censer|HHHVI}" + "Mezzoloth Ichor (vial)", + { + "type": "entries", + "entries": [ + "The ichor of a mezzoloth appears even more foul and dark than that of other yugoloths (if that is even possible). Like many yugoloth ichors, this ichor can be mixed with precious gem dust and oils to make an ink that passes on powerful magics. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When combined with 50 gp worth of gem dust and special oils, this ichor becomes a special ink invested with powerful magic. If you are able to prepare a spell of at least 5th level, when you begin writing with this ink you subconcsiously write down the information regarding the spell {@spell cloudkill}. You may do this for a total of 10 hours, after which you successfully copy the spell into your wizard spellbook as if you had copied it from a regular source." + ] + } + ] + }, + "50 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Mezzoloth Gas (vial)", + { + "type": "entries", + "entries": [ + "The gas of a mezzoloth is extraordinarily toxic and is said to have been the inspiration to whichever wizard invented the spell cloudkill. It will remain potent so long as it is kept in an enchanted vial, however it will dissipate much faster than a sample that came fresh from a living mezzoloth. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may make a ranged weapon attack to throw this vial at a point within 20 feet, shattering it on impact. Once the vial is destroyed, the trapped gas expands rapidly to fill a 10 foot radius sphere. The gas acts like the spell {@spell cloudkill} with the exception that it only lasts for 1 round and requires no creature's {@condition concentration} to maintain it." + ] + } + ] + }, + "60 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Mezzoloth Chitin", + "The dark chitin of a mezzoloth is harder than many metals and lends a distinctively insect-like appearance to an adventurer bold enough to wear it.", + "85 gp", + "70 lb", + "{@item Mezzoloth Mail|HHHVI}" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVI}" ] ] }, { - "name": "Lizardfolk", - "page": 72, + "name": "Mimic", "source": "HHHVI", + "page": 76, "colLabels": [ "DC", "Item", @@ -15954,26 +15939,26 @@ "rows": [ [ "5", - "Lizardfolk Teeth (small pouch)", - "Like an alligator, lizardfolk continuously grow and lose teeth over time. They are not above turning these useful pieces of ivory into tools and weaponry, and indeed, there is no reason why the rest of us shouldn't either.", - "8 cp", - "1 lb", + "Mimic Glue (vial)", + "When a mimic is on the hunt, it produces an extremely powerful adhesive that can hold down even the strongest of adventurers. This adhesive remains usable after the mimic's death so long as it is kept in an airtight environment, and is a common industrial material. {@b Requires {@item enchanted vial|HHHVI}.}", + "4 gp", + "2 lb", "\u2014" ], [ - "10", - "Lizardfolk Hide", - "Lizardfolk hide is already about as strong as leather and can withstand cuts and blows that most humanoids would find lethal. These hides can be tanned just like any other reptiles, with the added advantage that it is already in the right configuration for a humanoid to wear.", - "1 gp", - "15 lb", - "{@item Studded Leather Armor|PHB}" + "15", + "Mimic Gel (3 vials)", + "The ooze that secretes from an injured mimic carries many unique properties and is the main contributor to the mimic's extraordinary ability to change its appearance. Alchemists have long since discovered how to mix this substance with other ingredients to create a magical oil that can change the appearance of small items.", + "4 gp", + "3 lb", + "{@item Mimic Oil|HHHVI}" ] ] }, { - "name": "Lizardfolk Shaman", - "page": 72, + "name": "Mind Flayer", "source": "HHHVI", + "page": 76, "colLabels": [ "DC", "Item", @@ -15993,46 +15978,54 @@ "rows": [ [ "5", - "Lizardfolk Teeth (small pouch)", - "Like an alligator, lizardfolk continuously grow and lose teeth over time. They are not above turning these useful pieces of ivory into tools and weaponry, and indeed, there is no reason why the rest of us shouldn't either.", - "8 cp", + "Mind Flayer Mucus (vial)", + "The mucus secreted by a well fed mind flayer has a slightly sticky texture and smells roughly of weak formaldehyde. Filled with the thoughts and emotions of the mind flayer's meals, this mucus can undergo an alchemical process to turn into an intoxicating draught known as: Whisper. When consumed, the drinker experiences a rush of euphoria as dozens of minds recount lost knowledge and memories in a cascade of mental whispers. While unpleasant, this drink is considered a high honour in many Underdark societies.", + "10 gp", "1 lb", "\u2014" ], [ "10", - "Lizardfolk Hide", - "Lizardfolk hide is already about as strong as leather and can withstand cuts and blows that most humanoids would find lethal. These hides can be tanned just like any other reptiles, with the added advantage that it is already in the right configuration for a humanoid to wear.", - "1 gp", - "15 lb", - "{@item Studded Leather Armor|PHB}" + "Mind Flayer Tentacle (×4)", + "The mouth tentacle of the mind flayer is renowned for affecting more than the physical on every lash. It retains this property beyond the death of its owner, and Underdark interrogators are rumoured to use whips made of these tentacles in their work.", + "6 gp", + "4 lb", + "{@item Mind Whip|HHHVI}" ], [ "15", - "Shamanic Ridge", + "Mind Flayer Heart", + "A mind flayer heart is a dark organ, filled with vile humours and thin ichors. When transformed into an amulet, it can grant many of the psionic abilities of an illithid, but at a terrible price.", + "50 gp", + "1 lb", + "{@item Amulet of the Mind Flayer|HHHVI}" + ], + [ + "20", + "Mind Flayer Brain", { "type": "entries", "entries": [ - "The shamans of a lizardfolk tribe are easy to spot. They sport a distinctive spiked ridge starting from the crown of their skull down to the base of their tail. This ridge is considered to be a gift from their god, and is the source of their shamanic powers.", + "The incredibly powerful brain of the mind flayer seems to still throb with activity even after removal from its skull. Due to the unique physiology of the illithid race, the consciousness of the mind flayer is still present in the brain, allowing it to be exploited by both adventurers and by the mind flayer's elder brain master alike.", { "type": "entries", "name": "Use:", "entries": [ - "As an action, you may invoke the powers within this ridge to cast the {@spell polymorph} spell on yourself. The animal form you choose when casting {@spell polymorph} in this way must be a {@creature crocodile|MM}. Once used, this item loses its magical properties and becomes effectively useless." + "Despite being dead, the intact brain of a mind flayer is treated as if it were still a living mind for the purposes of spells and abilities that can interact directly with minds such as the {@spell detect thoughts} spell. Any time a creature interacts with the mind flayer brain in this way, there is a {@chance 90|10 percent chance|Elder Brain Awareness|The elder brain does not detect the interaction!|The elder brain detects the interaction!} that the elder brain that the mind flayer had a psychic link with becomes aware of this interaction and what occurred during this interaction." ] } ] }, - "6 gp", - "10 lb", - "\u2014" + "185 gp", + "6 lb", + "{@item Helm of the Illithid|HHHVI}" ] ] }, { - "name": "Lizardfolk King/Queen", - "page": 73, + "name": "Minotaur", "source": "HHHVI", + "page": 76, "colLabels": [ "DC", "Item", @@ -16051,157 +16044,155 @@ ], "rows": [ [ - "5", - "Lizardfolk Teeth (small pouch)", - "Like an alligator, lizardfolk continuously grow and lose teeth over time. They are not above turning these useful pieces of ivory into tools and weaponry, and indeed, there is no reason why the rest of us shouldn't either.", - "8 cp", - "1 lb", - "\u2014" + "10", + "Minotaur Hide", + "A minotaur resembles cattle in every way that counts. Taking their hides and tanning them into leather is no more distasteful than doing so to an ordinary bull.", + "4 gp", + "25 lb", + "{@item +1 Studded Leather Armor|DMG}" ], [ "10", - "Lizardfolk Hide", - "Lizardfolk hide is already about as strong as leather and can withstand cuts and blows that most humanoids would find lethal. These hides can be tanned just like any other reptiles, with the added advantage that it is already in the right configuration for a humanoid to wear.", - "1 gp", - "15 lb", - "{@item Studded Leather Armor|PHB}" + "Minotaur Heart", + "The heart of a minotaur is far larger and stronger than a human's or a bull's. Warped by the dark influence of {@creature Baphomet|MPMM}, this heart carries strong magic that can be brought out by a talented artificer.", + "10 gp", + "4 lb", + "{@item Minotaur Compass|HHHVI}" ], [ "15", - "Semuanya's Boon", - { - "type": "entries", - "entries": [ - "The heart of a lizardfolk touched by Sess'Inek is as fetid and rotten as the swamp its owner lives in. This black organ pumps a stinking ichor through a lizardfolk's body, making them stronger and more vicious than its brethren. Eating it can bestow a temporary boon to a normal humanoid, but it is advised only to those with a strong will.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may eat this item. Upon doing so, you gain the following abilities for the next hour: you are able to hold your breath for 15 minutes, you are immune to the {@condition frightened} condition, your AC raises to 15 if it was lower than that as your skin becomes scaly, and once per turn, you may deal an extra {@damage 3d6} damage on a successful melee weapon attack, and gain temporary hit points equal to the extra damage dealt. Upon eating this item, you must also succeed on a {@dc 13} Wisdom saving throw or become berserk. While berserk, you must attempt to make a melee weapon attack against the closest creature to you, and/or move as close to them as possible. You remain berserk until the rest of the effects of eating this item also end." - ] - } - ] - }, - "20 gp", - "4 lb", - "\u2014" + "Minotaur Horn (×2)", + "The wicked horns of the minotaur have ended more than one hapless adventurer's life. When mounted on a sturdy helm, and with slight magical reinforcement, a wearer can emulate the deadly charge of the horns' original owner.", + "10 gp", + "20 lb", + "{@item Helm of the Minotaur|HHHVI}" ] ] }, { + "name": "Minotaur Skeleton", "source": "HHHVI", - "name": "Lizardfolk Trinket Table", - "page": 73, + "page": 94, "colLabels": [ - "d8", + "DC", "Item", + "Description", "Value", - "Weight" + "Weight", + "Crafting" ], "colStyles": [ "col-1 text-center", - "col-7", "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", "col-2 text-center" ], "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 idol of Semuanya/Sess'inek", - "5 gp", - "2 lb" - ], - [ - "3", - "1 {@item hunting trap|PHB}", - "5 gp", - "25 lb" - ], - [ - "4", - "{@dice 1d8} pieces of bone and shell jewelry", - "7 sp", - "2 lb" - ], [ "5", - "1 pouch of swamp mud (good for skin)", - "6 sp", - "4 lb" - ], - [ - "6", - "{@dice 1d6} chewing roots", - "2 sp", - "1 lb" - ], - [ - "7", - "1 {@item pouch|PHB} of live fish bait", - "1 sp", - "2 lb" + "Bone Dust (small pouch)", + "A skeleton touched by foul necromancy is forever changed in ways that transcend the physical. Dust from the bones of a raised skeleton continues to carry foul necromantic energies that can be recycled into other necromantic purposes and rituals. After all, necromancers are not known to waste anything.", + "8 cp", + "3 lb", + "\u2014" ], [ - "8", - "{@dice 6d10} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" + "15", + "Minotaur Horn (×2)", + "The wicked horns of the minotaur have ended more than one hapless adventurer's life. When mounted on a sturdy helm, and with slight magical reinforcement, a wearer can emulate the deadly charge of the horns' original owner.", + "10 gp", + "20 lb", + "{@item Helm of the Minotaur|HHHVI}" ] ] }, { - "name": "Lycanthropes", - "page": 73, + "name": "Monster Type/Skill Check", "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 4, + "otherSources": [ + { + "source": "HHHVII", + "page": 4 + }, + { + "source": "HHHVIII", + "page": 4 + } + ], + "colLabels": [ + "Creature Type", + "Skill" ], "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "col-6 text-right", + "col-6 text-left " ], "rows": [ [ - "15", - "Lycanthrope Blood (3 vials)", - { - "type": "entries", - "entries": [ - "Their cursed blood is the one constant that all lycanthropes share regardless of were-shape or original species. Both feared and revered in equal measure, the blood of a lycanthrope is not to be treated carelessly. In the hands of a skilled alchemist, it can be used to dampen the worst side effects of lycanthropy, or spread its contagion even further.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may drink the vial of lycanthrope blood and infect yourself with lycanthropy. The effect is the same as if you were bitten by a lycanthrope of the same type as that you took the blood from. For more information, refer to {@variantrule Player Characters as Lycanthropes|MM} {@homebrew |page 207 of the Monster Manual.}" - ] - } - ] - }, - "10 gp", - "1 lb", - "{@item Moon Muzzle Mixture|HHHVI} or {@item Lycan Gas|HHHVI}" + "Abberration", + "{@skill Arcana}" + ], + [ + "Beast", + "{@skill Nature}" + ], + [ + "Celestial", + "{@skill Arcana}" + ], + [ + "Construct", + "{@skill Investigation}" + ], + [ + "Dragon", + "{@skill Nature}" + ], + [ + "Elemental", + "{@skill Arcana}" + ], + [ + "Fey", + "{@skill Arcana}" + ], + [ + "Fiend", + "{@skill Arcana}" + ], + [ + "Giant", + "{@skill Medicine}" + ], + [ + "Humanoid", + "{@skill Medicine}" + ], + [ + "Monstrosity", + "{@skill Nature}" + ], + [ + "Ooze", + "{@skill Investigation}" + ], + [ + "Plant", + "{@skill Nature}" + ], + [ + "Undead", + "{@skill Arcana}" ] ] }, { - "name": "Magmin", - "page": 74, + "name": "Mummy", "source": "HHHVI", + "page": 77, "colLabels": [ "DC", "Item", @@ -16221,26 +16212,26 @@ "rows": [ [ "5", - "Magma Shell", - "The leftover shell of a magmin, composed of hard magma. It is quite hard and has impressive insulation qualities that allowed it to house a destructive fire elemental. These shells make for useful tools in alchemy, and it is not uncommon for wizards to summon these creatures just to harvest their shells.", - "3 sp", - "15 lb", - "{@item Magmin Pan|HHHVI}" + "Mummy Bandage (small pouch)", + "The bandages of a mummy are marked with necromantic sigils and soaked in foul oils that curse a corpse with eternal undeath. While the magic can only be used on one corpse, the magical reagents can be recycled by resourceful alchemists. As such, these bandages can fetch a decent price.", + "10 gp", + "4 lb", + "\u2014" ], [ "10", - "Mote of Fire", - "When a fire elemental's summoned form is dispersed, it leaves behind small embers that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "5 gp", + "Mummy Dust (small pouch)", + "The body of a cursed mummy remains cursed even after it has been rendered inanimate. Taking the dry dust from this corpse can serve as the basis for a ghastly potion once mixed with other oils and desert roots. Such a potion and fate should only be reserved for those who have committed the worst of crimes (such as making a mummy in the first place).", + "15 gp", "1 lb", - "{@item Elemental Gem, Red Corundum|DMG}" + "{@item Mummy Rot Juice|HHHVI}" ] ] }, { - "name": "Manticore", - "page": 74, + "name": "Mummy Lord", "source": "HHHVI", + "page": 77, "colLabels": [ "DC", "Item", @@ -16259,35 +16250,35 @@ ], "rows": [ [ - "10", - "Manticore Teeth (small pouch)", - "While a manticore's mouth may resemble a human's, its teeth do not. Displayed in rows of jagged viciousness, these teeth are prized as trophies for their intimidating nature.", - "1 gp", + "5", + "Mummy Bandage (small pouch)", + "The bandages of a mummy are marked with necromantic sigils and soaked in foul oils that curse a corpse with eternal undeath. While the magic can only be used on one corpse, the magical reagents can be recycled by resourceful alchemists. As such, these bandages can fetch a decent price.", + "10 gp", "4 lb", "\u2014" ], [ - "15", - "Manticore Tail", - "Of all the natural weapons that a manticore possesses, its tail is probably its most feared. Many mountain expeditions have ended with its members impaled by dozens of razor sharp spikes.", - "10 gp", - "\u2014", - "{@item +1 Whip|DMG}" + "10", + "Mummy Dust (small pouch)", + "The body of a cursed mummy remains cursed even after it has been rendered inanimate. Taking the dry dust from this corpse can serve as the basis for a ghastly potion once mixed with other oils and desert roots. Such a potion and fate should only be reserved for those who have committed the worst of crimes (such as making a mummy in the first place).", + "15 gp", + "1 lb", + "{@item Mummy Rot Juice|HHHVI}" ], [ "20", - "Manticore Wing (×2)", - "The powerful wings of a manticore create a distinctive silhouette in the sky that many mountaineers dread. The inherent flight magic held in the leather of these wings can be used to craft a useful cloak.", - "40 gp", - "35 lb", - "{@item Manticore Cloak|HHHVI}" + "Mummy Lord Heart", + "The heart of a mummy lord is not actually found in a mummy lord's chest but is sequestered away in a separate container somewhere in the mummy lord's lair. It takes great skill to remove and store the shrivelled organ without damaging it, but if done correctly, can provide a powerful base for artificing. It is, however, advised that one finishes their business with the heart quickly, before its owner comes looking for it.", + "4,500 gp", + "2 lb", + "{@item Amulet of the Desert Tyrant|HHHVI}" ] ] }, { - "name": "Medusa", - "page": 74, + "name": "Myconid Adult", "source": "HHHVI", + "page": 78, "colLabels": [ "DC", "Item", @@ -16307,77 +16298,38 @@ "rows": [ [ "10", - "Medusa Hair (bundle)", - "The living snakes of a medusa die once their host does. Harvesting them intact, however, can make for very dangerous whip tails that deliver deadly poisons with each lash.", - "25 gp", - "10 lb", - "{@item Medusa Whip|HHHVI}" + "Rapport Spores (small pouch)", + "This item can only be harvested if the myconid being harvested still had uses of its rapport spores ability. These spores have a unique ability to transmit thought between the myconid and other intelligent beings. With some reverse engineering, alchemists have managed to use these spores to create a potion that simulates a similar effect in other creatures.", + "5 sp", + "1 lb", + "{@item Potion of Rapport|HHHVI}" ], [ "15", - "Medusa Heart", - "The heart of a medusa is a sad one. Cursed by their own vanity, a sense of loneliness and regret seems to seep from these hearts. When used in a dark ritual, these hearts can serve as the core reagent for cursing an item with the same uncontrollable vanity of its original host.", - "50 gp", - "3 lb", - "{@item Curse of Vanity|HHHVI}" - ], - [ - "20", - "Medusa Head", + "Pacifying Spores (small pouch)", { "type": "entries", "entries": [ - "The notorious visage of a medusa transforms any creature that gazes upon it to stone. This property persists even into its death, and unfortunate adventurers can find themselves accidentally petrified when they go to inspect their kill. Even though the idea may be macabre, the preserved head of a medusa can be attached to equipment to petrify any that gaze upon it.", + "This item can only be harvested if the myconid being harvested still had use of its pacifying spores ability. The pacifying spores of an adult myconid are capable of stopping even the largest of creatures, if at least temporarily. Stored properly, they can be packed into small clusters and used in much the same manner as their original owner used them.", { "type": "entries", "name": "Use:", "entries": [ - "The head of the medusa carries the same petrifying gaze ability as listed in the statblock of the {@creature medusa|MM}, with the exception that the head cannot petrify itself." + "As an action you may make a ranged weapon attack and throw the pouch of pacifying spores at a target within 10 feet. The target must succeed on a {@dc 11} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ] }, - "130 gp", - "10 lb", - "{@item Medusa Helm|HHHVI}" - ] - ] - }, - { - "name": "Mephit", - "page": 75, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Mote of Dual Nature", - "When a mephit dies, it explodes into a cloud of its base material. If quickly harvested and kept, samples of these base materials can be preserved and used in alchemical mixtures. It is not uncommon for an alchemist's assistant to spend their day summoning and harvesting mephits just to restock their master's supplies. {@b Requires {@item enchanted vial|HHHVI}.}", - "1 gp", + "9 sp", "1 lb", "\u2014" ] ] }, { - "name": "Merfolk", - "page": 75, + "name": "Myconid Sovereign", "source": "HHHVI", + "page": 78, "colLabels": [ "DC", "Item", @@ -16397,85 +16349,78 @@ "rows": [ [ "10", - "Merfolk Scales (small pouch)", - "Merfolk come in just about any shade and colour imaginable, a fact that has not been lost on unscrupulous merchants. If you have the stomach for it (or have just found a merfolk that deserved it), a merfolk can be stripped of their scales for resale to surface dwelling tailors and dyers.", - "5 sp", - "4 lb", - "\u2014" - ] - ] - }, - { - "source": "HHHVI", - "name": "Merfolk Trinket Table", - "page": 75, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "Rapport Spores (small pouch)", + "This item can only be harvested if the myconid being harvested still had uses of its rapport spores ability. These spores have a unique ability to transmit thought between the myconid and other intelligent beings. With some reverse engineering, alchemists have managed to use these spores to create a potion that simulates a similar effect in other creatures.", "5 sp", - "2 lb" + "1 lb", + "{@item Potion of Rapport|HHHVI}" ], [ - "2", - "{@dice 2d6} pieces of bright coral", - "5 sp", - "2 lb" - ], - [ - "3", - "1 jar of slightly intoxicating sea snail slime", - "8 sp", - "2 lb" - ], - [ - "4", - "{@dice 2d4} pieces of shell jewelry", - "4 sp", - "2 lb" + "15", + "Pacifying Spores (small pouch)", + { + "type": "entries", + "entries": [ + "This item can only be harvested if the myconid being harvested still had use of its pacifying spores ability. The pacifying spores of an adult myconid are capable of stopping even the largest of creatures, if at least temporarily. Stored properly, they can be packed into small clusters and used in much the same manner as their original owner used them.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may make a ranged weapon attack and throw the pouch of pacifying spores at a target within 10 feet. The target must succeed on a {@dc 11} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ] + }, + "9 sp", + "1 lb", + "\u2014" ], [ - "5", - "{@dice 1d6} pieces of salvaged jewelry", + "20", + "Hallucination Spores (small pouch)", + { + "type": "entries", + "entries": [ + "The hallucination spores created by the myconid sovereign create a strong psychedelic effect in any creature that inhales them. Imbibers have described visions of strong lights and strange images, and an overall satisfied feeling afterwards. Underdark societies are known to hunt sovereigns down just for these spores, which is a shame because most would happily share the spores to any visitor who just asked politely.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may make a ranged weapon attack at a creature within 10 feet by throwing the pouch at them. Upon a successful hit, the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} target is {@condition incapacitated} while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ] + }, "2 gp", - "2 lb" - ], - [ - "6", - "1 waterlogged ship flag", - "1 gp", - "5 lb" - ], - [ - "7", - "1 jar of luminescent algae", - "1 gp", - "4 lb" + "1 lb", + "\u2014" ], [ - "8", - "{@dice 7d10} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" + "25", + "Animating Spores (small pouch)", + { + "type": "entries", + "entries": [ + "This item can only be harvested if the myconid being harvested still had use of its animating spores ability. The animating spores of a myconid sovereign holds a strange place between schools of magic. Holding characteristics of necromantic, enchantment, and transfiguration, these spores continue to vex even the foremost scholars of the day.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may sprinkle these spores over the corpse of a humanoid or a Large or smaller beast within 5 feet. In 24 hours, the corpse rises as a {@filter spore servant|bestiary|search=spore servant} {@homebrew |(refer to the Monster Manual for the statblock)}. The corpse stays animated for {@dice 1d4+1} weeks or until destroyed, and it can't be animated again in this way." + ] + } + ] + }, + "3 gp", + "1 lb", + "\u2014" ] ] }, { - "name": "Merrow", - "page": 75, + "name": "Myconid Sprout", "source": "HHHVI", + "page": 78, "colLabels": [ "DC", "Item", @@ -16494,43 +16439,19 @@ ], "rows": [ [ - "5", - "Merrow Scales (small pouch)", - "The scales of a merrow are not as vibrant as those of their merfolk ancestors. They do however still hold some use when ground down for the creation of dyes, and dye factories on the surface will pay a decent sum to get their hands on them.", + "10", + "Rapport Spores (small pouch)", + "This item can only be harvested if the myconid being harvested still had uses of its rapport spores ability. These spores have a unique ability to transmit thought between the myconid and other intelligent beings. With some reverse engineering, alchemists have managed to use these spores to create a potion that simulates a similar effect in other creatures.", "5 sp", - "6 lb", - "\u2014" - ], - [ - "5", - "Merrow Blood (3 vials)", - "Compared to regular merfolk, the transformed nature of the merrow makes their blood more useful when used in alchemy. One of the most common uses of their blood is for the ubiquitous potion of water breathing. Ironically, a failed merrow assault can lead to survivors using their blood as a means to go back and hunt their attackers in their own domain.", - "1 gp", "1 lb", - "{@item Potion of Water Breathing|DMG}" - ], - [ - "10", - "Merrow Claw (×2)", - "The claws of a merrow are capable of cleaving through flesh and bone and are a merrow's preferred method of attack. When preserved and reinforced, they can serve as vicious spikes on a deadly trident.", - "3 gp", - "10 lb", - "{@item +1 Trident|DMG}" - ], - [ - "15", - "Merrow Heart", - "The merrow are twisted merfolk, created from the insane corruption of the Demogorgon. This seed of corruption can be found in their hearts which can be crafted into dark amulets that can grant a portion of the Demon Prince's power, but at great risk to the wearer.", - "4 gp", - "3 lb", - "{@item Merrow Amulet|HHHVI}" + "{@item Potion of Rapport|HHHVI}" ] ] }, { - "name": "Mimic", - "page": 76, + "name": "Nalfeshnee", "source": "HHHVI", + "page": 25, "colLabels": [ "DC", "Item", @@ -16550,26 +16471,54 @@ "rows": [ [ "5", - "Mimic Glue (vial)", - "When a mimic is on the hunt, it produces an extremely powerful adhesive that can hold down even the strongest of adventurers. This adhesive remains usable after the mimic's death so long as it is kept in an airtight environment, and is a common industrial material. {@b Requires {@item enchanted vial|HHHVI}.}", - "4 gp", - "2 lb", - "\u2014" + "Nalfeshnee Teeth (small pouch)", + "While they may be yellow and stained from centuries of poor hygiene, the teeth of a nalfeshnee are still made of a high quality ivory that surpasses those found in mortals. They may be made into a variety of things, but the nalfeshnee's glutton nature lends them well to being made into cutlery.", + "30 gp", + "4 lb", + "{@item Glutton Cutlery|HHHVI}" + ], + [ + "10", + "Nalfeshnee Tusk (×2)", + "Heavy and thick, much like the nalfeshnee itself. Make a weapon from these tusks and you can gore your enemies with all the strength of the Abyss.", + "150 gp", + "18 lb", + "{@filter Any +2 piercing weapon|items|source=|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}" ], [ "15", - "Mimic Gel (3 vials)", - "The ooze that secretes from an injured mimic carries many unique properties and is the main contributor to the mimic's extraordinary ability to change its appearance. Alchemists have long since discovered how to mix this substance with other ingredients to create a magical oil that can change the appearance of small items.", - "4 gp", - "3 lb", - "{@item Mimic Oil|HHHVI}" + "Nalfeshnee Wing (×2)", + { + "type": "entries", + "entries": [ + "The almost comically small wings of a nalfeshnee do not function on actual physics to support its large weight, but rather sophisticated space displacement magic that belies the nalfeshnee's brutish appearance. These wings are also responsible for the nalfeshnee's ability to teleport, something that can be taken advantage of by a skilled harvester.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action focusing on a wing in your hand. If you do so, you magically teleport, along with any equipment you are wearing or carrying, up to 120 feet to an unoccupied space you can see. Once this item has been used once, it loses all magical properties and becomes useless." + ] + } + ] + }, + "350 gp", + "15 lb", + "\u2014" + ], + [ + "20", + "Nalfeshnee Eyes (×2)", + "Nalfeshnees are full of surprises that hide behind their otherwise savage looking appearance. The most dangerous of these are their eyes which are capable of producing a horrifyingly captivating light that destroys the wills of any unlucky enough to see it. With good artificing, these eyes can be transformed into gems to give off a similar performance.", + "800 gp", + "2 lb", + "{@item Demon Light|HHHVI}" ] ] }, { - "name": "Mind Flayer", - "page": 76, + "name": "Needle Blight", "source": "HHHVI", + "page": 14, "colLabels": [ "DC", "Item", @@ -16589,54 +16538,42 @@ "rows": [ [ "5", - "Mind Flayer Mucus (vial)", - "The mucus secreted by a well fed mind flayer has a slightly sticky texture and smells roughly of weak formaldehyde. Filled with the thoughts and emotions of the mind flayer's meals, this mucus can undergo an alchemical process to turn into an intoxicating draught known as: Whisper. When consumed, the drinker experiences a rush of euphoria as dozens of minds recount lost knowledge and memories in a cascade of mental whispers. While unpleasant, this drink is considered a high honour in many Underdark societies.", - "10 gp", - "1 lb", + "Needles (small bundle)", + "The signature needles of the needle blight. While not more particularly useful than any other needle you would find on the forest floor, some fletchers find they make reliable sturdy material for wooden darts.", + "5 cp", + "2 lb", "\u2014" ], [ "10", - "Mind Flayer Tentacle (×4)", - "The mouth tentacle of the mind flayer is renowned for affecting more than the physical on every lash. It retains this property beyond the death of its owner, and Underdark interrogators are rumoured to use whips made of these tentacles in their work.", - "6 gp", - "4 lb", - "{@item Mind Whip|HHHVI}" + "Blight Pollen (small pouch)", + "Most blights are incapable of speech as we understand it. Instead, they communicate with each other through the use of pollen that can be carried for miles. Alchemists and druids however have figured out how to repurpose this pollen for potions that allow the user to communicate with regular plant life.", + "3 sp", + "1 lb", + "{@item Potion of Speak With Plants|HHHVI}" ], [ "15", - "Mind Flayer Heart", - "A mind flayer heart is a dark organ, filled with vile humours and thin ichors. When transformed into an amulet, it can grant many of the psionic abilities of an illithid, but at a terrible price.", - "50 gp", + "Blight Seeds (×5)", + "The rapid ability of the blights to spread their influence is well known to any forest dweller. They do this through the many seeds that each blight carries within them. These dry, wrinkled seeds sprout in a matter of hours and grow to maturity in days, forming the infamous vines, brambles, and weeds of a blight infestation. While most of their dark properties are lost if not planted by an actual blight, some alchemists are capable of repurposing them for a crop fertiliser or an oil that reacts strangely with plant life.", + "1 sp", "1 lb", - "{@item Amulet of the Mind Flayer|HHHVI}" + "{@item Blight Oil|HHHVI}" ], [ "20", - "Mind Flayer Brain", - { - "type": "entries", - "entries": [ - "The incredibly powerful brain of the mind flayer seems to still throb with activity even after removal from its skull. Due to the unique physiology of the illithid race, the consciousness of the mind flayer is still present in the brain, allowing it to be exploited by both adventurers and by the mind flayer's elder brain master alike.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Despite being dead, the intact brain of a mind flayer is treated as if it were still a living mind for the purposes of spells and abilities that can interact directly with minds such as the {@spell detect thoughts} spell. Any time a creature interacts with the mind flayer brain in this way, there is a {@chance 90|10 percent chance|Elder Brain Awareness|The elder brain does not detect the interaction!|The elder brain detects the interaction!} that the elder brain that the mind flayer had a psychic link with becomes aware of this interaction and what occurred during this interaction." - ] - } - ] - }, - "185 gp", - "6 lb", - "{@item Helm of the Illithid|HHHVI}" + "Gulthias Sap (vial)", + "The bodies of blights exhibit a strange property. When large quantities are mulched and then strained for some time, a few drops of a sticky, dark red sap sometimes drips out which more daring druids use in their rituals.", + "6 sp", + "1 lb", + "\u2014" ] ] }, { - "name": "Minotaur", - "page": 76, + "name": "Night Hag", "source": "HHHVI", + "page": 63, "colLabels": [ "DC", "Item", @@ -16656,73 +16593,54 @@ "rows": [ [ "10", - "Minotaur Hide", - "A minotaur resembles cattle in every way that counts. Taking their hides and tanning them into leather is no more distasteful than doing so to an ordinary bull.", - "4 gp", - "25 lb", - "{@item +1 Studded Leather Armor|DMG}" + "Night Hag Hair (small pouch)", + "As thick and dark as a suffocating night, night hag hair carries some of the magical properties once abused by its previous owner.", + "3 gp", + "4 lb", + "{@item Night Hag Dreamcatcher|HHHVI}" ], [ "10", - "Minotaur Heart", - "The heart of a minotaur is far larger and stronger than a human's or a bull's. Warped by the dark influence of {@creature Baphomet|MPMM}, this heart carries strong magic that can be brought out by a talented artificer.", - "10 gp", - "4 lb", - "{@item Minotaur Compass|HHHVI}" + "Hag Blood (3 vials)", + "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", + "3 gp", + "1 lb", + "\u2014" ], [ "15", - "Minotaur Horn (×2)", - "The wicked horns of the minotaur have ended more than one hapless adventurer's life. When mounted on a sturdy helm, and with slight magical reinforcement, a wearer can emulate the deadly charge of the horns' original owner.", - "10 gp", - "20 lb", - "{@item Helm of the Minotaur|HHHVI}" - ] - ] - }, - { - "name": "Mummy", - "page": 77, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Mummy Bandage (small pouch)", - "The bandages of a mummy are marked with necromantic sigils and soaked in foul oils that curse a corpse with eternal undeath. While the magic can only be used on one corpse, the magical reagents can be recycled by resourceful alchemists. As such, these bandages can fetch a decent price.", - "10 gp", - "4 lb", - "\u2014" + "Night Hag Skull", + "The skull of the night hag continues to carry the same dark energies that it once held in life, corrupting mortals and driving them mad with nightmares.", + "25 gp", + "10 lb", + "{@item Nightmare Skull|HHHVI}" ], [ - "10", - "Mummy Dust (small pouch)", - "The body of a cursed mummy remains cursed even after it has been rendered inanimate. Taking the dry dust from this corpse can serve as the basis for a ghastly potion once mixed with other oils and desert roots. Such a potion and fate should only be reserved for those who have committed the worst of crimes (such as making a mummy in the first place).", - "15 gp", + "20", + "Hag Eyeball", + { + "type": "entries", + "entries": [ + "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are {@item concentration|PHB|concentrating} on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." + ] + } + ] + }, + "50 gp", "1 lb", - "{@item Mummy Rot Juice|HHHVI}" + "\u2014" ] ] }, { - "name": "Mummy Lord", - "page": 77, + "name": "Nightmare", "source": "HHHVI", + "page": 80, "colLabels": [ "DC", "Item", @@ -16740,67 +16658,28 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Mummy Bandage (small pouch)", - "The bandages of a mummy are marked with necromantic sigils and soaked in foul oils that curse a corpse with eternal undeath. While the magic can only be used on one corpse, the magical reagents can be recycled by resourceful alchemists. As such, these bandages can fetch a decent price.", - "10 gp", - "4 lb", - "\u2014" - ], [ "10", - "Mummy Dust (small pouch)", - "The body of a cursed mummy remains cursed even after it has been rendered inanimate. Taking the dry dust from this corpse can serve as the basis for a ghastly potion once mixed with other oils and desert roots. Such a potion and fate should only be reserved for those who have committed the worst of crimes (such as making a mummy in the first place).", + "Nightmare Ashes (small pouch)", + "Nightmares have the ability to grant fire resistance to any creature riding them, ostensibly to avoid burning their riders to death. Upon their death, taking some of their ashes and leaving them in a crucible overnight can create one of the key ingredients of a potion of fire resistance.", "15 gp", "1 lb", - "{@item Mummy Rot Juice|HHHVI}" + "{@item Potion of Fire Resistance|DMG}" ], [ - "20", - "Mummy Lord Heart", - "The heart of a mummy lord is not actually found in a mummy lord's chest but is sequestered away in a separate container somewhere in the mummy lord's lair. It takes great skill to remove and store the shrivelled organ without damaging it, but if done correctly, can provide a powerful base for artificing. It is, however, advised that one finishes their business with the heart quickly, before its owner comes looking for it.", - "4,500 gp", - "2 lb", - "{@item Amulet of the Desert Tyrant|HHHVI}" - ] - ] - }, - { - "name": "Myconid Sprout", - "page": 78, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Rapport Spores (small pouch)", - "This item can only be harvested if the myconid being harvested still had uses of its rapport spores ability. These spores have a unique ability to transmit thought between the myconid and other intelligent beings. With some reverse engineering, alchemists have managed to use these spores to create a potion that simulates a similar effect in other creatures.", - "5 sp", - "1 lb", - "{@item Potion of Rapport|HHHVI}" + "15", + "Nightmare Hoof (×4)", + "The hooves of a nightmare are jet black and with a bit of artificing, along with expert crafting, they can be turned into miniature statues of the very nightmare they were taken from. This statue contains much of the original nightmare's abilities, trapped inside a figurine form.", + "8 gp", + "12 lb", + "{@item Figurine of Wondrous Power, Obsidian Steed|DMG}" ] ] }, { - "name": "Myconid Adult", - "page": 78, + "name": "Nothic", "source": "HHHVI", + "page": 80, "colLabels": [ "DC", "Item", @@ -16820,38 +16699,38 @@ "rows": [ [ "10", - "Rapport Spores (small pouch)", - "This item can only be harvested if the myconid being harvested still had uses of its rapport spores ability. These spores have a unique ability to transmit thought between the myconid and other intelligent beings. With some reverse engineering, alchemists have managed to use these spores to create a potion that simulates a similar effect in other creatures.", - "5 sp", - "1 lb", - "{@item Potion of Rapport|HHHVI}" - ], - [ - "15", - "Pacifying Spores (small pouch)", + "Nothic Brain", { "type": "entries", "entries": [ - "This item can only be harvested if the myconid being harvested still had use of its pacifying spores ability. The pacifying spores of an adult myconid are capable of stopping even the largest of creatures, if at least temporarily. Stored properly, they can be packed into small clusters and used in much the same manner as their original owner used them.", + "The nothic brain is immense; existing as both a testament and mockery to the nothic's former intellectual callings. Despite its veil of madness, wells of knowledge still exist within it, for those that know how to bring it out.", { "type": "entries", "name": "Use:", "entries": [ - "As an action you may make a ranged weapon attack and throw the pouch of pacifying spores at a target within 10 feet. The target must succeed on a {@dc 11} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "You may spend 1 day pulping, drying, and mixing this item with various reagents. The resulting mixture creates a magical ink that contains magical knowledge. A character with at least 3 levels in the wizard class may use this ink to write in their spellbook. If they do so, they subconsciously write down a random spell (chosen by the DM) of 2nd level or lower into their spellbook. Regardless of the level of the spell, this transcription takes 2 hours and costs nothing except the usage of all the ink. This copied spell functions as well as any other spell copied into the book through a mundane method." ] } ] }, - "9 sp", - "1 lb", + "30 gp", + "4 lb", "\u2014" + ], + [ + "15", + "Nothic Eye", + "The bulging, lidless eye of a nothic is its main source of power. Capable of seeing more than mortals were meant to, it provides a good framework for constructing magical devices capable of performing similar feats as its original owner.", + "20 gp", + "3 lb", + "{@item Lens of Insight|HHHVI}" ] ] }, { - "name": "Myconid Sovereign", - "page": 78, + "name": "Nycaloth", "source": "HHHVI", + "page": 111, "colLabels": [ "DC", "Item", @@ -16870,79 +16749,55 @@ ], "rows": [ [ - "10", - "Rapport Spores (small pouch)", - "This item can only be harvested if the myconid being harvested still had uses of its rapport spores ability. These spores have a unique ability to transmit thought between the myconid and other intelligent beings. With some reverse engineering, alchemists have managed to use these spores to create a potion that simulates a similar effect in other creatures.", - "5 sp", - "1 lb", - "{@item Potion of Rapport|HHHVI}" - ], - [ - "15", - "Pacifying Spores (small pouch)", + "5", + "Nycaloth Ichor (vial)", { "type": "entries", "entries": [ - "This item can only be harvested if the myconid being harvested still had use of its pacifying spores ability. The pacifying spores of an adult myconid are capable of stopping even the largest of creatures, if at least temporarily. Stored properly, they can be packed into small clusters and used in much the same manner as their original owner used them.", + "Nycoloth ichor is thicker and stickier than other yugoloth ichor and has a vague green tinge to it. This is odd considering that the magic it lends itself to points towards a more slippery nature. {@b Requires {@item enchanted vial|HHHVI}.}", { "type": "entries", "name": "Use:", "entries": [ - "As an action you may make a ranged weapon attack and throw the pouch of pacifying spores at a target within 10 feet. The target must succeed on a {@dc 11} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "When combined with 50 gp worth of gem dust and special oils, this ichor becomes a special ink invested with powerful magic. If you are able to prepare a spell of at least 2nd level, when you begin writing with this ink you subconcsiously write down the information regarding the spell {@spell mirror image}. You may do this for a total of 4 hours, after which you successfully copy the spell into your wizard spellbook as if you had copied it from a regular source." ] } ] }, - "9 sp", + "70 gp", "1 lb", "\u2014" ], [ - "20", - "Hallucination Spores (small pouch)", - { - "type": "entries", - "entries": [ - "The hallucination spores created by the myconid sovereign create a strong psychedelic effect in any creature that inhales them. Imbibers have described visions of strong lights and strange images, and an overall satisfied feeling afterwards. Underdark societies are known to hunt sovereigns down just for these spores, which is a shame because most would happily share the spores to any visitor who just asked politely.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may make a ranged weapon attack at a creature within 10 feet by throwing the pouch at them. Upon a successful hit, the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} target is {@condition incapacitated} while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ] - }, - "2 gp", - "1 lb", - "\u2014" + "10", + "Nycaloth Claw (×2)", + "The claw of a nycaloth actually has dozens of tiny hook-like forms growing on the insides. These hooks cause massive damage when the claws rend unprotected flesh, making wounds worse with each progressive attack. While it may be considered vicious, the same principle can be applied to other weapons to give them the same combative edge.", + "55 gp", + "25 lb", + "{@item Sword of Wounding|DMG}" ], [ - "25", - "Animating Spores (small pouch)", - { - "type": "entries", - "entries": [ - "This item can only be harvested if the myconid being harvested still had use of its animating spores ability. The animating spores of a myconid sovereign holds a strange place between schools of magic. Holding characteristics of necromantic, enchantment, and transfiguration, these spores continue to vex even the foremost scholars of the day.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may sprinkle these spores over the corpse of a humanoid or a Large or smaller beast within 5 feet. In 24 hours, the corpse rises as a {@filter spore servant|bestiary|search=spore servant} {@homebrew |(refer to the Monster Manual for the statblock)}. The corpse stays animated for {@dice 1d4+1} weeks or until destroyed, and it can't be animated again in this way." - ] - } - ] - }, - "3 gp", - "1 lb", - "\u2014" + "15", + "Nycaloth Wing (×2)", + "Like many fiends, the wings of a nycaloth can be used as a base component to make the ever useful infernal wings. Their high quality makes them particulalry useful as a material, meaning the artificer has to put relatively little effort (and money) into making them.", + "230 gp", + "35 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVI}" ] ] }, { - "name": "Bone Naga", - "page": 79, + "name": "Ochre Residue", "source": "HHHVI", + "page": 82, "colLabels": [ "DC", "Item", @@ -16962,26 +16817,18 @@ "rows": [ [ "10", - "Naga Bone", - "Virtually identical to the bones of an ordinary serpent, except on a larger scale. When ground up into a powder and then brewed into a tea however, it creates an intoxicating drink that some cultures have used for spiritual purposes. Those that have drunk it have claimed visions of long-forgotten histories, but they are inevitably forgotten once the drink has left their system.", - "20 gp", - "15 lb", + "Ochre Residue (vial)", + "The wobbly material of an ochre jelly is not as potent as other oozes. Indeed, it is weak enough that it can be treated with large amounts of other ingredients and consumed safely. It is not actually uncommon to stumble upon a tribe of kobolds that have set themselves up in a dungeon and farm the local ochre jellies in order to brew a rather noxious ale.", + "7 gp", + "1 lb", "\u2014" - ], - [ - "15", - "Skeletal Naga Fang (×2)", - "Nagas require no glands to produce their venom as their fangs remain venomous even when the naga is reduced to a skeletal form. Proper extraction and then re-smithing allows these fangs to serve as powerful weapons with an extra poisonous punch. Beware though, as a revived naga may not take kindly to the idea of a mortal running around with one of their teeth.", - "30 gp", - "12 lb", - "{@item Viper Strike|HHHVI}" ] ] }, { - "name": "Spirit Naga", - "page": 79, + "name": "Ogre", "source": "HHHVI", + "page": 81, "colLabels": [ "DC", "Item", @@ -16999,36 +16846,36 @@ "col-2 text-center" ], "rows": [ + [ + "5", + "Ogre Fat (3 vials)", + "An ogre has a repugnant odor that seems to combine mouldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", + "1 gp", + "1 lb", + "{@item Repelling Candle|HHHVI}" + ], [ "10", - "Naga Bone", - "Virtually identical to the bones of an ordinary serpent, except on a larger scale. When ground up into a powder and then brewed into a tea however, it creates an intoxicating drink that some cultures have used for spiritual purposes. Those that have drunk it have claimed visions of long-forgotten histories, but they are inevitably forgotten once the drink has left their system.", - "20 gp", - "15 lb", + "Ogre Hide", + "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many tanners would be glad to have them.", + "2 gp", + "30 lb", "\u2014" ], - [ - "10", - "Naga Scale (3 small pouches)", - "Nagas are renowned for their rejuvenation abilities, and this property transfers to their scales. Indeed, powdered naga scales are one of many potential catalysts required when brewing the ubiquitous healing potion.", - "30 gp", - "6 lb", - "{@item Potion of Superior Healing|DMG}" - ], [ "15", - "Spirit Naga Fang (×2)", - "Nagas require no glands to produce their venom as their fangs remain venomous even when the naga is reduced to a skeletal form. Proper extraction and then re-smithing allows these fangs to serve as powerful weapons with an extra poisonous punch. Beware though, as a revived naga may not take kindly to the idea of a mortal running around with one of their teeth.", - "30 gp", - "12 lb", - "{@item Viper Strike|HHHVI}" + "Half-Ogre Blood (5 vials)", + "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", + "5 gp", + "35 lb", + "{@item Gauntlets of Ogre Power|DMG}" ] ] }, { - "name": "Guardian Naga", - "page": 79, + "name": "Oni", "source": "HHHVI", + "page": 81, "colLabels": [ "DC", "Item", @@ -17047,100 +16894,110 @@ ], "rows": [ [ - "10", - "Naga Bone", - "Virtually identical to the bones of an ordinary serpent, except on a larger scale. When ground up into a powder and then brewed into a tea however, it creates an intoxicating drink that some cultures have used for spiritual purposes. Those that have drunk it have claimed visions of long-forgotten histories, but they are inevitably forgotten once the drink has left their system.", - "20 gp", - "15 lb", + "5", + "Oni Horn", + "The horns of an oni are incredibly hard and serve only to add to the oni's devilish appearance. They carry only trace amounts of the oni's innate magic, but they make good magical implements. Cannibalistic cults have often taken to using these horns as ceremonial flasks in their depraved rituals.", + "5 gp", + "5 lb", "\u2014" ], [ "10", - "Naga Scale (3 small pouches)", - "Nagas are renowned for their rejuvenation abilities, and this property transfers to their scales. Indeed, powdered naga scales are one of many potential catalysts required when brewing the ubiquitous healing potion.", - "30 gp", - "6 lb", + "Oni Blood (5 vials)", + "Despite being ogres, oni blood carries regenerative properties usually only seen in trolls. This powerful blood is one of the many potential catalysts used for brewing the ubiquitous healing potion.", + "2 gp", + "1 lb", "{@item Potion of Superior Healing|DMG}" ], [ "15", - "Guardian Naga Fang (×2)", - "Nagas require no glands to produce their venom as their fangs remain venomous even when the naga is reduced to a skeletal form. Proper extraction and then re-smithing allows these fangs to serve as powerful weapons with an extra poisonous punch. Beware though, as a revived naga may not take kindly to the idea of a mortal running around with one of their teeth.", - "30 gp", - "12 lb", - "{@item Viper Strike|HHHVI}" + "Oni Eye (×2)", + "The eyes of an oni appear to glow long after they have been pried from their foul sockets. If you are willing to use them, they can be crafted into goggles useful for the adventurer with no darkvision.", + "35 gp", + "2 lb", + "{@item Goggles of Night|DMG}" ], [ - { - "type": "entries", - "entries": [ - "20", - "(0 if willingly given by the guardian naga)" - ] - }, - "Naga Heart", - { - "type": "entries", - "entries": [ - "The heart of a guardian naga may be taken by force, but it is only useful when given freely by the benevolent creatures. When eaten, the recipient gains the naga's rejuvenation ability for at least one death. In exchange, the naga's own cycle of rebirth is temporarily halted. A guardian naga only does this when it sees great potential in a mortal creature and wishes to be a part of that creature fulfilling their destiny.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If the naga heart is taken and eaten under the free and willing permission of the guardian naga, the eater temporarily gains the ability to return to life after death. If the eater dies, they will return to life in {@dice 1d6} days and regain all hit points, missing body parts, and be cured of all non-magical diseases. Only a {@spell wish} spell can prevent this trait from functioning. In addition, the naga from whom the heart was taken loses its rejuvenation ability until the creature that ate their heart returns to life for the first time using this ability. After the eater returns to life for the first time using this ability, they lose this ability." - ] - } - ] - }, - "\u2014", - "15 lb", - "\u2014" + "20", + "Oni Hand (×2)", + "The hands of an oni are much like any other ogre's; tough and powerful. When taken to a blacksmith with a magical bent, they can be crafted into gauntlets of ogre power just like any other ogre's.", + "55 gp", + "35 lb", + "{@item Gauntlets of Ogre Power|DMG}" + ], + [ + "25", + "Oni Heart", + "The heart of an oni is black as a moonless night and just as terrifying. Used as a conduit, an amulet crafted from this organ can grant the wearer some of the oni's magical properties.", + "500 gp", + "5 lb", + "{@item Oni Amulet|HHHVI}" ] ] }, { - "name": "Nightmare", - "page": 80, + "name": "Optional Rule: Crafting Skill Proficiency", "source": "HHHVI", + "page": 114, + "otherSources": [ + { + "source": "HHHVII", + "page": 50 + }, + { + "source": "HHHVIII", + "page": 77 + } + ], "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "Prof.", + "Skill Level", + "Item Rarity", + "Description" ], "colStyles": [ "col-1 text-center", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "col-2 text-center", + "col-7" ], "rows": [ [ - "10", - "Nightmare Ashes (small pouch)", - "Nightmares have the ability to grant fire resistance to any creature riding them, ostensibly to avoid burning their riders to death. Upon their death, taking some of their ashes and leaving them in a crucible overnight can create one of the key ingredients of a potion of fire resistance.", - "15 gp", - "1 lb", - "{@item Potion of Fire Resistance|DMG}" + "+2", + "Novice", + "Common", + "Usually an apprentice, assistant, or self-taught practitioner. Knows how to use the tools properly but has little skill with more difficult materials and no ability to make new ideas." ], [ - "15", - "Nightmare Hoof (×4)", - "The hooves of a nightmare are jet black and with a bit of artificing, along with expert crafting, they can be turned into miniature statues of the very nightmare they were taken from. This statue contains much of the original nightmare's abilities, trapped inside a figurine form.", - "8 gp", - "12 lb", - "{@item Figurine of Wondrous Power, Obsidian Steed|DMG}" + "+3", + "Journeyman", + "Uncommon", + "A craftsmen that serves their village or works in a specific role within their profession. Knows a few things very well, but most likely would not be able to understand the complexities of more exotic materials." + ], + [ + "+4", + "Artisan", + "Rare", + "The highest level of skill that most ordinary people could hope to attain. Capable of establishing a good trade in a city or in service of a noble. Experienced in almost all aspects of their profession and can work with some confidence on rarer materials." + ], + [ + "+5", + "Master", + "Very Rare", + "While hard work and dedication is always valuable, only a few people possess the inherent talent to push the limits of their craft farther than ordinary people. These talented individuals can be considered masters of their art; capable of not just reproduction, but innovation." + ], + [ + "+6", + "Grand Master", + "Legendary", + "An absolute master of their art. Most likely was either an adventurer in their past, or learned their trade from a supernatural force, as this would be the only way for them to become accustomed to the legendary materials that they work with. Capable of crafting any item that falls under their profession." ] ] }, { - "name": "Nothic", - "page": 80, + "name": "Orc", "source": "HHHVI", + "page": 83, "colLabels": [ "DC", "Item", @@ -17159,39 +17016,31 @@ ], "rows": [ [ - "10", - "Nothic Brain", + "5", + "Orc Blood (3 vials)", { "type": "entries", "entries": [ - "The nothic brain is immense; existing as both a testament and mockery to the nothic's former intellectual callings. Despite its veil of madness, wells of knowledge still exist within it, for those that know how to bring it out.", + "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", { "type": "entries", "name": "Use:", "entries": [ - "You may spend 1 day pulping, drying, and mixing this item with various reagents. The resulting mixture creates a magical ink that contains magical knowledge. A character with at least 3 levels in the wizard class may use this ink to write in their spellbook. If they do so, they subconsciously write down a random spell (chosen by the DM) of 2nd level or lower into their spellbook. Regardless of the level of the spell, this transcription takes 2 hours and costs nothing except the usage of all the ink. This copied spell functions as well as any other spell copied into the book through a mundane method." + "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." ] } ] }, - "30 gp", - "4 lb", + "1 gp", + "1 lb", "\u2014" - ], - [ - "15", - "Nothic Eye", - "The bulging, lidless eye of a nothic is its main source of power. Capable of seeing more than mortals were meant to, it provides a good framework for constructing magical devices capable of performing similar feats as its original owner.", - "20 gp", - "3 lb", - "{@item Lens of Insight|HHHVI}" ] ] }, { - "name": "Ogre", - "page": 81, + "name": "Orc Eye of Gruumsh", "source": "HHHVI", + "page": 83, "colLabels": [ "DC", "Item", @@ -17211,128 +17060,125 @@ "rows": [ [ "5", - "Ogre Fat (3 vials)", - "An ogre has a repugnant odor that seems to combine mouldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", + "Orc Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." + ] + } + ] + }, "1 gp", "1 lb", - "{@item Repelling Candle|HHHVI}" + "\u2014" ], [ "10", - "Ogre Hide", - "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many tanners would be glad to have them.", - "2 gp", - "30 lb", + "Gruumsh-touched Orc Heart", + { + "type": "entries", + "entries": [ + "The heart of an orc touched by Gruumsh is considerably larger than a regular one. Many would find the consumption of this heart to be barbaric, but it would be no more barbaric than what the original owner of this heart has done.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may consume this heart. For the next 10 minutes, you deal an extra {@damage 1d8} damage when you hit with a weapon attack. This benefit can not be taken by any character with Elvish ancestry." + ] + } + ] + }, + "5 gp", + "6 lb", "\u2014" ], [ "15", - "Half-Ogre Blood (5 vials)", - "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", - "5 gp", - "35 lb", - "{@item Gauntlets of Ogre Power|DMG}" + "Orc Eye of Gruumsh", + "The remaining eye of an orc who has already sacrificed one to their god still carries magical potential. Arcanists and religious scholars would pay a fair price for one of these eyes, to further study the machinations of the evil orcish god. The fact that this eye seems to always glare at anyone with elvish ancestry should probably just be ignored.", + "15 gp", + "1 lb", + "\u2014" ] ] }, { - "name": "Half-Ogre", - "page": 81, + "name": "Orc Trinket Table", "source": "HHHVI", + "page": 84, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "10", - "Half-Ogre Blood (5 vials)", - "The blood of a regular ogre is too foreign and extreme to be compatible with that of a humanoid's system. A half-ogre on the other hand has the perfect dilution of humanoid blood for it to not be toxic to a humanoid, while still conferring the power of its giant progenitor.", + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", "5 sp", - "1 lb", - "{@item Potion of Ogre Strength|HHHVI}" - ] - ] - }, - { - "name": "Oni", - "page": 81, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ + "2 lb" + ], [ - "5", - "Oni Horn", - "The horns of an oni are incredibly hard and serve only to add to the oni's devilish appearance. They carry only trace amounts of the oni's innate magic, but they make good magical implements. Cannibalistic cults have often taken to using these horns as ceremonial flasks in their depraved rituals.", + "2", + "1 wineskin of cheap ale", + "4 sp", + "5 lb" + ], + [ + "3", + "1 idol of {@deity Gruumsh|Orc|VGM}", "5 gp", - "5 lb", - "\u2014" + "2 lb" ], [ - "10", - "Oni Blood (5 vials)", - "Despite being ogres, oni blood carries regenerative properties usually only seen in trolls. This powerful blood is one of the many potential catalysts used for brewing the ubiquitous healing potion.", - "2 gp", - "1 lb", - "{@item Potion of Superior Healing|DMG}" + "4", + "1 {@item pouch|PHB} of non-matching eyes", + "5 cp", + "3 lb" ], [ - "15", - "Oni Eye (×2)", - "The eyes of an oni appear to glow long after they have been pried from their foul sockets. If you are willing to use them, they can be crafted into goggles useful for the adventurer with no darkvision.", - "35 gp", - "2 lb", - "{@item Goggles of Night|DMG}" + "5", + "{@dice 1d4} strings of dried elf ears", + "1 sp", + "2 lb" ], [ - "20", - "Oni Hand (×2)", - "The hands of an oni are much like any other ogre's; tough and powerful. When taken to a blacksmith with a magical bent, they can be crafted into gauntlets of ogre power just like any other ogre's.", - "55 gp", - "35 lb", - "{@item Gauntlets of Ogre Power|DMG}" + "6", + "1 {@item pouch|PHB} of war paint pigments", + "3 sp", + "2 lb" ], [ - "25", - "Oni Heart", - "The heart of an oni is black as a moonless night and just as terrifying. Used as a conduit, an amulet crafted from this organ can grant the wearer some of the oni's magical properties.", - "500 gp", - "5 lb", - "{@item Oni Amulet|HHHVI}" + "7", + "{@dice 1d6} pieces of salvaged jewelry", + "2 gp", + "2 lb" + ], + [ + "8", + "{@dice 3d10} {@item Gold (gp)|PHB|gold pieces}", + "Varies", + "Varies" ] ] }, { - "name": "Black Pudding", - "page": 82, + "name": "Orc War Chief", "source": "HHHVI", + "page": 83, "colLabels": [ "DC", "Item", @@ -17351,31 +17197,59 @@ ], "rows": [ [ - "10", - "Black Residue (vial)", + "5", + "Orc Blood (3 vials)", { "type": "entries", "entries": [ - "A sample of a black pudding. Inert due to lacking enough biomass to constitute a full ooze, it nevertheless retains its acidic properties. Can be used as a potent acid. {@b Requires {@item enchanted vial|HHHVI}.}", + "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", { "type": "entries", "name": "Use:", "entries": [ - "A vial of black residue can be poured onto nonmagical wood or metal. The black residue eats through 2 inches of these materials per round for the next 10 rounds, after which the ooze becomes too diluted to continue." + "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." ] } ] }, - "20 gp", + "1 gp", "1 lb", "\u2014" + ], + [ + "10", + "Gruumsh-touched Orc Heart", + { + "type": "entries", + "entries": [ + "The heart of an orc touched by Gruumsh is considerably larger than a regular one. Many would find the consumption of this heart to be barbaric, but it would be no more barbaric than what the original owner of this heart has done.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may consume this heart. For the next 10 minutes, you deal an extra {@damage 1d8} damage when you hit with a weapon attack. This benefit can not be taken by any character with Elvish ancestry." + ] + } + ] + }, + "5 gp", + "6 lb", + "\u2014" + ], + [ + "15", + "Orc War Chief Tusk (×2)", + "Orcish war chiefs famously decorate their large tusks with all manner of jewelery and precious stones, presumably so you can be dazzled by their riches before they bite your head off. Many merchants will pay a good price for these tusks, if only for the sheer novelty of it.", + "10 gp", + "4 lb", + "\u2014" ] ] }, { - "name": "Gelatinous Cube", - "page": 82, + "name": "Orog", "source": "HHHVI", + "page": 84, "colLabels": [ "DC", "Item", @@ -17394,31 +17268,51 @@ ], "rows": [ [ - "10", - "Gelatinous Residue (vial)", + "5", + "Orc Blood (3 vials)", { "type": "entries", "entries": [ - "The gelatinous residue from a gelatinous cube carries much of the same acidic properties from its original form. Unlike samples taken from other oozes, the gelatinous cube's acid is difficult to identify when mixed with other liquids, making it the substance of choice among assassins with a subtler touch. {@b Requires {@item enchanted vial|HHHVI}.}", + "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", { "type": "entries", "name": "Use:", "entries": [ - "Drinking the gelatinous residue automatically deals {@damage 6d6} acid damage to the drinker. The gelatinous residue may be mixed with up to 5 oz. of other liquid and still retain this property. A {@dc 15} Wisdom ({@skill Perception}) check can identify a liquid that has had gelatinous residue mixed into it." + "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." ] } ] }, - "7 gp", + "1 gp", "1 lb", "\u2014" + ], + [ + "10", + "Gruumsh-touched Orc Heart", + { + "type": "entries", + "entries": [ + "The heart of an orc touched by Gruumsh is considerably larger than a regular one. Many would find the consumption of this heart to be barbaric, but it would be no more barbaric than what the original owner of this heart has done.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may consume this heart. For the next 10 minutes, you deal an extra {@damage 1d8} damage when you hit with a weapon attack. This benefit can not be taken by any character with Elvish ancestry." + ] + } + ] + }, + "5 gp", + "6 lb", + "\u2014" ] ] }, { - "name": "Gray Ooze", - "page": 82, + "name": "Otyugh", "source": "HHHVI", + "page": 85, "colLabels": [ "DC", "Item", @@ -17436,32 +17330,56 @@ "col-2 text-center" ], "rows": [ + [ + "5", + "Otyugh Bile (vial)", + "As disgusting as the idea may sound, otyugh bile, capable of digesting just about anything, actually makes for a very good medicine for indigestion. A common remedy prescibred by a village's medicine woman is a dose of diluted otyugh bile mixed with a spoonful of honey (mostly to mask the taste).", + "5 gp", + "1 lb", + "\u2014" + ], [ "10", - "Gray Residue (vial)", + "Otyugh Saliva (vial)", { "type": "entries", "entries": [ - "Not as potent as a black pudding, but highly acidic nonetheless. Some blacksmithing techniques actually use this acid in advanced smithing projects, but the difficulty and volatility of controlling the residue has made this a rather esoteric art-form. {@b Requires {@item enchanted vial|HHHVI}.}", + "An otyugh's saliva is not actually poisonous, but it is loaded with so much bacteria and disease that it may as well be.", { "type": "entries", "name": "Use:", "entries": [ - "A vial of gray residue can be poured on a piece of nonmagical metal. This ooze will eat through 2 inches of that metal every round for the next 10 rounds, after which it becomes too diluted to continue." + "This saliva can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 15} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. For every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." ] } ] }, - "7 gp", + "40 gp", "1 lb", "\u2014" + ], + [ + "15", + "Otyugh Tentacle", + "The tentacles of an otyugh are tipped with incredibly sharp needles that both pierce its foes and allow it to drag them around. Underdark slavers are often found with whips made from these tentacles, designed to capture their prey alive.", + "25 gp", + "15 lb", + "{@item Otyugh Whip|HHHVI}" + ], + [ + "20", + "Otyugh Telepathy Ganglia", + "An odd cluster of nerves at the section in which the otyugh's tentacles meet its back. The composition is incompatible with the more complicated brain structure of a humanoid, but it actually does work on simpler life forms like beasts.", + "100 gp", + "2 lb", + "{@item Sensory Collar|HHHVI}" ] ] }, { - "name": "Ochre Residue", - "page": 82, + "name": "Owlbear", "source": "HHHVI", + "page": 85, "colLabels": [ "DC", "Item", @@ -17481,18 +17399,34 @@ "rows": [ [ "10", - "Ochre Residue (vial)", - "The wobbly material of an ochre jelly is not as potent as other oozes. Indeed, it is weak enough that it can be treated with large amounts of other ingredients and consumed safely. It is not actually uncommon to stumble upon a tribe of kobolds that have set themselves up in a dungeon and farm the local ochre jellies in order to brew a rather noxious ale.", - "7 gp", - "1 lb", + "Owlbear Feathers (large bag)", + "The feathers of an owlbear are noticeably soft and downy, in contrast to their more ferocious appearance. While these feathers make for poor fletching, they actually do make fantastic bedding material, and owlbear feather stuffed pillows are the hallmark of any well equipped bedroom.", + "2 gp", + "5 lb", + "\u2014" + ], + [ + "15", + "Owlbear Liver", + "The liver of an owlbear is a potent medicinal ingredient, used to treat everything from indigestion, to kidney stones, to mudgut. Unfortunately, this very property has led to owlbears facing overhunting in some regions.", + "10 gp", + "6 lb", "\u2014" + ], + [ + "20", + "Owlbear Neck", + "Ask anybody who has once tried to hide from an owlbear, and they will tell you of how futile that effort is. Their keen eyesight, hearing, and sense of smell, combined with their eerie owl-like tendency to twist their heads behind them while tracking, make them a terrifying predator to elude. A scarf made from a part of their carcass also grants some level of these senses, giving its owner some level of heightened awareness.", + "50 gp", + "10 lb", + "{@item Warning Scarf|HHHVI}" ] ] }, { - "name": "Orc", - "page": 83, + "name": "Pegasus", "source": "HHHVI", + "page": 86, "colLabels": [ "DC", "Item", @@ -17512,30 +17446,89 @@ "rows": [ [ "5", - "Orc Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." - ] - } - ] - }, - "1 gp", - "1 lb", + "Pegasus Hair (small pouch)", + "Pure white, majestic, and incredibly durable, the hair of a pegasus is coveted as a crafting material. Everything from rope, to instruments, to bows have been strung with pegasus hair, and always sold at a premium.", + "2 gp", + "3 lb", "\u2014" - ] - ] + ], + [ + "10", + "Pegasus Hoof (×4)", + "The hooves of a pegasus can be ground down and rendered into a glue like a regular horse's. This glue however has a certain glittery imperfection in it that is actually enjoyed by noble ladies fond of extravagance. This glue has been converted into various cosmetics or as a final flourish to an already decadent gown.", + "1 gp", + "14 lb", + "{@item Traveller's Clogs|HHHVI}" + ], + [ + "15", + "Pegasus Blood (3 vials)", + "Pegasus blood is a brilliant sheen of silver with a rainbow reflection on its surface. Well known as a medicine, it is often sold to middle-aged men as a fertility potion.", + "4 gp", + "1 lb", + "{@item Potion of Stamina|HHHVI}" + ], + [ + "20", + "Pegasus Wing (×2)", + "The glorious wings of a pegasus, resembling two nimbuses on a corporeal body. It takes a very steady hand to remove these fragile appendages without ruining them, but if done correctly, they can be used as ingredients in the ever useful potion of flying.", + "10 gp", + "35 lb", + "{@item Potion of Flying|DMG}" + ] + ] }, { - "name": "Orc War Chief", - "page": 83, + "name": "Peryton", + "source": "HHHVI", + "page": 86, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Peryton Horn (×2)", + "The large horns of a peryton are considered quite striking for their strange black lustre. Whether used as a decoration or ground up for medicine, they tend to fetch a decent price. There is also a rumour that a set of dice crafted from the horns of a peryton are particularly easy to use in cheating. This is unsubstantiated, however.", + "3 gp", + "12 lb", + "\u2014" + ], + [ + "15", + "Peryton Heart", + "Perytons have a strange fixation with hearts. While theories abound of their origin in regards to the eating of hearts, it can be confirmed that a peryton's own heart does carry dark magical energy.", + "20 gp", + "5 lb", + "{@item Curse of Jealousy|HHHVI}" + ], + [ + "20", + "Peryton Wing (×2)", + "The black wings of a peryton are incredibly powerful and agile. When removed properly, they can be used as ingredients in the ever useful potion of flying.", + "10 gp", + "35 lb", + "{@item Potion of Flying|DMG}" + ] + ] + }, + { + "name": "Piercer", "source": "HHHVI", + "page": 86, "colLabels": [ "DC", "Item", @@ -17555,58 +17548,26 @@ "rows": [ [ "5", - "Orc Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." - ] - } - ] - }, + "Piercer Musk (vial)", + "The horrible smelling musk of a piercer, while unpleasant, is not debilitatingly so. Ironically enough, this musk can undergo an alchemical process to be transformed into a rather expensive perfume. Of course, those marketing it are usually reluctant to tell their buyers what it is made out of.", "1 gp", "1 lb", "\u2014" ], [ "10", - "Gruumsh-touched Orc Heart", - { - "type": "entries", - "entries": [ - "The heart of an orc touched by Gruumsh is considerably larger than a regular one. Many would find the consumption of this heart to be barbaric, but it would be no more barbaric than what the original owner of this heart has done.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may consume this heart. For the next 10 minutes, you deal an extra {@damage 1d8} damage when you hit with a weapon attack. This benefit can not be taken by any character with Elvish ancestry." - ] - } - ] - }, - "5 gp", - "6 lb", - "\u2014" - ], - [ - "15", - "Orc War Chief Tusk (×2)", - "Orcish war chiefs famously decorate their large tusks with all manner of jewelery and precious stones, presumably so you can be dazzled by their riches before they bite your head off. Many merchants will pay a good price for these tusks, if only for the sheer novelty of it.", - "10 gp", - "4 lb", + "Piercer Shell", + "The slug-like piercer is covered in a rock-like shell that gives it the appearance of a stalactite or stalagmite. This hard shell has been repurposed into many things in Underdark societies including bowls, furniture, and various tools.", + "2 gp", + "20 lb", "\u2014" ] ] }, { - "name": "Orc Eye of Gruumsh", - "page": 83, + "name": "Pit Fiend", "source": "HHHVI", + "page": 30, "colLabels": [ "DC", "Item", @@ -17625,59 +17586,106 @@ ], "rows": [ [ - "5", - "Orc Blood (3 vials)", + "10", + "Pit Fiend Blood (5 vials)", + "A pit fiend's blood hisses, boils, and bubbles long after it has been removed from its body, as if the fiend's wrath at its enemies continues even after its death. Cooling this blood and separating out the plasma can create a potion that grants the drinker the same unholy vitality of its original owner.", + "160 gp", + "1 lb", + "{@item Potion of Infernal Vitality|HHHVI}" + ], + [ + "10", + "Pit Fiend Venom (3 vials)", { "type": "entries", "entries": [ - "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", + "A pit fiend's venom is one of the most insidious of all the fiends. Besides the horrible pain they inflict on their victim, its corrupting influence even blocks out magical assistance, keeping wounds open and bleeding even in the face of divine help.", { "type": "entries", "name": "Use:", "entries": [ - "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." + "Can be used to up to 15 pieces of slashing or piercing ammunition or 1 slashing or piercing weapon for 1 hour. Applying takes 1 minute. Any creature successfully hit must succeed on a {@dc 21} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, the target can't regain hit points, and it takes {@damage 6d6} poison damage at the start of each of its turns. The {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ] }, - "1 gp", + "300 gp", "1 lb", "\u2014" ], [ - "10", - "Gruumsh-touched Orc Heart", + "15", + "Pit Fiend Claw (×2)", + "For many hapless adventurers, a pit fiend's claw is the last thing they ever see. If reforged into a weapon however, it may be the last thing your enemies ever see.", + "1,600 gp", + "20 lb", + "{@item +3 Halberd|DMG}" + ], + [ + "20", + "Devil Wing (×2)", + "The mighty wings of the pit fiend are among the finest of all the devils. Massive canvases capable of cloaking even the pit fiend's massive frame, they make for the ideal material to craft a pair of infernal wings.", + "2,000 gp", + "30 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "25", + "Pit Fiend Head", + "A pit fiend is one of the most terrifying beings in the entire multiverse. As such, it stands to reason that anybody that is wearing the severed head of a pit fiend as a helmet should be considered even more terrifying. Indeed, if one can detach this fiend's head from its body, haul it back to an artificer for reforging, and then wear it proudly despite knowing the retribution that they may face from those that pit fiend considered its ally; that person rightfully deserves to be feared by the lessers around them.", + "18,000 gp", + "35 lb", + "{@item Helm of Abyssal Domination|HHHVI}" + ] + ] + }, + { + "name": "Pixie", + "source": "HHHVI", + "page": 86, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "15", + "Pixie Dust (small pouch)", { "type": "entries", "entries": [ - "The heart of an orc touched by Gruumsh is considerably larger than a regular one. Many would find the consumption of this heart to be barbaric, but it would be no more barbaric than what the original owner of this heart has done.", + "The ubiquitous dust dropped by the wings of pixies. Incredibly magical, yet volatile, it is virtually impossible for a non-pixie to determine what will happen when sprinkled on a creature.", { "type": "entries", "name": "Use:", "entries": [ - "As an action you may consume this heart. For the next 10 minutes, you deal an extra {@damage 1d8} damage when you hit with a weapon attack. This benefit can not be taken by any character with Elvish ancestry." + "As an action, you may sprinkle some pixie dust on a creature next to you. If sprinkled on an unwilling creature, they may resist any resulting effect by succeeding on a {@dc 12} Wisdom saving throw. If sprinkled on a willing creature, or an unwilling creature that failed their saving throw, roll {@dice 1d10} and consult the pixie dust effect table for the result. A small pouch of pixie dust has enough dust in it for 3 uses." ] } ] }, - "5 gp", - "6 lb", - "\u2014" - ], - [ - "15", - "Orc Eye of Gruumsh", - "The remaining eye of an orc who has already sacrificed one to their god still carries magical potential. Arcanists and religious scholars would pay a fair price for one of these eyes, to further study the machinations of the evil orcish god. The fact that this eye seems to always glare at anyone with elvish ancestry should probably just be ignored.", - "15 gp", + "3 gp", "1 lb", "\u2014" ] ] }, { - "name": "Orog", - "page": 84, + "name": "Planetar", "source": "HHHVI", + "page": 9, "colLabels": [ "DC", "Item", @@ -17697,117 +17705,97 @@ "rows": [ [ "5", - "Orc Blood (3 vials)", + "Planetar Ear (×2)", { "type": "entries", "entries": [ - "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", + "A planetar is known for its ability to hear lies whenever they are spoken. Their ears carry on this trait even in death and can be seen twitching when falsehood passes through them.", { "type": "entries", "name": "Use:", "entries": [ - "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." + "While holding two of these ears, you have advantage on Wisdom ({@skill Insight}) ability checks to detect a lie being spoken." ] } ] }, - "1 gp", - "1 lb", + "200 gp", + "2 lb", "\u2014" ], [ "10", - "Gruumsh-touched Orc Heart", + "Planetar Blood (3 vials)", { "type": "entries", "entries": [ - "The heart of an orc touched by Gruumsh is considerably larger than a regular one. Many would find the consumption of this heart to be barbaric, but it would be no more barbaric than what the original owner of this heart has done.", + "The blood of an angel flows with radiant energy that brings life to all it touches (it clearly didn't work hard enough for its original owner though). Many of the most desperate people actively seek angels in an attempt to harvest their blood as a panacea, without putting much thought into the worse fate that awaits them should they succeed.", { "type": "entries", "name": "Use:", "entries": [ - "As an action you may consume this heart. For the next 10 minutes, you deal an extra {@damage 1d8} damage when you hit with a weapon attack. This benefit can not be taken by any character with Elvish ancestry." + "When you drink this blood, you regain {@dice 6d8 + 3} hit points and are freed from any curse (except the curse of the fallen), disease, poison, blindness, and deafness." ] } ] }, - "5 gp", - "6 lb", + "600 gp", + "1 lb", "\u2014" + ], + [ + "15", + "Planetar Wing (×2)", + "There is perhaps nothing more distinctive than the silhouette of glorious white angel wings against a radiant light. As some of the most powerful magical wings in all the planes, these make for almost perfect base materials for the ever-useful {@item wings of flying|DMG}.", + "700 gp", + "30 lb", + "{@item Wings of Flying|DMG}" + ], + [ + "25", + "Planetar bone", + "The celestial bones of a planetar are stronger than steel and carry a charge of radiant energy within them long after their owner's demise. While most radiantly infused weapons are designed to force evil creatures to scurry away, weapons forged from the ever-vigilant planetars are designed to keep evil creatures nearby, ensuring they meet their divine judgement.", + "7,500 gp", + "6 lb", + "{@item Divine Justice|HHHVI}" ] ] }, { + "name": "Plesiosaurus", "source": "HHHVI", - "name": "Orc Trinket Table", - "page": 84, + "page": 31, "colLabels": [ - "d8", + "DC", "Item", + "Description", "Value", - "Weight" + "Weight", + "Crafting" ], "colStyles": [ "col-1 text-center", - "col-7", "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 wineskin of cheap ale", - "4 sp", - "5 lb" - ], - [ - "3", - "1 idol of {@deity Gruumsh|Orc|VGM}", - "5 gp", - "2 lb" - ], - [ - "4", - "1 {@item pouch|PHB} of non-matching eyes", - "5 cp", - "3 lb" - ], - [ - "5", - "{@dice 1d4} strings of dried elf ears", - "1 sp", - "2 lb" - ], - [ - "6", - "1 {@item pouch|PHB} of war paint pigments", - "3 sp", - "2 lb" - ], - [ - "7", - "{@dice 1d6} pieces of salvaged jewelry", - "2 gp", - "2 lb" - ], - [ - "8", - "{@dice 3d10} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" + "15", + "Plesiosaurus Tooth (×10)", + "The jaw of the plesiosaurus is lined with dozens of needle-like teeth. Their particular shape lends itself well to making powerful arrow-heads, and many primitive cultures have been discovered with quivers full of them.", + "1 gp", + "3 lb", + "{@item +1 Arrow|DMG}" ] ] }, { - "name": "Otyugh", - "page": 85, + "name": "Pseudodragon", "source": "HHHVI", + "page": 87, "colLabels": [ "DC", "Item", @@ -17825,56 +17813,32 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Otyugh Bile (vial)", - "As disgusting as the idea may sound, otyugh bile, capable of digesting just about anything, actually makes for a very good medicine for indigestion. A common remedy prescibred by a village's medicine woman is a dose of diluted otyugh bile mixed with a spoonful of honey (mostly to mask the taste).", - "5 gp", - "1 lb", - "\u2014" - ], [ "10", - "Otyugh Saliva (vial)", + "Pseudodragon Venom (vial)", { "type": "entries", "entries": [ - "An otyugh's saliva is not actually poisonous, but it is loaded with so much bacteria and disease that it may as well be.", + "The venom of a pseudodragon has a soporific effect that some alchemists have actually used to create a draught to treat insomnia. Of course, in its pure state, it can still be used as an effective tranquilliser.", { "type": "entries", "name": "Use:", "entries": [ - "This saliva can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 15} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. For every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." + "Can be used to coat 1 piece of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes an action. The next time that the coated ammunition or weapon successfully hits a creature, that creature must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target falls {@condition unconscious} for the same duration, or until it takes damage or another creature uses an action to shake it awake." ] } ] }, - "40 gp", + "5 gp", "1 lb", "\u2014" - ], - [ - "15", - "Otyugh Tentacle", - "The tentacles of an otyugh are tipped with incredibly sharp needles that both pierce its foes and allow it to drag them around. Underdark slavers are often found with whips made from these tentacles, designed to capture their prey alive.", - "25 gp", - "15 lb", - "{@item Otyugh Whip|HHHVI}" - ], - [ - "20", - "Otyugh Telepathy Ganglia", - "An odd cluster of nerves at the section in which the otyugh's tentacles meet its back. The composition is incompatible with the more complicated brain structure of a humanoid, but it actually does work on simpler life forms like beasts.", - "100 gp", - "2 lb", - "{@item Sensory Collar|HHHVI}" ] ] }, { - "name": "Owlbear", - "page": 85, + "name": "Pteranodon", "source": "HHHVI", + "page": 31, "colLabels": [ "DC", "Item", @@ -17894,646 +17858,418 @@ "rows": [ [ "10", - "Owlbear Feathers (large bag)", - "The feathers of an owlbear are noticeably soft and downy, in contrast to their more ferocious appearance. While these feathers make for poor fletching, they actually do make fantastic bedding material, and owlbear feather stuffed pillows are the hallmark of any well equipped bedroom.", - "2 gp", - "5 lb", + "Pteranodon Wing (×2)", + "The wing of the pteranodon resembles an organic canvas stretched over skeletal bone. The canvas itself is quite useful for the creation of small sails and similar equipment, and merchants will pay a decent amount for an intact sample.", + "6 sp", + "17 lb", "\u2014" ], [ "15", - "Owlbear Liver", - "The liver of an owlbear is a potent medicinal ingredient, used to treat everything from indigestion, to kidney stones, to mudgut. Unfortunately, this very property has led to owlbears facing overhunting in some regions.", - "10 gp", - "6 lb", - "\u2014" - ], - [ - "20", - "Owlbear Neck", - "Ask anybody who has once tried to hide from an owlbear, and they will tell you of how futile that effort is. Their keen eyesight, hearing, and sense of smell, combined with their eerie owl-like tendency to twist their heads behind them while tracking, make them a terrifying predator to elude. A scarf made from a part of their carcass also grants some level of these senses, giving its owner some level of heightened awareness.", - "50 gp", - "10 lb", - "{@item Warning Scarf|HHHVI}" + "Pteranodon Beak", + "The pteranodon's beak in many ways resembles a lance formed of keratin. Evidently, many primitive cultures agree, and seeing a tribe armed with pteranodon lances is not uncommon.", + "1 gp", + "7 lb", + "{@item Lance|PHB}" ] ] }, { - "name": "Pegasus", - "page": 86, + "name": "Published Book Items", "source": "HHHVI", + "page": 115, "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "Craftable Item", + "Harvesting Material", + "Crafter" ], "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "col-4", + "col-7", + "col-1 text-center" ], "rows": [ [ - "5", - "Pegasus Hair (small pouch)", - "Pure white, majestic, and incredibly durable, the hair of a pegasus is coveted as a crafting material. Everything from rope, to instruments, to bows have been strung with pegasus hair, and always sold at a premium.", - "2 gp", - "3 lb", - "\u2014" + "{@item Antitoxin (vial)|PHB|Anti-Venom}", + "Stirge Bile (1 vial)", + "{@optfeature Alchemist|HHHVI}" ], [ - "10", - "Pegasus Hoof (×4)", - "The hooves of a pegasus can be ground down and rendered into a glue like a regular horse's. This glue however has a certain glittery imperfection in it that is actually enjoyed by noble ladies fond of extravagance. This glue has been converted into various cosmetics or as a final flourish to an already decadent gown.", - "1 gp", - "14 lb", - "{@item Traveller's Clogs|HHHVI}" + "{@item +1 Arrow|DMG}", + "Barbed Devil Barb (×1), Griffon Feather (×1), Hippogriff Feather (×1), Plesiosaurus Tooth (×1)", + "{@optfeature Blacksmith|HHHVI}" ], [ - "15", - "Pegasus Blood (3 vials)", - "Pegasus blood is a brilliant sheen of silver with a rainbow reflection on its surface. Well known as a medicine, it is often sold to middle-aged men as a fertility potion.", - "4 gp", - "1 lb", - "{@item Potion of Stamina|HHHVI}" + "{@item +2 Arrow|DMG}", + "Hydra Tooth (×1)", + "{@optfeature Blacksmith|HHHVI}" ], [ - "20", - "Pegasus Wing (×2)", - "The glorious wings of a pegasus, resembling two nimbuses on a corporeal body. It takes a very steady hand to remove these fragile appendages without ruining them, but if done correctly, they can be used as ingredients in the ever useful potion of flying.", - "10 gp", - "35 lb", - "{@item Potion of Flying|DMG}" - ] - ] - }, - { - "name": "Peryton", - "page": 86, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Peryton Horn (×2)", - "The large horns of a peryton are considered quite striking for their strange black lustre. Whether used as a decoration or ground up for medicine, they tend to fetch a decent price. There is also a rumour that a set of dice crafted from the horns of a peryton are particularly easy to use in cheating. This is unsubstantiated, however.", - "3 gp", - "12 lb", - "\u2014" + "{@item +1 Crossbow Bolt|DMG|+1 Bolt}", + "Barbed Devil Barb (×1)", + "{@optfeature Leatherworker|HHHVI}" ], [ - "15", - "Peryton Heart", - "Perytons have a strange fixation with hearts. While theories abound of their origin in regards to the eating of hearts, it can be confirmed that a peryton's own heart does carry dark magical energy.", - "20 gp", - "5 lb", - "{@item Curse of Jealousy|HHHVI}" + "{@item Boots of the Winterlands|DMG}", + "Yeti Hide (×1), Abominable Yeti Hide (×1)", + "{@optfeature Alchemist|HHHVI}" ], [ - "20", - "Peryton Wing (×2)", - "The black wings of a peryton are incredibly powerful and agile. When removed properly, they can be used as ingredients in the ever useful potion of flying.", - "10 gp", - "35 lb", - "{@item Potion of Flying|DMG}" - ] - ] - }, - { - "name": "Piercer", - "page": 86, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ + "{@item +2 Breastplate|DMG}", + "Stone Golem Stone (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], [ - "5", - "Piercer Musk (vial)", - "The horrible smelling musk of a piercer, while unpleasant, is not debilitatingly so. Ironically enough, this musk can undergo an alchemical process to be transformed into a rather expensive perfume. Of course, those marketing it are usually reluctant to tell their buyers what it is made out of.", - "1 gp", - "1 lb", - "\u2014" + "{@item Charlatan's Die|XGE}", + "Cursed Knucklebones (×1)", + "{@optfeature Thaumaturge|HHHVI}" ], [ - "10", - "Piercer Shell", - "The slug-like piercer is covered in a rock-like shell that gives it the appearance of a stalactite or stalagmite. This hard shell has been repurposed into many things in Underdark societies including bowls, furniture, and various tools.", - "2 gp", - "20 lb", - "\u2014" - ] - ] - }, - { - "name": "Pixie", - "page": 86, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ + "{@item Cloak of Billowing|XGE}", + "Shimmer Cloth (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], [ - "15", - "Pixie Dust (small pouch)", - { - "type": "entries", - "entries": [ - "The ubiquitous dust dropped by the wings of pixies. Incredibly magical, yet volatile, it is virtually impossible for a non-pixie to determine what will happen when sprinkled on a creature.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may sprinkle some pixie dust on a creature next to you. If sprinkled on an unwilling creature, they may resist any resulting effect by succeeding on a {@dc 12} Wisdom saving throw. If sprinkled on a willing creature, or an unwilling creature that failed their saving throw, roll {@dice 1d10} and consult the pixie dust effect table for the result. A small pouch of pixie dust has enough dust in it for 3 uses." - ] - } - ] - }, - "3 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Pseudodragon", - "page": 87, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ + "{@item Cloak of Displacement|DMG}", + "Cloaker Hide (×1), Displacer Beast Hide (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], [ - "10", - "Pseudodragon Venom (vial)", - { - "type": "entries", - "entries": [ - "The venom of a pseudodragon has a soporific effect that some alchemists have actually used to create a draught to treat insomnia. Of course, in its pure state, it can still be used as an effective tranquilliser.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat 1 piece of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes an action. The next time that the coated ammunition or weapon successfully hits a creature, that creature must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target falls {@condition unconscious} for the same duration, or until it takes damage or another creature uses an action to shake it awake." - ] - } - ] - }, - "5 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Purple Worm", - "page": 87, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ + "{@item Clothes of Mending|XGE}", + "Shimmer Cloth (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], [ - "5", - "Purple Worm Blood (9 vials)", - "It is a simple fact of Underdark life that you need to have a purple worm ward if you wish to have a long-term settlement. Ironically, these wards require the blood of a purple worm in order to be created. In a way, though it is fitting that only a society that can kill a purple worm can be protected from them. Natural selection at its finest, as it were.", - "130 gp", - "1 lb", - "\u2014" + "{@item Cloak of the Bat|DMG}", + "Vampire Hair (1 large pouch)", + "{@optfeature Leatherworker|HHHVI}" ], [ - "10", - "Purple Worm Bile (3 vials)", - { - "type": "entries", - "entries": [ - "The incredibly corrosive bile of a purple worm is coveted by miners for being able to literally eat through rocks that would otherwise take weeks of work to break through. Just be careful when harvesting it, however, you don't want to be known as the fool who was eaten by an already slain purple worm.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may make a ranged weapon attack to throw a vial of purple worm bile at a target within 20 feet, shattering it on impact. Make a ranged attack against the target, treating the vial as an improvised object. On a hit, the target suffers {@damage 5d6} acid damage." - ] - } - ] - }, - "150 gp", - "1 lb", - "\u2014" + "{@item +1 Dagger|DMG}", + "Allosaurus Claw (×1), Bulette Tooth (×1 small pouch), Vrock Talon (×1)", + "{@optfeature Blacksmith|HHHVI}" ], [ - "15", - "Purple Worm Tooth (×4)", - "Purple worm teeth resemble stalactites and stalagmites in their cavernous mouth more than anything else. Larger than a grown human's arm, these teeth make very good crafting materials and are a rich source of ivory. Alternatively, they can be crafted into fine weapons.", - "150 gp", - "30 lb", - "{@filter Any +2 melee piercing weapon|items|source=|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}" + "{@item Dragon Scale Mail|DMG}", + "Dragon Scales (1 large bag)", + "{@optfeature Blacksmith|HHHVI}" ], [ - "20", - "Purple Worm Stinger", - "Despite what you may think, it is not much safer to be on the opposite side of a purple worm's mouth, as its tail is perhaps even more deadly. When the stinger head is taken and re-crafted into a weapon, it can deliver payloads of venom just as it did when attached to its original owner.", - "2,200 gp", - "40 lb", - "{@item Purple Piercer|HHHVI}" + "{@item Dust of Disappearance|DMG}", + "Sprite Wing (×1)", + "{@optfeature Alchemist|HHHVI}" ], [ - "25", - "Purple Worm Pearl", - "With all the dirt and rock that a purple worm chews through, it inevitably swallows some precious gems and metals. These are not digested easily and often clump together in the purple worm's stomach. Melded together by digestive acids and pressure, they form beautiful unique pearls that fetch incredibly high prices on open markets.", - "5,000 gp", - "10 lb", - "\u2014" - ] - ] - }, - { - "name": "Quaggoth", - "page": 88, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ + "{@item Ear Horn of Hearing|XGE}", + "Darkmantle Otolith (×1)", + "{@optfeature Tinker|HHHVI}" + ], [ - "5", - "Quaggoth Fur (small pouch)", - "Shaggy and coarse, it would not be immediately apparent that quaggoth fur has much use as anything except as a trophy. The fur however has remarkable insulation qualities, and while uncomfortable, can stuff a coat to keep an adventurer warm in even the deepest and darkest Underdark tunnel.", - "1 gp", - "4 lb", - "\u2014" + "{@item Elemental Gem|DMG}", + "Mote of Air (×1), Mote of Earth (×1), Mote of Fire (×1), Mote of Water (×1)", + "{@optfeature Alchemist|HHHVI}" ], [ - "10", - "Quaggoth Blood (3 vials)", - "Due to their horrible Underdark diets, quaggoths have developed several enzymes and antibodies that make them immune to poisons. If used in an alchemy recipe, it creates a potion of poison resistance.", - "1 gp", - "1 lb", - "{@item Potion of Poison Resistance|DMG}" + "{@item Eyes of the Eagle|DMG}", + "Griffon Eye (×2), Hippogriff Eye (×2)", + "{@optfeature Alchemist|HHHVI}" ], [ - "15", - "Quaggoth Brain (Quaggoth Thonot only)", - { - "type": "entries", - "entries": [ - "The psionic energy of the Underdark occasionally causes mutations in the susceptible quaggoth population, creating what is known as a thonot. Their brains are noticeably larger and capable of psionic feats themselves. When eaten, these psionic abilities are temporarily bequeathed to the eater.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to eat this brain. For the next hour, you may cast the {@spell feather fall} and {@spell mage hand} spells at will without using a spell slot or requiring any spell components." - ] - } - ] - }, - "6 gp", - "5 lb", - "\u2014" - ] - ] - }, - { - "name": "Rakshasa", - "page": 89, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ + "{@item Eyes of Charming|DMG}", + "Dryad Eye (×2), Succubus/Incubus Eye (×2)", + "{@optfeature Alchemist|HHHVI}" + ], [ - "10", - "Rakshasa Claw (×2)", - "The hatred and malice inherent in a rakshasa is embodied in their deformed claws, capable of imparting a curse that spites any it strikes. When burned in an occult ritual, the ashes can create a dye used in dark rituals to curse unwary hoarders of magical items.", - "50 gp", - "3 lb", - "{@item Curse of Nightmares|HHHVI}" + "{@item Figurine of Wondrous Power, Obsidian Steed|DMG}", + "Nightmare Hoof (×4)", + "{@optfeature Alchemist|HHHVI}" ], [ - "15", - "Rakshasa Heart", - "The rakshasa's tendency to kill and subsume the lives of its victims is almost legendary. The heart of the rakshasa drips with this malicious coveting of others' identities, and can be refashioned into an amulet that allows its wielder to do the same.", - "450 gp", - "4 lb", - "{@item Amulet of the Trickster|HHHVI}" + "{@item +1 Flail|DMG}", + "Clump of Beard Lashes (×1)", + "{@optfeature Blacksmith|HHHVI}" ], [ - "20", - "Rakshasa Hide", - "While not as potent once removed from its original body, the removed hide of a rakshasa still carries the magical resistance that it is famous for. When reinforced properly, it becomes a fearsome cloak that shrugs off weak spells.", - "1,300 gp", - "15 lb", - "{@item Cloak of Magic Immunity|HHHVI}" - ] - ] - }, - { - "name": "Young Remorhaz", - "page": 89, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ + "{@item Gauntlets of Ogre Power|DMG}", + "Ogre Hand (×2), Oni Hand (×2)", + "{@optfeature Artificer|HHHVI}" + ], [ - "10", - "Remorhaz Blood (5 vials)", - "Anybody who has slain a remorhaz can attest to the virtually boiling blood that spews forth from its open wounds. This blood remains supernaturally warm long after being removed from its body, and arctic cultures use bladders of this as a form of insulation and heating.", - "2 gp", - "1 lb", - "{@item Potion of Elemental Tempering|HHHVI}" + "{@item +2 Glaive|DMG}", + "Tyrannosaurus Rex Claw (×1)", + "{@optfeature Blacksmith|HHHVI}" ], [ - "15", - "Remorhaz Antenna (×2)", - "The remorhaz has the uncanny ability to sense the movements of creatures around it, based mostly around its incredibly senstive antennae. If taken in whole, they may be re-adapted to be used as a pair of dowsing rods for security purposes.", - "25 gp", - "6 lb", - "{@item Security Antenna|HHHVI}" + "{@item Goggles of Night|DMG}", + "Oni Eye (×2)", + "{@optfeature Artificer|HHHVI}" ], [ - "20", - "Young Remorhaz Carapace", - "The thick, iron-like scales of even a young remorhaz have incredible insulation properties and can regulate the creature's insect-like body.", - "115 gp", - "65 lb", - "{@item Remorhaz Plate|HHHVI}" - ] - ] - }, - { - "name": "Remorhaz", - "page": 89, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ + "{@item +1 Greataxe|DMG}", + "Allosaurus Jaw (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], [ - "10", - "Remorhaz Blood (5 vials)", - "Anybody who has slain a remorhaz can attest to the virtually boiling blood that spews forth from its open wounds. This blood remains supernaturally warm long after being removed from its body, and arctic cultures use bladders of this as a form of insulation and heating.", - "2 gp", - "1 lb", - "{@item Potion of Elemental Tempering|HHHVI}" + "{@item +2 Greataxe|DMG}", + "Death Tyrant Jaw (×1), Tyrannosaurus Rex Jawbone (×1)", + "{@optfeature Blacksmith|HHHVI}" ], [ - "15", - "Remorhaz Antenna (×2)", - "The remorhaz has the uncanny ability to sense the movements of creatures around it, based mostly around its incredibly senstive antennae. If taken in whole, they may be re-adapted to be used as a pair of dowsing rods for security purposes.", - "25 gp", - "6 lb", - "{@item Security Antenna|HHHVI}" + "{@item +1 Greatclub|DMG}", + "Gorgon Hoof (×2)", + "{@optfeature Blacksmith|HHHVI}" ], [ - "20", - "Adult Remorhaz Carapace", - "A full grown remorhaz's carapace is twice as thick and durable than in its youth. This carapace when taken and resmelted, becomes an almost impenetrable barrier against both weapons and the elements.", - "1,000 gp", - "65 lb", - "{@item +1 Remorhaz Plate|HHHVI}" - ] - ] - }, - { - "name": "Revenant", - "page": 89, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ + "{@item +3 Halberd|DMG}", + "Pit Fiend Claw (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], [ - "20", - "Imprint of Vengeance", - { - "type": "entries", - "entries": [ - "A revenant's body contains nothing of value that an ordinary corpse would not already possess, and it is usually beyond the abilities of an average harvester to seal away the vengeance fuelled soul of a revenant. However, with quick action and some spirit paper, an imprint of the soul may be saved, allowing one to track the creature that wronged the revenant so badly. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While holding this item, you constantly know the distance to and direction of any creature against which the revenant seeks revenge, even if the creature is on a different plane of existence. You become aware if the creature being tracked dies. While holding this paper, the revenant is similarly also aware of your distance and direction to them." - ] - } - ] - }, - "Varies", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Roc", - "page": 90, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ + "{@item Hat of Disguise|DMG}", + "Doppelganger Face (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], [ - "10", - "Roc Gizzards", - "Roc is considered quite the delicacy in many mountainous regions. The gizzards of a roc in particular are highly nutritious and fry up wonderfully with onions and root vegetables.", - "30 gp", - "30 lb", - "\u2014" + "{@filter +1 Heavy Armor|items|source=|type=heavy armor|category=specific variant|search=+1}", + "Gorgon Plate (×1)", + "{@optfeature Blacksmith|HHHVI}" ], [ - "15", - "Roc Beak", - "Larger than most humans (as many hapless adventurers find out far too late), this beak is also incredibly strong and capable of smashing steel armor to bits. It is common to find giants using these beaks as various tools, but for a Medium sized creature, it makes for the head of a fine hammer.", - "150 gp", - "30 lb", - "{@item +2 Warhammer|DMG}" + "{@item Helm of Telepathy|DMG}", + "Doppelganger Brain (×1)", + "{@optfeature Artificer|HHHVI}" ], [ - "20", - "Roc's Feather", - { - "type": "entries", - "entries": [ - "The feather of a roc contains magical properties that make it capable of lifting a creature as large as the roc. It is however difficult to find a sample that retains this property after being removed from the roc's body.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While holding this item, you may cast the {@spell jump} spell on yourself at will. This spell ends if you stop holding the feather." - ] - } - ] - }, - "800 gp", - "1 lb", - "\u2014" + "{@item Iron Bands of Bilarro|DMG}", + "Living Chain (×1)", + "{@optfeature Artificer|HHHVI}" ], [ - "25", - "Roc Heart Piece", - "The massive heart of a roc is usually too much for an average adventurer to carry home by themselves. Luckily, the only thing of value is a smaller chamber of the organ about the size of a large basket. This is said to be the place touched by the giant god Annam and is what gives the roc its gargantuan size.", - "2,300 gp", - "15 lb", - "{@item Ring of Storm Giant Growth|HHHVI}" + "{@item +1 Javelin|DMG}", + "Gorgon Horn (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Lance|PHB}", + "Pteranodon Beak (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Lance|DMG}", + "Gorgon Horn (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Longbow|DMG}", + "Centaur Tail (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Maul|DMG}", + "Gorgon Hoof (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter Any +1 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}", + "Ankylosaurus Tail (×1), Barlgura Hand (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter Any +2 melee piercing weapon|items|source=|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}", + "Hezrou Claw (×1), Nalfeshnee Tusk (×1), Purple Worm Tooth (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Oil of Etherealness|DMG}", + "Ectoplasmic Trail (1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Philter of Love|DMG}", + "Devil-Tinged Blood (1 vial), Lamia Blood (1 vial), Succubus/Incubus Blood (1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Pipes of Haunting|DMG}", + "Banshee Remnant (×1)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item +1 Plate Armor|DMG}", + "Umber Hulk Carapace (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +3 Plate Armor|DMG}", + "Iron Golem Iron (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Potion of Mind Reading|DMG}", + "Flumph Brain (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Fire Resistance|DMG}", + "Barbed Devil Blood (1 vial), Nightmare Ash (1 small pouch)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Flying|DMG}", + "Pegasus Wing (×2), Peryton Wing (×2)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Giant Strength|DMG}", + "Cloud Giant Fingernail (×1), Ettin Fingernail (×1), Fire Giant Fingernail (×1), Frost Giant Fingernail (×1), Hill Giant Fingernail (×1), Stone Giant Fingernail (×1), Storm Giant Fingernail (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Growth|DMG}", + "Duergar Brainstem (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Healing|DMG}", + "Troll Blood (1/4 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Superior Healing|DMG}", + "Hydra Blood (1 vial), Naga Scale (1 small pouch), Oni Blood (1 vial), Shambling Mound Mulch (1 small pouch)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Invisibility|DMG}", + "Duergar Brainstem (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Poison|DMG}", + "Quasit Venom (1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Poison Resistance|DMG}", + "Quaggoth Blood (1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Water Breathing|DMG}", + "Aboleth Mucus (1 vial), Sea Hag Hair (1 small pouch)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item +1 Shield|DMG}", + "Gorgon Plate (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +3 Shield|DMG}", + "Dragon Turtle Shell Shard (×1), Iron Golem Iron (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Shortbow|DMG}", + "Centaur Tail (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Sickle|DMG}", + "Umber Hulk Mandibles (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Spear|DMG}", + "Bulette Tooth (×1 small pouch), Gorgon Horn (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Staff of the Woodlands|DMG}", + "Treant Root (×1)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item Studded Leather Armor|PHB}", + "Ankylosaurus Hide (×1), Lizardfolk Hide (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item +1 Studded Leather Armor|DMG}", + "Minotaur Hide (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item +2 Studded Leather Armor|DMG}", + "Marilith Snake Leather (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item +3 Studded Leather Armor|DMG}", + "Marble Skin (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item Sword of Life Stealing|DMG}", + "Vampire Fang (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Sword of Wounding|DMG}", + "Nycaloth Claw (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Trident|DMG}", + "Merrow Claw (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Wand of Confusion|HHHVI} {@note This item is a homebrew addition.}", + "Umber Hulk Eye (×2)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item +2 Wand of the War Mage|DMG}", + "Unicorn Horn (×1)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item +1 Warhammer|DMG}", + "Gorgon Hoof (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +2 Warhammer|DMG}", + "Roc Beak (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +3 Warhammer|DMG}", + "Goristro Hoof (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 War Pick|DMG}", + "Gorgon Horn (×1), Hooked Horror Hook (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Whip|DMG}", + "Barbed Devil Tail (×1), Cloaker Tail (×1), Displacer Beast Tentacle (×1), Grell Tentacle (×1), Manticore Tail (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item Wings of Flying|DMG}", + "Deva Wing (×2), Planetar Wing (×2), Solar Wing (×2), Wyvern Wing (×2)", + "{@optfeature Artificer|HHHVI}" ] ] }, { - "name": "Roper", - "page": 90, + "name": "Purple Worm", "source": "HHHVI", + "page": 87, "colLabels": [ "DC", "Item", @@ -18553,34 +18289,62 @@ "rows": [ [ "5", - "Roper Saliva (vial)", - "A piercer continues to produce its horrible musk even as it grows into a full roper, except it now produces it from its stinking maw. It can still be turned into a perfume, even if the thought of doing so is unpleasant.", - "5 gp", + "Purple Worm Blood (9 vials)", + "It is a simple fact of Underdark life that you need to have a purple worm ward if you wish to have a long-term settlement. Ironically, these wards require the blood of a purple worm in order to be created. In a way, though it is fitting that only a society that can kill a purple worm can be protected from them. Natural selection at its finest, as it were.", + "130 gp", "1 lb", "\u2014" ], [ "10", - "Roper Shell", - "The even harder and rougher exterior of a fully grown roper has many usages in Underdark culture. It is not uncommon to find many different pieces in an Underdark dwellers home crafted from these shells.", - "10 gp", - "60 lb", - "\u2014" - ], - [ - "15", - "Roper Tendril (×6)", - "The trademark tendrils of the roper are still just as useful after removal from their body as before. Due to the roper's endless ability to reproduce these appendages, some Underdark societies actually raise live ropers specifically to take their tentacles as rope and crafting material. The resulting aesthetic of their ropework is disturbing to say the least. If you want to use them for the creation of a whip however, it requires a steady hand in order to not damage the fragile hairs that give it its debiliating qualities.", - "10 gp", - "25 lb", - "{@item Debilitating Whip|HHHVI}" + "Purple Worm Bile (3 vials)", + { + "type": "entries", + "entries": [ + "The incredibly corrosive bile of a purple worm is coveted by miners for being able to literally eat through rocks that would otherwise take weeks of work to break through. Just be careful when harvesting it, however, you don't want to be known as the fool who was eaten by an already slain purple worm.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may make a ranged weapon attack to throw a vial of purple worm bile at a target within 20 feet, shattering it on impact. Make a ranged attack against the target, treating the vial as an improvised object. On a hit, the target suffers {@damage 5d6} acid damage." + ] + } + ] + }, + "150 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Purple Worm Tooth (×4)", + "Purple worm teeth resemble stalactites and stalagmites in their cavernous mouth more than anything else. Larger than a grown human's arm, these teeth make very good crafting materials and are a rich source of ivory. Alternatively, they can be crafted into fine weapons.", + "150 gp", + "30 lb", + "{@filter Any +2 melee piercing weapon|items|source=|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}" + ], + [ + "20", + "Purple Worm Stinger", + "Despite what you may think, it is not much safer to be on the opposite side of a purple worm's mouth, as its tail is perhaps even more deadly. When the stinger head is taken and re-crafted into a weapon, it can deliver payloads of venom just as it did when attached to its original owner.", + "2,200 gp", + "40 lb", + "{@item Purple Piercer|HHHVI}" + ], + [ + "25", + "Purple Worm Pearl", + "With all the dirt and rock that a purple worm chews through, it inevitably swallows some precious gems and metals. These are not digested easily and often clump together in the purple worm's stomach. Melded together by digestive acids and pressure, they form beautiful unique pearls that fetch incredibly high prices on open markets.", + "5,000 gp", + "10 lb", + "\u2014" ] ] }, { - "name": "Rust Monster", - "page": 90, + "name": "Quaggoth", "source": "HHHVI", + "page": 88, "colLabels": [ "DC", "Item", @@ -18600,77 +18364,46 @@ "rows": [ [ "5", - "Rust Monster Bile (vial)", - "Even though a rust monster may be considered a blacksmith's biggest nightmare, their bile is considered a valuable commodity in their line of work. Strong enough to break down rust and metal, careful usage of their bile can be used to restore old weapons to new, and sometimes can be used to craft metal patterns that would be impossible otherwise.", + "Quaggoth Fur (small pouch)", + "Shaggy and coarse, it would not be immediately apparent that quaggoth fur has much use as anything except as a trophy. The fur however has remarkable insulation qualities, and while uncomfortable, can stuff a coat to keep an adventurer warm in even the deepest and darkest Underdark tunnel.", "1 gp", - "1 lb", + "4 lb", "\u2014" ], [ "10", - "Rust Monster Antenna (×2)", - "Rust monsters have the simultaneously wondrous and aggravating ability to sense any ferrous metal within 30 feet of it. This is a property of their antennae, which can be repurposed into metal detectors for ordinary humanoids (their corrosive abilities being neutralised in the process of course).", + "Quaggoth Blood (3 vials)", + "Due to their horrible Underdark diets, quaggoths have developed several enzymes and antibodies that make them immune to poisons. If used in an alchemy recipe, it creates a potion of poison resistance.", "1 gp", - "12 lb", - "{@item Metal Detector|HHHVI}" + "1 lb", + "{@item Potion of Poison Resistance|DMG}" ], [ "15", - "Rust Monster Dust (large bag)", + "Quaggoth Brain (Quaggoth Thonot only)", { "type": "entries", "entries": [ - "Taking the carapace of a rust monster and grinding it down into a dust is an all too common tactic for subterranean cultures. This dust continues to carry the corrosive property of the rust monster, and can be used as either a defense neutralising weapon, or as a cruel practical joke.", + "The psionic energy of the Underdark occasionally causes mutations in the susceptible quaggoth population, creating what is known as a thonot. Their brains are noticeably larger and capable of psionic feats themselves. When eaten, these psionic abilities are temporarily bequeathed to the eater.", { "type": "entries", "name": "Use:", "entries": [ - "As an action you may toss a handful of rust monster dust at a ferrous nonmagical metal item within 5 feet. Upon contact, the dust corrodes and destroys a 1-foot cube of the material. If the item is being worn or carried by a creature, that creature may attempt a {@dc 11} Dexterity saving throw to avoid this effect. If the object touched is a weapon or armor/shield, it suffers a permanent and cumulative \u22121 penalty to damage rolls or AC offered respectively. If this penalty reaches \u22125 for a weapon, drops a piece of armor's offered AC to 10, or drops a shield's AC bonus to 0, then that item is destroyed. A single bag of rust monster dust has enough dust to be used 5 times." + "You may spend an action to eat this brain. For the next hour, you may cast the {@spell feather fall} and {@spell mage hand} spells at will without using a spell slot or requiring any spell components." ] } ] }, - "3 gp", - "10 lb", + "6 gp", + "5 lb", "\u2014" ] ] }, { - "name": "Sahuagin", - "page": 91, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Sahuagin Blood (3 vials)", - "Sahuagin are notoriously prone to mutations, manifesting in effects as varied as developing elven characteristics or an extra set of arms. This mutagenic effect works both ways, and their blood is capable of transferring some of a sahuagin's traits to a regular humanoid. It is strongly advised against regular intake of this however, as the full side effects are still unknown.", - "5 sp", - "1 lb", - "{@item Potion of the Sahuagin|HHHVI}" - ] - ] - }, - { - "name": "Sahuagin Priestess", - "page": 91, + "name": "Quasit", "source": "HHHVI", + "page": 25, "colLabels": [ "DC", "Item", @@ -18690,38 +18423,38 @@ "rows": [ [ "5", - "Sahuagin Blood (3 vials)", - "Sahuagin are notoriously prone to mutations, manifesting in effects as varied as developing elven characteristics or an extra set of arms. This mutagenic effect works both ways, and their blood is capable of transferring some of a sahuagin's traits to a regular humanoid. It is strongly advised against regular intake of this however, as the full side effects are still unknown.", - "5 sp", + "Quasit Venom (vial)", + "Quasit venom is more of an annoyance than a serious threat, but the paralysis side effect can certainly ruin someone's day. When mixed with other ingredients however, this venom can serve as one of many potential bases for a potion of poison.", + "1 gp", "1 lb", - "{@item Potion of the Sahuagin|HHHVI}" + "{@item Potion of Poison|DMG}" ], [ "10", - "Blessing of Sekolah", + "Quasit Blood (vial)", { "type": "entries", "entries": [ - "Occasionally, the shark god {@deity Sekolah|nonhuman|PHB} chooses a female sahuagin to be one of their priestesses and imbues them with great divine power. Their spellwork aside, these priestesses can be identified by a marking on the priestesses skin that resembles the bite pattern of a full grown shark. This skin can be used as a short-term charm to copy the shark taming ability of a sahuagin.", + "Quasit blood is as thin and slippery as the demon it came from, but serves as an excellent spell component for lower-tier magic.", { "type": "entries", "name": "Use:", "entries": [ - "As an action you may raise this blessing in front of you. Any shark within 120 feet of you that can see you instantly becomes friendly towards you and obeys any command you issue to it, so long as that command does not conflict with that of a real sahuagin. 24 hours after being removed from its original body, this blessing deteriorates and becomes useless." + "The next time you cast the {@spell find familiar} spell, you may consume a vial of quasit blood instead of using the usual material component of the spell. If you do, your summoned familiar gains the magic resistance trait described in the quasit's statblock. Your familiar also shares this trait with you so long as you are within 10 feet of it. Both of these effects last for 1 hour, or until your familiar next disappears or is dismissed." ] } ] }, - "3 gp", + "10 gp", "1 lb", "\u2014" ] ] }, { - "name": "Sahuagin Baron", - "page": 91, + "name": "Rakshasa", "source": "HHHVI", + "page": 89, "colLabels": [ "DC", "Item", @@ -18740,86 +18473,94 @@ ], "rows": [ [ - "5", - "Sahuagin Blood (3 vials)", - "Sahuagin are notoriously prone to mutations, manifesting in effects as varied as developing elven characteristics or an extra set of arms. This mutagenic effect works both ways, and their blood is capable of transferring some of a sahuagin's traits to a regular humanoid. It is strongly advised against regular intake of this however, as the full side effects are still unknown.", - "5 sp", - "1 lb", - "{@item Potion of the Sahuagin|HHHVI}" + "10", + "Rakshasa Claw (×2)", + "The hatred and malice inherent in a rakshasa is embodied in their deformed claws, capable of imparting a curse that spites any it strikes. When burned in an occult ritual, the ashes can create a dye used in dark rituals to curse unwary hoarders of magical items.", + "50 gp", + "3 lb", + "{@item Curse of Nightmares|HHHVI}" + ], + [ + "15", + "Rakshasa Heart", + "The rakshasa's tendency to kill and subsume the lives of its victims is almost legendary. The heart of the rakshasa drips with this malicious coveting of others' identities, and can be refashioned into an amulet that allows its wielder to do the same.", + "450 gp", + "4 lb", + "{@item Amulet of the Trickster|HHHVI}" + ], + [ + "20", + "Rakshasa Hide", + "While not as potent once removed from its original body, the removed hide of a rakshasa still carries the magical resistance that it is famous for. When reinforced properly, it becomes a fearsome cloak that shrugs off weak spells.", + "1,300 gp", + "15 lb", + "{@item Cloak of Magic Immunity|HHHVI}" ] ] }, { + "name": "Red Slaad", "source": "HHHVI", - "name": "Sahuagin Trinket Table", - "page": 91, + "page": 94, "colLabels": [ - "d8", + "DC", "Item", + "Description", "Value", - "Weight" + "Weight", + "Crafting" ], "colStyles": [ "col-1 text-center", - "col-7", "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", "col-2 text-center" ], "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (dried fish and seaweed)", - "5 sp", - "2 lb" - ], - [ - "2", - "{@dice 2d4} pieces of homemade jewelry", - "1 sp", - "1 lb" - ], - [ - "3", - "1 idol of {@deity Sekolah|nonhuman|PHB}", - "5 gp", - "2 lb" - ], - [ - "4", - "{@dice 1d4} pieces of salvaged jewelry", - "2 gp", - "2 lb" - ], [ "5", - "1 {@item pouch|PHB} of live fish bait", - "1 sp", - "2 lb" - ], - [ - "6", - "1 string of shark teeth", - "1 gp", - "3 lb" + "Slaad Slime (vial)", + "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", + "3 sp", + "1 lb", + "\u2014" ], [ - "7", - "1 waterlogged ship flag", - "1 gp", - "5 lb" + "10", + "Slaad Heart", + { + "type": "entries", + "entries": [ + "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." + ] + } + ] + }, + "30 gp", + "5 lb", + "\u2014" ], [ - "8", - "1 jar of coagulated blood", - "8 cp", - "3 lb" + "15", + "Slaad Egg Gland", + "Underneath the claws of the red slaad lies a marble sized pouch that houses hundreds of miniscule slaad eggs. It is difficult to harvest this gland without crushing the eggs (or accidentally injecting yourself), but successfully doing so will yield a truly wicked potion ingredient that should only be reserved for one's worst enemies.", + "60 gp", + "1 lb", + "{@item Chest Burster|HHHVI}" ] ] }, { - "name": "Fire Snake", - "page": 92, + "name": "Remorhaz", "source": "HHHVI", + "page": 89, "colLabels": [ "DC", "Item", @@ -18838,27 +18579,35 @@ ], "rows": [ [ - "5", - "Salamander Blood (3 vials)", - "The blood of a salamander continues to boil with a furious energy long after the salamander's death. Smiths around the world value samples of this blood as a potent fuel source for their forges that allow them to smelt metals that they could not otherwise. {@b Requires {@item enchanted vial|HHHVI}.}", - "1 gp", + "10", + "Remorhaz Blood (5 vials)", + "Anybody who has slain a remorhaz can attest to the virtually boiling blood that spews forth from its open wounds. This blood remains supernaturally warm long after being removed from its body, and arctic cultures use bladders of this as a form of insulation and heating.", + "2 gp", "1 lb", - "{@item Salamander Fire|HHHVI}" + "{@item Potion of Elemental Tempering|HHHVI}" ], [ - "10", - "Fire Snake Scales (small pouch)", - "Salamander scales stay supernaturally warm even after removal from their body. It is not uncommon for wealthy merchants to have winter beds lined with these scales to keep them comfortable in the colder months. Unfortunately, the scales of a young salamander are too soft and small to be used for a set of armor.", - "3 gp", - "12 lb", - "{@item Warming Waterskin|HHHVI}" + "15", + "Remorhaz Antenna (×2)", + "The remorhaz has the uncanny ability to sense the movements of creatures around it, based mostly around its incredibly senstive antennae. If taken in whole, they may be re-adapted to be used as a pair of dowsing rods for security purposes.", + "25 gp", + "6 lb", + "{@item Security Antenna|HHHVI}" + ], + [ + "20", + "Adult Remorhaz Carapace", + "A full grown remorhaz's carapace is twice as thick and durable than in its youth. This carapace when taken and resmelted, becomes an almost impenetrable barrier against both weapons and the elements.", + "1,000 gp", + "65 lb", + "{@item +1 Remorhaz Plate|HHHVI}" ] ] }, { - "name": "Salamander", - "page": 92, + "name": "Revenant", "source": "HHHVI", + "page": 89, "colLabels": [ "DC", "Item", @@ -18877,35 +18626,98 @@ ], "rows": [ [ - "5", - "Salamander Blood (3 vials)", - "The blood of a salamander continues to boil with a furious energy long after the salamander's death. Smiths around the world value samples of this blood as a potent fuel source for their forges that allow them to smelt metals that they could not otherwise. {@b Requires {@item enchanted vial|HHHVI}.}", - "1 gp", + "20", + "Imprint of Vengeance", + { + "type": "entries", + "entries": [ + "A revenant's body contains nothing of value that an ordinary corpse would not already possess, and it is usually beyond the abilities of an average harvester to seal away the vengeance fuelled soul of a revenant. However, with quick action and some spirit paper, an imprint of the soul may be saved, allowing one to track the creature that wronged the revenant so badly. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding this item, you constantly know the distance to and direction of any creature against which the revenant seeks revenge, even if the creature is on a different plane of existence. You become aware if the creature being tracked dies. While holding this paper, the revenant is similarly also aware of your distance and direction to them." + ] + } + ] + }, + "Varies", "1 lb", - "{@item Salamander Fire|HHHVI}" - ], + "\u2014" + ] + ] + }, + { + "name": "Roc", + "source": "HHHVI", + "page": 90, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ [ "10", - "Salamander Fang", - "Even though they now have arms to wield weapons, a salamander could very easily still use its formidable bite to kill its foes. Their fangs in particular radiate a deadly heat that can be transferred to a knife when recrafted.", - "20 gp", - "2 lb", - "{@item Fire Dagger|HHHVI}" + "Roc Gizzards", + "Roc is considered quite the delicacy in many mountainous regions. The gizzards of a roc in particular are highly nutritious and fry up wonderfully with onions and root vegetables.", + "30 gp", + "30 lb", + "\u2014" ], [ "15", - "Salamander Scale (large pouch)", - "Salamander scales stay supernaturally warm even after removal from their body. It is not uncommon for wealthy merchants to have winter beds lined with these scales to keep them comfortable in the colder months. As a fully grown adult, a salamander's scales are more than hard enough to use them for a protective shield.", - "65 gp", - "18 lb", - "{@item Cinder Shield|HHHVI}" + "Roc Beak", + "Larger than most humans (as many hapless adventurers find out far too late), this beak is also incredibly strong and capable of smashing steel armor to bits. It is common to find giants using these beaks as various tools, but for a Medium sized creature, it makes for the head of a fine hammer.", + "150 gp", + "30 lb", + "{@item +2 Warhammer|DMG}" + ], + [ + "20", + "Roc's Feather", + { + "type": "entries", + "entries": [ + "The feather of a roc contains magical properties that make it capable of lifting a creature as large as the roc. It is however difficult to find a sample that retains this property after being removed from the roc's body.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding this item, you may cast the {@spell jump} spell on yourself at will. This spell ends if you stop holding the feather." + ] + } + ] + }, + "800 gp", + "1 lb", + "\u2014" + ], + [ + "25", + "Roc Heart Piece", + "The massive heart of a roc is usually too much for an average adventurer to carry home by themselves. Luckily, the only thing of value is a smaller chamber of the organ about the size of a large basket. This is said to be the place touched by the giant god Annam and is what gives the roc its gargantuan size.", + "2,300 gp", + "15 lb", + "{@item Ring of Storm Giant Growth|HHHVI}" ] ] }, { - "name": "Satyr", - "page": 92, + "name": "Roper", "source": "HHHVI", + "page": 90, "colLabels": [ "DC", "Item", @@ -18925,26 +18737,34 @@ "rows": [ [ "5", - "Satyr Hair (small pouch)", - "A satyr's covering of thick lustrous fur is as much one of its trademarks as its horns. This hair is so thick in fact, that when brewed into a tonic, it can help regrow the hair of others.", - "1 gp", - "3 lb", - "{@item Hair Tonic|HHHVI}" + "Roper Saliva (vial)", + "A piercer continues to produce its horrible musk even as it grows into a full roper, except it now produces it from its stinking maw. It can still be turned into a perfume, even if the thought of doing so is unpleasant.", + "5 gp", + "1 lb", + "\u2014" ], [ "10", - "Satyr Horn (×2)", - "As satyrs are known for inducing feelings of hedonism and excess, it is fitting that certain parts of their body carry the same properties even in death. When ground up and mixed into a paste, satyr horns have been known to carry a strong intoxicating and aphrodisiac effect. This has caused some naive satyrs to become the main event of an unscrupulous lord's party in a way they probably weren't expecting.", - "1 gp", - "6 lb", + "Roper Shell", + "The even harder and rougher exterior of a fully grown roper has many usages in Underdark culture. It is not uncommon to find many different pieces in an Underdark dwellers home crafted from these shells.", + "10 gp", + "60 lb", "\u2014" + ], + [ + "15", + "Roper Tendril (×6)", + "The trademark tendrils of the roper are still just as useful after removal from their body as before. Due to the roper's endless ability to reproduce these appendages, some Underdark societies actually raise live ropers specifically to take their tentacles as rope and crafting material. The resulting aesthetic of their ropework is disturbing to say the least. If you want to use them for the creation of a whip however, it requires a steady hand in order to not damage the fragile hairs that give it its debiliating qualities.", + "10 gp", + "25 lb", + "{@item Debilitating Whip|HHHVI}" ] ] }, { - "name": "Scarecrow", - "page": 92, + "name": "Rug of Smothering", "source": "HHHVI", + "page": 10, "colLabels": [ "DC", "Item", @@ -18962,40 +18782,28 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Scarecrow Cloth", - { - "type": "entries", - "entries": [ - "The terrifying visage of the scarecrow, embodied in the sack cloth that constitutes its head. It remains as intimidating as it was when its host was still active, as its empty eyes still seem to see those around it.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When worn, you can may target one creature you can see within 30 feet of you as an action. If that target can also see you, it must succeed on a {@dc 11} Wisdom saving throw or be magically {@condition frightened} until the end of your next turn. The {@condition frightened} target is {@condition paralyzed}. Once this ability has been used, this item loses all magic and becomes worthless." - ] - } - ] - }, - "1 gp", - "3 lb", - "\u2014" - ], [ "10", - "Evil Spirit", - "The spirit of the evil creature that was used to animate the scarecrow remains around for a few moments even after its host body has been destroyed. With some spirit paper available, this spirit can be harvested and resold to less scrupulous mages. {@b Requires {@item spirit paper|HHHVI}.}", - "1 gp", + "Animating Rune", + "The basis of any animated object is the magical rune etched into its surface that enchants it and brings it to life. While these runes cannot be transferred from one object to another, resourceful tinkerers are capable of salvaging some of the expensive powders and ashes used to make them, and thus they can be sold for a small bit of profit.", + "5 sp", "1 lb", "\u2014" + ], + [ + "15", + "Shimmer Cloth", + "The fibers of an enchanted rug continue to carry on a special property to them even after being rendered inanimate. When looked upon, these fibers seem to glimmer and move ever so slightly without any outside force acting on them. This property has been noted by tailors that incorporate them into various vanity items like the amusing {@item clothes of mending|XGE} or {@item cloak of billowing|XGE}.", + "10 gp", + "7 lb", + "{@item Clothes of Mending|XGE} or {@item Cloak of Billowing|XGE}" ] ] }, { - "name": "Shadow", - "page": 93, + "name": "Rust Monster", "source": "HHHVI", + "page": 90, "colLabels": [ "DC", "Item", @@ -19013,32 +18821,48 @@ "col-2 text-center" ], "rows": [ + [ + "5", + "Rust Monster Bile (vial)", + "Even though a rust monster may be considered a blacksmith's biggest nightmare, their bile is considered a valuable commodity in their line of work. Strong enough to break down rust and metal, careful usage of their bile can be used to restore old weapons to new, and sometimes can be used to craft metal patterns that would be impossible otherwise.", + "1 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Rust Monster Antenna (×2)", + "Rust monsters have the simultaneously wondrous and aggravating ability to sense any ferrous metal within 30 feet of it. This is a property of their antennae, which can be repurposed into metal detectors for ordinary humanoids (their corrosive abilities being neutralised in the process of course).", + "1 gp", + "12 lb", + "{@item Metal Detector|HHHVI}" + ], [ "15", - "Shadow Wisp", + "Rust Monster Dust (large bag)", { "type": "entries", "entries": [ - "Shadows barely have a corporeal form, and any that could be considered such is quickly dispersed once their animating force has been defeated. Some of it can be trapped inside a sheet of spirit paper, however, to be used to vex the unwary. {@b Requires {@item spirit paper|HHHVI}.}", + "Taking the carapace of a rust monster and grinding it down into a dust is an all too common tactic for subterranean cultures. This dust continues to carry the corrosive property of the rust monster, and can be used as either a defense neutralising weapon, or as a cruel practical joke.", { "type": "entries", "name": "Use:", "entries": [ - "If this item is left in the shadow of an incapacitated creature for at least 10 minutes, that creature's Strength score is reduced by {@dice 1d4}. The target dies if this reduces its Strength to 0. This effect lasts until the spell {@spell lesser restoration} or similar magic is used to remove this effect. If a non-evil humanoid dies while suffering from this effect, a new shadow rises from the corpse {@dice 1d4} hours later. Once this item has been used once, it loses all magical properties." + "As an action you may toss a handful of rust monster dust at a ferrous nonmagical metal item within 5 feet. Upon contact, the dust corrodes and destroys a 1-foot cube of the material. If the item is being worn or carried by a creature, that creature may attempt a {@dc 11} Dexterity saving throw to avoid this effect. If the object touched is a weapon or armor/shield, it suffers a permanent and cumulative \u22121 penalty to damage rolls or AC offered respectively. If this penalty reaches \u22125 for a weapon, drops a piece of armor's offered AC to 10, or drops a shield's AC bonus to 0, then that item is destroyed. A single bag of rust monster dust has enough dust to be used 5 times." ] } ] }, - "2 gp", - "1 lb", + "3 gp", + "10 lb", "\u2014" ] ] }, { - "name": "Shambling Mound", - "page": 93, + "name": "Sahuagin", "source": "HHHVI", + "page": 91, "colLabels": [ "DC", "Item", @@ -19057,35 +18881,19 @@ ], "rows": [ [ - "10", - "Shambling Mound Mulch (small pouch ×2)", - "The decaying biomass that would have once fed the shambling mound is forever changed by its exposure to the powerful plant creature. It is a fantastic fertiliser and herbal remedy causing it to be coveted by both gardeners and healers.", - "12 gp", - "5 lb", - "{@item Potion of Superior Healing|DMG}" - ], - [ - "15", - "Shambling Mound Vine (×4)", - "The lightning that created the shambling mound also causes it to have a resistance to that element. As the shambling mound adds more biomass to its body, it spreads this property to them as well. Intact samples of these can be taken and crafted into a truly unique set of vestments that can boast the same lightning absorbing abilities.", - "15 gp", - "11 lb", - "{@item Vine Tunic|HHHVI}" - ], - [ - "20", - "Root-stem", - "The root-stem of the shambling mound is actually the entirety of its being in the same way that a humanoid's brain is the entirety of theirs. It is prized in medicine for its regenerative properties and at the same time prized in necromantic schools for its decaying and consuming properties.", - "110 gp", - "8 lb", - "{@item Wand of the Undergrowth|HHHVI}" + "5", + "Sahuagin Blood (3 vials)", + "Sahuagin are notoriously prone to mutations, manifesting in effects as varied as developing elven characteristics or an extra set of arms. This mutagenic effect works both ways, and their blood is capable of transferring some of a sahuagin's traits to a regular humanoid. It is strongly advised against regular intake of this however, as the full side effects are still unknown.", + "5 sp", + "1 lb", + "{@item Potion of the Sahuagin|HHHVI}" ] ] }, { - "name": "Shield Guardian", - "page": 93, + "name": "Sahuagin Baron", "source": "HHHVI", + "page": 91, "colLabels": [ "DC", "Item", @@ -19104,27 +18912,19 @@ ], "rows": [ [ - "15", - "Shield Guardian Breastplate", - "The breastplate of a shield guardian forms the structural basis for the rest of its form. Even if it is removed and refashioned, it can still communicate with the amulet of the original shield guardian, thus making it prime material for certain pieces of equipment.", - "50 gp", - "15 lb", - "{@item Armor of the Guardian|HHHVI}" - ], - [ - "20", - "Spell Storing Plate", - "The same magical framework that allows a shield guardian to store a spell is the same as that used in the famous ring of spell storing. If this plate is harvested properly, it can be refashioned into its much stronger counterpart.", - "200 gp", - "5 lb", - "{@item Ring of Spell Storing|DMG}" + "5", + "Sahuagin Blood (3 vials)", + "Sahuagin are notoriously prone to mutations, manifesting in effects as varied as developing elven characteristics or an extra set of arms. This mutagenic effect works both ways, and their blood is capable of transferring some of a sahuagin's traits to a regular humanoid. It is strongly advised against regular intake of this however, as the full side effects are still unknown.", + "5 sp", + "1 lb", + "{@item Potion of the Sahuagin|HHHVI}" ] ] }, { - "name": "Skeleton", - "page": 94, + "name": "Sahuagin Priestess", "source": "HHHVI", + "page": 91, "colLabels": [ "DC", "Item", @@ -19144,57 +18944,105 @@ "rows": [ [ "5", - "Bone Dust (small pouch)", - "A skeleton touched by foul necromancy is forever changed in ways that transcend the physical. Dust from the bones of a raised skeleton continues to carry foul necromantic energies that can be recycled into other necromantic purposes and rituals. After all, necromancers are not known to waste anything.", - "8 cp", - "3 lb", + "Sahuagin Blood (3 vials)", + "Sahuagin are notoriously prone to mutations, manifesting in effects as varied as developing elven characteristics or an extra set of arms. This mutagenic effect works both ways, and their blood is capable of transferring some of a sahuagin's traits to a regular humanoid. It is strongly advised against regular intake of this however, as the full side effects are still unknown.", + "5 sp", + "1 lb", + "{@item Potion of the Sahuagin|HHHVI}" + ], + [ + "10", + "Blessing of Sekolah", + { + "type": "entries", + "entries": [ + "Occasionally, the shark god {@deity Sekolah|nonhuman|PHB} chooses a female sahuagin to be one of their priestesses and imbues them with great divine power. Their spellwork aside, these priestesses can be identified by a marking on the priestesses skin that resembles the bite pattern of a full grown shark. This skin can be used as a short-term charm to copy the shark taming ability of a sahuagin.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may raise this blessing in front of you. Any shark within 120 feet of you that can see you instantly becomes friendly towards you and obeys any command you issue to it, so long as that command does not conflict with that of a real sahuagin. 24 hours after being removed from its original body, this blessing deteriorates and becomes useless." + ] + } + ] + }, + "3 gp", + "1 lb", "\u2014" ] ] }, { - "name": "Minotaur Skeleton", - "page": 94, + "name": "Sahuagin Trinket Table", "source": "HHHVI", + "page": 91, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (dried fish and seaweed)", + "5 sp", + "2 lb" + ], + [ + "2", + "{@dice 2d4} pieces of homemade jewelry", + "1 sp", + "1 lb" + ], + [ + "3", + "1 idol of {@deity Sekolah|nonhuman|PHB}", + "5 gp", + "2 lb" + ], + [ + "4", + "{@dice 1d4} pieces of salvaged jewelry", + "2 gp", + "2 lb" + ], [ "5", - "Bone Dust (small pouch)", - "A skeleton touched by foul necromancy is forever changed in ways that transcend the physical. Dust from the bones of a raised skeleton continues to carry foul necromantic energies that can be recycled into other necromantic purposes and rituals. After all, necromancers are not known to waste anything.", - "8 cp", - "3 lb", - "\u2014" + "1 {@item pouch|PHB} of live fish bait", + "1 sp", + "2 lb" ], [ - "15", - "Minotaur Horn (×2)", - "The wicked horns of the minotaur have ended more than one hapless adventurer's life. When mounted on a sturdy helm, and with slight magical reinforcement, a wearer can emulate the deadly charge of the horns' original owner.", - "10 gp", - "20 lb", - "{@item Helm of the Minotaur|HHHVI}" + "6", + "1 string of shark teeth", + "1 gp", + "3 lb" + ], + [ + "7", + "1 waterlogged ship flag", + "1 gp", + "5 lb" + ], + [ + "8", + "1 jar of coagulated blood", + "8 cp", + "3 lb" ] ] }, { - "name": "Warhorse Skeleton", - "page": 94, + "name": "Salamander", "source": "HHHVI", + "page": 92, "colLabels": [ "DC", "Item", @@ -19214,38 +19062,34 @@ "rows": [ [ "5", - "Bone Dust (small pouch)", - "A skeleton touched by foul necromancy is forever changed in ways that transcend the physical. Dust from the bones of a raised skeleton continues to carry foul necromantic energies that can be recycled into other necromantic purposes and rituals. After all, necromancers are not known to waste anything.", - "8 cp", - "3 lb", - "\u2014" + "Salamander Blood (3 vials)", + "The blood of a salamander continues to boil with a furious energy long after the salamander's death. Smiths around the world value samples of this blood as a potent fuel source for their forges that allow them to smelt metals that they could not otherwise. {@b Requires {@item enchanted vial|HHHVI}.}", + "1 gp", + "1 lb", + "{@item Salamander Fire|HHHVI}" ], [ "10", - "Warhorse Skull", - { - "type": "entries", - "entries": [ - "A horse touched by necromantic energy is an iconic mainstay of any battle against a necromancer. The skulls of their tainted skeletons still carry some magical energy and can be used to change the appearance of a summoned steed.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If you are holding the warhorse skull when you cast either the {@spell find steed} or {@spell find greater steed|XGE} spells, you may choose to have the resulting summoned mount appear skeletal in nature. This does not affect the summoned mount's abilities or statistics in any way." - ] - } - ] - }, - "1 gp", - "30 lb", - "\u2014" + "Salamander Fang", + "Even though they now have arms to wield weapons, a salamander could very easily still use its formidable bite to kill its foes. Their fangs in particular radiate a deadly heat that can be transferred to a knife when recrafted.", + "20 gp", + "2 lb", + "{@item Fire Dagger|HHHVI}" + ], + [ + "15", + "Salamander Scale (large pouch)", + "Salamander scales stay supernaturally warm even after removal from their body. It is not uncommon for wealthy merchants to have winter beds lined with these scales to keep them comfortable in the colder months. As a fully grown adult, a salamander's scales are more than hard enough to use them for a protective shield.", + "65 gp", + "18 lb", + "{@item Cinder Shield|HHHVI}" ] ] }, { - "name": "Slaad Tadpole", - "page": 94, + "name": "Satyr", "source": "HHHVI", + "page": 92, "colLabels": [ "DC", "Item", @@ -19265,18 +19109,26 @@ "rows": [ [ "5", - "Slaad Slime (vial)", - "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", - "3 sp", - "1 lb", + "Satyr Hair (small pouch)", + "A satyr's covering of thick lustrous fur is as much one of its trademarks as its horns. This hair is so thick in fact, that when brewed into a tonic, it can help regrow the hair of others.", + "1 gp", + "3 lb", + "{@item Hair Tonic|HHHVI}" + ], + [ + "10", + "Satyr Horn (×2)", + "As satyrs are known for inducing feelings of hedonism and excess, it is fitting that certain parts of their body carry the same properties even in death. When ground up and mixed into a paste, satyr horns have been known to carry a strong intoxicating and aphrodisiac effect. This has caused some naive satyrs to become the main event of an unscrupulous lord's party in a way they probably weren't expecting.", + "1 gp", + "6 lb", "\u2014" ] ] }, { - "name": "Red Slaad", - "page": 94, + "name": "Scarecrow", "source": "HHHVI", + "page": 92, "colLabels": [ "DC", "Item", @@ -19296,46 +19148,38 @@ "rows": [ [ "5", - "Slaad Slime (vial)", - "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", - "3 sp", - "1 lb", - "\u2014" - ], - [ - "10", - "Slaad Heart", + "Scarecrow Cloth", { "type": "entries", "entries": [ - "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", + "The terrifying visage of the scarecrow, embodied in the sack cloth that constitutes its head. It remains as intimidating as it was when its host was still active, as its empty eyes still seem to see those around it.", { "type": "entries", "name": "Use:", "entries": [ - "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." + "When worn, you can may target one creature you can see within 30 feet of you as an action. If that target can also see you, it must succeed on a {@dc 11} Wisdom saving throw or be magically {@condition frightened} until the end of your next turn. The {@condition frightened} target is {@condition paralyzed}. Once this ability has been used, this item loses all magic and becomes worthless." ] } ] }, - "30 gp", - "5 lb", + "1 gp", + "3 lb", "\u2014" ], [ - "15", - "Slaad Egg Gland", - "Underneath the claws of the red slaad lies a marble sized pouch that houses hundreds of miniscule slaad eggs. It is difficult to harvest this gland without crushing the eggs (or accidentally injecting yourself), but successfully doing so will yield a truly wicked potion ingredient that should only be reserved for one's worst enemies.", - "60 gp", + "10", + "Evil Spirit", + "The spirit of the evil creature that was used to animate the scarecrow remains around for a few moments even after its host body has been destroyed. With some spirit paper available, this spirit can be harvested and resold to less scrupulous mages. {@b Requires {@item spirit paper|HHHVI}.}", + "1 gp", "1 lb", - "{@item Chest Burster|HHHVI}" + "\u2014" ] ] }, { - "name": "Blue Slaad", - "page": 95, + "name": "Sea Hag", "source": "HHHVI", + "page": 63, "colLabels": [ "DC", "Item", @@ -19354,47 +19198,55 @@ ], "rows": [ [ - "5", - "Slaad Slime (vial)", - "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", - "3 sp", + "10", + "Sea Hag Hair (small pouch)", + "Resembling rotten seaweed, the hair of a sea hag can be washed, sliced, dried, and then seeped for a prolonged time to create a potion of water breathing. It should be warned however that drinking a potion made from sea hag hair has the potential to infect a victim with {@disease crone's disease|HHHVI}.", + "1 gp", + "2 lb", + "{@item Potion of Water Breathing|DMG}" + ], + [ + "10", + "Hag Blood (3 vials)", + "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", + "3 gp", "1 lb", "\u2014" ], [ - "10", - "Slaad Heart", + "15", + "Sea Hag Skull", + "While devoid of its characteristic facial features, the skull of the sea hag still carries a malevolent aura that chills any that gaze upon it.", + "15 gp", + "10 lb", + "{@item Fear Skull|HHHVI}" + ], + [ + "20", + "Hag Eyeball", { "type": "entries", "entries": [ - "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", + "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", { "type": "entries", "name": "Use:", "entries": [ - "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." + "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are {@condition concentration|PHB|concentrating} on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." ] } ] }, - "30 gp", - "5 lb", + "50 gp", + "1 lb", "\u2014" - ], - [ - "15", - "Blue Slaad Claw (×2)", - "The hooked claws of a blue slaad contain wicked hooks that dig into flesh and act as vectors for the transmission of the dreaded \"chaos phage.\" This disease does not live long after the death of its slaad host, however that does not still mean that it cannot be used in nefarious artificing to create a weapon of even deadlier design.", - "100 gp", - "15 lb", - "{@item Sickle of Chaos|HHHVI}" ] ] }, { - "name": "Green Slaad", - "page": 95, + "name": "Shadow", "source": "HHHVI", + "page": 93, "colLabels": [ "DC", "Item", @@ -19412,60 +19264,32 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Slaad Slime (vial)", - "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", - "3 sp", - "1 lb", - "\u2014" - ], - [ - "10", - "Slaad Heart", - { - "type": "entries", - "entries": [ - "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." - ] - } - ] - }, - "30 gp", - "5 lb", - "\u2014" - ], [ "15", - "Green Slaad Claw", + "Shadow Wisp", { "type": "entries", "entries": [ - "Only one of a green slaad's claws have much value; the one it used to cast spells with before it became a slaad. This claw is suffused with both the magic of its old life as well as the chaotic energies of Limbo. As such, it grants its wielder incredible, if unreliable, power.", + "Shadows barely have a corporeal form, and any that could be considered such is quickly dispersed once their animating force has been defeated. Some of it can be trapped inside a sheet of spirit paper, however, to be used to vex the unwary. {@b Requires {@item spirit paper|HHHVI}.}", { "type": "entries", "name": "Use:", "entries": [ - "This claw may be used as an {@item arcane focus|PHB}. If you do so, when a creature you can see is forced to roll a saving throw due to a spell you cast, you may force that creature to roll at disadvantage. Once you do so, you must finish a long rest before you can use this feature again. Any time before you regain the use of this feature, the DM can have you roll on the {@table Wild Magic Surge|PHB} table in the {@book Player's Handbook|PHB} immediately after you cast a spell of 1st level or higher. You then regain the use of this ability." + "If this item is left in the shadow of an incapacitated creature for at least 10 minutes, that creature's Strength score is reduced by {@dice 1d4}. The target dies if this reduces its Strength to 0. This effect lasts until the spell {@spell lesser restoration} or similar magic is used to remove this effect. If a non-evil humanoid dies while suffering from this effect, a new shadow rises from the corpse {@dice 1d4} hours later. Once this item has been used once, it loses all magical properties." ] } ] }, - "150 gp", - "12 lb", + "2 gp", + "1 lb", "\u2014" ] ] }, { - "name": "Gray Slaad", - "page": 95, + "name": "Shadow Demon", "source": "HHHVI", + "page": 25, "colLabels": [ "DC", "Item", @@ -19484,47 +19308,66 @@ ], "rows": [ [ - "5", - "Slaad Slime (vial)", - "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", - "3 sp", + "20", + "Demonic Imprint", + "As the shadow demon lacks a substantial form, there is nothing to harvest from it except its spiritual essence. However, if one manages to capture this essence using spirit paper, they will essentially hold complete dominion over said demon. At this point, the spirit paper has a myriad of uses, but the most popular among demonologists is to transfer the essence to a demon amulet. This gives the owner the ability to resummon the demon in their proper physical form, while still maintaining complete control over them. {@b Requires {@item spirit paper|HHHVI}.}", + "160 gp", "1 lb", - "\u2014" - ], + "{@item Shadow Amulet|HHHVI}" + ] + ] + }, + { + "name": "Shambling Mound", + "source": "HHHVI", + "page": 93, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ [ "10", - "Slaad Heart", - { - "type": "entries", - "entries": [ - "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." - ] - } - ] - }, - "30 gp", + "Shambling Mound Mulch (small pouch ×2)", + "The decaying biomass that would have once fed the shambling mound is forever changed by its exposure to the powerful plant creature. It is a fantastic fertiliser and herbal remedy causing it to be coveted by both gardeners and healers.", + "12 gp", "5 lb", - "\u2014" + "{@item Potion of Superior Healing|DMG}" + ], + [ + "15", + "Shambling Mound Vine (×4)", + "The lightning that created the shambling mound also causes it to have a resistance to that element. As the shambling mound adds more biomass to its body, it spreads this property to them as well. Intact samples of these can be taken and crafted into a truly unique set of vestments that can boast the same lightning absorbing abilities.", + "15 gp", + "11 lb", + "{@item Vine Tunic|HHHVI}" ], [ "20", - "Slaad Hide", - "The hide of a slaad is extraordinarily tough, and even more so once it has evolved into either its {@creature gray slaad|MM|gray} or {@creature death slaad|MM} variants. As befitting of a slaad's possessive and transformative nature, even the skinned hide of a mature slaad will attempt to mutate and change its wearer. It is only with advanced techniques that this property is curtailed and used only to the benefit of its new owner.", - "300 gp", - "20 lb", - "{@item Slaad Doublet|HHHVI}" + "Root-stem", + "The root-stem of the shambling mound is actually the entirety of its being in the same way that a humanoid's brain is the entirety of theirs. It is prized in medicine for its regenerative properties and at the same time prized in necromantic schools for its decaying and consuming properties.", + "110 gp", + "8 lb", + "{@item Wand of the Undergrowth|HHHVI}" ] ] }, { - "name": "Death Slaad", - "page": 96, + "name": "Shield Guardian", "source": "HHHVI", + "page": 93, "colLabels": [ "DC", "Item", @@ -19543,47 +19386,27 @@ ], "rows": [ [ - "5", - "Slaad Slime (vial)", - "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", - "3 sp", - "1 lb", - "\u2014" - ], - [ - "10", - "Slaad Heart", - { - "type": "entries", - "entries": [ - "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." - ] - } - ] - }, - "30 gp", - "5 lb", - "\u2014" + "15", + "Shield Guardian Breastplate", + "The breastplate of a shield guardian forms the structural basis for the rest of its form. Even if it is removed and refashioned, it can still communicate with the amulet of the original shield guardian, thus making it prime material for certain pieces of equipment.", + "50 gp", + "15 lb", + "{@item Armor of the Guardian|HHHVI}" ], [ "20", - "Slaad Hide", - "The hide of a slaad is extraordinarily tough, and even more so once it has evolved into either its {@creature gray slaad|MM|gray} or {@creature death slaad|MM} variants. As befitting of a slaad's possessive and transformative nature, even the skinned hide of a mature slaad will attempt to mutate and change its wearer. It is only with advanced techniques that this property is curtailed and used only to the benefit of its new owner.", - "300 gp", - "20 lb", - "{@item Slaad Doublet|HHHVI}" + "Spell Storing Plate", + "The same magical framework that allows a shield guardian to store a spell is the same as that used in the famous ring of spell storing. If this plate is harvested properly, it can be refashioned into its much stronger counterpart.", + "200 gp", + "5 lb", + "{@item Ring of Spell Storing|DMG}" ] ] }, { - "name": "Specter", - "page": 97, + "name": "Shrieker", "source": "HHHVI", + "page": 48, "colLabels": [ "DC", "Item", @@ -19603,50 +19426,30 @@ "rows": [ [ "15", - "Specter Remnant (regular specters only)", - { - "type": "entries", - "entries": [ - "A specter is a being of pure spite and malice, a soul severed from the cycle of death and afterlife. When their form is dispersed, fragments of their soul can be imprinted on spirit paper. These fragments radiate with as much hate as their original complete form, and prolonged exposure to it can result in terrible psychological damage. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "A creature that spends at least 6 hours a day within 30 feet of this item for 7 continuous days becomes cursed. While cursed in this way, the creature has disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks that rely on sight while in sunlight. In addition, their dreams become wracked with nightmares and they gain no benefit from a long rest. If the cursed target sleeps within 30 feet of this item, they must succeed on a {@dc 10} Constitution saving throw or have their hit point maximum reduced by {@dice 3d6} points. The target dies if this effect reduces its hit point maximum to 0. Only one creature may be cursed by this item at a time, and if a creature cursed by this item manages to remove their curse by any means, this item becomes useless and crumbles into dust." - ] - } - ] - }, - "4 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Poltergeist Paper (Poltergeist variant only)", + "Shrieker Spore Colony (vial)", { "type": "entries", "entries": [ - "The confused energy of a poltergeist manifests itself in psychic outbursts capable of throwing full grown men and full sets of furniture across rooms. Upon a poltergeist's dispersal, a sheet of {@item spirit paper|HHHVI} can capture some of this errant energy to be used later for one's own mayhem and mischief. {@b Requires {@item spirit paper|HHHVI}.}", + "It is difficult to remove the gills of a shrieker without damaging them, however it yields a bounty of spores that can be used in the production of the drink \"Shrieker Scotch,\" the taste of which has been described as \"loud.\" If you are not a fan of alcohol, it can simply be used for magical purposes.", { "type": "entries", "name": "Use:", "entries": [ - "As an action, this paper may be attached to a target Medium or smaller creature or a target unattended object that weighs less than or equal to 150 pounds. Upon speaking a chosen command word or after a designated amount of time, the creature or object that this paper is attached to is hurled 30 feet in the direction away from the paper. If the paper is attached to a creature, they may roll a {@dc 13} Strength saving throw to avoid this forced movement. If the hurled target comes into contact with a hard surface or heavy object, the target takes {@damage 1d6} damage per 10 feet moved. This item may be used up to 3 times before it runs out of energy and become useless." + "The shrieker spore colony may be expended as a material component when casting the {@spell alarm} spell. When cast in this way, the caster does not use a spell slot." ] } ] }, - "12 gp", + "5 gp", "1 lb", "\u2014" ] ] }, { - "name": "Androsphinx", - "page": 97, + "name": "Skeleton", "source": "HHHVI", + "page": 94, "colLabels": [ "DC", "Item", @@ -19665,51 +19468,19 @@ ], "rows": [ [ - "10", - "Sphinx Tail", - "The long leonine tail of a sphinx is incredibly distinctive and carries a great amount of cultural significance in some circles. Some sects and cults have a ritual of encasing the tail in dark wax and burning it as a candle wick. It is said that the visions they see in these seances reveal long forgotten secrets buried by time. Others say that sphinx fur just has a mild hallucigenic effect. Unfortunately, there is a distinct dearth of samples to test these hypotheses.", - "300 gp", - "12 lb", + "5", + "Bone Dust (small pouch)", + "A skeleton touched by foul necromancy is forever changed in ways that transcend the physical. Dust from the bones of a raised skeleton continues to carry foul necromantic energies that can be recycled into other necromantic purposes and rituals. After all, necromancers are not known to waste anything.", + "8 cp", + "3 lb", "\u2014" - ], - [ - "15", - "Sphinx Heart", - "The heart of a sphinx is quite literally full with secrets and mystery. Skilled artificers can bring out this magic in the form of an amulet to aid those who have managed to defeat the sphinx.", - "1,300 gp", - "12 lb", - "{@item Amulet of Secrets|HHHVI}" - ], - [ - "20", - "Sphinx Pelt", - "The sphinx pelt is both regal and mysterious. Those who wear it share in the noble countenance of the creature they have felled, as well as their independence from time and space.", - "3,000 gp", - "40 lb", - "{@item Cloak of Distorted Time|HHHVI}" - ], - [ - "25", - "Sphinx Wing (×2)", - "The majestic wings of a sphinx rival that of celestial angels themselves. Like many magical wings, they make prime base materials for a set of artificial wings that grant the power of flight. These ones however have the added bonus of their sphinx owner's abilities of teleportation.", - "3,000 gp", - "35 lb", - "{@item Wings of the Guardian|HHHVI}" - ], - [ - "30", - "Androsphinx Vocal Cords", - "While the androsphinx has access to powerful spells, truly its most feared ability is its roar. A sonic blast imbued with the blessings of the gods themselves, the roar of a sphinx can wreak havoc on a mortal's body. The most learned of artificers have discovered the secret to transforming their powerful vocal cords into instruments to produce the same power. Some believe that the sphinxes themselves imparted this knowledge; why they would do so is a mystery.", - "15,000 gp", - "4 lb", - "{@item Horn of the Ancient Roar|HHHVI}" ] ] }, { - "name": "Gynosphinx", - "page": 98, + "name": "Slaad Tadpole", "source": "HHHVI", + "page": 94, "colLabels": [ "DC", "Item", @@ -19728,51 +19499,19 @@ ], "rows": [ [ - "10", - "Sphinx Tail", - "The long leonine tail of a sphinx is incredibly distinctive and carries a great amount of cultural significance in some circles. Some sects and cults have a ritual of encasing the tail in dark wax and burning it as a candle wick. It is said that the visions they see in these seances reveal long forgotten secrets buried by time. Others say that sphinx fur just has a mild hallucigenic effect. Unfortunately, there is a distinct dearth of samples to test these hypotheses.", - "300 gp", - "12 lb", - "\u2014" - ], - [ - "15", - "Sphinx Heart", - "The heart of a sphinx is quite literally full with secrets and mystery. Skilled artificers can bring out this magic in the form of an amulet to aid those who have managed to defeat the sphinx.", - "1,300 gp", - "12 lb", - "{@item Amulet of Secrets|HHHVI}" - ], - [ - "20", - "Sphinx Pelt", - "The sphinx pelt is both regal and mysterious. Those who wear it share in the noble countenance of the creature they have felled, as well as their independence from time and space.", - "3,000 gp", - "40 lb", - "{@item Cloak of Distorted Time|HHHVI}" - ], - [ - "25", - "Gynosphinx Eye (×2)", - "The eyes of the gynosphinx are bewitching, and even in death they seem to gaze back and burrow deep into your thoughts and secrets.", - "1,000 gp", - "3 lb", - "{@item Lenses of Secrets|HHHVI}" - ], - [ - "25", - "Sphinx Wing (×2)", - "The majestic wings of a sphinx rival that of celestial angels themselves. Like many magical wings, they make prime base materials for a set of artificial wings that grant the power of flight. These ones however have the added bonus of their sphinx owner's abilities of teleportation.", - "3,000 gp", - "35 lb", - "{@item Wings of the Guardian|HHHVI}" + "5", + "Slaad Slime (vial)", + "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", + "3 sp", + "1 lb", + "\u2014" ] ] }, { - "name": "Sprite", - "page": 98, + "name": "Solar", "source": "HHHVI", + "page": 10, "colLabels": [ "DC", "Item", @@ -19790,79 +19529,115 @@ "col-2 text-center" ], "rows": [ + [ + "5", + "Solar Ear (×2)", + { + "type": "entries", + "entries": [ + "A solar is known for its ability to hear lies whenever they are spoken. Their ears carry on this trait even in death and can be seen twitching when falsehood passes through them.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding two of these ears, you have advantage on Wisdom ({@skill Insight}) ability checks to detect a lie being spoken." + ] + } + ] + }, + "200 gp", + "2 lb", + "\u2014" + ], [ "10", - "Sprite Dust (small pouch)", + "Solar Blood (3 vials)", { "type": "entries", "entries": [ - "The ground up wings of a sprite produce a dust that is capable of replicating the sprite's notable ability to read the hearts of those they touch. Of course, if you've ground up a dead sprite's wings, no one would need magical dust to read your heart.", + "The blood of an angel flows with radiant energy that brings life to all it touches (it clearly didn't work hard enough for its original owner though). Many of the most desperate people actively seek angels in an attempt to harvest their blood as a panacea, without putting much thought into the worse fate that awaits them should they succeed.", { "type": "entries", "name": "Use:", "entries": [ - "If sprinkled over a creature, that creature gains the ability to magically know the emotional state of the next target creature they touch. If the target fails a {@dc 10} Charisma saving throw, the user of the dust also knows the touched creature's alignment. Celestials, fiends, and undead automatically fail the saving throw." + "When you drink this blood, you regain {@dice 8d8 + 4} hit points and are freed from any curse (except the curse of the fallen), disease, poison, blindness, and deafness." ] } ] }, - "1 gp", + "800 gp", "1 lb", "\u2014" ], [ "15", - "Sprite Wing (×2)", - "Sprites are notorious for being hard to catch. Part of this is their small size and agility, but mostly it is due to their ability to turn invisible whenever they wish. This magic is housed in their wings, giving rise to a saying popular in forested cultures: \"as obvious as a wingless sprite.\"", - "1 gp", - "1 lb", - "{@item Dust of Disappearance|DMG}" + "Solar Wing (×2)", + "There is perhaps nothing more distinctive than the silhouette of glorious white angel wings against a radiant light. As some of the most powerful magical wings in all the planes, these make for almost perfect base materials for the ever-useful {@item wings of flying|DMG}.", + "700 gp", + "30 lb", + "{@item Wings of Flying|DMG}" + ], + [ + "25", + "Solar Eye (×2)", + "The burning gaze of a solar is capable of reducing even the strongest of evildoers to a smoking mass of flesh on the ground. Taking these eyes and performing extraordinarily powerful magic on them can transform them into diamonds that shine the same way they did under the solar's control.", + "11,000 gp", + "2 lb", + "{@item Celestial Helm|HHHVI}" ] ] }, { - "name": "Stirge", - "page": 98, + "name": "Special Tools", "source": "HHHVI", + "page": 145, + "otherSources": [ + { + "source": "HHHVII", + "page": 67 + }, + { + "source": "HHHVIII", + "page": 107 + } + ], "colLabels": [ - "DC", "Item", - "Description", - "Value", - "Weight", - "Crafting" + "Cost", + "Weight" ], "colStyles": [ - "col-1 text-center", + "col-8", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "5", - "Stirge Needle", - "As annoying as they are, the stirge needle is still an example of the perfect utility that only nature can achieve. Stirge needles are a mainstay of healer's cabins everywhere and in an ironic way, stirges may be responsible for saving more lives than they take.", - "8 cp", - "1 lb", + "{@item Enchanted Vial|HHHVI}", + "3 gp", "\u2014" ], [ - "10", - "Stirge Bile (vial)", - "The digestive tract of a stirge is perfectly adapted to the drinking of blood and in fact possesses many enzymes that treat and purify blood for drinking. These enzymes have been used for decades in natural medicines to treat various poisons and maladies.", - "2 sp", - "1 lb", - "{@item Antitoxin (vial)|PHB|Anti-Venom}" + "{@item Hamund's Harvesting Handbook|HHHVI}", + "50 gp", + "5 lb" + ], + [ + "{@item Harvesting Kit|HHHVI}", + "30 gp", + "7 lb" + ], + [ + "{@item Spirit Paper|HHHVI}", + "1 gp", + "\u2014" ] ] }, { - "name": "Succubus/Incubus", - "page": 98, + "name": "Spectator", "source": "HHHVI", + "page": 13, "colLabels": [ "DC", "Item", @@ -19881,35 +19656,33 @@ ], "rows": [ [ - "5", - "Succubus/ Incubus Blood (3 vials)", - "It is said that just a whiff of this blood can bring even the most chaste paladin to the most depraved acts. Indeed, the wild orgies these fiends hold often cause them to spill their own blood inadvertantly anyway, heightening the passions of all involved.", - "3 gp", - "1 lb", - "{@item Philter of Love|DMG}" - ], - [ - "10", - "Succubus/ Incubus Eye (×2)", - "The ever hypnotising eyes of these lusty fiends can continue to entice any that gaze upon them even after their removal.", - "7 gp", - "1 lb", - "{@item Eyes of Charming|DMG}" + "15", + "Spectator Eye Stalk", + { + "type": "entries", + "entries": [ + "The stalks of the spectator are less powerful than those of the beholder it consumed to be summoned. However, their potential to be made into wands by artificers are the same. When crafted properly, they continue to contain an arcane charge that allows them to discharge the same types of magical rays they did in life.", + "If a player harvests an eye stalk, roll {@item 1d4}. The type of eye stalk they receive corresponds to the number rolled, as described in the spectator statblock." + ] + }, + "14 gp", + "7 lb", + "{@item Lesser Eye Stalk Wand|HHHVI}" ], [ - "15", - "Succubus/ Incubus Tail", - "The forked tail of these tempting fiends can often be found wrapped around their next victim, playing with them sensually and bringing them ever closer to their fall. When made into a whip, they are just as full of power and temptation as their previous owners.", - "40 gp", - "8 lb", - "{@item Chain of Command|HHHVI}" + "20", + "Spectator Main Eye", + "The main eye of the spectator functions differently to that of the beholder. While the beholder's emits an anti-magic cone at all times, the spectator's can be used to reflect poorly casted spells at other targets. When used for crafting, the magic of the eye can be transferred over to a shield, to grant it the same ability.", + "60 gp", + "20 lb", + "{@item Shield of Reflection|HHHVI}" ] ] }, { - "name": "Tarrasque", - "page": 99, + "name": "Specter", "source": "HHHVI", + "page": 97, "colLabels": [ "DC", "Item", @@ -19928,125 +19701,137 @@ ], "rows": [ [ - "\u2014", - "Tarrasque Heart", + "15", + "Specter Remnant (regular specters only)", { "type": "entries", "entries": [ - "The dusty temple walls of some forgotten societies often depict what some believe to be a tarrasque heart. The heart seems to be placed in a position of reverence, the shadow of a tarrasque acting as a guardian for the city.", + "A specter is a being of pure spite and malice, a soul severed from the cycle of death and afterlife. When their form is dispersed, fragments of their soul can be imprinted on spirit paper. These fragments radiate with as much hate as their original complete form, and prolonged exposure to it can result in terrible psychological damage. {@b Requires {@item spirit paper|HHHVI}.}", { "type": "entries", "name": "Use:", "entries": [ - "Activating a tarrasque heart requires the work of 10 spellcasters who have access to at least one 6th level spell slot or higher. Each spellcaster must spend 10 hours in constant contact and focus on the tarrasque heart. At the end of the 10 hours, they each expend a 6th level spell slot or higher. This process must be repeated for 30 consecutive days, after which, the heart will activate and create a protective enchantment in a dome centered on itself and with a radius of 3 miles. While they are alive and inside the protective enchantment, the spellcasters that activated the heart may choose to spend an action to target any number of creatures inside the protective enchantment and force them to succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened}, with the entire area under the protective enchantment considered the source of the effect. While {@condition frightened} in this way, a creature drops anything they are carrying and must use their full movement as well as any potential dash actions to run as far away from the protective enchantment as possible. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, with disadvantage if they are within the protective enchantment. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours. If any of the 10 spellcasters die after activating the heart, the heart deactivates and the activation process must start again." + "A creature that spends at least 6 hours a day within 30 feet of this item for 7 continuous days becomes cursed. While cursed in this way, the creature has disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks that rely on sight while in sunlight. In addition, their dreams become wracked with nightmares and they gain no benefit from a long rest. If the cursed target sleeps within 30 feet of this item, they must succeed on a {@dc 10} Constitution saving throw or have their hit point maximum reduced by {@dice 3d6} points. The target dies if this effect reduces its hit point maximum to 0. Only one creature may be cursed by this item at a time, and if a creature cursed by this item manages to remove their curse by any means, this item becomes useless and crumbles into dust." ] } ] }, - "Varies", - "1,000 lb", + "4 gp", + "1 lb", "\u2014" ], [ - "\u2014", - "Tarrasque Shell", - "A tarrasque shell is the hardest substance known to man, harder than even the legendary mithral and {@item adamantine bar|WDH|adamantine}. As such, it is virtually impossible to chip off any shards to be used as personal shields or armor, and may only be used in its entirety. Modern scholars believe that the fabled elven ship, 'Skellbladnir' was actually crafted from the shell of a tarrasque, explaining many of its purported magical properties.", - "Varies", - "100,000 lb", - { - "type": "entries", - "entries": [ - "{@item Titan Ship|HHHVI|The Titan Ship}", - "{@note Also available as a {@vehicle titan ship|HHHVI|vehicle.}}" - ] - } - ], - [ - "\u2014", - "Tarrasque Horn", + "20", + "Poltergeist Paper (Poltergeist variant only)", { "type": "entries", "entries": [ - "A tarrasque horn is said to make a battering ram powerful enough to breach the gates of Hades itself and free all evil that dwell within. While that remains to be tested, it is certainly strong enough to break down any structure made by mortals. Even today, horn fragments are always found in the same kind of place: the destroyed gates of an abandoned city.", + "The confused energy of a poltergeist manifests itself in psychic outbursts capable of throwing full grown men and full sets of furniture across rooms. Upon a poltergeist's dispersal, a sheet of {@item spirit paper|HHHVI} can capture some of this errant energy to be used later for one's own mayhem and mischief. {@b Requires {@item spirit paper|HHHVI}.}", { "type": "entries", "name": "Use:", "entries": [ - "The tarrasque horn may be used as a {@object ram|DMG} {@homebrew |(Dungeon Master's Guide, Page 255)}. This ram has a {@hit 14} to hit and deals 55 ({@damage 10d10}) bludegoning damage and deals double damage against objects and structures." + "As an action, this paper may be attached to a target Medium or smaller creature or a target unattended object that weighs less than or equal to 150 pounds. Upon speaking a chosen command word or after a designated amount of time, the creature or object that this paper is attached to is hurled 30 feet in the direction away from the paper. If the paper is attached to a creature, they may roll a {@dc 13} Strength saving throw to avoid this forced movement. If the hurled target comes into contact with a hard surface or heavy object, the target takes {@damage 1d6} damage per 10 feet moved. This item may be used up to 3 times before it runs out of energy and become useless." ] } ] }, - "Varies", - "1,000 lb", + "12 gp", + "1 lb", "\u2014" + ] + ] + }, + { + "name": "Spined Devil", + "source": "HHHVI", + "page": 31, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Spine Devil Blood (vial)", + "The blood of the spine devil smells faintly of lantern oil and is responsible for the devil's fiery properties. Since the flammable enzymes are diluted in its blood, careful distillation needs to be performed before they can be repurposed into bombs and equipment.", + "2 gp", + "1 lb", + "{@item Fiend Fuel|HHHVI}" ], [ - "\u2014", - "Tarrasque Eye (×2)", - { - "type": "entries", - "entries": [ - "The eyes of a tarrasque have witnessed countless civilisations lost to the annals of history (usually because they were destroyed by the tarrasque). That said, even though the tarrasque probably could not understand the majesty of what it was seeing, it still bore witness to them, and combined with its powerful inherent magic, that is enough for diviners to draw out the most ancient of secrets.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "A creature casting the spell {@spell legend lore} may instead choose to use the tarrasque eye instead of the spell's usual components. This does not consume the eye." - ] - } - ] - }, - "Varies", - "30 lb", + "15", + "Spined Devil Spine (any the spine devil has remaining)", + "The spine devil's eponymous spines carry within them a magical charge that causes them to combust upon impact with their target. Removal thus must be done in a steady and methodical way so as to prevent accidental activation. Once harvested safely however, they may be re-fletched into arrowheads to make a particularly insidious arrowhead.", + "1 gp", + "1 lb", + "{@item Fire Arrow|HHHVI} or {@item Fire Bolt|HHHVI}" + ] + ] + }, + { + "name": "Spirit Naga", + "source": "HHHVI", + "page": 79, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Naga Bone", + "Virtually identical to the bones of an ordinary serpent, except on a larger scale. When ground up into a powder and then brewed into a tea however, it creates an intoxicating drink that some cultures have used for spiritual purposes. Those that have drunk it have claimed visions of long-forgotten histories, but they are inevitably forgotten once the drink has left their system.", + "20 gp", + "15 lb", "\u2014" ], [ - "\u2014", - "Tarrasque Blood (×1,000 gallons)", - { - "type": "entries", - "entries": [ - "Tarrasque blood flows in the deepest crimson, and every ounce of it is steeped in magical energy. Tarrasque blood is regarded as a universal catalyst, capable of being used as the base of almost any potion imaginable. It is said that spell circles drawn with a tarrasque's blood are capable of casting rituals powerful enough to challenge the gods themselves.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Tarrasque blood may be used to craft any other potion. Doing so requires 1 gallon of blood in place of the usual base component. No extra payment is required to craft the desired potion." - ] - } - ] - }, - "Varies", - "9 lb", - "{@filter Any other potion|items|source=|type=potion|category=}" + "10", + "Naga Scale (3 small pouches)", + "Nagas are renowned for their rejuvenation abilities, and this property transfers to their scales. Indeed, powdered naga scales are one of many potential catalysts required when brewing the ubiquitous healing potion.", + "30 gp", + "6 lb", + "{@item Potion of Superior Healing|DMG}" ], [ - "\u2014", - "Tarrasque Flesh", - { - "type": "entries", - "entries": [ - "Uncovered histories of destroyed civilisations speak of an ancient tribal nation of berserkers that roamed the land, razing and pillaging every city they came across. If the pictographs are understood correctly, the source of their ferocity came from the flesh of a tarrasque that they consumed before every battle. Where they got the strength to take down a tarrasque in the first place is another mystery entirely.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If a creature consumes 1 pound of tarrasque flesh, they gain a Strength score of 30 for the next 24 hours. At the end of this period, that creature must succeed on a {@dc 17} Constitution saving throw or suffer 4 points of {@condition exhaustion} as their mortal body attempts to process the extreme power it just consumed." - ] - } - ] - }, - "Varies", - "10,000 lb", - "\u2014" + "15", + "Spirit Naga Fang (×2)", + "Nagas require no glands to produce their venom as their fangs remain venomous even when the naga is reduced to a skeletal form. Proper extraction and then re-smithing allows these fangs to serve as powerful weapons with an extra poisonous punch. Beware though, as a revived naga may not take kindly to the idea of a mortal running around with one of their teeth.", + "30 gp", + "12 lb", + "{@item Viper Strike|HHHVI}" ] ] }, { - "name": "Thri-Kreen", - "page": 100, + "name": "Sprite", "source": "HHHVI", + "page": 98, "colLabels": [ "DC", "Item", @@ -20066,58 +19851,38 @@ "rows": [ [ "10", - "Thri-kreen Poison (vial)", + "Sprite Dust (small pouch)", { "type": "entries", "entries": [ - "The mandibles of a thri-kreen possess a weak venom capable of knocking out weak prey. While usually used solely by thri-kreen for hunting, some of the more enterprising thri-kreen tribes have learned to trade with others by fermenting their venom into an intoxicating brew famous for its pleasant numbing effect.", + "The ground up wings of a sprite produce a dust that is capable of replicating the sprite's notable ability to read the hearts of those they touch. Of course, if you've ground up a dead sprite's wings, no one would need magical dust to read your heart.", { "type": "entries", "name": "Use:", "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 11} Constitution saving throw or be {@condition poisoned} for 1 minute. If the saving throw fails by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned} this way. The {@condition poisoned} target can repeat the saving throw on each of its turns, ending the effect on itself on a success." + "If sprinkled over a creature, that creature gains the ability to magically know the emotional state of the next target creature they touch. If the target fails a {@dc 10} Charisma saving throw, the user of the dust also knows the touched creature's alignment. Celestials, fiends, and undead automatically fail the saving throw." ] } ] }, - "5 gp", + "1 gp", "1 lb", "\u2014" ], [ "15", - "Thri-Kreen Brain (Psionic Thri-Kreen only)", - { - "type": "entries", - "entries": [ - "The mind of a thri-kreen is alien enough to most other humanoids, and the mind of one blessed with psionics is even more so. This brain may be tapped to unleash that stored mental energy for a short burst of time.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to eat this brain. If you do so, for the next hour, you gain the ability to cast the {@spell mage hand} spell at will (the hand is {@condition invisible}) as well as cast the {@spell blur} spell twice." - ] - } - ] - }, - "5 gp", - "2 lb", - "\u2014" - ], - [ - "20", - "Thri-Kreen Carapace", - "Tiny crystal formations inside the hard carapace of the thri-kreen allow it to change colour to camouflage with its surroundings. When travelling paths known for thri-kreen attacks, it is best to be on the lookout for their large eyes which are harder for them to hide than the rest of their body.", - "6 gp", - "35 lb", - "{@item Camouflage Chitin|HHHVI}" + "Sprite Wing (×2)", + "Sprites are notorious for being hard to catch. Part of this is their small size and agility, but mostly it is due to their ability to turn invisible whenever they wish. This magic is housed in their wings, giving rise to a saying popular in forested cultures: \"as obvious as a wingless sprite.\"", + "1 gp", + "1 lb", + "{@item Dust of Disappearance|DMG}" ] ] }, { - "name": "Treant", - "page": 100, + "name": "Stirge", "source": "HHHVI", + "page": 98, "colLabels": [ "DC", "Item", @@ -20136,35 +19901,27 @@ ], "rows": [ [ - "10", - "Treant Sap (3 vials)", - "Treant sap flows through its body like blood and is rich with both nutrients and magical energy. When diluted in water, a single vial of this sap is enough to fertilise a whole farm for a year.", - "7 gp", + "5", + "Stirge Needle", + "As annoying as they are, the stirge needle is still an example of the perfect utility that only nature can achieve. Stirge needles are a mainstay of healer's cabins everywhere and in an ironic way, stirges may be responsible for saving more lives than they take.", + "8 cp", "1 lb", "\u2014" ], [ - "15", - "Treant Bark", - "The bark of a treant is harder than that of an ordinary tree, having been blessed with the power of the forest itself. This bark is hard enough to create an armor that many druids enjoy wearing into battle.", - "150 gp", - "20 lb", - "{@item Wooden Breastplate|HHHVI}" - ], - [ - "20", - "Treant Root", - "Every treant has one main root that serves as the equivalent of a heart in humanoids. The treant draws most of their nourishment from this root and thus it is also imbued with the greatest amount of magical power. These roots can be recrafted into powerful magical items, especially the renowned staff of the woodlands.", - "400 gp", - "10 lb", - "{@item Staff of the Woodlands|DMG}" + "10", + "Stirge Bile (vial)", + "The digestive tract of a stirge is perfectly adapted to the drinking of blood and in fact possesses many enzymes that treat and purify blood for drinking. These enzymes have been used for decades in natural medicines to treat various poisons and maladies.", + "2 sp", + "1 lb", + "{@item Antitoxin (vial)|PHB|Anti-Venom}" ] ] }, { - "name": "Troglodyte", - "page": 101, + "name": "Stone Giant", "source": "HHHVI", + "page": 53, "colLabels": [ "DC", "Item", @@ -20183,19 +19940,35 @@ ], "rows": [ [ - "15", - "Troglodyte Hide", - "Troglodyte hides are capable of changing colours to match their surroundings, allowing them to create ambushes on those less wary. While the camouflage ability is impressive, it loses much of this capability once removed from the troglodyte, and the hide itself makes for a poor armor. As such, it is often used only as a camouflage blanket used to disguise things from only very far away. Alternatively, the hides have been ground down and made into an ink that matches the colour of the parchment it is written on, allowing for the creation of secret messages revealed only under certain lights.", - "8 sp", - "25 lb", + "10", + "Lock of Stone Giant Hair", + "Resembling a patch of briar covering a boulder, the hair of a stone giant is considered a valuable resource to stoneworkers. Incredibly rough and bristly, this hair can be used to sand down stone. Getting a sizeable amount from the usually hairless stone giant however can prove to be a challenge in and of itself.", + "30 gp", + "5 lb", "\u2014" + ], + [ + "15", + "Stone Giant Fingernail", + "Like all giants, the fingernail of the stone giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "135 gp", + "2 lb", + "{@item Potion of Stone Giant Strength|DMG}" + ], + [ + "20", + "Stone Giant Molar", + "The teeth of a stone giant are harder and denser than even the oldest of boulders. Their molars in particular have been noted to be particularly useful for stonemasons that wish to emulate the legendary crafting of the stone giants. In fact, some aging stone giants have even been known to gift their loose teeth to small-folk they have grown fond of, in the hopes that they use them to carry on their legacy.", + "400 gp", + "7 lb", + "{@item Stone Anvil|HHHVI}" ] ] }, { - "name": "Troll", - "page": 101, + "name": "Stone Golem", "source": "HHHVI", + "page": 59, "colLabels": [ "DC", "Item", @@ -20214,47 +19987,35 @@ ], "rows": [ [ - "5", - "Troll Flesh (10 pounds)", - { - "type": "entries", - "entries": [ - "very sustainable source of sustenance. It is however not recommended to be used as a long-term food option, as repeated consumption can lead to strange effects in the eater.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "A pound of troll flesh can be consumed to fulfill any food requirements you may have for an entire day. A pound of troll flesh that has not been exposed to fire or acid will regenerate a quarter pound of flesh every 24 hours. If you eat 3 pounds of troll flesh within a time frame of 7 days, you must succeed on a {@dc 15} Constitution saving throw or undergo a permanent mutation in which one of your body parts changes to look more troll-like (but with no added benefits). This mutation can only be reversed by the {@spell greater restoration} spell or similar magic." - ] - } - ] - }, - "1 gp", - "1 lb", + "10", + "Golem Core", + "When a golem is created, a spirit from the Elemental Plane of Earth is summoned to animate it. This spirit operates from a core of material at the very centre of the golem's mass. After a golem is defeated, this core remains and can be very useful for artificers looking to animate their own creations.", + "20 gp", + "10 lb", "\u2014" ], [ - "10", - "Troll Blood (5 vials)", - "Famous for their regenerative ability, troll blood has widely been used as the basis for the ubiquitous healing potion. Indeed, troll blood is so potent that it can be diluted repeatedly and still deliver a healing effect. As such, it is usually used to mass produce the basic version of the healing potion.", - "{@homebrew 7 gp|30 lb}", - "1 lb", - "{@item Potion of Healing|DMG}" + "15", + "Golem Stone", + "Although a stone golem may be defeated, it leaves behind a permanent change to the composition of the stone it was formed from. While still very durable, this stone has a certain flexibility and lightness to it that is unmatched by anything found in nature. This property allows for the crafting of certain items that would otherwise be unfeasible with regular stone.", + "300 gp", + "25 lb", + "{@item +2 Breastplate|DMG}" ], [ - "15", - "Troll Heart", - "The troll heart is one of the few organs in a troll's body that is not pledged to their terrible deity: Vaprak the Destroyer. As such, a troll heart is one of the few pieces of a troll that will not form a new troll around itself over time, and yet, its constant infusion of troll blood gives it some measure of regenerative ability which can be infused into an amulet for an ordinary humanoid to take advantage of.", - "83 gp", - "7 lb", - "{@item Troll Amulet|HHHVI}" + "20", + "Manual Ashes (small pouch)", + "The final step of creating a new golem is to sprinkle the ashes of a {@item Manual of Stone Golems|DMG|manual of golem creation} over the inanimate body. Some of these these ashes become stuck to the freshly made body and can be recovered. Of course, such a small amount would not be able to animate a full body, but can be used to animate a much smaller creation.", + "700 gp", + "1 lb", + "{@item Golem Companion|HHHVI}" ] ] }, { - "name": "Umber Hulk", - "page": 102, + "name": "Storm Giant", "source": "HHHVI", + "page": 53, "colLabels": [ "DC", "Item", @@ -20273,43 +20034,35 @@ ], "rows": [ [ - "5", - "Umber Hulk Guts", - "The guts of an umber hulk are a key ingredient in a dye often found in Underdark society known as \"umber dusk\". This smoky grey colour is usually used as a form of camouflage paint for Underdark denizens, but its captivating depth has gained some popularity on the surface as well.", - "5 gp", + "10", + "Lock of Storm Giant Hair", + "Resembling sparks running over a field in a storm, the hair of a storm giant is considered a valuable resource to artificers. Still containing remnants of power from their original hosts, these hairs are often used as catalysts when performing the intricate spellwork required in crafting magical items.", + "150 gp", "10 lb", "\u2014" ], - [ - "10", - "Umber Hulk Mandibles", - "The razor sharp mandibles of an umber hulk have been the end of many Underdark adventurers. They have been repurposed for many things in Underdark societies, including farming, saws, fishing hooks, and of course, weapons.", - "11 gp", - "6 lb", - "{@item +1 Sickle|DMG}" - ], [ "15", - "Umber Hulk Carapace", - "Harder than steel, and yet flexible and breathable, an Umber Hulk's carapace makes for a useful armor. Underdark societies that lack access to fuel for smelting can often be found wearing plates of Umber Hulk carapace instead.", - "25 gp", - "70 lb", - "{@item +1 Plate Armor|DMG}" + "Storm Giant Fingernail", + "Like all giants, the fingernail of the storm giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "350 gp", + "2 lb", + "{@item Potion of Storm Giant Strength|DMG}" ], [ "20", - "Umber Hulk Eye (×2)", - "The notorious eyes of an Umber Hulk are filled with a bewitching magic that confuses even the most seasoned of adventurers.", - "70 gp", - "3 lb", - "{@item Wand of Confusion|HHHVI}" + "Storm Giant Spine", + "Lightning courses through every fibre of a storm giant's being, but nowhere is this more pronounced than their spinal columns. A few choice vertebrae can create a powerful tool that would make a great addition to any laboratory.", + "900 gp", + "80 lb", + "{@item Storm Pole|HHHVI}" ] ] }, { - "name": "Unicorn", - "page": 102, + "name": "Succubus/Incubus", "source": "HHHVI", + "page": 98, "colLabels": [ "DC", "Item", @@ -20329,66 +20082,171 @@ "rows": [ [ "5", - "Unicorn Blood (5 vials)", - "Unicorn blood shines like silver with a rainbow sheen. Filled with a regenerative magic, the blood of a unicorn is sought after by every alchemist as a key ingredient in many potions. Most will also have the tact to not ask where you got it.", - "10 gp", + "Succubus/ Incubus Blood (3 vials)", + "It is said that just a whiff of this blood can bring even the most chaste paladin to the most depraved acts. Indeed, the wild orgies these fiends hold often cause them to spill their own blood inadvertantly anyway, heightening the passions of all involved.", + "3 gp", "1 lb", - "{@item Potion of Vitality|DMG}" + "{@item Philter of Love|DMG}" ], [ "10", - "Unicorn Hoof (×4)", + "Succubus/ Incubus Eye (×2)", + "The ever hypnotising eyes of these lusty fiends can continue to entice any that gaze upon them even after their removal.", + "7 gp", + "1 lb", + "{@item Eyes of Charming|DMG}" + ], + [ + "15", + "Succubus/ Incubus Tail", + "The forked tail of these tempting fiends can often be found wrapped around their next victim, playing with them sensually and bringing them ever closer to their fall. When made into a whip, they are just as full of power and temptation as their previous owners.", + "40 gp", + "8 lb", + "{@item Chain of Command|HHHVI}" + ] + ] + }, + { + "name": "Tarrasque", + "source": "HHHVI", + "page": 99, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "\u2014", + "Tarrasque Heart", { "type": "entries", "entries": [ - "The hooves of a unicorn, responsible for the swiftness and grace exhibited by these noble creatures when they run. They also exhibit strong magical properties.", + "The dusty temple walls of some forgotten societies often depict what some believe to be a tarrasque heart. The heart seems to be placed in a position of reverence, the shadow of a tarrasque acting as a guardian for the city.", { "type": "entries", "name": "Use:", "entries": [ - "You may spend an action to focus on a unicorn hoof in your hand as well as a location you are familiar with up to a mile away. You then teleport yourself and up to three willing creatures you can see within 5 feet of you, along with any equipent they are wearing or carrying, to that location. If you took part in the killing of the unicorn these hooves came from, the deity that created that unicorn becomes aware of where you teleported to. Once a unicorn hoof has been used once, it loses its magic and becomes worthless." + "Activating a tarrasque heart requires the work of 10 spellcasters who have access to at least one 6th level spell slot or higher. Each spellcaster must spend 10 hours in constant contact and focus on the tarrasque heart. At the end of the 10 hours, they each expend a 6th level spell slot or higher. This process must be repeated for 30 consecutive days, after which, the heart will activate and create a protective enchantment in a dome centered on itself and with a radius of 3 miles. While they are alive and inside the protective enchantment, the spellcasters that activated the heart may choose to spend an action to target any number of creatures inside the protective enchantment and force them to succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened}, with the entire area under the protective enchantment considered the source of the effect. While {@condition frightened} in this way, a creature drops anything they are carrying and must use their full movement as well as any potential dash actions to run as far away from the protective enchantment as possible. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, with disadvantage if they are within the protective enchantment. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours. If any of the 10 spellcasters die after activating the heart, the heart deactivates and the activation process must start again." ] } ] }, - "40 gp", - "17 lb", - "{@item Unicorn Glue|HHHVI}" + "Varies", + "1,000 lb", + "\u2014" ], [ - "15", - "Unicorn Hair (large bag)", - "Unicorn hair resembles spun gold and is just as valuable. Woodland elves living in the unicorn's domain often sport bows strung with strands of these hairs, their arrows flying with the speed of the forest's patron. Alternatively, instruments strung with these hairs create an exquisite sound unmatched by any made from more mundane materials.", - "330 gp", - "3 lb", - "{@item Instrument of Harmony|HHHVI}" + "\u2014", + "Tarrasque Shell", + "A tarrasque shell is the hardest substance known to man, harder than even the legendary mithral and {@item adamantine bar|WDH|adamantine}. As such, it is virtually impossible to chip off any shards to be used as personal shields or armor, and may only be used in its entirety. Modern scholars believe that the fabled elven ship, 'Skellbladnir' was actually crafted from the shell of a tarrasque, explaining many of its purported magical properties.", + "Varies", + "100,000 lb", + { + "type": "entries", + "entries": [ + "{@item Titan Ship|HHHVI|The Titan Ship}", + "{@note Also available as a {@vehicle titan ship|HHHVI|vehicle.}}" + ] + } ], [ - "20", - "Unicorn Horn", + "\u2014", + "Tarrasque Horn", { "type": "entries", "entries": [ - "The horn of a unicorn is one of the most sought after materials in all of artificing and spellcraft. Infinitely usable, these horns have been turned into everything from wands, to enchanted weapons, to just magical dust. If you took part in the death of the horn's original owner however, do exercise caution in who you show your spoils too, as unicorns have many (very powerful) allies.", + "A tarrasque horn is said to make a battering ram powerful enough to breach the gates of Hades itself and free all evil that dwell within. While that remains to be tested, it is certainly strong enough to break down any structure made by mortals. Even today, horn fragments are always found in the same kind of place: the destroyed gates of an abandoned city.", { "type": "entries", "name": "Use:", "entries": [ - "The dust made from one unicorn horn can be used to act as the material component in any spell. There is enough dust to substitute for up to 500 gold pieces worth of any material component. You do not have to use all of the dust for the same spell." + "The tarrasque horn may be used as a {@object ram|DMG} {@homebrew |(Dungeon Master's Guide, Page 255)}. This ram has a {@hit 14} to hit and deals 55 ({@damage 10d10}) bludegoning damage and deals double damage against objects and structures." ] } ] }, - "1,000 gp", - "13 lb", - "{@item +2 Wand of the War Mage|DMG} or {@item Unicorn's Charge|HHHVI}" + "Varies", + "1,000 lb", + "\u2014" + ], + [ + "\u2014", + "Tarrasque Eye (×2)", + { + "type": "entries", + "entries": [ + "The eyes of a tarrasque have witnessed countless civilisations lost to the annals of history (usually because they were destroyed by the tarrasque). That said, even though the tarrasque probably could not understand the majesty of what it was seeing, it still bore witness to them, and combined with its powerful inherent magic, that is enough for diviners to draw out the most ancient of secrets.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "A creature casting the spell {@spell legend lore} may instead choose to use the tarrasque eye instead of the spell's usual components. This does not consume the eye." + ] + } + ] + }, + "Varies", + "30 lb", + "\u2014" + ], + [ + "\u2014", + "Tarrasque Blood (×1,000 gallons)", + { + "type": "entries", + "entries": [ + "Tarrasque blood flows in the deepest crimson, and every ounce of it is steeped in magical energy. Tarrasque blood is regarded as a universal catalyst, capable of being used as the base of almost any potion imaginable. It is said that spell circles drawn with a tarrasque's blood are capable of casting rituals powerful enough to challenge the gods themselves.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Tarrasque blood may be used to craft any other potion. Doing so requires 1 gallon of blood in place of the usual base component. No extra payment is required to craft the desired potion." + ] + } + ] + }, + "Varies", + "9 lb", + "{@filter Any other potion|items|source=|type=potion|category=}" + ], + [ + "\u2014", + "Tarrasque Flesh", + { + "type": "entries", + "entries": [ + "Uncovered histories of destroyed civilisations speak of an ancient tribal nation of berserkers that roamed the land, razing and pillaging every city they came across. If the pictographs are understood correctly, the source of their ferocity came from the flesh of a tarrasque that they consumed before every battle. Where they got the strength to take down a tarrasque in the first place is another mystery entirely.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If a creature consumes 1 pound of tarrasque flesh, they gain a Strength score of 30 for the next 24 hours. At the end of this period, that creature must succeed on a {@dc 17} Constitution saving throw or suffer 4 points of {@condition exhaustion} as their mortal body attempts to process the extreme power it just consumed." + ] + } + ] + }, + "Varies", + "10,000 lb", + "\u2014" ] ] }, { - "name": "Vampire", - "page": 103, + "name": "Thri-Kreen", "source": "HHHVI", + "page": 100, "colLabels": [ "DC", "Item", @@ -20408,54 +20266,58 @@ "rows": [ [ "10", - "Vampire Blood (3 vials)", + "Thri-kreen Poison (vial)", { "type": "entries", "entries": [ - "The necrotic blood of a vampire, as dark and thick as blood can possibly become. While it may be foul, it does present one of the last hopes to cure the vampirism of a loved one. It is unfortunate however that such little amounts may be drawn from a slain vampire; it could be seen perhaps as a final taunt from the undead fiends.", + "The mandibles of a thri-kreen possess a weak venom capable of knocking out weak prey. While usually used solely by thri-kreen for hunting, some of the more enterprising thri-kreen tribes have learned to trade with others by fermenting their venom into an intoxicating brew famous for its pleasant numbing effect.", { "type": "entries", "name": "Use:", "entries": [ - "A vial of vampire blood that has had the {@spell bless} spell cast on it at least once a day for 7 consecutive days becomes a {@i vampire bane} potion. If this potion is drunk by a {@creature vampire spawn|MM} that was transformed by the {@creature vampire|MM} this potion was made from, that {@creature vampire spawn|MM} is completely cured of vampirism, reverting to their original form and alignment instantly." + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 11} Constitution saving throw or be {@condition poisoned} for 1 minute. If the saving throw fails by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned} this way. The {@condition poisoned} target can repeat the saving throw on each of its turns, ending the effect on itself on a success." ] } ] }, - "200 gp", + "5 gp", "1 lb", "\u2014" ], [ "15", - "Vampire Hair (large pouch)", - "A little known but interesting fact is that vampire hair continues to grow even after the transition to their new state, and even grows faster than it did in life. This is why vampires are so commonly seen sporting long locks of unruly hair. As a sign of their undeath, this hair possesses some degree of necrotic magic which can be literally weaved into new items.", - "1,400 gp", - "3 lb", - "{@item Cloak of the Bat|DMG}" - ], - [ - "20", - "Vampire Fang (×2)", - "The symbol of a vampire, the prolonged canines that they use to plunge into their victims and drain them of life. The same dark powers they had before can be taken and recrafted into a weapon.", - "2,200 gp", + "Thri-Kreen Brain (Psionic Thri-Kreen only)", + { + "type": "entries", + "entries": [ + "The mind of a thri-kreen is alien enough to most other humanoids, and the mind of one blessed with psionics is even more so. This brain may be tapped to unleash that stored mental energy for a short burst of time.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to eat this brain. If you do so, for the next hour, you gain the ability to cast the {@spell mage hand} spell at will (the hand is {@condition invisible}) as well as cast the {@spell blur} spell twice." + ] + } + ] + }, + "5 gp", "2 lb", - "{@item Sword of Life Stealing|DMG}" + "\u2014" ], [ - "25", - "Vampire Heart", - "Even if a stake was driven through this heart, it is still harvestable as a useful item. This organ appears to drip darkness as much as it does blood. Those that have held one of these befouled organs claim to have heard whispers from the slain vampire, tempting them with power in exchange for loyalty beyond their vanquishing.", - "15,000 gp", - "2 lb", - "{@item Crown of Darkness|HHHVI}" + "20", + "Thri-Kreen Carapace", + "Tiny crystal formations inside the hard carapace of the thri-kreen allow it to change colour to camouflage with its surroundings. When travelling paths known for thri-kreen attacks, it is best to be on the lookout for their large eyes which are harder for them to hide than the rest of their body.", + "6 gp", + "35 lb", + "{@item Camouflage Chitin|HHHVI}" ] ] }, { - "name": "Vampire Spawn", - "page": 104, + "name": "Treant", "source": "HHHVI", + "page": 100, "colLabels": [ "DC", "Item", @@ -20475,38 +20337,34 @@ "rows": [ [ "10", - "Vampire Spawn Fang (×2)", - "The fang of a vampire spawn cannot transform a victim into a vampire the way a full vampire can. They do however still possess some necrotic energy which can be transferred to a weapon crafted from them.", - "60 gp", - "2 lb", - "{@item Dagger of Life Stealing|HHHVI}" + "Treant Sap (3 vials)", + "Treant sap flows through its body like blood and is rich with both nutrients and magical energy. When diluted in water, a single vial of this sap is enough to fertilise a whole farm for a year.", + "7 gp", + "1 lb", + "\u2014" ], [ "15", - "Vampire Spawn Heart", - { - "type": "entries", - "entries": [ - "The heart of a vampire spawn is a pitiful thing. More often than not, it is the heart of an innocent creature corrupted by a force more powerful than itself. Although it may have turned to evil in its undeath, the heart can still do good by being used to combat its dark master.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "A vampire spawn heart that has had the spell {@spell remove curse} cast on it once a day for 7 consecutive days, resonates with an energy counter to the darkness that once pervaded it. In this condition, a vampire spawn heart will attempt to warn anyone holding it of the approach of its old master. It will begin to beat slowly if the original vampire is within 300 feet of the holder, and beat progressively faster as the original vampire draws near." - ] - } - ] - }, - "Varies", - "2 lb", - "\u2014" + "Treant Bark", + "The bark of a treant is harder than that of an ordinary tree, having been blessed with the power of the forest itself. This bark is hard enough to create an armor that many druids enjoy wearing into battle.", + "150 gp", + "20 lb", + "{@item Wooden Breastplate|HHHVI}" + ], + [ + "20", + "Treant Root", + "Every treant has one main root that serves as the equivalent of a heart in humanoids. The treant draws most of their nourishment from this root and thus it is also imbued with the greatest amount of magical power. These roots can be recrafted into powerful magical items, especially the renowned staff of the woodlands.", + "400 gp", + "10 lb", + "{@item Staff of the Woodlands|DMG}" ] ] }, { - "name": "Water Weird", - "page": 105, + "name": "Triceratops", "source": "HHHVI", + "page": 32, "colLabels": [ "DC", "Item", @@ -20525,27 +20383,50 @@ ], "rows": [ [ - "10", - "Living Water (vial)", - "A water weird that has dispersed into water upon death still carries some semblance of magic in it, if only for a few fleeting moments. If scooped up quickly and preserved properly, it can be used in various minor water magics. {@b Requires {@item enchanted vial|HHHVI}.}", - "30 gp", - "1 lb", - "{@item Decanter of Endless Water|DMG}" - ], + "15", + "Triceratops Skull", + "The triceratops' distinctive skull featuring a protective bony frill and three horns. If one can survive the beast's charge long enough to harvest this skull, they can craft a shield that allows the wielder to boast the same abilities.", + "80 gp", + "120 lb", + "{@item Tri-Horn Shield|HHHVI}" + ] + ] + }, + { + "name": "Troglodyte", + "source": "HHHVI", + "page": 101, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ [ "15", - "Mote of Water", - "When a water elemental's summoned form is dispersed, it leaves behind small balls of foam that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degredation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", - "1 lb", - "{@item Elemental Gem, Emerald|DMG}" + "Troglodyte Hide", + "Troglodyte hides are capable of changing colours to match their surroundings, allowing them to create ambushes on those less wary. While the camouflage ability is impressive, it loses much of this capability once removed from the troglodyte, and the hide itself makes for a poor armor. As such, it is often used only as a camouflage blanket used to disguise things from only very far away. Alternatively, the hides have been ground down and made into an ink that matches the colour of the parchment it is written on, allowing for the creation of secret messages revealed only under certain lights.", + "8 sp", + "25 lb", + "\u2014" ] ] }, { - "name": "Wight", - "page": 105, + "name": "Troll", "source": "HHHVI", + "page": 101, "colLabels": [ "DC", "Item", @@ -20564,39 +20445,47 @@ ], "rows": [ [ - "10", - "Wight Blood (3 vials)", + "5", + "Troll Flesh (10 pounds)", { "type": "entries", "entries": [ - "The blood of a wight is a black congealed mess, however it carries strong traces of necrotic energy. This energy reacts strangely with living creatures, granting them interesting abilities, but at a cost.", + "very sustainable source of sustenance. It is however not recommended to be used as a long-term food option, as repeated consumption can lead to strange effects in the eater.", { "type": "entries", "name": "Use:", "entries": [ - "If you drink this vial of blood, for the next 24 hours you gain {@sense darkvision} out to 60 ft., as well as the ability to see the life spark of all living things. This life spark appears as a white hot aura around a creature's body and is visible even through {@condition invisible|PHB|invisibility}, and opaque cover no more than 2 feet thick. While able to see this spark, you have advantage on any Wisdom ({@skill Perception}) checks made to find living creatures. However, if you are in sunlight, you also have disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight. Also, you must succeed on a {@dc 13} Constitution saving throw or have your hit point maximum reduced by {@dice 1d6+2} until you finish a long rest. You die if this causes your hit point maximum to be reduced below 0 and then rise again 24 hours later as a wandering {@creature zombie|MM} unless your body is destroyed or you are restored to life." + "A pound of troll flesh can be consumed to fulfill any food requirements you may have for an entire day. A pound of troll flesh that has not been exposed to fire or acid will regenerate a quarter pound of flesh every 24 hours. If you eat 3 pounds of troll flesh within a time frame of 7 days, you must succeed on a {@dc 15} Constitution saving throw or undergo a permanent mutation in which one of your body parts changes to look more troll-like (but with no added benefits). This mutation can only be reversed by the {@spell greater restoration} spell or similar magic." ] } ] }, - "5 gp", + "1 gp", "1 lb", "\u2014" ], + [ + "10", + "Troll Blood (5 vials)", + "Famous for their regenerative ability, troll blood has widely been used as the basis for the ubiquitous healing potion. Indeed, troll blood is so potent that it can be diluted repeatedly and still deliver a healing effect. As such, it is usually used to mass produce the basic version of the healing potion.", + "{@homebrew 7 gp|30 lb}", + "1 lb", + "{@item Potion of Healing|DMG}" + ], [ "15", - "Wight Hand", - "The touch of a wight is known for its life-draining ability. Even after its soul has finally left it, a wight's body is permanently altered by the dark forces that reanimated it. All it takes is for another spark of necrotic energy to restore it to a usable state.", - "30 gp", - "2 lb", - "{@item Hand of Undeath|HHHVI}" + "Troll Heart", + "The troll heart is one of the few organs in a troll's body that is not pledged to their terrible deity: Vaprak the Destroyer. As such, a troll heart is one of the few pieces of a troll that will not form a new troll around itself over time, and yet, its constant infusion of troll blood gives it some measure of regenerative ability which can be infused into an amulet for an ordinary humanoid to take advantage of.", + "83 gp", + "7 lb", + "{@item Troll Amulet|HHHVI}" ] ] }, { - "name": "Will-O-Wisp", - "page": 106, + "name": "Twig Blight", "source": "HHHVI", + "page": 14, "colLabels": [ "DC", "Item", @@ -20615,31 +20504,27 @@ ], "rows": [ [ - "10", - "Mote of Necrotic Energy", - { - "type": "entries", - "entries": [ - "A will-o'-wisp is a malevolent being comprised almost entirely of necrotic energy resembling a ball of light. Upon dispersal of their form, some of this energy can still be harvested and used for other necrotic purposes. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may sprinkle this item over one creature within 5 feet of you that has 0 hit points and is still alive. The target must succeed on a {@dc 10} Constitution saving throw or die. If they die, you regain {@dice 3d6} hit points." - ] - } - ] - }, - "10 gp", + "15", + "Blight Seeds (×5)", + "The rapid ability of the blights to spread their influence is well known to any forest dweller. They do this through the many seeds that each blight carries within them. These dry, wrinkled seeds sprout in a matter of hours and grow to maturity in days, forming the infamous vines, brambles, and weeds of a blight infestation. While most of their dark properties are lost if not planted by an actual blight, some alchemists are capable of repurposing them for a crop fertiliser or an oil that reacts strangely with plant life.", + "1 sp", + "1 lb", + "{@item Blight Oil|HHHVI}" + ], + [ + "20", + "Gulthias Sap (vial)", + "The bodies of blights exhibit a strange property. When large quantities are mulched and then strained for some time, a few drops of a sticky, dark red sap sometimes drips out which more daring druids use in their rituals.", + "6 sp", "1 lb", "\u2014" ] ] }, { - "name": "Wraith", - "page": 106, + "name": "Tyrannosaurus Rex", "source": "HHHVI", + "page": 32, "colLabels": [ "DC", "Item", @@ -20659,18 +20544,26 @@ "rows": [ [ "15", - "Wraith Energy", - "Wraiths are incorporeal figures, and as such, require the use of spirit paper to effectively harvest. Luckily, wraith energy is a very potent source of necrotic power, and makes for a potent curse when used properly. {@b Requires {@item spirit paper|HHHVI}.}", - "85 gp", - "1 lb", - "{@item Curse of Spite|HHHVI}" + "Tyrannosaurus Rex Claw", + "Despite their relative diminutive size, the claw of the T-Rex is as strong and deadly as the rest of it. With a bit of reinforcement, the claw can be forged into a glaive capable of rending even the toughest of armors.", + "200 gp", + "70 lb", + "{@item +2 Glaive|DMG}" + ], + [ + "15", + "Tyrannosaurus Rex Jawbone", + "The jawbone of the T-Rex, capable of devouring even other dinosaurs. A mighty prize for felling a mighty foe, it can be re-crafted into a powerful greataxe.", + "200 gp", + "100 lb", + "{@item +2 Greataxe|DMG}" ] ] }, { - "name": "Wyvern", - "page": 106, + "name": "Ultroloth", "source": "HHHVI", + "page": 111, "colLabels": [ "DC", "Item", @@ -20689,47 +20582,67 @@ ], "rows": [ [ - "10", - "Wyvern Tail", - "Wyvern tails, when properly harvested and cleaned, possess weaker forms of the creature's infamous poison. This tail is often kept inside barrels of fermenting alcohol to imbue it with an extraordinarily strong flavour and proof. The proof is so high in fact that it is joked that wyvern tails kill more people after being removed than while they're still attached.", - "25 gp", - "20 lb", + "5", + "Ultroloth Ichor (vial)", + { + "type": "entries", + "entries": [ + "The ichor of an ultroloth is almost as valuable as that of the yugoloth, full of the inherent magic of the ultroloth. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When combined with 50 gp worth of gem dust and special oils, this ichor becomes a special ink invested with powerful magic. When you begin writing with this ink, you subconcsiously write down a spell that was known to the ultroloth. After 2 hours of writing with this ink, you may pick any wizard spell from the ultroloth's known spell list that is of a level for which you have spell slots, and add it to your spellbook as if you had copied it in a traditional manner." + ] + } + ] + }, + "100 gp", + "1 lb", "\u2014" ], [ - "15", - "Wyvern Wing (×2)", - "Like the wings of many magical creatures, the wings of a wyvern are capable of being removed and transformed into artificial wings for their new owners.", - "25 gp", - "50 lb", - "{@item Wings of Flying|DMG}" - ], - [ - "20", - "Wyvern Poison (vial)", + "10", + "Mark of Gehenna", { "type": "entries", "entries": [ - "Perhaps the most ubiquitous of all poisons, no assassin's kit is complete without at least one jar of {@item wyvern poison|DMG}.", + "Other than their general form, every ultroloth carries some mark on their person that brands them as a general above lesser yugoloths, an individual to be respected and feared. This brand is more than an ordinary mark and carries a degree of magic to it that affects the wills of lesser beings even if they themselves are unaware of it.", { "type": "entries", "name": "Use:", "entries": [ - "Can be used to coat up to 15 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next 10 minutes, any creature successfully hit must make a {@dc 15} Constitution saving throw, taking {@damage 7d6} poison damage on a failed save, or half that on a successful saving throw." + "While carrying this mark on you, you may choose to gain advantage on any Charisma based ability check attempted on a creature within 30 feet of you that has a CR rating less than that of your character level. That creature does not need to be aware of the mark, but must be able to hear and understand you for this effect to work. Once used, this ability cannot be used again until the next dawn." ] } ] }, - "600 gp", - "1 lb", + "300 gp", + "2 lb", "\u2014" + ], + [ + "15", + "Ultroloth Eye (×2)", + "The transfixing eyes of an ultroloth can stun creatures with lesser wills and hold them still as the ultroloth moves in for the kill.", + "425 gp", + "1 lb", + "{@item Helm of Hypnotism|HHHVI}" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVI}" ] ] }, { - "name": "Xorn", - "page": 107, + "name": "Umber Hulk", "source": "HHHVI", + "page": 102, "colLabels": [ "DC", "Item", @@ -20748,98 +20661,43 @@ ], "rows": [ [ - "10", - "Xorn Stomach", - "As creatures able to digest metals and gems, a xorn's stomach is one of the hardiest organs in the multiverse. Their digestive tract is valued among jewellers and miners, who use them to clean off items they find in the tunnels.", - "10 gp", - "50 lb", + "5", + "Umber Hulk Guts", + "The guts of an umber hulk are a key ingredient in a dye often found in Underdark society known as \"umber dusk\". This smoky grey colour is usually used as a form of camouflage paint for Underdark denizens, but its captivating depth has gained some popularity on the surface as well.", + "5 gp", + "10 lb", "\u2014" ], [ - "15", - "Xorn Tooth (×4)", - "The teeth of a xorn are capable of moving through rock and stone like a hot knife through butter. They are revered among miners and stonecutters alike for this ability and there is never enough supply to meet demand. Alternatively, a weapon made from these teeth can serve dual purposes when used by the spelunking adventurer.", - "8 gp", - "10 lb", - "{@item Stone Cleaver Weapon|HHHVI}" - ], - [ - "20", - "Xorn Eye (×3)", - "A xorn's sensory organs are incredibly alien to regular humanoids and indeed, as xorn have a strange physiology that blends their eyes and noses together in some bizarre fashion. Either way, these organs are remarkably sensitive to the scent of precious metals and gems. The application of that knowledge should require no further explanation.", - "20 gp", - "15 lb", - "{@item Treasure Compass|HHHVI}" - ], - [ - "25", - "Xorn Shell", - "A xorn swims through rock the way a fish swims through water, thanks largely in part to its outer shell. It is very difficult to take this shell without cracking it, but if you can haul it back in one piece, it can make for a very useful suit of armor that will have you swimming laps through mountains.", - "60 gp", - "120 lb", - "{@item Stone Swim Armor|HHHVI}" - ] - ] - }, - { - "name": "Yeti", - "page": 108, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Yeti Tongue", - "The howl of a yeti is renowned for either signalling, or even calling, avalanches and blizzards. Mountain clans long ago learned how to dry these tongues into reeds and place them in pipes that they believe whistle upon the approach of violent weather.", - "10 gp", - "2 lb", - "\u2014" - ], - [ - "10", - "Yeti Hide", - "Yetis are capable of surviving in the darkest, coldest winters in part largely to their thick hides and coats. In the desperate struggle that are mountain peaks, these coats are worth more than their weight in gold, and any mountain chief would happily welcome a stranger into their hut when presented with a gift of yeti hide.", - "25 gp", - "35 lb", - "{@item Boots of the Winterlands|DMG}" + "10", + "Umber Hulk Mandibles", + "The razor sharp mandibles of an umber hulk have been the end of many Underdark adventurers. They have been repurposed for many things in Underdark societies, including farming, saws, fishing hooks, and of course, weapons.", + "11 gp", + "6 lb", + "{@item +1 Sickle|DMG}" ], [ "15", - "Yeti Eye (×2)", - "The literally cold stare of a yeti is a terrible final sight. It is a piercing blue that freezes one's very soul and leaves them colder than the mountain itself. The magic in these eyes can be brought out in a potion when mixed with hardy mountain roots and water melted from ancient icicles to make a brew that can preserve a creature in ice for an indefinite period of time.", - "30 gp", - "1 lb", - "{@item Potion of Winter's Rest|HHHVI}" + "Umber Hulk Carapace", + "Harder than steel, and yet flexible and breathable, an Umber Hulk's carapace makes for a useful armor. Underdark societies that lack access to fuel for smelting can often be found wearing plates of Umber Hulk carapace instead.", + "25 gp", + "70 lb", + "{@item +1 Plate Armor|DMG}" ], [ "20", - "Yeti Claw (×2)", - "The remains of a yeti's victims are simple to identify, for it is easy to see the way the edges of their wounds have frozen solid at the touch of the yeti.", - "60 gp", - "10 lb", - "{@item Frostclaw Weapon|HHHVI}" + "Umber Hulk Eye (×2)", + "The notorious eyes of an Umber Hulk are filled with a bewitching magic that confuses even the most seasoned of adventurers.", + "70 gp", + "3 lb", + "{@item Wand of Confusion|HHHVI}" ] ] }, { - "name": "Abominable Yeti", - "page": 108, + "name": "Unicorn", "source": "HHHVI", + "page": 102, "colLabels": [ "DC", "Item", @@ -20859,68 +20717,66 @@ "rows": [ [ "5", - "Yeti Tongue", - "The howl of a yeti is renowned for either signalling, or even calling, avalanches and blizzards. Mountain clans long ago learned how to dry these tongues into reeds and place them in pipes that they believe whistle upon the approach of violent weather.", + "Unicorn Blood (5 vials)", + "Unicorn blood shines like silver with a rainbow sheen. Filled with a regenerative magic, the blood of a unicorn is sought after by every alchemist as a key ingredient in many potions. Most will also have the tact to not ask where you got it.", "10 gp", - "2 lb", - "\u2014" + "1 lb", + "{@item Potion of Vitality|DMG}" ], [ "10", - "Abominable Yeti Hide", - "Yetis are capable of surviving in the darkest, coldest winters in part largely to their thick hides and coats. In the desperate struggle that are mountain peaks, these coats are worth more than their weight in gold, and any mountain chief would happily welcome a stranger into their hut when presented with a gift of yeti hide.", + "Unicorn Hoof (×4)", + { + "type": "entries", + "entries": [ + "The hooves of a unicorn, responsible for the swiftness and grace exhibited by these noble creatures when they run. They also exhibit strong magical properties.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to focus on a unicorn hoof in your hand as well as a location you are familiar with up to a mile away. You then teleport yourself and up to three willing creatures you can see within 5 feet of you, along with any equipent they are wearing or carrying, to that location. If you took part in the killing of the unicorn these hooves came from, the deity that created that unicorn becomes aware of where you teleported to. Once a unicorn hoof has been used once, it loses its magic and becomes worthless." + ] + } + ] + }, "40 gp", - "45 lb", - "{@item Boots of the Winterlands|DMG}" + "17 lb", + "{@item Unicorn Glue|HHHVI}" ], [ "15", - "Yeti Eye (×2)", - "The literally cold stare of a yeti is a terrible final sight. It is a piercing blue that freezes one's very soul and leaves them colder than the mountain itself. The magic in these eyes can be brought out in a potion when mixed with hardy mountain roots and water melted from ancient icicles to make a brew that can preserve a creature in ice for an indefinite period of time.", - "50 gp", - "1 lb", - "{@item Potion of Winter's Rest|HHHVI}" + "Unicorn Hair (large bag)", + "Unicorn hair resembles spun gold and is just as valuable. Woodland elves living in the unicorn's domain often sport bows strung with strands of these hairs, their arrows flying with the speed of the forest's patron. Alternatively, instruments strung with these hairs create an exquisite sound unmatched by any made from more mundane materials.", + "330 gp", + "3 lb", + "{@item Instrument of Harmony|HHHVI}" ], [ "20", - "Abominable Yeti Claw (×2)", - "The remains of a yeti's victims are simple to identify, for it is easy to see the way the edges of their wounds have frozen solid at the touch of the yeti.", - "100 gp", - "14 lb", - "{@item +1 Frostclaw Weapon|HHHVI}" - ], - [ - "25", - { - "type": "entries", - "entries": [ - "Yeti Lungs", - "(Only harvestable if the Abombinable Yeti had access to its cold breath ability)" - ] - }, + "Unicorn Horn", { "type": "entries", "entries": [ - "It is more than just a superstition that the howl of a yeti brings a blizzard, as anyone who has faced an abominable yeti can attest to. These larger specimens breathe the cold itself, using it to weaken large groups of unwary mountaineers before moving in for the final kill", + "The horn of a unicorn is one of the most sought after materials in all of artificing and spellcraft. Infinitely usable, these horns have been turned into everything from wands, to enchanted weapons, to just magical dust. If you took part in the death of the horn's original owner however, do exercise caution in who you show your spoils too, as unicorns have many (very powerful) allies.", { "type": "entries", "name": "Use:", "entries": [ - "You may spend an action to press these lungs and exhale a 30-foot cone of frigid air. Each creature in that area must make a {@dc 18} Constitution saving throw, taking {@damage 10d8} cold damage on a failed save, or half as much damage on a successful one. Once this item has been used, it cannot be used again and becomes worthless." + "The dust made from one unicorn horn can be used to act as the material component in any spell. There is enough dust to substitute for up to 500 gold pieces worth of any material component. You do not have to use all of the dust for the same spell." ] } ] }, - "150 gp", - "9 lb", - "\u2014" + "1,000 gp", + "13 lb", + "{@item +2 Wand of the War Mage|DMG} or {@item Unicorn's Charge|HHHVI}" ] ] }, { - "name": "Yuan-Ti Abomination", - "page": 109, + "name": "Vampire", "source": "HHHVI", + "page": 103, "colLabels": [ "DC", "Item", @@ -20940,66 +20796,54 @@ "rows": [ [ "10", - "Yuan-Ti Blood (5 vials)", - "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", - "2 gp", - "1 lb", - "{@item Potion of Poison Immunity|HHHVI}" - ], - [ - "15", - "Yuan-Ti Poison (vial)", + "Vampire Blood (3 vials)", { "type": "entries", "entries": [ - "The venom of a yuan-ti combines elements of several of the most deadly snakes in nature. The poison has been described by survivors as \"like having one's blood transfigured into fire.\"", + "The necrotic blood of a vampire, as dark and thick as blood can possibly become. While it may be foul, it does present one of the last hopes to cure the vampirism of a loved one. It is unfortunate however that such little amounts may be drawn from a slain vampire; it could be seen perhaps as a final taunt from the undead fiends.", { "type": "entries", "name": "Use:", "entries": [ - "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 15} Constitution saving throw, taking {@damage 3d6} poison damage on a failed save, or half that on a successful saving throw." + "A vial of vampire blood that has had the {@spell bless} spell cast on it at least once a day for 7 consecutive days becomes a {@i vampire bane} potion. If this potion is drunk by a {@creature vampire spawn|MM} that was transformed by the {@creature vampire|MM} this potion was made from, that {@creature vampire spawn|MM} is completely cured of vampirism, reverting to their original form and alignment instantly." ] } ] }, - "120 gp", + "200 gp", "1 lb", "\u2014" ], + [ + "15", + "Vampire Hair (large pouch)", + "A little known but interesting fact is that vampire hair continues to grow even after the transition to their new state, and even grows faster than it did in life. This is why vampires are so commonly seen sporting long locks of unruly hair. As a sign of their undeath, this hair possesses some degree of necrotic magic which can be literally weaved into new items.", + "1,400 gp", + "3 lb", + "{@item Cloak of the Bat|DMG}" + ], [ "20", - "Yuan-Ti Abomination Scales (large pouch)", - "A yuan-ti abomination wears no armor yet can deflect swords and maces with the strength of its scales alone. A few choice scales can be pried off following the abomination's death in order to make a shield imbued with the power of the serpent gods.", - "600 gp", - "14 lb", - "{@item Serpent Shield|HHHVI}" + "Vampire Fang (×2)", + "The symbol of a vampire, the prolonged canines that they use to plunge into their victims and drain them of life. The same dark powers they had before can be taken and recrafted into a weapon.", + "2,200 gp", + "2 lb", + "{@item Sword of Life Stealing|DMG}" ], [ "25", - "Serpent Touched Heart", - { - "type": "entries", - "entries": [ - "The heart of a yuan-ti abomination is one that has been specially blessed by the serpent gods the yuan-ti worship. Locked inside this heart is incredible divine power, but as befitting of the twisted worship the serpent gods demand, it can be passed on only through its consumption.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to eat this heart. When you do, you transform into a {@creature yuan-ti abomination|MM}, {@homebrew |as described in the Monster Manual, }for the next hour. Your alignment remains the same and you retain any proficiencies you may have had originally. You do not get access to the weapons described in the yuan-ti abomination's statblock. At the end of the hour, or if you are forced prematurely back into your true form, there is a {@chance 90|10 percent chance|Transformation|You are not trasnformed.|You are transformed.} that instead of transforming back to your original form, you transform into a form resembling that of a {@creature Yuan-ti Malison (Type 1)|MM|Type 1 yuan-ti malison} with a humanoid body but with a snake head. This effect is permanent and is considered your new true form. This effect can only be reversed with the power of a {@spell wish} spell." - ] - } - ] - }, - "3,000 gp", - "15 lb", - "\u2014" + "Vampire Heart", + "Even if a stake was driven through this heart, it is still harvestable as a useful item. This organ appears to drip darkness as much as it does blood. Those that have held one of these befouled organs claim to have heard whispers from the slain vampire, tempting them with power in exchange for loyalty beyond their vanquishing.", + "15,000 gp", + "2 lb", + "{@item Crown of Darkness|HHHVI}" ] ] }, { - "name": "Yuan-Ti Malison", - "page": 109, + "name": "Vampire Spawn", "source": "HHHVI", + "page": 104, "colLabels": [ "DC", "Item", @@ -21019,38 +20863,38 @@ "rows": [ [ "10", - "Yuan-Ti Blood (5 vials)", - "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", - "2 gp", - "1 lb", - "{@item Potion of Poison Immunity|HHHVI}" + "Vampire Spawn Fang (×2)", + "The fang of a vampire spawn cannot transform a victim into a vampire the way a full vampire can. They do however still possess some necrotic energy which can be transferred to a weapon crafted from them.", + "60 gp", + "2 lb", + "{@item Dagger of Life Stealing|HHHVI}" ], [ "15", - "Yuan-Ti Poison (vial)", + "Vampire Spawn Heart", { "type": "entries", "entries": [ - "The venom of a yuan-ti combines elements of several of the most deadly snakes in nature. The poison has been described by survivors as \"like having one's blood transfigured into fire.\"", + "The heart of a vampire spawn is a pitiful thing. More often than not, it is the heart of an innocent creature corrupted by a force more powerful than itself. Although it may have turned to evil in its undeath, the heart can still do good by being used to combat its dark master.", { "type": "entries", "name": "Use:", "entries": [ - "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 15} Constitution saving throw, taking {@damage 3d6} poison damage on a failed save, or half that on a successful saving throw." + "A vampire spawn heart that has had the spell {@spell remove curse} cast on it once a day for 7 consecutive days, resonates with an energy counter to the darkness that once pervaded it. In this condition, a vampire spawn heart will attempt to warn anyone holding it of the approach of its old master. It will begin to beat slowly if the original vampire is within 300 feet of the holder, and beat progressively faster as the original vampire draws near." ] } ] }, - "120 gp", - "1 lb", + "Varies", + "2 lb", "\u2014" ] ] }, { - "name": "Yuan-Ti Pureblood", - "page": 109, + "name": "Vine Blight", "source": "HHHVI", + "page": 14, "colLabels": [ "DC", "Item", @@ -21068,24 +20912,79 @@ "col-2 text-center" ], "rows": [ + [ + "5", + "Vines (small bundle)", + "The signature vines of the vine blight. These have been made sturdier yet more flexible in order to constitute the blight's body. When stripped down to their fibers, they make good material for rope and ties.", + "5 cp", + "5 lb", + "\u2014" + ], [ "10", - "Yuan-Ti Blood (5 vials)", - "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", - "2 gp", + "Blight Pollen (small pouch)", + "Unlike the needle blight which uses its pollen to communicate with other needle blights, the vine blight's pollen is capable of interacting directly with other plants, turning entire forests into dark defenders of the blight's domain. Despite that, their usage in alchemy is the same.", + "3 sp", "1 lb", - "{@item Potion of Poison Immunity|HHHVI}" - ] - ] - }, - { - "name": "Arcanaloth", - "page": 110, - "source": "HHHVI", - "colLabels": [ - "DC", - "Item", - "Description", + "{@item Potion of Speak With Plants|HHHVI}" + ], + [ + "15", + "Blight Seeds (×5)", + "The rapid ability of the blights to spread their influence is well known to any forest dweller. They do this through the many seeds that each blight carries within them. These dry, wrinkled seeds sprout in a matter of hours and grow to maturity in days, forming the infamous vines, brambles, and weeds of a blight infestation. While most of their dark properties are lost if not planted by an actual blight, some alchemists are capable of repurposing them for a crop fertiliser or an oil that reacts strangely with plant life.", + "1 sp", + "1 lb", + "{@item Blight Oil|HHHVI}" + ], + [ + "20", + "Gulthias Sap (vial)", + "The bodies of blights exhibit a strange property. When large quantities are mulched and then strained for some time, a few drops of a sticky, dark red sap sometimes drips out which more daring druids use in their rituals.", + "6 sp", + "1 lb", + "\u2014" + ] + ] + }, + { + "name": "Violet Fungus", + "source": "HHHVI", + "page": 48, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "15", + "Violet Fungus Stalk", + "The stalk of the violet fungus contains an untold number of bacteria, spores, and other nasties that rots flesh from a slight touch. When this stalk is pulped, strained, and then added to a stabilising solution, it creates the insidious poison: {@disease gut rot|HHHVI}.", + "2 gp", + "2 lb", + "{@item Gut Rot|HHHVI}" + ] + ] + }, + { + "name": "Vrock", + "source": "HHHVI", + "page": 26, + "colLabels": [ + "DC", + "Item", + "Description", "Value", "Weight", "Crafting" @@ -21101,78 +21000,54 @@ "rows": [ [ "5", - "Arcanaloth Ichor (vial)", - { - "type": "entries", - "entries": [ - "The ichor of an arcanaloth is the most valuable of all yugoloth ichors, being steeped in the knowledge and magic of the original arcanaloth. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When combined with 50 gp worth of gem dust and special oils, this ichor becomes a special ink invested with powerful magic. When you begin writing with this ink, you subconcsiously write down a spell that was known to the arcanaloth. After 2 hours of writing with this ink, you may pick any wizard spell from the arcanaloth's known spell list that is of a level for which you have spell slots, and add it to your spellbook as if you had copied it in a traditional manner." - ] - } - ] - }, - "100 gp", - "1 lb", + "Vrock Feathers (small bundle)", + "Black as the night and twice as scary. While they make for a macabre flourish to one's outfit at a costume party, they aren't useful for much else.", + "10 gp", + "2 lb", "\u2014" ], [ "10", - "Arcanaloth Poison (vial)", - { - "type": "entries", - "entries": [ - "Despite their learned and sophisticated nature, an arcanaloth is more than capable of killing a mortal in close combat as they are using their spells. This is partly in thanks to the poison glands they possess under their claws, which add a touch of death to their razor sharp strikes.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 14} Constitution saving throw, taking {@damage 3d6} poison damage on a failed save, or half that on a successful saving throw." - ] - } - ] - }, - "300 gp", - "1 lb", - "\u2014" + "Vrock Talon (×2)", + "The talons of a vrock are incredibly sharp, easily capable of rending through armor like a scythe through dry grass. When fashioned into a set of daggers, they can make one a cut above the rest in a fight.", + "16 gp", + "10 lb", + "{@item +1 Dagger|DMG}" ], [ "15", - "Arcanaloth Tail", + "Vrock Vocal Cords", + "The terrifying screech of a vrock is capable of stunning creatures with its piercing volume. While a removed vrock's vocal cords are unable to create the same effect, a good tinker can use them for a slightly different diabolical purpose.", + "40 gp", + "2 lb", + "{@item Demon Music Box|HHHVI}" + ], + [ + "20", + "Vrock Spores (vial)", { "type": "entries", "entries": [ - "The tricky arcanaloth has a tendency to sneak into places it does not belong, aided by its inherent ability to shapeshift and turn invisible. Part of this magic is kept in their tail, which can be spotted twitching before they use any of their deceptive abilitites.", + "The collected spores of a vrock, requiring a special collection process and preservation in oil to ensure they retain their potency even after the original owner's death.", { "type": "entries", "name": "Use:", "entries": [ - "This tail has 3 charges. While holding this tail you may spend 1 charge to use the tail to cast the spell {@spell alter self} or {@spell invisibility} (self only). Once this tail loses all charges, it dissolves into a useless black ichor." + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the spores takes 1 minute. For the next 10 minutes, the coated item is considered magical and any creature successfully hit by this weapon must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, a target takes {@damage 1d10} poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a {@item holy water (flask)|PHB|vial of holy water} on the target also ends the effect on it." ] } ] }, - "500 gp", - "9 lb", + "50 gp", + "1 lb", "\u2014" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVI}" ] ] }, { - "name": "Mezzoloth", - "page": 110, + "name": "Warhorse Skeleton", "source": "HHHVI", + "page": 94, "colLabels": [ "DC", "Item", @@ -21192,66 +21067,38 @@ "rows": [ [ "5", - "Mezzoloth Ichor (vial)", - { - "type": "entries", - "entries": [ - "The ichor of a mezzoloth appears even more foul and dark than that of other yugoloths (if that is even possible). Like many yugoloth ichors, this ichor can be mixed with precious gem dust and oils to make an ink that passes on powerful magics. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When combined with 50 gp worth of gem dust and special oils, this ichor becomes a special ink invested with powerful magic. If you are able to prepare a spell of at least 5th level, when you begin writing with this ink you subconcsiously write down the information regarding the spell {@spell cloudkill}. You may do this for a total of 10 hours, after which you successfully copy the spell into your wizard spellbook as if you had copied it from a regular source." - ] - } - ] - }, - "50 gp", - "1 lb", + "Bone Dust (small pouch)", + "A skeleton touched by foul necromancy is forever changed in ways that transcend the physical. Dust from the bones of a raised skeleton continues to carry foul necromantic energies that can be recycled into other necromantic purposes and rituals. After all, necromancers are not known to waste anything.", + "8 cp", + "3 lb", "\u2014" ], [ "10", - "Mezzoloth Gas (vial)", + "Warhorse Skull", { "type": "entries", "entries": [ - "The gas of a mezzoloth is extraordinarily toxic and is said to have been the inspiration to whichever wizard invented the spell cloudkill. It will remain potent so long as it is kept in an enchanted vial, however it will dissipate much faster than a sample that came fresh from a living mezzoloth. {@b Requires {@item enchanted vial|HHHVI}.}", + "A horse touched by necromantic energy is an iconic mainstay of any battle against a necromancer. The skulls of their tainted skeletons still carry some magical energy and can be used to change the appearance of a summoned steed.", { "type": "entries", "name": "Use:", "entries": [ - "As an action you may make a ranged weapon attack to throw this vial at a point within 20 feet, shattering it on impact. Once the vial is destroyed, the trapped gas expands rapidly to fill a 10 foot radius sphere. The gas acts like the spell {@spell cloudkill} with the exception that it only lasts for 1 round and requires no creature's {@condition concentration} to maintain it." + "If you are holding the warhorse skull when you cast either the {@spell find steed} or {@spell find greater steed|XGE} spells, you may choose to have the resulting summoned mount appear skeletal in nature. This does not affect the summoned mount's abilities or statistics in any way." ] } ] }, - "60 gp", - "1 lb", + "1 gp", + "30 lb", "\u2014" - ], - [ - "15", - "Mezzoloth Chitin", - "The dark chitin of a mezzoloth is harder than many metals and lends a distinctively insect-like appearance to an adventurer bold enough to wear it.", - "85 gp", - "70 lb", - "{@item Mezzoloth Mail|HHHVI}" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVI}" ] ] }, { - "name": "Nycaloth", - "page": 111, + "name": "Water Elemental", "source": "HHHVI", + "page": 41, "colLabels": [ "DC", "Item", @@ -21269,56 +21116,20 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Nycaloth Ichor (vial)", - { - "type": "entries", - "entries": [ - "Nycoloth ichor is thicker and stickier than other yugoloth ichor and has a vague green tinge to it. This is odd considering that the magic it lends itself to points towards a more slippery nature. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When combined with 50 gp worth of gem dust and special oils, this ichor becomes a special ink invested with powerful magic. If you are able to prepare a spell of at least 2nd level, when you begin writing with this ink you subconcsiously write down the information regarding the spell {@spell mirror image}. You may do this for a total of 4 hours, after which you successfully copy the spell into your wizard spellbook as if you had copied it from a regular source." - ] - } - ] - }, - "70 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Nycaloth Claw (×2)", - "The claw of a nycaloth actually has dozens of tiny hook-like forms growing on the insides. These hooks cause massive damage when the claws rend unprotected flesh, making wounds worse with each progressive attack. While it may be considered vicious, the same principle can be applied to other weapons to give them the same combative edge.", - "55 gp", - "25 lb", - "{@item Sword of Wounding|DMG}" - ], [ "15", - "Nycaloth Wing (×2)", - "Like many fiends, the wings of a nycaloth can be used as a base component to make the ever useful infernal wings. Their high quality makes them particulalry useful as a material, meaning the artificer has to put relatively little effort (and money) into making them.", - "230 gp", - "35 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVI}" + "Mote of Water", + "When a water elemental's summoned form is dispersed, it leaves behind small balls of foam that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", + "1 lb", + "{@item Elemental Gem, Emerald|DMG}" ] ] }, { - "name": "Ultroloth", - "page": 111, + "name": "Water Weird", "source": "HHHVI", + "page": 105, "colLabels": [ "DC", "Item", @@ -21337,67 +21148,78 @@ ], "rows": [ [ - "5", - "Ultroloth Ichor (vial)", - { - "type": "entries", - "entries": [ - "The ichor of an ultroloth is almost as valuable as that of the yugoloth, full of the inherent magic of the ultroloth. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When combined with 50 gp worth of gem dust and special oils, this ichor becomes a special ink invested with powerful magic. When you begin writing with this ink, you subconcsiously write down a spell that was known to the ultroloth. After 2 hours of writing with this ink, you may pick any wizard spell from the ultroloth's known spell list that is of a level for which you have spell slots, and add it to your spellbook as if you had copied it in a traditional manner." - ] - } - ] - }, - "100 gp", + "10", + "Living Water (vial)", + "A water weird that has dispersed into water upon death still carries some semblance of magic in it, if only for a few fleeting moments. If scooped up quickly and preserved properly, it can be used in various minor water magics. {@b Requires {@item enchanted vial|HHHVI}.}", + "30 gp", "1 lb", - "\u2014" + "{@item Decanter of Endless Water|DMG}" ], [ - "10", - "Mark of Gehenna", - { + "15", + "Mote of Water", + "When a water elemental's summoned form is dispersed, it leaves behind small balls of foam that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degredation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", + "1 lb", + "{@item Elemental Gem, Emerald|DMG}" + ] + ] + }, + { + "name": "Wight", + "source": "HHHVI", + "page": 105, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Wight Blood (3 vials)", + { "type": "entries", "entries": [ - "Other than their general form, every ultroloth carries some mark on their person that brands them as a general above lesser yugoloths, an individual to be respected and feared. This brand is more than an ordinary mark and carries a degree of magic to it that affects the wills of lesser beings even if they themselves are unaware of it.", + "The blood of a wight is a black congealed mess, however it carries strong traces of necrotic energy. This energy reacts strangely with living creatures, granting them interesting abilities, but at a cost.", { "type": "entries", "name": "Use:", "entries": [ - "While carrying this mark on you, you may choose to gain advantage on any Charisma based ability check attempted on a creature within 30 feet of you that has a CR rating less than that of your character level. That creature does not need to be aware of the mark, but must be able to hear and understand you for this effect to work. Once used, this ability cannot be used again until the next dawn." + "If you drink this vial of blood, for the next 24 hours you gain {@sense darkvision} out to 60 ft., as well as the ability to see the life spark of all living things. This life spark appears as a white hot aura around a creature's body and is visible even through {@condition invisible|PHB|invisibility}, and opaque cover no more than 2 feet thick. While able to see this spark, you have advantage on any Wisdom ({@skill Perception}) checks made to find living creatures. However, if you are in sunlight, you also have disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight. Also, you must succeed on a {@dc 13} Constitution saving throw or have your hit point maximum reduced by {@dice 1d6+2} until you finish a long rest. You die if this causes your hit point maximum to be reduced below 0 and then rise again 24 hours later as a wandering {@creature zombie|MM} unless your body is destroyed or you are restored to life." ] } ] }, - "300 gp", - "2 lb", + "5 gp", + "1 lb", "\u2014" ], [ "15", - "Ultroloth Eye (×2)", - "The transfixing eyes of an ultroloth can stun creatures with lesser wills and hold them still as the ultroloth moves in for the kill.", - "425 gp", - "1 lb", - "{@item Helm of Hypnotism|HHHVI}" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", + "Wight Hand", + "The touch of a wight is known for its life-draining ability. Even after its soul has finally left it, a wight's body is permanently altered by the dark forces that reanimated it. All it takes is for another spark of necrotic energy to restore it to a usable state.", + "30 gp", "2 lb", - "{@item Gem of Teleportation|HHHVI}" + "{@item Hand of Undeath|HHHVI}" ] ] }, { - "name": "Zombie", - "page": 112, + "name": "Will-O-Wisp", "source": "HHHVI", + "page": 106, "colLabels": [ "DC", "Item", @@ -21416,564 +21238,742 @@ ], "rows": [ [ - "5", - "Zombie Juice (vial)", - "An absolutley putrid collection of drippings and fluids from a reanimated corpse. While it smells awful, the necromantic magic in it allows it to act as a powerful preservation agent. Fittingly, necromancers use this very juice to keep their more valuable experiments fresh, often farming lesser zombies for more of this chemical.", - "3 cp", + "10", + "Mote of Necrotic Energy", + { + "type": "entries", + "entries": [ + "A will-o'-wisp is a malevolent being comprised almost entirely of necrotic energy resembling a ball of light. Upon dispersal of their form, some of this energy can still be harvested and used for other necrotic purposes. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may sprinkle this item over one creature within 5 feet of you that has 0 hit points and is still alive. The target must succeed on a {@dc 10} Constitution saving throw or die. If they die, you regain {@dice 3d6} hit points." + ] + } + ] + }, + "10 gp", "1 lb", "\u2014" ] ] }, { - "name": "Magic Item Crafting Time and Cost", - "page": 113, + "name": "Winged Kobold", "source": "HHHVI", - "otherSources": [ - { - "source": "HHHVII", - "page": 49 - }, - { - "source": "HHHVIII", - "page": 76 - } - ], + "page": 69, "colLabels": [ - "Item Rarity", - "Workweeks*", - "Cost*" + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], "colStyles": [ - "col-4 text-center", - "col-4 text-center", - "col-4 text-center" + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], "rows": [ [ - "Common", - "1", - "50 gp" - ], - [ - "Uncommon", - "2", - "200 gp" + "5", + "Kobold Teeth (small pouch)", + "Like a crocodile, kobolds continuously grow and lose teeth throughout their lives. As such, their jaws tend to be lined with razor sharp rows of fresh pearly-whites. Kobolds use these for tools and there is no reason why other races should refuse to do the same if the opportunity presented itself.", + "8 cp", + "3 lb", + "\u2014" ], [ - "Rare", "10", - "2,000 gp" - ], - [ - "Very Rare", - "25", - "20,000 gp" - ], - [ - "Legendary", - "50", - "100,000 gp" + "Kobold Wing (×2)", + "On a rare occasion, a kobold is born with a pair of wings. While small and relatively weak, the canvas-like skin make for a comfortable connective material in leatherworking. Of course, most leatherworkers advertise it \"dragon flaps,\" since that has a nicer sound than \"dead kobold skin.\"", + "1 sp", + "8 lb", + "\u2014" ] - ], - "footnotes": [ - "*Halved for a consumable item like a potion or scroll." ] }, { - "name": "Optional Rule: Crafting Skill Proficiency", - "page": 114, + "name": "Wraith", "source": "HHHVI", - "otherSources": [ - { - "source": "HHHVII", - "page": 50 - }, - { - "source": "HHHVIII", - "page": 77 - } - ], + "page": 106, "colLabels": [ - "Prof.", - "Skill Level", - "Item Rarity", - "Description" + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], "colStyles": [ "col-1 text-center", "col-2 text-center", - "col-2 text-center", - "col-7" + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], "rows": [ [ - "+2", - "Novice", - "Common", - "Usually an apprentice, assistant, or self-taught practitioner. Knows how to use the tools properly but has little skill with more difficult materials and no ability to make new ideas." - ], - [ - "+3", - "Journeyman", - "Uncommon", - "A craftsmen that serves their village or works in a specific role within their profession. Knows a few things very well, but most likely would not be able to understand the complexities of more exotic materials." - ], - [ - "+4", - "Artisan", - "Rare", - "The highest level of skill that most ordinary people could hope to attain. Capable of establishing a good trade in a city or in service of a noble. Experienced in almost all aspects of their profession and can work with some confidence on rarer materials." - ], - [ - "+5", - "Master", - "Very Rare", - "While hard work and dedication is always valuable, only a few people possess the inherent talent to push the limits of their craft farther than ordinary people. These talented individuals can be considered masters of their art; capable of not just reproduction, but innovation." - ], - [ - "+6", - "Grand Master", - "Legendary", - "An absolute master of their art. Most likely was either an adventurer in their past, or learned their trade from a supernatural force, as this would be the only way for them to become accustomed to the legendary materials that they work with. Capable of crafting any item that falls under their profession." + "15", + "Wraith Energy", + "Wraiths are incorporeal figures, and as such, require the use of spirit paper to effectively harvest. Luckily, wraith energy is a very potent source of necrotic power, and makes for a potent curse when used properly. {@b Requires {@item spirit paper|HHHVI}.}", + "85 gp", + "1 lb", + "{@item Curse of Spite|HHHVI}" ] ] }, { - "name": "Published Book Items", - "page": 115, + "name": "Wyrmling", "source": "HHHVI", + "page": 38, "colLabels": [ - "Craftable Item", - "Harvesting Material", - "Crafter" + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], "colStyles": [ - "col-4", - "col-7", - "col-1 text-center" + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], "rows": [ [ - "{@item Antitoxin (vial)|PHB|Anti-Venom}", - "Stirge Bile (1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item +1 Arrow|DMG}", - "Barbed Devil Barb (×1), Griffon Feather (×1), Hippogriff Feather (×1), Plesiosaurus Tooth (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +2 Arrow|DMG}", - "Hydra Tooth (×1)", - "{@optfeature Blacksmith|HHHVI}" + "10", + "Dragon Flesh", + "Despite common misconception, dragon flesh does not contain any magical benefit. It does however contain many culinary benefits. The exact flavour differs depending on the type of dragon it was taken from, but anybody that has eaten a dragon steak claims that it puts even the most exquisite aged beef to shame. There are many royal cooks and larders that would pay a high sum for just a pound of this delicacy.", + "3 gp", + "1 lb", + "\u2014" ], [ - "{@item +1 Crossbow Bolt|DMG|+1 Bolt}", - "Barbed Devil Barb (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item Boots of the Winterlands|DMG}", - "Yeti Hide (×1), Abominable Yeti Hide (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item +2 Breastplate|DMG}", - "Stone Golem Stone (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Charlatan's Die|XGE}", - "Cursed Knucklebones (×1)", - "{@optfeature Thaumaturge|HHHVI}" - ], - [ - "{@item Cloak of Billowing|XGE}", - "Shimmer Cloth (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item Cloak of Displacement|DMG}", - "Cloaker Hide (×1), Displacer Beast Hide (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item Clothes of Mending|XGE}", - "Shimmer Cloth (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item Cloak of the Bat|DMG}", - "Vampire Hair (1 large pouch)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item +1 Dagger|DMG}", - "Allosaurus Claw (×1), Bulette Tooth (×1 small pouch), Vrock Talon (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Dragon Scale Mail|DMG}", - "Dragon Scales (1 large bag)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Dust of Disappearance|DMG}", - "Sprite Wing (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Ear Horn of Hearing|XGE}", - "Darkmantle Otolith (×1)", - "{@optfeature Tinker|HHHVI}" - ], - [ - "{@item Elemental Gem|DMG}", - "Mote of Air (×1), Mote of Earth (×1), Mote of Fire (×1), Mote of Water (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Eyes of the Eagle|DMG}", - "Griffon Eye (×2), Hippogriff Eye (×2)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Eyes of Charming|DMG}", - "Dryad Eye (×2), Succubus/Incubus Eye (×2)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Figurine of Wondrous Power, Obsidian Steed|DMG}", - "Nightmare Hoof (×4)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item +1 Flail|DMG}", - "Clump of Beard Lashes (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Gauntlets of Ogre Power|DMG}", - "Ogre Hand (×2), Oni Hand (×2)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item +2 Glaive|DMG}", - "Tyrannosaurus Rex Claw (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Goggles of Night|DMG}", - "Oni Eye (×2)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item +1 Greataxe|DMG}", - "Allosaurus Jaw (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +2 Greataxe|DMG}", - "Death Tyrant Jaw (×1), Tyrannosaurus Rex Jawbone (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Greatclub|DMG}", - "Gorgon Hoof (×2)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +3 Halberd|DMG}", - "Pit Fiend Claw (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Hat of Disguise|DMG}", - "Doppelganger Face (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@filter +1 Heavy Armor|items|source=|type=heavy armor|category=specific variant|search=+1}", - "Gorgon Plate (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Helm of Telepathy|DMG}", - "Doppelganger Brain (×1)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item Iron Bands of Bilarro|DMG}", - "Living Chain (×1)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item +1 Javelin|DMG}", - "Gorgon Horn (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Lance|PHB}", - "Pteranodon Beak (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Lance|DMG}", - "Gorgon Horn (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Longbow|DMG}", - "Centaur Tail (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Maul|DMG}", - "Gorgon Hoof (×2)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter Any +1 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}", - "Ankylosaurus Tail (×1), Barlgura Hand (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter Any +2 melee piercing weapon|items|source=|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}", - "Hezrou Claw (×1), Nalfeshnee Tusk (×1), Purple Worm Tooth (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Oil of Etherealness|DMG}", - "Ectoplasmic Trail (1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Philter of Love|DMG}", - "Devil-Tinged Blood (1 vial), Lamia Blood (1 vial), Succubus/Incubus Blood (1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Pipes of Haunting|DMG}", - "Banshee Remnant (×1)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item +1 Plate Armor|DMG}", - "Umber Hulk Carapace (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +3 Plate Armor|DMG}", - "Iron Golem Iron (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Potion of Mind Reading|DMG}", - "Flumph Brain (×1)", - "{@optfeature Alchemist|HHHVI}" + "20", + "[Type] Dragon Breath Pouch", + { + "type": "entries", + "entries": [ + "When the word \"dragon\" is uttered, people tend to think of three things: wings, scales, and breath. Located at the back of the dragon's throat is a basket sized sack of magical liquids that the dragon naturally produces. While the liquid and their resulting exhalation differ depending on the dragon, they all share the same destructive results. Harvesting one of these without rupturing them is almost as difficult as killing its host in the first place, but the result is a concentrated pouch of destruction.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the primary breath weapon that the pouch was harvested from. The saving throw type and DC, the damage type, and the damage amount are identical to the breath weapon of the dragon it was harvested from." + ] + } + ] + }, + "160 gp", + "7 lb", + "{@item Dragon's Wrath|HHHVI}" ], [ - "{@item Potion of Fire Resistance|DMG}", - "Barbed Devil Blood (1 vial), Nightmare Ash (1 small pouch)", - "{@optfeature Alchemist|HHHVI}" - ], + "20", + "[Type] Secondary Dragon Breath Pouch (Metallic Dragons only)", + { + "type": "entries", + "entries": [ + "The metallic dragons are considered to be less violent than their chromatic cousins and this is reflected in their alternate breath weapons. While their primary breath weapons mimic those of the chromatics, all metallics dragons wield a secondary, much less harmful breath weapon. This too can be harvested and used for similar purposes as the primary dragon breath pouch.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the secondary breath weapon that the pouch was harvested from. The saving throw type, DC, and the effect are identical to the secondary breath weapon of the dragon it was harvested from." + ] + } + ] + }, + "160 gp", + "7 lb", + "{@item Dragon's Mercy|HHHVI}" + ] + ] + }, + { + "name": "Wyvern", + "source": "HHHVI", + "page": 106, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ [ - "{@item Potion of Flying|DMG}", - "Pegasus Wing (×2), Peryton Wing (×2)", - "{@optfeature Alchemist|HHHVI}" + "10", + "Wyvern Tail", + "Wyvern tails, when properly harvested and cleaned, possess weaker forms of the creature's infamous poison. This tail is often kept inside barrels of fermenting alcohol to imbue it with an extraordinarily strong flavour and proof. The proof is so high in fact that it is joked that wyvern tails kill more people after being removed than while they're still attached.", + "25 gp", + "20 lb", + "\u2014" ], [ - "{@item Potion of Giant Strength|DMG}", - "Cloud Giant Fingernail (×1), Ettin Fingernail (×1), Fire Giant Fingernail (×1), Frost Giant Fingernail (×1), Hill Giant Fingernail (×1), Stone Giant Fingernail (×1), Storm Giant Fingernail (×1)", - "{@optfeature Alchemist|HHHVI}" + "15", + "Wyvern Wing (×2)", + "Like the wings of many magical creatures, the wings of a wyvern are capable of being removed and transformed into artificial wings for their new owners.", + "25 gp", + "50 lb", + "{@item Wings of Flying|DMG}" ], [ - "{@item Potion of Growth|DMG}", - "Duergar Brainstem (×1)", - "{@optfeature Alchemist|HHHVI}" - ], + "20", + "Wyvern Poison (vial)", + { + "type": "entries", + "entries": [ + "Perhaps the most ubiquitous of all poisons, no assassin's kit is complete without at least one jar of {@item wyvern poison|DMG}.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 15 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next 10 minutes, any creature successfully hit must make a {@dc 15} Constitution saving throw, taking {@damage 7d6} poison damage on a failed save, or half that on a successful saving throw." + ] + } + ] + }, + "600 gp", + "1 lb", + "\u2014" + ] + ] + }, + { + "name": "Xorn", + "source": "HHHVI", + "page": 107, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ [ - "{@item Potion of Healing|DMG}", - "Troll Blood (1/4 vial)", - "{@optfeature Alchemist|HHHVI}" + "10", + "Xorn Stomach", + "As creatures able to digest metals and gems, a xorn's stomach is one of the hardiest organs in the multiverse. Their digestive tract is valued among jewellers and miners, who use them to clean off items they find in the tunnels.", + "10 gp", + "50 lb", + "\u2014" ], [ - "{@item Potion of Superior Healing|DMG}", - "Hydra Blood (1 vial), Naga Scale (1 small pouch), Oni Blood (1 vial), Shambling Mound Mulch (1 small pouch)", - "{@optfeature Alchemist|HHHVI}" + "15", + "Xorn Tooth (×4)", + "The teeth of a xorn are capable of moving through rock and stone like a hot knife through butter. They are revered among miners and stonecutters alike for this ability and there is never enough supply to meet demand. Alternatively, a weapon made from these teeth can serve dual purposes when used by the spelunking adventurer.", + "8 gp", + "10 lb", + "{@item Stone Cleaver Weapon|HHHVI}" ], [ - "{@item Potion of Invisibility|DMG}", - "Duergar Brainstem (×1)", - "{@optfeature Alchemist|HHHVI}" + "20", + "Xorn Eye (×3)", + "A xorn's sensory organs are incredibly alien to regular humanoids and indeed, as xorn have a strange physiology that blends their eyes and noses together in some bizarre fashion. Either way, these organs are remarkably sensitive to the scent of precious metals and gems. The application of that knowledge should require no further explanation.", + "20 gp", + "15 lb", + "{@item Treasure Compass|HHHVI}" ], [ - "{@item Potion of Poison|DMG}", - "Quasit Venom (1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], + "25", + "Xorn Shell", + "A xorn swims through rock the way a fish swims through water, thanks largely in part to its outer shell. It is very difficult to take this shell without cracking it, but if you can haul it back in one piece, it can make for a very useful suit of armor that will have you swimming laps through mountains.", + "60 gp", + "120 lb", + "{@item Stone Swim Armor|HHHVI}" + ] + ] + }, + { + "name": "Yeti", + "source": "HHHVI", + "page": 108, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ [ - "{@item Potion of Poison Resistance|DMG}", - "Quaggoth Blood (1 vial)", - "{@optfeature Alchemist|HHHVI}" + "5", + "Yeti Tongue", + "The howl of a yeti is renowned for either signalling, or even calling, avalanches and blizzards. Mountain clans long ago learned how to dry these tongues into reeds and place them in pipes that they believe whistle upon the approach of violent weather.", + "10 gp", + "2 lb", + "\u2014" ], [ - "{@item Potion of Water Breathing|DMG}", - "Aboleth Mucus (1 vial), Sea Hag Hair (1 small pouch)", - "{@optfeature Alchemist|HHHVI}" + "10", + "Yeti Hide", + "Yetis are capable of surviving in the darkest, coldest winters in part largely to their thick hides and coats. In the desperate struggle that are mountain peaks, these coats are worth more than their weight in gold, and any mountain chief would happily welcome a stranger into their hut when presented with a gift of yeti hide.", + "25 gp", + "35 lb", + "{@item Boots of the Winterlands|DMG}" ], [ - "{@item +1 Shield|DMG}", - "Gorgon Plate (×1)", - "{@optfeature Blacksmith|HHHVI}" + "15", + "Yeti Eye (×2)", + "The literally cold stare of a yeti is a terrible final sight. It is a piercing blue that freezes one's very soul and leaves them colder than the mountain itself. The magic in these eyes can be brought out in a potion when mixed with hardy mountain roots and water melted from ancient icicles to make a brew that can preserve a creature in ice for an indefinite period of time.", + "30 gp", + "1 lb", + "{@item Potion of Winter's Rest|HHHVI}" ], [ - "{@item +3 Shield|DMG}", - "Dragon Turtle Shell Shard (×1), Iron Golem Iron (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], + "20", + "Yeti Claw (×2)", + "The remains of a yeti's victims are simple to identify, for it is easy to see the way the edges of their wounds have frozen solid at the touch of the yeti.", + "60 gp", + "10 lb", + "{@item Frostclaw Weapon|HHHVI}" + ] + ] + }, + { + "name": "Yochlol", + "source": "HHHVI", + "page": 26, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ [ - "{@item +1 Shortbow|DMG}", - "Centaur Tail (×1)", - "{@optfeature Blacksmith|HHHVI}" + "15", + "Demon Pearl", + "Yochlol's do not so much eat as they do engulf their prey. While the yochlol's digestive enzymes are capable of dissolving just about anything given enough time, there are occasionally a few items that gather inside the yochlol that do not break down and instead stay inside its slime body. Like an oyster, the yochlol forms layers around these indigestible materials, creating pearl-like substances. Unfortunately these pearls share the same sickly yellow colour as the yochlol, making them more novelties than anything else.", + "300 gp", + "4 lb", + "\u2014" ], [ - "{@item +1 Sickle|DMG}", - "Umber Hulk Mandibles (×1)", - "{@optfeature Blacksmith|HHHVI}" + "20", + "Yochlol Ooze (vial)", + { + "type": "entries", + "entries": [ + "The ooze of a yochlol is said to be more poisonous than that of the deadliest spiders in the world. It is ironic then that the other societies of the Underdark use this poison against the drow after they have defeated their demonic servants.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 15} Constitution saving throw, taking {@damage 6d6} poison damage on a failed save, or half that on a successful saving throw." + ] + } + ] + }, + "750 gp", + "1 lb", + "\u2014" + ] + ] + }, + { + "name": "Young Dragon", + "source": "HHHVI", + "page": 37, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Dragon Flesh", + "Despite common misconception, dragon flesh does not contain any magical benefit. It does however contain many culinary benefits. The exact flavour differs depending on the type of dragon it was taken from, but anybody that has eaten a dragon steak claims that it puts even the most exquisite aged beef to shame. There are many royal cooks and larders that would pay a high sum for just a pound of this delicacy.", + "30 gp", + "10 lb", + "\u2014" ], [ - "{@item +1 Spear|DMG}", - "Bulette Tooth (×1 small pouch), Gorgon Horn (×1)", - "{@optfeature Blacksmith|HHHVI}" + "10", + "[Type] Dragon Blood (5 vials)", + "The blood of an ancient dragon is one of the most powerful spell reagents and potion ingredients in existence. Even besides its use in the birth of half-dragon soldiers and other rituals, the most common use of potent dragon blood is to make a potion that can imbue the drinker with the same strengths as the dragon it was taken from.", + "125 gp", + "1 lb", + "{@item Potion of Dragon Strength|HHHVI}" ], [ - "{@item Staff of the Woodlands|DMG}", - "Treant Root (×1)", - "{@optfeature Artificer|HHHVI}" + "15", + "[Type] Dragon Tooth (×10)", + "The teeth of a full grown ancient dragon have been the end of many a hapless adventurer. Longer than a full grown human's arm, constant exposure to the dragon's breath attack has infused them with a modicum of elemental power. A master fletcher can craft a special set of arrows from these teeth, still carrying their original elemental charge.", + "25 gp", + "10 lb", + "{@item Dragon Arrow|HHHVI} or {@item Dragon Bolt|HHHVI}" ], [ - "{@item Studded Leather Armor|PHB}", - "Ankylosaurus Hide (×1), Lizardfolk Hide (×1)", - "{@optfeature Leatherworker|HHHVI}" + "15", + "[Type] Dragon Bone (×6)", + "The bones of a dragon are as hard and durable as the rest of their body. Not many weaponsmiths know how to reshape dragon bone, and those that do, keep it a guarded secret (most likely to avoid the ire of paranoid dragons). However, there is a good reason that myths and legends of heroes carrying dragonbone weapons abound in every culture: anyone who has seen one will agree that they simply have no equal.", + "375 gp", + "14 lb", + "{@item Dragon Bone Weapon|HHHVI}" ], [ - "{@item +1 Studded Leather Armor|DMG}", - "Minotaur Hide (×1)", - "{@optfeature Leatherworker|HHHVI}" + "15", + "[Type] Dragon Horn/Spine", + "Depending on the type of dragon, a horn or a prominent spine may adorn their head. In either case, the bony protrusion may be sawed off and used as a basis for exceptionally powerful wands and staves.", + "650 gp", + "20 lb", + "{@item Dragon Wand|HHHVI}" ], [ - "{@item +2 Studded Leather Armor|DMG}", - "Marilith Snake Leather (×1)", - "{@optfeature Leatherworker|HHHVI}" + "20", + "[Type] Dragon Scales (large bag)", + "The notoriously hard scales of an ancient dragon. Harder than steel yet surprisingly light, it is the dream of every armor-smith to craft a suit from this legendary material. Getting them is easier said than done however, as not only must one kill an ancient dragon first, they must also manage to find and safely detach the right scales needed to interlock into a functioning set of armor.", + "1,675 gp", + "45 lb", + "{@item Dragon Scale Mail|DMG}" ], [ - "{@item +3 Studded Leather Armor|DMG}", - "Marble Skin (×1)", - "{@optfeature Leatherworker|HHHVI}" + "20", + "[Type] Dragon Breath Pouch", + { + "type": "entries", + "entries": [ + "When the word \"dragon\" is uttered, people tend to think of three things: wings, scales, and breath. Located at the back of the dragon's throat is a basket sized sack of magical liquids that the dragon naturally produces. While the liquid and their resulting exhalation differ depending on the dragon, they all share the same destructive results. Harvesting one of these without rupturing them is almost as difficult as killing its host in the first place, but the result is a concentrated pouch of destruction.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the primary breath weapon that the pouch was harvested from. The saving throw type and DC, the damage type, and the damage amount are identical to the breath weapon of the dragon it was harvested from." + ] + } + ] + }, + "1,675 gp", + "12 lb", + "{@item Dragon's Wrath|HHHVI}" ], [ - "{@item Sword of Life Stealing|DMG}", - "Vampire Fang (×2)", - "{@optfeature Blacksmith|HHHVI}" + "20", + "[Type] Secondary Dragon Breath Pouch (Metallic Dragons only)", + { + "type": "entries", + "entries": [ + "The metallic dragons are considered to be less violent than their chromatic cousins and this is reflected in their alternate breath weapons. While their primary breath weapons mimic those of the chromatics, all metallics dragons wield a secondary, much less harmful breath weapon. This too can be harvested and used for similar purposes as the primary dragon breath pouch.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the secondary breath weapon that the pouch was harvested from. The saving throw type, DC, and the effect are identical to the secondary breath weapon of the dragon it was harvested from." + ] + } + ] + }, + "1,675 gp", + "12 lb", + "{@item Dragon's Mercy|HHHVI}" ], [ - "{@item Sword of Wounding|DMG}", - "Nycaloth Claw (×2)", - "{@optfeature Blacksmith|HHHVI}" - ], + "25", + "Dragon Wing (×2)", + "The wings of a dragon defy any sense of natural law. Even considering their own immense size, they could not possibly lift a form as massive as the ancient dragon they bear, and yet they do. Only a magical force, inherent in their leathery membranes, could make such flight possible. Cloaks fashioned from these membranes can provide similar propulsion to other creatures, along with providing a stylistic fashion choice.", + "3,250 gp", + "60 lb", + "{@item Cloak of Dragonflight|HHHVI}" + ] + ] + }, + { + "name": "Young Remorhaz", + "source": "HHHVI", + "page": 89, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ [ - "{@item +1 Trident|DMG}", - "Merrow Claw (×1)", - "{@optfeature Blacksmith|HHHVI}" + "10", + "Remorhaz Blood (5 vials)", + "Anybody who has slain a remorhaz can attest to the virtually boiling blood that spews forth from its open wounds. This blood remains supernaturally warm long after being removed from its body, and arctic cultures use bladders of this as a form of insulation and heating.", + "2 gp", + "1 lb", + "{@item Potion of Elemental Tempering|HHHVI}" ], [ - "{@item Wand of Confusion|HHHVI} {@note This item is a homebrew addition.}", - "Umber Hulk Eye (×2)", - "{@optfeature Artificer|HHHVI}" + "15", + "Remorhaz Antenna (×2)", + "The remorhaz has the uncanny ability to sense the movements of creatures around it, based mostly around its incredibly senstive antennae. If taken in whole, they may be re-adapted to be used as a pair of dowsing rods for security purposes.", + "25 gp", + "6 lb", + "{@item Security Antenna|HHHVI}" ], [ - "{@item +2 Wand of the War Mage|DMG}", - "Unicorn Horn (×1)", - "{@optfeature Artificer|HHHVI}" - ], + "20", + "Young Remorhaz Carapace", + "The thick, iron-like scales of even a young remorhaz have incredible insulation properties and can regulate the creature's insect-like body.", + "115 gp", + "65 lb", + "{@item Remorhaz Plate|HHHVI}" + ] + ] + }, + { + "name": "Yuan-Ti Abomination", + "source": "HHHVI", + "page": 109, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ [ - "{@item +1 Warhammer|DMG}", - "Gorgon Hoof (×2)", - "{@optfeature Blacksmith|HHHVI}" + "10", + "Yuan-Ti Blood (5 vials)", + "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", + "2 gp", + "1 lb", + "{@item Potion of Poison Immunity|HHHVI}" ], [ - "{@item +2 Warhammer|DMG}", - "Roc Beak (×1)", - "{@optfeature Blacksmith|HHHVI}" + "15", + "Yuan-Ti Poison (vial)", + { + "type": "entries", + "entries": [ + "The venom of a yuan-ti combines elements of several of the most deadly snakes in nature. The poison has been described by survivors as \"like having one's blood transfigured into fire.\"", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 15} Constitution saving throw, taking {@damage 3d6} poison damage on a failed save, or half that on a successful saving throw." + ] + } + ] + }, + "120 gp", + "1 lb", + "\u2014" ], [ - "{@item +3 Warhammer|DMG}", - "Goristro Hoof (×1)", - "{@optfeature Blacksmith|HHHVI}" + "20", + "Yuan-Ti Abomination Scales (large pouch)", + "A yuan-ti abomination wears no armor yet can deflect swords and maces with the strength of its scales alone. A few choice scales can be pried off following the abomination's death in order to make a shield imbued with the power of the serpent gods.", + "600 gp", + "14 lb", + "{@item Serpent Shield|HHHVI}" ], [ - "{@item +1 War Pick|DMG}", - "Gorgon Horn (×1), Hooked Horror Hook (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], + "25", + "Serpent Touched Heart", + { + "type": "entries", + "entries": [ + "The heart of a yuan-ti abomination is one that has been specially blessed by the serpent gods the yuan-ti worship. Locked inside this heart is incredible divine power, but as befitting of the twisted worship the serpent gods demand, it can be passed on only through its consumption.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to eat this heart. When you do, you transform into a {@creature yuan-ti abomination|MM}, {@homebrew |as described in the Monster Manual, }for the next hour. Your alignment remains the same and you retain any proficiencies you may have had originally. You do not get access to the weapons described in the yuan-ti abomination's statblock. At the end of the hour, or if you are forced prematurely back into your true form, there is a {@chance 90|10 percent chance|Transformation|You are not trasnformed.|You are transformed.} that instead of transforming back to your original form, you transform into a form resembling that of a {@creature Yuan-ti Malison (Type 1)|MM|Type 1 yuan-ti malison} with a humanoid body but with a snake head. This effect is permanent and is considered your new true form. This effect can only be reversed with the power of a {@spell wish} spell." + ] + } + ] + }, + "3,000 gp", + "15 lb", + "\u2014" + ] + ] + }, + { + "name": "Yuan-Ti Malison", + "source": "HHHVI", + "page": 109, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ [ - "{@item +1 Whip|DMG}", - "Barbed Devil Tail (×1), Cloaker Tail (×1), Displacer Beast Tentacle (×1), Grell Tentacle (×1), Manticore Tail (×1)", - "{@optfeature Leatherworker|HHHVI}" + "10", + "Yuan-Ti Blood (5 vials)", + "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", + "2 gp", + "1 lb", + "{@item Potion of Poison Immunity|HHHVI}" ], [ - "{@item Wings of Flying|DMG}", - "Deva Wing (×2), Planetar Wing (×2), Solar Wing (×2), Wyvern Wing (×2)", - "{@optfeature Artificer|HHHVI}" + "15", + "Yuan-Ti Poison (vial)", + { + "type": "entries", + "entries": [ + "The venom of a yuan-ti combines elements of several of the most deadly snakes in nature. The poison has been described by survivors as \"like having one's blood transfigured into fire.\"", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 15} Constitution saving throw, taking {@damage 3d6} poison damage on a failed save, or half that on a successful saving throw." + ] + } + ] + }, + "120 gp", + "1 lb", + "\u2014" ] ] }, { - "name": "Special Tools", - "page": 145, + "name": "Yuan-Ti Pureblood", "source": "HHHVI", - "otherSources": [ - { - "source": "HHHVII", - "page": 67 - }, - { - "source": "HHHVIII", - "page": 107 - } - ], + "page": 109, "colLabels": [ + "DC", "Item", - "Cost", - "Weight" + "Description", + "Value", + "Weight", + "Crafting" ], "colStyles": [ - "col-8", + "col-1 text-center", "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "{@item Enchanted Vial|HHHVI}", - "3 gp", - "\u2014" - ], - [ - "{@item Hamund's Harvesting Handbook|HHHVI}", - "50 gp", - "5 lb" - ], - [ - "{@item Harvesting Kit|HHHVI}", - "30 gp", - "7 lb" - ], + "10", + "Yuan-Ti Blood (5 vials)", + "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", + "2 gp", + "1 lb", + "{@item Potion of Poison Immunity|HHHVI}" + ] + ] + }, + { + "name": "Zombie", + "source": "HHHVI", + "page": 112, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ [ - "{@item Spirit Paper|HHHVI}", - "1 gp", + "5", + "Zombie Juice (vial)", + "An absolutley putrid collection of drippings and fluids from a reanimated corpse. While it smells awful, the necromantic magic in it allows it to act as a powerful preservation agent. Fittingly, necromancers use this very juice to keep their more valuable experiments fresh, often farming lesser zombies for more of this chemical.", + "3 cp", + "1 lb", "\u2014" ] ] @@ -21995,205 +21995,459 @@ "page": 118, "name": "Oil", "entries": [ - "" - ] + "" + ] + }, + { + "abbreviation": "Curse", + "source": "HHHVI", + "page": 118, + "name": "Curse", + "entries": [ + "" + ] + } + ], + "baseitem": [ + { + "name": "Wooden Breastplate", + "source": "HHHVI", + "page": 100, + "type": "MA", + "rarity": "none", + "weight": 20, + "value": 15000, + "property": [ + "crfBy" + ], + "ac": 14, + "armor": true, + "entries": [ + "This armor consists of a fitted {@b wooden} chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered." + ], + "ingredients": "Treant Bark ×1", + "crafter": "Leatherworker" + } + ], + "item": [ + { + "name": "+1 Dragon Arrow", + "source": "HHHVI", + "page": 125, + "baseItem": "arrow|PHB", + "type": "A", + "rarity": "uncommon", + "weight": 0.05, + "property": [ + "crfBy" + ], + "bonusWeapon": "+1", + "entries": [ + "You have a +1 bonus to your attack and damage rolls made with this arrow corresponding to its rarity. When you make a successful hit with this arrow, you also deal an additional {@damage 1d8} damage of the type corresponding to the damage type this arrow was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", + "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Arrow|The arrow does not lose its magic.|The arrow loses its magic.} that this arrow loses all magical properties and becomes a normal arrow.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "ingredients": "Young Dragon Tooth ×1", + "crafter": "Blacksmith" + }, + { + "name": "+1 Dragon Bolt", + "source": "HHHVI", + "page": 125, + "baseItem": "crossbow bolt|PHB", + "type": "A", + "rarity": "uncommon", + "weight": 0.05, + "property": [ + "crfBy" + ], + "bonusWeapon": "+1", + "entries": [ + "You have a +1 bonus to your attack and damage rolls made with this bolt corresponding to its rarity. When you make a successful hit with this bolt, you also deal an additional {@damage 1d8} damage of the type corresponding to the damage type this bolt was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", + "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Bolt|The bolt does not lose its magic.|The bolt loses its magic.} that this bolt loses all magical properties and becomes a normal bolt.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "ingredients": "Young Dragon Tooth ×1", + "crafter": "Blacksmith" + }, + { + "name": "+1 Dragon Wand", + "source": "HHHVI", + "page": 125, + "type": "WD", + "rarity": "rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "property": [ + "crfBy" + ], + "bonusSpellAttack": "+1", + "entries": [ + "While holding this wand, you gain a (+1) bonus to spell attack rolls determined by the wand rarity. In addition, you have advantage on any spell attack roll you make that deals the same damage type as the dragon this wand was crafted from.", + "If that spell attack hits, you also deal (1) extra damage dice of that damage type equal to the spell attack bonus granted by this item.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "ingredients": "Young Dragon Horn/Spine ×1", + "crafter": "Artificer" + }, + { + "name": "+1 Dusk Armor", + "source": "HHHVI", + "page": 126, + "baseItem": "plate armor|PHB", + "type": "HA", + "rarity": "varies", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "bonusAc": "+1", + "stealth": true, + "entries": [ + "While wearing this armor, you have a +1 bonus to AC. In addition, while wearing this armor in dim light or darkness, you may take the {@action Hide} action as a bonus action. If you take the {@action Hide} action in this way, you do not suffer the usual penalty that normally applies to Stealth ({@skill Dexterity}) checks made in plate armor." + ], + "ingredients": "Young Shadow Dragon Scale ×1 Large Pouch", + "crafter": "Blacksmith" + }, + { + "name": "+2 Dragon Arrow", + "source": "HHHVI", + "page": 125, + "baseItem": "arrow|PHB", + "type": "A", + "rarity": "rare", + "weight": 0.05, + "property": [ + "crfBy" + ], + "bonusWeapon": "+2", + "entries": [ + "You have a +2 bonus to your attack and damage rolls made with this arrow corresponding to its rarity. When you make a successful hit with this arrow, you also deal an additional {@damage 2d8} damage of the type corresponding to the damage type this arrow was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", + "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Arrow|The arrow does not lose its magic.|The arrow loses its magic.} that this arrow loses all magical properties and becomes a normal arrow.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "ingredients": "Adult Dragon Tooth ×1", + "crafter": "Blacksmith" + }, + { + "name": "+2 Dragon Bolt", + "source": "HHHVI", + "page": 125, + "baseItem": "crossbow bolt|PHB", + "type": "A", + "rarity": "rare", + "weight": 0.05, + "property": [ + "crfBy" + ], + "bonusWeapon": "+2", + "entries": [ + "You have a +2 bonus to your attack and damage rolls made with this bolt corresponding to its rarity. When you make a successful hit with this bolt, you also deal an additional {@damage 2d8} damage of the type corresponding to the damage type this bolt was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", + "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Bolt|The bolt does not lose its magic.|The bolt loses its magic.} that this bolt loses all magical properties and becomes a normal bolt.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "ingredients": "Adult Dragon Tooth ×1", + "crafter": "Blacksmith" }, { - "abbreviation": "Curse", + "name": "+2 Dragon Wand", "source": "HHHVI", - "page": 118, - "name": "Curse", + "page": 125, + "type": "WD", + "rarity": "very rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "property": [ + "crfBy" + ], + "bonusSpellAttack": "+2", "entries": [ - "" - ] - } - ], - "baseitem": [ + "While holding this wand, you gain a (+2) bonus to spell attack rolls determined by the wand rarity. In addition, you have advantage on any spell attack roll you make that deals the same damage type as the dragon this wand was crafted from.", + "If that spell attack hits, you also deal (2) extra damage dice of that damage type equal to the spell attack bonus granted by this item.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "ingredients": "Adult Dragon Horn/Spine ×1", + "crafter": "Artificer" + }, { - "name": "Wooden Breastplate", + "name": "+2 Dusk Armor", "source": "HHHVI", - "page": 100, - "type": "MA", - "rarity": "none", - "weight": 20, - "value": 15000, - "ac": 14, - "armor": true, - "ingredients": "Treant Bark ×1", - "crafter": "Leatherworker", + "page": 126, + "baseItem": "plate armor|PHB", + "type": "HA", + "rarity": "varies", + "reqAttune": true, + "weight": 65, "property": [ "crfBy" ], + "ac": 18, + "strength": "15", + "bonusAc": "+2", + "stealth": true, "entries": [ - "This armor consists of a fitted {@b wooden} chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered." - ] - } - ], - "item": [ + "While wearing this armor, you have a +2 bonus to AC. In addition, while wearing this armor in dim light or darkness, you may take the {@action Hide} action as a bonus action. If you take the {@action Hide} action in this way, you do not suffer the usual penalty that normally applies to Stealth ({@skill Dexterity}) checks made in plate armor." + ], + "ingredients": "Adult Shadow Dragon Scale ×1 Large Pouch", + "crafter": "Blacksmith" + }, { - "name": "Hamund's Harvesting Handbook", + "name": "+3 Dragon Arrow", "source": "HHHVI", - "otherSources": [ - { - "source": "HHHVII", - "page": 67 - }, - { - "source": "HHHVIII", - "page": 107 - } + "page": 125, + "baseItem": "arrow|PHB", + "type": "A", + "rarity": "very rare", + "weight": 0.05, + "property": [ + "crfBy" ], - "page": 145, - "type": "G", - "rarity": "none", - "weight": 5, - "value": 5000, + "bonusWeapon": "+3", "entries": [ + "You have a +3 bonus to your attack and damage rolls made with this arrow corresponding to its rarity. When you make a successful hit with this arrow, you also deal an additional {@damage 3d8} damage of the type corresponding to the damage type this arrow was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", + "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Arrow|The arrow does not lose its magic.|The arrow loses its magic.} that this arrow loses all magical properties and becomes a normal arrow.", { - "type": "quote", - "entries": [ - "Yes, you can own a copy of this very book in any plane you visit! Due to my travels, I have visited almost every world in the multiverse, dropping manuscripts in publishers' hands as I go. No matter where you are, or where you come from, this handy book is sure to help you get the most out of whatever your local fauna has to offer." - ], - "by": "Hamund" - }, - "This book is filled with all sorts of useful information on the creatures that inhabit the multiverse, specifically, which parts of them are useful for harvesting. Using this book grants you advantage on any {@book Appraise|HHHVI|2|Appraising} ability check." - ] + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "ingredients": "Ancient Dragon Tooth ×1", + "crafter": "Blacksmith" }, { - "name": "Enchanted Vial", + "name": "+3 Dragon Bolt", "source": "HHHVI", - "page": 145, - "otherSources": [ - { - "source": "HHHVII", - "page": 67 - }, + "page": 125, + "baseItem": "crossbow bolt|PHB", + "type": "A", + "rarity": "very rare", + "weight": 0.05, + "property": [ + "crfBy" + ], + "bonusWeapon": "+3", + "entries": [ + "You have a +3 bonus to your attack and damage rolls made with this bolt corresponding to its rarity. When you make a successful hit with this bolt, you also deal an additional {@damage 3d8} damage of the type corresponding to the damage type this bolt was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", + "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Bolt|The bolt does not lose its magic.|The bolt loses its magic.} that this bolt loses all magical properties and becomes a normal bolt.", { - "source": "HHHVIII", - "page": 107 + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 } ], - "type": "OTH", - "rarity": "unknown (magic)", - "value": 300, - "entries": [ - "Some creature parts have powerful, yet fleeting, magical energies within them. The motes from elementals for example hold traces of their former essences in them but disperse rapidly upon the destruction of their original form.", - "An enchanted vial is inlaid with several runes designed to keep any magical resource within from dissipating while the lid is closed and is often the only way of transporting certain parts back to a workshop for crafting", - "Items that require an enchanted vial to be harvested are fragile by nature and must be stored inside an enchanted vial quickly to prevent degradation. {@b Any attempt to harvest a material that has an enchanted vial as a requirement must be initiated within 1 minute of the death of its creature.}" - ] + "ingredients": "Ancient Dragon Tooth ×1", + "crafter": "Blacksmith" }, { - "name": "Harvesting Kit", + "name": "+3 Dragon Wand", "source": "HHHVI", - "page": 145, - "otherSources": [ - { - "source": "HHHVII", - "page": 67 - }, + "page": 125, + "type": "WD", + "rarity": "legendary", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ { - "source": "HHHVIII", - "page": 107 + "spellcasting": true } ], - "type": "T", - "rarity": "none", - "value": 3000, - "weight": 7, + "property": [ + "crfBy" + ], + "bonusSpellAttack": "+3", "entries": [ - "This kit contains everything the average harvester needs to prepare and harvest a carcass for usable parts including a skinning knife, a bonesaw, 2 {@item vial|PHB|glass vials}, {@item pouch|PHB|pouches} of salt, and tweezers. Proficiency with this kit lets you add your proficiency to any check made to {@book harvest|HHHVI|2|Harvesting} a creature.", - "{@note Additional rules regarding how proficiency with this key item can be obtained are included below:}", + "While holding this wand, you gain a (+3) bonus to spell attack rolls determined by the wand rarity. In addition, you have advantage on any spell attack roll you make that deals the same damage type as the dragon this wand was crafted from.", + "If that spell attack hits, you also deal (3) extra damage dice of that damage type equal to the spell attack bonus granted by this item.", { "type": "statblock", - "tag": "variantrule", + "tag": "table", "source": "HHHVI", - "name": "New Proficiency: Harvesting Kit", - "page": 145 + "name": "Dragon Types", + "page": 34 } - ] + ], + "ingredients": "Ancient Dragon Horn/Spine ×1", + "crafter": "Artificer" }, { - "name": "Spirit Paper", + "name": "+3 Dusk Armor", "source": "HHHVI", - "page": 145, - "otherSources": [ - { - "source": "HHHVII", - "page": 67 - }, - { - "source": "HHHVIII", - "page": 107 - } + "page": 126, + "baseItem": "plate armor|PHB", + "type": "HA", + "rarity": "varies", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" ], - "type": "OTH", - "rarity": "unknown (magic)", - "value": 100, + "ac": 18, + "strength": "15", + "bonusAc": "+3", + "stealth": true, + "entries": [ + "While wearing this armor, you have a +3 bonus to AC. In addition, while wearing this armor in dim light or darkness, you may take the {@action Hide} action as a bonus action. If you take the {@action Hide} action in this way, you do not suffer the usual penalty that normally applies to Stealth ({@skill Dexterity}) checks made in plate armor." + ], + "ingredients": "Ancient Shadow Dragon Scale ×1 Large Pouch", + "crafter": "Blacksmith" + }, + { + "name": "Aboleth Amulet", + "source": "HHHVI", + "page": 118, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "grantsProficiency": true, + "entries": [ + "This pale turquoise amulet seems to have a faint flicker of something moving in it, like seeing a creature in murky waters. While wearing this amulet, you gain {@spell telepathy} out to a range of 120 ft., can understand and speak {@language Deep Speech|PHB}, and become proficient in Intelligence ({@skill History}) checks if you weren't proficient already.", + "You may also spend an action to target one creature you can see within 30 feet of you. That target must succeed on a {@dc 14} Wisdom saving throw or be magically {@condition charmed} by you. This charm persists until either you or the target dies, or if you are on different planes of existence. You and the {@condition charmed} target may communicate with each other telepathically over any distance so long as you are wearing and attuned to this item.", + "You may only have up to 3 targets {@condition charmed} in this way at a time. If you successfully charm another target while you already have 3 targets {@condition charmed}, the charm effect ends on the creature that you {@condition charmed} first. Whenever the {@condition charmed} target takes damage, they may repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from you. If a creature succeeds on either resisting the charm effect or if the charm effect on them ends, they become immune to this ability for the next 24 hours." + ], + "ingredients": "Aboleth Brain ×1", + "crafter": "Artificer" + }, + { + "name": "Adult Remorhaz Plate", + "source": "HHHVI", + "page": 139, + "baseItem": "plate armor|PHB", + "type": "HA", + "resist": [ + "cold", + "fire" + ], + "rarity": "very rare", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "bonusAc": "+1", + "stealth": true, "entries": [ - "Spirit paper is a versatile tool that resembles a square of bleached papyrus. The secrets of its production were only recently discovered, and reverse engineered from secrets brought back from distant necromantic cults. By performing a small ritual with the spirit paper shortly after slaying certain creatures, a copy of that creature's soul is bound to the spirit paper for later use. These copies are not a true soul and are more akin to an echo. These echoes do retain all of the memories from its original body, and a few crafting techniques utilise these echoes to grant an item a low level of sentience or to mimic the abilities of their incorporeal reflections.", - "Using spirit paper is often the only way to harvest anything useful from creatures with incorporeal forms. Any harvesting attempt made for a creature part that has spirit paper as a requirement is done using a Wisdom ({@skill Religion}) check rather than the usual check and is rolled separately for each item. Once a sheet of spirit paper has been used successfully to harvest an item, it cannot be reused, even if the item it contained is released.", - "Unlike most harvestable materials, materials that require spirit paper to be harvested dissipate very quickly after the death of its creature. Any attempt to harvest a material that has spirit paper as a requirement must be initiated within {@b 1 minute of the death of the creature and takes 10 minutes to successfully complete}." - ] + "This full set of plate armor was crafted from the insectoid carapace of a remorhaz. While wearing this armor, you have resistance to both fire and cold damage.", + "You also gain a +1 bonus to AC while wearing this armor." + ], + "ingredients": "Adult Remorhaz Carapace ×1", + "crafter": "Blacksmith" }, { - "name": "Aboleth Amulet", + "name": "Alpha Grick Hide Coat", "source": "HHHVI", - "page": 118, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "ingredients": "Aboleth Brain ×1", - "crafter": "Artificer", + "page": 129, + "baseItem": "studded leather armor|PHB", + "type": "LA", + "rarity": "rare", + "weight": 13, "property": [ "crfBy" ], - "grantsProficiency": true, + "ac": 12, + "bonusAc": "+1", "entries": [ - "This pale turquoise amulet seems to have a faint flicker of something moving in it, like seeing a creature in murky waters. While wearing this amulet, you gain {@spell telepathy} out to a range of 120 ft., can understand and speak {@language Deep Speech|PHB}, and become proficient in Intelligence ({@skill History}) checks if you weren't proficient already.", - "You may also spend an action to target one creature you can see within 30 feet of you. That target must succeed on a {@dc 14} Wisdom saving throw or be magically {@condition charmed} by you. This charm persists until either you or the target dies, or if you are on different planes of existence. You and the {@condition charmed} target may communicate with each other telepathically over any distance so long as you are wearing and attuned to this item.", - "You may only have up to 3 targets {@condition charmed} in this way at a time. If you successfully charm another target while you already have 3 targets {@condition charmed}, the charm effect ends on the creature that you {@condition charmed} first. Whenever the {@condition charmed} target takes damage, they may repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from you. If a creature succeeds on either resisting the charm effect or if the charm effect on them ends, they become immune to this ability for the next 24 hours." - ] + "While wearing this armor, you have advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain and on Strength ({@skill Athletics}) checks made to climb rocky terrain.", + "If this is the rare version of this armor, you also gain a +1 bonus to AC while wearing this item." + ], + "ingredients": "Alpha Grick Hide ×1", + "crafter": "Leatherworker" }, { - "name": "Amulet of Secrets", + "name": "Amulet of Maglubiyet", "source": "HHHVI", "page": 118, - "rarity": "very rare", + "rarity": "rare", "reqAttune": true, "wondrous": true, - "ingredients": "Sphinx Heart ×1", - "crafter": "Artificer", "property": [ "crfBy" ], - "attachedSpells": [ - "zone of truth" + "entries": [ + "While wearing this amulet, you gain the ability to spend your action and martial your allies with your resounding leadership. For 1 minute, you may utter a special command or warning whenever a non-hostile creature that you can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a {@dice d4} to its roll provided it can hear and understand you. A creature can benefit from only one of these effects at a time. This effect ends early if you are {@condition incapacitated}." ], + "ingredients": "Mark of Maglubiyet ×1", + "crafter": "Thaumaturge" + }, + { + "name": "Amulet of Secrets", + "source": "HHHVI", + "page": 118, "conditionImmune": [ { "special": "any effect that would sense your emotions or read your thoughts" } ], - "entries": [ - "This blood red amulet is set inside a gold frame the colour of desert sand. While wearing and attuned to this amulet, you gain an uncanny ability to disguise your thoughts and emotions. You become immune to any effect that would sense your emotions or read your thoughts, as well as any divination spell that you refuse. Wisdom ({@skill Insight}) checks made to ascertain your intentions or sincerity have disadvantage.", - "In addition, you may use the amulet to cast the spell {@spell zone of truth} without using a spell slot or requiring any components. The DC for the casting of this spell in this way is 8 + your Charisma modifier + your proficiency bonus, and you are exempt from the effects of the spell. Once you have used this ability 3 times in one day, you may not use it again until you finish a long rest." - ] - }, - { - "name": "Amulet of Maglubiyet", - "source": "HHHVI", - "page": 118, - "rarity": "rare", + "rarity": "very rare", "reqAttune": true, "wondrous": true, - "ingredients": "Mark of Maglubiyet ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], "entries": [ - "While wearing this amulet, you gain the ability to spend your action and martial your allies with your resounding leadership. For 1 minute, you may utter a special command or warning whenever a non-hostile creature that you can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a {@dice d4} to its roll provided it can hear and understand you. A creature can benefit from only one of these effects at a time. This effect ends early if you are {@condition incapacitated}." - ] + "This blood red amulet is set inside a gold frame the colour of desert sand. While wearing and attuned to this amulet, you gain an uncanny ability to disguise your thoughts and emotions. You become immune to any effect that would sense your emotions or read your thoughts, as well as any divination spell that you refuse. Wisdom ({@skill Insight}) checks made to ascertain your intentions or sincerity have disadvantage.", + "In addition, you may use the amulet to cast the spell {@spell zone of truth} without using a spell slot or requiring any components. The DC for the casting of this spell in this way is 8 + your Charisma modifier + your proficiency bonus, and you are exempt from the effects of the spell. Once you have used this ability 3 times in one day, you may not use it again until you finish a long rest." + ], + "attachedSpells": [ + "zone of truth" + ], + "ingredients": "Sphinx Heart ×1", + "crafter": "Artificer" }, { "name": "Amulet of the Desert Tyrant", @@ -22209,13 +22463,12 @@ "rarity": "legendary", "reqAttune": true, "wondrous": true, - "recharge": "dawn", - "charges": 9, - "ingredients": "Mummy Lord Heart ×1", - "crafter": "Artificer", "property": [ "crfBy" ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d8 + 1}", + "charges": 9, "entries": [ "This item has 9 charges. While wearing this amulet you may spend an action and 1 or more charges to do any of the following:", { @@ -22236,7 +22489,8 @@ "insect plague", "harm" ], - "rechargeAmount": "{@dice 1d8 + 1}" + "ingredients": "Mummy Lord Heart ×1", + "crafter": "Artificer" }, { "name": "Amulet of the Mind Flayer", @@ -22252,8 +22506,6 @@ "reqAttune": true, "wondrous": true, "curse": true, - "ingredients": "Mind Flayer Heart ×1", - "crafter": "Artificer", "property": [ "crfBy" ], @@ -22267,7 +22519,9 @@ "Using this amulet is a dangerous proposition due to its vile origins. Attuning to this amulet curses you until you are targeted by the {@spell remove curse} spell or similar magic. While cursed, you automatically fail on saving throws imposed by members of the illithid race, including elder brains and intellect devourers." ] } - ] + ], + "ingredients": "Mind Flayer Heart ×1", + "crafter": "Artificer" }, { "name": "Amulet of the Ocean Lord", @@ -22276,13 +22530,12 @@ "rarity": "legendary", "reqAttune": true, "wondrous": true, - "recharge": "dawn", - "charges": 9, - "ingredients": "Kraken Brain Stem ×1", - "crafter": "Artificer", "property": [ "crfBy" ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d8}", + "charges": 9, "entries": [ "This item has 9 charges. While wearing this amulet, you may spend an action and 1 or more charges to do any of the following:", { @@ -22301,7 +22554,8 @@ "tsunami", "control weather" ], - "rechargeAmount": "{@dice 1d8}" + "ingredients": "Kraken Brain Stem ×1", + "crafter": "Artificer" }, { "name": "Amulet of the Trickster", @@ -22310,8 +22564,6 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "ingredients": "Rakshasa Heart ×1", - "crafter": "Artificer", "property": [ "crfBy" ], @@ -22321,7 +22573,9 @@ ], "attachedSpells": [ "polymorph" - ] + ], + "ingredients": "Rakshasa Heart ×1", + "crafter": "Artificer" }, { "name": "Angel Robe", @@ -22330,16 +22584,16 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "bonusAc": "+1", - "ingredients": "Deva Skin", - "crafter": "Leatherworker", "property": [ "crfBy" ], + "bonusAc": "+1", "entries": [ "You gain a +1 bonus to AC while wearing this robe and all your weapon attacks are considered magical. In addition, you gain the ability to spend an action to {@spell polymorph} yourself into a humanoid or beast that has a challenge rating equal to or lower than your character level, or back into your true form. You revert to your true form if you die or drop to 0 hit points. If the effect ends due to dropping to 0 hit points, any excess damage carries over to your true form. Any equipment you are wearing or carrying is absorbed or borne by the new form (your choice).", "In a new form, you retain your statistics and ability to speak, but your AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and you gain any statistics and capabilities (except class features, legendary action, and lair actions) that the new form has but that you lack." - ] + ], + "ingredients": "Deva Skin", + "crafter": "Leatherworker" }, { "name": "Anti-Magic Crystal", @@ -22353,15 +22607,15 @@ ], "rarity": "very rare", "wondrous": true, - "ingredients": "Beholder Main Eye ×1, or Astral Dreadnought Eye ×1/3", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "This roughly basket sized crystal radiates a field of energy that disrupts the normal flow of the multiverse and prevents magical forces from acting in its proximity. This crystal creates an area of antimagic around itself, as in the {@spell antimagic field} spell, in a 150-foot radius. This field passes through all solid objects except a layer of lead that is at least 1 inch thick.", "This crystal cannot be deactivated (including in other antimagic fields) and only stops functioning if it is destroyed. The crystal has 30 hit points, 15 AC and is immune to poison and psychic damage." - ] + ], + "ingredients": "Beholder Main Eye ×1, or Astral Dreadnought Eye ×1/3", + "crafter": "Artificer" }, { "name": "Armor of the Guardian", @@ -22372,17 +22626,17 @@ "rarity": "rare", "reqAttune": true, "weight": 20, - "ac": 14, - "bonusAc": "+1", - "ingredients": "Shield Guardian Breastplate ×1", - "crafter": "Blacksmith", "property": [ "crfBy" ], + "ac": 14, + "bonusAc": "+1", "entries": [ "While wearing this armor, you gain a +1 bonus to AC. You also gain a special connection to the wearer of the amulet that was connected to the {@creature shield guardian|MM} that provided the breastplate to craft this armor. Whenever the wearer of that amulet takes damage and is within 60 feet of you, half of that damage (rounded up) is transferred to you.", "In addition, whenever a creature makes an attack against the wearer of the amulet, you may use your reaction to grant a +2 bonus to the wearer's AC if you are within 5 feet of them." - ] + ], + "ingredients": "Shield Guardian Breastplate ×1", + "crafter": "Blacksmith" }, { "name": "Bag of Colding", @@ -22400,15 +22654,15 @@ ], "rarity": "uncommon", "wondrous": true, - "ingredients": "Ghast Hide ×1 or Ghoul Hide ×1 or Frost Giant Tongue ×1/4 or Maurezhi Hide ×1", - "crafter": "Leatherworker", "property": [ "crfBy" ], "entries": [ "This bag has a permanent enchantment on it that causes any organic material inside it to be kept in a state of preservation as if it had the spell {@spell gentle repose} cast upon it. This effect wears off as soon as the item is removed from the bag, and the bag must be completely closed in order for its ability to function.", "The bag is capable of holding up to 3 cubic feet of material inside it and its opening can open up to 1 foot in diameter." - ] + ], + "ingredients": "Ghast Hide ×1 or Ghoul Hide ×1 or Frost Giant Tongue ×1/4 or Maurezhi Hide ×1", + "crafter": "Leatherworker" }, { "name": "Barbed Cloak", @@ -22416,33 +22670,33 @@ "page": 120, "rarity": "uncommon", "wondrous": true, - "ingredients": "Barded Hide ×1", - "crafter": "Leatherworker", "property": [ "crfBy" ], "entries": [ "While you are wearing this cloak, you deal {@damage 1d10} piercing damage to any creature grappling you at the start of your turn." - ] + ], + "ingredients": "Barded Hide ×1", + "crafter": "Leatherworker" }, { "name": "Basilisk Gaze Poison", "source": "HHHVI", "page": 120, "type": "G", - "poison": true, - "poisonTypes": [ - "ingested" - ], "rarity": "uncommon", - "ingredients": "Basilisk Eye ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], + "poison": true, "entries": [ "A creature that drinks this poison must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 24 hours. While {@condition poisoned} in this way, a creature magically turns to stone and is {@condition petrified}. A creature remains {@condition petrified} like this until either the 24 hours have passed, or until freed by the {@spell greater restoration} spell or similar magic." - ] + ], + "poisonTypes": [ + "ingested" + ], + "ingredients": "Basilisk Eye ×1", + "crafter": "Alchemist" }, { "name": "Black Heart", @@ -22450,30 +22704,30 @@ "page": 120, "rarity": "very rare", "wondrous": true, - "ingredients": "Death Knight Heart ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], "entries": [ "This item has an intrinsic link with the {@creature death knight|MM} from whom it was crafted. When held by a creature, it will beat when faced in the direction of that death knight if that death knight is still animate and on the same plane of existence as the holder. The frequency and intensity of its beats will also increase the closer it is to its death knight." - ] + ], + "ingredients": "Death Knight Heart ×1", + "crafter": "Thaumaturge" }, { "name": "Blight Oil", "source": "HHHVI", "page": 120, - "rarity": "common", "type": "Oil", - "ingredients": "Blight Seed ×5", - "crafter": "Alchemist", + "rarity": "common", "property": [ "crfBy" ], "entries": [ "This bottle contains enough oil to cover up to 10 square feet of surface area. Once this oil is rubbed into the surface of vegetation, it will soak half a foot into it. Vegetation soaked in this oil becomes as soft and malleable as wet clay and retains any physical manipulation done to it.", "The oil dries after 10 minutes, causing the vegetation it was rubbed on to become solid again." - ] + ], + "ingredients": "Blight Seed ×5", + "crafter": "Alchemist" }, { "name": "Blinders Helm", @@ -22486,14 +22740,14 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "ingredients": "Helmed Horror Helmet ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "While wearing this helmet, you gain a {@sense blindsight} out to a range of 60 feet, and are immune to the {@condition blinded}, and {@condition deafened} conditions." - ] + ], + "ingredients": "Helmed Horror Helmet ×1", + "crafter": "Artificer" }, { "name": "Bronze Companion", @@ -22501,8 +22755,6 @@ "page": 120, "rarity": "uncommon", "wondrous": true, - "ingredients": "Spark of Creation ×1", - "crafter": "Tinker", "property": [ "crfBy" ], @@ -22510,7 +22762,9 @@ "This three-inch tall bronze statue is a perfect replica of any beast. When the command word is spoken, the statue comes to life and mimics the actions and behaviour of the animal it is modelled after. It possesses no other traits of its model animal, except flight which it can mimic up to a speed of 10 ft.", "This statue is friendly towards whoever spoke its command word and obeys basic instructions given to it. The statue can make small noises mimicking its model animal and can carry a maximum weight of 1 pound.", "If its command word is spoken again, the statue becomes inert once more." - ] + ], + "ingredients": "Spark of Creation ×1", + "crafter": "Tinker" }, { "name": "Camouflage Chitin", @@ -22518,15 +22772,15 @@ "page": 120, "type": "MA", "rarity": "rare", - "ac": 13, - "ingredients": "Thri-Kreen Carapace ×1", - "crafter": "Blacksmith", "property": [ "crfBy" ], + "ac": 13, "entries": [ "This full chitin armor has an AC of 13 + Dexterity modifier (max 2). While wearing this armor, you may change its appearance to match the colour and texture of your surroundings. If you do so, you gain advantage on Dexterity ({@skill Stealth}) checks made to hide." - ] + ], + "ingredients": "Thri-Kreen Carapace ×1", + "crafter": "Blacksmith" }, { "name": "Canteen of Last Resort", @@ -22534,15 +22788,15 @@ "page": 120, "rarity": "common", "wondrous": true, - "ingredients": "Ankheg Gaster ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "This canteen resembles a gourd in the shape of an \"8\", with the bottom sphere smaller than the top, and with two plugged openings on the top and bottom. When fertile soil is left in the top sphere, the canteen slowly extracts usable nutrients from it, which it filters into an edible slime in the bottom sphere.", "The top sphere is capable of holding up to 3 pounds of fertile soil, which if left for at least 16 hours, produces enough slime to provide the nutritional requirements of an average humanoid for a day. This slime has a repugnant taste and expires if not eaten within 24 hours." - ] + ], + "ingredients": "Ankheg Gaster ×1", + "crafter": "Artificer" }, { "name": "Cape of Helping Hands", @@ -22551,8 +22805,6 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "ingredients": "Marilith Spine ×1", - "crafter": "Leatherworker", "property": [ "crfBy" ], @@ -22560,7 +22812,9 @@ "This leather cape is formed from two enchanted sheets of leather, connected to a repurposed marilith spine running down the centre.", "While wearing this cape, you may speak the command word as an action to animate the two sheets of leather which detach from the spine and form an extra set of arms and hands. You may control these arms and hands as if they were your own free hands, and they have a reach, strength, and dexterity equal to your regular arms and hands. You do not gain any extra attacks, and the rules for {@action two-weapon fighting|PHB} remain unchanged.", "These extra hands remain for 1 hour or until you dismiss them by repeating the command word as an action. When they disappear, they cannot be used again for the next {@dice 1d6} hours." - ] + ], + "ingredients": "Marilith Spine ×1", + "crafter": "Leatherworker" }, { "name": "Celestial Helm", @@ -22569,13 +22823,12 @@ "rarity": "legendary", "reqAttune": true, "wondrous": true, - "recharge": "dawn", - "charges": 9, - "ingredients": "Solar Eye ×2", - "crafter": "Artificer", "property": [ "crfBy" ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d8}", + "charges": 9, "entries": [ "This helm has 9 charges and regains {@dice 1d8} charges at dawn. While wearing this helm, you spend an action to expend 1 or more charges to do any of the following:", { @@ -22588,7 +22841,8 @@ ] } ], - "rechargeAmount": "{@dice 1d8}" + "ingredients": "Solar Eye ×2", + "crafter": "Artificer" }, { "name": "Chain of Command", @@ -22607,13 +22861,13 @@ ], "dmg1": "1d4", "dmgType": "S", - "ingredients": "Succubus/Incubus Tail ×2", - "crafter": "Blacksmith", "entries": [ "While holding this weapon, you may use this weapon to make {@action grapple} checks instead of using a free hand. While you have a creature {@condition grappled} this way, you can't {@action attack} with this weapon.", "If you have a creature {@condition grappled} by this weapon, you may spend your action to force that creature to succeed on a {@dc 15} Wisdom saving throw or be {@condition charmed} by you for 24 hours. While {@condition charmed}, the creature obeys your verbal or telepathic commands to the best of its ability. If the creature suffers any harm or receives a command that would be hazardous to itself, it can repeat the saving throw, ending the effect on a success. If the creature successfully saves against this effect, or if the effect on it ends, it becomes immune to this effect for the next 24 hours.", "You may only have one creature {@condition charmed} at a time. If you charm another, the effect on the previous creature ends." - ] + ], + "ingredients": "Succubus/Incubus Tail ×2", + "crafter": "Blacksmith" }, { "name": "Chain of Entanglement", @@ -22632,8 +22886,6 @@ ], "dmg1": "1d4", "dmgType": "S", - "ingredients": "Living Chain ×1", - "crafter": "Artificer", "entries": [ "You may use this weapon instead of your free hand when you make {@action grapple} checks. While you have a creature {@condition grappled} this way, you cannot make {@action attack|PHB|attacks} with this weapon.", "Additionally, while holding this item, you may spend an action to speak this item's command word and throw it into an unoccupied space within 5 feet of you. At this point, this weapon becomes magically animate and may attack and move freely for the next minute. As a bonus action on your turn, you may either mentally command the chain to move up to 20 feet in any direction or make an attack against a target within 10 feet of it. At the end of the minute or if you drop {@condition unconscious}, the chain drops to the ground and this ability cannot be used again until the next dawn.", @@ -22650,7 +22902,9 @@ } } ] - } + }, + "ingredients": "Living Chain ×1", + "crafter": "Artificer" }, { "name": "Charming Knife", @@ -22671,31 +22925,31 @@ "dmg1": "1d4", "dmgType": "P", "dagger": true, - "ingredients": "Lamia Claw ×1", - "crafter": "Blacksmith", "entries": [ "As an action, you may speak this weapon's command word to activate its ability for the next minute. While this dagger's ability is active, any damage it deals to a creature that is {@condition charmed} by you does not count as damaging it or doing anything harmful to it for the sake of potentially ending the {@condition charmed|PHB|charm effect}. Once this ability has been used once, it cannot be used again until the next dawn." - ] + ], + "ingredients": "Lamia Claw ×1", + "crafter": "Blacksmith" }, { "name": "Chest Burster", "source": "HHHVI", "page": 121, "rarity": "rare", - "poison": true, - "poisonTypes": [ - "ingested" - ], - "ingredients": "Slaad Egg Gland ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], + "poison": true, "entries": [ "This insidious poison is riddled with tiny slaadi eggs, kept preserved inside the noxious solution that serves as this poison's base. A creature that drinks a dose of this poison must succeed on a {@dc 14} Constitution saving throw or be infected with a disease-a miniscule slaad egg.", "A humanoid host can carry only one slaad egg to term at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a {@creature slaad tadpole|MM}. In the 24-hour period before giving birth, the host starts to feel unwell, its speed is halved, and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the host's chest in 1 round, killing the host in the process.", "If the disease is cured before the tadpole's emergence, the unborn slaad is disintegrated. This item contains enough poison for 3 doses." - ] + ], + "poisonTypes": [ + "ingested" + ], + "ingredients": "Slaad Egg Gland ×1", + "crafter": "Alchemist" }, { "name": "Chimera Kite", @@ -22703,18 +22957,18 @@ "page": 121, "rarity": "rare", "wondrous": true, - "ingredients": "Chimera Dragon Wing ×2", - "crafter": "Leatherworker", "property": [ "crfBy" ], - "charges": 3, "recharge": "special", + "charges": 3, "entries": [ "This wondrous kite is normally kept folded up into a single neat pole. You may spend 1 minute unfolding the kite into its flight mode which possesses two great wings, a handle, and a leather harness for the user to strap themselves into. While in flight mode, a creature strapped into the harness can speak the command word to cause the kite to emit a magical burst of wind behind itself that propels it, and the creature strapped into it, up to 80 feet in the direction that it is facing. This ability may be used up to 3 times before the kite runs out of magical energy. The kite regains 1 use of this ability every 12 hours that it is not used.", "While this kite is airborne and horizontal, it travels forward at a rate of 30 feet per round and descends at a rate of 10 feet per round. The user may change the direction they are flying by pulling on the handle.", "If the harness is strapped to something that is heavier than 400 pounds, the harness will instead break when the command word is spoken, and the kite will fly away." - ] + ], + "ingredients": "Chimera Dragon Wing ×2", + "crafter": "Leatherworker" }, { "name": "Chimera Trident", @@ -22726,18 +22980,16 @@ "reqAttune": true, "weight": 4, "weaponCategory": "martial", - "ingredients": "Chimera Goat Head ×1 + Chimera Lion Head ×1 + Chimera Dragon Head ×1", - "crafter": "Blacksmith", "property": [ "T", "V", "crfBy" ], - "recharge": "dawn", "range": "20/60", "dmg1": "1d6", "dmgType": "P", "dmg2": "1d8", + "recharge": "dawn", "entries": [ "This trident's three horns are made of a chimera's goat horn, lion tooth, and dragon fang. This trident has three abilities, each of which may be used upon a successful melee weapon attack with this weapon.", { @@ -22749,25 +23001,27 @@ ] }, "Once used, an individual ability may not be used again until the next dawn." - ] + ], + "ingredients": "Chimera Goat Head ×1 + Chimera Lion Head ×1 + Chimera Dragon Head ×1", + "crafter": "Blacksmith" }, { "name": "Chuul's Caress Poison", "source": "HHHVI", "page": 122, "rarity": "uncommon", - "poison": true, - "poisonTypes": [ - "injury" - ], - "ingredients": "Chuul Venom ×1 vial", - "crafter": "Alchemist", "property": [ "crfBy" ], + "poison": true, "entries": [ "This poison can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the creature is {@condition paralyzed}. The creature can repeat the saving throw at the end of each of its turn, ending the effect on itself on a success." - ] + ], + "poisonTypes": [ + "injury" + ], + "ingredients": "Chuul Venom ×1 vial", + "crafter": "Alchemist" }, { "name": "Cinder Shield", @@ -22778,16 +23032,16 @@ "rarity": "rare", "reqAttune": true, "weight": 6, - "ac": 2, - "bonusAc": "+1", - "ingredients": "Salamander Scale ×1 large pouch", - "crafter": "Blacksmith", "property": [ "crfBy" ], + "ac": 2, + "bonusAc": "+1", "entries": [ "You have a +1 bonus to AC while wearing this shield. While wearing this shield, if you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage and if that damage type is fire, you may use your reaction to instead take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect." - ] + ], + "ingredients": "Salamander Scale ×1 large pouch", + "crafter": "Blacksmith" }, { "name": "Cloak of Distorted Time", @@ -22796,14 +23050,14 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "ingredients": "Sphinx Pelt ×1", - "crafter": "Leatherworker", "property": [ "crfBy" ], "entries": [ "You gain advantage on initiative rolls you make while wearing this cloak. If initiative is rolled while you are wearing this robe, you may use your reaction to target up to 7 creatures that you can see within 60 feet of you. The creatures you target re-roll their initiative and keep the new ones." - ] + ], + "ingredients": "Sphinx Pelt ×1", + "crafter": "Leatherworker" }, { "name": "Cloak of Dragonflight", @@ -22812,8 +23066,6 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "ingredients": "Dragon Wing ×2", - "crafter": "Leatherworker", "property": [ "crfBy" ], @@ -22831,7 +23083,9 @@ "name": "Dragon Types", "page": 34 } - ] + ], + "ingredients": "Dragon Wing ×2", + "crafter": "Leatherworker" }, { "name": "Cloak of Magic Immunity", @@ -22840,17 +23094,17 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "recharge": "dawn", - "charges": 10, - "rechargeAmount": 10, - "ingredients": "Rakshasa Hide ×1", - "crafter": "Leatherworker", "property": [ "crfBy" ], + "recharge": "dawn", + "rechargeAmount": 10, + "charges": 10, "entries": [ "This item has 10 charges. When you are subjected to a spell of 6th level or lower that you are aware of, you may spend your reaction to spend a number of charges equal to the level of that spell. If you do, you become immune to that spell's effects, including any lasting effects of the spell such as the fire created by the {@spell wall of fire} spell. This item regains all spent charges daily at dawn." - ] + ], + "ingredients": "Rakshasa Hide ×1", + "crafter": "Leatherworker" }, { "name": "Cloud Step Oil", @@ -22864,15 +23118,15 @@ ], "type": "Oil", "rarity": "very rare", - "ingredients": "Cloud Giant Blood ×1 vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "When some of this oil is poured out, it immediately has a reaction to the air around it and magically expands into a semi-solid cloud that is capable of floating while holding weight on top of it. Up to 50 pounds of weight per square foot can be placed on one of these clouds. If more weight than this is placed on it, that section of cloud disappears instantly. Clouds are self-supporting in the air but can also be used to make structures such as bridges using careful placement of the oil. Clouds weigh virtually nothing and can be moved around if external force is applied to them.", "The clouds last for 1 hour after pouring, after which they disappear. One bottle of this oil is enough to create 500 square feet of clouds." - ] + ], + "ingredients": "Cloud Giant Blood ×1 vial", + "crafter": "Alchemist" }, { "name": "Crown of Celestial Might", @@ -22881,12 +23135,10 @@ "rarity": "legendary", "reqAttune": true, "wondrous": true, - "charges": 9, - "ingredients": "Empyrean Heart ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], + "charges": 9, "entries": [ "This crown either gleams white if it was crafted from a good-aligned empyrean or is a matte black if it was taken from an evil-aligned empyrean. This crown has 9 charges. While wearing this crown you may spend an action to expend 1 or more charges to do any of the following:", { @@ -22905,7 +23157,9 @@ "fire storm", "plane shift", "earthquake" - ] + ], + "ingredients": "Empyrean Heart ×1", + "crafter": "Thaumaturge" }, { "name": "Crown of Darkness", @@ -22914,13 +23168,11 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "charges": 9, - "ingredients": "Vampire Heart ×1", - "crafter": "Thaumaturge", - "recharge": "special", "property": [ "crfBy" ], + "recharge": "special", + "charges": 9, "entries": [ "This crown has 9 charges. While wearing and attuned to this crown, and so long as you are not in bright light, you may spend an action to expend 1 or more of the crown's charges to cast one of the following spells from it, with Intelligence as your spellcasting modifier: {@spell conjure animals} (3 charges and may only summon {@creature swarm of rats|MM|swarms of rats}, {@creature swarm of bats|MM|swarms of bats}, or {@creature wolf|MM|wolves}), {@spell darkness} (2 charges), {@spell invisibility} (2 charges, plus 1 additional charge for every level above 2nd), {@spell spider climb} (2 charge), {@spell gaseous form} (3 charges), {@spell vampiric touch} (3 charges, plus 1 additional charge for evert level cast above 3rd).", "The crown recovers {@dice 1d8 + 1} charges at midnight. While wearing and attuned to the crown, you also gain advantage on any Dexterity ({@skill Stealth}) checks made to {@action hide} in dim light or darkness, and {@sense darkvision} out to 60 ft." @@ -22932,7 +23184,9 @@ "conjure animals", "invisibility", "vampiric touch" - ] + ], + "ingredients": "Vampire Heart ×1", + "crafter": "Thaumaturge" }, { "name": "Curse of Jealousy", @@ -22942,8 +23196,6 @@ "rarity": "rare", "wondrous": true, "curse": true, - "ingredients": "Peryton Heart ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], @@ -22957,7 +23209,9 @@ "This curse ends permanently on both the item and the afflicted creature if the {@spell remove curse} spell or similar magic is cast on the cursed item." ] } - ] + ], + "ingredients": "Peryton Heart ×1", + "crafter": "Thaumaturge" }, { "name": "Curse of Nightmares", @@ -22967,8 +23221,6 @@ "rarity": "rare", "wondrous": true, "curse": true, - "ingredients": "Rakshasa Claw ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], @@ -22982,7 +23234,9 @@ "This curse ends permanently on both the item and the afflicted creature if the {@spell remove curse} spell or similar magic is cast on the cursed item." ] } - ] + ], + "ingredients": "Rakshasa Claw ×1", + "crafter": "Thaumaturge" }, { "name": "Curse of Spite", @@ -22992,8 +23246,6 @@ "rarity": "rare", "wondrous": true, "curse": true, - "ingredients": "Wraith Energy ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], @@ -23008,7 +23260,9 @@ "This curse ends permanently on both the item and the afflicted creature if the {@spell remove curse} spell or similar magic is cast on the cursed item." ] } - ] + ], + "ingredients": "Wraith Energy ×1", + "crafter": "Thaumaturge" }, { "name": "Dagger of Life Stealing", @@ -23026,31 +23280,15 @@ "T", "crfBy" ], - "ingredients": "Vampire Spawn Fang ×2", - "crafter": "Blacksmith", "range": "20/60", "dmg1": "1d4", "dmgType": "P", "dagger": true, "entries": [ "When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 5 necrotic damage if it isn't a construct or an undead. You also gain 5 temporary hit points." - ] - }, - { - "name": "Deception Skull", - "source": "HHHVI", - "page": 123, - "rarity": "uncommon", - "wondrous": true, - "ingredients": "Green Hag Skull ×1", - "crafter": "Artificer", - "property": [ - "crfBy" ], - "entries": [ - "While holding this item, you may spend an action to mentally command this item to mimic an animal sound or humanoid voice that you have heard before. This item will continuously create those sounds for up to 10 minutes or until you spend an action while holding it to command it to stop.", - "These sounds are audible from up to 100 feet away, and creatures that hear the sound can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." - ] + "ingredients": "Vampire Spawn Fang ×2", + "crafter": "Blacksmith" }, { "name": "Debilitating Whip", @@ -23068,12 +23306,43 @@ ], "dmg1": "1d4", "dmgType": "S", - "ingredients": "Roper Tendrils ×6", - "crafter": "Leatherworker", "entries": [ "This whip has 6 wicked tails made from a roper tendril that still had its hair-like growths intact. The wielder of this whip may choose to make a {@action grapple} check using the whip instead of their free hand.", "A creature {@condition grappled} by this whip is considered {@condition restrained} on top of being {@condition grappled} and has disadvantage on all Strength checks and Strength saving throws." - ] + ], + "ingredients": "Roper Tendrils ×6", + "crafter": "Leatherworker" + }, + { + "name": "Deception Skull", + "source": "HHHVI", + "page": 123, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While holding this item, you may spend an action to mentally command this item to mimic an animal sound or humanoid voice that you have heard before. This item will continuously create those sounds for up to 10 minutes or until you spend an action while holding it to command it to stop.", + "These sounds are audible from up to 100 feet away, and creatures that hear the sound can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." + ], + "ingredients": "Green Hag Skull ×1", + "crafter": "Artificer" + }, + { + "name": "Deceptive Eyepatch", + "source": "HHHVI", + "page": 124, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This eyepatch becomes translucent from the perspective of whoever is wearing it, allowing them to see through it without any penalty to their vision and depth perception." + ], + "ingredients": "Cyclops Eyelid ×1", + "crafter": "Leatherworker" }, { "name": "Demilich Censer", @@ -23081,8 +23350,6 @@ "page": 124, "rarity": "very rare", "wondrous": true, - "ingredients": "Demilich Smoke ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], @@ -23090,23 +23357,25 @@ "entries": [ "This censer has an innate connection with the {@creature demilich|MM} from whom it was crafted. When held by a creature, faint wisps of smoke will emerge and blow in the direction of that demilich if that demilich is still animate and on the same plane of existence as the holder. The intensity and thickness of the smoke will increase as proximity to the demilich decreases.", "A creature holding this item may also spend 10 minutes focusing on it, after which, a wisp of smoke will emerge and blow in the direction of the demilich's phylactery if it is on the same plane of existence as the censer. Once this ability has been used once, it cannot be used again until the next dawn." - ] + ], + "ingredients": "Demilich Smoke ×1", + "crafter": "Thaumaturge" }, { "name": "Demon Bomb", "source": "HHHVI", "page": 124, + "type": "EXP", "rarity": "rare", "wondrous": true, - "type": "EXP", - "ingredients": "Balor Ashes ×1 small pouch", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "This bomb is a black iron sphere filled with balor ashes and explosive elements and is roughly the size of an orange. You may spend an action to light and throw this item at a point within 20 feet. At the end of your next turn, this item will explode, forcing all creatures within 20 feet of it to make a {@dc 20} Dexterity saving throw, taking {@damage 15d6} fire damage on a failure, or half as much damage on a success. The explosion ignites flammable objects in this area that aren't being worn or carried." - ] + ], + "ingredients": "Balor Ashes ×1 small pouch", + "crafter": "Alchemist" }, { "name": "Demon Leather", @@ -23117,16 +23386,16 @@ "rarity": "rare", "reqAttune": true, "weight": 13, - "ac": 12, - "bonusAc": "+1", - "ingredients": "Glabrezu Skin ×1", - "crafter": "Leatherworker", "property": [ "crfBy" ], + "ac": 12, + "bonusAc": "+1", "entries": [ "You gain a +1 bonus to AC while wearing this armor. In addition, when you first attune to this armor, you may choose to be resistant to either cold, fire, or lightning damage while wearing this armor. You may change which damage type you are resistant to after you take a long rest while wearing this armor." - ] + ], + "ingredients": "Glabrezu Skin ×1", + "crafter": "Leatherworker" }, { "name": "Demon Light", @@ -23135,15 +23404,15 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "ingredients": "Nalfeshnee Eye ×2", - "crafter": "Artificer", - "recharge": "dawn", "property": [ "crfBy" ], + "recharge": "dawn", "entries": [ "While wearing this jewels, you gain {@sense truesight} out to a range of 120 feet and telepathy out to 120 feet. Also, you may spend an action to cause it to emit a scintillating, multicoloured light. Each creature within 15 feet of the item that can see the light must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. A creature may repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once this ability has been used, it cannot be used again until the next dawn." - ] + ], + "ingredients": "Nalfeshnee Eye ×2", + "crafter": "Artificer" }, { "name": "Demon Music Box", @@ -23151,29 +23420,14 @@ "page": 124, "rarity": "common", "wondrous": true, - "ingredients": "Vrock Vocal Cords ×1", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "You may spend an action to wind up and activate this music box, playing an eerie song that changes every time it is played. This song lasts for 1 minute and can be heard from up to 30 feet away." - ] - }, - { - "name": "Deceptive Eyepatch", - "source": "HHHVI", - "page": 124, - "rarity": "common", - "wondrous": true, - "ingredients": "Cyclops Eyelid ×1", - "crafter": "Leatherworker", - "property": [ - "crfBy" ], - "entries": [ - "This eyepatch becomes translucent from the perspective of whoever is wearing it, allowing them to see through it without any penalty to their vision and depth perception." - ] + "ingredients": "Vrock Vocal Cords ×1", + "crafter": "Tinker" }, { "name": "Devil Vellum", @@ -23181,14 +23435,14 @@ "page": 124, "rarity": "rare", "wondrous": true, - "ingredients": "Bone Devil Hide ×1", - "crafter": "Leatherworker", "property": [ "crfBy" ], "entries": [ "A wizard may choose to inscribe one of their known spells on this sheaf of vellum and insert it into their spellbook. If they do so, whenever they cast that spell, they may cast it as if they had cast it using the highest spell slot level their wizard level would grant them, regardless of the level of the spell slot they actually used. Whenever they cast that spell however, they have a {@chance 90|10 percent chance|Vellum Teleport|You are not teleported to the Nine Hells.|You are teleported to the Nine Hells.} of being transported to a random level of the Nine Hells for 1 minute, after which they return to the spot from which they disappeared, or the nearest unoccupied space." - ] + ], + "ingredients": "Bone Devil Hide ×1", + "crafter": "Leatherworker" }, { "name": "Dino-Helm", @@ -23196,186 +23450,84 @@ "page": 124, "rarity": "uncommon", "wondrous": true, - "ingredients": "Ankylosaurus Skull ×1", - "crafter": "Blacksmith", "property": [ "crfBy" ], "entries": [ "This helmet is perfectly structured to redirect force away from whatever is contained within, while still delivering devastating strikes when used offensively. While wearing this helmet, you may use the {@action Attack} action to headbutt a creature within 5 feet of you. If you're able to make multiple attacks with the {@action Attack} action, this attack replaces one of them. When you headbutt a creature, you make a contested Strength check against them. If you win, that creature is {@condition stunned} until the end of your current turn." - ] - }, - { - "name": "Dracolich Censer", - "source": "HHHVI", - "page": 125, - "rarity": "very rare", - "wondrous": true, - "ingredients": "Dracolich Bone ×1", - "crafter": "Thaumaturge", - "recharge": "dawn", - "property": [ - "crfBy" ], - "entries": [ - "This censer has an innate connection with the dracolich from whom it was crafted. When held by a creature, faint wisps of smoke will emerge and blow in the direction of that dracolich if that dracolich is still animate and on the same plane of existence as the holder. The intensity and thickness of the smoke will increase as proximity to the dracolich decreases. A creature holding this item may also spend 10 minutes focusing on it, after which, a wisp of smoke will emerge and blow in the direction of the dracolich's gemstone if it is on the same plane of existence as the censer. Once this ability has been used once, it cannot be used again until the next dawn." - ] + "ingredients": "Ankylosaurus Skull ×1", + "crafter": "Blacksmith" }, { - "name": "+1 Dragon Arrow", + "name": "Dra-gone Paste", "source": "HHHVI", - "page": 125, - "baseItem": "arrow|PHB", - "type": "A", - "rarity": "uncommon", - "weight": 0.05, - "bonusWeapon": "+1", - "ingredients": "Young Dragon Tooth ×1", - "crafter": "Blacksmith", - "property": [ - "crfBy" - ], - "entries": [ - "You have a +1 bonus to your attack and damage rolls made with this arrow corresponding to its rarity. When you make a successful hit with this arrow, you also deal an additional {@damage 1d8} damage of the type corresponding to the damage type this arrow was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", - "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Arrow|The arrow does not lose its magic.|The arrow loses its magic.} that this arrow loses all magical properties and becomes a normal arrow.", + "page": 126, + "otherSources": [ { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 + "source": "HHHVII", + "page": 57 } - ] - }, - { - "name": "+2 Dragon Arrow", - "source": "HHHVI", - "page": 125, - "baseItem": "arrow|PHB", - "type": "A", + ], + "type": "P", "rarity": "rare", - "weight": 0.05, - "bonusWeapon": "+2", - "ingredients": "Adult Dragon Tooth ×1", - "crafter": "Blacksmith", "property": [ "crfBy" ], "entries": [ - "You have a +2 bonus to your attack and damage rolls made with this arrow corresponding to its rarity. When you make a successful hit with this arrow, you also deal an additional {@damage 2d8} damage of the type corresponding to the damage type this arrow was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", - "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Arrow|The arrow does not lose its magic.|The arrow loses its magic.} that this arrow loses all magical properties and becomes a normal arrow.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } - ] - }, - { - "name": "+3 Dragon Arrow", - "source": "HHHVI", - "page": 125, - "baseItem": "arrow|PHB", - "type": "A", - "rarity": "very rare", - "weight": 0.05, - "bonusWeapon": "+3", - "ingredients": "Ancient Dragon Tooth ×1", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "You may spend 1 minute applying a dose of this paste to yourself. For the next 24 hours or until the paste is washed off, you have advantage on any Dexterity ({@skill Stealth}) checks made to hide from creatures with the dragon subtype as well as disadvantage on any Charisma checks made when interacting with creatures with the dragon subtype. This item has enough paste for 5 doses." ], - "entries": [ - "You have a +3 bonus to your attack and damage rolls made with this arrow corresponding to its rarity. When you make a successful hit with this arrow, you also deal an additional {@damage 3d8} damage of the type corresponding to the damage type this arrow was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", - "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Arrow|The arrow does not lose its magic.|The arrow loses its magic.} that this arrow loses all magical properties and becomes a normal arrow.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } - ] + "ingredients": "Half-Dragon Scales ×1 Small Pouch or Guard Drake Blood ×1 vial", + "crafter": "Alchemist" }, { - "name": "+1 Dragon Bolt", + "name": "Dracolich Censer", "source": "HHHVI", "page": 125, - "baseItem": "crossbow bolt|PHB", - "type": "A", - "rarity": "uncommon", - "weight": 0.05, - "bonusWeapon": "+1", - "ingredients": "Young Dragon Tooth ×1", - "crafter": "Blacksmith", + "rarity": "very rare", + "wondrous": true, "property": [ "crfBy" ], + "recharge": "dawn", "entries": [ - "You have a +1 bonus to your attack and damage rolls made with this bolt corresponding to its rarity. When you make a successful hit with this bolt, you also deal an additional {@damage 1d8} damage of the type corresponding to the damage type this bolt was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", - "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Bolt|The bolt does not lose its magic.|The bolt loses its magic.} that this bolt loses all magical properties and becomes a normal bolt.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } - ] - }, - { - "name": "+2 Dragon Bolt", - "source": "HHHVI", - "page": 125, - "baseItem": "crossbow bolt|PHB", - "type": "A", - "rarity": "rare", - "weight": 0.05, - "bonusWeapon": "+2", - "ingredients": "Adult Dragon Tooth ×1", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "This censer has an innate connection with the dracolich from whom it was crafted. When held by a creature, faint wisps of smoke will emerge and blow in the direction of that dracolich if that dracolich is still animate and on the same plane of existence as the holder. The intensity and thickness of the smoke will increase as proximity to the dracolich decreases. A creature holding this item may also spend 10 minutes focusing on it, after which, a wisp of smoke will emerge and blow in the direction of the dracolich's gemstone if it is on the same plane of existence as the censer. Once this ability has been used once, it cannot be used again until the next dawn." ], - "entries": [ - "You have a +2 bonus to your attack and damage rolls made with this bolt corresponding to its rarity. When you make a successful hit with this bolt, you also deal an additional {@damage 2d8} damage of the type corresponding to the damage type this bolt was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", - "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Bolt|The bolt does not lose its magic.|The bolt loses its magic.} that this bolt loses all magical properties and becomes a normal bolt.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } - ] + "ingredients": "Dracolich Bone ×1", + "crafter": "Thaumaturge" }, { - "name": "+3 Dragon Bolt", - "source": "HHHVI", - "page": 125, - "baseItem": "crossbow bolt|PHB", - "type": "A", - "rarity": "very rare", - "weight": 0.05, - "bonusWeapon": "+3", - "ingredients": "Ancient Dragon Tooth ×1", - "crafter": "Blacksmith", + "name": "Drag-on Paste", + "source": "HHHVI", + "page": 126, + "otherSources": [ + { + "source": "HHHVII", + "page": 57 + } + ], + "type": "P", + "rarity": "rare", "property": [ "crfBy" ], "entries": [ - "You have a +3 bonus to your attack and damage rolls made with this bolt corresponding to its rarity. When you make a successful hit with this bolt, you also deal an additional {@damage 3d8} damage of the type corresponding to the damage type this bolt was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", - "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Bolt|The bolt does not lose its magic.|The bolt loses its magic.} that this bolt loses all magical properties and becomes a normal bolt.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } - ] + "You may spend 1 minute applying a dose of this paste to yourself. For the next 24 hours, or until the paste is washed off, you have advantage on any Charisma checks made when interacting with creatures with the dragon subtype, as well as disadvantage on Dexterity ({@skill Stealth}) checks made to hide from creatures with the dragon subtype. This item has enough paste for 5 doses." + ], + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Drag-onPaste.webp.webp" + } + } + ] + }, + "ingredients": "Half-Dragon Scales ×1 Small Pouch or Guard Drake Blood ×1 vial", + "crafter": "Alchemist" }, { "name": "Dragon Stone (Adult)", @@ -23384,12 +23536,10 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "grantsProficiency": true, - "ingredients": "Adult Dragon Heart ×1", - "crafter": "Artificer", "property": [ "crfBy" ], + "grantsProficiency": true, "entries": [ "You may focus on this item for 1 minute while holding it in order to transform into a half-dragon version of yourself. In this form, you retain all your statistics with the following additions:", { @@ -23409,7 +23559,9 @@ "name": "Dragon Types", "page": 34 } - ] + ], + "ingredients": "Adult Dragon Heart ×1", + "crafter": "Artificer" }, { "name": "Dragon Stone (Ancient)", @@ -23418,12 +23570,10 @@ "rarity": "legendary", "reqAttune": true, "wondrous": true, - "grantsProficiency": true, - "ingredients": "Ancient Dragon Heart ×1", - "crafter": "Artificer", "property": [ "crfBy" ], + "grantsProficiency": true, "entries": [ "You may focus on this item for 1 minute while holding it in order to transform into a half-dragon version of yourself. In this form, you retain all your statistics with the following additions:", { @@ -23444,7 +23594,9 @@ "name": "Dragon Types", "page": 34 } - ] + ], + "ingredients": "Ancient Dragon Heart ×1", + "crafter": "Artificer" }, { "name": "Dragon Turtle Jelly", @@ -23452,113 +23604,21 @@ "page": 125, "type": "P", "rarity": "very rare", - "ingredients": "Dragon Turtle Plastron ×1 large pouch", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "When you drink this jelly-like potion, you recover {@dice 10d4 + 20} hit points and are cured of any disease." - ] - }, - { - "name": "+1 Dragon Wand", - "source": "HHHVI", - "page": 125, - "type": "WD", - "rarity": "rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], - "bonusSpellAttack": "+1", - "ingredients": "Young Dragon Horn/Spine ×1", - "crafter": "Artificer", - "property": [ - "crfBy" ], - "entries": [ - "While holding this wand, you gain a (+1) bonus to spell attack rolls determined by the wand rarity. In addition, you have advantage on any spell attack roll you make that deals the same damage type as the dragon this wand was crafted from.", - "If that spell attack hits, you also deal (1) extra damage dice of that damage type equal to the spell attack bonus granted by this item.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } - ] + "ingredients": "Dragon Turtle Plastron ×1 large pouch", + "crafter": "Alchemist" }, { - "name": "+2 Dragon Wand", + "name": "Dragon's Mercy (Adult)", "source": "HHHVI", "page": 125, - "type": "WD", "rarity": "very rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], - "bonusSpellAttack": "+2", - "ingredients": "Adult Dragon Horn/Spine ×1", - "crafter": "Artificer", - "property": [ - "crfBy" - ], - "entries": [ - "While holding this wand, you gain a (+2) bonus to spell attack rolls determined by the wand rarity. In addition, you have advantage on any spell attack roll you make that deals the same damage type as the dragon this wand was crafted from.", - "If that spell attack hits, you also deal (2) extra damage dice of that damage type equal to the spell attack bonus granted by this item.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } - ] - }, - { - "name": "+3 Dragon Wand", - "source": "HHHVI", - "page": 125, - "type": "WD", - "rarity": "legendary", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], - "bonusSpellAttack": "+3", - "ingredients": "Ancient Dragon Horn/Spine ×1", - "crafter": "Artificer", - "property": [ - "crfBy" - ], - "entries": [ - "While holding this wand, you gain a (+3) bonus to spell attack rolls determined by the wand rarity. In addition, you have advantage on any spell attack roll you make that deals the same damage type as the dragon this wand was crafted from.", - "If that spell attack hits, you also deal (3) extra damage dice of that damage type equal to the spell attack bonus granted by this item.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } - ] - }, - { - "name": "Dragon's Mercy (Wyrmling)", - "source": "HHHVI", - "page": 125, - "rarity": "uncommon", "wondrous": true, - "ingredients": "Wyrmling Secondary Dragon Breath Pouch ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], @@ -23572,53 +23632,9 @@ "name": "Dragon Types", "page": 34 } - ] - }, - { - "name": "Dragon's Mercy (Young)", - "source": "HHHVI", - "page": 125, - "rarity": "rare", - "wondrous": true, - "ingredients": "Young Secondary Dragon Breath Pouch ×1", - "crafter": "Alchemist", - "property": [ - "crfBy" ], - "entries": [ - "This leathery pouch is repurposed from a dragon's secondary breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, creating an effect identical to the non-damaging breath weapon of the dragon from whom this item was crafted (refer to the {@book Monster Manual|MM} for the exact stats).", - "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } - ] - }, - { - "name": "Dragon's Mercy (Adult)", - "source": "HHHVI", - "page": 125, - "rarity": "very rare", - "wondrous": true, "ingredients": "Adult Secondary Dragon Breath Pouch ×1", - "crafter": "Alchemist", - "property": [ - "crfBy" - ], - "entries": [ - "This leathery pouch is repurposed from a dragon's secondary breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, creating an effect identical to the non-damaging breath weapon of the dragon from whom this item was crafted (refer to the {@book Monster Manual|MM} for the exact stats).", - "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } - ] + "crafter": "Alchemist" }, { "name": "Dragon's Mercy (Ancient)", @@ -23626,8 +23642,6 @@ "page": 125, "rarity": "legendary", "wondrous": true, - "ingredients": "Ancient Secondary Dragon Breath Pouch ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], @@ -23641,21 +23655,21 @@ "name": "Dragon Types", "page": 34 } - ] + ], + "ingredients": "Ancient Secondary Dragon Breath Pouch ×1", + "crafter": "Alchemist" }, { - "name": "Dragon's Wrath (Wyrmling)", + "name": "Dragon's Mercy (Wyrmling)", "source": "HHHVI", - "page": 126, + "page": 125, "rarity": "uncommon", "wondrous": true, - "ingredients": "Wyrmling Secondary Dragon Breath Pouch ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ - "This leathery pouch is repurposed from a dragon's breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, forcing all creatures in a 15-foot cone to roll a {@dc 12} Dexterity saving throw, taking {@dice 4d6} damage on a failed save, or half that on a successful one. The damage type dealt corresponds to the damage type of the dragon from which this item was crafted.", + "This leathery pouch is repurposed from a dragon's secondary breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, creating an effect identical to the non-damaging breath weapon of the dragon from whom this item was crafted (refer to the {@book Monster Manual|MM} for the exact stats).", "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", { "type": "statblock", @@ -23664,21 +23678,21 @@ "name": "Dragon Types", "page": 34 } - ] + ], + "ingredients": "Wyrmling Secondary Dragon Breath Pouch ×1", + "crafter": "Alchemist" }, { - "name": "Dragon's Wrath (Young)", + "name": "Dragon's Mercy (Young)", "source": "HHHVI", - "page": 126, + "page": 125, "rarity": "rare", "wondrous": true, - "ingredients": "Young Secondary Dragon Breath Pouch ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ - "This leathery pouch is repurposed from a dragon's breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, forcing all creatures in a 30-foot cone to roll a {@dc 15} Dexterity saving throw, taking {@dice 8d6} damage on a failed save, or half that on a successful one. The damage type dealt corresponds to the damage type of the dragon from which this item was crafted.", + "This leathery pouch is repurposed from a dragon's secondary breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, creating an effect identical to the non-damaging breath weapon of the dragon from whom this item was crafted (refer to the {@book Monster Manual|MM} for the exact stats).", "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", { "type": "statblock", @@ -23687,7 +23701,9 @@ "name": "Dragon Types", "page": 34 } - ] + ], + "ingredients": "Young Secondary Dragon Breath Pouch ×1", + "crafter": "Alchemist" }, { "name": "Dragon's Wrath (Adult)", @@ -23695,8 +23711,6 @@ "page": 126, "rarity": "very rare", "wondrous": true, - "ingredients": "Adult Secondary Dragon Breath Pouch ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], @@ -23710,7 +23724,9 @@ "name": "Dragon Types", "page": 34 } - ] + ], + "ingredients": "Adult Secondary Dragon Breath Pouch ×1", + "crafter": "Alchemist" }, { "name": "Dragon's Wrath (Ancient)", @@ -23718,8 +23734,6 @@ "page": 126, "rarity": "legendary", "wondrous": true, - "ingredients": "Ancient Secondary Dragon Breath Pouch ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], @@ -23733,61 +23747,55 @@ "name": "Dragon Types", "page": 34 } - ] + ], + "ingredients": "Ancient Secondary Dragon Breath Pouch ×1", + "crafter": "Alchemist" }, { - "name": "Drag-on Paste", + "name": "Dragon's Wrath (Wyrmling)", "source": "HHHVI", "page": 126, - "otherSources": [ - { - "source": "HHHVII", - "page": 57 - } - ], - "type": "P", - "rarity": "rare", - "ingredients": "Half-Dragon Scales ×1 Small Pouch or Guard Drake Blood ×1 vial", - "crafter": "Alchemist", + "rarity": "uncommon", + "wondrous": true, "property": [ "crfBy" ], "entries": [ - "You may spend 1 minute applying a dose of this paste to yourself. For the next 24 hours, or until the paste is washed off, you have advantage on any Charisma checks made when interacting with creatures with the dragon subtype, as well as disadvantage on Dexterity ({@skill Stealth}) checks made to hide from creatures with the dragon subtype. This item has enough paste for 5 doses." - ], - "hasFluffImages": true, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Drag-onPaste.webp.webp" - } - } - ] - } - }, - { - "name": "Dra-gone Paste", - "source": "HHHVI", - "page": 126, - "otherSources": [ + "This leathery pouch is repurposed from a dragon's breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, forcing all creatures in a 15-foot cone to roll a {@dc 12} Dexterity saving throw, taking {@dice 4d6} damage on a failed save, or half that on a successful one. The damage type dealt corresponds to the damage type of the dragon from which this item was crafted.", + "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", { - "source": "HHHVII", - "page": 57 + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 } ], - "type": "P", + "ingredients": "Wyrmling Secondary Dragon Breath Pouch ×1", + "crafter": "Alchemist" + }, + { + "name": "Dragon's Wrath (Young)", + "source": "HHHVI", + "page": 126, "rarity": "rare", - "ingredients": "Half-Dragon Scales ×1 Small Pouch or Guard Drake Blood ×1 vial", - "crafter": "Alchemist", + "wondrous": true, "property": [ "crfBy" ], "entries": [ - "You may spend 1 minute applying a dose of this paste to yourself. For the next 24 hours or until the paste is washed off, you have advantage on any Dexterity ({@skill Stealth}) checks made to hide from creatures with the dragon subtype as well as disadvantage on any Charisma checks made when interacting with creatures with the dragon subtype. This item has enough paste for 5 doses." - ] + "This leathery pouch is repurposed from a dragon's breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, forcing all creatures in a 30-foot cone to roll a {@dc 15} Dexterity saving throw, taking {@dice 8d6} damage on a failed save, or half that on a successful one. The damage type dealt corresponds to the damage type of the dragon from which this item was crafted.", + "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "ingredients": "Young Secondary Dragon Breath Pouch ×1", + "crafter": "Alchemist" }, { "name": "Drone Producer", @@ -23795,19 +23803,20 @@ "page": 126, "rarity": "rare", "wondrous": true, - "ingredients": "Chasme Wing ×2", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "This palm sized box is packed with the harvested remains of a chasme's wings. You may spend an action winding the crank on the side, after which, this item produces a horrid droning sound to which demons are immune. Any creature that starts its turn within 30 feet of this item must succeed on a {@dc 12} Constitution saving throw or fall {@condition unconscious} for 10 minutes. A creature that can't hear the drone automatically succeeds on the save. The effect on the creature ends if it takes damage or if another creature takes an action to splash it with {@item Holy Water (flask)|PHB|holy water}. If a creature's saving throw is successful or the effect ends for it, it is immune to this item for the next 24 hours.", "Every time this item is used, there is a {@chance 75|25 percent chance|Drone Producer|The box remains intact.|The box breaks.} that the internal mechanism will break, rendering it useless." - ] + ], + "ingredients": "Chasme Wing ×2", + "crafter": "Tinker" }, { "name": "Drow Amulet", "source": "HHHVI", + "page": 126, "otherSources": [ { "source": "HHHVII", @@ -23818,12 +23827,9 @@ "page": 87 } ], - "page": 126, "rarity": "rare", "reqAttune": true, "wondrous": true, - "ingredients": "Mark of Lolth ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], @@ -23834,72 +23840,31 @@ "dancing lights", "faerie fire", "darkness" - ] - }, - { - "name": "+1 Dusk Armor", - "source": "HHHVI", - "page": 126, - "reqAttune": true, - "baseItem": "plate armor|PHB", - "type": "HA", - "rarity": "varies", - "weight": 65, - "ac": 18, - "strength": "15", - "bonusAc": "+1", - "stealth": true, - "ingredients": "Young Shadow Dragon Scale ×1 Large Pouch", - "crafter": "Blacksmith", - "property": [ - "crfBy" - ], - "entries": [ - "While wearing this armor, you have a +1 bonus to AC. In addition, while wearing this armor in dim light or darkness, you may take the {@action Hide} action as a bonus action. If you take the {@action Hide} action in this way, you do not suffer the usual penalty that normally applies to Stealth ({@skill Dexterity}) checks made in plate armor." - ] - }, - { - "name": "+2 Dusk Armor", - "source": "HHHVI", - "page": 126, - "reqAttune": true, - "baseItem": "plate armor|PHB", - "type": "HA", - "rarity": "varies", - "weight": 65, - "ac": 18, - "strength": "15", - "bonusAc": "+2", - "stealth": true, - "ingredients": "Adult Shadow Dragon Scale ×1 Large Pouch", - "crafter": "Blacksmith", - "property": [ - "crfBy" ], - "entries": [ - "While wearing this armor, you have a +2 bonus to AC. In addition, while wearing this armor in dim light or darkness, you may take the {@action Hide} action as a bonus action. If you take the {@action Hide} action in this way, you do not suffer the usual penalty that normally applies to Stealth ({@skill Dexterity}) checks made in plate armor." - ] + "ingredients": "Mark of Lolth ×1", + "crafter": "Thaumaturge" }, { - "name": "+3 Dusk Armor", + "name": "Enchanted Vial", "source": "HHHVI", - "page": 126, - "reqAttune": true, - "baseItem": "plate armor|PHB", - "type": "HA", - "rarity": "varies", - "weight": 65, - "ac": 18, - "strength": "15", - "bonusAc": "+3", - "stealth": true, - "ingredients": "Ancient Shadow Dragon Scale ×1 Large Pouch", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "page": 145, + "otherSources": [ + { + "source": "HHHVII", + "page": 67 + }, + { + "source": "HHHVIII", + "page": 107 + } ], + "type": "OTH", + "rarity": "unknown (magic)", + "value": 300, "entries": [ - "While wearing this armor, you have a +3 bonus to AC. In addition, while wearing this armor in dim light or darkness, you may take the {@action Hide} action as a bonus action. If you take the {@action Hide} action in this way, you do not suffer the usual penalty that normally applies to Stealth ({@skill Dexterity}) checks made in plate armor." + "Some creature parts have powerful, yet fleeting, magical energies within them. The motes from elementals for example hold traces of their former essences in them but disperse rapidly upon the destruction of their original form.", + "An enchanted vial is inlaid with several runes designed to keep any magical resource within from dissipating while the lid is closed and is often the only way of transporting certain parts back to a workshop for crafting", + "Items that require an enchanted vial to be harvested are fragile by nature and must be stored inside an enchanted vial quickly to prevent degradation. {@b Any attempt to harvest a material that has an enchanted vial as a requirement must be initiated within 1 minute of the death of its creature.}" ] }, { @@ -23909,13 +23874,12 @@ "type": "WD", "rarity": "very rare", "reqAttune": true, - "recharge": "dawn", - "charges": 5, - "ingredients": "Beholder Eye Stalk ×1", - "crafter": "Artificer", "property": [ "crfBy" ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d4}", + "charges": 5, "entries": [ "This wand has 5 charges. While holding this wand, you may spend an action and 1 charge to shoot a magical ray of energy at a target within 120 feet of you. The type of ray depends on the type of beholder eye stalk that the wand was crafted from. Consult the list below to find out what your wand does.", { @@ -23986,7 +23950,8 @@ }, "This wand recovers {@dice 1d4} charges at dawn. When you use the last charge of the wand, there is a {@chance 90|10 percent chance|Eye Stalk Wand|The wand remains intact.|The wand crumbles into ashes and is destroyed.} that it crumbles into ashes and is destroyed." ], - "rechargeAmount": "{@dice 1d4}" + "ingredients": "Beholder Eye Stalk ×1", + "crafter": "Artificer" }, { "name": "Faerie Dragon Dust", @@ -23994,14 +23959,14 @@ "page": 127, "rarity": "uncommon", "wondrous": true, - "ingredients": "Faerie Dragon Wing ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "You may spend an action to sprinkle some of this dust over yourself. If you do so, you magically turn {@condition invisible} as if under the effect of the invisibility spell (no {@condition concentration} required). This pouch contains enough dust for three sprinkles." - ] + ], + "ingredients": "Faerie Dragon Wing ×1", + "crafter": "Alchemist" }, { "name": "Fear Skull", @@ -24010,8 +23975,6 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "ingredients": "Sea Hag Skull ×1", - "crafter": "Artificer", "property": [ "crfBy" ], @@ -24020,7 +23983,9 @@ ], "attachedSpells": [ "fear" - ] + ], + "ingredients": "Sea Hag Skull ×1", + "crafter": "Artificer" }, { "name": "Fiend Censer", @@ -24028,15 +23993,15 @@ "page": 127, "rarity": "uncommon", "wondrous": true, - "ingredients": "Imp Head ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], "entries": [ "This censer takes the shape of an imp's head with a groove in the crown of its skull for a candle to be placed in. When a lit candle is placed in the groove, the head becomes animate and begins to magically detect fiends around it in the same manner as if through the spell {@spell detect evil and good}. If the head detects a fiend within 30 feet of it, it will begin to loudly scream the presence of this fiend as well as where it is located. This head will continue to be active until the candle on its head is either extinguished or removed.", "If a fiend is aware of the fiend censer when they enter its detection range for the first time, they may make a {@dc 15} Charisma saving throw to avoid detection by the censer." - ] + ], + "ingredients": "Imp Head ×1", + "crafter": "Thaumaturge" }, { "name": "Fiend Fuel", @@ -24044,15 +24009,15 @@ "page": 127, "rarity": "uncommon", "wondrous": true, - "ingredients": "Spine Devil Blood ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "This vial is filled with a concentrated extract of a spine devil's blood and is highly flammable. As an action you may make a ranged weapon attack to throw this vial at a target within 20 feet, shattering it on impact. Make a ranged attack against the target, treating the vial as an improvised object. On a hit, the target suffers {@damage 2d4} fire damage at the start of each of its turns and has disadvantage on any saving throw against an effect that would cause them to suffer fire damage.", "A creature can end these effects by using its action to make a {@dc 11} Dexterity check to remove the oil and flames." - ] + ], + "ingredients": "Spine Devil Blood ×1 Vial", + "crafter": "Alchemist" }, { "name": "Fire Arrow", @@ -24062,8 +24027,6 @@ "type": "A", "rarity": "uncommon", "weight": 0.05, - "ingredients": "Spine Devil Spine ×1", - "crafter": "Blacksmith", "property": [ "crfBy" ], @@ -24071,7 +24034,9 @@ "dmgType": "F", "entries": [ "These arrows combust upon direct piercing organic material. When you hit a target successfully with this arrow, you deal an additional {@damage 1d6} fire damage. These arrows lose this property on hit and become regular arrows afterwards." - ] + ], + "ingredients": "Spine Devil Spine ×1", + "crafter": "Blacksmith" }, { "name": "Fire Bolt", @@ -24081,8 +24046,6 @@ "type": "A", "rarity": "uncommon", "weight": 0.075, - "ingredients": "Spine Devil Spine ×1", - "crafter": "Blacksmith", "property": [ "crfBy" ], @@ -24090,7 +24053,9 @@ "dmgType": "F", "entries": [ "These bolts combust upon direct piercing organic material. When you hit a target successfully with this bolt, you deal an additional {@damage 1d6} fire damage. These bolts lose this property on hit and become regular bolts afterwards." - ] + ], + "ingredients": "Spine Devil Spine ×1", + "crafter": "Blacksmith" }, { "name": "Fire Dagger", @@ -24111,11 +24076,11 @@ "dmg1": "1d4", "dmgType": "F", "dagger": true, - "ingredients": "Salamander Fang ×1", - "crafter": "Blacksmith", "entries": [ "This dagger continually radiates a dull heat that intensifies when sunk into exposed flesh. When you deal damage with this weapon, you may choose for the damage type to be either piercing or fire damage." - ] + ], + "ingredients": "Salamander Fang ×1", + "crafter": "Blacksmith" }, { "name": "Floating Oil", @@ -24124,14 +24089,14 @@ "type": "Oil", "rarity": "uncommon", "weight": 20, - "ingredients": "Gas Spore Gas ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "When this oil is rubbed into an item that weighs 20 pounds or less, that item becomes lighter than air for the next hour. It retains all of its other characteristics, but it automatically rises unless appropriate downward force is applied to it. If this oil is applied to an item that weighs more than 20 pounds, it takes no effect and the oil is wasted." - ] + ], + "ingredients": "Gas Spore Gas ×1 Vial", + "crafter": "Alchemist" }, { "name": "Fomorian Crystal", @@ -24140,15 +24105,15 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "recharge": "dawn", - "ingredients": "Fomorian Eye ×1", - "crafter": "Artificer", "property": [ "crfBy" ], + "recharge": "dawn", "entries": [ "While holding this item, you may spend your action to force a creature you can see within 60 feet of you to make a {@dc 14} Charisma saving throw. On a failed save, that creature takes {@damage 6d8} psychic damage and is cursed with magical deformities. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity. On a success, a creature only takes half damage and suffers no deformities. A transformed creature can repeat the saving throw whenever it finished a long rest, ending the effect on a success. Once used, this ability may not be used again until the next dawn. If this item goes 24 hours without its ability being used, it automatically attempts to use it on the nearest creature within range, including the holder." - ] + ], + "ingredients": "Fomorian Eye ×1", + "crafter": "Artificer" }, { "name": "Frostbite Armor", @@ -24156,21 +24121,19 @@ "page": 128, "baseItem": "plate armor|PHB", "type": "HA", + "resist": [ + "cold" + ], "rarity": "very rare", "reqAttune": true, "weight": 65, + "property": [ + "crfBy" + ], "ac": 18, "strength": "15", "bonusAc": "+1", "stealth": true, - "ingredients": "Ice Devil Carapace ×1", - "crafter": "Blacksmith", - "property": [ - "crfBy" - ], - "resist": [ - "cold" - ], "entries": [ "You gain a +1 bonus to AC and resistance to cold damage while wearing this armor. In addition, the first time in a turn that a creature within 5 feet hits you with a melee weapon attack while you are wearing this armor, they suffer {@damage 2d6} cold damage." ], @@ -24185,7 +24148,9 @@ } } ] - } + }, + "ingredients": "Ice Devil Carapace ×1", + "crafter": "Blacksmith" }, { "name": "Gargoyle Wing Cloak", @@ -24193,15 +24158,15 @@ "page": 128, "rarity": "uncommon", "wondrous": true, - "ingredients": "Gargoyle Wing ×2", - "crafter": "Artificer", "property": [ "crfBy" ], "recharge": "dawn", "entries": [ "This leather-like cloak is made from the transfigured remains of a gargoyle's wings. When this cloak is placed on an inanimate object that is: made of stone, not fixed to anything, and no larger than 10 cubic feet in volume, the cloak transforms into a pair of gargoyle wings attached to that item for the next hour or until the item is destroyed. While attached to the wings in this way, that item gains both a flying speed of 60 feet, and a low level of sentience causing it to follow the creature that placed the cloak over it until the effect ends. The enchanted item takes the most direct path to that creature, avoiding obstacles and obviously dangerous terrain. At the end of the hour, the item attempts to return safely to the ground and the wings transform back into a cloak. Once this ability has been used once, it cannot be used again until the next dawn." - ] + ], + "ingredients": "Gargoyle Wing ×2", + "crafter": "Artificer" }, { "name": "Gem of Teleportation", @@ -24216,13 +24181,12 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "recharge": "dawn", - "charges": 5, - "ingredients": "Yugoloth Heart ×1", - "crafter": "Artificer", "property": [ "crfBy" ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d4 + 1}", + "charges": 5, "entries": [ "This gem has 5 charges. While holding this gem, you may spend your action and 1 charge in order to teleport yourself and any equipment you are wearing or carrying up to 60 feet to an unoccupied space you can see. This gem regains {@dice 1d4 + 1} charges at dawn.", "Alternatively, you may use 5 charges to cast the spell {@spell plane shift} through the gem with the plane of Gehenna as your destination. If used in this way, the gem dissolves into a useless black ichor and is destroyed." @@ -24230,7 +24194,8 @@ "attachedSpells": [ "plane shift" ], - "rechargeAmount": "{@dice 1d4 + 1}" + "ingredients": "Yugoloth Heart ×1", + "crafter": "Artificer" }, { "name": "Gem of the Underdark", @@ -24239,13 +24204,11 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "charges": 7, - "recharge": "special", - "ingredients": "Grick Pearl ×1", - "crafter": "Artificer", "property": [ "crfBy" ], + "recharge": "special", + "charges": 7, "entries": [ "This gem has 7 charges. While holding this item, you may spend your action in order to expend 1 or more charges to do any of the following:", { @@ -24276,7 +24239,9 @@ } } ] - } + }, + "ingredients": "Grick Pearl ×1", + "crafter": "Artificer" }, { "name": "Glutton Cutlery", @@ -24284,14 +24249,14 @@ "page": 129, "rarity": "common", "wondrous": true, - "ingredients": "Nalfeshnee Teeth ×1 small pouch", - "crafter": "Blacksmith", "property": [ "crfBy" ], "entries": [ "A set of ivory cutlery consisting of a fork, spoon, and knife. Any food eaten from these cutlery items does not satiate feelings of hunger, although it still provides nutrition, and the capacity of the eater's stomach remains unchanged. This magical effect stops functioning if any of the cutlery pieces are more than 10 feet away from each other." - ] + ], + "ingredients": "Nalfeshnee Teeth ×1 small pouch", + "crafter": "Blacksmith" }, { "name": "Golem Companion", @@ -24299,15 +24264,15 @@ "page": 129, "rarity": "rare", "wondrous": true, - "ingredients": "Manual Ashes ×1 small pouch", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "This 3-inch-tall statue is crafted from whichever material the golem its ashes were harvested from was made of. When the command word is spoken, the statue comes to life and considers whoever spoke the command word to be its master. It will follow any instruction given to it by its master until it is either destroyed or its master speaks its command word again, turning it back into an inanimate statue. While it is within 100 feet, the statue is capable of relaying information telepathically to its master. Additionally, as an action, its master can see through the statue's eyes and hear what it hears until the start of its next turn. During this time the master is blind and deaf in regard to its own senses.", "The statue has 10 AC (regardless of material), 4 hit points, has a move speed of 15 feet, and makes {@skill perception} checks with a +5 bonus." - ] + ], + "ingredients": "Manual Ashes ×1 small pouch", + "crafter": "Artificer" }, { "name": "Grell Jerkin", @@ -24318,35 +24283,15 @@ "rarity": "uncommon", "reqAttune": true, "weight": 10, - "ac": 11, - "ingredients": "Grell Hide ×1", - "crafter": "Leatherworker", "property": [ "crfBy" ], + "ac": 11, "entries": [ "While wearing this jerkin you become particularly sensitive to the vibrations and electrical currents around you. So long as you are {@condition blinded} (including if you just have your eyes closed), you have {@sense blindsight} with a range of 60 feet." - ] - }, - { - "name": "Alpha Grick Hide Coat", - "source": "HHHVI", - "page": 129, - "baseItem": "studded leather armor|PHB", - "type": "LA", - "rarity": "rare", - "weight": 13, - "ac": 12, - "bonusAc": "+1", - "ingredients": "Alpha Grick Hide ×1", - "crafter": "Leatherworker", - "property": [ - "crfBy" ], - "entries": [ - "While wearing this armor, you have advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain and on Strength ({@skill Athletics}) checks made to climb rocky terrain.", - "If this is the rare version of this armor, you also gain a +1 bonus to AC while wearing this item." - ] + "ingredients": "Grell Hide ×1", + "crafter": "Leatherworker" }, { "name": "Grick Hide Coat", @@ -24356,15 +24301,15 @@ "type": "LA", "rarity": "uncommon", "weight": 13, - "ac": 12, - "ingredients": "Grick Hide ×1", - "crafter": "Leatherworker", "property": [ "crfBy" ], + "ac": 12, "entries": [ "While wearing this armor, you have advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain and on Strength ({@skill Athletics}) checks made to climb rocky terrain." - ] + ], + "ingredients": "Grick Hide ×1", + "crafter": "Leatherworker" }, { "name": "Gut Rot", @@ -24372,15 +24317,15 @@ "page": 129, "type": "P", "rarity": "common", - "ingredients": "Violet Fungus Stalk ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "When you drink this potion, you must succeed on a {@dc 10} Constitution saving throw or become afflicted with the disease {@disease gut rot|HHHVI}. While afflicted with {@disease gut rot|HHHVI}, any time you attempt to swallow food, you instead suffer {@damage 4} necrotic damage and regurgitate that food. At the end of a long rest, you may attempt the saving throw again, ending the disease on a success.", "If a creature dies while afflicted with {@disease gut rot|HHHVI}, a {@creature violet fungus|MM} sprouts from the mouldering corpse, growing to full size in {@dice 2d6} days." - ] + ], + "ingredients": "Violet Fungus Stalk ×1", + "crafter": "Alchemist" }, { "name": "Hair Tonic", @@ -24388,14 +24333,43 @@ "page": 130, "type": "P", "rarity": "common", - "ingredients": "Satyr Hair ×1 Small Pouch", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "When you massage this tonic into a patch of skin for 1 minute, that patch of skin experiences extremely rapid hair growth, even if hair growth in that area is not usually possible. Each day for the next 7 days, roll {@dice 1d6}. You grow that many inches in hair over the course of the day in that area.", "This bottle has enough hair tonic to cover 10 square feet of skin." + ], + "ingredients": "Satyr Hair ×1 Small Pouch", + "crafter": "Alchemist" + }, + { + "name": "Hamund's Harvesting Handbook", + "source": "HHHVI", + "page": 145, + "otherSources": [ + { + "source": "HHHVII", + "page": 67 + }, + { + "source": "HHHVIII", + "page": 107 + } + ], + "type": "G", + "rarity": "none", + "weight": 5, + "value": 5000, + "entries": [ + { + "type": "quote", + "entries": [ + "Yes, you can own a copy of this very book in any plane you visit! Due to my travels, I have visited almost every world in the multiverse, dropping manuscripts in publishers' hands as I go. No matter where you are, or where you come from, this handy book is sure to help you get the most out of whatever your local fauna has to offer." + ], + "by": "Hamund" + }, + "This book is filled with all sorts of useful information on the creatures that inhabit the multiverse, specifically, which parts of them are useful for harvesting. Using this book grants you advantage on any {@book Appraise|HHHVI|2|Appraising} ability check." ] }, { @@ -24404,20 +24378,20 @@ "page": 130, "rarity": "uncommon", "wondrous": true, - "ingredients": "Wight Hand ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], "entries": [ "You may place the heart of a humanoid that has died within the last 24 hours into this hand. The hand then squeezes tightly over this heart, which quickly decays and withers away over the course of 1 minute. Once the heart has fully withered away, you gain 5 temporary hit points that last until you finish your next long rest." - ] + ], + "ingredients": "Wight Hand ×1", + "crafter": "Thaumaturge" }, { "name": "Harpy Harp", "source": "HHHVI", - "type": "INS", "page": 130, + "type": "INS", "rarity": "uncommon", "reqAttune": "by a bard", "reqAttuneTags": [ @@ -24426,14 +24400,14 @@ } ], "wondrous": true, - "ingredients": "Harpy Vocal Cords ×1", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "While holding this item, if you cast a spell that forces a creature to make a saving throw or be inflicted with the {@condition charmed} condition, that creature makes that saving throw at disadvantage." - ] + ], + "ingredients": "Harpy Vocal Cords ×1", + "crafter": "Tinker" }, { "name": "Harpy Ink", @@ -24441,13 +24415,43 @@ "page": 130, "rarity": "uncommon", "wondrous": true, - "ingredients": "Harpy Egg ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "This bright pink pot of ink is imbued with magical properties that charm those that read messages written in it. Once this ink is used to write a message, the ink changes to an ordinary black colour. The first creature that reads the message must succeed on a {@dc 10} Wisdom saving throw or become {@condition charmed} for 24 hours. While {@condition charmed} in this way, that creature wholeheartedly believes everything they read in that message, so long as the message is within the realm of plausibility. At the end of this 24 hours, the charm effect ends, and the creature realises it has been {@condition charmed}. This pot contains enough ink to write 400 words." + ], + "ingredients": "Harpy Egg ×1", + "crafter": "Alchemist" + }, + { + "name": "Harvesting Kit", + "source": "HHHVI", + "page": 145, + "otherSources": [ + { + "source": "HHHVII", + "page": 67 + }, + { + "source": "HHHVIII", + "page": 107 + } + ], + "type": "T", + "rarity": "none", + "weight": 7, + "value": 3000, + "entries": [ + "This kit contains everything the average harvester needs to prepare and harvest a carcass for usable parts including a skinning knife, a bonesaw, 2 {@item vial|PHB|glass vials}, {@item pouch|PHB|pouches} of salt, and tweezers. Proficiency with this kit lets you add your proficiency to any check made to {@book harvest|HHHVI|2|Harvesting} a creature.", + "{@note Additional rules regarding how proficiency with this key item can be obtained are included below:}", + { + "type": "statblock", + "tag": "variantrule", + "source": "HHHVI", + "name": "New Proficiency: Harvesting Kit", + "page": 145 + } ] }, { @@ -24468,13 +24472,12 @@ "rarity": "legendary", "reqAttune": true, "wondrous": true, - "recharge": "dawn", - "charges": 11, - "ingredients": "Pit Fiend Head ×1 or Demon Lord's Authority ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d10}", + "charges": 11, "entries": [ "This helmet has 11 charges. While wearing this helm, you spend an action to expend 1 or more charges to do one of the following:", { @@ -24496,7 +24499,8 @@ "hold monster", "wall of fire" ], - "rechargeAmount": "{@dice 1d10}" + "ingredients": "Pit Fiend Head ×1 or Demon Lord's Authority ×1", + "crafter": "Thaumaturge" }, { "name": "Helm of Hypnotism", @@ -24505,14 +24509,14 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "ingredients": "Ultraloth Eye ×2", - "crafter": "Blacksmith", "property": [ "crfBy" ], "entries": [ "While wearing this helmet, if you force a creature to roll a saving throw to resist being {@condition charmed} by you, that creature makes that saving throw at disadvantage so long as it can see you. In addition, if you succeed on a saving throw to resist being {@condition charmed} by a creature you can see, you may spend your reaction to impose an identical effect on that creature, as if you had used that spell or ability yourself." - ] + ], + "ingredients": "Ultraloth Eye ×2", + "crafter": "Blacksmith" }, { "name": "Helm of the Illithid", @@ -24521,15 +24525,15 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "recharge": "dawn", - "ingredients": "Mind Flayer Brain ×1", - "crafter": "Artificer", "property": [ "crfBy" ], + "recharge": "dawn", "entries": [ "While wearing this helmet, you have telepathy out to a range of 120 feet. In addition, you may spend an action to magically emit psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 15} Intelligence saving throw or take {@damage 4d8} psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once this ability has been used once, it cannot be used again until the next dawn." - ] + ], + "ingredients": "Mind Flayer Brain ×1", + "crafter": "Artificer" }, { "name": "Helm of the Minotaur", @@ -24537,14 +24541,14 @@ "page": 130, "rarity": "uncommon", "wondrous": true, - "ingredients": "Minotaur Horn ×2", - "crafter": "Blacksmith", "property": [ "crfBy" ], "entries": [ "While wearing this helmet, if you move at least 10 feet straight towards a target in a turn and then make a successful {@action shove} attack, you may choose to deal {@damage 2d8} piercing damage to your target in addition to the {@action shove} attack's regular results." - ] + ], + "ingredients": "Minotaur Horn ×2", + "crafter": "Blacksmith" }, { "name": "Helm of Transmission", @@ -24553,14 +24557,14 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "ingredients": "Ettin Head ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "This helmet is paired with another helmet made from the other head of the ettin from which this helmet was crafted. While wearing this helmet, you are magically linked with any creature that is also wearing and attuned to the paired helmet, so long as both of you are on the same plane of existence. While linked in this way, you may communicate with that creature telepathically at any distance, and if you receive damage, you may spend your reaction to transfer any amount of that damage to the linked creature." - ] + ], + "ingredients": "Ettin Head ×1", + "crafter": "Artificer" }, { "name": "Horn of the Ancients", @@ -24569,8 +24573,6 @@ "rarity": "legendary", "reqAttune": true, "wondrous": true, - "ingredients": "Androsphinx Vocal Cords ×1", - "crafter": "Artificer", "property": [ "crfBy" ], @@ -24602,7 +24604,9 @@ } ] } - ] + ], + "ingredients": "Androsphinx Vocal Cords ×1", + "crafter": "Artificer" }, { "name": "Horn of the Fiendish Voice", @@ -24610,14 +24614,14 @@ "page": 131, "rarity": "common", "wondrous": true, - "ingredients": "Glabrezu Horn ×1 or Horned Devil Horn ×1", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "When you speak into this horn, your voice becomes magically amplified to twice its volume and is changed to sound deeper and more intimidating. A creature that hears this voice may make a {@dc 10} Intelligence ({@skill Investigation}) check to realise it is artificial." - ] + ], + "ingredients": "Glabrezu Horn ×1 or Horned Devil Horn ×1", + "crafter": "Tinker" }, { "name": "Infernal Wings", @@ -24632,16 +24636,14 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, + "property": [ + "crfBy" + ], "modifySpeed": { "static": { "fly": 60 } }, - "ingredients": "Demon Wings ×2 or Devil Wings ×2", - "crafter": "Leatherworker", - "property": [ - "crfBy" - ], "entries": [ "A repurposed pair of wings harvested from a devil and inlaid with enchantments to make them suitable for mortal use. While they normally take the appearance of a black cloak with a crimson tinge, you speak their command word as an action to transform them into replicas of the wings of the devil they were harvested from and attach them to your back for 1 hour or until you repeat the command word as an action. In this form, they give you a flying speed of 60 feet. In addition, if you are subject to an effect that would cause you to suffer fire damage, you may instead spend your reaction to wrap your wings around yourself and become immune to fire damage and lose the flying speed granted by this item until the start of your next turn.", "Once the wings have disappeared, they may not be activated again until the next dawn." @@ -24657,40 +24659,42 @@ } } ] - } + }, + "ingredients": "Demon Wings ×2 or Devil Wings ×2", + "crafter": "Leatherworker" }, { "name": "Instrument of Harmony", "source": "HHHVI", - "type": "INS", "page": 131, + "type": "INS", "rarity": "rare", "reqAttune": "by a character with proficiency in at least one stringed instrument", "wondrous": true, - "ingredients": "Unicorn Hair ×1 Large Pouch", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "The notes played on an instrument strung with unicorn hair are reminiscent of the sound of wind whistling through the branches of an ancient forest. You can use an action to play this instrument in a performance that lasts until the start of your next turn. During that time, any friendly creature who can hear your performance may reroll any 1s or 2s rolled when they recover hit points in any way. Creatures that do so must use the new result, even if it is a 1 or a 2." - ] + ], + "ingredients": "Unicorn Hair ×1 Large Pouch", + "crafter": "Tinker" }, { "name": "Kraken Bolt", "source": "HHHVI", "page": 131, "type": "A", - "range": "120/480", "rarity": "very rare", - "ingredients": "Kraken Tooth ×1", - "crafter": "Blacksmith", "property": [ "crfBy" ], + "range": "120/480", "entries": [ "This several-foot-long bolt is designed to be loaded and fired from a {@object ballista}, usually one mounted on board a naval ship. An attack made with this bolt has a {@hit 10} to hit, range 120/480 ft., deals {@damage 6d10} piercing damage upon a successful hit, and ignores any damage threshold of their target. If the attack is being made against an object or structure, this attack deals {@damage 12d10} piercing damage instead. Unlike most ballista bolts, kraken bolts may be used again after being shot, so long as they can be retrieved successfully." - ] + ], + "ingredients": "Kraken Tooth ×1", + "crafter": "Blacksmith" }, { "name": "Kraken Paint", @@ -24698,15 +24702,15 @@ "page": 131, "rarity": "very rare", "wondrous": true, - "ingredients": "Kraken Ink ×2 Vials", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "A pot of this black paint is enough to cover up to 100 square feet of material. An enclosed space that has had its interior surface covered entirely in kraken paint acts as it were permanently under the effect of the {@spell darkness} spell.", "You may also spill the entire pot of paint into a body of water as an action to create a 60-foot radius cloud that spreads around corners. This area is considered heavily obscured and each creature that ends its turn there must succeed on a {@dc 23} Constitution saving throw, taking {@damage 3d10} poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of your next turn." - ] + ], + "ingredients": "Kraken Ink ×2 Vials", + "crafter": "Alchemist" }, { "name": "Kraken Shield", @@ -24720,16 +24724,16 @@ "rarity": "legendary", "reqAttune": true, "weight": 6, - "ac": 2, - "bonusAc": "+3", - "ingredients": "Kraken Scale ×1", - "crafter": "Blacksmith", "property": [ "crfBy" ], + "ac": 2, + "bonusAc": "+3", "entries": [ "While wearing this shield, you gain a +3 bonus to your AC. While wearing this shield, you are immune to lightning damage, and if you are subjected to an effect that would cause you to suffer lightning damage, you may spend your reaction to choose another target you can see within 30 feet of you (including the source of the effect). You redirect the effect towards that target. That target acts as if it was the initial target of the effect and suffers any results as appropriate." - ] + ], + "ingredients": "Kraken Scale ×1", + "crafter": "Blacksmith" }, { "name": "Kraken Tunic", @@ -24740,13 +24744,11 @@ "rarity": "legendary", "reqAttune": true, "weight": 13, - "ac": 12, - "bonusAc": "+3", - "ingredients": "Kraken Hide ×1", - "crafter": "Leatherworker", "property": [ "crfBy" ], + "ac": 12, + "bonusAc": "+3", "modifySpeed": { "equal": { "swim": "walk" @@ -24773,62 +24775,64 @@ } } ] - } + }, + "ingredients": "Kraken Hide ×1", + "crafter": "Leatherworker" }, { - "name": "Lenses of the Oasis", + "name": "Lens of Forgotten History", "source": "HHHVI", "page": 132, + "rarity": "very rare", "wondrous": true, - "rarity": "rare", - "reqAttune": true, - "ingredients": "Lamia Eye ×2", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ - "While wearing these lenses, you may cast the spells {@spell disguise self} and {@spell minor illusion} at will without requiring spell components." + "While wearing these lenses, you may use this item to cast the spell {@spell legend lore} without requiring the use of any components or spell slots. When casting the spell in this way, you must be able to see the person, place, or object that you are targeting with the spell.", + "Once you have used this item once, it cannot be used again until the next dawn." ], "attachedSpells": [ - "disguise self", - "minor illusion" - ] + "legend lore" + ], + "ingredients": "Aboleth Eye ×1", + "crafter": "Artificer" }, { - "name": "Lens of Forgotten History", + "name": "Lens of Insight", "source": "HHHVI", "page": 132, - "rarity": "very rare", + "rarity": "uncommon", "wondrous": true, - "ingredients": "Aboleth Eye ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ - "While wearing these lenses, you may use this item to cast the spell {@spell legend lore} without requiring the use of any components or spell slots. When casting the spell in this way, you must be able to see the person, place, or object that you are targeting with the spell.", - "Once you have used this item once, it cannot be used again until the next dawn." + "While wearing this lens, you may target one creature you can see within 30 feet of you. You make a Wisdom ({@skill Insight}) check contested against the target's Charisma ({@skill Deception}). If you win, you magically learn one fact or secret about the target. The target automatically wins if it is immune to being {@condition charmed}.", + "Once this ability has been used once, it cannot be used again until the next dawn." ], - "attachedSpells": [ - "legend lore" - ] + "ingredients": "Nothic Eye ×1", + "crafter": "Artificer" }, { - "name": "Lens of Insight", + "name": "Lenses of the Oasis", "source": "HHHVI", "page": 132, - "rarity": "uncommon", + "rarity": "rare", + "reqAttune": true, "wondrous": true, - "ingredients": "Nothic Eye ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ - "While wearing this lens, you may target one creature you can see within 30 feet of you. You make a Wisdom ({@skill Insight}) check contested against the target's Charisma ({@skill Deception}). If you win, you magically learn one fact or secret about the target. The target automatically wins if it is immune to being {@condition charmed}.", - "Once this ability has been used once, it cannot be used again until the next dawn." - ] + "While wearing these lenses, you may cast the spells {@spell disguise self} and {@spell minor illusion} at will without requiring spell components." + ], + "attachedSpells": [ + "disguise self", + "minor illusion" + ], + "ingredients": "Lamia Eye ×2", + "crafter": "Artificer" }, { "name": "Lesser Eye Stalk Wand", @@ -24836,12 +24840,10 @@ "page": 132, "type": "WD", "rarity": "uncommon", - "charges": 5, - "ingredients": "Spectator Eye Stalk ×2", - "crafter": "Artificer", "property": [ "crfBy" ], + "charges": 5, "entries": [ "This wand has 5 charges. While holding this wand, you may spend an action and 1 charge to shoot a magical ray of energy at a target within 90 feet of you. The type of ray depends on the type of spectator eye stalk that the wand was crafted from. Consult the list below to find out what your wand does.", { @@ -24875,7 +24877,9 @@ ] }, "When the last charge of this wand is used, it crumbles into dust and is destroyed." - ] + ], + "ingredients": "Spectator Eye Stalk ×2", + "crafter": "Artificer" }, { "name": "Lich Censer", @@ -24883,15 +24887,15 @@ "page": 132, "rarity": "very rare", "wondrous": true, - "ingredients": "Lich Dust ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], "entries": [ "This censer has an innate connection with the {@creature lich|MM} from whom it was crafted. When held by a creature, faint wisps of smoke will emerge and blow in the direction of that lich if that lich is still animate and on the same plane of existence as the holder. The intensity and thickness of the smoke will increase as proximity to the lich decreases. A creature holding this item may also spend 10 minutes focusing on it, after which, a wisp of smoke will emerge and blow in the direction of the lich's phylactery if it is on the same plane of existence as the censer.", "Once this ability has been used once, it cannot be used again until the next dawn." - ] + ], + "ingredients": "Lich Dust ×1", + "crafter": "Thaumaturge" }, { "name": "Lightning Oil", @@ -24899,15 +24903,15 @@ "page": 133, "type": "Oil", "rarity": "very rare", - "ingredients": "Lightning Sack ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "A line of lightning constantly crackles through this bottle of cloudy grey liquid. A dose of this oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and deals an extra {@damage 1d8} lightning damage on a successful hit.", "This bottle has enough liquid in it for 3 doses." - ] + ], + "ingredients": "Lightning Sack ×1", + "crafter": "Alchemist" }, { "name": "Living Chalk", @@ -24915,14 +24919,14 @@ "page": 133, "rarity": "common", "wondrous": true, - "ingredients": "Enchanted Pumice ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "Images drawn by this chalk are capable of small amounts of movement on their drawing surface, resembling a basic flipbook animation. These images tend to act in a manner imagined by the creature that drew them but are otherwise unaware of their surroundings and cannot move more than 1 foot beyond their original placement. These drawings lose their enchantment and freeze into place 10 minutes after being drawn." - ] + ], + "ingredients": "Enchanted Pumice ×1", + "crafter": "Alchemist" }, { "name": "Living Dentures", @@ -24930,15 +24934,15 @@ "page": 133, "rarity": "common", "wondrous": true, - "ingredients": "Gibbering Mouther Teeth ×1 Small Pouch", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "This set of dentures automatically adapts itself to fit inside the mouth of any Medium or smaller creature that attempts to insert it. These dentures automatically fill in any missing teeth of that creature. If you have these dentures inserted, you may spend an action to {@condition concentration|PHB|concentrate} on them to give them the appearance of other teeth such as buck teeth or fangs, but no matter what form they take, these dentures are no stronger than human teeth.", "When left outside, these teeth chatter loudly for a few seconds every {@dice 1d4} hours." - ] + ], + "ingredients": "Gibbering Mouther Teeth ×1 Small Pouch", + "crafter": "Tinker" }, { "name": "Living Lamp", @@ -24952,8 +24956,6 @@ ], "rarity": "rare", "wondrous": true, - "ingredients": "Fire Giant Heart ×1", - "crafter": "Blacksmith", "property": [ "crfBy" ], @@ -24968,7 +24970,9 @@ ] }, "While holding the lamp, you may speak the command word again to change it to any of the other lighting options, turn the lamp off, or to make it so that the light emitted is only visible to the creature holding the lamp. The fire inside this lamp never runs out of fuel and can burn indefinitely in any environment in which fire is capable of burning." - ] + ], + "ingredients": "Fire Giant Heart ×1", + "crafter": "Blacksmith" }, { "name": "Loupe of the Depths", @@ -24977,13 +24981,12 @@ "rarity": "legendary", "reqAttune": true, "wondrous": true, - "recharge": "dawn", - "charges": 9, - "ingredients": "Kraken Eye ×2", - "crafter": "Artificer", "property": [ "crfBy" ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d8}", + "charges": 9, "entries": [ "This item has 9 charges. While holding this loupe to your eye, you have advantage on any Intelligence checks made to gain knowledge on a nautical or aquatic subject. In addition, you may spend an action and 1 or more charges to do any of the following:", { @@ -24997,22 +25000,18 @@ }, "This item regains {@dice 1d8} charges daily at dawn." ], - "rechargeAmount": "{@dice 1d8}" + "ingredients": "Kraken Eye ×2", + "crafter": "Artificer" }, { "name": "Lycan Gas", "source": "HHHVI", "page": 133, "rarity": "rare", - "poison": true, - "poisonTypes": [ - "inhaled" - ], - "ingredients": "Lycanthrope Blood ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], + "poison": true, "entries": [ "This vial of silvery white gas reacts strongly with air and expands to a 30-foot radius cloud as soon as the vial is opened. Any creature that starts their turn in the cloud must succeed on a Constitution saving throw or be cursed with {@variantrule Player Characters as Lycanthropes|MM|lycanthropy}. The type of lycanthropy and the DC depends on the type of lycan this gas was created from as outlined in the table below.", "The gas cloud remains for 1 minute before dispersing naturally. It may be dispersed early by a strong wind such as that created by the {@spell gust of wind} spell.", @@ -25050,7 +25049,12 @@ ] ] } - ] + ], + "poisonTypes": [ + "inhaled" + ], + "ingredients": "Lycanthrope Blood ×1", + "crafter": "Alchemist" }, { "name": "Magical Dowsing Rod", @@ -25058,14 +25062,14 @@ "page": 133, "rarity": "rare", "wondrous": true, - "ingredients": "Arcana Ganglia ×1", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "This item forms a Y-shape with two handles and a pointing extension. When a creature holds the handles, the pointing extension moves until it is pointing at the nearest magical object within 120 feet (itself excluded). This item will not point at magical objects within 120 feet that are covered by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt." - ] + ], + "ingredients": "Arcana Ganglia ×1", + "crafter": "Tinker" }, { "name": "Magmin Pan", @@ -25073,14 +25077,14 @@ "page": 134, "rarity": "common", "wondrous": true, - "ingredients": "Magmin Shell ×1", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "While holding this 1-foot diameter pan, you may speak its command word to cause it to heat itself to any degree up to {@footnote 400 degrees Fahrenheit|~205°C}. You may speak the command word again to change its temperature again or turn it off entirely." - ] + ], + "ingredients": "Magmin Shell ×1", + "crafter": "Tinker" }, { "name": "Manticore Cloak", @@ -25088,14 +25092,14 @@ "page": 134, "rarity": "uncommon", "wondrous": true, - "ingredients": "Manticore Wing ×2", - "crafter": "Leatherworker", "property": [ "crfBy" ], "entries": [ "While wearing this cloak, you have advantage on Wisdom ({@skill Survival}) checks made to track the location of chimeras, griffons, perytons, wyverns, and dragons (true dragons only)." - ] + ], + "ingredients": "Manticore Wing ×2", + "crafter": "Leatherworker" }, { "name": "Mask of Fear", @@ -25104,16 +25108,16 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "ingredients": "Chain Devil Eye ×2", - "crafter": "Artificer", - "recharge": "restShort", "property": [ "crfBy" ], + "recharge": "restShort", "entries": [ "When a creature you can see starts its turn within 30 feet of you while you are wearing this mask, you can create the illusion that you look like one of the creature's departed loved ones or bitter enemies. If the creature can see you, it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of its turn.", "Once you have used this ability once, it cannot be used again until you finish a short rest." - ] + ], + "ingredients": "Chain Devil Eye ×2", + "crafter": "Artificer" }, { "name": "Medusa Helm", @@ -25122,16 +25126,16 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "recharge": "dawn", - "ingredients": "Medusa Head ×1", - "crafter": "Blacksmith", "property": [ "crfBy" ], + "recharge": "dawn", "entries": [ "This full helmet is magically fused with the head of a medusa to recreate its petrifying gaze. While wearing this helmet, you may spend your action to open or close the visor; closing the visor causes the medusas visage to be complete and activates this item's ability. While this item's ability is active, any creature within 30 feet of you that you can see and who can see you, must make a {@dc 14} Constitution saving throw. If the saving throw fails by 5 or more, the creature is instantly {@condition petrified}. Otherwise, a creature that fails the save begins to turn to stone and is {@condition restrained}. The {@condition restrained} creature must repeat the saving throw at the end of its next turn, becoming {@condition petrified} on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the {@spell greater restoration} spell or other magic.", "The medusa's visage only possesses enough magic to allow its petrifying gaze ability to function for 1 minute. Anytime this item is used, subtract the amount of time it is used from this minute. Once this time has been expended, this item loses its magical property. This item regains all expended time upon the next dawn." - ] + ], + "ingredients": "Medusa Head ×1", + "crafter": "Blacksmith" }, { "name": "Medusa Whip", @@ -25148,12 +25152,10 @@ "R", "crfBy" ], - "ingredients": "Medusa Hair ×1 Bundle", - "crafter": "Leatherworker", "dmg1": "1d4", "dmgType": "S", - "charges": 6, "recharge": "special", + "charges": 6, "entries": [ "This weapon has 6 charges. When you successfully hit a creature with this weapon, you may choose to expend 1 or more charges from this weapon. If you do, you add {@damage 1d6} poison damage to your damage roll for every charge expended. This weapon regains 1 charge every hour." ], @@ -25168,7 +25170,9 @@ } } ] - } + }, + "ingredients": "Medusa Hair ×1 Bundle", + "crafter": "Leatherworker" }, { "name": "Merrow Amulet", @@ -25177,14 +25181,14 @@ "rarity": "uncommon", "reqAttune": true, "wondrous": true, - "ingredients": "Merrow Heart ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "While wearing this amulet you can breathe both air and water and you know the {@language Abyssal} and {@language Primordial|PHB|Aquan} languages." - ] + ], + "ingredients": "Merrow Heart ×1", + "crafter": "Artificer" }, { "name": "Metal Detector", @@ -25192,14 +25196,14 @@ "page": 134, "rarity": "uncommon", "wondrous": true, - "ingredients": "Rust Monster Antenna ×2", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "While holding this pair of rods in each hand, you may speak a command word to cause them to react to ferrous metal within 30 feet. When within 30 feet of ferrous metal, these rods will vibrate slightly, with the vibrations becoming more intense as they get closer to an item made of ferrous material." - ] + ], + "ingredients": "Rust Monster Antenna ×2", + "crafter": "Tinker" }, { "name": "Mezzoloth Mail", @@ -25207,24 +25211,24 @@ "page": 134, "baseItem": "plate armor|PHB", "type": "HA", + "resist": [ + "poison", + "acid" + ], "rarity": "rare", "reqAttune": true, "weight": 65, - "ac": 18, - "strength": "15", - "stealth": true, - "ingredients": "Mezzoloth Chitin ×1", - "crafter": "Blacksmith", "property": [ "crfBy" ], - "resist": [ - "poison", - "acid" - ], + "ac": 18, + "strength": "15", + "stealth": true, "entries": [ "While wearing and attuned to this armor, you gain the ability to speak {@language Abyssal} and {@language Infernal} if you did not know them already. You also gain resistance to poison and acid damage." - ] + ], + "ingredients": "Mezzoloth Chitin ×1", + "crafter": "Blacksmith" }, { "name": "Mimic Gel", @@ -25232,14 +25236,14 @@ "page": 134, "type": "P", "rarity": "uncommon", - "ingredients": "Mimic Gel ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "This vial contains enough gel to cover an item no larger than one square foot in surface area. Completely covering an item in this gel and then leaving it for an hour causes it to meld with the gel, giving it a permanent enchantment. While a creature is holding an item melded with mimic gel, they may spend an action to change its appearance to anything else of the same approximate size and configuration. This appearance change is an illusion only and fails to hold up to physical inspection. Otherwise, a creature can use its action to inspect the item and discern its true nature by succeeding on a {@dc 13} Intelligence ({@skill Investigation}) check." - ] + ], + "ingredients": "Mimic Gel ×1 Vial", + "crafter": "Alchemist" }, { "name": "Mind Whip", @@ -25262,15 +25266,15 @@ "R", "crfBy" ], - "ingredients": "Mind Flayer Tentacle ×4, Mindwitness Tentacle ×4 (rare), or Ulitharid Tentacle ×6", - "crafter": "Leatherworker", "dmg1": "1d4", "dmgType": "S", - "charges": 4, "recharge": "dawn", + "charges": 4, "entries": [ "When you make a {@action grapple} check, you may choose to do so with this whip instead of using your free hand. If you do so and if you succeed on the {@action grapple} check, you may force the {@condition grappled} creature to succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until the grapple ends. While grappling a creature, this whip may not be used to attack another target. Once this ability has been used 4 times in a day, it cannot be used again until the next dawn." - ] + ], + "ingredients": "Mind Flayer Tentacle ×4, Mindwitness Tentacle ×4 (rare), or Ulitharid Tentacle ×6", + "crafter": "Leatherworker" }, { "name": "Minotaur Compass", @@ -25278,14 +25282,14 @@ "page": 135, "rarity": "uncommon", "wondrous": true, - "ingredients": "Minotaur Heart ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "When you hold this compass and focus on a location that you have been to, this compass points you in the direction you would need to take to retrace your steps back to that location, so long as it is on the same plane of existence as you. This may not necessarily be the fastest or the most direct route, especially if you have taken many detours since leaving that location last." - ] + ], + "ingredients": "Minotaur Heart ×1", + "crafter": "Artificer" }, { "name": "Monocle of Focus", @@ -25294,15 +25298,15 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "ingredients": "Cyclops Eye ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "While wearing this item, you may spend an action to focus on a creature you can see within 60 feet of you and designate them as your target. You never suffer from disadvantage when you make weapon attacks against your target, and any opportunity attacks you make against your target is done at advantage.", "If you lose sight of your target, or if you make an attack against a creature that is not your target, this effect ends immediately." - ] + ], + "ingredients": "Cyclops Eye ×1", + "crafter": "Artificer" }, { "name": "Mood Cap", @@ -25310,8 +25314,6 @@ "page": 135, "rarity": "common", "wondrous": true, - "ingredients": "Flumph Membrane ×1", - "crafter": "Leatherworker", "property": [ "crfBy" ], @@ -25351,7 +25353,9 @@ ] ] } - ] + ], + "ingredients": "Flumph Membrane ×1", + "crafter": "Leatherworker" }, { "name": "Moon Muzzle Mixture", @@ -25359,14 +25363,14 @@ "page": 135, "type": "P", "rarity": "rare", - "ingredients": "Lycanthrope Blood ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "Drinking this potion completely cures a creature of {@variantrule Player Characters as Lycanthropes|MM|lycanthropy} if taken before that creature experiences its first full moon as a lycanthrope. If drunk after that, or if drunk by a natural born lycanthrope, a lycanthrope is able to ignore the usual transformative effects of the full moon for the next 28 days." - ] + ], + "ingredients": "Lycanthrope Blood ×1 Vial", + "crafter": "Alchemist" }, { "name": "Mummy Rot Juice", @@ -25374,15 +25378,15 @@ "page": 135, "type": "P", "rarity": "rare", - "ingredients": "Mummy Dust ×1 Small Pouch", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "A noxious potion brewed from the corpse dust of a mummy. It carries much of the lethal mummy rot that the cursed creatures are known for. This potion has a murky brown colour and smells roughly like an opened tomb; however, the smell can be covered easily enough with an overpowering scent.", "When you drink this potion, you must succeed on a {@dc 12} Constitution saving throw or be cursed with mummy rot. While cursed, you cannot regain hit points, and your hit point maximum decreases by {@dice 3d6} for every 24 hours that elapse. If the curse reduces your hit point maximum to 0, you die, and your body turns to dust. This curse lasts until removed by the {@spell remove curse} spell or other magic." - ] + ], + "ingredients": "Mummy Dust ×1 Small Pouch", + "crafter": "Alchemist" }, { "name": "Negative Energy Crystal", @@ -25390,15 +25394,15 @@ "page": 135, "rarity": "very rare", "wondrous": true, - "ingredients": "Death Tyrant Eye ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "This roughly basket sized crystal generates a 150-foot radius field of negative energy that disrupts the natural flow of life in the area. While in this field, creatures cannot regain hit points, and any humanoid that dies inside it rises one round later as a {@creature zombie|MM}. This field passes through all solid objects except a layer of silver that is at least 1/2 inch thick. This crystal cannot be deactivated and only stops functioning if it is destroyed.", "The crystal has 30 hit points, 15 AC and is immune to poison and psychic damage." - ] + ], + "ingredients": "Death Tyrant Eye ×1", + "crafter": "Artificer" }, { "name": "Night Hag Dreamcatcher", @@ -25406,14 +25410,14 @@ "page": 135, "rarity": "uncommon", "wondrous": true, - "ingredients": "Night Hag Hair ×1 Small Pouch", - "crafter": "Thaumaturge", "property": [ "crfBy" ], "entries": [ "A creature that sleeps with their head under this item only has good dreams and are immune to any magical effect that would affect its sleep in a negative way. If two creatures sleep under this item, there is a {@chance 50|50 percent chance|Night Hag Dreamcatcher|The creatures share a dream|The creatures do not share a dream} that they will enter a shared dream in which they may interact with each other freely." - ] + ], + "ingredients": "Night Hag Hair ×1 Small Pouch", + "crafter": "Thaumaturge" }, { "name": "Nightmare Skull", @@ -25421,12 +25425,10 @@ "page": 135, "rarity": "rare", "wondrous": true, - "recharge": "dawn", - "ingredients": "Night Hag Skull ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], + "recharge": "dawn", "entries": [ "A creature that sleeps within 30 feet of this item is racked with bad dreams and receives no benefit from that sleep. In addition, while holding this item, you may cast the {@spell sleep} spell at 2nd level. Once this ability has been used once, it cannot be used again until the next dawn." ], @@ -25444,7 +25446,9 @@ } } ] - } + }, + "ingredients": "Night Hag Skull ×1", + "crafter": "Thaumaturge" }, { "name": "Obfuscation Pigments", @@ -25452,8 +25456,6 @@ "page": 136, "rarity": "uncommon", "wondrous": true, - "ingredients": "Displacer Blood ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], @@ -25461,7 +25463,9 @@ "This pot contains enough paint to cover up to 10 square feet of surface area. Any object completely covered by this paint becomes covered in a unique enchantment that makes it elusive and difficult to recognise for the next hour.", "Although the object remains the same visually, it becomes psychologically blocked out by any creature that is not already aware of its presence. For example, even if this dagger was seen by random strangers on the street, they would not cognitively recognise it and would most likely ignore it unless forced to interact with it.", "Any attempt to find an item covered in this paint by someone actively searching for it is rolled at disadvantage. However, a creature that touches an item covered in this paint, or who is verbally informed of its presence, ceases to be influenced by this paint's ability." - ] + ], + "ingredients": "Displacer Blood ×1 Vial", + "crafter": "Alchemist" }, { "name": "Ocean Master Paint", @@ -25469,15 +25473,15 @@ "page": 136, "rarity": "rare", "wondrous": true, - "ingredients": "Dragon Turtle Blood ×1 Gallon", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "This bucket contains 1 gallon of paint which is capable of coating 10 square feet of material. Coating 100 square feet of material takes 10 minutes. Anytime a creature with either the amphibious or water breathing trait, and an Intelligence score of less than 10 attempts to move within 20 feet of a coated object, they must roll a {@dc 15} Wisdom saving throw. On a failure, that creature must instead use all of its available speed to move away from the coated object or creature by the safest route possible. If there is no safe route to use, it instead stays where it is and loses the rest of its speed for that turn.", "A coated object stays coated for 24 hours. Applying a new coat refreshes the 24-hour duration." - ] + ], + "ingredients": "Dragon Turtle Blood ×1 Gallon", + "crafter": "Alchemist" }, { "name": "Oni Amulet", @@ -25486,12 +25490,10 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "grantsProficiency": true, - "ingredients": "Oni Heart ×1", - "crafter": "Artificer", "property": [ "crfBy" ], + "grantsProficiency": true, "entries": [ "The heart of an oni, transfigured into a dark crystal. It seems to pulse with the corrupted radiance of the night, and those that gaze at it long enough swear they can see two pinpricks of white gazing back at them. While attuned to this amulet, you become more oni-like as your eyes become black with large white pupils, and two small, white, ivory nubs grow out of your forehead. If you are both wearing and attuned to this amulet, you gain the following benefits:", { @@ -25507,7 +25509,9 @@ ], "attachedSpells": [ "charm person" - ] + ], + "ingredients": "Oni Heart ×1", + "crafter": "Artificer" }, { "name": "Otyugh Whip", @@ -25526,11 +25530,11 @@ "dmg1": "1d4", "dmgType": "S", "bonusWeapon": "+1", - "ingredients": "Otyugh Tentacle ×1", - "crafter": "Leatherworker", "entries": [ "You gain a +1 to attack and damage rolls made with this weapon. When you hit a Medium or smaller sized creature with this weapon, you may make a {@action grapple} check against them as a free action, using the whip to {@action grapple} instead of your free hand. This ability can only be used once per turn. While you have a creature {@condition grappled} in this way, you may not attack with this whip." - ] + ], + "ingredients": "Otyugh Tentacle ×1", + "crafter": "Leatherworker" }, { "name": "Paralyzing Dust", @@ -25543,21 +25547,21 @@ } ], "rarity": "uncommon", - "poison": true, - "poisonTypes": [ - "inhaled", - "ingested" - ], "wondrous": true, - "ingredients": "Ghoul Claw ×1, or Ghast Claw ×1, or Maurezhi Claw ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], + "poison": true, "entries": [ "You may spend an action to blow this pouch of grey dust into the face of a non-undead creature within 5 feet of you. That creature must succeed on a {@dc 10} Constitution saving throw or be {@condition paralyzed} for 1 minute. That creature may repeat the saving throw at the end of each of its turn, ending the effect on a success.", "If this dust is dissolved into a liquid first and then drunk by a non-undead creature, they automatically fail the save and all subsequent saves for the next minute." - ] + ], + "poisonTypes": [ + "inhaled", + "ingested" + ], + "ingredients": "Ghoul Claw ×1, or Ghast Claw ×1, or Maurezhi Claw ×1", + "crafter": "Alchemist" }, { "name": "Petrifying Dagger", @@ -25569,8 +25573,6 @@ "reqAttune": true, "weight": 1, "weaponCategory": "simple", - "ingredients": "Cockatrice Beak ×1", - "crafter": "Blacksmith", "property": [ "F", "L", @@ -25584,7 +25586,9 @@ "entries": [ "If this dagger strikes any non-living organic matter that is smaller than half a cubic foot in volume, it is instantly turned to stone for 24 hours.", "If a tiny creature is hit by this dagger, they must succeed on a {@dc 11} Constitution saving throw against being magically {@condition petrified}. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} for 24 hours." - ] + ], + "ingredients": "Cockatrice Beak ×1", + "crafter": "Blacksmith" }, { "name": "Pillow of Perfect Rest", @@ -25592,15 +25596,15 @@ "page": 136, "rarity": "uncommon", "wondrous": true, - "ingredients": "Couatl Feather ×1 Large Pouch", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "This pillow is stuffed with couatl feathers and is extraordinarily soft and comfortable. A creature sleeping on this pillow only has good dreams and only requires half their usual sleeping time in order to feel properly rested (the length of a long rest is unaffected though).", "In addition, a creature sleeping on this pillow is immune to {@spell scrying} attempts and to any effect that would sense its emotions, read its thoughts, or detect its location. It is also immune to any magical effect that would affect its sleep, such as the spell {@spell dream}. Only one creature may benefit from this pillow's effect at a time." - ] + ], + "ingredients": "Couatl Feather ×1 Large Pouch", + "crafter": "Artificer" }, { "name": "Poison Lung", @@ -25608,164 +25612,120 @@ "page": 136, "rarity": "very rare", "wondrous": true, - "ingredients": "Poison Canister ×1", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "This item resembles an iron cylinder attached to a leathery sack capable of being filled with air. While holding this item, you may spend an action to squeeze the sack to release a 15-foot cone of poisonous gas in front of you. Each creature in that area must make a {@dc 19} Constitution saving throw, taking {@damage 10d8} poison damage on a failed save, or half as much on a successful one. Once used, this item may not be used again for another {@dice 1d8} hours." - ] - }, - { - "name": "Potion of Bravery", - "source": "HHHVI", - "page": 137, - "type": "P", - "rarity": "uncommon", - "ingredients": "Bearded Devil Blood ×1 Vial", - "crafter": "Alchemist", - "property": [ - "crfBy" ], - "entries": [ - "When you drink this potion, you become immune to the {@condition frightened|PHB|fear} condition for 1 hour. This potion is a pale gold colour with a thick consistency." - ] + "ingredients": "Poison Canister ×1", + "crafter": "Tinker" }, { - "name": "Potion of Celestial Might", + "name": "Potion of Adult Dragonstrength", "source": "HHHVI", "page": 137, "type": "P", "rarity": "very rare", - "ingredients": "Empyrean Blood ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ - "When you drink this potion, you regain hit points equal to half of your maximum hit points, and you gain advantage on saving throws against spells and other magical effects for the next minute. This potion gleams a bright gold at all times." - ] - }, - { - "name": "Potion of Desecration", - "source": "HHHVI", - "page": 137, - "type": "P", - "rarity": "very rare", - "ingredients": "Cursed Blood ×1 Vial", - "crafter": "Alchemist", - "property": [ - "crfBy" + "When you drink this potion, you recover {@dice 10d4 + 10} hit points. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } ], - "entries": [ - "When you drink this potion, you become cursed. While cursed in this way, you gain {@sense darkvision} out to 120 ft. if you did not have it already, and whenever you receive necrotic damage, you instead heal the amount of damage you would have taken. In addition, whenever an undead creature with less than 10 Intelligence targets you with a harmful attack or spell, it must first make a {@dc 18} Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell.", - "Every night at midnight while cursed, you must succeed on a {@dc 18} Wisdom saving throw or become dominated by the {@creature death knight|MM} from whose blood this potion was crafted, as if under the effect of the {@spell dominate person} spell, but with an indefinite duration, no {@condition concentration} required, and unlimited range. The death knight is aware of this taking place unless it is on a different plane of existence.", - "This curse can only be removed if the death knight from whom the blood was taken is permanently destroyed, after which point the curse immediately ends." - ] + "ingredients": "Dragonblood ×1 Vial", + "crafter": "Alchemist" }, { - "name": "Potion of Detect Thoughts", + "name": "Potion of Ancient Dragonstrength", "source": "HHHVI", "page": 137, "type": "P", - "rarity": "uncommon", - "ingredients": "Flumph Brain ×1", - "crafter": "Alchemist", + "rarity": "legendary", "property": [ "crfBy" ], "entries": [ - "When you drink this potion, you gain the effect of the {@spell detect thoughts} spell. This potion is completely clear except for a small pink blog floating in the centre of it." - ] + "When you drink this potion, you recover {@dice 12d4 + 24} hit points. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "ingredients": "Dragonblood ×1 Vial", + "crafter": "Alchemist" }, { - "name": "Potion of Wyrmling Dragonstrength", + "name": "Potion of Bravery", "source": "HHHVI", "page": 137, "type": "P", "rarity": "uncommon", - "ingredients": "Dragonblood ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ - "When you drink this potion, you recover {@dice 3d4 + 3} hit points. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } - ] + "When you drink this potion, you become immune to the {@condition frightened|PHB|fear} condition for 1 hour. This potion is a pale gold colour with a thick consistency." + ], + "ingredients": "Bearded Devil Blood ×1 Vial", + "crafter": "Alchemist" }, { - "name": "Potion of Young Dragonstrength", + "name": "Potion of Celestial Might", "source": "HHHVI", "page": 137, "type": "P", - "rarity": "rare", - "ingredients": "Dragonblood ×1 Vial", - "crafter": "Alchemist", + "rarity": "very rare", "property": [ "crfBy" ], "entries": [ - "When you drink this potion, you recover {@dice 6d4 + 6} hit points. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } - ] + "When you drink this potion, you regain hit points equal to half of your maximum hit points, and you gain advantage on saving throws against spells and other magical effects for the next minute. This potion gleams a bright gold at all times." + ], + "ingredients": "Empyrean Blood ×1 Vial", + "crafter": "Alchemist" }, { - "name": "Potion of Adult Dragonstrength", + "name": "Potion of Desecration", "source": "HHHVI", "page": 137, "type": "P", "rarity": "very rare", - "ingredients": "Dragonblood ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ - "When you drink this potion, you recover {@dice 10d4 + 10} hit points. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } - ] + "When you drink this potion, you become cursed. While cursed in this way, you gain {@sense darkvision} out to 120 ft. if you did not have it already, and whenever you receive necrotic damage, you instead heal the amount of damage you would have taken. In addition, whenever an undead creature with less than 10 Intelligence targets you with a harmful attack or spell, it must first make a {@dc 18} Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell.", + "Every night at midnight while cursed, you must succeed on a {@dc 18} Wisdom saving throw or become dominated by the {@creature death knight|MM} from whose blood this potion was crafted, as if under the effect of the {@spell dominate person} spell, but with an indefinite duration, no {@condition concentration} required, and unlimited range. The death knight is aware of this taking place unless it is on a different plane of existence.", + "This curse can only be removed if the death knight from whom the blood was taken is permanently destroyed, after which point the curse immediately ends." + ], + "ingredients": "Cursed Blood ×1 Vial", + "crafter": "Alchemist" }, { - "name": "Potion of Ancient Dragonstrength", + "name": "Potion of Detect Thoughts", "source": "HHHVI", "page": 137, "type": "P", - "rarity": "legendary", - "ingredients": "Dragonblood ×1 Vial", - "crafter": "Alchemist", + "rarity": "uncommon", "property": [ "crfBy" ], "entries": [ - "When you drink this potion, you recover {@dice 12d4 + 24} hit points. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } - ] + "When you drink this potion, you gain the effect of the {@spell detect thoughts} spell. This potion is completely clear except for a small pink blog floating in the centre of it." + ], + "ingredients": "Flumph Brain ×1", + "crafter": "Alchemist" }, { "name": "Potion of Elemental Tempering", @@ -25773,14 +25733,14 @@ "page": 137, "type": "P", "rarity": "uncommon", - "ingredients": "Remorhaz Blood ×1 vial or Adult Remorhaz Blood ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "When you drink this potion, you become comfortable even if you are in extreme weather. For the next 24 hours, you automatically succeed any saving throw against {@condition exhaustion} triggered by being in an extremely cold or an extremely hot environment. This potion is constantly bubbling as if boiling and also has a small shard of ice in it that never melts despite the ambient temperature." - ] + ], + "ingredients": "Remorhaz Blood ×1 vial or Adult Remorhaz Blood ×1", + "crafter": "Alchemist" }, { "name": "Potion of Infernal Vitality", @@ -25802,14 +25762,14 @@ } ], "rarity": "very rare", - "ingredients": "Pit Fiend Blood ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "When you drink this potion, you recover {@dice 8d4 + 8} hit points and you gain a fiendish constitution for the next {@dice 1d4} hours. During this time, you gain resistance to cold, fire, and poison damage as well as damage from nonmagical weapons that aren't silvered. You also have advantage on saving throws against spells and other magical effects. This potion is a deep crimson and smells strongly of sulfur." - ] + ], + "ingredients": "Pit Fiend Blood ×1", + "crafter": "Alchemist" }, { "name": "Potion of Magical Madness", @@ -25817,15 +25777,15 @@ "page": 137, "type": "P", "rarity": "rare", - "ingredients": "Kuo-Toa Archpriest Brain ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "When you drink this potion, you go slightly mad for the next {@dice 1d4} hours. While in this state, you gain the ability to sense the presence of any creature within 30 feet of you that is {@condition invisible} or on the Ethereal Plane. You can pinpoint such a creature that is moving.", "If you are a spellcaster, you also gain the ability to cast {@filter any spell on the cleric spell list (excluding cantrips)|spells|source=|level=!0|class=cleric} for which you would have spell slots available. Any time you cast a spell known in this way, you suffer psychic damage equal to the spell level of that spell multiplied by 3. This damage is unmitigable in any way. Any attempt to record the knowledge of these spells fails as they inevitably become incomprehensible ramblings to you once the madness fades." - ] + ], + "ingredients": "Kuo-Toa Archpriest Brain ×1", + "crafter": "Alchemist" }, { "name": "Potion of Ogre Strength", @@ -25833,8 +25793,6 @@ "page": 137, "type": "P", "rarity": "uncommon", - "ingredients": "Half-Ogre Blood ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], @@ -25845,7 +25803,9 @@ }, "entries": [ "When you drink this potion, you Strength score changes to 17 for one hour. This potion has no effect on you if your Strength score is equal to or greater than that score. This potion is a pale yellow with a reddish tinge." - ] + ], + "ingredients": "Half-Ogre Blood ×1", + "crafter": "Alchemist" }, { "name": "Potion of Poison Immunity", @@ -25858,21 +25818,21 @@ } ], "type": "P", - "rarity": "rare", - "ingredients": "Yuan-Ti Blood ×1", - "crafter": "Alchemist", - "property": [ - "crfBy" - ], "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], + "rarity": "rare", + "property": [ + "crfBy" + ], "entries": [ "When you drink this potion, you become immune to poison damage and the {@condition poisoned} condition for the next 12 hours. This potion is green with small bubbles on the top." - ] + ], + "ingredients": "Yuan-Ti Blood ×1", + "crafter": "Alchemist" }, { "name": "Potion of Pollution Breathing", @@ -25880,14 +25840,14 @@ "page": 137, "type": "P", "rarity": "rare", - "ingredients": "Hezrou Blood ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "When you drink this potion, you become able to breathe in even the most polluted areas. You automatically succeed any Constitution saving throw provoked by breathing in a polluted, {@condition poisoned}, or diseased air." - ] + ], + "ingredients": "Hezrou Blood ×1", + "crafter": "Alchemist" }, { "name": "Potion of Rage", @@ -25895,14 +25855,14 @@ "page": 138, "type": "P", "rarity": "uncommon", - "ingredients": "Barlgura Bile ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "When you drink this potion, any Strength melee weapon attack you make gains a +2 bonus to its damage roll and is rolled at advantage, however any attack made against you is also rolled with advantage. In addition, anytime you are damaged by a creature you can see, you must succeed on a {@dc 13} Wisdom saving throw or be forced to spend your next action making a melee weapon {@action attack} against the creature that damaged you, using your movement speed to get as close to them as possible, including any potential {@action dash} action. This potion is a bright red with angry bubbles constantly rising to its surface." - ] + ], + "ingredients": "Barlgura Bile ×1 Vial", + "crafter": "Alchemist" }, { "name": "Potion of Rapport", @@ -25910,14 +25870,14 @@ "page": 138, "type": "P", "rarity": "uncommon", - "ingredients": "Rapport Spores ×1 Small Pouch", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "This bottle of potion contains enough potion for 4 doses. For the next hour after you drink a dose of this potion, you are able to telepathically communicate with any other creature that has drunk a dose of this potion within the past hour so long as they are within 150 feet of you." - ] + ], + "ingredients": "Rapport Spores ×1 Small Pouch", + "crafter": "Alchemist" }, { "name": "Potion of Reflexes", @@ -25925,14 +25885,14 @@ "page": 138, "type": "P", "rarity": "very rare", - "ingredients": "Marilith Blood ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "When you drink this potion, you gain one reaction on every turn in a combat. This effect lasts for 1 minute, after which you must succeed on a {@dc 15} Constitution saving throw or gain 1 level of {@condition exhaustion}. This potion is completely clear except for one cloudy grey portion that darts around in the liquid towards anything holding the bottle." - ] + ], + "ingredients": "Marilith Blood ×1 Vial", + "crafter": "Alchemist" }, { "name": "Potion of Ruined Flesh", @@ -25940,14 +25900,14 @@ "page": 138, "type": "P", "rarity": "common", - "ingredients": "Fomorian Growth ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "When you drink this potion, you must succeed on a {@dc 14} Constitution saving throw or break out in severe boils all over your body and have all your bodily hair fall off. This condition remains for 24 hours, after which you return to your normal state, including the regrowth of all the hair you may have lost." - ] + ], + "ingredients": "Fomorian Growth ×1", + "crafter": "Alchemist" }, { "name": "Potion of Sensing", @@ -25955,14 +25915,14 @@ "page": 138, "type": "P", "rarity": "uncommon", - "ingredients": "Kuo-Toa Brain ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "When you drink this potion, you gain the ability to sense the presence of any creature within 30 feet of you that is {@condition invisible} or on the Ethereal Plane. You can pinpoint such a creature that is moving. This incredibly fishy smelling potion is a sickly purple colour with cloudy segments that take a more distinct shape when you hold it and imagine things." - ] + ], + "ingredients": "Kuo-Toa Brain ×1", + "crafter": "Alchemist" }, { "name": "Potion of Sickness", @@ -25970,14 +25930,14 @@ "page": 138, "type": "P", "rarity": "uncommon", - "ingredients": "Manes Vapour ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "When you drink this potion, you become sick with mane disease for {@dice 1d12} hours. While sick in this way, your nose becomes runny and your eyes watery, causing you to have disadvantage on Wisdom ({@skill Perception}) checks that rely on sight. However, your relatively mild sickness also boosts your immune system, giving you advantage on Constitution saving throws against being {@condition poisoned} and other diseases. This potion is a pale grey colour with a string of liquid in it that resembles watery mucus." - ] + ], + "ingredients": "Manes Vapour ×1 Vial", + "crafter": "Alchemist" }, { "name": "Potion of Sloth", @@ -25985,44 +25945,44 @@ "page": 138, "type": "P", "rarity": "rare", - "ingredients": "Horned Devil Blood ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "When you drink this potion, you become overwhelmed with feelings of sluggishness and laziness for the next 10 minutes. While under the effects of this potion, you are unable to take {@action Dash} action, and whenever any other action on your turn, you must succeed on a {@dc 14} Wisdom saving throw or waste that action. The bottom of this brown potion contains a sediment that never moves no matter how much the bottle is shaken." - ] + ], + "ingredients": "Horned Devil Blood ×1 Vial", + "crafter": "Alchemist" }, { - "name": "Potion of Stamina", + "name": "Potion of Speak With Plants", "source": "HHHVI", "page": 138, "type": "P", "rarity": "uncommon", - "ingredients": "Pegasus Blood ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ - "When you drink this potion, you gain a sense of inner strength and vitality. For the next 24 hours, whenever you roll a saving throw to resist an effect that causes {@condition exhaustion}, you may make that roll at advantage. This potion is a bright blue with what looks like electricity running through it occasionally." - ] + "When you drink this potion, you gain the effect of the {@spell speak with plants} spell. The potion is a cloudy green with what looks like pollen floating in it." + ], + "ingredients": "Blight Pollen ×1 Small Pouch", + "crafter": "Alchemist" }, { - "name": "Potion of Speak With Plants", + "name": "Potion of Stamina", "source": "HHHVI", "page": 138, "type": "P", "rarity": "uncommon", - "ingredients": "Blight Pollen ×1 Small Pouch", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ - "When you drink this potion, you gain the effect of the {@spell speak with plants} spell. The potion is a cloudy green with what looks like pollen floating in it." - ] + "When you drink this potion, you gain a sense of inner strength and vitality. For the next 24 hours, whenever you roll a saving throw to resist an effect that causes {@condition exhaustion}, you may make that roll at advantage. This potion is a bright blue with what looks like electricity running through it occasionally." + ], + "ingredients": "Pegasus Blood ×1 Vial", + "crafter": "Alchemist" }, { "name": "Potion of the Sahuagin", @@ -26030,8 +25990,6 @@ "page": 138, "type": "P", "rarity": "uncommon", - "ingredients": "Sahuagin Blood ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], @@ -26051,22 +26009,22 @@ ] }, "When you drink this potion, you must also succeed on a {@dc 10} Constitution saving throw or undergo a permanent mutation into a sahuagin. As a sahuagin, you lose all of your previous racial traits and instead gain a swim speed of 40 ft., the blood frenzy, limited amphibiousness, and shark telepathy traits from the sahuagin's statblock, and your alignment changes to lawful evil. This mutation can only be cured by a {@spell greater restoration} spell or similar magic." - ] + ], + "ingredients": "Sahuagin Blood ×1 Vial", + "crafter": "Alchemist" }, { "name": "Potion of the Sea", "source": "HHHVI", "page": 139, "type": "P", + "immune": [ + "lightning" + ], "rarity": "very rare", - "ingredients": "Kraken Blood ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], - "immune": [ - "lightning" - ], "modifySpeed": { "static": { "swim": 60 @@ -26074,7 +26032,9 @@ }, "entries": [ "When you drink this potion, you gain several properties of the kraken for the next hour. During this time, you have a swim speed of 60 feet, can breathe freely in water and gain immunity to lightning damage." - ] + ], + "ingredients": "Kraken Blood ×1", + "crafter": "Alchemist" }, { "name": "Potion of the Siege", @@ -26082,8 +26042,6 @@ "page": 139, "type": "P", "rarity": "rare", - "ingredients": "Goristro Blood ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], @@ -26094,93 +26052,87 @@ }, "entries": [ "When you drink this potion, you gain the \"enlarge\" effect of the {@spell enlarge/reduce} spell. In addition, you gain a Strength score of 25 if it was lower than that before, and all of your attacks deal double damage to objects and structures. This potion seems to throb with a dull energy every few seconds, and glass containers holding it seem to crack slightly." - ] + ], + "ingredients": "Goristro Blood ×1 Vial", + "crafter": "Alchemist" }, { - "name": "Potion of Winterbite", + "name": "Potion of Winter's Rest", "source": "HHHVI", "page": 139, "type": "P", - "immune": [ - "cold" - ], "rarity": "rare", - "ingredients": "Ice Devil Blood ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ - "When you drink this potion, your physiology changes entirely and your blood becomes icy cold for {@dice 1d4} hours. During this time, you are immune to cold damage, and any time a creature within 5 feet of you hits you with an attack that deals piercing or slashing damage, they suffer {@damage 2d6} cold damage. This potion is bright blue with frost constantly encasing the glass." - ] + "This potion is constantly cool to the touch and appears to have snowflakes floating in the middle of it. If you willingly drink this potion, you enter a comatose state and fall {@condition unconscious} and then immediately become encased in a block of ice that extends half a foot away from your body in either direction. While inside this ice block, you are considered behind {@book total cover|PHB|9|Cover} in all directions. You also do not age, require food, drink, or sleep, and any physical ailments including diseases and poisons halt their effect. If you were on 0 hit points you are also instantly stabilised. You instantly wake up if the ice block is destroyed, and all of these effects end. The ice block has AC 12, 30 hit points, is immune to psychic and poison damage and is vulnerable to fire damage. The ice block does not melt under nonmagical sources of heat.", + "If you unwillingly drink this potion, you may make a {@dc 13} Constitution saving throw to avoid being encased in the ice block, taking only {@damage 3d6} cold damage instead." + ], + "ingredients": "Yeti Eye ×1", + "crafter": "Alchemist" }, { - "name": "Potion of Winter's Rest", + "name": "Potion of Winterbite", "source": "HHHVI", "page": 139, "type": "P", + "immune": [ + "cold" + ], "rarity": "rare", - "ingredients": "Yeti Eye ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ - "This potion is constantly cool to the touch and appears to have snowflakes floating in the middle of it. If you willingly drink this potion, you enter a comatose state and fall {@condition unconscious} and then immediately become encased in a block of ice that extends half a foot away from your body in either direction. While inside this ice block, you are considered behind {@book total cover|PHB|9|Cover} in all directions. You also do not age, require food, drink, or sleep, and any physical ailments including diseases and poisons halt their effect. If you were on 0 hit points you are also instantly stabilised. You instantly wake up if the ice block is destroyed, and all of these effects end. The ice block has AC 12, 30 hit points, is immune to psychic and poison damage and is vulnerable to fire damage. The ice block does not melt under nonmagical sources of heat.", - "If you unwillingly drink this potion, you may make a {@dc 13} Constitution saving throw to avoid being encased in the ice block, taking only {@damage 3d6} cold damage instead." - ] + "When you drink this potion, your physiology changes entirely and your blood becomes icy cold for {@dice 1d4} hours. During this time, you are immune to cold damage, and any time a creature within 5 feet of you hits you with an attack that deals piercing or slashing damage, they suffer {@damage 2d6} cold damage. This potion is bright blue with frost constantly encasing the glass." + ], + "ingredients": "Ice Devil Blood ×1 Vial", + "crafter": "Alchemist" }, { - "name": "Young Remorhaz Plate", + "name": "Potion of Wyrmling Dragonstrength", "source": "HHHVI", - "page": 139, - "baseItem": "plate armor|PHB", - "type": "HA", - "resist": [ - "cold", - "fire" - ], - "rarity": "very rare", - "reqAttune": true, - "weight": 65, - "ac": 18, - "strength": "15", - "stealth": true, - "ingredients": "Young Remorhaz Carapace ×1", - "crafter": "Blacksmith", + "page": 137, + "type": "P", + "rarity": "uncommon", "property": [ "crfBy" ], "entries": [ - "This full set of plate armor was crafted from the insectoid carapace of a remorhaz. While wearing this armor, you have resistance to both fire and cold damage." - ] + "When you drink this potion, you recover {@dice 3d4 + 3} hit points. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "ingredients": "Dragonblood ×1 Vial", + "crafter": "Alchemist" }, { - "name": "Adult Remorhaz Plate", + "name": "Potion of Young Dragonstrength", "source": "HHHVI", - "page": 139, - "baseItem": "plate armor|PHB", - "type": "HA", - "resist": [ - "cold", - "fire" - ], - "rarity": "very rare", - "reqAttune": true, - "weight": 65, - "ac": 18, - "strength": "15", - "bonusAc": "+1", - "stealth": true, - "ingredients": "Adult Remorhaz Carapace ×1", - "crafter": "Blacksmith", + "page": 137, + "type": "P", + "rarity": "rare", "property": [ "crfBy" ], "entries": [ - "This full set of plate armor was crafted from the insectoid carapace of a remorhaz. While wearing this armor, you have resistance to both fire and cold damage.", - "You also gain a +1 bonus to AC while wearing this armor." - ] + "When you drink this potion, you recover {@dice 6d4 + 6} hit points. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "ingredients": "Dragonblood ×1 Vial", + "crafter": "Alchemist" }, { "name": "Repelling Candle", @@ -26194,14 +26146,14 @@ ], "rarity": "common", "wondrous": true, - "ingredients": "Ogre Fat ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "This pale-yellow candle is made from ogre tallow and emits a powerful odour when burned. Any beast that possesses the keen smell trait or similar that starts their turn within 100 feet of this lit candle, must succeed on a {@dc 12} Constitution saving throw or be forced to spend their turn moving as far away from this candle as safely possible. A creature that succeeds on this saving throw is immune to this effect for 24 hours. This item otherwise acts as a normal candle and will last for a total of 1 hour while lit." - ] + ], + "ingredients": "Ogre Fat ×1 Vial", + "crafter": "Alchemist" }, { "name": "Ring of Storm Giant Growth", @@ -26213,8 +26165,6 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "ingredients": "Roc Heart Piece ×1", - "crafter": "Artificer", "property": [ "crfBy" ], @@ -26235,7 +26185,9 @@ ] }, "Once used, this ring cannot be used again for the next 7 days." - ] + ], + "ingredients": "Roc Heart Piece ×1", + "crafter": "Artificer" }, { "name": "Salamander Fire", @@ -26243,14 +26195,14 @@ "page": 139, "type": "P", "rarity": "uncommon", - "ingredients": "Salamander Blood ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "This vial contains 3 doses. Chimera fire is a highly viscous oil that is incredibly flammable and yet strangely easy to control. You may spend an action to cover a melee weapon in a dose of this oil and set it alight. While on fire in this way, a weapon deals an extra {@damage 1d6} fire damage on a successful hit and also sheds bright light out to a distance of 10 feet and dim light for a further 10 feet. The weapon will continue to burn for 1 minute before extinguishing itself. Traditional methods of extinguishing the flame do not work unless they manage to take the oil itself off the melee weapon." - ] + ], + "ingredients": "Salamander Blood ×1 Vial", + "crafter": "Alchemist" }, { "name": "Security Antennae", @@ -26258,15 +26210,15 @@ "page": 140, "rarity": "uncommon", "wondrous": true, - "ingredients": "Remorhaz Antenna ×2", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "These long blue rods are the result of applying additional enchantments to the severed antennae of a remorhaz. As an action, you may speak a command word while holding the antennae and then plant them into soft ground. For the next 8 hours, or until the antennae are removed from the ground, the antennae will mentally alert you if it detects a creature moving on or in the ground within 90 feet. When alerted in this way, you become aware of the distance and direction of the creature, its approximate size, and the speed it is moving.", "When you plant the antennae in the ground, you may choose for the antennae to not alert you to creatures above or below a certain size of your choosing or creatures moving above or below a certain speed threshold. Once planted, the security antennae cannot be used again for another 16 hours." - ] + ], + "ingredients": "Remorhaz Antenna ×2", + "crafter": "Tinker" }, { "name": "Sensory Collar", @@ -26274,14 +26226,14 @@ "page": 140, "rarity": "uncommon", "wondrous": true, - "ingredients": "Otyugh Telepathy Ganglia ×1", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "This collar, made from the same bundle of nerves that grant the brutish otyugh limited telepathy, grants beasts a similar ability. When worn by a beast with an Intelligence score of 6 or less, that beast may transmit simple messages and images to any creature within 120 feet of it. This form of telepathy doesn't allow the receiving creature to telepathically respond, nor does it necessarily allow the receiving creature to understand a message that has been sent if it does not understand the language used by the beast (if any). As a whole, a beast will tend to send messages of emotions and non-verbal feelings rather than actual worded messages." - ] + ], + "ingredients": "Otyugh Telepathy Ganglia ×1", + "crafter": "Tinker" }, { "name": "Serpent Shield", @@ -26292,18 +26244,18 @@ "rarity": "rare", "reqAttune": true, "weight": 6, - "ac": 2, - "recharge": "restLong", - "ingredients": "Yuan-Ti Abomination Scales ×1 Large Pouch", - "crafter": "Blacksmith", "property": [ "crfBy" ], + "ac": 2, + "recharge": "restLong", "entries": [ "This shield is plated with scales taken from a yuan-ti abomination and pulses with the residual divine magic of the serpent gods. While wearing this shield, you may spend a bonus action to transform the shield and the arm holding it into a single serpent attached to your shoulder for the next 10 minutes.", "This shield does not provide any bonus to AC while it is in serpent form. You may make melee weapon attacks with your serpent appendage by having it bite your targets. When used for melee weapon attacks, your serpent appendage is considered to have the finesse, reach, and light properties and deals {@damage 1d4} piercing damage plus {@damage 1d6} poison damage on a successful hit. You may at any point, spend a bonus action to transform your serpent appendage back into your arm and shield.", "Once this ability has been used, you may not use it again until the end of your next long rest." - ] + ], + "ingredients": "Yuan-Ti Abomination Scales ×1 Large Pouch", + "crafter": "Blacksmith" }, { "name": "Shadow Amulet", @@ -26311,15 +26263,15 @@ "page": 140, "rarity": "rare", "wondrous": true, - "ingredients": "Demonic Imprint ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], "entries": [ "When you are holding this item, you may spend an action to summon a {@creature shadow demon|MM} in an unoccupied space within 5 feet of you{@homebrew |(refer to the Monster Manual for the relevant statblock)}. This shadow demon is friendly towards you and allies that you designate and obeys your commands. The shadow demon has access to all of its normal abilities and features and acts directly after your turn. The shadow demon disappears after 1 minute, if it drops to 0 hit points, you become {@condition unconscious}, or if it ends its turn more than 30 feet away from the amulet.", "Whenever the shadow demon is summoned, there is a {@chance 90|10 percent chance|Shadow Amulet|The amulet is unchanged|The amulet shatters, freeing the demon!} that this item will instead shatter, releasing the shadow demon from the amulet and freeing it from your control. In this case, it rolls for initiative and acts on its own turn, and is unfriendly to any creature around it. It does not disappear unless it is reduced to 0 hit points." - ] + ], + "ingredients": "Demonic Imprint ×1", + "crafter": "Thaumaturge" }, { "name": "Shadow Wing Cape", @@ -26328,8 +26280,6 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "ingredients": "Shadowdragon Wing ×2", - "crafter": "Leatherworker", "property": [ "crfBy" ], @@ -26340,7 +26290,9 @@ }, "entries": [ "While wearing this cape in dim light, you have a flying speed of 20 feet. This flying speed is increased to 40 feet in darkness." - ] + ], + "ingredients": "Shadowdragon Wing ×2", + "crafter": "Leatherworker" }, { "name": "Shadowflame Oil", @@ -26348,14 +26300,14 @@ "page": 140, "type": "Oil", "rarity": "rare", - "ingredients": "Shadowflame Ember ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "The oil in this vial can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the oil takes 1 minute. For the next 10 minutes, any creature successfully hit by this weapon or ammunition takes an extra {@damage 2d6} necrotic damage. If this weapon or ammunition kills a creature, a {@creature shadow|MM} under your control rises from that corpse{@homebrew |(refer to the Monster Manual for the relevant statblock)}. This shadow acts directly after you in the initiative count and disappears after 1 hour or if it or you fall {@condition unconscious}." - ] + ], + "ingredients": "Shadowflame Ember ×1 Vial", + "crafter": "Alchemist" }, { "name": "Shell of Hearing", @@ -26363,14 +26315,14 @@ "page": 140, "rarity": "uncommon", "wondrous": true, - "ingredients": "Hooked Horror Cochlea ×1", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "While you have this shell next to your ear, you gain advantage on any Wisdom ({@skill Perception}) checks that rely on hearing." - ] + ], + "ingredients": "Hooked Horror Cochlea ×1", + "crafter": "Tinker" }, { "name": "Shield of Reflection", @@ -26381,15 +26333,15 @@ "rarity": "rare", "reqAttune": true, "weight": 6, - "ac": 2, - "ingredients": "Spectator Main Eye ×1", - "crafter": "Blacksmith", "property": [ "crfBy" ], + "ac": 2, "entries": [ "This shield has what appears to be a spectator's eye engraved in the middle of it. While wearing this shield, if you make a successful saving throw against a spell, or a spell attack misses you, you may spend your reaction to choose another creature (including the spellcaster) that you can see within 30 feet of you. The spell targets the chosen creature instead of you. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature." - ] + ], + "ingredients": "Spectator Main Eye ×1", + "crafter": "Blacksmith" }, { "name": "Sickle of Chaos", @@ -26401,8 +26353,6 @@ "reqAttune": true, "weight": 2, "weaponCategory": "simple", - "ingredients": "Blue Slaad Claw ×1", - "crafter": "Blacksmith", "property": [ "L", "crfBy" @@ -26412,7 +26362,9 @@ "bonusWeapon": "+1", "entries": [ "This wicked scythe continues to carry the chaotic, but fair, energies of Limbo inherent in all slaadi. You gain +1 to attack and damage rolls made with this weapon. When you make an attack against a creature with this weapon, you may choose to do so at disadvantage. If your attack is successful, the creature you attacked also has disadvantage on the next attack roll it makes before the end of its next turn. This ability cannot be used if you were to already attack at disadvantage." - ] + ], + "ingredients": "Blue Slaad Claw ×1", + "crafter": "Blacksmith" }, { "name": "Siege Dust", @@ -26420,12 +26372,10 @@ "page": 141, "rarity": "very rare", "wondrous": true, - "ingredients": "Goristro Horn ×2", - "crafter": "Blacksmith", - "bonusWeapon": "+3", "property": [ "crfBy" ], + "bonusWeapon": "+3", "entries": [ "This bag of fine brown dust contains great magical energy that can be imparted on weapons that are left to soak in its power. If a melee weapon that deals bludgeoning damage is left in a bath of this dust for 24 hours, it gains the following properties permanently:", { @@ -26437,7 +26387,9 @@ "If the wielder of this weapon moves at least 15 feet straight towards a target and then hits them with a melee weapon attack with this weapon, that target suffers an extra {@damage 4d8} bludgeoning damage and must succeed on a {@dc 21} Strength saving throw or be pushed up to 20 feet away and knocked {@condition prone}." ] } - ] + ], + "ingredients": "Goristro Horn ×2", + "crafter": "Blacksmith" }, { "name": "Skull of Revelation", @@ -26445,30 +26397,15 @@ "page": 141, "rarity": "uncommon", "wondrous": true, - "ingredients": "Flameskull ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "This skull has a small black candle embedded in its crown. While this candle is lit, the skull activates and sheds a bright light in a 15-foot radius, and dim light for an additional 15 feet. If you make an Intelligence based check to evaluate anything contained within the bright light, you make that check with advantage.", "The candle has a duration of 1 hour. Once this duration has expired, the candle must be replaced with another candle that costs 50 gp." - ] - }, - { - "name": "Softening Oil", - "source": "HHHVI", - "page": 141, - "type": "Oil", - "rarity": "uncommon", - "ingredients": "Basilisk Bile ×1 Vial", - "crafter": "Alchemist", - "property": [ - "crfBy" ], - "entries": [ - "You may spend 10 minutes applying this oil to a creature that has been turned to stone. At the end of the 10 minutes, that creature returns to a flesh and blood state and is no longer considered {@condition petrified}." - ] + "ingredients": "Flameskull ×1", + "crafter": "Artificer" }, { "name": "Slaad Doublet", @@ -26476,13 +26413,6 @@ "page": 141, "baseItem": "hide armor|PHB", "type": "MA", - "rarity": "very rare", - "reqAttune": true, - "weight": 12, - "ac": 12, - "bonusAc": "+1", - "ingredients": "Slaad Hide ×1", - "crafter": "Leatherworker", "resist": [ "acid", "cold", @@ -26490,9 +26420,14 @@ "lightning", "thunder" ], + "rarity": "very rare", + "reqAttune": true, + "weight": 12, "property": [ "crfBy" ], + "ac": 12, + "bonusAc": "+1", "entries": [ "You gain a bonus +1 AC while wearing this armor. While wearing and attuned to this armor, you gain the following benefits:", { @@ -26507,7 +26442,24 @@ ], "attachedSpells": [ "disguise self" - ] + ], + "ingredients": "Slaad Hide ×1", + "crafter": "Leatherworker" + }, + { + "name": "Softening Oil", + "source": "HHHVI", + "page": 141, + "type": "Oil", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "entries": [ + "You may spend 10 minutes applying this oil to a creature that has been turned to stone. At the end of the 10 minutes, that creature returns to a flesh and blood state and is no longer considered {@condition petrified}." + ], + "ingredients": "Basilisk Bile ×1 Vial", + "crafter": "Alchemist" }, { "name": "Spectral Gauntlets", @@ -26515,14 +26467,37 @@ "page": 141, "rarity": "rare", "wondrous": true, - "ingredients": "Spirit Echo ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], "entries": [ - "While wearing these gloves, you are able to see into the Ethereal Plane up to a range of 30 feet. In addition, these gloves are capable of touching objects and creatures in the Border Ethereal as if they were on the same plane of existence as you.", - "If you use these gloves while {@action grapple|PHB|grappling} a creature in the Ethereal Plane, you may spend your action to make a contested Strength ({@skill Athletics}) check against them. If you succeed, you may pull that creature into your plane of existence and into an unoccupied space within 5 feet of you. A creature that is forced out of the Ethereal Plane in this way may not return there for 1 minute." + "While wearing these gloves, you are able to see into the Ethereal Plane up to a range of 30 feet. In addition, these gloves are capable of touching objects and creatures in the Border Ethereal as if they were on the same plane of existence as you.", + "If you use these gloves while {@action grapple|PHB|grappling} a creature in the Ethereal Plane, you may spend your action to make a contested Strength ({@skill Athletics}) check against them. If you succeed, you may pull that creature into your plane of existence and into an unoccupied space within 5 feet of you. A creature that is forced out of the Ethereal Plane in this way may not return there for 1 minute." + ], + "ingredients": "Spirit Echo ×1", + "crafter": "Thaumaturge" + }, + { + "name": "Spirit Paper", + "source": "HHHVI", + "page": 145, + "otherSources": [ + { + "source": "HHHVII", + "page": 67 + }, + { + "source": "HHHVIII", + "page": 107 + } + ], + "type": "OTH", + "rarity": "unknown (magic)", + "value": 100, + "entries": [ + "Spirit paper is a versatile tool that resembles a square of bleached papyrus. The secrets of its production were only recently discovered, and reverse engineered from secrets brought back from distant necromantic cults. By performing a small ritual with the spirit paper shortly after slaying certain creatures, a copy of that creature's soul is bound to the spirit paper for later use. These copies are not a true soul and are more akin to an echo. These echoes do retain all of the memories from its original body, and a few crafting techniques utilise these echoes to grant an item a low level of sentience or to mimic the abilities of their incorporeal reflections.", + "Using spirit paper is often the only way to harvest anything useful from creatures with incorporeal forms. Any harvesting attempt made for a creature part that has spirit paper as a requirement is done using a Wisdom ({@skill Religion}) check rather than the usual check and is rolled separately for each item. Once a sheet of spirit paper has been used successfully to harvest an item, it cannot be reused, even if the item it contained is released.", + "Unlike most harvestable materials, materials that require spirit paper to be harvested dissipate very quickly after the death of its creature. Any attempt to harvest a material that has spirit paper as a requirement must be initiated within {@b 1 minute of the death of the creature and takes 10 minutes to successfully complete}." ] }, { @@ -26544,8 +26519,6 @@ "dmgType": "B", "dmg2": "1d8", "staff": true, - "ingredients": "Hydra Spinal Cord ×1", - "crafter": "Artificer", "entries": [ "If you hold this staff while casting a spell that would allow a creature to roll dice to recover hit points, any time that creature rolls the maximum value on one of those die rolls, they may roll an additional dice and add that to the amount of healing received. The amount of final dice rolled while under this effect may not exceed double the initial amount." ], @@ -26560,7 +26533,9 @@ } } ] - } + }, + "ingredients": "Hydra Spinal Cord ×1", + "crafter": "Artificer" }, { "name": "Stinger Whip", @@ -26585,8 +26560,6 @@ "dmg1": "1d4", "dmgType": "S", "bonusWeapon": "+1", - "ingredients": "Bone Devil Tail ×1 or Tlincalli Tail ×1", - "crafter": "Tinker", "entries": [ "You gain a +1 bonus to attack and damage rolls made with this weapon. This retrofitted tail has a compartment fitted into where the bone devil's poisonous gland would have been, that allows for easier and more efficient uses of poisons. Any poison applied to this weapon lasts twice as long as it normally does and takes half as long to apply. Furthermore, if a creature must roll a Constitution saving throw due to a poison applied to this weapon, that saving throw is made at disadvantage." ], @@ -26601,7 +26574,9 @@ } } ] - } + }, + "ingredients": "Bone Devil Tail ×1 or Tlincalli Tail ×1", + "crafter": "Tinker" }, { "name": "Stone Anvil", @@ -26615,14 +26590,14 @@ ], "rarity": "rare", "wondrous": true, - "ingredients": "Stone Giant Molar ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "This large anvil has been crafted partly out of the molar of a stone giant. This anvil is magically enchanted so that sufficiently heated stones that have been placed on it act like heated metal. The stone is able to be shaped in much the same way as heated metal can, and then resumes its original stone properties once removed from the anvil." - ] + ], + "ingredients": "Stone Giant Molar ×1", + "crafter": "Artificer" }, { "name": "Stone Swim Armor", @@ -26639,19 +26614,17 @@ "rarity": "very rare", "reqAttune": true, "weight": 65, - "ac": 18, - "strength": "15", - "stealth": true, - "ingredients": "Xorn Shell ×1, Bullette Hide ×1 or Korred Hide ×1", - "crafter": "Blacksmith", "property": [ "crfBy" ], + "ac": 18, + "strength": "15", "modifySpeed": { "equal": { "burrow": "walk" } }, + "stealth": true, "entries": [ "While wearing and attuned to this armor, you gain the following abilities:", { @@ -26663,7 +26636,9 @@ "You have advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] } - ] + ], + "ingredients": "Xorn Shell ×1, Bullette Hide ×1 or Korred Hide ×1", + "crafter": "Blacksmith" }, { "name": "Storm Pole", @@ -26671,8 +26646,6 @@ "page": 142, "rarity": "very rare", "wondrous": true, - "ingredients": "Storm Giant Spine ×1", - "crafter": "Tinker", "weight": 40, "property": [ "crfBy" @@ -26680,7 +26653,9 @@ "entries": [ "This 10-foot-long, 40-pound pole constantly crackles with energy and has an innate connection to the storms and clouds. As long as this pole is planted in the ground and under an open sky, a lightning bolt will strike it from the skies every {@dice 1d4} hours. Any creature within 5 feet of the pole when this happens suffers {@damage 12d8} lightning damage, or half that on a successful {@dc 17} Dexterity saving throw.", "A switch on the base of the pole may also be flipped, which causes lightning to strike this pole once every 6 seconds (on initiative count 20 if done during combat) for the next minute, after which the switch flips to the off position. A creature may also spend their action to flip the switch back prematurely. Once the switch has been flipped off, it cannot be flipped back on for another 24 hours." - ] + ], + "ingredients": "Storm Giant Spine ×1", + "crafter": "Tinker" }, { "name": "Titan Ship", @@ -26689,14 +26664,12 @@ "type": "AIR", "rarity": "artifact", "wondrous": true, - "capPassenger": 60, - "capCargo": 200, - "vehSpeed": 2.5, - "ingredients": "Tarrasque Shell ×1", - "crafter": "Artificer", "property": [ "crfBy" ], + "vehSpeed": 2.5, + "capPassenger": 60, + "capCargo": 200, "entries": [ "This ship's hull is formed from the shell of a {@creature tarrasque|MM} and shares much of its properties. The ship is 30 feet wide, 70 feet long, and 20 feet high. It possesses 3 sails and can travel at 2 1/2 mph in a good wind. The ship has 25 AC, 500 HP, can house 60 passengers, carry 200 tons of cargo and has a damage threshold of 20.", "In addition, this ship is immune to fire damage as well as bludgeoning, piercing, and slashing damage from nonmagical weapons. If the {@vehicle titan ship|HHHVI} is targeted by a {@spell magic missile} spell, a line spell, or a spell that requires a ranged attack roll, roll a {@dice d6}. On a 1 to 5, the ship is unaffected. On a 6, the ship is unaffected, and the effect is reflected back at the caster as though it originated from the ship, turning the caster into the target.", @@ -26704,7 +26677,9 @@ { "type": "hr" } - ] + ], + "ingredients": "Tarrasque Shell ×1", + "crafter": "Artificer" }, { "name": "Traveller's Clogs", @@ -26712,14 +26687,14 @@ "page": 142, "rarity": "common", "wondrous": true, - "ingredients": "Pegasus Hoof ×2", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "While wearing this pair of clogs, walking does not tire you as much. You are capable of walking 16 hours per day before being forced to make a Constitution saving throw against {@condition exhaustion}. After 16 hours, you must succeed on Constitution saving throws again like normal at the end of each hour, with the DC set as 10 + 1, for each hour past 16 hours." - ] + ], + "ingredients": "Pegasus Hoof ×2", + "crafter": "Artificer" }, { "name": "Treasure Compass", @@ -26727,14 +26702,14 @@ "page": 142, "rarity": "rare", "wondrous": true, - "ingredients": "Xorn Eye ×3", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "This compass possesses three unblinking xorn eyes embedded in a wooden disk. The eyes look in the direction of the closest source of metal or precious gems within a 20-foot radius. This range is doubled for any magical metal, magical stones, {@item Adamantine Bar|WDH|adamantine}, and mithral. By holding the compass, you may mentally command it to ignore certain metal and gem sources, such as your own armor." - ] + ], + "ingredients": "Xorn Eye ×3", + "crafter": "Tinker" }, { "name": "Tri-Horn Shield", @@ -26744,15 +26719,15 @@ "type": "S", "rarity": "uncommon", "weight": 6, - "ac": 2, - "ingredients": "Triceratops Skull ×1", - "crafter": "Blacksmith", "property": [ "crfBy" ], + "ac": 2, "entries": [ "If you move at least 20 feet towards a creature while wearing this shield and then make a successful melee {@action attack} against it in the same turn, you may spend a bonus action to make a {@action shove} attack against that creature." - ] + ], + "ingredients": "Triceratops Skull ×1", + "crafter": "Blacksmith" }, { "name": "Troll Amulet", @@ -26767,15 +26742,15 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "ingredients": "Troll Heart ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "This amulet contains the crystallised form of a troll heart preserved in tar. While wearing and attuned to this amulet, you may spend an action to activate it. For the next minute, you regain 10 hit points at the start of your turn so long as you haven't taken acid or fire damage since the end of your last turn and so long as you start your turn with at least 1 hit point.", "Once you have used this ability once, you cannot use it again until the next dawn." - ] + ], + "ingredients": "Troll Heart ×1", + "crafter": "Artificer" }, { "name": "Turned Soul Gem", @@ -26784,8 +26759,6 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "ingredients": "Soul Gem ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], @@ -26793,7 +26766,9 @@ "While you are holding this item, you may target one creature you can see within 30 feet of you. That target must make a Charisma saving throw with a DC equal to 8 + your Intelligence modifier + your proficiency bonus. On a failed save, the target's soul is magically trapped inside this gem. While the soul is trapped, the target's body and all the equipment it is carrying cease to exist. On a successful save, the target takes {@damage 7d6} necrotic damage, and if this damage reduces the target to 0 hit points, its soul is trapped as if it failed the saving throw. A soul trapped in a gem for 24 hours is devoured and ceases to exist, and this gem gains 1 charge.", "If you die while holding this gem, and if this gem has at least 1 charge, you return to life within {@dice 1d10} days so long as the gem is in contact with you for the entire duration. If it ever leaves contact with you, the magic of the gem fades and becomes a mundane object. At the end of the {@dice 1d10} days, the gem loses 1 charge and you return to life as if the {@spell reincarnate} spell had been cast on you, with your new body identical to one of the creatures whose soul had been devoured by this item (chosen randomly). Once a body has been chosen, it cannot be chosen again.", "Crushing this gem releases any soul trapped within, at which point the target's body re-forms in an unoccupied space nearest to the gem and in the same state as when it was trapped." - ] + ], + "ingredients": "Soul Gem ×1", + "crafter": "Thaumaturge" }, { "name": "Unicorn Glue", @@ -26801,15 +26776,34 @@ "page": 143, "rarity": "uncommon", "wondrous": true, - "ingredients": "Unicorn Hoof ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "This slightly translucent pot of glue is the colour of a full moon on a clear day. When a creature attempts to roll hit die during a short rest to recover hit points, 1 dose of this glue may be applied to that creature to allow them to skip the dice roll and instead regain the maximum number of hit points possible.", "Alternatively, you may reattach a severed appendage by applying 1 dose of this glue to the respective wound and holding the severed appendage to it for 10 minutes. After this time, the limb completely reattaches itself leaving no mark except a faint scar. One pot of unicorn glue contains enough glue for 5 doses." - ] + ], + "ingredients": "Unicorn Hoof ×1", + "crafter": "Alchemist" + }, + { + "name": "Vine Tunic", + "source": "HHHVI", + "page": 144, + "immune": [ + "lightning" + ], + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this tunic, you become immune to lightning damage. Furthermore, if you are subjected to lightning damage, you take no damage and regain a number of hit points equal to the lightning damage dealt instead." + ], + "ingredients": "Shambling Mound Vines ×4", + "crafter": "Artificer" }, { "name": "Wand of Confusion", @@ -26818,13 +26812,12 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "recharge": "dawn", - "charges": 4, - "ingredients": "Umber Hulk Eye ×2", - "crafter": "Artificer", "property": [ "crfBy" ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d4}", + "charges": 4, "entries": [ "This wand has 4 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the {@spell confusion} spell (save {@dc 15}) from it. For 1 charge, you cast the 4th-level version of the spell. You can increase the spell slot level by one for each additional charge you spend.", "The wand regains {@dice 1d4} charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into ashes and is destroyed." @@ -26832,7 +26825,8 @@ "attachedSpells": [ "confusion" ], - "rechargeAmount": "{@dice 1d4}" + "ingredients": "Umber Hulk Eye ×2", + "crafter": "Artificer" }, { "name": "Wand of the Undergrowth", @@ -26846,13 +26840,12 @@ "spellcasting": true } ], - "recharge": "dawn", - "charges": 6, - "ingredients": "Root-stem ×1", - "crafter": "Artificer", "property": [ "crfBy" ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6}", + "charges": 6, "entries": [ "This wand has 6 charges. While holding it, you can use an action to expend 1 or more charges to cast the {@spell blight} spell (save {@dc 15}) from it. For 1 charge, you cast the 4th-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.", "The wand regains {@dice 1d6} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into compost and is destroyed.", @@ -26861,7 +26854,8 @@ "attachedSpells": [ "blight" ], - "rechargeAmount": "{@dice 1d6}" + "ingredients": "Root-stem ×1", + "crafter": "Artificer" }, { "name": "Warming Waterskin", @@ -26869,8 +26863,6 @@ "page": 143, "rarity": "common", "wondrous": true, - "ingredients": "Salamander Scales ×1 Small Pouch", - "crafter": "Leatherworker", "weight": 5, "weightNote": "(full)", "property": [ @@ -26878,7 +26870,9 @@ ], "entries": [ "This waterskin can hold up to 4 pints of liquid. Any liquid kept in this waterskin is automatically brought to and kept at {@footnote 212 degrees Fahrenheit|100°C}." - ] + ], + "ingredients": "Salamander Scales ×1 Small Pouch", + "crafter": "Leatherworker" }, { "name": "Warning Scarf", @@ -26886,15 +26880,15 @@ "page": 143, "rarity": "uncommon", "wondrous": true, - "ingredients": "Owlbear Neck ×1", - "crafter": "Leatherworker", "property": [ "crfBy" ], "entries": [ "While you wear this feather covered scarf, you receive a slight tingling sensation in your neck whenever a hostile creature within 30 feet is looking directly at you. A creature that is aware of this scarf's property may make a {@dc 10} Wisdom saving throw to not trigger this scarf's ability when they look at you. If they succeed, they do not trigger the scarf's ability, and they are immune to this scarf's effect for the next 24 hours.", "While wearing this scarf, you also gain the ability to twist your head around 180 degrees around without injuring yourself." - ] + ], + "ingredients": "Owlbear Neck ×1", + "crafter": "Leatherworker" }, { "name": "Wings of the Guardian", @@ -26903,9 +26897,6 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "ingredients": "Sphinx Wing ×2", - "crafter": "Leatherworker", - "recharge": "restShort", "property": [ "crfBy" ], @@ -26914,29 +26905,13 @@ "fly": "walk" } }, + "recharge": "restShort", "entries": [ "These wings are joined to a leather harness that allows a humanoid to comfortably wear them on their back. While wearing these wings, you have a flight speed equal to your movement speed.", "In addition, you may spend your action to teleport yourself and any equipment you are wearing or carrying, up to 120 feet to an unoccupied space you can see. Once you have used this ability once, you may not use it again until you finish your next short rest." - ] - }, - { - "name": "Vine Tunic", - "source": "HHHVI", - "page": 144, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "ingredients": "Shambling Mound Vines ×4", - "crafter": "Artificer", - "property": [ - "crfBy" - ], - "immune": [ - "lightning" ], - "entries": [ - "While wearing this tunic, you become immune to lightning damage. Furthermore, if you are subjected to lightning damage, you take no damage and regain a number of hit points equal to the lightning damage dealt instead." - ] + "ingredients": "Sphinx Wing ×2", + "crafter": "Leatherworker" }, { "name": "Yeenoghu's Boon", @@ -26951,12 +26926,10 @@ "rarity": "uncommon", "reqAttune": true, "wondrous": true, - "recharge": "restShort", - "ingredients": "Demon Gnoll Heart ×1 or Shoosuva Heart ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], + "recharge": "restShort", "entries": [ "If you reduce a creature to 0 hit points with a melee attack on your turn while wearing this charm, you may take a bonus action to move up to half your speed and then make another basic melee weapon attack. Once this ability has been used once, it cannot be used again until you have taken a short rest." ], @@ -26971,10 +26944,61 @@ } } ] - } + }, + "ingredients": "Demon Gnoll Heart ×1 or Shoosuva Heart ×1", + "crafter": "Thaumaturge" + }, + { + "name": "Young Remorhaz Plate", + "source": "HHHVI", + "page": 139, + "baseItem": "plate armor|PHB", + "type": "HA", + "resist": [ + "cold", + "fire" + ], + "rarity": "very rare", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "stealth": true, + "entries": [ + "This full set of plate armor was crafted from the insectoid carapace of a remorhaz. While wearing this armor, you have resistance to both fire and cold damage." + ], + "ingredients": "Young Remorhaz Carapace ×1", + "crafter": "Blacksmith" } ], "magicvariant": [ + { + "name": "+1 Frostclaw Weapon", + "type": "GV", + "requires": [ + { + "dmgType": "S" + } + ], + "inherits": { + "namePrefix": "+1 Frostclaw ", + "source": "HHHVI", + "page": 128, + "rarity": "rare", + "bonusWeapon": "+1", + "entries": [ + "You gain a {=bonusWeapon} bonus to all attack and damage rolls made with this weapon. When you hit with this weapon, you may choose to deal an extra {@damage 2d6} cold damage. Once you have used this ability once, it can't be used again until the end of your next short rest." + ], + "ingredients": "Abominable Yeti Claw ×2", + "crafter": "Blacksmith", + "propertyAdd": [ + "crfBy" + ] + } + }, { "name": "Clay Weapon", "type": "GV", @@ -26993,13 +27017,13 @@ "bonusWeapon": "+1", "bonusAc": "+2", "bonusSavingThrow": "+2", + "entries": [ + "You gain a {=bonusWeapon} to attack and damage rolls made with this weapon. While holding this weapon, you may spend an action to magically enhance your agility, giving you a {=bonusAc} bonus to your AC, advantage on Dexterity saving throws, and the ability to make one basic melee weapon attack as a bonus action. This effect lasts until the end of your next turn. Once this ability has been used once, it cannot be used again until the end of your next short rest." + ], "ingredients": "Clay Golem Clay ×1", "crafter": "Blacksmith", "propertyAdd": [ "crfBy" - ], - "entries": [ - "You gain a {=bonusWeapon} to attack and damage rolls made with this weapon. While holding this weapon, you may spend an action to magically enhance your agility, giving you a {=bonusAc} bonus to your AC, advantage on Dexterity saving throws, and the ability to make one basic melee weapon attack as a bonus action. This effect lasts until the end of your next turn. Once this ability has been used once, it cannot be used again until the end of your next short rest." ] } }, @@ -27023,14 +27047,14 @@ "page": 124, "rarity": "rare", "reqAttune": true, + "entries": [ + "When you attack a creature with this weapon and roll a 20 on the attack roll, the target takes an extra 10 necrotic damage and the target's hit point maximum is reduced by the same amount of necrotic damage it took. If this effect reduces a creature's hit point maximum to 0, the creature dies.", + "This reduction to a creature's hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like {@spell greater restoration}." + ], "ingredients": "Chasme Proboscis ×1", "crafter": "Blacksmith", "propertyAdd": [ "crfBy" - ], - "entries": [ - "When you attack a creature with this weapon and roll a 20 on the attack roll, the target takes an extra 10 necrotic damage and the target's hit point maximum is reduced by the same amount of necrotic damage it took. If this effect reduces a creature's hit point maximum to 0, the creature dies.", - "This reduction to a creature's hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like {@spell greater restoration}." ] } }, @@ -27064,19 +27088,19 @@ } ], "bonusWeapon": "+1", + "entries": [ + "You gain a {=bonusWeapon} to attack and damage rolls made with this weapon. When you hit an attack using this weapon, the target takes an additional {@damage 1d6} radiant damage.", + "While holding this weapon, you may also spend an action to hold this weapon above your head, causing you to emanate a holy aura for the next 10 minutes. This aura is a cylinder 20 feet high and with a 10-foot radius centered on where you used this ability. Any fiend or undead within this aura may not willingly leave by any means unless they first succeed on a Charisma saving throw against your spell save DC. In addition, any fiend that dies within this aura acts as if it died on its native plane. Once this ability has been used once, it may not be used again until the next dawn." + ], "ingredients": "Planetar Bone ×1", "crafter": "Thaumaturge", "propertyAdd": [ "crfBy" - ], - "entries": [ - "You gain a {=bonusWeapon} to attack and damage rolls made with this weapon. When you hit an attack using this weapon, the target takes an additional {@damage 1d6} radiant damage.", - "While holding this weapon, you may also spend an action to hold this weapon above your head, causing you to emanate a holy aura for the next 10 minutes. This aura is a cylinder 20 feet high and with a 10-foot radius centered on where you used this ability. Any fiend or undead within this aura may not willingly leave by any means unless they first succeed on a Charisma saving throw against your spell save DC. In addition, any fiend that dies within this aura acts as if it died on its native plane. Once this ability has been used once, it may not be used again until the next dawn." ] } }, { - "name": "Dragonbone Weapon (Young)", + "name": "Dragonbone Weapon (Adult)", "type": "GV", "requires": [ { @@ -27090,19 +27114,14 @@ ] }, "inherits": { - "namePrefix": "Young Dragonbone ", + "namePrefix": "Adult Dragonbone ", "source": "HHHVI", "page": 126, + "rarity": "rare", "reqAttune": true, - "rarity": "uncommon", - "ingredients": "Young Dragon Bone ×1", - "bonusWeapon": "+1", - "crafter": "Blacksmith", - "propertyAdd": [ - "crfBy" - ], + "bonusWeapon": "+2", "entries": [ - "You have a bonus to your attack and damage rolls made with this weapon corresponding to its rarity. In addition, when you roll a 20 on your attack roll with this weapon, the target takes an additional 3 damage corresponding to the damage type of the dragon it was harvested from. Attacks made with this weapon have advantage against any target with the dragon creature type.", + "You have a bonus to your attack and damage rolls made with this weapon corresponding to its rarity. In addition, when you roll a 20 on your attack roll with this weapon, the target takes an additional 7 damage corresponding to the damage type of the dragon it was harvested from. Attacks made with this weapon have advantage against any target with the dragon creature type.", { "type": "statblock", "tag": "table", @@ -27110,11 +27129,16 @@ "name": "Dragon Types", "page": 34 } + ], + "ingredients": "Adult Dragon Bone ×1", + "crafter": "Blacksmith", + "propertyAdd": [ + "crfBy" ] } }, { - "name": "Dragonbone Weapon (Adult)", + "name": "Dragonbone Weapon (Ancient)", "type": "GV", "requires": [ { @@ -27128,19 +27152,14 @@ ] }, "inherits": { - "namePrefix": "Adult Dragonbone ", + "namePrefix": "Ancient Dragonbone ", "source": "HHHVI", "page": 126, + "rarity": "very rare", "reqAttune": true, - "rarity": "rare", - "bonusWeapon": "+2", - "ingredients": "Adult Dragon Bone ×1", - "crafter": "Blacksmith", - "propertyAdd": [ - "crfBy" - ], + "bonusWeapon": "+3", "entries": [ - "You have a bonus to your attack and damage rolls made with this weapon corresponding to its rarity. In addition, when you roll a 20 on your attack roll with this weapon, the target takes an additional 7 damage corresponding to the damage type of the dragon it was harvested from. Attacks made with this weapon have advantage against any target with the dragon creature type.", + "You have a bonus to your attack and damage rolls made with this weapon corresponding to its rarity. In addition, when you roll a 20 on your attack roll with this weapon, the target takes an additional 10 damage corresponding to the damage type of the dragon it was harvested from. Attacks made with this weapon have advantage against any target with the dragon creature type.", { "type": "statblock", "tag": "table", @@ -27148,11 +27167,16 @@ "name": "Dragon Types", "page": 34 } + ], + "ingredients": "Ancient Dragon Bone ×1", + "crafter": "Blacksmith", + "propertyAdd": [ + "crfBy" ] } }, { - "name": "Dragonbone Weapon (Ancient)", + "name": "Dragonbone Weapon (Young)", "type": "GV", "requires": [ { @@ -27166,19 +27190,14 @@ ] }, "inherits": { - "namePrefix": "Ancient Dragonbone ", + "namePrefix": "Young Dragonbone ", "source": "HHHVI", "page": 126, + "rarity": "uncommon", "reqAttune": true, - "bonusWeapon": "+3", - "rarity": "very rare", - "ingredients": "Ancient Dragon Bone ×1", - "crafter": "Blacksmith", - "propertyAdd": [ - "crfBy" - ], + "bonusWeapon": "+1", "entries": [ - "You have a bonus to your attack and damage rolls made with this weapon corresponding to its rarity. In addition, when you roll a 20 on your attack roll with this weapon, the target takes an additional 10 damage corresponding to the damage type of the dragon it was harvested from. Attacks made with this weapon have advantage against any target with the dragon creature type.", + "You have a bonus to your attack and damage rolls made with this weapon corresponding to its rarity. In addition, when you roll a 20 on your attack roll with this weapon, the target takes an additional 3 damage corresponding to the damage type of the dragon it was harvested from. Attacks made with this weapon have advantage against any target with the dragon creature type.", { "type": "statblock", "tag": "table", @@ -27186,54 +27205,11 @@ "name": "Dragon Types", "page": 34 } - ] - } - }, - { - "name": "Frostclaw Weapon", - "type": "GV", - "requires": [ - { - "dmgType": "S" - } - ], - "inherits": { - "namePrefix": "Frostclaw ", - "source": "HHHVI", - "page": 128, - "rarity": "uncommon", - "bonusWeapon": "+1", - "ingredients": "Yeti Claw ×2", - "crafter": "Blacksmith", - "propertyAdd": [ - "crfBy" ], - "entries": [ - "When you hit with this weapon, you may choose to deal an extra {@damage 1d6} cold damage. Once you have used this ability once, it can't be used again until the end of your next short rest." - ] - } - }, - { - "name": "+1 Frostclaw Weapon", - "type": "GV", - "requires": [ - { - "dmgType": "S" - } - ], - "inherits": { - "namePrefix": "+1 Frostclaw ", - "source": "HHHVI", - "page": 128, - "rarity": "rare", - "bonusWeapon": "+1", - "ingredients": "Abominable Yeti Claw ×2", + "ingredients": "Young Dragon Bone ×1", "crafter": "Blacksmith", "propertyAdd": [ "crfBy" - ], - "entries": [ - "You gain a {=bonusWeapon} bonus to all attack and damage rolls made with this weapon. When you hit with this weapon, you may choose to deal an extra {@damage 2d6} cold damage. Once you have used this ability once, it can't be used again until the end of your next short rest." ] } }, @@ -27252,11 +27228,6 @@ "rarity": "very rare", "reqAttune": true, "bonusWeapon": "+2", - "ingredients": "Ice Devil Mandible ×2", - "crafter": "Blacksmith", - "propertyAdd": [ - "crfBy" - ], "entries": [ "You gain a {=bonusWeapon} bonus to all attack and damage rolls made with this weapon. When you hit with this weapon, you may choose to deal an extra {@damage 3d6} cold damage and force the target creature to make a {@dc 15} Constitution saving throw. On a failed save, for the next minute the target's speed is reduced by 10 feet, is unable to take reactions, and only be able to take either an action or a bonus action on its turn, but not both. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "Once this ability has been used once, it cannot be used again until the end of your next short rest. If you roll a 20 on attack roll with this weapon however, the ability may be used again at that time, regardless of if you used it recently or not." @@ -27272,7 +27243,36 @@ } } ] + }, + "ingredients": "Ice Devil Mandible ×2", + "crafter": "Blacksmith", + "propertyAdd": [ + "crfBy" + ] + } + }, + { + "name": "Frostclaw Weapon", + "type": "GV", + "requires": [ + { + "dmgType": "S" } + ], + "inherits": { + "namePrefix": "Frostclaw ", + "source": "HHHVI", + "page": 128, + "rarity": "uncommon", + "bonusWeapon": "+1", + "entries": [ + "When you hit with this weapon, you may choose to deal an extra {@damage 1d6} cold damage. Once you have used this ability once, it can't be used again until the end of your next short rest." + ], + "ingredients": "Yeti Claw ×2", + "crafter": "Blacksmith", + "propertyAdd": [ + "crfBy" + ] } }, { @@ -27296,13 +27296,13 @@ "rarity": "very rare", "reqAttune": true, "bonusWeapon": "+3", + "entries": [ + "This weapon possesses a wickedly curved head, taken from the stinger of a purple worm. You gain {=bonusWeapon} to attack and damage rolls made with this weapon. Once per day, you may use a bonus action to cause the spearhead to secrete purple worm venom. The next time you successfully hit a creature with this weapon, the target must succeed on a {@dc 19} Constitution saving throw, taking {@damage 12d6} poison damage on a failed save, or half as much damage on a successful one." + ], "ingredients": "Purple Worm Stinger ×1", "crafter": "Blacksmith", "propertyAdd": [ "crfBy" - ], - "entries": [ - "This weapon possesses a wickedly curved head, taken from the stinger of a purple worm. You gain {=bonusWeapon} to attack and damage rolls made with this weapon. Once per day, you may use a bonus action to cause the spearhead to secrete purple worm venom. The next time you successfully hit a creature with this weapon, the target must succeed on a {@dc 19} Constitution saving throw, taking {@damage 12d6} poison damage on a failed save, or half as much damage on a successful one." ] } }, @@ -27324,13 +27324,13 @@ "source": "HHHVI", "page": 142, "rarity": "rare", + "entries": [ + "This weapon deals double damage against nonmagical objects made of stone or metal. Additionally, you ignore the damage threshold when attacking any nonmagical object made of stone or metal with this weapon." + ], "ingredients": "Xorn Tooth or Bullette Claw ×1 (simple), or ×2 (martial)", "crafter": "Blacksmith", "propertyAdd": [ "crfBy" - ], - "entries": [ - "This weapon deals double damage against nonmagical objects made of stone or metal. Additionally, you ignore the damage threshold when attacking any nonmagical object made of stone or metal with this weapon." ] } }, @@ -27348,15 +27348,15 @@ "page": 142, "rarity": "very rare", "reqAttune": true, - "ingredients": "Lightning Sack ×1", - "crafter": "Blacksmith", "recharge": "dawn", - "propertyAdd": [ - "crfBy" - ], "entries": [ "When you hit with an attack using this magic sword, the target takes an extra {@damage 1d6} lightning damage.", "In addition, if you are outside and holding this weapon, you may spend an action to call a lightning bolt from the sky to strike your weapon, forcing every creature other than yourself within 10 feet of you to make a {@dc 16} Dexterity saving throw. On a failure, they suffer {@damage 6d6} lightning damage, or half that on a success. Once this ability has been used once, it cannot be used again until the next dawn." + ], + "ingredients": "Lightning Sack ×1", + "crafter": "Blacksmith", + "propertyAdd": [ + "crfBy" ] } }, @@ -27375,45 +27375,47 @@ "page": 143, "rarity": "rare", "bonusWeapon": "+1", + "entries": [ + "You gain a {=bonusWeapon} to attack and damage rolls made with this weapon. If you are a good-aligned character, when you hit a creature with this weapon, you may deal an additional {@damage 2d6} radiant damage in addition to the weapon's damage.", + "Once you use this ability you may not use it again for one hour, or until you have landed the killing blow on an evil-aligned creature, whichever comes first." + ], "ingredients": "Unicorn Horn ×1", "crafter": "Blacksmith", "propertyAdd": [ "crfBy" - ], - "entries": [ - "You gain a {=bonusWeapon} to attack and damage rolls made with this weapon. If you are a good-aligned character, when you hit a creature with this weapon, you may deal an additional {@damage 2d6} radiant damage in addition to the weapon's damage.", - "Once you use this ability you may not use it again for one hour, or until you have landed the killing blow on an evil-aligned creature, whichever comes first." ] } }, { - "name": "Wound Biter Weapon", + "name": "Viper Strike (Rare)", "type": "GV", "requires": [ { "name": "Spear" }, { - "name": "Whip" + "name": "Lance" }, { "name": "Pike" + }, + { + "name": "Javelin" } ], "inherits": { - "namePrefix": "Wound Biter ", + "namePrefix": "Viper Strike ", + "nameSuffix": " (Rare)", "source": "HHHVI", "page": 144, "rarity": "rare", - "reqAttune": true, - "ingredients": "Horned Devil Tail ×1", + "entries": [ + "When you roll a 20 on your attack roll with this weapon, you deal an additional {@damage 10} poison damage." + ], + "ingredients": "Skeletal Naga Fang ×2", "crafter": "Blacksmith", "propertyAdd": [ "crfBy" - ], - "entries": [ - "When you make a successful hit with this weapon on a creature that is not either an undead or a construct, that creature must succeed on a {@dc 15} Constitution saving throw or lose {@dice 2d6} hit points at the start of each of its turns due to an infernal wound. Each time this weapon hits the wounded target, the damage dealt by the wound increases by {@dice 2d6}.", - "Any creature adjacent to the wounded target can take an action to staunch the wound with a successful {@dc 12} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing." ] } }, @@ -27441,46 +27443,44 @@ "page": 144, "rarity": "very rare", "bonusWeapon": "+1", + "entries": [ + "When you roll a 20 on your attack roll with this weapon, you deal an additional {@damage 14} poison damage. You also gain a {=bonusWeapon} to attack and damage rolls made with this weapon." + ], "ingredients": "Spirit Naga Fang ×2 or Guardian Naga Fang ×2", "crafter": "Blacksmith", "propertyAdd": [ "crfBy" - ], - "entries": [ - "When you roll a 20 on your attack roll with this weapon, you deal an additional {@damage 14} poison damage. You also gain a {=bonusWeapon} to attack and damage rolls made with this weapon." ] } }, { - "name": "Viper Strike (Rare)", + "name": "Wound Biter Weapon", "type": "GV", "requires": [ { "name": "Spear" }, { - "name": "Lance" + "name": "Whip" }, { "name": "Pike" - }, - { - "name": "Javelin" } ], "inherits": { - "namePrefix": "Viper Strike ", - "nameSuffix": " (Rare)", + "namePrefix": "Wound Biter ", "source": "HHHVI", "page": 144, "rarity": "rare", - "ingredients": "Skeletal Naga Fang ×2", + "reqAttune": true, + "entries": [ + "When you make a successful hit with this weapon on a creature that is not either an undead or a construct, that creature must succeed on a {@dc 15} Constitution saving throw or lose {@dice 2d6} hit points at the start of each of its turns due to an infernal wound. Each time this weapon hits the wounded target, the damage dealt by the wound increases by {@dice 2d6}.", + "Any creature adjacent to the wounded target can take an action to staunch the wound with a successful {@dc 12} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing." + ], + "ingredients": "Horned Devil Tail ×1", "crafter": "Blacksmith", "propertyAdd": [ "crfBy" - ], - "entries": [ - "When you roll a 20 on your attack roll with this weapon, you deal an additional {@damage 10} poison damage." ] } } @@ -27494,8 +27494,6 @@ "type": "A", "rarity": "varies", "weight": 0.05, - "ingredients": "Young Dragon Tooth ×1 (uncommon), or Adult Dragon Tooth ×1 (rare), or Ancient Dragon Tooth ×1 (very rare)", - "crafter": "Blacksmith", "property": [ "crfBy" ], @@ -27514,7 +27512,9 @@ "+1 Dragon Arrow|HHHVI", "+2 Dragon Arrow|HHHVI", "+3 Dragon Arrow|HHHVI" - ] + ], + "ingredients": "Young Dragon Tooth ×1 (uncommon), or Adult Dragon Tooth ×1 (rare), or Ancient Dragon Tooth ×1 (very rare)", + "crafter": "Blacksmith" }, { "name": "Dragon Bolt", @@ -27524,8 +27524,6 @@ "type": "A", "rarity": "varies", "weight": 0.05, - "ingredients": "Young Dragon Tooth ×1 (uncommon), or Adult Dragon Tooth ×1 (rare), or Ancient Dragon Tooth ×1 (very rare)", - "crafter": "Blacksmith", "property": [ "crfBy" ], @@ -27544,7 +27542,9 @@ "+1 Dragon Bolt|HHHVI", "+2 Dragon Bolt|HHHVI", "+3 Dragon Bolt|HHHVI" - ] + ], + "ingredients": "Young Dragon Tooth ×1 (uncommon), or Adult Dragon Tooth ×1 (rare), or Ancient Dragon Tooth ×1 (very rare)", + "crafter": "Blacksmith" }, { "name": "Dragon Stone", @@ -27553,12 +27553,10 @@ "rarity": "varies", "reqAttune": true, "wondrous": true, - "grantsProficiency": true, - "ingredients": "Adult Dragon Heart ×1 (very rare), or Ancient Dragon Heart ×1 (legendary)", - "crafter": "Artificer", "property": [ "crfBy" ], + "grantsProficiency": true, "entries": [ "You may focus on this item for 1 minute while holding it in order to transform into a half-dragon version of yourself. In this form, you retain all your statistics with the following additions:", { @@ -27583,7 +27581,9 @@ "items": [ "Dragon Stone (Adult)|HHHVI", "Dragon Stone (Ancient)|HHHVI" - ] + ], + "ingredients": "Adult Dragon Heart ×1 (very rare), or Ancient Dragon Heart ×1 (legendary)", + "crafter": "Artificer" }, { "name": "Dragon Wand", @@ -27597,8 +27597,6 @@ "spellcasting": true } ], - "ingredients": "Young Dragon Horn/Spine ×1 (rare), or Adult Dragon Horn/Spine ×1 (very rare), or Ancient Dragon Horn/Spine ×1 (legendary)", - "crafter": "Artificer", "property": [ "crfBy" ], @@ -27617,7 +27615,9 @@ "+1 Dragon Wand|HHHVI", "+2 Dragon Wand|HHHVI", "+3 Dragon Wand|HHHVI" - ] + ], + "ingredients": "Young Dragon Horn/Spine ×1 (rare), or Adult Dragon Horn/Spine ×1 (very rare), or Ancient Dragon Horn/Spine ×1 (legendary)", + "crafter": "Artificer" }, { "name": "Dragon's Mercy", @@ -27625,8 +27625,6 @@ "page": 125, "rarity": "varies", "wondrous": true, - "ingredients": "Wyrmling Secondary Dragon Breath Pouch ×1 (uncommon), or Young Secondary Dragon Breath Pouch ×1 (rare), or Adult Secondary Dragon Breath Pouch ×1 (very rare), or Ancient Secondary Dragon Breath Pouch ×1 (legendary)", - "crafter": "Alchemist", "property": [ "crfBy" ], @@ -27646,7 +27644,9 @@ "Dragon's Mercy (Young)|HHHVI", "Dragon's Mercy (Adult)|HHHVI", "Dragon's Mercy (Ancient)|HHHVI" - ] + ], + "ingredients": "Wyrmling Secondary Dragon Breath Pouch ×1 (uncommon), or Young Secondary Dragon Breath Pouch ×1 (rare), or Adult Secondary Dragon Breath Pouch ×1 (very rare), or Ancient Secondary Dragon Breath Pouch ×1 (legendary)", + "crafter": "Alchemist" }, { "name": "Dragon's Wrath", @@ -27654,8 +27654,6 @@ "page": 126, "rarity": "varies", "wondrous": true, - "ingredients": "Wyrmling Secondary Dragon Breath Pouch ×1 (uncommon), or Young Secondary Dragon Breath Pouch ×1 (rare), or Adult Secondary Dragon Breath Pouch ×1 (very rare), or Ancient Secondary Dragon Breath Pouch ×1 (legendary)", - "crafter": "Alchemist", "property": [ "crfBy" ], @@ -27675,16 +27673,16 @@ "Dragon's Wrath (Young)|HHHVI", "Dragon's Wrath (Adult)|HHHVI", "Dragon's Wrath (Ancient)|HHHVI" - ] + ], + "ingredients": "Wyrmling Secondary Dragon Breath Pouch ×1 (uncommon), or Young Secondary Dragon Breath Pouch ×1 (rare), or Adult Secondary Dragon Breath Pouch ×1 (very rare), or Ancient Secondary Dragon Breath Pouch ×1 (legendary)", + "crafter": "Alchemist" }, { "name": "Dragonbone Weapon", "source": "HHHVI", "page": 126, - "reqAttune": true, "rarity": "varies", - "ingredients": "Young Dragon Bone ×1 (uncommon), Adult Dragon Bone ×1 (rare), or Ancient Dragon Bone ×1 (very rare)", - "crafter": "Blacksmith", + "reqAttune": true, "property": [ "crfBy" ], @@ -27702,26 +27700,26 @@ "Dragonbone Weapon (Young)|HHHVI", "Dragonbone Weapon (Adult)|HHHVI", "Dragonbone Weapon (Ancient)|HHHVI" - ] + ], + "ingredients": "Young Dragon Bone ×1 (uncommon), Adult Dragon Bone ×1 (rare), or Ancient Dragon Bone ×1 (very rare)", + "crafter": "Blacksmith" }, { "name": "Dusk Armor", "source": "HHHVI", "page": 126, - "reqAttune": true, "baseItem": "plate armor|PHB", "type": "HA", "rarity": "varies", + "reqAttune": true, "weight": 65, + "property": [ + "crfBy" + ], "ac": 18, "strength": "15", "bonusAc": "+1", "stealth": true, - "ingredients": "Young Shadow Dragon Scale ×1 Large Pouch, or Adult Shadow Dragon Scale ×1 Large Pouch, or Ancient Shadow Dragon Scale ×1 Large Pouch", - "crafter": "Blacksmith", - "property": [ - "crfBy" - ], "entries": [ "While wearing this armor, you have a bonus to AC determined by the armor's rarity. In addition, while wearing this armor in dim light or darkness, you may take the {@action Hide} action as a bonus action. If you take the {@action Hide} action in this way, you do not suffer the usual penalty that normally applies to Stealth ({@skill Dexterity}) checks made in plate armor." ], @@ -27729,27 +27727,29 @@ "+1 Dusk Armor|HHHVI", "+2 Dusk Armor|HHHVI", "+3 Dusk Armor|HHHVI" - ] + ], + "ingredients": "Young Shadow Dragon Scale ×1 Large Pouch, or Adult Shadow Dragon Scale ×1 Large Pouch, or Ancient Shadow Dragon Scale ×1 Large Pouch", + "crafter": "Blacksmith" }, { "name": "Frostclaw Weapons", - "type": "GV", "source": "HHHVI", "page": 128, + "type": "GV", "rarity": "varies", - "bonusWeapon": "+1", - "ingredients": "Yeti Claw ×2 (uncommon), Abominable Yeti Claw ×2 (rare)", - "crafter": "Blacksmith", "property": [ "crfBy" ], + "bonusWeapon": "+1", "entries": [ "If you are using the rare version of this weapon, you gain a +1 bonus to all attack and damage rolls made with this weapon. When you hit with this weapon, you may choose to deal an extra {@damage 1d6} cold damage, or {@damage 2d6} cold damage if you are using the rare version of this weapon. Once you have used this ability once, it can't be used again until the end of your next short rest." ], "items": [ "Frostclaw Weapon|HHHVI", "+1 Frostclaw Weapon|HHHVI" - ] + ], + "ingredients": "Yeti Claw ×2 (uncommon), Abominable Yeti Claw ×2 (rare)", + "crafter": "Blacksmith" }, { "name": "Grick Hide Coats", @@ -27759,13 +27759,11 @@ "type": "LA", "rarity": "varies", "weight": 13, - "ac": 12, - "bonusAc": "+1", - "ingredients": "Grick Hide ×1 (uncommon), or Alpha Grick Hide ×1 (rare)", - "crafter": "Leatherworker", "property": [ "crfBy" ], + "ac": 12, + "bonusAc": "+1", "entries": [ "While wearing this armor, you have advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain and on Strength ({@skill Athletics}) checks made to climb rocky terrain.", "If this is the rare version of this armor, you also gain a +1 bonus to AC while wearing this item." @@ -27773,7 +27771,9 @@ "items": [ "Grick Hide Coat|HHHVI", "Alpha Grick Hide Coat|HHHVI" - ] + ], + "ingredients": "Grick Hide ×1 (uncommon), or Alpha Grick Hide ×1 (rare)", + "crafter": "Leatherworker" }, { "name": "Potion of Dragonstrength", @@ -27781,8 +27781,6 @@ "page": 137, "type": "P", "rarity": "varies", - "ingredients": "Dragonblood ×1 Vial", - "crafter": "Alchemist", "property": [ "crfBy" ], @@ -27835,7 +27833,9 @@ "Potion of Young Dragonstrength|HHHVI", "Potion of Adult Dragonstrength|HHHVI", "Potion of Ancient Dragonstrength|HHHVI" - ] + ], + "ingredients": "Dragonblood ×1 Vial", + "crafter": "Alchemist" }, { "name": "Remorhaz Plate", @@ -27850,15 +27850,13 @@ "rarity": "very rare", "reqAttune": true, "weight": 65, + "property": [ + "crfBy" + ], "ac": 18, "strength": "15", "bonusAc": "+1", "stealth": true, - "ingredients": "Young Remorhaz Carapace ×1 or Adult Remorhaz Carapace ×1", - "crafter": "Blacksmith", - "property": [ - "crfBy" - ], "entries": [ "This full set of plate armor was crafted from the insectoid carapace of a remorhaz. While wearing this armor, you have resistance to both fire and cold damage.", "If this was crafted from an Adult Remorhaz Carapace, you also gain a +1 bonus to AC while wearing this armor." @@ -27866,7 +27864,9 @@ "items": [ "Young Remorhaz Plate|HHHVI", "Adult Remorhaz Plate|HHHVI" - ] + ], + "ingredients": "Young Remorhaz Carapace ×1 or Adult Remorhaz Carapace ×1", + "crafter": "Blacksmith" }, { "name": "Viper Strike", @@ -27874,29 +27874,27 @@ "page": 144, "type": "GV", "rarity": "varies", - "bonusWeapon": "+1", - "ingredients": "Skeletal Naga Fang ×2 (rare), Spirit Naga Fang ×2 (very rare), Guardian Naga Fang ×2 (very rare)", - "crafter": "Blacksmith", "property": [ "crfBy" ], + "bonusWeapon": "+1", "entries": [ "When you roll a 20 on your attack roll with this weapon, you deal an additional {@damage 10} poison damage, or {@damage 14} poison damage if you are using the 'very rare' version of this weapon. If you are using the 'very rare' version of this weapon, you also gain a +1 to attack and damage rolls made with this weapon." ], "items": [ "Viper Strike (Rare)|HHHVI", "Viper Strike (Very Rare)|HHHVI" - ] + ], + "ingredients": "Skeletal Naga Fang ×2 (rare), Spirit Naga Fang ×2 (very rare), Guardian Naga Fang ×2 (very rare)", + "crafter": "Blacksmith" } ], "vehicle": [ { "name": "Titan Ship", "source": "HHHVI", - "vehicleType": "SHIP", "page": 142, - "capPassenger": 60, - "capCargo": 200, + "vehicleType": "SHIP", "size": "G", "dimensions": [ "70 ft.", @@ -27906,6 +27904,8 @@ "terrain": [ "sea" ], + "capPassenger": 60, + "capCargo": 200, "pace": 2.5, "immune": [ "poison", diff --git a/collection/Jasmine Yang; Hamund's Harvesting Handbook II.json b/collection/Jasmine Yang; Hamund's Harvesting Handbook II.json index 19a7d260ec..910edc23b8 100644 --- a/collection/Jasmine Yang; Hamund's Harvesting Handbook II.json +++ b/collection/Jasmine Yang; Hamund's Harvesting Handbook II.json @@ -20,18 +20,18 @@ ], "status": "ready", "dateAdded": 1662901527, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "7c684ede2e" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "890a206237" }, "book": [ { "name": "Hamund's Harvesting Handbook: Volume II", + "id": "HHHVII", "source": "HHHVII", - "author": "Jasmine Yang", "group": "homebrew", - "id": "HHHVII", - "published": "2019-08-25", "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Cover.webp", + "published": "2019-08-25", + "author": "Jasmine Yang", "contents": [ { "name": "Cover Page, Credits & Changelog" @@ -29362,6 +29362,8 @@ "spell": [ { "name": "Cold Storage", + "source": "HHHVII", + "page": 68, "level": 4, "school": "A", "time": [ @@ -29377,6 +29379,11 @@ "amount": 60 } }, + "components": { + "v": true, + "s": true, + "m": "A small 3-inch by 3-inch wooden box lined with cork" + }, "duration": [ { "type": "timed", @@ -29394,45 +29401,11 @@ ] } ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "PHB" - }, - { - "name": "Paladin", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - }, "entries": [ "You attempt to send one creature that you can see within range to a freezing cold pocket dimension. If you cast this spell on a living creature, the duration of this spell is 1 minute, and the target must succeed on a Charisma saving throw or be banished to your pocket dimension. While there, the target is {@condition incapacitated} and suffers {@damage 2d6} cold damage at the start of each of its turns and may make a Charisma saving throw at the end of each of its turns. If they succeed, the spell ends, and they reappear in the nearest unoccupied space to you.", "If you target a dead creature with this spell, the duration of this spell is infinite. The creature's body experiences no decomposition while it is in your pocket dimension and the cold damage does not affect the condition of the body.", "When the spell ends, the creature's body reappears in the nearest unoccupied space to you and then warms back up to the temperature it had before it was banished." ], - "source": "HHHVII", - "page": 68, - "components": { - "v": true, - "s": true, - "m": "A small 3-inch by 3-inch wooden box lined with cork" - }, - "conditionInflict": [ - "incapacitated" - ], "entriesHigherLevel": [ { "name": "At Higher Levels", @@ -29445,6 +29418,9 @@ "damageInflict": [ "cold" ], + "conditionInflict": [ + "incapacitated" + ], "savingThrow": [ "charisma" ], @@ -29456,10 +29432,36 @@ "areaTags": [ "ST", "MT" - ] + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Paladin", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + } }, { "name": "Conjure Creature", + "source": "HHHVII", + "page": 69, "level": 5, "school": "C", "time": [ @@ -29475,11 +29477,27 @@ "amount": 30 } }, + "components": { + "v": true, + "s": true, + "m": { + "text": "the intact heart of the creature you wish to conjure, which the spell consumes", + "consume": true + } + }, "duration": [ { "type": "instant" } ], + "entries": [ + "Target a space within range while holding the heart of the creature you wish to conjure. When you cast this spell, the creature's heart disintegrates into dust, and a copy of that creature appears in the space you targeted. If there is not enough room to accommodate that creature, the spell automatically fails.", + "The conjured creature immediately performs one action of your choice from its statblock and gets to move up to its speed, and then disintegrates into dust. If the creature was a spellcaster, it has access to all of the spells it had in life, however any lingering magical effects that resulted from that creature's action disappear when the creature does. A conjured creature has replicas of any non-magical equipment it had when it died and may use them as if they were the originals.", + "A creature's heart may be harvested with a {@dc 10} {@book harvesting check|HHHVI|2|Harvesting} unless otherwise stated in its harvesting table." + ], + "miscTags": [ + "SMN" + ], "classes": { "fromClassList": [ { @@ -29491,28 +29509,12 @@ "source": "PHB" } ] - }, - "entries": [ - "Target a space within range while holding the heart of the creature you wish to conjure. When you cast this spell, the creature's heart disintegrates into dust, and a copy of that creature appears in the space you targeted. If there is not enough room to accommodate that creature, the spell automatically fails.", - "The conjured creature immediately performs one action of your choice from its statblock and gets to move up to its speed, and then disintegrates into dust. If the creature was a spellcaster, it has access to all of the spells it had in life, however any lingering magical effects that resulted from that creature's action disappear when the creature does. A conjured creature has replicas of any non-magical equipment it had when it died and may use them as if they were the originals.", - "A creature's heart may be harvested with a {@dc 10} {@book harvesting check|HHHVI|2|Harvesting} unless otherwise stated in its harvesting table." - ], - "source": "HHHVII", - "page": 69, - "components": { - "v": true, - "s": true, - "m": { - "text": "the intact heart of the creature you wish to conjure, which the spell consumes", - "consume": true - } - }, - "miscTags": [ - "SMN" - ] + } }, { "name": "Hamund's Harvesting Hands", + "source": "HHHVII", + "page": 69, "level": 1, "school": "C", "time": [ @@ -29528,11 +29530,37 @@ "amount": 10 } }, + "components": { + "s": true, + "m": "a sharp knife and a pair of gloves" + }, "duration": [ { "type": "special" } ], + "meta": { + "ritual": true + }, + "entries": [ + "Target a dead creature within range that has a CR of 3 or less. This spell conjures an {@condition invisible} pair of hands that harvest that creature for any useful materials as listed in their harvesting table. No ability check is required to harvest these materials, the hands automatically succeed in harvesting them, and then place them next to the creature's carcass. You still need to provide any requisite containers such as vials or bags, but the hands harvest all materials in half the time it would normally take. You may direct the hands to harvest certain materials first. Once all of a creature's useful materials have been harvested, the hands disappear." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the CR of the creature harvestable increases by 3 for each slot level above 1st." + ], + "type": "entries" + } + ], + "miscTags": [ + "OBJ", + "SCL" + ], + "areaTags": [ + "ST" + ], "classes": { "fromClassList": [ { @@ -29552,38 +29580,12 @@ "source": "PHB" } ] - }, - "entries": [ - "Target a dead creature within range that has a CR of 3 or less. This spell conjures an {@condition invisible} pair of hands that harvest that creature for any useful materials as listed in their harvesting table. No ability check is required to harvest these materials, the hands automatically succeed in harvesting them, and then place them next to the creature's carcass. You still need to provide any requisite containers such as vials or bags, but the hands harvest all materials in half the time it would normally take. You may direct the hands to harvest certain materials first. Once all of a creature's useful materials have been harvested, the hands disappear." - ], - "source": "HHHVII", - "page": 69, - "meta": { - "ritual": true - }, - "components": { - "s": true, - "m": "a sharp knife and a pair of gloves" - }, - "entriesHigherLevel": [ - { - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the CR of the creature harvestable increases by 3 for each slot level above 1st." - ], - "type": "entries" - } - ], - "areaTags": [ - "ST" - ], - "miscTags": [ - "OBJ", - "SCL" - ] + } }, { "name": "Identify Vitals", + "source": "HHHVII", + "page": 69, "level": 1, "school": "E", "time": [ @@ -29599,6 +29601,14 @@ "amount": 60 } }, + "components": { + "v": true, + "m": { + "text": "a small crystal lens set in a gold frame worth at least 50 gp", + "consume": true, + "cost": 5000 + } + }, "duration": [ { "type": "timed", @@ -29610,6 +29620,32 @@ "concentration": true } ], + "meta": { + "ritual": true + }, + "entries": [ + "Target a creature within range that you can see. You gain knowledge of any damage vulnerabilities they may have, and for the duration of the spell, your vision is augmented to allow you to see that creature's internal anatomy, allowing you to strike with greater precision and deadliness. Before the spell ends, you have advantage on attack rolls against that creature, and you can also score a critical hit on that creature with a roll of 19 or 20.", + "If you target a dead creature with this spell, you also gain the benefits of a successful {@book Appraisal check|HHHVI|2|Appraising} on that creature. The benefit of this {@book Appraisal check|HHHVI|2|Appraising} is not lost after the duration of this spell." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 60 feet of each other when you target them." + ], + "type": "entries" + } + ], + "miscTags": [ + "ADV", + "PRM", + "SCL", + "SGT" + ], + "areaTags": [ + "ST", + "MT" + ], "classes": { "fromClassList": [ { @@ -29637,46 +29673,12 @@ "source": "PHB" } ] - }, - "entries": [ - "Target a creature within range that you can see. You gain knowledge of any damage vulnerabilities they may have, and for the duration of the spell, your vision is augmented to allow you to see that creature's internal anatomy, allowing you to strike with greater precision and deadliness. Before the spell ends, you have advantage on attack rolls against that creature, and you can also score a critical hit on that creature with a roll of 19 or 20.", - "If you target a dead creature with this spell, you also gain the benefits of a successful {@book Appraisal check|HHHVI|2|Appraising} on that creature. The benefit of this {@book Appraisal check|HHHVI|2|Appraising} is not lost after the duration of this spell." - ], - "source": "HHHVII", - "page": 69, - "meta": { - "ritual": true - }, - "components": { - "v": true, - "m": { - "text": "a small crystal lens set in a gold frame worth at least 50 gp", - "consume": true, - "cost": 5000 - } - }, - "entriesHigherLevel": [ - { - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 60 feet of each other when you target them." - ], - "type": "entries" - } - ], - "areaTags": [ - "ST", - "MT" - ], - "miscTags": [ - "ADV", - "PRM", - "SCL", - "SGT" - ] + } }, { "name": "Recomposition", + "source": "HHHVII", + "page": 69, "level": 3, "school": "N", "time": [ @@ -29691,11 +29693,29 @@ "type": "touch" } }, + "components": { + "v": true, + "s": true, + "m": "A silver needle and thread, and a stick of incense" + }, "duration": [ { "type": "instant" } ], + "meta": { + "ritual": true + }, + "entries": [ + "At the end of the casting time of this spell, you touch a dead creature. That creature's corpse undergoes a process of reverse decomposition, restoring it to pristine condition, and any injuries it may have had at the time of its death are repaired. This spell however cannot restore missing body parts unless those body parts are held to the corpse at the time of casting this spell, nor does this reset the time limitations that other spells have in raising the dead.", + "If this spell has been cast on a dead creature that has been subjected to a failed {@book harvesting check|HHHVI|2|Harvesting}, any unharvested materials become available again and may be subjected to another {@book harvesting check|HHHVI|2|Harvesting}. A dead creature may only be subjected to this spell once; any subsequent attempts automatically fail." + ], + "miscTags": [ + "PRM" + ], + "areaTags": [ + "ST" + ], "classes": { "fromClassList": [ { @@ -29715,30 +29735,12 @@ "source": "PHB" } ] - }, - "entries": [ - "At the end of the casting time of this spell, you touch a dead creature. That creature's corpse undergoes a process of reverse decomposition, restoring it to pristine condition, and any injuries it may have had at the time of its death are repaired. This spell however cannot restore missing body parts unless those body parts are held to the corpse at the time of casting this spell, nor does this reset the time limitations that other spells have in raising the dead.", - "If this spell has been cast on a dead creature that has been subjected to a failed {@book harvesting check|HHHVI|2|Harvesting}, any unharvested materials become available again and may be subjected to another {@book harvesting check|HHHVI|2|Harvesting}. A dead creature may only be subjected to this spell once; any subsequent attempts automatically fail." - ], - "source": "HHHVII", - "page": 69, - "meta": { - "ritual": true - }, - "components": { - "v": true, - "s": true, - "m": "A silver needle and thread, and a stick of incense" - }, - "areaTags": [ - "ST" - ], - "miscTags": [ - "PRM" - ] + } }, { "name": "Transfusion", + "source": "HHHVII", + "page": 69, "level": 2, "school": "N", "time": [ @@ -29753,35 +29755,15 @@ "type": "touch" } }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "instant" } ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "PHB" - }, - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - }, "entries": [ "Make a melee spell attack against a creature you can reach that has blood in its body. On a hit, the creature takes {@damage 1d4} necrotic damage and you drain a number of vials of blood equal to the amount of necrotic damage dealt, which you may automatically store into an empty vial in your possession. If the number of vials of blood you drained equals or exceeds the target's drain threshold (based on size as shown in the table below), the target must succeed on a Constitution saving throw or be {@condition stunned} until the start of your next turn.", { @@ -29824,15 +29806,6 @@ }, "This spell does not change the number of vials of blood you can harvest from that creature's carcass." ], - "source": "HHHVII", - "page": 69, - "components": { - "v": true, - "s": true - }, - "conditionInflict": [ - "stunned" - ], "entriesHigherLevel": [ { "name": "At Higher Levels", @@ -29845,6 +29818,9 @@ "damageInflict": [ "necrotic" ], + "conditionInflict": [ + "stunned" + ], "spellAttack": [ "M" ], @@ -29853,201 +29829,207 @@ ], "areaTags": [ "ST" - ] + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + } } ], "table": [ { - "name": "Published Book Items", - "page": 52, + "name": "Alhoon", "source": "HHHVII", + "page": 31, "colLabels": [ - "Craftable Item", - "Harvesting Material", - "Crafter" + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], "colStyles": [ - "col-4", - "col-7", - "col-1 text-center" + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], "rows": [ [ - "{@item Bone Plate Armor|HHHVII}", - "Stagosaurus Ridge (×4)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Battleaxe|DMG}", - "Leucrotta Mouth Ridge (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Boots of Speed|DMG}", - "Quickling Hide (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item Drow Poison|DMG}", - "Chitine Blood (1 vial), Choldrith Blood (1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item +1 Flail|DMG}", - "Catoblepas Tail (×1), Flail Snail Flail (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Greataxe|DMG}", - "Leucrotta Mouth Ridge (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter +1 Heavy Armor|items|source=|type=heavy armor|category=|bonus=armor class|search=+1}", - "Tlincalli Chitin (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Lance|PHB}", - "Quetzalcoatlus Beak (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Leather Armor|PHB}", - "Dimetrodon Hide (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@filter Any +1 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}", - "Brontosaurus Toe (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter Any +2 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+2)}", - "Ki-rin Hoof (×2)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter Any +1 melee piercing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}", - "Babau Horn (×1), Draegloth Claw (×1), Girallon Fang (×1), Tanarukk Horn (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter Any +2 melee piercing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}", - "Shoosuva Spike (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter Any +1 melee slashing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=s|bonus=weapon attack and damage rolls (+1)}", - "Draegloth Claw (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter Any +2 melee slashing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}", - "Devourer Cage (×1), Shoosuva Spike (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Morningstar|DMG}", - "Flail Snail Flail (×1), Leucrotta Mouth Ridge (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Barding|PHB|Mount Barding}", - "Hadrosaurus Skull (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Pipes of Haunting|DMG}", - "Xvart Tongue (×1)", - "{@optfeature Tinker|HHHVI}" - ], - [ - "{@item Potion of Cloud Giant Strength|DMG}", - "Cloud Giant Fingernail (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Fire Giant Strength|DMG}", - "Fire Giant Fingernail (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Frost Giant Strength|DMG}", - "Frost Giant Fingerngail (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Hill Giant Strength|DMG}", - "Hill Giant Fingernail (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Storm Giant Strength|DMG}", - "Stone Giant Fingernail (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Stone Giant Strength|DMG}", - "Mote of Storm Giant (1 vial)", - "{@optfeature Alchemist|HHHVI}" + "10", + "Alhoon Skin", + "Due to a lack of mucus, an alhoon's skin is noticeably pale and flakey and can literally crumble once the alhoon has died. Completely useless for any kind of leatherworking, crushing the skin into a dust and inhaling it has been known to induce a psychosis that makes one believe they have died (despite their breathing and walking around providing evidence to the contrary). For some strange reason, some people find this experience to be quite cathartic, causing alhoon dust to be offered in the more exotic entertainment dens.", + "10 gp", + "15 lb", + "\u2014" ], [ - "{@item Potion of Superior Healing|DMG}", - "Froghemoth Foam (1 vial), Morkoth Humour (1 vial)", - "{@optfeature Alchemist|HHHVI}" + "15", + "Alhoon Tentacle (×4)", + "Dry and brittle, an alhoon's tentacles have lost much of the strength and dexterity of a living illithid's. While they have been rendered useless for the purposes of weapon crafting, these tentacles make for a potent magical ink once powdered and mixed with enchanted chalks.", + "45 gp", + "2 lb", + "{@item Ink of Secret Knowledge|HHHVII}" ], [ - "{@item Potion of Radiant Resistance|DMG}", - "Darkling Ash (1 small pouch)", - "{@optfeature Alchemist|HHHVI}" + "20", + "Alhoon Heart", + "As part of an illithid's descent into becoming an alhoon, they must forsake their colony and elder brain, an emotionally painful act even for the usually indifferent illithids. To recover from this self-inflicted wound, alhoons erect barriers around their hearts, both figuratively and literally. With their burgeoning understanding of magic, alhoons cast spells that numb their hearts and prevent them from yearning for a colony they may never return to. This magic remains in their hearts even after their death and yields great benefits when artificing.", + "375 gp", + "1 lb", + "{@item Amulet of the Closed Heart|HHHVII}" ], [ - "{@item Potion of Water Breathing|DMG}", - "Sea Spawn Blood (1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], + "25", + "Alhoon Brain", + "The brain of an alhoon is substantially different to that of a regular illithid. Having severed their connection to the elder brain, the lobes responsible for communication and community are noticeably atrophied, whereas the sections related to curiosity and learning have grown. When used in artificing, the result is substantially different to using a regular illithid's, and instead takes inspiration from the alhoon's nefarious periapt of mind trapping.", + "1,600 gp", + "3 lb", + "{@item Helm of Mind Trapping|HHHVII}" + ] + ] + }, + { + "name": "Annis Hag", + "source": "HHHVII", + "page": 26, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ [ - "{@item Robe of Scintillating Colors|DMG}", - "Flail Snail Shell (×1)", - "{@optfeature Alchemist|HHHVI}" + "10", + "Annis Hag Hair (small pouch)", + "The hair of an annis hag clumps like moss upon a weathered boulder. Imbued with traces of the hag's corrupting magic, it almost feels like its growing and attaching itself to your hand when you hold it.", + "6 gp", + "2 lb", + "{@item Potion of Corrupted Strength|HHHVII}" ], [ - "{@item Rope of Climbing|DMG}", - "Cave Fisher Filament (60 feet)", - "{@optfeature Artificer|HHHVI}" + "10", + "Hag Blood (3 vials)", + "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", + "3 gp", + "1 lb", + "\u2014" ], [ - "{@item Sickle|PHB}", - "Deinonychus Sickle (×1)", - "{@optfeature Blacksmith|HHHVI}" + "15", + "Annis Hag Skull", + "An annis hag tends to have a number of iron teeth that it has embedded in its gums and magically fused to its own skull. This skull thus possesses strong magical power similar to the iron tokens that it hands to naïve children, and is thus able to be exploited by those with artificing knowledge.", + "40 gp", + "10 lb", + "{@item Corruption Skull|HHHVII}" ], [ - "{@item Spellguard Shield|DMG}", - "Flail Snail Shell (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], + "20", + "Hag Eyeball", + { + "type": "entries", + "entries": [ + "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are concentrating on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." + ] + } + ] + }, + "50 gp", + "1 lb", + "\u2014" + ] + ] + }, + { + "name": "Babau", + "source": "HHHVII", + "page": 14, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ [ - "{@item Wand of Smiles|XGE}", - "Mirth Touched Smile (×1)", - "{@optfeature Artificer|HHHVI}" + "10", + "Babau Horn", + "Made of a special type of keratin harder than any regular creature's, a babau horn makes a particularly deadly weapon. It is said that people slain by weapons forged from these horns die particularly painfully, and bleed out unusually slowly, but this is unconfirmed.", + "6 gp", + "10 lb", + "{@filter Any +1 melee piercing weapon|items|source=|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" ], [ - "{@item +1 Whip|DMG}", - "Flail Snail Flail (×1)", - "{@optfeature Blacksmith|HHHVI}" + "15", + "Babau Eye (×2)", + "A babau is capable of weakening those it gazes at, channeling the dark countenance of Graz'zt as it stares into one's soul. As conduits of this power, they make wonderful components for the creation of curses, something that Graz'zt probably approves of.", + "10 gp", + "1 lb", + "{@item Curse of Weakening|HHHVII}" ], [ - "{@item +2 Whip|DMG}", - "Froghemoth Tentacle (×1), Neothelid Tentacle (×1)", - "{@optfeature Blacksmith|HHHVI}" + "20", + "Babau Skin", + "The tight black skin of a babau resembles worn leather in the way that it creases and fades with the movement of the demon. Despite its horrid aesthetic, these same properties make it a natural vellum, and when inscribed properly, can become the vessel of particularly dark magic.", + "100 gp", + "5 lb", + "{@item Demon Vellum|HHHVII}" ] ] }, { "name": "Banderhobb", - "page": 8, "source": "HHHVII", + "page": 8, "colLabels": [ "DC", "Item", @@ -30109,8 +30091,8 @@ }, { "name": "Barghest", - "page": 8, "source": "HHHVII", + "page": 8, "colLabels": [ "DC", "Item", @@ -30199,9 +30181,9 @@ ] }, { - "name": "Death Kiss", - "page": 9, + "name": "Bheur Hag", "source": "HHHVII", + "page": 26, "colLabels": [ "DC", "Item", @@ -30220,35 +30202,55 @@ ], "rows": [ [ - "5", - "Death Kiss Blood (5 vials)", - "The crackling blood of a death kiss is as electrified as a field before a storm. Many foolish adventurers find that their metal weapons turn into conductors of their own deaths when used to strike a death kiss.", - "10 gp", + "10", + "Bheur Hag Hair (small pouch)", + "Despite resembling the hoar frost that grows on spider webs, the hair of a bheur hag is surprisingly supple and flexible. Possessing traces of the hag's ancient frost magic, these hairs have been repurposed into strings for various inventions, imparting their wintery power wherever they are used.", + "20 gp", + "4 lb", + "{@item Potion of Corrupted Strength|HHHVII}" + ], + [ + "10", + "Hag Blood (3 vials)", + "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", + "3 gp", "1 lb", - "{@item Potion of Lightning Blood|HHHVII}" + "\u2014" ], [ "15", - "Death Kiss Tentacle (×4)", - "The tentacles of a death kiss lack any ranged capabilities. Instead they are much more capable in melee combat, being lined with vampiric teeth that can drain a victim of blood. The hollow teeth of the death kiss served as the inspiration for the first hypodermic needles, and thus in a strange way, beholders could be seen as the inventors of this medical breakthrough.", - "33 gp", - "12 lb", - "{@item Leeching Whip|HHHVII}" + "Bheur Hag Skull", + "Once removed from its taut, frozen flesh, the skull of a bheur hag flashes a constant rictus grin. It stares back at whoever gazes at it, mocking them with thoughts of anxiety and desperation regardless of their current situation. It is dangerous to use in crafting, but when done well, can create an item that oozes with dark magic and the slow of winter.", + "40 gp", + "10 lb", + "{@item Frozen Skull|HHHVII}" ], [ "20", - "Death Kiss Main Eye", - "Unlike most beholders, the eye of a death kiss holds no offensive or defensive abilities. However, when removed, boiled, mashed into a paste, and fortified with arcane components, the resulting mixture makes a potent medicine used to treat blood diseases and other maladies. Alternatively, it makes for a powerful lens to aid in the hunting and tracking of one's foes.", - "540 gp", - "20 lb", - "{@item Bloodhunter's Lens|HHHVII}" + "Hag Eyeball", + { + "type": "entries", + "entries": [ + "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are concentrating on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." + ] + } + ] + }, + "50 gp", + "1 lb", + "\u2014" ] ] }, { - "name": "Gauth", - "page": 9, + "name": "Bodak", "source": "HHHVII", + "page": 10, "colLabels": [ "DC", "Item", @@ -30266,48 +30268,28 @@ "col-2 text-center" ], "rows": [ - [ - "10", - "Gauth Stomach", - { - "type": "entries", - "entries": [ - "Gauths boast the rather annoying ability to literally consume magic and magical energy. Some believe that this is related to the magic nullification ability of a beholder's main eye, but this is still merely conjecture. Either way, allowing a gauth near your magical sword is a surefire way to end up with a relatively useless hunk of metal.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to rupture this stomach and spill the contents onto a magical item, causing it to lose all magical properties for 24 hours, as well as {@dice 1d4} charges if it is a charged item. This ability does not function on artefacts or items with the {@i legendary} rarity." - ] - } - ] - }, - "17 gp", - "10 lb", - "\u2014" - ], [ "15", - "Gauth Eyestalk", - "The eye stalks of a gauth are not as powerful as that of a beholder, but they still have some use when harvested and processed by a skilled artificer. If a player harvests an eye stalk, roll {@dice 1d6}. The type of eye stalk they receive corresponds to the number rolled, as described in the gauth's statblock.", - "33 gp", - "6 lb", - "{@item Lesser Eye Stalk Wand|HHHVII}" + "Mark of Orcus", + "The infamous mace and skull symbol of {@creature Orcus|MTF} is carved into every bodak's chest, regardless of their origin. These blasphemous symbols maintain a strong connection to {@creature Orcus|MTF} even after the defeat of its bodak, and there are techniques to use them to channel the demon lord's power for dark and powerful curses.", + "40 gp", + "1 lb", + "{@item Curse of Desolation|HHHVII}" ], [ "20", - "Gauth Main Eye", - "The gaze of a gauth differs from a beholder's in that instead of draining magic, the gauth's gaze drains mobility. Why exactly this occurs is up for debate, but some scholars have argued it as proof that movement itself is a form of magic (it should be noted however that these scholars are largely considered crackpots by the greater scientific community).", - "115 gp", - "15 lb", - "{@item Stunning Lens|HHHVII}" + "Bodak Eye (×2)", + "Pure white, blank and incredibly disturbing. Filled with the unholy, necrotic energies of the demon prince {@creature Orcus|MTF}, these eyes can be worked upon by a talented thaumaturge to create a rather morbid set of goggles that allow the wielder to literally see death wherever they look.", + "70 gp", + "1 lb", + "{@item Death Goggles|HHHVII}" ] ] }, { - "name": "Gazer", - "page": 9, + "name": "Boggle", "source": "HHHVII", + "page": 10, "colLabels": [ "DC", "Item", @@ -30326,78 +30308,51 @@ ], "rows": [ [ - "15", - "Gazer Eyestalk", - "The tiny stalks of a gazer are incredibly difficult to harvest undamaged, and the wands they create are just as fragile. They are best treated as weapons of last resort for a mage that is out of options. If a player harvests an eye stalk, roll {@dice 1d4}. The type of eye stalk they receive corresponds to the number rolled, as described in the gazer's statblock.", - "1 gp", - "1 lb", - "{@item Minor Eye Stalk Wand|HHHVII}" - ], - [ - "20", - "Gazer Main Eye", + "10", + "Sticky Boggle Oil (vial)", { "type": "entries", "entries": [ - "The main eye of a gazer is particularly useful when used in magic, despite its lack of utility for its original owner. Possessing a small fraction of its beholder-creator's power, it makes a useful spell component.", + "One of the varieties of oil that a boggle is capable of creating, a sticky, tar-like substance that traps those unlucky enough to step in it. While not the strongest of substances, it can prove to be quite the nuisance (as anyone with a boggle in their house will discover after they rise from their chamber pot to discover it sticking to their backside).", { "type": "entries", "name": "Use:", "entries": [ - "When casting the {@spell find familiar} spell, you may expend this item instead of the usual material component. If you do so, your summoned familiar takes the form of a {@creature gazer|VGM} instead of the usual choices. This gazer has all of the normal abilities of a familiar, as well as its normal abilities as a gazer. This gazer-familiar lasts until it either drops to 0 hit points or is dismissed." + "You may spend an action to coat yourself with this oil. For the next hour, you have advantage on Strength ({@skill Athletics}) checks made to {@action grapple} and any ability check made to maintain a hold on another creature, surface, or object. You can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Alternatively, you may spend an action to pour this oil on the ground, creating a 5 foot puddle where poured for 1 hour. Any creature that enters that puddle or starts its turn there must succeed on a {@dc 11} Strength saving throw or be {@condition restrained}. On its turn, a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful {@dc 11} Strength check." ] } ] }, - "4 gp", - "2 lb", - "\u2014" - ] - ] - }, - { - "name": "Bodak", - "page": 10, - "source": "HHHVII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Mark of Orcus", - "The infamous mace and skull symbol of {@creature Orcus|MTF} is carved into every bodak's chest, regardless of their origin. These blasphemous symbols maintain a strong connection to {@creature Orcus|MTF} even after the defeat of its bodak, and there are techniques to use them to channel the demon lord's power for dark and powerful curses.", - "40 gp", + "1 gp", "1 lb", - "{@item Curse of Desolation|HHHVII}" + "\u2014" ], [ - "20", - "Bodak Eye (×2)", - "Pure white, blank and incredibly disturbing. Filled with the unholy, necrotic energies of the demon prince {@creature Orcus|MTF}, these eyes can be worked upon by a talented thaumaturge to create a rather morbid set of goggles that allow the wielder to literally see death wherever they look.", - "70 gp", + "10", + "Slippery Boggle Oil (vial)", + { + "type": "entries", + "entries": [ + "The other variety of oil that a boggle is capable of creating, a slippery substance that makes surfaces virtually impossible to traverse. One of a boggle's most reliable pranks is to simply oil the area around a house's larder, causing anyone entering it to slip and spill all sorts of foodstuffs on themselves.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to pour this oil on yourself. For the next hour, you gain advantage on Dexterity ({@skill Acrobatics}) checks made to escape bonds, squeeze through narrow spaces, and end {@condition grappled|PHB|grapples}. Alternatively, you may spend an action to pour this oil on the ground, creating a 5 foot puddle where poured for 1 hour. Any creature that enters that puddle or starts its turn there must succeed on a {@dc 11} Dexterity saving throw or fall {@condition prone}." + ] + } + ] + }, + "2 gp", "1 lb", - "{@item Death Goggles|HHHVII}" + "\u2014" ] ] }, { - "name": "Boggle", - "page": 10, + "name": "Brontosaurus", "source": "HHHVII", + "page": 16, "colLabels": [ "DC", "Item", @@ -30417,50 +30372,26 @@ "rows": [ [ "10", - "Sticky Boggle Oil (vial)", - { - "type": "entries", - "entries": [ - "One of the varieties of oil that a boggle is capable of creating, a sticky, tar-like substance that traps those unlucky enough to step in it. While not the strongest of substances, it can prove to be quite the nuisance (as anyone with a boggle in their house will discover after they rise from their chamber pot to discover it sticking to their backside).", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to coat yourself with this oil. For the next hour, you have advantage on Strength ({@skill Athletics}) checks made to {@action grapple} and any ability check made to maintain a hold on another creature, surface, or object. You can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Alternatively, you may spend an action to pour this oil on the ground, creating a 5 foot puddle where poured for 1 hour. Any creature that enters that puddle or starts its turn there must succeed on a {@dc 11} Strength saving throw or be {@condition restrained}. On its turn, a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful {@dc 11} Strength check." - ] - } - ] - }, - "1 gp", - "1 lb", - "\u2014" + "Brontosaurus Toe (×4)", + "The massive toes of a brontosaurus are strong and durable enough to support its considerable weight. As such, they make wonderful materials to bludgeon one's opponent with.", + "30 gp", + "15 lb", + "{@filter Any +1 melee bludgeoning weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}" ], [ - "10", - "Slippery Boggle Oil (vial)", - { - "type": "entries", - "entries": [ - "The other variety of oil that a boggle is capable of creating, a slippery substance that makes surfaces virtually impossible to traverse. One of a boggle's most reliable pranks is to simply oil the area around a house's larder, causing anyone entering it to slip and spill all sorts of foodstuffs on themselves.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to pour this oil on yourself. For the next hour, you gain advantage on Dexterity ({@skill Acrobatics}) checks made to escape bonds, squeeze through narrow spaces, and end {@condition grappled|PHB|grapples}. Alternatively, you may spend an action to pour this oil on the ground, creating a 5 foot puddle where poured for 1 hour. Any creature that enters that puddle or starts its turn there must succeed on a {@dc 11} Dexterity saving throw or fall {@condition prone}." - ] - } - ] - }, - "2 gp", - "1 lb", + "15", + "Brontosaurus Neck Sack", + "One would think that the massive neck of a brontosaurus would not be able to support itself, and yet amazingly it does. Even more amazingly, this is achieved not through magic but by mere physics; the neck of a brontosaurus is actually filled with several air sacks that help support its neck and saves on weight. These air sacks may be repurposed for various tools and equipment, including buoyancy aids for ship hulls.", + "60 gp", + "20 lb", "\u2014" ] ] }, { "name": "Catoblepas", - "page": 11, "source": "HHHVII", + "page": 11, "colLabels": [ "DC", "Item", @@ -30514,8 +30445,8 @@ }, { "name": "Cave Fisher", - "page": 11, "source": "HHHVII", + "page": 11, "colLabels": [ "DC", "Item", @@ -30585,8 +30516,8 @@ }, { "name": "Chitine", - "page": 12, "source": "HHHVII", + "page": 12, "colLabels": [ "DC", "Item", @@ -30636,8 +30567,8 @@ }, { "name": "Choldrith", - "page": 12, "source": "HHHVII", + "page": 12, "colLabels": [ "DC", "Item", @@ -30694,9 +30625,9 @@ ] }, { - "name": "Cranium Rat", - "page": 12, + "name": "Cloud Giant Smiling One", "source": "HHHVII", + "page": 20, "colLabels": [ "DC", "Item", @@ -30716,18 +30647,42 @@ "rows": [ [ "10", - "Cranium Rat Brain", - "A rodent brain, permanently altered by exposure to an illithid's psionic energy. Divorced from life, these brains have an at times unsettling ability to light up when exposed to the ambient thoughts of sentient creatures. Excavation of illithid colonies have revealed that some of their hallways have been studded with preserved brains to lend them proximity based illumination.", - "2 gp", + "Lock of Cloud Giant Hair", + "Resembling an errant nimbus, the hair of a cloud giant is considered a valuable textile component. Softer than silk and finer than wool, ostentatious mountain kings may wear vests of these hairs stitched together as both a sign of wealth, and as an affront to the giants themselves.", + "55 gp", + "10 lb", + "\u2014" + ], + [ + "15", + "Cloud Giant Fingernail", + "Like all giants, the fingernail of the cloud giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "250 gp", + "2 lb", + "{@item Potion of Cloud Giant Strength|DMG}" + ], + [ + "20", + "Cloud Giant Blood (7 vials)", + "Cloud giant blood exists in a strange transitive state of matter, not entirely gas, solid, or liquid. It seems to shift between all three at the same time, much like their famed cloud fortresses. As such, it can be exceedinly difficult to correctly harvest any of it, but a successful batch can make for miraculous alchemy. {@b Requires {@item enchanted vial|HHHVI}.}", + "70 gp", "1 lb", - "{@item Idea Bulb|HHHVII}" + "{@item Cloud Step Oil|HHHVI}" + ], + [ + "25", + "Smiling One Mask", + "A cloud giant smiling one is easily identified by the unnerving two-faced mask it wears. Doubling as both a fashion choice and a religious focus, this mask has a connection to the giant god Memnor. While unusable to anyone that is not a giant, thaumaturges can still repurpose it for something better.", + "2,000 gp", + "15 lb", + "{@item Mask of Clouds|HHHVII}" ] ] }, { - "name": "Swarm of Cranium Rats", - "page": 12, + "name": "Cranium Rat", "source": "HHHVII", + "page": 12, "colLabels": [ "DC", "Item", @@ -30747,38 +30702,18 @@ "rows": [ [ "10", - "Cranium Rat Brain (×10)", + "Cranium Rat Brain", "A rodent brain, permanently altered by exposure to an illithid's psionic energy. Divorced from life, these brains have an at times unsettling ability to light up when exposed to the ambient thoughts of sentient creatures. Excavation of illithid colonies have revealed that some of their hallways have been studded with preserved brains to lend them proximity based illumination.", "2 gp", "1 lb", "{@item Idea Bulb|HHHVII}" - ], - [ - "15", - "Swarm Mentality", - { - "type": "entries", - "entries": [ - "When multiple cranium rats swarm together, their latent psionic energy is amplified and swirls about them, which lingers with each surviving member of the swarm even as others die around them. An unorthodox application of {@item spirit paper|HHHVI} can trap this potent cloud of psionic energy from the last rat of the swarm to be used later for whatever purpose. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "This item starts with a number of charges equal to the number of rats that were in the swarm this item was harvested from. If you are subjected to a divination spell, or any spell that would attempt to either read your thoughts or sense your emotions while wearing this itme on the top of your head, you may spend your reaction to spend a charge and nullify the effects of that spell. Once the last charge on this item has been used, it is rendered worthless." - ] - } - ] - }, - "60 gp", - "1 lb", - "{@item Swarm Charms|HHHVII}" ] ] }, { "name": "Darkling", - "page": 13, "source": "HHHVII", + "page": 13, "colLabels": [ "DC", "Item", @@ -30820,8 +30755,8 @@ }, { "name": "Darkling Elder", - "page": 13, "source": "HHHVII", + "page": 13, "colLabels": [ "DC", "Item", @@ -30869,10 +30804,57 @@ ] ] }, + { + "name": "Death Kiss", + "source": "HHHVII", + "page": 9, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Death Kiss Blood (5 vials)", + "The crackling blood of a death kiss is as electrified as a field before a storm. Many foolish adventurers find that their metal weapons turn into conductors of their own deaths when used to strike a death kiss.", + "10 gp", + "1 lb", + "{@item Potion of Lightning Blood|HHHVII}" + ], + [ + "15", + "Death Kiss Tentacle (×4)", + "The tentacles of a death kiss lack any ranged capabilities. Instead they are much more capable in melee combat, being lined with vampiric teeth that can drain a victim of blood. The hollow teeth of the death kiss served as the inspiration for the first hypodermic needles, and thus in a strange way, beholders could be seen as the inventors of this medical breakthrough.", + "33 gp", + "12 lb", + "{@item Leeching Whip|HHHVII}" + ], + [ + "20", + "Death Kiss Main Eye", + "Unlike most beholders, the eye of a death kiss holds no offensive or defensive abilities. However, when removed, boiled, mashed into a paste, and fortified with arcane components, the resulting mixture makes a potent medicine used to treat blood diseases and other maladies. Alternatively, it makes for a powerful lens to aid in the hunting and tracking of one's foes.", + "540 gp", + "20 lb", + "{@item Bloodhunter's Lens|HHHVII}" + ] + ] + }, { "name": "Deep Scion", - "page": 13, "source": "HHHVII", + "page": 13, "colLabels": [ "DC", "Item", @@ -30913,8 +30895,8 @@ ] }, { - "source": "HHHVII", "name": "Deep Scion Trinket Table", + "source": "HHHVII", "page": 13, "colLabels": [ "d8", @@ -30980,56 +30962,9 @@ ] }, { - "name": "Babau", - "page": 14, - "source": "HHHVII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Babau Horn", - "Made of a special type of keratin harder than any regular creature's, a babau horn makes a particularly deadly weapon. It is said that people slain by weapons forged from these horns die particularly painfully, and bleed out unusually slowly, but this is unconfirmed.", - "6 gp", - "10 lb", - "{@filter Any +1 melee piercing weapon|items|source=|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "15", - "Babau Eye (×2)", - "A babau is capable of weakening those it gazes at, channeling the dark countenance of Graz'zt as it stares into one's soul. As conduits of this power, they make wonderful components for the creation of curses, something that Graz'zt probably approves of.", - "10 gp", - "1 lb", - "{@item Curse of Weakening|HHHVII}" - ], - [ - "20", - "Babau Skin", - "The tight black skin of a babau resembles worn leather in the way that it creases and fades with the movement of the demon. Despite its horrid aesthetic, these same properties make it a natural vellum, and when inscribed properly, can become the vessel of particularly dark magic.", - "100 gp", - "5 lb", - "{@item Demon Vellum|HHHVII}" - ] - ] - }, - { - "name": "Maw Demon", - "page": 15, + "name": "Deinonychus", "source": "HHHVII", + "page": 17, "colLabels": [ "DC", "Item", @@ -31049,105 +30984,18 @@ "rows": [ [ "10", - "Maw Demon Teeth (large bag)", - "These jagged, uneven teeth are incredibly sharp and capable of rending meat from bone easier than a hot knife through butter. The nefarious magic in them make them wonderful materials for a morbidly amusing little trinket.", - "1 gp", - "7 lb", - "{@item Portable Mouth|HHHVII}" - ], - [ - "15", - "Maw Demon Stomach", - { - "type": "entries", - "entries": [ - "The unholy stomach of a maw demon actually doubles as a portal to the Abyss, usually leading directly to {@creature Yeenoghu|MTF|Yeenoghu's} gullet. With only some slight alteration however, this stomach can be properly harvested and treated to act as a slightly different conduit for lesser demons.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If you cast the {@spell summon lesser demons|XGE} spell, you may expend this item instead of its usual material component. If you do, the CR limits of the summoned demons specified in the spell are doubled." - ] - } - ] - }, + "Deinonychus Sickle", + "The deinonychus possesses a distinctive sickle shaped claw on its hind feet. These claws make for wonderful sickle substitutes when a metallic version cannot be made.", "4 gp", - "12 lb", - "\u2014" - ] - ] - }, - { - "name": "Shoosuva", - "page": 15, - "source": "HHHVII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Shoosuva Fur (small pouch)", - { - "type": "entries", - "entries": [ - "Shoosuva fur falls in clumps from their bodies, like a dog afflicted with mange. It is not overly useful or attractive, but demonologists have found that the scent of this fur tends to make animals more aggressive and violent. Owners of underground gladiator pits have taken this information to spur their animal fighters to create more \"entertaining\" shows.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "A beast that has an Intelligence score of 4 or less that smells this fur within 10 feet of it must succeed on a {@dc 10} Wisdom saving throw or become berserk. While berserk, the beast spends each of its turns moving as close as it can to another creature and attacking it if possible. The beast remains berserk until it is either {@condition unconscious}, 1 minute ends, or a creature that the beast is normally friendly with spends its action to make a Wisdom ({@skill Animal Handling}) check with a {@dc 15}. On a success, the effect ends. A beast that has had the effect end, or who succeeds its initial saving throw, is immune to the effect of this item for 24 hours." - ] - } - ] - }, - "35 gp", - "2 lb", - "\u2014" - ], - [ - "10", - "Shoosuva Spike", - "The bony protrusions along a shoosuva's spine are remarkably hard and sharp. These spines actually grow depending on how well fed a shoosuva is, and the strongest of them (and thus most able to hunt) have an intimidating frill of bone down their backs.", - "52 gp", - "13 lb", - "{@filter Any +2 melee piercing or slashing weapon|items|source=|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+2)}" - ], - [ - "15", - "Shoosuva Heart", - "The heart of a shoosuva resembles that of a gnoll who has been \"blessed\" by {@creature Yeenoghu|MTF}. Even when removed from its body, it occasionally beats when in the presence of fresh blood and meat.", - "100 gp", "3 lb", - "{@item Yeenoghu's Boon|HHHVI}" - ], - [ - "20", - "Shoosuva Tail", - "The tail of a shoosuva is almost as powerful as that of a bone devil. Loaded with an insidious poison that leaves a victim helpless, it makes for a wonderful whip if the poison gland within can be harvested intact.", - "285 gp", - "15 lb", - "{@item Yeenoghu's Wrath|HHHVII}" + "{@item Sickle|PHB}" ] ] }, { "name": "Devourer", - "page": 16, "source": "HHHVII", + "page": 16, "colLabels": [ "DC", "Item", @@ -31212,9 +31060,9 @@ ] }, { - "name": "Brontosaurus", - "page": 16, + "name": "Dimetrodon", "source": "HHHVII", + "page": 17, "colLabels": [ "DC", "Item", @@ -31234,26 +31082,18 @@ "rows": [ [ "10", - "Brontosaurus Toe (×4)", - "The massive toes of a brontosaurus are strong and durable enough to support its considerable weight. As such, they make wonderful materials to bludgeon one's opponent with.", - "30 gp", - "15 lb", - "{@filter Any +1 melee bludgeoning weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "15", - "Brontosaurus Neck Sack", - "One would think that the massive neck of a brontosaurus would not be able to support itself, and yet amazingly it does. Even more amazingly, this is achieved not through magic but by mere physics; the neck of a brontosaurus is actually filled with several air sacks that help support its neck and saves on weight. These air sacks may be repurposed for various tools and equipment, including buoyancy aids for ship hulls.", - "60 gp", - "20 lb", - "\u2014" + "Dimetrodon Hide", + "The scaly tough hide of a dimetrodon is similar to that of a crocodile. Removed and tanned, it makes for an eye catching piece of armor.", + "3 gp", + "10 lb", + "{@item Leather Armor|PHB}" ] ] }, { - "name": "Deinonychus", - "page": 17, + "name": "Draegloth", "source": "HHHVII", + "page": 17, "colLabels": [ "DC", "Item", @@ -31273,18 +31113,46 @@ "rows": [ [ "10", - "Deinonychus Sickle", - "The deinonychus possesses a distinctive sickle shaped claw on its hind feet. These claws make for wonderful sickle substitutes when a metallic version cannot be made.", - "4 gp", - "3 lb", - "{@item Sickle|PHB}" + "Draegloth Claw (×2)", + "The long claws of a draegloth are deformed, monstrous versions of their drow arms. Useless for anything except tearing through flesh, they in turn make wonderful crafting components for stronger weapons. It is something of a custom for drow to use such weapons as a spiteful punishment against a family that has sent a draegloth against them, which is the origin of the Underdark payback idiom, {@i \"to give someone the draegloth claw.\"}", + "11 gp", + "20 lb", + "{@filter Any +1 melee piercing or slashing weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+1)}" + ], + [ + "15", + "Draegloth Heart", + { + "type": "entries", + "entries": [ + "Similar to a drow heart that has been touched by {@deity Lolth|drow|MTF}, the heart of a draegloth carries a strong connection to the Abyss and may act as a conduit to summon forth more demons from that infernal plane.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to stab this heart. If you do so, you summon forth a {@creature glabrezu|MM} as if you had cast the {@spell summon greater demon|XGE} spell at 9th level. Once this ability has been used once, the heart withers away and become useless." + ] + } + ] + }, + "30 gp", + "4 lb", + "\u2014" + ], + [ + "20", + "Mark of Lolth", + "As gifts from {@deity Lolth|drow|MTF}, draegloths carry her dark brand on them somewhere on their bodies, similar to high priestesses of the Spider Queen. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", + "40 gp", + "1 lb", + "{@item Drow Amulet|HHHVI}" ] ] }, { - "name": "Dimetrodon", - "page": 17, + "name": "Elder Brain", "source": "HHHVII", + "page": 32, "colLabels": [ "DC", "Item", @@ -31302,20 +31170,64 @@ "col-2 text-center" ], "rows": [ + [ + "5", + "Elder Brain Fluid (4 vials)", + { + "type": "entries", + "entries": [ + "The fluids secreted by an elder brain resemble that of the fluids excreted by a regular humanoid's, but are in fact more akin to that of an illithid's mucus secretion. This fluid is a rich miasma of enzymes and grey matter that when imbibed, has strong perception altering effects for anyone that is not an illithid.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may drink a vial of this brain fluid. If you do so, for the next 1 hour you automatically succeed on detecting the nature of illusions upon seeing them. At the end of the hour, you automatically suffer one level of {@condition exhaustion} as your brain resets its sensory intake methods." + ] + } + ] + }, + "50 gp", + "1 lb", + "{@item Potion of Boundless Intellect|HHHVII}" + ], [ "10", - "Dimetrodon Hide", - "The scaly tough hide of a dimetrodon is similar to that of a crocodile. Removed and tanned, it makes for an eye catching piece of armor.", - "3 gp", + "Elder Brain Tentacle (×2)", + "Although considerably longer than an illithid's, an elder brain's tentacle possesses many of the same anatomical features. When crafted into a whip, they are capable of scouring both the flesh and the mind.", + "150 gp", + "35 lb", + "{@item +1 Mind Whip|HHHVII}" + ], + [ + "15", + "Elder Brain White Matter", + "The connective tissue between the many folds and neurons of an elder brain, harvesting this material intact requires an extremely steady hand and extensive medical knowledge. It is however an extremely useful crafting material as it lends itself well for making items that take advantage of its original purpose as a biological method of transmitting information.", + "430 gp", + "15 lb", + "{@item Interrogator's Web|HHHVII}" + ], + [ + "20", + "Telepathic Gland", + "The elder brain's telepathic gland is a roughly apple sized bulb located on its temporal lobe. Although it is relatively small, the telepathic gland has a huge reach and is responsible for many of the elder brain's psionic abilities. Harvesting it intact is difficult, but it can serve as the basis for powerful magical items.", + "1,110 gp", + "4 lb", + "{@item Amulet of Telepathic Control|HHHVII}" + ], + [ + "25", + "Elder Brain Thalamus", + "The thalamus of an elder brain is much like a regular humanoid's and contributes to their prestigious memory. It takes a very skilled artificer to transform it into a magical item, but when done properly, it allows a user to tap into the limitless knowledge of the elder brain.", + "3,000 gp", "10 lb", - "{@item Leather Armor|PHB}" + "{@item Crown of Limitless Knowledge|HHHVII}" ] ] }, { - "name": "Hadrosaurus", - "page": 17, + "name": "Fire Giant Dreadnought", "source": "HHHVII", + "page": 21, "colLabels": [ "DC", "Item", @@ -31335,123 +31247,109 @@ "rows": [ [ "10", - "Hadrosaurus Skull", - "The oddly ridged skull of a hadrosaurus is quite sturdy and is the perfect shape to act as a helmet for horses and other mounts.", - "3 gp", - "30 lb", - "{@item Barding|PHB}" - ] - ] - }, - { - "name": "Quetzalcoatlus", - "page": 17, - "source": "HHHVII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Quetzalcoatlus beak", - "The sharp beak of a quetzalcoatlus is capable of piercing flesh, bone, and armor alike. It only makes sense that when reinforced with some metal, it makes for a wonderful lance.", - "7 gp", + "Lock of Fire Giant Hair", + "Resembling sparking embers, the hair of a fire giant is considered a valuable resource by blacksmiths. Striking the hairs creates a flame similar to a flint, while burning them creates a hotter flame than is achievable by most other fuels.", + "55 gp", "10 lb", - "{@item Lance|PHB}" - ] - ] - }, - { - "name": "Stegosaurus", - "page": 17, - "source": "HHHVII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ + "\u2014" + ], [ "15", - "Stegosaurus Ridge (×4)", - "The bony plates of a stegosaurus back provide natural protection and make it a nightmare for anything to try and bite down on them. As natural plates, they make a perfect suit of armor for those with a metal aversion.", - "13 gp", - "35 lb", - "{@item Bone Plate Armor|HHHVII}" + "Fire Giant Fingernail", + "Like all giants, the fingernail of the fire giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "185 gp", + "2 lb", + "{@item Potion of Fire Giant Strength|DMG}" + ], + [ + "20", + "Fire Giant Heart", + "Fire giants are known to literally have fire in their veins. One look at their hearts will make that obvious as they continue to spark and smoulder long after removal from their owner's body. Blacksmiths have long known how to transform these hearts into useful lamps.", + "500 gp", + "5 lb", + "{@item Living Lamp|HHHVI}" + ], + [ + "25", + "Fire Giant Shield Scrap", + "The shields of a fire giant dreadnought are much too large for any regular sized adventurer to wield or even transport. Their inner workings however are masterfully crafted and can only be forged by the fire giant's prestigious strength and affinity for flame. These contraptions can be taken to a tinker who most likely will happily accept an opportunity to experiment with such interesting craftwork.", + "7,550 gp", + "20 lb", + "{@item Fire Flash Armor|HHHVII}" ] ] }, { - "name": "Velociraptor", - "page": 17, + "name": "Firenewt Trinket Table", "source": "HHHVII", + "page": 18, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "10", - "Velociraptor Pheromones (vial)", - { - "type": "entries", - "entries": [ - "While the claw and bite of a velociraptor is nasty, they are not overly deadly. Instead, the real value of a velociraptor is found in their pheromone glands located just below their tail. These pheromones are how these social animals coordinate their hunts, and many modern animals still have strong reactions to them from just one whiff.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While you have this vial of pheromones open, you have advantage on any Wisdom ({@skill Animal Handling}) checks made to convince an animal that is friendly to you to attack another creature." - ] - } - ] - }, + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 {@item waterskin|PHB}", + "2 sp", + "5 lb" + ], + [ + "3", + "1 {@item pouch|PHB} of emberchew (a mix of sulfur, mineral salts, and oil)", + "5 sp", + "2 lb" + ], + [ + "4", + "1 bag of strider feed", + "4 gp", + "13 lb" + ], + [ + "5", + "1 {@item tinderbox|PHB}", + "5 sp", + "1 lb" + ], + [ + "6", + "1 {@item shovel|PHB} or {@item Miner's Pick|PHB|pick}", "2 gp", - "1 lb", - "\u2014" + "5 lb or 10 lb" + ], + [ + "7", + "{@dice 1d6} poorly smelted pieces of jewelry", + "3 gp", + "1 lb" + ], + [ + "8", + "{@dice 2d6} {@item Gold (gp)|PHB|gold pieces}", + "Varies", + "Varies" ] ] }, { - "name": "Draegloth", - "page": 17, + "name": "Firenewt Warlock", "source": "HHHVII", + "page": 18, "colLabels": [ "DC", "Item", @@ -31471,46 +31369,26 @@ "rows": [ [ "10", - "Draegloth Claw (×2)", - "The long claws of a draegloth are deformed, monstrous versions of their drow arms. Useless for anything except tearing through flesh, they in turn make wonderful crafting components for stronger weapons. It is something of a custom for drow to use such weapons as a spiteful punishment against a family that has sent a draegloth against them, which is the origin of the Underdark payback idiom, {@i \"to give someone the draegloth claw.\"}", - "11 gp", - "20 lb", - "{@filter Any +1 melee piercing or slashing weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "15", - "Draegloth Heart", - { - "type": "entries", - "entries": [ - "Similar to a drow heart that has been touched by {@deity Lolth|drow|MTF}, the heart of a draegloth carries a strong connection to the Abyss and may act as a conduit to summon forth more demons from that infernal plane.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to stab this heart. If you do so, you summon forth a {@creature glabrezu|MM} as if you had cast the {@spell summon greater demon|XGE} spell at 9th level. Once this ability has been used once, the heart withers away and become useless." - ] - } - ] - }, - "30 gp", - "4 lb", + "Firenewt Mucus (vial)", + "The sign of a healthy firenewt is a thin layer of mucus on their skin. This mucus smells of sulfur and other minerals that the firenewts come into regular contact with, but serves as a wonderful lubricant and insulation material. Tinkers are often glad to get their hands on samples of this to help maintain their mechanical inventions.", + "2 gp", + "1 lb", "\u2014" ], [ - "20", - "Mark of Lolth", - "As gifts from {@deity Lolth|drow|MTF}, draegloths carry her dark brand on them somewhere on their bodies, similar to high priestesses of the Spider Queen. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", - "40 gp", + "15", + "Mark of Imix", + "The mark of the {@creature Imix|PotA|Fire Prince Imix}, branded onto the skin of every firenewt that venerates him as their patron. Taken whole, this mark serves as a matrix for crafting a gem that can channel some of the destructive elemental prince's powers.", + "3 gp", "1 lb", - "{@item Drow Amulet|HHHVI}" + "{@item Amulet of Imix|HHHVII}" ] ] }, { "name": "Firenewt Warrior", - "page": 18, "source": "HHHVII", + "page": 18, "colLabels": [ "DC", "Item", @@ -31539,9 +31417,9 @@ ] }, { - "name": "Giant Strider", - "page": 18, + "name": "Flail Snail", "source": "HHHVII", + "page": 19, "colLabels": [ "DC", "Item", @@ -31559,166 +31437,42 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Giant Strider Tongue", - { - "type": "entries", - "entries": [ - "The hard tongue of a giant strider makes a distinctive clicking sound in their beaks. By striking their tongues against their beaks, giant striders create sparks that light the gas they shoot from their innards, resulting in a deadly stream of fire that turns their prey into a tasty roast.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "This tongue can be used in place of a {@item tinderbox|PHB|tinder}." - ] - } - ] - }, - "5 sp", - "1 lb", - "\u2014" - ], [ "10", - "Giant Strider Hide", - "The distinctive red hide of a giant strider is surprisingly flexible and comfortable if tanned into a set of leather clothes. The fetching hue and its natural warmth make it a valuable trade good for mountain societies.", - "6 gp", - "15 lb", - "\u2014" - ], - [ - "15", - "Giant Strider Gas Bladder", { "type": "entries", "entries": [ - "A melon sized bladder located just above the giant strider's lungs. This bladder contains a highly flammable gas that the giant strider uses to kill and cook their prey. This gas is harvested by firenewts for usage in their alchemy, which often imparts their potions with the distinctive methane odour of a giant strider's innards.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may burst this bladder, spreading a cloud of highly flammable gas in a 10 foot-foot radius. Any creature within this cloud has vulnerability to fire damage. The cloud disperses 1 minute after being created, or if it is ignited. This item may also be thrown up to 20 feet, bursting on impact with the ground." - ] - } + "Flail Snail Flail", + "(as many tentacles as it has available)" ] }, - "6 gp", + "The eponymous flail tentacles of the flail snail. While powerful when attached to their body, they atrophy from the enzymes in them when amputated and become useless. Only a steady hand and reasonable knowledge of snail anatomy can allow a harvester to slice these off and preserve them long enough to recraft them into something more useful.", + "9 gp", "4 lb", - "\u2014" - ] - ] - }, - { - "name": "Firenewt Warlock", - "page": 18, - "source": "HHHVII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Firenewt Mucus (vial)", - "The sign of a healthy firenewt is a thin layer of mucus on their skin. This mucus smells of sulfur and other minerals that the firenewts come into regular contact with, but serves as a wonderful lubricant and insulation material. Tinkers are often glad to get their hands on samples of this to help maintain their mechanical inventions.", - "2 gp", - "1 lb", - "\u2014" + "{@filter +1 Whip, Morningstar, or Flail|items|source=|type=|category=|bonus=weapon attack and damage rolls (+1)|base item=flail__phb;whip__phb;morningstar__phb}" ], [ "15", - "Mark of Imix", - "The mark of the {@creature Imix|PotA|Fire Prince Imix}, branded onto the skin of every firenewt that venerates him as their patron. Taken whole, this mark serves as a matrix for crafting a gem that can channel some of the destructive elemental prince's powers.", - "3 gp", - "1 lb", - "{@item Amulet of Imix|HHHVII}" - ] - ] - }, - { - "source": "HHHVII", - "name": "Firenewt Trinket Table", - "page": 18, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 {@item waterskin|PHB}", - "2 sp", - "5 lb" - ], - [ - "3", - "1 {@item pouch|PHB} of emberchew (a mix of sulfur, mineral salts, and oil)", - "5 sp", - "2 lb" - ], - [ - "4", - "1 bag of strider feed", - "4 gp", - "13 lb" - ], - [ - "5", - "1 {@item tinderbox|PHB}", - "5 sp", - "1 lb" - ], - [ - "6", - "1 {@item shovel|PHB} or {@item Miner's Pick|PHB|pick}", - "2 gp", - "5 lb or 10 lb" - ], - [ - "7", - "{@dice 1d6} poorly smelted pieces of jewelry", - "3 gp", - "1 lb" + "Flail Snail Slime Gland", + "The signature glassy residue left behind by a flail snail as it travels is the undigested remains of whatever it has eaten. An unruptured slime gland is particularly valuable as it holds large quantities of versatile liquid slime. Aside from various alchemical projects, a more mundane use is in cosmetics: adding the slime to powders creates a glittery foundation that shimmers like diamonds.", + "30 gp", + "4 lb", + "{@item Glass Oil|HHHVII}" ], [ - "8", - "{@dice 2d6} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" + "20", + "Flail Snail Shell", + "The incredibly valuable flail snail shell has numerous uses and seems to be a gift from the elemental plane. Even the most primitive of societies have realised the power inherent in these shells, and several tribes have made it a rite of passage for a trio of youths to hunt a snail and then craft three shields from the shell. These shields become a bond mark and point of pride for the three individuals for the rest of their lives.", + "5,000 gp", + "250 lb", + "{@item Robe of Scintillating Colors|DMG}, {@item Spellguard Shield|DMG} or {@item Antimagic Shield|HHHVII}" ] ] }, { - "name": "Flail Snail", - "page": 19, + "name": "Flind", "source": "HHHVII", + "page": 23, "colLabels": [ "DC", "Item", @@ -31738,40 +31492,34 @@ "rows": [ [ "10", - { - "type": "entries", - "entries": [ - "Flail Snail Flail", - "(as many tentacles as it has available)" - ] - }, - "The eponymous flail tentacles of the flail snail. While powerful when attached to their body, they atrophy from the enzymes in them when amputated and become useless. Only a steady hand and reasonable knowledge of snail anatomy can allow a harvester to slice these off and preserve them long enough to recraft them into something more useful.", - "9 gp", - "4 lb", - "{@filter +1 Whip, Morningstar, or Flail|items|source=|type=|category=|bonus=weapon attack and damage rolls (+1)|base item=flail__phb;whip__phb;morningstar__phb}" + "Gnoll Tooth (small pouch)", + "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", + "1 sp", + "1 lb", + "\u2014" ], [ "15", - "Flail Snail Slime Gland", - "The signature glassy residue left behind by a flail snail as it travels is the undigested remains of whatever it has eaten. An unruptured slime gland is particularly valuable as it holds large quantities of versatile liquid slime. Aside from various alchemical projects, a more mundane use is in cosmetics: adding the slime to powders creates a glittery foundation that shimmers like diamonds.", - "30 gp", - "4 lb", - "{@item Glass Oil|HHHVII}" + "Mark of Yeenoghu", + "As an homage to their demonic overlord, particularly zealous gnolls paint themselves with the mark of {@creature Yeenoghu|MTF} using the blood of their victims. The brands have little of their intended effect of making the gnoll invulnerable, but mostly just due to the gnoll's own incompetence. The marks themselves actually do possess a degree of magic that demonologists value as a research material and component.", + "1 gp", + "1 lb", + "\u2014" ], [ "20", - "Flail Snail Shell", - "The incredibly valuable flail snail shell has numerous uses and seems to be a gift from the elemental plane. Even the most primitive of societies have realised the power inherent in these shells, and several tribes have made it a rite of passage for a trio of youths to hunt a snail and then craft three shields from the shell. These shields become a bond mark and point of pride for the three individuals for the rest of their lives.", - "5,000 gp", - "250 lb", - "{@item Robe of Scintillating Colors|DMG}, {@item Spellguard Shield|DMG} or {@item Antimagic Shield|HHHVII}" + "Demon Gnoll Heart", + "A flind is a gnoll that has been particularly touched by the demon prince {@creature Yeenoghu|MTF}. If one carves out its heart, they will find that it drips not with blood, but instead a foul ichor that both resembles, and smells like, the drool of a rabid hyena.", + "10 gp", + "2 lb", + "{@item Yeenoghu's Boon|HHHVI}" ] ] }, { "name": "Froghemoth", - "page": 19, "source": "HHHVII", + "page": 19, "colLabels": [ "DC", "Item", @@ -31824,9 +31572,9 @@ ] }, { - "name": "Cloud Giant Smiling One", - "page": 20, + "name": "Frost Giant Everlasting One", "source": "HHHVII", + "page": 21, "colLabels": [ "DC", "Item", @@ -31846,42 +31594,42 @@ "rows": [ [ "10", - "Lock of Cloud Giant Hair", - "Resembling an errant nimbus, the hair of a cloud giant is considered a valuable textile component. Softer than silk and finer than wool, ostentatious mountain kings may wear vests of these hairs stitched together as both a sign of wealth, and as an affront to the giants themselves.", - "55 gp", + "Lock of Frost Giant Hair", + "Resembling the frost of an early morning, the hair of a frost giant is considered a valuable resource by hunters and explorers. The hair of a frost giant remains supernaturally cold in most climates even long after the giant's death. Packing perishables in a bag lined with frost giant hair is a good method to preserve them when no other option is available.", + "35 gp", "10 lb", "\u2014" ], [ "15", - "Cloud Giant Fingernail", - "Like all giants, the fingernail of the cloud giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "250 gp", + "Frost Giant Fingernail", + "Like all giants, the fingernail of the frost giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "135 gp", "2 lb", - "{@item Potion of Cloud Giant Strength|DMG}" + "{@item Potion of Frost Giant Strength|DMG}" ], [ "20", - "Cloud Giant Blood (7 vials)", - "Cloud giant blood exists in a strange transitive state of matter, not entirely gas, solid, or liquid. It seems to shift between all three at the same time, much like their famed cloud fortresses. As such, it can be exceedinly difficult to correctly harvest any of it, but a successful batch can make for miraculous alchemy. {@b Requires {@item enchanted vial|HHHVI}.}", - "70 gp", - "1 lb", - "{@item Cloud Step Oil|HHHVI}" + "Frost Giant Tongue", + "The tongue of a frost giant is remarkably sensitive, coming from a creature so fierce. Unable to stand temperatures that could barely be considered \"warm\" to most humanoids, these tongues have been adapted for a variety of tools, including the bag of colding.", + "425 gp", + "3 lb", + "{@item Bag of Colding|HHHVI}" ], [ "25", - "Smiling One Mask", - "A cloud giant smiling one is easily identified by the unnerving two-faced mask it wears. Doubling as both a fashion choice and a religious focus, this mask has a connection to the giant god Memnor. While unusable to anyone that is not a giant, thaumaturges can still repurpose it for something better.", - "2,000 gp", - "15 lb", - "{@item Mask of Clouds|HHHVII}" + "Mark of Varpak", + "An everlasting one is a frost giant that has been touched by Varpak. By devouring a troll sent by the ravenous god, the stomach of a frost giant changes irrevocably, bearing what resemble bite marks as Varpak devours anything the frost giant eats. These marks can be excised from an everlasting one's stomach and used to enchant weapons with a dangerous blessing.", + "3,795 gp", + "12 lb", + "{@item Bite of Varpak|HHHVII}" ] ] }, { - "name": "Fire Giant Dreadnought", - "page": 21, + "name": "Gauth", "source": "HHHVII", + "page": 9, "colLabels": [ "DC", "Item", @@ -31901,42 +31649,46 @@ "rows": [ [ "10", - "Lock of Fire Giant Hair", - "Resembling sparking embers, the hair of a fire giant is considered a valuable resource by blacksmiths. Striking the hairs creates a flame similar to a flint, while burning them creates a hotter flame than is achievable by most other fuels.", - "55 gp", + "Gauth Stomach", + { + "type": "entries", + "entries": [ + "Gauths boast the rather annoying ability to literally consume magic and magical energy. Some believe that this is related to the magic nullification ability of a beholder's main eye, but this is still merely conjecture. Either way, allowing a gauth near your magical sword is a surefire way to end up with a relatively useless hunk of metal.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to rupture this stomach and spill the contents onto a magical item, causing it to lose all magical properties for 24 hours, as well as {@dice 1d4} charges if it is a charged item. This ability does not function on artefacts or items with the {@i legendary} rarity." + ] + } + ] + }, + "17 gp", "10 lb", "\u2014" ], [ "15", - "Fire Giant Fingernail", - "Like all giants, the fingernail of the fire giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "185 gp", - "2 lb", - "{@item Potion of Fire Giant Strength|DMG}" + "Gauth Eyestalk", + "The eye stalks of a gauth are not as powerful as that of a beholder, but they still have some use when harvested and processed by a skilled artificer. If a player harvests an eye stalk, roll {@dice 1d6}. The type of eye stalk they receive corresponds to the number rolled, as described in the gauth's statblock.", + "33 gp", + "6 lb", + "{@item Lesser Eye Stalk Wand|HHHVII}" ], [ "20", - "Fire Giant Heart", - "Fire giants are known to literally have fire in their veins. One look at their hearts will make that obvious as they continue to spark and smoulder long after removal from their owner's body. Blacksmiths have long known how to transform these hearts into useful lamps.", - "500 gp", - "5 lb", - "{@item Living Lamp|HHHVI}" - ], - [ - "25", - "Fire Giant Shield Scrap", - "The shields of a fire giant dreadnought are much too large for any regular sized adventurer to wield or even transport. Their inner workings however are masterfully crafted and can only be forged by the fire giant's prestigious strength and affinity for flame. These contraptions can be taken to a tinker who most likely will happily accept an opportunity to experiment with such interesting craftwork.", - "7,550 gp", - "20 lb", - "{@item Fire Flash Armor|HHHVII}" + "Gauth Main Eye", + "The gaze of a gauth differs from a beholder's in that instead of draining magic, the gauth's gaze drains mobility. Why exactly this occurs is up for debate, but some scholars have argued it as proof that movement itself is a form of magic (it should be noted however that these scholars are largely considered crackpots by the greater scientific community).", + "115 gp", + "15 lb", + "{@item Stunning Lens|HHHVII}" ] ] }, { - "name": "Frost Giant Everlasting One", - "page": 21, + "name": "Gazer", "source": "HHHVII", + "page": 9, "colLabels": [ "DC", "Item", @@ -31954,103 +31706,40 @@ "col-2 text-center" ], "rows": [ - [ - "10", - "Lock of Frost Giant Hair", - "Resembling the frost of an early morning, the hair of a frost giant is considered a valuable resource by hunters and explorers. The hair of a frost giant remains supernaturally cold in most climates even long after the giant's death. Packing perishables in a bag lined with frost giant hair is a good method to preserve them when no other option is available.", - "35 gp", - "10 lb", - "\u2014" - ], [ "15", - "Frost Giant Fingernail", - "Like all giants, the fingernail of the frost giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "135 gp", - "2 lb", - "{@item Potion of Frost Giant Strength|DMG}" + "Gazer Eyestalk", + "The tiny stalks of a gazer are incredibly difficult to harvest undamaged, and the wands they create are just as fragile. They are best treated as weapons of last resort for a mage that is out of options. If a player harvests an eye stalk, roll {@dice 1d4}. The type of eye stalk they receive corresponds to the number rolled, as described in the gazer's statblock.", + "1 gp", + "1 lb", + "{@item Minor Eye Stalk Wand|HHHVII}" ], [ "20", - "Frost Giant Tongue", - "The tongue of a frost giant is remarkably sensitive, coming from a creature so fierce. Unable to stand temperatures that could barely be considered \"warm\" to most humanoids, these tongues have been adapted for a variety of tools, including the bag of colding.", - "425 gp", - "3 lb", - "{@item Bag of Colding|HHHVI}" - ], - [ - "25", - "Mark of Varpak", - "An everlasting one is a frost giant that has been touched by Varpak. By devouring a troll sent by the ravenous god, the stomach of a frost giant changes irrevocably, bearing what resemble bite marks as Varpak devours anything the frost giant eats. These marks can be excised from an everlasting one's stomach and used to enchant weapons with a dangerous blessing.", - "3,795 gp", - "12 lb", - "{@item Bite of Varpak|HHHVII}" - ] - ] - }, - { - "name": "Mouth of Grolantor", - "page": 21, - "source": "HHHVII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Lock of Hill Giant Hair", - "Resembling the brush on the top of a barren hill, the hair of a hill giant is considered a valuable resource to leatherworkers. The hair of a hill giant, while unpleasent to the touch, makes for a good rope material and even the hill giants themselves use it to stitch their clothes together.", - "20 gp", - "10 lb", - "\u2014" - ], - [ - "15", - "Hill Giant Fingernail", - "Like all giants, the fingernail of the hill giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "30 gp", - "2 lb", - "{@item Potion of Hill Giant Strength|DMG}" - ], - [ - "25", - "Mouth of Grolantor Bile (vial)", + "Gazer Main Eye", { "type": "entries", "entries": [ - "The stomach of a hill giant is a remarkable thing, able to digest and handle just about anything. As such, it is a particular point of interest in the rare case that something actually does manage to give it indigestion. The hill giants believe that it is a portent of their god Grolantor, while scholars say it is just a stomach flu. Either way, the hill giant's stomach reacts by producing special enzymes that attempt to cure the giant, but when digested also send them quite mad. While it may be pitiful for the giant, this bile can become especially useful if one manages to get their hands on it, as its uses in magic is quite potent. {@b Requires {@item enchanted vial|HHHVI}.}", + "The main eye of a gazer is particularly useful when used in magic, despite its lack of utility for its original owner. Possessing a small fraction of its beholder-creator's power, it makes a useful spell component.", { "type": "entries", "name": "Use:", "entries": [ - "When you cast the {@spell confusion} spell, you may use this vial of bile instead of the spell's usual material components. If you do so, whenever a creature that is under the effects of your {@spell confusion} spell rolls a {@dice d10} to determine their behavior, you may choose to have them reroll their {@dice d10} and you may then pick between the two results. Using the bile in this way does not consume it, and you may reuse it as many times as you wish." + "When casting the {@spell find familiar} spell, you may expend this item instead of the usual material component. If you do so, your summoned familiar takes the form of a {@creature gazer|VGM} instead of the usual choices. This gazer has all of the normal abilities of a familiar, as well as its normal abilities as a gazer. This gazer-familiar lasts until it either drops to 0 hit points or is dismissed." ] } ] }, - "180 gp", + "4 gp", "2 lb", "\u2014" ] ] }, { - "name": "Stone Giant Dreamwalker", - "page": 22, + "name": "Giant Strider", "source": "HHHVII", + "page": 18, "colLabels": [ "DC", "Item", @@ -32069,90 +31758,59 @@ ], "rows": [ [ - "10", - "Lock of Stone Giant Hair", - "Resembling a patch of briar covering a boulder, the hair of a stone giant is considered a valuable resource to stoneworkers. Incredibly rough and bristly, this hair can be used to sand down stone. Getting a sizeable amount from the usually hairless stone giant however can prove to be a challenge in and of itself.", - "30 gp", - "5 lb", + "5", + "Giant Strider Tongue", + { + "type": "entries", + "entries": [ + "The hard tongue of a giant strider makes a distinctive clicking sound in their beaks. By striking their tongues against their beaks, giant striders create sparks that light the gas they shoot from their innards, resulting in a deadly stream of fire that turns their prey into a tasty roast.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "This tongue can be used in place of a {@item tinderbox|PHB|tinder}." + ] + } + ] + }, + "5 sp", + "1 lb", "\u2014" ], [ - "15", - "Stone Giant Fingernail", - "Like all giants, the fingernail of the stone giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "135 gp", - "2 lb", - "{@item Potion of Stone Giant Strength|DMG}" - ], - [ - "20", - "Stone Giant Molar", - "The teeth of a stone giant are harder and denser than even the oldest of boulders. Their molars in particular have been noted to be particularly useful for stonemasons that wish to emulate the legendary crafting of the stone giants. In fact, some aging stone giants have even been known to gift their loose teeth to smallfolk they have grown fond of, in the hopes that they use them to carry on their legacy.", - "400 gp", - "7 lb", - "{@item Stone Anvil|HHHVI}" + "10", + "Giant Strider Hide", + "The distinctive red hide of a giant strider is surprisingly flexible and comfortable if tanned into a set of leather clothes. The fetching hue and its natural warmth make it a valuable trade good for mountain societies.", + "6 gp", + "15 lb", + "\u2014" ], - [ - "25", - "Stone Giant Dreamwalker Brain", - "The brain of a stone giant dreamwalker hardly resembles a brain at all. Signs of extreme calcification abound throughout the organ, causing it to more resemble a large piece of pumice. Interestingly enough, the calcification is most extreme in the areas of the brain known to be responsible for vision, identity, and decision making. Thus it is theorized by some that the \"dreamwalker\" state of the stone giants may actually be some form of disease rather than a quasi-mystical experience.", - "2,845 gp", - "10 lb", - "{@item Helmet of Stone Dreams|HHHVII}" - ] - ] - }, - { - "name": "Storm Giant Quintessent", - "page": 22, - "source": "HHHVII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ [ "15", - "Mote of Storm Giant (vial)", - "A storm giant quintessent lacks a stable physical form and is instead dispersed into the atmosphere around them, swirling as a literal force of nature. That said, much of their essence can be found distilled into a single mote of weather. Sometimes this takes the form of sparkling rain drops, a breeze that carries a whisper of the giant's name, or a snowflake with a particularly striking pattern. This mote carries much of the original storm giant's power and is thus a good substitute for their physical remains when used in alchemical pursuits. {@b Requires {@item enchanted vial|HHHVI}.}", - "150 gp", - "1 lb", - "{@item Potion of Storm Giant Strength|DMG}" - ], - [ - "20", - "Storm Giant Quintessent Water (vial)", - "A storm giant quintessent is capable of forming parts of its own raging storm into weapons for use in combat. To do this, it must impart the ambient atmosphere with the same sense of physicality and stability that it has used on itself to maintain a recognisable giant shape. Once the quintessent is defeated, some of this imparted power remains in their dispersed weapons, which can then be hastily collected for use in powerful alchemy later on. {@b Requires {@item enchanted vial|HHHVI}.}", - "2,800 gp", - "3 lb", - "{@item Flask of Storms|HHHVII}" - ], - [ - "25", - "Storm Giant Spirit", - "Although its form has been dispersed to the atmosphere around it, the spirit of a storm giant quintessent rages on stronger than ever. If its physical form is ever dissipated, their physically untethered spirit can be imprinted onto a piece of {@item spirit paper|HHHVI} which can later be transferred to a powerful cloak. {@b Requires {@item spirit paper|HHHVI}.}", - "11,500 gp", - "1 lb", - "{@item Cloak of the Storm Spirit|HHHVII}" + "Giant Strider Gas Bladder", + { + "type": "entries", + "entries": [ + "A melon sized bladder located just above the giant strider's lungs. This bladder contains a highly flammable gas that the giant strider uses to kill and cook their prey. This gas is harvested by firenewts for usage in their alchemy, which often imparts their potions with the distinctive methane odour of a giant strider's innards.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may burst this bladder, spreading a cloud of highly flammable gas in a 10 foot-foot radius. Any creature within this cloud has vulnerability to fire damage. The cloud disperses 1 minute after being created, or if it is ignited. This item may also be thrown up to 20 feet, bursting on impact with the ground." + ] + } + ] + }, + "6 gp", + "4 lb", + "\u2014" ] ] }, { "name": "Girallon", - "page": 22, "source": "HHHVII", + "page": 22, "colLabels": [ "DC", "Item", @@ -32196,57 +31854,10 @@ ] ] }, - { - "name": "Flind", - "page": 23, - "source": "HHHVII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Gnoll Tooth (small pouch)", - "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", - "1 sp", - "1 lb", - "\u2014" - ], - [ - "15", - "Mark of Yeenoghu", - "As an homage to their demonic overlord, particularly zealous gnolls paint themselves with the mark of {@creature Yeenoghu|MTF} using the blood of their victims. The brands have little of their intended effect of making the gnoll invulnerable, but mostly just due to the gnoll's own incompetence. The marks themselves actually do possess a degree of magic that demonologists value as a research material and component.", - "1 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Demon Gnoll Heart", - "A flind is a gnoll that has been particularly touched by the demon prince {@creature Yeenoghu|MTF}. If one carves out its heart, they will find that it drips not with blood, but instead a foul ichor that both resembles, and smells like, the drool of a rabid hyena.", - "10 gp", - "2 lb", - "{@item Yeenoghu's Boon|HHHVI}" - ] - ] - }, { "name": "Gnoll Flesh Gnawer", - "page": 23, "source": "HHHVII", + "page": 23, "colLabels": [ "DC", "Item", @@ -32276,39 +31887,8 @@ }, { "name": "Gnoll Hunter", - "page": 23, "source": "HHHVII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Gnoll Tooth (small pouch)", - "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", - "1 sp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Gnoll Witherling", "page": 23, - "source": "HHHVII", "colLabels": [ "DC", "Item", @@ -32326,14 +31906,6 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Witherling Dust (small pouch)", - "A gnoll skeleton that has been transformed into a witherling is much the same as any other. However, prolonged exposure to the elements can cause them to gain a unique layer of dust the consistency (and smell) of extremely aged cheese. While this dust is not overtly magical, it is very useful as pounce for drying the mystical inks that fiendish cults use when scribing their dark tomes and scrolls. Needless to say, this product has a very niche market.", - "8 cp", - "2 lb", - "\u2014" - ], [ "10", "Gnoll Tooth (small pouch)", @@ -32345,8 +31917,8 @@ ] }, { - "source": "HHHVII", "name": "Gnoll Trinket Table", + "source": "HHHVII", "page": 23, "colLabels": [ "d8", @@ -32412,9 +31984,9 @@ ] }, { - "name": "Grung", - "page": 24, + "name": "Gnoll Witherling", "source": "HHHVII", + "page": 23, "colLabels": [ "DC", "Item", @@ -32432,20 +32004,28 @@ "col-2 text-center" ], "rows": [ + [ + "5", + "Witherling Dust (small pouch)", + "A gnoll skeleton that has been transformed into a witherling is much the same as any other. However, prolonged exposure to the elements can cause them to gain a unique layer of dust the consistency (and smell) of extremely aged cheese. While this dust is not overtly magical, it is very useful as pounce for drying the mystical inks that fiendish cults use when scribing their dark tomes and scrolls. Needless to say, this product has a very niche market.", + "8 cp", + "2 lb", + "\u2014" + ], [ "10", - "Grung Poison Gland", - "Unfortunately, the poison of a grung is neutralized shortly after being harvested and is thus effectively useless. The poison gland however still possesses trace enzymes and chemicals that create a mild hallucinogenic when brewed long enough. Some yuan-ti tribes that live near grung tribes have been found with clay pots full of this hallucinogenic drink, ostensibly for ceremonial purposes.", - "2 gp", + "Gnoll Tooth (small pouch)", + "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", + "1 sp", "1 lb", "\u2014" ] ] }, { - "name": "Grung Elite Warrior", - "page": 24, + "name": "Grung", "source": "HHHVII", + "page": 24, "colLabels": [ "DC", "Item", @@ -32470,21 +32050,13 @@ "2 gp", "1 lb", "\u2014" - ], - [ - "15", - "Grung Bladder", - "In jungles occupied by grung, the echo of their distinctive chirr can be heard no matter where one goes. The chirr is most dangerous when elicited by their elite warriors, denoted by their orange or gold hues. These grung possess a series of membranes kept in a sack below their chins that when warbled appropriately, creates a more mesmerizing tune that can dull the senses of the unaware. Some craftier bards have taken to using these sacks in musical instruments that can create some of the same mesmerizing and hypnotic tones.", - "6 gp", - "3 lb", - "{@item Bewildering Bagpipes|HHHVII}" ] ] }, { - "name": "Grung Wildling", - "page": 24, + "name": "Grung Elite Warrior", "source": "HHHVII", + "page": 24, "colLabels": [ "DC", "Item", @@ -32509,12 +32081,20 @@ "2 gp", "1 lb", "\u2014" + ], + [ + "15", + "Grung Bladder", + "In jungles occupied by grung, the echo of their distinctive chirr can be heard no matter where one goes. The chirr is most dangerous when elicited by their elite warriors, denoted by their orange or gold hues. These grung possess a series of membranes kept in a sack below their chins that when warbled appropriately, creates a more mesmerizing tune that can dull the senses of the unaware. Some craftier bards have taken to using these sacks in musical instruments that can create some of the same mesmerizing and hypnotic tones.", + "6 gp", + "3 lb", + "{@item Bewildering Bagpipes|HHHVII}" ] ] }, { - "source": "HHHVII", "name": "Grung Trinket Table", + "source": "HHHVII", "page": 24, "colLabels": [ "d8", @@ -32580,9 +32160,9 @@ ] }, { - "name": "Guard Drake", - "page": 25, + "name": "Grung Wildling", "source": "HHHVII", + "page": 24, "colLabels": [ "DC", "Item", @@ -32602,46 +32182,18 @@ "rows": [ [ "10", - "Guard Drake Blood (3 vials)", - "The blood of a guard drake greatly resembles that of a real dragon, however its luster is noticeably dulled, and it is much more viscous than the famously free-flowing dragon blood. While it contains much less magical potential, guard drake blood apparently smells enough like regular dragon blood to confuse a dragon's sense of smell, thus giving rise to its use in certain dragon baits/repellents.", + "Grung Poison Gland", + "Unfortunately, the poison of a grung is neutralized shortly after being harvested and is thus effectively useless. The poison gland however still possesses trace enzymes and chemicals that create a mild hallucinogenic when brewed long enough. Some yuan-ti tribes that live near grung tribes have been found with clay pots full of this hallucinogenic drink, ostensibly for ceremonial purposes.", "2 gp", "1 lb", - "{@item Dra-gone Paste|HHHVI} or {@item Drag-on Paste|HHHVI}" - ], - [ - "15", - "Guard Drake Scales (small pouch)", - "As a guard drake is formed of a dragon's scales, it is no wonder that their own scales resemble that of their progenitors'. They are however, of a much lower quality, and are more reminiscent of the smooth scales of a snake than the heavy plates of a real dragon's. While they are useless for making more guard drakes or for making armor, they can be used for stylish sets of clothing in the striking hues of the chromatic dragonflights.", - "6 gp", - "7 lb", "\u2014" - ], - [ - "20", - "Guard Drake Heart", - { - "type": "entries", - "entries": [ - "A guard drake's heart is one of the only truly magical organs in its body as it shares an innate connection with the dragon that created it. With a bit of magical altering, it can be used to track dragons wherever it goes.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If you cast the {@spell locate creature} spell on this heart once per day for 10 consecutive days, it becomes permanently enchanted and reacts to the presence of dragons that are the same color as the guard drake from whom this heart was taken. While enchanted in this way, the heart will begin to beat while it is within 1,000 feet of that color of dragon, with the heart beating steadily faster the closer that dragon is." - ] - } - ] - }, - "20 gp", - "2 lb", - "{@item Amulet of Dragonkin|HHHVII}" ] ] }, { - "name": "Annis Hag", - "page": 26, + "name": "Guard Drake", "source": "HHHVII", + "page": 25, "colLabels": [ "DC", "Item", @@ -32661,54 +32213,46 @@ "rows": [ [ "10", - "Annis Hag Hair (small pouch)", - "The hair of an annis hag clumps like moss upon a weathered boulder. Imbued with traces of the hag's corrupting magic, it almost feels like its growing and attaching itself to your hand when you hold it.", - "6 gp", - "2 lb", - "{@item Potion of Corrupted Strength|HHHVII}" - ], - [ - "10", - "Hag Blood (3 vials)", - "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", - "3 gp", + "Guard Drake Blood (3 vials)", + "The blood of a guard drake greatly resembles that of a real dragon, however its luster is noticeably dulled, and it is much more viscous than the famously free-flowing dragon blood. While it contains much less magical potential, guard drake blood apparently smells enough like regular dragon blood to confuse a dragon's sense of smell, thus giving rise to its use in certain dragon baits/repellents.", + "2 gp", "1 lb", - "\u2014" + "{@item Dra-gone Paste|HHHVI} or {@item Drag-on Paste|HHHVI}" ], [ "15", - "Annis Hag Skull", - "An annis hag tends to have a number of iron teeth that it has embedded in its gums and magically fused to its own skull. This skull thus possesses strong magical power similar to the iron tokens that it hands to naïve children, and is thus able to be exploited by those with artificing knowledge.", - "40 gp", - "10 lb", - "{@item Corruption Skull|HHHVII}" + "Guard Drake Scales (small pouch)", + "As a guard drake is formed of a dragon's scales, it is no wonder that their own scales resemble that of their progenitors'. They are however, of a much lower quality, and are more reminiscent of the smooth scales of a snake than the heavy plates of a real dragon's. While they are useless for making more guard drakes or for making armor, they can be used for stylish sets of clothing in the striking hues of the chromatic dragonflights.", + "6 gp", + "7 lb", + "\u2014" ], [ "20", - "Hag Eyeball", + "Guard Drake Heart", { "type": "entries", "entries": [ - "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", + "A guard drake's heart is one of the only truly magical organs in its body as it shares an innate connection with the dragon that created it. With a bit of magical altering, it can be used to track dragons wherever it goes.", { "type": "entries", "name": "Use:", "entries": [ - "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are concentrating on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." + "If you cast the {@spell locate creature} spell on this heart once per day for 10 consecutive days, it becomes permanently enchanted and reacts to the presence of dragons that are the same color as the guard drake from whom this heart was taken. While enchanted in this way, the heart will begin to beat while it is within 1,000 feet of that color of dragon, with the heart beating steadily faster the closer that dragon is." ] } ] }, - "50 gp", - "1 lb", - "\u2014" + "20 gp", + "2 lb", + "{@item Amulet of Dragonkin|HHHVII}" ] ] }, { - "name": "Bheur Hag", - "page": 26, + "name": "Hadrosaurus", "source": "HHHVII", + "page": 17, "colLabels": [ "DC", "Item", @@ -32728,54 +32272,18 @@ "rows": [ [ "10", - "Bheur Hag Hair (small pouch)", - "Despite resembling the hoar frost that grows on spider webs, the hair of a bheur hag is surprisingly supple and flexible. Possessing traces of the hag's ancient frost magic, these hairs have been repurposed into strings for various inventions, imparting their wintery power wherever they are used.", - "20 gp", - "4 lb", - "{@item Potion of Corrupted Strength|HHHVII}" - ], - [ - "10", - "Hag Blood (3 vials)", - "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", + "Hadrosaurus Skull", + "The oddly ridged skull of a hadrosaurus is quite sturdy and is the perfect shape to act as a helmet for horses and other mounts.", "3 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Bheur Hag Skull", - "Once removed from its taut, frozen flesh, the skull of a bheur hag flashes a constant rictus grin. It stares back at whoever gazes at it, mocking them with thoughts of anxiety and desperation regardless of their current situation. It is dangerous to use in crafting, but when done well, can create an item that oozes with dark magic and the slow of winter.", - "40 gp", - "10 lb", - "{@item Frozen Skull|HHHVII}" - ], - [ - "20", - "Hag Eyeball", - { - "type": "entries", - "entries": [ - "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are concentrating on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." - ] - } - ] - }, - "50 gp", - "1 lb", - "\u2014" + "30 lb", + "{@item Barding|PHB}" ] ] }, { "name": "Hobgoblin Devastator", - "page": 27, "source": "HHHVII", + "page": 27, "colLabels": [ "DC", "Item", @@ -32813,8 +32321,8 @@ }, { "name": "Hobgoblin Iron Shadow", - "page": 27, "source": "HHHVII", + "page": 27, "colLabels": [ "DC", "Item", @@ -32851,8 +32359,8 @@ ] }, { - "source": "HHHVII", "name": "Hobgoblin Trinket Table", + "source": "HHHVII", "page": 27, "colLabels": [ "d8", @@ -32919,8 +32427,8 @@ }, { "name": "Ki-Rin", - "page": 28, "source": "HHHVII", + "page": 28, "colLabels": [ "DC", "Item", @@ -33002,8 +32510,8 @@ }, { "name": "Kobold Dragonshield", - "page": 28, "source": "HHHVII", + "page": 28, "colLabels": [ "DC", "Item", @@ -33053,8 +32561,8 @@ }, { "name": "Kobold Inventor", - "page": 29, "source": "HHHVII", + "page": 29, "colLabels": [ "DC", "Item", @@ -33084,8 +32592,8 @@ }, { "name": "Kobold Scale Sorcerer", - "page": 29, "source": "HHHVII", + "page": 29, "colLabels": [ "DC", "Item", @@ -33114,8 +32622,8 @@ ] }, { - "source": "HHHVII", "name": "Kobold Trinket Table", + "source": "HHHVII", "page": 29, "colLabels": [ "d8", @@ -33182,8 +32690,8 @@ }, { "name": "Korred", - "page": 29, "source": "HHHVII", + "page": 29, "colLabels": [ "DC", "Item", @@ -33253,8 +32761,8 @@ }, { "name": "Leucrotta", - "page": 30, "source": "HHHVII", + "page": 30, "colLabels": [ "DC", "Item", @@ -33299,9 +32807,9 @@ ] }, { - "name": "Meenlock", - "page": 31, + "name": "Maw Demon", "source": "HHHVII", + "page": 15, "colLabels": [ "DC", "Item", @@ -33321,46 +32829,38 @@ "rows": [ [ "10", - "Meenlock Claw (×2)", - "The meenlock claw is known for its ability to paralyze the creatures that it strikes. Unfortunately, it loses much of its magical potency upon its death and is capable of inflicting nothing more than a slight numbing sensation. Ironically, these claws have been repurposed by Feywild inhabitants as herding rods to calm over-agitated livestock.", + "Maw Demon Teeth (large bag)", + "These jagged, uneven teeth are incredibly sharp and capable of rending meat from bone easier than a hot knife through butter. The nefarious magic in them make them wonderful materials for a morbidly amusing little trinket.", "1 gp", - "3 lb", - "\u2014" + "7 lb", + "{@item Portable Mouth|HHHVII}" ], [ "15", - "Meenlock Head", + "Maw Demon Stomach", { "type": "entries", "entries": [ - "Resembling an overgrown ant head, a meenlock's head is truly something to behold. Other than its use as a wonderful wall ornament, it can be hollowed out and used as a helmet with limited forms of some of the meenlock's abilities.", + "The unholy stomach of a maw demon actually doubles as a portal to the Abyss, usually leading directly to {@creature Yeenoghu|MTF|Yeenoghu's} gullet. With only some slight alteration however, this stomach can be properly harvested and treated to act as a slightly different conduit for lesser demons.", { "type": "entries", "name": "Use:", "entries": [ - "When you make a Charisma ({@skill Intimidation}) check while holding this head, you may choose to do so at advantage. Once this ability has been used 5 times, the head loses all magic and becomes worthless." + "If you cast the {@spell summon lesser demons|XGE} spell, you may expend this item instead of its usual material component. If you do, the CR limits of the summoned demons specified in the spell are doubled." ] } ] }, "4 gp", - "6 lb", - "{@item Tormentor's Cap|HHHVII}" - ], - [ - "20", - "Meenlock Spirit", - "A meenlock is a being born out of emotion, and this emotion can be harvested with a quick application of {@item spirit paper|HHHVI}. Hags in particular are fond of harvesting meenlocks for their spirits in order to craft insidious curses. {@b Requires {@item spirit paper|HHHVI}.}", - "12 gp", - "1 lb", - "{@item Curse of Never-Ending Fear|HHHVII}" + "12 lb", + "\u2014" ] ] }, { - "name": "Alhoon", - "page": 31, + "name": "Meenlock", "source": "HHHVII", + "page": 31, "colLabels": [ "DC", "Item", @@ -33380,172 +32880,46 @@ "rows": [ [ "10", - "Alhoon Skin", - "Due to a lack of mucus, an alhoon's skin is noticeably pale and flakey and can literally crumble once the alhoon has died. Completely useless for any kind of leatherworking, crushing the skin into a dust and inhaling it has been known to induce a psychosis that makes one believe they have died (despite their breathing and walking around providing evidence to the contrary). For some strange reason, some people find this experience to be quite cathartic, causing alhoon dust to be offered in the more exotic entertainment dens.", - "10 gp", - "15 lb", + "Meenlock Claw (×2)", + "The meenlock claw is known for its ability to paralyze the creatures that it strikes. Unfortunately, it loses much of its magical potency upon its death and is capable of inflicting nothing more than a slight numbing sensation. Ironically, these claws have been repurposed by Feywild inhabitants as herding rods to calm over-agitated livestock.", + "1 gp", + "3 lb", "\u2014" ], [ "15", - "Alhoon Tentacle (×4)", - "Dry and brittle, an alhoon's tentacles have lost much of the strength and dexterity of a living illithid's. While they have been rendered useless for the purposes of weapon crafting, these tentacles make for a potent magical ink once powdered and mixed with enchanted chalks.", - "45 gp", - "2 lb", - "{@item Ink of Secret Knowledge|HHHVII}" - ], - [ - "20", - "Alhoon Heart", - "As part of an illithid's descent into becoming an alhoon, they must forsake their colony and elder brain, an emotionally painful act even for the usually indifferent illithids. To recover from this self-inflicted wound, alhoons erect barriers around their hearts, both figuratively and literally. With their burgeoning understanding of magic, alhoons cast spells that numb their hearts and prevent them from yearning for a colony they may never return to. This magic remains in their hearts even after their death and yields great benefits when artificing.", - "375 gp", - "1 lb", - "{@item Amulet of the Closed Heart|HHHVII}" - ], - [ - "25", - "Alhoon Brain", - "The brain of an alhoon is substantially different to that of a regular illithid. Having severed their connection to the elder brain, the lobes responsible for communication and community are noticeably atrophied, whereas the sections related to curiosity and learning have grown. When used in artificing, the result is substantially different to using a regular illithid's, and instead takes inspiration from the alhoon's nefarious periapt of mind trapping.", - "1,600 gp", - "3 lb", - "{@item Helm of Mind Trapping|HHHVII}" - ] - ] - }, - { - "name": "Elder Brain", - "page": 32, - "source": "HHHVII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Elder Brain Fluid (4 vials)", + "Meenlock Head", { "type": "entries", "entries": [ - "The fluids secreted by an elder brain resemble that of the fluids excreted by a regular humanoid's, but are in fact more akin to that of an illithid's mucus secretion. This fluid is a rich miasma of enzymes and grey matter that when imbibed, has strong perception altering effects for anyone that is not an illithid.", + "Resembling an overgrown ant head, a meenlock's head is truly something to behold. Other than its use as a wonderful wall ornament, it can be hollowed out and used as a helmet with limited forms of some of the meenlock's abilities.", { "type": "entries", "name": "Use:", "entries": [ - "As an action you may drink a vial of this brain fluid. If you do so, for the next 1 hour you automatically succeed on detecting the nature of illusions upon seeing them. At the end of the hour, you automatically suffer one level of {@condition exhaustion} as your brain resets its sensory intake methods." + "When you make a Charisma ({@skill Intimidation}) check while holding this head, you may choose to do so at advantage. Once this ability has been used 5 times, the head loses all magic and becomes worthless." ] } ] }, - "50 gp", - "1 lb", - "{@item Potion of Boundless Intellect|HHHVII}" - ], - [ - "10", - "Elder Brain Tentacle (×2)", - "Although considerably longer than an illithid's, an elder brain's tentacle possesses many of the same anatomical features. When crafted into a whip, they are capable of scouring both the flesh and the mind.", - "150 gp", - "35 lb", - "{@item +1 Mind Whip|HHHVII}" - ], - [ - "15", - "Elder Brain White Matter", - "The connective tissue between the many folds and neurons of an elder brain, harvesting this material intact requires an extremely steady hand and extensive medical knowledge. It is however an extremely useful crafting material as it lends itself well for making items that take advantage of its original purpose as a biological method of transmitting information.", - "430 gp", - "15 lb", - "{@item Interrogator's Web|HHHVII}" + "4 gp", + "6 lb", + "{@item Tormentor's Cap|HHHVII}" ], [ "20", - "Telepathic Gland", - "The elder brain's telepathic gland is a roughly apple sized bulb located on its temporal lobe. Although it is relatively small, the telepathic gland has a huge reach and is responsible for many of the elder brain's psionic abilities. Harvesting it intact is difficult, but it can serve as the basis for powerful magical items.", - "1,110 gp", - "4 lb", - "{@item Amulet of Telepathic Control|HHHVII}" - ], - [ - "25", - "Elder Brain Thalamus", - "The thalamus of an elder brain is much like a regular humanoid's and contributes to their prestigious memory. It takes a very skilled artificer to transform it into a magical item, but when done properly, it allows a user to tap into the limitless knowledge of the elder brain.", - "3,000 gp", - "10 lb", - "{@item Crown of Limitless Knowledge|HHHVII}" - ] - ] - }, - { - "name": "Ulitharid", - "page": 32, - "source": "HHHVII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Mind Flayer Mucus (vial)", - "The mucus secreted by a well fed mind flayer has a slightly sticky texture and smells roughly of weak formaldahyde. Filled with the thoughts and emotions of the mind flayer's meals, this mucus can undergo an alchemical process to turn into an intoxicating draught known as: Whisper. When consumed, the drinker experiences a rush of euphoria as dozens of minds recount lost knowledge and memories in a cascade of mental whispers. While unpleasant, this drink is considered a high honour in many Underdark societies.", - "20 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Ulitharid Tentacle (×6)", - "The mouth tentacle of the mind flayer is renowned for affecting more than the physical on every lash. It retains this property beyond the death of its owner, and Underdark interrogators are rumored to use whips made of these tentacles in their work.", - "25 gp", - "7 gp", - "{@item Mind Whip|HHHVII}" - ], - [ - "15", - "Mind Flayer Heart", - "A mind flayer heart is a dark organ, filled with vile humours and thin ichors. When transformed into an amulet, it can grant many of the psionic abilities of an illithid, but at a terrible price.", - "155 gp", + "Meenlock Spirit", + "A meenlock is a being born out of emotion, and this emotion can be harvested with a quick application of {@item spirit paper|HHHVI}. Hags in particular are fond of harvesting meenlocks for their spirits in order to craft insidious curses. {@b Requires {@item spirit paper|HHHVI}.}", + "12 gp", "1 lb", - "{@item Amulet of the Mind Flayer|HHHVI}" - ], - [ - "20", - "Ulitharid Brain", - "The brain of an ulitharid is larger and denser than that of a regular illithid. Within an ulitharid brain is the potential to grow into a formidable elder brain, much like how a caterpillar possesses the potential to grow into a butterfly (although in a much less pleasant way). As part of this, an ulitharid brain boats an engorged cerebrum and communication centers, which bolsters its telepathic abilities and enables it to serve as a portable psionic hub for its colony.", - "375 gp", - "9 lb", - "{@item Helm of the Ulitharid|HHHVII}" + "{@item Curse of Never-Ending Fear|HHHVII}" ] ] }, { "name": "Mindwitness", - "page": 33, "source": "HHHVII", + "page": 33, "colLabels": [ "DC", "Item", @@ -33591,8 +32965,8 @@ }, { "name": "Morkoth", - "page": 33, "source": "HHHVII", + "page": 33, "colLabels": [ "DC", "Item", @@ -33657,9 +33031,68 @@ ] }, { - "name": "Neogi Hatchling", - "page": 34, + "name": "Mouth of Grolantor", "source": "HHHVII", + "page": 21, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Lock of Hill Giant Hair", + "Resembling the brush on the top of a barren hill, the hair of a hill giant is considered a valuable resource to leatherworkers. The hair of a hill giant, while unpleasent to the touch, makes for a good rope material and even the hill giants themselves use it to stitch their clothes together.", + "20 gp", + "10 lb", + "\u2014" + ], + [ + "15", + "Hill Giant Fingernail", + "Like all giants, the fingernail of the hill giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "30 gp", + "2 lb", + "{@item Potion of Hill Giant Strength|DMG}" + ], + [ + "25", + "Mouth of Grolantor Bile (vial)", + { + "type": "entries", + "entries": [ + "The stomach of a hill giant is a remarkable thing, able to digest and handle just about anything. As such, it is a particular point of interest in the rare case that something actually does manage to give it indigestion. The hill giants believe that it is a portent of their god Grolantor, while scholars say it is just a stomach flu. Either way, the hill giant's stomach reacts by producing special enzymes that attempt to cure the giant, but when digested also send them quite mad. While it may be pitiful for the giant, this bile can become especially useful if one manages to get their hands on it, as its uses in magic is quite potent. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you cast the {@spell confusion} spell, you may use this vial of bile instead of the spell's usual material components. If you do so, whenever a creature that is under the effects of your {@spell confusion} spell rolls a {@dice d10} to determine their behavior, you may choose to have them reroll their {@dice d10} and you may then pick between the two results. Using the bile in this way does not consume it, and you may reuse it as many times as you wish." + ] + } + ] + }, + "180 gp", + "2 lb", + "\u2014" + ] + ] + }, + { + "name": "Neogi", + "source": "HHHVII", + "page": 34, "colLabels": [ "DC", "Item", @@ -33716,13 +33149,21 @@ "2 gp", "1 lb", "\u2014" + ], + [ + "20", + "Neogi Eye (×2)", + "Neogi are known for their ability to enslave just about any creature it meets with a single glare, usually an umber hulk that it chooses to serve as its muscle. There is currently some conjecture among scholars that the umber hulk's infamous hypnotizing gaze and the neogi's enslavement glare are related in some way due to their constant exposure to each other, but there is little solid evidence to support this. Unfortunately the last scholar that went out of their way to find some never returned from their expedition.", + "60 gp", + "1 lb", + "{@item Amulet of Enslavement|HHHVII}" ] ] }, { - "name": "Neogi", - "page": 34, + "name": "Neogi Hatchling", "source": "HHHVII", + "page": 34, "colLabels": [ "DC", "Item", @@ -33779,21 +33220,13 @@ "2 gp", "1 lb", "\u2014" - ], - [ - "20", - "Neogi Eye (×2)", - "Neogi are known for their ability to enslave just about any creature it meets with a single glare, usually an umber hulk that it chooses to serve as its muscle. There is currently some conjecture among scholars that the umber hulk's infamous hypnotizing gaze and the neogi's enslavement glare are related in some way due to their constant exposure to each other, but there is little solid evidence to support this. Unfortunately the last scholar that went out of their way to find some never returned from their expedition.", - "60 gp", - "1 lb", - "{@item Amulet of Enslavement|HHHVII}" ] ] }, { "name": "Neogi Master", - "page": 34, "source": "HHHVII", + "page": 34, "colLabels": [ "DC", "Item", @@ -33863,8 +33296,8 @@ }, { "name": "Neothelid", - "page": 36, "source": "HHHVII", + "page": 36, "colLabels": [ "DC", "Item", @@ -33950,8 +33383,8 @@ }, { "name": "Nilbog", - "page": 36, "source": "HHHVII", + "page": 36, "colLabels": [ "DC", "Item", @@ -34009,8 +33442,8 @@ }, { "name": "Orc Blade of Ilneval", - "page": 37, "source": "HHHVII", + "page": 37, "colLabels": [ "DC", "Item", @@ -34080,8 +33513,8 @@ }, { "name": "Orc Claw of Luthic", - "page": 37, "source": "HHHVII", + "page": 37, "colLabels": [ "DC", "Item", @@ -34143,8 +33576,8 @@ }, { "name": "Orc Hand of Yurtrus", - "page": 37, "source": "HHHVII", + "page": 37, "colLabels": [ "DC", "Item", @@ -34206,8 +33639,8 @@ }, { "name": "Orc Nurtured One of Yurtrus", - "page": 38, "source": "HHHVII", + "page": 38, "colLabels": [ "DC", "Item", @@ -34237,8 +33670,8 @@ }, { "name": "Orc Red Fang of Shargaas", - "page": 38, "source": "HHHVII", + "page": 38, "colLabels": [ "DC", "Item", @@ -34299,9 +33732,263 @@ ] }, { - "name": "Tanarukk", + "name": "Orc Trinket Table", + "source": "HHHVII", "page": 38, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" + ], + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "1", + "1 broken weapon handle", + "3 sp", + "3 lb" + ], + [ + "2", + "1 {@item pouch|PHB} of healing mud", + "8 sp", + "2 lb" + ], + [ + "3", + "{@dice 1d4} {@item pouch|PHB|pouches} of ceremonial ashes", + "2 sp", + "1 lb" + ], + [ + "4", + "{@dice 1d4} strings of exotic feathers", + "1 gp", + "1 lb" + ], + [ + "5", + "{@dice 1d6} prized hunting trophies (horns, teeth)", + "2 gp", + "8 lb" + ], + [ + "6", + "1 bag of hallucinogenic fungus", + "2 gp", + "4 lb" + ], + [ + "7", + "{@dice 1d6} lumps of fuel (dried manure and hay)", + "4 sp", + "3 lb" + ], + [ + "8", + "{@dice 1d4} bags of animal feed", + "1 gp", + "8 lb" + ] + ] + }, + { + "name": "Published Book Items", "source": "HHHVII", + "page": 52, + "colLabels": [ + "Craftable Item", + "Harvesting Material", + "Crafter" + ], + "colStyles": [ + "col-4", + "col-7", + "col-1 text-center" + ], + "rows": [ + [ + "{@item Bone Plate Armor|HHHVII}", + "Stagosaurus Ridge (×4)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Battleaxe|DMG}", + "Leucrotta Mouth Ridge (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Boots of Speed|DMG}", + "Quickling Hide (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item Drow Poison|DMG}", + "Chitine Blood (1 vial), Choldrith Blood (1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item +1 Flail|DMG}", + "Catoblepas Tail (×1), Flail Snail Flail (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Greataxe|DMG}", + "Leucrotta Mouth Ridge (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter +1 Heavy Armor|items|source=|type=heavy armor|category=|bonus=armor class|search=+1}", + "Tlincalli Chitin (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Lance|PHB}", + "Quetzalcoatlus Beak (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Leather Armor|PHB}", + "Dimetrodon Hide (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@filter Any +1 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}", + "Brontosaurus Toe (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter Any +2 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+2)}", + "Ki-rin Hoof (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter Any +1 melee piercing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}", + "Babau Horn (×1), Draegloth Claw (×1), Girallon Fang (×1), Tanarukk Horn (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter Any +2 melee piercing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}", + "Shoosuva Spike (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter Any +1 melee slashing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=s|bonus=weapon attack and damage rolls (+1)}", + "Draegloth Claw (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter Any +2 melee slashing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}", + "Devourer Cage (×1), Shoosuva Spike (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Morningstar|DMG}", + "Flail Snail Flail (×1), Leucrotta Mouth Ridge (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Barding|PHB|Mount Barding}", + "Hadrosaurus Skull (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Pipes of Haunting|DMG}", + "Xvart Tongue (×1)", + "{@optfeature Tinker|HHHVI}" + ], + [ + "{@item Potion of Cloud Giant Strength|DMG}", + "Cloud Giant Fingernail (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Fire Giant Strength|DMG}", + "Fire Giant Fingernail (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Frost Giant Strength|DMG}", + "Frost Giant Fingerngail (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Hill Giant Strength|DMG}", + "Hill Giant Fingernail (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Storm Giant Strength|DMG}", + "Stone Giant Fingernail (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Stone Giant Strength|DMG}", + "Mote of Storm Giant (1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Superior Healing|DMG}", + "Froghemoth Foam (1 vial), Morkoth Humour (1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Radiant Resistance|DMG}", + "Darkling Ash (1 small pouch)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Water Breathing|DMG}", + "Sea Spawn Blood (1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Robe of Scintillating Colors|DMG}", + "Flail Snail Shell (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Rope of Climbing|DMG}", + "Cave Fisher Filament (60 feet)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item Sickle|PHB}", + "Deinonychus Sickle (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Spellguard Shield|DMG}", + "Flail Snail Shell (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Wand of Smiles|XGE}", + "Mirth Touched Smile (×1)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item +1 Whip|DMG}", + "Flail Snail Flail (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +2 Whip|DMG}", + "Froghemoth Tentacle (×1), Neothelid Tentacle (×1)", + "{@optfeature Blacksmith|HHHVI}" + ] + ] + }, + { + "name": "Quetzalcoatlus", + "source": "HHHVII", + "page": 17, "colLabels": [ "DC", "Item", @@ -34320,17 +34007,48 @@ ], "rows": [ [ - "5", - "Orc Blood (3 vials)", + "10", + "Quetzalcoatlus beak", + "The sharp beak of a quetzalcoatlus is capable of piercing flesh, bone, and armor alike. It only makes sense that when reinforced with some metal, it makes for a wonderful lance.", + "7 gp", + "10 lb", + "{@item Lance|PHB}" + ] + ] + }, + { + "name": "Quickling", + "source": "HHHVII", + "page": 39, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Quickling Blood (vial)", { "type": "entries", "entries": [ - "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", + "Quickling blood remains in motion even after it is drained from its body. Thinner than the blood of any other mortal creature, a quickling's blood is loaded with adrenaline and other enzymes that when drunk by a humanoid, slows their perception of time and gives them enhanced reflexes. The crash after the effect has worn off can be rather harsh however.", { "type": "entries", "name": "Use:", "entries": [ - "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." + "You may spend your action to drink this blood. If you do so, you gain an extra reaction per round on top of your usual amount. This benefit lasts for 1 hour, after which you suffer one level of {@condition exhaustion}." ] } ] @@ -34339,40 +34057,126 @@ "1 lb", "\u2014" ], + [ + "15", + "Quickling Hide", + "The hide of a quickling is extraordinarily smooth, allowing it to reduce wind resistance as much as physically possible. While it may seem barbaric, their hide makes a wonderful base for the ubiquitous boots of speed.", + "4 gp", + "7 lb", + "{@item Boots of Speed|DMG}" + ] + ] + }, + { + "name": "Redcap", + "source": "HHHVII", + "page": 40, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ [ "10", - "Tanarukk Horn", - "Made of the same ivory that forms an orc's deadly tusk, a tanarukk's horn makes a formidable and intimidating weapon.", - "25 gp", + "Redcap Boots", + "It is difficult to tell where a redcap's feet end and where their boots begin. Since they never take them off (and are even born wearing them), their feet quite often fuse into the boots themselves. While this is admittedly quite distasteful to look at, it does impart an essence of fey magic into metal form (something that is usually impossible due to the incompatibility between fey creatures and iron).", + "9 gp", + "15 lb", + "{@item Boots of Iron Gait|HHHVII}" + ], + [ + "15", + "Redcap Cap", + "Regularly soaked in the fresh blood of its victims, the eponymous cap of the redcap is one filled with dark magic. With some artificing adjustments, it is capable of granting heightened strength and aggression to its wearer, but also makes them bloodthirsty and prone to careless zeal in battle.", + "30 gp", + "2 lb", + "{@item Cap of Aggression|HHHVII}" + ] + ] + }, + { + "name": "Sea Spawn", + "source": "HHHVII", + "page": 41, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Sea Spawn Blood (3 vials)", + "The blood of a sea spawn more resembles a dark brine than blood. Imbued with the magic that warped its original owner into a creature of the depths, this blood possesses a mutagenic effect that can grant humanoids some degree of amphibiousness when used correctly.", + "1 sp", "1 lb", - "{@filter Any +1 melee piercing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" + "{@item Potion of Water Breathing|DMG}" ], [ "15", - "Tanarukk Adrenal Gland", + "Sea Spawn Teeth (small bag)", + "Sharp as a shark's and almost as numerous, the teeth of a sea spawn make nice collectibles when strung on necklaces and bracelets. Some coastal communities have taken to using them as fishing hooks in the belief that they increase the sizes of their catch.", + "5 sp", + "2 lb", + "{@item Big Catch Hooks|HHHVII}" + ], + [ + "15", + "Sea Spawn Quills (×6)", { "type": "entries", "entries": [ - "A tanarukk's aggression is legendary among even the notoriously angry orcish race. Part of this is due to its oversized adrenal glands that constantly cause the tanarukk to be in a fight or flight mode (and more often than not, choosing fight).", + "These quills possess the same poison found in a pufferfish, but with a higher yield appropriate for its upscaled owner. The quills maintain the poison for some time, making them useful as {@item dart|PHB|darts}.", { "type": "entries", "name": "Use:", "entries": [ - "You may spend your action to eat this gland. If you do so, for the next hour, whenever you are hit by a melee attack within range, you may spend your reaction to make one melee weapon attack with advantage against the attacker. After the hour, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." + "You may use these quills as a {@item dart|PHB}. Any creature hit by this {@item dart|PHB} must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once a {@item dart|PHB} has {@condition poisoned} a creature in this way, it loses this property and becomes a normal {@item dart|PHB}." ] } ] }, - "58 gp", - "1 lb", + "1 sp", + "\u2014", + "\u2014" + ], + [ + "15", + "Sea Spawn Tentacle", + "Extremely slimy and unpleasant to the touch, it is unfortunate that the tentacle loses much of its form and gripping strength after the demise of its owner. It does however have use as a waterproof rope, and it is not uncommon to find small wharfs in coastal communities lashed together with these tentacles.", + "1 gp", + "9 lb", "\u2014" ] ] }, { + "name": "Sea Spawn Trinket Table", "source": "HHHVII", - "name": "Orc Trinket Table", - "page": 38, + "page": 41, "colLabels": [ "d8", "Item", @@ -34388,58 +34192,58 @@ "rows": [ [ "1", - "1 broken weapon handle", - "3 sp", - "3 lb" + "1 ocean master effigy", + "5 gp", + "2 lb" ], [ "2", - "1 {@item pouch|PHB} of healing mud", - "8 sp", + "1 {@item pouch|PHB} of ocean floor mud (great for sore joints and facial masks)", + "1 sp", "2 lb" ], [ "3", - "{@dice 1d4} {@item pouch|PHB|pouches} of ceremonial ashes", - "2 sp", - "1 lb" + "1 ball of seaweed", + "3 cp", + "2 lb" ], [ "4", - "{@dice 1d4} strings of exotic feathers", + "1 string of shark teeth", "1 gp", - "1 lb" + "3 lb" ], [ "5", - "{@dice 1d6} prized hunting trophies (horns, teeth)", - "2 gp", - "8 lb" + "{@dice 1d8} pieces of vibrant coral", + "2 sp", + "4 lb" ], [ "6", - "1 bag of hallucinogenic fungus", - "2 gp", - "4 lb" + "{@dice 1d4} pilfered trinkets", + "5 gp", + "2 lb" ], [ "7", - "{@dice 1d6} lumps of fuel (dried manure and hay)", - "4 sp", - "3 lb" + "1 memento of previous life (picture, doll, small piece of jewelry)", + "Varies", + "Varies" ], [ "8", - "{@dice 1d4} bags of animal feed", - "1 gp", - "8 lb" + "{@dice 4d10} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" ] ] }, { - "name": "Quickling", - "page": 39, + "name": "Shadow Mastiff", "source": "HHHVII", + "page": 41, "colLabels": [ "DC", "Item", @@ -34457,40 +34261,173 @@ "col-2 text-center" ], "rows": [ + [ + "5", + "Shadow Mastiff Drool (2 vials)", + "Shadow mastiff drool drips like tar and is infused with the all-consuming darkness of the Shadowfell. While it may seem strange, Shadowfell inhabitants have been known to brew this drool into a hallucinogenic drink called \"eclipse.\" When imbibed, eclipse causes the drinker to see \"inverted light\", making dark areas seem bright and bright areas seem dark. Frequent users of this drink can be identified by the telltale black circles with white outlines that stain their eyes and lips.", + "1 gp", + "1 lb", + "\u2014" + ], [ "10", - "Quickling Blood (vial)", + "Shadow Mastiff Fur (small bag)", + "The fur of a shadow mastiff has an odd consistency, somehow combining attributes of a solid, liquid, and gas all at once. While it is a hard material to work with, its soft texture, and alluring movement make it a popular choice for making entertainingly macabre garments.", + "2 gp", + "5 lb", + "{@item Silhouette Shawl|HHHVII}" + ], + [ + "15", + "Shadow Mastiff Teeth (small bag)", + "Too small to make a weapon, too uneven to make an arrowhead, a shadow mastiff's teeth are difficult to repurpose despite their useful ability to blend into the shadows. Thankfully, a crafty blacksmith realized that they could be made into a set of sneaky caltrops with only some slight modifications.", + "4 gp", + "3 lb", + "{@item Shadow Spikes|HHHVII}" + ] + ] + }, + { + "name": "Shoosuva", + "source": "HHHVII", + "page": 15, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Shoosuva Fur (small pouch)", { "type": "entries", "entries": [ - "Quickling blood remains in motion even after it is drained from its body. Thinner than the blood of any other mortal creature, a quickling's blood is loaded with adrenaline and other enzymes that when drunk by a humanoid, slows their perception of time and gives them enhanced reflexes. The crash after the effect has worn off can be rather harsh however.", + "Shoosuva fur falls in clumps from their bodies, like a dog afflicted with mange. It is not overly useful or attractive, but demonologists have found that the scent of this fur tends to make animals more aggressive and violent. Owners of underground gladiator pits have taken this information to spur their animal fighters to create more \"entertaining\" shows.", { "type": "entries", "name": "Use:", "entries": [ - "You may spend your action to drink this blood. If you do so, you gain an extra reaction per round on top of your usual amount. This benefit lasts for 1 hour, after which you suffer one level of {@condition exhaustion}." + "A beast that has an Intelligence score of 4 or less that smells this fur within 10 feet of it must succeed on a {@dc 10} Wisdom saving throw or become berserk. While berserk, the beast spends each of its turns moving as close as it can to another creature and attacking it if possible. The beast remains berserk until it is either {@condition unconscious}, 1 minute ends, or a creature that the beast is normally friendly with spends its action to make a Wisdom ({@skill Animal Handling}) check with a {@dc 15}. On a success, the effect ends. A beast that has had the effect end, or who succeeds its initial saving throw, is immune to the effect of this item for 24 hours." ] } ] }, - "1 gp", - "1 lb", + "35 gp", + "2 lb", "\u2014" ], + [ + "10", + "Shoosuva Spike", + "The bony protrusions along a shoosuva's spine are remarkably hard and sharp. These spines actually grow depending on how well fed a shoosuva is, and the strongest of them (and thus most able to hunt) have an intimidating frill of bone down their backs.", + "52 gp", + "13 lb", + "{@filter Any +2 melee piercing or slashing weapon|items|source=|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+2)}" + ], [ "15", - "Quickling Hide", - "The hide of a quickling is extraordinarily smooth, allowing it to reduce wind resistance as much as physically possible. While it may seem barbaric, their hide makes a wonderful base for the ubiquitous boots of speed.", - "4 gp", - "7 lb", - "{@item Boots of Speed|DMG}" + "Shoosuva Heart", + "The heart of a shoosuva resembles that of a gnoll who has been \"blessed\" by {@creature Yeenoghu|MTF}. Even when removed from its body, it occasionally beats when in the presence of fresh blood and meat.", + "100 gp", + "3 lb", + "{@item Yeenoghu's Boon|HHHVI}" + ], + [ + "20", + "Shoosuva Tail", + "The tail of a shoosuva is almost as powerful as that of a bone devil. Loaded with an insidious poison that leaves a victim helpless, it makes for a wonderful whip if the poison gland within can be harvested intact.", + "285 gp", + "15 lb", + "{@item Yeenoghu's Wrath|HHHVII}" ] ] }, { - "name": "Redcap", - "page": 40, + "name": "Slithering Tracker", + "source": "HHHVII", + "page": 42, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Slithering Tracker Slime (vial)", + "Although it greatly resembles water, the semi-liquid that constitutes a slithering tracker's form is a different substance entirely. Although it deteriorates rapidly once the tracker has been defeated, keeping it in an {@item enchanted vial|HHHVI} allows for the salvaging of some of its magic for a potion later on. {@b Requires {@item enchanted vial|HHHVI}.}", + "9 gp", + "1 lb", + "{@item Potion of Liquid Form|HHHVII}" + ], + [ + "15", + "Echo of Vengeance", + "Even when they are defeated, a slithering tracker's lust for vengeance carries on. With a quick application of {@item spirit paper|HHHVI}, this gestalt field of emotion can be harvested and reused in a nefarious bit of magic. {@b Requires {@item spirit paper|HHHVI}.}", + "30 gp", + "1 lb", + "{@item Curse of Vengance|HHHVII}" + ] + ] + }, + { + "name": "Spawn of Kyuss", + "source": "HHHVII", + "page": 42, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "20", + "Spawn of Kyuss Brain", + "Gazing upon the brain of a spawn of Kyuss can upset even the most resilient of stomachs. Horribly blackened and rotten in undeath, it is either crawling with worms (which I would advise you kill immediately) or riddled with holes left by the aforementioned worms. While it is unquestionably disgusting, the brain is useful for crafting as it has been suffused with necrotic energies from its hellish parasites.", + "160 gp", + "2 lb", + "{@item Helm of the Cryptkeeper|HHHVII}" + ] + ] + }, + { + "name": "Stegosaurus", "source": "HHHVII", + "page": 17, "colLabels": [ "DC", "Item", @@ -34508,28 +34445,20 @@ "col-2 text-center" ], "rows": [ - [ - "10", - "Redcap Boots", - "It is difficult to tell where a redcap's feet end and where their boots begin. Since they never take them off (and are even born wearing them), their feet quite often fuse into the boots themselves. While this is admittedly quite distasteful to look at, it does impart an essence of fey magic into metal form (something that is usually impossible due to the incompatibility between fey creatures and iron).", - "9 gp", - "15 lb", - "{@item Boots of Iron Gait|HHHVII}" - ], [ "15", - "Redcap Cap", - "Regularly soaked in the fresh blood of its victims, the eponymous cap of the redcap is one filled with dark magic. With some artificing adjustments, it is capable of granting heightened strength and aggression to its wearer, but also makes them bloodthirsty and prone to careless zeal in battle.", - "30 gp", - "2 lb", - "{@item Cap of Aggression|HHHVII}" + "Stegosaurus Ridge (×4)", + "The bony plates of a stegosaurus back provide natural protection and make it a nightmare for anything to try and bite down on them. As natural plates, they make a perfect suit of armor for those with a metal aversion.", + "13 gp", + "35 lb", + "{@item Bone Plate Armor|HHHVII}" ] ] }, { - "name": "Sea Spawn", - "page": 41, + "name": "Stone Giant Dreamwalker", "source": "HHHVII", + "page": 22, "colLabels": [ "DC", "Item", @@ -34549,121 +34478,89 @@ "rows": [ [ "10", - "Sea Spawn Blood (3 vials)", - "The blood of a sea spawn more resembles a dark brine than blood. Imbued with the magic that warped its original owner into a creature of the depths, this blood possesses a mutagenic effect that can grant humanoids some degree of amphibiousness when used correctly.", - "1 sp", - "1 lb", - "{@item Potion of Water Breathing|DMG}" + "Lock of Stone Giant Hair", + "Resembling a patch of briar covering a boulder, the hair of a stone giant is considered a valuable resource to stoneworkers. Incredibly rough and bristly, this hair can be used to sand down stone. Getting a sizeable amount from the usually hairless stone giant however can prove to be a challenge in and of itself.", + "30 gp", + "5 lb", + "\u2014" ], [ "15", - "Sea Spawn Teeth (small bag)", - "Sharp as a shark's and almost as numerous, the teeth of a sea spawn make nice collectibles when strung on necklaces and bracelets. Some coastal communities have taken to using them as fishing hooks in the belief that they increase the sizes of their catch.", - "5 sp", + "Stone Giant Fingernail", + "Like all giants, the fingernail of the stone giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "135 gp", "2 lb", - "{@item Big Catch Hooks|HHHVII}" + "{@item Potion of Stone Giant Strength|DMG}" ], [ - "15", - "Sea Spawn Quills (×6)", - { - "type": "entries", - "entries": [ - "These quills possess the same poison found in a pufferfish, but with a higher yield appropriate for its upscaled owner. The quills maintain the poison for some time, making them useful as {@item dart|PHB|darts}.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may use these quills as a {@item dart|PHB}. Any creature hit by this {@item dart|PHB} must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once a {@item dart|PHB} has {@condition poisoned} a creature in this way, it loses this property and becomes a normal {@item dart|PHB}." - ] - } - ] - }, - "1 sp", - "\u2014", - "\u2014" + "20", + "Stone Giant Molar", + "The teeth of a stone giant are harder and denser than even the oldest of boulders. Their molars in particular have been noted to be particularly useful for stonemasons that wish to emulate the legendary crafting of the stone giants. In fact, some aging stone giants have even been known to gift their loose teeth to smallfolk they have grown fond of, in the hopes that they use them to carry on their legacy.", + "400 gp", + "7 lb", + "{@item Stone Anvil|HHHVI}" ], [ - "15", - "Sea Spawn Tentacle", - "Extremely slimy and unpleasant to the touch, it is unfortunate that the tentacle loses much of its form and gripping strength after the demise of its owner. It does however have use as a waterproof rope, and it is not uncommon to find small wharfs in coastal communities lashed together with these tentacles.", - "1 gp", - "9 lb", - "\u2014" + "25", + "Stone Giant Dreamwalker Brain", + "The brain of a stone giant dreamwalker hardly resembles a brain at all. Signs of extreme calcification abound throughout the organ, causing it to more resemble a large piece of pumice. Interestingly enough, the calcification is most extreme in the areas of the brain known to be responsible for vision, identity, and decision making. Thus it is theorized by some that the \"dreamwalker\" state of the stone giants may actually be some form of disease rather than a quasi-mystical experience.", + "2,845 gp", + "10 lb", + "{@item Helmet of Stone Dreams|HHHVII}" ] ] }, { + "name": "Storm Giant Quintessent", "source": "HHHVII", - "name": "Sea Spawn Trinket Table", - "page": 41, + "page": 22, "colLabels": [ - "d8", + "DC", "Item", + "Description", "Value", - "Weight" + "Weight", + "Crafting" ], "colStyles": [ "col-1 text-center", - "col-7", "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "1", - "1 ocean master effigy", - "5 gp", - "2 lb" - ], - [ - "2", - "1 {@item pouch|PHB} of ocean floor mud (great for sore joints and facial masks)", - "1 sp", - "2 lb" - ], - [ - "3", - "1 ball of seaweed", - "3 cp", - "2 lb" - ], - [ - "4", - "1 string of shark teeth", - "1 gp", - "3 lb" - ], - [ - "5", - "{@dice 1d8} pieces of vibrant coral", - "2 sp", - "4 lb" - ], - [ - "6", - "{@dice 1d4} pilfered trinkets", - "5 gp", - "2 lb" + "15", + "Mote of Storm Giant (vial)", + "A storm giant quintessent lacks a stable physical form and is instead dispersed into the atmosphere around them, swirling as a literal force of nature. That said, much of their essence can be found distilled into a single mote of weather. Sometimes this takes the form of sparkling rain drops, a breeze that carries a whisper of the giant's name, or a snowflake with a particularly striking pattern. This mote carries much of the original storm giant's power and is thus a good substitute for their physical remains when used in alchemical pursuits. {@b Requires {@item enchanted vial|HHHVI}.}", + "150 gp", + "1 lb", + "{@item Potion of Storm Giant Strength|DMG}" ], [ - "7", - "1 memento of previous life (picture, doll, small piece of jewelry)", - "Varies", - "Varies" + "20", + "Storm Giant Quintessent Water (vial)", + "A storm giant quintessent is capable of forming parts of its own raging storm into weapons for use in combat. To do this, it must impart the ambient atmosphere with the same sense of physicality and stability that it has used on itself to maintain a recognisable giant shape. Once the quintessent is defeated, some of this imparted power remains in their dispersed weapons, which can then be hastily collected for use in powerful alchemy later on. {@b Requires {@item enchanted vial|HHHVI}.}", + "2,800 gp", + "3 lb", + "{@item Flask of Storms|HHHVII}" ], [ - "8", - "{@dice 4d10} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" + "25", + "Storm Giant Spirit", + "Although its form has been dispersed to the atmosphere around it, the spirit of a storm giant quintessent rages on stronger than ever. If its physical form is ever dissipated, their physically untethered spirit can be imprinted onto a piece of {@item spirit paper|HHHVI} which can later be transferred to a powerful cloak. {@b Requires {@item spirit paper|HHHVI}.}", + "11,500 gp", + "1 lb", + "{@item Cloak of the Storm Spirit|HHHVII}" ] ] }, { - "name": "Shadow Mastiff", - "page": 41, + "name": "Swarm of Cranium Rats", "source": "HHHVII", + "page": 12, "colLabels": [ "DC", "Item", @@ -34681,36 +34578,40 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Shadow Mastiff Drool (2 vials)", - "Shadow mastiff drool drips like tar and is infused with the all-consuming darkness of the Shadowfell. While it may seem strange, Shadowfell inhabitants have been known to brew this drool into a hallucinogenic drink called \"eclipse.\" When imbibed, eclipse causes the drinker to see \"inverted light\", making dark areas seem bright and bright areas seem dark. Frequent users of this drink can be identified by the telltale black circles with white outlines that stain their eyes and lips.", - "1 gp", - "1 lb", - "\u2014" - ], [ "10", - "Shadow Mastiff Fur (small bag)", - "The fur of a shadow mastiff has an odd consistency, somehow combining attributes of a solid, liquid, and gas all at once. While it is a hard material to work with, its soft texture, and alluring movement make it a popular choice for making entertainingly macabre garments.", + "Cranium Rat Brain (×10)", + "A rodent brain, permanently altered by exposure to an illithid's psionic energy. Divorced from life, these brains have an at times unsettling ability to light up when exposed to the ambient thoughts of sentient creatures. Excavation of illithid colonies have revealed that some of their hallways have been studded with preserved brains to lend them proximity based illumination.", "2 gp", - "5 lb", - "{@item Silhouette Shawl|HHHVII}" + "1 lb", + "{@item Idea Bulb|HHHVII}" ], [ "15", - "Shadow Mastiff Teeth (small bag)", - "Too small to make a weapon, too uneven to make an arrowhead, a shadow mastiff's teeth are difficult to repurpose despite their useful ability to blend into the shadows. Thankfully, a crafty blacksmith realized that they could be made into a set of sneaky caltrops with only some slight modifications.", - "4 gp", - "3 lb", - "{@item Shadow Spikes|HHHVII}" + "Swarm Mentality", + { + "type": "entries", + "entries": [ + "When multiple cranium rats swarm together, their latent psionic energy is amplified and swirls about them, which lingers with each surviving member of the swarm even as others die around them. An unorthodox application of {@item spirit paper|HHHVI} can trap this potent cloud of psionic energy from the last rat of the swarm to be used later for whatever purpose. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "This item starts with a number of charges equal to the number of rats that were in the swarm this item was harvested from. If you are subjected to a divination spell, or any spell that would attempt to either read your thoughts or sense your emotions while wearing this itme on the top of your head, you may spend your reaction to spend a charge and nullify the effects of that spell. Once the last charge on this item has been used, it is rendered worthless." + ] + } + ] + }, + "60 gp", + "1 lb", + "{@item Swarm Charms|HHHVII}" ] ] }, { - "name": "Slithering Tracker", - "page": 42, + "name": "Tanarukk", "source": "HHHVII", + "page": 38, "colLabels": [ "DC", "Item", @@ -34728,28 +34629,60 @@ "col-2 text-center" ], "rows": [ + [ + "5", + "Orc Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" + ], [ "10", - "Slithering Tracker Slime (vial)", - "Although it greatly resembles water, the semi-liquid that constitutes a slithering tracker's form is a different substance entirely. Although it deteriorates rapidly once the tracker has been defeated, keeping it in an {@item enchanted vial|HHHVI} allows for the salvaging of some of its magic for a potion later on. {@b Requires {@item enchanted vial|HHHVI}.}", - "9 gp", + "Tanarukk Horn", + "Made of the same ivory that forms an orc's deadly tusk, a tanarukk's horn makes a formidable and intimidating weapon.", + "25 gp", "1 lb", - "{@item Potion of Liquid Form|HHHVII}" + "{@filter Any +1 melee piercing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" ], [ "15", - "Echo of Vengeance", - "Even when they are defeated, a slithering tracker's lust for vengeance carries on. With a quick application of {@item spirit paper|HHHVI}, this gestalt field of emotion can be harvested and reused in a nefarious bit of magic. {@b Requires {@item spirit paper|HHHVI}.}", - "30 gp", + "Tanarukk Adrenal Gland", + { + "type": "entries", + "entries": [ + "A tanarukk's aggression is legendary among even the notoriously angry orcish race. Part of this is due to its oversized adrenal glands that constantly cause the tanarukk to be in a fight or flight mode (and more often than not, choosing fight).", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend your action to eat this gland. If you do so, for the next hour, whenever you are hit by a melee attack within range, you may spend your reaction to make one melee weapon attack with advantage against the attacker. After the hour, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." + ] + } + ] + }, + "58 gp", "1 lb", - "{@item Curse of Vengance|HHHVII}" + "\u2014" ] ] }, { - "name": "Spawn of Kyuss", - "page": 42, + "name": "Thorny", "source": "HHHVII", + "page": 44, "colLabels": [ "DC", "Item", @@ -34768,19 +34701,19 @@ ], "rows": [ [ - "20", - "Spawn of Kyuss Brain", - "Gazing upon the brain of a spawn of Kyuss can upset even the most resilient of stomachs. Horribly blackened and rotten in undeath, it is either crawling with worms (which I would advise you kill immediately) or riddled with holes left by the aforementioned worms. While it is unquestionably disgusting, the brain is useful for crafting as it has been suffused with necrotic energies from its hellish parasites.", - "160 gp", - "2 lb", - "{@item Helm of the Cryptkeeper|HHHVII}" + "10", + "Thorny Thorns (small bag)", + "Through some unknown system, {@hazard russet mold|VGM} is able to detect whether it is infesting a humanoid or a beast and mutate accordingly. As such, beasts spawn what are known as a \"thorny\". A marked difference between a thorny and a vegepygmy is its lack of a frill, instead growing scores of its eponymous thorns. While quite sharp, they lose their form quickly once its original owner has died. When mulched however, they make a fantastic fertilizer (but the resulting plants are known to be considerably more thorny than they would otherwise).", + "2 gp", + "4 lb", + "\u2014" ] ] }, { "name": "Tlincalli", - "page": 43, "source": "HHHVII", + "page": 43, "colLabels": [ "DC", "Item", @@ -34846,8 +34779,8 @@ }, { "name": "Trapper", - "page": 43, "source": "HHHVII", + "page": 43, "colLabels": [ "DC", "Item", @@ -34875,10 +34808,65 @@ ] ] }, + { + "name": "Ulitharid", + "source": "HHHVII", + "page": 32, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Mind Flayer Mucus (vial)", + "The mucus secreted by a well fed mind flayer has a slightly sticky texture and smells roughly of weak formaldahyde. Filled with the thoughts and emotions of the mind flayer's meals, this mucus can undergo an alchemical process to turn into an intoxicating draught known as: Whisper. When consumed, the drinker experiences a rush of euphoria as dozens of minds recount lost knowledge and memories in a cascade of mental whispers. While unpleasant, this drink is considered a high honour in many Underdark societies.", + "20 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Ulitharid Tentacle (×6)", + "The mouth tentacle of the mind flayer is renowned for affecting more than the physical on every lash. It retains this property beyond the death of its owner, and Underdark interrogators are rumored to use whips made of these tentacles in their work.", + "25 gp", + "7 gp", + "{@item Mind Whip|HHHVII}" + ], + [ + "15", + "Mind Flayer Heart", + "A mind flayer heart is a dark organ, filled with vile humours and thin ichors. When transformed into an amulet, it can grant many of the psionic abilities of an illithid, but at a terrible price.", + "155 gp", + "1 lb", + "{@item Amulet of the Mind Flayer|HHHVI}" + ], + [ + "20", + "Ulitharid Brain", + "The brain of an ulitharid is larger and denser than that of a regular illithid. Within an ulitharid brain is the potential to grow into a formidable elder brain, much like how a caterpillar possesses the potential to grow into a butterfly (although in a much less pleasant way). As part of this, an ulitharid brain boats an engorged cerebrum and communication centers, which bolsters its telepathic abilities and enables it to serve as a portable psionic hub for its colony.", + "375 gp", + "9 lb", + "{@item Helm of the Ulitharid|HHHVII}" + ] + ] + }, { "name": "Vargouille", - "page": 44, "source": "HHHVII", + "page": 44, "colLabels": [ "DC", "Item", @@ -34928,8 +34916,8 @@ }, { "name": "Vegepygmy", - "page": 44, "source": "HHHVII", + "page": 44, "colLabels": [ "DC", "Item", @@ -34959,8 +34947,8 @@ }, { "name": "Vegepygmy Chief", - "page": 44, "source": "HHHVII", + "page": 44, "colLabels": [ "DC", "Item", @@ -35009,9 +34997,9 @@ ] }, { - "name": "Thorny", - "page": 44, + "name": "Velociraptor", "source": "HHHVII", + "page": 17, "colLabels": [ "DC", "Item", @@ -35031,18 +35019,30 @@ "rows": [ [ "10", - "Thorny Thorns (small bag)", - "Through some unknown system, {@hazard russet mold|VGM} is able to detect whether it is infesting a humanoid or a beast and mutate accordingly. As such, beasts spawn what are known as a \"thorny\". A marked difference between a thorny and a vegepygmy is its lack of a frill, instead growing scores of its eponymous thorns. While quite sharp, they lose their form quickly once its original owner has died. When mulched however, they make a fantastic fertilizer (but the resulting plants are known to be considerably more thorny than they would otherwise).", + "Velociraptor Pheromones (vial)", + { + "type": "entries", + "entries": [ + "While the claw and bite of a velociraptor is nasty, they are not overly deadly. Instead, the real value of a velociraptor is found in their pheromone glands located just below their tail. These pheromones are how these social animals coordinate their hunts, and many modern animals still have strong reactions to them from just one whiff.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While you have this vial of pheromones open, you have advantage on any Wisdom ({@skill Animal Handling}) checks made to convince an animal that is friendly to you to attack another creature." + ] + } + ] + }, "2 gp", - "4 lb", + "1 lb", "\u2014" ] ] }, { "name": "Wood Woad", - "page": 45, "source": "HHHVII", + "page": 45, "colLabels": [ "DC", "Item", @@ -35100,39 +35100,8 @@ }, { "name": "Xvart", - "page": 46, "source": "HHHVII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Xvart Tongue", - "Xvarts are pathetic creatures, possessing little talent or ability. Their one claim of power is their natural affinity for vermin (if one can even call that power) that lets them domesticate those beasts the way other humanoids domesticate cattle. This is helped in part by their tongues which can create the clicks and squeaks that mimic the calls of bats and rats. When taken, stripped, and dried, they can be used as a reed in the pipes of haunting.", - "2 gp", - "1 lb", - "{@item Pipes of Haunting|DMG}" - ] - ] - }, - { - "name": "Xvart Warlock of Raxivort", "page": 46, - "source": "HHHVII", "colLabels": [ "DC", "Item", @@ -35157,20 +35126,12 @@ "2 gp", "1 lb", "{@item Pipes of Haunting|DMG}" - ], - [ - "20", - "Mark of Raxivort", - "On rare occasions, the craven demigod Raxivort musters enough courage to visit his accursed spawn and take what meagre offerings they have for him. On even rarer occasions, Raxivort will spare some of his power to a follower with the idea that they will bring him more offerings in the future. As befitting of his covetous nature, he brands his mark onto these followers which can then be taken and used for minor spellwork.", - "3 gp", - "1 lb", - "{@item Raxivort's Boon|HHHVII}" ] ] }, { - "source": "HHHVII", "name": "Xvart Trinket Table", + "source": "HHHVII", "page": 46, "colLabels": [ "d8", @@ -35235,10 +35196,49 @@ ] ] }, + { + "name": "Xvart Warlock of Raxivort", + "source": "HHHVII", + "page": 46, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "15", + "Xvart Tongue", + "Xvarts are pathetic creatures, possessing little talent or ability. Their one claim of power is their natural affinity for vermin (if one can even call that power) that lets them domesticate those beasts the way other humanoids domesticate cattle. This is helped in part by their tongues which can create the clicks and squeaks that mimic the calls of bats and rats. When taken, stripped, and dried, they can be used as a reed in the pipes of haunting.", + "2 gp", + "1 lb", + "{@item Pipes of Haunting|DMG}" + ], + [ + "20", + "Mark of Raxivort", + "On rare occasions, the craven demigod Raxivort musters enough courage to visit his accursed spawn and take what meagre offerings they have for him. On even rarer occasions, Raxivort will spare some of his power to a follower with the idea that they will bring him more offerings in the future. As befitting of his covetous nature, he brands his mark onto these followers which can then be taken and used for minor spellwork.", + "3 gp", + "1 lb", + "{@item Raxivort's Boon|HHHVII}" + ] + ] + }, { "name": "Yeth Hound", - "page": 47, "source": "HHHVII", + "page": 47, "colLabels": [ "DC", "Item", @@ -35284,8 +35284,8 @@ }, { "name": "Yuan-Ti Anathema", - "page": 47, "source": "HHHVII", + "page": 47, "colLabels": [ "DC", "Item", @@ -35351,8 +35351,8 @@ }, { "name": "Yuan-Ti Broodguard", - "page": 47, "source": "HHHVII", + "page": 47, "colLabels": [ "DC", "Item", @@ -35382,8 +35382,8 @@ }, { "name": "Yuan-Ti Mind Whisperer", - "page": 48, "source": "HHHVII", + "page": 48, "colLabels": [ "DC", "Item", @@ -35453,8 +35453,8 @@ }, { "name": "Yuan-Ti Nightmare Speaker", - "page": 48, "source": "HHHVII", + "page": 48, "colLabels": [ "DC", "Item", @@ -35524,8 +35524,8 @@ }, { "name": "Yuan-Ti Pit Master", - "page": 48, "source": "HHHVII", + "page": 48, "colLabels": [ "DC", "Item", @@ -35632,35 +35632,83 @@ "rarity": "none", "weight": 65, "value": 150000, + "property": [ + "crfBy" + ], "ac": 18, "strength": "15", "armor": true, "stealth": true, - "ingredients": "Stegosaurus Ridge ×4", - "crafter": "Blacksmith", - "property": [ - "crfBy" - ], "entries": [ "{@b Bone} plate consists of shaped, interlocking {@b bone} plates to cover the entire body. A suit of bone plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body." - ] + ], + "ingredients": "Stegosaurus Ridge ×4", + "crafter": "Blacksmith" } ], "item": [ + { + "name": "+1 Mind Whip", + "source": "HHHVII", + "page": 61, + "baseItem": "whip|PHB", + "type": "M", + "rarity": "very rare", + "reqAttune": true, + "weight": 3, + "weaponCategory": "martial", + "property": [ + "F", + "R", + "crfBy" + ], + "dmg1": "1d4", + "dmgType": "S", + "bonusWeapon": "+1", + "recharge": "dawn", + "charges": 4, + "entries": [ + "{@note This item is in improved version of the {@item Mind Whip|HHHVI}.}", + "When you make a {@action grapple} check, you may choose to do so with this whip instead of using your free hand. If you do so and if you succeed on the grapple check, you may force the {@condition grappled} creature to succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until the grapple ends. While grappling a creature, this whip may not be used to attack another target. Once this ability has been used 4 times in a day, it cannot be used again until the next dawn.", + "You also have a +1 bonus to attack and damage rolls made with this weapon." + ], + "ingredients": "Elder Brain Tentacle ×2", + "crafter": "Leatherworker" + }, + { + "name": "+1 Shield of Reflection", + "source": "HHHVII", + "page": 64, + "baseItem": "shield|PHB", + "type": "S", + "rarity": "very rare", + "reqAttune": true, + "weight": 6, + "property": [ + "crfBy" + ], + "ac": 2, + "bonusAc": "+1", + "entries": [ + "While wearing this shield, you gain a +1 bonus to your AC. In addition, if you make a successful saving throw against a spell, or a spell attack misses you, you may spend your reaction to choose another creature (including the spellcaster) that you can see within 120 feet of you. The spell targets the chosen creature instead of you. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature." + ], + "ingredients": "Morkoth Gladius ×1", + "crafter": "Blacksmith" + }, { "name": "Amulet of Dragonkin", "source": "HHHVII", "page": 53, "rarity": "common", "wondrous": true, - "ingredients": "Guard Drake Heart ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "This amulet is the same color as the {@creature guard drake|MPMM} from whom it was crafted. While wearing this amulet, your appearance takes on a more dragon-like aesthetic. You grow patches of scales over your body (the same color as the amulet), your eyes become lizard-like, your teeth grow sharper and you grow a foot-long, prehensile tail from your back. You gain no other benefits from this amulet, however. All these attributes disappear instantly if the amulet is removed." - ] + ], + "ingredients": "Guard Drake Heart ×1", + "crafter": "Artificer" }, { "name": "Amulet of Enslavement", @@ -35668,14 +35716,14 @@ "page": 53, "rarity": "rare", "wondrous": true, - "ingredients": "Neogi Eye ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "While you are wearing this amulet, any {@condition charmed|PHB|charm} effect that currently afflicts you is considered to have an infinite duration instead of its usual duration. Once this amulet has been worn for a cumulative total of 24 hours, it crumbles into dust and becomes worthless." - ] + ], + "ingredients": "Neogi Eye ×1", + "crafter": "Artificer" }, { "name": "Amulet of Imix", @@ -35684,14 +35732,14 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "ingredients": "Mark of Imix ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], "entries": [ "While wearing and attuned to this amulet, you gain 5 temporary hit points whenever you reduce an enemy to 0 hit points. In addition, any time you are forced to roll a Constitution saving throw to maintain control of a fire elemental or maintain {@condition concentration} on a spell that deals fire damage, you do so at advantage." - ] + ], + "ingredients": "Mark of Imix ×1", + "crafter": "Thaumaturge" }, { "name": "Amulet of Telepathic Control", @@ -35700,8 +35748,6 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "ingredients": "Telepathic Gland ×1", - "crafter": "Artificer", "property": [ "crfBy" ], @@ -35730,7 +35776,9 @@ } } ] - } + }, + "ingredients": "Telepathic Gland ×1", + "crafter": "Artificer" }, { "name": "Amulet of the Closed Heart", @@ -35739,15 +35787,15 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "ingredients": "Alhoon Heart ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "While wearing this amulet, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.", "In addition, you gain the ability to spend your action to create a pulse of emotionally dampening mental energy in a 30-foot radius around yourself. Any creature in that radius that is under a {@condition charmed|PHB|charm} or {@condition frightened|PHB|fear} condition that would end on a successful saving throw may immediately attempt that saving throw, adding your Intelligence modifier in addition to their normal modifiers." - ] + ], + "ingredients": "Alhoon Heart ×1", + "crafter": "Artificer" }, { "name": "Amulet of the Forest", @@ -35756,15 +35804,15 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "ingredients": "Wood Woad Eye ×2", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "This green amulet possesses two sparkling motes of light inside of it. While wearing this amulet, you may spend 1 minute focusing on a living tree within 5 feet of you. If you do so, you gain an innate bond with that tree that lasts for the next 24 hours. This bond grants the tree a low level of sentience, similar to the {@spell speak with plants} spell, with the additional bonus that you and the tree may communicate over any distance so long as you are both on the same plane of existence. You may also spend your action to experience what the tree is experiencing until the start of your next turn, during which you are {@condition deafened|PHB|deaf} and {@condition blinded|PHB|blind} regarding your own senses.", "In addition, you may spend 10 minutes focusing on a square patch of soil that is 5 feet on each side. At the end of that 10 minutes, a tree magically grows from that patch of soil. The tree has a diameter of 5 feet and grows until it is 20 feet tall or reaches a solid object above it, whichever comes first. You automatically have an innate bond with this tree, and it disappears automatically 24 hours after it has been created. You may only have one of these trees at a time, attempting to create a new one while another already exists causes the earlier one to disappear early." - ] + ], + "ingredients": "Wood Woad Eye ×2", + "crafter": "Artificer" }, { "name": "Anathema Device", @@ -35772,15 +35820,15 @@ "page": 54, "rarity": "rare", "wondrous": true, - "ingredients": "Anathema Heart ×1", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "This yuan-ti heart is encased in a complicated contraption of copper wires and other mechanical pieces. You may spend your action to activate this contraption, causing it to shock the heart and forcing it to beat. So long as the heart is beating, you emit an aura of fear in a 30-foot radius circle centered on yourself. Any creature of your choice that starts their turn in that circle must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute of any member of your race. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this aura for the next 24 hours.", "The heart remains beating for 1 minute, or until you drop it from your hand. Once this item has been used once, it cannot be used again for 24 hours." - ] + ], + "ingredients": "Anathema Heart ×1", + "crafter": "Tinker" }, { "name": "Antimagic Shield", @@ -35791,12 +35839,10 @@ "rarity": "very rare", "reqAttune": true, "weight": 6, - "ac": 2, - "ingredients": "Flail Snail Shell ×1/3", - "crafter": "Blacksmith", "property": [ "crfBy" ], + "ac": 2, "entries": [ "While wearing this shield, you have advantage on saving throws against spells, and any creature making a spell attack against you has disadvantage on the attack roll. If you succeed on your saving throw against a spell, or if a spell attack misses you, an additional effect might occur, as determined by rolling a {@dice d6}:", { @@ -35826,7 +35872,9 @@ ] }, "This shield loses all its magical properties 1 month after being crafted. After this point, the shield may be reused to create a {@item spellguard shield}, counting for 2,000 gp of the crafting cost." - ] + ], + "ingredients": "Flail Snail Shell ×1/3", + "crafter": "Blacksmith" }, { "name": "Armor of the Forest Sentinel", @@ -35837,37 +35885,37 @@ "rarity": "rare", "reqAttune": true, "weight": 60, - "ac": 17, - "strength": "15", - "stealth": true, - "ingredients": "Wood Woad Bark ×1", - "crafter": "Artificer", "property": [ "crfBy" ], + "ac": 17, + "strength": "15", + "stealth": true, "entries": [ "Despite being made entirely of bark, this set of armor possesses the same attributes as a normal set of {@item splint armor|PHB}.", "In addition, while wearing this armor, you may cast the {@spell tree stride} spell once per day without requiring any spell components or spell slots." ], "attachedSpells": [ "tree stride" - ] + ], + "ingredients": "Wood Woad Bark ×1", + "crafter": "Artificer" }, { "name": "Bewildering Bagpipes", "source": "HHHVII", "page": 54, + "type": "INS", "rarity": "uncommon", "wondrous": true, - "type": "INS", - "ingredients": "Grung Bladder ×1", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "This set of {@item bagpipes|PHB} creates a sound similar to that of a grung's chirr when used. If a bard uses this instrument as a spellcasting focus while attempting to {@action cast a spell} that would impose the {@condition charmed|PHB|charm} condition on a target, the range of that spell is doubled." - ] + ], + "ingredients": "Grung Bladder ×1", + "crafter": "Tinker" }, { "name": "Big Catch Hooks", @@ -35875,31 +35923,31 @@ "page": 54, "rarity": "common", "wondrous": true, - "ingredients": "Sea Spawn Teeth ×1 small bag", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "This set of 10 hooks are carved from sea spawn teeth and may be attached to any standard fishing rod. Any fish within 10 feet of this hook that can see it must succeed on a {@dc 10} Wisdom saving throw or be {@condition charmed} by the hook for 1 minute.", "While {@condition charmed} in this way, the fish must spend their movement each turn moving as close to the hook as possible, and their action to bite onto the hook if they can reach it. A {@condition charmed} fish may attempt the saving throw again at the end of each of its turns or whenever it takes damage, ending the effect on itself on a success. A fish that succeeds on their saving throw is immune to the effect of this hook for 24 hours." - ] + ], + "ingredients": "Sea Spawn Teeth ×1 small bag", + "crafter": "Artificer" }, { "name": "Bloodhunter's Lens", "source": "HHHVII", "page": 54, "rarity": "rare", - "ingredients": "Death Kiss Main Eye ×1", - "crafter": "Artificer", + "wondrous": true, "property": [ "crfBy" ], - "wondrous": true, "entries": [ "While wearing this crimson monocle lens, you may activate it by spending your action to speak its command word. While activated, the blood of all creatures within 60 feet of you appear as an extremely bright, red light. You can see this blood even if it is fully obstructed (such as from being within a creature's body or behind a wall), in darkness, or {@condition invisible}. You may deactivate the lens at any time by speaking its command word again as an action.", "The lens can be activated for 1 hour, all at once or in smaller increments, using a minimum of 1 minute each time it is activated. The lens regains 10 minutes of use for every 6 hours it is not in use." - ] + ], + "ingredients": "Death Kiss Main Eye ×1", + "crafter": "Artificer" }, { "name": "Boots of Iron Gait", @@ -35907,15 +35955,15 @@ "page": 55, "rarity": "uncommon", "wondrous": true, - "stealth": true, - "ingredients": "Redcap Boots ×1", - "crafter": "Blacksmith", "property": [ "crfBy" ], + "stealth": true, "entries": [ "While wearing these boots, you have disadvantage on Dexterity ({@skill Stealth}) checks, and if you are ever subjected to an effect that would move you against your will, you may spend your reaction to instead not move so long as you are standing on solid ground." - ] + ], + "ingredients": "Redcap Boots ×1", + "crafter": "Blacksmith" }, { "name": "Boots of Stone Strength", @@ -35924,8 +35972,6 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "ingredients": "Korred Hoof ×2", - "crafter": "Artificer", "property": [ "crfBy" ], @@ -35939,7 +35985,9 @@ "You ignore any penalties to your movement speed that would be imposed by walking over non-magical stone or soil." ] } - ] + ], + "ingredients": "Korred Hoof ×2", + "crafter": "Artificer" }, { "name": "Breastplate of the Boundary", @@ -35954,12 +36002,10 @@ "reqAttune": true, "curse": true, "weight": 20, - "ac": 14, - "ingredients": "Devourer Ribcage ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], + "ac": 14, "entries": [ "While wearing and attuned to this breastplate, you constantly teeter on the boundary between life and death. You have resistance to necrotic damage, and if you end your turn with 0 hit points, you regain 1 hit point. In addition, you are immune to any spell or ability that would attempt to kill you instantly without dealing damage, instantly reduce you to 0 hit points without dealing damage, or attempt to remove your soul from your body without your consent (except for the curse described below).", { @@ -35969,7 +36015,9 @@ "Attuning to this armor curses you until you are targeted by the {@spell remove curse} spell or similar magic which ends your attunement; removing the armor fails to end the curse. While cursed, the amount of death saving throw failures required to kill you is reduced by 1. In addition, if you die while wearing this armor, your soul is consumed by the breastplate and is instantly transported to {@creature Orcus|MTF} to do with as he wishes. Your corpse is transformed into a {@creature devourer|VGM} on full hit points which is hostile to any creature around it. Resurrection magic automatically fails when cast on you, unless your soul is first removed from {@creature Orcus|MTF|Orcus'} possession, after which a {@spell resurrection} spell may be cast on your {@creature devourer|VGM} corpse which will transform back into your original body." ] } - ] + ], + "ingredients": "Devourer Ribcage ×1", + "crafter": "Thaumaturge" }, { "name": "Camouflage Cloak", @@ -35977,14 +36025,14 @@ "page": 55, "rarity": "uncommon", "wondrous": true, - "ingredients": "Trapper Hide ×1", - "crafter": "Leatherworker", "property": [ "crfBy" ], "entries": [ "You may cover yourself with this cloak as a free action while pressing yourself flat against a hard, uniformly colored surface. If you do so, your cloak changes to match the color of the surface you are pressed against, giving you advantage on Dexterity ({@skill Stealth}) checks you make while remaining motionless against this surface." - ] + ], + "ingredients": "Trapper Hide ×1", + "crafter": "Leatherworker" }, { "name": "Cap of Aggression", @@ -35993,33 +36041,33 @@ "rarity": "uncommon", "reqAttune": true, "wondrous": true, - "ingredients": "Redcap Cap ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "While wearing this cap, you may spend your bonus action to designate a creature within 60 feet of you that you can see and that has blood in their body as your quarry. As part of your {@action Attack} action, you may choose to move up to your speed in the direction of your quarry. In addition, the first successful melee weapon attack you make against your quarry on your turn deals an extra damage dice of damage, and the same applies to your quarry's first successful melee weapon attack against you on their turn.", "You may only have one quarry at a time and any attempt at designating a new target as your quarry while you already have a quarry automatically fails. A target remains your quarry until you bathe this cap in fresh blood from their corpse for at least 1 minute or if 24 hours pass since you last designated a quarry." - ] + ], + "ingredients": "Redcap Cap ×1", + "crafter": "Artificer" }, { "name": "Cleric's Bane Poison", "source": "HHHVII", "page": 55, - "poison": true, - "poisonTypes": [ - "injury" - ], "rarity": "rare", - "ingredients": "Yurtrus Ichor ×1 vial", - "crafter": "Alchemist", "property": [ "crfBy" ], + "poison": true, "entries": [ "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 action. For the next minute, any creature successfully hit must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, a creature also cannot regain hit points." - ] + ], + "poisonTypes": [ + "injury" + ], + "ingredients": "Yurtrus Ichor ×1 vial", + "crafter": "Alchemist" }, { "name": "Cloak of the Storm Spirit", @@ -36033,19 +36081,17 @@ "lightning", "thunder" ], - "modifySpeed": { - "equal": { - "fly": "walk" - } - }, "rarity": "legendary", "reqAttune": true, "wondrous": true, - "ingredients": "Storm Giant Spirit ×1", - "crafter": "Leatherworker", "property": [ "crfBy" ], + "modifySpeed": { + "equal": { + "fly": "walk" + } + }, "entries": [ "This electric-blue cloak emanates a constant low hum of the sound of thunder. While wearing and attuned to this cloak, you have resistance to lightning and thunder damage. In addition, you may spend your action to speak the cloak's command word and transform yourself into a living storm for 1 minute or until you spend your action to speak the command word again.", "As a living storm, you lack a corporeal form and are instead a vague humanoid shape roughly the same height as your original form and made of lightning, clouds, and rain. Anything you are wearing or carrying disappears during this time and reappears once you transform back into your true form. As a living storm, you gain the following traits:", @@ -36059,7 +36105,9 @@ ] }, "If you are in living storm form while in an area under the effect of the {@spell control weather} spell or similar magic, you instantly revert to your true form. Once this item's ability has been used once, it cannot be used again until the next dawn." - ] + ], + "ingredients": "Storm Giant Spirit ×1", + "crafter": "Leatherworker" }, { "name": "Corruption Skull", @@ -36068,8 +36116,6 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "ingredients": "Annis Hag Skull ×1", - "crafter": "Artificer", "property": [ "crfBy" ], @@ -36079,7 +36125,9 @@ ], "attachedSpells": [ "message" - ] + ], + "ingredients": "Annis Hag Skull ×1", + "crafter": "Artificer" }, { "name": "Crown of Limitless Knowledge", @@ -36088,8 +36136,6 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "ingredients": "Elder Brain Thalamus ×1", - "crafter": "Artificer", "property": [ "crfBy" ], @@ -36111,7 +36157,9 @@ ], "attachedSpells": [ "legend lore" - ] + ], + "ingredients": "Elder Brain Thalamus ×1", + "crafter": "Artificer" }, { "name": "Curse of Desolation", @@ -36121,8 +36169,6 @@ "rarity": "rare", "wondrous": true, "curse": true, - "ingredients": "Mark of Orcus ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], @@ -36141,7 +36187,9 @@ } ] } - ] + ], + "ingredients": "Mark of Orcus ×1", + "crafter": "Thaumaturge" }, { "name": "Curse of Never-Ending Fear", @@ -36151,8 +36199,6 @@ "rarity": "uncommon", "wondrous": true, "curse": true, - "ingredients": "Meenlock Spirit ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], @@ -36171,7 +36217,9 @@ } ] } - ] + ], + "ingredients": "Meenlock Spirit ×1", + "crafter": "Thaumaturge" }, { "name": "Curse of Sun's Bane", @@ -36181,8 +36229,6 @@ "rarity": "rare", "wondrous": true, "curse": true, - "ingredients": "Yeth Hound Fur ×1 large bag", - "crafter": "Thaumaturge", "property": [ "crfBy" ], @@ -36201,7 +36247,9 @@ } ] } - ] + ], + "ingredients": "Yeth Hound Fur ×1 large bag", + "crafter": "Thaumaturge" }, { "name": "Curse of Vengeance", @@ -36211,8 +36259,6 @@ "rarity": "uncommon", "wondrous": true, "curse": true, - "ingredients": "Echo of Vengeance ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], @@ -36243,7 +36289,9 @@ } } ] - } + }, + "ingredients": "Echo of Vengeance ×1", + "crafter": "Thaumaturge" }, { "name": "Curse of Weakening", @@ -36253,8 +36301,6 @@ "rarity": "rare", "wondrous": true, "curse": true, - "ingredients": "Babau Eye ×2", - "crafter": "Thaumaturge", "property": [ "crfBy" ], @@ -36273,7 +36319,9 @@ } ] } - ] + ], + "ingredients": "Babau Eye ×2", + "crafter": "Thaumaturge" }, { "name": "Death Goggles", @@ -36281,15 +36329,15 @@ "page": 57, "rarity": "rare", "wondrous": true, - "ingredients": "Bodak Eye ×2", - "crafter": "Thaumaturge", "property": [ "crfBy" ], "entries": [ "While wearing these goggles, you may spend your action to target a humanoid within 30 feet of you. If that humanoid is unwilling, they may make a {@dc 13} Wisdom saving throw to avoid the effects of this item. If they are willing, or if they fail the saving throw, you immediately gain the targeted humanoid's memory of the most recent time in which they killed another humanoid. If that killing happened within the past 24 hours, they also suffer {@damage 2d10} psychic damage.", "If the targeted humanoid has never killed another humanoid, you instead become {@condition blinded} for 1 minute." - ] + ], + "ingredients": "Bodak Eye ×2", + "crafter": "Thaumaturge" }, { "name": "Demon Vellum", @@ -36297,8 +36345,6 @@ "page": 57, "rarity": "rare", "wondrous": true, - "ingredients": "Babau Skin ×1", - "crafter": "Leatherworker", "property": [ "crfBy" ], @@ -36317,7 +36363,9 @@ } } ] - } + }, + "ingredients": "Babau Skin ×1", + "crafter": "Leatherworker" }, { "name": "Doublet of Psionic Protection", @@ -36331,15 +36379,15 @@ "rarity": "very rare", "reqAttune": true, "weight": 13, - "ac": 12, - "ingredients": "Neothelid Hide ×1", - "crafter": "Leatherworker", "property": [ "crfBy" ], + "ac": 12, "entries": [ "While wearing this armor, you have resistance to psychic damage, and are immune to diviniation spells and any effect that would sense your emotions or read your thoughts. You also have advantage on saving throws against any effect that would impose the {@condition charmed|PHB|charm} condition on you." - ] + ], + "ingredients": "Neothelid Hide ×1", + "crafter": "Leatherworker" }, { "name": "Eye Drone", @@ -36347,14 +36395,14 @@ "page": 58, "rarity": "rare", "wondrous": true, - "ingredients": "Froghemoth Eye ×1", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "This small drone consists of a froghemoth's prehensile eye stalk along with a number of brass mobility components and electrical nodes. If you speak this item's command word while holding it, it becomes animate and will obey any order you give it to the best of its ability. The drone is not capable of making attacks, but it can move around independently and is capable of vision, including {@sense darkvision} out to a range of 60 feet. The drone has a walking speed and a swim speed of 30 feet and has a {@skill Perception} bonus of {@d20 +9}. While holding the drone, you may spend an action focusing on it to learn anything it has seen since becoming animate. The drone becomes inanimate after 1 hour, if you speak its command word again while holding it, or if it drops to 0 hit points. The drone has an AC of 10, 5 hit points, is immune to psychic and poison damage, and has resistance to lightning damage. If it suffers lightning damage, its speed is doubled until the end of its next turn." - ] + ], + "ingredients": "Froghemoth Eye ×1", + "crafter": "Tinker" }, { "name": "Filter Rag", @@ -36362,14 +36410,14 @@ "page": 58, "rarity": "uncommon", "wondrous": true, - "ingredients": "Catoblepas Fur ×1 large pouch", - "crafter": "Leatherworker", "property": [ "crfBy" ], "entries": [ "This 1-foot square rag is capable of filtering even the worst diseases and poisons from whatever passes through it. Any liquid that passes through it is purified of any diseases or poisons that may be in it." - ] + ], + "ingredients": "Catoblepas Fur ×1 large pouch", + "crafter": "Leatherworker" }, { "name": "Flask of Storms", @@ -36378,14 +36426,14 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "ingredients": "Storm Giant Quintessent Water ×1 vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "This item takes the form of a grey-blue liquid inside a vial roughly the size of a weapon hilt. While holding the flask, you may spend a bonus action to imagine a non-two-handed melee weapon. If you do so, the liquid inside this flask pours out and takes the shape of the weapon you imagined, attaching itself to the flask which acts as the weapon's hilt. This weapon may be used like any other weapon, and attacks made with it are considered magical. Once per turn, when you make a successful attack with this weapon, you may also deal an additional {@damage 2d6} lightning damage. You may also shape the liquid into an object that is not a weapon, so long as that object is no larger than 1 cubic foot in volume. The liquid returns to its flask if it is ever dropped, or if you spend a bonus action while holding it to mentally command it to do so." - ] + ], + "ingredients": "Storm Giant Quintessent Water ×1 vial", + "crafter": "Alchemist" }, { "name": "Frozen Skull", @@ -36393,15 +36441,15 @@ "page": 58, "rarity": "rare", "wondrous": true, - "ingredients": "Bheur Hag Skull ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "While holding this skull, you may spend your action to release a pulse of winter. All creatures within 30 feet of you must succeed on a {@dc 15} Constitution saving throw or have their speed reduced by 10 feet for 1 minute. A creature may make the saving throw again at the end of their turn, ending the effect on themselves on a success. A creature that is resistant or immune to cold damage automatically succeeds this saving throw.", "Once this ability has been used once, it cannot be used again until the next dawn." - ] + ], + "ingredients": "Bheur Hag Skull ×1", + "crafter": "Artificer" }, { "name": "Glass Oil", @@ -36409,14 +36457,14 @@ "page": 58, "type": "Oil", "rarity": "uncommon", - "ingredients": "Flail Snail Gland ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "Spreading this oil on glass causes that glass to become as malleable and flexible as soft rubber. This effect lasts for 1 hour, after which the oil dries and the glass hardens into whatever shape it is currently in. This vial has enough oil to cover 30 square feet of glass." - ] + ], + "ingredients": "Flail Snail Gland ×1", + "crafter": "Alchemist" }, { "name": "Goblin Effigy", @@ -36424,14 +36472,14 @@ "page": 58, "rarity": "uncommon", "wondrous": true, - "ingredients": "Barghest Fur ×1 small bag", - "crafter": "Thaumaturge", "property": [ "crfBy" ], "entries": [ "This basic cloth doll is woven from long strands of barghest fur and resembles a caricature of a goblin. When you speak the command word within 10 feet of this doll, it grows into a semi-aware goblin whose basic appearance you choose. This goblin superficially resembles a goblin but is unable to speak, communicate meaningfully, or change its emotions from anything but a blank stare. It has a walking speed of 10 feet, a Strength and Dexterity score of 8, an AC score of 9, and 6 hit points. It is unable to take any actions except for the {@action Dash}, {@action Hide}, and {@action Use an Object} actions. The goblin is loyal to whoever spoke its command word and does its best to follow their orders. After 1 hour, or if it is reduced to 0 hit points, the goblin reverts back to its doll form. Once this has occurred, the doll cannot transform into its goblin form again for another 24 hours." - ] + ], + "ingredients": "Barghest Fur ×1 small bag", + "crafter": "Thaumaturge" }, { "name": "Golden Sun Armor", @@ -36442,21 +36490,21 @@ "rarity": "very rare", "reqAttune": true, "weight": 60, + "property": [ + "crfBy" + ], "ac": 17, "strength": "15", "bonusAc": "+1", "stealth": true, - "ingredients": "Ki-Rin Scales ×1 large pouch", - "crafter": "Leatherworker", - "property": [ - "crfBy" - ], "entries": [ "You gain a +1 bonus to AC while wearing this armor. While wearing this armor, you may cast the {@spell light} spell on yourself at will without requiring any components. The light shed by this spell is considered to be sunlight." ], "attachedSpells": [ "light" - ] + ], + "ingredients": "Ki-Rin Scales ×1 large pouch", + "crafter": "Leatherworker" }, { "name": "Harp of Winter's Tempo", @@ -36471,14 +36519,14 @@ } ], "wondrous": true, - "ingredients": "Bheur Hag Hair ×1 small pouch", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "You may spend your action to play this harp. If you do so, you may roll any number of your available {@classFeature Bardic Inspiration|Bard|PHB|1} dice to target an equal number of creatures within 60 feet of you that can hear you. Until the end of the next round, those creatures have a penalty to their initiative score equal to the number you roll on your {@classFeature Bardic Inspiration|Bard|PHB|1} dice, making separate rolls for each target. If this penalty causes a creature to fall below you in the initiative order, they do not get a new turn and that turn is instead skipped." - ] + ], + "ingredients": "Bheur Hag Hair ×1 small pouch", + "crafter": "Tinker" }, { "name": "Heart Scales", @@ -36486,15 +36534,15 @@ "page": 59, "rarity": "rare", "wondrous": true, - "ingredients": "Ki-Rin Heart ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], "entries": [ "This set of golden scales has an unremovable petrified heart placed on one side. If a body part of a creature (such as a lock of hair, bit of nail, etc.) is placed on the other side, this scale judges that creature's character and alignment. If that creature has an evil alignment, the scales will tip towards the body part. If that creature has a neutral alignment, the scales will remain balanced. If that creature has a good alignment, the scales will tip towards the heart.", "If you are holding this item, you may focus on it while it has a creature's body part on the scale. So long as you remain in contact with this item, you automatically succeed any Wisdom ({@skill Insight}) checks made against the creature whose body part is on the scale." - ] + ], + "ingredients": "Ki-Rin Heart ×1", + "crafter": "Thaumaturge" }, { "name": "Helm of Mind Trapping", @@ -36503,15 +36551,15 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "ingredients": "Alhoon Brain ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "While wearing this helm, you may spend your action to force a target humanoid within 30 feet of you that you can see to make a contested Intelligence check against you. If the target succeeds, the ability of this item fails, and they become immune to its effects for 24 hours. If you succeed, you store a copy of their mind inside the helm that possesses the target's memory and personality at the time of the copy being made. While wearing the helm you may communicate with this copy telepathically and access any of their memories. In addition, you gain any skill and tool proficiencies that target had, however you use your own proficiency bonus. If the target was a spellcaster, you add all of their known spells to your own spell list, so long as they are on a class spell list and of a spell level that you have access to.", "The helm may only store one copy of a mind at a time. This copy is only removed if the helm is destroyed or if the wearer makes a copy of a different humanoid's mind. The wearer may also choose to make a copy of their own mind while wearing the helm (no check required)." - ] + ], + "ingredients": "Alhoon Brain ×1", + "crafter": "Artificer" }, { "name": "Helm of the Cryptkeeper", @@ -36520,8 +36568,6 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "ingredients": "Spawn of Kyuss Brain ×1", - "crafter": "Artificer", "property": [ "crfBy" ], @@ -36541,7 +36587,9 @@ } } ] - } + }, + "ingredients": "Spawn of Kyuss Brain ×1", + "crafter": "Artificer" }, { "name": "Helm of the Ulitharid", @@ -36550,15 +36598,15 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "ingredients": "Ulitharid Brain ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "While wearing this helm, you have telepathy out to a range of 120 feet. In addition, you may spend an action to magically emit psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 15} Intelligence saving throw or take {@damage 4d12} psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once this ability has been used once, it cannot be used again until the next dawn.", "While wearing this helm you also mentally receive duplicates of any messages sent or received via telepathy by creatures within 30 feet of you. The original sender and receiver are not made aware of this interception, and you cannot telepathically respond to a duplicated telepathic message." - ] + ], + "ingredients": "Ulitharid Brain ×1", + "crafter": "Artificer" }, { "name": "Helmet of Stone Dreams", @@ -36567,14 +36615,14 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "ingredients": "Stone Giant Dreamwalker Brain ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "This stone helmet resembles the petrified brain of a stone giant. If you spend your action picturing an item no larger than 1 square foot. While wearing and attuned to this item, a stone version of that item appears in an unoccupied space within 5 feet of you. This stone disappears after 1 hour, or if it is destroyed. Once you have created 5 items in a day using this ability, you may not use it again until the next dawn." - ] + ], + "ingredients": "Stone Giant Dreamwalker Brain ×1", + "crafter": "Artificer" }, { "name": "Horn of Fear", @@ -36582,15 +36630,15 @@ "page": 60, "rarity": "rare", "wondrous": true, - "ingredients": "Yeth Hound Voice Box ×1", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "You may spend your action to blow this hunting horn, emitting a baleful bray that can be heard up to 150 feet away. Any creature other than you that can hear this bray must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} until the end of your next turn. A {@condition frightened} creature that starts its turn within 30 feet of you must use all of its movement on that turn to get as far from you as possible, must finish the move before taking an action, and must take the most direct route, even if hazards lie that way. A target that successfully saves is immune to the effect of this horn for 24 hours.", "Each time you blow this horn, there is a cumulative {@chance 95|5 percent|Horn of Fear|The horn is intact.|The horn breaks apart.} chance that it will break apart and become useless." - ] + ], + "ingredients": "Yeth Hound Voice Box ×1", + "crafter": "Tinker" }, { "name": "Idea Bulb", @@ -36598,15 +36646,15 @@ "page": 60, "rarity": "common", "wondrous": true, - "ingredients": "Cranium Rat Brain ×1", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "This morbid looking glass bulb contains the preserved brain of a cranium rat. When a creature with an Intelligence score of 6 or higher comes within 10 feet of this item, it will light up, shedding dim light in a 5-foot radius. If 5 of these bulbs are grouped together, the light increases to a bright light in a 10-foot radius, with another 10 feet beyond that of dim light. If 5 of these bulbs are grouped together, the light increases again to a bright light in a 30-foot radius, with another 20 feet of dim light beyond that.", "A creature that comes within 10 feet of this item for the first time in a turn may mentally command them to not react to their presence until they mentally command them to react to them again." - ] + ], + "ingredients": "Cranium Rat Brain ×1", + "crafter": "Tinker" }, { "name": "Ink of Secret Knowledge", @@ -36614,8 +36662,6 @@ "page": 60, "rarity": "rare", "wondrous": true, - "ingredients": "Alhoon Tentacle ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], @@ -36633,7 +36679,9 @@ } } ] - } + }, + "ingredients": "Alhoon Tentacle ×1", + "crafter": "Alchemist" }, { "name": "Interrogator's Web", @@ -36650,12 +36698,12 @@ "crfBy" ], "range": "5/15", - "ingredients": "Elder Brain White Matter ×1", - "crafter": "Leatherworker", "entries": [ "This large net is composed of the web-like connective tissue of an elder brain. If there is a creature caught in this net, you may spend your action holding onto the net and focusing on that creature. If you do so, you gain one memory or fact from that creature's mind. The memory or fact may be one that you specifically search for, otherwise you gain a random one chosen by the DM.", "A creature may use its action to make a {@dc 20} Strength check, freeing itself or another creature within its reach on a success. Dealing 20 slashing damage to the net (AC 15) also frees the creature, ending the effect and destroying the net." - ] + ], + "ingredients": "Elder Brain White Matter ×1", + "crafter": "Leatherworker" }, { "name": "Leeching Whip", @@ -36673,11 +36721,11 @@ ], "dmg1": "1d4", "dmgType": "S", - "ingredients": "Death Kiss Tentacle ×1", - "crafter": "Tinker", "entries": [ "When you hit a Huge or smaller sized creature with this weapon, you may make a {@action grapple} check against them as a free action, using this whip to {@action grapple} instead of your free hand. While you have a creature {@condition grappled} in this way, you may not attack with this weapon. If you have a creature {@condition grappled} by this weapon, you may spend an action to force that creature to succeed on a {@dc 16} Constitution saving throw or suffer {@damage 2d10} necrotic damage. In addition, if a creature fails their saving throw, a vial's worth of their blood becomes stored in the whip, which you may harvest as an action without requiring a check. This whip can only store one vial's worth of blood at a time." - ] + ], + "ingredients": "Death Kiss Tentacle ×1", + "crafter": "Tinker" }, { "name": "Lenses of Hypnosis", @@ -36685,15 +36733,15 @@ "page": 60, "rarity": "rare", "wondrous": true, - "ingredients": "Morkoth Eye ×2", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "While wearing these lenses, you may spend an action to project a 30-foot cone of magical energy. Each creature in that area must make a {@dc 17} Wisdom saving throw. On a failed save, the creature is {@condition charmed} by you for 1 minute. While {@condition charmed} in this way, the target tries to get as close to you as possible, using its actions to {@action Dash} until it is within 5 feet of you. A {@condition charmed} target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success.", "Once this ability has been used once, it cannot be used again until the next dawn." - ] + ], + "ingredients": "Morkoth Eye ×2", + "crafter": "Artificer" }, { "name": "Lesser Eye Stalk Wand", @@ -36702,13 +36750,12 @@ "type": "WD", "rarity": "rare", "reqAttune": true, - "recharge": "dawn", - "charges": 3, - "ingredients": "Gauth Eye Stalk ×1", - "crafter": "Artificer", "property": [ "crfBy" ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d2}", + "charges": 3, "entries": [ "This wand has 3 charges. While holding this wand, you may spend an action and 1 charge to shoot a magical ray of energy at a target within 120 feet of you. The type of ray depends on the type of gauth eye stalk that the wand was crafted from. Consult the list below to find out what your wand does.", { @@ -36767,7 +36814,8 @@ }, "The wand recovers {@dice 1d2} charges at dawn. When you use the last charge of the wand, there is a {@chance 90|10 percent|Lesser Eye Stalk Wand|The wand remains intact.|The wand crumbles to dust.} chance that it crumbles into ashes and is destroyed." ], - "rechargeAmount": "{@dice 1d2}" + "ingredients": "Gauth Eye Stalk ×1", + "crafter": "Artificer" }, { "name": "Mask of Clouds", @@ -36784,43 +36832,15 @@ } ], "wondrous": true, - "ingredients": "Smiling One Mask ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], "entries": [ "This two-faced mask has been imbued with divine energy siphoned from a cloud giant smiling one mask.", "While wearing and attuned to this mask, your illusion spells gain a particular potency. Whenever you cast an illusion spell that creates an image, that image becomes physical and emulates the feel, texture, and weight of the real object it is imitating; this allows your images to withstand physical inspection. However, if more than 10 pounds of force are applied to your image, it will burst into a thick, cloud-like fog and then quickly dissipate, thus revealing it as an illusion." - ] - }, - { - "name": "+1 Mind Whip", - "source": "HHHVII", - "page": 61, - "baseItem": "whip|PHB", - "type": "M", - "rarity": "very rare", - "reqAttune": true, - "weight": 3, - "weaponCategory": "martial", - "property": [ - "F", - "R", - "crfBy" ], - "dmg1": "1d4", - "dmgType": "S", - "bonusWeapon": "+1", - "charges": 4, - "recharge": "dawn", - "ingredients": "Elder Brain Tentacle ×2", - "crafter": "Leatherworker", - "entries": [ - "{@note This item is in improved version of the {@item Mind Whip|HHHVI}.}", - "When you make a {@action grapple} check, you may choose to do so with this whip instead of using your free hand. If you do so and if you succeed on the grapple check, you may force the {@condition grappled} creature to succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until the grapple ends. While grappling a creature, this whip may not be used to attack another target. Once this ability has been used 4 times in a day, it cannot be used again until the next dawn.", - "You also have a +1 bonus to attack and damage rolls made with this weapon." - ] + "ingredients": "Smiling One Mask ×1", + "crafter": "Thaumaturge" }, { "name": "Minor Eye Stalk Wand", @@ -36828,8 +36848,6 @@ "page": 62, "type": "WD", "rarity": "uncommon", - "ingredients": "Gazer Eye Stalk ×1", - "crafter": "Artificer", "property": [ "crfBy" ], @@ -36873,7 +36891,9 @@ ] }, "Once this item has been used once, it crumbles into dust and is destroyed." - ] + ], + "ingredients": "Gazer Eye Stalk ×1", + "crafter": "Artificer" }, { "name": "Mirror of Insecurity", @@ -36882,14 +36902,14 @@ "rarity": "common", "wondrous": true, "curse": true, - "ingredients": "Vargouille Jaw ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "This hand-held mirror has a frame sculpted from the jaw of a vargouille. Any humanoid that looks at themselves in the mirror sees a hideous and demonic version of their own reflection and must make a {@dc 10} Wisdom saving throw. On a success, a humanoid is immune to the effects of this mirror for 24 hours. On a failure, that humanoid is cursed for 24 hours. While cursed, they fully believe that their demonic reflection is how they now look, despite any physical inspection that would imply otherwise. Whenever they see their own reflection anywhere while cursed in this way, they also see their demonic reflection." - ] + ], + "ingredients": "Vargouille Jaw ×1", + "crafter": "Artificer" }, { "name": "Mutated Eye Stalk Wand", @@ -36898,13 +36918,12 @@ "type": "WD", "rarity": "rare", "reqAttune": true, - "recharge": "dawn", - "charges": 5, - "ingredients": "Mindwitness Eye Stalk ×1", - "crafter": "Artificer", "property": [ "crfBy" ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d4}", + "charges": 5, "entries": [ "This wand has 5 charges. While holding this wand, you may spend an action and 1 charge to shoot a magical ray of energy at a target within 120 feet of you. The type of ray depends on the type of mindwitness eye stalk that the wand was crafted from. Consult the list below to find out what your wand does.", { @@ -36963,26 +36982,27 @@ }, "The wand recovers {@dice 1d4} charges at dawn. When you use the last charge of the wand, there is a {@chance 90|10 percent|Mutated Eye Stalk Wand|The wand remains intact.|The wand crumbles to dust.} chance that it crumbles into ashes and is destroyed." ], - "rechargeAmount": "{@dice 1d4}" + "ingredients": "Mindwitness Eye Stalk ×1", + "crafter": "Artificer" }, { "name": "Necrotic Cloak", "source": "HHHVII", "page": 62, + "immune": [ + "necrotic" + ], "rarity": "very rare", "reqAttune": true, "wondrous": true, - "ingredients": "Devourer Skin ×1", - "crafter": "Leatherworker", "property": [ "crfBy" ], "entries": [ "While you wear this cloak, you have advantage on death saving throws and are immune to necrotic damage. In addition, whenever a humanoid within 60 feet of you that you can see dies, you may spend your reaction to gain temporary hit points equal to the amount of hit dice that humanoid had." ], - "immune": [ - "necrotic" - ] + "ingredients": "Devourer Skin ×1", + "crafter": "Leatherworker" }, { "name": "Portable Mouth", @@ -36991,8 +37011,6 @@ "rarity": "common", "reqAttune": true, "wondrous": true, - "ingredients": "Maw Demon Teeth ×1 Large Bag", - "crafter": "Tinker", "property": [ "crfBy" ], @@ -37010,7 +37028,9 @@ } } ] - } + }, + "ingredients": "Maw Demon Teeth ×1 Large Bag", + "crafter": "Tinker" }, { "name": "Potion of Boundless Intellect", @@ -37018,20 +37038,18 @@ "page": 63, "type": "P", "rarity": "very rare", - "grantsProficiency": true, - "ingredients": "Elder Brain Fluid ×1 vial", - "crafter": "Alchemist", "property": [ "crfBy" ], - "entries": [ - "When you drink this potion, your Intelligence score increases to 21 if it was lower than that before, and you gain proficiency in the {@skill History}, {@skill Arcana}, {@skill Nature}, {@skill Religion}, and {@skill Investigation} skills if you were not proficient in them before. This effect lasts for 24 hours, after which you suffer 2 levels of {@condition exhaustion} as your brain attempts to process the mental surge it just experienced. This potion is a dull grey color with chunks of partly solidified matter floating in it." - ], "ability": { "static": { "int": 21 } }, + "grantsProficiency": true, + "entries": [ + "When you drink this potion, your Intelligence score increases to 21 if it was lower than that before, and you gain proficiency in the {@skill History}, {@skill Arcana}, {@skill Nature}, {@skill Religion}, and {@skill Investigation} skills if you were not proficient in them before. This effect lasts for 24 hours, after which you suffer 2 levels of {@condition exhaustion} as your brain attempts to process the mental surge it just experienced. This potion is a dull grey color with chunks of partly solidified matter floating in it." + ], "hasFluffImages": true, "fluff": { "images": [ @@ -37043,7 +37061,9 @@ } } ] - } + }, + "ingredients": "Elder Brain Fluid ×1 vial", + "crafter": "Alchemist" }, { "name": "Potion of Corrupted Strength", @@ -37051,19 +37071,19 @@ "page": 63, "type": "P", "rarity": "rare", - "ingredients": "Annis Hag Blood ×1 vial", - "crafter": "Alchemist", "property": [ "crfBy" ], - "entries": [ - "When you drink this potion, you grow one size larger and your Strength score increases to 21 for 1 hour if it was lower than that before. At the end of this hour you return to your regular size, and your Strength score returns to normal. This potion is a pale red color that swells and ebbs to the rhythm of an invisible heartbeat." - ], "ability": { "static": { "int": 21 } - } + }, + "entries": [ + "When you drink this potion, you grow one size larger and your Strength score increases to 21 for 1 hour if it was lower than that before. At the end of this hour you return to your regular size, and your Strength score returns to normal. This potion is a pale red color that swells and ebbs to the rhythm of an invisible heartbeat." + ], + "ingredients": "Annis Hag Blood ×1 vial", + "crafter": "Alchemist" }, { "name": "Potion of Digestion", @@ -37071,14 +37091,14 @@ "page": 63, "type": "P", "rarity": "common", - "ingredients": "Leucrotta Bile ×1 vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "When you drink this potion, for the next 24 hours you become able to digest anything you eat without any negative consequences. Rotten food does not make you ill, and swallowed poisons have no effect on you. Food with no nutritional value will still not contribute to your daily food requirements however. This potion is a dark green color with a sludge consistency and a smell of decomposing food." - ] + ], + "ingredients": "Leucrotta Bile ×1 vial", + "crafter": "Alchemist" }, { "name": "Potion of Liquid Form", @@ -37086,8 +37106,6 @@ "page": 63, "type": "P", "rarity": "rare", - "ingredients": "Slithering Tracker Slime ×1 vial", - "crafter": "Alchemist", "property": [ "crfBy" ], @@ -37103,7 +37121,9 @@ ] }, "Once the hour is over, you return to your normal form. If you return to your normal form in a space that would not support your normal form, you take {@damage 4d8} force damage at the start of each of your turns until you are in a space that can support you." - ] + ], + "ingredients": "Slithering Tracker Slime ×1 vial", + "crafter": "Alchemist" }, { "name": "Potion of Vigor", @@ -37111,14 +37131,14 @@ "page": 63, "type": "P", "rarity": "rare", - "ingredients": "Ki-Rin Blood ×1 vial", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "When you drink this potion, you regain {@dice 8d4 + 8} hit points and for the next 24 hours, you have advantage on Constitution saving throws to resist the effects of diseases and poisons. This potion is a bright gold color with constant activity regardless of whether it has been shaken recently or not." - ] + ], + "ingredients": "Ki-Rin Blood ×1 vial", + "crafter": "Alchemist" }, { "name": "Radiant Oil", @@ -37126,15 +37146,15 @@ "page": 64, "type": "Oil", "rarity": "uncommon", - "ingredients": "Darkling Elder Tattoo ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ "You may spend 1 minute applying this oil to an item no larger than 1 cubic foot in volume. For the next hour, the oiled item shines bright light out to a range of 15 feet and then dim light for 15 feet beyond that, and any damage dealt using that item may be treated as radiant damage instead of its usual damage type.", "Alternatively, you may smash this bottle of oil on a hard surface up to 20 feet away from you. If you do so, the oil violently reacts and creates a blinding flash of light, affecting any creature in a 10-foot radius of it. Any creature in that area must make a {@dc 11} Constitution saving throw. On a failure, the creature takes {@damage 2d6} radiant damage and, if the creature can see the light, is {@condition blinded} until the end of its next turn. If the saving throw is successful, the creature takes half the damage and isn't {@condition blinded}." - ] + ], + "ingredients": "Darkling Elder Tattoo ×1", + "crafter": "Alchemist" }, { "name": "Raxivort's Boon", @@ -37143,14 +37163,14 @@ "rarity": "uncommon", "reqAttune": true, "wondrous": true, - "ingredients": "Mark of Raxivort ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], "entries": [ "This boon is crafted from the skin of a xvart warlock, stretched over a frame made of twigs and vermin bones. While wearing this boon, you regain 4 temporary hit points whenever you reduce an enemy to 0 hit points." - ] + ], + "ingredients": "Mark of Raxivort ×1", + "crafter": "Thaumaturge" }, { "name": "Reversal Boots", @@ -37158,37 +37178,25 @@ "page": 64, "rarity": "uncommon", "wondrous": true, - "ingredients": "Girallon Foot ×2", - "crafter": "Leatherworker", "property": [ "crfBy" ], - "entries": [ - "While your feet are wearing these boots, they become extremely dexterous and flexible similar to that of a gorilla's. You are able to hold things comfortably in your feet, and you have a climb speed equal to your walking speed." - ], "modifySpeed": { "equal": { "climb": "walk" } - } + }, + "entries": [ + "While your feet are wearing these boots, they become extremely dexterous and flexible similar to that of a gorilla's. You are able to hold things comfortably in your feet, and you have a climb speed equal to your walking speed." + ], + "ingredients": "Girallon Foot ×2", + "crafter": "Leatherworker" }, { "name": "Shadow Dye", "source": "HHHVII", "page": 64, "type": "P", - "rarity": "rare", - "ingredients": "Liquid Shadow ×1 Vial", - "crafter": "Alchemist", - "property": [ - "crfBy" - ], - "entries": [ - "You may spend your action to pour this dye on yourself. If you do so, you take on a semi-corporeal shadowy form for the next hour. During this time, you gain a vulnerability to radiant damage and resistance to non-magical bludgeoning, piercing, and slashing damage. In addition, so long as you are within dim light or darkness, you may take the {@action Hide} action as a bonus action, and you make Dexterity ({@skill Stealth}) checks at advantage." - ], - "vulnerable": [ - "radiant" - ], "resist": [ { "resist": [ @@ -37198,7 +37206,19 @@ ], "note": "non-magical" } - ] + ], + "vulnerable": [ + "radiant" + ], + "rarity": "rare", + "property": [ + "crfBy" + ], + "entries": [ + "You may spend your action to pour this dye on yourself. If you do so, you take on a semi-corporeal shadowy form for the next hour. During this time, you gain a vulnerability to radiant damage and resistance to non-magical bludgeoning, piercing, and slashing damage. In addition, so long as you are within dim light or darkness, you may take the {@action Hide} action as a bonus action, and you make Dexterity ({@skill Stealth}) checks at advantage." + ], + "ingredients": "Liquid Shadow ×1 Vial", + "crafter": "Alchemist" }, { "name": "Shadow Spikes", @@ -37206,35 +37226,15 @@ "page": 64, "rarity": "uncommon", "wondrous": true, - "ingredients": "Shadow Mastiff Teeth ×1 small bag", - "crafter": "Blacksmith", "property": [ "crfBy" ], "entries": [ "As an action, you can spread this bag of {@item Caltrops (bag of 20)|PHB|caltrops} to cover a 5-foot-square area. Any creature that enters the area must succeed on a {@dc 15} Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.", "When placed in dim light or darkness, these caltrops become {@condition invisible}, even to creatures with {@sense darkvision}. This invisibility lasts until they are exposed to bright light, upon which they return to their normal matte black appearance." - ] - }, - { - "name": "+1 Shield of Reflection", - "source": "HHHVII", - "page": 64, - "baseItem": "shield|PHB", - "type": "S", - "rarity": "very rare", - "reqAttune": true, - "weight": 6, - "ac": 2, - "bonusAc": "+1", - "ingredients": "Morkoth Gladius ×1", - "crafter": "Blacksmith", - "property": [ - "crfBy" ], - "entries": [ - "While wearing this shield, you gain a +1 bonus to your AC. In addition, if you make a successful saving throw against a spell, or a spell attack misses you, you may spend your reaction to choose another creature (including the spellcaster) that you can see within 120 feet of you. The spell targets the chosen creature instead of you. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature." - ] + "ingredients": "Shadow Mastiff Teeth ×1 small bag", + "crafter": "Blacksmith" }, { "name": "Silhouette Shawl", @@ -37242,14 +37242,14 @@ "page": 64, "rarity": "common", "wondrous": true, - "ingredients": "Shadow Mastiff Fur ×1 small bag", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "While wearing this shawl, you may spend your action to focus on your shadow. While focusing on your shadow, you may mentally command it to move around on the surface it is cast onto and to take any shape you wish, so long as you do not change its total surface area and the shadow keeps at least one point of contact with you at all times. Your shadow immediately returns to normal if you ever stop focusing on it or if you take off this shawl." - ] + ], + "ingredients": "Shadow Mastiff Fur ×1 small bag", + "crafter": "Artificer" }, { "name": "Staff of Split Control", @@ -37270,15 +37270,15 @@ "dmgType": "B", "dmg2": "1d8", "recharge": "dawn", - "charges": 6, "rechargeAmount": 6, + "charges": 6, "staff": true, - "ingredients": "Anathema Spine ×1", - "crafter": "Artificer", "entries": [ "This staff has 6 charges, one for each of the white snake heads on its top. While holding this staff, if you target a creature with a spell that would result in them being {@condition charmed}, you may spend a charge to target an additional creature within 10 feet of the original creature, subjecting them to the same spell. You may spend additional charges to repeat this effect, so long as each additional creature is within 10 feet of another targeted creature.", "This staff regains all lost charges at dawn." - ] + ], + "ingredients": "Anathema Spine ×1", + "crafter": "Artificer" }, { "name": "Stunning Lens", @@ -37286,14 +37286,14 @@ "page": 65, "rarity": "rare", "wondrous": true, - "ingredients": "Gauth Main Eye ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "While wearing this item, as an action, you may target a creature you can see within 30 feet of you. If it can see you, that creature must succeed on a {@dc 14} Wisdom saving throw or become {@condition stunned} until the start of its next turn. Once this ability has been used once, it can't be used again until the next dawn." - ] + ], + "ingredients": "Gauth Main Eye ×1", + "crafter": "Artificer" }, { "name": "Swarm Charms", @@ -37301,15 +37301,15 @@ "page": 65, "rarity": "rare", "wondrous": true, - "ingredients": "Swarm Mentality ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "This set of 4 paper charms on silver chains share an innate connection with each other that allows their wearers to act as if they were one entity. Any willing creature wearing a charm from this set becomes a member of the swarm. Members of the swarm that are on the same plane of existence may communicate with each other telepathically, including the sending of memories and images. In addition, the Intelligence scores of all members of the swarm become equal to that of the member with the highest Intelligence score within 30 feet of them. If a member removes their charm or moves farther than 30 feet away, their Intelligence score returns to normal.", "This shared connection comes at a price, however. If a member of the swarm becomes subjected to an effect that would impose a Wisdom or Intelligence saving throw, all members of the swarm become targeted by the same effect, even if they would not otherwise be a valid target." - ] + ], + "ingredients": "Swarm Mentality ×1", + "crafter": "Artificer" }, { "name": "Telepathic Lens", @@ -37317,14 +37317,14 @@ "page": 66, "rarity": "rare", "wondrous": true, - "ingredients": "Mindwitness Main Eye ×1", - "crafter": "Tinker", "property": [ "crfBy" ], "entries": [ "This bizarre contraption has a hollowed out mindwitness eye secured by brass wires to a magically imbued lens about the size of a human's head. While looking through this lens, you may telepathically communicate simultaneously to as many creatures as you can see within 120 feet of you." - ] + ], + "ingredients": "Mindwitness Main Eye ×1", + "crafter": "Tinker" }, { "name": "Tormentor's Cap", @@ -37332,14 +37332,14 @@ "page": 66, "rarity": "uncommon", "wondrous": true, - "ingredients": "Meenlock Head ×1", - "crafter": "Artificer", "property": [ "crfBy" ], "entries": [ "While wearing this cap, you may spend an action to target a creature you can see within 30 feet of you. If you do so, that creature must make a {@dc 11} Wisdom saving throw. On a failed save, you learn that creature's greatest fear, and for the next 24 hours, you have advantage on Charisma ({@skill Intimidation}) checks made against them. In addition, if they were {@condition incapacitated}, they also take {@damage 3d6} psychic damage. On a successful save, that creature becomes immune to the effects of this item and is made aware of you targeting them. This item has no effect on creatures that are immune to the {@condition frightened|PHB|fear} condition." - ] + ], + "ingredients": "Meenlock Head ×1", + "crafter": "Artificer" }, { "name": "Wand of the Golden Ray", @@ -37353,15 +37353,15 @@ "spellcasting": true } ], - "bonusSpellAttack": "+2", - "ingredients": "Ki-Rin Horn ×1", - "crafter": "Artificer", "property": [ "crfBy" ], + "bonusSpellAttack": "+2", "entries": [ "While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, when you roll a 1 or 2 on a damage dice for a spell that deals radiant damage, you can reroll the die and you must use the new roll." - ] + ], + "ingredients": "Ki-Rin Horn ×1", + "crafter": "Artificer" }, { "name": "Whip of Extended Reach", @@ -37381,12 +37381,12 @@ "dmg1": "1d4", "dmgType": "S", "bonusWeapon": "+1", - "ingredients": "Morkoth Tentacles ×2", - "crafter": "Leatherworker", "entries": [ "You gain a +1 to attack and damage rolls made with this weapon. When you hit a Medium or smaller sized creature with this weapon, you may make a {@action grapple} check against them as a free action, using the whip to {@action grapple} instead of your free hand. This ability can only be used once per turn. While you have a creature {@condition grappled} in this way, you may not attack with this whip.", "In addition, while holding this 10-foot long weapon, you may spend your action to focus on it and force it to adopt any position or shape you wish, as if it were an extension of your own body. You may spend any subsequent actions to maintain your focus on the whip and either keep it in the same position or move it into a new one. While focusing on the whip, you also are able to feel sensations of touch through the whip. If you attempt to make an {@action attack} with the whip, or do not spend an action focusing on it, it falls limp and you no longer are able to feel through the whip." - ] + ], + "ingredients": "Morkoth Tentacles ×2", + "crafter": "Leatherworker" }, { "name": "Withering Lenses", @@ -37395,16 +37395,16 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "recharge": "dawn", - "ingredients": "Catoblepas Eye ×2", - "crafter": "Artificer", "property": [ "crfBy" ], + "recharge": "dawn", "entries": [ "While wearing these lenses, you may target a creature you can see within 30 feet of you. The target must make a {@dc 16} Constitution saving throw, suffering {@damage 8d8} necrotic damage on a failed save, or half that on a success. If the saving throw fails by 5 or more, the target instead takes {@damage 64} necrotic damage. The target dies if reduced to 0 hit points by this ability.", "Once used, this ability may not be used again until the next dawn." - ] + ], + "ingredients": "Catoblepas Eye ×2", + "crafter": "Artificer" }, { "name": "Yeenoghu's Wrath", @@ -37424,8 +37424,6 @@ "dmg1": "1d4", "dmgType": "S", "bonusWeapon": "+1", - "ingredients": "Shoosuva Tail ×1", - "crafter": "Leatherworker", "entries": [ "You gain a +1 to attack and damage rolls made with this weapon. As a bonus action, you may cause the stinger on the end of this whip to exude a noxious poison. The next creature you successfully hit with this weapon must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used this ability cannot be used again until you reduce a creature to 0 hit points with a melee weapon attack." ], @@ -37440,10 +37438,39 @@ } } ] - } + }, + "ingredients": "Shoosuva Tail ×1", + "crafter": "Leatherworker" } ], "magicvariant": [ + { + "name": "+1 Mind Hook", + "type": "GV", + "requires": [ + { + "name": "War Pick" + }, + { + "name": "Sickle" + } + ], + "inherits": { + "namePrefix": "+1 Mind Hook ", + "source": "HHHVII", + "page": 61, + "rarity": "very rare", + "bonusWeapon": "+1", + "entries": [ + "You gain a +1 bonus to attack and damage rolls made with this weapon. Whenever you roll a 20 on an attack roll with this weapon, your target becomes {@condition stunned} until the start of your next turn." + ], + "ingredients": "Neothelid Hook ×1", + "crafter": "Blacksmith", + "propertyAdd": [ + "crfBy" + ] + } + }, { "name": "Bite of Varpak", "type": "GV", @@ -37462,11 +37489,6 @@ "rarity": "very rare", "reqAttune": true, "curse": true, - "ingredients": "Mark of Varpak ×1", - "crafter": "Thaumaturge", - "propertyAdd": [ - "crfBy" - ], "entries": [ "As a bonus action, you may activate this weapon. It remains active for 1 minute or until you deactivate it as another bonus action or drop it. While activated, any successful attacks made with this weapon deal an extra {@damage 1d6} acid damage. In addition, whenever you make a successful attack against a creature made of flesh, you heal an amount of hit points equal to the amount of acid damage dealt by this weapon.", { @@ -37476,6 +37498,11 @@ "While attuned to this weapon you are cursed. While cursed in this way, you cannot voluntarily end your attunement to this weapon and the amount of food you require to eat per day is doubled. If you spend a day without eating this amount of food, you automatically gain one level of {@condition exhaustion} and have a {@chance 75|25 percent|Curse|You do not mutate.|You gain a troll-like mutation.} chance of gaining a troll-like mutation such as: discolored skin, warty scars, or vestigial body parts. Casting the {@spell remove curse} spell on you or this weapon ends the curse and breaks your attunement to this weapon. However, it does not end any of the mutations you may have gained, which may only be removed if you are targeted by the {@spell greater restoration} spell or similar magic." ] } + ], + "ingredients": "Mark of Varpak ×1", + "crafter": "Thaumaturge", + "propertyAdd": [ + "crfBy" ] } }, @@ -37492,41 +37519,14 @@ "source": "HHHVII", "page": 58, "rarity": "very rare", - "ingredients": "Fire Giant Shield Scrap ×1", - "crafter": "Tinker", - "propertyAdd": [ - "crfBy" - ], "bonusAc": "+2", "entries": [ "This piece of armor is fitted with intricate fire giant technology that imbues its wearer with supercharged movement when activated. While wearing this armor, you may spend an action to activate this armor's heat coils. While the heat coils are activated, you gain a +2 bonus to AC, have advantage on Dexterity saving throws, and gain an additional action on each of your turns which may only be used to take the {@action Attack} (one weapon attack only), {@action Dash}, {@action Disengage}, {@action Hide}, or {@action Use an Object} action. While active, you also suffer {@damage 3d6} fire damage at the end of each of your turns. This item remains active for 1 minute, until you spend your action to deactivate this item, or if you are doused with more than 10 gallons of water in a single round. Once this item has been deactivated, it cannot be used again for 24 hours." - ] - } - }, - { - "name": "+1 Mind Hook", - "type": "GV", - "requires": [ - { - "name": "War Pick" - }, - { - "name": "Sickle" - } - ], - "inherits": { - "namePrefix": "+1 Mind Hook ", - "source": "HHHVII", - "page": 61, - "rarity": "very rare", - "ingredients": "Neothelid Hook ×1", - "crafter": "Blacksmith", + ], + "ingredients": "Fire Giant Shield Scrap ×1", + "crafter": "Tinker", "propertyAdd": [ "crfBy" - ], - "bonusWeapon": "+1", - "entries": [ - "You gain a +1 bonus to attack and damage rolls made with this weapon. Whenever you roll a 20 on an attack roll with this weapon, your target becomes {@condition stunned} until the start of your next turn." ] } }, @@ -37546,14 +37546,14 @@ "source": "HHHVII", "page": 64, "rarity": "very rare", + "bonusWeapon": "+1", + "entries": [ + "This ebony black bow is crafted from the dark spine of a yeth hound, and arrows fired from this bow hunt down their prey like the creature it was crafted from. You have a +1 bonus to attack and damage rolls made with this weapon. Arrows fired from this bow are considered magical and ignore half cover and three-quarters cover." + ], "ingredients": "Yeth Hound Spine ×1", "crafter": "Blacksmith", "propertyAdd": [ "crfBy" - ], - "bonusWeapon": "+1", - "entries": [ - "This ebony black bow is crafted from the dark spine of a yeth hound, and arrows fired from this bow hunt down their prey like the creature it was crafted from. You have a +1 bonus to attack and damage rolls made with this weapon. Arrows fired from this bow are considered magical and ignore half cover and three-quarters cover." ] } }, @@ -37577,14 +37577,14 @@ "page": 64, "rarity": "very rare", "wondrous": true, + "entries": [ + "This attachment takes the form of a 1-inch diameter filament; one end is designed to attach to the handle of a weapon, while the other has a leather hoop designed to be wrapped around a hand. This attachment allows the holder of the leather hoop to exercise an extreme amount of control over their weapon through the filament. A weapon that has had this item attached to it gains the reach property so long as you have the leather hoop in your hand. This item may not be attached to a weapon that has the range, two-handed, or special properties. It takes 1 minute to attach this filament to a weapon and takes 1 action to remove it. Wrapping the leather hoop around your hand requires an action." + ], "ingredients": "Froghemoth Tongue ×1", "crafter": "Tinker", "propertyAdd": [ "crfBy", "R" - ], - "entries": [ - "This attachment takes the form of a 1-inch diameter filament; one end is designed to attach to the handle of a weapon, while the other has a leather hoop designed to be wrapped around a hand. This attachment allows the holder of the leather hoop to exercise an extreme amount of control over their weapon through the filament. A weapon that has had this item attached to it gains the reach property so long as you have the leather hoop in your hand. This item may not be attached to a weapon that has the range, two-handed, or special properties. It takes 1 minute to attach this filament to a weapon and takes 1 action to remove it. Wrapping the leather hoop around your hand requires an action." ] } }, @@ -37606,13 +37606,13 @@ "source": "HHHVII", "page": 65, "rarity": "rare", + "entries": [ + "When you use this magical weapon to successfully hit a creature that has the incorporeal movement trait, you deal an additional {@damage 1d8} damage to them." + ], "ingredients": "Barghest Fang ×2", "crafter": "Thaumaturge", "propertyAdd": [ "crfBy" - ], - "entries": [ - "When you use this magical weapon to successfully hit a creature that has the incorporeal movement trait, you deal an additional {@damage 1d8} damage to them." ] } }, @@ -37633,14 +37633,14 @@ "page": 65, "rarity": "very rare", "reqAttune": true, + "entries": [ + "This bow does not require any physical arrows to be loaded in order to make an attack; instead, whenever its string is drawn back, a Sun Arrow made of solid light is formed in the wielder's pull hand which dissipates after either 6 seconds, or when it hits a solid object, whichever comes first.", + "Sun Arrows deal an additional {@damage 1d6} radiant damage upon a successful hit and leave a trail of sunlight behind them as they fly through the air. This trail of sunlight illuminates everything in a 5-foot radius around it in bright light and dissipates at the start of the wielder's next turn. The sunlight created by these arrows is considered equivalent to a 3rd level spell for the purposes of overcoming magical darkness." + ], "ingredients": "Ki-Rin Fur ×7 Bolts", "crafter": "Blacksmith", "propertyAdd": [ "crfBy" - ], - "entries": [ - "This bow does not require any physical arrows to be loaded in order to make an attack; instead, whenever its string is drawn back, a Sun Arrow made of solid light is formed in the wielder's pull hand which dissipates after either 6 seconds, or when it hits a solid object, whichever comes first.", - "Sun Arrows deal an additional {@damage 1d6} radiant damage upon a successful hit and leave a trail of sunlight behind them as they fly through the air. This trail of sunlight illuminates everything in a 5-foot radius around it in bright light and dissipates at the start of the wielder's next turn. The sunlight created by these arrows is considered equivalent to a 3rd level spell for the purposes of overcoming magical darkness." ] } } diff --git a/collection/Jasmine Yang; Hamund's Harvesting Handbook III.json b/collection/Jasmine Yang; Hamund's Harvesting Handbook III.json index 6eab1e8d6a..119d68e338 100644 --- a/collection/Jasmine Yang; Hamund's Harvesting Handbook III.json +++ b/collection/Jasmine Yang; Hamund's Harvesting Handbook III.json @@ -24,18334 +24,16146 @@ }, "status": "ready", "dateAdded": 1665076023, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "d94c6db52d" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "263a606c31" }, - "variantrule": [ + "subclass": [ { - "name": "Incorporating Artificers", + "name": "Butcher", + "shortName": "Butcher", "source": "HHHVIII", - "page": 108, - "ruleType": "O", - "entries": [ - "If you have incorporated Artificers into your campaign, you may use the following rules changes to make them compatible with these books:", - { - "type": "list", - "items": [ - "Artificers may craft items that are listed with the {@optfeature artificer|HHHVI} tag in their crafting requirements. Artificers that have chosen the {@class artificer|TCE|Alchemist|Alchemist|TCE} subclass may also craft items that are listed with the {@optfeature alchemist|HHHVI} tag in their crafting requirements.", - "{@item Harvesting kit|HHHVI|Harvesting kits} count as artisan tools for the sake of learning tool proficiencies when the choosing this class as well as for the {@classFeature The Right Tool for the Job|Artificer|TCE|3} feature.", - "Artificers may choose to have the {@item harvesting kit|HHHVI} in their starting equipment instead of the {@item thieves' tools|PHB} or {@item dungeoneer's pack|PHB}." - ] - } + "className": "Fighter", + "classSource": "PHB", + "page": 112, + "subclassFeatures": [ + "Butcher|Fighter|PHB|Butcher|HHHVIII|3|HHHVIII", + "Gruesome Blow|Fighter|PHB|Butcher|HHHVIII|7|HHHVIII", + "Butcher's Rhythm|Fighter|PHB|Butcher|HHHVIII|10|HHHVIII", + "Walking Slaughterhouse|Fighter|PHB|Butcher|HHHVIII|15|HHHVIII", + "Improved Tools of the Trade|Fighter|PHB|Butcher|HHHVIII|18|HHHVIII" ] }, { - "name": "Miscellaneous Harvesting", + "name": "Circle of the Cycle", + "shortName": "Cycle", "source": "HHHVIII", - "page": 108, - "ruleType": "O", - "entries": [ - "There may come a time when a character wants to harvest a creature for a material not listed in their harvesting table. Often this is due to them wanting some sort of trophy or keepsake from their kill. Due to the sheer scale of possible harvesting choices, it is impossible for this book to list every single body part that a character could theoretically harvest. Instead, you may use the following table for a general rule in deciding the DC for materials in a creature's body that are not included in their harvesting table. The DM is free to decide which of the following materials can be harvested from which creature, and if any special circumstances are present in that creature's anatomy that would change a material's DC.", + "className": "Druid", + "classSource": "PHB", + "page": 111, + "additionalSpells": [ { - "type": "statblock", - "tag": "table", - "source": "HHHVIII", - "name": "Miscellaneous Harvesting Table", - "page": 108 - }, - "Any materials harvested in this way have no inherent monetary value and are considered by general society to be mere junk. Although there may be an NPC willing to buy them from the player, this would be decided on a case by case basis and particular to that specific NPC's circumstances." - ] - } - ], - "optionalfeature": [ - { - "name": "Dark Deconstruction", - "source": "HHHVIII", - "page": 118, - "featureType": [ - "EI" + "innate": { + "14": { + "resource": { + "1": [ + "shapechange" + ] + } + } + }, + "resourceName": "Wild Shape" + } ], - "entries": [ - "When making a {@book harvesting check|HHHVIII|2|Harvesting}, you may choose to use your Charisma modifier instead of your Dexterity modifier. In addition, you have advantage on {@book harvesting checks|HHHVIII|2|Harvesting} made on aberrants, celestials, fey, and fiend-type creatures." + "subclassFeatures": [ + "Circle of the Cycle|Druid|PHB|Cycle|HHHVIII|2|HHHVIII", + "Accelerate the Cycle|Druid|PHB|Cycle|HHHVIII|6|HHHVIII", + "Death and Rebirth|Druid|PHB|Cycle|HHHVIII|10|HHHVIII", + "Monstrous Wild Shape|Druid|PHB|Cycle|HHHVIII|14|HHHVIII" + ], + "subclassSpells": [ + "shapechange" ] }, { - "name": "Devourer's Instinct", + "name": "College of Trophy Hunters", + "shortName": "Trophy Hunter", "source": "HHHVIII", - "page": 118, - "featureType": [ - "EI" - ], - "entries": [ - "You always add your proficiency to {@book Appraisal checks|HHHVI|2|Appraising}, even if you do not have the skill associated with a creature's type." + "className": "Bard", + "classSource": "PHB", + "page": 109, + "subclassFeatures": [ + "College of Trophy Hunters|Bard|PHB|Trophy Hunter|HHHVIII|3|HHHVIII", + "Grim Keepsake|Bard|PHB|Trophy Hunter|HHHVIII|6|HHHVIII", + "Join the Hunt|Bard|PHB|Trophy Hunter|HHHVIII|14|HHHVIII" ] }, { - "name": "Meat Hook", + "name": "Fey Trapper", + "shortName": "Fey Trapper", "source": "HHHVIII", - "page": 112, - "featureType": [ - "HHH:BT" - ], - "prerequisite": [ + "className": "Ranger", + "classSource": "PHB", + "page": 115, + "additionalSpells": [ { - "level": { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Butcher", - "source": "HHHVIII", - "visible": true - }, - "level": 3 + "known": { + "3": [ + "command" + ], + "5": [ + "invisibility" + ], + "9": [ + "glyph of warding" + ], + "13": [ + "hallucinatory terrain" + ], + "17": [ + "hold monster" + ] } } ], - "entries": [ - "If you dealt piercing damage, you may make a {@action grapple} check against your target by lodging your weapon in your target's body as part of the same attack. While you have a creature {@condition grappled} this way, you cannot make attacks with the weapon you used to {@action grapple} them. Whenever a creature {@condition grappled} in this way attempts to escape the {@action grapple} and fails, they automatically suffer {@damage 1d8} piercing damage as they clumsily attempt to remove the weapon piercing them." + "subclassFeatures": [ + "Fey Trapper|Ranger|PHB|Fey Trapper|HHHVIII|3|HHHVIII", + "Glamoured Lure|Ranger|PHB|Fey Trapper|HHHVIII|7|HHHVIII", + "Binding Blow|Ranger|PHB|Fey Trapper|HHHVIII|11|HHHVIII", + "Tactical Advantage|Ranger|PHB|Fey Trapper|HHHVIII|15|HHHVIII" + ], + "subclassSpells": [ + "command", + "invisibility", + "glyph of warding", + "hallucinatory terrain", + "hold monster" ] }, { - "name": "Tenderizer", + "name": "Harvester Domain", + "shortName": "Harvester", "source": "HHHVIII", - "page": 112, - "featureType": [ - "HHH:BT" - ], - "prerequisite": [ + "className": "Cleric", + "classSource": "PHB", + "page": 110, + "additionalSpells": [ { - "level": { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Butcher", - "source": "HHHVIII", - "visible": true - }, - "level": 3 + "prepared": { + "1": [ + "hamund's harvesting hands|HHHVII", + "identify vitals|HHHVII" + ], + "3": [ + "locate animals or plants", + "transfusion|HHHVII" + ], + "5": [ + "recomposition|HHHVII", + "slow" + ], + "7": [ + "cold storage|HHHVII", + "locate creature" + ], + "9": [ + "conjure creature|HHHVII", + "hold monster" + ] } } ], - "entries": [ - "If you dealt bludgeoning damage, you may force your target to make a Constitution saving throw. On a failure, your target suffers a devastating strike that breaks their strength and defences. Until the start of your next turn, your target has disadvantage on all Strength saving throws and Strength ability checks, and melee weapon attacks against them have advantage." + "subclassFeatures": [ + "Harvester Domain|Cleric|PHB|Harvester|HHHVIII|1|HHHVIII", + "Channel Divinity: Bag Runneth Over|Cleric|PHB|Harvester|HHHVIII|2|HHHVIII", + "Guided Hands|Cleric|PHB|Harvester|HHHVIII|6|HHHVIII", + "Divine Strike|Cleric|PHB|Harvester|HHHVIII|8|HHHVIII", + "Life Harvest|Cleric|PHB|Harvester|HHHVIII|17|HHHVIII" + ], + "subclassSpells": [ + "hamund's harvesting hands|HHHVII", + "identify vitals|HHHVII", + "locate animals or plants", + "transfusion|HHHVII", + "recomposition|HHHVII", + "slow", + "cold storage|HHHVII", + "locate creature", + "conjure creature|HHHVII", + "hold monster" ] }, { - "name": "Cleaver", + "name": "Magi-Zoologist", + "shortName": "Magi-Zoologist", "source": "HHHVIII", - "page": 112, - "featureType": [ - "HHH:BT" - ], - "prerequisite": [ + "className": "Wizard", + "classSource": "PHB", + "page": 118, + "additionalSpells": [ { - "level": { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Butcher", - "source": "HHHVIII", - "visible": true - }, - "level": 3 + "prepared": { + "10": { + "_": [ + "charm monster|XGE" + ] + } } } ], - "entries": [ - "If you dealt slashing damage, you may force your target to make a Constitution saving throw. On a failure, your target suffers a deep cut that shocks their system and hampers their combat capability. Until the start of your next turn, your target's speed is halved, and it makes all weapon attacks at disadvantage." + "subclassFeatures": [ + "Magi-Zoologist|Wizard|PHB|Magi-Zoologist|HHHVIII|2|HHHVIII", + "Firsthand Experience|Wizard|PHB|Magi-Zoologist|HHHVIII|6|HHHVIII", + "Monster Tamer|Wizard|PHB|Magi-Zoologist|HHHVIII|10|HHHVIII", + "Counter-Ability|Wizard|PHB|Magi-Zoologist|HHHVIII|14|HHHVIII" + ], + "subclassSpells": [ + "charm monster|XGE" ] }, { - "name": "Improved Meat Hook", + "name": "Oath of Legacy", + "shortName": "Legacy", "source": "HHHVIII", - "page": 112, - "featureType": [ - "HHH:BT" - ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Butcher", - "source": "HHHVIII", - "visible": true - }, - "level": 18 - } - } - ], - "entries": [ - "You add your Strength modifier to this damage when you reach 18th level in this class." - ] - }, - { - "name": "Improved Tenderizer", - "source": "HHHVIII", - "page": 112, - "featureType": [ - "HHH:BT" - ], - "prerequisite": [ + "className": "Paladin", + "classSource": "PHB", + "page": 114, + "additionalSpells": [ { - "level": { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Butcher", - "source": "HHHVIII", - "visible": true - }, - "level": 18 + "prepared": { + "1": [ + "hamund's harvesting hands|HHHVII", + "identify vitals|HHHVII" + ], + "3": [ + "gentle repose", + "transfusion|HHHVII" + ], + "5": [ + "life transference", + "recomposition|HHHVII" + ], + "7": [ + "death ward", + "divination" + ], + "9": [ + "conjure creature|HHHVII", + "legend lore" + ] } } ], - "entries": [ - "When you use this ability after reaching 18th level in this class, a target that fails the saving throw also becomes vulnerable to bludgeoning damage until the start of your next turn." + "subclassFeatures": [ + "Oath of Legacy|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII", + "Aura of Continuation|Paladin|PHB|Legacy|HHHVIII|7|HHHVIII", + "Glory in Defeat|Paladin|PHB|Legacy|HHHVIII|15|HHHVIII", + "Inheritor of Legend|Paladin|PHB|Legacy|HHHVIII|20|HHHVIII" + ], + "subclassSpells": [ + "hamund's harvesting hands|HHHVII", + "identify vitals|HHHVII", + "gentle repose", + "transfusion|HHHVII", + "life transference", + "recomposition|HHHVII", + "death ward", + "divination", + "conjure creature|HHHVII", + "legend lore" ] }, { - "name": "Improved Cleaver", + "name": "Path of the Blood Seeker", + "shortName": "Blood Seeker", "source": "HHHVIII", - "page": 112, - "featureType": [ - "HHH:BT" - ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Butcher", - "source": "HHHVIII", - "visible": true - }, - "level": 18 - } - } - ], - "entries": [ - "When you use this ability after reaching 18th level in this class, a target that fails the saving throw also cannot regain hit points until the start of your next turn." + "className": "Barbarian", + "classSource": "PHB", + "page": 109, + "subclassFeatures": [ + "Path of the Blood Seeker|Barbarian|PHB|Blood Seeker|HHHVIII|3|HHHVIII", + "Crimson Spray|Barbarian|PHB|Blood Seeker|HHHVIII|6|HHHVIII", + "Hunter of the Weakened|Barbarian|PHB|Blood Seeker|HHHVIII|10|HHHVIII", + "Blood Frenzy|Barbarian|PHB|Blood Seeker|HHHVIII|14|HHHVIII" ] }, { - "name": "Aberration", + "name": "Scavenger", + "shortName": "Scavenger", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" - ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } - ], - "entries": [ - "Your erratic stance makes it difficult for your opponent to read your movements, preventing them from getting an edge on you in battle. While in this stance, if a creature attempts to make an attack roll with advantage against you, you can use your reaction to cancel that advantage and any other advantages they may have on attack rolls against you for the rest of the turn." + "className": "Rogue", + "classSource": "PHB", + "page": 116, + "subclassFeatures": [ + "Scavenger|Rogue|PHB|Scavenger|HHHVIII|3|HHHVIII", + "Pick the Bones|Rogue|PHB|Scavenger|HHHVIII|9|HHHVIII", + "Circle the Weak|Rogue|PHB|Scavenger|HHHVIII|13|HHHVIII", + "Eye for Opportunity|Rogue|PHB|Scavenger|HHHVIII|17|HHHVIII" ] }, { - "name": "Beast", + "name": "Skin Wearer", + "shortName": "Skin Wearer", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" - ], - "prerequisite": [ + "className": "Sorcerer", + "classSource": "PHB", + "page": 116, + "additionalSpells": [ { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 + "innate": { + "18": { + "rest": { + "1": [ + "shapechange" + ] + } + } } } ], - "entries": [ - "Your primal stance imbues your strikes with greater ferocity. When you hit a creature with an unarmed strike while in this stance, you may add your Strength modifier as a bonus to the damage roll. You may only use this ability once per turn." + "subclassFeatures": [ + "Skin Wearer|Sorcerer|PHB|Skin Wearer|HHHVIII|1|HHHVIII", + "Malleable Form|Sorcerer|PHB|Skin Wearer|HHHVIII|6|HHHVIII", + "Full Embodiment|Sorcerer|PHB|Skin Wearer|HHHVIII|14|HHHVIII", + "Shapeshifter Supreme|Sorcerer|PHB|Skin Wearer|HHHVIII|18|HHHVIII" + ], + "subclassSpells": [ + "shapechange" ] }, { - "name": "Celestial", + "name": "The Apex Predator", + "shortName": "Apex Predator", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" - ], - "prerequisite": [ + "className": "Warlock", + "classSource": "PHB", + "page": 117, + "additionalSpells": [ { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 + "expanded": { + "s1": [ + "hamund's harvesting hands|HHHVII", + "hunter's mark" + ], + "s2": [ + "alter self", + "locate animals or plants" + ], + "s3": [ + "haste", + "recomposition|HHHVII" + ], + "s4": [ + "dominate beast", + "locate creature" + ], + "s5": [ + "dominate person", + "geas" + ] } } ], - "entries": [ - "Your graceful stance allows you to move easily around the battlefield. While in this stance, you act as if you are under the effect of the {@spell freedom of movement} spell." + "subclassFeatures": [ + "The Apex Predator|Warlock|PHB|Apex Predator|HHHVIII|1|HHHVIII", + "Devour Prey|Warlock|PHB|Apex Predator|HHHVIII|6|HHHVIII", + "Hunter Becomes the Hunted|Warlock|PHB|Apex Predator|HHHVIII|10|HHHVIII", + "Top of the Food Chain|Warlock|PHB|Apex Predator|HHHVIII|14|HHHVIII" + ], + "subclassSpells": [ + "hamund's harvesting hands|HHHVII", + "hunter's mark", + "alter self", + "locate animals or plants", + "haste", + "recomposition|HHHVII", + "dominate beast", + "locate creature", + "dominate person", + "geas" ] }, { - "name": "Construct", + "name": "Way of the Observed Form", + "shortName": "Observed Form", "source": "HHHVIII", + "className": "Monk", + "classSource": "PHB", "page": 113, - "featureType": [ - "HHH:MS" - ], - "prerequisite": [ + "subclassFeatures": [ + "Way of the Observed Form|Monk|PHB|Observed Form|HHHVIII|3|HHHVIII", + "Observant Fist|Monk|PHB|Observed Form|HHHVIII|6|HHHVIII", + "Adaptive Defence|Monk|PHB|Observed Form|HHHVIII|11|HHHVIII", + "Hybrid Stance|Monk|PHB|Observed Form|HHHVIII|17|HHHVIII" + ] + } + ], + "subclassFeature": [ + { + "name": "Path of the Blood Seeker", + "source": "HHHVIII", + "page": 109, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blood Seeker", + "subclassSource": "HHHVIII", + "level": 3, + "header": 1, + "entries": [ + "While any barbarian is a fearsome sight on the battlefield, few manage to inspire as much terror as those that follow the Path of the Blood Seeker. Mindless engines of destruction, these barbarians revel in the spilling of blood, uncaring whether it is an enemy's or their own.", + "Many believe that the blood seekers may have been one of the first barbarian paths bestowed upon the sentient races; their thirst for violence tapping into a primal hunting urge from our earliest roots. Barbarians that fuel their rage with blood lust become relentless, animalistic warriors in the way they tear their foes to shreds and then bask in the carnage they have created. Some even go so far as slicing their own flesh to quench their thirst; it is not uncommon to find them covered in intricate scar patterns of their own making or covered in paint made from their own blood.", { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } + "type": "refSubclassFeature", + "subclassFeature": "Blood Rage|Barbarian|PHB|Blood Seeker|HHHVIII|3|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Bloodletter|Barbarian|PHB|Blood Seeker|HHHVIII|3|HHHVIII" } - ], + ] + }, + { + "name": "Blood Rage", + "source": "HHHVIII", + "page": 109, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blood Seeker", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, "entries": [ - "Your sturdy stance makes you harder to knock down and to be moved around. While in this stance, you have advantage on saving throws and ability checks against being knocked {@condition prone} or moved against your will." + "Starting when you choose this path at 3rd level, you are able to enter a blood rage, becoming stronger as your foes grow weaker. While raging, your Rage Damage bonus is doubled when you hit a creature that has less than half its maximum hit points." ] }, { - "name": "Dragon", + "name": "Bloodletter", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" - ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } - ], + "page": 109, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blood Seeker", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, "entries": [ - "Your ancient stance grants you mystical abilities drawn from the most powerful creatures in the multiverse. When you adopt this stance, you choose to gain either a flying or swimming speed equal to half your current speed. On subsequent turns, you may use your bonus action to change your choice to the other movement type." + "Also at 3rd level, your experience in bloodletting allows you to draw more blood from the creatures you kill. Whenever you successfully harvest a creature's blood, the amount that you receive is doubled." ] }, { - "name": "Elemental", + "name": "Crimson Spray", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" - ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } - ], + "page": 109, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blood Seeker", + "subclassSource": "HHHVIII", + "level": 6, + "header": 1, "entries": [ - "Your chaotic stance makes the primordial forces of creation regard you as one of their own, bestowing you their protection. While in this stance, you have resistance to one of the following damage types of your choice: fire, lightning, cold, or thunder." - ], - "resist": [ - { - "choose": { - "from": [ - "fire", - "lightning", - "cold", - "thunder" - ] - } - } + "Starting at 6th level, the sheer ferocity you display in battle imbues your own blood with the power to revitalise your allies. While raging, whenever you take slashing, piercing, or bludgeoning damage, all allies within 5 feet of you gain temporary hit points equal to your Constitution modifier (minimum of 0). This range increases to 10 feet when you reach 14th level in this class." ] }, { - "name": "Fey", + "name": "Hunter of the Weakened", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" - ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } - ], + "page": 109, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blood Seeker", + "subclassSource": "HHHVIII", + "level": 10, + "header": 1, "entries": [ - "Your elusive stance allows you to slip between opponents easily and avoid harm. While in this stance, melee weapon attacks against you are made at disadvantage if you are within 5 feet of two or more hostile creatures." + "At 10th level, your senses become attuned to finding dying creatures. You may use your bonus action to become instantly aware of the distance and direction of all creatures within 60 feet of you that currently have less than half their maximum hit points.", + "You may use this feature a number of times equal to your proficiency bonus. You regain all expended uses after finishing a long rest." ] }, { - "name": "Fiend", + "name": "Blood Frenzy", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" - ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } - ], - "consumes": { - "name": "Ki" - }, + "page": 109, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blood Seeker", + "subclassSource": "HHHVIII", + "level": 14, + "header": 1, "entries": [ - "Your vicious stance allows you to capitalise on your opponent's mistakes and punish them accordingly. Whenever you hit a creature with an {@action opportunity attack} while in this stance, you may immediately use your {@classFeature Flurry of Blows|Monk||2} feature as a free action. You still need to spend 1 ki point to use it in this way." + "When you reach 14th level, your lust for blood becomes so visceral that even the slightest hint of it is able to spur you into frenzied action. While raging, you may use your bonus action to move up to your speed in a straight line towards a creature that does not have all of their hit points. If you make a melee weapon attack against that creature directly after that movement, that attack has advantage." ] }, { - "name": "Giant", + "name": "College of Trophy Hunters", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" - ], - "prerequisite": [ + "page": 110, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Trophy Hunter", + "subclassSource": "HHHVIII", + "level": 3, + "header": 1, + "entries": [ + "Bards that have joined the College of Trophy Hunters (more simply known as 'Treasure Hunters') are swashbuckling, romantic adventurers that roam the world, searching for the beasts and monsters that legends are made of. It is not enough for them to simply experience the thrill of the hunt, however. They must also bring back a prize from their kills, using them as the set pieces of epic tales that they are sure to tell over and over again.", + "While many see the Trophy Hunters as simple braggarts, they actually carry with them ancient traditions of animism that imparted great power to objects and to the histories contained within them. They are able to hear the hidden stories these trophies have to tell and use this knowledge to inspire and empower their companions around them.", + "Trophy hunters are very often found in adventurer's guilds or mercenary halls, happily showing off their many trinkets to wide-eyed recruits who are just at the start of their monster-hunting journeys. It is also not uncommon to find old trophy hunters sitting in a cosy spot by the tavern fire, ready and eager to explain where the dragon head above the hearth came from. And, if they were to embellish a detail or ten, what's the harm? All that matters is that they inspire the listener to their own yearnings of adventure.", { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Bard|PHB|Trophy Hunter|HHHVIII|3|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Harvest Trophy|Bard|PHB|Trophy Hunter|HHHVIII|3|HHHVIII" } - ], - "entries": [ - "Your large stance leverages internal forces that allow you to fight against even the biggest opponents. While in this stance, your size is considered Huge regardless of the actual dimensions of your body." ] }, { - "name": "Humanoid", + "name": "Bonus Proficiencies", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" + "page": 110, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Trophy Hunter", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "When you join the College of Trophy Hunters at 3rd level, you gain proficiency in {@skill Survival} checks and {@item harvesting kit|HHHVI|harvesting kits}, and you always add your proficiency bonus when making {@book Appraisal checks|HHHVI|2|Appraising}, even if you do not have the relevant skill for that creature type." ], - "prerequisite": [ + "skillProficiencies": [ { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } + "survival": true } ], - "entries": [ - "Your natural stance allows you to fight freely and utilise your energy efficiently. While in this stance, whenever you spend 1 or more ki points to use an ability, you may roll a {@dice d20}. If you roll an 18, 19, or 20 on this roll, you instantly regain the ki points you just spent." + "toolProficiencies": [ + { + "harvesting kit|HHHVI": true + } ] }, { - "name": "Monstrosity", + "name": "Harvest Trophy", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" - ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } - ], + "page": 110, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Trophy Hunter", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, "entries": [ - "Your versatile stance allows you to be prepared for any situation. While in this stance, whenever you make a saving throw, you may use your reaction to add your Wisdom modifier as a bonus to the result. You may choose to do this after making the roll but before the DM says whether you succeeded or failed." + "Starting at 3rd level, you gain a true appreciation for the history of objects and keepsakes, allowing you to draw inspirational power from the materials you harvest. Whenever you successfully harvest a material from a creature you helped kill, you may designate it as one of your trophies. A trophy must weigh less than 10 pounds and be able to be held aloft in one hand. You may have a number of trophies equal to your Charisma modifier (minimum of one). If you exceed this number, you must replace one of your current trophies with your newest addition.", + "When you use your {@classFeature Bardic Inspiration|Bard|PHB|1}, you may choose to also hold one of your trophies aloft, granting an extra benefit to the creature you inspired. In addition to the normal bonus gained from your inspiration dice, a creature that used that dice may also roll their ability check, attack roll, or saving throw with advantage if that roll was made in relation to a creature that has the same creature type as the one the trophy was made from. For example, if your target gained inspiration from a trophy taken from an aberrant, they would be able to gain advantage on attack rolls made against aberrants, saving throws made to resist an aberrant's spells, and ability checks made to track an aberrant if they used the inspiration die on that roll." ] }, { - "name": "Ooze", + "name": "Grim Keepsake", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" - ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } - ], + "page": 110, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Trophy Hunter", + "subclassSource": "HHHVIII", + "level": 6, + "header": 1, "entries": [ - "Your flexible stance allows you to move through the battlefield unimpeded and with ease. While in this stance, you can move through spaces occupied by hostile creatures, and you have advantage on saving throws and ability checks against being {@condition grappled} and being {@condition restrained}." + "When you reach 6th level, you learn how to impart an intimidating presence to your trophies, using them to assert your dominance over lesser quarries. As an action, you may hold one of your trophies aloft. All creatures within 60 feet of you that can see you and that are of the same creature type as the one the trophy was made from must succeed on a Wisdom saving throw or become {@condition frightened} of you for 1 minute. A {@condition frightened} creature may make the saving throw again at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on either of these saving throws is immune to this feature for the next 24 hours. You may use this feature a number of times equal to your Charisma modifier (minimum of once), regaining all expended uses once you finish a long rest." ] }, { - "name": "Plant", + "name": "Join the Hunt", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" - ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } - ], + "page": 110, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Trophy Hunter", + "subclassSource": "HHHVIII", + "level": 14, + "header": 1, "entries": [ - "Your rooted stance allows you to gather power and energy from the ground. While in this stance, you have advantage on attack rolls so long as you have not moved since the end of your last turn." + "Beginning at 14th level, your love for the hunt becomes so great, that you are able to whip you and your companions up into a frenzy merely at the sight of your next trophy.", + "As an action, you may designate a target within 60 feet of you that you can see as your quarry. For 1 minute, you and all of your allies that start their turn within 60 feet of you gain the following benefits:", + { + "type": "list", + "items": [ + "Melee weapon attacks made against your quarry are made at advantage so long as the attacker has at least one ally adjacent to your quarry.", + "On their turn, a creature with this benefit may use their bonus action to move up to their speed in a straight line towards your quarry." + ] + }, + "Once this feature has been used once, it cannot be used again until you finish a short or long rest." ] }, { - "name": "Undead", + "name": "Harvester Domain", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" - ], - "prerequisite": [ + "page": 110, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Harvester", + "subclassSource": "HHHVIII", + "level": 1, + "entries": [ + "Gods of harvesting are some of the oldest and most entrenched deities in their pantheons. This is because virtually every burgeoning humanoid race prays at some point for a successful hunt and the resulting harvest of food and resources. While they may not be as powerful as other gods, they are among the most reliable. They ensure their followers always have what they need and the means to take what they want. The clerics of these gods are naturally good at harvesting but can also use their steady hands and calm wisdom to hunt down any quarry they choose.", + "Due to their overlap, gods of harvesting also tend to be gods of hunting like {@deity Artemis|Greek|PHB}, {@deity Malar|Faerûnian|SCAG}, or {@deity Uller|Norse|PHB}. They may also be gods of nature, such as {@deity Silvanus|Faerûnian|SCAG} and {@deity Osiris|Egyptian|PHB}. Even gods of crafting like {@deity Ptah|Egyptian|PHB} can extend their reach over the harvesting domain, due to their craft's reliance on the raw materials that only harvesting can provide.", { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } + "type": "refSubclassFeature", + "subclassFeature": "Domain Spells|Cleric|PHB|Harvester|HHHVIII|1|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiency|Cleric|PHB|Harvester|HHHVIII|1|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Harvest's Bounty|Cleric|PHB|Harvester|HHHVIII|1|HHHVIII" } - ], - "entries": [ - "Your rigid stance allows you to suffer large damage and continue fighting. Whenever you take damage, you may use your reaction to expend 1 ki point to reduce the total damage taken by an amount equal to your monk level." ] - } - ], - "monster": [ + }, { - "name": "Haunted Figure", + "name": "Bonus Proficiency", "source": "HHHVIII", - "page": 89, - "size": [ - "T" - ], - "type": "construct", - "alignment": [ - "C", - "N" - ], - "ac": [ - 14 - ], - "hp": { - "average": 12, - "formula": "3d6" - }, - "speed": { - "walk": 20 - }, - "str": 6, - "dex": 19, - "con": 10, - "int": 16, - "wis": 15, - "cha": 14, - "passive": 12, - "conditionImmune": [ - "charmed", - "exhaustion", - "poisoned" - ], - "languages": [ - "understands the language of its owner but can't speak" + "page": 110, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Harvester", + "subclassSource": "HHHVIII", + "level": 1, + "header": 2, + "entries": [ + "When you choose this domain at 1st level, you gain proficiency with martial weapons and {@item harvesting kit|HHHVI|harvesting kits}." ], - "trait": [ + "weaponProficiencies": [ { - "name": "False Appearance", - "entries": [ - "While the haunted figure remains motionless, it is indistinguishable from a regular doll." - ] + "martial": true } ], - "action": [ + "toolProficiencies": [ { - "name": "Telekinetic Thrust", - "entries": [ - "The haunted figure targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds. If the target is a creature, the haunted figure makes a Charisma check contested by the target's Strength check. If the haunted figure wins the contest, the haunted figure hurls the target up to 30 feet in any direction, including upward. If the target then comes into contact with a hard surface or heavy object, the target takes {@damage 1d6} damage per 10 feet moved. If the target is an object that isn't being worn or carried, the haunted figure hurls it up to 30 feet in any direction. The haunted figure can use the object as a ranged weapon, attacking one creature along the object's path ({@hit 4} to hit) and dealing {@damage 2d4} bludgeoning damage on a hit." - ] + "harvesting kit|HHHVI": true } - ], - "traitTags": [ - "False Appearance" - ], - "languageTags": [ - "CS" ] - } - ], - "book": [ + }, { - "name": "Hamund's Harvesting Handbook: Volume III", + "name": "Domain Spells", "source": "HHHVIII", - "author": "Jasmine Yang", - "group": "homebrew", - "id": "HHHVIII", - "published": "2020-11-23", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Cover.webp", - "contents": [ - { - "name": "Cover Page, Credits & Changelog" - }, + "page": 110, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Harvester", + "subclassSource": "HHHVIII", + "level": 1, + "header": 2, + "entries": [ + "You gain domain spells at the cleric levels listed in the Harvester Domain spells table.", { - "name": "Introduction", - "ordinal": { - "type": "chapter", - "identifier": 1 - } - }, + "type": "statblock", + "tag": "table", + "source": "HHHVIII", + "name": "Harvester Domain Spells", + "page": 110 + } + ] + }, + { + "name": "Harvest's Bounty", + "source": "HHHVIII", + "page": 110, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Harvester", + "subclassSource": "HHHVIII", + "level": 1, + "header": 2, + "entries": [ + "At 1st level, when you {@book harvest|HHHVIII|2|Harvesting} a creature, you can choose to lower the DC of all available materials by 5; the time taken to harvest them lowers correspondingly. You must choose to use this feature before you make your roll. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Channel Divinity: Bag Runneth Over", + "source": "HHHVIII", + "page": 110, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Harvester", + "subclassSource": "HHHVIII", + "level": 2, + "header": 1, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "Starting at 2nd level, you can use your Channel Divinity to conjure harvesting equipment to ensure that you always have what you need to perform your duties. As an action, you choose either 2 {@item dagger|PHB|daggers}, 6 {@item enchanted vial|HHHVI|enchanted vials}, or 3 sheets of {@item spirit paper|HHHVI}, conjuring them into your empty hands.", + "{@item dagger|PHB|Daggers} disappear 1 hour after being summoned. If they contain a harvest material, {@item spirit paper|HHHVI} and {@item enchanted vial|HHHVI|enchanted vials} remain indefinitely. Otherwise, they disappear if left empty for 1 hour." + ] + }, + { + "name": "Guided Hands", + "source": "HHHVIII", + "page": 111, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Harvester", + "subclassSource": "HHHVIII", + "level": 6, + "header": 1, + "entries": [ + "At 6th level, you learn to bolster your agility with the power of your faith. When you make a roll where you would add your Dexterity modifier as a bonus, you may choose to add your Wisdom modifier as well.", + "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a short or long rest." + ] + }, + { + "name": "Divine Strike", + "source": "HHHVIII", + "page": 111, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Harvester", + "subclassSource": "HHHVIII", + "level": 8, + "header": 1, + "entries": [ + "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." + ] + }, + { + "name": "Life Harvest", + "source": "HHHVIII", + "page": 111, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Harvester", + "subclassSource": "HHHVIII", + "level": 17, + "header": 1, + "entries": [ + "At 17th level, you learn to {@book harvest|HHHVIII|2|Harvesting} the very life force of your opponent as you fight them. When you hit a creature with a weapon attack, you can choose to gain temporary hit points equal to half the amount of damage dealt rounded down plus your Wisdom modifier. These temporary hit points are lost at the start of your next turn." + ] + }, + { + "name": "Circle of the Cycle", + "source": "HHHVIII", + "page": 111, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycle", + "subclassSource": "HHHVIII", + "level": 2, + "header": 1, + "entries": [ + "Druids of the Circle of the Cycle believe that death and life are merely part of the same cycle: not only is death a beautiful, natural event, but it is also essential for life to flourish. However, these druids take this concept a step further than simply consuming flesh or reusing bones to make tools. Instead, they take the body parts of slain creatures and incorporate them into their shapeshifting abilities to bolster their own powers. While even other druids see this as overly pragmatic, Druids of the Circle of the Cycle see it as a final honour to the dead, allowing them to walk the earthly plane one last time.", + "These druids wander the land, ensuring the cycle is unbroken. They are just as adept at ending a suffering creature's life as they are at helping to birth a new one. They absolutely abhor the undead, who they see as being the ultimate perversion of the cycle; it is not uncommon for these druids to be spurred to great action if it means ending an undead presence in their land.", { - "name": "How to Harvest", - "ordinal": { - "type": "chapter", - "identifier": 2 - } + "type": "refSubclassFeature", + "subclassFeature": "Healing Through Change|Druid|PHB|Cycle|HHHVIII|2|HHHVIII" + } + ] + }, + { + "name": "Healing Through Change", + "source": "HHHVIII", + "page": 111, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycle", + "subclassSource": "HHHVIII", + "level": 2, + "header": 2, + "entries": [ + "When you choose this circle at 2nd level, whenever you cause yourself or an ally to change into another form through magic (such as with your {@classFeature Wild Shape|Druid||2} feature or through the {@spell polymorph} spell), that creature recovers hit points equal to your Druid level plus your Wisdom modifier. These hit points are added to their original hit points instead of their new form." + ] + }, + { + "name": "Accelerate the Cycle", + "source": "HHHVIII", + "page": 111, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycle", + "subclassSource": "HHHVIII", + "level": 6, + "header": 1, + "entries": [ + "Starting at 6th level, whenever you succeed on an attack roll against a creature, you may choose to add two extra damage dice to your total damage dealt. If your target is undead or a creature that has less than half of its maximum hit points, you roll three extra dice instead.", + "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain one expended use whenever you kill a creature or whenever you expend a spell slot to cause a creature other than you to regain hit points. You also regain all expended uses when you finish a short or long rest." + ] + }, + { + "name": "Death and Rebirth", + "source": "HHHVIII", + "page": 111, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycle", + "subclassSource": "HHHVIII", + "level": 10, + "header": 1, + "entries": [ + "At 10th level, you learn how to harness the energy of the recently deceased to instantly cause new life to spring forth from the corpse. Whenever a creature you can see dies within 60 feet of you, you can use your reaction to conjure {@filter a beast of your choice that has a challenge rating of 2 or less|bestiary|source=|Challenge Rating=[&0;&2]|type=beast|miscellaneous=!adventure npc} in an unoccupied space within 5 feet of the deceased creature. You must have seen this beast before in order to conjure it in this way. When you reach 14th level in this class, you may conjure {@filter beasts that have up to a challenge rating of 4|bestiary|source=|Challenge Rating=[&0;&4]|type=beast|miscellaneous=!adventure npc}.", + "The summoned beast is friendly to you and your companions. Roll initiative for the summoned beast, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The beast lasts for 1 hour, until it drops to 0 hit points, or if you dismiss it as an action, after which, the beast disappears into a cloud of energy that quickly dissipates.", + "Once you use this feature once, you cannot use it again until you finish a short or long rest." + ] + }, + { + "name": "Monstrous Wild Shape", + "source": "HHHVIII", + "page": 111, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycle", + "subclassSource": "HHHVIII", + "level": 14, + "header": 1, + "entries": [ + "At 14th level, your mastery of the cycle allows you to transform into the monsters you have harvested. As an action, you may expend a use of your {@classFeature Wild Shape|Druid||2} feature to cast the {@spell shapechange} spell. When cast in this way, you may only assume the form of {@filter a creature with the beast, dragon, giant, humanoid, or monstrosity creature types, there is no challenge rating limit to what creature you can transform into|bestiary|source=|type=beast;dragon;giant;humanoid;monstrosity|miscellaneous=!adventure npc}, and you do not need any of the spell's normal components. Instead, the spell consumes a heart harvested by you from the creature you are transforming into. If you wish to change into another form during the duration of the spell, you must expend another heart using the same rules." + ] + }, + { + "name": "Butcher", + "source": "HHHVIII", + "page": 112, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Butcher", + "subclassSource": "HHHVIII", + "level": 3, + "header": 1, + "entries": [ + "Swish, swish, thunk. Swish, swish, thunk. These are the sounds of a butcher at work, swinging their tools through the air as they dismember and disembowel their raw materials. For a butcher, their tools are an extension of their own bodies, akin to the claws and fangs of a predator that allow them to rip through the flesh of their prey.", + "While many think lowly of butchers, few can appreciate the combination of brute strength, steady hands, and anatomical knowledge that it requires. After all, any animal can hack away at a piece of meat, but it takes a trained artisan to create the surgical cuts needed for this craft. The best butchers take pride in partaking in every aspect of preparing a carcass, including its creation by hunting and slaughtering the creature. These fighters launch themselves eagerly into battle, always enticed by the thought of fresh meat.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tools of the Trade|Fighter|PHB|Butcher|HHHVIII|3|HHHVIII" }, { - "name": "The Harvest Tables", - "ordinal": { - "type": "chapter", - "identifier": 3 - }, - "headers": [ - "Understanding the Tables", - { - "depth": 1, - "header": "Harvest Table: A" - }, - { - "depth": 1, - "header": "Harvest Table: B" - }, - { - "depth": 1, - "header": "Harvest Table: C" - }, - { - "depth": 1, - "header": "Harvest Table: D" - }, - { - "depth": 1, - "header": "Harvest Table: E" - }, + "type": "refSubclassFeature", + "subclassFeature": "Anatomical Precision|Fighter|PHB|Butcher|HHHVIII|3|HHHVIII" + } + ] + }, + { + "name": "Anatomical Precision", + "source": "HHHVIII", + "page": 112, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Butcher", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "Starting at 3rd level, due to your extensive knowledge of creature anatomy you have advantage on {@book Harvest|HHHVIII|2|Harvesting} checks made to harvest beasts, dragons, giants, humanoids, and monstrosities. In addition, damage inflicted by your weapons do not contribute to ruining a creature's carcass under the {@book particularly violent deaths rule|HHHVIII|2|Particularly violent deaths}." + ] + }, + { + "name": "Tools of the Trade", + "source": "HHHVIII", + "page": 112, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Butcher", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "When you choose this archetype at 3rd level, you learn to use your weapons the way you use your butcher's tools, creating a new range of techniques unseen by most other combatants. When you hit a creature with a melee weapon attack, you may choose to add an additional effect from one of the following, depending on what type of damage your weapon dealt. Each effect also improves when you become an 18th-level fighter. You may use this ability a number of times equal to your Strength modifier (minimum of once). You regain all expended uses upon finishing a short or long rest.", + "If an effect requires your target to make a saving throw, the DC is calculated as 8 + your Strength modifier + your proficiency bonus.", + { + "type": "options", + "style": "list-hang-notitle", + "entries": [ { - "depth": 1, - "header": "Harvest Table: G" + "type": "refOptionalfeature", + "optionalfeature": "Meat Hook|HHHVIII" }, { - "depth": 1, - "header": "Harvest Table: H" + "type": "refOptionalfeature", + "optionalfeature": "Tenderizer|HHHVIII" }, { - "depth": 1, - "header": "Harvest Table: K" - }, - { - "depth": 1, - "header": "Harvest Table: M" - }, - { - "depth": 1, - "header": "Harvest Table: N" - }, - { - "depth": 1, - "header": "Harvest Table: O" - }, - { - "depth": 1, - "header": "Harvest Table: R" - }, - { - "depth": 1, - "header": "Harvest Table: S" - }, - { - "depth": 1, - "header": "Harvest Table: T" - }, - { - "depth": 1, - "header": "Harvest Table: V" - }, - { - "depth": 1, - "header": "Harvest Table: Y" + "type": "refOptionalfeature", + "optionalfeature": "Cleaver|HHHVIII" } ] - }, + } + ] + }, + { + "name": "Gruesome Blow", + "source": "HHHVIII", + "page": 112, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Butcher", + "subclassSource": "HHHVIII", + "level": 7, + "header": 1, + "entries": [ + "Starting at 7th level, you learn to combine your strength and bodily perception to make debilitating strikes that hamper your enemy's ability to function. If you score a critical hit on a melee weapon attack against a creature, that creature can't take reactions and can't make more than one melee or ranged attack during its turn regardless of its abilities or magic items until the start of your next turn. In addition, if they are {@condition concentration|PHB|concentrating} on a spell at the time of being hit, that {@condition concentration} immediately ends." + ] + }, + { + "name": "Butcher's Rhythm", + "source": "HHHVIII", + "page": 112, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Butcher", + "subclassSource": "HHHVIII", + "level": 10, + "header": 1, + "entries": [ + "Starting at 10th level, you become able to fight with the same methodical rhythm you use when carving a carcass on your table. If you make a successful weapon attack against a creature, your next weapon attack against that creature this turn is made with advantage so long as you do not move or take any other action or bonus action before making that attack." + ] + }, + { + "name": "Walking Slaughterhouse", + "source": "HHHVIII", + "page": 112, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Butcher", + "subclassSource": "HHHVIII", + "level": 15, + "header": 1, + "entries": [ + "At 15th level, you become so skilled with your butchering tools that you can wield them in both hands with ease. You gain the following benefits:", { - "name": "Crafting", - "ordinal": { - "type": "chapter", - "identifier": 4 - }, - "headers": [ - "Crafting Rules", - "Craftable Items A-Z", - "Artifacts" + "type": "list", + "items": [ + "You wield all melee weapons as if they had the light property.", + "You are able to wield melee weapons with the two-handed property in one hand with no penalty.", + "You are always considered to be using two hands when wielding weapons, even when holding them in one hand." ] - }, + } + ] + }, + { + "name": "Improved Tools of the Trade", + "source": "HHHVIII", + "page": 112, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Butcher", + "subclassSource": "HHHVIII", + "level": 18, + "header": 2, + "entries": [ + "Each effect improves when you become an 18th-level fighter.", { - "name": "Miscellaneous Additions", - "ordinal": { - "type": "chapter", - "identifier": 5 - }, - "headers": [ - "Special Tools", - "Additions and Changes", - "Mechanics", - "Subclasses", - { - "depth": 1, - "header": "Barbarian" - }, - { - "depth": 1, - "header": "Bard" - }, - { - "depth": 1, - "header": "Cleric" - }, + "type": "options", + "style": "list-hang-notitle", + "entries": [ { - "depth": 1, - "header": "Druid" + "type": "refOptionalfeature", + "optionalfeature": "Improved Meat Hook|HHHVIII" }, { - "depth": 1, - "header": "Fighter" + "type": "refOptionalfeature", + "optionalfeature": "Improved Tenderizer|HHHVIII" }, { - "depth": 1, - "header": "Monk" - }, + "type": "refOptionalfeature", + "optionalfeature": "Improved Cleaver|HHHVIII" + } + ] + } + ] + }, + { + "name": "Way of the Observed Form", + "source": "HHHVIII", + "page": 113, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Observed Form", + "subclassSource": "HHHVIII", + "level": 3, + "header": 1, + "entries": [ + "Monks of the Way of the Observed Form follow the belief that the best style of combat is to have no style at all. Instead, their belief is that one should learn from their opponents, adapt their methods, and then throw them back at them with deadly results. These monks are known to be almost impossible to predict on the battlefield, possessing as many techniques as there are creatures in the world.", + "As part of their emphasis on observing and adapting to one's opponent, these monks tend to have a keen interest in biology and anatomy. They use their keen senses to study the bodies of others and are often able to pick out the minutest detail in a creature's bone or muscle movement. These traits make these monks renowned as warriorscholars that are sought out as much for their knowledge as they are for their martial ability.", + { + "type": "refSubclassFeature", + "subclassFeature": "Mirrored Stance|Monk|PHB|Observed Form|HHHVIII|3|HHHVIII" + } + ] + }, + { + "name": "Mirrored Stance", + "source": "HHHVIII", + "page": 113, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Observed Form", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "consumes": { + "name": "Ki" + }, + "entries": [ + "Starting when you choose this tradition at 3rd level, you learn to observe your opponents through battle and adopt their strengths into your fighting style. As a bonus action, you may expend 1 ki point to focus on a hostile creature you can see within 60 feet of you. If you do so, you learn their creature type and you adopt one of the stances below based on that type. You remain in this stance for 1 minute ending it early if you are incapacitated, if you use this feature again, or if you end it as a free action.", + { + "type": "options", + "style": "list-hang-notitle", + "entries": [ { - "depth": 1, - "header": "Paladin" + "type": "refOptionalfeature", + "optionalfeature": "Aberration|HHHVIII" }, { - "depth": 1, - "header": "Ranger" + "type": "refOptionalfeature", + "optionalfeature": "Beast|HHHVIII" }, { - "depth": 1, - "header": "Rogue" + "type": "refOptionalfeature", + "optionalfeature": "Celestial|HHHVIII" }, { - "depth": 1, - "header": "Sorcerer" + "type": "refOptionalfeature", + "optionalfeature": "Construct|HHHVIII" }, { - "depth": 1, - "header": "Warlock" + "type": "refOptionalfeature", + "optionalfeature": "Dragon|HHHVIII" }, { - "depth": 1, - "header": "Wizard" - } - ] - }, - { - "name": "Hamund's Have-Nots", - "ordinal": { - "type": "chapter", - "identifier": 6 - }, - "headers": [ - "Understanding the Board", - { - "depth": 1, - "header": "CR <1" + "type": "refOptionalfeature", + "optionalfeature": "Elemental|HHHVIII" }, { - "depth": 1, - "header": "CR 1" + "type": "refOptionalfeature", + "optionalfeature": "Fey|HHHVIII" }, { - "depth": 1, - "header": "CR 2" + "type": "refOptionalfeature", + "optionalfeature": "Fiend|HHHVIII" }, { - "depth": 1, - "header": "CR 3" + "type": "refOptionalfeature", + "optionalfeature": "Giant|HHHVIII" }, { - "depth": 1, - "header": "CR 4" + "type": "refOptionalfeature", + "optionalfeature": "Humanoid|HHHVIII" }, { - "depth": 1, - "header": "CR 5" + "type": "refOptionalfeature", + "optionalfeature": "Monstrosity|HHHVIII" }, { - "depth": 1, - "header": "CR 6" + "type": "refOptionalfeature", + "optionalfeature": "Ooze|HHHVIII" }, { - "depth": 1, - "header": "CR 7" + "type": "refOptionalfeature", + "optionalfeature": "Plant|HHHVIII" }, { - "depth": 1, - "header": "CR 8" - }, - { - "depth": 1, - "header": "CR 10" - }, - { - "depth": 1, - "header": "CR 11" - }, - { - "depth": 1, - "header": "CR 12" - }, - { - "depth": 1, - "header": "CR 13" - }, - { - "depth": 1, - "header": "CR 14" - }, - { - "depth": 1, - "header": "CR 15" - }, - { - "depth": 1, - "header": "CR 16" - }, - { - "depth": 1, - "header": "CR 17" - }, - { - "depth": 1, - "header": "CR 18" - }, - { - "depth": 1, - "header": "CR 20" - }, - { - "depth": 1, - "header": "CR 21" - }, - { - "depth": 1, - "header": "CR 22" - }, - { - "depth": 1, - "header": "CR 23" - }, - { - "depth": 1, - "header": "CR 25" + "type": "refOptionalfeature", + "optionalfeature": "Undead|HHHVIII" } ] + } + ] + }, + { + "name": "Observant Fist", + "source": "HHHVIII", + "page": 113, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Observed Form", + "subclassSource": "HHHVIII", + "level": 6, + "header": 1, + "consumes": { + "name": "Ki" + }, + "entries": [ + "Beginning at 6th level, you learn to study your opponent through combat. Whenever you hit a creature with an unarmed strike, you may spend 1 ki point to gain the benefits of a successful {@book Appraise|HHHVI|2|Appraising} check on that creature as well as learning that creature's Armor Class, current hit points, and any damage resistances and immunities they may have." + ] + }, + { + "name": "Adaptive Defence", + "source": "HHHVIII", + "page": 113, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Observed Form", + "subclassSource": "HHHVIII", + "level": 11, + "header": 1, + "consumes": { + "name": "Ki", + "amount": 2 + }, + "entries": [ + "Starting at 11th level, you are able to adapt quickly to your opponent's attacks, allowing you to mitigate potential harm that comes your way. Whenever you are hit by a spell or weapon attack, you may use your reaction to spend 2 ki points and gain resistance to all damage types inflicted by that attack until the start of your next turn." + ] + }, + { + "name": "Hybrid Stance", + "source": "HHHVIII", + "page": 113, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Observed Form", + "subclassSource": "HHHVIII", + "level": 17, + "header": 1, + "consumes": { + "name": "Ki" + }, + "entries": [ + "At 17th level you learn how to weave your stances together into greater and more powerful combinations. When you enter a stance, you may choose to spend up to 2 additional ki points in order to gain the benefits of the same number of additional stances of your choice. You retain these benefits so long as you remain in the original stance." + ] + }, + { + "name": "Oath of Legacy", + "source": "HHHVIII", + "page": 114, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Legacy", + "subclassSource": "HHHVIII", + "level": 3, + "header": 1, + "entries": [ + "The Oath of Legacy is one of the most selfless of all oaths, one that binds the paladin to a life of service and the fulfillment of others. They are sometimes known as bearers or oath keepers and they make it their mission to continue the legacies of those that came before them. The paladins that uphold this oath often come from ancient orders formed around the legends of ancient heroes, or are created as bulwarks against recurring, undying threats. In short, whenever a defeated evil rears its ugly head again or when a champion falls tragically short in their ordained mission, these paladins are sure to answer the call to action.", + "As part of their training, paladins that uphold this oath often carry relics or keepsakes with them that remind them of their missions. They impart great power into these objects carry and as part of that, they are often found with the trophies harvested from worthy foes as a means of carrying on their admirable spirit.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tenets of Legacy|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" }, { - "name": "FAQs" + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel divinity|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" } ] - } - ], - "bookData": [ + }, { - "id": "HHHVIII", + "name": "Channel Divinity", "source": "HHHVIII", - "data": [ + "page": 114, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Legacy", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", { - "type": "section", - "name": "Hamund's Harvesting Handbook: Volume III", - "page": 1, + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity: Invoke Legacy|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity: Pass the Torch|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" + } + ] + }, + { + "name": "Oath Spells", + "source": "HHHVIII", + "page": 114, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Legacy", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "You gain oath spells at the paladin levels listed. See the {@classFeature Sacred Oath|Paladin||3} class feature for how oath spells work.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVIII", + "name": "Oath of Legacy Spells", + "page": 114 + } + ] + }, + { + "name": "Tenets of Legacy", + "source": "HHHVIII", + "page": 114, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Legacy", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "The tenets of the Oath of Legacy bind a paladin to a life of servitude and tradition.", + { + "type": "entries", + "name": "Serve with Humility", "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Cover-Full.webp" - }, - "title": "Front Cover" - }, - { - "type": "entries", - "page": 1, - "style": "text-center", - "entries": [ - "{@b A Harvesting Guide to Mordenkainen's Tome of Foes}", - "{@note DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.}", - "{@note This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.}", - "{@note All other original material in this work is copyright [2020] by Drifters Game Workshop and published under the Community Content Agreement for Dungeon Masters Guild.}" - ] - }, - { - "type": "entries", - "name": "Credits", - "page": 2, - "entries": [ - { - "type": "list", - "style": "list-hang", - "items": [ - { - "type": "item", - "name": "Designed by:", - "entries": [ - "Jasmine Yang" - ] - }, - { - "type": "item", - "name": "Written by:", - "entries": [ - "Jasmine Yang" - ] - }, - { - "type": "item", - "name": "Edited by:", - "entries": [ - "Jasmine Yang" - ] - }, - { - "type": "item", - "name": "Typesetting by:", - "entries": [ - "Jasmine Yang" - ] - }, - { - "type": "item", - "name": "Cover art by:", - "entries": [ - "Lukasz Jakolski", - "Website: {@link https://www.inprnt.com/gallery/fadingray/}", - "Instagram: {@link https://www.instagram.com/lukasz.jaskolski/}" - ] - }, - "{@b All other art provided by WotC under the DMs Guild Creator Content program.}", - { - "type": "item", - "name": "Created using the Homebrewery:", - "entries": [ - "{@link https://homebrewery.naturalcrit.com/}" - ] - }, - { - "type": "item", - "name": "Image stains by:", - "entries": [ - "/u/AeronDrake", - "{@link https://homebrewery.naturalcrit.com/}" - ] - }, - { - "type": "item", - "name": "Special thanks to:", - "entries": [ - "Lottie, Callum, Delphira, Raibri, Quincy, Yana, and Reuben" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Contact Us", - "page": 2, - "entries": [ - "Email: {@i driftersgameworkshop@gmail.com}", - "Twitter: {@link @drifterworkshop|https://twitter.com/drifterworkshop}" - ] - }, - { - "type": "entries", - "name": "Changelog", - "page": 2, - "entries": [ - { - "type": "list", - "items": [ - "v1.0: Release (2020-11-23)" - ] - } - ] - } + "Understand that you serve a story larger than yourself. Your role is to finish someone else's journey, not to start your own." ] }, { - "type": "section", - "name": "Chapter 1: Introduction", - "page": 3, + "type": "entries", + "name": "Continue the Chain", "entries": [ - { - "type": "quote", - "entries": [ - "Welcome dear reader to Hamund's Harvesting Handbook Volume 3, written by your favorite harvesting mentor: Hamund Holderhek!", - "I do apologise for my prolonged absence and the delay in producing this entry in the Harvesting Handbook series. Unfortunately, several events befell me recently that prevented me from finishing this book in a timely manner. These events include, but are not limited to: abduction by the Demon Lords of the Abyss, foiling a Shadowfell incursion, going undercover into duergar society, investigating a spree of curious star spawn appearances, and a rather eventful tea time with a close acquaintance.", - "But the important thing is that the book is here now, and I must say that it is some of my finest work. Not only have I covered the gamut of newly discovered creatures to harvest, but my travels have brought me into contact with ancient artefacts, more people that need harvesting help, and several new schools of combat and magic that incorporate our venerable art into their practices.", - "I implore you to enjoy this labor of love, dear reader. The knowledge in this book has been compiled under very trying circumstances, but it is all worth it in the pursuit of furthering our beloved craft. Inside, you will learn how to strip a skulk, melt down a marut, and hollow out a howler! Learn how to craft the spoils of your hunts into powerful weapons, channel the power of fiend lords into artefacts, and even find how to incorporate harvesting into every aspect of your being. Ours is an ever-expanding field, and I am so incredibly grateful to be with you every step of the way.", - "Good luck and good harvesting," - ], - "by": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P.", - "from": "Hamund's Harvesting Handbook: Volume III", - "skipMarks": true - }, - { - "type": "quote", - "entries": [ - "P.S. Some of you may be wondering where I will go from here, considering the discovery of new monsters seems to have dried up recently. Well, without getting too far into it, I will mention that I have become very interested in {@loader herbalism|collection/Jasmine Yang; Hamund's Herbalism Handbook.json} as of late...", - "P.P.S. For more on these adventures, especially the tea time, see \"Hamund's Heroic Hardboileds I-XXIV.\"" - ], - "skipMarks": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Hamund.webp" - }, - "title": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P." - }, - { - "type": "entries", - "name": "Aim of this Guide", - "page": 3, - "entries": [ - "Thank you for purchasing the third instalment of the \"Hamund's Harvesting Handbook\" series. This volume covers the monsters included in {@book Mordenkainen's Tome of Foes|MTF}, and as before, features a complete harvesting list for each monster, as well as over 130 new magical items to craft. The rules for harvesting and crafting are unchanged, but this book once again adds several new harvesting related rules to incorporate into your game. Premiering in this book is artifact crafting, a new harvesting related subclass for all 12 original player classes, and instructions for incorporating artificers into these harvesting rules. Everything has been written with balance in mind, but you are of course feel free to rebalance anything in this guide to suit your own table, or feel free to message me at {@i driftersgameworkshop@gmail.com} or hit me up on Twitter {@link @drifterworkshop|https://twitter.com/drifterworkshop} to discuss anything in this guide." - ] - } + "You are a single link in a long chain of legacy and tradition. It is your duty to make sure that the chain remains unbroken." ] }, { - "type": "section", - "name": "Chapter 2: How to Harvest", - "page": 4, + "type": "entries", + "name": "Honour the Past", "entries": [ - "The act of removing useful body parts from a creature is referred to as {@b harvesting}. Anything that can be harvested from a creature is referred to as a {@b harvesting material} or simply {@b material}. In general, only creatures that have died may be harvested, but there may be some exceptions based on context.", - "This section details the steps and checks associated with actually performing a harvest, as well as explaining how to understand the information presented in the rest of the book. This information is designed to be simple and easily added to any campaign.", - { - "type": "entries", - "name": "Appraising", - "page": 4, - "entries": [ - { - "type": "quote", - "page": 4, - "entries": [ - "Despite all the critics that try to call us mere scavengers, harvesting creatures is a truly cerebral art. It takes a keen mind to size up one's prize, and it can make all the difference between getting a valuable new trophy, or a poorly butchered piece of meat." - ], - "by": "Hamund" - }, - "Before a player begins hacking and butchering their hunt, they may instead choose to take a moment first and {@b appraise} the creature to be harvested. To do this, they must spend 1 minute examining the creature to be harvested and then roll an Intelligence check, adding their proficiency bonus if they are proficient in the skill corresponding to that creature (see table below). For example, when appraising an {@creature allip|MTF} (which is an undead), the check would be an Intelligence ({@skill Arcana}) check, while appraising a {@creature cadaver collector|MTF} (which is a construct) would require an Intelligence ({@skill Investigation}) check.", - { - "type": "abilityGeneric", - "name": "Appraisal DC", - "text": "8 + the Harvested Creature's CR (treating any CR less than 1 as 0)" - }, - "", - "The DC of the check is equal to {@b 8 + the Harvested Creature's CR} (treating any CR less than 1 as 0). Success on this check grants the player full knowledge of any useful harvesting materials on the creature, the DC requirement to harvest those materials, any special requirements to harvest them, and any potential risks in doing so. In addition, any harvesting check made on that creature by that player is rolled at advantage. A character may only attempt one appraisal check per creature.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Monster Type/Skill Check", - "page": 4 - }, - { - "type": "entries", - "name": "Splitting up the responsibilities", - "page": 4, - "entries": [ - "Some party members may prefer to let one character handle the appraisal of materials, while another more dextrous character handles the actual harvesting. In this scenario, all benefits of appraising a creature are conferred to the player doing the harvesting, so long as the player that performed the appraising assists the harvesting player through the whole duration of the harvest." - ] - } - ] - }, - { - "type": "entries", - "name": "Harvesting", - "page": 4, - "entries": [ - { - "type": "quote", - "entries": [ - "The true core of this book: harvesting! Nothing else in this series matters if you cannot learn how this fundamental aspect of our craft. If you take nothing else from this book, take this section, it will serve you time and time again." - ], - "by": "Hamund" - }, - "In order to harvest a creature, a character must make a Dexterity ability check using the same skill proficiency as listed in the above appraising table. For example, a character attempting a harvest check on an Aberration would receive a bonus equal to their Dexterity Modifier and their Proficiency in {@skill Arcana} (if they have any).", - "This check reflects a character's ability to not only remove the intended item without damaging it, it also involves any ancillary requirements of the harvest such as proper preservation and storage techniques.", - { - "type": "insetReadaloud", - "name": "Using other proficiencies", - "page": 4, - "entries": [ - "If a player is harvesting a certain creature, or harvesting a creature of a certain type of material, the DM may allow them to use a relevant tool proficiency rather than a skill proficiency.", - "For example, the DM may allow a player to add their proficiency with {@item Tinker's Tools|PHB} to their attempt to harvest a mechanical golem or use their proficiency with {@item leatherworker's tools|PHB} when attempting to harvest a creature for its hide. Alternatively, all creature type proficiencies may be replaced by proficiency with the {@item harvesting kit|HHHVI}." - ] - }, - "Each individual item in a creature's harvesting table is listed with a DC next to it. Any roll that a player makes that equals or exceeds this DC grants that player that item. Rewards are cumulative, and a player receives every item with a DC equal to or below their ability check result. For example, rolling a total of 15 on a check to harvest a {@creature balhannoth|MTF} will reward the player with both \"balhannoth teeth (large bag)\", and \"balhannoth tentacle (×4)\", but not a \"balhannoth hide\". If they so wish, players may opt to not harvest a material even if they have met the DC threshold to harvest it.", - "Only one harvesting attempt may be made on a creature. Failure to meet a certain item's DC threshold assumes that the item was made un-salvageable due to the harvester's incompetence.", - "For most creatures, the time it takes to harvest a material is counted in minutes and is equal to the DC of that material divided by 5. For huge creatures however, it is equal in DC of that material, while for gargantuan creatures, it is equal to the DC of that material multiplied by 2.", - { - "type": "homebrew", - "page": 4, - "entries": [ - { - "type": "table", - "page": 4, - "caption": "Harvesting Time", - "colLabels": [ - "Creature Size", - "Harvesting Time (minutes)" - ], - "colStyles": [ - "col-6 text-right", - "col-6 text-left " - ], - "rows": [ - [ - "Large or smaller", - "Material DC / 5" - ], - [ - "Huge", - "Material DC" - ], - [ - "Gargantuan", - "Material DC × 2" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Particularly violent deaths", - "page": 5, - "entries": [ - { - "type": "quote", - "page": 5, - "entries": [ - "In my youth, I was considerably more reckless than I am today. Quite often, an errant shot would result in my spoiling an entire pelt! I implore anyone out there that values the quality of their work: aim your shots well and try to finish your prey in one swift go." - ], - "by": "Hamund" - }, - "This guide assumes that most creatures you attempt to harvest died in direct combat and thus already accounts for the idea that you are harvesting creatures that may not be in pristine condition. However, some deaths are more violent than others and can make harvesting useful materials either extremely difficult or downright impossible. Such examples include burning by fire, dissolving from acid, or being completely crushed under a pillar of stone. In these cases, raise the DC for harvesting any of that creature's materials by 5. Alternatively, the DM may decide that well-orchestrated hunts result in a carcass that is prime for harvesting, such as creatures killed mostly through psychic damage, or those killed in one clean attack. In these cases, the DM should lower the DC for harvesting any of that creature's materials by 5.", - "Furthermore, the DM may adjudicate whether or not some of a creature's individual materials have been made useless due to effects imposed by them in the course of their death. Examples may include blood being tainted from poisoning, or their pelt being worthless due to excessive slashing/piercing damage.", - { - "type": "statblock", - "source": "HHHVI", - "name": "Optional Rule: Carcass Degradation", - "page": 5, - "tag": "variantrule" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/HowToHarvest.webp" - } - } - ] - } - ] - } + "The past contains lessons that must be learned and applied. Honour those that came before you and take their wisdom to heart." ] }, { - "type": "section", - "name": "Chapter 3: The Harvest Tables", - "page": 6, + "type": "entries", + "name": "Respect the Fallen", "entries": [ - { - "type": "quote", - "page": 6, - "entries": [ - "There is nothing more thrilling to me than finding a new creature. The idea of hunting it, cutting it open, and then seeing what nature's bounty has in store for me is all the motivation I need to get out of bed in the morning. I have found many new species in my latest adventures and I present my findings to you here, dear reader." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Understanding the Tables", - "page": 6, - "entries": [ - "Every unique monster from {@book Mordenkainen's Tome of Foes|MTF} has been listed in this book with an associated harvest table. When your players attempt a harvest, simply look up the relevant monster in this guide, and read out the results (monsters are listed in the same order they are given in {@book Mordenkainen's Tome of Foes|MTF}). The following is an explanation of how to read the table.", - { - "type": "entries", - "name": "DC", - "page": 6, - "entries": [ - "This is the DC required to harvest this item. Any harvesting check that equals or exceeds this threshold allows the player that made that check to successfully harvest that respective item." - ] - }, - { - "type": "entries", - "name": "Item", - "page": 6, - "entries": [ - "The name of the item received. While for most items, the player only receives one of the listed item, some item names have parentheses next to them. These indicate the amount that a player receives upon a successful harvest e.g.: Balhannoth Teeth (large bag) or Maurezhi Blood (3 vials). At the DM's discretion however, they may adjudicate that a player receives less or more than the stipulated quantity. Such reasons may include extremely high success on a roll, or certain methods in which the creature was killed.", - { - "type": "statblock", - "source": "HHHVI", - "name": "Optional Rule: Harvesting Dangerous Materials", - "page": 6, - "tag": "variantrule" - } - ] - }, - { - "type": "entries", - "name": "Description", - "page": 6, - "entries": [ - "A brief description of the item to be harvested, written by Hamund. While this is usually just for flavour, some items also have a \"{@b Use}\" section. These items may be used immediately after being harvested and require no further adjustments or crafting. Their function is described here in the description box.", - "Additionally, some materials have harvesting requirements beyond just steady hands and a sharp knife. Any extra requirements or criteria for harvesting a material will be listed here." - ] - }, - { - "type": "entries", - "name": "Value", - "page": 6, - "entries": [ - "All materials are listed with their base resell value. This is how much money an average shopkeeper would be willing to pay for the materials in good conditions. DM discretion is advised when varying this value, dependent on shopkeeper mood, rarity within the setting, condition of the material, etc. A material with a value listed as \"varies\" indicates that its usage is too specific for it to be sold to an average shopkeeper, and the value of the material would depend heavily on context.", - "When items are harvested in discrete quantities, the value listed refers to each individual item. For example, Maurezhi Blood is harvested as a set of 3 vials, and so the value listed (5 gp) refers to each individual vial (so successfully harvesting Maurezhi Blood would be worth 3 × 5 gp = 15 gp). When items are listed as indiscrete quantities however, the value listed refers to the entire quantity. For example, Sibriex Cysts are harvested in the indiscrete quantity of a: \"large bag.\" Thus the 650 gp value listed refers to the value of a \"large bag of Sibriex Cysts,\" not 650 gp for each individual cyst.", - { - "type": "insetReadaloud", - "name": "Value Factors", - "page": 6, - "entries": [ - "The values listed here are based on a myriad of factors including: CR of the monster, average treasure horde values, use in crafting, whether the monster tends to be found alone, whether the item is consumable, probability of successfully harvesting the item, balance around existing prices, and sometimes just for flavour. These prices are intended as a baseline only, and the DM is free to adjust these values as they see fit for their campaign. The DM is also to keep in mind that, although certain items may have high values, not all vendors may want to buy them. For example, although a Sibriex Frontal Cortex may be worth the high price of 10,000 gp, it may be difficult to sell it to the village grocer. Sometimes, finding the right buyer for an esoteric item can be an entertaining side quest in and of itself, or simply used as a good downtime activity." - ] - } - ] - }, - { - "type": "entries", - "name": "Weight", - "page": 7, - "entries": [ - "The weight of the item listed in pounds. The weight listed here follows the same rules as values do. The listed number refers to the weight of individual items, unless that item is harvested in indistinct quantities, in which case the weight refers to the whole indistinct quantity." - ] - }, - { - "type": "entries", - "name": "Crafting", - "page": 7, - "entries": [ - "Some items, although valuable, require a skilled artisan to craft them into a usable item. The material's description details which item they can be crafted into. If this section is blank, the item has no craftable item associated with it.", - "The section of crafted items at the end of this book details the usage of crafted items, as well as details on their crafting requirements. Some craftable items originate from published source books from WotC. These receive special tags in brackets that denote which book they come from.", - "{@b For more information on crafting visit {@book Chapter 4|HHHVIII|4}.}" - ] - } - ] - }, - { - "type": "entries", - "name": "Humanoid Trinket Tables", - "page": 7, - "entries": [ - { - "type": "quote", - "entries": [ - "Once again, I must caution my readers against harvesting humanoids. The job is messy and of dubious ethics at best. I would advise you to take the marginally more acceptable practice of corpse-looting: at the very least it will be more financially rewarding." - ], - "by": "Hamund" - }, - "Most humanoids listed in this book do not possess many useful materials to harvest. In order to complement the relatively bare tables of humanoids, a separate table is listed in their section describing items that may be plundered off of these creatures. These items tend to be random trinkets and are not weapons or armor. More often than not, they are relatively useless and are intended only to be used for resale.", - "There is no ability check required to pilfer these trinkets, and the DM is free to decide which of these trinkets can be found on a typical corpse (if any at all). These tables are intended to be largely used as DM inspiration and to sate the lust of loot-hungry players while avoiding the ghoulish activity of dismembering a humanoid corpse.", - "Like all harvested items, the value and weight listed refers to 1 unit of the respective item in that row.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/HumanoidTrinkets.webp" - } - } - ] - }, - { - "type": "section", - "name": "Harvest Table: A", - "page": 8, - "entries": [ - { - "type": "entries", - "name": "Allip", - "page": 8, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Allip", - "page": 8 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Allip.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Astral Dreadnought", - "page": 9, - "entries": [ - { - "type": "quote", - "entries": [ - "I was once compared to an astral dreadnought by a rather bitter critic. I believe the implication was that, like the dreadnought, I was a rampaging disaster that devoured and took everything that I laid my eyes on. The joke is on them however, since I actually find that comparison to be not just accurate, but also quite flattering." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Astral Dreadnought", - "page": 9 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: B", - "page": 10, - "entries": [ - { - "type": "entries", - "name": "Balhannoth", - "page": 10, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Balhannoth", - "page": 10 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Balhannoth.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Berbalang", - "page": 10, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Berbalang", - "page": 10 - } - ] - }, - { - "type": "entries", - "name": "Boneclaw", - "page": 11, - "entries": [ - { - "type": "quote", - "entries": [ - "For most of society, it is a blessed day when a necromancer fails their phylactery ritual. That is because in these cases, instead of creating an all-powerful lich, a much more benign boneclaw is created instead. For me however, the stroke of luck comes in the fact that it creates a corporeal creature that is able to be harvested." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Boneclaw", - "page": 11 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: C", - "page": 12, - "entries": [ - { - "type": "entries", - "name": "Cadaver Collector", - "page": 12, - "entries": [ - { - "type": "quote", - "entries": [ - "In my younger and more experimental days, I once tried to capture and reprogram a cadaver collector to be my assistant. It seemed sensible at the time; we did both share the same penchant for reusing the bodies of what we hunt. However, while I was mildly successful in making it become my travelling companion, I had to dismiss it from my service due to its habit of spearing all my hunts on its back, thus ruining perfectly good pelts and organs. Oh well, I still got some use out of it; I took it apart and used the findings to make this entry!" - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Cadaver Collector", - "page": 12 - } - ] - }, - { - "type": "entries", - "name": "Choker", - "page": 12, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Choker", - "page": 12 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Choker.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Clockworks", - "page": 13, - "entries": [ - { - "type": "quote", - "entries": [ - "The infamous gnomish clockwork constructs have an interesting role in the great taxonomy of harvestable creatures (if you can even call them that). Because the methods of their creation are relatively well known, relatively intact specimens can be salvaged by any knowledgeable tinker into a working state. Not saying that you have to, but maybe keep it in mind before you go about melting their insides and whatnot." - ], - "by": "Hamund" - }, - "Instead of harvesting the individual pieces of a clockwork, you may instead attempt to salvage the entirety of the creature to be fixed up by a well-supplied {@optfeature tinker|HHHVI}. If you wish to do this, roll a {@dice d20}. On a result of 18 or higher, the clockwork is in a good enough state to be repaired. You may still harvest a clockwork even if it is found to not be in a state of potential repair. Your DM may also decide that a clockwork that died under exceptional circumstances cannot be salvaged whatsoever (such as if it was completely melted into slag).", - "A repairable clockwork may be brought to any {@optfeature tinker|HHHVI} and fixed at a fee of 300 gp, and 1 week per hit die (this fee only covers material expenses; labour fees may vary from {@optfeature tinker|HHHVI} to {@optfeature tinker|HHHVI}). Once created, a clockwork will gain loyalty to the first creature it sees and will follow their directions to the best of their ability until it is reduced to 0 hit points again, at which point it becomes permanently unsalvageable and un-harvestable.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Bronze Scout", - "page": 13 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Iron Cobra", - "page": 13 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Oaken Bolter", - "page": 14 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Stone Defender", - "page": 15 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/StoneDefender.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Corpse Flower", - "page": 15, - "entries": [ - { - "type": "quote", - "entries": [ - "I once had a nasty run in with a corpse flower. I had been hunting down a rather wicked derro that had murdered one of my travelling companions, and I had finally managed to corner to villain and avenge my friend. Before I managed to extract a trophy however, a corpse flower appeared, grabbed the corpse, then dissolved it before my very eyes! Well, the last laugh was mine, as I killed that corpse flower and took one of its leaves as a proxy prize." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Corpse Flower", - "page": 15 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: D", - "page": 16, - "entries": [ - { - "type": "entries", - "name": "Deathlocks", - "page": 16, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Deathlock", - "page": 16 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Deathlock Mastermind", - "page": 16 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Deathlock Wight", - "page": 17 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/DeathlockWight.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Demons", - "page": 18, - "entries": [ - { - "type": "quote", - "entries": [ - "I am at my wit's end when it comes to demons. I have tried holy water, I have tried magical rituals, I have tried throwing salt on them at the time of their deaths; absolutely NOTHING can keep them from dissolving into a useless ichor. Do you know how inconvenient it is to have to go to the Abyss every time I need to collect some rutterkin livers? I am an incredibly busy man!" - ], - "by": "Hamund" - }, - "Due to their abyssal nature, demons slain on the Material Plane cannot be harvested, as their carcass dissolves into a foul ichor instead. This ichor serves no purpose and is effectively useless. In order to properly harvest a demon, they must be killed in the Abyss.", - "Furthermore, using parts harvested from a demon comes with certain risks, as their corrupting influence remains even after their death. When a player consumes or attunes to an item made from a demon part, roll a {@dice d20}. On a 10 or less, that player contracts a curse from using that item. The curse persists even after the normal effects of that item have finished and is only removed when the player is targeted by the {@spell remove curse} spell or similar magic. If a character is cured of a curse caused by an attunement item, they are not allowed to attempt to attune to that item again. The DM may pick the curse themselves, or roll for it on the table below:", - "If the curse came from a non-consumable item, there is an additional aspect of the curse that reads: \"You have a constant need to be within reach of the cursed item and are unwilling to part from it. You feel a need to have it equipped whenever feasibly possible.\"", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Fiendish Curse (Demon)", - "page": 18 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Demons.webp" - } - }, - { - "type": "entries", - "name": "Alkilith", - "page": 19, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Alkilith", - "page": 19 - } - ] - }, - { - "type": "entries", - "name": "Armanite", - "page": 19, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Armanite", - "page": 19 - } - ] - }, - { - "type": "entries", - "name": "Bulezau", - "page": 20, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Bulezau", - "page": 20 - } - ] - }, - { - "type": "entries", - "name": "Dybbuk", - "page": 20, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Dybbuk", - "page": 20 - } - ] - }, - { - "type": "entries", - "name": "Maurezhi", - "page": 20, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Maurezhi", - "page": 20 - } - ] - }, - { - "type": "entries", - "name": "Molydeus", - "page": 21, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Molydeus", - "page": 21 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Molydeus.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Nabassu", - "page": 22, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Nabassu", - "page": 22 - } - ] - }, - { - "type": "entries", - "name": "Rutterkin", - "page": 22, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Rutterkin", - "page": 22 - } - ] - }, - { - "type": "entries", - "name": "Abyssal Wretch", - "page": 22, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Abyssal Wretch", - "page": 22 - } - ] - }, - { - "type": "entries", - "name": "Sibriex", - "page": 23, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Sibriex", - "page": 23 - } - ] - }, - { - "type": "entries", - "name": "Wastrilith", - "page": 23, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Wastrilith", - "page": 23 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Demon Lords", - "page": 24, - "entries": [ - { - "type": "quote", - "entries": [ - "On my travels, I have visited many lands, seen many wonders, and slayed many creatures. However, even I have not accomplished EVERYTHING that the Multiverse has to offer, and unfortunately, one of those is to slay a Demon Lord. These masters of the Abyss are simply beyond my ability as an adventurer to fight or even find, and as I grow older, I must sadly admit that I may never find the chance to do so.", - "However, all hope is not lost. As a fountain of knowledge and experience, I carry with me lost legends and ancient prophecies describing the downfall of the Demon Lords, and most importantly, what is to become of their valuable carcasses. The following information is purely hypothetical and backed only by superstition and conjecture. Should your reality not align with my ideas below, please feel free to send me a letter with the correct information. Who knows, I may even give you a mention in the next edition of my book!" - ], - "by": "Hamund" - }, - "Due to the unique and legendary nature of Demon Lords, there is no associated DC when it comes to harvesting their materials. It is entirely up to the whims of the DM and their story as to whether or not you are able to collect such powerful organs, and indeed, such things can serve as the basis of an entire campaign.", - "In addition, the regular curses that are normally associated with attuning to an item made from a demon are not present in these items. Each item associated with a Demon Lord comes with its unique curse.", - { - "type": "entries", - "name": "Baphomet", - "page": 23, - "entries": [ - "As part of harvesting Baphomet, you may also loot his weapon, {@item Heartcleaver|HHHVIII}.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Baphomet", - "page": 24 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Baphomet.webp" - } - }, - { - "type": "statblock", - "collapsed": true, - "tag": "item", - "source": "HHHVIII", - "name": "Heartcleaver", - "page": 25 - } - ] - }, - { - "type": "entries", - "name": "Demogorgon", - "page": 25, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Demogorgon", - "page": 25 - } - ] - }, - { - "type": "entries", - "name": "Fraz-Urb'luu", - "page": 25, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Fraz-Urb'luu", - "page": 25 - } - ] - }, - { - "type": "entries", - "name": "Graz'zt", - "page": 26, - "entries": [ - "As part of harvesting Graz'zt, you may also loot his weapon, {@item Angdrelve (Wave of Sorrow)|HHHVIII}.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Graz'zt", - "page": 26 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "item", - "source": "HHHVIII", - "name": "Angdrelve (Wave of Sorrow)", - "page": 26 - } - ] - }, - { - "type": "entries", - "name": "Juiblex", - "page": 26, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Juiblex", - "page": 26 - } - ] - }, - { - "type": "entries", - "name": "Orcus", - "page": 26, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Orcus", - "page": 26 - } - ] - }, - { - "type": "entries", - "name": "Yeenoghu", - "page": 27, - "entries": [ - "As part of harvesting Yeenoghu, you may also loot his weapon, The {@item Butcher|HHHVIII}.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Yeenoghu", - "page": 27 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "item", - "source": "HHHVIII", - "name": "Butcher", - "page": 27 - } - ] - }, - { - "type": "entries", - "name": "Zuggtmoy", - "page": 27, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Zuggtmoy", - "page": 27 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Derro", - "page": 28, - "entries": [ - { - "type": "quote", - "entries": [ - "There are many academics that claim that the derro are related to the dwarves. I actually have a list of each academic that has said this, because I have personally tracked each one of them down and challenged them to fisticuffs for making such derogatory claims. Needless to say, I am not welcome on the campuses of several universities anymore." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Derro Trinket Table", - "page": 28 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Derro", - "page": 28 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Derro Savant", - "page": 28 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Derro.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Devils", - "page": 29, - "entries": [ - { - "type": "quote", - "entries": [ - "Someday I will discover a method to preserve the body of a devil that has been slain on the Material Plane, rather than letting it dissolve into ichor or smoke. Alas, that day has not yet come. On the bright side, I have plenty of specimens to experiment on, since for some reason devils keep trying to claim my soul for the Nine Hells." - ], - "by": "Hamund" - }, - "Due to their fiendish nature, devils slain on the Material Plane cannot be harvested, as their carcass dissolves into a foul ichor or disappears into smoke instead. These serve no purpose and are effectively useless. In order to properly harvest a devil, they must be killed in the Nine Hells.", - "Furthermore, using parts harvested from a devil comes with certain risks, as their corrupting influence remains even after their death. When a player consumes or attunes to an item made from a devil part, roll a {@dice d20}. On a 10 or less, that player contracts a curse from using that item. The curse persists even after the normal effects of that item have finished and is only removed when the player is targeted by the {@spell remove curse} spell or similar magic. If a character is cured of a curse caused by an attunement item, they are not allowed to attempt to attune to that item again. The DM may pick the curse themselves, or roll for it on the table below:", - "If the curse came from a non-consumable item, there is an additional aspect of the curse that reads: \"you have a constant need to be within reach of the cursed item and are unwilling to part from it. You feel a need to have it equipped whenever feasibly possible.\"", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Fiendish Curse (Devil)", - "page": 29 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Devils.webp" - } - }, - { - "type": "entries", - "name": "Black Abishai", - "page": 29, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Black Abishai", - "page": 29 - } - ] - }, - { - "type": "entries", - "name": "Blue Abishai", - "page": 30, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Blue Abishai", - "page": 30 - } - ] - }, - { - "type": "entries", - "name": "Green Abishai", - "page": 30, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Green Abishai", - "page": 30 - } - ] - }, - { - "type": "entries", - "name": "Red Abishai", - "page": 31, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Red Abishai", - "page": 31 - } - ] - }, - { - "type": "entries", - "name": "White Abishai", - "page": 31, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "White Abishai", - "page": 31 - } - ] - }, - { - "type": "entries", - "name": "Amnizu", - "page": 31, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Amnizu", - "page": 31 - } - ] - }, - { - "type": "entries", - "name": "Hellfire Engine", - "page": 32, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Hellfire Engine", - "page": 32 - } - ] - }, - { - "type": "entries", - "name": "Merregon", - "page": 32, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Merregon", - "page": 32 - } - ] - }, - { - "type": "entries", - "name": "Narzugon", - "page": 33, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Narzugon", - "page": 33 - } - ] - }, - { - "type": "entries", - "name": "Nupperibo", - "page": 33, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Nupperibo", - "page": 33 - } - ] - }, - { - "type": "entries", - "name": "Orthon", - "page": 33, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Orthon", - "page": 33 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Archdevils", - "page": 34, - "entries": [ - { - "type": "quote", - "entries": [ - "On my travels, I have visited many lands, seen many wonders, and slayed many creatures. However, even I have not accomplished EVERYTHING that the multiverse has to offer, and unfortunately, one of those is to slay an archdevil. These masters of the Nine Hells are simply beyond my ability as an adventurer to fight or even find, and as I grow older, I must sadly admit that I may never find the chance to do so.", - "However, all hope is not lost. As a fountain of knowledge and experience, I carry with me lost legends and ancient prophecies describing the downfall of the archdevils, and most importantly, what is to become of their valuable carcasses. The following information is purely hypothetical and backed only by superstition and conjecture. Should your reality not align with my ideas below, please feel free to send me a letter with the correct information. Who knows, I may even give you a mention in the next edition of my book!" - ], - "by": "Hamund" - }, - "Due to the unique and legendary nature of some archdevils, there is no associated DC when it comes to harvesting their particular materials. It is entirely up to the whims of the DM and their story as to whether or not you are able to collect such powerful organs, and indeed, such things can serve as the basis of an entire campaign. These harvesting materials do not have an associated value either since these are also highly contingent on the campaign's context.", - { - "type": "entries", - "name": "Bael", - "page": 34, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Bael", - "page": 34 - } - ] - }, - { - "type": "entries", - "name": "Geryon", - "page": 34, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Geryon", - "page": 34 - } - ] - }, - { - "type": "entries", - "name": "Hutijin", - "page": 34, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Hutijin", - "page": 34 - } - ] - }, - { - "type": "entries", - "name": "Moloch", - "page": 34, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Moloch", - "page": 34 - } - ] - }, - { - "type": "entries", - "name": "Titivilus", - "page": 35, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Titivilus", - "page": 35 - } - ] - }, - { - "type": "entries", - "name": "Zariel", - "page": 35, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Zariel", - "page": 35 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Zariel.webp" - } - } - ] - } - ] - }, - { - "type": "entries", - "name": "Drow", - "page": 36, - "entries": [ - { - "type": "quote", - "entries": [ - "The ever-erstwhile drow continue to be a thorn in my side when I brave the Underdark to search for new creatures to hunt. As rigid as their society may be however, they continuously prove themselves able to innovate and develop new mutations for their soldiers and minions. I say this happily, since it means that I get a nice surprise whenever I crack one open after one of their failed ambushes on me." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Drow Trinket Table", - "page": 36, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Drow Trinket Table", - "page": 36 - } - ] - }, - { - "type": "entries", - "name": "Drow Arachnomancer", - "page": 36, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Drow Arachnomancer", - "page": 36 - } - ] - }, - { - "type": "entries", - "name": "Drow Favoured Consort", - "page": 37, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Drow Favoured Consort", - "page": 37 - } - ] - }, - { - "type": "entries", - "name": "Drow House Captain", - "page": 37, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Drow House Captain", - "page": 37 - } - ] - }, - { - "type": "entries", - "name": "Drow Inquisitor", - "page": 37, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Drow Inquisitor", - "page": 37 - } - ] - }, - { - "type": "entries", - "name": "Drow Matron Mother", - "page": 38, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Drow Matron Mother", - "page": 38 - } - ] - }, - { - "type": "entries", - "name": "Drow Shadowblade", - "page": 38, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Drow Shadowblade", - "page": 38 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/DrowShadowblade.webp" - } - } - ] - } - ] - }, - { - "type": "entries", - "name": "Duergar", - "page": 39, - "entries": [ - { - "type": "quote", - "entries": [ - "The dwarves and the duergar have a long and troubled history. They are incredibly jealous of our societies, while some dwarves do hold guilt about leaving them to the machinations of the mind flayers so long ago. I am simply an admirer of their incredibly psionic ability, or rather, the interesting brain samples that it produces." - ], - "by": "Hamund" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Duergar.webp" - } - }, - { - "type": "entries", - "name": "Duergar Trinket Table", - "page": 39, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Duergar Trinket Table", - "page": 39 - } - ] - }, - { - "type": "entries", - "name": "Duergar Despot", - "page": 39, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Duergar Despot", - "page": 39 - } - ] - }, - { - "type": "entries", - "name": "Duergar Hammerer", - "page": 40, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Duergar Hammerer", - "page": 40 - } - ] - }, - { - "type": "entries", - "name": "Duergar Kavalrachni", - "page": 40, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Duergar Kavalrachni", - "page": 40 - } - ] - }, - { - "type": "entries", - "name": "Duergar Mind Master", - "page": 40, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Duergar Mind Master", - "page": 40 - } - ] - }, - { - "type": "entries", - "name": "Duergar Screamer", - "page": 40, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Duergar Screamer", - "page": 40 - } - ] - }, - { - "type": "entries", - "name": "Duergar Soulblade", - "page": 41, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Duergar Soulblade", - "page": 41 - } - ] - }, - { - "type": "entries", - "name": "Duergar Warlord", - "page": 41, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Duergar Warlord", - "page": 41 - } - ] - }, - { - "type": "entries", - "name": "Duergar Xarrorn", - "page": 41, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Duergar Xarrorn", - "page": 41 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Duergar2.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: E", - "page": 42, - "entries": [ - { - "type": "entries", - "name": "Eidolon", - "page": 42, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Eidolon", - "page": 42 - } - ] - }, - { - "type": "entries", - "name": "Eladrins", - "page": 42, - "entries": [ - { - "type": "quote", - "entries": [ - "Many people hold qualms about harvesting the eladrin due to their humanoid-like appearances. I say that is simply rubbish, however. Despite their appearances, the eladrin are not humanoids. They are really more like living forces of nature, and you shouldn't feel any more guilt about harvesting one than you would feel when picking up a leaf. Admittedly, leaves don't have faces or the ability to speak, but that is a minor difference in my opinion." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Autumn Eladrin", - "page": 42, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Autumn Eladrin", - "page": 42 - } - ] - }, - { - "type": "entries", - "name": "Spring Eladrin", - "page": 42, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Spring Eladrin", - "page": 42 - } - ] - }, - { - "type": "entries", - "name": "Summer Eladrin", - "page": 43, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Summer Eladrin", - "page": 43 - } - ] - }, - { - "type": "entries", - "name": "Winter Eladrin", - "page": 43, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Winter Eladrin", - "page": 43 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Eladrin.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Elder Elementals", - "page": 44, - "entries": [ - { - "type": "quote", - "entries": [ - "I am fascinated by the Elder Elementals. The Phoenix embodies the destructive power of fire, and yet is also a symbol of healing and rebirth. The billowing gales of the Elder Tempest somehow exhibits form without form. The Leviathan is fluid and yielding yet strikes with incredible force, while the Zaratan is the image of immovability, yet its presence shakes those around it. Much like nature itself, the Elder Elementals are capricious creatures of contrast, and the materials that can be harvested from them embody this same power." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Leviathan", - "page": 44, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Leviathan", - "page": 44 - } - ] - }, - { - "type": "entries", - "name": "Phoenix", - "page": 44, - "entries": [ - "Due to the fiery death and rebirth trait, the Phoenix does not leave behind a usable corpse upon its death. Instead, it leaves ashes which may be harvested, while its entropy shard is blasted up to 150 feet away. In order to harvest a Phoenix's entropy shard, a harvester must first make a successful {@dc 15} Intelligence ({@skill Investigation}) check to figure out where it landed.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Phoenix", - "page": 44 - } - ] - }, - { - "type": "entries", - "name": "Elder Tempest", - "page": 44, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Elder Tempest", - "page": 44 - } - ] - }, - { - "type": "entries", - "name": "Zaratan", - "page": 45, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Zaratan", - "page": 45 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Elemental Myrmidons", - "page": 45, - "entries": [ - { - "type": "entries", - "name": "Air Elemental Myrmidon", - "page": 45, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Air Elemental Myrmidon", - "page": 45 - } - ] - }, - { - "type": "entries", - "name": "Earth Elemental Myrmidon", - "page": 45, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Earth Elemental Myrmidon", - "page": 45 - } - ] - }, - { - "type": "entries", - "name": "Fire Elemental Myrmidon", - "page": 46, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Fire Elemental Myrmidon", - "page": 46 - } - ] - }, - { - "type": "entries", - "name": "Water Elemental Myrmidon", - "page": 46, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Water Elemental Myrmidon", - "page": 46 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Myrmidons.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: G", - "page": 47, - "entries": [ - { - "type": "entries", - "name": "Giff", - "page": 47, - "entries": [ - { - "type": "quote", - "entries": [ - "Of all the races I have met on my travels, the giff are easily my favourite. There's just something about their general demeanour that really speaks to me. In fact, I liked them so much that it was almost impossible to bring myself around to autopsying one after they fell in battle next to me. But I did it anyway since I think that in the end, contributing to this book is one of the highest honours I can bestow upon a creature." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Giff Trinket Table", - "page": 47 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Giff", - "page": 47 - } - ] - }, - { - "type": "entries", - "name": "Gith", - "page": 47, - "entries": [ - { - "type": "quote", - "entries": [ - "The similarities and differences of the subspecies of gith yield volumes of information on their history and divergent evolution. Scholars could study for years on the intricate ways in which their bodies have developed in response to their differing environments and as such, it is my duty to continue harvesting samples of them to continue this worthy academic endeavour." - ], - "by": "Hamund" - }, - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Githyanki Trinket Table", - "page": 47 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Githzerai Trinket Table", - "page": 47 - } - ] - }, - { - "type": "entries", - "name": "Githyanki Gish", - "page": 48, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Githyanki Gish", - "page": 48 - } - ] - }, - { - "type": "entries", - "name": "Githyanki Kith'rak", - "page": 48, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Githyanki Kith'rak", - "page": 48 - } - ] - }, - { - "type": "entries", - "name": "Githyanki Supreme Commander", - "page": 48, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Githyanki Supreme Commander", - "page": 48 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Gith.webp" - } - }, - { - "type": "entries", - "name": "Githzerai Anarch", - "page": 49, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Githzerai Anarch", - "page": 49 - } - ] - }, - { - "type": "entries", - "name": "Githzerai Enlightened", - "page": 49, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Githzerai Enlightened", - "page": 49 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Gray Render", - "page": 49, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Gray Render", - "page": 49 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: H", - "page": 50, - "entries": [ - { - "type": "entries", - "name": "Howler", - "page": 50, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Howler", - "page": 50 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: K", - "page": 50, - "entries": [ - { - "type": "entries", - "name": "Kruthiks", - "page": 50, - "entries": [ - { - "type": "entries", - "name": "Young Kruthik", - "page": 50, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Young Kruthik", - "page": 50 - } - ] - }, - { - "type": "entries", - "name": "Adult Kruthik", - "page": 50, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Adult Kruthik", - "page": 50 - } - ] - }, - { - "type": "entries", - "name": "Kruthik Hive Lord", - "page": 50, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Kruthik Hive Lord", - "page": 50 - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: M", - "page": 51, - "entries": [ - { - "type": "entries", - "name": "Marut", - "page": 51, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Marut", - "page": 51 - } - ] - }, - { - "type": "entries", - "name": "Meazel", - "page": 52, - "entries": [ - { - "type": "quote", - "entries": [ - "There's really nothing more depressing than someone that has been taken by the Shadowfell and transformed into a meazel. Not because of their dreadful situation, but because their corpses were almost certainly more valuable in their original forms; meazel corpses simply don't have that much to offer in terms of utility. Truly the Shadowfell knows how to rob even someone like me of their simple pleasures." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Meazel", - "page": 52 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Meazel Trinket Table", - "page": 52 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Meazel.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: N", - "page": 53, - "entries": [ - { - "type": "entries", - "name": "Nagpa", - "page": 53, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Nagpa", - "page": 53 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Nagpa Trinket Table", - "page": 53 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Nagpa.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Nightwalker", - "page": 54, - "entries": [ - { - "type": "quote", - "entries": [ - "I must clear my name and state that I had nothing to do with the death of the nightwalker that I harvested to make this entry. I have no idea which pour soul ended up trapped in the Negative Plane due to this creature's death, but I hope that wherever they are, they are happy to know the nightwalker also killed its assailants during their fight, thus exacting some revenge on those responsible for their eternal captivity" - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Nightwalker", - "page": 54 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: O", - "page": 55, - "entries": [ - { - "type": "entries", - "name": "Oblex", - "page": 55, - "entries": [ - { - "type": "entries", - "name": "Oblex Spawn", - "page": 55, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Oblex Spawn", - "page": 55 - } - ] - }, - { - "type": "entries", - "name": "Adult Oblex", - "page": 55, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Adult Oblex", - "page": 55 - } - ] - }, - { - "type": "entries", - "name": "Elder Oblex", - "page": 56, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Elder Oblex", - "page": 56 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Oblex.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Ogres", - "page": 56, - "entries": [ - { - "type": "quote", - "entries": [ - "I have met many, many ogres in my travels and none of them have displayed any aptitude for crafting or metalworking. Not only that, the goblins that they often associate with also display a distinct lack of patience for the finer weapon smithing arts. This only leads me to ask: where in the world are these ogres finding such large equipment to match their size?" - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Ogre Battering Ram", - "page": 56, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Ogre Battering Ram", - "page": 56 - } - ] - }, - { - "type": "entries", - "name": "Ogre Bolt Launcher", - "page": 56, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Ogre Bolt Launcher", - "page": 56 - } - ] - }, - { - "type": "entries", - "name": "Ogre Chain Brute", - "page": 57, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Ogre Chain Brute", - "page": 57 - } - ] - }, - { - "type": "entries", - "name": "Ogre Howdah", - "page": 57, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Ogre Howdah", - "page": 57 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Ogre.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: R", - "page": 58, - "entries": [ - { - "type": "entries", - "name": "Retriever", - "page": 58, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Retriever", - "page": 58 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Retriever.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: S", - "page": 59, - "entries": [ - { - "type": "entries", - "name": "Salamander, Frost", - "page": 59, - "entries": [ - { - "type": "quote", - "entries": [ - "I must confess that I actually encountered frost salamanders before I met their fiery cousins. This led me to believe that the frost salamander was actually the default variety, and I ended up referring to the fire-based variety as \"fire salamanders\" for quite some time. The uncles at the Hamund clan hall still joke about it whenever I go back for family reunions." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Frost Salamander", - "page": 59 - } - ] - }, - { - "type": "entries", - "name": "Shadar-Kai", - "page": 59, - "entries": [ - { - "type": "quote", - "entries": [ - "The shadar-kai are elves with the dubious honour of being blessed by the Raven Queen, having their forms altered to both serve her and survive in the Shadowfell. I'll admit that I'm rather curious what other races would have looked like if they instead had been chosen by the Raven Queen, but I suppose a shadar-halfling would be more amusing than intimidating." - ], - "by": "Hamund" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Shadar-Kai.webp" - } - }, - { - "type": "entries", - "name": "Shadar-Kai Trinket Table", - "page": 60, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Shadar-Kai Trinket Table", - "page": 60 - } - ] - }, - { - "type": "entries", - "name": "Gloom Weaver", - "page": 60, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Gloom Weaver", - "page": 60 - } - ] - }, - { - "type": "entries", - "name": "Shadow Dancer", - "page": 60, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Shadow Dancer", - "page": 60 - } - ] - }, - { - "type": "entries", - "name": "Soul Monger", - "page": 61, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Soul Monger", - "page": 61 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Skulk", - "page": 61, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Skulk", - "page": 61 - } - ] - }, - { - "type": "entries", - "name": "Skull Lord", - "page": 61, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Skull Lord", - "page": 61 - } - ] - }, - { - "type": "entries", - "name": "Sorrowsworn", - "page": 62, - "entries": [ - { - "type": "quote", - "entries": [ - "Back when I was a young man, harvesting anything and everything, my friends used to joke that I would harvest a creature's emotions if I could! I can only guess what their reactions would be if they found me harvesting the literal walking emotions that are the sorrowsworn today" - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "The Angry", - "page": 62, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "The Angry", - "page": 62 - } - ] - }, - { - "type": "entries", - "name": "The Hungry", - "page": 62, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "The Hungry", - "page": 62 - } - ] - }, - { - "type": "entries", - "name": "The Lonely", - "page": 63, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "The Lonely", - "page": 63 - } - ] - }, - { - "type": "entries", - "name": "The Lost", - "page": 63, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "The Lost", - "page": 63 - } - ] - }, - { - "type": "entries", - "name": "The Wretched", - "page": 63, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "The Wretched", - "page": 63 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Star Spawn", - "page": 64, - "entries": [ - { - "type": "entries", - "name": "Star Spawn Grue", - "page": 64, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Star Spawn Grue", - "page": 64 - } - ] - }, - { - "type": "entries", - "name": "Star Spawn Hulk", - "page": 64, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Star Spawn Hulk", - "page": 64 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/StarSpawn.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Star Spawn Larva Mage", - "page": 65, - "entries": [ - { - "type": "quote", - "entries": [ - "If there's anything that drives me up a wall, it's a creature that doesn't leave behind a stable corpse to harvest. When I killed a larva mage and saw it dispersing into writhing vermin, I was just about ready to cry out in frustration. However, on a lark, I tried harvesting the worms instead. To my delight, the attempt was successful (and also quite profitable). I'm not sure what the moral of this story is, something to do with never giving up, I suppose?" - ], - "by": "Hamund" - }, - "In order to harvest the star spawn larva mage, you must first kill the swarm of insects that is formed when it uses its return to worms trait. The bulk of this swarm is treated as the larva mage's corpse for the purpose of harvesting.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Star Spawn Larva Mage", - "page": 65 - } - ] - }, - { - "type": "entries", - "name": "Star Spawn Mangler", - "page": 65, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Star Spawn Mangler", - "page": 65 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Mangler.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Star Spawn Seer", - "page": 66, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Star Spawn Seer", - "page": 66 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Steeder", - "page": 66, - "entries": [ - { - "type": "entries", - "name": "Female Steeder", - "page": 66, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Female Steeder", - "page": 66 - } - ] - }, - { - "type": "entries", - "name": "Male Steeder", - "page": 66, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Male Steeder", - "page": 66 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Steel Predator", - "page": 67, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Steel Predator", - "page": 67 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/SteelPredator.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Stone Cursed", - "page": 67, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Stone Cursed", - "page": 67 - } - ] - }, - { - "type": "entries", - "name": "Sword Wraith", - "page": 68, - "entries": [ - { - "type": "quote", - "entries": [ - "I've always wondered: if a sword wraith is formed when a soldier dies before seeing glory in battle, is it possible for a harvesting wraith to be formed when a harvester dies before snagging their dream trophy? Much like the actual sword wraiths that I slew to make this entry, this question haunted me for quite some time. In the end, I decided that the best way for me to avoid this hypothetical fate was to ensure that I harvested anything and everything that I set my fancy to." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Sword Wraith Commander", - "page": 68, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Sword Wraith Commander", - "page": 68 - } - ] - }, - { - "type": "entries", - "name": "Sword Wraith Warrior", - "page": 68, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Sword Wraith Warrior", - "page": 68 - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: T", - "page": 69, - "entries": [ - { - "type": "entries", - "name": "Tortles", - "page": 69, - "entries": [ - { - "type": "quote", - "entries": [ - "I've always liked tortles. Their natural wanderlust makes them fantastic travelling companions, and their ability to carry large quantities of supplies on their shells make them fantastic porters. Although I have ended up autopsying a few of the tortles that travelled with me, I must state that I obtained their express, oral permission to do so just before they died...or at least I'm pretty sure that's what they said." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Tortle Trinket Table", - "page": 69, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Tortle Trinket Table", - "page": 69 - } - ] - }, - { - "type": "entries", - "name": "Tortle", - "page": 69, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Tortle", - "page": 69 - } - ] - }, - { - "type": "entries", - "name": "Tortle Druid", - "page": 69, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Tortle Druid", - "page": 69 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Tortles.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Trolls", - "page": 70, - "entries": [ - { - "type": "quote", - "entries": [ - "I do wish that other creatures had the adaptable nature that the trolls do. Imagine being able to enter a new biome and finding the same creatures but with a wonderful new spin on them. I'll tell you what, it would certainly keep the sense of adventure alive (as opposed to all the creatures that I would soon be harvesting)." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Dire Troll", - "page": 70, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Dire Troll", - "page": 70 - } - ] - }, - { - "type": "entries", - "name": "Rot Troll", - "page": 70, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Rot Troll", - "page": 70 - } - ] - }, - { - "type": "entries", - "name": "Spirit Troll", - "page": 70, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Spirit Troll", - "page": 70 - } - ] - }, - { - "type": "entries", - "name": "Venom Troll", - "page": 71, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Venom Troll", - "page": 71 - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: V", - "page": 71, - "entries": [ - { - "type": "entries", - "name": "Vampiric Mist", - "page": 71, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Vampiric Mist", - "page": 71 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/VampiricMist.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: Y", - "page": 72, - "entries": [ - { - "type": "entries", - "name": "Yugoloths", - "page": 72, - "entries": [ - { - "type": "quote", - "entries": [ - "I thank whatever fate decided that yugoloth ichor is actually valuable, unlike the ichor of regular fiends. It is especially good because I have had to fend off many yugoloths after a lifetime of contracting them for expeditions and neglecting to pay for their services. They never seem to understand that by including them in my books, I am practically overcompensating them in publicity!" - ], - "by": "Hamund" - }, - "Like regular devils, yugoloths slain outside of their native plane also dissolve into an ichor rather than leave behind a corpse. Given the yugoloths artificial nature however, this ichor tends to be more useful than devil ichor and can be harvested for some benefit.", - "Either way, a yugoloth slain outside of Gehenna cannot be harvested for anything except their respective ichor. Yugoloths slain on Gehenna can be harvested like a regular creature, including their ichor, traces of which can still be found in their veins.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Canoloth.webp" - } - }, - { - "type": "entries", - "name": "Canoloth", - "page": 72, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Canoloth", - "page": 72 - } - ] - }, - { - "type": "entries", - "name": "Dhergoloth", - "page": 73, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Dhergoloth", - "page": 73 - } - ] - }, - { - "type": "entries", - "name": "Hydroloth", - "page": 73, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Hydroloth", - "page": 73 - } - ] - }, - { - "type": "entries", - "name": "Merrenoloth", - "page": 74, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Merrenoloth", - "page": 74 - } - ] - }, - { - "type": "entries", - "name": "Oinoloth", - "page": 74, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Oinoloth", - "page": 74 - } - ] - }, - { - "type": "entries", - "name": "Yagnoloth", - "page": 75, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Yagnoloth", - "page": 75 - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Chapter 4: Crafting", - "page": 76, - "entries": [ - { - "type": "quote", - "entries": [ - "The ingenuity and creativity of crafters never fails to astound me. For every new material that we harvesters find, they discover a new way to make them even more astounding and powerful. I present their latest findings to you here, dear reader." - ], - "by": "Hamund" - }, - { - "type": "section", - "name": "Crafting Rules", - "page": 76, - "entries": [ - "While some creature parts are useful fresh from the carcass, many require some alterations before their full potential can be realised. These items can be identified due to having a {@b craftable item} listed in their crafting column. As crafting is a very natural complement to harvesting, an entire chapter has been devoted to its rules here.", - { - "type": "entries", - "name": "Crafters", - "page": 76, - "entries": [ - "In order to craft a harvested item into a usable item, it must be worked on by a skilled {@b crafter}. Crafters are specialised professionals with the knowledge to turn raw materials into something usable. Crafters also tend to be of a certain type, covering different types of items to be made (see \"Crafter Types\" below).", - "Both player characters and NPCs may act as crafters, so long as they fulfil the stipulated requirements for their crafter type.", - "Crafters also need to have the right equipment and tools in order to craft an item, however that aspect is left up to the discretion of the DM and the suitability of the setting. In more fantastical campaigns, magical forges and laboratories may line every city bazaar, while in more grounded settings, finding appropriate facilities may be a quest in and of itself." - ] - }, - { - "type": "entries", - "name": "Materials, Time, and Cost", - "page": 76, - "entries": [ - "Each craftable item listed in this guide requires at least one harvestable material from a monster's harvesting table to act as a {@b base component} of the item. This base component provides the driving magical force that allows the item to function. The harvesting material and quantity of the materials required are listed in the description of the craftable item. For some craftable items, there are several potential harvestable materials that may act as the base component. In these cases, any of the listed materials may be used", - "Craftable items require more than just the base component provided by harvested materials, however. Crafting an item requires a cost covering other requirements such as tools, facilities, and extra materials. Note that this cost does NOT include the cost of actually hiring a crafter, and that such a cost is considered separate. Assuming that the players are providing the base component for a craftable material, the value of this base component can be deducted from the end cost of crafting the item.", - "Finally, craftable items take a certain amount of time before they can be completed. The breakdown of the time and cost investment to craft an item is listed in the {@table Magic Item Crafting Time and Cost|HHHVI} table {@homebrew below|on the next page}.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Magic Item Crafting Time and Cost", - "page": 76 - }, - "This guide uses the rules for crafting in {@book Xanathar's Guide to Everything|XGE} as the basis for the crafting rules presented here. DM's are encouraged to adjust these numbers based on the needs of their own games." - ] - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "HHHVI", - "name": "Optional Rule: Crafter Skill", - "page": 76 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Crafter.webp" - } - }, - { - "type": "entries", - "name": "Crafter Type", - "page": 76, - "entries": [ - "You don't ask a blacksmith to cut the timbers of your house, and you don't ask an alchemist to craft you a suit of armor. If you want an item crafted, you need the right person for the job. Each craftable item comes with a tag in brackets explaining which type of crafter is capable of making that item.", - "Crafters are not restricted to a single profession either. Some skills are complimentary, or certain individuals are simply talented enough to cover multiple fields. Unless otherwise stated, crafters with multiple proficiencies use the same score for each field.", - "The following is a basic rundown of crafter types:", - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Alchemist", - "page": 77 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Artificer", - "page": 77 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Blacksmith", - "page": 77 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Leatherworker", - "page": 77 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Tinker", - "page": 78 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Thaumaturge", - "page": 78 - } - ] - }, - { - "type": "entries", - "name": "Crafting Items from Published Books", - "page": 78, - "entries": [ - "Some craftable items originate from official source books published by Wizards of the Coast. In order to avoid lifting large sections of their book and reproducing them here, you are encouraged to look them up in their original books. {@homebrew The source items have been tagged.|The source book has been tagged next to the craftable item's name: DMG for Dungeon Master's Guide.}", - "In order to understand the quantities of harvestable materials required and the type of crafter, the following table has been made:", - { - "type": "statblock", - "tag": "table", - "source": "HHHVIII", - "name": "Published Book Items", - "page": 79 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Crafting.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Craftable Items A-Z", - "page": 80, - "entries": [ - "Craftable items are presented in alphabetical order. A craftable item's description gives the item's name, its category, its rarity, its base component, the crafter type required to make it, and its magical properties.", - "{@note These items are already available in {@loader Volume I.|collection/Jasmine Yang; Hamund's Harvesting Handbook I.json}\u2014there are no items reprinted from {@loader Volume II.|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json}}", - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - "{@item Anti-Magic Crystal|HHHVI}", - "{@item Bag of Colding|HHHVI}", - "{@item Drow Amulet|HHHVI}", - "{@item Gem of Teleportation|HHHVI}", - "{@item Helm of Abyssal Domination|HHHVI}", - "{@item Infernal Wings|HHHVI}", - "{@item Paralyzing Dust|HHHVI}", - "{@item Repelling Candle|HHHVI}", - "{@item Troll Amulet|HHHVI}" - ] - }, - "{@note These items are new to Volume III.}", - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - "{@item Abyssal Oil|HHHVIII}", - "{@item Acrobat's Plate|HHHVIII}", - "{@item Amulet of Spiritual Obfuscation|HHHVIII}", - "{@item Amulet of the Dire|HHHVIII}", - "{@item Amulet of the Expanded Mind|HHHVIII}", - "{@item Amulet of the Flesh-shaper|HHHVIII}", - "{@item Amulet of the Spirit Hunter|HHHVIII}", - "{@item Amulet of the Usurper|HHHVIII}", - "{@item Armor of Nullification|HHHVIII}", - "{@item Armor of the Eternal Flame|HHHVIII}", - "{@item Armor of the Infernal Enforcer|HHHVIII}", - "{@item Astral Harpoon|HHHVIII}", - "{@item Astral Hull Plating|HHHVIII} {@note also available as a {@vehupgrade Astral Hull Plating|HHHVIII|vehicle upgrade}.}", - "{@item Axe of the Devourer|HHHVIII}", - "{@item Basin of Water Control|HHHVIII}", - "{@item Berserker Brew|HHHVIII}", - "{@item Boon of the Wraith Leader|HHHVIII}", - "{@item Boneclaw Censer|HHHVIII}", - "{@item Chain of Violence|HHHVIII}", - "{@item Cloak of Safe Harbor|HHHVIII}", - "{@item Cloak of Targeted Invisibility|HHHVIII}", - "{@item Cloak of the Arachnid|HHHVIII}", - "{@item Cloak of the Guard|HHHVIII}", - "{@item Cloak of the Scorched Martyr|HHHVIII}", - "{@item Coating of Corrosion|HHHVIII}", - "{@item Concoction of Companionship|HHHVIII}", - "{@item Concoction of Contamination|HHHVIII}", - "{@item Confidant's Ink|HHHVIII}", - "{@item Contagion Plate|HHHVIII}", - "{@item Corpse Maker's War Paint|HHHVIII}", - "{@item Crown of the Eternal Bolt|HHHVIII}", - "{@item Dagger of Apathy|HHHVIII}", - "{@item Death Mask|HHHVIII}", - "{@item Death's Grip|HHHVIII}", - "{@item Demon Cannon|HHHVIII}", - "{@item Diirinka's Boon|HHHVIII}", - "{@item Doublet of Cosmic Protection|HHHVIII}", - "{@item Dragonreign Crown|HHHVIII}", - "{@item Dust of Darkness|HHHVIII}", - "{@item Elemental Armlets|HHHVIII}", - "{@item Enigma Sheet|HHHVIII}", - "{@item Frost Dagger|HHHVIII}", - "{@item Gearstring Launcher|HHHVIII}", - "{@item Geryon's Spite|HHHVIII}", - "{@item Ghostfire Pack|HHHVIII}", - "{@item Gloves of Pestilence|HHHVIII}", - "{@item Guardian Mask|HHHVIII}", - "{@item Hammer of the Eternal Quake|HHHVIII}", - "{@item Harp of Horror|HHHVIII}", - "{@item Haunted Figure|HHHVIII}", - "{@item Hellbolt Striker|HHHVIII}", - "{@item Helm of the Bronze General|HHHVIII}", - "{@item Helm of the Dark Reach|HHHVIII}", - "{@item Helm of the Predator|HHHVIII}", - "{@item Helm of the Thunder Charger|HHHVIII}", - "{@item Hide of Hiding|HHHVIII}", - "{@item Hood of the Aquatic Ambush|HHHVIII}", - "{@item Inertia Piston|HHHVIII}", - "{@item Infernal Engine|HHHVIII}", - "{@item Ironleather Splint|HHHVIII}", - "{@item Lance of Isolation|HHHVIII}", - "{@item Lenses of the Hunter|HHHVIII}", - "{@item Lifestealer's Mask|HHHVIII}", - "{@item Long-lasting Candle|HHHVIII}", - "{@item Mechanus Gauntlets|HHHVIII}", - "{@item Mindwipe Lenses|HHHVIII}", - "{@item Necro Gauntlets|HHHVIII}", - "{@item Necroplate|HHHVIII}", - "{@item Oil of the Memory Thief|HHHVIII}", - "{@item Permafrost Plate|HHHVIII}", - "{@item Pipes of the Deceiver|HHHVIII}", - "{@item Planar Prevention Paint|HHHVIII}", - "{@item Plate of the Black Rider|HHHVIII}", - "{@item Plate of the Pursuer|HHHVIII}", - "{@item Potion of Adaptation|HHHVIII}", - "{@item Potion of the Duergar|HHHVIII}", - "{@item Potion of the Eternal Tide|HHHVIII}", - "{@item Potion of the Gestalt|HHHVIII}", - "{@item Potion of the Ice Hunter|HHHVIII}", - "{@item Potion of the Shadowjumper|HHHVIII}", - "{@item Potion of the Space Worm|HHHVIII}", - "{@item Power Fist|HHHVIII}", - "{@item Primus Plate|HHHVIII}", - "{@item Psionic Oil|HHHVIII}", - "{@item Raven Queen's Boon|HHHVIII}", - "{@item Reactive Piston|HHHVIII}", - "{@item Rod of Seasons|HHHVIII}", - "{@item Rope of Fantasy|HHHVIII}", - "{@item Rumble Quiver|HHHVIII}", - "{@item Shadow Robe|HHHVIII}", - "{@item Shadow Sword|HHHVIII}", - "{@item Singing Skull|HHHVIII}", - "{@item Siphon Boon|HHHVIII}", - "{@item Soul Cleaver|HHHVIII}", - "{@item Staff of Demon Tongue|HHHVIII}", - "{@item Staff of Maleficence|HHHVIII}", - "{@item Staff of Mockery|HHHVIII}", - "{@item Staff of the Chained Spell|HHHVIII}", - "{@item Star Breaker|HHHVIII}", - "{@item Stylus of Draconic Influence|HHHVIII}", - "{@item Suit of Shadows|HHHVIII}", - "{@item Talisman of Annihilation|HHHVIII}", - "{@item Talisman of Nature's Wrath|HHHVIII}", - "{@item Tiamat's Boon|HHHVIII}", - "{@item Terminator Armor|HHHVIII}", - "{@item Tourniquet of Prophylactic|HHHVIII}", - "{@item Tracker Drone|HHHVIII}", - "{@item Trickster's Hammer|HHHVIII}", - "{@item Vacant Mask|HHHVIII}", - "{@item Void Talisman|HHHVIII}", - "{@item Wand of Chromatic Wrath|HHHVIII}", - "{@item Wand of Disruption|HHHVIII}", - "{@item Wand of Doom|HHHVIII}", - "{@item Wanderer's Hide|HHHVIII}", - "{@item Warden Charm|HHHVIII}" - ] - }, - "{@note This section also defines the {@creature Haunted Figure|HHHVIII} statblock, supporting the {@item Haunted Figure|HHHVIII} item.}", - { - "type": "statblock", - "tag": "creature", - "source": "HHHVIII", - "name": "Haunted Figure", - "page": 89 - } - ] - }, - { - "type": "section", - "name": "Artifacts", - "page": 100, - "entries": [ - "The body parts of the Demon Lords contain power beyond that of any mortal creature. So great is their strength that they rival the gods themselves. There are no crafters associated with their items, since their creation can be heavily tied to the plot and whims of the DM.", - "{@note This section details the following items:}", - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - "{@item Amulet of the Dark Prince|HHHVIII}", - "{@item Armor of the Gnoll Lord|HHHVIII}", - "{@item Cloak of the Blood Lord|HHHVIII}", - "{@item Helm of the Horned King|HHHVIII}", - "{@item Mask of Multitudes|HHHVIII}", - "{@item Orb of the Oozing Hunger|HHHVIII}", - "{@item Scepter of Rot and Decay|HHHVIII}", - "{@item Staff of the Demon Prince|HHHVIII}" - ] - }, - "{@note The following items were detailed elsewhere in the book:}", - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - "{@item Heartcleaver|HHHVIII}", - "{@item Angdrelve (Wave of Sorrow)|HHHVIII}", - "{@item Butcher|HHHVIII}" - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Chapter 5: Miscellaneous Additions", - "page": 67, - "entries": [ - { - "type": "quote", - "entries": [ - "It has been so heartening to see how my fans have taken the teachings of my books into every aspect of their lives. Indeed, entire industries have sprung up with this recent harvesting boom. Items, equipment, and tools are just the start. Now, entire martial and magical schools have arisen to incorporate harvesting into their teachings. I have been lucky enough to meet a few of them, and I agreed to include their findings in this book (and at a good royalty fee as well)." - ], - "by": "Hamund" - }, - "This guide introduces a few new concepts into the base game of Dungeons and Dragons 5th Edition, and as part of that, a few slight alterations and/or additions need to be made to existing concepts and features in the game to accommodate them. While some of these changes are not strictly necessary for this guide to be used, they are advised in order to get the maximum value out of this book.", - { - "type": "section", - "name": "Special Tools", - "page": 10, - "entries": [ - "A few new pieces of adventuring gear have been added in this book to accommodate the act of harvesting. Their functions are described below:", - { - "type": "statblock", - "tag": "item", - "source": "HHHVI", - "name": "Enchanted Vial", - "page": 107 - }, - { - "type": "statblock", - "tag": "item", - "source": "HHHVI", - "name": "Hamund's Harvesting Handbook", - "page": 107 - }, - { - "type": "statblock", - "tag": "item", - "source": "HHHVI", - "name": "Harvesting Kit", - "page": 107 - }, - { - "type": "statblock", - "tag": "item", - "source": "HHHVI", - "name": "Spirit Paper", - "page": 107 - }, - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Special Tools", - "page": 107 - } - ] - }, - { - "type": "section", - "name": "Additions and Changes", - "page": 107, - "entries": [ - "The following are a few balance changes to accommodate the harvesting and crafting rules in this guide, as well as a background and feat to incorporate harvesting into your game.", - { - "type": "statblock", - "tag": "variantrule", - "source": "HHHVI", - "name": "New Proficiency: Harvesting Kit", - "page": 108 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "HHHVIII", - "name": "Incorporating Artificers", - "page": 108 - } - ] - }, - { - "type": "section", - "name": "Mechanics", - "page": 108, - "entries": [ - { - "type": "statblock", - "tag": "variantrule", - "source": "HHHVIII", - "name": "Miscellaneous Harvesting", - "page": 108 - } - ] - }, - { - "type": "section", - "name": "Subclasses", - "page": 109, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Subclasses.webp" - } - }, - "A new harvesting based subclass has been provided for each of the 12 original classes in the {@book Player's Handbook|PHB}. Feel free to incorporate any of them into your own game and to make changes if you feel appropriate.", - { - "type": "entries", - "name": "Barbarian", - "page": 109, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Blood Seeker", - "page": 109, - "className": "Barbarian", - "classSource": "PHB" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/PathoftheBloodSeeker.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Bard", - "page": 109, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Trophy Hunter", - "page": 109, - "className": "Bard", - "classSource": "PHB" - } - ] - }, - { - "type": "entries", - "name": "Cleric", - "page": 110, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Harvester", - "page": 110, - "className": "Cleric", - "classSource": "PHB" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/HarvesterDomain.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Druid", - "page": 111, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Cycle", - "page": 111, - "className": "Druid", - "classSource": "PHB" - } - ] - }, - { - "type": "entries", - "name": "Fighter", - "page": 112, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Butcher", - "page": 112, - "className": "Fighter", - "classSource": "PHB" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Butcher.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Monk", - "page": 113, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Observed Form", - "page": 113, - "className": "Monk", - "classSource": "PHB" - } - ] - }, - { - "type": "entries", - "name": "Paladin", - "page": 114, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Legacy", - "page": 114, - "className": "Paladin", - "classSource": "PHB" - } - ] - }, - { - "type": "entries", - "name": "Ranger", - "page": 115, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Fey Trapper", - "page": 115, - "className": "Ranger", - "classSource": "PHB" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/FeyTrapper.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Rogue", - "page": 116, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Scavenger", - "page": 116, - "className": "Rogue", - "classSource": "PHB" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Scavenger.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Sorcerer", - "page": 116, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Skin Wearer", - "page": 116, - "className": "Sorcerer", - "classSource": "PHB" - } - ] - }, - { - "type": "entries", - "name": "Warlock", - "page": 117, - "entries": [ - { - "type": "entries", - "name": "Eldritch Invocations", - "page": 118, - "entries": [ - "At 2nd level, a warlock gains the {@classFeature Eldritch Invocations|Warlock|PHB|2|PHB} feature. Here are 2 new options for that feature, in addition to the options in the Player's Handbook.", - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVIII", - "name": "Dark Deconstruction", - "page": 118 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVIII", - "name": "Devourer's Instinct", - "page": 118 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Subclass", - "page": 117, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Apex Predator", - "page": 117, - "className": "Warlock", - "classSource": "PHB" - } - ] - } - ] - }, - { - "type": "entries", - "name": "Wizard", - "page": 118, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Magi-Zoologist", - "page": 118, - "className": "Wizard", - "classSource": "PHB" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Magi-Zoologist.webp" - } - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Chapter 6: Hamund's Have-Nots", - "page": 119, - "entries": [ - { - "type": "quote", - "entries": [ - "There is some primal need in all of us to use the gifts that nature provides and repurpose them to aid in our everyday lives. Unfortunately, not everyone has the strength to fulfill that need. In those cases, they turn to people like us: adventurers with combat and harvesting ability. I have compiled a list of needy individuals that are willing to part with a few coins in exchange for the creature parts they need. Feel free to take them up on their offer if you have the time or opportunity, they will thank you for it (and so will your wallet)." - ], - "by": "Hamund" - }, - "The following is a list of quests featuring every single monster from {@book Mordenkainen's Tome of Foes|MTF}. The aim is to provide a quick quest or incentive for Dungeon Masters to throw to their players, or to give an extra incentive to hunt down a particular monster.", - { - "type": "section", - "name": "Understanding the Board", - "page": 119, - "entries": [ - "The following is a basic rundown of how to read and use the quest board. The quest board is designed to be used on the fly by Dungeon Masters, and groups are encouraged to adapt these to their own tables.", - { - "type": "entries", - "name": "CR", - "page": 119, - "entries": [ - "All quests are separated out by Challenge Rating in ascending order and the in alphabetical order based on the Target. Dungeon Masters are encouraged to look up a Challenge Rating appropriate for their party and then to pick a target appropriate for their current environment." - ] - }, - { - "type": "entries", - "name": "Target", - "page": 119, - "entries": [ - "This lists the creature to be hunted in the quest, listed in alphabetical order." - ] - }, - { - "type": "entries", - "name": "Request", - "page": 119, - "entries": [ - "This is the harvesting material being asked for by the quest giver. More often than not, a material with no explicit mechanical use has been chosen for the request. This is so that players do not have to choose between completing a quest or keeping the material for themselves to use.", - "Many quests also allow the players to supply the requested material more than once, getting an additional bounty each time." - ] - }, - { - "type": "entries", - "name": "Requester Name", - "page": 119, - "entries": [ - "The name of the quest giver. Feel free to change the names to suit your own game. Also note that some quest givers appear more than once, often asking for similar items or to achieve similar goals. Dungeon Masters are encouraged to use these as NPCs in their own game or adapt them as they need." - ] - }, - { - "type": "entries", - "name": "Race", - "page": 119, - "entries": [ - "The race of the quest giver. Most races chosen are from the {@book Player's Handbook|PHB}, and especially from the \"main\" races of {@race Human}, {@race Elf}, {@race Dwarf}, and {@race Halfling}. This was in order to make them as adaptable to individual tables as possible. That said, some esoteric races also appear such as {@race Tiefling}, {@race Goliath|VGM}, {@race Tabaxi|VGM}, etc. If any of these contradict your own games, you are encouraged to adapt them to your own table." - ] - }, - { - "type": "entries", - "name": "Suggested Locations", - "page": 119, - "entries": [ - "The environment that the target is often found in. Use this to help determine if a quest is appropriate, given your party's current location. The possible environments are as follows:", - { - "type": "list", - "page": 119, - "items": [ - "Arctic", - "Cave", - "Coast", - "Desert", - "Forest", - "General", - "Grassland", - "Mountain", - "Swamp", - "Urban" - ] - }, - "\"General\" denotes that the creature can appear in any environment." - ] - }, - { - "type": "entries", - "name": "Description", - "page": 119, - "entries": [ - "A brief explanation of the requirements of the quest, and the motivation of the quest giver in asking for the material. While the \"Description\" of the quest is designed to be read verbatim by a present NPC, they may also be included as written notices on a job board, or simply used as inspiration for the Dungeon Master to interpret to fit their own campaigns.", - "Occasionally, the motivation for retrieving a material may be at odds with the personality of the party. In these cases, the Dungeon Master may feel free to either change the motivation, or to incorporate it into their actual campaign. As always, information in this book is intended to be used to support the play-style of the individual table, and groups are encouraged to adapt it to their own games." - ] - }, - { - "type": "entries", - "name": "Reward", - "page": 119, - "entries": [ - "The bounty given to the players for successfully retrieving the requested material. This amount is usually 1.5× the normal price of the material. The price is given per request delivered.", - "However, many quests offer the option for the players to submit the request more than once. This is not explicitly stated, but it is implied in the description of the quest. In such cases, the players may receive the same reward each time they hand in the requested material." - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Have-Nots.webp" - } - } - ] - }, - { - "type": "section", - "name": "CR <1", - "page": 120, - "entries": [ - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Abyssal Wretch" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Wretch Pustules" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kallista Nolioski" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have been researching the local cults in my area and have discovered that they use the pustules of abyssal wretches in some sort of incense ritual. Although I'm sure it would be an unpleasant experience, I would like to have some samples to try it out myself. I'm sure it will be an extremely enlightening experience, if a bit odious." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Derro" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Derro Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Although the derro have become quite genetically distinct from us dwarves, studying their anatomy can still yield a wealth of information about our own history and biological makeup. Particularly interesting to me is their brain physiology, which I believe can reveal information about how my own people think and behave. I have some hypotheses already, but I need more samples to confirm them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Male Steeder" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Steeder Leg" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Krek Mossybeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I consider the division between the duergar and us dwarves to be one of my people's greatest tragedies. In my opinion, there is no need for us to hate each other so much and I intend to do my part in mending the divide. One of the best ways to do that, is to simply understand each other's culture. Duergar use steeder legs to make adhesives and I want to learn more about this fascinating craft. It may seem silly, but I genuinely think that if I can spread this knowledge among my own kin, we can feel just a little bit closer to the cousins we forsook so long ago." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Nupperibo" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Nupperibo Blubber (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lawrence Ichelm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "People are often surprised to find that I live in such a large manor. Some would even call it a 'lair', I suppose. But other than the exorbitant land taxes, one of the annoying things about owning such a large home is how much it takes to illuminate the place. Buying candles isn't that annoying, it's all the time I have to spend replacing them. That's why I would like to make some candles out of nupperibo blubber: I've heard that stuff can last for a long time. Get me some, would you? It would certainly make my existence much easier." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Oblex Spawn" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Oblex Slime (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Fargrim Stonebrew" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "So I got captured by some duergar recently. It wasn't that bad to be honest, and I managed to get myself out of it after just a few months. Even greater is that I managed to snag some of their brews on my way out. Apparently, this drink is called 'fade' and its brewed from the slime of an oblex. Well, it helped me forget all my troubles and I've developed a taste for it. I'd love to get some if you can find any." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Skulk" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Shadow Visage" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Umbero Falone" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "With all the new recruits into my thief's guild, I'm thinking that they need a little something extra to put them above the rest of the riff raff criminals on the streets. Something flashy that lets people know they're not dealing with ordinary bums. I've seen some pretty nice-looking masks that can be made from the remains of a skulk. Get me some of those and I'll pay you a good bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Star Spawn Grue" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Psionic Overflow" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kallista Nolioski" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "It appears that some cults have fallen in with a certain race of creatures that hail from beyond the stars. These creatures boast tremendous psionic potential which then goes on to influence their followers. If I hope to understand the inner workings of these cults, I need some to understand how their altered minds work, and to understand that, I need samples of the psionic energy their other-worldly patrons are offering to them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "The Wretched" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "The Wretched Fangs (small bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Getrude Cherryriver" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's an annoying fish that's been swimming around my favourite spot lately. Every time I cast my line, the damn bugger snatches the bait right off the hook! I don't know he does it, but I've had enough. I'm going to make a hook that's impossible to escape from, if they even get close to it, they'll be stuck on it forever. I'll need something more than the materials I have right now though. I've heard some fangs from some sorrowsworn creatures might be able to do it. Get me some won't you? I'll even let you take some of the fish that I catch with it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Tortle" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Tortle Shell" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Janus Collinsworthy" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The trade is turtle shells has grown tremendously as of late due to a boom in cosmetics made by grinding them down. I've been racking my brain trying to come up with a more efficient way of meeting supply, however, and I finally cracked it! Tortles! They're like turtles but much larger, which also means much larger shells! If you get me some, you'll be well rewarded. I won't even ask you where you got them from." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Young Kruthik" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Kruthik Musk (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Damien Krusik" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As a trapper, a lot of my job involves heading out into the swamps and jungles to find pelts that civilized folk don't like going through the trouble of getting themselves. I like my work, except for one thing: the bugs. Honestly, I'm more worried about being eaten alive by mosquitos rather than whatever giant beast I'm hunting. I need a really heavy-duty insect repellant, something that'll last for days on end. Kruthik musk works pretty well from what I've heard. I need as much as I can get so I'll take anything you got." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 1", - "page": 121, - "entries": [ - { - "type": "inset", - "page": 121, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Bronze Scout" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gnome-made Servo" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gerbalt Finblad" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. One thing I've been experimenting with, is a wind-up toy that responds to its owner's commands! I've seen the gnomes create some constructs that can do something similar, but they guard the secrets of making those fairly closely. If I could just get some samples, I'm sure I could remake it for myself!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 121, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Choker" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Choker Cartilage" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gerbalt Finblad" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. I've had some plans for new puppets that will move way more realistically than my competitors, but I just can't make it work with twine and wood alone. I've heard that some tinkers use the cartilage from a choker to make their constructs, and I'm thinking that's exactly the kind of innovation that will put my store above the rest!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 121, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Duergar Soulblade" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Duergar Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 121, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Female Steeder" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Steeder Leg" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Krek Mossybeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I consider the division between the duergar and us dwarves to be one of my people's greatest tragedies. In my opinion, there is no need for us to hate each other so much and I intend to do my part in mending the divide. One of the best ways to do that, is to simply understand each other's culture. Duergar use steeder legs to make adhesives and I want to learn more about this fascinating craft. It may seem silly, but I genuinely think that if I can spread this knowledge among my own kin, we can feel just a little bit closer to the cousins we forsook so long ago." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 121, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Meazel" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Meazel Hair (small bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Umbero Falone" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Due to certain economic trends, the number of pickpockets, thieves, and slinkers in my employ has risen lately. While this is great for productivity, I do need to equip all of them; can't have them running around in their civilian clothes after all. Meazel hair makes for a great lining material and I can't get enough of it. Bring me some and I'll pay you a decent price." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 121, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Stone Cursed" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Living Rubble (large bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Flain Gravelhands" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's some much needed maintenance that needs to be done to the main bridge into town and I've decided it's time for an upgrade. I want to line the cement with living rubble from a stone cursed. This should give it some much needed flex to survive all the tremors and earthquakes in this area. I need as much as you can spare so keep it coming." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 2", - "page": 122, - "entries": [ - { - "type": "inset", - "page": 122, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Berbalang" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Berbalang Ear" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lawrence Ichelm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The rumours of me being a lich are grown out of control and frankly I'm tired of them. It's gotten so bad that I think even the dead are starting to mock me. I want to know what they're saying, and I've heard that berbalang ears can help me do that." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 122, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Deathlock Wight" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Bone Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Augustus Darkholm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There are those that have called me and my sense of décor...morbid, at best. Personally, I don't see anything wrong with decorating one's home with black paint and skeletal remains, after all, my family has been doing it for generations! Anyway, there's something that I think would really complete my mantle and it is the bone heart of a deathlock. I think it would be an absolutely fascinating conversation starter...if I ever had anyone over to my house to converse with." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 122, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Duergar Hammerer" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Duergar Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 122, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Duergar Kavalrachni" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Duergar Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 122, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Duergar Mind Master" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Duergar Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 122, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Duergar Stone Guard" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Duergar Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 122, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Duergar Xarrorn" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Duergar Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets1.webp" - } - }, - { - "type": "inset", - "page": 123, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ogre Bolt Launcher" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Ogre Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Manneo Bearkiller Elanithino" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Goliath" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Grassland, Mountain, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Back in my bear hunting days, regular leather was sufficient when it came to armor. These days however, I hunt much more dangerous game and so I need something a bit tougher and thicker. Ogre hide should be a good fit for me, both in terms of its durability and its size." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 123, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ogre Howdah" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Ogre Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Manneo Bearkiller Elanithino" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Goliath" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Grassland, Mountain, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Back in my bear hunting days, regular leather was sufficient when it came to armor. These days however, I hunt much more dangerous game and so I need something a bit tougher and thicker. Ogre hide should be a good fit for me, both in terms of its durability and its size." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 123, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Rutterkin" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Rutterkin Pustules (small bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ander Greenbottle" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm having a problem on my farm recently. Swarms of pests and animals always coming in and ruining my crops. I've tried every kind of pesticide and deterrent, but nothing seems to be working. One of my neighbors said they've had some luck with rutterkin pustules. Just one can apparently protect an acre for a whole year. I'd pay a good premium for them, it would easily make up for what I'm losing in ruined crops." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 123, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Tortle Druid" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Tortle Shell" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Janus Collinsworthy" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The trade is turtle shells has grown tremendously as of late due to a boom in cosmetics made by grinding them down. I've been racking my brain trying to come up with a more efficient way of meeting supply, however, and I finally cracked it! Tortles! They're like turtles but much larger, which also means much larger shells! If you get me some, you'll be well rewarded. I won't even ask you where you got them from." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets2.webp" - } - } - ] - }, - { - "type": "section", - "name": "CR 3", - "page": 123, - "entries": [ - { - "type": "inset", - "page": 123, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Bulezau" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Bulezau Horn" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Finnian Hilltopple" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "18 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'll admit that being an adventurer means that you have to put up with a lot of bad food. On the other hand, there are also those rare opportunities where you get to taste the most exquisite delicacies beyond your wildest imagination! There was once this cheese served in a vampire's hall, oh absolutely scrumptious! I fantasized about it long after we killed him and spent ages trying to figure out where he got it. Well it turns out that it only comes from a fermentation process involving a bulezau horn. I'd pay pretty good coin to taste that again, even if I have to make it from scratch!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 123, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Derro Savant" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Derro Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Although the derro have become quite genetically distinct from us dwarves, studying their anatomy can still yield a wealth of information about our own history and biological makeup. Particularly interesting to me is their brain physiology, which I believe can reveal information about how my own people think and behave. I have some hypotheses already, but I need more samples to confirm them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 123, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Duergar Screamer" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Duergar Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 123, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Giff" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Giff Skull" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "James Beauregard Forsythe III" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Giff" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "42 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There is nothing more important to us giff, than the sanctity of the corps. As part of our rites, a slain giff must be buried in a cemetery with the rest of their corps, but unfortunately several of them die out in the field with no one to recover their bodies. If you come across their corpses, we will pay a bounty to recover their remains and give them the respect they deserve. We'll even pay you if you were responsible for their deaths; we giff are mercenaries after all, I'm sure it was nothing personal." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 124, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Merrenoloth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yugoloth Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Borivik Helder" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 124, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ogre Chain Brute" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Ogre Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Manneo Bearkiller Elanithino" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Goliath" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Grassland, Mountain, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Back in my bear hunting days, regular leather was sufficient when it came to armor. These days however, I hunt much more dangerous game and so I need something a bit tougher and thicker. Ogre hide should be a good fit for me, both in terms of its durability and its size." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 124, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Sword Wraith" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Black Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Birgit Conchobar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "10 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Any good commander will tell you that morale is the difference between an army and a random assortment of people holding weapons. There are many ways to bolster morale, but I have heard of a new technique that involves the black blood of a sword wraith. As morbid as it sounds to use the remains of a dead soldier to empower a live one, war is a messy business, and there is no space for reservations." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets3.webp" - } - }, - { - "type": "inset", - "page": 124, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Vampiric Mist" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Blood Mist (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Although it was certainly gained in a monstrous and deadly way, the blood held within a vampiric mist actually has several medicinal uses. Not only is it universally compatible with all humanoids, it has also been cleaned of impurities by whatever internal systems the mist uses. As such, it is a valuable thing to keep within a first aid kit for blood transfusions and I would be glad to take any that you have." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 4", - "page": 124, - "entries": [ - { - "type": "inset", - "page": 124, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Deathlock" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Bone Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Augustus Darkholm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There are those that have called me and my sense of décor...morbid, at best. Personally, I don't see anything wrong with decorating one's home with black paint and skeletal remains, after all, my family has been doing it for generations! Anyway, there's something that I think would really complete my mantle and it is the bone heart of a deathlock. I think it would be an absolutely fascinating conversation starter...if I ever had anyone over to my house to converse with." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 124, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Dybbuk" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Dybbuk Spirit" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gerbalt Finblad" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "120 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was inspired to become a toymaker after I got my first Blinsky doll as a child. Not because the doll was particularly good (it was actually quite terrifying), but because it made me realise I could do way better than this guy. I have an idea for an animated doll, but I'm afraid that the engineering is a bit beyond me. I think if I had some sort of spirit to breathe some life into it though, I could make something that the kids will really love." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 124, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Iron Cobra" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gnome-made Servo" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gerbalt Finblad" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. One thing I've been experimenting with, is a wind-up toy that responds to its owner's commands! I've seen the gnomes create some constructs that can do something similar, but they guard the secrets of making those fairly closely. If I could just get some samples, I'm sure I could remake it for myself!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 125, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Merregon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Sacrificial Spirit" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Nala Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "45 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The lord that employs me has once again been overcome with paranoia and he fears for his life in the event of a necromantic incursion. Apparently, he somehow found out about certain magics that instantly kill a person regardless of any assistance from healers that may be available. To that end, he now demands a ward to protect him from such things at all times. As an {@homebrew apothecary|apothecarist}, such a thing is beyond my ability, but I have heard that the spirit of a merregon can achieve what my lord wants. Please fetch one for me so he will stop bothering me all day about it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 125, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ogre Battering Ram" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Ogre Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Manneo Bearkiller Elanithino" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Goliath" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Grassland, Mountain, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Back in my bear hunting days, regular leather was sufficient when it came to armor. These days however, I hunt much more dangerous game and so I need something a bit tougher and thicker. Ogre hide should be a good fit for me, both in terms of its durability and its size." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 125, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Stone Defender" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gnome-made Servo" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gerbalt Finblad" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. One thing I've been experimenting with, is a wind-up toy that responds to its owner's commands! I've seen the gnomes create some constructs that can do something similar, but they guard the secrets of making those fairly closely. If I could just get some samples, I'm sure I could remake it for myself!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets4.webp" - } - } - ] - }, - { - "type": "section", - "name": "CR 5", - "page": 125, - "entries": [ - { - "type": "inset", - "page": 125, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Adult Oblex" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Oblex Slime (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Fargrim Stonebrew" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "So I got captured by some duergar recently. It wasn't that bad to be honest, and I managed to get myself out of it after just a few months. Even greater is that I managed to snag some of their brews on my way out. Apparently, this drink is called 'fade' and its brewed from the slime of an oblex. Well, it helped me forget all my troubles and I've developed a taste for it. I'd love to get some if you can find any." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 125, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Allip" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Secret Smoke (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "John" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "55 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I can't tell you my real name because frankly, I'm in enough trouble as is. I don't want to make you an accomplice, but long story short, I need to beat an interrogation soon. No need for you to know what I did exactly, but the inquisitor has magical methods of extracting the truth out of people. I heard that smoke extracted from an allip can help someone become an immune to such abilities. Get me some of that, and I'll share some of this wealth that I just happened to come into recently." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 125, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Oaken Bolter" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gnome-made Servo" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gerbalt Finblad" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. One thing I've been experimenting with, is a wind-up toy that responds to its owner's commands! I've seen the gnomes create some constructs that can do something similar, but they guard the secrets of making those fairly closely. If I could just get some samples, I'm sure I could remake it for myself!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 125, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Star Spawn Mangler" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Psionic Overflow" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kallista Nolioski" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "It appears that some cults have fallen in with a certain race of creatures that hail from beyond the stars. These creatures boast tremendous psionic potential which then goes on to influence their followers. If I hope to understand the inner workings of these cults, I need some to understand how their altered minds work, and to understand that, I need samples of the psionic energy their other-worldly patrons are offering to them." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 6", - "page": 126, - "entries": [ - { - "type": "inset", - "page": 126, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "White Abishai" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mark of Tiamat" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ghesh Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 126, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Duergar Warlord" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Duergar Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 7", - "page": 126, - "entries": [ - { - "type": "inset", - "page": 126, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Air Elemental Myrmidon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Myrmidon Shackles" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Anna O'Loughlin" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "430 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am a highly sought-after woman and unfortunately, regular security just isn't cutting it anymore. What I need is a guard that is powerful, intimidating, and unquestionably loyal all at the same time. I've been thinking of getting some elementals in my employ and there is a gentleman that says he can source them if he has some shackles. Bring me some of those and I will gladly reward you." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 126, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Armanite" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Armanite Skull" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Krusk Thickskull" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "200 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "My party members have been judging me lately for 'running headfirst into battle' all the time. I don't know what they expect of me though; they have bows and magic, I only have my trusty greataxe. Anyway, a wise dwarf once told me that I should 'wear other's judgements like armor, that way no one can ever hurt you with it.' So, I'm going to do exactly that and make a helmet that makes me even more dangerous when I run in headfirst. That'll show those snobby team mates of mine." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 126, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Black Abishai" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mark of Tiamat" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ghesh Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 126, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Dhergoloth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yugoloth Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Borivik Helder" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 126, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Earth Elemental Myrmidon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Myrmidon Shackles" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Anna O'Loughlin" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "430 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am a highly sought-after woman and unfortunately, regular security just isn't cutting it anymore. What I need is a guard that is powerful, intimidating, and unquestionably loyal all at the same time. I've been thinking of getting some elementals in my employ and there is a gentleman that says he can source them if he has some shackles. Bring me some of those and I will gladly reward you." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets5.webp" - } - }, - { - "type": "inset", - "page": 127, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Fire Elemental Myrmidon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Myrmidon Shackles" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Anna O'Loughlin" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "430 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am a highly sought-after woman and unfortunately, regular security just isn't cutting it anymore. What I need is a guard that is powerful, intimidating, and unquestionably loyal all at the same time. I've been thinking of getting some elementals in my employ and there is a gentleman that says he can source them if he has some shackles. Bring me some of those and I will gladly reward you." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 127, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Maurezhi" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Maurezhi Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Delg Rumnaheim" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "7 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm a monster hunter by trade and I recently got a contract for some vampires that have been bothering some folk. Now, I've been in this business for a long time, and I got this far by following two rules: always be prepared, and never let them know you're coming. To that end, I want some maurezhi blood to cover myself with. That should mask my living vitality from their blood-sniffing senses. Then I can waltz right up to them and put an end to their evil once and for all." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 127, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Shadow Dancer" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Shadow Blight (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "25 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As the sole healer for my town, it is my duty to provide holistic health care for my patients. This extends beyond simple physical care and into mental wellbeing. Unfortunately, I am lacking skills as a therapist and need to rely on some outside medications to get the job done. Shadow blight from the shadar-kai may seem a little grim, but it does have the ability to suppress emotions and calm my patients when they're going through some trauma. I'd like to keep some on hand if possible." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 127, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Venom Troll" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Troll Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Jemima Brunswick" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There is nothing that I value more than my beauty: it has gotten me far in life and I intend for it to get me even more. As everyone is aware unfortunately, beauty is a fleeting thing that you lose with every passing day. But, I hope to slow this loss with a little magical charm. They say that the heart of a troll can be used to slow one's aging. Get one for me would you?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 127, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Water Elemental Myrmidon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Myrmidon Shackles" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Anna O'Loughlin" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "430 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am a highly sought-after woman and unfortunately, regular security just isn't cutting it anymore. What I need is a guard that is powerful, intimidating, and unquestionably loyal all at the same time. I've been thinking of getting some elementals in my employ and there is a gentleman that says he can source them if he has some shackles. Bring me some of those and I will gladly reward you." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 8", - "page": 127, - "entries": [ - { - "type": "inset", - "page": 127, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Canoloth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yugoloth Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Borivik Helder" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 127, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Corpse Flower" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Carrion Vines (large bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lia Amastacia" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "60 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "My partner, Scruffy, has been having some tummy problems lately. Poor baby's had indigestion for the last two weeks! I think he needs a bit more greens in his diet, but he's a picky eater and only ever eats meat. However, I think I can trick him with some vines from a corpse flower. If you get me some, Scruffy and I would be ever so grateful!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 127, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Deathlock Mastermind" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Bone Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Augustus Darkholm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There are those that have called me and my sense of décor...morbid, at best. Personally, I don't see anything wrong with decorating one's home with black paint and skeletal remains, after all, my family has been doing it for generations! Anyway, there's something that I think would really complete my mantle and it is the bone heart of a deathlock. I think it would be an absolutely fascinating conversation starter...if I ever had anyone over to my house to converse with." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 128, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Drow House Captain" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Drow Blood" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riskel Firestrider" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 128, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gloom Weaver" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Shadow Blight (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "25 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As the sole healer for my town, it is my duty to provide holistic health care for my patients. This extends beyond simple physical care and into mental wellbeing. Unfortunately, I am lacking skills as a therapist and need to rely on some outside medications to get the job done. Shadow blight from the shadar-kai may seem a little grim, but it does have the ability to suppress emotions and calm my patients when they're going through some trauma. I'd like to keep some on hand if possible." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 128, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Howler" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Howler Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Jamie Crandal" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I really don't like fighting people. Not only am I not good at it, but I find the entire idea barbaric. Unfortunately, my pacifist tendencies don't stop others from picking on me, if anything it encourages it. What I need is some sort of non-violent deterrent, something that'll make all the bullies just leave me alone. Howler blood might work, just toss some of that and people will run away screaming. Maybe it'll even give me a reputation and discourage people in the future." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 128, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Hydroloth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yugoloth Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Borivik Helder" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 128, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Rot Troll" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Troll Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Jemima Brunswick" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There is nothing that I value more than my beauty: it has gotten me far in life and I intend for it to get me even more. As everyone is aware unfortunately, beauty is a fleeting thing that you lose with every passing day. But, I hope to slow this loss with a little magical charm. They say that the heart of a troll can be used to slow one's aging. Get one for me would you?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 128, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Salamander, Frost" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Frost Salamander Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Birgit Conchobar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Arctic, Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Our army's run into some skirmishes lately with mages summoning water elementals. Unfortunately, our swords literally aren't cutting it against these minions so we're going to need a little extra in our kits to fend them off. Frost salamander blood can add a cold touch to any weapon and should let us freeze those elementals solid and then chop them in two. We'll take any you can spare; we have an entire army to equip after all." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 128, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Sword Wraith Commander" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Black Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Birgit Conchobar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "10 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Any good commander will tell you that morale is the difference between an army and a random assortment of people holding weapons. There are many ways to bolster morale, but I have heard of a new technique that involves the black blood of a sword wraith. As morbid as it sounds to use the remains of a dead soldier to empower a live one, war is a messy business, and there is no space for reservations." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 128, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "The Lonely" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "The Lost Skin" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Wendell Carrybrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "150 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As an explorer, I need to both pack light, and be well-equipped for any situation. The key to achieving these seemingly contradictory objectives is to simply have better equipment. Leather tanned from the skin of a certain sorrowsworn can grant protection in just about any environment which will certainly cut down on the many different pieces of protective gear I'd need to pack." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 10", - "page": 129, - "entries": [ - { - "type": "inset", - "page": 129, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Autumn Eladrin" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Eladrin Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Elarond Skychild" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "810 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As close relatives, the eladrin and the elves have much to learn from one another. In particular, I am fascinated by the mechanisms in which their emotions manage to exert such a tremendous influence over their bodies, and why such an ability was not passed down to us. I have isolated a few theories, but I need more samples to confirm them. If you happen to come by any eladrin hearts, I'll take them off your hands...and also not ask how you got them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 129, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Elder Oblex" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Oblex Slime (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Fargrim Stonebrew" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "So I got captured by some duergar recently. It wasn't that bad to be honest, and I managed to get myself out of it after just a few months. Even greater is that I managed to snag some of their brews on my way out. Apparently, this drink is called 'fade' and its brewed from the slime of an oblex. Well, it helped me forget all my troubles and I've developed a taste for it. I'd love to get some if you can find any." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 129, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Githyanki Gish" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Githyanki Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am fascinated by the case of the githyanki. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 129, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Githzerai Enlightened" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Githzerai Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am fascinated by the case of the githzerai. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 129, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Orthon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Orthon Tusk" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Timothy Vimes" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "105 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As a law enforcement officer of the city, I often have to track down errant individuals that have escaped justice's reach. Unfortunately, sometimes I have nothing to go off but a discarded glove or old shoe. I could rely on a hunting hound, but I've found them to be unreliable in the past. No, what I would prefer is an orthon tusk. I've heard those things can track down anything anywhere with perfect accuracy. I have some city funds to compensate you if you bring me one. Really, the city would be saving money with the amount of my overtime it wouldn't have to pay anymore." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 129, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Spring Eladrin" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Eladrin Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Elarond Skychild" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "810 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As close relatives, the eladrin and the elves have much to learn from one another. In particular, I am fascinated by the mechanisms in which their emotions manage to exert such a tremendous influence over their bodies, and why such an ability was not passed down to us. I have isolated a few theories, but I need more samples to confirm them. If you happen to come by any eladrin hearts, I'll take them off your hands...and also not ask how you got them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets6.webp" - } - }, - { - "type": "inset", - "page": 130, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Star Spawn Hulk" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Psionic Overflow" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kallista Nolioski" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "It appears that some cults have fallen in with a certain race of creatures that hail from beyond the stars. These creatures boast tremendous psionic potential which then goes on to influence their followers. If I hope to understand the inner workings of these cults, I need some to understand how their altered minds work, and to understand that, I need samples of the psionic energy their other-worldy patrons are offering to them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 130, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Summer Eladrin" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Eladrin Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Elarond Skychild" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "810 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As close relatives, the eladrin and the elves have much to learn from one another. In particular, I am fascinated by the mechanisms in which their emotions manage to exert such a tremendous influence over their bodies, and why such an ability was not passed down to us. I have isolated a few theories, but I need more samples to confirm them. If you happen to come by any eladrin hearts, I'll take them off your hands...and also not ask how you got them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 130, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Winter Eladrin" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Eladrin Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Elarond Skychild" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "810 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As close relatives, the eladrin and the elves have much to learn from one another. In particular, I am fascinated by the mechanisms in which their emotions manage to exert such a tremendous influence over their bodies, and why such an ability was not passed down to us. I have isolated a few theories, but I need more samples to confirm them. If you happen to come by any eladrin hearts, I'll take them off your hands...and also not ask how you got them." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 11", - "page": 130, - "entries": [ - { - "type": "inset", - "page": 130, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Alkilith" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Alkilith Acid" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Einkil Sturdyshelf" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "400 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As the curator of the museum, it is my duty to collect, catalogue, and maintain all manners of artifacts and treasures, including those with 'darker' origins. Unfortunately, regular cleaning agents don't work properly on cursed artifacts due to their propensity to repel anything that could be even remotely construed as 'purifying.' However, I have found that diluted alkilith acid has the ability to clean and shine items that have fiendish origins, probably because they recognize each other's similar origins. I'd very much like to get my hands on some, since our annual donor's tour is starting soon and the displays are sorely in need of a clean." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 130, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Balhannoth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Balhannoth Teeth (large bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Althaea Xandarist" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "270 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I run a house of worldly pleasures. The drinks, music, and companionship are all sure to relax even the tensest adventurer into a pleasant sleep. I wish to improve even further on my offerings by enhancing even the dreams of my customers. They say that ground balhannoth teeth can make a nice brew that allows the drinker to fulfill their deepest fantasies in their sleep. If I had some of that in my possession, I could offer a truly premium experience." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 130, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Drow Shadowblade" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Drow Blood" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riskel Firestrider" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 130, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Soul Monger" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Shadow Blight (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "25 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As the sole healer for my town, it is my duty to provide holistic health care for my patients. This extends beyond simple physical care and into mental wellbeing. Unfortunately, I am lacking skills as a therapist and need to rely on some outside medications to get the job done. Shadow blight from the shadar-kai may seem a little grim, but it does have the ability to suppress emotions and calm my patients when they're going through some trauma. I'd like to keep some on hand if possible." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets7.webp" - } - }, - { - "type": "inset", - "page": 131, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Spirit Troll" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Essence of Troll" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "\"Blind\" Mardred" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "860 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Trolls are a fascinating creature, their spiritual forms just as chaotic and haphazard as their bodies. It's been so long since I've had the chance to play around with those silly little souls and mess around with old Varpak. Grant an old woman some fun and get one for me would you?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 131, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "The Hungry" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Scouring Bile (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Sionnodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "68 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As village healer I need to be able to respond to a wide variety of issues and emergencies. Sometimes, I need to do some extreme triage in order to ensure my patients don't endure further health risks and danger. As such, I want to keep some scouring bile in my kit. Even though it does hurt to imbibe it, that stuff can cure some ailments that could cause a lot more damage if left unchecked." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 131, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Yagnoloth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yugoloth Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Borivik Helder" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 12", - "page": 131, - "entries": [ - { - "type": "inset", - "page": 131, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Boneclaw" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Shadow Robe Wisps (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lawrence Ichelm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "450 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Despite all their dark magic and their undead proclivities, I actually think that liches have a pretty good sense of style. Even the boneclaws are garbed in some rather attractive robes. I think I'd like to share that sense of style and I heard you can do that with some of the wisps taken straight from the boneclaw. Would this make me look more like a lich than my skin condition already does? Yes. But, the rumors aren't going anywhere so I may as well lean into them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 131, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Duergar Despot" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Duergar Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 131, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Eidolon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Enchanted Rubble" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Flain Gravelhands" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "300 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As a dwarvish stonemason, I have a lot of ancient statues to maintain. Now, I could do it the oldfashioned way with sandpaper and elbow grease, or I could do it the smart way and use some enchanted rubble. I prefer the smart way, it'll leave me much more time to hit the pub." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 131, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Githyanki Kith'rak" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Githyanki Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am fascinated by the case of the githyanki. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets8.webp" - } - }, - { - "type": "inset", - "page": 132, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gray Render" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gray Render Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Billy Biddybundle" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "570 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'll be blunt: the spark has disappeared from my marriage lately. I don't know what I did! Maybe it's the long hours working, too many kids popping out, or just the both of us getting older, but my wife doesn't look at me like she used to. My buddy once told me that a blanket made of gray render hide can repair any relationship, and I really hope that's true. Please get me one and help save my marriage, I'll pay anything!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 132, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Oinoloth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yugoloth Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Borivik Helder" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 13", - "page": 132, - "entries": [ - { - "type": "inset", - "page": 132, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Dire Troll" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Troll Flesh" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Wellby Tosscobble" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Grassland, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Even among the gourmand community, troll flesh is considered quite the strange meal. I believe it mostly comes down to the taste which is best described as...acquired. I can taste a good undertone in it however and I am sure that if I experiment with it enough, I can figure out a recipe that can bring out is full flavour potential." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 132, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Drow Arachnomancer" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Drow Blood" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riskel Firestrider" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 132, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Narzugon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Narzugon Eye" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gondwin Darkbane" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "150 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As a paladin that has sworn a sacred oath, it is my duty to eradicate evil wherever it rears its ugly head. Unfortunately, evil has grown more resourceful as time has gone by and so must I. While normally I would stride into battle head on, I believe that sometimes a matter of subtlety is called for, and what better way to do that than to use evil against itself. The eyes of a narzugon can blind other evil forces and I think that would be the perfect tool to aid in my crusade." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 132, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Star Spawn Seer" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Psionic Overflow" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kallista Nolioski" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "It appears that some cults have fallen in with a certain race of creatures that hail from beyond the stars. These creatures boast tremendous psionic potential which then goes on to influence their followers. If I hope to understand the inner workings of these cults, I need some to understand how their altered minds work, and to understand that, I need samples of the psionic energy their other-worldy patrons are offering to them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 132, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "The Angry" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Boiling Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Salvin Rockyfield" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "75 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I own a somewhat profitable fighting ring, but audience attendance has been a little down lately. I think it's because my fighters just aren't in the same shape they used to be and they're lacking a little oomph in their bouts. I want to give them a little extra kick before they enter the ring, really make them turn savage against each other, you know? Some boiling blood from the Shadowfell should do it, that stuff will have them tearing each other apart like no one's business!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 132, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Wastrilith" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Wastrilith Teeth (large bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "150 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I serve my local town as healer, and while I believe I've been fairly good at treating their illnesses, I think I can do better. It is better to prevent sickness than treat it, and to that end, I want to filter the town's water to improve their health. I think if I dunk a bag of wastrilith teeth into the town's well, that should purify the water and vastly reduce the cases of waterborne diseases around here." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 14", - "page": 133, - "entries": [ - { - "type": "inset", - "page": 133, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Cadaver Collector" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Undertaker Oil" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lawrence Ichelm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "60 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "You know, I think the rumors of me being a lich may be based on more than just my skeletal appearance (which I must remind you, is due to a skin and muscle condition and nothing else). It's probably also got to do with the fact that I work as the town embalmer. Either way, I'm running low on supplies and I happened to come across the body of a fierce looking warrior that I want to immortalize (completely professional reasons I assure you). If I had some undertaker oil, I think I could do it justice." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 133, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Drow Inquisitor" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Drow Blood" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riskel Firestrider" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 133, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Githyanki Supreme Commander" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Githyanki Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am fascinated by the case of the githyanki. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 133, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Retriever" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Retriever Leg" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Falion Silvergale" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "45 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I don't quite know how they've done it, but the drow have managed to develop an incredibly strong metallic alloy that they use in the construction of their horrid retrievers. I cannot allow those Underdark heathens to best us in this way and so I have made it my mission to reverse engineer this metal and bring its power to our own people. Retrieve some samples of this retriever metal and I will make sure you are rewarded on behalf of my people." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 15", - "page": 133, - "entries": [ - { - "type": "inset", - "page": 133, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Green Abishai" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mark of Tiamat" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ghesh Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 133, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Nabassu" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Nabassu Jaw" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Calienta Ostoroth" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General Description: There is a man that I need to destroy; a bad man that has done bad things. His crimes against my family and I...well...they do not bear repeating. I do not seek something to help me kill him, I can already handle that part myself. What I need is something to destroy him. I need to ensure that when he is dead, he stays dead; to ensure that after I drive my knife through his black heart, his spiteful soul does not rise from the corpse to continue its sins. As evil as my request may be, I need the jaw of a nabassu to tear through his soul like it were a piece of meat.\" Reward: 2,550 gp Target: Skull Lord Request: Treachery Skull Requester Name: John Race: Human Suggested Locations: General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "300 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I can't divulge my real name for reasons that will soon be clear. I'm in a lot of trouble, and I need some help pulling myself out of it. To assuage your guilt I can assure you that I am innocent, but that won't stop the inquisitor that I have to face soon to clear my name. Unfortunately, I also can't tell the whole truth since I am actually wrapped up in a few other things that I'd rather not see the light of day. I could use any help I can get in passing this interrogation and I've heard about some magic skulls that might give me what I need. Please, I'm begging you, help me out of this nightmare!" - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 16", - "page": 134, - "entries": [ - { - "type": "inset", - "page": 134, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Githzerai Anarch" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Githzerai Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am fascinated by the case of the githzerai. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 134, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Hellfire Engine" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hellfire Core" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Jarrod Gerkirk" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "13,500 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The hellfire core is something that could be dreamed up only by the maddening ingenuity of the Abyss. Its structure, mechanisms, and materials are all so contradictory, yet they somehow work. I very much would like an intact sample of it to study and reverse engineer. Maybe it'll finally rekindle my dwindling interest in the more humdrum activities of my profession." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 134, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Phoenix" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Entropy Shard" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Faldrin Shattersky" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6,000 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The world is in pain; I can feel it. There's something amiss in the environment, some fatal fracture that is compounding on itself and threatens to consume us all. I intend to prevent this from happening of course, but first I need to figure out the cause. The entropy shards held by elder elementals are powerful objects that are tied to nature itself. I think if I can get my hands on them, I'll be able to divine a ritual that will get me the information I seek." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 134, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Star Spawn Larva Mage" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Star Worms (large pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Leto Arrakis" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2,775 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am a navigator and unfortunately, the seas have been most tumultuous as of late. As a trader of volatile and valuable spices, it is absolutely imperative that I deliver my cargo in a timely manner and as such, I cannot afford to get lost. I have heard of a potion brewed from a certain larva that can improve navigational skills to a supernatural degree. I will pay any price for something that can ensure my ship's safe passage. After all, the spice must flow." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 134, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Steel Predator" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Steel Predator Claw" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Moira Soothands" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "225 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "So I may have gotten a little tipsy a few months ago, met some adventurers, and taken a few too many orders for mastercrafted weapons that I did not have the materials to make. I hoped they weren't going to come back for them, but I got word that they're in the next town over and unfortunately, I've already drunk their down payments. I think I can finish their orders in time if I work fast, I just need the materials. The metal from a steel predator claw is high quality and easy to reforge. Get me that quick, before I get a party of angry adventurers on my back!" - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 17", - "page": 134, - "entries": [ - { - "type": "inset", - "page": 134, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Blue Abishai" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mark of Tiamat" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ghesh Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets9.webp" - } - }, - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Nagpa" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Brand of the Raven Queen" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Nala Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6,900 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "My employer has once again come under his trademark waves of paranoia. It is his firm belief that he will be assassinated in the near future and that none of his clerics will be nearby to revive him in time. As such, he has charged me with procuring something that will do away with reliance on other people. I believe the nagpa can yield a brand of the raven queen that allows the holder to cheat death. My employer is a rich man, and if you can help keep him happy, I am sure you will be well compensated." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Red Abishai" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mark of Tiamat" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ghesh Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Nagpa" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Brand of the Raven Queen" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Nala Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6,900 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "My employer has once again come under his trademark waves of paranoia. It is his firm belief that he will be assassinated in the near future and that none of his clerics will be nearby to revive him in time. As such, he has charged me with procuring something that will do away with reliance on other people. I believe the nagpa can yield a brand of the raven queen that allows the holder to cheat death. My employer is a rich man, and if you can help keep him happy, I am sure you will be well compensated." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Red Abishai" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mark of Tiamat" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ghesh Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 18", - "page": 135, - "entries": [ - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Amnizu" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Amnizu Tooth" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Amanda Silvertongue" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "120 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I work as an advisor for several important individuals. Without arrogance, I can say that my counsel is unquestionably sound. However, for some reason my clients constantly second-guess and undermine me, much to their own detriment. To that end, I've decided that simply charming them would be easier than convincing them, and I have been told that the tooth of an amnizu can make that easier. Do not worry, I will not make them do anything against their best interests while they are under my influence. After all, I am extremely professional." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Drow Favoured Consort" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Drow Blood" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riskel Firestrider" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Sibriex" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Sibriex Cysts (large bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Immeral Goladrian" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "975 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There is much that we can learn from the sibriex in terms of transfiguration magic. As a practitioner of the art myself, I wish to study their abilities and perhaps add it them to my own. I need as many samples as I can get, the more the better." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 20", - "page": 135, - "entries": [ - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Drow Matron Mother" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Drow Blood" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riskel Firestrider" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Leviathan" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Entropy Shard" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Faldrin Shattersky" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6,000 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The world is in pain; I can feel it. There's something amiss in the environment, some fatal fracture that is compounding on itself and threatens to consume us all. I intend to prevent this from happening of course, but first I need to figure out the cause. The entropy shards held by elder elementals are powerful objects that are tied to nature itself. I think if I can get my hands on them, I'll be able to divine a ritual that will get me the information I seek." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Nightwalker" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Nightwalker Horn" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Wesley Tumblebrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "390 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There have been some strange occurrences in my area recently; things vanishing and reappearing and teleporting around at random. I was willing to put up with it at first, until the first time that I suddenly blacked out and then reappeared one day later several acres from my house. It's high time that I investigate this mess, but first I'm going to need something to protect me from this strange vanishing magic. The horn of a nightwalker is said to act as a ward against banishment; I'm sure if I have one it should give me the defense I need." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 21", - "page": 136, - "entries": [ - { - "type": "inset", - "page": 136, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Astral Dreadnought" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Plane Blocking Ichor (1 gallon)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Birgit Conchobar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have finally gotten the funding to improve our city's defenses, and unlike all the men in the war room, I believe we need something more than just 'taller walls.' Our home is woefully undefended from magical incursions and I think it's time we fixed that. I have heard that the blood of an astral dreadnought can put a stop to mages teleporting in and out of here like it's a roadside inn, and they also have more than enough to paint a line around our most important buildings." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 136, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Molydeus" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Abyssal Weapon Ichor (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Orsik Holderhek" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "450 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The demons of the Abyss think they're so clever by making the weapons of a molydeus dissolve upon their deaths. They think it will prevent us mortals from accessing their esoteric metallurgy techniques. Unfortunately for them, they've never gone up against the dogged determination of a Holderhek. I am thoroughly convinced that if I can get my hands on enough samples of their weapon ichor, I can figure out exactly what goes into their weapons and end up gaining the blacksmithing skills of the Demon Lords themselves." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 22", - "page": 136, - "entries": [ - { - "type": "inset", - "page": 136, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Zaratan" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Entropy Shard" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Faldrin Shattersky" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Desert, Grasslands, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6,000 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The world is in pain; I can feel it. There's something amiss in the environment, some fatal fracture that is compounding on itself and threatens to consume us all. I intend to prevent this from happening of course, but first I need to figure out the cause. The entropy shards held by elder elementals are powerful objects that are tied to nature itself. I think if I can get my hands on them, I'll be able to divine a ritual that will get me the information I seek." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 23", - "page": 136, - "entries": [ - { - "type": "inset", - "page": 136, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Elder Tempest" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Entropy Shard" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Faldrin Shattersky" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6,000 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The world is in pain; I can feel it. There's something amiss in the environment, some fatal fracture that is compounding on itself and threatens to consume us all. I intend to prevent this from happening of course, but first I need to figure out the cause. The entropy shards held by elder elementals are powerful objects that are tied to nature itself. I think if I can get my hands on them, I'll be able to divine a ritual that will get me the information I seek." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 25", - "page": 136, - "entries": [ - { - "type": "inset", - "page": 136, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Marut" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Sigil Oil (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Jarrod Gerkirk" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "150 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The most coveted tinkering oil in the multiverse can only be found on Primus' most treasured works: the maruts. Just one drop of that oil can make miracles happen when applied to even rudimentary machines, let alone my own inventions. Problem is, I'd never be able to get it myself seeing as how dangerous the marut are in battle. If you get me some, I'd pay a high price for it." - ] - } - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "FAQs", - "page": 137, - "entries": [ - { - "type": "entries", - "entries": [ - "{@i Q: Why didn't you include the meat you can harvest from creatures?}", - "A: I wanted to avoid relatively generic harvesting materials. Largely I assumed that DM's would be able to judge meat harvesting by themselves without any need for a guide." - ] - }, - { - "type": "entries", - "entries": [ - "{@i Q: Can I give suggestions or feedback?}", - "A: Of course! This is a living document and I fully endorse anyone to send in item suggestions or balance feedback. See the Contact Us section for contact details." - ] - }, - { - "type": "entries", - "entries": [ - "{@i Q: Can I change an item to suit my campaign?}", - "A: Feel free to do so. Items were designed to be setting agnostic and able to fit into anything, but edge cases could always occur. I encourage DMs to use this guide as a launching point for their own ideas." - ] - }, - { - "type": "entries", - "entries": [ - "{@i Q: What's your next book, considering there's no more monster compendiums by WotC?}", - "A: Well first I'm going to take a bit of a break. I might publish a few adventures I've written, but after that, I will probably look into a herbalism guide. Follow {@link @drifterworkshop|https://twitter.com/drifterworkshop} on Twitter for regular updates." - ] - }, - { - "type": "entries", - "entries": [ - "{@i Q: Why don't you include the beast section?}", - "A: I felt that beasts were too mundane to include in the harvest table, and largely could be replaced by a DM googling an actual butcher table." - ] - }, - { - "type": "entries", - "entries": [ - "{@i Q: How come you didn't include any loot like weapons and armor?}", - "A: Those items are largely context sensitive. After all, not every {@creature Hobgoblin|MM} walks around with a {@item spear|PHB} at all times, so I felt best to leave those out and up to the DM to decide based on context." - ] - } - ] - } - ] - } - ], - "table": [ - { - "name": "Miscellaneous Harvesting Table", - "source": "HHHVIII", - "page": 108, - "colLabels": [ - "Material", - "DC" - ], - "colStyles": [ - "col-10", - "col-2 text-center" - ], - "outro": [ - "*As a general rule, tiny creatures can be harvested for 1 vial of blood, small creatures for 2, medium creatures for 3, large creatures for 5, huge creatures for 7, and gargantuan creatures for 9." - ], - "rows": [ - [ - "Blood and Fluids (vial)*", - "5" - ], - [ - "Soft Tissue (tongue, ears, genitals, etc.)", - "5" - ], - [ - "Hard Tissue (claws, teeth, spikes, horns)", - "5" - ], - [ - "Bone (skull, ribcage, spine, etc.)", - "10" - ], - [ - "Eyes", - "10" - ], - [ - "Internal Organs (heart, stomach, etc)", - "10" - ], - [ - "Basic Limb (leg, arm, tail)", - "15" - ], - [ - "Hide (fur, scales, plating)", - "15" - ], - [ - "Complicated Limb (wing, tentacle, etc.)", - "20" - ], - [ - "Brain", - "20" - ] - ] - }, - { - "name": "Published Book Items", - "page": 79, - "source": "HHHVIII", - "colLabels": [ - "Craftable Item", - "Harvesting Material", - "Crafter" - ], - "colStyles": [ - "col-4", - "col-7", - "col-1 text-center" - ], - "rows": [ - [ - "{@item +1 Arrow|DMG}", - "Kruthik Spike (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Crossbow Bolt|DMG|+1 Bolt}", - "Kruthik Spike (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Drow Poison|DMG}", - "Drow Blood (×1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Elemental Gem, Blue Sapphire|DMG}", - "Mote of Air (×1)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item Elemental Gem, Emerald|DMG}", - "Mote of Water (×1)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item Elemental Gem, Red Corundum|DMG}", - "Mote of Fire (×1)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item Elemental Gem, Yellow Diamond|DMG}", - "Mote of Earth (×1)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item Gauntlets of Ogre Power|DMG}", - "Ogre Hand (×2)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item +2 Leather Armor|DMG}", - "Gray Render Hide (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@filter +1 Melee Bludgeoning Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}", - "Armanite Hoof (×2)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter +3 Melee Bludgeoning Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=b|bonus=weapon attack and damage rolls (+3)}", - "Astral Dreadnought (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter +1 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}", - "Armanite Claw (×1), Howler Teeth (×1 large bag), Hydroloth Claw (×1), Star Spawn Mangler Arm (×2)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter +2 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}", - "Retriever Leg (×2), Steel Predator Claw (×2)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter +3 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+3)}", - "Astral Dreadnought (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter +1 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+1)}", - "Armanite Tail (×1), Dhergoloth Claw (×1), Howler Teeth (×1 large bag), Star Spawn Mangler Arm (×2)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter +2 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}", - "Gray Render Claw (×1), Retriever Leg (×2), Steel Predator Claw (×2), Wastrilith Claw (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter +3 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+3)}", - "Astral Dreadnought (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Philter of Love|DMG}", - "Gray Render Brain (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Plate Armor|PHB}", - "Quartz Plating (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +2 Plate Armor|DMG}", - "Kruthik Hive Lord Chitin (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Potion of Greater Healing|DMG}", - "Blood Mist (×1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Heroism|DMG}", - "Black Blood (×1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Superior Healing|DMG}", - "Troll Blood (×1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@footnote {@b +3 Ram}|This is not an item, see the {@vehicle Galley|GoS|Galley's Naval Ram feature} for more information. It is unclear if the +3 would apply to the reflected damge or to the saving throws associated with crashing.}", - "Astral Dreadnought Claw (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Spear|DMG}", - "The Lost Arm Spike (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Splint Armor|DMG}", - "Quartz Plating (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Studded Leather Armor|DMG}", - "Armanite Hide (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item +2 Studded Leather Armor|DMG}", - "Gray Render Hide (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item +1 Whip|DMG}", - "Canoloth Tongue (×1)", - "{@optfeature Blacksmith|HHHVI}" - ] - ] - }, - { - "name": "Allip", - "page": 8, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Secret Smoke (vial)", - { - "type": "entries", - "entries": [ - "Although an allip consists of little more than billowy smoke, a harvester with quick hands can still manage to snag something of use from the blasted creature before it dissipates into the ether. When breathed in by a humanoid, this smoke causes a dissonance in the brain's chemistry that causes truth and lies to become blurred. Although this causes some delirium in the mind of the inhaler, it also allows them to befuddle even the most astute interrogators and magical lie-detectors. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may uncork this vial and breathe in the magical smoke within. For the next hour, you have advantage on Charisma ({@skill Deception}) checks, you are immune to any ability that would attempt to read your thoughts, and you automatically succeed on any saving throw that would compel you to tell the truth or allow a creature to discern if you are lying. Furthermore, if you are subjected to the effect of a {@spell zone of truth} spell, the caster believes that you are telling the truth at all times, regardless of whether you actually are. This vial has enough smoke for three uses." - ] - } - ] - }, - "36 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Psyche Echo", - { - "type": "entries", - "entries": [ - "An allip often attempts to share its forbidden lore by enticing scholars to scribble down their secrets on ream after ream of parchment. As such, I feel that the allip would want nothing more than to have its psychic remains trapped inside a sheet of spirit paper and we are in fact doing a service to the creature, rather than doing anything untowards. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, releasing the allip fragment within. If you do so, all creatures within 30 feet of you that can hear must make a {@dc 14} Wisdom saving throw. On a failed save, a creature takes {@damage 2d8} psychic damage and is {@condition stunned} until the end of its next turn. On a successful save, it takes half as much damage and isn't {@condition stunned}. Constructs and undead are immune to this effect." - ] - } - ] - }, - "60 gp", - "1 lb", - "{@item Enigma Sheet|HHHVIII}" - ] - ] - }, - { - "name": "Astral Dreadnought", - "page": 9, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Plane Blocking Ichor (500 gallons)", - "The astral dreadnought is the apex predator of the Astral Plane and as such, has developed a multitide of biological features for hunting their prey relentlessly. One such feature is their blood which contains an enzyme that protects them from being banished from their own domain. If drained and stored properly, this blood can be repurposed into a paint that wards off anybody attempting to intrude upon your home via inter-planar means.", - "2 gp", - "5,000 lb", - "{@item Planar Prevention Paint|HHHVIII}" - ], - [ - "10", - "Astral Dreadnought Tooth (×10)", - "An astral dreadnought's teeth is often the last thing an astral traveler will ever see. Even the smallest tooth is as large as a man's leg and is capable of piercing the hulls of the hardiest planar ships. These teeth make extremely powerful weapons once recrafted properly.", - "60 gp", - "25 lb", - "{@filter Any +3 Melee Weapon|items|source=dmg|type=melee weapon|category=|bonus=weapon attack and damage rolls (+3)}" - ], - [ - "10", - "Astral Dreadnought Spike (×6)", - "As if they were made from the worst sea creatures put together, the astral dreadnought's plated hide is covered in rows of vicious spikes reminiscent of a monstrous sea urchin. Repurposed into harpoons, these spikes are capable of felling most astral ships in a single shot. So my advice if you ever encounter a crew fierce enough to stock one of these? Run.", - "100 gp", - "30 lb", - "{@item Astral Harpoon|HHHVIII}" - ], - [ - "15", - "Astral Dreadnought Claw (×2)", - "Like the claws of a gargantuan lobster, the astral dreadnought's claws are meant only for the crushing and destruction of its foes. Far too large to be wielded by an ordinary adventurer, these claws have found their use as rams installed on massive astral galleys and used to sink hapless travelers.", - "650 gp", - "400 lb", - { - "type": "entries", - "entries": [ - "{@b +3 Ram}", - "{@note This is not an item, see the {@vehicle Galley|GoS|Galley's Naval Ram feature} for more information.}" - ] - } - ], - [ - "20", - "Astral Dreadnought Crown Plate", - "Although the entirety of an astral dreadnought's hide is envied by armorers for its durability, only a select few scales on the top of its head has the flexibility and weight to be practical as an actual suit of armor. Reforged by master blacksmiths, this scale grants the wearer the same relentless durability as the titan it was taken from.", - "1,500 gp", - "30 lb", - "{@item Plate of the Pursuer|HHHVIII}" - ], - [ - "20", - "Astral Dreadnought Scales (×20)", - "An astral dreadnought swims through the Astral Plane with the same majesty and grace as that of a blue whale through the ocean. This is aided by its scaly hide which is magically attuned to its home plane. If these scales are repurposed into hull plating, not only does it bolster the defenses of a ship, it also allows it to travel through the Astral Plane with all the ease of even the swiftest githyanki ships.", - "75 gp", - "50 lb", - "{@item Astral Hull Plating|HHHVIII}" - ], - [ - "25", - "Dimensional Gullet", - "While the gullet of most creatures leads from the mouth to the stomach, the astral dreadnought's has the much more unique and fantastical property of leading from its mouth to a self-contained pocket dimension. When properly extracted, the gullet can be repurposed by a highly skilled crafter into a cloak that can whisk its wearer away to the safety of their own pocket plane.", - "8,000 gp", - "60 lb", - "{@item Cloak of Safe Harbor|HHHVIII}" - ], - [ - "30", - "Astral Dreadnought Eye", - "Much like the more ubiquitous {@creature beholder|MM}, the lone eye of the astral dreadnought has the ability to shut down magical energy wherever it gazes. It is for this reason that some scholars have posited that the beholder and the astral dreadnought are somehow related; that perhaps the dreadnought was a mutation of a beholder by the goddess {@deity Tharizdun|Dawn War|DMG}. Unfortunately, all attempts by these scholars to recover samples of the dreadnoughts to study have ended in...failure, to say the least.", - "11,200 gp", - "120 lb", - "{@item Anti-Magic Crystal|HHHVI}" - ] - ] - }, - { - "name": "Balhannoth", - "page": 10, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Balhannoth Teeth (large bag)", - "Although deadly when set into the jaw of its original owner, the teeth of a balhannoth are far too irregular to be crafted into practical weaponry. However, these twisted ivories can be ground down into a fine powder, mixed with hallucinogens, fermented, and then imbibed as a nightcap drink called languish. Languish fills the drinker's sleep with good dreams and allows them to live their fantasies for a few hours in the night. But, as with most things originating in the Shadowfell, languish is a double edged sword. It is highly addictive, and those who become dependent on it often find their waking lives to become dull and empty.", - "180 gp", - "20 lb", - "\u2014" - ], - [ - "15", - "Balhannoth Tentacle (×4)", - "Like many of their aberration cousins, the balhannoth features long, spiked tentacles to ensnare its prey. Unique to the balhannoth, however, is that their tentacles also carry extensions of their brain stems similar to the way that an octopus does. As such, when attempting to harvest a balhannoth to reap its infamous desire-reading abilities, it is in fact the tentacles that are the real prize; not the brain itself.", - "50 gp", - "25 lb", - "{@item Rope of Fantasy|HHHVIII}" - ], - [ - "20", - "Balhannoth Hide", - "As part of their insidious hunting and stalking strategy, a balhannoth is capable of rendering itself {@condition invisible} to the naked eye. This comes as part of their hide that has absorbed the latent magic of its Shadowfell home. When skinned and tanned, this hide can make a cloak that grants limited invisibility.", - "300 gp", - "15 lb", - "{@item Cloak of Targeted Invisibility|HHHVIII}" - ] - ] - }, - { - "name": "Berbalang", - "page": 10, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Berbalang Ear (×2)", - "While there is no verifiable use for the ears of a berbalang, they still hold a certain popularity among those that study necromantic magics. It is commonly believed, truthfully or not, that they increase a mage's ability to sense the dead and respond to their hidden desires.", - "5 sp", - "2 lb", - "\u2014" - ], - [ - "15", - "Berbalang Tongue", - "A berbalang is capable of communicating with just about anything, and yet, it rarely speaks. It saves its few precious words only for those that cannot respond: the dead. As frustrating as that may be to any living person trying to extract information from them, it does mean that harvesters can find their tongues in near-mint condition.", - "3 gp", - "1 lb", - "{@item Singing Skull|HHHVIII}" - ], - [ - "20", - "Berbalang Brain", - { - "type": "entries", - "entries": [ - "One of a berbalang's more interesting abilities is its creation of spectral duplicates created through sheer force of will. Usually used for spying and information gathering, the mental strain does render the real berbalang comatose during the attempt. I suppose that nothing highlights the berbalang's propensity for introversion quite like the fact that it finds even its own company boring enough to sleep through.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While this brain is in your hand, you may spend your action to {@condition concentration|PHB|concentrate} on it. If you do so, you summon a spectral double of yourself in an unoccupied space within 60 feet of you. While the duplicate exists, you are {@condition unconscious}. The duplicate disappears when it or you drop to 0 hit points or when you dismiss it (no action required).", - "Your duplicate has the same statistics and knowledge as you, but cannot cast spells and has no equipment when created. Everything experienced by your duplicate is known to you. All damage dealt by your duplicate is psychic damage. Once this item is used once, it shrivels away and becomes useless." - ] - } - ] - }, - "10 gp", - "4 lb", - "\u2014" - ] - ] - }, - { - "name": "Boneclaw", - "page": 11, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Shadow Robe Wisps (vial)", - "As a reflection of its malformed existence, a boneclaw garbs itself in a shadowy substance in a pale imitation of the grand finery found on real liches. While not nearly as regal, the shadows do possess some trace of the boneclaw's magic and thus are useful for all manners of alchemy and dark magic. {@b Requires {@item enchanted vial|HHHVI}.}", - "300 gp", - "1 lb", - "{@item Shadow Robe|HHHVIII}" - ], - [ - "20", - "Bone Claw (×2)", - "Rather than favoring the dark magic synonymous with liches, a boneclaw utilizes the more mundane, but no less intimidating, eponymous bone claws. Perfectly shaped to reach, rend, and restrain hapless victims, these claws make fantastic weapons for trapping and finishing off wounded opponents.", - "325 gp", - "25 lb", - "{@item Death's Grip|HHHVIII}" - ], - [ - "25", - "Boneclaw Skull", - "Although it is imperfect, a boneclaw still possesses a phylactery like a real lich; or it is more accurate to say that the phylactery possesses it. In a mockery of their failure to perform the ritual correctly, a boneclaw is indentured to a mortal creature who serves as the boneclaw's phylactery. So long as the creature lives, so does the boneclaw. It is not always clear who acts as the boneclaw's phylactery, sometimes not even to the boneclaw itself. To circumvent this, certain enchantments can be performed on a well preserved boneclaw head, allowing one to track down the living phylactery and end the menace of the boneclaw, once and for all.", - "2,000 gp", - "10 lb", - "{@item Boneclaw Censer|HHHVIII}" - ] - ] - }, - { - "name": "Cadaver Collector", - "page": 12, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Undertaker Oil (5 vials)", - "Just like any machine, the cadaver collector requires lubricant to keep its gears and joints moving smoothly. The cadaver collector however uses a more vile source: the blood and gristle of rotting corpses. As the grisly mixture covers and circulates through the infernal construct, it catalyzes into a substance known as undertaker oil. This oil is highly sought for its ability to preserve corpses regardless of their level of putrefaction, and can be used by anyone to rival the skills of even the greatest embalmer.", - "40 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Cadaver Collector Face Plate", - "Those that have fought a cadaver collector and lived will agree that although the corpses that adorn its body are terrifying, the thing that lingers in the mind for years after is its hollow, unblinking visage. Stylized to resemble a horrific green-eyed skull, the face of the cadaver collector inspires paralyzing fear in both the living and the dead (a trait it shares with my great-uncle Tothbard).", - "460 gp", - "20 lb", - "{@item Death Mask|HHHVIII}" - ], - [ - "20", - "Acheron Steel", - "Forged from the hell-blasted flames of Acheron, the steel plates that cover the cadaver collector put to shame anything smelted on the Material Planes. With proper modifications, this steel creates a fearsome suit of armor that protects both the body and the spirit.", - "1,500 gp", - "80 lb", - "{@item Necroplate|HHHVIII}" - ], - [ - "25", - "Ghostfire Engine", - { - "type": "entries", - "entries": [ - "In the center of the cadaver collector beats not a heart, but a small, white-hot core of hellish energy that fuels the dark construct. This core is sparked by the sacrifice of dozens of innocent creatures and drives the collector to its dark purpose. It must be handled with extreme care, but when preserved well, its energy can be reused as a very powerful explosive or for particularly difficult crafting purposes.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may throw this item to a space within 15 feet, after which, this item explodes in a 10-foot radius burst. All targets within that burst must make a {@dc 18} Dexterity saving throw. On a failure, they suffer {@damage 4d6} fire damage and {@damage 4d6} necrotic damage, or half that on a success." - ] - } - ] - }, - "5,300 gp", - "2 lb", - "{@item Ghostfire Pack|HHHVIII}" - ] - ] - }, - { - "name": "Choker", - "page": 12, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Choker Cartilage", - "The tubular cartilage of the choker allows it a great deal of flexibility and adaptivity, somehow without sacrificing its own structural integrity. For this reason, the cartilage is prized as a crafting material for everything from ropes to reins. In particular, the cartilage is often sought after by tinkers attempting to add realistic joints to their mechanical constructs.", - "1 gp", - "15 lb", - "\u2014" - ], - [ - "15", - "Choker Claw (×2)", - { - "type": "entries", - "entries": [ - "The starfish-shaped claws of a choker are lined with dozens of small pins that trap a victim's throat much like a bird being caught in a tangle of thorny vines. While they are impractical to use as weapons for an ordinary humanoid, they can be used as climbing aids by the intrepid adventurer (if you can get over the squelching sensation when touching them).", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While holding these claws, you have advantage on Strength ({@skill Athletics}) checks to climb difficult surfaces." - ] - } - ] - }, - "4 gp", - "6 lb", - "\u2014" - ] - ] - }, - { - "name": "Bronze Scout", - "page": 13, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Gnome-made Servo", - "The internal mechanisms of the clockwork constructs can seem almost like magic for anyone not trained in the tinkering and gnomish sciences. While they may vary from model to model (and indeed, even among the same type of clockwork), they all share the same design for the core set of gears that power its lifelike movements. Tinkers of all breeds value these mastercrafted servos to use in their own creations, and will pay a decent price to avoid having to make them on their own.", - "1 gp", - "5 lb", - "\u2014" - ], - [ - "15", - "Quartz Plating", - "The plating of the bronze scout is forged from a unique method that incorporates quartz and minerals into the smelting process. The result is an alloy that not only resonates with the earth, but also has a distinctive amber tone. Unfortunately, the former trait quickly dissipates once disconnected from the construct, but it still retains the attractive coloring and can be recrafted into a rather fetching suit of armor.", - "2 gp", - "30 lb", - "{@item Splint Armor|PHB} or {@item Plate Armor|PHB}" - ], - [ - "20", - "Volt Core", - { - "type": "entries", - "entries": [ - "The bronze scout is not built for combat, but it does possess a few tricks up its sleeves (despite its lack of arms). The most notable is a literally shocking ability to release a wave of lightning along the ground to distract its foes while it burrows to safety. The core responsible for this is fragile however, and only recharges when still attached to a functioning scout. As such, although it is useful in a pinch, it is a strictly one-time use item only.", - { - "type": "entries", - "name": "Note:", - "entries": [ - "This item can only be harvested if the bronze scout had its {@i lightning flare} ability available at the time of its death." - ] - }, - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may throw this item at the ground up to 15 feet away from you, causing it to explode on impact. All creatures touching the ground within 15 feet of the explosion must make a {@dc 13} Dexterity saving throw, taking {@damage 2d6} lightning damage on a failed save, or half as much damage on a successful one." - ] - } - ] - }, - "8 gp", - "4 lb", - "\u2014" - ] - ] - }, - { - "name": "Iron Cobra", - "page": 13, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Gnome-made Servo", - "The internal mechanisms of the clockwork constructs can seem almost like magic for anyone not trained in the tinkering and gnomish sciences. While they may vary from model to model (and indeed, even among the same type of clockwork), they all share the same design for the core set of gears that power its lifelike movements. Tinkers of all breeds value these mastercrafted servos to use in their own creations, and will pay a decent price to avoid having to make them on their own.", - "1 gp", - "5 lb", - "\u2014" - ], - [ - "15", - "Ironleather Hide", - "As implied by their name, the iron cobra is covered in a thick hide of iron plates. However, in order to replicate the articulation of a real cobra, gnomish tinkers mastered a smelting process to create an alloy that flexes and moves like real skin. Taking it back to an experienced blacksmith allows it to be repurposed into a comfortable and surprisingly lightweight armor that does not sacrifice protection.", - "30 gp", - "20 lb", - "{@item Ironleather Splint|HHHVIII}" - ], - [ - "20", - "Artificial Venom (vial)", - { - "type": "entries", - "entries": [ - "Much like a real cobra, the iron cobra's fangs are loaded with deadly venom to inject into its victims. However, in the classic gnome habit of overcomplicating their work, the iron cobra is also loaded with other more nefarious concoctions not found in nature.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you harvest this material, you receive a random venom that imposes the same effect as one of the poison effects listed under the iron cobra's {@i bite} ability. All venoms can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the venom takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 13} Constitution saving throw or suffer the effect of the appropriate venom." - ] - } - ] - }, - "100 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Oaken Bolter", - "page": 14, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Gnome-made Servo", - "The internal mechanisms of the clockwork constructs can seem almost like magic for anyone not trained in the tinkering and gnomish sciences. While they may vary from model to model (and indeed, even among the same type of clockwork), they all share the same design for the core set of gears that power its lifelike movements. Tinkers of all breeds value these mastercrafted servos to use in their own creations, and will pay a decent price to avoid having to make them on their own.", - "1 gp", - "5 lb", - "\u2014" - ], - [ - "15", - "Oaken Bolter Bolt (×10)", - "Despite its superior reinforcement and demonstrable power, the ammunition of an oaken bolter is far too large to be wielded by an ordinary arbalest. That said, fortresses and armies would pay a decent amount to add these bolts to their own armories to be loaded into their ballistae and siege weapons.", - "3 gp", - "15 lb", - "\u2014" - ], - [ - "15", - "Oaken Bolter Harpoon", - "The harpoon of an oaken bolter is of a slightly more sophisticated design than the standard fare wielded by whalers and big-game hunters. The smaller hooks are specially designed to target smaller creatures and are favored by sieging armies for their ability to pull defenders from fortress walls.", - "30 gp", - "20 lb", - "\u2014" - ], - [ - "15", - "Oaken Bolter Explosive Core", - { - "type": "entries", - "entries": [ - "To aid its destructive capabilities, the oaken bolter is capable of synthesizing an explosive charge on its bolts to deal massive damage to large groups of enemies simultaneously. Although it loses the ability to create new charges once it is detached from the rest of the mechanism, the core still carries one final charge to be detonated once sufficient force is applied.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may throw this item to a space up to 20 feet away, causing it to explode on impact. Anything within 20 feet of the explosion must make a {@dc 15} Dexterity saving throw, taking {@damage 3d6} fire damage on a failed save, or half as much damage on a successful one." - ] - } - ] - }, - "30 gp", - "8 lb", - "\u2014" - ], - [ - "20", - "Oaken Bolter Gear", - "The system that operates the firing mechanism of the oaken bolter is far more complicated than that of an ordinary crossbow. At the heart of it is a highly specialized piece of gnomish engineering that loads and fires bolts faster and more reliably than humanly possible. Removing the piece is an intricate and delicate process, but tinkers can take a working sample and use it to make a weapon that has the same versatility as that of the original construct.", - "70 gp", - "8 lb", - "{@item Gearstring Launcher|HHHVIII}" - ] - ] - }, - { - "name": "Stone Defender", - "page": 15, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Gnome-made Servo", - "The internal mechanisms of the clockwork constructs can seem almost like magic for anyone not trained in the tinkering and gnomish sciences. While they may vary from model to model (and indeed, even among the same type of clockwork), they all share the same design for the core set of gears that power its lifelike movements. Tinkers of all breeds value these mastercrafted servos to use in their own creations, and will pay a decent price to avoid having to make them on their own.", - "1 gp", - "5 lb", - "\u2014" - ], - [ - "15", - "Stone Shield (×2)", - "The master masonry of the stone defender's towering shields cannot be denied. Indeed, more often than not, an ambitious gnome will commission their dwarvish neighbors to ensure quality workmanship and sturdiness. Unfortunately, as is often found in the inventions of the zealous gnomes, they are also far too heavy and impractical to be wielded by an ordinary combatant into battle. As such, they are useful for little more than resale to other stonemasons as building material.", - "15 gp", - "40 lb", - "\u2014" - ], - [ - "20", - "Copperstone Joint", - "The mere fact that a stone defender can lift its shields is an engineering marvel; the fact that it can swing them with enough force to knock down foes larger than itself is nothing short of a miracle. Indeed, the copperstone joint in the construct responsible for this is so intricate and advanced that it can almost seem to have been made through divine intervention. It is difficult to remove without damaging it, but if done so, it can be customized to give a weapon a very powerful follow through.", - "100 gp", - "15 lb", - "{@item Inertia Piston|HHHVIII}" - ] - ] - }, - { - "name": "Corpse Flower", - "page": 15, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Carrion Vines (large bag)", - "As part of its unnatural germination, a corpse flower subsists and grows almost entirely on the rotting corpses of humanoid creatures. Due to this, the fibers that constitute the vines of this horrid plant are a fair degree more...animalistic in nature. The material of these writing tendrils more resembles living flesh, and it leaks sap as if it were blood. As such, other than being used for necromantic rituals, they can also be quite good for trying to add a bit of roughage to a carnivorous pet's diet.", - "40 gp", - "40 lb", - "\u2014" - ], - [ - "15", - "Corpse Flower Petal (×5)", - "The flowers of the corpse flower bloom with the sickly reds and yellows of a bloated cadaver. Death cults and warlike civilizations have been known to grind these petals up into pigments for warpaint that when applied, whip up the users into a deathcrazed frenzy.", - "25 gp", - "6 lb", - "{@item Corpse Maker's War Paint|HHHVIII}" - ], - [ - "20", - "Rot Musk (vial)", - { - "type": "entries", - "entries": [ - "To be honest, the stench of the corpse flower is worse than the slimy grip of its tentacles; it can best be described as death trying to cram itself into your body via your nostrils. This stench originates from a pool of liquid musk at the center of its writhing mass which contains the plant's digestive enzymes and is used to turn the flower's victims into a putrid soup.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may uncork this vial as an action, releasing its horrid stench. All creatures that start their turn within 10 feet of you that are not a construct or undead must make a {@dc 14} Constitution saving throw. On a failed save, a creature is {@condition incapacitated} until the end of the turn. Creatures that are immune to poison damage or the {@condition poisoned} condition automatically succeed on this saving throw. On a successful save, a creature is immune to the stench of this item and all corpse flowers for 24 hours. Alternatively, you may pour the contents of this vial on a corpse that is medium sized or smaller. If you do so, that corpse immediately disintegrates into a soft mush. If this mush is left on fertile soil, it seeps into it, causing a new corpse flower to grow there in {@dice 1d4} days.", - "This item degrades {@dice 2d4} days after the death of its original corpse flower, becoming a useless (but still unpleasant) liquid." - ] - } - ] - }, - "350 gp", - "2 lb", - "\u2014" - ] - ] - }, - { - "name": "Deathlock", - "page": 16, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Bone Heart", - "The black heart of a deathlock no longer serves any useful biological function. In fact, more often than not, it has ossified from exposure to necromantic energies and more resembles an anatomical model than an actual organ. While the necromantic energies seeped into it are relatively weak, they are admittedly quite captivating to look at, and some shadier mages have been known to use the heart as a morbid arcane focus.", - "5 gp", - "2 lb", - "\u2014" - ], - [ - "15", - "Chained Soul", - { - "type": "entries", - "entries": [ - "A deathlock rises when the spirit of a mortal bound to a patron fails to uphold their end of a pact. When this occurs, their soul is chained by their wrathful patron, refused entry to the afterlife, and hurtled back into their former body to resume their duty. While this is tragic for the deathlock, this chaining also makes their spirit particularly easy to capture in a ream of spirit paper and made to do your own bidding. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, releasing the vengeful spirit trapped inside which takes the form of a {@creature specter|MM} (the DM has the creature's statistics) in an unoccupied space within 5 feet of you. This specter acts next round on its own initiative and follows any verbal orders you give it (no action required). The specter lasts for 1 minute or until it is reduced to 0 hit points, after which it disappears." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Death Claw (×2)", - "Although a deathlock is certainly adept in many dark forms of magic, its physical attributes are not to be laughed at either. In order to ensure that they have the tools to complete their mission, a deathlock's patron grants them a claw powered by necromantic energy that rends the lifeforce from whomever it touches. Proper harvesting of the claw requires one to carve along the ley lines of the wrist to avoid severing its connection to the patron, but when done properly, it can be refashioned into a most wicked weapon.", - "50 gp", - "5 lb", - "{@item Necro Gauntlet|HHHVIII}" - ] - ] - }, - { - "name": "Deathlock Mastermind", - "page": 16, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Bone Heart", - "The black heart of a deathlock no longer serves any useful biological function. In fact, more often than not, it has ossified from exposure to necromantic energies and more resembles an anatomical model than an actual organ. While the necromantic energies seeped into it are relatively weak, they are admittedly quite captivating to look at, and some shadier mages have been known to use the heart as a morbid arcane focus.", - "5 gp", - "2 lb", - "\u2014" - ], - [ - "15", - "Chained Soul", - { - "type": "entries", - "entries": [ - "A deathlock rises when the spirit of a mortal bound to a patron fails to uphold their end of a pact. When this occurs, their soul is chained by their wrathful patron, refused entry to the afterlife, and hurtled back into their former body to resume their duty. While this is tragic for the deathlock, this chaining also makes their spirit particularly easy to capture in a ream of spirit paper and made to do your own bidding. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, releasing the vengeful spirit trapped inside which takes the form of a {@creature specter|MM} (the DM has the creature's statistics) in an unoccupied space within 5 feet of you. This specter acts next round on its own initiative and follows any verbal orders you give it (no action required). The specter lasts for 1 minute or until it is reduced to 0 hit points, after which it disappears." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Death Claw (×2)", - "Although a deathlock is certainly adept in many dark forms of magic, its physical attributes are not to be laughed at either. In order to ensure that they have the tools to complete their mission, a deathlock's patron grants them a claw powered by necromantic energy that rends the lifeforce from whomever it touches. Proper harvesting of the claw requires one to carve along the ley lines of the wrist to avoid severing its connection to the patron, but when done properly, it can be refashioned into a most wicked weapon.", - "50 gp", - "5 lb", - "{@item Necro Gauntlet|HHHVIII}" - ], - [ - "20", - "Patron's Favor", - "The deathlocks that have managed to redeem their worth in their patron's eyes are granted greater powers that rival the ones they had in life. This time around however, the deathlock's pact is sealed onto their body to prevent their misuse and squandering. This comes in the form of a brand somewhere on the deathlock that glows with other-planar energy. If harvested intact, the power of the patron can be stolen and repurposed to grant a mage a boost to their arcane abilities. Just don't let the surviving followers of the patron track you down afterwards though...", - "1,950 gp", - "1 lb", - "{@item Siphon Boon|HHHVIII}" - ] - ] - }, - { - "name": "Deathlock Wight", - "page": 17, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Bone Heart", - "The black heart of a deathlock no longer serves any useful biological function. In fact, more often than not, it has ossified from exposure to necromantic energies and more resembles an anatomical model than an actual organ. While the necromantic energies seeped into it are relatively weak, they are admittedly quite captivating to look at, and some shadier mages have been known to use the heart as a morbid arcane focus.", - "5 gp", - "2 lb", - "\u2014" - ], - [ - "15", - "Chained Soul", - { - "type": "entries", - "entries": [ - "A deathlock rises when the spirit of a mortal bound to a patron fails to uphold their end of a pact. When this occurs, their soul is chained by their wrathful patron, refused entry to the afterlife, and hurtled back into their former body to resume their duty. While this is tragic for the deathlock, this chaining also makes their spirit particularly easy to capture in a ream of spirit paper and made to do your own bidding. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, releasing the vengeful spirit trapped inside which takes the form of a {@creature specter|MM} (the DM has the creature's statistics) in an unoccupied space within 5 feet of you. This specter acts next round on its own initiative and follows any verbal orders you give it (no action required). The specter lasts for 1 minute or until it is reduced to 0 hit points, after which it disappears." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Alkilith", - "page": 19, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Alkilith Acid (vial)", - "The strength of an alkilith is lackluster compared to other more ferocious demons. As such, instead of bludgeoning or slashing their victims to death, the alkilith prefers to coat its foes in a potent acid that eats flesh and metal alike. The acid unfortunately loses much of its potency quickly after the death of the alkilith, but is still very useful for various cultists that use it to clean demonic artifacts.", - "270 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Alkilith Spore (vial)", - { - "type": "entries", - "entries": [ - "Like many of the more mundane forms of mold and fungus, the presence of an alkilith can wreak havoc on a creature's health due to the inhalation of tiny spores. However, the alkilith's effect is much faster acting and much more insidious as it causes a madness to take hold that starts as a buzzing in the mind and devolves rapidly into a rabid violence against friend and foe alike. These spores remain active after the death of the alkilith and although they dissipate quickly after exposure to the open air, they can be used to brew a particularly noxious alcohol that can stir even the most serene pacifist to wanton violence.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may either uncork this vial or throw it up to 20 feet, shattering it on impact. Either way, all creatures within 30 feet of the exposed spores must succeed on a {@dc 18} Wisdom saving throw, or hear a faint buzzing in their head and have disadvantage on their next attack roll, saving throw, or ability check. If the saving throw failed by 5 or more, the creature is instead subjected to the {@spell confusion} spell for 1 minute (no {@condition concentration} required). Once exposed to the open air for one turn, these spores dissipate and become useless." - ] - } - ] - }, - "570 gp", - "1 lb", - "{@item Berserker Brew|HHHVIII}" - ], - [ - "25", - "Alkilith Pus (vial)", - { - "type": "entries", - "entries": [ - "The oozing innards of an alkilith is its strongest connection to its previous life as an offshoot of the demon prince Jubilex. Composed of foul, unholy miasmas, the alkilith drips fine trails of this pus wherever it goes and is the primary material for transforming an ordinary doorway into a portal to the Abyss. It is very difficult to collect this pus before its magical properties dissipate, but when done so, can also be used as a quick means of Abyssal travel (why you would want to go there however, is beyond me). {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If you spread this pus around the sides of an open aperture and leave it undisturbed for 10 minutes, that aperture becomes attuned to the Abyss and transforms into a portal to that realm. The portal becomes anchored to a random unoccupied space in the Abyss, and travelling through the portal transports you and anything you are carrying to that plane as if you were stepping through a doorway. This vial has enough pus to cover 30 feet of perimeter. An aperture's perimeter must be fully enclosed for it to become a portal to the Abyss." - ] - } - ] - }, - "3,000 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Armanite", - "page": 19, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Armanite Hoof (×4)", - "The armanite does not so much have hooves as it has four ungodly hard hammers on the end of demonically strong legs. Wielding a weapon made of these hooves can feel like unleashing the trample of a warhorse with every swing.", - "3 gp", - "10 lb", - "{@filter +1 Melee Bludgeoning Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "10", - "Armanite Claw (×2)", - "Like many demons, the claws of an armanite are well suited for rending flesh, but little else. When rushing into battle, armanites can often be found raking their claws along their chest to whip themselves into a blood-fueled frenzy before they crash into their foes.", - "6 gp", - "5 lb", - "{@filter +1 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "10", - "Armanite Tail", - "Like a scythe, the tail of an armanite cuts through swathes of its enemies like they were chaff. Wicked, fearsome, and above all, sharp, a warrior wielding this tail as a weapon is truly one to be feared.", - "12 gp", - "12 lb", - "{@filter +1 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "15", - "Armanite Hide", - "The hide of an armanite is notoriously tough and practically already tanned by the fires of the Abyss. Not only does the leather created from this hide provide a good deal of protection, it is also unseemingly warm regardless of the environment.", - "40 gp", - "30 lb", - "{@item +1 Studded Leather Armor|DMG}" - ], - [ - "20", - "Armanite Skull", - "As if the archfiends that first designed the armanite thought that they were not yet dangerous enough, the armanite boasts an innate command of lightning in addition to its arsenal of natural weaponry. Those that have witnessed this power can attest to seeing a charge of electricity running down the armanite's mighty horns before it forms a crackling lance in their hand. Indeed, the skull of the armanite is the key to this devastating ability and once hollowed out, it can unlock it for yourself as well.", - "130 gp", - "25 gp", - "{@item Helm of the Thunder Charge|HHHVIII}" - ] - ] - }, - { - "name": "Bulezau", - "page": 20, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Bulezau Horn (×2)", - "Despite their solid appearance, the horns of a bulezau are actually spongiform in nature and are used to cultivate colonies of diseases and other pathogens. Once cleaned however, these horns may be repurposed as a fermentation aid, and in fact there are a few varieties of cheese and alcohol that owe their distinctive spicy flavor to this demonic instrument.", - "12 gp", - "3 lb", - "\u2014" - ], - [ - "15", - "Bulezau Boil (×4)", - { - "type": "entries", - "entries": [ - "The disease ridden bulezau is covered in a multitude of pulsating boils filled with infected pus. A mere whiff of the miasmas in these boils are enough to ruin the health of any but the hardiest of adventurer and thus must be picked extremely carefully by harvesters. If you can manage to bring them back to an alchemist intact however, they can be brewed into an incredibly deadly tincture.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may throw this item at a space within 20 feet of you, causing the boils inside to burst on impact. When you do so, all creatures within 30 feet of the item must succeed on a {@dc 13} Constitution saving throw or take {@damage 1d6} necrotic damage." - ] - } - ] - }, - "15 gp", - "2 lb", - "\u2014" - ], - [ - "20", - "Bulezau Tail", - "Anyone that has seen a bulezau in action can attest to the terrifying way that its tail flicks and swats at its enemies, spreading a horrifying disease to whomever it hits. This is largely attributable to the spines on the tail which are not only sharp, but are also hollow and filled with infectious contagions. With a few alchemical alterations however, these spines can be repurposed to actually draw diseases out of the user (so long as they can put up with the pain, that is).", - "180 gp", - "10 lb", - "{@item Tourniquet of Prophylactic|HHHVIII}" - ] - ] - }, - { - "name": "Dybbuk", - "page": 20, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Dybbuk Spirit", - { - "type": "entries", - "entries": [ - "The chaotic energy that constitutes the ethereal form of a dybbuk is notoriously difficult to pin down and must be done very quickly before is dissipates back into the Abyss. That same chaotic energy however, makes it very versatile and some tinkers have been known to use it as an animating force for their constructions, saying that it gives their creations a more lifelike spontaneity. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open over the intact corpse of a beast or humanoid within 5 feet of you that is size Large or smaller. If you do so, the spirit enters that corpse, animating it using the same rules as the dybbuk's {@i possess corpse} ability and with access to the dybbuk's {@i violate corpse} ability. The possessed corpse is loyal to you and follows your verbal commands, but is liable to twisting vague orders for malicious ends. This possession ends after 1 hour or when the possessed corpse's temporary hit points are lost, whichever comes first. Once the possession ends, or if this item was torn open with no viable corpses in range, the dybbuk spirit dissipates." - ] - } - ] - }, - "80 gp", - "1 lb", - "{@item Haunted Figure|HHHVIII}" - ] - ] - }, - { - "name": "Maurezhi", - "page": 20, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Maurezhi Blood (3 vials)", - { - "type": "entries", - "entries": [ - "This black, tar-like substance resembles the coagulated blood found on murdered corpses. If you have the stomach for it, it can be rubbed on one's body to mask the presence radiated by all living beings that the undead can detect.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend 1 minute to cover yourself in this blood. If you do so, undead creatures with an Intelligence of less than 10 have disadvantage on Wisdom ({@skill Perception}) checks to find you. This effect lasts for 1 hour or until the blood is washed off, whichever comes first." - ] - } - ] - }, - "5 gp", - "2 lb", - "\u2014" - ], - [ - "15", - "Maurezhi Claw (×2)", - "The claws of the ghoul-like creatures are well known for their paralyzing touch, and there are many a horror story of adventurers devoured alive by these abominations while they could do nothing but lie there helpless (of course one has to wonder how this story could be true if they are alive to tell it, but I digress).", - "6 gp", - "6 lb", - "{@item Paralyzing Dust|HHHVI}" - ], - [ - "20", - "Maurezhi Hide", - "Despite its undead nature, a maurezhi does not rot or decompose. While this only adds to its unnerving nature, its skin does have certain properties useful for a harvester. Some of the original designs for the renowned bag of colding used maurezhi hide as its main material.", - "10 gp", - "12 lb", - "{@item Bag of Colding|HHHVI}" - ], - [ - "25", - "Maurezhi Fang (×2)", - "As the \"lieutenant\" of ghouls, the maurezhi has the dubious gift of being able to convert its prey into a new {@creature ghoul|MM} to serve it. It does so by using its fangs to literally sap away a creature's will and individuality. I have seen compatriots and hirelings die in more ways than I can count, but I can honestly say that there is nothing more chilling than watching a person's very identity fade away as a ravenous demon drains the very identity out of them.", - "300 gp", - "1 lb", - "{@item Dagger of Apathy|HHHVIII}" - ] - ] - }, - { - "name": "Molydeus", - "page": 21, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Abyssal Weapon Ichor (6 vials)", - "It is the nightmare of every crusading adventurer to slay a powerful foe, only to find their hard won loot disappear before their very eyes. Such is the case with the molydeus, who in a final act of spite to its enemies, causes its weapon to dissolve into a thick ichor upon its death. Although this was intended as a safeguard by the demon lords, they did not anticipate the resourcefulness of a harvester armed with this book! Simply scoop up some of that ichor into an {@item enchanted vial|HHHVI} and bring it back to a very skilled alchemist to create a weapon oil that will add a demonic lethality to your strikes. {@b Requires {@item enchanted vial|HHHVI}.}", - "300 gp", - "5 lb", - "{@item Abyssal Oil|HHHVIII}" - ], - [ - "10", - "Molydeus Snake Head", - "The molydeus snake head has an inherent connection to the demon lord that molded the molydeus and acts as both an advisor and supervisor to the mighty fiend. Aside from that, they also possess a potent venom that corrupts the very lifeforce of a creature and over time, transforms them into a demon themselves. It takes a powerful thaumaturge to tame the demonic connection inside the head, but if managed, it can allow the wielder to channel the strength of the demon lords themselves.", - "2,470 gp", - "30 lb", - "{@item Staff of the Demon Tongue|HHHVIII}" - ], - [ - "15", - "Molydeus Wolf Head", - "The main head of the molydeus resembles that of a savage wolf, with teeth sharper than daggers and a constant rabid gleam in their eyes. It is believed that these wolf heads are actually themselves harvested in the Abyss by trapping dozens of starved wolves in a pit and having them tear each other to shreds in a cannibalistic frenzy; the last one alive has the dubious honor of becoming a part of the new molydeus.", - "2,470 gp", - "45 lb", - "{@item Helm of Demon's Wrath|HHHVIII}" - ], - [ - "20", - "Demon Lord's Authority", - "Much like a well-trusted valet, the existence of a molydeus is one of both servitude and authority. While they must obey their demon lord's every whim, they are also feared as carrying the voice of their master everywhere they go and as such, they are one of the few beings in existence that can inspire fear in a demon. This fear creates a gestalt field around the molydeus that in turn inspires more obsequience from lesser demons in a self-perpetuating cycle. It is unorthodox to do this, but using {@item spirit paper|HHHVI}, a very skilled harvester can trap this energy to be later vested into a most powerful helm. {@b Requires {@item spirit paper|HHHVI}.}", - "18,000 gp", - "1 lb", - "{@item Helm of Abyssal Domination|HHHVIII}" - ] - ] - }, - { - "name": "Nabassu", - "page": 22, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Nabassu Claw (×2)", - "Black-tipped and able to rend both flesh and spirit, the nabassu claw is one of the most perfect natural weapons formed within the Abyss. It is said that weaponry formed from these claws quiver with excitement in the hands of their wielder as they prepare to take a mortal life.", - "250 gp", - "10 lb", - "{@filter +2 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}" - ], - [ - "15", - "Demon Wing (×2)", - "Like many fiends, the dark wings of the nabassu possess an inherent magic that holds its form aloft instead of relying on physical forces. And, like many fiends, these wings can be harvested to form the basis of the ever-useful: {@item infernal wings|HHHVI}.", - "300 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "15", - "Nabassu Hide", - "The hide of a nabassu is as dark as a moonless night and tougher than castleforged steel. Not only that, but it is capable of emitting a demonic aura around itself that literally smothers the light around it, allowing the nabassu to shroud itself constantly in a cloak of shadows. This has led to many tales of legendary thieves that ascribe their supernatural stealth to suits of pitch black nabassu hide.", - "600 gp", - "15 lb", - "{@item Suit of Shadows|HHHVIII}" - ], - [ - "20", - "Nabassu Jaw", - "If there is one thing that a nabassu is famous for, it is their devouring of mortal souls. Such a terrible action requires a very specific set of adaptations, and the jaw of the nabassu can be found to be lined with tiny Abyssal runes that disintegrate any spiritual form that enters them.", - "1,700 gp", - "5 lb", - "{@item Soul Cleaver|HHHVIII}" - ], - [ - "25", - "Nabassu Eye (×2)", - "Beyond its razor sharp claws and fangs, the most dangerous body part of a nabassu is in fact its eyes. These glowing orbs are capable of stealing the soul of whomever they gaze upon and in fact are said to be the inspiration for the infamous soul gems used by demiliches to protect their lairs.", - "2,500 gp", - "1 lb", - "{@item Lifestealer's Mask|HHHVIII}" - ] - ] - }, - { - "name": "Rutterkin", - "page": 22, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Rutterkin Pustules (small bag)", - "The oozing, festering skin of the beleaguered rutterkin is covered in all times by a myriad of pustules. They smell worse than they look, but this in turn provides them some measure of utility as an animal repellant. Their unholy odor is anathema to most mundane beasts, and desperate farmers have been known to line their fields with the ichor inside to protect their crops.", - "1 gp", - "6 lb", - "\u2014" - ], - [ - "15", - "Rutterkin Bile (vial)", - { - "type": "entries", - "entries": [ - "Although they are not the strongest of all demons, a single rutterkin can make even the bravest adventurer fear for their safety. This is due to the rutterkin's bile which possesses an insidious poison that transforms and mutates the mortally wounded into a horrid abyssal wretch. I have been unfortunate enough to witness more than one mighty companion laid low by the surprise bite of a rutterkin, forcing me to do my duty and end their new pitiful existence. Although this bile loses potency after the death of the rutterkin, it still maintains some utility as a poison.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may coat one piercing or slashing melee weapon or up to 5 pieces of ammunition with this bile. For the next minute, any creature successfully hit must succeed on a {@dc 13} Constitution saving throw against disease or become {@condition poisoned}. At the end of each long rest, the {@condition poisoned} target can repeat the saving throw, ending the effect on itself on a success." - ] - } - ] - }, - "2 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Rutterkin Tentacle", - "In their mad mutations, the rutterkin have developed an auxiliary mouth located, bizarrely, on a long tentacle where one of their arms should be. While this tentacle may be gruesome, the fact that it is somewhat self-aware makes it a boon for tinkers who have managed to convert it into a rather macabre toy.", - "12 gp", - "15 lb", - "{@item Staff of Mockery|HHHVIII}" - ] + "There is no shame in failure and respect should be given to those that at least tried. This even extends to your foes if they fought with honour and a noble spirit." + ] + } ] }, { - "name": "Abyssal Wretch", - "page": 22, + "name": "Channel Divinity: Invoke Legacy", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Wretch Pustules", - "Much like their rutterkin progenitors, an abyssal wretch is constantly covered in open sores, wounds, and pustules. However, unlike the rutterkin, these pustules do not emit a completely horrid stench when popped; they merely emit a somewhat horrid stench at all times. As such, some demonic cults have taken to using them as a twisted incense when performing their rituals. That said, this practice has largely fallen out of favor, since the lingering stench makes the cults extremely easy to find and identify.", - "5 sp", - "6 lb", - "\u2014" - ] + "page": 114, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Legacy", + "subclassSource": "HHHVIII", + "level": 3, + "header": 3, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "As an action, you present an item that is either a harvestable material or a possession from a creature you helped kill. The presented item may also include a crafted item that was made out of a material you harvested. Either way, all creatures within 30 feet of you that can see you that are of the same creature type as that of the harvested material or possession must succeed on a Wisdom saving throw or be {@condition charmed} by you for 1 minute or until it takes damage. While {@condition charmed} in this way, a creature reveres you as a worthy figure to be watched and respected; their speed becomes 0 and they cannot benefit from bonuses to their speed.", + "At your DM's discretion, objects looted from particularly famous figures may impose disadvantage on the saving throw. For example, {@creature vampire spawn|MM} may have disadvantage on their saving throw if you present an item taken from the {@creature Strahd von Zarovich|CoS|Vampire Lord Strahd Von Zarovich}." ] }, - { - "name": "Sibriex", - "page": 23, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Sibriex Cysts (large bag)", - "The undulating form of the sibriex is covered in oozing cysts that seep with all manner of demonic bodily fluid. Harvesting these is disgusting, to say the least, but they serve an important aspect in arcane academia. Due to the sibriex's natural affinity for transmutation, every aspect of its form provides a fascinating research material for those studying the arts of transfiguration and thus can fetch a fair bit of coin on the open market. Some wizards even go so far as to transform parts of a sibriex into their trademark transmuter stone, claiming that it allows them to shape the bodies of those around them more easily.", - "650 gp", - "20 lb", - "\u2014" - ], - [ - "15", - "Sibriex Bile (6 vials)", - { - "type": "entries", - "entries": [ - "Befitting of the way that a sibriex views flesh as nothing more than malleable material to be played with, the bile that constantly spills from its mouth is highly acidic and capable of dissolving large chunks of organic material in mere seconds. It is easy enough to keep this acid in a vial to be thrown as a crude yet effective bomb, but taking it to an alchemist can allow you to brew a more stable version to coat your weapon to deadly ends.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may make a ranged attack by throwing this vial at a target within 20 feet of you, treating the vial as an improvised {@homebrew weapon|object}. On a successful hit, the vial shatters on impact and deals {@damage 4d6} acid damage to your target. On a miss, the vial shatters on the ground and is wasted." - ] - } - ] - }, - "250 gp", - "2 lb", - "{@item Coating of Corrosion|HHHVIII}" - ], - [ - "20", - "Sibriex Miasma (4 vials)", - "The sibriex is constantly surrounded by a pool of thick miasma that instantly sickens any living thing it reaches. More than simple pollution, this contamination rots and destroys a creature's very lifeforce and is inherently magical in nature. It is a dangerous substance to work with, but a skilled alchemist can take this miasma and use it to create a potion that transfigures the drinker's blood into a poison to kill their enemies (while leaving the drinker unharmed, of course).", - "750 gp", - "1 lb", - "{@item Concoction of Contamination|HHHVIII}" - ], - [ - "25", - "Sibriex Frontal Cortex", - "In the depraved creativity of the sibriex, there lurks only monsters, demons, and nightmares. Indeed, if one dissects the deformed cranium of a sibriex, they will find a severely misshaped frontal lobe that is literally the twisted mind that creates such abominations. This lobe is brimming with transmutation magic and can become a very powerful amulet once it has gone through the hands of a knowledgeable artificer.", - "10,000 gp", - "6 lb", - "{@item Amulet of the Flesh-shaper|HHHVIII}" - ] + { + "name": "Channel Divinity: Pass the Torch", + "source": "HHHVIII", + "page": 114, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Legacy", + "subclassSource": "HHHVIII", + "level": 3, + "header": 3, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "When you either harvest a material or take a possession from a creature that you helped kill, you may use your reaction to whisper ancient prayers and use your Channel Divinity. If you do so, your current and maximum hit points increase by a number equal to that creature's challenge rating (minimum of 1) + your Paladin level. If the creature does not have a challenge rating, use their class level instead. This increase lasts until the end of your next long rest." ] }, { - "name": "Wastrilith", - "page": 23, + "name": "Aura of Continuation", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "page": 114, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Legacy", + "subclassSource": "HHHVIII", + "level": 7, + "header": 1, + "entries": [ + "Starting at 7th level, you and friendly creatures within 10 feet of you can't be {@condition paralyzed}, {@condition petrified}, or {@condition stunned} while you are conscious.", + "At 18th level, the range of this aura increases to 30 feet." ], - "rows": [ - [ - "10", - "Wastrilith Teeth (large bag)", - "Like a piranha, the mouth of a wastrilith is lined with row after row of thin, pointy teeth. Unlike piranha teeth however, wastrilith fangs contain a hair-like structure reminiscent of a whale's baleen. It is believed that this helps the wastrilith to filter through substances as it swims in its own polluted domains and then use what it collects to supply its own reserve of contaminants. As such, these teeth can actually be used as a filtration system, and have been known to be able to sieve through even magically tainted water sources.", - "100 gp", - "10 lb", - "\u2014" - ], - [ - "15", - "Wastrilith Claw (×2)", - "Shaped like giant fishing hooks, the wastrilith's claws are capable of dragging adventurers down into the furthest depths of its watery domain. Formed from a lightweight but surprisingly strong cartilage, these claws make a very powerful yet easily handled weapon.", - "140 gp", - "15 lb", - "{@filter +2 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}" - ], - [ - "20", - "Wastrilith Scales (large bag)", - "The scales of a wastrilith constantly ooze with a viscous mucus that is largely responsible for their infamous water corrupting ability. They are also incredibly hard and are comparable to the shells of dragon turtles in their durability. A suit of armor crafted from these scales allows an adventurer to sport the demonic protection of the wastrilith, but I would recommend wearing a thick doublet under it, unless you enjoy the feeling of slimy scales on your skin at all times.", - "555 gp", - "30 lb", - "{@item Contagion Plate|HHHVIII}" - ], - [ - "25", - "Wastrilith Bladder", - "Located inside the throat of the wastrilith is a watermelon-sized bladder that it uses to launch concentrated bursts of water at its foes. This organ is more than a mundane sack however, as it is also magical in nature; it is what grants the wastrilith its infernal control over the water around it. The bladder is delicate and easily damaged on removal, but a well-preserved sample can be used as a powerful magical item.", - "2,000 gp", - "15 lb", - "{@item Basin of Water Control|HHHVIII}" - ] + "conditionImmune": [ + "paralyzed", + "petrified", + "stunned" ] }, { - "name": "Baphomet", - "page": 24, + "name": "Glory in Defeat", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "\u2014", - "Baphomet's Head", - "One tale that I have heard whispered from the mouth of a dying cultist, was that {@creature Baphomet|MTF} was not always a demon. In fact, Baphomet was once a fabled ranger known as \"the King of Hunters.\" The King of Hunters was so skilled that he boasted even the gods themselves could not create a prey he could not kill. Angered by his arrogance, they set him a challenge: they would release the largest, wildest stag into a maddening maze, and he would not be permitted to leave until he had tracked and killed this divine quarry. He agreed to their terms and ventured into the maze, the gods waiting smugly by the entrance to listen for the signs of his failure. For five days, there was no sign of his return and the gods grew confident in their victory over this mere mortal. On the sixth day however, the King of Hunters limped into view, the bleeding head of the massive stag over his shoulders. Throwing it at the feet of the gods, the King of Hunters mocked them for their pathetic challenge and the supposedly weak creature they had created. Furious at both his victory and his scorn, the gods struck him down with a curse; removing his head and replacing it with that of the stag he had just slain. The anger he felt at their treachery transformed him into a demon and he was thrown into the Abyss where the gods would no longer have to face him again. From his new domain, the King of Hunters, renamed himself Baphomet, the Horned King, and subdue scores of demons under his control until he became a feared Demon Lord. Today, he waits for the chance to use his horns to gore the very gods that created them; as they are his ultimate quarry and he is their hunter.", - "\u2014", - "45 lb", - "{@item Helm of the Horned King|HHHVIII}" - ] + "page": 114, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Legacy", + "subclassSource": "HHHVIII", + "level": 15, + "header": 1, + "entries": [ + "Starting at 15th level, you are able to ensure that even in defeat, you and your allies remain victorious. If you or an allied creature you can see within 30 feet of you drops to 0 hit points, you may use your reaction to allow that creature to immediately perform one final action of their choice before falling {@condition unconscious}. They may choose to do anything that would normally take an action to do unless that action would result in them recovering hit points. If they take damage in the course of this action, they are still considered to be at 0 hit points for the sake of resolving death saving throw failures. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest." ] }, { - "name": "Demogorgon", - "page": 25, + "name": "Inheritor of Legend", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "\u2014", - "Demogorgon's Spine", - "The mysterious Y-shaped symbol of Demogorgon that drives all who gaze upon it mad is said to be representative of their spine that branches into two in order to support their dual heads. It is at this nexus that the madness and paranoia of both heads collide, creating a potent magical source capable of breaking the minds of lesser creatures it is used upon.", - "\u2014", - "50 lb", - "{@item Staff of the Demon Prince|HHHVIII}" - ] + "page": 114, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Legacy", + "subclassSource": "HHHVIII", + "level": 20, + "header": 1, + "entries": [ + "At 20th level, you can use your action to embody the spirit of a legendary hero, becoming an unstoppable force in the process. For the next minute, you gain the following benefits:", + { + "type": "list", + "items": [ + "Whenever you fail an attack roll, saving throw, or ability check, you may use your reaction to succeed instead.", + "You act as if you are under the {@spell freedom of movement} spell.", + "When an allied creature starts its turn within 10 feet of you, they gain a number of temporary hit points equal to your Charisma modifier (minimum of 0)" + ] + }, + "Once you use this feature, you can't use it again until you finish a long rest." ] }, { - "name": "Fraz-Urb'luu", - "page": 25, + "name": "Fey Trapper", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "\u2014", - "Fraz-Urb'luu's Head", - "In its normal state, the head of Fraz-Urb'luu resembles that of a gargoyle with a smirking, human-like visage. It is completely unknown if this is what the demon lord originally looked like or if this is merely another result of their many arcane mutations and foul alterations. There are legends however that this face is actually the only remnant of the creature that Fraz-Urb'luu used to be. The tale recounts how a mortal trickster descended into Hollow Heart and entered into a game of wits with that domain's previous master. So clever and cunning was this trickster, that they managed to deceive this master into cutting off their own head. Then, with little remorse or hesitation, the trickster cut off their own and let their dark influence reattach it to the gargoyle-like body of their vanquished foe. The creature that rose was the newly born Fraz-Urb'luu, the Prince of Deception and master of Hollow Heart.", - "\u2014", - "28 lb", - "{@item Mask of Multitudes|HHHVIII}" - ] + "page": 115, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Fey Trapper", + "subclassSource": "HHHVIII", + "level": 3, + "header": 1, + "entries": [ + "The trappers of the fey courts are legendary to any mortal that shares that profession. Trained in methods as old as the courts themselves, these trappers utilise indomitable physical prowess, uncanny survival skills, and ancient nature magic to get the job done. They venture out into the dangerous Feywild and return laden with rare meats and exotic pelts for the capricious fey lords and ladies that employ them. Some of these rangers have taught their skills to outsiders, but all of them specialise in cornering their quarries, and then taking them down in one swift, clean blow.", + { + "type": "refSubclassFeature", + "subclassFeature": "Fey Trapper Magic|Ranger|PHB|Fey Trapper|HHHVIII|3|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Cornered Prey|Ranger|PHB|Fey Trapper|HHHVIII|3|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Clean Killer|Ranger|PHB|Fey Trapper|HHHVIII|3|HHHVIII" + } ] }, { - "name": "Graz'zt", - "page": 26, + "name": "Clean Killer", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "\u2014", - "Graz'zt's Heart", - "Unlike his beautiful countenance, the heart of Graz'zt is a hideous, shrunken, and shrivelled thing to behold. Graz'zt has neglected all genuine emotions of happiness and love in exachange for indulding in mindless sensual pleasures. This has led to the atrophied condition of his heart, within which is contained the many corruptions and hedonistic acts he has ever committed. The sheer concentration of these depravities make the organ a powerful conduit for particularly foul magic.", - "\u2014", - "8 lb", - "{@item Amulet of the Dark Prince|HHHVIII}" - ] + "page": 115, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Fey Trapper", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level, you learn the best way to slaughter your prey to ensure maximum yield from the carcass. When you kill a creature with a weapon attack, the DC for all {@book harvesting|HHHVI|2|Harvesting} checks made on that creature are reduced by 5." + ] + }, + { + "name": "Cornered Prey", + "source": "HHHVIII", + "page": 115, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Fey Trapper", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "When you choose this archetype at 3rd level, you know how to strike more effectively when your prey has nowhere to run. You have advantage on weapon attacks against any creature that is standing on {@quickref difficult terrain||3} or that currently has less than its normal amount of speed." ] }, { - "name": "Juiblex", - "page": 26, + "name": "Fey Trapper Magic", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "\u2014", - "Juiblex Mote", - "Juiblex's origin is a hot topic for debate among demonologists. Some contend that it rose from the remains of a melted ancient evil, others say that it was a mass convergence of lesser oozes that created a terrifying hivemind, while some simply believe that it sprung forth as a globule of the Elemental Chaos itself. Regardless of which theory is correct, it is commonly agreed that despite Juiblex's constantly dripping and regenerating form, there is one mote inside of it that holds the totality of its essence. It is within this mote that the Demon Lord's power comes fully realised and can be extracted for extremely powerful and foul magics.", - "\u2014", - "6 lb", - "{@item Orb of the Oozing Hunger|HHHVIII}" - ] + "page": 115, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Fey Trapper", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Fey Trapper Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVIII", + "name": "Fey Trapper Spells", + "page": 115 + } ] }, { - "name": "Orcus", - "page": 26, + "name": "Glamoured Lure", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "\u2014", - "Wings of Orcus", - "As befitting of his monstrous love for reusing the bodies of the dead to bolster his own strength, the body of Orcus is actually made from the corpses of the strongest enemies he slew on the path to power. In particular are his massive bat-like wings that most believe he took from a defeated balor, ripping them off the living demon's body before it could immolate itself in death. As one of his first grabs for true dominance in the Abyss, these wings have been with Orcus for countless ages and have grown in strength with him, infused with all his corrupted majesty and influence.", - "\u2014", - "50 lb", - "{@item Cloak of the Blood Lord|HHHVIII}" - ] + "page": 115, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Fey Trapper", + "subclassSource": "HHHVIII", + "level": 7, + "header": 1, + "entries": [ + "Starting at 7th level, you learn to attract your prey and lower their defences with magical enchantments. As an action, you may force a creature within 30 feet of you that you can see to make a Wisdom saving throw against your ranger spell save DC. Your favoured enemy has disadvantage on this saving throw. On a failure, that creature is {@condition charmed} by you for 1 minute or until they take damage.", + "While you have a creature {@condition charmed} in this way, you may use your bonus action to create a pale marble of light within 60 feet of you in a space you can see. At the start of their turn, the {@condition charmed} creature must use as much of their movement to move towards that marble of light as possible, staying in that spot if they manage to reach it. If moving towards the marble requires the creature to enter terrain that would directly harm them, such as a pit of lava or a deep pit, they may make the saving throw again, ending the charm on a success. On subsequent turns, you may use another bonus action to move the marble of light to another space within 60 feet of you that you can see.", + "Once you use this feature, you may not use it again until you finish a short or long rest." ] }, { - "name": "Yeenoghu", - "page": 27, + "name": "Binding Blow", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "\u2014", - "Yeenoghu's Hide", - "The shaggy, matted fur of Yeenoghu is thicker and more twisted than coils of barbed steel. Soaked in the blood and gristle of the countless scores of defenseless prey, this hide is literally dripping with dark power. Some say that the Gnoll Lord even goes so far as to sew partches of skin into his own fur, creating a nightmarish patchwork of all his past atrocities.", - "\u2014", - "50 lb", - "{@item Armor of the Gnoll Lord|HHHVIII}" - ] + "page": 115, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Fey Trapper", + "subclassSource": "HHHVIII", + "level": 11, + "header": 1, + "entries": [ + "At 11th level, you learn to infuse your attacks with a fey enchantment that restricts your prey. As a bonus action, choose one creature you can see within 60 feet of you. The next time you hit that creature on this turn with a weapon attack, they must make a Strength saving throw against your ranger spell save DC. On a failure, that creature's movement speed is reduced to 0 until the start of your next turn." ] }, { - "name": "Zuggtmoy", - "page": 27, + "name": "Tactical Advantage", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "\u2014", - "Zuggtmoy's Stem", - "Despite her nominally humanoid appearance, Zuggtmoy has one of the strengest physiologies of all demons I have ever encountered. Most of her mass seems to simply be co-operative colonies of fungal mass operating under a gestalt field of her soul. The only stable aspect of her is her stem, a cartilage-like rod that acts similar to a spine in a normal creature. This stem holds her true power and is said to be a shard of some alien artifact that fell to the Material Plane and grew into the Demon Lord we know today.", - "\u2014", - "10 lb", - "{@item Scepter of Rot and Decay|HHHVIII}" - ] + "page": 115, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Fey Trapper", + "subclassSource": "HHHVIII", + "level": 15, + "header": 1, + "entries": [ + "When you reach 15th level in this class, any time you hit a creature with a weapon attack that was rolled at advantage, that creature is marked by you until the start of your next turn. While marked, a creature has disadvantage on all attack rolls it makes against you, and you have advantage on any saving throws imposed by them." ] }, { + "name": "Scavenger", "source": "HHHVIII", - "name": "Derro Trinket Table", - "page": 28, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "1 stolen ale {@item flask|PHB}", - "2 sp", - "1 lb" - ], - [ - "2", - "{@dice 1d4} dried fungus {@item rations (1 day)|PHB|rations}", - "3 sp", - "1 lb" - ], - [ - "3", - "1 stone idol of Diirinka", - "5 gp", - "3 lb" - ], - [ - "4", - "25 feet of frayed {@item Hempen Rope (50 feet)|PHB|rope}", - "3 sp", - "5 lb" - ], - [ - "5", - "1 sheet of indecipherable gibberish", - "3 cp", - "\u2014" - ], - [ - "6", - "{@dice 1d4} semi-precious gems", - "10 gp", - "3 lb" - ], - [ - "7", - "1 bag of dirt", - "1 cp", - "5 lb" - ], - [ - "8", - "{@dice 1d6} stolen trinkets", - "5 gp", - "2 lb" - ] + "page": 116, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Scavenger", + "subclassSource": "HHHVIII", + "level": 3, + "header": 1, + "entries": [ + "Very few Scavenger rogues chose to follow this archetype; usually this path is chosen out of desperation rather than desire. Formed from the bottom rungs of civil society or in the most inhospitable places in the wilds, Scavengers fend for themselves by making the most of whatever the fates see fit to give them. They survive by remaining on the fringes, striking out only when they spot an easy kill or a safe meal. Their methods of survival are seen by most people as crass and opportunistic, but these criticisms matter little to them: all that matters is that they survive.", + { + "type": "refSubclassFeature", + "subclassFeature": "Cut and Run|Rogue|PHB|Scavenger|HHHVIII|3|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Waste Not Want Not|Rogue|PHB|Scavenger|HHHVIII|3|HHHVIII" + } + ] + }, + { + "name": "Cut and Run", + "source": "HHHVIII", + "page": 116, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Scavenger", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "Starting at 3rd level, you learn to minimise danger by darting in and out of battle. Whenever you use your {@classFeature Sneak Attack|Rogue|PHB|1} feature against a target, you regain all expended speed you may have used that turn." ] }, { - "name": "Derro", - "page": 28, + "name": "Waste Not Want Not", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Derro Brain", - "They say in the Underdark, \"talk to four derros and you will find five psychoses.\" Indeed, the derro are among the more peculiar of the races to be found in the subterranean realm, and absolutely none of them have displayed behavior that could be considered \"sane\" by our standards. That is not to say that they are invalids, however. In fact, their so-called \"madness\" has served them well in keeping them alive in their hostile environment, really raising the question of what true madness even means. Either way, their eccentricities leads to their brains all being shaped differently, much like the unique patterns of a snowflake. For the more morbid academics, derro brains provide invaluable research into the nature of psychology, and thus can be sold for a tidy sum.", - "5 sp", - "2 lb", - "\u2014" - ] + "page": 116, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Scavenger", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "When you choose this archetype at 3rd level, you learn how to salvage materials that most harvesters would consider ruined. If you fail a {@book harvesting|HHHVI|2|Harvesting} check to harvest a material, you may immediately attempt that check again at disadvantage. On a success, you successfully harvest that material, but it is worth only half of its normal monetary value. This feature may only be used once per creature you attempt to harvest." ] }, { - "name": "Derro Savant", - "page": 28, + "name": "Pick the Bones", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Derro Brain", - "They say in the Underdark, \"talk to four derros and you will find five psychoses.\" Indeed, the derro are among the more peculiar of the races to be found in the subterranean realm, and absolutely none of them have displayed behavior that could be considered \"sane\" by our standards. That is not to say that they are invalids, however. In fact, their so-called \"madness\" has served them well in keeping them alive in their hostile environment, really raising the question of what true madness even means. Either way, their eccentricities leads to their brains all being shaped differently, much like the unique patterns of a snowflake. For the more morbid academics, derro brains provide invaluable research into the nature of psychology, and thus can be sold for a tidy sum.", - "5 sp", - "2 lb", - "\u2014" - ], - [ - "15", - "Mark of Diirinka", - "The derro god, Diirinka, is an odd entity, even among the greater pantheon of deities in the multiverse. First and foremost, it remains unclear if he even exists, or is simply another figment of the shared psychosis of the derro people. Regardless, his mark regularly appears in the form of a gray, black, and white spiral somewhere on the gifted derro that have been touched by Diirinka's magic. It is a simple enough task to take this mark and repurpose it for boons that channel his power...if he even exists at all.", - "40 gp", - "1 lb", - "{@item Diirinka's Boon|HHHVIII}" - ] + "page": 116, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Scavenger", + "subclassSource": "HHHVIII", + "level": 9, + "header": 1, + "entries": [ + "At 9th level, your senses become supremely honed for finding resources and opportunities that others may miss. You have advantage on Wisdom ({@skill Perception}) and Intelligence ({@skill Investigation}) checks and during combat you may perform them as bonus actions." ] }, { - "name": "Black Abishai", - "page": 29, + "name": "Circle the Weak", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Mark of Tiamat", - "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", - "20 gp", - "1 lb", - "{@item Tiamat's Boon|HHHVIII}" - ], - [ - "15", - "Devil Wing (×2)", - "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", - "25 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "20", - "Black Abishai Horn", - "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. The black abishai is a master of infiltration and subterfuge, fueled by the dark magic in their horns. Alchemists have found ways to ground their horns down into a disorienting powder that is prized by thieves and assassins alike.", - "130 gp", - "10 lb", - "{@item Dust of Darkness|HHHVIII}" - ] + "page": 116, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Scavenger", + "subclassSource": "HHHVIII", + "level": 13, + "header": 1, + "entries": [ + "At 13th level, you gain an instinct for manoeuvring yourself around the weak and vulnerable. Whenever a creature you can see within 60 feet of you becomes {@condition blinded}, {@condition deafened}, {@condition frightened}, {@condition restrained}, or {@condition incapacitated}, you may immediately use your reaction to move up to half your speed in any direction. At the end of this movement, if that creature is within range of an attack by you, you may also make an attack against them as part of this movement." ] }, { - "name": "Blue Abishai", - "page": 30, + "name": "Eye for Opportunity", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Mark of Tiamat", - "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", - "20 gp", - "1 lb", - "{@item Tiamat's Boon|HHHVIII}" - ], - [ - "15", - "Devil Wing (×2)", - "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", - "25 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "20", - "Blue Abishai Horn", - "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. The blue abishai are the spellcasters of {@deity Tiamat|Dawn War|DMG|Tiamat's} armies, weaving her draconic magic to destroy her enemies. Once crafted into a wand, an erstwhile spellcaster may use it to unleash the destructive power of {@deity Tiamat|Dawn War|DMG} herself.", - "9,200 gp", - "10 lb", - "{@item Wand of Chromatic Wrath|HHHVIII}" - ] + "page": 116, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Scavenger", + "subclassSource": "HHHVIII", + "level": 17, + "header": 1, + "entries": [ + "Starting at 17th level you learn to take advantage of even the smallest distractions, granting you more ways to use your {@action opportunity attack}. In addition to the normal triggers, you may also use your {@action opportunity attack} against creatures within 5 feet of you under any of the following circumstances:", + { + "type": "list", + "items": [ + "One of your allies hits that creature with a critical hit.", + "That creature becomes {@condition incapacitated}.", + "That creature is reduced to less than half its maximum hit points for the first time this combat." + ] + } + ] + }, + { + "name": "Skin Wearer", + "source": "HHHVIII", + "page": 116, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Skin Wearer", + "subclassSource": "HHHVIII", + "level": 1, + "header": 1, + "entries": [ + "It's a tale almost as old as civilisation; the story of a shapeshifting creature that take other forms and parents a child with a regular humanoid. Whether this union was happy or not, the resulting child has a chance to become a Skin Wearer. Like their transforming parents, Skin Wearers have an inherently malleable form and are particularly adept at transmutation and illusion magic. In order to stabilise themselves, Skin Wearers often garb themselves in pelts, hides, and skins of other creatures, adding the strength of the harvested creature to their own magic.", + { + "type": "refSubclassFeature", + "subclassFeature": "Embody Creature|Sorcerer|PHB|Skin Wearer|HHHVIII|1|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Skin Walker|Sorcerer|PHB|Skin Wearer|HHHVIII|1|HHHVIII" + } + ] + }, + { + "name": "Embody Creature", + "source": "HHHVIII", + "page": 116, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Skin Wearer", + "subclassSource": "HHHVIII", + "level": 1, + "header": 2, + "entries": [ + "When you choose this origin at 1st level, you gain the ability to partly transform yourself into other creatures by wearing their skin, hide, or pelts, empowering your own abilities in the process. While wearing an item made from the skin, hide, or pelt of a beast or monstrosity, you may spend your action to embody that creature and gain one of the following benefits of your choice for the next 10 minutes or until you end this effect early as a bonus action:", + { + "type": "list", + "items": [ + "You gain any saving throw proficiencies that creature may have had.", + "You gain any senses that creature may have had.", + "You gain any damage resistances and immunities that creature may have had." + ] + }, + "Once you have used this ability once, you can't use it again until you finish a long rest." + ] + }, + { + "name": "Skin Walker", + "source": "HHHVIII", + "page": 117, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Skin Wearer", + "subclassSource": "HHHVIII", + "level": 1, + "header": 2, + "entries": [ + "At 1st level, whenever you attempt to {@book harvest|HHHVI|2|Harvesting} a creature's skin, hide, or pelt, the DC of those items are lowered to 10 if they were higher than that originally. In addition, your affinity for donning the form of others also helps you mask your true intentions, granting you proficiency in Charisma ({@skill Deception}) checks." + ], + "skillProficiencies": [ + { + "deception": true + } ] }, { - "name": "Green Abishai", - "page": 30, + "name": "Malleable Form", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Mark of Tiamat", - "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", - "20 gp", - "1 lb", - "{@item Tiamat's Boon|HHHVIII}" - ], - [ - "15", - "Devil Wing (×2)", - "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", - "25 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "20", - "Green Abishai Horn", - "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. The green abishai serve as the emissaries of the Dragon Queen, their horns granting them mind altering abilities to influence weak-willed mortals. Their horns carry on their manipulative natures and can be transformed into a magical implement that allows the user to continue the crafty tricks of the ever scheming {@deity Tiamat|Dawn War|DMG}.", - "6,100 gp", - "10 lb", - "{@item Stylus of Draconic Influence|HHHVIII}" - ] + "page": 117, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Skin Wearer", + "subclassSource": "HHHVIII", + "level": 6, + "header": 1, + "entries": [ + "Starting at 6th level, your malleable form makes transmutation and illusion magic cast on you effortless. Whenever you use a spell slot to cast either a transmutation spell on yourself or an illusion spell that changes your appearance, roll a {@dice d20}. If you roll a number lower than your sorcerer level, the spell slot you used is instantly restored." ] }, { - "name": "Red Abishai", - "page": 31, + "name": "Full Embodiment", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Mark of Tiamat", - "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", - "20 gp", - "1 lb", - "{@item Tiamat's Boon|HHHVIII}" - ], - [ - "15", - "Devil Wing (×2)", - "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", - "25 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "20", - "Red Abishai Horn", - "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. Red abishai are the supreme leaders of {@deity Tiamat|Dawn War|DMG|Tiamat's} armies and they hold sway over all the lesser draconic forces throughout the planes. Their horns are a symbol of tyranny, and when they have been properly affixed into a crown, the wearer may command all the respect and authority of the Dragon Queen herself.", - "9,200 gp", - "10 lb", - "{@item Dragonreign Crown|HHHVIII}" - ] + "page": 117, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Skin Wearer", + "subclassSource": "HHHVIII", + "level": 14, + "header": 1, + "entries": [ + "Starting at 14th level, you learn to exert greater control over your skin wearing, allowing you to fully embody your harvested creature's abilities. While embodying a creature, in addition to your chosen benefit, you may also choose to change your Strength, Dexterity, and Constitution scores to match that creature's. If your Constitution modifier increases as a result of this, your maximum hit points increase but your current hit points do not." ] }, { - "name": "White Abishai", - "page": 31, + "name": "Shapeshifter Supreme", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Mark of Tiamat", - "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", - "20 gp", - "1 lb", - "{@item Tiamat's Boon|HHHVIII}" - ], - [ - "15", - "Devil Wing (×2)", - "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", - "25 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "20", - "White Abishai Horn", - "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. Weaker but more abundant than their brethren, the white abishai form the bulk of {@deity Tiamat|Dawn War|DMG|Tiamat's} armies. They are known for their vicious tactics on the battlefield, and their horns make particularly deadly weapons.", - "85 gp", - "10 lb", - "{@filter +1 Melee Piercing or Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+1)}" - ] + "page": 117, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Skin Wearer", + "subclassSource": "HHHVIII", + "level": 18, + "header": 1, + "entries": [ + "At 18th level, you are able to cast the {@spell shapechange} spell without expending a spell slot. Once you have used this feature, you cannot use it again until you finish a long rest. You may also attempt to use your {@subclassFeature Malleable Form|Sorcerer|PHB|Skin Wearer|HHHVIII|6|HHHVIII} feature to restore use of this feature immediately after casting the {@spell shapechange} spell, following the same rules as you would for restoring a spell slot." ] }, { - "name": "Amnizu", - "page": 31, + "name": "The Apex Predator", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Amnizu Tooth (×10)", - { - "type": "entries", - "entries": [ - "All common folk have heard of the expression: \"a devil's smile,\" or a false grimace that lures the easily susceptible to their doom. The originator of these smiles are the amnizu, possessors of a sharp, wide maw that somehow charms any mortal that gazes upon it, swaying their minds and hearts against their allies. Even after the death and removal from the amnizu, their many fangs possess a lingering of magic that alchemists have taken to grinding into creams and cosmetics that grant the wearer a certain mesmerizing aura.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you {@action cast a spell} that would force a creature to succeed on a saving throw or become {@condition charmed}, you may crush one of the teeth in this pouch to force that creature to make that saving throw at disadvantage." - ] - } - ] - }, - "80 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Devil Wings (×2)", - "Like many fiends, the amnizu possesses a pair of wings that grant them flight. And, like many other fiends, these stumpy wings do not rely on physics to carry them aloft, but instead rely on magic. When amputated correctly, they can be transformed into the very useful {@item infernal wings|HHHVI}.", - "1,000 gp", - "15 lb", - "{@item Infernal Wings|HHHVI} {@note probably.}" - ], - [ - "25", - "Amnizu Hand", - "When a {@creature bone devil|MM} is promoted to an amnizu, they are forced into a ritual that involves the painful amputation of their long spindly limbs. In their place, they must grow a new stubby appendage with which they must tear off the rest of their body so that their new amnizu form may grow. The lingering pain of this horrifying process imbues an amnizu's hand with terrible destructive and transformative power which they enjoy displaying on those that defy them.", - "6,000 gp", - "2 lb", - "{@item Wand of Disruption|HHHVIII}" - ], - [ - "30", - "Amnizu Eye (×2)", - "Like two cold, distant stars in the pitch black night, the eyes of the amnizu are two pinpricks of light set in dark orbs. These hypnotizing pools of darkness are what allows the amnizu to delve into the hearts and minds of their recruits and transform them into perfect soldiers for the Nine Hells.", - "5,000 gp", - "1 lb", - "{@item Mindwipe Lens|HHHVIII}" - ] + "page": 117, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Apex Predator", + "subclassSource": "HHHVIII", + "level": 1, + "header": 1, + "entries": [ + "Your patron is one of the most powerful predators in the multiverse such as a {@creature tarrasque|MM}, an {@creature astral dreadnought|MM}, or an {@filter ancient dragon|bestiary|source=|miscellaneous=|dragon age=ancient;greatwyrm;aspect}. More than simple beasts, these creatures dominate their domains, taking whatever they want from whoever gets in their way. While these creatures normally treat all other creatures as simply potential meals, they still appreciate the utility that vassals can provide for them. As part of your pact, you take whatever scraps of power and resources they leave behind while serving them by finding new prey or intercepting any threat that would try to usurp their top position.", + { + "type": "refSubclassFeature", + "subclassFeature": "Expanded Spell List|Warlock|PHB|Apex Predator|HHHVIII|1|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Establish Dominance|Warlock|PHB|Apex Predator|HHHVIII|1|HHHVIII" + } + ] + }, + { + "name": "Establish Dominance", + "source": "HHHVIII", + "page": 117, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Apex Predator", + "subclassSource": "HHHVIII", + "level": 1, + "header": 2, + "entries": [ + "At 1st level you learn to channel your patron's presence in order to mentally dominate your prey. As an action, you can force a target you can see within 30 feet of you to make a Wisdom saving throw against your warlock spell save DC. If a creature has a challenge rating lower than your warlock level, they make the saving throw at disadvantage. On a failure, your target is {@condition frightened} of you for the next minute. While {@condition frightened} of you in this way, a creature also has disadvantage on saving throws imposed by you and cannot benefit from spells that grant it a bonus to their movement speed. In addition, you have advantage on {@action opportunity attack|PHB|opportunity attacks} made against the {@condition frightened} creature. A {@condition frightened} creature may attempt the saving throw again at the end of each of its turns, ending the effect on itself on a success.", + "Once you use this feature, you can't use it again until you finish a short or long rest." ] }, { - "name": "Hellfire Engine", - "page": 32, + "name": "Expanded Spell List", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Bonemelt Oil (7 vials)", - { - "type": "entries", - "entries": [ - "Deep in the pits of Avernus lay the Bonemelt Pools: vast formations of roiling red oil that burn with all the intensity that the Nine Hells can muster. Every day, legions of lower devils are sent into these pools to pump this corrosive liquid into barrels that are then loaded into the dreaded hellfire engines to be sprayed indiscriminately on the enemies of its master. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may make a ranged weapon attack to throw a vial of bonemelt oil at a target within 20 feet, shattering it on impact, treating the vial as an improvised {@homebrew weapon|object}. On a hit, the target is drenched in oil and take {@damage 1d10} fire damage plus {@damage 2d8} acid damage at the end of their turns. If an affected creature suffers fire damage that was not caused by this oil, the oil combusts, causing the covered creature to instantly suffer {@damage 2d10} fire damage and {@damage 4d8} acid damage and removing the oil. An affected creature or another creature within 5 feet can also take an action to scrape off the oil." - ] - } - ] - }, - "400 gp", - "2 lb", - "\u2014" - ], - [ - "15", - "Hellbolt Coil", - "The lightning flail of the hellfire engine is a mighty weapon to behold, dreamed up in the nefarious workshops of the Nine Hells. The key component responsible for its shockingly destructive power is a piece of hellforged metal known as the hellbolt coil. This coil is capable of channeling the inherent energy of the multiverse to create electrical surges that the hellfire engine then channels into its flail. Particularly talented tinkers are capable of reverse engineering this infernal technology into incredibly deadly weapons made for mortal hands.", - "2,850 gp", - "15 lb", - "{@item Hellbolt Striker|HHHVIII}" - ], - [ - "15", - "Shock Barrel", - "When a hellfire engine wishes to destroy a target from far away it relies on the thunder cannon. This incredibly destructive armament carries a stronger payload that damages targets far beyond the initial impact zone of the blast, especially when compared to regular cannon shot. Despite common belief, this power comes not from the shot itself, but the enchanted cannon barrel that launches it. This \"shock barrel\", as it has been dubbed by fiendish scholars, is engraved with devilish runes that enchant any ammunition stored within. Thankfully, an intact barrel can easily be repurposed for use by a mortal adventurer, allowing them to use projectiles that strike with the impact of a thunderclap.", - "2,850 gp", - "40 lb", - "{@item Rumble Quiver|HHHVIII}" - ], - [ - "25", - "Hellfire Core", - { - "type": "entries", - "entries": [ - "At the center of a hellfire engine lies the infamous hellfire core: a coconut-sized, superheated ball of black steel forged in fires fueled by the immolation of hundreds of mortal souls. This core acts as the engine's \"essence\", functioning much like the brain and heart of a normal creature. Due to its horrid crafting method, this core constantly hungers for more souls and is responsible for the reaping, consumption, and transformation of the souls that the engine destroys.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you kill a creature while holding this item, you may use your reaction to hold the core over their corpse. If you do so, the core absorbs the recently deceased soul of the creature and destroys it over the course of {@dice 1d4} days. If the creature isn't revived before then, only a {@spell wish} spell can restore it to life. Constructs and devils are immune to this effect." - ] - } - ] - }, - "9,000 gp", - "30 lb", - "{@item Infernal Engine|HHHVIII}" - ] + "page": 117, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Apex Predator", + "subclassSource": "HHHVIII", + "level": 1, + "header": 2, + "entries": [ + "The Apex Predator lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVIII", + "name": "Apex Predator Expanded Spells", + "page": 117 + } ] }, { - "name": "Merregon", - "page": 32, + "name": "Devour Prey", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Sacrificial Spirit", - { - "type": "entries", - "entries": [ - "It would be a hard philosophical argument to say that anyone who works for an evil regime is also, by extension, an evil person themselves. However, the soldiers that become merregons were more than mere pawns for wicked kings and generals. The kind of people that become merregons were soldiers that had absolutely no reservation about the wicked actions they were asked to perform. This fact not only makes their souls much easier to condemn, but also makes for a much easier moral question for us when it comes to utilizing their souls for crafting purposes. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While carrying this item, if you are subject to an ability that would instantly kill you, you may spend your reaction to destroy this item and negate that effect. All other results of that ability still apply, however." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Merregon Mask", - "As part of their initiation into the armies of the Nine Hells, a merregon is ritualistically fused with their mask, cursed to wear it for all eternity. Over the decades and centuries, the mask becomes suffused with fiendish energy, transforming them from ordinary plates of metal into genuine magical reagents. The trick, however, is to be able to remove the mask without bringing the merregon's face with it, as doing so will spoil the purity of the metal with the decaying organic material of the fiend.", - "100 gp", - "5 lb", - "{@item Guardian Mask|HHHVIII}" - ] + "page": 117, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Apex Predator", + "subclassSource": "HHHVIII", + "level": 6, + "header": 1, + "entries": [ + "Starting at 6th level, your patron grants you access to a pocket dimension where your prey is devoured alive. As an action, you may target a creature you can see within 30 feet of you, forcing them to make a Charisma saving throw against your warlock spell save DC. On a failure, that creature is banished to a pocket dimension. While there, the target is {@condition incapacitated}, and at the end of each of its turns, it may make another Charisma saving throw. On a failure, it suffers acid damage equal to your warlock level plus your Charisma modifier (minimum of 1). On a success, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.", + "If the creature dies while in your pocket dimension, you may choose to have all of their harvestable materials reappear in the creature's original space instead of their corpse. These harvestable materials are in perfect condition and can be collected without issue.", + "Once you use this feature once, you cannot use it again until you finish a short or long rest." ] }, { - "name": "Narzugon", - "page": 33, + "name": "Hunter Becomes the Hunted", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Narzugon Eye (×2)", - { - "type": "entries", - "entries": [ - "The flaming-red eyes of a narzugon do not see the way they did when the narzugon was a mortal paladin. They are perceive more than the simple defraction of light, they are able to see into the very souls and hearts of the creatures around them, with the souls of the good shining like a beacon which draws the narzugon to them like a bull to a red cape. Through a basic ritual however, these eyes can be used to reverse this effect, and blind the forces of evil to the good creatures they wish to extinguish.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "By burning an eye for 10 minutes in a flame that has had 10 gp of silver powder sprinkled into it, you mask all good-aligned creatures within 30 feet of the flame to the senses of evil-aligned creatures for the next hour. Evil-aligned creatures have disadvantage on Wisdom ({@skill Perception}) checks made to perceive masked creatures, and any attempt to divine a masked creature through magic such as the {@spell scrying|PHB|scry} spell automatically fails." - ] - } - ] - }, - "100 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Narzugon Heart", - { - "type": "entries", - "entries": [ - "The heart of a narzugon is a twisted one. While it may have once been redeemable with its sense of honor and duty, it has been filled with hate and scorn for mortal lives by the archdukes of the Nine Hells. However, it is these same qualities that make it extremely valuable as a resource, since these clashing qualities cascade into a magical energy that bolsters the resolve of the creatures around them when they gaze upon its sublime and stalwart presence.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may hold this heart aloft. If you do so, all allies within 60 feet of you can't be {@condition charmed} or {@condition frightened} until the end of your next turn. Every time you use this item, roll a {@dice d20}. On a 1, this item crumbles into dust and becomes worthless." - ] - } - ] - }, - "780 gp", - "3 lb", - "\u2014" - ], - [ - "25", - "Narzugon Soul", - "The soul of a narzugon is a truly pitiable thing to behold. Although the nobility of their spirit is something to admire, they have become corrupted and blackened by the manipulations of the Nine Hells. Their literally undying commitment to servitude, however, makes their souls particularly good for infusion into armor, granting the wearer the narzugon's unholy strength and abilities. {@b Requires {@item spirit paper|HHHVI}.}", - "2,250 gp", - "1 lb", - "{@item Plate of the Black Rider|HHHVIII}" - ] + "page": 117, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Apex Predator", + "subclassSource": "HHHVIII", + "level": 10, + "header": 1, + "entries": [ + "Starting at 10th level, you learn to retaliate against any creature that would attempt to harm you. Whenever a creature damages you, you gain advantage on all weapon and spell attack rolls against that creature until the end of your next turn." + ] + }, + { + "name": "Top of the Food Chain", + "source": "HHHVIII", + "page": 117, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Apex Predator", + "subclassSource": "HHHVIII", + "level": 14, + "header": 1, + "entries": [ + "At 14th level, your dominance over lesser creatures gives you a protection against their mediocre abilities. Creatures that have a challenge rating lower than half your warlock level rounded down have disadvantage on attack rolls against you, and you have advantage on saving throws imposed by them or their abilities." + ] + }, + { + "name": "Magi-Zoologist", + "source": "HHHVIII", + "page": 118, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Magi-Zoologist", + "subclassSource": "HHHVIII", + "level": 2, + "header": 1, + "entries": [ + "While most arcane colleges are more concerned with the intellectual study of esoteric and sometimes only theoretical origins of magic, there exists one that prefers to focus only on what they can see around them in the natural world: the magi-zoologists. This school of thought believes that the greatest source of information about magic is to be found in the many magical creatures that exist in the world, each one brimming with arcane secrets to be unlocked through research and study. Through their travels, the magi-zoologists collect samples of the various monsters in the multiverse, applying the lessons they learn into new breakthroughs in both spellwork and science.", + "While they are often derided by even other wizard schools as lacking imagination, the best magi-zoologists are extremely pragmatic and are well-equipped to survive the many dangers of the world. After all, it takes true strength to face down a full-grown dragon and live to autopsy its corpse.", + { + "type": "refSubclassFeature", + "subclassFeature": "Harvest Spells|Wizard|PHB|Magi-Zoologist|HHHVIII|2|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Anatomical Study|Wizard|PHB|Magi-Zoologist|HHHVIII|2|HHHVIII" + } ] }, { - "name": "Nupperibo", - "page": 33, + "name": "Anatomical Study", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Nupperibo Blubber (5 vials)", - "Due to their unique physiology, the nupperibo doesn't actually expend energy when it moves. As such, they never shed any fat, despite their tendency to traverse long distances to consume only a tiny morsel of food. This fat builds and compounds over time, creating a dense blubber that can be rendered into a candle tallow that burns infinitely longer than their mundane counterparts. That said, these candles have not entered popular usage due to their nauseating stench, but they can be found lining the walls of many evil lairs and being used by creatures for whom the odor is not a problem.", - "1 sp", - "1 lb", - "{@item Long-lasting Candle|HHHVIII}" - ] + "page": 118, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Magi-Zoologist", + "subclassSource": "HHHVIII", + "level": 2, + "header": 2, + "entries": [ + "Beginning when you select this school at 2nd level, your proficiency bonus is doubled when you make {@book Appraise|HHHVI|2|Appraising} checks. In addition, you have advantage on any ability check made to recall information about the biology and behaviour of non-humanoid creatures." ] }, { - "name": "Orthon", - "page": 33, + "name": "Harvest Spells", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Orthon Tusk (×2)", - { - "type": "entries", - "entries": [ - "Aside from being incredibly intimidating, the tusks of an orthon serve a practical purpose in their tracking duties. The orthon is capable of attuning their tusks to their quarry, causing them to vibrate like dowsing rods as they approach. While it is impossible to replicate this ability once the tusks have been removed from their skull, they can be used in a one-time ritual in order to track a particularly elusive target.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If you grind an orthon tusk into a fine powder, you may burn it along with a possession or piece of a creature you wish to track in order to designate them as your quarry for the next 24 hours. Once a creature has been designated as your quarry, you become constantly aware of their distance and direction from you so long as they are on the same plane of existence as you. Any magical effect that disrupts divination magic will also disrupt this effect." - ] - } - ] - }, - "70 gp", - "6 lb", - "\u2014" - ], - [ - "20", - "Orthon Eye (×2)", - "Orthons are some of the most prodigious trackers that have ever graced the multiverse. This is in no small part due to their extraordinary senses. In particular, their eyes are capable of seeing across multiple spectrums and through magical obfuscation. By transforming these eyes into lenses, the wearer can also gain the honed sight and tracking ability of the orthon.", - "430 gp", - "1 lb", - "{@item Lenses of the Hunter|HHHVIII}" - ], - [ - "25", - "Orthon Hide", - "Despite their massive size, the orthon is notable for their ability to sneak up on their targets with ease. This is due to their unique skin that is capable of true invisibility greater than the simple camouflage or displacement of lesser creatures. As such, these hides are highly prized as a leather base for making magical equipment for those that are stealthily inclined.", - "1,650 gp", - "30 lb", - "{@item Hide of Hiding|HHHVIII}" - ] + "page": 118, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Magi-Zoologist", + "subclassSource": "HHHVIII", + "level": 2, + "header": 2, + "entries": [ + "Starting at 2nd level, when you make a {@book Harvest|HHHVIII|2|Harvesting} check on a non-humanoid creature that has the {@i innate spellcasting} feature and your roll equals or exceeds that creature's challenge rating, you may pick one spell from that creature's {@i innate spellcasting} feature and add it to your list of prepared spells that day. This spell does not count towards the number of spells you have prepared that day. When you cast that spell, it is considered a wizard spell for you and you still need to fulfill all component and spell slot requirements when casting it. You retain the ability to cast that spell until you finish your next long rest, at which point it vanishes from your memory.", + "If the spell you harvested is a wizard spell of 1st level or higher and is of a level for which you have spell slots, you can add it to your spellbook before it vanishes from your memory. To do so, you follow the same rules as normally copying a spell into your spellbook. You must copy the full spell before it vanishes from your memory. If you do not, any resources you have already contributed to copying the spell are wasted." ] }, { - "name": "Bael", - "page": 34, + "name": "Firsthand Experience", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "\u2014", - "Twin Horns of Bael", - "The horns of Bael are actually relatively understated for something that adorns the head of one of the Nine Hells' most dangerous inhabitants. Ridged cones that resemble that of a massive steer, these horns actually contain most of the archdevils' strength. Many fiendish cults have dedicated themselves to creating facsimiles of these horns atop their armor, but there is no substitue for actually harvesting them and affixing them on your helm to steal the fiend's hellish strength.", - "\u2014", - "30 lb", - "{@item Helm of the Bronze General|HHHVIII}" - ] + "page": 118, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Magi-Zoologist", + "subclassSource": "HHHVIII", + "level": 6, + "header": 1, + "entries": [ + "Starting at 6th level, if you are subjected to a saving throw imposed by the ability or feature of a non-humanoid, non-beast creature, you may add your Intelligence modifier as a bonus to any future saving throws imposed by subsequent uses of that ability or feature. You retain this benefit until you finish your next long rest." ] }, { - "name": "Geryon", - "page": 34, + "name": "Monster Tamer", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "20", - "Devil Wings (×2)", - "Like many fiends, Geryon possesses a pair of wings that grant him flight. And, like many other fiends, these wings do not rely on physics to carry them aloft, but instead rely on magic. When amputated correctly, they can be transformed into the very useful {@item infernal wings|HHHVI}.", - "2,500 gp", - "40 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "\u2014", - "Stinger of Geryon", - "It is said that one of the many twisted \"gifts\" that Geryon imparted on the mortal world was his stinger; warping and mutating several creatures to carry the same poison and wicked barb as his own tail. Many lesser devils have attempted to assassinate Geryon simply to steal his tail and craft a weapon that they would use to earn glory in the Blood War. Thankfully, the blueprints for such a weapon have been found by some legendary mortal smiths, all it would take to complete it is the stinger itself.", - "\u2014", - "20 lb", - "{@item Geryon's Spite|HHHVIII}" - ] + "page": 118, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Magi-Zoologist", + "subclassSource": "HHHVIII", + "level": 10, + "header": 1, + "entries": [ + "At 10th level, your study of the behaviour of creatures allows you to weave magic into your words, allowing you to placate and calm them. You add the {@spell charm monster|XGE} spell {@homebrew |(Xanathars Guide to Everything)} to your spellbook if you did not already know it, and you always have it prepared; having it prepared in this way does not count towards your total amount of spells prepared for that day. In addition, if you cast {@spell charm monster|XGE} on a creature with an Intelligence score lower than yours, they have disadvantage on the saving throw to resist the effect." ] }, { - "name": "Hutijin", - "page": 34, + "name": "Counter-Ability", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "20", - "Devil Wings (×2)", - "Like many fiends, Hutijin possesses a pair of wings that grant him flight. And, like many other fiends, these wings do not rely on physics to carry them aloft, but instead rely on magic. When amputated correctly, they can be transformed into the very useful {@item infernal wings|HHHVI}.", - "2,000 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "\u2014", - "Hide of Hutijin", - "The thick hide of Hutijin is rough and covered with many scars and battlemarks. As the enforcer of Mephistopheles, Hutijin has seen many a battle and had his skin bathed in the blood and gore of more victories than can be counted. This grants it a supernatural level of protection beyond that of a regular fiend, an aura that radiates out and reproaches any lesser creature that would dare strike the champion that wears it.", - "\u2014", - "30 lb", - "{@item Armor of the Infernal Enforcer|HHHVIII}" - ] + "page": 118, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Magi-Zoologist", + "subclassSource": "HHHVIII", + "level": 14, + "header": 1, + "entries": [ + "At 14th level, you learn to break the magic bonds that permeate the bodies of magical creatures, temporarily disrupting their abilities. Whenever a non-humanoid, non-beast creature within 30 feet of you that you can see attempts to use an ability or feature that would force another creature to make a saving throw, you may use your reaction to cause it to fail and have no effect. This feature cannot be used on abilities in which the saving throw is imposed by a weapon attack.", + "You may use this feature a number of times equal to your Intelligence modifier (minimum of once), regaining all expended uses once you finish a long rest." + ] + } + ], + "variantrule": [ + { + "name": "Incorporating Artificers", + "source": "HHHVIII", + "page": 108, + "ruleType": "O", + "entries": [ + "If you have incorporated Artificers into your campaign, you may use the following rules changes to make them compatible with these books:", + { + "type": "list", + "items": [ + "Artificers may craft items that are listed with the {@optfeature artificer|HHHVI} tag in their crafting requirements. Artificers that have chosen the {@class artificer|TCE|Alchemist|Alchemist|TCE} subclass may also craft items that are listed with the {@optfeature alchemist|HHHVI} tag in their crafting requirements.", + "{@item Harvesting kit|HHHVI|Harvesting kits} count as artisan tools for the sake of learning tool proficiencies when the choosing this class as well as for the {@classFeature The Right Tool for the Job|Artificer|TCE|3} feature.", + "Artificers may choose to have the {@item harvesting kit|HHHVI} in their starting equipment instead of the {@item thieves' tools|PHB} or {@item dungeoneer's pack|PHB}." + ] + } ] }, { - "name": "Moloch", - "page": 34, + "name": "Miscellaneous Harvesting", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 108, + "ruleType": "O", + "entries": [ + "There may come a time when a character wants to harvest a creature for a material not listed in their harvesting table. Often this is due to them wanting some sort of trophy or keepsake from their kill. Due to the sheer scale of possible harvesting choices, it is impossible for this book to list every single body part that a character could theoretically harvest. Instead, you may use the following table for a general rule in deciding the DC for materials in a creature's body that are not included in their harvesting table. The DM is free to decide which of the following materials can be harvested from which creature, and if any special circumstances are present in that creature's anatomy that would change a material's DC.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVIII", + "name": "Miscellaneous Harvesting Table", + "page": 108 + }, + "Any materials harvested in this way have no inherent monetary value and are considered by general society to be mere junk. Although there may be an NPC willing to buy them from the player, this would be decided on a case by case basis and particular to that specific NPC's circumstances." + ] + } + ], + "optionalfeature": [ + { + "name": "Aberration", + "source": "HHHVIII", + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "\u2014", - "Heart of Moloch", - "The heart of Moloch is one corrupted by almost every vice that a creature can have. It is a bloated organ, dripping in ambition, greed, and pride. The sheer fiendish infleucne that radiates from this organ even after removal from its dreadful host allows it to be fashioned into a powerful amulet.", - "\u2014", - "5 lb", - "{@item Amulet of the Usurper|HHHVIII}" - ] + "entries": [ + "Your erratic stance makes it difficult for your opponent to read your movements, preventing them from getting an edge on you in battle. While in this stance, if a creature attempts to make an attack roll with advantage against you, you can use your reaction to cancel that advantage and any other advantages they may have on attack rolls against you for the rest of the turn." ] }, { - "name": "Titivilus", - "page": 35, + "name": "Beast", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "20", - "Devil Wings (×2)", - "Like many fiends, Titivilus possesses a pair of wings that grant him flight. And, like many other fiends, these wings do not rely on physics to carry them aloft, but instead rely on magic. When amputated correctly, they can be transformed into the very useful {@item infernal wings|HHHVI}.", - "1,000 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "\u2014", - "Tongue of Titivilus", - "Titivilus is one of the most cunning and deceitful beings in the Nine Hells, an extremely difficult achievement considering the other individuals he has to deal with. Capable of misleading even the other archdevils, Titivilus has perhaps the fastest tongue in the whole multiverse. Long have his enemies yearned to cut that tongue from his mouth and craft it into an instrument that will have their own foes dancing to their tune.", - "\u2014", - "1 lb", - "{@item Pipes of the Deceiver|HHHVIII}" - ] + "entries": [ + "Your primal stance imbues your strikes with greater ferocity. When you hit a creature with an unarmed strike while in this stance, you may add your Strength modifier as a bonus to the damage roll. You may only use this ability once per turn." ] }, { - "name": "Zariel", - "page": 35, + "name": "Celestial", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "\u2014", - "Wings of Zariel", - "Zariel is truly a tragic figure. Once a proud and majestic angel, Zariel fell from grace and now serves Asmodeus as another archdevil in the Nine Hells. The only aspect of her celestial heritage that she still possesses are her mighty wings, but even they have become corrupted into infernos of blazing hellfire that constantly stream from her back. Some paladin orders have devoted themselves to venturing into the Nine Hells and finally putting Zariel to rest and then bringing her wings back so they may be made into equipment that can once again serve the light of justice.", - "\u2014", - "10 lb", - "{@item Cloak of the Scorched Martyr|HHHVIII}" - ] + "entries": [ + "Your graceful stance allows you to move easily around the battlefield. While in this stance, you act as if you are under the effect of the {@spell freedom of movement} spell." ] }, { + "name": "Cleaver", "source": "HHHVIII", - "name": "Drow Trinket Table", - "page": 36, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" + "page": 112, + "featureType": [ + "HHH:BT" ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Fighter", + "source": "PHB" + }, + "subclass": { + "name": "Butcher", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 journal", - "25 gp", - "5 lb" - ], - [ - "3", - "1 pack of {@creature quaggoth|MM} food", - "8 sp", - "6 lb" - ], - [ - "4", - "1 jar of black weapon oil", - "2 sp", - "1 lb" - ], - [ - "5", - "{@dice 1d4} bags of spider eggs", - "2 sp", - "1 lb" - ], - [ - "6", - "1 gilded hair comb", - "2 gp", - "\u2014" - ], - [ - "7", - "1 seal of their house", - "10 gp", - "2 lb" - ], - [ - "8", - "{@dice 1d6} spikes designed for torture and interrogation", - "2 sp", - "1 lb" - ] + "entries": [ + "If you dealt slashing damage, you may force your target to make a Constitution saving throw. On a failure, your target suffers a deep cut that shocks their system and hampers their combat capability. Until the start of your next turn, your target's speed is halved, and it makes all weapon attacks at disadvantage." ] }, { - "name": "Drow Arachnomancer", - "page": 36, + "name": "Construct", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", - "1 lb", - "{@item Drow Poison|DMG}" - ], - [ - "15", - "Drow Heart", - { - "type": "entries", - "entries": [ - "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Mark of Lolth", - "As a symbol of their eternal worship to their dark mistress, priestesses of {@deity Lolth|drow|MTF} have her brand permanently marked onto their bodies. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", - "40 gp", - "1 lb", - "{@item Drow Amulet|HHHVI}" - ], - [ - "25", - "Arachidney Gland", - { - "type": "entries", - "entries": [ - "When a drow priestess offers herself to the Spider Queen to become an arachnomancer, they are changed irreversibly, even in their natural drow form. As they complete the dark ritual, a new organ called the arachidney gland grows inside their body close to their large intestine. This gland is responsible for providing much of the transformative magic of the arachnomancer and is extremely difficult to remove without ruining it permanently. If successful however, it becomes a potent source of magic with many powerful uses. In fact, most of these uses were discovered by other drow that hunted the arachnomancers of other houses and converted their carcasses into equipment to further escalate their vendettas; all to the Spider Queen's amusement, of course.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may burst this gland, causing the bile inside to spill out and cover either yourself, or a creature within 5 feet of you. A creature covered in this bile must succeed on a {@dc 15} Constitution saving throw or be transformed into a {@creature giant spider|MM} for 1 hour as if by the {@spell polymorph} spell {@homebrew |(your DM has the statblock)}. A creature may choose to willingly fail the saving throw if they wish. Anything that the creature was wearing or carrying beforehand melds into their {@creature giant spider|MM} form. They cannot activate, use, wield, or otherwise benefit from any of their equipment. The creature reverts to their original form and hit points if they are reduced to 0 hit points in their transformed state." - ] - } - ] - }, - "4,250 gp", - "2 lb", - "{@item Cloak of the Arachnid|HHHVIII}" - ] + "entries": [ + "Your sturdy stance makes you harder to knock down and to be moved around. While in this stance, you have advantage on saving throws and ability checks against being knocked {@condition prone} or moved against your will." ] }, { - "name": "Drow Favoured Consort", - "page": 37, + "name": "Dark Deconstruction", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "page": 118, + "featureType": [ + "EI" ], - "rows": [ - [ - "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", - "1 lb", - "{@item Drow Poison|DMG}" - ], - [ - "15", - "Drow Heart", - { - "type": "entries", - "entries": [ - "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ] + "entries": [ + "When making a {@book harvesting check|HHHVIII|2|Harvesting}, you may choose to use your Charisma modifier instead of your Dexterity modifier. In addition, you have advantage on {@book harvesting checks|HHHVIII|2|Harvesting} made on aberrants, celestials, fey, and fiend-type creatures." ] }, { - "name": "Drow House Captain", - "page": 37, + "name": "Devourer's Instinct", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "page": 118, + "featureType": [ + "EI" ], - "rows": [ - [ - "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", - "1 lb", - "{@item Drow Poison|DMG}" - ], - [ - "15", - "Drow Heart", - { - "type": "entries", - "entries": [ - "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ] + "entries": [ + "You always add your proficiency to {@book Appraisal checks|HHHVI|2|Appraising}, even if you do not have the skill associated with a creature's type." ] }, { - "name": "Drow Inquisitor", - "page": 37, + "name": "Dragon", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "page": 113, + "featureType": [ + "HHH:MS" ], - "rows": [ - [ - "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of Lolth, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", - "1 lb", - "{@item Drow Poison|DMG}" - ], - [ - "15", - "Drow Heart", - { - "type": "entries", - "entries": [ - "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Mark of Lolth", - "As a symbol of their eternal worship to their dark mistress, priestesses of {@deity Lolth|drow|MTF} have her brand permanently marked onto their bodies. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", - "40 gp", - "1 lb", - "{@item Drow Amulet|HHHVI}" - ] + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } + ], + "entries": [ + "Your ancient stance grants you mystical abilities drawn from the most powerful creatures in the multiverse. When you adopt this stance, you choose to gain either a flying or swimming speed equal to half your current speed. On subsequent turns, you may use your bonus action to change your choice to the other movement type." ] }, { - "name": "Drow Matron Mother", - "page": 38, + "name": "Elemental", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", - "1 lb", - "{@item Drow Poison|DMG}" - ], - [ - "15", - "Drow Heart", - { - "type": "entries", - "entries": [ - "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." - ] - } + "entries": [ + "Your chaotic stance makes the primordial forces of creation regard you as one of their own, bestowing you their protection. While in this stance, you have resistance to one of the following damage types of your choice: fire, lightning, cold, or thunder." + ], + "resist": [ + { + "choose": { + "from": [ + "fire", + "lightning", + "cold", + "thunder" ] - }, - "30 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Mark of Lolth", - "As a symbol of their eternal worship to their dark mistress, priestesses of {@deity Lolth|drow|MTF} have her brand permanently marked onto their bodies. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", - "40 gp", - "1 lb", - "{@item Drow Amulet|HHHVI}" - ] + } + } ] }, { - "name": "Drow Shadowblade", - "page": 38, + "name": "Fey", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", - "1 lb", - "{@item Drow Poison|DMG}" - ], - [ - "15", - "Drow Heart", - { - "type": "entries", - "entries": [ - "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Shadowed Soul", - "A drow shadowblade is more than a simple spy or slinker. These masterful assassins are magically imbued by a demonic ritual that both taints their soul permanently and grants them extraordinary powers. It is in fact their soul that grants them their infamous shadow sword ability; a power that can be replicated by a harvester capable of extracting the shadow essence of the drow's soul before it departs for the Abyss. {@b Requires {@item spirit paper|HHHVI}.}", - "1,625 gp", - "1 lb", - "{@item Shadow Sword|HHHVIII}" - ] + "entries": [ + "Your elusive stance allows you to slip between opponents easily and avoid harm. While in this stance, melee weapon attacks against you are made at disadvantage if you are within 5 feet of two or more hostile creatures." ] }, { + "name": "Fiend", "source": "HHHVIII", - "name": "Duergar Trinket Table", - "page": 39, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" + "page": 113, + "featureType": [ + "HHH:MS" ], - "rows": [ - [ - "1", - "{@dice 1d6} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 iron idol to {@deity Laduguer|Duergar|MTF}", - "5 gp", - "3 lb" - ], - [ - "3", - "{@dice 1d4} packs of {@creature female steeder|MTF|steeder} feed", - "1 sp", - "4 lb" - ], - [ - "4", - "1 skin of horrible ale", - "3 cp", - "2 lb" - ], - [ - "5", - "{@dice 1d6} plainly designed pieces of jewelry", - "3 gp", - "1 lb" - ], - [ - "6", - "20 feet of iron {@item Chain (10 feet)|PHB|chains}", - "20 gp", - "10 lb" - ], - [ - "7", - "{@dice 1d4} bottles of tinker's oil", - "8 sp", - "1 lb" - ], - [ - "8", - "{@dice 4d12} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" - ] + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } + ], + "consumes": { + "name": "Ki" + }, + "entries": [ + "Your vicious stance allows you to capitalise on your opponent's mistakes and punish them accordingly. Whenever you hit a creature with an {@action opportunity attack} while in this stance, you may immediately use your {@classFeature Flurry of Blows|Monk||2} feature as a free action. You still need to spend 1 ki point to use it in this way." ] }, { - "name": "Duergar Despot", - "page": 39, + "name": "Giant", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "10", - "Duergar Brain", - "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", - "5 gp", - "3 lb", - "{@item Potion of the Duergar|HHHVIII}" - ], - [ - "15", - "Despot Fist", - "Compared to the beauty of dwarven craftsmanship, duergar tools look as if they were designed by a child with their first art set. That said, what they lack in aesthetics, they more than make up for in utility. For example, the iron fist of a duergar despot somehow manages to be both incredibly hard and extremely lightweight. This is partly possible due to the duergar's psionic ability which it uses to harmonize with and scan their materials as they work. While non-duergar are unable to replicate this craftwork, they are able to take existing pieces and rework them for usage by other species.", - "540 gp", - "15 lb", - "{@item Power Fist|HHHVIII}" - ], - [ - "20", - "Psychic Engine", - "In their haste to establish their own cities after their exodus from illithid control, the duergar failed to properly prospect the caves they settled. As such, they are distinctly lacking in access to energy sources like oil and coal to fuel their machines. However, being the pragmatic race they are, the duergar turned instead to their own psionic abilities as an energy source. While it may seem like these engines are thus useless to anyone without the gift of psionics, a skilled alchemist is able to melt down the metal of this engine in order to distill a versatile oil that carries the absorbed psychic energy of the duergar.", - "1,125 gp", - "40 lb", - "{@item Psionic Oil|HHHVIII}" - ] + "entries": [ + "Your large stance leverages internal forces that allow you to fight against even the biggest opponents. While in this stance, your size is considered Huge regardless of the actual dimensions of your body." ] }, { - "name": "Duergar Hammerer", - "page": 40, + "name": "Humanoid", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "10", - "Duergar Brain", - "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", - "5 gp", - "3 lb", - "{@item Potion of the Duergar|HHHVIII}" - ], - [ - "15", - "Pain Engine", - "An offshoot of the psychic engine, the pain engine is a dark contraption that is more easily wielded by a duergar of lesser psionic talents, at the expense of reliability and stability. The internal design is impossible to replicate for any crafter that lacks psionic ability, but it can easily be reused in other devices, and creative tinkers are always eager to get their hands on samples for their own experiments.", - "10 gp", - "20 lb", - "{@item Reactive Piston|HHHVIII}" - ] + "entries": [ + "Your natural stance allows you to fight freely and utilise your energy efficiently. While in this stance, whenever you spend 1 or more ki points to use an ability, you may roll a {@dice d20}. If you roll an 18, 19, or 20 on this roll, you instantly regain the ki points you just spent." ] }, { - "name": "Duergar Kavalrachni", - "page": 40, + "name": "Improved Cleaver", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 112, + "featureType": [ + "HHH:BT" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Fighter", + "source": "PHB" + }, + "subclass": { + "name": "Butcher", + "source": "HHHVIII", + "visible": true + }, + "level": 18 + } + } ], - "rows": [ - [ - "10", - "Duergar Brain", - "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", - "5 gp", - "3 lb", - "{@item Potion of the Duergar|HHHVIII}" - ], - [ - "15", - "Rider Pheromones (vial)", - { - "type": "entries", - "entries": [ - "The duergar's mount of choice is the insectoid creature known as the {@creature male steeder|MTF|steeder}. It is a well known practice that duergar raise the steeders from birth in order to properly acclimate them to their presence and ensure their loyalty. These steeders undergo physiological changes that results in lower levels of aggression and higher co-operation. Less well known however, is the fact that duergar riders actually develop physiological changes as well; their psionic abilities mutating their bodies to increase production of a pheromone that steeders find soothing. This pheromone has a wide variety of uses beyond steeder rearing however, and can fetch a decent price when sold to alchemists.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may rub this vial of pheromones over yourself to gain advantage on Wisdom ({@skill Animal Handling}) checks for the next hour." - ] - } - ] - }, - "10 gp", - "1 lb", - "\u2014" - ] + "entries": [ + "When you use this ability after reaching 18th level in this class, a target that fails the saving throw also cannot regain hit points until the start of your next turn." ] }, { - "name": "Duergar Mind Master", - "page": 40, + "name": "Improved Meat Hook", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 112, + "featureType": [ + "HHH:BT" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Fighter", + "source": "PHB" + }, + "subclass": { + "name": "Butcher", + "source": "HHHVIII", + "visible": true + }, + "level": 18 + } + } ], - "rows": [ - [ - "10", - "Duergar Brain", - "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", - "5 gp", - "3 lb", - "{@item Potion of the Duergar|HHHVIII}" - ], - [ - "15", - "Duergar Mind Master Blood (3 vials)", - { - "type": "entries", - "entries": [ - "A duergar that has managed to attain the title of mind master has undergone a rigorous series of training that has increased their psionic abilities to the extreme. This stressful regiment creates a psionic feedback loop that results in their blood becoming saturated with enzymes and hormones that carry a deadly potency similar to a poison or toxin. In battle, mind masters have a tendency to nick their own flesh so that their blood adds a deadly edge to their strikes.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the blood takes 1 minute. For the next minute, successful hits with this weapon deal an additional {@damage 1d6} psychic damage." - ] - } - ] - }, - "3 gp", - "1 lb", - "\u2014" - ] + "entries": [ + "You add your Strength modifier to this damage when you reach 18th level in this class." + ] + }, + { + "name": "Improved Tenderizer", + "source": "HHHVIII", + "page": 112, + "featureType": [ + "HHH:BT" + ], + "prerequisite": [ + { + "level": { + "class": { + "name": "Fighter", + "source": "PHB" + }, + "subclass": { + "name": "Butcher", + "source": "HHHVIII", + "visible": true + }, + "level": 18 + } + } + ], + "entries": [ + "When you use this ability after reaching 18th level in this class, a target that fails the saving throw also becomes vulnerable to bludgeoning damage until the start of your next turn." ] }, { - "name": "Duergar Screamer", - "page": 40, + "name": "Meat Hook", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 112, + "featureType": [ + "HHH:BT" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Fighter", + "source": "PHB" + }, + "subclass": { + "name": "Butcher", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "10", - "Duergar Brain", - "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", - "5 gp", - "3 lb", - "{@item Potion of the Duergar|HHHVIII}" - ], - [ - "15", - "Pain Engine", - "An offshoot of the psychic engine, the pain engine is a dark contraption that is more easily wielded by a duergar of lesser psionic talents, at the expense of reliability and stability. The internal design is impossible to replicate for any crafter that lacks psionic ability, but it can easily be reused in other devices, and creative tinkers are always eager to get their hands on samples for their own experiments.", - "10 gp", - "20 lb", - "{@item Reactive Piston|HHHVIII}" - ] + "entries": [ + "If you dealt piercing damage, you may make a {@action grapple} check against your target by lodging your weapon in your target's body as part of the same attack. While you have a creature {@condition grappled} this way, you cannot make attacks with the weapon you used to {@action grapple} them. Whenever a creature {@condition grappled} in this way attempts to escape the {@action grapple} and fails, they automatically suffer {@damage 1d8} piercing damage as they clumsily attempt to remove the weapon piercing them." ] }, { - "name": "Duergar Soulblade", - "page": 41, + "name": "Monstrosity", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "10", - "Duergar Brain", - "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", - "5 gp", - "3 lb", - "{@item Potion of the Duergar|HHHVIII}" - ] + "entries": [ + "Your versatile stance allows you to be prepared for any situation. While in this stance, whenever you make a saving throw, you may use your reaction to add your Wisdom modifier as a bonus to the result. You may choose to do this after making the roll but before the DM says whether you succeeded or failed." ] }, { - "name": "Duergar Warlord", - "page": 41, + "name": "Ooze", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "10", - "Duergar Brain", - "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", - "5 gp", - "3 lb", - "{@item Potion of the Duergar|HHHVIII}" - ], - [ - "15", - "Duergar Warlord Blood (3 vials)", - { - "type": "entries", - "entries": [ - "A duergar warlord's mind is like almost no other. It is not considered particularly intelligent per se, rather it possesses a keen force of will and presence that pushes its underlings to feats beyond what is physically possible. A large part of this is the warlord's psionic force that bolsters the abilities of the soldiers around them at the cost of their own health and sanity. This psionic strength is only possible through a specialized officers training that results in their brain releasing new hormones that irreversibly changes their body chemistry. As such, the blood of a warlord becomes similar in function to a potion, and can be drunk like one to bestow certain temporary abilities.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may drink this blood as an action. For the next 10 minutes, whenever you make a {@dice d20} roll, you may use your reaction to roll a {@dice d6} and add that number as a bonus to the result of your {@dice d20}. If you do so, you suffer psychic damage equal to the bonus you received. Creatures that are immune to psychic damage can't benefit from this effect." - ] - } - ] - }, - "40 gp", - "1 lb", - "\u2014" - ] + "entries": [ + "Your flexible stance allows you to move through the battlefield unimpeded and with ease. While in this stance, you can move through spaces occupied by hostile creatures, and you have advantage on saving throws and ability checks against being {@condition grappled} and being {@condition restrained}." ] }, { - "name": "Duergar Xarrorn", - "page": 41, + "name": "Plant", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "10", - "Duergar Brain", - "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", - "5 gp", - "3 lb", - "{@item Potion of the Duergar|HHHVIII}" - ] + "entries": [ + "Your rooted stance allows you to gather power and energy from the ground. While in this stance, you have advantage on attack rolls so long as you have not moved since the end of your last turn." + ] + }, + { + "name": "Tenderizer", + "source": "HHHVIII", + "page": 112, + "featureType": [ + "HHH:BT" + ], + "prerequisite": [ + { + "level": { + "class": { + "name": "Fighter", + "source": "PHB" + }, + "subclass": { + "name": "Butcher", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } + ], + "entries": [ + "If you dealt bludgeoning damage, you may force your target to make a Constitution saving throw. On a failure, your target suffers a devastating strike that breaks their strength and defences. Until the start of your next turn, your target has disadvantage on all Strength saving throws and Strength ability checks, and melee weapon attacks against them have advantage." ] }, { - "name": "Eidolon", - "page": 42, + "name": "Undead", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "15", - "Enchanted Rubble (3 vials)", - { - "type": "entries", - "entries": [ - "When an eidolon forces its spirit into a sacred statue, it leaves behind a trace of its enchanted presence within the normally mundane stone. Although this presence dissipates over time, a keen-eyed harvester should be able to sift through the piles of dust of a destroyed statue and find the magical energies to keep for later use.", - { - "type": "entries", - "name": "Note:", - "entries": [ - "This item can only be harvested from a destroyed sacred statue that has been animated by an eidolon within the past hour. {@b Requires {@item enchanted vial|HHHVI}.}" - ] - }, - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may pack this rubble into a damaged stone structure. If you do so, this rubble melds into the structure, repairing any damage done to it, starting from the point where the rubble has been packed. One vial has enough rubble to fill in up to 5 cubic feet of missing material." - ] - } - ] - }, - "200 gp", - "3 lb", - "\u2014" - ], - [ - "20", - "Guardian Spirit", - "The ever-zealous eidolon is created from the spirits of the most loyal and fanatical followers of a powerful entity. By agreeing to transformation into an eidolon, these souls agree to sever their right to the wheel of fate and a chance of entering the afterlife. As such, I would argue that since these poor souls have nowhere else to turn, harvesting their remains and putting them to work as new magical items isn't just morally justified, it would be what they actually want. {@b Requires {@item spirit paper|HHHVI}.}", - "1,125 gp", - "1 lb", - "{@item Warden Charm|HHHVIII}" - ] + "entries": [ + "Your rigid stance allows you to suffer large damage and continue fighting. Whenever you take damage, you may use your reaction to expend 1 ki point to reduce the total damage taken by an amount equal to your monk level." ] - }, + } + ], + "monster": [ { - "name": "Autumn Eladrin", - "page": 42, + "name": "Haunted Figure", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 89, + "size": [ + "T" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "type": "construct", + "alignment": [ + "C", + "N" ], - "rows": [ - [ - "10", - "Autumn Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The blood of an eladrin in its autumn form smells sweet like seasonal spices and shines golden like freshly drawn syrup. Due to these properties, their blood is capable of attracting and calming wild beasts. In fact, autumn eladrin are often found to carry needles with which to prick their fingers should they ever need to calm an animal raging in their domain.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may spill this blood over the ground adjacent to you, or on a space up to 20 feet away. Either way, as soon as you do so, all beasts with an Intelligence score of 6 within 30 feet of the spilled blood that can smell are instantly calmed as if affected by the {@spell calm emotions} spell. If you spill this blood on yourself, you have advantage on any Wisdom ({@skill Animal Handling}) checks that you make to convince a beast that can smell the blood to make a non-violent action. Spilled blood dries 10 minutes after first being exposed to the air, after which it becomes useless." - ] - } - ] + "ac": [ + 14 + ], + "hp": { + "average": 12, + "formula": "3d6" + }, + "speed": { + "walk": 20 + }, + "str": 6, + "dex": 19, + "con": 10, + "int": 16, + "wis": 15, + "cha": 14, + "passive": 12, + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" + ], + "languages": [ + "understands the language of its owner but can't speak" + ], + "trait": [ + { + "name": "False Appearance", + "entries": [ + "While the haunted figure remains motionless, it is indistinguishable from a regular doll." + ] + } + ], + "action": [ + { + "name": "Telekinetic Thrust", + "entries": [ + "The haunted figure targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds. If the target is a creature, the haunted figure makes a Charisma check contested by the target's Strength check. If the haunted figure wins the contest, the haunted figure hurls the target up to 30 feet in any direction, including upward. If the target then comes into contact with a hard surface or heavy object, the target takes {@damage 1d6} damage per 10 feet moved. If the target is an object that isn't being worn or carried, the haunted figure hurls it up to 30 feet in any direction. The haunted figure can use the object as a ranged weapon, attacking one creature along the object's path ({@hit 4} to hit) and dealing {@damage 2d4} bludgeoning damage on a hit." + ] + } + ], + "traitTags": [ + "False Appearance" + ], + "languageTags": [ + "CS" + ] + } + ], + "book": [ + { + "name": "Hamund's Harvesting Handbook: Volume III", + "id": "HHHVIII", + "source": "HHHVIII", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Cover.webp", + "published": "2020-11-23", + "author": "Jasmine Yang", + "contents": [ + { + "name": "Cover Page, Credits & Changelog" + }, + { + "name": "Introduction", + "ordinal": { + "type": "chapter", + "identifier": 1 + } + }, + { + "name": "How to Harvest", + "ordinal": { + "type": "chapter", + "identifier": 2 + } + }, + { + "name": "The Harvest Tables", + "ordinal": { + "type": "chapter", + "identifier": 3 + }, + "headers": [ + "Understanding the Tables", + { + "depth": 1, + "header": "Harvest Table: A" + }, + { + "depth": 1, + "header": "Harvest Table: B" + }, + { + "depth": 1, + "header": "Harvest Table: C" + }, + { + "depth": 1, + "header": "Harvest Table: D" + }, + { + "depth": 1, + "header": "Harvest Table: E" + }, + { + "depth": 1, + "header": "Harvest Table: G" + }, + { + "depth": 1, + "header": "Harvest Table: H" + }, + { + "depth": 1, + "header": "Harvest Table: K" + }, + { + "depth": 1, + "header": "Harvest Table: M" + }, + { + "depth": 1, + "header": "Harvest Table: N" + }, + { + "depth": 1, + "header": "Harvest Table: O" + }, + { + "depth": 1, + "header": "Harvest Table: R" + }, + { + "depth": 1, + "header": "Harvest Table: S" + }, + { + "depth": 1, + "header": "Harvest Table: T" + }, + { + "depth": 1, + "header": "Harvest Table: V" + }, + { + "depth": 1, + "header": "Harvest Table: Y" + } + ] + }, + { + "name": "Crafting", + "ordinal": { + "type": "chapter", + "identifier": 4 }, - "60 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Eladrin Heart", - "The emotions of an eladrin are more intense and passionate than most mortals could ever comprehend. In fact, from my interviews with the eladrin, I could only describe their feelings as the most pure expression of emotion capable, one untainted by mundane desires and influences. These feelings are so strong that they are even capable of altering the eladrin's physical form and are kept (where else): the heart. If you want to tap into such a primal force, you must be prepared to remove the heart of these creatures, perhaps in doing so, proving why you need an emotional aid in the first place.", - "540 gp", - "2 lb", - "{@item Rod of Seasons|HHHVIII}" - ] - ] - }, - { - "name": "Spring Eladrin", - "page": 42, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Spring Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The blood of an eladrin in its spring form smells like fresh roses and flows like nectar. It has an energizing, almost intoxicating presence, and for this reason, eladrin have been known to add drops of their own blood to the wine they offer unaware travelers. For this reason, it is best to avoid drinking or eating anything that an eladrin offers to you (but really, this is a good rule to follow in the Feywild in general).", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If a creature drinks this vial of this blood, for the next hour that creature automatically fails any saving throw against any effect that would result in them becoming {@condition charmed}. This blood is tasteless and odorless once added to any other liquid, but retains its dark-red coloring." - ] - } - ] + "headers": [ + "Crafting Rules", + "Craftable Items A-Z", + "Artifacts" + ] + }, + { + "name": "Miscellaneous Additions", + "ordinal": { + "type": "chapter", + "identifier": 5 }, - "60 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Eladrin Heart", - "The emotions of an eladrin are more intense and passionate than most mortals could ever comprehend. In fact, from my interviews with the eladrin, I could only describe their feelings as the most pure expression of emotion capable, one untainted by mundane desires and influences. These feelings are so strong that they are even capable of altering the eladrin's physical form and are kept (where else): the heart. If you want to tap into such a primal force, you must be prepared to remove the heart of these creatures, perhaps in doing so, proving why you need an emotional aid in the first place.", - "540 gp", - "2 lb", - "{@item Rod of Seasons|HHHVIII}" - ] + "headers": [ + "Special Tools", + "Additions and Changes", + "Mechanics", + "Subclasses", + { + "depth": 1, + "header": "Barbarian" + }, + { + "depth": 1, + "header": "Bard" + }, + { + "depth": 1, + "header": "Cleric" + }, + { + "depth": 1, + "header": "Druid" + }, + { + "depth": 1, + "header": "Fighter" + }, + { + "depth": 1, + "header": "Monk" + }, + { + "depth": 1, + "header": "Paladin" + }, + { + "depth": 1, + "header": "Ranger" + }, + { + "depth": 1, + "header": "Rogue" + }, + { + "depth": 1, + "header": "Sorcerer" + }, + { + "depth": 1, + "header": "Warlock" + }, + { + "depth": 1, + "header": "Wizard" + } + ] + }, + { + "name": "Hamund's Have-Nots", + "ordinal": { + "type": "chapter", + "identifier": 6 + }, + "headers": [ + "Understanding the Board", + { + "depth": 1, + "header": "CR <1" + }, + { + "depth": 1, + "header": "CR 1" + }, + { + "depth": 1, + "header": "CR 2" + }, + { + "depth": 1, + "header": "CR 3" + }, + { + "depth": 1, + "header": "CR 4" + }, + { + "depth": 1, + "header": "CR 5" + }, + { + "depth": 1, + "header": "CR 6" + }, + { + "depth": 1, + "header": "CR 7" + }, + { + "depth": 1, + "header": "CR 8" + }, + { + "depth": 1, + "header": "CR 10" + }, + { + "depth": 1, + "header": "CR 11" + }, + { + "depth": 1, + "header": "CR 12" + }, + { + "depth": 1, + "header": "CR 13" + }, + { + "depth": 1, + "header": "CR 14" + }, + { + "depth": 1, + "header": "CR 15" + }, + { + "depth": 1, + "header": "CR 16" + }, + { + "depth": 1, + "header": "CR 17" + }, + { + "depth": 1, + "header": "CR 18" + }, + { + "depth": 1, + "header": "CR 20" + }, + { + "depth": 1, + "header": "CR 21" + }, + { + "depth": 1, + "header": "CR 22" + }, + { + "depth": 1, + "header": "CR 23" + }, + { + "depth": 1, + "header": "CR 25" + } + ] + }, + { + "name": "FAQs" + } ] - }, + } + ], + "bookData": [ { - "name": "Summer Eladrin", - "page": 43, + "id": "HHHVIII", "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Summer Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The blood of an eladrin in its summer form smells like cinnamon and seems to remain warm and fluid even long after the death of its original owner. Creatures of the Feywild that pledge themselves to the eladrin have been found wearing war paint that has been made from pigments and droplets of summer blood which is said to enhance the aggression and combat ability of the user.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may drink this vial of blood as an action. If you do so, for the next hour, you are immune to the {@condition frightened|PHB|fear} condition." - ] - } - ] - }, - "60 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Eladrin Heart", - "The emotions of an eladrin are more intense and passionate than most mortals could ever comprehend. In fact, from my interviews with the eladrin, I could only describe their feelings as the most pure expression of emotion capable, one untainted by mundane desires and influences. These feelings are so strong that they are even capable of altering the eladrin's physical form and are kept (where else): the heart. If you want to tap into such a primal force, you must be prepared to remove the heart of these creatures, perhaps in doing so, proving why you need an emotional aid in the first place.", - "540 gp", - "2 lb", - "{@item Rod of Seasons|HHHVIII}" - ] + "data": [ + { + "type": "section", + "name": "Hamund's Harvesting Handbook: Volume III", + "page": 1, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Cover-Full.webp" + }, + "title": "Front Cover" + }, + { + "type": "entries", + "page": 1, + "style": "text-center", + "entries": [ + "{@b A Harvesting Guide to Mordenkainen's Tome of Foes}", + "{@note DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.}", + "{@note This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.}", + "{@note All other original material in this work is copyright [2020] by Drifters Game Workshop and published under the Community Content Agreement for Dungeon Masters Guild.}" + ] + }, + { + "type": "entries", + "name": "Credits", + "page": 2, + "entries": [ + { + "type": "list", + "style": "list-hang", + "items": [ + { + "type": "item", + "name": "Designed by:", + "entries": [ + "Jasmine Yang" + ] + }, + { + "type": "item", + "name": "Written by:", + "entries": [ + "Jasmine Yang" + ] + }, + { + "type": "item", + "name": "Edited by:", + "entries": [ + "Jasmine Yang" + ] + }, + { + "type": "item", + "name": "Typesetting by:", + "entries": [ + "Jasmine Yang" + ] + }, + { + "type": "item", + "name": "Cover art by:", + "entries": [ + "Lukasz Jakolski", + "Website: {@link https://www.inprnt.com/gallery/fadingray/}", + "Instagram: {@link https://www.instagram.com/lukasz.jaskolski/}" + ] + }, + "{@b All other art provided by WotC under the DMs Guild Creator Content program.}", + { + "type": "item", + "name": "Created using the Homebrewery:", + "entries": [ + "{@link https://homebrewery.naturalcrit.com/}" + ] + }, + { + "type": "item", + "name": "Image stains by:", + "entries": [ + "/u/AeronDrake", + "{@link https://homebrewery.naturalcrit.com/}" + ] + }, + { + "type": "item", + "name": "Special thanks to:", + "entries": [ + "Lottie, Callum, Delphira, Raibri, Quincy, Yana, and Reuben" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Contact Us", + "page": 2, + "entries": [ + "Email: {@i driftersgameworkshop@gmail.com}", + "Twitter: {@link @drifterworkshop|https://twitter.com/drifterworkshop}" + ] + }, + { + "type": "entries", + "name": "Changelog", + "page": 2, + "entries": [ + { + "type": "list", + "items": [ + "v1.0: Release (2020-11-23)" + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Chapter 1: Introduction", + "page": 3, + "entries": [ + { + "type": "quote", + "entries": [ + "Welcome dear reader to Hamund's Harvesting Handbook Volume 3, written by your favorite harvesting mentor: Hamund Holderhek!", + "I do apologise for my prolonged absence and the delay in producing this entry in the Harvesting Handbook series. Unfortunately, several events befell me recently that prevented me from finishing this book in a timely manner. These events include, but are not limited to: abduction by the Demon Lords of the Abyss, foiling a Shadowfell incursion, going undercover into duergar society, investigating a spree of curious star spawn appearances, and a rather eventful tea time with a close acquaintance.", + "But the important thing is that the book is here now, and I must say that it is some of my finest work. Not only have I covered the gamut of newly discovered creatures to harvest, but my travels have brought me into contact with ancient artefacts, more people that need harvesting help, and several new schools of combat and magic that incorporate our venerable art into their practices.", + "I implore you to enjoy this labor of love, dear reader. The knowledge in this book has been compiled under very trying circumstances, but it is all worth it in the pursuit of furthering our beloved craft. Inside, you will learn how to strip a skulk, melt down a marut, and hollow out a howler! Learn how to craft the spoils of your hunts into powerful weapons, channel the power of fiend lords into artefacts, and even find how to incorporate harvesting into every aspect of your being. Ours is an ever-expanding field, and I am so incredibly grateful to be with you every step of the way.", + "Good luck and good harvesting," + ], + "by": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P.", + "from": "Hamund's Harvesting Handbook: Volume III", + "skipMarks": true + }, + { + "type": "quote", + "entries": [ + "P.S. Some of you may be wondering where I will go from here, considering the discovery of new monsters seems to have dried up recently. Well, without getting too far into it, I will mention that I have become very interested in {@loader herbalism|collection/Jasmine Yang; Hamund's Herbalism Handbook.json} as of late...", + "P.P.S. For more on these adventures, especially the tea time, see \"Hamund's Heroic Hardboileds I-XXIV.\"" + ], + "skipMarks": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Hamund.webp" + }, + "title": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P." + }, + { + "type": "entries", + "name": "Aim of this Guide", + "page": 3, + "entries": [ + "Thank you for purchasing the third instalment of the \"Hamund's Harvesting Handbook\" series. This volume covers the monsters included in {@book Mordenkainen's Tome of Foes|MTF}, and as before, features a complete harvesting list for each monster, as well as over 130 new magical items to craft. The rules for harvesting and crafting are unchanged, but this book once again adds several new harvesting related rules to incorporate into your game. Premiering in this book is artifact crafting, a new harvesting related subclass for all 12 original player classes, and instructions for incorporating artificers into these harvesting rules. Everything has been written with balance in mind, but you are of course feel free to rebalance anything in this guide to suit your own table, or feel free to message me at {@i driftersgameworkshop@gmail.com} or hit me up on Twitter {@link @drifterworkshop|https://twitter.com/drifterworkshop} to discuss anything in this guide." + ] + } + ] + }, + { + "type": "section", + "name": "Chapter 2: How to Harvest", + "page": 4, + "entries": [ + "The act of removing useful body parts from a creature is referred to as {@b harvesting}. Anything that can be harvested from a creature is referred to as a {@b harvesting material} or simply {@b material}. In general, only creatures that have died may be harvested, but there may be some exceptions based on context.", + "This section details the steps and checks associated with actually performing a harvest, as well as explaining how to understand the information presented in the rest of the book. This information is designed to be simple and easily added to any campaign.", + { + "type": "entries", + "name": "Appraising", + "page": 4, + "entries": [ + { + "type": "quote", + "page": 4, + "entries": [ + "Despite all the critics that try to call us mere scavengers, harvesting creatures is a truly cerebral art. It takes a keen mind to size up one's prize, and it can make all the difference between getting a valuable new trophy, or a poorly butchered piece of meat." + ], + "by": "Hamund" + }, + "Before a player begins hacking and butchering their hunt, they may instead choose to take a moment first and {@b appraise} the creature to be harvested. To do this, they must spend 1 minute examining the creature to be harvested and then roll an Intelligence check, adding their proficiency bonus if they are proficient in the skill corresponding to that creature (see table below). For example, when appraising an {@creature allip|MTF} (which is an undead), the check would be an Intelligence ({@skill Arcana}) check, while appraising a {@creature cadaver collector|MTF} (which is a construct) would require an Intelligence ({@skill Investigation}) check.", + { + "type": "abilityGeneric", + "name": "Appraisal DC", + "text": "8 + the Harvested Creature's CR (treating any CR less than 1 as 0)" + }, + "", + "The DC of the check is equal to {@b 8 + the Harvested Creature's CR} (treating any CR less than 1 as 0). Success on this check grants the player full knowledge of any useful harvesting materials on the creature, the DC requirement to harvest those materials, any special requirements to harvest them, and any potential risks in doing so. In addition, any harvesting check made on that creature by that player is rolled at advantage. A character may only attempt one appraisal check per creature.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Monster Type/Skill Check", + "page": 4 + }, + { + "type": "entries", + "name": "Splitting up the responsibilities", + "page": 4, + "entries": [ + "Some party members may prefer to let one character handle the appraisal of materials, while another more dextrous character handles the actual harvesting. In this scenario, all benefits of appraising a creature are conferred to the player doing the harvesting, so long as the player that performed the appraising assists the harvesting player through the whole duration of the harvest." + ] + } + ] + }, + { + "type": "entries", + "name": "Harvesting", + "page": 4, + "entries": [ + { + "type": "quote", + "entries": [ + "The true core of this book: harvesting! Nothing else in this series matters if you cannot learn how this fundamental aspect of our craft. If you take nothing else from this book, take this section, it will serve you time and time again." + ], + "by": "Hamund" + }, + "In order to harvest a creature, a character must make a Dexterity ability check using the same skill proficiency as listed in the above appraising table. For example, a character attempting a harvest check on an Aberration would receive a bonus equal to their Dexterity Modifier and their Proficiency in {@skill Arcana} (if they have any).", + "This check reflects a character's ability to not only remove the intended item without damaging it, it also involves any ancillary requirements of the harvest such as proper preservation and storage techniques.", + { + "type": "insetReadaloud", + "name": "Using other proficiencies", + "page": 4, + "entries": [ + "If a player is harvesting a certain creature, or harvesting a creature of a certain type of material, the DM may allow them to use a relevant tool proficiency rather than a skill proficiency.", + "For example, the DM may allow a player to add their proficiency with {@item Tinker's Tools|PHB} to their attempt to harvest a mechanical golem or use their proficiency with {@item leatherworker's tools|PHB} when attempting to harvest a creature for its hide. Alternatively, all creature type proficiencies may be replaced by proficiency with the {@item harvesting kit|HHHVI}." + ] + }, + "Each individual item in a creature's harvesting table is listed with a DC next to it. Any roll that a player makes that equals or exceeds this DC grants that player that item. Rewards are cumulative, and a player receives every item with a DC equal to or below their ability check result. For example, rolling a total of 15 on a check to harvest a {@creature balhannoth|MTF} will reward the player with both \"balhannoth teeth (large bag)\", and \"balhannoth tentacle (×4)\", but not a \"balhannoth hide\". If they so wish, players may opt to not harvest a material even if they have met the DC threshold to harvest it.", + "Only one harvesting attempt may be made on a creature. Failure to meet a certain item's DC threshold assumes that the item was made un-salvageable due to the harvester's incompetence.", + "For most creatures, the time it takes to harvest a material is counted in minutes and is equal to the DC of that material divided by 5. For huge creatures however, it is equal in DC of that material, while for gargantuan creatures, it is equal to the DC of that material multiplied by 2.", + { + "type": "homebrew", + "page": 4, + "entries": [ + { + "type": "table", + "page": 4, + "caption": "Harvesting Time", + "colLabels": [ + "Creature Size", + "Harvesting Time (minutes)" + ], + "colStyles": [ + "col-6 text-right", + "col-6 text-left " + ], + "rows": [ + [ + "Large or smaller", + "Material DC / 5" + ], + [ + "Huge", + "Material DC" + ], + [ + "Gargantuan", + "Material DC × 2" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Particularly violent deaths", + "page": 5, + "entries": [ + { + "type": "quote", + "page": 5, + "entries": [ + "In my youth, I was considerably more reckless than I am today. Quite often, an errant shot would result in my spoiling an entire pelt! I implore anyone out there that values the quality of their work: aim your shots well and try to finish your prey in one swift go." + ], + "by": "Hamund" + }, + "This guide assumes that most creatures you attempt to harvest died in direct combat and thus already accounts for the idea that you are harvesting creatures that may not be in pristine condition. However, some deaths are more violent than others and can make harvesting useful materials either extremely difficult or downright impossible. Such examples include burning by fire, dissolving from acid, or being completely crushed under a pillar of stone. In these cases, raise the DC for harvesting any of that creature's materials by 5. Alternatively, the DM may decide that well-orchestrated hunts result in a carcass that is prime for harvesting, such as creatures killed mostly through psychic damage, or those killed in one clean attack. In these cases, the DM should lower the DC for harvesting any of that creature's materials by 5.", + "Furthermore, the DM may adjudicate whether or not some of a creature's individual materials have been made useless due to effects imposed by them in the course of their death. Examples may include blood being tainted from poisoning, or their pelt being worthless due to excessive slashing/piercing damage.", + { + "type": "statblock", + "source": "HHHVI", + "name": "Optional Rule: Carcass Degradation", + "page": 5, + "tag": "variantrule" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/HowToHarvest.webp" + } + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Chapter 3: The Harvest Tables", + "page": 6, + "entries": [ + { + "type": "quote", + "page": 6, + "entries": [ + "There is nothing more thrilling to me than finding a new creature. The idea of hunting it, cutting it open, and then seeing what nature's bounty has in store for me is all the motivation I need to get out of bed in the morning. I have found many new species in my latest adventures and I present my findings to you here, dear reader." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Understanding the Tables", + "page": 6, + "entries": [ + "Every unique monster from {@book Mordenkainen's Tome of Foes|MTF} has been listed in this book with an associated harvest table. When your players attempt a harvest, simply look up the relevant monster in this guide, and read out the results (monsters are listed in the same order they are given in {@book Mordenkainen's Tome of Foes|MTF}). The following is an explanation of how to read the table.", + { + "type": "entries", + "name": "DC", + "page": 6, + "entries": [ + "This is the DC required to harvest this item. Any harvesting check that equals or exceeds this threshold allows the player that made that check to successfully harvest that respective item." + ] + }, + { + "type": "entries", + "name": "Item", + "page": 6, + "entries": [ + "The name of the item received. While for most items, the player only receives one of the listed item, some item names have parentheses next to them. These indicate the amount that a player receives upon a successful harvest e.g.: Balhannoth Teeth (large bag) or Maurezhi Blood (3 vials). At the DM's discretion however, they may adjudicate that a player receives less or more than the stipulated quantity. Such reasons may include extremely high success on a roll, or certain methods in which the creature was killed.", + { + "type": "statblock", + "source": "HHHVI", + "name": "Optional Rule: Harvesting Dangerous Materials", + "page": 6, + "tag": "variantrule" + } + ] + }, + { + "type": "entries", + "name": "Description", + "page": 6, + "entries": [ + "A brief description of the item to be harvested, written by Hamund. While this is usually just for flavour, some items also have a \"{@b Use}\" section. These items may be used immediately after being harvested and require no further adjustments or crafting. Their function is described here in the description box.", + "Additionally, some materials have harvesting requirements beyond just steady hands and a sharp knife. Any extra requirements or criteria for harvesting a material will be listed here." + ] + }, + { + "type": "entries", + "name": "Value", + "page": 6, + "entries": [ + "All materials are listed with their base resell value. This is how much money an average shopkeeper would be willing to pay for the materials in good conditions. DM discretion is advised when varying this value, dependent on shopkeeper mood, rarity within the setting, condition of the material, etc. A material with a value listed as \"varies\" indicates that its usage is too specific for it to be sold to an average shopkeeper, and the value of the material would depend heavily on context.", + "When items are harvested in discrete quantities, the value listed refers to each individual item. For example, Maurezhi Blood is harvested as a set of 3 vials, and so the value listed (5 gp) refers to each individual vial (so successfully harvesting Maurezhi Blood would be worth 3 × 5 gp = 15 gp). When items are listed as indiscrete quantities however, the value listed refers to the entire quantity. For example, Sibriex Cysts are harvested in the indiscrete quantity of a: \"large bag.\" Thus the 650 gp value listed refers to the value of a \"large bag of Sibriex Cysts,\" not 650 gp for each individual cyst.", + { + "type": "insetReadaloud", + "name": "Value Factors", + "page": 6, + "entries": [ + "The values listed here are based on a myriad of factors including: CR of the monster, average treasure horde values, use in crafting, whether the monster tends to be found alone, whether the item is consumable, probability of successfully harvesting the item, balance around existing prices, and sometimes just for flavour. These prices are intended as a baseline only, and the DM is free to adjust these values as they see fit for their campaign. The DM is also to keep in mind that, although certain items may have high values, not all vendors may want to buy them. For example, although a Sibriex Frontal Cortex may be worth the high price of 10,000 gp, it may be difficult to sell it to the village grocer. Sometimes, finding the right buyer for an esoteric item can be an entertaining side quest in and of itself, or simply used as a good downtime activity." + ] + } + ] + }, + { + "type": "entries", + "name": "Weight", + "page": 7, + "entries": [ + "The weight of the item listed in pounds. The weight listed here follows the same rules as values do. The listed number refers to the weight of individual items, unless that item is harvested in indistinct quantities, in which case the weight refers to the whole indistinct quantity." + ] + }, + { + "type": "entries", + "name": "Crafting", + "page": 7, + "entries": [ + "Some items, although valuable, require a skilled artisan to craft them into a usable item. The material's description details which item they can be crafted into. If this section is blank, the item has no craftable item associated with it.", + "The section of crafted items at the end of this book details the usage of crafted items, as well as details on their crafting requirements. Some craftable items originate from published source books from WotC. These receive special tags in brackets that denote which book they come from.", + "{@b For more information on crafting visit {@book Chapter 4|HHHVIII|4}.}" + ] + } + ] + }, + { + "type": "entries", + "name": "Humanoid Trinket Tables", + "page": 7, + "entries": [ + { + "type": "quote", + "entries": [ + "Once again, I must caution my readers against harvesting humanoids. The job is messy and of dubious ethics at best. I would advise you to take the marginally more acceptable practice of corpse-looting: at the very least it will be more financially rewarding." + ], + "by": "Hamund" + }, + "Most humanoids listed in this book do not possess many useful materials to harvest. In order to complement the relatively bare tables of humanoids, a separate table is listed in their section describing items that may be plundered off of these creatures. These items tend to be random trinkets and are not weapons or armor. More often than not, they are relatively useless and are intended only to be used for resale.", + "There is no ability check required to pilfer these trinkets, and the DM is free to decide which of these trinkets can be found on a typical corpse (if any at all). These tables are intended to be largely used as DM inspiration and to sate the lust of loot-hungry players while avoiding the ghoulish activity of dismembering a humanoid corpse.", + "Like all harvested items, the value and weight listed refers to 1 unit of the respective item in that row.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/HumanoidTrinkets.webp" + } + } + ] + }, + { + "type": "section", + "name": "Harvest Table: A", + "page": 8, + "entries": [ + { + "type": "entries", + "name": "Allip", + "page": 8, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Allip", + "page": 8 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Allip.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Astral Dreadnought", + "page": 9, + "entries": [ + { + "type": "quote", + "entries": [ + "I was once compared to an astral dreadnought by a rather bitter critic. I believe the implication was that, like the dreadnought, I was a rampaging disaster that devoured and took everything that I laid my eyes on. The joke is on them however, since I actually find that comparison to be not just accurate, but also quite flattering." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Astral Dreadnought", + "page": 9 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: B", + "page": 10, + "entries": [ + { + "type": "entries", + "name": "Balhannoth", + "page": 10, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Balhannoth", + "page": 10 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Balhannoth.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Berbalang", + "page": 10, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Berbalang", + "page": 10 + } + ] + }, + { + "type": "entries", + "name": "Boneclaw", + "page": 11, + "entries": [ + { + "type": "quote", + "entries": [ + "For most of society, it is a blessed day when a necromancer fails their phylactery ritual. That is because in these cases, instead of creating an all-powerful lich, a much more benign boneclaw is created instead. For me however, the stroke of luck comes in the fact that it creates a corporeal creature that is able to be harvested." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Boneclaw", + "page": 11 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: C", + "page": 12, + "entries": [ + { + "type": "entries", + "name": "Cadaver Collector", + "page": 12, + "entries": [ + { + "type": "quote", + "entries": [ + "In my younger and more experimental days, I once tried to capture and reprogram a cadaver collector to be my assistant. It seemed sensible at the time; we did both share the same penchant for reusing the bodies of what we hunt. However, while I was mildly successful in making it become my travelling companion, I had to dismiss it from my service due to its habit of spearing all my hunts on its back, thus ruining perfectly good pelts and organs. Oh well, I still got some use out of it; I took it apart and used the findings to make this entry!" + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Cadaver Collector", + "page": 12 + } + ] + }, + { + "type": "entries", + "name": "Choker", + "page": 12, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Choker", + "page": 12 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Choker.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Clockworks", + "page": 13, + "entries": [ + { + "type": "quote", + "entries": [ + "The infamous gnomish clockwork constructs have an interesting role in the great taxonomy of harvestable creatures (if you can even call them that). Because the methods of their creation are relatively well known, relatively intact specimens can be salvaged by any knowledgeable tinker into a working state. Not saying that you have to, but maybe keep it in mind before you go about melting their insides and whatnot." + ], + "by": "Hamund" + }, + "Instead of harvesting the individual pieces of a clockwork, you may instead attempt to salvage the entirety of the creature to be fixed up by a well-supplied {@optfeature tinker|HHHVI}. If you wish to do this, roll a {@dice d20}. On a result of 18 or higher, the clockwork is in a good enough state to be repaired. You may still harvest a clockwork even if it is found to not be in a state of potential repair. Your DM may also decide that a clockwork that died under exceptional circumstances cannot be salvaged whatsoever (such as if it was completely melted into slag).", + "A repairable clockwork may be brought to any {@optfeature tinker|HHHVI} and fixed at a fee of 300 gp, and 1 week per hit die (this fee only covers material expenses; labour fees may vary from {@optfeature tinker|HHHVI} to {@optfeature tinker|HHHVI}). Once created, a clockwork will gain loyalty to the first creature it sees and will follow their directions to the best of their ability until it is reduced to 0 hit points again, at which point it becomes permanently unsalvageable and un-harvestable.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Bronze Scout", + "page": 13 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Iron Cobra", + "page": 13 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Oaken Bolter", + "page": 14 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Stone Defender", + "page": 15 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/StoneDefender.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Corpse Flower", + "page": 15, + "entries": [ + { + "type": "quote", + "entries": [ + "I once had a nasty run in with a corpse flower. I had been hunting down a rather wicked derro that had murdered one of my travelling companions, and I had finally managed to corner to villain and avenge my friend. Before I managed to extract a trophy however, a corpse flower appeared, grabbed the corpse, then dissolved it before my very eyes! Well, the last laugh was mine, as I killed that corpse flower and took one of its leaves as a proxy prize." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Corpse Flower", + "page": 15 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: D", + "page": 16, + "entries": [ + { + "type": "entries", + "name": "Deathlocks", + "page": 16, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Deathlock", + "page": 16 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Deathlock Mastermind", + "page": 16 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Deathlock Wight", + "page": 17 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/DeathlockWight.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Demons", + "page": 18, + "entries": [ + { + "type": "quote", + "entries": [ + "I am at my wit's end when it comes to demons. I have tried holy water, I have tried magical rituals, I have tried throwing salt on them at the time of their deaths; absolutely NOTHING can keep them from dissolving into a useless ichor. Do you know how inconvenient it is to have to go to the Abyss every time I need to collect some rutterkin livers? I am an incredibly busy man!" + ], + "by": "Hamund" + }, + "Due to their abyssal nature, demons slain on the Material Plane cannot be harvested, as their carcass dissolves into a foul ichor instead. This ichor serves no purpose and is effectively useless. In order to properly harvest a demon, they must be killed in the Abyss.", + "Furthermore, using parts harvested from a demon comes with certain risks, as their corrupting influence remains even after their death. When a player consumes or attunes to an item made from a demon part, roll a {@dice d20}. On a 10 or less, that player contracts a curse from using that item. The curse persists even after the normal effects of that item have finished and is only removed when the player is targeted by the {@spell remove curse} spell or similar magic. If a character is cured of a curse caused by an attunement item, they are not allowed to attempt to attune to that item again. The DM may pick the curse themselves, or roll for it on the table below:", + "If the curse came from a non-consumable item, there is an additional aspect of the curse that reads: \"You have a constant need to be within reach of the cursed item and are unwilling to part from it. You feel a need to have it equipped whenever feasibly possible.\"", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Fiendish Curse (Demon)", + "page": 18 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Demons.webp" + } + }, + { + "type": "entries", + "name": "Alkilith", + "page": 19, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Alkilith", + "page": 19 + } + ] + }, + { + "type": "entries", + "name": "Armanite", + "page": 19, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Armanite", + "page": 19 + } + ] + }, + { + "type": "entries", + "name": "Bulezau", + "page": 20, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Bulezau", + "page": 20 + } + ] + }, + { + "type": "entries", + "name": "Dybbuk", + "page": 20, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Dybbuk", + "page": 20 + } + ] + }, + { + "type": "entries", + "name": "Maurezhi", + "page": 20, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Maurezhi", + "page": 20 + } + ] + }, + { + "type": "entries", + "name": "Molydeus", + "page": 21, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Molydeus", + "page": 21 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Molydeus.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Nabassu", + "page": 22, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Nabassu", + "page": 22 + } + ] + }, + { + "type": "entries", + "name": "Rutterkin", + "page": 22, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Rutterkin", + "page": 22 + } + ] + }, + { + "type": "entries", + "name": "Abyssal Wretch", + "page": 22, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Abyssal Wretch", + "page": 22 + } + ] + }, + { + "type": "entries", + "name": "Sibriex", + "page": 23, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Sibriex", + "page": 23 + } + ] + }, + { + "type": "entries", + "name": "Wastrilith", + "page": 23, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Wastrilith", + "page": 23 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Demon Lords", + "page": 24, + "entries": [ + { + "type": "quote", + "entries": [ + "On my travels, I have visited many lands, seen many wonders, and slayed many creatures. However, even I have not accomplished EVERYTHING that the Multiverse has to offer, and unfortunately, one of those is to slay a Demon Lord. These masters of the Abyss are simply beyond my ability as an adventurer to fight or even find, and as I grow older, I must sadly admit that I may never find the chance to do so.", + "However, all hope is not lost. As a fountain of knowledge and experience, I carry with me lost legends and ancient prophecies describing the downfall of the Demon Lords, and most importantly, what is to become of their valuable carcasses. The following information is purely hypothetical and backed only by superstition and conjecture. Should your reality not align with my ideas below, please feel free to send me a letter with the correct information. Who knows, I may even give you a mention in the next edition of my book!" + ], + "by": "Hamund" + }, + "Due to the unique and legendary nature of Demon Lords, there is no associated DC when it comes to harvesting their materials. It is entirely up to the whims of the DM and their story as to whether or not you are able to collect such powerful organs, and indeed, such things can serve as the basis of an entire campaign.", + "In addition, the regular curses that are normally associated with attuning to an item made from a demon are not present in these items. Each item associated with a Demon Lord comes with its unique curse.", + { + "type": "entries", + "name": "Baphomet", + "page": 23, + "entries": [ + "As part of harvesting Baphomet, you may also loot his weapon, {@item Heartcleaver|HHHVIII}.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Baphomet", + "page": 24 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Baphomet.webp" + } + }, + { + "type": "statblock", + "collapsed": true, + "tag": "item", + "source": "HHHVIII", + "name": "Heartcleaver", + "page": 25 + } + ] + }, + { + "type": "entries", + "name": "Demogorgon", + "page": 25, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Demogorgon", + "page": 25 + } + ] + }, + { + "type": "entries", + "name": "Fraz-Urb'luu", + "page": 25, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Fraz-Urb'luu", + "page": 25 + } + ] + }, + { + "type": "entries", + "name": "Graz'zt", + "page": 26, + "entries": [ + "As part of harvesting Graz'zt, you may also loot his weapon, {@item Angdrelve (Wave of Sorrow)|HHHVIII}.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Graz'zt", + "page": 26 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "item", + "source": "HHHVIII", + "name": "Angdrelve (Wave of Sorrow)", + "page": 26 + } + ] + }, + { + "type": "entries", + "name": "Juiblex", + "page": 26, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Juiblex", + "page": 26 + } + ] + }, + { + "type": "entries", + "name": "Orcus", + "page": 26, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Orcus", + "page": 26 + } + ] + }, + { + "type": "entries", + "name": "Yeenoghu", + "page": 27, + "entries": [ + "As part of harvesting Yeenoghu, you may also loot his weapon, The {@item Butcher|HHHVIII}.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Yeenoghu", + "page": 27 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "item", + "source": "HHHVIII", + "name": "Butcher", + "page": 27 + } + ] + }, + { + "type": "entries", + "name": "Zuggtmoy", + "page": 27, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Zuggtmoy", + "page": 27 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Derro", + "page": 28, + "entries": [ + { + "type": "quote", + "entries": [ + "There are many academics that claim that the derro are related to the dwarves. I actually have a list of each academic that has said this, because I have personally tracked each one of them down and challenged them to fisticuffs for making such derogatory claims. Needless to say, I am not welcome on the campuses of several universities anymore." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Derro Trinket Table", + "page": 28 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Derro", + "page": 28 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Derro Savant", + "page": 28 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Derro.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Devils", + "page": 29, + "entries": [ + { + "type": "quote", + "entries": [ + "Someday I will discover a method to preserve the body of a devil that has been slain on the Material Plane, rather than letting it dissolve into ichor or smoke. Alas, that day has not yet come. On the bright side, I have plenty of specimens to experiment on, since for some reason devils keep trying to claim my soul for the Nine Hells." + ], + "by": "Hamund" + }, + "Due to their fiendish nature, devils slain on the Material Plane cannot be harvested, as their carcass dissolves into a foul ichor or disappears into smoke instead. These serve no purpose and are effectively useless. In order to properly harvest a devil, they must be killed in the Nine Hells.", + "Furthermore, using parts harvested from a devil comes with certain risks, as their corrupting influence remains even after their death. When a player consumes or attunes to an item made from a devil part, roll a {@dice d20}. On a 10 or less, that player contracts a curse from using that item. The curse persists even after the normal effects of that item have finished and is only removed when the player is targeted by the {@spell remove curse} spell or similar magic. If a character is cured of a curse caused by an attunement item, they are not allowed to attempt to attune to that item again. The DM may pick the curse themselves, or roll for it on the table below:", + "If the curse came from a non-consumable item, there is an additional aspect of the curse that reads: \"you have a constant need to be within reach of the cursed item and are unwilling to part from it. You feel a need to have it equipped whenever feasibly possible.\"", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Fiendish Curse (Devil)", + "page": 29 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Devils.webp" + } + }, + { + "type": "entries", + "name": "Black Abishai", + "page": 29, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Black Abishai", + "page": 29 + } + ] + }, + { + "type": "entries", + "name": "Blue Abishai", + "page": 30, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Blue Abishai", + "page": 30 + } + ] + }, + { + "type": "entries", + "name": "Green Abishai", + "page": 30, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Green Abishai", + "page": 30 + } + ] + }, + { + "type": "entries", + "name": "Red Abishai", + "page": 31, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Red Abishai", + "page": 31 + } + ] + }, + { + "type": "entries", + "name": "White Abishai", + "page": 31, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "White Abishai", + "page": 31 + } + ] + }, + { + "type": "entries", + "name": "Amnizu", + "page": 31, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Amnizu", + "page": 31 + } + ] + }, + { + "type": "entries", + "name": "Hellfire Engine", + "page": 32, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Hellfire Engine", + "page": 32 + } + ] + }, + { + "type": "entries", + "name": "Merregon", + "page": 32, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Merregon", + "page": 32 + } + ] + }, + { + "type": "entries", + "name": "Narzugon", + "page": 33, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Narzugon", + "page": 33 + } + ] + }, + { + "type": "entries", + "name": "Nupperibo", + "page": 33, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Nupperibo", + "page": 33 + } + ] + }, + { + "type": "entries", + "name": "Orthon", + "page": 33, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Orthon", + "page": 33 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Archdevils", + "page": 34, + "entries": [ + { + "type": "quote", + "entries": [ + "On my travels, I have visited many lands, seen many wonders, and slayed many creatures. However, even I have not accomplished EVERYTHING that the multiverse has to offer, and unfortunately, one of those is to slay an archdevil. These masters of the Nine Hells are simply beyond my ability as an adventurer to fight or even find, and as I grow older, I must sadly admit that I may never find the chance to do so.", + "However, all hope is not lost. As a fountain of knowledge and experience, I carry with me lost legends and ancient prophecies describing the downfall of the archdevils, and most importantly, what is to become of their valuable carcasses. The following information is purely hypothetical and backed only by superstition and conjecture. Should your reality not align with my ideas below, please feel free to send me a letter with the correct information. Who knows, I may even give you a mention in the next edition of my book!" + ], + "by": "Hamund" + }, + "Due to the unique and legendary nature of some archdevils, there is no associated DC when it comes to harvesting their particular materials. It is entirely up to the whims of the DM and their story as to whether or not you are able to collect such powerful organs, and indeed, such things can serve as the basis of an entire campaign. These harvesting materials do not have an associated value either since these are also highly contingent on the campaign's context.", + { + "type": "entries", + "name": "Bael", + "page": 34, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Bael", + "page": 34 + } + ] + }, + { + "type": "entries", + "name": "Geryon", + "page": 34, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Geryon", + "page": 34 + } + ] + }, + { + "type": "entries", + "name": "Hutijin", + "page": 34, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Hutijin", + "page": 34 + } + ] + }, + { + "type": "entries", + "name": "Moloch", + "page": 34, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Moloch", + "page": 34 + } + ] + }, + { + "type": "entries", + "name": "Titivilus", + "page": 35, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Titivilus", + "page": 35 + } + ] + }, + { + "type": "entries", + "name": "Zariel", + "page": 35, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Zariel", + "page": 35 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Zariel.webp" + } + } + ] + } + ] + }, + { + "type": "entries", + "name": "Drow", + "page": 36, + "entries": [ + { + "type": "quote", + "entries": [ + "The ever-erstwhile drow continue to be a thorn in my side when I brave the Underdark to search for new creatures to hunt. As rigid as their society may be however, they continuously prove themselves able to innovate and develop new mutations for their soldiers and minions. I say this happily, since it means that I get a nice surprise whenever I crack one open after one of their failed ambushes on me." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Drow Trinket Table", + "page": 36, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Drow Trinket Table", + "page": 36 + } + ] + }, + { + "type": "entries", + "name": "Drow Arachnomancer", + "page": 36, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Drow Arachnomancer", + "page": 36 + } + ] + }, + { + "type": "entries", + "name": "Drow Favoured Consort", + "page": 37, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Drow Favoured Consort", + "page": 37 + } + ] + }, + { + "type": "entries", + "name": "Drow House Captain", + "page": 37, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Drow House Captain", + "page": 37 + } + ] + }, + { + "type": "entries", + "name": "Drow Inquisitor", + "page": 37, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Drow Inquisitor", + "page": 37 + } + ] + }, + { + "type": "entries", + "name": "Drow Matron Mother", + "page": 38, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Drow Matron Mother", + "page": 38 + } + ] + }, + { + "type": "entries", + "name": "Drow Shadowblade", + "page": 38, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Drow Shadowblade", + "page": 38 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/DrowShadowblade.webp" + } + } + ] + } + ] + }, + { + "type": "entries", + "name": "Duergar", + "page": 39, + "entries": [ + { + "type": "quote", + "entries": [ + "The dwarves and the duergar have a long and troubled history. They are incredibly jealous of our societies, while some dwarves do hold guilt about leaving them to the machinations of the mind flayers so long ago. I am simply an admirer of their incredibly psionic ability, or rather, the interesting brain samples that it produces." + ], + "by": "Hamund" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Duergar.webp" + } + }, + { + "type": "entries", + "name": "Duergar Trinket Table", + "page": 39, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Duergar Trinket Table", + "page": 39 + } + ] + }, + { + "type": "entries", + "name": "Duergar Despot", + "page": 39, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Duergar Despot", + "page": 39 + } + ] + }, + { + "type": "entries", + "name": "Duergar Hammerer", + "page": 40, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Duergar Hammerer", + "page": 40 + } + ] + }, + { + "type": "entries", + "name": "Duergar Kavalrachni", + "page": 40, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Duergar Kavalrachni", + "page": 40 + } + ] + }, + { + "type": "entries", + "name": "Duergar Mind Master", + "page": 40, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Duergar Mind Master", + "page": 40 + } + ] + }, + { + "type": "entries", + "name": "Duergar Screamer", + "page": 40, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Duergar Screamer", + "page": 40 + } + ] + }, + { + "type": "entries", + "name": "Duergar Soulblade", + "page": 41, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Duergar Soulblade", + "page": 41 + } + ] + }, + { + "type": "entries", + "name": "Duergar Warlord", + "page": 41, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Duergar Warlord", + "page": 41 + } + ] + }, + { + "type": "entries", + "name": "Duergar Xarrorn", + "page": 41, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Duergar Xarrorn", + "page": 41 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Duergar2.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: E", + "page": 42, + "entries": [ + { + "type": "entries", + "name": "Eidolon", + "page": 42, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Eidolon", + "page": 42 + } + ] + }, + { + "type": "entries", + "name": "Eladrins", + "page": 42, + "entries": [ + { + "type": "quote", + "entries": [ + "Many people hold qualms about harvesting the eladrin due to their humanoid-like appearances. I say that is simply rubbish, however. Despite their appearances, the eladrin are not humanoids. They are really more like living forces of nature, and you shouldn't feel any more guilt about harvesting one than you would feel when picking up a leaf. Admittedly, leaves don't have faces or the ability to speak, but that is a minor difference in my opinion." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Autumn Eladrin", + "page": 42, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Autumn Eladrin", + "page": 42 + } + ] + }, + { + "type": "entries", + "name": "Spring Eladrin", + "page": 42, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Spring Eladrin", + "page": 42 + } + ] + }, + { + "type": "entries", + "name": "Summer Eladrin", + "page": 43, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Summer Eladrin", + "page": 43 + } + ] + }, + { + "type": "entries", + "name": "Winter Eladrin", + "page": 43, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Winter Eladrin", + "page": 43 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Eladrin.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Elder Elementals", + "page": 44, + "entries": [ + { + "type": "quote", + "entries": [ + "I am fascinated by the Elder Elementals. The Phoenix embodies the destructive power of fire, and yet is also a symbol of healing and rebirth. The billowing gales of the Elder Tempest somehow exhibits form without form. The Leviathan is fluid and yielding yet strikes with incredible force, while the Zaratan is the image of immovability, yet its presence shakes those around it. Much like nature itself, the Elder Elementals are capricious creatures of contrast, and the materials that can be harvested from them embody this same power." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Leviathan", + "page": 44, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Leviathan", + "page": 44 + } + ] + }, + { + "type": "entries", + "name": "Phoenix", + "page": 44, + "entries": [ + "Due to the fiery death and rebirth trait, the Phoenix does not leave behind a usable corpse upon its death. Instead, it leaves ashes which may be harvested, while its entropy shard is blasted up to 150 feet away. In order to harvest a Phoenix's entropy shard, a harvester must first make a successful {@dc 15} Intelligence ({@skill Investigation}) check to figure out where it landed.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Phoenix", + "page": 44 + } + ] + }, + { + "type": "entries", + "name": "Elder Tempest", + "page": 44, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Elder Tempest", + "page": 44 + } + ] + }, + { + "type": "entries", + "name": "Zaratan", + "page": 45, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Zaratan", + "page": 45 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Elemental Myrmidons", + "page": 45, + "entries": [ + { + "type": "entries", + "name": "Air Elemental Myrmidon", + "page": 45, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Air Elemental Myrmidon", + "page": 45 + } + ] + }, + { + "type": "entries", + "name": "Earth Elemental Myrmidon", + "page": 45, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Earth Elemental Myrmidon", + "page": 45 + } + ] + }, + { + "type": "entries", + "name": "Fire Elemental Myrmidon", + "page": 46, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Fire Elemental Myrmidon", + "page": 46 + } + ] + }, + { + "type": "entries", + "name": "Water Elemental Myrmidon", + "page": 46, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Water Elemental Myrmidon", + "page": 46 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Myrmidons.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: G", + "page": 47, + "entries": [ + { + "type": "entries", + "name": "Giff", + "page": 47, + "entries": [ + { + "type": "quote", + "entries": [ + "Of all the races I have met on my travels, the giff are easily my favourite. There's just something about their general demeanour that really speaks to me. In fact, I liked them so much that it was almost impossible to bring myself around to autopsying one after they fell in battle next to me. But I did it anyway since I think that in the end, contributing to this book is one of the highest honours I can bestow upon a creature." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Giff Trinket Table", + "page": 47 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Giff", + "page": 47 + } + ] + }, + { + "type": "entries", + "name": "Gith", + "page": 47, + "entries": [ + { + "type": "quote", + "entries": [ + "The similarities and differences of the subspecies of gith yield volumes of information on their history and divergent evolution. Scholars could study for years on the intricate ways in which their bodies have developed in response to their differing environments and as such, it is my duty to continue harvesting samples of them to continue this worthy academic endeavour." + ], + "by": "Hamund" + }, + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Githyanki Trinket Table", + "page": 47 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Githzerai Trinket Table", + "page": 47 + } + ] + }, + { + "type": "entries", + "name": "Githyanki Gish", + "page": 48, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Githyanki Gish", + "page": 48 + } + ] + }, + { + "type": "entries", + "name": "Githyanki Kith'rak", + "page": 48, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Githyanki Kith'rak", + "page": 48 + } + ] + }, + { + "type": "entries", + "name": "Githyanki Supreme Commander", + "page": 48, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Githyanki Supreme Commander", + "page": 48 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Gith.webp" + } + }, + { + "type": "entries", + "name": "Githzerai Anarch", + "page": 49, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Githzerai Anarch", + "page": 49 + } + ] + }, + { + "type": "entries", + "name": "Githzerai Enlightened", + "page": 49, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Githzerai Enlightened", + "page": 49 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Gray Render", + "page": 49, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Gray Render", + "page": 49 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: H", + "page": 50, + "entries": [ + { + "type": "entries", + "name": "Howler", + "page": 50, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Howler", + "page": 50 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: K", + "page": 50, + "entries": [ + { + "type": "entries", + "name": "Kruthiks", + "page": 50, + "entries": [ + { + "type": "entries", + "name": "Young Kruthik", + "page": 50, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Young Kruthik", + "page": 50 + } + ] + }, + { + "type": "entries", + "name": "Adult Kruthik", + "page": 50, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Adult Kruthik", + "page": 50 + } + ] + }, + { + "type": "entries", + "name": "Kruthik Hive Lord", + "page": 50, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Kruthik Hive Lord", + "page": 50 + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: M", + "page": 51, + "entries": [ + { + "type": "entries", + "name": "Marut", + "page": 51, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Marut", + "page": 51 + } + ] + }, + { + "type": "entries", + "name": "Meazel", + "page": 52, + "entries": [ + { + "type": "quote", + "entries": [ + "There's really nothing more depressing than someone that has been taken by the Shadowfell and transformed into a meazel. Not because of their dreadful situation, but because their corpses were almost certainly more valuable in their original forms; meazel corpses simply don't have that much to offer in terms of utility. Truly the Shadowfell knows how to rob even someone like me of their simple pleasures." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Meazel", + "page": 52 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Meazel Trinket Table", + "page": 52 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Meazel.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: N", + "page": 53, + "entries": [ + { + "type": "entries", + "name": "Nagpa", + "page": 53, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Nagpa", + "page": 53 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Nagpa Trinket Table", + "page": 53 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Nagpa.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Nightwalker", + "page": 54, + "entries": [ + { + "type": "quote", + "entries": [ + "I must clear my name and state that I had nothing to do with the death of the nightwalker that I harvested to make this entry. I have no idea which pour soul ended up trapped in the Negative Plane due to this creature's death, but I hope that wherever they are, they are happy to know the nightwalker also killed its assailants during their fight, thus exacting some revenge on those responsible for their eternal captivity" + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Nightwalker", + "page": 54 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: O", + "page": 55, + "entries": [ + { + "type": "entries", + "name": "Oblex", + "page": 55, + "entries": [ + { + "type": "entries", + "name": "Oblex Spawn", + "page": 55, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Oblex Spawn", + "page": 55 + } + ] + }, + { + "type": "entries", + "name": "Adult Oblex", + "page": 55, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Adult Oblex", + "page": 55 + } + ] + }, + { + "type": "entries", + "name": "Elder Oblex", + "page": 56, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Elder Oblex", + "page": 56 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Oblex.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Ogres", + "page": 56, + "entries": [ + { + "type": "quote", + "entries": [ + "I have met many, many ogres in my travels and none of them have displayed any aptitude for crafting or metalworking. Not only that, the goblins that they often associate with also display a distinct lack of patience for the finer weapon smithing arts. This only leads me to ask: where in the world are these ogres finding such large equipment to match their size?" + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Ogre Battering Ram", + "page": 56, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Ogre Battering Ram", + "page": 56 + } + ] + }, + { + "type": "entries", + "name": "Ogre Bolt Launcher", + "page": 56, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Ogre Bolt Launcher", + "page": 56 + } + ] + }, + { + "type": "entries", + "name": "Ogre Chain Brute", + "page": 57, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Ogre Chain Brute", + "page": 57 + } + ] + }, + { + "type": "entries", + "name": "Ogre Howdah", + "page": 57, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Ogre Howdah", + "page": 57 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Ogre.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: R", + "page": 58, + "entries": [ + { + "type": "entries", + "name": "Retriever", + "page": 58, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Retriever", + "page": 58 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Retriever.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: S", + "page": 59, + "entries": [ + { + "type": "entries", + "name": "Salamander, Frost", + "page": 59, + "entries": [ + { + "type": "quote", + "entries": [ + "I must confess that I actually encountered frost salamanders before I met their fiery cousins. This led me to believe that the frost salamander was actually the default variety, and I ended up referring to the fire-based variety as \"fire salamanders\" for quite some time. The uncles at the Hamund clan hall still joke about it whenever I go back for family reunions." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Frost Salamander", + "page": 59 + } + ] + }, + { + "type": "entries", + "name": "Shadar-Kai", + "page": 59, + "entries": [ + { + "type": "quote", + "entries": [ + "The shadar-kai are elves with the dubious honour of being blessed by the Raven Queen, having their forms altered to both serve her and survive in the Shadowfell. I'll admit that I'm rather curious what other races would have looked like if they instead had been chosen by the Raven Queen, but I suppose a shadar-halfling would be more amusing than intimidating." + ], + "by": "Hamund" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Shadar-Kai.webp" + } + }, + { + "type": "entries", + "name": "Shadar-Kai Trinket Table", + "page": 60, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Shadar-Kai Trinket Table", + "page": 60 + } + ] + }, + { + "type": "entries", + "name": "Gloom Weaver", + "page": 60, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Gloom Weaver", + "page": 60 + } + ] + }, + { + "type": "entries", + "name": "Shadow Dancer", + "page": 60, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Shadow Dancer", + "page": 60 + } + ] + }, + { + "type": "entries", + "name": "Soul Monger", + "page": 61, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Soul Monger", + "page": 61 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Skulk", + "page": 61, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Skulk", + "page": 61 + } + ] + }, + { + "type": "entries", + "name": "Skull Lord", + "page": 61, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Skull Lord", + "page": 61 + } + ] + }, + { + "type": "entries", + "name": "Sorrowsworn", + "page": 62, + "entries": [ + { + "type": "quote", + "entries": [ + "Back when I was a young man, harvesting anything and everything, my friends used to joke that I would harvest a creature's emotions if I could! I can only guess what their reactions would be if they found me harvesting the literal walking emotions that are the sorrowsworn today" + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "The Angry", + "page": 62, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "The Angry", + "page": 62 + } + ] + }, + { + "type": "entries", + "name": "The Hungry", + "page": 62, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "The Hungry", + "page": 62 + } + ] + }, + { + "type": "entries", + "name": "The Lonely", + "page": 63, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "The Lonely", + "page": 63 + } + ] + }, + { + "type": "entries", + "name": "The Lost", + "page": 63, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "The Lost", + "page": 63 + } + ] + }, + { + "type": "entries", + "name": "The Wretched", + "page": 63, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "The Wretched", + "page": 63 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Star Spawn", + "page": 64, + "entries": [ + { + "type": "entries", + "name": "Star Spawn Grue", + "page": 64, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Star Spawn Grue", + "page": 64 + } + ] + }, + { + "type": "entries", + "name": "Star Spawn Hulk", + "page": 64, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Star Spawn Hulk", + "page": 64 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/StarSpawn.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Star Spawn Larva Mage", + "page": 65, + "entries": [ + { + "type": "quote", + "entries": [ + "If there's anything that drives me up a wall, it's a creature that doesn't leave behind a stable corpse to harvest. When I killed a larva mage and saw it dispersing into writhing vermin, I was just about ready to cry out in frustration. However, on a lark, I tried harvesting the worms instead. To my delight, the attempt was successful (and also quite profitable). I'm not sure what the moral of this story is, something to do with never giving up, I suppose?" + ], + "by": "Hamund" + }, + "In order to harvest the star spawn larva mage, you must first kill the swarm of insects that is formed when it uses its return to worms trait. The bulk of this swarm is treated as the larva mage's corpse for the purpose of harvesting.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Star Spawn Larva Mage", + "page": 65 + } + ] + }, + { + "type": "entries", + "name": "Star Spawn Mangler", + "page": 65, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Star Spawn Mangler", + "page": 65 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Mangler.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Star Spawn Seer", + "page": 66, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Star Spawn Seer", + "page": 66 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Steeder", + "page": 66, + "entries": [ + { + "type": "entries", + "name": "Female Steeder", + "page": 66, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Female Steeder", + "page": 66 + } + ] + }, + { + "type": "entries", + "name": "Male Steeder", + "page": 66, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Male Steeder", + "page": 66 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Steel Predator", + "page": 67, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Steel Predator", + "page": 67 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/SteelPredator.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Stone Cursed", + "page": 67, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Stone Cursed", + "page": 67 + } + ] + }, + { + "type": "entries", + "name": "Sword Wraith", + "page": 68, + "entries": [ + { + "type": "quote", + "entries": [ + "I've always wondered: if a sword wraith is formed when a soldier dies before seeing glory in battle, is it possible for a harvesting wraith to be formed when a harvester dies before snagging their dream trophy? Much like the actual sword wraiths that I slew to make this entry, this question haunted me for quite some time. In the end, I decided that the best way for me to avoid this hypothetical fate was to ensure that I harvested anything and everything that I set my fancy to." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Sword Wraith Commander", + "page": 68, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Sword Wraith Commander", + "page": 68 + } + ] + }, + { + "type": "entries", + "name": "Sword Wraith Warrior", + "page": 68, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Sword Wraith Warrior", + "page": 68 + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: T", + "page": 69, + "entries": [ + { + "type": "entries", + "name": "Tortles", + "page": 69, + "entries": [ + { + "type": "quote", + "entries": [ + "I've always liked tortles. Their natural wanderlust makes them fantastic travelling companions, and their ability to carry large quantities of supplies on their shells make them fantastic porters. Although I have ended up autopsying a few of the tortles that travelled with me, I must state that I obtained their express, oral permission to do so just before they died...or at least I'm pretty sure that's what they said." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Tortle Trinket Table", + "page": 69, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Tortle Trinket Table", + "page": 69 + } + ] + }, + { + "type": "entries", + "name": "Tortle", + "page": 69, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Tortle", + "page": 69 + } + ] + }, + { + "type": "entries", + "name": "Tortle Druid", + "page": 69, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Tortle Druid", + "page": 69 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Tortles.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Trolls", + "page": 70, + "entries": [ + { + "type": "quote", + "entries": [ + "I do wish that other creatures had the adaptable nature that the trolls do. Imagine being able to enter a new biome and finding the same creatures but with a wonderful new spin on them. I'll tell you what, it would certainly keep the sense of adventure alive (as opposed to all the creatures that I would soon be harvesting)." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Dire Troll", + "page": 70, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Dire Troll", + "page": 70 + } + ] + }, + { + "type": "entries", + "name": "Rot Troll", + "page": 70, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Rot Troll", + "page": 70 + } + ] + }, + { + "type": "entries", + "name": "Spirit Troll", + "page": 70, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Spirit Troll", + "page": 70 + } + ] + }, + { + "type": "entries", + "name": "Venom Troll", + "page": 71, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Venom Troll", + "page": 71 + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: V", + "page": 71, + "entries": [ + { + "type": "entries", + "name": "Vampiric Mist", + "page": 71, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Vampiric Mist", + "page": 71 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/VampiricMist.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: Y", + "page": 72, + "entries": [ + { + "type": "entries", + "name": "Yugoloths", + "page": 72, + "entries": [ + { + "type": "quote", + "entries": [ + "I thank whatever fate decided that yugoloth ichor is actually valuable, unlike the ichor of regular fiends. It is especially good because I have had to fend off many yugoloths after a lifetime of contracting them for expeditions and neglecting to pay for their services. They never seem to understand that by including them in my books, I am practically overcompensating them in publicity!" + ], + "by": "Hamund" + }, + "Like regular devils, yugoloths slain outside of their native plane also dissolve into an ichor rather than leave behind a corpse. Given the yugoloths artificial nature however, this ichor tends to be more useful than devil ichor and can be harvested for some benefit.", + "Either way, a yugoloth slain outside of Gehenna cannot be harvested for anything except their respective ichor. Yugoloths slain on Gehenna can be harvested like a regular creature, including their ichor, traces of which can still be found in their veins.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Canoloth.webp" + } + }, + { + "type": "entries", + "name": "Canoloth", + "page": 72, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Canoloth", + "page": 72 + } + ] + }, + { + "type": "entries", + "name": "Dhergoloth", + "page": 73, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Dhergoloth", + "page": 73 + } + ] + }, + { + "type": "entries", + "name": "Hydroloth", + "page": 73, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Hydroloth", + "page": 73 + } + ] + }, + { + "type": "entries", + "name": "Merrenoloth", + "page": 74, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Merrenoloth", + "page": 74 + } + ] + }, + { + "type": "entries", + "name": "Oinoloth", + "page": 74, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Oinoloth", + "page": 74 + } + ] + }, + { + "type": "entries", + "name": "Yagnoloth", + "page": 75, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Yagnoloth", + "page": 75 + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Chapter 4: Crafting", + "page": 76, + "entries": [ + { + "type": "quote", + "entries": [ + "The ingenuity and creativity of crafters never fails to astound me. For every new material that we harvesters find, they discover a new way to make them even more astounding and powerful. I present their latest findings to you here, dear reader." + ], + "by": "Hamund" + }, + { + "type": "section", + "name": "Crafting Rules", + "page": 76, + "entries": [ + "While some creature parts are useful fresh from the carcass, many require some alterations before their full potential can be realised. These items can be identified due to having a {@b craftable item} listed in their crafting column. As crafting is a very natural complement to harvesting, an entire chapter has been devoted to its rules here.", + { + "type": "entries", + "name": "Crafters", + "page": 76, + "entries": [ + "In order to craft a harvested item into a usable item, it must be worked on by a skilled {@b crafter}. Crafters are specialised professionals with the knowledge to turn raw materials into something usable. Crafters also tend to be of a certain type, covering different types of items to be made (see \"Crafter Types\" below).", + "Both player characters and NPCs may act as crafters, so long as they fulfil the stipulated requirements for their crafter type.", + "Crafters also need to have the right equipment and tools in order to craft an item, however that aspect is left up to the discretion of the DM and the suitability of the setting. In more fantastical campaigns, magical forges and laboratories may line every city bazaar, while in more grounded settings, finding appropriate facilities may be a quest in and of itself." + ] + }, + { + "type": "entries", + "name": "Materials, Time, and Cost", + "page": 76, + "entries": [ + "Each craftable item listed in this guide requires at least one harvestable material from a monster's harvesting table to act as a {@b base component} of the item. This base component provides the driving magical force that allows the item to function. The harvesting material and quantity of the materials required are listed in the description of the craftable item. For some craftable items, there are several potential harvestable materials that may act as the base component. In these cases, any of the listed materials may be used", + "Craftable items require more than just the base component provided by harvested materials, however. Crafting an item requires a cost covering other requirements such as tools, facilities, and extra materials. Note that this cost does NOT include the cost of actually hiring a crafter, and that such a cost is considered separate. Assuming that the players are providing the base component for a craftable material, the value of this base component can be deducted from the end cost of crafting the item.", + "Finally, craftable items take a certain amount of time before they can be completed. The breakdown of the time and cost investment to craft an item is listed in the {@table Magic Item Crafting Time and Cost|HHHVI} table {@homebrew below|on the next page}.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Magic Item Crafting Time and Cost", + "page": 76 + }, + "This guide uses the rules for crafting in {@book Xanathar's Guide to Everything|XGE} as the basis for the crafting rules presented here. DM's are encouraged to adjust these numbers based on the needs of their own games." + ] + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "HHHVI", + "name": "Optional Rule: Crafter Skill", + "page": 76 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Crafter.webp" + } + }, + { + "type": "entries", + "name": "Crafter Type", + "page": 76, + "entries": [ + "You don't ask a blacksmith to cut the timbers of your house, and you don't ask an alchemist to craft you a suit of armor. If you want an item crafted, you need the right person for the job. Each craftable item comes with a tag in brackets explaining which type of crafter is capable of making that item.", + "Crafters are not restricted to a single profession either. Some skills are complimentary, or certain individuals are simply talented enough to cover multiple fields. Unless otherwise stated, crafters with multiple proficiencies use the same score for each field.", + "The following is a basic rundown of crafter types:", + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Alchemist", + "page": 77 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Artificer", + "page": 77 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Blacksmith", + "page": 77 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Leatherworker", + "page": 77 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Tinker", + "page": 78 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Thaumaturge", + "page": 78 + } + ] + }, + { + "type": "entries", + "name": "Crafting Items from Published Books", + "page": 78, + "entries": [ + "Some craftable items originate from official source books published by Wizards of the Coast. In order to avoid lifting large sections of their book and reproducing them here, you are encouraged to look them up in their original books. {@homebrew The source items have been tagged.|The source book has been tagged next to the craftable item's name: DMG for Dungeon Master's Guide.}", + "In order to understand the quantities of harvestable materials required and the type of crafter, the following table has been made:", + { + "type": "statblock", + "tag": "table", + "source": "HHHVIII", + "name": "Published Book Items", + "page": 79 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Crafting.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Craftable Items A-Z", + "page": 80, + "entries": [ + "Craftable items are presented in alphabetical order. A craftable item's description gives the item's name, its category, its rarity, its base component, the crafter type required to make it, and its magical properties.", + "{@note These items are already available in {@loader Volume I.|collection/Jasmine Yang; Hamund's Harvesting Handbook I.json}\u2014there are no items reprinted from {@loader Volume II.|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json}}", + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + "{@item Anti-Magic Crystal|HHHVI}", + "{@item Bag of Colding|HHHVI}", + "{@item Drow Amulet|HHHVI}", + "{@item Gem of Teleportation|HHHVI}", + "{@item Helm of Abyssal Domination|HHHVI}", + "{@item Infernal Wings|HHHVI}", + "{@item Paralyzing Dust|HHHVI}", + "{@item Repelling Candle|HHHVI}", + "{@item Troll Amulet|HHHVI}" + ] + }, + "{@note These items are new to Volume III.}", + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + "{@item Abyssal Oil|HHHVIII}", + "{@item Acrobat's Plate|HHHVIII}", + "{@item Amulet of Spiritual Obfuscation|HHHVIII}", + "{@item Amulet of the Dire|HHHVIII}", + "{@item Amulet of the Expanded Mind|HHHVIII}", + "{@item Amulet of the Flesh-shaper|HHHVIII}", + "{@item Amulet of the Spirit Hunter|HHHVIII}", + "{@item Amulet of the Usurper|HHHVIII}", + "{@item Armor of Nullification|HHHVIII}", + "{@item Armor of the Eternal Flame|HHHVIII}", + "{@item Armor of the Infernal Enforcer|HHHVIII}", + "{@item Astral Harpoon|HHHVIII}", + "{@item Astral Hull Plating|HHHVIII} {@note also available as a {@vehupgrade Astral Hull Plating|HHHVIII|vehicle upgrade}.}", + "{@item Axe of the Devourer|HHHVIII}", + "{@item Basin of Water Control|HHHVIII}", + "{@item Berserker Brew|HHHVIII}", + "{@item Boon of the Wraith Leader|HHHVIII}", + "{@item Boneclaw Censer|HHHVIII}", + "{@item Chain of Violence|HHHVIII}", + "{@item Cloak of Safe Harbor|HHHVIII}", + "{@item Cloak of Targeted Invisibility|HHHVIII}", + "{@item Cloak of the Arachnid|HHHVIII}", + "{@item Cloak of the Guard|HHHVIII}", + "{@item Cloak of the Scorched Martyr|HHHVIII}", + "{@item Coating of Corrosion|HHHVIII}", + "{@item Concoction of Companionship|HHHVIII}", + "{@item Concoction of Contamination|HHHVIII}", + "{@item Confidant's Ink|HHHVIII}", + "{@item Contagion Plate|HHHVIII}", + "{@item Corpse Maker's War Paint|HHHVIII}", + "{@item Crown of the Eternal Bolt|HHHVIII}", + "{@item Dagger of Apathy|HHHVIII}", + "{@item Death Mask|HHHVIII}", + "{@item Death's Grip|HHHVIII}", + "{@item Demon Cannon|HHHVIII}", + "{@item Diirinka's Boon|HHHVIII}", + "{@item Doublet of Cosmic Protection|HHHVIII}", + "{@item Dragonreign Crown|HHHVIII}", + "{@item Dust of Darkness|HHHVIII}", + "{@item Elemental Armlets|HHHVIII}", + "{@item Enigma Sheet|HHHVIII}", + "{@item Frost Dagger|HHHVIII}", + "{@item Gearstring Launcher|HHHVIII}", + "{@item Geryon's Spite|HHHVIII}", + "{@item Ghostfire Pack|HHHVIII}", + "{@item Gloves of Pestilence|HHHVIII}", + "{@item Guardian Mask|HHHVIII}", + "{@item Hammer of the Eternal Quake|HHHVIII}", + "{@item Harp of Horror|HHHVIII}", + "{@item Haunted Figure|HHHVIII}", + "{@item Hellbolt Striker|HHHVIII}", + "{@item Helm of the Bronze General|HHHVIII}", + "{@item Helm of the Dark Reach|HHHVIII}", + "{@item Helm of the Predator|HHHVIII}", + "{@item Helm of the Thunder Charger|HHHVIII}", + "{@item Hide of Hiding|HHHVIII}", + "{@item Hood of the Aquatic Ambush|HHHVIII}", + "{@item Inertia Piston|HHHVIII}", + "{@item Infernal Engine|HHHVIII}", + "{@item Ironleather Splint|HHHVIII}", + "{@item Lance of Isolation|HHHVIII}", + "{@item Lenses of the Hunter|HHHVIII}", + "{@item Lifestealer's Mask|HHHVIII}", + "{@item Long-lasting Candle|HHHVIII}", + "{@item Mechanus Gauntlets|HHHVIII}", + "{@item Mindwipe Lenses|HHHVIII}", + "{@item Necro Gauntlets|HHHVIII}", + "{@item Necroplate|HHHVIII}", + "{@item Oil of the Memory Thief|HHHVIII}", + "{@item Permafrost Plate|HHHVIII}", + "{@item Pipes of the Deceiver|HHHVIII}", + "{@item Planar Prevention Paint|HHHVIII}", + "{@item Plate of the Black Rider|HHHVIII}", + "{@item Plate of the Pursuer|HHHVIII}", + "{@item Potion of Adaptation|HHHVIII}", + "{@item Potion of the Duergar|HHHVIII}", + "{@item Potion of the Eternal Tide|HHHVIII}", + "{@item Potion of the Gestalt|HHHVIII}", + "{@item Potion of the Ice Hunter|HHHVIII}", + "{@item Potion of the Shadowjumper|HHHVIII}", + "{@item Potion of the Space Worm|HHHVIII}", + "{@item Power Fist|HHHVIII}", + "{@item Primus Plate|HHHVIII}", + "{@item Psionic Oil|HHHVIII}", + "{@item Raven Queen's Boon|HHHVIII}", + "{@item Reactive Piston|HHHVIII}", + "{@item Rod of Seasons|HHHVIII}", + "{@item Rope of Fantasy|HHHVIII}", + "{@item Rumble Quiver|HHHVIII}", + "{@item Shadow Robe|HHHVIII}", + "{@item Shadow Sword|HHHVIII}", + "{@item Singing Skull|HHHVIII}", + "{@item Siphon Boon|HHHVIII}", + "{@item Soul Cleaver|HHHVIII}", + "{@item Staff of Demon Tongue|HHHVIII}", + "{@item Staff of Maleficence|HHHVIII}", + "{@item Staff of Mockery|HHHVIII}", + "{@item Staff of the Chained Spell|HHHVIII}", + "{@item Star Breaker|HHHVIII}", + "{@item Stylus of Draconic Influence|HHHVIII}", + "{@item Suit of Shadows|HHHVIII}", + "{@item Talisman of Annihilation|HHHVIII}", + "{@item Talisman of Nature's Wrath|HHHVIII}", + "{@item Tiamat's Boon|HHHVIII}", + "{@item Terminator Armor|HHHVIII}", + "{@item Tourniquet of Prophylactic|HHHVIII}", + "{@item Tracker Drone|HHHVIII}", + "{@item Trickster's Hammer|HHHVIII}", + "{@item Vacant Mask|HHHVIII}", + "{@item Void Talisman|HHHVIII}", + "{@item Wand of Chromatic Wrath|HHHVIII}", + "{@item Wand of Disruption|HHHVIII}", + "{@item Wand of Doom|HHHVIII}", + "{@item Wanderer's Hide|HHHVIII}", + "{@item Warden Charm|HHHVIII}" + ] + }, + "{@note This section also defines the {@creature Haunted Figure|HHHVIII} statblock, supporting the {@item Haunted Figure|HHHVIII} item.}", + { + "type": "statblock", + "tag": "creature", + "source": "HHHVIII", + "name": "Haunted Figure", + "page": 89 + } + ] + }, + { + "type": "section", + "name": "Artifacts", + "page": 100, + "entries": [ + "The body parts of the Demon Lords contain power beyond that of any mortal creature. So great is their strength that they rival the gods themselves. There are no crafters associated with their items, since their creation can be heavily tied to the plot and whims of the DM.", + "{@note This section details the following items:}", + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + "{@item Amulet of the Dark Prince|HHHVIII}", + "{@item Armor of the Gnoll Lord|HHHVIII}", + "{@item Cloak of the Blood Lord|HHHVIII}", + "{@item Helm of the Horned King|HHHVIII}", + "{@item Mask of Multitudes|HHHVIII}", + "{@item Orb of the Oozing Hunger|HHHVIII}", + "{@item Scepter of Rot and Decay|HHHVIII}", + "{@item Staff of the Demon Prince|HHHVIII}" + ] + }, + "{@note The following items were detailed elsewhere in the book:}", + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + "{@item Heartcleaver|HHHVIII}", + "{@item Angdrelve (Wave of Sorrow)|HHHVIII}", + "{@item Butcher|HHHVIII}" + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Chapter 5: Miscellaneous Additions", + "page": 67, + "entries": [ + { + "type": "quote", + "entries": [ + "It has been so heartening to see how my fans have taken the teachings of my books into every aspect of their lives. Indeed, entire industries have sprung up with this recent harvesting boom. Items, equipment, and tools are just the start. Now, entire martial and magical schools have arisen to incorporate harvesting into their teachings. I have been lucky enough to meet a few of them, and I agreed to include their findings in this book (and at a good royalty fee as well)." + ], + "by": "Hamund" + }, + "This guide introduces a few new concepts into the base game of Dungeons and Dragons 5th Edition, and as part of that, a few slight alterations and/or additions need to be made to existing concepts and features in the game to accommodate them. While some of these changes are not strictly necessary for this guide to be used, they are advised in order to get the maximum value out of this book.", + { + "type": "section", + "name": "Special Tools", + "page": 10, + "entries": [ + "A few new pieces of adventuring gear have been added in this book to accommodate the act of harvesting. Their functions are described below:", + { + "type": "statblock", + "tag": "item", + "source": "HHHVI", + "name": "Enchanted Vial", + "page": 107 + }, + { + "type": "statblock", + "tag": "item", + "source": "HHHVI", + "name": "Hamund's Harvesting Handbook", + "page": 107 + }, + { + "type": "statblock", + "tag": "item", + "source": "HHHVI", + "name": "Harvesting Kit", + "page": 107 + }, + { + "type": "statblock", + "tag": "item", + "source": "HHHVI", + "name": "Spirit Paper", + "page": 107 + }, + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Special Tools", + "page": 107 + } + ] + }, + { + "type": "section", + "name": "Additions and Changes", + "page": 107, + "entries": [ + "The following are a few balance changes to accommodate the harvesting and crafting rules in this guide, as well as a background and feat to incorporate harvesting into your game.", + { + "type": "statblock", + "tag": "variantrule", + "source": "HHHVI", + "name": "New Proficiency: Harvesting Kit", + "page": 108 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "HHHVIII", + "name": "Incorporating Artificers", + "page": 108 + } + ] + }, + { + "type": "section", + "name": "Mechanics", + "page": 108, + "entries": [ + { + "type": "statblock", + "tag": "variantrule", + "source": "HHHVIII", + "name": "Miscellaneous Harvesting", + "page": 108 + } + ] + }, + { + "type": "section", + "name": "Subclasses", + "page": 109, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Subclasses.webp" + } + }, + "A new harvesting based subclass has been provided for each of the 12 original classes in the {@book Player's Handbook|PHB}. Feel free to incorporate any of them into your own game and to make changes if you feel appropriate.", + { + "type": "entries", + "name": "Barbarian", + "page": 109, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Blood Seeker", + "page": 109, + "className": "Barbarian", + "classSource": "PHB" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/PathoftheBloodSeeker.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Bard", + "page": 109, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Trophy Hunter", + "page": 109, + "className": "Bard", + "classSource": "PHB" + } + ] + }, + { + "type": "entries", + "name": "Cleric", + "page": 110, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Harvester", + "page": 110, + "className": "Cleric", + "classSource": "PHB" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/HarvesterDomain.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Druid", + "page": 111, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Cycle", + "page": 111, + "className": "Druid", + "classSource": "PHB" + } + ] + }, + { + "type": "entries", + "name": "Fighter", + "page": 112, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Butcher", + "page": 112, + "className": "Fighter", + "classSource": "PHB" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Butcher.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Monk", + "page": 113, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Observed Form", + "page": 113, + "className": "Monk", + "classSource": "PHB" + } + ] + }, + { + "type": "entries", + "name": "Paladin", + "page": 114, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Legacy", + "page": 114, + "className": "Paladin", + "classSource": "PHB" + } + ] + }, + { + "type": "entries", + "name": "Ranger", + "page": 115, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Fey Trapper", + "page": 115, + "className": "Ranger", + "classSource": "PHB" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/FeyTrapper.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Rogue", + "page": 116, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Scavenger", + "page": 116, + "className": "Rogue", + "classSource": "PHB" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Scavenger.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Sorcerer", + "page": 116, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Skin Wearer", + "page": 116, + "className": "Sorcerer", + "classSource": "PHB" + } + ] + }, + { + "type": "entries", + "name": "Warlock", + "page": 117, + "entries": [ + { + "type": "entries", + "name": "Eldritch Invocations", + "page": 118, + "entries": [ + "At 2nd level, a warlock gains the {@classFeature Eldritch Invocations|Warlock|PHB|2|PHB} feature. Here are 2 new options for that feature, in addition to the options in the Player's Handbook.", + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVIII", + "name": "Dark Deconstruction", + "page": 118 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVIII", + "name": "Devourer's Instinct", + "page": 118 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Subclass", + "page": 117, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Apex Predator", + "page": 117, + "className": "Warlock", + "classSource": "PHB" + } + ] + } + ] + }, + { + "type": "entries", + "name": "Wizard", + "page": 118, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Magi-Zoologist", + "page": 118, + "className": "Wizard", + "classSource": "PHB" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Magi-Zoologist.webp" + } + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Chapter 6: Hamund's Have-Nots", + "page": 119, + "entries": [ + { + "type": "quote", + "entries": [ + "There is some primal need in all of us to use the gifts that nature provides and repurpose them to aid in our everyday lives. Unfortunately, not everyone has the strength to fulfill that need. In those cases, they turn to people like us: adventurers with combat and harvesting ability. I have compiled a list of needy individuals that are willing to part with a few coins in exchange for the creature parts they need. Feel free to take them up on their offer if you have the time or opportunity, they will thank you for it (and so will your wallet)." + ], + "by": "Hamund" + }, + "The following is a list of quests featuring every single monster from {@book Mordenkainen's Tome of Foes|MTF}. The aim is to provide a quick quest or incentive for Dungeon Masters to throw to their players, or to give an extra incentive to hunt down a particular monster.", + { + "type": "section", + "name": "Understanding the Board", + "page": 119, + "entries": [ + "The following is a basic rundown of how to read and use the quest board. The quest board is designed to be used on the fly by Dungeon Masters, and groups are encouraged to adapt these to their own tables.", + { + "type": "entries", + "name": "CR", + "page": 119, + "entries": [ + "All quests are separated out by Challenge Rating in ascending order and the in alphabetical order based on the Target. Dungeon Masters are encouraged to look up a Challenge Rating appropriate for their party and then to pick a target appropriate for their current environment." + ] + }, + { + "type": "entries", + "name": "Target", + "page": 119, + "entries": [ + "This lists the creature to be hunted in the quest, listed in alphabetical order." + ] + }, + { + "type": "entries", + "name": "Request", + "page": 119, + "entries": [ + "This is the harvesting material being asked for by the quest giver. More often than not, a material with no explicit mechanical use has been chosen for the request. This is so that players do not have to choose between completing a quest or keeping the material for themselves to use.", + "Many quests also allow the players to supply the requested material more than once, getting an additional bounty each time." + ] + }, + { + "type": "entries", + "name": "Requester Name", + "page": 119, + "entries": [ + "The name of the quest giver. Feel free to change the names to suit your own game. Also note that some quest givers appear more than once, often asking for similar items or to achieve similar goals. Dungeon Masters are encouraged to use these as NPCs in their own game or adapt them as they need." + ] + }, + { + "type": "entries", + "name": "Race", + "page": 119, + "entries": [ + "The race of the quest giver. Most races chosen are from the {@book Player's Handbook|PHB}, and especially from the \"main\" races of {@race Human}, {@race Elf}, {@race Dwarf}, and {@race Halfling}. This was in order to make them as adaptable to individual tables as possible. That said, some esoteric races also appear such as {@race Tiefling}, {@race Goliath|VGM}, {@race Tabaxi|VGM}, etc. If any of these contradict your own games, you are encouraged to adapt them to your own table." + ] + }, + { + "type": "entries", + "name": "Suggested Locations", + "page": 119, + "entries": [ + "The environment that the target is often found in. Use this to help determine if a quest is appropriate, given your party's current location. The possible environments are as follows:", + { + "type": "list", + "page": 119, + "items": [ + "Arctic", + "Cave", + "Coast", + "Desert", + "Forest", + "General", + "Grassland", + "Mountain", + "Swamp", + "Urban" + ] + }, + "\"General\" denotes that the creature can appear in any environment." + ] + }, + { + "type": "entries", + "name": "Description", + "page": 119, + "entries": [ + "A brief explanation of the requirements of the quest, and the motivation of the quest giver in asking for the material. While the \"Description\" of the quest is designed to be read verbatim by a present NPC, they may also be included as written notices on a job board, or simply used as inspiration for the Dungeon Master to interpret to fit their own campaigns.", + "Occasionally, the motivation for retrieving a material may be at odds with the personality of the party. In these cases, the Dungeon Master may feel free to either change the motivation, or to incorporate it into their actual campaign. As always, information in this book is intended to be used to support the play-style of the individual table, and groups are encouraged to adapt it to their own games." + ] + }, + { + "type": "entries", + "name": "Reward", + "page": 119, + "entries": [ + "The bounty given to the players for successfully retrieving the requested material. This amount is usually 1.5× the normal price of the material. The price is given per request delivered.", + "However, many quests offer the option for the players to submit the request more than once. This is not explicitly stated, but it is implied in the description of the quest. In such cases, the players may receive the same reward each time they hand in the requested material." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Have-Nots.webp" + } + } + ] + }, + { + "type": "section", + "name": "CR <1", + "page": 120, + "entries": [ + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Abyssal Wretch" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Wretch Pustules" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kallista Nolioski" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have been researching the local cults in my area and have discovered that they use the pustules of abyssal wretches in some sort of incense ritual. Although I'm sure it would be an unpleasant experience, I would like to have some samples to try it out myself. I'm sure it will be an extremely enlightening experience, if a bit odious." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Derro" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Derro Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gloin Rockbeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Although the derro have become quite genetically distinct from us dwarves, studying their anatomy can still yield a wealth of information about our own history and biological makeup. Particularly interesting to me is their brain physiology, which I believe can reveal information about how my own people think and behave. I have some hypotheses already, but I need more samples to confirm them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Male Steeder" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Steeder Leg" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Krek Mossybeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I consider the division between the duergar and us dwarves to be one of my people's greatest tragedies. In my opinion, there is no need for us to hate each other so much and I intend to do my part in mending the divide. One of the best ways to do that, is to simply understand each other's culture. Duergar use steeder legs to make adhesives and I want to learn more about this fascinating craft. It may seem silly, but I genuinely think that if I can spread this knowledge among my own kin, we can feel just a little bit closer to the cousins we forsook so long ago." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Nupperibo" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Nupperibo Blubber (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lawrence Ichelm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "People are often surprised to find that I live in such a large manor. Some would even call it a 'lair', I suppose. But other than the exorbitant land taxes, one of the annoying things about owning such a large home is how much it takes to illuminate the place. Buying candles isn't that annoying, it's all the time I have to spend replacing them. That's why I would like to make some candles out of nupperibo blubber: I've heard that stuff can last for a long time. Get me some, would you? It would certainly make my existence much easier." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Oblex Spawn" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Oblex Slime (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Fargrim Stonebrew" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "So I got captured by some duergar recently. It wasn't that bad to be honest, and I managed to get myself out of it after just a few months. Even greater is that I managed to snag some of their brews on my way out. Apparently, this drink is called 'fade' and its brewed from the slime of an oblex. Well, it helped me forget all my troubles and I've developed a taste for it. I'd love to get some if you can find any." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Skulk" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Shadow Visage" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Umbero Falone" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "With all the new recruits into my thief's guild, I'm thinking that they need a little something extra to put them above the rest of the riff raff criminals on the streets. Something flashy that lets people know they're not dealing with ordinary bums. I've seen some pretty nice-looking masks that can be made from the remains of a skulk. Get me some of those and I'll pay you a good bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Star Spawn Grue" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Psionic Overflow" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kallista Nolioski" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "It appears that some cults have fallen in with a certain race of creatures that hail from beyond the stars. These creatures boast tremendous psionic potential which then goes on to influence their followers. If I hope to understand the inner workings of these cults, I need some to understand how their altered minds work, and to understand that, I need samples of the psionic energy their other-worldly patrons are offering to them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "The Wretched" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "The Wretched Fangs (small bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Getrude Cherryriver" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There's an annoying fish that's been swimming around my favourite spot lately. Every time I cast my line, the damn bugger snatches the bait right off the hook! I don't know he does it, but I've had enough. I'm going to make a hook that's impossible to escape from, if they even get close to it, they'll be stuck on it forever. I'll need something more than the materials I have right now though. I've heard some fangs from some sorrowsworn creatures might be able to do it. Get me some won't you? I'll even let you take some of the fish that I catch with it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Tortle" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Tortle Shell" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Janus Collinsworthy" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The trade is turtle shells has grown tremendously as of late due to a boom in cosmetics made by grinding them down. I've been racking my brain trying to come up with a more efficient way of meeting supply, however, and I finally cracked it! Tortles! They're like turtles but much larger, which also means much larger shells! If you get me some, you'll be well rewarded. I won't even ask you where you got them from." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Young Kruthik" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Kruthik Musk (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Damien Krusik" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As a trapper, a lot of my job involves heading out into the swamps and jungles to find pelts that civilized folk don't like going through the trouble of getting themselves. I like my work, except for one thing: the bugs. Honestly, I'm more worried about being eaten alive by mosquitos rather than whatever giant beast I'm hunting. I need a really heavy-duty insect repellant, something that'll last for days on end. Kruthik musk works pretty well from what I've heard. I need as much as I can get so I'll take anything you got." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 1", + "page": 121, + "entries": [ + { + "type": "inset", + "page": 121, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Bronze Scout" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gnome-made Servo" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gerbalt Finblad" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. One thing I've been experimenting with, is a wind-up toy that responds to its owner's commands! I've seen the gnomes create some constructs that can do something similar, but they guard the secrets of making those fairly closely. If I could just get some samples, I'm sure I could remake it for myself!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 121, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Choker" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Choker Cartilage" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gerbalt Finblad" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. I've had some plans for new puppets that will move way more realistically than my competitors, but I just can't make it work with twine and wood alone. I've heard that some tinkers use the cartilage from a choker to make their constructs, and I'm thinking that's exactly the kind of innovation that will put my store above the rest!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 121, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Duergar Soulblade" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Duergar Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gloin Rockbeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 121, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Female Steeder" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Steeder Leg" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Krek Mossybeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I consider the division between the duergar and us dwarves to be one of my people's greatest tragedies. In my opinion, there is no need for us to hate each other so much and I intend to do my part in mending the divide. One of the best ways to do that, is to simply understand each other's culture. Duergar use steeder legs to make adhesives and I want to learn more about this fascinating craft. It may seem silly, but I genuinely think that if I can spread this knowledge among my own kin, we can feel just a little bit closer to the cousins we forsook so long ago." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 121, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Meazel" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Meazel Hair (small bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Umbero Falone" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Due to certain economic trends, the number of pickpockets, thieves, and slinkers in my employ has risen lately. While this is great for productivity, I do need to equip all of them; can't have them running around in their civilian clothes after all. Meazel hair makes for a great lining material and I can't get enough of it. Bring me some and I'll pay you a decent price." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 121, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Stone Cursed" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Living Rubble (large bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Flain Gravelhands" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There's some much needed maintenance that needs to be done to the main bridge into town and I've decided it's time for an upgrade. I want to line the cement with living rubble from a stone cursed. This should give it some much needed flex to survive all the tremors and earthquakes in this area. I need as much as you can spare so keep it coming." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 2", + "page": 122, + "entries": [ + { + "type": "inset", + "page": 122, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Berbalang" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Berbalang Ear" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lawrence Ichelm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The rumours of me being a lich are grown out of control and frankly I'm tired of them. It's gotten so bad that I think even the dead are starting to mock me. I want to know what they're saying, and I've heard that berbalang ears can help me do that." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 122, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Deathlock Wight" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Bone Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Augustus Darkholm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There are those that have called me and my sense of décor...morbid, at best. Personally, I don't see anything wrong with decorating one's home with black paint and skeletal remains, after all, my family has been doing it for generations! Anyway, there's something that I think would really complete my mantle and it is the bone heart of a deathlock. I think it would be an absolutely fascinating conversation starter...if I ever had anyone over to my house to converse with." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 122, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Duergar Hammerer" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Duergar Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gloin Rockbeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. 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Ogre hide should be a good fit for me, both in terms of its durability and its size." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 123, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ogre Howdah" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Ogre Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Manneo Bearkiller Elanithino" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Goliath" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Grassland, Mountain, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Back in my bear hunting days, regular leather was sufficient when it came to armor. These days however, I hunt much more dangerous game and so I need something a bit tougher and thicker. Ogre hide should be a good fit for me, both in terms of its durability and its size." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 123, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Rutterkin" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Rutterkin Pustules (small bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ander Greenbottle" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm having a problem on my farm recently. Swarms of pests and animals always coming in and ruining my crops. I've tried every kind of pesticide and deterrent, but nothing seems to be working. One of my neighbors said they've had some luck with rutterkin pustules. Just one can apparently protect an acre for a whole year. I'd pay a good premium for them, it would easily make up for what I'm losing in ruined crops." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 123, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Tortle Druid" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Tortle Shell" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Janus Collinsworthy" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The trade is turtle shells has grown tremendously as of late due to a boom in cosmetics made by grinding them down. I've been racking my brain trying to come up with a more efficient way of meeting supply, however, and I finally cracked it! Tortles! They're like turtles but much larger, which also means much larger shells! If you get me some, you'll be well rewarded. I won't even ask you where you got them from." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets2.webp" + } + } + ] + }, + { + "type": "section", + "name": "CR 3", + "page": 123, + "entries": [ + { + "type": "inset", + "page": 123, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Bulezau" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Bulezau Horn" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Finnian Hilltopple" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "18 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'll admit that being an adventurer means that you have to put up with a lot of bad food. On the other hand, there are also those rare opportunities where you get to taste the most exquisite delicacies beyond your wildest imagination! There was once this cheese served in a vampire's hall, oh absolutely scrumptious! I fantasized about it long after we killed him and spent ages trying to figure out where he got it. Well it turns out that it only comes from a fermentation process involving a bulezau horn. I'd pay pretty good coin to taste that again, even if I have to make it from scratch!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 123, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Derro Savant" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Derro Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gloin Rockbeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Although the derro have become quite genetically distinct from us dwarves, studying their anatomy can still yield a wealth of information about our own history and biological makeup. Particularly interesting to me is their brain physiology, which I believe can reveal information about how my own people think and behave. I have some hypotheses already, but I need more samples to confirm them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 123, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Duergar Screamer" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Duergar Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gloin Rockbeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 123, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Giff" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Giff Skull" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "James Beauregard Forsythe III" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Giff" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "42 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There is nothing more important to us giff, than the sanctity of the corps. As part of our rites, a slain giff must be buried in a cemetery with the rest of their corps, but unfortunately several of them die out in the field with no one to recover their bodies. If you come across their corpses, we will pay a bounty to recover their remains and give them the respect they deserve. We'll even pay you if you were responsible for their deaths; we giff are mercenaries after all, I'm sure it was nothing personal." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 124, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Merrenoloth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yugoloth Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Borivik Helder" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 124, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ogre Chain Brute" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Ogre Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Manneo Bearkiller Elanithino" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Goliath" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Grassland, Mountain, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Back in my bear hunting days, regular leather was sufficient when it came to armor. These days however, I hunt much more dangerous game and so I need something a bit tougher and thicker. Ogre hide should be a good fit for me, both in terms of its durability and its size." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 124, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Sword Wraith" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Black Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Birgit Conchobar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "10 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Any good commander will tell you that morale is the difference between an army and a random assortment of people holding weapons. There are many ways to bolster morale, but I have heard of a new technique that involves the black blood of a sword wraith. As morbid as it sounds to use the remains of a dead soldier to empower a live one, war is a messy business, and there is no space for reservations." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets3.webp" + } + }, + { + "type": "inset", + "page": 124, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Vampiric Mist" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Blood Mist (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Although it was certainly gained in a monstrous and deadly way, the blood held within a vampiric mist actually has several medicinal uses. Not only is it universally compatible with all humanoids, it has also been cleaned of impurities by whatever internal systems the mist uses. As such, it is a valuable thing to keep within a first aid kit for blood transfusions and I would be glad to take any that you have." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 4", + "page": 124, + "entries": [ + { + "type": "inset", + "page": 124, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Deathlock" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Bone Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Augustus Darkholm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There are those that have called me and my sense of décor...morbid, at best. Personally, I don't see anything wrong with decorating one's home with black paint and skeletal remains, after all, my family has been doing it for generations! Anyway, there's something that I think would really complete my mantle and it is the bone heart of a deathlock. I think it would be an absolutely fascinating conversation starter...if I ever had anyone over to my house to converse with." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 124, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Dybbuk" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Dybbuk Spirit" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gerbalt Finblad" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "120 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was inspired to become a toymaker after I got my first Blinsky doll as a child. Not because the doll was particularly good (it was actually quite terrifying), but because it made me realise I could do way better than this guy. I have an idea for an animated doll, but I'm afraid that the engineering is a bit beyond me. I think if I had some sort of spirit to breathe some life into it though, I could make something that the kids will really love." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 124, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Iron Cobra" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gnome-made Servo" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gerbalt Finblad" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. One thing I've been experimenting with, is a wind-up toy that responds to its owner's commands! I've seen the gnomes create some constructs that can do something similar, but they guard the secrets of making those fairly closely. If I could just get some samples, I'm sure I could remake it for myself!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 125, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Merregon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Sacrificial Spirit" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Nala Kimbatuul" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "45 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The lord that employs me has once again been overcome with paranoia and he fears for his life in the event of a necromantic incursion. Apparently, he somehow found out about certain magics that instantly kill a person regardless of any assistance from healers that may be available. To that end, he now demands a ward to protect him from such things at all times. As an {@homebrew apothecary|apothecarist}, such a thing is beyond my ability, but I have heard that the spirit of a merregon can achieve what my lord wants. Please fetch one for me so he will stop bothering me all day about it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 125, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ogre Battering Ram" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Ogre Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Manneo Bearkiller Elanithino" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Goliath" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Grassland, Mountain, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Back in my bear hunting days, regular leather was sufficient when it came to armor. These days however, I hunt much more dangerous game and so I need something a bit tougher and thicker. Ogre hide should be a good fit for me, both in terms of its durability and its size." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 125, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Stone Defender" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gnome-made Servo" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gerbalt Finblad" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. One thing I've been experimenting with, is a wind-up toy that responds to its owner's commands! I've seen the gnomes create some constructs that can do something similar, but they guard the secrets of making those fairly closely. If I could just get some samples, I'm sure I could remake it for myself!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets4.webp" + } + } + ] + }, + { + "type": "section", + "name": "CR 5", + "page": 125, + "entries": [ + { + "type": "inset", + "page": 125, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Adult Oblex" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Oblex Slime (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Fargrim Stonebrew" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "So I got captured by some duergar recently. It wasn't that bad to be honest, and I managed to get myself out of it after just a few months. Even greater is that I managed to snag some of their brews on my way out. Apparently, this drink is called 'fade' and its brewed from the slime of an oblex. Well, it helped me forget all my troubles and I've developed a taste for it. I'd love to get some if you can find any." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 125, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Allip" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Secret Smoke (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "John" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "55 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I can't tell you my real name because frankly, I'm in enough trouble as is. I don't want to make you an accomplice, but long story short, I need to beat an interrogation soon. No need for you to know what I did exactly, but the inquisitor has magical methods of extracting the truth out of people. I heard that smoke extracted from an allip can help someone become an immune to such abilities. Get me some of that, and I'll share some of this wealth that I just happened to come into recently." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 125, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Oaken Bolter" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gnome-made Servo" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gerbalt Finblad" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. One thing I've been experimenting with, is a wind-up toy that responds to its owner's commands! I've seen the gnomes create some constructs that can do something similar, but they guard the secrets of making those fairly closely. If I could just get some samples, I'm sure I could remake it for myself!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 125, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Star Spawn Mangler" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Psionic Overflow" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kallista Nolioski" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "It appears that some cults have fallen in with a certain race of creatures that hail from beyond the stars. 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If I hope to understand the inner workings of these cults, I need some to understand how their altered minds work, and to understand that, I need samples of the psionic energy their other-worldly patrons are offering to them." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 6", + "page": 126, + "entries": [ + { + "type": "inset", + "page": 126, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "White Abishai" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mark of Tiamat" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ghesh Kimbatuul" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "We dragonborn have an uneasy relationship with the Dragon Queen. 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I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 126, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Duergar Warlord" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Duergar Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gloin Rockbeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. 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That'll show those snobby team mates of mine." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 126, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Black Abishai" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mark of Tiamat" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ghesh Kimbatuul" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "We dragonborn have an uneasy relationship with the Dragon Queen. 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Bring me some of those and I will gladly reward you." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 127, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Maurezhi" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Maurezhi Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Delg Rumnaheim" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "7 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm a monster hunter by trade and I recently got a contract for some vampires that have been bothering some folk. Now, I've been in this business for a long time, and I got this far by following two rules: always be prepared, and never let them know you're coming. To that end, I want some maurezhi blood to cover myself with. That should mask my living vitality from their blood-sniffing senses. Then I can waltz right up to them and put an end to their evil once and for all." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 127, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Shadow Dancer" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Shadow Blight (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "25 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As the sole healer for my town, it is my duty to provide holistic health care for my patients. 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I'd like to keep some on hand if possible." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 127, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Venom Troll" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Troll Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Jemima Brunswick" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There is nothing that I value more than my beauty: it has gotten me far in life and I intend for it to get me even more. As everyone is aware unfortunately, beauty is a fleeting thing that you lose with every passing day. But, I hope to slow this loss with a little magical charm. They say that the heart of a troll can be used to slow one's aging. Get one for me would you?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 127, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Water Elemental Myrmidon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Myrmidon Shackles" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Anna O'Loughlin" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "430 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am a highly sought-after woman and unfortunately, regular security just isn't cutting it anymore. 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While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 127, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Corpse Flower" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Carrion Vines (large bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lia Amastacia" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "60 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "My partner, Scruffy, has been having some tummy problems lately. Poor baby's had indigestion for the last two weeks! I think he needs a bit more greens in his diet, but he's a picky eater and only ever eats meat. However, I think I can trick him with some vines from a corpse flower. If you get me some, Scruffy and I would be ever so grateful!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 127, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Deathlock Mastermind" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Bone Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Augustus Darkholm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There are those that have called me and my sense of décor...morbid, at best. Personally, I don't see anything wrong with decorating one's home with black paint and skeletal remains, after all, my family has been doing it for generations! Anyway, there's something that I think would really complete my mantle and it is the bone heart of a deathlock. I think it would be an absolutely fascinating conversation starter...if I ever had anyone over to my house to converse with." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 128, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Drow House Captain" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Drow Blood" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riskel Firestrider" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 128, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gloom Weaver" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Shadow Blight (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "25 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As the sole healer for my town, it is my duty to provide holistic health care for my patients. This extends beyond simple physical care and into mental wellbeing. Unfortunately, I am lacking skills as a therapist and need to rely on some outside medications to get the job done. Shadow blight from the shadar-kai may seem a little grim, but it does have the ability to suppress emotions and calm my patients when they're going through some trauma. I'd like to keep some on hand if possible." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 128, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Howler" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Howler Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Jamie Crandal" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I really don't like fighting people. Not only am I not good at it, but I find the entire idea barbaric. Unfortunately, my pacifist tendencies don't stop others from picking on me, if anything it encourages it. What I need is some sort of non-violent deterrent, something that'll make all the bullies just leave me alone. Howler blood might work, just toss some of that and people will run away screaming. Maybe it'll even give me a reputation and discourage people in the future." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 128, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Hydroloth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yugoloth Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Borivik Helder" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 128, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Rot Troll" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Troll Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Jemima Brunswick" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There is nothing that I value more than my beauty: it has gotten me far in life and I intend for it to get me even more. As everyone is aware unfortunately, beauty is a fleeting thing that you lose with every passing day. But, I hope to slow this loss with a little magical charm. They say that the heart of a troll can be used to slow one's aging. Get one for me would you?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 128, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Salamander, Frost" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Frost Salamander Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Birgit Conchobar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Arctic, Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Our army's run into some skirmishes lately with mages summoning water elementals. Unfortunately, our swords literally aren't cutting it against these minions so we're going to need a little extra in our kits to fend them off. Frost salamander blood can add a cold touch to any weapon and should let us freeze those elementals solid and then chop them in two. We'll take any you can spare; we have an entire army to equip after all." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 128, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Sword Wraith Commander" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Black Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Birgit Conchobar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "10 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Any good commander will tell you that morale is the difference between an army and a random assortment of people holding weapons. There are many ways to bolster morale, but I have heard of a new technique that involves the black blood of a sword wraith. As morbid as it sounds to use the remains of a dead soldier to empower a live one, war is a messy business, and there is no space for reservations." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 128, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "The Lonely" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "The Lost Skin" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Wendell Carrybrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "150 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As an explorer, I need to both pack light, and be well-equipped for any situation. The key to achieving these seemingly contradictory objectives is to simply have better equipment. Leather tanned from the skin of a certain sorrowsworn can grant protection in just about any environment which will certainly cut down on the many different pieces of protective gear I'd need to pack." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 10", + "page": 129, + "entries": [ + { + "type": "inset", + "page": 129, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Autumn Eladrin" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Eladrin Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Elarond Skychild" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "810 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As close relatives, the eladrin and the elves have much to learn from one another. In particular, I am fascinated by the mechanisms in which their emotions manage to exert such a tremendous influence over their bodies, and why such an ability was not passed down to us. I have isolated a few theories, but I need more samples to confirm them. If you happen to come by any eladrin hearts, I'll take them off your hands...and also not ask how you got them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 129, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Elder Oblex" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Oblex Slime (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Fargrim Stonebrew" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "So I got captured by some duergar recently. It wasn't that bad to be honest, and I managed to get myself out of it after just a few months. Even greater is that I managed to snag some of their brews on my way out. Apparently, this drink is called 'fade' and its brewed from the slime of an oblex. Well, it helped me forget all my troubles and I've developed a taste for it. I'd love to get some if you can find any." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 129, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Githyanki Gish" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Githyanki Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am fascinated by the case of the githyanki. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 129, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Githzerai Enlightened" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Githzerai Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am fascinated by the case of the githzerai. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 129, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Orthon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Orthon Tusk" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Timothy Vimes" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "105 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As a law enforcement officer of the city, I often have to track down errant individuals that have escaped justice's reach. Unfortunately, sometimes I have nothing to go off but a discarded glove or old shoe. I could rely on a hunting hound, but I've found them to be unreliable in the past. No, what I would prefer is an orthon tusk. I've heard those things can track down anything anywhere with perfect accuracy. I have some city funds to compensate you if you bring me one. Really, the city would be saving money with the amount of my overtime it wouldn't have to pay anymore." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 129, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Spring Eladrin" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Eladrin Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Elarond Skychild" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "810 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As close relatives, the eladrin and the elves have much to learn from one another. 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If you happen to come by any eladrin hearts, I'll take them off your hands...and also not ask how you got them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets6.webp" + } + }, + { + "type": "inset", + "page": 130, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Star Spawn Hulk" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Psionic Overflow" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kallista Nolioski" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "It appears that some cults have fallen in with a certain race of creatures that hail from beyond the stars. These creatures boast tremendous psionic potential which then goes on to influence their followers. If I hope to understand the inner workings of these cults, I need some to understand how their altered minds work, and to understand that, I need samples of the psionic energy their other-worldy patrons are offering to them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 130, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Summer Eladrin" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Eladrin Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Elarond Skychild" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "810 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As close relatives, the eladrin and the elves have much to learn from one another. 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If you happen to come by any eladrin hearts, I'll take them off your hands...and also not ask how you got them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 130, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Winter Eladrin" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Eladrin Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Elarond Skychild" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "810 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As close relatives, the eladrin and the elves have much to learn from one another. In particular, I am fascinated by the mechanisms in which their emotions manage to exert such a tremendous influence over their bodies, and why such an ability was not passed down to us. I have isolated a few theories, but I need more samples to confirm them. If you happen to come by any eladrin hearts, I'll take them off your hands...and also not ask how you got them." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 11", + "page": 130, + "entries": [ + { + "type": "inset", + "page": 130, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Alkilith" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Alkilith Acid" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Einkil Sturdyshelf" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "400 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As the curator of the museum, it is my duty to collect, catalogue, and maintain all manners of artifacts and treasures, including those with 'darker' origins. Unfortunately, regular cleaning agents don't work properly on cursed artifacts due to their propensity to repel anything that could be even remotely construed as 'purifying.' However, I have found that diluted alkilith acid has the ability to clean and shine items that have fiendish origins, probably because they recognize each other's similar origins. I'd very much like to get my hands on some, since our annual donor's tour is starting soon and the displays are sorely in need of a clean." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 130, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Balhannoth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Balhannoth Teeth (large bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Althaea Xandarist" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "270 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I run a house of worldly pleasures. The drinks, music, and companionship are all sure to relax even the tensest adventurer into a pleasant sleep. I wish to improve even further on my offerings by enhancing even the dreams of my customers. They say that ground balhannoth teeth can make a nice brew that allows the drinker to fulfill their deepest fantasies in their sleep. If I had some of that in my possession, I could offer a truly premium experience." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 130, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Drow Shadowblade" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Drow Blood" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riskel Firestrider" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 130, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Soul Monger" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Shadow Blight (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "25 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As the sole healer for my town, it is my duty to provide holistic health care for my patients. This extends beyond simple physical care and into mental wellbeing. Unfortunately, I am lacking skills as a therapist and need to rely on some outside medications to get the job done. Shadow blight from the shadar-kai may seem a little grim, but it does have the ability to suppress emotions and calm my patients when they're going through some trauma. I'd like to keep some on hand if possible." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets7.webp" + } + }, + { + "type": "inset", + "page": 131, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Spirit Troll" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Essence of Troll" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "\"Blind\" Mardred" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "860 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Trolls are a fascinating creature, their spiritual forms just as chaotic and haphazard as their bodies. It's been so long since I've had the chance to play around with those silly little souls and mess around with old Varpak. Grant an old woman some fun and get one for me would you?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 131, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "The Hungry" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Scouring Bile (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Sionnodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "68 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As village healer I need to be able to respond to a wide variety of issues and emergencies. Sometimes, I need to do some extreme triage in order to ensure my patients don't endure further health risks and danger. As such, I want to keep some scouring bile in my kit. Even though it does hurt to imbibe it, that stuff can cure some ailments that could cause a lot more damage if left unchecked." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 131, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Yagnoloth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yugoloth Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Borivik Helder" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 12", + "page": 131, + "entries": [ + { + "type": "inset", + "page": 131, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Boneclaw" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Shadow Robe Wisps (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lawrence Ichelm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "450 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Despite all their dark magic and their undead proclivities, I actually think that liches have a pretty good sense of style. Even the boneclaws are garbed in some rather attractive robes. I think I'd like to share that sense of style and I heard you can do that with some of the wisps taken straight from the boneclaw. Would this make me look more like a lich than my skin condition already does? Yes. But, the rumors aren't going anywhere so I may as well lean into them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 131, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Duergar Despot" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Duergar Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gloin Rockbeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 131, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Eidolon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Enchanted Rubble" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Flain Gravelhands" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "300 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As a dwarvish stonemason, I have a lot of ancient statues to maintain. Now, I could do it the oldfashioned way with sandpaper and elbow grease, or I could do it the smart way and use some enchanted rubble. I prefer the smart way, it'll leave me much more time to hit the pub." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 131, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Githyanki Kith'rak" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Githyanki Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am fascinated by the case of the githyanki. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets8.webp" + } + }, + { + "type": "inset", + "page": 132, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gray Render" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gray Render Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Billy Biddybundle" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "570 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'll be blunt: the spark has disappeared from my marriage lately. I don't know what I did! Maybe it's the long hours working, too many kids popping out, or just the both of us getting older, but my wife doesn't look at me like she used to. My buddy once told me that a blanket made of gray render hide can repair any relationship, and I really hope that's true. Please get me one and help save my marriage, I'll pay anything!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 132, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Oinoloth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yugoloth Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Borivik Helder" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 13", + "page": 132, + "entries": [ + { + "type": "inset", + "page": 132, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Dire Troll" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Troll Flesh" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Wellby Tosscobble" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Grassland, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Even among the gourmand community, troll flesh is considered quite the strange meal. I believe it mostly comes down to the taste which is best described as...acquired. I can taste a good undertone in it however and I am sure that if I experiment with it enough, I can figure out a recipe that can bring out is full flavour potential." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 132, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Drow Arachnomancer" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Drow Blood" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riskel Firestrider" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 132, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Narzugon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Narzugon Eye" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gondwin Darkbane" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "150 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As a paladin that has sworn a sacred oath, it is my duty to eradicate evil wherever it rears its ugly head. Unfortunately, evil has grown more resourceful as time has gone by and so must I. While normally I would stride into battle head on, I believe that sometimes a matter of subtlety is called for, and what better way to do that than to use evil against itself. The eyes of a narzugon can blind other evil forces and I think that would be the perfect tool to aid in my crusade." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 132, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Star Spawn Seer" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Psionic Overflow" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kallista Nolioski" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "It appears that some cults have fallen in with a certain race of creatures that hail from beyond the stars. These creatures boast tremendous psionic potential which then goes on to influence their followers. If I hope to understand the inner workings of these cults, I need some to understand how their altered minds work, and to understand that, I need samples of the psionic energy their other-worldy patrons are offering to them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 132, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "The Angry" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Boiling Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Salvin Rockyfield" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "75 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I own a somewhat profitable fighting ring, but audience attendance has been a little down lately. I think it's because my fighters just aren't in the same shape they used to be and they're lacking a little oomph in their bouts. I want to give them a little extra kick before they enter the ring, really make them turn savage against each other, you know? Some boiling blood from the Shadowfell should do it, that stuff will have them tearing each other apart like no one's business!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 132, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Wastrilith" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Wastrilith Teeth (large bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "150 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I serve my local town as healer, and while I believe I've been fairly good at treating their illnesses, I think I can do better. It is better to prevent sickness than treat it, and to that end, I want to filter the town's water to improve their health. I think if I dunk a bag of wastrilith teeth into the town's well, that should purify the water and vastly reduce the cases of waterborne diseases around here." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 14", + "page": 133, + "entries": [ + { + "type": "inset", + "page": 133, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Cadaver Collector" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Undertaker Oil" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lawrence Ichelm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "60 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "You know, I think the rumors of me being a lich may be based on more than just my skeletal appearance (which I must remind you, is due to a skin and muscle condition and nothing else). It's probably also got to do with the fact that I work as the town embalmer. Either way, I'm running low on supplies and I happened to come across the body of a fierce looking warrior that I want to immortalize (completely professional reasons I assure you). If I had some undertaker oil, I think I could do it justice." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 133, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Drow Inquisitor" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Drow Blood" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riskel Firestrider" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 133, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Githyanki Supreme Commander" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Githyanki Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am fascinated by the case of the githyanki. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 133, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Retriever" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Retriever Leg" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Falion Silvergale" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "45 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I don't quite know how they've done it, but the drow have managed to develop an incredibly strong metallic alloy that they use in the construction of their horrid retrievers. I cannot allow those Underdark heathens to best us in this way and so I have made it my mission to reverse engineer this metal and bring its power to our own people. Retrieve some samples of this retriever metal and I will make sure you are rewarded on behalf of my people." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 15", + "page": 133, + "entries": [ + { + "type": "inset", + "page": 133, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Green Abishai" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mark of Tiamat" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ghesh Kimbatuul" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 133, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Nabassu" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Nabassu Jaw" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Calienta Ostoroth" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General Description: There is a man that I need to destroy; a bad man that has done bad things. His crimes against my family and I...well...they do not bear repeating. I do not seek something to help me kill him, I can already handle that part myself. What I need is something to destroy him. I need to ensure that when he is dead, he stays dead; to ensure that after I drive my knife through his black heart, his spiteful soul does not rise from the corpse to continue its sins. As evil as my request may be, I need the jaw of a nabassu to tear through his soul like it were a piece of meat.\" Reward: 2,550 gp Target: Skull Lord Request: Treachery Skull Requester Name: John Race: Human Suggested Locations: General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "300 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I can't divulge my real name for reasons that will soon be clear. I'm in a lot of trouble, and I need some help pulling myself out of it. To assuage your guilt I can assure you that I am innocent, but that won't stop the inquisitor that I have to face soon to clear my name. Unfortunately, I also can't tell the whole truth since I am actually wrapped up in a few other things that I'd rather not see the light of day. I could use any help I can get in passing this interrogation and I've heard about some magic skulls that might give me what I need. Please, I'm begging you, help me out of this nightmare!" + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 16", + "page": 134, + "entries": [ + { + "type": "inset", + "page": 134, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Githzerai Anarch" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Githzerai Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am fascinated by the case of the githzerai. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 134, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Hellfire Engine" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hellfire Core" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Jarrod Gerkirk" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "13,500 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The hellfire core is something that could be dreamed up only by the maddening ingenuity of the Abyss. Its structure, mechanisms, and materials are all so contradictory, yet they somehow work. I very much would like an intact sample of it to study and reverse engineer. Maybe it'll finally rekindle my dwindling interest in the more humdrum activities of my profession." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 134, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Phoenix" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Entropy Shard" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Faldrin Shattersky" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6,000 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The world is in pain; I can feel it. There's something amiss in the environment, some fatal fracture that is compounding on itself and threatens to consume us all. I intend to prevent this from happening of course, but first I need to figure out the cause. The entropy shards held by elder elementals are powerful objects that are tied to nature itself. I think if I can get my hands on them, I'll be able to divine a ritual that will get me the information I seek." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 134, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Star Spawn Larva Mage" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Star Worms (large pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Leto Arrakis" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2,775 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am a navigator and unfortunately, the seas have been most tumultuous as of late. As a trader of volatile and valuable spices, it is absolutely imperative that I deliver my cargo in a timely manner and as such, I cannot afford to get lost. I have heard of a potion brewed from a certain larva that can improve navigational skills to a supernatural degree. I will pay any price for something that can ensure my ship's safe passage. After all, the spice must flow." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 134, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Steel Predator" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Steel Predator Claw" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Moira Soothands" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "225 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "So I may have gotten a little tipsy a few months ago, met some adventurers, and taken a few too many orders for mastercrafted weapons that I did not have the materials to make. I hoped they weren't going to come back for them, but I got word that they're in the next town over and unfortunately, I've already drunk their down payments. I think I can finish their orders in time if I work fast, I just need the materials. The metal from a steel predator claw is high quality and easy to reforge. Get me that quick, before I get a party of angry adventurers on my back!" + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 17", + "page": 134, + "entries": [ + { + "type": "inset", + "page": 134, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Blue Abishai" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mark of Tiamat" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ghesh Kimbatuul" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets9.webp" + } + }, + { + "type": "inset", + "page": 135, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Nagpa" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Brand of the Raven Queen" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Nala Kimbatuul" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6,900 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "My employer has once again come under his trademark waves of paranoia. It is his firm belief that he will be assassinated in the near future and that none of his clerics will be nearby to revive him in time. As such, he has charged me with procuring something that will do away with reliance on other people. I believe the nagpa can yield a brand of the raven queen that allows the holder to cheat death. My employer is a rich man, and if you can help keep him happy, I am sure you will be well compensated." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 135, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Red Abishai" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mark of Tiamat" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ghesh Kimbatuul" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 135, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Nagpa" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Brand of the Raven Queen" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Nala Kimbatuul" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6,900 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "My employer has once again come under his trademark waves of paranoia. It is his firm belief that he will be assassinated in the near future and that none of his clerics will be nearby to revive him in time. As such, he has charged me with procuring something that will do away with reliance on other people. I believe the nagpa can yield a brand of the raven queen that allows the holder to cheat death. My employer is a rich man, and if you can help keep him happy, I am sure you will be well compensated." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 135, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Red Abishai" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mark of Tiamat" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ghesh Kimbatuul" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 18", + "page": 135, + "entries": [ + { + "type": "inset", + "page": 135, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Amnizu" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Amnizu Tooth" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Amanda Silvertongue" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "120 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I work as an advisor for several important individuals. Without arrogance, I can say that my counsel is unquestionably sound. However, for some reason my clients constantly second-guess and undermine me, much to their own detriment. To that end, I've decided that simply charming them would be easier than convincing them, and I have been told that the tooth of an amnizu can make that easier. Do not worry, I will not make them do anything against their best interests while they are under my influence. After all, I am extremely professional." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 135, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Drow Favoured Consort" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Drow Blood" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riskel Firestrider" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 135, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Sibriex" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Sibriex Cysts (large bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Immeral Goladrian" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "975 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There is much that we can learn from the sibriex in terms of transfiguration magic. As a practitioner of the art myself, I wish to study their abilities and perhaps add it them to my own. I need as many samples as I can get, the more the better." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 20", + "page": 135, + "entries": [ + { + "type": "inset", + "page": 135, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Drow Matron Mother" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Drow Blood" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riskel Firestrider" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 135, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Leviathan" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Entropy Shard" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Faldrin Shattersky" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6,000 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The world is in pain; I can feel it. There's something amiss in the environment, some fatal fracture that is compounding on itself and threatens to consume us all. I intend to prevent this from happening of course, but first I need to figure out the cause. The entropy shards held by elder elementals are powerful objects that are tied to nature itself. I think if I can get my hands on them, I'll be able to divine a ritual that will get me the information I seek." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 135, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Nightwalker" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Nightwalker Horn" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Wesley Tumblebrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "390 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There have been some strange occurrences in my area recently; things vanishing and reappearing and teleporting around at random. I was willing to put up with it at first, until the first time that I suddenly blacked out and then reappeared one day later several acres from my house. It's high time that I investigate this mess, but first I'm going to need something to protect me from this strange vanishing magic. The horn of a nightwalker is said to act as a ward against banishment; I'm sure if I have one it should give me the defense I need." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 21", + "page": 136, + "entries": [ + { + "type": "inset", + "page": 136, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Astral Dreadnought" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Plane Blocking Ichor (1 gallon)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Birgit Conchobar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have finally gotten the funding to improve our city's defenses, and unlike all the men in the war room, I believe we need something more than just 'taller walls.' Our home is woefully undefended from magical incursions and I think it's time we fixed that. I have heard that the blood of an astral dreadnought can put a stop to mages teleporting in and out of here like it's a roadside inn, and they also have more than enough to paint a line around our most important buildings." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 136, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Molydeus" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Abyssal Weapon Ichor (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Orsik Holderhek" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "450 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The demons of the Abyss think they're so clever by making the weapons of a molydeus dissolve upon their deaths. They think it will prevent us mortals from accessing their esoteric metallurgy techniques. Unfortunately for them, they've never gone up against the dogged determination of a Holderhek. I am thoroughly convinced that if I can get my hands on enough samples of their weapon ichor, I can figure out exactly what goes into their weapons and end up gaining the blacksmithing skills of the Demon Lords themselves." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 22", + "page": 136, + "entries": [ + { + "type": "inset", + "page": 136, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Zaratan" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Entropy Shard" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Faldrin Shattersky" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Desert, Grasslands, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6,000 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The world is in pain; I can feel it. There's something amiss in the environment, some fatal fracture that is compounding on itself and threatens to consume us all. I intend to prevent this from happening of course, but first I need to figure out the cause. The entropy shards held by elder elementals are powerful objects that are tied to nature itself. I think if I can get my hands on them, I'll be able to divine a ritual that will get me the information I seek." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 23", + "page": 136, + "entries": [ + { + "type": "inset", + "page": 136, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Elder Tempest" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Entropy Shard" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Faldrin Shattersky" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6,000 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The world is in pain; I can feel it. There's something amiss in the environment, some fatal fracture that is compounding on itself and threatens to consume us all. I intend to prevent this from happening of course, but first I need to figure out the cause. The entropy shards held by elder elementals are powerful objects that are tied to nature itself. I think if I can get my hands on them, I'll be able to divine a ritual that will get me the information I seek." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 25", + "page": 136, + "entries": [ + { + "type": "inset", + "page": 136, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Marut" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Sigil Oil (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Jarrod Gerkirk" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "150 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The most coveted tinkering oil in the multiverse can only be found on Primus' most treasured works: the maruts. Just one drop of that oil can make miracles happen when applied to even rudimentary machines, let alone my own inventions. Problem is, I'd never be able to get it myself seeing as how dangerous the marut are in battle. If you get me some, I'd pay a high price for it." + ] + } + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "FAQs", + "page": 137, + "entries": [ + { + "type": "entries", + "entries": [ + "{@i Q: Why didn't you include the meat you can harvest from creatures?}", + "A: I wanted to avoid relatively generic harvesting materials. Largely I assumed that DM's would be able to judge meat harvesting by themselves without any need for a guide." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: Can I give suggestions or feedback?}", + "A: Of course! This is a living document and I fully endorse anyone to send in item suggestions or balance feedback. See the Contact Us section for contact details." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: Can I change an item to suit my campaign?}", + "A: Feel free to do so. Items were designed to be setting agnostic and able to fit into anything, but edge cases could always occur. I encourage DMs to use this guide as a launching point for their own ideas." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: What's your next book, considering there's no more monster compendiums by WotC?}", + "A: Well first I'm going to take a bit of a break. I might publish a few adventures I've written, but after that, I will probably look into a herbalism guide. Follow {@link @drifterworkshop|https://twitter.com/drifterworkshop} on Twitter for regular updates." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: Why don't you include the beast section?}", + "A: I felt that beasts were too mundane to include in the harvest table, and largely could be replaced by a DM googling an actual butcher table." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: How come you didn't include any loot like weapons and armor?}", + "A: Those items are largely context sensitive. After all, not every {@creature Hobgoblin|MM} walks around with a {@item spear|PHB} at all times, so I felt best to leave those out and up to the DM to decide based on context." + ] + } + ] + } ] - }, + } + ], + "table": [ { - "name": "Winter Eladrin", - "page": 43, + "name": "Abyssal Wretch", "source": "HHHVIII", + "page": 22, "colLabels": [ "DC", "Item", @@ -18371,155 +16183,18 @@ "rows": [ [ "10", - "Winter Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The blood of an eladrin in its winter form smells like holly leaves and is so dark and viscous it looks like it has already coagulated. This blood has a soporific effect, and eladrin in this state have been found to coat their weapons in it to either subdue their foes or lay to rest a particularly elusive quarry.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "This vial of blood can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the blood takes an action. For the next 10 minutes, any creature successfully hit must make a {@dc 13} Constitution saving throw. On a failure, the creature has disadvantage on ability checks and saving throws for the next minute. If a creature suffering from this effect is struck by a weapon coated by this blood and then fails the saving throw again, they have their speed reduced to half in addition to the other effects. If they are struck and fail the saving throw any subsequent time, the creature falls {@condition unconscious} for the next minute, until it takes damage, or until another creature uses an action to shake them awake. If they are awoken through the latter two methods, the creature still suffers from the other two effects of failing the saving throw. Creatures that are immune to either the {@condition poisoned|PHB|poison} or {@condition charmed} conditions are immune to the effects of this item." - ] - } - ] - }, - "60 gp", - "1 lb", + "Wretch Pustules", + "Much like their rutterkin progenitors, an abyssal wretch is constantly covered in open sores, wounds, and pustules. However, unlike the rutterkin, these pustules do not emit a completely horrid stench when popped; they merely emit a somewhat horrid stench at all times. As such, some demonic cults have taken to using them as a twisted incense when performing their rituals. That said, this practice has largely fallen out of favor, since the lingering stench makes the cults extremely easy to find and identify.", + "5 sp", + "6 lb", "\u2014" - ], - [ - "15", - "Eladrin Heart", - "The emotions of an eladrin are more intense and passionate than most mortals could ever comprehend. In fact, from my interviews with the eladrin, I could only describe their feelings as the most pure expression of emotion capable, one untainted by mundane desires and influences. These feelings are so strong that they are even capable of altering the eladrin's physical form and are kept (where else): the heart. If you want to tap into such a primal force, you must be prepared to remove the heart of these creatures, perhaps in doing so, proving why you need an emotional aid in the first place.", - "540 gp", - "2 lb", - "{@item Rod of Seasons|HHHVIII}" - ] - ] - }, - { - "name": "Leviathan", - "page": 44, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "20", - "Entropy Shard", - "Regardless of their end form, the creation of an elder elemental is an event so momentous that it breaks reality itself for a brief moment. This leads to the creation of an entropy shard: a piece of reality inside every elder elemental that they retain from their multiverse-shattering births. Resembling a pure white piece of glass about the size of a hand, this shard holds pure, primal power and should only be handled by the most experienced harvesters and crafters.", - "4,000 gp", - "5 lb", - "{@item Talisman of Nature's Wrath|HHHVIII}" - ], - [ - "25", - "Leviathan Drop", - "In its ever flowing form, it may seem like the leviathan has no easily defined form that would make for any sensible harvesting. The people that believe this, however, are not as competent as I. Indeed, for the harvester that is both perceptive and daring, there is a treasure at the center of a leviathan known as its \"drop\". This fist-sized drop seems like any of the water around it, yet if one looks carefully, they will notice that it never actually loses its shape or mixes with anything else in the leviathan, almost as if a strong, invisible membrane keeps it all in place. This drop, in fact, contains the essence of the leviathan and is as useful for channeling its power as a heart would be in a normal creature. For this reason, the drop is incredibly valuable as a reagent and only the most skilled alchemists have the knowledge and privilege of working with it.", - "22,120 gp", - "1 lb", - "{@item Potion of the Eternal Tide|HHHVIII}" - ] - ] - }, - { - "name": "Phoenix", - "page": 44, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "20", - "Entropy Shard", - "Regardless of their end form, the creation of an elder elemental is an event so momentous that it breaks reality itself for a brief moment. This leads to the creation of an entropy shard: a piece of reality inside every elder elemental that they retain from their multiverse-shattering births. Resembling a pure white piece of glass about the size of a hand, this shard holds pure, primal power and should only be handled by the most experienced harvesters and crafters.", - "4,000 gp", - "5 lb", - "{@item Talisman of Nature's Wrath|HHHVIII}" - ], - [ - "25", - "Phoenix Ashes (small pouch)", - "As a phoenix reaches the end of its current life, it bursts into a fiery nova that consumes its body entirely, allowing it to be reborn inside the cinder-egg and restore its strength. Although the cinder-egg tends to constitute whatever is left of the phoenix's material form, you may be able to gather some remnant ashes that contain traces of the phoenix's legendary regenerative power. When a skilled blacksmith adds these ashes to their furnace, they are able to create a legendary suit of armor that grants the user the same eternal presence as the phoenix itself.", - "10,000 gp", - "3 lb", - "{@item Armor of the Eternal Flame|HHHVIII}" - ] - ] - }, - { - "name": "Elder Tempest", - "page": 44, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "20", - "Entropy Shard", - "Regardless of their end form, the creation of an elder elemental is an event so momentous that it breaks reality itself for a brief moment. This leads to the creation of an entropy shard: a piece of reality inside every elder elemental that they retain from their multiverse-shattering births. Resembling a pure white piece of glass about the size of a hand, this shard holds pure, primal power and should only be handled by the most experienced harvesters and crafters.", - "4,000 gp", - "5 lb", - "{@item Talisman of Nature's Wrath|HHHVIII}" - ], - [ - "25", - "Elder Tempest Spark (vial)", - "The elder tempest represents nature at its most dangerous and mercurial. However, within the constantly shifting form one thing remains constant: a crackling bolt of lightning that moves like a snake inside the gale of hurricane winds. This spark acts like the \"spine\" of the tempest, and can be thought of as the core of its being. If you can literally catch this lightning in a bottle, it can provide an audacious tinker enough energy to power an invention that wouldn't be possible by any other means. {@b Requires {@item enchanted vial|HHHVI}.}", - "33,400 gp", - "1 lb", - "{@item Crown of the Eternal Bolt|HHHVIII}" ] ] }, - { - "name": "Zaratan", - "page": 45, + { + "name": "Adult Kruthik", "source": "HHHVIII", + "page": 50, "colLabels": [ "DC", "Item", @@ -18538,27 +16213,27 @@ ], "rows": [ [ - "20", - "Entropy Shard", - "Regardless of their end form, the creation of an elder elemental is an event so momentous that it breaks reality itself for a brief moment. This leads to the creation of an entropy shard: a piece of reality inside every elder elemental that they retain from their multiverse-shattering births. Resembling a pure white piece of glass about the size of a hand, this shard holds pure, primal power and should only be handled by the most experienced harvesters and crafters.", - "4,000 gp", - "5 lb", - "{@item Talisman of Nature's Wrath|HHHVIII}" + "5", + "Kruthik Musk (5 vials)", + "Although kruthiks have their own language consisting of clicks and hisses, they also utilize an alternate form of communication that relies on scent. By leaving scent marks, a kruthik may leave messages and warnings to fellow members of its race. This versatile musk has been adopted for many uses by more civilized races including perfumes, alcohols, and (ironically) insect repellants.", + "2 sp", + "1 lb", + "\u2014" ], [ - "25", - "Zaratan Rubble (large bag)", - "Although the zaratan may seem like the definition of inactivity and dormancy, those that have met one can attest to the constant rumbling that occurs from it at all times, as if a great activity takes place within its shell. This is due to the unique, living minerals that constitutes the zaratan's body and defy the laws of physics by acting as force multipliers for everything around them. The result is a constant shifting of the rocks inside its form, like a circulatory system built from an avalanche. If you can find these special pieces of rubble after the zaratan's death, an artificer with expertise in elemental magic can harness it to create a weapon that contains literally limitless power.", - "29,600 gp", - "20 lb", - "{@item Hammer of the Eternal Quake|HHHVIII}" + "10", + "Kruthik Spike (×10)", + "As a natural weapon, kruthiks can launch shards of chitin from their legs like arrows, skewering prey with uncanny accuracy. These lightweight but durable spikes are prized for arrow fletching in the wood-sparse Underdark, and it is not uncommon to find drow quivers filled with them. In fact, one common task for young drow is to form hunting packs to harvest kruthik spikes; hopefully collecting more arrow material than they use.", + "1 gp", + "1 lb", + "{@item +1 Arrow|DMG} or {@item +1 Crossbow Bolt|DMG|+1 Bolt}" ] ] }, { - "name": "Air Elemental Myrmidon", - "page": 45, + "name": "Adult Oblex", "source": "HHHVIII", + "page": 55, "colLabels": [ "DC", "Item", @@ -18577,39 +16252,45 @@ ], "rows": [ [ - "15", - "Mote of Air", - "When an air elemental's summoned form is dispersed, it leaves behind small clumps of dust that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialized containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", + "5", + "Oblex Slime (5 vials)", + "The slime of most oozes comprises little more than strings of proteins and acids that give them form and digestive capabilities. Oblexes are a little different however, as instead of simply digesting the body of its prey, an oblex also feeds on their mind and mental energies, thus necessitating a unique set of enzymes that react to the psionic field all creatures produce. These enzymes become mostly inert upon the oblex's death, but some Underdark societies have discovered fermentation techniques that can recycle the slime into an amnesia-inducing drink called \"fade\". This drink is famous for helping the imbiber forget bad memories; something you would probably want to do too if you lived in the horror that is the Underdark.", + "2 gp", "1 lb", - "{@item Elemental Gem, Blue Sapphire|DMG}" + "\u2014" ], [ - "20", - "Myrmidon Shackles", { "type": "entries", "entries": [ - "Elementals are, by their nature, free and chaotic beings. It usually takes a lot of effort and powerful magic to trap them into a single form, and even more to bind them into service like one does with an elemental myrmidon. In fact, this magic is so strong, that it becomes reflected in the physical form of the elemental itself in the form of shackle-like armor around their wrists. These shackles have a number of uses due to the elemental magic infused into them, including reuse as binders for more elemental servants.", + "10", + "(See {@b Note})" + ] + }, + "Dead Memory", + { + "type": "entries", + "entries": [ + "As the oblex consumes the body of its prey, it also absorbs their minds and memories. Where exactly these are stored is a mystery considering their lack of brain, but even without this knowledge, it is possible to extract these into a sheet of {@item spirit paper|HHHVI} following the oblex's death. For harvesting and crafting purposes, the specific individual's memories are unimportant. What we actually focus on is the lingering psionic resonance that they create as they call out within the confines of the oblex's nightmarish form. This energy is incredibly potent and is used by alchemists as the final catalyst for a particularly mindbending concoction. {@b Requires {@item spirit paper|HHHVI}.}", { "type": "entries", - "name": "Use:", + "name": "Note:", "entries": [ - "As a ranged attack, you may throw these shackles at an elemental that is size Large or smaller within 20 feet of you. On a successful hit, that elemental must make a {@dc 15} Wisdom saving throw. On a success, the shackles break and become useless. On a failure, the shackles bind to the elemental's form and the elemental becomes {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the elemental must obey your verbal commands to the best of its ability. If you do not issue any verbal commands to it, it defends itself from hostile creatures but otherwise takes no actions. If you or your companions damage the elemental, it may make the saving throw again, ending the charm on a success. Once the elemental is no longer {@condition charmed}, the shackles slip off them and may not be used again until the next dawn." + "You can repeat the harvesting check for this item and get a new harvestable every time until the first time it is unsuccessfully harvested. The DC for this item increases by 2 every time it is harvested, however." ] } ] }, - "285 gp", - "6 lb", - "{@item Elemental Armlets|HHHVIII}" + "58 gp", + "1 lb", + "{@item Potion of the Gestalt|HHHVIII}" ] ] }, { - "name": "Earth Elemental Myrmidon", - "page": 45, + "name": "Air Elemental Myrmidon", "source": "HHHVIII", + "page": 45, "colLabels": [ "DC", "Item", @@ -18629,11 +16310,11 @@ "rows": [ [ "15", - "Mote of Earth", - "When an earth elemental's summoned form is dispersed, it leaves behind small clods of dirt that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialized containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "Mote of Air", + "When an air elemental's summoned form is dispersed, it leaves behind small clumps of dust that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialized containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", "100 gp", "1 lb", - "{@item Elemental Gem, Yellow Diamond|DMG}" + "{@item Elemental Gem, Blue Sapphire|DMG}" ], [ "20", @@ -18658,9 +16339,9 @@ ] }, { - "name": "Fire Elemental Myrmidon", - "page": 46, + "name": "Alkilith", "source": "HHHVIII", + "page": 19, "colLabels": [ "DC", "Item", @@ -18680,38 +16361,58 @@ "rows": [ [ "15", - "Mote of Fire", - "When a fire elemental's summoned form is dispersed, it leaves behind small embers that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialized containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", + "Alkilith Acid (vial)", + "The strength of an alkilith is lackluster compared to other more ferocious demons. As such, instead of bludgeoning or slashing their victims to death, the alkilith prefers to coat its foes in a potent acid that eats flesh and metal alike. The acid unfortunately loses much of its potency quickly after the death of the alkilith, but is still very useful for various cultists that use it to clean demonic artifacts.", + "270 gp", "1 lb", - "{@item Elemental Gem, Red Corundum|DMG}" + "\u2014" ], [ "20", - "Myrmidon Shackles", + "Alkilith Spore (vial)", { "type": "entries", "entries": [ - "Elementals are, by their nature, free and chaotic beings. It usually takes a lot of effort and powerful magic to trap them into a single form, and even more to bind them into service like one does with an elemental myrmidon. In fact, this magic is so strong, that it becomes reflected in the physical form of the elemental itself in the form of shackle-like armor around their wrists. These shackles have a number of uses due to the elemental magic infused into them, including reuse as binders for more elemental servants.", + "Like many of the more mundane forms of mold and fungus, the presence of an alkilith can wreak havoc on a creature's health due to the inhalation of tiny spores. However, the alkilith's effect is much faster acting and much more insidious as it causes a madness to take hold that starts as a buzzing in the mind and devolves rapidly into a rabid violence against friend and foe alike. These spores remain active after the death of the alkilith and although they dissipate quickly after exposure to the open air, they can be used to brew a particularly noxious alcohol that can stir even the most serene pacifist to wanton violence.", { "type": "entries", "name": "Use:", "entries": [ - "As a ranged attack, you may throw these shackles at an elemental that is size Large or smaller within 20 feet of you. On a successful hit, that elemental must make a {@dc 15} Wisdom saving throw. On a success, the shackles break and become useless. On a failure, the shackles bind to the elemental's form and the elemental becomes {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the elemental must obey your verbal commands to the best of its ability. If you do not issue any verbal commands to it, it defends itself from hostile creatures but otherwise takes no actions. If you or your companions damage the elemental, it may make the saving throw again, ending the charm on a success. Once the elemental is no longer {@condition charmed}, the shackles slip off them and may not be used again until the next dawn." + "As an action, you may either uncork this vial or throw it up to 20 feet, shattering it on impact. Either way, all creatures within 30 feet of the exposed spores must succeed on a {@dc 18} Wisdom saving throw, or hear a faint buzzing in their head and have disadvantage on their next attack roll, saving throw, or ability check. If the saving throw failed by 5 or more, the creature is instead subjected to the {@spell confusion} spell for 1 minute (no {@condition concentration} required). Once exposed to the open air for one turn, these spores dissipate and become useless." ] } ] }, - "285 gp", - "6 lb", - "{@item Elemental Armlets|HHHVIII}" + "570 gp", + "1 lb", + "{@item Berserker Brew|HHHVIII}" + ], + [ + "25", + "Alkilith Pus (vial)", + { + "type": "entries", + "entries": [ + "The oozing innards of an alkilith is its strongest connection to its previous life as an offshoot of the demon prince Jubilex. Composed of foul, unholy miasmas, the alkilith drips fine trails of this pus wherever it goes and is the primary material for transforming an ordinary doorway into a portal to the Abyss. It is very difficult to collect this pus before its magical properties dissipate, but when done so, can also be used as a quick means of Abyssal travel (why you would want to go there however, is beyond me). {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If you spread this pus around the sides of an open aperture and leave it undisturbed for 10 minutes, that aperture becomes attuned to the Abyss and transforms into a portal to that realm. The portal becomes anchored to a random unoccupied space in the Abyss, and travelling through the portal transports you and anything you are carrying to that plane as if you were stepping through a doorway. This vial has enough pus to cover 30 feet of perimeter. An aperture's perimeter must be fully enclosed for it to become a portal to the Abyss." + ] + } + ] + }, + "3,000 gp", + "1 lb", + "\u2014" ] ] }, { - "name": "Water Elemental Myrmidon", - "page": 46, + "name": "Allip", "source": "HHHVIII", + "page": 8, "colLabels": [ "DC", "Item", @@ -18730,106 +16431,51 @@ ], "rows": [ [ - "15", - "Mote of Earth", - "When a water elemental's summoned form is dispersed, it leaves behind small balls of foam that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialized containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", - "1 lb", - "{@item Elemental Gem, Emerald|DMG}" - ], - [ - "20", - "Myrmidon Shackles", + "10", + "Secret Smoke (vial)", { "type": "entries", "entries": [ - "Elementals are, by their nature, free and chaotic beings. It usually takes a lot of effort and powerful magic to trap them into a single form, and even more to bind them into service like one does with an elemental myrmidon. In fact, this magic is so strong, that it becomes reflected in the physical form of the elemental itself in the form of shackle-like armor around their wrists. These shackles have a number of uses due to the elemental magic infused into them, including reuse as binders for more elemental servants.", + "Although an allip consists of little more than billowy smoke, a harvester with quick hands can still manage to snag something of use from the blasted creature before it dissipates into the ether. When breathed in by a humanoid, this smoke causes a dissonance in the brain's chemistry that causes truth and lies to become blurred. Although this causes some delirium in the mind of the inhaler, it also allows them to befuddle even the most astute interrogators and magical lie-detectors. {@b Requires {@item enchanted vial|HHHVI}.}", { "type": "entries", "name": "Use:", "entries": [ - "As a ranged attack, you may throw these shackles at an elemental that is size Large or smaller within 20 feet of you. On a successful hit, that elemental must make a {@dc 15} Wisdom saving throw. On a success, the shackles break and become useless. On a failure, the shackles bind to the elemental's form and the elemental becomes {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the elemental must obey your verbal commands to the best of its ability. If you do not issue any verbal commands to it, it defends itself from hostile creatures but otherwise takes no actions. If you or your companions damage the elemental, it may make the saving throw again, ending the charm on a success. Once the elemental is no longer {@condition charmed}, the shackles slip off them and may not be used again until the next dawn." + "As an action, you may uncork this vial and breathe in the magical smoke within. For the next hour, you have advantage on Charisma ({@skill Deception}) checks, you are immune to any ability that would attempt to read your thoughts, and you automatically succeed on any saving throw that would compel you to tell the truth or allow a creature to discern if you are lying. Furthermore, if you are subjected to the effect of a {@spell zone of truth} spell, the caster believes that you are telling the truth at all times, regardless of whether you actually are. This vial has enough smoke for three uses." ] } ] }, - "285 gp", - "6 lb", - "{@item Elemental Armlets|HHHVIII}" - ] - ] - }, - { - "source": "HHHVIII", - "name": "Giff Trinket Table", - "page": 47, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d6} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 ceremonial {@item dagger|PHB}", - "25 gp", - "7 lb" - ], - [ - "3", - "1 bag of black powder", - "10 gp", - "3 lb" - ], - [ - "4", - "1 smoking pipe", - "4 sp", - "\u2014" - ], - [ - "5", - "1 regiment badge", - "2 gp", - "1 lb" - ], - [ - "6", - "{@dice 1d4} bottles of weapon oil", - "2 sp", - "1 lb" - ], - [ - "7", - "1 fancy monocle", - "20 gp", + "36 gp", + "1 lb", "\u2014" ], [ - "8", - "{@dice 4d10} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" + "15", + "Psyche Echo", + { + "type": "entries", + "entries": [ + "An allip often attempts to share its forbidden lore by enticing scholars to scribble down their secrets on ream after ream of parchment. As such, I feel that the allip would want nothing more than to have its psychic remains trapped inside a sheet of spirit paper and we are in fact doing a service to the creature, rather than doing anything untowards. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, releasing the allip fragment within. If you do so, all creatures within 30 feet of you that can hear must make a {@dc 14} Wisdom saving throw. On a failed save, a creature takes {@damage 2d8} psychic damage and is {@condition stunned} until the end of its next turn. On a successful save, it takes half as much damage and isn't {@condition stunned}. Constructs and undead are immune to this effect." + ] + } + ] + }, + "60 gp", + "1 lb", + "{@item Enigma Sheet|HHHVIII}" ] ] }, { - "name": "Giff", - "page": 47, + "name": "Amnizu", "source": "HHHVIII", + "page": 31, "colLabels": [ "DC", "Item", @@ -18848,161 +16494,156 @@ ], "rows": [ [ - "10", - "Giff Saliva (2 vials) ", - "If there is one thing the giff are known for (other than being a race of hippo people), it is their overwhelming love for explosives. In fact, even their own biology seems to have an affinity for the field, a the saliva of a giff contains a unique melange of chemicals that can be added to gunpowder mixes in order to make them more stable and resistant to outside moisture. This explains the distinct habit that many giff display in which they absent-mindedly lick their ammunition and weapons as they maintain them. While it is off-putting to most, some alchemists are willing to buy giff saliva for their own uses, and most do not care whether or not it comes directly from the source.", - "4 gp", - "1 lb", - "\u2014" + "15", + "Amnizu Tooth (×10)", + { + "type": "entries", + "entries": [ + "All common folk have heard of the expression: \"a devil's smile,\" or a false grimace that lures the easily susceptible to their doom. The originator of these smiles are the amnizu, possessors of a sharp, wide maw that somehow charms any mortal that gazes upon it, swaying their minds and hearts against their allies. Even after the death and removal from the amnizu, their many fangs possess a lingering of magic that alchemists have taken to grinding into creams and cosmetics that grant the wearer a certain mesmerizing aura.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you {@action cast a spell} that would force a creature to succeed on a saving throw or become {@condition charmed}, you may crush one of the teeth in this pouch to force that creature to make that saving throw at disadvantage." + ] + } + ] + }, + "80 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Devil Wings (×2)", + "Like many fiends, the amnizu possesses a pair of wings that grant them flight. And, like many other fiends, these stumpy wings do not rely on physics to carry them aloft, but instead rely on magic. When amputated correctly, they can be transformed into the very useful {@item infernal wings|HHHVI}.", + "1,000 gp", + "15 lb", + "{@item Infernal Wings|HHHVI} {@note probably.}" + ], + [ + "25", + "Amnizu Hand", + "When a {@creature bone devil|MM} is promoted to an amnizu, they are forced into a ritual that involves the painful amputation of their long spindly limbs. In their place, they must grow a new stubby appendage with which they must tear off the rest of their body so that their new amnizu form may grow. The lingering pain of this horrifying process imbues an amnizu's hand with terrible destructive and transformative power which they enjoy displaying on those that defy them.", + "6,000 gp", + "2 lb", + "{@item Wand of Disruption|HHHVIII}" ], [ - "15", - "Giff Skull", - "Despite all their pomp and fancy over their intellectual and tactical talents, one of the giff's greatest wartime assets is a good old fashioned thick skull. Indeed, the giff's skull is so powerful that one of their many rites of passage involve tracking down an {@creature ogre|MM} and challenging it to a headbutt contest (something that the easily amused {@creature ogre|MM} tends to indulge in). Aside from their plain utility as helmets, there are some macabre collectors out there that are willing to purchase giff skulls at a decent price, apparently as a strange hobby wherein they attempt to assemble several of them in order to form a \"regiment\". Don't worry, I don't quite understand it either.", - "28 gp", - "12 lb", - "\u2014" + "30", + "Amnizu Eye (×2)", + "Like two cold, distant stars in the pitch black night, the eyes of the amnizu are two pinpricks of light set in dark orbs. These hypnotizing pools of darkness are what allows the amnizu to delve into the hearts and minds of their recruits and transform them into perfect soldiers for the Nine Hells.", + "5,000 gp", + "1 lb", + "{@item Mindwipe Lens|HHHVIII}" ] ] }, { + "name": "Apex Predator Expanded Spells", "source": "HHHVIII", - "name": "Githyanki Trinket Table", - "page": 47, + "page": 117, "colLabels": [ - "d8", - "Item", - "Value", - "Weight" + "Spell Level", + "Spells" ], "colStyles": [ - "col-1 text-center", - "col-7", "col-2 text-center", - "col-2 text-center" + "col-10" ], "rows": [ [ - "1", - "{@dice 1d4} energy stimulating chewable roots", - "8 sp", - "\u2014" - ], - [ - "2", - "1 githyanki battle standard", - "5 gp", - "10 lb" - ], - [ - "3", - "1 officer badge", - "2 gp", - "1 lb" - ], - [ - "4", - "1 book of battle tactics", - "5 gp", - "2 lb" + "1st", + "{@spell hamund's harvesting hands|HHHVII}*, {@spell hunter's mark}" ], [ - "5", - "1 map of the Astral Plane", - "50 gp", - "5 lb" + "2nd", + "{@spell alter self}, {@spell locate animals or plants}" ], [ - "6", - "1 {@item whetstone|PHB}", - "1 cp", - "1 lb" + "3rd", + "{@spell haste}, {@spell recomposition|HHHVII}*" ], [ - "7", - "1 set of dragon reins", - "10 gp", - "3 lb" + "4th", + "{@spell dominate beast}, {@spell locate creature}" ], [ - "8", - "{@dice 1d8} stolen trinkets", - "10 gp", - "2 lb" + "5th", + "{@spell dominate person}, {@spell geas}" ] + ], + "footnotes": [ + "{@note Spells marked with an * are from {@loader Hamund's Harvesting Handbook Volume 2|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json}.}" ] }, { + "name": "Armanite", "source": "HHHVIII", - "name": "Githzerai Trinket Table", - "page": 47, + "page": 19, "colLabels": [ - "d8", + "DC", "Item", + "Description", "Value", - "Weight" + "Weight", + "Crafting" ], "colStyles": [ "col-1 text-center", - "col-7", "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "1", - "{@dice 1d4} pieces of ornate jewelry", - "5 gp", - "1 lb" - ], - [ - "2", - "1 bag of sweet-smelling herbs", - "4 sp", - "\u2014" - ], - [ - "3", - "{@dice 1d4} rolls of medicine-soaked bandages", - "1 gp", - "1 lb" - ], - [ - "4", - "{@dice 1d4} {@item pouch|phb|pouches} of rare tea", - "1 gp", - "1 lb" + "10", + "Armanite Hoof (×4)", + "The armanite does not so much have hooves as it has four ungodly hard hammers on the end of demonically strong legs. Wielding a weapon made of these hooves can feel like unleashing the trample of a warhorse with every swing.", + "3 gp", + "10 lb", + "{@filter +1 Melee Bludgeoning Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}" ], [ - "5", - "{@dice 1d4} bottles of meditative body oil", - "6 sp", - "1 lb" + "10", + "Armanite Claw (×2)", + "Like many demons, the claws of an armanite are well suited for rending flesh, but little else. When rushing into battle, armanites can often be found raking their claws along their chest to whip themselves into a blood-fueled frenzy before they crash into their foes.", + "6 gp", + "5 lb", + "{@filter +1 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" ], [ - "6", - "{@dice 1d6} bags of crushed gems", - "10 gp", - "2 lb" + "10", + "Armanite Tail", + "Like a scythe, the tail of an armanite cuts through swathes of its enemies like they were chaff. Wicked, fearsome, and above all, sharp, a warrior wielding this tail as a weapon is truly one to be feared.", + "12 gp", + "12 lb", + "{@filter +1 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+1)}" ], [ - "7", - "{@dice 1d4} tokens from a defeated githyanki", - "5 sp", - "\u2014" + "15", + "Armanite Hide", + "The hide of an armanite is notoriously tough and practically already tanned by the fires of the Abyss. Not only does the leather created from this hide provide a good deal of protection, it is also unseemingly warm regardless of the environment.", + "40 gp", + "30 lb", + "{@item +1 Studded Leather Armor|DMG}" ], [ - "8", - "1 set of ornate hand wraps", - "3 gp", - "1 lb" + "20", + "Armanite Skull", + "As if the archfiends that first designed the armanite thought that they were not yet dangerous enough, the armanite boasts an innate command of lightning in addition to its arsenal of natural weaponry. Those that have witnessed this power can attest to seeing a charge of electricity running down the armanite's mighty horns before it forms a crackling lance in their hand. Indeed, the skull of the armanite is the key to this devastating ability and once hollowed out, it can unlock it for yourself as well.", + "130 gp", + "25 gp", + "{@item Helm of the Thunder Charge|HHHVIII}" ] ] }, { - "name": "Githyanki Gish", - "page": 48, + "name": "Astral Dreadnought", "source": "HHHVIII", + "page": 9, "colLabels": [ "DC", "Item", @@ -19020,48 +16661,82 @@ "col-2 text-center" ], "rows": [ + [ + "5", + "Plane Blocking Ichor (500 gallons)", + "The astral dreadnought is the apex predator of the Astral Plane and as such, has developed a multitide of biological features for hunting their prey relentlessly. One such feature is their blood which contains an enzyme that protects them from being banished from their own domain. If drained and stored properly, this blood can be repurposed into a paint that wards off anybody attempting to intrude upon your home via inter-planar means.", + "2 gp", + "5,000 lb", + "{@item Planar Prevention Paint|HHHVIII}" + ], [ "10", - "Githyanki Hair Braid", - "The hair braid of a mighty githyanki warrior is a symbol of their prowess in combat. An intact braid can fetch a tidy sum among collectors back on the Material Plane.", - "20 gp", - "1 lb", - "\u2014" + "Astral Dreadnought Tooth (×10)", + "An astral dreadnought's teeth is often the last thing an astral traveler will ever see. Even the smallest tooth is as large as a man's leg and is capable of piercing the hulls of the hardiest planar ships. These teeth make extremely powerful weapons once recrafted properly.", + "60 gp", + "25 lb", + "{@filter Any +3 Melee Weapon|items|source=dmg|type=melee weapon|category=|bonus=weapon attack and damage rolls (+3)}" ], [ - "15", - "Githyanki Heart", - "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", - "5 gp", - "1 lb", - "\u2014" + "10", + "Astral Dreadnought Spike (×6)", + "As if they were made from the worst sea creatures put together, the astral dreadnought's plated hide is covered in rows of vicious spikes reminiscent of a monstrous sea urchin. Repurposed into harpoons, these spikes are capable of felling most astral ships in a single shot. So my advice if you ever encounter a crew fierce enough to stock one of these? Run.", + "100 gp", + "30 lb", + "{@item Astral Harpoon|HHHVIII}" ], [ - "20", - "Githyanki Brain", + "15", + "Astral Dreadnought Claw (×2)", + "Like the claws of a gargantuan lobster, the astral dreadnought's claws are meant only for the crushing and destruction of its foes. Far too large to be wielded by an ordinary adventurer, these claws have found their use as rams installed on massive astral galleys and used to sink hapless travelers.", + "650 gp", + "400 lb", { "type": "entries", "entries": [ - "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than that of most other humanoids. Although doing so may be distasteful for civilized folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." - ] - } + "{@b +3 Ram}", + "{@note This is not an item, see the {@vehicle Galley|GoS|Galley's Naval Ram feature} for more information.}" ] - }, - "10 gp", - "4 lb", - "\u2014" + } + ], + [ + "20", + "Astral Dreadnought Crown Plate", + "Although the entirety of an astral dreadnought's hide is envied by armorers for its durability, only a select few scales on the top of its head has the flexibility and weight to be practical as an actual suit of armor. Reforged by master blacksmiths, this scale grants the wearer the same relentless durability as the titan it was taken from.", + "1,500 gp", + "30 lb", + "{@item Plate of the Pursuer|HHHVIII}" + ], + [ + "20", + "Astral Dreadnought Scales (×20)", + "An astral dreadnought swims through the Astral Plane with the same majesty and grace as that of a blue whale through the ocean. This is aided by its scaly hide which is magically attuned to its home plane. If these scales are repurposed into hull plating, not only does it bolster the defenses of a ship, it also allows it to travel through the Astral Plane with all the ease of even the swiftest githyanki ships.", + "75 gp", + "50 lb", + "{@item Astral Hull Plating|HHHVIII}" + ], + [ + "25", + "Dimensional Gullet", + "While the gullet of most creatures leads from the mouth to the stomach, the astral dreadnought's has the much more unique and fantastical property of leading from its mouth to a self-contained pocket dimension. When properly extracted, the gullet can be repurposed by a highly skilled crafter into a cloak that can whisk its wearer away to the safety of their own pocket plane.", + "8,000 gp", + "60 lb", + "{@item Cloak of Safe Harbor|HHHVIII}" + ], + [ + "30", + "Astral Dreadnought Eye", + "Much like the more ubiquitous {@creature beholder|MM}, the lone eye of the astral dreadnought has the ability to shut down magical energy wherever it gazes. It is for this reason that some scholars have posited that the beholder and the astral dreadnought are somehow related; that perhaps the dreadnought was a mutation of a beholder by the goddess {@deity Tharizdun|Dawn War|DMG}. Unfortunately, all attempts by these scholars to recover samples of the dreadnoughts to study have ended in...failure, to say the least.", + "11,200 gp", + "120 lb", + "{@item Anti-Magic Crystal|HHHVI}" ] ] }, { - "name": "Githyanki Kith'rak", - "page": 48, + "name": "Autumn Eladrin", "source": "HHHVIII", + "page": 42, "colLabels": [ "DC", "Item", @@ -19081,46 +16756,38 @@ "rows": [ [ "10", - "Githyanki Hair Braid", - "The hair braid of a mighty githyanki warrior is a symbol of their prowess in combat. An intact braid can fetch a tidy sum among collectors back on the Material Plane.", - "20 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Githyanki Heart", - "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", - "5 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Githyanki Brain", + "Autumn Blood (3 vials)", { "type": "entries", "entries": [ - "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than that of most other humanoids. Although doing so may be distasteful for civilized folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", + "The blood of an eladrin in its autumn form smells sweet like seasonal spices and shines golden like freshly drawn syrup. Due to these properties, their blood is capable of attracting and calming wild beasts. In fact, autumn eladrin are often found to carry needles with which to prick their fingers should they ever need to calm an animal raging in their domain.", { "type": "entries", "name": "Use:", "entries": [ - "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." + "As an action, you may spill this blood over the ground adjacent to you, or on a space up to 20 feet away. Either way, as soon as you do so, all beasts with an Intelligence score of 6 within 30 feet of the spilled blood that can smell are instantly calmed as if affected by the {@spell calm emotions} spell. If you spill this blood on yourself, you have advantage on any Wisdom ({@skill Animal Handling}) checks that you make to convince a beast that can smell the blood to make a non-violent action. Spilled blood dries 10 minutes after first being exposed to the air, after which it becomes useless." ] } ] }, - "10 gp", - "4 lb", + "60 gp", + "1 lb", "\u2014" + ], + [ + "15", + "Eladrin Heart", + "The emotions of an eladrin are more intense and passionate than most mortals could ever comprehend. In fact, from my interviews with the eladrin, I could only describe their feelings as the most pure expression of emotion capable, one untainted by mundane desires and influences. These feelings are so strong that they are even capable of altering the eladrin's physical form and are kept (where else): the heart. If you want to tap into such a primal force, you must be prepared to remove the heart of these creatures, perhaps in doing so, proving why you need an emotional aid in the first place.", + "540 gp", + "2 lb", + "{@item Rod of Seasons|HHHVIII}" ] ] }, { - "name": "Githyanki Supreme Commander", - "page": 48, + "name": "Bael", "source": "HHHVIII", + "page": 34, "colLabels": [ "DC", "Item", @@ -19139,47 +16806,19 @@ ], "rows": [ [ - "10", - "Githyanki Hair Braid", - "The hair braid of a mighty githyanki warrior is a symbol of their prowess in combat. An intact braid can fetch a tidy sum among collectors back on the Material Plane.", - "20 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Githyanki Heart", - "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", - "5 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Githyanki Brain", - { - "type": "entries", - "entries": [ - "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than that of most other humanoids. Although doing so may be distasteful for civilized folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." - ] - } - ] - }, - "10 gp", - "4 lb", - "\u2014" + "\u2014", + "Twin Horns of Bael", + "The horns of Bael are actually relatively understated for something that adorns the head of one of the Nine Hells' most dangerous inhabitants. Ridged cones that resemble that of a massive steer, these horns actually contain most of the archdevils' strength. Many fiendish cults have dedicated themselves to creating facsimiles of these horns atop their armor, but there is no substitue for actually harvesting them and affixing them on your helm to steal the fiend's hellish strength.", + "\u2014", + "30 lb", + "{@item Helm of the Bronze General|HHHVIII}" ] ] }, { - "name": "Githzerai Anarch", - "page": 49, + "name": "Balhannoth", "source": "HHHVIII", + "page": 10, "colLabels": [ "DC", "Item", @@ -19199,46 +16838,34 @@ "rows": [ [ "10", - "Githzerai Brand", - "The githzerai practice many rituals in their constant adherence to discipline and tradition. One of these is a ritualistic branding of their bodies. Each brand may only be earned after the githzerai have demonstrated a mastery of a skill respected within the githzerai culture. Young and novice githzerai may only have a simple brand of a single skill, while the most revered and experienced in their society would have intricate brands, developed and layered on each other over their many years of learning. These brands are both rare and beautiful to admire, making them valuable to collectors elsewhere.", - "20 gp", - "1 lb", - "℄" + "Balhannoth Teeth (large bag)", + "Although deadly when set into the jaw of its original owner, the teeth of a balhannoth are far too irregular to be crafted into practical weaponry. However, these twisted ivories can be ground down into a fine powder, mixed with hallucinogens, fermented, and then imbibed as a nightcap drink called languish. Languish fills the drinker's sleep with good dreams and allows them to live their fantasies for a few hours in the night. But, as with most things originating in the Shadowfell, languish is a double edged sword. It is highly addictive, and those who become dependent on it often find their waking lives to become dull and empty.", + "180 gp", + "20 lb", + "\u2014" ], [ "15", - "Githzerai Heart", - "The githyanki are not originally a species native to Limbo, and yet they have made it their home regardless. Their existence there is a paradox; a stretch of serenity in an otherwise chaotic sea. This is reflected in their own bodies which have gradually adapted to living in such a place. Their hearts in particular are noteworthy to scholars trying to unlock the power of that plane.", - "5 gp", - "1 lb", - "℄" + "Balhannoth Tentacle (×4)", + "Like many of their aberration cousins, the balhannoth features long, spiked tentacles to ensnare its prey. Unique to the balhannoth, however, is that their tentacles also carry extensions of their brain stems similar to the way that an octopus does. As such, when attempting to harvest a balhannoth to reap its infamous desire-reading abilities, it is in fact the tentacles that are the real prize; not the brain itself.", + "50 gp", + "25 lb", + "{@item Rope of Fantasy|HHHVIII}" ], [ "20", - "Githzerai Brain", - { - "type": "entries", - "entries": [ - "The githzerai brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilized folk, consuming the brain of a githzerai can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may consume the githzerai brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell feather fall} spell up to 3 times." - ] - } - ] - }, - "10 gp", - "4 lb", - "℄" + "Balhannoth Hide", + "As part of their insidious hunting and stalking strategy, a balhannoth is capable of rendering itself {@condition invisible} to the naked eye. This comes as part of their hide that has absorbed the latent magic of its Shadowfell home. When skinned and tanned, this hide can make a cloak that grants limited invisibility.", + "300 gp", + "15 lb", + "{@item Cloak of Targeted Invisibility|HHHVIII}" ] ] }, { - "name": "Githzerai Enlightened", - "page": 49, + "name": "Baphomet", "source": "HHHVIII", + "page": 24, "colLabels": [ "DC", "Item", @@ -19257,47 +16884,19 @@ ], "rows": [ [ - "10", - "Githzerai Brand", - "The githzerai practice many rituals in their constant adherence to discipline and tradition. One of these is a ritualistic branding of their bodies. Each brand may only be earned after the githzerai have demonstrated a mastery of a skill respected within the githzerai culture. Young and novice githzerai may only have a simple brand of a single skill, while the most revered and experienced in their society would have intricate brands, developed and layered on each other over their many years of learning. These brands are both rare and beautiful to admire, making them valuable to collectors elsewhere.", - "20 gp", - "1 lb", - "℄" - ], - [ - "15", - "Githzerai Heart", - "The githyanki are not originally a species native to Limbo, and yet they have made it their home regardless. Their existence there is a paradox; a stretch of serenity in an otherwise chaotic sea. This is reflected in their own bodies which have gradually adapted to living in such a place. Their hearts in particular are noteworthy to scholars trying to unlock the power of that plane.", - "5 gp", - "1 lb", - "℄" - ], - [ - "20", - "Githzerai Brain", - { - "type": "entries", - "entries": [ - "The githzerai brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilized folk, consuming the brain of a githzerai can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may consume the githzerai brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell feather fall} spell up to 3 times." - ] - } - ] - }, - "10 gp", - "4 lb", - "℄" + "\u2014", + "Baphomet's Head", + "One tale that I have heard whispered from the mouth of a dying cultist, was that {@creature Baphomet|MTF} was not always a demon. In fact, Baphomet was once a fabled ranger known as \"the King of Hunters.\" The King of Hunters was so skilled that he boasted even the gods themselves could not create a prey he could not kill. Angered by his arrogance, they set him a challenge: they would release the largest, wildest stag into a maddening maze, and he would not be permitted to leave until he had tracked and killed this divine quarry. He agreed to their terms and ventured into the maze, the gods waiting smugly by the entrance to listen for the signs of his failure. For five days, there was no sign of his return and the gods grew confident in their victory over this mere mortal. On the sixth day however, the King of Hunters limped into view, the bleeding head of the massive stag over his shoulders. Throwing it at the feet of the gods, the King of Hunters mocked them for their pathetic challenge and the supposedly weak creature they had created. Furious at both his victory and his scorn, the gods struck him down with a curse; removing his head and replacing it with that of the stag he had just slain. The anger he felt at their treachery transformed him into a demon and he was thrown into the Abyss where the gods would no longer have to face him again. From his new domain, the King of Hunters, renamed himself Baphomet, the Horned King, and subdue scores of demons under his control until he became a feared Demon Lord. Today, he waits for the chance to use his horns to gore the very gods that created them; as they are his ultimate quarry and he is their hunter.", + "\u2014", + "45 lb", + "{@item Helm of the Horned King|HHHVIII}" ] ] }, { - "name": "Gray Render", - "page": 49, + "name": "Berbalang", "source": "HHHVIII", + "page": 10, "colLabels": [ "DC", "Item", @@ -19317,93 +16916,47 @@ "rows": [ [ "10", - "Gray Render Claw (×2)", - "A gray render's claw resembles that of a bear's, and like a bear's, they are capable of mauling a target as well as rudimentary grasping. The gray render often employs both these functions when serving its master, slaughtering some prey before dragging the carcass back like an oversized, monstrous puppy.", - "85 gp", - "15 lb", - "{@filter +2 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}" + "Berbalang Ear (×2)", + "While there is no verifiable use for the ears of a berbalang, they still hold a certain popularity among those that study necromantic magics. It is commonly believed, truthfully or not, that they increase a mage's ability to sense the dead and respond to their hidden desires.", + "5 sp", + "2 lb", + "\u2014" ], [ "15", - "Gray Render Hide", - "Due to their vaguely psionic and mystical nature, the hide of a gray render has more uses than for simply tanning into a suit of armor (although it is certainly quite useful for that). One use that has always stood out to me, is its use as sheets on a marital bed. It is believed by some cultures that any freshly wed couple that sleeps upon a gray render blanket on their first night as a couple will be loyal to one another for life the way that the gray render is loyal to their chosen master. I cannot verify the validity of this claim, but I can attest that sleeping on a lumpy, tough, gray sheet is not the most romantic way to begin your marriage.", - "380 gp", - "20 lb", - "{@item +2 Leather Armor|DMG} or {@item +2 Studded Leather Armor|DMG}" + "Berbalang Tongue", + "A berbalang is capable of communicating with just about anything, and yet, it rarely speaks. It saves its few precious words only for those that cannot respond: the dead. As frustrating as that may be to any living person trying to extract information from them, it does mean that harvesters can find their tongues in near-mint condition.", + "3 gp", + "1 lb", + "{@item Singing Skull|HHHVIII}" ], [ "20", - "Gray Render Brain", - "The gray render is known for forming lifelong bonds with a creature that it declares as its master. This need for companionship is so strong that it warps the gray render's brain, enlarging portions responsible for emotional attachment and increasing the production of certain enzymes and hormones. As such, a gray render's brain is a treasure trove for any alchemist looking to mix together a bewildering brew or charming concoction.", - "1,000 gp", - "3 lb", - "{@item Philter of Love|DMG} or {@item Concoction of Companionship|HHHVIII}" - ] - ] - }, - { - "name": "Howler", - "page": 50, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Howler Blood (5 vials)", + "Berbalang Brain", { "type": "entries", "entries": [ - "The terrifying power of a howler goes beyond a scary call and visage. There is something more sinister at work that grants the howler such a presence, something in its very blood. Indeed, it is no coincidence that the howler actually secretes its blood from its eyes and mouth at all times: all the better to spread its horrid fear.", + "One of a berbalang's more interesting abilities is its creation of spectral duplicates created through sheer force of will. Usually used for spying and information gathering, the mental strain does render the real berbalang comatose during the attempt. I suppose that nothing highlights the berbalang's propensity for introversion quite like the fact that it finds even its own company boring enough to sleep through.", { "type": "entries", "name": "Use:", "entries": [ - "As an action you may throw this vial at a space within 20 feet, shattering it on impact. All creatures within 5 feet of that space must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} of that space for the next minute. While {@condition frightened} in this way, a creature must use its movement and any available {@action Dash} action to move as far away from that space as possible. If it is impossible for a creature to move without putting itself in danger, it stays in place instead, using its action to cower. A creature may repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success." + "While this brain is in your hand, you may spend your action to {@condition concentration|PHB|concentrate} on it. If you do so, you summon a spectral double of yourself in an unoccupied space within 60 feet of you. While the duplicate exists, you are {@condition unconscious}. The duplicate disappears when it or you drop to 0 hit points or when you dismiss it (no action required).", + "Your duplicate has the same statistics and knowledge as you, but cannot cast spells and has no equipment when created. Everything experienced by your duplicate is known to you. All damage dealt by your duplicate is psychic damage. Once this item is used once, it shrivels away and becomes useless." ] } - ] - }, - "10 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Howler Teeth (large bag)", - "The gnashing jaws of a howler are filled with jagged teeth capable of rending apart even the sturdiest of plate armor. It is no surprise that these teeth are highly prized as crafting materials for weaponry with a literally fearsome edge.", - "115 gp", - "10 lb", - "{@filter +1 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "20", - "Howler Voice Box", - "The horrid call of a howler is not one that can ever be forgotten in one's lifetime. This terrifying screech owes its unique sound to the howler's vocal cords which are unlike that of any other creature's. These dry, chapped strings seem more like desiccated lines of sinew than vocal cords, but when they resonate, they create the warbling howl that is so known for shaking the courage of mortals. Indeed, fiends have been known to string their instruments with these cords, creating orchestras that terrify adventurers as they venture through their dark halls.", - "340 gp", + ] + }, + "10 gp", "4 lb", - "{@item Harp of Horror|HHHVIII}" + "\u2014" ] ] }, { - "name": "Young Kruthik", - "page": 50, + "name": "Black Abishai", "source": "HHHVIII", + "page": 29, "colLabels": [ "DC", "Item", @@ -19422,19 +16975,35 @@ ], "rows": [ [ - "5", - "Kruthik Musk (5 vials)", - "Although kruthiks have their own language consisting of clicks and hisses, they also utilize an alternate form of communication that relies on scent. By leaving scent marks, a kruthik may leave messages and warnings to fellow members of its race. This versatile musk has been adopted for many uses by more civilized races including perfumes, alcohols, and (ironically) insect repellants.", - "2 sp", + "10", + "Mark of Tiamat", + "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", + "20 gp", "1 lb", - "\u2014" + "{@item Tiamat's Boon|HHHVIII}" + ], + [ + "15", + "Devil Wing (×2)", + "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", + "25 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "20", + "Black Abishai Horn", + "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. The black abishai is a master of infiltration and subterfuge, fueled by the dark magic in their horns. Alchemists have found ways to ground their horns down into a disorienting powder that is prized by thieves and assassins alike.", + "130 gp", + "10 lb", + "{@item Dust of Darkness|HHHVIII}" ] ] }, { - "name": "Adult Kruthik", - "page": 50, + "name": "Blue Abishai", "source": "HHHVIII", + "page": 30, "colLabels": [ "DC", "Item", @@ -19453,27 +17022,35 @@ ], "rows": [ [ - "5", - "Kruthik Musk (5 vials)", - "Although kruthiks have their own language consisting of clicks and hisses, they also utilize an alternate form of communication that relies on scent. By leaving scent marks, a kruthik may leave messages and warnings to fellow members of its race. This versatile musk has been adopted for many uses by more civilized races including perfumes, alcohols, and (ironically) insect repellants.", - "2 sp", + "10", + "Mark of Tiamat", + "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", + "20 gp", "1 lb", - "\u2014" + "{@item Tiamat's Boon|HHHVIII}" ], [ - "10", - "Kruthik Spike (×10)", - "As a natural weapon, kruthiks can launch shards of chitin from their legs like arrows, skewering prey with uncanny accuracy. These lightweight but durable spikes are prized for arrow fletching in the wood-sparse Underdark, and it is not uncommon to find drow quivers filled with them. In fact, one common task for young drow is to form hunting packs to harvest kruthik spikes; hopefully collecting more arrow material than they use.", - "1 gp", - "1 lb", - "{@item +1 Arrow|DMG} or {@item +1 Crossbow Bolt|DMG|+1 Bolt}" + "15", + "Devil Wing (×2)", + "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", + "25 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "20", + "Blue Abishai Horn", + "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. The blue abishai are the spellcasters of {@deity Tiamat|Dawn War|DMG|Tiamat's} armies, weaving her draconic magic to destroy her enemies. Once crafted into a wand, an erstwhile spellcaster may use it to unleash the destructive power of {@deity Tiamat|Dawn War|DMG} herself.", + "9,200 gp", + "10 lb", + "{@item Wand of Chromatic Wrath|HHHVIII}" ] ] }, { - "name": "Kruthik Hive Lord", - "page": 50, + "name": "Boneclaw", "source": "HHHVIII", + "page": 11, "colLabels": [ "DC", "Item", @@ -19492,35 +17069,35 @@ ], "rows": [ [ - "5", - "Kruthik Musk (5 vials)", - "Although kruthiks have their own language consisting of clicks and hisses, they also utilize an alternate form of communication that relies on scent. By leaving scent marks, a kruthik may leave messages and warnings to fellow members of its race. This versatile musk has been adopted for many uses by more civilized races including perfumes, alcohols, and (ironically) insect repellants.", - "2 sp", + "15", + "Shadow Robe Wisps (vial)", + "As a reflection of its malformed existence, a boneclaw garbs itself in a shadowy substance in a pale imitation of the grand finery found on real liches. While not nearly as regal, the shadows do possess some trace of the boneclaw's magic and thus are useful for all manners of alchemy and dark magic. {@b Requires {@item enchanted vial|HHHVI}.}", + "300 gp", "1 lb", - "\u2014" + "{@item Shadow Robe|HHHVIII}" ], [ - "10", - "Kruthik Spike (×10)", - "As a natural weapon, kruthiks can launch shards of chitin from their legs like arrows, skewering prey with uncanny accuracy. These lightweight but durable spikes are prized for arrow fletching in the wood-sparse Underdark, and it is not uncommon to find drow quivers filled with them. In fact, one common task for young drow is to form hunting packs to harvest kruthik spikes; hopefully collecting more arrow material than they use.", - "1 gp", - "1 lb", - "{@item +1 Arrow|DMG} or {@item +1 Crossbow Bolt|DMG|+1 Bolt}" + "20", + "Bone Claw (×2)", + "Rather than favoring the dark magic synonymous with liches, a boneclaw utilizes the more mundane, but no less intimidating, eponymous bone claws. Perfectly shaped to reach, rend, and restrain hapless victims, these claws make fantastic weapons for trapping and finishing off wounded opponents.", + "325 gp", + "25 lb", + "{@item Death's Grip|HHHVIII}" ], [ - "15", - "Kruthik Hive Lord Chitin", - "A kruthik hive lord is immensely durable due to being covered in a thick chitin shell that is stronger than most plate. It is usually pretty easy to spot a commander of an Underdark brigade of warriors, since they are often adorned in intimidating, spikey armor crafted from this chitin.", - "65 gp", - "40 lb", - "{@item +2 Plate Armor|DMG}" + "25", + "Boneclaw Skull", + "Although it is imperfect, a boneclaw still possesses a phylactery like a real lich; or it is more accurate to say that the phylactery possesses it. In a mockery of their failure to perform the ritual correctly, a boneclaw is indentured to a mortal creature who serves as the boneclaw's phylactery. So long as the creature lives, so does the boneclaw. It is not always clear who acts as the boneclaw's phylactery, sometimes not even to the boneclaw itself. To circumvent this, certain enchantments can be performed on a well preserved boneclaw head, allowing one to track down the living phylactery and end the menace of the boneclaw, once and for all.", + "2,000 gp", + "10 lb", + "{@item Boneclaw Censer|HHHVIII}" ] ] }, { - "name": "Marut", - "page": 51, + "name": "Bronze Scout", "source": "HHHVIII", + "page": 13, "colLabels": [ "DC", "Item", @@ -19539,75 +17116,54 @@ ], "rows": [ [ - "5", - "Sigil Oil (5 vials)", - "The oil that flows through the marut is no simple lubricant found on a cheap tinker's toy. It is believed that this oil is refined from the drippings of Primus himself, their oil giving life to their greatest creation. This oil is highly coveted by mortal crafters to use when making their own constructs as it is believed that they lend a more lifelike quality to their creation's movements.", - "100 gp", - "2 lb", + "10", + "Gnome-made Servo", + "The internal mechanisms of the clockwork constructs can seem almost like magic for anyone not trained in the tinkering and gnomish sciences. While they may vary from model to model (and indeed, even among the same type of clockwork), they all share the same design for the core set of gears that power its lifelike movements. Tinkers of all breeds value these mastercrafted servos to use in their own creations, and will pay a decent price to avoid having to make them on their own.", + "1 gp", + "5 lb", "\u2014" ], [ "15", - "Marut Hand (×2)", - "Forged with mechanical precision under hammers timed to the eternally ticking gears of Mechanus, the hands of a marut are as close to godly perfection as can be achieved in the metallic form. Capable of striking down even fiendish lords and celestial beings in service of the marut's goal of enforcing the law, these hands are almost impossible to work with for a mortal crafter. Yet, for the rare individual that can, a truly remarkable set of gauntlets can be created, one that can turn even mortals into executioners of the gods.", - "1,000 gp", - "50 lb", - "{@item Mechanus Gauntlets|HHHVIII}" + "Quartz Plating", + "The plating of the bronze scout is forged from a unique method that incorporates quartz and minerals into the smelting process. The result is an alloy that not only resonates with the earth, but also has a distinctive amber tone. Unfortunately, the former trait quickly dissipates once disconnected from the construct, but it still retains the attractive coloring and can be recrafted into a rather fetching suit of armor.", + "2 gp", + "30 lb", + "{@item Splint Armor|PHB} or {@item Plate Armor|PHB}" ], [ "20", - "Marut Metal", - "The alloy that constitutes a marut's frame cannot be found anywhere on the Material Plane. In fact, it cannot be found anywhere outside of Mechanus as it is actually smelted from the ancient gears of the modron home world. This metal is supremely durable yet lightweight, and traces of it have been found mixed into legendary pieces of weapons and armor across the realms. But, if you manage to scavenge a full intact shell of it, a worthy blacksmith can craft a suit of armor that will protect you from supernatural harm.", - "4,000 gp", - "200 lb", - "{@item Primus Plate|HHHVIII}" - ], - [ - "25", - "Enforcer's Eye", + "Volt Core", { "type": "entries", "entries": [ - "Cultures all across the Material Plane tend to share tales of leaders that sacrifice an eye in order to gain otherworldly levels of wisdom and judgement. While many are familiar with the subsequent exploits of these leaders, they never end up explaining what happens to the eye they sacrificed. Well, long story short, they end up on Sigil, where the modron leader, Primus, takes them and plants them into the marut where it grows to the size of a melon as the final step of their construction. These eyes see with both the wisdom of the universe and the empathy of mortals and they are what allow the marut to hunt and judge their contract holders better than any lesser construct possibly could.", + "The bronze scout is not built for combat, but it does possess a few tricks up its sleeves (despite its lack of arms). The most notable is a literally shocking ability to release a wave of lightning along the ground to distract its foes while it burrows to safety. The core responsible for this is fragile however, and only recharges when still attached to a functioning scout. As such, although it is useful in a pinch, it is a strictly one-time use item only.", { "type": "entries", - "name": "Use:", + "name": "Note:", "entries": [ - "While holding the eye, you may use your action to close your eyes and focus, allowing you to see through the eye. While seeing through the eye, you have {@sense darkvision} out to a range of 60 feet, you are unaffected by visual illusions, and you automatically succeed on any Wisdom ({@skill Insight}) check to determine if a creature is lying or not. You stop seeing through the eye if you ever open your own eyes (no action required) or if the eye ever leaves your hand." + "This item can only be harvested if the bronze scout had its {@i lightning flare} ability available at the time of its death." ] - } - ] - }, - "14,000 gp", - "10 lb", - "\u2014" - ], - [ - "30", - "Edict Engine", - { - "type": "entries", - "entries": [ - "The edict engine is a swirling vortex of pure energy that powers the marut and allows its massive form to move with all the strength and grace of the mightiest angels. In a feat of engineering capable only from Primus itself, the engine runs on the logic of the Multiverse itself, keeping the marut operational so long as the ancient contract that binds the laws of physics together remains upheld. This engine is so perfect in its design that any attempt by mortal hands to tinker with it would ruin it irreparably.", + }, { "type": "entries", "name": "Use:", "entries": [ - "While holding this item, you may use your action to activate it, causing all creatures within a 30-foot radius to take {@damage 45} radiant damage. Any creature that took any of that damage must succeed on a {@dc 20} Wisdom saving throw or be {@condition stunned} until the end of your next turn. Once used, this item cannot be used again until the next dawn. Every time this item is used, there is a {@chance 90|10 percent|Edict Engine|The Engine is unchanged.|The Engine breaks apart and becomes useless.} chance that it breaks apart due to mortal negligence and becomes useless." + "As an action, you may throw this item at the ground up to 15 feet away from you, causing it to explode on impact. All creatures touching the ground within 15 feet of the explosion must make a {@dc 13} Dexterity saving throw, taking {@damage 2d6} lightning damage on a failed save, or half as much damage on a successful one." ] } ] }, - "20,000 gp", - "60 lb", + "8 gp", + "4 lb", "\u2014" ] ] }, { - "name": "Meazel", - "page": 52, + "name": "Bulezau", "source": "HHHVIII", + "page": 20, "colLabels": [ "DC", "Item", @@ -19626,106 +17182,47 @@ ], "rows": [ [ - "5", - "Meazel Hair (small bag)", - "The meazel's body is covered with wispy tufts of black hair that flows and flutters like the edges of a shadow. Surprisingly soft for such a rough-natured creature, this hair is favored in lining leather armor for both its sound dampening and light absorbing properties.", - "5 sp", + "10", + "Bulezau Horn (×2)", + "Despite their solid appearance, the horns of a bulezau are actually spongiform in nature and are used to cultivate colonies of diseases and other pathogens. Once cleaned however, these horns may be repurposed as a fermentation aid, and in fact there are a few varieties of cheese and alcohol that owe their distinctive spicy flavor to this demonic instrument.", + "12 gp", "3 lb", "\u2014" ], [ - "10", - "Umbra Ichor (3 vials)", + "15", + "Bulezau Boil (×4)", { "type": "entries", "entries": [ - "The thin liquid that flows through a meazel's veins acts similarly to blood, but is in fact concentrated shadow magic that has infused itself into the meazel's body. It is this substance that causes shadows to recognize the meazel as its own, allowing the wily creatures to slip in and out of them at will. When drunk by any other creature, it grants these same benefits, but be careful about taking it regularly; it can lead to overwhelming feelings of malaise and emptiness if one's intake is not managed properly.", + "The disease ridden bulezau is covered in a multitude of pulsating boils filled with infected pus. A mere whiff of the miasmas in these boils are enough to ruin the health of any but the hardiest of adventurer and thus must be picked extremely carefully by harvesters. If you can manage to bring them back to an alchemist intact however, they can be brewed into an incredibly deadly tincture.", { "type": "entries", "name": "Use:", - "entries": [ - "You may drink this ichor as an action. For the next hour, you have {@sense darkvision} out to a range of 120 feet and you can take the {@action Hide} action as a bonus action while in dim light or darkness. During this time however, you also gain a sensitivity to sunlight and have disadvantage on attack rolls and Wisdom ({@skill Perception}) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight." - ] - } - ] - }, - "1 gp", - "1 lb", - "{@item Potion of the Shadowjumper|HHHVIII}" - ] - ] - }, - { - "source": "HHHVIII", - "name": "Meazel Trinket Table", - "page": 52, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "1 {@item waterskin|PHB}", - "2 sp", - "5 lb" - ], - [ - "2", - "1 {@item whetstone|PHB}", - "1 cp", - "1 lb" - ], - [ - "3", - "{@dice 1d4} {@item pouch|PHB|pouches} of snacking insects", - "6 cp", - "1 lb" - ], - [ - "4", - "1 garrote", - "5 cp", - "\u2014" - ], - [ - "5", - "{@dice 1d4} strings of critter bones and teeth", - "1 sp", - "1 lb" - ], - [ - "6", - "1 set of tattered clothes", - "2 cp", - "2 lb" - ], - [ - "7", - "{@dice 1d6} pieces of stolen jewelry", - "1 gp", - "1 lb" + "entries": [ + "As an action, you may throw this item at a space within 20 feet of you, causing the boils inside to burst on impact. When you do so, all creatures within 30 feet of the item must succeed on a {@dc 13} Constitution saving throw or take {@damage 1d6} necrotic damage." + ] + } + ] + }, + "15 gp", + "2 lb", + "\u2014" ], [ - "8", - "{@dice 4d10} {@item Copper (cp)|PHB|copper pieces}", - "Varies", - "Varies" + "20", + "Bulezau Tail", + "Anyone that has seen a bulezau in action can attest to the terrifying way that its tail flicks and swats at its enemies, spreading a horrifying disease to whomever it hits. This is largely attributable to the spines on the tail which are not only sharp, but are also hollow and filled with infectious contagions. With a few alchemical alterations however, these spines can be repurposed to actually draw diseases out of the user (so long as they can put up with the pain, that is).", + "180 gp", + "10 lb", + "{@item Tourniquet of Prophylactic|HHHVIII}" ] ] }, { - "name": "Nagpa", - "page": 53, + "name": "Cadaver Collector", "source": "HHHVIII", + "page": 12, "colLabels": [ "DC", "Item", @@ -19745,125 +17242,121 @@ "rows": [ [ "10", - "Nagpa Claw", - "Unlike most humanoids who are capable of building wonders with their hands, the sharp, gnarled claws of a nagpa are fit for only one purpose: destruction. Indeed, the magic that they emit from their claws never seem to involve building anything or transfiguring one thing into something better; it always seems to involve death and decay. The nagpas have become so good at this that they even developed their natural magic in one of their claws that disrupts and paralyzes the life functions of all creatures around them. When incorporated into a staff, this claw can channel the nefarious powers of a nagpa for all sorts of dark abilities.", - "600 gp", - "2 lb", - "{@item Staff of Maleficence|HHHVIII}" + "Undertaker Oil (5 vials)", + "Just like any machine, the cadaver collector requires lubricant to keep its gears and joints moving smoothly. The cadaver collector however uses a more vile source: the blood and gristle of rotting corpses. As the grisly mixture covers and circulates through the infernal construct, it catalyzes into a substance known as undertaker oil. This oil is highly sought for its ability to preserve corpses regardless of their level of putrefaction, and can be used by anyone to rival the skills of even the greatest embalmer.", + "40 gp", + "1 lb", + "\u2014" ], [ "15", - "Nagpa Heart", - { - "type": "entries", - "entries": [ - "The heart of a nagpa resembles the rest of its body: shriveled and twisted. In fact, their hearts are so corrupted that they are able to spread their taint to the hearts of others, bringing them under their dark sway. While it does take some skill to harvest this fragile organ without destroying it, the heart serves as a powerful charm for any spellcaster looking to enhance their own bewitching talents.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While holding this item, if you {@action cast a spell} that would result in a creature becoming {@condition charmed} by you, you may double both the range of the spell and its duration. Once used, this item may not be used again until the next dawn." - ] - } - ] - }, - "1,800 gp", - "1 lb", - "\u2014" + "Cadaver Collector Face Plate", + "Those that have fought a cadaver collector and lived will agree that although the corpses that adorn its body are terrifying, the thing that lingers in the mind for years after is its hollow, unblinking visage. Stylized to resemble a horrific green-eyed skull, the face of the cadaver collector inspires paralyzing fear in both the living and the dead (a trait it shares with my great-uncle Tothbard).", + "460 gp", + "20 lb", + "{@item Death Mask|HHHVIII}" ], [ "20", - "Brand of the Raven Queen", + "Acheron Steel", + "Forged from the hell-blasted flames of Acheron, the steel plates that cover the cadaver collector put to shame anything smelted on the Material Planes. With proper modifications, this steel creates a fearsome suit of armor that protects both the body and the spirit.", + "1,500 gp", + "80 lb", + "{@item Necroplate|HHHVIII}" + ], + [ + "25", + "Ghostfire Engine", { "type": "entries", "entries": [ - "When the {@deity Raven Queen|Dawn War|DMG} cursed the craven wizards that would become the nagpas, she branded her mark on their very souls, condemning them to long lives of torment and punishment for their deeds. Once the nagpa has finally been relieved of its mortal coil, this brand can be transferred to a sheet of {@item spirit paper|HHHVI} in an extremely difficult ritual. After being secured, the brand serves as a connection to the {@deity Raven Queen|Dawn War|DMG} and can bestow on its owner a single one of her blessings...or curses depending on your outlook on things. {@b Requires {@item spirit paper|HHHVI}.}", + "In the center of the cadaver collector beats not a heart, but a small, white-hot core of hellish energy that fuels the dark construct. This core is sparked by the sacrifice of dozens of innocent creatures and drives the collector to its dark purpose. It must be handled with extreme care, but when preserved well, its energy can be reused as a very powerful explosive or for particularly difficult crafting purposes.", { "type": "entries", "name": "Use:", "entries": [ - "If you die while this item is on your person, you may choose to have your soul re-enter your body immediately, bringing you back to life, fixing any mortal wounds, and restoring your hit points to half their maximum. If you are resurrected in this way however, the visual marks of the cause of your death remain permanently scarred on your body, even if such marks would seemingly make it impossible for you to still be functioning. For example, if you died via fire, you would permanently bear grievous burn marks all over your body, or if you died via bludgeoning, your face would look permanently bruised and swollen. This item cannot be used if you died in a manner that would also cause your soul to be destroyed or trapped somewhere else." + "As an action, you may throw this item to a space within 15 feet, after which, this item explodes in a 10-foot radius burst. All targets within that burst must make a {@dc 18} Dexterity saving throw. On a failure, they suffer {@damage 4d6} fire damage and {@damage 4d6} necrotic damage, or half that on a success." ] } ] }, - "4,600 gp", - "1 lb", - "\u2014" + "5,300 gp", + "2 lb", + "{@item Ghostfire Pack|HHHVIII}" ] ] }, { + "name": "Canoloth", "source": "HHHVIII", - "name": "Nagpa Trinket Table", - "page": 53, + "page": 72, "colLabels": [ - "d8", + "DC", "Item", + "Description", "Value", - "Weight" + "Weight", + "Crafting" ], "colStyles": [ "col-1 text-center", - "col-7", "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", "col-2 text-center" ], "rows": [ - [ - "1", - "1 {@item spellbook|PHB}", - "300 gp", - "7 lb" - ], - [ - "2", - "1 ritual {@item dagger|PHB}", - "8 sp", - "3 lb" - ], - [ - "3", - "1 {@item staff|PHB|arcane focus (staff)}", - "5 gp", - "4 lb" - ], - [ - "4", - "1 set of {@item fine clothes|PHB}", - "15 gp", - "6 lb" - ], [ "5", - "1 {@item forgery kit|DMG}", - "15 gp", - "5 lb" + "Canoloth Ichor (3 vials)", + { + "type": "entries", + "entries": [ + "A canoloth is a nightmare for magic users for many reasons; one of which being its ability to prevent them from escaping combat through teleportation. This magical signature remains even through their nasty ichor which can be used in a special tar to ward off a location against magical incursion. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spread this vial of ichor in a thin line of up to 100 feet long. If this line creates a perimeter, no creature may teleport into or out of that space; any attempt to do so is wasted. This effect lasts for 1 year or until the perimeter is broken by washing off a portion of the ichor. Alternatively, you may make a ranged attack with this vial against a creature within 20 feet of you, causing the vial to shatter on impact and spreading the ichor over your target. Until this ichor is washed off, that creature cannot use any magic that would magically teleport it to another location. Washing the ichor off requires complete submersion in water and constant scrubbing for at least 1 minute." + ] + } + ] + }, + "14 gp", + "2 lb", + "\u2014" ], [ - "6", - "{@dice 1d4} mementos of a destroyed kingdom", - "20 gp", - "2 lb" + "10", + "Canoloth Tongue", + "Like the guard hounds they vaguely resemble, a canoloth bears a long tongue that it is fond of letting roll from its mouth. Unlike a guard hounds however, this tongue is extremely deadly due to the myriad of spikes covering it. It is quite useful as a whip, and yugoloth taskmasters have been seen carrying canoloth whips, ironically, to motivate other canoloths.", + "75 gp", + "15 lb", + "{@item +1 Whip|DMG}" ], [ - "7", - "{@dice 1d12} pieces of expensive jewelry", - "50 gp", - "2 lb" + "15", + "Canoloth Hide", + "The hide of a canoloth is rough and hard, but manages to allow a degree of sensitivity that they use to pick up on tiny vibrations and changes in the atmosphere around them. This is partly what allows the canoloth to act as such an uncanny guardsman and this property can be transferred to a magical cloak with much of the same properties.", + "185 gp", + "30 lb", + "{@item Cloak of the Guard|HHHVIII}" ], [ - "8", - "{@dice 10d10} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVIII}" ] ] }, { - "name": "Nightwalker", - "page": 54, + "name": "Choker", "source": "HHHVIII", + "page": 12, "colLabels": [ "DC", "Item", @@ -19883,90 +17376,98 @@ "rows": [ [ "10", - "Nightwalker Horn (×2)", - { - "type": "entries", - "entries": [ - "The horns of a nightwalker act almost like an interplanar grounding rod. Within their semi-solid form lies ancient and forbidden magic that allows the nightwalker to remain in the Material Plane despite its paradoxical existence in our realm. When harvested properly, they can help keep any creature to keep a foothold in a realm they do not belong.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While you have this horn on your person, you have advantage on any saving throw to resist being sent to another plane or teleported against your will." - ] - } - ] - }, - "260 gp", + "Choker Cartilage", + "The tubular cartilage of the choker allows it a great deal of flexibility and adaptivity, somehow without sacrificing its own structural integrity. For this reason, the cartilage is prized as a crafting material for everything from ropes to reins. In particular, the cartilage is often sought after by tinkers attempting to add realistic joints to their mechanical constructs.", + "1 gp", "15 lb", "\u2014" ], [ "15", - "Nightwalker Doom Finger", + "Choker Claw (×2)", { "type": "entries", "entries": [ - "Very few creatures can boast the amount of power that the nightwalker carries in a single finger. Within this digit, the nightwalker is able to channel energy directly from its home plane, materializing in our reality as a beam of dark power that strikes a target with a small taste of what it is like to enter the destructive storms of the Negative Plane. It is extraordinarily dangerous to attempt to harvest or craft with this appendage, yet if you can successfully do both, you will possess a wand that channels the force of anti-life itself.", + "The starfish-shaped claws of a choker are lined with dozens of small pins that trap a victim's throat much like a bird being caught in a tangle of thorny vines. While they are impractical to use as weapons for an ordinary humanoid, they can be used as climbing aids by the intrepid adventurer (if you can get over the squelching sensation when touching them).", { "type": "entries", "name": "Use:", "entries": [ - "While holding this finger, you may use your action to point it at a target you can see within 60 feet of you. The target must succeed on a {@dc 21} Wisdom saving throw or take {@damage 4d12} necrotic damage and become {@condition frightened} of you until the end of your next turn. While {@condition frightened} in this way, the creature is also {@condition paralyzed}. Once used, this item cannot be used again until the next dawn. In addition, every time you use this item, there is a {@chance 90|10 percent|Nightwalker Doom Finger|The finger behaves as expected.|The finger explodes.} chance that it will explode into a burst of anti-matter instead. If this occurs, the finger is destroyed and all creatures within 60 feet of you must make a {@dc 21} Constitution saving throw, suffering {@damage 4d6} necrotic damage and becoming {@condition paralyzed} until the start of your next turn on a failure, or half that and no {@condition paralyzed|PHB|paralysis} on a success." + "While holding these claws, you have advantage on Strength ({@skill Athletics}) checks to climb difficult surfaces." ] } ] }, - "2,260 gp", - "5 lb", - "{@item Wand of Doom|HHHVIII}" + "4 gp", + "6 lb", + "\u2014" + ] + ] + }, + { + "name": "Corpse Flower", + "source": "HHHVIII", + "page": 15, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Carrion Vines (large bag)", + "As part of its unnatural germination, a corpse flower subsists and grows almost entirely on the rotting corpses of humanoid creatures. Due to this, the fibers that constitute the vines of this horrid plant are a fair degree more...animalistic in nature. The material of these writing tendrils more resembles living flesh, and it leaks sap as if it were blood. As such, other than being used for necromantic rituals, they can also be quite good for trying to add a bit of roughage to a carnivorous pet's diet.", + "40 gp", + "40 lb", + "\u2014" ], [ - "20", - "Negative Plane Echo", - { - "type": "entries", - "entries": [ - "Most of a nightwalker's semi-corporeal body appears to be formed from a wispy shadow substance that congels, flickers, and dissipates repeatedly in a maddening dance. This shadow is actually pure Negative Plane energy and only appears the way it does due to our limited senses. Most of this energy dissipates soon after the nightwalker's death, but quick hands can harvest some of it into {@item spirit paper|HHHVI} to later be transferred into a more solid vessel capable of utilizing the nullifying abilities of Negative Plane energy. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, releasing the pent up energy inside and forcing all creatures within 60 feet of you must make a {@dc 21} Constitution saving throw, suffering {@damage 6d6} necrotic damage and becoming {@condition paralyzed} until the start of your next turn on a failure, or half that and no {@condition paralyzed|PHB|paralysis} on a success." - ] - } - ] - }, - "4,600 gp", - "1 lb", - "{@item Armor of Nullification|HHHVIII}" + "15", + "Corpse Flower Petal (×5)", + "The flowers of the corpse flower bloom with the sickly reds and yellows of a bloated cadaver. Death cults and warlike civilizations have been known to grind these petals up into pigments for warpaint that when applied, whip up the users into a deathcrazed frenzy.", + "25 gp", + "6 lb", + "{@item Corpse Maker's War Paint|HHHVIII}" ], [ - "25", - "Anti-Heart", + "20", + "Rot Musk (vial)", { "type": "entries", "entries": [ - "There is a great amount of debate as to whether nightwalkers exist naturally in the Negative Plane, or if they only come into being when a creature from the Material Plane crosses the threshold into that nightmarish realm. Supporters of the latter theory hold up the nightwalker's \"anti-heart\" as evidence to support their claim. This antiheart appears to us as a dark, flame-like mote of negative energy nestled in the nightwalker's chest. The origin of its name is the fact that this organ seems to be diametrically linked to the trapped creature that released the nightwalker in the first place, shifting in unison with their own heartbeat and becoming stronger as the trapped creature grows weaker. Like all aspects of the nightwalker, the anti-heart exists only as a dark inversion of life and thus has powerful destructive and life-nullifying properties.", + "To be honest, the stench of the corpse flower is worse than the slimy grip of its tentacles; it can best be described as death trying to cram itself into your body via your nostrils. This stench originates from a pool of liquid musk at the center of its writhing mass which contains the plant's digestive enzymes and is used to turn the flower's victims into a putrid soup.", { "type": "entries", "name": "Use:", "entries": [ - "While holding onto this heart, you may use your action to communicate with the creature whose entrapment in the Negative Plane spawned the nightwalker. You are able to send a verbal message to that creature from any plane and they may respond in kind but are under no obligation to do so. If that creature dies, this item loses its ability, indicated by the anti-heart becoming noticeably inert and lacking the flame-like wisps that usually surround it." + "You may uncork this vial as an action, releasing its horrid stench. All creatures that start their turn within 10 feet of you that are not a construct or undead must make a {@dc 14} Constitution saving throw. On a failed save, a creature is {@condition incapacitated} until the end of the turn. Creatures that are immune to poison damage or the {@condition poisoned} condition automatically succeed on this saving throw. On a successful save, a creature is immune to the stench of this item and all corpse flowers for 24 hours. Alternatively, you may pour the contents of this vial on a corpse that is medium sized or smaller. If you do so, that corpse immediately disintegrates into a soft mush. If this mush is left on fertile soil, it seeps into it, causing a new corpse flower to grow there in {@dice 1d4} days.", + "This item degrades {@dice 2d4} days after the death of its original corpse flower, becoming a useless (but still unpleasant) liquid." ] } ] }, - "12,000 gp", - "5 lb", - "{@item Talisman of Annihilation|HHHVIII}" + "350 gp", + "2 lb", + "\u2014" ] ] }, { - "name": "Oblex Spawn", - "page": 55, + "name": "Deathlock", "source": "HHHVIII", + "page": 16, "colLabels": [ "DC", "Item", @@ -19985,19 +17486,47 @@ ], "rows": [ [ - "5", - "Oblex Slime (5 vials)", - "The slime of most oozes comprises little more than strings of proteins and acids that give them form and digestive capabilities. Oblexes are a little different however, as instead of simply digesting the body of its prey, an oblex also feeds on their mind and mental energies, thus necessitating a unique set of enzymes that react to the psionic field all creatures produce. These enzymes become mostly inert upon the oblex's death, but some Underdark societies have discovered fermentation techniques that can recycle the slime into an amnesia-inducing drink called \"fade\". This drink is famous for helping the imbiber forget bad memories; something you would probably want to do too if you lived in the horror that is the Underdark.", - "2 gp", + "10", + "Bone Heart", + "The black heart of a deathlock no longer serves any useful biological function. In fact, more often than not, it has ossified from exposure to necromantic energies and more resembles an anatomical model than an actual organ. While the necromantic energies seeped into it are relatively weak, they are admittedly quite captivating to look at, and some shadier mages have been known to use the heart as a morbid arcane focus.", + "5 gp", + "2 lb", + "\u2014" + ], + [ + "15", + "Chained Soul", + { + "type": "entries", + "entries": [ + "A deathlock rises when the spirit of a mortal bound to a patron fails to uphold their end of a pact. When this occurs, their soul is chained by their wrathful patron, refused entry to the afterlife, and hurtled back into their former body to resume their duty. While this is tragic for the deathlock, this chaining also makes their spirit particularly easy to capture in a ream of spirit paper and made to do your own bidding. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, releasing the vengeful spirit trapped inside which takes the form of a {@creature specter|MM} (the DM has the creature's statistics) in an unoccupied space within 5 feet of you. This specter acts next round on its own initiative and follows any verbal orders you give it (no action required). The specter lasts for 1 minute or until it is reduced to 0 hit points, after which it disappears." + ] + } + ] + }, + "30 gp", "1 lb", "\u2014" + ], + [ + "20", + "Death Claw (×2)", + "Although a deathlock is certainly adept in many dark forms of magic, its physical attributes are not to be laughed at either. In order to ensure that they have the tools to complete their mission, a deathlock's patron grants them a claw powered by necromantic energy that rends the lifeforce from whomever it touches. Proper harvesting of the claw requires one to carve along the ley lines of the wrist to avoid severing its connection to the patron, but when done properly, it can be refashioned into a most wicked weapon.", + "50 gp", + "5 lb", + "{@item Necro Gauntlet|HHHVIII}" ] ] }, { - "name": "Adult Oblex", - "page": 55, + "name": "Deathlock Mastermind", "source": "HHHVIII", + "page": 16, "colLabels": [ "DC", "Item", @@ -20016,45 +17545,55 @@ ], "rows": [ [ - "5", - "Oblex Slime (5 vials)", - "The slime of most oozes comprises little more than strings of proteins and acids that give them form and digestive capabilities. Oblexes are a little different however, as instead of simply digesting the body of its prey, an oblex also feeds on their mind and mental energies, thus necessitating a unique set of enzymes that react to the psionic field all creatures produce. These enzymes become mostly inert upon the oblex's death, but some Underdark societies have discovered fermentation techniques that can recycle the slime into an amnesia-inducing drink called \"fade\". This drink is famous for helping the imbiber forget bad memories; something you would probably want to do too if you lived in the horror that is the Underdark.", - "2 gp", - "1 lb", + "10", + "Bone Heart", + "The black heart of a deathlock no longer serves any useful biological function. In fact, more often than not, it has ossified from exposure to necromantic energies and more resembles an anatomical model than an actual organ. While the necromantic energies seeped into it are relatively weak, they are admittedly quite captivating to look at, and some shadier mages have been known to use the heart as a morbid arcane focus.", + "5 gp", + "2 lb", "\u2014" ], [ + "15", + "Chained Soul", { "type": "entries", "entries": [ - "10", - "(See {@b Note})" - ] - }, - "Dead Memory", - { - "type": "entries", - "entries": [ - "As the oblex consumes the body of its prey, it also absorbs their minds and memories. Where exactly these are stored is a mystery considering their lack of brain, but even without this knowledge, it is possible to extract these into a sheet of {@item spirit paper|HHHVI} following the oblex's death. For harvesting and crafting purposes, the specific individual's memories are unimportant. What we actually focus on is the lingering psionic resonance that they create as they call out within the confines of the oblex's nightmarish form. This energy is incredibly potent and is used by alchemists as the final catalyst for a particularly mindbending concoction. {@b Requires {@item spirit paper|HHHVI}.}", + "A deathlock rises when the spirit of a mortal bound to a patron fails to uphold their end of a pact. When this occurs, their soul is chained by their wrathful patron, refused entry to the afterlife, and hurtled back into their former body to resume their duty. While this is tragic for the deathlock, this chaining also makes their spirit particularly easy to capture in a ream of spirit paper and made to do your own bidding. {@b Requires {@item spirit paper|HHHVI}.}", { "type": "entries", - "name": "Note:", + "name": "Use:", "entries": [ - "You can repeat the harvesting check for this item and get a new harvestable every time until the first time it is unsuccessfully harvested. The DC for this item increases by 2 every time it is harvested, however." + "As an action, you may tear this item open, releasing the vengeful spirit trapped inside which takes the form of a {@creature specter|MM} (the DM has the creature's statistics) in an unoccupied space within 5 feet of you. This specter acts next round on its own initiative and follows any verbal orders you give it (no action required). The specter lasts for 1 minute or until it is reduced to 0 hit points, after which it disappears." ] } ] }, - "58 gp", + "30 gp", "1 lb", - "{@item Potion of the Gestalt|HHHVIII}" + "\u2014" + ], + [ + "20", + "Death Claw (×2)", + "Although a deathlock is certainly adept in many dark forms of magic, its physical attributes are not to be laughed at either. In order to ensure that they have the tools to complete their mission, a deathlock's patron grants them a claw powered by necromantic energy that rends the lifeforce from whomever it touches. Proper harvesting of the claw requires one to carve along the ley lines of the wrist to avoid severing its connection to the patron, but when done properly, it can be refashioned into a most wicked weapon.", + "50 gp", + "5 lb", + "{@item Necro Gauntlet|HHHVIII}" + ], + [ + "20", + "Patron's Favor", + "The deathlocks that have managed to redeem their worth in their patron's eyes are granted greater powers that rival the ones they had in life. This time around however, the deathlock's pact is sealed onto their body to prevent their misuse and squandering. This comes in the form of a brand somewhere on the deathlock that glows with other-planar energy. If harvested intact, the power of the patron can be stolen and repurposed to grant a mage a boost to their arcane abilities. Just don't let the surviving followers of the patron track you down afterwards though...", + "1,950 gp", + "1 lb", + "{@item Siphon Boon|HHHVIII}" ] ] }, { - "name": "Elder Oblex", - "page": 56, + "name": "Deathlock Wight", "source": "HHHVIII", + "page": 17, "colLabels": [ "DC", "Item", @@ -20073,65 +17612,39 @@ ], "rows": [ [ - "5", - "Oblex Slime (5 vials)", - "The slime of most oozes comprises little more than strings of proteins and acids that give them form and digestive capabilities. Oblexes are a little different however, as instead of simply digesting the body of its prey, an oblex also feeds on their mind and mental energies, thus necessitating a unique set of enzymes that react to the psionic field all creatures produce. These enzymes become mostly inert upon the oblex's death, but some Underdark societies have discovered fermentation techniques that can recycle the slime into an amnesia-inducing drink called \"fade\". This drink is famous for helping the imbiber forget bad memories; something you would probably want to do too if you lived in the horror that is the Underdark.", - "2 gp", - "1 lb", + "10", + "Bone Heart", + "The black heart of a deathlock no longer serves any useful biological function. In fact, more often than not, it has ossified from exposure to necromantic energies and more resembles an anatomical model than an actual organ. While the necromantic energies seeped into it are relatively weak, they are admittedly quite captivating to look at, and some shadier mages have been known to use the heart as a morbid arcane focus.", + "5 gp", + "2 lb", "\u2014" ], - [ - { - "type": "entries", - "entries": [ - "10", - "(See {@b Note})" - ] - }, - "Dead Memory", - { - "type": "entries", - "entries": [ - "As the oblex consumes the body of its prey, it also absorbs their minds and memories. Where exactly these are stored is a mystery considering their lack of brain, but even without this knowledge, it is possible to extract these into a sheet of {@item spirit paper|HHHVI} following the oblex's death. For harvesting and crafting purposes, the specific individual's memories are unimportant. What we actually focus on is the lingering psionic resonance that they create as they call out within the confines of the oblex's nightmarish form. This energy is incredibly potent and is used by alchemists as the final catalyst for a particularly mindbending concoction. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Note:", - "entries": [ - "You can repeat the harvesting check for this item and get a new harvestable every time until the first time it is unsuccessfully harvested. The DC for this item increases by 2 every time it is harvested, however." - ] - } - ] - }, - "58 gp", - "1 lb", - "{@item Potion of the Gestalt|HHHVIII}" - ], [ "15", - "Coalescence Gel (5 vials)", + "Chained Soul", { "type": "entries", "entries": [ - "As an oblex continues to absorb minds and memories, it grows into a larger form and is considered an elder oblex. At this point, the melange of consciousnesses that inhabit its amorphous form collapse in on themselves, creating a new texture and consistency in the oblex with a new set of chemical properties. These chemicals are very reactive to transfiguration and illusion magic, but can also be rendered into an oil that causes extreme brain damage to creatures it strikes.", + "A deathlock rises when the spirit of a mortal bound to a patron fails to uphold their end of a pact. When this occurs, their soul is chained by their wrathful patron, refused entry to the afterlife, and hurtled back into their former body to resume their duty. While this is tragic for the deathlock, this chaining also makes their spirit particularly easy to capture in a ream of spirit paper and made to do your own bidding. {@b Requires {@item spirit paper|HHHVI}.}", { "type": "entries", "name": "Use:", "entries": [ - "As an action, you may rub this gel into yourself where it is absorbed into you for the next 24 hours. During this time, if you cast the {@spell disguise self} spell or similar self-targeted, illusion-based disguise magic, the gel reacts and shapes itself to the illusion, causing it to no longer fail to hold up to physical inspection. Note that this does not change your actual form to match the illusion, the gel merely creates a simulacrum that feels realistic to touch." + "As an action, you may tear this item open, releasing the vengeful spirit trapped inside which takes the form of a {@creature specter|MM} (the DM has the creature's statistics) in an unoccupied space within 5 feet of you. This specter acts next round on its own initiative and follows any verbal orders you give it (no action required). The specter lasts for 1 minute or until it is reduced to 0 hit points, after which it disappears." ] } ] }, - "140 gp", + "30 gp", "1 lb", - "{@item Oil of the Memory Thief|HHHVIII}" + "\u2014" ] ] }, { - "name": "Ogre Battering Ram", - "page": 56, + "name": "Demogorgon", "source": "HHHVIII", + "page": 25, "colLabels": [ "DC", "Item", @@ -20150,35 +17663,19 @@ ], "rows": [ [ - "5", - "Ogre Fat (3 vials)", - "An ogre has a repugnant odor that seems to combine moldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", - "1 gp", - "1 lb", - "{@item Repelling Candle|HHHVIII}" - ], - [ - "10", - "Ogre Hide", - "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many would tanners would be glad to have them.", - "2 gp", - "30 lb", - "\u2014" - ], - [ - "15", - "Ogre Hand (×2)", - "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", - "5 gp", - "35 lb", - "{@item Gauntlets of Ogre Power|DMG}" + "\u2014", + "Demogorgon's Spine", + "The mysterious Y-shaped symbol of Demogorgon that drives all who gaze upon it mad is said to be representative of their spine that branches into two in order to support their dual heads. It is at this nexus that the madness and paranoia of both heads collide, creating a potent magical source capable of breaking the minds of lesser creatures it is used upon.", + "\u2014", + "50 lb", + "{@item Staff of the Demon Prince|HHHVIII}" ] ] }, { - "name": "Ogre Bolt Launcher", - "page": 56, + "name": "Derro", "source": "HHHVIII", + "page": 28, "colLabels": [ "DC", "Item", @@ -20196,36 +17693,20 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Ogre Fat (3 vials)", - "An ogre has a repugnant odor that seems to combine moldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", - "1 gp", - "1 lb", - "{@item Repelling Candle|HHHVIII}" - ], [ "10", - "Ogre Hide", - "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many would tanners would be glad to have them.", - "2 gp", - "30 lb", + "Derro Brain", + "They say in the Underdark, \"talk to four derros and you will find five psychoses.\" Indeed, the derro are among the more peculiar of the races to be found in the subterranean realm, and absolutely none of them have displayed behavior that could be considered \"sane\" by our standards. That is not to say that they are invalids, however. In fact, their so-called \"madness\" has served them well in keeping them alive in their hostile environment, really raising the question of what true madness even means. Either way, their eccentricities leads to their brains all being shaped differently, much like the unique patterns of a snowflake. For the more morbid academics, derro brains provide invaluable research into the nature of psychology, and thus can be sold for a tidy sum.", + "5 sp", + "2 lb", "\u2014" - ], - [ - "15", - "Ogre Hand (×2)", - "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", - "5 gp", - "35 lb", - "{@item Gauntlets of Ogre Power|DMG}" ] ] }, { - "name": "Ogre Chain Brute", - "page": 57, + "name": "Derro Savant", "source": "HHHVIII", + "page": 28, "colLabels": [ "DC", "Item", @@ -20243,83 +17724,95 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Ogre Fat (3 vials)", - "An ogre has a repugnant odor that seems to combine moldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", - "1 gp", - "1 lb", - "{@item Repelling Candle|HHHVIII}" - ], [ "10", - "Ogre Hide", - "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many would tanners would be glad to have them.", - "2 gp", - "30 lb", + "Derro Brain", + "They say in the Underdark, \"talk to four derros and you will find five psychoses.\" Indeed, the derro are among the more peculiar of the races to be found in the subterranean realm, and absolutely none of them have displayed behavior that could be considered \"sane\" by our standards. That is not to say that they are invalids, however. In fact, their so-called \"madness\" has served them well in keeping them alive in their hostile environment, really raising the question of what true madness even means. Either way, their eccentricities leads to their brains all being shaped differently, much like the unique patterns of a snowflake. For the more morbid academics, derro brains provide invaluable research into the nature of psychology, and thus can be sold for a tidy sum.", + "5 sp", + "2 lb", "\u2014" ], [ "15", - "Ogre Hand (×2)", - "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", - "5 gp", - "35 lb", - "{@item Gauntlets of Ogre Power|DMG}" + "Mark of Diirinka", + "The derro god, Diirinka, is an odd entity, even among the greater pantheon of deities in the multiverse. First and foremost, it remains unclear if he even exists, or is simply another figment of the shared psychosis of the derro people. Regardless, his mark regularly appears in the form of a gray, black, and white spiral somewhere on the gifted derro that have been touched by Diirinka's magic. It is a simple enough task to take this mark and repurpose it for boons that channel his power...if he even exists at all.", + "40 gp", + "1 lb", + "{@item Diirinka's Boon|HHHVIII}" ] ] }, { - "name": "Ogre Howdah", - "page": 57, + "name": "Derro Trinket Table", "source": "HHHVIII", + "page": 28, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", + "col-7", + "col-2 text-center", "col-2 text-center" ], "rows": [ [ - "5", - "Ogre Fat (3 vials)", - "An ogre has a repugnant odor that seems to combine moldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", - "1 gp", - "1 lb", - "{@item Repelling Candle|HHHVIII}" + "1", + "1 stolen ale {@item flask|PHB}", + "2 sp", + "1 lb" ], [ - "10", - "Ogre Hide", - "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many would tanners would be glad to have them.", - "2 gp", - "30 lb", + "2", + "{@dice 1d4} dried fungus {@item rations (1 day)|PHB|rations}", + "3 sp", + "1 lb" + ], + [ + "3", + "1 stone idol of Diirinka", + "5 gp", + "3 lb" + ], + [ + "4", + "25 feet of frayed {@item Hempen Rope (50 feet)|PHB|rope}", + "3 sp", + "5 lb" + ], + [ + "5", + "1 sheet of indecipherable gibberish", + "3 cp", "\u2014" ], [ - "15", - "Ogre Hand (×2)", - "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", + "6", + "{@dice 1d4} semi-precious gems", + "10 gp", + "3 lb" + ], + [ + "7", + "1 bag of dirt", + "1 cp", + "5 lb" + ], + [ + "8", + "{@dice 1d6} stolen trinkets", "5 gp", - "35 lb", - "{@item Gauntlets of Ogre Power|DMG}" + "2 lb" ] ] }, { - "name": "Retriever", - "page": 58, + "name": "Dhergoloth", "source": "HHHVIII", + "page": 73, "colLabels": [ "DC", "Item", @@ -20338,67 +17831,55 @@ ], "rows": [ [ - "10", - "Retriever Leg (×8)", - "The metal of a retriever's legs are formed of a dark metal alloy that has been untouched by the warmth of the sun. Quite often, the materials that go into the retriever's body are actually stolen by the drow from their duergar neighbors, since drow societies usually do not have the expertise or patience to engage in such difficult metallurgy. Regardless, the end result is an incredibly sharp and durable edge that the retriever uses to either kill its quarry or to fend off anyone trying to protect them.", - "30 gp", - "50 lb", - "{@filter +2 Melee Piercing or Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+2)}" - ], - [ - "15", - "Pedipalp Sensor (×2)", + "5", + "Dhergoloth Ichor (vial)", { "type": "entries", "entries": [ - "Like all spiders, the retriever also has two small mandibles emerging from the underside of their \"mouth\" which are meant to funnel prey and food into their deadly maw. However, since a retriever does not eat, these pedipalp are repurposed for the retriever's tracking purposes, capable of finding even the tiniest scent of its quarry in the air. These pedipalp actually remain active when removed carefully from the retriever, however their utility is slightly reduced due to not having the support systems that the rest of the retriever's body would normally provide.", + "Dhergoloths are probably the most bloodthirsty of all yugoloths. Forgoing any sense of tactics, they simply charge into battle and slaughter their enemies. This resonates into every fiber of their being and especially into their ichor, which may be imbibed to enhance your own violent tendencies and thirst for battle. {@b Requires {@item enchanted vial|HHHVI}.}", { "type": "entries", "name": "Use:", "entries": [ - "If you hold an object owned by a creature to one of these pedipalp for at least 1 minute, the pedipalp becomes tuned to that creature. When held loosely in one hand, the pedipalp will reorient itself towards the direction of the creature so long as it is within 5 miles and on the same plane of existence." + "You may drink this ichor as an action, gaining a lust for battle at the expense of safety. For the next 10 minutes, you may use your action to move up to your walking speed in a straight line and target each creature within 5 feet of you during your movement. Each target must succeed on a Dexterity saving throw with a DC equal to 8 + your Strength score + your proficiency score. On a failure, they suffer damage as if hit by whichever melee weapon you are currently wielding. This damage does not include any extra benefits that your weapon may impart on a successful hit. If you use this ability, all attacks made against you have advantage until the start of your next turn." ] } ] }, - "250 gp", - "10 lb", + "18 gp", + "1 lb", "\u2014" ], [ - "20", - "Retriever Spirit", - "Drow lack the technological prowess to create a fully sentient automaton the way the gnomes can. Instead, they rely on extraordinarily dark magic to provide the animating force for their constructs: torturing and binding a demon spirit until it can do nothing but obey and serve. The resulting spirit can hardly even be called by its original name, and at this point is little more than a tool to be used like any other. While it is distasteful, a skilled tinker can take this spirit and use it in their own experiments to lend them a darker, but stronger edge. {@b Requires {@item spirit paper|HHHVI}.}", - "1,110 gp", - "1 lb", - "{@item Tracker Drone|HHHVIII}" + "10", + "Dhergoloth Claw (×4)", + "A literal whirving dervish, the dhergoloth wades into battle with its claws spinning and slashing at all enemies in their path. Excellent for slicing through swathes of unarmored foes, or fields of wheat, I suppose.", + "10 gp", + "15 lb", + "{@filter +1 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+1)}" ], [ - "25", - "Beam Turret", - { - "type": "entries", - "entries": [ - "One of the retriever's most deadly weapons is the turret located near where its mouth should be. This turret's design is based off of blueprints stolen by the drow from workshops in the Abyss and is capable of firing incredibly potent streams of energy to either kill or debilitate the retriever's opponents. It is incredibly difficult to reverse engineer these turrets, but they can be modified into something more suitable for mortal hands to wield into battle. In a pinch, this turret may also be used to fire the last of its lingering magic, but doing so without the bracing systems that the retriever would normally provide will irreversibly damage this piece.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you target one creature you can see within 60 feet of you, forcing them to succeed on a {@dc 18} Constitution saving throw or be {@condition paralyzed} for 1 minute. The {@condition paralyzed} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once this ability has been used once, this turret breaks apart and becomes useless." - ] - } - ] - }, - "4,700 gp", - "20 lb", - "{@item Demon Cannon|HHHVIII}" + "15", + "Dhergoloth Exoskeleton", + "The exoskeleton of a dhergoloth is incredibly hard, and yet due to its unique limb configuration, is also very flexible and modular. Due to this bizarre property, it can create a suit of armor that provides good protection without sacrificing mobility.", + "75 gp", + "40 lb", + "{@item Acrobat's Plate|HHHVIII}" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVIII}" ] ] }, { - "name": "Frost Salamander", - "page": 59, + "name": "Dire Troll", "source": "HHHVIII", + "page": 70, "colLabels": [ "DC", "Item", @@ -20418,16 +17899,16 @@ "rows": [ [ "5", - "Frost Salamander Blood (7 vials)", + "Troll Flesh (30 pounds)", { "type": "entries", "entries": [ - "The blood of a frost salamander moves with all the frigid pace of a glacier. Permanently cold to the touch, it retains some magic in it at all times that can be turned into a makeshift weapon oil to add frigid power to one's strikes.", + "While the taste leaves much to be desired, troll flesh is indeed nutritious and can be a very sustainable source of sustenance. It is however not recommended to be used as a long-term food option, as repeated consumption can lead to strange effects in the eater.", { "type": "entries", "name": "Use:", "entries": [ - "Can be used to coat up to 5 pieces of ammunition or one melee weapon. Applying this blood takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 17} Constitution saving throw. On a failure, they suffer an additional {@damage 1d6} cold damage and their movement is halved until the start of your next turn." + "A pound of troll flesh can be consumed to fulfill any food requirements you may have for an entire day. A pound of troll flesh that has not been exposed to fire or acid will regenerate a quarter pound of flesh every 24 hours. If you eat 3 pounds of troll flesh within a time frame of 7 days, you must succeed on a {@dc 15} Constitution saving throw or undergo a permanent mutation in which one of your body parts changes to look more troll-like (but with no added benefits). This mutation can only be reversed by the {@spell greater restoration} spell or similar magic." ] } ] @@ -20438,113 +17919,34 @@ ], [ "10", - "Frost Salamander Fang", - "The fangs of a frost salamander carry within them all the bite of winter's cold. They are highly prized as a weapon material, and it is common to see strings of them adorning the necks of frost giants to boast of their hunting prowess.", - "20 gp", - "2 lb", - "{@item Frost Dagger|HHHVIII}" + "Troll Blood (7 vials)", + "Famous for their regenerative ability, troll blood has widely been used as the basis for the ubiquitous {@item Potion of Healing (*)|DMG|healing potion}. Indeed, troll blood is so potent that it can be diluted repeatedly and still deliver a healing effect. As such, it is usually used to mass produce the {@item Potion of Healing|DMG|basic version of the healing potion}.", + "7 gp", + "1 lb", + "{@item Potion of Superior Healing|DMG}" ], [ "15", - "Frost Salamander Scales (large pouch)", - "Like their fire-based cousins, frost salamander scales are incredibly valuable for their elemental harnessing properties. A frost salamander's scales stay supernaturally cold long after death, and they are coveted as materials for making iceboxes in the larders of wealthy individuals. Crafted into armor, they take advantage of the frost salamander's strange reaction to heat in which they seem to derive energy from blazing fires despite their own icy constitution.", - "65 gp", - "18 lb", - "{@item Permafrost Plate|HHHVIII}" + "Troll Heart", + "The troll heart is one of the few organs in a troll's body that is not pledged to their terrible deity: Vaprak the Destroyer. As such, a troll heart is one of the few pieces of a troll that will not form a new troll around itself over time, and yet, its constant infusion of troll blood gives it some measure of regenerative ability which can be infused into an amulet for an ordinary humanoid to take advantage of.", + "83 gp", + "12 lb", + "{@item Troll Amulet|HHHVIII}" ], [ "20", - "Frost Salamander Breath Pouch", - { - "type": "entries", - "entries": [ - "Worse than a wintery blast, the breath of a frost salamander is capable of snapfreezing just about anything that it comes across. The organ responsible for such power is a melon-sized bladder located just above its gullet. Filled with special chemicals, this bladder can either be tapped for unique potion ingredients, or simply burst open to create a freezing explosion.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may throw this bladder to a space up to 20 feet away, causing it to burst upon impact, releasing a nova of freezing cold. Any creature within 10 feet of it must make a {@dc 17} Constitution saving throw, taking {@damage 8d10} cold damage on a failed save or half as much damage on a successful one." - ] - } - ] - }, - "700 gp", - "10 lb", - "{@item Potion of the Ice Hunter|HHHVIII}" - ] - ] - }, - { - "source": "HHHVIII", - "name": "Shadar-Kai Trinket Table", - "page": 60, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} day's worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 iron idol of the {@deity Raven Queen|Dawn War|DMG}", - "5 gp", - "3 lb" - ], - [ - "3", - "1 book of poetry", - "10 gp", - "5 lb" - ], - [ - "4", - "1 string of hunting trophies", - "2 gp", - "2 lb" - ], - [ - "5", - "1 skin of sour wine", - "2 sp", - "1 lb" - ], - [ - "6", - "{@dice 1d4} bottles of soot", - "3 cp", - "2 lb" - ], - [ - "7", - "{@dice 1d6} precious gems", - "50 gp", - "2 lb" - ], - [ - "8", - "{@dice 7d10} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" + "Dire Soul", + "I suppose it makes sense that one of the few ways to make a troll even worse is to cram more trolls into it. That is essentially what a dire troll is, the amalgamated bodies of several trolls fused into one monstrous body by the cannibalistic hunger of the prime one. However, such an alteration of the flesh comes with a corruption of the spirit, as several traces of consumed troll spirit latch onto and corrupt the original's. The result is a dire soul, a spiritual force with very peculiar qualities usable by an experienced thaumaturge. {@b Requires {@item spirit paper|HHHVI}.}", + "1,770 gp", + "1 lb", + "{@item Amulet of the Dire|HHHVIII}" ] ] }, { - "name": "Gloom Weaver", - "page": 60, + "name": "Drow Arachnomancer", "source": "HHHVIII", + "page": 36, "colLabels": [ "DC", "Item", @@ -20563,59 +17965,67 @@ ], "rows": [ [ - "5", - "Shadow Blight (3 vials)", + "10", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", + "1 gp", + "1 lb", + "{@item Drow Poison|DMG}" + ], + [ + "15", + "Drow Heart", { "type": "entries", "entries": [ - "Due to their prolonged exposure to the draining environment of the Shadowfell, the shadar-kai have become infused irrevocably with the shadows themselves. While this darkness permeates their entire being, the most obvious side effect is the way their own shadows seem to shift and fall from their being like smoke or dripping water. This unique shadow is referred to as \"shadow blight\" and is used as a catalyst in many nefarious potions and concoctions, or simply taken on its own to suppress one's emotions and life force whenever such a thing would become necessary. {@b Requires {@item enchanted vial|HHHVI}.}", + "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", { "type": "entries", "name": "Use:", "entries": [ - "You may empty this vial over yourself, allowing the shadows to wash over you. For the next hour, you become preternaturally stoic and emotionless, and all of your regular life functions slow down considerably. During this time, you have advantage against being {@condition charmed} and {@condition frightened} and any ability check made to track you via your life functions such as heat emissions, scent, and vitality have disadvantage." + "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." ] } ] }, - "15 gp", + "30 gp", "1 lb", "\u2014" ], [ - "10", - "Mark of the Raven Queen", - "The {@deity Raven Queen|Dawn War|DMG} is a notoriously difficult deity to worship. Mercurial, capricious, and distant at the best of times, it is no small wonder why she seems to boast so few followers. Yet, those that do serve her do so with utmost devotion. It is to these special few she grants her mark: a silhouetted raven head. From this mark, her followers are able to draw strength from the queen of death herself. Even when this mark has been removed from a deceased follower, it continues to channel power that can be repurposed into items usable even by those that shun her. The true question is whether this means we have found a loophole to her powers, or whether she simply doesn't care what we mortals do with her gifts.", - "60 gp", + "20", + "Mark of Lolth", + "As a symbol of their eternal worship to their dark mistress, priestesses of {@deity Lolth|drow|MTF} have her brand permanently marked onto their bodies. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", + "40 gp", "1 lb", - "{@item Raven Queen's Boon|HHHVIII}" + "{@item Drow Amulet|HHHVI}" ], [ - "15", - "Gloom Weaver Heart", + "25", + "Arachidney Gland", { "type": "entries", "entries": [ - "A gloom weaver is a special shadar-kai that has become so infused with the dark energies of the Shadowfell, that it begins to emit some of it on its own. As a gloom weaver stalks its quarry through the Shadowfell, it emits an aura of pure destitution that saps the will to live from anyone not native to that plane. If removed with care, one can cause their hearts to pulse this foul aura by manually squeezing it in their hands, weakening the resolve of everyone within the vicinity.", + "When a drow priestess offers herself to the Spider Queen to become an arachnomancer, they are changed irreversibly, even in their natural drow form. As they complete the dark ritual, a new organ called the arachidney gland grows inside their body close to their large intestine. This gland is responsible for providing much of the transformative magic of the arachnomancer and is extremely difficult to remove without ruining it permanently. If successful however, it becomes a potent source of magic with many powerful uses. In fact, most of these uses were discovered by other drow that hunted the arachnomancers of other houses and converted their carcasses into equipment to further escalate their vendettas; all to the Spider Queen's amusement, of course.", { "type": "entries", "name": "Use:", "entries": [ - "As an action, you may squeeze this heart, forcing all beasts and humanoids that are not shadar-kai within 10 feet of you to have disadvantage on saving throws until the start of your next turn. Once this ability has been used 5 times, the heart runs out of any remaining energy and dissolves into a useless dust." + "As an action, you may burst this gland, causing the bile inside to spill out and cover either yourself, or a creature within 5 feet of you. A creature covered in this bile must succeed on a {@dc 15} Constitution saving throw or be transformed into a {@creature giant spider|MM} for 1 hour as if by the {@spell polymorph} spell {@homebrew |(your DM has the statblock)}. A creature may choose to willingly fail the saving throw if they wish. Anything that the creature was wearing or carrying beforehand melds into their {@creature giant spider|MM} form. They cannot activate, use, wield, or otherwise benefit from any of their equipment. The creature reverts to their original form and hit points if they are reduced to 0 hit points in their transformed state." ] } ] }, - "430 gp", - "1 lb", - "\u2014" + "4,250 gp", + "2 lb", + "{@item Cloak of the Arachnid|HHHVIII}" ] ] }, { - "name": "Shadow Dancer", - "page": 60, + "name": "Drow Favoured Consort", "source": "HHHVIII", + "page": 37, "colLabels": [ "DC", "Item", @@ -20634,39 +18044,39 @@ ], "rows": [ [ - "5", - "Shadow Blight (3 vials)", + "10", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", + "1 gp", + "1 lb", + "{@item Drow Poison|DMG}" + ], + [ + "15", + "Drow Heart", { "type": "entries", "entries": [ - "Due to their prolonged exposure to the draining environment of the Shadowfell, the shadar-kai have become infused irrevocably with the shadows themselves. While this darkness permeates their entire being, the most obvious side effect is the way their own shadows seem to shift and fall from their being like smoke or dripping water. This unique shadow is referred to as \"shadow blight\" and is used as a catalyst in many nefarious potions and concoctions, or simply taken on its own to suppress one's emotions and life force whenever such a thing would become necessary. {@b Requires {@item enchanted vial|HHHVI}.}", + "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", { "type": "entries", "name": "Use:", "entries": [ - "You may empty this vial over yourself, allowing the shadows to wash over you. For the next hour, you become preternaturally stoic and emotionless, and all of your regular life functions slow down considerably. During this time, you have advantage against being {@condition charmed} and {@condition frightened} and any ability check made to track you via your life functions such as heat emissions, scent, and vitality have disadvantage." + "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." ] } ] }, - "15 gp", + "30 gp", "1 lb", "\u2014" - ], - [ - "10", - "Mark of the Raven Queen", - "The {@deity Raven Queen|Dawn War|DMG} is a notoriously difficult deity to worship. Mercurial, capricious, and distant at the best of times, it is no small wonder why she seems to boast so few followers. Yet, those that do serve her do so with utmost devotion. It is to these special few she grants her mark: a silhouetted raven head. From this mark, her followers are able to draw strength from the queen of death herself. Even when this mark has been removed from a deceased follower, it continues to channel power that can be repurposed into items usable even by those that shun her. The true question is whether this means we have found a loophole to her powers, or whether she simply doesn't care what we mortals do with her gifts.", - "60 gp", - "1 lb", - "{@item Raven Queen's Boon|HHHVIII}" ] ] }, { - "name": "Soul Monger", - "page": 61, + "name": "Drow House Captain", "source": "HHHVIII", + "page": 37, "colLabels": [ "DC", "Item", @@ -20684,60 +18094,40 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Shadow Blight (3 vials)", - { - "type": "entries", - "entries": [ - "Due to their prolonged exposure to the draining environment of the Shadowfell, the shadar-kai have become infused irrevocably with the shadows themselves. While this darkness permeates their entire being, the most obvious side effect is the way their own shadows seem to shift and fall from their being like smoke or dripping water. This unique shadow is referred to as \"shadow blight\" and is used as a catalyst in many nefarious potions and concoctions, or simply taken on its own to suppress one's emotions and life force whenever such a thing would become necessary. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may empty this vial over yourself, allowing the shadows to wash over you. For the next hour, you become preternaturally stoic and emotionless, and all of your regular life functions slow down considerably. During this time, you have advantage against being {@condition charmed} and {@condition frightened} and any ability check made to track you via your life functions such as heat emissions, scent, and vitality have disadvantage." - ] - } - ] - }, - "15 gp", - "1 lb", - "\u2014" - ], [ "10", - "Mark of the Raven Queen", - "The {@deity Raven Queen|Dawn War|DMG} is a notoriously difficult deity to worship. Mercurial, capricious, and distant at the best of times, it is no small wonder why she seems to boast so few followers. Yet, those that do serve her do so with utmost devotion. It is to these special few she grants her mark: a silhouetted raven head. From this mark, her followers are able to draw strength from the queen of death herself. Even when this mark has been removed from a deceased follower, it continues to channel power that can be repurposed into items usable even by those that shun her. The true question is whether this means we have found a loophole to her powers, or whether she simply doesn't care what we mortals do with her gifts.", - "60 gp", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", + "1 gp", "1 lb", - "{@item Raven Queen's Boon|HHHVIII}" + "{@item Drow Poison|DMG}" ], [ "15", - "Soul Monger Heart", + "Drow Heart", { "type": "entries", "entries": [ - "A soul monger is one of the strongest and most pitiful soldiers in the {@deity Raven Queen|Dawn War|DMG|Raven Queen's} army. Racked by overwhelming feelings of ennui, these emotions in turn strengthen the soul monger's powers, making them feel even closer to the concept of death that their mistress embodies. Their hearts are surprisingly heavy for their size, weighed down as they are by negative emotions and pain. A simple squeeze is all it takes to release this stored power and ruin the strength of all those around you.", + "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", { "type": "entries", "name": "Use:", "entries": [ - "As an action, you may squeeze this heart, causing all beasts and humanoids that are not shadar-kai within 5 feet of you to have their speed reduced by 20 feet until the start of your next turn. Once this ability has been used 5 times, it loses all remaining energy and dissolves into a useless dust." + "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." ] } ] }, - "870 gp", - "3 lb", - "{@item Void Talisman|HHHVIII}" + "30 gp", + "1 lb", + "\u2014" ] ] }, { - "name": "Skulk", - "page": 61, + "name": "Drow Inquisitor", "source": "HHHVIII", + "page": 37, "colLabels": [ "DC", "Item", @@ -20757,77 +18147,46 @@ "rows": [ [ "10", - "Shadow Visage", - "A skulk is a pitiful figure, a creature that has lost all sense of identity due to its endless wandering through the Shadowfell. The effects of this is so intense that they even lose their physical features, becoming virtually indistinguishable from a mannequin or dummy. If their blank faces are removed carefully, they can be repurposed as a magical mask that will also help hide your own identity from those gazing at you (mostly just because it covers your face).", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of Lolth, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", "1 gp", "1 lb", - "{@item Vacant Mask|HHHVIII}" - ] - ] - }, - { - "name": "Skull Lord", - "page": 61, - "source": "HHHVIII", - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ + "{@item Drow Poison|DMG}" + ], [ - "10", - "Treachery Skull (×3)", + "15", + "Drow Heart", { "type": "entries", "entries": [ - "A skull lord is formed when three treacherous individuals fail a dark master who punishes them with eternal bondage to one another. The level of hate and betrayal necessary to warrant such a cruel punishment is reserved only for the most wicked of creatures, and such acts of evil have a tendency to leave magical traces in the bodies of those creatures themselves. As such, the skulls of a skull lord carry strong traces of dark magic, something you can tell even by just looking at their permanently smirking faces.", + "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", { "type": "entries", "name": "Use:", "entries": [ - "So long as you carry this skull on your person, you have advantage on Charisma ({@skill Deception}) checks and any attempt to magically compel you to tell the truth or to discern your true intentions automatically fails." + "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." ] } ] }, - "205 gp", - "7 lb", + "30 gp", + "1 lb", "\u2014" ], - [ - "15", - "Trident Spine", - "While at a cursory glance, the skull lord may seem like an ordinary human skeleton with two extra skulls jammed on, there are actually many more subtle differences than that. One is the so-called \"trident spine\", a twisted, branching version of the human spine that resembles the weapon that bears its name.", - "1,285 gp", - "30 lb", - "{@item Staff of the Chained Spell|HHHVIII}" - ], [ "20", - "Fused Soul", - "The creation of a {@homebrew skull|soul} lord is an irreversible process; once three wretched individuals have been bound together by whatever dark force sought to punish them, they are joined for all eternity. Even their souls become merged into a chaotic swirl of conflict and hate that would seem impossible were it not for the sheer spite that all three use to maintain the cohesion of their spirit. In magical terms, the fused soul of a skull lord is extremely valuable for use as a crafting material as it displays properties that cannot be found anywhere else in the multiverse. {@b Requires {@item spirit paper|HHHVI}.}", - "2,880 gp", + "Mark of Lolth", + "As a symbol of their eternal worship to their dark mistress, priestesses of {@deity Lolth|drow|MTF} have her brand permanently marked onto their bodies. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", + "40 gp", "1 lb", - "{@item Amulet of Spiritual Obfuscation|HHHVIII}" + "{@item Drow Amulet|HHHVI}" ] ] }, { - "name": "The Angry", - "page": 62, + "name": "Drow Matron Mother", "source": "HHHVIII", + "page": 38, "colLabels": [ "DC", "Item", @@ -20847,58 +18206,46 @@ "rows": [ [ "10", - "Boiling Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The blood of the angry permanently bubbles and boils, long after death has finally calmed their rage. Within this blood is the pure manifestation of the Shadowfell's fury: the feeling of malevolence and frustration that all creatures who become trapped there inevitably feel about their imprisonment.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you drink this blood, you become preternaturally angry for the next 10 minutes. During this time, you cannot {@action cast a spell|PHB|cast} or maintain {@condition concentration} on any spells, but any time a creature damages you, you have advantage on weapon attacks against that creature until the end of your next turn. If you hit on this attack, you may roll an additional damage dice from your weapon and add the result to your total." - ] - } - ] - }, - "50 gp", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", + "1 gp", "1 lb", - "\u2014" + "{@item Drow Poison|DMG}" ], [ "15", - "Sorrowsworn Anger Hook (×2)", - "The hooks that make the Angry's hands are more than simple keratin or bone like would be found on normal monsters. Instead, these hooks are formed from pure emotion and are able to channel the psychic rage that the sorrowsworn feels at all times. Transforming it for mortal use is a difficult task, but the result is a chain that can when used in battle, can transform even the most devoted pacifist into a rage-fueled embodiment of violence.", - "250 gp", - "10 lb", - "{@item Chain of Violence|HHHVIII}" - ], - [ - "20", - "Primal Anger", + "Drow Heart", { "type": "entries", "entries": [ - "The sorrowsworn are beings of pure emotion, spawned from the collective psyche of the Shadowfell itself. After their corporeal forms have been slain, this emotion leaks back into its home plane, unless captured first by a harvester skilled with their {@item spirit paper|HHHVI}. Whenever this emotion is released, it will then embody the closest creature to it, temporarily granting a myriad of abilities depending on the sorrowsworn. {@b Requires {@item spirit paper|HHHVI}.}", + "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", { "type": "entries", "name": "Use:", "entries": [ - "As an action, you may tear this item open, releasing the anger inside to possess the nearest living creature for the next 10 minutes. While possessed by anger, a creature has advantage on melee weapon attacks and all attacks against them have advantage. Whenever a creature possessed by anger successfully hits a target with a melee weapon attack, they may choose to make a {@action shove} attack against that target as a bonus action." + "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." ] } ] }, - "1,000 gp", + "30 gp", "1 lb", "\u2014" + ], + [ + "20", + "Mark of Lolth", + "As a symbol of their eternal worship to their dark mistress, priestesses of {@deity Lolth|drow|MTF} have her brand permanently marked onto their bodies. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", + "40 gp", + "1 lb", + "{@item Drow Amulet|HHHVI}" ] ] }, { - "name": "The Hungry", - "page": 62, + "name": "Drow Shadowblade", "source": "HHHVIII", + "page": 38, "colLabels": [ "DC", "Item", @@ -20918,129 +18265,113 @@ "rows": [ [ "10", - "Scouring Bile (3 vials)", - { - "type": "entries", - "entries": [ - "The hunger craves more than simply flesh, bone, and gristle to satiate their constant appetites. These sorrowsworn consume anything and everything; from intangible objects like the screams of their prey to even concepts like the fear of their victims. In order to digest such strange delicacies, the hunger uses a magical bile that is capable of scouring away virtually anything from what it touches. If diluted and stored properly, its more harmful aspects can be reduced and actually be repurposed for more medicinal uses. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may pour this bile on yourself, suffering {@damage 1d8} acid damage in the process. If you do so while suffering something that would allow you to end its effect by rolling a successful saving throw at some point, you may make that saving throw immediately, adding a bonus to your roll equal to the amount of acid damage you took. If you are suffering under multiple effects simultaneously, you may attempt to make a saving throw for all of them, making a separate roll for each one. Attempting a saving throw in this way does not prevent you from attempting again later when you normally would be able to." - ] - } - ] - }, - "45 gp", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", + "1 gp", "1 lb", - "\u2014" + "{@item Drow Poison|DMG}" ], [ "15", - "Ravenous Maw", - "Capable of fitting an entire man's head inside of it, the yawning mouth of the hungry is a dark pit into which you should hope to never have to see. That said, if you are capable of slaying one of these sorrowsworn, their jawbone is incredibly useful as a weapon that literally hungers for the death of your enemies. Just be careful that it's ravenous influence does not spread to you.", - "370 gp", - "10 lb", - "{@item Axe of the Devourer|HHHVIII}" - ], - [ - "20", - "Primal Hunger", + "Drow Heart", { "type": "entries", "entries": [ - "The sorrowsworn are beings of pure emotion, spawned from the collective psyche of the Shadowfell itself. After their corporeal forms have been slain, this emotion leaks back into its home plane, unless captured first by a harvester skilled with their {@item spirit paper|HHHVI}. Whenever this emotion is released, it will then embody the closest creature to it, temporarily granting a myriad of abilities depending on the sorrowsworn. {@b Requires {@item spirit paper|HHHVI}.}", + "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", { "type": "entries", "name": "Use:", "entries": [ - "As an action, you may tear this item open, releasing the hunger inside to possess the nearest living creature for the next 10 minutes. Whenever a creature possessed by hunger sees a creature regain hit points, they gain advantage on their next melee weapon attack, and if that attack is successful, they deal an additional {@damage 2d10} necrotic damage." + "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." ] } ] }, - "750 gp", + "30 gp", "1 lb", "\u2014" + ], + [ + "20", + "Shadowed Soul", + "A drow shadowblade is more than a simple spy or slinker. These masterful assassins are magically imbued by a demonic ritual that both taints their soul permanently and grants them extraordinary powers. It is in fact their soul that grants them their infamous shadow sword ability; a power that can be replicated by a harvester capable of extracting the shadow essence of the drow's soul before it departs for the Abyss. {@b Requires {@item spirit paper|HHHVI}.}", + "1,625 gp", + "1 lb", + "{@item Shadow Sword|HHHVIII}" ] ] }, { - "name": "The Lonely", - "page": 63, + "name": "Drow Trinket Table", "source": "HHHVIII", + "page": 36, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "10", - "Lonely Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The black ichor that flows through the lonely's veins seems to yearn for those around it; sticking relentlessly to whatever it touches and never letting go. It takes a powerful throat to manage to swallow such a thick ooze, and an even stronger constitution to do so unharmed. It does, however, contain many benefits for whoever manages to do so and helps one to really appreciate the company of those around them. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may drink this blood as an action. For the next 10 minutes, you have advantage on attack rolls while you are within 30 feet of at least two other creatures. You otherwise have disadvantage on attack rolls." - ] - } - ] - }, + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 journal", "25 gp", - "1 lb", - "\u2014" + "5 lb" ], [ - "15", - "Harpoon Arm (×2)", - "The lonely carries two deadly harpoons designed to reel in their prey and grapple them in a twisted embrace. These harpoons are considerably stronger than the average whaler's harpoon, however, and can be turned into a fine weapon that inverts the lonely's magical signature and actually keeps your foes away from you.", - "95 gp", - "15 lb", - "{@item Lance of Isolation|HHHVIII}" + "3", + "1 pack of {@creature quaggoth|MM} food", + "8 sp", + "6 lb" ], [ - "20", - "Primal Loneliness", - { - "type": "entries", - "entries": [ - "The sorrowsworn are beings of pure emotion, spawned from the collective psyche of the Shadowfell itself. After their corporeal forms have been slain, this emotion leaks back into its home plane, unless captured first by a harvester skilled with their {@item spirit paper|HHHVI}. Whenever this emotion is released, it will then embody the closest creature to it, temporarily granting a myriad of abilities depending on the sorrowsworn. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, releasing the loneliness inside to possess the nearest living creature for the next 10 minutes. Any creature that starts its turn within 5 feet of a creature possessed by loneliness must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d6} psychic damage." - ] - } - ] - }, - "450 gp", - "1 lb", + "4", + "1 jar of black weapon oil", + "2 sp", + "1 lb" + ], + [ + "5", + "{@dice 1d4} bags of spider eggs", + "2 sp", + "1 lb" + ], + [ + "6", + "1 gilded hair comb", + "2 gp", "\u2014" + ], + [ + "7", + "1 seal of their house", + "10 gp", + "2 lb" + ], + [ + "8", + "{@dice 1d6} spikes designed for torture and interrogation", + "2 sp", + "1 lb" ] ] }, { - "name": "The Lost", - "page": 63, + "name": "Duergar Despot", "source": "HHHVIII", + "page": 39, "colLabels": [ "DC", "Item", @@ -21060,26 +18391,34 @@ "rows": [ [ "10", - "The Lost Arm Spike (×3)", - "As a creature condemned to become a lost of the sorrowsworn continues their futile pilgrimage through the Shadowfell, their features inevitably take on aspects of the desolate land around them. One such key feature is how their arms warp to resemble the jagged spikes and rocks of the Shadowfell peaks. These arms are often used to embrace other creatures in a deadly hug, but become great weapon material when repurposed. It is in fact common to find shadar-kai wielding spears made from these arms, which they find easier to use in conjunction with their shadow manipulating abilities.", - "13 gp", - "15 lb", - "{@item +1 Spear|DMG}" + "Duergar Brain", + "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", + "5 gp", + "3 lb", + "{@item Potion of the Duergar|HHHVIII}" ], [ "15", - "The Lost Skin", - "The skin of the lost is as dry and desiccated as that of a long-dead mummy; the result of their eternal wandering through the windswept valleys and mountains of the Shadowfell. It takes an experienced leatherworker to tan this hide into a form that won't simply crumble away as soon as it is worn, but the successful result is a leather that protects the wearer from even the most inhospitable environments the multiverse can offer.", - "100 gp", - "10 lb", - "{@item Wanderer's Hide|HHHVIII}" + "Despot Fist", + "Compared to the beauty of dwarven craftsmanship, duergar tools look as if they were designed by a child with their first art set. That said, what they lack in aesthetics, they more than make up for in utility. For example, the iron fist of a duergar despot somehow manages to be both incredibly hard and extremely lightweight. This is partly possible due to the duergar's psionic ability which it uses to harmonize with and scan their materials as they work. While non-duergar are unable to replicate this craftwork, they are able to take existing pieces and rework them for usage by other species.", + "540 gp", + "15 lb", + "{@item Power Fist|HHHVIII}" + ], + [ + "20", + "Psychic Engine", + "In their haste to establish their own cities after their exodus from illithid control, the duergar failed to properly prospect the caves they settled. As such, they are distinctly lacking in access to energy sources like oil and coal to fuel their machines. However, being the pragmatic race they are, the duergar turned instead to their own psionic abilities as an energy source. While it may seem like these engines are thus useless to anyone without the gift of psionics, a skilled alchemist is able to melt down the metal of this engine in order to distill a versatile oil that carries the absorbed psychic energy of the duergar.", + "1,125 gp", + "40 lb", + "{@item Psionic Oil|HHHVIII}" ] ] }, { - "name": "The Wretched", - "page": 63, + "name": "Duergar Hammerer", "source": "HHHVIII", + "page": 40, "colLabels": [ "DC", "Item", @@ -21099,38 +18438,26 @@ "rows": [ [ "10", - "The Wretched Fangs (small bag)", - "The tiny fangs of the wretched resemble that of a leech in the way they latch onto their prey and refuse to let go. These teeth make supremely wonderful hooks, even if there is rarely anything to catch in the desolate wastes of the Shadowfell.", - "2 sp", - "6 lb", - "\u2014" + "Duergar Brain", + "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", + "5 gp", + "3 lb", + "{@item Potion of the Duergar|HHHVIII}" ], [ "15", - "The Wretched Spirit", - { - "type": "entries", - "entries": [ - "The wretched are exactly that; tiny horrors to behold and to fight. The trouble with fighting a pack of these comes not with their bite, but their simple-minded obsession with hunting their prey to the ends of the Shadowfell. While the thought of embodying this same spirit may seem unpleasant, it does grant the user the same stubbornness and wicked ruthlessness that these sorrowsworn possess. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, releasing the wretchedness inside to possess the nearest living creature for the next 10 minutes. A creature possessed by wretchedness may use their reaction to move up to half their speed whenever a hostile creature willingly moves away from them. This movement must be used to move themselves closer to that hostile creature." - ] - } - ] - }, - "1 gp", - "1 lb", - "\u2014" + "Pain Engine", + "An offshoot of the psychic engine, the pain engine is a dark contraption that is more easily wielded by a duergar of lesser psionic talents, at the expense of reliability and stability. The internal design is impossible to replicate for any crafter that lacks psionic ability, but it can easily be reused in other devices, and creative tinkers are always eager to get their hands on samples for their own experiments.", + "10 gp", + "20 lb", + "{@item Reactive Piston|HHHVIII}" ] ] }, { - "name": "Star Spawn Grue", - "page": 64, + "name": "Duergar Kavalrachni", "source": "HHHVIII", + "page": 40, "colLabels": [ "DC", "Item", @@ -21149,27 +18476,39 @@ ], "rows": [ [ - "5", - "Grue Fangs (small bag)", - "The teeth of the star spawn grue are misshapen, discolored, and many. They are incredibly unsettling to behold and even to own; they seemingly rattle by themselves in their bag, go missing and reappear at random, move too much or too little in relation to how they're shaken, and other strange phenomenon. They are best sold off quickly to whatever strange collector is willing to take them.", - "2 sp", + "10", + "Duergar Brain", + "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", + "5 gp", "3 lb", - "\u2014" + "{@item Potion of the Duergar|HHHVIII}" ], [ - "10", - "Psionic Overflow", - "The star spawn are notorious for the way in which they interfere with minds of creatures native to the Material Plane. While research on them is sparse at best, it is widely believed that this phenomenon is due to the discordant resonance that their own minds constantly emit that is at odds with our own. Who knows? Perhaps on their own worlds, the star spawn are harmless and peaceful, only becoming violent and cruel when they interact with creatures like us that are incompatible with their own structure of reality. Further study is definitely needed on this topic, thus fueling demand for samples of the star spawn's inherent psychic energy. {@b Requires {@item spirit paper|HHHVI}.}", - "2 gp", + "15", + "Rider Pheromones (vial)", + { + "type": "entries", + "entries": [ + "The duergar's mount of choice is the insectoid creature known as the {@creature male steeder|MTF|steeder}. It is a well known practice that duergar raise the steeders from birth in order to properly acclimate them to their presence and ensure their loyalty. These steeders undergo physiological changes that results in lower levels of aggression and higher co-operation. Less well known however, is the fact that duergar riders actually develop physiological changes as well; their psionic abilities mutating their bodies to increase production of a pheromone that steeders find soothing. This pheromone has a wide variety of uses beyond steeder rearing however, and can fetch a decent price when sold to alchemists.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may rub this vial of pheromones over yourself to gain advantage on Wisdom ({@skill Animal Handling}) checks for the next hour." + ] + } + ] + }, + "10 gp", "1 lb", "\u2014" ] ] }, { - "name": "Star Spawn Hulk", - "page": 64, + "name": "Duergar Mind Master", "source": "HHHVIII", + "page": 40, "colLabels": [ "DC", "Item", @@ -21189,46 +18528,77 @@ "rows": [ [ "10", - "Psionic Overflow", - "The star spawn are notorious for the way in which they interfere with minds of creatures native to the Material Plane. While research on them is sparse at best, it is widely believed that this phenomenon is due to the discordant resonance that their own minds constantly emit that is at odds with our own. Who knows? Perhaps on their own worlds, the star spawn are harmless and peaceful, only becoming violent and cruel when they interact with creatures like us that are incompatible with their own structure of reality. Further study is definitely needed on this topic, thus fueling demand for samples of the star spawn's inherent psychic energy. {@b Requires {@item spirit paper|HHHVI}.}", - "2 gp", - "1 lb", - "\u2014" + "Duergar Brain", + "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", + "5 gp", + "3 lb", + "{@item Potion of the Duergar|HHHVIII}" ], [ "15", - "Star Spawn Hulk Hide", - "The eerie, translucent hide of the star spawn hulk glistens like the refracted light of a far away star and yet, is as tough as twice-boiled leather. Indeed, little work needs to be done to transform this hide into a proper piece of armor. However, there are rumors that wearers of this armor begin acting a little...eccentric after a while, so probably best to take it off once in a while if you can.", - "260 gp", - "40 lb", - "{@item Doublet of Cosmic Protection|HHHVIII}" - ], - [ - "20", - "Star Spawn Hulk Brain", + "Duergar Mind Master Blood (3 vials)", { "type": "entries", "entries": [ - "A star spawn hulk's brain is unlike anything found on the Material Plane. Instead of the soft, squishy gray matter that we would be familiar with, the brain of a star spawn hulk resembles a large opal, through which the light of the cosmos constantly gleams. This feature is most likely by design, as the hulk is used by its masters as an amplifier for their psionic barrages; any such attack on the hulk simply reflects off onto other creatures around them. The uses of such a resource are obvious for any crafter, but the structure of this organ is still so alien that many are afraid to work with it.", + "A duergar that has managed to attain the title of mind master has undergone a rigorous series of training that has increased their psionic abilities to the extreme. This stressful regiment creates a psionic feedback loop that results in their blood becoming saturated with enzymes and hormones that carry a deadly potency similar to a poison or toxin. In battle, mind masters have a tendency to nick their own flesh so that their blood adds a deadly edge to their strikes.", { "type": "entries", "name": "Use:", "entries": [ - "So long as you have this brain on your person, your thoughts and location can't be discerned by magic. In addition, if you take psychic damage, you may spend your reaction to force all creatures within 10 feet of you to make a {@dc 17} Intelligence saving throw. On a failure, a creature receives an amount of psychic damage equal to the amount that you just received." + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the blood takes 1 minute. For the next minute, successful hits with this weapon deal an additional {@damage 1d6} psychic damage." ] } ] }, - "875 gp", - "7 lb", + "3 gp", + "1 lb", "\u2014" ] ] }, { - "name": "Star Spawn Larva Mage", - "page": 65, + "name": "Duergar Screamer", + "source": "HHHVIII", + "page": 40, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Duergar Brain", + "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", + "5 gp", + "3 lb", + "{@item Potion of the Duergar|HHHVIII}" + ], + [ + "15", + "Pain Engine", + "An offshoot of the psychic engine, the pain engine is a dark contraption that is more easily wielded by a duergar of lesser psionic talents, at the expense of reliability and stability. The internal design is impossible to replicate for any crafter that lacks psionic ability, but it can easily be reused in other devices, and creative tinkers are always eager to get their hands on samples for their own experiments.", + "10 gp", + "20 lb", + "{@item Reactive Piston|HHHVIII}" + ] + ] + }, + { + "name": "Duergar Soulblade", "source": "HHHVIII", + "page": 41, "colLabels": [ "DC", "Item", @@ -21248,46 +18618,85 @@ "rows": [ [ "10", - "Star Spawn Venom (3 vials)", - { - "type": "entries", - "entries": [ - "It is questionable if the toxins that line the fangs of star spawn worms are toxins at all. Analysis by the finest alchemical minds can find no resemblance between it and any other toxin found on our plane. As such, it is widely believed that their \"venomous\" nature is simply the fact that their makeup is so foreign to our bodies that they simply do not know how to react and they shut down instead to prevent even worse harm.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 19} Constitution saving throw or take {@damage 2d8} necrotic damage and become {@condition poisoned} until the end of your turn." - ] - } - ] - }, - "230 gp", - "1 lb", - "\u2014" + "Duergar Brain", + "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", + "5 gp", + "3 lb", + "{@item Potion of the Duergar|HHHVIII}" + ] + ] + }, + { + "name": "Duergar Trinket Table", + "source": "HHHVIII", + "page": 39, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" + ], + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "1", + "{@dice 1d6} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" ], [ - "15", - "Star Worms (large pouch)", - "The worms that constitute the writhing mass of the larva mage are unlike any found on any of the familiar planes. They do not breed and they do not eat in ways that make sense to the rest of us. Vivisection has revealed that they have no internal organs, and are really more akin to writhing black tubes of organic star dust. Study into them remains difficult, especially since any researcher that does so seems to descend into madness soon after. The only reliable use for these worms have been discovered by halfcrazed alchemists that have rendered them down into a concoction that is surprisingly spicy in flavor.", - "1,850 gp", - "3 lb", - "{@item Potion of the Space Worm|HHHVIII}" + "2", + "1 iron idol to {@deity Laduguer|Duergar|MTF}", + "5 gp", + "3 lb" ], [ - "20", - "Alien Consciousness", - "The alien consciousness that merges with a cultist to form a larva mage is so strange and foreign to us that to even behold it is to go mad. The most we can hope to do is trap a whisper of it inside {@item spirit paper|HHHVI} and hand it to a crafter that has the mental fortitude to handle such a volatile essence. {@b Requires {@item spirit paper|HHHVI}.}", - "4,000 gp", - "1 lb", - "{@item Amulet of the Expanded Mind|HHHVIII}" + "3", + "{@dice 1d4} packs of {@creature female steeder|MTF|steeder} feed", + "1 sp", + "4 lb" + ], + [ + "4", + "1 skin of horrible ale", + "3 cp", + "2 lb" + ], + [ + "5", + "{@dice 1d6} plainly designed pieces of jewelry", + "3 gp", + "1 lb" + ], + [ + "6", + "20 feet of iron {@item Chain (10 feet)|PHB|chains}", + "20 gp", + "10 lb" + ], + [ + "7", + "{@dice 1d4} bottles of tinker's oil", + "8 sp", + "1 lb" + ], + [ + "8", + "{@dice 4d12} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" ] ] }, { - "name": "Star Spawn Mangler", - "page": 65, + "name": "Duergar Warlord", "source": "HHHVIII", + "page": 41, "colLabels": [ "DC", "Item", @@ -21307,26 +18716,38 @@ "rows": [ [ "10", - "Psionic Overflow", - "The star spawn are notorious for the way in which they interfere with minds of creatures native to the Material Plane. While research on them is sparse at best, it is widely believed that this phenomenon is due to the discordant resonance that their own minds constantly emit that is at odds with our own. Who knows? Perhaps on their own worlds, the star spawn are harmless and peaceful, only becoming violent and cruel when they interact with creatures like us that are incompatible with their own structure of reality. Further study is definitely needed on this topic, thus fueling demand for samples of the star spawn's inherent psychic energy. {@b Requires {@item spirit paper|HHHVI}.}", - "2 gp", - "1 lb", - "\u2014" + "Duergar Brain", + "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", + "5 gp", + "3 lb", + "{@item Potion of the Duergar|HHHVIII}" ], [ "15", - "Star Spawn Mangler Arm (×4)", - "The star spawn mangler is a horrid creature that lurks on the edges of both sight and mind. Difficult to fathom properly even in visible light, they are very capable of using their gangly arms to fulfill their namesake. The claws they wield are sharp and many; as such they make wonderful harvesting sources for weaponry.", - "25 gp", - "15 lb", - "{@filter +1 Melee Piercing or Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+1)}" + "Duergar Warlord Blood (3 vials)", + { + "type": "entries", + "entries": [ + "A duergar warlord's mind is like almost no other. It is not considered particularly intelligent per se, rather it possesses a keen force of will and presence that pushes its underlings to feats beyond what is physically possible. A large part of this is the warlord's psionic force that bolsters the abilities of the soldiers around them at the cost of their own health and sanity. This psionic strength is only possible through a specialized officers training that results in their brain releasing new hormones that irreversibly changes their body chemistry. As such, the blood of a warlord becomes similar in function to a potion, and can be drunk like one to bestow certain temporary abilities.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may drink this blood as an action. For the next 10 minutes, whenever you make a {@dice d20} roll, you may use your reaction to roll a {@dice d6} and add that number as a bonus to the result of your {@dice d20}. If you do so, you suffer psychic damage equal to the bonus you received. Creatures that are immune to psychic damage can't benefit from this effect." + ] + } + ] + }, + "40 gp", + "1 lb", + "\u2014" ] ] }, { - "name": "Star Spawn Seer", - "page": 66, + "name": "Duergar Xarrorn", "source": "HHHVIII", + "page": 41, "colLabels": [ "DC", "Item", @@ -21344,44 +18765,20 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Star Spawn Seer Tumor (large bag)", - "As a star spawn entity merges with a mortal body, it warps its form with horrible tumors and growths. This is due to the space-warping presence of the star spawn enacting its influence on a physical body. As such, the tumors themselves are extradimensional anomalies and are extremely useful as items for research into the stars and the mysteries of the multiverse. A curious quality of these tumors is that gathering enough of them in one spot tends to result in spatial anomalies around them such as random objects floating, distances not matching initial perceptions, and endlessly duplicated spaces, among others.", - "1 gp", - "5 lb", - "\u2014" - ], [ "10", - "Psionic Overflow", - "The star spawn are notorious for the way in which they interfere with minds of creatures native to the Material Plane. While research on them is sparse at best, it is widely believed that this phenomenon is due to the discordant resonance that their own minds constantly emit that is at odds with our own. Who knows? Perhaps on their own worlds, the star spawn are harmless and peaceful, only becoming violent and cruel when they interact with creatures like us that are incompatible with their own structure of reality. Further study is definitely needed on this topic, thus fueling demand for samples of the star spawn's inherent psychic energy. {@b Requires {@item spirit paper|HHHVI}.}", - "2 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Star Spawn Seer Brain", - "The corrupted mind of a star spawn seer is almost unrecognizable from its original humanoid form. Instead of lobes and wrinkles, this brain seems to be more a random mass of writhing tentacles that attach themselves to the soft skull of the seer. These continue to move and twitch long after the seer's death and it is speculated by some that the brain is in fact the totality of the star spawn's physical form; that the star spawn entity is in fact more like a parasite inside the cranial cavity of its humanoid host.", - "640 gp", - "6 lb", - "{@item Helm of the Dark Reach|HHHVIII}" - ], - [ - "20", - "Elder Star Fragment", - "Within a rare few star spawn is a small, durable shard that shines with the white light of an collapsing star. Extraordinarily difficult to work with, these fragments contain the power of celestial bodies themselves and can forge weapons that glitter with the maddening beauty of the distant cosmos.", - "1,110 gp", - "10 lb", - "{@item Star Breaker|HHHVIII}" + "Duergar Brain", + "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", + "5 gp", + "3 lb", + "{@item Potion of the Duergar|HHHVIII}" ] ] }, { - "name": "Female Steeder", - "page": 66, + "name": "Dybbuk", "source": "HHHVIII", + "page": 20, "colLabels": [ "DC", "Item", @@ -21399,48 +18796,32 @@ "col-2 text-center" ], "rows": [ - [ - "10", - "Steeder Leg (×4)", - "The sticky legs of a steeder act as their main method for ensnaring prey. While they are certainly strong, the cartilage quickly breaks down following the steeder's death. However, they can still be rendered down for their adhesives, much like turning horse hooves into glue. Duergar society is literally kept together by this adhesive, and as such, these legs are always in high demand.", - "5 sp", - "12 lb", - "\u2014" - ], [ "15", - "Steeder Shell", - "A hardy exoskeleton befitting a creature that resembles a giant spider. This hardy, yet lightweight shell has a myriad of uses ranging from housing, to tools, to armor.", - "1 gp", - "60 lb", - "\u2014" - ], - [ - "20", - "Female Steeder Pheromones (vial)", + "Dybbuk Spirit", { "type": "entries", "entries": [ - "A female steeder keeps to its arachnid-like resemblance by devouring its mate after breeding. In order to circumvent the instinctive fear that a male would have towards its natural predator, a female steeder is capable of producing a special pheromone that attracts them and overrides their usual survival instincts. This pheromone actually works on other, similar creatures as well, and wild steeders have been known to use it to attract other prey when they feel the need to hunt.", + "The chaotic energy that constitutes the ethereal form of a dybbuk is notoriously difficult to pin down and must be done very quickly before is dissipates back into the Abyss. That same chaotic energy however, makes it very versatile and some tinkers have been known to use it as an animating force for their constructions, saying that it gives their creations a more lifelike spontaneity. {@b Requires {@item spirit paper|HHHVI}.}", { "type": "entries", "name": "Use:", "entries": [ - "As an action, you may smear this bottle of pheromones on the ground next to you. For the next 10 minutes, the first time an insectoid or arachnid creature comes or starts its turn within 60 feet of that spot, they must succeed on a {@dc 10} Wisdom saving throw or be forced to use any of its available speed and {@action Dash} action to move towards that spot, using the safest and most direct route possible. A creature that succeeds on the saving throw is immune to the effects of this item for the next 24 hours." + "As an action, you may tear this item open over the intact corpse of a beast or humanoid within 5 feet of you that is size Large or smaller. If you do so, the spirit enters that corpse, animating it using the same rules as the dybbuk's {@i possess corpse} ability and with access to the dybbuk's {@i violate corpse} ability. The possessed corpse is loyal to you and follows your verbal commands, but is liable to twisting vague orders for malicious ends. This possession ends after 1 hour or when the possessed corpse's temporary hit points are lost, whichever comes first. Once the possession ends, or if this item was torn open with no viable corpses in range, the dybbuk spirit dissipates." ] } ] }, - "3 gp", + "80 gp", "1 lb", - "\u2014" + "{@item Haunted Figure|HHHVIII}" ] ] }, { - "name": "Male Steeder", - "page": 66, + "name": "Earth Elemental Myrmidon", "source": "HHHVIII", + "page": 45, "colLabels": [ "DC", "Item", @@ -21459,27 +18840,39 @@ ], "rows": [ [ - "10", - "Steeder Leg (×4)", - "The sticky legs of a steeder act as their main method for ensnaring prey. While they are certainly strong, the cartilage quickly breaks down following the steeder's death. However, they can still be rendered down for their adhesives, much like turning horse hooves into glue. Duergar society is literally kept together by this adhesive, and as such, these legs are always in high demand.", - "5 sp", - "12 lb", - "\u2014" + "15", + "Mote of Earth", + "When an earth elemental's summoned form is dispersed, it leaves behind small clods of dirt that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialized containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", + "1 lb", + "{@item Elemental Gem, Yellow Diamond|DMG}" ], [ - "15", - "Steeder Shell", - "A hardy exoskeleton befitting a creature that resembles a giant spider. This hardy, yet lightweight shell has a myriad of uses ranging from housing, to tools, to armor.", - "1 gp", - "60 lb", - "\u2014" + "20", + "Myrmidon Shackles", + { + "type": "entries", + "entries": [ + "Elementals are, by their nature, free and chaotic beings. It usually takes a lot of effort and powerful magic to trap them into a single form, and even more to bind them into service like one does with an elemental myrmidon. In fact, this magic is so strong, that it becomes reflected in the physical form of the elemental itself in the form of shackle-like armor around their wrists. These shackles have a number of uses due to the elemental magic infused into them, including reuse as binders for more elemental servants.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As a ranged attack, you may throw these shackles at an elemental that is size Large or smaller within 20 feet of you. On a successful hit, that elemental must make a {@dc 15} Wisdom saving throw. On a success, the shackles break and become useless. On a failure, the shackles bind to the elemental's form and the elemental becomes {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the elemental must obey your verbal commands to the best of its ability. If you do not issue any verbal commands to it, it defends itself from hostile creatures but otherwise takes no actions. If you or your companions damage the elemental, it may make the saving throw again, ending the charm on a success. Once the elemental is no longer {@condition charmed}, the shackles slip off them and may not be used again until the next dawn." + ] + } + ] + }, + "285 gp", + "6 lb", + "{@item Elemental Armlets|HHHVIII}" ] ] }, { - "name": "Steel Predator", - "page": 67, + "name": "Eidolon", "source": "HHHVIII", + "page": 42, "colLabels": [ "DC", "Item", @@ -21497,64 +18890,47 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Target's Spoor", - "At the core of a steel predator is a trace of its primary target: it is this identifiable possession that defines the steel predator's purpose and entire existence. This item can be recovered if the predator's body isn't too damaged, but it is quite a mixed bag on what may pop out.", - "Variable", - "N/A", - "\u2014" - ], - [ - "10", - "Steel Predator Claw (×4)", - "The claws of the steel predator take inspiration from many of the beasts through the multiverse and are intended to be machine-precise weapons of perfection. The compositing alloy alone is the envy of blacksmiths everywhere, and they can easily be reforged into an incredibly sharp weapon.", - "150 gp", - "30 lb", - "{@filter +2 Melee Piercing or Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+2)}" - ], [ "15", - "Predator Sensor", - "Located where the brain would be in a normal creature, the predator sensor resembles a large black tuning fork with several rings of notches on its prongs. This sensor is one of the finest tracking implements ever invented and is capable of both tracking prey across dimensions and supplying the predator with incredibly sharp senses. With a slight bit of tinkering, it can be rewired to hook into the senses of a normal creature with much the same effect.", - "1,150 gp", - "5 lb", - "{@item Helm of the Predator|HHHVIII}" - ], - [ - "20", - "Artificial Voice Box", + "Enchanted Rubble (3 vials)", { "type": "entries", "entries": [ - "The voice box of a steel predator is capable of releasing a cacophony of noise that seems to be the perfect fusion of every apex predator's roar and howl. This terrifying noise speaks to something primal inside the mind, bypassing the fight-or-flight response and landing simply on freeze.", + "When an eidolon forces its spirit into a sacred statue, it leaves behind a trace of its enchanted presence within the normally mundane stone. Although this presence dissipates over time, a keen-eyed harvester should be able to sift through the piles of dust of a destroyed statue and find the magical energies to keep for later use.", + { + "type": "entries", + "name": "Note:", + "entries": [ + "This item can only be harvested from a destroyed sacred statue that has been animated by an eidolon within the past hour. {@b Requires {@item enchanted vial|HHHVI}.}" + ] + }, { "type": "entries", "name": "Use:", "entries": [ - "As an action, you may activate this voice box, emitting a roar in a 60-foot cone in front of you. Each creature in that area must make a {@dc 19} Constitution saving throw. On a failed save, a creature takes {@damage 5d10} thunder damage, drops everything it's holding, and is {@condition stunned} for 1 minute. On a successful save, a creature takes half as much damage and suffers no other effect. A {@condition stunned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this item cannot be used again until the next dawn. In addition, every time this item is used, there is a {@chance 75|25 percent|Artificial Voice Box|The box works as expected.|The box falls apart and becomes useless.} chance that it falls apart from lack of maintenance and becomes useless." + "As an action, you may pack this rubble into a damaged stone structure. If you do so, this rubble melds into the structure, repairing any damage done to it, starting from the point where the rubble has been packed. One vial has enough rubble to fill in up to 5 cubic feet of missing material." ] } ] }, - "2,220 gp", - "15 lb", + "200 gp", + "3 lb", "\u2014" ], [ - "25", - "Adaptive Plating", - "Although the steel predator is a heartless metal construct, the master craftsmanship that went into it means that it moves, fights, and hunts much like a real beast. This is especially true in its mastercrafted metal plating which flexes and bends as if it were skin. While such incredible smithing is impossible for any mortal to achieve, they are still capable of reusing existing samples into a durable armor that feels more like a second skin than a full set of plate.", - "6,750 gp", - "90 lb", - "{@item Terminator Armor|HHHVIII}" + "20", + "Guardian Spirit", + "The ever-zealous eidolon is created from the spirits of the most loyal and fanatical followers of a powerful entity. By agreeing to transformation into an eidolon, these souls agree to sever their right to the wheel of fate and a chance of entering the afterlife. As such, I would argue that since these poor souls have nowhere else to turn, harvesting their remains and putting them to work as new magical items isn't just morally justified, it would be what they actually want. {@b Requires {@item spirit paper|HHHVI}.}", + "1,125 gp", + "1 lb", + "{@item Warden Charm|HHHVIII}" ] ] }, { - "name": "Stone Cursed", - "page": 67, + "name": "Elder Oblex", "source": "HHHVIII", + "page": 56, "colLabels": [ "DC", "Item", @@ -21574,38 +18950,64 @@ "rows": [ [ "5", - "Living Rubble (large bag)", - "The rubble created upon the death of a stone cursed is soaked in the magical traces of alchemy that animated the stone cursed in the first place. This rubble has use in cementing roads and building bridges as it demonstrates a certain amount of flex and expansion that would cause a regular stone to crack. In fact, it is not uncommon for an alchemist to earn some extra coin for the local government by collecting basilisk victims, turning them into stone cursed, and then quickly harvesting them for this precious material.", - "1 gp", - "30 lb", + "Oblex Slime (5 vials)", + "The slime of most oozes comprises little more than strings of proteins and acids that give them form and digestive capabilities. Oblexes are a little different however, as instead of simply digesting the body of its prey, an oblex also feeds on their mind and mental energies, thus necessitating a unique set of enzymes that react to the psionic field all creatures produce. These enzymes become mostly inert upon the oblex's death, but some Underdark societies have discovered fermentation techniques that can recycle the slime into an amnesia-inducing drink called \"fade\". This drink is famous for helping the imbiber forget bad memories; something you would probably want to do too if you lived in the horror that is the Underdark.", + "2 gp", + "1 lb", "\u2014" ], [ - "10", - "Petrifying Ichor (3 vials)", { "type": "entries", "entries": [ - "Dripping from the stone cursed's hands is a thick grey goo that is capable of spreading its horrible petrifying curse to others upon entering a fresh wound. This goo is produced by the stone cursed itself, but is based off essences of both the basilisk and the cockatrice and combines elements from both of them.", + "10", + "(See {@b Note})" + ] + }, + "Dead Memory", + { + "type": "entries", + "entries": [ + "As the oblex consumes the body of its prey, it also absorbs their minds and memories. Where exactly these are stored is a mystery considering their lack of brain, but even without this knowledge, it is possible to extract these into a sheet of {@item spirit paper|HHHVI} following the oblex's death. For harvesting and crafting purposes, the specific individual's memories are unimportant. What we actually focus on is the lingering psionic resonance that they create as they call out within the confines of the oblex's nightmarish form. This energy is incredibly potent and is used by alchemists as the final catalyst for a particularly mindbending concoction. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Note:", + "entries": [ + "You can repeat the harvesting check for this item and get a new harvestable every time until the first time it is unsuccessfully harvested. The DC for this item increases by 2 every time it is harvested, however." + ] + } + ] + }, + "58 gp", + "1 lb", + "{@item Potion of the Gestalt|HHHVIII}" + ], + [ + "15", + "Coalescence Gel (5 vials)", + { + "type": "entries", + "entries": [ + "As an oblex continues to absorb minds and memories, it grows into a larger form and is considered an elder oblex. At this point, the melange of consciousnesses that inhabit its amorphous form collapse in on themselves, creating a new texture and consistency in the oblex with a new set of chemical properties. These chemicals are very reactive to transfiguration and illusion magic, but can also be rendered into an oil that causes extreme brain damage to creatures it strikes.", { "type": "entries", "name": "Use:", "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying this ichor takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 12} Constitution saving throw, or it begins to turn to stone and is {@condition restrained} until the end of its next turn, when it must repeat the saving throw. The effect ends if the second save is successful; otherwise the target is {@condition petrified} for 24 hours." + "As an action, you may rub this gel into yourself where it is absorbed into you for the next 24 hours. During this time, if you cast the {@spell disguise self} spell or similar self-targeted, illusion-based disguise magic, the gel reacts and shapes itself to the illusion, causing it to no longer fail to hold up to physical inspection. Note that this does not change your actual form to match the illusion, the gel merely creates a simulacrum that feels realistic to touch." ] } ] }, - "2 gp", - "2 lb", - "\u2014" + "140 gp", + "1 lb", + "{@item Oil of the Memory Thief|HHHVIII}" ] ] }, { - "name": "Sword Wraith Commander", - "page": 68, + "name": "Elder Tempest", "source": "HHHVIII", + "page": 44, "colLabels": [ "DC", "Item", @@ -21624,47 +19026,27 @@ ], "rows": [ [ - "5", - "Black Blood (3 vials)", - "As a spiritual entity, many would assume that wraiths do not have blood, and in most definitions they would be correct. The \"blood\" to be harvested from a sword wraith is actually a congealed ooze that drips in their wake from their phantom wounds; a constant reminder of their abrupt deaths and lost chance of glory. Running this blood through a crucible can provide some of the important components for the useful {@item potion of heroism|DMG}.", - "7 gp", - "1 lb", - "{@item Potion of Heroism|DMG}" + "20", + "Entropy Shard", + "Regardless of their end form, the creation of an elder elemental is an event so momentous that it breaks reality itself for a brief moment. This leads to the creation of an entropy shard: a piece of reality inside every elder elemental that they retain from their multiverse-shattering births. Resembling a pure white piece of glass about the size of a hand, this shard holds pure, primal power and should only be handled by the most experienced harvesters and crafters.", + "4,000 gp", + "5 lb", + "{@item Talisman of Nature's Wrath|HHHVIII}" ], [ - "10", - "Lost Valor", - { - "type": "entries", - "entries": [ - "Like many spirits, the sword wraith is bound to the plane of its death by feelings of regret and unfinished business. In the sword wraith's case, this is their rage at the loss of their chance to win glory in battle. This rage consumes them and fuels both their incorporeal form and their reckless battle tactics. If captured in {@item spirit paper|HHHVI}, it can be embodied inside the wielder, granting them the same bravery and deathless zeal at the cost of some tactical sensibility. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, causing you to become embodied by the lost valor for the next hour. While embodied, you cannot take the {@action Hide} action, but you also cannot be {@condition frightened}, and whenever you are reduced to 0 hit points and not killed immediately, you may roll a {@dice d20}. On an 11 or higher, you instantly regain 1 hit point." - ] - } - ] - }, - "20 gp", + "25", + "Elder Tempest Spark (vial)", + "The elder tempest represents nature at its most dangerous and mercurial. However, within the constantly shifting form one thing remains constant: a crackling bolt of lightning that moves like a snake inside the gale of hurricane winds. This spark acts like the \"spine\" of the tempest, and can be thought of as the core of its being. If you can literally catch this lightning in a bottle, it can provide an audacious tinker enough energy to power an invention that wouldn't be possible by any other means. {@b Requires {@item enchanted vial|HHHVI}.}", + "33,400 gp", "1 lb", - "\u2014" - ], - [ - "15", - "Commander's Mark", - "A true commander feels the pain of the soldiers under their command; as such, you can imagine that it is incredibly painful for them to feel the crushing regret of their entire army dying in vain. A sword wraith commander's feelings of helpless responsibility often manifest themselves into tangible tokens that represent their damaged sense of authority: a dented badge, a torn flag, etc. These marks are highly prized for their strong emotional resonance and can easily be repurposed into useful magical items, or simply sold as morbidly curious trinkets.", - "355 gp", - "3 lb", - "{@item Boon of the Wraith Leader|HHHVIII}" + "{@item Crown of the Eternal Bolt|HHHVIII}" ] ] }, { - "name": "Sword Wraith Warrior", - "page": 68, + "name": "Female Steeder", "source": "HHHVIII", + "page": 66, "colLabels": [ "DC", "Item", @@ -21683,106 +19065,82 @@ ], "rows": [ [ - "5", - "Black Blood (3 vials)", - "As a spiritual entity, many would assume that wraiths do not have blood, and in most definitions they would be correct. The \"blood\" to be harvested from a sword wraith is actually a congealed ooze that drips in their wake from their phantom wounds; a constant reminder of their abrupt deaths and lost chance of glory. Running this blood through a crucible can provide some of the important components for the useful {@item potion of heroism|DMG}.", - "7 gp", - "1 lb", - "{@item Potion of Heroism|DMG}" + "10", + "Steeder Leg (×4)", + "The sticky legs of a steeder act as their main method for ensnaring prey. While they are certainly strong, the cartilage quickly breaks down following the steeder's death. However, they can still be rendered down for their adhesives, much like turning horse hooves into glue. Duergar society is literally kept together by this adhesive, and as such, these legs are always in high demand.", + "5 sp", + "12 lb", + "\u2014" ], [ - "10", - "Lost Valor", + "15", + "Steeder Shell", + "A hardy exoskeleton befitting a creature that resembles a giant spider. This hardy, yet lightweight shell has a myriad of uses ranging from housing, to tools, to armor.", + "1 gp", + "60 lb", + "\u2014" + ], + [ + "20", + "Female Steeder Pheromones (vial)", { "type": "entries", "entries": [ - "Like many spirits, the sword wraith is bound to the plane of its death by feelings of regret and unfinished business. In the sword wraith's case, this is their rage at the loss of their chance to win glory in battle. This rage consumes them and fuels both their incorporeal form and their reckless battle tactics. If captured in {@item spirit paper|HHHVI}, it can be embodied inside the wielder, granting them the same bravery and deathless zeal at the cost of some tactical sensibility. {@b Requires {@item spirit paper|HHHVI}.}", + "A female steeder keeps to its arachnid-like resemblance by devouring its mate after breeding. In order to circumvent the instinctive fear that a male would have towards its natural predator, a female steeder is capable of producing a special pheromone that attracts them and overrides their usual survival instincts. This pheromone actually works on other, similar creatures as well, and wild steeders have been known to use it to attract other prey when they feel the need to hunt.", { "type": "entries", "name": "Use:", "entries": [ - "As an action, you may tear this item open, causing you to become embodied by the lost valor for the next hour. While embodied, you cannot take the {@action Hide} action, but you also cannot be {@condition frightened}, and whenever you are reduced to 0 hit points and not killed immediately, you may roll a {@dice d20}. On an 11 or higher, you instantly regain 1 hit point." + "As an action, you may smear this bottle of pheromones on the ground next to you. For the next 10 minutes, the first time an insectoid or arachnid creature comes or starts its turn within 60 feet of that spot, they must succeed on a {@dc 10} Wisdom saving throw or be forced to use any of its available speed and {@action Dash} action to move towards that spot, using the safest and most direct route possible. A creature that succeeds on the saving throw is immune to the effects of this item for the next 24 hours." ] } ] }, - "20 gp", + "3 gp", "1 lb", "\u2014" ] ] }, { + "name": "Fey Trapper Spells", "source": "HHHVIII", - "name": "Tortle Trinket Table", - "page": 69, + "page": 115, "colLabels": [ - "d8", - "Item", - "Value", - "Weight" + "Ranger Level", + "Spells" ], "colStyles": [ - "col-1 text-center", - "col-7", "col-2 text-center", - "col-2 text-center" + "col-10" ], "rows": [ [ - "1", - "{@dice 1d6} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 memento from home", - "2 gp", - "1 lb" - ], - [ - "3", - "{@dice 1d4} bags of chewing fungi", - "8 cp", - "\u2014" - ], - [ - "4", - "{@dice 1d4} bottles of shell wax", - "1 sp", - "1 lb" + "3rd", + "{@spell command}" ], [ - "5", - "1 small wind instrument", - "2 gp", - "1 lb" + "5th", + "{@spell invisibility}" ], [ - "6", - "1 {@item flask|PHB} of homemade berry-wine", - "1 sp", - "1 lb" + "9th", + "{@spell glyph of warding}" ], [ - "7", - "{@dice 1d4} pieces of simple wooded jewelry", - "6 cp", - "1 lb" + "13th", + "{@spell hallucinatory terrain}" ], [ - "8", - "{@dice 2d10} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" + "17th", + "{@spell hold monster}" ] ] }, { - "name": "Tortle", - "page": 69, + "name": "Fire Elemental Myrmidon", "source": "HHHVIII", + "page": 46, "colLabels": [ "DC", "Item", @@ -21802,18 +19160,38 @@ "rows": [ [ "15", - "Tortle Shell", - "Considering the big trade in turtle shells for cosmetics, decorations, or even aphrodisiacs, it is no small wonder that there is an illicit trade in harvested tortle shells. Although they are, for the most part, gentle and good-natured people, wandering tortles should maintain constant vigilance for poachers and traffickers looking to make some quick coin.", - "2 gp", - "100 lb", - "\u2014" + "Mote of Fire", + "When a fire elemental's summoned form is dispersed, it leaves behind small embers that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialized containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", + "1 lb", + "{@item Elemental Gem, Red Corundum|DMG}" + ], + [ + "20", + "Myrmidon Shackles", + { + "type": "entries", + "entries": [ + "Elementals are, by their nature, free and chaotic beings. It usually takes a lot of effort and powerful magic to trap them into a single form, and even more to bind them into service like one does with an elemental myrmidon. In fact, this magic is so strong, that it becomes reflected in the physical form of the elemental itself in the form of shackle-like armor around their wrists. These shackles have a number of uses due to the elemental magic infused into them, including reuse as binders for more elemental servants.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As a ranged attack, you may throw these shackles at an elemental that is size Large or smaller within 20 feet of you. On a successful hit, that elemental must make a {@dc 15} Wisdom saving throw. On a success, the shackles break and become useless. On a failure, the shackles bind to the elemental's form and the elemental becomes {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the elemental must obey your verbal commands to the best of its ability. If you do not issue any verbal commands to it, it defends itself from hostile creatures but otherwise takes no actions. If you or your companions damage the elemental, it may make the saving throw again, ending the charm on a success. Once the elemental is no longer {@condition charmed}, the shackles slip off them and may not be used again until the next dawn." + ] + } + ] + }, + "285 gp", + "6 lb", + "{@item Elemental Armlets|HHHVIII}" ] ] }, { - "name": "Tortle Druid", - "page": 69, + "name": "Fraz-Urb'luu", "source": "HHHVIII", + "page": 25, "colLabels": [ "DC", "Item", @@ -21832,19 +19210,19 @@ ], "rows": [ [ - "15", - "Tortle Shell", - "Considering the big trade in turtle shells for cosmetics, decorations, or even aphrodisiacs, it is no small wonder that there is an illicit trade in harvested tortle shells. Although they are, for the most part, gentle and good-natured people, wandering tortles should maintain constant vigilance for poachers and traffickers looking to make some quick coin.", - "2 gp", - "100 lb", - "\u2014" + "\u2014", + "Fraz-Urb'luu's Head", + "In its normal state, the head of Fraz-Urb'luu resembles that of a gargoyle with a smirking, human-like visage. It is completely unknown if this is what the demon lord originally looked like or if this is merely another result of their many arcane mutations and foul alterations. There are legends however that this face is actually the only remnant of the creature that Fraz-Urb'luu used to be. The tale recounts how a mortal trickster descended into Hollow Heart and entered into a game of wits with that domain's previous master. So clever and cunning was this trickster, that they managed to deceive this master into cutting off their own head. Then, with little remorse or hesitation, the trickster cut off their own and let their dark influence reattach it to the gargoyle-like body of their vanquished foe. The creature that rose was the newly born Fraz-Urb'luu, the Prince of Deception and master of Hollow Heart.", + "\u2014", + "28 lb", + "{@item Mask of Multitudes|HHHVIII}" ] ] }, { - "name": "Dire Troll", - "page": 70, + "name": "Frost Salamander", "source": "HHHVIII", + "page": 59, "colLabels": [ "DC", "Item", @@ -21864,16 +19242,16 @@ "rows": [ [ "5", - "Troll Flesh (30 pounds)", + "Frost Salamander Blood (7 vials)", { "type": "entries", "entries": [ - "While the taste leaves much to be desired, troll flesh is indeed nutritious and can be a very sustainable source of sustenance. It is however not recommended to be used as a long-term food option, as repeated consumption can lead to strange effects in the eater.", + "The blood of a frost salamander moves with all the frigid pace of a glacier. Permanently cold to the touch, it retains some magic in it at all times that can be turned into a makeshift weapon oil to add frigid power to one's strikes.", { "type": "entries", "name": "Use:", "entries": [ - "A pound of troll flesh can be consumed to fulfill any food requirements you may have for an entire day. A pound of troll flesh that has not been exposed to fire or acid will regenerate a quarter pound of flesh every 24 hours. If you eat 3 pounds of troll flesh within a time frame of 7 days, you must succeed on a {@dc 15} Constitution saving throw or undergo a permanent mutation in which one of your body parts changes to look more troll-like (but with no added benefits). This mutation can only be reversed by the {@spell greater restoration} spell or similar magic." + "Can be used to coat up to 5 pieces of ammunition or one melee weapon. Applying this blood takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 17} Constitution saving throw. On a failure, they suffer an additional {@damage 1d6} cold damage and their movement is halved until the start of your next turn." ] } ] @@ -21884,34 +19262,46 @@ ], [ "10", - "Troll Blood (7 vials)", - "Famous for their regenerative ability, troll blood has widely been used as the basis for the ubiquitous {@item Potion of Healing (*)|DMG|healing potion}. Indeed, troll blood is so potent that it can be diluted repeatedly and still deliver a healing effect. As such, it is usually used to mass produce the {@item Potion of Healing|DMG|basic version of the healing potion}.", - "7 gp", - "1 lb", - "{@item Potion of Superior Healing|DMG}" + "Frost Salamander Fang", + "The fangs of a frost salamander carry within them all the bite of winter's cold. They are highly prized as a weapon material, and it is common to see strings of them adorning the necks of frost giants to boast of their hunting prowess.", + "20 gp", + "2 lb", + "{@item Frost Dagger|HHHVIII}" ], [ "15", - "Troll Heart", - "The troll heart is one of the few organs in a troll's body that is not pledged to their terrible deity: Vaprak the Destroyer. As such, a troll heart is one of the few pieces of a troll that will not form a new troll around itself over time, and yet, its constant infusion of troll blood gives it some measure of regenerative ability which can be infused into an amulet for an ordinary humanoid to take advantage of.", - "83 gp", - "12 lb", - "{@item Troll Amulet|HHHVIII}" + "Frost Salamander Scales (large pouch)", + "Like their fire-based cousins, frost salamander scales are incredibly valuable for their elemental harnessing properties. A frost salamander's scales stay supernaturally cold long after death, and they are coveted as materials for making iceboxes in the larders of wealthy individuals. Crafted into armor, they take advantage of the frost salamander's strange reaction to heat in which they seem to derive energy from blazing fires despite their own icy constitution.", + "65 gp", + "18 lb", + "{@item Permafrost Plate|HHHVIII}" ], [ "20", - "Dire Soul", - "I suppose it makes sense that one of the few ways to make a troll even worse is to cram more trolls into it. That is essentially what a dire troll is, the amalgamated bodies of several trolls fused into one monstrous body by the cannibalistic hunger of the prime one. However, such an alteration of the flesh comes with a corruption of the spirit, as several traces of consumed troll spirit latch onto and corrupt the original's. The result is a dire soul, a spiritual force with very peculiar qualities usable by an experienced thaumaturge. {@b Requires {@item spirit paper|HHHVI}.}", - "1,770 gp", - "1 lb", - "{@item Amulet of the Dire|HHHVIII}" + "Frost Salamander Breath Pouch", + { + "type": "entries", + "entries": [ + "Worse than a wintery blast, the breath of a frost salamander is capable of snapfreezing just about anything that it comes across. The organ responsible for such power is a melon-sized bladder located just above its gullet. Filled with special chemicals, this bladder can either be tapped for unique potion ingredients, or simply burst open to create a freezing explosion.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may throw this bladder to a space up to 20 feet away, causing it to burst upon impact, releasing a nova of freezing cold. Any creature within 10 feet of it must make a {@dc 17} Constitution saving throw, taking {@damage 8d10} cold damage on a failed save or half as much damage on a successful one." + ] + } + ] + }, + "700 gp", + "10 lb", + "{@item Potion of the Ice Hunter|HHHVIII}" ] ] }, { - "name": "Rot Troll", - "page": 70, + "name": "Geryon", "source": "HHHVIII", + "page": 34, "colLabels": [ "DC", "Item", @@ -21930,47 +19320,27 @@ ], "rows": [ [ - "10", - "Troll Blood (5 vials)", - "Famous for their regenerative ability, troll blood has widely been used as the basis for the ubiquitous {@item Potion of Healing (*)|DMG|healing potion}. Indeed, troll blood is so potent that it can be diluted repeatedly and still deliver a healing effect. As such, it is usually used to mass produce the {@item Potion of Healing|DMG|basic version of the healing potion}.", - "7 gp", - "1 lb", - "{@item Potion of Greater Healing|DMG}" - ], - [ - "15", - "Troll Heart", - "The troll heart is one of the few organs in a troll's body that is not pledged to their terrible deity: Vaprak the Destroyer. As such, a troll heart is one of the few pieces of a troll that will not form a new troll around itself over time, and yet, its constant infusion of troll blood gives it some measure of regenerative ability which can be infused into an amulet for an ordinary humanoid to take advantage of.", - "83 gp", - "12 lb", - "{@item Troll Amulet|HHHVIII}" + "20", + "Devil Wings (×2)", + "Like many fiends, Geryon possesses a pair of wings that grant him flight. And, like many other fiends, these wings do not rely on physics to carry them aloft, but instead rely on magic. When amputated correctly, they can be transformed into the very useful {@item infernal wings|HHHVI}.", + "2,500 gp", + "40 lb", + "{@item Infernal Wings|HHHVI}" ], [ - "20", - "Essence of Degeneration", - { - "type": "entries", - "entries": [ - "A regenerating troll is particularly susceptible to the throes of necrotic energy which transform them into a lumbering mass of open sores and weeping wounds. Robbed of their regenerative abilities, the rot troll instead emits an aura of degeneration, harming all living creatures near it, and apparently making them more palatable to the trolls altered tastes. Captured in {@item spirit paper|HHHVI}, this aura can be released at your leisure, either as a handy trap, or a desperate last move. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may tear this item open, releasing the necrotic energy trapped within into yourself. For the next minute, all creatures within 5 feet of you take {@damage 2d10} necrotic damage at the end of each of your turns." - ] - } - ] - }, - "700 gp", - "1 lb", - "\u2014" + "\u2014", + "Stinger of Geryon", + "It is said that one of the many twisted \"gifts\" that Geryon imparted on the mortal world was his stinger; warping and mutating several creatures to carry the same poison and wicked barb as his own tail. Many lesser devils have attempted to assassinate Geryon simply to steal his tail and craft a weapon that they would use to earn glory in the Blood War. Thankfully, the blueprints for such a weapon have been found by some legendary mortal smiths, all it would take to complete it is the stinger itself.", + "\u2014", + "20 lb", + "{@item Geryon's Spite|HHHVIII}" ] ] }, { - "name": "Spirit Troll", - "page": 70, + "name": "Giff", "source": "HHHVIII", + "page": 47, "colLabels": [ "DC", "Item", @@ -21990,85 +19360,93 @@ "rows": [ [ "10", - "Trolloplasm (5 vials)", - "Even though their bodies have since become incorporeal and intangible, a spirit troll still somehow manages to leave an unholy amount of muck and grime in its wake. This strange, sticky substance has been dubbed \"trollo-plasm\", and carries many of the same properties that troll blood had during its life. As such, it can be used for the ubiquitous {@item Potion of Healing (*)|DMG|potion of healing}.", - "65 gp", + "Giff Saliva (2 vials) ", + "If there is one thing the giff are known for (other than being a race of hippo people), it is their overwhelming love for explosives. In fact, even their own biology seems to have an affinity for the field, a the saliva of a giff contains a unique melange of chemicals that can be added to gunpowder mixes in order to make them more stable and resistant to outside moisture. This explains the distinct habit that many giff display in which they absent-mindedly lick their ammunition and weapons as they maintain them. While it is off-putting to most, some alchemists are willing to buy giff saliva for their own uses, and most do not care whether or not it comes directly from the source.", + "4 gp", "1 lb", - "{@item Potion of Greater Healing|DMG}" + "\u2014" ], [ "15", - "Essence of Troll", - "When trolls are properly vanquished, their souls are forfeit to their god Varpak for devouring. However, since a spirit troll is entirely formed of soul, and since Varpak is apparently a messy eater, some trace amounts remain behind which can be trapped in {@item spirit paper|HHHVI} and reused for later. {@b Requires {@item spirit paper|HHHVI}.}", - "575 gp", - "1 lb", - "{@item Amulet of the Spirit Hunter|HHHVIII}" + "Giff Skull", + "Despite all their pomp and fancy over their intellectual and tactical talents, one of the giff's greatest wartime assets is a good old fashioned thick skull. Indeed, the giff's skull is so powerful that one of their many rites of passage involve tracking down an {@creature ogre|MM} and challenging it to a headbutt contest (something that the easily amused {@creature ogre|MM} tends to indulge in). Aside from their plain utility as helmets, there are some macabre collectors out there that are willing to purchase giff skulls at a decent price, apparently as a strange hobby wherein they attempt to assemble several of them in order to form a \"regiment\". Don't worry, I don't quite understand it either.", + "28 gp", + "12 lb", + "\u2014" ] ] }, { - "name": "Venom Troll", - "page": 71, + "name": "Giff Trinket Table", "source": "HHHVIII", + "page": 47, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "5", - "Venom Troll Pustule (×5)", - { - "type": "entries", - "entries": [ - "The venom troll does not simply deliver its poison through fang or claw like other creatures (although it is certainly capable of doing that). The much more potent version of their poison comes directly from the festering pustules all over its body which it slices open with its own claws to release a torrent of toxins on its prey. These can be harvested as useful little poison bombs; just make sure they don't pop open in your bag.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may throw this pustule at a space within 20 feet of you, bursting it on impact. All creatures within 5 feet of that space must succeed on a {@dc 16} Constitution saving throw. On a failed save, a creature takes {@damage 2d8} poison damage and is {@condition poisoned} for 1 minute. On a successful save, the creature takes half as much damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ] - }, - "3 gp", - "2 lb", + "1", + "{@dice 1d6} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 ceremonial {@item dagger|PHB}", + "25 gp", + "7 lb" + ], + [ + "3", + "1 bag of black powder", + "10 gp", + "3 lb" + ], + [ + "4", + "1 smoking pipe", + "4 sp", "\u2014" ], [ - "10", - "Mutagenic Blood (5 vials)", - "One of the most mutated troll subspecies, the venom troll is practically a walking sack of chemicals and toxins. These mix with its regenerative blood to create a mutagenic substance capable of interfering with the regular body functions of a humanoid and granting them great abilities...or simply poisoning them. It's a bit of a gamble to be honest.", - "7 gp", - "1 lb", - "{@item Potion of Adaptation|HHHVIII}" + "5", + "1 regiment badge", + "2 gp", + "1 lb" ], [ - "15", - "Troll Heart", - "The troll heart is one of the few organs in a troll's body that is not pledged to their terrible deity: Vaprak the Destroyer. As such, a troll heart is one of the few pieces of a troll that will not form a new troll around itself over time, and yet, its constant infusion of troll blood gives it some measure of regenerative ability which can be infused into an amulet for an ordinary humanoid to take advantage of.", - "83 gp", - "12 lb", - "{@item Troll Amulet|HHHVIII}" + "6", + "{@dice 1d4} bottles of weapon oil", + "2 sp", + "1 lb" + ], + [ + "7", + "1 fancy monocle", + "20 gp", + "\u2014" + ], + [ + "8", + "{@dice 4d10} {@item Gold (gp)|PHB|gold pieces}", + "Varies", + "Varies" ] ] }, { - "name": "Vampiric Mist", - "page": 71, + "name": "Githyanki Gish", "source": "HHHVIII", + "page": 48, "colLabels": [ "DC", "Item", @@ -22086,20 +19464,48 @@ "col-2 text-center" ], "rows": [ + [ + "10", + "Githyanki Hair Braid", + "The hair braid of a mighty githyanki warrior is a symbol of their prowess in combat. An intact braid can fetch a tidy sum among collectors back on the Material Plane.", + "20 gp", + "1 lb", + "\u2014" + ], [ "15", - "Blood Mist (5 vials)", - "Like their tangible counterparts, the vampire mist is driven by an intense craving for blood. A mystery arises, however, in the fact that the vampire mist lacks any discernible organs with which to digest this blood; it simply absorbs it and leaves. This blood mixes with its misty form, creating a unique substance that has the life-extending properties of a vampire, but is also compatible with the humanoid circulatory system. As such, it is extremely useful as a base for creating potent healing potions and other medicines.", - "9 gp", + "Githyanki Heart", + "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", + "5 gp", "1 lb", - "{@item Potion of Greater Healing|DMG}" + "\u2014" + ], + [ + "20", + "Githyanki Brain", + { + "type": "entries", + "entries": [ + "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than that of most other humanoids. Although doing so may be distasteful for civilized folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." + ] + } + ] + }, + "10 gp", + "4 lb", + "\u2014" ] ] }, { - "name": "Canoloth", - "page": 72, + "name": "Githyanki Kith'rak", "source": "HHHVIII", + "page": 48, "colLabels": [ "DC", "Item", @@ -22118,55 +19524,47 @@ ], "rows": [ [ - "5", - "Canoloth Ichor (3 vials)", + "10", + "Githyanki Hair Braid", + "The hair braid of a mighty githyanki warrior is a symbol of their prowess in combat. An intact braid can fetch a tidy sum among collectors back on the Material Plane.", + "20 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Githyanki Heart", + "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", + "5 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Githyanki Brain", { "type": "entries", "entries": [ - "A canoloth is a nightmare for magic users for many reasons; one of which being its ability to prevent them from escaping combat through teleportation. This magical signature remains even through their nasty ichor which can be used in a special tar to ward off a location against magical incursion. {@b Requires {@item enchanted vial|HHHVI}.}", + "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than that of most other humanoids. Although doing so may be distasteful for civilized folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", { "type": "entries", "name": "Use:", "entries": [ - "You may spread this vial of ichor in a thin line of up to 100 feet long. If this line creates a perimeter, no creature may teleport into or out of that space; any attempt to do so is wasted. This effect lasts for 1 year or until the perimeter is broken by washing off a portion of the ichor. Alternatively, you may make a ranged attack with this vial against a creature within 20 feet of you, causing the vial to shatter on impact and spreading the ichor over your target. Until this ichor is washed off, that creature cannot use any magic that would magically teleport it to another location. Washing the ichor off requires complete submersion in water and constant scrubbing for at least 1 minute." + "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." ] } ] }, - "14 gp", - "2 lb", + "10 gp", + "4 lb", "\u2014" - ], - [ - "10", - "Canoloth Tongue", - "Like the guard hounds they vaguely resemble, a canoloth bears a long tongue that it is fond of letting roll from its mouth. Unlike a guard hounds however, this tongue is extremely deadly due to the myriad of spikes covering it. It is quite useful as a whip, and yugoloth taskmasters have been seen carrying canoloth whips, ironically, to motivate other canoloths.", - "75 gp", - "15 lb", - "{@item +1 Whip|DMG}" - ], - [ - "15", - "Canoloth Hide", - "The hide of a canoloth is rough and hard, but manages to allow a degree of sensitivity that they use to pick up on tiny vibrations and changes in the atmosphere around them. This is partly what allows the canoloth to act as such an uncanny guardsman and this property can be transferred to a magical cloak with much of the same properties.", - "185 gp", - "30 lb", - "{@item Cloak of the Guard|HHHVIII}" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVIII}" ] ] }, { - "name": "Dhergoloth", - "page": 73, + "name": "Githyanki Supreme Commander", "source": "HHHVIII", + "page": 48, "colLabels": [ "DC", "Item", @@ -22185,134 +19583,114 @@ ], "rows": [ [ - "5", - "Dhergoloth Ichor (vial)", + "10", + "Githyanki Hair Braid", + "The hair braid of a mighty githyanki warrior is a symbol of their prowess in combat. An intact braid can fetch a tidy sum among collectors back on the Material Plane.", + "20 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Githyanki Heart", + "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", + "5 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Githyanki Brain", { "type": "entries", "entries": [ - "Dhergoloths are probably the most bloodthirsty of all yugoloths. Forgoing any sense of tactics, they simply charge into battle and slaughter their enemies. This resonates into every fiber of their being and especially into their ichor, which may be imbibed to enhance your own violent tendencies and thirst for battle. {@b Requires {@item enchanted vial|HHHVI}.}", + "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than that of most other humanoids. Although doing so may be distasteful for civilized folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", { "type": "entries", "name": "Use:", "entries": [ - "You may drink this ichor as an action, gaining a lust for battle at the expense of safety. For the next 10 minutes, you may use your action to move up to your walking speed in a straight line and target each creature within 5 feet of you during your movement. Each target must succeed on a Dexterity saving throw with a DC equal to 8 + your Strength score + your proficiency score. On a failure, they suffer damage as if hit by whichever melee weapon you are currently wielding. This damage does not include any extra benefits that your weapon may impart on a successful hit. If you use this ability, all attacks made against you have advantage until the start of your next turn." + "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." ] } ] }, - "18 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Dhergoloth Claw (×4)", - "A literal whirving dervish, the dhergoloth wades into battle with its claws spinning and slashing at all enemies in their path. Excellent for slicing through swathes of unarmored foes, or fields of wheat, I suppose.", "10 gp", - "15 lb", - "{@filter +1 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "15", - "Dhergoloth Exoskeleton", - "The exoskeleton of a dhergoloth is incredibly hard, and yet due to its unique limb configuration, is also very flexible and modular. Due to this bizarre property, it can create a suit of armor that provides good protection without sacrificing mobility.", - "75 gp", - "40 lb", - "{@item Acrobat's Plate|HHHVIII}" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVIII}" + "4 lb", + "\u2014" ] ] }, { - "name": "Hydroloth", - "page": 73, + "name": "Githyanki Trinket Table", "source": "HHHVIII", + "page": 47, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "5", - "Hydroloth Ichor (3 vials)", - { - "type": "entries", - "entries": [ - "As slimy as they were in life, touching the ichor of a hydroloth feels much like sticking your hand into the bottom of a bog. This unnerving feeling comes due to the hydroloth's innate connection to the River Styx, as the hydroloth's ichor is just as capable of tampering with memories as its owner was in life. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "A creature that drinks this ichor must succeed on a {@dc 16} Intelligence saving throw or have their memories stolen. A creature with their memories stolen loses all proficiencies, can't {@action cast a spell|PHB|cast spells}, can't understand language, and if its Intelligence and Charisma scores are higher than 5, they become 5. Each time the target finishes a long rest, it can repeat the saving throw, ending the effect on itself on a success. A {@spell greater restoration} or {@spell remove curse} spell cast on the target ends this effect early." - ] - } - ] - }, - "25 gp", - "1 lb", + "1", + "{@dice 1d4} energy stimulating chewable roots", + "8 sp", "\u2014" ], [ - "10", - "Hydroloth Claw (×2)", - "Tipped by hooks designed to drag their victims to the depths, the hydroloth's claws are incredibly deadly and make a wonderful base for constructing weapons such as tridents.", - "70 gp", - "20 lb", - "{@filter +1 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" + "2", + "1 githyanki battle standard", + "5 gp", + "10 lb" ], [ - "15", - "Hydroloth Bladder", - { - "type": "entries", - "entries": [ - "Like many amphibians, the hydroloth possesses a bladder in their throats that serves many functions. Other than allowing the hydroloth to survive underwater, it also acts as a supernatural storage mechanism for the hydroloth's memory thefts. In its properly harvested and unaltered state, it can be used to modify one's own memories for whatever purpose you may wish to achieve.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If you spend 1 minute with this bladder over your head willingly, you may modify your own memories as if you had been subjected to the effects of the {@spell modify memory} spell. You may choose any memory from your entire life to modify, and you decide on which memory is changed and how during the minute you spend with the bladder over your head. Once this bladder is taken off your head, you instantly forget you used it, thus making you oblivious to any altered memories you may now have. Once this ability has been used, this item may not be used again in this way until the next dawn. This item also keeps track of all memories it has altered, removed, or implanted. A creature with this bladder over their head can spend their action to have all of these memories shown to them simultaneously, along with the knowledge of who their original owner was and how the memory has been modified. They may also choose to have a memory permanently erased from the bladder once they are aware of the memory's existence." - ] - } - ] - }, - "300 gp", - "10 lb", - "{@item Hood of the Aquatic Ambush|HHHVIII}" + "3", + "1 officer badge", + "2 gp", + "1 lb" ], [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVIII}" + "4", + "1 book of battle tactics", + "5 gp", + "2 lb" + ], + [ + "5", + "1 map of the Astral Plane", + "50 gp", + "5 lb" + ], + [ + "6", + "1 {@item whetstone|PHB}", + "1 cp", + "1 lb" + ], + [ + "7", + "1 set of dragon reins", + "10 gp", + "3 lb" + ], + [ + "8", + "{@dice 1d8} stolen trinkets", + "10 gp", + "2 lb" ] ] }, { - "name": "Merrenoloth", - "page": 74, + "name": "Githzerai Anarch", "source": "HHHVIII", + "page": 49, "colLabels": [ "DC", "Item", @@ -22331,67 +19709,47 @@ ], "rows": [ [ - "5", - "Merrenoloth Ichor (3 vials)", - { - "type": "entries", - "entries": [ - "The ichor of a merrenoloth has a briny odor to it, like the kind of brackish seawater found in the depths of an old ship. It carries some traces of the merrenoloth's mastery of ships, and some superstitious sailors have taken to mixing it with tar and using it to coat their ships to ward them from harm. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may rub this ichor into your hands. For the next 24 hours, you have advantage on any ability check made to helm, steer, or sail a ship." - ] - } - ] - }, - "2 gp", + "10", + "Githzerai Brand", + "The githzerai practice many rituals in their constant adherence to discipline and tradition. One of these is a ritualistic branding of their bodies. Each brand may only be earned after the githzerai have demonstrated a mastery of a skill respected within the githzerai culture. Young and novice githzerai may only have a simple brand of a single skill, while the most revered and experienced in their society would have intricate brands, developed and layered on each other over their many years of learning. These brands are both rare and beautiful to admire, making them valuable to collectors elsewhere.", + "20 gp", "1 lb", - "\u2014" + "℄" ], [ - "10", - "Merrenoloth Hide", - "The thin, tight skin of a merrenoloth resembles that of a sailor that has spent far too long in the salt and sun. While it doesn't make for good armor, there is a seafaring tradition of the most notorious pirates that lure merrenoloths to their ships with contracts, slaughter them, and then craft their flags from their hides. Whether this is true or simply a salty dog tale is still to be confirmed.", - "10 gp", - "17 lb", - "\u2014" + "15", + "Githzerai Heart", + "The githyanki are not originally a species native to Limbo, and yet they have made it their home regardless. Their existence there is a paradox; a stretch of serenity in an otherwise chaotic sea. This is reflected in their own bodies which have gradually adapted to living in such a place. Their hearts in particular are noteworthy to scholars trying to unlock the power of that plane.", + "5 gp", + "1 lb", + "℄" ], [ - "15", - "Merrenoloth Skull", + "20", + "Githzerai Brain", { "type": "entries", "entries": [ - "Due to their naturally gaunt faces, the skull of a merrenoloth looks pretty much the same as it did even when it still had skin. Even its now hollow eyes appear to still be able to see, constantly watching over their vessel and ensuring it finds safe passage to its destination.", + "The githzerai brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilized folk, consuming the brain of a githzerai can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", { "type": "entries", "name": "Use:", "entries": [ - "This skull provides an inherent protection over whichever ship it is mounted to the front of. If it is mounted on the front facing outwards, the ship always stays on course to the destination that the captain of the ships names. If it is mounted on the front facing inwards, creatures on the ship aren't discomfited by wind or weather, though this effect doesn't protect against damage." + "As an action, you may consume the githzerai brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell feather fall} spell up to 3 times." ] } ] }, - "350 gp", - "8 lb", - "\u2014" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVIII}" + "10 gp", + "4 lb", + "℄" ] ] }, { - "name": "Oinoloth", - "page": 74, + "name": "Githzerai Enlightened", "source": "HHHVIII", + "page": 49, "colLabels": [ "DC", "Item", @@ -22410,3078 +19768,4799 @@ ], "rows": [ [ - "5", - "Oinoloth Ichor (vial)", - { - "type": "entries", - "entries": [ - "Even a casual whiff of this ichor would inform you that it is not safe for humanoid consumption; it reeks of decomposition, decay, and death. Despite this, it does actually have many benefits that can restore a body's vitality instantly. However, as with everything involving a yugoloth, doing so comes with a price. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may drink this potion as an action. If you do so, you instantly regain all hit points and you end one disease or condition from yourself from a choice of: {@condition blinded}, {@condition deafened}, {@condition paralyzed}, or {@condition poisoned}. You then gain 1 level of {@condition exhaustion}, and your hit point maximum is reduced by {@dice 2d6}. This reduction can be removed only by a {@spell wish} spell or by the {@spell greater restoration} spell being cast on you three times within the same hour. You die if your hit point maximum is reduced to 0." - ] - } - ] - }, - "150 gp", + "10", + "Githzerai Brand", + "The githzerai practice many rituals in their constant adherence to discipline and tradition. One of these is a ritualistic branding of their bodies. Each brand may only be earned after the githzerai have demonstrated a mastery of a skill respected within the githzerai culture. Young and novice githzerai may only have a simple brand of a single skill, while the most revered and experienced in their society would have intricate brands, developed and layered on each other over their many years of learning. These brands are both rare and beautiful to admire, making them valuable to collectors elsewhere.", + "20 gp", "1 lb", - "\u2014" + "℄" ], [ - "10", - "Oinoloth Plague Pustule (×3)", + "15", + "Githzerai Heart", + "The githyanki are not originally a species native to Limbo, and yet they have made it their home regardless. Their existence there is a paradox; a stretch of serenity in an otherwise chaotic sea. This is reflected in their own bodies which have gradually adapted to living in such a place. Their hearts in particular are noteworthy to scholars trying to unlock the power of that plane.", + "5 gp", + "1 lb", + "℄" + ], + [ + "20", + "Githzerai Brain", { "type": "entries", "entries": [ - "Undulating and pulsating even after removal, these pustules contain concentrated doses of the oinoloth's plagues and it is common to see them prick these open as they spread their invisible death. A very steady hand needs to handle these, but afterwards, they can be thrown at one's enemies as disease bombs.", + "The githzerai brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilized folk, consuming the brain of a githzerai can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", { "type": "entries", "name": "Use:", "entries": [ - "As an action, you may throw this pustule at a space within 20 feet of you, blighting the area within 10 feet of that spot similar to the bringer of plagues ability of the {@creature oinoloth|MTF} {@homebrew |(your DM has the stats)}." + "As an action, you may consume the githzerai brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell feather fall} spell up to 3 times." ] } ] }, - "95 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Oinoloth Claw (×2)", - "The claws of an oinoloth are fascinating structures, resembling syringes more than actual nails. These sharp, hollow tubes allow the oinoloth to deliver virulent payloads to their foes. With a little bit of adjustment, these claws can make a deadly pair of gloves that can bring both fast and slow deaths to one's opponent.", - "300 gp", - "8 lb", - "{@item Gloves of Pestilence|HHHVIII}" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVIII}" + "10 gp", + "4 lb", + "℄" ] ] }, { - "name": "Yagnoloth", - "page": 75, + "name": "Githzerai Trinket Table", "source": "HHHVIII", + "page": 47, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "5", - "Yagnoloth Ichor (3 vials)", - "As slippery as the contracts the yagnoloth writes, traces of this ichor can actually be found in the ink that they use in their business with potential employers. There is nothing stopping us from doing the same with the ichor in order to write nefarious contracts or simple coded messages. {@b Requires {@item enchanted vial|HHHVI}.}", - "55 gp", - "1 lb", - "{@item Confidant's Ink|HHHVIII}" + "1", + "{@dice 1d4} pieces of ornate jewelry", + "5 gp", + "1 lb" ], [ - "10", - "Yagnoloth Ear (×2)", - "Long and resembling a bat's wing, the ears of a yagnoloth allow them to hear exceptionally well; a talent they often use to listen on secret conversations to give themselves an edge in negotiations. While not inherently magical, some witches and alchemists quite like adding them to serums for curing deafness, under the belief that it will not just heal the affliction, but even grant a degree of supernatural hearing.", - "110 gp", - "1 lb", + "2", + "1 bag of sweet-smelling herbs", + "4 sp", "\u2014" ], [ - "15", - "Yagnoloth Giant Arm", - "Almost comically large, the giant arm of a yagnoloth is nothing to laugh at in a combat situation. Capable of inherent magic or simply brutish strength, the arm is incredibly valuable as a weapon base for the versatile warrior, even if it is a bit volatile and unpredictable at times.", - "460 gp", - "30 lb", - "{@item Trickster's Hammer|HHHVIII}" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVIII}" - ] - ] - }, - { - "page": 110, - "name": "Harvester Domain Spells", - "source": "HHHVIII", - "colLabels": [ - "Cleric Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1st", - "{@spell hamund's harvesting hands|HHHVII}*, {@spell identify vitals|HHHVII}*" - ], - [ - "3rd", - "{@spell locate animals or plants}, {@spell transfusion|HHHVII}*" - ], - [ - "5th", - "{@spell recomposition|HHHVII}*, {@spell slow}" - ], - [ - "7th", - "{@spell cold storage|HHHVII}*, {@spell locate creature}" + "3", + "{@dice 1d4} rolls of medicine-soaked bandages", + "1 gp", + "1 lb" ], [ - "9th", - "{@spell conjure creature|HHHVII}*, {@spell hold monster}" - ] - ], - "footnotes": [ - "{@note Spells marked with an * are from {@loader Hamund's Harvesting Handbook Volume 2|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json}.}" - ] - }, - { - "page": 114, - "name": "Oath of Legacy Spells", - "source": "HHHVIII", - "colLabels": [ - "Paladin Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1st", - "{@spell hamund's harvesting hands|HHHVII}*, {@spell identify vitals|HHHVII}*" + "4", + "{@dice 1d4} {@item pouch|phb|pouches} of rare tea", + "1 gp", + "1 lb" ], [ - "5th", - "{@spell gentle repose}, {@spell transfusion|HHHVII}*" + "5", + "{@dice 1d4} bottles of meditative body oil", + "6 sp", + "1 lb" ], [ - "9th", - "{@spell life transference}, {@spell recomposition|HHHVII}*" + "6", + "{@dice 1d6} bags of crushed gems", + "10 gp", + "2 lb" ], [ - "13th", - "{@spell death ward}, {@spell divination}" + "7", + "{@dice 1d4} tokens from a defeated githyanki", + "5 sp", + "\u2014" ], [ - "17th", - "{@spell conjure creature|HHHVII}*, {@spell legend lore}" + "8", + "1 set of ornate hand wraps", + "3 gp", + "1 lb" ] - ], - "footnotes": [ - "{@note Spells marked with an * are from {@loader Hamund's Harvesting Handbook Volume 2|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json}.}" ] }, { - "page": 115, - "name": "Fey Trapper Spells", + "name": "Gloom Weaver", "source": "HHHVIII", + "page": 60, "colLabels": [ - "Ranger Level", - "Spells" + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], "colStyles": [ + "col-1 text-center", "col-2 text-center", - "col-10" + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], "rows": [ [ - "3rd", - "{@spell command}" - ], - [ - "5th", - "{@spell invisibility}" - ], - [ - "9th", - "{@spell glyph of warding}" + "5", + "Shadow Blight (3 vials)", + { + "type": "entries", + "entries": [ + "Due to their prolonged exposure to the draining environment of the Shadowfell, the shadar-kai have become infused irrevocably with the shadows themselves. While this darkness permeates their entire being, the most obvious side effect is the way their own shadows seem to shift and fall from their being like smoke or dripping water. This unique shadow is referred to as \"shadow blight\" and is used as a catalyst in many nefarious potions and concoctions, or simply taken on its own to suppress one's emotions and life force whenever such a thing would become necessary. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may empty this vial over yourself, allowing the shadows to wash over you. For the next hour, you become preternaturally stoic and emotionless, and all of your regular life functions slow down considerably. During this time, you have advantage against being {@condition charmed} and {@condition frightened} and any ability check made to track you via your life functions such as heat emissions, scent, and vitality have disadvantage." + ] + } + ] + }, + "15 gp", + "1 lb", + "\u2014" ], [ - "13th", - "{@spell hallucinatory terrain}" + "10", + "Mark of the Raven Queen", + "The {@deity Raven Queen|Dawn War|DMG} is a notoriously difficult deity to worship. Mercurial, capricious, and distant at the best of times, it is no small wonder why she seems to boast so few followers. Yet, those that do serve her do so with utmost devotion. It is to these special few she grants her mark: a silhouetted raven head. From this mark, her followers are able to draw strength from the queen of death herself. Even when this mark has been removed from a deceased follower, it continues to channel power that can be repurposed into items usable even by those that shun her. The true question is whether this means we have found a loophole to her powers, or whether she simply doesn't care what we mortals do with her gifts.", + "60 gp", + "1 lb", + "{@item Raven Queen's Boon|HHHVIII}" ], [ - "17th", - "{@spell hold monster}" + "15", + "Gloom Weaver Heart", + { + "type": "entries", + "entries": [ + "A gloom weaver is a special shadar-kai that has become so infused with the dark energies of the Shadowfell, that it begins to emit some of it on its own. As a gloom weaver stalks its quarry through the Shadowfell, it emits an aura of pure destitution that saps the will to live from anyone not native to that plane. If removed with care, one can cause their hearts to pulse this foul aura by manually squeezing it in their hands, weakening the resolve of everyone within the vicinity.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may squeeze this heart, forcing all beasts and humanoids that are not shadar-kai within 10 feet of you to have disadvantage on saving throws until the start of your next turn. Once this ability has been used 5 times, the heart runs out of any remaining energy and dissolves into a useless dust." + ] + } + ] + }, + "430 gp", + "1 lb", + "\u2014" ] ] }, { - "page": 117, - "name": "Apex Predator Expanded Spells", + "name": "Gray Render", "source": "HHHVIII", + "page": 49, "colLabels": [ - "Spell Level", - "Spells" + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], "colStyles": [ + "col-1 text-center", "col-2 text-center", - "col-10" + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], "rows": [ [ - "1st", - "{@spell hamund's harvesting hands|HHHVII}*, {@spell hunter's mark}" - ], - [ - "2nd", - "{@spell alter self}, {@spell locate animals or plants}" - ], - [ - "3rd", - "{@spell haste}, {@spell recomposition|HHHVII}*" + "10", + "Gray Render Claw (×2)", + "A gray render's claw resembles that of a bear's, and like a bear's, they are capable of mauling a target as well as rudimentary grasping. The gray render often employs both these functions when serving its master, slaughtering some prey before dragging the carcass back like an oversized, monstrous puppy.", + "85 gp", + "15 lb", + "{@filter +2 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}" ], [ - "4th", - "{@spell dominate beast}, {@spell locate creature}" + "15", + "Gray Render Hide", + "Due to their vaguely psionic and mystical nature, the hide of a gray render has more uses than for simply tanning into a suit of armor (although it is certainly quite useful for that). One use that has always stood out to me, is its use as sheets on a marital bed. It is believed by some cultures that any freshly wed couple that sleeps upon a gray render blanket on their first night as a couple will be loyal to one another for life the way that the gray render is loyal to their chosen master. I cannot verify the validity of this claim, but I can attest that sleeping on a lumpy, tough, gray sheet is not the most romantic way to begin your marriage.", + "380 gp", + "20 lb", + "{@item +2 Leather Armor|DMG} or {@item +2 Studded Leather Armor|DMG}" ], [ - "5th", - "{@spell dominate person}, {@spell geas}" - ] - ], - "footnotes": [ - "{@note Spells marked with an * are from {@loader Hamund's Harvesting Handbook Volume 2|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json}.}" - ] - } - ], - "itemProperty": [ - { - "name": "Crafted by", - "source": "HHHVIII", - "page": 53, - "abbreviation": "crfBy", - "template": "{{prop_name}}: {{item.ingredients}} ({@optfeature {{item.crafter}}|HHHVI})" - }, - { - "name": "Crafted Artifact", - "source": "HHHVIII", - "page": 100, - "abbreviation": "crfA", - "template": "Crafted by: {{item.ingredients}}" - } - ], - "itemType": [ - { - "abbreviation": "Oil", - "source": "HHHVIII", - "page": 53, - "name": "Oil", - "entries": [ - "" - ] - } - ], - "item": [ - { - "name": "Heartcleaver", - "source": "HHHVIII", - "page": 25, - "baseItem": "greataxe|PHB", - "type": "M", - "rarity": "artifact", - "reqAttune": true, - "recharge": "dawn", - "curse": true, - "weight": 7, - "weaponCategory": "martial", - "property": [ - "H", - "2H", - "R" - ], - "dmg1": "1d12", - "dmgType": "S", - "bonusWeapon": "+3", - "entries": [ - "The exact details differ when describe how {@creature Baphomet|MTF} came to own the mighty greataxe, Heartcleaver. Some say he claimed it after slaying the previous Demon Lord that held his seat; others say he stole it from Muradin's forge and as punishment was cursed with his current form; while still others say that he made it himself, quenched in the rivers of boiling blood that run through the Abyss. Regardless of its actual origin, it is agreed by the few lucky enough to survive an encounter with it, that Heartcleaver is one of the most dangerous weapons to have ever been created.", - "To attune to Heartcleaver, you must kill a humanoid without using any tools or weapons, and then drive Heartcleaver through that humanoid's recently deceased heart. Once attuned to Heartcleaver, your appearance becomes more beast-like as you grow shaggy hair over most of your body, your teeth become sharper and more prominent, and your nails transform into claws. You may use these teeth and claws as natural weapons for making unarmed strikes. If you hit with them, you deal piercing damage equal to {@damage 1d10} + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike. These physical changes remain even if you lose attunement to Heartcleaver, but your teeth and claws can no longer be used to make unarmed strikes. If you are no longer attuned to Heartcleaver, a {@spell greater restoration} spell, {@spell remove curse} spell, or similar magic cast on you will revert you to your original appearance.", - { - "type": "entries", - "name": "Magic Weapon", - "entries": [ - "You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, this weapon is considered to have the reach property." - ] - }, - { - "type": "entries", - "name": "Random Properties", - "entries": [ - "Heartcleaver has the following randomly determined properties:", - { - "type": "list", - "items": [ - "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", - "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property", - "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" - ] - } - ] - }, - { - "type": "entries", - "name": "Charge", - "entries": [ - "If you move at least 10 feet straight toward a target before immediately hitting with a melee weapon attack, the target takes an extra {@damage 3d10} damage. If the target is a creature, it must succeed on a Strength saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier or be pushed up to 10 feet away and knocked {@condition prone}." - ] - }, - { - "type": "entries", - "name": "Labyrinthine Recall", - "entries": [ - "While attuned to Heartcleaver, you can perfectly recall any path you have travelled, and you are immune to the {@spell maze} spell." - ] - }, - { - "type": "entries", - "name": "Predator's Rampage", - "entries": [ - "If you kill a creature with a melee weapon attack, you may use your bonus action to move up to your speed in the direction of a hostile creature. You do not provoke {@action Opportunity Attack|PHB|opportunity attacks} during this movement. At the end of your movement, if a hostile creature is within your reach, you may make a melee weapon attack against that creature as a part of your bonus action." - ] - }, - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "Using Heartcleaver, you may cast the {@spell dispel magic}, {@spell dominate beast}, {@spell hunter's mark}, and {@spell maze} spells once a day. All casting of these spells are done at their lowest level. If you are attuned to the either the artifact {@item Helm of the Horned King|HHHVIII} or the artifact {@footnote Talisman of the Prince of Beasts|This source of this item cannot be discerened and it is deemed to be missing fom this document.}, you may cast these spells one level higher than their lowest. If you are attuned to both of these items as well as the Heartcleaver, you may cast all of these spells two levels higher than their lowest level. All uses of spells are recovered upon the next dawn." - ] - }, - { - "type": "entries", - "name": "Curse", - "entries": [ - "As the weapon of a Demon Lord, Heartcleaver bares a lingering curse for any mortal that attunes to it. Whenever you finish a long rest while cursed in this way, you must succeed on a {@dc 18} Wisdom saving throw or be overcome by a primal urge to hunt. While overcome in this way, you become obsessed with seeking out a living creature to hunt and kill, regardless of whether that creature is a friend or foe. This urge does not end until you have killed a creature and eaten its heart. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to Heartcleaver and end the urge immediately, or they may choose to continue your attunement and simply end your current urge. If they choose the latter, you are still considered cursed and must make the saving throw after your next long rest as usual." - ] - }, - { - "type": "entries", - "name": "Destroying Heartcleaver", - "entries": [ - "The only way to destroy Heartcleaver is to build a labyrinth around it that measures no less than 10 miles in diameter. If Heartcleaver is left completely untouched and unattuned for 100 years at the centre of this labyrinth, it corrodes into a useless hunk of rust and loses all power. Be warned though, that such labyrinths will naturally attract the attention of monsters such as {@creature minotaur|MM|minotaurs}, as well as mortals seeking the hidden treasure inside. If Heartcleaver is disturbed during the 100 years, it must be moved, a new labyrinth built around it, and the process must begin again." - ] - } - ], - "attachedSpells": [ - "dispel magic", - "dominate beast", - "hunter's mark", - "maze" + "20", + "Gray Render Brain", + "The gray render is known for forming lifelong bonds with a creature that it declares as its master. This need for companionship is so strong that it warps the gray render's brain, enlarging portions responsible for emotional attachment and increasing the production of certain enzymes and hormones. As such, a gray render's brain is a treasure trove for any alchemist looking to mix together a bewildering brew or charming concoction.", + "1,000 gp", + "3 lb", + "{@item Philter of Love|DMG} or {@item Concoction of Companionship|HHHVIII}" + ] ] }, { - "name": "Angdrelve (Wave of Sorrow)", + "name": "Graz'zt", "source": "HHHVIII", "page": 26, - "baseItem": "greatsword|PHB", - "type": "M", - "rarity": "artifact", - "reqAttune": true, - "curse": true, - "weight": 6, - "weaponCategory": "martial", - "property": [ - "H", - "2H" + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "2d6", - "dmgType": "S", - "dmg2": "3d6", - "bonusWeapon": "+3", - "entries": [ - "The greatsword Angdrelve is also known as the Wave of Sorrow and is one of the deadliest weapons in the multiverse. Like its dark master, Angdrelve is beautiful but cruel, its many dark curves drawing the eye away in a maddening dance as it twirls and spins through the battlefield. In fact, a popular legend states that the sword was once a regular sword with a straight edge, but as Graz'zt fought and slaughtered his way through the Abyss to claim his title as Demon Lord, the sword became as twisted and crooked as his soul.", - "When you attune to this weapon, your appearance changes to become supernaturally beautiful, if slightly offputting to mortals that gaze upon you. You have advantage on Charisma checks made to interact with creatures that are not immune to the {@condition charmed} condition. You lose this benefit if you ever end your attunement to this weapon, but your appearance remains the same. If you are no longer attuned to Angdrelve, a {@spell greater restoration} spell, {@spell remove curse} spell, or similar magic cast on you will revert you to your original appearance.", - { - "type": "entries", - "name": "Magic Weapon", - "entries": [ - "You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, whenever you successfully hit with this weapon, you may choose to deal an additional {@damage 3d6} acid damage to your target." - ] - }, - { - "type": "entries", - "name": "Random Properties", - "entries": [ - "Angdrelve has the following randomly determined properties:", - { - "type": "list", - "items": [ - "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", - "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties", - "1 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" - ] - } - ] - }, - { - "type": "entries", - "name": "Teleport", - "entries": [ - "While holding this weapon, you may use your action to magically teleport along with anything you are wearing or carrying to an unoccupied space you can see within 120 feet of you." - ] - }, - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "While holding this weapon, you may use your action to use it to cast either the {@spell crown of madness} spell, {@spell command} spell, or the {@spell dissonant whispers} spell as a 3rd level spell. The spell save DC for these spells cast in this way is considered 8 + your Charisma modifier + your proficiency modifier." - ] - }, - { - "type": "entries", - "name": "Curse", - "entries": [ - "As the weapon of a Demon Lord, Angdrelve bares a lingering curse for any mortal that attunes to it. While afflicted by this curse, whenever you hit a creature with this weapon, you must make a {@dc 18} Wisdom saving throw. On a failure, you become obsessed with inflicting pain on that creature and must spend your action on any subsequent turn to inflict damage on them in some way, including using any movement available for you to reach them. If you are unable to inflict damage on them due to being unable to target them with the actions available to you, this effect ends. You may make the saving throw again at the end of each of your subsequent turns, also ending the effect on a success. This effect also ends if the target of your obsession dies. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to Angdrelve and end the obsession immediately, or they may choose to continue your attunement and simply end your current obsession. If they choose the latter, you are still considered cursed." - ] - }, - { - "type": "entries", - "name": "Destroying Angdrelve", - "entries": [ - "The only way to destroy Angdrelve is for it to be placed within a pitch-black box and be untouched and unseen by any creature for 200 years, after which it dissolves into a foul ichor." - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "attachedSpells": [ - "crown of madness", - "command", - "dissonant whispers" - ] - }, - { - "name": "Butcher", - "source": "HHHVIII", - "page": 27, - "baseItem": "flail|PHB", - "type": "M", - "rarity": "artifact", - "reqAttune": true, - "curse": true, - "weight": 2, - "weaponCategory": "martial", - "dmg1": "1d8", - "dmgType": "B", - "bonusWeapon": "+3", - "entries": [ - "It is commonly believed that the three-headed flail known as the Butcher was originally crafted by Yeenoghu himself from the thigh bone and skin of a god he slew himself. Whether that is true or simply one of his own self-aggrandizements is up for debate, but what cannot be contested is the strength of the flail itself. With each head capable of delivering both physical and magical devastation that lingers in both the flesh and the mind, it is Yeenoghu's weapon of choice whenever he decides to destroy something with a little more finesse than his teeth and claws will allow.", - "When you attune to this weapon, your appearance becomes more bestial, growing fur along your limbs and developing a hunch in your posture. You gain a +3 bonus to attack and damage rolls made with this magical weapon. In addition, whenever you successfully hit a creature with this weapon, you may make a {@action Shove} or {@footnote Push|Potentially the Pushing Attack Maneuver?} attack against them as a free action. You may only do this once per turn.", - { - "type": "entries", - "name": "Random Properties", - "entries": [ - "Angdrelve has the following randomly determined properties:", - { - "type": "list", - "items": [ - "1 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", - "1 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} property", - "1 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties", - "1 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" - ] - } - ] - }, - { - "type": "entries", - "name": "Triple Threat", - "entries": [ - "When you successfully hit a creature with this weapon, you may choose one of the following additional effects:", - { - "type": "list", - "items": [ - "The attack deals an extra {@damage 2d12} bludgeoning damage.", - "The target must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} until the start of your next turn.", - "The target must succeed on a {@dc 17} Wisdom saving throw or be affected by the {@spell confusion} spell until the start of your next turn. You may only use this feature once per turn." - ] - } - ] - }, - { - "type": "entries", - "name": "Savage Stampede", - "entries": [ - "While holding this weapon, you may use your bonus action to take the {@action Dash} action. If you do so, up to 4 creatures of your choice that you can see within 60 feet of you may use their reactions to also move up to their speed in the same direction that you are moving." - ] - }, - { - "type": "entries", - "name": "Master of the Hunt", - "entries": [ - "If you are also wearing and attuned to the {@item Armor of the Gnoll Lord|HHHVIII}, you may use your action to throw this weapon down in an unoccupied space within 5 feet of you and make it fight on your behalf. This weapon acts directly after you on the initiative order and fights using your Strength modifier and proficiencies to calculate attack and damage bonuses. On its turn, it may fly up to 30 feet to an unoccupied space you can see and make up to three attacks against adjacent targets. If this weapon is targeted by any effect, you are considered to be holding it. It drops to the ground if you die or if you end this effect on your turn (no action required)." - ] - }, - { - "type": "entries", - "name": "Curse", - "entries": [ - "As the weapon of a Demon Lord, The Butcher bares a lingering curse for any mortal that attunes to it. Whenever you kill a creature made of flesh while cursed by this item, you must make a {@dc 18} Wisdom saving throw. On a failure, you become obsessed with consuming some of that creature's body. While obsessed in this way, you must use your action to consume a mouthful of that creature's body, after which, this obsession ends. If you are unable to use your action to do this for whatever reason, your obsession overcomes your senses, and your action is wasted. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to The Butcher and end the urge immediately, or they may choose to continue your attunement and simply end your current urge. If they choose the latter, you are still considered cursed and must make the saving throw after your next long rest as usual." - ] - }, - { - "type": "entries", - "name": "Destroying the Butcher", - "entries": [ - "The only way to destroy the Butcher is to feed it to a {@creature zaratan|MTF} and allow it to be digested for 100 years inside its cavernous belly. After this, the weapon crumbles into dust and becomes useless." - ] - } + "rows": [ + [ + "\u2014", + "Graz'zt's Heart", + "Unlike his beautiful countenance, the heart of Graz'zt is a hideous, shrunken, and shrivelled thing to behold. Graz'zt has neglected all genuine emotions of happiness and love in exachange for indulding in mindless sensual pleasures. This has led to the atrophied condition of his heart, within which is contained the many corruptions and hedonistic acts he has ever committed. The sheer concentration of these depravities make the organ a powerful conduit for particularly foul magic.", + "\u2014", + "8 lb", + "{@item Amulet of the Dark Prince|HHHVIII}" + ] ] }, { - "name": "Abyssal Oil", + "name": "Green Abishai", "source": "HHHVIII", - "type": "Oil", - "page": 80, - "rarity": "very rare", - "ingredients": "Abyssal Weapon Ichor ×1 vial", - "crafter": "Alchemist", - "property": [ - "crfBy" + "page": 30, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This green, viscous oil carries within it all of the rage and power of the Demon Lords of the Abyss. The oil can coat one melee weapon or up to 10 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical, and any critical hit made with that item deals an extra {@damage 6d8} damage. This damage is not doubled." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Mark of Tiamat", + "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", + "20 gp", + "1 lb", + "{@item Tiamat's Boon|HHHVIII}" + ], + [ + "15", + "Devil Wing (×2)", + "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", + "25 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "20", + "Green Abishai Horn", + "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. The green abishai serve as the emissaries of the Dragon Queen, their horns granting them mind altering abilities to influence weak-willed mortals. Their horns carry on their manipulative natures and can be transformed into a magical implement that allows the user to continue the crafty tricks of the ever scheming {@deity Tiamat|Dawn War|DMG}.", + "6,100 gp", + "10 lb", + "{@item Stylus of Draconic Influence|HHHVIII}" + ] ] }, { - "name": "Acrobat's Plate", + "name": "Harvester Domain Spells", "source": "HHHVIII", - "page": 80, - "baseItem": "plate armor|PHB", - "type": "HA", - "rarity": "rare", - "weight": 65, - "ac": 18, - "ingredients": "Dhergoloth Exoskeleton ×1", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "page": 110, + "colLabels": [ + "Cleric Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1st", + "{@spell hamund's harvesting hands|HHHVII}*, {@spell identify vitals|HHHVII}*" + ], + [ + "3rd", + "{@spell locate animals or plants}, {@spell transfusion|HHHVII}*" + ], + [ + "5th", + "{@spell recomposition|HHHVII}*, {@spell slow}" + ], + [ + "7th", + "{@spell cold storage|HHHVII}*, {@spell locate creature}" + ], + [ + "9th", + "{@spell conjure creature|HHHVII}*, {@spell hold monster}" + ] ], - "entries": [ - "While wearing this armor, you have advantage on Dexterity saving throws and Dexterity ({@skill Acrobatics}) checks. In addition, due to its unique materials and design, this armor has no Strength requirement and does not impose disadvantage on Dexterity ({@skill Stealth}) checks." + "footnotes": [ + "{@note Spells marked with an * are from {@loader Hamund's Harvesting Handbook Volume 2|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json}.}" ] }, { - "name": "Amulet of Spiritual Obfuscation", + "name": "Hellfire Engine", "source": "HHHVIII", - "page": 80, - "rarity": "very rare", - "wondrous": true, - "ingredients": "Fused Soul ×1", - "crafter": "Thaumaturge", - "property": [ - "crfBy" + "page": 32, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This gold framed amulet has a large red stone in its center, inside of which, is a swirling vortex that resemble souls chasing each other for eternity. The spiritual chaos inside this amulet is capable of masking its wearer's spiritual presence, among other protections. While wearing this amulet, you gain the following benefits:", - { - "type": "list", - "items": [ - "You act as if you are under the {@spell nondetection} spell.", - "You, and everything you carry, are immune to the effects of {@sense truesight}. Anything attempting to view you with {@sense truesight} simply sees you as if they were using any of their other senses (if any).", - "You cannot be subjected to any magical effect that would attempt to possess your body or remove your soul against your will.", - "Undead, celestials, and fiends have disadvantage on Wisdom ({@skill Perception}) checks to find you, as your chaotic spiritual energy partially masks you from their senses." - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "fluff": { - "images": [ + "rows": [ + [ + "15", + "Bonemelt Oil (7 vials)", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/AmuletofSpiritualObfuscation.webp" - } - } + "type": "entries", + "entries": [ + "Deep in the pits of Avernus lay the Bonemelt Pools: vast formations of roiling red oil that burn with all the intensity that the Nine Hells can muster. Every day, legions of lower devils are sent into these pools to pump this corrosive liquid into barrels that are then loaded into the dreaded hellfire engines to be sprayed indiscriminately on the enemies of its master. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may make a ranged weapon attack to throw a vial of bonemelt oil at a target within 20 feet, shattering it on impact, treating the vial as an improvised {@homebrew weapon|object}. On a hit, the target is drenched in oil and take {@damage 1d10} fire damage plus {@damage 2d8} acid damage at the end of their turns. If an affected creature suffers fire damage that was not caused by this oil, the oil combusts, causing the covered creature to instantly suffer {@damage 2d10} fire damage and {@damage 4d8} acid damage and removing the oil. An affected creature or another creature within 5 feet can also take an action to scrape off the oil." + ] + } + ] + }, + "400 gp", + "2 lb", + "\u2014" + ], + [ + "15", + "Hellbolt Coil", + "The lightning flail of the hellfire engine is a mighty weapon to behold, dreamed up in the nefarious workshops of the Nine Hells. The key component responsible for its shockingly destructive power is a piece of hellforged metal known as the hellbolt coil. This coil is capable of channeling the inherent energy of the multiverse to create electrical surges that the hellfire engine then channels into its flail. Particularly talented tinkers are capable of reverse engineering this infernal technology into incredibly deadly weapons made for mortal hands.", + "2,850 gp", + "15 lb", + "{@item Hellbolt Striker|HHHVIII}" + ], + [ + "15", + "Shock Barrel", + "When a hellfire engine wishes to destroy a target from far away it relies on the thunder cannon. This incredibly destructive armament carries a stronger payload that damages targets far beyond the initial impact zone of the blast, especially when compared to regular cannon shot. Despite common belief, this power comes not from the shot itself, but the enchanted cannon barrel that launches it. This \"shock barrel\", as it has been dubbed by fiendish scholars, is engraved with devilish runes that enchant any ammunition stored within. Thankfully, an intact barrel can easily be repurposed for use by a mortal adventurer, allowing them to use projectiles that strike with the impact of a thunderclap.", + "2,850 gp", + "40 lb", + "{@item Rumble Quiver|HHHVIII}" + ], + [ + "25", + "Hellfire Core", + { + "type": "entries", + "entries": [ + "At the center of a hellfire engine lies the infamous hellfire core: a coconut-sized, superheated ball of black steel forged in fires fueled by the immolation of hundreds of mortal souls. This core acts as the engine's \"essence\", functioning much like the brain and heart of a normal creature. Due to its horrid crafting method, this core constantly hungers for more souls and is responsible for the reaping, consumption, and transformation of the souls that the engine destroys.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you kill a creature while holding this item, you may use your reaction to hold the core over their corpse. If you do so, the core absorbs the recently deceased soul of the creature and destroys it over the course of {@dice 1d4} days. If the creature isn't revived before then, only a {@spell wish} spell can restore it to life. Constructs and devils are immune to this effect." + ] + } + ] + }, + "9,000 gp", + "30 lb", + "{@item Infernal Engine|HHHVIII}" ] - } + ] }, { - "name": "Amulet of the Dire", + "name": "Howler", "source": "HHHVIII", - "page": 80, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "ingredients": "Dire Soul ×1", - "crafter": "Artificer", - "property": [ - "crfBy" + "page": 50, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this amulet, you may use your action to speak its command word and grow one size larger, doubling your size in all dimensions and multiplying your weight by eight. Everything you are carrying and wearing also increases relative to you; it returns to its original size immediately if it is dropped. If there isn't enough available free space for you to grow, you attain the maximum possible size in the space available.", - "While enlarged in this way, you have advantage on Strength checks and Strength saving throws, and your weapon attacks done with your enlarged weapons deal an extra {@damage 1d4} damage. In addition, when you use this ability, you also gain a random trollish mutation for the duration of the enlargement. Roll a {@dice d4} and consult the table below to find your mutation.", - { - "type": "table", - "caption": "Trollish Mutation", - "page": 80, - "colLabels": [ - "d4", - "Mutation" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1", - "You gain the incredible regenerative abilities of the trolls. You regain 10 hit points at the start of each of your turns so long as you start with at least 1 hit point and you have not taken any acid or fire damage since the end of your last turn." - ], - [ - "2", - "You gain an extra head. You have advantage on saving throws against becoming {@condition blinded} or {@condition deafened}, and you can still function even if one of your heads is destroyed or removed from your body." - ], - [ - "3", - "You gain an extra set of arms tipped with claws. As a bonus action, you may make an unarmed strike with them, dealing {@damage 1d6} + your Strength modifier slashing damage on a successful hit." - ], - [ - "4", - "Your skin becomes green and tough, giving you a +2 bonus to AC." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Howler Blood (5 vials)", + { + "type": "entries", + "entries": [ + "The terrifying power of a howler goes beyond a scary call and visage. There is something more sinister at work that grants the howler such a presence, something in its very blood. Indeed, it is no coincidence that the howler actually secretes its blood from its eyes and mouth at all times: all the better to spread its horrid fear.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may throw this vial at a space within 20 feet, shattering it on impact. All creatures within 5 feet of that space must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} of that space for the next minute. While {@condition frightened} in this way, a creature must use its movement and any available {@action Dash} action to move as far away from that space as possible. If it is impossible for a creature to move without putting itself in danger, it stays in place instead, using its action to cower. A creature may repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success." + ] + } ] - ] - }, - "This enlarging lasts for 1 hour, after which you return to your original size. You may also end the effect early by speaking the command word again (no action required). Once this ability has been used once, you cannot use it again until you finish a short or long rest." + }, + "10 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Howler Teeth (large bag)", + "The gnashing jaws of a howler are filled with jagged teeth capable of rending apart even the sturdiest of plate armor. It is no surprise that these teeth are highly prized as crafting materials for weaponry with a literally fearsome edge.", + "115 gp", + "10 lb", + "{@filter +1 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" + ], + [ + "20", + "Howler Voice Box", + "The horrid call of a howler is not one that can ever be forgotten in one's lifetime. This terrifying screech owes its unique sound to the howler's vocal cords which are unlike that of any other creature's. These dry, chapped strings seem more like desiccated lines of sinew than vocal cords, but when they resonate, they create the warbling howl that is so known for shaking the courage of mortals. Indeed, fiends have been known to string their instruments with these cords, creating orchestras that terrify adventurers as they venture through their dark halls.", + "340 gp", + "4 lb", + "{@item Harp of Horror|HHHVIII}" + ] ] }, { - "name": "Amulet of the Expanded Mind", + "name": "Hutijin", "source": "HHHVIII", - "page": 81, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "ingredients": "Alien Consciousness ×1", - "crafter": "Artificer", - "property": [ - "crfBy" + "page": 34, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ability": { - "int": 2 - }, - "entries": [ - "While wearing and attuned to this amulet, your Intelligence score increases by 2, as does your maximum for that score. In addition, any attempt to {@condition charmed|PHB|charm} you or read your thoughts without your permission fails, and the creature attempting to do so suffers {@damage 2d8} psychic damage." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "20", + "Devil Wings (×2)", + "Like many fiends, Hutijin possesses a pair of wings that grant him flight. And, like many other fiends, these wings do not rely on physics to carry them aloft, but instead rely on magic. When amputated correctly, they can be transformed into the very useful {@item infernal wings|HHHVI}.", + "2,000 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "\u2014", + "Hide of Hutijin", + "The thick hide of Hutijin is rough and covered with many scars and battlemarks. As the enforcer of Mephistopheles, Hutijin has seen many a battle and had his skin bathed in the blood and gore of more victories than can be counted. This grants it a supernatural level of protection beyond that of a regular fiend, an aura that radiates out and reproaches any lesser creature that would dare strike the champion that wears it.", + "\u2014", + "30 lb", + "{@item Armor of the Infernal Enforcer|HHHVIII}" + ] ] }, { - "name": "Amulet of the Flesh-shaper", + "name": "Hydroloth", "source": "HHHVIII", - "page": 81, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "recharge": "dawn", - "charges": 20, - "rechargeAmount": "{@dice 2d8 + 4}", - "ingredients": "Sibriex Frontal Cortex ×1", - "crafter": "Artificer", - "property": [ - "crfBy" + "page": 73, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This wrinkled, pale-pink amulet resembles the shriveled brain of a monstrous entity. This amulet has 20 charges which you may expend to use any of the following abilities:", - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "While wearing this amulet, you may use your action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC, or 8 + your Intelligence modifier if you do not have a spell save DC: {@spell alter self} (2 charges), {@spell polymorph} (4 charges), {@spell animal shapes} (8 charges), {@spell shapechange} (9 charges), or {@spell true polymorph} (9 charges)." - ] - }, - { - "type": "entries", - "name": "Twisted body", - "entries": [ - "Using your action and expending 5 charges, you target a non-construct creature you can see within 60 feet of you, attempting to twist its body into a debilitated state. The targeted creature must make a {@dc 18} Constitution saving throw. On a failure, they suffer {@damage 6d10} necrotic damage, and for the next 10 minutes, their speed is reduced by half and they make all Strength and Dexterity saving throws at disadvantage. On a success, they take half damage and suffer no other negative effects. The targeted creature may attempt the saving throw again at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "type": "entries", - "name": "Mutated Gift", - "entries": [ - "Using your action and expending 3 charges, you target a willing creature within 30 feet of you that you can see. If you do so, roll a {@dice 1d100|percentile dice} and consult the {@i Flesh Warping} table in the {@creature sibriex|MTF} creature information section to determine a mutation that transpires to your target. This mutation lasts until the end of your target's next long rest. Alternatively, you may use this ability on your target again to end the effect early. There is no limit to how many mutations a creature can have." - ] - }, - "The amulet regains {@dice 2d8 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, this amulet dissolves into a foul ichor and becomes worthless." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "attachedSpells": [ - "alter self", - "polymorph", - "animal shapes", - "shapechange", - "true polymorph" + "rows": [ + [ + "5", + "Hydroloth Ichor (3 vials)", + { + "type": "entries", + "entries": [ + "As slimy as they were in life, touching the ichor of a hydroloth feels much like sticking your hand into the bottom of a bog. This unnerving feeling comes due to the hydroloth's innate connection to the River Styx, as the hydroloth's ichor is just as capable of tampering with memories as its owner was in life. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "A creature that drinks this ichor must succeed on a {@dc 16} Intelligence saving throw or have their memories stolen. A creature with their memories stolen loses all proficiencies, can't {@action cast a spell|PHB|cast spells}, can't understand language, and if its Intelligence and Charisma scores are higher than 5, they become 5. Each time the target finishes a long rest, it can repeat the saving throw, ending the effect on itself on a success. A {@spell greater restoration} or {@spell remove curse} spell cast on the target ends this effect early." + ] + } + ] + }, + "25 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Hydroloth Claw (×2)", + "Tipped by hooks designed to drag their victims to the depths, the hydroloth's claws are incredibly deadly and make a wonderful base for constructing weapons such as tridents.", + "70 gp", + "20 lb", + "{@filter +1 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" + ], + [ + "15", + "Hydroloth Bladder", + { + "type": "entries", + "entries": [ + "Like many amphibians, the hydroloth possesses a bladder in their throats that serves many functions. Other than allowing the hydroloth to survive underwater, it also acts as a supernatural storage mechanism for the hydroloth's memory thefts. In its properly harvested and unaltered state, it can be used to modify one's own memories for whatever purpose you may wish to achieve.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If you spend 1 minute with this bladder over your head willingly, you may modify your own memories as if you had been subjected to the effects of the {@spell modify memory} spell. You may choose any memory from your entire life to modify, and you decide on which memory is changed and how during the minute you spend with the bladder over your head. Once this bladder is taken off your head, you instantly forget you used it, thus making you oblivious to any altered memories you may now have. Once this ability has been used, this item may not be used again in this way until the next dawn. This item also keeps track of all memories it has altered, removed, or implanted. A creature with this bladder over their head can spend their action to have all of these memories shown to them simultaneously, along with the knowledge of who their original owner was and how the memory has been modified. They may also choose to have a memory permanently erased from the bladder once they are aware of the memory's existence." + ] + } + ] + }, + "300 gp", + "10 lb", + "{@item Hood of the Aquatic Ambush|HHHVIII}" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVIII}" + ] ] }, { - "name": "Amulet of the Spirit Hunter", + "name": "Iron Cobra", "source": "HHHVIII", - "page": 81, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks" - } - ], - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "ingredients": "Essence of Troll ×1", - "crafter": "Thaumaturge", - "property": [ - "crfBy" + "page": 13, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this amulet, you may use your action to speak the amulet's command word and transform yourself and anything you are wearing or carrying into a spiritual version of yourself for the next hour. If you drop anything, they return to their regular form immediately. While in spiritual form, you have the following benefits:", - { - "type": "list", - "items": [ - "You can move through other creatures and objects as if they were {@quickref difficult terrain||3}. You take {@damage 1d10} force damage if you end your turn inside an object.", - "Your weapon attacks deal psychic damage instead of their usual bludgeoning, piercing, or slashing damage and are considered magical.", - "You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.", - "You have a fly speed equal to your speed." - ] - }, - "Once this ability has been used once, it cannot be used again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "modifySpeed": { - "equal": { - "fly": "walk" - } - } + "rows": [ + [ + "10", + "Gnome-made Servo", + "The internal mechanisms of the clockwork constructs can seem almost like magic for anyone not trained in the tinkering and gnomish sciences. While they may vary from model to model (and indeed, even among the same type of clockwork), they all share the same design for the core set of gears that power its lifelike movements. Tinkers of all breeds value these mastercrafted servos to use in their own creations, and will pay a decent price to avoid having to make them on their own.", + "1 gp", + "5 lb", + "\u2014" + ], + [ + "15", + "Ironleather Hide", + "As implied by their name, the iron cobra is covered in a thick hide of iron plates. However, in order to replicate the articulation of a real cobra, gnomish tinkers mastered a smelting process to create an alloy that flexes and moves like real skin. Taking it back to an experienced blacksmith allows it to be repurposed into a comfortable and surprisingly lightweight armor that does not sacrifice protection.", + "30 gp", + "20 lb", + "{@item Ironleather Splint|HHHVIII}" + ], + [ + "20", + "Artificial Venom (vial)", + { + "type": "entries", + "entries": [ + "Much like a real cobra, the iron cobra's fangs are loaded with deadly venom to inject into its victims. However, in the classic gnome habit of overcomplicating their work, the iron cobra is also loaded with other more nefarious concoctions not found in nature.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you harvest this material, you receive a random venom that imposes the same effect as one of the poison effects listed under the iron cobra's {@i bite} ability. All venoms can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the venom takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 13} Constitution saving throw or suffer the effect of the appropriate venom." + ] + } + ] + }, + "100 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Amulet of the Usurper", + "name": "Juiblex", "source": "HHHVIII", - "page": 81, - "rarity": "legendary", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } + "page": 26, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "wondrous": true, - "charges": 20, - "recharge": "dawn", - "rechargeAmount": 20, - "ingredients": "Heart of Moloch ×1", - "crafter": "Artificer", - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "\u2014", + "Juiblex Mote", + "Juiblex's origin is a hot topic for debate among demonologists. Some contend that it rose from the remains of a melted ancient evil, others say that it was a mass convergence of lesser oozes that created a terrifying hivemind, while some simply believe that it sprung forth as a globule of the Elemental Chaos itself. Regardless of which theory is correct, it is commonly agreed that despite Juiblex's constantly dripping and regenerating form, there is one mote inside of it that holds the totality of its essence. It is within this mote that the Demon Lord's power comes fully realised and can be extracted for extremely powerful and foul magics.", + "\u2014", + "6 lb", + "{@item Orb of the Oozing Hunger|HHHVIII}" + ] + ] + }, + { + "name": "Kruthik Hive Lord", + "source": "HHHVIII", + "page": 50, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This amulet has 20 charges. While wearing it, you may use your action to spend a number of charges for any of the following properties.", - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "", - "You may use the amulet to cast any of the following spells using your spell save DC and spell attack bonus: {@spell animate dead} (3 charges), {@spell burning hands} (1 charge), {@spell confusion} (4 charges), {@spell detect magic} (1 charge), {@spell flame strike} (5 charges), {@spell fly} (3 charges), {@spell geas} (5 charges), {@spell major image} (3 charges), {@spell stinking cloud} (3 charges), {@spell suggestion} (2 charges), and {@spell wall of fire} (4 charges)." - ] - }, - { - "type": "entries", - "name": "Teleport", - "entries": [ - "As an action, you may expend 3 charges to teleport, along with any equipment you are wearing and carrying, up to 120 feet to an unoccupied space you can see." - ] - }, - { - "type": "entries", - "name": "Corruptive Influence", - "entries": [ - "As an action, you may expend 3 charges to release a 20-foot radius burst of corruption centered on yourself. Any creature other than you inside this burst must succeed a {@dc 18} Wisdom saving throw or be {@condition charmed} by you until the start of your next turn. While you have a creature {@condition charmed} by you in this way, you may determine who they consider to be friends and who they consider to be enemies (no action required by you). This may result in them attacking creatures they once thought allies, or aiding creatures they once thought enemies. Once a creature has saved against this ability once, they are immune to its effects for the next 24 hours." - ] - }, - "This amulet regains all expended charges upon the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "attachedSpells": [ - "animate dead", - "burning hands", - "confusion", - "detect magic", - "flame strike", - "fly", - "geas", - "major image", - "stinking cloud", - "suggestion", - "wall of fire" + "rows": [ + [ + "5", + "Kruthik Musk (5 vials)", + "Although kruthiks have their own language consisting of clicks and hisses, they also utilize an alternate form of communication that relies on scent. By leaving scent marks, a kruthik may leave messages and warnings to fellow members of its race. This versatile musk has been adopted for many uses by more civilized races including perfumes, alcohols, and (ironically) insect repellants.", + "2 sp", + "1 lb", + "\u2014" + ], + [ + "10", + "Kruthik Spike (×10)", + "As a natural weapon, kruthiks can launch shards of chitin from their legs like arrows, skewering prey with uncanny accuracy. These lightweight but durable spikes are prized for arrow fletching in the wood-sparse Underdark, and it is not uncommon to find drow quivers filled with them. In fact, one common task for young drow is to form hunting packs to harvest kruthik spikes; hopefully collecting more arrow material than they use.", + "1 gp", + "1 lb", + "{@item +1 Arrow|DMG} or {@item +1 Crossbow Bolt|DMG|+1 Bolt}" + ], + [ + "15", + "Kruthik Hive Lord Chitin", + "A kruthik hive lord is immensely durable due to being covered in a thick chitin shell that is stronger than most plate. It is usually pretty easy to spot a commander of an Underdark brigade of warriors, since they are often adorned in intimidating, spikey armor crafted from this chitin.", + "65 gp", + "40 lb", + "{@item +2 Plate Armor|DMG}" + ] ] }, { - "name": "Armor of Nullification", + "name": "Leviathan", "source": "HHHVIII", - "page": 81, - "baseItem": "plate armor|PHB", - "type": "HA", - "immune": [ - "necrotic" + "page": 44, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "rarity": "legendary", - "reqAttune": true, - "weight": 65, - "ac": 18, - "strength": "15", - "bonusWeaponAttack": "+3", - "bonusAc": "+3", - "stealth": true, - "ingredients": "Negative Plane Echo ×1", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "While wearing this armor, you gain a +3 bonus to AC, you are immune to necrotic damage, and if you are struck by a critical hit, you may use your reaction to turn it into a normal hit instead, cancelling any effects that would normally be triggered by that critical hit." + "rows": [ + [ + "20", + "Entropy Shard", + "Regardless of their end form, the creation of an elder elemental is an event so momentous that it breaks reality itself for a brief moment. This leads to the creation of an entropy shard: a piece of reality inside every elder elemental that they retain from their multiverse-shattering births. Resembling a pure white piece of glass about the size of a hand, this shard holds pure, primal power and should only be handled by the most experienced harvesters and crafters.", + "4,000 gp", + "5 lb", + "{@item Talisman of Nature's Wrath|HHHVIII}" + ], + [ + "25", + "Leviathan Drop", + "In its ever flowing form, it may seem like the leviathan has no easily defined form that would make for any sensible harvesting. The people that believe this, however, are not as competent as I. Indeed, for the harvester that is both perceptive and daring, there is a treasure at the center of a leviathan known as its \"drop\". This fist-sized drop seems like any of the water around it, yet if one looks carefully, they will notice that it never actually loses its shape or mixes with anything else in the leviathan, almost as if a strong, invisible membrane keeps it all in place. This drop, in fact, contains the essence of the leviathan and is as useful for channeling its power as a heart would be in a normal creature. For this reason, the drop is incredibly valuable as a reagent and only the most skilled alchemists have the knowledge and privilege of working with it.", + "22,120 gp", + "1 lb", + "{@item Potion of the Eternal Tide|HHHVIII}" + ] ] }, { - "name": "Armor of the Eternal Flame", + "name": "Male Steeder", "source": "HHHVIII", - "page": 82, - "baseItem": "plate armor|PHB", - "type": "HA", - "resist": [ - "fire" + "page": 66, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "rarity": "legendary", - "reqAttune": true, - "weight": 65, - "ac": 18, - "strength": "15", - "bonusAc": "+3", - "recharge": "restLong", - "stealth": true, - "ingredients": "Phoenix Ashes ×1 small pouch", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "While wearing this armor, you gain a +3 bonus to AC and you have resistance to fire damage. In addition, if you receive damage that would reduce your hit points to 0, you may use your reaction to negate that damage and release a fiery nova from yourself, forcing all creatures within 10 feet of you to make a {@dc 20} Dexterity saving throw, suffering {@damage 4d8} fire damage on a failed save, or half as much damage on a successful one. Once you use this ability, you may not use it again until your next long rest." + "rows": [ + [ + "10", + "Steeder Leg (×4)", + "The sticky legs of a steeder act as their main method for ensnaring prey. While they are certainly strong, the cartilage quickly breaks down following the steeder's death. However, they can still be rendered down for their adhesives, much like turning horse hooves into glue. Duergar society is literally kept together by this adhesive, and as such, these legs are always in high demand.", + "5 sp", + "12 lb", + "\u2014" + ], + [ + "15", + "Steeder Shell", + "A hardy exoskeleton befitting a creature that resembles a giant spider. This hardy, yet lightweight shell has a myriad of uses ranging from housing, to tools, to armor.", + "1 gp", + "60 lb", + "\u2014" + ] ] }, { - "name": "Armor of the Infernal Enforcer", + "name": "Marut", "source": "HHHVIII", - "page": 82, - "baseItem": "studded leather armor|PHB", - "type": "LA", - "resist": [ - "cold", - "fire", - "poison" + "page": 51, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "rarity": "legendary", - "reqAttune": true, - "weight": 13, - "ac": 12, - "bonusAc": "+3", - "recharge": "restShort", - "ingredients": "Hide of Hutijin ×1", - "crafter": "Leatherworker", - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "You gain a +3 bonus to AC while wearing this armor and you gain resistance to cold, fire, and poison damage. In addition, when you take damage you may use your reaction to cause an infernal sound to bellow forth from the armor, forcing all creatures of your choice within 30 feet of you to make a {@dc 20} Wisdom saving throw or become {@condition frightened} of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to this ability for 24 hours. Once you use this ability once, you cannot use it again until you finish a short or long rest." + "rows": [ + [ + "5", + "Sigil Oil (5 vials)", + "The oil that flows through the marut is no simple lubricant found on a cheap tinker's toy. It is believed that this oil is refined from the drippings of Primus himself, their oil giving life to their greatest creation. This oil is highly coveted by mortal crafters to use when making their own constructs as it is believed that they lend a more lifelike quality to their creation's movements.", + "100 gp", + "2 lb", + "\u2014" + ], + [ + "15", + "Marut Hand (×2)", + "Forged with mechanical precision under hammers timed to the eternally ticking gears of Mechanus, the hands of a marut are as close to godly perfection as can be achieved in the metallic form. Capable of striking down even fiendish lords and celestial beings in service of the marut's goal of enforcing the law, these hands are almost impossible to work with for a mortal crafter. Yet, for the rare individual that can, a truly remarkable set of gauntlets can be created, one that can turn even mortals into executioners of the gods.", + "1,000 gp", + "50 lb", + "{@item Mechanus Gauntlets|HHHVIII}" + ], + [ + "20", + "Marut Metal", + "The alloy that constitutes a marut's frame cannot be found anywhere on the Material Plane. In fact, it cannot be found anywhere outside of Mechanus as it is actually smelted from the ancient gears of the modron home world. This metal is supremely durable yet lightweight, and traces of it have been found mixed into legendary pieces of weapons and armor across the realms. But, if you manage to scavenge a full intact shell of it, a worthy blacksmith can craft a suit of armor that will protect you from supernatural harm.", + "4,000 gp", + "200 lb", + "{@item Primus Plate|HHHVIII}" + ], + [ + "25", + "Enforcer's Eye", + { + "type": "entries", + "entries": [ + "Cultures all across the Material Plane tend to share tales of leaders that sacrifice an eye in order to gain otherworldly levels of wisdom and judgement. While many are familiar with the subsequent exploits of these leaders, they never end up explaining what happens to the eye they sacrificed. Well, long story short, they end up on Sigil, where the modron leader, Primus, takes them and plants them into the marut where it grows to the size of a melon as the final step of their construction. These eyes see with both the wisdom of the universe and the empathy of mortals and they are what allow the marut to hunt and judge their contract holders better than any lesser construct possibly could.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding the eye, you may use your action to close your eyes and focus, allowing you to see through the eye. While seeing through the eye, you have {@sense darkvision} out to a range of 60 feet, you are unaffected by visual illusions, and you automatically succeed on any Wisdom ({@skill Insight}) check to determine if a creature is lying or not. You stop seeing through the eye if you ever open your own eyes (no action required) or if the eye ever leaves your hand." + ] + } + ] + }, + "14,000 gp", + "10 lb", + "\u2014" + ], + [ + "30", + "Edict Engine", + { + "type": "entries", + "entries": [ + "The edict engine is a swirling vortex of pure energy that powers the marut and allows its massive form to move with all the strength and grace of the mightiest angels. In a feat of engineering capable only from Primus itself, the engine runs on the logic of the Multiverse itself, keeping the marut operational so long as the ancient contract that binds the laws of physics together remains upheld. This engine is so perfect in its design that any attempt by mortal hands to tinker with it would ruin it irreparably.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding this item, you may use your action to activate it, causing all creatures within a 30-foot radius to take {@damage 45} radiant damage. Any creature that took any of that damage must succeed on a {@dc 20} Wisdom saving throw or be {@condition stunned} until the end of your next turn. Once used, this item cannot be used again until the next dawn. Every time this item is used, there is a {@chance 90|10 percent|Edict Engine|The Engine is unchanged.|The Engine breaks apart and becomes useless.} chance that it breaks apart due to mortal negligence and becomes useless." + ] + } + ] + }, + "20,000 gp", + "60 lb", + "\u2014" + ] ] }, { - "name": "Astral Harpoon", + "name": "Maurezhi", "source": "HHHVIII", - "page": 82, - "rarity": "very rare", - "wondrous": true, - "bonusWeapon": "+3", - "ingredients": "Astral Dreadnought Spike ×1", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "page": 20, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When fired from a {@object ballista|DMG} or similar firing mechanism, this harpoon has a +3 to attack and damage rolls and deals {@damage 6d10} piercing damage instead of the normal amount of damage. When firing this destructive harpoon, if you roll a 20 on your attack roll against a non-magical ship, you cause catastrophic hull damage that causes fractures and breakages to compound. For the next minute, the struck ship suffers {@dice 2d10} {@homebrew piercing damage} at the end of each round." - ] - }, - { - "name": "Astral Hull Plating", - "source": "HHHVIII", - "page": 82, - "rarity": "very rare", - "wondrous": true, - "bonusAc": "+1", - "ingredients": "Astral Dreadnought Scale ×1", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "{@note This item is also available as a {@vehupgrade Astral Hull Plating|HHHVIII|vehicle upgrade}.}", - "This hard plating is surprisingly light, buoyant, and specially tuned to the Astral Plane, allowing ships outfitted with it to sail through that Astral Sea with little effort.", - "A ship that has been appropriately outfitted by this plating gains a +1 bonus to AC and may sail through the Astral Plane as if it were water. Piloting and sailing the ship like normal allows it to travel as if it were subjected to an average travel wind on the Material Plane, and it moves at the appropriate speed. The ship may also angle itself up or down to achieve the same freedom of movement that creatures enjoy on the Astral Plane; doing so only requires the helmsman of the ship to {@condition concentration|PHB|concentrate} on the angle change as they steer.", - "For a ship to be considered appropriately outfitted, two scales are required for every 10 feet of ship length: one on each side." + "rows": [ + [ + "10", + "Maurezhi Blood (3 vials)", + { + "type": "entries", + "entries": [ + "This black, tar-like substance resembles the coagulated blood found on murdered corpses. If you have the stomach for it, it can be rubbed on one's body to mask the presence radiated by all living beings that the undead can detect.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend 1 minute to cover yourself in this blood. If you do so, undead creatures with an Intelligence of less than 10 have disadvantage on Wisdom ({@skill Perception}) checks to find you. This effect lasts for 1 hour or until the blood is washed off, whichever comes first." + ] + } + ] + }, + "5 gp", + "2 lb", + "\u2014" + ], + [ + "15", + "Maurezhi Claw (×2)", + "The claws of the ghoul-like creatures are well known for their paralyzing touch, and there are many a horror story of adventurers devoured alive by these abominations while they could do nothing but lie there helpless (of course one has to wonder how this story could be true if they are alive to tell it, but I digress).", + "6 gp", + "6 lb", + "{@item Paralyzing Dust|HHHVI}" + ], + [ + "20", + "Maurezhi Hide", + "Despite its undead nature, a maurezhi does not rot or decompose. While this only adds to its unnerving nature, its skin does have certain properties useful for a harvester. Some of the original designs for the renowned bag of colding used maurezhi hide as its main material.", + "10 gp", + "12 lb", + "{@item Bag of Colding|HHHVI}" + ], + [ + "25", + "Maurezhi Fang (×2)", + "As the \"lieutenant\" of ghouls, the maurezhi has the dubious gift of being able to convert its prey into a new {@creature ghoul|MM} to serve it. It does so by using its fangs to literally sap away a creature's will and individuality. I have seen compatriots and hirelings die in more ways than I can count, but I can honestly say that there is nothing more chilling than watching a person's very identity fade away as a ravenous demon drains the very identity out of them.", + "300 gp", + "1 lb", + "{@item Dagger of Apathy|HHHVIII}" + ] ] }, { - "name": "Basin of Water Control", + "name": "Meazel", "source": "HHHVIII", - "page": 82, - "rarity": "very rare", - "wondrous": true, - "ingredients": "Wastrilith Bladder ×1", - "crafter": "Artificer", - "property": [ - "crfBy" - ], - "entries": [ - "This stone basin measures 1 foot in diameter. If you fill this basin with a sample of water from a source of water that has a radius of less than half a mile, this basin gains a connection to that source of water for 1 hour. A source of water may include a river, a pond, or even a barrel or pitcher. If the source of water is larger than half a mile in radius, this basin has a connection only to the water in a half-mile radius of the point from which you gathered the water.", - "So long as you hold the basin, you may use your action to exert your influence over the connected area of water as if you had cast the {@spell control water} spell over it. If an action you use in this way would force a target to make a saving throw, the DC is considered 17.", - "This basin loses its connection to the water after the 1-hour duration has passed, if you drop the basin, or if the water inside the basin spills out. After this, all effects created by the basin cease immediately. Once used, the basin cannot be used again until the next dawn." + "page": 52, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "control water" - ] - }, - { - "name": "Berserker Brew", - "source": "HHHVIII", - "page": 82, - "type": "P", - "rarity": "very rare", - "ingredients": "Alkilith Spore ×1 vial", - "crafter": "Alchemist", - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "When you drink this potion, you become instilled with a maddening thirst for violence for the next 10 minutes. During this time, you deal an extra {@damage 2d6} damage to your target whenever you make a successful weapon attack, and you cannot be {@condition charmed} or {@condition frightened}. However, if you do not cause damage to a target on your turn, you suffer {@damage 2d6} psychic damage as your rage burns into your own mind. This damage cannot be reduced in any way. This crimson red potion continuously roils and froths as if constantly agitated by an unseen force." + "rows": [ + [ + "5", + "Meazel Hair (small bag)", + "The meazel's body is covered with wispy tufts of black hair that flows and flutters like the edges of a shadow. Surprisingly soft for such a rough-natured creature, this hair is favored in lining leather armor for both its sound dampening and light absorbing properties.", + "5 sp", + "3 lb", + "\u2014" + ], + [ + "10", + "Umbra Ichor (3 vials)", + { + "type": "entries", + "entries": [ + "The thin liquid that flows through a meazel's veins acts similarly to blood, but is in fact concentrated shadow magic that has infused itself into the meazel's body. It is this substance that causes shadows to recognize the meazel as its own, allowing the wily creatures to slip in and out of them at will. When drunk by any other creature, it grants these same benefits, but be careful about taking it regularly; it can lead to overwhelming feelings of malaise and emptiness if one's intake is not managed properly.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may drink this ichor as an action. For the next hour, you have {@sense darkvision} out to a range of 120 feet and you can take the {@action Hide} action as a bonus action while in dim light or darkness. During this time however, you also gain a sensitivity to sunlight and have disadvantage on attack rolls and Wisdom ({@skill Perception}) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight." + ] + } + ] + }, + "1 gp", + "1 lb", + "{@item Potion of the Shadowjumper|HHHVIII}" + ] ] }, { - "name": "Boon of the Wraith Leader", + "name": "Meazel Trinket Table", "source": "HHHVIII", - "page": 83, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "ingredients": "Commander's Mark ×1", - "crafter": "Thaumaturge", - "property": [ - "crfBy" + "page": 52, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "entries": [ - "Whenever you score a critical hit on a weapon attack against a creature, you may use your reaction to summon a {@creature sword wraith warrior|MTF} {@homebrew |(your DM has the statblock)} in an unoccupied space within 5 feet of you. This {@creature sword wraith warrior|MTF} takes its turn immediately after you on the same initiative count. The {@creature sword wraith warrior|MTF} follows your commands to the best of its ability or attempts to fight the nearest creature hostile to you if no command is given. A {@creature sword wraith warrior|MTF} summoned in this way disappears completely once your next turn ends, or if it drops to 0 hit points. A {@creature sword wraith warrior|MTF} summoned in this way cannot be harvested." - ] - }, - { - "name": "Boneclaw Censer", - "source": "HHHVIII", - "page": 83, - "rarity": "rare", - "wondrous": true, - "recharge": "dawn", - "ingredients": "Boneclaw Skull ×1", - "crafter": "Thaumaturge", - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "entries": [ - "This censer has an innate connection with the boneclaw from whom it was crafted. When held by a creature, faint wisps of smoke will emerge and blow in the direction of that boneclaw if that boneclaw is still animate and on the same plane of existence as the holder. The intensity and thickness of the smoke will increase as proximity to the boneclaw decreases. A creature holding this item may also spend 10 minutes focusing on it, after which, a wisp of smoke will emerge and blow in the direction of the boneclaw's master if it is on the same plane of existence as the censer.", - "Once this ability has been used once, it cannot be used again until the next dawn." + "rows": [ + [ + "1", + "1 {@item waterskin|PHB}", + "2 sp", + "5 lb" + ], + [ + "2", + "1 {@item whetstone|PHB}", + "1 cp", + "1 lb" + ], + [ + "3", + "{@dice 1d4} {@item pouch|PHB|pouches} of snacking insects", + "6 cp", + "1 lb" + ], + [ + "4", + "1 garrote", + "5 cp", + "\u2014" + ], + [ + "5", + "{@dice 1d4} strings of critter bones and teeth", + "1 sp", + "1 lb" + ], + [ + "6", + "1 set of tattered clothes", + "2 cp", + "2 lb" + ], + [ + "7", + "{@dice 1d6} pieces of stolen jewelry", + "1 gp", + "1 lb" + ], + [ + "8", + "{@dice 4d10} {@item Copper (cp)|PHB|copper pieces}", + "Varies", + "Varies" + ] ] }, { - "name": "Chain of Violence", + "name": "Merregon", "source": "HHHVIII", - "page": 83, - "rarity": "very rare", - "wondrous": true, - "ingredients": "Sorrowsworn Anger Hook ×2", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "page": 32, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This 20-foot metal chain has one hook on either end. As an action, you may throw one end of this chain at a target within 20 feet of you, forcing them to succeed on a {@dc 16} Dexterity saving throw or suffer {@damage 1d6} piercing damage and have the hook lodge itself in their body. If the hook lodges itself in a target, the hook on the end that you hold automatically lodges itself in your own body, dealing {@damage 1d6} piercing damage to you as well and chaining you and your target together.", - "While chained in this way, neither creature may willingly move more than 20 feet away from the other and they may not take any action that does not involve attempting to damage the other chained creature. The hooks can only be removed once at least one of the chained creatures dies, or another creature adjacent to one of the chained creatures removes the hook from their body with a successful {@dc 16} Strength check, at which point the other hook will also automatically dislodge." - ] - }, - { - "name": "Cloak of Safe Harbor", - "source": "HHHVIII", - "page": 83, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "recharge": "restShort", - "ingredients": "Dimensional Gullet ×1", - "crafter": "Leatherworker", - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "While wearing this cloak, you may use your action to pull the hood up over your head, transporting yourself and everything you are wearing and carrying to a pocket dimension that resembles a blank void with a breathable atmosphere. You may stay in this pocket dimension for up to 1 hour per day, which you may do so all at once, or in several shorter increments. If your time runs out or if you take the hood off (no action required) you return to your original plane in the space which you disappeared from, or the nearest unoccupied space if that is impossible.", - "If you receive damage while wearing this cloak, you may use your reaction to pull the hood up, transporting you to your pocket dimension and negating the damage you just took. You automatically return to your original space or nearest unoccupied space at the start of your next turn. The time spent in your pocket dimension in this way does not count towards the overall time spent in your pocket dimension for the day and this ability can be used even if you have already been in your pocket dimension for 1 hour this day. However, once you have used the cloak in this way, it may not be used again like this until you finish a short or long rest." + "rows": [ + [ + "15", + "Sacrificial Spirit", + { + "type": "entries", + "entries": [ + "It would be a hard philosophical argument to say that anyone who works for an evil regime is also, by extension, an evil person themselves. However, the soldiers that become merregons were more than mere pawns for wicked kings and generals. The kind of people that become merregons were soldiers that had absolutely no reservation about the wicked actions they were asked to perform. This fact not only makes their souls much easier to condemn, but also makes for a much easier moral question for us when it comes to utilizing their souls for crafting purposes. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While carrying this item, if you are subject to an ability that would instantly kill you, you may spend your reaction to destroy this item and negate that effect. All other results of that ability still apply, however." + ] + } + ] + }, + "30 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Merregon Mask", + "As part of their initiation into the armies of the Nine Hells, a merregon is ritualistically fused with their mask, cursed to wear it for all eternity. Over the decades and centuries, the mask becomes suffused with fiendish energy, transforming them from ordinary plates of metal into genuine magical reagents. The trick, however, is to be able to remove the mask without bringing the merregon's face with it, as doing so will spoil the purity of the metal with the decaying organic material of the fiend.", + "100 gp", + "5 lb", + "{@item Guardian Mask|HHHVIII}" + ] ] }, { - "name": "Cloak of Targeted Invisibility", + "name": "Merrenoloth", "source": "HHHVIII", - "page": 84, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "ingredients": "Balhannoth Hide ×1", - "crafter": "Leatherworker", - "property": [ - "crfBy" + "page": 74, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this cloak, you may spend your bonus action to force one creature you can see within 60 feet of you to make a {@dc 16} Wisdom saving throw. On a failure, magic clouds its senses and you become {@condition invisible} to that creature for the next minute. This invisibility ends if you damage that creature in any way or you target another creature with this ability." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Merrenoloth Ichor (3 vials)", + { + "type": "entries", + "entries": [ + "The ichor of a merrenoloth has a briny odor to it, like the kind of brackish seawater found in the depths of an old ship. It carries some traces of the merrenoloth's mastery of ships, and some superstitious sailors have taken to mixing it with tar and using it to coat their ships to ward them from harm. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may rub this ichor into your hands. For the next 24 hours, you have advantage on any ability check made to helm, steer, or sail a ship." + ] + } + ] + }, + "2 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Merrenoloth Hide", + "The thin, tight skin of a merrenoloth resembles that of a sailor that has spent far too long in the salt and sun. While it doesn't make for good armor, there is a seafaring tradition of the most notorious pirates that lure merrenoloths to their ships with contracts, slaughter them, and then craft their flags from their hides. Whether this is true or simply a salty dog tale is still to be confirmed.", + "10 gp", + "17 lb", + "\u2014" + ], + [ + "15", + "Merrenoloth Skull", + { + "type": "entries", + "entries": [ + "Due to their naturally gaunt faces, the skull of a merrenoloth looks pretty much the same as it did even when it still had skin. Even its now hollow eyes appear to still be able to see, constantly watching over their vessel and ensuring it finds safe passage to its destination.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "This skull provides an inherent protection over whichever ship it is mounted to the front of. If it is mounted on the front facing outwards, the ship always stays on course to the destination that the captain of the ships names. If it is mounted on the front facing inwards, creatures on the ship aren't discomfited by wind or weather, though this effect doesn't protect against damage." + ] + } + ] + }, + "350 gp", + "8 lb", + "\u2014" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVIII}" + ] ] }, { - "name": "Cloak of the Arachnid", + "name": "Miscellaneous Harvesting Table", "source": "HHHVIII", - "page": 84, - "rarity": "very rare", - "reqAttune": true, - "recharge": "dawn", - "wondrous": true, - "ingredients": "Arachidney Gland ×1", - "crafter": "Leatherworker", - "property": [ - "crfBy" - ], - "entries": [ - "This long cloak has undergone a unique tanning process that utilized the magical bile from the magical transformation gland of a drow priestess. While wearing this cloak, you may use your action to speak its command word to meld it to you, causing eight spider legs to grow from your back. These spider legs are capable of growing through clothes and armor without damaging them.", - "Each of these legs has a reach roughly equal to the length of one of your legs, and while they are present, you may use them as basic appendages that you are naturally coordinated in using. As part of this, you may use them for the following abilities:", - { - "type": "list", - "items": [ - "You have a climb speed equal to your movement speed and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. In addition, because your spider legs do the climbing for you, you retain use of both of your normal hands even while climbing.", - "You ignore movement restrictions caused by webbing and you may cast the {@spell web} spell at will.", - "You may use your bonus action to make an unarmed strike with your spider legs at a target adjacent to you. This attack deals {@damage 1d8} + your Strength modifier in slashing damage, instead of the bludgeoning damage normal for an unarmed strike." - ] - }, - "These spider legs last for 1 hour or until you cancel them early by speaking the command word again, after which they recede into your back and your cloak reappears. Once used once, this item may not be used again until the next dawn." + "page": 108, + "colLabels": [ + "Material", + "DC" ], - "attachedSpells": [ - "web" + "colStyles": [ + "col-10", + "col-2 text-center" ], - "modifySpeed": { - "equal": { - "climb": "walk" - } - } - }, - { - "name": "Cloak of the Guard", - "source": "HHHVIII", - "page": 84, - "rarity": "rare", - "wondrous": true, - "ingredients": "Canoloth Hide ×1", - "crafter": "Leatherworker", - "property": [ - "crfBy" + "rows": [ + [ + "Blood and Fluids (vial)*", + "5" + ], + [ + "Soft Tissue (tongue, ears, genitals, etc.)", + "5" + ], + [ + "Hard Tissue (claws, teeth, spikes, horns)", + "5" + ], + [ + "Bone (skull, ribcage, spine, etc.)", + "10" + ], + [ + "Eyes", + "10" + ], + [ + "Internal Organs (heart, stomach, etc)", + "10" + ], + [ + "Basic Limb (leg, arm, tail)", + "15" + ], + [ + "Hide (fur, scales, plating)", + "15" + ], + [ + "Complicated Limb (wing, tentacle, etc.)", + "20" + ], + [ + "Brain", + "20" + ] ], - "entries": [ - "While wearing this cloak, you cannot be {@quickref Surprise|PHB|3|0|surprised} so long as you aren't {@condition incapacitated}, and you may perform up to 4 hours of light activity during a long rest and still gain its benefits; this cloak must be worn during the entirety of the long rest in order for the latter ability to apply." + "outro": [ + "*As a general rule, tiny creatures can be harvested for 1 vial of blood, small creatures for 2, medium creatures for 3, large creatures for 5, huge creatures for 7, and gargantuan creatures for 9." ] }, { - "name": "Cloak of the Scorched Martyr", + "name": "Moloch", "source": "HHHVIII", - "page": 84, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "bonusAc": "+1", - "ingredients": "Wings of Zariel ×1", - "crafter": "Thaumaturge", - "property": [ - "crfBy" + "page": 34, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "resist": [ - "fire" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "While wearing and attuned to this cloak, you have a +1 bonus to your AC, resistance to fire damage, and whenever you hit with a weapon attack, you may deal an additional {@damage 2d10} fire damage to your target. In addition, you may use your action to target one creature you can see within 120 feet of you and command them to combust; that target must succeed on a {@dc 18} Wisdom saving throw or take {@damage 4d10} fire damage." + "rows": [ + [ + "\u2014", + "Heart of Moloch", + "The heart of Moloch is one corrupted by almost every vice that a creature can have. It is a bloated organ, dripping in ambition, greed, and pride. The sheer fiendish infleucne that radiates from this organ even after removal from its dreadful host allows it to be fashioned into a powerful amulet.", + "\u2014", + "5 lb", + "{@item Amulet of the Usurper|HHHVIII}" + ] ] }, { - "name": "Coating of Corrosion", + "name": "Molydeus", "source": "HHHVIII", - "page": 84, - "type": "Oil", - "rarity": "very rare", - "ingredients": "Sibriex Bile ×1 vial", - "crafter": "Alchemist", - "property": [ - "crfBy" + "page": 21, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This bright green oil is magically attuned to react when it is used to coat a weapon, transmuting itself into a highly corrosive acid that leaves the weapon undamaged. It can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the oil takes 1 minute. For 1 hour, any successful attack rolls made with a coated weapon deals an extra {@damage 2d6} acid damage." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Abyssal Weapon Ichor (6 vials)", + "It is the nightmare of every crusading adventurer to slay a powerful foe, only to find their hard won loot disappear before their very eyes. Such is the case with the molydeus, who in a final act of spite to its enemies, causes its weapon to dissolve into a thick ichor upon its death. Although this was intended as a safeguard by the demon lords, they did not anticipate the resourcefulness of a harvester armed with this book! Simply scoop up some of that ichor into an {@item enchanted vial|HHHVI} and bring it back to a very skilled alchemist to create a weapon oil that will add a demonic lethality to your strikes. {@b Requires {@item enchanted vial|HHHVI}.}", + "300 gp", + "5 lb", + "{@item Abyssal Oil|HHHVIII}" + ], + [ + "10", + "Molydeus Snake Head", + "The molydeus snake head has an inherent connection to the demon lord that molded the molydeus and acts as both an advisor and supervisor to the mighty fiend. Aside from that, they also possess a potent venom that corrupts the very lifeforce of a creature and over time, transforms them into a demon themselves. It takes a powerful thaumaturge to tame the demonic connection inside the head, but if managed, it can allow the wielder to channel the strength of the demon lords themselves.", + "2,470 gp", + "30 lb", + "{@item Staff of the Demon Tongue|HHHVIII}" + ], + [ + "15", + "Molydeus Wolf Head", + "The main head of the molydeus resembles that of a savage wolf, with teeth sharper than daggers and a constant rabid gleam in their eyes. It is believed that these wolf heads are actually themselves harvested in the Abyss by trapping dozens of starved wolves in a pit and having them tear each other to shreds in a cannibalistic frenzy; the last one alive has the dubious honor of becoming a part of the new molydeus.", + "2,470 gp", + "45 lb", + "{@item Helm of Demon's Wrath|HHHVIII}" + ], + [ + "20", + "Demon Lord's Authority", + "Much like a well-trusted valet, the existence of a molydeus is one of both servitude and authority. While they must obey their demon lord's every whim, they are also feared as carrying the voice of their master everywhere they go and as such, they are one of the few beings in existence that can inspire fear in a demon. This fear creates a gestalt field around the molydeus that in turn inspires more obsequience from lesser demons in a self-perpetuating cycle. It is unorthodox to do this, but using {@item spirit paper|HHHVI}, a very skilled harvester can trap this energy to be later vested into a most powerful helm. {@b Requires {@item spirit paper|HHHVI}.}", + "18,000 gp", + "1 lb", + "{@item Helm of Abyssal Domination|HHHVIII}" + ] ] }, { - "name": "Concoction of Companionship", + "name": "Nabassu", "source": "HHHVIII", - "page": 84, - "type": "P", - "rarity": "very rare", - "ingredients": "Gray Render Brain ×1", - "crafter": "Alchemist", - "property": [ - "crfBy" + "page": 22, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This gray potion is divided into two layers that never mix: a cloudy top half, and a clear bottom half. As an action, you may drink the cloudy half, allowing another creature to drink the clear half. For the next 7 days, whoever drank the cloudy half is considered the \"guardian\" and the drinker of the clear half is considered the \"charge\" as both of you gain a psychic connection with one another. If one creature drinks both halves or if no creature drinks the second half within 1 minute of the first, the magic of this potion fades and it becomes useless.", - "Guardians and charges may communicate telepathically over any distance and are always aware of each other's location, direction, and distance from each other, so long as they are on the same plane of existence as each other. If a creature within the guardian's reach damages their charge, they may spend their reaction to make a melee weapon attack against the damaging creature. This attack is made with advantage. In addition, if a charge starts their turn with 0 hit points while within 60 feet of their guardian, they instantly stabilize." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Nabassu Claw (×2)", + "Black-tipped and able to rend both flesh and spirit, the nabassu claw is one of the most perfect natural weapons formed within the Abyss. It is said that weaponry formed from these claws quiver with excitement in the hands of their wielder as they prepare to take a mortal life.", + "250 gp", + "10 lb", + "{@filter +2 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}" + ], + [ + "15", + "Demon Wing (×2)", + "Like many fiends, the dark wings of the nabassu possess an inherent magic that holds its form aloft instead of relying on physical forces. And, like many fiends, these wings can be harvested to form the basis of the ever-useful: {@item infernal wings|HHHVI}.", + "300 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "15", + "Nabassu Hide", + "The hide of a nabassu is as dark as a moonless night and tougher than castleforged steel. Not only that, but it is capable of emitting a demonic aura around itself that literally smothers the light around it, allowing the nabassu to shroud itself constantly in a cloak of shadows. This has led to many tales of legendary thieves that ascribe their supernatural stealth to suits of pitch black nabassu hide.", + "600 gp", + "15 lb", + "{@item Suit of Shadows|HHHVIII}" + ], + [ + "20", + "Nabassu Jaw", + "If there is one thing that a nabassu is famous for, it is their devouring of mortal souls. Such a terrible action requires a very specific set of adaptations, and the jaw of the nabassu can be found to be lined with tiny Abyssal runes that disintegrate any spiritual form that enters them.", + "1,700 gp", + "5 lb", + "{@item Soul Cleaver|HHHVIII}" + ], + [ + "25", + "Nabassu Eye (×2)", + "Beyond its razor sharp claws and fangs, the most dangerous body part of a nabassu is in fact its eyes. These glowing orbs are capable of stealing the soul of whomever they gaze upon and in fact are said to be the inspiration for the infamous soul gems used by demiliches to protect their lairs.", + "2,500 gp", + "1 lb", + "{@item Lifestealer's Mask|HHHVIII}" + ] ] }, { - "name": "Concoction of Contamination", + "name": "Nagpa", "source": "HHHVIII", - "page": 84, - "type": "P", - "immune": [ - "poison" - ], - "conditionImmune": [ - "disease", - "poisoned" - ], - "rarity": "very rare", - "ingredients": "Sibriex Miasma ×1 vial", - "crafter": "Alchemist", - "property": [ - "crfBy" + "page": 53, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This pale green potion constantly appears to form clots of material inside it that quickly turn grey and dissolve back into the liquid. For 1 hour after you drink this potion, your blood becomes a dangerous disease-carrying fluid. This does not harm you, but it does grant you the following abilities:", - { - "type": "list", - "items": [ - "You are immune to disease and poison.", - "Any time a creature within 5 feet deals piercing or slashing damage to you, they must make a {@dc 15} Dexterity saving throw. On a failure, they take {@damage 2d6} poison damage as your infected blood splashes onto them.", - "Any creature that drinks at least one ounce of your blood must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, a creature suffers {@damage 4d6} poison damage at the start of each of their turns. A {@condition poisoned} creature may make the saving throw again at the end of their turn, ending the effect on themselves on a success. Your blood is tasteless, odorless, and mostly colorless when mixed into other fluids and can only be detected in a drink by a successful {@dc 15} Intelligence ({@skill Investigation}) check." - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "fluff": { - "images": [ + "rows": [ + [ + "10", + "Nagpa Claw", + "Unlike most humanoids who are capable of building wonders with their hands, the sharp, gnarled claws of a nagpa are fit for only one purpose: destruction. Indeed, the magic that they emit from their claws never seem to involve building anything or transfiguring one thing into something better; it always seems to involve death and decay. The nagpas have become so good at this that they even developed their natural magic in one of their claws that disrupts and paralyzes the life functions of all creatures around them. When incorporated into a staff, this claw can channel the nefarious powers of a nagpa for all sorts of dark abilities.", + "600 gp", + "2 lb", + "{@item Staff of Maleficence|HHHVIII}" + ], + [ + "15", + "Nagpa Heart", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/ConcoctionofContamination.webp" - } - } + "type": "entries", + "entries": [ + "The heart of a nagpa resembles the rest of its body: shriveled and twisted. In fact, their hearts are so corrupted that they are able to spread their taint to the hearts of others, bringing them under their dark sway. While it does take some skill to harvest this fragile organ without destroying it, the heart serves as a powerful charm for any spellcaster looking to enhance their own bewitching talents.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding this item, if you {@action cast a spell} that would result in a creature becoming {@condition charmed} by you, you may double both the range of the spell and its duration. Once used, this item may not be used again until the next dawn." + ] + } + ] + }, + "1,800 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Brand of the Raven Queen", + { + "type": "entries", + "entries": [ + "When the {@deity Raven Queen|Dawn War|DMG} cursed the craven wizards that would become the nagpas, she branded her mark on their very souls, condemning them to long lives of torment and punishment for their deeds. Once the nagpa has finally been relieved of its mortal coil, this brand can be transferred to a sheet of {@item spirit paper|HHHVI} in an extremely difficult ritual. After being secured, the brand serves as a connection to the {@deity Raven Queen|Dawn War|DMG} and can bestow on its owner a single one of her blessings...or curses depending on your outlook on things. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If you die while this item is on your person, you may choose to have your soul re-enter your body immediately, bringing you back to life, fixing any mortal wounds, and restoring your hit points to half their maximum. If you are resurrected in this way however, the visual marks of the cause of your death remain permanently scarred on your body, even if such marks would seemingly make it impossible for you to still be functioning. For example, if you died via fire, you would permanently bear grievous burn marks all over your body, or if you died via bludgeoning, your face would look permanently bruised and swollen. This item cannot be used if you died in a manner that would also cause your soul to be destroyed or trapped somewhere else." + ] + } + ] + }, + "4,600 gp", + "1 lb", + "\u2014" ] - } - }, - { - "name": "Confidant's Ink", - "source": "HHHVIII", - "page": 85, - "rarity": "rare", - "wondrous": true, - "ingredients": "Yagnoloth Ichor ×1 vial", - "crafter": "Alchemist", - "property": [ - "crfBy" - ], - "entries": [ - "This 1-ounce bottle of ink carries an enchantment that causes an illusion to be placed on whatever message it is used to write. Once you have finished writing the message, you speak a command word of your choosing over it, sealing the magic inside. Any creature that attempts to read this message only sees it as indecipherable gibberish unless they speak the command word within 5 feet of it, at which point the true message reveals itself to them. A creature that is able to see through illusions is immune to the ability of this ink." ] }, { - "name": "Contagion Plate", + "name": "Nagpa Trinket Table", "source": "HHHVIII", - "page": 85, - "baseItem": "plate armor|PHB", - "type": "HA", - "resist": [ - "poison" - ], - "rarity": "very rare", - "reqAttune": true, - "weight": 65, - "ac": 18, - "strength": "15", - "bonusAc": "+1", - "bonusSavingThrow": "+1", - "stealth": true, - "ingredients": "Wastrilith Scales ×1 large bag", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "page": 53, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "entries": [ - "While wearing this armor, you gain a +1 bonus to AC, a swim speed equal to your walking speed, you have resistance to poison damage, and advantage on saving throws against effects that would cause you to become {@condition poisoned}. In addition, if you are submerged in a body of water, you may use your bonus action to speak this armor's command word, causing it to emit an aura of contagion for the next 10 minutes that befouls the water 30 feet around you at the start of each of your turns. Befouled water is considered {@table Screen; Obscured Areas|ScreenDungeonKit|lightly obscured} and any creature other than you that consumes or swims in this water must make a {@dc 18} Constitution saving throw. On a successful save, a creature is immune to the effects of this water for 24 hours. On a failed save, a creature takes {@damage 4d6} poison damage and is {@condition poisoned} for 1 minute. At the end of this time, the {@condition poisoned} creature must repeat the saving throw. On a failure, the creature takes {@damage 4d8} poison damage and is {@condition poisoned} until it finishes a long rest.", - "You may end this effect early by using your bonus action to speak the command word again, ending the aura and removing any befouling effect on contaminated water." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "modifySpeed": { - "equal": { - "swim": "walk" - } - }, - "hasFluffImages": true, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/ContagionPlate.webp" - } - } + "rows": [ + [ + "1", + "1 {@item spellbook|PHB}", + "300 gp", + "7 lb" + ], + [ + "2", + "1 ritual {@item dagger|PHB}", + "8 sp", + "3 lb" + ], + [ + "3", + "1 {@item staff|PHB|arcane focus (staff)}", + "5 gp", + "4 lb" + ], + [ + "4", + "1 set of {@item fine clothes|PHB}", + "15 gp", + "6 lb" + ], + [ + "5", + "1 {@item forgery kit|DMG}", + "15 gp", + "5 lb" + ], + [ + "6", + "{@dice 1d4} mementos of a destroyed kingdom", + "20 gp", + "2 lb" + ], + [ + "7", + "{@dice 1d12} pieces of expensive jewelry", + "50 gp", + "2 lb" + ], + [ + "8", + "{@dice 10d10} {@item Gold (gp)|PHB|gold pieces}", + "Varies", + "Varies" ] - } - }, - { - "name": "Corpse Maker's War Paint", - "source": "HHHVIII", - "page": 85, - "rarity": "rare", - "wondrous": true, - "ingredients": "Corpse Flower Petal ×1", - "crafter": "Alchemist", - "property": [ - "crfBy" - ], - "entries": [ - "This jar of magical paint is a swirl of red and yellow, like the skin of a bloated cadaver. You may spend 1 minute smearing this paint over your body, after which you enter a trance for 1 hour in which you are driven by a lust for death and violence. During this hour, you gain the following benefits:", - { - "type": "list", - "items": [ - "You cannot be {@condition charmed} or {@condition frightened}.", - "You may use your bonus action to move up to your speed towards a hostile creature you can see.", - "You have advantage on weapon attacks against creatures as long as at least one of your allies are within 5 feet of the creature and your ally isn't {@condition incapacitated}." - ] - }, - "While in this trance, whenever a creature you can see hits you with a weapon attack, you must succeed on a {@dc 13} Wisdom saving throw or enter a frenzied state (you may choose to fail this saving throw willingly). While in this state, attacks made against you are made at advantage and you must spend your action to attack the creature that hit you, using as much of your movement speed as possible to reach them if necessary. In addition, {@action Opportunity Attack|PHB|opportunity attacks} you make against the creature that hit you are made at advantage and also reduce their speed to 0 upon a successful hit.", - "You remain in this frenzied state until either the creature that hit you is dead, you are no longer aware of the location of the creature that hit you, you fall {@condition unconscious}, or the effects of this paint wear off. If a different creature hits you while in this frenzied state, you must make the saving throw as normal, switching your focus to that different creature upon a failed save." ] }, { - "name": "Crown of the Eternal Bolt", + "name": "Narzugon", "source": "HHHVIII", - "page": 86, - "resist": [ - "lightning" - ], - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "recharge": "dawn", - "charges": 6, - "rechargeAmount": 6, - "ingredients": "Elder Tempest Spark ×1 vial", - "crafter": "Tinker", - "property": [ - "crfBy" - ], - "entries": [ - "While wearing and attuned to this item, you have resistance to lightning damage. This crown also has 6 charges. As an action, you may spend a charge to use any of the following abilities:", - { - "type": "entries", - "name": "Lightning Bolt", - "entries": [ - "You may cast the {@spell lightning bolt} spell using the crown. You may spend additional charges to cast this spell at a higher level, spending one extra charge per level. This spell uses your spell save DC. If you do not have one, it is set to 8 + your Intelligence modifier." - ] - }, - { - "type": "entries", - "name": "Electrical Resuscitation", - "entries": [ - "As part of the action to do this ability, you must touch an adjacent {@condition unconscious} or dead creature, releasing a jolt of electricity from your hands as you do so. If the creature was {@condition unconscious}, you cause that creature to immediately wake up, also restoring them to 1 hit point if they had less than that at the time. If you touch a creature that died within the last minute, you immediately restore them to life with 1 hit point, however, you cannot restore missing body parts with this ability." - ] - }, - { - "type": "entries", - "name": "Volt Shield", - "entries": [ - "You cover yourself in a pulsing blue electrical current that harms other creatures that come into contact with it. Until the start of your next turn, you have immunity to lightning damage, and any creature that touches you suffers {@damage 2d8} lightning damage, or double that if they are wearing metal armor or covered in water. A creature can only suffer this damage once per turn." - ] - }, - { - "type": "entries", - "name": "Lightning Strike", - "entries": [ - "As part of the action used to do this ability, you must make a weapon attack against one creature within range. If your attack is successful, you deal an additional {@damage 2d8} lightning damage and they must succeed on a {@dc 20} Constitution saving throw or be {@condition stunned} until the start of your next turn." - ] - }, - "This crown regains 1 charge per 20 lightning damage you take in a single turn while wearing it. It also recovers all expended charges at dawn." + "page": 33, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "lightning bolt" - ] - }, - { - "name": "Dagger of Apathy", - "source": "HHHVIII", - "page": 86, - "baseItem": "dagger|PHB", - "type": "M", - "rarity": "rare", - "reqAttune": true, - "weight": 1, - "weaponCategory": "simple", - "property": [ - "F", - "L", - "T", - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "range": "20/60", - "dmg1": "1d4", - "dmgType": "P", - "dagger": true, - "ingredients": "Maurezhi Fang ×2", - "crafter": "Blacksmith", - "entries": [ - "While this item is in your hand, you may use your bonus action to speak its command word, causing it to radiate a lifeless energy for the next minute. While it is radiating this energy, any creature hit by this weapon that is not a construct or undead must succeed on a {@dc 12} Charisma saving throw or be struck by an overwhelming sense of apathy and lifelessness for 1 minute. An apathetic creature has disadvantage on attack rolls and saving throws, and on its turn may use either an action or a bonus action, but not both. At the end of its turn, a creature affected by this ability may attempt the saving throw again, ending the effect on itself on a success. A creature that succeeds this saving throw is immune to the effects of this dagger for the next 24 hours." + "rows": [ + [ + "15", + "Narzugon Eye (×2)", + { + "type": "entries", + "entries": [ + "The flaming-red eyes of a narzugon do not see the way they did when the narzugon was a mortal paladin. They are perceive more than the simple defraction of light, they are able to see into the very souls and hearts of the creatures around them, with the souls of the good shining like a beacon which draws the narzugon to them like a bull to a red cape. Through a basic ritual however, these eyes can be used to reverse this effect, and blind the forces of evil to the good creatures they wish to extinguish.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "By burning an eye for 10 minutes in a flame that has had 10 gp of silver powder sprinkled into it, you mask all good-aligned creatures within 30 feet of the flame to the senses of evil-aligned creatures for the next hour. Evil-aligned creatures have disadvantage on Wisdom ({@skill Perception}) checks made to perceive masked creatures, and any attempt to divine a masked creature through magic such as the {@spell scrying|PHB|scry} spell automatically fails." + ] + } + ] + }, + "100 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Narzugon Heart", + { + "type": "entries", + "entries": [ + "The heart of a narzugon is a twisted one. While it may have once been redeemable with its sense of honor and duty, it has been filled with hate and scorn for mortal lives by the archdukes of the Nine Hells. However, it is these same qualities that make it extremely valuable as a resource, since these clashing qualities cascade into a magical energy that bolsters the resolve of the creatures around them when they gaze upon its sublime and stalwart presence.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may hold this heart aloft. If you do so, all allies within 60 feet of you can't be {@condition charmed} or {@condition frightened} until the end of your next turn. Every time you use this item, roll a {@dice d20}. On a 1, this item crumbles into dust and becomes worthless." + ] + } + ] + }, + "780 gp", + "3 lb", + "\u2014" + ], + [ + "25", + "Narzugon Soul", + "The soul of a narzugon is a truly pitiable thing to behold. Although the nobility of their spirit is something to admire, they have become corrupted and blackened by the manipulations of the Nine Hells. Their literally undying commitment to servitude, however, makes their souls particularly good for infusion into armor, granting the wearer the narzugon's unholy strength and abilities. {@b Requires {@item spirit paper|HHHVI}.}", + "2,250 gp", + "1 lb", + "{@item Plate of the Black Rider|HHHVIII}" + ] ] }, { - "name": "Death Mask", + "name": "Nightwalker", "source": "HHHVIII", - "page": 86, - "rarity": "rare", - "wondrous": true, - "ingredients": "Cadaver Collector Face Plate ×1", - "crafter": "Tinker", - "property": [ - "crfBy" + "page": 54, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this mask, you have advantage on Charisma ({@skill Intimidation}) checks and anyone attempting to read your emotional state has disadvantage on their Wisdom ({@skill Insight}) check. In addition, you may spend your action to release a paralyzing gas in a 30-foot cone in front of you. Each creature in that cone must make a successful {@dc 16} Constitution saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success. Once this ability has been used once, it cannot be used again until the next dawn. Each time you use this ability, roll a {@dice d6}. On a 1, the internal mechanism of this item breaks and cannot be used to release the paralyzing gas anymore." - ] - }, - { - "name": "Death's Grip", - "source": "HHHVIII", - "page": 86, - "baseItem": "pike|PHB", - "type": "M", - "rarity": "very rare", - "weight": 18, - "weaponCategory": "martial", - "property": [ - "H", - "R", - "2H", - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "dmg1": "1d10", - "dmgType": "P", - "bonusWeapon": "+1", - "ingredients": "Bone Claw ×2", - "crafter": "Blacksmith", - "entries": [ - "You gain a +1 bonus to attack and damage rolls made with this magical weapon. When you hit a target with this weapon on your turn, you may immediately use your bonus action to attempt to {@action grapple} them, using this weapon instead of a free hand. If your target is a creature with less than half of its maximum hit points, your {@action grapple} check is made with advantage, and if it is successful, your target is considered {@condition restrained} as well.", - "While you have a creature {@condition grappled} in this way, you may not make attacks with this weapon." + "rows": [ + [ + "10", + "Nightwalker Horn (×2)", + { + "type": "entries", + "entries": [ + "The horns of a nightwalker act almost like an interplanar grounding rod. Within their semi-solid form lies ancient and forbidden magic that allows the nightwalker to remain in the Material Plane despite its paradoxical existence in our realm. When harvested properly, they can help keep any creature to keep a foothold in a realm they do not belong.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While you have this horn on your person, you have advantage on any saving throw to resist being sent to another plane or teleported against your will." + ] + } + ] + }, + "260 gp", + "15 lb", + "\u2014" + ], + [ + "15", + "Nightwalker Doom Finger", + { + "type": "entries", + "entries": [ + "Very few creatures can boast the amount of power that the nightwalker carries in a single finger. Within this digit, the nightwalker is able to channel energy directly from its home plane, materializing in our reality as a beam of dark power that strikes a target with a small taste of what it is like to enter the destructive storms of the Negative Plane. It is extraordinarily dangerous to attempt to harvest or craft with this appendage, yet if you can successfully do both, you will possess a wand that channels the force of anti-life itself.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding this finger, you may use your action to point it at a target you can see within 60 feet of you. The target must succeed on a {@dc 21} Wisdom saving throw or take {@damage 4d12} necrotic damage and become {@condition frightened} of you until the end of your next turn. While {@condition frightened} in this way, the creature is also {@condition paralyzed}. Once used, this item cannot be used again until the next dawn. In addition, every time you use this item, there is a {@chance 90|10 percent|Nightwalker Doom Finger|The finger behaves as expected.|The finger explodes.} chance that it will explode into a burst of anti-matter instead. If this occurs, the finger is destroyed and all creatures within 60 feet of you must make a {@dc 21} Constitution saving throw, suffering {@damage 4d6} necrotic damage and becoming {@condition paralyzed} until the start of your next turn on a failure, or half that and no {@condition paralyzed|PHB|paralysis} on a success." + ] + } + ] + }, + "2,260 gp", + "5 lb", + "{@item Wand of Doom|HHHVIII}" + ], + [ + "20", + "Negative Plane Echo", + { + "type": "entries", + "entries": [ + "Most of a nightwalker's semi-corporeal body appears to be formed from a wispy shadow substance that congels, flickers, and dissipates repeatedly in a maddening dance. This shadow is actually pure Negative Plane energy and only appears the way it does due to our limited senses. Most of this energy dissipates soon after the nightwalker's death, but quick hands can harvest some of it into {@item spirit paper|HHHVI} to later be transferred into a more solid vessel capable of utilizing the nullifying abilities of Negative Plane energy. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, releasing the pent up energy inside and forcing all creatures within 60 feet of you must make a {@dc 21} Constitution saving throw, suffering {@damage 6d6} necrotic damage and becoming {@condition paralyzed} until the start of your next turn on a failure, or half that and no {@condition paralyzed|PHB|paralysis} on a success." + ] + } + ] + }, + "4,600 gp", + "1 lb", + "{@item Armor of Nullification|HHHVIII}" + ], + [ + "25", + "Anti-Heart", + { + "type": "entries", + "entries": [ + "There is a great amount of debate as to whether nightwalkers exist naturally in the Negative Plane, or if they only come into being when a creature from the Material Plane crosses the threshold into that nightmarish realm. Supporters of the latter theory hold up the nightwalker's \"anti-heart\" as evidence to support their claim. This antiheart appears to us as a dark, flame-like mote of negative energy nestled in the nightwalker's chest. The origin of its name is the fact that this organ seems to be diametrically linked to the trapped creature that released the nightwalker in the first place, shifting in unison with their own heartbeat and becoming stronger as the trapped creature grows weaker. Like all aspects of the nightwalker, the anti-heart exists only as a dark inversion of life and thus has powerful destructive and life-nullifying properties.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding onto this heart, you may use your action to communicate with the creature whose entrapment in the Negative Plane spawned the nightwalker. You are able to send a verbal message to that creature from any plane and they may respond in kind but are under no obligation to do so. If that creature dies, this item loses its ability, indicated by the anti-heart becoming noticeably inert and lacking the flame-like wisps that usually surround it." + ] + } + ] + }, + "12,000 gp", + "5 lb", + "{@item Talisman of Annihilation|HHHVIII}" + ] ] }, { - "name": "Demon Cannon", + "name": "Nupperibo", "source": "HHHVIII", - "page": 86, - "baseItem": "heavy crossbow|PHB", - "type": "R", - "rarity": "very rare", - "weight": 18, - "weaponCategory": "martial", - "property": [ - "A", - "H", - "LD", - "2H", - "crfBy" + "page": 33, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "range": "100/400", - "dmg1": "1d10", - "dmgType": "P", - "ingredients": "Beam Turret ×1", - "crafter": "Tinker", - "entries": [ - "This unique crossbow has replaced its string firing mechanism with a single tube inscribed with Abyssal runes that makes this weapon seem more like a handheld cannon with a trigger. When you make a critical hit with this magical weapon against a target, you may choose for your ammunition to burst, creating a 5-foot wide, 60-foot long line of dark energy behind your target that forces all creatures caught in it to make a {@dc 16} Dexterity saving throw. On a failure, a target takes {@damage 4d10} force damage, or half that on a success." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "ammoType": "crossbow bolt|phb" + "rows": [ + [ + "10", + "Nupperibo Blubber (5 vials)", + "Due to their unique physiology, the nupperibo doesn't actually expend energy when it moves. As such, they never shed any fat, despite their tendency to traverse long distances to consume only a tiny morsel of food. This fat builds and compounds over time, creating a dense blubber that can be rendered into a candle tallow that burns infinitely longer than their mundane counterparts. That said, these candles have not entered popular usage due to their nauseating stench, but they can be found lining the walls of many evil lairs and being used by creatures for whom the odor is not a problem.", + "1 sp", + "1 lb", + "{@item Long-lasting Candle|HHHVIII}" + ] + ] }, { - "name": "Diirinka's Boon", + "name": "Oaken Bolter", "source": "HHHVIII", - "page": 86, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, - "ingredients": "Mark of Diirinka ×1", - "crafter": "Thaumaturge", - "property": [ - "crfBy" + "page": 14, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While attuned to this item, you cannot be {@quickref Surprise|PHB|3|0|surprised} in combat and you have advantage on Wisdom ({@skill Perception}) checks to spot hidden enemies.", - "When you become attuned to this item, roll a {@dice d20} and look up the results on the {@table Derro Madness|MTF} table {@homebrew |in the derro statblock page}. Your roll indicates what madness you suffer from while attuned to this item. This madness cannot be cured in any way except by ending attunement to this item which ends this condition immediately." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Gnome-made Servo", + "The internal mechanisms of the clockwork constructs can seem almost like magic for anyone not trained in the tinkering and gnomish sciences. While they may vary from model to model (and indeed, even among the same type of clockwork), they all share the same design for the core set of gears that power its lifelike movements. Tinkers of all breeds value these mastercrafted servos to use in their own creations, and will pay a decent price to avoid having to make them on their own.", + "1 gp", + "5 lb", + "\u2014" + ], + [ + "15", + "Oaken Bolter Bolt (×10)", + "Despite its superior reinforcement and demonstrable power, the ammunition of an oaken bolter is far too large to be wielded by an ordinary arbalest. That said, fortresses and armies would pay a decent amount to add these bolts to their own armories to be loaded into their ballistae and siege weapons.", + "3 gp", + "15 lb", + "\u2014" + ], + [ + "15", + "Oaken Bolter Harpoon", + "The harpoon of an oaken bolter is of a slightly more sophisticated design than the standard fare wielded by whalers and big-game hunters. The smaller hooks are specially designed to target smaller creatures and are favored by sieging armies for their ability to pull defenders from fortress walls.", + "30 gp", + "20 lb", + "\u2014" + ], + [ + "15", + "Oaken Bolter Explosive Core", + { + "type": "entries", + "entries": [ + "To aid its destructive capabilities, the oaken bolter is capable of synthesizing an explosive charge on its bolts to deal massive damage to large groups of enemies simultaneously. Although it loses the ability to create new charges once it is detached from the rest of the mechanism, the core still carries one final charge to be detonated once sufficient force is applied.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may throw this item to a space up to 20 feet away, causing it to explode on impact. Anything within 20 feet of the explosion must make a {@dc 15} Dexterity saving throw, taking {@damage 3d6} fire damage on a failed save, or half as much damage on a successful one." + ] + } + ] + }, + "30 gp", + "8 lb", + "\u2014" + ], + [ + "20", + "Oaken Bolter Gear", + "The system that operates the firing mechanism of the oaken bolter is far more complicated than that of an ordinary crossbow. At the heart of it is a highly specialized piece of gnomish engineering that loads and fires bolts faster and more reliably than humanly possible. Removing the piece is an intricate and delicate process, but tinkers can take a working sample and use it to make a weapon that has the same versatility as that of the original construct.", + "70 gp", + "8 lb", + "{@item Gearstring Launcher|HHHVIII}" + ] ] }, { - "name": "Dragonreign Crown", + "name": "Oath of Legacy Spells", "source": "HHHVIII", - "page": 87, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "ingredients": "Red Abishai Horn ×1", - "crafter": "Artificer", - "property": [ - "crfBy" + "page": 114, + "colLabels": [ + "Paladin Level", + "Spells" ], - "entries": [ - "While wearing this crown, you gain the following benefits:", - { - "type": "list", - "items": [ - "You have advantage on Charisma ({@skill Intimidation}) and Charisma ({@skill Persuasion}) checks.", - "Whenever a creature with the type \"dragon\" attempts to do something that would directly result in damage to you, they must make a {@dc 18} Wisdom saving throw. On a failure, the creature must choose a different action instead that does not directly result in damage to you, wasting their action if they do not.", - "As an action, you may choose up to four of your allies within 60 feet of you that you can see. Until the start of your next turn, those allies make attack rolls with advantage and can't be {@condition frightened}.", - "As an action, you may force all creatures of your choice within 120 feet of you and can see you to make a {@dc 18} Wisdom saving throw. On a failed save, a creature is {@condition frightened} of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ability for the next 24 hours.", - "As an action you may target one dragon you can see within 120 feet of you, forcing them to make a {@dc 18} Charisma saving throw. If they are a chromatic dragon, they make this save with disadvantage. On a successful save, the target is immune to this ability for 1 hour. On a failed save, the target is {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the target regards you as a trusted friend to be heeded and protected. This effect ends if you or your allies deal damage to the target. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ability for the next 24 hours." - ] - } - ] - }, - { - "name": "Dust of Darkness", - "source": "HHHVIII", - "page": 87, - "rarity": "rare", - "wondrous": true, - "ingredients": "Black Abishai Horn ×1", - "crafter": "Alchemist", - "property": [ - "crfBy" + "colStyles": [ + "col-2 text-center", + "col-10" ], - "entries": [ - "This fine black dust is crafted from ground black abishai horn and is capable of creating a cloud of darkness once released into the air. As an action, you may throw a pinch of this dust into the air around you, instantly creating a 15-foot radius cloud of shadow similar to the {@spell darkness} spell. You, and creatures you choose upon throwing the dust, are unaffected by this darkness and are able to see clearly through it. The darkness remains for 10 minutes. This bag has enough dust in it for 5 uses." - ] - }, - { - "name": "Elemental Armlets", - "source": "HHHVIII", - "page": 87, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "ingredients": "Myrmidon Shackles ×1", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "rows": [ + [ + "1st", + "{@spell hamund's harvesting hands|HHHVII}*, {@spell identify vitals|HHHVII}*" + ], + [ + "5th", + "{@spell gentle repose}, {@spell transfusion|HHHVII}*" + ], + [ + "9th", + "{@spell life transference}, {@spell recomposition|HHHVII}*" + ], + [ + "13th", + "{@spell death ward}, {@spell divination}" + ], + [ + "17th", + "{@spell conjure creature|HHHVII}*, {@spell legend lore}" + ] ], - "entries": [ - "When you become attuned to these armlets, you may choose one of the following damage types: fire, cold, lightning, or thunder. If you do so, all of your weapon attacks are considered magical for the purposes of overcoming resistance and immunity, and you may choose to deal their damage using your chosen damage type instead of their original ones. In addition, whenever you score a critical hit, you deal an additional {@damage 1d8} of damage of your chosen damage type (this damage is not doubled).", - "You may change your chosen damage type at any time by focusing on these armlets for 10 minutes." + "footnotes": [ + "{@note Spells marked with an * are from {@loader Hamund's Harvesting Handbook Volume 2|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json}.}" ] }, { - "name": "Enigma Sheet", + "name": "Oblex Spawn", "source": "HHHVIII", - "page": 87, - "rarity": "rare", - "wondrous": true, - "ingredients": "Psyche Echo ×1", - "crafter": "Artificer", - "property": [ - "crfBy" + "page": 55, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This sheet of vellum constantly swirls with random text, runes, and symbols that form vaguely coherent thoughts before they disappear again into the chaos of the ink. As part of a wizard's long rest, they may place this item into their spellbook, placing an enchantment over all of their spells and knowledge. So long as a wizard has this sheet in their spellbook, they may choose to invoke it whenever they cast a spell of level 1 or higher (no action required). If they do so, they must roll a {@dice d6} and use the table below to determine what random effect occurs.", - { - "type": "table", - "caption": "Enigma", - "page": 87, - "colLabels": [ - "d6", - "Effect" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1", - "Your spell fails without any effect and you waste the spell slot used to cast it." - ], - [ - "2", - "Targets that are affected by your spell make any associated saving throws at advantage. If your spell involved an attack roll, that attack roll is made at disadvantage." - ], - [ - "3", - "If your spell damages a creature, you take damage equal to the amount that creature took. If your spell damages multiple creatures, you take damage equal to the most amount of damage inflicted on one creature. This damage is unmitigable in any way." - ], - [ - "4", - "You cast the spell as if it were done using a spell slot one level higher than the one you used, even if that is not a spell slot level that you would normally have access to." - ], - [ - "5", - "Targets that are affected by your spell make any associated saving throws at disadvantage. If your spell involved an attack roll, that attack roll is made at advantage." - ], - [ - "6", - "You instantly regain use of the spell slot you used to cast that spell." - ] - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Oblex Slime (5 vials)", + "The slime of most oozes comprises little more than strings of proteins and acids that give them form and digestive capabilities. Oblexes are a little different however, as instead of simply digesting the body of its prey, an oblex also feeds on their mind and mental energies, thus necessitating a unique set of enzymes that react to the psionic field all creatures produce. These enzymes become mostly inert upon the oblex's death, but some Underdark societies have discovered fermentation techniques that can recycle the slime into an amnesia-inducing drink called \"fade\". This drink is famous for helping the imbiber forget bad memories; something you would probably want to do too if you lived in the horror that is the Underdark.", + "2 gp", + "1 lb", + "\u2014" + ] ] }, { - "name": "Frost Dagger", + "name": "Ogre Battering Ram", "source": "HHHVIII", - "page": 88, - "baseItem": "dagger|PHB", - "type": "M", - "rarity": "rare", - "weight": 1, - "weaponCategory": "simple", - "property": [ - "F", - "L", - "T", - "crfBy" + "page": 56, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "range": "20/60", - "dmg1": "1d4", - "dmgType": "C", - "bonusWeapon": "+1", - "dagger": true, - "ingredients": "Frost Salamander Fang ×1", - "crafter": "Blacksmith", - "entries": [ - "This dagger continually radiates a wave of cold that intensifies when sunk into exposed flesh. You have a +1 to attack and damage rolls made with this weapon, and when you deal damage with it, you may choose to convert the piercing damage into {@homebrew cold|frost} damage instead." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Ogre Fat (3 vials)", + "An ogre has a repugnant odor that seems to combine moldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", + "1 gp", + "1 lb", + "{@item Repelling Candle|HHHVIII}" + ], + [ + "10", + "Ogre Hide", + "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many would tanners would be glad to have them.", + "2 gp", + "30 lb", + "\u2014" + ], + [ + "15", + "Ogre Hand (×2)", + "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", + "5 gp", + "35 lb", + "{@item Gauntlets of Ogre Power|DMG}" + ] ] }, { - "name": "Geryon's Spite", + "name": "Ogre Bolt Launcher", "source": "HHHVIII", - "page": 88, - "baseItem": "pike|PHB", - "type": "M", - "rarity": "legendary", - "reqAttune": true, - "weight": 18, - "weaponCategory": "martial", - "property": [ - "H", - "R", - "2H", - "crfBy" + "page": 56, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d10", - "dmgType": "P", - "bonusWeapon": "+3", - "ingredients": "Stinger of Geryon ×1", - "crafter": "Blacksmith", - "entries": [ - "You have a +3 bonus to attack and damage rolls made with this magic weapon and any creature you hit must succeed on a {@dc 21} Constitution saving throw or take {@damage 2d12} poison damage and become {@condition poisoned} until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies. This reduction lasts until the {@condition poisoned} condition is removed." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Ogre Fat (3 vials)", + "An ogre has a repugnant odor that seems to combine moldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", + "1 gp", + "1 lb", + "{@item Repelling Candle|HHHVIII}" + ], + [ + "10", + "Ogre Hide", + "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many would tanners would be glad to have them.", + "2 gp", + "30 lb", + "\u2014" + ], + [ + "15", + "Ogre Hand (×2)", + "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", + "5 gp", + "35 lb", + "{@item Gauntlets of Ogre Power|DMG}" + ] ] }, { - "name": "Ghostfire Pack", + "name": "Ogre Chain Brute", "source": "HHHVIII", - "page": 88, - "wondrous": true, - "rarity": "very rare", - "ingredients": "Ghostfire Engine ×1", - "crafter": "Tinker", - "property": [ - "crfBy" - ], - "ability": { - "static": { - "str": 18 - } - }, - "conditionImmune": [ - "exhaustion" + "page": 57, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This 1-foot cube mechanical pack contains the key components of a cadaver collector's internal engine and is designed to be attached to a suit of plate armor to bolster the wearer's abilities with unholy, mechanical endurance. Attaching this pack to the back of a suit of plate armor takes 1 hour and takes 10 minutes to remove it. A suit of plate armor that has had this pack attached to it has the following properties:", - { - "type": "list", - "items": [ - "The wearer of the suit's Strength score increases to 18 if it was less than that before.", - "The wearer of the suit is immune to the {@condition exhaustion} condition and has advantage on Constitution saving throws.", - "The wearer of the suit may use their bonus action to imbue themselves with necrotic energy, causing their next successful weapon attack this turn to deal an extra {@damage 2d6} necrotic damage. Once this ability has been used once, it cannot be used again until the wearer has killed another creature." - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/GhostfirePack.webp" - } - } + "rows": [ + [ + "5", + "Ogre Fat (3 vials)", + "An ogre has a repugnant odor that seems to combine moldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", + "1 gp", + "1 lb", + "{@item Repelling Candle|HHHVIII}" + ], + [ + "10", + "Ogre Hide", + "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many would tanners would be glad to have them.", + "2 gp", + "30 lb", + "\u2014" + ], + [ + "15", + "Ogre Hand (×2)", + "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", + "5 gp", + "35 lb", + "{@item Gauntlets of Ogre Power|DMG}" ] - } + ] }, { - "name": "Gloves of Pestilence", + "name": "Ogre Howdah", "source": "HHHVIII", - "page": 87, - "rarity": "very rare", - "wondrous": true, - "bonusWeapon": "+2", - "ingredients": "Oinoloth Claw ×2", - "crafter": "Leatherworker", - "property": [ - "crfBy" + "page": 57, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing these gloves, you gain a +2 bonus to attack and damage rolls made with your unarmed strikes, and their damage type changes to slashing. In addition, if you make a successful critical hit against a creature with an unarmed strike, that creature must succeed on a {@dc 16} Constitution saving throw or become infected by a disease for the next minute. Constructs and undead automatically succeed this saving throw. While infected in this way, a creature can't regain hit points and they suffer {@damage 1d4} necrotic damage at the start of each of their turns. They may make the saving throw again at the end of each of their turns, ending the disease on a success." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Ogre Fat (3 vials)", + "An ogre has a repugnant odor that seems to combine moldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", + "1 gp", + "1 lb", + "{@item Repelling Candle|HHHVIII}" + ], + [ + "10", + "Ogre Hide", + "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many would tanners would be glad to have them.", + "2 gp", + "30 lb", + "\u2014" + ], + [ + "15", + "Ogre Hand (×2)", + "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", + "5 gp", + "35 lb", + "{@item Gauntlets of Ogre Power|DMG}" + ] ] }, { - "name": "Guardian Mask", + "name": "Oinoloth", "source": "HHHVIII", - "page": 87, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "ingredients": "Merregon Mask ×1", - "crafter": "Artificer", - "property": [ - "crfBy" + "page": 74, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this mask, whenever a creature within 5 feet of you is hit by an attack, you may use your reaction to cause that attack to hit you instead. In addition, if a creature within 5 feet of you fails a death saving throw, you may use your reaction to turn that failure into a success." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Oinoloth Ichor (vial)", + { + "type": "entries", + "entries": [ + "Even a casual whiff of this ichor would inform you that it is not safe for humanoid consumption; it reeks of decomposition, decay, and death. Despite this, it does actually have many benefits that can restore a body's vitality instantly. However, as with everything involving a yugoloth, doing so comes with a price. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may drink this potion as an action. If you do so, you instantly regain all hit points and you end one disease or condition from yourself from a choice of: {@condition blinded}, {@condition deafened}, {@condition paralyzed}, or {@condition poisoned}. You then gain 1 level of {@condition exhaustion}, and your hit point maximum is reduced by {@dice 2d6}. This reduction can be removed only by a {@spell wish} spell or by the {@spell greater restoration} spell being cast on you three times within the same hour. You die if your hit point maximum is reduced to 0." + ] + } + ] + }, + "150 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Oinoloth Plague Pustule (×3)", + { + "type": "entries", + "entries": [ + "Undulating and pulsating even after removal, these pustules contain concentrated doses of the oinoloth's plagues and it is common to see them prick these open as they spread their invisible death. A very steady hand needs to handle these, but afterwards, they can be thrown at one's enemies as disease bombs.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may throw this pustule at a space within 20 feet of you, blighting the area within 10 feet of that spot similar to the bringer of plagues ability of the {@creature oinoloth|MTF} {@homebrew |(your DM has the stats)}." + ] + } + ] + }, + "95 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Oinoloth Claw (×2)", + "The claws of an oinoloth are fascinating structures, resembling syringes more than actual nails. These sharp, hollow tubes allow the oinoloth to deliver virulent payloads to their foes. With a little bit of adjustment, these claws can make a deadly pair of gloves that can bring both fast and slow deaths to one's opponent.", + "300 gp", + "8 lb", + "{@item Gloves of Pestilence|HHHVIII}" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVIII}" + ] ] }, { - "name": "Hammer of the Eternal Quake", + "name": "Orcus", "source": "HHHVIII", - "page": 89, - "baseItem": "warhammer|PHB", - "type": "M", - "rarity": "legendary", - "reqAttune": true, - "weight": 2, - "weaponCategory": "martial", - "property": [ - "V", - "crfBy" + "page": 26, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d8x>7", - "dmgType": "B", - "dmg2": "1d10x>9", - "bonusWeapon": "+3", - "hammer": true, - "ingredients": "Zaratan Rubble ×1 large pouch", - "crafter": "Artificer", - "entries": [ - "You have a +3 bonus to attack and damage rolls made with this weapon. Strikes made with this weapon have a chance to reverberate constantly, compounding the damage you do to your target. If you roll the maximum value on a damage dice with this weapon, you may reroll that dice, adding the result to your total damage dealt. Rerolled dice may also trigger this effect, and there is no limit to how many times this effect can repeat.", - "In addition, while holding this hammer you may use the {@action Attack} action to slam its head into the ground, creating a shockwave that forces all targets within 30 feet of you to succeed on a {@dc 20} Dexterity saving throw or be knocked {@condition prone}. If you are able to make multiple attacks with the {@action Attack} action, this attack replaces one of them." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "\u2014", + "Wings of Orcus", + "As befitting of his monstrous love for reusing the bodies of the dead to bolster his own strength, the body of Orcus is actually made from the corpses of the strongest enemies he slew on the path to power. In particular are his massive bat-like wings that most believe he took from a defeated balor, ripping them off the living demon's body before it could immolate itself in death. As one of his first grabs for true dominance in the Abyss, these wings have been with Orcus for countless ages and have grown in strength with him, infused with all his corrupted majesty and influence.", + "\u2014", + "50 lb", + "{@item Cloak of the Blood Lord|HHHVIII}" + ] ] }, { - "name": "Harp of Horror", + "name": "Orthon", "source": "HHHVIII", - "page": 89, - "type": "INS", - "rarity": "rare", - "wondrous": true, - "recharge": "dawn", - "charges": 3, - "rechargeAmount": "{@dice 1d3}", - "ingredients": "Howler Voice Box ×1", - "crafter": "Tinker", - "property": [ - "crfBy" + "page": 33, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "You must be proficient with stringed instruments to use this harp. This harp has 3 charges. As an action, you can expend 1 charge to create a horrid, mind-shattering tune. Each creature within 30 feet of you that hears this performance must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} of you until the end of your next turn. While {@condition frightened} in this way, a creature's speed is halved and it is {@condition incapacitated}. If you wish, you may choose to make all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that succeeds on its saving throw is immune to the effect of this harp for 24 hours. The harp regains {@dice 1d3} expended charges daily at dawn. If you use the last charge, there is a {@chance 80|20 percent|Harp of Horror|The harp remains intact.|The harp crumbles to dust and becomes useless.} chance that the harp crumbles into dust and becomes useless." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "15", + "Orthon Tusk (×2)", + { + "type": "entries", + "entries": [ + "Aside from being incredibly intimidating, the tusks of an orthon serve a practical purpose in their tracking duties. The orthon is capable of attuning their tusks to their quarry, causing them to vibrate like dowsing rods as they approach. While it is impossible to replicate this ability once the tusks have been removed from their skull, they can be used in a one-time ritual in order to track a particularly elusive target.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If you grind an orthon tusk into a fine powder, you may burn it along with a possession or piece of a creature you wish to track in order to designate them as your quarry for the next 24 hours. Once a creature has been designated as your quarry, you become constantly aware of their distance and direction from you so long as they are on the same plane of existence as you. Any magical effect that disrupts divination magic will also disrupt this effect." + ] + } + ] + }, + "70 gp", + "6 lb", + "\u2014" + ], + [ + "20", + "Orthon Eye (×2)", + "Orthons are some of the most prodigious trackers that have ever graced the multiverse. This is in no small part due to their extraordinary senses. In particular, their eyes are capable of seeing across multiple spectrums and through magical obfuscation. By transforming these eyes into lenses, the wearer can also gain the honed sight and tracking ability of the orthon.", + "430 gp", + "1 lb", + "{@item Lenses of the Hunter|HHHVIII}" + ], + [ + "25", + "Orthon Hide", + "Despite their massive size, the orthon is notable for their ability to sneak up on their targets with ease. This is due to their unique skin that is capable of true invisibility greater than the simple camouflage or displacement of lesser creatures. As such, these hides are highly prized as a leather base for making magical equipment for those that are stealthily inclined.", + "1,650 gp", + "30 lb", + "{@item Hide of Hiding|HHHVIII}" + ] ] }, { - "name": "Haunted Figure", + "name": "Phoenix", "source": "HHHVIII", - "page": 89, - "rarity": "rare", - "wondrous": true, - "ingredients": "Dybbuk Spirit ×1", - "crafter": "Tinker", - "property": [ - "crfBy" + "page": 44, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This figure resembles an infant child of a humanoid race of your choice. Due to the tamed dybbuk spirit possessing it, this figure is incredibly lifelike and seems like a real child to anyone but the most discerning observers.", - "When first created, this figure is deactivated and only awakens once a chosen command word is spoken within 10 feet of it. This figure is then loyal to whomever spoke the command word and follows its verbal commands; however, it often fulfills vague orders in mischievous ways. If it has fulfilled all of its duties, the haunted figure attempts to entertain itself through a variety of (often dangerous) pranks.", - "This figure remains active until its command word is spoken again or if it the creature that spoke its command word moves more than 1 mile away from it or is on a different plane of existence. If this figure is reduced to 0 hit points, it is broken beyond repair and the animating spirit within dissipates.", - "Use the following statblock for your haunted figure when it is animated:", - { - "type": "statblock", - "tag": "creature", - "source": "HHHVIII", - "name": "Haunted Figure", - "page": 89 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "20", + "Entropy Shard", + "Regardless of their end form, the creation of an elder elemental is an event so momentous that it breaks reality itself for a brief moment. This leads to the creation of an entropy shard: a piece of reality inside every elder elemental that they retain from their multiverse-shattering births. Resembling a pure white piece of glass about the size of a hand, this shard holds pure, primal power and should only be handled by the most experienced harvesters and crafters.", + "4,000 gp", + "5 lb", + "{@item Talisman of Nature's Wrath|HHHVIII}" + ], + [ + "25", + "Phoenix Ashes (small pouch)", + "As a phoenix reaches the end of its current life, it bursts into a fiery nova that consumes its body entirely, allowing it to be reborn inside the cinder-egg and restore its strength. Although the cinder-egg tends to constitute whatever is left of the phoenix's material form, you may be able to gather some remnant ashes that contain traces of the phoenix's legendary regenerative power. When a skilled blacksmith adds these ashes to their furnace, they are able to create a legendary suit of armor that grants the user the same eternal presence as the phoenix itself.", + "10,000 gp", + "3 lb", + "{@item Armor of the Eternal Flame|HHHVIII}" + ] ] }, { - "name": "Helm of the Bronze General", + "name": "Published Book Items", "source": "HHHVIII", - "page": 90, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "bonusAc": "+2", - "ingredients": "Twin Horns of Bael", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "page": 79, + "colLabels": [ + "Craftable Item", + "Harvesting Material", + "Crafter" ], - "entries": [ - "While wearing this helm you have a +2 bonus to AC and you may use your bonus action to appear dreadful until the start of your next turn, forcing each creature that starts their turn within 10 feet of you to succeed on a {@dc 18} Wisdom saving throw or be {@condition frightened} until the start of their next turn." + "colStyles": [ + "col-4", + "col-7", + "col-1 text-center" + ], + "rows": [ + [ + "{@item +1 Arrow|DMG}", + "Kruthik Spike (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Crossbow Bolt|DMG|+1 Bolt}", + "Kruthik Spike (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Drow Poison|DMG}", + "Drow Blood (×1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Elemental Gem, Blue Sapphire|DMG}", + "Mote of Air (×1)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item Elemental Gem, Emerald|DMG}", + "Mote of Water (×1)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item Elemental Gem, Red Corundum|DMG}", + "Mote of Fire (×1)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item Elemental Gem, Yellow Diamond|DMG}", + "Mote of Earth (×1)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item Gauntlets of Ogre Power|DMG}", + "Ogre Hand (×2)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item +2 Leather Armor|DMG}", + "Gray Render Hide (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@filter +1 Melee Bludgeoning Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}", + "Armanite Hoof (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter +3 Melee Bludgeoning Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=b|bonus=weapon attack and damage rolls (+3)}", + "Astral Dreadnought (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter +1 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}", + "Armanite Claw (×1), Howler Teeth (×1 large bag), Hydroloth Claw (×1), Star Spawn Mangler Arm (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter +2 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}", + "Retriever Leg (×2), Steel Predator Claw (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter +3 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+3)}", + "Astral Dreadnought (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter +1 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+1)}", + "Armanite Tail (×1), Dhergoloth Claw (×1), Howler Teeth (×1 large bag), Star Spawn Mangler Arm (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter +2 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}", + "Gray Render Claw (×1), Retriever Leg (×2), Steel Predator Claw (×2), Wastrilith Claw (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter +3 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+3)}", + "Astral Dreadnought (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Philter of Love|DMG}", + "Gray Render Brain (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Plate Armor|PHB}", + "Quartz Plating (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +2 Plate Armor|DMG}", + "Kruthik Hive Lord Chitin (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Potion of Greater Healing|DMG}", + "Blood Mist (×1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Heroism|DMG}", + "Black Blood (×1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Superior Healing|DMG}", + "Troll Blood (×1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@footnote {@b +3 Ram}|This is not an item, see the {@vehicle Galley|GoS|Galley's Naval Ram feature} for more information. It is unclear if the +3 would apply to the reflected damge or to the saving throws associated with crashing.}", + "Astral Dreadnought Claw (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Spear|DMG}", + "The Lost Arm Spike (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Splint Armor|DMG}", + "Quartz Plating (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Studded Leather Armor|DMG}", + "Armanite Hide (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item +2 Studded Leather Armor|DMG}", + "Gray Render Hide (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item +1 Whip|DMG}", + "Canoloth Tongue (×1)", + "{@optfeature Blacksmith|HHHVI}" + ] ] }, { - "name": "Helm of the Dark Reach", + "name": "Red Abishai", "source": "HHHVIII", - "page": 90, - "rarity": "very rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], - "wondrous": true, - "recharge": "dawn", - "rechargeAmount": 6, - "charges": 6, - "ingredients": "Star Spawn Seer Brain ×1", - "crafter": "Artificer", - "property": [ - "crfBy" + "page": 31, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "The spatial bending essence trapped in this helm imparts your magic with extra abilities. This helm has 6 charges. Whenever you cast a spell that targets only one creature and uses an attack roll, you may expend a charge to add any of the following effects to the results of your successful hit:", - { - "type": "list", - "items": [ - "Your target must succeed on a Strength saving throw or be pushed up to 10 feet away from you.", - "Your target must succeed on a Strength saving throw or be pulled up to 10 feet towards you.", - "Your target must succeed on a Wisdom saving throw or have their speed halved until the start of your next turn.", - "Your target must succeed on a Wisdom saving throw or be marked by spatial energy until the end of your next turn. A creature marked by spatial energy is considered a valid target for all of your spells even if they are out of range or not in your line of sight." - ] - }, - "This helm regains all expended charges daily at dawn." - ] - }, - { - "name": "Helm of the Predator", - "source": "HHHVIII", - "page": 90, - "rarity": "very rare", - "wondrous": true, - "ingredients": "Predator Sensor ×1", - "crafter": "Tinker", - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "While wearing this helm, you have {@sense blindsight} out to a range of 30 feet and {@sense darkvision} out to a range of 60 feet. In addition, if you spend an action holding and focusing on an item that could identify a creature (such as a lock of hair, a well-worn glove, or a much-used weapon), you become tuned to that creature's physical presence for as long as you are wearing this helm. While tuned in this way, you are aware of their direction from you, their distance from you accurate to within 1000 yards, and which plane of existence they are on if it is different your current one." + "rows": [ + [ + "10", + "Mark of Tiamat", + "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", + "20 gp", + "1 lb", + "{@item Tiamat's Boon|HHHVIII}" + ], + [ + "15", + "Devil Wing (×2)", + "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", + "25 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "20", + "Red Abishai Horn", + "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. Red abishai are the supreme leaders of {@deity Tiamat|Dawn War|DMG|Tiamat's} armies and they hold sway over all the lesser draconic forces throughout the planes. Their horns are a symbol of tyranny, and when they have been properly affixed into a crown, the wearer may command all the respect and authority of the Dragon Queen herself.", + "9,200 gp", + "10 lb", + "{@item Dragonreign Crown|HHHVIII}" + ] ] }, { - "name": "Helm of the Thunder Charger", + "name": "Retriever", "source": "HHHVIII", - "page": 90, - "rarity": "rare", - "wondrous": true, - "ingredients": "Armanite Skull ×1", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "page": 58, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this helm, if you move at least 15 feet in a straight line immediately before making a successful melee weapon attack, you may add an additional {@damage 1d4} lightning damage to your damage roll." - ] - }, - { - "name": "Hide of Hiding", - "source": "HHHVIII", - "page": 90, - "baseItem": "leather armor|PHB", - "type": "LA", - "rarity": "very rare", - "reqAttune": true, - "weight": 10, - "ac": 11, - "ingredients": "Orthon Hide ×1", - "crafter": "Leatherworker", - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "While wearing this armor, you can spend your action to make yourself and everything you are carrying and wearing become {@condition invisible} until the start of your next turn. This invisibility ends immediately if you make an attack roll or are hit by an attack." + "rows": [ + [ + "10", + "Retriever Leg (×8)", + "The metal of a retriever's legs are formed of a dark metal alloy that has been untouched by the warmth of the sun. Quite often, the materials that go into the retriever's body are actually stolen by the drow from their duergar neighbors, since drow societies usually do not have the expertise or patience to engage in such difficult metallurgy. Regardless, the end result is an incredibly sharp and durable edge that the retriever uses to either kill its quarry or to fend off anyone trying to protect them.", + "30 gp", + "50 lb", + "{@filter +2 Melee Piercing or Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+2)}" + ], + [ + "15", + "Pedipalp Sensor (×2)", + { + "type": "entries", + "entries": [ + "Like all spiders, the retriever also has two small mandibles emerging from the underside of their \"mouth\" which are meant to funnel prey and food into their deadly maw. However, since a retriever does not eat, these pedipalp are repurposed for the retriever's tracking purposes, capable of finding even the tiniest scent of its quarry in the air. These pedipalp actually remain active when removed carefully from the retriever, however their utility is slightly reduced due to not having the support systems that the rest of the retriever's body would normally provide.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If you hold an object owned by a creature to one of these pedipalp for at least 1 minute, the pedipalp becomes tuned to that creature. When held loosely in one hand, the pedipalp will reorient itself towards the direction of the creature so long as it is within 5 miles and on the same plane of existence." + ] + } + ] + }, + "250 gp", + "10 lb", + "\u2014" + ], + [ + "20", + "Retriever Spirit", + "Drow lack the technological prowess to create a fully sentient automaton the way the gnomes can. Instead, they rely on extraordinarily dark magic to provide the animating force for their constructs: torturing and binding a demon spirit until it can do nothing but obey and serve. The resulting spirit can hardly even be called by its original name, and at this point is little more than a tool to be used like any other. While it is distasteful, a skilled tinker can take this spirit and use it in their own experiments to lend them a darker, but stronger edge. {@b Requires {@item spirit paper|HHHVI}.}", + "1,110 gp", + "1 lb", + "{@item Tracker Drone|HHHVIII}" + ], + [ + "25", + "Beam Turret", + { + "type": "entries", + "entries": [ + "One of the retriever's most deadly weapons is the turret located near where its mouth should be. This turret's design is based off of blueprints stolen by the drow from workshops in the Abyss and is capable of firing incredibly potent streams of energy to either kill or debilitate the retriever's opponents. It is incredibly difficult to reverse engineer these turrets, but they can be modified into something more suitable for mortal hands to wield into battle. In a pinch, this turret may also be used to fire the last of its lingering magic, but doing so without the bracing systems that the retriever would normally provide will irreversibly damage this piece.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you target one creature you can see within 60 feet of you, forcing them to succeed on a {@dc 18} Constitution saving throw or be {@condition paralyzed} for 1 minute. The {@condition paralyzed} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once this ability has been used once, this turret breaks apart and becomes useless." + ] + } + ] + }, + "4,700 gp", + "20 lb", + "{@item Demon Cannon|HHHVIII}" + ] ] }, { - "name": "Hood of the Aquatic Ambush", + "name": "Rot Troll", "source": "HHHVIII", - "page": 90, - "rarity": "rare", - "wondrous": true, - "modifySpeed": { - "static": { - "swim": 60 - } - }, - "ingredients": "Hydroloth Bladder ×1", - "crafter": "Leatherworker", - "property": [ - "crfBy" + "page": 70, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this hood, you can breathe underwater, you have a swimming speed of 60 feet, and if you make a weapon attack against a {@quickref Surprise|PHB|3|0|surprised} creature while both of you are submerged in liquid, your attack is considered a critical hit so long as it hits successfully." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Troll Blood (5 vials)", + "Famous for their regenerative ability, troll blood has widely been used as the basis for the ubiquitous {@item Potion of Healing (*)|DMG|healing potion}. Indeed, troll blood is so potent that it can be diluted repeatedly and still deliver a healing effect. As such, it is usually used to mass produce the {@item Potion of Healing|DMG|basic version of the healing potion}.", + "7 gp", + "1 lb", + "{@item Potion of Greater Healing|DMG}" + ], + [ + "15", + "Troll Heart", + "The troll heart is one of the few organs in a troll's body that is not pledged to their terrible deity: Vaprak the Destroyer. As such, a troll heart is one of the few pieces of a troll that will not form a new troll around itself over time, and yet, its constant infusion of troll blood gives it some measure of regenerative ability which can be infused into an amulet for an ordinary humanoid to take advantage of.", + "83 gp", + "12 lb", + "{@item Troll Amulet|HHHVIII}" + ], + [ + "20", + "Essence of Degeneration", + { + "type": "entries", + "entries": [ + "A regenerating troll is particularly susceptible to the throes of necrotic energy which transform them into a lumbering mass of open sores and weeping wounds. Robbed of their regenerative abilities, the rot troll instead emits an aura of degeneration, harming all living creatures near it, and apparently making them more palatable to the trolls altered tastes. Captured in {@item spirit paper|HHHVI}, this aura can be released at your leisure, either as a handy trap, or a desperate last move. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may tear this item open, releasing the necrotic energy trapped within into yourself. For the next minute, all creatures within 5 feet of you take {@damage 2d10} necrotic damage at the end of each of your turns." + ] + } + ] + }, + "700 gp", + "1 lb", + "\u2014" + ] ] }, { - "name": "Infernal Engine", + "name": "Rutterkin", "source": "HHHVIII", - "page": 91, - "rarity": "legendary", - "wondrous": true, - "ingredients": "Hellfire Core ×1", - "crafter": "Tinker", - "property": [ - "crfBy" + "page": 22, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This dark metal box measures 1 foot on all sides and is engraved with ancient runes taken from the manuals of Mechanus. As an action, you may place this item on the ground while speaking its command word. If you do so, the engine attempts to form the shape of a wagon around itself using any solid inorganic material within a 30-foot radius around it that is not worn, carried, or firmly attached to a structure. This open-topped wagon measures 10 feet wide, 20 feet long, and 10 feet high. This process takes 1 minute and fails if there is less than 15 cubic feet of material to use.", - "Once completed, the wagon can be piloted as an action by the creature that spoke its command so long as that creature is inside the wagon. Piloting the wagon is done through mental commands and requires no manual input. The wagon has a move speed of 60 feet and can hold up to 2,000 lb., but its speed is reduced to half if it carries more than 1,000 lb. The wagon has 18 AC (regardless of material used), 100 hit points, and immunity to poison and psychic damage.", - "The wagon may be used for up to 4 hours in one day which may be used all at once or in shorter intervals. The time it takes to form the wagon is not subtracted from this total. The wagon transforms back into the infernal engine instantly if the time elapses, the wagon is reduced to 0 hit points, or the original user speaks the command word again while within 10 feet of it. Once the wagon reverts back into the engine, all used material drops to the ground, inert." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Rutterkin Pustules (small bag)", + "The oozing, festering skin of the beleaguered rutterkin is covered in all times by a myriad of pustules. They smell worse than they look, but this in turn provides them some measure of utility as an animal repellant. Their unholy odor is anathema to most mundane beasts, and desperate farmers have been known to line their fields with the ichor inside to protect their crops.", + "1 gp", + "6 lb", + "\u2014" + ], + [ + "15", + "Rutterkin Bile (vial)", + { + "type": "entries", + "entries": [ + "Although they are not the strongest of all demons, a single rutterkin can make even the bravest adventurer fear for their safety. This is due to the rutterkin's bile which possesses an insidious poison that transforms and mutates the mortally wounded into a horrid abyssal wretch. I have been unfortunate enough to witness more than one mighty companion laid low by the surprise bite of a rutterkin, forcing me to do my duty and end their new pitiful existence. Although this bile loses potency after the death of the rutterkin, it still maintains some utility as a poison.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may coat one piercing or slashing melee weapon or up to 5 pieces of ammunition with this bile. For the next minute, any creature successfully hit must succeed on a {@dc 13} Constitution saving throw against disease or become {@condition poisoned}. At the end of each long rest, the {@condition poisoned} target can repeat the saving throw, ending the effect on itself on a success." + ] + } + ] + }, + "2 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Rutterkin Tentacle", + "In their mad mutations, the rutterkin have developed an auxiliary mouth located, bizarrely, on a long tentacle where one of their arms should be. While this tentacle may be gruesome, the fact that it is somewhat self-aware makes it a boon for tinkers who have managed to convert it into a rather macabre toy.", + "12 gp", + "15 lb", + "{@item Staff of Mockery|HHHVIII}" + ] ] }, { - "name": "Ironleather Splint", + "name": "Shadar-Kai Trinket Table", "source": "HHHVIII", - "page": 91, - "baseItem": "splint armor|PHB", - "type": "HA", - "rarity": "rare", - "weight": 60, - "ac": 17, - "strength": "15", - "ingredients": "Ironleather Hide ×1", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "page": 60, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "entries": [ - "This flexible armor acts like regular splint but does not impose disadvantage on Dexterity ({@skill Stealth}) checks." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "1", + "{@dice 1d4} day's worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 iron idol of the {@deity Raven Queen|Dawn War|DMG}", + "5 gp", + "3 lb" + ], + [ + "3", + "1 book of poetry", + "10 gp", + "5 lb" + ], + [ + "4", + "1 string of hunting trophies", + "2 gp", + "2 lb" + ], + [ + "5", + "1 skin of sour wine", + "2 sp", + "1 lb" + ], + [ + "6", + "{@dice 1d4} bottles of soot", + "3 cp", + "2 lb" + ], + [ + "7", + "{@dice 1d6} precious gems", + "50 gp", + "2 lb" + ], + [ + "8", + "{@dice 7d10} {@item Gold (gp)|PHB|gold pieces}", + "Varies", + "Varies" + ] ] }, { - "name": "Lance of Isolation", + "name": "Shadow Dancer", "source": "HHHVIII", - "page": 91, - "baseItem": "lance|PHB", - "type": "M", - "rarity": "rare", - "weight": 6, - "weaponCategory": "martial", - "property": [ - "R", - "S", - "crfBy" + "page": 60, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d12", - "dmgType": "P", - "bonusWeapon": "+1", - "ingredients": "Harpoon of Loneliness ×1", - "crafter": "Blacksmith", - "entries": [ - "You gain a +1 bonus to attack and damage rolls made with this magical weapon. Whenever you successfully hit a creature with this weapon, they must make a {@dc 16} Wisdom saving throw. On a failure, that creature cannot willingly enter a space that is within 5 feet of you until the start of your next turn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Shadow Blight (3 vials)", + { + "type": "entries", + "entries": [ + "Due to their prolonged exposure to the draining environment of the Shadowfell, the shadar-kai have become infused irrevocably with the shadows themselves. While this darkness permeates their entire being, the most obvious side effect is the way their own shadows seem to shift and fall from their being like smoke or dripping water. This unique shadow is referred to as \"shadow blight\" and is used as a catalyst in many nefarious potions and concoctions, or simply taken on its own to suppress one's emotions and life force whenever such a thing would become necessary. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may empty this vial over yourself, allowing the shadows to wash over you. For the next hour, you become preternaturally stoic and emotionless, and all of your regular life functions slow down considerably. During this time, you have advantage against being {@condition charmed} and {@condition frightened} and any ability check made to track you via your life functions such as heat emissions, scent, and vitality have disadvantage." + ] + } + ] + }, + "15 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Mark of the Raven Queen", + "The {@deity Raven Queen|Dawn War|DMG} is a notoriously difficult deity to worship. Mercurial, capricious, and distant at the best of times, it is no small wonder why she seems to boast so few followers. Yet, those that do serve her do so with utmost devotion. It is to these special few she grants her mark: a silhouetted raven head. From this mark, her followers are able to draw strength from the queen of death herself. Even when this mark has been removed from a deceased follower, it continues to channel power that can be repurposed into items usable even by those that shun her. The true question is whether this means we have found a loophole to her powers, or whether she simply doesn't care what we mortals do with her gifts.", + "60 gp", + "1 lb", + "{@item Raven Queen's Boon|HHHVIII}" + ] ] }, { - "name": "Lenses of the Hunter", + "name": "Sibriex", "source": "HHHVIII", - "page": 91, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "ingredients": "Orthon Eye ×2", - "crafter": "Artificer", - "property": [ - "crfBy" + "page": 23, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing these lenses, you have {@sense darkvision} to 120 feet, {@sense truesight} to 30 feet, and advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Sibriex Cysts (large bag)", + "The undulating form of the sibriex is covered in oozing cysts that seep with all manner of demonic bodily fluid. Harvesting these is disgusting, to say the least, but they serve an important aspect in arcane academia. Due to the sibriex's natural affinity for transmutation, every aspect of its form provides a fascinating research material for those studying the arts of transfiguration and thus can fetch a fair bit of coin on the open market. Some wizards even go so far as to transform parts of a sibriex into their trademark transmuter stone, claiming that it allows them to shape the bodies of those around them more easily.", + "650 gp", + "20 lb", + "\u2014" + ], + [ + "15", + "Sibriex Bile (6 vials)", + { + "type": "entries", + "entries": [ + "Befitting of the way that a sibriex views flesh as nothing more than malleable material to be played with, the bile that constantly spills from its mouth is highly acidic and capable of dissolving large chunks of organic material in mere seconds. It is easy enough to keep this acid in a vial to be thrown as a crude yet effective bomb, but taking it to an alchemist can allow you to brew a more stable version to coat your weapon to deadly ends.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may make a ranged attack by throwing this vial at a target within 20 feet of you, treating the vial as an improvised {@homebrew weapon|object}. On a successful hit, the vial shatters on impact and deals {@damage 4d6} acid damage to your target. On a miss, the vial shatters on the ground and is wasted." + ] + } + ] + }, + "250 gp", + "2 lb", + "{@item Coating of Corrosion|HHHVIII}" + ], + [ + "20", + "Sibriex Miasma (4 vials)", + "The sibriex is constantly surrounded by a pool of thick miasma that instantly sickens any living thing it reaches. More than simple pollution, this contamination rots and destroys a creature's very lifeforce and is inherently magical in nature. It is a dangerous substance to work with, but a skilled alchemist can take this miasma and use it to create a potion that transfigures the drinker's blood into a poison to kill their enemies (while leaving the drinker unharmed, of course).", + "750 gp", + "1 lb", + "{@item Concoction of Contamination|HHHVIII}" + ], + [ + "25", + "Sibriex Frontal Cortex", + "In the depraved creativity of the sibriex, there lurks only monsters, demons, and nightmares. Indeed, if one dissects the deformed cranium of a sibriex, they will find a severely misshaped frontal lobe that is literally the twisted mind that creates such abominations. This lobe is brimming with transmutation magic and can become a very powerful amulet once it has gone through the hands of a knowledgeable artificer.", + "10,000 gp", + "6 lb", + "{@item Amulet of the Flesh-shaper|HHHVIII}" + ] ] }, { - "name": "Lifestealer's Mask", + "name": "Skulk", "source": "HHHVIII", - "page": 91, - "rarity": "very rare", - "wondrous": true, - "ingredients": "Nabassu Eye ×2", - "crafter": "Artificer", - "property": [ - "crfBy" + "page": 61, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this mask, if a creature you can see within 60 feet of you attempts to regain hit points, you may spend your reaction to force it to make a {@dc 16} Charisma saving throw. On a failure, that creature gains no hit points, and any that it would have gained is instead restored to you as temporary hit points." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Shadow Visage", + "A skulk is a pitiful figure, a creature that has lost all sense of identity due to its endless wandering through the Shadowfell. The effects of this is so intense that they even lose their physical features, becoming virtually indistinguishable from a mannequin or dummy. If their blank faces are removed carefully, they can be repurposed as a magical mask that will also help hide your own identity from those gazing at you (mostly just because it covers your face).", + "1 gp", + "1 lb", + "{@item Vacant Mask|HHHVIII}" + ] ] }, { - "name": "Long-lasting Candle", + "name": "Skull Lord", "source": "HHHVIII", - "page": 91, - "rarity": "common", - "wondrous": true, - "ingredients": "Nupperibo Blubber ×1 vial", - "crafter": "Alchemist", - "property": [ - "crfBy" + "page": 61, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This candle burns for 1 year, shedding bright light in a 5-foot radius and dim light for an additional 5 feet. The stench emitted by this item when lit is particularly repellant." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Treachery Skull (×3)", + { + "type": "entries", + "entries": [ + "A skull lord is formed when three treacherous individuals fail a dark master who punishes them with eternal bondage to one another. The level of hate and betrayal necessary to warrant such a cruel punishment is reserved only for the most wicked of creatures, and such acts of evil have a tendency to leave magical traces in the bodies of those creatures themselves. As such, the skulls of a skull lord carry strong traces of dark magic, something you can tell even by just looking at their permanently smirking faces.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "So long as you carry this skull on your person, you have advantage on Charisma ({@skill Deception}) checks and any attempt to magically compel you to tell the truth or to discern your true intentions automatically fails." + ] + } + ] + }, + "205 gp", + "7 lb", + "\u2014" + ], + [ + "15", + "Trident Spine", + "While at a cursory glance, the skull lord may seem like an ordinary human skeleton with two extra skulls jammed on, there are actually many more subtle differences than that. One is the so-called \"trident spine\", a twisted, branching version of the human spine that resembles the weapon that bears its name.", + "1,285 gp", + "30 lb", + "{@item Staff of the Chained Spell|HHHVIII}" + ], + [ + "20", + "Fused Soul", + "The creation of a {@homebrew skull|soul} lord is an irreversible process; once three wretched individuals have been bound together by whatever dark force sought to punish them, they are joined for all eternity. Even their souls become merged into a chaotic swirl of conflict and hate that would seem impossible were it not for the sheer spite that all three use to maintain the cohesion of their spirit. In magical terms, the fused soul of a skull lord is extremely valuable for use as a crafting material as it displays properties that cannot be found anywhere else in the multiverse. {@b Requires {@item spirit paper|HHHVI}.}", + "2,880 gp", + "1 lb", + "{@item Amulet of Spiritual Obfuscation|HHHVIII}" + ] ] }, { - "name": "Mechanus Gauntlets", + "name": "Soul Monger", "source": "HHHVIII", - "page": 92, - "rarity": "legendary", - "wondrous": true, - "bonusWeapon": "+3", - "ingredients": "Marut Hand ×2", - "crafter": "Tinker", - "property": [ - "crfBy" + "page": 61, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing these gauntlets, you automatically succeed on any contested {@action Shove} attack made against a target that is Huge or smaller. If the target is larger than that, you have advantage on your check instead. You also have a +3 bonus to attack and damage rolls on melee weapon attacks." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Shadow Blight (3 vials)", + { + "type": "entries", + "entries": [ + "Due to their prolonged exposure to the draining environment of the Shadowfell, the shadar-kai have become infused irrevocably with the shadows themselves. While this darkness permeates their entire being, the most obvious side effect is the way their own shadows seem to shift and fall from their being like smoke or dripping water. This unique shadow is referred to as \"shadow blight\" and is used as a catalyst in many nefarious potions and concoctions, or simply taken on its own to suppress one's emotions and life force whenever such a thing would become necessary. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may empty this vial over yourself, allowing the shadows to wash over you. For the next hour, you become preternaturally stoic and emotionless, and all of your regular life functions slow down considerably. During this time, you have advantage against being {@condition charmed} and {@condition frightened} and any ability check made to track you via your life functions such as heat emissions, scent, and vitality have disadvantage." + ] + } + ] + }, + "15 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Mark of the Raven Queen", + "The {@deity Raven Queen|Dawn War|DMG} is a notoriously difficult deity to worship. Mercurial, capricious, and distant at the best of times, it is no small wonder why she seems to boast so few followers. Yet, those that do serve her do so with utmost devotion. It is to these special few she grants her mark: a silhouetted raven head. From this mark, her followers are able to draw strength from the queen of death herself. Even when this mark has been removed from a deceased follower, it continues to channel power that can be repurposed into items usable even by those that shun her. The true question is whether this means we have found a loophole to her powers, or whether she simply doesn't care what we mortals do with her gifts.", + "60 gp", + "1 lb", + "{@item Raven Queen's Boon|HHHVIII}" + ], + [ + "15", + "Soul Monger Heart", + { + "type": "entries", + "entries": [ + "A soul monger is one of the strongest and most pitiful soldiers in the {@deity Raven Queen|Dawn War|DMG|Raven Queen's} army. Racked by overwhelming feelings of ennui, these emotions in turn strengthen the soul monger's powers, making them feel even closer to the concept of death that their mistress embodies. Their hearts are surprisingly heavy for their size, weighed down as they are by negative emotions and pain. A simple squeeze is all it takes to release this stored power and ruin the strength of all those around you.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may squeeze this heart, causing all beasts and humanoids that are not shadar-kai within 5 feet of you to have their speed reduced by 20 feet until the start of your next turn. Once this ability has been used 5 times, it loses all remaining energy and dissolves into a useless dust." + ] + } + ] + }, + "870 gp", + "3 lb", + "{@item Void Talisman|HHHVIII}" + ] ] }, { - "name": "Mindwipe Lenses", + "name": "Spirit Troll", "source": "HHHVIII", - "page": 92, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "recharge": "dawn", - "rechargeAmount": 10, - "ingredients": "Amnizu Eye ×2", - "crafter": "Artificer", - "property": [ - "crfBy" + "page": 70, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "charges": 10, - "entries": [ - "These lenses have 10 charges. While wearing and attuned to these lenses, you may expend those charges to do any of the following.", - { - "type": "entries", - "name": "Devil's Sight", - "entries": [ - "You may use a bonus action and expend 1 charge to enhance your vision with fiendish energy. For the next hour, you have {@sense darkvision} out to a range of 120 feet, and magical darkness doesn't impede your vision." - ] - }, - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "You may spend your action and a number of charges to cast any of the following spells: {@spell charm person} (1 charge), {@spell command} (1 charge), {@spell dominate person} (5 charges), {@spell dominate monster} (8 charges), {@spell feeblemind} (9 charges). These spells are cast using your spell save DC. If you do not have one, the DC is set to 8 + your Intelligence modifier." - ] - }, - { - "type": "entries", - "name": "Poison Mind", - "entries": [ - "You may use an action to expend 3 charges to target one creature you can see within 60 feet of you or expend 5 charges to target two creatures instead. Targeted creatures must succeed on a {@dc 19} Wisdom saving throw or take {@damage 4d12} necrotic damage and be {@condition blinded} until the start of your next turn." - ] - }, - { - "type": "entries", - "name": "Forgetfulness", - "entries": [ - "You may use an action to expend 4 charges to target one creature you can see within 60 feet of you. That creature must succeed on a {@dc 18} Intelligence saving throw or become {@condition stunned} for 1 minute. A {@condition stunned} creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is {@condition stunned} for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours." - ] - }, - "These lenses recover all expended charges daily at dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "attachedSpells": [ - "charm person", - "command", - "dominate person", - "dominate monster", - "feeblemind" + "rows": [ + [ + "10", + "Trolloplasm (5 vials)", + "Even though their bodies have since become incorporeal and intangible, a spirit troll still somehow manages to leave an unholy amount of muck and grime in its wake. This strange, sticky substance has been dubbed \"trollo-plasm\", and carries many of the same properties that troll blood had during its life. As such, it can be used for the ubiquitous {@item Potion of Healing (*)|DMG|potion of healing}.", + "65 gp", + "1 lb", + "{@item Potion of Greater Healing|DMG}" + ], + [ + "15", + "Essence of Troll", + "When trolls are properly vanquished, their souls are forfeit to their god Varpak for devouring. However, since a spirit troll is entirely formed of soul, and since Varpak is apparently a messy eater, some trace amounts remain behind which can be trapped in {@item spirit paper|HHHVI} and reused for later. {@b Requires {@item spirit paper|HHHVI}.}", + "575 gp", + "1 lb", + "{@item Amulet of the Spirit Hunter|HHHVIII}" + ] ] }, { - "name": "Necro Gauntlets", + "name": "Spring Eladrin", "source": "HHHVIII", - "page": 92, - "rarity": "rare", - "wondrous": true, - "ingredients": "Death Claw ×2", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "page": 42, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing these gauntlets, your unarmed strikes deal {@damage 1d6} necrotic damage instead of the damage normal for an unarmed strike and they count as magical for the purposes of overcoming magic resistance." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Spring Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The blood of an eladrin in its spring form smells like fresh roses and flows like nectar. It has an energizing, almost intoxicating presence, and for this reason, eladrin have been known to add drops of their own blood to the wine they offer unaware travelers. For this reason, it is best to avoid drinking or eating anything that an eladrin offers to you (but really, this is a good rule to follow in the Feywild in general).", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If a creature drinks this vial of this blood, for the next hour that creature automatically fails any saving throw against any effect that would result in them becoming {@condition charmed}. This blood is tasteless and odorless once added to any other liquid, but retains its dark-red coloring." + ] + } + ] + }, + "60 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Eladrin Heart", + "The emotions of an eladrin are more intense and passionate than most mortals could ever comprehend. In fact, from my interviews with the eladrin, I could only describe their feelings as the most pure expression of emotion capable, one untainted by mundane desires and influences. These feelings are so strong that they are even capable of altering the eladrin's physical form and are kept (where else): the heart. If you want to tap into such a primal force, you must be prepared to remove the heart of these creatures, perhaps in doing so, proving why you need an emotional aid in the first place.", + "540 gp", + "2 lb", + "{@item Rod of Seasons|HHHVIII}" + ] ] }, { - "name": "Necroplate", + "name": "Star Spawn Grue", "source": "HHHVIII", - "page": 92, - "baseItem": "plate armor|PHB", - "type": "HA", - "immune": [ - "necrotic" - ], - "rarity": "very rare", - "reqAttune": true, - "weight": 65, - "ac": 18, - "strength": "15", - "bonusAc": "+2", - "stealth": true, - "ingredients": "Acheron Steel ×1", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "page": 64, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this armor, you gain a +2 bonus to AC, you are immune to necrotic damage, and you are immune to any ability that would attempt to possess your body or remove your soul without your consent. In addition, any time an intangible creature attempts to move through your body (such as if they were on the Border Ethereal or by using the incorporeal movement trait), the attempt fails, and they take {@damage 1d10} force damage instead." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Necroplate.webp" - } - } + "rows": [ + [ + "5", + "Grue Fangs (small bag)", + "The teeth of the star spawn grue are misshapen, discolored, and many. They are incredibly unsettling to behold and even to own; they seemingly rattle by themselves in their bag, go missing and reappear at random, move too much or too little in relation to how they're shaken, and other strange phenomenon. They are best sold off quickly to whatever strange collector is willing to take them.", + "2 sp", + "3 lb", + "\u2014" + ], + [ + "10", + "Psionic Overflow", + "The star spawn are notorious for the way in which they interfere with minds of creatures native to the Material Plane. While research on them is sparse at best, it is widely believed that this phenomenon is due to the discordant resonance that their own minds constantly emit that is at odds with our own. Who knows? Perhaps on their own worlds, the star spawn are harmless and peaceful, only becoming violent and cruel when they interact with creatures like us that are incompatible with their own structure of reality. Further study is definitely needed on this topic, thus fueling demand for samples of the star spawn's inherent psychic energy. {@b Requires {@item spirit paper|HHHVI}.}", + "2 gp", + "1 lb", + "\u2014" ] - } + ] }, { - "name": "Oil of the Memory Thief", + "name": "Star Spawn Hulk", "source": "HHHVIII", - "page": 92, - "type": "Oil", - "rarity": "very rare", - "ingredients": "Coalescence Gel ×1 vial", - "crafter": "Alchemist", - "property": [ - "crfBy" + "page": 64, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "As an action, you can coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon with this oil. For the next 10 minutes, any creature struck by this weapon or ammunition must succeed on a {@dc 15} Wisdom saving throw or become memory drained until it finishes a short or long rest or until it benefits from the {@spell greater restoration} or {@spell heal} spell. Constructs, oozes, plants, and undead succeed on the save automatically. While memory drained, a creature must roll a {@dice d4} and subtract the number rolled from any ability check or attack roll it makes. Each time the target is memory drained beyond the first, the die size increases by one: the {@dice d4} becomes a {@dice d6}, the {@dice d6} becomes a {@dice d8}, and so on until the die becomes a {@dice d20}, at which point the target becomes {@condition unconscious} for 1 hour or until it takes damage, whichever comes first." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Psionic Overflow", + "The star spawn are notorious for the way in which they interfere with minds of creatures native to the Material Plane. While research on them is sparse at best, it is widely believed that this phenomenon is due to the discordant resonance that their own minds constantly emit that is at odds with our own. Who knows? Perhaps on their own worlds, the star spawn are harmless and peaceful, only becoming violent and cruel when they interact with creatures like us that are incompatible with their own structure of reality. Further study is definitely needed on this topic, thus fueling demand for samples of the star spawn's inherent psychic energy. {@b Requires {@item spirit paper|HHHVI}.}", + "2 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Star Spawn Hulk Hide", + "The eerie, translucent hide of the star spawn hulk glistens like the refracted light of a far away star and yet, is as tough as twice-boiled leather. Indeed, little work needs to be done to transform this hide into a proper piece of armor. However, there are rumors that wearers of this armor begin acting a little...eccentric after a while, so probably best to take it off once in a while if you can.", + "260 gp", + "40 lb", + "{@item Doublet of Cosmic Protection|HHHVIII}" + ], + [ + "20", + "Star Spawn Hulk Brain", + { + "type": "entries", + "entries": [ + "A star spawn hulk's brain is unlike anything found on the Material Plane. Instead of the soft, squishy gray matter that we would be familiar with, the brain of a star spawn hulk resembles a large opal, through which the light of the cosmos constantly gleams. This feature is most likely by design, as the hulk is used by its masters as an amplifier for their psionic barrages; any such attack on the hulk simply reflects off onto other creatures around them. The uses of such a resource are obvious for any crafter, but the structure of this organ is still so alien that many are afraid to work with it.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "So long as you have this brain on your person, your thoughts and location can't be discerned by magic. In addition, if you take psychic damage, you may spend your reaction to force all creatures within 10 feet of you to make a {@dc 17} Intelligence saving throw. On a failure, a creature receives an amount of psychic damage equal to the amount that you just received." + ] + } + ] + }, + "875 gp", + "7 lb", + "\u2014" + ] ] }, { - "name": "Permafrost Plate", + "name": "Star Spawn Larva Mage", "source": "HHHVIII", - "page": 93, - "baseItem": "plate armor|PHB", - "type": "HA", - "resist": [ - "cold" + "page": 65, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "rarity": "rare", - "reqAttune": true, - "weight": 65, - "ac": 18, - "strength": "15", - "bonusAc": "+2", - "stealth": true, - "ingredients": "Frost Salamander Scales ×1 large pouch", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "While wearing this armor, you are resistant to cold damage. In addition, whenever you take fire damage, you may use your reaction to halve the damage taken and gain a +2 bonus to your AC until the end of your next turn." + "rows": [ + [ + "10", + "Star Spawn Venom (3 vials)", + { + "type": "entries", + "entries": [ + "It is questionable if the toxins that line the fangs of star spawn worms are toxins at all. Analysis by the finest alchemical minds can find no resemblance between it and any other toxin found on our plane. As such, it is widely believed that their \"venomous\" nature is simply the fact that their makeup is so foreign to our bodies that they simply do not know how to react and they shut down instead to prevent even worse harm.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 19} Constitution saving throw or take {@damage 2d8} necrotic damage and become {@condition poisoned} until the end of your turn." + ] + } + ] + }, + "230 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Star Worms (large pouch)", + "The worms that constitute the writhing mass of the larva mage are unlike any found on any of the familiar planes. They do not breed and they do not eat in ways that make sense to the rest of us. Vivisection has revealed that they have no internal organs, and are really more akin to writhing black tubes of organic star dust. Study into them remains difficult, especially since any researcher that does so seems to descend into madness soon after. The only reliable use for these worms have been discovered by halfcrazed alchemists that have rendered them down into a concoction that is surprisingly spicy in flavor.", + "1,850 gp", + "3 lb", + "{@item Potion of the Space Worm|HHHVIII}" + ], + [ + "20", + "Alien Consciousness", + "The alien consciousness that merges with a cultist to form a larva mage is so strange and foreign to us that to even behold it is to go mad. The most we can hope to do is trap a whisper of it inside {@item spirit paper|HHHVI} and hand it to a crafter that has the mental fortitude to handle such a volatile essence. {@b Requires {@item spirit paper|HHHVI}.}", + "4,000 gp", + "1 lb", + "{@item Amulet of the Expanded Mind|HHHVIII}" + ] ] }, { - "name": "Pipes of the Deceiver", + "name": "Star Spawn Mangler", "source": "HHHVIII", - "page": 93, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "recharge": "dawn", - "rechargeAmount": 10, - "charges": 10, - "ingredients": "Tongue of Titivilus ×1", - "crafter": "Artificer", - "property": [ - "crfBy" + "page": 65, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This pipe has 10 charges. If you are proficient in a wind instrument, you may expend charges and use your action to play this pipe and use one of the following abilities of your choice:", - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "You use the pipe to cast one of the following spells of your choice: {@spell alter self} (2 charges), {@spell animate dead} (3 charges), {@spell bestow curse} (3 charges), {@spell confusion} (4 chargeS), {@spell major image} (3 charges), {@spell modify memory} (5 charges), {@spell mislead} (5 charges), {@spell nondetection} (3 charges), or {@spell sending} (3 charges)." - ] - }, - { - "type": "entries", - "name": "Frightful Word", - "entries": [ - "You expend 2 charges and target one creature you can see within 10 feet of you. The target must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} of you for 1 minute. While {@condition frightened} in this way, the target must take the {@action Dash} action and move away from you by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "type": "entries", - "name": "Twisting Words", - "entries": [ - "You expend 3 charges and target one creature you can see within 60 feet of you. The target must succeed on a {@dc 18} Charisma saving throw or become {@condition charmed} by you for 1 minute. The {@condition charmed} target can repeat the saving throw if you deal any damage to it. A creature that succeeds on the saving throw is immune to this ability for 24 hours. If you use this ability on a creature already {@condition charmed} by you in this way, that creature must make the saving throw again. On a failure, you decide how that target acts on its next turn." - ] - }, - "This pipe regains all expended charges at dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "attachedSpells": [ - "alter self", - "animate dead", - "bestow curse", - "confusion", - "major image", - "modify memory", - "mislead", - "nondetection", - "sending" + "rows": [ + [ + "10", + "Psionic Overflow", + "The star spawn are notorious for the way in which they interfere with minds of creatures native to the Material Plane. While research on them is sparse at best, it is widely believed that this phenomenon is due to the discordant resonance that their own minds constantly emit that is at odds with our own. Who knows? Perhaps on their own worlds, the star spawn are harmless and peaceful, only becoming violent and cruel when they interact with creatures like us that are incompatible with their own structure of reality. Further study is definitely needed on this topic, thus fueling demand for samples of the star spawn's inherent psychic energy. {@b Requires {@item spirit paper|HHHVI}.}", + "2 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Star Spawn Mangler Arm (×4)", + "The star spawn mangler is a horrid creature that lurks on the edges of both sight and mind. Difficult to fathom properly even in visible light, they are very capable of using their gangly arms to fulfill their namesake. The claws they wield are sharp and many; as such they make wonderful harvesting sources for weaponry.", + "25 gp", + "15 lb", + "{@filter +1 Melee Piercing or Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+1)}" + ] ] }, { - "name": "Planar Prevention Paint", + "name": "Star Spawn Seer", "source": "HHHVIII", - "page": 93, - "rarity": "very rare", - "wondrous": true, - "ingredients": "Plane Blocking Ichor ×1 gallon", - "crafter": "Alchemist", - "property": [ - "crfBy" + "page": 66, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "An area that is enclosed by an outline of this viscous paint becomes magically sealed to teleportation and planar-based transportation. When viewed from another plane, the area appears to have a shimmering barrier of solid light that is impassable. Any travel into or out of the area by any method via a plane other than the one that the paint was used on is impossible. For example, you cannot walk through the barrier while you are in the Border Ethereal, nor can you succeed on a {@spell plane shift} spell while inside the area.", - "Furthermore, any attempt at teleporting into or out of the area automatically fails. However, teleportation within the confines of the area is still possible.", - "This item has 1 gallon of paint in it, and each gallon of paint is enough to draw a 5-foot line. The protection that the paint bestows on an area is permanent and can only be removed by damaging the paint enough to break the outline." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Star Spawn Seer Tumor (large bag)", + "As a star spawn entity merges with a mortal body, it warps its form with horrible tumors and growths. This is due to the space-warping presence of the star spawn enacting its influence on a physical body. As such, the tumors themselves are extradimensional anomalies and are extremely useful as items for research into the stars and the mysteries of the multiverse. A curious quality of these tumors is that gathering enough of them in one spot tends to result in spatial anomalies around them such as random objects floating, distances not matching initial perceptions, and endlessly duplicated spaces, among others.", + "1 gp", + "5 lb", + "\u2014" + ], + [ + "10", + "Psionic Overflow", + "The star spawn are notorious for the way in which they interfere with minds of creatures native to the Material Plane. While research on them is sparse at best, it is widely believed that this phenomenon is due to the discordant resonance that their own minds constantly emit that is at odds with our own. Who knows? Perhaps on their own worlds, the star spawn are harmless and peaceful, only becoming violent and cruel when they interact with creatures like us that are incompatible with their own structure of reality. Further study is definitely needed on this topic, thus fueling demand for samples of the star spawn's inherent psychic energy. {@b Requires {@item spirit paper|HHHVI}.}", + "2 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Star Spawn Seer Brain", + "The corrupted mind of a star spawn seer is almost unrecognizable from its original humanoid form. Instead of lobes and wrinkles, this brain seems to be more a random mass of writhing tentacles that attach themselves to the soft skull of the seer. These continue to move and twitch long after the seer's death and it is speculated by some that the brain is in fact the totality of the star spawn's physical form; that the star spawn entity is in fact more like a parasite inside the cranial cavity of its humanoid host.", + "640 gp", + "6 lb", + "{@item Helm of the Dark Reach|HHHVIII}" + ], + [ + "20", + "Elder Star Fragment", + "Within a rare few star spawn is a small, durable shard that shines with the white light of an collapsing star. Extraordinarily difficult to work with, these fragments contain the power of celestial bodies themselves and can forge weapons that glitter with the maddening beauty of the distant cosmos.", + "1,110 gp", + "10 lb", + "{@item Star Breaker|HHHVIII}" + ] ] }, { - "name": "Plate of the Black Rider", + "name": "Steel Predator", "source": "HHHVIII", - "page": 93, - "baseItem": "plate armor|PHB", - "type": "HA", - "immune": [ - "fire" - ], - "conditionImmune": [ - "charmed", - "frightened" + "page": 67, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "rarity": "very rare", - "reqAttune": true, - "weight": 65, - "ac": 18, - "strength": "15", - "bonusAc": "+1", - "stealth": true, - "ingredients": "Narzugon Soul ×1", - "crafter": "Thaumaturge", - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "These thick, pitch-black armor plates are infused with the lingering soul of a narzugon, granting you some of their fiendish abilities. You gain a +1 bonus to AC while wearing this armor. In addition, while adjacent to a horse that is friendly to you, you may spend 10 minutes bonding with it, transforming it into your steed. At your DM's discretion, this ability may also be used on other riding creatures such as {@creature mastiff|MM|mastiffs}, {@creature elk|MM|elks}, {@creature camel|MM|camels}, etc.", - "While a creature is your steed, it is completely loyal to your commands and you may use your action to summon your steed to an unoccupied spot within 5 feet of you, so long as both of you are on the same plane of existence. While mounted on your steed, all creatures allied with 30 feet of you that can see you are immune to the {@condition charmed} and {@condition frightened} conditions, and whenever you score a critical hit on a melee weapon attack you may deal an additional {@damage 2d10} fire damage.", - "You may only have one steed at a time; using this ability on another creature while you already have a steed transfers all the benefits from this ability to your new target." + "rows": [ + [ + "5", + "Target's Spoor", + "At the core of a steel predator is a trace of its primary target: it is this identifiable possession that defines the steel predator's purpose and entire existence. This item can be recovered if the predator's body isn't too damaged, but it is quite a mixed bag on what may pop out.", + "Variable", + "N/A", + "\u2014" + ], + [ + "10", + "Steel Predator Claw (×4)", + "The claws of the steel predator take inspiration from many of the beasts through the multiverse and are intended to be machine-precise weapons of perfection. The compositing alloy alone is the envy of blacksmiths everywhere, and they can easily be reforged into an incredibly sharp weapon.", + "150 gp", + "30 lb", + "{@filter +2 Melee Piercing or Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+2)}" + ], + [ + "15", + "Predator Sensor", + "Located where the brain would be in a normal creature, the predator sensor resembles a large black tuning fork with several rings of notches on its prongs. This sensor is one of the finest tracking implements ever invented and is capable of both tracking prey across dimensions and supplying the predator with incredibly sharp senses. With a slight bit of tinkering, it can be rewired to hook into the senses of a normal creature with much the same effect.", + "1,150 gp", + "5 lb", + "{@item Helm of the Predator|HHHVIII}" + ], + [ + "20", + "Artificial Voice Box", + { + "type": "entries", + "entries": [ + "The voice box of a steel predator is capable of releasing a cacophony of noise that seems to be the perfect fusion of every apex predator's roar and howl. This terrifying noise speaks to something primal inside the mind, bypassing the fight-or-flight response and landing simply on freeze.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may activate this voice box, emitting a roar in a 60-foot cone in front of you. Each creature in that area must make a {@dc 19} Constitution saving throw. On a failed save, a creature takes {@damage 5d10} thunder damage, drops everything it's holding, and is {@condition stunned} for 1 minute. On a successful save, a creature takes half as much damage and suffers no other effect. A {@condition stunned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this item cannot be used again until the next dawn. In addition, every time this item is used, there is a {@chance 75|25 percent|Artificial Voice Box|The box works as expected.|The box falls apart and becomes useless.} chance that it falls apart from lack of maintenance and becomes useless." + ] + } + ] + }, + "2,220 gp", + "15 lb", + "\u2014" + ], + [ + "25", + "Adaptive Plating", + "Although the steel predator is a heartless metal construct, the master craftsmanship that went into it means that it moves, fights, and hunts much like a real beast. This is especially true in its mastercrafted metal plating which flexes and bends as if it were skin. While such incredible smithing is impossible for any mortal to achieve, they are still capable of reusing existing samples into a durable armor that feels more like a second skin than a full set of plate.", + "6,750 gp", + "90 lb", + "{@item Terminator Armor|HHHVIII}" + ] ] }, { - "name": "Plate of the Pursuer", + "name": "Stone Cursed", "source": "HHHVIII", - "page": 93, - "baseItem": "plate armor|PHB", - "type": "HA", - "rarity": "very rare", - "reqAttune": true, - "weight": 65, - "ac": 18, - "strength": "15", - "bonusAc": "+2", - "stealth": true, - "ingredients": "Astral Dreadnought Crown Plate ×1", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "page": 67, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this armor, you gain a +2 bonus to AC, and you may not be teleported or sent to another plane of existence against your will; any attempt to do so automatically fails." - ] - }, - { - "name": "Potion of Adaptation", - "source": "HHHVIII", - "page": 93, - "type": "P", - "rarity": "rare", - "ingredients": "Mutagenic Blood ×1 vial", - "crafter": "Alchemist", - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "modifySpeed": { - "equal": { - "swim": "walk" - } - }, - "entries": [ - "When you drink this potion, your form becomes particularly malleable and you quickly adapt to hazardous environments. For the next 6 hours, you gain the following benefits:", - { - "type": "list", - "items": [ - "You have {@sense darkvision} out to a range of 60 feet if you had less than that before.", - "You automatically succeed on saving throws against becoming {@condition exhaustion|PHB|exhausted} imposed by being subjected to the effects of extreme weather.", - "You can breathe underwater and have a swim speed equal to you walking speed.", - "Any transmutation magic cast on you has double its normal duration." - ] - }, - "Due to the dubious origins of this potion's ingredients, when this potion's effects end, you must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for the next hour. This potion's contents constantly change in hue and colour, ranging from a vibrant red, to a dull blue." + "rows": [ + [ + "5", + "Living Rubble (large bag)", + "The rubble created upon the death of a stone cursed is soaked in the magical traces of alchemy that animated the stone cursed in the first place. This rubble has use in cementing roads and building bridges as it demonstrates a certain amount of flex and expansion that would cause a regular stone to crack. In fact, it is not uncommon for an alchemist to earn some extra coin for the local government by collecting basilisk victims, turning them into stone cursed, and then quickly harvesting them for this precious material.", + "1 gp", + "30 lb", + "\u2014" + ], + [ + "10", + "Petrifying Ichor (3 vials)", + { + "type": "entries", + "entries": [ + "Dripping from the stone cursed's hands is a thick grey goo that is capable of spreading its horrible petrifying curse to others upon entering a fresh wound. This goo is produced by the stone cursed itself, but is based off essences of both the basilisk and the cockatrice and combines elements from both of them.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying this ichor takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 12} Constitution saving throw, or it begins to turn to stone and is {@condition restrained} until the end of its next turn, when it must repeat the saving throw. The effect ends if the second save is successful; otherwise the target is {@condition petrified} for 24 hours." + ] + } + ] + }, + "2 gp", + "2 lb", + "\u2014" + ] ] }, { - "name": "Potion of the Duergar", + "name": "Stone Defender", "source": "HHHVIII", - "page": 93, - "type": "P", - "rarity": "uncommon", - "ingredients": "Duergar Brain ×1", - "crafter": "Alchemist", - "property": [ - "crfBy" + "page": 15, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you gain the ability to cast the {@spell mage hand} and {@spell minor illusion} spells at will for the next hour. This thick, grey potion seems to move around by itself as if acted on by an invisible force." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "attachedSpells": [ - "mage hand", - "minor illusion" + "rows": [ + [ + "10", + "Gnome-made Servo", + "The internal mechanisms of the clockwork constructs can seem almost like magic for anyone not trained in the tinkering and gnomish sciences. While they may vary from model to model (and indeed, even among the same type of clockwork), they all share the same design for the core set of gears that power its lifelike movements. Tinkers of all breeds value these mastercrafted servos to use in their own creations, and will pay a decent price to avoid having to make them on their own.", + "1 gp", + "5 lb", + "\u2014" + ], + [ + "15", + "Stone Shield (×2)", + "The master masonry of the stone defender's towering shields cannot be denied. Indeed, more often than not, an ambitious gnome will commission their dwarvish neighbors to ensure quality workmanship and sturdiness. Unfortunately, as is often found in the inventions of the zealous gnomes, they are also far too heavy and impractical to be wielded by an ordinary combatant into battle. As such, they are useful for little more than resale to other stonemasons as building material.", + "15 gp", + "40 lb", + "\u2014" + ], + [ + "20", + "Copperstone Joint", + "The mere fact that a stone defender can lift its shields is an engineering marvel; the fact that it can swing them with enough force to knock down foes larger than itself is nothing short of a miracle. Indeed, the copperstone joint in the construct responsible for this is so intricate and advanced that it can almost seem to have been made through divine intervention. It is difficult to remove without damaging it, but if done so, it can be customized to give a weapon a very powerful follow through.", + "100 gp", + "15 lb", + "{@item Inertia Piston|HHHVIII}" + ] ] }, { - "name": "Potion of the Eternal Tide", + "name": "Summer Eladrin", "source": "HHHVIII", - "page": 94, - "type": "P", - "rarity": "legendary", - "ingredients": "Leviathan Drop ×1", - "crafter": "Alchemist", - "property": [ - "crfBy" + "page": 43, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "modifySpeed": { - "equal": { - "swim": "walk" - } - }, - "entries": [ - "When you drink this potion, you imbibe the power of an elder elemental, gaining all the strength of the ocean and the waves. You gain the following benefits for the next hour:", - { - "type": "list", - "items": [ - "You gain a swim speed equal to twice your walk speed and you can breathe underwater", - "When you make a critical hit with a melee weapon attack, you may add the force of the tides to your strike. In addition to the usual effects of a critical hit, you deal an extra {@damage 2d8} force damage (this damage is not doubled), and your target must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}.", - "You may cast the {@spell shape water|XGE} spell at will. When you cast the spell in this way, you can affect water in a 50-foot cube instead of the usual 5 feet.", - "If you are in contact with a body of water, you may use your action to absorb it in order to heal injuries, recovering 1 hit point for every ounce of water you absorb. You cannot absorb water if you are not missing hit points." - ] - }, - "24 hours after this potion was drunk, the vial it was in magically refills itself to be used again. This effect does not occur if the bottle was emptied through any other means such as being poured out into another container. This potion is constantly swirling without any outside force, and its cerulean blue color is punctuated by two dark spots resembling eyes peering out into the world." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "attachedSpells": [ - "shape water|xge" + "rows": [ + [ + "10", + "Summer Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The blood of an eladrin in its summer form smells like cinnamon and seems to remain warm and fluid even long after the death of its original owner. Creatures of the Feywild that pledge themselves to the eladrin have been found wearing war paint that has been made from pigments and droplets of summer blood which is said to enhance the aggression and combat ability of the user.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may drink this vial of blood as an action. If you do so, for the next hour, you are immune to the {@condition frightened|PHB|fear} condition." + ] + } + ] + }, + "60 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Eladrin Heart", + "The emotions of an eladrin are more intense and passionate than most mortals could ever comprehend. In fact, from my interviews with the eladrin, I could only describe their feelings as the most pure expression of emotion capable, one untainted by mundane desires and influences. These feelings are so strong that they are even capable of altering the eladrin's physical form and are kept (where else): the heart. If you want to tap into such a primal force, you must be prepared to remove the heart of these creatures, perhaps in doing so, proving why you need an emotional aid in the first place.", + "540 gp", + "2 lb", + "{@item Rod of Seasons|HHHVIII}" + ] ] }, { - "name": "Potion of the Gestalt", + "name": "Sword Wraith Commander", "source": "HHHVIII", - "page": 94, - "type": "P", - "rarity": "rare", - "ingredients": "Dead Memory ×1", - "crafter": "Alchemist", - "property": [ - "crfBy" + "page": 68, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "As part of drinking this potion, you must first drop a small piece of a humanoid's body into it such as: a hair, a drop of blood, or a nail. When you drink this potion, your body transforms into a duplicate of whoever's body part you dropped into the potion for the next 6 hours. Your racial abilities change to match your new body, as does your Strength, Dexterity, and Constitution scores. You do not gain any class abilities, spells, or proficiencies, however. While transformed in this way, you are able to perfectly imitate the voice and mannerisms of your chosen humanoid, and you have advantage on any Charisma checks made to persuade other people of your stolen identity. This thick potion constantly shifts inside its bottle, creating images inside its liquid of whomever is holding it." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Black Blood (3 vials)", + "As a spiritual entity, many would assume that wraiths do not have blood, and in most definitions they would be correct. The \"blood\" to be harvested from a sword wraith is actually a congealed ooze that drips in their wake from their phantom wounds; a constant reminder of their abrupt deaths and lost chance of glory. Running this blood through a crucible can provide some of the important components for the useful {@item potion of heroism|DMG}.", + "7 gp", + "1 lb", + "{@item Potion of Heroism|DMG}" + ], + [ + "10", + "Lost Valor", + { + "type": "entries", + "entries": [ + "Like many spirits, the sword wraith is bound to the plane of its death by feelings of regret and unfinished business. In the sword wraith's case, this is their rage at the loss of their chance to win glory in battle. This rage consumes them and fuels both their incorporeal form and their reckless battle tactics. If captured in {@item spirit paper|HHHVI}, it can be embodied inside the wielder, granting them the same bravery and deathless zeal at the cost of some tactical sensibility. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, causing you to become embodied by the lost valor for the next hour. While embodied, you cannot take the {@action Hide} action, but you also cannot be {@condition frightened}, and whenever you are reduced to 0 hit points and not killed immediately, you may roll a {@dice d20}. On an 11 or higher, you instantly regain 1 hit point." + ] + } + ] + }, + "20 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Commander's Mark", + "A true commander feels the pain of the soldiers under their command; as such, you can imagine that it is incredibly painful for them to feel the crushing regret of their entire army dying in vain. A sword wraith commander's feelings of helpless responsibility often manifest themselves into tangible tokens that represent their damaged sense of authority: a dented badge, a torn flag, etc. These marks are highly prized for their strong emotional resonance and can easily be repurposed into useful magical items, or simply sold as morbidly curious trinkets.", + "355 gp", + "3 lb", + "{@item Boon of the Wraith Leader|HHHVIII}" + ] ] }, { - "name": "Potion of the Ice Hunter", + "name": "Sword Wraith Warrior", "source": "HHHVIII", - "page": 94, - "type": "P", - "resist": [ - "cold" + "page": 68, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "rarity": "very rare", - "ingredients": "Frost Salamander Breath Pouch ×1/4", - "crafter": "Alchemist", - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "modifySpeed": { - "equal": { - "burrow": "walk" - } - }, - "entries": [ - "When you drink this potion, you become one with the frost and cold, able to move around in it with ease. For the next hour, you have resistance to cold damage, and you cannot be slowed down by snowy or icy terrain. You have advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy or icy terrain, and you have a burrow speed equal to your move speed so long as you are moving through snow or ice. In addition, on your turn you may use your bonus action to imbue your next strike with frosted fury, causing the next successful weapon attack you make on your turn to deal an additional {@damage 1d10} cold damage. This potion is a cloudy white color with pinpricks of icy blue that constantly float and flutter through the liquid." + "rows": [ + [ + "5", + "Black Blood (3 vials)", + "As a spiritual entity, many would assume that wraiths do not have blood, and in most definitions they would be correct. The \"blood\" to be harvested from a sword wraith is actually a congealed ooze that drips in their wake from their phantom wounds; a constant reminder of their abrupt deaths and lost chance of glory. Running this blood through a crucible can provide some of the important components for the useful {@item potion of heroism|DMG}.", + "7 gp", + "1 lb", + "{@item Potion of Heroism|DMG}" + ], + [ + "10", + "Lost Valor", + { + "type": "entries", + "entries": [ + "Like many spirits, the sword wraith is bound to the plane of its death by feelings of regret and unfinished business. In the sword wraith's case, this is their rage at the loss of their chance to win glory in battle. This rage consumes them and fuels both their incorporeal form and their reckless battle tactics. If captured in {@item spirit paper|HHHVI}, it can be embodied inside the wielder, granting them the same bravery and deathless zeal at the cost of some tactical sensibility. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, causing you to become embodied by the lost valor for the next hour. While embodied, you cannot take the {@action Hide} action, but you also cannot be {@condition frightened}, and whenever you are reduced to 0 hit points and not killed immediately, you may roll a {@dice d20}. On an 11 or higher, you instantly regain 1 hit point." + ] + } + ] + }, + "20 gp", + "1 lb", + "\u2014" + ] ] }, { - "name": "Potion of the Shadowjumper", + "name": "The Angry", "source": "HHHVIII", - "page": 94, - "type": "P", - "rarity": "uncommon", - "ingredients": "Umbra Ichor ×1 vial", - "crafter": "Alchemist", - "property": [ - "crfBy" + "page": 62, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you gain the ability to merge with the shadows for the next hour. During this time, you may use your action to teleport yourself and anything you are wearing and carrying up to 500 feet to an area in line of sight, so long as both your starting and ending locations are in dim light or darkness." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Boiling Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The blood of the angry permanently bubbles and boils, long after death has finally calmed their rage. Within this blood is the pure manifestation of the Shadowfell's fury: the feeling of malevolence and frustration that all creatures who become trapped there inevitably feel about their imprisonment.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you drink this blood, you become preternaturally angry for the next 10 minutes. During this time, you cannot {@action cast a spell|PHB|cast} or maintain {@condition concentration} on any spells, but any time a creature damages you, you have advantage on weapon attacks against that creature until the end of your next turn. If you hit on this attack, you may roll an additional damage dice from your weapon and add the result to your total." + ] + } + ] + }, + "50 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Sorrowsworn Anger Hook (×2)", + "The hooks that make the Angry's hands are more than simple keratin or bone like would be found on normal monsters. Instead, these hooks are formed from pure emotion and are able to channel the psychic rage that the sorrowsworn feels at all times. Transforming it for mortal use is a difficult task, but the result is a chain that can when used in battle, can transform even the most devoted pacifist into a rage-fueled embodiment of violence.", + "250 gp", + "10 lb", + "{@item Chain of Violence|HHHVIII}" + ], + [ + "20", + "Primal Anger", + { + "type": "entries", + "entries": [ + "The sorrowsworn are beings of pure emotion, spawned from the collective psyche of the Shadowfell itself. After their corporeal forms have been slain, this emotion leaks back into its home plane, unless captured first by a harvester skilled with their {@item spirit paper|HHHVI}. Whenever this emotion is released, it will then embody the closest creature to it, temporarily granting a myriad of abilities depending on the sorrowsworn. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, releasing the anger inside to possess the nearest living creature for the next 10 minutes. While possessed by anger, a creature has advantage on melee weapon attacks and all attacks against them have advantage. Whenever a creature possessed by anger successfully hits a target with a melee weapon attack, they may choose to make a {@action shove} attack against that target as a bonus action." + ] + } + ] + }, + "1,000 gp", + "1 lb", + "\u2014" + ] ] }, { - "name": "Potion of the Space Worm", + "name": "The Hungry", "source": "HHHVIII", - "page": 94, - "type": "P", - "rarity": "very rare", - "ingredients": "Star Worms ×1/4 large pouch", - "crafter": "Alchemist", - "property": [ - "crfBy" + "page": 62, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you temporarily gain an other-dimensional awareness of reality, as if the secrets of the universe have been laid bare before you. For the next hour, you have the following benefits:", - { - "type": "list", - "items": [ - "You have {@sense truesight} out to a range of 100 feet.", - "You cannot be {@quickref Surprise|PHB|3|0|surprised}.", - "You have advantage on Wisdom ({@skill Perception}) checks.", - "You have advantage on any Wisdom ({@skill Survival}) checks made to navigate or find your way to something, and you are immune to any magical effect that would attempt to misdirect you or hamper your navigation.", - "Whenever you roll to make an ability check, attack roll, or saving throw, you may use your reaction to reroll that dice and use the new result instead. You may decide to use this ability after making the initial roll, but before the DM determines if it is a success or not." - ] - }, - "This potion has a chunky consistency and is pitch black. It has a lingering flavor of spice that is vaguely reminiscent of cinnamon." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Scouring Bile (3 vials)", + { + "type": "entries", + "entries": [ + "The hunger craves more than simply flesh, bone, and gristle to satiate their constant appetites. These sorrowsworn consume anything and everything; from intangible objects like the screams of their prey to even concepts like the fear of their victims. In order to digest such strange delicacies, the hunger uses a magical bile that is capable of scouring away virtually anything from what it touches. If diluted and stored properly, its more harmful aspects can be reduced and actually be repurposed for more medicinal uses. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may pour this bile on yourself, suffering {@damage 1d8} acid damage in the process. If you do so while suffering something that would allow you to end its effect by rolling a successful saving throw at some point, you may make that saving throw immediately, adding a bonus to your roll equal to the amount of acid damage you took. If you are suffering under multiple effects simultaneously, you may attempt to make a saving throw for all of them, making a separate roll for each one. Attempting a saving throw in this way does not prevent you from attempting again later when you normally would be able to." + ] + } + ] + }, + "45 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Ravenous Maw", + "Capable of fitting an entire man's head inside of it, the yawning mouth of the hungry is a dark pit into which you should hope to never have to see. That said, if you are capable of slaying one of these sorrowsworn, their jawbone is incredibly useful as a weapon that literally hungers for the death of your enemies. Just be careful that it's ravenous influence does not spread to you.", + "370 gp", + "10 lb", + "{@item Axe of the Devourer|HHHVIII}" + ], + [ + "20", + "Primal Hunger", + { + "type": "entries", + "entries": [ + "The sorrowsworn are beings of pure emotion, spawned from the collective psyche of the Shadowfell itself. After their corporeal forms have been slain, this emotion leaks back into its home plane, unless captured first by a harvester skilled with their {@item spirit paper|HHHVI}. Whenever this emotion is released, it will then embody the closest creature to it, temporarily granting a myriad of abilities depending on the sorrowsworn. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, releasing the hunger inside to possess the nearest living creature for the next 10 minutes. Whenever a creature possessed by hunger sees a creature regain hit points, they gain advantage on their next melee weapon attack, and if that attack is successful, they deal an additional {@damage 2d10} necrotic damage." + ] + } + ] + }, + "750 gp", + "1 lb", + "\u2014" + ] ] }, { - "name": "Power Fist", + "name": "The Lonely", "source": "HHHVIII", - "page": 94, - "rarity": "very rare", - "wondrous": true, - "ingredients": "Despot Fist ×1", - "crafter": "Tinker", - "property": [ - "crfBy" + "page": 63, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This iron gauntlet moves with a surprising fluidity and dexterity, despite what its large size would imply. Due to this gauntlet's strength and grip, a hand wearing it is considered to be two hands for the sake of satisfying a weapon's two-handed or versatile properties. In addition, any weapon wielded in that hand is considered to have the light property." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "fluff": { - "images": [ + "rows": [ + [ + "10", + "Lonely Blood (3 vials)", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/PowerFist.webp" - } - } + "type": "entries", + "entries": [ + "The black ichor that flows through the lonely's veins seems to yearn for those around it; sticking relentlessly to whatever it touches and never letting go. It takes a powerful throat to manage to swallow such a thick ooze, and an even stronger constitution to do so unharmed. It does, however, contain many benefits for whoever manages to do so and helps one to really appreciate the company of those around them. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may drink this blood as an action. For the next 10 minutes, you have advantage on attack rolls while you are within 30 feet of at least two other creatures. You otherwise have disadvantage on attack rolls." + ] + } + ] + }, + "25 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Harpoon Arm (×2)", + "The lonely carries two deadly harpoons designed to reel in their prey and grapple them in a twisted embrace. These harpoons are considerably stronger than the average whaler's harpoon, however, and can be turned into a fine weapon that inverts the lonely's magical signature and actually keeps your foes away from you.", + "95 gp", + "15 lb", + "{@item Lance of Isolation|HHHVIII}" + ], + [ + "20", + "Primal Loneliness", + { + "type": "entries", + "entries": [ + "The sorrowsworn are beings of pure emotion, spawned from the collective psyche of the Shadowfell itself. After their corporeal forms have been slain, this emotion leaks back into its home plane, unless captured first by a harvester skilled with their {@item spirit paper|HHHVI}. Whenever this emotion is released, it will then embody the closest creature to it, temporarily granting a myriad of abilities depending on the sorrowsworn. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, releasing the loneliness inside to possess the nearest living creature for the next 10 minutes. Any creature that starts its turn within 5 feet of a creature possessed by loneliness must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d6} psychic damage." + ] + } + ] + }, + "450 gp", + "1 lb", + "\u2014" ] - } + ] }, { - "name": "Primus Plate", + "name": "The Lost", "source": "HHHVIII", - "page": 95, - "baseItem": "plate armor|PHB", - "type": "HA", - "conditionImmune": [ - "exhaustion", - "paralyzed", - "restrained" + "page": 63, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "rarity": "legendary", - "reqAttune": true, - "weight": 65, - "ac": 18, - "strength": "15", - "bonusAc": "+3", - "stealth": true, - "ingredients": "Marut Metal ×1", - "crafter": "Blacksmith", - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "The metal of this armor was smelted by the unwavering hand of Primus and grants its wearer all the relentless endurance of their mechanical constructs. While wearing this armor, you have a +3 bonus to AC, you are immune to any magical effect that would change your form against your will or reduce your movement speed, and you are immune to the {@condition exhaustion}, {@condition paralyzed}, and {@condition restrained} conditions." + "rows": [ + [ + "10", + "The Lost Arm Spike (×3)", + "As a creature condemned to become a lost of the sorrowsworn continues their futile pilgrimage through the Shadowfell, their features inevitably take on aspects of the desolate land around them. One such key feature is how their arms warp to resemble the jagged spikes and rocks of the Shadowfell peaks. These arms are often used to embrace other creatures in a deadly hug, but become great weapon material when repurposed. It is in fact common to find shadar-kai wielding spears made from these arms, which they find easier to use in conjunction with their shadow manipulating abilities.", + "13 gp", + "15 lb", + "{@item +1 Spear|DMG}" + ], + [ + "15", + "The Lost Skin", + "The skin of the lost is as dry and desiccated as that of a long-dead mummy; the result of their eternal wandering through the windswept valleys and mountains of the Shadowfell. It takes an experienced leatherworker to tan this hide into a form that won't simply crumble away as soon as it is worn, but the successful result is a leather that protects the wearer from even the most inhospitable environments the multiverse can offer.", + "100 gp", + "10 lb", + "{@item Wanderer's Hide|HHHVIII}" + ] ] }, { - "name": "Psionic Oil", + "name": "The Wretched", "source": "HHHVIII", - "page": 95, - "type": "Oil", - "rarity": "very rare", - "ingredients": "Psychic Engine ×1", - "crafter": "Alchemist", - "property": [ - "crfBy" + "page": 63, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "You may spend 1 hour rubbing this weapon oil on any nonmagical weapon to irreversibly transform it into your bonded psychic weapon. A bonded psychic weapon is considered magical and has the following properties:", - { - "type": "list", - "items": [ - "If you score a critical hit on your attack roll with this weapon, you deal an additional {@damage 1d6} psychic damage to all creatures of your choice within 5 feet of your original target (this damage is not doubled).", - "You are aware of the location of your bonded psychic weapon at all times so long as you are on the same plane of existence, and if you are within 30 feet of it and it is within line of sight, you may use your bonus action to mentally call it to you, causing it to fly to your hand by the safest route possible." - ] - }, - "You may only have one bonded psychic weapon at a time. If you attempt to bond to another weapon, your connection to the original is lost and it instead becomes a magic weapon that any creature may attune to in order to utilize its special properties." - ] - }, - { - "name": "Raven Queen's Boon", - "source": "HHHVIII", - "page": 95, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "ingredients": "Mark of the Raven Queen ×1", - "crafter": "Thaumaturge", - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "This boon takes the form of a necklace strung with the Raven Queen's symbol and several feathers plucked from a freshly slain raven. While wearing and attuned to it, you have advantage on death saving throws. In addition, when you make a successful weapon attack against a target, you may choose to deal an additional {@damage 1d12} necrotic damage. Once this ability has been used once, it may not be used again until you complete a short or long rest." + "rows": [ + [ + "10", + "The Wretched Fangs (small bag)", + "The tiny fangs of the wretched resemble that of a leech in the way they latch onto their prey and refuse to let go. These teeth make supremely wonderful hooks, even if there is rarely anything to catch in the desolate wastes of the Shadowfell.", + "2 sp", + "6 lb", + "\u2014" + ], + [ + "15", + "The Wretched Spirit", + { + "type": "entries", + "entries": [ + "The wretched are exactly that; tiny horrors to behold and to fight. The trouble with fighting a pack of these comes not with their bite, but their simple-minded obsession with hunting their prey to the ends of the Shadowfell. While the thought of embodying this same spirit may seem unpleasant, it does grant the user the same stubbornness and wicked ruthlessness that these sorrowsworn possess. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, releasing the wretchedness inside to possess the nearest living creature for the next 10 minutes. A creature possessed by wretchedness may use their reaction to move up to half their speed whenever a hostile creature willingly moves away from them. This movement must be used to move themselves closer to that hostile creature." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" + ] ] }, { - "name": "Reactive Piston", + "name": "Titivilus", "source": "HHHVIII", - "page": 95, - "rarity": "uncommon", - "wondrous": true, - "ingredients": "Pain Engine ×1", - "crafter": "Tinker", - "property": [ - "crfBy" + "page": 35, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This piston may be attached to heavy armor. Doing so takes 1 hour and it takes 10 minutes to remove. While wearing armor that has this piston attached, if you are struck by a critical hit by a creature within 5 feet of you, you may spend your reaction to force that creature to make a {@dc 15} Dexterity saving throw. On a failure, that creature is struck by this piston and suffers {@damage 2d8} bludgeoning damage, and if they are size Large or smaller, are also pushed back 5 feet." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "20", + "Devil Wings (×2)", + "Like many fiends, Titivilus possesses a pair of wings that grant him flight. And, like many other fiends, these wings do not rely on physics to carry them aloft, but instead rely on magic. When amputated correctly, they can be transformed into the very useful {@item infernal wings|HHHVI}.", + "1,000 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "\u2014", + "Tongue of Titivilus", + "Titivilus is one of the most cunning and deceitful beings in the Nine Hells, an extremely difficult achievement considering the other individuals he has to deal with. Capable of misleading even the other archdevils, Titivilus has perhaps the fastest tongue in the whole multiverse. Long have his enemies yearned to cut that tongue from his mouth and craft it into an instrument that will have their own foes dancing to their tune.", + "\u2014", + "1 lb", + "{@item Pipes of the Deceiver|HHHVIII}" + ] ] }, { - "name": "Rod of Seasons", + "name": "Tortle", "source": "HHHVIII", - "page": 95, - "type": "RD", - "rarity": "very rare", - "recharge": "dawn", - "rechargeAmount": 4, - "charges": 4, - "ingredients": "Eladrin Heart ×1", - "crafter": "Artificer", - "property": [ - "crfBy" + "page": 69, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This rod has 4 charges. While holding it, you can use your action to swing it, expending a charge and creating a magical, 30-foot radius aura centered on the rod for the next 10 minutes. This aura becomes a self-contained atmosphere with an effect determined by the season that you designate when you swing the rod which you may choose from below:", - { - "type": "entries", - "name": "Autumn's Bounty", - "entries": [ - "The aura becomes filled with the calming breezes of autumn. Whenever a creature inside the aura casts a spell by using a spell slot, the caster has a {@chance 10|10 percent|Rod of Seasons|The spell slot is recovered.|The spell slot is expended as normal.} chance to immediately recover use of that spell slot. In addition, creatures in the aura have resistance to lightning damage." - ] - }, - { - "type": "entries", - "name": "Spring's Rejuvenation", - "entries": [ - "The aura becomes filled with the sweet aromas of spring. Whenever a creature in the aura rolls dice to recover hit points, they may ignore results of 1 and 2 and reroll those dice, taking the new result even if it is another 1 or 2. In addition, creatures in the aura have resistance to poison damage." - ] - }, - { - "type": "entries", - "name": "Summer's Vitality", - "entries": [ - "The aura becomes filled with the energizing heat of summer. Any creature that makes a weapon attack in the aura may choose to either do so with advantage, or to roll an additional damage dice on a successful hit. The decision must be made before the attack roll is made. In addition, creatures in the aura have resistance to fire damage." - ] - }, - { - "type": "entries", - "name": "Winter's Rest", - "entries": [ - "The aura becomes filled with the slowing cold of winter. The space within the aura is considered {@quickref difficult terrain||3}, and any creature that ends their turn inside the aura must succeed on a {@dc 15} Constitution saving throw or gain one level of {@condition exhaustion}. This {@condition exhaustion} is removed once the creature leaves the aura. In addition, creatures in the aura have resistance to cold damage." - ] - }, - "If this rod is swung again before 10 minutes has passed, the user may expend another charge to change the aura's effect to a different season, ending the original one in the process and refreshing the duration. This rod regains all expended charges at dawn. If you use the last charge, there is a {@chance 75|25 percent|Rod of Seasons|The rod remains intact.|The rod crubles to dust and becomes useless.} chance that the rod crumbles into dust and becomes useless." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "15", + "Tortle Shell", + "Considering the big trade in turtle shells for cosmetics, decorations, or even aphrodisiacs, it is no small wonder that there is an illicit trade in harvested tortle shells. Although they are, for the most part, gentle and good-natured people, wandering tortles should maintain constant vigilance for poachers and traffickers looking to make some quick coin.", + "2 gp", + "100 lb", + "\u2014" + ] ] }, { - "name": "Rope of Fantasy", + "name": "Tortle Druid", "source": "HHHVIII", - "page": 96, - "rarity": "rare", - "wondrous": true, - "ingredients": "Balhannoth Tentacle ×2", - "crafter": "Leatherworker", - "property": [ - "crfBy" + "page": 69, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This coil of rope is 30 feet long. Any creature {@condition restrained} by this rope for 1 minute must succeed on a {@dc 15} Wisdom saving throw or become {@condition charmed}. While {@condition charmed} in this way, a creature becomes extremely calm and unaggressive as they receive visions of their deepest wishes. The creature remains {@condition charmed} until the rope is removed or until they receive damage. Once a creature has become {@condition charmed} by this rope once, or if they passed the initial saving throw, they cannot be {@condition charmed} again by this rope for 24 hours." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "15", + "Tortle Shell", + "Considering the big trade in turtle shells for cosmetics, decorations, or even aphrodisiacs, it is no small wonder that there is an illicit trade in harvested tortle shells. Although they are, for the most part, gentle and good-natured people, wandering tortles should maintain constant vigilance for poachers and traffickers looking to make some quick coin.", + "2 gp", + "100 lb", + "\u2014" + ] ] }, { - "name": "Rumble Quiver", + "name": "Tortle Trinket Table", "source": "HHHVIII", - "page": 96, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "ingredients": "Shock Barrel ×1", - "crafter": "Tinker", - "property": [ - "crfBy" + "page": 69, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "entries": [ - "This magical quiver can store up to thirty arrows or bolts. Ammunition drawn from this quiver is considered magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage, so long as it is fired within the same turn as it was drawn. As a bonus action, you may speak the quiver's command word, causing it to enchant the next piece of ammunition that you draw from it. If this enchanted ammunition successfully hits a creature, all other creatures within 5 feet of the initial target must succeed on a {@dc 20} Dexterity saving throw or suffer {@damage 1d6} thunder damage. If the ammunition does not strike a creature by the end of your turn, the enchantment on it ends." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "1", + "{@dice 1d6} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 memento from home", + "2 gp", + "1 lb" + ], + [ + "3", + "{@dice 1d4} bags of chewing fungi", + "8 cp", + "\u2014" + ], + [ + "4", + "{@dice 1d4} bottles of shell wax", + "1 sp", + "1 lb" + ], + [ + "5", + "1 small wind instrument", + "2 gp", + "1 lb" + ], + [ + "6", + "1 {@item flask|PHB} of homemade berry-wine", + "1 sp", + "1 lb" + ], + [ + "7", + "{@dice 1d4} pieces of simple wooded jewelry", + "6 cp", + "1 lb" + ], + [ + "8", + "{@dice 2d10} {@item Gold (gp)|PHB|gold pieces}", + "Varies", + "Varies" + ] ] }, { - "name": "Shadow Robe", + "name": "Vampiric Mist", "source": "HHHVIII", - "page": 96, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "bonusWeaponAttack": "+1", - "bonusAc": "+1", - "ingredients": "Shadow Robe Wisps ×1", - "crafter": "Artificer", - "property": [ - "crfBy" + "page": 71, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This robe constantly billows wisps of protective shadow as if it were smoke. While wearing this robe, you have a +1 bonus to AC, and if you are in dim light or darkness, creatures that rely on sight have disadvantage on attack rolls made against you." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "15", + "Blood Mist (5 vials)", + "Like their tangible counterparts, the vampire mist is driven by an intense craving for blood. A mystery arises, however, in the fact that the vampire mist lacks any discernible organs with which to digest this blood; it simply absorbs it and leaves. This blood mixes with its misty form, creating a unique substance that has the life-extending properties of a vampire, but is also compatible with the humanoid circulatory system. As such, it is extremely useful as a base for creating potent healing potions and other medicines.", + "9 gp", + "1 lb", + "{@item Potion of Greater Healing|DMG}" + ] ] }, { - "name": "Shadow Sword", + "name": "Venom Troll", "source": "HHHVIII", - "page": 96, - "baseItem": "shortsword|PHB", - "type": "M", - "rarity": "rare", - "reqAttune": true, - "weight": 2, - "weaponCategory": "martial", - "property": [ - "F", - "L", - "crfBy" + "page": 71, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d6", - "dmgType": "P", - "ingredients": "Shadowy Soul ×1", - "crafter": "Thaumaturge", - "entries": [ - "When you successfully hit a target with this sword, you may fill a 5-foot cube within 5 feet of your target with magical darkness that only you are able to see in. This darkness remains for 1 minute or until you dismiss it as a free action." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Venom Troll Pustule (×5)", + { + "type": "entries", + "entries": [ + "The venom troll does not simply deliver its poison through fang or claw like other creatures (although it is certainly capable of doing that). The much more potent version of their poison comes directly from the festering pustules all over its body which it slices open with its own claws to release a torrent of toxins on its prey. These can be harvested as useful little poison bombs; just make sure they don't pop open in your bag.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may throw this pustule at a space within 20 feet of you, bursting it on impact. All creatures within 5 feet of that space must succeed on a {@dc 16} Constitution saving throw. On a failed save, a creature takes {@damage 2d8} poison damage and is {@condition poisoned} for 1 minute. On a successful save, the creature takes half as much damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ] + }, + "3 gp", + "2 lb", + "\u2014" + ], + [ + "10", + "Mutagenic Blood (5 vials)", + "One of the most mutated troll subspecies, the venom troll is practically a walking sack of chemicals and toxins. These mix with its regenerative blood to create a mutagenic substance capable of interfering with the regular body functions of a humanoid and granting them great abilities...or simply poisoning them. It's a bit of a gamble to be honest.", + "7 gp", + "1 lb", + "{@item Potion of Adaptation|HHHVIII}" + ], + [ + "15", + "Troll Heart", + "The troll heart is one of the few organs in a troll's body that is not pledged to their terrible deity: Vaprak the Destroyer. As such, a troll heart is one of the few pieces of a troll that will not form a new troll around itself over time, and yet, its constant infusion of troll blood gives it some measure of regenerative ability which can be infused into an amulet for an ordinary humanoid to take advantage of.", + "83 gp", + "12 lb", + "{@item Troll Amulet|HHHVIII}" + ] ] }, { - "name": "Singing Skull", + "name": "Wastrilith", "source": "HHHVIII", - "page": 96, - "rarity": "uncommon", - "wondrous": true, - "ingredients": "Berbalang Tongue ×1", - "crafter": "Artificer", - "recharge": "dawn", - "property": [ - "crfBy" - ], - "entries": [ - "While holding this item, you may cast the {@spell speak with dead} spell. Once used, this item cannot be used again until the next dawn." + "page": 23, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "speak with dead" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/SingingSkull.webp" - } - } + "rows": [ + [ + "10", + "Wastrilith Teeth (large bag)", + "Like a piranha, the mouth of a wastrilith is lined with row after row of thin, pointy teeth. Unlike piranha teeth however, wastrilith fangs contain a hair-like structure reminiscent of a whale's baleen. It is believed that this helps the wastrilith to filter through substances as it swims in its own polluted domains and then use what it collects to supply its own reserve of contaminants. As such, these teeth can actually be used as a filtration system, and have been known to be able to sieve through even magically tainted water sources.", + "100 gp", + "10 lb", + "\u2014" + ], + [ + "15", + "Wastrilith Claw (×2)", + "Shaped like giant fishing hooks, the wastrilith's claws are capable of dragging adventurers down into the furthest depths of its watery domain. Formed from a lightweight but surprisingly strong cartilage, these claws make a very powerful yet easily handled weapon.", + "140 gp", + "15 lb", + "{@filter +2 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}" + ], + [ + "20", + "Wastrilith Scales (large bag)", + "The scales of a wastrilith constantly ooze with a viscous mucus that is largely responsible for their infamous water corrupting ability. They are also incredibly hard and are comparable to the shells of dragon turtles in their durability. A suit of armor crafted from these scales allows an adventurer to sport the demonic protection of the wastrilith, but I would recommend wearing a thick doublet under it, unless you enjoy the feeling of slimy scales on your skin at all times.", + "555 gp", + "30 lb", + "{@item Contagion Plate|HHHVIII}" + ], + [ + "25", + "Wastrilith Bladder", + "Located inside the throat of the wastrilith is a watermelon-sized bladder that it uses to launch concentrated bursts of water at its foes. This organ is more than a mundane sack however, as it is also magical in nature; it is what grants the wastrilith its infernal control over the water around it. The bladder is delicate and easily damaged on removal, but a well-preserved sample can be used as a powerful magical item.", + "2,000 gp", + "15 lb", + "{@item Basin of Water Control|HHHVIII}" ] - } + ] }, { - "name": "Siphon Boon", + "name": "Water Elemental Myrmidon", "source": "HHHVIII", - "page": 96, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "ingredients": "Patron's Favour ×1", - "crafter": "Thaumaturge", - "property": [ - "crfBy" + "page": 46, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you {@action cast a spell}, you may instead cast it as if you used a spell slot one level higher than the one you actually used, even if such a level would not normally be available to you. Once you have used this ability once, you may not use it again until you have finished a short or long rest. If you are attuned to this item, you may also use it as a spellcasting focus." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "15", + "Mote of Earth", + "When a water elemental's summoned form is dispersed, it leaves behind small balls of foam that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialized containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", + "1 lb", + "{@item Elemental Gem, Emerald|DMG}" + ], + [ + "20", + "Myrmidon Shackles", + { + "type": "entries", + "entries": [ + "Elementals are, by their nature, free and chaotic beings. It usually takes a lot of effort and powerful magic to trap them into a single form, and even more to bind them into service like one does with an elemental myrmidon. In fact, this magic is so strong, that it becomes reflected in the physical form of the elemental itself in the form of shackle-like armor around their wrists. These shackles have a number of uses due to the elemental magic infused into them, including reuse as binders for more elemental servants.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As a ranged attack, you may throw these shackles at an elemental that is size Large or smaller within 20 feet of you. On a successful hit, that elemental must make a {@dc 15} Wisdom saving throw. On a success, the shackles break and become useless. On a failure, the shackles bind to the elemental's form and the elemental becomes {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the elemental must obey your verbal commands to the best of its ability. If you do not issue any verbal commands to it, it defends itself from hostile creatures but otherwise takes no actions. If you or your companions damage the elemental, it may make the saving throw again, ending the charm on a success. Once the elemental is no longer {@condition charmed}, the shackles slip off them and may not be used again until the next dawn." + ] + } + ] + }, + "285 gp", + "6 lb", + "{@item Elemental Armlets|HHHVIII}" + ] ] }, { - "name": "Soul Cleaver", + "name": "White Abishai", "source": "HHHVIII", - "page": 96, - "baseItem": "greataxe|PHB", - "type": "M", - "rarity": "very rare", - "reqAttune": true, - "weight": 7, - "weaponCategory": "martial", - "property": [ - "H", - "2H", - "crfBy" + "page": 31, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d12", - "dmgType": "S", - "bonusWeapon": "+2", - "ingredients": "Nabassu Jaw ×1", - "crafter": "Blacksmith", - "entries": [ - "You have a +2 bonus to attack and damage rolls made with this weapon. In addition, if you successfully hit a creature with this weapon, you may force them to make a {@dc 16} Constitution saving throw. On a failure, a creature has their connection to their lifeforce disrupted until the end of your next turn. During this time, they cannot regain hit points, they lose any damage resistances they may have had, and they have disadvantage on Constitution saving throws. Undead and constructs are immune to this ability. Once used, this ability cannot be used again until you kill a creature that is not undead or a construct." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Mark of Tiamat", + "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", + "20 gp", + "1 lb", + "{@item Tiamat's Boon|HHHVIII}" + ], + [ + "15", + "Devil Wing (×2)", + "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", + "25 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "20", + "White Abishai Horn", + "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. Weaker but more abundant than their brethren, the white abishai form the bulk of {@deity Tiamat|Dawn War|DMG|Tiamat's} armies. They are known for their vicious tactics on the battlefield, and their horns make particularly deadly weapons.", + "85 gp", + "10 lb", + "{@filter +1 Melee Piercing or Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+1)}" + ] ] }, { - "name": "Staff of Demon Tongue", + "name": "Winter Eladrin", "source": "HHHVIII", - "page": 96, - "srd": true, - "basicRules": true, - "type": "M", - "rarity": "very rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V", - "crfBy" + "page": 43, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "charges": 10, - "staff": true, - "ingredients": "Molydeus Snake Head ×1", - "crafter": "Thaumaturge", - "entries": [ - "This staff has 10 charges. While holding this staff, you may use your action to expend 1 or more charges to do one of the following:", - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "You can cast the following spells using the staff. Spells are cast at their lowest level, but can have their spell level increased by expending more charges at a rate of 1 extra charge per extra spell level: {@spell conjure animals} (2 charges, can only be used to summon snakes), {@spell detect thoughts} (2 charges), {@spell dispel magic} (3 charges), {@spell lightning bolt} (3 charges), {@spell polymorph} (4 charges, can only be used to {@spell polymorph} into snakes), {@spell telekinesis} (5 charges) {@spell teleport} (7 charges), {@spell imprisonment} (9 charges)." - ] - }, - { - "type": "entries", - "name": "Demonic Authority", - "entries": [ - "You expend 4 charges and target a humanoid or a demon that you can see within 60 feet of you, forcing them to succeed on a Wisdom saving throw or become {@condition charmed} by you for 1 hour. This ability is able to charm demons even if they have immunity to the {@condition charmed} condition. While {@condition charmed} in this way, the target views you as a feared commander and does their best to follow your orders as if they were given under threat of punishment (whether this is true or not is irrelevant). Anytime you or your allies damage the target, they may make the saving throw again, ending the effect on itself on a success. As an action, you may end the {@condition charmed|PHB|charm} effect early, and as part of that, you may force the target to make another Wisdom saving throw. On a failure, the target suffers {@damage 2d8} psychic damage and is {@condition frightened} of you for the rest of the duration of the original {@condition charmed|PHB|charm} effect." - ] - }, - { - "type": "entries", - "name": "Demonic Corruption", - "entries": [ - "You expend 3 charges and target a creature within 60 feet of you that is not undead or a construct. That creature must succeed on a Constitution saving throw or suffer {@damage 4d6} necrotic damage and have their hit point maximum reduced by the same amount. This reduction lasts until the target finishes a long rest. The target dies if their hit point maximum is reduced to 0." - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "attachedSpells": [ - "conjure animals", - "detect thoughts", - "dispel magic", - "lightning bolt", - "polymorph", - "telekinesis", - "teleport", - "imprisonment" + "rows": [ + [ + "10", + "Winter Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The blood of an eladrin in its winter form smells like holly leaves and is so dark and viscous it looks like it has already coagulated. This blood has a soporific effect, and eladrin in this state have been found to coat their weapons in it to either subdue their foes or lay to rest a particularly elusive quarry.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "This vial of blood can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the blood takes an action. For the next 10 minutes, any creature successfully hit must make a {@dc 13} Constitution saving throw. On a failure, the creature has disadvantage on ability checks and saving throws for the next minute. If a creature suffering from this effect is struck by a weapon coated by this blood and then fails the saving throw again, they have their speed reduced to half in addition to the other effects. If they are struck and fail the saving throw any subsequent time, the creature falls {@condition unconscious} for the next minute, until it takes damage, or until another creature uses an action to shake them awake. If they are awoken through the latter two methods, the creature still suffers from the other two effects of failing the saving throw. Creatures that are immune to either the {@condition poisoned|PHB|poison} or {@condition charmed} conditions are immune to the effects of this item." + ] + } + ] + }, + "60 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Eladrin Heart", + "The emotions of an eladrin are more intense and passionate than most mortals could ever comprehend. In fact, from my interviews with the eladrin, I could only describe their feelings as the most pure expression of emotion capable, one untainted by mundane desires and influences. These feelings are so strong that they are even capable of altering the eladrin's physical form and are kept (where else): the heart. If you want to tap into such a primal force, you must be prepared to remove the heart of these creatures, perhaps in doing so, proving why you need an emotional aid in the first place.", + "540 gp", + "2 lb", + "{@item Rod of Seasons|HHHVIII}" + ] ] }, { - "name": "Staff of Maleficence", + "name": "Yagnoloth", "source": "HHHVIII", - "page": 97, - "srd": true, - "basicRules": true, - "type": "M", - "rarity": "legendary", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V", - "crfBy" + "page": 75, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "recharge": "dawn", - "rechargeAmount": 10, - "charges": 10, - "staff": true, - "ingredients": "Nagpa Claw ×1", - "crafter": "Artificer", - "entries": [ - "This twisted staff has 10 charges. While holding it, you can expend 1 or more of its charges to use any of the following abilities:", - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "You use the staff to cast any of the following spells using your spell save DC. Spells are cast at their lowest level, but you may increase their level by spending 1 extra charge per increased spell level: {@spell charm person} (1 charge), {@spell witch bolt} (1 charge), {@spell hold person} (2 charges), {@spell ray of enfeeblement} (2 charges), {@spell confusion} (4 charges), {@spell dominate person} (5 charges), {@spell geas} (5 charges), {@spell circle of death} (6 charges), {@spell disintegrate} (6 charges), {@spell feeblemind} (8 charges)." - ] - }, - { - "type": "entries", - "name": "Paralysis", - "entries": [ - "As an action, you expend 3 charges and slam this staff into the ground, releasing a shockwave of atrophic energy that interferes with the motor functions of all creatures around you. All creatures within 30 feet of you must succeed on a {@dc 20} Wisdom saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this effect." - ] - }, - { - "type": "entries", - "name": "Extend Dominion", - "entries": [ - "As an action, you expend 4 charges and target one creature within 30 feet that you can see that is {@condition charmed} by you. Any elapsed duration of that {@condition charmed|PHB|charm} effect is reset as if that creature had just become {@condition charmed} by you. In addition, until that {@condition charmed|PHB|charm} effect ends, any saving throw that creature makes to end that {@condition charmed|PHB|charm} effect is made at disadvantage." - ] - }, - { - "type": "entries", - "name": "Harvest Knowledge", - "entries": [ - "When a creature you can see within 30 feet of you dies, you may use your reaction to steal their knowledge for yourself, which you retain for the next 24 hours. Doing so takes a number of charges equal to their Intelligence score minus your own (minimum of 1 charge). While you have their stolen knowledge, you have access to all of their memories, giving you all the languages that they knew and any proficiencies they may have had (except for saving throw proficiencies). In addition, if their Intelligence score was greater than yours, your Intelligence score rises to equal theirs. You do not gain access to any of their spells or abilities through this knowledge." - ] - }, - "This staff regains all expended charges at dawn. Whenever you use the last charge, there is a {@chance 90|10 percent|Staff of Maleficence|The staff is unaffected.|The staff disintegrates into feather-like ashes and becomes useless.} chance that this staff disintegrates into feather-like ashes and becomes useless." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "attachedSpells": [ - "charm person", - "witch bolt", - "hold person", - "ray of enfeeblement", - "confusion", - "dominate person", - "geas", - "circle of death", - "disintegrate", - "feeblemind" + "rows": [ + [ + "5", + "Yagnoloth Ichor (3 vials)", + "As slippery as the contracts the yagnoloth writes, traces of this ichor can actually be found in the ink that they use in their business with potential employers. There is nothing stopping us from doing the same with the ichor in order to write nefarious contracts or simple coded messages. {@b Requires {@item enchanted vial|HHHVI}.}", + "55 gp", + "1 lb", + "{@item Confidant's Ink|HHHVIII}" + ], + [ + "10", + "Yagnoloth Ear (×2)", + "Long and resembling a bat's wing, the ears of a yagnoloth allow them to hear exceptionally well; a talent they often use to listen on secret conversations to give themselves an edge in negotiations. While not inherently magical, some witches and alchemists quite like adding them to serums for curing deafness, under the belief that it will not just heal the affliction, but even grant a degree of supernatural hearing.", + "110 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Yagnoloth Giant Arm", + "Almost comically large, the giant arm of a yagnoloth is nothing to laugh at in a combat situation. Capable of inherent magic or simply brutish strength, the arm is incredibly valuable as a weapon base for the versatile warrior, even if it is a bit volatile and unpredictable at times.", + "460 gp", + "30 lb", + "{@item Trickster's Hammer|HHHVIII}" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVIII}" + ] ] }, { - "name": "Staff of Mockery", + "name": "Yeenoghu", "source": "HHHVIII", - "page": 97, - "rarity": "common", - "wondrous": true, - "recharge": "dawn", - "rechargeAmount": "{@dice 1d4}", - "charges": "{@dice 1d4}", - "ingredients": "Rutterkin Tentacle ×1", - "crafter": "Tinker", - "property": [ - "crfBy" + "page": 27, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This gnarled staff possesses a fully functioning mouth set into its head and starts with {@dice 1d4} charges. While holding this staff, you may use your action and 1 charge to target a humanoid you can see within 10 feet of you. If you do so, this staff repeats everything that humanoid says in an offputting, mocking voice. This voice changes every time you target a new humanoid with this staff. This staff continues copying that humanoid's words until that humanoid moves more than 10 feet away from the staff, 10 minutes pass, or you use your action to deactivate it. This staff regains all expended charges at dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "\u2014", + "Yeenoghu's Hide", + "The shaggy, matted fur of Yeenoghu is thicker and more twisted than coils of barbed steel. Soaked in the blood and gristle of the countless scores of defenseless prey, this hide is literally dripping with dark power. Some say that the Gnoll Lord even goes so far as to sew partches of skin into his own fur, creating a nightmarish patchwork of all his past atrocities.", + "\u2014", + "50 lb", + "{@item Armor of the Gnoll Lord|HHHVIII}" + ] ] }, { - "name": "Staff of the Chained Spell", + "name": "Young Kruthik", "source": "HHHVIII", - "page": 97, - "srd": true, - "basicRules": true, - "type": "M", - "rarity": "very rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } + "page": 50, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V", - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "staff": true, - "ingredients": "Trident Spine ×1", - "crafter": "Artificer", - "entries": [ - "While holding this three-headed staff, you may target up to 3 creatures you can see within 60 feet of you, forcing them to make a Wisdom saving throw against your spell save DC. A creature can choose to fail this saving throw if they wish. On a failure, a target becomes linked for the next 24 hours to any other creature that also failed this saving throw. Whenever you target a linked creature with a spell while holding this staff, all other linked creatures are targeted as well, duplicating the effect of the spell on them without requiring extra actions or spell slots. All regular rules for spell targeting still apply, e.g. they must be within range, within line of sight, etc. Linked creatures make all relevant saving throws and resolve effects independently of one another.", - "Once this ability has been used once, it cannot be used again until the next dawn." + "rows": [ + [ + "5", + "Kruthik Musk (5 vials)", + "Although kruthiks have their own language consisting of clicks and hisses, they also utilize an alternate form of communication that relies on scent. By leaving scent marks, a kruthik may leave messages and warnings to fellow members of its race. This versatile musk has been adopted for many uses by more civilized races including perfumes, alcohols, and (ironically) insect repellants.", + "2 sp", + "1 lb", + "\u2014" + ] ] }, { - "name": "Stylus of Draconic Influence", + "name": "Zaratan", "source": "HHHVIII", - "page": 97, - "rarity": "very rare", - "wondrous": true, - "recharge": "dawn", - "rechargeAmount": "{@dice 1d8}", - "charges": 8, - "ingredients": "Green Abishai Horn ×1", - "crafter": "Artificer", - "property": [ - "crfBy" + "page": 45, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This stylus has 8 charges. While holding this stylus, you may spend 1 minute and a number of charges to cast the {@spell glyph of warding} spell, choosing the Spell Glyph option and infusing it with a spell chosen from the following list: {@spell charm person} (1 charge), {@spell fear} (3 charges), {@spell confusion} (4 charges), {@spell dominate person} (5 charges), {@spell mass suggestion} (6 charges). All spells are cast at their lowest possible level and all spells use your spell save DC. If you do not have a spell save DC, the DC is set to 8 + your Intelligence modifier.", - "This item recovers {@dice 1d8} charges at dawn. If you use the last charge, there is a {@chance 10|10 percent|Stylus of Draconic Influence|The stylus is unaffected.|The stylus crumbles into dust and becomes useless.} chance that it crumbles into dust and becomes useless." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "attachedSpells": [ - "glyph of warding" + "rows": [ + [ + "20", + "Entropy Shard", + "Regardless of their end form, the creation of an elder elemental is an event so momentous that it breaks reality itself for a brief moment. This leads to the creation of an entropy shard: a piece of reality inside every elder elemental that they retain from their multiverse-shattering births. Resembling a pure white piece of glass about the size of a hand, this shard holds pure, primal power and should only be handled by the most experienced harvesters and crafters.", + "4,000 gp", + "5 lb", + "{@item Talisman of Nature's Wrath|HHHVIII}" + ], + [ + "25", + "Zaratan Rubble (large bag)", + "Although the zaratan may seem like the definition of inactivity and dormancy, those that have met one can attest to the constant rumbling that occurs from it at all times, as if a great activity takes place within its shell. This is due to the unique, living minerals that constitutes the zaratan's body and defy the laws of physics by acting as force multipliers for everything around them. The result is a constant shifting of the rocks inside its form, like a circulatory system built from an avalanche. If you can find these special pieces of rubble after the zaratan's death, an artificer with expertise in elemental magic can harness it to create a weapon that contains literally limitless power.", + "29,600 gp", + "20 lb", + "{@item Hammer of the Eternal Quake|HHHVIII}" + ] ] }, { - "name": "Suit of Shadows", + "name": "Zariel", "source": "HHHVIII", - "page": 97, - "baseItem": "hide armor|PHB", - "type": "MA", - "rarity": "rare", - "reqAttune": true, - "weight": 12, - "ac": 12, - "bonusAc": "+1", - "ingredients": "Nabassu Hide ×1", - "crafter": "Leatherworker", - "property": [ - "crfBy" + "page": 35, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this armor, you have a +1 bonus to AC and you constantly exude an aura of magical darkness that only you can see in around yourself in a 10-foot radius. Within this aura, non-magical light can be no brighter than dim light. You may turn this aura on or off by speaking the item's command word as a bonus action." - ] - }, - { - "name": "Talisman of Annihilation", - "source": "HHHVIII", - "page": 98, - "rarity": "legendary", - "wondrous": true, - "ingredients": "Anti-Heart ×1", - "crafter": "Artificer", - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "While wearing this talisman, you may use your bonus action to exude an aura of anti-life in a 30-foot radius around you until the start of your next turn. Any creature in the aura that attempts to recover hit points must make a {@dc 21} Constitution saving throw. On a failure, they recover 0 hit points instead. Undead are immune to this aura.", - "As an action, you may destroy this talisman by breaking it upon the ground. If you do so, the talisman bursts into a 60-foot radius sphere of anti-life, enveloping all creatures not behind total cover from the talisman. All creatures caught inside the sphere must make a {@dc 21} Constitution saving throw, suffering {@damage 12d12} necrotic damage on a failure, or half that on a success.", - "Any creature that dies either in your aura, or as a result of the anti-life sphere, explodes in a burst of negative energy, forcing all creatures adjacent to them other than you to succeed on a {@dc 21} Constitution saving throw or take {@damage 4d6} necrotic damage and, if they exploded due to dying in your aura, granting you advantage on attack rolls against them until the start of their next turn." + "rows": [ + [ + "\u2014", + "Wings of Zariel", + "Zariel is truly a tragic figure. Once a proud and majestic angel, Zariel fell from grace and now serves Asmodeus as another archdevil in the Nine Hells. The only aspect of her celestial heritage that she still possesses are her mighty wings, but even they have become corrupted into infernos of blazing hellfire that constantly stream from her back. Some paladin orders have devoted themselves to venturing into the Nine Hells and finally putting Zariel to rest and then bringing her wings back so they may be made into equipment that can once again serve the light of justice.", + "\u2014", + "10 lb", + "{@item Cloak of the Scorched Martyr|HHHVIII}" + ] ] }, { - "name": "Talisman of Nature's Wrath", + "name": "Zuggtmoy", "source": "HHHVIII", - "page": 98, - "rarity": "very rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } + "page": 27, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "wondrous": true, - "recharge": "dawn", - "rechargeAmount": 4, - "charges": 4, - "ingredients": "Entropy Shard ×1", - "crafter": "Artificer", - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "This talisman has 4 charges and channels energy from the elemental plane, bolstering your magic with primal power. If you {@action cast a spell} that deals either fire, cold, lightning, or thunder damage, you may expend a charge in order to give that spell an additional effect as determined by its damage type:", - { - "type": "entries", - "name": "Fire", - "entries": [ - "Any creature that received fire damage from your spell is set ablaze and suffers {@damage 1d8} fire damage at the end of their turn unless they, or an adjacent creature, spends their action to pat the fire out." - ] - }, - { - "type": "entries", - "name": "Cold", - "entries": [ - "Any creature that received cold damage from your spell must succeed on a Constitution saving throw or have their speed halved until the end of your next turn." - ] - }, - { - "type": "entries", - "name": "Lightning", - "entries": [ - "Any creature that received lightning damage from your spell must succeed on a Constitution saving throw or be {@condition stunned} until the start of your next turn." - ] - }, - { - "type": "entries", - "name": "Thunder", - "entries": [ - "Any creature that received thunder damage from your spell must succeed on a Strength saving throw or be knocked {@condition prone} until the start of your next turn." - ] - }, - "This item regains all expended charges at dawn." + "rows": [ + [ + "\u2014", + "Zuggtmoy's Stem", + "Despite her nominally humanoid appearance, Zuggtmoy has one of the strengest physiologies of all demons I have ever encountered. Most of her mass seems to simply be co-operative colonies of fungal mass operating under a gestalt field of her soul. The only stable aspect of her is her stem, a cartilage-like rod that acts similar to a spine in a normal creature. This stem holds her true power and is said to be a shard of some alien artifact that fell to the Material Plane and grew into the Demon Lord we know today.", + "\u2014", + "10 lb", + "{@item Scepter of Rot and Decay|HHHVIII}" + ] ] + } + ], + "itemProperty": [ + { + "name": "Crafted by", + "source": "HHHVIII", + "page": 53, + "abbreviation": "crfBy", + "template": "{{prop_name}}: {{item.ingredients}} ({@optfeature {{item.crafter}}|HHHVI})" }, { - "name": "Tiamat's Boon", + "name": "Crafted Artifact", "source": "HHHVIII", - "page": 98, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "ingredients": "Mark of Tiamat ×1", - "crafter": "Thaumaturge", + "page": 100, + "abbreviation": "crfA", + "template": "Crafted by: {{item.ingredients}}" + } + ], + "itemType": [ + { + "abbreviation": "Oil", + "source": "HHHVIII", + "page": 53, + "name": "Oil", + "entries": [ + "" + ] + } + ], + "item": [ + { + "name": "Abyssal Oil", + "source": "HHHVIII", + "page": 80, + "type": "Oil", + "rarity": "very rare", "property": [ "crfBy" ], "entries": [ - "When you first become attuned to this item, choose a damage type from the following: acid, poison, fire, lightning, and cold. You gain resistance to that damage type. You also gain the ability to use your action to release a wave of deadly breath from your mouth. Targets in a 30-foot cone in front of you must make a {@dc 14} Dexterity saving throw, suffering {@damage 2d8} damage of the damage type you chose on a failure, or half that on a success. Once this ability has been used, it may not be used again until you finish a long rest. After a long rest, you may choose to switch your chosen damage type to a different one from the list." - ] + "This green, viscous oil carries within it all of the rage and power of the Demon Lords of the Abyss. The oil can coat one melee weapon or up to 10 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical, and any critical hit made with that item deals an extra {@damage 6d8} damage. This damage is not doubled." + ], + "ingredients": "Abyssal Weapon Ichor ×1 vial", + "crafter": "Alchemist" }, { - "name": "Terminator Armor", + "name": "Acrobat's Plate", "source": "HHHVIII", - "page": 98, + "page": 80, "baseItem": "plate armor|PHB", "type": "HA", - "rarity": "very rare", + "rarity": "rare", "weight": 65, - "ac": 18, - "strength": "15", - "bonusAc": "+2", - "ingredients": "Adaptive Plating ×1", - "crafter": "Blacksmith", "property": [ "crfBy" ], + "ac": 18, "entries": [ - "While wearing this armor, you gain a +2 bonus to AC, and anytime you receive fire, cold, lightning, thunder, necrotic, poison, or acid damage, you may spend your reaction to gain resistance to that damage type for the next 10 minutes. You may only have resistance to one damage type at a time through this ability; attempting to use this ability again before the 10 minutes elapses replaces the damage resistance type you already have. In addition, due to the near-organic way in which this metal armor moves, it does not impose disadvantage on Dexterity ({@skill Stealth}) checks like regular plate armor does." - ] + "While wearing this armor, you have advantage on Dexterity saving throws and Dexterity ({@skill Acrobatics}) checks. In addition, due to its unique materials and design, this armor has no Strength requirement and does not impose disadvantage on Dexterity ({@skill Stealth}) checks." + ], + "ingredients": "Dhergoloth Exoskeleton ×1", + "crafter": "Blacksmith" }, { - "name": "Tourniquet of Prophylactic", + "name": "Amulet of Spiritual Obfuscation", "source": "HHHVIII", - "page": 98, - "rarity": "rare", + "page": 80, + "rarity": "very rare", "wondrous": true, - "ingredients": "Bulezau Tail ×1", - "crafter": "Alchemist", "property": [ "crfBy" ], "entries": [ - "This tourniquet is made from a bulezau tail treated with medicinal herbs and oils. So long as you wear this tourniquet, you have advantage on saving throws to avoid becoming diseased or to end a disease on yourself. Any time you succeed on either of those saving throws, you gain a number of temporary hit points equal to your Constitution modifier." + "This gold framed amulet has a large red stone in its center, inside of which, is a swirling vortex that resemble souls chasing each other for eternity. The spiritual chaos inside this amulet is capable of masking its wearer's spiritual presence, among other protections. While wearing this amulet, you gain the following benefits:", + { + "type": "list", + "items": [ + "You act as if you are under the {@spell nondetection} spell.", + "You, and everything you carry, are immune to the effects of {@sense truesight}. Anything attempting to view you with {@sense truesight} simply sees you as if they were using any of their other senses (if any).", + "You cannot be subjected to any magical effect that would attempt to possess your body or remove your soul against your will.", + "Undead, celestials, and fiends have disadvantage on Wisdom ({@skill Perception}) checks to find you, as your chaotic spiritual energy partially masks you from their senses." + ] + } ], "hasFluffImages": true, "fluff": { @@ -25490,58 +24569,125 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/TourniquetofProphylactic.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/AmuletofSpiritualObfuscation.webp" } } ] - } + }, + "ingredients": "Fused Soul ×1", + "crafter": "Thaumaturge" }, { - "name": "Tracker Drone", + "name": "Amulet of the Dark Prince", "source": "HHHVIII", - "page": 98, - "rarity": "very rare", + "page": 100, + "rarity": "artifact", + "reqAttune": true, "wondrous": true, - "ingredients": "Retriever Spirit ×1", - "crafter": "Tinker", + "curse": true, "property": [ - "crfBy" + "crfA" ], "entries": [ - "This tiny, spider-like drone is roughly the size of a tick and has a small degree of sentience due to the animating spirit inside it. While within 30 feet of the drone, you may speak its command word as an action, causing it to become active and tuning it to yourself. Speaking its command word again causes it to deactivate and become lifeless. While active, the drone is capable of moving at a speed of 30 feet, has AC 10 and 1 hit point. It makes both Wisdom ({@skill Perception}) and Dexterity ({@skill Stealth}) checks with a {@d20 +5} bonus.", - "So long as you and the drone are on the same plane of existence, it follows your commands which you are able to issue to it telepathically, and you are both always aware of your direction and distance from each other. As an action, the drone is able to bury itself painlessly inside a living creature's skin where it becomes undetectable at a passing glance. If a creature uses its action to examine the creature the drone is hiding in, they may be able to spot a small lump in their skin with a successful {@dc 20} Wisdom ({@skill Medicine}) check. There is no limit to how long the drone can remain inside a creature's body, and it will only be removed if you command it to, or if a creature that has detected it spends their action to dig it out of the body it is hiding in (no check required)." - ] + "The Dark Prince is the master of hedonism, perversion, and twisted indulgences. According to one legend however, the Prince of Pleasure was not always like this. One origin described {@creature Graz'zt|MTF} as once having been a mortal man, a prince of legendary beauty, charm, and wit. As the prince aged however, he feared losing these gifts that youth had granted him and so he struck a deal with a dark power to retain his good looks forever. Emboldened by this new sense of immortality, the prince proceeded to indulge in every sensual pleasure he could, further corrupting his heart and soul. Upon his eventual death, he descended to the Abyss where he would go on to charm and manipulate his way until he became the Demon Lord {@creature Graz'zt|MTF}.", + "In order to attune to this item, you must wear it while gazing at yourself in a reflective surface. During the time you take to attune to it, you must continue gazing at the reflective surface while also visualizing your ideal form. This form must be the same as your current race, but may possess certain embellishments such as tattoos, markings, and small vestigial body parts like horns. At the end of the attunement, your appearance changes to match that of your ideal form. You remain in this form so long as you are attuned to this item; if your attunement to this item ends, you revert to your original form immediately.", + "If this amulet imposes a saving throw, it is calculated as 8 + your Charisma modifier + your proficiency bonus.", + { + "type": "entries", + "name": "Random Properties", + "entries": [ + "The Amulet of the Dark Prince has the following random properties:", + { + "type": "list", + "items": [ + "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", + "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", + "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property", + "3 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" + ] + } + ] + }, + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "Using this amulet, you may cast the {@spell charm person}, {@spell disguise self}, and {@spell detect magic} spells at their lowest levels at will. In addition, you may cast the {@spell dominate person} and {@spell dominate monster} spells at their lowest levels. Both of these spells may be cast once each, after which they cannot be cast again in this way until you finish your next long rest. All spells cast in this way use the save DC of the amulet." + ] + }, + { + "type": "entries", + "name": "Dark Trickster", + "entries": [ + "As an action, you may {@spell polymorph} into a form that resembles a Medium humanoid of your choice, or back into your true form. Your statistics remain the same in each form and any equipment you are wearing or carrying isn't transformed. If you are polymorphing into a specific humanoid that you are familiar with, you may also mimic their voice and mannerisms perfectly, preventing anyone noticing that you are not actually them." + ] + }, + { + "type": "entries", + "name": "Master of Discord", + "entries": [ + "Whenever you use a spell or feature that allows you to target a creature and inflict the {@condition charmed} condition on them, you may choose to target up to a number of additional creatures equal to your Charisma modifier (minimum of one). These additional targets must be in range of your spell or feature and each creature makes their saving throw individually." + ] + }, + { + "type": "entries", + "name": "Corrupting Charm", + "entries": [ + "While you have a creature {@condition charmed} by you, you may use your bonus action to force them to make a saving throw against the save DC of the amulet. On a failure, you may impose one of the following effects:", + { + "type": "list", + "items": [ + "The target must roll on {@creature Graz'zt|MTF|the Madness of Graz'zt table}{@footnote *|See the info tab} and suffer the resulting flaw. This flaw persists until cured as outlined in the {@variantrule madness|DMG|Dungeon Master's Guide section on madness.}", + "The target must use its reaction to move up to its speed in a direction you choose.", + "The target enters a trance-like state and drops their guard. Until the start of your next turn, attack rolls against that target are made at advantage." + ] + } + ] + }, + { + "type": "entries", + "name": "Curse", + "entries": [ + "When you become attuned to the amulet, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Graz'zt|MTF|the Madness of Graz'zt table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + ] + }, + { + "type": "entries", + "name": "Destroying the Amulet", + "entries": [ + "This item can only be destroyed by leaving it in a 1-foot cubed lead box lined on the inside with mirrors. The amulet must remain within this box for 100 years, unseen by any creature during that entire time. If the amulet is ever removed from this box or if a creature looks upon the amulet, the process must restart from the beginning. After 100 years, the amulet crumbles into dust and becomes worthless." + ] + } + ], + "attachedSpells": [ + "charm person", + "disguise self", + "detect magic", + "dominate person", + "dominate monster" + ], + "ingredients": "Graz'zt's Heart ×1" }, { - "name": "Trickster's Hammer", + "name": "Amulet of the Dire", "source": "HHHVIII", - "page": 99, - "baseItem": "warhammer|PHB", - "type": "M", + "page": 80, "rarity": "very rare", "reqAttune": true, - "weight": 2, - "weaponCategory": "martial", + "wondrous": true, "property": [ - "V", "crfBy" ], - "ingredients": "Yagnoloth Giant Arm ×1", - "crafter": "Blacksmith", - "dmg1": "1d8", - "dmgType": "B", - "dmg2": "1d10", - "bonusWeapon": "+2", - "hammer": true, "entries": [ - "You have a +2 bonus to attack and damage rolls made with this weapon. When you make a successful critical hit against a creature with this weapon, you add a random extra effect to your attack. Roll a {@dice d4} and consult the table below for your result:", + "While wearing this amulet, you may use your action to speak its command word and grow one size larger, doubling your size in all dimensions and multiplying your weight by eight. Everything you are carrying and wearing also increases relative to you; it returns to its original size immediately if it is dropped. If there isn't enough available free space for you to grow, you attain the maximum possible size in the space available.", + "While enlarged in this way, you have advantage on Strength checks and Strength saving throws, and your weapon attacks done with your enlarged weapons deal an extra {@damage 1d4} damage. In addition, when you use this ability, you also gain a random trollish mutation for the duration of the enlargement. Roll a {@dice d4} and consult the table below to find your mutation.", { "type": "table", - "caption": "Effect", - "page": 99, + "caption": "Trollish Mutation", + "page": 80, "colLabels": [ "d4", - "Effect" + "Mutation" ], "colStyles": [ "col-2 text-center", @@ -25550,61 +24696,139 @@ "rows": [ [ "1", - "You deal {@damage 1d8} necrotic damage and gain temporary hit points equal to the damage dealt (this damage is not doubled)." + "You gain the incredible regenerative abilities of the trolls. You regain 10 hit points at the start of each of your turns so long as you start with at least 1 hit point and you have not taken any acid or fire damage since the end of your last turn." ], [ "2", - "You deal an additional {@damage 2d8} lightning damage to your target (this damage is not doubled)." + "You gain an extra head. You have advantage on saving throws against becoming {@condition blinded} or {@condition deafened}, and you can still function even if one of your heads is destroyed or removed from your body." ], [ "3", - "Your target must succeed on a {@dc 16} Constitution saving throw or become {@condition stunned} until the end of your next turn." + "You gain an extra set of arms tipped with claws. As a bonus action, you may make an unarmed strike with them, dealing {@damage 1d6} + your Strength modifier slashing damage on a successful hit." ], [ "4", - "You teleport, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space you can see." + "Your skin becomes green and tough, giving you a +2 bonus to AC." ] ] - } - ] + }, + "This enlarging lasts for 1 hour, after which you return to your original size. You may also end the effect early by speaking the command word again (no action required). Once this ability has been used once, you cannot use it again until you finish a short or long rest." + ], + "ingredients": "Dire Soul ×1", + "crafter": "Artificer" }, { - "name": "Vacant Mask", + "name": "Amulet of the Expanded Mind", "source": "HHHVIII", - "page": 99, - "rarity": "common", + "page": 81, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "ability": { + "int": 2 + }, + "entries": [ + "While wearing and attuned to this amulet, your Intelligence score increases by 2, as does your maximum for that score. In addition, any attempt to {@condition charmed|PHB|charm} you or read your thoughts without your permission fails, and the creature attempting to do so suffers {@damage 2d8} psychic damage." + ], + "ingredients": "Alien Consciousness ×1", + "crafter": "Artificer" + }, + { + "name": "Amulet of the Flesh-shaper", + "source": "HHHVIII", + "page": 81, + "rarity": "legendary", + "reqAttune": true, "wondrous": true, - "ingredients": "Shadow Visage ×1", - "crafter": "Leatherworker", "property": [ "crfBy" ], + "recharge": "dawn", + "rechargeAmount": "{@dice 2d8 + 4}", + "charges": 20, "entries": [ - "This blank, featureless mask has been formed from the expressionless face of a skulk that has lost all sense of identity. Once you put on this mask, it merges with you, creating an illusion on you that causes your face to seem completely flat and featureless. You retain the ability to see through the illusion however, and your sense of vision is not impaired. This illusion does not hold up to physical inspection, and a creature can discern the nature of the illusion (but not your true identity underneath) by succeeding on a {@dc 15} Intelligence ({@skill Investigation}) check.", - "Only you may remove the mask, which you may do so by using your action to pry it off your face, ending the illusion immediately." - ] + "This wrinkled, pale-pink amulet resembles the shriveled brain of a monstrous entity. This amulet has 20 charges which you may expend to use any of the following abilities:", + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "While wearing this amulet, you may use your action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC, or 8 + your Intelligence modifier if you do not have a spell save DC: {@spell alter self} (2 charges), {@spell polymorph} (4 charges), {@spell animal shapes} (8 charges), {@spell shapechange} (9 charges), or {@spell true polymorph} (9 charges)." + ] + }, + { + "type": "entries", + "name": "Twisted body", + "entries": [ + "Using your action and expending 5 charges, you target a non-construct creature you can see within 60 feet of you, attempting to twist its body into a debilitated state. The targeted creature must make a {@dc 18} Constitution saving throw. On a failure, they suffer {@damage 6d10} necrotic damage, and for the next 10 minutes, their speed is reduced by half and they make all Strength and Dexterity saving throws at disadvantage. On a success, they take half damage and suffer no other negative effects. The targeted creature may attempt the saving throw again at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "type": "entries", + "name": "Mutated Gift", + "entries": [ + "Using your action and expending 3 charges, you target a willing creature within 30 feet of you that you can see. If you do so, roll a {@dice 1d100|percentile dice} and consult the {@i Flesh Warping} table in the {@creature sibriex|MTF} creature information section to determine a mutation that transpires to your target. This mutation lasts until the end of your target's next long rest. Alternatively, you may use this ability on your target again to end the effect early. There is no limit to how many mutations a creature can have." + ] + }, + "The amulet regains {@dice 2d8 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, this amulet dissolves into a foul ichor and becomes worthless." + ], + "attachedSpells": [ + "alter self", + "polymorph", + "animal shapes", + "shapechange", + "true polymorph" + ], + "ingredients": "Sibriex Frontal Cortex ×1", + "crafter": "Artificer" }, { - "name": "Void Talisman", + "name": "Amulet of the Spirit Hunter", "source": "HHHVIII", - "page": 99, + "page": 81, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks" + } + ], "rarity": "very rare", "reqAttune": true, "wondrous": true, - "ingredients": "Soul Monger Heart ×1", - "crafter": "Thaumaturge", "property": [ "crfBy" ], + "modifySpeed": { + "equal": { + "fly": "walk" + } + }, "entries": [ - "Whenever you reduce a creature to 0 hit points while wearing this talisman, you gain temporary hit points for the next minute equal to half the creature's hit point maximum. While you have temporary hit points from this ability, you have advantage on attack rolls." - ] + "While wearing this amulet, you may use your action to speak the amulet's command word and transform yourself and anything you are wearing or carrying into a spiritual version of yourself for the next hour. If you drop anything, they return to their regular form immediately. While in spiritual form, you have the following benefits:", + { + "type": "list", + "items": [ + "You can move through other creatures and objects as if they were {@quickref difficult terrain||3}. You take {@damage 1d10} force damage if you end your turn inside an object.", + "Your weapon attacks deal psychic damage instead of their usual bludgeoning, piercing, or slashing damage and are considered magical.", + "You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.", + "You have a fly speed equal to your speed." + ] + }, + "Once this ability has been used once, it cannot be used again until the next dawn." + ], + "ingredients": "Essence of Troll ×1", + "crafter": "Thaumaturge" }, { - "name": "Wand of Chromatic Wrath", + "name": "Amulet of the Usurper", "source": "HHHVIII", - "page": 99, - "type": "WD", + "page": 81, "rarity": "legendary", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -25612,129 +24836,227 @@ "spellcasting": true } ], - "bonusSpellAttack": "+3", - "recharge": "dawn", - "charges": 10, - "rechargeAmount": 10, - "ingredients": "Blue Abishai Horn ×1", - "crafter": "Artificer", + "wondrous": true, "property": [ "crfBy" ], + "recharge": "dawn", + "rechargeAmount": 20, + "charges": 20, "entries": [ - "This wand has 10 charges. While holding it, whenever you {@action cast a spell} that deals damage of either fire, lightning, poison, acid, or cold damage, you may spend a number of charges to change that damage type into another one of the damage types from that list. The amount of charges you spend are equal to the level of the spell slot you used to cast that spell (cantrips do not require any charges). In addition, you gain a +3 bonus to spell attack rolls made while holding this wand.", - "The wand recovers all expended charges at dawn. If you use the last charge on this wand, there is a {@chance 90|10 percent|Wand of Chromatic Wrath|The wand is unaffected.|The wand crumbles into dust and becomes useless.} chance that it crumbles into dust and becomes useless." - ] + "This amulet has 20 charges. While wearing it, you may use your action to spend a number of charges for any of the following properties.", + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "", + "You may use the amulet to cast any of the following spells using your spell save DC and spell attack bonus: {@spell animate dead} (3 charges), {@spell burning hands} (1 charge), {@spell confusion} (4 charges), {@spell detect magic} (1 charge), {@spell flame strike} (5 charges), {@spell fly} (3 charges), {@spell geas} (5 charges), {@spell major image} (3 charges), {@spell stinking cloud} (3 charges), {@spell suggestion} (2 charges), and {@spell wall of fire} (4 charges)." + ] + }, + { + "type": "entries", + "name": "Teleport", + "entries": [ + "As an action, you may expend 3 charges to teleport, along with any equipment you are wearing and carrying, up to 120 feet to an unoccupied space you can see." + ] + }, + { + "type": "entries", + "name": "Corruptive Influence", + "entries": [ + "As an action, you may expend 3 charges to release a 20-foot radius burst of corruption centered on yourself. Any creature other than you inside this burst must succeed a {@dc 18} Wisdom saving throw or be {@condition charmed} by you until the start of your next turn. While you have a creature {@condition charmed} by you in this way, you may determine who they consider to be friends and who they consider to be enemies (no action required by you). This may result in them attacking creatures they once thought allies, or aiding creatures they once thought enemies. Once a creature has saved against this ability once, they are immune to its effects for the next 24 hours." + ] + }, + "This amulet regains all expended charges upon the next dawn." + ], + "attachedSpells": [ + "animate dead", + "burning hands", + "confusion", + "detect magic", + "flame strike", + "fly", + "geas", + "major image", + "stinking cloud", + "suggestion", + "wall of fire" + ], + "ingredients": "Heart of Moloch ×1", + "crafter": "Artificer" }, { - "name": "Wand of Disruption", + "name": "Angdrelve (Wave of Sorrow)", "source": "HHHVIII", - "page": 99, - "type": "WD", - "rarity": "very rare", + "page": 26, + "baseItem": "greatsword|PHB", + "type": "M", + "rarity": "artifact", "reqAttune": true, - "recharge": "dawn", - "rechargeAmount": "{@dice 1d4}", - "charges": 4, - "ingredients": "Amnizu Hand ×1", - "crafter": "Artificer", + "curse": true, + "weight": 6, + "weaponCategory": "martial", "property": [ - "crfBy" + "H", + "2H" ], + "dmg1": "2d6", + "dmgType": "S", + "dmg2": "3d6", + "bonusWeapon": "+3", "entries": [ - "This wand has 4 charges. As an action, you may expend 1 charge to force a creature that you can see within 60 feet of you to make a {@dc 19} Constitution saving throw. On a failure, the target creature suffers {@damage 6d10} necrotic damage, and any magical effect currently affecting them is suppressed until the end of their next turn as if they were under the effect of an {@spell antimagic field} spell.", - "The wand recovers {@dice 1d4} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into dust and is destroyed." - ] - }, - { - "name": "Wand of Doom", - "source": "HHHVIII", - "page": 99, - "type": "WD", - "rarity": "legendary", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ + "The greatsword Angdrelve is also known as the Wave of Sorrow and is one of the deadliest weapons in the multiverse. Like its dark master, Angdrelve is beautiful but cruel, its many dark curves drawing the eye away in a maddening dance as it twirls and spins through the battlefield. In fact, a popular legend states that the sword was once a regular sword with a straight edge, but as Graz'zt fought and slaughtered his way through the Abyss to claim his title as Demon Lord, the sword became as twisted and crooked as his soul.", + "When you attune to this weapon, your appearance changes to become supernaturally beautiful, if slightly offputting to mortals that gaze upon you. You have advantage on Charisma checks made to interact with creatures that are not immune to the {@condition charmed} condition. You lose this benefit if you ever end your attunement to this weapon, but your appearance remains the same. If you are no longer attuned to Angdrelve, a {@spell greater restoration} spell, {@spell remove curse} spell, or similar magic cast on you will revert you to your original appearance.", { - "spellcasting": true + "type": "entries", + "name": "Magic Weapon", + "entries": [ + "You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, whenever you successfully hit with this weapon, you may choose to deal an additional {@damage 3d6} acid damage to your target." + ] + }, + { + "type": "entries", + "name": "Random Properties", + "entries": [ + "Angdrelve has the following randomly determined properties:", + { + "type": "list", + "items": [ + "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", + "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties", + "1 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" + ] + } + ] + }, + { + "type": "entries", + "name": "Teleport", + "entries": [ + "While holding this weapon, you may use your action to magically teleport along with anything you are wearing or carrying to an unoccupied space you can see within 120 feet of you." + ] + }, + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "While holding this weapon, you may use your action to use it to cast either the {@spell crown of madness} spell, {@spell command} spell, or the {@spell dissonant whispers} spell as a 3rd level spell. The spell save DC for these spells cast in this way is considered 8 + your Charisma modifier + your proficiency modifier." + ] + }, + { + "type": "entries", + "name": "Curse", + "entries": [ + "As the weapon of a Demon Lord, Angdrelve bares a lingering curse for any mortal that attunes to it. While afflicted by this curse, whenever you hit a creature with this weapon, you must make a {@dc 18} Wisdom saving throw. On a failure, you become obsessed with inflicting pain on that creature and must spend your action on any subsequent turn to inflict damage on them in some way, including using any movement available for you to reach them. If you are unable to inflict damage on them due to being unable to target them with the actions available to you, this effect ends. You may make the saving throw again at the end of each of your subsequent turns, also ending the effect on a success. This effect also ends if the target of your obsession dies. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to Angdrelve and end the obsession immediately, or they may choose to continue your attunement and simply end your current obsession. If they choose the latter, you are still considered cursed." + ] + }, + { + "type": "entries", + "name": "Destroying Angdrelve", + "entries": [ + "The only way to destroy Angdrelve is for it to be placed within a pitch-black box and be untouched and unseen by any creature for 200 years, after which it dissolves into a foul ichor." + ] } ], - "bonusSpellAttack": "+2", - "bonusSpellSaveDc": "+2", - "ingredients": "Nightwalker Doom Finger ×1", - "crafter": "Artificer", - "property": [ - "crfBy" - ], - "entries": [ - "While holding this wand, you have a +2 bonus to your spell save DC and attack bonus for spell attacks, and any necrotic damage that you deal as the result of a spell deals one additional damage dice. In addition, you may use this wand to cast the {@spell circle of death} or {@spell finger of death} spells once per day each." - ], "attachedSpells": [ - "circle of death", - "finger of death" + "crown of madness", + "command", + "dissonant whispers" ] }, { - "name": "Wanderer's Hide", + "name": "Armor of Nullification", "source": "HHHVIII", - "page": 99, - "baseItem": "hide armor|PHB", - "type": "MA", - "rarity": "rare", - "weight": 12, - "ac": 12, - "bonusAc": "+1", - "ingredients": "The Lost Skin ×1", - "crafter": "Leatherworker", + "page": 81, + "baseItem": "plate armor|PHB", + "type": "HA", + "immune": [ + "necrotic" + ], + "rarity": "legendary", + "reqAttune": true, + "weight": 65, "property": [ "crfBy" ], + "ac": 18, + "strength": "15", + "bonusWeaponAttack": "+3", + "bonusAc": "+3", + "stealth": true, "entries": [ - "You gain a +1 bonus to AC while wearing this armor. In addition, you automatically succeed any Constitution saving throw to avoid {@condition exhaustion} when travelling for long periods of time or travelling in extreme cold or heat." - ] + "While wearing this armor, you gain a +3 bonus to AC, you are immune to necrotic damage, and if you are struck by a critical hit, you may use your reaction to turn it into a normal hit instead, cancelling any effects that would normally be triggered by that critical hit." + ], + "ingredients": "Negative Plane Echo ×1", + "crafter": "Blacksmith" }, { - "name": "Warden Charm", + "name": "Armor of the Eternal Flame", "source": "HHHVIII", - "page": 99, - "rarity": "very rare", - "wondrous": true, - "ingredients": "Guardian Spirit ×1", - "crafter": "Thaumaturge", + "page": 82, + "baseItem": "plate armor|PHB", + "type": "HA", + "resist": [ + "fire" + ], + "rarity": "legendary", + "reqAttune": true, + "weight": 65, "property": [ "crfBy" ], + "ac": 18, + "strength": "15", + "bonusAc": "+3", + "recharge": "restLong", + "stealth": true, "entries": [ - "This stone charm contains the remains of an eidolon's spirit which does its best to protect whoever is wearing it. If a creature within 5 feet of you attempts to attack you while you are {@condition unconscious} and wearing this item, the spirit within the charm emerges to protect you, forcing the attacking creature to make a {@dc 16} Wisdom saving throw. On a failed save, the attacking creature suffers {@damage 2d6} force damage and is forced to pick a new target; wasting the attack if they fail to do so." - ] + "While wearing this armor, you gain a +3 bonus to AC and you have resistance to fire damage. In addition, if you receive damage that would reduce your hit points to 0, you may use your reaction to negate that damage and release a fiery nova from yourself, forcing all creatures within 10 feet of you to make a {@dc 20} Dexterity saving throw, suffering {@damage 4d8} fire damage on a failed save, or half as much damage on a successful one. Once you use this ability, you may not use it again until your next long rest." + ], + "ingredients": "Phoenix Ashes ×1 small pouch", + "crafter": "Blacksmith" }, { - "name": "Amulet of the Dark Prince", + "name": "Armor of the Gnoll Lord", "source": "HHHVIII", "page": 100, + "baseItem": "studded leather armor|PHB", + "type": "LA", + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "damage that is nonmagical" + } + ], "rarity": "artifact", "reqAttune": true, - "wondrous": true, "curse": true, - "ingredients": "Graz'zt's Heart ×1", + "weight": 13, "property": [ "crfA" ], + "ac": 12, + "bonusAc": "+3", "entries": [ - "The Dark Prince is the master of hedonism, perversion, and twisted indulgences. According to one legend however, the Prince of Pleasure was not always like this. One origin described {@creature Graz'zt|MTF} as once having been a mortal man, a prince of legendary beauty, charm, and wit. As the prince aged however, he feared losing these gifts that youth had granted him and so he struck a deal with a dark power to retain his good looks forever. Emboldened by this new sense of immortality, the prince proceeded to indulge in every sensual pleasure he could, further corrupting his heart and soul. Upon his eventual death, he descended to the Abyss where he would go on to charm and manipulate his way until he became the Demon Lord {@creature Graz'zt|MTF}.", - "In order to attune to this item, you must wear it while gazing at yourself in a reflective surface. During the time you take to attune to it, you must continue gazing at the reflective surface while also visualizing your ideal form. This form must be the same as your current race, but may possess certain embellishments such as tattoos, markings, and small vestigial body parts like horns. At the end of the attunement, your appearance changes to match that of your ideal form. You remain in this form so long as you are attuned to this item; if your attunement to this item ends, you revert to your original form immediately.", - "If this amulet imposes a saving throw, it is calculated as 8 + your Charisma modifier + your proficiency bonus.", + "The savagery of the gnolls is undeniable. So vicious and brutal are they, that they even dream of one day tearing into and dismembering the body of {@creature Yeenoghu|MTF}, their own patron deity. Among the most powerful of the gnolls is the myth of a suit of armor crafted from the tanned hide of the Gnoll Lord himself, the gristle and blood soaking into their own skin and giving them demonic power. Far from being disgusted by his followers' brutal veneration, {@creature Yeenoghu|MTF} actually welcomes them to try; it simply means more prey for him to devour.", + "In order to attune to this item, you must wear it while hunting and killing a humanoid creature without the aid of weapons or magic. After killing them, you must then consume at least 1 pound of their raw flesh. Doing so causes the armor to fuse to your own body, making it act as a second, protective skin that you cannot remove so long as you remain attuned to this item. While attuned to this item, you become more gnoll-like: you become covered in shaggy fur, your eyes become yellow and wild, and your nails and teeth become sharper. As part of this, you may use your nails and teeth as natural weapons to make unarmed strikes. If you hit, this attack deals slashing damage equal to {@damage 1d10} + your Strength modifier and you may make a {@action grapple} check against your target as a free action as you grip them in a wild frenzy. You return to your original form immediately if your attunement to this item ends.", + "While wearing this armor, you have a +3 bonus to your AC and are resistant to bludgeoning, piercing, and slashing damage that is nonmagical.", { "type": "entries", "name": "Random Properties", "entries": [ - "The Amulet of the Dark Prince has the following random properties:", + "The Armor of the Gnoll Lord has the following random properties:", { "type": "list", "items": [ "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", - "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property", - "3 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" + "2 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} properties", + "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" ] } ] @@ -25743,156 +25065,344 @@ "type": "entries", "name": "Spellcasting", "entries": [ - "Using this amulet, you may cast the {@spell charm person}, {@spell disguise self}, and {@spell detect magic} spells at their lowest levels at will. In addition, you may cast the {@spell dominate person} and {@spell dominate monster} spells at their lowest levels. Both of these spells may be cast once each, after which they cannot be cast again in this way until you finish your next long rest. All spells cast in this way use the save DC of the amulet." + "Using this armor, you may cast the {@spell detect magic} spell at will, and you may cast the {@spell dispel magic}, {@spell fear}, and {@spell invisibility} spells up to 3 times each. All expended uses are restored after your next long rest." ] }, { "type": "entries", - "name": "Dark Trickster", + "name": "Rampage", "entries": [ - "As an action, you may {@spell polymorph} into a form that resembles a Medium humanoid of your choice, or back into your true form. Your statistics remain the same in each form and any equipment you are wearing or carrying isn't transformed. If you are polymorphing into a specific humanoid that you are familiar with, you may also mimic their voice and mannerisms perfectly, preventing anyone noticing that you are not actually them." + "While wearing this armor, whenever you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make an unarmed strike." ] }, { "type": "entries", - "name": "Master of Discord", + "name": "Sadistic Retaliation", "entries": [ - "Whenever you use a spell or feature that allows you to target a creature and inflict the {@condition charmed} condition on them, you may choose to target up to a number of additional creatures equal to your Charisma modifier (minimum of one). These additional targets must be in range of your spell or feature and each creature makes their saving throw individually." + "Whenever a creature within 100 feet of you that you can see hits you with a weapon attack, you may use your reaction to cause an iron spike\u20146 feet tall and 1 inch in diameter\u2014to burst from the ground beneath them. That creature must then succeed on a {@dc 18} Dexterity saving throw or be impaled upon this spike, taking {@damage 4d8} piercing damage and becoming {@condition restrained}. A creature can use an action to remove itself (or a creature it can reach) from the spike, ending the {@condition restrained} condition. Spikes disappear at the start of your next turn if nothing is currently impaled on them." ] }, { "type": "entries", - "name": "Corrupting Charm", + "name": "Savage Warlord", "entries": [ - "While you have a creature {@condition charmed} by you, you may use your bonus action to force them to make a saving throw against the save DC of the amulet. On a failure, you may impose one of the following effects:", - { - "type": "list", - "items": [ - "The target must roll on {@creature Graz'zt|MTF|the Madness of Graz'zt table}{@footnote *|See the info tab} and suffer the resulting flaw. This flaw persists until cured as outlined in the {@variantrule madness|DMG|Dungeon Master's Guide section on madness.}", - "The target must use its reaction to move up to its speed in a direction you choose.", - "The target enters a trance-like state and drops their guard. Until the start of your next turn, attack rolls against that target are made at advantage." - ] - } + "On your turn, you may use your bonus action to target up to 4 willing creatures you can see within 60 feet of you. Until the start of your next turn, these creatures are enraged, gaining advantage on melee weapon attack rolls they make and causing attacks rolls against them to have advantage." ] }, { "type": "entries", "name": "Curse", "entries": [ - "When you become attuned to the amulet, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Graz'zt|MTF|the Madness of Graz'zt table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + "When you become attuned to this armor, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Yeenoghu|MTF|Madness of Yeenoghu table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." ] }, { "type": "entries", - "name": "Destroying the Amulet", + "name": "Destroying the Armor", "entries": [ - "This item can only be destroyed by leaving it in a 1-foot cubed lead box lined on the inside with mirrors. The amulet must remain within this box for 100 years, unseen by any creature during that entire time. If the amulet is ever removed from this box or if a creature looks upon the amulet, the process must restart from the beginning. After 100 years, the amulet crumbles into dust and becomes worthless." + "This armor can only be destroyed if the creature wearing and attuned to it is killed by the weapon {@item Heartcleaver|HHHVIII}. At this point, the armor will slough off its wearer and dissolve into a useless ichor." ] } ], "attachedSpells": [ - "charm person", - "disguise self", "detect magic", - "dominate person", - "dominate monster" - ] + "dispel magic", + "fear", + "invisibility" + ], + "ingredients": "Yeenoghu Hide ×1" }, { - "name": "Armor of the Gnoll Lord", + "name": "Armor of the Infernal Enforcer", "source": "HHHVIII", - "page": 100, + "page": 82, "baseItem": "studded leather armor|PHB", "type": "LA", - "rarity": "artifact", + "resist": [ + "cold", + "fire", + "poison" + ], + "rarity": "legendary", "reqAttune": true, - "curse": true, "weight": 13, + "property": [ + "crfBy" + ], "ac": 12, "bonusAc": "+3", - "ingredients": "Yeenoghu Hide ×1", + "recharge": "restShort", + "entries": [ + "You gain a +3 bonus to AC while wearing this armor and you gain resistance to cold, fire, and poison damage. In addition, when you take damage you may use your reaction to cause an infernal sound to bellow forth from the armor, forcing all creatures of your choice within 30 feet of you to make a {@dc 20} Wisdom saving throw or become {@condition frightened} of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to this ability for 24 hours. Once you use this ability once, you cannot use it again until you finish a short or long rest." + ], + "ingredients": "Hide of Hutijin ×1", + "crafter": "Leatherworker" + }, + { + "name": "Astral Harpoon", + "source": "HHHVIII", + "page": 82, + "rarity": "very rare", + "wondrous": true, "property": [ - "crfA" + "crfBy" ], - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "damage that is nonmagical" - } + "bonusWeapon": "+3", + "entries": [ + "When fired from a {@object ballista|DMG} or similar firing mechanism, this harpoon has a +3 to attack and damage rolls and deals {@damage 6d10} piercing damage instead of the normal amount of damage. When firing this destructive harpoon, if you roll a 20 on your attack roll against a non-magical ship, you cause catastrophic hull damage that causes fractures and breakages to compound. For the next minute, the struck ship suffers {@dice 2d10} {@homebrew piercing damage} at the end of each round." + ], + "ingredients": "Astral Dreadnought Spike ×1", + "crafter": "Blacksmith" + }, + { + "name": "Astral Hull Plating", + "source": "HHHVIII", + "page": 82, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" ], + "bonusAc": "+1", "entries": [ - "The savagery of the gnolls is undeniable. So vicious and brutal are they, that they even dream of one day tearing into and dismembering the body of {@creature Yeenoghu|MTF}, their own patron deity. Among the most powerful of the gnolls is the myth of a suit of armor crafted from the tanned hide of the Gnoll Lord himself, the gristle and blood soaking into their own skin and giving them demonic power. Far from being disgusted by his followers' brutal veneration, {@creature Yeenoghu|MTF} actually welcomes them to try; it simply means more prey for him to devour.", - "In order to attune to this item, you must wear it while hunting and killing a humanoid creature without the aid of weapons or magic. After killing them, you must then consume at least 1 pound of their raw flesh. Doing so causes the armor to fuse to your own body, making it act as a second, protective skin that you cannot remove so long as you remain attuned to this item. While attuned to this item, you become more gnoll-like: you become covered in shaggy fur, your eyes become yellow and wild, and your nails and teeth become sharper. As part of this, you may use your nails and teeth as natural weapons to make unarmed strikes. If you hit, this attack deals slashing damage equal to {@damage 1d10} + your Strength modifier and you may make a {@action grapple} check against your target as a free action as you grip them in a wild frenzy. You return to your original form immediately if your attunement to this item ends.", - "While wearing this armor, you have a +3 bonus to your AC and are resistant to bludgeoning, piercing, and slashing damage that is nonmagical.", + "{@note This item is also available as a {@vehupgrade Astral Hull Plating|HHHVIII|vehicle upgrade}.}", + "This hard plating is surprisingly light, buoyant, and specially tuned to the Astral Plane, allowing ships outfitted with it to sail through that Astral Sea with little effort.", + "A ship that has been appropriately outfitted by this plating gains a +1 bonus to AC and may sail through the Astral Plane as if it were water. Piloting and sailing the ship like normal allows it to travel as if it were subjected to an average travel wind on the Material Plane, and it moves at the appropriate speed. The ship may also angle itself up or down to achieve the same freedom of movement that creatures enjoy on the Astral Plane; doing so only requires the helmsman of the ship to {@condition concentration|PHB|concentrate} on the angle change as they steer.", + "For a ship to be considered appropriately outfitted, two scales are required for every 10 feet of ship length: one on each side." + ], + "ingredients": "Astral Dreadnought Scale ×1", + "crafter": "Blacksmith" + }, + { + "name": "Basin of Water Control", + "source": "HHHVIII", + "page": 82, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This stone basin measures 1 foot in diameter. If you fill this basin with a sample of water from a source of water that has a radius of less than half a mile, this basin gains a connection to that source of water for 1 hour. A source of water may include a river, a pond, or even a barrel or pitcher. If the source of water is larger than half a mile in radius, this basin has a connection only to the water in a half-mile radius of the point from which you gathered the water.", + "So long as you hold the basin, you may use your action to exert your influence over the connected area of water as if you had cast the {@spell control water} spell over it. If an action you use in this way would force a target to make a saving throw, the DC is considered 17.", + "This basin loses its connection to the water after the 1-hour duration has passed, if you drop the basin, or if the water inside the basin spills out. After this, all effects created by the basin cease immediately. Once used, the basin cannot be used again until the next dawn." + ], + "attachedSpells": [ + "control water" + ], + "ingredients": "Wastrilith Bladder ×1", + "crafter": "Artificer" + }, + { + "name": "Berserker Brew", + "source": "HHHVIII", + "page": 82, + "type": "P", + "rarity": "very rare", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you become instilled with a maddening thirst for violence for the next 10 minutes. During this time, you deal an extra {@damage 2d6} damage to your target whenever you make a successful weapon attack, and you cannot be {@condition charmed} or {@condition frightened}. However, if you do not cause damage to a target on your turn, you suffer {@damage 2d6} psychic damage as your rage burns into your own mind. This damage cannot be reduced in any way. This crimson red potion continuously roils and froths as if constantly agitated by an unseen force." + ], + "ingredients": "Alkilith Spore ×1 vial", + "crafter": "Alchemist" + }, + { + "name": "Boneclaw Censer", + "source": "HHHVIII", + "page": 83, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "entries": [ + "This censer has an innate connection with the boneclaw from whom it was crafted. When held by a creature, faint wisps of smoke will emerge and blow in the direction of that boneclaw if that boneclaw is still animate and on the same plane of existence as the holder. The intensity and thickness of the smoke will increase as proximity to the boneclaw decreases. A creature holding this item may also spend 10 minutes focusing on it, after which, a wisp of smoke will emerge and blow in the direction of the boneclaw's master if it is on the same plane of existence as the censer.", + "Once this ability has been used once, it cannot be used again until the next dawn." + ], + "ingredients": "Boneclaw Skull ×1", + "crafter": "Thaumaturge" + }, + { + "name": "Boon of the Wraith Leader", + "source": "HHHVIII", + "page": 83, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "Whenever you score a critical hit on a weapon attack against a creature, you may use your reaction to summon a {@creature sword wraith warrior|MTF} {@homebrew |(your DM has the statblock)} in an unoccupied space within 5 feet of you. This {@creature sword wraith warrior|MTF} takes its turn immediately after you on the same initiative count. The {@creature sword wraith warrior|MTF} follows your commands to the best of its ability or attempts to fight the nearest creature hostile to you if no command is given. A {@creature sword wraith warrior|MTF} summoned in this way disappears completely once your next turn ends, or if it drops to 0 hit points. A {@creature sword wraith warrior|MTF} summoned in this way cannot be harvested." + ], + "ingredients": "Commander's Mark ×1", + "crafter": "Thaumaturge" + }, + { + "name": "Butcher", + "source": "HHHVIII", + "page": 27, + "baseItem": "flail|PHB", + "type": "M", + "rarity": "artifact", + "reqAttune": true, + "curse": true, + "weight": 2, + "weaponCategory": "martial", + "dmg1": "1d8", + "dmgType": "B", + "bonusWeapon": "+3", + "entries": [ + "It is commonly believed that the three-headed flail known as the Butcher was originally crafted by Yeenoghu himself from the thigh bone and skin of a god he slew himself. Whether that is true or simply one of his own self-aggrandizements is up for debate, but what cannot be contested is the strength of the flail itself. With each head capable of delivering both physical and magical devastation that lingers in both the flesh and the mind, it is Yeenoghu's weapon of choice whenever he decides to destroy something with a little more finesse than his teeth and claws will allow.", + "When you attune to this weapon, your appearance becomes more bestial, growing fur along your limbs and developing a hunch in your posture. You gain a +3 bonus to attack and damage rolls made with this magical weapon. In addition, whenever you successfully hit a creature with this weapon, you may make a {@action Shove} or {@footnote Push|Potentially the Pushing Attack Maneuver?} attack against them as a free action. You may only do this once per turn.", { "type": "entries", "name": "Random Properties", "entries": [ - "The Armor of the Gnoll Lord has the following random properties:", + "Angdrelve has the following randomly determined properties:", { "type": "list", "items": [ - "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", - "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", - "2 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} properties", - "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" + "1 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", + "1 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} property", + "1 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties", + "1 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" ] } ] }, { "type": "entries", - "name": "Spellcasting", + "name": "Triple Threat", "entries": [ - "Using this armor, you may cast the {@spell detect magic} spell at will, and you may cast the {@spell dispel magic}, {@spell fear}, and {@spell invisibility} spells up to 3 times each. All expended uses are restored after your next long rest." + "When you successfully hit a creature with this weapon, you may choose one of the following additional effects:", + { + "type": "list", + "items": [ + "The attack deals an extra {@damage 2d12} bludgeoning damage.", + "The target must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} until the start of your next turn.", + "The target must succeed on a {@dc 17} Wisdom saving throw or be affected by the {@spell confusion} spell until the start of your next turn. You may only use this feature once per turn." + ] + } ] }, { "type": "entries", - "name": "Rampage", + "name": "Savage Stampede", "entries": [ - "While wearing this armor, whenever you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make an unarmed strike." + "While holding this weapon, you may use your bonus action to take the {@action Dash} action. If you do so, up to 4 creatures of your choice that you can see within 60 feet of you may use their reactions to also move up to their speed in the same direction that you are moving." ] }, { "type": "entries", - "name": "Sadistic Retaliation", + "name": "Master of the Hunt", "entries": [ - "Whenever a creature within 100 feet of you that you can see hits you with a weapon attack, you may use your reaction to cause an iron spike\u20146 feet tall and 1 inch in diameter\u2014to burst from the ground beneath them. That creature must then succeed on a {@dc 18} Dexterity saving throw or be impaled upon this spike, taking {@damage 4d8} piercing damage and becoming {@condition restrained}. A creature can use an action to remove itself (or a creature it can reach) from the spike, ending the {@condition restrained} condition. Spikes disappear at the start of your next turn if nothing is currently impaled on them." + "If you are also wearing and attuned to the {@item Armor of the Gnoll Lord|HHHVIII}, you may use your action to throw this weapon down in an unoccupied space within 5 feet of you and make it fight on your behalf. This weapon acts directly after you on the initiative order and fights using your Strength modifier and proficiencies to calculate attack and damage bonuses. On its turn, it may fly up to 30 feet to an unoccupied space you can see and make up to three attacks against adjacent targets. If this weapon is targeted by any effect, you are considered to be holding it. It drops to the ground if you die or if you end this effect on your turn (no action required)." ] }, { "type": "entries", - "name": "Savage Warlord", + "name": "Curse", "entries": [ - "On your turn, you may use your bonus action to target up to 4 willing creatures you can see within 60 feet of you. Until the start of your next turn, these creatures are enraged, gaining advantage on melee weapon attack rolls they make and causing attacks rolls against them to have advantage." + "As the weapon of a Demon Lord, The Butcher bares a lingering curse for any mortal that attunes to it. Whenever you kill a creature made of flesh while cursed by this item, you must make a {@dc 18} Wisdom saving throw. On a failure, you become obsessed with consuming some of that creature's body. While obsessed in this way, you must use your action to consume a mouthful of that creature's body, after which, this obsession ends. If you are unable to use your action to do this for whatever reason, your obsession overcomes your senses, and your action is wasted. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to The Butcher and end the urge immediately, or they may choose to continue your attunement and simply end your current urge. If they choose the latter, you are still considered cursed and must make the saving throw after your next long rest as usual." ] }, { - "type": "entries", - "name": "Curse", - "entries": [ - "When you become attuned to this armor, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Yeenoghu|MTF|Madness of Yeenoghu table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + "type": "entries", + "name": "Destroying the Butcher", + "entries": [ + "The only way to destroy the Butcher is to feed it to a {@creature zaratan|MTF} and allow it to be digested for 100 years inside its cavernous belly. After this, the weapon crumbles into dust and becomes useless." + ] + } + ] + }, + { + "name": "Chain of Violence", + "source": "HHHVIII", + "page": 83, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This 20-foot metal chain has one hook on either end. As an action, you may throw one end of this chain at a target within 20 feet of you, forcing them to succeed on a {@dc 16} Dexterity saving throw or suffer {@damage 1d6} piercing damage and have the hook lodge itself in their body. If the hook lodges itself in a target, the hook on the end that you hold automatically lodges itself in your own body, dealing {@damage 1d6} piercing damage to you as well and chaining you and your target together.", + "While chained in this way, neither creature may willingly move more than 20 feet away from the other and they may not take any action that does not involve attempting to damage the other chained creature. The hooks can only be removed once at least one of the chained creatures dies, or another creature adjacent to one of the chained creatures removes the hook from their body with a successful {@dc 16} Strength check, at which point the other hook will also automatically dislodge." + ], + "ingredients": "Sorrowsworn Anger Hook ×2", + "crafter": "Blacksmith" + }, + { + "name": "Cloak of Safe Harbor", + "source": "HHHVIII", + "page": 83, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "restShort", + "entries": [ + "While wearing this cloak, you may use your action to pull the hood up over your head, transporting yourself and everything you are wearing and carrying to a pocket dimension that resembles a blank void with a breathable atmosphere. You may stay in this pocket dimension for up to 1 hour per day, which you may do so all at once, or in several shorter increments. If your time runs out or if you take the hood off (no action required) you return to your original plane in the space which you disappeared from, or the nearest unoccupied space if that is impossible.", + "If you receive damage while wearing this cloak, you may use your reaction to pull the hood up, transporting you to your pocket dimension and negating the damage you just took. You automatically return to your original space or nearest unoccupied space at the start of your next turn. The time spent in your pocket dimension in this way does not count towards the overall time spent in your pocket dimension for the day and this ability can be used even if you have already been in your pocket dimension for 1 hour this day. However, once you have used the cloak in this way, it may not be used again like this until you finish a short or long rest." + ], + "ingredients": "Dimensional Gullet ×1", + "crafter": "Leatherworker" + }, + { + "name": "Cloak of Targeted Invisibility", + "source": "HHHVIII", + "page": 84, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this cloak, you may spend your bonus action to force one creature you can see within 60 feet of you to make a {@dc 16} Wisdom saving throw. On a failure, magic clouds its senses and you become {@condition invisible} to that creature for the next minute. This invisibility ends if you damage that creature in any way or you target another creature with this ability." + ], + "ingredients": "Balhannoth Hide ×1", + "crafter": "Leatherworker" + }, + { + "name": "Cloak of the Arachnid", + "source": "HHHVIII", + "page": 84, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "modifySpeed": { + "equal": { + "climb": "walk" + } + }, + "recharge": "dawn", + "entries": [ + "This long cloak has undergone a unique tanning process that utilized the magical bile from the magical transformation gland of a drow priestess. While wearing this cloak, you may use your action to speak its command word to meld it to you, causing eight spider legs to grow from your back. These spider legs are capable of growing through clothes and armor without damaging them.", + "Each of these legs has a reach roughly equal to the length of one of your legs, and while they are present, you may use them as basic appendages that you are naturally coordinated in using. As part of this, you may use them for the following abilities:", + { + "type": "list", + "items": [ + "You have a climb speed equal to your movement speed and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. In addition, because your spider legs do the climbing for you, you retain use of both of your normal hands even while climbing.", + "You ignore movement restrictions caused by webbing and you may cast the {@spell web} spell at will.", + "You may use your bonus action to make an unarmed strike with your spider legs at a target adjacent to you. This attack deals {@damage 1d8} + your Strength modifier in slashing damage, instead of the bludgeoning damage normal for an unarmed strike." ] }, - { - "type": "entries", - "name": "Destroying the Armor", - "entries": [ - "This armor can only be destroyed if the creature wearing and attuned to it is killed by the weapon {@item Heartcleaver|HHHVIII}. At this point, the armor will slough off its wearer and dissolve into a useless ichor." - ] - } + "These spider legs last for 1 hour or until you cancel them early by speaking the command word again, after which they recede into your back and your cloak reappears. Once used once, this item may not be used again until the next dawn." ], "attachedSpells": [ - "detect magic", - "dispel magic", - "fear", - "invisibility" - ] + "web" + ], + "ingredients": "Arachidney Gland ×1", + "crafter": "Leatherworker" }, { "name": "Cloak of the Blood Lord", @@ -25905,10 +25415,14 @@ "reqAttune": true, "wondrous": true, "curse": true, - "ingredients": "Wings of Orcus ×1", "property": [ "crfA" ], + "modifySpeed": { + "equal": { + "fly": "walk" + } + }, "entries": [ "Under the cover of night, the cultists of {@creature Orcus|MTF} blanket themselves in thick, leathery cloaks and steal away into graveyards and cellars to do their master's dark bidding. These dark red cloaks are designed to represent the all-encompassing ambitions of {@creature Orcus|MTF} to smother the living under his dominion. Among the cultists is the prophecy of the Cloak of the Blood Lord, a garment fashioned from the wings of a defeated {@creature Orcus|MTF} and crafted to continue his legacy. The most zealous among his followers even believe that any 'defeat' that {@creature Orcus|MTF} may experience is merely a part of his grand scheme to extend his influence and that he is merely biding his time until his body can be reconstituted and his reign to begin anew.", "In order to attune to this item, you must wear it from sundown to sunrise while being buried alive under at least 6 feet of soil. Upon the sunrise, you become attuned to this item and your body changes to resemble that of an undead. Your skin becomes extremely pale, your eyes become sunken, and your physique becomes gaunter. You remain in this form so long as you are attuned to this item; if your attunement to this item ends, you revert to your original form immediately.", @@ -25981,11 +25495,172 @@ "animate dead", "chill touch" ], + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/CloakoftheBloodLord.webp" + } + } + ] + }, + "ingredients": "Wings of Orcus ×1" + }, + { + "name": "Cloak of the Guard", + "source": "HHHVIII", + "page": 84, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this cloak, you cannot be {@quickref Surprise|PHB|3|0|surprised} so long as you aren't {@condition incapacitated}, and you may perform up to 4 hours of light activity during a long rest and still gain its benefits; this cloak must be worn during the entirety of the long rest in order for the latter ability to apply." + ], + "ingredients": "Canoloth Hide ×1", + "crafter": "Leatherworker" + }, + { + "name": "Cloak of the Scorched Martyr", + "source": "HHHVIII", + "page": 84, + "resist": [ + "fire" + ], + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "bonusAc": "+1", + "entries": [ + "While wearing and attuned to this cloak, you have a +1 bonus to your AC, resistance to fire damage, and whenever you hit with a weapon attack, you may deal an additional {@damage 2d10} fire damage to your target. In addition, you may use your action to target one creature you can see within 120 feet of you and command them to combust; that target must succeed on a {@dc 18} Wisdom saving throw or take {@damage 4d10} fire damage." + ], + "ingredients": "Wings of Zariel ×1", + "crafter": "Thaumaturge" + }, + { + "name": "Coating of Corrosion", + "source": "HHHVIII", + "page": 84, + "type": "Oil", + "rarity": "very rare", + "property": [ + "crfBy" + ], + "entries": [ + "This bright green oil is magically attuned to react when it is used to coat a weapon, transmuting itself into a highly corrosive acid that leaves the weapon undamaged. It can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the oil takes 1 minute. For 1 hour, any successful attack rolls made with a coated weapon deals an extra {@damage 2d6} acid damage." + ], + "ingredients": "Sibriex Bile ×1 vial", + "crafter": "Alchemist" + }, + { + "name": "Concoction of Companionship", + "source": "HHHVIII", + "page": 84, + "type": "P", + "rarity": "very rare", + "property": [ + "crfBy" + ], + "entries": [ + "This gray potion is divided into two layers that never mix: a cloudy top half, and a clear bottom half. As an action, you may drink the cloudy half, allowing another creature to drink the clear half. For the next 7 days, whoever drank the cloudy half is considered the \"guardian\" and the drinker of the clear half is considered the \"charge\" as both of you gain a psychic connection with one another. If one creature drinks both halves or if no creature drinks the second half within 1 minute of the first, the magic of this potion fades and it becomes useless.", + "Guardians and charges may communicate telepathically over any distance and are always aware of each other's location, direction, and distance from each other, so long as they are on the same plane of existence as each other. If a creature within the guardian's reach damages their charge, they may spend their reaction to make a melee weapon attack against the damaging creature. This attack is made with advantage. In addition, if a charge starts their turn with 0 hit points while within 60 feet of their guardian, they instantly stabilize." + ], + "ingredients": "Gray Render Brain ×1", + "crafter": "Alchemist" + }, + { + "name": "Concoction of Contamination", + "source": "HHHVIII", + "page": 84, + "type": "P", + "immune": [ + "poison" + ], + "conditionImmune": [ + "disease", + "poisoned" + ], + "rarity": "very rare", + "property": [ + "crfBy" + ], + "entries": [ + "This pale green potion constantly appears to form clots of material inside it that quickly turn grey and dissolve back into the liquid. For 1 hour after you drink this potion, your blood becomes a dangerous disease-carrying fluid. This does not harm you, but it does grant you the following abilities:", + { + "type": "list", + "items": [ + "You are immune to disease and poison.", + "Any time a creature within 5 feet deals piercing or slashing damage to you, they must make a {@dc 15} Dexterity saving throw. On a failure, they take {@damage 2d6} poison damage as your infected blood splashes onto them.", + "Any creature that drinks at least one ounce of your blood must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, a creature suffers {@damage 4d6} poison damage at the start of each of their turns. A {@condition poisoned} creature may make the saving throw again at the end of their turn, ending the effect on themselves on a success. Your blood is tasteless, odorless, and mostly colorless when mixed into other fluids and can only be detected in a drink by a successful {@dc 15} Intelligence ({@skill Investigation}) check." + ] + } + ], + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/ConcoctionofContamination.webp" + } + } + ] + }, + "ingredients": "Sibriex Miasma ×1 vial", + "crafter": "Alchemist" + }, + { + "name": "Confidant's Ink", + "source": "HHHVIII", + "page": 85, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This 1-ounce bottle of ink carries an enchantment that causes an illusion to be placed on whatever message it is used to write. Once you have finished writing the message, you speak a command word of your choosing over it, sealing the magic inside. Any creature that attempts to read this message only sees it as indecipherable gibberish unless they speak the command word within 5 feet of it, at which point the true message reveals itself to them. A creature that is able to see through illusions is immune to the ability of this ink." + ], + "ingredients": "Yagnoloth Ichor ×1 vial", + "crafter": "Alchemist" + }, + { + "name": "Contagion Plate", + "source": "HHHVIII", + "page": 85, + "baseItem": "plate armor|PHB", + "type": "HA", + "resist": [ + "poison" + ], + "rarity": "very rare", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "bonusAc": "+1", + "bonusSavingThrow": "+1", "modifySpeed": { "equal": { - "fly": "walk" + "swim": "walk" } }, + "stealth": true, + "entries": [ + "While wearing this armor, you gain a +1 bonus to AC, a swim speed equal to your walking speed, you have resistance to poison damage, and advantage on saving throws against effects that would cause you to become {@condition poisoned}. In addition, if you are submerged in a body of water, you may use your bonus action to speak this armor's command word, causing it to emit an aura of contagion for the next 10 minutes that befouls the water 30 feet around you at the start of each of your turns. Befouled water is considered {@table Screen; Obscured Areas|ScreenDungeonKit|lightly obscured} and any creature other than you that consumes or swims in this water must make a {@dc 18} Constitution saving throw. On a successful save, a creature is immune to the effects of this water for 24 hours. On a failed save, a creature takes {@damage 4d6} poison damage and is {@condition poisoned} for 1 minute. At the end of this time, the {@condition poisoned} creature must repeat the saving throw. On a failure, the creature takes {@damage 4d8} poison damage and is {@condition poisoned} until it finishes a long rest.", + "You may end this effect early by using your bonus action to speak the command word again, ending the aura and removing any befouling effect on contaminated water." + ], "hasFluffImages": true, "fluff": { "images": [ @@ -25993,308 +25668,393 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/CloakoftheBloodLord.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/ContagionPlate.webp" } } ] - } + }, + "ingredients": "Wastrilith Scales ×1 large bag", + "crafter": "Blacksmith" + }, + { + "name": "Corpse Maker's War Paint", + "source": "HHHVIII", + "page": 85, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This jar of magical paint is a swirl of red and yellow, like the skin of a bloated cadaver. You may spend 1 minute smearing this paint over your body, after which you enter a trance for 1 hour in which you are driven by a lust for death and violence. During this hour, you gain the following benefits:", + { + "type": "list", + "items": [ + "You cannot be {@condition charmed} or {@condition frightened}.", + "You may use your bonus action to move up to your speed towards a hostile creature you can see.", + "You have advantage on weapon attacks against creatures as long as at least one of your allies are within 5 feet of the creature and your ally isn't {@condition incapacitated}." + ] + }, + "While in this trance, whenever a creature you can see hits you with a weapon attack, you must succeed on a {@dc 13} Wisdom saving throw or enter a frenzied state (you may choose to fail this saving throw willingly). While in this state, attacks made against you are made at advantage and you must spend your action to attack the creature that hit you, using as much of your movement speed as possible to reach them if necessary. In addition, {@action Opportunity Attack|PHB|opportunity attacks} you make against the creature that hit you are made at advantage and also reduce their speed to 0 upon a successful hit.", + "You remain in this frenzied state until either the creature that hit you is dead, you are no longer aware of the location of the creature that hit you, you fall {@condition unconscious}, or the effects of this paint wear off. If a different creature hits you while in this frenzied state, you must make the saving throw as normal, switching your focus to that different creature upon a failed save." + ], + "ingredients": "Corpse Flower Petal ×1", + "crafter": "Alchemist" }, { - "name": "Helm of the Horned King", + "name": "Crown of the Eternal Bolt", "source": "HHHVIII", - "page": 102, - "rarity": "artifact", - "reqAttune": true, - "wondrous": true, - "bonusAc": "+2", - "ingredients": "Baphomet's Head ×1", - "property": [ - "crfA" - ], + "page": 86, "resist": [ - "cold", - "fire", "lightning" ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned", - "disease" + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], + "recharge": "dawn", + "rechargeAmount": 6, + "charges": 6, "entries": [ - "The Helm of the Horned King is an item often seen in the deranged paintings made by demonic cultists. Formed from the head of the Horned King, {@creature Baphomet|MTF}, this helm is said to be worn during the end of all things; an apocalyptic badge of office awarded to the being who will unite the disparate factions of the Abyss, defeat the armies of the Nine Hells, and tear down the heavens themselves to allow chaos to reign.", - "The helm itself is composed of a magically imbued steel that is virtually unbreakable and is covered with dark, shaggy fur. Two antlers with three prongs each grow from the top; each one is supernaturally sharp and capable of puncturing even the hardest bedrock.", - "In order to attune to the helm, a creature must wear it while stalking and hunting a large beast such as a stag or bear under a moonless night. Upon killing their quarry, the wearer must then remove the head of their prey and drip the blood onto their own head. This finalizes the attunement which causes the helm to fuse to the skull of the wearer, transforming their head into one that resembles that of a black minotaur. As part of this, the wearer gains the ability to use the horns as natural weapons to make unarmed strikes. If it hits, this attack deals piercing damage equal to {@damage 1d10} + your Strength modifier. If you moved at least 10 feet in a straight line immediately before attacking with your horns, you deal an additional {@damage 1d10} damage to your target.", - { - "type": "entries", - "name": "Random Properties", - "entries": [ - "The Helm of the Horned King has the following random properties:", - { - "type": "list", - "items": [ - "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", - "1 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} property", - "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property" - ] - } - ] - }, - { - "type": "entries", - "name": "Demonic Protection", - "entries": [ - "You gain a +2 bonus to your AC and have resistance to cold, fire, and lightning damage. In addition, you are immune to poisons and disease." - ] - }, - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "Using this helm, you may cast the {@spell dispel magic}, {@spell dominate beast}, {@spell hunter's mark}, and {@spell maze} spells once a day. All casting of these spells are done at their lowest level. If you are attuned to the the weapon {@item Heartcleaver|HHHVIII}, you may cast these spells one level higher than their lowest and you also gain the ability to cast the {@spell teleport} spell once. All uses of spells are recovered upon the next dawn." - ] - }, + "While wearing and attuned to this item, you have resistance to lightning damage. This crown also has 6 charges. As an action, you may spend a charge to use any of the following abilities:", { "type": "entries", - "name": "Apex Predator", + "name": "Lightning Bolt", "entries": [ - "Creatures, and especially beasts, naturally revere you as the dominant hunter and predator in the vicinity. As part of this, you gain the following abilities:", - { - "type": "list", - "items": [ - "You have advantage on Charisma ({@skill Intimidation}) checks against all other creatures.", - "You have advantage on Wisdom ({@skill Survival}) checks made to track other creatures, and magical illusions cannot obfuscate your senses when attempting to follow a creature's trail.", - "Whenever you kill a creature, you may designate all creatures of that creature's type as your prey for the next hour. Anytime a creature of that type that you can see attempts to move in a direction away from you, you may use your reaction to move up to your speed towards them and make a melee weapon attack against them if they are within your reach." - ] - } + "You may cast the {@spell lightning bolt} spell using the crown. You may spend additional charges to cast this spell at a higher level, spending one extra charge per level. This spell uses your spell save DC. If you do not have one, it is set to 8 + your Intelligence modifier." ] }, { "type": "entries", - "name": "Territorial Ruler", + "name": "Electrical Resuscitation", "entries": [ - "If you spend 1 hour focusing while standing in one spot, you may declare a 5-mile area around you your lair so long as it is not already the lair of another living creature. Over the course of {@dice 1d10} days the following effects begin to take place in your lair:", - { - "type": "list", - "items": [ - "Plant life within your lair grows thick and forms walls of trees, hedges, and other flora in the form of small mazes. You are innately aware of the layout of this maze and cannot be lost in it.", - "All beasts within your lair become frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby.", - "If a humanoid spends at least 1 hour within your lair, that humanoid must succeed on a {@dc 18} Wisdom saving throw or descend into a madness determined by the {@creature Baphomet|MTF|Madness of Baphomet table}{@footnote *|See the info tab}. A creature that succeeds on this saving throw can't be affected by this regional effect again for 24 hours." - ] - } + "As part of the action to do this ability, you must touch an adjacent {@condition unconscious} or dead creature, releasing a jolt of electricity from your hands as you do so. If the creature was {@condition unconscious}, you cause that creature to immediately wake up, also restoring them to 1 hit point if they had less than that at the time. If you touch a creature that died within the last minute, you immediately restore them to life with 1 hit point, however, you cannot restore missing body parts with this ability." ] }, { "type": "entries", - "name": "Pack Leader", + "name": "Volt Shield", "entries": [ - "All allied creatures within 150 feet of you that are aware of you are considered part of your pack. Any creature that is part of your pack has advantage on melee weapon attack rolls against any creature that is adjacent to another member of the pack. In addition, whenever a member of your pack reduces a creature's HP to 0, you may use your reaction to allow them to move up to their speed towards a hostile creature." + "You cover yourself in a pulsing blue electrical current that harms other creatures that come into contact with it. Until the start of your next turn, you have immunity to lightning damage, and any creature that touches you suffers {@damage 2d8} lightning damage, or double that if they are wearing metal armor or covered in water. A creature can only suffer this damage once per turn." ] }, { "type": "entries", - "name": "Curse:", + "name": "Lightning Strike", "entries": [ - "When you become attuned to the helm, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Baphomet|MTF|Madness of Baphomet table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + "As part of the action used to do this ability, you must make a weapon attack against one creature within range. If your attack is successful, you deal an additional {@damage 2d8} lightning damage and they must succeed on a {@dc 20} Constitution saving throw or be {@condition stunned} until the start of your next turn." ] }, + "This crown regains 1 charge per 20 lightning damage you take in a single turn while wearing it. It also recovers all expended charges at dawn." + ], + "attachedSpells": [ + "lightning bolt" + ], + "ingredients": "Elder Tempest Spark ×1 vial", + "crafter": "Tinker" + }, + { + "name": "Dagger of Apathy", + "source": "HHHVIII", + "page": 86, + "baseItem": "dagger|PHB", + "type": "M", + "rarity": "rare", + "reqAttune": true, + "weight": 1, + "weaponCategory": "simple", + "property": [ + "F", + "L", + "T", + "crfBy" + ], + "range": "20/60", + "dmg1": "1d4", + "dmgType": "P", + "dagger": true, + "entries": [ + "While this item is in your hand, you may use your bonus action to speak its command word, causing it to radiate a lifeless energy for the next minute. While it is radiating this energy, any creature hit by this weapon that is not a construct or undead must succeed on a {@dc 12} Charisma saving throw or be struck by an overwhelming sense of apathy and lifelessness for 1 minute. An apathetic creature has disadvantage on attack rolls and saving throws, and on its turn may use either an action or a bonus action, but not both. At the end of its turn, a creature affected by this ability may attempt the saving throw again, ending the effect on itself on a success. A creature that succeeds this saving throw is immune to the effects of this dagger for the next 24 hours." + ], + "ingredients": "Maurezhi Fang ×2", + "crafter": "Blacksmith" + }, + { + "name": "Death Mask", + "source": "HHHVIII", + "page": 86, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this mask, you have advantage on Charisma ({@skill Intimidation}) checks and anyone attempting to read your emotional state has disadvantage on their Wisdom ({@skill Insight}) check. In addition, you may spend your action to release a paralyzing gas in a 30-foot cone in front of you. Each creature in that cone must make a successful {@dc 16} Constitution saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success. Once this ability has been used once, it cannot be used again until the next dawn. Each time you use this ability, roll a {@dice d6}. On a 1, the internal mechanism of this item breaks and cannot be used to release the paralyzing gas anymore." + ], + "ingredients": "Cadaver Collector Face Plate ×1", + "crafter": "Tinker" + }, + { + "name": "Death's Grip", + "source": "HHHVIII", + "page": 86, + "baseItem": "pike|PHB", + "type": "M", + "rarity": "very rare", + "weight": 18, + "weaponCategory": "martial", + "property": [ + "H", + "R", + "2H", + "crfBy" + ], + "dmg1": "1d10", + "dmgType": "P", + "bonusWeapon": "+1", + "entries": [ + "You gain a +1 bonus to attack and damage rolls made with this magical weapon. When you hit a target with this weapon on your turn, you may immediately use your bonus action to attempt to {@action grapple} them, using this weapon instead of a free hand. If your target is a creature with less than half of its maximum hit points, your {@action grapple} check is made with advantage, and if it is successful, your target is considered {@condition restrained} as well.", + "While you have a creature {@condition grappled} in this way, you may not make attacks with this weapon." + ], + "ingredients": "Bone Claw ×2", + "crafter": "Blacksmith" + }, + { + "name": "Demon Cannon", + "source": "HHHVIII", + "page": 86, + "baseItem": "heavy crossbow|PHB", + "type": "R", + "rarity": "very rare", + "weight": 18, + "weaponCategory": "martial", + "property": [ + "A", + "H", + "LD", + "2H", + "crfBy" + ], + "range": "100/400", + "dmg1": "1d10", + "dmgType": "P", + "entries": [ + "This unique crossbow has replaced its string firing mechanism with a single tube inscribed with Abyssal runes that makes this weapon seem more like a handheld cannon with a trigger. When you make a critical hit with this magical weapon against a target, you may choose for your ammunition to burst, creating a 5-foot wide, 60-foot long line of dark energy behind your target that forces all creatures caught in it to make a {@dc 16} Dexterity saving throw. On a failure, a target takes {@damage 4d10} force damage, or half that on a success." + ], + "ammoType": "crossbow bolt|phb", + "ingredients": "Beam Turret ×1", + "crafter": "Tinker" + }, + { + "name": "Diirinka's Boon", + "source": "HHHVIII", + "page": 86, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While attuned to this item, you cannot be {@quickref Surprise|PHB|3|0|surprised} in combat and you have advantage on Wisdom ({@skill Perception}) checks to spot hidden enemies.", + "When you become attuned to this item, roll a {@dice d20} and look up the results on the {@table Derro Madness|MTF} table {@homebrew |in the derro statblock page}. Your roll indicates what madness you suffer from while attuned to this item. This madness cannot be cured in any way except by ending attunement to this item which ends this condition immediately." + ], + "ingredients": "Mark of Diirinka ×1", + "crafter": "Thaumaturge" + }, + { + "name": "Dragonreign Crown", + "source": "HHHVIII", + "page": 87, + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this crown, you gain the following benefits:", { - "type": "entries", - "name": "Destroying the Helm", - "entries": [ - "This helm can only be destroyed if the creature wearing and attuned to it is killed by the weapon The {@item Butcher|HHHVIII}. At this point, the helm will crumble to dust and become useless." + "type": "list", + "items": [ + "You have advantage on Charisma ({@skill Intimidation}) and Charisma ({@skill Persuasion}) checks.", + "Whenever a creature with the type \"dragon\" attempts to do something that would directly result in damage to you, they must make a {@dc 18} Wisdom saving throw. On a failure, the creature must choose a different action instead that does not directly result in damage to you, wasting their action if they do not.", + "As an action, you may choose up to four of your allies within 60 feet of you that you can see. Until the start of your next turn, those allies make attack rolls with advantage and can't be {@condition frightened}.", + "As an action, you may force all creatures of your choice within 120 feet of you and can see you to make a {@dc 18} Wisdom saving throw. On a failed save, a creature is {@condition frightened} of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ability for the next 24 hours.", + "As an action you may target one dragon you can see within 120 feet of you, forcing them to make a {@dc 18} Charisma saving throw. If they are a chromatic dragon, they make this save with disadvantage. On a successful save, the target is immune to this ability for 1 hour. On a failed save, the target is {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the target regards you as a trusted friend to be heeded and protected. This effect ends if you or your allies deal damage to the target. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ability for the next 24 hours." ] } ], - "attachedSpells": [ - "dispel magic", - "dominate beast", - "hunter's mark", - "maze", - "teleport" - ] + "ingredients": "Red Abishai Horn ×1", + "crafter": "Artificer" + }, + { + "name": "Dust of Darkness", + "source": "HHHVIII", + "page": 87, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This fine black dust is crafted from ground black abishai horn and is capable of creating a cloud of darkness once released into the air. As an action, you may throw a pinch of this dust into the air around you, instantly creating a 15-foot radius cloud of shadow similar to the {@spell darkness} spell. You, and creatures you choose upon throwing the dust, are unaffected by this darkness and are able to see clearly through it. The darkness remains for 10 minutes. This bag has enough dust in it for 5 uses." + ], + "ingredients": "Black Abishai Horn ×1", + "crafter": "Alchemist" + }, + { + "name": "Elemental Armlets", + "source": "HHHVIII", + "page": 87, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "When you become attuned to these armlets, you may choose one of the following damage types: fire, cold, lightning, or thunder. If you do so, all of your weapon attacks are considered magical for the purposes of overcoming resistance and immunity, and you may choose to deal their damage using your chosen damage type instead of their original ones. In addition, whenever you score a critical hit, you deal an additional {@damage 1d8} of damage of your chosen damage type (this damage is not doubled).", + "You may change your chosen damage type at any time by focusing on these armlets for 10 minutes." + ], + "ingredients": "Myrmidon Shackles ×1", + "crafter": "Blacksmith" }, { - "name": "Mask of Multitudes", + "name": "Enigma Sheet", "source": "HHHVIII", - "page": 103, - "rarity": "artifact", - "reqAttune": true, + "page": 87, + "rarity": "rare", "wondrous": true, - "curse": true, - "ingredients": "Fraz-Urb'luu's Head ×1", "property": [ - "crfA" + "crfBy" ], - "ability": { - "str": 2 - }, "entries": [ - "This mask is a treated leather on top of a dark wooden backing. Despite these relatively mundane materials, the mask is incredibly life-like, and it is common for casual observers to believe that it watches them as they travel around the room. It is said that within this mask is every disguise that the demon prince {@creature Fraz-Urb'luu|MTF} ever took, of which there are many. As its hollow eyes gaze upon new visages, it memorizes them and adds them to its evergrowing bank of identities.", - "Some legends state that this mask is in fact how the mortal that would become {@creature Fraz-Urb'luu|MTF} became a demon prince. The belief is that long ago, this mortal found a mask that had seen the very act of creation and then donned it on themselves, granting them the ability to become anything that had ever lived. This is of course, unverifiable.", - "In order to attune to this mask, you must place it on your own face and leave it there for the duration of the normal attunement process. At the end of this time, the mask fuses with your face, granting you an eerie visage that resembles your own face, but with minor changes that seem offputting and unnatural to most people. These changes include a paler/waxier skin, eyes that do not catch the light properly, and stiff facial features that do not emote properly. If you are killed or end your attunement to this mask, it unfuses from your face and drops to the ground in front of you.", - "While wearing and attuned to this mask, you can't be targeted by divination magic against your will or perceived through magical scrying sensors. In addition, your Charisma score and your Charisma score maximum increase by 2.", - { - "type": "entries", - "name": "Random Properties", - "entries": [ - "The Mask of Multitudes has the following random properties:", - { - "type": "list", - "items": [ - "1 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} property", - "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", - "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property" - ] - } - ] - }, - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "You may use the mask to cast the {@spell alter self}, {@spell detect magic}, {@spell charm person}, and {@spell phantasmal force} spells at will. In addition, you may cast the {@spell confusion}, {@spell dream}, {@spell mislead}, {@spell programmed illusion}, and {@spell seeming} spells 3 times each and the {@spell mirage arcane}, {@spell modify memory}, and {@spell project image} spells once each. All expended uses are restored upon the next dawn. The DC for all spells cast in this way is 18." - ] - }, - { - "type": "entries", - "name": "Lord of Deception", - "entries": [ - "As an action you may shapeshift into any humanoid that you have seen before. Your stats remain the same in your new form, except for your size which changes to match your new form. Your equipment does not change with you.", - "While shapeshifted in this way, your mannerisms and voice match the chosen humanoid perfectly and you give no reason for casual observers to question your disguise." - ] - }, - { - "type": "entries", - "name": "Master of Puppets", - "entries": [ - "As an action, you may choose one creature you can see within 60 feet of you and instantly create a simulacrum of that creature (as if created with the {@spell simulacrum} spell). This simulacrum obeys your commands, acts immediately after you on the initiative order and is destroyed at the start of your next turn." - ] - }, - { - "type": "entries", - "name": "Curse", - "entries": [ - "When you become attuned to the amulet, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Fraz-Urb'luu|MTF|Madness of Fraz-Urb'luu table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." - ] - }, + "This sheet of vellum constantly swirls with random text, runes, and symbols that form vaguely coherent thoughts before they disappear again into the chaos of the ink. As part of a wizard's long rest, they may place this item into their spellbook, placing an enchantment over all of their spells and knowledge. So long as a wizard has this sheet in their spellbook, they may choose to invoke it whenever they cast a spell of level 1 or higher (no action required). If they do so, they must roll a {@dice d6} and use the table below to determine what random effect occurs.", { - "type": "entries", - "name": "Destroying the Mask", - "entries": [ - "This item can only be destroyed if it is kept below Castle Greyhawk undisturbed and unused for 100 years, after which the mask will dissolve into dust and become useless." + "type": "table", + "caption": "Enigma", + "page": 87, + "colLabels": [ + "d6", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "Your spell fails without any effect and you waste the spell slot used to cast it." + ], + [ + "2", + "Targets that are affected by your spell make any associated saving throws at advantage. If your spell involved an attack roll, that attack roll is made at disadvantage." + ], + [ + "3", + "If your spell damages a creature, you take damage equal to the amount that creature took. If your spell damages multiple creatures, you take damage equal to the most amount of damage inflicted on one creature. This damage is unmitigable in any way." + ], + [ + "4", + "You cast the spell as if it were done using a spell slot one level higher than the one you used, even if that is not a spell slot level that you would normally have access to." + ], + [ + "5", + "Targets that are affected by your spell make any associated saving throws at disadvantage. If your spell involved an attack roll, that attack roll is made at advantage." + ], + [ + "6", + "You instantly regain use of the spell slot you used to cast that spell." + ] ] } ], - "attachedSpells": [ - "alter self", - "detect magic", - "charm person", - "phantasmal force", - "confusion", - "dream", - "mislead", - "programmed illusion", - "seeming", - "mirage arcane", - "modify memory", - "project image" - ] + "ingredients": "Psyche Echo ×1", + "crafter": "Artificer" }, { - "name": "Orb of the Oozing Hunger", + "name": "Frost Dagger", "source": "HHHVIII", - "page": 104, - "rarity": "artifact", - "reqAttune": true, - "wondrous": true, - "curse": true, - "ingredients": "Juiblex Mote ×1", - "immune": [ - "acid" + "page": 88, + "baseItem": "dagger|PHB", + "type": "M", + "rarity": "rare", + "weight": 1, + "weaponCategory": "simple", + "property": [ + "F", + "L", + "T", + "crfBy" + ], + "range": "20/60", + "dmg1": "1d4", + "dmgType": "C", + "bonusWeapon": "+1", + "dagger": true, + "entries": [ + "This dagger continually radiates a wave of cold that intensifies when sunk into exposed flesh. You have a +1 to attack and damage rolls made with this weapon, and when you deal damage with it, you may choose to convert the piercing damage into {@homebrew cold|frost} damage instead." ], + "ingredients": "Frost Salamander Fang ×1", + "crafter": "Blacksmith" + }, + { + "name": "Geryon's Spite", + "source": "HHHVIII", + "page": 88, + "baseItem": "pike|PHB", + "type": "M", + "rarity": "legendary", + "reqAttune": true, + "weight": 18, + "weaponCategory": "martial", "property": [ - "crfA" + "H", + "R", + "2H", + "crfBy" ], + "dmg1": "1d10", + "dmgType": "P", + "bonusWeapon": "+3", "entries": [ - "The worshippers of {@creature Juiblex|MTF} are among the most pathetic and depraved of all demon cultists. So indoctrinated into their patron's mantra of consuming everything, Juiblex's worshippers make it their goal to be consumed by the Demon Lord themselves, joining it as one writhing mass for all eternity. In their quiet and meditative moments, these cultists report seeing a single orb made of writhing dark-green slime that seems to stare through their bodies and into their souls. This is the legendary Orb of the Oozing Hunger, a demonic artifact made from Juiblex's body that it intends as its final attempt at assimilating the world into its own mass. Many cultists believe that any defeat that {@creature Juiblex|MTF} suffers is actually planned by them as a way to create this orb and spread its influence into corners of the multiverse that it would normally be unable to access.", - "In order to attune to this item, you must fully dissolve the body of a Medium sized creature in acid. Then, while holding this item, you must submerge yourself into this acid pit, taking {@damage 6d6} acid damage as you do so. If this damage kills you, your soul is sent to the Slime Pits in the Abyss. If you survive, you become attuned to this item and your body takes on a distinct green hue. Your skin constantly drips a sticky mucus, and you exude a horrible odor reminiscent of rotting flesh. A creature that touches you or hits you with a melee attack while within 5 feet of you takes {@damage 1d8} acid damage. You are also immune to acid damage. When your attunement to this item ends, your body reverts to its original form.", - "If an ability of this item imposes a saving throw, the DC is calculated at 8 + your Constitution modifier + your proficiency bonus.", - { - "type": "entries", - "name": "Random Properties", - "entries": [ - "The Orb of the Oozing Hunger has the following random properties:", - { - "type": "list", - "items": [ - "1 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} property", - "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", - "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" - ] - } - ] - }, - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "Using this item, you may cast the {@spell blight}, {@spell contagion}, and {@spell gaseous form} spells once each per long rest. You do not require any components to cast these spells and you cast them at their lowest level." - ] - }, - { - "type": "entries", - "name": "One With the Hunger", - "entries": [ - "As an action, you may transform into an ooze-like form for the next hour. While in this form, you retain your basic shape and anatomy, but your body is composed entirely of a corrosive, ooze substance. Your equipment does not transform with you. When you transform, you may choose to have your equipment remain on your body or to slide off and drop to the ground around you. While in your ooze-like form, you gain the following benefits:", - { - "type": "list", - "items": [ - "You can move through a space as narrow as 1 inch without squeezing.", - "The damage you deal to a creature that touches you or hits you with a melee attack while within 5 feet of you increases to {@damage 3d8} acid damage.", - "If a nonmagical weapon made of metal or wood hits you, the weapon takes a permanent and cumulative \u22121 penalty to damage rolls. If its penalty drops to \u22125, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits you is destroyed after dealing damage. In addition, you may destroy up to 2 inches of a nonmagical wood or metal item by remaining in contact with it for one round.", - "You become resistant to bludgeoning, piercing, and slashing damage from nonmagical weapons.", - "Every time you deal acid damage to a creature, you regain hit points equal to the amount of acid damage you dealt unless you took fire damage since the end of your last turn." - ] - } - ] - }, - { - "type": "entries", - "name": "Eject Slime", - "entries": [ - "As an action, you target one creature you can see within 60 feet of you. The target must succeed on a Dexterity saving throw. On a failure, the target suffers {@damage 10d10} acid damage. Unless the target avoids taking any of this damage, any metal armor worn by the target takes a permanent \u22121 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent \u22121 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to \u22125, the object is destroyed." - ] - }, - { - "type": "entries", - "name": "Spreading Corruption", - "entries": [ - "Whenever you kill a creature with acid damage, you can use your reaction to cause a {@creature gray ooze|MM} to rise from the corpse {@homebrew |(your DM has the stats)}. The {@creature ochre jelly} is loyal to you and acts directly after you on the initiative order. The {@creature ochre jelly} remains until it is reduced to 0 hit points, after which it dissipates." - ] - }, - { - "type": "entries", - "name": "Curse", - "entries": [ - "When you become attuned to the orb, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Juiblex|MTF|Madness of Juiblex table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." - ] - }, + "You have a +3 bonus to attack and damage rolls made with this magic weapon and any creature you hit must succeed on a {@dc 21} Constitution saving throw or take {@damage 2d12} poison damage and become {@condition poisoned} until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies. This reduction lasts until the {@condition poisoned} condition is removed." + ], + "ingredients": "Stinger of Geryon ×1", + "crafter": "Blacksmith" + }, + { + "name": "Ghostfire Pack", + "source": "HHHVIII", + "page": 88, + "conditionImmune": [ + "exhaustion" + ], + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "ability": { + "static": { + "str": 18 + } + }, + "entries": [ + "This 1-foot cube mechanical pack contains the key components of a cadaver collector's internal engine and is designed to be attached to a suit of plate armor to bolster the wearer's abilities with unholy, mechanical endurance. Attaching this pack to the back of a suit of plate armor takes 1 hour and takes 10 minutes to remove it. A suit of plate armor that has had this pack attached to it has the following properties:", { - "type": "entries", - "name": "Destroying the Orb", - "entries": [ - "This item can only be destroyed if it is constantly suspended in clean, fresh water for a year. The water must be changed every 24 hours, otherwise it becomes fouled and the process must start over. After it has been kept in water for a year, the orb must be subjected to fire or radiant damage from a good-aligned creature, after which the orb is vaporized, leaving nothing behind except ash. This is easier said than done however, since while in the water, the orb will continuously beckon for cultists and other mad individuals to seek it out and rescue it from its imminent destruction." + "type": "list", + "items": [ + "The wearer of the suit's Strength score increases to 18 if it was less than that before.", + "The wearer of the suit is immune to the {@condition exhaustion} condition and has advantage on Constitution saving throws.", + "The wearer of the suit may use their bonus action to imbue themselves with necrotic energy, causing their next successful weapon attack this turn to deal an extra {@damage 2d6} necrotic damage. Once this ability has been used once, it cannot be used again until the wearer has killed another creature." ] } ], - "attachedSpells": [ - "blight", - "contagion", - "gaseous form" - ], "hasFluffImages": true, "fluff": { "images": [ @@ -26302,54 +26062,155 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/OrboftheOozingHunger.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/GhostfirePack.webp" } } ] - } + }, + "ingredients": "Ghostfire Engine ×1", + "crafter": "Tinker" }, { - "name": "Scepter of Rot and Decay", + "name": "Gloves of Pestilence", "source": "HHHVIII", - "page": 105, - "srd": true, - "basicRules": true, + "page": 87, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "bonusWeapon": "+2", + "entries": [ + "While wearing these gloves, you gain a +2 bonus to attack and damage rolls made with your unarmed strikes, and their damage type changes to slashing. In addition, if you make a successful critical hit against a creature with an unarmed strike, that creature must succeed on a {@dc 16} Constitution saving throw or become infected by a disease for the next minute. Constructs and undead automatically succeed this saving throw. While infected in this way, a creature can't regain hit points and they suffer {@damage 1d4} necrotic damage at the start of each of their turns. They may make the saving throw again at the end of each of their turns, ending the disease on a success." + ], + "ingredients": "Oinoloth Claw ×2", + "crafter": "Leatherworker" + }, + { + "name": "Guardian Mask", + "source": "HHHVIII", + "page": 87, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this mask, whenever a creature within 5 feet of you is hit by an attack, you may use your reaction to cause that attack to hit you instead. In addition, if a creature within 5 feet of you fails a death saving throw, you may use your reaction to turn that failure into a success." + ], + "ingredients": "Merregon Mask ×1", + "crafter": "Artificer" + }, + { + "name": "Hammer of the Eternal Quake", + "source": "HHHVIII", + "page": 89, + "baseItem": "warhammer|PHB", "type": "M", - "rarity": "artifact", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ + "rarity": "legendary", + "reqAttune": true, + "weight": 2, + "weaponCategory": "martial", + "property": [ + "V", + "crfBy" + ], + "dmg1": "1d8x>7", + "dmgType": "B", + "dmg2": "1d10x>9", + "bonusWeapon": "+3", + "hammer": true, + "entries": [ + "You have a +3 bonus to attack and damage rolls made with this weapon. Strikes made with this weapon have a chance to reverberate constantly, compounding the damage you do to your target. If you roll the maximum value on a damage dice with this weapon, you may reroll that dice, adding the result to your total damage dealt. Rerolled dice may also trigger this effect, and there is no limit to how many times this effect can repeat.", + "In addition, while holding this hammer you may use the {@action Attack} action to slam its head into the ground, creating a shockwave that forces all targets within 30 feet of you to succeed on a {@dc 20} Dexterity saving throw or be knocked {@condition prone}. If you are able to make multiple attacks with the {@action Attack} action, this attack replaces one of them." + ], + "ingredients": "Zaratan Rubble ×1 large pouch", + "crafter": "Artificer" + }, + { + "name": "Harp of Horror", + "source": "HHHVIII", + "page": 89, + "type": "INS", + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d3}", + "charges": 3, + "entries": [ + "You must be proficient with stringed instruments to use this harp. This harp has 3 charges. As an action, you can expend 1 charge to create a horrid, mind-shattering tune. Each creature within 30 feet of you that hears this performance must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} of you until the end of your next turn. While {@condition frightened} in this way, a creature's speed is halved and it is {@condition incapacitated}. If you wish, you may choose to make all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that succeeds on its saving throw is immune to the effect of this harp for 24 hours. The harp regains {@dice 1d3} expended charges daily at dawn. If you use the last charge, there is a {@chance 80|20 percent|Harp of Horror|The harp remains intact.|The harp crumbles to dust and becomes useless.} chance that the harp crumbles into dust and becomes useless." + ], + "ingredients": "Howler Voice Box ×1", + "crafter": "Tinker" + }, + { + "name": "Haunted Figure", + "source": "HHHVIII", + "page": 89, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This figure resembles an infant child of a humanoid race of your choice. Due to the tamed dybbuk spirit possessing it, this figure is incredibly lifelike and seems like a real child to anyone but the most discerning observers.", + "When first created, this figure is deactivated and only awakens once a chosen command word is spoken within 10 feet of it. This figure is then loyal to whomever spoke the command word and follows its verbal commands; however, it often fulfills vague orders in mischievous ways. If it has fulfilled all of its duties, the haunted figure attempts to entertain itself through a variety of (often dangerous) pranks.", + "This figure remains active until its command word is spoken again or if it the creature that spoke its command word moves more than 1 mile away from it or is on a different plane of existence. If this figure is reduced to 0 hit points, it is broken beyond repair and the animating spirit within dissipates.", + "Use the following statblock for your haunted figure when it is animated:", { - "spellcasting": true + "type": "statblock", + "tag": "creature", + "source": "HHHVIII", + "name": "Haunted Figure", + "page": 89 } ], + "ingredients": "Dybbuk Spirit ×1", + "crafter": "Tinker" + }, + { + "name": "Heartcleaver", + "source": "HHHVIII", + "page": 25, + "baseItem": "greataxe|PHB", + "type": "M", + "rarity": "artifact", + "reqAttune": true, "curse": true, - "weight": 4, - "weaponCategory": "simple", + "weight": 7, + "weaponCategory": "martial", "property": [ - "V", - "crfA" + "H", + "2H", + "R" ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", + "dmg1": "1d12", + "dmgType": "S", "bonusWeapon": "+3", - "staff": true, "recharge": "dawn", - "ingredients": "Zuggtmoy's Stem ×1", "entries": [ - "In one of the many doomsday prophecies thrown around by the demonology cultists, the main focus is on a single splinter that embeds itself in the World Tree. This mottled-grey splinter is topped with sickly, black fungus caps that spread noxious spores through the tree's systems, infecting it and starting a chain of events that will lead to the collapse of all life in the multiverse. This splinter is the Scepter of Rot and Decay, an artifact crafted from the stem of the Demon Lord {@creature Zuggtmoy|MTF}. Many of her deranged cultists believe that this is her ultimate end goal; once she has built up her army of devoted fungus thralls, she will allow her body to be transformed into this scepter and then ultimately conquer all animal and plant life everywhere. We can only hope that this prophecy remains the simple deranged ranting of demon-afflicted madmen.", - "In order to attune to this item, you must bury yourself in a 1-foot thick layer of decaying vegetable matter for at least 8 hours while holding onto the scepter. Upon rising from this layer, your attunement finishes and your body takes on a more mottled appearance as small mushrooms grow across your body. When your attunement to this item ends, your body reverts to its original form.", - "In the hands of one who is attuned to it, this scepter can be used as a {@item quarterstaff|PHB} that grants a +3 bonus to attack and damage rolls made with it. The scepter deals an extra {@damage 2d6} poison damage on a hit.", + "The exact details differ when describe how {@creature Baphomet|MTF} came to own the mighty greataxe, Heartcleaver. Some say he claimed it after slaying the previous Demon Lord that held his seat; others say he stole it from Muradin's forge and as punishment was cursed with his current form; while still others say that he made it himself, quenched in the rivers of boiling blood that run through the Abyss. Regardless of its actual origin, it is agreed by the few lucky enough to survive an encounter with it, that Heartcleaver is one of the most dangerous weapons to have ever been created.", + "To attune to Heartcleaver, you must kill a humanoid without using any tools or weapons, and then drive Heartcleaver through that humanoid's recently deceased heart. Once attuned to Heartcleaver, your appearance becomes more beast-like as you grow shaggy hair over most of your body, your teeth become sharper and more prominent, and your nails transform into claws. You may use these teeth and claws as natural weapons for making unarmed strikes. If you hit with them, you deal piercing damage equal to {@damage 1d10} + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike. These physical changes remain even if you lose attunement to Heartcleaver, but your teeth and claws can no longer be used to make unarmed strikes. If you are no longer attuned to Heartcleaver, a {@spell greater restoration} spell, {@spell remove curse} spell, or similar magic cast on you will revert you to your original appearance.", + { + "type": "entries", + "name": "Magic Weapon", + "entries": [ + "You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, this weapon is considered to have the reach property." + ] + }, { "type": "entries", "name": "Random Properties", "entries": [ - "The Scepter of Rot and Decay has the following random properties:", + "Heartcleaver has the following randomly determined properties:", { "type": "list", "items": [ "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", - "1 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property", "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" ] @@ -26358,2241 +26219,2380 @@ }, { "type": "entries", - "name": "Spellcasting", - "entries": [ - "While holding this scepter, you may use it to cast the {@spell detect magic}, {@spell locate animals or plants}, and {@spell ray of sickness} spells at will. In addition, you may cast the {@spell dispel magic}, {@spell ensnaring strike}, {@spell entangle}, and {@spell plant growth} spells up to 3 times each. You regain all expended uses upon the next dawn." - ] - }, - { - "type": "entries", - "name": "Infestation Spores", - "entries": [ - "As an action, you release spores that burst out into a cloud that fills a 20-foot radius sphere centered on you, and it lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a {@dc 19} Constitution saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the {@disease spores of Zuggtmoy|HHHVIII} and also gains a random form of madness (determined by rolling on the {@creature Zuggtmoy|MTF|Madness of Zuggtmoy table}{@footnote *|See the info tab}) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a {@book spore servant|MM|0|spore servant template} if it's a type of creature that can be {@book (see the \"Myconids\" entry in the Monster Manual)|MM|0|spore servant template}. You may use this ability up to 3 times, regaining all expended uses upon the next dawn." - ] - }, - { - "type": "entries", - "name": "Mind Control Spores", + "name": "Charge", "entries": [ - "As an action, you release spores that burst out in a cloud that fills a 20-foot-radius sphere centered on you, and it lingers for 1 minute. Humanoids and beasts in the cloud when it appears, or that enter it later, must make a {@dc 19} Wisdom saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the {@disease influence of Zuggtmoy|HHHVIII} for 24 hours. While infected in this way, the creature is {@condition charmed} by you and can't be reinfected by these spores. Once you use this ability once, you cannot use it again until you finish a short or long rest." + "If you move at least 10 feet straight toward a target before immediately hitting with a melee weapon attack, the target takes an extra {@damage 3d10} damage. If the target is a creature, it must succeed on a Strength saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier or be pushed up to 10 feet away and knocked {@condition prone}." ] }, { "type": "entries", - "name": "Infectious Sorcery", + "name": "Labyrinthine Recall", "entries": [ - "Poison damage that you deal to a creature while attuned to this staff ignores any immunity or resistance to poison damage that your target may have. In addition, poison damage that you deal to creatures {@condition charmed} by you does not count for the sake of ending charm effects that end upon the target taking damage." + "While attuned to Heartcleaver, you can perfectly recall any path you have travelled, and you are immune to the {@spell maze} spell." ] }, { "type": "entries", - "name": "Protective Thrall", + "name": "Predator's Rampage", "entries": [ - "Whenever you hit by an attack, you may use your reaction to force one creature within 5 feet of you that is {@condition charmed} by you to use its reaction and be hit by the attack instead." + "If you kill a creature with a melee weapon attack, you may use your bonus action to move up to your speed in the direction of a hostile creature. You do not provoke {@action Opportunity Attack|PHB|opportunity attacks} during this movement. At the end of your movement, if a hostile creature is within your reach, you may make a melee weapon attack against that creature as a part of your bonus action." ] }, { "type": "entries", - "name": "Exert Will", + "name": "Spellcasting", "entries": [ - "You may use your bonus action to cause one creature {@condition charmed} by you that you can see to use its reaction and move up to its speed as you direct or to make a weapon attack against a target that you designate." + "Using Heartcleaver, you may cast the {@spell dispel magic}, {@spell dominate beast}, {@spell hunter's mark}, and {@spell maze} spells once a day. All casting of these spells are done at their lowest level. If you are attuned to the either the artifact {@item Helm of the Horned King|HHHVIII} or the artifact {@footnote Talisman of the Prince of Beasts|This source of this item cannot be discerened and it is deemed to be missing fom this document.}, you may cast these spells one level higher than their lowest. If you are attuned to both of these items as well as the Heartcleaver, you may cast all of these spells two levels higher than their lowest level. All uses of spells are recovered upon the next dawn." ] }, { "type": "entries", "name": "Curse", "entries": [ - "When you become attuned to the scepter, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Zuggtmoy|MTF|Madness of Zuggtmoy table}{@footnote *|See the info tab} table and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + "As the weapon of a Demon Lord, Heartcleaver bares a lingering curse for any mortal that attunes to it. Whenever you finish a long rest while cursed in this way, you must succeed on a {@dc 18} Wisdom saving throw or be overcome by a primal urge to hunt. While overcome in this way, you become obsessed with seeking out a living creature to hunt and kill, regardless of whether that creature is a friend or foe. This urge does not end until you have killed a creature and eaten its heart. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to Heartcleaver and end the urge immediately, or they may choose to continue your attunement and simply end your current urge. If they choose the latter, you are still considered cursed and must make the saving throw after your next long rest as usual." ] }, { "type": "entries", - "name": "Destroying the Scepter", + "name": "Destroying Heartcleaver", "entries": [ - "The scepter can only be destroyed by planting it in the fabled Flaming Forest of Nessus, the lowest level of the Nine Hells. Once planted in the ground, the scepter will catch flame and wither away to ash, never to return." + "The only way to destroy Heartcleaver is to build a labyrinth around it that measures no less than 10 miles in diameter. If Heartcleaver is left completely untouched and unattuned for 100 years at the centre of this labyrinth, it corrodes into a useless hunk of rust and loses all power. Be warned though, that such labyrinths will naturally attract the attention of monsters such as {@creature minotaur|MM|minotaurs}, as well as mortals seeking the hidden treasure inside. If Heartcleaver is disturbed during the 100 years, it must be moved, a new labyrinth built around it, and the process must begin again." ] } ], "attachedSpells": [ - "detect magic", - "locate animals or plants", - "ray of sickness", "dispel magic", - "ensnaring strike", - "entangle", - "plant growth" + "dominate beast", + "hunter's mark", + "maze" + ] + }, + { + "name": "Helm of the Bronze General", + "source": "HHHVIII", + "page": 90, + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "hasFluffImages": true, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/ScepterofRotandDecay.webp" - } - } - ] - } + "bonusAc": "+2", + "entries": [ + "While wearing this helm you have a +2 bonus to AC and you may use your bonus action to appear dreadful until the start of your next turn, forcing each creature that starts their turn within 10 feet of you to succeed on a {@dc 18} Wisdom saving throw or be {@condition frightened} until the start of their next turn." + ], + "ingredients": "Twin Horns of Bael", + "crafter": "Blacksmith" + }, + { + "name": "Helm of the Dark Reach", + "source": "HHHVIII", + "page": 90, + "rarity": "very rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": 6, + "charges": 6, + "entries": [ + "The spatial bending essence trapped in this helm imparts your magic with extra abilities. This helm has 6 charges. Whenever you cast a spell that targets only one creature and uses an attack roll, you may expend a charge to add any of the following effects to the results of your successful hit:", + { + "type": "list", + "items": [ + "Your target must succeed on a Strength saving throw or be pushed up to 10 feet away from you.", + "Your target must succeed on a Strength saving throw or be pulled up to 10 feet towards you.", + "Your target must succeed on a Wisdom saving throw or have their speed halved until the start of your next turn.", + "Your target must succeed on a Wisdom saving throw or be marked by spatial energy until the end of your next turn. A creature marked by spatial energy is considered a valid target for all of your spells even if they are out of range or not in your line of sight." + ] + }, + "This helm regains all expended charges daily at dawn." + ], + "ingredients": "Star Spawn Seer Brain ×1", + "crafter": "Artificer" }, { - "name": "Staff of the Demon Prince", + "name": "Helm of the Horned King", "source": "HHHVIII", - "page": 106, - "srd": true, - "basicRules": true, - "type": "M", - "rarity": "artifact", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } + "page": 102, + "immune": [ + "poison" ], - "curse": true, - "weight": 4, - "weaponCategory": "simple", + "resist": [ + "cold", + "fire", + "lightning" + ], + "conditionImmune": [ + "poisoned", + "disease" + ], + "rarity": "artifact", + "reqAttune": true, + "wondrous": true, "property": [ - "V", "crfA" ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "bonusWeapon": "+2", - "staff": true, - "ingredients": "Demogorgon's Spine ×1", + "bonusAc": "+2", "entries": [ - "It is the belief in several demonic sects that {@creature Demogorgon|MTF} is fated to die upon the end of the Blood War and the resulting desolation of both devil and demon society. From the ashes of these realms will rise two twins, both of them immensely powerful warlords who shall raise armies against one another and start the war anew. They shall war over a magical Y-shaped staff crafted from the Prince of Demons themselves, with whoever holds it claiming dominion over the other and ushering in a new age of madness.", - "In order to attune to this item, you must hold it while killing someone you deem an ally, for it is the nature of the {@creature Demogorgon|MTF} to trust only themselves. When you become attuned to this item, your appearance becomes more vicious as your eyes turn bloodshot, your body quivers with restlessness, and you constantly foam at the mouth. If you end attunenement to this item, you revert to your original appearance immediately.", - "Whenever you cast a spell above 2nd-level while holding this staff, you have a {@chance 50|50 percent|Staff of the Demon Prince|You create an illusory duplicate of yourself in your own space that lasts until the end of your next turn.|No duplicate is created.} chance to create an illusory duplicate of yourself in your own space that lasts until the end of your next turn. On your turn, you may move the illusory duplicate a distance equal to your walking speed (no action required). The duplicate has your AC and disappears early if it suffers any damage or if a creature physically interacts with it in some way. The duplicate is otherwise indistinguishable from the real you and can only be identified as an illusion by a creature that uses its action to perform a successful Intelligence ({@skill Investigation}) check against your spell save DC.", - "You may also use the staff as a {@item quarterstaff|PHB} with a +2 bonus to attack and damage rolls. If you hit a creature with it, they must succeed on a {@dc 18} Wisdom saving throw or take an additional {@damage 2d6} psychic damage.", + "The Helm of the Horned King is an item often seen in the deranged paintings made by demonic cultists. Formed from the head of the Horned King, {@creature Baphomet|MTF}, this helm is said to be worn during the end of all things; an apocalyptic badge of office awarded to the being who will unite the disparate factions of the Abyss, defeat the armies of the Nine Hells, and tear down the heavens themselves to allow chaos to reign.", + "The helm itself is composed of a magically imbued steel that is virtually unbreakable and is covered with dark, shaggy fur. Two antlers with three prongs each grow from the top; each one is supernaturally sharp and capable of puncturing even the hardest bedrock.", + "In order to attune to the helm, a creature must wear it while stalking and hunting a large beast such as a stag or bear under a moonless night. Upon killing their quarry, the wearer must then remove the head of their prey and drip the blood onto their own head. This finalizes the attunement which causes the helm to fuse to the skull of the wearer, transforming their head into one that resembles that of a black minotaur. As part of this, the wearer gains the ability to use the horns as natural weapons to make unarmed strikes. If it hits, this attack deals piercing damage equal to {@damage 1d10} + your Strength modifier. If you moved at least 10 feet in a straight line immediately before attacking with your horns, you deal an additional {@damage 1d10} damage to your target.", { "type": "entries", "name": "Random Properties", "entries": [ - "The Staff of the Demon Prince has the following random properties:", + "The Helm of the Horned King has the following random properties:", { "type": "list", "items": [ "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", - "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", - "2 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} properties", - "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" + "1 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} property", + "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property" ] } ] }, { "type": "entries", - "name": "Spellcasting", - "entries": [ - "While holding this staff, you may use it to cast the {@spell detect magic}, and {@spell major image} spells at will. You may also cast the {@spell dispel magic}, {@spell fear}, and {@spell telekinesis} spells up to 3 times each and the {@spell feeblemind} and {@spell project image} spells once each. All expended uses are restored upon the next dawn." - ] - }, - { - "type": "entries", - "name": "Beguiling Glare", + "name": "Demonic Protection", "entries": [ - "As an action, you may target one creature you can see within 120 feet of you. The target must succeed on a {@dc 20} Wisdom saving throw or be {@condition stunned} until the start of your next turn or until you are no longer within their line of sight. Unless the target is {@condition incapacitated}, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can't see you until the start of your next turn. If the target looks at you in the meantime, it must immediately make the save." + "You gain a +2 bonus to your AC and have resistance to cold, fire, and lightning damage. In addition, you are immune to poisons and disease." ] }, { "type": "entries", - "name": "Hypnotic Glare", + "name": "Spellcasting", "entries": [ - "As an action, you may target one creature you can see within 120 feet of you. The target must succeed on a {@dc 20} Wisdom saving throw or be {@condition charmed} by you until the start of your next turn. On their turn, you choose how the {@condition charmed} target uses its actions, reactions, and movement (no action required by you). Unless the target is {@condition incapacitated}, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can't see you until the start of your next turn. If the target looks at you in the meantime, it must immediately make the save." + "Using this helm, you may cast the {@spell dispel magic}, {@spell dominate beast}, {@spell hunter's mark}, and {@spell maze} spells once a day. All casting of these spells are done at their lowest level. If you are attuned to the the weapon {@item Heartcleaver|HHHVIII}, you may cast these spells one level higher than their lowest and you also gain the ability to cast the {@spell teleport} spell once. All uses of spells are recovered upon the next dawn." ] }, { "type": "entries", - "name": "Insanity Glare", + "name": "Apex Predator", "entries": [ - "As an action, you may target one creature you can see within 120 feet of you, blasting them with a dazzling beam of light that assaults their mind. The target must succeed on a {@dc 20} Wisdom saving throw or suffer the effect of the {@spell confusion} spell. The effect lasts until the start of your next turn. You do not need to {@condition concentrate} on the spell. Unless the target is {@condition incapacitated}, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can't see you until the start of your next turn. If the target looks at you in the meantime, it must immediately make the save." + "Creatures, and especially beasts, naturally revere you as the dominant hunter and predator in the vicinity. As part of this, you gain the following abilities:", + { + "type": "list", + "items": [ + "You have advantage on Charisma ({@skill Intimidation}) checks against all other creatures.", + "You have advantage on Wisdom ({@skill Survival}) checks made to track other creatures, and magical illusions cannot obfuscate your senses when attempting to follow a creature's trail.", + "Whenever you kill a creature, you may designate all creatures of that creature's type as your prey for the next hour. Anytime a creature of that type that you can see attempts to move in a direction away from you, you may use your reaction to move up to your speed towards them and make a melee weapon attack against them if they are within your reach." + ] + } ] }, { "type": "entries", - "name": "Twinned Glare", + "name": "Territorial Ruler", "entries": [ - "When you use this staff to use its Beguiling Glare, Hypnotic Glare, or Insanity Glare abilities, you may choose to use one of the other two glares on another target within 30 feet of the first as a free action. You may use this feature up to 3 times, regaining all expended uses upon the next dawn." + "If you spend 1 hour focusing while standing in one spot, you may declare a 5-mile area around you your lair so long as it is not already the lair of another living creature. Over the course of {@dice 1d10} days the following effects begin to take place in your lair:", + { + "type": "list", + "items": [ + "Plant life within your lair grows thick and forms walls of trees, hedges, and other flora in the form of small mazes. You are innately aware of the layout of this maze and cannot be lost in it.", + "All beasts within your lair become frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby.", + "If a humanoid spends at least 1 hour within your lair, that humanoid must succeed on a {@dc 18} Wisdom saving throw or descend into a madness determined by the {@creature Baphomet|MTF|Madness of Baphomet table}{@footnote *|See the info tab}. A creature that succeeds on this saving throw can't be affected by this regional effect again for 24 hours." + ] + } ] }, { "type": "entries", - "name": "Curse", + "name": "Pack Leader", "entries": [ - "When you become attuned to the staff, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Demogorgon|MTF|Madness of Demogorgon table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + "All allied creatures within 150 feet of you that are aware of you are considered part of your pack. Any creature that is part of your pack has advantage on melee weapon attack rolls against any creature that is adjacent to another member of the pack. In addition, whenever a member of your pack reduces a creature's HP to 0, you may use your reaction to allow them to move up to their speed towards a hostile creature." ] }, { "type": "entries", - "name": "Destroying the Staff", + "name": "Curse:", "entries": [ - "This staff can only be destroyed if the creature attuned to it is slain by a creature attuned to {@filter an item made from a material harvested from another Demon Lord|items|source=hhhviii|type=|property=crafted artifact|category=}. If this occurs, the staff splits down its length into two parts and loses its power. However, if these two parts are thrown together into the waters of the Gaping Maw, the pieces will disappear and then reappear {@dice 1d100} years later in a random place in the multiverse, fixed and restored to full power." - ] - } - ], - "attachedSpells": [ - "detect magic", - "major image", - "dispel magic", - "fear", - "telekinesis", - "feeblemind", - "project image" - ], - "hasFluffImages": true, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/StaffoftheDemonPrince.webp" - } - } - ] - } - } - ], - "magicvariant": [ - { - "name": "Axe of the Devourer", - "type": "GV", - "requires": [ - { - "name": "Battleaxe" - }, - { - "name": "Greataxe" - } - ], - "inherits": { - "nameSuffix": " of the Devourer", - "source": "HHHVIII", - "page": 82, - "rarity": "very rare", - "reqAttune": true, - "curse": true, - "ingredients": "Ravenous Maw ×1", - "crafter": "Blacksmith", - "propertyAdd": [ - "crfBy" - ], - "entries": [ - "Whenever you deal a lethal blow to a creature with this weapon, your maximum and current hit points increase by an amount equal to the amount of hit points that creature had remaining just before you killed it. This increase remains until the end of your next long rest.", - { - "type": "entries", - "name": "Curse:", - "entries": [ - "The lingering hunger of this weapon compels you to not wield anything else, forcing you to only use this weapon when making weapon attacks against other creatures. Any time that you increase your hit point maximum beyond double its original amount using the ability of this weapon, you must make a {@dc 16} Wisdom saving throw. On a failure, you are wracked with extreme hunger, suffering 1 point of {@condition exhaustion} until you consume at least 5 pounds of food." - ] - } - ] - } - }, - { - "name": "Doublet of Cosmic Protection", - "type": "GV", - "requires": [ - { - "name": "Leather Armor" - }, - { - "name": "Studded Leather Armor" - }, - { - "name": "Hide Armor" - } - ], - "inherits": { - "nameSuffix": " Doublet of Cosmic Protection", - "source": "HHHVIII", - "page": 87, - "rarity": "very rare", - "reqAttune": true, - "curse": true, - "ingredients": "Star Spawn Hulk Hide ×1", - "crafter": "Leatherworker", - "propertyAdd": [ - "crfBy" - ], - "resist": [ - "psychic" - ], - "entries": [ - "While wearing this armor, you have resistance to psychic damage, and if you succeed on a saving throw against an effect imposed by a creature that would have resulted in you either becoming {@condition charmed} or taking psychic damage, you may use your reaction to reflect that effect back on the creature that targeted you originally. That creature makes the same saving throw with the same DC, and if they fail, they suffer the same effects that you would have suffered. If that effect is to become {@condition charmed}, they become {@condition charmed} by you for the duration." - ] - } - }, - { - "name": "Gearstring Launcher", - "type": "GV", - "requires": [ - { - "bow": true - }, - { - "crossbow": true - } - ], - "inherits": { - "namePrefix": "Gearstring Launcher ", - "source": "HHHVIII", - "page": 88, - "rarity": "rare", - "ingredients": "Oaken Bolter Gear ×1", - "crafter": "Tinker", - "propertyAdd": [ - "crfBy" - ], - "entries": [ - "This specialized weapon is fitted with an intricate series of gears that can add custom payloads to the wielder's ammunition. While holding this weapon, you may use your bonus action to load or unload an item that is no larger than 6 inches in any dimension and that weighs up to 10 pounds into the launching slot. If you have an item in the launching slot, you may choose to use your action to fire that loaded item as a specialized ammunition-head at any space or target within your weapon's normal range. If your loaded item would normally involve making an attack roll against a target, you roll that attack roll as a normal ranged weapon attack and use any effects from that loaded item instead of your normal damage roll." - ] - } - }, - { - "name": "Hellbolt Striker", - "type": "GV", - "requires": [ - { - "type": "M" - } - ], - "inherits": { - "namePrefix": "Hellbolt Striker ", - "source": "HHHVIII", - "page": 90, - "rarity": "very rare", - "bonusWeapon": "+1", - "ingredients": "Hellbolt Coil ×1", - "crafter": "Tinker", - "propertyAdd": [ - "crfBy" - ], - "entries": [ - "You gain a {=bonusWeapon} to attack and damage rolls made with this magical weapon. This weapon is lined with a fiendish coil designed to release stored energy once it is charged by a particularly powerful strike. When you make a successful critical hit against a creature with this weapon, up to three other creatures of your choice within 30 feet of your target that you can see must make a {@dc 20} Dexterity saving throw as an arc of lightning streaks from the original target towards them. Creatures take {@damage 5d8} lightning damage on a failed save, or half as much damage on a successful one." - ] - } - }, - { - "name": "Inertia Piston", - "type": "GV", - "requires": [ + "When you become attuned to the helm, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Baphomet|MTF|Madness of Baphomet table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + ] + }, { - "type": "M", - "dmgType": "B" + "type": "entries", + "name": "Destroying the Helm", + "entries": [ + "This helm can only be destroyed if the creature wearing and attuned to it is killed by the weapon The {@item Butcher|HHHVIII}. At this point, the helm will crumble to dust and become useless." + ] } ], - "inherits": { - "namePrefix": "Inertia Piston ", - "source": "HHHVIII", - "page": 91, - "rarity": "rare", - "ingredients": "Copperstone Joint ×1", - "crafter": "Tinker", - "propertyAdd": [ - "crfBy" - ], - "entries": [ - "This item may be attached to any melee bludgeoning weapon. Attaching or removing this item from a weapon takes 10 minutes to complete. A weapon can only have one attachment at a time.", - "If you score a critical hit with a weapon that has this item attached against a creature that is size Large or smaller, you may choose to also knock them {@condition prone} or move them up to 5 feet away from you." - ] - } - }, - { - "name": "Star Breaker", - "type": "GV", - "requires": [ - { - "type": "M" - } + "attachedSpells": [ + "dispel magic", + "dominate beast", + "hunter's mark", + "maze", + "teleport" ], - "inherits": { - "namePrefix": "Star Breaker ", - "source": "HHHVIII", - "page": 97, - "rarity": "very rare", - "reqAttune": true, - "bonusWeapon": "+1", - "recharge": "dawn", - "rechargeAmount": 6, - "charges": 6, - "ingredients": "Elder Star Fragment ×1", - "crafter": "Blacksmith", - "propertyAdd": [ - "crfBy" - ], - "entries": [ - "You gain a {=bonusWeapon} bonus to attack and damage rolls with this weapon. This weapon has 6 charges. While holding this weapon, you may use your bonus action to expend a charge and use either of the following abilities:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Collapse Distance", - "entries": [ - "You target a creature you can see within 60 feet of you. That creature must succeed on a {@dc 19} Wisdom saving throw or be magically teleported, along with any equipment it is wearing or carrying, to an unoccupied space you can see within 5 feet of you." - ] - }, - { - "type": "item", - "name": "Spatial Leap", - "entries": [ - "You magically teleport yourself, along with any equipment you are wearing or carrying to an unoccupied space you can see within 60 feet of you." - ] - } - ] - }, - "This weapon regains all expended charges daily at dawn." - ] - } - } - ], - "vehicleUpgrade": [ + "ingredients": "Baphomet's Head ×1" + }, { - "name": "Astral Hull Plating", + "name": "Helm of the Predator", "source": "HHHVIII", - "page": 82, - "upgradeType": [ - "SHP:H" + "page": 90, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" ], "entries": [ - "{@note This vehicle upgrade is also available as an {@item Astral Hull Plating|HHHVIII|item}.}", - "This hard plating is surprisingly light, buoyant, and specially tuned to the Astral Plane, allowing ships outfitted with it to sail through that Astral Sea with little effort.", - "A ship that has been appropriately outfitted by this plating gains a +1 bonus to AC and may sail through the Astral Plane as if it were water. Piloting and sailing the ship like normal allows it to travel as if it were subjected to an average travel wind on the Material Plane, and it moves at the appropriate speed. The ship may also angle itself up or down to achieve the same freedom of movement that creatures enjoy on the Astral Plane; doing so only requires the helmsman of the ship to {@condition concentration|PHB|concentrate} on the angle change as they steer.", - "For a ship to be considered appropriately outfitted, two scales are required for every 10 feet of ship length: one on each side." - ] - } - ], - "disease": [ - { - "name": "Spores of Zuggtmoy", - "source": "HHHVIII", - "page": 105, - "color": "c2fd00", - "entries": [ - "While infected in this way, the creature can't be reinfected, and it must repeat the {@dc 19} Constitution saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a {@book spore servant|MM|0|spore servant template} if it's a type of creature that can be {@book (see the \"Myconids\" entry in the Monster Manual)|MM|0|spore servant template}." - ] + "While wearing this helm, you have {@sense blindsight} out to a range of 30 feet and {@sense darkvision} out to a range of 60 feet. In addition, if you spend an action holding and focusing on an item that could identify a creature (such as a lock of hair, a well-worn glove, or a much-used weapon), you become tuned to that creature's physical presence for as long as you are wearing this helm. While tuned in this way, you are aware of their direction from you, their distance from you accurate to within 1000 yards, and which plane of existence they are on if it is different your current one." + ], + "ingredients": "Predator Sensor ×1", + "crafter": "Tinker" }, { - "name": "Influence of Zuggtmoy", + "name": "Helm of the Thunder Charger", "source": "HHHVIII", - "page": 105, - "color": "a1ff00", + "page": 90, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "While infected in this way, the creature is {@condition charmed} by you and can't be reinfected by these spores." - ] - } - ], - "subclass": [ - { - "name": "Path of the Blood Seeker", - "source": "HHHVIII", - "page": 109, - "className": "Barbarian", - "classSource": "PHB", - "shortName": "Blood Seeker", - "subclassFeatures": [ - "Path of the Blood Seeker|Barbarian|PHB|Blood Seeker|HHHVIII|3|HHHVIII", - "Crimson Spray|Barbarian|PHB|Blood Seeker|HHHVIII|6|HHHVIII", - "Hunter of the Weakened|Barbarian|PHB|Blood Seeker|HHHVIII|10|HHHVIII", - "Blood Frenzy|Barbarian|PHB|Blood Seeker|HHHVIII|14|HHHVIII" - ] + "While wearing this helm, if you move at least 15 feet in a straight line immediately before making a successful melee weapon attack, you may add an additional {@damage 1d4} lightning damage to your damage roll." + ], + "ingredients": "Armanite Skull ×1", + "crafter": "Blacksmith" }, { - "name": "College of Trophy Hunters", + "name": "Hide of Hiding", "source": "HHHVIII", - "page": 109, - "className": "Bard", - "classSource": "PHB", - "shortName": "Trophy Hunter", - "subclassFeatures": [ - "College of Trophy Hunters|Bard|PHB|Trophy Hunter|HHHVIII|3|HHHVIII", - "Grim Keepsake|Bard|PHB|Trophy Hunter|HHHVIII|6|HHHVIII", - "Join the Hunt|Bard|PHB|Trophy Hunter|HHHVIII|14|HHHVIII" - ] + "page": 90, + "baseItem": "leather armor|PHB", + "type": "LA", + "rarity": "very rare", + "reqAttune": true, + "weight": 10, + "property": [ + "crfBy" + ], + "ac": 11, + "entries": [ + "While wearing this armor, you can spend your action to make yourself and everything you are carrying and wearing become {@condition invisible} until the start of your next turn. This invisibility ends immediately if you make an attack roll or are hit by an attack." + ], + "ingredients": "Orthon Hide ×1", + "crafter": "Leatherworker" }, { - "name": "Harvester Domain", + "name": "Hood of the Aquatic Ambush", "source": "HHHVIII", - "page": 110, - "className": "Cleric", - "classSource": "PHB", - "shortName": "Harvester", - "subclassFeatures": [ - "Harvester Domain|Cleric|PHB|Harvester|HHHVIII|1|HHHVIII", - "Channel Divinity: Bag Runneth Over|Cleric|PHB|Harvester|HHHVIII|2|HHHVIII", - "Guided Hands|Cleric|PHB|Harvester|HHHVIII|6|HHHVIII", - "Divine Strike|Cleric|PHB|Harvester|HHHVIII|8|HHHVIII", - "Life Harvest|Cleric|PHB|Harvester|HHHVIII|17|HHHVIII" + "page": 90, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" ], - "additionalSpells": [ - { - "prepared": { - "1": [ - "hamund's harvesting hands|HHHVII", - "identify vitals|HHHVII" - ], - "3": [ - "locate animals or plants", - "transfusion|HHHVII" - ], - "5": [ - "recomposition|HHHVII", - "slow" - ], - "7": [ - "cold storage|HHHVII", - "locate creature" - ], - "9": [ - "conjure creature|HHHVII", - "hold monster" - ] - } + "modifySpeed": { + "static": { + "swim": 60 } + }, + "entries": [ + "While wearing this hood, you can breathe underwater, you have a swimming speed of 60 feet, and if you make a weapon attack against a {@quickref Surprise|PHB|3|0|surprised} creature while both of you are submerged in liquid, your attack is considered a critical hit so long as it hits successfully." ], - "subclassSpells": [ - "hamund's harvesting hands|HHHVII", - "identify vitals|HHHVII", - "locate animals or plants", - "transfusion|HHHVII", - "recomposition|HHHVII", - "slow", - "cold storage|HHHVII", - "locate creature", - "conjure creature|HHHVII", - "hold monster" - ] + "ingredients": "Hydroloth Bladder ×1", + "crafter": "Leatherworker" }, { - "name": "Circle of the Cycle", + "name": "Infernal Engine", "source": "HHHVIII", - "page": 111, - "className": "Druid", - "classSource": "PHB", - "shortName": "Cycle", - "additionalSpells": [ - { - "innate": { - "14": { - "resource": { - "1": [ - "shapechange" - ] - } - } - }, - "resourceName": "Wild Shape" - } + "page": 91, + "rarity": "legendary", + "wondrous": true, + "property": [ + "crfBy" ], - "subclassSpells": [ - "shapechange" + "entries": [ + "This dark metal box measures 1 foot on all sides and is engraved with ancient runes taken from the manuals of Mechanus. As an action, you may place this item on the ground while speaking its command word. If you do so, the engine attempts to form the shape of a wagon around itself using any solid inorganic material within a 30-foot radius around it that is not worn, carried, or firmly attached to a structure. This open-topped wagon measures 10 feet wide, 20 feet long, and 10 feet high. This process takes 1 minute and fails if there is less than 15 cubic feet of material to use.", + "Once completed, the wagon can be piloted as an action by the creature that spoke its command so long as that creature is inside the wagon. Piloting the wagon is done through mental commands and requires no manual input. The wagon has a move speed of 60 feet and can hold up to 2,000 lb., but its speed is reduced to half if it carries more than 1,000 lb. The wagon has 18 AC (regardless of material used), 100 hit points, and immunity to poison and psychic damage.", + "The wagon may be used for up to 4 hours in one day which may be used all at once or in shorter intervals. The time it takes to form the wagon is not subtracted from this total. The wagon transforms back into the infernal engine instantly if the time elapses, the wagon is reduced to 0 hit points, or the original user speaks the command word again while within 10 feet of it. Once the wagon reverts back into the engine, all used material drops to the ground, inert." ], - "subclassFeatures": [ - "Circle of the Cycle|Druid|PHB|Cycle|HHHVIII|2|HHHVIII", - "Accelerate the Cycle|Druid|PHB|Cycle|HHHVIII|6|HHHVIII", - "Death and Rebirth|Druid|PHB|Cycle|HHHVIII|10|HHHVIII", - "Monstrous Wild Shape|Druid|PHB|Cycle|HHHVIII|14|HHHVIII" - ] + "ingredients": "Hellfire Core ×1", + "crafter": "Tinker" }, { - "name": "Butcher", + "name": "Ironleather Splint", "source": "HHHVIII", - "page": 112, - "className": "Fighter", - "classSource": "PHB", - "shortName": "Butcher", - "subclassFeatures": [ - "Butcher|Fighter|PHB|Butcher|HHHVIII|3|HHHVIII", - "Gruesome Blow|Fighter|PHB|Butcher|HHHVIII|7|HHHVIII", - "Butcher's Rhythm|Fighter|PHB|Butcher|HHHVIII|10|HHHVIII", - "Walking Slaughterhouse|Fighter|PHB|Butcher|HHHVIII|15|HHHVIII", - "Improved Tools of the Trade|Fighter|PHB|Butcher|HHHVIII|18|HHHVIII" - ] + "page": 91, + "baseItem": "splint armor|PHB", + "type": "HA", + "rarity": "rare", + "weight": 60, + "property": [ + "crfBy" + ], + "ac": 17, + "strength": "15", + "entries": [ + "This flexible armor acts like regular splint but does not impose disadvantage on Dexterity ({@skill Stealth}) checks." + ], + "ingredients": "Ironleather Hide ×1", + "crafter": "Blacksmith" }, { - "name": "Way of the Observed Form", + "name": "Lance of Isolation", "source": "HHHVIII", - "page": 113, - "className": "Monk", - "classSource": "PHB", - "shortName": "Observed Form", - "subclassFeatures": [ - "Way of the Observed Form|Monk|PHB|Observed Form|HHHVIII|3|HHHVIII", - "Observant Fist|Monk|PHB|Observed Form|HHHVIII|6|HHHVIII", - "Adaptive Defence|Monk|PHB|Observed Form|HHHVIII|11|HHHVIII", - "Hybrid Stance|Monk|PHB|Observed Form|HHHVIII|17|HHHVIII" - ] + "page": 91, + "baseItem": "lance|PHB", + "type": "M", + "rarity": "rare", + "weight": 6, + "weaponCategory": "martial", + "property": [ + "R", + "S", + "crfBy" + ], + "dmg1": "1d12", + "dmgType": "P", + "bonusWeapon": "+1", + "entries": [ + "You gain a +1 bonus to attack and damage rolls made with this magical weapon. Whenever you successfully hit a creature with this weapon, they must make a {@dc 16} Wisdom saving throw. On a failure, that creature cannot willingly enter a space that is within 5 feet of you until the start of your next turn." + ], + "ingredients": "Harpoon of Loneliness ×1", + "crafter": "Blacksmith" }, { - "name": "Oath of Legacy", + "name": "Lenses of the Hunter", "source": "HHHVIII", - "page": 114, - "className": "Paladin", - "classSource": "PHB", - "shortName": "Legacy", - "subclassFeatures": [ - "Oath of Legacy|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII", - "Aura of Continuation|Paladin|PHB|Legacy|HHHVIII|7|HHHVIII", - "Glory in Defeat|Paladin|PHB|Legacy|HHHVIII|15|HHHVIII", - "Inheritor of Legend|Paladin|PHB|Legacy|HHHVIII|20|HHHVIII" + "page": 91, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "additionalSpells": [ - { - "prepared": { - "1": [ - "hamund's harvesting hands|HHHVII", - "identify vitals|HHHVII" - ], - "3": [ - "gentle repose", - "transfusion|HHHVII" - ], - "5": [ - "life transference", - "recomposition|HHHVII" - ], - "7": [ - "death ward", - "divination" - ], - "9": [ - "conjure creature|HHHVII", - "legend lore" - ] - } - } + "entries": [ + "While wearing these lenses, you have {@sense darkvision} to 120 feet, {@sense truesight} to 30 feet, and advantage on Wisdom ({@skill Perception}) checks that rely on sight." ], - "subclassSpells": [ - "hamund's harvesting hands|HHHVII", - "identify vitals|HHHVII", - "gentle repose", - "transfusion|HHHVII", - "life transference", - "recomposition|HHHVII", - "death ward", - "divination", - "conjure creature|HHHVII", - "legend lore" - ] + "ingredients": "Orthon Eye ×2", + "crafter": "Artificer" }, { - "name": "Fey Trapper", + "name": "Lifestealer's Mask", "source": "HHHVIII", - "page": 115, - "className": "Ranger", - "classSource": "PHB", - "shortName": "Fey Trapper", - "additionalSpells": [ - { - "known": { - "3": [ - "command" - ], - "5": [ - "invisibility" - ], - "9": [ - "glyph of warding" - ], - "13": [ - "hallucinatory terrain" - ], - "17": [ - "hold monster" - ] - } - } + "page": 91, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" ], - "subclassSpells": [ - "command", - "invisibility", - "glyph of warding", - "hallucinatory terrain", - "hold monster" + "entries": [ + "While wearing this mask, if a creature you can see within 60 feet of you attempts to regain hit points, you may spend your reaction to force it to make a {@dc 16} Charisma saving throw. On a failure, that creature gains no hit points, and any that it would have gained is instead restored to you as temporary hit points." ], - "subclassFeatures": [ - "Fey Trapper|Ranger|PHB|Fey Trapper|HHHVIII|3|HHHVIII", - "Glamoured Lure|Ranger|PHB|Fey Trapper|HHHVIII|7|HHHVIII", - "Binding Blow|Ranger|PHB|Fey Trapper|HHHVIII|11|HHHVIII", - "Tactical Advantage|Ranger|PHB|Fey Trapper|HHHVIII|15|HHHVIII" - ] + "ingredients": "Nabassu Eye ×2", + "crafter": "Artificer" }, { - "name": "Scavenger", + "name": "Long-lasting Candle", "source": "HHHVIII", - "page": 116, - "className": "Rogue", - "classSource": "PHB", - "shortName": "Scavenger", - "subclassFeatures": [ - "Scavenger|Rogue|PHB|Scavenger|HHHVIII|3|HHHVIII", - "Pick the Bones|Rogue|PHB|Scavenger|HHHVIII|9|HHHVIII", - "Circle the Weak|Rogue|PHB|Scavenger|HHHVIII|13|HHHVIII", - "Eye for Opportunity|Rogue|PHB|Scavenger|HHHVIII|17|HHHVIII" - ] + "page": 91, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This candle burns for 1 year, shedding bright light in a 5-foot radius and dim light for an additional 5 feet. The stench emitted by this item when lit is particularly repellant." + ], + "ingredients": "Nupperibo Blubber ×1 vial", + "crafter": "Alchemist" }, { - "name": "Skin Wearer", + "name": "Mask of Multitudes", "source": "HHHVIII", - "page": 116, - "className": "Sorcerer", - "classSource": "PHB", - "shortName": "Skin Wearer", - "subclassFeatures": [ - "Skin Wearer|Sorcerer|PHB|Skin Wearer|HHHVIII|1|HHHVIII", - "Malleable Form|Sorcerer|PHB|Skin Wearer|HHHVIII|6|HHHVIII", - "Full Embodiment|Sorcerer|PHB|Skin Wearer|HHHVIII|14|HHHVIII", - "Shapeshifter Supreme|Sorcerer|PHB|Skin Wearer|HHHVIII|18|HHHVIII" + "page": 103, + "rarity": "artifact", + "reqAttune": true, + "wondrous": true, + "curse": true, + "property": [ + "crfA" ], - "additionalSpells": [ + "ability": { + "str": 2 + }, + "entries": [ + "This mask is a treated leather on top of a dark wooden backing. Despite these relatively mundane materials, the mask is incredibly life-like, and it is common for casual observers to believe that it watches them as they travel around the room. It is said that within this mask is every disguise that the demon prince {@creature Fraz-Urb'luu|MTF} ever took, of which there are many. As its hollow eyes gaze upon new visages, it memorizes them and adds them to its evergrowing bank of identities.", + "Some legends state that this mask is in fact how the mortal that would become {@creature Fraz-Urb'luu|MTF} became a demon prince. The belief is that long ago, this mortal found a mask that had seen the very act of creation and then donned it on themselves, granting them the ability to become anything that had ever lived. This is of course, unverifiable.", + "In order to attune to this mask, you must place it on your own face and leave it there for the duration of the normal attunement process. At the end of this time, the mask fuses with your face, granting you an eerie visage that resembles your own face, but with minor changes that seem offputting and unnatural to most people. These changes include a paler/waxier skin, eyes that do not catch the light properly, and stiff facial features that do not emote properly. If you are killed or end your attunement to this mask, it unfuses from your face and drops to the ground in front of you.", + "While wearing and attuned to this mask, you can't be targeted by divination magic against your will or perceived through magical scrying sensors. In addition, your Charisma score and your Charisma score maximum increase by 2.", + { + "type": "entries", + "name": "Random Properties", + "entries": [ + "The Mask of Multitudes has the following random properties:", + { + "type": "list", + "items": [ + "1 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} property", + "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", + "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property" + ] + } + ] + }, + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "You may use the mask to cast the {@spell alter self}, {@spell detect magic}, {@spell charm person}, and {@spell phantasmal force} spells at will. In addition, you may cast the {@spell confusion}, {@spell dream}, {@spell mislead}, {@spell programmed illusion}, and {@spell seeming} spells 3 times each and the {@spell mirage arcane}, {@spell modify memory}, and {@spell project image} spells once each. All expended uses are restored upon the next dawn. The DC for all spells cast in this way is 18." + ] + }, + { + "type": "entries", + "name": "Lord of Deception", + "entries": [ + "As an action you may shapeshift into any humanoid that you have seen before. Your stats remain the same in your new form, except for your size which changes to match your new form. Your equipment does not change with you.", + "While shapeshifted in this way, your mannerisms and voice match the chosen humanoid perfectly and you give no reason for casual observers to question your disguise." + ] + }, + { + "type": "entries", + "name": "Master of Puppets", + "entries": [ + "As an action, you may choose one creature you can see within 60 feet of you and instantly create a simulacrum of that creature (as if created with the {@spell simulacrum} spell). This simulacrum obeys your commands, acts immediately after you on the initiative order and is destroyed at the start of your next turn." + ] + }, + { + "type": "entries", + "name": "Curse", + "entries": [ + "When you become attuned to the amulet, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Fraz-Urb'luu|MTF|Madness of Fraz-Urb'luu table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + ] + }, { - "innate": { - "18": { - "rest": { - "1": [ - "shapechange" - ] - } - } - } + "type": "entries", + "name": "Destroying the Mask", + "entries": [ + "This item can only be destroyed if it is kept below Castle Greyhawk undisturbed and unused for 100 years, after which the mask will dissolve into dust and become useless." + ] } ], - "subclassSpells": [ - "shapechange" - ] + "attachedSpells": [ + "alter self", + "detect magic", + "charm person", + "phantasmal force", + "confusion", + "dream", + "mislead", + "programmed illusion", + "seeming", + "mirage arcane", + "modify memory", + "project image" + ], + "ingredients": "Fraz-Urb'luu's Head ×1" }, { - "name": "The Apex Predator", + "name": "Mechanus Gauntlets", "source": "HHHVIII", - "page": 117, - "className": "Warlock", - "classSource": "PHB", - "shortName": "Apex Predator", - "subclassFeatures": [ - "The Apex Predator|Warlock|PHB|Apex Predator|HHHVIII|1|HHHVIII", - "Devour Prey|Warlock|PHB|Apex Predator|HHHVIII|6|HHHVIII", - "Hunter Becomes the Hunted|Warlock|PHB|Apex Predator|HHHVIII|10|HHHVIII", - "Top of the Food Chain|Warlock|PHB|Apex Predator|HHHVIII|14|HHHVIII" + "page": 92, + "rarity": "legendary", + "wondrous": true, + "property": [ + "crfBy" ], - "additionalSpells": [ - { - "expanded": { - "s1": [ - "hamund's harvesting hands|HHHVII", - "hunter's mark" - ], - "s2": [ - "alter self", - "locate animals or plants" - ], - "s3": [ - "haste", - "recomposition|HHHVII" - ], - "s4": [ - "dominate beast", - "locate creature" - ], - "s5": [ - "dominate person", - "geas" - ] - } - } + "bonusWeapon": "+3", + "entries": [ + "While wearing these gauntlets, you automatically succeed on any contested {@action Shove} attack made against a target that is Huge or smaller. If the target is larger than that, you have advantage on your check instead. You also have a +3 bonus to attack and damage rolls on melee weapon attacks." ], - "subclassSpells": [ - "hamund's harvesting hands|HHHVII", - "hunter's mark", - "alter self", - "locate animals or plants", - "haste", - "recomposition|HHHVII", - "dominate beast", - "locate creature", - "dominate person", - "geas" - ] + "ingredients": "Marut Hand ×2", + "crafter": "Tinker" }, { - "name": "Magi-Zoologist", + "name": "Mindwipe Lenses", "source": "HHHVIII", - "page": 118, - "className": "Wizard", - "classSource": "PHB", - "shortName": "Magi-Zoologist", - "subclassFeatures": [ - "Magi-Zoologist|Wizard|PHB|Magi-Zoologist|HHHVIII|2|HHHVIII", - "Firsthand Experience|Wizard|PHB|Magi-Zoologist|HHHVIII|6|HHHVIII", - "Monster Tamer|Wizard|PHB|Magi-Zoologist|HHHVIII|10|HHHVIII", - "Counter-Ability|Wizard|PHB|Magi-Zoologist|HHHVIII|14|HHHVIII" - ], - "additionalSpells": [ - { - "prepared": { - "10": { - "_": [ - "charm monster|XGE" - ] - } - } - } + "page": 92, + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "subclassSpells": [ - "charm monster|XGE" - ] - } - ], - "subclassFeature": [ - { - "name": "Path of the Blood Seeker", - "source": "HHHVIII", - "className": "Barbarian", - "classSource": "PHB", - "page": 109, - "subclassShortName": "Blood Seeker", - "subclassSource": "HHHVIII", - "level": 3, - "header": 1, + "recharge": "dawn", + "rechargeAmount": 10, + "charges": 10, "entries": [ - "While any barbarian is a fearsome sight on the battlefield, few manage to inspire as much terror as those that follow the Path of the Blood Seeker. Mindless engines of destruction, these barbarians revel in the spilling of blood, uncaring whether it is an enemy's or their own.", - "Many believe that the blood seekers may have been one of the first barbarian paths bestowed upon the sentient races; their thirst for violence tapping into a primal hunting urge from our earliest roots. Barbarians that fuel their rage with blood lust become relentless, animalistic warriors in the way they tear their foes to shreds and then bask in the carnage they have created. Some even go so far as slicing their own flesh to quench their thirst; it is not uncommon to find them covered in intricate scar patterns of their own making or covered in paint made from their own blood.", + "These lenses have 10 charges. While wearing and attuned to these lenses, you may expend those charges to do any of the following.", { - "type": "refSubclassFeature", - "subclassFeature": "Blood Rage|Barbarian|PHB|Blood Seeker|HHHVIII|3|HHHVIII" + "type": "entries", + "name": "Devil's Sight", + "entries": [ + "You may use a bonus action and expend 1 charge to enhance your vision with fiendish energy. For the next hour, you have {@sense darkvision} out to a range of 120 feet, and magical darkness doesn't impede your vision." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Bloodletter|Barbarian|PHB|Blood Seeker|HHHVIII|3|HHHVIII" - } - ] + "type": "entries", + "name": "Spellcasting", + "entries": [ + "You may spend your action and a number of charges to cast any of the following spells: {@spell charm person} (1 charge), {@spell command} (1 charge), {@spell dominate person} (5 charges), {@spell dominate monster} (8 charges), {@spell feeblemind} (9 charges). These spells are cast using your spell save DC. If you do not have one, the DC is set to 8 + your Intelligence modifier." + ] + }, + { + "type": "entries", + "name": "Poison Mind", + "entries": [ + "You may use an action to expend 3 charges to target one creature you can see within 60 feet of you or expend 5 charges to target two creatures instead. Targeted creatures must succeed on a {@dc 19} Wisdom saving throw or take {@damage 4d12} necrotic damage and be {@condition blinded} until the start of your next turn." + ] + }, + { + "type": "entries", + "name": "Forgetfulness", + "entries": [ + "You may use an action to expend 4 charges to target one creature you can see within 60 feet of you. That creature must succeed on a {@dc 18} Intelligence saving throw or become {@condition stunned} for 1 minute. A {@condition stunned} creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is {@condition stunned} for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours." + ] + }, + "These lenses recover all expended charges daily at dawn." + ], + "attachedSpells": [ + "charm person", + "command", + "dominate person", + "dominate monster", + "feeblemind" + ], + "ingredients": "Amnizu Eye ×2", + "crafter": "Artificer" }, { - "name": "Blood Rage", + "name": "Necro Gauntlets", "source": "HHHVIII", - "className": "Barbarian", - "classSource": "PHB", - "page": 109, - "subclassShortName": "Blood Seeker", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, + "page": 92, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "Starting when you choose this path at 3rd level, you are able to enter a blood rage, becoming stronger as your foes grow weaker. While raging, your Rage Damage bonus is doubled when you hit a creature that has less than half its maximum hit points." - ] + "While wearing these gauntlets, your unarmed strikes deal {@damage 1d6} necrotic damage instead of the damage normal for an unarmed strike and they count as magical for the purposes of overcoming magic resistance." + ], + "ingredients": "Death Claw ×2", + "crafter": "Blacksmith" }, { - "name": "Bloodletter", + "name": "Necroplate", "source": "HHHVIII", - "className": "Barbarian", - "classSource": "PHB", - "page": 109, - "subclassShortName": "Blood Seeker", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, + "page": 92, + "baseItem": "plate armor|PHB", + "type": "HA", + "immune": [ + "necrotic" + ], + "rarity": "very rare", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "bonusAc": "+2", + "stealth": true, "entries": [ - "Also at 3rd level, your experience in bloodletting allows you to draw more blood from the creatures you kill. Whenever you successfully harvest a creature's blood, the amount that you receive is doubled." - ] - }, - { - "name": "Crimson Spray", - "source": "HHHVIII", - "className": "Barbarian", - "classSource": "PHB", - "page": 109, - "subclassShortName": "Blood Seeker", - "subclassSource": "HHHVIII", - "level": 6, - "header": 1, + "While wearing this armor, you gain a +2 bonus to AC, you are immune to necrotic damage, and you are immune to any ability that would attempt to possess your body or remove your soul without your consent. In addition, any time an intangible creature attempts to move through your body (such as if they were on the Border Ethereal or by using the incorporeal movement trait), the attempt fails, and they take {@damage 1d10} force damage instead." + ], + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Necroplate.webp" + } + } + ] + }, + "ingredients": "Acheron Steel ×1", + "crafter": "Blacksmith" + }, + { + "name": "Oil of the Memory Thief", + "source": "HHHVIII", + "page": 92, + "type": "Oil", + "rarity": "very rare", + "property": [ + "crfBy" + ], "entries": [ - "Starting at 6th level, the sheer ferocity you display in battle imbues your own blood with the power to revitalise your allies. While raging, whenever you take slashing, piercing, or bludgeoning damage, all allies within 5 feet of you gain temporary hit points equal to your Constitution modifier (minimum of 0). This range increases to 10 feet when you reach 14th level in this class." - ] + "As an action, you can coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon with this oil. For the next 10 minutes, any creature struck by this weapon or ammunition must succeed on a {@dc 15} Wisdom saving throw or become memory drained until it finishes a short or long rest or until it benefits from the {@spell greater restoration} or {@spell heal} spell. Constructs, oozes, plants, and undead succeed on the save automatically. While memory drained, a creature must roll a {@dice d4} and subtract the number rolled from any ability check or attack roll it makes. Each time the target is memory drained beyond the first, the die size increases by one: the {@dice d4} becomes a {@dice d6}, the {@dice d6} becomes a {@dice d8}, and so on until the die becomes a {@dice d20}, at which point the target becomes {@condition unconscious} for 1 hour or until it takes damage, whichever comes first." + ], + "ingredients": "Coalescence Gel ×1 vial", + "crafter": "Alchemist" }, { - "name": "Hunter of the Weakened", + "name": "Orb of the Oozing Hunger", "source": "HHHVIII", - "className": "Barbarian", - "classSource": "PHB", - "page": 109, - "subclassShortName": "Blood Seeker", - "subclassSource": "HHHVIII", - "level": 10, - "header": 1, + "page": 104, + "immune": [ + "acid" + ], + "rarity": "artifact", + "reqAttune": true, + "wondrous": true, + "curse": true, + "property": [ + "crfA" + ], "entries": [ - "At 10th level, your senses become attuned to finding dying creatures. You may use your bonus action to become instantly aware of the distance and direction of all creatures within 60 feet of you that currently have less than half their maximum hit points.", - "You may use this feature a number of times equal to your proficiency bonus. You regain all expended uses after finishing a long rest." - ] + "The worshippers of {@creature Juiblex|MTF} are among the most pathetic and depraved of all demon cultists. So indoctrinated into their patron's mantra of consuming everything, Juiblex's worshippers make it their goal to be consumed by the Demon Lord themselves, joining it as one writhing mass for all eternity. In their quiet and meditative moments, these cultists report seeing a single orb made of writhing dark-green slime that seems to stare through their bodies and into their souls. This is the legendary Orb of the Oozing Hunger, a demonic artifact made from Juiblex's body that it intends as its final attempt at assimilating the world into its own mass. Many cultists believe that any defeat that {@creature Juiblex|MTF} suffers is actually planned by them as a way to create this orb and spread its influence into corners of the multiverse that it would normally be unable to access.", + "In order to attune to this item, you must fully dissolve the body of a Medium sized creature in acid. Then, while holding this item, you must submerge yourself into this acid pit, taking {@damage 6d6} acid damage as you do so. If this damage kills you, your soul is sent to the Slime Pits in the Abyss. If you survive, you become attuned to this item and your body takes on a distinct green hue. Your skin constantly drips a sticky mucus, and you exude a horrible odor reminiscent of rotting flesh. A creature that touches you or hits you with a melee attack while within 5 feet of you takes {@damage 1d8} acid damage. You are also immune to acid damage. When your attunement to this item ends, your body reverts to its original form.", + "If an ability of this item imposes a saving throw, the DC is calculated at 8 + your Constitution modifier + your proficiency bonus.", + { + "type": "entries", + "name": "Random Properties", + "entries": [ + "The Orb of the Oozing Hunger has the following random properties:", + { + "type": "list", + "items": [ + "1 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} property", + "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", + "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" + ] + } + ] + }, + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "Using this item, you may cast the {@spell blight}, {@spell contagion}, and {@spell gaseous form} spells once each per long rest. You do not require any components to cast these spells and you cast them at their lowest level." + ] + }, + { + "type": "entries", + "name": "One With the Hunger", + "entries": [ + "As an action, you may transform into an ooze-like form for the next hour. While in this form, you retain your basic shape and anatomy, but your body is composed entirely of a corrosive, ooze substance. Your equipment does not transform with you. When you transform, you may choose to have your equipment remain on your body or to slide off and drop to the ground around you. While in your ooze-like form, you gain the following benefits:", + { + "type": "list", + "items": [ + "You can move through a space as narrow as 1 inch without squeezing.", + "The damage you deal to a creature that touches you or hits you with a melee attack while within 5 feet of you increases to {@damage 3d8} acid damage.", + "If a nonmagical weapon made of metal or wood hits you, the weapon takes a permanent and cumulative \u22121 penalty to damage rolls. If its penalty drops to \u22125, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits you is destroyed after dealing damage. In addition, you may destroy up to 2 inches of a nonmagical wood or metal item by remaining in contact with it for one round.", + "You become resistant to bludgeoning, piercing, and slashing damage from nonmagical weapons.", + "Every time you deal acid damage to a creature, you regain hit points equal to the amount of acid damage you dealt unless you took fire damage since the end of your last turn." + ] + } + ] + }, + { + "type": "entries", + "name": "Eject Slime", + "entries": [ + "As an action, you target one creature you can see within 60 feet of you. The target must succeed on a Dexterity saving throw. On a failure, the target suffers {@damage 10d10} acid damage. Unless the target avoids taking any of this damage, any metal armor worn by the target takes a permanent \u22121 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent \u22121 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to \u22125, the object is destroyed." + ] + }, + { + "type": "entries", + "name": "Spreading Corruption", + "entries": [ + "Whenever you kill a creature with acid damage, you can use your reaction to cause a {@creature gray ooze|MM} to rise from the corpse {@homebrew |(your DM has the stats)}. The {@creature ochre jelly} is loyal to you and acts directly after you on the initiative order. The {@creature ochre jelly} remains until it is reduced to 0 hit points, after which it dissipates." + ] + }, + { + "type": "entries", + "name": "Curse", + "entries": [ + "When you become attuned to the orb, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Juiblex|MTF|Madness of Juiblex table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + ] + }, + { + "type": "entries", + "name": "Destroying the Orb", + "entries": [ + "This item can only be destroyed if it is constantly suspended in clean, fresh water for a year. The water must be changed every 24 hours, otherwise it becomes fouled and the process must start over. After it has been kept in water for a year, the orb must be subjected to fire or radiant damage from a good-aligned creature, after which the orb is vaporized, leaving nothing behind except ash. This is easier said than done however, since while in the water, the orb will continuously beckon for cultists and other mad individuals to seek it out and rescue it from its imminent destruction." + ] + } + ], + "attachedSpells": [ + "blight", + "contagion", + "gaseous form" + ], + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/OrboftheOozingHunger.webp" + } + } + ] + }, + "ingredients": "Juiblex Mote ×1" }, { - "name": "Blood Frenzy", + "name": "Permafrost Plate", "source": "HHHVIII", - "className": "Barbarian", - "classSource": "PHB", - "page": 109, - "subclassShortName": "Blood Seeker", - "subclassSource": "HHHVIII", - "level": 14, - "header": 1, + "page": 93, + "baseItem": "plate armor|PHB", + "type": "HA", + "resist": [ + "cold" + ], + "rarity": "rare", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "bonusAc": "+2", + "stealth": true, "entries": [ - "When you reach 14th level, your lust for blood becomes so visceral that even the slightest hint of it is able to spur you into frenzied action. While raging, you may use your bonus action to move up to your speed in a straight line towards a creature that does not have all of their hit points. If you make a melee weapon attack against that creature directly after that movement, that attack has advantage." - ] + "While wearing this armor, you are resistant to cold damage. In addition, whenever you take fire damage, you may use your reaction to halve the damage taken and gain a +2 bonus to your AC until the end of your next turn." + ], + "ingredients": "Frost Salamander Scales ×1 large pouch", + "crafter": "Blacksmith" }, { - "name": "College of Trophy Hunters", + "name": "Pipes of the Deceiver", "source": "HHHVIII", - "className": "Bard", - "classSource": "PHB", - "page": 110, - "subclassShortName": "Trophy Hunter", - "subclassSource": "HHHVIII", - "level": 3, - "header": 1, + "page": 93, + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": 10, + "charges": 10, "entries": [ - "Bards that have joined the College of Trophy Hunters (more simply known as 'Treasure Hunters') are swashbuckling, romantic adventurers that roam the world, searching for the beasts and monsters that legends are made of. It is not enough for them to simply experience the thrill of the hunt, however. They must also bring back a prize from their kills, using them as the set pieces of epic tales that they are sure to tell over and over again.", - "While many see the Trophy Hunters as simple braggarts, they actually carry with them ancient traditions of animism that imparted great power to objects and to the histories contained within them. They are able to hear the hidden stories these trophies have to tell and use this knowledge to inspire and empower their companions around them.", - "Trophy hunters are very often found in adventurer's guilds or mercenary halls, happily showing off their many trinkets to wide-eyed recruits who are just at the start of their monster-hunting journeys. It is also not uncommon to find old trophy hunters sitting in a cosy spot by the tavern fire, ready and eager to explain where the dragon head above the hearth came from. And, if they were to embellish a detail or ten, what's the harm? All that matters is that they inspire the listener to their own yearnings of adventure.", + "This pipe has 10 charges. If you are proficient in a wind instrument, you may expend charges and use your action to play this pipe and use one of the following abilities of your choice:", { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Bard|PHB|Trophy Hunter|HHHVIII|3|HHHVIII" + "type": "entries", + "name": "Spellcasting", + "entries": [ + "You use the pipe to cast one of the following spells of your choice: {@spell alter self} (2 charges), {@spell animate dead} (3 charges), {@spell bestow curse} (3 charges), {@spell confusion} (4 chargeS), {@spell major image} (3 charges), {@spell modify memory} (5 charges), {@spell mislead} (5 charges), {@spell nondetection} (3 charges), or {@spell sending} (3 charges)." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Harvest Trophy|Bard|PHB|Trophy Hunter|HHHVIII|3|HHHVIII" - } - ] + "type": "entries", + "name": "Frightful Word", + "entries": [ + "You expend 2 charges and target one creature you can see within 10 feet of you. The target must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} of you for 1 minute. While {@condition frightened} in this way, the target must take the {@action Dash} action and move away from you by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "type": "entries", + "name": "Twisting Words", + "entries": [ + "You expend 3 charges and target one creature you can see within 60 feet of you. The target must succeed on a {@dc 18} Charisma saving throw or become {@condition charmed} by you for 1 minute. The {@condition charmed} target can repeat the saving throw if you deal any damage to it. A creature that succeeds on the saving throw is immune to this ability for 24 hours. If you use this ability on a creature already {@condition charmed} by you in this way, that creature must make the saving throw again. On a failure, you decide how that target acts on its next turn." + ] + }, + "This pipe regains all expended charges at dawn." + ], + "attachedSpells": [ + "alter self", + "animate dead", + "bestow curse", + "confusion", + "major image", + "modify memory", + "mislead", + "nondetection", + "sending" + ], + "ingredients": "Tongue of Titivilus ×1", + "crafter": "Artificer" }, { - "name": "Bonus Proficiencies", + "name": "Planar Prevention Paint", "source": "HHHVIII", - "className": "Bard", - "classSource": "PHB", - "page": 110, - "subclassShortName": "Trophy Hunter", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, + "page": 93, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "When you join the College of Trophy Hunters at 3rd level, you gain proficiency in {@skill Survival} checks and {@item harvesting kit|HHHVI|harvesting kits}, and you always add your proficiency bonus when making {@book Appraisal checks|HHHVI|2|Appraising}, even if you do not have the relevant skill for that creature type." + "An area that is enclosed by an outline of this viscous paint becomes magically sealed to teleportation and planar-based transportation. When viewed from another plane, the area appears to have a shimmering barrier of solid light that is impassable. Any travel into or out of the area by any method via a plane other than the one that the paint was used on is impossible. For example, you cannot walk through the barrier while you are in the Border Ethereal, nor can you succeed on a {@spell plane shift} spell while inside the area.", + "Furthermore, any attempt at teleporting into or out of the area automatically fails. However, teleportation within the confines of the area is still possible.", + "This item has 1 gallon of paint in it, and each gallon of paint is enough to draw a 5-foot line. The protection that the paint bestows on an area is permanent and can only be removed by damaging the paint enough to break the outline." ], - "skillProficiencies": [ - { - "survival": true - } + "ingredients": "Plane Blocking Ichor ×1 gallon", + "crafter": "Alchemist" + }, + { + "name": "Plate of the Black Rider", + "source": "HHHVIII", + "page": 93, + "baseItem": "plate armor|PHB", + "type": "HA", + "immune": [ + "fire" + ], + "conditionImmune": [ + "charmed", + "frightened" + ], + "rarity": "very rare", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" ], - "toolProficiencies": [ - { - "harvesting kit|HHHVI": true - } - ] - }, - { - "name": "Harvest Trophy", - "source": "HHHVIII", - "className": "Bard", - "classSource": "PHB", - "page": 110, - "subclassShortName": "Trophy Hunter", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, + "ac": 18, + "strength": "15", + "bonusAc": "+1", + "stealth": true, "entries": [ - "Starting at 3rd level, you gain a true appreciation for the history of objects and keepsakes, allowing you to draw inspirational power from the materials you harvest. Whenever you successfully harvest a material from a creature you helped kill, you may designate it as one of your trophies. A trophy must weigh less than 10 pounds and be able to be held aloft in one hand. You may have a number of trophies equal to your Charisma modifier (minimum of one). If you exceed this number, you must replace one of your current trophies with your newest addition.", - "When you use your {@classFeature Bardic Inspiration|Bard|PHB|1}, you may choose to also hold one of your trophies aloft, granting an extra benefit to the creature you inspired. In addition to the normal bonus gained from your inspiration dice, a creature that used that dice may also roll their ability check, attack roll, or saving throw with advantage if that roll was made in relation to a creature that has the same creature type as the one the trophy was made from. For example, if your target gained inspiration from a trophy taken from an aberrant, they would be able to gain advantage on attack rolls made against aberrants, saving throws made to resist an aberrant's spells, and ability checks made to track an aberrant if they used the inspiration die on that roll." - ] + "These thick, pitch-black armor plates are infused with the lingering soul of a narzugon, granting you some of their fiendish abilities. You gain a +1 bonus to AC while wearing this armor. In addition, while adjacent to a horse that is friendly to you, you may spend 10 minutes bonding with it, transforming it into your steed. At your DM's discretion, this ability may also be used on other riding creatures such as {@creature mastiff|MM|mastiffs}, {@creature elk|MM|elks}, {@creature camel|MM|camels}, etc.", + "While a creature is your steed, it is completely loyal to your commands and you may use your action to summon your steed to an unoccupied spot within 5 feet of you, so long as both of you are on the same plane of existence. While mounted on your steed, all creatures allied with 30 feet of you that can see you are immune to the {@condition charmed} and {@condition frightened} conditions, and whenever you score a critical hit on a melee weapon attack you may deal an additional {@damage 2d10} fire damage.", + "You may only have one steed at a time; using this ability on another creature while you already have a steed transfers all the benefits from this ability to your new target." + ], + "ingredients": "Narzugon Soul ×1", + "crafter": "Thaumaturge" }, { - "name": "Grim Keepsake", + "name": "Plate of the Pursuer", "source": "HHHVIII", - "className": "Bard", - "classSource": "PHB", - "page": 110, - "subclassShortName": "Trophy Hunter", - "subclassSource": "HHHVIII", - "level": 6, - "header": 1, + "page": 93, + "baseItem": "plate armor|PHB", + "type": "HA", + "rarity": "very rare", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "bonusAc": "+2", + "stealth": true, "entries": [ - "When you reach 6th level, you learn how to impart an intimidating presence to your trophies, using them to assert your dominance over lesser quarries. As an action, you may hold one of your trophies aloft. All creatures within 60 feet of you that can see you and that are of the same creature type as the one the trophy was made from must succeed on a Wisdom saving throw or become {@condition frightened} of you for 1 minute. A {@condition frightened} creature may make the saving throw again at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on either of these saving throws is immune to this feature for the next 24 hours. You may use this feature a number of times equal to your Charisma modifier (minimum of once), regaining all expended uses once you finish a long rest." - ] + "While wearing this armor, you gain a +2 bonus to AC, and you may not be teleported or sent to another plane of existence against your will; any attempt to do so automatically fails." + ], + "ingredients": "Astral Dreadnought Crown Plate ×1", + "crafter": "Blacksmith" }, { - "name": "Join the Hunt", + "name": "Potion of Adaptation", "source": "HHHVIII", - "className": "Bard", - "classSource": "PHB", - "page": 110, - "subclassShortName": "Trophy Hunter", - "subclassSource": "HHHVIII", - "level": 14, - "header": 1, + "page": 93, + "type": "P", + "rarity": "rare", + "property": [ + "crfBy" + ], + "modifySpeed": { + "equal": { + "swim": "walk" + } + }, "entries": [ - "Beginning at 14th level, your love for the hunt becomes so great, that you are able to whip you and your companions up into a frenzy merely at the sight of your next trophy.", - "As an action, you may designate a target within 60 feet of you that you can see as your quarry. For 1 minute, you and all of your allies that start their turn within 60 feet of you gain the following benefits:", + "When you drink this potion, your form becomes particularly malleable and you quickly adapt to hazardous environments. For the next 6 hours, you gain the following benefits:", { "type": "list", "items": [ - "Melee weapon attacks made against your quarry are made at advantage so long as the attacker has at least one ally adjacent to your quarry.", - "On their turn, a creature with this benefit may use their bonus action to move up to their speed in a straight line towards your quarry." + "You have {@sense darkvision} out to a range of 60 feet if you had less than that before.", + "You automatically succeed on saving throws against becoming {@condition exhaustion|PHB|exhausted} imposed by being subjected to the effects of extreme weather.", + "You can breathe underwater and have a swim speed equal to you walking speed.", + "Any transmutation magic cast on you has double its normal duration." ] }, - "Once this feature has been used once, it cannot be used again until you finish a short or long rest." - ] + "Due to the dubious origins of this potion's ingredients, when this potion's effects end, you must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for the next hour. This potion's contents constantly change in hue and colour, ranging from a vibrant red, to a dull blue." + ], + "ingredients": "Mutagenic Blood ×1 vial", + "crafter": "Alchemist" }, { - "name": "Harvester Domain", + "name": "Potion of the Duergar", "source": "HHHVIII", - "page": 110, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Harvester", - "subclassSource": "HHHVIII", - "level": 1, + "page": 93, + "type": "P", + "rarity": "uncommon", + "property": [ + "crfBy" + ], "entries": [ - "Gods of harvesting are some of the oldest and most entrenched deities in their pantheons. This is because virtually every burgeoning humanoid race prays at some point for a successful hunt and the resulting harvest of food and resources. While they may not be as powerful as other gods, they are among the most reliable. They ensure their followers always have what they need and the means to take what they want. The clerics of these gods are naturally good at harvesting but can also use their steady hands and calm wisdom to hunt down any quarry they choose.", - "Due to their overlap, gods of harvesting also tend to be gods of hunting like {@deity Artemis|Greek|PHB}, {@deity Malar|Faerûnian|SCAG}, or {@deity Uller|Norse|PHB}. They may also be gods of nature, such as {@deity Silvanus|Faerûnian|SCAG} and {@deity Osiris|Egyptian|PHB}. Even gods of crafting like {@deity Ptah|Egyptian|PHB} can extend their reach over the harvesting domain, due to their craft's reliance on the raw materials that only harvesting can provide.", - { - "type": "refSubclassFeature", - "subclassFeature": "Domain Spells|Cleric|PHB|Harvester|HHHVIII|1|HHHVIII" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiency|Cleric|PHB|Harvester|HHHVIII|1|HHHVIII" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Harvest's Bounty|Cleric|PHB|Harvester|HHHVIII|1|HHHVIII" - } - ] + "When you drink this potion, you gain the ability to cast the {@spell mage hand} and {@spell minor illusion} spells at will for the next hour. This thick, grey potion seems to move around by itself as if acted on by an invisible force." + ], + "attachedSpells": [ + "mage hand", + "minor illusion" + ], + "ingredients": "Duergar Brain ×1", + "crafter": "Alchemist" }, { - "name": "Domain Spells", + "name": "Potion of the Eternal Tide", "source": "HHHVIII", - "page": 110, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Harvester", - "subclassSource": "HHHVIII", - "level": 1, - "header": 2, - "entries": [ - "You gain domain spells at the cleric levels listed in the Harvester Domain spells table.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVIII", - "name": "Harvester Domain Spells", - "page": 110 + "page": 94, + "type": "P", + "rarity": "legendary", + "property": [ + "crfBy" + ], + "modifySpeed": { + "equal": { + "swim": "walk" } - ] - }, - { - "name": "Bonus Proficiency", - "source": "HHHVIII", - "page": 110, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Harvester", - "subclassSource": "HHHVIII", - "level": 1, - "header": 2, + }, "entries": [ - "When you choose this domain at 1st level, you gain proficiency with martial weapons and {@item harvesting kit|HHHVI|harvesting kits}." - ], - "weaponProficiencies": [ + "When you drink this potion, you imbibe the power of an elder elemental, gaining all the strength of the ocean and the waves. You gain the following benefits for the next hour:", { - "martial": true - } + "type": "list", + "items": [ + "You gain a swim speed equal to twice your walk speed and you can breathe underwater", + "When you make a critical hit with a melee weapon attack, you may add the force of the tides to your strike. In addition to the usual effects of a critical hit, you deal an extra {@damage 2d8} force damage (this damage is not doubled), and your target must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}.", + "You may cast the {@spell shape water|XGE} spell at will. When you cast the spell in this way, you can affect water in a 50-foot cube instead of the usual 5 feet.", + "If you are in contact with a body of water, you may use your action to absorb it in order to heal injuries, recovering 1 hit point for every ounce of water you absorb. You cannot absorb water if you are not missing hit points." + ] + }, + "24 hours after this potion was drunk, the vial it was in magically refills itself to be used again. This effect does not occur if the bottle was emptied through any other means such as being poured out into another container. This potion is constantly swirling without any outside force, and its cerulean blue color is punctuated by two dark spots resembling eyes peering out into the world." ], - "toolProficiencies": [ - { - "harvesting kit|HHHVI": true - } - ] - }, - { - "name": "Harvest's Bounty", - "source": "HHHVIII", - "page": 110, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Harvester", - "subclassSource": "HHHVIII", - "level": 1, - "header": 2, - "entries": [ - "At 1st level, when you {@book harvest|HHHVIII|2|Harvesting} a creature, you can choose to lower the DC of all available materials by 5; the time taken to harvest them lowers correspondingly. You must choose to use this feature before you make your roll. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." - ] + "attachedSpells": [ + "shape water|xge" + ], + "ingredients": "Leviathan Drop ×1", + "crafter": "Alchemist" }, { - "name": "Channel Divinity: Bag Runneth Over", + "name": "Potion of the Gestalt", "source": "HHHVIII", - "page": 110, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Harvester", - "subclassSource": "HHHVIII", - "level": 2, - "header": 1, + "page": 94, + "type": "P", + "rarity": "rare", + "property": [ + "crfBy" + ], "entries": [ - "Starting at 2nd level, you can use your Channel Divinity to conjure harvesting equipment to ensure that you always have what you need to perform your duties. As an action, you choose either 2 {@item dagger|PHB|daggers}, 6 {@item enchanted vial|HHHVI|enchanted vials}, or 3 sheets of {@item spirit paper|HHHVI}, conjuring them into your empty hands.", - "{@item dagger|PHB|Daggers} disappear 1 hour after being summoned. If they contain a harvest material, {@item spirit paper|HHHVI} and {@item enchanted vial|HHHVI|enchanted vials} remain indefinitely. Otherwise, they disappear if left empty for 1 hour." + "As part of drinking this potion, you must first drop a small piece of a humanoid's body into it such as: a hair, a drop of blood, or a nail. When you drink this potion, your body transforms into a duplicate of whoever's body part you dropped into the potion for the next 6 hours. Your racial abilities change to match your new body, as does your Strength, Dexterity, and Constitution scores. You do not gain any class abilities, spells, or proficiencies, however. While transformed in this way, you are able to perfectly imitate the voice and mannerisms of your chosen humanoid, and you have advantage on any Charisma checks made to persuade other people of your stolen identity. This thick potion constantly shifts inside its bottle, creating images inside its liquid of whomever is holding it." ], - "consumes": { - "name": "Channel Divinity" - } + "ingredients": "Dead Memory ×1", + "crafter": "Alchemist" }, { - "name": "Guided Hands", + "name": "Potion of the Ice Hunter", "source": "HHHVIII", - "page": 111, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Harvester", - "subclassSource": "HHHVIII", - "level": 6, - "header": 1, + "page": 94, + "type": "P", + "resist": [ + "cold" + ], + "rarity": "very rare", + "property": [ + "crfBy" + ], + "modifySpeed": { + "equal": { + "burrow": "walk" + } + }, "entries": [ - "At 6th level, you learn to bolster your agility with the power of your faith. When you make a roll where you would add your Dexterity modifier as a bonus, you may choose to add your Wisdom modifier as well.", - "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a short or long rest." - ] + "When you drink this potion, you become one with the frost and cold, able to move around in it with ease. For the next hour, you have resistance to cold damage, and you cannot be slowed down by snowy or icy terrain. You have advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy or icy terrain, and you have a burrow speed equal to your move speed so long as you are moving through snow or ice. In addition, on your turn you may use your bonus action to imbue your next strike with frosted fury, causing the next successful weapon attack you make on your turn to deal an additional {@damage 1d10} cold damage. This potion is a cloudy white color with pinpricks of icy blue that constantly float and flutter through the liquid." + ], + "ingredients": "Frost Salamander Breath Pouch ×1/4", + "crafter": "Alchemist" }, { - "name": "Divine Strike", + "name": "Potion of the Shadowjumper", "source": "HHHVIII", - "page": 111, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Harvester", - "subclassSource": "HHHVIII", - "level": 8, - "header": 1, + "page": 94, + "type": "P", + "rarity": "uncommon", + "property": [ + "crfBy" + ], "entries": [ - "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." - ] + "When you drink this potion, you gain the ability to merge with the shadows for the next hour. During this time, you may use your action to teleport yourself and anything you are wearing and carrying up to 500 feet to an area in line of sight, so long as both your starting and ending locations are in dim light or darkness." + ], + "ingredients": "Umbra Ichor ×1 vial", + "crafter": "Alchemist" }, { - "name": "Life Harvest", + "name": "Potion of the Space Worm", "source": "HHHVIII", - "page": 111, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Harvester", - "subclassSource": "HHHVIII", - "level": 17, - "header": 1, + "page": 94, + "type": "P", + "rarity": "very rare", + "property": [ + "crfBy" + ], "entries": [ - "At 17th level, you learn to {@book harvest|HHHVIII|2|Harvesting} the very life force of your opponent as you fight them. When you hit a creature with a weapon attack, you can choose to gain temporary hit points equal to half the amount of damage dealt rounded down plus your Wisdom modifier. These temporary hit points are lost at the start of your next turn." - ] + "When you drink this potion, you temporarily gain an other-dimensional awareness of reality, as if the secrets of the universe have been laid bare before you. For the next hour, you have the following benefits:", + { + "type": "list", + "items": [ + "You have {@sense truesight} out to a range of 100 feet.", + "You cannot be {@quickref Surprise|PHB|3|0|surprised}.", + "You have advantage on Wisdom ({@skill Perception}) checks.", + "You have advantage on any Wisdom ({@skill Survival}) checks made to navigate or find your way to something, and you are immune to any magical effect that would attempt to misdirect you or hamper your navigation.", + "Whenever you roll to make an ability check, attack roll, or saving throw, you may use your reaction to reroll that dice and use the new result instead. You may decide to use this ability after making the initial roll, but before the DM determines if it is a success or not." + ] + }, + "This potion has a chunky consistency and is pitch black. It has a lingering flavor of spice that is vaguely reminiscent of cinnamon." + ], + "ingredients": "Star Worms ×1/4 large pouch", + "crafter": "Alchemist" }, { - "name": "Circle of the Cycle", + "name": "Power Fist", "source": "HHHVIII", - "page": 111, - "className": "Druid", - "classSource": "PHB", - "subclassShortName": "Cycle", - "subclassSource": "HHHVIII", - "level": 2, - "header": 1, + "page": 94, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "Druids of the Circle of the Cycle believe that death and life are merely part of the same cycle: not only is death a beautiful, natural event, but it is also essential for life to flourish. However, these druids take this concept a step further than simply consuming flesh or reusing bones to make tools. Instead, they take the body parts of slain creatures and incorporate them into their shapeshifting abilities to bolster their own powers. While even other druids see this as overly pragmatic, Druids of the Circle of the Cycle see it as a final honour to the dead, allowing them to walk the earthly plane one last time.", - "These druids wander the land, ensuring the cycle is unbroken. They are just as adept at ending a suffering creature's life as they are at helping to birth a new one. They absolutely abhor the undead, who they see as being the ultimate perversion of the cycle; it is not uncommon for these druids to be spurred to great action if it means ending an undead presence in their land.", - { - "type": "refSubclassFeature", - "subclassFeature": "Healing Through Change|Druid|PHB|Cycle|HHHVIII|2|HHHVIII" - } - ] + "This iron gauntlet moves with a surprising fluidity and dexterity, despite what its large size would imply. Due to this gauntlet's strength and grip, a hand wearing it is considered to be two hands for the sake of satisfying a weapon's two-handed or versatile properties. In addition, any weapon wielded in that hand is considered to have the light property." + ], + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/PowerFist.webp" + } + } + ] + }, + "ingredients": "Despot Fist ×1", + "crafter": "Tinker" }, { - "name": "Healing Through Change", + "name": "Primus Plate", "source": "HHHVIII", - "page": 111, - "className": "Druid", - "classSource": "PHB", - "subclassShortName": "Cycle", - "subclassSource": "HHHVIII", - "level": 2, - "header": 2, + "page": 95, + "baseItem": "plate armor|PHB", + "type": "HA", + "conditionImmune": [ + "exhaustion", + "paralyzed", + "restrained" + ], + "rarity": "legendary", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "bonusAc": "+3", + "stealth": true, "entries": [ - "When you choose this circle at 2nd level, whenever you cause yourself or an ally to change into another form through magic (such as with your {@classFeature Wild Shape|Druid||2} feature or through the {@spell polymorph} spell), that creature recovers hit points equal to your Druid level plus your Wisdom modifier. These hit points are added to their original hit points instead of their new form." - ] + "The metal of this armor was smelted by the unwavering hand of Primus and grants its wearer all the relentless endurance of their mechanical constructs. While wearing this armor, you have a +3 bonus to AC, you are immune to any magical effect that would change your form against your will or reduce your movement speed, and you are immune to the {@condition exhaustion}, {@condition paralyzed}, and {@condition restrained} conditions." + ], + "ingredients": "Marut Metal ×1", + "crafter": "Blacksmith" }, { - "name": "Accelerate the Cycle", + "name": "Psionic Oil", "source": "HHHVIII", - "page": 111, - "className": "Druid", - "classSource": "PHB", - "subclassShortName": "Cycle", - "subclassSource": "HHHVIII", - "level": 6, - "header": 1, + "page": 95, + "type": "Oil", + "rarity": "very rare", + "property": [ + "crfBy" + ], "entries": [ - "Starting at 6th level, whenever you succeed on an attack roll against a creature, you may choose to add two extra damage dice to your total damage dealt. If your target is undead or a creature that has less than half of its maximum hit points, you roll three extra dice instead.", - "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain one expended use whenever you kill a creature or whenever you expend a spell slot to cause a creature other than you to regain hit points. You also regain all expended uses when you finish a short or long rest." - ] + "You may spend 1 hour rubbing this weapon oil on any nonmagical weapon to irreversibly transform it into your bonded psychic weapon. A bonded psychic weapon is considered magical and has the following properties:", + { + "type": "list", + "items": [ + "If you score a critical hit on your attack roll with this weapon, you deal an additional {@damage 1d6} psychic damage to all creatures of your choice within 5 feet of your original target (this damage is not doubled).", + "You are aware of the location of your bonded psychic weapon at all times so long as you are on the same plane of existence, and if you are within 30 feet of it and it is within line of sight, you may use your bonus action to mentally call it to you, causing it to fly to your hand by the safest route possible." + ] + }, + "You may only have one bonded psychic weapon at a time. If you attempt to bond to another weapon, your connection to the original is lost and it instead becomes a magic weapon that any creature may attune to in order to utilize its special properties." + ], + "ingredients": "Psychic Engine ×1", + "crafter": "Alchemist" }, { - "name": "Death and Rebirth", + "name": "Raven Queen's Boon", "source": "HHHVIII", - "page": 111, - "className": "Druid", - "classSource": "PHB", - "subclassShortName": "Cycle", - "subclassSource": "HHHVIII", - "level": 10, - "header": 1, + "page": 95, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "At 10th level, you learn how to harness the energy of the recently deceased to instantly cause new life to spring forth from the corpse. Whenever a creature you can see dies within 60 feet of you, you can use your reaction to conjure {@filter a beast of your choice that has a challenge rating of 2 or less|bestiary|source=|Challenge Rating=[&0;&2]|type=beast|miscellaneous=!adventure npc} in an unoccupied space within 5 feet of the deceased creature. You must have seen this beast before in order to conjure it in this way. When you reach 14th level in this class, you may conjure {@filter beasts that have up to a challenge rating of 4|bestiary|source=|Challenge Rating=[&0;&4]|type=beast|miscellaneous=!adventure npc}.", - "The summoned beast is friendly to you and your companions. Roll initiative for the summoned beast, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The beast lasts for 1 hour, until it drops to 0 hit points, or if you dismiss it as an action, after which, the beast disappears into a cloud of energy that quickly dissipates.", - "Once you use this feature once, you cannot use it again until you finish a short or long rest." - ] + "This boon takes the form of a necklace strung with the Raven Queen's symbol and several feathers plucked from a freshly slain raven. While wearing and attuned to it, you have advantage on death saving throws. In addition, when you make a successful weapon attack against a target, you may choose to deal an additional {@damage 1d12} necrotic damage. Once this ability has been used once, it may not be used again until you complete a short or long rest." + ], + "ingredients": "Mark of the Raven Queen ×1", + "crafter": "Thaumaturge" }, { - "name": "Monstrous Wild Shape", + "name": "Reactive Piston", "source": "HHHVIII", - "page": 111, - "className": "Druid", - "classSource": "PHB", - "subclassShortName": "Cycle", - "subclassSource": "HHHVIII", - "level": 14, - "header": 1, + "page": 95, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "At 14th level, your mastery of the cycle allows you to transform into the monsters you have harvested. As an action, you may expend a use of your {@classFeature Wild Shape|Druid||2} feature to cast the {@spell shapechange} spell. When cast in this way, you may only assume the form of {@filter a creature with the beast, dragon, giant, humanoid, or monstrosity creature types, there is no challenge rating limit to what creature you can transform into|bestiary|source=|type=beast;dragon;giant;humanoid;monstrosity|miscellaneous=!adventure npc}, and you do not need any of the spell's normal components. Instead, the spell consumes a heart harvested by you from the creature you are transforming into. If you wish to change into another form during the duration of the spell, you must expend another heart using the same rules." - ] + "This piston may be attached to heavy armor. Doing so takes 1 hour and it takes 10 minutes to remove. While wearing armor that has this piston attached, if you are struck by a critical hit by a creature within 5 feet of you, you may spend your reaction to force that creature to make a {@dc 15} Dexterity saving throw. On a failure, that creature is struck by this piston and suffers {@damage 2d8} bludgeoning damage, and if they are size Large or smaller, are also pushed back 5 feet." + ], + "ingredients": "Pain Engine ×1", + "crafter": "Tinker" }, { - "name": "Butcher", + "name": "Rod of Seasons", "source": "HHHVIII", - "page": 112, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Butcher", - "subclassSource": "HHHVIII", - "level": 3, - "header": 1, + "page": 95, + "type": "RD", + "rarity": "very rare", + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": 4, + "charges": 4, "entries": [ - "Swish, swish, thunk. Swish, swish, thunk. These are the sounds of a butcher at work, swinging their tools through the air as they dismember and disembowel their raw materials. For a butcher, their tools are an extension of their own bodies, akin to the claws and fangs of a predator that allow them to rip through the flesh of their prey.", - "While many think lowly of butchers, few can appreciate the combination of brute strength, steady hands, and anatomical knowledge that it requires. After all, any animal can hack away at a piece of meat, but it takes a trained artisan to create the surgical cuts needed for this craft. The best butchers take pride in partaking in every aspect of preparing a carcass, including its creation by hunting and slaughtering the creature. These fighters launch themselves eagerly into battle, always enticed by the thought of fresh meat.", + "This rod has 4 charges. While holding it, you can use your action to swing it, expending a charge and creating a magical, 30-foot radius aura centered on the rod for the next 10 minutes. This aura becomes a self-contained atmosphere with an effect determined by the season that you designate when you swing the rod which you may choose from below:", { - "type": "refSubclassFeature", - "subclassFeature": "Tools of the Trade|Fighter|PHB|Butcher|HHHVIII|3|HHHVIII" + "type": "entries", + "name": "Autumn's Bounty", + "entries": [ + "The aura becomes filled with the calming breezes of autumn. Whenever a creature inside the aura casts a spell by using a spell slot, the caster has a {@chance 10|10 percent|Rod of Seasons|The spell slot is recovered.|The spell slot is expended as normal.} chance to immediately recover use of that spell slot. In addition, creatures in the aura have resistance to lightning damage." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Anatomical Precision|Fighter|PHB|Butcher|HHHVIII|3|HHHVIII" - } - ] - }, - { - "name": "Tools of the Trade", - "source": "HHHVIII", - "page": 112, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Butcher", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, - "entries": [ - "When you choose this archetype at 3rd level, you learn to use your weapons the way you use your butcher's tools, creating a new range of techniques unseen by most other combatants. When you hit a creature with a melee weapon attack, you may choose to add an additional effect from one of the following, depending on what type of damage your weapon dealt. Each effect also improves when you become an 18th-level fighter. You may use this ability a number of times equal to your Strength modifier (minimum of once). You regain all expended uses upon finishing a short or long rest.", - "If an effect requires your target to make a saving throw, the DC is calculated as 8 + your Strength modifier + your proficiency bonus.", + "type": "entries", + "name": "Spring's Rejuvenation", + "entries": [ + "The aura becomes filled with the sweet aromas of spring. Whenever a creature in the aura rolls dice to recover hit points, they may ignore results of 1 and 2 and reroll those dice, taking the new result even if it is another 1 or 2. In addition, creatures in the aura have resistance to poison damage." + ] + }, { - "type": "options", - "style": "list-hang-notitle", + "type": "entries", + "name": "Summer's Vitality", + "entries": [ + "The aura becomes filled with the energizing heat of summer. Any creature that makes a weapon attack in the aura may choose to either do so with advantage, or to roll an additional damage dice on a successful hit. The decision must be made before the attack roll is made. In addition, creatures in the aura have resistance to fire damage." + ] + }, + { + "type": "entries", + "name": "Winter's Rest", "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Meat Hook|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Tenderizer|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Cleaver|HHHVIII" - } + "The aura becomes filled with the slowing cold of winter. The space within the aura is considered {@quickref difficult terrain||3}, and any creature that ends their turn inside the aura must succeed on a {@dc 15} Constitution saving throw or gain one level of {@condition exhaustion}. This {@condition exhaustion} is removed once the creature leaves the aura. In addition, creatures in the aura have resistance to cold damage." ] - } - ] - }, - { - "name": "Anatomical Precision", - "source": "HHHVIII", - "page": 112, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Butcher", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, - "entries": [ - "Starting at 3rd level, due to your extensive knowledge of creature anatomy you have advantage on {@book Harvest|HHHVIII|2|Harvesting} checks made to harvest beasts, dragons, giants, humanoids, and monstrosities. In addition, damage inflicted by your weapons do not contribute to ruining a creature's carcass under the {@book particularly violent deaths rule|HHHVIII|2|Particularly violent deaths}." - ] + }, + "If this rod is swung again before 10 minutes has passed, the user may expend another charge to change the aura's effect to a different season, ending the original one in the process and refreshing the duration. This rod regains all expended charges at dawn. If you use the last charge, there is a {@chance 75|25 percent|Rod of Seasons|The rod remains intact.|The rod crubles to dust and becomes useless.} chance that the rod crumbles into dust and becomes useless." + ], + "ingredients": "Eladrin Heart ×1", + "crafter": "Artificer" }, { - "name": "Gruesome Blow", + "name": "Rope of Fantasy", "source": "HHHVIII", - "page": 112, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Butcher", - "subclassSource": "HHHVIII", - "level": 7, - "header": 1, + "page": 96, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "Starting at 7th level, you learn to combine your strength and bodily perception to make debilitating strikes that hamper your enemy's ability to function. If you score a critical hit on a melee weapon attack against a creature, that creature can't take reactions and can't make more than one melee or ranged attack during its turn regardless of its abilities or magic items until the start of your next turn. In addition, if they are {@condition concentration|PHB|concentrating} on a spell at the time of being hit, that {@condition concentration} immediately ends." - ] + "This coil of rope is 30 feet long. Any creature {@condition restrained} by this rope for 1 minute must succeed on a {@dc 15} Wisdom saving throw or become {@condition charmed}. While {@condition charmed} in this way, a creature becomes extremely calm and unaggressive as they receive visions of their deepest wishes. The creature remains {@condition charmed} until the rope is removed or until they receive damage. Once a creature has become {@condition charmed} by this rope once, or if they passed the initial saving throw, they cannot be {@condition charmed} again by this rope for 24 hours." + ], + "ingredients": "Balhannoth Tentacle ×2", + "crafter": "Leatherworker" }, { - "name": "Butcher's Rhythm", + "name": "Rumble Quiver", "source": "HHHVIII", - "page": 112, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Butcher", - "subclassSource": "HHHVIII", - "level": 10, - "header": 1, + "page": 96, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "Starting at 10th level, you become able to fight with the same methodical rhythm you use when carving a carcass on your table. If you make a successful weapon attack against a creature, your next weapon attack against that creature this turn is made with advantage so long as you do not move or take any other action or bonus action before making that attack." - ] + "This magical quiver can store up to thirty arrows or bolts. Ammunition drawn from this quiver is considered magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage, so long as it is fired within the same turn as it was drawn. As a bonus action, you may speak the quiver's command word, causing it to enchant the next piece of ammunition that you draw from it. If this enchanted ammunition successfully hits a creature, all other creatures within 5 feet of the initial target must succeed on a {@dc 20} Dexterity saving throw or suffer {@damage 1d6} thunder damage. If the ammunition does not strike a creature by the end of your turn, the enchantment on it ends." + ], + "ingredients": "Shock Barrel ×1", + "crafter": "Tinker" }, { - "name": "Walking Slaughterhouse", + "name": "Scepter of Rot and Decay", "source": "HHHVIII", - "page": 112, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Butcher", - "subclassSource": "HHHVIII", - "level": 15, - "header": 1, - "entries": [ - "At 15th level, you become so skilled with your butchering tools that you can wield them in both hands with ease. You gain the following benefits:", + "page": 105, + "srd": true, + "basicRules": true, + "type": "M", + "rarity": "artifact", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ { - "type": "list", - "items": [ - "You wield all melee weapons as if they had the light property.", - "You are able to wield melee weapons with the two-handed property in one hand with no penalty.", - "You are always considered to be using two hands when wielding weapons, even when holding them in one hand." - ] + "spellcasting": true } - ] - }, - { - "name": "Improved Tools of the Trade", - "source": "HHHVIII", - "page": 112, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Butcher", - "subclassSource": "HHHVIII", - "level": 18, - "header": 2, + ], + "curse": true, + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V", + "crfA" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "bonusWeapon": "+3", + "recharge": "dawn", + "staff": true, "entries": [ - "Each effect improves when you become an 18th-level fighter.", + "In one of the many doomsday prophecies thrown around by the demonology cultists, the main focus is on a single splinter that embeds itself in the World Tree. This mottled-grey splinter is topped with sickly, black fungus caps that spread noxious spores through the tree's systems, infecting it and starting a chain of events that will lead to the collapse of all life in the multiverse. This splinter is the Scepter of Rot and Decay, an artifact crafted from the stem of the Demon Lord {@creature Zuggtmoy|MTF}. Many of her deranged cultists believe that this is her ultimate end goal; once she has built up her army of devoted fungus thralls, she will allow her body to be transformed into this scepter and then ultimately conquer all animal and plant life everywhere. We can only hope that this prophecy remains the simple deranged ranting of demon-afflicted madmen.", + "In order to attune to this item, you must bury yourself in a 1-foot thick layer of decaying vegetable matter for at least 8 hours while holding onto the scepter. Upon rising from this layer, your attunement finishes and your body takes on a more mottled appearance as small mushrooms grow across your body. When your attunement to this item ends, your body reverts to its original form.", + "In the hands of one who is attuned to it, this scepter can be used as a {@item quarterstaff|PHB} that grants a +3 bonus to attack and damage rolls made with it. The scepter deals an extra {@damage 2d6} poison damage on a hit.", { - "type": "options", - "style": "list-hang-notitle", + "type": "entries", + "name": "Random Properties", "entries": [ + "The Scepter of Rot and Decay has the following random properties:", { - "type": "refOptionalfeature", - "optionalfeature": "Improved Meat Hook|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Improved Tenderizer|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Improved Cleaver|HHHVIII" + "type": "list", + "items": [ + "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", + "1 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", + "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property", + "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" + ] } ] - } - ] - }, - { - "name": "Way of the Observed Form", - "source": "HHHVIII", - "page": 113, - "className": "Monk", - "classSource": "PHB", - "subclassShortName": "Observed Form", - "subclassSource": "HHHVIII", - "level": 3, - "header": 1, - "entries": [ - "Monks of the Way of the Observed Form follow the belief that the best style of combat is to have no style at all. Instead, their belief is that one should learn from their opponents, adapt their methods, and then throw them back at them with deadly results. These monks are known to be almost impossible to predict on the battlefield, possessing as many techniques as there are creatures in the world.", - "As part of their emphasis on observing and adapting to one's opponent, these monks tend to have a keen interest in biology and anatomy. They use their keen senses to study the bodies of others and are often able to pick out the minutest detail in a creature's bone or muscle movement. These traits make these monks renowned as warriorscholars that are sought out as much for their knowledge as they are for their martial ability.", + }, { - "type": "refSubclassFeature", - "subclassFeature": "Mirrored Stance|Monk|PHB|Observed Form|HHHVIII|3|HHHVIII" - } - ] - }, - { - "name": "Mirrored Stance", - "source": "HHHVIII", - "page": 113, - "className": "Monk", - "classSource": "PHB", - "subclassShortName": "Observed Form", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, - "consumes": { - "name": "Ki" - }, - "entries": [ - "Starting when you choose this tradition at 3rd level, you learn to observe your opponents through battle and adopt their strengths into your fighting style. As a bonus action, you may expend 1 ki point to focus on a hostile creature you can see within 60 feet of you. If you do so, you learn their creature type and you adopt one of the stances below based on that type. You remain in this stance for 1 minute ending it early if you are incapacitated, if you use this feature again, or if you end it as a free action.", + "type": "entries", + "name": "Spellcasting", + "entries": [ + "While holding this scepter, you may use it to cast the {@spell detect magic}, {@spell locate animals or plants}, and {@spell ray of sickness} spells at will. In addition, you may cast the {@spell dispel magic}, {@spell ensnaring strike}, {@spell entangle}, and {@spell plant growth} spells up to 3 times each. You regain all expended uses upon the next dawn." + ] + }, { - "type": "options", - "style": "list-hang-notitle", + "type": "entries", + "name": "Infestation Spores", "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Aberration|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Beast|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Celestial|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Construct|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Dragon|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Elemental|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Fey|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Fiend|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Giant|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Humanoid|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Monstrosity|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Ooze|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Plant|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Undead|HHHVIII" - } + "As an action, you release spores that burst out into a cloud that fills a 20-foot radius sphere centered on you, and it lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a {@dc 19} Constitution saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the {@disease spores of Zuggtmoy|HHHVIII} and also gains a random form of madness (determined by rolling on the {@creature Zuggtmoy|MTF|Madness of Zuggtmoy table}{@footnote *|See the info tab}) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a {@book spore servant|MM|0|spore servant template} if it's a type of creature that can be {@book (see the \"Myconids\" entry in the Monster Manual)|MM|0|spore servant template}. You may use this ability up to 3 times, regaining all expended uses upon the next dawn." + ] + }, + { + "type": "entries", + "name": "Mind Control Spores", + "entries": [ + "As an action, you release spores that burst out in a cloud that fills a 20-foot-radius sphere centered on you, and it lingers for 1 minute. Humanoids and beasts in the cloud when it appears, or that enter it later, must make a {@dc 19} Wisdom saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the {@disease influence of Zuggtmoy|HHHVIII} for 24 hours. While infected in this way, the creature is {@condition charmed} by you and can't be reinfected by these spores. Once you use this ability once, you cannot use it again until you finish a short or long rest." + ] + }, + { + "type": "entries", + "name": "Infectious Sorcery", + "entries": [ + "Poison damage that you deal to a creature while attuned to this staff ignores any immunity or resistance to poison damage that your target may have. In addition, poison damage that you deal to creatures {@condition charmed} by you does not count for the sake of ending charm effects that end upon the target taking damage." + ] + }, + { + "type": "entries", + "name": "Protective Thrall", + "entries": [ + "Whenever you hit by an attack, you may use your reaction to force one creature within 5 feet of you that is {@condition charmed} by you to use its reaction and be hit by the attack instead." + ] + }, + { + "type": "entries", + "name": "Exert Will", + "entries": [ + "You may use your bonus action to cause one creature {@condition charmed} by you that you can see to use its reaction and move up to its speed as you direct or to make a weapon attack against a target that you designate." + ] + }, + { + "type": "entries", + "name": "Curse", + "entries": [ + "When you become attuned to the scepter, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Zuggtmoy|MTF|Madness of Zuggtmoy table}{@footnote *|See the info tab} table and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + ] + }, + { + "type": "entries", + "name": "Destroying the Scepter", + "entries": [ + "The scepter can only be destroyed by planting it in the fabled Flaming Forest of Nessus, the lowest level of the Nine Hells. Once planted in the ground, the scepter will catch flame and wither away to ash, never to return." ] } - ] + ], + "attachedSpells": [ + "detect magic", + "locate animals or plants", + "ray of sickness", + "dispel magic", + "ensnaring strike", + "entangle", + "plant growth" + ], + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/ScepterofRotandDecay.webp" + } + } + ] + }, + "ingredients": "Zuggtmoy's Stem ×1" }, { - "name": "Observant Fist", + "name": "Shadow Robe", "source": "HHHVIII", - "page": 113, - "className": "Monk", - "classSource": "PHB", - "subclassShortName": "Observed Form", - "subclassSource": "HHHVIII", - "level": 6, - "header": 1, - "consumes": { - "name": "Ki" - }, + "page": 96, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "bonusWeaponAttack": "+1", + "bonusAc": "+1", "entries": [ - "Beginning at 6th level, you learn to study your opponent through combat. Whenever you hit a creature with an unarmed strike, you may spend 1 ki point to gain the benefits of a successful {@book Appraise|HHHVI|2|Appraising} check on that creature as well as learning that creature's Armor Class, current hit points, and any damage resistances and immunities they may have." - ] + "This robe constantly billows wisps of protective shadow as if it were smoke. While wearing this robe, you have a +1 bonus to AC, and if you are in dim light or darkness, creatures that rely on sight have disadvantage on attack rolls made against you." + ], + "ingredients": "Shadow Robe Wisps ×1", + "crafter": "Artificer" }, { - "name": "Adaptive Defence", + "name": "Shadow Sword", "source": "HHHVIII", - "page": 113, - "className": "Monk", - "classSource": "PHB", - "subclassShortName": "Observed Form", - "subclassSource": "HHHVIII", - "level": 11, - "header": 1, - "consumes": { - "name": "Ki", - "amount": 2 - }, + "page": 96, + "baseItem": "shortsword|PHB", + "type": "M", + "rarity": "rare", + "reqAttune": true, + "weight": 2, + "weaponCategory": "martial", + "property": [ + "F", + "L", + "crfBy" + ], + "dmg1": "1d6", + "dmgType": "P", "entries": [ - "Starting at 11th level, you are able to adapt quickly to your opponent's attacks, allowing you to mitigate potential harm that comes your way. Whenever you are hit by a spell or weapon attack, you may use your reaction to spend 2 ki points and gain resistance to all damage types inflicted by that attack until the start of your next turn." - ] + "When you successfully hit a target with this sword, you may fill a 5-foot cube within 5 feet of your target with magical darkness that only you are able to see in. This darkness remains for 1 minute or until you dismiss it as a free action." + ], + "ingredients": "Shadowy Soul ×1", + "crafter": "Thaumaturge" }, { - "name": "Hybrid Stance", + "name": "Singing Skull", "source": "HHHVIII", - "page": 113, - "className": "Monk", - "classSource": "PHB", - "subclassShortName": "Observed Form", - "subclassSource": "HHHVIII", - "level": 17, - "header": 1, - "consumes": { - "name": "Ki" - }, + "page": 96, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", "entries": [ - "At 17th level you learn how to weave your stances together into greater and more powerful combinations. When you enter a stance, you may choose to spend up to 2 additional ki points in order to gain the benefits of the same number of additional stances of your choice. You retain these benefits so long as you remain in the original stance." - ] + "While holding this item, you may cast the {@spell speak with dead} spell. Once used, this item cannot be used again until the next dawn." + ], + "attachedSpells": [ + "speak with dead" + ], + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/SingingSkull.webp" + } + } + ] + }, + "ingredients": "Berbalang Tongue ×1", + "crafter": "Artificer" }, { - "name": "Oath of Legacy", + "name": "Siphon Boon", "source": "HHHVIII", - "className": "Paladin", - "classSource": "PHB", - "page": 114, - "subclassShortName": "Legacy", - "subclassSource": "HHHVIII", - "level": 3, - "header": 1, + "page": 96, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "The Oath of Legacy is one of the most selfless of all oaths, one that binds the paladin to a life of service and the fulfillment of others. They are sometimes known as bearers or oath keepers and they make it their mission to continue the legacies of those that came before them. The paladins that uphold this oath often come from ancient orders formed around the legends of ancient heroes, or are created as bulwarks against recurring, undying threats. In short, whenever a defeated evil rears its ugly head again or when a champion falls tragically short in their ordained mission, these paladins are sure to answer the call to action.", - "As part of their training, paladins that uphold this oath often carry relics or keepsakes with them that remind them of their missions. They impart great power into these objects carry and as part of that, they are often found with the trophies harvested from worthy foes as a means of carrying on their admirable spirit.", - { - "type": "refSubclassFeature", - "subclassFeature": "Tenets of Legacy|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Oath Spells|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Channel divinity|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" - } - ] + "When you {@action cast a spell}, you may instead cast it as if you used a spell slot one level higher than the one you actually used, even if such a level would not normally be available to you. Once you have used this ability once, you may not use it again until you have finished a short or long rest. If you are attuned to this item, you may also use it as a spellcasting focus." + ], + "ingredients": "Patron's Favour ×1", + "crafter": "Thaumaturge" }, { - "name": "Tenets of Legacy", + "name": "Soul Cleaver", "source": "HHHVIII", - "className": "Paladin", - "classSource": "PHB", - "page": 114, - "subclassShortName": "Legacy", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, + "page": 96, + "baseItem": "greataxe|PHB", + "type": "M", + "rarity": "very rare", + "reqAttune": true, + "weight": 7, + "weaponCategory": "martial", + "property": [ + "H", + "2H", + "crfBy" + ], + "dmg1": "1d12", + "dmgType": "S", + "bonusWeapon": "+2", "entries": [ - "The tenets of the Oath of Legacy bind a paladin to a life of servitude and tradition.", + "You have a +2 bonus to attack and damage rolls made with this weapon. In addition, if you successfully hit a creature with this weapon, you may force them to make a {@dc 16} Constitution saving throw. On a failure, a creature has their connection to their lifeforce disrupted until the end of your next turn. During this time, they cannot regain hit points, they lose any damage resistances they may have had, and they have disadvantage on Constitution saving throws. Undead and constructs are immune to this ability. Once used, this ability cannot be used again until you kill a creature that is not undead or a construct." + ], + "ingredients": "Nabassu Jaw ×1", + "crafter": "Blacksmith" + }, + { + "name": "Staff of Demon Tongue", + "source": "HHHVIII", + "page": 96, + "srd": true, + "basicRules": true, + "type": "M", + "rarity": "very rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ { - "type": "entries", - "name": "Serve with Humility", - "entries": [ - "Understand that you serve a story larger than yourself. Your role is to finish someone else's journey, not to start your own." - ] - }, + "spellcasting": true + } + ], + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V", + "crfBy" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "charges": 10, + "staff": true, + "entries": [ + "This staff has 10 charges. While holding this staff, you may use your action to expend 1 or more charges to do one of the following:", { "type": "entries", - "name": "Continue the Chain", + "name": "Spellcasting", "entries": [ - "You are a single link in a long chain of legacy and tradition. It is your duty to make sure that the chain remains unbroken." + "You can cast the following spells using the staff. Spells are cast at their lowest level, but can have their spell level increased by expending more charges at a rate of 1 extra charge per extra spell level: {@spell conjure animals} (2 charges, can only be used to summon snakes), {@spell detect thoughts} (2 charges), {@spell dispel magic} (3 charges), {@spell lightning bolt} (3 charges), {@spell polymorph} (4 charges, can only be used to {@spell polymorph} into snakes), {@spell telekinesis} (5 charges) {@spell teleport} (7 charges), {@spell imprisonment} (9 charges)." ] }, { "type": "entries", - "name": "Honour the Past", + "name": "Demonic Authority", "entries": [ - "The past contains lessons that must be learned and applied. Honour those that came before you and take their wisdom to heart." + "You expend 4 charges and target a humanoid or a demon that you can see within 60 feet of you, forcing them to succeed on a Wisdom saving throw or become {@condition charmed} by you for 1 hour. This ability is able to charm demons even if they have immunity to the {@condition charmed} condition. While {@condition charmed} in this way, the target views you as a feared commander and does their best to follow your orders as if they were given under threat of punishment (whether this is true or not is irrelevant). Anytime you or your allies damage the target, they may make the saving throw again, ending the effect on itself on a success. As an action, you may end the {@condition charmed|PHB|charm} effect early, and as part of that, you may force the target to make another Wisdom saving throw. On a failure, the target suffers {@damage 2d8} psychic damage and is {@condition frightened} of you for the rest of the duration of the original {@condition charmed|PHB|charm} effect." ] }, { "type": "entries", - "name": "Respect the Fallen", + "name": "Demonic Corruption", "entries": [ - "There is no shame in failure and respect should be given to those that at least tried. This even extends to your foes if they fought with honour and a noble spirit." + "You expend 3 charges and target a creature within 60 feet of you that is not undead or a construct. That creature must succeed on a Constitution saving throw or suffer {@damage 4d6} necrotic damage and have their hit point maximum reduced by the same amount. This reduction lasts until the target finishes a long rest. The target dies if their hit point maximum is reduced to 0." ] } - ] - }, - { - "name": "Oath Spells", - "source": "HHHVIII", - "className": "Paladin", - "classSource": "PHB", - "page": 114, - "subclassShortName": "Legacy", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, - "entries": [ - "You gain oath spells at the paladin levels listed. See the {@classFeature Sacred Oath|Paladin||3} class feature for how oath spells work.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVIII", - "name": "Oath of Legacy Spells", - "page": 114 - } - ] + ], + "attachedSpells": [ + "conjure animals", + "detect thoughts", + "dispel magic", + "lightning bolt", + "polymorph", + "telekinesis", + "teleport", + "imprisonment" + ], + "ingredients": "Molydeus Snake Head ×1", + "crafter": "Thaumaturge" }, { - "name": "Channel Divinity", + "name": "Staff of Maleficence", "source": "HHHVIII", - "className": "Paladin", - "classSource": "PHB", - "page": 114, - "subclassShortName": "Legacy", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, - "entries": [ - "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", - { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Invoke Legacy|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" - }, + "page": 97, + "srd": true, + "basicRules": true, + "type": "M", + "rarity": "legendary", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Pass the Torch|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" + "spellcasting": true } - ] - }, - { - "name": "Channel Divinity: Invoke Legacy", - "source": "HHHVIII", - "className": "Paladin", - "classSource": "PHB", - "page": 114, - "subclassShortName": "Legacy", - "subclassSource": "HHHVIII", - "level": 3, - "header": 3, - "consumes": { - "name": "Channel Divinity" - }, - "entries": [ - "As an action, you present an item that is either a harvestable material or a possession from a creature you helped kill. The presented item may also include a crafted item that was made out of a material you harvested. Either way, all creatures within 30 feet of you that can see you that are of the same creature type as that of the harvested material or possession must succeed on a Wisdom saving throw or be {@condition charmed} by you for 1 minute or until it takes damage. While {@condition charmed} in this way, a creature reveres you as a worthy figure to be watched and respected; their speed becomes 0 and they cannot benefit from bonuses to their speed.", - "At your DM's discretion, objects looted from particularly famous figures may impose disadvantage on the saving throw. For example, {@creature vampire spawn|MM} may have disadvantage on their saving throw if you present an item taken from the {@creature Strahd von Zarovich|CoS|Vampire Lord Strahd Von Zarovich}." - ] - }, - { - "name": "Channel Divinity: Pass the Torch", - "source": "HHHVIII", - "className": "Paladin", - "classSource": "PHB", - "page": 114, - "subclassShortName": "Legacy", - "subclassSource": "HHHVIII", - "level": 3, - "header": 3, - "consumes": { - "name": "Channel Divinity" - }, - "entries": [ - "When you either harvest a material or take a possession from a creature that you helped kill, you may use your reaction to whisper ancient prayers and use your Channel Divinity. If you do so, your current and maximum hit points increase by a number equal to that creature's challenge rating (minimum of 1) + your Paladin level. If the creature does not have a challenge rating, use their class level instead. This increase lasts until the end of your next long rest." - ] - }, - { - "name": "Aura of Continuation", - "source": "HHHVIII", - "className": "Paladin", - "classSource": "PHB", - "page": 114, - "subclassShortName": "Legacy", - "subclassSource": "HHHVIII", - "level": 7, - "header": 1, - "entries": [ - "Starting at 7th level, you and friendly creatures within 10 feet of you can't be {@condition paralyzed}, {@condition petrified}, or {@condition stunned} while you are conscious.", - "At 18th level, the range of this aura increases to 30 feet." ], - "conditionImmune": [ - "paralyzed", - "petrified", - "stunned" - ] - }, - { - "name": "Glory in Defeat", - "source": "HHHVIII", - "className": "Paladin", - "classSource": "PHB", - "page": 114, - "subclassShortName": "Legacy", - "subclassSource": "HHHVIII", - "level": 15, - "header": 1, - "entries": [ - "Starting at 15th level, you are able to ensure that even in defeat, you and your allies remain victorious. If you or an allied creature you can see within 30 feet of you drops to 0 hit points, you may use your reaction to allow that creature to immediately perform one final action of their choice before falling {@condition unconscious}. They may choose to do anything that would normally take an action to do unless that action would result in them recovering hit points. If they take damage in the course of this action, they are still considered to be at 0 hit points for the sake of resolving death saving throw failures. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest." - ] - }, - { - "name": "Inheritor of Legend", - "source": "HHHVIII", - "className": "Paladin", - "classSource": "PHB", - "page": 114, - "subclassShortName": "Legacy", - "subclassSource": "HHHVIII", - "level": 20, - "header": 1, + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V", + "crfBy" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "recharge": "dawn", + "rechargeAmount": 10, + "charges": 10, + "staff": true, "entries": [ - "At 20th level, you can use your action to embody the spirit of a legendary hero, becoming an unstoppable force in the process. For the next minute, you gain the following benefits:", + "This twisted staff has 10 charges. While holding it, you can expend 1 or more of its charges to use any of the following abilities:", { - "type": "list", - "items": [ - "Whenever you fail an attack roll, saving throw, or ability check, you may use your reaction to succeed instead.", - "You act as if you are under the {@spell freedom of movement} spell.", - "When an allied creature starts its turn within 10 feet of you, they gain a number of temporary hit points equal to your Charisma modifier (minimum of 0)" + "type": "entries", + "name": "Spellcasting", + "entries": [ + "You use the staff to cast any of the following spells using your spell save DC. Spells are cast at their lowest level, but you may increase their level by spending 1 extra charge per increased spell level: {@spell charm person} (1 charge), {@spell witch bolt} (1 charge), {@spell hold person} (2 charges), {@spell ray of enfeeblement} (2 charges), {@spell confusion} (4 charges), {@spell dominate person} (5 charges), {@spell geas} (5 charges), {@spell circle of death} (6 charges), {@spell disintegrate} (6 charges), {@spell feeblemind} (8 charges)." ] }, - "Once you use this feature, you can't use it again until you finish a long rest." - ] - }, - { - "name": "Fey Trapper", - "source": "HHHVIII", - "className": "Ranger", - "classSource": "PHB", - "page": 115, - "subclassShortName": "Fey Trapper", - "subclassSource": "HHHVIII", - "level": 3, - "header": 1, - "entries": [ - "The trappers of the fey courts are legendary to any mortal that shares that profession. Trained in methods as old as the courts themselves, these trappers utilise indomitable physical prowess, uncanny survival skills, and ancient nature magic to get the job done. They venture out into the dangerous Feywild and return laden with rare meats and exotic pelts for the capricious fey lords and ladies that employ them. Some of these rangers have taught their skills to outsiders, but all of them specialise in cornering their quarries, and then taking them down in one swift, clean blow.", { - "type": "refSubclassFeature", - "subclassFeature": "Fey Trapper Magic|Ranger|PHB|Fey Trapper|HHHVIII|3|HHHVIII" + "type": "entries", + "name": "Paralysis", + "entries": [ + "As an action, you expend 3 charges and slam this staff into the ground, releasing a shockwave of atrophic energy that interferes with the motor functions of all creatures around you. All creatures within 30 feet of you must succeed on a {@dc 20} Wisdom saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this effect." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Cornered Prey|Ranger|PHB|Fey Trapper|HHHVIII|3|HHHVIII" + "type": "entries", + "name": "Extend Dominion", + "entries": [ + "As an action, you expend 4 charges and target one creature within 30 feet that you can see that is {@condition charmed} by you. Any elapsed duration of that {@condition charmed|PHB|charm} effect is reset as if that creature had just become {@condition charmed} by you. In addition, until that {@condition charmed|PHB|charm} effect ends, any saving throw that creature makes to end that {@condition charmed|PHB|charm} effect is made at disadvantage." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Clean Killer|Ranger|PHB|Fey Trapper|HHHVIII|3|HHHVIII" - } - ] - }, - { - "name": "Fey Trapper Magic", - "source": "HHHVIII", - "className": "Ranger", - "classSource": "PHB", - "page": 115, - "subclassShortName": "Fey Trapper", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, - "entries": [ - "Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Fey Trapper Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVIII", - "name": "Fey Trapper Spells", - "page": 115 - } - ] - }, - { - "name": "Cornered Prey", - "source": "HHHVIII", - "className": "Ranger", - "classSource": "PHB", - "page": 115, - "subclassShortName": "Fey Trapper", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, - "entries": [ - "When you choose this archetype at 3rd level, you know how to strike more effectively when your prey has nowhere to run. You have advantage on weapon attacks against any creature that is standing on {@quickref difficult terrain||3} or that currently has less than its normal amount of speed." - ] + "type": "entries", + "name": "Harvest Knowledge", + "entries": [ + "When a creature you can see within 30 feet of you dies, you may use your reaction to steal their knowledge for yourself, which you retain for the next 24 hours. Doing so takes a number of charges equal to their Intelligence score minus your own (minimum of 1 charge). While you have their stolen knowledge, you have access to all of their memories, giving you all the languages that they knew and any proficiencies they may have had (except for saving throw proficiencies). In addition, if their Intelligence score was greater than yours, your Intelligence score rises to equal theirs. You do not gain access to any of their spells or abilities through this knowledge." + ] + }, + "This staff regains all expended charges at dawn. Whenever you use the last charge, there is a {@chance 90|10 percent|Staff of Maleficence|The staff is unaffected.|The staff disintegrates into feather-like ashes and becomes useless.} chance that this staff disintegrates into feather-like ashes and becomes useless." + ], + "attachedSpells": [ + "charm person", + "witch bolt", + "hold person", + "ray of enfeeblement", + "confusion", + "dominate person", + "geas", + "circle of death", + "disintegrate", + "feeblemind" + ], + "ingredients": "Nagpa Claw ×1", + "crafter": "Artificer" }, { - "name": "Clean Killer", + "name": "Staff of Mockery", "source": "HHHVIII", - "className": "Ranger", - "classSource": "PHB", - "page": 115, - "subclassShortName": "Fey Trapper", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, + "page": 97, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d4}", + "charges": "{@dice 1d4}", "entries": [ - "At 3rd level, you learn the best way to slaughter your prey to ensure maximum yield from the carcass. When you kill a creature with a weapon attack, the DC for all {@book harvesting|HHHVI|2|Harvesting} checks made on that creature are reduced by 5." - ] + "This gnarled staff possesses a fully functioning mouth set into its head and starts with {@dice 1d4} charges. While holding this staff, you may use your action and 1 charge to target a humanoid you can see within 10 feet of you. If you do so, this staff repeats everything that humanoid says in an offputting, mocking voice. This voice changes every time you target a new humanoid with this staff. This staff continues copying that humanoid's words until that humanoid moves more than 10 feet away from the staff, 10 minutes pass, or you use your action to deactivate it. This staff regains all expended charges at dawn." + ], + "ingredients": "Rutterkin Tentacle ×1", + "crafter": "Tinker" }, { - "name": "Glamoured Lure", + "name": "Staff of the Chained Spell", "source": "HHHVIII", - "className": "Ranger", - "classSource": "PHB", - "page": 115, - "subclassShortName": "Fey Trapper", - "subclassSource": "HHHVIII", - "level": 7, - "header": 1, + "page": 97, + "srd": true, + "basicRules": true, + "type": "M", + "rarity": "very rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V", + "crfBy" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "staff": true, "entries": [ - "Starting at 7th level, you learn to attract your prey and lower their defences with magical enchantments. As an action, you may force a creature within 30 feet of you that you can see to make a Wisdom saving throw against your ranger spell save DC. Your favoured enemy has disadvantage on this saving throw. On a failure, that creature is {@condition charmed} by you for 1 minute or until they take damage.", - "While you have a creature {@condition charmed} in this way, you may use your bonus action to create a pale marble of light within 60 feet of you in a space you can see. At the start of their turn, the {@condition charmed} creature must use as much of their movement to move towards that marble of light as possible, staying in that spot if they manage to reach it. If moving towards the marble requires the creature to enter terrain that would directly harm them, such as a pit of lava or a deep pit, they may make the saving throw again, ending the charm on a success. On subsequent turns, you may use another bonus action to move the marble of light to another space within 60 feet of you that you can see.", - "Once you use this feature, you may not use it again until you finish a short or long rest." - ] + "While holding this three-headed staff, you may target up to 3 creatures you can see within 60 feet of you, forcing them to make a Wisdom saving throw against your spell save DC. A creature can choose to fail this saving throw if they wish. On a failure, a target becomes linked for the next 24 hours to any other creature that also failed this saving throw. Whenever you target a linked creature with a spell while holding this staff, all other linked creatures are targeted as well, duplicating the effect of the spell on them without requiring extra actions or spell slots. All regular rules for spell targeting still apply, e.g. they must be within range, within line of sight, etc. Linked creatures make all relevant saving throws and resolve effects independently of one another.", + "Once this ability has been used once, it cannot be used again until the next dawn." + ], + "ingredients": "Trident Spine ×1", + "crafter": "Artificer" }, { - "name": "Binding Blow", + "name": "Staff of the Demon Prince", "source": "HHHVIII", - "className": "Ranger", - "classSource": "PHB", - "page": 115, - "subclassShortName": "Fey Trapper", - "subclassSource": "HHHVIII", - "level": 11, - "header": 1, + "page": 106, + "srd": true, + "basicRules": true, + "type": "M", + "rarity": "artifact", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "curse": true, + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V", + "crfA" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "bonusWeapon": "+2", + "staff": true, "entries": [ - "At 11th level, you learn to infuse your attacks with a fey enchantment that restricts your prey. As a bonus action, choose one creature you can see within 60 feet of you. The next time you hit that creature on this turn with a weapon attack, they must make a Strength saving throw against your ranger spell save DC. On a failure, that creature's movement speed is reduced to 0 until the start of your next turn." - ] + "It is the belief in several demonic sects that {@creature Demogorgon|MTF} is fated to die upon the end of the Blood War and the resulting desolation of both devil and demon society. From the ashes of these realms will rise two twins, both of them immensely powerful warlords who shall raise armies against one another and start the war anew. They shall war over a magical Y-shaped staff crafted from the Prince of Demons themselves, with whoever holds it claiming dominion over the other and ushering in a new age of madness.", + "In order to attune to this item, you must hold it while killing someone you deem an ally, for it is the nature of the {@creature Demogorgon|MTF} to trust only themselves. When you become attuned to this item, your appearance becomes more vicious as your eyes turn bloodshot, your body quivers with restlessness, and you constantly foam at the mouth. If you end attunenement to this item, you revert to your original appearance immediately.", + "Whenever you cast a spell above 2nd-level while holding this staff, you have a {@chance 50|50 percent|Staff of the Demon Prince|You create an illusory duplicate of yourself in your own space that lasts until the end of your next turn.|No duplicate is created.} chance to create an illusory duplicate of yourself in your own space that lasts until the end of your next turn. On your turn, you may move the illusory duplicate a distance equal to your walking speed (no action required). The duplicate has your AC and disappears early if it suffers any damage or if a creature physically interacts with it in some way. The duplicate is otherwise indistinguishable from the real you and can only be identified as an illusion by a creature that uses its action to perform a successful Intelligence ({@skill Investigation}) check against your spell save DC.", + "You may also use the staff as a {@item quarterstaff|PHB} with a +2 bonus to attack and damage rolls. If you hit a creature with it, they must succeed on a {@dc 18} Wisdom saving throw or take an additional {@damage 2d6} psychic damage.", + { + "type": "entries", + "name": "Random Properties", + "entries": [ + "The Staff of the Demon Prince has the following random properties:", + { + "type": "list", + "items": [ + "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", + "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", + "2 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} properties", + "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" + ] + } + ] + }, + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "While holding this staff, you may use it to cast the {@spell detect magic}, and {@spell major image} spells at will. You may also cast the {@spell dispel magic}, {@spell fear}, and {@spell telekinesis} spells up to 3 times each and the {@spell feeblemind} and {@spell project image} spells once each. All expended uses are restored upon the next dawn." + ] + }, + { + "type": "entries", + "name": "Beguiling Glare", + "entries": [ + "As an action, you may target one creature you can see within 120 feet of you. The target must succeed on a {@dc 20} Wisdom saving throw or be {@condition stunned} until the start of your next turn or until you are no longer within their line of sight. Unless the target is {@condition incapacitated}, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can't see you until the start of your next turn. If the target looks at you in the meantime, it must immediately make the save." + ] + }, + { + "type": "entries", + "name": "Hypnotic Glare", + "entries": [ + "As an action, you may target one creature you can see within 120 feet of you. The target must succeed on a {@dc 20} Wisdom saving throw or be {@condition charmed} by you until the start of your next turn. On their turn, you choose how the {@condition charmed} target uses its actions, reactions, and movement (no action required by you). Unless the target is {@condition incapacitated}, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can't see you until the start of your next turn. If the target looks at you in the meantime, it must immediately make the save." + ] + }, + { + "type": "entries", + "name": "Insanity Glare", + "entries": [ + "As an action, you may target one creature you can see within 120 feet of you, blasting them with a dazzling beam of light that assaults their mind. The target must succeed on a {@dc 20} Wisdom saving throw or suffer the effect of the {@spell confusion} spell. The effect lasts until the start of your next turn. You do not need to {@condition concentrate} on the spell. Unless the target is {@condition incapacitated}, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can't see you until the start of your next turn. If the target looks at you in the meantime, it must immediately make the save." + ] + }, + { + "type": "entries", + "name": "Twinned Glare", + "entries": [ + "When you use this staff to use its Beguiling Glare, Hypnotic Glare, or Insanity Glare abilities, you may choose to use one of the other two glares on another target within 30 feet of the first as a free action. You may use this feature up to 3 times, regaining all expended uses upon the next dawn." + ] + }, + { + "type": "entries", + "name": "Curse", + "entries": [ + "When you become attuned to the staff, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Demogorgon|MTF|Madness of Demogorgon table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + ] + }, + { + "type": "entries", + "name": "Destroying the Staff", + "entries": [ + "This staff can only be destroyed if the creature attuned to it is slain by a creature attuned to {@filter an item made from a material harvested from another Demon Lord|items|source=hhhviii|type=|property=crafted artifact|category=}. If this occurs, the staff splits down its length into two parts and loses its power. However, if these two parts are thrown together into the waters of the Gaping Maw, the pieces will disappear and then reappear {@dice 1d100} years later in a random place in the multiverse, fixed and restored to full power." + ] + } + ], + "attachedSpells": [ + "detect magic", + "major image", + "dispel magic", + "fear", + "telekinesis", + "feeblemind", + "project image" + ], + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/StaffoftheDemonPrince.webp" + } + } + ] + }, + "ingredients": "Demogorgon's Spine ×1" }, { - "name": "Tactical Advantage", + "name": "Stylus of Draconic Influence", "source": "HHHVIII", - "className": "Ranger", - "classSource": "PHB", - "page": 115, - "subclassShortName": "Fey Trapper", - "subclassSource": "HHHVIII", - "level": 15, - "header": 1, + "page": 97, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d8}", + "charges": 8, "entries": [ - "When you reach 15th level in this class, any time you hit a creature with a weapon attack that was rolled at advantage, that creature is marked by you until the start of your next turn. While marked, a creature has disadvantage on all attack rolls it makes against you, and you have advantage on any saving throws imposed by them." - ] + "This stylus has 8 charges. While holding this stylus, you may spend 1 minute and a number of charges to cast the {@spell glyph of warding} spell, choosing the Spell Glyph option and infusing it with a spell chosen from the following list: {@spell charm person} (1 charge), {@spell fear} (3 charges), {@spell confusion} (4 charges), {@spell dominate person} (5 charges), {@spell mass suggestion} (6 charges). All spells are cast at their lowest possible level and all spells use your spell save DC. If you do not have a spell save DC, the DC is set to 8 + your Intelligence modifier.", + "This item recovers {@dice 1d8} charges at dawn. If you use the last charge, there is a {@chance 10|10 percent|Stylus of Draconic Influence|The stylus is unaffected.|The stylus crumbles into dust and becomes useless.} chance that it crumbles into dust and becomes useless." + ], + "attachedSpells": [ + "glyph of warding" + ], + "ingredients": "Green Abishai Horn ×1", + "crafter": "Artificer" }, { - "name": "Scavenger", + "name": "Suit of Shadows", "source": "HHHVIII", - "className": "Rogue", - "classSource": "PHB", - "page": 116, - "subclassShortName": "Scavenger", - "subclassSource": "HHHVIII", - "level": 3, - "header": 1, + "page": 97, + "baseItem": "hide armor|PHB", + "type": "MA", + "rarity": "rare", + "reqAttune": true, + "weight": 12, + "property": [ + "crfBy" + ], + "ac": 12, + "bonusAc": "+1", "entries": [ - "Very few Scavenger rogues chose to follow this archetype; usually this path is chosen out of desperation rather than desire. Formed from the bottom rungs of civil society or in the most inhospitable places in the wilds, Scavengers fend for themselves by making the most of whatever the fates see fit to give them. They survive by remaining on the fringes, striking out only when they spot an easy kill or a safe meal. Their methods of survival are seen by most people as crass and opportunistic, but these criticisms matter little to them: all that matters is that they survive.", - { - "type": "refSubclassFeature", - "subclassFeature": "Cut and Run|Rogue|PHB|Scavenger|HHHVIII|3|HHHVIII" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Waste Not Want Not|Rogue|PHB|Scavenger|HHHVIII|3|HHHVIII" - } - ] + "While wearing this armor, you have a +1 bonus to AC and you constantly exude an aura of magical darkness that only you can see in around yourself in a 10-foot radius. Within this aura, non-magical light can be no brighter than dim light. You may turn this aura on or off by speaking the item's command word as a bonus action." + ], + "ingredients": "Nabassu Hide ×1", + "crafter": "Leatherworker" }, { - "name": "Cut and Run", + "name": "Talisman of Annihilation", "source": "HHHVIII", - "className": "Rogue", - "classSource": "PHB", - "page": 116, - "subclassShortName": "Scavenger", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, + "page": 98, + "rarity": "legendary", + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "Starting at 3rd level, you learn to minimise danger by darting in and out of battle. Whenever you use your {@classFeature Sneak Attack|Rogue|PHB|1} feature against a target, you regain all expended speed you may have used that turn." - ] + "While wearing this talisman, you may use your bonus action to exude an aura of anti-life in a 30-foot radius around you until the start of your next turn. Any creature in the aura that attempts to recover hit points must make a {@dc 21} Constitution saving throw. On a failure, they recover 0 hit points instead. Undead are immune to this aura.", + "As an action, you may destroy this talisman by breaking it upon the ground. If you do so, the talisman bursts into a 60-foot radius sphere of anti-life, enveloping all creatures not behind total cover from the talisman. All creatures caught inside the sphere must make a {@dc 21} Constitution saving throw, suffering {@damage 12d12} necrotic damage on a failure, or half that on a success.", + "Any creature that dies either in your aura, or as a result of the anti-life sphere, explodes in a burst of negative energy, forcing all creatures adjacent to them other than you to succeed on a {@dc 21} Constitution saving throw or take {@damage 4d6} necrotic damage and, if they exploded due to dying in your aura, granting you advantage on attack rolls against them until the start of their next turn." + ], + "ingredients": "Anti-Heart ×1", + "crafter": "Artificer" }, { - "name": "Waste Not Want Not", + "name": "Talisman of Nature's Wrath", "source": "HHHVIII", - "className": "Rogue", - "classSource": "PHB", - "page": 116, - "subclassShortName": "Scavenger", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, + "page": 98, + "rarity": "very rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": 4, + "charges": 4, "entries": [ - "When you choose this archetype at 3rd level, you learn how to salvage materials that most harvesters would consider ruined. If you fail a {@book harvesting|HHHVI|2|Harvesting} check to harvest a material, you may immediately attempt that check again at disadvantage. On a success, you successfully harvest that material, but it is worth only half of its normal monetary value. This feature may only be used once per creature you attempt to harvest." - ] + "This talisman has 4 charges and channels energy from the elemental plane, bolstering your magic with primal power. If you {@action cast a spell} that deals either fire, cold, lightning, or thunder damage, you may expend a charge in order to give that spell an additional effect as determined by its damage type:", + { + "type": "entries", + "name": "Fire", + "entries": [ + "Any creature that received fire damage from your spell is set ablaze and suffers {@damage 1d8} fire damage at the end of their turn unless they, or an adjacent creature, spends their action to pat the fire out." + ] + }, + { + "type": "entries", + "name": "Cold", + "entries": [ + "Any creature that received cold damage from your spell must succeed on a Constitution saving throw or have their speed halved until the end of your next turn." + ] + }, + { + "type": "entries", + "name": "Lightning", + "entries": [ + "Any creature that received lightning damage from your spell must succeed on a Constitution saving throw or be {@condition stunned} until the start of your next turn." + ] + }, + { + "type": "entries", + "name": "Thunder", + "entries": [ + "Any creature that received thunder damage from your spell must succeed on a Strength saving throw or be knocked {@condition prone} until the start of your next turn." + ] + }, + "This item regains all expended charges at dawn." + ], + "ingredients": "Entropy Shard ×1", + "crafter": "Artificer" }, { - "name": "Pick the Bones", + "name": "Terminator Armor", "source": "HHHVIII", - "className": "Rogue", - "classSource": "PHB", - "page": 116, - "subclassShortName": "Scavenger", - "subclassSource": "HHHVIII", - "level": 9, - "header": 1, + "page": 98, + "baseItem": "plate armor|PHB", + "type": "HA", + "rarity": "very rare", + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "bonusAc": "+2", "entries": [ - "At 9th level, your senses become supremely honed for finding resources and opportunities that others may miss. You have advantage on Wisdom ({@skill Perception}) and Intelligence ({@skill Investigation}) checks and during combat you may perform them as bonus actions." - ] + "While wearing this armor, you gain a +2 bonus to AC, and anytime you receive fire, cold, lightning, thunder, necrotic, poison, or acid damage, you may spend your reaction to gain resistance to that damage type for the next 10 minutes. You may only have resistance to one damage type at a time through this ability; attempting to use this ability again before the 10 minutes elapses replaces the damage resistance type you already have. In addition, due to the near-organic way in which this metal armor moves, it does not impose disadvantage on Dexterity ({@skill Stealth}) checks like regular plate armor does." + ], + "ingredients": "Adaptive Plating ×1", + "crafter": "Blacksmith" }, { - "name": "Circle the Weak", + "name": "Tiamat's Boon", "source": "HHHVIII", - "className": "Rogue", - "classSource": "PHB", - "page": 116, - "subclassShortName": "Scavenger", - "subclassSource": "HHHVIII", - "level": 13, - "header": 1, + "page": 98, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "At 13th level, you gain an instinct for manoeuvring yourself around the weak and vulnerable. Whenever a creature you can see within 60 feet of you becomes {@condition blinded}, {@condition deafened}, {@condition frightened}, {@condition restrained}, or {@condition incapacitated}, you may immediately use your reaction to move up to half your speed in any direction. At the end of this movement, if that creature is within range of an attack by you, you may also make an attack against them as part of this movement." - ] + "When you first become attuned to this item, choose a damage type from the following: acid, poison, fire, lightning, and cold. You gain resistance to that damage type. You also gain the ability to use your action to release a wave of deadly breath from your mouth. Targets in a 30-foot cone in front of you must make a {@dc 14} Dexterity saving throw, suffering {@damage 2d8} damage of the damage type you chose on a failure, or half that on a success. Once this ability has been used, it may not be used again until you finish a long rest. After a long rest, you may choose to switch your chosen damage type to a different one from the list." + ], + "ingredients": "Mark of Tiamat ×1", + "crafter": "Thaumaturge" }, { - "name": "Eye for Opportunity", + "name": "Tourniquet of Prophylactic", "source": "HHHVIII", - "className": "Rogue", - "classSource": "PHB", - "page": 116, - "subclassShortName": "Scavenger", - "subclassSource": "HHHVIII", - "level": 17, - "header": 1, + "page": 98, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "Starting at 17th level you learn to take advantage of even the smallest distractions, granting you more ways to use your {@action opportunity attack}. In addition to the normal triggers, you may also use your {@action opportunity attack} against creatures within 5 feet of you under any of the following circumstances:", - { - "type": "list", - "items": [ - "One of your allies hits that creature with a critical hit.", - "That creature becomes {@condition incapacitated}.", - "That creature is reduced to less than half its maximum hit points for the first time this combat." - ] - } - ] + "This tourniquet is made from a bulezau tail treated with medicinal herbs and oils. So long as you wear this tourniquet, you have advantage on saving throws to avoid becoming diseased or to end a disease on yourself. Any time you succeed on either of those saving throws, you gain a number of temporary hit points equal to your Constitution modifier." + ], + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/TourniquetofProphylactic.webp" + } + } + ] + }, + "ingredients": "Bulezau Tail ×1", + "crafter": "Alchemist" }, { - "name": "Skin Wearer", + "name": "Tracker Drone", "source": "HHHVIII", - "className": "Sorcerer", - "classSource": "PHB", - "page": 116, - "subclassShortName": "Skin Wearer", - "subclassSource": "HHHVIII", - "level": 1, - "header": 1, + "page": 98, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "It's a tale almost as old as civilisation; the story of a shapeshifting creature that take other forms and parents a child with a regular humanoid. Whether this union was happy or not, the resulting child has a chance to become a Skin Wearer. Like their transforming parents, Skin Wearers have an inherently malleable form and are particularly adept at transmutation and illusion magic. In order to stabilise themselves, Skin Wearers often garb themselves in pelts, hides, and skins of other creatures, adding the strength of the harvested creature to their own magic.", - { - "type": "refSubclassFeature", - "subclassFeature": "Embody Creature|Sorcerer|PHB|Skin Wearer|HHHVIII|1|HHHVIII" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Skin Walker|Sorcerer|PHB|Skin Wearer|HHHVIII|1|HHHVIII" - } - ] + "This tiny, spider-like drone is roughly the size of a tick and has a small degree of sentience due to the animating spirit inside it. While within 30 feet of the drone, you may speak its command word as an action, causing it to become active and tuning it to yourself. Speaking its command word again causes it to deactivate and become lifeless. While active, the drone is capable of moving at a speed of 30 feet, has AC 10 and 1 hit point. It makes both Wisdom ({@skill Perception}) and Dexterity ({@skill Stealth}) checks with a {@d20 +5} bonus.", + "So long as you and the drone are on the same plane of existence, it follows your commands which you are able to issue to it telepathically, and you are both always aware of your direction and distance from each other. As an action, the drone is able to bury itself painlessly inside a living creature's skin where it becomes undetectable at a passing glance. If a creature uses its action to examine the creature the drone is hiding in, they may be able to spot a small lump in their skin with a successful {@dc 20} Wisdom ({@skill Medicine}) check. There is no limit to how long the drone can remain inside a creature's body, and it will only be removed if you command it to, or if a creature that has detected it spends their action to dig it out of the body it is hiding in (no check required)." + ], + "ingredients": "Retriever Spirit ×1", + "crafter": "Tinker" }, { - "name": "Embody Creature", + "name": "Trickster's Hammer", "source": "HHHVIII", - "className": "Sorcerer", - "classSource": "PHB", - "page": 116, - "subclassShortName": "Skin Wearer", - "subclassSource": "HHHVIII", - "level": 1, - "header": 2, + "page": 99, + "baseItem": "warhammer|PHB", + "type": "M", + "rarity": "very rare", + "reqAttune": true, + "weight": 2, + "weaponCategory": "martial", + "property": [ + "V", + "crfBy" + ], + "dmg1": "1d8", + "dmgType": "B", + "dmg2": "1d10", + "bonusWeapon": "+2", + "hammer": true, "entries": [ - "When you choose this origin at 1st level, you gain the ability to partly transform yourself into other creatures by wearing their skin, hide, or pelts, empowering your own abilities in the process. While wearing an item made from the skin, hide, or pelt of a beast or monstrosity, you may spend your action to embody that creature and gain one of the following benefits of your choice for the next 10 minutes or until you end this effect early as a bonus action:", + "You have a +2 bonus to attack and damage rolls made with this weapon. When you make a successful critical hit against a creature with this weapon, you add a random extra effect to your attack. Roll a {@dice d4} and consult the table below for your result:", { - "type": "list", - "items": [ - "You gain any saving throw proficiencies that creature may have had.", - "You gain any senses that creature may have had.", - "You gain any damage resistances and immunities that creature may have had." - ] - }, - "Once you have used this ability once, you can't use it again until you finish a long rest." - ] + "type": "table", + "caption": "Effect", + "page": 99, + "colLabels": [ + "d4", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "You deal {@damage 1d8} necrotic damage and gain temporary hit points equal to the damage dealt (this damage is not doubled)." + ], + [ + "2", + "You deal an additional {@damage 2d8} lightning damage to your target (this damage is not doubled)." + ], + [ + "3", + "Your target must succeed on a {@dc 16} Constitution saving throw or become {@condition stunned} until the end of your next turn." + ], + [ + "4", + "You teleport, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space you can see." + ] + ] + } + ], + "ingredients": "Yagnoloth Giant Arm ×1", + "crafter": "Blacksmith" }, { - "name": "Skin Walker", + "name": "Vacant Mask", "source": "HHHVIII", - "className": "Sorcerer", - "classSource": "PHB", - "page": 117, - "subclassShortName": "Skin Wearer", - "subclassSource": "HHHVIII", - "level": 1, - "header": 2, + "page": 99, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "At 1st level, whenever you attempt to {@book harvest|HHHVI|2|Harvesting} a creature's skin, hide, or pelt, the DC of those items are lowered to 10 if they were higher than that originally. In addition, your affinity for donning the form of others also helps you mask your true intentions, granting you proficiency in Charisma ({@skill Deception}) checks." + "This blank, featureless mask has been formed from the expressionless face of a skulk that has lost all sense of identity. Once you put on this mask, it merges with you, creating an illusion on you that causes your face to seem completely flat and featureless. You retain the ability to see through the illusion however, and your sense of vision is not impaired. This illusion does not hold up to physical inspection, and a creature can discern the nature of the illusion (but not your true identity underneath) by succeeding on a {@dc 15} Intelligence ({@skill Investigation}) check.", + "Only you may remove the mask, which you may do so by using your action to pry it off your face, ending the illusion immediately." ], - "skillProficiencies": [ - { - "deception": true - } - ] + "ingredients": "Shadow Visage ×1", + "crafter": "Leatherworker" }, { - "name": "Malleable Form", + "name": "Void Talisman", "source": "HHHVIII", - "className": "Sorcerer", - "classSource": "PHB", - "page": 117, - "subclassShortName": "Skin Wearer", - "subclassSource": "HHHVIII", - "level": 6, - "header": 1, + "page": 99, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "Starting at 6th level, your malleable form makes transmutation and illusion magic cast on you effortless. Whenever you use a spell slot to cast either a transmutation spell on yourself or an illusion spell that changes your appearance, roll a {@dice d20}. If you roll a number lower than your sorcerer level, the spell slot you used is instantly restored." - ] + "Whenever you reduce a creature to 0 hit points while wearing this talisman, you gain temporary hit points for the next minute equal to half the creature's hit point maximum. While you have temporary hit points from this ability, you have advantage on attack rolls." + ], + "ingredients": "Soul Monger Heart ×1", + "crafter": "Thaumaturge" }, { - "name": "Full Embodiment", + "name": "Wand of Chromatic Wrath", "source": "HHHVIII", - "className": "Sorcerer", - "classSource": "PHB", - "page": 117, - "subclassShortName": "Skin Wearer", - "subclassSource": "HHHVIII", - "level": 14, - "header": 1, + "page": 99, + "type": "WD", + "rarity": "legendary", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "property": [ + "crfBy" + ], + "bonusSpellAttack": "+3", + "recharge": "dawn", + "rechargeAmount": 10, + "charges": 10, "entries": [ - "Starting at 14th level, you learn to exert greater control over your skin wearing, allowing you to fully embody your harvested creature's abilities. While embodying a creature, in addition to your chosen benefit, you may also choose to change your Strength, Dexterity, and Constitution scores to match that creature's. If your Constitution modifier increases as a result of this, your maximum hit points increase but your current hit points do not." - ] + "This wand has 10 charges. While holding it, whenever you {@action cast a spell} that deals damage of either fire, lightning, poison, acid, or cold damage, you may spend a number of charges to change that damage type into another one of the damage types from that list. The amount of charges you spend are equal to the level of the spell slot you used to cast that spell (cantrips do not require any charges). In addition, you gain a +3 bonus to spell attack rolls made while holding this wand.", + "The wand recovers all expended charges at dawn. If you use the last charge on this wand, there is a {@chance 90|10 percent|Wand of Chromatic Wrath|The wand is unaffected.|The wand crumbles into dust and becomes useless.} chance that it crumbles into dust and becomes useless." + ], + "ingredients": "Blue Abishai Horn ×1", + "crafter": "Artificer" }, { - "name": "Shapeshifter Supreme", + "name": "Wand of Disruption", "source": "HHHVIII", - "className": "Sorcerer", - "classSource": "PHB", - "page": 117, - "subclassShortName": "Skin Wearer", - "subclassSource": "HHHVIII", - "level": 18, - "header": 1, + "page": 99, + "type": "WD", + "rarity": "very rare", + "reqAttune": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d4}", + "charges": 4, "entries": [ - "At 18th level, you are able to cast the {@spell shapechange} spell without expending a spell slot. Once you have used this feature, you cannot use it again until you finish a long rest. You may also attempt to use your {@subclassFeature Malleable Form|Sorcerer|PHB|Skin Wearer|HHHVIII|6|HHHVIII} feature to restore use of this feature immediately after casting the {@spell shapechange} spell, following the same rules as you would for restoring a spell slot." - ] + "This wand has 4 charges. As an action, you may expend 1 charge to force a creature that you can see within 60 feet of you to make a {@dc 19} Constitution saving throw. On a failure, the target creature suffers {@damage 6d10} necrotic damage, and any magical effect currently affecting them is suppressed until the end of their next turn as if they were under the effect of an {@spell antimagic field} spell.", + "The wand recovers {@dice 1d4} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into dust and is destroyed." + ], + "ingredients": "Amnizu Hand ×1", + "crafter": "Artificer" }, { - "name": "The Apex Predator", + "name": "Wand of Doom", "source": "HHHVIII", - "className": "Warlock", - "classSource": "PHB", - "page": 117, - "subclassShortName": "Apex Predator", - "subclassSource": "HHHVIII", - "level": 1, - "header": 1, - "entries": [ - "Your patron is one of the most powerful predators in the multiverse such as a {@creature tarrasque|MM}, an {@creature astral dreadnought|MM}, or an {@filter ancient dragon|bestiary|source=|miscellaneous=|dragon age=ancient;greatwyrm;aspect}. More than simple beasts, these creatures dominate their domains, taking whatever they want from whoever gets in their way. While these creatures normally treat all other creatures as simply potential meals, they still appreciate the utility that vassals can provide for them. As part of your pact, you take whatever scraps of power and resources they leave behind while serving them by finding new prey or intercepting any threat that would try to usurp their top position.", - { - "type": "refSubclassFeature", - "subclassFeature": "Expanded Spell List|Warlock|PHB|Apex Predator|HHHVIII|1|HHHVIII" - }, + "page": 99, + "type": "WD", + "rarity": "legendary", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ { - "type": "refSubclassFeature", - "subclassFeature": "Establish Dominance|Warlock|PHB|Apex Predator|HHHVIII|1|HHHVIII" + "spellcasting": true } - ] - }, - { - "name": "Expanded Spell List", - "source": "HHHVIII", - "className": "Warlock", - "classSource": "PHB", - "page": 117, - "subclassShortName": "Apex Predator", - "subclassSource": "HHHVIII", - "level": 1, - "header": 2, + ], + "property": [ + "crfBy" + ], + "bonusSpellAttack": "+2", + "bonusSpellSaveDc": "+2", "entries": [ - "The Apex Predator lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVIII", - "name": "Apex Predator Expanded Spells", - "page": 117 - } - ] + "While holding this wand, you have a +2 bonus to your spell save DC and attack bonus for spell attacks, and any necrotic damage that you deal as the result of a spell deals one additional damage dice. In addition, you may use this wand to cast the {@spell circle of death} or {@spell finger of death} spells once per day each." + ], + "attachedSpells": [ + "circle of death", + "finger of death" + ], + "ingredients": "Nightwalker Doom Finger ×1", + "crafter": "Artificer" }, { - "name": "Establish Dominance", + "name": "Wanderer's Hide", "source": "HHHVIII", - "className": "Warlock", - "classSource": "PHB", - "page": 117, - "subclassShortName": "Apex Predator", - "subclassSource": "HHHVIII", - "level": 1, - "header": 2, + "page": 99, + "baseItem": "hide armor|PHB", + "type": "MA", + "rarity": "rare", + "weight": 12, + "property": [ + "crfBy" + ], + "ac": 12, + "bonusAc": "+1", "entries": [ - "At 1st level you learn to channel your patron's presence in order to mentally dominate your prey. As an action, you can force a target you can see within 30 feet of you to make a Wisdom saving throw against your warlock spell save DC. If a creature has a challenge rating lower than your warlock level, they make the saving throw at disadvantage. On a failure, your target is {@condition frightened} of you for the next minute. While {@condition frightened} of you in this way, a creature also has disadvantage on saving throws imposed by you and cannot benefit from spells that grant it a bonus to their movement speed. In addition, you have advantage on {@action opportunity attack|PHB|opportunity attacks} made against the {@condition frightened} creature. A {@condition frightened} creature may attempt the saving throw again at the end of each of its turns, ending the effect on itself on a success.", - "Once you use this feature, you can't use it again until you finish a short or long rest." - ] + "You gain a +1 bonus to AC while wearing this armor. In addition, you automatically succeed any Constitution saving throw to avoid {@condition exhaustion} when travelling for long periods of time or travelling in extreme cold or heat." + ], + "ingredients": "The Lost Skin ×1", + "crafter": "Leatherworker" }, { - "name": "Devour Prey", + "name": "Warden Charm", "source": "HHHVIII", - "className": "Warlock", - "classSource": "PHB", - "page": 117, - "subclassShortName": "Apex Predator", - "subclassSource": "HHHVIII", - "level": 6, - "header": 1, + "page": 99, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "Starting at 6th level, your patron grants you access to a pocket dimension where your prey is devoured alive. As an action, you may target a creature you can see within 30 feet of you, forcing them to make a Charisma saving throw against your warlock spell save DC. On a failure, that creature is banished to a pocket dimension. While there, the target is {@condition incapacitated}, and at the end of each of its turns, it may make another Charisma saving throw. On a failure, it suffers acid damage equal to your warlock level plus your Charisma modifier (minimum of 1). On a success, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.", - "If the creature dies while in your pocket dimension, you may choose to have all of their harvestable materials reappear in the creature's original space instead of their corpse. These harvestable materials are in perfect condition and can be collected without issue.", - "Once you use this feature once, you cannot use it again until you finish a short or long rest." - ] - }, + "This stone charm contains the remains of an eidolon's spirit which does its best to protect whoever is wearing it. If a creature within 5 feet of you attempts to attack you while you are {@condition unconscious} and wearing this item, the spirit within the charm emerges to protect you, forcing the attacking creature to make a {@dc 16} Wisdom saving throw. On a failed save, the attacking creature suffers {@damage 2d6} force damage and is forced to pick a new target; wasting the attack if they fail to do so." + ], + "ingredients": "Guardian Spirit ×1", + "crafter": "Thaumaturge" + } + ], + "magicvariant": [ { - "name": "Hunter Becomes the Hunted", - "source": "HHHVIII", - "className": "Warlock", - "classSource": "PHB", - "page": 117, - "subclassShortName": "Apex Predator", - "subclassSource": "HHHVIII", - "level": 10, - "header": 1, - "entries": [ - "Starting at 10th level, you learn to retaliate against any creature that would attempt to harm you. Whenever a creature damages you, you gain advantage on all weapon and spell attack rolls against that creature until the end of your next turn." - ] + "name": "Axe of the Devourer", + "type": "GV", + "requires": [ + { + "name": "Battleaxe" + }, + { + "name": "Greataxe" + } + ], + "inherits": { + "nameSuffix": " of the Devourer", + "source": "HHHVIII", + "page": 82, + "rarity": "very rare", + "reqAttune": true, + "curse": true, + "entries": [ + "Whenever you deal a lethal blow to a creature with this weapon, your maximum and current hit points increase by an amount equal to the amount of hit points that creature had remaining just before you killed it. This increase remains until the end of your next long rest.", + { + "type": "entries", + "name": "Curse:", + "entries": [ + "The lingering hunger of this weapon compels you to not wield anything else, forcing you to only use this weapon when making weapon attacks against other creatures. Any time that you increase your hit point maximum beyond double its original amount using the ability of this weapon, you must make a {@dc 16} Wisdom saving throw. On a failure, you are wracked with extreme hunger, suffering 1 point of {@condition exhaustion} until you consume at least 5 pounds of food." + ] + } + ], + "ingredients": "Ravenous Maw ×1", + "crafter": "Blacksmith", + "propertyAdd": [ + "crfBy" + ] + } }, { - "name": "Top of the Food Chain", - "source": "HHHVIII", - "className": "Warlock", - "classSource": "PHB", - "page": 117, - "subclassShortName": "Apex Predator", - "subclassSource": "HHHVIII", - "level": 14, - "header": 1, - "entries": [ - "At 14th level, your dominance over lesser creatures gives you a protection against their mediocre abilities. Creatures that have a challenge rating lower than half your warlock level rounded down have disadvantage on attack rolls against you, and you have advantage on saving throws imposed by them or their abilities." - ] + "name": "Doublet of Cosmic Protection", + "type": "GV", + "requires": [ + { + "name": "Leather Armor" + }, + { + "name": "Studded Leather Armor" + }, + { + "name": "Hide Armor" + } + ], + "inherits": { + "nameSuffix": " Doublet of Cosmic Protection", + "source": "HHHVIII", + "page": 87, + "resist": [ + "psychic" + ], + "rarity": "very rare", + "reqAttune": true, + "curse": true, + "entries": [ + "While wearing this armor, you have resistance to psychic damage, and if you succeed on a saving throw against an effect imposed by a creature that would have resulted in you either becoming {@condition charmed} or taking psychic damage, you may use your reaction to reflect that effect back on the creature that targeted you originally. That creature makes the same saving throw with the same DC, and if they fail, they suffer the same effects that you would have suffered. If that effect is to become {@condition charmed}, they become {@condition charmed} by you for the duration." + ], + "ingredients": "Star Spawn Hulk Hide ×1", + "crafter": "Leatherworker", + "propertyAdd": [ + "crfBy" + ] + } }, { - "name": "Magi-Zoologist", - "source": "HHHVIII", - "className": "Wizard", - "classSource": "PHB", - "page": 118, - "subclassShortName": "Magi-Zoologist", - "subclassSource": "HHHVIII", - "level": 2, - "header": 1, - "entries": [ - "While most arcane colleges are more concerned with the intellectual study of esoteric and sometimes only theoretical origins of magic, there exists one that prefers to focus only on what they can see around them in the natural world: the magi-zoologists. This school of thought believes that the greatest source of information about magic is to be found in the many magical creatures that exist in the world, each one brimming with arcane secrets to be unlocked through research and study. Through their travels, the magi-zoologists collect samples of the various monsters in the multiverse, applying the lessons they learn into new breakthroughs in both spellwork and science.", - "While they are often derided by even other wizard schools as lacking imagination, the best magi-zoologists are extremely pragmatic and are well-equipped to survive the many dangers of the world. After all, it takes true strength to face down a full-grown dragon and live to autopsy its corpse.", + "name": "Gearstring Launcher", + "type": "GV", + "requires": [ { - "type": "refSubclassFeature", - "subclassFeature": "Harvest Spells|Wizard|PHB|Magi-Zoologist|HHHVIII|2|HHHVIII" + "bow": true }, { - "type": "refSubclassFeature", - "subclassFeature": "Anatomical Study|Wizard|PHB|Magi-Zoologist|HHHVIII|2|HHHVIII" + "crossbow": true } - ] + ], + "inherits": { + "namePrefix": "Gearstring Launcher ", + "source": "HHHVIII", + "page": 88, + "rarity": "rare", + "entries": [ + "This specialized weapon is fitted with an intricate series of gears that can add custom payloads to the wielder's ammunition. While holding this weapon, you may use your bonus action to load or unload an item that is no larger than 6 inches in any dimension and that weighs up to 10 pounds into the launching slot. If you have an item in the launching slot, you may choose to use your action to fire that loaded item as a specialized ammunition-head at any space or target within your weapon's normal range. If your loaded item would normally involve making an attack roll against a target, you roll that attack roll as a normal ranged weapon attack and use any effects from that loaded item instead of your normal damage roll." + ], + "ingredients": "Oaken Bolter Gear ×1", + "crafter": "Tinker", + "propertyAdd": [ + "crfBy" + ] + } }, { - "name": "Harvest Spells", - "source": "HHHVIII", - "className": "Wizard", - "classSource": "PHB", - "page": 118, - "subclassShortName": "Magi-Zoologist", - "subclassSource": "HHHVIII", - "level": 2, - "header": 2, - "entries": [ - "Starting at 2nd level, when you make a {@book Harvest|HHHVIII|2|Harvesting} check on a non-humanoid creature that has the {@i innate spellcasting} feature and your roll equals or exceeds that creature's challenge rating, you may pick one spell from that creature's {@i innate spellcasting} feature and add it to your list of prepared spells that day. This spell does not count towards the number of spells you have prepared that day. When you cast that spell, it is considered a wizard spell for you and you still need to fulfill all component and spell slot requirements when casting it. You retain the ability to cast that spell until you finish your next long rest, at which point it vanishes from your memory.", - "If the spell you harvested is a wizard spell of 1st level or higher and is of a level for which you have spell slots, you can add it to your spellbook before it vanishes from your memory. To do so, you follow the same rules as normally copying a spell into your spellbook. You must copy the full spell before it vanishes from your memory. If you do not, any resources you have already contributed to copying the spell are wasted." - ] + "name": "Hellbolt Striker", + "type": "GV", + "requires": [ + { + "type": "M" + } + ], + "inherits": { + "namePrefix": "Hellbolt Striker ", + "source": "HHHVIII", + "page": 90, + "rarity": "very rare", + "bonusWeapon": "+1", + "entries": [ + "You gain a {=bonusWeapon} to attack and damage rolls made with this magical weapon. This weapon is lined with a fiendish coil designed to release stored energy once it is charged by a particularly powerful strike. When you make a successful critical hit against a creature with this weapon, up to three other creatures of your choice within 30 feet of your target that you can see must make a {@dc 20} Dexterity saving throw as an arc of lightning streaks from the original target towards them. Creatures take {@damage 5d8} lightning damage on a failed save, or half as much damage on a successful one." + ], + "ingredients": "Hellbolt Coil ×1", + "crafter": "Tinker", + "propertyAdd": [ + "crfBy" + ] + } }, { - "name": "Anatomical Study", - "source": "HHHVIII", - "className": "Wizard", - "classSource": "PHB", - "page": 118, - "subclassShortName": "Magi-Zoologist", - "subclassSource": "HHHVIII", - "level": 2, - "header": 2, - "entries": [ - "Beginning when you select this school at 2nd level, your proficiency bonus is doubled when you make {@book Appraise|HHHVI|2|Appraising} checks. In addition, you have advantage on any ability check made to recall information about the biology and behaviour of non-humanoid creatures." - ] + "name": "Inertia Piston", + "type": "GV", + "requires": [ + { + "type": "M", + "dmgType": "B" + } + ], + "inherits": { + "namePrefix": "Inertia Piston ", + "source": "HHHVIII", + "page": 91, + "rarity": "rare", + "entries": [ + "This item may be attached to any melee bludgeoning weapon. Attaching or removing this item from a weapon takes 10 minutes to complete. A weapon can only have one attachment at a time.", + "If you score a critical hit with a weapon that has this item attached against a creature that is size Large or smaller, you may choose to also knock them {@condition prone} or move them up to 5 feet away from you." + ], + "ingredients": "Copperstone Joint ×1", + "crafter": "Tinker", + "propertyAdd": [ + "crfBy" + ] + } }, { - "name": "Firsthand Experience", + "name": "Star Breaker", + "type": "GV", + "requires": [ + { + "type": "M" + } + ], + "inherits": { + "namePrefix": "Star Breaker ", + "source": "HHHVIII", + "page": 97, + "rarity": "very rare", + "reqAttune": true, + "bonusWeapon": "+1", + "recharge": "dawn", + "rechargeAmount": 6, + "charges": 6, + "entries": [ + "You gain a {=bonusWeapon} bonus to attack and damage rolls with this weapon. This weapon has 6 charges. While holding this weapon, you may use your bonus action to expend a charge and use either of the following abilities:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Collapse Distance", + "entries": [ + "You target a creature you can see within 60 feet of you. That creature must succeed on a {@dc 19} Wisdom saving throw or be magically teleported, along with any equipment it is wearing or carrying, to an unoccupied space you can see within 5 feet of you." + ] + }, + { + "type": "item", + "name": "Spatial Leap", + "entries": [ + "You magically teleport yourself, along with any equipment you are wearing or carrying to an unoccupied space you can see within 60 feet of you." + ] + } + ] + }, + "This weapon regains all expended charges daily at dawn." + ], + "ingredients": "Elder Star Fragment ×1", + "crafter": "Blacksmith", + "propertyAdd": [ + "crfBy" + ] + } + } + ], + "vehicleUpgrade": [ + { + "name": "Astral Hull Plating", "source": "HHHVIII", - "className": "Wizard", - "classSource": "PHB", - "page": 118, - "subclassShortName": "Magi-Zoologist", - "subclassSource": "HHHVIII", - "level": 6, - "header": 1, + "page": 82, + "upgradeType": [ + "SHP:H" + ], "entries": [ - "Starting at 6th level, if you are subjected to a saving throw imposed by the ability or feature of a non-humanoid, non-beast creature, you may add your Intelligence modifier as a bonus to any future saving throws imposed by subsequent uses of that ability or feature. You retain this benefit until you finish your next long rest." + "{@note This vehicle upgrade is also available as an {@item Astral Hull Plating|HHHVIII|item}.}", + "This hard plating is surprisingly light, buoyant, and specially tuned to the Astral Plane, allowing ships outfitted with it to sail through that Astral Sea with little effort.", + "A ship that has been appropriately outfitted by this plating gains a +1 bonus to AC and may sail through the Astral Plane as if it were water. Piloting and sailing the ship like normal allows it to travel as if it were subjected to an average travel wind on the Material Plane, and it moves at the appropriate speed. The ship may also angle itself up or down to achieve the same freedom of movement that creatures enjoy on the Astral Plane; doing so only requires the helmsman of the ship to {@condition concentration|PHB|concentrate} on the angle change as they steer.", + "For a ship to be considered appropriately outfitted, two scales are required for every 10 feet of ship length: one on each side." ] - }, + } + ], + "disease": [ { - "name": "Monster Tamer", + "name": "Influence of Zuggtmoy", "source": "HHHVIII", - "className": "Wizard", - "classSource": "PHB", - "page": 118, - "subclassShortName": "Magi-Zoologist", - "subclassSource": "HHHVIII", - "level": 10, - "header": 1, + "page": 105, "entries": [ - "At 10th level, your study of the behaviour of creatures allows you to weave magic into your words, allowing you to placate and calm them. You add the {@spell charm monster|XGE} spell {@homebrew |(Xanathars Guide to Everything)} to your spellbook if you did not already know it, and you always have it prepared; having it prepared in this way does not count towards your total amount of spells prepared for that day. In addition, if you cast {@spell charm monster|XGE} on a creature with an Intelligence score lower than yours, they have disadvantage on the saving throw to resist the effect." - ] + "While infected in this way, the creature is {@condition charmed} by you and can't be reinfected by these spores." + ], + "color": "a1ff00" }, { - "name": "Counter-Ability", + "name": "Spores of Zuggtmoy", "source": "HHHVIII", - "className": "Wizard", - "classSource": "PHB", - "page": 118, - "subclassShortName": "Magi-Zoologist", - "subclassSource": "HHHVIII", - "level": 14, - "header": 1, + "page": 105, "entries": [ - "At 14th level, you learn to break the magic bonds that permeate the bodies of magical creatures, temporarily disrupting their abilities. Whenever a non-humanoid, non-beast creature within 30 feet of you that you can see attempts to use an ability or feature that would force another creature to make a saving throw, you may use your reaction to cause it to fail and have no effect. This feature cannot be used on abilities in which the saving throw is imposed by a weapon attack.", - "You may use this feature a number of times equal to your Intelligence modifier (minimum of once), regaining all expended uses once you finish a long rest." - ] + "While infected in this way, the creature can't be reinfected, and it must repeat the {@dc 19} Constitution saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a {@book spore servant|MM|0|spore servant template} if it's a type of creature that can be {@book (see the \"Myconids\" entry in the Monster Manual)|MM|0|spore servant template}." + ], + "color": "c2fd00" } ] } diff --git a/collection/Jasmine Yang; Hamund's Herbalism Handbook.json b/collection/Jasmine Yang; Hamund's Herbalism Handbook.json index c908bcbcae..12b8419d75 100644 --- a/collection/Jasmine Yang; Hamund's Herbalism Handbook.json +++ b/collection/Jasmine Yang; Hamund's Herbalism Handbook.json @@ -20,18 +20,18 @@ ], "status": "ready", "dateAdded": 1665431770, - "dateLastModified": 1668700856, - "_dateLastModifiedHash": "06fba59cbb" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "2553fb95e8" }, "book": [ { "name": "Hamund's Herbalism Handbook", + "id": "HHbH", "source": "HHbH", - "author": "Jasmine Yang", "group": "homebrew", - "id": "HHbH", - "published": "2022-09-03", "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/Cover.webp", + "published": "2022-09-03", + "author": "Jasmine Yang", "contents": [ { "name": "Cover Page, Credits & Changelog" @@ -939,42 +939,42 @@ ], "feat": [ { - "name": "Tincture Master", + "name": "Nature's Bounty", "source": "HHbH", "page": 39, "entries": [ - "You have attained a mastery of distilling herbs into {@variantrule tinctures|HHbH}, halving the time and cost it takes for you to create one." + "Your attunement to nature causes you to find more herbs wherever you go, almost as if nature itself is attempting to aid you. Whenever you gather a herb, roll a {@dice d20}. On a 20, you gain an extra copy of the herb you just gathered." ] }, { - "name": "Nature's Bounty", + "name": "Tincture Master", "source": "HHbH", "page": 39, "entries": [ - "Your attunement to nature causes you to find more herbs wherever you go, almost as if nature itself is attempting to aid you. Whenever you gather a herb, roll a {@dice d20}. On a 20, you gain an extra copy of the herb you just gathered." + "You have attained a mastery of distilling herbs into {@variantrule tinctures|HHbH}, halving the time and cost it takes for you to create one." ] } ], "variantrule": [ { - "name": "Optional Rule: Identifying Herbs", + "name": "Optional Rule: Herb Toxicity", "source": "HHbH", - "page": 3, + "page": 4, "ruleType": "O", "entries": [ - "For the sake of simplicity, it is assumed under the standard rules that characters are always aware of the identity of the herb they have gathered, including its name, value, and effect. However, if the DM wishes to add a bit more complexity and challenge, they may wish to force players to identify herbs as well.", - "Under this optional rule, whenever a character forages a herb, they must succeed on a {@dc 15} Wisdom ({@skill Nature}) check in order to identify the herb they have just gathered. On a failure, a character is only aware that the herb is vaguely useful, but does not know its name, effects, or how to use it.", - "A character that has opted to pick a herb is assumed to know which herb they have picked." + "For balance reasons, it is advised to maintain the rule that allows a character to only benefit from the effects of one herb at a time. However, if the DM wishes, they may allow the high-reward usage of multiple herbs, by including a high-risk drawback known as {@b herb toxicity}.", + "Under this optional rule, whenever a creature is under the effects of one herb and attempts to use another on themselves, they must make a Constitution saving throw with a DC equal to 10 + 5 x the number of herbs they have attempted to use since their last long rest. On a success, they use the herb as normal. On a failure, their body rejects the overload of magical influences on themselves, causing the herb to be wasted, the beneficial effects of any herb currently affecting them to end immediately, and for the creature to become {@condition poisoned} for one hour." ] }, { - "name": "Optional Rule: Herb Toxicity", + "name": "Optional Rule: Identifying Herbs", "source": "HHbH", - "page": 4, + "page": 3, "ruleType": "O", "entries": [ - "For balance reasons, it is advised to maintain the rule that allows a character to only benefit from the effects of one herb at a time. However, if the DM wishes, they may allow the high-reward usage of multiple herbs, by including a high-risk drawback known as {@b herb toxicity}.", - "Under this optional rule, whenever a creature is under the effects of one herb and attempts to use another on themselves, they must make a Constitution saving throw with a DC equal to 10 + 5 x the number of herbs they have attempted to use since their last long rest. On a success, they use the herb as normal. On a failure, their body rejects the overload of magical influences on themselves, causing the herb to be wasted, the beneficial effects of any herb currently affecting them to end immediately, and for the creature to become {@condition poisoned} for one hour." + "For the sake of simplicity, it is assumed under the standard rules that characters are always aware of the identity of the herb they have gathered, including its name, value, and effect. However, if the DM wishes to add a bit more complexity and challenge, they may wish to force players to identify herbs as well.", + "Under this optional rule, whenever a character forages a herb, they must succeed on a {@dc 15} Wisdom ({@skill Nature}) check in order to identify the herb they have just gathered. On a failure, a character is only aware that the herb is vaguely useful, but does not know its name, effects, or how to use it.", + "A character that has opted to pick a herb is assumed to know which herb they have picked." ] }, { @@ -1007,6 +1007,8 @@ "spell": [ { "name": "Cornucopia", + "source": "HHbH", + "page": 39, "level": 5, "school": "T", "time": [ @@ -1021,6 +1023,11 @@ "type": "self" } }, + "components": { + "v": true, + "s": true, + "m": "a small pouch of loamy soil" + }, "duration": [ { "type": "timed", @@ -1030,6 +1037,12 @@ } } ], + "meta": { + "ritual": true + }, + "entries": [ + "When you cast this spell, you declare up to 4 willing creatures you can see within 30 feet to share a magical bond with you. For the duration of the spell, whenever you use a herb on yourself, that herb's effects are duplicated among all creatures that share a magical bond with you, so long as they are on the same plane of existence." + ], "classes": { "fromClassList": [ { @@ -1045,23 +1058,12 @@ "source": "PHB" } ] - }, - "entries": [ - "When you cast this spell, you declare up to 4 willing creatures you can see within 30 feet to share a magical bond with you. For the duration of the spell, whenever you use a herb on yourself, that herb's effects are duplicated among all creatures that share a magical bond with you, so long as they are on the same plane of existence." - ], - "source": "HHbH", - "page": 39, - "meta": { - "ritual": true - }, - "components": { - "v": true, - "s": true, - "m": "a small pouch of loamy soil" } }, { "name": "Hamund's Herbal Hypodermic", + "source": "HHbH", + "page": 39, "level": 2, "school": "T", "time": [ @@ -1076,6 +1078,10 @@ "type": "self" } }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "timed", @@ -1085,6 +1091,16 @@ } } ], + "entries": [ + "When you cast this spell, you grow a hollow needle from your arm for the duration that can be used as a natural finesse weapon to make unarmed strikes that deal {@damage 1d4} + Dexterity modifier in damage.", + "Strikes with this needle can also be used to quickly deliver a poison or herb that would normally take much longer to apply to a weapon. As a bonus action, you may use the needle to absorb a poison or herb that would normally be used to coat a weapon. If you do so, this needle acts as if it is coated in that poison or herb, with all the benefits that would entail." + ], + "damageInflict": [ + "piercing" + ], + "miscTags": [ + "UBA" + ], "classes": { "fromClassList": [ { @@ -1112,26 +1128,12 @@ "source": "PHB" } ] - }, - "entries": [ - "When you cast this spell, you grow a hollow needle from your arm for the duration that can be used as a natural finesse weapon to make unarmed strikes that deal {@damage 1d4} + Dexterity modifier in damage.", - "Strikes with this needle can also be used to quickly deliver a poison or herb that would normally take much longer to apply to a weapon. As a bonus action, you may use the needle to absorb a poison or herb that would normally be used to coat a weapon. If you do so, this needle acts as if it is coated in that poison or herb, with all the benefits that would entail." - ], - "source": "HHbH", - "page": 39, - "components": { - "v": true, - "s": true - }, - "damageInflict": [ - "piercing" - ], - "miscTags": [ - "UBA" - ] + } }, { "name": "Herbal Infusion", + "source": "HHbH", + "page": 40, "level": 3, "school": "T", "time": [ @@ -1146,11 +1148,18 @@ "type": "self" } }, + "components": { + "s": true, + "m": "one herb that the spell consumes" + }, "duration": [ { "type": "instant" } ], + "entries": [ + "You magically extract and absorb the essence of a herb in your hand, allowing you to instantly use the herb regardless of how long it would normally take to use it. This spell can only be used on herbs that affect your own body." + ], "classes": { "fromClassList": [ { @@ -1170,15 +1179,6 @@ "source": "PHB" } ] - }, - "entries": [ - "You magically extract and absorb the essence of a herb in your hand, allowing you to instantly use the herb regardless of how long it would normally take to use it. This spell can only be used on herbs that affect your own body." - ], - "source": "HHbH", - "page": 40, - "components": { - "s": true, - "m": "one herb that the spell consumes" } } ], @@ -1420,102 +1420,6 @@ } ], "table": [ - { - "name": "Herb's Relative Rarity Table", - "source": "HHbH", - "page": 3, - "colLabels": [ - "d100", - "Herb's Table Position", - "{@dice d100} roll" - ], - "colStyles": [ - "col-4 text-center", - "col-4 text-center", - "col-4 text-center" - ], - "rows": [ - [ - "99\u2013100", - "2 or 16", - "99" - ], - [ - "96\u201398", - "3 or 15", - "96" - ], - [ - "91\u201395", - "4 or 14", - "91" - ], - [ - "85\u201390", - "5 or 13", - "85" - ], - [ - "77\u201384", - "6 or 12", - "77" - ], - [ - "68\u201376", - "7 or 11", - "68" - ], - [ - "57\u201367", - "8 or 10", - "57" - ], - [ - "44\u201356", - "9", - "44" - ], - [ - "1\u201343", - "Herb not found", - "1" - ] - ], - "footnotes": [ - "{@note First column added to enable 5eTools style rollable table.}" - ] - }, - { - "name": "Foraging Herb Table", - "source": "HHbH", - "page": 3, - "colLabels": [ - "{@skillCheck survival #$prompt_number:min=1,title=Enter your bonus to Survival checks!,default=1$#|d20}", - "Result" - ], - "colStyles": [ - "col-2 text-center", - "col-10 text-center" - ], - "rows": [ - [ - "1\u20139", - "{@homebrew Character finds nothing.}" - ], - [ - "10\u201315", - "Character finds enough food to feed a Medium-sized creature for one day." - ], - [ - "16\u201320", - "Character finds a common herb. Roll on the appropriate environment's common herb table to determine the result." - ], - [ - "21+", - "Character finds a rare herb. Roll on the appropriate environment's rare herb table to determine the result." - ] - ] - }, { "name": "All Herbs A-Z Table", "source": "HHbH", @@ -2862,37 +2766,133 @@ ] }, { - "name": "Rare Arctic Herbs", + "name": "Foraging Herb Table", "source": "HHbH", - "page": 42, + "page": 3, "colLabels": [ - "2d8", - "Herb" + "{@skillCheck survival #$prompt_number:min=1,title=Enter your bonus to Survival checks!,default=1$#|d20}", + "Result" ], "colStyles": [ "col-2 text-center", - "col-10" + "col-10 text-center" ], "rows": [ [ - "2", - "{@item Icestone Trunk|HHbH}" + "1\u20139", + "{@homebrew Character finds nothing.}" ], [ - "3", - "{@item Magic Mistletoe|HHbH}" + "10\u201315", + "Character finds enough food to feed a Medium-sized creature for one day." ], [ - "4", - "{@item Icicle Moss|HHbH}" + "16\u201320", + "Character finds a common herb. Roll on the appropriate environment's common herb table to determine the result." ], [ - "5", - "{@item Golden Pine|HHbH}" - ], + "21+", + "Character finds a rare herb. Roll on the appropriate environment's rare herb table to determine the result." + ] + ] + }, + { + "name": "Herb's Relative Rarity Table", + "source": "HHbH", + "page": 3, + "colLabels": [ + "d100", + "Herb's Table Position", + "{@dice d100} roll" + ], + "colStyles": [ + "col-4 text-center", + "col-4 text-center", + "col-4 text-center" + ], + "rows": [ [ - "6", - "{@item Glacier Branch|HHbH}" + "99\u2013100", + "2 or 16", + "99" + ], + [ + "96\u201398", + "3 or 15", + "96" + ], + [ + "91\u201395", + "4 or 14", + "91" + ], + [ + "85\u201390", + "5 or 13", + "85" + ], + [ + "77\u201384", + "6 or 12", + "77" + ], + [ + "68\u201376", + "7 or 11", + "68" + ], + [ + "57\u201367", + "8 or 10", + "57" + ], + [ + "44\u201356", + "9", + "44" + ], + [ + "1\u201343", + "Herb not found", + "1" + ] + ], + "footnotes": [ + "{@note First column added to enable 5eTools style rollable table.}" + ] + }, + { + "name": "Rare Arctic Herbs", + "source": "HHbH", + "page": 42, + "colLabels": [ + "2d8", + "Herb" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "2", + "{@item Icestone Trunk|HHbH}" + ], + [ + "3", + "{@item Magic Mistletoe|HHbH}" + ], + [ + "4", + "{@item Icicle Moss|HHbH}" + ], + [ + "5", + "{@item Golden Pine|HHbH}" + ], + [ + "6", + "{@item Glacier Branch|HHbH}" ], [ "7", @@ -3487,14 +3487,11 @@ "source": "HHbH", "page": 5, "type": "Herb", + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], - "value": 50000, - "rarity": "rare", - "lcn": "Coast", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -3529,21 +3526,21 @@ } } ] - } + }, + "lcn": "Coast", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Aloyleaf", "source": "HHbH", "page": 5, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Mountain", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -3559,21 +3556,21 @@ "This herb provides enough leaves to cover {@dice 1d6} square feet. These leaves are as hard as steel, but are as lightweight as normal leaves and never decompose unless buried under soil." ] } - ] + ], + "lcn": "Mountain", + "prep": "No", + "foundryType": "consumable" }, { "name": "Ashfree Birch", "source": "HHbH", "page": 6, "type": "Herb", + "rarity": "rare", + "value": 2000, "property": [ "Hrb" ], - "value": 2000, - "rarity": "rare", - "lcn": "Arctic", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -3589,21 +3586,21 @@ "You may spend 10 minutes placing sheets of this bark to wear underneath your armour and clothes, insulating you against heat and fire. If you do so, whenever you take fire damage, this herb absorbs that damage instead of you. This herb can absorb up to 30 points of fire damage before completely burning away and becoming useless; with any excess damage transferred to you instead. You may remove this herb by spending 1 minute peeling it out of your clothes." ] } - ] + ], + "lcn": "Arctic", + "prep": "No", + "foundryType": "consumable" }, { "name": "Auril's Hair", "source": "HHbH", "page": 6, "type": "Herb", + "rarity": "rare", + "value": 2000, "property": [ "Hrb" ], - "value": 2000, - "rarity": "rare", - "lcn": "Arctic", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -3619,21 +3616,21 @@ "As an action, you may stab this stalk into the ground. If you do so, all the ground within 20 feet of you becomes covered in a thin layer of ice, causing it to become {@quickref difficult terrain||3} for the next 10 minutes (or half that if done in a hot environment). This stalk may be used in this way up to 3 times, after which it loses all of its stored cold energy and becomes useless." ] } - ] + ], + "lcn": "Arctic", + "prep": "No", + "foundryType": "consumable" }, { "name": "Banshee Vine", "source": "HHbH", "page": 6, "type": "Herb", + "rarity": "rare", + "value": 2000, "property": [ "Hrb" ], - "value": 2000, - "rarity": "rare", - "lcn": "Swamp", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -3661,21 +3658,21 @@ } } ] - } + }, + "lcn": "Swamp", + "prep": "No", + "foundryType": "consumable" }, { "name": "Barrier Coral", "source": "HHbH", "page": 6, "type": "Herb", + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "value": 100000, - "rarity": "rare", - "lcn": "Coast", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -3698,21 +3695,21 @@ ], "by": "Hamund" } - ] + ], + "lcn": "Coast", + "prep": "No", + "foundryType": "consumable" }, { "name": "Basilisk Tongues", "source": "HHbH", "page": 6, "type": "Herb", + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], - "value": 5000, - "rarity": "rare", - "lcn": "Mountain", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -3728,21 +3725,21 @@ "This herb may be applied to one melee weapon or up to 10 pieces of ammunition, covering it in a petrifying oil for 10 minutes. A creature hit by this weapon or ammunition must succeed on a {@dc 12} Constitution saving throw, or gain one level of the following effects as they begin to turn to stone. The affected creature's movement speed is halved. The affected creature is {@condition restrained}. The affected creature is {@condition petrified} as it turns to stone. The creature may make the Constitution saving throw again at the end of each of their turns, reducing their effect level by one on a success. A {@spell greater restoration} spell or similar magic cast on an affected creature instantly removes all levels." ] } - ] + ], + "lcn": "Mountain", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Basilisk's Appetiser", "source": "HHbH", "page": 7, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Cave", - "prep": "Yes", - "foundryType": "consumable", "charges": "{@dice 1d4}", "entries": [ { @@ -3766,21 +3763,21 @@ ], "by": "Hamund" } - ] + ], + "lcn": "Cave", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Bird Seed", "source": "HHbH", "page": 7, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Grassland", - "prep": "No", - "foundryType": "consumable", "charges": "{@dice 1d4}", "entries": [ { @@ -3797,21 +3794,21 @@ "This herb has {@dice 1d4} charges. As an action, you may use one charge to scatter a number of seeds on the ground, causing them to change into a small flock of birds that fly off immediately. These birds are magical in nature and disappear after 1 minute." ] } - ] + ], + "lcn": "Grassland", + "prep": "No", + "foundryType": "consumable" }, { "name": "Blighted Pollen", "source": "HHbH", "page": 7, "type": "Herb", + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], - "value": 50000, - "rarity": "rare", - "lcn": "Grassland", - "prep": "No", - "foundryType": "consumable", "charges": "{@dice 1d4}", "entries": [ { @@ -3866,21 +3863,21 @@ } ] } - ] + ], + "lcn": "Grassland", + "prep": "No", + "foundryType": "consumable" }, { "name": "Blubber Bulb", "source": "HHbH", "page": 7, "type": "Herb", + "rarity": "rare", + "value": 1000, "property": [ "Hrb" ], - "value": 1000, - "rarity": "rare", - "lcn": "Arctic", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -3896,21 +3893,21 @@ "After using this herb, you are covered in a thick layer of blubber-like oil that remains for 4 hours. During this time, you are immune to any cold, fire, poison, or acid damage that you would suffer as a result of touching a target or from hitting them with a melee weapon attack." ] } - ] + ], + "lcn": "Arctic", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Boom Maize", "source": "HHbH", "page": 8, "type": "Herb", + "rarity": "rare", + "value": 1000, "property": [ "Hrb" ], - "value": 1000, - "rarity": "rare", - "lcn": "Grassland", - "prep": "No", - "foundryType": "consumable", "charges": 6, "entries": [ { @@ -3927,21 +3924,21 @@ "A full pouch of this herb contains 6 charges. As an action, you may expend one or more charges to throw a handful of kernels at a target you can see within 20 feet of you. That target must make a {@dc 10} Strength saving throw, with the DC increasing by 2 for every charge you expended. On a failure, the target is pushed back 5 feet." ] } - ] + ], + "lcn": "Grassland", + "prep": "No", + "foundryType": "consumable" }, { "name": "Bramble Rice", "source": "HHbH", "page": 8, "type": "Herb", + "rarity": "rare", + "value": 500, "property": [ "Hrb" ], - "value": 500, - "rarity": "rare", - "lcn": "Grassland", - "prep": "No", - "foundryType": "consumable", "charges": "{@dice 1d4}", "entries": [ { @@ -3958,21 +3955,21 @@ "This herb has {@dice 1d4} charges. As an action, you may use a charge to scatter a pouch of this herb in a 5-foot-square area in front of you. Any creature that enters the area must succeed on a {@dc 15} Dexterity saving throw or stop moving and take {@damage 1} piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw." ] } - ] + ], + "lcn": "Grassland", + "prep": "No", + "foundryType": "consumable" }, { "name": "Breeze Nuts", "source": "HHbH", "page": 8, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Coast", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4000,21 +3997,21 @@ } } ] - } + }, + "lcn": "Coast", + "prep": "No", + "foundryType": "consumable" }, { "name": "Brighteye Carrots", "source": "HHbH", "page": 8, "type": "Herb", + "rarity": "rare", + "value": 1000, "property": [ "Hrb" ], - "value": 1000, - "rarity": "rare", - "lcn": "Cave", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4030,21 +4027,21 @@ "For 8 hours after you apply this herb, you gain {@sense darkvision} out to a range of 60 feet, and your eyes shed a dim light in a 5-foot radius." ] } - ] + ], + "lcn": "Cave", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Bubblemelon", "source": "HHbH", "page": 8, "type": "Herb", + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], - "value": 5000, - "rarity": "rare", - "lcn": "Coast", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4060,21 +4057,21 @@ "As an action you may begin chewing this herb. As long as you continue chewing this root, you do not need to breathe. This herb may be chewed for up to 10 minutes, which you may do all at once or over several sessions." ] } - ] + ], + "lcn": "Coast", + "prep": "No", + "foundryType": "consumable" }, { "name": "Buried Moonlight", "source": "HHbH", "page": 9, "type": "Herb", + "rarity": "rare", + "value": 1000, "property": [ "Hrb" ], - "value": 1000, - "rarity": "rare", - "lcn": "Cave", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4097,21 +4094,21 @@ ], "by": "Hamund" } - ] + ], + "lcn": "Cave", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Candle Rose", "source": "HHbH", "page": 9, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Forest", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4127,21 +4124,21 @@ "This foot-long herb may be used in the same manner as an ordinary {@item candle|PHB}: for 1 hour when lit, it sheds bright light in a 5-foot radius and dim light for an additional 5 feet. The fragrance and colour of this rose is determined by your DM, but they are usually both quite pleasant." ] } - ] - }, + ], + "lcn": "Forest", + "prep": "No", + "foundryType": "consumable" + }, { "name": "Chef's Trick", "source": "HHbH", "page": 9, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Swamp", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4157,21 +4154,21 @@ "As an action, you may crumble and sprinkle it over an edible item such as a meal or drink while thinking of a flavour. This flavour can range from something vague like 'sour' to something specific such as 'a roasted chicken seasoned with oregano.' If you do so, that item tastes like the flavour you were thinking of. A creature that consumes this item may make a {@dc 20} Wisdom ({@skill Perception}) check to notice the artificial flavouring in it." ] } - ] + ], + "lcn": "Swamp", + "prep": "No", + "foundryType": "consumable" }, { "name": "Cleric's Cane", "source": "HHbH", "page": 9, "type": "Herb", + "rarity": "rare", + "value": 2000, "property": [ "Hrb" ], - "value": 2000, - "rarity": "rare", - "lcn": "Desert", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4187,21 +4184,21 @@ "As part of using this herb, you may roll any number of hit die you have available to regain hit points as you would normally during a short rest. If you roll a 1 or 2 on any of those die, you may reroll the result and must take the new number, even if it is a 1 or a 2." ] } - ] + ], + "lcn": "Desert", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Cold Brush", "source": "HHbH", "page": 9, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Arctic", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4217,21 +4214,21 @@ "As part of using this herb, you must rub it on your exposed skin while preparing it. For the next 4 hours, your skin turns a pale blue and becomes icy to the touch. This has no impact on your actual body temperature." ] } - ] + ], + "lcn": "Arctic", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Compass Rose", "source": "HHbH", "page": 10, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Cave", - "prep": "No", - "foundryType": "consumable", "charges": "{@dice 1d6}", "entries": [ { @@ -4248,21 +4245,21 @@ "This leafy herb has {@dice 1d6} charges. As an action, you may hold this herb flat on your palm. If you do so, the herb will lose one charge and release a puff of visible spores that travel along the path of the wind. This ability functions even in a walled space like a building or deep cave so long as there is a single open passage connected to the area you are in that leads to the outside." ] } - ] + ], + "lcn": "Cave", + "prep": "No", + "foundryType": "consumable" }, { "name": "Corpse Hands", "source": "HHbH", "page": 10, "type": "Herb", + "rarity": "rare", + "value": 20000, "property": [ "Hrb" ], - "value": 20000, - "rarity": "rare", - "lcn": "Swamp", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4278,21 +4275,21 @@ "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} necrotic damage upon its first successful hit in a turn. This effect lasts for 1 hour." ] } - ] + ], + "lcn": "Swamp", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Courter's Perfume", "source": "HHbH", "page": 10, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Grassland", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4308,21 +4305,21 @@ "For 4 hours after using this herb, any creature that smells you, perceives you to smell like their favourite scent." ] } - ] + ], + "lcn": "Grassland", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Cracker Nut", "source": "HHbH", "page": 10, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Forest", - "prep": "No", - "foundryType": "consumable", "charges": "{@dice 1d8}", "entries": [ { @@ -4339,21 +4336,21 @@ "This herb contains {@dice 1d8} charges, corresponding to the amount of nuts harvested. As an action, you may expend a charge to throw a nut at a point you can see within 30 feet of you, causing it to burst upon impact and creating a loud cracking sound that can be heard up to 100 feet away." ] } - ] + ], + "lcn": "Forest", + "prep": "No", + "foundryType": "consumable" }, { "name": "Crackle Bark", "source": "HHbH", "page": 10, "type": "Herb", + "rarity": "rare", + "value": 20000, "property": [ "Hrb" ], - "value": 20000, - "rarity": "rare", - "lcn": "Grassland", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4369,21 +4366,21 @@ "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} lightning damage upon its first successful hit in a turn. This effect lasts for 1 hour." ] } - ] + ], + "lcn": "Grassland", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Creeper's Folly", "source": "HHbH", "page": 10, "type": "Herb", + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], - "value": 10000, - "rarity": "rare", - "lcn": "Cave", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4399,21 +4396,21 @@ "For 4 hours after using this herb, you cannot be {@quickref Surprise|PHB|3|0|surprised} and you make all initiative rolls at advantage." ] } - ] + ], + "lcn": "Cave", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Crystal Fruit", "source": "HHbH", "page": 11, "type": "Herb", + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], - "value": 10000, - "rarity": "rare", - "lcn": "Arctic", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4429,21 +4426,21 @@ "You may use your action to eat this fruit. If you do so, for the next 10 minutes your body becomes coated in a thin layer of ice that raises your AC to 15 if it was lower than that before, but your movement speed is halved." ] } - ] + ], + "lcn": "Arctic", + "prep": "No", + "foundryType": "consumable" }, { "name": "Deadwood", "source": "HHbH", "page": 11, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Forest", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4459,21 +4456,21 @@ "For 8 hours after using this herb, your emotions remain completely calm, and only change if you are subjected to an effect that would magically change them." ] } - ] + ], + "lcn": "Forest", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Drowner's Reach", "source": "HHbH", "page": 11, "type": "Herb", + "rarity": "rare", + "value": 2000, "property": [ "Hrb" ], - "value": 2000, - "rarity": "rare", - "lcn": "Coast", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4489,21 +4486,21 @@ "While you have this herb wrapped around a free hand, you have advantage on any {@action grapple} checks made with that hand. Wrapping and unwrapping this herb around a free hand takes an action. Once this herb has been used in 5 successful {@action grapple} checks, it deteriorates and becomes useless." ] } - ] + ], + "lcn": "Coast", + "prep": "No", + "foundryType": "consumable" }, { "name": "Dryad's Secret", "source": "HHbH", "page": 11, "type": "Herb", + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], - "value": 5000, - "rarity": "rare", - "lcn": "Forest", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4519,21 +4516,21 @@ "After using this herb, you produce a pleasant smell for the next 4 hours that causes those around you to become open to suggestion. During this time, you have advantage on Charisma ({@skill Persuasion}) made to convince humanoids to trust or befriend you." ] } - ] + ], + "lcn": "Forest", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Dwarf's Bane", "source": "HHbH", "page": 11, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Mountain", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4549,21 +4546,21 @@ "When this herb is placed inside any poisonous liquid, all toxins are absorbed by the herb and that liquid becomes harmless and drinkable water. This effect extends to alcohol which is rendered non-alcoholic if subjected to this herb. This herb is capable of removing the toxins from up to 5 gallons of liquid, after which it is rendered useless." ] } - ] + ], + "lcn": "Mountain", + "prep": "No", + "foundryType": "consumable" }, { "name": "Echo Wood", "source": "HHbH", "page": 11, "type": "Herb", + "rarity": "rare", + "value": 20000, "property": [ "Hrb" ], - "value": 20000, - "rarity": "rare", - "lcn": "Mountain", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4579,21 +4576,21 @@ "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} thunder damage upon its first successful hit in a turn. This effect lasts for 1 hour." ] } - ] + ], + "lcn": "Mountain", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Elven Leaf", "source": "HHbH", "page": 12, "type": "Herb", + "rarity": "rare", + "value": 1000, "property": [ "Hrb" ], - "value": 1000, - "rarity": "rare", - "lcn": "Forest", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4609,21 +4606,21 @@ "For 4 hours after using this herb, you gain a sense of calm that inhibits your ability to experience large spikes in emotions. During this time, you have advantage on any ability check or saving throw to resist being affected by the {@condition frightened|PHB|fear} condition." ] } - ] + ], + "lcn": "Forest", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Embergrass", "source": "HHbH", "page": 12, "type": "Herb", + "rarity": "rare", + "value": 20000, "property": [ "Hrb" ], - "value": 20000, - "rarity": "rare", - "lcn": "Desert", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4639,7 +4636,10 @@ "For 1 hour after you apply this herb, you have resistance to fire damage and you automatically succeed any skill check or saving throw made to resist the effects of hot weather." ] } - ] + ], + "lcn": "Desert", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Everfrost Root", @@ -4647,14 +4647,11 @@ "page": 12, "type": "Herb", "typeAlt": "SCF", + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "value": 100000, - "rarity": "rare", - "lcn": "Arctic", - "prep": "No", - "foundryType": "consumable", "focus": true, "entries": [ { @@ -4671,21 +4668,21 @@ "You may use this herb as an {@item arcane focus|PHB} when casting your spells. While this herb is your {@item arcane focus|PHB}, whenever you roll a 1 or a 2 for cold damage that results from a spell you cast, you can reroll that die and must use the new roll, even if the new roll is a 1 or a 2." ] } - ] + ], + "lcn": "Arctic", + "prep": "No", + "foundryType": "consumable" }, { "name": "Everwort Root", "source": "HHbH", "page": 12, "type": "Herb", + "rarity": "rare", + "value": 2000, "property": [ "Hrb" ], - "value": 2000, - "rarity": "rare", - "lcn": "Mountain", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4701,21 +4698,21 @@ "As an action, you may pour the liquid inside this root into a potion. Any duration associated with that potion's effect is doubled permanently." ] } - ] + ], + "lcn": "Mountain", + "prep": "No", + "foundryType": "consumable" }, { "name": "Fabric Leaf", "source": "HHbH", "page": 12, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Forest", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4750,21 +4747,21 @@ } } ] - } + }, + "lcn": "Forest", + "prep": "No", + "foundryType": "consumable" }, { "name": "Fairybed Reed", "source": "HHbH", "page": 13, "type": "Herb", + "rarity": "rare", + "value": 1000, "property": [ "Hrb" ], - "value": 1000, - "rarity": "rare", - "lcn": "Swamp", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4780,22 +4777,22 @@ "You may spend 10 minutes applying this herb to yourself, stuffing its seeds into your armour and lubricating the joints with its oil. If you do so, you ignore any disadvantage to Dexterity ({@skill Stealth}) checks that you may have while wearing your armor type." ] } - ] + ], + "lcn": "Swamp", + "prep": "No", + "foundryType": "consumable" }, { "name": "Fanana", "source": "HHbH", "page": 13, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Swamp", - "prep": "No", "charges": "{@dice 1d6}", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4811,21 +4808,21 @@ "This herb has {@dice 1d6} charges, with each charge corresponding to one of the fruits of the herb. As an action, you may expend one or more charges to burst the fruits, releasing pent up gas inside and creating a burst of wind that is 5 feet wide and has a length equal to 5 times the number of charges expended. This wind is powerful enough to snuff out open flames and knock over small objects, but not enough to knock a creature {@condition prone}." ] } - ] + ], + "lcn": "Swamp", + "prep": "No", + "foundryType": "consumable" }, { "name": "Fey's Fear", "source": "HHbH", "page": 13, "type": "Herb", + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], - "value": 50000, - "rarity": "rare", - "lcn": "Forest", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4848,21 +4845,21 @@ ], "by": "Hamund" } - ] + ], + "lcn": "Forest", + "prep": "No", + "foundryType": "consumable" }, { "name": "Fiend's chilli", "source": "HHbH", "page": 13, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Mountain", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4878,21 +4875,21 @@ "For 8 hours after using this herb, your skin turns bright red and you constantly exhale steam." ] } - ] + ], + "lcn": "Mountain", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Fiendsgate Wisteria", "source": "HHbH", "page": 13, "type": "Herb", + "rarity": "rare", + "value": 1000, "property": [ "Hrb" ], - "value": 1000, - "rarity": "rare", - "lcn": "Mountain", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4908,21 +4905,21 @@ "As part of your movement, you may scatter wisteria petals at your feet as you walk. A bag of these petals can make a line of up to 30 feet in length. If a creature with the fiend creature type attempts to crossover a line of petals, they must make a {@dc 15} Wisdom saving throw. On a failure, their speed is reduced to 0 for the rest of their turn." ] } - ] + ], + "lcn": "Mountain", + "prep": "No", + "foundryType": "consumable" }, { "name": "Fin Moss", "source": "HHbH", "page": 14, "type": "Herb", + "rarity": "rare", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "rare", - "lcn": "Coast", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4938,21 +4935,21 @@ "You may spend 10 minutes attaching these herbs to 1 melee weapon or up to 10 pieces of ammunition. Any weapon or ammunition that has this moss attached to it suffers {@quickref Underwater Combat|PHB|3|0|no penalty when used underwater}. These herbs may only be attached to one weapon or set of ammunition\u2014any attempt to remove them damages them beyond use." ] } - ] + ], + "lcn": "Coast", + "prep": "No", + "foundryType": "consumable" }, { "name": "Fire Flower", "source": "HHbH", "page": 14, "type": "Herb", + "rarity": "rare", + "value": 20000, "property": [ "Hrb" ], - "value": 20000, - "rarity": "rare", - "lcn": "Desert", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -4968,7 +4965,10 @@ "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} fire damage upon its first successful hit in a turn. This effect lasts for 1 hour." ] } - ] + ], + "lcn": "Desert", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Firemelon", @@ -4976,15 +4976,12 @@ "page": 14, "type": "Herb", "typeAlt": "SCF", - "focus": true, + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "value": 100000, - "rarity": "rare", - "lcn": "Desert", - "prep": "No", - "foundryType": "consumable", + "focus": true, "entries": [ { "type": "entries", @@ -5000,21 +4997,21 @@ "You may use this herb as an {@item arcane focus|PHB} when casting your spells. While this herb is your {@item arcane focus|PHB}, whenever you roll a 1 or a 2 for fire damage that results from a spell you cast, you can reroll that die and must use the new roll, even if the new roll is a 1 or a 2." ] } - ] + ], + "lcn": "Desert", + "prep": "No", + "foundryType": "consumable" }, { "name": "Fireplume Fennel", "source": "HHbH", "page": 14, "type": "Herb", + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], - "value": 50000, - "rarity": "rare", - "lcn": "Desert", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5030,21 +5027,21 @@ "As an action, you may throw this herb at a space within 20 feet of you that you can see. Upon landing, this herb explodes, forcing all targets within 5 feet of that space to succeed on a {@dc 12} Dexterity saving throw or suffer {@damage 2d6} fire damage, or half that on a successful save." ] } - ] + ], + "lcn": "Desert", + "prep": "No", + "foundryType": "consumable" }, { "name": "Flumph Fungi", "source": "HHbH", "page": 14, "type": "Herb", + "rarity": "rare", + "value": 500, "property": [ "Hrb" ], - "value": 500, - "rarity": "rare", - "lcn": "Cave", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5060,21 +5057,21 @@ "After using this herb, you gain a greater awareness and empathy for the people around you for the next 4 hours. During this time, you have advantage on Wisdom ({@skill Insight}) checks to ascertain the emotional state of humanoids you interact with." ] } - ] + ], + "lcn": "Cave", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Fool's Charm", "source": "HHbH", "page": 14, "type": "Herb", + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], - "value": 50000, - "rarity": "rare", - "lcn": "Desert", - "prep": "No", - "foundryType": "consumable", "charges": "{@dice 1d8+4}", "entries": [ { @@ -5091,21 +5088,21 @@ "This herb contains {@dice 1d8+4} charges, with each charge representing one of the remaining leaves on this herb's stem. Any time you roll a 1 on an ability check, attack roll, or saving throw while holding this herb, you may expend a charge in order to reroll that dice and use the new result. Once all charges have been used on this herb, it withers away and becomes useless." ] } - ] + ], + "lcn": "Desert", + "prep": "No", + "foundryType": "consumable" }, { "name": "Frozen Fuel", "source": "HHbH", "page": 15, "type": "Herb", + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], - "value": 5000, - "rarity": "rare", - "lcn": "Arctic", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5121,21 +5118,21 @@ "You may throw this herb as a ranged weapon attack at a point within 20 feet of you that you can see causing the bulb of this herb to burst and forcing all creatures within 5 feet of it to make a {@dc 15} Dexterity saving throw. On a failure, a creature is covered in a sticky, flammable resin which makes them vulnerable to fire damage. A creature covered in this resin or a creature adjacent to them may use their action to wipe this resin off, ending this effect immediately." ] } - ] + ], + "lcn": "Arctic", + "prep": "No", + "foundryType": "consumable" }, { "name": "Fumbleweed", "source": "HHbH", "page": 15, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Desert", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5151,21 +5148,21 @@ "The next time you are knocked {@condition prone} involuntarily after using this herb, you may use your reaction to not be knocked {@condition prone} instead. After this occurs, this herb breaks and becomes useless." ] } - ] + ], + "lcn": "Desert", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Gargoyle's Lichen", "source": "HHbH", "page": 15, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Cave", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5181,21 +5178,21 @@ "For 8 hours after using this herb, your skin takes on a hard, grey appearance that resembles stone." ] } - ] + ], + "lcn": "Cave", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Ghost Leaf", "source": "HHbH", "page": 15, "type": "Herb", + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], - "value": 50000, - "rarity": "rare", - "lcn": "Swamp", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5211,21 +5208,21 @@ "For the next hour, whenever you are moving, you become incorporeal, allowing you to move through other creatures and solid objects as if they were {@quickref difficult terrain||3}, taking {@damage 1d10} force damage if you end your movement inside a solid object. In addition, creatures with the {@i Incorporeal Movement} trait can not pass through you." ] } - ] + ], + "lcn": "Swamp", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Giant's Silk", "source": "HHbH", "page": 15, "type": "Herb", + "rarity": "rare", + "value": 500, "property": [ "Hrb" ], - "value": 500, - "rarity": "rare", - "lcn": "Mountain", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5241,21 +5238,21 @@ "This herb may be used in place of 60 feet of rope. You make any Strength ability checks at advantage when using this rope to perform any pushing, pulling, lifting, or climbing." ] } - ] + ], + "lcn": "Mountain", + "prep": "No", + "foundryType": "consumable" }, { "name": "Glacier Branch", "source": "HHbH", "page": 16, "type": "Herb", + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], - "value": 5000, - "rarity": "rare", - "lcn": "Arctic", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5283,21 +5280,21 @@ } } ] - } + }, + "lcn": "Arctic", + "prep": "No", + "foundryType": "consumable" }, { "name": "Glide Weed", "source": "HHbH", "page": 16, "type": "Herb", + "rarity": "rare", + "value": 2000, "property": [ "Hrb" ], - "value": 2000, - "rarity": "rare", - "lcn": "Coast", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5320,21 +5317,21 @@ ], "by": "Hamund" } - ] + ], + "lcn": "Coast", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Gloom's Cloak", "source": "HHbH", "page": 16, "type": "Herb", + "rarity": "rare", + "value": 20000, "property": [ "Hrb" ], - "value": 20000, - "rarity": "rare", - "lcn": "Cave", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5350,21 +5347,21 @@ "You gain resistance to radiant damage for the next 4 hours after using this herb." ] } - ] + ], + "lcn": "Cave", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Glowmoss", "source": "HHbH", "page": 16, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Cave", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5380,21 +5377,21 @@ "This herb sheds dim light in a 5 foot radius around it." ] } - ] + ], + "lcn": "Cave", + "prep": "No", + "foundryType": "consumable" }, { "name": "Gluebell", "source": "HHbH", "page": 16, "type": "Herb", + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], - "value": 5000, - "rarity": "rare", - "lcn": "Swamp", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5417,21 +5414,21 @@ ], "by": "Hamund" } - ] + ], + "lcn": "Swamp", + "prep": "No", + "foundryType": "consumable" }, { "name": "Golden Pine", "source": "HHbH", "page": 17, "type": "Herb", + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], - "value": 10000, - "rarity": "rare", - "lcn": "Arctic", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5447,21 +5444,21 @@ "As an action, you may cover one melee weapon or up to 10 pieces of ammunition with the resin from this plant. For the next hour, any time you use that weapon to successfully hit a creature with the dragon type, that creature must make a {@dc 15} Constitution saving throw. On a failure, all attacks made against that creature are made at advantage until the start of your next turn." ] } - ] + ], + "lcn": "Arctic", + "prep": "No", + "foundryType": "consumable" }, { "name": "Golden Truffle", "source": "HHbH", "page": 17, "type": "Herb", + "rarity": "rare", + "value": 20000, "property": [ "Hrb" ], - "value": 20000, - "rarity": "rare", - "lcn": "Forest", - "prep": "Yes", - "foundryType": "consumable", "charges": "{@dice 1d6}", "entries": [ { @@ -5478,51 +5475,21 @@ "This herb contains {@dice 1d6} charges. You may expend one charge to use this herb, after which, your hit point maximum increases by an amount equal to double your character level, and you gain the same amount of hit points. This increase lasts for 4 hours, after which, your maximum hit points return to normal." ] } - ] - }, - { - "name": "Grounder Seed", - "source": "HHbH", - "page": 17, - "type": "Herb", - "property": [ - "Hrb" ], - "value": 20000, - "rarity": "rare", - "lcn": "Grassland", + "lcn": "Forest", "prep": "Yes", - "foundryType": "consumable", - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "Found inside pods of a hardy bush, these seeds contain an oil that dries into a rubbery material shortly after being exposed to air. Its similarity to rubber actually extends to its insulation abilities, and the seed is sought-after as a natural protection against creatures that wield the deadly power of lightning." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "You gain resistance to lightning damage for 4 hours after using this herb." - ] - } - ] + "foundryType": "consumable" }, { "name": "Grave Root", "source": "HHbH", "page": 17, "type": "Herb", + "rarity": "rare", + "value": 20000, "property": [ "Hrb" ], - "value": 20000, - "rarity": "rare", - "lcn": "Swamp", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5557,21 +5524,51 @@ } } ] - } + }, + "lcn": "Swamp", + "prep": "Yes", + "foundryType": "consumable" }, { - "name": "Hag's Hair", + "name": "Grounder Seed", "source": "HHbH", "page": 17, "type": "Herb", + "rarity": "rare", + "value": 20000, "property": [ "Hrb" ], - "value": 1000, - "rarity": "rare", - "lcn": "Swamp", + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "Found inside pods of a hardy bush, these seeds contain an oil that dries into a rubbery material shortly after being exposed to air. Its similarity to rubber actually extends to its insulation abilities, and the seed is sought-after as a natural protection against creatures that wield the deadly power of lightning." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "You gain resistance to lightning damage for 4 hours after using this herb." + ] + } + ], + "lcn": "Grassland", "prep": "Yes", - "foundryType": "consumable", + "foundryType": "consumable" + }, + { + "name": "Hag's Hair", + "source": "HHbH", + "page": 17, + "type": "Herb", + "rarity": "rare", + "value": 1000, + "property": [ + "Hrb" + ], "entries": [ { "type": "entries", @@ -5587,21 +5584,21 @@ "When you use this herb, you become immune to diseases for the next 24 hours and any disease effects that you are currently subjected to have their progression and symptoms halted." ] } - ] + ], + "lcn": "Swamp", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Hamund's Hair", "source": "HHbH", "page": 18, "type": "Herb", + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], - "value": 50000, - "rarity": "rare", - "lcn": "Mountain", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5617,21 +5614,21 @@ "You may spend 3 hours applying this herb to armour which involves twisting and weaving the durable yet flexible strands into that armour's weakest areas. After this hour, the armour permanently imparts a +1 bonus to AC when worn. This herb cannot be applied to armour that already has a bonus to AC or to shields." ] } - ] + ], + "lcn": "Mountain", + "prep": "No", + "foundryType": "consumable" }, { "name": "Heartstopper Weed", "source": "HHbH", "page": 18, "type": "Herb", + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], - "value": 5000, - "rarity": "rare", - "lcn": "Grassland", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5654,21 +5651,21 @@ ], "by": "Hamund" } - ] + ], + "lcn": "Grassland", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Heaven's Chance", "source": "HHbH", "page": 18, "type": "Herb", + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "value": 100000, - "rarity": "rare", - "lcn": "Mountain", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5684,21 +5681,21 @@ "Whenever you roll the maximum value on a damage dice, you may reroll that dice and add the new result to your total damage dealt, repeating this process if you roll the maximum value again. There is no limit to the number of times you may do this on a single instance of damage." ] } - ] + ], + "lcn": "Mountain", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Hopping Bean", "source": "HHbH", "page": 18, "type": "Herb", + "rarity": "rare", + "value": 1000, "property": [ "Hrb" ], - "value": 1000, - "rarity": "rare", - "lcn": "Desert", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5714,21 +5711,21 @@ "As an action, you may crack open this herb and inhale the gases within. If you do so, your jump distance is tripled for the next hour." ] } - ] + ], + "lcn": "Desert", + "prep": "No", + "foundryType": "consumable" }, { "name": "Hunter's Mud", "source": "HHbH", "page": 18, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Swamp", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5744,21 +5741,21 @@ "For 8 hours after using this herb, you do not produce a smell, and any odours that attempt to cling to you are instantly neutralised." ] } - ] + ], + "lcn": "Swamp", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Ice Mint", "source": "HHbH", "page": 18, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Arctic", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5774,21 +5771,21 @@ "For 8 hours after using this herb, your breath is always visible, smells like a refreshing mint, and is cold enough to cause frost to build up on objects you exhale upon." ] } - ] + ], + "lcn": "Arctic", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Ice Vine", "source": "HHbH", "page": 19, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Arctic", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5804,21 +5801,21 @@ "This 10-foot length of vine remains icy-cold regardless of the environmental temperature." ] } - ] + ], + "lcn": "Arctic", + "prep": "No", + "foundryType": "consumable" }, { "name": "Icestone Trunk", "source": "HHbH", "page": 19, "type": "Herb", + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "value": 100000, - "rarity": "rare", - "lcn": "Arctic", - "prep": "Yes", - "foundryType": "consumable", "charges": 6, "entries": [ { @@ -5835,21 +5832,21 @@ "As part of using this herb, you must use it to sharpen one slashing or piercing melee weapon, or up to 10 pieces of slashing or piercing ammunition. For the next 4 hours, this weapon or ammunition is considered magical, and whenever it successfully hits a creature, they must make a {@dc 17} Constitution saving throw as frost attempts to cover their body. Creatures with resistance or immunity to cold damage automatically succeed this saving throw. On a failed save, the affected creature's movement speed is halved and makes all Dexterity saving throws at disadvantage for 1 minute. If the saving throw fails by 5 or more, the creature is also {@condition restrained} and cannot take reactions as the frost overtakes their body. At the end of each of the creature's turns, they may make the saving throw again, ending the effect on a success. This herb may be used up to 6 times, after which its magic fades and becomes useless." ] } - ] + ], + "lcn": "Arctic", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Icicle Moss", "source": "HHbH", "page": 19, "type": "Herb", + "rarity": "rare", + "value": 20000, "property": [ "Hrb" ], - "value": 20000, - "rarity": "rare", - "lcn": "Arctic", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5865,21 +5862,21 @@ "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} cold damage upon its first successful hit in a turn. This effect lasts for 1 hour." ] } - ] + ], + "lcn": "Arctic", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Interrogator's Baton", "source": "HHbH", "page": 19, "type": "Herb", + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], - "value": 10000, - "rarity": "rare", - "lcn": "Desert", - "prep": "No", - "foundryType": "consumable", "charges": "{@dice 1d4}", "entries": [ { @@ -5896,21 +5893,21 @@ "This herb has {@dice 1d4} charges. As an action, you may spend a charge to rub this herb on either one melee weapon or up to 10 pieces of ammunition, coating it with a parasitic slime. For the next ten minutes, any damage inflicted by a coated weapon or piece of ammunition is not considered as 'harmful' for the sake of ending a {@condition charmed} condition on an afflicted creature. Once this herb loses all charges, it becomes dried out and is considered worthless." ] } - ] + ], + "lcn": "Desert", + "prep": "No", + "foundryType": "consumable" }, { "name": "Ironleaf Thicket", "source": "HHbH", "page": 19, "type": "Herb", + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], - "value": 5000, - "rarity": "rare", - "lcn": "Mountain", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5926,21 +5923,21 @@ "For 4 hours after using this herb, you have a +2 bonus to AC, as well as a shiny metallic grey colouration to your skin." ] } - ] + ], + "lcn": "Mountain", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Jellyfish Vine", "source": "HHbH", "page": 20, "type": "Herb", + "rarity": "rare", + "value": 20000, "property": [ "Hrb" ], - "value": 20000, - "rarity": "rare", - "lcn": "Coast", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -5968,21 +5965,21 @@ } } ] - } + }, + "lcn": "Coast", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Jingle Berries", "source": "HHbH", "page": 20, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Arctic", - "prep": "No", - "foundryType": "consumable", "charges": "{@dice 1d4}", "entries": [ { @@ -6006,21 +6003,21 @@ ], "by": "Hamund" } - ] + ], + "lcn": "Arctic", + "prep": "No", + "foundryType": "consumable" }, { "name": "Keepsake Daisy", "source": "HHbH", "page": 20, "type": "Herb", + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], - "value": 50000, - "rarity": "rare", - "lcn": "Forest", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6036,88 +6033,88 @@ "As an action, you may split this daisy vertically in half. A creature holding one half of the daisy may use their action to focus on it, instantly teleporting them and everything they are holding and wearing, to the closest unoccupied space of the other half of the daisy. At this point, both halves disintegrate into useless dust. This ability may only be used when both halves are on the same plane of existence; any attempt to use it otherwise results in no effect." ] } - ] + ], + "lcn": "Forest", + "prep": "No", + "foundryType": "consumable" }, { - "name": "Killer Tomato", + "name": "Ki-Rin's Bounty", "source": "HHbH", - "page": 20, + "page": 21, "type": "Herb", + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Mountain", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "A herb with a hyperbolic name, the killer tomato is not actually dangerous\u2014not physically at least. Said to have been created by a trickster god in a fit of mirthful cheekiness, this herb is able to sense whenever a bad joke, story, or song is performed around it, and then fly autonomously at the perpetrator to turn their face red with tomato juice. While this is ultimately harmless, the emotional damage this can cause has resulted in the tomato becoming banned from most music halls and taverns." + "A strain of gingko tree with leaves that shine as bright as gold and which always seems to have a holy radiance from within its branches. Archaeological findings have shown that these trees were once ubiquitous throughout the land. However, the constant coveting of their beauty and the medicinal value of their leaves led to their overharvesting. Today, only a handful remain in a few hard to reach places. Some believe that the trees were originally created by the {@creature ki-rin|VGM} as a blessing to the world, and they in turn now protect the last of them by only revealing their location to those they deem worthy." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "If a creature fails a Charisma ({@skill Performance}) check within 30 feet of this herb, it automatically flies directly at them and automatically splatters onto them, destroying this herb. This effect also triggers if the herb is on your person and you succeed on a saving throw to resist the effects of a {@spell vicious mockery}, {@spell Otto's irresistible dance}, {@spell Tasha's hideous laughter}, or {@spell danse macabre|XGE} spell, or similar magic based on jokes, music, or performances, with the herb flying at the creature that cast the spell." + "For 4 hours after using this herb, anytime a dice would be rolled to restore hit points to yourself, the highest value of that dice is used instead. For example, instead of restoring {@dice 2d6} hit points, you would regain {@dice 12} hit points. If an effect would restore hit points to both you and another creature simultaneously, a separate dice roll is made as normal for them." ] + }, + { + "type": "quote", + "entries": [ + "The idea that the ki-rin vanish and hide these trees is absolute hogwash. The simple answer is that the leaves actually contain a mild intoxicating element that when ingested, leads to feelings of both euphoria (explaining the fantastical descriptions of them) as well as short term-memory loss. In other words, it's not that the trees are vanishing after imparting a miracle to the blessed few that find them\u2014people are simply getting drunk on the leaves, wandering off, then forgetting where they found them." + ], + "by": "Hamund" } - ] + ], + "lcn": "Mountain", + "prep": "Yes", + "foundryType": "consumable" }, { - "name": "Ki-Rin's Bounty", + "name": "Killer Tomato", "source": "HHbH", - "page": 21, + "page": 20, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 50000, - "rarity": "rare", - "lcn": "Mountain", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "A strain of gingko tree with leaves that shine as bright as gold and which always seems to have a holy radiance from within its branches. Archaeological findings have shown that these trees were once ubiquitous throughout the land. However, the constant coveting of their beauty and the medicinal value of their leaves led to their overharvesting. Today, only a handful remain in a few hard to reach places. Some believe that the trees were originally created by the {@creature ki-rin|VGM} as a blessing to the world, and they in turn now protect the last of them by only revealing their location to those they deem worthy." + "A herb with a hyperbolic name, the killer tomato is not actually dangerous\u2014not physically at least. Said to have been created by a trickster god in a fit of mirthful cheekiness, this herb is able to sense whenever a bad joke, story, or song is performed around it, and then fly autonomously at the perpetrator to turn their face red with tomato juice. While this is ultimately harmless, the emotional damage this can cause has resulted in the tomato becoming banned from most music halls and taverns." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 4 hours after using this herb, anytime a dice would be rolled to restore hit points to yourself, the highest value of that dice is used instead. For example, instead of restoring {@dice 2d6} hit points, you would regain {@dice 12} hit points. If an effect would restore hit points to both you and another creature simultaneously, a separate dice roll is made as normal for them." + "If a creature fails a Charisma ({@skill Performance}) check within 30 feet of this herb, it automatically flies directly at them and automatically splatters onto them, destroying this herb. This effect also triggers if the herb is on your person and you succeed on a saving throw to resist the effects of a {@spell vicious mockery}, {@spell Otto's irresistible dance}, {@spell Tasha's hideous laughter}, or {@spell danse macabre|XGE} spell, or similar magic based on jokes, music, or performances, with the herb flying at the creature that cast the spell." ] - }, - { - "type": "quote", - "entries": [ - "The idea that the ki-rin vanish and hide these trees is absolute hogwash. The simple answer is that the leaves actually contain a mild intoxicating element that when ingested, leads to feelings of both euphoria (explaining the fantastical descriptions of them) as well as short term-memory loss. In other words, it's not that the trees are vanishing after imparting a miracle to the blessed few that find them\u2014people are simply getting drunk on the leaves, wandering off, then forgetting where they found them." - ], - "by": "Hamund" } - ] + ], + "lcn": "Mountain", + "prep": "No", + "foundryType": "consumable" }, { "name": "Knock Wood", "source": "HHbH", "page": 21, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Forest", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6133,21 +6130,21 @@ "While holding this herb in your hand, if you are forced to make a roll at disadvantage, you may use your reaction to knock this herb against something hard. If you do so, you make your roll as normal instead of at disadvantage. Once this herb has been used once, it loses all power and becomes useless." ] } - ] + ], + "lcn": "Forest", + "prep": "No", + "foundryType": "consumable" }, { "name": "Kraken Kelp", "source": "HHbH", "page": 21, "type": "Herb", + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], - "value": 5000, - "rarity": "rare", - "lcn": "Coast", - "prep": "Yes", - "foundryType": "consumable", "charges": "{@dice 1d8}", "entries": [ { @@ -6164,21 +6161,21 @@ "This herb has {@dice 1d8} charges, corresponding to the amount of intact bulbs along its length. As part of using this herb, you must expend 1 charge by popping the bulb and applying its inky miasma to yourself. For an hour after being used, you emit a 10-foot radius cloud of darkness that only you can see through. Anything within the cloud is considered {@book heavily obscured|PHB|8|Vision and Light} to any creature other than you." ] } - ] + ], + "lcn": "Coast", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Lich Lichen", "source": "HHbH", "page": 21, "type": "Herb", + "rarity": "rare", + "value": 2000, "property": [ "Hrb" ], - "value": 2000, - "rarity": "rare", - "lcn": "Swamp", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6194,21 +6191,21 @@ "After using this herb, any creatures with the undead creature type have disadvantage on Wisdom ({@skill Perception}) checks made to detect you." ] } - ] + ], + "lcn": "Swamp", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Liftwood", "source": "HHbH", "page": 21, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Coast", - "prep": "No", - "foundryType": "consumable", "recharge": "dawn", "entries": [ { @@ -6237,21 +6234,21 @@ } } ] - } + }, + "lcn": "Coast", + "prep": "No", + "foundryType": "consumable" }, { "name": "Lolth's Thorn", "source": "HHbH", "page": 22, "type": "Herb", + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], - "value": 5000, - "rarity": "rare", - "lcn": "Cave", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6267,21 +6264,21 @@ "This herb may be wielded like a {@item dagger|PHB}. If this thorn successfully hits a creature suffering from the {@condition poisoned} condition, that condition ends immediately, and this thorn is filled with whichever poison that creature was afflicted by. Upon the next successful hit with this thorn, the hit creature suffers any of the effects imposed by the original poison; if that poison required a saving throw, the DC is set to 15. This thorn may only carry one poison at a time, and any poison inside is rendered useless 24 hours after it is first absorbed." ] } - ] + ], + "lcn": "Cave", + "prep": "No", + "foundryType": "consumable" }, { "name": "Lotus of the Raven Queen", "source": "HHbH", "page": 22, "type": "Herb", + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], - "value": 50000, - "rarity": "rare", - "lcn": "Swamp", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6297,21 +6294,21 @@ "For the next 24 hours after using this herb, if you suffer a death saving throw failure, you may spend 1 hit die in order to negate that failure instead. You must spend 1 hit die per failure that you wish to negate in the event that an effect would cause you to lose more than 1 at a time." ] } - ] + ], + "lcn": "Swamp", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Lucidity Lavender", "source": "HHbH", "page": 22, "type": "Herb", + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], - "value": 5000, - "rarity": "rare", - "lcn": "Swamp", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6334,21 +6331,21 @@ ], "by": "Hamund" } - ] + ], + "lcn": "Swamp", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Magic Mistletoe", "source": "HHbH", "page": 22, "type": "Herb", + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], - "value": 50000, - "rarity": "rare", - "lcn": "Arctic", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6364,21 +6361,21 @@ "As part of preparing this herb, you must cover one melee weapon or up to 10 pieces of ammunition with the juice from this plant. For the next 4 hours, any creature successfully hit by this weapon or ammunition must succeed on a {@dc 18} Constitution saving throw or become {@condition poisoned} for the next minute. While {@condition poisoned} in this way, a creature loses any damage resistances they may have." ] } - ] + ], + "lcn": "Arctic", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Maiden Moss", "source": "HHbH", "page": 23, "type": "Herb", + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], - "value": 10000, - "rarity": "rare", - "lcn": "Swamp", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6394,21 +6391,21 @@ "As part of preparing this herb, you must expend 1 vial of blood from a creature of your choosing and use it to create a paste from the powder ground from the herb. The resulting paste may then be applied to either one creature that is sized medium or smaller, or to the perimeter of an area that measures no more than 60 feet. For the next 24 hours, any creature that is the same creature type of the blood you added to the paste and that has an Intelligence score of 5 or less must make a {@dc 15} Wisdom saving throw whenever they attempt to move within 5 feet of the creature or area surrounded by the paste. On a failure, that creature must spend the rest of their movement moving as far away from the creature or area surrounded by paste as they can, taking the most direct, safe route possible. If they succeed, they may move as they wish and they are immune to the effects of this herb for the next 24 hours." ] } - ] + ], + "lcn": "Swamp", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Marid's Tail", "source": "HHbH", "page": 23, "type": "Herb", + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], - "value": 10000, - "rarity": "rare", - "lcn": "Coast", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6424,21 +6421,21 @@ "You may make weapon attacks with this herb, treating it as if it was a {@item dagger|PHB}. On a successful hit, the herb lodges itself in the target and then bursts, forcing the target to succeed on a {@dc 15} Strength saving throw or be pushed back 20 feet as a strong blast of water gushes out from the ruptured herb. Once this herb has been used once in this way, it is destroyed and becomes useless." ] } - ] + ], + "lcn": "Coast", + "prep": "No", + "foundryType": "consumable" }, { "name": "Mariner's Friend", "source": "HHbH", "page": 23, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Coast", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6454,21 +6451,21 @@ "For 4 hours after using this herb, any liquid that touches you instantly drains off your body, clothes, and possessions, leaving you completely dry." ] } - ] + ], + "lcn": "Coast", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Mender's Mold", "source": "HHbH", "page": 23, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Cave", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6484,21 +6481,21 @@ "This herb contains enough mold to cover {@dice 1d6} square feet. If you use this herb to cover a broken hole or seam in an object, the herb will magically adhere to the edges of the broken area and then permanently transform itself over the course of the next hour into the same materials as that on the edges it is touching. For example, if placed over a hole in a broken wooden floor, the mold will transform itself into wood. The mold retains its black colouration after the transformation and acts as a homogenous piece of material." ] } - ] + ], + "lcn": "Cave", + "prep": "No", + "foundryType": "consumable" }, { "name": "Merrow Trap", "source": "HHbH", "page": 23, "type": "Herb", + "rarity": "rare", + "value": 1000, "property": [ "Hrb" ], - "value": 1000, - "rarity": "rare", - "lcn": "Coast", - "prep": "No", - "foundryType": "consumable", "charges": "{@dice 1d20}", "entries": [ { @@ -6515,21 +6512,21 @@ "This herb contains {@dice 1d20} charges, with each charge corresponding to a blade of seagrass. You may expend 1 charge and spend 1 minute attaching a blade of seagrass to a {@item crossbow bolt|PHB|bolt} or {@item arrow|PHB}. If you do so, that bolt or arrow suffers {@quickref Underwater Combat|PHB|3|0|no penalties associated with being used underwater}." ] } - ] + ], + "lcn": "Coast", + "prep": "No", + "foundryType": "consumable" }, { "name": "Mirage Melon", "source": "HHbH", "page": 24, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Desert", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6545,21 +6542,21 @@ "You may eat this herb as an action. For the next 10 minutes, your stomach produces a magical gas that causes you to burp at the start of each of your turns, with each burp emitting a luminescent gas that takes the form of a small illusion of your choosing once it leaves your mouth. Sample illusory effects include butterflies or musical notes. These illusions have neither substance or sound, are obviously fake in nature, and disappear at the start of your next turn." ] } - ] + ], + "lcn": "Desert", + "prep": "No", + "foundryType": "consumable" }, { "name": "Mordenkainen's Mint", "source": "HHbH", "page": 24, "type": "Herb", + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], - "value": 10000, - "rarity": "rare", - "lcn": "Forest", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6575,21 +6572,21 @@ "As a bonus action, you may begin chewing this herb. While chewing this herb, you have advantage on any Constitution saving throws made to maintain {@condition concentration} on a spell. This herb may be chewed for up to 10 minutes, which must be done consecutively." ] } - ] + ], + "lcn": "Forest", + "prep": "No", + "foundryType": "consumable" }, { "name": "Mortician's Cactus", "source": "HHbH", "page": 24, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Desert", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6605,21 +6602,21 @@ "For 4 hours after using this herb, you taste and smell terrible. Any creature that makes an attack against you involving biting or using their tongue on you, does so at disadvantage. In addition, you have advantage on any ability check or saving throw made to avoid being swallowed or to be spit out of a creature's stomach." ] } - ] + ], + "lcn": "Desert", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Mountain Heart Ginseng", "source": "HHbH", "page": 24, "type": "Herb", + "rarity": "rare", + "value": 1000, "property": [ "Hrb" ], - "value": 1000, - "rarity": "rare", - "lcn": "Mountain", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6635,21 +6632,21 @@ "You have advantage on Constitution saving throws for 8 hours after using this herb." ] } - ] + ], + "lcn": "Mountain", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Mud Bane", "source": "HHbH", "page": 24, "type": "Herb", + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "value": 100000, - "rarity": "rare", - "lcn": "Swamp", - "prep": "Yes", - "foundryType": "consumable", "charges": "{@dice 1d3}", "entries": [ { @@ -6666,21 +6663,21 @@ "This herb contains {@dice 1d3} charges. To use this herb, you must expend one charge to cover one melee weapon or up to 10 pieces of ammunition in a toxic sap. For the next 10 minutes, any creature successfully hit by this weapon or ammunition must succeed on a {@dc 18} Constitution saving throw or become {@condition poisoned} for 1 minute. If the saving throw failed by 5 or more, the creature is also {@condition incapacitated} as they become consumed by violent seizures. At the start of each of their turns and anytime they take damage, the creature may make the saving throw again. On a success, they are no longer{@condition incapacitated}." ] } - ] + ], + "lcn": "Swamp", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Musical Fruit", "source": "HHbH", "page": 24, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Grassland", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6696,21 +6693,21 @@ "You may eat this herb as an action. For the next hour, you have advantage on Charisma ({@skill Performance}) ability checks made to sing or play musical instruments." ] } - ] + ], + "lcn": "Grassland", + "prep": "No", + "foundryType": "consumable" }, { "name": "Nature's Curse", "source": "HHbH", "page": 25, "type": "Herb", + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "value": 100000, - "rarity": "rare", - "lcn": "Swamp", - "prep": "Yes", - "foundryType": "consumable", "charges": "{@dice 1d3}", "entries": [ { @@ -6727,21 +6724,21 @@ "This herb contains {@dice 1d3} charges. To use this herb, you must expend one charge to cover one melee weapon or up to 10 pieces of ammunition in its toxic sap. For the next 10 minutes, any creature successfully hit by this weapon or ammunition must succeed a {@dc 18} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the creature is wracked with horrible pain, causing them to have disadvantage on all saving throws, have their movement speed halved, and any spell they are {@condition concentration|PHB|concentrating} on automatically ends at the start of their turn." ] } - ] + ], + "lcn": "Swamp", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Needlecloud Cactus", "source": "HHbH", "page": 25, "type": "Herb", + "rarity": "rare", + "value": 2000, "property": [ "Hrb" ], - "value": 2000, - "rarity": "rare", - "lcn": "Desert", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6757,21 +6754,21 @@ "As part of preparing this herb, you place segments of this herb in strategic places around your clothes and armour. Anytime to you are hit by a melee weapon attack, you may use your reaction to release a spray of sharp needles from the herbs on your body, forcing all creatures within 5 feet of you to make a {@dc 14} Dexterity saving throw, taking {@damage 1d6} piercing damage on a failure, or half that on a success. Once you have used this ability 4 times, this herb runs out of needles and becomes useless." ] } - ] + ], + "lcn": "Desert", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Nightflame Seed", "source": "HHbH", "page": 25, "type": "Herb", + "rarity": "rare", + "value": 1000, "property": [ "Hrb" ], - "value": 1000, - "rarity": "rare", - "lcn": "Forest", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6794,21 +6791,21 @@ ], "by": "Hamund" } - ] + ], + "lcn": "Forest", + "prep": "No", + "foundryType": "consumable" }, { "name": "Nofall Leaves", "source": "HHbH", "page": 25, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Arctic", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6824,21 +6821,21 @@ "As part of using this herb, you must rub it on the soles of your shoes, or your feet if you walk barefoot. For 8 hours after using this herb, you do not sink into deep snow." ] } - ] + ], + "lcn": "Arctic", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Nomad's Treasure", "source": "HHbH", "page": 26, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Desert", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6866,21 +6863,21 @@ } } ] - } + }, + "lcn": "Desert", + "prep": "No", + "foundryType": "consumable" }, { "name": "Numbing Bush", "source": "HHbH", "page": 26, "type": "Herb", + "rarity": "rare", + "value": 2000, "property": [ "Hrb" ], - "value": 2000, - "rarity": "rare", - "lcn": "Grassland", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6896,21 +6893,21 @@ "As an action, you may use this herb by rubbing it on your body and wounds. For the next hour, you gain 8 temporary hit points at the start of each of your turns, but have disadvantage on Dexterity saving throws and Dexterity ability checks." ] } - ] + ], + "lcn": "Grassland", + "prep": "No", + "foundryType": "consumable" }, { "name": "Odour Begonia", "source": "HHbH", "page": 26, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Swamp", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6926,21 +6923,21 @@ "For 4 hours after using this herb, you have no sense of smell." ] } - ] + ], + "lcn": "Swamp", + "prep": "No", + "foundryType": "consumable" }, { "name": "Oracle's Leaf", "source": "HHbH", "page": 26, "type": "Herb", + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], - "value": 10000, - "rarity": "rare", - "lcn": "Mountain", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -6956,21 +6953,21 @@ "For 4 hours after using this herb, you gain a minor clairvoyance that aids you in avoiding danger. Whenever you are targeted by an attack, you may use your reaction to force that attack to be made at disadvantage." ] } - ] + ], + "lcn": "Mountain", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Parrot Poppy", "source": "HHbH", "page": 26, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Coast", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7025,21 +7022,21 @@ } ] } - ] + ], + "lcn": "Coast", + "prep": "No", + "foundryType": "consumable" }, { "name": "Peacekeeper's Lily", "source": "HHbH", "page": 27, "type": "Herb", + "rarity": "rare", + "value": 20000, "property": [ "Hrb" ], - "value": 20000, - "rarity": "rare", - "lcn": "Forest", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7055,21 +7052,21 @@ "This herb may be applied to any piercing or slashing melee weapon or up to 10 pieces of piercing or slashing ammunition. For the next hour, anytime you damage a creature with that weapon or piece of ammunition, that creature must succeed on a {@dc 15}Constitution saving throw or be {@condition poisoned} until the start of your next turn. While {@condition poisoned} in this way, the {@condition poisoned} creature must make a {@dc 15} Wisdom saving throw whenever they attempt to perform an action that would directly lead to another creature taking damage. If they fail, they must choose another action that would not directly lead to another creature taking damage or waste their action." ] } - ] + ], + "lcn": "Forest", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Pearvoyance", "source": "HHbH", "page": 27, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Coast", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7085,21 +7082,21 @@ "After using this herb, you receive a brief vision of the future. The details of this vision, including its length, its distance from the present, and even whether it's true or not is at the discretion of your DM. Regardless, you fully believe this vision to be a true and accurate portent of things to come." ] } - ] + ], + "lcn": "Coast", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Peony of Power", "source": "HHbH", "page": 27, "type": "Herb", + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "value": 100000, - "rarity": "rare", - "lcn": "Grassland", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7115,21 +7112,21 @@ "As an action, you may crush this herb in your hand. For the next 10 minutes, anytime you {@action cast a spell} that expends a spell slot, it is considered to be cast using a spell slot that is 1 level higher than the one you actually used." ] } - ] + ], + "lcn": "Grassland", + "prep": "No", + "foundryType": "consumable" }, { "name": "Pinecone of Cold", "source": "HHbH", "page": 27, "type": "Herb", + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], - "value": 50000, - "rarity": "rare", - "lcn": "Arctic", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7145,21 +7142,21 @@ "As an action, you may throw this pinecone up to 20 feet, causing it to explode upon impact. All creatures within 5 feet of impact must make a {@dc 15} Constitution saving throw, suffering {@damage 4d6} cold damage on a failure or half that on a success." ] } - ] + ], + "lcn": "Arctic", + "prep": "No", + "foundryType": "consumable" }, { "name": "Platinum Star", "source": "HHbH", "page": 27, "type": "Herb", + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], - "value": 10000, - "rarity": "rare", - "lcn": "Mountain", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7175,21 +7172,21 @@ "Once prepared, this herb may be used by up to 6 creatures simultaneously. All creatures that used this herb gain {@variantrule inspiration|PHB} that lasts for the next 8 hours." ] } - ] + ], + "lcn": "Mountain", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Polypad", "source": "HHbH", "page": 27, "type": "Herb", + "rarity": "unknown (magic)", + "value": 10000, "property": [ "Hrb" ], - "value": 10000, - "rarity": "unknown (magic)", - "lcn": "Coast", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7205,21 +7202,21 @@ "After using this herb, you conjure a {@creature water elemental|MM} and an {@creature earth elemental|MM} in unoccupied spaces within 10 feet of you. The elementals disappear when they drop to 0 hit points or after 4 hours, whichever comes first. The elementals are friendly to you and your companions and act on their own initiative orders. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to an elemental, they defend themselves from hostile creatures but otherwise take no actions." ] } - ] + ], + "lcn": "Coast", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Prepyrus", "source": "HHbH", "page": 28, "type": "Herb", + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], - "value": 10000, - "rarity": "rare", - "lcn": "Swamp", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7235,21 +7232,21 @@ "During a short rest, you may write down a series of magical incantations on this herb to change your list of prepared spells. You still need to spend the same amount of time to prepare each spell as listed in your class feature, however. This herb may only be used once." ] } - ] + ], + "lcn": "Swamp", + "prep": "No", + "foundryType": "consumable" }, { "name": "Purple Worm Bulb", "source": "HHbH", "page": 28, "type": "Herb", + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "value": 100000, - "rarity": "rare", - "lcn": "Cave", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7275,21 +7272,21 @@ } ] } - ] + ], + "lcn": "Cave", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Rageroot", "source": "HHbH", "page": 28, "type": "Herb", + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], - "value": 5000, - "rarity": "rare", - "lcn": "Desert", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7305,21 +7302,21 @@ "As an action you may eat this root. If you do so, you become immune to the {@condition stunned}, {@condition frightened|PHB|fear}, and {@condition charmed} conditions for the next 10 minutes as you become filled with a manic rage." ] } - ] + ], + "lcn": "Desert", + "prep": "No", + "foundryType": "consumable" }, { "name": "Repellent Lemons", "source": "HHbH", "page": 28, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Mountain", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7342,21 +7339,21 @@ ], "by": "Hamund" } - ] + ], + "lcn": "Mountain", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Rimemoss", "source": "HHbH", "page": 28, "type": "Herb", + "rarity": "rare", + "value": 1000, "property": [ "Hrb" ], - "value": 1000, - "rarity": "rare", - "lcn": "Arctic", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7372,21 +7369,21 @@ "You may spend 10 minutes lining your clothes with rimemoss. If you do so, you automatically succeed on any Constitution saving throw to resist the negative effects of cold environments and weather." ] } - ] + ], + "lcn": "Arctic", + "prep": "No", + "foundryType": "consumable" }, { "name": "Rumble Cotton", "source": "HHbH", "page": 28, "type": "Herb", + "rarity": "rare", + "value": 20000, "property": [ "Hrb" ], - "value": 20000, - "rarity": "rare", - "lcn": "Mountain", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7402,21 +7399,21 @@ "You gain resistance to thunder damage for 4 hours after using this herb." ] } - ] + ], + "lcn": "Mountain", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Rush Chillis", "source": "HHbH", "page": 29, "type": "Herb", + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], - "value": 50000, - "rarity": "rare", - "lcn": "Mountain", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7432,21 +7429,21 @@ "For 1 hour after using this herb, you can perform up to 2 reactions per round that you regain at the start of each of your turns." ] } - ] + ], + "lcn": "Mountain", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Rustfern", "source": "HHbH", "page": 29, "type": "Herb", + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], - "value": 10000, - "rarity": "rare", - "lcn": "Cave", - "prep": "No", - "foundryType": "consumable", "charges": "{@dice 1d4}", "entries": [ { @@ -7475,21 +7472,21 @@ } } ] - } + }, + "lcn": "Cave", + "prep": "No", + "foundryType": "consumable" }, { "name": "Sailor's Omen", "source": "HHbH", "page": 29, "type": "Herb", + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], - "value": 50000, - "rarity": "rare", - "lcn": "Coast", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7505,21 +7502,21 @@ "For 8 hours after using this herb, you are immune to poison damage and the {@condition poisoned} condition." ] } - ] + ], + "lcn": "Coast", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Sandrain Flower", "source": "HHbH", "page": 29, "type": "Herb", + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "value": 100000, - "rarity": "rare", - "lcn": "Desert", - "prep": "No", - "foundryType": "consumable", "charges": 4, "entries": [ { @@ -7536,21 +7533,21 @@ "This herb has 4 charges. As an action, you may wrap this herb's roots around one of your free hands. While you have a creature {@condition grappled} with this free hand, you may use your bonus action and 1 charge to force that creature to make a {@dc 17} Constitution saving throw or be {@condition stunned} as the herb rapidly dehydrates their body. Constructs, undead, and any creature that does not naturally have liquid in its body automatically succeed on this roll. A {@condition stunned} creature may make the Constitution saving throw again at the end of each of its turns, ending the effect on itself on a success. Once all charges have been used on this herb, it bursts from gorging on liquid and becomes useless." ] } - ] + ], + "lcn": "Desert", + "prep": "No", + "foundryType": "consumable" }, { "name": "Sandtrap Palm", "source": "HHbH", "page": 30, "type": "Herb", + "rarity": "rare", + "value": 500, "property": [ "Hrb" ], - "value": 500, - "rarity": "rare", - "lcn": "Desert", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7566,21 +7563,21 @@ "You may spend 1 minute wrapping or unwrapping your hands and feet in this herb. While your hands and feet are wrapped in this herb, you suffer no penalty to your movement speed when moving through sandy terrain, and you have advantage on climbing surfaces covered in sand." ] } - ] + ], + "lcn": "Desert", + "prep": "No", + "foundryType": "consumable" }, { "name": "Scholar's Brush", "source": "HHbH", "page": 30, "type": "Herb", + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], - "value": 10000, - "rarity": "rare", - "lcn": "Coast", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7603,21 +7600,21 @@ ], "by": "Hamund" } - ] + ], + "lcn": "Coast", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Sea Seeds", "source": "HHbH", "page": 30, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Coast", - "prep": "No", - "foundryType": "consumable", "charges": "{@dice 1d6}", "entries": [ { @@ -7634,21 +7631,21 @@ "This herb has {@dice 1d6} charges. As an action, you may expend one charge to scatter a number of seeds. If done into a body of water, these seeds cause all marine life in the same body of water with an Intelligence score of less than 4 and within 100 feet of them to swim to them in the most direct route possible. The fish do not attempt to eat these seeds, but are simply attracted to their location. Once they have been in the water for 1 minute, they dissolve and become useless." ] } - ] + ], + "lcn": "Coast", + "prep": "No", + "foundryType": "consumable" }, { "name": "Sea Soap", "source": "HHbH", "page": 30, "type": "Herb", + "rarity": "rare", + "value": 20000, "property": [ "Hrb" ], - "value": 20000, - "rarity": "rare", - "lcn": "Coast", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7671,21 +7668,21 @@ ], "by": "Hamund" } - ] + ], + "lcn": "Coast", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Sentry Bush", "source": "HHbH", "page": 30, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Mountain", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7701,21 +7698,21 @@ "After preparing this herb, you gain all the benefits of 8 hours of sleep (or the equivalent form of dormancy for your race). You still need to rest for at least 8 hours in order to benefit from a long rest." ] } - ] + ], + "lcn": "Mountain", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Sharpeye Twig", "source": "HHbH", "page": 30, "type": "Herb", + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], - "value": 10000, - "rarity": "rare", - "lcn": "Forest", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7731,21 +7728,21 @@ "You may use your bonus action to start chewing this herb. While chewing this herb, you ignore any disadvantage imposed when attempting to make a ranged weapon attack beyond your weapon's normal range. This herb may be chewed for up to one minute, which may be done all at once, or in several smaller segments, using a minimum of one round each time before stopping (no action required)." ] } - ] + ], + "lcn": "Forest", + "prep": "No", + "foundryType": "consumable" }, { "name": "Shepherd's Soap", "source": "HHbH", "page": 31, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Grassland", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7761,21 +7758,21 @@ "After using this herb, you produce a pleasant smell for the next 4 hours that makes any animal around you trust you instinctively. During this time, you have advantage on Wisdom ({@skill Animal Handling}) checks made to communicate with any animal within 30 feet of you that can hear and smell you." ] } - ] + ], + "lcn": "Grassland", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Shifter's Jasmine", "source": "HHbH", "page": 31, "type": "Herb", + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "value": 100000, - "rarity": "rare", - "lcn": "Mountain", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7791,21 +7788,21 @@ "While preparing this herb, you must mentally picture a humanoid form. This form does not need to share the same race, sex, dimensions, or age as your current one, but must be within the realistic bounds for a humanoid of that race (e.g. you cannot picture a 12 foot tall dwarf or an elf with four arms). After using the herb, your body permanently changes to match the form you pictured. Your stats do not change, and you keep all racial abilities you had originally." ] } - ] + ], + "lcn": "Mountain", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Shunflower", "source": "HHbH", "page": 31, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Grassland", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7821,21 +7818,21 @@ "A creature that has this herb on their person has disadvantage on Charisma ability checks." ] } - ] + ], + "lcn": "Grassland", + "prep": "No", + "foundryType": "consumable" }, { "name": "Sigil's Mark", "source": "HHbH", "page": 31, "type": "Herb", + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "value": 100000, - "rarity": "rare", - "lcn": "Coast", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7851,21 +7848,21 @@ "This herb contains {@dice 1d6} seeds. As an action, you may crush a seed and rub the resulting oil on yourself, or you may use a seed to make a ranged weapon attack against a creature you can see within 20 feet of you, destroying it and releasing the oil upon impact. Either way, a creature covered by this oil becomes insulated from the winds of fate for the next hour. During this time, whenever the covered creature would make a roll using a {@dice d20}, they instead skip the roll and act as if they rolled a 10 instead." ] } - ] + ], + "lcn": "Coast", + "prep": "No", + "foundryType": "consumable" }, { "name": "Sillypad", "source": "HHbH", "page": 31, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Swamp", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7920,21 +7917,21 @@ } ] } - ] + ], + "lcn": "Swamp", + "prep": "No", + "foundryType": "consumable" }, { "name": "Silver Root", "source": "HHbH", "page": 32, "type": "Herb", + "rarity": "rare", + "value": 2000, "property": [ "Hrb" ], - "value": 2000, - "rarity": "rare", - "lcn": "Cave", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7950,21 +7947,21 @@ "As part of preparing this herb you must apply it to a melee weapon or up to 10 pieces of ammunition. If you do so, for the next hour that weapon or ammunition is considered both magical and made of silver for the purposes of overcoming resistance and immunity to non-magical and non-silver weapon attacks." ] } - ] + ], + "lcn": "Cave", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Snakeskin Root", "source": "HHbH", "page": 32, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Desert", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -7980,21 +7977,21 @@ "As an action, you may eat this herb. For the next hour, your skin constantly flakes off, leaving a sand-like trail behind yourself, but you suffer no ill effects. At the end of this hour, your skin becomes extremely smooth as if you had exfoliated your entire body." ] } - ] + ], + "lcn": "Desert", + "prep": "No", + "foundryType": "consumable" }, { "name": "Soap Grass", "source": "HHbH", "page": 32, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Grassland", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8010,21 +8007,21 @@ "You may spend 10 minutes rubbing this herb on yourself. If you do so, you become clean of all dirt and muck." ] } - ] + ], + "lcn": "Grassland", + "prep": "No", + "foundryType": "consumable" }, { "name": "Soldier's Duty", "source": "HHbH", "page": 32, "type": "Herb", + "rarity": "rare", + "value": 2000, "property": [ "Hrb" ], - "value": 2000, - "rarity": "rare", - "lcn": "Forest", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8040,21 +8037,21 @@ "As an action, you may crush this herb in front of the nose of a creature within 5 feet of you that is on 0 hit points, causing them to regain 1 hit point." ] } - ] + ], + "lcn": "Forest", + "prep": "No", + "foundryType": "consumable" }, { "name": "Soopa Mushroom", "source": "HHbH", "page": 32, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Cave", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8070,21 +8067,21 @@ "As an action, you may eat this herb, causing you to grow one size larger than you normally are; if there is not enough space to accommodate your new size, you revert back to your normal size and this herb is wasted. The effects of this herb lasts for 4 hours, or until you take damage, whichever comes first." ] } - ] + ], + "lcn": "Cave", + "prep": "No", + "foundryType": "consumable" }, { "name": "Sork Root", "source": "HHbH", "page": 32, "type": "Herb", + "rarity": "rare", + "value": 500, "property": [ "Hrb" ], - "value": 500, - "rarity": "rare", - "lcn": "Swamp", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8100,21 +8097,21 @@ "As an action, you may place this root in your mouth and begin chewing on it. While chewing on this root, you exude a slippery mucus that makes you difficult to grab. Any Strength check made to {@action grapple} you is made at disadvantage, and you do not suffer any penalties when squeezing into tight spaces. This root may be chewed for up to 5 minutes, which you may do all at once, or over several sessions." ] } - ] + ], + "lcn": "Swamp", + "prep": "No", + "foundryType": "consumable" }, { "name": "Spectrum Rose", "source": "HHbH", "page": 33, "type": "Herb", + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "value": 100000, - "rarity": "rare", - "lcn": "Grassland", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8137,21 +8134,21 @@ ], "by": "Hamund" } - ] + ], + "lcn": "Grassland", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Speed Apple", "source": "HHbH", "page": 33, "type": "Herb", + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], - "value": 5000, - "rarity": "rare", - "lcn": "Forest", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8167,21 +8164,21 @@ "For 4 hours after you apply this herb, your walk speed increases by 10 feet and you ignore the effects of {@quickref difficult terrain||3}." ] } - ] + ], + "lcn": "Forest", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Sporecaster", "source": "HHbH", "page": 33, "type": "Herb", - "property": [ - "Hrb" - ], - "value": 2000, "rarity": "rare", - "lcn": "Cave", - "prep": "Yes", - "foundryType": "consumable", + "value": 2000, + "property": [ + "Hrb" + ], "entries": [ { "type": "entries", @@ -8197,21 +8194,21 @@ "As part of using this herb, you tuck segments of this herb into specific segments of your clothes and armour. Whenever you are successfully hit by a melee weapon attack, you release a burst of spores in a 5-foot radius around you. Any creature other than you in this burst must make a {@dc 15} Constitution saving throw, becoming {@condition poisoned} for 1 minute on a failure. Once you have released 4 bursts of spores, the fungi segments in your clothes and armour becomes empty and this effect ends." ] } - ] + ], + "lcn": "Cave", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Squirtwort", "source": "HHbH", "page": 33, "type": "Herb", + "rarity": "rare", + "value": 500, "property": [ "Hrb" ], - "value": 500, - "rarity": "rare", - "lcn": "Coast", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8227,21 +8224,21 @@ "This herb contains {@dice 1d8} buds. As an action, you may throw one of these buds at a point on the ground within 30 feet of you, bursting the bud upon contact. After bursting, a bud releases a fountain of slippery fluid that covers a 5-foot square area around it. Any creature that enters the covered area must succeed on a {@dc 12} Dexterity saving throw or fall {@condition prone}." ] } - ] + ], + "lcn": "Coast", + "prep": "No", + "foundryType": "consumable" }, { "name": "Steelwood Sap", "source": "HHbH", "page": 33, "type": "Herb", + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "value": 100000, - "rarity": "rare", - "lcn": "Forest", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8266,21 +8263,21 @@ } ] } - ] + ], + "lcn": "Forest", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Stenchblossom", "source": "HHbH", "page": 34, "type": "Herb", + "rarity": "rare", + "value": 2000, "property": [ "Hrb" ], - "value": 2000, - "rarity": "rare", - "lcn": "Grassland", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8296,21 +8293,21 @@ "As an action, you may consume this herb, causing you to emit a debilitating odour for the next 10 minutes. During this time, any creature that ends its turn within 5 feet of you and that can smell, must make a {@dc 12} Constitution saving throw. On a failure, that creature makes all attacks at disadvantage, and attacks against them have advantage as they wretch. This effect ends if the creature moves more than 5 feet away from you, or loses their sense of smell." ] } - ] + ], + "lcn": "Grassland", + "prep": "No", + "foundryType": "consumable" }, { "name": "Sticky Fig", "source": "HHbH", "page": 34, "type": "Herb", + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], - "value": 10000, - "rarity": "rare", - "lcn": "Desert", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8326,21 +8323,21 @@ "As an action, you may eat this herb. For the next hour, you produce a sticky mucus that adheres you to the surface you stand on, giving you advantage on any saving throw or ability check to avoid being moved against your will, as well as giving you a climb speed equal to your walk speed." ] } - ] + ], + "lcn": "Desert", + "prep": "No", + "foundryType": "consumable" }, { "name": "Stonecap Mushrooms", "source": "HHbH", "page": 34, "type": "Herb", + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], - "value": 50000, - "rarity": "rare", - "lcn": "Cave", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8356,21 +8353,21 @@ "For 8 hours after you use this herb, any critical hits made against you are turned into normal hits and any extra effects that would be triggered by that critical hit are negated." ] } - ] + ], + "lcn": "Cave", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Sungi", "source": "HHbH", "page": 34, "type": "Herb", + "rarity": "rare", + "value": 20000, "property": [ "Hrb" ], - "value": 20000, - "rarity": "rare", - "lcn": "Cave", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8386,21 +8383,21 @@ "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} radiant damage upon its first successful hit in a turn. This effect lasts for one hour." ] } - ] + ], + "lcn": "Cave", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Sylvan Bandage", "source": "HHbH", "page": 34, "type": "Herb", + "rarity": "rare", + "value": 500, "property": [ "Hrb" ], - "value": 500, - "rarity": "rare", - "lcn": "Forest", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8416,21 +8413,21 @@ "When you use this herb during a short rest, you regain any number of hit die you spent to recover hit points during that rest." ] } - ] + ], + "lcn": "Forest", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Tailor's Gamble", "source": "HHbH", "page": 34, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Forest", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8493,21 +8490,21 @@ } ] } - ] + ], + "lcn": "Forest", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Thaw Bud", "source": "HHbH", "page": 35, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Arctic", - "prep": "No", - "foundryType": "consumable", "charges": "{@dice 1d6}", "entries": [ { @@ -8524,21 +8521,21 @@ "This herb contains {@dice 1d6} charges, corresponding to the number of buds picked. As an action, you may use a charge to crush one of these buds and rub the resulting secretion on a patch of ice or snow, causing it to melt. One charge can melt a patch with an area that is up to 5-foot square and 1 inch thick." ] } - ] + ], + "lcn": "Arctic", + "prep": "No", + "foundryType": "consumable" }, { "name": "Titan's Field", "source": "HHbH", "page": 35, "type": "Herb", + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "value": 100000, - "rarity": "rare", - "lcn": "Cave", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8564,21 +8561,21 @@ } ] } - ] + ], + "lcn": "Cave", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Tlincalli Thorn", "source": "HHbH", "page": 35, "type": "Herb", + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], - "value": 5000, - "rarity": "rare", - "lcn": "Desert", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8594,21 +8591,21 @@ "For 4 hours after preparing this herb, you gain a +1 bonus to your AC as your skin becomes exceptionally hard and scale-like." ] } - ] + ], + "lcn": "Desert", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Toad Skin Shrub", "source": "HHbH", "page": 35, "type": "Herb", + "rarity": "rare", + "value": 2000, "property": [ "Hrb" ], - "value": 2000, - "rarity": "rare", - "lcn": "Forest", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8624,21 +8621,21 @@ "As an action, you may eat this herb, forcing you to succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for one hour. Regardless of the outcome, you also secrete a toxic slime from your skin for the next hour that forces any creature that touches you or who hits you with a melee weapon attack to succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned}." ] } - ] + ], + "lcn": "Forest", + "prep": "No", + "foundryType": "consumable" }, { "name": "Touch Grass", "source": "HHbH", "page": 36, "type": "Herb", + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], - "value": 10000, - "rarity": "rare", - "lcn": "Grassland", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8654,21 +8651,21 @@ "When you {@action cast a spell} that has a range of touch, you may target this herb instead of the spell's usual targets. If you do so, this herb absorbs that spell to be unleashed upon the next valid target that it touches. As an action, you may throw this herb at a target within 20 feet of you, treating it as a ranged weapon attack. On a successful hit, this herb does no damage, but instead unleashes the spell it had stored inside of it on the target instead. This herb can only absorb one spell at a time and can only hold a spell for 10 minutes, after which the magic dissipates and the spell is wasted. Either way, once this herb has released a stored spell, it breaks apart and becomes useless." ] } - ] + ], + "lcn": "Grassland", + "prep": "No", + "foundryType": "consumable" }, { "name": "Tracker's Leaf", "source": "HHbH", "page": 36, "type": "Herb", + "rarity": "rare", + "value": 1000, "property": [ "Hrb" ], - "value": 1000, - "rarity": "rare", - "lcn": "Grassland", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8691,21 +8688,21 @@ ], "by": "Hamund" } - ] + ], + "lcn": "Grassland", + "prep": "No", + "foundryType": "consumable" }, { "name": "Treant Seed", "source": "HHbH", "page": 36, "type": "Herb", + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "value": 100000, - "rarity": "rare", - "lcn": "Forest", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8721,21 +8718,21 @@ "When you use this herb, you transform into a {@creature treant|MM} {@homebrew |(as outlined in the Monster Manual)}, with all your equipment melding into your new form and unavailable to use until this effect ends. If you do not have room to grow into your new form, the transformation reverts immediately and the herb is wasted. While a {@creature treant|MM}, you retain your alignment, proficiencies, knowledge, spellcasting, and class abilities, but replace all other features with that of the {@creature treant|MM}, including hit points. You return to your normal form after 4 hours, or if you drop to 0 hit points, at which point you revert immediately, with any excess damage carrying over to your normal form." ] } - ] + ], + "lcn": "Forest", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Troll's Snot", "source": "HHbH", "page": 36, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Swamp", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8751,21 +8748,21 @@ "For 8 hours after using this herb, your hands exude a sticky substance that grants you advantage on Strength ({@skill Athletics}) checks made to climb or {@action grapple} something, and you cannot be disarmed of an object in your hand involuntarily." ] } - ] + ], + "lcn": "Swamp", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Twice-Blessed Clover", "source": "HHbH", "page": 37, "type": "Herb", + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], - "value": 50000, - "rarity": "rare", - "lcn": "Grassland", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8781,21 +8778,21 @@ "As a bonus action, you may crush this clover in your hand. If you do so, any attack rolls, ability checks, and saving throws you make until the start of your next turn are made with advantage. When used once, this herb becomes useless." ] } - ] + ], + "lcn": "Grassland", + "prep": "No", + "foundryType": "consumable" }, { "name": "Umbra Tongue", "source": "HHbH", "page": 37, "type": "Herb", + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], - "value": 5000, - "rarity": "rare", - "lcn": "Cave", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8811,21 +8808,21 @@ "For 8 hours after using this herb, you gain 6 temporary hit points whenever you start your turn in darkness." ] } - ] + ], + "lcn": "Cave", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Vampire's Fang", "source": "HHbH", "page": 37, "type": "Herb", + "rarity": "rare", + "value": 2000, "property": [ "Hrb" ], - "value": 2000, - "rarity": "rare", - "lcn": "Mountain", - "prep": "No", - "foundryType": "consumable", "charges": "{@dice 1d8}", "entries": [ { @@ -8842,21 +8839,21 @@ "This herb has {@dice 1d8} charges. As an action, you may wrap the roots of this herb around your arm while leaving its spiky flower held in a free hand. So long a sthis herb is wrapped around your arm, whenever a creature that has blood in its body dies within 5 feet of you, you may expend a charge in order to use your reaction to drain that creature's blood, granting you temporary hit points equal to their challenge rating (minimum of 1)." ] } - ] + ], + "lcn": "Mountain", + "prep": "No", + "foundryType": "consumable" }, { "name": "Volo Tree", "source": "HHbH", "page": 37, "type": "Herb", + "rarity": "rare", + "value": 1000, "property": [ "Hrb" ], - "value": 1000, - "rarity": "rare", - "lcn": "Desert", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8879,21 +8876,21 @@ ], "by": "Hamund" } - ] + ], + "lcn": "Desert", + "prep": "No", + "foundryType": "consumable" }, { "name": "Whisper Puff", "source": "HHbH", "page": 37, "type": "Herb", + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], - "value": 5000, - "rarity": "rare", - "lcn": "Grassland", - "prep": "No", - "foundryType": "consumable", "charges": "{@dice 1d8}", "entries": [ { @@ -8910,21 +8907,21 @@ "This herb has {@dice 1d8} charges. As a bonus action, you may use a charge to stuff one of the bulbs of this herb in your mouth. If you do so, you make no audible noise the next time you {@action cast a spell} that has a verbal component." ] } - ] + ], + "lcn": "Grassland", + "prep": "No", + "foundryType": "consumable" }, { "name": "Winterlight Bloom", "source": "HHbH", "page": 38, "type": "Herb", + "rarity": "rare", + "value": 20000, "property": [ "Hrb" ], - "value": 20000, - "rarity": "rare", - "lcn": "Arctic", - "prep": "Yes", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8940,21 +8937,21 @@ "You gain resistance to cold damage for 4 hours after using this herb." ] } - ] + ], + "lcn": "Arctic", + "prep": "Yes", + "foundryType": "consumable" }, { "name": "Wizard's Friend", "source": "HHbH", "page": 38, "type": "Herb", + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], - "value": 10000, - "rarity": "rare", - "lcn": "Grassland", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -8970,21 +8967,21 @@ "Over the course of an hour, this herb may be crushed and mixed in order to create a deep purple ink that can be used to inscribe spells into a wizard's spellbook. When used in this way, the ink replaces the gold piece requirements of the inscription. One herb is capable of creating enough ink to replace up to 100 gold pieces worth of spell inscription components." ] } - ] + ], + "lcn": "Grassland", + "prep": "No", + "foundryType": "consumable" }, { "name": "Yell Pepper", "source": "HHbH", "page": 38, "type": "Herb", + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "value": 100, - "rarity": "common", - "lcn": "Desert", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -9019,21 +9016,21 @@ } } ] - } + }, + "lcn": "Desert", + "prep": "No", + "foundryType": "consumable" }, { "name": "Yeti Brush", "source": "HHbH", "page": 38, "type": "Herb", + "rarity": "rare", + "value": 500, "property": [ "Hrb" ], - "value": 500, - "rarity": "rare", - "lcn": "Arctic", - "prep": "No", - "foundryType": "consumable", "entries": [ { "type": "entries", @@ -9049,7 +9046,10 @@ "You may spend 1 minute wrapping your hands and feet in this grass. If you do so, you suffer no penalty to your movement speed when moving through snowy or icy terrain, and you have advantage on climbing surfaces covered in ice or snow." ] } - ] + ], + "lcn": "Arctic", + "prep": "No", + "foundryType": "consumable" } ] } diff --git a/collection/JasonNewby; Durnan's Guide to Tavernkeeping.json b/collection/JasonNewby; Durnan's Guide to Tavernkeeping.json index 71ea2d9613..41c8cc6ac6 100644 --- a/collection/JasonNewby; Durnan's Guide to Tavernkeeping.json +++ b/collection/JasonNewby; Durnan's Guide to Tavernkeeping.json @@ -24,8 +24,8 @@ } ], "dateAdded": 1551657158, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "c5dd9b5f89" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "da8eb4e80e" }, "book": [ { diff --git a/collection/Jeremy Forbing; Elminsters Guide to Magic.json b/collection/Jeremy Forbing; Elminsters Guide to Magic.json index df510060a5..fb8a817b9c 100644 --- a/collection/Jeremy Forbing; Elminsters Guide to Magic.json +++ b/collection/Jeremy Forbing; Elminsters Guide to Magic.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1596201930, - "dateLastModified": 1671569306, - "_dateLastModifiedHash": "9539b031b2" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "84a67643a3" }, "spell": [ { diff --git a/collection/Jetpack7; Gods and Goddesses Redux.json b/collection/Jetpack7; Gods and Goddesses Redux.json index 963659b4a8..b9c308b6d2 100644 --- a/collection/Jetpack7; Gods and Goddesses Redux.json +++ b/collection/Jetpack7; Gods and Goddesses Redux.json @@ -22,8 +22,8 @@ ], "status": "wip", "dateAdded": 1619751661, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "719ca102c6" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "f9d2db391f" }, "deity": [ { diff --git a/collection/JoeyJoestar; Good and Evil.json b/collection/JoeyJoestar; Good and Evil.json index 1ef606f239..1670c05394 100644 --- a/collection/JoeyJoestar; Good and Evil.json +++ b/collection/JoeyJoestar; Good and Evil.json @@ -596,7 +596,7 @@ } ], "dateAdded": 1652153430, - "dateLastModified": 1692309855, + "dateLastModified": 1693671517, "optionalFeatureTypes": { "BM": "Barbarian Mutation", "CS": "Cosmic Knight Strikes", @@ -607,7 +607,7 @@ "OS": "Origin Spells", "TE": "Warlord Tactical Exploits" }, - "_dateLastModifiedHash": "3f6e708518", + "_dateLastModifiedHash": "0e6cfba1ee", "includes": { "class": [ "llmc" diff --git a/collection/Jonoman3000; Blazing Dawn Player's Companion.json b/collection/Jonoman3000; Blazing Dawn Player's Companion.json index c7858b2eed..d55b8aacef 100644 --- a/collection/Jonoman3000; Blazing Dawn Player's Companion.json +++ b/collection/Jonoman3000; Blazing Dawn Player's Companion.json @@ -29,6662 +29,4092 @@ }, "status": "ready", "dateAdded": 1605032410, - "dateLastModified": 1693175335, - "_dateLastModifiedHash": "9cb887d5be" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "ed4472db8e" }, - "book": [ + "subclass": [ { - "name": "Blazing Dawn Player's Companion", - "id": "BDPC", + "name": "Artistry Domain", + "shortName": "Artistry", "source": "BDPC", - "author": "Jonoman3000", - "published": "2019-08-21", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Cover.webp", - "contents": [ - { - "name": "Cover, Credits & Preface" - }, - { - "name": "Races", - "ordinal": { - "type": "chapter", - "identifier": 1 - }, - "headers": [ - "Astran", - "Guardrin", - "Volcanus" - ] - }, + "className": "Cleric", + "classSource": "PHB", + "page": 12, + "additionalSpells": [ { - "name": "Subclasses", - "headers": [ - "Primal Paths", - "Bard Colleges", - "Cleric Domains", - "Druid Circles", - "Martial Archetypes", - "Monastic Traditions", - "Sacred Oaths", - "Ranger Archetypes", - "Roguish Archetypes", - "Sorcerous Origins", - "Otherworldly Patrons", - { - "header": "Pact Boon", - "depth": 1 - }, - { - "header": "Eldritch Invocations", - "depth": 1 - }, - "Arcane Traditions", - "Artificer Specialists", - { - "header": "Artificer Infusions", - "depth": 1 - } - ], - "ordinal": { - "type": "chapter", - "identifier": 2 + "prepared": { + "1": [ + "heroism|PHB", + "silent image|PHB" + ], + "3": [ + "calm emotions|PHB", + "enthrall|PHB" + ], + "5": [ + "hypnotic pattern|PHB", + "major image|PHB" + ], + "7": [ + "fabricate|PHB", + "phantasmal theatre|BDPC" + ], + "9": [ + "creation|PHB", + "dream|PHB" + ] } - }, - { - "name": "Spells", - "ordinal": { - "type": "chapter", - "identifier": 3 - }, - "headers": [ - "Spell Lists", - "Spell Descriptions" - ] - }, - { - "name": "Retired Subclasses", - "ordinal": { - "type": "appendix", - "identifier": "A" - }, - "headers": [ - "Cleric Domains", - "Martial Archetypes", - "Sacred Oaths", - "Otherworldly Patrons", - "Arcane Traditions" - ] } + ], + "subclassFeatures": [ + "Artistry Domain|Cleric||Artistry|BDPC|1|BDPC", + "Channel Divinity: Deluge of Creativity|Cleric||Artistry|BDPC|2|BDPC", + "Channel Divinity: Bring to Life|Cleric||Artistry|BDPC|6|BDPC", + "Potent Spellcasting|Cleric||Artistry|BDPC|8|BDPC", + "Aura of Artistry|Cleric||Artistry|BDPC|17|BDPC" + ], + "subclassSpells": [ + "heroism|PHB", + "silent image|PHB", + "calm emotions|PHB", + "enthrall|PHB", + "hypnotic pattern|PHB", + "major image|PHB", + "fabricate|PHB", + "phantasmal theatre|BDPC", + "creation|PHB", + "dream|PHB" ] - } - ], - "bookData": [ + }, { - "id": "BDPC", + "name": "Circle of Divinity", + "shortName": "Divinity", "source": "BDPC", - "data": [ + "className": "Druid", + "classSource": "PHB", + "page": 17, + "additionalSpells": [ { - "type": "section", - "name": "Cover, Credits & Preface", - "page": 1, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Cover-Full.webp" - }, - "title": "Blazing Dawn Players Companion Cover", - "credit": "{@link Rovina Cai|https://www.mtgpics.com/card?ref=as4063}" - }, - { - "type": "entries", - "page": 1, - "style": "text-center", - "entries": [ - "Explore a multitude of new options themed around light, fire, and the divine with this supplement for the world's greatest roleplaying game." - ] - }, - { - "type": "hr" - }, - { - "type": "entries", - "name": "Credits", - "page": 2, - "entries": [ + "name": "Avian", + "known": { + "2": { + "_": [ { - "type": "list", - "style": "list-no-bullets", - "page": 2, - "items": [ - { - "type": "item", - "name": "Lead Designer/Producer:", - "entries": [ - "Jonoman3000" - ] - }, - { - "type": "item", - "name": "References:", - "entries": [ - "2e Warriors of Heaven (Guardinal Lore)" - ] - }, - { - "type": "item", - "name": "Cover Illustrator:", - "entries": [ - "Rovina Cai" - ] - }, - { - "type": "item", - "name": "Interior Illustrators:", - "entries": [ - "Chase Stone ({@link Astran 1|https://www.deviantart.com/chasestone/art/Bloodfire-Mentor-491569409}, {@link Druidic Avatar|https://www.chasestoneart.com/wrenn-and-six}), Ryan Alexander Lee ({@link Astran 2|https://www.mtgpics.com/card?ref=ktk175}, {@link Mirror Shield|https://www.artstation.com/artwork/1qwaL}), James Ryman ({@link Guardrin 1|https://www.deviantart.com/jamesryman/art/Magic-the-Gathering-M15-Oreskos-Swiftclaw-466563464}), John Stanko ({@link Guardrin 2|https://stankoillustration.com/wp-content/uploads/2017/07/fawn.jpg}), Cynthia Sheppard ({@link Volcanus|https://www.deviantart.com/sheppardarts/art/Prophetic-Flamespeaker-459562846}), Johan Grenier ({@link Fiery Familiar|https://www.artstation.com/artwork/L2JJ8v}), Victor Adame ({@link Blazing Sun|https://www.artstation.com/artwork/KGYxX}, {@link Lightcaller|https://www.instagram.com/p/Bzq8LF0ggXO/}), Will Murai ({@link Celestial Avatar|https://www.artstation.com/artwork/2XPx}), James Paick ({@link College of Benevolence|https://www.artstation.com/artwork/o2L14}, {@link Moonsilver|http://jamespaickart.com/wp-content/uploads/2014/10/Moonsilver-Spear.jpg}), Anna Steinbauer ({@link Artistry Domain|https://www.artstation.com/artwork/drbRJ}, {@link Flametouched|https://www.annasteinbauer.com/#/chandra-acolyte-of-flame/}), Lius Lasahido ({@link Courage Domain|https://www.artstation.com/artwork/qv93P}), Chris Rahn ({@link Hunt Domain|http://www.rahnart.com/#/nylea-god-of-the-hunt/}, {@link Divine Hand|https://twitter.com/chrisrahnart/status/948213205108588545?lang=en}, {@link Shooting Star|https://www.artofmtg.com/art/starfall/}), Magali Villeneuve ({@link Justice Domain|}), Tyler Jacobson ({@link Justice Domain|http://www.magali-villeneuve.com/wp-content/uploads/2019/01/Seraph-of-the-Scales.jpg}), Seb McKinnon ({@link Circle of the Sun|https://www.sebmckinnon.com/illustration}, {@link Petrifying Light|https://www.sebmckinnon.com/illustration}), Noah Bradley ({@link Devout|https://www.artstation.com/artwork/LzWel}, {@link Fireworks|https://www.deviantart.com/noahbradley/art/Mizzium-Mortars-325641212}), Livia Prima ({@link Ember Knight|https://www.artstation.com/artwork/Dx2Neo}), David Gaillet ({@link Eternal Spirit|https://www.artstation.com/artwork/wJgQw}), Randy Vargas ({@link Oath of Cinders|https://www.artstation.com/artwork/aRZbVz}), Chris Rallis ({@link Oath of Radiance|https://www.artstation.com/artwork/lVx6QG}, {@link Pyromancy|https://www.artofmtg.com/art/arcane-savant/}), Daniel Ljunggrens ({@link Heroic Ancestry|https://darylart.com/wp-content/gallery/mtg/triumph_of_gerrard.jpg}), Daarken ({@link The Firebird|https://www.daarken.com/shop/portfolio/immortal-phoenix}), Christine Choi ({@link The Elder Sphinx|https://www.artofmtg.com/art/curator-of-mysteries/}), Howard Lyon (Transcendence Domain, {@link Scepter|https://www.mtgpics.com/card?ref=con017}), Kieran Yanner ({@link Heliomancy|https://www.artstation.com/artwork/58Zlwz}), Zack Stella ({@link Firescrapper|https://twitter.com/zack_stella/status/817375905878261761}), Wesley Burt ({@link Lightslinger|https://www.mtgpics.com/illustration?i=24079}, {@link Lava Coils|https://twitter.com/wesburt/status/1040365530404683776}), Käri Christensen ({@link Elemental Wand|http://www.karichristensen.com/rjgn3r5mzy0phewkvavq1du0p21tfx}), Brian Valeza (Spell Lists), Denman Rooke ({@link Angel Wings|https://www.artstation.com/artwork/d220J}), Yongjae Choi ({@link Arsenal of Flame|https://www.artstation.com/artwork/A9Rw2e}), Mark Behm ({@link Bonds of Light|https://www.mtgpics.com/illustration?i=35595}, {@link Cindervines|https://www.mtgpics.com/illustration?i=35783}), Eytan Zana ({@link Destructive Impact|https://www.artstation.com/artwork/g3oE}), Alex Konstad ({@link Flaming Serpent|https://www.mtgpics.com/illustration?i=38362}), Chris Ostrowski ({@link Fiery Portal|https://www.artstation.com/artwork/KaV46G}), William Wu ({@link Radiant Deathflare|https://www.mtgpics.com/illustration?i=26140}), Slawomir Maniak ({@link Seeking Sunfire|https://www.artstation.com/artwork/rlnKm}), Richard Wright ({@link Sphere of Judgment|https://www.mtgpics.com/illustration?i=25890}), Johannes Voss ({@link Spirit Tracks|https://twitter.com/algenpfleger/status/1177823179470966784?lang=en}), Clint Cearley ({@link Zealous Smite|https://www.artstation.com/artwork/RYOJoA})" - ] - } - ] + "choose": "level=0|class=Cleric" } ] }, - { - "type": "entries", - "name": "Preface", - "page": 2, - "entries": [ - "Light, fire, and divinity are some of the most well-established magical motifs in the worlds of D&D. This supplement aims to expand these options, adding new races, subclasses, and spells, among other things. If your dungeon master allows, these options can be used in any of your campaigns." + "6": { + "_": [ + { + "choose": "level=0|class=Cleric" + } ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Cover-Art.webp" - }, - "credit": "On The Cover: {@link Rovina Cai|https://www.mtgpics.com/card?ref=as4063} illustrates a divine figure." - }, - "{@note Created August 2019, v1.0 released August 2021}", - "{@note The Blazing Dawn Player's Companion is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.}" - ] + } + }, + "prepared": { + "2": [ + "zephyr strike|XGE" + ], + "3": [ + "gust of wind|PHB" + ], + "5": [ + "thunder step|XGE" + ], + "7": [ + "freedom of movement|PHB" + ], + "9": [ + "control winds|XGE" + ] + } }, { - "type": "section", - "name": "Chapter 1: Races", - "page": 3, - "entries": [ - "This chapter presents three new Races to supplement those in the Player's Handbook: {@race Astran|BDPC}, {@race Guardrin|BDPC}, and {@race Volcanus|BDPC}. The {@race Astran|BDPC} are a race born from the stars, alien in both appearance and mannerisms. The {@race Guardrin|BDPC} are a race of bestial half-celestials, sired by the noble guardinals and destined for greatness. The {@race Volcanus|BDPC} are a race made from primordial flames and filled with determination that never wanes throughout their short lifespans. These new options are available when you make a character, provided that your DM allows them in your campaign.", - { - "type": "section", - "name": "Astran", - "page": 3, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Astran1.webp" - }, - "credit": "{@link Chase Stone|https://www.deviantart.com/chasestone/art/Bloodfire-Mentor-491569409}" - }, - "Hailing from the stars, as their name suggests, {@race Astran|BDPC|astrans} are reclusive beings seldom seen by other races. They live on remote mountaintops or deserted islands, eking out a meager existence far from civilization. Few folk can claim to have met an {@race astran|BDPC}, but those that do seldom forget the encounter. Their strange, mystifying appearance causes most other races to initially fear them, but their peaceful nature and penchant for wisdom makes them good friends of those that can get past the first impression.", + "name": "Caniform", + "known": { + "2": { + "_": [ { - "type": "entries", - "name": "Mystical Outsiders", - "page": 3, - "entries": [ - "Those that look upon an astran's peculiar features can tell that these creatures are not of this world. Although humanoid in form, an astran's appearance is off-putting. Their bodies are long and wiry, and their skin is the color of ash, accented by deep crimson hues. But their most unique feature is the shape of their head, which is characterized by a set of three tentacle-like protrusions from the back of their skull, as well as pairs of smaller protrusions set into their slender face.", - "They are approximately 7 feet tall on average, though some can stand up to 8 and half feet tall. Despite their staggering height, astrans usually only weigh between 130 and 170 pounds. They have no hair on any part of their bodies. To the other races all astrans look quite similar. While astrans can easily tell their kind apart, most others need to study their features for at least a few moments before coming to a conclusion. If in doubt, all astrans can be set apart by their uniquely colored eyes, which can take on nearly any color and often contain complex patterns that are as unique as fingerprints." - ] - }, + "choose": "level=0|class=Cleric" + } + ] + }, + "6": { + "_": [ { - "type": "entries", - "name": "Life from Fallen Stars", - "page": 3, - "entries": [ - "Astrans are not born like other races. The rare, tiny embryos that eventually grow up into astrans can be found encased within meteorites. The origins of these meteorites is unknown\u2014some believe that they are created by some celestial deity that casts down shooting stars from the heavens. Others believe that these meteorites are the destroyed remains of an ancient planet, still harboring sparks of life within its countless fragments.", - "After an astran meteorite lands, it behaves much like an egg. The astran embryo grows inside the meteorite, until it emerges a few weeks later as a tiny creature, only 1\u20132 feet tall. Astrans are capable of fending for themselves as soon as they emerge. They can protect themselves with their innate magical capabilities, and they know the {@language astran|BDPC|astran language} and basic {@skill survival} skills from their inception. They grow quickly, reaching their full size in approximately 1\u20132 years.", - "Even if young astrans are better equipped to survive alone than most humanoid young, the world is still an exceptionally dangerous place for a young astran. Some older astrans watch the night sky for shooting stars, and trek great distances to find where meteorites have landed. Through these treks they seek to find a meteorite that holds an astran embryo, so that the young astran might have a better chance of surviving to adulthood, and so that they might have a companion to ease their loneliness." - ] - }, + "choose": "level=0|class=Cleric" + } + ] + } + }, + "prepared": { + "2": [ + "hunter's mark|PHB" + ], + "3": [ + "mind spike|XGE" + ], + "5": [ + "haste|PHB" + ], + "7": [ + "locate creature|PHB" + ], + "9": [ + "far step|XGE" + ] + } + }, + { + "name": "Feline, Primate, and Rodent", + "known": { + "2": { + "_": [ { - "type": "entries", - "name": "Alone Through the Ages", - "page": 3, - "entries": [ - "Astrans often live for close to a {@homebrew millennium|millenia}, and during their long lives little changes about them from a physical standpoint. The changes made by aging are subtle\u2014typically their skin changes color, becoming darker and losing some of its luster, and the light of their eyes becomes slightly dimmer. These changes happen so slowly that they are nearly unnoticeable, however, and only similarly long lived races, like elves, would have a chance of noticing an astran's aging.", - "The vast majority of astrans spend their long lives carefully avoiding long-lasting friendships, fearing the sadness that comes with watching their friends grow old as they, in turn, remain unchanged by the years. This fear often fades over time, and they might make friends with other long-lived races, particularly elves, once they have a few centuries behind them. While they tend to make their homes in places untraveled by other folk, they don't actively avoid other races when those folk happen upon their humble abodes, and in fact they often welcome their visitors inside and are eager to share their wisdom with individuals that would appreciate it.", - "One of the few relationships that an astran is willing to take on with another race is that of a mentor-student relationship, where the astran imparts its knowledge and skill upon a worthy student. Even these associations are often short-lived, however, as they seek to not become too attached to their pupils." - ] - }, + "choose": "level=0|class=Cleric" + } + ] + }, + "6": { + "_": [ { - "type": "entries", - "name": "Exploring the World", - "page": 4, - "entries": [ - "While most astrans tend to stay put when they can help it, there are many points in their lives where they might take up adventuring. Some astrans are compelled to adventure when they take up students, as they seek to train them in real-life situations. Others might become unintentionally involved in worldly conflicts, if those conflicts reach their homesteads. Their typical kindness might make them protectors of refugees or escorts of travelers, where their involvement can easily rope them into greater adventures. Adventuring astrans tend to be the exception, rather than the rule, and may learn to make lasting friendships with their comrades." - ] - }, + "choose": "level=0|class=Cleric" + } + ] + } + }, + "prepared": { + "2": [ + "hex|PHB" + ], + "3": [ + "suggestion|PHB" + ], + "5": [ + "bestow curse|PHB" + ], + "7": [ + "dominate beast|PHB" + ], + "9": [ + "enervation|XGE" + ] + } + }, + { + "name": "Insect and Arachnid", + "known": { + "2": { + "_": [ { - "type": "entries", - "name": "Astran Names", - "page": 4, - "entries": [ - "An astran chooses their own name shortly after they emerge from their meteorite. Since astrans are genderless, there are no 'male' or 'female' names for them. Their lack of true parents also means they lack a family name. An astran's real name, taken from the {@language astran|BDPC|astran language}, is often difficult for other races to pronounce. Therefore, astrans tend to translate these names into common when dealing with other races. A few of the common translations are listed below.", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Astran Names", - "entries": [ - "Antlia, Aquila, Aries, Caelum, Cepheus, Circinus, Crux, Dorado, Equuleus, Fornax, Horologium, Hydrus, Leo, Libra, Monoceros, Orion, Pavo, Sculptor, Serpens, Tucana, Virgo, Volans." - ] - } - ] - } - ] - }, + "choose": "level=0|class=Cleric" + } + ] + }, + "6": { + "_": [ { - "type": "entries", - "name": "Astran Traits", - "page": 4, - "entries": [ - "Your otherworldly heritage manifests as a variety of traits that you have in common with all other astrans:", - { - "type": "statblock", - "tag": "race", - "source": "BDPC", - "name": "Astran", - "page": 4 - } - ] - }, + "choose": "level=0|class=Cleric" + } + ] + } + }, + "prepared": { + "2": [ + "ray of sickness|PHB" + ], + "3": [ + "blindness/deafness|PHB" + ], + "5": [ + "stinking cloud|PHB" + ], + "7": [ + "blight|PHB" + ], + "9": [ + "insect plague|PHB" + ] + } + }, + { + "name": "Marine and Amphibian", + "known": { + "2": { + "_": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Astran2.webp" - }, - "credit": "{@link Ryan Alexander Lee|https://www.mtgpics.com/card?ref=ktk175}" + "choose": "level=0|class=Cleric" } ] }, - { - "type": "section", - "name": "Guardrin", - "page": 5, - "entries": [ - "Strong and proud, guardrins are the descendants of guardinal and human parents. They are touched by the divine power of elysium, a beautiful plane of rolling hills and flowering meadows that the mighty guardinals call home. Guardrins are not often born in this plane, however. They are usually born on the material plane, as the result of a guardinal traveling there during their missions to ward off evil. Once they come of age, guardrins are expected to take up the mantle of their celestial parent, and do their part in smiting evil and protecting those weaker than them. They are a noble race, as strong and graceful as the animals they resemble.", - { - "type": "entries", - "name": "Animalistic Champions", - "page": 5, - "entries": [ - "A guardrin's appearance takes after its guardinal parent, granting it an animalistic form similar to that of a true guardinal. Like their celestial parents, the degree of animalism in their appearance varies greatly. Some guardrins look like humans, but with a light covering of fur over parts of their bodies, and a few distinguishing features like horns, claws, or fangs. Other guardrins more closely resemble animals, and look just like beasts that have learned to walk on two legs and wear clothing.", - "Guardrins are typically tall and muscular, though their exact height varies among their different varieties. More human-like guardrins are usually beautiful to behold, and even the more animalistic ones resemble only the most magnificent members of their corresponding species. Even the most bestial members typically hold some resemblance to their human parent, such as a shared eye color, hair color, or other identifying feature." - ] - }, + "6": { + "_": [ { - "type": "entries", - "name": "Genlte Allies, Ruthless Enemies", - "page": 5, - "entries": [ - "Though guardrins are compassionate and gentle to their friends, they are merciless to all that commit evil. Their disposition can change quickly as the situation commands it, with calm tranquility quickly transitioning to blind anger when evil rears its ugly head. They have no qualms with killing those that have commited evil, especially those that have killed innocents.", - "When it comes to close friends and family, guardrins are fierce protectors and loving companions. They value these close connections above all else, and will fight to protect them even when they are clearly outmatched. When it comes to their friends, guardrins are selfless and willing to sacrifice their lives for them." - ] - }, + "choose": "level=0|class=Cleric" + } + ] + } + }, + "prepared": { + "2": [ + "fog cloud|PHB" + ], + "3": [ + "misty step|PHB" + ], + "5": [ + "wall of water|XGE" + ], + "7": [ + "watery sphere|XGE" + ], + "9": [ + "maelstrom|XGE" + ] + } + }, + { + "name": "Reptile and Dinosaur", + "known": { + "2": { + "_": [ { - "type": "entries", - "name": "Wandering Warriors", - "page": 5, - "entries": [ - "When they come of age, guardrins typically leave home and wander the world, searching for those that would need their help and companionship, and rooting out evil wherever they find it. Guardrins have a natural inclination towards adventuring, and are usually quite good at it. Their strong sense of justice oftens leads them to become heroes, celebrated far and wide for their great deeds. They fight against oppression, dethrone tyrants, and become champions of moral causes." - ] - }, + "choose": "level=0|class=Cleric" + } + ] + }, + "6": { + "_": [ { - "type": "entries", - "name": "Guardrin Names", - "page": 5, - "entries": [ - "Guardrins typically grow up with their non-celestial parent, and therefore use human naming conventions. They often have more atypical names, however, and might be given names themed around the beast they share features with." - ] - }, + "choose": "level=0|class=Cleric" + } + ] + } + }, + "prepared": { + "2": [ + "burning hands|PHB" + ], + "3": [ + "dragon's breath|XGE" + ], + "5": [ + "lightning bolt|PHB" + ], + "7": [ + "fire shield|PHB" + ], + "9": [ + "cone of cold|PHB" + ] + } + }, + { + "name": "Ungulate", + "known": { + "2": { + "_": [ { - "type": "entries", - "name": "Guardrin Traits", - "page": 5, - "entries": [ - "As a guardrin, you have a multitude of traits inherited through your celestial lineage:", - { - "type": "statblock", - "tag": "race", - "source": "BDPC", - "name": "Guardrin", - "page": 5 - }, - { - "type": "entries", - "name": "Subraces", - "page": 5, - "entries": [ - "Six subraces of guardrin exist, one for each of the guardinal varieties. Choose one of them for your character, based on the variety of guardinal you chose for your celestial parent:", - { - "type": "statblock", - "tag": "race", - "source": "BDPC", - "name": "Guardrin (Avoral)", - "page": 5, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Guardrin2.webp" - }, - "credit": "{@link John Stanko|https://stankoillustration.com/wp-content/uploads/2017/07/fawn.jpg}" - }, - { - "type": "statblock", - "tag": "race", - "source": "BDPC", - "name": "Guardrin (Cervidal)", - "page": 6, - "collapsed": true - }, - { - "type": "statblock", - "tag": "race", - "source": "BDPC", - "name": "Guardrin (Equinal)", - "page": 6, - "collapsed": true - }, - { - "type": "statblock", - "tag": "race", - "source": "BDPC", - "name": "Guardrin (Leonal)", - "page": 6, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Guardrin1.webp" - }, - "credit": "{@link James Ryman|https://www.deviantart.com/jamesryman/art/Magic-the-Gathering-M15-Oreskos-Swiftclaw-466563464}" - }, - { - "type": "statblock", - "tag": "race", - "source": "BDPC", - "name": "Guardrin (Lupinal)", - "page": 6, - "collapsed": true - }, - { - "type": "statblock", - "tag": "race", - "source": "BDPC", - "name": "Guardrin (Ursinal)", - "page": 6, - "collapsed": true - } - ] - } - ] + "choose": "level=0|class=Cleric" } ] }, - { - "type": "section", - "name": "Volcanus", - "page": 7, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Volcanus.webp" - }, - "credit": "{@link Cynthia Sheppard|https://www.deviantart.com/sheppardarts/art/Prophetic-Flamespeaker-459562846}" - }, - "Volcani are a rare, ancient people, first born of primordial fire in an age long past. They live in places seldom traveled to by other races\u2014volcanic mountain ranges and island chains, too hot for most other creatures to stand. But within these lands volcanus society thrives, as they build impressive structures and fortresses from igneous rock, with streams of lava flowing between and around their settlements like rivers. Volcani are highly driven, and many can accomplish great feats during their short lives that many of the longer lived races wouldn't even consider.", - { - "type": "entries", - "name": "Molded from Flame", - "page": 7, - "entries": [ - "The primordial god of fire, {@deity Kossuth|Faerûnian|SCAG|Kossuth}, forged the first volcani from the white-hot magma that flows within the outer edges of the Plane of Fire, which he molded and cooled into a humanoid shape that resembled his own divine image. Over many generations, the physical appearance of volcani has mellowed somewhat, and they have become less elemental and more humanoid. They typically stand between 5 and 6 feet tall, though they are heavier than humans of equivalent height. Their skin color ranges from a deep black to a lighter red, but the most common shades are lighter browns and greys, occasionally accented by streaks of red. Their eyes are often brown or grey, though shades of red, orange, and yellow are also common. Their hair, usually kept of medium length, tends to be of a similar shade to their skin color.", - "A volcanus has a more elemental form that they can temporarily manifest, however. For short periods of time, a volcanus can unleash their inner elemental power, causing their eyes to become motes of elemental fire, as their skin darkens and takes on a metallic sheen. According to legend, this form was the natural form of the first volcani, and it only became temporary after many generations." - ] - }, - { - "type": "entries", - "name": "Unbounded Determination", - "page": 7, - "entries": [ - "{@deity Kossuth|Faerûnian|SCAG|Kossuth} made the volcani for a purpose. They were designed as his servants, driven to build to his specifications, fight for his causes, and exist as an extension of his will. And to this end they served him well, for a time. {@deity Kossuth|Faerûnian|SCAG|Kossuth's} dealings on the material plane were short lived, however, and he eventually found himself without need of his volcani servants. So he left them to their own devices, abandoned upon the material plane while he returned to the Plane of Fire.", - "Though their god had left them, the volcani lived on without him, transforming their drive to work for his purposes into a desire to better themselves. While their physical appearance has mellowed over the centuries, the same cannot be said about their determination. All volcani believe they were born for a reason, and they are always searching for the purpose they believe they must fulfill. When a volcanus finds their purpose, they either complete it or die trying. For a volcanus, there is no such thing as procrastination or giving up." - ] - }, - { - "type": "entries", - "name": "Vanishing Embers", - "page": 7, - "entries": [ - "A volcanus' soul is like a flickering flame\u2014bright and full of life, up until the moment it's snuffed out. Moreso than any other race, a volcanus' lifespan is uncertain. After reaching adulthood, a volcanus shows no more signs of aging, and can die a natural death at any point thereafter. Some might die as early as 20 years old, while others might live to the age of 80. The volcani believe that their lifespan is tied to their innate purpose\u2014when they complete that purpose, death is surely just around the corner.", - "But for a volcanus, death isn't truly the end. Death merely signals the beginning of the next generation. When a volcanus dies, their body burns to ash\u2014colored a deep black for males and a vibrant red for females. It is from this ash that a volcanus' children are born. By taking some of the ash of an adult male volcanus, combining it with some of the ash of an adult female volcanus, and using fresh lava to set that mixture ablaze, a new volcanus is born after the flames subside. A pair of two volcani has enough ash to sire four children, but most couples only sire two or three. The memories of a volcanus are in part passed down to their children, who often see the memories of their parents in vivid dreams. These memories can also give a volcanus a natural aptitude in the skills their parents knew.", - "The unique reproductive system of volcani, combined with their uncertain lifespans, makes it common for a volcanus to plan for their death early in life. It is almost considered a coming of age ceremony for a young adult volcanus to write their first will. A volcanus' will generally specifies what is to be done with their material possessions, like the wills of other races, but more importantly it specifies what should be done with their ashes. Married volcani will typically create joint wills, stating potential names for their future children, and how many children they wish to have. Unmarried volcani are expected to donate their ashes their community, so that they might be used for adoption purposes. Another oddity of volcanus culture is the creation of a personal urn, which a volcanus either commissions or forges themself. These urns are heavily decorated with symbols telling the life story the volcanus they were made for, and are used to hold and transport a volcanus' ashes upon their death." - ] - }, - { - "type": "entries", - "name": "Tight-knit Societies", - "page": 8, - "entries": [ - "Volcani live in small communities on the outskirts of active volcanoes, where they construct impressive stone buildings and complex roadways. The members of a volcanus community are expected to help the other members of their community, particularly in fulfilling their wills. Many volcani have jobs as caretakers, where they are tasked with raising the children of past community members. Some volcani are \"seekers,\" a job where they are tasked with finding and recovering the ashes of those that died in the field, so that those ashes can be brought back to the community and used as that volcanus' will specified. There are also many adventurers among the volcani, as the desire to find their purpose leads many volcani to travel and perform great deeds, such as hunting down a deadly monster, fighting against oppressive regimes, or otherwise helping those in need." - ] - }, - { - "type": "entries", - "name": "Volcanus Names", - "page": 8, - "entries": [ - "As volcani couples are forced to choose their child's names before they can know their gender, volcani names are typically gender-neutral. They also lack true family names\u2014a volcanus' last name is traditionally their father's first name, followed by their mother's first name, separated by a dash.", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Volcanus Names", - "entries": [ - "Aldebrand, Azar, Cinaed, Fiamett, Fintan, Flann, Hurik, Ignati, Phoenix, Pyrrhus, Shula, Uriah, Uriel" - ] - } - ] - } - ] - }, + "6": { + "_": [ { - "type": "entries", - "name": "Volcanus Traits", - "page": 8, - "entries": [ - "Your volcanus character has a number of traits in common with all other volcani:", - { - "type": "statblock", - "tag": "race", - "source": "BDPC", - "name": "Volcanus", - "page": 8 - }, - { - "type": "inset", - "page": 8, - "name": "Optional Feat", - "entries": [ - "If your DM allows the use of {@variantrule feats|PHB|feats from chapter 6 of the Player's Handbook}, your {@race volcanus|BDPC} character has access to the following special feat. Adventuring volcani often use familiars to notify their community of their death. When a volcanus dies in the field, their familiar is tasked with returning to their community and notifying their companions, so that the volcanus' will can be upheld.", - { - "type": "statblock", - "tag": "feat", - "source": "BDPC", - "name": "Fiery Familiar", - "page": 8 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/FieryFamiliar.webp" - }, - "credit": "{@link Johan Grenier|https://www.artstation.com/artwork/L2JJ8v}" - } - ] - } - ] + "choose": "level=0|class=Cleric" } ] } - ] - }, - { - "type": "section", - "name": "Chapter 2: Subclasses", - "page": 9, - "entries": [ - "This chapter presents twenty-five new subclasses to supplement those in the Player's Handbook: one or more for each class. These new options are available when you make a character, provided that your DM allows them in your Campaign.", - "For subclasses that use the spells featured in this companion, those spells are denoted by {@sup BDPC}.", - { - "type": "section", - "name": "Primal Paths", - "page": 9, - "entries": [ - "At 3rd level, a barbarian gains the Primal Path feature. The following additional options are available to a barbarian: the {@class Barbarian|PHB|Path of the Blazing Sun|Blazing Sun|BDPC} and the {@class Barbarian|PHB|Path of the Celestial Avatar|Celestial Avatar|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Blazing Sun", - "className": "Barbarian", - "classSource": "PHB", - "page": 9, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/BlazingSun.webp" - }, - "credit": "{@link Victor Adame|https://www.instagram.com/p/B0gnru2jdwE/}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Celestial Avatar", - "className": "Barbarian", - "classSource": "PHB", - "page": 10, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/CelestialAvatar.webp" - }, - "credit": "{@link Will Murai|https://www.artstation.com/artwork/2XPx}" - } + }, + "prepared": { + "2": [ + "healing word|PHB" + ], + "3": [ + "lesser restoration|PHB" + ], + "5": [ + "mass healing word|PHB" + ], + "7": [ + "aura of life|PHB" + ], + "9": [ + "greater restoration|PHB" + ] + } + } + ], + "subclassFeatures": [ + "Circle of Divinity|Druid||Divinity|BDPC|2|BDPC", + "Heavenly Bond|Druid||Divinity|BDPC|6|BDPC", + "Many-Faced|Druid||Divinity|BDPC|10|BDPC", + "Archon of Nature|Druid||Divinity|BDPC|14|BDPC" + ], + "subSubclassSpells": { + "Avian": [ + "zephyr strike|XGE", + "gust of wind|PHB", + "thunder step|XGE", + "freedom of movement|PHB", + "control winds|XGE" + ], + "Caniform": [ + "hunter's mark|PHB", + "mind spike|XGE", + "haste|PHB", + "locate creature|PHB", + "far step|XGE" + ], + "Feline, Primate, and Rodent": [ + "hex|PHB", + "suggestion|PHB", + "bestow curse|PHB", + "dominate beast|PHB", + "enervation|XGE" + ], + "Insect and Arachnid": [ + "ray of sickness|PHB", + "blindness/deafness|PHB", + "stinking cloud|PHB", + "blight|PHB", + "insect plague|PHB" + ], + "Marine and Amphibian": [ + "fog cloud|PHB", + "misty step|PHB", + "wall of water|XGE", + "watery sphere|XGE", + "maelstrom|XGE" + ], + "Reptile and Dinosaur": [ + "burning hands|PHB", + "dragon's breath|XGE", + "lightning bolt|PHB", + "fire shield|PHB", + "cone of cold|PHB" + ], + "Ungulate": [ + "healing word|PHB", + "lesser restoration|PHB", + "mass healing word|PHB", + "aura of life|PHB", + "greater restoration|PHB" + ] + }, + "subclassSpells": [ + "" + ] + }, + { + "name": "Circle of Flames (Retired)", + "shortName": "Flames (Retired)", + "source": "BDPC", + "className": "Druid", + "classSource": "PHB", + "page": 17, + "isReprinted": true, + "additionalSpells": [ + { + "prepared": { + "3": [ + "aganazzar's scorcher|XGE", + "flaming sphere" + ], + "5": [ + "melf's minute meteors|XGE", + "protection from energy" + ], + "7": [ + "fire shield", + "wall of fire" + ], + "9": [ + "flame strike", + "immolation|XGE" + ] + } + } + ], + "subclassFeatures": [ + "Circle of Flames|Druid||Flames (Retired)|BDPC|2|BDPC", + "Wildfire|Druid||Flames (Retired)|BDPC|6|BDPC", + "Life from Ash|Druid||Flames (Retired)|BDPC|10|BDPC", + "Master of Primordial Flame|Druid||Flames (Retired)|BDPC|14|BDPC" + ], + "subclassSpells": [ + "aganazzar's scorcher|XGE", + "flaming sphere", + "melf's minute meteors|bdpc", + "Protection from Energy", + "fire shield", + "wall of fire", + "flame strike", + "immolation|bdpc" + ] + }, + { + "name": "Circle of the Sun", + "shortName": "Sun", + "source": "BDPC", + "className": "Druid", + "classSource": "PHB", + "page": 18, + "additionalSpells": [ + { + "known": { + "2": [ + "word of radiance|XGE" + ], + "14": { + "will": [ + "detect evil and good" ] - }, - { - "type": "section", - "name": "Bard Colleges", - "page": 11, - "entries": [ - "At 3rd level, a bard gains the Bard College feature. When a bard gains this feature, the following additional option is available to them: the {@class Bard|PHB|College of Benevolence|Benevolence|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Benevolence", - "className": "Bard", - "classSource": "PHB", - "page": 11, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Benevolence.webp" - }, - "credit": "{@link James Paick|https://www.artstation.com/artwork/o2L14}" - } + } + }, + "prepared": { + "2": [ + "burning hands|PHB", + "hand of helios|BDPC" + ], + "3": [ + "aganazzar's scorcher|XGE", + "flame blade|PHB" + ], + "5": [ + "beacon of hope|PHB", + "spirit guardians|PHB" + ], + "7": [ + "aura of life|PHB", + "aura of purity|PHB" + ], + "9": [ + "circle of power|PHB", + "destructive wave|PHB" + ] + } + } + ], + "subclassFeatures": [ + "Circle of the Sun|Druid||Sun|BDPC|2|BDPC", + "Protective Spirits|Druid||Sun|BDPC|6|BDPC", + "Transient Light|Druid||Sun|BDPC|10|BDPC", + "Primordial Body|Druid||Sun|BDPC|14|BDPC" + ], + "subclassSpells": [ + "burning hands|PHB", + "hand of helios|BDPC", + "aganazzar's scorcher|XGE", + "flame blade|PHB", + "beacon of hope|PHB", + "spirit guardians|PHB", + "aura of life|PHB", + "aura of purity|PHB", + "circle of power|PHB", + "destructive wave|PHB", + "word of radiance|XGE", + "detect evil and good" + ] + }, + { + "name": "College of Benevolence", + "shortName": "Benevolence", + "source": "BDPC", + "className": "Bard", + "classSource": "PHB", + "page": 11, + "additionalSpells": [ + { + "known": { + "6": { + "_": [ + "sanctuary" ] }, - { - "type": "section", - "name": "Cleric Domains", - "page": 12, - "entries": [ - "At 1st level, a cleric gains the Divine Domain feature. When a cleric gains this feature, the following additional options are available to them: the {@class Cleric|PHB|Artistry Domain|Artistry|BDPC}, {@class Cleric|PHB|Courage Domain|Courage|BDPC}, {@class Cleric|PHB|Hunt Domain|Hunt|BDPC}, {@class Cleric|PHB|Justice Domain|Justice|BDPC}, and {@class Cleric|PHB|Transcendence Domain|Transcendence|BDPC}, .", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Artistry", - "className": "Cleric", - "classSource": "PHB", - "page": 12, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Artistry.webp" - }, - "credit": "{@link Anna Steinbauer|https://www.artstation.com/artwork/drbRJ}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Courage", - "className": "Cleric", - "classSource": "PHB", - "page": 13, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Courage.webp" - }, - "credit": "{@link Lius Lasahido|https://www.artstation.com/artwork/qv93P}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Hunt", - "className": "Cleric", - "classSource": "PHB", - "page": 14, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Hunt.webp" - }, - "credit": "{@link Chris Rahn|http://www.rahnart.com/#/nylea-god-of-the-hunt/}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Justice", - "className": "Cleric", - "classSource": "PHB", - "page": 15, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Justice.webp" - }, - "credit": "{@link Tyler Jacobson|http://www.magali-villeneuve.com/wp-content/uploads/2019/01/Seraph-of-the-Scales.jpg}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Transcendence", - "className": "Cleric", - "classSource": "PHB", - "page": 16, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Transcendence.webp" - }, - "credit": "{@link Howard Lyon|https://www.mtgpics.com/card?ref=con017}" - } + "14": { + "_": [ + "calm emotions" ] - }, - { - "type": "section", - "name": "Druid Circles", - "page": 17, - "entries": [ - "At 2nd level, a druid gains the Druid Circle feature. When a druid gains this feature, the following additional options are available to them: the {@class Druid|PHB|Circle of Divinity|Divinity|BDPC} and the {@class Druid|PHB|Circle of the Sun|Sun|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Divinity", - "className": "Druid", - "classSource": "PHB", - "page": 17, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Divinity.webp" - }, - "credit": "{@link Sam Burley|http://www.samburley.com/store}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Sun", - "className": "Druid", - "classSource": "PHB", - "page": 18, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Sun.webp" - }, - "credit": "{@link Seb Mckinnon|https://www.sebmckinnon.com/illustration}" - } + } + } + } + ], + "subclassFeatures": [ + "College of Benevolence|Bard||Benevolence|BDPC|3|BDPC", + "Celestial Protection|Bard||Benevolence|BDPC|6|BDPC", + "Calming Presence|Bard||Benevolence|BDPC|14|BDPC" + ], + "subclassSpells": [ + "sanctuary", + "calm emotions" + ] + }, + { + "name": "Courage Domain", + "shortName": "Courage", + "source": "BDPC", + "className": "Cleric", + "classSource": "PHB", + "page": 13, + "additionalSpells": [ + { + "prepared": { + "1": [ + "compelled duel|PHB", + "heroism|PHB" + ], + "3": [ + "find steed|PHB", + "spiritual weapon|PHB" + ], + "5": [ + "beacon of hope|PHB", + "crusader's mantle|PHB" + ], + "7": [ + "aura of purity|PHB", + "staggering smite|PHB" + ], + "9": [ + "circle of power|PHB", + "holy weapon|XGE" + ] + } + } + ], + "subclassFeatures": [ + "Courage Domain|Cleric||Courage|BDPC|1|BDPC", + "Channel Divinity: Force of Will|Cleric||Courage|BDPC|2|BDPC", + "Paragon of Valor|Cleric||Courage|BDPC|6|BDPC", + "Divine Strike|Cleric||Courage|BDPC|8|BDPC", + "Undaunted|Cleric||Courage|BDPC|17|BDPC" + ], + "subclassSpells": [ + "compelled duel|PHB", + "heroism|PHB", + "find steed|PHB", + "spiritual weapon|PHB", + "beacon of hope|PHB", + "crusader's mantle|PHB", + "aura of purity|PHB", + "staggering smite|PHB", + "circle of power|PHB", + "holy weapon|XGE" + ] + }, + { + "name": "Devout", + "shortName": "Devout", + "source": "BDPC", + "className": "Fighter", + "classSource": "PHB", + "page": 19, + "subclassFeatures": [ + "Devout|Fighter||Devout|BDPC|3|BDPC", + "Scholar of Evil and Good|Fighter||Devout|BDPC|7|BDPC", + "Surge of Faith|Fighter||Devout|BDPC|10|BDPC", + "Endless Fervor|Fighter||Devout|BDPC|15|BDPC", + "Deus Ex Machina|Fighter||Devout|BDPC|18|BDPC" + ] + }, + { + "name": "Divine Hand", + "shortName": "Divine Hand", + "source": "BDPC", + "className": "Rogue", + "classSource": "PHB", + "page": 25, + "additionalSpells": [ + { + "known": { + "13": [ + "guidance#c", + "thaumaturgy#c" + ] + }, + "innate": { + "ritual": { + "13": [ + "detect magic" ] - }, - { - "type": "section", - "name": "Martial Archetypes", - "page": 19, - "entries": [ - "At 3rd level, a fighter gains the Martial Archetype feature. When a fighter gains this feature, the following additional options are available to them: the {@class Fighter|PHB|Devout|Devout|BDPC}, and the {@class Fighter||Ember Knight|Ember Knight|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Devout", - "className": "Fighter", - "classSource": "PHB", - "page": 19, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Devout.webp" - }, - "credit": "{@link Noah Bradley|https://www.artstation.com/artwork/LzWel}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Ember Knight", - "className": "Fighter", - "classSource": "PHB", - "page": 20, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/EmberKnight.webp" - }, - "credit": "{@link Lie Setiawan|https://www.artstation.com/artwork/A9W5Om}" - } - ] - }, - { - "type": "section", - "name": "Monastic Traditions", - "page": 21, - "entries": [ - "At 3rd level, a monk gains the Monastic Tradition feature. When a monk gains this feature, the following additional option is available to them: the {@class Monk|PHB|Way of the Eternal Spirit|Eternal Spirit|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Eternal Spirit", - "className": "Monk", - "classSource": "PHB", - "page": 21, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/EternalSpirit.webp" - }, - "credit": "{@link Ekaterina Burmak|https://www.artstation.com/artwork/v1dJxD}" - } - ] - }, - { - "type": "section", - "name": "Sacred Oaths", - "page": 21, - "entries": [ - "At 3rd level, a paladin gains the Sacred Oath feature. When a paladin gains this feature, the following additional options are available to them: the {@class Paladin|PHB|Oath of Fervor|Fervor|BDPC}, and the {@class Paladin|PHB|Oath of Truth|Truth|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Fervor", - "className": "Paladin", - "classSource": "PHB", - "page": 22, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Fervor.webp" - }, - "credit": "{@link Randy Vargas|https://twitter.com/VargasNi/status/1169517687355187200}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Truth", - "className": "Paladin", - "classSource": "PHB", - "page": 23, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Truth.webp" - }, - "credit": "{@link Chris Rallis|https://www.rallisart.com/prints/danitha-capashen-paragon}" - } - ] - }, - { - "type": "section", - "name": "Ranger Archetypes", - "page": 24, - "entries": [ - "At 3rd level, a ranger gains the Ranger Archetype feature. When a ranger gains this feature, the following additional option is available to them: the {@class Ranger|PHb|Lightcaller|Lightcaller|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Lightcaller", - "className": "Ranger", - "classSource": "PHB", - "page": 24, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Lightcaller.webp" - }, - "credit": "{@link Victor Adame|https://www.instagram.com/p/Bzq8LF0ggXO/}" - } - ] - }, - { - "type": "section", - "name": "Roguish Archetype", - "page": 25, - "entries": [ - "At 3rd level, a rogue gains the Roguish Archetype feature. When a rogue gains this feature, the following additional option is available to them: the {@class Rogue|PHB|Divine Hand|Divine Hand|BDPC}", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Divine Hand", - "className": "Rogue", - "classSource": "PHB", - "page": 25, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/DivineHand.webp" - }, - "credit": "{@link Chris Rahn|https://twitter.com/chrisrahnart/status/948213205108588545?lang=en}" - } - ] - }, - { - "type": "section", - "name": "Sorcerous Origins", - "page": 26, - "entries": [ - "At 1st level, a sorcerer gains the Sorcerous Origin feature. When a sorcerer gains this feature, the following additional options are available to them: {@class Sorcerer|PHB|Flametouched|Flametouched|BDPC} and {@class Sorcerer|PHB|Heroic Ancestry|Heroic Ancestry|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Flametouched", - "className": "Sorcerer", - "classSource": "PHB", - "page": 26, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Flametouched.webp" - }, - "credit": "{@link Anna Steinbauer|https://www.annasteinbauer.com/#/chandra-acolyte-of-flame/}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Heroic Ancestry", - "className": "Sorcerer", - "classSource": "PHB", - "page": 27, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/HeroicAncestry.webp" - }, - "credit": "{@link Daniel Ljunggrens|https://darylart.com/wp-content/gallery/mtg/triumph_of_gerrard.jpg}" + } + } + } + ], + "subclassFeatures": [ + "Divine Hand|Rogue||Divine Hand|BDPC|3|BDPC", + "Swift Judge|Rogue||Divine Hand|BDPC|9|BDPC", + "Divine Gift|Rogue||Divine Hand|BDPC|13|BDPC", + "Holy Executioner|Rogue||Divine Hand|BDPC|17|BDPC" + ], + "subclassSpells": [ + "guidance", + "thaumaturgy", + "detect magic" + ] + }, + { + "name": "Elemental Domain", + "shortName": "Elemental (Retired)", + "source": "BDPC", + "className": "Cleric", + "classSource": "PHB", + "page": 14, + "isReprinted": true, + "additionalSpells": [ + { + "known": { + "1": [ + { + "choose": { + "from": [ + "control flames|XGE#c", + "gust|XGE#c", + "mold earth|XGE#c", + "shape water|XGE#c" + ], + "count": 2 } - ] - }, - { - "type": "section", - "name": "Otherworldly Patrons", - "page": 28, - "entries": [ - "At 1st level, a warlock gains the Otherworldly Patron feature. When a warlock gains this feature, the following additional options are available to them: {@class Warlock|PHB|The Firebird|Firebird|BDPC} and {@class Warlock|PHB|The Elder Sphinx|Elder Sphinx|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Firebird", - "className": "Warlock", - "classSource": "PHB", - "page": 28, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Firebird.webp" - }, - "credit": "{@link Daarken|https://www.daarken.com/shop/portfolio/immortal-phoenix}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Elder Sphinx", - "className": "Warlock", - "classSource": "PHB", - "page": 29, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ElderSphinx.webp" - }, - "credit": "{@link Christine Choi|https://www.artofmtg.com/art/curator-of-mysteries/}" - }, - { - "type": "entries", - "name": "Pact Boon", - "page": 30, - "entries": [ - "At 3rd level, the warlock gains the following additional choice of pact boon, if the DM allows it.", - { - "type": "statblock", - "tag": "optfeature", - "source": "BDPC", - "name": "Pact of the Scepter", - "page": 30 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Scepter.webp" - }, - "credit": "{@link Howard Lyon|https://www.mtgpics.com/card?ref=con017}" - } - ] - }, - { - "type": "entries", - "name": "Eldritch Invocations", - "page": 30, - "entries": [ - "At 2nd level, a warlock gains the Eldritch Invocations feature. The following new options are available for that feature.", - "If an eldritch invocation has a prerequisite, you must meet it to learn the invocation. You can learn the invocation at the same time that you meet its prerequisite. A level prerequisite refers to your level in this class.", - "{@note These invocations can also be viewed in the {@filter Optional Features|optionalfeatures|feature type=EI|source=BDPC} page.}", - { - "type": "list", - "columns": 3, - "items": [ - "{@optfeature Bond of the Chain Master|BDPC}", - "{@optfeature Bound Combatant|BDPC}", - "{@optfeature Gaze of the Witch|BDPC}", - "{@optfeature Gift of the Undying Warden|BDPC}", - "{@optfeature King's Sovereignty|BDPC}", - "{@optfeature Lordly Scepter|BDPC}", - "{@optfeature Scepter of Arcane Might|BDPC}", - "{@optfeature Sunblade|BDPC}", - "{@optfeature Tome of the Anima|BDPC}" - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Arcane Traditions", - "page": 31, - "entries": [ - "At 2nd level, a wizard gains the Arcane Tradition feature. The following additional options are available to a wizard: the {@class Wizard|PHB|Hall of Heliomancy|Heliomancy|BDPC} and the {@class Wizard|PHB|Hall of Pyromancy|Pyromancy|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Heliomancy", - "className": "Wizard", - "classSource": "PHB", - "page": 31, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Heliomancy.webp" - }, - "credit": "{@link Kieran Yanner|https://www.artstation.com/artwork/58Zlwz}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Pyromancy", - "className": "Wizard", - "classSource": "PHB", - "page": 32, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Pyromancy.webp" - }, - "credit": "{@link Chris Rallis|https://www.artofmtg.com/art/arcane-savant/}" - } - ] - }, - { - "type": "section", - "name": "Artificer Specialists", - "page": 33, - "entries": [ - "At 3rd level, an artificer gains the Artificer Specialist feature. When an artificer gains this feature, the following additional options are available to them: {@class Artificer|TCE|Firescrapper|Firescrapper|BDPC} and {@class Artificer|TCE|Lightslinger|Lightslinger|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Firescrapper", - "className": "Artificer", - "classSource": "TCE", - "page": 33, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Firescrapper.webp" - }, - "credit": "{@link Zack Stella|https://twitter.com/zack_stella/status/817375905878261761}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Lightslinger", - "className": "Artificer", - "classSource": "TCE", - "page": 34, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Lightslinger.webp" - }, - "credit": "{@link Wesley Burt|https://www.mtgpics.com/illustration?i=24079}" - }, - { - "type": "entries", - "name": "Artificer Infusions", - "page": 35, - "entries": [ - "At 2nd level, an artificer gains the Artificer Infusions feature. When an artificer gains this feature, the following additional infusions are available to them.", - "The description of each of the following infusions details the type of item that can receive it, along with whether the resulting magic item requires attunement.", - "Some infusions specify a minimum artificer level. You can't learn such an infusion until you are at least that level.", - "Unless an infusion's description says otherwise, you can't learn an infusion more than once.", - "{@note These infusions can also be viewed in the {@filter Optional Features|optionalfeatures|feature type=AI|source=BDPC} page.}", - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "statblock", - "tag": "optfeature", - "source": "BDPC", - "name": "Elemental Focus", - "page": 35 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "BDPC", - "name": "Focused Lightblade", - "page": 35 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "BDPC", - "name": "Helm of Heat-vision", - "page": 35 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "BDPC", - "name": "Shining Armor", - "page": 35 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ElementalFocus.webp" - }, - "credit": "{@link Käri Christensen|http://www.karichristensen.com/rjgn3r5mzy0phewkvavq1du0p21tfx}" - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Chapter 3: Spells", - "page": 36, - "entries": [ - "This chapter presents new spells to to supplement those in the Player's Handbook. These new spells allow your character to better harness divine magic, fire magic, and light magic. Your DM might allow access to these spells at character creation, or they might be discovered in ancient tomes or taught by powerful celestials.", - { - "type": "section", - "name": "Spell Lists", - "page": 36, - "entries": [ - { - "type": "entries", - "name": "Artificer Spells", - "page": 36, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "name": "Cantrips (0 level)", - "page": 36, - "items": [ - "{@spell Reveal|BDPC} (evocation)", - "{@spell Sensory transfer|BDPC} (transmutation)", - "{@spell Thermal burst|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "1st Level", - "page": 36, - "items": [ - "{@spell Endurance|BDPC} (transmutation)", - "{@spell Silverflame torch|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "2nd Level", - "page": 36, - "items": [ - "{@spell Charm of protection|BDPC} (abjuration)", - "{@spell Fire bombs|BDPC} (conjuration)", - "{@spell Wall of smoke|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "3rd Level", - "page": 36, - "items": [ - "{@spell Bonds of light|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "4th Level", - "page": 36, - "items": [ - "{@spell Aegis|BDPC} (transmutation)", - "{@spell Jono's cozy shack|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "5th Level", - "page": 36, - "items": [ - "{@spell Navigator's map|BDPC} (divination, ritual)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Bard Spells", - "page": 36, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "name": "Cantrips (0 level)", - "page": 36, - "items": [ - "{@spell Lightshape|BDPC} (transmutation)", - "{@spell Radiant blast|BDPC} (evocation)", - "{@spell Reveal|BDPC} (evocation)", - "{@spell Sensory transfer|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "1st Level", - "page": 36, - "items": [ - "{@spell Crystalline eye|BDPC} (divination)", - "{@spell Endurance|BDPC} (transmutation)", - "{@spell Hand of helios|BDPC} (evocation)", - "{@spell Nobility/peasantry|BDPC} (enchantment)", - "{@spell Sunmotes|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "2nd Level", - "page": 36, - "items": [ - "{@spell Mend wounds|BDPC} (evocation)", - "{@spell Soulstrike|BDPC} (transmutation)", - "{@spell Spirit tracks|BDPC} (divination)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "3rd Level", - "page": 36, - "items": [ - "{@spell Circle of smothering|BDPC} (transmutation)", - "{@spell Pact of forgiveness|BDPC} (enchantment)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "4th Level", - "page": 36, - "items": [ - "{@spell Oath of peace|BDPC} (enchantment)", - "{@spell Phantasmal theatre|BDPC} (illusion)", - "{@spell Soothing hot spring|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "5th Level", - "page": 36, - "items": [ - "{@spell Jono's fiery portal|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "6th Level", - "page": 36, - "items": [ - "{@spell Moonsilver|BDPC} (transmutation)", - "{@spell Sheltering light|BDPC} (evocation)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Cleric Spells", - "page": 36, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "name": "Cantrips (0 level)", - "page": 36, - "items": [ - "{@spell Judgment|BDPC} (evocation)", - "{@spell Lightshape|BDPC} (transmutation)", - "{@spell Radiant blast|BDPC} (evocation)", - "{@spell Reveal|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "1st Level", - "page": 36, - "items": [ - "{@spell Ceremony|BDPC} (bonus rite, abjuration)", - "{@spell Crystalline eye|BDPC} (divination)", - "{@spell Endurance|BDPC} (transmutation)", - "{@spell Hand of helios|BDPC} (evocation)", - "{@spell Silverflame torch|BDPC} (evocation)", - "{@spell Touch of dawn|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "2nd Level", - "page": 36, - "items": [ - "{@spell Bind spirit|BDPC} (necromancy)", - "{@spell Charm of protection|BDPC} (abjuration)", - "{@spell Incandescent chain|BDPC} (conjuration)", - "{@spell Mend wounds|BDPC} (evocation)", - "{@spell Soulstrike|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "3rd Level", - "page": 36, - "items": [ - "{@spell Divine armament|BDPC} (conjuration)", - "{@spell Holy rain|BDPC} (conjuration)", - "{@spell Pact of forgiveness|BDPC} (enchantment)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "4th Level", - "page": 36, - "items": [ - "{@spell Aegis|BDPC} (transmutation)", - "{@spell Angel wings|BDPC} (conjuration)", - "{@spell Oath of peace|BDPC} (enchantment)", - "{@spell Soothing hot spring|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "5th Level", - "page": 36, - "items": [ - "{@spell Ambrosia|BDPC} (conjuration)", - "{@spell Halo|BDPC} (evocation)", - "{@spell Navigator's map|BDPC} (divination, ritual)", - "{@spell Sundisk|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "6th Level", - "page": 36, - "items": [ - "{@spell Moonsilver|BDPC} (transmutation)", - "{@spell Sheltering light|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "7th Level", - "page": 36, - "items": [ - "{@spell Divine insight|BDPC} (divination, ritual)", - "{@spell Restoration|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "9th Level", - "page": 36, - "items": [ - "{@spell Petrifying light|BDPC} (transmutation)", - "{@spell Sphere of judgment|BDPC} (conjuration)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Druid Spells", - "page": 36, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "name": "Cantrips (0 level)", - "page": 36, - "items": [ - "{@spell Cindervines|BDPC} (conjuration)", - "{@spell Lightshape|BDPC} (transmutation)", - "{@spell Radiant blast|BDPC} (evocation)", - "{@spell Thermal burst|BDPC} (transmutation)", - "{@spell Reveal|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "1st Level", - "page": 36, - "items": [ - "{@spell Endurance|BDPC} (transmutation)", - "{@spell Silverflame torch|BDPC} (evocation)", - "{@spell Sunmotes|BDPC} (conjuration)", - "{@spell Touch of dawn|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "2nd Level", - "page": 36, - "items": [ - "{@spell Mend wounds|BDPC} (evocation)", - "{@spell Soulstrike|BDPC} (transmutation)", - "{@spell Spirit tracks|BDPC} (divination)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "3rd Level", - "page": 36, - "items": [ - "{@spell Boil|BDPC} (transmutation)", - "{@spell Circle of smothering|BDPC} (transmutation)", - "{@spell Flaming serpent|BDPC} (conjuration)", - "{@spell Holy rain|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "4th Level", - "page": 36, - "items": [ - "{@spell Seeking sunfire|BDPC} (evocation)", - "{@spell Soothing hot spring|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "5th Level", - "page": 36, - "items": [ - "{@spell Destructive impact|BDPC} (evocation)", - "{@spell Navigator's map|BDPC} (divination, ritual)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "6th Level", - "page": 36, - "items": [ - "{@spell Sheltering light|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "7th Level", - "page": 36, - "items": [ - "{@spell Encroaching lava|BDPC} (conjuration)", - "{@spell Restoration|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "8th Level", - "page": 36, - "items": [ - "{@spell Druidic avatar|BDPC} (transmutation)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Ranger Spells", - "page": 36, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "name": "1st Level", - "page": 36, - "items": [ - "{@spell Endurance|BDPC} (transmutation)", - "{@spell Jono's secret campfire|BDPC} (illusion)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "2nd Level", - "page": 36, - "items": [ - "{@spell Charm of protection|BDPC} (abjuration)", - "{@spell Mend wounds|BDPC} (evocation)", - "{@spell Spirit tracks|BDPC} (divination)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "3rd Level", - "page": 36, - "items": [ - "{@spell Bonds of light|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "4th Level", - "page": 36, - "items": [ - "{@spell Light arrows|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "5th Level", - "page": 36, - "items": [ - "{@spell Navigator's map|BDPC} (divination, ritual)", - "{@spell Rainbow|BDPC} (transmutation)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Paladin Spells", - "page": 36, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "name": "1st Level", - "page": 36, - "items": [ - "{@spell Ceremony|BDPC} (bonus rite, abjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "2nd Level", - "page": 36, - "items": [ - "{@spell Mend wounds|BDPC} (evocation)", - "{@spell Silencing smite|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "3rd Level", - "page": 36, - "items": [ - "{@spell Divine armament|BDPC} (conjuration)", - "{@spell Holy rain|BDPC} (conjuration)", - "{@spell Mirror shield|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "4th Level", - "page": 36, - "items": [ - "{@spell Aegis|BDPC} (transmutation)", - "{@spell Zealous smite|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "5th Level", - "page": 36, - "items": [ - "{@spell Ambrosia|BDPC} (conjuration)", - "{@spell Halo|BDPC} (evocation)", - "{@spell Sundisk|BDPC} (transmutation)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Sorcerer Spells", - "page": 36, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "name": "Cantrips (0 level)", - "page": 36, - "items": [ - "{@spell Lightshape|BDPC} (transmutation)", - "{@spell Radiant blast|BDPC} (evocation)", - "{@spell Sensory transfer|BDPC} (transmutation)", - "{@spell Thermal burst|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "1st Level", - "page": 36, - "items": [ - "{@spell Hand of helios|BDPC} (evocation)", - "{@spell Jono's secret campfire|BDPC} (illusion)", - "{@spell Nobility/peasantry|BDPC} (enchantment)", - "{@spell Silverflame torch|BDPC} (evocation)", - "{@spell Sunmotes|BDPC} (conjuration)", - "{@spell Touch of dawn|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "2nd Level", - "page": 36, - "items": [ - "{@spell Cauterize|BDPC} (evocation)", - "{@spell Fire bombs|BDPC} (conjuration)", - "{@spell Incandescent chain|BDPC} (conjuration)", - "{@spell Soulstrike|BDPC} (transmutation)", - "{@spell Wall of smoke|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "3rd Level", - "page": 36, - "items": [ - "{@spell Boil|BDPC} (transmutation)", - "{@spell Bonds of light|BDPC} (conjuration)", - "{@spell Flaming serpent|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "4th Level", - "page": 36, - "items": [ - "{@spell Mindfire|BDPC} (evocation)", - "{@spell Radiant deathflare|BDPC} (evocation)", - "{@spell Seeking sunfire|BDPC} (evocation)", - "{@spell Sunwhip|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "5th Level", - "page": 36, - "items": [ - "{@spell Destructive impact|BDPC} (evocation)", - "{@spell Jono's fiery portal|BDPC} (conjuration)", - "{@spell Magma burst|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "6th Level", - "page": 36, - "items": [ - "{@spell Conflagration|BDPC} (evocation)", - "{@spell Lava coils|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "7th Level", - "page": 36, - "items": [ - "{@spell Arsenal of flame|BDPC} (conjuration)", - "{@spell Encroaching lava|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "8th Level", - "page": 36, - "items": [ - "{@spell Fireworks|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "9th Level", - "page": 36, - "items": [ - "{@spell Petrifying light|BDPC} (transmutation)", - "{@spell Shooting star|BDPC} (evocation)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Warlock Spells", - "page": 36, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "name": "Cantrips (0 level)", - "page": 36, - "items": [ - "{@spell Reveal|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "1st Level", - "page": 36, - "items": [ - "{@spell Crystalline eye|BDPC} (divination)", - "{@spell Nobility/peasantry|BDPC} (enchantment)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "2nd Level", - "page": 36, - "items": [ - "{@spell Incandescent chain|BDPC} (conjuration)", - "{@spell Wall of smoke|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "3rd Level", - "page": 36, - "items": [ - "{@spell Bonds of light|BDPC} (conjuration)", - "{@spell Flaming serpent|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "4th Level", - "page": 36, - "items": [ - "{@spell Mindfire|BDPC} (evocation)", - "{@spell Radiant deathflare|BDPC} (evocation)", - "{@spell Sunwhip|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "5th Level", - "page": 36, - "items": [ - "{@spell Magma burst|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "6th Level", - "page": 36, - "items": [ - "{@spell Lava coils|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "7th Level", - "page": 36, - "items": [ - "{@spell Arsenal of flame|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "9th Level", - "page": 36, - "items": [ - "{@spell Petrifying light|BDPC} (transmutation)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Wizard Spells", - "page": 36, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "name": "Cantrips (0 level)", - "page": 36, - "items": [ - "{@spell Lightshape|BDPC} (transmutation)", - "{@spell Radiant blast|BDPC} (evocation)", - "{@spell Sensory transfer|BDPC} (transmutation)", - "{@spell Thermal burst|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "1st Level", - "page": 36, - "items": [ - "{@spell Crystalline eye|BDPC} (divination)", - "{@spell Jono's secret campfire|BDPC} (illusion)", - "{@spell Nobility/peasantry|BDPC} (enchantment)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "2nd Level", - "page": 36, - "items": [ - "{@spell Charm of protection|BDPC} (abjuration)", - "{@spell Fire bombs|BDPC} (conjuration)", - "{@spell Wall of smoke|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "3rd Level", - "page": 36, - "items": [ - "{@spell Boil|BDPC} (transmutation)", - "{@spell Circle of smothering|BDPC} (transmutation)", - "{@spell Flaming serpent|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "4th Level", - "page": 36, - "items": [ - "{@spell Aegis|BDPC} (transmutation)", - "{@spell Mindfire|BDPC} (evocation)", - "{@spell Radiant deathflare|BDPC} (evocation)", - "{@spell Seeking sunfire|BDPC} (evocation)", - "{@spell Sunwhip|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "5th Level", - "page": 36, - "items": [ - "{@spell Destructive impact|BDPC} (evocation)", - "{@spell Jono's fiery portal|BDPC} (conjuration)", - "{@spell Magma burst|BDPC} (conjuration)", - "{@spell Navigator's map|BDPC} (divination, ritual)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "6th Level", - "page": 36, - "items": [ - "{@spell Conflagration|BDPC} (evocation)", - "{@spell Lava coils|BDPC} (conjuration)", - "{@spell Moonsilver|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "7th Level", - "page": 36, - "items": [ - "{@spell Arsenal of flame|BDPC} (conjuration)", - "{@spell Encroaching lava|BDPC} (conjuration)", - "{@spell Restoration|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "8th Level", - "page": 36, - "items": [ - "{@spell Fireworks|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "9th Level", - "page": 36, - "items": [ - "{@spell Shooting star|BDPC} (evocation)" - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/SpellList.webp" - }, - "credit": "{@link Brian Valeza|https://www.artofmtg.com/art/illustrious-historian/}" - } - ] - }, - { - "type": "section", - "name": "Spell Descriptions", - "page": 39, - "entries": [ - "The spells are presented in alphabetical order. Also, the spell lists for each spell appear in {@homebrew the foot of the spell statblock.|parentheses next to the spell's school.}", - "{@note The full list of spells and their descriptions are available in the {@filter Spells|spells|source=BDPC} page.}", - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Aegis", - "page": 39, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Ambrosia", - "page": 39, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Angel Wings", - "page": 39, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/AngelWings.webp" - }, - "credit": "{@link Denman Rooke|https://www.artstation.com/artwork/d220J}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Arsenal of Flame", - "page": 40, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ArsenalofFlame.webp" - }, - "credit": "{@link Yongjae Choi|https://www.artstation.com/artwork/A9Rw2e}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Bind Spirit", - "page": 40, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Boil", - "page": 40, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Bonds of Light", - "page": 41, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/BondsofLight.webp" - }, - "credit": "{@link Mark Behm|https://www.mtgpics.com/illustration?i=35595}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Cauterize", - "page": 41, - "collapsed": true - }, - "{@note When you cast the {@spell ceremony|BDPC} spell, the following rite is available to cast alongside the other options presented in Xanathar's Guide to Everything.}", - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Ceremony", - "page": 41, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Charm of Protection", - "page": 41, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Cindervines", - "page": 42, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Cindervines.webp" - }, - "credit": "{@link Mark Behm|https://www.mtgpics.com/illustration?i=35783}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Circle of Smothering", - "page": 42, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Conflagration", - "page": 42, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Crystalline Eye", - "page": 42, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Destructive Impact", - "page": 43, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/DestructiveImpact.webp" - }, - "credit": "{@link Eytan Zana|https://www.artstation.com/artwork/g3oE}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Divine Armament", - "page": 43, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Divine Insight", - "page": 44, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Druidic Avatar", - "page": 44, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/DruidicAvatar.webp" - }, - "credit": "{@link Chase Stone|https://www.chasestoneart.com/wrenn-and-six}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Encroaching Lava", - "page": 45, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Endurance", - "page": 45, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Fire Bombs", - "page": 45, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Fireworks", - "page": 45, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Fireworks.webp" - }, - "credit": "{@link Noah Bradley|https://www.deviantart.com/noahbradley/art/Mizzium-Mortars-325641212}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Flaming Serpent", - "page": 46, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/FlamingSerpent.webp" - }, - "credit": "{@link Alex Konstad|https://www.mtgpics.com/illustration?i=38362}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Halo", - "page": 46, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Hand of Helios", - "page": 46, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Holy Rain", - "page": 46, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Incandescent Chain", - "page": 47, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Jono's Cozy Shack", - "page": 47, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Jono's Fiery Portal", - "page": 47, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/JonosFieryPortal.webp" - }, - "credit": "{@link Chris Ostrowski|https://www.artstation.com/artwork/KaV46G}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Jono's Secret Campfire", - "page": 47, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Judgment", - "page": 49, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Lava Coils", - "page": 49, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/LavaCoils.webp" - }, - "credit": "{@link Wesley Burt|https://twitter.com/wesburt/status/1040365530404683776}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Light Arrows", - "page": 49, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Lightshape", - "page": 49, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Magma Burst", - "page": 50, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Mend Wounds", - "page": 50, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Mindfire", - "page": 50, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Mirror Shield", - "page": 50, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/MirrorShield.webp" - }, - "credit": "{@link Ryan Alexander Lee|https://www.artstation.com/artwork/1qwaL}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Moonsilver", - "page": 51, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Moonsilver.webp" - }, - "credit": "{@link James Paick|http://jamespaickart.com/wp-content/uploads/2014/10/Moonsilver-Spear.jpg}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Navigator's Map", - "page": 51, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Nobility/Peasantry", - "page": 51, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Oath of Peace", - "page": 52, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Pact of Forgiveness", - "page": 52, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Petrifying Light", - "page": 52, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/PetrifyingLight.webp" - }, - "credit": "{@link Seb McKinnon|https://www.sebmckinnon.com/illustration}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Phantasmal Theatre", - "page": 53, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Radiant Blast", - "page": 53, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Radiant Deathflare", - "page": 53, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/RadiantDeathflare.webp" - }, - "credit": "{@link William Wu|https://www.mtgpics.com/illustration?i=26140}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Rainbow", - "page": 53, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Renewal", - "page": 54, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Reveal", - "page": 54, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Seeking Sunfire", - "page": 54, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/SeekingSunfire.webp" - }, - "credit": "{@link Slawomir Maniak|https://www.artstation.com/artwork/rlnKm}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Sensory Transfer", - "page": 54, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Sheltering Light", - "page": 54, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ShootingStar1.webp" - }, - "credit": "{@link Chris Rahn|https://www.artofmtg.com/art/starfall/}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Shooting Star", - "page": 55, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ShootingStar2.webp" - }, - "credit": "{@link Chris Rahn|https://www.artofmtg.com/art/starfall/}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Silencing Smite", - "page": 55, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Silverflame Torch", - "page": 55, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Soothing Hot Spring", - "page": 56, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Soulstrike", - "page": 56, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Sphere of Judgment", - "page": 56, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/SphereofJudgment.webp" - }, - "credit": "{@link Richard Wright|https://www.mtgpics.com/illustration?i=25890}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Spirit Tracks", - "page": 57, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/SpiritTracks.webp" - }, - "credit": "{@link Johannes Voss|https://twitter.com/algenpfleger/status/1177823179470966784?lang=en}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Sundisk", - "page": 57, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Sunmotes", - "page": 57, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Sunwhip", - "page": 57, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Thermal Burst", - "page": 58, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Touch of Dawn", - "page": 58, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Wall of Smoke", - "page": 58, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Zealous Smite", - "page": 58, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ZealousSmite.webp" - }, - "credit": "{@link Clint Cearley|https://www.artstation.com/artwork/RYOJoA}" - } - ] - } - ] + } + ] + }, + "prepared": { + "1": [ + "absorb elements|XGE", + "chromatic orb|PHB" + ], + "3": [ + "dragon's breath|XGE", + "maximilian's earthen grasp|XGE" + ], + "5": [ + "elemental weapon|PHB", + "protection from energy|PHB" + ], + "7": [ + "conjure minor elementals|PHB", + "elemental bane|XGE" + ], + "9": [ + "conjure elemental|PHB", + "control winds|XGE" + ] + } + } + ], + "subclassFeatures": [ + "Elemental Domain|Cleric||Elemental (Retired)|BDPC|1|BDPC", + "Channel Divinity: Elemental Avatar|Cleric||Elemental (Retired)|BDPC|2|BDPC", + "Nature's Energies|Cleric||Elemental (Retired)|BDPC|6|BDPC", + "Potent Spellcasting|Cleric||Elemental (Retired)|BDPC|8|BDPC", + "Improved Avatar|Cleric||Elemental (Retired)|BDPC|17|BDPC" + ], + "subclassSpells": [ + "absorb elements|XGE", + "chromatic orb|PHB", + "dragon's breath|XGE", + "maximilian's earthen grasp|XGE", + "elemental weapon|PHB", + "protection from energy|PHB", + "conjure minor elementals|PHB", + "elemental bane|XGE", + "conjure elemental|PHB", + "control winds|XGE", + "control flames|XGE", + "gust|XGE", + "mold earth|XGE", + "shape water|XGE" + ] + }, + { + "name": "Ember Knight", + "shortName": "Ember Knight", + "source": "BDPC", + "className": "Fighter", + "classSource": "PHB", + "page": 20, + "subclassFeatures": [ + "Ember Knight|Fighter||Ember Knight|BDPC|3|BDPC", + "Swift Spark|Fighter||Ember Knight|BDPC|7|BDPC", + "Improved Ember Magic|Fighter||Ember Knight|BDPC|10|BDPC", + "Fiery Surge|Fighter||Ember Knight|BDPC|15|BDPC", + "Pyromancer Adept|Fighter||Ember Knight|BDPC|18|BDPC" + ] + }, + { + "name": "Ember Knight (V1)", + "shortName": "Ember Knight (V1)", + "source": "BDPC", + "className": "Fighter", + "classSource": "PHB", + "page": 60, + "isReprinted": true, + "additionalSpells": [ + { + "known": { + "3": [ + "control flames|XGE#c" + ] + }, + "ability": "con" + } + ], + "subclassFeatures": [ + "Ember Knight|Fighter||Ember Knight (V1)|BDPC|3|BDPC", + "Explosive Impacts|Fighter||Ember Knight (V1)|BDPC|7|BDPC", + "Flameborn|Fighter||Ember Knight (V1)|BDPC|10|BDPC", + "Fiery Surge|Fighter||Ember Knight (V1)|BDPC|15|BDPC", + "Master Pyromancer|Fighter||Ember Knight (V1)|BDPC|18|BDPC" + ], + "subclassSpells": [ + "control flames|XGE" + ] + }, + { + "name": "Ember Knight (V2)", + "shortName": "Ember Knight (V2)", + "source": "BDPC", + "className": "Fighter", + "classSource": "PHB", + "page": 61, + "isReprinted": true, + "additionalSpells": [ + { + "known": { + "3": [ + "control flames|XGE#c" + ] + }, + "ability": "con" + } + ], + "subclassFeatures": [ + "Ember Knight|Fighter||Ember Knight (V2)|BDPC|3|BDPC", + "Flameborn|Fighter||Ember Knight (V2)|BDPC|7|BDPC", + "Master of Blades|Fighter||Ember Knight (V2)|BDPC|10|BDPC", + "Fiery Surge|Fighter||Ember Knight (V2)|BDPC|15|BDPC", + "Pyromancer Adept|Fighter||Ember Knight (V2)|BDPC|18|BDPC" + ], + "subclassSpells": [ + "control flames|XGE" + ] + }, + { + "name": "Firescrapper", + "shortName": "Firescrapper", + "source": "BDPC", + "className": "Artificer", + "classSource": "TCE", + "page": 34, + "additionalSpells": [ + { + "prepared": { + "3": [ + "absorb elements|XGE", + "shield|PHB" + ], + "5": [ + "flaming sphere|PHB", + "heat metal|PHB" + ], + "9": [ + "fireball|PHB", + "lightning bolt|PHB" + ], + "13": [ + "elemental bane|XGE", + "fire shield|PHB" + ], + "17": [ + "dawn|XGE", + "immolation|XGE" + ] + } + } + ], + "subclassFeatures": [ + "Firescrapper|Artificer|TCE|Firescrapper|BDPC|3|BDPC", + "Extra Attack|Artificer|TCE|Firescrapper|BDPC|5|BDPC", + "Enhanced Weaponry|Artificer|TCE|Firescrapper|BDPC|9|BDPC", + "Charged Defense|Artificer|TCE|Firescrapper|BDPC|15|BDPC" + ], + "subclassSpells": [ + "absorb elements|XGE", + "shield|PHB", + "flaming sphere|PHB", + "heat metal|PHB", + "fireball|PHB", + "lightning bolt|PHB", + "elemental bane|XGE", + "fire shield|PHB", + "dawn|XGE", + "immolation|XGE" + ] + }, + { + "name": "Flametouched", + "shortName": "Flametouched", + "source": "BDPC", + "className": "Sorcerer", + "classSource": "PHB", + "page": 26, + "additionalSpells": [ + { + "name": "Variant", + "known": { + "1": [ + "burning hands|PHB", + "hellish rebuke|PHB" + ], + "3": [ + "flaming sphere|PHB", + "heat metal|PHB" + ], + "5": [ + "fireball|PHB", + "Melf's minute meteors|XGE" + ], + "7": [ + "elemental bane|XGE", + "fire shield|PHB" + ], + "9": [ + "flame strike|PHB", + "immolation|XGE" + ] + } + }, + { + "name": "No Variant" + } + ], + "subclassFeatures": [ + "Flametouched|Sorcerer||Flametouched|BDPC|1|BDPC", + "Fleeting Flames|Sorcerer||Flametouched|BDPC|6|BDPC", + "Phoenix's Inferno|Sorcerer||Flametouched|BDPC|6|BDPC", + "Enkindled Body|Sorcerer||Flametouched|BDPC|14|BDPC", + "Ascendant Flame|Sorcerer||Flametouched|BDPC|18|BDPC" + ], + "subclassSpells": [ + "burning hands|PHB", + "hellish rebuke|PHB", + "flaming sphere|PHB", + "heat metal|PHB", + "fireball|PHB", + "Melf's minute meteors|XGE", + "elemental bane|XGE", + "fire shield|PHB", + "flame strike|PHB", + "immolation|XGE" + ] + }, + { + "name": "Hall of Heliomancy", + "shortName": "Heliomancy", + "source": "BDPC", + "className": "Wizard", + "classSource": "PHB", + "page": 31, + "additionalSpells": [ + { + "innate": { + "2": [ + "light#c" + ] + }, + "expanded": { + "2": [ + { + "all": "source=|class=!wizard|components & miscellaneous=!hl;lgt|damage type=radiant" + } + ] + } + } + ], + "subclassFeatures": [ + "Hall of Heliomancy|Wizard||Heliomancy|BDPC|2|BDPC", + "Lightcaster|Wizard||Heliomancy|BDPC|6|BDPC", + "Arcane Splendor|Wizard||Heliomancy|BDPC|10|BDPC", + "Exposing Radiance|Wizard||Heliomancy|BDPC|14|BDPC" + ], + "subclassSpells": [ + "light" + ] + }, + { + "name": "Hall of Pyromancy", + "shortName": "Pyromancy", + "source": "BDPC", + "className": "Wizard", + "classSource": "PHB", + "page": 32, + "additionalSpells": [ + { + "expanded": { + "2": [ + { + "all": "source=|class=!wizard|components & miscellaneous=!hl|damage type=fire" + } + ] + } + } + ], + "subclassFeatures": [ + "Hall of Pyromancy|Wizard||Pyromancy|BDPC|2|BDPC", + "Sparkmage|Wizard||Pyromancy|BDPC|6|BDPC", + "Toxic Smoke|Wizard||Pyromancy|BDPC|10|BDPC", + "Protective Flames|Wizard||Pyromancy|BDPC|14|BDPC" + ] + }, + { + "name": "Heroic Ancestry", + "shortName": "Heroic Ancestry", + "source": "BDPC", + "className": "Sorcerer", + "classSource": "PHB", + "page": 27, + "additionalSpells": [ + { + "name": "Variant", + "known": { + "1": [ + "heroism|PHB", + "thunderous smite|PHB" + ], + "3": [ + "branding smite|PHB", + "find steed|PHB" + ], + "5": [ + "beacon of hope|PHB", + "crusader's mantle|PHB" + ], + "7": [ + "freedom of movement|PHB", + "zealous smite|BDPC" + ], + "9": [ + "legend lore|PHB", + "skill empowerment|XGE" + ] + } }, { - "type": "section", - "name": "Appendix A: Retired Subclasses", - "page": 59, - "entries": [ - "This appendix contains subclasses that were previously a part of the compendium, before being removed or reworked.", - "The {@class Cleric|PHB|Elemental Domain|Elemental (Retired)|BDPC} was removed because I wasn't very fond of its mechanics, and felt it didn't fit the compendiums themes very well.", - "{@class Fighter|PHB|Ember Knight V1|Ember Knight (V1)|BDPC} was reworked to make it less reliant on fire damage, and improve its gameplay.", - "{@class Fighter|PHB|Ember Knight V2|Ember Knight (V2)|BDPC} was reworked because the first rework strayed too far from the original flavor and thematics, which most people preferred.", - "The {@class Paladin|PHB|Oath of Cinders|Cinders (Retired)|BDPC} is the previous version of the {@class Paladin|PHB|Oath of Fervor|Fervor|BDPC}. I chose to reflavor and rename this paladin oath, as it didn't feel like a well-flavored oath that someone would take, and was more like a bundle of fire-themed mechanics.", - "The {@class Paladin|PHB|Oath of Radiance|Radiance (Retired)|BDPC} is the previous version of the {@class Paladin|PHB|Oath of Truth|Truth|BDPC}. Like the {@class Paladin|PHB|Oath of Cinders|Cinders (Retired)|BDPC}, this subclass was renamed and reflavored in order to make it feel more like a real paladin oath vs a bundle of light-themed mechanics.", - "The {@class Warlock|PHB|Firebird V1|Firebird (V1)|BDPC} was reworked to lessen its reliance on fire damage, just like the {@class Fighter|PHB|Ember Knight|Ember Knight|BDPC} rework.", - "The {@class Wizard|PHB|School of the Elements|Elements (Retired)|BDPC} is actually a rework of the previous version of the {@class Wizard|PHB|School of Pyromancy|Pyromancy|BDPC}, which was too reliant on fire damage. However, fixing the mechanics required a change in flavor, which made the new version not fit the theme of a \"School of Pyromancy.\"", - "I included this section of the compendium mainly for historical purposes, and so anyone that was already playing as one of these heavily reworked subclasses can continue referring back to these options for their ongoing campaigns.", - "Use these subclasses with caution, as they might not be as balanced or well designed as the other subclasses in the compendium. While I intend to fine tune the balance of the subclasses included in Chapter 2 post-release, these subclasses will be kept as is.", - { - "type": "entries", - "name": "Cleric Domains", - "page": 59, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Elemental (Retired)", - "className": "Cleric", - "classSource": "PHB", - "page": 59, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Martial Archetypes", - "page": 60, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/EmberKnightV1.webp" - }, - "credit": "{@link Zack Stella|https://www.artstation.com/artwork/01B88}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Ember Knight (V1)", - "className": "Fighter", - "classSource": "PHB", - "page": 60, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/EmberKnightV2.webp" - }, - "credit": "{@link Livia Prima|https://www.artstation.com/artwork/Dx2Neo}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Ember Knight (V2)", - "className": "Fighter", - "classSource": "PHB", - "page": 61, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Sacred Oaths", - "page": 62, - "entries": [ - "At 3rd level, a paladin gains the Sacred Oath feature. When a paladin gains this feature, the following additional options are available to them: the Oath of Cinders, and the Oath of Radiance.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Fervor.webp" - }, - "credit": "{@link Zack Stella|https://www.artstation.com/artwork/01B88}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Cinders (Retired)", - "className": "Cleric", - "classSource": "PHB", - "page": 62, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Truth.webp" - }, - "credit": "{@link Livia Prima|https://www.artstation.com/artwork/Dx2Neo}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Radiance (Retired)", - "className": "Cleric", - "classSource": "PHB", - "page": 63, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Otherworldy Patrons", - "page": 64, - "entries": [ - "At 1st level, a warlock gains the Otherworldly Patron feature. When a warlock gains this feature, the following additional options are available to them: The Firebird and The Elder Sphinx.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Firebird.webp" - }, - "credit": "{@link Daarken|https://www.daarken.com/shop/portfolio/immortal-phoenix}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Firebird (V1)", - "className": "Warlock", - "classSource": "PHB", - "page": 64, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Arcane Traditions", - "page": 65, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Elements (Retired)", - "className": "Wizard", - "classSource": "PHB", - "page": 65, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Elements.webp" - }, - "credit": "{@link Howard Lyon|https://www.howardlyon.com/illustration/prints/mana-confluence}" - } - ] - } - ] + "name": "No Variant" + } + ], + "subclassFeatures": [ + "Heroic Ancestry|Sorcerer||Heroic Ancestry|BDPC|1|BDPC", + "Variant: Heroic Ancestry Spell List|Sorcerer||Heroic Ancestry|BDPC|1|BDPC", + "Extra Attack|Sorcerer||Heroic Ancestry|BDPC|6|BDPC", + "Ancestral Champion|Sorcerer||Heroic Ancestry|BDPC|6|BDPC", + "Inspiring Presence|Sorcerer||Heroic Ancestry|BDPC|14|BDPC", + "Hero of Legend|Sorcerer||Heroic Ancestry|BDPC|18|BDPC" + ], + "subclassSpells": [ + "heroism|PHB", + "thunderous smite|PHB", + "branding smite|PHB", + "find steed|PHB", + "beacon of hope|PHB", + "crusader's mantle|PHB", + "freedom of movement|PHB", + "zealous smite|BDPC", + "legend lore|PHB", + "skill empowerment|XGE" + ] + }, + { + "name": "Hunt Domain", + "shortName": "Hunt", + "source": "BDPC", + "className": "Cleric", + "classSource": "PHB", + "page": 14, + "additionalSpells": [ + { + "prepared": { + "1": [ + "hunter's mark|PHB", + "snare|XGE" + ], + "3": [ + "cordon of arrows|PHB", + "locate animals or plants|PHB" + ], + "5": [ + "conjure barrage|PHB", + "lightning arrow|PHB" + ], + "7": [ + "freedom of movement|PHB", + "locate creature|PHB" + ], + "9": [ + "conjure volley|PHB", + "scrying|PHB" + ] + } + } + ], + "subclassFeatures": [ + "Hunt Domain|Cleric||Hunt|BDPC|1|BDPC", + "Channel Divinity: Prized Quarry|Cleric||Hunt|BDPC|2|BDPC", + "Seeker's Mark|Cleric||Hunt|BDPC|6|BDPC", + "Divine Strike|Cleric||Hunt|BDPC|8|BDPC", + "Master of the Hunt|Cleric||Hunt|BDPC|17|BDPC" + ], + "subclassSpells": [ + "hunter's mark|PHB", + "snare|XGE", + "cordon of arrows|PHB", + "locate animals or plants|PHB", + "conjure barrage|PHB", + "lightning arrow|PHB", + "freedom of movement|PHB", + "locate creature|PHB", + "conjure volley|PHB", + "scrying|PHB" + ] + }, + { + "name": "Justice Domain", + "shortName": "Justice", + "source": "BDPC", + "className": "Cleric", + "classSource": "PHB", + "page": 15, + "additionalSpells": [ + { + "prepared": { + "1": [ + "detect evil and good|PHB", + "detect poison and disease|PHB" + ], + "3": [ + "branding smite|PHB", + "zone of truth|PHB" + ], + "5": [ + "clairvoyance|PHB", + "speak with dead|PHB" + ], + "7": [ + "arcane eye|PHB", + "locate creature|PHB" + ], + "9": [ + "commune|PHB", + "dispel evil and good|PHB" + ] + } } + ], + "subclassFeatures": [ + "Justice Domain|Cleric||Justice|BDPC|1|BDPC", + "Channel Divinity: Reveal Injustice|Cleric||Justice|BDPC|2|BDPC", + "Channel Divinity: Chains of Reckoning|Cleric||Justice|BDPC|6|BDPC", + "Divine Strike|Cleric||Justice|BDPC|8|BDPC", + "Seeker of Truth|Cleric||Justice|BDPC|17|BDPC" + ], + "subclassSpells": [ + "detect evil and good|PHB", + "detect poison and disease|PHB", + "branding smite|PHB", + "zone of truth|PHB", + "clairvoyance|PHB", + "speak with dead|PHB", + "arcane eye|PHB", + "locate creature|PHB", + "commune|PHB", + "dispel evil and good|PHB" ] - } - ], - "language": [ + }, { - "name": "Astran", + "name": "Lightcaller", + "shortName": "Lightcaller", "source": "BDPC", - "page": 4, - "typicalSpeakers": [ - "{@race Astran|BDPC|Astrans}" - ], - "type": "exotic", - "entries": [ - "Astran is a language different from all other worldly languages, and many of its words and common sounds are difficult for other races to pronounce. The different intonations used by this language often spill into the other languages an astran knows, causing them to often emphasize the wrong part of a word, or even order their sentences in a non-standard manner." + "className": "Ranger", + "classSource": "PHB", + "page": 24, + "subclassFeatures": [ + "Lightcaller|Ranger||Lightcaller|BDPC|3|BDPC", + "Dawnlight Distortion|Ranger||Lightcaller|BDPC|7|BDPC", + "Twin Suns|Ranger||Lightcaller|BDPC|11|BDPC", + "Luminescent Armor|Ranger||Lightcaller|BDPC|15|BDPC" ] - } - ], - "race": [ + }, { - "name": "Astran", + "name": "Lightslinger", + "shortName": "Lightslinger", "source": "BDPC", - "age": { - "mature": 2, - "max": 1000 - }, - "size": [ - "M" - ], - "speed": 30, - "ability": [ - { - "wis": 2, - "dex": 1 - } - ], - "skillProficiencies": [ - { - "survival": true - } - ], - "resist": [ - "radiant", - "fire" - ], - "languageProficiencies": [ - { - "common": true, - "astran": true - } - ], - "traitTags": [ - "Skill Proficiency", - "Language Proficiency" - ], + "className": "Artificer", + "classSource": "TCE", + "page": 34, "additionalSpells": [ { - "innate": { - "3": { - "daily": { - "1": [ - "faerie fire" - ] - } - }, - "5": { - "daily": { - "1": [ - "pyrotechnics|XGE#2" - ] - } - } - }, - "ability": "wis", - "known": { - "1": [ - "light#c", - "control flames|XGE#c" + "prepared": { + "3": [ + "faerie fire|PHB", + "guiding bolt|PHB" + ], + "5": [ + "branding smite|PHB", + "moonbeam|PHB" + ], + "9": [ + "crusader's mantle|PHB", + "daylight|PHB" + ], + "13": [ + "guardian of faith|PHB", + "sickening radiance|XGE" + ], + "17": [ + "dawn|XGE", + "wall of light|XGE" ] } } ], - "entries": [ - { - "type": "entries", - "name": "Ability Score Increase", - "page": 4, - "entries": [ - "Your Wisdom score increases by 2, and your Dexterity score increases by 1." - ] - }, - { - "type": "entries", - "name": "Age", - "page": 4, - "entries": [ - "Astrans emerge from their meteoritic egg with intellectual capabilities similar to that of a 12-year-old human child, and they grow to full size in less than 2 years. From this point on their aging virtually stops, and they can live on, unchanging, for nearly a thousand years." - ] - }, - { - "type": "entries", - "name": "Alignment", - "page": 4, - "entries": [ - "Most astrans are kind hearted, though occasionally distant. Though they often live in solitude, they are welcoming of visitors and eager to lend their aid to others. The typical astran tends towards neither law nor chaos, instead opting for a more neutral path. While this is their most common disposition, it isn't uncommon for an astran to be of any good or neutral alignment, and even evil alignments aren't completely out of the question." - ] - }, - { - "type": "entries", - "name": "Size", - "page": 4, - "entries": [ - "Astrans average about 7\u20138 feet tall, though they have exceptionally wiry builds, and often weigh only about 150 pounds. Your size is Medium." - ] - }, - { - "type": "entries", - "name": "Speed", - "page": 4, - "entries": [ - "Your base walking speed is 30 feet." - ] - }, - { - "type": "entries", - "name": "Astral Resistance", - "page": 4, - "entries": [ - "You have resistance to fire damage and radiant damage." - ] - }, - { - "type": "entries", - "name": "Mystical Mentor", - "page": 4, - "entries": [ - "With your touch, you can temporarily transfer some of your skill and knowledge to another creature. As an action, you can touch a willing creature, and select a skill that you are proficient in. If the target isn't already proficient in that skill, it becomes proficient in it for 24 hours or until you use this trait again.", - "Once you use this trait, you can't use it again until you finish a long rest." - ] - }, - { - "type": "entries", - "name": "Natural Survivor", - "page": 4, - "entries": [ - "You have proficiency in the {@skill Survival} skill." - ] - }, - { - "type": "entries", - "name": "Starlight Navigator", - "page": 4, - "entries": [ - "Your memory is exceptionally good when it comes to the locations of all the stars that dot the night sky. As long as you can see the night sky, you know which way is north, and you have advantage on Wisdom ({@skill Survival}) checks made to avoid becoming lost." - ] - }, - { - "type": "entries", - "name": "Wielder of Light and Flame", - "page": 4, - "entries": [ - "As a child of the stars, you can call upon innate magic granted to you by your astral heritage. You know the {@spell light} and {@spell control flames|XGE} cantrips. When you reach 3rd level, you can cast {@spell faerie fire} with this trait, and starting at 5th level, you can also cast {@spell pyrotechnics|XGE} with it as a 2nd level spell. Once you cast a spell with this trait, you can't cast it again until you finish a long rest. Wisdom is your spellcasting ability for these spells." - ] - }, + "subclassFeatures": [ + "Lightslinger|Artificer|TCE|Lightslinger|BDPC|3|BDPC", + "Augmented Armaments|Artificer|TCE|Lightslinger|BDPC|5|BDPC", + "Aurum Bombs|Artificer|TCE|Lightslinger|BDPC|9|BDPC", + "Radiant Mastery|Artificer|TCE|Lightslinger|BDPC|15|BDPC" + ], + "subclassSpells": [ + "faerie fire|PHB", + "guiding bolt|PHB", + "branding smite|PHB", + "moonbeam|PHB", + "crusader's mantle|PHB", + "daylight|PHB", + "guardian of faith|PHB", + "sickening radiance|XGE", + "dawn|XGE", + "wall of light|XGE" + ] + }, + { + "name": "Oath of Cinders", + "shortName": "Cinders (Retired)", + "source": "BDPC", + "className": "Paladin", + "classSource": "PHB", + "page": 62, + "isReprinted": true, + "additionalSpells": [ { - "type": "entries", - "name": "Languages", - "page": 4, - "entries": [ - "You can speak, read, and write {@language Common|PHB} and {@language Astran|BDPC}. {@language Astran|BDPC} is a language different from all other worldly languages, and many of its words and common sounds are difficult for other races to pronounce. The different intonations used by this language often spill into the other languages an astran knows, causing them to often emphasize the wrong part of a word, or even order their sentences in a non-standard manner." - ] + "prepared": { + "3": [ + "burning hands|PHB", + "searing smite|PHB" + ], + "5": [ + "flaming sphere|PHB", + "pyrotechnics|XGE" + ], + "9": [ + "fireball|PHB", + "Melf's minute meteors|XGE" + ], + "13": [ + "fire shield|PHB", + "wall of fire|PHB" + ], + "17": [ + "flame strike|PHB", + "immolation|XGE" + ] + } } ], - "fluff": { - "_raceFluff": { - "name": "Astran", - "source": "BDPC" - } - } + "subclassFeatures": [ + "Oath of Cinders|Paladin||Cinders (Retired)|BDPC|3", + "Aura of Flames|Paladin||Cinders (Retired)|BDPC|7", + "Soul of Ash and Flame|Paladin||Cinders (Retired)|BDPC|15", + "Lord of Cinder|Paladin||Cinders (Retired)|BDPC|20" + ], + "subclassSpells": [ + "burning hands|PHB", + "searing smite|PHB", + "flaming sphere|PHB", + "pyrotechnics|XGE", + "fireball|PHB", + "Melf's minute meteors|XGE", + "fire shield|PHB", + "wall of fire|PHB", + "flame strike|PHB", + "immolation|XGE" + ] }, { - "name": "Guardrin", + "name": "Oath of Fervor", + "shortName": "Fervor", "source": "BDPC", - "page": 5, - "ability": [ - { - "str": 1, - "cha": 1 - } - ], - "age": { - "mature": 30, - "max": 350 - }, - "size": [ - "M" - ], - "speed": 30, - "darkvision": 60, - "languageProficiencies": [ - { - "common": true, - "celestial": true - } - ], + "className": "Paladin", + "classSource": "PHB", + "page": 22, "additionalSpells": [ { - "innate": { - "_": { - "rest": { - "1": [ - "detect evil and good" - ] - } - } - }, - "ability": "cha" + "prepared": { + "3": [ + "burning hands|PHB", + "heroism|PHB" + ], + "5": [ + "flaming sphere|PHB", + "heat metal|PHB" + ], + "9": [ + "crusader's mantle|PHB", + "revivify|PHB" + ], + "13": [ + "aura of purity|PHB", + "fire shield|PHB" + ], + "17": [ + "circle of power|PHB", + "reincarnate|PHB" + ] + } } ], - "traitTags": [ - "Monstrous Race", - "Language Proficiency" - ], - "entries": [ - { - "type": "entries", - "name": "Ability Score Increase", - "page": 5, - "entries": [ - "Your Strength score and Charisma score each increase by 1." - ] - }, - { - "type": "entries", - "name": "Age", - "page": 5, - "entries": [ - "Guardrins mature at a rate slightly slower than humans, and reach adulthood around the age of 30. They live far longer than ordinary humans, with many living for over three centuries. Many die in battle before reaching old age, however." - ] - }, - { - "type": "entries", - "name": "Alignment", - "page": 5, - "entries": [ - "Most guardrins are neutral good, though any good alignment is common. They are kind and loyal almost as a rule, and have no tolerance for evil acts. While it is possible for a guardrin to turn to evil, it is exceptionally improbable and is practically unheard of." - ] - }, - { - "type": "entries", - "name": "Size", - "page": 5, - "entries": [ - "Guardrins vary in size, though most are at least 6 feet tall, with some standing up to 8 feet tall. They usually weigh more than a human of the same height, thanks to their muscular build. Your size is Medium." - ] - }, - { - "type": "entries", - "name": "Speed", - "page": 5, - "entries": [ - "Your base walking speed is 30 feet." - ] - }, - { - "type": "entries", - "name": "Animal Kinship", - "page": 5, - "entries": [ - "You have the ability to communicate in a limited manner with beasts, and most beasts are naturally friendly towards you. Beasts can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all checks made to influence them, and they are unlikely to attack you unless provoked." - ] - }, - { - "type": "entries", - "name": "Darkvision", - "page": 5, - "entries": [ - "Your bestial eyesight allows you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey." - ] - }, - { - "type": "entries", - "name": "Root Out All Evil", - "page": 5, - "entries": [ - "You can cast {@spell detect evil and good} with this trait, using Charisma as your spellcasting ability for it. Once you do so, you can't do so again until you finish a short or long rest." - ] - }, - { - "type": "entries", - "name": "Languages", - "page": 5, - "entries": [ - "You can speak, read, and write {@language Common|PHB} and {@language Celestial|PHB}." - ] - } + "subclassFeatures": [ + "Oath of Fervor|Paladin||Fervor|BDPC|3", + "Aura of Rebirth|Paladin||Fervor|BDPC|7", + "Inner Flame|Paladin||Fervor|BDPC|15", + "Zealous Champion|Paladin||Fervor|BDPC|20" ], - "fluff": { - "_raceFluff": { - "name": "Guardrin", - "source": "BDPC" - } - } + "subclassSpells": [ + "burning hands|PHB", + "heroism|PHB", + "flaming sphere|PHB", + "heat metal|PHB", + "crusader's mantle|PHB", + "revivify|PHB", + "aura of purity|PHB", + "fire shield|PHB", + "circle of power|PHB", + "reincarnate|PHB" + ] }, { - "name": "Volcanus", + "name": "Oath of Radiance", + "shortName": "Radiance (Retired)", "source": "BDPC", - "page": 7, - "size": [ - "M" - ], - "age": { - "mature": 10, - "max": 80 - }, - "speed": 30, - "ability": [ + "className": "Paladin", + "classSource": "PHB", + "page": 63, + "isReprinted": true, + "additionalSpells": [ { - "cha": 2, - "choose": { - "from": [ - "str", - "dex", - "con", - "int", - "wis" + "prepared": { + "3": [ + "color spray|PHB", + "faerie fire|PHB" ], - "count": 1, - "amount": 1 + "5": [ + "moonbeam|PHB", + "see invisibility|PHB" + ], + "9": [ + "daylight|PHB", + "spirit guardians|PHB" + ], + "13": [ + "arcane eye|PHB", + "guardian of faith|PHB" + ], + "17": [ + "dawn|XGE", + "holy weapon|XGE" + ] } } ], - "resist": [ - "fire" - ], - "skillProficiencies": [ - { - "any": 2 - } - ], - "languageProficiencies": [ - { - "common": true, - "primordial": true - } + "subclassFeatures": [ + "Oath of Radiance|Paladin||Radiance (Retired)|BDPC|3", + "Aura of Light|Paladin||Radiance (Retired)|BDPC|7", + "All-Seeing|Paladin||Radiance (Retired)|BDPC|15", + "Radiant Champion|Paladin||Radiance (Retired)|BDPC|20" ], + "subclassSpells": [ + "color spray|PHB", + "faerie fire|PHB", + "moonbeam|PHB", + "see invisibility|PHB", + "daylight|PHB", + "spirit guardians|PHB", + "arcane eye|PHB", + "guardian of faith|PHB", + "dawn|XGE", + "holy weapon|XGE" + ] + }, + { + "name": "Oath of Truth", + "shortName": "Truth", + "source": "BDPC", + "className": "Paladin", + "classSource": "PHB", + "page": 23, "additionalSpells": [ { - "known": { - "1": [ - "produce flame#c" + "prepared": { + "3": [ + "detect evil and good|PHB", + "detect magic|PHB" + ], + "5": [ + "see invisibility|PHB", + "zone of truth|PHB" + ], + "9": [ + "clairvoyance|PHB", + "daylight|PHB" + ], + "13": [ + "arcane eye|PHB", + "divination|PHB" + ], + "17": [ + "commune|PHB", + "legend lore|PHB" ] - }, - "ability": "cha" + } } ], - "traitTags": [ - "Skill Proficiency", - "Language Proficiency" - ], - "entries": [ - { - "type": "entries", - "name": "Ability Score Increase", - "page": 8, - "entries": [ - "Your Charisma score increases by 2, and another ability score of your choice increases by 1." - ] - }, - { - "type": "entries", - "name": "Age", - "page": 8, - "entries": [ - "Volcani mature quickly, often reaching adulthood by the age of 10. After reaching adulthood, their remaining lifespan is highly variable, and completely unpredictable, as they show no more signs of aging. A volcanus can die a natural death at the age of 20, though some can live to the age of 80. On average, they live less than 50 years." - ] - }, - { - "type": "entries", - "name": "Alignment", - "page": 8, - "entries": [ - "Volcani are most often good, though many are of neutral alignment. They seek to do good deeds, and generally work well together. Their somewhat regimented society and adherence to tradition gives them a lawful bent. They are reliable allies, and ease into both leader and follower roles." - ] - }, - { - "type": "entries", - "name": "Size", - "page": 8, - "entries": [ - "Volcani have similar builds to humans, and are generally between 5½ and 6½ feet tall. Their dense, stone-like bodies cause them to weigh more than a human of similar height. A volcanus typically weighs over 200 pounds. Your size is Medium." - ] - }, - { - "type": "entries", - "name": "Speed", - "page": 8, - "entries": [ - "Your base walking speed is 30 feet." - ] - }, - { - "type": "entries", - "name": "Ancestral Aptitiude", - "page": 8, - "entries": [ - "When you rest, your dreams of the past can imbue you with skills inherited from your parents. Choose two skills, one that your mother was proficient in and one that your father was proficient in.", - "When you finish a long rest, you can choose one of these skills, and gain proficiency in it until you use this trait again." - ] - }, - { - "type": "entries", - "name": "Ashen Resistance", - "page": 8, - "entries": [ - "You have resistance to fire damage." - ] - }, - { - "type": "entries", - "name": "Eruption of Power", - "page": 8, - "entries": [ - "Starting at 3rd level, You can use your action to unleash the primordial energy within you. When you do so, you gain temporary hit points equal to {@dice 1d4} + your level. These temporary hit points last for up to 10 minutes, and as long as they last, you have immunity to fire damage.", - "Once you unleash this power, you can't do so again until you finish a long rest." - ] - }, - { - "type": "entries", - "name": "Lineal Visions", - "page": 8, - "entries": [ - "You can call upon your ancestral visions to help you recall lore that your parents might have known about. After you fail an Intelligence check made to recall lore, you can choose to immediately spend 1 minute searching for a vision, allowing you to remake the Intelligence check. At the DM's discretion, you might be able to discover lore that you had no chance of knowing, but your parents could have known.", - "Once you call upon a vision, you can't do so again until you complete a long rest." - ] - }, - { - "type": "entries", - "name": "Primordial Flames", - "page": 8, - "entries": [ - "You know the {@spell produce flame} cantrip. Charisma is your spellcasting ability for it." - ] - }, - { - "type": "entries", - "name": "Languages", - "page": 8, - "entries": [ - "You can speak, read, and write {@language Common|PHB} and {@language Primordial|PHB}." - ] - } + "subclassFeatures": [ + "Oath of Truth|Paladin||Truth|BDPC|3", + "Aura of Insight|Paladin||Truth|BDPC|7", + "All-Seeing|Paladin||Truth|BDPC|15", + "Angel of Truth|Paladin||Truth|BDPC|20" ], - "fluff": { - "_raceFluff": { - "name": "Volcanus", - "source": "BDPC" - } - } - } - ], - "raceFluff": [ + "subclassSpells": [ + "detect evil and good|PHB", + "detect magic|PHB", + "see invisibility|PHB", + "zone of truth|PHB", + "clairvoyance|PHB", + "daylight|PHB", + "arcane eye|PHB", + "divination|PHB", + "commune|PHB", + "legend lore|PHB" + ] + }, { - "name": "Volcanus", + "name": "Path of the Blazing Sun", + "shortName": "Blazing Sun", "source": "BDPC", - "entries": [ + "className": "Barbarian", + "classSource": "PHB", + "page": 9, + "additionalSpells": [ { - "type": "section", - "name": "Volcanus", - "page": 7, - "entries": [ - "Volcani are a rare, ancient people, first born of primordial fire in an age long past. They live in places seldom traveled to by other races\u2014volcanic mountain ranges and island chains, too hot for most other creatures to stand. But within these lands volcanus society thrives, as they build impressive structures and fortresses from igneous rock, with streams of lava flowing between and around their settlements like rivers. Volcani are highly driven, and many can accomplish great feats during their short lives that many of the longer lived races wouldn't even consider.", - { - "type": "entries", - "name": "Molded from Flame", - "page": 7, - "entries": [ - "The primordial god of fire, {@deity Kossuth|Faerûnian|SCAG|Kossuth}, forged the first volcani from the white-hot magma that flows within the outer edges of the Plane of Fire, which he molded and cooled into a humanoid shape that resembled his own divine image. Over many generations, the physical appearance of volcani has mellowed somewhat, and they have become less elemental and more humanoid. They typically stand between 5 and 6 feet tall, though they are heavier than humans of equivalent height. Their skin color ranges from a deep black to a lighter red, but the most common shades are lighter browns and greys, occasionally accented by streaks of red. Their eyes are often brown or grey, though shades of red, orange, and yellow are also common. Their hair, usually kept of medium length, tends to be of a similar shade to their skin color.", - "A volcanus has a more elemental form that they can temporarily manifest, however. For short periods of time, a volcanus can unleash their inner elemental power, causing their eyes to become motes of elemental fire, as their skin darkens and takes on a metallic sheen. According to legend, this form was the natural form of the first volcani, and it only became temporary after many generations." - ] - }, - { - "type": "entries", - "name": "Unbounded Determination", - "page": 7, - "entries": [ - "{@deity Kossuth|Faerûnian|SCAG|Kossuth} made the volcani for a purpose. They were designed as his servants, driven to build to his specifications, fight for his causes, and exist as an extension of his will. And to this end they served him well, for a time. {@deity Kossuth|Faerûnian|SCAG|Kossuth's} dealings on the material plane were short lived, however, and he eventually found himself without need of his volcani servants. So he left them to their own devices, abandoned upon the material plane while he returned to the Plane of Fire.", - "Though their god had left them, the volcani lived on without him, transforming their drive to work for his purposes into a desire to better themselves. While their physical appearance has mellowed over the centuries, the same cannot be said about their determination. All volcani believe they were born for a reason, and they are always searching for the purpose they believe they must fulfill. When a volcanus finds their purpose, they either complete it or die trying. For a volcanus, there is no such thing as procrastination or giving up." - ] - }, - { - "type": "entries", - "name": "Vanishing Embers", - "page": 7, - "entries": [ - "A volcanus' soul is like a flickering flame\u2014bright and full of life, up until the moment it's snuffed out. Moreso than any other race, a volcanus' lifespan is uncertain. After reaching adulthood, a volcanus shows no more signs of aging, and can die a natural death at any point thereafter. Some might die as early as 20 years old, while others might live to the age of 80. The volcani believe that their lifespan is tied to their innate purpose\u2014when they complete that purpose, death is surely just around the corner.", - "But for a volcanus, death isn't truly the end. Death merely signals the beginning of the next generation. When a volcanus dies, their body burns to ash\u2014colored a deep black for males and a vibrant red for females. It is from this ash that a volcanus' children are born. By taking some of the ash of an adult male volcanus, combining it with some of the ash of an adult female volcanus, and using fresh lava to set that mixture ablaze, a new volcanus is born after the flames subside. A pair of two volcani has enough ash to sire four children, but most couples only sire two or three. The memories of a volcanus are in part passed down to their children, who often see the memories of their parents in vivid dreams. These memories can also give a volcanus a natural aptitude in the skills their parents knew.", - "The unique reproductive system of volcani, combined with their uncertain lifespans, makes it common for a volcanus to plan for their death early in life. It is almost considered a coming of age ceremony for a young adult volcanus to write their first will. A volcanus' will generally specifies what is to be done with their material possessions, like the wills of other races, but more importantly it specifies what should be done with their ashes. Married volcani will typically create joint wills, stating potential names for their future children, and how many children they wish to have. Unmarried volcani are expected to donate their ashes their community, so that they might be used for adoption purposes. Another oddity of volcanus culture is the creation of a personal urn, which a volcanus either commissions or forges themself. These urns are heavily decorated with symbols telling the life story the volcanus they were made for, and are used to hold and transport a volcanus' ashes upon their death." - ] - }, - { - "type": "entries", - "name": "Tight-knit Societies", - "page": 8, - "entries": [ - "Volcani live in small communities on the outskirts of active volcanoes, where they construct impressive stone buildings and complex roadways. The members of a volcanus community are expected to help the other members of their community, particularly in fulfilling their wills. Many volcani have jobs as caretakers, where they are tasked with raising the children of past community members. Some volcani are \"seekers,\" a job where they are tasked with finding and recovering the ashes of those that died in the field, so that those ashes can be brought back to the community and used as that volcanus' will specified. There are also many adventurers among the volcani, as the desire to find their purpose leads many volcani to travel and perform great deeds, such as hunting down a deadly monster, fighting against oppressive regimes, or otherwise helping those in need." - ] - }, - { - "type": "entries", - "name": "Volcanus Names", - "page": 8, - "entries": [ - "As volcani couples are forced to choose their child's names before they can know their gender, volcani names are typically gender-neutral. They also lack true family names\u2014a volcanus' last name is traditionally their father's first name, followed by their mother's first name, separated by a dash.", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Volcanus Names", - "entries": [ - "Aldebrand, Azar, Cinaed, Fiamett, Fintan, Flann, Hurik, Ignati, Phoenix, Pyrrhus, Shula, Uriah, Uriel" - ] - } - ] - } + "known": { + "6": [ + "control flames|XGE#c", + "light#c" + ], + "10": { + "will": [ + "phantom steed" ] } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Volcanus.webp" }, - "credit": "{@link Cynthia Sheppard|https://www.deviantart.com/sheppardarts/art/Prophetic-Flamespeaker-459562846}" + "ability": "con" } + ], + "subclassFeatures": [ + "Path of the Blazing Sun|Barbarian||Blazing Sun|BDPC|3|BDPC", + "Aspect of the Sun|Barbarian||Blazing Sun|BDPC|6|BDPC", + "Radiant Steed|Barbarian||Blazing Sun|BDPC|10|BDPC", + "Blazing Retribution|Barbarian||Blazing Sun|BDPC|14|BDPC" + ], + "subclassSpells": [ + "control flames|XGE", + "light", + "phantom steed" ] }, { - "name": "Guardrin", + "name": "Path of the Celestial Avatar", + "shortName": "Celestial Avatar", "source": "BDPC", - "entries": [ + "className": "Barbarian", + "classSource": "PHB", + "page": 10, + "additionalSpells": [ { - "type": "section", - "name": "Guardrin", - "page": 5, - "entries": [ - "Strong and proud, guardrins are the descendants of guardinal and human parents. They are touched by the divine power of elysium, a beautiful plane of rolling hills and flowering meadows that the mighty guardinals call home. Guardrins are not often born in this plane, however. They are usually born on the material plane, as the result of a guardinal traveling there during their missions to ward off evil. Once they come of age, guardrins are expected to take up the mantle of their celestial parent, and do their part in smiting evil and protecting those weaker than them. They are a noble race, as strong and graceful as the animals they resemble.", - { - "type": "entries", - "name": "Animalistic Champions", - "page": 5, - "entries": [ - "A guardrin's appearance takes after its guardinal parent, granting it an animalistic form similar to that of a true guardinal. Like their celestial parents, the degree of animalism in their appearance varies greatly. Some guardrins look like humans, but with a light covering of fur over parts of their bodies, and a few distinguishing features like horns, claws, or fangs. Other guardrins more closely resemble animals, and look just like beasts that have learned to walk on two legs and wear clothing.", - "Guardrins are typically tall and muscular, though their exact height varies among their different varieties. More human-like guardrins are usually beautiful to behold, and even the more animalistic ones resemble only the most magnificent members of their corresponding species. Even the most bestial members typically hold some resemblance to their human parent, such as a shared eye color, hair color, or other identifying feature." - ] - }, - { - "type": "entries", - "name": "Genlte Allies, Ruthless Enemies", - "page": 5, - "entries": [ - "Though guardrins are compassionate and gentle to their friends, they are merciless to all that commit evil. Their disposition can change quickly as the situation commands it, with calm tranquility quickly transitioning to blind anger when evil rears its ugly head. They have no qualms with killing those that have commited evil, especially those that have killed innocents.", - "When it comes to close friends and family, guardrins are fierce protectors and loving companions. They value these close connections above all else, and will fight to protect them even when they are clearly outmatched. When it comes to their friends, guardrins are selfless and willing to sacrifice their lives for them." - ] - }, - { - "type": "entries", - "name": "Wandering Warriors", - "page": 5, - "entries": [ - "When they come of age, guardrins typically leave home and wander the world, searching for those that would need their help and companionship, and rooting out evil wherever they find it. Guardrins have a natural inclination towards adventuring, and are usually quite good at it. Their strong sense of justice oftens leads them to become heroes, celebrated far and wide for their great deeds. They fight against oppression, dethrone tyrants, and become champions of moral causes." - ] - }, - { - "type": "entries", - "name": "Guardrin Names", - "page": 5, - "entries": [ - "Guardrins typically grow up with their non-celestial parent, and therefore use human naming conventions. They often have more atypical names, however, and might be given names themed around the beast they share features with." + "known": { + "ritual": { + "10": [ + "divination" ] } - ] + }, + "innate": { + "3": [ + "compelled duel#1", + "divine favor#1", + "heroism#1" + ], + "10": [ + "compelled duel#2", + "divine favor#2", + "heroism#2", + "silence#2", + "spiritual weapon#2", + "warding bond#2" + ], + "14": [ + "compelled duel#3", + "divine favor#3", + "heroism#3", + "silence#3", + "spiritual weapon#3", + "warding bond#3", + "beacon of hope#3", + "crusader's mantle#3", + "elemental weapon#3" + ] + }, + "ability": "wis" } + ], + "subclassFeatures": [ + "Path of the Celestial Avatar|Barbarian||Celestial Avatar|BDPC|3|BDPC", + "Celestial Blessing|Barbarian||Celestial Avatar|BDPC|6|BDPC", + "Divine Guidance|Barbarian||Celestial Avatar|BDPC|10|BDPC", + "Avatar of Light|Barbarian||Celestial Avatar|BDPC|14|BDPC" + ], + "subclassSpells": [ + "divination", + "compelled duel", + "divine favor", + "heroism", + "silence", + "spiritual weapon", + "warding bond", + "beacon of hope", + "crusader's mantle", + "elemental weapon" ] }, { - "name": "Astran", + "name": "School of the Elements", + "shortName": "Elements (Retired)", "source": "BDPC", - "entries": [ + "className": "Wizard", + "classSource": "PHB", + "page": 65, + "isReprinted": true, + "additionalSpells": [ { - "type": "section", - "name": "Astran", - "page": 3, - "entries": [ - "Hailing from the stars, as their name suggests, astrans are reclusive beings seldom seen by other races. They live on remote mountaintops or deserted islands, eking out a meager existence far from civilization. Few folk can claim to have met an astran, but those that do seldom forget the encounter. Their strange, mystifying appearance causes most other races to initially fear them, but their peaceful nature and penchant for wisdom makes them good friends of those that can get past the first impression.", - { - "type": "entries", - "name": "Mystical Outsiders", - "page": 3, - "entries": [ - "Those that look upon an astran's peculiar features can tell that these creatures are not of this world. Although humanoid in form, an astran's appearance is off-putting. Their bodies are long and wiry, and their skin is the color of ash, accented by deep crimson hues. But their most unique feature is the shape of their head, which is characterized by a set of three tentacle-like protrusions from the back of their skull, as well as pairs of smaller protrusions set into their slender face.", - "They are approximately 7 feet tall on average, though some can stand up to 8 and half feet tall. Despite their staggering height, astrans usually only weigh between 130 and 170 pounds. They have no hair on any part of their bodies. To the other races all astrans look quite similar. While astrans can easily tell their kind apart, most others need to study their features for at least a few moments before coming to a conclusion. If in doubt, all astrans can be set apart by their uniquely colored eyes, which can take on nearly any color and often contain complex patterns that are as unique as fingerprints." - ] - }, - { - "type": "entries", - "name": "Life from Fallen Stars", - "page": 3, - "entries": [ - "Astrans are not born like other races. The rare, tiny embryos that eventually grow up into astrans can be found encased within meteorites. The origins of these meteorites is unknown\u2014some believe that they are created by some celestial deity that casts down shooting stars from the heavens. Others believe that these meteorites are the destroyed remains of an ancient planet, still harboring sparks of life within its countless fragments.", - "After an astran meteorite lands, it behaves much like an egg. The astran embryo grows inside the meteorite, until it emerges a few weeks later as a tiny creature, only 1\u20132 feet tall. Astrans are capable of fending for themselves as soon as they emerge. They can protect themselves with their innate magical capabilities, and they know the {@language astran|BDPC|astran language} and basic {@skill survival} skills from their inception. They grow quickly, reaching their full size in approximately 1\u20132 years.", - "Even if young astrans are better equipped to survive alone than most humanoid young, the world is still an exceptionally dangerous place for a young astran. Some older astrans watch the night sky for shooting stars, and trek great distances to find where meteorites have landed. Through these treks they seek to find a meteorite that holds an astran embryo, so that the young astran might have a better chance of surviving to adulthood, and so that they might have a companion to ease their loneliness." - ] - }, - { - "type": "entries", - "name": "Alone Through the Ages", - "page": 3, - "entries": [ - "Astrans often live for close to a {@homebrew millennium|millenia}, and during their long lives little changes about them from a physical standpoint. The changes made by aging are subtle\u2014typically their skin changes color, becoming darker and losing some of its luster, and the light of their eyes becomes slightly dimmer. These changes happen so slowly that they are nearly unnoticeable, however, and only similarly long lived races, like elves, would have a chance of noticing an astran's aging.", - "The vast majority of astrans spend their long lives carefully avoiding long-lasting friendships, fearing the sadness that comes with watching their friends grow old as they, in turn, remain unchanged by the years. This fear often fades over time, and they might make friends with other long-lived races, particularly elves, once they have a few centuries behind them. While they tend to make their homes in places untraveled by other folk, they don't actively avoid other races when those folk happen upon their humble abodes, and in fact they often welcome their visitors inside and are eager to share their wisdom with individuals that would appreciate it.", - "One of the few relationships that an astran is willing to take on with another race is that of a mentor-student relationship, where the astran imparts its knowledge and skill upon a worthy student. Even these associations are often short-lived, however, as they seek to not become too attached to their pupils." - ] - }, - { - "type": "entries", - "name": "Exploring the World", - "page": 4, - "entries": [ - "While most astrans tend to stay put when they can help it, there are many points in their lives where they might take up adventuring. Some astrans are compelled to adventure when they take up students, as they seek to train them in real-life situations. Others might become unintentionally involved in worldly conflicts, if those conflicts reach their homesteads. Their typical kindness might make them protectors of refugees or escorts of travelers, where their involvement can easily rope them into greater adventures. Adventuring astrans tend to be the exception, rather than the rule, and may learn to make lasting friendships with their comrades." - ] - }, - { - "type": "entries", - "name": "Astran Names", - "page": 4, - "entries": [ - "An astran chooses their own name shortly after they emerge from their meteorite. Since astrans are genderless, there are no 'male' or 'female' names for them. Their lack of true parents also means they lack a family name. An astran's real name, taken from the {@language astran|BDPC|astran language}, is often difficult for other races to pronounce. Therefore, astrans tend to translate these names into common when dealing with other races. A few of the common translations are listed below.", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Astran Names", - "entries": [ - "Antlia, Aquila, Aries, Caelum, Cepheus, Circinus, Crux, Dorado, Equuleus, Fornax, Horologium, Hydrus, Leo, Libra, Monoceros, Orion, Pavo, Sculptor, Serpens, Tucana, Virgo, Volans." - ] - } - ] - } - ] + "known": { + "10": { + "_": [ + "conjure minor elementals", + "conjure elemental" + ], + "daily": { + "1e": [ + "conjure minor elementals" + ] + } } - ] + } } ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Astran1.webp" - }, - "credit": "{@link Chase Stone|https://www.deviantart.com/chasestone/art/Bloodfire-Mentor-491569409}" - }, + "subclassFeatures": [ + "School of the Elements|Wizard||Elements (Retired)|BDPC|2|BDPC", + "Controlled Wisps|Wizard||Elements (Retired)|BDPC|6|BDPC", + "Elemental Servants|Wizard||Elements (Retired)|BDPC|10|BDPC", + "Master of the Elements|Wizard||Elements (Retired)|BDPC|14|BDPC" + ], + "subclassSpells": [ + "conjure minor elementals", + "conjure elemental" + ] + }, + { + "name": "The Elder Sphinx", + "shortName": "Elder Sphinx", + "source": "BDPC", + "className": "Warlock", + "classSource": "PHB", + "page": 29, + "additionalSpells": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Astran2.webp" - }, - "credit": "{@link Ryan Alexander Lee|https://www.mtgpics.com/card?ref=ktk175}" + "expanded": { + "s1": [ + "detect evil and good|PHB", + "detect magic|PHB" + ], + "s2": [ + "lesser restoration|PHB", + "zone of truth|PHB" + ], + "s3": [ + "clairvoyance|PHB", + "create food and water|PHB" + ], + "s4": [ + "divination|PHB", + "freedom of movement|PHB" + ], + "s5": [ + "greater restoration|PHB", + "legend lore|PHB" + ] + } } + ], + "subclassFeatures": [ + "The Elder Sphinx|Warlock||Elder Sphinx|BDPC|1|BDPC", + "Sphinx's Displacement|Warlock||Elder Sphinx|BDPC|6|BDPC", + "Inscrutable Mind|Warlock||Elder Sphinx|BDPC|10|BDPC", + "Roar of the Sphinx|Warlock||Elder Sphinx|BDPC|14|BDPC" + ], + "subclassSpells": [ + "detect evil and good|PHB", + "detect magic|PHB", + "lesser restoration|PHB", + "zone of truth|PHB", + "clairvoyance|PHB", + "create food and water|PHB", + "divination|PHB", + "freedom of movement|PHB", + "greater restoration|PHB", + "legend lore|PHB" ] - } - ], - "subclass": [ + }, { - "name": "Path of the Blazing Sun", + "name": "The Firebird", + "shortName": "Firebird", "source": "BDPC", - "page": 9, - "className": "Barbarian", + "className": "Warlock", "classSource": "PHB", - "shortName": "Blazing Sun", - "subclassFeatures": [ - "Path of the Blazing Sun|Barbarian||Blazing Sun|BDPC|3|BDPC", - "Aspect of the Sun|Barbarian||Blazing Sun|BDPC|6|BDPC", - "Radiant Steed|Barbarian||Blazing Sun|BDPC|10|BDPC", - "Blazing Retribution|Barbarian||Blazing Sun|BDPC|14|BDPC" - ], + "page": 28, "additionalSpells": [ { - "known": { - "6": [ - "control flames|XGE#c", - "light#c" + "expanded": { + "s1": [ + "burning hands|PHB", + "cure wounds|PHB" ], - "10": { - "will": [ - "phantom steed" - ] - } - }, - "ability": "con" + "s2": [ + "lesser restoration|PHB", + "pyrotechnics|XGE" + ], + "s3": [ + "boil|BDPC", + "fireball|PHB" + ], + "s4": [ + "fire shield|PHB", + "wall of fire|PHB" + ], + "s5": [ + "destructive impact|BDPC", + "greater restoration|PHB" + ] + } } ], + "subclassFeatures": [ + "The Firebird|Warlock||Firebird|BDPC|1|BDPC", + "Wings of the Firebird|Warlock||Firebird|BDPC|6|BDPC", + "Ashen Soul|Warlock||Firebird|BDPC|10|BDPC", + "Searing Inferno|Warlock||Firebird|BDPC|14|BDPC" + ], "subclassSpells": [ - "control flames|XGE", - "light", - "phantom steed" + "burning hands|PHB", + "cure wounds|PHB", + "lesser restoration|PHB", + "pyrotechnics|XGE", + "boil|BDPC", + "fireball|PHB", + "fire shield|PHB", + "wall of fire|PHB", + "destructive impact|BDPC", + "greater restoration|PHB", + "gentle repose|PHB" ] }, { - "name": "Path of the Celestial Avatar", + "name": "The Firebird", + "shortName": "Firebird (V1)", "source": "BDPC", - "page": 10, - "className": "Barbarian", + "className": "Warlock", "classSource": "PHB", - "shortName": "Celestial Avatar", + "page": 64, + "isReprinted": true, + "additionalSpells": [ + { + "expanded": { + "s1": [ + "burning hands|PHB", + "searing smite|PHB" + ], + "s2": [ + "lesser restoration|PHB", + "pyrotechnics|XGE" + ], + "s3": [ + "boil|BDPC", + "fireball|PHB" + ], + "s4": [ + "fire shield|PHB", + "wall of fire|PHB" + ], + "s5": [ + "greater restoration|PHB", + "immolation|XGE" + ] + } + } + ], "subclassFeatures": [ - "Path of the Celestial Avatar|Barbarian||Celestial Avatar|BDPC|3|BDPC", - "Celestial Blessing|Barbarian||Celestial Avatar|BDPC|6|BDPC", - "Divine Guidance|Barbarian||Celestial Avatar|BDPC|10|BDPC", - "Avatar of Light|Barbarian||Celestial Avatar|BDPC|14|BDPC" + "The Firebird|Warlock||Firebird (V1)|BDPC|1|BDPC", + "Wings of the Firebird|Warlock||Firebird (V1)|BDPC|6|BDPC", + "Ashen Rebirth|Warlock||Firebird (V1)|BDPC|10|BDPC", + "Searing Inferno|Warlock||Firebird (V1)|BDPC|14|BDPC" ], + "subclassSpells": [ + "burning hands|PHB", + "searing smite|PHB", + "lesser restoration|PHB", + "pyrotechnics|XGE", + "boil|BDPC", + "fireball|PHB", + "fire shield|PHB", + "wall of fire|PHB", + "greater restoration|PHB", + "immolation|XGE" + ] + }, + { + "name": "Transcendence Domain", + "shortName": "Transcendence", + "source": "BDPC", + "className": "Cleric", + "classSource": "PHB", + "page": 16, "additionalSpells": [ { - "known": { - "ritual": { - "10": [ - "divination" - ] - } - }, - "innate": { + "prepared": { + "1": [ + "heroism|PHB", + "longstrider|PHB" + ], "3": [ - "compelled duel#1", - "divine favor#1", - "heroism#1" + "alter self|PHB", + "enhance ability|PHB" ], - "10": [ - "compelled duel#2", - "divine favor#2", - "heroism#2", - "silence#2", - "spiritual weapon#2", - "warding bond#2" + "5": [ + "fly|PHB", + "haste|PHB" ], - "14": [ - "compelled duel#3", - "divine favor#3", - "heroism#3", - "silence#3", - "spiritual weapon#3", - "warding bond#3", - "beacon of hope#3", - "crusader's mantle#3", - "elemental weapon#3" + "7": [ + "aura of purity|PHB", + "freedom of movement|PHB" + ], + "9": [ + "ambrosia|BDPC", + "skill empowerment|XGE" ] - }, - "ability": "wis" + } } ], + "subclassFeatures": [ + "Transcendence Domain|Cleric||Transcendence|BDPC|1|BDPC", + "Channel Divinity: Self-Perfection|Cleric||Transcendence|BDPC|2|BDPC", + "Channel Divinity: Shared Perfection|Cleric||Transcendence|BDPC|6|BDPC", + "Bestowed Personage|Cleric||Transcendence|BDPC|6|BDPC", + "Divine Strike|Cleric||Transcendence|BDPC|8|BDPC", + "Transcendent Tutor|Cleric||Transcendence|BDPC|17|BDPC" + ], "subclassSpells": [ - "divination", - "compelled duel", - "divine favor", - "heroism", - "silence", - "spiritual weapon", - "warding bond", - "beacon of hope", - "crusader's mantle", - "elemental weapon" + "heroism|PHB", + "longstrider|PHB", + "alter self|PHB", + "enhance ability|PHB", + "fly|PHB", + "haste|PHB", + "aura of purity|PHB", + "freedom of movement|PHB", + "ambrosia|BDPC", + "skill empowerment|XGE" ] }, { - "name": "College of Benevolence", + "name": "Way of the Eternal Spirit", + "shortName": "Eternal Spirit", "source": "BDPC", - "page": 11, - "className": "Bard", + "className": "Monk", "classSource": "PHB", - "shortName": "Benevolence", + "page": 21, "subclassFeatures": [ - "College of Benevolence|Bard||Benevolence|BDPC|3|BDPC", - "Celestial Protection|Bard||Benevolence|BDPC|6|BDPC", - "Calming Presence|Bard||Benevolence|BDPC|14|BDPC" - ], - "additionalSpells": [ + "Way of the Eternal Spirit|Monk||Eternal Spirit|BDPC|3|BDPC", + "Restoring Spirit|Monk||Eternal Spirit|BDPC|6|BDPC", + "Enduring Body|Monk||Eternal Spirit|BDPC|11|BDPC", + "Spiritual Defender|Monk||Eternal Spirit|BDPC|17|BDPC" + ] + } + ], + "subclassFeature": [ + { + "name": "Path of the Blazing Sun", + "source": "BDPC", + "page": 9, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blazing Sun", + "subclassSource": "BDPC", + "level": 3, + "entries": [ + "There are many cultures, particularly in the harsh outlands that many barbarians call home, that revere the power of the sun. Barbarians who follow the Path of the Blazing Sun take this reverence a step further, and learn to how to transform and harness this power. These barbarians transform their rage into a dazzling display of magic, where powerful flames leap from their weapons and their movement becomes impossible to track as they disappear in a flash of light only to reappear moments later, ready to strike down their foes with radiant energy.", + "Barbarians who draw on the power of the sun are versatile fighters, capable of clearing groups of enemies with ease. In a display of their reverence, these barbarians typically adorn themselves with tattoos and markings that represent the sun, and often adorn their clothing with these symbols as well.", + { + "type": "refSubclassFeature", + "subclassFeature": "Sunlit Fury|Barbarian||Blazing Sun|BDPC|3|BDPC" + } + ] + }, + { + "name": "Sunlit Fury", + "source": "BDPC", + "page": 9, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blazing Sun", + "subclassSource": "BDPC", + "level": 3, + "entries": [ + "Starting when you choose this path at 3rd level, the burning rage in your heart manifests as white-hot fire and dazzling radiance. While you rage, you can enhance the first attack you make each turn with either fire or radiance. The weapon's damage type for the attack becomes fire or radiant, respectively, and it gains a secondary effect, outlined below:", { - "known": { - "6": { - "_": [ - "sanctuary" + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Fire", + "page": 9, + "entries": [ + "Upon hitting your primary target, you can choose up to two secondary targets that are also within your weapon's reach. If the attack roll you made against the primary target would also hit a secondary target, the arcing flames cause that target to take fire damage. This fire damage equals {@damage 1d6} + half your Barbarian level if you chose a single secondary target, or {@damage 1d4} + a third of your Barbarian level if you chose two secondary targets." ] }, - "14": { - "_": [ - "calm emotions" + { + "type": "entries", + "name": "Radiance", + "page": 9, + "entries": [ + "Your reach for this attack is increased by 15 feet. Immediately after you declare your attack's target, you teleport to an unoccupied space within 5 feet of the target in a flash of light, and complete the attack. If there is no space available within 5 feet of the target, you remain at your original location and the attack fails. In order to select this option, your speed can't be 0." ] } - } + ] } - ], - "subclassSpells": [ - "sanctuary", - "calm emotions" ] }, { - "name": "Artistry Domain", + "name": "Aspect of the Sun", "source": "BDPC", - "page": 12, - "className": "Cleric", + "page": 9, + "className": "Barbarian", "classSource": "PHB", - "shortName": "Artistry", - "subclassSpells": [ - "heroism|PHB", - "silent image|PHB", - "calm emotions|PHB", - "enthrall|PHB", - "hypnotic pattern|PHB", - "major image|PHB", - "fabricate|PHB", - "phantasmal theatre|BDPC", - "creation|PHB", - "dream|PHB" - ], - "subclassFeatures": [ - "Artistry Domain|Cleric||Artistry|BDPC|1|BDPC", - "Channel Divinity: Deluge of Creativity|Cleric||Artistry|BDPC|2|BDPC", - "Channel Divinity: Bring to Life|Cleric||Artistry|BDPC|6|BDPC", - "Potent Spellcasting|Cleric||Artistry|BDPC|8|BDPC", - "Aura of Artistry|Cleric||Artistry|BDPC|17|BDPC" - ], - "additionalSpells": [ - { - "prepared": { - "1": [ - "heroism|PHB", - "silent image|PHB" - ], - "3": [ - "calm emotions|PHB", - "enthrall|PHB" - ], - "5": [ - "hypnotic pattern|PHB", - "major image|PHB" - ], - "7": [ - "fabricate|PHB", - "phantasmal theatre|BDPC" - ], - "9": [ - "creation|PHB", - "dream|PHB" - ] - } - } + "subclassShortName": "Blazing Sun", + "subclassSource": "BDPC", + "level": 6, + "header": 2, + "entries": [ + "Beginning at 6th level, the warm touch of the sun can invigorate you. When you take a short rest and spend the entire rest in sunlight, you regain an additional {@dice 1d6} hit points if you spent at least one hit die during the rest, and you regain 1 additional hit point for every hit die you spend. Also, you are provided with enough nourishment to sustain yourself for one day.", + "Also, you gain both the {@spell control flames|XGE} cantrip and the {@spell light} cantrip if you don't already have them. Your spellcasting ability for these spells is Constitution." ] }, { - "name": "Lightslinger", + "name": "Radiant Steed", "source": "BDPC", - "page": 34, - "className": "Artificer", - "classSource": "TCE", - "shortName": "Lightslinger", - "subclassFeatures": [ - "Lightslinger|Artificer|TCE|Lightslinger|BDPC|3|BDPC", - "Augmented Armaments|Artificer|TCE|Lightslinger|BDPC|5|BDPC", - "Aurum Bombs|Artificer|TCE|Lightslinger|BDPC|9|BDPC", - "Radiant Mastery|Artificer|TCE|Lightslinger|BDPC|15|BDPC" - ], - "subclassSpells": [ - "faerie fire|PHB", - "guiding bolt|PHB", - "branding smite|PHB", - "moonbeam|PHB", - "crusader's mantle|PHB", - "daylight|PHB", - "guardian of faith|PHB", - "sickening radiance|XGE", - "dawn|XGE", - "wall of light|XGE" - ], - "additionalSpells": [ + "page": 10, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blazing Sun", + "subclassSource": "BDPC", + "level": 10, + "header": 2, + "entries": [ + "At 10th level, you learn to form the radiance and fire of your soul into a separate entity\u2014a mighty steed. You can cast the {@spell phantom steed} spell at-will, without expending a spell slot. For you, this spell summons a semi-transparent steed made from light and fire. The steed sheds bright light in a 10-foot radius, and dim light 10 feet beyond that." + ] + }, + { + "name": "Blazing Retribution", + "source": "BDPC", + "page": 10, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blazing Sun", + "subclassSource": "BDPC", + "level": 14, + "header": 2, + "entries": [ + "At 14th level, when a creature within your weapon's reach hits you with an attack while you're raging, you can use your reaction to cause magical energy to streak towards your attacker. Choose fire or radiance. The creature must make a Constitution saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier. It then suffers one of the following effects:", { - "prepared": { - "3": [ - "faerie fire|PHB", - "guiding bolt|PHB" - ], - "5": [ - "branding smite|PHB", - "moonbeam|PHB" - ], - "9": [ - "crusader's mantle|PHB", - "daylight|PHB" - ], - "13": [ - "guardian of faith|PHB", - "sickening radiance|XGE" - ], - "17": [ - "dawn|XGE", - "wall of light|XGE" - ] - } + "type": "entries", + "name": "Fire", + "page": 10, + "entries": [ + "The creature takes {@damage 3d8} fire damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "type": "entries", + "name": "Radiance", + "page": 10, + "entries": [ + "On a failed save, the creature is {@condition blinded} until the start of its next turn." + ] } ] }, { - "name": "Firescrapper", + "name": "Path of the Celestial Avatar", "source": "BDPC", - "page": 34, - "className": "Artificer", - "classSource": "TCE", - "shortName": "Firescrapper", - "subclassSpells": [ - "absorb elements|XGE", - "shield|PHB", - "flaming sphere|PHB", - "heat metal|PHB", - "fireball|PHB", - "lightning bolt|PHB", - "elemental bane|XGE", - "fire shield|PHB", - "dawn|XGE", - "immolation|XGE" - ], - "subclassFeatures": [ - "Firescrapper|Artificer|TCE|Firescrapper|BDPC|3|BDPC", - "Extra Attack|Artificer|TCE|Firescrapper|BDPC|5|BDPC", - "Enhanced Weaponry|Artificer|TCE|Firescrapper|BDPC|9|BDPC", - "Charged Defense|Artificer|TCE|Firescrapper|BDPC|15|BDPC" - ], - "additionalSpells": [ + "page": 10, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Celestial Avatar", + "subclassSource": "BDPC", + "level": 3, + "entries": [ + "Some barbarians revere the celestial spirits that roam the lands and skies, and seek them out to be their guides and personal connection to the divine. A few barbarian clans have pre-established connections to celestial spirits, and for those clans taking this path is merely proving yourself worthy of that creature's power. For many barbarians, however, taking this path requires them to search far and wide for a celestial creature willing to let them become an avatar.", + "Most any celestial creature is capable of granting a barbarian this path. The most common among these are {@creature unicorn|MM|unicorns}, {@creature couatl|MM|couatls}, and low-ranking angels, who accept righteous barbarians as their avatars\u2014extensions of their power that help them carry out their divine will. For some barbarians that take this path, their rage becomes reminiscent of divine possession\u2014in rage, their personality can take on some of the attributes of their celestial guide's personality.", { - "prepared": { - "3": [ - "absorb elements|XGE", - "shield|PHB" - ], - "5": [ - "flaming sphere|PHB", - "heat metal|PHB" - ], - "9": [ - "fireball|PHB", - "lightning bolt|PHB" - ], - "13": [ - "elemental bane|XGE", - "fire shield|PHB" - ], - "17": [ - "dawn|XGE", - "immolation|XGE" - ] - } + "type": "refSubclassFeature", + "subclassFeature": "Avatar of Might|Barbarian||Celestial Avatar|BDPC|3|BDPC" } ] }, { - "name": "Hall of Heliomancy", + "name": "Avatar of Might", + "source": "BDPC", + "page": 10, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Celestial Avatar", + "subclassSource": "BDPC", + "level": 3, + "header": 1, + "entries": [ + "When you adopt this path at 3rd level, you gain a celestial guide that you will serve as its avatar. In return for your service, the guide bestows upon you the ability to channel divine magic through your rage. You gain access to the following spells: {@spell compelled duel}, {@spell divine favor}, and {@spell heroism}. Wisdom is your spellcasting ability for all the spells granted by this feature.", + "As part of the bonus action used to start your rage, you can cast one of the spells you gained with this feature without expending a spell slot or using material components. The spell is cast at 1st level, doesn't require {@status concentration} if it normally does, and lasts for the duration of rage rather than the spell's normal duration.", + "At 10th level, you cast all the spells you gain with this feature at 2nd level, and you gain access to the following additional spells: {@spell silence}, {@spell spiritual weapon}, and {@spell warding bond}.", + "At 14th level, you cast all the spells you gain with this feature at 3rd level, and you gain access to the following additional spells: {@spell beacon of hope}, {@spell crusader's mantle}, and {@spell elemental weapon}.", + "After your spellcasting improves at 10th and 14th levels, if you would cast a spell with this feature that doesn't benefit from being cast at a higher level, you gain 5 temporary hit points for each slot level above the spell's base level. These temporary hit points last for the duration of your rage." + ] + }, + { + "name": "Celestial Blessing", + "source": "BDPC", + "page": 10, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Celestial Avatar", + "subclassSource": "BDPC", + "level": 6, + "header": 2, + "entries": [ + "At 6th level, you gain resistance to radiant and necrotic damage.", + "Additionally, once per rage you can use your bonus action to become momentarily incorporeal, as your body and all of your equipment appears to transform into brilliant starlight. For the next 10 feet of movement you make on your turn, you can move through other creatures and objects as if they weren't there, and your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}. If this movement ends and you're still inside an object or creature, you are transported to the nearest unoccupied space outside of it, and take {@damage 2d6} force damage." + ], + "resist": [ + "radiant", + "necrotic" + ] + }, + { + "name": "Divine Guidance", "source": "BDPC", - "page": 31, - "className": "Wizard", + "page": 10, + "className": "Barbarian", "classSource": "PHB", - "shortName": "Heliomancy", - "subclassSpells": [ - "light" - ], - "subclassFeatures": [ - "Hall of Heliomancy|Wizard||Heliomancy|BDPC|2|BDPC", - "Lightcaster|Wizard||Heliomancy|BDPC|6|BDPC", - "Arcane Splendor|Wizard||Heliomancy|BDPC|10|BDPC", - "Exposing Radiance|Wizard||Heliomancy|BDPC|14|BDPC" - ], - "additionalSpells": [ - { - "innate": { - "2": [ - "light#c" - ] - }, - "expanded": { - "2": [ - { - "all": "source=|class=!wizard|components & miscellaneous=!hl;lgt|damage type=radiant" - } - ] - } - } + "subclassShortName": "Celestial Avatar", + "subclassSource": "BDPC", + "level": 10, + "header": 2, + "entries": [ + "At 10th level, you can cast the {@spell divination} spell, but only as a ritual. The entity you are put in contact with for this spell is the celestial guide you chose when you selected this subclass." ] }, { - "name": "Hall of Pyromancy", + "name": "Avatar of Light", "source": "BDPC", - "page": 32, - "className": "Wizard", + "page": 10, + "className": "Barbarian", "classSource": "PHB", - "shortName": "Pyromancy", - "subclassFeatures": [ - "Hall of Pyromancy|Wizard||Pyromancy|BDPC|2|BDPC", - "Sparkmage|Wizard||Pyromancy|BDPC|6|BDPC", - "Toxic Smoke|Wizard||Pyromancy|BDPC|10|BDPC", - "Protective Flames|Wizard||Pyromancy|BDPC|14|BDPC" - ], - "additionalSpells": [ - { - "expanded": { - "2": [ - { - "all": "source=|class=!wizard|components & miscellaneous=!hl|damage type=fire" - } - ] - } - } + "subclassShortName": "Celestial Avatar", + "subclassSource": "BDPC", + "level": 14, + "header": 2, + "entries": [ + "Starting at 14th level, you can cause your rage to give off divine light. For the duration of your rage, bright light extends 15 feet from you in every direction, and dim light extends 15 feet beyond that. Creatures of your choice within the bright light gain resistance to radiant damage, necrotic damage, and one other damage type of your choice that isn't bludgeoning, piercing, or slashing damage. You choose the damage type whenever you activate your rage." ] }, { - "name": "School of the Elements", + "name": "College of Benevolence", "source": "BDPC", - "page": 65, - "className": "Wizard", + "page": 11, + "className": "Bard", "classSource": "PHB", - "shortName": "Elements (Retired)", - "subclassSpells": [ - "conjure minor elementals", - "conjure elemental" - ], - "additionalSpells": [ + "subclassShortName": "Benevolence", + "subclassSource": "BDPC", + "level": 3, + "entries": [ + "Bards of the College of Benevolence honed their craft in the upper planes, or at least through the tutelage of a creature native to the upper planes. These bards often learn their magic from celestial creatures, such as lesser angels, {@creature couatl|MM|couatls}, {@creature ki-rin|VGM}, and {@creature unicorn|MM|unicorns}. Others might be tutored by humanoids that have visited or taken residence in the upper planes, and gained enough knowledge of the celestial workings of the world to pass on that knowledge to others.", + "Regardless of their tutor, these bards learn to be master physicians and therapists, adept at healing both magically and nonmagically, and capable of putting others at ease with just a few choice words or a calming melody. While bards of this college aren't usually true pacifists, they typically seek out non-violent solutions whenever they can. They often attempt to persuade or reason with their foes, and can also use a variety of powerful magics to end conflicts before they start.", + "Bards of this college often travel through the lands and planes of the world, acting as both traveling doctors and traveling musicians. They heal the sick and injured, resolve conflicts, and bring joy and merriment to all settlements they pass through.", { - "known": { - "10": { - "_": [ - "conjure minor elementals", - "conjure elemental" - ], - "daily": { - "1e": [ - "conjure minor elementals" - ] - } - } - } + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiency|Bard||Benevolence|BDPC|3|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Merciful Inspiration|Bard||Benevolence|BDPC|3|BDPC" } - ], - "subclassFeatures": [ - "School of the Elements|Wizard||Elements (Retired)|BDPC|2|BDPC", - "Controlled Wisps|Wizard||Elements (Retired)|BDPC|6|BDPC", - "Elemental Servants|Wizard||Elements (Retired)|BDPC|10|BDPC", - "Master of the Elements|Wizard||Elements (Retired)|BDPC|14|BDPC" - ], - "isReprinted": true + ] }, { - "name": "The Elder Sphinx", + "name": "Bonus Proficiency", "source": "BDPC", - "className": "Warlock", + "page": 11, + "className": "Bard", "classSource": "PHB", - "page": 29, - "shortName": "Elder Sphinx", - "subclassSpells": [ - "detect evil and good|PHB", - "detect magic|PHB", - "lesser restoration|PHB", - "zone of truth|PHB", - "clairvoyance|PHB", - "create food and water|PHB", - "divination|PHB", - "freedom of movement|PHB", - "greater restoration|PHB", - "legend lore|PHB" - ], - "subclassFeatures": [ - "The Elder Sphinx|Warlock||Elder Sphinx|BDPC|1|BDPC", - "Sphinx's Displacement|Warlock||Elder Sphinx|BDPC|6|BDPC", - "Inscrutable Mind|Warlock||Elder Sphinx|BDPC|10|BDPC", - "Roar of the Sphinx|Warlock||Elder Sphinx|BDPC|14|BDPC" + "subclassShortName": "Benevolence", + "subclassSource": "BDPC", + "level": 3, + "header": 1, + "entries": [ + "When you join the College of Benevolence at 3rd level, you gain proficiency with the {@skill Medicine} skill. Also, you can attempt to stabilize a creature as a bonus action, rather than needing to use your action." ], - "additionalSpells": [ + "skillProficiencies": [ { - "expanded": { - "s1": [ - "detect evil and good|PHB", - "detect magic|PHB" - ], - "s2": [ - "lesser restoration|PHB", - "zone of truth|PHB" - ], - "s3": [ - "clairvoyance|PHB", - "create food and water|PHB" - ], - "s4": [ - "divination|PHB", - "freedom of movement|PHB" - ], - "s5": [ - "greater restoration|PHB", - "legend lore|PHB" - ] - } + "medicine": true } ] }, { - "name": "The Firebird", + "name": "Merciful Inspiration", "source": "BDPC", - "className": "Warlock", + "page": 11, + "className": "Bard", "classSource": "PHB", - "page": 28, - "shortName": "Firebird", - "subclassSpells": [ - "burning hands|PHB", - "cure wounds|PHB", - "lesser restoration|PHB", - "pyrotechnics|XGE", - "boil|BDPC", - "fireball|PHB", - "fire shield|PHB", - "wall of fire|PHB", - "destructive impact|BDPC", - "greater restoration|PHB", - "gentle repose|PHB" - ], - "subclassFeatures": [ - "The Firebird|Warlock||Firebird|BDPC|1|BDPC", - "Wings of the Firebird|Warlock||Firebird|BDPC|6|BDPC", - "Ashen Soul|Warlock||Firebird|BDPC|10|BDPC", - "Searing Inferno|Warlock||Firebird|BDPC|14|BDPC" - ], - "additionalSpells": [ - { - "expanded": { - "s1": [ - "burning hands|PHB", - "cure wounds|PHB" - ], - "s2": [ - "lesser restoration|PHB", - "pyrotechnics|XGE" - ], - "s3": [ - "boil|BDPC", - "fireball|PHB" - ], - "s4": [ - "fire shield|PHB", - "wall of fire|PHB" - ], - "s5": [ - "destructive impact|BDPC", - "greater restoration|PHB" - ] - } - } + "subclassShortName": "Benevolence", + "subclassSource": "BDPC", + "level": 3, + "header": 1, + "entries": [ + "At 3rd level, the magic laced into your voice can bring your comrades back from the brink of death.", + "When a creature within 60 feet of you is reduced to 0 hit points but not killed outright, you can use your reaction to expend one use of {@classFeature Bardic Inspiration|Bard||1}, rolling the {@classFeature Bardic Inspiration|Bard||1} die and causing the creature's hit point value to equal the number rolled, rather than 0.", + "Once you use this feature on a creature, that creature can't benefit from this feature again until it finishes a short or long rest." ] }, { - "name": "The Firebird", + "name": "Celestial Protection", + "source": "BDPC", + "page": 11, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Benevolence", + "subclassSource": "BDPC", + "level": 6, + "header": 2, + "entries": [ + "At 6th level, you learn the {@spell sanctuary} spell. This spell counts as a bard spell for you, but doesn't count against the number of bard spells you know.", + "Also, the celestial magic within you alerts you to danger, and protects your allies from harm. You can't be {@quickref surprise|PHB|3|0|surprised}, have advantage on initiative rolls, and any creature of your choice within 30 feet of you that is {@quickref surprise|PHB|3|0|surprised} gains the effect of the {@spell sanctuary} spell. This effect ends at the start of the creature's next turn after it recovers from {@quickref surprise|PHB|3|0|surprised}." + ] + }, + { + "name": "Calming Presence", "source": "BDPC", - "className": "Warlock", + "page": 11, + "className": "Bard", "classSource": "PHB", - "page": 64, - "shortName": "Firebird (V1)", - "isReprinted": true, - "subclassSpells": [ - "burning hands|PHB", - "searing smite|PHB", - "lesser restoration|PHB", - "pyrotechnics|XGE", - "boil|BDPC", - "fireball|PHB", - "fire shield|PHB", - "wall of fire|PHB", - "greater restoration|PHB", - "immolation|XGE" - ], - "subclassFeatures": [ - "The Firebird|Warlock||Firebird (V1)|BDPC|1|BDPC", - "Wings of the Firebird|Warlock||Firebird (V1)|BDPC|6|BDPC", - "Ashen Rebirth|Warlock||Firebird (V1)|BDPC|10|BDPC", - "Searing Inferno|Warlock||Firebird (V1)|BDPC|14|BDPC" - ], - "additionalSpells": [ - { - "expanded": { - "s1": [ - "burning hands|PHB", - "searing smite|PHB" - ], - "s2": [ - "lesser restoration|PHB", - "pyrotechnics|XGE" - ], - "s3": [ - "boil|BDPC", - "fireball|PHB" - ], - "s4": [ - "fire shield|PHB", - "wall of fire|PHB" - ], - "s5": [ - "greater restoration|PHB", - "immolation|XGE" - ] - } - } + "subclassShortName": "Benevolence", + "subclassSource": "BDPC", + "level": 14, + "header": 2, + "entries": [ + "Starting at 14th level, your magical presence can cause hostilities to cease before they even begin.", + "When you roll initiative, you can use your reaction to immediately cast {@spell calm emotions}, without expending a spell slot. When you cast {@spell calm emotions} in this way, you can choose to target any number of creatures that you can see within 120 feet of you, rather than just targeting a 20-foot sphere, and the creatures you target don't need to be humanoid. Additionally, creatures make their save against this spell with disadvantage.", + "Once you use this feature, you can't use it again until you finish a long rest." ] }, { - "name": "Heroic Ancestry", + "name": "Artistry Domain", "source": "BDPC", - "className": "Sorcerer", + "page": 12, + "className": "Cleric", "classSource": "PHB", - "shortName": "Heroic Ancestry", - "page": 27, - "subclassSpells": [ - "heroism|PHB", - "thunderous smite|PHB", - "branding smite|PHB", - "find steed|PHB", - "beacon of hope|PHB", - "crusader's mantle|PHB", - "freedom of movement|PHB", - "zealous smite|BDPC", - "legend lore|PHB", - "skill empowerment|XGE" - ], - "subclassFeatures": [ - "Heroic Ancestry|Sorcerer||Heroic Ancestry|BDPC|1|BDPC", - "Variant: Heroic Ancestry Spell List|Sorcerer||Heroic Ancestry|BDPC|1|BDPC", - "Extra Attack|Sorcerer||Heroic Ancestry|BDPC|6|BDPC", - "Ancestral Champion|Sorcerer||Heroic Ancestry|BDPC|6|BDPC", - "Inspiring Presence|Sorcerer||Heroic Ancestry|BDPC|14|BDPC", - "Hero of Legend|Sorcerer||Heroic Ancestry|BDPC|18|BDPC" - ], - "additionalSpells": [ + "subclassShortName": "Artistry", + "subclassSource": "BDPC", + "level": 1, + "entries": [ + "Gods of artistry\u2014such as {@deity Deneir|Forgotten Realms|PHB}, {@deity Milil|Faerûnian|SCAG}, {@deity Branchala|Dragonlance|PHB}, and {@deity Apollo|Greek|PHB}\u2014promote creativity and imagination above all. These gods value all of the arts, including music, painting, sculpting, and other skilled crafts, though they often specialize in one craft above the others. Clerics of a god of artistry are creative souls infused with the desire to create and share their emotions with others, whether through song, artwork, or other means.", { - "name": "Variant", - "known": { - "1": [ - "heroism|PHB", - "thunderous smite|PHB" - ], - "3": [ - "branding smite|PHB", - "find steed|PHB" - ], - "5": [ - "beacon of hope|PHB", - "crusader's mantle|PHB" - ], - "7": [ - "freedom of movement|PHB", - "zealous smite|BDPC" - ], - "9": [ - "legend lore|PHB", - "skill empowerment|XGE" - ] - } + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Artistry Domain Spells", + "page": 12 }, { - "name": "No Variant" + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Cleric||Artistry|BDPC|1|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Artistic Compositions|Cleric||Artistry|BDPC|1|BDPC" } ] }, { - "name": "Flametouched", + "name": "Artistic Compositions", "source": "BDPC", - "className": "Sorcerer", + "page": 12, + "className": "Cleric", "classSource": "PHB", - "page": 26, - "shortName": "Flametouched", - "subclassSpells": [ - "burning hands|PHB", - "hellish rebuke|PHB", - "flaming sphere|PHB", - "heat metal|PHB", - "fireball|PHB", - "Melf's minute meteors|XGE", - "elemental bane|XGE", - "fire shield|PHB", - "flame strike|PHB", - "immolation|XGE" - ], - "subclassFeatures": [ - "Flametouched|Sorcerer||Flametouched|BDPC|1|BDPC", - "Fleeting Flames|Sorcerer||Flametouched|BDPC|6|BDPC", - "Phoenix's Inferno|Sorcerer||Flametouched|BDPC|6|BDPC", - "Enkindled Body|Sorcerer||Flametouched|BDPC|14|BDPC", - "Ascendant Flame|Sorcerer||Flametouched|BDPC|18|BDPC" - ], - "additionalSpells": [ + "subclassShortName": "Artistry", + "subclassSource": "BDPC", + "level": 1, + "header": 1, + "entries": [ + "Also at 1st level, you can conjure magical pieces of artwork that you design in your mind. Over a long rest, you can create musical compositions, paintings, and sculptures. You can create a number of these objects equal to your Wisdom modifier (a minimum of 1), and they can last until you complete your next long rest. You can create a single option multiple times, or create a variety of different options. The options are described below:", { - "name": "Variant", - "known": { - "1": [ - "burning hands|PHB", - "hellish rebuke|PHB" - ], - "3": [ - "flaming sphere|PHB", - "heat metal|PHB" - ], - "5": [ - "fireball|PHB", - "Melf's minute meteors|XGE" - ], - "7": [ - "elemental bane|XGE", - "fire shield|PHB" - ], - "9": [ - "flame strike|PHB", - "immolation|XGE" - ] - } + "type": "entries", + "name": "Musical Composition", + "page": 12, + "entries": [ + "You write a musical composition upon a few conjured pages. As an action, you can cause the music to magically play within the mind of a creature you can see within 15 feet of you. That creature must succeed on a Wisdom saving throw or be {@condition charmed} by you until the start of your next turn. A creature {@condition charmed} this way can't willingly move away from you.", + "As you use this action, the pages disintegrate into nothingness." + ] }, { - "name": "No Variant" + "type": "entries", + "name": "Painting", + "page": 12, + "entries": [ + "You conjure a painting of your design that fits within a rectangular area no larger than 3 feet on a side, and no smaller than half a foot on a side. As an action, you can enter into the painting if you are within 5 feet of it. You, along with anything you're wearing or carrying, disappears before appearing at a location of your choice within the painting. You can remain within the painting for up to 10 minutes, though you are also forced out if the painting takes any damage. While within the painting, you can see, hear, and smell as normal.", + "Once you leave the painting, it disintegrates into nothingness." + ] + }, + { + "type": "entries", + "name": "Sculpture", + "page": 12, + "entries": [ + "You conjure a tiny sculpture of yourself. While you are within 30 feet of the sculpture, you can use your bonus action to teleport to its location. If there is insufficient room at the sculpture's location, you teleport to the location nearest to the sculpture that has sufficient room for you.", + "Once you teleport, the sculpture disintegrates into nothingness." + ] } ] }, { - "name": "Divine Hand", + "name": "Bonus Proficiencies", "source": "BDPC", - "className": "Rogue", + "page": 12, + "className": "Cleric", "classSource": "PHB", - "page": 25, - "shortName": "Divine Hand", - "subclassSpells": [ - "guidance", - "thaumaturgy", - "detect magic" + "subclassShortName": "Artistry", + "subclassSource": "BDPC", + "level": 1, + "header": 1, + "entries": [ + "When you choose this domain at 1st level, you gain proficiency in the {@skill Performance} skill, and one of the following artisan's tools: {@item calligrapher's supplies|PHB}, {@item glassblower's tools|PHB}, {@item jeweler's tools|PHB}, {@item painter's supplies|PHB}, {@item potter's tools|PHB}, or {@item woodcarver's tools|PHB}. Also, you gain proficiency in a musical instrument of your choice." ], - "additionalSpells": [ + "toolProficiencies": [ { - "known": { - "13": [ - "guidance#c", - "thaumaturgy#c" - ] - }, - "innate": { - "ritual": { - "13": [ - "detect magic" - ] - } + "anyMusicalInstrument": 1, + "choose": { + "from": [ + "calligrapher's supplies", + "glassblower's tools", + "jeweler's tools", + "painter's supplies", + "potter's tools", + "woodcarver's tools" + ], + "count": 1 } } ], - "subclassFeatures": [ - "Divine Hand|Rogue||Divine Hand|BDPC|3|BDPC", - "Swift Judge|Rogue||Divine Hand|BDPC|9|BDPC", - "Divine Gift|Rogue||Divine Hand|BDPC|13|BDPC", - "Holy Executioner|Rogue||Divine Hand|BDPC|17|BDPC" + "skillProficiencies": [ + { + "performance": true + } ] }, { - "name": "Lightcaller", + "name": "Channel Divinity: Deluge of Creativity", "source": "BDPC", - "className": "Ranger", + "page": 12, + "className": "Cleric", "classSource": "PHB", - "page": 24, - "shortName": "Lightcaller", - "subclassFeatures": [ - "Lightcaller|Ranger||Lightcaller|BDPC|3|BDPC", - "Dawnlight Distortion|Ranger||Lightcaller|BDPC|7|BDPC", - "Twin Suns|Ranger||Lightcaller|BDPC|11|BDPC", - "Luminescent Armor|Ranger||Lightcaller|BDPC|15|BDPC" + "subclassShortName": "Artistry", + "subclassSource": "BDPC", + "level": 2, + "header": 2, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "Beginning at 2nd level, you can use your Channel Divinity to fill a creature's mind with music and color, drowning out reality.", + "As an action, you present your {@item holy symbol|PHB}, and a creature you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, the creature is {@condition blinded} and {@condition deafened} until the end of your next turn or until it takes any damage, as vibrant colors fill its vision and beautiful music drowns out all other noise. On a successful save, the creature is not {@condition blinded} nor {@condition deafened}, but it still has disadvantage on attack rolls until the end of your next turn or until it takes any damage.", + "Regardless of whether the creature succeeded or failed its save, if it takes any damage before the end of your next turn, it is dealt additional psychic damage equal to {@damage 1d4} + half your cleric level." ] }, { - "name": "Oath of Truth", + "name": "Channel Divinity: Bring to Life", "source": "BDPC", - "className": "Paladin", + "page": 12, + "className": "Cleric", "classSource": "PHB", - "shortName": "Truth", - "page": 23, - "subclassSpells": [ - "detect evil and good|PHB", - "detect magic|PHB", - "see invisibility|PHB", - "zone of truth|PHB", - "clairvoyance|PHB", - "daylight|PHB", - "arcane eye|PHB", - "divination|PHB", - "commune|PHB", - "legend lore|PHB" - ], - "additionalSpells": [ - { - "prepared": { - "3": [ - "detect evil and good|PHB", - "detect magic|PHB" - ], - "5": [ - "see invisibility|PHB", - "zone of truth|PHB" - ], - "9": [ - "clairvoyance|PHB", - "daylight|PHB" - ], - "13": [ - "arcane eye|PHB", - "divination|PHB" - ], - "17": [ - "commune|PHB", - "legend lore|PHB" - ] - } - } - ], - "subclassFeatures": [ - "Oath of Truth|Paladin||Truth|BDPC|3", - "Aura of Insight|Paladin||Truth|BDPC|7", - "All-Seeing|Paladin||Truth|BDPC|15", - "Angel of Truth|Paladin||Truth|BDPC|20" + "subclassShortName": "Artistry", + "subclassSource": "BDPC", + "level": 6, + "header": 2, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "At 6th level, you can use your Channel Divinity to create real creatures and objects from artwork.", + "As an action, you touch your {@item holy symbol|PHB} to a piece of artwork and cause a single object or creature depicted within that piece to be conjured at an unoccupied location within 30 feet of you, in a perfectly realistic form. To be an eligible target, the real version of a selected creature or object must fit within a 10-foot cube. If the target is a creature, it must either be {@filter a beast of CR 1/4 or below|bestiary|source=|Challenge Rating=[&0;&1/4]|type=beast|miscellaneous=} or {@filter a CR 0 creature of any creature type|bestiary|source=|Challenge Rating=[&0]|miscellaneous=}. A conjured creature is friendly to you and obeys your commands. Any creature or object conjured by this feature lasts for 1 hour or until it is destroyed or dismissed as a bonus action on your turn.", + "The maximum CR of any beast you conjure with this feature increases to 1 at 11th level and 2 at 17th level." ] }, { - "name": "Oath of Radiance", + "name": "Potent Spellcasting", "source": "BDPC", - "className": "Paladin", + "page": 12, + "className": "Cleric", "classSource": "PHB", - "page": 63, - "shortName": "Radiance (Retired)", - "subclassSpells": [ - "color spray|PHB", - "faerie fire|PHB", - "moonbeam|PHB", - "see invisibility|PHB", - "daylight|PHB", - "spirit guardians|PHB", - "arcane eye|PHB", - "guardian of faith|PHB", - "dawn|XGE", - "holy weapon|XGE" - ], - "additionalSpells": [ + "subclassShortName": "Artistry", + "subclassSource": "BDPC", + "level": 8, + "header": 2, + "entries": [ + "Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip." + ] + }, + { + "name": "Aura of Artistry", + "source": "BDPC", + "page": 12, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Artistry", + "subclassSource": "BDPC", + "level": 17, + "header": 2, + "entries": [ + "Starting at 17th level, certain spells you cast will create auras of divine magic. Whenever you cast an enchantment or illusion spell, you can cause magical energy to radiate from you in an aura with a 10-foot radius. For 1 minute or until you use this feature again, the aura moves with you, centered on you. The effects of the aura depend on the spell's school of magic:", { - "prepared": { - "3": [ - "color spray|PHB", - "faerie fire|PHB" - ], - "5": [ - "moonbeam|PHB", - "see invisibility|PHB" - ], - "9": [ - "daylight|PHB", - "spirit guardians|PHB" - ], - "13": [ - "arcane eye|PHB", - "guardian of faith|PHB" - ], - "17": [ - "dawn|XGE", - "holy weapon|XGE" - ] - } + "type": "entries", + "name": "Enchantment", + "page": 12, + "entries": [ + "The aura is filled with inspiring music. A friendly creature that starts its turn within the aura gains {@dice 2d6} temporary hit points that last until it leaves the aura." + ] + }, + { + "type": "entries", + "name": "Illusion", + "page": 12, + "entries": [ + "The aura is filled with illusory images and sounds that distract opponents. Hostile creatures within the aura have disadvantage on attack rolls." + ] } - ], - "subclassFeatures": [ - "Oath of Radiance|Paladin||Radiance (Retired)|BDPC|3", - "Aura of Light|Paladin||Radiance (Retired)|BDPC|7", - "All-Seeing|Paladin||Radiance (Retired)|BDPC|15", - "Radiant Champion|Paladin||Radiance (Retired)|BDPC|20" - ], - "isReprinted": true + ] }, { - "name": "Oath of Fervor", + "name": "Courage Domain", "source": "BDPC", - "className": "Paladin", + "page": 13, + "className": "Cleric", "classSource": "PHB", - "page": 22, - "shortName": "Fervor", - "subclassSpells": [ - "burning hands|PHB", - "heroism|PHB", - "flaming sphere|PHB", - "heat metal|PHB", - "crusader's mantle|PHB", - "revivify|PHB", - "aura of purity|PHB", - "fire shield|PHB", - "circle of power|PHB", - "reincarnate|PHB" - ], - "additionalSpells": [ + "subclassShortName": "Courage", + "subclassSource": "BDPC", + "level": 1, + "entries": [ + "The Courage domain focuses on personal heroics, and acts of valor and self-sacrifice. While the Courage domain bears many similarities to the War domain, it is more individualistic and isn't directly connected to war. Clerics of this domain often take part in smaller conflicts, and focus on personal battles over grandois wars. Many war-like deities can claim influence over this domain, however, including {@deity Torm|Faerûnian|SCAG}, {@deity Heironeous|Greyhawk|PHB}, {@deity Kiri-Jolith|Dragonlance|PHB}, {@deity Dol Arrah|Eberron|ERLW}. Gods of endurance and loss, such as {@deity Ilmater|Faerûnian|SCAG} and {@deity Shar|Faerûnian|SCAG}, can claim some influence over this domain as well, as they promote courage in the face of hardship. Regardless of their patron deity, clerics of this domain make for heroic warriors, eager to face their fears and fight against the odds to achieve their goals.", { - "prepared": { - "3": [ - "burning hands|PHB", - "heroism|PHB" - ], - "5": [ - "flaming sphere|PHB", - "heat metal|PHB" - ], - "9": [ - "crusader's mantle|PHB", - "revivify|PHB" - ], - "13": [ - "aura of purity|PHB", - "fire shield|PHB" - ], - "17": [ - "circle of power|PHB", - "reincarnate|PHB" - ] - } + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Courage Domain Spells", + "page": 13 + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Cleric||Courage|BDPC|1|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Renewed Spirit|Cleric||Courage|BDPC|1|BDPC" } - ], - "subclassFeatures": [ - "Oath of Fervor|Paladin||Fervor|BDPC|3", - "Aura of Rebirth|Paladin||Fervor|BDPC|7", - "Inner Flame|Paladin||Fervor|BDPC|15", - "Zealous Champion|Paladin||Fervor|BDPC|20" ] }, { - "name": "Oath of Cinders", + "name": "Bonus Proficiencies", "source": "BDPC", - "className": "Paladin", + "page": 13, + "className": "Cleric", "classSource": "PHB", - "page": 62, - "shortName": "Cinders (Retired)", - "subclassSpells": [ - "burning hands|PHB", - "searing smite|PHB", - "flaming sphere|PHB", - "pyrotechnics|XGE", - "fireball|PHB", - "Melf's minute meteors|XGE", - "fire shield|PHB", - "wall of fire|PHB", - "flame strike|PHB", - "immolation|XGE" + "subclassShortName": "Courage", + "subclassSource": "BDPC", + "level": 1, + "header": 1, + "entries": [ + "When you choose this domain at 1st level, you gain proficiency with martial weapons and heavy armor." ], - "additionalSpells": [ + "weaponProficiencies": [ { - "prepared": { - "3": [ - "burning hands|PHB", - "searing smite|PHB" - ], - "5": [ - "flaming sphere|PHB", - "pyrotechnics|XGE" - ], - "9": [ - "fireball|PHB", - "Melf's minute meteors|XGE" - ], - "13": [ - "fire shield|PHB", - "wall of fire|PHB" - ], - "17": [ - "flame strike|PHB", - "immolation|XGE" - ] - } + "martial": true } ], - "subclassFeatures": [ - "Oath of Cinders|Paladin||Cinders (Retired)|BDPC|3", - "Aura of Flames|Paladin||Cinders (Retired)|BDPC|7", - "Soul of Ash and Flame|Paladin||Cinders (Retired)|BDPC|15", - "Lord of Cinder|Paladin||Cinders (Retired)|BDPC|20" - ], - "isReprinted": true + "armorProficiencies": [ + { + "heavy": true + } + ] }, { - "name": "Way of the Eternal Spirit", + "name": "Renewed Spirit", "source": "BDPC", - "className": "Monk", + "page": 13, + "className": "Cleric", "classSource": "PHB", - "shortName": "Eternal Spirit", - "page": 21, - "subclassFeatures": [ - "Way of the Eternal Spirit|Monk||Eternal Spirit|BDPC|3|BDPC", - "Restoring Spirit|Monk||Eternal Spirit|BDPC|6|BDPC", - "Enduring Body|Monk||Eternal Spirit|BDPC|11|BDPC", - "Spiritual Defender|Monk||Eternal Spirit|BDPC|17|BDPC" + "subclassShortName": "Courage", + "subclassSource": "BDPC", + "level": 1, + "header": 1, + "entries": [ + "Also at 1st level, you learn to rally yourself or your allies against danger, pushing them to fight on. As a bonus action, you can choose yourself or another creature you can see within 30 feet of you, and cause one of the following effects:", + { + "type": "list", + "page": 13, + "items": [ + "If the target is afflicted by the {@condition charmed} or {@condition frightened} condition, you end one of those conditions on it.", + "The target can use its reaction to move up to its speed towards a hostile creature of its choice that it can see, without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." ] }, { - "name": "Devout", + "name": "Channel Divinity: Force of Will", "source": "BDPC", - "className": "Fighter", + "page": 13, + "className": "Cleric", "classSource": "PHB", - "shortName": "Devout", - "page": 19, - "subclassFeatures": [ - "Devout|Fighter||Devout|BDPC|3|BDPC", - "Scholar of Evil and Good|Fighter||Devout|BDPC|7|BDPC", - "Surge of Faith|Fighter||Devout|BDPC|10|BDPC", - "Endless Fervor|Fighter||Devout|BDPC|15|BDPC", - "Deus Ex Machina|Fighter||Devout|BDPC|18|BDPC" + "subclassShortName": "Courage", + "subclassSource": "BDPC", + "level": 2, + "header": 2, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "Starting at 2nd level, you can use your Channel Divinity to unleash a wave of divine energy that invigorates your allies and enervates your foes.", + "As an action, you present your {@item holy symbol|PHB} and invoke the name of your deity. Each friendly creature within 30 feet of you gains temporary hit points equal to {@dice 1d10} + half your cleric level, and each hostile creature within 30 feet of you takes force damage equal to {@damage 1d10} + half your cleric level. A creature that has total cover from you is not affected." ] }, { - "name": "Ember Knight", + "name": "Paragon of Valor", "source": "BDPC", - "className": "Fighter", + "page": 13, + "className": "Cleric", "classSource": "PHB", - "shortName": "Ember Knight", - "page": 20, - "subclassFeatures": [ - "Ember Knight|Fighter||Ember Knight|BDPC|3|BDPC", - "Swift Spark|Fighter||Ember Knight|BDPC|7|BDPC", - "Improved Ember Magic|Fighter||Ember Knight|BDPC|10|BDPC", - "Fiery Surge|Fighter||Ember Knight|BDPC|15|BDPC", - "Pyromancer Adept|Fighter||Ember Knight|BDPC|18|BDPC" + "subclassShortName": "Courage", + "subclassSource": "BDPC", + "level": 6, + "header": 2, + "entries": [ + "At 6th level, you become immune to the {@condition frightened} condition.", + "Additionally, if you aren't {@condition incapacitated} and start your turn with two or more hostile creatures within 5 feet of you, you gain temporary hit points equal to half your cleric level. A swarm counts as a single creature." + ], + "conditionImmune": [ + "frightened" ] }, { - "name": "Ember Knight (V1)", + "name": "Divine Strike", "source": "BDPC", - "className": "Fighter", + "page": 13, + "className": "Cleric", "classSource": "PHB", - "shortName": "Ember Knight (V1)", - "page": 60, - "subclassFeatures": [ - "Ember Knight|Fighter||Ember Knight (V1)|BDPC|3|BDPC", - "Explosive Impacts|Fighter||Ember Knight (V1)|BDPC|7|BDPC", - "Flameborn|Fighter||Ember Knight (V1)|BDPC|10|BDPC", - "Fiery Surge|Fighter||Ember Knight (V1)|BDPC|15|BDPC", - "Master Pyromancer|Fighter||Ember Knight (V1)|BDPC|18|BDPC" - ], - "subclassSpells": [ - "control flames|XGE" - ], - "additionalSpells": [ - { - "known": { - "3": [ - "control flames|XGE#c" - ] - }, - "ability": "con" - } - ], - "isReprinted": true + "subclassShortName": "Courage", + "subclassSource": "BDPC", + "level": 8, + "header": 2, + "entries": [ + "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} force damage to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." + ] }, { - "name": "Ember Knight (V2)", + "name": "Undaunted", "source": "BDPC", - "className": "Fighter", + "page": 13, + "className": "Cleric", "classSource": "PHB", - "shortName": "Ember Knight (V2)", - "page": 61, - "subclassFeatures": [ - "Ember Knight|Fighter||Ember Knight (V2)|BDPC|3|BDPC", - "Flameborn|Fighter||Ember Knight (V2)|BDPC|7|BDPC", - "Master of Blades|Fighter||Ember Knight (V2)|BDPC|10|BDPC", - "Fiery Surge|Fighter||Ember Knight (V2)|BDPC|15|BDPC", - "Pyromancer Adept|Fighter||Ember Knight (V2)|BDPC|18|BDPC" - ], - "subclassSpells": [ - "control flames|XGE" - ], - "additionalSpells": [ - { - "known": { - "3": [ - "control flames|XGE#c" - ] - }, - "ability": "con" - } - ], - "isReprinted": true + "subclassShortName": "Courage", + "subclassSource": "BDPC", + "level": 17, + "header": 2, + "entries": [ + "Beginning at 17th level, your courage doubles down when you're fighting against the odds. If you start your turn below half your hit point maximum or with two or more hostile creatures within 5 feet of you, you become undaunted until the start of your next turn. While undaunted, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks, and you can use {@subclassFeature Renewed Spirit|Cleric||Courage|BDPC|1|BDPC} without expending a use, even if you have already expended all of your uses of that feature." + ] }, { - "name": "Circle of the Sun", + "name": "Elemental Domain", "source": "BDPC", - "className": "Druid", + "page": 59, + "className": "Cleric", "classSource": "PHB", - "page": 18, - "shortName": "Sun", - "additionalSpells": [ + "subclassShortName": "Elemental (Retired)", + "subclassSource": "BDPC", + "level": 1, + "entries": [ + "{@note The {@class Cleric|PHB|Elemental Domain|Elemental (Retired)|BDPC} was removed because I wasn't very fond of its mechanics, and felt it didn't fit the compendiums themes very well.}", + "Clerics of the Elemental domain are unique among their peers, as they often worship a group of deities, rather than focusing their prayers in the worship of only one god. This domain includes gods of fire, such as {@deity Kossuth|Faerûnian|SCAG|Kossuth} or {@deity Sirrion|Dragonlance|PHB}, gods of water and oceans, such as {@deity Umberlee|Faerûnian|SCAG} or {@deity Poseidon|Greek|PHB}, gods of the earth, including {@deity Ulaa|Dwarven|MTF} and {@deity Skadi|Norse|PHB}, gods of air and storms, including {@deity Talos|Faerûnian|SCAG} and {@deity Zeus|Greek|PHB}, and other such deities. These clerics might devote themselves to any number of these gods, but they typically focus their worship on one or two of these deities, and specialize their magic accordingly. While some might train themselves in all these elemental magics equally, most clerics of this domain tend to value some elements above others. They might become masters of fire, devote themselves to learning the ins-and-outs of earth magic, or otherwise specialize themselves. Gods of this domain tend to be less involved with their clerics than those of other domains, but when they give out a decree their followers are usually quick to respond.", { - "known": { - "2": [ - "word of radiance|XGE" - ], - "14": { - "will": [ - "detect evil and good" - ] - } - }, - "prepared": { - "2": [ - "burning hands|PHB", - "hand of helios|BDPC" - ], - "3": [ - "aganazzar's scorcher|XGE", - "flame blade|PHB" - ], - "5": [ - "beacon of hope|PHB", - "spirit guardians|PHB" - ], - "7": [ - "aura of life|PHB", - "aura of purity|PHB" - ], - "9": [ - "circle of power|PHB", - "destructive wave|PHB" - ] - } - } - ], - "subclassSpells": [ - "burning hands|PHB", - "hand of helios|BDPC", - "aganazzar's scorcher|XGE", - "flame blade|PHB", - "beacon of hope|PHB", - "spirit guardians|PHB", - "aura of life|PHB", - "aura of purity|PHB", - "circle of power|PHB", - "destructive wave|PHB", - "word of radiance|XGE", - "detect evil and good" - ], - "subclassFeatures": [ - "Circle of the Sun|Druid||Sun|BDPC|2|BDPC", - "Protective Spirits|Druid||Sun|BDPC|6|BDPC", - "Transient Light|Druid||Sun|BDPC|10|BDPC", - "Primordial Body|Druid||Sun|BDPC|14|BDPC" + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Elemental Domain Spells", + "page": 59 + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Cantrips|Cleric||Elemental (Retired)|BDPC|1|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Disciple of the Elements|Cleric||Elemental (Retired)|BDPC|1|BDPC" + } ] }, { - "name": "Circle of Flames (Retired)", + "name": "Bonus Cantrips", "source": "BDPC", - "className": "Druid", + "page": 59, + "className": "Cleric", "classSource": "PHB", - "page": 17, - "shortName": "Flames (Retired)", - "subclassSpells": [ - "aganazzar's scorcher|XGE", - "flaming sphere", - "melf's minute meteors|bdpc", - "Protection from Energy", - "fire shield", - "wall of fire", - "flame strike", - "immolation|bdpc" - ], - "additionalSpells": [ - { - "prepared": { - "3": [ - "aganazzar's scorcher|XGE", - "flaming sphere" - ], - "5": [ - "melf's minute meteors|XGE", - "protection from energy" - ], - "7": [ - "fire shield", - "wall of fire" - ], - "9": [ - "flame strike", - "immolation|XGE" - ] - } - } - ], - "subclassFeatures": [ - "Circle of Flames|Druid||Flames (Retired)|BDPC|2|BDPC", - "Wildfire|Druid||Flames (Retired)|BDPC|6|BDPC", - "Life from Ash|Druid||Flames (Retired)|BDPC|10|BDPC", - "Master of Primordial Flame|Druid||Flames (Retired)|BDPC|14|BDPC" - ], - "isReprinted": true + "subclassShortName": "Elemental (Retired)", + "subclassSource": "BDPC", + "level": 1, + "header": 1, + "entries": [ + "When you choose this domain at 1st level, you gain two cantrips of your choice from the following list: {@spell control flames|XGE}, {@spell gust|XGE}, {@spell mold earth|XGE}, and {@spell shape water|XGE}." + ] }, { - "name": "Circle of Divinity", + "name": "Disciple of the Elements", "source": "BDPC", - "className": "Druid", + "page": 59, + "className": "Cleric", "classSource": "PHB", - "page": 17, - "shortName": "Divinity", - "subSubclassSpells": { - "Avian": [ - "zephyr strike|XGE", - "gust of wind|PHB", - "thunder step|XGE", - "freedom of movement|PHB", - "control winds|XGE" - ], - "Caniform": [ - "hunter's mark|PHB", - "mind spike|XGE", - "haste|PHB", - "locate creature|PHB", - "far step|XGE" - ], - "Feline, Primate, and Rodent": [ - "hex|PHB", - "suggestion|PHB", - "bestow curse|PHB", - "dominate beast|PHB", - "enervation|XGE" - ], - "Insect and Arachnid": [ - "ray of sickness|PHB", - "blindness/deafness|PHB", - "stinking cloud|PHB", - "blight|PHB", - "insect plague|PHB" - ], - "Marine and Amphibian": [ - "fog cloud|PHB", - "misty step|PHB", - "wall of water|XGE", - "watery sphere|XGE", - "maelstrom|XGE" - ], - "Reptile and Dinosaur": [ - "burning hands|PHB", - "dragon's breath|XGE", - "lightning bolt|PHB", - "fire shield|PHB", - "cone of cold|PHB" - ], - "Ungulate": [ - "healing word|PHB", - "lesser restoration|PHB", - "mass healing word|PHB", - "aura of life|PHB", - "greater restoration|PHB" - ] - }, - "subclassSpells": [ - "" - ], - "additionalSpells": [ + "subclassShortName": "Elemental (Retired)", + "subclassSource": "BDPC", + "level": 1, + "header": 1, + "entries": [ + "Also at 1st level, you can imbue elemental power into your spells. When you cast a spell of 1st level or higher that affects one or more creatures, you can choose one of the creatures affected and select one of the following effects: air, fire, earth, or water. A creature that succeeds on its save or is missed by the triggering spell cannot be targeted, even if it would still suffer an effect.", { - "name": "Avian", - "known": { - "2": { - "_": [ - { - "choose": "level=0|class=Cleric" - } + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Air", + "page": 59, + "entries": [ + "A gust pushes the target 5 feet in a direction of your choice. If the target is willing, it can be pushed up to 10 feet." ] }, - "6": { - "_": [ - { - "choose": "level=0|class=Cleric" - } + { + "type": "entries", + "name": "Fire", + "page": 59, + "entries": [ + "The target takes fire damage equal to 1 + the spell's level." ] - } - }, - "prepared": { - "2": [ - "zephyr strike|XGE" - ], - "3": [ - "gust of wind|PHB" - ], - "5": [ - "thunder step|XGE" - ], - "7": [ - "freedom of movement|PHB" - ], - "9": [ - "control winds|XGE" - ] - } - }, - { - "name": "Caniform", - "known": { - "2": { - "_": [ - { - "choose": "level=0|class=Cleric" - } + }, + { + "type": "entries", + "name": "Earth", + "page": 59, + "entries": [ + "The target is covered in rocky armor, granting it temporary hit points equal to 1 + the spell's level." ] }, - "6": { - "_": [ - { - "choose": "level=0|class=Cleric" - } + { + "type": "entries", + "name": "Water", + "page": 59, + "entries": [ + "Ice envelopes the target, reducing its speed by 10 feet until the start of your next turn." ] } - }, - "prepared": { - "2": [ - "hunter's mark|PHB" - ], - "3": [ - "mind spike|XGE" - ], - "5": [ - "haste|PHB" - ], - "7": [ - "locate creature|PHB" - ], - "9": [ - "far step|XGE" - ] - } + ] + } + ] + }, + { + "name": "Channel Divinity: Elemental Avatar", + "source": "BDPC", + "page": 59, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Elemental (Retired)", + "subclassSource": "BDPC", + "level": 2, + "header": 2, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "Starting at 2nd level, you can use your Channel Divinity to summon the four elements to your command.", + "As an action, you present your {@item holy symbol|PHB}, causing elemental energies to begin swirling around you. For the next minute, you can use a bonus action on each of your turns to make a ranged spell attack against a creature you can see within 60 feet of you. That creature takes {@damage 1d6} + your Wisdom modifier bludgeoning, cold, fire, or lightning damage (your choice) on a hit.", + "This Channel Divinity ends early if you are {@condition incapacitated}, or if you use a different Channel Divinity option." + ] + }, + { + "name": "Nature's Energies", + "source": "BDPC", + "page": 59, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Elemental (Retired)", + "subclassSource": "BDPC", + "level": 6, + "header": 2, + "entries": [ + "At 6th level, you can choose to infuse elemental power into yourself when you deal certain damage types: bludgeoning, cold, fire, or lightning. After you receive one of these infusions, the infusion lasts until you receive a different one.", + { + "type": "entries", + "name": "Bludgeoning", + "page": 59, + "entries": [ + "You are infused with the power of earth, granting you a +1 bonus to your AC while you wear armor." + ] }, { - "name": "Feline, Primate, and Rodent", - "known": { - "2": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - }, - "6": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - } - }, - "prepared": { - "2": [ - "hex|PHB" - ], - "3": [ - "suggestion|PHB" - ], - "5": [ - "bestow curse|PHB" - ], - "7": [ - "dominate beast|PHB" - ], - "9": [ - "enervation|XGE" - ] - } + "type": "entries", + "name": "Cold", + "page": 59, + "entries": [ + "You are infused with the power of water, granting you resistance to cold damage and a swimming speed equal to your walking speed." + ] }, { - "name": "Insect and Arachnid", - "known": { - "2": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - }, - "6": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - } - }, - "prepared": { - "2": [ - "ray of sickness|PHB" - ], - "3": [ - "blindness/deafness|PHB" - ], - "5": [ - "stinking cloud|PHB" - ], - "7": [ - "blight|PHB" - ], - "9": [ - "insect plague|PHB" - ] - } + "type": "entries", + "name": "Fire", + "page": 59, + "entries": [ + "You are infused with the power of fire, granting you resistance to fire damage and a special form of {@sense darkvision} that lets you see darkness in shades of red, out to a range of 30 feet." + ] }, { - "name": "Marine and Amphibian", - "known": { - "2": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - }, - "6": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - } - }, - "prepared": { - "2": [ - "fog cloud|PHB" - ], - "3": [ - "misty step|PHB" - ], - "5": [ - "wall of water|XGE" - ], - "7": [ - "watery sphere|XGE" - ], - "9": [ - "maelstrom|XGE" - ] - } + "type": "entries", + "name": "Lightning", + "page": 59, + "entries": [ + "You are infused with the power of air, granting you a 15-foot bonus to your speed." + ] + } + ] + }, + { + "name": "Potent Spellcasting", + "source": "BDPC", + "page": 59, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Elemental (Retired)", + "subclassSource": "BDPC", + "level": 8, + "header": 2, + "entries": [ + "Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip." + ] + }, + { + "name": "Improved Avatar", + "source": "BDPC", + "page": 59, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Elemental (Retired)", + "subclassSource": "BDPC", + "level": 17, + "header": 2, + "entries": [ + "At 17th level, you can make two ranged spell attacks, rather than one, when you use the bonus action attack granted by {@subclassFeature Channel Divinity: Elemental Avatar|Cleric|PHB|Elemental (Retired)|BDPC|2|BDPC|Elemental Avatar}. Additionally, you can activate {@subclassFeature Channel Divinity: Elemental Avatar|Cleric|PHB|Elemental (Retired)|BDPC|2|BDPC|Elemental Avatar} as a bonus action, and make the two ranged spell attacks as part of the bonus action used to activate it." + ] + }, + { + "name": "Hunt Domain", + "source": "BDPC", + "page": 14, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Hunt", + "subclassSource": "BDPC", + "level": 1, + "entries": [ + "The gods of the hunt value skill above all else\u2014whether it be skill as a tracker of cunning prey, a slayer of mighty beasts, or a marksman of unparalleled accuracy\u2014it does not matter. Deities of this domain include {@deity Malar|Faerûnian|SCAG}, {@deity Balinor|Eberron|ERLW}, {@deity Sekolah|Nonhuman|PHB}, {@deity Artemis|Greek|PHB}, and {@deity Uller|Norse|PHB}. While rangers are often the most common servants of these deities, most of gods of the hunt employ clerics as well. The clerics of a hunting god often take a more active role in advancing their god's interests, compared to rangers. Followers of this domain might defend sacred groves and shrines to their god from the assault of evil monstrosities or hunt down the enemies of whatever deity they follow.", + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Hunt Domain Spells", + "page": 14 }, { - "name": "Reptile and Dinosaur", - "known": { - "2": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - }, - "6": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - } - }, - "prepared": { - "2": [ - "burning hands|PHB" - ], - "3": [ - "dragon's breath|XGE" - ], - "5": [ - "lightning bolt|PHB" - ], - "7": [ - "fire shield|PHB" - ], - "9": [ - "cone of cold|PHB" - ] - } + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Cleric||Hunt|BDPC|1|BDPC" }, { - "name": "Ungulate", - "known": { - "2": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - }, - "6": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - } - }, - "prepared": { - "2": [ - "healing word|PHB" - ], - "3": [ - "lesser restoration|PHB" - ], - "5": [ - "mass healing word|PHB" - ], - "7": [ - "aura of life|PHB" + "type": "refSubclassFeature", + "subclassFeature": "Hunter's Guidance|Cleric||Hunt|BDPC|1|BDPC" + } + ] + }, + { + "name": "Bonus Proficiencies", + "source": "BDPC", + "page": 14, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Hunt", + "subclassSource": "BDPC", + "level": 1, + "header": 1, + "entries": [ + "When you choose this domain at 1st level, you gain proficiency with martial weapons and either the {@skill Survival} skill or the {@skill Stealth} skill (your choice)." + ], + "weaponProficiencies": [ + { + "martial": true + } + ], + "skillProficiencies": [ + { + "choose": { + "from": [ + "survival", + "stealth" ], - "9": [ - "greater restoration|PHB" - ] + "count": 1 } } - ], - "subclassFeatures": [ - "Circle of Divinity|Druid||Divinity|BDPC|2|BDPC", - "Heavenly Bond|Druid||Divinity|BDPC|6|BDPC", - "Many-Faced|Druid||Divinity|BDPC|10|BDPC", - "Archon of Nature|Druid||Divinity|BDPC|14|BDPC" ] }, { - "name": "Transcendence Domain", + "name": "Hunter's Guidance", "source": "BDPC", + "page": 14, "className": "Cleric", "classSource": "PHB", - "shortName": "Transcendence", - "page": 16, - "subclassSpells": [ - "heroism|PHB", - "longstrider|PHB", - "alter self|PHB", - "enhance ability|PHB", - "fly|PHB", - "haste|PHB", - "aura of purity|PHB", - "freedom of movement|PHB", - "ambrosia|BDPC", - "skill empowerment|XGE" - ], - "additionalSpells": [ + "subclassShortName": "Hunt", + "subclassSource": "BDPC", + "level": 1, + "header": 1, + "entries": [ + "Also at 1st level, you can channel the divine power of the hunt into your weapon attacks. Once per turn when you hit a creature with a weapon attack, you can use this feature to apply a secondary effect to your attack. The secondary effect depends on whether the triggering attack was a melee or ranged attack.", { - "prepared": { - "1": [ - "heroism|PHB", - "longstrider|PHB" - ], - "3": [ - "alter self|PHB", - "enhance ability|PHB" - ], - "5": [ - "fly|PHB", - "haste|PHB" - ], - "7": [ - "aura of purity|PHB", - "freedom of movement|PHB" - ], - "9": [ - "ambrosia|BDPC", - "skill empowerment|XGE" - ] - } - } - ], - "subclassFeatures": [ - "Transcendence Domain|Cleric||Transcendence|BDPC|1|BDPC", - "Channel Divinity: Self-Perfection|Cleric||Transcendence|BDPC|2|BDPC", - "Channel Divinity: Shared Perfection|Cleric||Transcendence|BDPC|6|BDPC", - "Bestowed Personage|Cleric||Transcendence|BDPC|6|BDPC", - "Divine Strike|Cleric||Transcendence|BDPC|8|BDPC", - "Transcendent Tutor|Cleric||Transcendence|BDPC|17|BDPC" + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ranged Weapon Attack", + "page": 14, + "entries": [ + "The target of your attack takes {@damage 1d4} bonus damage and has their speed halved until the start of your next turn." + ] + }, + { + "type": "entries", + "name": "Melee Weapon Attack", + "page": 14, + "entries": [ + "The target of your attack takes {@damage 1d4} bonus damage. Your speed is increased by 10 feet until the end of your turn, and for that duration your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks} from the target of your attack." + ] + } + ] + }, + "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Channel Divinity: Prized Quarry", + "source": "BDPC", + "page": 14, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Hunt", + "subclassSource": "BDPC", + "level": 2, + "header": 2, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "Beginning at 2nd level, you can magically reward a creature for its successful kill. When a creature you can see within 300 feet of you is reduced to 0 hit points, you can use your reaction and expend a use of your Channel Divinity to reward the creature that reduced it to 0 hit points. That creature regains a number of hit points equal to your Wisdom modifier + your Cleric level, and can immediately use its reaction to move up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}. An undead or construct cannot be healed by this feature." + ] + }, + { + "name": "Seeker's Mark", + "source": "BDPC", + "page": 14, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Hunt", + "subclassSource": "BDPC", + "level": 6, + "header": 2, + "entries": [ + "Starting at 6th level, your weapon attacks begin to hit unerringly, and can mark their targets for your fellow hunters. If you miss with a weapon attack roll on your turn, you can use your bonus action to reroll the attack and take the new roll. Alternatively, if you hit with a weapon attack on your turn, you can use your bonus action to surround the target with divine light, causing it to shed dim light in a 10-foot radius until the end of your next turn." + ] + }, + { + "name": "Divine Strike", + "source": "BDPC", + "page": 14, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Hunt", + "subclassSource": "BDPC", + "level": 8, + "header": 2, + "entries": [ + "At 8th level, you gain the ability to infuse your weapon strikes with the divine energy of the hunt. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." + ] + }, + { + "name": "Master of the Hunt", + "source": "BDPC", + "page": 14, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Hunt", + "subclassSource": "BDPC", + "level": 17, + "header": 2, + "entries": [ + "At 17th level, your divine skill with weaponry has reached its peak. You gain advantage on the first weapon attack roll you make each turn. Additionally, whenever you make a weapon attack with advantage and hit, if the lower of the two rolls would also hit then the attack deals an additional {@damage 1d8} damage and pushes its target up to 10 feet away from you." ] }, { "name": "Justice Domain", "source": "BDPC", + "page": 15, "className": "Cleric", "classSource": "PHB", - "shortName": "Justice", + "subclassShortName": "Justice", + "subclassSource": "BDPC", + "level": 1, + "entries": [ + "Gods of justice and law\u2014including {@deity Tyr|Forgotten Realms|PHB}, {@deity Pholtus|Greyhawk|PHB}, {@deity Trithereon|Greyhawk|PHB}, {@deity Aureon|Eberron|ERLW}, {@deity Anubis|Egyptian|PHB}, and {@deity Forseti|Norse|PHB}\u2014exemplify order and lawfulness, and the pursuit of just reparations and retributions. Some of these gods are ruthless in their pursuit of justice, and are quick to enact retribution when crimes are committed, while others are more forgiving and open to punishments other than death. Clerics of this domain often act as judges, lawyers, and investigators, and are well respected by their compatriots and hated by their opponents and detractors. They use their divine powers to find truth, root out evil, and bring justice to criminals.", + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Justice Domain Spells", + "page": 15 + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Cleric||Justice|BDPC|1|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Divine Retribution|Cleric||Justice|BDPC|1|BDPC" + } + ] + }, + { + "name": "Bonus Proficiencies", + "source": "BDPC", "page": 15, - "subclassSpells": [ - "detect evil and good|PHB", - "detect poison and disease|PHB", - "branding smite|PHB", - "zone of truth|PHB", - "clairvoyance|PHB", - "speak with dead|PHB", - "arcane eye|PHB", - "locate creature|PHB", - "commune|PHB", - "dispel evil and good|PHB" + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Justice", + "subclassSource": "BDPC", + "level": 1, + "header": 1, + "entries": [ + "When you choose this domain at 1st level, you gain proficiency with martial weapons, heavy armor, and the {@skill Investigation} skill." ], - "additionalSpells": [ + "weaponProficiencies": [ { - "prepared": { - "1": [ - "detect evil and good|PHB", - "detect poison and disease|PHB" - ], - "3": [ - "branding smite|PHB", - "zone of truth|PHB" - ], - "5": [ - "clairvoyance|PHB", - "speak with dead|PHB" - ], - "7": [ - "arcane eye|PHB", - "locate creature|PHB" - ], - "9": [ - "commune|PHB", - "dispel evil and good|PHB" - ] - } + "martial": true } ], - "subclassFeatures": [ - "Justice Domain|Cleric||Justice|BDPC|1|BDPC", - "Channel Divinity: Reveal Injustice|Cleric||Justice|BDPC|2|BDPC", - "Channel Divinity: Chains of Reckoning|Cleric||Justice|BDPC|6|BDPC", - "Divine Strike|Cleric||Justice|BDPC|8|BDPC", - "Seeker of Truth|Cleric||Justice|BDPC|17|BDPC" + "armorProficiencies": [ + { + "heavy": true + } + ], + "skillProficiencies": [ + { + "investigation": true + } + ] + }, + { + "name": "Divine Retribution", + "source": "BDPC", + "page": 15, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Justice", + "subclassSource": "BDPC", + "level": 1, + "header": 1, + "entries": [ + "Also at 1st level, you can use your divine power to defend your allies and rebuke your enemies. When a creature you can see within 30 feet of you takes damage from another creature, you can use your reaction to halve the damage taken by the target. You take an equal amount of damage, which can't be reduced in any way, and you gain advantage on the next attack roll you make against the creature that damaged the target, as long as you make the attack before the end of your next turn. On a hit, the attack deals {@damage 1d4} bonus radiant damage.", + "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Channel Divinity: Reveal Injustice", + "source": "BDPC", + "page": 15, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Justice", + "subclassSource": "BDPC", + "level": 2, + "header": 2, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "Starting at 2nd level, you can use your Channel Divinity to assist you in investigating deaths.", + "By performing a minute-long ritual on the remains of a creature that has been dead for no more than 7 days and hasn't been targeted by this feature before, you can learn its cause of death. If the creature was killed by another creature, you can also learn details about the creature's killer by making a Wisdom ({@skill Insight}) check with a DC equal to the killer's passive Charisma ({@skill Deception}) score. You automatically fail this check if the killer is protected from divination magic, such as through the {@spell nondetection} spell. On a successful check, you learn the killer's creature type, and the distance and direction to its location as of the completion of the ritual. On a failed check, the killer knows that divination magic was attempted on it, but it doesn't know its source.", + "The DM might allow you to use this feature to investigate events other than deaths. For example, scenes of a recent robbery or evidence of an assault might be viable targets for this Channel Divinity, at your DM's discretion. In these cases, you would discover information about the main perpetrator of that event, rather than a \"killer.\"" ] }, { - "name": "Hunt Domain", + "name": "Channel Divinity: Chains of Reckoning", "source": "BDPC", + "page": 15, "className": "Cleric", "classSource": "PHB", - "shortName": "Hunt", - "page": 14, - "subclassSpells": [ - "hunter's mark|PHB", - "snare|XGE", - "cordon of arrows|PHB", - "locate animals or plants|PHB", - "conjure barrage|PHB", - "lightning arrow|PHB", - "freedom of movement|PHB", - "locate creature|PHB", - "conjure volley|PHB", - "scrying|PHB" - ], - "additionalSpells": [ - { - "prepared": { - "1": [ - "hunter's mark|PHB", - "snare|XGE" - ], - "3": [ - "cordon of arrows|PHB", - "locate animals or plants|PHB" - ], - "5": [ - "conjure barrage|PHB", - "lightning arrow|PHB" - ], - "7": [ - "freedom of movement|PHB", - "locate creature|PHB" - ], - "9": [ - "conjure volley|PHB", - "scrying|PHB" - ] - } - } - ], - "subclassFeatures": [ - "Hunt Domain|Cleric||Hunt|BDPC|1|BDPC", - "Channel Divinity: Prized Quarry|Cleric||Hunt|BDPC|2|BDPC", - "Seeker's Mark|Cleric||Hunt|BDPC|6|BDPC", - "Divine Strike|Cleric||Hunt|BDPC|8|BDPC", - "Master of the Hunt|Cleric||Hunt|BDPC|17|BDPC" + "subclassShortName": "Justice", + "subclassSource": "BDPC", + "level": 6, + "header": 2, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "At 6th level, you can use your Channel Divinity to restrain a creature with divine chains.", + "As an action, you present your {@item holy symbol|PHB}, causing chains of light to emerge from the ground and attempt to restrain a creature you can see within 60 feet of you. That creature must make a Strength saving throw. On a failed save, it takes radiant damage equal to {@damage 2d6} + your cleric level, and is {@condition restrained} until the end of your next turn. On a successful save, it takes half as much damage and its speed is halved until the end of your next turn.", + "If you target a creature that has failed the check imposed by your {@subclassFeature Channel Divinity: Reveal Injustice|Cleric||Justice|BDPC|2|BDPC|Reveal Injustice feature}, that creature makes this save at disadvantage, and it is {@condition paralysed} until the end of your next turn on a failed save, rather than {@condition restrained}. Once you use this bonus effect on a creature, you can't use it on that creature again until you succeed on another check imposed by your {@subclassFeature Channel Divinity: Reveal Injustice|Cleric||Justice|BDPC|2|BDPC|Reveal Injustice feature} against that creature." ] }, { - "name": "Elemental Domain", + "name": "Divine Strike", "source": "BDPC", + "page": 15, "className": "Cleric", "classSource": "PHB", - "shortName": "Elemental (Retired)", - "page": 14, - "subclassSpells": [ - "absorb elements|XGE", - "chromatic orb|PHB", - "dragon's breath|XGE", - "maximilian's earthen grasp|XGE", - "elemental weapon|PHB", - "protection from energy|PHB", - "conjure minor elementals|PHB", - "elemental bane|XGE", - "conjure elemental|PHB", - "control winds|XGE", - "control flames|XGE", - "gust|XGE", - "mold earth|XGE", - "shape water|XGE" - ], - "additionalSpells": [ - { - "known": { - "1": [ - { - "choose": { - "from": [ - "control flames|XGE#c", - "gust|XGE#c", - "mold earth|XGE#c", - "shape water|XGE#c" - ], - "count": 2 - } - } - ] - }, - "prepared": { - "1": [ - "absorb elements|XGE", - "chromatic orb|PHB" - ], - "3": [ - "dragon's breath|XGE", - "maximilian's earthen grasp|XGE" - ], - "5": [ - "elemental weapon|PHB", - "protection from energy|PHB" - ], - "7": [ - "conjure minor elementals|PHB", - "elemental bane|XGE" - ], - "9": [ - "conjure elemental|PHB", - "control winds|XGE" - ] - } - } - ], - "subclassFeatures": [ - "Elemental Domain|Cleric||Elemental (Retired)|BDPC|1|BDPC", - "Channel Divinity: Elemental Avatar|Cleric||Elemental (Retired)|BDPC|2|BDPC", - "Nature's Energies|Cleric||Elemental (Retired)|BDPC|6|BDPC", - "Potent Spellcasting|Cleric||Elemental (Retired)|BDPC|8|BDPC", - "Improved Avatar|Cleric||Elemental (Retired)|BDPC|17|BDPC" - ], - "isReprinted": true + "subclassShortName": "Justice", + "subclassSource": "BDPC", + "level": 8, + "header": 2, + "entries": [ + "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} radiant damage to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." + ] }, { - "name": "Courage Domain", + "name": "Seeker of Truth", "source": "BDPC", - "page": 13, + "page": 15, "className": "Cleric", "classSource": "PHB", - "shortName": "Courage", - "subclassSpells": [ - "compelled duel|PHB", - "heroism|PHB", - "find steed|PHB", - "spiritual weapon|PHB", - "beacon of hope|PHB", - "crusader's mantle|PHB", - "aura of purity|PHB", - "staggering smite|PHB", - "circle of power|PHB", - "holy weapon|XGE" - ], - "additionalSpells": [ - { - "prepared": { - "1": [ - "compelled duel|PHB", - "heroism|PHB" - ], - "3": [ - "find steed|PHB", - "spiritual weapon|PHB" - ], - "5": [ - "beacon of hope|PHB", - "crusader's mantle|PHB" - ], - "7": [ - "aura of purity|PHB", - "staggering smite|PHB" - ], - "9": [ - "circle of power|PHB", - "holy weapon|XGE" - ] - } - } - ], - "subclassFeatures": [ - "Courage Domain|Cleric||Courage|BDPC|1|BDPC", - "Channel Divinity: Force of Will|Cleric||Courage|BDPC|2|BDPC", - "Paragon of Valor|Cleric||Courage|BDPC|6|BDPC", - "Divine Strike|Cleric||Courage|BDPC|8|BDPC", - "Undaunted|Cleric||Courage|BDPC|17|BDPC" + "subclassShortName": "Justice", + "subclassSource": "BDPC", + "level": 17, + "header": 2, + "entries": [ + "At 17th level, your senses can see through lies. You know when you hear a lie, and you gain {@sense truesight} with a range of 60 feet. Your ability to detect lies allows you to know when something explicitly untruthful is said; it does not detect misleading yet literally true statements." ] - } - ], - "subclassFeature": [ + }, { - "name": "Courage Domain", + "name": "Transcendence Domain", "source": "BDPC", + "page": 16, "className": "Cleric", "classSource": "PHB", + "subclassShortName": "Transcendence", "subclassSource": "BDPC", - "subclassShortName": "Courage", - "page": 13, "level": 1, "entries": [ - "The Courage domain focuses on personal heroics, and acts of valor and self-sacrifice. While the Courage domain bears many similarities to the War domain, it is more individualistic and isn't directly connected to war. Clerics of this domain often take part in smaller conflicts, and focus on personal battles over grandois wars. Many war-like deities can claim influence over this domain, however, including {@deity Torm|Faerûnian|SCAG}, {@deity Heironeous|Greyhawk|PHB}, {@deity Kiri-Jolith|Dragonlance|PHB}, {@deity Dol Arrah|Eberron|ERLW}. Gods of endurance and loss, such as {@deity Ilmater|Faerûnian|SCAG} and {@deity Shar|Faerûnian|SCAG}, can claim some influence over this domain as well, as they promote courage in the face of hardship. Regardless of their patron deity, clerics of this domain make for heroic warriors, eager to face their fears and fight against the odds to achieve their goals.", + "Clerics of the Transcendence domain strive for the ideal of constant self-improvement in both body and mind. Deities of this domain include {@deity Bahamut|Dawn War|DMG}, {@deity Lathander|Faerûnian|SCAG}, and {@deity Athena|Greek|PHB}, though a great many gods teach their followers to strive for perfection and are therefore connected to this domain. These clerics often worship alongside monks, who strive for similar ideals of asceticism and personal perfection. They make it their mission to improve themselves and then lead others down the same path.", { "type": "statblock", "tag": "table", "source": "BDPC", - "name": "Courage Domain Spells", - "page": 13 + "name": "Transcendence Domain Spells", + "page": 16 }, { "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Cleric||Courage|BDPC|1|BDPC" + "subclassFeature": "Bonus Proficiency|Cleric||Transcendence|BDPC|1|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Renewed Spirit|Cleric||Courage|BDPC|1|BDPC" + "subclassFeature": "Exalted Personage|Cleric||Transcendence|BDPC|1|BDPC" } ] }, { - "name": "Bonus Proficiencies", + "name": "Bonus Proficiency", "source": "BDPC", + "page": 16, "className": "Cleric", "classSource": "PHB", + "subclassShortName": "Transcendence", "subclassSource": "BDPC", - "subclassShortName": "Courage", - "page": 13, "level": 1, "header": 1, "entries": [ - "When you choose this domain at 1st level, you gain proficiency with martial weapons and heavy armor." + "When you choose this domain at 1st level, you gain proficiency with martial weapons and a skill of your choice." ], "weaponProficiencies": [ { "martial": true } ], - "armorProficiencies": [ + "skillProficiencies": [ { - "heavy": true + "any": 1 } ] }, { - "name": "Renewed Spirit", + "name": "Exalted Personage", "source": "BDPC", + "page": 16, "className": "Cleric", "classSource": "PHB", + "subclassShortName": "Transcendence", "subclassSource": "BDPC", - "subclassShortName": "Courage", - "page": 13, "level": 1, - "header": 1, - "entries": [ - "Also at 1st level, you learn to rally yourself or your allies against danger, pushing them to fight on. As a bonus action, you can choose yourself or another creature you can see within 30 feet of you, and cause one of the following effects:", - { - "type": "list", - "page": 13, - "items": [ - "If the target is afflicted by the {@condition charmed} or {@condition frightened} condition, you end one of those conditions on it.", - "The target can use its reaction to move up to its speed towards a hostile creature of its choice that it can see, without provoking {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." + "header": 1, + "entries": [ + "Also at 1st level, you can use remnants of the magic within your divine spells to augment your body or mind. When you cast a cleric spell of 1st level or higher using a spell slot, you can choose one of the six ability scores. You gain advantage on saving throws using the chosen ability.", + "If the spell you cast requires {@status concentration}, this effect lasts for the spell's duration. Otherwise, it lasts for 1 minute or until you lose your {@status concentration} (as if you were {@status concentration|PHB|concentrating} on a spell)." ] }, { - "name": "Channel Divinity: Force of Will", + "name": "Channel Divinity: Self-Perfection", "source": "BDPC", + "page": 16, "className": "Cleric", "classSource": "PHB", + "subclassShortName": "Transcendence", "subclassSource": "BDPC", - "subclassShortName": "Courage", - "page": 13, "level": 2, "header": 2, - "entries": [ - "Starting at 2nd level, you can use your Channel Divinity to unleash a wave of divine energy that invigorates your allies and enervates your foes.", - "As an action, you present your {@item holy symbol|PHB} and invoke the name of your deity. Each friendly creature within 30 feet of you gains temporary hit points equal to {@dice 1d10} + half your cleric level, and each hostile creature within 30 feet of you takes force damage equal to {@damage 1d10} + half your cleric level. A creature that has total cover from you is not affected." - ], "consumes": { "name": "Channel Divinity" - } + }, + "entries": [ + "Starting at 2nd level, you can use your Channel Divinity to momentarily transcend beyond your normal limits, allowing you to act with supernatural speed.", + "As a bonus action, you present your {@item holy symbol|PHB} and then immediately use the {@action Dodge} action or any two of the {@action Dash}, {@action Disengage}, {@action Help}, {@action Hide}, or {@action Search} actions." + ] }, { - "name": "Paragon of Valor", + "name": "Bestowed Personage", "source": "BDPC", + "page": 16, "className": "Cleric", "classSource": "PHB", + "subclassShortName": "Transcendence", "subclassSource": "BDPC", - "subclassShortName": "Courage", - "page": 13, "level": 6, "header": 2, "entries": [ - "At 6th level, you become immune to the {@condition frightened} condition.", - "Additionally, if you aren't {@condition incapacitated} and start your turn with two or more hostile creatures within 5 feet of you, you gain temporary hit points equal to half your cleric level. A swarm counts as a single creature." - ], - "conditionImmune": [ - "frightened" + "Also at 6th level, your spells can augment the bodies or minds of others. When you use your {@subclassFeature Exalted Personage|Cleric||Transcendence|BDPC|1|BDPC|Exalted Personage feature}, you can choose to grant its effect to a creature you can see within 30 feet of you, rather than yourself." + ] + }, + { + "name": "Channel Divinity: Shared Perfection", + "source": "BDPC", + "page": 16, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Transcendence", + "subclassSource": "BDPC", + "level": 6, + "header": 2, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "Starting at 6th level, you can use your Channel Divinity to allow another creature to transcend as you do.", + "As a bonus action, you present your {@item holy symbol|PHB} and choose one creature you can see within 30 feet of you. That creature can use its reaction to immediately use the {@action Dodge} action or any two of the {@action Dash}, {@action Disengage}, {@action Help}, {@action Hide}, or {@action Search} actions." ] }, { "name": "Divine Strike", "source": "BDPC", + "page": 16, "className": "Cleric", "classSource": "PHB", + "subclassShortName": "Transcendence", "subclassSource": "BDPC", - "subclassShortName": "Courage", - "page": 13, "level": 8, "header": 2, "entries": [ - "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} force damage to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." + "At 8th level, you can infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." ] }, { - "name": "Undaunted", + "name": "Transcendent Tutor", "source": "BDPC", + "page": 16, "className": "Cleric", "classSource": "PHB", + "subclassShortName": "Transcendence", "subclassSource": "BDPC", - "subclassShortName": "Courage", - "page": 13, "level": 17, "header": 2, "entries": [ - "Beginning at 17th level, your courage doubles down when you're fighting against the odds. If you start your turn below half your hit point maximum or with two or more hostile creatures within 5 feet of you, you become undaunted until the start of your next turn. While undaunted, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks, and you can use {@subclassFeature Renewed Spirit|Cleric||Courage|BDPC|1|BDPC} without expending a use, even if you have already expended all of your uses of that feature." + "At 17th level, you grow powerful enough to push a multitude of creatures beyond their normal limits at once.", + "You can target up to four creatures, instead of one, when you use {@subclassFeature Channel Divinity: Shared Perfection|Cleric||Transcendence|BDPC|6|BDPC|Shared Perfection}. You can choose yourself as one of the targets, in which case you don't need to use your reaction.", + "Also, when you use your {@subclassFeature Exalted Personage|Cleric||Transcendence|BDPC|1|BDPC|Exalted Personage feature}, you can grant its effect to up to four creatures you can see within 30 feet of you. You can choose the same or different ability scores for each creature targeted. In order for you to gain the feature's effect, you must target yourself as one of the four creatures." ] }, { - "name": "Elemental Domain", + "name": "Circle of Divinity", "source": "BDPC", - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", + "subclassShortName": "Divinity", "subclassSource": "BDPC", - "subclassShortName": "Elemental (Retired)", - "page": 59, - "level": 1, + "level": 2, "entries": [ - "{@note The {@class Cleric|PHB|Elemental Domain|Elemental (Retired)|BDPC} was removed because I wasn't very fond of its mechanics, and felt it didn't fit the compendiums themes very well.}", - "Clerics of the Elemental domain are unique among their peers, as they often worship a group of deities, rather than focusing their prayers in the worship of only one god. This domain includes gods of fire, such as {@deity Kossuth|Faerûnian|SCAG|Kossuth} or {@deity Sirrion|Dragonlance|PHB}, gods of water and oceans, such as {@deity Umberlee|Faerûnian|SCAG} or {@deity Poseidon|Greek|PHB}, gods of the earth, including {@deity Ulaa|Dwarven|MTF} and {@deity Skadi|Norse|PHB}, gods of air and storms, including {@deity Talos|Faerûnian|SCAG} and {@deity Zeus|Greek|PHB}, and other such deities. These clerics might devote themselves to any number of these gods, but they typically focus their worship on one or two of these deities, and specialize their magic accordingly. While some might train themselves in all these elemental magics equally, most clerics of this domain tend to value some elements above others. They might become masters of fire, devote themselves to learning the ins-and-outs of earth magic, or otherwise specialize themselves. Gods of this domain tend to be less involved with their clerics than those of other domains, but when they give out a decree their followers are usually quick to respond.", + "Druids who are members of the Circle of Divinity hail from regions within or with ties to the upper planes. Many deities and celestials act as guardians of the natural world, and druids of this sect act as their divine hands. Granted power by the celestials they've allied themselves with, the bestial forms of these druids take a divine appearance and abilities to match. Capable of casting spells even while wild shaped, these druids use their divine powers to guard the most sacred lands of the world.", { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Elemental Domain Spells", - "page": 59 + "type": "refSubclassFeature", + "subclassFeature": "Celestial Blessing|Druid||Divinity|BDPC|2|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Bonus Cantrips|Cleric||Elemental (Retired)|BDPC|1|BDPC" + "subclassFeature": "Divine Emissary|Druid||Divinity|BDPC|2|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Disciple of the Elements|Cleric||Elemental (Retired)|BDPC|1|BDPC" + "subclassFeature": "Divine Emissary Spells|Druid||Divinity|BDPC|2|BDPC" } ] }, { - "name": "Bonus Cantrips", + "name": "Celestial Blessing", "source": "BDPC", - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", + "subclassShortName": "Divinity", "subclassSource": "BDPC", - "subclassShortName": "Elemental (Retired)", - "page": 59, - "level": 1, + "level": 2, "header": 1, "entries": [ - "When you choose this domain at 1st level, you gain two cantrips of your choice from the following list: {@spell control flames|XGE}, {@spell gust|XGE}, {@spell mold earth|XGE}, and {@spell shape water|XGE}." + "When you choose this circle at 2nd level, you learn how to speak, read, and write {@language Celestial}, and you learn one cantrip from the cleric spell list." + ], + "languageProficiencies": [ + { + "celestial": true + } ] }, { - "name": "Disciple of the Elements", + "name": "Divine Emissary", "source": "BDPC", - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", + "subclassShortName": "Divinity", "subclassSource": "BDPC", - "subclassShortName": "Elemental (Retired)", - "page": 59, - "level": 1, + "level": 2, "header": 1, "entries": [ - "Also at 1st level, you can imbue elemental power into your spells. When you cast a spell of 1st level or higher that affects one or more creatures, you can choose one of the creatures affected and select one of the following effects: air, fire, earth, or water. A creature that succeeds on its save or is missed by the triggering spell cannot be targeted, even if it would still suffer an effect.", + "Also at 2nd level, you gain the ability to use {@classFeature Wild Shape|Druid||2} on your turn as a bonus action, rather than as an action. When you use your {@classFeature Wild Shape|Druid||2}, you can have the beast you transform into take on some celestial traits, as described below:", { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Air", - "page": 59, - "entries": [ - "A gust pushes the target 5 feet in a direction of your choice. If the target is willing, it can be pushed up to 10 feet." - ] - }, - { - "type": "entries", - "name": "Fire", - "page": 59, - "entries": [ - "The target takes fire damage equal to 1 + the spell's level." - ] - }, - { - "type": "entries", - "name": "Earth", - "page": 59, - "entries": [ - "The target is covered in rocky armor, granting it temporary hit points equal to 1 + the spell's level." - ] - }, - { - "type": "entries", - "name": "Water", - "page": 59, - "entries": [ - "Ice envelopes the target, reducing its speed by 10 feet until the start of your next turn." - ] - } + "type": "list", + "page": 17, + "items": [ + "Your type becomes celestial, rather than beast.", + "You can speak, but only in {@language Celestial}.", + "The form's hit points are increased by 3 for each level you have in this class.", + "You can cast any cantrips you know.", + "You can cast certain spells based on the form you choose. See your {@subclassFeature Divine Emissary Spells|Druid||Divinity|BDPC|2|BDPC|Divine Emissary Spells feature} for details. Until the end of your next long rest after using this feature, you can only gain the benefits of this bullet point again if you transform into a beast of the same category as before." ] - } + }, + "These benefits last for the duration of your {@classFeature Wild Shape|Druid||2}." ] }, { - "name": "Channel Divinity: Elemental Avatar", + "name": "Divine Emissary Spells", "source": "BDPC", - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", + "subclassShortName": "Divinity", "subclassSource": "BDPC", - "subclassShortName": "Elemental (Retired)", - "page": 59, "level": 2, - "header": 2, - "entries": [ - "Starting at 2nd level, you can use your Channel Divinity to summon the four elements to your command.", - "As an action, you present your {@item holy symbol|PHB}, causing elemental energies to begin swirling around you. For the next minute, you can use a bonus action on each of your turns to make a ranged spell attack against a creature you can see within 60 feet of you. That creature takes {@damage 1d6} + your Wisdom modifier bludgeoning, cold, fire, or lightning damage (your choice) on a hit.", - "This Channel Divinity ends early if you are {@condition incapacitated}, or if you use a different Channel Divinity option." - ], - "consumes": { - "name": "Channel Divinity" - } - }, - { - "name": "Nature's Energies", - "source": "BDPC", - "className": "Cleric", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Elemental (Retired)", - "page": 59, - "level": 6, - "header": 2, + "header": 1, "entries": [ - "At 6th level, you can choose to infuse elemental power into yourself when you deal certain damage types: bludgeoning, cold, fire, or lightning. After you receive one of these infusions, the infusion lasts until you receive a different one.", + "Your {@subclassFeature Divine Emissary|Druid||Divinity|BDPC|2|BDPC|Divine Emissary feature} allows you to cast certain spells based on the form you choose. When you transform, note which of the categories shown in the tables {@homebrew below|on the right} best fit the beast you transformed into. A large number of examples for each category are shown for your convenience.", + "You can cast any spell listed in that table if you have reached the required druid level for it. Until you gain the {@classFeature Beast Spells|Druid||18} feature at 18th level, these are the only spells you can cast while wild shaped. If you gain access to a spell that isn't on the druid spell list, the spell is nonetheless a druid spell for you.", { - "type": "entries", - "name": "Bludgeoning", - "page": 59, - "entries": [ - "You are infused with the power of earth, granting you a +1 bonus to your AC while you wear armor." - ] + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Avian Spells", + "page": 17, + "collapsed": true }, { - "type": "entries", - "name": "Cold", - "page": 59, - "entries": [ - "You are infused with the power of water, granting you resistance to cold damage and a swimming speed equal to your walking speed." - ] + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Caniform Spells", + "page": 17, + "collapsed": true }, { - "type": "entries", - "name": "Fire", - "page": 59, - "entries": [ - "You are infused with the power of fire, granting you resistance to fire damage and a special form of {@sense darkvision} that lets you see darkness in shades of red, out to a range of 30 feet." - ] + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Feline, Primate, and Rodent Spells", + "page": 17, + "collapsed": true + }, + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Insect and Arachnid Spells", + "page": 17, + "collapsed": true + }, + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Marine and Amphibian Spells", + "page": 17, + "collapsed": true + }, + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Reptile and Dinosaur Spells", + "page": 17, + "collapsed": true }, { - "type": "entries", - "name": "Lightning", - "page": 59, - "entries": [ - "You are infused with the power of air, granting you a 15-foot bonus to your speed." - ] + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Ungulate Spells", + "page": 17, + "collapsed": true } ] }, { - "name": "Potent Spellcasting", + "name": "Heavenly Bond", "source": "BDPC", - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", + "subclassShortName": "Divinity", "subclassSource": "BDPC", - "subclassShortName": "Elemental (Retired)", - "page": 59, - "level": 8, + "level": 6, "header": 2, "entries": [ - "Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip." + "At 6th level, you learn an additional cantrip from the cleric spell list. Also, your connection to the divine grants you protection against unholy creatures. You can't be {@condition charmed}, {@condition frightened}, or possessed by fiends or undead." ] }, { - "name": "Improved Avatar", + "name": "Many-Faced", "source": "BDPC", - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", + "subclassShortName": "Divinity", "subclassSource": "BDPC", - "subclassShortName": "Elemental (Retired)", - "page": 59, - "level": 17, + "level": 10, "header": 2, "entries": [ - "At 17th level, you can make two ranged spell attacks, rather than one, when you use the bonus action attack granted by {@subclassFeature Channel Divinity: Elemental Avatar|Cleric|PHB|Elemental (Retired)|BDPC|2|BDPC|Elemental Avatar}. Additionally, you can activate {@subclassFeature Channel Divinity: Elemental Avatar|Cleric|PHB|Elemental (Retired)|BDPC|2|BDPC|Elemental Avatar} as a bonus action, and make the two ranged spell attacks as part of the bonus action used to activate it." + "Beginning at 10th level, you can gain the full benefits of your {@subclassFeature Divine Emissary|Druid||Divinity|BDPC|2|BDPC|Divine Emissary feature} whenever you use your {@classFeature Wild Shape|Druid||2}, even if you transform into a beast of a different category." ] }, { - "name": "Hunt Domain", + "name": "Archon of Nature", "source": "BDPC", - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", + "subclassShortName": "Divinity", "subclassSource": "BDPC", - "subclassShortName": "Hunt", - "page": 14, - "level": 1, + "level": 14, + "header": 2, "entries": [ - "The gods of the hunt value skill above all else\u2014whether it be skill as a tracker of cunning prey, a slayer of mighty beasts, or a marksman of unparalleled accuracy\u2014it does not matter. Deities of this domain include {@deity Malar|Faerûnian|SCAG}, {@deity Balinor|Eberron|ERLW}, {@deity Sekolah|Nonhuman|PHB}, {@deity Artemis|Greek|PHB}, and {@deity Uller|Norse|PHB}. While rangers are often the most common servants of these deities, most of gods of the hunt employ clerics as well. The clerics of a hunting god often take a more active role in advancing their god's interests, compared to rangers. Followers of this domain might defend sacred groves and shrines to their god from the assault of evil monstrosities or hunt down the enemies of whatever deity they follow.", + "At 14th level, you can use your {@classFeature Wild Shape|Druid||2} to transform into a beast with a challenge rating as high as 2, allowing you to go beyond the Max CR stated in the Beast Shapes table. Also, you have advantage on any Constitution saving throws you make to maintain {@status concentration} on a spell while Wild Shaped." + ] + }, + { + "name": "Circle of Flames", + "source": "BDPC", + "page": 17, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Flames (Retired)", + "subclassSource": "BDPC", + "level": 2, + "entries": [ + "{@note This subclass does not appear in the {@book retired subclasses appendix|BDPC|4} and does not appear to have a clear update pathway to a current subclass. It has been retained in this file for any users of the subclass but is not currently in print.}", + "Druids of the Circle of Flames recognize fire's integral role in the natural world\u2014they see it not only as a force of destruction, but as a force of rebirth, and ultimately of life. Throughout many environments, wildfires are merely a tool of nature that allow plants and animals to thrive. These druids seek to control and manipulate wildfires, allowing them to run their course without encroaching on civilization. Their order gathers in the burnt out remnants of forest fires, where they discuss their dealings and sow the first seeds of new growth within the charred soils.", + "These druids also devout much of their time to studying the most ancient forms of fire magic, created by creatures of primordial fire and those connected to the Elemental Plane of Fire. Through their study, they learn an array of fire-based magics, and gain the ability to infuse their wild shapes with the destructive power of fire.", + "Members of this circle become adventurers in their search knowledge, as they travel far and wide in search of ancient tomes and primordial beings, so that they might gain a deeper understanding of fire magic and the beings that created it. They also might seek to punish those that abuse and misuse fire\u2014pyromaniacs are not welcome among their kin, and cannot be allowed to bring unbalance to the natural world.", { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Hunt Domain Spells", - "page": 14 + "type": "refSubclassFeature", + "subclassFeature": "Bonus Cantrip|Druid||Flames (Retired)|BDPC|2|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Cleric||Hunt|BDPC|1|BDPC" + "subclassFeature": "Primordial Shift|Druid||Flames (Retired)|BDPC|2|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Hunter's Guidance|Cleric||Hunt|BDPC|1|BDPC" + "subclassFeature": "Circle Spells|Druid||Flames (Retired)|BDPC|2|BDPC" } ] }, { - "name": "Bonus Proficiencies", + "name": "Bonus Cantrip", "source": "BDPC", - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", + "subclassShortName": "Flames (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Hunt", - "page": 14, - "level": 1, + "level": 2, "header": 1, "entries": [ - "When you choose this domain at 1st level, you gain proficiency with martial weapons and either the {@skill Survival} skill or the {@skill Stealth} skill (your choice)." - ], - "weaponProficiencies": [ - { - "martial": true - } - ], - "skillProficiencies": [ - { - "choose": { - "from": [ - "survival", - "stealth" - ], - "count": 1 - } - } + "When you choose this circle at 2nd level, you learn either the {@spell create bonfire} cantrip or the {@spell fire bolt} cantrip (your choice). The spell you choose is a druid spell for you." ] }, { - "name": "Hunter's Guidance", + "name": "Circle Spells", "source": "BDPC", - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", + "subclassShortName": "Flames (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Hunt", - "page": 14, - "level": 1, + "level": 2, "header": 1, "entries": [ - "Also at 1st level, you can channel the divine power of the hunt into your weapon attacks. Once per turn when you hit a creature with a weapon attack, you can use this feature to apply a secondary effect to your attack. The secondary effect depends on whether the triggering attack was a melee or ranged attack.", + "Your connection to fire infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to your circle spells.", + "Once you gain access to a circle spell, you'll always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.", { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Ranged Weapon Attack", - "page": 14, - "entries": [ - "The target of your attack takes {@damage 1d4} bonus damage and has their speed halved until the start of your next turn." - ] - }, - { - "type": "entries", - "name": "Melee Weapon Attack", - "page": 14, - "entries": [ - "The target of your attack takes {@damage 1d4} bonus damage. Your speed is increased by 10 feet until the end of your turn, and for that duration your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks} from the target of your attack." - ] - } - ] - }, - "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Circle of Flames Spells", + "page": 17 + } ] }, { - "name": "Channel Divinity: Prized Quarry", + "name": "Primordial Shift", "source": "BDPC", - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", + "subclassShortName": "Flames (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Hunt", - "page": 14, "level": 2, - "header": 2, + "header": 1, "entries": [ - "Beginning at 2nd level, you can magically reward a creature for its successful kill. When a creature you can see within 300 feet of you is reduced to 0 hit points, you can use your reaction and expend a use of your Channel Divinity to reward the creature that reduced it to 0 hit points. That creature regains a number of hit points equal to your Wisdom modifier + your Cleric level, and can immediately use its reaction to move up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}. An undead or construct cannot be healed by this feature." - ], - "consumes": { - "name": "Channel Divinity" - } + "Also at 2nd level, you learn how to speak, read, and write Ignan and Primordial.", + "Additionally, you learn to infuse your wild shape with primordial fire. When you use your Wild Shape, you can choose to expend two uses of the feature, rather than one. When you do so, your Wild Shape becomes empowered in the following ways:", + { + "type": "list", + "items": [ + "You gain resistance to fire damage.", + "You can speak Ignan and Primordial, regardless of your form's speaking limitations.", + "You gain temporary hit points equal to the hit point maximum of your Wild Shape form. These temporary hit points last for the duration of your Wild Shape.", + "You can cast certain spells during this Wild Shape: the bonus cantrip you gained from this subclass, and the circle spells you gain from subsequent levels in this class." + ] + } + ] }, { - "name": "Seeker's Mark", + "name": "Wildfire", "source": "BDPC", - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", + "subclassShortName": "Flames (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Hunt", - "page": 14, "level": 6, "header": 2, "entries": [ - "Starting at 6th level, your weapon attacks begin to hit unerringly, and can mark their targets for your fellow hunters. If you miss with a weapon attack roll on your turn, you can use your bonus action to reroll the attack and take the new roll. Alternatively, if you hit with a weapon attack on your turn, you can use your bonus action to surround the target with divine light, causing it to shed dim light in a 10-foot radius until the end of your next turn." + "At 6th level, you can quickly cast your circle spells as you shift into a bestial form. When you use your action to transform into your Wild Shape and use your Primordial Shift feature, you can use your bonus action to cast one of your circle spells that normally has a casting time of 1 action." ] }, { - "name": "Divine Strike", + "name": "Life from Ash", "source": "BDPC", - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", + "subclassShortName": "Flames (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Hunt", - "page": 14, - "level": 8, + "level": 10, "header": 2, "entries": [ - "At 8th level, you gain the ability to infuse your weapon strikes with the divine energy of the hunt. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." + "At 10th level, after you cast a spell of 1st level or higher that deals fire damage, magical ashes swirl around you in a 10-foot radius area centered on you for the next minute. The area travels with you, and it is {@quickref difficult terrain||3} for hostile creatures. As a bonus action, you can expend a spell slot to have the ashes dissipate into healing energy, causing the area to return to normal. One creature within the area regains hit points equal to your Wisdom modifier plus {@dice 1d10} hit points per level of the spell slot expended." ] }, { - "name": "Master of the Hunt", + "name": "Master of Primordial Flame", "source": "BDPC", - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", + "subclassShortName": "Flames (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Hunt", - "page": 14, - "level": 17, + "level": 14, "header": 2, "entries": [ - "At 17th level, your divine skill with weaponry has reached its peak. You gain advantage on the first weapon attack roll you make each turn. Additionally, whenever you make a weapon attack with advantage and hit, if the lower of the two rolls would also hit then the attack deals an additional {@damage 1d8} damage and pushes its target up to 10 feet away from you." - ] - }, - { - "name": "Justice Domain", - "source": "BDPC", - "className": "Cleric", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Justice", - "page": 15, - "level": 1, - "entries": [ - "Gods of justice and law\u2014including {@deity Tyr|Forgotten Realms|PHB}, {@deity Pholtus|Greyhawk|PHB}, {@deity Trithereon|Greyhawk|PHB}, {@deity Aureon|Eberron|ERLW}, {@deity Anubis|Egyptian|PHB}, and {@deity Forseti|Norse|PHB}\u2014exemplify order and lawfulness, and the pursuit of just reparations and retributions. Some of these gods are ruthless in their pursuit of justice, and are quick to enact retribution when crimes are committed, while others are more forgiving and open to punishments other than death. Clerics of this domain often act as judges, lawyers, and investigators, and are well respected by their compatriots and hated by their opponents and detractors. They use their divine powers to find truth, root out evil, and bring justice to criminals.", - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Justice Domain Spells", - "page": 15 - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Cleric||Justice|BDPC|1|BDPC" - }, + "At 14th level, you gain the benefits of your Primordial Shift whenever you use your Wild Shape, meaning you no longer need to expend two uses of your Wild Shape to use that feature.", + "Also, you gain the following additional bonuses while you are using your Wild Shape:", { - "type": "refSubclassFeature", - "subclassFeature": "Divine Retribution|Cleric||Justice|BDPC|1|BDPC" + "type": "list", + "items": [ + "The number of temporary hit points you gain is increased to double the hit point maximum of your Wild Shape form.", + "When you roll damage for the circle spells or bonus cantrips gained from this subclass, you can reroll up to four of the damage dice. You must use the new rolls." + ] } ] }, { - "name": "Bonus Proficiencies", + "name": "Circle of the Sun", "source": "BDPC", - "className": "Cleric", + "page": 18, + "className": "Druid", "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Justice", - "page": 15, - "level": 1, - "header": 1, - "entries": [ - "When you choose this domain at 1st level, you gain proficiency with martial weapons, heavy armor, and the {@skill Investigation} skill." - ], - "weaponProficiencies": [ - { - "martial": true - } - ], - "armorProficiencies": [ + "subclassShortName": "Sun", + "subclassSource": "BDPC", + "level": 2, + "entries": [ + "The Circle of the Sun is an ancient offshoot of the {@class Druid|PHB|Circle of the Shepherd|Shepherd|XGE} that looks beyond the material plane, and seeks to draw upon and defend the entire multiverse. Both of these circles commune with the spirits of nature, but the Circle of the Sun generally calls upon elemental and celestial spirits, rather than the spirits of beasts and fey.", + "These elemental and celestial spirits are drawn directly from the Elemental Plane of Fire and from the upper planes, respectively, and willingly ally themselves with these druids in order to achieve the common goal of ridding the multiverse of evil. Members of this circle tend to be more proactive than other druids\u2014they aren't afraid to leave the wilderness they call home and go on vast journeys to achieve their goals.", { - "heavy": true - } - ], - "skillProficiencies": [ + "type": "refSubclassFeature", + "subclassFeature": "Circle Spells|Druid||Sun|BDPC|2|BDPC" + }, { - "investigation": true + "type": "refSubclassFeature", + "subclassFeature": "Spiritcaller|Druid||Sun|BDPC|2|BDPC" } ] }, { - "name": "Divine Retribution", + "name": "Circle Spells", "source": "BDPC", - "className": "Cleric", + "page": 18, + "className": "Druid", "classSource": "PHB", + "subclassShortName": "Sun", "subclassSource": "BDPC", - "subclassShortName": "Justice", - "page": 15, - "level": 1, + "level": 2, "header": 1, "entries": [ - "Also at 1st level, you can use your divine power to defend your allies and rebuke your enemies. When a creature you can see within 30 feet of you takes damage from another creature, you can use your reaction to halve the damage taken by the target. You take an equal amount of damage, which can't be reduced in any way, and you gain advantage on the next attack roll you make against the creature that damaged the target, as long as you make the attack before the end of your next turn. On a hit, the attack deals {@damage 1d4} bonus radiant damage.", - "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." + "Your connections to various elemental and celestial spirits grant you access to certain spells. At 2nd level, you learn the {@spell word of radiance|XGE} cantrip. At 2nd, 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of the Spiritcaller Spells table.", + "Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that isn't on the druid spell list, the spell is nonetheless a druid spell for you.", + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Circle of the Sun Spells", + "page": 18 + } ] }, { - "name": "Channel Divinity: Reveal Injustice", + "name": "Spiritcaller", "source": "BDPC", - "className": "Cleric", + "page": 18, + "className": "Druid", "classSource": "PHB", + "subclassShortName": "Sun", "subclassSource": "BDPC", - "subclassShortName": "Justice", - "page": 15, "level": 2, - "header": 2, + "header": 1, "entries": [ - "Starting at 2nd level, you can use your Channel Divinity to assist you in investigating deaths.", - "By performing a minute-long ritual on the remains of a creature that has been dead for no more than 7 days and hasn't been targeted by this feature before, you can learn its cause of death. If the creature was killed by another creature, you can also learn details about the creature's killer by making a Wisdom ({@skill Insight}) check with a DC equal to the killer's passive Charisma ({@skill Deception}) score. You automatically fail this check if the killer is protected from divination magic, such as through the {@spell nondetection} spell. On a successful check, you learn the killer's creature type, and the distance and direction to its location as of the completion of the ritual. On a failed check, the killer knows that divination magic was attempted on it, but it doesn't know its source.", - "The DM might allow you to use this feature to investigate events other than deaths. For example, scenes of a recent robbery or evidence of an assault might be viable targets for this Channel Divinity, at your DM's discretion. In these cases, you would discover information about the main perpetrator of that event, rather than a \"killer.\"" - ], - "consumes": { - "name": "Channel Divinity" - } + "When you choose this circle at 2nd level, you gain the ability to channel magical energy to form tiny creatures that follow your commands. As a bonus action on your turn, you can expend a use of your {@classFeature Wild Shape|Druid||2} feature to awaken the magical energy within you, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class.", + "This feature lasts for 10 minutes, until you lose all these temporary hit points, or until you use your {@classFeature Wild Shape|Druid||2} again. As part of the bonus action used to enter this form, and as a bonus action on each turn thereafter for as long as this feature lasts, you can summon up to two spirits in unoccupied spaces that you can see within 30 feet of you. Each spirit takes the form of a {@filter Tiny CR 0 beast without a flying or swimming speed|bestiary|source=|Challenge Rating=[&0]|type=beast|miscellaneous=|size=t|speed type=!fly;!swim}, and it lasts for the duration of this feature. A spirit has the same statistics as the beast it resembles, but its type is celestial or elemental (your choice), it cannot take actions other than the {@action Dodge}, {@action Dash}, {@action Disengage}, and {@action Hide} actions, it's visibly magical, and it gives off dim light to a range of 5 feet. You can dismiss a spirit at any time (no action required). You can have no more than six spirits active at once, to summon more you must first choose spirits to dismiss.", + "The spirits act on your turn, and move and take actions as you telepathically command them (no action required). This telepathy has a maximum range of 120 feet. Additionally, as an action, you can see through a spirit's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the spirit has. During this time, you are {@condition deafened|PHB|deaf} and {@condition blinded|PHB|blind} with regard to your own senses.", + "Lastly, you can cast druid spells as though you were in the space of any spirit you can telepathically communicate with. If you cast a druid spell with a range of self, you can have the spell treat the spirit as if it were you for as long as the spirit remains. For example, if you cast {@spell spirit guardians|PHB} on one of your spirits, the area would follow the spirit. If the spirit disappears before the spell ends, the area would follow you for the remaining duration.", + "Starting at 4th level, your spirits can take {@filter forms with swimming speeds|bestiary|source=|Challenge Rating=[&0]|type=beast|miscellaneous=|size=t|speed type=!fly}, and at 8th level, they can take {@filter forms with flying speeds|bestiary|source=|Challenge Rating=[&0]|type=beast|miscellaneous=|size=t}." + ] }, { - "name": "Channel Divinity: Chains of Reckoning", + "name": "Protective Spirits", "source": "BDPC", - "className": "Cleric", + "page": 18, + "className": "Druid", "classSource": "PHB", + "subclassShortName": "Sun", "subclassSource": "BDPC", - "subclassShortName": "Justice", - "page": 15, "level": 6, "header": 2, "entries": [ - "At 6th level, you can use your Channel Divinity to restrain a creature with divine chains.", - "As an action, you present your {@item holy symbol|PHB}, causing chains of light to emerge from the ground and attempt to restrain a creature you can see within 60 feet of you. That creature must make a Strength saving throw. On a failed save, it takes radiant damage equal to {@damage 2d6} + your cleric level, and is {@condition restrained} until the end of your next turn. On a successful save, it takes half as much damage and its speed is halved until the end of your next turn.", - "If you target a creature that has failed the check imposed by your {@subclassFeature Channel Divinity: Reveal Injustice|Cleric||Justice|BDPC|2|BDPC|Reveal Injustice feature}, that creature makes this save at disadvantage, and it is {@condition paralysed} until the end of your next turn on a failed save, rather than {@condition restrained}. Once you use this bonus effect on a creature, you can't use it on that creature again until you succeed on another check imposed by your {@subclassFeature Channel Divinity: Reveal Injustice|Cleric||Justice|BDPC|2|BDPC|Reveal Injustice feature} against that creature." - ], - "consumes": { - "name": "Channel Divinity" - } + "Starting at 6th level, whenever a creature within 5 feet of one of the spirits conjured by your Spiritcaller feature takes damage, you can use your reaction to have the spirit protect that creature. The spirit is dismissed, and you take that damage, instead of that creature taking it. This feature doesn't transfer any other effects that might accompany the damage, and this damage can't be reduced in any way.", + "Additionally, you can use a bonus action on each of your turns to allow one of your spirits to take the {@action Help} action." + ] }, { - "name": "Divine Strike", + "name": "Transient Light", "source": "BDPC", - "className": "Cleric", + "page": 18, + "className": "Druid", "classSource": "PHB", + "subclassShortName": "Sun", "subclassSource": "BDPC", - "subclassShortName": "Justice", - "page": 15, - "level": 8, + "level": 10, "header": 2, "entries": [ - "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} radiant damage to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." + "Starting at 10th level, you can use your action to transform your body into a mote of sunlight until the end of the turn. While you're in this form, you gain a flying speed equal to twice your walking speed, and your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}. If your {@subclassFeature Spiritcaller|Druid||Sun|BDPC|2|BDPC|Spiritcaller feature} is active, you can allow any number of your conjured spirits to fly up to 30 feet without provoking {@action opportunity attack|PHB|opportunity attacks} as part of the same action." ] }, { - "name": "Seeker of Truth", + "name": "Primordial Body", "source": "BDPC", - "className": "Cleric", + "page": 18, + "className": "Druid", "classSource": "PHB", + "subclassShortName": "Sun", "subclassSource": "BDPC", - "subclassShortName": "Justice", - "page": 15, - "level": 17, + "level": 14, "header": 2, "entries": [ - "At 17th level, your senses can see through lies. You know when you hear a lie, and you gain {@sense truesight} with a range of 60 feet. Your ability to detect lies allows you to know when something explicitly untruthful is said; it does not detect misleading yet literally true statements." + "At 14th level, your body becomes imbued with magic, and your senses are enhanced. You gain resistance to radiant damage and fire damage, and you gain the ability to cast {@spell detect evil and good} at-will, without expending a spell slot." + ], + "resist": [ + "radiant", + "fire" ] }, { - "name": "Transcendence Domain", + "name": "Devout", "source": "BDPC", - "className": "Cleric", + "page": 19, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Devout", "subclassSource": "BDPC", - "subclassShortName": "Transcendence", - "page": 16, - "level": 1, + "level": 3, "entries": [ - "Clerics of the Transcendence domain strive for the ideal of constant self-improvement in both body and mind. Deities of this domain include {@deity Bahamut|Dawn War|DMG}, {@deity Lathander|Faerûnian|SCAG}, and {@deity Athena|Greek|PHB}, though a great many gods teach their followers to strive for perfection and are therefore connected to this domain. These clerics often worship alongside monks, who strive for similar ideals of asceticism and personal perfection. They make it their mission to improve themselves and then lead others down the same path.", - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Transcendence Domain Spells", - "page": 16 - }, + "An archetypical Devout bears a distinct resemblance to paladins and clerics, particularly in the way they present themselves. While they lack the divine magic offered by these classes, their divine fervor is far from lacking. A Devout fights for their deity, commonly acting as crusaders or, less commonly, inquisitors of the faith. These fighters come from all walks of life, united by their zealotry and unbreakable faith. In their training, they become capable combatants, devoted friends, and learned scholars of their faith. A Devout's way of life is arduous\u2014they are always fighting for something, whether it be for their god, their companions, or simply for a moral cause.", { "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiency|Cleric||Transcendence|BDPC|1|BDPC" + "subclassFeature": "Bonus Proficiency|Fighter||Devout|BDPC|3|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Exalted Personage|Cleric||Transcendence|BDPC|1|BDPC" + "subclassFeature": "Zealot's Devotion|Fighter||Devout|BDPC|3|BDPC" } ] }, { "name": "Bonus Proficiency", "source": "BDPC", - "className": "Cleric", + "page": 19, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Devout", "subclassSource": "BDPC", - "subclassShortName": "Transcendence", - "page": 16, - "level": 1, + "level": 3, "header": 1, "entries": [ - "When you choose this domain at 1st level, you gain proficiency with martial weapons and a skill of your choice." - ], - "weaponProficiencies": [ - { - "martial": true - } + "At 3rd level, you gain proficiency in the {@skill Religion} skill. If you already have this proficiency, you instead gain proficiency in another skill of your choice." ], "skillProficiencies": [ + { + "religion": true + }, { "any": 1 } ] }, { - "name": "Exalted Personage", + "name": "Zealot's Devotion", "source": "BDPC", - "className": "Cleric", + "page": 19, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Devout", "subclassSource": "BDPC", - "subclassShortName": "Transcendence", - "page": 16, - "level": 1, + "level": 3, "header": 1, "entries": [ - "Also at 1st level, you can use remnants of the magic within your divine spells to augment your body or mind. When you cast a cleric spell of 1st level or higher using a spell slot, you can choose one of the six ability scores. You gain advantage on saving throws using the chosen ability.", - "If the spell you cast requires {@status concentration}, this effect lasts for the spell's duration. Otherwise, it lasts for 1 minute or until you lose your {@status concentration} (as if you were {@status concentration|PHB|concentrating} on a spell)." + "At 3rd level, you can devote yourself to a cause. This devotion is represented by your zealotry die, which starts as a {@dice d6} and increases in size as you level. It becomes a {@dice d8} at 7th level, a {@dice d10} at 10th level, and a {@dice d12} at 15th level. Starting at 18th level, you roll your zealotry die twice and take the higher of the two rolls.", + "As a bonus action, you can devote yourself towards either defender of kin or slayer of foes, which are described below. Both choices use your zealotry die as part of their effects, and your choice lasts until you choose a different one or are {@condition incapacitated}.", + { + "type": "options", + "entries": [ + { + "type": "entries", + "name": "Defender of Kin", + "page": 19, + "entries": [ + "You devote yourself towards defending your allies. While this feature lasts, you can use your bonus action to rally a creature other than you that is within 5 feet of you. You roll your zealotry die, and the targeted creature gains temporary hit points equal to the number rolled. These temporary hit points last until the start of your next turn." + ] + }, + { + "type": "entries", + "name": "Slayer of Foes", + "page": 19, + "entries": [ + "You devote yourself towards slaying your enemies. If you hit a creature with an attack while this feature lasts, you can use your bonus action to empower that attack. You roll your zealotry die, and add it to the attack's damage roll" + ] + } + ] + } ] }, { - "name": "Channel Divinity: Self-Perfection", - "source": "BDPC", - "className": "Cleric", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Transcendence", - "page": 16, - "level": 2, - "header": 2, - "entries": [ - "Starting at 2nd level, you can use your Channel Divinity to momentarily transcend beyond your normal limits, allowing you to act with supernatural speed.", - "As a bonus action, you present your {@item holy symbol|PHB} and then immediately use the {@action Dodge} action or any two of the {@action Dash}, {@action Disengage}, {@action Help}, {@action Hide}, or {@action Search} actions." - ], - "consumes": { - "name": "Channel Divinity" - } - }, - { - "name": "Channel Divinity: Shared Perfection", + "name": "Scholar of Evil and Good", "source": "BDPC", - "className": "Cleric", + "page": 19, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Devout", "subclassSource": "BDPC", - "subclassShortName": "Transcendence", - "page": 16, - "level": 6, + "level": 7, "header": 2, "entries": [ - "Starting at 6th level, you can use your Channel Divinity to allow another creature to transcend as you do.", - "As a bonus action, you present your {@item holy symbol|PHB} and choose one creature you can see within 30 feet of you. That creature can use its reaction to immediately use the {@action Dodge} action or any two of the {@action Dash}, {@action Disengage}, {@action Help}, {@action Hide}, or {@action Search} actions." - ], - "consumes": { - "name": "Channel Divinity" - } + "The creatures of evil and good\u2014aberrations, celestials, elementals, fey, fiends, and undead\u2014are intricately connected with the dealings of the gods. By 7th level, you have learned much about these creatures, granting you advantage on any Charisma checks you make while interacting with them, and allowing you to add your proficiency bonus to any Wisdom, Charisma, or Intelligence save imposed by one of these creatures if you don't add your proficiency to that save already." + ] }, { - "name": "Bestowed Personage", + "name": "Surge of Faith", "source": "BDPC", - "className": "Cleric", + "page": 19, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Devout", "subclassSource": "BDPC", - "subclassShortName": "Transcendence", - "page": 16, - "level": 6, + "level": 10, "header": 2, "entries": [ - "Also at 6th level, your spells can augment the bodies or minds of others. When you use your {@subclassFeature Exalted Personage|Cleric||Transcendence|BDPC|1|BDPC|Exalted Personage feature}, you can choose to grant its effect to a creature you can see within 30 feet of you, rather than yourself." + "Starting at 10th level, using your {@classFeature Action surge|Fighter|PHB|2} also allows you to take an additional bonus action on your turn, and increases your speed by 15 feet until the end of the turn." ] }, { - "name": "Divine Strike", + "name": "Endless Fervor", "source": "BDPC", - "className": "Cleric", + "page": 19, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Devout", "subclassSource": "BDPC", - "subclassShortName": "Transcendence", - "page": 16, - "level": 8, + "level": 15, "header": 2, "entries": [ - "At 8th level, you can infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." + "Beginning at 15th level, your {@subclassFeature Zealot's Devotion|Fighter||Devout|BDPC|3|BDPC|Zealot's Devotion feature} is improved. You gain a +1 bonus to your AC while defender of kin is active, and a +1 bonus to your weapon attack rolls while slayer of foes is active." ] }, { - "name": "Transcendent Tutor", + "name": "Deus Ex Machina", "source": "BDPC", - "className": "Cleric", + "page": 19, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Devout", "subclassSource": "BDPC", - "subclassShortName": "Transcendence", - "page": 16, - "level": 17, + "level": 18, "header": 2, - "entries": [ - "At 17th level, you grow powerful enough to push a multitude of creatures beyond their normal limits at once.", - "You can target up to four creatures, instead of one, when you use {@subclassFeature Channel Divinity: Shared Perfection|Cleric||Transcendence|BDPC|6|BDPC|Shared Perfection}. You can choose yourself as one of the targets, in which case you don't need to use your reaction.", - "Also, when you use your {@subclassFeature Exalted Personage|Cleric||Transcendence|BDPC|1|BDPC|Exalted Personage feature}, you can grant its effect to up to four creatures you can see within 30 feet of you. You can choose the same or different ability scores for each creature targeted. In order for you to gain the feature's effect, you must target yourself as one of the four creatures." + "entries": [ + "By 18th level, the gods have noticed your ceaseless devotion, and have taken interest in your fate. You have advantage on death saving throws, and you roll a {@dice d6} every time you finish a long rest. A roll of 6 means that your deity visited you in your dreams and truthfully answered one yes or no question of your choice." ] }, { - "name": "Circle of Flames", + "name": "Ember Knight", "source": "BDPC", - "className": "Druid", + "page": 20, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight", "subclassSource": "BDPC", - "subclassShortName": "Flames (Retired)", - "page": 17, - "level": 2, + "level": 3, "entries": [ - "{@note This subclass does not appear in the {@book retired subclasses appendix|BDPC|4} and does not appear to have a clear update pathway to a current subclass. It has been retained in this file for any users of the subclass but is not currently in print.}", - "Druids of the Circle of Flames recognize fire's integral role in the natural world\u2014they see it not only as a force of destruction, but as a force of rebirth, and ultimately of life. Throughout many environments, wildfires are merely a tool of nature that allow plants and animals to thrive. These druids seek to control and manipulate wildfires, allowing them to run their course without encroaching on civilization. Their order gathers in the burnt out remnants of forest fires, where they discuss their dealings and sow the first seeds of new growth within the charred soils.", - "These druids also devout much of their time to studying the most ancient forms of fire magic, created by creatures of primordial fire and those connected to the Elemental Plane of Fire. Through their study, they learn an array of fire-based magics, and gain the ability to infuse their wild shapes with the destructive power of fire.", - "Members of this circle become adventurers in their search knowledge, as they travel far and wide in search of ancient tomes and primordial beings, so that they might gain a deeper understanding of fire magic and the beings that created it. They also might seek to punish those that abuse and misuse fire\u2014pyromaniacs are not welcome among their kin, and cannot be allowed to bring unbalance to the natural world.", - { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Cantrip|Druid||Flames (Retired)|BDPC|2|BDPC" - }, + "An ember knight employs martial techniques combined with potent fire magic. While ember knights are often mistaken for the more common eldritch knights at first glance, the source of an ember knight's magic comes from within, rather than from the study of magic. In this way they are comparable to sorcerers. While the potential to become an ember knight might be within someone from birth, this potential typically doesn't manifest until that person has a few battles under their belt. This event is generally referred to as an ember knight's \"kindling,\" where they first begin to wield their fiery powers.", + "Once an ember knight \"kindles,\" their skills become a desired commodity. Their presence can inspire fear in their opponents, and awe in their onlookers, as their fiery weapons and arrays of burning embers sow death and destruction. Many become mercenaries, or even leaders of mercenary groups, and their services are often highly sought after. Anyone that employs an ember knight finds them to be worth their price.", { "type": "refSubclassFeature", - "subclassFeature": "Primordial Shift|Druid||Flames (Retired)|BDPC|2|BDPC" + "subclassFeature": "Flameborn|Fighter||Ember Knight|BDPC|3|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Circle Spells|Druid||Flames (Retired)|BDPC|2|BDPC" + "subclassFeature": "Ember Magic|Fighter||Ember Knight|BDPC|3|BDPC" } ] }, { - "name": "Bonus Cantrip", + "name": "Ember Magic", "source": "BDPC", - "className": "Druid", + "page": 20, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight", "subclassSource": "BDPC", - "subclassShortName": "Flames (Retired)", - "page": 17, - "level": 2, + "level": 3, "header": 1, "entries": [ - "When you choose this circle at 2nd level, you learn either the {@spell create bonfire} cantrip or the {@spell fire bolt} cantrip (your choice). The spell you choose is a druid spell for you." + "Also at 3rd level, you can use a bonus action to allow fiery power to swell within you. When you activate this feature, and at the start of each of your turns for the next minute, you roll a {@dice d8}. This die increases to a {@dice d10} at 10th level and a {@dice d12} at 18th level. You conjure a number of embers equal to the number rolled. These embers float around you until they are spent or until they vanish at the start of your next turn.", + "You have two uses of this feature, and you regain all expended uses of it when you finish a long rest. You gain an additional use at 7th level and one more at 15th level.", + "The embers conjured by this feature can be spent to fuel the following abilities:", + { + "type": "entries", + "page": 20, + "entries": [ + { + "type": "entries", + "name": "Ember Strike", + "page": 20, + "entries": [ + "When you hit a creature with an attack, you can cause any number of your conjured embers to fly at the attack's target. The target takes 1 fire damage for each ember you spend." + ] + }, + { + "type": "entries", + "name": "Propelling Blasts", + "page": 20, + "entries": [ + "On your turn, you can spend any number of your conjured embers to propel yourself with blasts of fire (no action required). You can fly up to 5 feet for every ember spent." + ] + }, + { + "type": "entries", + "name": "Smoke Pillars", + "page": 20, + "entries": [ + "On your turn, you can spend any number of your conjured embers to create pillars of smoke (no action required). For each ember spent, you create a cloud of thick smoke that fills a 5-foot diameter, 10 foot high cylinder centered on a point you can see within 30 feet of you. The smoke heavily obscures its area, and lasts until the start of your next turn." + ] + } + ] + } ] }, { - "name": "Primordial Shift", + "name": "Flameborn", "source": "BDPC", - "className": "Druid", + "page": 20, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight", "subclassSource": "BDPC", - "subclassShortName": "Flames (Retired)", - "page": 17, - "level": 2, + "level": 3, "header": 1, "entries": [ - "Also at 2nd level, you learn how to speak, read, and write Ignan and Primordial.", - "Additionally, you learn to infuse your wild shape with primordial fire. When you use your Wild Shape, you can choose to expend two uses of the feature, rather than one. When you do so, your Wild Shape becomes empowered in the following ways:", - { - "type": "list", - "items": [ - "You gain resistance to fire damage.", - "You can speak Ignan and Primordial, regardless of your form's speaking limitations.", - "You gain temporary hit points equal to the hit point maximum of your Wild Shape form. These temporary hit points last for the duration of your Wild Shape.", - "You can cast certain spells during this Wild Shape: the bonus cantrip you gained from this subclass, and the circle spells you gain from subsequent levels in this class." - ] - } + "Starting at 3rd level, you can use a bonus action to imbue fire magic into a weapon you wield. Until the weapon leaves your possession or you end this feature using another bonus action, the weapon's damage type becomes fire damage and it sheds bright light in a 10-foot radius and dim light 10 feet beyond that.", + "Also, you gain {@sense darkvision} out to a range of 60 feet. If you already have {@sense darkvision}, its range instead increases by 60 feet. Your {@sense darkvision} is unusual: everything you see in darkness is in a shade of red." ] }, { - "name": "Circle Spells", + "name": "Swift Spark", "source": "BDPC", - "className": "Druid", + "page": 20, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight", "subclassSource": "BDPC", - "subclassShortName": "Flames (Retired)", - "page": 17, - "level": 2, - "header": 1, + "level": 7, + "header": 2, "entries": [ - "Your connection to fire infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to your circle spells.", - "Once you gain access to a circle spell, you'll always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.", + "At 7th level, the fire within you energizes your spirit. Your speed increases by 10 feet, and you gain proficiency in Dexterity saving throws. If you already have this proficiency, you instead gain proficiency in another saving throw of your choice." + ], + "savingThrowProficiencies": [ { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Circle of Flames Spells", - "page": 17 + "dex": true + }, + { + "choose": { + "from": [ + "wis", + "int", + "cha" + ], + "count": 1 + } } ] }, { - "name": "Wildfire", + "name": "Improved Ember Magic", "source": "BDPC", - "className": "Druid", + "page": 20, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight", "subclassSource": "BDPC", - "subclassShortName": "Flames (Retired)", - "page": 17, - "level": 6, + "level": 10, "header": 2, "entries": [ - "At 6th level, you can quickly cast your circle spells as you shift into a bestial form. When you use your action to transform into your Wild Shape and use your Primordial Shift feature, you can use your bonus action to cast one of your circle spells that normally has a casting time of 1 action." + "At 10th level, the three abilities associated with your Ember Magic feature improve as follows:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ember Strike", + "page": 20, + "entries": [ + "You can cause another creature of your choice within 5 feet of the target to also take 1 fire damage for every ember spent." + ] + }, + { + "type": "entries", + "name": "Propelling Blasts", + "page": 20, + "entries": [ + "This flight doesn't provoke {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "type": "entries", + "name": "Smoke Pillars", + "page": 20, + "entries": [ + "In the radius of your {@sense darkvision}, you can see through the smoke pillars as if they were only lightly obscured." + ] + } + ] + } ] }, { - "name": "Life from Ash", + "name": "Fiery Surge", "source": "BDPC", - "className": "Druid", + "page": 20, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight", "subclassSource": "BDPC", - "subclassShortName": "Flames (Retired)", - "page": 17, - "level": 10, + "level": 15, "header": 2, "entries": [ - "At 10th level, after you cast a spell of 1st level or higher that deals fire damage, magical ashes swirl around you in a 10-foot radius area centered on you for the next minute. The area travels with you, and it is {@quickref difficult terrain||3} for hostile creatures. As a bonus action, you can expend a spell slot to have the ashes dissipate into healing energy, causing the area to return to normal. One creature within the area regains hit points equal to your Wisdom modifier plus {@dice 1d10} hit points per level of the spell slot expended." + "Starting at 15th level, your {@classFeature Action Surge|Fighter|PHB|2} becomes imbued with fire magic. When you use your {@classFeature Action Surge|Fighter|PHB|2}, your speed increases by 10 feet until the end of the turn. While this speed increase lasts, your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}, and you can choose to leave behind a trail of fire where you step. The trail is 5 feet wide, follows your movement, and lasts until the start of your next turn. A creature other than you that enters the trail for the first time on a turn or ends its turn there takes fire damage equal to your fighter level." ] }, { - "name": "Master of Primordial Flame", + "name": "Pyromancer Adept", "source": "BDPC", - "className": "Druid", + "page": 20, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight", "subclassSource": "BDPC", - "subclassShortName": "Flames (Retired)", - "page": 17, - "level": 14, + "level": 18, "header": 2, "entries": [ - "At 14th level, you gain the benefits of your Primordial Shift whenever you use your Wild Shape, meaning you no longer need to expend two uses of your Wild Shape to use that feature.", - "Also, you gain the following additional bonuses while you are using your Wild Shape:", - { - "type": "list", - "items": [ - "The number of temporary hit points you gain is increased to double the hit point maximum of your Wild Shape form.", - "When you roll damage for the circle spells or bonus cantrips gained from this subclass, you can reroll up to four of the damage dice. You must use the new rolls." - ] - } + "At 18th level, you gain resistance to fire damage, and the minimum number of embers you can gain on a turn from your Ember Magic feature equals your Constitution modifier." + ], + "resist": [ + "fire" ] }, { - "name": "Circle of Divinity", + "name": "Ember Knight", "source": "BDPC", - "className": "Druid", + "page": 60, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight (V1)", "subclassSource": "BDPC", - "subclassShortName": "Divinity", - "page": 17, - "level": 2, + "level": 3, "entries": [ - "Druids who are members of the Circle of Divinity hail from regions within or with ties to the upper planes. Many deities and celestials act as guardians of the natural world, and druids of this sect act as their divine hands. Granted power by the celestials they've allied themselves with, the bestial forms of these druids take a divine appearance and abilities to match. Capable of casting spells even while wild shaped, these druids use their divine powers to guard the most sacred lands of the world.", - { - "type": "refSubclassFeature", - "subclassFeature": "Celestial Blessing|Druid||Divinity|BDPC|2|BDPC" - }, + "{@note {@class Fighter|PHB|Ember Knight V1|Ember Knight (V1)|BDPC} was reworked to make it less reliant on fire damage, and improve its gameplay.}", + "An ember knight employs martial techniques combined with potent fire magic. While ember knights are often mistaken for the more common eldritch knights at first glance, the source of an ember knight's magic comes from within, rather than from the study of magic. In this way they bare some resemblance to sorcerers. While the potential to become an ember knight might be within someone from birth, this potential typically doesn't manifest until that person has a few battles under their belt. This event is generally referred to as an ember knight's \"awakening,\" where they first begin to wield their fiery powers.", + "Ember knights make for impressive combatants, capable of clearing out groups of enemies with the explosive blades they conjure, or merely cutting down their foes with weapons wreathed in flame. Their presence can inspire fear in their opponents, and awe in their onlookers.", + "These warriors can easily find employment in times of war, where their magical capabilities can be used to wade through the tides of battle. Many become mercenaries, or even leaders of mercenary groups, and their services are often highly sought after. Anyone that employs an ember knight finds them to be worth their price.", { "type": "refSubclassFeature", - "subclassFeature": "Divine Emissary|Druid||Divinity|BDPC|2|BDPC" + "subclassFeature": "Gifted Pyromancer|Fighter||Ember Knight (V1)|BDPC|3|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Divine Emissary Spells|Druid||Divinity|BDPC|2|BDPC" + "subclassFeature": "Flame Wielder|Fighter||Ember Knight (V1)|BDPC|3|BDPC" } ] }, { - "name": "Celestial Blessing", + "name": "Flame Wielder", "source": "BDPC", - "className": "Druid", + "page": 60, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight (V1)", "subclassSource": "BDPC", - "subclassShortName": "Divinity", - "page": 17, - "level": 2, + "level": 3, "header": 1, "entries": [ - "When you choose this circle at 2nd level, you learn how to speak, read, and write {@language Celestial}, and you learn one cantrip from the cleric spell list." - ], - "languageProficiencies": [ + "Also at 3rd level, the pyromantic magic within you lets you imbue flames into your weaponry. This feature has 3 uses when you gain it, and the number of uses increases as you gain levels in this class. The feature has 4 uses at 7th level, 5 at 10th level, 6 at 15th level, and 7 at 18th level. You regain all expended uses when you finish a short or long rest. You can spend these uses in the following ways:", { - "celestial": true + "type": "entries", + "page": 60, + "entries": [ + { + "type": "entries", + "name": "Burning Blade", + "page": 60, + "entries": [ + "As a bonus action, you can spend a use of this feature to ignite a weapon you're holding for 10 minutes. While the weapon is ignited, it deals an additional {@damage 1d4} fire damage on a hit, and emits bright light in a 10-foot radius and dim light 10 feet beyond that." + ] + }, + { + "type": "entries", + "name": "Bursting Blade", + "page": 60, + "entries": [ + "When you take the {@action Attack} action, you can choose to forgo one or more of your attacks. For each attack you forgo, you must spend a use of this feature to summon a fiery blade and send it streaking towards a point that you can see within 60 feet of you. The blade explodes upon reaching its destination, destroying the blade, igniting unattended flammable objects within the area, and forcing each creature within 5 feet of the blade to make a Dexterity saving throw with a DC of 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). On a failed save, a creature takes {@damage 2d8} fire damage. If a creature is in the area of multiple explosions, that creature makes separate saving throws for each explosion." + ] + } + ] } ] }, { - "name": "Divine Emissary", + "name": "Gifted Pyromancer", "source": "BDPC", - "className": "Druid", + "page": 60, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight (V1)", "subclassSource": "BDPC", - "subclassShortName": "Divinity", - "page": 17, - "level": 2, + "level": 3, "header": 1, "entries": [ - "Also at 2nd level, you gain the ability to use {@classFeature Wild Shape|Druid||2} on your turn as a bonus action, rather than as an action. When you use your {@classFeature Wild Shape|Druid||2}, you can have the beast you transform into take on some celestial traits, as described below:", - { - "type": "list", - "page": 17, - "items": [ - "Your type becomes celestial, rather than beast.", - "You can speak, but only in {@language Celestial}.", - "The form's hit points are increased by 3 for each level you have in this class.", - "You can cast any cantrips you know.", - "You can cast certain spells based on the form you choose. See your {@subclassFeature Divine Emissary Spells|Druid||Divinity|BDPC|2|BDPC|Divine Emissary Spells feature} for details. Until the end of your next long rest after using this feature, you can only gain the benefits of this bullet point again if you transform into a beast of the same category as before." - ] - }, - "These benefits last for the duration of your {@classFeature Wild Shape|Druid||2}." + "At 3rd level, you learn the {@spell control flames|XGE} cantrip. Your spellcasting ability for this cantrip is Constitution, and you can choose to cast it as a bonus action, rather than an action." ] }, { - "name": "Divine Emissary Spells", + "name": "Explosive Impacts", "source": "BDPC", - "className": "Druid", + "page": 60, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight (V1)", "subclassSource": "BDPC", - "subclassShortName": "Divinity", - "page": 17, - "level": 2, - "header": 1, + "level": 7, + "header": 2, "entries": [ - "Your {@subclassFeature Divine Emissary|Druid||Divinity|BDPC|2|BDPC|Divine Emissary feature} allows you to cast certain spells based on the form you choose. When you transform, note which of the categories shown in the tables {@homebrew below|on the right} best fit the beast you transformed into. A large number of examples for each category are shown for your convenience.", - "You can cast any spell listed in that table if you have reached the required druid level for it. Until you gain the {@classFeature Beast Spells|Druid||18} feature at 18th level, these are the only spells you can cast while wild shaped. If you gain access to a spell that isn't on the druid spell list, the spell is nonetheless a druid spell for you.", - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Avian Spells", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Caniform Spells", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Feline, Primate, and Rodent Spells", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Insect and Arachnid Spells", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Marine and Amphibian Spells", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Reptile and Dinosaur Spells", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Ungulate Spells", - "page": 17, - "collapsed": true - } + "Starting at 7th level, the blades you summon with your {@subclassFeature Flame Wielder|Fighter||Ember Knight (V1)|BDPC|3|BDPC|Flame Wielder feature} become more powerful. The radius of a blade's explosion increases from 5 feet to 10 feet, and a creature that succeeds on its save takes half damage, rather than none.", + "Beginning at 15th level, the explosion radius is further increased to 15 feet." ] }, { - "name": "Heavenly Bond", + "name": "Flameborn", "source": "BDPC", - "className": "Druid", + "page": 60, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight (V1)", "subclassSource": "BDPC", - "subclassShortName": "Divinity", - "page": 17, - "level": 6, + "level": 10, "header": 2, "entries": [ - "At 6th level, you learn an additional cantrip from the cleric spell list. Also, your connection to the divine grants you protection against unholy creatures. You can't be {@condition charmed}, {@condition frightened}, or possessed by fiends or undead." + "By 10th level, your body has become used to working with and wielding fire. You gain resistance to fire damage, and any fire damage you deal ignores fire resistance.", + "Also, you can use your bonus action to regain all expended uses of your {@subclassFeature Flame Wielder|Fighter||Ember Knight (V1)|BDPC|3|BDPC|Flame Wielder feature}. Once you do so, you can't do so again until you finish a long rest." + ], + "resist": [ + "fire" ] }, { - "name": "Many-Faced", + "name": "Fiery Surge", "source": "BDPC", - "className": "Druid", + "page": 60, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight (V1)", "subclassSource": "BDPC", - "subclassShortName": "Divinity", - "page": 17, - "level": 10, + "level": 15, "header": 2, "entries": [ - "Beginning at 10th level, you can gain the full benefits of your {@subclassFeature Divine Emissary|Druid||Divinity|BDPC|2|BDPC|Divine Emissary feature} whenever you use your {@classFeature Wild Shape|Druid||2}, even if you transform into a beast of a different category." + "Beginning at 15th level, your {@classFeature Action Surge|Fighter|PHB|2} becomes imbued with fire magic. When you use your {@classFeature Action Surge|Fighter|PHB|2}, your speed increases by 10 feet until the end of the turn. While this speed increase lasts, your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}, and you can choose to leave behind a trail of fire where you step. The trail is 5 feet wide, follows your movement, and lasts until the start of your next turn. A creature other than you that enters the trail for the first time on a turn or ends its turn there takes fire damage equal to your fighter level." ] }, { - "name": "Archon of Nature", + "name": "Master Pyromancer", "source": "BDPC", - "className": "Druid", + "page": 60, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight (V1)", "subclassSource": "BDPC", - "subclassShortName": "Divinity", - "page": 17, - "level": 14, + "level": 18, "header": 2, "entries": [ - "At 14th level, you can use your {@classFeature Wild Shape|Druid||2} to transform into a beast with a challenge rating as high as 2, allowing you to go beyond the Max CR stated in the Beast Shapes table. Also, you have advantage on any Constitution saving throws you make to maintain {@status concentration} on a spell while Wild Shaped." + "Starting at 18th level, you have become one with the fiery powers you control, allowing you to harness some of them at-will. You gain the following benefits while you are conscious.", + { + "type": "list", + "items": [ + "You gain immunity to fire damage.", + "At the end of each of your turns, you can choose to release a wave of fire that deals {@damage 1d8} fire damage to each creature of your choice within 5 feet of you.", + "The Burning Blade feature of {@subclassFeature Flame Wielder|Fighter||Ember Knight (V1)|BDPC|3|BDPC} can be activated without expending a use, and its damage die is {@damage 1d6}." + ] + } + ], + "immune": [ + "fire" ] }, { - "name": "Circle of the Sun", + "name": "Ember Knight", "source": "BDPC", - "className": "Druid", + "page": 61, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight (V2)", "subclassSource": "BDPC", - "subclassShortName": "Sun", - "page": 18, - "level": 2, + "level": 3, "entries": [ - "The Circle of the Sun is an ancient offshoot of the {@class Druid|PHB|Circle of the Shepherd|Shepherd|XGE} that looks beyond the material plane, and seeks to draw upon and defend the entire multiverse. Both of these circles commune with the spirits of nature, but the Circle of the Sun generally calls upon elemental and celestial spirits, rather than the spirits of beasts and fey.", - "These elemental and celestial spirits are drawn directly from the Elemental Plane of Fire and from the upper planes, respectively, and willingly ally themselves with these druids in order to achieve the common goal of ridding the multiverse of evil. Members of this circle tend to be more proactive than other druids\u2014they aren't afraid to leave the wilderness they call home and go on vast journeys to achieve their goals.", + "{@note {@class Fighter|PHB|Ember Knight V2|Ember Knight (V2)|BDPC} was reworked because the first rework strayed too far from the original flavor and thematics, which most people preferred.}", + "An ember knight employs martial techniques combined with potent fire magic. While ember knights are often mistaken for the more common eldritch knights at first glance, the source of an ember knight's magic comes from within, rather than from the study of magic. In this way they are comparable to sorcerers. While the potential to become an ember knight might be within someone from birth, this potential typically doesn't manifest until that person has a few battles under their belt. This event is generally referred to as an ember knight's \"kindling,\" where they first begin to wield their fiery powers.", + "Once an ember knight \"kindles,\" their skills become a desired commodity. Their presence can inspire fear in their opponents, and awe in their onlookers, as their flying, molten blades sow death and destruction. Many become mercenaries, or even leaders of mercenary groups, and their services are often highly sought after. Anyone that employs an ember knight finds them to be worth their price.", { "type": "refSubclassFeature", - "subclassFeature": "Circle Spells|Druid||Sun|BDPC|2|BDPC" + "subclassFeature": "Gifted Pyromancer|Fighter||Ember Knight (V2)|BDPC|3|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Spiritcaller|Druid||Sun|BDPC|2|BDPC" + "subclassFeature": "Molten Blades|Fighter||Ember Knight (V2)|BDPC|3|BDPC" } ] }, { - "name": "Spiritcaller", + "name": "Gifted Pyromancer", "source": "BDPC", - "className": "Druid", + "page": 61, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight (V2)", "subclassSource": "BDPC", - "subclassShortName": "Sun", - "page": 18, - "level": 2, + "level": 3, "header": 1, "entries": [ - "When you choose this circle at 2nd level, you gain the ability to channel magical energy to form tiny creatures that follow your commands. As a bonus action on your turn, you can expend a use of your {@classFeature Wild Shape|Druid||2} feature to awaken the magical energy within you, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class.", - "This feature lasts for 10 minutes, until you lose all these temporary hit points, or until you use your {@classFeature Wild Shape|Druid||2} again. As part of the bonus action used to enter this form, and as a bonus action on each turn thereafter for as long as this feature lasts, you can summon up to two spirits in unoccupied spaces that you can see within 30 feet of you. Each spirit takes the form of a {@filter Tiny CR 0 beast without a flying or swimming speed|bestiary|source=|Challenge Rating=[&0]|type=beast|miscellaneous=|size=t|speed type=!fly;!swim}, and it lasts for the duration of this feature. A spirit has the same statistics as the beast it resembles, but its type is celestial or elemental (your choice), it cannot take actions other than the {@action Dodge}, {@action Dash}, {@action Disengage}, and {@action Hide} actions, it's visibly magical, and it gives off dim light to a range of 5 feet. You can dismiss a spirit at any time (no action required). You can have no more than six spirits active at once, to summon more you must first choose spirits to dismiss.", - "The spirits act on your turn, and move and take actions as you telepathically command them (no action required). This telepathy has a maximum range of 120 feet. Additionally, as an action, you can see through a spirit's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the spirit has. During this time, you are {@condition deafened|PHB|deaf} and {@condition blinded|PHB|blind} with regard to your own senses.", - "Lastly, you can cast druid spells as though you were in the space of any spirit you can telepathically communicate with. If you cast a druid spell with a range of self, you can have the spell treat the spirit as if it were you for as long as the spirit remains. For example, if you cast {@spell spirit guardians|PHB} on one of your spirits, the area would follow the spirit. If the spirit disappears before the spell ends, the area would follow you for the remaining duration.", - "Starting at 4th level, your spirits can take {@filter forms with swimming speeds|bestiary|source=|Challenge Rating=[&0]|type=beast|miscellaneous=|size=t|speed type=!fly}, and at 8th level, they can take {@filter forms with flying speeds|bestiary|source=|Challenge Rating=[&0]|type=beast|miscellaneous=|size=t}." + "At 3rd level, you learn the {@spell control flames|XGE} cantrip. Your spellcasting ability for this cantrip is Constitution, and you can choose to cast it as a bonus action, rather than an action." ] }, { - "name": "Circle Spells", + "name": "Molten Blades", "source": "BDPC", - "className": "Druid", + "page": 61, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight (V2)", "subclassSource": "BDPC", - "subclassShortName": "Sun", - "page": 18, - "level": 2, + "level": 3, "header": 1, "entries": [ - "Your connections to various elemental and celestial spirits grant you access to certain spells. At 2nd level, you learn the {@spell word of radiance|XGE} cantrip. At 2nd, 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of the Spiritcaller Spells table.", - "Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that isn't on the druid spell list, the spell is nonetheless a druid spell for you.", + "Also at 3rd level, you can conjure magical blades of molten energy. This feature has 4 uses when you gain it, and the number of uses increases to 5 at 7th level and 6 at 15th level. You regain all expended uses when you finish a short or long rest.", + "As a bonus action, you can spend one or more of these uses to summon a molten blade for each use you spend. Each blade floats around you until its destroyed, or until its dismissed. You can dismiss one or more blades as a bonus action, allowing you to regain a use of this feature for each blade that's dismissed.", + "As long as you have at least one of these blades summoned, you gain the following benefits:", { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Circle of the Sun Spells", - "page": 18 + "type": "list", + "items": [ + "The blades are considered martial melee weapons with which you are proficient. They deal {@damage 1d4} slashing + {@damage 1d4} fire damage on a hit, and have the finesse property and either the light or reach property (your choice for each blade). The blades float, and therefore don't need to be held, but attacks with them are otherwise made normally, and can benefit from the {@optfeature dueling|PHB} fighting style if you aren't using {@optfeature two-weapon fighting} with them. To use {@optfeature two-weapon fighting} with the blades, you must have two blades with the light property summoned at once, and you must not be wielding a shield.", + "When a creature you can see within 30 feet of you misses you with an attack, you can use your reaction to command a blade to counterattack. Make a melee weapon attack with the blade against your attacker. This attack is as described in the first bullet point, except its reach is increased to 30 feet and it deals {@damage 1d6} bonus fire damage on a hit. After it counterattacks, the blade is destroyed.", + "When a creature you can see within 30 feet of you hits you with an attack, you can use your reaction to command a blade to parry. Your AC is increased by 3 against that attack, potentially causing the attack to miss you. After it parries, the blade is destroyed." + ] } ] }, { - "name": "Protective Spirits", + "name": "Flameborn", "source": "BDPC", - "className": "Druid", + "page": 61, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight (V2)", "subclassSource": "BDPC", - "subclassShortName": "Sun", - "page": 18, - "level": 6, + "level": 7, "header": 2, "entries": [ - "Starting at 6th level, whenever a creature within 5 feet of one of the spirits conjured by your Spiritcaller feature takes damage, you can use your reaction to have the spirit protect that creature. The spirit is dismissed, and you take that damage, instead of that creature taking it. This feature doesn't transfer any other effects that might accompany the damage, and this damage can't be reduced in any way.", - "Additionally, you can use a bonus action on each of your turns to allow one of your spirits to take the {@action Help} action." + "By 7th level, your body has become imbued with fire. You gain resistance to fire damage and gain {@sense darkvision} out to a range of 60 feet. If you already have {@sense darkvision}, its range instead increases by 60 feet. Your {@sense darkvision} is unusual: everything you see in darkness is in a shade of red" + ], + "resist": [ + "fire" + ] + }, + { + "name": "Master of Blades", + "source": "BDPC", + "page": 61, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Ember Knight (V2)", + "subclassSource": "BDPC", + "level": 10, + "header": 2, + "entries": [ + "Starting at 10th level, you become more adept at counterattacking and parrying with the blades summoned by your Molten Blades feature. The features are improved as follows:", + { + "type": "entries", + "name": "Counterattack", + "page": 61, + "entries": [ + "When you command a blade to counterattack and hit, you can choose to detonate the blade in a fiery burst. If you do so, each creature in a 5-foot-radius around the target, other than the target, must succeed on a Dexterity saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier or take {@damage 2d6} fire damage." + ] + }, + { + "type": "entries", + "name": "Parry", + "page": 61, + "entries": [ + "When you command a blade to parry, the initial AC bonus against the triggering attack is increased to 5, and you also gain a +3 bonus to your AC until the start of your next turn." + ] + } ] }, { - "name": "Transient Light", + "name": "Fiery Surge", "source": "BDPC", - "className": "Druid", + "page": 61, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight (V2)", "subclassSource": "BDPC", - "subclassShortName": "Sun", - "page": 18, - "level": 10, + "level": 15, "header": 2, "entries": [ - "Starting at 10th level, you can use your action to transform your body into a mote of sunlight until the end of the turn. While you're in this form, you gain a flying speed equal to twice your walking speed, and your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}. If your {@subclassFeature Spiritcaller|Druid||Sun|BDPC|2|BDPC|Spiritcaller feature} is active, you can allow any number of your conjured spirits to fly up to 30 feet without provoking {@action opportunity attack|PHB|opportunity attacks} as part of the same action." + "Beginning at 15th level, your {@classFeature Action Surge|Fighter|PHB|2} becomes imbued with fire magic. When you use your {@classFeature Action Surge|Fighter|PHB|2}, your speed increases by 10 feet until the end of the turn. While this speed increase lasts, your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}, and you can choose to leave behind a trail of fire where you step. The trail is 5 feet wide, follows your movement, and lasts until the start of your next turn. A creature other than you that enters the trail for the first time on a turn or ends its turn there takes fire damage equal to your fighter level." ] }, { - "name": "Primordial Body", + "name": "Pyromancer Adept", "source": "BDPC", - "className": "Druid", + "page": 61, + "className": "Fighter", "classSource": "PHB", + "subclassShortName": "Ember Knight (V2)", "subclassSource": "BDPC", - "subclassShortName": "Sun", - "page": 18, - "level": 14, + "level": 18, "header": 2, "entries": [ - "At 14th level, your body becomes imbued with magic, and your senses are enhanced. You gain resistance to radiant damage and fire damage, and you gain the ability to cast {@spell detect evil and good} at-will, without expending a spell slot." - ], - "resist": [ - "radiant", - "fire" + "Starting at 18th level, you have become one with the fiery powers you control, allowing you to harness some of them at-will. You gain the following benefits while you are conscious.", + { + "type": "list", + "items": [ + "As a bonus action, you can begin propelling yourself through the air with flames. Until the end of the turn, you have a flying speed equal to your walking speed.", + "At the end of each of your turns, you can release a wave of fire that deals {@damage 2d4} fire damage to each creature of your choice within 5 feet of you." + ] + } ] }, { - "name": "Ember Knight", + "name": "Way of the Eternal Spirit", "source": "BDPC", - "className": "Fighter", + "page": 21, + "className": "Monk", "classSource": "PHB", + "subclassShortName": "Eternal Spirit", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight", - "page": 20, "level": 3, "entries": [ - "An ember knight employs martial techniques combined with potent fire magic. While ember knights are often mistaken for the more common eldritch knights at first glance, the source of an ember knight's magic comes from within, rather than from the study of magic. In this way they are comparable to sorcerers. While the potential to become an ember knight might be within someone from birth, this potential typically doesn't manifest until that person has a few battles under their belt. This event is generally referred to as an ember knight's \"kindling,\" where they first begin to wield their fiery powers.", - "Once an ember knight \"kindles,\" their skills become a desired commodity. Their presence can inspire fear in their opponents, and awe in their onlookers, as their fiery weapons and arrays of burning embers sow death and destruction. Many become mercenaries, or even leaders of mercenary groups, and their services are often highly sought after. Anyone that employs an ember knight finds them to be worth their price.", + "Monks of the Way of the Eternal Spirit learn to channel the energy of the positive plane, using the powers that it grants to defend their allies and come to the aid of those that need it most. Unlike the monks of most monastic traditions, monks of the way of the eternal spirit don't typically live in monasteries or cloisters. Monks that follow this tradition are wanderers that travel through the lands, and sometimes even across planes, as they train and lend their aid to those they encounter. It is common for these monks to travel in small groups, where a single master leads and teaches one to three students.", + "Monks of this tradition are often easily identifiable by the intricate, magical tattoos that they adorn their bodies with. These tattoos are thought to improve their connection to the positive plane, so that they can more easily channel its energy. When a monk of this tradition harnesses their ki, their tattoos can change color or even begin to glow.", { "type": "refSubclassFeature", - "subclassFeature": "Flameborn|Fighter||Ember Knight|BDPC|3|BDPC" + "subclassFeature": "Bonus Proficiencies|Monk||Eternal Spirit|BDPC|3|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Ember Magic|Fighter||Ember Knight|BDPC|3|BDPC" + "subclassFeature": "Radiant Guardian|Monk||Eternal Spirit|BDPC|3|BDPC" } ] }, { - "name": "Flameborn", + "name": "Bonus Proficiencies", "source": "BDPC", - "className": "Fighter", + "page": 21, + "className": "Monk", "classSource": "PHB", + "subclassShortName": "Eternal Spirit", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight", - "page": 20, "level": 3, "header": 1, "entries": [ - "Starting at 3rd level, you can use a bonus action to imbue fire magic into a weapon you wield. Until the weapon leaves your possession or you end this feature using another bonus action, the weapon's damage type becomes fire damage and it sheds bright light in a 10-foot radius and dim light 10 feet beyond that.", - "Also, you gain {@sense darkvision} out to a range of 60 feet. If you already have {@sense darkvision}, its range instead increases by 60 feet. Your {@sense darkvision} is unusual: everything you see in darkness is in a shade of red." + "When you choose this tradition at 3rd level, you gain proficiency in the {@skill Medicine} skill if you don't already have it. You also gain proficiency in the {@item herbalism kit|PHB} if you don't already have it." + ], + "skillProficiencies": [ + { + "medicine": true + } + ], + "toolProficiencies": [ + { + "herbalism kit": true + } ] }, { - "name": "Ember Magic", + "name": "Radiant Guardian", "source": "BDPC", - "className": "Fighter", + "page": 21, + "className": "Monk", "classSource": "PHB", + "subclassShortName": "Eternal Spirit", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight", - "page": 20, "level": 3, "header": 1, "entries": [ - "Also at 3rd level, you can use a bonus action to allow fiery power to swell within you. When you activate this feature, and at the start of each of your turns for the next minute, you roll a {@dice d8}. This die increases to a {@dice d10} at 10th level and a {@dice d12} at 18th level. You conjure a number of embers equal to the number rolled. These embers float around you until they are spent or until they vanish at the start of your next turn.", - "You have two uses of this feature, and you regain all expended uses of it when you finish a long rest. You gain an additional use at 7th level and one more at 15th level.", - "The embers conjured by this feature can be spent to fuel the following abilities:", + "Also at 3rd level, you can manipulate your ki to come to the defense of your allies. You gain the following options:", { - "type": "entries", - "page": 20, - "entries": [ - { - "type": "entries", - "name": "Ember Strike", - "page": 20, - "entries": [ - "When you hit a creature with an attack, you can cause any number of your conjured embers to fly at the attack's target. The target takes 1 fire damage for each ember you spend." - ] - }, - { - "type": "entries", - "name": "Propelling Blasts", - "page": 20, - "entries": [ - "On your turn, you can spend any number of your conjured embers to propel yourself with blasts of fire (no action required). You can fly up to 5 feet for every ember spent." - ] - }, + "type": "list", + "page": 21, + "items": [ + "As a bonus action, you can cause a creature you can see within 30 feet of you to gain temporary hit points equal to a roll of your Martial Arts die. When you use this option, you can choose to spend up to 2 ki to increase the number of temporary hit points gained by one Martial Arts die per ki point spent. These temporary hit points last until the end of your next turn.", { "type": "entries", - "name": "Smoke Pillars", - "page": 20, + "page": 21, "entries": [ - "On your turn, you can spend any number of your conjured embers to create pillars of smoke (no action required). For each ember spent, you create a cloud of thick smoke that fills a 5-foot diameter, 10 foot high cylinder centered on a point you can see within 30 feet of you. The smoke heavily obscures its area, and lasts until the start of your next turn." + "When another creature within 30 feet of you takes damage, you can use your reaction and spend 1 ki point to disappear in a flash of light. You teleport to an unoccupied location within 5 feet of that creature, and grant it resistance to the triggering instance of damage. When you do so, you take damage equal to the damage that creature takes.", + "When you use this option, you can choose to spend 2 ki points, rather than 1. If you do so, you don't take damage equal to the damage the creature takes.", + "If you are within 5 feet of your target when you use this option, you can choose to not teleport. In that case, the total ki cost for this option decreases by 1, to a minimum of 0." ] } ] @@ -6692,3468 +4122,6099 @@ ] }, { - "name": "Swift Spark", + "name": "Restoring Spirit", "source": "BDPC", - "className": "Fighter", + "page": 21, + "className": "Monk", "classSource": "PHB", + "subclassShortName": "Eternal Spirit", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight", - "page": 20, - "level": 7, + "level": 6, "header": 2, "entries": [ - "At 7th level, the fire within you energizes your spirit. Your speed increases by 10 feet, and you gain proficiency in Dexterity saving throws. If you already have this proficiency, you instead gain proficiency in another saving throw of your choice." - ], - "savingThrowProficiencies": [ - { - "dex": true - }, - { - "choose": { - "from": [ - "wis", - "int", - "cha" - ], - "count": 1 - } - } + "Beginning at 6th level, tapping into the magic of ki mends your wounds. Whenever you spend ki, you regain hit points equal to the number of ki points you spend.", + "When you regain hit points in this way, you can choose to regain additional hit points equal to half your monk level. Once you do so, you can't do so again until you finish a long rest." ] }, { - "name": "Improved Ember Magic", + "name": "Enduring Body", "source": "BDPC", - "className": "Fighter", + "page": 21, + "className": "Monk", "classSource": "PHB", + "subclassShortName": "Eternal Spirit", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight", - "page": 20, - "level": 10, + "level": 11, "header": 2, "entries": [ - "At 10th level, the three abilities associated with your Ember Magic feature improve as follows:", + "At 11th level, the positive energy that runs through your body causes you to age more slowly. For every 10 years that pass, your body only ages 1 year.", + "You can also harness this energy to help your body brush off attacks. As a bonus action, you can spend up to 3 ki points to increase the effectiveness of your unarmored defense. For the next minute, your AC equals 10 + your Dexterity modifier + your Wisdom modifier + the number of ki points spent, as long as you are wearing no armor and not wielding a shield." + ] + }, + { + "name": "Spiritual Defender", + "source": "BDPC", + "page": 21, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Eternal Spirit", + "subclassSource": "BDPC", + "level": 17, + "header": 2, + "entries": [ + "At 17th level, you gain the ability to commune with those you meet, and come to their defense in their time of need. You can, for 1 minute, touch your palm to the chest of a willing creature that speaks at least one language to grant them your protection. As long as that creature is under your protection, you know the distance and direction to its location, and you can sense its current emotional state and whenever it takes any damage. You can have up to six creatures under your protection at any one time, and a creature remains under your protection until you choose to end it (no action required), or until the creature is ever on a different plane of existence than you.", + "As an action, you can spend 10 ki points to teleport yourself and up to eight willing creatures of your choice within 10 feet of you to the location of one of the creatures under your protection. You and the creatures you transport with you appear in unoccupied locations within 60 feet of the targeted creature.", + "Once you teleport in this way, you can't teleport to a target more than 5 miles away from you until you finish a long rest." + ] + }, + { + "name": "Oath of Cinders", + "source": "BDPC", + "page": 62, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Cinders (Retired)", + "subclassSource": "BDPC", + "level": 3, + "entries": [ + "{@note The {@class Paladin|PHB|Oath of Cinders|Cinders (Retired)|BDPC} is the previous version of the {@class Paladin|PHB|Oath of Fervor|Fervor|BDPC}. I chose to reflavor and rename this paladin oath, as it didn't feel like a well-flavored oath that someone would take, and was more like a bundle of fire-themed mechanics.}", + "The Oath of Cinders was first taken in an age long past, not long after the time man first harnessed the power of fire. The paladins that take this oath are sometimes called pyre knights, red knights, or ashen knights, as their oath grants them command over the element of fire. They are known for their limitless bravery and unwillingness to back down from a losing fight, as they attempt to keep the flame of hope alive no matter the circumstances. Many paladins that take this oath are revolutionaries, fighting against tyranny and protecting the oppressed.", { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Ember Strike", - "page": 20, - "entries": [ - "You can cause another creature of your choice within 5 feet of the target to also take 1 fire damage for every ember spent." - ] - }, - { - "type": "entries", - "name": "Propelling Blasts", - "page": 20, - "entries": [ - "This flight doesn't provoke {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - { - "type": "entries", - "name": "Smoke Pillars", - "page": 20, - "entries": [ - "In the radius of your {@sense darkvision}, you can see through the smoke pillars as if they were only lightly obscured." - ] - } - ] + "type": "refSubclassFeature", + "subclassFeature": "Tenets of Cinders|Paladin||Cinders (Retired)|BDPC|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Cinders (Retired)|BDPC|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Cinders (Retired)|BDPC|3" } ] }, { - "name": "Fiery Surge", + "name": "Channel Divinity", "source": "BDPC", - "className": "Fighter", + "page": 62, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Cinders (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight", - "page": 20, - "level": 15, - "header": 2, + "level": 3, + "header": 1, "entries": [ - "Starting at 15th level, your {@classFeature Action Surge|Fighter|PHB|2} becomes imbued with fire magic. When you use your {@classFeature Action Surge|Fighter|PHB|2}, your speed increases by 10 feet until the end of the turn. While this speed increase lasts, your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}, and you can choose to leave behind a trail of fire where you step. The trail is 5 feet wide, follows your movement, and lasts until the start of your next turn. A creature other than you that enters the trail for the first time on a turn or ends its turn there takes fire damage equal to your fighter level." + "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity: Branding Blade|Paladin||Cinders (Retired)|BDPC|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity: From the Embers|Paladin||Cinders (Retired)|BDPC|3" + } ] }, { - "name": "Pyromancer Adept", + "name": "Channel Divinity: Branding Blade", "source": "BDPC", - "className": "Fighter", + "page": 62, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Cinders (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight", - "page": 20, - "level": 18, - "header": 2, + "level": 3, + "header": 1, + "consumes": { + "name": "Channel Divinity" + }, "entries": [ - "At 18th level, you gain resistance to fire damage, and the minimum number of embers you can gain on a turn from your Ember Magic feature equals your Constitution modifier." - ], - "resist": [ - "fire" + "As a bonus action, you transform a melee weapon you're holding into a flaming weapon, using your Channel Divinity. For 1 minute, the weapon's damage type becomes fire, and it emits bright light in a 10-foot radius and dim light 10 feet beyond that. Also, the fire damage dealt by this weapon ignores fire resistance if its target is a fiend or undead. Whenever you hit a creature with this weapon, that creature becomes branded until the end of your next turn. If a branded creature attacks a creature other than you, the brand flares, dealing {@damage 1d8} fire damage to it. Also, if the branded target is a fiend or undead, its speed is halved and it can't take reactions for as long as the brand lasts." ] }, { - "name": "Ember Knight", + "name": "Channel Divinity: From the Embers", "source": "BDPC", - "className": "Fighter", + "page": 62, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Cinders (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight (V1)", - "page": 60, "level": 3, + "header": 1, + "consumes": { + "name": "Channel Divinity" + }, "entries": [ - "{@note {@class Fighter|PHB|Ember Knight V1|Ember Knight (V1)|BDPC} was reworked to make it less reliant on fire damage, and improve its gameplay.}", - "An ember knight employs martial techniques combined with potent fire magic. While ember knights are often mistaken for the more common eldritch knights at first glance, the source of an ember knight's magic comes from within, rather than from the study of magic. In this way they bare some resemblance to sorcerers. While the potential to become an ember knight might be within someone from birth, this potential typically doesn't manifest until that person has a few battles under their belt. This event is generally referred to as an ember knight's \"awakening,\" where they first begin to wield their fiery powers.", - "Ember knights make for impressive combatants, capable of clearing out groups of enemies with the explosive blades they conjure, or merely cutting down their foes with weapons wreathed in flame. Their presence can inspire fear in their opponents, and awe in their onlookers.", - "These warriors can easily find employment in times of war, where their magical capabilities can be used to wade through the tides of battle. Many become mercenaries, or even leaders of mercenary groups, and their services are often highly sought after. Anyone that employs an ember knight finds them to be worth their price.", - { - "type": "refSubclassFeature", - "subclassFeature": "Gifted Pyromancer|Fighter||Ember Knight (V1)|BDPC|3|BDPC" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Flame Wielder|Fighter||Ember Knight (V1)|BDPC|3|BDPC" - } + "When a creature within 30 feet of you dies, you can use your reaction and your Channel Divinity to cause its body to burn away into ash. When you do so, some of the burnt embers fly back to you and imbue you with power. For 1 minute, you have resistance to fire damage and gain temporary hit points equal to your Charisma modifier at the start of each of your turns.", + "Starting at 7th level, you instead gain immunity to fire damage for the duration." ] }, { - "name": "Gifted Pyromancer", + "name": "Oath Spells", "source": "BDPC", - "className": "Fighter", + "page": 62, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Cinders (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight (V1)", - "page": 60, "level": 3, "header": 1, "entries": [ - "At 3rd level, you learn the {@spell control flames|XGE} cantrip. Your spellcasting ability for this cantrip is Constitution, and you can choose to cast it as a bonus action, rather than an action." + "You gain oath spells at the paladin levels listed.", + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Oath of Cinders Spells", + "page": 62 + } ] }, { - "name": "Flame Wielder", + "name": "Tenets of Cinders", "source": "BDPC", - "className": "Fighter", + "page": 62, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Cinders (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight (V1)", - "page": 60, "level": 3, "header": 1, "entries": [ - "Also at 3rd level, the pyromantic magic within you lets you imbue flames into your weaponry. This feature has 3 uses when you gain it, and the number of uses increases as you gain levels in this class. The feature has 4 uses at 7th level, 5 at 10th level, 6 at 15th level, and 7 at 18th level. You regain all expended uses when you finish a short or long rest. You can spend these uses in the following ways:", + "The tenets of the Oath of Cinders inspire a paladin to always take action and never back down in the face of evil.", { "type": "entries", - "page": 60, + "name": "Fan the Flames", "entries": [ - { - "type": "entries", - "name": "Burning Blade", - "page": 60, - "entries": [ - "As a bonus action, you can spend a use of this feature to ignite a weapon you're holding for 10 minutes. While the weapon is ignited, it deals an additional {@damage 1d4} fire damage on a hit, and emits bright light in a 10-foot radius and dim light 10 feet beyond that." - ] - }, - { - "type": "entries", - "name": "Bursting Blade", - "page": 60, - "entries": [ - "When you take the {@action Attack} action, you can choose to forgo one or more of your attacks. For each attack you forgo, you must spend a use of this feature to summon a fiery blade and send it streaking towards a point that you can see within 60 feet of you. The blade explodes upon reaching its destination, destroying the blade, igniting unattended flammable objects within the area, and forcing each creature within 5 feet of the blade to make a Dexterity saving throw with a DC of 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). On a failed save, a creature takes {@damage 2d8} fire damage. If a creature is in the area of multiple explosions, that creature makes separate saving throws for each explosion." - ] - } + "A flame left unattended will surely go out. By leading through example and never backing down, you can keep your ideals and hopes alive." + ] + }, + { + "type": "entries", + "name": "Rekindle the Flame", + "entries": [ + "A flame that once burned can burn again. When hope starts to dwindle, be the one that reignites it." + ] + }, + { + "type": "entries", + "name": "Be the First Spark", + "entries": [ + "A powerful flame can be born from a single spark. In the face of evil and tyranny, be the first to rise against it and bring change." ] } ] }, { - "name": "Explosive Impacts", + "name": "Aura of Flames", "source": "BDPC", - "className": "Fighter", + "page": 62, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Cinders (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight (V1)", - "page": 60, "level": 7, "header": 2, "entries": [ - "Starting at 7th level, the blades you summon with your {@subclassFeature Flame Wielder|Fighter||Ember Knight (V1)|BDPC|3|BDPC|Flame Wielder feature} become more powerful. The radius of a blade's explosion increases from 5 feet to 10 feet, and a creature that succeeds on its save takes half damage, rather than none.", - "Beginning at 15th level, the explosion radius is further increased to 15 feet." + "Beginning at 7th level, you can choose to emit an aura of flames while you're not {@condition incapacitated}. The aura extends 10 feet from you in every direction, but not through total cover. Friendly creatures within the aura gain resistance to fire damage.", + "Flames flit along the edge of this aura, punishing enemies that attempt to leave it. Whenever a hostile creature willingly leaves the aura, it takes fire damage equal to your paladin level.", + "You can activate and deactivate this aura as a bonus action.", + "Starting at 18th level, you can also use your bonus action to increase this aura's range to 30 feet, or reduce it back to 10 feet." ] }, { - "name": "Flameborn", + "name": "Soul of Ash and Flame", "source": "BDPC", - "className": "Fighter", + "page": 62, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Cinders (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight (V1)", - "page": 60, - "level": 10, + "level": 15, "header": 2, "entries": [ - "By 10th level, your body has become used to working with and wielding fire. You gain resistance to fire damage, and any fire damage you deal ignores fire resistance.", - "Also, you can use your bonus action to regain all expended uses of your {@subclassFeature Flame Wielder|Fighter||Ember Knight (V1)|BDPC|3|BDPC|Flame Wielder feature}. Once you do so, you can't do so again until you finish a long rest." - ], - "resist": [ - "fire" + "At 15th level, both of your Channel Divinity options are improved. When you use Branding Blade, the damage of the brand is increased to {@damage 1d12}, and when you use From the Embers, the number of temporary hit points you gain each turn is increased by 5. Also, while either Channel Divinity is active your {@classFeature Lay on Hands|Paladin||1|Lay on Hands feature} gains a range of 30 feet." ] }, { - "name": "Fiery Surge", + "name": "Lord of Cinder", "source": "BDPC", - "className": "Fighter", + "page": 62, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Cinders (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight (V1)", - "page": 60, - "level": 15, + "level": 20, "header": 2, "entries": [ - "Beginning at 15th level, your {@classFeature Action Surge|Fighter|PHB|2} becomes imbued with fire magic. When you use your {@classFeature Action Surge|Fighter|PHB|2}, your speed increases by 10 feet until the end of the turn. While this speed increase lasts, your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}, and you can choose to leave behind a trail of fire where you step. The trail is 5 feet wide, follows your movement, and lasts until the start of your next turn. A creature other than you that enters the trail for the first time on a turn or ends its turn there takes fire damage equal to your fighter level." + "At 20th level, you can take the form of an elemental knight of primordial fire. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:", + { + "type": "list", + "items": [ + "Hostile creatures within 10 feet of you that have resistance to fire damage lose that resistance. Creatures within the area that have immunity to fire damage lose that immunity and instead take half damage from fire damage.", + "Once during the duration, you can use one of your Channel Divinity options without needing to spend a use of your Channel Divinity. This does not allow you to combine the effects of the same Channel Divinity if its used multiple times.", + "When you use your Divine Smite, it deals fire damage to its target, rather than radiant damage. Also, each creature of your choice within 5 feet of the target, other than the target, must succeed on a Dexterity saving throw against your paladin spell save DC or take fire damage equal to the damage dealt by your smite (not including any bonus damage dealt from a critical strike or vulnerability, or other damage increasing effects)." + ] + }, + "Once you use this feature, you can't use it again until you finish a long rest." ] }, { - "name": "Master Pyromancer", + "name": "Oath of Fervor", "source": "BDPC", - "className": "Fighter", + "page": 22, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Fervor", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight (V1)", - "page": 60, - "level": 18, - "header": 2, + "level": 3, "entries": [ - "Starting at 18th level, you have become one with the fiery powers you control, allowing you to harness some of them at-will. You gain the following benefits while you are conscious.", + "The Oath of Fervor calls to paladins that are driven by fiery ideals from which they would never back down. Sometimes called red knights, phoenix knights, or simply zealots, these paladins hold no one set of goals\u2014their oath dictates the way that they strive towards their goals, rather prescribing what those goals should be. As such, the paladins of this oath may be of any alignment, and could hold many opposing ideals. Their consistency is in their impulsiveness, which hurts them as often as it helps.", { - "type": "list", - "items": [ - "You gain immunity to fire damage.", - "At the end of each of your turns, you can choose to release a wave of fire that deals {@damage 1d8} fire damage to each creature of your choice within 5 feet of you.", - "The Burning Blade feature of {@subclassFeature Flame Wielder|Fighter||Ember Knight (V1)|BDPC|3|BDPC} can be activated without expending a use, and its damage die is {@damage 1d6}." - ] + "type": "refSubclassFeature", + "subclassFeature": "Tenets of Fervor|Paladin||Fervor|BDPC|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Fervor|BDPC|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Fervor|BDPC|3" } - ], - "immune": [ - "fire" ] }, { - "name": "Ember Knight", + "name": "Channel Divinity", "source": "BDPC", - "className": "Fighter", + "page": 22, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Fervor", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight (V2)", - "page": 61, "level": 3, + "header": 1, "entries": [ - "{@note {@class Fighter|PHB|Ember Knight V2|Ember Knight (V2)|BDPC} was reworked because the first rework strayed too far from the original flavor and thematics, which most people preferred.}", - "An ember knight employs martial techniques combined with potent fire magic. While ember knights are often mistaken for the more common eldritch knights at first glance, the source of an ember knight's magic comes from within, rather than from the study of magic. In this way they are comparable to sorcerers. While the potential to become an ember knight might be within someone from birth, this potential typically doesn't manifest until that person has a few battles under their belt. This event is generally referred to as an ember knight's \"kindling,\" where they first begin to wield their fiery powers.", - "Once an ember knight \"kindles,\" their skills become a desired commodity. Their presence can inspire fear in their opponents, and awe in their onlookers, as their flying, molten blades sow death and destruction. Many become mercenaries, or even leaders of mercenary groups, and their services are often highly sought after. Anyone that employs an ember knight finds them to be worth their price.", + "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", { "type": "refSubclassFeature", - "subclassFeature": "Gifted Pyromancer|Fighter||Ember Knight (V2)|BDPC|3|BDPC" + "subclassFeature": "Channel Divinity: Cleansing Flame|Paladin||Fervor|BDPC|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Molten Blades|Fighter||Ember Knight (V2)|BDPC|3|BDPC" + "subclassFeature": "Channel Divinity: Fervent Blade|Paladin||Fervor|BDPC|3" } ] }, { - "name": "Gifted Pyromancer", + "name": "Channel Divinity: Cleansing Flame", "source": "BDPC", - "className": "Fighter", + "page": 22, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Fervor", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight (V2)", - "page": 61, "level": 3, "header": 1, + "consumes": { + "name": "Channel Divinity" + }, "entries": [ - "At 3rd level, you learn the {@spell control flames|XGE} cantrip. Your spellcasting ability for this cantrip is Constitution, and you can choose to cast it as a bonus action, rather than an action." + "As an action, you present your {@item holy symbol|PHB} and speak a prayer against fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Constitution saving throw. A target takes fire damage equal to your paladin level on a failed save, or half as much damage on a successful one. This damage ignores fire resistance. Also on a failed save, a target becomes {@condition incapacitated} by a burning pain for 1 minute. The {@condition incapacitated} creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Molten Blades", + "name": "Channel Divinity: Fervent Blade", "source": "BDPC", - "className": "Fighter", + "page": 22, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Fervor", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight (V2)", - "page": 61, "level": 3, "header": 1, + "consumes": { + "name": "Channel Divinity" + }, "entries": [ - "Also at 3rd level, you can conjure magical blades of molten energy. This feature has 4 uses when you gain it, and the number of uses increases to 5 at 7th level and 6 at 15th level. You regain all expended uses when you finish a short or long rest.", - "As a bonus action, you can spend one or more of these uses to summon a molten blade for each use you spend. Each blade floats around you until its destroyed, or until its dismissed. You can dismiss one or more blades as a bonus action, allowing you to regain a use of this feature for each blade that's dismissed.", - "As long as you have at least one of these blades summoned, you gain the following benefits:", - { - "type": "list", - "items": [ - "The blades are considered martial melee weapons with which you are proficient. They deal {@damage 1d4} slashing + {@damage 1d4} fire damage on a hit, and have the finesse property and either the light or reach property (your choice for each blade). The blades float, and therefore don't need to be held, but attacks with them are otherwise made normally, and can benefit from the {@optfeature dueling|PHB} fighting style if you aren't using {@optfeature two-weapon fighting} with them. To use {@optfeature two-weapon fighting} with the blades, you must have two blades with the light property summoned at once, and you must not be wielding a shield.", - "When a creature you can see within 30 feet of you misses you with an attack, you can use your reaction to command a blade to counterattack. Make a melee weapon attack with the blade against your attacker. This attack is as described in the first bullet point, except its reach is increased to 30 feet and it deals {@damage 1d6} bonus fire damage on a hit. After it counterattacks, the blade is destroyed.", - "When a creature you can see within 30 feet of you hits you with an attack, you can use your reaction to command a blade to parry. Your AC is increased by 3 against that attack, potentially causing the attack to miss you. After it parries, the blade is destroyed." - ] - } + "As a bonus action, you imbue a melee weapon you're holding with magical energy, using your Channel Divinity. For 1 minute, the weapon's damage type becomes fire, lightning, or radiant (your choice), and it emits bright light in a 10-foot radius and dim light 10 feet beyond that.", + "Whenever you hit a creature with this weapon, that creature suffers an effect based on the damage type you chose. If you chose fire, you can roll your damage roll twice and take the higher of the two rolls. If you chose lightning, the target can't take reactions until the start of your next turn. If you chose radiant, the target sheds dim light in a 5-foot radius and can't benefit from {@condition invisible|PHB|invisibility} until the start of your next turn." ] }, { - "name": "Flameborn", + "name": "Oath Spells", "source": "BDPC", - "className": "Fighter", + "page": 22, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Fervor", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight (V2)", - "page": 61, - "level": 7, - "header": 2, + "level": 3, + "header": 1, "entries": [ - "By 7th level, your body has become imbued with fire. You gain resistance to fire damage and gain {@sense darkvision} out to a range of 60 feet. If you already have {@sense darkvision}, its range instead increases by 60 feet. Your {@sense darkvision} is unusual: everything you see in darkness is in a shade of red" - ], - "resist": [ - "fire" + "You gain oath spells at the paladin levels listed.", + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Oath of Fervor Spells", + "page": 22 + } ] }, { - "name": "Master of Blades", + "name": "Tenets of Fervor", "source": "BDPC", - "className": "Fighter", + "page": 22, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Fervor", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight (V2)", - "page": 61, - "level": 10, - "header": 2, + "level": 3, + "header": 1, "entries": [ - "Starting at 10th level, you become more adept at counterattacking and parrying with the blades summoned by your Molten Blades feature. The features are improved as follows:", + "The tenets of the Oath of Fervor inspire a paladin to always take action and never back down.", { "type": "entries", - "name": "Counterattack", - "page": 61, + "name": "Aggression", "entries": [ - "When you command a blade to counterattack and hit, you can choose to detonate the blade in a fiery burst. If you do so, each creature in a 5-foot-radius around the target, other than the target, must succeed on a Dexterity saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier or take {@damage 2d6} fire damage." + "Hesitation is weakness. Act quickly and with purpose, for many opportunities last but a moment." ] }, { "type": "entries", - "name": "Parry", - "page": 61, + "name": "Passion", "entries": [ - "When you command a blade to parry, the initial AC bonus against the triggering attack is increased to 5, and you also gain a +3 bonus to your AC until the start of your next turn." + "Do not give up on the things you are passionate about, no matter what stands in your way." + ] + }, + { + "type": "entries", + "name": "Rebirth", + "entries": [ + "Do not fear death, for fate is on your side. Trust that your companions will bring you back from the dead, and promise to do the same for them." ] } ] }, { - "name": "Fiery Surge", + "name": "Aura of Rebirth", "source": "BDPC", - "className": "Fighter", + "page": 22, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Fervor", + "subclassSource": "BDPC", + "level": 7, + "header": 2, + "entries": [ + "Starting at 7th level, you emanate an aura that helps others return from the brink of death. Friendly creatures within 10 feet of you gain advantage on death saving throws while you are conscious.", + "Additionally, corpses and other remains within 10 feet of you are protected from decay and can't become undead while you are conscious. This also effectively extends the time limit on raising creatures from the dead, since time spent within the aura doesn't count against the time limit of spells such as {@spell raise dead}.", + "At 18th level, the range of this aura increases to 30 feet." + ] + }, + { + "name": "Inner Flame", + "source": "BDPC", + "page": 22, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Fervor", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight (V2)", - "page": 61, "level": 15, "header": 2, "entries": [ - "Beginning at 15th level, your {@classFeature Action Surge|Fighter|PHB|2} becomes imbued with fire magic. When you use your {@classFeature Action Surge|Fighter|PHB|2}, your speed increases by 10 feet until the end of the turn. While this speed increase lasts, your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}, and you can choose to leave behind a trail of fire where you step. The trail is 5 feet wide, follows your movement, and lasts until the start of your next turn. A creature other than you that enters the trail for the first time on a turn or ends its turn there takes fire damage equal to your fighter level." + "At 15th level, the fiery spirit within you refuses to go out. You gain resistance to fire damage, advantage on death saving throws, and any spell that has the sole effect of restoring you to life (but not undeath) doesn't need material components to be cast on you." + ], + "resist": [ + "fire" ] }, { - "name": "Pyromancer Adept", + "name": "Zealous Champion", "source": "BDPC", - "className": "Fighter", + "page": 22, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Fervor", "subclassSource": "BDPC", - "subclassShortName": "Ember Knight (V2)", - "page": 61, - "level": 18, + "level": 20, "header": 2, "entries": [ - "Starting at 18th level, you have become one with the fiery powers you control, allowing you to harness some of them at-will. You gain the following benefits while you are conscious.", + "Starting at 20th level, you can use your action to invigorate yourself, granting you the following benefits for 1 minute:", { "type": "list", "items": [ - "As a bonus action, you can begin propelling yourself through the air with flames. Until the end of the turn, you have a flying speed equal to your walking speed.", - "At the end of each of your turns, you can release a wave of fire that deals {@damage 2d4} fire damage to each creature of your choice within 5 feet of you." + "Your speed is increased by 10 feet.", + "You regain 5 hit points at the start of each of your turns.", + "When you use your Divine Smite, you can choose for it to deal fire or lightning damage, rather than radiant damage. If you choose fire, the damage dice of the smite become {@dice d12|d12s}, rather than {@dice d8|d8s}. If you choose lightning, a bolt jumps to another target you can see within 15 feet of the creature you smited. That creature must make a Dexterity saving throw, taking the full smite damage on a failed save, or half as much damage on a successful one. If you choose radiant, you gain {@dice 2d4} temporary hit points, plus {@dice 1d4} temporary hit points for each slot level of the smite above 1st." ] - } + }, + "Once you use this feature, you can't use it again until you finish a long rest." ] }, { - "name": "Devout", + "name": "Oath of Radiance", "source": "BDPC", - "className": "Fighter", + "page": 63, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Radiance (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Devout", - "page": 19, "level": 3, "entries": [ - "An archetypical Devout bears a distinct resemblance to paladins and clerics, particularly in the way they present themselves. While they lack the divine magic offered by these classes, their divine fervor is far from lacking. A Devout fights for their deity, commonly acting as crusaders or, less commonly, inquisitors of the faith. These fighters come from all walks of life, united by their zealotry and unbreakable faith. In their training, they become capable combatants, devoted friends, and learned scholars of their faith. A Devout's way of life is arduous\u2014they are always fighting for something, whether it be for their god, their companions, or simply for a moral cause.", + "{@note The {@class Paladin|PHB|Oath of Radiance|Radiance (Retired)|BDPC} is the previous version of the {@class Paladin|PHB|Oath of Truth|Truth|BDPC}. Like the {@class Paladin|PHB|Oath of Cinders|Cinders (Retired)|BDPC}, this subclass was renamed and reflavored in order to make it feel more like a real paladin oath vs a bundle of light-themed mechanics.}", + "The Oath of Radiance is almost as old as the sun that it follows, and has remained a steady force of good over the ages. Often called sun warriors or shining knights, paladins that take this oath seek to bring light and knowledge to even the darkest areas of the world. Some of them adorn their armor with dazzling inlaid glass and brilliantly bright metals, so that they can reflect the sun's glory and become physical beacons on the battlefield. They also might wear images of the sun or stars\u2014the holy lights that bring life and knowledge to this world, and reveal all that is hidden by shadows and darkness. Like a star in the night, a paladin of the Oath of Radiance seeks to be a light of truth in the dark.", { "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiency|Fighter||Devout|BDPC|3|BDPC" + "subclassFeature": "Tenents of Radiance|Paladin||Radiance (Retired)|BDPC|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Zealot's Devotion|Fighter||Devout|BDPC|3|BDPC" + "subclassFeature": "Oath Spells|Paladin||Radiance (Retired)|BDPC|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Radiance (Retired)|BDPC|3" } ] }, { - "name": "Bonus Proficiency", + "name": "Channel Divinity", "source": "BDPC", - "className": "Fighter", + "page": 63, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Radiance (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Devout", - "page": 19, "level": 3, "header": 1, "entries": [ - "At 3rd level, you gain proficiency in the {@skill Religion} skill. If you already have this proficiency, you instead gain proficiency in another skill of your choice." - ], - "skillProficiencies": [ + "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", { - "religion": true + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity: Blinding Intervention|Paladin||Radiance (Retired)|BDPC|3" }, { - "any": 1 + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity: Divine Sunlight|Paladin||Radiance (Retired)|BDPC|3" } ] }, { - "name": "Zealot's Devotion", + "name": "Channel Divinity: Blinding Intervention", "source": "BDPC", - "className": "Fighter", + "page": 63, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Radiance (Retired)", + "subclassSource": "BDPC", + "level": 3, + "header": 1, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "As an action, you can use your Channel Divinity to teleport to an unoccupied location within 5 feet of a creature you can see within 30 feet of you. That creature must succeed on a Constitution saving throw or become {@condition blinded} for up to 1 minute. The creature can repeat this save at the end of each of its turns, ending the effect on a success. Also, other creatures of your choice within 5 feet of you after you teleport must also make Constitution saving throws. On a failed save, a creature has disadvantage on attack rolls until the start of your next turn." + ] + }, + { + "name": "Channel Divinity: Divine Sunlight", + "source": "BDPC", + "page": 63, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Radiance (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Devout", - "page": 19, "level": 3, "header": 1, + "consumes": { + "name": "Channel Divinity" + }, "entries": [ - "At 3rd level, you can devote yourself to a cause. This devotion is represented by your zealotry die, which starts as a {@dice d6} and increases in size as you level. It becomes a {@dice d8} at 7th level, a {@dice d10} at 10th level, and a {@dice d12} at 15th level. Starting at 18th level, you roll your zealotry die twice and take the higher of the two rolls.", - "As a bonus action, you can devote yourself towards either defender of kin or slayer of foes, which are described below. Both choices use your zealotry die as part of their effects, and your choice lasts until you choose a different one or are {@condition incapacitated}.", + "You can use your Channel Divinity to exude an aura of light. As an action, you can cause your body to emit bright light in a 10-foot radius and dim light 10 feet beyond that for 1 minute. This light is sunlight, and it reveals the true form of shapechangers and creatures altered through magic. Additionally, magical darkness does not function within the area of bright light. Also, fey, fiends, and undead within the bright light have disadvantage on attack rolls against creatures other than you. Once you reach 7th level, the radius of the bright light increases to 20 feet, with dim light extending 20 feet beyond that." + ] + }, + { + "name": "Oath Spells", + "source": "BDPC", + "page": 63, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Radiance (Retired)", + "subclassSource": "BDPC", + "level": 3, + "header": 1, + "entries": [ + "You gain oath spells at the paladin levels listed.", { - "type": "options", - "entries": [ - { - "type": "entries", - "name": "Defender of Kin", - "page": 19, - "entries": [ - "You devote yourself towards defending your allies. While this feature lasts, you can use your bonus action to rally a creature other than you that is within 5 feet of you. You roll your zealotry die, and the targeted creature gains temporary hit points equal to the number rolled. These temporary hit points last until the start of your next turn." - ] - }, - { - "type": "entries", - "name": "Slayer of Foes", - "page": 19, - "entries": [ - "You devote yourself towards slaying your enemies. If you hit a creature with an attack while this feature lasts, you can use your bonus action to empower that attack. You roll your zealotry die, and add it to the attack's damage roll" - ] - } - ] + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Oath of Radiance Spells", + "page": 63 } ] }, { - "name": "Scholar of Evil and Good", + "name": "Tenents of Radiance", "source": "BDPC", - "className": "Fighter", + "page": 63, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Radiance (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Devout", - "page": 19, - "level": 7, - "header": 2, + "level": 3, + "header": 1, "entries": [ - "The creatures of evil and good\u2014aberrations, celestials, elementals, fey, fiends, and undead\u2014are intricately connected with the dealings of the gods. By 7th level, you have learned much about these creatures, granting you advantage on any Charisma checks you make while interacting with them, and allowing you to add your proficiency bonus to any Wisdom, Charisma, or Intelligence save imposed by one of these creatures if you don't add your proficiency to that save already." + "Though those that take this oath do so for an array of reasons, they generally all follow these core tenets:", + { + "type": "entries", + "name": "Truth", + "entries": [ + "Like a light in the dark, you must reveal the truth when it is shrouded in mystery." + ] + }, + { + "type": "entries", + "name": "Leadership", + "entries": [ + "You must become a beacon of light that everyone else follows, and lead others along the right path." + ] + }, + { + "type": "entries", + "name": "Preservation", + "entries": [ + "Where the light glows strongest, you must be ready to stand in its defense." + ] + }, + { + "type": "entries", + "name": "Knowledge", + "entries": [ + "Those that are ignorant to the truth must be shown the light. Spread your knowledge to all those that would accept it." + ] + } ] }, { - "name": "Surge of Faith", + "name": "Aura of Light", "source": "BDPC", - "className": "Fighter", + "page": 63, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Radiance (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Devout", - "page": 19, - "level": 10, + "level": 7, "header": 2, "entries": [ - "Starting at 10th level, using your {@classFeature Action surge|Fighter|PHB|2} also allows you to take an additional bonus action on your turn, and increases your speed by 15 feet until the end of the turn." + "Starting at 7th level, you can choose to emit an aura of light while you're not {@condition incapacitated}. The aura extends 10 feet from you in every direction, but not through total cover, and its area is bright light. Dim light extends 10 feet beyond this, but the dim light is not considered part of the aura. You and friendly creatures within the aura have resistance to radiant and necrotic damage, and advantage on death saving throws.", + "You can activate and deactivate this aura as a bonus action. Starting at 18th level, you can also use your bonus action to increase this aura's range to 30 feet, or reduce it back to 10 feet. The dim light also changes by the same amount." ] }, { - "name": "Endless Fervor", + "name": "All-Seeing", "source": "BDPC", - "className": "Fighter", + "page": 63, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Radiance (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Devout", - "page": 19, "level": 15, "header": 2, "entries": [ - "Beginning at 15th level, your {@subclassFeature Zealot's Devotion|Fighter||Devout|BDPC|3|BDPC|Zealot's Devotion feature} is improved. You gain a +1 bonus to your AC while defender of kin is active, and a +1 bonus to your weapon attack rolls while slayer of foes is active." + "Beginning at 15th level, you are always under the effects of a {@spell see invisibility} spell. Also, for you {@spell see invisibility} now has a range of 30 feet, rather than self, allowing you to grant its effects to another creature within range when you cast it." ] }, { - "name": "Deus Ex Machina", + "name": "Radiant Champion", "source": "BDPC", - "className": "Fighter", + "page": 63, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Radiance (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Devout", - "page": 19, - "level": 18, + "level": 20, "header": 2, "entries": [ - "By 18th level, the gods have noticed your ceaseless devotion, and have taken interest in your fate. You have advantage on death saving throws, and you roll a {@dice d6} every time you finish a long rest. A roll of 6 means that your deity visited you in your dreams and truthfully answered one yes or no question of your choice." + "At 20th level, you gain the ability to harness radiant energy and become a paragon of light. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:", + { + "type": "list", + "items": [ + "On your turn, you can spend your movement to teleport a distance equal to twice the movement you spend. You teleport to an unoccupied location that you can see.", + "When you hit a creature with an attack, it takes an additional {@damage 1d8} radiant damage and is basked in radiant energy until the start of your next turn. For the duration, the creature can't benefit from being {@condition invisible}, attacks made against it are made with advantage, and it emits dim light out to a range of 10 feet." + ] + }, + "Once you use this feature, you can't use it again until you finish a long rest." ] }, { - "name": "Way of the Eternal Spirit", + "name": "Oath of Truth", "source": "BDPC", - "className": "Monk", + "page": 23, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Truth", "subclassSource": "BDPC", - "subclassShortName": "Eternal Spirit", - "page": 21, "level": 3, "entries": [ - "Monks of the Way of the Eternal Spirit learn to channel the energy of the positive plane, using the powers that it grants to defend their allies and come to the aid of those that need it most. Unlike the monks of most monastic traditions, monks of the way of the eternal spirit don't typically live in monasteries or cloisters. Monks that follow this tradition are wanderers that travel through the lands, and sometimes even across planes, as they train and lend their aid to those they encounter. It is common for these monks to travel in small groups, where a single master leads and teaches one to three students.", - "Monks of this tradition are often easily identifiable by the intricate, magical tattoos that they adorn their bodies with. These tattoos are thought to improve their connection to the positive plane, so that they can more easily channel its energy. When a monk of this tradition harnesses their ki, their tattoos can change color or even begin to glow.", + "The Oath of Truth is sworn to the ideals of knowledge, integrity, and sincerity. Sometimes called seekers, paladins who swear this oath are often scholars that devote themselves to the pursuit of knowledge. These paladins are not content with merely knowing the truth, however\u2014they also devote themselves to upholding it. They refuse to utter lies or deceptions, and make it their duty to correct any falsehoods they come across.", + "Paladins that follow the Oath of Truth often adorn their armor and clothing with angelic images, including wings and halos, as they idealize the angelic ability to perfectly tell truth from lie. Images of eyes are also common, whether incorporated into their coat of arms or even tattooed upon their body.", { "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Monk||Eternal Spirit|BDPC|3|BDPC" + "subclassFeature": "Tenents of Truth|Paladin||Truth|BDPC|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Radiant Guardian|Monk||Eternal Spirit|BDPC|3|BDPC" + "subclassFeature": "Oath Spells|Paladin||Truth|BDPC|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Truth|BDPC|3" } ] }, { - "name": "Bonus Proficiencies", + "name": "Channel Divinity", "source": "BDPC", - "className": "Monk", + "page": 23, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Truth", "subclassSource": "BDPC", - "subclassShortName": "Eternal Spirit", - "page": 21, "level": 3, "header": 1, "entries": [ - "When you choose this tradition at 3rd level, you gain proficiency in the {@skill Medicine} skill if you don't already have it. You also gain proficiency in the {@item herbalism kit|PHB} if you don't already have it." - ], - "skillProficiencies": [ + "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", { - "medicine": true - } - ], - "toolProficiencies": [ + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity: Divine Perception|Paladin||Truth|BDPC|3" + }, { - "herbalism kit": true + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity: Truthseeker's Will|Paladin||Truth|BDPC|3" } ] }, { - "name": "Radiant Guardian", + "name": "Channel Divinity: Divine Perception", "source": "BDPC", - "className": "Monk", + "page": 23, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Truth", "subclassSource": "BDPC", - "subclassShortName": "Eternal Spirit", - "page": 21, "level": 3, "header": 1, + "consumes": { + "name": "Channel Divinity" + }, "entries": [ - "Also at 3rd level, you can manipulate your ki to come to the defense of your allies. You gain the following options:", - { - "type": "list", - "page": 21, - "items": [ - "As a bonus action, you can cause a creature you can see within 30 feet of you to gain temporary hit points equal to a roll of your Martial Arts die. When you use this option, you can choose to spend up to 2 ki to increase the number of temporary hit points gained by one Martial Arts die per ki point spent. These temporary hit points last until the end of your next turn.", - { - "type": "entries", - "page": 21, - "entries": [ - "When another creature within 30 feet of you takes damage, you can use your reaction and spend 1 ki point to disappear in a flash of light. You teleport to an unoccupied location within 5 feet of that creature, and grant it resistance to the triggering instance of damage. When you do so, you take damage equal to the damage that creature takes.", - "When you use this option, you can choose to spend 2 ki points, rather than 1. If you do so, you don't take damage equal to the damage the creature takes.", - "If you are within 5 feet of your target when you use this option, you can choose to not teleport. In that case, the total ki cost for this option decreases by 1, to a minimum of 0." - ] - } - ] - } - ] - }, - { - "name": "Restoring Spirit", - "source": "BDPC", - "className": "Monk", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Eternal Spirit", - "page": 21, - "level": 6, - "header": 2, - "entries": [ - "Beginning at 6th level, tapping into the magic of ki mends your wounds. Whenever you spend ki, you regain hit points equal to the number of ki points you spend.", - "When you regain hit points in this way, you can choose to regain additional hit points equal to half your monk level. Once you do so, you can't do so again until you finish a long rest." - ] - }, - { - "name": "Enduring Body", - "source": "BDPC", - "className": "Monk", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Eternal Spirit", - "page": 21, - "level": 11, - "header": 2, - "entries": [ - "At 11th level, the positive energy that runs through your body causes you to age more slowly. For every 10 years that pass, your body only ages 1 year.", - "You can also harness this energy to help your body brush off attacks. As a bonus action, you can spend up to 3 ki points to increase the effectiveness of your unarmored defense. For the next minute, your AC equals 10 + your Dexterity modifier + your Wisdom modifier + the number of ki points spent, as long as you are wearing no armor and not wielding a shield." + "You can use your Channel Divinity to augment your senses. As a bonus action, you grant yourself a +5 bonus to Wisdom ({@skill Insight}) and Wisdom ({@skill Perception}) checks for the next 10 minutes." ] }, { - "name": "Spiritual Defender", + "name": "Channel Divinity: Truthseeker's Will", "source": "BDPC", - "className": "Monk", + "page": 23, + "className": "Paladin", "classSource": "PHB", + "subclassShortName": "Truth", "subclassSource": "BDPC", - "subclassShortName": "Eternal Spirit", - "page": 21, - "level": 17, - "header": 2, + "level": 3, + "header": 1, + "consumes": { + "name": "Channel Divinity" + }, "entries": [ - "At 17th level, you gain the ability to commune with those you meet, and come to their defense in their time of need. You can, for 1 minute, touch your palm to the chest of a willing creature that speaks at least one language to grant them your protection. As long as that creature is under your protection, you know the distance and direction to its location, and you can sense its current emotional state and whenever it takes any damage. You can have up to six creatures under your protection at any one time, and a creature remains under your protection until you choose to end it (no action required), or until the creature is ever on a different plane of existence than you.", - "As an action, you can spend 10 ki points to teleport yourself and up to eight willing creatures of your choice within 10 feet of you to the location of one of the creatures under your protection. You and the creatures you transport with you appear in unoccupied locations within 60 feet of the targeted creature.", - "Once you teleport in this way, you can't teleport to a target more than 5 miles away from you until you finish a long rest." + "As a bonus action, you can use your Channel Divinity to seek out your foes. For 1 minute, your speed is increased by 10 feet, and you gain {@sense darkvision} to a range of 60 feet if you don't already have it. If you already have {@sense darkvision}, its range instead increases by 30 feet. Also, each hostile creature within 60 feet of you must succeed on a Wisdom saving throw or become marked for the same duration. Fey, fiends, and undead have disadvantage on this saving throw.", + "If a marked creature is within the range of your {@sense darkvision}, you gain the following benefits against it:", + { + "type": "list", + "page": 23, + "items": [ + "You can see the marked creature, even if it is {@condition invisible} or obscured in some way (such as being behind cover). If the creature is a shapechanger, you can see its true form.", + "Against the creature, your melee weapon attacks have a 30-foot increased reach, and their damage type becomes psychic if the target is outside of your normal reach. These attacks strike directly at the creature's mind without any projectile, and therefore ignore cover." + ] + } ] }, { - "name": "Oath of Cinders", + "name": "Oath Spells", "source": "BDPC", - "page": 62, + "page": 23, "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Cinders (Retired)", + "subclassShortName": "Truth", "subclassSource": "BDPC", "level": 3, + "header": 1, "entries": [ - "{@note The {@class Paladin|PHB|Oath of Cinders|Cinders (Retired)|BDPC} is the previous version of the {@class Paladin|PHB|Oath of Fervor|Fervor|BDPC}. I chose to reflavor and rename this paladin oath, as it didn't feel like a well-flavored oath that someone would take, and was more like a bundle of fire-themed mechanics.}", - "The Oath of Cinders was first taken in an age long past, not long after the time man first harnessed the power of fire. The paladins that take this oath are sometimes called pyre knights, red knights, or ashen knights, as their oath grants them command over the element of fire. They are known for their limitless bravery and unwillingness to back down from a losing fight, as they attempt to keep the flame of hope alive no matter the circumstances. Many paladins that take this oath are revolutionaries, fighting against tyranny and protecting the oppressed.", - { - "type": "refSubclassFeature", - "subclassFeature": "Tenets of Cinders|Paladin||Cinders (Retired)|BDPC|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Oath Spells|Paladin||Cinders (Retired)|BDPC|3" - }, + "You gain oath spells at the paladin levels listed.", { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity|Paladin||Cinders (Retired)|BDPC|3" + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Oath of Truth Spells", + "page": 23 } ] }, { - "name": "Tenets of Cinders", + "name": "Tenents of Truth", "source": "BDPC", - "page": 62, + "page": 23, "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Cinders (Retired)", + "subclassShortName": "Truth", "subclassSource": "BDPC", "level": 3, "header": 1, "entries": [ - "The tenets of the Oath of Cinders inspire a paladin to always take action and never back down in the face of evil.", + "Though those that take this oath do so for an array of reasons, they generally all follow these core tenets:", { "type": "entries", - "name": "Fan the Flames", + "name": "Hone Your Knowledge", "entries": [ - "A flame left unattended will surely go out. By leading through example and never backing down, you can keep your ideals and hopes alive." + "As an arbiter of truth, you must have enough information to tell truth from fiction." ] }, { "type": "entries", - "name": "Rekindle the Flame", + "name": "Set Things Straight", "entries": [ - "A flame that once burned can burn again. When hope starts to dwindle, be the one that reignites it." + "When you hear a lie, it it your duty to correct it and let the truth be known." ] }, { "type": "entries", - "name": "Be the First Spark", + "name": "Speak Only Truth", "entries": [ - "A powerful flame can be born from a single spark. In the face of evil and tyranny, be the first to rise against it and bring change." + "Never utter a lie, under any circumstance." ] } ] }, { - "name": "Oath Spells", + "name": "Aura of Insight", "source": "BDPC", - "page": 62, + "page": 23, "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Cinders (Retired)", + "subclassShortName": "Truth", "subclassSource": "BDPC", - "level": 3, - "header": 1, + "level": 7, + "header": 2, "entries": [ - "You gain oath spells at the paladin levels listed.", + "Starting at 7th level, a magical aura begins to lie upon you, divining information about surrounding creatures. If a creature is within 10 feet of you, you learn of any damage resistances and/or immunities that the creature possesses. Also, the DM tells you if the creature is your equal, superior, or inferior in regard to the following characteristics:", { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Oath of Cinders Spells", - "page": 62 - } + "type": "list", + "page": 23, + "items": [ + "Armor Class", + "Current hit points", + "Total class levels (if any)", + "Paladin class levels (if any)" + ] + }, + "At 18th level, the range of this aura increases to 30 feet." ] }, { - "name": "Channel Divinity", + "name": "All-Seeing", "source": "BDPC", - "page": 62, + "page": 23, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Truth", + "subclassSource": "BDPC", + "level": 15, + "header": 2, + "entries": [ + "Beginning at 15th level, you are always under the effects of a {@spell see invisibility} spell. Also, for you {@spell see invisibility} now has a range of 30 feet, rather than self, allowing you to grant its effects to another creature within range when you cast it." + ] + }, + { + "name": "Angel of Truth", + "source": "BDPC", + "page": 23, "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Cinders (Retired)", + "subclassShortName": "Truth", + "subclassSource": "BDPC", + "level": 20, + "header": 2, + "entries": [ + "At 20th level, you can assume an angelic form, becoming an ultimate arbiter of truth. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:", + { + "type": "list", + "items": [ + "Feathered wings sprout from your back, granting you a flying speed of 60 feet.", + "You know when you hear a lie. This ability allows you to know when something explicitly untruthful is said; it does not detect misleading yet literally true statements.", + "As a bonus action, you can point to a creature you can see within 30 feet of you and force it to make a Wisdom saving throw against your spell save DC. On a failed save, the creature becomes caged in white light until the end of your next turn or until it takes any damage. For the duration, the creature's speed is 0, it sheds dim light in a 10-foot radius, it can't benefit from being {@condition invisible}, and attacks against it are made with advantage." + ] + }, + "Once you use this feature, you can't use it again until you finish a long rest." + ] + }, + { + "name": "Lightcaller", + "source": "BDPC", + "page": 24, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Lightcaller", "subclassSource": "BDPC", "level": 3, - "header": 1, "entries": [ - "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", + "Rangers that walk the path of the Lightcaller draw their power from the positive plane, and use that power to defend the wildlands and hunt down the evils that dwell there. These rangers wield their radiant weapons like extensions of their body, and learn combat techniques that make them highly varied in their combat styles. To them, every weapon holds a distinct purpose when hunting down prey. Fiends and undead are often these ranger's favored enemies, and many of them ally with celestials.", { "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Branding Blade|Paladin||Cinders (Retired)|BDPC|3" + "subclassFeature": "Radiant Armaments|Ranger||Lightcaller|BDPC|3|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: From the Embers|Paladin||Cinders (Retired)|BDPC|3" + "subclassFeature": "Dawnstriker|Ranger||Lightcaller|BDPC|3|BDPC" } ] }, { - "name": "Channel Divinity: Branding Blade", + "name": "Dawnstriker", "source": "BDPC", - "page": 62, - "className": "Paladin", + "page": 24, + "className": "Ranger", "classSource": "PHB", - "subclassShortName": "Cinders (Retired)", + "subclassShortName": "Lightcaller", "subclassSource": "BDPC", "level": 3, "header": 1, "entries": [ - "As a bonus action, you transform a melee weapon you're holding into a flaming weapon, using your Channel Divinity. For 1 minute, the weapon's damage type becomes fire, and it emits bright light in a 10-foot radius and dim light 10 feet beyond that. Also, the fire damage dealt by this weapon ignores fire resistance if its target is a fiend or undead. Whenever you hit a creature with this weapon, that creature becomes branded until the end of your next turn. If a branded creature attacks a creature other than you, the brand flares, dealing {@damage 1d8} fire damage to it. Also, if the branded target is a fiend or undead, its speed is halved and it can't take reactions for as long as the brand lasts." - ], - "consumes": { - "name": "Channel Divinity" - } + "Also at 3rd level, your strikes become imbued with the power of the dawn. Once per turn when you hit a creature with a weapon attack, you can cause the target to take {@damage 1d6} bonus radiant damage.", + "When you use this feature, you can expend a spell slot to increase its power. The attack gains an additional effect based on the properties of the weapon used for the attack, and if the spell slot used is of 2nd level or higher, the bonus radiant damage is increased by {@damage 1d6} for each spell level higher than 1st.", + "The effects are described below, with the associated property in bold. You can only choose one of the additional effects, even if the weapon has multiple applicable properties. If an effect requires a saving throw, the DC equals your ranger spell save DC.", + { + "type": "entries", + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Finesse|BDPC" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Heavy|BDPC" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Melee|BDPC" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Ranged|BDPC" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Reach|BDPC" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Thrown|BDPC" + } + ] + } + ] }, { - "name": "Channel Divinity: From the Embers", + "name": "Radiant Armaments", "source": "BDPC", - "page": 62, - "className": "Paladin", + "page": 24, + "className": "Ranger", "classSource": "PHB", - "subclassShortName": "Cinders (Retired)", + "subclassShortName": "Lightcaller", "subclassSource": "BDPC", "level": 3, "header": 1, "entries": [ - "When a creature within 30 feet of you dies, you can use your reaction and your Channel Divinity to cause its body to burn away into ash. When you do so, some of the burnt embers fly back to you and imbue you with power. For 1 minute, you have resistance to fire damage and gain temporary hit points equal to your Charisma modifier at the start of each of your turns.", - "Starting at 7th level, you instead gain immunity to fire damage for the duration." - ], - "consumes": { - "name": "Channel Divinity" - } + "Starting at 3rd level, you learn to draw from the radiant energy of the positive plane, and craft that energy into weaponry.", + "Immediately before you would make a weapon attack, you can choose to conjure a radiant weapon to attack with. The weapon appears in your free hand, lasts until you attack with it, and takes the form of any weapon that you're proficient with. It is identical to a normal weapon, except its damage type is radiant. If the weapon requires ammunition, radiant ammunition that lasts until you attack with it is conjured alongside the weapon itself." + ] }, { - "name": "Aura of Flames", + "name": "Dawnlight Distortion", "source": "BDPC", - "page": 62, - "className": "Paladin", + "page": 24, + "className": "Ranger", "classSource": "PHB", - "subclassShortName": "Cinders (Retired)", + "subclassShortName": "Lightcaller", "subclassSource": "BDPC", "level": 7, "header": 2, "entries": [ - "Beginning at 7th level, you can choose to emit an aura of flames while you're not {@condition incapacitated}. The aura extends 10 feet from you in every direction, but not through total cover. Friendly creatures within the aura gain resistance to fire damage.", - "Flames flit along the edge of this aura, punishing enemies that attempt to leave it. Whenever a hostile creature willingly leaves the aura, it takes fire damage equal to your paladin level.", - "You can activate and deactivate this aura as a bonus action.", - "Starting at 18th level, you can also use your bonus action to increase this aura's range to 30 feet, or reduce it back to 10 feet." + "At 7th level, you can magically distort the light around you, making your exact location difficult to pinpoint from a distance. You gain a +3 bonus to AC against attacks originating more than 15 feet away from you. An attacker is immune to this effect if it doesn't rely on sight, as with {@sense blindsight}." ] }, { - "name": "Soul of Ash and Flame", + "name": "Twin Suns", "source": "BDPC", - "page": 62, - "className": "Paladin", + "page": 24, + "className": "Ranger", "classSource": "PHB", - "subclassShortName": "Cinders (Retired)", + "subclassShortName": "Lightcaller", "subclassSource": "BDPC", - "level": 15, + "level": 11, "header": 2, "entries": [ - "At 15th level, both of your Channel Divinity options are improved. When you use Branding Blade, the damage of the brand is increased to {@damage 1d12}, and when you use From the Embers, the number of temporary hit points you gain each turn is increased by 5. Also, while either Channel Divinity is active your {@classFeature Lay on Hands|Paladin||1|Lay on Hands feature} gains a range of 30 feet." + "Starting at 11th level, you can use your {@subclassFeature Dawnstriker|Ranger||Lightcaller|BDPC|3|BDPC|Dawnstriker feature} twice per turn, instead of only once per turn, and the damage dice of that feature turn into {@damage d8|d8s}. Also, weapons conjured by your {@subclassFeature Radiant Armaments|Ranger||Lightcaller|BDPC|3|BDPC|Radiant Armaments feature} gain a +1 bonus to attack and damage rolls." ] }, { - "name": "Lord of Cinder", + "name": "Luminescent Armor", "source": "BDPC", - "page": 62, - "className": "Paladin", + "page": 24, + "className": "Ranger", "classSource": "PHB", - "subclassShortName": "Cinders (Retired)", + "subclassShortName": "Lightcaller", "subclassSource": "BDPC", - "level": 20, + "level": 15, "header": 2, "entries": [ - "At 20th level, you can take the form of an elemental knight of primordial fire. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:", - { - "type": "list", - "items": [ - "Hostile creatures within 10 feet of you that have resistance to fire damage lose that resistance. Creatures within the area that have immunity to fire damage lose that immunity and instead take half damage from fire damage.", - "Once during the duration, you can use one of your Channel Divinity options without needing to spend a use of your Channel Divinity. This does not allow you to combine the effects of the same Channel Divinity if its used multiple times.", - "When you use your Divine Smite, it deals fire damage to its target, rather than radiant damage. Also, each creature of your choice within 5 feet of the target, other than the target, must succeed on a Dexterity saving throw against your paladin spell save DC or take fire damage equal to the damage dealt by your smite (not including any bonus damage dealt from a critical strike or vulnerability, or other damage increasing effects)." - ] - }, - "Once you use this feature, you can't use it again until you finish a long rest." + "At 15th level, whenever you finish a short or long rest, a shimmering aura begins to surround you, granting you temporary hit points equal to your Ranger level. When you lose all these temporary hit points, the aura dissipates in a final burst of light. Each creature of your choice within 10 feet of you must succeed on a Constitution saving throw against your ranger spell save DC or be {@condition blinded} until the end of your next turn." ] }, { - "name": "Oath of Fervor", + "name": "Divine Hand", "source": "BDPC", - "page": 22, - "className": "Paladin", + "page": 25, + "className": "Rogue", "classSource": "PHB", - "subclassShortName": "Fervor", + "subclassShortName": "Divine Hand", "subclassSource": "BDPC", "level": 3, "entries": [ - "The Oath of Fervor calls to paladins that are driven by fiery ideals from which they would never back down. Sometimes called red knights, phoenix knights, or simply zealots, these paladins hold no one set of goals\u2014their oath dictates the way that they strive towards their goals, rather prescribing what those goals should be. As such, the paladins of this oath may be of any alignment, and could hold many opposing ideals. Their consistency is in their impulsiveness, which hurts them as often as it helps.", - { - "type": "refSubclassFeature", - "subclassFeature": "Tenets of Fervor|Paladin||Fervor|BDPC|3" - }, + "As a Divine Hand, you focus your training on the arts of death and execution. However, unlike an assassin you do not employ yourself in the service of mortals. You have a higher calling, and have devoted yourself into the service of a deity. With this deity you have formed a personal connection\u2014they speak with you directly, ordering you to dispose of their enemies and giving you other such tasks. To assist you in your endeavors, your deity has granted you divine powers. These powers can help you slay any foe, but are especially effective against the enemies of your deity.", + "Divine Hands are often members of a clergy, working directly for the church of their deity. But others work outside of any organization, and perform their duties independently\u2014working only for themselves and their deity.", { "type": "refSubclassFeature", - "subclassFeature": "Oath Spells|Paladin||Fervor|BDPC|3" + "subclassFeature": "Right Hand of God|Rogue||Divine Hand|BDPC|3|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity|Paladin||Fervor|BDPC|3" + "subclassFeature": "Judgement|Rogue||Divine Hand|BDPC|3|BDPC" } ] }, { - "name": "Tenets of Fervor", + "name": "Judgement", "source": "BDPC", - "page": 22, - "className": "Paladin", + "page": 25, + "className": "Rogue", "classSource": "PHB", - "subclassShortName": "Fervor", + "subclassShortName": "Divine Hand", "subclassSource": "BDPC", "level": 3, "header": 1, "entries": [ - "The tenets of the Oath of Fervor inspire a paladin to always take action and never back down.", + "Also at 3rd level, you can mark a foe as the target of your divine ire. As a bonus action, you can choose one creature you can see within 120 feet of you. Until the end of the turn, you can use your {@classFeature Sneak Attack|Rogue|PHB|1} against that target even if you don't have advantage on the attack roll, but not if you have disadvantage on it.", + "If you use your {@classFeature Sneak Attack|Rogue|PHB|1} against the marked target during the duration, you can expend a use of this feature to empower your strike. The attack's damage type becomes radiant, and it gains one of the following bonus effects:", { - "type": "entries", - "name": "Aggression", - "entries": [ - "Hesitation is weakness. Act quickly and with purpose, for many opportunities last but a moment." + "type": "list", + "items": [ + "The target's speed is reduced by 10 feet.", + "The target can't take reactions.", + "The target can't regain hit points." ] }, + "The effect you choose lasts until the start of your next turn. You can empower your attack a number of times equal to your Wisdom modifier (a minimum of once), and you regain all expended uses when you finish a long rest. If the target is one of your divine quarries, you can empower your strike against it without expending a use of this feature, even if this feature has no uses remaining." + ] + }, + { + "name": "Right Hand of God", + "source": "BDPC", + "page": 25, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Divine Hand", + "subclassSource": "BDPC", + "level": 3, + "header": 1, + "entries": [ + "When you choose this archetype at 3rd level, you develop a closer relationship with your deity. You gain proficiency in the {@skill Religion} skill. If you already have this proficiency, you instead gain proficiency in another skill of your choice.", + "Also, you gain the duty to hunt down the enemies of your deity. When you gain this archetype, determine with your DM what the enemies of your deity might be. They could be creature types (such as fiends and undead), specific types of humanoids, or even members of specific organizations. These enemies are considered your divine quarries. If your deity has many enemies, then only their most important ones might be considered your divine quarries, at the DM's discretion.", + "You have advantage on Wisdom ({@skill Survival}) checks to track your divine quarries." + ], + "skillProficiencies": [ { - "type": "entries", - "name": "Passion", - "entries": [ - "Do not give up on the things you are passionate about, no matter what stands in your way." - ] + "religion": true }, { - "type": "entries", - "name": "Rebirth", + "any": 1 + } + ] + }, + { + "name": "Swift Judge", + "source": "BDPC", + "page": 25, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Divine Hand", + "subclassSource": "BDPC", + "level": 9, + "header": 2, + "entries": [ + "Starting at 9th level, whenever you mark a foe with your {@subclassFeature Judgement|Rogue||Divine Hand|BDPC|3|BDPC|Judgment feature}, you can use one the actions granted by your {@classFeature Cunning Action|Rogue||2} as part of the same bonus action." + ] + }, + { + "name": "Divine Gift", + "source": "BDPC", + "page": 25, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Divine Hand", + "subclassSource": "BDPC", + "level": 13, + "header": 2, + "entries": [ + "At 13th level, your deity bestows divine magic upon you. You learn the {@spell guidance} and {@spell thaumaturgy} cantrips, and you can cast {@spell detect magic}, but only as a ritual. Your spellcasting ability for these spells is Wisdom.", + "Also, you can call upon your deity as a bonus action, and have them reveal their enemies to you. Until the end of your next turn, you know the location of any of your divine quarries within 120 feet of you that are not behind total cover. You know the creature type of any being you sense, but not its specific identity.", + "You can take this bonus action a number of times equal to 1 + your Wisdom modifier. When you finish a long rest, you regain all expended uses." + ] + }, + { + "name": "Holy Executioner", + "source": "BDPC", + "page": 25, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Divine Hand", + "subclassSource": "BDPC", + "level": 17, + "header": 2, + "entries": [ + "Beginning at 17th level, your divine judgment becomes especially harsh. Whenever you use your {@subclassFeature Judgement|Rogue||Divine Hand|BDPC|3|BDPC|Judgment feature} against a creature and choose to empower your strike, your attack deals an additional {@damage 4d6} radiant damage to your target." + ] + }, + { + "name": "Flametouched", + "source": "BDPC", + "page": 26, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Flametouched", + "subclassSource": "BDPC", + "level": 1, + "entries": [ + "Your magic stems from the primordial energy of elemental fire. Many sorcerers with this power can trace their ancestry to the creatures of the Plane of Elemental fire, particularly the Efreeti. This origin is not always ancestral, however. Your powers might have manifested after a near-death experience with a creature of fire, like the legendary phoenix, or simply through constant exposure to fire. In rare cases, those that live near volcanoes can spontaneously gain these powers, especially if they've lived near one since childhood. Regardless of how this magic manifested, it causes flames to permeate your soul and define your magic.", + { + "type": "options", + "count": 1, "entries": [ - "Do not fear death, for fate is on your side. Trust that your companions will bring you back from the dead, and promise to do the same for them." + { + "type": "refSubclassFeature", + "subclassFeature": "Fire Within|Sorcerer||Flametouched|BDPC|1|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Variant: Flametouched Spell List|Sorcerer||Flametouched|BDPC|1|BDPC" + } ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Cinder Mage|Sorcerer||Flametouched|BDPC|1|BDPC" } ] }, { - "name": "Oath Spells", + "name": "Cinder Mage", "source": "BDPC", - "page": 22, - "className": "Paladin", + "page": 26, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Fervor", + "subclassShortName": "Flametouched", "subclassSource": "BDPC", - "level": 3, + "level": 1, "header": 1, "entries": [ - "You gain oath spells at the paladin levels listed.", + "Starting at 1st level, you can cause your magic to leave behind magical cinders in its wake. After you cast a spell of 1st level or higher, you can conjure a cloud of cinders that fills a 10-foot radius area centered either on you or on a target of the spell. The cloud remains in the place it was conjured, and lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. The area of the cloud is lightly obscured, and is {@quickref difficult terrain||3} for hostile creatures. Also, you gain the following benefits while you are within a cloud conjured by this feature:", { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Oath of Fervor Spells", - "page": 22 + "type": "list", + "items": [ + "As a bonus action, you can teleport up to 15 feet to another point you can see within a cloud. You can't use this action if your speed is 0, and you can't {@action cast a spell} during the same turn unless that spell is a cantrip with a casting time of 1 action.", + "{@action Opportunity attack|PHB|Opportunity attacks} made by other creatures within the cloud have disadvantage against you.", + "You can attempt to {@action hide} even when you are only lightly obscured by the cloud." + ] } ] }, { - "name": "Channel Divinity", + "name": "Fire Within", "source": "BDPC", - "page": 22, - "className": "Paladin", + "page": 26, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Fervor", + "subclassShortName": "Flametouched", "subclassSource": "BDPC", - "level": 3, + "level": 1, "header": 1, "entries": [ - "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", - { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Cleansing Flame|Paladin||Fervor|BDPC|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Fervent Blade|Paladin||Fervor|BDPC|3" - } + "Your inner flame grants you aptitude in all forms of pyromancy. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from any spell list if the chosen spell can deal fire damage. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. Spells that don't deal fire damage must still be chosen from the sorcerer spell list, as normal." ] }, { - "name": "Channel Divinity: Cleansing Flame", + "name": "Variant: Flametouched Spell List", "source": "BDPC", - "page": 22, - "className": "Paladin", + "page": 26, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Fervor", + "subclassShortName": "Flametouched", "subclassSource": "BDPC", - "level": 3, + "level": 1, + "isClassFeatureVariant": true, "header": 1, "entries": [ - "As an action, you present your {@item holy symbol|PHB} and speak a prayer against fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Constitution saving throw. A target takes fire damage equal to your paladin level on a failed save, or half as much damage on a successful one. This damage ignores fire resistance. Also on a failed save, a target becomes {@condition incapacitated} by a burning pain for 1 minute. The {@condition incapacitated} creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success." - ], - "consumes": { - "name": "Channel Divinity" - } + "In {@book Tasha's Cauldron of Everything|TCE}, sorcerer subclasses were given additional spells known. If you like that design decision, replace the Fire Within feature with the following:", + { + "type": "inset", + "page": 26, + "name": "Fire Within", + "entries": [ + "You learn additional spells when you reach certain levels in this class, as shown on the Pyromancy Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.", + "Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be able to deal fire damage, and can be from any class spell list.", + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Pyromancy Spells", + "page": 26 + } + ] + } + ] }, { - "name": "Channel Divinity: Fervent Blade", + "name": "Fleeting Flames", "source": "BDPC", - "page": 22, - "className": "Paladin", + "page": 26, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Fervor", + "subclassShortName": "Flametouched", "subclassSource": "BDPC", - "level": 3, - "header": 1, + "level": 6, + "header": 2, "entries": [ - "As a bonus action, you imbue a melee weapon you're holding with magical energy, using your Channel Divinity. For 1 minute, the weapon's damage type becomes fire, lightning, or radiant (your choice), and it emits bright light in a 10-foot radius and dim light 10 feet beyond that.", - "Whenever you hit a creature with this weapon, that creature suffers an effect based on the damage type you chose. If you chose fire, you can roll your damage roll twice and take the higher of the two rolls. If you chose lightning, the target can't take reactions until the start of your next turn. If you chose radiant, the target sheds dim light in a 5-foot radius and can't benefit from {@condition invisible|PHB|invisibility} until the start of your next turn." - ], - "consumes": { - "name": "Channel Divinity" - } + "At 6th level, your magic begins to rekindle your spirit. When you cast a spell of 1st level or higher, your speed increases by 10 feet until the end of the turn. This speed bonus is increased to 20 feet at 14th level, and 30 feet at 18th level." + ] }, { - "name": "Aura of Rebirth", + "name": "Phoenix's Inferno", "source": "BDPC", - "page": 22, - "className": "Paladin", + "page": 26, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Fervor", + "subclassShortName": "Flametouched", "subclassSource": "BDPC", - "level": 7, + "level": 6, "header": 2, "entries": [ - "Starting at 7th level, you emanate an aura that helps others return from the brink of death. Friendly creatures within 10 feet of you gain advantage on death saving throws while you are conscious.", - "Additionally, corpses and other remains within 10 feet of you are protected from decay and can't become undead while you are conscious. This also effectively extends the time limit on raising creatures from the dead, since time spent within the aura doesn't count against the time limit of spells such as {@spell raise dead}.", - "At 18th level, the range of this aura increases to 30 feet." + "Also at 6th level, you can ignite your conjured cinders into magical flames that invigorate allies and burn enemies. Once per turn when you deal fire damage to a creature within a cloud conjured by your Cinder Mage feature, you can choose to expend 1 to 5 sorcery points to cause these flames to spread throughout the cloud and any clouds that intersect with it. Hostile creatures within the connected clouds take {@damage 2d6} fire damage if 1 sorcery point was expended, plus {@damage 1d6} fire damage for each sorcery point beyond the first. Friendly creatures within the area receive half that amount as temporary hit points." ] }, { - "name": "Inner Flame", + "name": "Enkindled Body", "source": "BDPC", - "page": 22, - "className": "Paladin", + "page": 26, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Fervor", + "subclassShortName": "Flametouched", "subclassSource": "BDPC", - "level": 15, + "level": 14, "header": 2, "entries": [ - "At 15th level, the fiery spirit within you refuses to go out. You gain resistance to fire damage, advantage on death saving throws, and any spell that has the sole effect of restoring you to life (but not undeath) doesn't need material components to be cast on you." + "At 14th level, you become one with your inner flame. You gain resistance to fire damage, and your Cinder Mage feature is improved. When you activate that feature, you can either create two clouds at once\u2014one centered on you and one centered on the spell's target\u2014or create a single, 15-foot radius cloud centered on you. Additionally, the distance you can teleport within these clouds is increased to 30 feet. This teleportation also no longer restricts your spellcasting, and can be used when your speed is 0." ], "resist": [ "fire" ] }, { - "name": "Zealous Champion", + "name": "Ascendant Flame", "source": "BDPC", - "page": 22, - "className": "Paladin", + "page": 26, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Fervor", + "subclassShortName": "Flametouched", "subclassSource": "BDPC", - "level": 20, + "level": 18, "header": 2, "entries": [ - "Starting at 20th level, you can use your action to invigorate yourself, granting you the following benefits for 1 minute:", - { - "type": "list", - "items": [ - "Your speed is increased by 10 feet.", - "You regain 5 hit points at the start of each of your turns.", - "When you use your Divine Smite, you can choose for it to deal fire or lightning damage, rather than radiant damage. If you choose fire, the damage dice of the smite become {@dice d12|d12s}, rather than {@dice d8|d8s}. If you choose lightning, a bolt jumps to another target you can see within 15 feet of the creature you smited. That creature must make a Dexterity saving throw, taking the full smite damage on a failed save, or half as much damage on a successful one. If you choose radiant, you gain {@dice 2d4} temporary hit points, plus {@dice 1d4} temporary hit points for each slot level of the smite above 1st." - ] - }, - "Once you use this feature, you can't use it again until you finish a long rest." + "Starting at 18th level, you can use your bonus action and spend 2 sorcery points to transform yourself into a fiery form for 10 minutes. While this feature lasts, you are immune to fire damage, have a flying speed equal to your walking speed, and a 15-foot radius cloud of magical cinders, like those created by your Cinder Mage feature, is conjured and follows you for the duration.", + "Also, you can choose to activate this feature without spending sorcery points. If you do so, it requires your {@status concentration} (as if you were {@status concentration|PHB|concentrating} on a spell)." ] }, { - "name": "Oath of Radiance", + "name": "Heroic Ancestry", "source": "BDPC", - "page": 63, - "className": "Paladin", + "page": 27, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Radiance (Retired)", + "subclassShortName": "Heroic Ancestry", "subclassSource": "BDPC", - "level": 3, + "level": 1, "entries": [ - "{@note The {@class Paladin|PHB|Oath of Radiance|Radiance (Retired)|BDPC} is the previous version of the {@class Paladin|PHB|Oath of Truth|Truth|BDPC}. Like the {@class Paladin|PHB|Oath of Cinders|Cinders (Retired)|BDPC}, this subclass was renamed and reflavored in order to make it feel more like a real paladin oath vs a bundle of light-themed mechanics.}", - "The Oath of Radiance is almost as old as the sun that it follows, and has remained a steady force of good over the ages. Often called sun warriors or shining knights, paladins that take this oath seek to bring light and knowledge to even the darkest areas of the world. Some of them adorn their armor with dazzling inlaid glass and brilliantly bright metals, so that they can reflect the sun's glory and become physical beacons on the battlefield. They also might wear images of the sun or stars\u2014the holy lights that bring life and knowledge to this world, and reveal all that is hidden by shadows and darkness. Like a star in the night, a paladin of the Oath of Radiance seeks to be a light of truth in the dark.", - { - "type": "refSubclassFeature", - "subclassFeature": "Tenents of Radiance|Paladin||Radiance (Retired)|BDPC|3" - }, + "Your innate magic comes from your connection to an ancient hero\u2014an ancestor of yours that defeated mighty foes and reached the peak of physical ability. In the years beyond their death, your ancestor's deeds have been immortalized by history, and their bloodline has been blessed by the gods. Through your blessed blood, you can channel the abilities of your ancestor, mimicking their unmatched strength and prowess.", + "Most of these bloodlines are well-established, and deeply connected to royal or noble blood. Some of these bloodlines have been obscured by time, however, and many sorcerers of this origin have no knowledge of their history. Not all members of a heroic bloodline awaken this magic, so it can remain hidden for generations and slowly forgotten before suddenly re-emerging.", { "type": "refSubclassFeature", - "subclassFeature": "Oath Spells|Paladin||Radiance (Retired)|BDPC|3" + "subclassFeature": "Heir to Heroics|Sorcerer||Heroic Ancestry|BDPC|1|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity|Paladin||Radiance (Retired)|BDPC|3" + "subclassFeature": "Ancestral Avatar|Sorcerer||Heroic Ancestry|BDPC|1|BDPC" } ] }, { - "name": "Tenents of Radiance", + "name": "Ancestral Avatar", "source": "BDPC", - "page": 63, - "className": "Paladin", + "page": 27, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Radiance (Retired)", + "subclassShortName": "Heroic Ancestry", "subclassSource": "BDPC", - "level": 3, + "level": 1, "header": 1, "entries": [ - "Though those that take this oath do so for an array of reasons, they generally all follow these core tenets:", - { - "type": "entries", - "name": "Truth", - "entries": [ - "Like a light in the dark, you must reveal the truth when it is shrouded in mystery." - ] - }, - { - "type": "entries", - "name": "Leadership", - "entries": [ - "You must become a beacon of light that everyone else follows, and lead others along the right path." - ] - }, + "Also at 1st level, you can call upon the strength of your ancestor to aid you. As a bonus action, you can temporarily augment your musculature and harden your body against attack. For 1 minute, you gain the following benefits:", { - "type": "entries", - "name": "Preservation", - "entries": [ - "Where the light glows strongest, you must be ready to stand in its defense." + "type": "list", + "items": [ + "You gain temporary hit points equal to your sorcerer level.", + "You can use your Charisma for anything that would normally require Strength. This includes, but is not limited to: Strength-based attacks, carrying capacity, Strength ({@skill Athletics}) checks, and other Strength-based checks or saves.", + "When you activate this feature, and as a bonus action on each of your turns thereafter, you can attempt to {@action shove} or {@action grapple} a creature within 5 feet of you.", + "Creatures you are {@action grapple|PHB|grappling} have disadvantage on attacks made against you." ] }, - { - "type": "entries", - "name": "Knowledge", - "entries": [ - "Those that are ignorant to the truth must be shown the light. Spread your knowledge to all those that would accept it." - ] - } - ] - }, - { - "name": "Oath Spells", - "source": "BDPC", - "page": 63, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Radiance (Retired)", - "subclassSource": "BDPC", - "level": 3, - "header": 1, - "entries": [ - "You gain oath spells at the paladin levels listed.", - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Oath of Radiance Spells", - "page": 63 - } + "Once you use this feature, you can't use it again until you finish a short or long rest." ] }, { - "name": "Channel Divinity", + "name": "Heir to Heroics", "source": "BDPC", - "page": 63, - "className": "Paladin", + "page": 27, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Radiance (Retired)", + "subclassShortName": "Heroic Ancestry", "subclassSource": "BDPC", - "level": 3, + "level": 1, "header": 1, "entries": [ - "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", + "You have inherited some of your ancestor's skills with armor and weaponry. At 1st level, you gain proficiency with light armor, simple weapons, and melee martial weapons." + ], + "armorProficiencies": [ { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Blinding Intervention|Paladin||Radiance (Retired)|BDPC|3" - }, + "light": true + } + ], + "weaponProficiencies": [ { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Divine Sunlight|Paladin||Radiance (Retired)|BDPC|3" + "simple": true, + "martial": true } ] }, { - "name": "Channel Divinity: Blinding Intervention", + "name": "Variant: Heroic Ancestry Spell List", "source": "BDPC", - "page": 63, - "className": "Paladin", + "page": 27, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Radiance (Retired)", + "subclassShortName": "Heroic Ancestry", "subclassSource": "BDPC", - "level": 3, + "level": 1, + "isClassFeatureVariant": true, "header": 1, "entries": [ - "As an action, you can use your Channel Divinity to teleport to an unoccupied location within 5 feet of a creature you can see within 30 feet of you. That creature must succeed on a Constitution saving throw or become {@condition blinded} for up to 1 minute. The creature can repeat this save at the end of each of its turns, ending the effect on a success. Also, other creatures of your choice within 5 feet of you after you teleport must also make Constitution saving throws. On a failed save, a creature has disadvantage on attack rolls until the start of your next turn." - ], - "consumes": { - "name": "Channel Divinity" - } + "In {@book Tasha's Cauldron of Everything|TCE}, sorcerer subclasses were given additional spells known. If you like that design decision, add the following feature to the subclass.", + { + "type": "inset", + "page": 27, + "name": "Ancestral Magic", + "entries": [ + "You learn additional spells when you reach certain levels in this class, as shown on the Heroic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.", + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Heroic Spells", + "page": 27 + } + ] + } + ] }, { - "name": "Channel Divinity: Divine Sunlight", + "name": "Ancestral Champion", "source": "BDPC", - "page": 63, - "className": "Paladin", + "page": 27, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Radiance (Retired)", + "subclassShortName": "Heroic Ancestry", "subclassSource": "BDPC", - "level": 3, - "header": 1, + "level": 6, + "header": 2, "entries": [ - "You can use your Channel Divinity to exude an aura of light. As an action, you can cause your body to emit bright light in a 10-foot radius and dim light 10 feet beyond that for 1 minute. This light is sunlight, and it reveals the true form of shapechangers and creatures altered through magic. Additionally, magical darkness does not function within the area of bright light. Also, fey, fiends, and undead within the bright light have disadvantage on attack rolls against creatures other than you. Once you reach 7th level, the radius of the bright light increases to 20 feet, with dim light extending 20 feet beyond that." - ], - "consumes": { - "name": "Channel Divinity" - } + "By 6th level, your connection with your ancestor has improved, allowing you call upon their strength more often. Even if you have no uses of Ancestral Avatar remaining, you can activate the feature by spending 2 sorcery points." + ] }, { - "name": "Aura of Light", + "name": "Extra Attack", "source": "BDPC", - "page": 63, - "className": "Paladin", + "page": 27, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Radiance (Retired)", + "subclassShortName": "Heroic Ancestry", "subclassSource": "BDPC", - "level": 7, + "level": 6, "header": 2, "entries": [ - "Starting at 7th level, you can choose to emit an aura of light while you're not {@condition incapacitated}. The aura extends 10 feet from you in every direction, but not through total cover, and its area is bright light. Dim light extends 10 feet beyond this, but the dim light is not considered part of the aura. You and friendly creatures within the aura have resistance to radiant and necrotic damage, and advantage on death saving throws.", - "You can activate and deactivate this aura as a bonus action. Starting at 18th level, you can also use your bonus action to increase this aura's range to 30 feet, or reduce it back to 10 feet. The dim light also changes by the same amount." + "Starting at 6th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn." ] }, { - "name": "All-Seeing", + "name": "Inspiring Presence", "source": "BDPC", - "page": 63, - "className": "Paladin", + "page": 27, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Radiance (Retired)", + "subclassShortName": "Heroic Ancestry", "subclassSource": "BDPC", - "level": 15, + "level": 14, "header": 2, "entries": [ - "Beginning at 15th level, you are always under the effects of a {@spell see invisibility} spell. Also, for you {@spell see invisibility} now has a range of 30 feet, rather than self, allowing you to grant its effects to another creature within range when you cast it." + "At 14th level, you become an inspiring beacon like your ancestor before you. You are immune to the {@condition frightened} condition, and friendly creatures within 30 feet of you have advantage on saving throws against being {@condition frightened}.", + "Additionally, whenever a friendly creature other than you within 30 feet of you misses an attack, you can use your reaction to roll a {@dice d4} and add the result to its attack roll, potentially causing the attack to hit. If the attack still misses, you can spend 2 sorcery points to add an additional {@dice d4}." + ], + "conditionImmune": [ + "frightened" ] }, { - "name": "Radiant Champion", + "name": "Hero of Legend", "source": "BDPC", - "page": 63, - "className": "Paladin", + "page": 27, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Radiance (Retired)", + "subclassShortName": "Heroic Ancestry", "subclassSource": "BDPC", - "level": 20, + "level": 18, "header": 2, "entries": [ - "At 20th level, you gain the ability to harness radiant energy and become a paragon of light. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:", + "By 18th level, you have reached your full potential, and can become just as much of a heroic figure as your ancestor. When you activate your Ancestral Avatar feature, you can spend additional sorcery points to further improve the feature. For every 2 sorcery points you spend, you can gain one of the following benefits for the duration of the feature:", { "type": "list", "items": [ - "On your turn, you can spend your movement to teleport a distance equal to twice the movement you spend. You teleport to an unoccupied location that you can see.", - "When you hit a creature with an attack, it takes an additional {@damage 1d8} radiant damage and is basked in radiant energy until the start of your next turn. For the duration, the creature can't benefit from being {@condition invisible}, attacks made against it are made with advantage, and it emits dim light out to a range of 10 feet." + "You can attack three times, instead of twice, whenever you take the {@action Attack} action on your turn.", + "You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.", + "You gain a flying speed equal to your current walking speed." ] - }, - "Once you use this feature, you can't use it again until you finish a long rest." + } ] }, { - "name": "Oath of Truth", + "name": "The Elder Sphinx", "source": "BDPC", - "page": 23, - "className": "Paladin", + "page": 29, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Truth", + "subclassShortName": "Elder Sphinx", "subclassSource": "BDPC", - "level": 3, + "level": 1, "entries": [ - "The Oath of Truth is sworn to the ideals of knowledge, integrity, and sincerity. Sometimes called seekers, paladins who swear this oath are often scholars that devote themselves to the pursuit of knowledge. These paladins are not content with merely knowing the truth, however\u2014they also devote themselves to upholding it. They refuse to utter lies or deceptions, and make it their duty to correct any falsehoods they come across.", - "Paladins that follow the Oath of Truth often adorn their armor and clothing with angelic images, including wings and halos, as they idealize the angelic ability to perfectly tell truth from lie. Images of eyes are also common, whether incorporated into their coat of arms or even tattooed upon their body.", + "You have made a pact with an ancient sphinx born in a bygone age, a being made manifest through the power of devout prayer or the direct intervention of the gods. Such beings are tasked with guarding the secrets and treasures of the gods, and revealing those secrets to those that pass their trials and show their worth. One such treasure that a sphinx can impart is the power of magic. Through your completion of a Sphinx's trial, you have gained access to powerful magic that augments your mind and body.", { "type": "refSubclassFeature", - "subclassFeature": "Tenents of Truth|Paladin||Truth|BDPC|3" + "subclassFeature": "Expanded Spells|Warlock||Elder Sphinx|BDPC|1|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Oath Spells|Paladin||Truth|BDPC|3" + "subclassFeature": "Alternate Spellcasting Ability|Warlock||Elder Sphinx|BDPC|1|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity|Paladin||Truth|BDPC|3" + "subclassFeature": "Loremaster|Warlock||Elder Sphinx|BDPC|1|BDPC" } ] }, { - "name": "Tenents of Truth", + "name": "Alternate Spellcasting Ability", "source": "BDPC", - "page": 23, - "className": "Paladin", + "page": 29, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Truth", + "subclassShortName": "Elder Sphinx", "subclassSource": "BDPC", - "level": 3, + "level": 1, "header": 1, "entries": [ - "Though those that take this oath do so for an array of reasons, they generally all follow these core tenets:", - { - "type": "entries", - "name": "Hone Your Knowledge", - "entries": [ - "As an arbiter of truth, you must have enough information to tell truth from fiction." - ] - }, - { - "type": "entries", - "name": "Set Things Straight", - "entries": [ - "When you hear a lie, it it your duty to correct it and let the truth be known." - ] - }, - { - "type": "entries", - "name": "Speak Only Truth", - "entries": [ - "Never utter a lie, under any circumstance." - ] - } + "When you choose this patron at 1st level, you can choose to use Intelligence rather than Charisma as your warlock spellcasting ability. If you choose to do so, Eldritch Invocations you take also use Intelligence rather than Charisma when applicable. This choice is permanent." ] }, { - "name": "Oath Spells", + "name": "Expanded Spells", "source": "BDPC", - "page": 23, - "className": "Paladin", + "page": 29, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Truth", + "subclassShortName": "Elder Sphinx", "subclassSource": "BDPC", - "level": 3, + "level": 1, "header": 1, "entries": [ - "You gain oath spells at the paladin levels listed.", + "The Elder Sphinx lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", { "type": "statblock", "tag": "table", "source": "BDPC", - "name": "Oath of Truth Spells", - "page": 23 + "name": "Elder Sphinx Expanded Spells", + "page": 29 + } + ] + }, + { + "name": "Loremaster", + "source": "BDPC", + "page": 29, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Elder Sphinx", + "subclassSource": "BDPC", + "level": 1, + "header": 1, + "entries": [ + "At 1st level, you gain proficiency in one of the following skills of your choice: {@skill Arcana}, {@skill History}, or {@skill Religion}.", + "Also, you can call upon your patron to grant you knowledge about a creature you designate. As a bonus action, choose one creature you can see within 30 feet of you. For 1 minute, you are granted foreknowledge about that creature's intentions, allowing you to better engage it both socially and in combat. This effect ends early if the target dies, you die, or if you are {@condition incapacitated}. Until the effect ends, you gain the following benefits:", + { + "type": "list", + "items": [ + "When the target hits you with an attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.", + "When you fail a saving throw imposed by the target, you can use your reaction to add your proficiency bonus to that saving throw, potentially causing the saving throw to succeed.", + "You can add your Intelligence modifier to the result of any Charisma check or Wisdom ({@skill Insight}) check you make when interacting with the target.", + "When you use this feature on a target, you can specify some small tidbit of knowledge you wish to gain from the creature. If the target dies during the duration and is capable of providing this knowledge, you are granted it in the form of a few cryptic sentences or a riddle. This knowledge is based on what that creature knew in life, and could therefore be false if that creature was misinformed or left unanswered if the creature didn't have that knowledge." + ] + }, + "Once you use this feature, you can't use it again until you finish a short or long rest. Beginning at 10th level, you can use this feature twice between rests, and regain all expended uses when you finish a short or long rest." + ], + "skillProficiencies": [ + { + "choose": { + "from": [ + "arcana", + "history", + "religion" + ], + "count": 1 + } } ] }, { - "name": "Channel Divinity", + "name": "Sphinx's Displacement", + "source": "BDPC", + "page": 29, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Elder Sphinx", + "subclassSource": "BDPC", + "level": 6, + "header": 2, + "entries": [ + "Starting at 6th level, you can channel the abilities of your patron to allow you to teleport, as you briefly make mental contact with your patron. As a bonus action, you can teleport up to 60 feet to an unoccupied space you can see. Your patron then grants you some of its divine foreknowledge, giving you advantage on attack rolls until the end of the turn.", + "Once you use this feature, you can't use it again until you finish a short or long rest." + ] + }, + { + "name": "Inscrutable Mind", + "source": "BDPC", + "page": 29, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Elder Sphinx", + "subclassSource": "BDPC", + "level": 10, + "header": 2, + "entries": [ + "At 10th level, your mind becomes as inscrutable as a sphinx's. You are immune to any effect that would sense your emotions or read your thoughts, and any Wisdom ({@skill Insight}) checks made to ascertain your intentions or sincerity have disadvantage." + ] + }, + { + "name": "Roar of the Sphinx", + "source": "BDPC", + "page": 29, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Elder Sphinx", + "subclassSource": "BDPC", + "level": 14, + "header": 2, + "entries": [ + "Starting at 14th level, you can unleash a terrifying roar that echoes around you. As an action, you can force each creature of your choice within 60 feet of you that can hear you to make Constitution saving throws against your warlock spell save DC. On a failed save, a creature takes {@damage 6d10} thunder damage, falls {@condition prone}, and is {@condition frightened} of you until the end of your next turn. On a successful save, a creature takes half as much damage and suffers no other effects.", + "Once you use this feature, you can't use it again until you finish a long rest." + ] + }, + { + "name": "The Firebird", "source": "BDPC", - "page": 23, - "className": "Paladin", + "page": 28, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Truth", + "subclassShortName": "Firebird", "subclassSource": "BDPC", - "level": 3, - "header": 1, + "level": 1, "entries": [ - "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", + "Your patron is a mighty phoenix, a creature of the elemental plane of fire. While ordinary phoenixes do not have the intelligence to make such a pact, particularly powerful ones, known as firebirds, can bestow great elemental power to a warlock. The aims of a firebird are far from complex\u2014they seek destruction, and use their warlocks to further that goal. They pay no great heed to how a warlock uses the powers they grant them, however, instead tending to assume that those fiery powers would naturally be used to incite chaos and destruction. While warlocks of this pact are often driven to burn and destroy as their patrons do, some manage to use their abilities for good, utilizing their magic in their fight against evil.", { "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Divine Perception|Paladin||Truth|BDPC|3" + "subclassFeature": "Expanded Spells|Warlock||Firebird|BDPC|1|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Truthseeker's Will|Paladin||Truth|BDPC|3" + "subclassFeature": "Blessing of the Phoenix|Warlock||Firebird|BDPC|1|BDPC" } ] }, { - "name": "Channel Divinity: Divine Perception", + "name": "Blessing of the Phoenix", "source": "BDPC", - "page": 23, - "className": "Paladin", + "page": 28, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Truth", + "subclassShortName": "Firebird", "subclassSource": "BDPC", - "level": 3, + "level": 1, "header": 1, "entries": [ - "You can use your Channel Divinity to augment your senses. As a bonus action, you grant yourself a +5 bonus to Wisdom ({@skill Insight}) and Wisdom ({@skill Perception}) checks for the next 10 minutes." - ], - "consumes": { - "name": "Channel Divinity" - } + "At 1st level, whenever a creature you can see within 60 feet of you is reduced to 0 hit points, you can use your reaction to conjure magical phoenix-fire and choose either death or rebirth.", + "Once you use this feature on a creature, you can't use it on the same creature again until you finish a short or long rest. The reaction's effects are described below.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Death", + "page": 28, + "entries": [ + "Red flames leap from the target towards another creature of your choice that you can see within 30 feet of the target. That creature must make a Dexterity saving throw against your warlock spell save DC, taking {@damage 1d6} + your warlock level in fire damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "type": "entries", + "name": "Rebirth", + "page": 28, + "entries": [ + "White flames imbue the target with life, causing it to regain hit points equal to {@dice 1d4} + half your warlock level." + ] + } + ] + } + ] }, { - "name": "Channel Divinity: Truthseeker's Will", + "name": "Expanded Spells", "source": "BDPC", - "page": 23, - "className": "Paladin", + "page": 28, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Truth", + "subclassShortName": "Firebird", "subclassSource": "BDPC", - "level": 3, + "level": 1, "header": 1, "entries": [ - "As a bonus action, you can use your Channel Divinity to seek out your foes. For 1 minute, your speed is increased by 10 feet, and you gain {@sense darkvision} to a range of 60 feet if you don't already have it. If you already have {@sense darkvision}, its range instead increases by 30 feet. Also, each hostile creature within 60 feet of you must succeed on a Wisdom saving throw or become marked for the same duration. Fey, fiends, and undead have disadvantage on this saving throw.", - "If a marked creature is within the range of your {@sense darkvision}, you gain the following benefits against it:", + "The Firebird lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", { - "type": "list", - "page": 23, - "items": [ - "You can see the marked creature, even if it is {@condition invisible} or obscured in some way (such as being behind cover). If the creature is a shapechanger, you can see its true form.", - "Against the creature, your melee weapon attacks have a 30-foot increased reach, and their damage type becomes psychic if the target is outside of your normal reach. These attacks strike directly at the creature's mind without any projectile, and therefore ignore cover." - ] + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Firebird Expanded Spells", + "page": 28 } - ], - "consumes": { - "name": "Channel Divinity" - } + ] }, { - "name": "Aura of Insight", + "name": "Wings of the Firebird", "source": "BDPC", - "page": 23, - "className": "Paladin", + "page": 28, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Truth", + "subclassShortName": "Firebird", "subclassSource": "BDPC", - "level": 7, + "level": 6, "header": 2, "entries": [ - "Starting at 7th level, a magical aura begins to lie upon you, divining information about surrounding creatures. If a creature is within 10 feet of you, you learn of any damage resistances and/or immunities that the creature possesses. Also, the DM tells you if the creature is your equal, superior, or inferior in regard to the following characteristics:", - { - "type": "list", - "page": 23, - "items": [ - "Armor Class", - "Current hit points", - "Total class levels (if any)", - "Paladin class levels (if any)" - ] - }, - "At 18th level, the range of this aura increases to 30 feet." + "Starting at 6th level, you can conjure fiery wings and take flight. As a bonus action, you give yourself a flying speed equal to your walking speed. This flying speed lasts for 10 minutes, or until you lose your {@status concentration} (as if you were {@status concentration|PHB|concentrating} on a spell). When the feature ends, the wings disappear in a burst of flame, causing each creature of your choice within 10 feet of you to take fire damage equal to your warlock level.", + "Once you use this feature, you can't use it again until you finish a short or long rest." ] }, { - "name": "All-Seeing", + "name": "Ashen Soul", "source": "BDPC", - "page": 23, - "className": "Paladin", + "page": 28, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Truth", + "subclassShortName": "Firebird", "subclassSource": "BDPC", - "level": 15, + "level": 10, "header": 2, "entries": [ - "Beginning at 15th level, you are always under the effects of a {@spell see invisibility} spell. Also, for you {@spell see invisibility} now has a range of 30 feet, rather than self, allowing you to grant its effects to another creature within range when you cast it." + "Starting at 10th level, you gain resistance to fire damage and advantage on death saving throws. Also, if you die, your body burns away into ash, and you are put under the effect of the {@spell gentle repose} spell for 10 days. A spell that has the sole effect of restoring you to life (but not undeath) can be cast on your ashes without needing to use material components. You can be restored to life even from only a small portion of your ashes." + ], + "resist": [ + "fire" ] }, { - "name": "Angel of Truth", + "name": "Searing Inferno", "source": "BDPC", - "page": 23, - "className": "Paladin", + "page": 28, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Truth", + "subclassShortName": "Firebird", "subclassSource": "BDPC", - "level": 20, + "level": 14, "header": 2, "entries": [ - "At 20th level, you can assume an angelic form, becoming an ultimate arbiter of truth. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:", - { - "type": "list", - "items": [ - "Feathered wings sprout from your back, granting you a flying speed of 60 feet.", - "You know when you hear a lie. This ability allows you to know when something explicitly untruthful is said; it does not detect misleading yet literally true statements.", - "As a bonus action, you can point to a creature you can see within 30 feet of you and force it to make a Wisdom saving throw against your spell save DC. On a failed save, the creature becomes caged in white light until the end of your next turn or until it takes any damage. For the duration, the creature's speed is 0, it sheds dim light in a 10-foot radius, it can't benefit from being {@condition invisible}, and attacks against it are made with advantage." - ] - }, + "Beginning at 14th level, when you deal fire damage to a creature, you can use this feature to further increase the potency of your flame and then transform it into healing energy. The creature takes {@damage 5d10} fire damage, and you regain {@dice 5d10} hit points as the flame's embers magically return to you.", "Once you use this feature, you can't use it again until you finish a long rest." ] }, { - "name": "Lightcaller", + "name": "The Firebird", "source": "BDPC", - "className": "Ranger", + "page": 64, + "className": "Warlock", "classSource": "PHB", + "subclassShortName": "Firebird (V1)", "subclassSource": "BDPC", - "subclassShortName": "Lightcaller", - "page": 24, - "level": 3, + "level": 1, "entries": [ - "Rangers that walk the path of the Lightcaller draw their power from the positive plane, and use that power to defend the wildlands and hunt down the evils that dwell there. These rangers wield their radiant weapons like extensions of their body, and learn combat techniques that make them highly varied in their combat styles. To them, every weapon holds a distinct purpose when hunting down prey. Fiends and undead are often these ranger's favored enemies, and many of them ally with celestials.", + "{@note The {@class Warlock|PHB|Firebird V1|Firebird (V1)|BDPC} was reworked to lessen its reliance on fire damage, just like the {@class Fighter|PHB|Ember Knight|Ember Knight|BDPC} rework.}", + "Your patron is a mighty phoenix, a creature of the elemental plane of fire. While ordinary phoenixes do not have the intelligence to make such a pact, particularly powerful ones, known as firebirds, can bestow great elemental power to a warlock. The aims of a firebird are far from complex\u2014they seek destruction, and use their warlocks to further that goal. They pay no great heed to how a warlock uses the powers they grant them, however, instead tending to assume that those fiery powers would naturally be used to incite chaos and destruction. While warlocks of this pact are often driven to burn and destroy as their patrons do, some manage to use their abilities for good, utilizing their magic in their fight against evil.", { "type": "refSubclassFeature", - "subclassFeature": "Radiant Armaments|Ranger||Lightcaller|BDPC|3|BDPC" + "subclassFeature": "Expanded Spells|Warlock||Firebird (V1)|BDPC|1|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Dawnstriker|Ranger||Lightcaller|BDPC|3|BDPC" + "subclassFeature": "Blessing of the Phoenix|Warlock||Firebird (V1)|BDPC|1|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Infused Flames|Warlock||Firebird (V1)|BDPC|1|BDPC" } ] }, { - "name": "Radiant Armaments", + "name": "Blessing of the Phoenix", "source": "BDPC", - "className": "Ranger", + "page": 64, + "className": "Warlock", "classSource": "PHB", + "subclassShortName": "Firebird (V1)", "subclassSource": "BDPC", - "subclassShortName": "Lightcaller", - "page": 24, - "level": 3, + "level": 1, "header": 1, "entries": [ - "Starting at 3rd level, you learn to draw from the radiant energy of the positive plane, and craft that energy into weaponry.", - "Immediately before you would make a weapon attack, you can choose to conjure a radiant weapon to attack with. The weapon appears in your free hand, lasts until you attack with it, and takes the form of any weapon that you're proficient with. It is identical to a normal weapon, except its damage type is radiant. If the weapon requires ammunition, radiant ammunition that lasts until you attack with it is conjured alongside the weapon itself." + "At 1st level, your patron grants you the ability to channel flames into certain spells you cast. Whenever you deal damage with a warlock cantrip, you can choose to change the cantrip's damage type to fire damage.", + "Once you gain the Pact Boon feature at 3rd level, this benefit also extends to your pact. Whenever you deal damage with a pact weapon from the Pact of the Blade, attack with a familiar from the Pact of the Chain, or deal damage with a cantrip from the Pact of the Tome, you can change that damage to fire damage as well.", + "Starting at 6th level, your patron further blesses your magic. Fire damage you deal begins to ignore fire resistance." ] }, { - "name": "Dawnstriker", + "name": "Expanded Spells", "source": "BDPC", - "className": "Ranger", + "page": 64, + "className": "Warlock", "classSource": "PHB", + "subclassShortName": "Firebird (V1)", "subclassSource": "BDPC", - "subclassShortName": "Lightcaller", - "page": 24, - "level": 3, + "level": 1, "header": 1, "entries": [ - "Also at 3rd level, your strikes become imbued with the power of the dawn. Once per turn when you hit a creature with a weapon attack, you can cause the target to take {@damage 1d6} bonus radiant damage.", - "When you use this feature, you can expend a spell slot to increase its power. The attack gains an additional effect based on the properties of the weapon used for the attack, and if the spell slot used is of 2nd level or higher, the bonus radiant damage is increased by {@damage 1d6} for each spell level higher than 1st.", - "The effects are described below, with the associated property in bold. You can only choose one of the additional effects, even if the weapon has multiple applicable properties. If an effect requires a saving throw, the DC equals your ranger spell save DC.", + "The Firebird lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", { - "type": "entries", - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Finesse|BDPC" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Heavy|BDPC" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Melee|BDPC" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Ranged|BDPC" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Reach|BDPC" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Thrown|BDPC" - } - ] + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Firebird (V1) Expanded Spells", + "page": 64 } ] }, { - "name": "Dawnlight Distortion", + "name": "Infused Flames", "source": "BDPC", - "className": "Ranger", + "page": 64, + "className": "Warlock", "classSource": "PHB", + "subclassShortName": "Firebird (V1)", "subclassSource": "BDPC", - "subclassShortName": "Lightcaller", - "page": 24, - "level": 7, + "level": 1, + "header": 1, + "entries": [ + "Also at 1st level, fire damage you inflict begins to have lasting effects. Whenever you deal fire damage to a creature, that creature becomes charred until the end of your next turn. A charred creature receives half as many hit points from any healing, and if a charred creature within 60 feet of you dies, you can use your reaction to form the burning embers rising from its body into the fiery image of a phoenix. This phoenix rushes towards another creature of your choice that you can see within 60 feet of you. Make a melee spell attack roll against the target using your warlock spell attack modifier. On a hit, the target takes fire damage equal to {@damage 1d4} + half your warlock level. On a critical hit, you add your full warlock level rather than half." + ] + }, + { + "name": "Wings of the Firebird", + "source": "BDPC", + "page": 64, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Firebird (V1)", + "subclassSource": "BDPC", + "level": 6, "header": 2, "entries": [ - "At 7th level, you can magically distort the light around you, making your exact location difficult to pinpoint from a distance. You gain a +3 bonus to AC against attacks originating more than 15 feet away from you. An attacker is immune to this effect if it doesn't rely on sight, as with {@sense blindsight}." + "Starting at 6th level, you can momentarily don fiery wings in response to harm, allowing you to quickly escape your assailant while returning a blast of fire at them. When you take damage, you can use your reaction to gain these wings and then fly up to 60 feet without provoking {@action opportunity attack|PHB|opportunity attacks}. The wings vanish at the end of the turn, causing you to fall if you end the turn in the air. Also, if the creature that damaged you was within 10 feet of you, it takes fire damage equal to half your warlock level.", + "Once you use this feature, you can't use it again until you finish a short or long rest." ] }, { - "name": "Twin Suns", + "name": "Ashen Rebirth", "source": "BDPC", - "className": "Ranger", + "page": 64, + "className": "Warlock", "classSource": "PHB", + "subclassShortName": "Firebird (V1)", "subclassSource": "BDPC", - "subclassShortName": "Lightcaller", - "page": 24, - "level": 11, + "level": 10, "header": 2, "entries": [ - "Starting at 11th level, you can use your {@subclassFeature Dawnstriker|Ranger||Lightcaller|BDPC|3|BDPC|Dawnstriker feature} twice per turn, instead of only once per turn, and the damage dice of that feature turn into {@damage d8|d8s}. Also, weapons conjured by your {@subclassFeature Radiant Armaments|Ranger||Lightcaller|BDPC|3|BDPC|Radiant Armaments feature} gain a +1 bonus to attack and damage rolls." + "Starting at 10th level, you can resist death using the ashes of your enemies. If you are {@condition unconscious} at 0 hit points and a hostile creature within 60 feet of you is reduced to 0 hit points, its body instantly lights on fire. Embers from this flame then travel back to you, causing you to regain hit points equal to your warlock level.", + "Once this feature triggers, subsequent triggers will stabilize you instead of restoring hit points until you finish a short or long rest." ] }, { - "name": "Luminescent Armor", + "name": "Searing Inferno", "source": "BDPC", - "className": "Ranger", + "page": 64, + "className": "Warlock", "classSource": "PHB", + "subclassShortName": "Firebird (V1)", "subclassSource": "BDPC", - "subclassShortName": "Lightcaller", - "page": 24, - "level": 15, + "level": 14, "header": 2, "entries": [ - "At 15th level, whenever you finish a short or long rest, a shimmering aura begins to surround you, granting you temporary hit points equal to your Ranger level. When you lose all these temporary hit points, the aura dissipates in a final burst of light. Each creature of your choice within 10 feet of you must succeed on a Constitution saving throw against your ranger spell save DC or be {@condition blinded} until the end of your next turn." + "Beginning at 14th level, when you deal fire damage to a creature, you can use this feature to further increase the potency of your flame and then transform it into healing energy. The creature takes {@damage 5d10} fire damage, and you regain {@dice 5d10} hit points as the embers of this flame magically return to you.", + "Once you use this feature, you can't use it again until you finish a long rest." ] }, { - "name": "Divine Hand", + "name": "School of the Elements", "source": "BDPC", - "className": "Rogue", + "page": 65, + "className": "Wizard", "classSource": "PHB", + "subclassShortName": "Elements (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Divine Hand", - "page": 25, - "level": 3, + "level": 2, "entries": [ - "As a Divine Hand, you focus your training on the arts of death and execution. However, unlike an assassin you do not employ yourself in the service of mortals. You have a higher calling, and have devoted yourself into the service of a deity. With this deity you have formed a personal connection\u2014they speak with you directly, ordering you to dispose of their enemies and giving you other such tasks. To assist you in your endeavors, your deity has granted you divine powers. These powers can help you slay any foe, but are especially effective against the enemies of your deity.", - "Divine Hands are often members of a clergy, working directly for the church of their deity. But others work outside of any organization, and perform their duties independently\u2014working only for themselves and their deity.", + "{@note The {@class Wizard|PHB|School of the Elements|Elements (Retired)|BDPC} is actually a rework of the previous version of the {@class Wizard|PHB|School of Pyromancy|Pyromancy|BDPC}, which was too reliant on fire damage. However, fixing the mechanics required a change in flavor, which made the new version not fit the theme of a \"School of Pyromancy.\"}", + "As a member of the School of the Elements, you have honed your ability to harness the destructive power of the natural energies of the world. Though this school is often considered a sub-branch of the School of Evocation, its magic also connects to both the School of Transmutation and the School of Conjuration.", + "Called elementalists, members of this school are often in high demand in times of war, where their offensive power can be used to redefine the battlefield and turn the tides of war. While many of the most famous elementalists are those employed in a state's military, many others are self-employed, working as adventurers, mercenaries, or even simple bandits.", { "type": "refSubclassFeature", - "subclassFeature": "Right Hand of God|Rogue||Divine Hand|BDPC|3|BDPC" + "subclassFeature": "Elemental Savant|Wizard||Elements (Retired)|BDPC|2|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Judgement|Rogue||Divine Hand|BDPC|3|BDPC" + "subclassFeature": "Energy Wisps|Wizard||Elements (Retired)|BDPC|2|BDPC" } ] }, { - "name": "Right Hand of God", + "name": "Elemental Savant", "source": "BDPC", - "className": "Rogue", + "page": 65, + "className": "Wizard", "classSource": "PHB", + "subclassShortName": "Elements (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Divine Hand", - "page": 25, - "level": 3, + "level": 2, "header": 1, "entries": [ - "When you choose this archetype at 3rd level, you develop a closer relationship with your deity. You gain proficiency in the {@skill Religion} skill. If you already have this proficiency, you instead gain proficiency in another skill of your choice.", - "Also, you gain the duty to hunt down the enemies of your deity. When you gain this archetype, determine with your DM what the enemies of your deity might be. They could be creature types (such as fiends and undead), specific types of humanoids, or even members of specific organizations. These enemies are considered your divine quarries. If your deity has many enemies, then only their most important ones might be considered your divine quarries, at the DM's discretion.", - "You have advantage on Wisdom ({@skill Survival}) checks to track your divine quarries." - ], - "skillProficiencies": [ - { - "religion": true - }, - { - "any": 1 - } + "Beginning when you select this school at 2nd level, the gold you must spend to copy a spell that deals acid, cold, fire, lightning, or thunder damage into your spellbook is halved." ] }, { - "name": "Judgement", + "name": "Energy Wisps", "source": "BDPC", - "className": "Rogue", + "page": 65, + "className": "Wizard", "classSource": "PHB", + "subclassShortName": "Elements (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Divine Hand", - "page": 25, - "level": 3, + "level": 2, "header": 1, "entries": [ - "Also at 3rd level, you can mark a foe as the target of your divine ire. As a bonus action, you can choose one creature you can see within 120 feet of you. Until the end of the turn, you can use your {@classFeature Sneak Attack|Rogue|PHB|1} against that target even if you don't have advantage on the attack roll, but not if you have disadvantage on it.", - "If you use your {@classFeature Sneak Attack|Rogue|PHB|1} against the marked target during the duration, you can expend a use of this feature to empower your strike. The attack's damage type becomes radiant, and it gains one of the following bonus effects:", - { - "type": "list", - "items": [ - "The target's speed is reduced by 10 feet.", - "The target can't take reactions.", - "The target can't regain hit points." - ] - }, - "The effect you choose lasts until the start of your next turn. You can empower your attack a number of times equal to your Wisdom modifier (a minimum of once), and you regain all expended uses when you finish a long rest. If the target is one of your divine quarries, you can empower your strike against it without expending a use of this feature, even if this feature has no uses remaining." + "At 2nd level, you can weave a wreath of elemental energy around yourself to punish attackers. When you cast a spell of 1st level or higher that deals acid, cold, fire, lightning, or thunder damage, you can simultaneously conjure wisps of energy that flit around you until they are expended or until you finish a long rest. The number of wisps you conjure is equal to your Intelligence modifier + half your Wizard level.", + "Whenever a creature makes an attack against you while you have these wisps, one of the wisps hurls at your attacker, dealing it {@damage 1d4} acid, cold, fire, lightning, or thunder damage (your choice) and expending the wisp. The attacker is dealt this damage after the attack completes.", + "Until you finish a long rest, subsequent spell casts conjure fewer wisps. When you cast a spell of 1st level or higher that deals acid, cold, fire, lightning, or thunder damage, you conjure a number of wisps equal to half the spell's level (rounded up). The total number of wisps you can have at once can never exceed your Intelligence modifier + half your Wizard level." ] }, { - "name": "Swift Judge", + "name": "Controlled Wisps", "source": "BDPC", - "className": "Rogue", + "page": 65, + "className": "Wizard", "classSource": "PHB", + "subclassShortName": "Elements (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Divine Hand", - "page": 25, - "level": 9, + "level": 6, "header": 2, "entries": [ - "Starting at 9th level, whenever you mark a foe with your {@subclassFeature Judgement|Rogue||Divine Hand|BDPC|3|BDPC|Judgment feature}, you can use one the actions granted by your {@classFeature Cunning Action|Rogue||2} as part of the same bonus action." + "Starting at 6th level, you can use your bonus action to send some of the wisps conjured by your {@subclassFeature Energy Wisps|Wizard||Elements (Retired)|BDPC|2|BDPC|Energy Wisps feature} to flit around another creature you can see within 30 feet of you, or return back to you. The maximum number of wisps you can send or return at once equals your Intelligence modifier (minimum 1). While the wisps flit around another creature, they hurl at that creature's attackers just as they would for you.", + "Also, whenever you hurl a wisp at a creature attacking you (not another creature), you can use your reaction to hurl more wisps at your attacker. The maximum number of additional wisps you can hurl equals your Intelligence modifier (minimum 1), and those wisps deal damage and are expended as normal." ] }, { - "name": "Divine Gift", + "name": "Elemental Servants", "source": "BDPC", - "className": "Rogue", + "page": 65, + "className": "Wizard", "classSource": "PHB", + "subclassShortName": "Elements (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Divine Hand", - "page": 25, - "level": 13, + "level": 10, "header": 2, "entries": [ - "At 13th level, your deity bestows divine magic upon you. You learn the {@spell guidance} and {@spell thaumaturgy} cantrips, and you can cast {@spell detect magic}, but only as a ritual. Your spellcasting ability for these spells is Wisdom.", - "Also, you can call upon your deity as a bonus action, and have them reveal their enemies to you. Until the end of your next turn, you know the location of any of your divine quarries within 120 feet of you that are not behind total cover. You know the creature type of any being you sense, but not its specific identity.", - "You can take this bonus action a number of times equal to 1 + your Wisdom modifier. When you finish a long rest, you regain all expended uses." + "At 10th level, you add the {@spell conjure minor elementals} and the {@spell conjure elemental} spells to your spellbook, if they are not there already. For you, these spells have a casting time of 1 action. Additionally, whenever you cast a spell that deals acid, cold, fire, lightning, or thunder damage, you can cast the spell as though you were in the space of an elemental you've conjured, but you must use your own senses.", + "You can cast {@spell conjure minor elementals} without expending a spell slot. When you do so, you can only conjure one elemental of challenge rating 1/2 or lower, or two elementals of challenge rating 1/4 or lower.", + "Once you cast {@spell conjure minor elementals} in this way, you can't do so again until you finish a long rest, though you can still cast it normally using an available spell slot." ] }, { - "name": "Holy Executioner", + "name": "Master of the Elements", "source": "BDPC", - "className": "Rogue", + "page": 65, + "className": "Wizard", "classSource": "PHB", + "subclassShortName": "Elements (Retired)", "subclassSource": "BDPC", - "subclassShortName": "Divine Hand", - "page": 25, - "level": 17, + "level": 14, "header": 2, "entries": [ - "Beginning at 17th level, your divine judgment becomes especially harsh. Whenever you use your {@subclassFeature Judgement|Rogue||Divine Hand|BDPC|3|BDPC|Judgment feature} against a creature and choose to empower your strike, your attack deals an additional {@damage 4d6} radiant damage to your target." + "Starting at 14th level, the damage die of your {@subclassFeature Energy Wisps|Wizard||Elements (Retired)|BDPC|2|BDPC|Energy Wisps feature} becomes a {@damage d6}, rather than a {@damage d4}.", + "Also, whenever creatures within 30 feet of you would take acid, cold, fire, lightning, or thunder damage from a single source, you use your reaction to grant up to 3 of those creatures resistance to that instance of damage. If you were the source of that instance of damage, you instead grant those creatures immunity to it." ] }, { - "name": "Flametouched", + "name": "Hall of Heliomancy", "source": "BDPC", - "className": "Sorcerer", + "page": 31, + "className": "Wizard", "classSource": "PHB", + "subclassShortName": "Heliomancy", "subclassSource": "BDPC", - "subclassShortName": "Flametouched", - "page": 26, - "level": 1, + "level": 2, "entries": [ - "Your magic stems from the primordial energy of elemental fire. Many sorcerers with this power can trace their ancestry to the creatures of the Plane of Elemental fire, particularly the Efreeti. This origin is not always ancestral, however. Your powers might have manifested after a near-death experience with a creature of fire, like the legendary phoenix, or simply through constant exposure to fire. In rare cases, those that live near volcanoes can spontaneously gain these powers, especially if they've lived near one since childhood. Regardless of how this magic manifested, it causes flames to permeate your soul and define your magic.", + "As a heliomancer, you focus your studies on the magical energy of the sun, and use it to create powerful bursts of radiance and dazzling displays of light. Though much of your magic is normally considered divine, you have managed to emulate these same spells and effects through rigorous study and careful experimentation. Some heliomancers learn their magic with the company of clerics, and become respected members of a temple or shrine. Others learn their magic in academic institutions\u2014though most institutions only focus on the regular schools of magic, some teach rarer traditions such as this one.", { - "type": "options", - "count": 1, - "entries": [ - { - "type": "refSubclassFeature", - "subclassFeature": "Fire Within|Sorcerer||Flametouched|BDPC|1|BDPC" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Variant: Flametouched Spell List|Sorcerer||Flametouched|BDPC|1|BDPC" - } - ] + "type": "refSubclassFeature", + "subclassFeature": "Heliomancy Savant|Wizard||Heliomancy|BDPC|2|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Cinder Mage|Sorcerer||Flametouched|BDPC|1|BDPC" + "subclassFeature": "Improved Light|Wizard||Heliomancy|BDPC|2|BDPC" } ] }, { - "name": "Fire Within", + "name": "Heliomancy Savant", "source": "BDPC", - "className": "Sorcerer", + "page": 31, + "className": "Wizard", "classSource": "PHB", + "subclassShortName": "Heliomancy", "subclassSource": "BDPC", - "subclassShortName": "Flametouched", - "page": 26, - "level": 1, + "level": 2, "header": 1, "entries": [ - "Your inner flame grants you aptitude in all forms of pyromancy. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from any spell list if the chosen spell can deal fire damage. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. Spells that don't deal fire damage must still be chosen from the sorcerer spell list, as normal." + "Beginning when you select this school at 2nd level, the gold and time you must spend to copy a spell that deals radiant damage into your spellbook is halved.", + "Also, all spells that deal radiant damage or create light are considered to be on the wizard spell list for you, unless the spell can also restore hit points. These spells are considered wizard spells for you and can be added to your spellbook, but other wizards can't copy these spells from your spellbook into their own spellbooks." ] }, { - "name": "Variant: Flametouched Spell List", + "name": "Improved Light", "source": "BDPC", - "className": "Sorcerer", + "page": 31, + "className": "Wizard", "classSource": "PHB", + "subclassShortName": "Heliomancy", "subclassSource": "BDPC", - "subclassShortName": "Flametouched", - "page": 26, - "level": 1, + "level": 2, "header": 1, - "isClassFeatureVariant": true, "entries": [ - "In {@book Tasha's Cauldron of Everything|TCE}, sorcerer subclasses were given additional spells known. If you like that design decision, replace the Fire Within feature with the following:", - { - "type": "inset", - "page": 26, - "name": "Fire Within", - "entries": [ - "You learn additional spells when you reach certain levels in this class, as shown on the Pyromancy Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.", - "Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be able to deal fire damage, and can be from any class spell list.", - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Pyromancy Spells", - "page": 26 - } - ] + "When you choose this school at 2nd level, you learn the {@spell light} cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn't count against your number of cantrips known.", + "For you, {@spell light} has a casting time of 1 bonus action, a casting range of 120 feet, and the spell no longer ends if you cast it again. Instead, you can have a number of lights equal to your Intelligence modifier (a minimum of 1) active at once. If you cast {@spell light} when you already have the maximum number of lights active, you choose one of the lights to dismiss. You can also dismiss a light using your bonus action.", + "Lastly, when you cast a spell that targets a creature within an area of bright light created by one of your light spells, the spell's damage type becomes radiant if it isn't already." + ] + }, + { + "name": "Lightcaster", + "source": "BDPC", + "page": 31, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Heliomancy", + "subclassSource": "BDPC", + "level": 6, + "header": 2, + "entries": [ + "Starting at 6th level, for the duration of {@spell light} you can cast spells as though you were in the space of the object that {@spell light} was cast on. You must use your own senses for the casting.", + "If you cast a spell of 1st level or higher in this way, you can choose to telekinetically move the object that {@spell light} was cast on up to 20 feet in a direction of your choice if you cast a 1st level spell, plus 10 feet for each slot level above 1st. The object must weigh no more than than double your Wizard level in pounds, and it must not be worn or carried. You can choose to move the object before or after the spell is cast." + ] + }, + { + "name": "Arcane Splendor", + "source": "BDPC", + "page": 31, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Heliomancy", + "subclassSource": "BDPC", + "level": 10, + "header": 2, + "entries": [ + "Starting at 10th level, when you roll a 1 or 2 on a damage die for a spell that deals radiant damage, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. Also, when you deal radiant damage to a creature, that creature begins to shed dim light in a 5-foot radius until the end of your next turn. For this duration, the creature can't benefit from being {@condition invisible}." + ] + }, + { + "name": "Exposing Radiance", + "source": "BDPC", + "page": 31, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Heliomancy", + "subclassSource": "BDPC", + "level": 14, + "header": 2, + "entries": [ + "At 14th level, the light you conjure begins to expose weaknesses of creatures within it. When a creature within an area of bright light that you've created would make a saving throw against one of your spells, you can choose to impose disadvantage on that saving throw. Once you impose disadvantage on a saving throw in this way, you can't impose it against the same creature again until you finish a short or long rest." + ] + }, + { + "name": "Hall of Pyromancy", + "source": "BDPC", + "page": 32, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Pyromancy", + "subclassSource": "BDPC", + "level": 2, + "entries": [ + "As a member of the Hall of Pyromancy, you have honed your ability to harness the destructive power of elemental fire. Though this school is often considered a sub-branch of the School of Evocation, it also employs the use of transmutation magic that controls fire, and is overall more specialized than an evoker.", + "Called pyromancers, members of this hall are often in high demand in times of war, where their offensive power can be used to redefine the battlefield and turn the tides of war. While many of the most famous pyromancers are those employed in a state's military, many others are self-employed, working as adventurers, mercenaries, or even simple bandits.", + "While many people unfamiliar with the hall think of pyromancers as unhinged pyromaniacs, these wizards think of combat in a very tactical manner. The flames and smoke they conjure are used to manipulate the battlefield, giving the pyromancer and their allies tactical advantages.", + { + "type": "refSubclassFeature", + "subclassFeature": "Pyromancy Savant|Wizard||Pyromancy|BDPC|2|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Scintillating Sparks|Wizard||Pyromancy|BDPC|2|BDPC" } ] }, { - "name": "Cinder Mage", + "name": "Pyromancy Savant", "source": "BDPC", - "className": "Sorcerer", + "page": 32, + "className": "Wizard", "classSource": "PHB", + "subclassShortName": "Pyromancy", "subclassSource": "BDPC", - "subclassShortName": "Flametouched", - "page": 26, - "level": 1, + "level": 2, "header": 1, "entries": [ - "Starting at 1st level, you can cause your magic to leave behind magical cinders in its wake. After you cast a spell of 1st level or higher, you can conjure a cloud of cinders that fills a 10-foot radius area centered either on you or on a target of the spell. The cloud remains in the place it was conjured, and lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. The area of the cloud is lightly obscured, and is {@quickref difficult terrain||3} for hostile creatures. Also, you gain the following benefits while you are within a cloud conjured by this feature:", - { - "type": "list", - "items": [ - "As a bonus action, you can teleport up to 15 feet to another point you can see within a cloud. You can't use this action if your speed is 0, and you can't {@action cast a spell} during the same turn unless that spell is a cantrip with a casting time of 1 action.", - "{@action Opportunity attack|PHB|Opportunity attacks} made by other creatures within the cloud have disadvantage against you.", - "You can attempt to {@action hide} even when you are only lightly obscured by the cloud." - ] - } + "Beginning when you select this school at 2nd level, the gold and time you must spend to copy a spell that deals fire damage into your spellbook is halved.", + "Also, all spells that deal fire damage are considered to be on the wizard spell list for you, unless the spell can also restore hit points. These spells are considered wizard spells for you and can be added to your spellbook, but other wizards can't copy these spells from your spellbook into their own spellbooks." ] }, { - "name": "Fleeting Flames", + "name": "Scintillating Sparks", "source": "BDPC", - "className": "Sorcerer", + "page": 32, + "className": "Wizard", "classSource": "PHB", + "subclassShortName": "Pyromancy", "subclassSource": "BDPC", - "subclassShortName": "Flametouched", - "page": 26, - "level": 6, - "header": 2, + "level": 2, + "header": 1, "entries": [ - "At 6th level, your magic begins to rekindle your spirit. When you cast a spell of 1st level or higher, your speed increases by 10 feet until the end of the turn. This speed bonus is increased to 20 feet at 14th level, and 30 feet at 18th level." + "At 2nd level, you can manifest fire-starting sparks when you cast spells. Once per turn when you cast a spell of 1st level or higher, you can choose a number of unoccupied 5-foot squares on the ground that you can see within 30 feet of you. The maximum number of squares you can choose equals half the spell's level, rounded up. If the spell deals fire damage, you can choose twice as many squares at maximum. Magical sparks fly towards each of the areas you choose, lighting fires that fill 5-foot cubes extending from those squares. When you light a fire in this way, you also choose the fire's color: green, violet, or white.", + "Each fire lasts until the start of your next turn, or until a creature enters the fire's area. When a creature enters a fire's area, the fire dissipates as that creature takes 1d4 fire damage and suffers another effect based on the fire's color, described below:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Green", + "page": 32, + "entries": [ + "The creature must make a Wisdom saving throw against your wizard spell save DC. On a failed save, it takes necrotic damage equal to half your wizard level, and it has disadvantage on the next Dexterity saving throw it makes before the start of its next turn." + ] + }, + { + "type": "entries", + "name": "Violet", + "page": 32, + "entries": [ + "The creature must make an Intelligence saving throw against your wizard spell save DC. On a failed save, it takes psychic damage equal to half your wizard level, and it has disadvantage on the next Strength saving throw it makes before the start of its next turn." + ] + }, + { + "type": "entries", + "name": "White", + "page": 32, + "entries": [ + "The creature must make a Charisma saving throw against your wizard spell save DC. On a failed save, it takes radiant damage equal to half your wizard level, and it has disadvantage on the next Constitution saving throw it makes before the start of its next turn." + ] + } + ] + } ] }, { - "name": "Phoenix's Inferno", + "name": "Sparkmage", "source": "BDPC", - "className": "Sorcerer", + "page": 32, + "className": "Wizard", "classSource": "PHB", + "subclassShortName": "Pyromancy", "subclassSource": "BDPC", - "subclassShortName": "Flametouched", - "page": 26, "level": 6, "header": 2, "entries": [ - "Also at 6th level, you can ignite your conjured cinders into magical flames that invigorate allies and burn enemies. Once per turn when you deal fire damage to a creature within a cloud conjured by your Cinder Mage feature, you can choose to expend 1 to 5 sorcery points to cause these flames to spread throughout the cloud and any clouds that intersect with it. Hostile creatures within the connected clouds take {@damage 2d6} fire damage if 1 sorcery point was expended, plus {@damage 1d6} fire damage for each sorcery point beyond the first. Friendly creatures within the area receive half that amount as temporary hit points." + "Starting at 6th level, your cantrips can create sparks as well. You can use your {@subclassFeature Scintillating Sparks|Wizard||Pyromancy|BDPC|2|BDPC|Scintillating Sparks feature} whenever you cast a cantrip, rather than only when you cast spells of 1st level or higher. When you use the feature in this way, you can choose up to two 5-foot squares on the ground if the cantrip deals fire damage, or one 5-foot square for other cantrips." ] }, { - "name": "Enkindled Body", + "name": "Toxic Smoke", "source": "BDPC", - "className": "Sorcerer", + "page": 32, + "className": "Wizard", "classSource": "PHB", + "subclassShortName": "Pyromancy", "subclassSource": "BDPC", - "subclassShortName": "Flametouched", - "page": 26, - "level": 14, + "level": 10, "header": 2, "entries": [ - "At 14th level, you become one with your inner flame. You gain resistance to fire damage, and your Cinder Mage feature is improved. When you activate that feature, you can either create two clouds at once\u2014one centered on you and one centered on the spell's target\u2014or create a single, 15-foot radius cloud centered on you. Additionally, the distance you can teleport within these clouds is increased to 30 feet. This teleportation also no longer restricts your spellcasting, and can be used when your speed is 0." - ], - "resist": [ - "fire" + "Beginning at 10th level, when you cast a spell of 1st level or higher than deals fire damage, you can cause the spell to leave behind thick, black smoke. If the spell effects specific targets, a 5-foot radius of smoke extends from each target. If the spell effects an area, the smoke fills the same area as the spell.", + "The smoke lasts until the start of your next turn, and its area is heavily obscured for the duration. A creature that enters the smoke for the first time on a turn or ends its turn there must make a Constitution saving throw against your wizard spell save DC. On a failed save, the creature is {@condition poisoned} until the end of its next turn. A creature that doesn't need to breathe automatically succeeds on this saving throw." ] }, { - "name": "Ascendant Flame", + "name": "Protective Flames", "source": "BDPC", - "className": "Sorcerer", + "page": 32, + "className": "Wizard", "classSource": "PHB", + "subclassShortName": "Pyromancy", "subclassSource": "BDPC", - "subclassShortName": "Flametouched", - "page": 26, - "level": 18, + "level": 14, "header": 2, "entries": [ - "Starting at 18th level, you can use your bonus action and spend 2 sorcery points to transform yourself into a fiery form for 10 minutes. While this feature lasts, you are immune to fire damage, have a flying speed equal to your walking speed, and a 15-foot radius cloud of magical cinders, like those created by your Cinder Mage feature, is conjured and follows you for the duration.", - "Also, you can choose to activate this feature without spending sorcery points. If you do so, it requires your {@status concentration} (as if you were {@status concentration|PHB|concentrating} on a spell)." + "Starting at 14th level, the fires created with your {@subclassFeature Scintillating Sparks|Wizard||Pyromancy|BDPC|2|BDPC|Scintillating Sparks feature} can be used to protect your allies.", + "When a friendly creature enters a fire's area, you can choose to have the fire not deal damage to the creature. Instead, as the fire dissipates it grants that creature temporary hit points equal to half your wizard level. These temporary hit points last until the end of that creature's next turn. Also, the creature gains an additional benefits based on the fire's color, described below:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Green", + "page": 32, + "entries": [ + "The creature has advantage on the next Dexterity or Wisdom saving throw it makes before the start of its next turn." + ] + }, + { + "type": "entries", + "name": "Violet", + "page": 32, + "entries": [ + "The creature has advantage on the next Intelligence or Strength saving throw it makes before the start of its next turn." + ] + }, + { + "type": "entries", + "name": "White", + "page": 32, + "entries": [ + "The creature has advantage on the next Charisma or Constitution saving throw it makes before the start of its next turn." + ] + } + ] + } ] }, { - "name": "Heroic Ancestry", + "name": "Firescrapper", "source": "BDPC", - "className": "Sorcerer", - "classSource": "PHB", + "page": 33, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Firescrapper", "subclassSource": "BDPC", - "subclassShortName": "Heroic Ancestry", - "page": 27, - "level": 1, + "level": 3, "entries": [ - "Your innate magic comes from your connection to an ancient hero\u2014an ancestor of yours that defeated mighty foes and reached the peak of physical ability. In the years beyond their death, your ancestor's deeds have been immortalized by history, and their bloodline has been blessed by the gods. Through your blessed blood, you can channel the abilities of your ancestor, mimicking their unmatched strength and prowess.", - "Most of these bloodlines are well-established, and deeply connected to royal or noble blood. Some of these bloodlines have been obscured by time, however, and many sorcerers of this origin have no knowledge of their history. Not all members of a heroic bloodline awaken this magic, so it can remain hidden for generations and slowly forgotten before suddenly re-emerging.", + "As the name implies, firescrappers specialize in the use of pyromantic magic. They are quite unlike wizardly pyromancers, however, as they use this magic to become powerful front-line fighters rather than back-line mages. In the Last War, efforts of firescrappers turned the tides of many a battle, and they were highly valued assets of many different armies. Since the war's conclusion, the demand for these artificers has decreased dramatically, but there are still many that learn and pass on the techniques of this specialization.", { "type": "refSubclassFeature", - "subclassFeature": "Heir to Heroics|Sorcerer||Heroic Ancestry|BDPC|1|BDPC" + "subclassFeature": "Tool Proficiency|Artificer|TCE|Firescrapper|BDPC|3|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Ancestral Avatar|Sorcerer||Heroic Ancestry|BDPC|1|BDPC" + "subclassFeature": "Firescrapper Spells|Artificer|TCE|Firescrapper|BDPC|3|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Arcane Gauntlets|Artificer|TCE|Firescrapper|BDPC|3|BDPC" } ] }, { - "name": "Heir to Heroics", + "name": "Arcane Gauntlets", "source": "BDPC", - "className": "Sorcerer", - "classSource": "PHB", + "page": 33, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Firescrapper", "subclassSource": "BDPC", - "subclassShortName": "Heroic Ancestry", - "page": 27, - "level": 1, + "level": 3, "header": 1, "entries": [ - "You have inherited some of your ancestor's skills with armor and weaponry. At 1st level, you gain proficiency with light armor, simple weapons, and melee martial weapons." - ], - "armorProficiencies": [ - { - "light": true - } - ], - "weaponProficiencies": [ - { - "simple": true, - "martial": true - } + "At 3rd level, you learn how to craft magical, technologically enhanced gauntlets that make for brutally effective weapons. Creating a pair of these magical gauntlets takes an hour of uninterrupted work, which can coincide with a short or long rest, and requires the use of {@item smith's tools|PHB} and 30 gp of materials. Creating your first pair of gauntlets is free. The gauntlets are specially designed for your body, and are ineffective when used by other creatures. They are considered martial melee weapons with which you are proficient. They deal {@damage 1d8} bludgeoning damage on a hit, have the light property, and you use your Intelligence modifier for their attack and damage rolls. Also, when you engage in two-weapon fighting with these gauntlets, you can add this modifier to the damage of the secondary attack. Though the gauntlets are magical, they can still be infused.", + "While wielding these gauntlets, you can activate them as a bonus action. Once you do so, you can't do so again until you finish a long rest. You can also expend a spell slot of 1st level or higher as an alternative way to activate them. If you spend a slot of 2nd level or higher, the first time you hit a creature with the activated gauntlets you deal an additional {@damage 1d8} fire or lightning damage (your choice) to the target for each slot level above 1st.", + "The gauntlets remain activated for up to 1 minute. When you hit a creature with one of your activated gauntlets, you can choose to have the gauntlet deal an additional {@damage 1d8} fire damage or lightning damage to its target (you choose when you activate the gauntlets). However, when you do so, each of your gauntlets become heated until the end of the turn. If you choose to deal this bonus damage while your gauntlets are heated, they become overheated. This causes the target to take {@damage 3d8} additional fire or lightning damage, rather than {@damage 1d8}, and each creature in a 15-foot cone behind the target must make a Dexterity saving throw against your artificer spell save DC, as heat is expelled from your gauntlets in a blast of energy. A creature takes {@damage 3d8} fire or lightning damage on a failed save, or half as much damage on a successful one. After your gauntlets overheat, they deactivate and cannot be activated again for the next minute." ] }, { - "name": "Ancestral Avatar", + "name": "Firescrapper Spells", "source": "BDPC", - "className": "Sorcerer", - "classSource": "PHB", + "page": 33, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Firescrapper", "subclassSource": "BDPC", - "subclassShortName": "Heroic Ancestry", - "page": 27, - "level": 1, + "level": 3, "header": 1, "entries": [ - "Also at 1st level, you can call upon the strength of your ancestor to aid you. As a bonus action, you can temporarily augment your musculature and harden your body against attack. For 1 minute, you gain the following benefits:", + "Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Firescrapper Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.", { - "type": "list", - "items": [ - "You gain temporary hit points equal to your sorcerer level.", - "You can use your Charisma for anything that would normally require Strength. This includes, but is not limited to: Strength-based attacks, carrying capacity, Strength ({@skill Athletics}) checks, and other Strength-based checks or saves.", - "When you activate this feature, and as a bonus action on each of your turns thereafter, you can attempt to {@action shove} or {@action grapple} a creature within 5 feet of you.", - "Creatures you are {@action grapple|PHB|grappling} have disadvantage on attacks made against you." - ] - }, - "Once you use this feature, you can't use it again until you finish a short or long rest." + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Firescrapper Spells", + "page": 33 + } ] }, { - "name": "Variant: Heroic Ancestry Spell List", + "name": "Tool Proficiency", "source": "BDPC", - "className": "Sorcerer", - "classSource": "PHB", + "page": 33, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Firescrapper", "subclassSource": "BDPC", - "subclassShortName": "Heroic Ancestry", - "page": 27, - "level": 1, + "level": 3, "header": 1, - "isClassFeatureVariant": true, "entries": [ - "In {@book Tasha's Cauldron of Everything|TCE}, sorcerer subclasses were given additional spells known. If you like that design decision, add the following feature to the subclass.", + "When you adopt this specialization at 3rd level, you gain proficiency with {@item smith's tools|PHB}. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice." + ], + "toolProficiencies": [ { - "type": "inset", - "page": 27, - "name": "Ancestral Magic", - "entries": [ - "You learn additional spells when you reach certain levels in this class, as shown on the Heroic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.", - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Heroic Spells", - "page": 27 - } - ] + "smith's tools": true + }, + { + "anyArtisansTool": 1 } ] }, { "name": "Extra Attack", "source": "BDPC", - "className": "Sorcerer", - "classSource": "PHB", + "page": 33, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Firescrapper", "subclassSource": "BDPC", - "subclassShortName": "Heroic Ancestry", - "page": 27, - "level": 6, + "level": 5, "header": 2, "entries": [ - "Starting at 6th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn." + "Starting at 5th level, you can attack twice, rather than once, whenever you take the {@action Attack} action on your turn." ] }, { - "name": "Ancestral Champion", + "name": "Enhanced Weaponry", "source": "BDPC", - "className": "Sorcerer", - "classSource": "PHB", + "page": 33, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Firescrapper", "subclassSource": "BDPC", - "subclassShortName": "Heroic Ancestry", - "page": 27, - "level": 6, + "level": 9, "header": 2, "entries": [ - "By 6th level, your connection with your ancestor has improved, allowing you call upon their strength more often. Even if you have no uses of Ancestral Avatar remaining, you can activate the feature by spending 2 sorcery points." + "By 9th level, you have incorporated a multitude of improvements into your arcane gauntlets:", + { + "type": "list", + "items": [ + "Your gauntlets use {@damage d10|d10s}, rather than {@damage d8|d8s}, for all of their damage rolls. This includes their weapon damage dice, as well as the damage dice used for their activated effects.", + "While you wield your gauntlets in both hands, you gain a +1 bonus to your AC.", + "When you deal fire or lightning damage with your gauntlets, you can choose to push damaged targets up to 10 feet away from you." + ] + } ] }, { - "name": "Inspiring Presence", + "name": "Charged Defense", "source": "BDPC", - "className": "Sorcerer", - "classSource": "PHB", + "page": 33, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Firescrapper", "subclassSource": "BDPC", - "subclassShortName": "Heroic Ancestry", - "page": 27, - "level": 14, + "level": 15, "header": 2, "entries": [ - "At 14th level, you become an inspiring beacon like your ancestor before you. You are immune to the {@condition frightened} condition, and friendly creatures within 30 feet of you have advantage on saving throws against being {@condition frightened}.", - "Additionally, whenever a friendly creature other than you within 30 feet of you misses an attack, you can use your reaction to roll a {@dice d4} and add the result to its attack roll, potentially causing the attack to hit. If the attack still misses, you can spend 2 sorcery points to add an additional {@dice d4}." - ], - "conditionImmune": [ - "frightened" + "Starting at 15th level, you can channel the energy within your contraptions into arcane armor. When you hit a creature with a weapon attack, you can use this feature to gain {@dice 4d6} temporary hit points that last until the start of your next turn. If any of these temporary hit points remain at the end of their duration, a burst of flame or lightning is expelled from you. Each creature within 5 feet of you takes fire damage or lightning damage (your choice) equal to the remaining temporary hit points.", + "You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once on a turn. You regain all expended uses when you finish a long rest." ] }, { - "name": "Hero of Legend", + "name": "Lightslinger", "source": "BDPC", - "className": "Sorcerer", - "classSource": "PHB", + "page": 34, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Lightslinger", "subclassSource": "BDPC", - "subclassShortName": "Heroic Ancestry", - "page": 27, - "level": 18, - "header": 2, + "level": 3, "entries": [ - "By 18th level, you have reached your full potential, and can become just as much of a heroic figure as your ancestor. When you activate your Ancestral Avatar feature, you can spend additional sorcery points to further improve the feature. For every 2 sorcery points you spend, you can gain one of the following benefits for the duration of the feature:", + "A Lightslinger learns how to harness magical, radiant energy and put it to use in their weaponry. These artificers create complex machines that channel and focus light, turning that energy into powerful beams that can sear their foes. These machines come in multiple varieties, each with a distinct purpose and common name. The {@item aurum blaster|BDPC} is the generalist weapon, and also the most defensive weapon, considering its common pairing with a {@item shield|PHB}. The {@item bolt shooter|BDPC} is a long range weapon, capable of outranging {@item longbow|PHB|longbows} and taking out targets with powerful, focused blasts. The {@item lux cannon|BDPC} is a short ranged weapon, capable of hitting multiple foes at once.", + "Though lightslingers were relatively uncommon in the time of the Last War, those that did exist made versatile combatants that were an asset to any army. Capable both as front-line soldiers and back-line artillery, these artificers are well respected warriors.", { - "type": "list", - "items": [ - "You can attack three times, instead of twice, whenever you take the {@action Attack} action on your turn.", - "You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.", - "You gain a flying speed equal to your current walking speed." - ] - } - ] - }, - { - "name": "The Firebird", - "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Firebird (V1)", - "page": 64, - "level": 1, - "entries": [ - "{@note The {@class Warlock|PHB|Firebird V1|Firebird (V1)|BDPC} was reworked to lessen its reliance on fire damage, just like the {@class Fighter|PHB|Ember Knight|Ember Knight|BDPC} rework.}", - "Your patron is a mighty phoenix, a creature of the elemental plane of fire. While ordinary phoenixes do not have the intelligence to make such a pact, particularly powerful ones, known as firebirds, can bestow great elemental power to a warlock. The aims of a firebird are far from complex\u2014they seek destruction, and use their warlocks to further that goal. They pay no great heed to how a warlock uses the powers they grant them, however, instead tending to assume that those fiery powers would naturally be used to incite chaos and destruction. While warlocks of this pact are often driven to burn and destroy as their patrons do, some manage to use their abilities for good, utilizing their magic in their fight against evil.", + "type": "refSubclassFeature", + "subclassFeature": "Tool Proficiency|Artificer|TCE|Lightslinger|BDPC|3|BDPC" + }, { "type": "refSubclassFeature", - "subclassFeature": "Expanded Spells|Warlock||Firebird (V1)|BDPC|1|BDPC" + "subclassFeature": "Lightslinger Spells|Artificer|TCE|Lightslinger|BDPC|3|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Blessing of the Phoenix|Warlock||Firebird (V1)|BDPC|1|BDPC" + "subclassFeature": "Lightsmith|Artificer|TCE|Lightslinger|BDPC|3|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Infused Flames|Warlock||Firebird (V1)|BDPC|1|BDPC" + "subclassFeature": "Empowered Ammunition|Artificer|TCE|Lightslinger|BDPC|3|BDPC" } ] }, { - "name": "Expanded Spells", + "name": "Empowered Ammunition", "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", + "page": 34, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Lightslinger", "subclassSource": "BDPC", - "subclassShortName": "Firebird (V1)", - "page": 64, - "level": 1, + "level": 3, "header": 1, "entries": [ - "The Firebird lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", + "Also at 3rd level, you can temporarily empower the shots of your Lightsmith weapons. When you recharge one of these weapons, you can use this feature by expending a spell slot of 1st level or higher. Also, once per long rest you can use this feature without expending a spell slot, and gain the same effects as if you had used a 1st level spell slot. When you use this feature, the weapon gains one of the following enhanced effects (based on the weapon's type) until it is next recharged:", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "entries", + "name": "Aurum Blaster", + "page": 34, + "entries": [ + "Attacks made with the weapon deal bonus radiant damage on a hit: {@damage 2d4} for a 1st level slot, plus {@damage 1d4} for each spell level higher than 1st. You can deal this bonus damage only once per turn." + ] + }, + { + "type": "entries", + "name": "Bolt Shooter", + "page": 34, + "entries": [ + "Attacks made with the weapon explode in a burst of light. Hit or miss, the target and each creature within 5 feet of it must succeed on a Dexterity saving throw against your artificer spell save DC or take {@damage 2d6} radiant damage for a 1st level slot, plus {@damage 1d6} for each spell level higher than 1st." + ] + }, + { + "type": "entries", + "name": "Lux Cannon", + "page": 34, + "entries": [ + "The area of effect of attacks made with the weapon become cones, rather than lines, and any creature that fails its save against this weapon is pushed up to 5 feet away from you, knocked {@condition prone}, and dealt {@damage 1d4} additional radiant damage. The cone's size is equal to the line's length. If you use a slot of 2nd level or higher, the additional damage is increased by {@damage 2d4} for each spell level higher than 1st." + ] + } + ] + } + ] + }, + { + "name": "Lightslinger Spells", + "source": "BDPC", + "page": 34, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Lightslinger", + "subclassSource": "BDPC", + "level": 3, + "header": 1, + "entries": [ + "Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Lightslinger Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.", { "type": "statblock", "tag": "table", "source": "BDPC", - "name": "Firebird (V1) Expanded Spells", - "page": 64 + "name": "Lightslinger Spells", + "page": 34 } ] }, { - "name": "Blessing of the Phoenix", + "name": "Lightsmith", "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", + "page": 34, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Lightslinger", "subclassSource": "BDPC", - "subclassShortName": "Firebird (V1)", - "page": 64, - "level": 1, + "level": 3, "header": 1, "entries": [ - "At 1st level, your patron grants you the ability to channel flames into certain spells you cast. Whenever you deal damage with a warlock cantrip, you can choose to change the cantrip's damage type to fire damage.", - "Once you gain the Pact Boon feature at 3rd level, this benefit also extends to your pact. Whenever you deal damage with a pact weapon from the Pact of the Blade, attack with a familiar from the Pact of the Chain, or deal damage with a cantrip from the Pact of the Tome, you can change that damage to fire damage as well.", - "Starting at 6th level, your patron further blesses your magic. Fire damage you deal begins to ignore fire resistance." + "Beginning at 3rd level, whenever you finish a short or long rest, you can magically construct one of the following weapons: an {@item aurum blaster|BDPC}, a {@item lux cannon|BDPC}, or a {@item bolt shooter|BDPC}. If you already have a weapon constructed, you must transform that weapon into a new type rather than constructing a new one. After you gain this subclass, the first weapon you construct is free. If you lose your weapon, however, replacing it requires 50 gp of materials. Transforming your weapon is always free. You are proficient with these weapons, and you use your Intelligence modifier for their attack and damage rolls. They function by channelling your inner magic, and thus cannot be wielded by other creatures. Each of these weapons have the following special property:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Recharge (X)", + "page": 34, + "entries": [ + "Only X attacks can be made with a weapon that has the recharge property before it needs to be recharged. A weapon can be recharged as a bonus action (even if it still has charges left), but it cannot be recharged on the same turn it is used to make an attack." + ] + } + ] + }, + "The weapons' other properties are detailed in the following table:", + { + "type": "table", + "caption": "Lightsmith Weapons", + "colLabels": [ + "Weapon", + "Damage", + "Properties" + ], + "colStyles": [ + "col-3", + "col-3", + "col-6" + ], + "rows": [ + [ + "{@item Aurum Blaster|BDPC}", + "{@damage 1d8} radiant", + "Ranged (60/240), recharge (4)" + ], + [ + "{@item Bolt Shooter|BDPC}", + "{@damage 1d12} radiant", + "Ranged (300/1200), recharge (2), two-handed" + ], + [ + "{@item Lux Cannon|BDPC}", + "{@damage 1d8} radiant", + "Special, recharge (2), two-handed" + ] + ] + }, + "The {@item lux cannon|BDPC|lux cannon's} special property is described below:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Special", + "page": 34, + "entries": [ + "You do not make attack rolls with this weapon. Instead, your attacks with it shoot blasts of radiant energy that fill a line 5-feet wide and 10-feet long extending from you. Each creature in the area must succeed on a Dexterity saving throw against your Artificer spell save DC or take the damage of this weapon." + ] + } + ] + } ] }, { - "name": "Infused Flames", + "name": "Tool Proficiency", "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", + "page": 34, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Lightslinger", "subclassSource": "BDPC", - "subclassShortName": "Firebird (V1)", - "page": 64, - "level": 1, + "level": 3, "header": 1, "entries": [ - "Also at 1st level, fire damage you inflict begins to have lasting effects. Whenever you deal fire damage to a creature, that creature becomes charred until the end of your next turn. A charred creature receives half as many hit points from any healing, and if a charred creature within 60 feet of you dies, you can use your reaction to form the burning embers rising from its body into the fiery image of a phoenix. This phoenix rushes towards another creature of your choice that you can see within 60 feet of you. Make a melee spell attack roll against the target using your warlock spell attack modifier. On a hit, the target takes fire damage equal to {@damage 1d4} + half your warlock level. On a critical hit, you add your full warlock level rather than half." + "When you adopt this specialization at 3rd level, you gain proficiency with {@item glassblower's tools|PHB}. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice." + ], + "toolProficiencies": [ + { + "glassblower's tools": true + }, + { + "anyArtisansTool": 1 + } ] }, { - "name": "Wings of the Firebird", + "name": "Augmented Armaments", "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", + "page": 35, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Lightslinger", "subclassSource": "BDPC", - "subclassShortName": "Firebird (V1)", - "page": 64, - "level": 6, + "level": 5, "header": 2, "entries": [ - "Starting at 6th level, you can momentarily don fiery wings in response to harm, allowing you to quickly escape your assailant while returning a blast of fire at them. When you take damage, you can use your reaction to gain these wings and then fly up to 60 feet without provoking {@action opportunity attack|PHB|opportunity attacks}. The wings vanish at the end of the turn, causing you to fall if you end the turn in the air. Also, if the creature that damaged you was within 10 feet of you, it takes fire damage equal to half your warlock level.", - "Once you use this feature, you can't use it again until you finish a short or long rest." + "At 5th level, all of your weapons are improved. None of these improvements can be combined with the Extra Attack feature.", + { + "type": "entries", + "name": "Aurum Blaster", + "page": 35, + "entries": [ + "The {@item aurum blaster|BDPC|aurum blaster's} recharge (4) property is replaced with the recharge (8) property, and you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn and attack only with your {@item aurum blaster|BDPC}." + ] + }, + { + "type": "entries", + "name": "Bolt Shooter", + "page": 34, + "entries": [ + "When you take the {@action Attack} action on your turn, you can make a single attack with your {@item bolt shooter|BDPC}. This attack is made with advantage, and unless this advantage is cancelled out by disadvantage, it deals an additional {@damage 1d12} radiant damage on a hit if the lower of the two rolls would also hit the target." + ] + }, + { + "type": "entries", + "name": "Lux Cannon", + "page": 34, + "entries": [ + "The lines created by this weapon have a length of 20 feet, rather than 10 feet, and a creature that succeeds on the save imposed by this weapon takes half damage, rather than none." + ] + } ] }, { - "name": "Ashen Rebirth", + "name": "Aurum Bombs", "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", + "page": 35, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Lightslinger", "subclassSource": "BDPC", - "subclassShortName": "Firebird (V1)", - "page": 64, - "level": 10, + "level": 9, "header": 2, "entries": [ - "Starting at 10th level, you can resist death using the ashes of your enemies. If you are {@condition unconscious} at 0 hit points and a hostile creature within 60 feet of you is reduced to 0 hit points, its body instantly lights on fire. Embers from this flame then travel back to you, causing you to regain hit points equal to your warlock level.", - "Once this feature triggers, subsequent triggers will stabilize you instead of restoring hit points until you finish a short or long rest." + "At 9th level, you learn how to craft magical explosives, called aurum bombs, that create bursts of blinding light. Whenever you finish a long rest, you can create a number of aurum bombs equal to your Intelligence modifier (minimum 1). Unused bombs disappear when you take your next long rest.", + "As an action, you can throw an aurum bomb at a point you can see within 60 feet of you. The bomb explodes at that point, forcing each creature within a 10-foot radius area to make Dexterity saving throws against your Artificer spell save DC. On a failed save, a creature takes {@damage 2d10} radiant damage and is {@condition blinded} until the end of your next turn. On a successful save, a creature takes half as much damage and is not {@condition blinded}." ] }, { - "name": "Searing Inferno", + "name": "Radiant Mastery", "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", + "page": 35, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Lightslinger", "subclassSource": "BDPC", - "subclassShortName": "Firebird (V1)", - "page": 64, - "level": 14, + "level": 15, "header": 2, "entries": [ - "Beginning at 14th level, when you deal fire damage to a creature, you can use this feature to further increase the potency of your flame and then transform it into healing energy. The creature takes {@damage 5d10} fire damage, and you regain {@dice 5d10} hit points as the embers of this flame magically return to you.", - "Once you use this feature, you can't use it again until you finish a long rest." + "Starting at 15th level, your Aurum Bombs and Lightsmith Weapons are both improved.", + { + "type": "list", + "items": [ + "The damage of your aurum bombs is increased to {@damage 4d10}.", + "Each of your Lightsmith Weapons have an additional damage die, for a total of {@damage 2d8} for the {@item Aurum Blaster|BDPC} and {@item Lux Cannon|BDPC} and {@damage 2d12} for the {@item Bolt Shooter|BDPC}.", + "Whenever you use your {@subclassFeature Empowered Ammunition|Artificer|TCE|Lightslinger|BDPC|3|BDPC|Empowered Ammunition feature}, you can transform your Lightsmith weapon into another type immediately before recharging it." + ] + } ] - }, + } + ], + "book": [ { - "name": "The Firebird", + "name": "Blazing Dawn Player's Companion", + "id": "BDPC", "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Firebird", - "page": 28, - "level": 1, - "entries": [ - "Your patron is a mighty phoenix, a creature of the elemental plane of fire. While ordinary phoenixes do not have the intelligence to make such a pact, particularly powerful ones, known as firebirds, can bestow great elemental power to a warlock. The aims of a firebird are far from complex\u2014they seek destruction, and use their warlocks to further that goal. They pay no great heed to how a warlock uses the powers they grant them, however, instead tending to assume that those fiery powers would naturally be used to incite chaos and destruction. While warlocks of this pact are often driven to burn and destroy as their patrons do, some manage to use their abilities for good, utilizing their magic in their fight against evil.", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Cover.webp", + "published": "2019-08-21", + "author": "Jonoman3000", + "contents": [ { - "type": "refSubclassFeature", - "subclassFeature": "Expanded Spells|Warlock||Firebird|BDPC|1|BDPC" + "name": "Cover, Credits & Preface" + }, + { + "name": "Races", + "ordinal": { + "type": "chapter", + "identifier": 1 + }, + "headers": [ + "Astran", + "Guardrin", + "Volcanus" + ] + }, + { + "name": "Subclasses", + "headers": [ + "Primal Paths", + "Bard Colleges", + "Cleric Domains", + "Druid Circles", + "Martial Archetypes", + "Monastic Traditions", + "Sacred Oaths", + "Ranger Archetypes", + "Roguish Archetypes", + "Sorcerous Origins", + "Otherworldly Patrons", + { + "header": "Pact Boon", + "depth": 1 + }, + { + "header": "Eldritch Invocations", + "depth": 1 + }, + "Arcane Traditions", + "Artificer Specialists", + { + "header": "Artificer Infusions", + "depth": 1 + } + ], + "ordinal": { + "type": "chapter", + "identifier": 2 + } + }, + { + "name": "Spells", + "ordinal": { + "type": "chapter", + "identifier": 3 + }, + "headers": [ + "Spell Lists", + "Spell Descriptions" + ] + }, + { + "name": "Retired Subclasses", + "ordinal": { + "type": "appendix", + "identifier": "A" + }, + "headers": [ + "Cleric Domains", + "Martial Archetypes", + "Sacred Oaths", + "Otherworldly Patrons", + "Arcane Traditions" + ] + } + ] + } + ], + "bookData": [ + { + "id": "BDPC", + "source": "BDPC", + "data": [ + { + "type": "section", + "name": "Cover, Credits & Preface", + "page": 1, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Cover-Full.webp" + }, + "title": "Blazing Dawn Players Companion Cover", + "credit": "{@link Rovina Cai|https://www.mtgpics.com/card?ref=as4063}" + }, + { + "type": "entries", + "page": 1, + "style": "text-center", + "entries": [ + "Explore a multitude of new options themed around light, fire, and the divine with this supplement for the world's greatest roleplaying game." + ] + }, + { + "type": "hr" + }, + { + "type": "entries", + "name": "Credits", + "page": 2, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "page": 2, + "items": [ + { + "type": "item", + "name": "Lead Designer/Producer:", + "entries": [ + "Jonoman3000" + ] + }, + { + "type": "item", + "name": "References:", + "entries": [ + "2e Warriors of Heaven (Guardinal Lore)" + ] + }, + { + "type": "item", + "name": "Cover Illustrator:", + "entries": [ + "Rovina Cai" + ] + }, + { + "type": "item", + "name": "Interior Illustrators:", + "entries": [ + "Chase Stone ({@link Astran 1|https://www.deviantart.com/chasestone/art/Bloodfire-Mentor-491569409}, {@link Druidic Avatar|https://www.chasestoneart.com/wrenn-and-six}), Ryan Alexander Lee ({@link Astran 2|https://www.mtgpics.com/card?ref=ktk175}, {@link Mirror Shield|https://www.artstation.com/artwork/1qwaL}), James Ryman ({@link Guardrin 1|https://www.deviantart.com/jamesryman/art/Magic-the-Gathering-M15-Oreskos-Swiftclaw-466563464}), John Stanko ({@link Guardrin 2|https://stankoillustration.com/wp-content/uploads/2017/07/fawn.jpg}), Cynthia Sheppard ({@link Volcanus|https://www.deviantart.com/sheppardarts/art/Prophetic-Flamespeaker-459562846}), Johan Grenier ({@link Fiery Familiar|https://www.artstation.com/artwork/L2JJ8v}), Victor Adame ({@link Blazing Sun|https://www.artstation.com/artwork/KGYxX}, {@link Lightcaller|https://www.instagram.com/p/Bzq8LF0ggXO/}), Will Murai ({@link Celestial Avatar|https://www.artstation.com/artwork/2XPx}), James Paick ({@link College of Benevolence|https://www.artstation.com/artwork/o2L14}, {@link Moonsilver|http://jamespaickart.com/wp-content/uploads/2014/10/Moonsilver-Spear.jpg}), Anna Steinbauer ({@link Artistry Domain|https://www.artstation.com/artwork/drbRJ}, {@link Flametouched|https://www.annasteinbauer.com/#/chandra-acolyte-of-flame/}), Lius Lasahido ({@link Courage Domain|https://www.artstation.com/artwork/qv93P}), Chris Rahn ({@link Hunt Domain|http://www.rahnart.com/#/nylea-god-of-the-hunt/}, {@link Divine Hand|https://twitter.com/chrisrahnart/status/948213205108588545?lang=en}, {@link Shooting Star|https://www.artofmtg.com/art/starfall/}), Magali Villeneuve ({@link Justice Domain|}), Tyler Jacobson ({@link Justice Domain|http://www.magali-villeneuve.com/wp-content/uploads/2019/01/Seraph-of-the-Scales.jpg}), Seb McKinnon ({@link Circle of the Sun|https://www.sebmckinnon.com/illustration}, {@link Petrifying Light|https://www.sebmckinnon.com/illustration}), Noah Bradley ({@link Devout|https://www.artstation.com/artwork/LzWel}, {@link Fireworks|https://www.deviantart.com/noahbradley/art/Mizzium-Mortars-325641212}), Livia Prima ({@link Ember Knight|https://www.artstation.com/artwork/Dx2Neo}), David Gaillet ({@link Eternal Spirit|https://www.artstation.com/artwork/wJgQw}), Randy Vargas ({@link Oath of Cinders|https://www.artstation.com/artwork/aRZbVz}), Chris Rallis ({@link Oath of Radiance|https://www.artstation.com/artwork/lVx6QG}, {@link Pyromancy|https://www.artofmtg.com/art/arcane-savant/}), Daniel Ljunggrens ({@link Heroic Ancestry|https://darylart.com/wp-content/gallery/mtg/triumph_of_gerrard.jpg}), Daarken ({@link The Firebird|https://www.daarken.com/shop/portfolio/immortal-phoenix}), Christine Choi ({@link The Elder Sphinx|https://www.artofmtg.com/art/curator-of-mysteries/}), Howard Lyon (Transcendence Domain, {@link Scepter|https://www.mtgpics.com/card?ref=con017}), Kieran Yanner ({@link Heliomancy|https://www.artstation.com/artwork/58Zlwz}), Zack Stella ({@link Firescrapper|https://twitter.com/zack_stella/status/817375905878261761}), Wesley Burt ({@link Lightslinger|https://www.mtgpics.com/illustration?i=24079}, {@link Lava Coils|https://twitter.com/wesburt/status/1040365530404683776}), Käri Christensen ({@link Elemental Wand|http://www.karichristensen.com/rjgn3r5mzy0phewkvavq1du0p21tfx}), Brian Valeza (Spell Lists), Denman Rooke ({@link Angel Wings|https://www.artstation.com/artwork/d220J}), Yongjae Choi ({@link Arsenal of Flame|https://www.artstation.com/artwork/A9Rw2e}), Mark Behm ({@link Bonds of Light|https://www.mtgpics.com/illustration?i=35595}, {@link Cindervines|https://www.mtgpics.com/illustration?i=35783}), Eytan Zana ({@link Destructive Impact|https://www.artstation.com/artwork/g3oE}), Alex Konstad ({@link Flaming Serpent|https://www.mtgpics.com/illustration?i=38362}), Chris Ostrowski ({@link Fiery Portal|https://www.artstation.com/artwork/KaV46G}), William Wu ({@link Radiant Deathflare|https://www.mtgpics.com/illustration?i=26140}), Slawomir Maniak ({@link Seeking Sunfire|https://www.artstation.com/artwork/rlnKm}), Richard Wright ({@link Sphere of Judgment|https://www.mtgpics.com/illustration?i=25890}), Johannes Voss ({@link Spirit Tracks|https://twitter.com/algenpfleger/status/1177823179470966784?lang=en}), Clint Cearley ({@link Zealous Smite|https://www.artstation.com/artwork/RYOJoA})" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Preface", + "page": 2, + "entries": [ + "Light, fire, and divinity are some of the most well-established magical motifs in the worlds of D&D. This supplement aims to expand these options, adding new races, subclasses, and spells, among other things. If your dungeon master allows, these options can be used in any of your campaigns." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Cover-Art.webp" + }, + "credit": "On The Cover: {@link Rovina Cai|https://www.mtgpics.com/card?ref=as4063} illustrates a divine figure." + }, + "{@note Created August 2019, v1.0 released August 2021}", + "{@note The Blazing Dawn Player's Companion is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.}" + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Blessing of the Phoenix|Warlock||Firebird|BDPC|1|BDPC" - } - ] - }, - { - "name": "Expanded Spells", - "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Firebird", - "page": 28, - "level": 1, - "header": 1, - "entries": [ - "The Firebird lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Firebird Expanded Spells", - "page": 28 - } - ] - }, - { - "name": "Blessing of the Phoenix", - "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Firebird", - "page": 28, - "level": 1, - "header": 1, - "entries": [ - "At 1st level, whenever a creature you can see within 60 feet of you is reduced to 0 hit points, you can use your reaction to conjure magical phoenix-fire and choose either death or rebirth.", - "Once you use this feature on a creature, you can't use it on the same creature again until you finish a short or long rest. The reaction's effects are described below.", - { - "type": "entries", + "type": "section", + "name": "Chapter 1: Races", + "page": 3, "entries": [ + "This chapter presents three new Races to supplement those in the Player's Handbook: {@race Astran|BDPC}, {@race Guardrin|BDPC}, and {@race Volcanus|BDPC}. The {@race Astran|BDPC} are a race born from the stars, alien in both appearance and mannerisms. The {@race Guardrin|BDPC} are a race of bestial half-celestials, sired by the noble guardinals and destined for greatness. The {@race Volcanus|BDPC} are a race made from primordial flames and filled with determination that never wanes throughout their short lifespans. These new options are available when you make a character, provided that your DM allows them in your campaign.", { - "type": "entries", - "name": "Death", - "page": 28, + "type": "section", + "name": "Astran", + "page": 3, "entries": [ - "Red flames leap from the target towards another creature of your choice that you can see within 30 feet of the target. That creature must make a Dexterity saving throw against your warlock spell save DC, taking {@damage 1d6} + your warlock level in fire damage on a failed save, or half as much damage on a successful one." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Astran1.webp" + }, + "credit": "{@link Chase Stone|https://www.deviantart.com/chasestone/art/Bloodfire-Mentor-491569409}" + }, + "Hailing from the stars, as their name suggests, {@race Astran|BDPC|astrans} are reclusive beings seldom seen by other races. They live on remote mountaintops or deserted islands, eking out a meager existence far from civilization. Few folk can claim to have met an {@race astran|BDPC}, but those that do seldom forget the encounter. Their strange, mystifying appearance causes most other races to initially fear them, but their peaceful nature and penchant for wisdom makes them good friends of those that can get past the first impression.", + { + "type": "entries", + "name": "Mystical Outsiders", + "page": 3, + "entries": [ + "Those that look upon an astran's peculiar features can tell that these creatures are not of this world. Although humanoid in form, an astran's appearance is off-putting. Their bodies are long and wiry, and their skin is the color of ash, accented by deep crimson hues. But their most unique feature is the shape of their head, which is characterized by a set of three tentacle-like protrusions from the back of their skull, as well as pairs of smaller protrusions set into their slender face.", + "They are approximately 7 feet tall on average, though some can stand up to 8 and half feet tall. Despite their staggering height, astrans usually only weigh between 130 and 170 pounds. They have no hair on any part of their bodies. To the other races all astrans look quite similar. While astrans can easily tell their kind apart, most others need to study their features for at least a few moments before coming to a conclusion. If in doubt, all astrans can be set apart by their uniquely colored eyes, which can take on nearly any color and often contain complex patterns that are as unique as fingerprints." + ] + }, + { + "type": "entries", + "name": "Life from Fallen Stars", + "page": 3, + "entries": [ + "Astrans are not born like other races. The rare, tiny embryos that eventually grow up into astrans can be found encased within meteorites. The origins of these meteorites is unknown\u2014some believe that they are created by some celestial deity that casts down shooting stars from the heavens. Others believe that these meteorites are the destroyed remains of an ancient planet, still harboring sparks of life within its countless fragments.", + "After an astran meteorite lands, it behaves much like an egg. The astran embryo grows inside the meteorite, until it emerges a few weeks later as a tiny creature, only 1\u20132 feet tall. Astrans are capable of fending for themselves as soon as they emerge. They can protect themselves with their innate magical capabilities, and they know the {@language astran|BDPC|astran language} and basic {@skill survival} skills from their inception. They grow quickly, reaching their full size in approximately 1\u20132 years.", + "Even if young astrans are better equipped to survive alone than most humanoid young, the world is still an exceptionally dangerous place for a young astran. Some older astrans watch the night sky for shooting stars, and trek great distances to find where meteorites have landed. Through these treks they seek to find a meteorite that holds an astran embryo, so that the young astran might have a better chance of surviving to adulthood, and so that they might have a companion to ease their loneliness." + ] + }, + { + "type": "entries", + "name": "Alone Through the Ages", + "page": 3, + "entries": [ + "Astrans often live for close to a {@homebrew millennium|millenia}, and during their long lives little changes about them from a physical standpoint. The changes made by aging are subtle\u2014typically their skin changes color, becoming darker and losing some of its luster, and the light of their eyes becomes slightly dimmer. These changes happen so slowly that they are nearly unnoticeable, however, and only similarly long lived races, like elves, would have a chance of noticing an astran's aging.", + "The vast majority of astrans spend their long lives carefully avoiding long-lasting friendships, fearing the sadness that comes with watching their friends grow old as they, in turn, remain unchanged by the years. This fear often fades over time, and they might make friends with other long-lived races, particularly elves, once they have a few centuries behind them. While they tend to make their homes in places untraveled by other folk, they don't actively avoid other races when those folk happen upon their humble abodes, and in fact they often welcome their visitors inside and are eager to share their wisdom with individuals that would appreciate it.", + "One of the few relationships that an astran is willing to take on with another race is that of a mentor-student relationship, where the astran imparts its knowledge and skill upon a worthy student. Even these associations are often short-lived, however, as they seek to not become too attached to their pupils." + ] + }, + { + "type": "entries", + "name": "Exploring the World", + "page": 4, + "entries": [ + "While most astrans tend to stay put when they can help it, there are many points in their lives where they might take up adventuring. Some astrans are compelled to adventure when they take up students, as they seek to train them in real-life situations. Others might become unintentionally involved in worldly conflicts, if those conflicts reach their homesteads. Their typical kindness might make them protectors of refugees or escorts of travelers, where their involvement can easily rope them into greater adventures. Adventuring astrans tend to be the exception, rather than the rule, and may learn to make lasting friendships with their comrades." + ] + }, + { + "type": "entries", + "name": "Astran Names", + "page": 4, + "entries": [ + "An astran chooses their own name shortly after they emerge from their meteorite. Since astrans are genderless, there are no 'male' or 'female' names for them. Their lack of true parents also means they lack a family name. An astran's real name, taken from the {@language astran|BDPC|astran language}, is often difficult for other races to pronounce. Therefore, astrans tend to translate these names into common when dealing with other races. A few of the common translations are listed below.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Astran Names", + "entries": [ + "Antlia, Aquila, Aries, Caelum, Cepheus, Circinus, Crux, Dorado, Equuleus, Fornax, Horologium, Hydrus, Leo, Libra, Monoceros, Orion, Pavo, Sculptor, Serpens, Tucana, Virgo, Volans." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Astran Traits", + "page": 4, + "entries": [ + "Your otherworldly heritage manifests as a variety of traits that you have in common with all other astrans:", + { + "type": "statblock", + "tag": "race", + "source": "BDPC", + "name": "Astran", + "page": 4 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Astran2.webp" + }, + "credit": "{@link Ryan Alexander Lee|https://www.mtgpics.com/card?ref=ktk175}" + } + ] + }, + { + "type": "section", + "name": "Guardrin", + "page": 5, + "entries": [ + "Strong and proud, guardrins are the descendants of guardinal and human parents. They are touched by the divine power of elysium, a beautiful plane of rolling hills and flowering meadows that the mighty guardinals call home. Guardrins are not often born in this plane, however. They are usually born on the material plane, as the result of a guardinal traveling there during their missions to ward off evil. Once they come of age, guardrins are expected to take up the mantle of their celestial parent, and do their part in smiting evil and protecting those weaker than them. They are a noble race, as strong and graceful as the animals they resemble.", + { + "type": "entries", + "name": "Animalistic Champions", + "page": 5, + "entries": [ + "A guardrin's appearance takes after its guardinal parent, granting it an animalistic form similar to that of a true guardinal. Like their celestial parents, the degree of animalism in their appearance varies greatly. Some guardrins look like humans, but with a light covering of fur over parts of their bodies, and a few distinguishing features like horns, claws, or fangs. Other guardrins more closely resemble animals, and look just like beasts that have learned to walk on two legs and wear clothing.", + "Guardrins are typically tall and muscular, though their exact height varies among their different varieties. More human-like guardrins are usually beautiful to behold, and even the more animalistic ones resemble only the most magnificent members of their corresponding species. Even the most bestial members typically hold some resemblance to their human parent, such as a shared eye color, hair color, or other identifying feature." + ] + }, + { + "type": "entries", + "name": "Genlte Allies, Ruthless Enemies", + "page": 5, + "entries": [ + "Though guardrins are compassionate and gentle to their friends, they are merciless to all that commit evil. Their disposition can change quickly as the situation commands it, with calm tranquility quickly transitioning to blind anger when evil rears its ugly head. They have no qualms with killing those that have commited evil, especially those that have killed innocents.", + "When it comes to close friends and family, guardrins are fierce protectors and loving companions. They value these close connections above all else, and will fight to protect them even when they are clearly outmatched. When it comes to their friends, guardrins are selfless and willing to sacrifice their lives for them." + ] + }, + { + "type": "entries", + "name": "Wandering Warriors", + "page": 5, + "entries": [ + "When they come of age, guardrins typically leave home and wander the world, searching for those that would need their help and companionship, and rooting out evil wherever they find it. Guardrins have a natural inclination towards adventuring, and are usually quite good at it. Their strong sense of justice oftens leads them to become heroes, celebrated far and wide for their great deeds. They fight against oppression, dethrone tyrants, and become champions of moral causes." + ] + }, + { + "type": "entries", + "name": "Guardrin Names", + "page": 5, + "entries": [ + "Guardrins typically grow up with their non-celestial parent, and therefore use human naming conventions. They often have more atypical names, however, and might be given names themed around the beast they share features with." + ] + }, + { + "type": "entries", + "name": "Guardrin Traits", + "page": 5, + "entries": [ + "As a guardrin, you have a multitude of traits inherited through your celestial lineage:", + { + "type": "statblock", + "tag": "race", + "source": "BDPC", + "name": "Guardrin", + "page": 5 + }, + { + "type": "entries", + "name": "Subraces", + "page": 5, + "entries": [ + "Six subraces of guardrin exist, one for each of the guardinal varieties. Choose one of them for your character, based on the variety of guardinal you chose for your celestial parent:", + { + "type": "statblock", + "tag": "race", + "source": "BDPC", + "name": "Guardrin (Avoral)", + "page": 5, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Guardrin2.webp" + }, + "credit": "{@link John Stanko|https://stankoillustration.com/wp-content/uploads/2017/07/fawn.jpg}" + }, + { + "type": "statblock", + "tag": "race", + "source": "BDPC", + "name": "Guardrin (Cervidal)", + "page": 6, + "collapsed": true + }, + { + "type": "statblock", + "tag": "race", + "source": "BDPC", + "name": "Guardrin (Equinal)", + "page": 6, + "collapsed": true + }, + { + "type": "statblock", + "tag": "race", + "source": "BDPC", + "name": "Guardrin (Leonal)", + "page": 6, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Guardrin1.webp" + }, + "credit": "{@link James Ryman|https://www.deviantart.com/jamesryman/art/Magic-the-Gathering-M15-Oreskos-Swiftclaw-466563464}" + }, + { + "type": "statblock", + "tag": "race", + "source": "BDPC", + "name": "Guardrin (Lupinal)", + "page": 6, + "collapsed": true + }, + { + "type": "statblock", + "tag": "race", + "source": "BDPC", + "name": "Guardrin (Ursinal)", + "page": 6, + "collapsed": true + } + ] + } + ] + } ] }, { - "type": "entries", - "name": "Rebirth", - "page": 28, + "type": "section", + "name": "Volcanus", + "page": 7, "entries": [ - "White flames imbue the target with life, causing it to regain hit points equal to {@dice 1d4} + half your warlock level." - ] - } - ] - } - ] - }, - { - "name": "Wings of the Firebird", - "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Firebird", - "page": 28, - "level": 6, - "header": 2, - "entries": [ - "Starting at 6th level, you can conjure fiery wings and take flight. As a bonus action, you give yourself a flying speed equal to your walking speed. This flying speed lasts for 10 minutes, or until you lose your {@status concentration} (as if you were {@status concentration|PHB|concentrating} on a spell). When the feature ends, the wings disappear in a burst of flame, causing each creature of your choice within 10 feet of you to take fire damage equal to your warlock level.", - "Once you use this feature, you can't use it again until you finish a short or long rest." - ] - }, - { - "name": "Ashen Soul", - "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Firebird", - "page": 28, - "level": 10, - "header": 2, - "entries": [ - "Starting at 10th level, you gain resistance to fire damage and advantage on death saving throws. Also, if you die, your body burns away into ash, and you are put under the effect of the {@spell gentle repose} spell for 10 days. A spell that has the sole effect of restoring you to life (but not undeath) can be cast on your ashes without needing to use material components. You can be restored to life even from only a small portion of your ashes." - ], - "resist": [ - "fire" - ] - }, - { - "name": "Searing Inferno", - "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Firebird", - "page": 28, - "level": 14, - "header": 2, - "entries": [ - "Beginning at 14th level, when you deal fire damage to a creature, you can use this feature to further increase the potency of your flame and then transform it into healing energy. The creature takes {@damage 5d10} fire damage, and you regain {@dice 5d10} hit points as the flame's embers magically return to you.", - "Once you use this feature, you can't use it again until you finish a long rest." - ] - }, - { - "name": "The Elder Sphinx", - "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Elder Sphinx", - "page": 29, - "level": 1, - "entries": [ - "You have made a pact with an ancient sphinx born in a bygone age, a being made manifest through the power of devout prayer or the direct intervention of the gods. Such beings are tasked with guarding the secrets and treasures of the gods, and revealing those secrets to those that pass their trials and show their worth. One such treasure that a sphinx can impart is the power of magic. Through your completion of a Sphinx's trial, you have gained access to powerful magic that augments your mind and body.", - { - "type": "refSubclassFeature", - "subclassFeature": "Expanded Spells|Warlock||Elder Sphinx|BDPC|1|BDPC" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Alternate Spellcasting Ability|Warlock||Elder Sphinx|BDPC|1|BDPC" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Loremaster|Warlock||Elder Sphinx|BDPC|1|BDPC" - } - ] - }, - { - "name": "Expanded Spells", - "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Elder Sphinx", - "page": 29, - "level": 1, - "header": 1, - "entries": [ - "The Elder Sphinx lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Elder Sphinx Expanded Spells", - "page": 29 - } - ] - }, - { - "name": "Alternate Spellcasting Ability", - "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Elder Sphinx", - "page": 29, - "level": 1, - "header": 1, - "entries": [ - "When you choose this patron at 1st level, you can choose to use Intelligence rather than Charisma as your warlock spellcasting ability. If you choose to do so, Eldritch Invocations you take also use Intelligence rather than Charisma when applicable. This choice is permanent." - ] - }, - { - "name": "Loremaster", - "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Elder Sphinx", - "page": 29, - "level": 1, - "header": 1, - "entries": [ - "At 1st level, you gain proficiency in one of the following skills of your choice: {@skill Arcana}, {@skill History}, or {@skill Religion}.", - "Also, you can call upon your patron to grant you knowledge about a creature you designate. As a bonus action, choose one creature you can see within 30 feet of you. For 1 minute, you are granted foreknowledge about that creature's intentions, allowing you to better engage it both socially and in combat. This effect ends early if the target dies, you die, or if you are {@condition incapacitated}. Until the effect ends, you gain the following benefits:", - { - "type": "list", - "items": [ - "When the target hits you with an attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.", - "When you fail a saving throw imposed by the target, you can use your reaction to add your proficiency bonus to that saving throw, potentially causing the saving throw to succeed.", - "You can add your Intelligence modifier to the result of any Charisma check or Wisdom ({@skill Insight}) check you make when interacting with the target.", - "When you use this feature on a target, you can specify some small tidbit of knowledge you wish to gain from the creature. If the target dies during the duration and is capable of providing this knowledge, you are granted it in the form of a few cryptic sentences or a riddle. This knowledge is based on what that creature knew in life, and could therefore be false if that creature was misinformed or left unanswered if the creature didn't have that knowledge." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Volcanus.webp" + }, + "credit": "{@link Cynthia Sheppard|https://www.deviantart.com/sheppardarts/art/Prophetic-Flamespeaker-459562846}" + }, + "Volcani are a rare, ancient people, first born of primordial fire in an age long past. They live in places seldom traveled to by other races\u2014volcanic mountain ranges and island chains, too hot for most other creatures to stand. But within these lands volcanus society thrives, as they build impressive structures and fortresses from igneous rock, with streams of lava flowing between and around their settlements like rivers. Volcani are highly driven, and many can accomplish great feats during their short lives that many of the longer lived races wouldn't even consider.", + { + "type": "entries", + "name": "Molded from Flame", + "page": 7, + "entries": [ + "The primordial god of fire, {@deity Kossuth|Faerûnian|SCAG|Kossuth}, forged the first volcani from the white-hot magma that flows within the outer edges of the Plane of Fire, which he molded and cooled into a humanoid shape that resembled his own divine image. Over many generations, the physical appearance of volcani has mellowed somewhat, and they have become less elemental and more humanoid. They typically stand between 5 and 6 feet tall, though they are heavier than humans of equivalent height. Their skin color ranges from a deep black to a lighter red, but the most common shades are lighter browns and greys, occasionally accented by streaks of red. Their eyes are often brown or grey, though shades of red, orange, and yellow are also common. Their hair, usually kept of medium length, tends to be of a similar shade to their skin color.", + "A volcanus has a more elemental form that they can temporarily manifest, however. For short periods of time, a volcanus can unleash their inner elemental power, causing their eyes to become motes of elemental fire, as their skin darkens and takes on a metallic sheen. According to legend, this form was the natural form of the first volcani, and it only became temporary after many generations." + ] + }, + { + "type": "entries", + "name": "Unbounded Determination", + "page": 7, + "entries": [ + "{@deity Kossuth|Faerûnian|SCAG|Kossuth} made the volcani for a purpose. They were designed as his servants, driven to build to his specifications, fight for his causes, and exist as an extension of his will. And to this end they served him well, for a time. {@deity Kossuth|Faerûnian|SCAG|Kossuth's} dealings on the material plane were short lived, however, and he eventually found himself without need of his volcani servants. So he left them to their own devices, abandoned upon the material plane while he returned to the Plane of Fire.", + "Though their god had left them, the volcani lived on without him, transforming their drive to work for his purposes into a desire to better themselves. While their physical appearance has mellowed over the centuries, the same cannot be said about their determination. All volcani believe they were born for a reason, and they are always searching for the purpose they believe they must fulfill. When a volcanus finds their purpose, they either complete it or die trying. For a volcanus, there is no such thing as procrastination or giving up." + ] + }, + { + "type": "entries", + "name": "Vanishing Embers", + "page": 7, + "entries": [ + "A volcanus' soul is like a flickering flame\u2014bright and full of life, up until the moment it's snuffed out. Moreso than any other race, a volcanus' lifespan is uncertain. After reaching adulthood, a volcanus shows no more signs of aging, and can die a natural death at any point thereafter. Some might die as early as 20 years old, while others might live to the age of 80. The volcani believe that their lifespan is tied to their innate purpose\u2014when they complete that purpose, death is surely just around the corner.", + "But for a volcanus, death isn't truly the end. Death merely signals the beginning of the next generation. When a volcanus dies, their body burns to ash\u2014colored a deep black for males and a vibrant red for females. It is from this ash that a volcanus' children are born. By taking some of the ash of an adult male volcanus, combining it with some of the ash of an adult female volcanus, and using fresh lava to set that mixture ablaze, a new volcanus is born after the flames subside. A pair of two volcani has enough ash to sire four children, but most couples only sire two or three. The memories of a volcanus are in part passed down to their children, who often see the memories of their parents in vivid dreams. These memories can also give a volcanus a natural aptitude in the skills their parents knew.", + "The unique reproductive system of volcani, combined with their uncertain lifespans, makes it common for a volcanus to plan for their death early in life. It is almost considered a coming of age ceremony for a young adult volcanus to write their first will. A volcanus' will generally specifies what is to be done with their material possessions, like the wills of other races, but more importantly it specifies what should be done with their ashes. Married volcani will typically create joint wills, stating potential names for their future children, and how many children they wish to have. Unmarried volcani are expected to donate their ashes their community, so that they might be used for adoption purposes. Another oddity of volcanus culture is the creation of a personal urn, which a volcanus either commissions or forges themself. These urns are heavily decorated with symbols telling the life story the volcanus they were made for, and are used to hold and transport a volcanus' ashes upon their death." + ] + }, + { + "type": "entries", + "name": "Tight-knit Societies", + "page": 8, + "entries": [ + "Volcani live in small communities on the outskirts of active volcanoes, where they construct impressive stone buildings and complex roadways. The members of a volcanus community are expected to help the other members of their community, particularly in fulfilling their wills. Many volcani have jobs as caretakers, where they are tasked with raising the children of past community members. Some volcani are \"seekers,\" a job where they are tasked with finding and recovering the ashes of those that died in the field, so that those ashes can be brought back to the community and used as that volcanus' will specified. There are also many adventurers among the volcani, as the desire to find their purpose leads many volcani to travel and perform great deeds, such as hunting down a deadly monster, fighting against oppressive regimes, or otherwise helping those in need." + ] + }, + { + "type": "entries", + "name": "Volcanus Names", + "page": 8, + "entries": [ + "As volcani couples are forced to choose their child's names before they can know their gender, volcani names are typically gender-neutral. They also lack true family names\u2014a volcanus' last name is traditionally their father's first name, followed by their mother's first name, separated by a dash.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Volcanus Names", + "entries": [ + "Aldebrand, Azar, Cinaed, Fiamett, Fintan, Flann, Hurik, Ignati, Phoenix, Pyrrhus, Shula, Uriah, Uriel" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Volcanus Traits", + "page": 8, + "entries": [ + "Your volcanus character has a number of traits in common with all other volcani:", + { + "type": "statblock", + "tag": "race", + "source": "BDPC", + "name": "Volcanus", + "page": 8 + }, + { + "type": "inset", + "page": 8, + "name": "Optional Feat", + "entries": [ + "If your DM allows the use of {@variantrule feats|PHB|feats from chapter 6 of the Player's Handbook}, your {@race volcanus|BDPC} character has access to the following special feat. Adventuring volcani often use familiars to notify their community of their death. When a volcanus dies in the field, their familiar is tasked with returning to their community and notifying their companions, so that the volcanus' will can be upheld.", + { + "type": "statblock", + "tag": "feat", + "source": "BDPC", + "name": "Fiery Familiar", + "page": 8 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/FieryFamiliar.webp" + }, + "credit": "{@link Johan Grenier|https://www.artstation.com/artwork/L2JJ8v}" + } + ] + } + ] + } + ] + } ] }, - "Once you use this feature, you can't use it again until you finish a short or long rest. Beginning at 10th level, you can use this feature twice between rests, and regain all expended uses when you finish a short or long rest." - ], - "skillProficiencies": [ - { - "choose": { - "from": [ - "arcana", - "history", - "religion" - ], - "count": 1 - } - } - ] - }, - { - "name": "Sphinx's Displacement", - "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Elder Sphinx", - "page": 29, - "level": 6, - "header": 2, - "entries": [ - "Starting at 6th level, you can channel the abilities of your patron to allow you to teleport, as you briefly make mental contact with your patron. As a bonus action, you can teleport up to 60 feet to an unoccupied space you can see. Your patron then grants you some of its divine foreknowledge, giving you advantage on attack rolls until the end of the turn.", - "Once you use this feature, you can't use it again until you finish a short or long rest." - ] - }, - { - "name": "Inscrutable Mind", - "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Elder Sphinx", - "page": 29, - "level": 10, - "header": 2, - "entries": [ - "At 10th level, your mind becomes as inscrutable as a sphinx's. You are immune to any effect that would sense your emotions or read your thoughts, and any Wisdom ({@skill Insight}) checks made to ascertain your intentions or sincerity have disadvantage." - ] - }, - { - "name": "Roar of the Sphinx", - "source": "BDPC", - "className": "Warlock", - "classSource": "PHB", - "subclassSource": "BDPC", - "subclassShortName": "Elder Sphinx", - "page": 29, - "level": 14, - "header": 2, - "entries": [ - "Starting at 14th level, you can unleash a terrifying roar that echoes around you. As an action, you can force each creature of your choice within 60 feet of you that can hear you to make Constitution saving throws against your warlock spell save DC. On a failed save, a creature takes {@damage 6d10} thunder damage, falls {@condition prone}, and is {@condition frightened} of you until the end of your next turn. On a successful save, a creature takes half as much damage and suffers no other effects.", - "Once you use this feature, you can't use it again until you finish a long rest." - ] - }, - { - "name": "School of the Elements", - "source": "BDPC", - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Elements (Retired)", - "subclassSource": "BDPC", - "page": 65, - "level": 2, - "entries": [ - "{@note The {@class Wizard|PHB|School of the Elements|Elements (Retired)|BDPC} is actually a rework of the previous version of the {@class Wizard|PHB|School of Pyromancy|Pyromancy|BDPC}, which was too reliant on fire damage. However, fixing the mechanics required a change in flavor, which made the new version not fit the theme of a \"School of Pyromancy.\"}", - "As a member of the School of the Elements, you have honed your ability to harness the destructive power of the natural energies of the world. Though this school is often considered a sub-branch of the School of Evocation, its magic also connects to both the School of Transmutation and the School of Conjuration.", - "Called elementalists, members of this school are often in high demand in times of war, where their offensive power can be used to redefine the battlefield and turn the tides of war. While many of the most famous elementalists are those employed in a state's military, many others are self-employed, working as adventurers, mercenaries, or even simple bandits.", - { - "type": "refSubclassFeature", - "subclassFeature": "Elemental Savant|Wizard||Elements (Retired)|BDPC|2|BDPC" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Energy Wisps|Wizard||Elements (Retired)|BDPC|2|BDPC" - } - ] - }, - { - "name": "Elemental Savant", - "source": "BDPC", - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Elements (Retired)", - "subclassSource": "BDPC", - "page": 65, - "level": 2, - "header": 1, - "entries": [ - "Beginning when you select this school at 2nd level, the gold you must spend to copy a spell that deals acid, cold, fire, lightning, or thunder damage into your spellbook is halved." - ] - }, - { - "name": "Energy Wisps", - "source": "BDPC", - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Elements (Retired)", - "subclassSource": "BDPC", - "page": 65, - "level": 2, - "header": 1, - "entries": [ - "At 2nd level, you can weave a wreath of elemental energy around yourself to punish attackers. When you cast a spell of 1st level or higher that deals acid, cold, fire, lightning, or thunder damage, you can simultaneously conjure wisps of energy that flit around you until they are expended or until you finish a long rest. The number of wisps you conjure is equal to your Intelligence modifier + half your Wizard level.", - "Whenever a creature makes an attack against you while you have these wisps, one of the wisps hurls at your attacker, dealing it {@damage 1d4} acid, cold, fire, lightning, or thunder damage (your choice) and expending the wisp. The attacker is dealt this damage after the attack completes.", - "Until you finish a long rest, subsequent spell casts conjure fewer wisps. When you cast a spell of 1st level or higher that deals acid, cold, fire, lightning, or thunder damage, you conjure a number of wisps equal to half the spell's level (rounded up). The total number of wisps you can have at once can never exceed your Intelligence modifier + half your Wizard level." - ] - }, - { - "name": "Controlled Wisps", - "source": "BDPC", - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Elements (Retired)", - "subclassSource": "BDPC", - "page": 65, - "level": 6, - "header": 2, - "entries": [ - "Starting at 6th level, you can use your bonus action to send some of the wisps conjured by your {@subclassFeature Energy Wisps|Wizard||Elements (Retired)|BDPC|2|BDPC|Energy Wisps feature} to flit around another creature you can see within 30 feet of you, or return back to you. The maximum number of wisps you can send or return at once equals your Intelligence modifier (minimum 1). While the wisps flit around another creature, they hurl at that creature's attackers just as they would for you.", - "Also, whenever you hurl a wisp at a creature attacking you (not another creature), you can use your reaction to hurl more wisps at your attacker. The maximum number of additional wisps you can hurl equals your Intelligence modifier (minimum 1), and those wisps deal damage and are expended as normal." - ] - }, - { - "name": "Elemental Servants", - "source": "BDPC", - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Elements (Retired)", - "subclassSource": "BDPC", - "page": 65, - "level": 10, - "header": 2, - "entries": [ - "At 10th level, you add the {@spell conjure minor elementals} and the {@spell conjure elemental} spells to your spellbook, if they are not there already. For you, these spells have a casting time of 1 action. Additionally, whenever you cast a spell that deals acid, cold, fire, lightning, or thunder damage, you can cast the spell as though you were in the space of an elemental you've conjured, but you must use your own senses.", - "You can cast {@spell conjure minor elementals} without expending a spell slot. When you do so, you can only conjure one elemental of challenge rating 1/2 or lower, or two elementals of challenge rating 1/4 or lower.", - "Once you cast {@spell conjure minor elementals} in this way, you can't do so again until you finish a long rest, though you can still cast it normally using an available spell slot." - ] - }, - { - "name": "Master of the Elements", - "source": "BDPC", - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Elements (Retired)", - "subclassSource": "BDPC", - "page": 65, - "level": 14, - "header": 2, - "entries": [ - "Starting at 14th level, the damage die of your {@subclassFeature Energy Wisps|Wizard||Elements (Retired)|BDPC|2|BDPC|Energy Wisps feature} becomes a {@damage d6}, rather than a {@damage d4}.", - "Also, whenever creatures within 30 feet of you would take acid, cold, fire, lightning, or thunder damage from a single source, you use your reaction to grant up to 3 of those creatures resistance to that instance of damage. If you were the source of that instance of damage, you instead grant those creatures immunity to it." - ] - }, - { - "name": "Hall of Pyromancy", - "source": "BDPC", - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Pyromancy", - "subclassSource": "BDPC", - "page": 32, - "level": 2, - "entries": [ - "As a member of the Hall of Pyromancy, you have honed your ability to harness the destructive power of elemental fire. Though this school is often considered a sub-branch of the School of Evocation, it also employs the use of transmutation magic that controls fire, and is overall more specialized than an evoker.", - "Called pyromancers, members of this hall are often in high demand in times of war, where their offensive power can be used to redefine the battlefield and turn the tides of war. While many of the most famous pyromancers are those employed in a state's military, many others are self-employed, working as adventurers, mercenaries, or even simple bandits.", - "While many people unfamiliar with the hall think of pyromancers as unhinged pyromaniacs, these wizards think of combat in a very tactical manner. The flames and smoke they conjure are used to manipulate the battlefield, giving the pyromancer and their allies tactical advantages.", - { - "type": "refSubclassFeature", - "subclassFeature": "Pyromancy Savant|Wizard||Pyromancy|BDPC|2|BDPC" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Scintillating Sparks|Wizard||Pyromancy|BDPC|2|BDPC" - } - ] - }, - { - "name": "Pyromancy Savant", - "source": "BDPC", - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Pyromancy", - "subclassSource": "BDPC", - "page": 32, - "level": 2, - "header": 1, - "entries": [ - "Beginning when you select this school at 2nd level, the gold and time you must spend to copy a spell that deals fire damage into your spellbook is halved.", - "Also, all spells that deal fire damage are considered to be on the wizard spell list for you, unless the spell can also restore hit points. These spells are considered wizard spells for you and can be added to your spellbook, but other wizards can't copy these spells from your spellbook into their own spellbooks." - ] - }, - { - "name": "Scintillating Sparks", - "source": "BDPC", - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Pyromancy", - "subclassSource": "BDPC", - "page": 32, - "level": 2, - "header": 1, - "entries": [ - "At 2nd level, you can manifest fire-starting sparks when you cast spells. Once per turn when you cast a spell of 1st level or higher, you can choose a number of unoccupied 5-foot squares on the ground that you can see within 30 feet of you. The maximum number of squares you can choose equals half the spell's level, rounded up. If the spell deals fire damage, you can choose twice as many squares at maximum. Magical sparks fly towards each of the areas you choose, lighting fires that fill 5-foot cubes extending from those squares. When you light a fire in this way, you also choose the fire's color: green, violet, or white.", - "Each fire lasts until the start of your next turn, or until a creature enters the fire's area. When a creature enters a fire's area, the fire dissipates as that creature takes 1d4 fire damage and suffers another effect based on the fire's color, described below:", { - "type": "entries", + "type": "section", + "name": "Chapter 2: Subclasses", + "page": 9, "entries": [ + "This chapter presents twenty-five new subclasses to supplement those in the Player's Handbook: one or more for each class. These new options are available when you make a character, provided that your DM allows them in your Campaign.", + "For subclasses that use the spells featured in this companion, those spells are denoted by {@sup BDPC}.", + { + "type": "section", + "name": "Primal Paths", + "page": 9, + "entries": [ + "At 3rd level, a barbarian gains the Primal Path feature. The following additional options are available to a barbarian: the {@class Barbarian|PHB|Path of the Blazing Sun|Blazing Sun|BDPC} and the {@class Barbarian|PHB|Path of the Celestial Avatar|Celestial Avatar|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Blazing Sun", + "className": "Barbarian", + "classSource": "PHB", + "page": 9, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/BlazingSun.webp" + }, + "credit": "{@link Victor Adame|https://www.instagram.com/p/B0gnru2jdwE/}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Celestial Avatar", + "className": "Barbarian", + "classSource": "PHB", + "page": 10, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/CelestialAvatar.webp" + }, + "credit": "{@link Will Murai|https://www.artstation.com/artwork/2XPx}" + } + ] + }, + { + "type": "section", + "name": "Bard Colleges", + "page": 11, + "entries": [ + "At 3rd level, a bard gains the Bard College feature. When a bard gains this feature, the following additional option is available to them: the {@class Bard|PHB|College of Benevolence|Benevolence|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Benevolence", + "className": "Bard", + "classSource": "PHB", + "page": 11, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Benevolence.webp" + }, + "credit": "{@link James Paick|https://www.artstation.com/artwork/o2L14}" + } + ] + }, + { + "type": "section", + "name": "Cleric Domains", + "page": 12, + "entries": [ + "At 1st level, a cleric gains the Divine Domain feature. When a cleric gains this feature, the following additional options are available to them: the {@class Cleric|PHB|Artistry Domain|Artistry|BDPC}, {@class Cleric|PHB|Courage Domain|Courage|BDPC}, {@class Cleric|PHB|Hunt Domain|Hunt|BDPC}, {@class Cleric|PHB|Justice Domain|Justice|BDPC}, and {@class Cleric|PHB|Transcendence Domain|Transcendence|BDPC}, .", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Artistry", + "className": "Cleric", + "classSource": "PHB", + "page": 12, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Artistry.webp" + }, + "credit": "{@link Anna Steinbauer|https://www.artstation.com/artwork/drbRJ}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Courage", + "className": "Cleric", + "classSource": "PHB", + "page": 13, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Courage.webp" + }, + "credit": "{@link Lius Lasahido|https://www.artstation.com/artwork/qv93P}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Hunt", + "className": "Cleric", + "classSource": "PHB", + "page": 14, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Hunt.webp" + }, + "credit": "{@link Chris Rahn|http://www.rahnart.com/#/nylea-god-of-the-hunt/}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Justice", + "className": "Cleric", + "classSource": "PHB", + "page": 15, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Justice.webp" + }, + "credit": "{@link Tyler Jacobson|http://www.magali-villeneuve.com/wp-content/uploads/2019/01/Seraph-of-the-Scales.jpg}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Transcendence", + "className": "Cleric", + "classSource": "PHB", + "page": 16, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Transcendence.webp" + }, + "credit": "{@link Howard Lyon|https://www.mtgpics.com/card?ref=con017}" + } + ] + }, + { + "type": "section", + "name": "Druid Circles", + "page": 17, + "entries": [ + "At 2nd level, a druid gains the Druid Circle feature. When a druid gains this feature, the following additional options are available to them: the {@class Druid|PHB|Circle of Divinity|Divinity|BDPC} and the {@class Druid|PHB|Circle of the Sun|Sun|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Divinity", + "className": "Druid", + "classSource": "PHB", + "page": 17, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Divinity.webp" + }, + "credit": "{@link Sam Burley|http://www.samburley.com/store}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Sun", + "className": "Druid", + "classSource": "PHB", + "page": 18, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Sun.webp" + }, + "credit": "{@link Seb Mckinnon|https://www.sebmckinnon.com/illustration}" + } + ] + }, + { + "type": "section", + "name": "Martial Archetypes", + "page": 19, + "entries": [ + "At 3rd level, a fighter gains the Martial Archetype feature. When a fighter gains this feature, the following additional options are available to them: the {@class Fighter|PHB|Devout|Devout|BDPC}, and the {@class Fighter||Ember Knight|Ember Knight|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Devout", + "className": "Fighter", + "classSource": "PHB", + "page": 19, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Devout.webp" + }, + "credit": "{@link Noah Bradley|https://www.artstation.com/artwork/LzWel}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Ember Knight", + "className": "Fighter", + "classSource": "PHB", + "page": 20, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/EmberKnight.webp" + }, + "credit": "{@link Lie Setiawan|https://www.artstation.com/artwork/A9W5Om}" + } + ] + }, + { + "type": "section", + "name": "Monastic Traditions", + "page": 21, + "entries": [ + "At 3rd level, a monk gains the Monastic Tradition feature. When a monk gains this feature, the following additional option is available to them: the {@class Monk|PHB|Way of the Eternal Spirit|Eternal Spirit|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Eternal Spirit", + "className": "Monk", + "classSource": "PHB", + "page": 21, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/EternalSpirit.webp" + }, + "credit": "{@link Ekaterina Burmak|https://www.artstation.com/artwork/v1dJxD}" + } + ] + }, + { + "type": "section", + "name": "Sacred Oaths", + "page": 21, + "entries": [ + "At 3rd level, a paladin gains the Sacred Oath feature. When a paladin gains this feature, the following additional options are available to them: the {@class Paladin|PHB|Oath of Fervor|Fervor|BDPC}, and the {@class Paladin|PHB|Oath of Truth|Truth|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Fervor", + "className": "Paladin", + "classSource": "PHB", + "page": 22, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Fervor.webp" + }, + "credit": "{@link Randy Vargas|https://twitter.com/VargasNi/status/1169517687355187200}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Truth", + "className": "Paladin", + "classSource": "PHB", + "page": 23, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Truth.webp" + }, + "credit": "{@link Chris Rallis|https://www.rallisart.com/prints/danitha-capashen-paragon}" + } + ] + }, + { + "type": "section", + "name": "Ranger Archetypes", + "page": 24, + "entries": [ + "At 3rd level, a ranger gains the Ranger Archetype feature. When a ranger gains this feature, the following additional option is available to them: the {@class Ranger|PHb|Lightcaller|Lightcaller|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Lightcaller", + "className": "Ranger", + "classSource": "PHB", + "page": 24, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Lightcaller.webp" + }, + "credit": "{@link Victor Adame|https://www.instagram.com/p/Bzq8LF0ggXO/}" + } + ] + }, + { + "type": "section", + "name": "Roguish Archetype", + "page": 25, + "entries": [ + "At 3rd level, a rogue gains the Roguish Archetype feature. When a rogue gains this feature, the following additional option is available to them: the {@class Rogue|PHB|Divine Hand|Divine Hand|BDPC}", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Divine Hand", + "className": "Rogue", + "classSource": "PHB", + "page": 25, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/DivineHand.webp" + }, + "credit": "{@link Chris Rahn|https://twitter.com/chrisrahnart/status/948213205108588545?lang=en}" + } + ] + }, + { + "type": "section", + "name": "Sorcerous Origins", + "page": 26, + "entries": [ + "At 1st level, a sorcerer gains the Sorcerous Origin feature. When a sorcerer gains this feature, the following additional options are available to them: {@class Sorcerer|PHB|Flametouched|Flametouched|BDPC} and {@class Sorcerer|PHB|Heroic Ancestry|Heroic Ancestry|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Flametouched", + "className": "Sorcerer", + "classSource": "PHB", + "page": 26, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Flametouched.webp" + }, + "credit": "{@link Anna Steinbauer|https://www.annasteinbauer.com/#/chandra-acolyte-of-flame/}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Heroic Ancestry", + "className": "Sorcerer", + "classSource": "PHB", + "page": 27, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/HeroicAncestry.webp" + }, + "credit": "{@link Daniel Ljunggrens|https://darylart.com/wp-content/gallery/mtg/triumph_of_gerrard.jpg}" + } + ] + }, + { + "type": "section", + "name": "Otherworldly Patrons", + "page": 28, + "entries": [ + "At 1st level, a warlock gains the Otherworldly Patron feature. When a warlock gains this feature, the following additional options are available to them: {@class Warlock|PHB|The Firebird|Firebird|BDPC} and {@class Warlock|PHB|The Elder Sphinx|Elder Sphinx|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Firebird", + "className": "Warlock", + "classSource": "PHB", + "page": 28, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Firebird.webp" + }, + "credit": "{@link Daarken|https://www.daarken.com/shop/portfolio/immortal-phoenix}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Elder Sphinx", + "className": "Warlock", + "classSource": "PHB", + "page": 29, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ElderSphinx.webp" + }, + "credit": "{@link Christine Choi|https://www.artofmtg.com/art/curator-of-mysteries/}" + }, + { + "type": "entries", + "name": "Pact Boon", + "page": 30, + "entries": [ + "At 3rd level, the warlock gains the following additional choice of pact boon, if the DM allows it.", + { + "type": "statblock", + "tag": "optfeature", + "source": "BDPC", + "name": "Pact of the Scepter", + "page": 30 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Scepter.webp" + }, + "credit": "{@link Howard Lyon|https://www.mtgpics.com/card?ref=con017}" + } + ] + }, + { + "type": "entries", + "name": "Eldritch Invocations", + "page": 30, + "entries": [ + "At 2nd level, a warlock gains the Eldritch Invocations feature. The following new options are available for that feature.", + "If an eldritch invocation has a prerequisite, you must meet it to learn the invocation. You can learn the invocation at the same time that you meet its prerequisite. A level prerequisite refers to your level in this class.", + "{@note These invocations can also be viewed in the {@filter Optional Features|optionalfeatures|feature type=EI|source=BDPC} page.}", + { + "type": "list", + "columns": 3, + "items": [ + "{@optfeature Bond of the Chain Master|BDPC}", + "{@optfeature Bound Combatant|BDPC}", + "{@optfeature Gaze of the Witch|BDPC}", + "{@optfeature Gift of the Undying Warden|BDPC}", + "{@optfeature King's Sovereignty|BDPC}", + "{@optfeature Lordly Scepter|BDPC}", + "{@optfeature Scepter of Arcane Might|BDPC}", + "{@optfeature Sunblade|BDPC}", + "{@optfeature Tome of the Anima|BDPC}" + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Arcane Traditions", + "page": 31, + "entries": [ + "At 2nd level, a wizard gains the Arcane Tradition feature. The following additional options are available to a wizard: the {@class Wizard|PHB|Hall of Heliomancy|Heliomancy|BDPC} and the {@class Wizard|PHB|Hall of Pyromancy|Pyromancy|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Heliomancy", + "className": "Wizard", + "classSource": "PHB", + "page": 31, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Heliomancy.webp" + }, + "credit": "{@link Kieran Yanner|https://www.artstation.com/artwork/58Zlwz}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Pyromancy", + "className": "Wizard", + "classSource": "PHB", + "page": 32, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Pyromancy.webp" + }, + "credit": "{@link Chris Rallis|https://www.artofmtg.com/art/arcane-savant/}" + } + ] + }, { - "type": "entries", - "name": "Green", - "page": 32, + "type": "section", + "name": "Artificer Specialists", + "page": 33, "entries": [ - "The creature must make a Wisdom saving throw against your wizard spell save DC. On a failed save, it takes necrotic damage equal to half your wizard level, and it has disadvantage on the next Dexterity saving throw it makes before the start of its next turn." + "At 3rd level, an artificer gains the Artificer Specialist feature. When an artificer gains this feature, the following additional options are available to them: {@class Artificer|TCE|Firescrapper|Firescrapper|BDPC} and {@class Artificer|TCE|Lightslinger|Lightslinger|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Firescrapper", + "className": "Artificer", + "classSource": "TCE", + "page": 33, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Firescrapper.webp" + }, + "credit": "{@link Zack Stella|https://twitter.com/zack_stella/status/817375905878261761}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Lightslinger", + "className": "Artificer", + "classSource": "TCE", + "page": 34, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Lightslinger.webp" + }, + "credit": "{@link Wesley Burt|https://www.mtgpics.com/illustration?i=24079}" + }, + { + "type": "entries", + "name": "Artificer Infusions", + "page": 35, + "entries": [ + "At 2nd level, an artificer gains the Artificer Infusions feature. When an artificer gains this feature, the following additional infusions are available to them.", + "The description of each of the following infusions details the type of item that can receive it, along with whether the resulting magic item requires attunement.", + "Some infusions specify a minimum artificer level. You can't learn such an infusion until you are at least that level.", + "Unless an infusion's description says otherwise, you can't learn an infusion more than once.", + "{@note These infusions can also be viewed in the {@filter Optional Features|optionalfeatures|feature type=AI|source=BDPC} page.}", + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "statblock", + "tag": "optfeature", + "source": "BDPC", + "name": "Elemental Focus", + "page": 35 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "BDPC", + "name": "Focused Lightblade", + "page": 35 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "BDPC", + "name": "Helm of Heat-vision", + "page": 35 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "BDPC", + "name": "Shining Armor", + "page": 35 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ElementalFocus.webp" + }, + "credit": "{@link Käri Christensen|http://www.karichristensen.com/rjgn3r5mzy0phewkvavq1du0p21tfx}" + } + ] + } ] - }, + } + ] + }, + { + "type": "section", + "name": "Chapter 3: Spells", + "page": 36, + "entries": [ + "This chapter presents new spells to to supplement those in the Player's Handbook. These new spells allow your character to better harness divine magic, fire magic, and light magic. Your DM might allow access to these spells at character creation, or they might be discovered in ancient tomes or taught by powerful celestials.", { - "type": "entries", - "name": "Violet", - "page": 32, + "type": "section", + "name": "Spell Lists", + "page": 36, "entries": [ - "The creature must make an Intelligence saving throw against your wizard spell save DC. On a failed save, it takes psychic damage equal to half your wizard level, and it has disadvantage on the next Strength saving throw it makes before the start of its next turn." + { + "type": "entries", + "name": "Artificer Spells", + "page": 36, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "Cantrips (0 level)", + "page": 36, + "items": [ + "{@spell Reveal|BDPC} (evocation)", + "{@spell Sensory transfer|BDPC} (transmutation)", + "{@spell Thermal burst|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "1st Level", + "page": 36, + "items": [ + "{@spell Endurance|BDPC} (transmutation)", + "{@spell Silverflame torch|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "2nd Level", + "page": 36, + "items": [ + "{@spell Charm of protection|BDPC} (abjuration)", + "{@spell Fire bombs|BDPC} (conjuration)", + "{@spell Wall of smoke|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "3rd Level", + "page": 36, + "items": [ + "{@spell Bonds of light|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "4th Level", + "page": 36, + "items": [ + "{@spell Aegis|BDPC} (transmutation)", + "{@spell Jono's cozy shack|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "5th Level", + "page": 36, + "items": [ + "{@spell Navigator's map|BDPC} (divination, ritual)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Bard Spells", + "page": 36, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "Cantrips (0 level)", + "page": 36, + "items": [ + "{@spell Lightshape|BDPC} (transmutation)", + "{@spell Radiant blast|BDPC} (evocation)", + "{@spell Reveal|BDPC} (evocation)", + "{@spell Sensory transfer|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "1st Level", + "page": 36, + "items": [ + "{@spell Crystalline eye|BDPC} (divination)", + "{@spell Endurance|BDPC} (transmutation)", + "{@spell Hand of helios|BDPC} (evocation)", + "{@spell Nobility/peasantry|BDPC} (enchantment)", + "{@spell Sunmotes|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "2nd Level", + "page": 36, + "items": [ + "{@spell Mend wounds|BDPC} (evocation)", + "{@spell Soulstrike|BDPC} (transmutation)", + "{@spell Spirit tracks|BDPC} (divination)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "3rd Level", + "page": 36, + "items": [ + "{@spell Circle of smothering|BDPC} (transmutation)", + "{@spell Pact of forgiveness|BDPC} (enchantment)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "4th Level", + "page": 36, + "items": [ + "{@spell Oath of peace|BDPC} (enchantment)", + "{@spell Phantasmal theatre|BDPC} (illusion)", + "{@spell Soothing hot spring|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "5th Level", + "page": 36, + "items": [ + "{@spell Jono's fiery portal|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "6th Level", + "page": 36, + "items": [ + "{@spell Moonsilver|BDPC} (transmutation)", + "{@spell Sheltering light|BDPC} (evocation)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Cleric Spells", + "page": 36, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "Cantrips (0 level)", + "page": 36, + "items": [ + "{@spell Judgment|BDPC} (evocation)", + "{@spell Lightshape|BDPC} (transmutation)", + "{@spell Radiant blast|BDPC} (evocation)", + "{@spell Reveal|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "1st Level", + "page": 36, + "items": [ + "{@spell Ceremony|BDPC} (bonus rite, abjuration)", + "{@spell Crystalline eye|BDPC} (divination)", + "{@spell Endurance|BDPC} (transmutation)", + "{@spell Hand of helios|BDPC} (evocation)", + "{@spell Silverflame torch|BDPC} (evocation)", + "{@spell Touch of dawn|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "2nd Level", + "page": 36, + "items": [ + "{@spell Bind spirit|BDPC} (necromancy)", + "{@spell Charm of protection|BDPC} (abjuration)", + "{@spell Incandescent chain|BDPC} (conjuration)", + "{@spell Mend wounds|BDPC} (evocation)", + "{@spell Soulstrike|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "3rd Level", + "page": 36, + "items": [ + "{@spell Divine armament|BDPC} (conjuration)", + "{@spell Holy rain|BDPC} (conjuration)", + "{@spell Pact of forgiveness|BDPC} (enchantment)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "4th Level", + "page": 36, + "items": [ + "{@spell Aegis|BDPC} (transmutation)", + "{@spell Angel wings|BDPC} (conjuration)", + "{@spell Oath of peace|BDPC} (enchantment)", + "{@spell Soothing hot spring|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "5th Level", + "page": 36, + "items": [ + "{@spell Ambrosia|BDPC} (conjuration)", + "{@spell Halo|BDPC} (evocation)", + "{@spell Navigator's map|BDPC} (divination, ritual)", + "{@spell Sundisk|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "6th Level", + "page": 36, + "items": [ + "{@spell Moonsilver|BDPC} (transmutation)", + "{@spell Sheltering light|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "7th Level", + "page": 36, + "items": [ + "{@spell Divine insight|BDPC} (divination, ritual)", + "{@spell Restoration|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "9th Level", + "page": 36, + "items": [ + "{@spell Petrifying light|BDPC} (transmutation)", + "{@spell Sphere of judgment|BDPC} (conjuration)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Druid Spells", + "page": 36, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "Cantrips (0 level)", + "page": 36, + "items": [ + "{@spell Cindervines|BDPC} (conjuration)", + "{@spell Lightshape|BDPC} (transmutation)", + "{@spell Radiant blast|BDPC} (evocation)", + "{@spell Thermal burst|BDPC} (transmutation)", + "{@spell Reveal|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "1st Level", + "page": 36, + "items": [ + "{@spell Endurance|BDPC} (transmutation)", + "{@spell Silverflame torch|BDPC} (evocation)", + "{@spell Sunmotes|BDPC} (conjuration)", + "{@spell Touch of dawn|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "2nd Level", + "page": 36, + "items": [ + "{@spell Mend wounds|BDPC} (evocation)", + "{@spell Soulstrike|BDPC} (transmutation)", + "{@spell Spirit tracks|BDPC} (divination)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "3rd Level", + "page": 36, + "items": [ + "{@spell Boil|BDPC} (transmutation)", + "{@spell Circle of smothering|BDPC} (transmutation)", + "{@spell Flaming serpent|BDPC} (conjuration)", + "{@spell Holy rain|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "4th Level", + "page": 36, + "items": [ + "{@spell Seeking sunfire|BDPC} (evocation)", + "{@spell Soothing hot spring|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "5th Level", + "page": 36, + "items": [ + "{@spell Destructive impact|BDPC} (evocation)", + "{@spell Navigator's map|BDPC} (divination, ritual)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "6th Level", + "page": 36, + "items": [ + "{@spell Sheltering light|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "7th Level", + "page": 36, + "items": [ + "{@spell Encroaching lava|BDPC} (conjuration)", + "{@spell Restoration|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "8th Level", + "page": 36, + "items": [ + "{@spell Druidic avatar|BDPC} (transmutation)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Ranger Spells", + "page": 36, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "1st Level", + "page": 36, + "items": [ + "{@spell Endurance|BDPC} (transmutation)", + "{@spell Jono's secret campfire|BDPC} (illusion)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "2nd Level", + "page": 36, + "items": [ + "{@spell Charm of protection|BDPC} (abjuration)", + "{@spell Mend wounds|BDPC} (evocation)", + "{@spell Spirit tracks|BDPC} (divination)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "3rd Level", + "page": 36, + "items": [ + "{@spell Bonds of light|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "4th Level", + "page": 36, + "items": [ + "{@spell Light arrows|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "5th Level", + "page": 36, + "items": [ + "{@spell Navigator's map|BDPC} (divination, ritual)", + "{@spell Rainbow|BDPC} (transmutation)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Paladin Spells", + "page": 36, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "1st Level", + "page": 36, + "items": [ + "{@spell Ceremony|BDPC} (bonus rite, abjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "2nd Level", + "page": 36, + "items": [ + "{@spell Mend wounds|BDPC} (evocation)", + "{@spell Silencing smite|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "3rd Level", + "page": 36, + "items": [ + "{@spell Divine armament|BDPC} (conjuration)", + "{@spell Holy rain|BDPC} (conjuration)", + "{@spell Mirror shield|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "4th Level", + "page": 36, + "items": [ + "{@spell Aegis|BDPC} (transmutation)", + "{@spell Zealous smite|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "5th Level", + "page": 36, + "items": [ + "{@spell Ambrosia|BDPC} (conjuration)", + "{@spell Halo|BDPC} (evocation)", + "{@spell Sundisk|BDPC} (transmutation)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Sorcerer Spells", + "page": 36, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "Cantrips (0 level)", + "page": 36, + "items": [ + "{@spell Lightshape|BDPC} (transmutation)", + "{@spell Radiant blast|BDPC} (evocation)", + "{@spell Sensory transfer|BDPC} (transmutation)", + "{@spell Thermal burst|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "1st Level", + "page": 36, + "items": [ + "{@spell Hand of helios|BDPC} (evocation)", + "{@spell Jono's secret campfire|BDPC} (illusion)", + "{@spell Nobility/peasantry|BDPC} (enchantment)", + "{@spell Silverflame torch|BDPC} (evocation)", + "{@spell Sunmotes|BDPC} (conjuration)", + "{@spell Touch of dawn|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "2nd Level", + "page": 36, + "items": [ + "{@spell Cauterize|BDPC} (evocation)", + "{@spell Fire bombs|BDPC} (conjuration)", + "{@spell Incandescent chain|BDPC} (conjuration)", + "{@spell Soulstrike|BDPC} (transmutation)", + "{@spell Wall of smoke|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "3rd Level", + "page": 36, + "items": [ + "{@spell Boil|BDPC} (transmutation)", + "{@spell Bonds of light|BDPC} (conjuration)", + "{@spell Flaming serpent|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "4th Level", + "page": 36, + "items": [ + "{@spell Mindfire|BDPC} (evocation)", + "{@spell Radiant deathflare|BDPC} (evocation)", + "{@spell Seeking sunfire|BDPC} (evocation)", + "{@spell Sunwhip|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "5th Level", + "page": 36, + "items": [ + "{@spell Destructive impact|BDPC} (evocation)", + "{@spell Jono's fiery portal|BDPC} (conjuration)", + "{@spell Magma burst|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "6th Level", + "page": 36, + "items": [ + "{@spell Conflagration|BDPC} (evocation)", + "{@spell Lava coils|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "7th Level", + "page": 36, + "items": [ + "{@spell Arsenal of flame|BDPC} (conjuration)", + "{@spell Encroaching lava|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "8th Level", + "page": 36, + "items": [ + "{@spell Fireworks|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "9th Level", + "page": 36, + "items": [ + "{@spell Petrifying light|BDPC} (transmutation)", + "{@spell Shooting star|BDPC} (evocation)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Warlock Spells", + "page": 36, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "Cantrips (0 level)", + "page": 36, + "items": [ + "{@spell Reveal|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "1st Level", + "page": 36, + "items": [ + "{@spell Crystalline eye|BDPC} (divination)", + "{@spell Nobility/peasantry|BDPC} (enchantment)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "2nd Level", + "page": 36, + "items": [ + "{@spell Incandescent chain|BDPC} (conjuration)", + "{@spell Wall of smoke|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "3rd Level", + "page": 36, + "items": [ + "{@spell Bonds of light|BDPC} (conjuration)", + "{@spell Flaming serpent|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "4th Level", + "page": 36, + "items": [ + "{@spell Mindfire|BDPC} (evocation)", + "{@spell Radiant deathflare|BDPC} (evocation)", + "{@spell Sunwhip|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "5th Level", + "page": 36, + "items": [ + "{@spell Magma burst|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "6th Level", + "page": 36, + "items": [ + "{@spell Lava coils|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "7th Level", + "page": 36, + "items": [ + "{@spell Arsenal of flame|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "9th Level", + "page": 36, + "items": [ + "{@spell Petrifying light|BDPC} (transmutation)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Wizard Spells", + "page": 36, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "Cantrips (0 level)", + "page": 36, + "items": [ + "{@spell Lightshape|BDPC} (transmutation)", + "{@spell Radiant blast|BDPC} (evocation)", + "{@spell Sensory transfer|BDPC} (transmutation)", + "{@spell Thermal burst|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "1st Level", + "page": 36, + "items": [ + "{@spell Crystalline eye|BDPC} (divination)", + "{@spell Jono's secret campfire|BDPC} (illusion)", + "{@spell Nobility/peasantry|BDPC} (enchantment)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "2nd Level", + "page": 36, + "items": [ + "{@spell Charm of protection|BDPC} (abjuration)", + "{@spell Fire bombs|BDPC} (conjuration)", + "{@spell Wall of smoke|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "3rd Level", + "page": 36, + "items": [ + "{@spell Boil|BDPC} (transmutation)", + "{@spell Circle of smothering|BDPC} (transmutation)", + "{@spell Flaming serpent|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "4th Level", + "page": 36, + "items": [ + "{@spell Aegis|BDPC} (transmutation)", + "{@spell Mindfire|BDPC} (evocation)", + "{@spell Radiant deathflare|BDPC} (evocation)", + "{@spell Seeking sunfire|BDPC} (evocation)", + "{@spell Sunwhip|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "5th Level", + "page": 36, + "items": [ + "{@spell Destructive impact|BDPC} (evocation)", + "{@spell Jono's fiery portal|BDPC} (conjuration)", + "{@spell Magma burst|BDPC} (conjuration)", + "{@spell Navigator's map|BDPC} (divination, ritual)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "6th Level", + "page": 36, + "items": [ + "{@spell Conflagration|BDPC} (evocation)", + "{@spell Lava coils|BDPC} (conjuration)", + "{@spell Moonsilver|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "7th Level", + "page": 36, + "items": [ + "{@spell Arsenal of flame|BDPC} (conjuration)", + "{@spell Encroaching lava|BDPC} (conjuration)", + "{@spell Restoration|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "8th Level", + "page": 36, + "items": [ + "{@spell Fireworks|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "9th Level", + "page": 36, + "items": [ + "{@spell Shooting star|BDPC} (evocation)" + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/SpellList.webp" + }, + "credit": "{@link Brian Valeza|https://www.artofmtg.com/art/illustrious-historian/}" + } ] - }, - { - "type": "entries", - "name": "White", - "page": 32, + }, + { + "type": "section", + "name": "Spell Descriptions", + "page": 39, "entries": [ - "The creature must make a Charisma saving throw against your wizard spell save DC. On a failed save, it takes radiant damage equal to half your wizard level, and it has disadvantage on the next Constitution saving throw it makes before the start of its next turn." + "The spells are presented in alphabetical order. Also, the spell lists for each spell appear in {@homebrew the foot of the spell statblock.|parentheses next to the spell's school.}", + "{@note The full list of spells and their descriptions are available in the {@filter Spells|spells|source=BDPC} page.}", + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Aegis", + "page": 39, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Ambrosia", + "page": 39, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Angel Wings", + "page": 39, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/AngelWings.webp" + }, + "credit": "{@link Denman Rooke|https://www.artstation.com/artwork/d220J}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Arsenal of Flame", + "page": 40, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ArsenalofFlame.webp" + }, + "credit": "{@link Yongjae Choi|https://www.artstation.com/artwork/A9Rw2e}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Bind Spirit", + "page": 40, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Boil", + "page": 40, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Bonds of Light", + "page": 41, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/BondsofLight.webp" + }, + "credit": "{@link Mark Behm|https://www.mtgpics.com/illustration?i=35595}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Cauterize", + "page": 41, + "collapsed": true + }, + "{@note When you cast the {@spell ceremony|BDPC} spell, the following rite is available to cast alongside the other options presented in Xanathar's Guide to Everything.}", + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Ceremony", + "page": 41, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Charm of Protection", + "page": 41, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Cindervines", + "page": 42, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Cindervines.webp" + }, + "credit": "{@link Mark Behm|https://www.mtgpics.com/illustration?i=35783}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Circle of Smothering", + "page": 42, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Conflagration", + "page": 42, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Crystalline Eye", + "page": 42, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Destructive Impact", + "page": 43, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/DestructiveImpact.webp" + }, + "credit": "{@link Eytan Zana|https://www.artstation.com/artwork/g3oE}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Divine Armament", + "page": 43, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Divine Insight", + "page": 44, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Druidic Avatar", + "page": 44, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/DruidicAvatar.webp" + }, + "credit": "{@link Chase Stone|https://www.chasestoneart.com/wrenn-and-six}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Encroaching Lava", + "page": 45, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Endurance", + "page": 45, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Fire Bombs", + "page": 45, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Fireworks", + "page": 45, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Fireworks.webp" + }, + "credit": "{@link Noah 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"statblock", + "tag": "spell", + "source": "BDPC", + "name": "Jono's Cozy Shack", + "page": 47, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Jono's Fiery Portal", + "page": 47, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/JonosFieryPortal.webp" + }, + "credit": "{@link Chris Ostrowski|https://www.artstation.com/artwork/KaV46G}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Jono's Secret Campfire", + "page": 47, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Judgment", + "page": 49, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Lava Coils", + "page": 49, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": 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"collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Pact of Forgiveness", + "page": 52, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Petrifying Light", + "page": 52, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/PetrifyingLight.webp" + }, + "credit": "{@link Seb McKinnon|https://www.sebmckinnon.com/illustration}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Phantasmal Theatre", + "page": 53, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Radiant Blast", + "page": 53, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Radiant Deathflare", + "page": 53, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": 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"tag": "spell", + "source": "BDPC", + "name": "Sensory Transfer", + "page": 54, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Sheltering Light", + "page": 54, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ShootingStar1.webp" + }, + "credit": "{@link Chris Rahn|https://www.artofmtg.com/art/starfall/}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Shooting Star", + "page": 55, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ShootingStar2.webp" + }, + "credit": "{@link Chris Rahn|https://www.artofmtg.com/art/starfall/}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Silencing Smite", + "page": 55, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Silverflame Torch", + "page": 55, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Soothing Hot Spring", + "page": 56, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Soulstrike", + "page": 56, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Sphere of Judgment", + "page": 56, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/SphereofJudgment.webp" + }, + "credit": "{@link Richard Wright|https://www.mtgpics.com/illustration?i=25890}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Spirit Tracks", + "page": 57, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": 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"statblock", + "tag": "spell", + "source": "BDPC", + "name": "Zealous Smite", + "page": 58, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ZealousSmite.webp" + }, + "credit": "{@link Clint Cearley|https://www.artstation.com/artwork/RYOJoA}" + } ] } ] - } - ] - }, - { - "name": "Sparkmage", - "source": "BDPC", - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Pyromancy", - "subclassSource": "BDPC", - "page": 32, - "level": 6, - "header": 2, - "entries": [ - "Starting at 6th level, your cantrips can create sparks as well. You can use your {@subclassFeature Scintillating Sparks|Wizard||Pyromancy|BDPC|2|BDPC|Scintillating Sparks feature} whenever you cast a cantrip, rather than only when you cast spells of 1st level or higher. When you use the feature in this way, you can choose up to two 5-foot squares on the ground if the cantrip deals fire damage, or one 5-foot square for other cantrips." - ] - }, - { - "name": "Toxic Smoke", - "source": "BDPC", - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Pyromancy", - "subclassSource": "BDPC", - "page": 32, - "level": 10, - "header": 2, - "entries": [ - "Beginning at 10th level, when you cast a spell of 1st level or higher than deals fire damage, you can cause the spell to leave behind thick, black smoke. If the spell effects specific targets, a 5-foot radius of smoke extends from each target. If the spell effects an area, the smoke fills the same area as the spell.", - "The smoke lasts until the start of your next turn, and its area is heavily obscured for the duration. A creature that enters the smoke for the first time on a turn or ends its turn there must make a Constitution saving throw against your wizard spell save DC. On a failed save, the creature is {@condition poisoned} until the end of its next turn. A creature that doesn't need to breathe automatically succeeds on this saving throw." - ] - }, - { - "name": "Protective Flames", - "source": "BDPC", - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Pyromancy", - "subclassSource": "BDPC", - "page": 32, - "level": 14, - "header": 2, - "entries": [ - "Starting at 14th level, the fires created with your {@subclassFeature Scintillating Sparks|Wizard||Pyromancy|BDPC|2|BDPC|Scintillating Sparks feature} can be used to protect your allies.", - "When a friendly creature enters a fire's area, you can choose to have the fire not deal damage to the creature. Instead, as the fire dissipates it grants that creature temporary hit points equal to half your wizard level. These temporary hit points last until the end of that creature's next turn. Also, the creature gains an additional benefits based on the fire's color, described below:", + }, { - "type": "entries", + "type": "section", + "name": "Appendix A: Retired Subclasses", + "page": 59, "entries": [ + "This appendix contains subclasses that were previously a part of the compendium, before being removed or reworked.", + "The {@class Cleric|PHB|Elemental Domain|Elemental (Retired)|BDPC} was removed because I wasn't very fond of its mechanics, and felt it didn't fit the compendiums themes very well.", + "{@class Fighter|PHB|Ember Knight V1|Ember Knight (V1)|BDPC} was reworked to make it less reliant on fire damage, and improve its gameplay.", + "{@class Fighter|PHB|Ember Knight V2|Ember Knight (V2)|BDPC} was reworked because the first rework strayed too far from the original flavor and thematics, which most people preferred.", + "The {@class Paladin|PHB|Oath of Cinders|Cinders (Retired)|BDPC} is the previous version of the {@class Paladin|PHB|Oath of Fervor|Fervor|BDPC}. I chose to reflavor and rename this paladin oath, as it didn't feel like a well-flavored oath that someone would take, and was more like a bundle of fire-themed mechanics.", + "The {@class Paladin|PHB|Oath of Radiance|Radiance (Retired)|BDPC} is the previous version of the {@class Paladin|PHB|Oath of Truth|Truth|BDPC}. Like the {@class Paladin|PHB|Oath of Cinders|Cinders (Retired)|BDPC}, this subclass was renamed and reflavored in order to make it feel more like a real paladin oath vs a bundle of light-themed mechanics.", + "The {@class Warlock|PHB|Firebird V1|Firebird (V1)|BDPC} was reworked to lessen its reliance on fire damage, just like the {@class Fighter|PHB|Ember Knight|Ember Knight|BDPC} rework.", + "The {@class Wizard|PHB|School of the Elements|Elements (Retired)|BDPC} is actually a rework of the previous version of the {@class Wizard|PHB|School of Pyromancy|Pyromancy|BDPC}, which was too reliant on fire damage. However, fixing the mechanics required a change in flavor, which made the new version not fit the theme of a \"School of Pyromancy.\"", + "I included this section of the compendium mainly for historical purposes, and so anyone that was already playing as one of these heavily reworked subclasses can continue referring back to these options for their ongoing campaigns.", + "Use these subclasses with caution, as they might not be as balanced or well designed as the other subclasses in the compendium. While I intend to fine tune the balance of the subclasses included in Chapter 2 post-release, these subclasses will be kept as is.", + { + "type": "entries", + "name": "Cleric Domains", + "page": 59, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Elemental (Retired)", + "className": "Cleric", + "classSource": "PHB", + "page": 59, + "collapsed": true + } + ] + }, { "type": "entries", - "name": "Green", - "page": 32, + "name": "Martial Archetypes", + "page": 60, "entries": [ - "The creature has advantage on the next Dexterity or Wisdom saving throw it makes before the start of its next turn." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/EmberKnightV1.webp" + }, + "credit": "{@link Zack Stella|https://www.artstation.com/artwork/01B88}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Ember Knight (V1)", + "className": "Fighter", + "classSource": "PHB", + "page": 60, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/EmberKnightV2.webp" + }, + "credit": "{@link Livia Prima|https://www.artstation.com/artwork/Dx2Neo}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Ember Knight (V2)", + "className": "Fighter", + "classSource": "PHB", + "page": 61, + "collapsed": true + } ] }, { "type": "entries", - "name": "Violet", - "page": 32, + "name": "Sacred Oaths", + "page": 62, "entries": [ - "The creature has advantage on the next Intelligence or Strength saving throw it makes before the start of its next turn." + "At 3rd level, a paladin gains the Sacred Oath feature. When a paladin gains this feature, the following additional options are available to them: the Oath of Cinders, and the Oath of Radiance.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Fervor.webp" + }, + "credit": "{@link Zack Stella|https://www.artstation.com/artwork/01B88}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Cinders (Retired)", + "className": "Cleric", + "classSource": "PHB", + "page": 62, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Truth.webp" + }, + "credit": "{@link Livia Prima|https://www.artstation.com/artwork/Dx2Neo}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Radiance (Retired)", + "className": "Cleric", + "classSource": "PHB", + "page": 63, + "collapsed": true + } ] }, { "type": "entries", - "name": "White", - "page": 32, + "name": "Otherworldy Patrons", + "page": 64, "entries": [ - "The creature has advantage on the next Charisma or Constitution saving throw it makes before the start of its next turn." + "At 1st level, a warlock gains the Otherworldly Patron feature. When a warlock gains this feature, the following additional options are available to them: The Firebird and The Elder Sphinx.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Firebird.webp" + }, + "credit": "{@link Daarken|https://www.daarken.com/shop/portfolio/immortal-phoenix}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Firebird (V1)", + "className": "Warlock", + "classSource": "PHB", + "page": 64, + "collapsed": true + } ] - } - ] - } - ] - }, - { - "name": "Hall of Heliomancy", - "source": "BDPC", - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Heliomancy", - "subclassSource": "BDPC", - "page": 31, - "level": 2, - "entries": [ - "As a heliomancer, you focus your studies on the magical energy of the sun, and use it to create powerful bursts of radiance and dazzling displays of light. Though much of your magic is normally considered divine, you have managed to emulate these same spells and effects through rigorous study and careful experimentation. Some heliomancers learn their magic with the company of clerics, and become respected members of a temple or shrine. Others learn their magic in academic institutions\u2014though most institutions only focus on the regular schools of magic, some teach rarer traditions such as this one.", - { - "type": "refSubclassFeature", - "subclassFeature": "Heliomancy Savant|Wizard||Heliomancy|BDPC|2|BDPC" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Improved Light|Wizard||Heliomancy|BDPC|2|BDPC" - } - ] - }, - { - "name": "Heliomancy Savant", - "source": "BDPC", - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Heliomancy", - "subclassSource": "BDPC", - "page": 31, - "level": 2, - "header": 1, - "entries": [ - "Beginning when you select this school at 2nd level, the gold and time you must spend to copy a spell that deals radiant damage into your spellbook is halved.", - "Also, all spells that deal radiant damage or create light are considered to be on the wizard spell list for you, unless the spell can also restore hit points. These spells are considered wizard spells for you and can be added to your spellbook, but other wizards can't copy these spells from your spellbook into their own spellbooks." - ] - }, - { - "name": "Improved Light", - "source": "BDPC", - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Heliomancy", - "subclassSource": "BDPC", - "page": 31, - "level": 2, - "header": 1, - "entries": [ - "When you choose this school at 2nd level, you learn the {@spell light} cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn't count against your number of cantrips known.", - "For you, {@spell light} has a casting time of 1 bonus action, a casting range of 120 feet, and the spell no longer ends if you cast it again. Instead, you can have a number of lights equal to your Intelligence modifier (a minimum of 1) active at once. If you cast {@spell light} when you already have the maximum number of lights active, you choose one of the lights to dismiss. You can also dismiss a light using your bonus action.", - "Lastly, when you cast a spell that targets a creature within an area of bright light created by one of your light spells, the spell's damage type becomes radiant if it isn't already." - ] - }, - { - "name": "Lightcaster", - "source": "BDPC", - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Heliomancy", - "subclassSource": "BDPC", - "page": 31, - "level": 6, - "header": 2, - "entries": [ - "Starting at 6th level, for the duration of {@spell light} you can cast spells as though you were in the space of the object that {@spell light} was cast on. You must use your own senses for the casting.", - "If you cast a spell of 1st level or higher in this way, you can choose to telekinetically move the object that {@spell light} was cast on up to 20 feet in a direction of your choice if you cast a 1st level spell, plus 10 feet for each slot level above 1st. The object must weigh no more than than double your Wizard level in pounds, and it must not be worn or carried. You can choose to move the object before or after the spell is cast." - ] - }, - { - "name": "Arcane Splendor", - "source": "BDPC", - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Heliomancy", - "subclassSource": "BDPC", - "page": 31, - "level": 10, - "header": 2, - "entries": [ - "Starting at 10th level, when you roll a 1 or 2 on a damage die for a spell that deals radiant damage, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. Also, when you deal radiant damage to a creature, that creature begins to shed dim light in a 5-foot radius until the end of your next turn. For this duration, the creature can't benefit from being {@condition invisible}." - ] - }, - { - "name": "Exposing Radiance", - "source": "BDPC", - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Heliomancy", - "subclassSource": "BDPC", - "page": 31, - "level": 14, - "header": 2, - "entries": [ - "At 14th level, the light you conjure begins to expose weaknesses of creatures within it. When a creature within an area of bright light that you've created would make a saving throw against one of your spells, you can choose to impose disadvantage on that saving throw. Once you impose disadvantage on a saving throw in this way, you can't impose it against the same creature again until you finish a short or long rest." - ] - }, - { - "name": "Firescrapper", - "source": "BDPC", - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Firescrapper", - "subclassSource": "BDPC", - "page": 33, - "level": 3, - "entries": [ - "As the name implies, firescrappers specialize in the use of pyromantic magic. They are quite unlike wizardly pyromancers, however, as they use this magic to become powerful front-line fighters rather than back-line mages. In the Last War, efforts of firescrappers turned the tides of many a battle, and they were highly valued assets of many different armies. Since the war's conclusion, the demand for these artificers has decreased dramatically, but there are still many that learn and pass on the techniques of this specialization.", - { - "type": "refSubclassFeature", - "subclassFeature": "Tool Proficiency|Artificer|TCE|Firescrapper|BDPC|3|BDPC" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Firescrapper Spells|Artificer|TCE|Firescrapper|BDPC|3|BDPC" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Arcane Gauntlets|Artificer|TCE|Firescrapper|BDPC|3|BDPC" + }, + { + "type": "entries", + "name": "Arcane Traditions", + "page": 65, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Elements (Retired)", + "className": "Wizard", + "classSource": "PHB", + "page": 65, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Elements.webp" + }, + "credit": "{@link Howard Lyon|https://www.howardlyon.com/illustration/prints/mana-confluence}" + } + ] + } + ] } ] - }, + } + ], + "language": [ { - "name": "Tool Proficiency", + "name": "Astran", "source": "BDPC", - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Firescrapper", - "subclassSource": "BDPC", - "page": 33, - "level": 3, - "header": 1, - "entries": [ - "When you adopt this specialization at 3rd level, you gain proficiency with {@item smith's tools|PHB}. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice." + "page": 4, + "type": "exotic", + "typicalSpeakers": [ + "{@race Astran|BDPC|Astrans}" ], - "toolProficiencies": [ - { - "smith's tools": true - }, - { - "anyArtisansTool": 1 - } - ] - }, - { - "name": "Firescrapper Spells", - "source": "BDPC", - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Firescrapper", - "subclassSource": "BDPC", - "page": 33, - "level": 3, - "header": 1, - "entries": [ - "Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Firescrapper Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.", - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Firescrapper Spells", - "page": 33 - } - ] - }, - { - "name": "Arcane Gauntlets", - "source": "BDPC", - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Firescrapper", - "subclassSource": "BDPC", - "page": 33, - "level": 3, - "header": 1, - "entries": [ - "At 3rd level, you learn how to craft magical, technologically enhanced gauntlets that make for brutally effective weapons. Creating a pair of these magical gauntlets takes an hour of uninterrupted work, which can coincide with a short or long rest, and requires the use of {@item smith's tools|PHB} and 30 gp of materials. Creating your first pair of gauntlets is free. The gauntlets are specially designed for your body, and are ineffective when used by other creatures. They are considered martial melee weapons with which you are proficient. They deal {@damage 1d8} bludgeoning damage on a hit, have the light property, and you use your Intelligence modifier for their attack and damage rolls. Also, when you engage in two-weapon fighting with these gauntlets, you can add this modifier to the damage of the secondary attack. Though the gauntlets are magical, they can still be infused.", - "While wielding these gauntlets, you can activate them as a bonus action. Once you do so, you can't do so again until you finish a long rest. You can also expend a spell slot of 1st level or higher as an alternative way to activate them. If you spend a slot of 2nd level or higher, the first time you hit a creature with the activated gauntlets you deal an additional {@damage 1d8} fire or lightning damage (your choice) to the target for each slot level above 1st.", - "The gauntlets remain activated for up to 1 minute. When you hit a creature with one of your activated gauntlets, you can choose to have the gauntlet deal an additional {@damage 1d8} fire damage or lightning damage to its target (you choose when you activate the gauntlets). However, when you do so, each of your gauntlets become heated until the end of the turn. If you choose to deal this bonus damage while your gauntlets are heated, they become overheated. This causes the target to take {@damage 3d8} additional fire or lightning damage, rather than {@damage 1d8}, and each creature in a 15-foot cone behind the target must make a Dexterity saving throw against your artificer spell save DC, as heat is expelled from your gauntlets in a blast of energy. A creature takes {@damage 3d8} fire or lightning damage on a failed save, or half as much damage on a successful one. After your gauntlets overheat, they deactivate and cannot be activated again for the next minute." - ] - }, - { - "name": "Extra Attack", - "source": "BDPC", - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Firescrapper", - "subclassSource": "BDPC", - "page": 33, - "level": 5, - "header": 2, "entries": [ - "Starting at 5th level, you can attack twice, rather than once, whenever you take the {@action Attack} action on your turn." + "Astran is a language different from all other worldly languages, and many of its words and common sounds are difficult for other races to pronounce. The different intonations used by this language often spill into the other languages an astran knows, causing them to often emphasize the wrong part of a word, or even order their sentences in a non-standard manner." ] - }, + } + ], + "race": [ { - "name": "Enhanced Weaponry", + "name": "Astran", "source": "BDPC", - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Firescrapper", - "subclassSource": "BDPC", - "page": 33, - "level": 9, - "header": 2, - "entries": [ - "By 9th level, you have incorporated a multitude of improvements into your arcane gauntlets:", + "size": [ + "M" + ], + "speed": 30, + "ability": [ { - "type": "list", - "items": [ - "Your gauntlets use {@damage d10|d10s}, rather than {@damage d8|d8s}, for all of their damage rolls. This includes their weapon damage dice, as well as the damage dice used for their activated effects.", - "While you wield your gauntlets in both hands, you gain a +1 bonus to your AC.", - "When you deal fire or lightning damage with your gauntlets, you can choose to push damaged targets up to 10 feet away from you." - ] + "wis": 2, + "dex": 1 } - ] - }, - { - "name": "Charged Defense", - "source": "BDPC", - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Firescrapper", - "subclassSource": "BDPC", - "page": 33, - "level": 15, - "header": 2, - "entries": [ - "Starting at 15th level, you can channel the energy within your contraptions into arcane armor. When you hit a creature with a weapon attack, you can use this feature to gain {@dice 4d6} temporary hit points that last until the start of your next turn. If any of these temporary hit points remain at the end of their duration, a burst of flame or lightning is expelled from you. Each creature within 5 feet of you takes fire damage or lightning damage (your choice) equal to the remaining temporary hit points.", - "You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once on a turn. You regain all expended uses when you finish a long rest." - ] - }, - { - "name": "College of Benevolence", - "source": "BDPC", - "className": "Bard", - "classSource": "PHB", - "subclassShortName": "Benevolence", - "subclassSource": "BDPC", - "page": 11, - "level": 3, - "entries": [ - "Bards of the College of Benevolence honed their craft in the upper planes, or at least through the tutelage of a creature native to the upper planes. These bards often learn their magic from celestial creatures, such as lesser angels, {@creature couatl|MM|couatls}, {@creature ki-rin|VGM}, and {@creature unicorn|MM|unicorns}. Others might be tutored by humanoids that have visited or taken residence in the upper planes, and gained enough knowledge of the celestial workings of the world to pass on that knowledge to others.", - "Regardless of their tutor, these bards learn to be master physicians and therapists, adept at healing both magically and nonmagically, and capable of putting others at ease with just a few choice words or a calming melody. While bards of this college aren't usually true pacifists, they typically seek out non-violent solutions whenever they can. They often attempt to persuade or reason with their foes, and can also use a variety of powerful magics to end conflicts before they start.", - "Bards of this college often travel through the lands and planes of the world, acting as both traveling doctors and traveling musicians. They heal the sick and injured, resolve conflicts, and bring joy and merriment to all settlements they pass through.", - { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiency|Bard||Benevolence|BDPC|3|BDPC" - }, + ], + "age": { + "mature": 2, + "max": 1000 + }, + "traitTags": [ + "Language Proficiency", + "Skill Proficiency" + ], + "skillProficiencies": [ { - "type": "refSubclassFeature", - "subclassFeature": "Merciful Inspiration|Bard||Benevolence|BDPC|3|BDPC" + "survival": true } - ] - }, - { - "name": "Bonus Proficiency", - "source": "BDPC", - "className": "Bard", - "classSource": "PHB", - "subclassShortName": "Benevolence", - "subclassSource": "BDPC", - "page": 11, - "level": 3, - "header": 1, - "entries": [ - "When you join the College of Benevolence at 3rd level, you gain proficiency with the {@skill Medicine} skill. Also, you can attempt to stabilize a creature as a bonus action, rather than needing to use your action." ], - "skillProficiencies": [ + "languageProficiencies": [ { - "medicine": true + "common": true, + "astran": true } - ] - }, - { - "name": "Merciful Inspiration", - "source": "BDPC", - "className": "Bard", - "classSource": "PHB", - "subclassShortName": "Benevolence", - "subclassSource": "BDPC", - "page": 11, - "level": 3, - "header": 1, - "entries": [ - "At 3rd level, the magic laced into your voice can bring your comrades back from the brink of death.", - "When a creature within 60 feet of you is reduced to 0 hit points but not killed outright, you can use your reaction to expend one use of {@classFeature Bardic Inspiration|Bard||1}, rolling the {@classFeature Bardic Inspiration|Bard||1} die and causing the creature's hit point value to equal the number rolled, rather than 0.", - "Once you use this feature on a creature, that creature can't benefit from this feature again until it finishes a short or long rest." - ] - }, - { - "name": "Celestial Protection", - "source": "BDPC", - "className": "Bard", - "classSource": "PHB", - "subclassShortName": "Benevolence", - "subclassSource": "BDPC", - "page": 11, - "level": 6, - "header": 2, - "entries": [ - "At 6th level, you learn the {@spell sanctuary} spell. This spell counts as a bard spell for you, but doesn't count against the number of bard spells you know.", - "Also, the celestial magic within you alerts you to danger, and protects your allies from harm. You can't be {@quickref surprise|PHB|3|0|surprised}, have advantage on initiative rolls, and any creature of your choice within 30 feet of you that is {@quickref surprise|PHB|3|0|surprised} gains the effect of the {@spell sanctuary} spell. This effect ends at the start of the creature's next turn after it recovers from {@quickref surprise|PHB|3|0|surprised}." - ] - }, - { - "name": "Calming Presence", - "source": "BDPC", - "className": "Bard", - "classSource": "PHB", - "subclassShortName": "Benevolence", - "subclassSource": "BDPC", - "page": 11, - "level": 14, - "header": 2, - "entries": [ - "Starting at 14th level, your magical presence can cause hostilities to cease before they even begin.", - "When you roll initiative, you can use your reaction to immediately cast {@spell calm emotions}, without expending a spell slot. When you cast {@spell calm emotions} in this way, you can choose to target any number of creatures that you can see within 120 feet of you, rather than just targeting a 20-foot sphere, and the creatures you target don't need to be humanoid. Additionally, creatures make their save against this spell with disadvantage.", - "Once you use this feature, you can't use it again until you finish a long rest." - ] - }, - { - "name": "Lightslinger", - "source": "BDPC", - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Lightslinger", - "subclassSource": "BDPC", - "page": 34, - "level": 3, + ], + "resist": [ + "radiant", + "fire" + ], + "additionalSpells": [ + { + "innate": { + "3": { + "daily": { + "1": [ + "faerie fire" + ] + } + }, + "5": { + "daily": { + "1": [ + "pyrotechnics|XGE#2" + ] + } + } + }, + "ability": "wis", + "known": { + "1": [ + "light#c", + "control flames|XGE#c" + ] + } + } + ], "entries": [ - "A Lightslinger learns how to harness magical, radiant energy and put it to use in their weaponry. These artificers create complex machines that channel and focus light, turning that energy into powerful beams that can sear their foes. These machines come in multiple varieties, each with a distinct purpose and common name. The {@item aurum blaster|BDPC} is the generalist weapon, and also the most defensive weapon, considering its common pairing with a {@item shield|PHB}. The {@item bolt shooter|BDPC} is a long range weapon, capable of outranging {@item longbow|PHB|longbows} and taking out targets with powerful, focused blasts. The {@item lux cannon|BDPC} is a short ranged weapon, capable of hitting multiple foes at once.", - "Though lightslingers were relatively uncommon in the time of the Last War, those that did exist made versatile combatants that were an asset to any army. Capable both as front-line soldiers and back-line artillery, these artificers are well respected warriors.", { - "type": "refSubclassFeature", - "subclassFeature": "Tool Proficiency|Artificer|TCE|Lightslinger|BDPC|3|BDPC" + "type": "entries", + "name": "Ability Score Increase", + "page": 4, + "entries": [ + "Your Wisdom score increases by 2, and your Dexterity score increases by 1." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Lightslinger Spells|Artificer|TCE|Lightslinger|BDPC|3|BDPC" + "type": "entries", + "name": "Age", + "page": 4, + "entries": [ + "Astrans emerge from their meteoritic egg with intellectual capabilities similar to that of a 12-year-old human child, and they grow to full size in less than 2 years. From this point on their aging virtually stops, and they can live on, unchanging, for nearly a thousand years." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Lightsmith|Artificer|TCE|Lightslinger|BDPC|3|BDPC" + "type": "entries", + "name": "Alignment", + "page": 4, + "entries": [ + "Most astrans are kind hearted, though occasionally distant. Though they often live in solitude, they are welcoming of visitors and eager to lend their aid to others. The typical astran tends towards neither law nor chaos, instead opting for a more neutral path. While this is their most common disposition, it isn't uncommon for an astran to be of any good or neutral alignment, and even evil alignments aren't completely out of the question." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Empowered Ammunition|Artificer|TCE|Lightslinger|BDPC|3|BDPC" - } - ] - }, - { - "name": "Tool Proficiency", - "source": "BDPC", - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Lightslinger", - "subclassSource": "BDPC", - "page": 34, - "level": 3, - "header": 1, - "entries": [ - "When you adopt this specialization at 3rd level, you gain proficiency with {@item glassblower's tools|PHB}. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice." - ], - "toolProficiencies": [ + "type": "entries", + "name": "Size", + "page": 4, + "entries": [ + "Astrans average about 7\u20138 feet tall, though they have exceptionally wiry builds, and often weigh only about 150 pounds. Your size is Medium." + ] + }, { - "glassblower's tools": true + "type": "entries", + "name": "Speed", + "page": 4, + "entries": [ + "Your base walking speed is 30 feet." + ] }, { - "anyArtisansTool": 1 - } - ] - }, - { - "name": "Lightslinger Spells", - "source": "BDPC", - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Lightslinger", - "subclassSource": "BDPC", - "page": 34, - "level": 3, - "header": 1, - "entries": [ - "Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Lightslinger Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.", + "type": "entries", + "name": "Astral Resistance", + "page": 4, + "entries": [ + "You have resistance to fire damage and radiant damage." + ] + }, { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Lightslinger Spells", - "page": 34 - } - ] - }, - { - "name": "Lightsmith", - "source": "BDPC", - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Lightslinger", - "subclassSource": "BDPC", - "page": 34, - "level": 3, - "header": 1, - "entries": [ - "Beginning at 3rd level, whenever you finish a short or long rest, you can magically construct one of the following weapons: an {@item aurum blaster|BDPC}, a {@item lux cannon|BDPC}, or a {@item bolt shooter|BDPC}. If you already have a weapon constructed, you must transform that weapon into a new type rather than constructing a new one. After you gain this subclass, the first weapon you construct is free. If you lose your weapon, however, replacing it requires 50 gp of materials. Transforming your weapon is always free. You are proficient with these weapons, and you use your Intelligence modifier for their attack and damage rolls. They function by channelling your inner magic, and thus cannot be wielded by other creatures. Each of these weapons have the following special property:", + "type": "entries", + "name": "Mystical Mentor", + "page": 4, + "entries": [ + "With your touch, you can temporarily transfer some of your skill and knowledge to another creature. As an action, you can touch a willing creature, and select a skill that you are proficient in. If the target isn't already proficient in that skill, it becomes proficient in it for 24 hours or until you use this trait again.", + "Once you use this trait, you can't use it again until you finish a long rest." + ] + }, + { + "type": "entries", + "name": "Natural Survivor", + "page": 4, + "entries": [ + "You have proficiency in the {@skill Survival} skill." + ] + }, { "type": "entries", + "name": "Starlight Navigator", + "page": 4, "entries": [ - { - "type": "entries", - "name": "Recharge (X)", - "page": 34, - "entries": [ - "Only X attacks can be made with a weapon that has the recharge property before it needs to be recharged. A weapon can be recharged as a bonus action (even if it still has charges left), but it cannot be recharged on the same turn it is used to make an attack." - ] - } + "Your memory is exceptionally good when it comes to the locations of all the stars that dot the night sky. As long as you can see the night sky, you know which way is north, and you have advantage on Wisdom ({@skill Survival}) checks made to avoid becoming lost." ] }, - "The weapons' other properties are detailed in the following table:", { - "type": "table", - "caption": "Lightsmith Weapons", - "colLabels": [ - "Weapon", - "Damage", - "Properties" - ], - "colStyles": [ - "col-3", - "col-3", - "col-6" - ], - "rows": [ - [ - "{@item Aurum Blaster|BDPC}", - "{@damage 1d8} radiant", - "Ranged (60/240), recharge (4)" - ], - [ - "{@item Bolt Shooter|BDPC}", - "{@damage 1d12} radiant", - "Ranged (300/1200), recharge (2), two-handed" - ], - [ - "{@item Lux Cannon|BDPC}", - "{@damage 1d8} radiant", - "Special, recharge (2), two-handed" - ] + "type": "entries", + "name": "Wielder of Light and Flame", + "page": 4, + "entries": [ + "As a child of the stars, you can call upon innate magic granted to you by your astral heritage. You know the {@spell light} and {@spell control flames|XGE} cantrips. When you reach 3rd level, you can cast {@spell faerie fire} with this trait, and starting at 5th level, you can also cast {@spell pyrotechnics|XGE} with it as a 2nd level spell. Once you cast a spell with this trait, you can't cast it again until you finish a long rest. Wisdom is your spellcasting ability for these spells." ] }, - "The {@item lux cannon|BDPC|lux cannon's} special property is described below:", { "type": "entries", + "name": "Languages", + "page": 4, "entries": [ - { - "type": "entries", - "name": "Special", - "page": 34, - "entries": [ - "You do not make attack rolls with this weapon. Instead, your attacks with it shoot blasts of radiant energy that fill a line 5-feet wide and 10-feet long extending from you. Each creature in the area must succeed on a Dexterity saving throw against your Artificer spell save DC or take the damage of this weapon." - ] - } + "You can speak, read, and write {@language Common|PHB} and {@language Astran|BDPC}. {@language Astran|BDPC} is a language different from all other worldly languages, and many of its words and common sounds are difficult for other races to pronounce. The different intonations used by this language often spill into the other languages an astran knows, causing them to often emphasize the wrong part of a word, or even order their sentences in a non-standard manner." ] } - ] + ], + "fluff": { + "_raceFluff": { + "name": "Astran", + "source": "BDPC" + } + } }, { - "name": "Empowered Ammunition", + "name": "Guardrin", "source": "BDPC", - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Lightslinger", - "subclassSource": "BDPC", - "page": 34, - "level": 3, - "header": 1, - "entries": [ - "Also at 3rd level, you can temporarily empower the shots of your Lightsmith weapons. When you recharge one of these weapons, you can use this feature by expending a spell slot of 1st level or higher. Also, once per long rest you can use this feature without expending a spell slot, and gain the same effects as if you had used a 1st level spell slot. When you use this feature, the weapon gains one of the following enhanced effects (based on the weapon's type) until it is next recharged:", + "page": 5, + "size": [ + "M" + ], + "speed": 30, + "ability": [ { - "type": "options", - "count": 1, - "entries": [ - { - "type": "entries", - "name": "Aurum Blaster", - "page": 34, - "entries": [ - "Attacks made with the weapon deal bonus radiant damage on a hit: {@damage 2d4} for a 1st level slot, plus {@damage 1d4} for each spell level higher than 1st. You can deal this bonus damage only once per turn." - ] - }, - { - "type": "entries", - "name": "Bolt Shooter", - "page": 34, - "entries": [ - "Attacks made with the weapon explode in a burst of light. Hit or miss, the target and each creature within 5 feet of it must succeed on a Dexterity saving throw against your artificer spell save DC or take {@damage 2d6} radiant damage for a 1st level slot, plus {@damage 1d6} for each spell level higher than 1st." - ] - }, - { - "type": "entries", - "name": "Lux Cannon", - "page": 34, - "entries": [ - "The area of effect of attacks made with the weapon become cones, rather than lines, and any creature that fails its save against this weapon is pushed up to 5 feet away from you, knocked {@condition prone}, and dealt {@damage 1d4} additional radiant damage. The cone's size is equal to the line's length. If you use a slot of 2nd level or higher, the additional damage is increased by {@damage 2d4} for each spell level higher than 1st." - ] + "str": 1, + "cha": 1 + } + ], + "age": { + "mature": 30, + "max": 350 + }, + "darkvision": 60, + "traitTags": [ + "Language Proficiency", + "Monstrous Race" + ], + "languageProficiencies": [ + { + "common": true, + "celestial": true + } + ], + "additionalSpells": [ + { + "innate": { + "_": { + "rest": { + "1": [ + "detect evil and good" + ] + } } - ] + }, + "ability": "cha" } - ] - }, - { - "name": "Augmented Armaments", - "source": "BDPC", - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Lightslinger", - "subclassSource": "BDPC", - "page": 35, - "level": 5, - "header": 2, + ], "entries": [ - "At 5th level, all of your weapons are improved. None of these improvements can be combined with the Extra Attack feature.", { "type": "entries", - "name": "Aurum Blaster", - "page": 35, + "name": "Ability Score Increase", + "page": 5, "entries": [ - "The {@item aurum blaster|BDPC|aurum blaster's} recharge (4) property is replaced with the recharge (8) property, and you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn and attack only with your {@item aurum blaster|BDPC}." + "Your Strength score and Charisma score each increase by 1." ] }, { "type": "entries", - "name": "Bolt Shooter", - "page": 34, + "name": "Age", + "page": 5, "entries": [ - "When you take the {@action Attack} action on your turn, you can make a single attack with your {@item bolt shooter|BDPC}. This attack is made with advantage, and unless this advantage is cancelled out by disadvantage, it deals an additional {@damage 1d12} radiant damage on a hit if the lower of the two rolls would also hit the target." + "Guardrins mature at a rate slightly slower than humans, and reach adulthood around the age of 30. They live far longer than ordinary humans, with many living for over three centuries. Many die in battle before reaching old age, however." ] }, { "type": "entries", - "name": "Lux Cannon", - "page": 34, + "name": "Alignment", + "page": 5, "entries": [ - "The lines created by this weapon have a length of 20 feet, rather than 10 feet, and a creature that succeeds on the save imposed by this weapon takes half damage, rather than none." + "Most guardrins are neutral good, though any good alignment is common. They are kind and loyal almost as a rule, and have no tolerance for evil acts. While it is possible for a guardrin to turn to evil, it is exceptionally improbable and is practically unheard of." ] - } - ] - }, - { - "name": "Aurum Bombs", - "source": "BDPC", - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Lightslinger", - "subclassSource": "BDPC", - "page": 35, - "level": 9, - "header": 2, - "entries": [ - "At 9th level, you learn how to craft magical explosives, called aurum bombs, that create bursts of blinding light. Whenever you finish a long rest, you can create a number of aurum bombs equal to your Intelligence modifier (minimum 1). Unused bombs disappear when you take your next long rest.", - "As an action, you can throw an aurum bomb at a point you can see within 60 feet of you. The bomb explodes at that point, forcing each creature within a 10-foot radius area to make Dexterity saving throws against your Artificer spell save DC. On a failed save, a creature takes {@damage 2d10} radiant damage and is {@condition blinded} until the end of your next turn. On a successful save, a creature takes half as much damage and is not {@condition blinded}." - ] - }, - { - "name": "Radiant Mastery", - "source": "BDPC", - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Lightslinger", - "subclassSource": "BDPC", - "page": 35, - "level": 15, - "header": 2, - "entries": [ - "Starting at 15th level, your Aurum Bombs and Lightsmith Weapons are both improved.", + }, { - "type": "list", - "items": [ - "The damage of your aurum bombs is increased to {@damage 4d10}.", - "Each of your Lightsmith Weapons have an additional damage die, for a total of {@damage 2d8} for the {@item Aurum Blaster|BDPC} and {@item Lux Cannon|BDPC} and {@damage 2d12} for the {@item Bolt Shooter|BDPC}.", - "Whenever you use your {@subclassFeature Empowered Ammunition|Artificer|TCE|Lightslinger|BDPC|3|BDPC|Empowered Ammunition feature}, you can transform your Lightsmith weapon into another type immediately before recharging it." + "type": "entries", + "name": "Size", + "page": 5, + "entries": [ + "Guardrins vary in size, though most are at least 6 feet tall, with some standing up to 8 feet tall. They usually weigh more than a human of the same height, thanks to their muscular build. Your size is Medium." ] - } - ] - }, - { - "name": "Artistry Domain", - "source": "BDPC", - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Artistry", - "subclassSource": "BDPC", - "page": 12, - "level": 1, - "entries": [ - "Gods of artistry\u2014such as {@deity Deneir|Forgotten Realms|PHB}, {@deity Milil|Faerûnian|SCAG}, {@deity Branchala|Dragonlance|PHB}, and {@deity Apollo|Greek|PHB}\u2014promote creativity and imagination above all. These gods value all of the arts, including music, painting, sculpting, and other skilled crafts, though they often specialize in one craft above the others. Clerics of a god of artistry are creative souls infused with the desire to create and share their emotions with others, whether through song, artwork, or other means.", + }, { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Artistry Domain Spells", - "page": 12 + "type": "entries", + "name": "Speed", + "page": 5, + "entries": [ + "Your base walking speed is 30 feet." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Cleric||Artistry|BDPC|1|BDPC" + "type": "entries", + "name": "Animal Kinship", + "page": 5, + "entries": [ + "You have the ability to communicate in a limited manner with beasts, and most beasts are naturally friendly towards you. Beasts can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all checks made to influence them, and they are unlikely to attack you unless provoked." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Artistic Compositions|Cleric||Artistry|BDPC|1|BDPC" + "type": "entries", + "name": "Darkvision", + "page": 5, + "entries": [ + "Your bestial eyesight allows you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey." + ] + }, + { + "type": "entries", + "name": "Root Out All Evil", + "page": 5, + "entries": [ + "You can cast {@spell detect evil and good} with this trait, using Charisma as your spellcasting ability for it. Once you do so, you can't do so again until you finish a short or long rest." + ] + }, + { + "type": "entries", + "name": "Languages", + "page": 5, + "entries": [ + "You can speak, read, and write {@language Common|PHB} and {@language Celestial|PHB}." + ] } - ] + ], + "fluff": { + "_raceFluff": { + "name": "Guardrin", + "source": "BDPC" + } + } }, { - "name": "Bonus Proficiencies", + "name": "Volcanus", "source": "BDPC", - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Artistry", - "subclassSource": "BDPC", - "page": 12, - "level": 1, - "header": 1, - "entries": [ - "When you choose this domain at 1st level, you gain proficiency in the {@skill Performance} skill, and one of the following artisan's tools: {@item calligrapher's supplies|PHB}, {@item glassblower's tools|PHB}, {@item jeweler's tools|PHB}, {@item painter's supplies|PHB}, {@item potter's tools|PHB}, or {@item woodcarver's tools|PHB}. Also, you gain proficiency in a musical instrument of your choice." + "page": 7, + "size": [ + "M" ], - "toolProficiencies": [ + "speed": 30, + "ability": [ { - "anyMusicalInstrument": 1, + "cha": 2, "choose": { "from": [ - "calligrapher's supplies", - "glassblower's tools", - "jeweler's tools", - "painter's supplies", - "potter's tools", - "woodcarver's tools" + "str", + "dex", + "con", + "int", + "wis" ], - "count": 1 + "count": 1, + "amount": 1 } } ], + "age": { + "mature": 10, + "max": 80 + }, + "traitTags": [ + "Language Proficiency", + "Skill Proficiency" + ], "skillProficiencies": [ { - "performance": true + "any": 2 } - ] - }, - { - "name": "Artistic Compositions", - "source": "BDPC", - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Artistry", - "subclassSource": "BDPC", - "page": 12, - "level": 1, - "header": 1, + ], + "languageProficiencies": [ + { + "common": true, + "primordial": true + } + ], + "resist": [ + "fire" + ], + "additionalSpells": [ + { + "known": { + "1": [ + "produce flame#c" + ] + }, + "ability": "cha" + } + ], "entries": [ - "Also at 1st level, you can conjure magical pieces of artwork that you design in your mind. Over a long rest, you can create musical compositions, paintings, and sculptures. You can create a number of these objects equal to your Wisdom modifier (a minimum of 1), and they can last until you complete your next long rest. You can create a single option multiple times, or create a variety of different options. The options are described below:", { "type": "entries", - "name": "Musical Composition", - "page": 12, + "name": "Ability Score Increase", + "page": 8, + "entries": [ + "Your Charisma score increases by 2, and another ability score of your choice increases by 1." + ] + }, + { + "type": "entries", + "name": "Age", + "page": 8, + "entries": [ + "Volcani mature quickly, often reaching adulthood by the age of 10. After reaching adulthood, their remaining lifespan is highly variable, and completely unpredictable, as they show no more signs of aging. A volcanus can die a natural death at the age of 20, though some can live to the age of 80. On average, they live less than 50 years." + ] + }, + { + "type": "entries", + "name": "Alignment", + "page": 8, + "entries": [ + "Volcani are most often good, though many are of neutral alignment. They seek to do good deeds, and generally work well together. Their somewhat regimented society and adherence to tradition gives them a lawful bent. They are reliable allies, and ease into both leader and follower roles." + ] + }, + { + "type": "entries", + "name": "Size", + "page": 8, + "entries": [ + "Volcani have similar builds to humans, and are generally between 5½ and 6½ feet tall. Their dense, stone-like bodies cause them to weigh more than a human of similar height. A volcanus typically weighs over 200 pounds. Your size is Medium." + ] + }, + { + "type": "entries", + "name": "Speed", + "page": 8, "entries": [ - "You write a musical composition upon a few conjured pages. As an action, you can cause the music to magically play within the mind of a creature you can see within 15 feet of you. That creature must succeed on a Wisdom saving throw or be {@condition charmed} by you until the start of your next turn. A creature {@condition charmed} this way can't willingly move away from you.", - "As you use this action, the pages disintegrate into nothingness." + "Your base walking speed is 30 feet." ] }, { "type": "entries", - "name": "Painting", - "page": 12, + "name": "Ancestral Aptitiude", + "page": 8, "entries": [ - "You conjure a painting of your design that fits within a rectangular area no larger than 3 feet on a side, and no smaller than half a foot on a side. As an action, you can enter into the painting if you are within 5 feet of it. You, along with anything you're wearing or carrying, disappears before appearing at a location of your choice within the painting. You can remain within the painting for up to 10 minutes, though you are also forced out if the painting takes any damage. While within the painting, you can see, hear, and smell as normal.", - "Once you leave the painting, it disintegrates into nothingness." + "When you rest, your dreams of the past can imbue you with skills inherited from your parents. Choose two skills, one that your mother was proficient in and one that your father was proficient in.", + "When you finish a long rest, you can choose one of these skills, and gain proficiency in it until you use this trait again." ] }, { "type": "entries", - "name": "Sculpture", - "page": 12, + "name": "Ashen Resistance", + "page": 8, "entries": [ - "You conjure a tiny sculpture of yourself. While you are within 30 feet of the sculpture, you can use your bonus action to teleport to its location. If there is insufficient room at the sculpture's location, you teleport to the location nearest to the sculpture that has sufficient room for you.", - "Once you teleport, the sculpture disintegrates into nothingness." + "You have resistance to fire damage." ] - } - ] - }, - { - "name": "Channel Divinity: Deluge of Creativity", - "source": "BDPC", - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Artistry", - "subclassSource": "BDPC", - "page": 12, - "level": 2, - "header": 2, - "entries": [ - "Beginning at 2nd level, you can use your Channel Divinity to fill a creature's mind with music and color, drowning out reality.", - "As an action, you present your {@item holy symbol|PHB}, and a creature you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, the creature is {@condition blinded} and {@condition deafened} until the end of your next turn or until it takes any damage, as vibrant colors fill its vision and beautiful music drowns out all other noise. On a successful save, the creature is not {@condition blinded} nor {@condition deafened}, but it still has disadvantage on attack rolls until the end of your next turn or until it takes any damage.", - "Regardless of whether the creature succeeded or failed its save, if it takes any damage before the end of your next turn, it is dealt additional psychic damage equal to {@damage 1d4} + half your cleric level." - ], - "consumes": { - "name": "Channel Divinity" - } - }, - { - "name": "Channel Divinity: Bring to Life", - "source": "BDPC", - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Artistry", - "subclassSource": "BDPC", - "page": 12, - "level": 6, - "header": 2, - "entries": [ - "At 6th level, you can use your Channel Divinity to create real creatures and objects from artwork.", - "As an action, you touch your {@item holy symbol|PHB} to a piece of artwork and cause a single object or creature depicted within that piece to be conjured at an unoccupied location within 30 feet of you, in a perfectly realistic form. To be an eligible target, the real version of a selected creature or object must fit within a 10-foot cube. If the target is a creature, it must either be {@filter a beast of CR 1/4 or below|bestiary|source=|Challenge Rating=[&0;&1/4]|type=beast|miscellaneous=} or {@filter a CR 0 creature of any creature type|bestiary|source=|Challenge Rating=[&0]|miscellaneous=}. A conjured creature is friendly to you and obeys your commands. Any creature or object conjured by this feature lasts for 1 hour or until it is destroyed or dismissed as a bonus action on your turn.", - "The maximum CR of any beast you conjure with this feature increases to 1 at 11th level and 2 at 17th level." - ], - "consumes": { - "name": "Channel Divinity" - } - }, - { - "name": "Potent Spellcasting", - "source": "BDPC", - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Artistry", - "subclassSource": "BDPC", - "page": 12, - "level": 8, - "header": 2, - "entries": [ - "Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip." - ] - }, - { - "name": "Aura of Artistry", - "source": "BDPC", - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Artistry", - "subclassSource": "BDPC", - "page": 12, - "level": 17, - "header": 2, - "entries": [ - "Starting at 17th level, certain spells you cast will create auras of divine magic. Whenever you cast an enchantment or illusion spell, you can cause magical energy to radiate from you in an aura with a 10-foot radius. For 1 minute or until you use this feature again, the aura moves with you, centered on you. The effects of the aura depend on the spell's school of magic:", + }, { "type": "entries", - "name": "Enchantment", - "page": 12, + "name": "Eruption of Power", + "page": 8, "entries": [ - "The aura is filled with inspiring music. A friendly creature that starts its turn within the aura gains {@dice 2d6} temporary hit points that last until it leaves the aura." + "Starting at 3rd level, You can use your action to unleash the primordial energy within you. When you do so, you gain temporary hit points equal to {@dice 1d4} + your level. These temporary hit points last for up to 10 minutes, and as long as they last, you have immunity to fire damage.", + "Once you unleash this power, you can't do so again until you finish a long rest." ] }, { "type": "entries", - "name": "Illusion", - "page": 12, + "name": "Lineal Visions", + "page": 8, "entries": [ - "The aura is filled with illusory images and sounds that distract opponents. Hostile creatures within the aura have disadvantage on attack rolls." + "You can call upon your ancestral visions to help you recall lore that your parents might have known about. After you fail an Intelligence check made to recall lore, you can choose to immediately spend 1 minute searching for a vision, allowing you to remake the Intelligence check. At the DM's discretion, you might be able to discover lore that you had no chance of knowing, but your parents could have known.", + "Once you call upon a vision, you can't do so again until you complete a long rest." + ] + }, + { + "type": "entries", + "name": "Primordial Flames", + "page": 8, + "entries": [ + "You know the {@spell produce flame} cantrip. Charisma is your spellcasting ability for it." + ] + }, + { + "type": "entries", + "name": "Languages", + "page": 8, + "entries": [ + "You can speak, read, and write {@language Common|PHB} and {@language Primordial|PHB}." ] } - ] - }, + ], + "fluff": { + "_raceFluff": { + "name": "Volcanus", + "source": "BDPC" + } + } + } + ], + "raceFluff": [ { - "name": "Path of the Blazing Sun", + "name": "Astran", "source": "BDPC", - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Blazing Sun", - "subclassSource": "BDPC", - "page": 9, - "level": 3, "entries": [ - "There are many cultures, particularly in the harsh outlands that many barbarians call home, that revere the power of the sun. Barbarians who follow the Path of the Blazing Sun take this reverence a step further, and learn to how to transform and harness this power. These barbarians transform their rage into a dazzling display of magic, where powerful flames leap from their weapons and their movement becomes impossible to track as they disappear in a flash of light only to reappear moments later, ready to strike down their foes with radiant energy.", - "Barbarians who draw on the power of the sun are versatile fighters, capable of clearing groups of enemies with ease. In a display of their reverence, these barbarians typically adorn themselves with tattoos and markings that represent the sun, and often adorn their clothing with these symbols as well.", { - "type": "refSubclassFeature", - "subclassFeature": "Sunlit Fury|Barbarian||Blazing Sun|BDPC|3|BDPC" + "type": "section", + "name": "Astran", + "page": 3, + "entries": [ + "Hailing from the stars, as their name suggests, astrans are reclusive beings seldom seen by other races. They live on remote mountaintops or deserted islands, eking out a meager existence far from civilization. Few folk can claim to have met an astran, but those that do seldom forget the encounter. Their strange, mystifying appearance causes most other races to initially fear them, but their peaceful nature and penchant for wisdom makes them good friends of those that can get past the first impression.", + { + "type": "entries", + "name": "Mystical Outsiders", + "page": 3, + "entries": [ + "Those that look upon an astran's peculiar features can tell that these creatures are not of this world. Although humanoid in form, an astran's appearance is off-putting. Their bodies are long and wiry, and their skin is the color of ash, accented by deep crimson hues. But their most unique feature is the shape of their head, which is characterized by a set of three tentacle-like protrusions from the back of their skull, as well as pairs of smaller protrusions set into their slender face.", + "They are approximately 7 feet tall on average, though some can stand up to 8 and half feet tall. Despite their staggering height, astrans usually only weigh between 130 and 170 pounds. They have no hair on any part of their bodies. To the other races all astrans look quite similar. While astrans can easily tell their kind apart, most others need to study their features for at least a few moments before coming to a conclusion. If in doubt, all astrans can be set apart by their uniquely colored eyes, which can take on nearly any color and often contain complex patterns that are as unique as fingerprints." + ] + }, + { + "type": "entries", + "name": "Life from Fallen Stars", + "page": 3, + "entries": [ + "Astrans are not born like other races. The rare, tiny embryos that eventually grow up into astrans can be found encased within meteorites. The origins of these meteorites is unknown\u2014some believe that they are created by some celestial deity that casts down shooting stars from the heavens. Others believe that these meteorites are the destroyed remains of an ancient planet, still harboring sparks of life within its countless fragments.", + "After an astran meteorite lands, it behaves much like an egg. The astran embryo grows inside the meteorite, until it emerges a few weeks later as a tiny creature, only 1\u20132 feet tall. Astrans are capable of fending for themselves as soon as they emerge. They can protect themselves with their innate magical capabilities, and they know the {@language astran|BDPC|astran language} and basic {@skill survival} skills from their inception. They grow quickly, reaching their full size in approximately 1\u20132 years.", + "Even if young astrans are better equipped to survive alone than most humanoid young, the world is still an exceptionally dangerous place for a young astran. Some older astrans watch the night sky for shooting stars, and trek great distances to find where meteorites have landed. Through these treks they seek to find a meteorite that holds an astran embryo, so that the young astran might have a better chance of surviving to adulthood, and so that they might have a companion to ease their loneliness." + ] + }, + { + "type": "entries", + "name": "Alone Through the Ages", + "page": 3, + "entries": [ + "Astrans often live for close to a {@homebrew millennium|millenia}, and during their long lives little changes about them from a physical standpoint. The changes made by aging are subtle\u2014typically their skin changes color, becoming darker and losing some of its luster, and the light of their eyes becomes slightly dimmer. These changes happen so slowly that they are nearly unnoticeable, however, and only similarly long lived races, like elves, would have a chance of noticing an astran's aging.", + "The vast majority of astrans spend their long lives carefully avoiding long-lasting friendships, fearing the sadness that comes with watching their friends grow old as they, in turn, remain unchanged by the years. This fear often fades over time, and they might make friends with other long-lived races, particularly elves, once they have a few centuries behind them. While they tend to make their homes in places untraveled by other folk, they don't actively avoid other races when those folk happen upon their humble abodes, and in fact they often welcome their visitors inside and are eager to share their wisdom with individuals that would appreciate it.", + "One of the few relationships that an astran is willing to take on with another race is that of a mentor-student relationship, where the astran imparts its knowledge and skill upon a worthy student. Even these associations are often short-lived, however, as they seek to not become too attached to their pupils." + ] + }, + { + "type": "entries", + "name": "Exploring the World", + "page": 4, + "entries": [ + "While most astrans tend to stay put when they can help it, there are many points in their lives where they might take up adventuring. Some astrans are compelled to adventure when they take up students, as they seek to train them in real-life situations. Others might become unintentionally involved in worldly conflicts, if those conflicts reach their homesteads. Their typical kindness might make them protectors of refugees or escorts of travelers, where their involvement can easily rope them into greater adventures. Adventuring astrans tend to be the exception, rather than the rule, and may learn to make lasting friendships with their comrades." + ] + }, + { + "type": "entries", + "name": "Astran Names", + "page": 4, + "entries": [ + "An astran chooses their own name shortly after they emerge from their meteorite. Since astrans are genderless, there are no 'male' or 'female' names for them. Their lack of true parents also means they lack a family name. An astran's real name, taken from the {@language astran|BDPC|astran language}, is often difficult for other races to pronounce. Therefore, astrans tend to translate these names into common when dealing with other races. A few of the common translations are listed below.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Astran Names", + "entries": [ + "Antlia, Aquila, Aries, Caelum, Cepheus, Circinus, Crux, Dorado, Equuleus, Fornax, Horologium, Hydrus, Leo, Libra, Monoceros, Orion, Pavo, Sculptor, Serpens, Tucana, Virgo, Volans." + ] + } + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Astran1.webp" + }, + "credit": "{@link Chase Stone|https://www.deviantart.com/chasestone/art/Bloodfire-Mentor-491569409}" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Astran2.webp" + }, + "credit": "{@link Ryan Alexander Lee|https://www.mtgpics.com/card?ref=ktk175}" } ] }, { - "name": "Sunlit Fury", + "name": "Guardrin", "source": "BDPC", - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Blazing Sun", - "subclassSource": "BDPC", - "page": 9, - "level": 3, "entries": [ - "Starting when you choose this path at 3rd level, the burning rage in your heart manifests as white-hot fire and dazzling radiance. While you rage, you can enhance the first attack you make each turn with either fire or radiance. The weapon's damage type for the attack becomes fire or radiant, respectively, and it gains a secondary effect, outlined below:", { - "type": "entries", + "type": "section", + "name": "Guardrin", + "page": 5, "entries": [ + "Strong and proud, guardrins are the descendants of guardinal and human parents. They are touched by the divine power of elysium, a beautiful plane of rolling hills and flowering meadows that the mighty guardinals call home. Guardrins are not often born in this plane, however. They are usually born on the material plane, as the result of a guardinal traveling there during their missions to ward off evil. Once they come of age, guardrins are expected to take up the mantle of their celestial parent, and do their part in smiting evil and protecting those weaker than them. They are a noble race, as strong and graceful as the animals they resemble.", + { + "type": "entries", + "name": "Animalistic Champions", + "page": 5, + "entries": [ + "A guardrin's appearance takes after its guardinal parent, granting it an animalistic form similar to that of a true guardinal. Like their celestial parents, the degree of animalism in their appearance varies greatly. Some guardrins look like humans, but with a light covering of fur over parts of their bodies, and a few distinguishing features like horns, claws, or fangs. Other guardrins more closely resemble animals, and look just like beasts that have learned to walk on two legs and wear clothing.", + "Guardrins are typically tall and muscular, though their exact height varies among their different varieties. More human-like guardrins are usually beautiful to behold, and even the more animalistic ones resemble only the most magnificent members of their corresponding species. Even the most bestial members typically hold some resemblance to their human parent, such as a shared eye color, hair color, or other identifying feature." + ] + }, + { + "type": "entries", + "name": "Genlte Allies, Ruthless Enemies", + "page": 5, + "entries": [ + "Though guardrins are compassionate and gentle to their friends, they are merciless to all that commit evil. Their disposition can change quickly as the situation commands it, with calm tranquility quickly transitioning to blind anger when evil rears its ugly head. They have no qualms with killing those that have commited evil, especially those that have killed innocents.", + "When it comes to close friends and family, guardrins are fierce protectors and loving companions. They value these close connections above all else, and will fight to protect them even when they are clearly outmatched. When it comes to their friends, guardrins are selfless and willing to sacrifice their lives for them." + ] + }, { "type": "entries", - "name": "Fire", - "page": 9, + "name": "Wandering Warriors", + "page": 5, "entries": [ - "Upon hitting your primary target, you can choose up to two secondary targets that are also within your weapon's reach. If the attack roll you made against the primary target would also hit a secondary target, the arcing flames cause that target to take fire damage. This fire damage equals {@damage 1d6} + half your Barbarian level if you chose a single secondary target, or {@damage 1d4} + a third of your Barbarian level if you chose two secondary targets." + "When they come of age, guardrins typically leave home and wander the world, searching for those that would need their help and companionship, and rooting out evil wherever they find it. Guardrins have a natural inclination towards adventuring, and are usually quite good at it. Their strong sense of justice oftens leads them to become heroes, celebrated far and wide for their great deeds. They fight against oppression, dethrone tyrants, and become champions of moral causes." ] }, { "type": "entries", - "name": "Radiance", - "page": 9, + "name": "Guardrin Names", + "page": 5, "entries": [ - "Your reach for this attack is increased by 15 feet. Immediately after you declare your attack's target, you teleport to an unoccupied space within 5 feet of the target in a flash of light, and complete the attack. If there is no space available within 5 feet of the target, you remain at your original location and the attack fails. In order to select this option, your speed can't be 0." + "Guardrins typically grow up with their non-celestial parent, and therefore use human naming conventions. They often have more atypical names, however, and might be given names themed around the beast they share features with." ] } ] @@ -10161,230 +10222,100 @@ ] }, { - "name": "Aspect of the Sun", - "source": "BDPC", - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Blazing Sun", - "subclassSource": "BDPC", - "page": 9, - "level": 6, - "header": 2, - "entries": [ - "Beginning at 6th level, the warm touch of the sun can invigorate you. When you take a short rest and spend the entire rest in sunlight, you regain an additional {@dice 1d6} hit points if you spent at least one hit die during the rest, and you regain 1 additional hit point for every hit die you spend. Also, you are provided with enough nourishment to sustain yourself for one day.", - "Also, you gain both the {@spell control flames|XGE} cantrip and the {@spell light} cantrip if you don't already have them. Your spellcasting ability for these spells is Constitution." - ] - }, - { - "name": "Radiant Steed", - "source": "BDPC", - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Blazing Sun", - "subclassSource": "BDPC", - "page": 10, - "level": 10, - "header": 2, - "entries": [ - "At 10th level, you learn to form the radiance and fire of your soul into a separate entity\u2014a mighty steed. You can cast the {@spell phantom steed} spell at-will, without expending a spell slot. For you, this spell summons a semi-transparent steed made from light and fire. The steed sheds bright light in a 10-foot radius, and dim light 10 feet beyond that." - ] - }, - { - "name": "Blazing Retribution", + "name": "Volcanus", "source": "BDPC", - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Blazing Sun", - "subclassSource": "BDPC", - "page": 10, - "level": 14, - "header": 2, "entries": [ - "At 14th level, when a creature within your weapon's reach hits you with an attack while you're raging, you can use your reaction to cause magical energy to streak towards your attacker. Choose fire or radiance. The creature must make a Constitution saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier. It then suffers one of the following effects:", - { - "type": "entries", - "name": "Fire", - "page": 10, - "entries": [ - "The creature takes {@damage 3d8} fire damage on a failed save, or half as much damage on a successful one." - ] - }, { - "type": "entries", - "name": "Radiance", - "page": 10, + "type": "section", + "name": "Volcanus", + "page": 7, "entries": [ - "On a failed save, the creature is {@condition blinded} until the start of its next turn." - ] - } - ] - }, - { - "name": "Path of the Celestial Avatar", - "source": "BDPC", - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Celestial Avatar", - "subclassSource": "BDPC", - "page": 10, - "level": 3, - "entries": [ - "Some barbarians revere the celestial spirits that roam the lands and skies, and seek them out to be their guides and personal connection to the divine. A few barbarian clans have pre-established connections to celestial spirits, and for those clans taking this path is merely proving yourself worthy of that creature's power. For many barbarians, however, taking this path requires them to search far and wide for a celestial creature willing to let them become an avatar.", - "Most any celestial creature is capable of granting a barbarian this path. The most common among these are {@creature unicorn|MM|unicorns}, {@creature couatl|MM|couatls}, and low-ranking angels, who accept righteous barbarians as their avatars\u2014extensions of their power that help them carry out their divine will. For some barbarians that take this path, their rage becomes reminiscent of divine possession\u2014in rage, their personality can take on some of the attributes of their celestial guide's personality.", - { - "type": "refSubclassFeature", - "subclassFeature": "Avatar of Might|Barbarian||Celestial Avatar|BDPC|3|BDPC" - } - ] - }, - { - "name": "Avatar of Might", - "source": "BDPC", - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Celestial Avatar", - "subclassSource": "BDPC", - "page": 10, - "level": 3, - "header": 1, - "entries": [ - "When you adopt this path at 3rd level, you gain a celestial guide that you will serve as its avatar. In return for your service, the guide bestows upon you the ability to channel divine magic through your rage. You gain access to the following spells: {@spell compelled duel}, {@spell divine favor}, and {@spell heroism}. Wisdom is your spellcasting ability for all the spells granted by this feature.", - "As part of the bonus action used to start your rage, you can cast one of the spells you gained with this feature without expending a spell slot or using material components. The spell is cast at 1st level, doesn't require {@status concentration} if it normally does, and lasts for the duration of rage rather than the spell's normal duration.", - "At 10th level, you cast all the spells you gain with this feature at 2nd level, and you gain access to the following additional spells: {@spell silence}, {@spell spiritual weapon}, and {@spell warding bond}.", - "At 14th level, you cast all the spells you gain with this feature at 3rd level, and you gain access to the following additional spells: {@spell beacon of hope}, {@spell crusader's mantle}, and {@spell elemental weapon}.", - "After your spellcasting improves at 10th and 14th levels, if you would cast a spell with this feature that doesn't benefit from being cast at a higher level, you gain 5 temporary hit points for each slot level above the spell's base level. These temporary hit points last for the duration of your rage." - ] - }, - { - "name": "Celestial Blessing", - "source": "BDPC", - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Celestial Avatar", - "subclassSource": "BDPC", - "page": 10, - "level": 6, - "header": 2, - "entries": [ - "At 6th level, you gain resistance to radiant and necrotic damage.", - "Additionally, once per rage you can use your bonus action to become momentarily incorporeal, as your body and all of your equipment appears to transform into brilliant starlight. For the next 10 feet of movement you make on your turn, you can move through other creatures and objects as if they weren't there, and your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}. If this movement ends and you're still inside an object or creature, you are transported to the nearest unoccupied space outside of it, and take {@damage 2d6} force damage." - ], - "resist": [ - "radiant", - "necrotic" - ] - }, - { - "name": "Divine Guidance", - "source": "BDPC", - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Celestial Avatar", - "subclassSource": "BDPC", - "page": 10, - "level": 10, - "header": 2, - "entries": [ - "At 10th level, you can cast the {@spell divination} spell, but only as a ritual. The entity you are put in contact with for this spell is the celestial guide you chose when you selected this subclass." - ] - }, - { - "name": "Avatar of Light", - "source": "BDPC", - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Celestial Avatar", - "subclassSource": "BDPC", - "page": 10, - "level": 14, - "header": 2, - "entries": [ - "Starting at 14th level, you can cause your rage to give off divine light. For the duration of your rage, bright light extends 15 feet from you in every direction, and dim light extends 15 feet beyond that. Creatures of your choice within the bright light gain resistance to radiant damage, necrotic damage, and one other damage type of your choice that isn't bludgeoning, piercing, or slashing damage. You choose the damage type whenever you activate your rage." - ] - } - ], - "optionalfeature": [ - { - "name": "Finesse", - "source": "BDPC", - "page": 24, - "entries": [ - "After the attack, you can choose to teleport up to 15 feet to an unoccupied space that you can see. You then gain advantage on attack rolls until the end of your next turn." - ], - "featureType": [ - "LC:DE" - ] - }, - { - "name": "Heavy", - "source": "BDPC", - "page": 24, - "entries": [ - "The target and each creature of your choice within 5 feet of it must each make Strength saving throws. On a failed save, a creature falls {@condition prone}." - ], - "featureType": [ - "LC:DE" - ] - }, - { - "name": "Melee", - "source": "BDPC", - "page": 24, - "entries": [ - "Until the start of your next turn, attacks made against you are made with disadvantage." - ], - "featureType": [ - "LC:DE" - ] - }, - { - "name": "Ranged", - "source": "BDPC", - "page": 24, - "entries": [ - "The target must succeed on a Constitution saving throw. On a failed save, it is {@condition blinded} until the end of your next turn, and its speed is halved for the same duration." - ], - "featureType": [ - "LC:DE" - ] - }, - { - "name": "Reach", - "source": "BDPC", - "page": 24, - "entries": [ - "Each creature in a 30-foot long, 5-foot wide line extending away from the target, not including the target, must make a Dexterity saving throw. With a 1st level slot, a creature takes {@damage 2d6} radiant damage on a failed save, or half as much damage on a successful one. With a higher level spell slot, the damage increases by {@damage 1d6} for each spell level higher than 1st." - ], - "featureType": [ - "LC:DE" - ] - }, - { - "name": "Thrown", - "source": "BDPC", - "page": 24, - "entries": [ - "The target must make a Strength saving throw. On a failed save, it is pulled up to 15 feet closer to you, and is {@condition restrained} until the end of your next turn." + "Volcani are a rare, ancient people, first born of primordial fire in an age long past. They live in places seldom traveled to by other races\u2014volcanic mountain ranges and island chains, too hot for most other creatures to stand. But within these lands volcanus society thrives, as they build impressive structures and fortresses from igneous rock, with streams of lava flowing between and around their settlements like rivers. Volcani are highly driven, and many can accomplish great feats during their short lives that many of the longer lived races wouldn't even consider.", + { + "type": "entries", + "name": "Molded from Flame", + "page": 7, + "entries": [ + "The primordial god of fire, {@deity Kossuth|Faerûnian|SCAG|Kossuth}, forged the first volcani from the white-hot magma that flows within the outer edges of the Plane of Fire, which he molded and cooled into a humanoid shape that resembled his own divine image. Over many generations, the physical appearance of volcani has mellowed somewhat, and they have become less elemental and more humanoid. They typically stand between 5 and 6 feet tall, though they are heavier than humans of equivalent height. Their skin color ranges from a deep black to a lighter red, but the most common shades are lighter browns and greys, occasionally accented by streaks of red. Their eyes are often brown or grey, though shades of red, orange, and yellow are also common. Their hair, usually kept of medium length, tends to be of a similar shade to their skin color.", + "A volcanus has a more elemental form that they can temporarily manifest, however. For short periods of time, a volcanus can unleash their inner elemental power, causing their eyes to become motes of elemental fire, as their skin darkens and takes on a metallic sheen. According to legend, this form was the natural form of the first volcani, and it only became temporary after many generations." + ] + }, + { + "type": "entries", + "name": "Unbounded Determination", + "page": 7, + "entries": [ + "{@deity Kossuth|Faerûnian|SCAG|Kossuth} made the volcani for a purpose. They were designed as his servants, driven to build to his specifications, fight for his causes, and exist as an extension of his will. And to this end they served him well, for a time. {@deity Kossuth|Faerûnian|SCAG|Kossuth's} dealings on the material plane were short lived, however, and he eventually found himself without need of his volcani servants. So he left them to their own devices, abandoned upon the material plane while he returned to the Plane of Fire.", + "Though their god had left them, the volcani lived on without him, transforming their drive to work for his purposes into a desire to better themselves. While their physical appearance has mellowed over the centuries, the same cannot be said about their determination. All volcani believe they were born for a reason, and they are always searching for the purpose they believe they must fulfill. When a volcanus finds their purpose, they either complete it or die trying. For a volcanus, there is no such thing as procrastination or giving up." + ] + }, + { + "type": "entries", + "name": "Vanishing Embers", + "page": 7, + "entries": [ + "A volcanus' soul is like a flickering flame\u2014bright and full of life, up until the moment it's snuffed out. Moreso than any other race, a volcanus' lifespan is uncertain. After reaching adulthood, a volcanus shows no more signs of aging, and can die a natural death at any point thereafter. Some might die as early as 20 years old, while others might live to the age of 80. The volcani believe that their lifespan is tied to their innate purpose\u2014when they complete that purpose, death is surely just around the corner.", + "But for a volcanus, death isn't truly the end. Death merely signals the beginning of the next generation. When a volcanus dies, their body burns to ash\u2014colored a deep black for males and a vibrant red for females. It is from this ash that a volcanus' children are born. By taking some of the ash of an adult male volcanus, combining it with some of the ash of an adult female volcanus, and using fresh lava to set that mixture ablaze, a new volcanus is born after the flames subside. A pair of two volcani has enough ash to sire four children, but most couples only sire two or three. The memories of a volcanus are in part passed down to their children, who often see the memories of their parents in vivid dreams. These memories can also give a volcanus a natural aptitude in the skills their parents knew.", + "The unique reproductive system of volcani, combined with their uncertain lifespans, makes it common for a volcanus to plan for their death early in life. It is almost considered a coming of age ceremony for a young adult volcanus to write their first will. A volcanus' will generally specifies what is to be done with their material possessions, like the wills of other races, but more importantly it specifies what should be done with their ashes. Married volcani will typically create joint wills, stating potential names for their future children, and how many children they wish to have. Unmarried volcani are expected to donate their ashes their community, so that they might be used for adoption purposes. Another oddity of volcanus culture is the creation of a personal urn, which a volcanus either commissions or forges themself. These urns are heavily decorated with symbols telling the life story the volcanus they were made for, and are used to hold and transport a volcanus' ashes upon their death." + ] + }, + { + "type": "entries", + "name": "Tight-knit Societies", + "page": 8, + "entries": [ + "Volcani live in small communities on the outskirts of active volcanoes, where they construct impressive stone buildings and complex roadways. The members of a volcanus community are expected to help the other members of their community, particularly in fulfilling their wills. Many volcani have jobs as caretakers, where they are tasked with raising the children of past community members. Some volcani are \"seekers,\" a job where they are tasked with finding and recovering the ashes of those that died in the field, so that those ashes can be brought back to the community and used as that volcanus' will specified. There are also many adventurers among the volcani, as the desire to find their purpose leads many volcani to travel and perform great deeds, such as hunting down a deadly monster, fighting against oppressive regimes, or otherwise helping those in need." + ] + }, + { + "type": "entries", + "name": "Volcanus Names", + "page": 8, + "entries": [ + "As volcani couples are forced to choose their child's names before they can know their gender, volcani names are typically gender-neutral. They also lack true family names\u2014a volcanus' last name is traditionally their father's first name, followed by their mother's first name, separated by a dash.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Volcanus Names", + "entries": [ + "Aldebrand, Azar, Cinaed, Fiamett, Fintan, Flann, Hurik, Ignati, Phoenix, Pyrrhus, Shula, Uriah, Uriel" + ] + } + ] + } + ] + } + ] + } ], - "featureType": [ - "LC:DE" + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Volcanus.webp" + }, + "credit": "{@link Cynthia Sheppard|https://www.deviantart.com/sheppardarts/art/Prophetic-Flamespeaker-459562846}" + } ] - }, + } + ], + "optionalfeature": [ { "name": "Bond of the Chain Master", "source": "BDPC", "page": 30, + "featureType": [ + "EI" + ], "prerequisite": [ { "pact": "Chain" } ], - "entries": [ - "Whenever you cast a warlock spell that targets you or has a range of self, you can have the spell also target your familiar if it is within 100 feet of you. Additionally, you can cast {@spell warding bond} once on your familiar without expending a spell slot. You regain the ability to do so when you finish a long rest." - ], - "featureType": [ - "EI" - ], "additionalSpells": [ { "innate": { @@ -10397,12 +10328,18 @@ } } } + ], + "entries": [ + "Whenever you cast a warlock spell that targets you or has a range of self, you can have the spell also target your familiar if it is within 100 feet of you. Additionally, you can cast {@spell warding bond} once on your familiar without expending a spell slot. You regain the ability to do so when you finish a long rest." ] }, { "name": "Bound Combatant", "source": "BDPC", "page": 30, + "featureType": [ + "EI" + ], "prerequisite": [ { "level": { @@ -10416,18 +10353,80 @@ ], "entries": [ "When you cast {@spell eldritch blast}, you can have the cantrip create one less beam to allow your familiar to make an attack using its reaction. Also, your familiar adds your proficiency bonus to its attack rolls, AC, and saving throws." + ] + }, + { + "name": "Elemental Focus", + "source": "BDPC", + "featureType": [ + "AI" ], + "prerequisite": [ + { + "level": { + "level": 6, + "class": { + "name": "Artificer", + "source": "TCE" + } + }, + "item": [ + "a rod, staff, or wand (requires attunement)" + ] + } + ], + "entries": [ + "When you infuse this item, choose one of the following damage types: acid, cold, fire, lightning, or thunder. While holding this item, a creature's spells ignore resistance to damage of the chosen type. Also, the creature gains a +1 bonus to the damage rolls of spells it casts that deal the chosen damage type.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ElementalFocus.webp" + }, + "credit": "{@link Käri Christensen|http://www.karichristensen.com/rjgn3r5mzy0phewkvavq1du0p21tfx}" + } + ] + }, + { + "name": "Finesse", + "source": "BDPC", + "page": 24, "featureType": [ - "EI" + "LC:DE" + ], + "entries": [ + "After the attack, you can choose to teleport up to 15 feet to an unoccupied space that you can see. You then gain advantage on attack rolls until the end of your next turn." + ] + }, + { + "name": "Focused Lightblade", + "source": "BDPC", + "featureType": [ + "AI" + ], + "prerequisite": [ + { + "level": { + "level": 6, + "class": { + "name": "Artificer", + "source": "TCE" + } + }, + "item": [ + "a rod, staff, or wand (requires attunement)" + ] + } + ], + "entries": [ + "While holding this item, a creature gains a +1 bonus to spell attack rolls. Also, the wielder of this item can use its bonus action and expend a spell slot to cause a blade of radiant energy to emerge from the tip of this item. For up to 1 minute, the item becomes a simple melee weapon with the finesse property and a +1 bonus to its attack and damage rolls. If the infused item is a staff, it also has the reach and two-handed properties. It deals {@damage 1d8} radiant damage on a hit if the slot used is of 1st level. The damage is increased to {@damage 2d8} for a 2nd or 3rd level slot, {@damage 3d8} for a 4th or 5th level slot, {@damage 4d8} for a 6th or 7th level slot, or {@damage 5d8} for a slot of 8th level or higher.", + "The effect ends early if the item leaves its wielder's hands." ] }, { "name": "Gaze of the Witch", "source": "BDPC", "page": 30, - "entries": [ - "You can cast {@spell detect evil and good} once without expending a spell slot. You regain the ability to do so when you finish a short or long rest." - ], "featureType": [ "EI" ], @@ -10443,12 +10442,18 @@ } } } + ], + "entries": [ + "You can cast {@spell detect evil and good} once without expending a spell slot. You regain the ability to do so when you finish a short or long rest." ] }, { "name": "Gift of the Undying Warden", "source": "BDPC", "page": 30, + "featureType": [ + "EI" + ], "prerequisite": [ { "level": { @@ -10458,15 +10463,50 @@ ], "entries": [ "You are always under the effects of a {@spell protection from evil and good} spell." + ] + }, + { + "name": "Heavy", + "source": "BDPC", + "page": 24, + "featureType": [ + "LC:DE" ], + "entries": [ + "The target and each creature of your choice within 5 feet of it must each make Strength saving throws. On a failed save, a creature falls {@condition prone}." + ] + }, + { + "name": "Helm of Heat-vision", + "source": "BDPC", "featureType": [ - "EI" + "AI" + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Artificer", + "source": "TCE" + } + }, + "item": [ + "a helmet (requires attunement)" + ] + } + ], + "entries": [ + "While wearing this helmet, a creature has {@sense darkvision} with a range of 120 feet. Out to the range of this {@sense darkvision}, the helmet's wearer can clearly see any objects or creatures that give off heat (such as through a creature's body temperature), even if those creatures or objects are heavily obscured (though not behind total cover), within an area of magical darkness, or {@condition invisible}." ] }, { "name": "King's Sovereignty", "source": "BDPC", "page": 30, + "featureType": [ + "EI" + ], "prerequisite": [ { "level": { @@ -10475,12 +10515,6 @@ "pact": "Pact of the Scepter" } ], - "entries": [ - "You can cast {@spell dominate person} at will, without expending a spell slot. You must finish a long rest before you can use this invocation on the same creature again." - ], - "featureType": [ - "EI" - ], "additionalSpells": [ { "innate": { @@ -10491,12 +10525,18 @@ } } } + ], + "entries": [ + "You can cast {@spell dominate person} at will, without expending a spell slot. You must finish a long rest before you can use this invocation on the same creature again." ] }, { "name": "Lordly Scepter", "source": "BDPC", "page": 30, + "featureType": [ + "EI" + ], "prerequisite": [ { "level": { @@ -10505,12 +10545,6 @@ "pact": "Pact of the Scepter" } ], - "entries": [ - "You can cast {@spell command} at will, without expanding a spell slot." - ], - "featureType": [ - "EI" - ], "additionalSpells": [ { "innate": { @@ -10521,87 +10555,87 @@ } } } + ], + "entries": [ + "You can cast {@spell command} at will, without expanding a spell slot." ] }, { - "name": "Scepter of Arcane Might", + "name": "Melee", "source": "BDPC", - "page": 30, - "prerequisite": [ - { - "pact": "Pact of the Scepter" - } + "page": 24, + "featureType": [ + "LC:DE" ], "entries": [ - "You can now summon a new scepter every short or long rest, allowing you to cast spells from the scepter more often.", - "Also, the scepter gives you an alternative way to cast spells at a higher level. Whenever you would cast a spell using a warlock spell slot of a higher level than the spell, you can choose to gain 5 temporary hit points for each slot level above the spell's base level. This is decreased to 3 temporary hit points per level if the spell has a casting time of 1 bonus action or 1 reaction. These temporary hit points last for up to 1 hour. If the spell already benefits from being cast at a higher level, you can choose to gain the temporary hit points, gain the spell's regular benefits, or gain a combination of the two choices.", - "For example, if you are a 9th level warlock and cast {@spell shatter} using one of your 5th level warlock spell slots, you can choose to gain 15 temporary hit points and have the spell deal {@damage 3d8} damage. You can also choose to gain no temporary hit points and have the spell deal {@damage 6d8} damage, or gain 5 or 10 temporary hit points and have the spell deal {@damage 5d8} or {@damage 4d8} damage, respectively." - ], - "featureType": [ - "EI" + "Until the start of your next turn, attacks made against you are made with disadvantage." ] }, { - "name": "Sunblade", + "name": "Pact of the Scepter", "source": "BDPC", "page": 30, - "prerequisite": [ + "featureType": [ + "PB" + ], + "entries": [ + "Upon completing a long rest, you can summon a pact scepter in your empty hand. This scepter counts as an {@item arcane focus|PHB}, and it lasts until you summon a new one. When you summon the scepter, you also choose two spells on the {@filter warlock spell list|spells|class=Warlock} of a level you have warlock spell slots for, and imbue them into the scepter. While you hold the scepter, you can cast each of the imbued spells using your warlock spell slots. You can summon a new scepter every long rest, and can imbue the same spells or different ones each time you do so.", { - "level": { - "level": 9 + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Scepter.webp" }, - "pact": "Blade" + "credit": "{@link Howard Lyon|https://www.mtgpics.com/card?ref=con017}" } + ] + }, + { + "name": "Ranged", + "source": "BDPC", + "page": 24, + "featureType": [ + "LC:DE" ], "entries": [ - "When you conjure your pact weapon, you can choose to imbue it with radiant energy. The weapon's damage type becomes radiant, and once per turn when you hit a creature with the weapon, that creature begins to glow until the start of your next turn or until it is hit by another attack. The glowing creature gives off dim light out to a 10-foot radius, and attacks made against the creature are made with advantage." - ], - "featureType": [ - "EI" + "The target must succeed on a Constitution saving throw. On a failed save, it is {@condition blinded} until the end of your next turn, and its speed is halved for the same duration." ] }, { - "name": "Tome of the Anima", + "name": "Reach", "source": "BDPC", - "page": 30, - "prerequisite": [ - { - "level": { - "level": 7 - }, - "pact": "Tome" - } + "page": 24, + "featureType": [ + "LC:DE" ], "entries": [ - "Your book of shadows becomes a sentient object with an Intelligence score of 15 + your proficiency bonus, a Wisdom score of 12 + your Proficiency bonus, and a Charisma score of 14 + your Proficiency bonus. Also, it is imbued with some of the knowledge of your patron, and shares its alignment. It is also proficient in two skills from the following list: {@skill Arcana}, {@skill History}, {@skill Insight}, {@skill Investigation}, {@skill Nature}, {@skill Perception}, and {@skill Religion}. While it is capable of seeing and hearing its surroundings, it is not capable of speech nor moving on its own. It communicates by writing within the book's pages, and through its writing it can make or help with mental ability checks.", - "For example, the book could make an Intelligence ({@skill History}) check to recall lore, and then write down whatever it recalls." - ], - "featureType": [ - "EI" + "Each creature in a 30-foot long, 5-foot wide line extending away from the target, not including the target, must make a Dexterity saving throw. With a 1st level slot, a creature takes {@damage 2d6} radiant damage on a failed save, or half as much damage on a successful one. With a higher level spell slot, the damage increases by {@damage 1d6} for each spell level higher than 1st." ] }, { - "name": "Pact of the Scepter", + "name": "Scepter of Arcane Might", "source": "BDPC", "page": 30, - "entries": [ - "Upon completing a long rest, you can summon a pact scepter in your empty hand. This scepter counts as an {@item arcane focus|PHB}, and it lasts until you summon a new one. When you summon the scepter, you also choose two spells on the {@filter warlock spell list|spells|class=Warlock} of a level you have warlock spell slots for, and imbue them into the scepter. While you hold the scepter, you can cast each of the imbued spells using your warlock spell slots. You can summon a new scepter every long rest, and can imbue the same spells or different ones each time you do so.", + "featureType": [ + "EI" + ], + "prerequisite": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Scepter.webp" - }, - "credit": "{@link Howard Lyon|https://www.mtgpics.com/card?ref=con017}" + "pact": "Pact of the Scepter" } ], - "featureType": [ - "PB" + "entries": [ + "You can now summon a new scepter every short or long rest, allowing you to cast spells from the scepter more often.", + "Also, the scepter gives you an alternative way to cast spells at a higher level. Whenever you would cast a spell using a warlock spell slot of a higher level than the spell, you can choose to gain 5 temporary hit points for each slot level above the spell's base level. This is decreased to 3 temporary hit points per level if the spell has a casting time of 1 bonus action or 1 reaction. These temporary hit points last for up to 1 hour. If the spell already benefits from being cast at a higher level, you can choose to gain the temporary hit points, gain the spell's regular benefits, or gain a combination of the two choices.", + "For example, if you are a 9th level warlock and cast {@spell shatter} using one of your 5th level warlock spell slots, you can choose to gain 15 temporary hit points and have the spell deal {@damage 3d8} damage. You can also choose to gain no temporary hit points and have the spell deal {@damage 6d8} damage, or gain 5 or 10 temporary hit points and have the spell deal {@damage 5d8} or {@damage 4d8} damage, respectively." ] }, { - "name": "Elemental Focus", + "name": "Shining Armor", "source": "BDPC", + "featureType": [ + "AI" + ], "prerequisite": [ { "level": { @@ -10612,97 +10646,63 @@ } }, "item": [ - "a rod, staff, or wand (requires attunement)" + "a suit of armor (requires attunement)" ] } ], "entries": [ - "When you infuse this item, choose one of the following damage types: acid, cold, fire, lightning, or thunder. While holding this item, a creature's spells ignore resistance to damage of the chosen type. Also, the creature gains a +1 bonus to the damage rolls of spells it casts that deal the chosen damage type.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ElementalFocus.webp" - }, - "credit": "{@link Käri Christensen|http://www.karichristensen.com/rjgn3r5mzy0phewkvavq1du0p21tfx}" - } - ], - "featureType": [ - "AI" + "While wearing this armor, a creature gains a +1 bonus to Armor Class, and can use a bonus action to cause the armor to shed dim light in a 10-foot radius. The wearer can extinguish this light as a bonus action.", + "Whenever a creature within this area of dim light takes damage, the wearer can use its reaction to grant that creature resistance to that instance of damage. The wearer cannot target itself with this reaction." ] }, { - "name": "Focused Lightblade", + "name": "Sunblade", "source": "BDPC", + "page": 30, + "featureType": [ + "EI" + ], "prerequisite": [ { "level": { - "level": 6, - "class": { - "name": "Artificer", - "source": "TCE" - } + "level": 9 }, - "item": [ - "a rod, staff, or wand (requires attunement)" - ] + "pact": "Blade" } ], "entries": [ - "While holding this item, a creature gains a +1 bonus to spell attack rolls. Also, the wielder of this item can use its bonus action and expend a spell slot to cause a blade of radiant energy to emerge from the tip of this item. For up to 1 minute, the item becomes a simple melee weapon with the finesse property and a +1 bonus to its attack and damage rolls. If the infused item is a staff, it also has the reach and two-handed properties. It deals {@damage 1d8} radiant damage on a hit if the slot used is of 1st level. The damage is increased to {@damage 2d8} for a 2nd or 3rd level slot, {@damage 3d8} for a 4th or 5th level slot, {@damage 4d8} for a 6th or 7th level slot, or {@damage 5d8} for a slot of 8th level or higher.", - "The effect ends early if the item leaves its wielder's hands." - ], - "featureType": [ - "AI" + "When you conjure your pact weapon, you can choose to imbue it with radiant energy. The weapon's damage type becomes radiant, and once per turn when you hit a creature with the weapon, that creature begins to glow until the start of your next turn or until it is hit by another attack. The glowing creature gives off dim light out to a 10-foot radius, and attacks made against the creature are made with advantage." ] }, { - "name": "Helm of Heat-vision", + "name": "Thrown", "source": "BDPC", - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Artificer", - "source": "TCE" - } - }, - "item": [ - "a helmet (requires attunement)" - ] - } + "page": 24, + "featureType": [ + "LC:DE" ], "entries": [ - "While wearing this helmet, a creature has {@sense darkvision} with a range of 120 feet. Out to the range of this {@sense darkvision}, the helmet's wearer can clearly see any objects or creatures that give off heat (such as through a creature's body temperature), even if those creatures or objects are heavily obscured (though not behind total cover), within an area of magical darkness, or {@condition invisible}." - ], - "featureType": [ - "AI" + "The target must make a Strength saving throw. On a failed save, it is pulled up to 15 feet closer to you, and is {@condition restrained} until the end of your next turn." ] }, { - "name": "Shining Armor", + "name": "Tome of the Anima", "source": "BDPC", + "page": 30, + "featureType": [ + "EI" + ], "prerequisite": [ { "level": { - "level": 6, - "class": { - "name": "Artificer", - "source": "TCE" - } + "level": 7 }, - "item": [ - "a suit of armor (requires attunement)" - ] + "pact": "Tome" } ], "entries": [ - "While wearing this armor, a creature gains a +1 bonus to Armor Class, and can use a bonus action to cause the armor to shed dim light in a 10-foot radius. The wearer can extinguish this light as a bonus action.", - "Whenever a creature within this area of dim light takes damage, the wearer can use its reaction to grant that creature resistance to that instance of damage. The wearer cannot target itself with this reaction." - ], - "featureType": [ - "AI" + "Your book of shadows becomes a sentient object with an Intelligence score of 15 + your proficiency bonus, a Wisdom score of 12 + your Proficiency bonus, and a Charisma score of 14 + your Proficiency bonus. Also, it is imbued with some of the knowledge of your patron, and shares its alignment. It is also proficient in two skills from the following list: {@skill Arcana}, {@skill History}, {@skill Insight}, {@skill Investigation}, {@skill Nature}, {@skill Perception}, and {@skill Religion}. While it is capable of seeing and hearing its surroundings, it is not capable of speech nor moving on its own. It communicates by writing within the book's pages, and through its writing it can make or help with mental ability checks.", + "For example, the book could make an Intelligence ({@skill History}) check to recall lore, and then write down whatever it recalls." ] } ], @@ -10827,6 +10827,9 @@ "type": "entries" } ], + "miscTags": [ + "ADV" + ], "classes": { "fromClassList": [ { @@ -10838,10 +10841,7 @@ "source": "PHB" } ] - }, - "miscTags": [ - "ADV" - ] + } }, { "name": "Angel Wings", @@ -11188,6 +11188,18 @@ "areaTags": [ "ST" ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/BondsofLight.webp" + }, + "credit": "{@link Mark Behm|https://www.mtgpics.com/illustration?i=35783}" + } + ] + }, "classes": { "fromClassList": [ { @@ -11207,18 +11219,6 @@ "source": "PHB" } ] - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/BondsofLight.webp" - }, - "credit": "{@link Mark Behm|https://www.mtgpics.com/illustration?i=35783}" - } - ] } }, { @@ -11360,12 +11360,12 @@ "type": "entries" } ], - "areaTags": [ - "ST" - ], "miscTags": [ "LGT" ], + "areaTags": [ + "ST" + ], "classes": { "fromClassList": [ { @@ -11444,14 +11444,6 @@ "ST", "MT" ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - } - ] - }, "fluff": { "images": [ { @@ -11463,6 +11455,14 @@ "credit": "{@link Mark Behm|https://www.mtgpics.com/illustration?i=35783}" } ] + }, + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + } + ] } }, { @@ -11738,6 +11738,18 @@ "areaTags": [ "S" ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/DestructiveImpact.webp" + }, + "credit": "{@link Eytan Zana|https://www.artstation.com/artwork/g3oE}" + } + ] + }, "classes": { "fromClassList": [ { @@ -11753,30 +11765,14 @@ "source": "PHB" } ] - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/DestructiveImpact.webp" - }, - "credit": "{@link Eytan Zana|https://www.artstation.com/artwork/g3oE}" - } - ] } }, { "name": "Divine Armament", - "level": 3, - "school": "C", "source": "BDPC", "page": 43, - "components": { - "v": true, - "s": true - }, + "level": 3, + "school": "C", "time": [ { "number": 1, @@ -11789,6 +11785,10 @@ "type": "self" } }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "timed", @@ -11799,18 +11799,6 @@ "concentration": true } ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "PHB" - }, - { - "name": "Paladin", - "source": "PHB" - } - ] - }, "entries": [ "You draw energy from the positive plane, and shape it into solidified light that forms one of the following sets of equipment:", { @@ -11870,10 +11858,24 @@ "LGT", "OBJ", "UBA" - ] + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Paladin", + "source": "PHB" + } + ] + } }, { "name": "Divine Insight", + "source": "BDPC", + "page": 44, "level": 7, "school": "D", "time": [ @@ -11888,6 +11890,11 @@ "type": "self" } }, + "components": { + "v": true, + "s": true, + "m": "incense, a drop of your blood, and a vial of holy or unholy water" + }, "duration": [ { "type": "timed", @@ -11897,13 +11904,8 @@ } } ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "PHB" - } - ] + "meta": { + "ritual": true }, "entries": [ "You contact your deity or a divine proxy, and ask for a reminder, advice, or an omen. These three options are described below:", @@ -11932,19 +11934,19 @@ "When you choose one of these options, the divine being you are put in contact with could ask you to choose a different option, as the being might not have any information to offer you of the type you sought.", "If you cast the spell two or more times before finishing your next long rest, there is a cumulative {@chance 75|25 percent|Divine Insight|You recieve a response.|You do not recieve a response.} chance for each casting after the first that you get no answer." ], - "source": "BDPC", - "page": 44, - "components": { - "v": true, - "s": true, - "m": "incense, a drop of your blood, and a vial of holy or unholy water" - }, - "meta": { - "ritual": true + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + } + ] } }, { "name": "Druidic Avatar", + "source": "BDPC", + "page": 44, "level": 8, "school": "T", "time": [ @@ -11959,6 +11961,11 @@ "type": "self" } }, + "components": { + "v": true, + "s": true, + "m": "three twigs, each from a different species of tree" + }, "duration": [ { "type": "timed", @@ -11968,14 +11975,6 @@ } } ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - } - ] - }, "entries": [ "You call upon powerful magic of the Old Faith, and transform yourself into an avatar of nature. For the duration, you gain the following benefits as you sprout treant-esque limbs and attune yourself to the elements.", { @@ -12029,13 +12028,15 @@ }, "While the spell lasts, your form cannot be changed, whether through {@classFeature Wild Shape|Druid||2}, {@spell polymorph}, {@spell enlarge/reduce}, or other such magic. When the spell ends, you gain a level of {@condition exhaustion}." ], - "source": "BDPC", - "page": 44, - "components": { - "v": true, - "s": true, - "m": "three twigs, each from a different species of tree" - }, + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell with a 9th level spell slot, you gain 75 temporary hit points, rather than 50." + ], + "type": "entries" + } + ], "damageInflict": [ "bludgeoning", "fire" @@ -12052,15 +12053,6 @@ "MAC", "UBA" ], - "entriesHigherLevel": [ - { - "name": "At Higher Levels", - "entries": [ - "When you cast this spell with a 9th level spell slot, you gain 75 temporary hit points, rather than 50." - ], - "type": "entries" - } - ], "fluff": { "images": [ { @@ -12072,6 +12064,14 @@ "credit": "{@link Chase Stone|https://www.chasestoneart.com/wrenn-and-six}" } ] + }, + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + } + ] } }, { @@ -12202,6 +12202,9 @@ "type": "entries" } ], + "miscTags": [ + "ADV" + ], "classes": { "fromClassList": [ { @@ -12225,10 +12228,7 @@ "source": "PHB" } ] - }, - "miscTags": [ - "ADV" - ] + } }, { "name": "Fire Bombs", @@ -12282,6 +12282,11 @@ "savingThrow": [ "dexterity" ], + "miscTags": [ + "LGT", + "SCL", + "UBA" + ], "areaTags": [ "ST", "MT" @@ -12301,12 +12306,7 @@ "source": "PHB" } ] - }, - "miscTags": [ - "LGT", - "SCL", - "UBA" - ] + } }, { "name": "Fireworks", @@ -12365,18 +12365,6 @@ "Q", "L" ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - }, "fluff": { "images": [ { @@ -12388,10 +12376,24 @@ "credit": "{@link Noah Bradley|https://www.deviantart.com/noahbradley/art/Mizzium-Mortars-325641212}" } ] + }, + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] } }, { "name": "Flaming Serpent", + "source": "BDPC", + "page": 46, "level": 3, "school": "C", "time": [ @@ -12407,6 +12409,11 @@ "amount": 60 } }, + "components": { + "v": true, + "s": true, + "m": "the ashes of a snakeskin" + }, "duration": [ { "type": "timed", @@ -12417,26 +12424,6 @@ "concentration": true } ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - }, "entries": [ "You meld elemental fire into the form of a semi-solid floating serpent that circles around a Large or smaller creature you can see within range, sharing its space. For the duration, the serpent sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you cast this spell, and as an action on each of your turns until the spell ends, you can choose one of the following actions for the serpent to perform if it is within 60 feet of you:", { @@ -12462,13 +12449,6 @@ }, "If the creature the serpent is circling dies, you must take the reposition action on your next turn. Otherwise, the spell ends." ], - "source": "BDPC", - "page": 46, - "components": { - "v": true, - "s": true, - "m": "the ashes of a snakeskin" - }, "damageInflict": [ "fire" ], @@ -12476,14 +12456,14 @@ "strength", "dexterity" ], - "areaTags": [ - "ST" - ], "miscTags": [ "ADV", "LGT", "SMN" ], + "areaTags": [ + "ST" + ], "fluff": { "images": [ { @@ -12495,6 +12475,26 @@ "credit": "{@link Alex Konstad|https://www.mtgpics.com/illustration?i=38362}" } ] + }, + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] } }, { @@ -12551,6 +12551,11 @@ "savingThrow": [ "strength" ], + "miscTags": [ + "FMV", + "LGT", + "THP" + ], "areaTags": [ "Y" ], @@ -12565,12 +12570,7 @@ "source": "PHB" } ] - }, - "miscTags": [ - "FMV", - "LGT", - "THP" - ] + } }, { "name": "Hand of Helios", @@ -12619,12 +12619,12 @@ "strength", "dexterity" ], - "areaTags": [ - "L" - ], "miscTags": [ "FMV" ], + "areaTags": [ + "L" + ], "classes": { "fromClassList": [ { @@ -12905,6 +12905,18 @@ "areaTags": [ "Q" ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/JonosFieryPortal.webp" + }, + "credit": "{@link Chris Ostrowski|https://www.artstation.com/artwork/KaV46G}" + } + ] + }, "classes": { "fromClassList": [ { @@ -12920,18 +12932,6 @@ "source": "PHB" } ] - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/JonosFieryPortal.webp" - }, - "credit": "{@link Chris Ostrowski|https://www.artstation.com/artwork/KaV46G}" - } - ] } }, { @@ -13002,7 +13002,73 @@ "source": "PHB" }, { - "name": "Wizard", + "name": "Wizard", + "source": "PHB" + } + ] + } + }, + { + "name": "Judgment", + "source": "BDPC", + "page": 49, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "Your hand momentarily flashes with light as you try to touch a creature. Make a melee spell attack against the target. You have advantage on the attack roll if the target attacked a creature other than you on its last turn. On a hit, the target takes {@damage 1d6} radiant damage, and it begins to shimmer faintly until the start of your next turn. If the target attacks a creature other than you before then, it immediately takes {@damage 1d6} radiant damage, its attack gains disadvantage, and the spell ends.", + "Both rolls of this spell's damage increase by {@dice 1d6} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6})" + ], + "scalingLevelDice": { + "label": "radiant damage", + "scaling": { + "1": "1d6", + "5": "2d6", + "11": "3d6", + "17": "4d6" + } + }, + "damageInflict": [ + "radiant" + ], + "spellAttack": [ + "M" + ], + "miscTags": [ + "ADV", + "SCL" + ], + "areaTags": [ + "ST" + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", "source": "PHB" } ] @@ -13066,22 +13132,6 @@ "MT", "Q" ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - }, "fluff": { "images": [ { @@ -13093,69 +13143,19 @@ "credit": "{@link Wesley Burt|https://twitter.com/wesburt/status/1040365530404683776}" } ] - } - }, - { - "name": "Judgment", - "source": "BDPC", - "page": 49, - "level": 0, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "Your hand momentarily flashes with light as you try to touch a creature. Make a melee spell attack against the target. You have advantage on the attack roll if the target attacked a creature other than you on its last turn. On a hit, the target takes {@damage 1d6} radiant damage, and it begins to shimmer faintly until the start of your next turn. If the target attacks a creature other than you before then, it immediately takes {@damage 1d6} radiant damage, its attack gains disadvantage, and the spell ends.", - "Both rolls of this spell's damage increase by {@dice 1d6} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6})" - ], - "scalingLevelDice": { - "label": "radiant damage", - "scaling": { - "1": "1d6", - "5": "2d6", - "11": "3d6", - "17": "4d6" - } }, - "damageInflict": [ - "radiant" - ], - "spellAttack": [ - "M" - ], - "miscTags": [ - "ADV", - "SCL" - ], - "areaTags": [ - "ST" - ], "classes": { "fromClassList": [ { - "name": "Cleric", + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", "source": "PHB" } ] @@ -13258,6 +13258,29 @@ } } ], + "entries": [ + "You choose an area of bright and/or dim light that you can see within range and that fits within a 20-foot cube. You affect it in one of the following ways:", + { + "type": "list", + "items": [ + "You change the light's color. This change lasts for 1 hour.", + "You change the light from dim light to bright light, or vice versa. The change lasts for 1 hour.", + "You focus the light onto a point, causing a flammable object within the area that isn't being worn or carried to ignite.", + "You cause the light to flash in a creature's eyes. One creature in the area must succeed on a Constitution saving throw or have disadvantage on the next attack roll it makes before the end of your next turn, and be unable to make {@action opportunity attack|PHB|opportunity attacks} for the same duration. A creature immune to the {@condition blinded} condition automatically succeeds on this saving throw." + ] + }, + "If you cast this spell multiple times, you can have up to three non-instantaneous effects created by it active at a time, and you can dismiss such an effect as an action." + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "LGT", + "SGT" + ], + "areaTags": [ + "C" + ], "classes": { "fromClassList": [ { @@ -13281,30 +13304,7 @@ "source": "PHB" } ] - }, - "entries": [ - "You choose an area of bright and/or dim light that you can see within range and that fits within a 20-foot cube. You affect it in one of the following ways:", - { - "type": "list", - "items": [ - "You change the light's color. This change lasts for 1 hour.", - "You change the light from dim light to bright light, or vice versa. The change lasts for 1 hour.", - "You focus the light onto a point, causing a flammable object within the area that isn't being worn or carried to ignite.", - "You cause the light to flash in a creature's eyes. One creature in the area must succeed on a Constitution saving throw or have disadvantage on the next attack roll it makes before the end of your next turn, and be unable to make {@action opportunity attack|PHB|opportunity attacks} for the same duration. A creature immune to the {@condition blinded} condition automatically succeeds on this saving throw." - ] - }, - "If you cast this spell multiple times, you can have up to three non-instantaneous effects created by it active at a time, and you can dismiss such an effect as an action." - ], - "areaTags": [ - "C" - ], - "miscTags": [ - "LGT", - "SGT" - ], - "savingThrow": [ - "constitution" - ] + } }, { "name": "Magma Burst", @@ -13606,14 +13606,6 @@ "areaTags": [ "ST" ], - "classes": { - "fromClassList": [ - { - "name": "Paladin", - "source": "PHB" - } - ] - }, "fluff": { "images": [ { @@ -13625,6 +13617,14 @@ "credit": "{@link Ryan Alexander Lee|https://www.artstation.com/artwork/1qwaL}" } ] + }, + "classes": { + "fromClassList": [ + { + "name": "Paladin", + "source": "PHB" + } + ] } }, { @@ -13662,22 +13662,6 @@ } } ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "PHB" - }, - { - "name": "Cleric", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - }, "entries": [ "After spending the casting time inscribing magical runes into the the nonmagical silvered melee weapon, you touch the diamond to its hilt. The diamond is absorbed into the weapon, transforming it into a magic weapon with a +1 bonus to attack rolls and damage rolls for the spell's duration.", "The weapon also becomes especially effective against creatures whose resistance to bludgeoning, piercing, and slashing damage is counteracted by silvered weapons. Against such a creature, the weapon deals an additional {@damage 1d8} radiant damage on a hit.", @@ -13710,6 +13694,9 @@ "wisdom", "charisma" ], + "miscTags": [ + "UBA" + ], "fluff": { "images": [ { @@ -13722,9 +13709,22 @@ } ] }, - "miscTags": [ - "UBA" - ] + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + } }, { "name": "Navigator's Map", @@ -13834,26 +13834,6 @@ "concentration": true } ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Bard", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - }, "entries": [ "This spell changes how other creatures perceive you. When you interact with a creature during the duration, that creature must first make a Wisdom saving throw. A creature that you have already interacted with for at least 1 minute during the past 24 hours before casting this spell automatically succeeds on the saving throw. When you cast the spell, you choose nobility or peasantry as the spell's effect. The effect of a creature failing this saving throw depends on your choice. A creature that succeeds on the saving throw does not notice your attempted enchantment.", { @@ -13889,7 +13869,27 @@ ], "savingThrow": [ "wisdom" - ] + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + } }, { "name": "Oath of Peace", @@ -14048,26 +14048,10 @@ "duration": { "type": "round", "amount": 1 - }, - "concentration": true - } - ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Cleric", - "source": "PHB" - } - ] - }, + }, + "concentration": true + } + ], "entries": [ "A pure white light falls upon a location you specify within range, filling a 60-foot-radius, 100-foot-high cylinder. Until the start of your next turn, bright light fills the area. This light is sunlight.", "When the light appears, each creature within suffers an effect based on its current hit points:", @@ -14084,15 +14068,15 @@ "If a creature enters the light during the duration, it is subjected to the above effect if it hasn't been subjected to it already for this casting of the spell.", "If you lose your {@status concentration} on this spell before the start of your next turn, the spell's effects end early. If you {@status concentration|PHB|concentrate} on this spell for its full duration, the spell's effects continue for the durations specified in the above bullet points." ], - "areaTags": [ - "Y" - ], "savingThrow": [ "constitution" ], "miscTags": [ "LGTS" ], + "areaTags": [ + "Y" + ], "fluff": { "images": [ { @@ -14104,6 +14088,22 @@ "credit": "{@link Seb McKinnon|https://www.sebmckinnon.com/illustration}" } ] + }, + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + } + ] } }, { @@ -14143,6 +14143,15 @@ "The duration of this spell's performance is equal to the time you spend casting it, with a minimum duration of 6 seconds when you cast the spell using 1 action.", "Physical interaction with the performance reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the performance can determine that it is an illusion with a successful Intelligence ({@skill Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the illusion, and any noise it makes sounds hollow to the creature." ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the size of the cube increases by 10 feet for each slot level above 4th." + ] + } + ], "classes": { "fromClassList": [ { @@ -14154,16 +14163,7 @@ "source": "PHB" } ] - }, - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 5th level or higher, the size of the cube increases by 10 feet for each slot level above 4th." - ] - } - ] + } }, { "name": "Radiant Blast", @@ -14301,6 +14301,18 @@ "ST", "MT" ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/RadiantDeathflare.webp" + }, + "credit": "{@link William Wu|https://www.mtgpics.com/illustration?i=26140}" + } + ] + }, "classes": { "fromClassList": [ { @@ -14316,18 +14328,6 @@ "source": "PHB" } ] - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/RadiantDeathflare.webp" - }, - "credit": "{@link William Wu|https://www.mtgpics.com/illustration?i=26140}" - } - ] } }, { @@ -14363,14 +14363,6 @@ "concentration": true } ], - "classes": { - "fromClassList": [ - { - "name": "Ranger", - "source": "PHB" - } - ] - }, "entries": [ "You imbue your bow or crossbow with magical energy, causing it to shimmer with scintillating colors. During the duration, when you attack with the weapon you can conjure magical ammunition for the attack, choosing among the seven colors listed below. You can conjure each of the individual colors only once per casting.", "Once you have conjured all seven, the spell ends.", @@ -14424,12 +14416,6 @@ ] } ], - "savingThrow": [ - "strength", - "dexterity", - "constitution", - "wisdom" - ], "damageInflict": [ "acid", "cold", @@ -14444,7 +14430,21 @@ "poisoned", "restrained", "stunned" - ] + ], + "savingThrow": [ + "strength", + "dexterity", + "constitution", + "wisdom" + ], + "classes": { + "fromClassList": [ + { + "name": "Ranger", + "source": "PHB" + } + ] + } }, { "name": "Renewal", @@ -14515,63 +14515,6 @@ ] } }, - { - "name": "Sensory Transfer", - "source": "BDPC", - "page": 54, - "level": 0, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You point your finger towards a creature within range. If the creature is willing, you can choose to see through its eyes until the start of your next turn, becoming {@condition blinded} to your own surroundings until then. Alternatively, you can choose to allow that creature to see through your eyes until the start of your next turn, becoming {@condition blinded} to its own surroundings until then.", - "You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel around corners or through openings." - ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Bard", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - } - }, { "name": "Reveal", "source": "BDPC", @@ -14691,6 +14634,18 @@ "areaTags": [ "ST" ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/SeekingSunfire.webp" + }, + "credit": "{@link Slawomir Maniak|https://www.artstation.com/artwork/rlnKm}" + } + ] + }, "classes": { "fromClassList": [ { @@ -14706,16 +14661,61 @@ "source": "PHB" } ] + } + }, + { + "name": "Sensory Transfer", + "source": "BDPC", + "page": 54, + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } }, - "fluff": { - "images": [ + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You point your finger towards a creature within range. If the creature is willing, you can choose to see through its eyes until the start of your next turn, becoming {@condition blinded} to your own surroundings until then. Alternatively, you can choose to allow that creature to see through your eyes until the start of your next turn, becoming {@condition blinded} to its own surroundings until then.", + "You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel around corners or through openings." + ], + "classes": { + "fromClassList": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/SeekingSunfire.webp" - }, - "credit": "{@link Slawomir Maniak|https://www.artstation.com/artwork/rlnKm}" + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" } ] } @@ -14838,18 +14838,6 @@ "FMV", "SGT" ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - }, "fluff": { "images": [ { @@ -14861,12 +14849,24 @@ "credit": "{@link Chris Rahn|https://www.artofmtg.com/art/starfall/}" }, { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ShootingStar2.webp" - }, - "credit": "{@link Chris Rahn|https://www.artofmtg.com/art/starfall/}" + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ShootingStar2.webp" + }, + "credit": "{@link Chris Rahn|https://www.artofmtg.com/art/starfall/}" + } + ] + }, + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" } ] } @@ -15226,14 +15226,6 @@ "S", "L" ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "PHB" - } - ] - }, "fluff": { "images": [ { @@ -15245,6 +15237,14 @@ "credit": "{@link Richard Wright|https://www.mtgpics.com/illustration?i=25890}" } ] + }, + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + } + ] } }, { @@ -15284,6 +15284,18 @@ "entries": [ "Divination magic radiates from you in a 10-foot radius centered on you, moving with you. When you cast this spell, you can choose to search for specific creature types, or search for tracks made by any creature. Until the spell ends, the tracks of creatures that walked on the ground within the spell's area during the last 24 hours are highlighted. The highlighted tracks have the same appearance as the footprints of the creatures that walked there, and they are colored based on the age of the tracks. The most recent tracks are colored white, which slowly transitions to yellow and then red as the tracks get older. The coloring is distinct enough to tell the age of the tracks down to the hour." ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/SpiritTracks.webp" + }, + "credit": "{@link Johannes Voss|https://twitter.com/algenpfleger/status/1177823179470966784?lang=en}" + } + ] + }, "classes": { "fromClassList": [ { @@ -15299,18 +15311,6 @@ "source": "PHB" } ] - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/SpiritTracks.webp" - }, - "credit": "{@link Johannes Voss|https://twitter.com/algenpfleger/status/1177823179470966784?lang=en}" - } - ] } }, { @@ -15423,6 +15423,11 @@ "type": "entries" } ], + "miscTags": [ + "LGTS", + "SGT", + "UBA" + ], "classes": { "fromClassList": [ { @@ -15438,12 +15443,7 @@ "source": "PHB" } ] - }, - "miscTags": [ - "LGTS", - "SGT", - "UBA" - ] + } }, { "name": "Sunwhip", @@ -15493,6 +15493,9 @@ "damageInflict": [ "radiant" ], + "miscTags": [ + "UBA" + ], "classes": { "fromClassList": [ { @@ -15508,10 +15511,7 @@ "source": "PHB" } ] - }, - "miscTags": [ - "UBA" - ] + } }, { "name": "Thermal Burst", @@ -15545,6 +15545,15 @@ "A burst of hot air expands around you. Each creature within range, other than you, must succeed on a Strength saving throw or be pushed 5 feet away from you and dealt 1 fire damage.", "This spell's damage increases by {@damage 1d6} when you reach 5th level ({@damage 1d6 + 1}), 11th level ({@damage 2d6 + 1}), and 17th level ({@damage 3d6 + 1})" ], + "scalingLevelDice": { + "label": "fire damage", + "scaling": { + "1": "1", + "5": "1d6+1", + "11": "2d6+1", + "17": "3d6+1" + } + }, "damageInflict": [ "fire" ], @@ -15555,15 +15564,6 @@ "FMV", "SCL" ], - "scalingLevelDice": { - "label": "fire damage", - "scaling": { - "1": "1", - "5": "1d6+1", - "11": "2d6+1", - "17": "3d6+1" - } - }, "classes": { "fromClassList": [ { @@ -15769,14 +15769,6 @@ "damageInflict": [ "fire" ], - "classes": { - "fromClassList": [ - { - "name": "Paladin", - "source": "PHB" - } - ] - }, "fluff": { "images": [ { @@ -15788,6 +15780,14 @@ "credit": "{@link Clint Cearley|https://www.artstation.com/artwork/RYOJoA}" } ] + }, + "classes": { + "fromClassList": [ + { + "name": "Paladin", + "source": "PHB" + } + ] } } ], @@ -15795,6 +15795,8 @@ { "name": "Avoral", "source": "BDPC", + "raceName": "Guardrin", + "raceSource": "BDPC", "page": 5, "ability": [ { @@ -15876,13 +15878,13 @@ "name": "Guardrin", "source": "BDPC" } - }, - "raceName": "Guardrin", - "raceSource": "BDPC" + } }, { "name": "Cervidal", "source": "BDPC", + "raceName": "Guardrin", + "raceSource": "BDPC", "page": 6, "ability": [ { @@ -15947,20 +15949,20 @@ "credit": "{@link John Stanko|https://stankoillustration.com/wp-content/uploads/2017/07/fawn.jpg}" } ] - }, - "raceName": "Guardrin", - "raceSource": "BDPC" + } }, { "name": "Equinal", "source": "BDPC", + "raceName": "Guardrin", + "raceSource": "BDPC", "page": 6, + "speed": 40, "ability": [ { "con": 1 } ], - "speed": 40, "traitTags": [ "Powerful Build" ], @@ -16001,13 +16003,13 @@ "name": "Guardrin", "source": "BDPC" } - }, - "raceName": "Guardrin", - "raceSource": "BDPC" + } }, { "name": "Leonal", "source": "BDPC", + "raceName": "Guardrin", + "raceSource": "BDPC", "page": 6, "ability": [ { @@ -16072,13 +16074,13 @@ "credit": "{@link James Ryman|https://www.deviantart.com/jamesryman/art/Magic-the-Gathering-M15-Oreskos-Swiftclaw-466563464}" } ] - }, - "raceName": "Guardrin", - "raceSource": "BDPC" + } }, { "name": "Lupinal", "source": "BDPC", + "raceName": "Guardrin", + "raceSource": "BDPC", "page": 6, "ability": [ { @@ -16136,13 +16138,14 @@ "name": "Guardrin", "source": "BDPC" } - }, - "raceName": "Guardrin", - "raceSource": "BDPC" + } }, { "name": "Ursinal", "source": "BDPC", + "raceName": "Guardrin", + "raceSource": "BDPC", + "page": 6, "ability": [ { "int": 1 @@ -16198,10 +16201,7 @@ "name": "Guardrin", "source": "BDPC" } - }, - "raceName": "Guardrin", - "raceSource": "BDPC", - "page": 6 + } } ], "feat": [ @@ -16242,61 +16242,151 @@ "items": [ "You learn the {@spell find familiar} spell and can cast it only as a ritual. When you cast this spell to create a beast familiar, you can choose for that creature to be an elemental rather than a beast. When you do so, the familiar gains the following additional traits:", { - "type": "list", - "style": "list-no-bullets", - "page": 8, - "items": [ - { - "type": "item", - "name": "Fire Immunity", - "entries": [ - "Your familiar is immune to fire damage." - ] - }, - { - "type": "item", - "name": "Fiery Body", - "entries": [ - "When a creature within 5 feet of your familiar hits it with a melee attack, the attacking creature takes {@damage 1d4} fire damage." - ] - }, - "Also, the familiar gains the following additional action:", + "type": "list", + "style": "list-no-bullets", + "page": 8, + "items": [ + { + "type": "item", + "name": "Fire Immunity", + "entries": [ + "Your familiar is immune to fire damage." + ] + }, + { + "type": "item", + "name": "Fiery Body", + "entries": [ + "When a creature within 5 feet of your familiar hits it with a melee attack, the attacking creature takes {@damage 1d4} fire damage." + ] + }, + "Also, the familiar gains the following additional action:", + { + "type": "item", + "name": "Ignite", + "entries": [ + "The familiar touches an object that isn't being worn or carried, and ignites it." + ] + } + ] + } + ] + } + ], + "fluff": { + "entries": [ + "Adventuring {@race volcanus|BDPC|volcani} often use familiars to notify their community of their death. When a {@race volcanus|BDPC} dies in the field, their familiar is tasked with returning to their community and notifying their companions, so that the {@race volcanus|BDPC|volcanus'} will can be upheld." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/FieryFamiliar.webp" + }, + "credit": "{@link Johan Grenier|https://www.artstation.com/artwork/L2JJ8v}" + } + ] + } + } + ], + "table": [ + { + "name": "Artistry Domain Spells", + "source": "BDPC", + "page": 12, + "colLabels": [ + "Cleric Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell heroism|PHB}, {@spell silent image|PHB}" + ], + [ + "3rd", + "{@spell calm emotions|PHB}, {@spell enthrall|PHB}" + ], + [ + "5th", + "{@spell hypnotic pattern|PHB}, {@spell major image|PHB}" + ], + [ + "7th", + "{@spell fabricate|PHB}, {@spell phantasmal theatre|BDPC}" + ], + [ + "9th", + "{@spell creation|PHB}, {@spell dream|PHB}" + ] + ] + }, + { + "name": "Avian Spells", + "source": "BDPC", + "page": 17, + "colLabels": [ + "Druid Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "2nd", + "{@spell zephyr strike|XGE}" + ], + [ + "3rd", + "{@spell gust of wind|PHB}" + ], + [ + "5th", + "{@spell thunder step|XGE}" + ], + [ + "7th", + "{@spell freedom of movement|PHB}" + ], + [ + "9th", + "{@spell control winds|XGE}" + ] + ], + "outro": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ { - "type": "item", - "name": "Ignite", + "type": "entries", + "name": "Example Beasts", + "page": 17, "entries": [ - "The familiar touches an object that isn't being worn or carried, and ignites it." + "{@creature axe beak|MM}, {@creature bat|MM}, {@creature blood hawk|MM}, {@creature eagle|MM}, {@creature giant bat|MM}, {@creature giant eagle|MM}, {@creature giant owl|MM}, {@creature giant vulture|MM}, {@creature hawk|MM}, {@creature owl|MM}, {@creature raven|MM}, {@creature stirge|MM}, {@creature vulture|MM}" ] } ] } ] } - ], - "fluff": { - "entries": [ - "Adventuring {@race volcanus|BDPC|volcani} often use familiars to notify their community of their death. When a {@race volcanus|BDPC} dies in the field, their familiar is tasked with returning to their community and notifying their companions, so that the {@race volcanus|BDPC|volcanus'} will can be upheld." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/FieryFamiliar.webp" - }, - "credit": "{@link Johan Grenier|https://www.artstation.com/artwork/L2JJ8v}" - } - ] - } - } - ], - "table": [ + ] + }, { + "name": "Caniform Spells", "source": "BDPC", - "page": 12, - "name": "Artistry Domain Spells", + "page": 17, "colLabels": [ - "Cleric Level", + "Druid Level", "Spells" ], "colStyles": [ @@ -16305,33 +16395,53 @@ ], "rows": [ [ - "1st", - "{@spell heroism|PHB}, {@spell silent image|PHB}" + "2nd", + "{@spell hunter's mark|PHB}" ], [ "3rd", - "{@spell calm emotions|PHB}, {@spell enthrall|PHB}" + "{@spell mind spike|XGE}" ], [ "5th", - "{@spell hypnotic pattern|PHB}, {@spell major image|PHB}" + "{@spell haste|PHB}" ], [ "7th", - "{@spell fabricate|PHB}, {@spell phantasmal theatre|BDPC}" + "{@spell locate creature|PHB}" ], [ "9th", - "{@spell creation|PHB}, {@spell dream|PHB}" + "{@spell far step|XGE}" ] + ], + "outro": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Example Beasts", + "page": 17, + "entries": [ + "{@creature badger|MM}, {@creature black bear|MM}, {@creature brown bear|MM}, {@creature cave bear|MM}, {@creature dire wolf|MM}, {@creature giant badger|MM}, {@creature giant hyena|MM}, {@creature giant weasel|MM}, {@creature hyena|MM}, {@creature jackal|MM}, {@creature mastiff|MM}, {@creature polar bear|MM}, {@creature weasel|MM}, {@creature wolf|MM}" + ] + } + ] + } + ] + } ] }, { + "name": "Circle of Flames Spells", "source": "BDPC", - "page": 13, - "name": "Courage Domain Spells", + "page": 17, "colLabels": [ - "Cleric Level", + "Druid Level", "Spells" ], "colStyles": [ @@ -16339,34 +16449,30 @@ "col-9" ], "rows": [ - [ - "1st", - "{@spell compelled duel|PHB}, {@spell heroism|PHB}" - ], [ "3rd", - "{@spell find steed|PHB}, {@spell spiritual weapon|PHB}" + "{@spell Aganazzar's scorcher|XGE}, {@spell flaming sphere}" ], [ "5th", - "{@spell beacon of hope|PHB}, {@spell crusader's mantle|PHB}" + "{@spell Melf's minute meteors|XGE}, {@spell protection from energy}" ], [ "7th", - "{@spell aura of purity|PHB}, {@spell staggering smite|PHB}" + "{@spell fire shield}, {@spell wall of fire}" ], [ "9th", - "{@spell circle of power|PHB}, {@spell holy weapon|XGE}" + "{@spell flame strike}, {@spell immolation|XGE}" ] ] }, { + "name": "Circle of the Sun Spells", "source": "BDPC", - "page": 59, - "name": "Elemental Domain Spells", + "page": 18, "colLabels": [ - "Cleric Level", + "Druid Level", "Spells" ], "colStyles": [ @@ -16375,31 +16481,31 @@ ], "rows": [ [ - "1st", - "{@spell absorb elements|XGE}, {@spell chromatic orb|PHB}" + "2nd", + "{@spell burning hands|PHB}, {@spell hand of helios|BDPC}" ], [ "3rd", - "{@spell dragon's breath|XGE}, {@spell maximilian's earthen grasp|XGE}" + "{@spell aganazzar's scorcher|XGE}, {@spell flame blade|PHB}" ], [ "5th", - "{@spell elemental weapon|PHB}, {@spell protection from energy|PHB}" + "{@spell beacon of hope|PHB}, {@spell spirit guardians|PHB}" ], [ "7th", - "{@spell conjure minor elementals|PHB}, {@spell elemental bane|XGE}" + "{@spell aura of life|PHB}, {@spell aura of purity|PHB}" ], [ "9th", - "{@spell conjure elemental|PHB}, {@spell control winds|XGE}" + "{@spell circle of power|PHB}, {@spell destructive wave|PHB}" ] ] }, { + "name": "Courage Domain Spells", "source": "BDPC", - "page": 14, - "name": "Hunt Domain Spells", + "page": 13, "colLabels": [ "Cleric Level", "Spells" @@ -16411,32 +16517,32 @@ "rows": [ [ "1st", - "{@spell hunter's mark|PHB}, {@spell snare|XGE}" + "{@spell compelled duel|PHB}, {@spell heroism|PHB}" ], [ "3rd", - "{@spell cordon of arrows|PHB}, {@spell locate animals or plants|PHB}" + "{@spell find steed|PHB}, {@spell spiritual weapon|PHB}" ], [ "5th", - "{@spell conjure barrage|PHB}, {@spell lightning arrow|PHB}" + "{@spell beacon of hope|PHB}, {@spell crusader's mantle|PHB}" ], [ "7th", - "{@spell freedom of movement|PHB}, {@spell locate creature|PHB}" + "{@spell aura of purity|PHB}, {@spell staggering smite|PHB}" ], [ "9th", - "{@spell conjure volley|PHB}, {@spell scrying|PHB}" + "{@spell circle of power|PHB}, {@spell holy weapon|XGE}" ] ] }, { + "name": "Elder Sphinx Expanded Spells", "source": "BDPC", - "page": 15, - "name": "Justice Domain Spells", + "page": 29, "colLabels": [ - "Cleric Level", + "Spell Level", "Spells" ], "colStyles": [ @@ -16446,30 +16552,30 @@ "rows": [ [ "1st", - "{@spell detect evil and good|PHB}, {@spell detect poison and disease|PHB}" + "{@spell detect evil and good|PHB}, {@spell detect magic|PHB}" ], [ - "3rd", - "{@spell branding smite|PHB}, {@spell zone of truth|PHB}" + "2nd", + "{@spell lesser restoration|PHB}, {@spell zone of truth|PHB}" ], [ - "5th", - "{@spell clairvoyance|PHB}, {@spell speak with dead|PHB}" + "3rd", + "{@spell clairvoyance|PHB}, {@spell create food and water|PHB}" ], [ - "7th", - "{@spell arcane eye|PHB}, {@spell locate creature|PHB}" + "4th", + "{@spell divination|PHB}, {@spell freedom of movement|PHB}" ], [ - "9th", - "{@spell commune|PHB}, {@spell dispel evil and good|PHB}" + "5th", + "{@spell greater restoration|PHB}, {@spell legend lore|PHB}" ] ] }, { + "name": "Elemental Domain Spells", "source": "BDPC", - "page": 16, - "name": "Transcendence Domain Spells", + "page": 59, "colLabels": [ "Cleric Level", "Spells" @@ -16481,30 +16587,30 @@ "rows": [ [ "1st", - "{@spell heroism|PHB}, {@spell longstrider|PHB}" + "{@spell absorb elements|XGE}, {@spell chromatic orb|PHB}" ], [ "3rd", - "{@spell alter self|PHB}, {@spell enhance ability|PHB}" + "{@spell dragon's breath|XGE}, {@spell maximilian's earthen grasp|XGE}" ], [ "5th", - "{@spell fly|PHB}, {@spell haste|PHB}" + "{@spell elemental weapon|PHB}, {@spell protection from energy|PHB}" ], [ "7th", - "{@spell aura of purity|PHB}, {@spell freedom of movement|PHB}" + "{@spell conjure minor elementals|PHB}, {@spell elemental bane|XGE}" ], [ "9th", - "{@spell ambrosia|BDPC}, {@spell skill empowerment|XGE}" + "{@spell conjure elemental|PHB}, {@spell control winds|XGE}" ] ] }, { + "name": "Feline, Primate, and Rodent Spells", "source": "BDPC", "page": 17, - "name": "Circle of Flames Spells", "colLabels": [ "Druid Level", "Spells" @@ -16514,30 +16620,89 @@ "col-9" ], "rows": [ + [ + "2nd", + "{@spell hex|PHB}" + ], [ "3rd", - "{@spell Aganazzar's scorcher|XGE}, {@spell flaming sphere}" + "{@spell suggestion|PHB}" ], [ "5th", - "{@spell Melf's minute meteors|XGE}, {@spell protection from energy}" + "{@spell bestow curse|PHB}" ], [ "7th", - "{@spell fire shield}, {@spell wall of fire}" + "{@spell dominate beast|PHB}" ], [ "9th", - "{@spell flame strike}, {@spell immolation|XGE}" + "{@spell enervation|XGE}" ] + ], + "outro": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Example Beasts", + "page": 17, + "entries": [ + "{@creature ape|MM}, {@creature baboon|MM}, {@creature cat|MM}, {@creature giant rat|MM}, {@creature lion|MM}, {@creature panther|MM}, {@creature rat|MM}, {@creature saber-toothed tiger|MM}, {@creature tiger|MM}" + ] + } + ] + } + ] + } ] }, { + "name": "Firebird (V1) Expanded Spells", "source": "BDPC", - "page": 17, - "name": "Avian Spells", + "page": 64, "colLabels": [ - "Druid Level", + "Spell Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell burning hands|PHB}, {@spell searing smite|PHB}" + ], + [ + "2nd", + "{@spell lesser restoration|PHB}, {@spell pyrotechnics|XGE}" + ], + [ + "3rd", + "{@spell boil|BDPC}, {@spell fireball|PHB}" + ], + [ + "4th", + "{@spell fire shield|PHB}, {@spell wall of fire|PHB}" + ], + [ + "5th", + "{@spell greater restoration|PHB}, {@spell immolation|XGE}" + ] + ] + }, + { + "name": "Firebird Expanded Spells", + "source": "BDPC", + "page": 28, + "colLabels": [ + "Spell Level", "Spells" ], "colStyles": [ @@ -16545,109 +16710,69 @@ "col-9" ], "rows": [ + [ + "1st", + "{@spell burning hands|PHB}, {@spell cure wounds|PHB}" + ], [ "2nd", - "{@spell zephyr strike|XGE}" + "{@spell lesser restoration|PHB}, {@spell pyrotechnics|XGE}" ], [ "3rd", - "{@spell gust of wind|PHB}" - ], - [ - "5th", - "{@spell thunder step|XGE}" + "{@spell boil|BDPC}, {@spell fireball|PHB}" ], [ - "7th", - "{@spell freedom of movement|PHB}" + "4th", + "{@spell fire shield|PHB}, {@spell wall of fire|PHB}" ], [ - "9th", - "{@spell control winds|XGE}" + "5th", + "{@spell destructive impact|BDPC}, {@spell greater restoration|PHB}" ] - ], - "outro": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Example Beasts", - "page": 17, - "entries": [ - "{@creature axe beak|MM}, {@creature bat|MM}, {@creature blood hawk|MM}, {@creature eagle|MM}, {@creature giant bat|MM}, {@creature giant eagle|MM}, {@creature giant owl|MM}, {@creature giant vulture|MM}, {@creature hawk|MM}, {@creature owl|MM}, {@creature raven|MM}, {@creature stirge|MM}, {@creature vulture|MM}" - ] - } - ] - } - ] - } ] }, { + "name": "Firescrapper Spells", "source": "BDPC", - "page": 17, - "name": "Caniform Spells", + "page": 33, "colLabels": [ - "Druid Level", + "Artificer Level", "Spells" ], "colStyles": [ "col-3 text-center", - "col-9" + "col-9 text- " ], "rows": [ - [ - "2nd", - "{@spell hunter's mark|PHB}" - ], [ "3rd", - "{@spell mind spike|XGE}" + "{@spell absorb elements|XGE}, {@spell shield|PHB}" ], [ "5th", - "{@spell haste|PHB}" + "{@spell flaming sphere|PHB}, {@spell heat metal|PHB}" ], [ - "7th", - "{@spell locate creature|PHB}" + "9th", + "{@spell fireball|PHB}, {@spell lightning bolt|PHB}" ], [ - "9th", - "{@spell far step|XGE}" + "13th", + "{@spell elemental bane|XGE}, {@spell fire shield|PHB}" + ], + [ + "17th", + "{@spell dawn|XGE}, {@spell immolation|XGE}" ] - ], - "outro": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Example Beasts", - "page": 17, - "entries": [ - "{@creature badger|MM}, {@creature black bear|MM}, {@creature brown bear|MM}, {@creature cave bear|MM}, {@creature dire wolf|MM}, {@creature giant badger|MM}, {@creature giant hyena|MM}, {@creature giant weasel|MM}, {@creature hyena|MM}, {@creature jackal|MM}, {@creature mastiff|MM}, {@creature polar bear|MM}, {@creature weasel|MM}, {@creature wolf|MM}" - ] - } - ] - } - ] - } ] }, { + "name": "Heroic Spells", "source": "BDPC", - "page": 17, - "name": "Feline, Primate, and Rodent Spells", + "page": 27, "colLabels": [ - "Druid Level", + "Sorcerer Level", "Spells" ], "colStyles": [ @@ -16656,53 +16781,33 @@ ], "rows": [ [ - "2nd", - "{@spell hex|PHB}" + "1st", + "{@spell heroism|PHB}, {@spell thunderous smite|PHB}" ], [ "3rd", - "{@spell suggestion|PHB}" + "{@spell branding smite|PHB}, {@spell find steed|PHB}" ], [ "5th", - "{@spell bestow curse|PHB}" + "{@spell beacon of hope|PHB}, {@spell crusader's mantle|PHB}" ], [ "7th", - "{@spell dominate beast|PHB}" + "{@spell freedom of movement|PHB}, {@spell zealous smite|BDPC}" ], [ "9th", - "{@spell enervation|XGE}" + "{@spell legend lore|PHB}, {@spell skill empowerment|XGE}" ] - ], - "outro": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Example Beasts", - "page": 17, - "entries": [ - "{@creature ape|MM}, {@creature baboon|MM}, {@creature cat|MM}, {@creature giant rat|MM}, {@creature lion|MM}, {@creature panther|MM}, {@creature rat|MM}, {@creature saber-toothed tiger|MM}, {@creature tiger|MM}" - ] - } - ] - } - ] - } ] }, { + "name": "Hunt Domain Spells", "source": "BDPC", - "page": 17, - "name": "Insect and Arachnid Spells", + "page": 14, "colLabels": [ - "Druid Level", + "Cleric Level", "Spells" ], "colStyles": [ @@ -16711,51 +16816,31 @@ ], "rows": [ [ - "2nd", - "{@spell ray of sickness|PHB}" + "1st", + "{@spell hunter's mark|PHB}, {@spell snare|XGE}" ], [ "3rd", - "{@spell blindness/deafness|PHB}" + "{@spell cordon of arrows|PHB}, {@spell locate animals or plants|PHB}" ], [ "5th", - "{@spell stinking cloud|PHB}" + "{@spell conjure barrage|PHB}, {@spell lightning arrow|PHB}" ], [ "7th", - "{@spell blight|PHB}" + "{@spell freedom of movement|PHB}, {@spell locate creature|PHB}" ], [ "9th", - "{@spell insect plague|PHB}" + "{@spell conjure volley|PHB}, {@spell scrying|PHB}" ] - ], - "outro": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Example Beasts", - "page": 17, - "entries": [ - "{@creature giant fire beetle|MM|beetle}, {@creature giant centipede|MM}, {@creature giant spider|MM}, {@creature giant wasp|MM}, {@creature giant wolf spider|MM}, {@creature scorpion|MM}, {@creature spider|MM}" - ] - } - ] - } - ] - } ] }, { + "name": "Insect and Arachnid Spells", "source": "BDPC", "page": 17, - "name": "Marine and Amphibian Spells", "colLabels": [ "Druid Level", "Spells" @@ -16767,23 +16852,23 @@ "rows": [ [ "2nd", - "{@spell fog cloud|PHB}" + "{@spell ray of sickness|PHB}" ], [ "3rd", - "{@spell misty step|PHB}" + "{@spell blindness/deafness|PHB}" ], [ "5th", - "{@spell wall of water|XGE}" + "{@spell stinking cloud|PHB}" ], [ "7th", - "{@spell watery sphere|XGE}" + "{@spell blight|PHB}" ], [ "9th", - "{@spell maelstrom|XGE}" + "{@spell insect plague|PHB}" ] ], "outro": [ @@ -16798,7 +16883,7 @@ "name": "Example Beasts", "page": 17, "entries": [ - "{@creature crab|MM}, {@creature frog|MM}, {@creature giant crab|MM}, {@creature giant frog|MM}, {@creature giant octopus|MM}, {@creature giant sea horse|MM}, {@creature giant toad|MM}, {@creature hunter shark|MM}, {@creature octopus|MM}, {@creature quipper|MM}, {@creature reef shark|MM}, {@creature sea horse|MM}" + "{@creature giant fire beetle|MM|beetle}, {@creature giant centipede|MM}, {@creature giant spider|MM}, {@creature giant wasp|MM}, {@creature giant wolf spider|MM}, {@creature scorpion|MM}, {@creature spider|MM}" ] } ] @@ -16808,11 +16893,11 @@ ] }, { + "name": "Justice Domain Spells", "source": "BDPC", - "page": 17, - "name": "Reptile and Dinosaur Spells", + "page": 15, "colLabels": [ - "Druid Level", + "Cleric Level", "Spells" ], "colStyles": [ @@ -16821,53 +16906,33 @@ ], "rows": [ [ - "2nd", - "{@spell burning hands|PHB}" + "1st", + "{@spell detect evil and good|PHB}, {@spell detect poison and disease|PHB}" ], [ "3rd", - "{@spell dragon's breath|XGE}" + "{@spell branding smite|PHB}, {@spell zone of truth|PHB}" ], [ "5th", - "{@spell lightning bolt|PHB}" + "{@spell clairvoyance|PHB}, {@spell speak with dead|PHB}" ], [ "7th", - "{@spell fire shield|PHB}" + "{@spell arcane eye|PHB}, {@spell locate creature|PHB}" ], [ "9th", - "{@spell cone of cold|PHB}" + "{@spell commune|PHB}, {@spell dispel evil and good|PHB}" ] - ], - "outro": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Example Beasts", - "page": 17, - "entries": [ - "{@creature allosaurus|MM}, {@creature constrictor snake|MM}, {@creature crocodile|MM}, {@creature flying snake|MM}, {@creature giant constrictor snake|MM}, {@creature giant lizard|MM}, {@creature giant poisonous snake|MM}, {@creature lizard|MM}, {@creature plesiosaurus|MM}, {@creature poisonous snake|MM}, {@creature pteranodon|MM}" - ] - } - ] - } - ] - } ] }, { + "name": "Lightslinger Spells", "source": "BDPC", - "page": 17, - "name": "Ungulate Spells", + "page": 34, "colLabels": [ - "Druid Level", + "Artificer Level", "Spells" ], "colStyles": [ @@ -16875,52 +16940,32 @@ "col-9" ], "rows": [ - [ - "2nd", - "{@spell healing word|PHB}" - ], [ "3rd", - "{@spell lesser restoration|PHB}" + "{@spell faerie fire|PHB}, {@spell guiding bolt|PHB}" ], [ "5th", - "{@spell mass healing word|PHB}" + "{@spell branding smite|PHB}, {@spell moonbeam|PHB}" ], [ - "7th", - "{@spell aura of life|PHB}" + "9th", + "{@spell crusader's mantle|PHB}, {@spell daylight|PHB}" ], [ - "9th", - "{@spell greater restoration|PHB}" - ] - ], - "outro": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Example Beasts", - "page": 17, - "entries": [ - "{@creature boar|MM}, {@creature camel|MM}, {@creature deer|MM}, {@creature draft horse|MM}, {@creature elk|MM}, {@creature giant boar|MM}, {@creature giant elk|MM}, {@creature giant goat|MM}, {@creature goat|MM}, {@creature mule|MM}, {@creature pony|MM}, {@creature rhinoceros|MM}, {@creature riding horse|MM}, {@creature warhorse|MM}" - ] - } - ] - } - ] - } + "13th", + "{@spell guardian of faith|PHB}, {@spell sickening radiance|XGE}" + ], + [ + "17th", + "{@spell dawn|XGE}, {@spell wall of light|XGE}" + ] ] }, { + "name": "Marine and Amphibian Spells", "source": "BDPC", - "page": 18, - "name": "Circle of the Sun Spells", + "page": 17, "colLabels": [ "Druid Level", "Spells" @@ -16932,30 +16977,50 @@ "rows": [ [ "2nd", - "{@spell burning hands|PHB}, {@spell hand of helios|BDPC}" + "{@spell fog cloud|PHB}" ], [ "3rd", - "{@spell aganazzar's scorcher|XGE}, {@spell flame blade|PHB}" + "{@spell misty step|PHB}" ], [ "5th", - "{@spell beacon of hope|PHB}, {@spell spirit guardians|PHB}" + "{@spell wall of water|XGE}" ], [ "7th", - "{@spell aura of life|PHB}, {@spell aura of purity|PHB}" + "{@spell watery sphere|XGE}" ], [ "9th", - "{@spell circle of power|PHB}, {@spell destructive wave|PHB}" + "{@spell maelstrom|XGE}" ] + ], + "outro": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Example Beasts", + "page": 17, + "entries": [ + "{@creature crab|MM}, {@creature frog|MM}, {@creature giant crab|MM}, {@creature giant frog|MM}, {@creature giant octopus|MM}, {@creature giant sea horse|MM}, {@creature giant toad|MM}, {@creature hunter shark|MM}, {@creature octopus|MM}, {@creature quipper|MM}, {@creature reef shark|MM}, {@creature sea horse|MM}" + ] + } + ] + } + ] + } ] }, { + "name": "Oath of Cinders Spells", "source": "BDPC", "page": 62, - "name": "Oath of Cinders Spells", "colLabels": [ "Paladin Level", "Spells" @@ -16988,9 +17053,9 @@ ] }, { + "name": "Oath of Fervor Spells", "source": "BDPC", "page": 22, - "name": "Oath of Fervor Spells", "colLabels": [ "Paladin Level", "Spells" @@ -17023,9 +17088,9 @@ ] }, { + "name": "Oath of Radiance Spells", "source": "BDPC", "page": 63, - "name": "Oath of Radiance Spells", "colLabels": [ "Paladin Level", "Spells" @@ -17058,9 +17123,9 @@ ] }, { + "name": "Oath of Truth Spells", "source": "BDPC", "page": 23, - "name": "Oath of Truth Spells", "colLabels": [ "Paladin Level", "Spells" @@ -17093,9 +17158,9 @@ ] }, { + "name": "Pyromancy Spells", "source": "BDPC", "page": 26, - "name": "Pyromancy Spells", "colLabels": [ "Sorcerer Level", "Spells" @@ -17128,11 +17193,11 @@ ] }, { + "name": "Reptile and Dinosaur Spells", "source": "BDPC", - "page": 27, - "name": "Heroic Spells", + "page": 17, "colLabels": [ - "Sorcerer Level", + "Druid Level", "Spells" ], "colStyles": [ @@ -17141,33 +17206,53 @@ ], "rows": [ [ - "1st", - "{@spell heroism|PHB}, {@spell thunderous smite|PHB}" + "2nd", + "{@spell burning hands|PHB}" ], [ "3rd", - "{@spell branding smite|PHB}, {@spell find steed|PHB}" + "{@spell dragon's breath|XGE}" ], [ "5th", - "{@spell beacon of hope|PHB}, {@spell crusader's mantle|PHB}" + "{@spell lightning bolt|PHB}" ], [ "7th", - "{@spell freedom of movement|PHB}, {@spell zealous smite|BDPC}" + "{@spell fire shield|PHB}" ], [ "9th", - "{@spell legend lore|PHB}, {@spell skill empowerment|XGE}" + "{@spell cone of cold|PHB}" ] + ], + "outro": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Example Beasts", + "page": 17, + "entries": [ + "{@creature allosaurus|MM}, {@creature constrictor snake|MM}, {@creature crocodile|MM}, {@creature flying snake|MM}, {@creature giant constrictor snake|MM}, {@creature giant lizard|MM}, {@creature giant poisonous snake|MM}, {@creature lizard|MM}, {@creature plesiosaurus|MM}, {@creature poisonous snake|MM}, {@creature pteranodon|MM}" + ] + } + ] + } + ] + } ] }, { + "name": "Transcendence Domain Spells", "source": "BDPC", - "page": 64, - "name": "Firebird (V1) Expanded Spells", + "page": 16, "colLabels": [ - "Spell Level", + "Cleric Level", "Spells" ], "colStyles": [ @@ -17177,67 +17262,32 @@ "rows": [ [ "1st", - "{@spell burning hands|PHB}, {@spell searing smite|PHB}" - ], - [ - "2nd", - "{@spell lesser restoration|PHB}, {@spell pyrotechnics|XGE}" + "{@spell heroism|PHB}, {@spell longstrider|PHB}" ], [ "3rd", - "{@spell boil|BDPC}, {@spell fireball|PHB}" - ], - [ - "4th", - "{@spell fire shield|PHB}, {@spell wall of fire|PHB}" + "{@spell alter self|PHB}, {@spell enhance ability|PHB}" ], [ "5th", - "{@spell greater restoration|PHB}, {@spell immolation|XGE}" - ] - ] - }, - { - "source": "BDPC", - "page": 28, - "name": "Firebird Expanded Spells", - "colLabels": [ - "Spell Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "1st", - "{@spell burning hands|PHB}, {@spell cure wounds|PHB}" - ], - [ - "2nd", - "{@spell lesser restoration|PHB}, {@spell pyrotechnics|XGE}" - ], - [ - "3rd", - "{@spell boil|BDPC}, {@spell fireball|PHB}" + "{@spell fly|PHB}, {@spell haste|PHB}" ], [ - "4th", - "{@spell fire shield|PHB}, {@spell wall of fire|PHB}" + "7th", + "{@spell aura of purity|PHB}, {@spell freedom of movement|PHB}" ], [ - "5th", - "{@spell destructive impact|BDPC}, {@spell greater restoration|PHB}" + "9th", + "{@spell ambrosia|BDPC}, {@spell skill empowerment|XGE}" ] ] }, { + "name": "Ungulate Spells", "source": "BDPC", - "page": 29, - "name": "Elder Sphinx Expanded Spells", + "page": 17, "colLabels": [ - "Spell Level", + "Druid Level", "Spells" ], "colStyles": [ @@ -17245,96 +17295,46 @@ "col-9" ], "rows": [ - [ - "1st", - "{@spell detect evil and good|PHB}, {@spell detect magic|PHB}" - ], [ "2nd", - "{@spell lesser restoration|PHB}, {@spell zone of truth|PHB}" + "{@spell healing word|PHB}" ], [ "3rd", - "{@spell clairvoyance|PHB}, {@spell create food and water|PHB}" - ], - [ - "4th", - "{@spell divination|PHB}, {@spell freedom of movement|PHB}" + "{@spell lesser restoration|PHB}" ], [ "5th", - "{@spell greater restoration|PHB}, {@spell legend lore|PHB}" - ] - ] - }, - { - "source": "BDPC", - "page": 33, - "name": "Firescrapper Spells", - "colLabels": [ - "Artificer Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9 text- " - ], - "rows": [ - [ - "3rd", - "{@spell absorb elements|XGE}, {@spell shield|PHB}" + "{@spell mass healing word|PHB}" ], [ - "5th", - "{@spell flaming sphere|PHB}, {@spell heat metal|PHB}" + "7th", + "{@spell aura of life|PHB}" ], [ "9th", - "{@spell fireball|PHB}, {@spell lightning bolt|PHB}" - ], - [ - "13th", - "{@spell elemental bane|XGE}, {@spell fire shield|PHB}" - ], - [ - "17th", - "{@spell dawn|XGE}, {@spell immolation|XGE}" + "{@spell greater restoration|PHB}" ] - ] - }, - { - "source": "BDPC", - "page": 34, - "name": "Lightslinger Spells", - "colLabels": [ - "Artificer Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" ], - "rows": [ - [ - "3rd", - "{@spell faerie fire|PHB}, {@spell guiding bolt|PHB}" - ], - [ - "5th", - "{@spell branding smite|PHB}, {@spell moonbeam|PHB}" - ], - [ - "9th", - "{@spell crusader's mantle|PHB}, {@spell daylight|PHB}" - ], - [ - "13th", - "{@spell guardian of faith|PHB}, {@spell sickening radiance|XGE}" - ], - [ - "17th", - "{@spell dawn|XGE}, {@spell wall of light|XGE}" - ] + "outro": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Example Beasts", + "page": 17, + "entries": [ + "{@creature boar|MM}, {@creature camel|MM}, {@creature deer|MM}, {@creature draft horse|MM}, {@creature elk|MM}, {@creature giant boar|MM}, {@creature giant elk|MM}, {@creature giant goat|MM}, {@creature goat|MM}, {@creature mule|MM}, {@creature pony|MM}, {@creature rhinoceros|MM}, {@creature riding horse|MM}, {@creature warhorse|MM}" + ] + } + ] + } + ] + } ] } ], @@ -17439,7 +17439,6 @@ "range": "60/240", "dmg1": "1d8", "dmgType": "R", - "BDrecharge": 4, "entries": [ { "type": "entries", @@ -17457,7 +17456,8 @@ "The aurum blaster's recharge (4) property is replaced with the recharge (8) property, and you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn and attack only with your aurum blaster." ] } - ] + ], + "BDrecharge": 4 }, { "name": "Bolt Shooter", @@ -17472,7 +17472,6 @@ "range": "300/1200", "dmg1": "1d12", "dmgType": "R", - "BDrecharge": 2, "entries": [ { "type": "entries", @@ -17490,7 +17489,8 @@ "When you take the {@action Attack} action on your turn, you can make a single attack with your bolt shooter. This attack is made with advantage, and unless this advantage is cancelled out by disadvantage, it deals an additional {@damage 1d12} radiant damage on a hit if the lower of the two rolls would also hit the target." ] } - ] + ], + "BDrecharge": 2 }, { "name": "Lux Cannon", @@ -17505,7 +17505,6 @@ ], "dmg1": "1d8", "dmgType": "R", - "BDrecharge": 2, "entries": [ { "type": "entries", @@ -17531,7 +17530,8 @@ "The lines created by this weapon have a length of 20 feet, rather than 10 feet, and a creature that succeeds on the save imposed by this weapon takes half damage, rather than none." ] } - ] + ], + "BDrecharge": 2 } ] } diff --git a/collection/Jonoman3000; Dark Arts Players Companion.json b/collection/Jonoman3000; Dark Arts Players Companion.json index d70c7c8e0c..98247db09b 100644 --- a/collection/Jonoman3000; Dark Arts Players Companion.json +++ b/collection/Jonoman3000; Dark Arts Players Companion.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1595181963, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "c988af725c" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "2baa10703b" }, "book": [ { diff --git a/collection/Karl Nicolas; Tome of Mystical Tattoos.json b/collection/Karl Nicolas; Tome of Mystical Tattoos.json index 6bff9ec818..f14b7c14e0 100644 --- a/collection/Karl Nicolas; Tome of Mystical Tattoos.json +++ b/collection/Karl Nicolas; Tome of Mystical Tattoos.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1643302562, - "dateLastModified": 1678748267, - "_dateLastModifiedHash": "8d3ef21284" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "75edae97f3" }, "adventure": [ { diff --git a/collection/Keith Baker; Exploring Eberron.json b/collection/Keith Baker; Exploring Eberron.json index 1ecb9f0b7b..3ec17382eb 100644 --- a/collection/Keith Baker; Exploring Eberron.json +++ b/collection/Keith Baker; Exploring Eberron.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1599127411, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "e1be258c45" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "825553ae8c" }, "book": [ { diff --git a/collection/KibblesTasty; Kibbles' Crafting Guide.json b/collection/KibblesTasty; Kibbles' Crafting Guide.json index f6f65867b4..49cf71b84b 100644 --- a/collection/KibblesTasty; Kibbles' Crafting Guide.json +++ b/collection/KibblesTasty; Kibbles' Crafting Guide.json @@ -20,8 +20,8 @@ ], "status": "ready", "dateAdded": 1665517025, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "2e1f66d09b" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "94ae057f7e" }, "book": [ { diff --git a/collection/Kobold Press; Deep Magic 01 Clockwork Magic.json b/collection/Kobold Press; Deep Magic 01 Clockwork Magic.json index fab1f87f15..06bc792296 100644 --- a/collection/Kobold Press; Deep Magic 01 Clockwork Magic.json +++ b/collection/Kobold Press; Deep Magic 01 Clockwork Magic.json @@ -27,8 +27,8 @@ }, "status": "ready", "dateAdded": 1542063914, - "dateLastModified": 1674756091, - "_dateLastModifiedHash": "76a7d2994f" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "438aab3759" }, "book": [ { diff --git a/collection/Kobold Press; Deep Magic 03 Void Magic.json b/collection/Kobold Press; Deep Magic 03 Void Magic.json index 88416bb1fa..93b8c18e7b 100644 --- a/collection/Kobold Press; Deep Magic 03 Void Magic.json +++ b/collection/Kobold Press; Deep Magic 03 Void Magic.json @@ -27,8 +27,8 @@ }, "status": "ready", "dateAdded": 1578601678, - "dateLastModified": 1674756091, - "_dateLastModifiedHash": "4c633c47c3" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "1dca4891d4" }, "book": [ { diff --git a/collection/Kobold Press; Deep Magic 04 Illumination Magic.json b/collection/Kobold Press; Deep Magic 04 Illumination Magic.json index 83b435169e..391a1855c2 100644 --- a/collection/Kobold Press; Deep Magic 04 Illumination Magic.json +++ b/collection/Kobold Press; Deep Magic 04 Illumination Magic.json @@ -19,8 +19,8 @@ ], "status": "ready", "dateAdded": 1580670213, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "28a1db6cd0" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "c87e537b75" }, "subclass": [ { diff --git a/collection/Kobold Press; Deep Magic 13 Dragon Magic.json b/collection/Kobold Press; Deep Magic 13 Dragon Magic.json index 8dc776fdb4..8f1017e42c 100644 --- a/collection/Kobold Press; Deep Magic 13 Dragon Magic.json +++ b/collection/Kobold Press; Deep Magic 13 Dragon Magic.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1547608205, - "dateLastModified": 1668700856, - "_dateLastModifiedHash": "05ce055690" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "c087c4afb1" }, "feat": [ { diff --git a/collection/Kobold Press; Deep Magic 16 Time Magic.json b/collection/Kobold Press; Deep Magic 16 Time Magic.json index ce2b1802fb..fb08069732 100644 --- a/collection/Kobold Press; Deep Magic 16 Time Magic.json +++ b/collection/Kobold Press; Deep Magic 16 Time Magic.json @@ -24,8 +24,8 @@ } }, "dateAdded": 1547684989, - "dateLastModified": 1668700856, - "_dateLastModifiedHash": "d3d7968e8b" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "ddd6bd43a7" }, "spell": [ { diff --git a/collection/Kobold Press; Deep Magic 17 Mythos Magic.json b/collection/Kobold Press; Deep Magic 17 Mythos Magic.json index 45b6e47f0d..effb604d33 100644 --- a/collection/Kobold Press; Deep Magic 17 Mythos Magic.json +++ b/collection/Kobold Press; Deep Magic 17 Mythos Magic.json @@ -19,8 +19,8 @@ ], "status": "ready", "dateAdded": 1580670213, - "dateLastModified": 1674756091, - "_dateLastModifiedHash": "3fc4ceba70" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "b1cd19b4fb" }, "item": [ { diff --git a/collection/Kobold Press; Deep Magic for 5th Edition.json b/collection/Kobold Press; Deep Magic for 5th Edition.json index 4bd4dab970..ea025ebeb6 100644 --- a/collection/Kobold Press; Deep Magic for 5th Edition.json +++ b/collection/Kobold Press; Deep Magic for 5th Edition.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1614875938, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "92ec9591da" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "757b670ce8" }, "monster": [ { diff --git a/collection/Kobold Press; Expanding Codex.json b/collection/Kobold Press; Expanding Codex.json index 6d33be5d6f..8910ddd319 100644 --- a/collection/Kobold Press; Expanding Codex.json +++ b/collection/Kobold Press; Expanding Codex.json @@ -20,13 +20,13 @@ ], "status": "ready", "dateAdded": 1687656934, - "dateLastModified": 1692309855, + "dateLastModified": 1693671517, "dependencies": { "monster": [ "CCodex" ] }, - "_dateLastModifiedHash": "372f7bab1f" + "_dateLastModifiedHash": "d4ee0e0fd4" }, "spell": [ { diff --git a/collection/Kobold Press; Tome of Heroes.json b/collection/Kobold Press; Tome of Heroes.json index abeb67a4e2..d68268c4eb 100644 --- a/collection/Kobold Press; Tome of Heroes.json +++ b/collection/Kobold Press; Tome of Heroes.json @@ -23,8 +23,8 @@ }, "status": "ready", "dateAdded": 1689979881, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "9db85393d9" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "b1107356e2" }, "variantrule": [ { diff --git a/collection/Lion Forge; Rolled and Told.json b/collection/Lion Forge; Rolled and Told.json index 60d0adf78d..3942e9ad5b 100644 --- a/collection/Lion Forge; Rolled and Told.json +++ b/collection/Lion Forge; Rolled and Told.json @@ -152,8 +152,8 @@ } ], "dateAdded": 1602284622, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "d45df5f5a9" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "206daee993" }, "adventure": [ { diff --git a/collection/Loot Tavern; Heliana's Guide To Monster Hunting.json b/collection/Loot Tavern; Heliana's Guide To Monster Hunting.json index e5f3d800a8..2eefc4dd74 100644 --- a/collection/Loot Tavern; Heliana's Guide To Monster Hunting.json +++ b/collection/Loot Tavern; Heliana's Guide To Monster Hunting.json @@ -26,8 +26,8 @@ } }, "dateAdded": 1664712981, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "f99440ad10" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "50346a9d5a" }, "class": [ { diff --git a/collection/Luminagi; Illyria - Optional Class Features.json b/collection/Luminagi; Illyria - Optional Class Features.json index bfb47d9074..04aa0e1b9c 100644 --- a/collection/Luminagi; Illyria - Optional Class Features.json +++ b/collection/Luminagi; Illyria - Optional Class Features.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1666096398, - "dateLastModified": 1671063277, - "_dateLastModifiedHash": "eaf7bdd8f3", + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "c66d0f5137", "status": "wip" }, "optionalfeature": [ diff --git a/collection/MCDM Productions; Strongholds and Followers.json b/collection/MCDM Productions; Strongholds and Followers.json index ec5301c604..12bb62898c 100644 --- a/collection/MCDM Productions; Strongholds and Followers.json +++ b/collection/MCDM Productions; Strongholds and Followers.json @@ -30,8 +30,8 @@ }, "status": "ready", "dateAdded": 1546266054, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "0964437add" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "bfde780d4d" }, "itemType": [ { diff --git a/collection/MCDM Productions; The Talent and Psionics Open Playtest Round 2.json b/collection/MCDM Productions; The Talent and Psionics Open Playtest Round 2.json index 5f6e278e7f..143a86df36 100644 --- a/collection/MCDM Productions; The Talent and Psionics Open Playtest Round 2.json +++ b/collection/MCDM Productions; The Talent and Psionics Open Playtest Round 2.json @@ -46,8 +46,8 @@ } }, "dateAdded": 1654091013, - "dateLastModified": 1668700856, - "_dateLastModifiedHash": "a4c1ff280d" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "4a85bee4da" }, "spell": [ { diff --git a/collection/Mage Hand Press; Dark Matter.json b/collection/Mage Hand Press; Dark Matter.json index b2b1e9b248..a83ba16e78 100644 --- a/collection/Mage Hand Press; Dark Matter.json +++ b/collection/Mage Hand Press; Dark Matter.json @@ -19,11 +19,11 @@ } ], "dateAdded": 1630837790, - "dateLastModified": 1692309855, + "dateLastModified": 1693671517, "optionalFeatureTypes": { "T:WM": "Warmage Trick" }, - "_dateLastModifiedHash": "7681f06eb4" + "_dateLastModifiedHash": "f07822cc86" }, "sense": [ { diff --git a/collection/Mage Hand Press; Valda's Spire of Secrets.json b/collection/Mage Hand Press; Valda's Spire of Secrets.json index ed13bd116a..a539f2dbd3 100644 --- a/collection/Mage Hand Press; Valda's Spire of Secrets.json +++ b/collection/Mage Hand Press; Valda's Spire of Secrets.json @@ -35,8 +35,8 @@ "Trap": "Trap" }, "dateAdded": 1647295221, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "f083cc0271", + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "7d444f674d", "status": "ready" }, "race": [ diff --git a/collection/Matthew Mercer; TalDorei Campaign Guide.json b/collection/Matthew Mercer; TalDorei Campaign Guide.json index 14ebcd66ff..e334d714c7 100644 --- a/collection/Matthew Mercer; TalDorei Campaign Guide.json +++ b/collection/Matthew Mercer; TalDorei Campaign Guide.json @@ -20,8 +20,8 @@ ], "status": "deprecated", "dateAdded": 1561679857, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "bbbc4b9a4f" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "6f4f84f3db" }, "book": [ { diff --git a/collection/Middle Finger of Vecna; Evil Archetypes.json b/collection/Middle Finger of Vecna; Evil Archetypes.json index cd89eda20e..e39ecc4385 100644 --- a/collection/Middle Finger of Vecna; Evil Archetypes.json +++ b/collection/Middle Finger of Vecna; Evil Archetypes.json @@ -16,8 +16,8 @@ "mask": "Persona Mask" }, "dateAdded": 1578527975, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "4152b3d7ce" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "3dc524be32" }, "subclass": [ { diff --git a/collection/Middle Finger of Vecna; Magitech Updates.json b/collection/Middle Finger of Vecna; Magitech Updates.json index c716cf3978..e6662ae10d 100644 --- a/collection/Middle Finger of Vecna; Magitech Updates.json +++ b/collection/Middle Finger of Vecna; Magitech Updates.json @@ -27,8 +27,8 @@ "Pact": "Pact Boon" }, "dateAdded": 1545342498, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "dfc4a9ac19" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "175c83b61d" }, "book": [ { diff --git "a/collection/Modnar; Modnar's Manual of Multiple M\303\251tier.json" "b/collection/Modnar; Modnar's Manual of Multiple M\303\251tier.json" index 3f81b25b38..815f95b3d2 100644 --- "a/collection/Modnar; Modnar's Manual of Multiple M\303\251tier.json" +++ "b/collection/Modnar; Modnar's Manual of Multiple M\303\251tier.json" @@ -161,8 +161,8 @@ } }, "dateAdded": 0, - "dateLastModified": 1689601324, - "_dateLastModifiedHash": "2a7d625573" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "2ea3637dbb" }, "itemProperty": [ { diff --git a/collection/Modnar; Modnars Menagerie of (most often Mamialian) Mates - Familiars and Companions.json b/collection/Modnar; Modnars Menagerie of (most often Mamialian) Mates - Familiars and Companions.json index cdcda4fa0b..36909896c0 100644 --- a/collection/Modnar; Modnars Menagerie of (most often Mamialian) Mates - Familiars and Companions.json +++ b/collection/Modnar; Modnars Menagerie of (most often Mamialian) Mates - Familiars and Companions.json @@ -315,8 +315,8 @@ "CO": "Companion Origin" }, "dateAdded": 1549715846, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "e8ee0ab99e" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "2d9a2a0b08" }, "book": [ { diff --git a/collection/MonkeyDM; Dark Tides of Bilgewater - Rebalanced.json b/collection/MonkeyDM; Dark Tides of Bilgewater - Rebalanced.json index d555d5c3b5..8abae68ac1 100644 --- a/collection/MonkeyDM; Dark Tides of Bilgewater - Rebalanced.json +++ b/collection/MonkeyDM; Dark Tides of Bilgewater - Rebalanced.json @@ -24,8 +24,8 @@ "FU:Maj": "Firearm Upgrade; Major" }, "dateAdded": 1624479646, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "8f8805aac9" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "1f275a6b16" }, "item": [ { diff --git a/collection/MonkeyDM; Northern Lights Compendium.json b/collection/MonkeyDM; Northern Lights Compendium.json index c3ceab85dc..58d533bbe5 100644 --- a/collection/MonkeyDM; Northern Lights Compendium.json +++ b/collection/MonkeyDM; Northern Lights Compendium.json @@ -18,11 +18,11 @@ } ], "dateAdded": 1549715846, - "dateLastModified": 1690651615, + "dateLastModified": 1693666789, "optionalFeatureTypes": { "HOC": "Half Orcish Consecration" }, - "_dateLastModifiedHash": "0590ad300d" + "_dateLastModifiedHash": "692924085b" }, "race": [ { diff --git a/collection/Monte Cook; Arcana of the Ancients.json b/collection/Monte Cook; Arcana of the Ancients.json index 1642bef8e0..9cbc4f2c06 100644 --- a/collection/Monte Cook; Arcana of the Ancients.json +++ b/collection/Monte Cook; Arcana of the Ancients.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1619009237, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "6b03973b20" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "1f43b5d63d" }, "book": [ { diff --git a/collection/Nord Games; Game Master's Toolbox Ultimate Bestiary Revenge of the Horde.json b/collection/Nord Games; Game Master's Toolbox Ultimate Bestiary Revenge of the Horde.json index 472472313d..154f628891 100644 --- a/collection/Nord Games; Game Master's Toolbox Ultimate Bestiary Revenge of the Horde.json +++ b/collection/Nord Games; Game Master's Toolbox Ultimate Bestiary Revenge of the Horde.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1537874753, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "2c4edd6c74" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "dee367ce9d" }, "monster": [ { diff --git a/collection/Nord Games; Game Master's Toolbox Ultimate NPCs Skulduggery.json b/collection/Nord Games; Game Master's Toolbox Ultimate NPCs Skulduggery.json index 934a64c771..1af85bfa8f 100644 --- a/collection/Nord Games; Game Master's Toolbox Ultimate NPCs Skulduggery.json +++ b/collection/Nord Games; Game Master's Toolbox Ultimate NPCs Skulduggery.json @@ -20,8 +20,8 @@ } ], "dateAdded": 1555492476, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "16088bc043" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "b4b4f9d572" }, "book": [ { diff --git a/collection/Nord Games; Treacherous Traps.json b/collection/Nord Games; Treacherous Traps.json index a87b606c0b..bb76ab9738 100644 --- a/collection/Nord Games; Treacherous Traps.json +++ b/collection/Nord Games; Treacherous Traps.json @@ -22,8 +22,8 @@ ], "status": "wip", "dateAdded": 1584497865, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "289bb5a195" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "88f1fbcdfb" }, "book": [ { diff --git a/collection/Paper Minitures; Jarlaxle's Bag of Everything.json b/collection/Paper Minitures; Jarlaxle's Bag of Everything.json index 676322575c..b898127174 100644 --- a/collection/Paper Minitures; Jarlaxle's Bag of Everything.json +++ b/collection/Paper Minitures; Jarlaxle's Bag of Everything.json @@ -40,8 +40,8 @@ "subclass" ], "dateAdded": 1691188952, - "dateLastModified": 1693665069, - "_dateLastModifiedHash": "4632c1f8c6" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "d7aca4b9d4" }, "background": [ { diff --git a/collection/Setanna; Setanna's Homebrew.json b/collection/Setanna; Setanna's Homebrew.json index 37fca5d76e..b25ba3b282 100644 --- a/collection/Setanna; Setanna's Homebrew.json +++ b/collection/Setanna; Setanna's Homebrew.json @@ -13,8 +13,8 @@ } ], "dateAdded": 1621690986, - "dateLastModified": 1686754541, - "_dateLastModifiedHash": "010b71e372" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "10aa3d9767" }, "item": [ { diff --git a/collection/Sokan; Yastah.json b/collection/Sokan; Yastah.json index c66932491f..e5664b5ea8 100644 --- a/collection/Sokan; Yastah.json +++ b/collection/Sokan; Yastah.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1612901649, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "94297bcff1" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "4a713b2af9" }, "spell": [ { diff --git a/collection/SpaceJamming; The Homebrew of Etheria.json b/collection/SpaceJamming; The Homebrew of Etheria.json index 4e3dd099c6..50f4f18d9f 100644 --- a/collection/SpaceJamming; The Homebrew of Etheria.json +++ b/collection/SpaceJamming; The Homebrew of Etheria.json @@ -23,18 +23,18 @@ "unlisted": true, "status": "ready", "dateAdded": 1685361551, - "dateLastModified": 1685361551, - "_dateLastModifiedHash": "c1c2687ceb" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "2b495e3180" }, "book": [ { "name": "The Homebrew of Etheria", "id": "HoE", - "author": "SpaceJamming#3712", "source": "HoE", "group": "homebrew", - "published": "2023-05-29", "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HoE/Cover.webp", + "published": "2023-05-29", + "author": "SpaceJamming#3712", "contents": [ { "name": "Races", @@ -1116,6 +1116,88 @@ } ], "table": [ + { + "name": "Armour Enhancements", + "source": "HoE", + "page": 11, + "colLabels": [ + "Trait", + "Cost", + "Prerequisite", + "Properties" + ], + "colStyles": [ + "", + "text-right", + "", + "" + ], + "rows": [ + [ + "{@b Armour Proofing: 1st tier}", + "3,000 gp", + "Light, Medium, or Heavy Armour", + "While wearing this armour, you have a +1 bonus to your AC modifier" + ], + [ + "{@b Armour Proofing: 2nd tier}", + "6,000 gp", + "Light, Medium, or Heavy Armour with the {@b 1st tier Armour Proofing} trait", + "While wearing this armour, you have a +2 bonus to your AC modifier" + ], + [ + "{@b Armour Proofing: 3rd tier}", + "9,000 gp", + "Light, Medium, or Heavy Armour with the {@b 2nd tier Armour Proofing} trait", + "While wearing this armour, you have a +3 bonus to your AC modifier" + ], + [ + "Breathable", + "100 gp", + "Light or Medium Armour. Incompatible with the {@b insulated} trait", + "While wearing this armor, you have advantage on saving throws you make against {@condition exhaustion} effects due to {@hazard extreme heat}, as described in {@book chapter 5 of the Dungeon Master's Guide|DMG|5}." + ], + [ + "Insulated", + "100 gp", + "Incompatible with the {@b breathable} trait", + "This armor counts as cold weather gear in conditions of {@hazard extreme cold}, as described in {@book chapter 5 of the Dungeon Master's Guide|DMG|5}." + ], + [ + "Muffled", + "50 gp", + "{@item Brigandine|HoE} Armour", + "This armor no longer confers disadvantage on Dexterity ({@skill Stealth}) checks." + ], + [ + "Etched", + "400 gp", + "{@b Armour Proofing} trait (any tier) or a shield. Can only be applied by a machinist.*", + "This gains 1 slot for use of a {@b Standard} magic mod.*" + ], + [ + "Burnished", + "10 gp", + "Heavy Armour", + "This armor has been polished to a mirror finish. While wearing it, you may have advantage on Charisma-based skill checks when interacting with certain humanoids, as determined by the DM. This tag is automatically removed after 24 hours of wear or at the end of a combat." + ], + [ + "Custom", + "100 gp", + "Can only be applied by a machinist*. This trait can be applied multiple times, with the cost doubling each time.", + "This gains 1 slot for use of a {@b Passive} magic mod.*" + ], + [ + "Quick-release clasps", + "200 gp", + "Light, Medium or heavy Armour", + "You can doff this armor as an action." + ] + ], + "footnotes": [ + "* See the chapter related to {@book Equipment Magic|HoE|3|Equipment Magic} on page {@homebrew 12}." + ] + }, { "name": "Available Races", "source": "HoE", @@ -1223,123 +1305,29 @@ ] }, { - "name": "Soul Origins", - "source": "HoE", - "page": 2, - "colLabels": [ - "d6", - "Origin" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "1", - "Your soul has been constructed using parts of another that you don't know. What memories of theirs do you have? Do you share any personality or physical traits with them?" - ], - [ - "2", - "You and your soul were created to complete a task. For what purpose were you made? Do you even know the task set? Who created you to complete this task?" - ], - [ - "3", - "Upon your introduction to this new world, you had no familiarity with either the world you are in or your place. What were your first experiences?" - ], - [ - "4", - "Your soul is a perfect replica of another, and you have all their memories. Do you know if they're still alive? When and how did you learn that you weren't?" - ], - [ - "5", - "While you weren't constructed with the soul of another, you were constructed with the likeness of another. When and what did you learn of this other person?" - ], - [ - "6", - "While you were brought into this world with a set purpose or perhaps certain memories, they have no emotional value to you as nothing did. Has this changed? If so, what incident caused it?" - ] - ] - }, - { - "name": "Zil-Pod Variants", - "source": "HoE", - "page": 6, - "colLabels": [ - "Spell Level", - "Cost" - ], - "colStyles": [ - "text-left col-6", - "text-left col-6" - ], - "rows": [ - [ - "{@item Zil-Pod (Cantrip)|HoE|Cantrip}", - "1 gp" - ], - [ - "{@item Zil-Pod (1st)|HoE|1st}", - "10 gp" - ], - [ - "{@item Zil-Pod (2nd)|HoE|2nd}", - "40 gp" - ], - [ - "{@item Zil-Pod (3rd)|HoE|3rd}", - "150 gp" - ], - [ - "{@item Zil-Pod (4th)|HoE|4th}", - "450 gp*" - ], - [ - "{@item Zil-Pod (5th)|HoE|5th}", - "1500 gp*" - ], - [ - "{@item Zil-Pod (6th)|HoE|6th}", - "4500 gp*" - ], - [ - "{@item Zil-Pod (7th)|HoE|7th}", - "12250 gp*" - ], - [ - "{@item Zil-Pod (8th)|HoE|8th}", - "32000 gp*" - ], - [ - "{@item Zil-Pod (9th)|HoE|9th}", - "81000 gp*" - ] - ], - "footnotes": [ - "* To purchase and sell these variants one requires an official license." - ] - }, - { - "name": "Revised Weapons List", + "name": "Revised Armor", "source": "HoE", - "page": 7, + "page": 10, "colLabels": [ - "Name", + "Armour", "Cost", - "Damage", + "Armour Class (AC)", + "Strength", "Weight", "Properties" ], "colStyles": [ - "col-2", - "col-1 text-right", - "col-2", - "col-1 text-right", - "col-6" + "", + "text-right", + "", + "", + "text-right", + "" ], "rows": [ [ - "{@b {@i Simple Melee Weapons}}", + "{@b {@i Light Armour}}", + "", "", "", "", @@ -1349,44 +1337,240 @@ "type": "row", "style": "row-indent-first", "row": [ - "{@item Cestus|HoE}", - "1 sp", - "\u2014", + "{@item Gambeson|HoE} {@b ({@item Leather Armor|PHB|leather})}", + "15 gp", + "11 + Dex Modifier", "\u2014", - "Light, Special" + "8 lb.", + "\u2014" ] }, { "type": "row", "style": "row-indent-first", "row": [ - "{@item Club|PHB}", - "1 sp", - "{@damage 1d4} bludgeoning", - "2 lb.", - "Light" + "{@item Leather Jerkin|HoE} {@b ({@item Studded Leather Armor|PHB|studded leather})}", + "45 gp", + "12 + Dex Modifier", + "\u2014", + "10 lb.", + "\u2014" ] }, + [ + "{@b {@i Medium Armour}}", + "", + "", + "", + "", + "" + ], { "type": "row", "style": "row-indent-first", "row": [ - "{@item Dagger|HoE}", - "2 gp", - "{@damage 1d4} piercing", - "1 lb.", - "{@b Bandolier}, {@b Concealed}, Finesse, Light, Thrown (range 20/60)" + "{@item Mail shirt|HoE} {@b ({@item chain shirt|PHB})}", + "60 gp", + "13 + Dex Modifier (max 2)", + "\u2014", + "25 lb.", + "\u2014" ] }, { "type": "row", "style": "row-indent-first", "row": [ - "{@item Greatclub|HoE}", - "2 sp", - "{@damage 1d6} bludgeoning", - "10 lb.", - "{@b Heavy}, {@b Siege}, Two-handed" + "{@item Lamellar|HoE} {@b ({@item scale mail|PHB})}", + "150 gp", + "14 + Dex Modifier (max 2)", + "\u2014", + "20 lb.", + "Disadvantage ({@skill Stealth})" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Hauberk|HoE} {@b ({@item breastplate|PHB})}", + "250 gp", + "14 + Dex Modifier (max 2)", + "\u2014", + "30 lb.", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Brigandine|HoE} {@b ({@item Half Plate Armor|PHB|half plate})}", + "450 gp", + "15 + Dex Modifier (max 2)", + "\u2014", + "40 lb.", + "Disadvantage ({@skill Stealth})" + ] + }, + [ + "{@b {@i Heavy Armour}}", + "", + "", + "", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Cuirass|HoE} {@b ({@item chain mail|PHB})}", + "90 gp", + "16", + "Str 13", + "30 lb.", + "Disadvantage ({@skill Stealth})" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Half plate|HoE} {@b ({@item Splint Armor|PHB|splint})}", + "450 gp", + "17", + "Str 15", + "45 lb.", + "Disadvantage ({@skill Stealth})" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Plate|HoE}", + "900 gp", + "18", + "Str 15", + "60 lb.", + "Disadvantage ({@skill Stealth})" + ] + }, + [ + "{@b {@i Shields}}", + "", + "", + "", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Buckler|HoE}", + "10 gp", + "+1", + "\u2014", + "3 lb.", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Heater Shield|HoE}", + "20 gp", + "+2", + "Str 13", + "8 lb.", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Tower Shield|HoE}", + "75 gp", + "+3", + "Str 15", + "15 lb.", + "Special" + ] + } + ] + }, + { + "name": "Revised Weapons List", + "source": "HoE", + "page": 7, + "colLabels": [ + "Name", + "Cost", + "Damage", + "Weight", + "Properties" + ], + "colStyles": [ + "col-2", + "col-1 text-right", + "col-2", + "col-1 text-right", + "col-6" + ], + "rows": [ + [ + "{@b {@i Simple Melee Weapons}}", + "", + "", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Cestus|HoE}", + "1 sp", + "\u2014", + "\u2014", + "Light, Special" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Club|PHB}", + "1 sp", + "{@damage 1d4} bludgeoning", + "2 lb.", + "Light" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Dagger|HoE}", + "2 gp", + "{@damage 1d4} piercing", + "1 lb.", + "{@b Bandolier}, {@b Concealed}, Finesse, Light, Thrown (range 20/60)" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Greatclub|HoE}", + "2 sp", + "{@damage 1d6} bludgeoning", + "10 lb.", + "{@b Heavy}, {@b Siege}, Two-handed" ] }, { @@ -1903,6 +2087,45 @@ } ] }, + { + "name": "Soul Origins", + "source": "HoE", + "page": 2, + "colLabels": [ + "d6", + "Origin" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Your soul has been constructed using parts of another that you don't know. What memories of theirs do you have? Do you share any personality or physical traits with them?" + ], + [ + "2", + "You and your soul were created to complete a task. For what purpose were you made? Do you even know the task set? Who created you to complete this task?" + ], + [ + "3", + "Upon your introduction to this new world, you had no familiarity with either the world you are in or your place. What were your first experiences?" + ], + [ + "4", + "Your soul is a perfect replica of another, and you have all their memories. Do you know if they're still alive? When and how did you learn that you weren't?" + ], + [ + "5", + "While you weren't constructed with the soul of another, you were constructed with the likeness of another. When and what did you learn of this other person?" + ], + [ + "6", + "While you were brought into this world with a set purpose or perhaps certain memories, they have no emotional value to you as nothing did. Has this changed? If so, what incident caused it?" + ] + ] + }, { "name": "Weapon Enhancements List", "source": "HoE", @@ -2038,296 +2261,15 @@ ] }, { - "name": "Revised Armor", + "name": "Zeal Caster", "source": "HoE", - "page": 10, + "page": 16, "colLabels": [ - "Armour", - "Cost", - "Armour Class (AC)", - "Strength", - "Weight", - "Properties" - ], - "colStyles": [ - "", - "text-right", - "", - "", - "text-right", - "" - ], - "rows": [ - [ - "{@b {@i Light Armour}}", - "", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Gambeson|HoE} {@b ({@item Leather Armor|PHB|leather})}", - "15 gp", - "11 + Dex Modifier", - "\u2014", - "8 lb.", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Leather Jerkin|HoE} {@b ({@item Studded Leather Armor|PHB|studded leather})}", - "45 gp", - "12 + Dex Modifier", - "\u2014", - "10 lb.", - "\u2014" - ] - }, - [ - "{@b {@i Medium Armour}}", - "", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Mail shirt|HoE} {@b ({@item chain shirt|PHB})}", - "60 gp", - "13 + Dex Modifier (max 2)", - "\u2014", - "25 lb.", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Lamellar|HoE} {@b ({@item scale mail|PHB})}", - "150 gp", - "14 + Dex Modifier (max 2)", - "\u2014", - "20 lb.", - "Disadvantage ({@skill Stealth})" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Hauberk|HoE} {@b ({@item breastplate|PHB})}", - "250 gp", - "14 + Dex Modifier (max 2)", - "\u2014", - "30 lb.", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Brigandine|HoE} {@b ({@item Half Plate Armor|PHB|half plate})}", - "450 gp", - "15 + Dex Modifier (max 2)", - "\u2014", - "40 lb.", - "Disadvantage ({@skill Stealth})" - ] - }, - [ - "{@b {@i Heavy Armour}}", - "", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Cuirass|HoE} {@b ({@item chain mail|PHB})}", - "90 gp", - "16", - "Str 13", - "30 lb.", - "Disadvantage ({@skill Stealth})" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Half plate|HoE} {@b ({@item Splint Armor|PHB|splint})}", - "450 gp", - "17", - "Str 15", - "45 lb.", - "Disadvantage ({@skill Stealth})" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Plate|HoE}", - "900 gp", - "18", - "Str 15", - "60 lb.", - "Disadvantage ({@skill Stealth})" - ] - }, - [ - "{@b {@i Shields}}", - "", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Buckler|HoE}", - "10 gp", - "+1", - "\u2014", - "3 lb.", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Heater Shield|HoE}", - "20 gp", - "+2", - "Str 13", - "8 lb.", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Tower Shield|HoE}", - "75 gp", - "+3", - "Str 15", - "15 lb.", - "Special" - ] - } - ] - }, - { - "name": "Armour Enhancements", - "source": "HoE", - "page": 11, - "colLabels": [ - "Trait", - "Cost", - "Prerequisite", - "Properties" - ], - "colStyles": [ - "", - "text-right", - "", - "" - ], - "rows": [ - [ - "{@b Armour Proofing: 1st tier}", - "3,000 gp", - "Light, Medium, or Heavy Armour", - "While wearing this armour, you have a +1 bonus to your AC modifier" - ], - [ - "{@b Armour Proofing: 2nd tier}", - "6,000 gp", - "Light, Medium, or Heavy Armour with the {@b 1st tier Armour Proofing} trait", - "While wearing this armour, you have a +2 bonus to your AC modifier" - ], - [ - "{@b Armour Proofing: 3rd tier}", - "9,000 gp", - "Light, Medium, or Heavy Armour with the {@b 2nd tier Armour Proofing} trait", - "While wearing this armour, you have a +3 bonus to your AC modifier" - ], - [ - "Breathable", - "100 gp", - "Light or Medium Armour. Incompatible with the {@b insulated} trait", - "While wearing this armor, you have advantage on saving throws you make against {@condition exhaustion} effects due to {@hazard extreme heat}, as described in {@book chapter 5 of the Dungeon Master's Guide|DMG|5}." - ], - [ - "Insulated", - "100 gp", - "Incompatible with the {@b breathable} trait", - "This armor counts as cold weather gear in conditions of {@hazard extreme cold}, as described in {@book chapter 5 of the Dungeon Master's Guide|DMG|5}." - ], - [ - "Muffled", - "50 gp", - "{@item Brigandine|HoE} Armour", - "This armor no longer confers disadvantage on Dexterity ({@skill Stealth}) checks." - ], - [ - "Etched", - "400 gp", - "{@b Armour Proofing} trait (any tier) or a shield. Can only be applied by a machinist.*", - "This gains 1 slot for use of a {@b Standard} magic mod.*" - ], - [ - "Burnished", - "10 gp", - "Heavy Armour", - "This armor has been polished to a mirror finish. While wearing it, you may have advantage on Charisma-based skill checks when interacting with certain humanoids, as determined by the DM. This tag is automatically removed after 24 hours of wear or at the end of a combat." - ], - [ - "Custom", - "100 gp", - "Can only be applied by a machinist*. This trait can be applied multiple times, with the cost doubling each time.", - "This gains 1 slot for use of a {@b Passive} magic mod.*" - ], - [ - "Quick-release clasps", - "200 gp", - "Light, Medium or heavy Armour", - "You can doff this armor as an action." - ] - ], - "footnotes": [ - "* See the chapter related to {@book Equipment Magic|HoE|3|Equipment Magic} on page {@homebrew 12}." - ] - }, - { - "name": "Zeal Caster", - "source": "HoE", - "page": 16, - "colLabels": [ - "Spell Level", - "Rarity", - "Spell Save DC", - "Spell Attack Bonus", - "Repair DC" + "Spell Level", + "Rarity", + "Spell Save DC", + "Spell Attack Bonus", + "Repair DC" ], "rows": [ [ @@ -2401,6 +2343,64 @@ "19" ] ] + }, + { + "name": "Zil-Pod Variants", + "source": "HoE", + "page": 6, + "colLabels": [ + "Spell Level", + "Cost" + ], + "colStyles": [ + "text-left col-6", + "text-left col-6" + ], + "rows": [ + [ + "{@item Zil-Pod (Cantrip)|HoE|Cantrip}", + "1 gp" + ], + [ + "{@item Zil-Pod (1st)|HoE|1st}", + "10 gp" + ], + [ + "{@item Zil-Pod (2nd)|HoE|2nd}", + "40 gp" + ], + [ + "{@item Zil-Pod (3rd)|HoE|3rd}", + "150 gp" + ], + [ + "{@item Zil-Pod (4th)|HoE|4th}", + "450 gp*" + ], + [ + "{@item Zil-Pod (5th)|HoE|5th}", + "1500 gp*" + ], + [ + "{@item Zil-Pod (6th)|HoE|6th}", + "4500 gp*" + ], + [ + "{@item Zil-Pod (7th)|HoE|7th}", + "12250 gp*" + ], + [ + "{@item Zil-Pod (8th)|HoE|8th}", + "32000 gp*" + ], + [ + "{@item Zil-Pod (9th)|HoE|9th}", + "81000 gp*" + ] + ], + "footnotes": [ + "* To purchase and sell these variants one requires an official license." + ] } ], "race": [ @@ -2408,13 +2408,13 @@ "name": "Synthetic", "source": "HoE", "page": 2, - "speed": 30, "creatureTypes": [ "humanoid" ], "size": [ "V" ], + "speed": 30, "ability": [ { "choose": { @@ -2452,6 +2452,17 @@ } } ], + "traitTags": [ + "Language Proficiency", + "Skill Proficiency" + ], + "languageProficiencies": [ + { + "common": true, + "any": 1 + }, + {} + ], "entries": [ { "type": "entries", @@ -2531,24 +2542,13 @@ "Once per turn before you make an attack on a single creature with a weapon or spell foci, you can expend a number of Hit Die up to and equal to your proficiency modifier. Upon hitting the target, you deal an additional {@damage d8} radiant damage for each Hit die burnt. As a reaction before" ] }, - { - "type": "entries", - "name": "Languages", - "entries": [ - "You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. If you are replacing your race with this lineage, you retain any languages you had and gain no new languages." - ] - } - ], - "languageProficiencies": [ - { - "common": true, - "any": 1 - }, - {} - ], - "traitTags": [ - "Skill Proficiency", - "Language Proficiency" + { + "type": "entries", + "name": "Languages", + "entries": [ + "You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. If you are replacing your race with this lineage, you retain any languages you had and gain no new languages." + ] + } ], "fluff": { "entries": [ @@ -2626,140 +2626,79 @@ ], "feat": [ { - "name": "Sky Warden", + "name": "Akimbo Master", "source": "HoE", - "page": 3, - "prerequisite": [ - { - "race": [ - { - "name": "Aarakocra" - } - ] - } - ], - "ability": [ - { - "choose": { - "from": [ - "dex", - "wis" - ], - "amount": 1 - } - } - ], - "skillProficiencies": [ - { - "perception": true - } - ], + "page": 4, "entries": [ - "You are trained for both scouting the skies and aerial combat. You gain the following benefits:", + "You master the art of wielding two ranged weapons at once. You gain the following benefits:", { "type": "list", "items": [ - "You gain proficiency in the {@skill Perception} skill if you don't already have it. You add double your proficiency bonus to {@skill Perception} checks that rely on sight.", - "Once per turn, if you are flying and dive at least 30 feet straight toward a target and then hit it with a melee weapon attack, the attack deals an extra {@damage 1d6} damage to the target." + "You can draw or holster two sidearms when you would normally be able to draw or holster only one.", + "If you are wielding two ranged weapons with the loading property, you can ignore the loading property for those weapons, and do not need a free hand to reload them.", + "You can wield two one-handed ranged weapons at once, even if they do not have the light property." ] } ] }, { - "name": "Celestial Magic", + "name": "Aquatic Heritage", "source": "HoE", "page": 3, "prerequisite": [ { "race": [ { - "name": "Aasimar" + "name": "Genasi (water)" } ] } ], - "entries": [ - "Your connection to your celestial essence is so strong you can tap into its power, you gain the following benefits:", + "ability": [ { - "type": "list", - "items": [ - "You learn the {@spell command} spell and can cast it once per long rest, without expending a spell slot.", - "As a {@race Aasimar (Protector)|VGM|Protector} or {@race Aasimar (Scourge)|VGM|Scourge Aasimar} you also learn to cast {@spell Aid} and {@spell Remove Curse}, or as a {@race Aasimar (Fallen)|VGM|Fallen Aasimar} you also learn {@spell Blindness/Deafness} and {@spell Bestow Curse}, each of which you can cast once without expending a spell slot or needing material components.", - "You regain the ability to cast the these spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells." - ] + "choose": { + "from": [ + "con", + "wis" + ], + "amount": 1 + } } ], + "resist": [ + "cold" + ], "additionalSpells": [ { - "name": "Protector or Scourge Aasimar", - "innate": { - "_": { - "daily": { - "1e": [ - "command", - "aid", - "remove curse" - ] - } - } - }, - "ability": "cha" - }, - { - "name": "Fallen Aasimar", "innate": { "_": { - "daily": { - "1e": [ - "command", - "blindness/deafness", - "bestow curse" - ] - } - } - }, - "ability": "cha" - } - ] - }, - { - "name": "Focused Disguise", - "source": "HoE", - "page": 3, - "prerequisite": [ - { - "race": [ - { - "name": "Changeling" + "will": [ + "detect magic" + ] } - ] - } - ], - "ability": [ - { - "cha": 1 + } } ], "entries": [ - "Your ability to change your shape is so advanced, it can even thwart some magical means. You gain the following benefits:", + "You manifest more of the magical power of your heritage. You gain the following benefits:", { "type": "list", "items": [ - "You have advantage on any saving throws against spell or spell effects designed to reveal your true nature, including divination spells.", - "Once per long rest, if you fail a Wisdom ({@skill Deception}) ability check, you can reroll the check; you must take the new roll." + "You learn the {@spell detect magic} spell and can cast it at will, without expending a spell slot.", + "You have resistance to cold damage." ] } ] }, { - "name": "Terran Heritage", + "name": "Auric Heritage", "source": "HoE", "page": 3, "prerequisite": [ { "race": [ { - "name": "Genasi (earth)" + "name": "Genasi (air)" } ] } @@ -2768,23 +2707,13 @@ { "choose": { "from": [ - "str", + "dex", "con" ], "amount": 1 } } ], - "entries": [ - "You manifest more of the magical power of your heritage. You gain the following benefits:", - { - "type": "list", - "items": [ - "You learn the {@spell detect magic} spell and can cast it at will, without expending a spell slot.", - "You gain natural armor. While you aren't wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a {@item shield|PHB} and still gain this benefit." - ] - } - ], "additionalSpells": [ { "innate": { @@ -2795,17 +2724,27 @@ } } } + ], + "entries": [ + "You manifest more of the magical power of your heritage. You gain the following benefits:", + { + "type": "list", + "items": [ + "You learn the {@spell detect magic} spell and can cast it at will, without expending a spell slot.", + "{@homebrew Don't let me tell you how to write homebrew but I think this feat is missing a third benefit like the other two genasi feats?}" + ] + } ] }, { - "name": "Auric Heritage", + "name": "Bird of Prey", "source": "HoE", - "page": 3, + "page": 4, "prerequisite": [ { "race": [ { - "name": "Genasi (air)" + "name": "Owlin" } ] } @@ -2814,156 +2753,209 @@ { "choose": { "from": [ + "con", + "wis", + "cha", "dex", - "con" + "int", + "str" ], "amount": 1 } } ], + "skillProficiencies": [ + { + "perception": true + } + ], "entries": [ - "You manifest more of the magical power of your heritage. You gain the following benefits:", + "As an Owlin you've inherited some of the core traits that make Owls excellent hunters, especially so in the dead of night, honing your incredible sense to your advantage. You gain the following benefits:", { "type": "list", "items": [ - "You learn the {@spell detect magic} spell and can cast it at will, without expending a spell slot.", - "{@homebrew Don't let me tell you how to write homebrew but I think this feat is missing a third benefit like the other two genasi feats?}" + "You gain proficiency in the {@skill Perception} skill", + "Dim light does not impose disadvantage on Wisdom ({@skill Perception}) checks that rely on sight", + "You gain advantage on Wisdom ({@skill Perception}) checks that rely on sight or hearing." ] } - ], - "additionalSpells": [ + ] + }, + { + "name": "Buccaneer", + "source": "HoE", + "page": 4, + "entries": [ + "You have mastered the art of dueling with gun and sword, you gain the following benefits:", { - "innate": { - "_": { - "will": [ - "detect magic" - ] - } - } + "type": "list", + "items": [ + "When you use the {@action attack} action with a one-handed melee weapon, you can spend a bonus action to fire a firearm you wield in your other hand. You can use this bonus action to attack with a one handed melee weapon if you use your {@action attack} action with a firearm.", + "While wielding a firearm and a one-handed melee weapon, you gain a +1 bonus to your AC.", + "You do not need a free hand to load ammunition when wielding a weapon in both hands." + ] } ] }, { - "name": "Aquatic Heritage", + "name": "Celestial Magic", "source": "HoE", "page": 3, "prerequisite": [ { "race": [ { - "name": "Genasi (water)" + "name": "Aasimar" } ] } ], - "ability": [ + "additionalSpells": [ { - "choose": { - "from": [ - "con", - "wis" - ], - "amount": 1 - } + "name": "Protector or Scourge Aasimar", + "innate": { + "_": { + "daily": { + "1e": [ + "command", + "aid", + "remove curse" + ] + } + } + }, + "ability": "cha" + }, + { + "name": "Fallen Aasimar", + "innate": { + "_": { + "daily": { + "1e": [ + "command", + "blindness/deafness", + "bestow curse" + ] + } + } + }, + "ability": "cha" } ], - "resist": [ - "cold" - ], "entries": [ - "You manifest more of the magical power of your heritage. You gain the following benefits:", + "Your connection to your celestial essence is so strong you can tap into its power, you gain the following benefits:", { "type": "list", "items": [ - "You learn the {@spell detect magic} spell and can cast it at will, without expending a spell slot.", - "You have resistance to cold damage." - ] - } - ], - "additionalSpells": [ - { - "innate": { - "_": { - "will": [ - "detect magic" - ] - } - } + "You learn the {@spell command} spell and can cast it once per long rest, without expending a spell slot.", + "As a {@race Aasimar (Protector)|VGM|Protector} or {@race Aasimar (Scourge)|VGM|Scourge Aasimar} you also learn to cast {@spell Aid} and {@spell Remove Curse}, or as a {@race Aasimar (Fallen)|VGM|Fallen Aasimar} you also learn {@spell Blindness/Deafness} and {@spell Bestow Curse}, each of which you can cast once without expending a spell slot or needing material components.", + "You regain the ability to cast the these spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells." + ] } ] }, { - "name": "Mountain's Endurance", + "name": "Draconic Elite", "source": "HoE", - "page": 3, + "page": 4, "prerequisite": [ { "race": [ { - "name": "Goliath" + "name": "Kobold" } ] } ], "ability": [ + { + "cha": 1 + } + ], + "resist": [ { "choose": { "from": [ - "str", - "con" + "acid", + "cold", + "fire", + "lightning", + "poison" ], - "amount": 1 + "count": 1 + } + } + ], + "additionalSpells": [ + { + "ability": "cha", + "known": { + "_": [ + { + "choose": "level=0|class=Sorcerer", + "count": 1 + } + ] } } ], "entries": [ - "Your ability to shrug off some injuries is legendary, even for your race. You gain the following benefits:", + "Whether as a blessing granted to you at birth, or some dormant part of your heritage, you have dragons blood within you. You gain the following benefits.", { "type": "list", "items": [ - "When you use your Stone's Endurance trait as a reaction to reduce damage, instead of rolling a {@dice d12} and adding your Constitution modifier, you can choose to gain resistance to the triggering attack's damage type until the start of your next turn. If the triggering attack deals more than one type of damage, choose one. As normal, after you use this trait, you can't use it again until you finish a short or long rest." + "You learn one {@filter cantrip from the Sorcerer spell list|spells|source=|level=0|class=sorcerer}, Charisma is your spellcasting ability for this cantrip.", + "Choose one damage type: acid, cold, fire, lightning, or poison, you have resistance to the chosen damage type." ] } ] }, { - "name": "Spry Movement", + "name": "Focused Disguise", "source": "HoE", "page": 3, "prerequisite": [ { "race": [ { - "name": "Harengon" + "name": "Changeling" } ] } ], "ability": [ { - "dex": 1 + "cha": 1 } ], "entries": [ - "You manifest some of you lagomorph heritage. You gain the following benefits:", + "Your ability to change your shape is so advanced, it can even thwart some magical means. You gain the following benefits:", { "type": "list", "items": [ - "You learn the {@spell jump} spell, and can cast it as a bonus action without expending a spell slot a number of times equal to your proficiency modifier, casting the spell this way you can only target yourself.", - "You regain all uses of this ability when you finish a long rest." + "You have advantage on any saving throws against spell or spell effects designed to reveal your true nature, including divination spells.", + "Once per long rest, if you fail a Wisdom ({@skill Deception}) ability check, you can reroll the check; you must take the new roll." ] } - ], - "additionalSpells": [ + ] + }, + { + "name": "Integrated Heatsink", + "source": "HoE", + "page": 4, + "prerequisite": [ { - "innate": { - "_": { - "_": [ - "jump" - ] + "race": [ + { + "name": "Synthetic" } - } + ] } + ], + "entries": [ + "You have discovered a method to forgo stamina loss in favour is generating heat.", + "Upon using the overdrive ability, instead of destroying the available hit dice you may instead deal fire damage in a 5ft radius centered on yourself equal to rolling the number of hit die. Creatures beside yourself may roll a Dexterity Saving Throw against a DC equal to 10 + your proficiency and constitution modifier, halving the damage on a success.", + "The damage dealt to you cannot be reduced by any means." ] }, { @@ -3001,59 +2993,37 @@ ] }, { - "name": "Draconic Elite", + "name": "Mountain's Endurance", "source": "HoE", - "page": 4, + "page": 3, "prerequisite": [ { "race": [ { - "name": "Kobold" + "name": "Goliath" } ] } ], "ability": [ { - "cha": 1 + "choose": { + "from": [ + "str", + "con" + ], + "amount": 1 + } } ], "entries": [ - "Whether as a blessing granted to you at birth, or some dormant part of your heritage, you have dragons blood within you. You gain the following benefits.", + "Your ability to shrug off some injuries is legendary, even for your race. You gain the following benefits:", { "type": "list", "items": [ - "You learn one {@filter cantrip from the Sorcerer spell list|spells|source=|level=0|class=sorcerer}, Charisma is your spellcasting ability for this cantrip.", - "Choose one damage type: acid, cold, fire, lightning, or poison, you have resistance to the chosen damage type." + "When you use your Stone's Endurance trait as a reaction to reduce damage, instead of rolling a {@dice d12} and adding your Constitution modifier, you can choose to gain resistance to the triggering attack's damage type until the start of your next turn. If the triggering attack deals more than one type of damage, choose one. As normal, after you use this trait, you can't use it again until you finish a short or long rest." ] } - ], - "additionalSpells": [ - { - "ability": "cha", - "known": { - "_": [ - { - "choose": "level=0|class=Sorcerer", - "count": 1 - } - ] - } - } - ], - "resist": [ - { - "choose": { - "from": [ - "acid", - "cold", - "fire", - "lightning", - "poison" - ], - "count": 1 - } - } ] }, { @@ -3080,17 +3050,6 @@ } } ], - "entries": [ - "You have inherited the wisdom & cunning from your ancient ancestors, and it enhances your abilities. You gain the following benefits:", - { - "type": "list", - "items": [ - "Your eyes improve, and become accustomed to darkness. You gain {@sense darkvision} up to 60 feet.", - "You learn how to make any simple or martial weapon using your Cunning Artisan feature in addition to the previous options. Furthermore, you can also create {@dice 1d4} pieces of ammunition for one of these weapons instead.", - "You gain proficiency in Intelligence ({@skill Nature}) or Wisdom ({@skill Survival}). If you already had proficiency in the skill you chose, you gain Expertise instead." - ] - } - ], "skillProficiencies": [ { "nature": true @@ -3108,182 +3067,223 @@ "survival": true }, {} + ], + "entries": [ + "You have inherited the wisdom & cunning from your ancient ancestors, and it enhances your abilities. You gain the following benefits:", + { + "type": "list", + "items": [ + "Your eyes improve, and become accustomed to darkness. You gain {@sense darkvision} up to 60 feet.", + "You learn how to make any simple or martial weapon using your Cunning Artisan feature in addition to the previous options. Furthermore, you can also create {@dice 1d4} pieces of ammunition for one of these weapons instead.", + "You gain proficiency in Intelligence ({@skill Nature}) or Wisdom ({@skill Survival}). If you already had proficiency in the skill you chose, you gain Expertise instead." + ] + } ] }, { - "name": "Bird of Prey", + "name": "Rifle Master", "source": "HoE", - "page": 4, - "prerequisite": [ + "page": 5, + "entries": [ + "Rifles are complex weapons, but you know just how to make every shot count. You gain the following benefits when wielding a rifle or carbine:", { - "race": [ - { - "name": "Owlin" - } + "type": "list", + "items": [ + "You gain a +1 bonus to damage rolls with these weapons.", + "You can reroll 1s and 2s to damage with these weapons.", + "If you roll a critical hit or deal a killing blow with these weapons, you can use your reaction to take an additional shot at a creature within 10 feet of the creature hit.", + "The normal range of these weapons increases by 10, and the long range increases by 30." ] } - ], - "ability": [ + ] + }, + { + "name": "Scattershot Master", + "source": "HoE", + "page": 5, + "entries": [ + "You have mastered getting the most effect out of firearms with the scatter property. You get the following benefits:", { - "choose": { - "from": [ - "con", - "wis", - "cha", - "dex", - "int", - "str" - ], - "amount": 1 - } + "type": "list", + "items": [ + "You gain a +1 to attack rolls with these weapons", + "Your scattershot damage can target any creature of your choosing within the scatter range of your target.", + "You can reroll 1s and 2s to your scatter damage.", + "You can load all of the ammo for shell loading firearms with the scatter property using a bonus action." + ] } - ], + ] + }, + { + "name": "Sidearm Master", + "source": "HoE", + "page": 5, "entries": [ - "As an Owlin you've inherited some of the core traits that make Owls excellent hunters, especially so in the dead of night, honing your incredible sense to your advantage. You gain the following benefits:", + "You have mastered the art of wielding a sidearm with delicate precision. You gain the following benefits:", { "type": "list", "items": [ - "You gain proficiency in the {@skill Perception} skill", - "Dim light does not impose disadvantage on Wisdom ({@skill Perception}) checks that rely on sight", - "You gain advantage on Wisdom ({@skill Perception}) checks that rely on sight or hearing." + "You gain a +1 bonus to attack rolls made with these weapons.", + "When you take the attack action with a sidearm can use a bonus action to make an attack roll at a creature within 10 feet of you.", + "When you roll initiative and are not surprised, you can use your reaction to draw a sidearm and attack a creature within its normal range." ] } - ], - "skillProficiencies": [ + ] + }, + { + "name": "Six-Gun Ace", + "source": "HoE", + "page": 5, + "entries": [ + "You have perfected the art of shooting with your revolver or hand cannon. You gain the following benefits:", { - "perception": true + "type": "list", + "items": [ + "You gain a +1 bonus to attack rolls with these weapons.", + "You cannot be disarmed while wielding a revolver or hand cannon in one hand and your other hand is free.", + "When you make an attack with your revolver or hand cannon and are not holding anything in your other hand, you can use your bonus action to make two additional attacks against creatures within its normal range. You do not add your ability score modifier to the damage of these attacks." + ] } ] }, { - "name": "Integrated Heatsink", + "name": "Sky Warden", "source": "HoE", - "page": 4, + "page": 3, "prerequisite": [ { "race": [ { - "name": "Synthetic" + "name": "Aarakocra" } ] } ], - "entries": [ - "You have discovered a method to forgo stamina loss in favour is generating heat.", - "Upon using the overdrive ability, instead of destroying the available hit dice you may instead deal fire damage in a 5ft radius centered on yourself equal to rolling the number of hit die. Creatures beside yourself may roll a Dexterity Saving Throw against a DC equal to 10 + your proficiency and constitution modifier, halving the damage on a success.", - "The damage dealt to you cannot be reduced by any means." - ] - }, - { - "name": "Akimbo Master", - "source": "HoE", - "page": 4, - "entries": [ - "You master the art of wielding two ranged weapons at once. You gain the following benefits:", + "ability": [ { - "type": "list", - "items": [ - "You can draw or holster two sidearms when you would normally be able to draw or holster only one.", - "If you are wielding two ranged weapons with the loading property, you can ignore the loading property for those weapons, and do not need a free hand to reload them.", - "You can wield two one-handed ranged weapons at once, even if they do not have the light property." - ] + "choose": { + "from": [ + "dex", + "wis" + ], + "amount": 1 + } + } + ], + "skillProficiencies": [ + { + "perception": true } - ] - }, - { - "name": "Buccaneer", - "source": "HoE", - "page": 4, + ], "entries": [ - "You have mastered the art of dueling with gun and sword, you gain the following benefits:", + "You are trained for both scouting the skies and aerial combat. You gain the following benefits:", { "type": "list", "items": [ - "When you use the {@action attack} action with a one-handed melee weapon, you can spend a bonus action to fire a firearm you wield in your other hand. You can use this bonus action to attack with a one handed melee weapon if you use your {@action attack} action with a firearm.", - "While wielding a firearm and a one-handed melee weapon, you gain a +1 bonus to your AC.", - "You do not need a free hand to load ammunition when wielding a weapon in both hands." + "You gain proficiency in the {@skill Perception} skill if you don't already have it. You add double your proficiency bonus to {@skill Perception} checks that rely on sight.", + "Once per turn, if you are flying and dive at least 30 feet straight toward a target and then hit it with a melee weapon attack, the attack deals an extra {@damage 1d6} damage to the target." ] } ] }, { - "name": "Rifle Master", + "name": "Spry Movement", "source": "HoE", - "page": 5, - "entries": [ - "Rifles are complex weapons, but you know just how to make every shot count. You gain the following benefits when wielding a rifle or carbine:", + "page": 3, + "prerequisite": [ { - "type": "list", - "items": [ - "You gain a +1 bonus to damage rolls with these weapons.", - "You can reroll 1s and 2s to damage with these weapons.", - "If you roll a critical hit or deal a killing blow with these weapons, you can use your reaction to take an additional shot at a creature within 10 feet of the creature hit.", - "The normal range of these weapons increases by 10, and the long range increases by 30." + "race": [ + { + "name": "Harengon" + } ] } - ] - }, - { - "name": "Scattershot Master", - "source": "HoE", - "page": 5, + ], + "ability": [ + { + "dex": 1 + } + ], + "additionalSpells": [ + { + "innate": { + "_": { + "_": [ + "jump" + ] + } + } + } + ], "entries": [ - "You have mastered getting the most effect out of firearms with the scatter property. You get the following benefits:", + "You manifest some of you lagomorph heritage. You gain the following benefits:", { "type": "list", "items": [ - "You gain a +1 to attack rolls with these weapons", - "Your scattershot damage can target any creature of your choosing within the scatter range of your target.", - "You can reroll 1s and 2s to your scatter damage.", - "You can load all of the ammo for shell loading firearms with the scatter property using a bonus action." + "You learn the {@spell jump} spell, and can cast it as a bonus action without expending a spell slot a number of times equal to your proficiency modifier, casting the spell this way you can only target yourself.", + "You regain all uses of this ability when you finish a long rest." ] } ] }, { - "name": "Sidearm Master", + "name": "Superior Marksman", "source": "HoE", "page": 5, "entries": [ - "You have mastered the art of wielding a sidearm with delicate precision. You gain the following benefits:", + "You have perfected the art of the slow, steady kill. You gain the following benefits when wielding a ranged weapon with the {@i heavy} property:", { "type": "list", "items": [ - "You gain a +1 bonus to attack rolls made with these weapons.", - "When you take the attack action with a sidearm can use a bonus action to make an attack roll at a creature within 10 feet of you.", - "When you roll initiative and are not surprised, you can use your reaction to draw a sidearm and attack a creature within its normal range." + "You gain a +1 to attack rolls with these weapons.", + "You can use a bonus action to steady your aim. You can make an attack roll that can neither have advantage nor disadvantage. On a hit, deal double the weapon's damage die.", + "If you make an attack roll with advantage, you can reroll one of the attack rolls once." ] } ] }, { - "name": "Six-Gun Ace", + "name": "Terran Heritage", "source": "HoE", - "page": 5, - "entries": [ - "You have perfected the art of shooting with your revolver or hand cannon. You gain the following benefits:", + "page": 3, + "prerequisite": [ { - "type": "list", - "items": [ - "You gain a +1 bonus to attack rolls with these weapons.", - "You cannot be disarmed while wielding a revolver or hand cannon in one hand and your other hand is free.", - "When you make an attack with your revolver or hand cannon and are not holding anything in your other hand, you can use your bonus action to make two additional attacks against creatures within its normal range. You do not add your ability score modifier to the damage of these attacks." + "race": [ + { + "name": "Genasi (earth)" + } ] } - ] - }, - { - "name": "Superior Marksman", - "source": "HoE", - "page": 5, + ], + "ability": [ + { + "choose": { + "from": [ + "str", + "con" + ], + "amount": 1 + } + } + ], + "additionalSpells": [ + { + "innate": { + "_": { + "will": [ + "detect magic" + ] + } + } + } + ], "entries": [ - "You have perfected the art of the slow, steady kill. You gain the following benefits when wielding a ranged weapon with the {@i heavy} property:", + "You manifest more of the magical power of your heritage. You gain the following benefits:", { "type": "list", "items": [ - "You gain a +1 to attack rolls with these weapons.", - "You can use a bonus action to steady your aim. You can make an attack roll that can neither have advantage nor disadvantage. On a hit, deal double the weapon's damage die.", - "If you make an attack roll with advantage, you can reroll one of the attack rolls once." + "You learn the {@spell detect magic} spell and can cast it at will, without expending a spell slot.", + "You gain natural armor. While you aren't wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a {@item shield|PHB} and still gain this benefit." ] } ] @@ -3317,11 +3317,6 @@ "int": null, "wis": null, "cha": null, - "damageTags": [ - "P" - ], - "hasFluff": true, - "hasFluffImages": true, "resist": [ { "resist": [ @@ -3371,7 +3366,12 @@ "If cast as a 2nd level or higher spell, another creature may get in Summoned Vehicle as an action, giving it three-quarters cover from effects outside of the vehicle, and disadvantage or Dexterity saving throws. Creatures in Summoned Vehicle can exit it as a bonus action. Up to 6 creatures may be in Summoned Vehicle at once." ] } - ] + ], + "damageTags": [ + "P" + ], + "hasFluff": true, + "hasFluffImages": true } ], "spell": [ @@ -3387,6 +3387,13 @@ "unit": "action" } ], + "range": { + "type": "point", + "distance": { + "type": "km", + "amount": 1000 + } + }, "components": { "v": true, "s": true @@ -3400,13 +3407,6 @@ } } ], - "range": { - "type": "point", - "distance": { - "type": "km", - "amount": 1000 - } - }, "entries": [ "You send a short message to a creature with which you are familiar with or in detailed knowledge of. Before sending the message, the recipient recognises you as the sender if it knows you and must accept the message as a reaction. The message can be heard by people around you and the recipient.", "Once sent, the recipient can either end the spell or cast the same spell, targeting the original caster, to instantly respond to the message without the need of it being accepted by the new recipient.", @@ -3441,6 +3441,44 @@ ] } }, + { + "name": "Indiscriminate Fire", + "source": "HoE", + "page": 13, + "level": 5, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "components": { + "s": true, + "m": "Any piece of nonmagical ammunition" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon towards a point within range. A barrage of projectiles fire towards all creatures within 30 feet of the point chosen, disappearing shortly afterwards. Make a ranged spell attack roll at all the creatures targeted. On a hit, the attack deals {@damage 6d10} force damage." + ], + "damageInflict": [ + "force" + ], + "spellAttack": [ + "R" + ] + }, { "name": "Summon Vehicle", "source": "HoE", @@ -3578,44 +3616,6 @@ "SCL", "SMN" ] - }, - { - "name": "Indiscriminate Fire", - "source": "HoE", - "page": 13, - "level": 5, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 90 - } - }, - "components": { - "s": true, - "m": "Any piece of nonmagical ammunition" - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon towards a point within range. A barrage of projectiles fire towards all creatures within 30 feet of the point chosen, disappearing shortly afterwards. Make a ranged spell attack roll at all the creatures targeted. On a hit, the attack deals {@damage 6d10} force damage." - ], - "damageInflict": [ - "force" - ], - "spellAttack": [ - "R" - ] } ], "itemProperty": [ @@ -3780,9 +3780,9 @@ { "name": "Zil-Pod", "source": "HoE", + "page": 6, "rarity": "varies", "wondrous": true, - "page": 6, "entries": [ "Used in all magically enhanced life in the modern age of Etheria, these small pods vary in design and colour depending on the spell level that they hold. Upon use the liquid inside turns into an ash-like substance and eventually decays into nothing.", "If the Zil-Pod is broken and exposed to air the liquid quickly hardens into a black charcoal like material.", @@ -3811,64 +3811,85 @@ ], "item": [ { - "name": "Zil-Pod (Cantrip)", - "wondrous": true, + "name": "Zeal Caster", "source": "HoE", + "page": 16, "rarity": "unknown (magic)", - "page": 6, - "value": 100, + "wondrous": true, "entries": [ - "Used in all magically enhanced life in the modern age of Etheria, these small pods vary in design and colour depending on the spell level that they hold. Upon use the liquid inside turns into an ash-like substance and eventually decays into nothing.", - "If the Zil-Pod is broken and exposed to air the liquid quickly hardens into a black charcoal like material.", - "When a Zil-Pod is used the value of the empty container can be assumed to be half that of the full variant." + "A Zeal Caster varies in size, design and colour bearing the runes describing a single spell. If you hold the appropriate Zeal Fuel and the material components required to cast the spell, you may activate the object via an Action.", + "The Zeal Caster will take the spell's normal casting time upon activation. Once the spell is cast, the Fuel and Material Components crumble to dust and are destroyed. If the casting is interrupted, however, they are not destroyed.", + "Using the object does not require any ability checks unless the user wishes to upcast the spell by presenting Zeal Fuel higher than the spell's level during activation. When doing such, you must succeed on an Intelligence ({@skill Arcana}) check with a DC equal to 10 + the desired upcast level - the spell's original level. If successful, the spell is cast; otherwise, all material components used, including the fuel, are destroyed.", + "Whether the check succeeds or fails, the Zeal Caster is damaged beyond use and can only be fixed upon succeeding a Dexterity ({@item Tinker's Tools|PHB}) check. The Repair DC can be found in the following table. If any attempted repair check fails, the item is destroyed.", + { + "type": "statblock", + "tag": "table", + "source": "HoE", + "name": "Zeal Caster", + "page": 16 + } + ] + }, + { + "name": "Zeal Painter", + "source": "HoE", + "page": 16, + "rarity": "common", + "wondrous": true, + "entries": [ + "An aerosol canister containing a regenerating magic fluid capable of painting surfaces and changing colours to what the user desires. The object contains 50 charges which can be refuelled by expending a {@item Zil-Pod (Cantrip)|HoE|Cantrip level Zil-Pod}.", + "The user as an Action or Bonus action can expend these charges to perform a variety of effects.", + { + "type": "list", + "items": [ + "By expending 1 charge, the user can make a mark or colour on a single surface or object within 5ft.", + "By expending 5 charges the user can draw a symbol or image that is no larger than a 5 by 5 foot square on a single surface or object within 5 ft." + ] + } ] }, { "name": "Zil-Pod (1st)", "source": "HoE", - "value": 1000, "_copy": { "name": "Zil-Pod (Cantrip)", "source": "HoE", "_preserve": { "page": true } - } + }, + "value": 1000 }, { "name": "Zil-Pod (2nd)", "source": "HoE", - "value": 4000, "_copy": { "name": "Zil-Pod (Cantrip)", "source": "HoE", "_preserve": { "page": true } - } + }, + "value": 4000 }, { "name": "Zil-Pod (3rd)", "source": "HoE", - "value": 15000, "_copy": { "name": "Zil-Pod (Cantrip)", "source": "HoE", "_preserve": { "page": true } - } + }, + "value": 15000 }, { "name": "Zil-Pod (4th)", "source": "HoE", - "value": 45000, "_copy": { "name": "Zil-Pod (Cantrip)", "source": "HoE", - "_preserve": { - "page": true - }, "_mod": { "entries": [ { @@ -3880,109 +3901,163 @@ } } ] + }, + "_preserve": { + "page": true } - } + }, + "value": 45000 }, { "name": "Zil-Pod (5th)", "source": "HoE", - "value": 150000, "_copy": { "name": "Zil-Pod (4th)", "source": "HoE", "_preserve": { "page": true } - } + }, + "value": 150000 }, { "name": "Zil-Pod (6th)", "source": "HoE", - "value": 450000, "_copy": { "name": "Zil-Pod (4th)", "source": "HoE", "_preserve": { "page": true } - } + }, + "value": 450000 }, { "name": "Zil-Pod (7th)", "source": "HoE", - "value": 1225000, "_copy": { "name": "Zil-Pod (4th)", "source": "HoE", "_preserve": { "page": true } - } + }, + "value": 1225000 }, { "name": "Zil-Pod (8th)", "source": "HoE", - "value": 1225000, "_copy": { "name": "Zil-Pod (4th)", "source": "HoE", "_preserve": { "page": true } - } + }, + "value": 1225000 }, { "name": "Zil-Pod (9th)", "source": "HoE", - "value": 8100000, "_copy": { "name": "Zil-Pod (4th)", "source": "HoE", "_preserve": { "page": true } - } + }, + "value": 8100000 }, { - "name": "Zeal Painter", + "name": "Zil-Pod (Cantrip)", "source": "HoE", - "page": 16, - "rarity": "common", + "page": 6, + "rarity": "unknown (magic)", "wondrous": true, + "value": 100, "entries": [ - "An aerosol canister containing a regenerating magic fluid capable of painting surfaces and changing colours to what the user desires. The object contains 50 charges which can be refuelled by expending a {@item Zil-Pod (Cantrip)|HoE|Cantrip level Zil-Pod}.", - "The user as an Action or Bonus action can expend these charges to perform a variety of effects.", - { - "type": "list", - "items": [ - "By expending 1 charge, the user can make a mark or colour on a single surface or object within 5ft.", - "By expending 5 charges the user can draw a symbol or image that is no larger than a 5 by 5 foot square on a single surface or object within 5 ft." - ] - } + "Used in all magically enhanced life in the modern age of Etheria, these small pods vary in design and colour depending on the spell level that they hold. Upon use the liquid inside turns into an ash-like substance and eventually decays into nothing.", + "If the Zil-Pod is broken and exposed to air the liquid quickly hardens into a black charcoal like material.", + "When a Zil-Pod is used the value of the empty container can be assumed to be half that of the full variant." ] + } + ], + "baseitem": [ + { + "name": "Blowgun", + "source": "HoE", + "page": 8, + "type": "R", + "rarity": "none", + "weight": 1, + "value": 1000, + "weaponCategory": "martial", + "property": [ + "A", + "LD", + "HoE:C" + ], + "range": "25/100", + "dmg1": "1", + "dmgType": "P", + "weapon": true, + "entries": [], + "ammoType": "blowgun needle|phb" }, { - "name": "Zeal Caster", + "name": "Brigandine", "source": "HoE", - "page": 16, - "rarity": "unknown (magic)", - "wondrous": true, + "page": 10, + "type": "MA", + "rarity": "none", + "weight": 40, + "value": 45000, + "property": [ + "HoE:St" + ], + "ac": 15, + "armor": true, "entries": [ - "A Zeal Caster varies in size, design and colour bearing the runes describing a single spell. If you hold the appropriate Zeal Fuel and the material components required to cast the spell, you may activate the object via an Action.", - "The Zeal Caster will take the spell's normal casting time upon activation. Once the spell is cast, the Fuel and Material Components crumble to dust and are destroyed. If the casting is interrupted, however, they are not destroyed.", - "Using the object does not require any ability checks unless the user wishes to upcast the spell by presenting Zeal Fuel higher than the spell's level during activation. When doing such, you must succeed on an Intelligence ({@skill Arcana}) check with a DC equal to 10 + the desired upcast level - the spell's original level. If successful, the spell is cast; otherwise, all material components used, including the fuel, are destroyed.", - "Whether the check succeeds or fails, the Zeal Caster is damaged beyond use and can only be fixed upon succeeding a Dexterity ({@item Tinker's Tools|PHB}) check. The Repair DC can be found in the following table. If any attempted repair check fails, the item is destroyed.", - { - "type": "statblock", - "tag": "table", - "source": "HoE", - "name": "Zeal Caster", - "page": 16 - } + "A sturdy coat of layered linen or leather lined with small steel plates riveted to the fabric." ] - } - ], - "baseitem": [ + }, + { + "name": "Buckler", + "source": "HoE", + "page": 10, + "type": "S", + "rarity": "none", + "weight": 3, + "value": 1000, + "ac": 1, + "entries": [] + }, + { + "name": "Carbine", + "source": "HoE", + "page": 8, + "type": "R", + "rarity": "none", + "weight": 6, + "value": 13000, + "weaponCategory": "martial", + "age": "modern", + "property": [ + "AF", + "HoE:R", + "2H", + "HoE:L", + "HoE:FL" + ], + "range": "60/200", + "reload": 8, + "dmg1": "1d10", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "modern bullet" + }, { "name": "Cestus", "source": "HoE", @@ -4007,6 +4082,24 @@ } ] }, + { + "name": "Cuirass", + "source": "HoE", + "page": 10, + "type": "HA", + "rarity": "none", + "weight": 30, + "value": 9000, + "property": [ + "HoE:St" + ], + "ac": 16, + "strength": "13", + "armor": true, + "entries": [ + "A type of armor formed of a single or multiple pieces of metal that cover the torso. A cuirass generally refers to both a chest plate and back piece together." + ] + }, { "name": "Dagger", "source": "HoE", @@ -4030,26 +4123,6 @@ "weapon": true, "entries": [] }, - { - "name": "Greatclub", - "source": "HoE", - "page": 7, - "type": "M", - "rarity": "none", - "weight": 10, - "value": 20, - "weaponCategory": "simple", - "property": [ - "2H", - "HoE:H", - "HoE:Si" - ], - "dmg1": "1d8", - "dmgType": "B", - "club": true, - "weapon": true, - "entries": [] - }, { "name": "Dart", "source": "HoE", @@ -4071,25 +4144,6 @@ "weapon": true, "entries": [] }, - { - "name": "Sling", - "source": "HoE", - "page": 7, - "type": "R", - "rarity": "none", - "value": 10, - "weaponCategory": "simple", - "property": [ - "A", - "HoE:C" - ], - "range": "30/120", - "dmg1": "1d4", - "dmgType": "B", - "weapon": true, - "ammoType": "sling bullet|phb", - "entries": [] - }, { "name": "Full Staff", "source": "HoE", @@ -4097,140 +4151,97 @@ "type": "M", "rarity": "none", "weight": 6, - "value": 40, - "weaponCategory": "martial", - "property": [ - "2H", - "R" - ], - "dmg1": "2d4", - "dmgType": "B", - "weapon": true, - "entries": [] - }, - { - "name": "Glaive", - "source": "HoE", - "page": 8, - "type": "M", - "rarity": "none", - "weight": 6, - "value": 2000, - "weaponCategory": "martial", - "property": [ - "HoE:H", - "R", - "2H" - ], - "dmg1": "1d10", - "dmgType": "S", - "weapon": true, - "entries": [] - }, - { - "name": "Greatsword", - "source": "HoE", - "page": 8, - "type": "M", - "rarity": "none", - "weight": 6, - "value": 5000, - "weaponCategory": "martial", - "property": [ - "HoE:H", - "2H" - ], - "dmg1": "2d6", - "dmgType": "S", - "sword": true, - "weapon": true, - "entries": [] - }, - { - "name": "Halberd", - "source": "HoE", - "page": 8, - "type": "M", - "rarity": "none", - "weight": 6, - "value": 2000, + "value": 40, "weaponCategory": "martial", "property": [ - "HoE:H", - "R", - "2H" + "2H", + "R" ], - "dmg1": "1d10", - "dmgType": "S", + "dmg1": "2d4", + "dmgType": "B", "weapon": true, "entries": [] }, { - "name": "Scythe", + "name": "Gambeson", + "source": "HoE", + "page": 10, + "type": "LA", + "rarity": "none", + "weight": 8, + "value": 1500, + "ac": 11, + "armor": true, + "entries": [ + "A gambeson is a padded defensive jacket, either worn separately or as an underlay for heavier types of armor. It can also double as a winter coat." + ] + }, + { + "name": "Glaive", "source": "HoE", "page": 8, "type": "M", "rarity": "none", "weight": 6, - "value": 1000, + "value": 2000, "weaponCategory": "martial", "property": [ + "HoE:H", "R", - "2H", - "HoE:T" + "2H" ], - "dmg1": "1d8", + "dmg1": "1d10", "dmgType": "S", "weapon": true, "entries": [] }, { - "name": "Yo-Yo", + "name": "Greatclub", "source": "HoE", - "page": 8, + "page": 7, "type": "M", "rarity": "none", - "weight": 6, - "value": 200, - "weaponCategory": "martial", + "weight": 10, + "value": 20, + "weaponCategory": "simple", "property": [ - "R", - "F", - "HoE:T" + "2H", + "HoE:H", + "HoE:Si" ], - "dmg1": "1d4", + "dmg1": "1d8", "dmgType": "B", + "club": true, "weapon": true, "entries": [] }, { - "name": "Maul", + "name": "Greatsword", "source": "HoE", "page": 8, "type": "M", "rarity": "none", - "weight": 10, - "value": 1000, + "weight": 6, + "value": 5000, "weaponCategory": "martial", "property": [ "HoE:H", - "HoE:Si", "2H" ], "dmg1": "2d6", - "dmgType": "B", - "hammer": true, + "dmgType": "S", + "sword": true, "weapon": true, "entries": [] }, { - "name": "Pike", + "name": "Halberd", "source": "HoE", "page": 8, "type": "M", "rarity": "none", - "weight": 18, - "value": 500, + "weight": 6, + "value": 2000, "weaponCategory": "martial", "property": [ "HoE:H", @@ -4238,29 +4249,24 @@ "2H" ], "dmg1": "1d10", - "dmgType": "P", + "dmgType": "S", "weapon": true, "entries": [] }, { - "name": "Blowgun", + "name": "Half Plate", "source": "HoE", - "page": 8, - "type": "R", + "page": 10, + "type": "HA", "rarity": "none", - "weight": 1, - "value": 1000, - "weaponCategory": "martial", + "weight": 45, + "value": 45000, "property": [ - "A", - "LD", - "HoE:C" + "HoE:St" ], - "range": "25/100", - "dmg1": "1", - "dmgType": "P", - "weapon": true, - "ammoType": "blowgun needle|phb", + "ac": 17, + "strength": "15", + "armor": true, "entries": [] }, { @@ -4284,8 +4290,36 @@ "dmgType": "P", "crossbow": true, "weapon": true, - "ammoType": "crossbow bolt|phb", - "entries": [] + "entries": [], + "ammoType": "crossbow bolt|phb" + }, + { + "name": "Hauberk", + "source": "HoE", + "page": 10, + "type": "MA", + "rarity": "none", + "weight": 30, + "value": 21500, + "ac": 14, + "armor": true, + "entries": [ + "A hauberk is a shirt of mail that reaches at least to mid-thigh and includes sleeves." + ] + }, + { + "name": "Heater Shield", + "source": "HoE", + "page": 10, + "type": "S", + "rarity": "none", + "weight": 8, + "value": 2000, + "ac": 2, + "strength": "13", + "entries": [ + "If the wearer has a Strength score lower than 13, their speed is reduced by 10 feet." + ] }, { "name": "Heavy Crossbow", @@ -4307,57 +4341,8 @@ "dmgType": "P", "crossbow": true, "weapon": true, - "ammoType": "crossbow bolt|phb", - "entries": [] - }, - { - "name": "Longbow", - "source": "HoE", - "page": 8, - "type": "R", - "rarity": "none", - "weight": 2, - "value": 5000, - "weaponCategory": "martial", - "property": [ - "A", - "HoE:H", - "2H" - ], - "range": "150/600", - "dmg1": "1d8", - "dmgType": "P", - "bow": true, - "weapon": true, - "ammoType": "arrow|phb", - "entries": [] - }, - { - "name": "Pistol", - "source": "HoE", - "page": 8, - "type": "R", - "rarity": "none", - "weight": 2, - "value": 9000, - "weaponCategory": "martial", - "age": "modern", - "property": [ - "AF", - "L", - "HoE:R", - "HoE:C", - "HoE:L", - "HoE:FS" - ], - "range": "40/120", - "dmg1": "1d6", - "dmgType": "P", - "firearm": true, - "weapon": true, - "ammoType": "modern bullet", "entries": [], - "reload": 8 + "ammoType": "crossbow bolt|phb" }, { "name": "Heavy Pistol", @@ -4377,93 +4362,13 @@ "HoE:FS" ], "range": "40/140", + "reload": 8, "dmg1": "1d8", "dmgType": "P", "firearm": true, "weapon": true, - "ammoType": "modern bullet", - "entries": [], - "reload": 8 - }, - { - "name": "Rifle", - "source": "HoE", - "page": 8, - "type": "R", - "rarity": "none", - "weight": 10, - "value": 15000, - "weaponCategory": "martial", - "age": "modern", - "property": [ - "AF", - "HoE:R", - "2H", - "HoE:L", - "HoE:FL" - ], - "range": "90/300", - "dmg1": "1d12", - "dmgType": "P", - "firearm": true, - "weapon": true, - "ammoType": "modern bullet", - "entries": [], - "reload": 6 - }, - { - "name": "Shotgun", - "source": "HoE", - "page": 8, - "type": "R", - "rarity": "none", - "weight": 10, - "value": 20000, - "weaponCategory": "martial", - "age": "modern", - "property": [ - "AF", - "HoE:R", - "2H", - "HoE:L", - "HoE:FL", - "HoE:Sc" - ], - "range": "30/60", - "dmg1": "1d12", - "dmgType": "P", - "firearm": true, - "weapon": true, - "ammoType": "modern bullet", - "entries": [], - "reload": 6, - "scatter": "1d6" - }, - { - "name": "Carbine", - "source": "HoE", - "page": 8, - "type": "R", - "rarity": "none", - "weight": 6, - "value": 13000, - "weaponCategory": "martial", - "age": "modern", - "property": [ - "AF", - "HoE:R", - "2H", - "HoE:L", - "HoE:FL" - ], - "range": "60/200", - "dmg1": "1d10", - "dmgType": "P", - "firearm": true, - "weapon": true, - "ammoType": "modern bullet", "entries": [], - "reload": 8 + "ammoType": "modern bullet" }, { "name": "Heavy Rifle", @@ -4484,26 +4389,29 @@ "HoE:FL" ], "range": "60/200", + "reload": 8, "dmg1": "3d8", "dmgType": "P", "firearm": true, "weapon": true, - "ammoType": "modern bullet", "entries": [], - "reload": 8 + "ammoType": "modern bullet" }, { - "name": "Gambeson", + "name": "Lamellar", "source": "HoE", "page": 10, - "type": "LA", + "type": "MA", "rarity": "none", - "weight": 8, - "value": 1500, - "ac": 11, + "weight": 20, + "value": 15000, + "property": [ + "HoE:St" + ], + "ac": 14, "armor": true, "entries": [ - "A gambeson is a padded defensive jacket, either worn separately or as an underlay for heavier types of armor. It can also double as a winter coat." + "This is a type of body armor made from small rectangular plates (scales or lamellar) of iron, leather, or bronze laced into horizontal rows." ] }, { @@ -4518,6 +4426,28 @@ "armor": true, "entries": [] }, + { + "name": "Longbow", + "source": "HoE", + "page": 8, + "type": "R", + "rarity": "none", + "weight": 2, + "value": 5000, + "weaponCategory": "martial", + "property": [ + "A", + "HoE:H", + "2H" + ], + "range": "150/600", + "dmg1": "1d8", + "dmgType": "P", + "bow": true, + "weapon": true, + "entries": [], + "ammoType": "arrow|phb" + }, { "name": "Mail Shirt", "source": "HoE", @@ -4533,127 +4463,178 @@ ] }, { - "name": "Lamellar", + "name": "Maul", "source": "HoE", - "page": 10, - "type": "MA", + "page": 8, + "type": "M", "rarity": "none", - "weight": 20, - "value": 15000, - "ac": 14, - "armor": true, + "weight": 10, + "value": 1000, + "weaponCategory": "martial", "property": [ - "HoE:St" + "HoE:H", + "HoE:Si", + "2H" ], - "entries": [ - "This is a type of body armor made from small rectangular plates (scales or lamellar) of iron, leather, or bronze laced into horizontal rows." - ] + "dmg1": "2d6", + "dmgType": "B", + "hammer": true, + "weapon": true, + "entries": [] }, { - "name": "Hauberk", + "name": "Pike", "source": "HoE", - "page": 10, - "type": "MA", + "page": 8, + "type": "M", "rarity": "none", - "weight": 30, - "value": 21500, - "ac": 14, - "armor": true, - "entries": [ - "A hauberk is a shirt of mail that reaches at least to mid-thigh and includes sleeves." - ] + "weight": 18, + "value": 500, + "weaponCategory": "martial", + "property": [ + "HoE:H", + "R", + "2H" + ], + "dmg1": "1d10", + "dmgType": "P", + "weapon": true, + "entries": [] }, { - "name": "Brigandine", + "name": "Pistol", "source": "HoE", - "page": 10, - "type": "MA", + "page": 8, + "type": "R", "rarity": "none", - "weight": 40, - "value": 45000, - "ac": 15, - "armor": true, + "weight": 2, + "value": 9000, + "weaponCategory": "martial", + "age": "modern", "property": [ - "HoE:St" + "AF", + "L", + "HoE:R", + "HoE:C", + "HoE:L", + "HoE:FS" ], - "entries": [ - "A sturdy coat of layered linen or leather lined with small steel plates riveted to the fabric." - ] + "range": "40/120", + "reload": 8, + "dmg1": "1d6", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "modern bullet" }, { - "name": "Cuirass", + "name": "Plate", "source": "HoE", "page": 10, "type": "HA", "rarity": "none", - "weight": 30, - "value": 9000, - "ac": 16, - "strength": "13", - "armor": true, + "weight": 60, + "value": 90000, "property": [ "HoE:St" ], - "entries": [ - "A type of armor formed of a single or multiple pieces of metal that cover the torso. A cuirass generally refers to both a chest plate and back piece together." - ] + "ac": 18, + "strength": "15", + "armor": true, + "entries": [] }, { - "name": "Half Plate", + "name": "Rifle", "source": "HoE", - "page": 10, - "type": "HA", + "page": 8, + "type": "R", "rarity": "none", - "weight": 45, - "value": 45000, - "ac": 17, - "strength": "15", - "armor": true, + "weight": 10, + "value": 15000, + "weaponCategory": "martial", + "age": "modern", "property": [ - "HoE:St" + "AF", + "HoE:R", + "2H", + "HoE:L", + "HoE:FL" ], - "entries": [] + "range": "90/300", + "reload": 6, + "dmg1": "1d12", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "modern bullet" }, { - "name": "Plate", + "name": "Scythe", "source": "HoE", - "page": 10, - "type": "HA", + "page": 8, + "type": "M", "rarity": "none", - "weight": 60, - "value": 90000, - "ac": 18, - "strength": "15", - "armor": true, + "weight": 6, + "value": 1000, + "weaponCategory": "martial", "property": [ - "HoE:St" + "R", + "2H", + "HoE:T" ], + "dmg1": "1d8", + "dmgType": "S", + "weapon": true, "entries": [] }, { - "name": "Buckler", + "name": "Shotgun", "source": "HoE", - "page": 10, - "type": "S", + "page": 8, + "type": "R", "rarity": "none", - "weight": 3, - "value": 1000, - "ac": 1, - "entries": [] + "weight": 10, + "value": 20000, + "weaponCategory": "martial", + "age": "modern", + "property": [ + "AF", + "HoE:R", + "2H", + "HoE:L", + "HoE:FL", + "HoE:Sc" + ], + "range": "30/60", + "reload": 6, + "dmg1": "1d12", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "modern bullet", + "scatter": "1d6" }, { - "name": "Heater Shield", + "name": "Sling", "source": "HoE", - "page": 10, - "type": "S", + "page": 7, + "type": "R", "rarity": "none", - "weight": 8, - "strength": "13", - "value": 2000, - "ac": 2, - "entries": [ - "If the wearer has a Strength score lower than 13, their speed is reduced by 10 feet." - ] + "value": 10, + "weaponCategory": "simple", + "property": [ + "A", + "HoE:C" + ], + "range": "30/120", + "dmg1": "1d4", + "dmgType": "B", + "weapon": true, + "entries": [], + "ammoType": "sling bullet|phb" }, { "name": "Tower Shield", @@ -4662,12 +4643,12 @@ "type": "S", "rarity": "none", "weight": 15, - "strength": "15", "value": 7500, - "ac": 3, "property": [ "S" ], + "ac": 3, + "strength": "15", "entries": [ { "type": "entries", @@ -4678,6 +4659,25 @@ }, "If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet." ] + }, + { + "name": "Yo-Yo", + "source": "HoE", + "page": 8, + "type": "M", + "rarity": "none", + "weight": 6, + "value": 200, + "weaponCategory": "martial", + "property": [ + "R", + "F", + "HoE:T" + ], + "dmg1": "1d4", + "dmgType": "B", + "weapon": true, + "entries": [] } ] } diff --git a/collection/Storyteller; World of Collabris.json b/collection/Storyteller; World of Collabris.json index 5301255c46..d3ee8fdd52 100644 --- a/collection/Storyteller; World of Collabris.json +++ b/collection/Storyteller; World of Collabris.json @@ -74,8 +74,8 @@ "Talents": "Talents" }, "dateAdded": 1611273965, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "91c631d2f3" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "8f0e8db48a" }, "itemType": [ { diff --git a/collection/Various; Lyra's Legendarium.json b/collection/Various; Lyra's Legendarium.json index 7a8a9e8029..31c5e98768 100644 --- a/collection/Various; Lyra's Legendarium.json +++ b/collection/Various; Lyra's Legendarium.json @@ -19,8 +19,8 @@ ], "status": "ready", "dateAdded": 1640194653, - "dateLastModified": 1683582487, - "_dateLastModifiedHash": "746a19fcf2" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "319237f522" }, "magicvariant": [ { @@ -31,13 +31,13 @@ } ], "inherits": { + "namePrefix": "Mentor's Hand ", "source": "MentorsHand", "page": 1, "rarity": "rare", "reqAttune": true, - "bonusWeapon": "+1", - "namePrefix": "Mentor's Hand ", "grantsProficiency": true, + "bonusWeapon": "+1", "entries": [ "This weapon holds the spirit of a master swordsman eager to pass on {@homebrew their|his} finer techniques. You gain a +1 bonus to attack rolls and damage rolls made with this weapon. It has the following additional properties:", { diff --git a/collection/Vauxs; Vauxs' Discord Homebrew Extravaganza.json b/collection/Vauxs; Vauxs' Discord Homebrew Extravaganza.json index 906757dbc6..a52c435ec7 100644 --- a/collection/Vauxs; Vauxs' Discord Homebrew Extravaganza.json +++ b/collection/Vauxs; Vauxs' Discord Homebrew Extravaganza.json @@ -20,8 +20,8 @@ } ], "dateAdded": 1587312717, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "9acc8f333d" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "d556132133" }, "spell": [ { diff --git a/collection/Walrock Homebrew; Lera!.json b/collection/Walrock Homebrew; Lera!.json index 0c774ace15..bfd9e285a2 100644 --- a/collection/Walrock Homebrew; Lera!.json +++ b/collection/Walrock Homebrew; Lera!.json @@ -20,8 +20,8 @@ ], "status": "ready", "dateAdded": 1627661536, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "6a0d1da214" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "8fe9cc378e" }, "race": [ { diff --git a/collection/Wizards of the Coast; System Reference Document (SRD).json b/collection/Wizards of the Coast; System Reference Document (SRD).json index c7876ae5ae..4918f36817 100644 --- a/collection/Wizards of the Coast; System Reference Document (SRD).json +++ b/collection/Wizards of the Coast; System Reference Document (SRD).json @@ -17,8 +17,8 @@ } ], "dateAdded": 1555492476, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "c32feae13a" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "3ee6ad401c" }, "monster": [ { diff --git a/collection/Yorviing; Yorviing's Arcane Grimoire.json b/collection/Yorviing; Yorviing's Arcane Grimoire.json index c41f42b15f..5ef8341359 100644 --- a/collection/Yorviing; Yorviing's Arcane Grimoire.json +++ b/collection/Yorviing; Yorviing's Arcane Grimoire.json @@ -27,8 +27,8 @@ "WCG": "Witchcraft Grand Crafts" }, "dateAdded": 1638801788, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "f6b043a07e" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "b0848a355e" }, "book": [ { diff --git a/collection/aeyana; Mashiros Manual of Monstrous Magic.json b/collection/aeyana; Mashiros Manual of Monstrous Magic.json index 57260c91bf..0b73fe5678 100644 --- a/collection/aeyana; Mashiros Manual of Monstrous Magic.json +++ b/collection/aeyana; Mashiros Manual of Monstrous Magic.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1560744255, - "dateLastModified": 1671569306, - "_dateLastModifiedHash": "8681bec221" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "d26b452690" }, "book": [ { diff --git a/collection/badooga; Badooga's Monster Guidelines.json b/collection/badooga; Badooga's Monster Guidelines.json index a43187eaee..0a0661b1ff 100644 --- a/collection/badooga; Badooga's Monster Guidelines.json +++ b/collection/badooga; Badooga's Monster Guidelines.json @@ -26,8 +26,8 @@ "monsterFluff" ], "dateAdded": 1597788739, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "aff864b33f" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "31df1336d4" }, "monster": [ { diff --git a/collection/badooga; Elder Evils.json b/collection/badooga; Elder Evils.json index 909c6872f3..a64f8ae652 100644 --- a/collection/badooga; Elder Evils.json +++ b/collection/badooga; Elder Evils.json @@ -26,8 +26,8 @@ "monsterFluff" ], "dateAdded": 1626010787, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "d55635414b" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "e5929f041d" }, "monster": [ { diff --git a/collection/hafdon; zorq.json b/collection/hafdon; zorq.json index 9e2a6cffdc..cf77ca56f7 100644 --- a/collection/hafdon; zorq.json +++ b/collection/hafdon; zorq.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1578263517, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "2b6d06fd33" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "47866eee3c" }, "action": [ { diff --git a/creature/Acheron; Dante's Inferno.json b/creature/Acheron; Dante's Inferno.json index 653e3db6ba..09e0994f3c 100644 --- a/creature/Acheron; Dante's Inferno.json +++ b/creature/Acheron; Dante's Inferno.json @@ -15,8 +15,8 @@ } ], "dateAdded": 1683995660, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "56ed35343c" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "337635c366" }, "monster": [ { diff --git a/creature/Alex Clippinger; Ezmerelda's Encyclopedia of Evil.json b/creature/Alex Clippinger; Ezmerelda's Encyclopedia of Evil.json index 4e71601123..fbfb0e5040 100644 --- a/creature/Alex Clippinger; Ezmerelda's Encyclopedia of Evil.json +++ b/creature/Alex Clippinger; Ezmerelda's Encyclopedia of Evil.json @@ -21,8 +21,8 @@ } ], "dateAdded": 1596009170, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "3ee8633685" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "ef70123537" }, "monster": [ { diff --git a/creature/Andrew Cawood; Monsters of the Underworld.json b/creature/Andrew Cawood; Monsters of the Underworld.json index 674e0e0ff5..f751343aab 100644 --- a/creature/Andrew Cawood; Monsters of the Underworld.json +++ b/creature/Andrew Cawood; Monsters of the Underworld.json @@ -18,8 +18,8 @@ ], "status": "wip", "dateAdded": 1587114613, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "31cda08280" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "4dd72da9d6" }, "item": [ { diff --git a/creature/Angry Golem Games; Monster Manual (A-G).json b/creature/Angry Golem Games; Monster Manual (A-G).json index 345e34e511..8273c5fa6d 100644 --- a/creature/Angry Golem Games; Monster Manual (A-G).json +++ b/creature/Angry Golem Games; Monster Manual (A-G).json @@ -18,8 +18,8 @@ } ], "dateAdded": 1555319662, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "96bb242abd" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "adb1ca4ba7" }, "monster": [ { diff --git a/creature/Angry Golem Games; Monster Manual (H-M).json b/creature/Angry Golem Games; Monster Manual (H-M).json index 0fd3807478..1389ca5865 100644 --- a/creature/Angry Golem Games; Monster Manual (H-M).json +++ b/creature/Angry Golem Games; Monster Manual (H-M).json @@ -18,8 +18,8 @@ } ], "dateAdded": 1555319662, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "47b7d5b877" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "73760dbc5c" }, "monster": [ { diff --git a/creature/Angry Golem Games; Monster Manual (N-S).json b/creature/Angry Golem Games; Monster Manual (N-S).json index f34e363732..bb75783794 100644 --- a/creature/Angry Golem Games; Monster Manual (N-S).json +++ b/creature/Angry Golem Games; Monster Manual (N-S).json @@ -18,8 +18,8 @@ } ], "dateAdded": 1555319662, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "26a5dfe289" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "cbdb522352" }, "monster": [ { diff --git a/creature/Anthony Turco; Korranberg Chronicle's Threat Dispatch.json b/creature/Anthony Turco; Korranberg Chronicle's Threat Dispatch.json index 85bfd53fbb..22faa79836 100644 --- a/creature/Anthony Turco; Korranberg Chronicle's Threat Dispatch.json +++ b/creature/Anthony Turco; Korranberg Chronicle's Threat Dispatch.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1588464630, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "c8b91cf6dc" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "e4c448d2cf" }, "variantrule": [ { diff --git a/creature/Anthony Turco; Nightmare on the Mournland Express.json b/creature/Anthony Turco; Nightmare on the Mournland Express.json index 35cf254eec..cbebdebcf4 100644 --- a/creature/Anthony Turco; Nightmare on the Mournland Express.json +++ b/creature/Anthony Turco; Nightmare on the Mournland Express.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1588389460, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "dbd42ab554" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "37cc3baa6c" }, "monster": [ { diff --git a/creature/Ben Luke; Skyrim Homebrew.json b/creature/Ben Luke; Skyrim Homebrew.json index acf28991ac..069cbd9000 100644 --- a/creature/Ben Luke; Skyrim Homebrew.json +++ b/creature/Ben Luke; Skyrim Homebrew.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1692433419, - "dateLastModified": 1693501787, - "_dateLastModifiedHash": "432e45327e" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "a589ee99e5" }, "monster": [ { diff --git a/creature/BoltNineHomebrew; Monsters of the Apocalypse.json b/creature/BoltNineHomebrew; Monsters of the Apocalypse.json index cdce450bac..fc35596ec3 100644 --- a/creature/BoltNineHomebrew; Monsters of the Apocalypse.json +++ b/creature/BoltNineHomebrew; Monsters of the Apocalypse.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1608367627, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "b22c0de39c" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "0b00ea2c1e" }, "monster": [ { diff --git a/creature/BoltNineHomebrew; The King's Army - Complete Monster Pack.json b/creature/BoltNineHomebrew; The King's Army - Complete Monster Pack.json index 8077ef2307..eadc0d7014 100644 --- a/creature/BoltNineHomebrew; The King's Army - Complete Monster Pack.json +++ b/creature/BoltNineHomebrew; The King's Army - Complete Monster Pack.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1555319662, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "dbc8b8a7da" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "87e2af7f9f" }, "monster": [ { diff --git a/creature/D&D 4ed; Dark Sun Creature Catalog.json b/creature/D&D 4ed; Dark Sun Creature Catalog.json index 760fb7e4f8..21c19f8a5b 100644 --- a/creature/D&D 4ed; Dark Sun Creature Catalog.json +++ b/creature/D&D 4ed; Dark Sun Creature Catalog.json @@ -29,8 +29,8 @@ } ], "dateAdded": 1604252046, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "841cdc4f61" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "1377c1ddf1" }, "legendaryGroup": [ { diff --git a/creature/DMDave; NPC Collection Blog.json b/creature/DMDave; NPC Collection Blog.json index f98414ead1..aad5f66388 100644 --- a/creature/DMDave; NPC Collection Blog.json +++ b/creature/DMDave; NPC Collection Blog.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1641557769, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "dffaea25b3" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "1e6f908d97" }, "monster": [ { diff --git a/creature/DMSGuild; Community Ravenloft Collection.json b/creature/DMSGuild; Community Ravenloft Collection.json index 4398a572fc..d1d8c2047c 100644 --- a/creature/DMSGuild; Community Ravenloft Collection.json +++ b/creature/DMSGuild; Community Ravenloft Collection.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1641557769, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "1fa09afd9a" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "991cd27815" }, "legendaryGroup": [ { diff --git a/creature/Darkest Dungeon - Horrors of the Dark.json b/creature/Darkest Dungeon - Horrors of the Dark.json index 69b6f45060..20502bd702 100644 --- a/creature/Darkest Dungeon - Horrors of the Dark.json +++ b/creature/Darkest Dungeon - Horrors of the Dark.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1689255411, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "54ed94fbf9" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "f85b8cdca6" }, "monster": [ { diff --git a/creature/Darrin Scott; 35 Versatile NPCs.json b/creature/Darrin Scott; 35 Versatile NPCs.json index 88a67634cb..18de76ec93 100644 --- a/creature/Darrin Scott; 35 Versatile NPCs.json +++ b/creature/Darrin Scott; 35 Versatile NPCs.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1620583536, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "caf632705b" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "aa42e72b54" }, "monster": [ { diff --git a/creature/Dragonix; Dragonix's Deadly Denizens 1.json b/creature/Dragonix; Dragonix's Deadly Denizens 1.json index 3a78bf4096..1c0da822c1 100644 --- a/creature/Dragonix; Dragonix's Deadly Denizens 1.json +++ b/creature/Dragonix; Dragonix's Deadly Denizens 1.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1656334096, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "c865396148" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "ac352d024b" }, "monster": [ { diff --git a/creature/Dragonix; Monster Manual Expanded (v1).json b/creature/Dragonix; Monster Manual Expanded (v1).json index ac2dd37b15..9b21648674 100644 --- a/creature/Dragonix; Monster Manual Expanded (v1).json +++ b/creature/Dragonix; Monster Manual Expanded (v1).json @@ -20,462 +20,585 @@ ], "status": "ready", "dateAdded": 1579291901, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "7985739ade" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "a7da275530" }, "monster": [ { - "name": "Storm Sorcerer", + "name": "Aarakocra Brave", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "any race" + "aarakocra" ] }, "alignment": [ - "A" + "N", + "G" ], "ac": [ - 13, - { - "ac": 16, - "condition": "with {@spell mage armor}", - "braces": true - } + 14 ], "hp": { - "average": 61, - "formula": "11d8 + 11" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 60 }, "str": 10, - "dex": 16, - "con": 12, - "int": 10, - "wis": 12, - "cha": 18, + "dex": 18, + "con": 14, + "int": 11, + "wis": 13, + "cha": 11, "skill": { - "arcana": "+3", - "perception": "+4" + "acrobatics": "+6", + "perception": "+5" }, - "passive": 14, - "resist": [ - "lightning", - "thunder" - ], + "passive": 15, "languages": [ - "any one language (usually Common)" - ], - "cr": "7", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The storm sorcerer is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following sorcerer spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell mage hand}", - "{@spell fire bolt}", - "{@spell light}", - "{@spell shocking grasp}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell mage armor}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell gust of wind}", - "{@spell misty step}", - "{@spell shatter}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell lightning bolt}", - "{@spell tidal wave|XGE}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell ice storm}", - "{@spell storm sphere|XGE}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell control winds|XGE}", - "{@spell synaptic static|XGE}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell chain lightning}" - ] - } - }, - "ability": "cha" - } + "Auran" ], + "cr": "3", "trait": [ { - "name": "Heart of the Storm", + "name": "Dive Attack", "entries": [ - "Whenever the storm sorcerer casts a spell other than a cantrip that deals lightning or thunder damage, a stormy aura surrounds it. In addition to the spell's effects, creatures of its choice within 10 feet of it take 5 lightning or thunder damage (storm sorcerer' choice)." + "If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 10 ({@dice 3d6}) damage to the target." ] }, { - "name": "Sorcery Points", + "name": "Flyby", "entries": [ - "The storm sorcerer has 11 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "itemSub", - "name": "Heightened Spell:", - "entry": "When the storm sorcerer casts a spell that forces a creature to make a saving throw to resist the spell's effects, it can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell." - }, - { - "type": "itemSub", - "name": "Quickened Spell:", - "entry": "When the storm sorcerer casts a spell that has a casting time of 1 action, it can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." - } - ] - } + "The aarakocra doesn't provoke an {@action opportunity attack} when it flies out of an enemy's reach." ] } ], "action": [ { - "name": "Spear", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + "The aarakocra makes three melee attacks: one with its javelin and two with its talons, or two ranged attacks." + ] + }, + { + "name": "Talon", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/aarakocrabrave.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0029.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Aarakocra Brave.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/aarakocrabrave.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Aarakocra Brave Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "javelin|phb" + ], + "traitTags": [ + "Flyby" + ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "C", - "X" + "AU" ], "damageTags": [ - "P", - "L", - "T" - ], - "spellcastingTags": [ - "CS" + "P" ], "miscTags": [ + "MLW", "MW", - "MLW" + "RW", + "THW" + ] + }, + { + "name": "Aarakocra Scout", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "aarakocra" + ] + }, + "alignment": [ + "N", + "G" + ], + "ac": [ + 13 + ], + "hp": { + "average": 32, + "formula": "6d8 + 6" + }, + "speed": { + "walk": 20, + "fly": 50 + }, + "str": 10, + "dex": 16, + "con": 12, + "int": 11, + "wis": 12, + "cha": 11, + "skill": { + "nature": "+4", + "perception": "+5", + "stealth": "+8", + "survival": "+5" + }, + "passive": 15, + "languages": [ + "Auran" + ], + "cr": "1", + "trait": [ + { + "name": "Dive Attack", + "entries": [ + "If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 7 ({@dice 2d6}) damage to the target." + ] + }, + { + "name": "Keen Hearing and Sight", + "entries": [ + "The aarakocra has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The aarakocra makes two melee attacks: one with its javelin and one with its talon, or two ranged attacks." + ] + }, + { + "name": "Talon", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/stormsorcerer.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stormsorcerer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/aarakocrabrave.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7634.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0029.webp", "type": "external" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Aarakocra Scout.webp" + } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "C", - "F", - "L", - "T", - "Y" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/aarakocrabrave.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Storm Sorcerer Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Aarakocra Scout Token.webp", "name": "v2 art" } ], "attachedItems": [ - "spear|phb" + "javelin|phb" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "intelligence", - "strength" + "traitTags": [ + "Keen Senses" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AU" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Storm Priest", + "name": "Aarakocra Talon of Syranita", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "any race" + "aarakocra" ] }, "alignment": [ - "C", - "G", - "NY", - "E" + "N", + "G" ], "ac": [ - { - "ac": 15, - "from": [ - "{@item breastplate|phb}" - ] - } + 13 ], "hp": { - "average": 59, - "formula": "9d8 + 18" + "average": 97, + "formula": "15d8 + 30" }, "speed": { - "walk": 30 + "walk": 20, + "fly": 50 }, - "str": 14, - "dex": 12, + "str": 10, + "dex": 16, "con": 14, - "int": 10, + "int": 11, "wis": 17, - "cha": 10, - "save": { - "con": "+4", - "wis": "+5", - "cha": "+2" - }, + "cha": 11, "skill": { - "perception": "+5", - "religion": "+5", - "survival": "+5" + "nature": "+6", + "perception": "+9", + "stealth": "+9", + "survival": "+9" }, - "passive": 16, + "passive": 19, "languages": [ - "any one language (usually Common)" + "Auran" ], - "cr": "4", + "cr": "6", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The storm priest is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" + "The aarakocra is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ + "{@spell light}", "{@spell mending}", "{@spell resistance}", - "{@spell toll the dead|XGE}", - "{@spell thaumaturgy}" + "{@spell spare the dying}" ] }, "1": { "slots": 4, "spells": [ - "{@spell fog cloud}", - "{@spell inflict wounds}", - "{@spell thunderwave}" + "{@spell guiding bolt}", + "{@spell healing word}", + "{@spell protection from evil and good}" ] }, "2": { "slots": 3, "spells": [ - "{@spell gust of wind}", + "{@spell augury}", "{@spell hold person}", - "{@spell shatter}" + "{@spell zone of truth}" ] }, "3": { "slots": 3, "spells": [ - "{@spell bestow curse}", + "{@spell beacon of hope}", "{@spell call lightning}", - "{@spell sleet storm}" + "{@spell mass healing word}" ] }, "4": { "slots": 3, "spells": [ - "{@spell banishment}", - "{@spell control water}", + "{@spell freedom of movement}", "{@spell ice storm}" ] }, "5": { "slots": 1, "spells": [ - "{@spell control winds|XGE}", - "{@spell destructive wave}", - "{@spell insect plague}" + "{@spell conjure} (air) elemental" ] } }, "ability": "wis" } ], - "action": [ + "trait": [ { - "name": "Spear", + "name": "Dive Attack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack, plus 4 ({@damage 1d8}) thunder damage." + "If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 7 ({@dice 2d6}) damage to the target." + ] + }, + { + "name": "Fury of Syranita", + "entries": [ + "As a bonus action, the aarakocra can expend a spell slot to cause its melee or ranged weapon attacks to magically deal an extra 13 ({@damage 3d8}) lightning or thunder damage to a target on a hit. This beneft lasts until the end of the turn. If the aarakora expends a spell slot of 2nd level or higher, the extra damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 6d8})." ] } ], - "reaction": [ + "action": [ { - "name": "Wrath of the Storm (3/day)", + "name": "Multiattack", "entries": [ - "When a creature within 5 feet of the storm priest hits the storm priest with an attack, and the storm priest can see the creature, the storm priest can magically force the creature to make a {@dc 14} Dexterity saving throw. The creature takes 9 ({@damage 2d8}) lightning or thunder damage on a failed saving throw, and half as much damage on a successful one." + "The aarakocra makes two melee attacks or two ranged attacks." + ] + }, + { + "name": "Talon", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "P", - "T", - "L" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/stormpriest.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stormpriest.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/aarakocratalonofsyranita.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0029.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Aarakocra Talon of Syranita.webp" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/aarakocratalonofsyranita.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Aarakocra Talon of Syranita Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "javelin|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AU" + ], + "damageTags": [ + "L", + "P", + "T" + ], "damageTagsSpell": [ "B", "C", "L", - "N", - "P", - "R", - "T" + "R" ], - "attachedItems": [ - "spear|phb" + "spellcastingTags": [ + "CC" ], - "savingThrowForced": [ - "dexterity" + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ], "savingThrowForcedSpell": [ "charisma", - "constitution", "dexterity", - "strength", "wisdom" ] }, { - "name": "Skirmisher Elite", + "name": "Aboleth Overseer", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "aberration", "alignment": [ - "A" + "L", + "E" ], "ac": [ { - "ac": 15, + "ac": 19, "from": [ - "{@item studded leather armor|phb}" + "natural armor" ] } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 294, + "formula": "28d12 + 112" }, "speed": { - "walk": 30 + "walk": 10, + "swim": 40 + }, + "str": 24, + "dex": 9, + "con": 18, + "int": 20, + "wis": 18, + "cha": 18, + "save": { + "con": "+9", + "int": "+11", + "wis": "+10" }, - "str": 10, - "dex": 18, - "con": 14, - "int": 10, - "wis": 12, - "cha": 10, "skill": { - "perception": "+3", - "stealth": "+6" + "arcana": "+17", + "history": "+17", + "perception": "+16" }, - "passive": 13, + "senses": [ + "darkvision 120 ft." + ], + "passive": 26, "languages": [ - "any one language (usually Common)" + "Deep Speech", + "telepathy 120 ft." + ], + "cr": "20", + "spellcasting": [ + { + "name": "Innate Spellcasting (Psionics)", + "headerEntries": [ + "The aboleth's innate spellcasting ability is Intelligence (spell save {@dc 19}). The aboleth can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell hypnotic pattern}", + "{@spell invisibility}", + "{@spell phantasmal force}" + ], + "daily": { + "3e": [ + "{@spell hallucinatory terrain}", + "{@spell major image}" + ], + "2e": [ + "{@spell phantasmal killer}", + "{@spell project image}" + ], + "1e": [ + "{@spell mirage arcane}", + "{@spell psychic scream|XGE}", + "{@spell weird}", + "{@spell plane shift} (self only)" + ] + }, + "ability": "int" + } ], - "cr": "4", "trait": [ { - "name": "Lightfooted", + "name": "Amphibious", "entries": [ - "The skirmisher can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." + "The aboleth can breathe air and water." ] }, { - "name": "Skirmish Advantage", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The skirmisher gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn." + "If the aboleth fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Mucous Cloud", "entries": [ - "The skirmisher deals an extra 10 ({@dice 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the skirmisher that isn't {@condition incapacitated} and the skirmisher doesn't have disadvantage on the attack roll." + "While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must succeed on a {@dc 16} Constitution saving throw. On a failure, the creature is diseased for {@dice 1d4} hours. The diseased creature can breathe only underwater." + ] + }, + { + "name": "Probing Telepathy", + "entries": [ + "If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature." ] } ], @@ -483,330 +606,406 @@ { "name": "Multiattack", "entries": [ - "The skald makes two melee attacks or two ranged attacks." + "The aboleth makes four tentacle attacks." ] }, { - "name": "Shortsword", + "name": "Tentacle", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d10 + 7}) bludgeoning damage and the target is {@condition grappled} (escape {@dc 17}). If the target is a creature, it must succeed on a {@dc 18} Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by {@spell heal} or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 ({@damage 1d12}) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed." ] }, { - "name": "Longbow", + "name": "Tail", "entries": [ - "{@atk rw} {@hit 6} to hit, range 150/600 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage." + ] + }, + { + "name": "Enslave (3/Day)", + "entries": [ + "The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 18} Wisdom saving throw or be magically {@condition charmed} by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The {@condition charmed} target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.", + "Whenever the {@condition charmed} target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth." + ] + }, + { + "name": "Fling", + "entries": [ + "One Large or smaller object held or creature {@condition grappled} by the aboleth is thrown up to 60 feet and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 17} Dexterity saving throw or take the same damage and be knocked {@condition prone}. If the aboleth uses multiattack, it can use its Fling in place of one of its tentacle attacks." ] } ], - "reaction": [ + "legendary": [ { - "name": "Skirmisher", + "name": "Enslave", "entries": [ - "When an enemy the skirmisher can see ends its turn within 5 feet of it, the skirmisher can move up to half its speed. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}." + "The aboleth uses its Enslave feature." + ] + }, + { + "name": "Tail Swipe", + "entries": [ + "The aboleth makes one tail attack." + ] + }, + { + "name": "Psychic Drain (Costs 2 Actions)", + "entries": [ + "One creature {@condition charmed} by the aboleth takes 28 ({@damage 8d6}) psychic damage, and the aboleth regains hit points equal to the damage the creature takes." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "The aboleth casts a spell from its list of innate spells, using a spell slot as normal." ] } ], - "traitTags": [ - "Sneak Attack" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/skirmisherelite.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skirmisher.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/abolethoverseer.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0158.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0081.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/abolethoverseer.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Skirmisher Elite Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Aboleth Overseer Token.webp", "name": "v2 art" } ], - "attachedItems": [ - "longbow|phb", - "shortsword|phb" + "traitTags": [ + "Amphibious", + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "DS", + "TP" + ], + "damageTags": [ + "A", + "B", + "Y" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "intelligence", + "wisdom" ] }, { - "name": "Skirmisher", + "name": "Aboleth Slime Lord", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "aberration", "alignment": [ - "A" + "L", + "E" ], "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "{@item studded leather armor|phb}" + "natural armor" ] } ], "hp": { - "average": 17, - "formula": "3d8 + 3" + "average": 204, + "formula": "24d10 + 36" }, "speed": { - "walk": 30 + "walk": 10, + "swim": 40 + }, + "str": 22, + "dex": 9, + "con": 16, + "int": 18, + "wis": 16, + "cha": 18, + "save": { + "con": "+8", + "int": "+9", + "wis": "+8" }, - "str": 10, - "dex": 16, - "con": 12, - "int": 10, - "wis": 12, - "cha": 10, "skill": { - "perception": "+3", - "stealth": "+5" + "history": "+14", + "perception": "+13" }, - "passive": 13, + "senses": [ + "darkvision 120 ft." + ], + "passive": 23, "languages": [ - "any one language (usually Common)" + "Deep Speech", + "telepathy 120 ft." ], - "cr": "1", + "cr": "13", "trait": [ { - "name": "Lightfooted", + "name": "Amphibious", "entries": [ - "The skirmisher can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." + "The aboleth can breathe air and water." ] }, { - "name": "Skirmish Advantage", + "name": "Acidic Mucous Cloud", "entries": [ - "The skirmisher gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn." + "While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) acid damage and must succeed on a {@dc 16} Constitution saving throw. On a failure, the creature is diseased for {@dice 1d4} hours. The diseased creature can breathe only underwater." + ] + }, + { + "name": "Probing Telepathy", + "entries": [ + "If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature." ] } ], "action": [ { - "name": "Shortsword", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "The aboleth makes three tentacle attacks. Alternatively, it can use two slime orb attacks." ] }, { - "name": "Longbow", + "name": "Slime Orb", "entries": [ - "{@atk rw} {@hit 5} to hit, range 150/600 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "{@atk rs} {@hit 11} to hit, range 120 ft., one target. {@h}14 ({@damage 4d6}) acid damage and the target must succeed on a {@dc 16} Strength saving throw or be {@condition restrained} until the end of the aboleth's next turn." + ] + }, + { + "name": "Tentacle", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage plus 10 ({@damage 3d6}) acid damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by {@spell heal} or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 ({@damage 1d12}) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage plus 10 ({@damage 3d6}) acid damage." + ] + }, + { + "name": "Enslave (3/Day)", + "entries": [ + "The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw or be magically {@condition charmed} by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The {@condition charmed} target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.", + "Whenever the {@condition charmed} target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth." ] } ], - "reaction": [ + "legendary": [ { - "name": "Skirmisher", + "name": "Tail Swipe", "entries": [ - "When an enemy the skirmisher can see ends its turn within 5 feet of it, the skirmisher can move up to half its speed. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}." + "The aboleth makes one tail attack." + ] + }, + { + "name": "Psychic Drain (Costs 2 Actions)", + "entries": [ + "One creature {@condition charmed} by the aboleth takes 17 ({@damage 5d6}) psychic damage, and the aboleth regains hit points equal to the damage the creature takes." + ] + }, + { + "name": "Slime Sphere (Costs 3 Actions)", + "entries": [ + "The aboleth conjures a ball of acidic slime that explodes at a point it can see within 120 feet of it.", + "Each creature in a 20-foot-radius sphere centered on that point must succeed on a {@dc 16} Strength saving throw. On a failed save, the target takes 14 ({@damage 4d6}) acid damage and is {@condition restrained}, or half as much damage and isn't {@condition restrained} on a successful one. A {@condition restrained} creature takes 10 ({@damage 3d6}) acid damage at the start of each of the Aboleth's turns. A {@condition restrained} creature can use an action to perform a {@dc 16} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check, ending the effect on itself on a success." ] } ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/skirmisher.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skirmisher.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/abolethslimelord.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0158.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0002.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/abolethslimelord.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Skirmisher Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Aboleth Slime Lord Token.webp", "name": "v2 art" } ], - "attachedItems": [ - "longbow|phb", - "shortsword|phb" + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "DS", + "TP" + ], + "damageTags": [ + "A", + "B", + "Y" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution", + "strength", + "wisdom" ] }, { - "name": "Skald", + "name": "Adept of Orcus", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "undead", "alignment": [ - "NX", "C", - "G", - "NY", "E" ], "ac": [ - { - "ac": 15, - "from": [ - "{@item studded leather armor|phb}" - ] - } + 12 ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 50, + "formula": "9d8 + 9" }, "speed": { - "walk": 40 - }, - "str": 17, - "dex": 16, - "con": 14, - "int": 10, - "wis": 10, - "cha": 17, - "save": { - "dex": "+6", - "con": "+5", - "cha": "+6" - }, - "skill": { - "deception": "+9", - "perception": "+6", - "performance": "+9", - "stealth": "+6" + "walk": 30 }, - "passive": 12, + "str": 13, + "dex": 15, + "con": 10, + "int": 11, + "wis": 16, + "cha": 10, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "resist": [ + "necrotic" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" + ], "languages": [ - "any one language (usually Common)" + "Common" ], - "cr": "6", + "cr": "3", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The skald is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}). It has the following bard spells prepared:" + "The adept of Orcus is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell vicious mockery}" + "{@spell infestation|XGE}", + "{@spell poison spray}", + "{@spell toll the dead|XGE}" ] }, "1": { "slots": 4, "spells": [ - "{@spell dissonant whispers}", - "{@spell healing word}", - "{@spell heroism}", - "{@spell longstrider}" + "{@spell bane}", + "{@spell command}", + "{@spell divine favor}", + "{@spell false life}" ] }, "2": { "slots": 3, "spells": [ - "{@spell blur}", + "{@spell blindness/deafness}", "{@spell hold person}", - "{@spell shatter}" + "{@spell ray of enfeeblement}", + "{@spell silence}" ] }, "3": { - "slots": 3, - "spells": [ - "{@spell catnap|XGE}", - "{@spell fear}", - "{@spell haste}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell confusion}", - "{@spell freedom of movement}" - ] - }, - "5": { - "slots": 1, + "slots": 2, "spells": [ - "{@spell mass cure wounds}" + "{@spell bestow curse}", + "{@spell vampiric touch}" ] } }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { - "name": "Reckless", - "entries": [ - "At the start of its turn, the skald can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." - ] - }, - { - "name": "Inspiring Strike (1/Day)", + "name": "Turning Defance", "entries": [ - "As a bonus action, when the skald hits a creature with a weapon attack, the skald can target up to three allies it can see within 30 feet of it. If the target can see and hear the skald, the target can move up to half its speed and make one weapon attack as a reaction." + "The adept of Orcus and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." ] } ], @@ -814,396 +1013,292 @@ { "name": "Multiattack", "entries": [ - "The skald makes two melee attacks or two ranged attacks." + "The adept of Orcus attacks two times: one with its bite and one with its claws." ] }, { - "name": "Longsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + "{@atk mw} {@hit 2} to hit, range 5 ft., one creature. {@h}9 ({@damage 2d6 + 2}) piercing damage." ] }, { - "name": "Longbow", + "name": "Claws", "entries": [ - "{@atk rw} {@hit 6} to hit, range 150/600 ft., one creature. {@h}4 ({@damage 1d8}) piercing damage." + "{@atk mw} {@hit 4} to hit, range 5 ft., one creature. {@h}7 ({@damage 2d4 + 2}) slashing damage. If the target is a creature other than an undead, it must succeed on a {@dc 11} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "reaction": [ + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/agarat.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0060.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/agarat.png", + "altArt": [ { - "name": "Distracting Taunt (3/Day)", - "entries": [ - "The skald magically imposes disadvantage to a creature's attack roll, ability check, or saving throw. To do so, the creature must be within 30 feet of the skald and must be visible and be able to hear to the skald." - ] + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Adept of Orcus Token.webp", + "name": "v2 art" } ], - "traitTags": [ - "Reckless" + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C", - "X" + "C" ], "damageTags": [ - "S", - "P" + "P", + "S" + ], + "damageTagsSpell": [ + "I", + "N", + "R" ], "spellcastingTags": [ - "CB" + "CC" ], "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "page": 0, - "damageTagsSpell": [ - "T", - "Y" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Skald Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0157.webp", - "type": "external" - } - } - ] - }, - "attachedItems": [ - "longbow|phb", - "longsword|phb" + "savingThrowForced": [ + "constitution" ], "savingThrowForcedSpell": [ + "charisma", "constitution", "wisdom" ] }, { - "name": "Shadow Fist Master", + "name": "Adult Dragon Skeleton", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "undead", "alignment": [ "L", - "NX", - "C", - "NY", "E" ], "ac": [ - 19 + { + "ac": 20, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 130, - "formula": "20d8 + 40" + "average": 207, + "formula": "28d12 + 90" }, "speed": { - "walk": 50 - }, - "str": 12, - "dex": 20, - "con": 14, - "int": 12, - "wis": 18, - "cha": 14, - "save": { - "str": "+6", - "dex": "+10", - "con": "+7", - "wis": "+9" - }, - "skill": { - "perception": "+9", - "stealth": "+15" + "walk": 40, + "swim": 40 }, - "passive": 19, - "languages": [ - "any two languages" + "str": 23, + "dex": 14, + "con": 21, + "int": 14, + "wis": 15, + "cha": 13, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." ], - "cr": "16", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The shadow fist's innate spellcasting ability is Wisdom. The shadow fist can innately cast the following spells, without providing material components:" - ], - "daily": { - "1e": [ - "{@spell darkness}", - "{@spell darkvision}", - "{@spell pass without trace}", - "{@spell silence}" - ] - }, - "ability": "wis" - } + "passive": 12, + "immune": [ + "poison" ], - "trait": [ - { - "name": "Assassinate", - "entries": [ - "During its first turn, the shadow fist has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the shadow fist scores against a surprised creature is a critical hit." - ] - }, - { - "name": "Cunning Action", - "entries": [ - "The shadow fist can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." - ] - }, + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "understands Common", + "Dragonic but can't speak" + ], + "cr": "10", + "action": [ { - "name": "Evasion", + "name": "Multiattack", "entries": [ - "If the shadow fist is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the shadow fist instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "The skeleton can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Shadow Step", + "name": "Bite", "entries": [ - "While in dim light or darkness, the shadow fist can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." + "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." ] }, { - "name": "Unarmored Defense", + "name": "Claw", "entries": [ - "While the shadow fist is wearing no armor and wielding no shield, its AC includes its Wisdom modifer." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Tail", "entries": [ - "The shadow fist deals an extra 17 ({@dice 5d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the shadow fist that isn't {@condition incapacitated} and the shadow fist doesn't have disadvantage on the attack roll." + "{@atk mw} {@hit 10} to hit, reach 20 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." ] }, { - "name": "Stunning Strike (7/Day)", + "name": "Frightful Presence", "entries": [ - "Once per turn, when the shadow fist hits a creature with a melee weapon attack, it can force the creature to make a {@dc 17} Constitution saving throw or be {@condition stunned} until the end of the creature's next turn." + "Each creature of the skeleton's choice that is within 120 feet of the skeleton and aware of it must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the skeleton's Frightful Presence for the next 24 hours." ] } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The shadow fist makes four attacks: one with its shortsword and three of which can be an unarmed strike or a dart attack." - ] - }, - { - "name": "Shortsword", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." - ] - }, + "legendary": [ { - "name": "Unarmed Strike", + "name": "Detect", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage." + "The skeleton makes a Wisdom ({@skill Perception}) check." ] }, { - "name": "Dart", + "name": "Tail Attack", "entries": [ - "{@atk rw} {@hit 8} to hit, range 20/60 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage." + "The skeleton makes a tail attack" ] }, { - "name": "Cloak of Shadows", - "entries": [ - "While in dim light or darkness, the shadow fist becomes {@condition invisible} until it makes an attack. cast a spell, or is in an area of bright light." - ] - } - ], - "reaction": [ - { - "name": "Uncanny Dodge", + "name": "Wing Attack (Costs 2 Actions)", "entries": [ - "The shadow fist halves the damage that it takes from an attack that hits it. The shadow fist must be able to see the attacker." + "The skeleton swings and strikes with its skeletal appendages that used to hold its wing membrane. Each creature within 15 feet of the skeleton must succeed on a {@dc 18} Dexterity saving throw or take 13 ({@damage 2d6 + 6}) bludgeoning damage." ] } ], - "traitTags": [ - "Sneak Attack" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "P", - "I", - "B" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/shadowfistmaster.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/shadowfistmaster.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/adultdragonskeleton.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0156.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0130.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/adultdragonskeleton.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Shadow Fist Master Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dragon Skeleton, Adult Token.webp", "name": "v2 art" } ], - "attachedItems": [ - "dart|phb", - "shortsword|phb" + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" ], "savingThrowForced": [ - "constitution" + "dexterity", + "wisdom" ] }, { - "name": "Shadow Fist Assassin", + "name": "Agarat", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "undead", "alignment": [ - "L", - "NX", "C", - "NY", "E" ], "ac": [ - 17 + 14 ], "hp": { - "average": 85, - "formula": "13d8 + 26" + "average": 61, + "formula": "11d8 + 11" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 12, - "dex": 18, - "con": 14, + "str": 16, + "dex": 17, + "con": 12, "int": 11, - "wis": 16, - "cha": 12, - "save": { - "str": "+5", - "dex": "+8", - "con": "+6", - "wis": "+7" - }, - "skill": { - "perception": "+7", - "stealth": "+12" - }, - "passive": 17, - "languages": [ - "any one language (usually Common)" + "wis": 12, + "cha": 10, + "senses": [ + "darkvision 60 ft." ], - "cr": "11", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The shadow fist's innate spellcasting ability is Wisdom. The shadow fist can innately cast the following spells, without providing material components:" - ], - "daily": { - "1e": [ - "{@spell darkness}", - "{@spell darkvision}", - "{@spell pass without trace}", - "{@spell silence}" - ] - }, - "ability": "wis" - } + "passive": 11, + "resist": [ + "necrotic" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" + ], + "languages": [ + "Common" ], + "cr": "4", "trait": [ { - "name": "Assassinate", - "entries": [ - "During its first turn, the shadow fist has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the shadow fist scores against a surprised creature is a critical hit." - ] - }, - { - "name": "Cunning Action", - "entries": [ - "The shadow fist can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." - ] - }, - { - "name": "Evasion", - "entries": [ - "If the shadow fist is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the shadow fist instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - ] - }, - { - "name": "Shadow Step", - "entries": [ - "While in dim light or darkness, the shadow fist can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." - ] - }, - { - "name": "Unarmored Defense", - "entries": [ - "While the shadow fist is wearing no armor and wielding no shield, its AC includes its Wisdom modifer." - ] - }, - { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The shadow fist deals an extra 14 ({@dice 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the shadow fist that isn't {@condition incapacitated} and the shadow fist doesn't have disadvantage on the attack roll." - ] - }, - { - "name": "Stunning Strike (4/Day)", + "name": "Turning Defance", "entries": [ - "Once per turn, when the shadow fist hits a creature with a melee weapon attack, it can force the creature to make a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of the creature's next turn." + "The agarat and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." ] } ], @@ -1211,182 +1306,146 @@ { "name": "Multiattack", "entries": [ - "The shadow fist makes three attacks: one with its shortsword and two of which can be an unarmed strike or a dart attack." + "The agarat attacks two times: one with its bite and one with its claws." ] }, { - "name": "Shortsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 3} to hit, range 5 ft., one creature. {@h}12 ({@damage 2d8 + 3}) piercing damage." ] }, { - "name": "Unarmed Strike", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 4}) bludgeoning damage." + "{@atk mw} {@hit 5} to hit, range 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a creature other than an undead, it must succeed on a {@dc 11} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Dart", + "name": "Horrid Scream {@recharge 5}", "entries": [ - "{@atk rw} {@hit 8} to hit, range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "The agarat can emit a bloodcurdling, supernatural scream. Each creature within 30 feet that can hear its scream takes 5 ({@damage 1d10}) necrotic damage and must succeed on a {@dc 11} Constitution saving throw. On a failed save, a creature will have its hit point maximum reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] } ], - "traitTags": [ - "Sneak Attack" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "P", - "I", - "B" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/shadowfistassassin.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/shadowfistmaster.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/agarat.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0156.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0060.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/agarat.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Shadow Fist Assassin Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Agarat Token.webp", "name": "v2 art" } ], - "attachedItems": [ - "dart|phb", - "shortsword|phb" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" ], "savingThrowForced": [ "constitution" ] }, { - "name": "Shadow Fist Initiate", + "name": "Air Elemental, Huge", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "elemental", "alignment": [ - "L", - "NX", - "C", - "NY", - "E" + "N" ], "ac": [ - 15 + 16 ], "hp": { - "average": 46, - "formula": "7d8 + 14" + "average": 189, + "formula": "18d12 + 54" }, "speed": { - "walk": 40 + "walk": 0, + "fly": { + "number": 90, + "condition": "(hover)" + }, + "canHover": true }, - "str": 12, - "dex": 16, - "con": 14, - "int": 11, - "wis": 14, - "cha": 11, - "save": { - "dex": "+5", - "con": "+4", - "wis": "+4" - }, - "skill": { - "perception": "+4", - "stealth": "+7" - }, - "passive": 14, - "languages": [ - "any one language (usually Common)" + "str": 18, + "dex": 22, + "con": 16, + "int": 6, + "wis": 12, + "cha": 5, + "senses": [ + "darkvision 60 ft." ], - "cr": "3", - "spellcasting": [ + "passive": 11, + "resist": [ + "lightning", + "thunder", { - "name": "Innate Spellcasting", - "headerEntries": [ - "The shadow fist's innate spellcasting ability is Wisdom. The shadow fist can innately cast the following spells, without providing material components:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "1e": [ - "{@spell darkness}", - "{@spell darkvision}", - "{@spell pass without trace}", - "{@spell silence}" - ] - }, - "ability": "wis" + "note": "from nonmagical weapons" } ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], + "languages": [ + "Auran" + ], + "cr": "9", "trait": [ { - "name": "Shadow Stealth", - "entries": [ - "While in dim light or darkness, the shadow fist can take the {@action Hide} action as a bonus action." - ] - }, - { - "name": "Shadow Step", - "entries": [ - "While in dim light or darkness, the shadow fist can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." - ] - }, - { - "name": "Unarmored Defense", - "entries": [ - "While the shadow fist is wearing no armor and wielding no shield, its AC includes its Wisdom modifer." - ] - }, - { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The shadow fist deals an extra 3 ({@dice 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the shadow fist that isn't {@condition incapacitated} and the shadow fist doesn't have disadvantage on the attack roll." - ] - }, - { - "name": "Stunning Strike (3/Day)", + "name": "Air Form", "entries": [ - "Once per turn, when the shadow fist hits a creature with a melee weapon attack, it can force the creature to make a {@dc 12} Constitution saving throw or be {@condition stunned} until the end of the creature's next turn." + "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." ] } ], @@ -1394,250 +1453,252 @@ { "name": "Multiattack", "entries": [ - "The shadow fist makes three attacks: one with its shortsword and two of which can be an unarmed strike or a dart attack." - ] - }, - { - "name": "Shortsword", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "The elemental makes two slam attacks." ] }, { - "name": "Unarmed Strike", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." ] }, { - "name": "Dart", + "name": "Tornado {@recharge 4}", "entries": [ - "{@atk rw} {@hit 5} to hit, range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "The elemental magically transforms into a violent tornado and moves up to half its flying speed in a straight line and targets each creature its space it enters. Each target must succeed on a {@dc 16} Strength saving throw. On a failure, a target takes 26 ({@damage 5d8 + 4}) bludgeoning damage and is flung up 30 feet away from the elemental in a random direction and knocked {@condition prone}. If a thrown target strikes an object, such as a wall or floor, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 16} Dexterity saving throw or take the same damage and be knocked {@condition prone}. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked {@condition prone}. The air elemental reverts to its true form at the end of the turn." ] } ], - "traitTags": [ - "Sneak Attack" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "P", - "B" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/shadowfistmaster.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/shadowfistmaster.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/airelementalhuge.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0156.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0050.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/airelementalhuge.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Shadow Fist Initiate Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Air Elemental, Huge Token.webp", "name": "v2 art" } ], - "attachedItems": [ - "dart|phb", - "shortsword|phb" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AU" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" ], "savingThrowForced": [ - "constitution" + "strength" ] }, { - "name": "Sergeant", + "name": "Air Elemental, Medium", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "elemental", "alignment": [ - "A" + "N" ], "ac": [ - { - "ac": 16, - "from": [ - "{@item scale mail|phb}", - "{@item shield|phb}" - ] - } + 14 ], "hp": { - "average": 20, - "formula": "3d8 + 6" + "average": 33, + "formula": "6d8 + 8" }, "speed": { - "walk": 30 - }, - "str": 16, - "dex": 10, - "con": 14, - "int": 10, - "wis": 10, - "cha": 12, - "skill": { - "perception": "+2" + "walk": 0, + "fly": { + "number": 90, + "condition": "(hover)" + }, + "canHover": true }, - "passive": 12, + "str": 10, + "dex": 18, + "con": 12, + "int": 4, + "wis": 8, + "cha": 6, + "senses": [ + "darkvision 60 ft." + ], + "passive": 9, + "resist": [ + "lightning", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], "languages": [ - "any one language (usually Common)" + "Auran" ], - "cr": "1", - "action": [ + "cr": "2", + "trait": [ { - "name": "Longsword", + "name": "Air Form", "entries": [ - "{@atk mw} {@hit 5} to hit, one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." ] - }, + } + ], + "action": [ { - "name": "Longbow", + "name": "Multiattack", "entries": [ - "{@atk rw} {@hit 2} to hit, range 150/600 ft., one creature. {@h}4 ({@damage 1d8}) piercing damage." + "The elemental makes two slam attacks." ] }, { - "name": "Command", + "name": "Slam", "entries": [ - "The sergeant targets one ally it can see within 30 feet of it. If the target can see and hear the sergeant, the target can make one weapon attack as a reaction." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." ] }, { - "name": "Maneuver Allies {@recharge 5}", + "name": "Whirlwind {@recharge 4}", "entries": [ - "Up to four allies within 60 feet of this sergeant that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." + "Each creature in the elemental's space must succeed on a {@dc 10} Strength saving throw. On a failure, a target takes 7 ({@damage 2d6}) bludgeoning damage and is flung up 10 feet away from the elemental in a random direction and knocked {@condition prone}.", + "If a thrown target strikes an object, such as a wall or floor, the target takes 3 ({@damage 1d6}) bludgeoning damage. If the target is thrown at another creature, that creature must succeed on a {@dc 10} Dexterity saving throw or take the same damage and be knocked {@condition prone}. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked {@condition prone}." ] } ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Sergeant Token.webp", "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0155.webp", - "type": "external" + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/airelementalhuge.webp" } } ] }, - "attachedItems": [ - "longbow|phb", - "longsword|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/airelementalhuge.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AU" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity", + "strength" ] }, { - "name": "Marshal", + "name": "Ancient Behir", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "G" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "monstrosity", "alignment": [ - "A" + "N", + "E" ], "ac": [ { - "ac": 18, + "ac": 20, "from": [ - "{@item breastplate|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 330, + "formula": "20d20 + 120" }, "speed": { - "walk": 30 + "walk": 50 }, - "str": 16, - "dex": 14, - "con": 14, - "int": 12, - "wis": 12, - "cha": 16, + "str": 27, + "dex": 16, + "con": 22, + "int": 9, + "wis": 16, + "cha": 14, "save": { - "str": "+6", - "con": "+5", - "wis": "+4" + "dex": "+9", + "con": "+12", + "wis": "+9" }, "skill": { - "perception": "+4" + "perception": "+9", + "stealth": "+9" }, - "passive": 14, + "senses": [ + "darkvision 90 ft." + ], + "passive": 19, + "immune": [ + "lightning" + ], "languages": [ - "any two languages" + "Draconic" ], - "cr": "5", + "cr": "20", "trait": [ { - "name": "Marshal Allies", - "entries": [ - "Unless the marshal is {@condition incapacitated}, it and creatures of its choice within 30 feet of it have advantage on saving throws against being {@condition frightened}." - ] - }, - { - "name": "Rallying Cry (1/Day)", + "name": "Legendary Resistance (3/Day)", "entries": [ - "Each creature of the marshal's choice that is within 30 feet of it, can hear it, and not already affected by Rallying Cry gain advantage on attack rolls and saving throws until the start of the marshal's next turn. The marshal can then make one attack as a bonus action." + "If the behir fails a saving throw, it can choose to succeed instead." ] } ], @@ -1645,175 +1706,202 @@ { "name": "Multiattack", "entries": [ - "The marshal makes three melee attacks or three ranged attacks. It can use its Command or Maneuver Allies in place of one attack." + "The behir makes three attacks: one with its bite, one to constrict, and one with its tail." ] }, { - "name": "Longsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}30 ({@damage 4d10 + 8}) percing damage plus 7 ({@damage 2d6}) lightning damage." ] }, { - "name": "Longbow", + "name": "Constrict", "entries": [ - "{@atk rw} {@hit 4} to hit, range 150/600 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage." + "{@atk mw} {@hit 14} to hit, reach 5 ft., one Huge or smaller creature. {@h}24 ({@damage 3d10 + 8}) bludgeoning damage plus 24 ({@damage 3d10 + 8}) slashing damage. The target is {@condition grappled} (escape {@dc 18}) if the behir isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." ] }, { - "name": "Command", + "name": "Tail", "entries": [ - "The marshal targets one ally it can see within 30 feet of it. If the target can see and hear the marshal, the target can make one weapon attack as a reaction." + "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." ] }, { - "name": "Maneuver Allies {@recharge 5}", + "name": "Lightning Breath {@recharge 5}", "entries": [ - "Up to four allies within 60 feet of this marshal that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." + "The behir exhales a line of lightning that is 40 feet long and 10 feet wide. Each creature in that line must succeed on a {@dc 20} Dexterity saving throw, taking 82 ({@damage 15d10}) lightning damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Swallow", + "entries": [ + "The behir makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the behir, and it takes 28 ({@damage 8d6}) acid damage at the start of each of the behir's turns. A behir can have only up to one Large or two Medium creatures swallowed at a time.", + "If the behir takes 40 damage or more on a single turn from the swallowed creature, the behir must succeed on a {@dc 22} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}." ] } ], - "reaction": [ + "legendary": [ { - "name": "Directed Strike (3/day)", + "name": "Detect", "entries": [ - "When a creature the marshal can see within 30 feet of it makes an attack roll, and the creature can hear the marshal, the marshal grants advantage to that roll." + "The behir makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Move", + "entries": [ + "The behir moves up to half its speed." + ] + }, + { + "name": "Tail", + "entries": [ + "The behir makes a tail attack." + ] + }, + { + "name": "Bite (Costs 2 Actions)", + "entries": [ + "The behir makes a bite attack." ] } ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Marshal Token.webp", "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0155.webp", + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientbehir.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0455.webp", "type": "external" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Behir, Ancient.webp" + } } ] }, - "attachedItems": [ - "longbow|phb", - "longsword|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientbehir.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Behir, Ancient Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack", + "Swallow" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "A", + "B", + "L", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution", + "dexterity" ] }, { - "name": "Inquisitor", + "name": "Ancient Blight", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "plant", "alignment": [ - "L", - "G", - "NY", + "N", "E" ], "ac": [ { - "ac": 19, + "ac": 16, "from": [ - "{@item splint armor|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 138, + "formula": "12d12 + 60" }, "speed": { "walk": 30 }, - "str": 18, + "str": 23, "dex": 8, - "con": 16, - "int": 10, - "wis": 12, - "cha": 14, - "save": { - "con": "+4", - "wis": "+3", - "cha": "+4" - }, + "con": 21, + "int": 5, + "wis": 10, + "cha": 3, "skill": { - "intimidation": "+4", - "perception": "+3", - "religion": "+3" + "stealth": "+2" }, - "passive": 13, - "languages": [ - "any one language (usually Common)" + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" ], - "cr": "5", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The inquisitor is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}). It has the following paladin spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell command}", - "{@spell hunter's mark}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell misty step}" - ] - }, - "3": { - "slots": 2, - "spells": [ - "{@spell crusader's mantle}", - "{@spell fear}" - ] - } - }, - "ability": "cha" - } + "passive": 10, + "resist": [ + "bludgeoning", + "piercing" ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "blinded", + "deafened" + ], + "languages": [ + "Common" + ], + "cr": "6", "trait": [ { - "name": "Aura of Judgement", + "name": "False Appearance", "entries": [ - "A creature hostile to the inquisitor that is within 10 feet of the inquisitor has disadvantage on saving throws against being {@condition frightened}." + "While the ancient blight remains motionless, it is indistinguishable from a normal dead or leafless ancient tree." ] }, { - "name": "Smite (1/Turn)", + "name": "Grasping Roots", "entries": [ - "As a bonus action, when the inquisitor hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} necrotic or radiant damage to the target, and the target must succeed in a {@dc 13} Wisdom saving throw or be {@condition frightened} the end of its next turn. If the inquisitor expends a spell slot of 2nd level or higher, the extra damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." + "The ancient blight can have up to six root tendrils at a time. Each root tendril can be attacked (AC 15; 10 hit points).", + "Destroying a root tendril deals no damage to the ancient blight, but reduces its number of root tendrils. A root tendril can also be broken if a creature takes an action and succeeds on a {@dc 17} Strength check against it. A lost root tendril regrows after 24 hours." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The ancient blight deals double damage to objects and structures." ] } ], @@ -1821,202 +1909,186 @@ { "name": "Multiattack", "entries": [ - "The inquisitor makes two melee attacks." + "The ancient blight makes six attacks: four with its root tendrils and two with its slam." ] }, { - "name": "Flail", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage." ] }, { - "name": "Heavy Crossbow", + "name": "Root Tendril", "entries": [ - "{@atk rw} {@hit 1} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d10}) piercing damage." + "{@atk mw} {@hit 9} to hit, reach 20 ft., one creature. {@h}The target is {@condition grappled} (escape {@dc 16}). Until the grapple ends, the target is {@condition restrained}, and the ancient blight can't use the same root tendril on another target." ] } ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "B", - "P" - ], - "spellcastingTags": [ - "CP" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/inquisitor.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/inquisitor.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/treeblight.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0154.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0010.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "R" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/treeblight.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Inquisitor Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Blight, Ancient Token.webp", "name": "v2 art" } ], - "attachedItems": [ - "flail|phb", - "heavy crossbow|phb" + "traitTags": [ + "False Appearance", + "Siege Monster" ], - "savingThrowForced": [ - "wisdom" + "senseTags": [ + "B" ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" ] }, { - "name": "High Inquisitor", + "name": "Ancient Bone Naga", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "monstrosity", "alignment": [ "L", - "G", - "NY", "E" ], "ac": [ { - "ac": 20, + "ac": 16, "from": [ - "{@item plate armor|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 165, - "formula": "22d8 + 66" + "average": 105, + "formula": "11d12 + 33" }, "speed": { "walk": 30 }, - "str": 20, - "dex": 8, + "str": 19, + "dex": 16, "con": 16, - "int": 10, - "wis": 12, - "cha": 16, + "int": 16, + "wis": 16, + "cha": 17, "save": { - "con": "+8", - "wis": "+6", - "cha": "+8" - }, - "skill": { - "intimidation": "+8", - "perception": "+6", - "religion": "+6" + "int": "+8", + "wis": "+10", + "cha": "+9" }, + "senses": [ + "darkvision 60 ft." + ], "passive": 13, + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "paralyzed", + "poisoned" + ], "languages": [ - "any one language (usually Common)" + "Common plus one other language" ], - "cr": "16", + "cr": "9", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The high inquisitor is a 19th-level spell caster. Its spellcasting ability is Charisma (spell save {@dc 16}). It has the following paladin spells prepared:" + "The naga is a 10th-level spellcaster (spell save {@dc 15}, {@hit 7} to hit with spell attacks) that needs only verbal components to cast its spells.", + "If the naga was a guardian naga in life , its spellcasting ability is Wisdom, and it has the following cleric spells prepared:" ], "spells": { + "0": { + "spells": [ + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell ray of frost}" + ] + }, "1": { "slots": 4, "spells": [ - "{@spell command}", - "{@spell compelled duel}", - "{@spell searing smite}" + "{@spell charm person}", + "{@spell detect magic}", + "{@spell sleep}" ] }, "2": { "slots": 3, "spells": [ - "{@spell hold person}", - "{@spell misty step}" + "{@spell detect thoughts}", + "{@spell hold person}" ] }, "3": { "slots": 3, "spells": [ - "{@spell dispel magic}", - "{@spell fear}" + "{@spell lightning bolt}", + "{@spell water breathing}" ] }, "4": { "slots": 3, "spells": [ - "{@spell banishment}", - "{@spell staggering smite}" + "{@spell blight}", + "{@spell dimension door}" ] }, "5": { "slots": 2, "spells": [ - "{@spell destructive wave} (necrotic)" + "{@spell dominate person}" ] } }, - "ability": "cha" + "footerEntries": [ + "If the naga was a spirit naga in life , its spellcasting ability is Intelligence, and it has the following wizard spells prepared:" + ], + "ability": "wis" } ], "trait": [ { - "name": "Aura of Judgement", - "entries": [ - "A creature hostile to the high inquisitor that is within 15 feet of the high inquisitor has disadvantage on saving throws against being {@condition frightened}." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the high inquisitor fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Smite (1/Turn)", + "name": "Magic Resistance", "entries": [ - "As a bonus action, when the high inquisitor hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} necrotic or radiant damage to the target, and the target must succeed in a {@dc 16} Wisdom saving throw or be {@condition frightened} the end of its next turn. If the high inquisitor expends a spell slot of 2nd level or higher, the extra damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." + "The naga has advantage on saving throws against spells and other magical effects." ] } ], @@ -2024,56 +2096,47 @@ { "name": "Multiattack", "entries": [ - "The high inquisitor makes three melee attacks. It can use Glare of Reckoning in place of one melee attack." - ] - }, - { - "name": "Flail", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage plus 13 force damage." + "The naga makes two attacks: one with its bite and one with its tail." ] }, { - "name": "Heavy Crossbow", + "name": "Bite", "entries": [ - "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d10}) piercing damage." + "{@atk mw} {@hit 8} to hit, reach 15 ft., one target. {@h}14 ({@damage 3d6 + 4}) piercing damage plus 14 ({@damage 4d6}) poison damage." ] }, { - "name": "Glare of Reckoning", + "name": "Tail", "entries": [ - "The high inquisitor targets one {@condition frightened} creature it can see within 30 feet of it. The target must make a {@dc 16} Wisdom saving throw. On a failure, the target is {@condition paralyzed} until the high inquisitor deals damage to it, or until the end of the high inquisitor's next turn." + "{@atk mw} {@hit 8} to hit, reach 15 ft., one target. {@h}14 ({@damage 3d6 + 4}) bludgeoning damage." ] } ], "legendary": [ { - "name": "Attack", - "entries": [ - "The high inquisitor makes a weapon attack." - ] - }, - { - "name": "Move", + "name": "Tail", "entries": [ - "The high inquisitor moves up to half its speed." + "The naga makes a tail attack." ] }, { - "name": "Glare", + "name": "Bite (Costs 2 Actions)", "entries": [ - "The high inquisitor uses its Glare of Reckoning." + "The naga makes a bite attack." ] }, { "name": "Cast a Spell (Costs 2 Actions)", "entries": [ - "The high inquisitor casts a spell from its list of prepared spells, using a spell slot as normal." + "The naga casts a spell from its list of innate spells, using a spell slot as normal." ] } ], "traitTags": [ - "Legendary Resistances" + "Magic Resistance" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" @@ -2084,565 +2147,494 @@ ], "damageTags": [ "B", - "O", + "I", "P" ], - "spellcastingTags": [ - "CP" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "page": 0, "damageTagsSpell": [ - "F", + "C", + "L", "N", - "R", - "T", - "Y" + "O" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/High Inquisitor Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0154.webp", - "type": "external" - } - } - ] - }, - "attachedItems": [ - "flail|phb", - "heavy crossbow|phb" + "spellcastingTags": [ + "CC" ], - "savingThrowForced": [ - "wisdom" + "miscTags": [ + "MW", + "RCH" ], "savingThrowForcedSpell": [ - "charisma", "constitution", + "dexterity", "wisdom" ] }, { - "name": "Hex Knight", + "name": "Ancient Chimera", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "monstrosity", "alignment": [ - "A" + "C", + "E" ], "ac": [ { - "ac": 19, + "ac": 15, "from": [ - "{@item half plate armor|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 180, - "formula": "24d8 + 72" + "average": 210, + "formula": "20d12 + 80" }, "speed": { - "walk": 30 + "walk": 40, + "fly": 80 }, - "str": 14, - "dex": 14, - "con": 16, - "int": 12, - "wis": 12, - "cha": 20, + "str": 23, + "dex": 11, + "con": 23, + "int": 5, + "wis": 16, + "cha": 12, "save": { - "con": "+8", - "wis": "+6", - "cha": "+10" + "dex": "+5", + "con": "+11", + "wis": "+8", + "cha": "+6" }, "skill": { - "arcana": "+6", - "deception": "+10", - "intimidation": "+10" + "perception": "+13" }, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 23, "languages": [ - "any two languages" + "understands Draconic but can't speak" ], - "cr": "16", - "spellcasting": [ + "cr": "15", + "trait": [ { - "name": "Spellcasting", - "headerEntries": [ - "The hex knight is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell infestation|XGE}", - "{@spell mage hand}", - "{@spell poison spray}" - ] - }, - "5": { - "lower": 1, - "slots": 4, - "spells": [ - "{@spell blink}", - "{@spell blur}", - "{@spell cone of cold}", - "{@spell dimension door}", - "{@spell dispel magic}", - "{@spell elemental weapon}", - "{@spell hellish rebuke}", - "{@spell misty step}", - "{@spell shield}", - "{@spell staggering smite}", - "{@spell wrathful smite}" - ] - } - }, - "daily": { - "1e": [ - "{@spell circle of death}", - "{@spell forcecage}", - "{@spell foresight}", - "{@spell maddening darkness|XGE}" - ] - }, - "ability": "cha" + "name": "Three-Headed", + "entries": [ + "The chimera has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + ] } ], - "trait": [ + "action": [ { - "name": "Legendary Resistance (3/Day)", + "name": "Multiattack", "entries": [ - "If the hex knight fails a saving throw, it can choose to succeed instead." + "The chimera makes four attacks: one with its lion head's bite, one with its dragon head's bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its dragons head's bite." ] }, { - "name": "Eldritch War Magic", + "name": "Dragon Head's Bite", "entries": [ - "When the hex knight uses its action to cast a spell or cantrip, it can make one weapon attack as a bonus action." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) percing damage plus 4 ({@dice 1d8}) fire." ] }, { - "name": "Hexblade's Curse (Recharges after a Short or Long Rest)", + "name": "Lion Head's Bite", "entries": [ - "As a bonus action, the hex knight targets a creature it can see within 30 feet of it. The target is cursed for 1 minute. The curse ends early if the target dies, the hex knight dies, or it is {@condition incapacitated}. Until the curse ends, the hex knight gains the following benefits:", - { - "type": "list", - "items": [ - "It deals an extra 5 damage on damage rolls against the cursed target.", - "Any attack roll it makes against the cursed target is a critical hit on a roll of 19 or 20 on the {@dice d20}.", - "If the cursed target dies, the hex knight regains 20 hit points." - ] - } + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) percing damage." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Horns", "entries": [ - "The hex knight makes two melee attacks." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." ] }, { - "name": "Scimitar", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage plus 14 ({@damage 4d6}) necrotic damage and the target gains disadvantage to its attack rolls and saving throws until the end of the Hex Knight's next turn." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." ] - } - ], - "reaction": [ + }, { - "name": "Armor of Hexes", + "name": "Tail", "entries": [ - "When hit by an attack roll by a creature cursed by the hex knight's Hexblade's Curse, roll a {@dice d6}. On a roll of 4 or higher, the attack instead misses the hex knight, regardless of its roll." + "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." + ] + }, + { + "name": "Fire Breath {@recharge 5}", + "entries": [ + "The dragon head exhales fire in a 30-foot cone. Each creature in that area must succeed on a {@dc 19} Dexterity saving throw, taking 63 ({@damage 14d8}) fire damage on a failed save, or half as much damage on a successful one." ] } ], "legendary": [ { - "name": "Attack", + "name": "Detect", "entries": [ - "The hex knight makes a weapon attack." + "The chimera makes a Wisdom ({@skill Perception}) check." ] }, { - "name": "Cantrip", + "name": "Move", "entries": [ - "The hex knight casts a cantrip." + "The chimera moves up to half its speed." ] }, { - "name": "Move", + "name": "Tail", "entries": [ - "The hex knight moves up to half its speed." + "The chimera makes a tail attack." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Lion's Roar (Costs 2 Actions)", "entries": [ - "The hex knight casts a spell from its list of prepared spells, using a spell slot as normal." + "The chimera's lion head emits a magical roar. Each creature within 120 feet that can hear its roar must succeed on a {@dc 19} Wisdom saving throw or be and {@condition frightened} for one minute. If a creature fails its saving throw by 5 or more, the creature is also {@condition paralyzed} while {@condition frightened} for the same duration. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Lion's Roar the next 24 hours." ] } ], - "traitTags": [ - "Legendary Resistances" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientchimera.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0013.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientchimera.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Chimera, Ancient Token.webp", + "name": "v2 art" + } ], "senseTags": [ "D" ], "actionTags": [ + "Breath Weapon", "Multiattack" ], "languageTags": [ - "X" + "CS", + "DR" ], "damageTags": [ - "S", - "N" - ], - "spellcastingTags": [ - "CL" + "B", + "F", + "S" ], "miscTags": [ + "AOE", "MW", - "MLW" - ], - "page": 0, - "damageTagsSpell": [ - "A", - "C", - "F", - "I", - "L", - "N", - "O", - "T", - "Y" - ], - "attachedItems": [ - "scimitar|phb" + "RCH" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", + "savingThrowForced": [ "dexterity", "wisdom" ] }, { - "name": "Hexblade", + "name": "Ancient Dragon Skeleton", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "G" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "undead", "alignment": [ - "A" + "L", + "E" ], "ac": [ { - "ac": 18, + "ac": 22, "from": [ - "{@item scale mail|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 72, - "formula": "11d8 + 22" + "average": 385, + "formula": "22d20 + 154" }, "speed": { - "walk": 30 + "walk": 40, + "swim": 40 }, - "str": 14, + "str": 27, "dex": 14, - "con": 14, - "int": 12, - "wis": 11, - "cha": 16, - "save": { - "con": "+5", - "wis": "+3", - "cha": "+6" - }, - "skill": { - "arcana": "+4", - "deception": "+6", - "intimidation": "+6" - }, + "con": 25, + "int": 16, + "wis": 17, + "cha": 15, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 13, + "immune": [ + "poison" + ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" ], - "passive": 10, "languages": [ - "any two languages" + "understands Common", + "Dragonic but can't speak" ], - "cr": "7", - "spellcasting": [ + "cr": "15", + "action": [ { - "name": "Spellcasting", - "headerEntries": [ - "The hexblade is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell infestation|XGE}", - "{@spell mage hand}", - "{@spell poison spray}" - ] - }, - "5": { - "lower": 1, - "slots": 3, - "spells": [ - "{@spell blink}", - "{@spell blur}", - "{@spell cone of cold}", - "{@spell dimension door}", - "{@spell dispel magic}", - "{@spell elemental weapon}", - "{@spell hellish rebuke}", - "{@spell misty step}", - "{@spell shield}", - "{@spell staggering smite}", - "{@spell wrathful smite}" - ] - } - }, - "daily": { - "1e": [ - "{@spell circle of death}" - ] - }, - "ability": "cha" - } - ], - "trait": [ + "name": "Multiattack", + "entries": [ + "The skeleton can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." + ] + }, { - "name": "Hexblade's Curse (Recharges after a Short or Long Rest)", + "name": "Bite", "entries": [ - "As a bonus action, the hexblade targets a creature it can see within 30 feet of it. The target is cursed for 1 minute. The curse ends early if the target dies, the hexblade dies, or it is {@condition incapacitated}. Until the curse ends, the hexblade gains the following benefits:", - { - "type": "list", - "items": [ - "It deals an extra 3 damage on damage rolls against the cursed target.", - "Any attack roll it makes against the cursed target is a critical hit on a roll of 19 or 20 on the {@dice d20}.", - "If the cursed target dies, the hex knight regains 14 hit points." - ] - } + "{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage." ] - } - ], - "action": [ + }, { - "name": "Scimitar", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." ] }, { - "name": "Javelin", + "name": "Tail", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "{@atk mw} {@hit 13} to hit, reach 20 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the skeleton's choice that is within 120 feet of the skeleton and aware of it must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the skeleton's Frightful Presence for the next 24 hours." ] } ], - "reaction": [ + "legendary": [ { - "name": "Armor of Hexes", + "name": "Detect", "entries": [ - "When hit by an attack roll by a creature cursed by the hexblade's Hexblade's Curse, roll a {@dice d6}. On a roll of 4 or higher, the attack instead misses the hexblade, regardless of its roll." + "The skeleton makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Tail Attack", + "entries": [ + "The skeleton makes a tail attack" + ] + }, + { + "name": "Wing Attack (Costs 2 Actions)", + "entries": [ + "The skeleton swings and strikes with its skeletal appendages that used to hold its wing membrane. Each creature within 15 feet of the skeleton must succeed on a {@dc 21} Dexterity saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage." ] } ], - "senseTags": [ - "D" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "S", - "P" - ], - "spellcastingTags": [ - "CL" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hexblade.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hexblade.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientdragonskeleton.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0130.webp", + "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "A", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientdragonskeleton.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dragon Skeleton, Ancient Token.webp", + "name": "v2 art" + } + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ "C", - "F", - "I", - "L", - "N", - "O", - "T", - "Y" + "CS" ], - "attachedItems": [ - "javelin|phb", - "scimitar|phb" + "damageTags": [ + "B", + "P", + "S" ], - "savingThrowForcedSpell": [ - "constitution", + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ "dexterity", "wisdom" ] }, { - "name": "Frostmaiden of Auril", + "name": "Ancient Guardian Naga", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "monstrosity", "alignment": [ "L", - "NX", - "C", - "E" + "G" ], "ac": [ { - "ac": 15, + "ac": 19, "from": [ - "{@item breastplate|phb}" + "natural armor" ] } ], "hp": { - "average": 59, - "formula": "9d8 + 18" + "average": 196, + "formula": "17d12 + 85" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 14, - "dex": 12, - "con": 14, - "int": 10, - "wis": 17, - "cha": 10, + "str": 23, + "dex": 18, + "con": 20, + "int": 17, + "wis": 20, + "cha": 19, "save": { - "con": "+5", - "wis": "+6", - "cha": "+3" - }, - "skill": { - "perception": "+6", - "religion": "+6", - "survival": "+6" + "dex": "+9", + "con": "+10", + "int": "+8", + "wis": "+10", + "cha": "+9" }, - "passive": 16, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "poisoned" + ], "languages": [ - "any one language (usually Common)" + "Celestial", + "Common" ], - "cr": "5", + "cr": "15", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The frostmaiden is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" + "The naga is a 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 16}, {@hit 8} to hit with spell attacks) and it needs only verbal components to cast its spells. It has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ "{@spell mending}", - "{@spell resistance}", - "{@spell toll the dead|XGE}", + "{@spell sacred flame}", "{@spell thaumaturgy}" ] }, "1": { "slots": 4, "spells": [ - "{@spell armor of Agathys}", - "{@spell fog cloud}", - "{@spell inflict wounds}" + "{@spell command}", + "{@spell cure wounds}", + "{@spell shield of faith}" ] }, "2": { "slots": 3, "spells": [ - "{@spell gust of wind}", + "{@spell calm emotions}", "{@spell hold person}", - "{@spell Snilloc's snowball swarm|XGE}" + "{@spell zone of truth}" ] }, "3": { "slots": 3, "spells": [ "{@spell bestow curse}", - "{@spell gaseous form}", - "{@spell sleet storm}" + "{@spell clairvoyance}", + "{@spell dispel magic}" ] }, "4": { "slots": 3, "spells": [ "{@spell banishment}", - "{@spell control water}", - "{@spell ice storm}" + "{@spell freedom of movement}" ] }, "5": { + "slots": 2, + "spells": [ + "{@spell flame strike}", + "{@spell geas}" + ] + }, + "6": { "slots": 1, "spells": [ - "{@spell cone of cold}", - "{@spell contagion}", - "{@spell control winds|XGE}" + "{@spell heal}", + "{@spell true seeing}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell divine word}", + "{@spell resurrection}" + ] + }, + "8": { + "slots": 1, + "spells": [ + "{@spell holy aura}" ] } }, @@ -2651,569 +2643,448 @@ ], "trait": [ { - "name": "Auril's Kiss", + "name": "Magic Resistance", "entries": [ - "As a bonus action, when the frostmaiden hits a creature with a weapon attack, it can expend a spell slot to deal an extra {@damage 1d8} frost damage to the target, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition restrained} and can't use reactions until the end of its next turn. If the frostmaiden expends a spell slot of 2nd level or higher, the extra frost damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." + "The naga has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Rejuvenation", + "entries": [ + "If it dies, the naga returns to life in {@dice 1d6} days and regains all its hit points. Only a wish spell can prevent this trait from functioning." ] } ], "action": [ { - "name": "Handaxe", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "The naga makes two attacks: one with its bite and one with its tail. It can replace a bite attack with Spit Poison." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage, and the target must make a {@dc 18} Constitution saving throw, taking 54 ({@damage 12d8}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Spit Poison", + "entries": [ + "{@atk rw} {@hit 9} to hit, reach 20 ft./40 ft., one target. {@h}The target must make a {@dc 18} Constitution saving throw, taking 54 ({@damage 12d8}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." ] } ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "S" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "MLW" + "legendary": [ + { + "name": "Tail", + "entries": [ + "The naga makes a tail attack." + ] + }, + { + "name": "Bite (Costs 2 Actions)", + "entries": [ + "The naga makes a bite attack." + ] + }, + { + "name": "Spit Poison (Costs 2 Actions)", + "entries": [ + "The naga uses Spit Poison." + ] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The naga casts a spell from its list of innate spells, using a spell slot as normal." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/frostmaidenofauril.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/frostmaidenofauril.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientspiritnaga.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4585.webp", + "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "C", - "N" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientguardiannaga.png", + "traitTags": [ + "Magic Resistance", + "Rejuvenation" ], - "attachedItems": [ - "handaxe|phb" + "senseTags": [ + "D" ], - "savingThrowForced": [ - "constitution" + "actionTags": [ + "Multiattack" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "strength", - "wisdom" - ] - }, - { - "name": "Foe Hunter", + "languageTags": [ + "C", + "CE" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "damageTagsSpell": [ + "F", + "N", + "R", + "Y" + ], + "spellcastingTags": [ + "CC" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" + ] + }, + { + "name": "Ancient Remorhaz", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "G" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "monstrosity", "alignment": [ - "A" + "U" ], "ac": [ { - "ac": 16, + "ac": 20, "from": [ - "{@item studded leather armor|phb}" + "natural armor" ] } ], "hp": { - "average": 85, - "formula": "13d8 + 26" + "average": 403, + "formula": "23d20 + 44" }, "speed": { - "walk": 30 - }, - "str": 12, - "dex": 18, - "con": 14, - "int": 10, - "wis": 14, - "cha": 10, - "save": { - "str": "+3", - "dex": "+6", - "wis": "+4" - }, - "skill": { - "perception": "+4", - "survival": "+4", - "stealth": "+6" + "walk": 30, + "burrow": 20 }, - "passive": 15, - "languages": [ - "any one language (usually Common)" + "str": 28, + "dex": 8, + "con": 25, + "int": 5, + "wis": 10, + "cha": 6, + "senses": [ + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "cr": "4", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The foe hunter is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}). It has the following ranger spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell ensnaring strike}", - "{@spell hunter's mark}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell silence}", - "{@spell spike growth}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell conjure barrage}", - "{@spell lightning arrow}" - ] - }, - "4": { - "slots": 1, - "spells": [ - "{@spell freedom of movement}", - "{@spell grasping vine}" - ] - } - }, - "ability": "wis" - } + "passive": 10, + "immune": [ + "cold", + "fire" ], + "cr": "19", "trait": [ { - "name": "Stealthy", + "name": "Burst Forth (Recharges after a Short or Long Rest)", "entries": [ - "On each of its turns, the foe hunter can use a bonus action to take the {@action Hide} action." + "The remorhaz breaks through solid ground or wall as a bonus action, showering the area with debris. Each creature within 15 feet of the remorhaz that is surprised must succeed on a {@dc 23} Strength check, taking 33 ({@damage 7d6 + 9}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one." ] }, { - "name": "Slay Foe (1/Turn)", + "name": "Heated Body", "entries": [ - "The foe hunter deals an extra 9 ({@dice 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points. If the creature's hit points drop to 0, the foe hunter can choose to knock the creature {@condition unconscious} instead of leaving it dying." + "A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 14 ({@damage 4d6}) fire damage." ] } ], "action": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The foe hunter makes two melee attacks or two ranged attacks." + "{@atk mw} {@hit 15} to hit, reach 5 ft., one target. {@h}58 ({@damage 9d10 + 9}) piercing damage plus 14 ({@damage 4d6}) fire damage. If the target is a creature, it is {@condition grappled} (escape {@dc 19}). Until this grapple ends, the target is {@condition restrained}, and the remorhaz can't bite another target." ] }, { - "name": "Rapier", + "name": "Swallow", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "The remorhaz makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends . While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the remorhaz, and it takes 28 ({@damage 8d6}) acid damage at the start of each of the remorhaz's turns.", + "If the remorhaz takes 40 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a {@dc 17} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 20 feet of movement, exiting {@condition prone}." ] - }, + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientremorhaz.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5311.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientremorhaz.png", + "altArt": [ { - "name": "Longbow", - "entries": [ - "{@atk rw} {@hit 7} to hit, range 150/600 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage." - ] + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Remorhaz, Ancient Token.webp", + "name": "v2 art" } ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "D", + "T" ], - "languageTags": [ - "C", - "X" + "actionTags": [ + "Swallow" ], "damageTags": [ + "A", + "B", + "F", "P" ], - "spellcastingTags": [ - "CR" - ], "miscTags": [ - "MW", - "RCH", - "RW", - "RNG", - "MLW" - ], - "page": 0, - "damageTagsSpell": [ - "L", - "P" - ], - "attachedItems": [ - "longbow|phb", - "rapier|phb" + "AOE", + "MW" ], - "savingThrowForcedSpell": [ - "dexterity", - "strength" + "savingThrowForced": [ + "constitution" ] }, { - "name": "Dreadmaster", + "name": "Ancient Roper", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "monstrosity", "alignment": [ - "L", + "N", "E" ], "ac": [ { - "ac": 18, + "ac": 21, "from": [ - "{@item plate armor|phb}" + "natural armor" ] } ], "hp": { - "average": 113, - "formula": "15d8 + 45" + "average": 161, + "formula": "14d12 + 70" }, "speed": { - "walk": 30 + "walk": 15, + "climb": 15 }, - "str": 18, - "dex": 10, - "con": 16, - "int": 10, - "wis": 12, - "cha": 16, + "str": 22, + "dex": 8, + "con": 21, + "int": 8, + "wis": 18, + "cha": 6, "save": { "str": "+10", - "con": "+7", - "wis": "+5", - "cha": "+7" + "con": "+9", + "wis": "+8" }, "skill": { - "intimidation": "+7", - "perception": "+7", - "religion": "+5" + "perception": "+8", + "stealth": "+7" }, - "passive": 17, - "languages": [ - "any one language (usually Common)" - ], - "cr": "10", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The dreadmaster is a 15th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}). It has the following paladin spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell command}", - "{@spell hunter's mark}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell branding smite}", - "{@spell hold person}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell crusader's mantle}", - "{@spell haste}" - ] - }, - "4": { - "slots": 2, - "spells": [ - "{@spell dimension door}", - "{@spell staggering smite}" - ] - } - }, - "ability": "cha" - } + "senses": [ + "darkvision 60 ft." ], + "passive": 18, + "cr": "11", "trait": [ { - "name": "Aura of Dread", + "name": "False Appearance", "entries": [ - "A creature hostile to the dreadmaster that starts its turn within 20 feet of the dreadmaster must succeed on a {@dc 15} Wisdom saving throw, unless the dreadmaster is {@condition incapacitated}. On a failed save, the target is {@condition frightened} until the start of its next turn.", - "While {@condition frightened} in this way, the target can't perform any actions except move up to half its speed. If a creature's saving throw is successful, the creature is immune to the dreadmaster's Aura of Dread for the next 24 hours." + "While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite." ] }, { - "name": "Smite (1/Turn)", + "name": "Grasping Tendrils", "entries": [ - "As a bonus action, when the dreadmaster hits a creature with a weapon attack, it can expend a 1st level spell slot to deal an extra {@damage 2d8} necrotic damage and the target must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} until the end of its next turn. The creature is {@condition paralyzed} while {@condition frightened}.", - "If the dreadmaster expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum 5d8)." + "The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 21; 20 hit points). Destroying a tendril deals no damage to the roper, but reduces its number of tendrils. A tendril can also be broken if a creature takes an action and succeeds on a {@dc 17} Strength check against it. A lost tendril regrows after 24 hours." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Magic Resistance", "entries": [ - "The dreadmaster makes two heavy morningstar attacks or two longbow attacks. It can use Command Ally in place of one weapon attack." + "The roper has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Heavy Morningstar", + "name": "Spider Climb", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) piercing damage plus 13 ({@damage 3d8}) necrotic damage." + "The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The roper makes six attacks with its tendrils, uses Reel, and makes one attack with its bite." ] }, { - "name": "Longbow", + "name": "Bite", "entries": [ - "{@atk rw} {@hit 3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}33 ({@damage 6d8 + 6}) piercing damage." ] }, { - "name": "Command Ally", + "name": "Tendril", "entries": [ - "The dreadmaster targets an ally within 30 feet that can see and hear the dreadmaster. The target uses its reaction to move up to half its speed and make one melee attack." + "{@atk mw} {@hit 10} to hit, reach 60 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage and the target is {@condition grappled} (escape {@dc 16}). Until the grapple ends, the target is {@condition restrained}, has disadvantage on Strength checks and Strength saving throws, and takes 5 ({@damage 1d4 + 3}) bludgeoning damage at the start of each of the roper's turns, and the roper can't use the same tendril on another target." ] }, { - "name": "Dreadmaster's Presence (1/Day)", + "name": "Reel", "entries": [ - "Each ally within 30 feet of the dreadmaster, can see the dreadmaster, and not already affected by Dreadmaster's Presence gain advantage on attack rolls until the start of the dreadmaster's next turn. Each creature of the dreadmaster's choice that is within 30 feet of it, can see it, and not already affected by Dreadmaster's Presence become {@condition frightened} until the start of the dreadmaster's next turn." + "The roper pulls each creature {@condition grappled} by it up to 30 feet straight toward it." ] } ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "P", - "N" - ], - "spellcastingTags": [ - "CP" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "page": 0, - "damageTagsSpell": [ - "O", - "R", - "Y" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dreadmaster Token.webp", "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0151.webp", + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientroper.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0124.webp", "type": "external" } } ] }, - "attachedItems": [ - "longbow|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientroper.png", + "traitTags": [ + "False Appearance", + "Magic Resistance", + "Spider Climb" ], - "savingThrowForced": [ - "wisdom" + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" ] }, { - "name": "Dread Lord of Bane", + "name": "Ancient Shambling Mound", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "plant", "alignment": [ - "L", - "E" + "U" ], "ac": [ { - "ac": 20, + "ac": 17, "from": [ - "{@item plate armor|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 113, - "formula": "15d8 + 45" + "average": 276, + "formula": "24d12 + 18" }, "speed": { - "walk": 30 - }, - "str": 16, - "dex": 10, - "con": 16, - "int": 12, - "wis": 20, - "cha": 14, - "save": { - "con": "+8", - "wis": "+10", - "cha": "+7" + "walk": 30, + "swim": 30 }, + "str": 22, + "dex": 8, + "con": 20, + "int": 5, + "wis": 12, + "cha": 5, "skill": { - "intimidation": "+7", - "perception": "+10", - "religion": "+10" + "stealth": "+2" }, - "passive": 20, - "languages": [ - "any two languages" + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" ], - "cr": "13", - "spellcasting": [ + "passive": 10, + "resist": [ + "cold", + "fire" + ], + "immune": [ + "lightning" + ], + "conditionImmune": [ + "blinded", + "deafened", + "exhaustion" + ], + "cr": "12", + "trait": [ { - "name": "Spellcasting", - "headerEntries": [ - "The dread lord of Bane is a 17th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell guidance}", - "{@spell mending}", - "{@spell sacred flame}", - "{@spell thaumaturgy}", - "{@spell toll the dead|XGE}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell command}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell augury}", - "{@spell hold person}", - "{@spell zone of truth}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell dispel magic}", - "{@spell spirit guardians}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell banishment}", - "{@spell guardian of faith}", - "{@spell freedom of movement}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell contagion}", - "{@spell dispel evil and good}", - "{@spell flame strike}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell blade barrier}", - "{@spell harm}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell divine word}", - "{@spell fire storm}" - ] - }, - "8": { - "slots": 1, - "spells": [ - "{@spell antimagic feld}" - ] - }, - "9": { - "slots": 1, - "spells": [ - "{@spell gate}" - ] - } - }, - "ability": "wis" - } - ], - "trait": [ - { - "name": "Aura of Dread", - "entries": [ - "A creature hostile to the dread lord of Bane that starts its turn within 20 feet of the dread lord of Bane must succeed on a {@dc 18} Wisdom saving throw, unless the dread lord of Bane is {@condition incapacitated}. On a failed save, the target is {@condition frightened} until the start of its next turn. While {@condition frightened} in this way, the target can't perform any actions except move up to half its speed. If a creature's saving throw is successful, the creature is immune to the dread lord of Bane's Aura of Dread for the next 24 hours." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the dread lord of Bane fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Smite (1/Turn)", + "name": "Lightning Absorption", "entries": [ - "As a bonus action, when the dread lord of Bane hits a creature with a weapon attack, it can expend a 1st level spell slot to deal an extra {@damage 2d8} necrotic damage and the target must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} until the end of its next turn. The creature is {@condition paralyzed} while {@condition frightened}. If the dread lord of Bane expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum 5d8)." + "Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt." ] } ], @@ -3221,1208 +3092,1040 @@ { "name": "Multiattack", "entries": [ - "The dread lord of Bane makes two morningstar attacks or two longbow attacks." - ] - }, - { - "name": "Morningstar", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 9 ({@damage 2d8}) necrotic damage." - ] - } - ], - "legendary": [ - { - "name": "Attack", - "entries": [ - "The dread lord of Bane makes a weapon attack." - ] - }, - { - "name": "Move", - "entries": [ - "The dread lord of Bane moves up to half its speed." + "The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is {@condition grappled} (escape {@dc 17}), and the shambling mound uses its Engulf on it." ] }, { - "name": "Bane/Command", + "name": "Slam", "entries": [ - "The dread lord of Bane casts bane or command, using a spell slot as normal." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Engulf", "entries": [ - "The dread lord of Bane casts a spell from its list of prepared spells, using a spell slot as normal." + "The shambling mound engulfs a Medium or smaller creature {@condition grappled} by it. The engulfed target is {@condition blinded}, {@condition restrained}, and unable to breathe, and it must succeed on a {@dc 17} Constitution saving throw at the start of each of the mound's turns or take 19 ({@damage 3d8 + 6}) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have up to two creatures engulfed at a time." ] } ], - "traitTags": [ - "Legendary Resistances" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "P", - "N" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "MLW" - ], - "page": 0, - "damageTagsSpell": [ - "F", - "N", - "R", - "S" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dread Lord of Bane Token.webp", "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0150.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5644.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Ancient_Shambling_Mound_Art.webp", "type": "external" } } ] }, - "attachedItems": [ - "morningstar|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Shambling Mound, Greater Token.webp", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ancient_Shambling_Mound_Token.webp", + "name": "v2 art 2" + } ], - "savingThrowForced": [ - "wisdom" + "traitTags": [ + "Damage Absorption" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Divine Trickster", + "name": "Ancient Spirit Naga", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "monstrosity", "alignment": [ - "NX", "C", - "G", - "NY", "E" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "{@item studded leather armor|phb}" + "natural armor" ] } ], "hp": { - "average": 77, - "formula": "14d10 + 14" + "average": 126, + "formula": "12d12 + 48" }, "speed": { - "walk": 30, - "burrow": 5, - "climb": 30 + "walk": 40 }, - "str": 10, - "dex": 16, - "con": 12, - "int": 12, - "wis": 17, - "cha": 14, + "str": 22, + "dex": 17, + "con": 18, + "int": 17, + "wis": 16, + "cha": 17, "save": { - "dex": "+6", - "wis": "+6", - "cha": "+5" - }, - "skill": { - "deception": "+6", - "religion": "+6", - "stealth": "+5" + "dex": "+9", + "con": "+10", + "wis": "+10", + "cha": "+9" }, - "passive": 16, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "poisoned" + ], "languages": [ - "any two languages" + "Celestial", + "Common" ], - "cr": "6", + "cr": "13", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The divine trickster is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" + "The naga is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 16}, {@hit 8} to hit with spell attacks) and it needs only verbal components to cast its spells. It has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell mending}", - "{@spell poison spray}", - "{@spell toll the dead|XGE}", - "{@spell thaumaturgy}" + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell ray of frost}" ] }, "1": { "slots": 4, "spells": [ "{@spell charm person}", - "{@spell command}", - "{@spell disguise self}", - "{@spell guiding bolt}", - "{@spell healing word}" + "{@spell detect magic}", + "{@spell sleep}" ] }, "2": { "slots": 3, "spells": [ - "{@spell blindness/deafness}", - "{@spell mirror image}", - "{@spell pass without trace}", - "{@spell silence}" + "{@spell detect thoughts}", + "{@spell hold person}", + "{@spell misty step}" ] }, "3": { "slots": 3, "spells": [ - "{@spell bestow curse}", - "{@spell blink}", "{@spell dispel magic}", - "{@spell feign death}" + "{@spell lightning bolt}", + "{@spell water breathing}" ] }, "4": { "slots": 3, "spells": [ - "{@spell banishment}", - "{@spell dimension door}", - "{@spell freedom of movement}", - "{@spell polymorph}" + "{@spell blight}", + "{@spell dimension door}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell dominate person}", + "{@spell telekinesis}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell chain lightning}", + "{@spell disintegrate}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell finger of death}", + "{@spell symbol}" ] } }, - "ability": "wis" + "ability": "int" } ], "trait": [ { - "name": "Cunning Action", + "name": "Magic Resistance", "entries": [ - "The divine trickster can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." + "The naga has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Divine Strike", + "name": "Rejuvenation", "entries": [ - "Once on each of the divine trickster's turns when it hits a creature with a weapon attack, it can cause the attack to deal an extra {@damage 1d8} poison damage to the target." + "If it dies, the naga returns to life in {@dice 1d6} days and regains all its hit points. Only a wish spell can prevent this trait from functioning." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The naga makes two attacks: one with its bite and one with its tail." ] }, { - "name": "Evasion", + "name": "Bite", "entries": [ - "If the divine trickster is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the divine trickster instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage, and the target must make a {@dc 18} Constitution saving throw, taking 40 ({@damage 9d8}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Tail", "entries": [ - "The divine trickster deals an extra 14 ({@dice 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the divine trickster that isn't {@condition incapacitated} and the divine trickster doesn't have disadvantage on the attack roll." + "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage." ] } ], - "action": [ + "legendary": [ { - "name": "Rapier", + "name": "Tail", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 3}) piercing damage plus 14 ({@damage 4d6}) poison damage." + "The naga makes a tail attack." ] - } - ], - "reaction": [ + }, { - "name": "Misty Escape (Recharges after a Short or Long Rest)", + "name": "Bite (Costs 2 Actions)", "entries": [ - "In response to taking damage, the divine trickster turns {@condition invisible} and teleports up to 60 feet to an unoccupied space it can see. It remains {@condition invisible} until the start of its next turn or until it attacks, makes a damage roll, or casts a spell." + "The naga makes a bite attack." + ] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The naga casts a spell from its list of innate spells, using a spell slot as normal." ] } ], "traitTags": [ - "Sneak Attack" + "Magic Resistance", + "Rejuvenation" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "X" + "C", + "CE" ], "damageTags": [ - "P", - "I" + "B", + "I", + "P" + ], + "damageTagsSpell": [ + "C", + "L", + "N", + "O" ], "spellcastingTags": [ - "CC" + "CW" ], "miscTags": [ "MW", - "MLW" - ], - "page": 0, - "damageTagsSpell": [ - "I", - "N", - "O", - "R" + "RCH" ], - "attachedItems": [ - "rapier|phb" + "savingThrowForced": [ + "constitution" ], "savingThrowForcedSpell": [ "charisma", "constitution", + "dexterity", + "intelligence", "wisdom" ] }, { - "name": "Death Priest", + "name": "Ancient Wyvern", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "dragon", "alignment": [ - "L", - "NX", - "C", - "NY", - "E" + "U" ], "ac": [ { - "ac": 17, + "ac": 14, "from": [ - "{@item half plate armor|phb}" + "natural armor" ] } ], "hp": { - "average": 98, - "formula": "13d8 + 39" + "average": 196, + "formula": "17d12 + 85" }, "speed": { - "walk": 30 - }, - "str": 16, - "dex": 14, - "con": 16, - "int": 10, - "wis": 17, - "cha": 10, - "save": { - "con": "+5", - "wis": "+6", - "cha": "+3" + "walk": 20, + "fly": 80 }, + "str": 23, + "dex": 10, + "con": 20, + "int": 6, + "wis": 13, + "cha": 6, "skill": { - "perception": "+6", - "religion": "+6" + "perception": "+4" }, - "passive": 16, - "languages": [ - "any one language (usually Common)" - ], - "cr": "6", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The death priest is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell guidance}", - "{@spell mending}", - "{@spell resistance}", - "{@spell toll the dead|XGE}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell false life}", - "{@spell inflict wounds}", - "{@spell ray of sickness}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blindness/deafness}", - "{@spell gentle repose}", - "{@spell hold person}", - "{@spell ray of enfeeblement}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell animate dead}", - "{@spell bestow curse}", - "{@spell vampiric touch}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell banishment}", - "{@spell blight}", - "{@spell death ward}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell antilife shell}", - "{@spell cloudkill}", - "{@spell flame strike}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell circle of death}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell symbol}" - ] - } - }, - "ability": "wis" - } + "senses": [ + "darkvision 60 ft." ], - "trait": [ + "passive": 14, + "cr": "12", + "action": [ { - "name": "Mortal Strike", + "name": "Multiattack", "entries": [ - "As a bonus action, when the death priest hits a creature with a weapon attack, it can expend a spell slot to deal an extra {@damage 1d8} necrotic damage to the target, and the target must succeed on a {@dc 14} Wisdom saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If the death priest expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." + "The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack." ] - } - ], - "action": [ + }, { - "name": "Scythe", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) slashing damage." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one creature. {@h}13 ({@damage 2d6 + 6}) piercing damage." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." + ] + }, + { + "name": "Stinger", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 10 ft., one creature. {@h}13 ({@damage 2d6 + 6}) piercing damage. The target must make a {@dc 17} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "S" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "RCH", - "HPR" + "legendary": [ + { + "name": "Detect", + "entries": [ + "The wyvern makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Bite", + "entries": [ + "The wyvern makes a bite attack." + ] + }, + { + "name": "Sting (Costs 2 Actions)", + "entries": [ + "The wyvern attacks with its stinger." + ] + }, + { + "name": "Wing Attack (Costs 2 Actions)", + "entries": [ + "The wyvern beats its wings. Each creature within 15 feet of the wyvern must succeed on a {@dc 18} Dexterity saving throw or take 13 ({@damage 2d6 + 6}) bludgeoning damage and be knocked {@condition prone}. The wyvern can then fly up to half its flying speed." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/deathpriest.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/deathpriest.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientwyvern.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6751.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Wyvern, Ancient.webp" } } ] }, - "page": 0, - "damageTagsSpell": [ - "F", + "dragonAge": "ancient", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientwyvern.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Wyvern, Ancient Token.webp", + "name": "v2 art" + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", "I", - "N", - "R" + "P", + "S" ], - "savingThrowForced": [ - "wisdom" + "miscTags": [ + "AOE", + "MW", + "RCH" ], - "savingThrowForcedSpell": [ - "charisma", + "savingThrowForced": [ "constitution", - "dexterity", - "intelligence", - "wisdom" + "dexterity" ] }, { - "name": "Dark Whisperer", + "name": "Animated Iron Statue", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "construct", "alignment": [ - "L", - "NX", - "C", - "NY", - "E" + "U" ], "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "{@item studded leather armor|phb}" + "natural armor" ] } ], "hp": { - "average": 50, - "formula": "6d8 + 6" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": 30 - }, - "str": 10, - "dex": 16, - "con": 12, - "int": 13, - "wis": 12, - "cha": 17, - "save": { - "dex": "+4", - "cha": "+5" - }, - "skill": { - "deception": "+5", - "perception": "+3", - "stealth": "+5" + "walk": 20 }, - "passive": 13, - "languages": [ - "any two languages" + "str": 20, + "dex": 9, + "con": 18, + "int": 1, + "wis": 5, + "cha": 1, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" ], - "cr": "3", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The dark whisperer is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following bard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell minor illusion}", - "{@spell thunderclap|XGE}", - "{@spell vicious mockery}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell dissonant whispers}", - "{@spell earth tremor|XGE}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blindness/deafness}", - "{@spell hold person}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell catnap|XGE}", - "{@spell enemies abound|XGE}", - "{@spell major image}" - ] - } - }, - "ability": "cha" - } + "passive": 6, + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], + "cr": "5", "trait": [ { - "name": "Dark Whispers", + "name": "Antimagic Susceptibility", "entries": [ - "The dark whisperer can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the dark whisperer, the target must succeed on a {@dc 13} Charisma saving throw or be {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the dark whisperer by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the dark whisperer, the creature can repeat the saving throw. On a success, the effect ends." + "The statue is {@condition incapacitated} while in the area of an antimagic feld. If targeted by {@spell dispel magic}, the statue must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." ] }, { - "name": "Psychic Blades (3/day)", + "name": "False Appearance", "entries": [ - "The dark whisperer deals an extra 10 ({@dice 3d6}) damage when it hits a target with a weapon attack." + "While the statue remains motionless, it is indistinguishable from a normal statue." ] } ], "action": [ { - "name": "Rapier", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage plus 10 ({@damage 3d6}) poison damage." + "The statue makes two melee attacks." ] }, { - "name": "Light Crossbow", + "name": "Slam", "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage." ] } ], - "languageTags": [ - "X" - ], - "damageTags": [ - "P", - "I" - ], - "spellcastingTags": [ - "CB" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/darkwhisperer.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/darkwhisperer.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0149.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/animatedironstatue.webp" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "T", - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/animatedironstatue.png", + "traitTags": [ + "Antimagic Susceptibility", + "False Appearance" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dark Whisperer Token.webp", - "name": "v2 art" - } + "senseTags": [ + "B" ], - "attachedItems": [ - "light crossbow|phb", - "rapier|phb" + "actionTags": [ + "Multiattack" ], - "savingThrowForced": [ - "charisma" + "damageTags": [ + "B" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "intelligence", - "wisdom" + "miscTags": [ + "MW" ] }, { - "name": "Captain", + "name": "Animated Stone Statue", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "construct", "alignment": [ - "A" + "U" ], "ac": [ { - "ac": 17, + "ac": 16, "from": [ - "{@item scale mail|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 85, + "formula": "10d10 + 30" }, "speed": { - "walk": 30 - }, - "str": 16, - "dex": 12, - "con": 14, - "int": 10, - "wis": 10, - "cha": 14, - "save": { - "str": "+4", - "con": "+4" - }, - "skill": { - "perception": "+2" + "walk": 20 }, - "passive": 12, - "languages": [ - "any one language (usually Common)" + "str": 18, + "dex": 9, + "con": 16, + "int": 1, + "wis": 5, + "cha": 1, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" ], - "cr": "2", - "action": [ - { - "name": "Multiattack", - "entries": [ - "The captain makes two melee attacks or two ranged attacks. It can use its Command or Maneuver Allies in place of one attack." - ] - }, + "passive": 6, + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "cr": "4", + "trait": [ { - "name": "Longsword", + "name": "Antimagic Susceptibility", "entries": [ - "{@atk mw} {@hit 4} to hit, one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." + "The statue is {@condition incapacitated} while in the area of an antimagic feld. If targeted by {@spell dispel magic}, the statue must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." ] }, { - "name": "Longbow", + "name": "False Appearance", "entries": [ - "{@atk rw} {@hit 3} to hit, range 150/600 ft., one creature. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "While the statue remains motionless, it is indistinguishable from a normal statue." ] - }, + } + ], + "action": [ { - "name": "Command", + "name": "Multiattack", "entries": [ - "The captain targets one ally it can see within 30 feet of it. If the target can see and hear the captain, the target can make one weapon attack as a reaction." + "The statue makes two melee attacks." ] }, { - "name": "Maneuver Allies {@recharge 5}", + "name": "Slam", "entries": [ - "Up to four allies within 60 feet of this captain that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." ] } ], - "reaction": [ - { - "name": "Directed Strike (2/day)", - "entries": [ - "When a creature the captain can see within 30 feet of it makes an attack roll, and the creature can hear the captain, the captain grants advantage to that roll." - ] - } + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0004.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Animated Stone Statue Token.webp", + "traitTags": [ + "Antimagic Susceptibility", + "False Appearance" + ], + "senseTags": [ + "B" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "C", - "X" - ], "damageTags": [ - "S", - "P" + "B" ], "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "page": 0, - "attachedItems": [ - "longbow|phb", - "longsword|phb" + "MW" ] }, { - "name": "Bounty Hunter", + "name": "Animated Wood Statue", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "construct", "alignment": [ - "A" + "U" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ - "{@item studded leather armor|phb}" + "natural armor" ] } ], "hp": { - "average": 33, - "formula": "5d8 + 10" + "average": 60, + "formula": "8d10 + 16" }, "speed": { - "walk": 30 + "walk": 20 }, - "str": 10, - "dex": 16, + "str": 16, + "dex": 11, "con": 14, - "int": 12, - "wis": 14, - "cha": 10, - "save": { - "dex": "+5", - "int": "+3" - }, - "skill": { - "perception": "+4", - "stealth": "+7", - "survival": "+4" - }, - "passive": 13, - "languages": [ - "any two languages" + "int": 1, + "wis": 5, + "cha": 1, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 6, + "immune": [ + "poison", + "psychic" + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], "cr": "2", "trait": [ { - "name": "Assassinate", + "name": "Antimagic Susceptibility", "entries": [ - "During its first turn, the bounty hunter has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the bounty hunter scores against a surprised creature is a critical hit." + "The statue is {@condition incapacitated} while in the area of an antimagic feld. If targeted by {@spell dispel magic}, the statue must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." ] }, { - "name": "Cunning Action", + "name": "False Appearance", "entries": [ - "The bounty hunter can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." + "While the statue remains motionless, it is indistinguishable from a normal statue." ] - }, + } + ], + "action": [ { - "name": "Nonlethal Strike", + "name": "Multiattack", "entries": [ - "If a creature's hit points drop to 0 from the bounty hunter's attack, the bounty hunter can choose to knock the creature {@condition unconscious} at 0 hit points instead of leaving it dying." + "The statue makes two melee attacks." ] }, { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The bounty hunter deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the bounty hunter that isn't {@condition incapacitated} and the bounty hunter doesn't have disadvantage on the attack roll." - ] - } - ], - "action": [ - { - "name": "Rapier", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." - ] - }, - { - "name": "Light Crossbow", - "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." - ] - }, - { - "name": "Hunting Bolas", + "name": "Slam", "entries": [ - "{@atk rw} {@hit 5} to hit, range 20/60 ft., one creature. {@h}5 ({@damage 1d3 + 3}) bludgeoning damage and the target must succeed on a {@dc 13} Strength saving throw or be {@condition restrained} and knocked {@condition prone}. As an action, the {@condition restrained} creature can make a {@dc 13} Strength check, escaping on a success. The effect ends if the hunting bolas is destroyed. The hunting bolas has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." ] } ], "traitTags": [ - "Sneak Attack" + "Antimagic Susceptibility", + "False Appearance" ], - "languageTags": [ - "X" + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" ], "damageTags": [ - "P", "B" ], "miscTags": [ - "MW", - "RCH", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bountyhunter.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bountyhunter.webp" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "light crossbow|phb", - "rapier|phb" - ], - "savingThrowForced": [ - "strength" + "MW" ] }, { - "name": "Bounty Hunter, Elite", + "name": "Ankheg Brood Queen", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "monstrosity", "alignment": [ - "A" + "U" ], "ac": [ { - "ac": 16, + "ac": 17, "from": [ - "{@item studded leather armor|phb}" + "natural armor" + ] + }, + { + "ac": 15, + "from": [ + "while prone" ] } ], "hp": { - "average": 85, - "formula": "13d8 + 26" + "average": 114, + "formula": "12d12 + 36" }, "speed": { - "walk": 30 - }, - "str": 12, - "dex": 18, - "con": 14, - "int": 10, - "wis": 14, - "cha": 10, - "save": { - "str": "+4", - "dex": "+7", - "wis": "+5" - }, - "skill": { - "perception": "+8", - "stealth": "+10", - "survival": "+5" + "walk": 40, + "burrow": 20 }, - "passive": 15, - "languages": [ - "any two languages (usually Common)" + "str": 23, + "dex": 11, + "con": 17, + "int": 1, + "wis": 15, + "cha": 8, + "senses": [ + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "cr": "5", + "passive": 12, + "cr": "8", "trait": [ { - "name": "Assassinate", + "name": "Lay Egg", "entries": [ - "During its first turn, the bounty hunter has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the bounty hunter scores against a surprised creature is a critical hit." + "As a bonus action, the brood queen can lay an egg that contains an ankheg broodling. The egg appears in the nearest space within 5 feet of the brood queen. The egg has an of AC 5 and has 5 hit points. At the end of the brood queen's next turn, the ankheg broodling can use a bonus action to break out of its egg and immediately move and attack the nearest creature that isn't an ankheg." ] }, { - "name": "Cunning Action", + "name": "Burst Forth (Recharges after a Short or Long Rest)", "entries": [ - "The bounty hunter can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." + "The brood queen breaks through solid ground or wall as a bonus action, showering the area with debris. Each creature within 15 feet of the brood queen that is surprised must succeed on a {@dc 17} Strength check, taking 20 ({@damage 4d6 + 6}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one." ] - }, + } + ], + "action": [ { - "name": "Nonlethal Strike", + "name": "Multiattack", "entries": [ - "If a creature's hit points drop to 0 from the bounty hunter's attack, the bounty hunter can choose to knock the creature {@condition unconscious} at 0 hit points instead of leaving it dying." + "The brood queen makes two melee attacks: one with its bite and one with its claws." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Bite", "entries": [ - "The bounty hunter deals an extra 14 ({@dice 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the bounty hunter that isn't {@condition incapacitated} and the bounty hunter doesn't have disadvantage on the attack roll." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage plus 7 ({@dice 2d6}) acid. If the target is a Huge or smaller creature, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the brood queen can bite only the {@condition grappled} creature and has advantage on attack rolls to do so." ] - } - ], - "action": [ + }, { - "name": "Rapier", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." ] }, { - "name": "Light Crossbow", + "name": "Command Ankhegs", "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "The brood queen targets {@dice 1d4} ankhegs within 30 feet that can see and hear the brood queen. The target uses its reaction to make one melee attack." ] }, { - "name": "Hunting Bolas", + "name": "Acid Spray {@recharge 5}", "entries": [ - "{@atk rw} {@hit 7} to hit, range 20/60 ft., one creature. {@h}5 ({@damage 1d3 + 3}) bludgeoning damage and the target must succeed on a {@dc 15} Strength saving throw or be {@condition restrained} and knocked {@condition prone}. As an action, the {@condition restrained} creature can make a {@dc 15} Strength check, escaping on a success. The effect ends if the hunting bolas is destroyed. The hunting bolas has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." + "The brood queen spits acid in a line that is 60 feet long and 5 feet wide. Each creature in that line must succeed on a {@dc 14} Dexterity saving throw, taking 28 ({@damage 8d6}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "Sneak Attack" - ], - "languageTags": [ - "X", - "C" - ], - "damageTags": [ - "P", - "B" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bountyhunter.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bountyhunter.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ankhegbroodqueen.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0310.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Ankheg Brood Queen.webp" } } ] }, - "page": 0, - "attachedItems": [ - "light crossbow|phb", - "rapier|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ankhegbroodqueen.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ankheg Brood Queen Token.webp", + "name": "v2 art" + } + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "B", + "S" + ], + "miscTags": [ + "AOE", + "MW" ], "savingThrowForced": [ - "strength" + "dexterity" ] }, { - "name": "Bodyguard, Elite", + "name": "Ankheg Broodling", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "S" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "monstrosity", "alignment": [ - "A" + "U" ], "ac": [ { - "ac": 19, + "ac": 13, "from": [ - "{@item half plate armor|phb}", - "{@item shield|phb}" + "natural armor" + ] + }, + { + "ac": 10, + "from": [ + "while prone" ] } ], "hp": { - "average": 72, - "formula": "11d8 + 22" + "average": 9, + "formula": "2d8" }, "speed": { - "walk": 30 - }, - "str": 18, - "dex": 14, - "con": 14, - "int": 10, - "wis": 14, - "cha": 10, - "save": { - "str": "+6", - "con": "+4", - "wis": "+4" - }, - "skill": { - "intimidation": "+2", - "perception": "+4" + "walk": 30, + "burrow": 10 }, - "passive": 13, - "languages": [ - "any one language (usually Common)" - ], - "cr": "4", - "trait": [ - { - "name": "Second Wind (Recharges after a Short or Long Rest)", - "entries": [ - "As a bonus action, the bodyguard can regain 16 hit points." - ] - } + "str": 8, + "dex": 11, + "con": 10, + "int": 1, + "wis": 11, + "cha": 6, + "senses": [ + "darkvision 60 ft.", + "tremorsense 60 ft." ], + "passive": 10, + "cr": "1/4", "action": [ { - "name": "Multiattack", - "entries": [ - "The bodyguard makes two three melee attacks." - ] - }, - { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit 6} to hit, one target. {@h}8 ({@dice 1d8 + 4}) slashing damage." - ] - } - ], - "reaction": [ - { - "name": "Intercept Attack", + "name": "Bite", "entries": [ - "In response to another creature within 5 feet of it being hit by an attack roll, the bodyguard gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the bodyguard must be able to see the creature and the attacker." + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) slashing damage plus 2 ({@dice 1d4}) acid." ] }, { - "name": "Self-Sacrifce", + "name": "Acid Spray {@recharge}", "entries": [ - "When a creature within 5 feet of the bodyguard is hit by an attack, the bodyguard swaps places with that c reature and is hit instead." + "The broodling spits acid in a line that is 15 feet long and 5 feet wide. Each creature in that line must succeed on a {@dc 11} Dexterity saving throw, taking 5 ({@damage 2d4}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bodyguard.png", "fluff": { "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0310.webp", + "type": "external" + } + }, { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bodyguard.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Ankheg Broodling.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ankheg Broodling Token.webp", + "senseTags": [ + "D", + "T" + ], "damageTags": [ - "S" + "A" ], - "page": 0, - "attachedItems": [ - "longsword|phb" + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Bodyguard", + "name": "Ankhimera", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "monstrosity", "alignment": [ - "A" + "C", + "E" ], "ac": [ { - "ac": 18, + "ac": 14, "from": [ - "{@item breastplate|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 33, - "formula": "5d8 + 10" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": 30 + "walk": 30, + "burrow": 10, + "fly": 60 }, - "str": 16, - "dex": 14, - "con": 14, - "int": 10, - "wis": 12, + "str": 19, + "dex": 11, + "con": 19, + "int": 3, + "wis": 14, "cha": 10, "skill": { - "intimidation": "+2", - "perception": "+3" + "perception": "+8" }, - "passive": 13, + "senses": [ + "darkvision 60 ft." + ], + "passive": 18, "languages": [ - "any one language (usually Common)" + "understands Draconic but can't speak" ], - "cr": "2", + "cr": "6", "trait": [ { - "name": "Second Wind (Recharges after a Short or Long Rest)", + "name": "Three-Headed", "entries": [ - "As a bonus action, the bodyguard can regain 9 hit points." + "The ankhimera has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." ] } ], @@ -4430,58 +4133,88 @@ { "name": "Multiattack", "entries": [ - "The bodyguard makes two melee attacks." + "The ankhimera makes three attacks: one with its ankheg head's bite, one with its dragon head's bite, and one with its horns. When its acid spray is available, it can use the acid spray in place of its ankheg head's bite. When its cold breath is available, it can use the cold breath in place of its dragon head's bite. However, it can't use both acid spray and cold breath on the same turn." ] }, { - "name": "Longsword", + "name": "Ankheg Head's Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, one target. {@h}7 ({@dice 1d8 + 3}) slashing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) percing damage plus 3 ({@dice 1d6}) acid. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 14}).", + "Until this grapple ends, the ankheg head can bite only the {@condition grappled} creature and has advantage on attack rolls to do so." ] - } - ], - "reaction": [ + }, { - "name": "Protection", + "name": "Dragon Head's Bite", "entries": [ - "When an attacker the bodyguard can see makes an attack roll against a creature within 5 feet of the bodyguard, the bodyguard can impose disadvantage on the attack roll." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) percing damage plus 4 ({@dice 1d8}) cold." + ] + }, + { + "name": "Horns", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d12 + 4}) bludgeoning damage." + ] + }, + { + "name": "Acid Spray {@recharge}", + "entries": [ + "The ankheg head spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature {@condition grappled}. Each creature in that line must succeed on a {@dc 15} Dexterity saving throw, taking 21 ({@damage 6d6}) acid damage on a failed save, or half as much damage on a successful one" + ] + }, + { + "name": "Cold Breath {@recharge}", + "entries": [ + "The dragon head exhales cold in a 15-foot cone. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw, taking 31 ({@damage 7d8}) cold damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bodyguard.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bodyguard.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ankhimera.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0014.webp", + "type": "external" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ankhimera.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "CS", + "DR" + ], "damageTags": [ - "S" + "A", + "B", + "C" ], - "page": 0, - "attachedItems": [ - "longsword|phb" + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Blight Druid", + "name": "Arcane Guard", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], @@ -4492,198 +4225,153 @@ ] }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 44, + "formula": "8d8 + 8" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 14, - "con": 14, - "int": 11, - "wis": 17, - "cha": 12, - "save": { - "dex": "+5", - "con": "+5", - "wis": "+6" - }, + "str": 10, + "dex": 16, + "con": 12, + "int": 10, + "wis": 12, + "cha": 16, "skill": { - "perception": "+6", - "survival": "+6" + "perception": "+3" }, - "passive": 16, + "passive": 13, "languages": [ "any one language (usually Common)" ], - "cr": "5", + "cr": "4", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The druid is an 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following druid spells prepared:" + "The arcane guard is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following sorcerer spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell druidcraft}", - "{@spell poison spray}", - "{@spell produce flame}", - "{@spell thorn whip}" + "{@spell fire bolt}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell true strike}" ] }, "1": { "slots": 4, "spells": [ - "{@spell charm person}", - "{@spell entangle}", - "{@spell healing word}" + "{@spell shield}", + "{@spell thunderwave}" ] }, "2": { "slots": 3, "spells": [ - "{@spell beast sense}", - "{@spell heat metal}", - "{@spell Melf's acid arrow}", - "{@spell ray of enfeeblement}", - "{@spell spike growth}" + "{@spell blur}", + "{@spell mirror image}", + "{@spell scorching ray}" ] }, "3": { - "slots": 3, - "spells": [ - "{@spell erupting earth|XGE}", - "{@spell dispel magic}", - "{@spell meld into stone}", - "{@spell stinking cloud}", - "{@spell vampiric touch}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell confusion}", - "{@spell Evard's black tentacles}", - "{@spell polymorph}" - ] - }, - "5": { "slots": 2, "spells": [ - "{@spell antilife shell}", - "{@spell contagion}", - "{@spell cloudkill}", - "{@spell enervation|XGE}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell wall of thorns}" + "{@spell haste}", + "{@spell lightning bolt}" ] } }, - "ability": "wis" + "ability": "cha" } ], - "action": [ + "trait": [ { - "name": "Sickle", + "name": "Sorcery Points", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage plus 14 ({@damage 4d6}) poison damage." + "The arcane guard has 5 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + "Empowered Spell: When the arcane guard rolls damage for a spell, it can spend 1 sorcery point to reroll up to 3 damage dice. It must use the new rolls. It can use Empowered Spell even if it has already used a different Metamagic option during the casting of the spell.", + "Quickened Spell: When the arcane guard casts a spell that has a casting time of 1 action, the giant can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." ] - }, + } + ], + "action": [ { - "name": "Blight Touch (3/Day)", + "name": "Rapier", "entries": [ - "{@atk ms} {@hit 6} to hit, reach 5 ft., one creature. {@h}The target must succeed on a {@dc 14} Constitution saving throw. The target takes 10 ({@damage 3d6}) poison damage plus 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 5} to hit, one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] } ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "S", - "I", - "N" - ], - "spellcastingTags": [ - "CD" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/blightdruid.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/blightdruid.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/arcaneguard.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0148.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0147.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "A", - "B", - "F", - "I", - "N", - "P", - "S" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/arcaneguard.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Blight Druid Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Arcane Guard Token.webp", "name": "v2 art" } ], "attachedItems": [ - "sickle|phb" + "rapier|phb" ], - "savingThrowForced": [ - "constitution" + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "F", + "L", + "T" + ], + "spellcastingTags": [ + "CS" + ], + "miscTags": [ + "MLW", + "MW" ], "savingThrowForcedSpell": [ "constitution", - "dexterity", - "strength", - "wisdom" + "dexterity" ] }, { "name": "Arcane Knight", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], @@ -4814,6 +4502,21 @@ ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0147.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Arcane Knight Token.webp", + "attachedItems": [ + "glaive|phb" + ], "actionTags": [ "Multiattack", "Parry" @@ -4824,34 +4527,18 @@ "damageTags": [ "S" ], - "spellcastingTags": [ - "CS" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "page": 0, "damageTagsSpell": [ "F", "L", "T" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Arcane Knight Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0147.webp", - "type": "external" - } - } - ] - }, - "attachedItems": [ - "glaive|phb" + "spellcastingTags": [ + "CS" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" ], "savingThrowForcedSpell": [ "constitution", @@ -4859,453 +4546,623 @@ ] }, { - "name": "Arcane Guard", + "name": "Azer Priest of the Flame", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "elemental", "alignment": [ - "A" + "L", + "N" ], "ac": [ { - "ac": 15, + "ac": 17, "from": [ - "{@item studded leather armor|phb}" + "natural armor", + "{@item shield|phb}" ] } ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 113, + "formula": "15d8 + 45" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 16, - "con": 12, - "int": 10, - "wis": 12, - "cha": 16, + "str": 15, + "dex": 12, + "con": 16, + "int": 13, + "wis": 16, + "cha": 13, + "save": { + "con": "+6", + "wis": "+6" + }, "skill": { - "perception": "+3" + "perception": "+6", + "religion": "+4" }, - "passive": 13, + "passive": 16, + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "any one language (usually Common)" + "Ignan" ], - "cr": "4", + "cr": "7", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The arcane guard is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following sorcerer spells prepared:" + "The azer is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell fire bolt}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell true strike}" + "{@spell mending}", + "{@spell resistance}", + "{@spell sacred flame}" ] }, "1": { "slots": 4, "spells": [ - "{@spell shield}", - "{@spell thunderwave}" + "{@spell command}", + "{@spell healing word}" ] }, "2": { "slots": 3, "spells": [ - "{@spell blur}", - "{@spell mirror image}", - "{@spell scorching ray}" + "{@spell aid}", + "{@spell hold person}", + "{@spell lesser restoration}" ] }, "3": { - "slots": 2, + "slots": 3, "spells": [ - "{@spell haste}", - "{@spell lightning bolt}" + "{@spell dispel magic}", + "{@spell glyph of warding}", + "{@spell meld into stone}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell freedom of movement}", + "{@spell stone shape}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell flame strike}" ] } }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { - "name": "Sorcery Points", + "name": "Extra Heated Weapons", "entries": [ - "The arcane guard has 5 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - "Empowered Spell: When the arcane guard rolls damage for a spell, it can spend 1 sorcery point to reroll up to 3 damage dice. It must use the new rolls. It can use Empowered Spell even if it has already used a different Metamagic option during the casting of the spell.", - "Quickened Spell: When the arcane guard casts a spell that has a casting time of 1 action, the giant can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." + "When the azer hits with a metal melee weapon, it deals an extra 7 ({@damage 2d6}) fire damage (included in the attack)." + ] + }, + { + "name": "Heated Body", + "entries": [ + "A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." + ] + }, + { + "name": "Illumination", + "entries": [ + "The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet." ] } ], "action": [ { - "name": "Rapier", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "The azer makes two melee attacks." + ] + }, + { + "name": "Warhammer", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage, or 7 ({@damage 1d10 + 2}) bludgeoning damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) fire damage." ] } ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "P" - ], - "spellcastingTags": [ - "CS" - ], - "miscTags": [ - "MW", - "MLW" + "reaction": [ + { + "name": "Fiery Retribution (3/day)", + "entries": [ + "When a creature within 5 feet of the azer hits the azer with an attack, and the azer can see the creature, the azer can force the creature to make a {@dc 14} Dexterity saving throw. The creature takes 13 ({@damage 3d8}) fire damage on a failed saving throw, and half as much damage on a successful one." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/arcaneguard.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/arcaneguard.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/azerpriestoftheflame.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0147.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0360.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/azerpriestoftheflame.png", + "attachedItems": [ + "warhammer|phb" + ], + "traitTags": [ + "Illumination" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "IG" + ], + "damageTags": [ + "B", + "F" + ], "damageTagsSpell": [ + "A", + "B", + "C", "F", "L", + "R", "T" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Arcane Guard Token.webp", - "name": "v2 art" - } + "spellcastingTags": [ + "CC" ], - "attachedItems": [ - "rapier|phb" + "miscTags": [ + "AOE", + "MLW", + "MW" ], - "savingThrowForcedSpell": [ - "constitution", + "savingThrowForced": [ "dexterity" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "wisdom" ] }, { - "name": "Worg Alpha", + "name": "Azer Taskmaster", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": "elemental", "alignment": [ - "N", - "E" + "L", + "N" ], "ac": [ { - "ac": 14, + "ac": 18, "from": [ - "natural armor" + "natural armor", + "{@item shield|PHB}" ] } ], "hp": { - "average": 45, - "formula": "6d10 + 12" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "walk": 50 + "walk": 30 }, "str": 18, - "dex": 13, - "con": 15, - "int": 7, - "wis": 12, - "cha": 8, - "skill": { - "perception": "+5" + "dex": 12, + "con": 16, + "int": 12, + "wis": 13, + "cha": 14, + "save": { + "con": "+6" }, - "senses": [ - "darkvision 60 ft." + "passive": 11, + "immune": [ + "fire", + "poison" ], - "passive": 13, - "cr": "2", + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Ignan" + ], + "cr": "5", "trait": [ { - "name": "Keen Smell", + "name": "Aura of Tyranny", "entries": [ - "The wolf has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "An ally that is within 30 feet of the azer and can see and hear the azer and has less hit points than the azer has advantage to saving throws against being {@condition charmed} and {@condition frightened}." ] }, { - "name": "Pack Tactics", + "name": "Extra Heated Weapons", "entries": [ - "The worg has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "When the azer hits with a metal melee weapon, it deals an extra 7 ({@damage 2d6}) fire damage (included in the attack)." ] }, { - "name": "Packmaster", + "name": "Heated Body", "entries": [ - "An ally that starts its turn within 30 feet of the worg and that can see or hear the worg gains Pack Tactics until the start of its next turn." + "A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." + ] + }, + { + "name": "Illumination", + "entries": [ + "The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet." + ] + }, + { + "name": "Spur Ally", + "entries": [ + "As a bonus action, the azer targets an allied creature within 30 feet that can see and hear the azer and must have less hit points than the azer. The target takes 3 ({@damage 1d6}) damage and uses its reaction to make one melee attack with advantage on the roll." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." + "The azer makes two melee attacks." + ] + }, + { + "name": "Flail", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage damage plus 7 ({@damage 2d6}) fire damage." + ] + }, + { + "name": "Hurl Flame", + "entries": [ + "{@atk rs} {@hit 5} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire." ] } ], - "traitTags": [ - "Keen Senses", - "Pack Tactics" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/worgalpha.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/winterwolfalpha.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/azertaskmaster.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7216.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0398.webp", "type": "external" } } ] }, - "page": 0, - "savingThrowForced": [ - "strength" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/azertaskmaster.png", + "attachedItems": [ + "flail|phb" + ], + "traitTags": [ + "Illumination" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "IG" + ], + "damageTags": [ + "B", + "F" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" ] }, { - "name": "Winter Wolf Alpha", + "name": "Azer Zealot", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": "elemental", "alignment": [ - "N", - "E" + "L", + "N" ], "ac": [ { - "ac": 14, + "ac": 17, "from": [ - "natural armor" + "natural armor", + "{@item shield|phb}" ] } ], "hp": { - "average": 158, - "formula": "15d12 + 60" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 50 + "walk": 30 }, - "str": 22, - "dex": 13, - "con": 18, - "int": 2, - "wis": 12, - "cha": 8, - "skill": { - "perception": "+7", - "stealth": "+4" + "str": 19, + "dex": 12, + "con": 17, + "int": 12, + "wis": 13, + "cha": 10, + "save": { + "con": "+5" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, + "passive": 11, "immune": [ - "cold" + "fire", + "poison" ], - "cr": "7", + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Ignan" + ], + "cr": "4", "trait": [ { - "name": "Keen Smell", + "name": "Extra Heated Weapons", "entries": [ - "The wolf has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "When the azer hits with a metal melee weapon, it deals an extra 3 ({@damage 1d6}) fire damage (included in the attack)." ] }, { - "name": "Pack Tactics", + "name": "Heated Body", "entries": [ - "The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." ] }, { - "name": "Snow Camouflage", + "name": "Illumination", "entries": [ - "The wolf has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain." + "The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet." ] }, { - "name": "Savage Howl {@recharge 5}", + "name": "Divine Fury (Recharges after a Long Rest)", "entries": [ - "As a bonus action, the wolf emits a terrifying howl that also rallies its allies. Each ally that is within 30 feet of it, can hear it, and not already affected by Savage Howl gain advantage on attack rolls and saving throw rolls until the start of the wolf's next turn. All other creatures within 30 feet must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wolf Savage Howl for the next 24 hours." + "As a bonus action, the azer can magically infuse its attacks with divine energy. For 1 minute, the first creature the azer hits on each of its turns with a weapon attack takes 8 ({@damage 1d6 + 5}) radiant damage." + ] + }, + { + "name": "Zealous Presence (Recharges after a Short or Long Rest)", + "entries": [ + "As a bonus action, the azer unleashes a battle cry infused with divine energy. Up to ten other creatures of its choice within 60 feet of it that can hear it gain advantage on attack rolls and saving throws until the start of its next turn." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." + "The azer makes two melee attacks." ] }, { - "name": "Cold Breath {@recharge 5}", + "name": "Warhammer", "entries": [ - "The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 36 ({@damage 8d8}) cold damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage damage, or 9 ({@damage 1d10 + 4}) bludgeoning damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) fire damage." ] } ], - "traitTags": [ - "Keen Senses", - "Pack Tactics" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P", - "C" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/winterwolfalpha.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/winterwolfalpha.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/azertaskmaster.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7216.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0398.webp", "type": "external" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/azerzealot.png", + "attachedItems": [ + "warhammer|phb" + ], + "traitTags": [ + "Illumination" + ], "actionTags": [ - "Breath Weapon" + "Multiattack" ], - "page": 0, - "savingThrowForced": [ - "dexterity", - "wisdom" + "languageTags": [ + "IG" + ], + "damageTags": [ + "B", + "F", + "R" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" ] }, { - "name": "Sword Spider", + "name": "Baernoloth", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "beast", + "type": { + "type": "fiend", + "tags": [ + "yugoloth" + ] + }, "alignment": [ - "U" + "N", + "E" ], "ac": [ { - "ac": 14, + "ac": 20, "from": [ "natural armor" ] } ], "hp": { - "average": 77, - "formula": "9d10 + 27" + "average": 210, + "formula": "20d10 + 144" }, "speed": { - "walk": 30, - "burrow": 5, - "climb": 30 + "walk": 40, + "fly": 60 }, - "str": 20, - "dex": 14, - "con": 16, - "int": 2, - "wis": 11, - "cha": 4, + "str": 18, + "dex": 16, + "con": 20, + "int": 20, + "wis": 17, + "cha": 21, "skill": { - "stealth": "+5" + "arcana": "+10", + "deception": "+10", + "insight": "+8", + "perception": "+8" }, "senses": [ - "blindsight 10 ft.", - "darkvision 30 ft." + "truesight 120 ft." + ], + "passive": 18, + "resist": [ + "cold", + "fire", + "lightning", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from non magical weapons" + } + ], + "immune": [ + "acid", + "poison" + ], + "conditionImmune": [ + "charmed", + "frightened", + "poisoned" + ], + "languages": [ + "Abyssal", + "Infernal", + "telepathy 120 ft." + ], + "cr": "16", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The baernoloth's innate spellcasting ability is Charisma (spell save {@dc 18}). The baernoloth can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell alter self}", + "{@spell clairvoyance}", + "{@spell cure wounds}", + "{@spell darkness}", + "{@spell detect magic}", + "{@spell detect thoughts}", + "{@spell dispel magic}", + "{@spell invisibility} (self only)", + "{@spell suggestion}" + ], + "daily": { + "3e": [ + "{@spell cloudkill}", + "{@spell dimension door}", + "{@spell fear}", + "{@spell synaptic static|XGE}" + ], + "1e": [ + "{@spell power word pain|XGE}", + "{@spell symbol}", + "{@spell weird}" + ] + }, + "ability": "cha" + } ], - "passive": 10, - "cr": "5", "trait": [ { - "name": "Spider Climb", + "name": "Magic Resistance", "entries": [ - "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The baernoloth has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Web Sense", + "name": "Magic Weapons", "entries": [ - "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." + "The baernoloth's weapon attacks are magical." ] }, { - "name": "Web Walker", + "name": "Pain Echo (1/Turn)", "entries": [ - "The spider ignores movement restrictions caused by webbing." + "As a bonus action, the baernoloth targets one creature within 60 feet. The target takes psychic damage equal to the amount of damage it took from the baernoloth's last melee attack that hit it within the past 24 hours and must make a {@dc 18} Wisdom saving throw or be {@condition frightened} until the end of the baernoloth's next turn." ] } ], @@ -5313,131 +5170,241 @@ { "name": "Multiattack", "entries": [ - "The spider makes three attacks: two with its forelegs and one with its bite." + "The baernoloth makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d6 + 5}) piercing damage, and the target must make a {@dc 13} Constitution saving throw, taking 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 9 ({@damage 2d8}) necrotic damage. If the target is a creature, it must succeed on a {@dc 18} Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the {@spell greater restoration} spell or other magic." ] }, { - "name": "Foreleg", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}9 ({@damage 1d8 + 5}) slashing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { - "name": "Deadly Leap", + "name": "Teleport", "entries": [ - "If the spider jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a {@dc 18} Strength or Dexterity saving throw (target's choice) or be knocked {@condition prone} and take 27 ({@damage 5d8 + 5}) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked {@condition prone}, and is pushed 5 feet out of the spider's space into an unoccupied space of the creature's choice. If no unoccupied space is with in range, the creature instead falls {@condition prone} in the spider's space." + "The baernoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + ] + }, + { + "name": "Mass Pain Echo {@recharge 5}", + "entries": [ + "Each creature within 60 feet of the baernoloth takes psychic damage equal to the amount of damage it took from the baernoloth's last melee attack that hit it within the past 24 hours and must make a {@dc 18} Wisdom saving throw or be {@condition frightened} until the end of the baernoloth's next turn." ] } ], + "legendary": [ + { + "name": "Claw", + "entries": [ + "The baernoloth makes a claw attack." + ] + }, + { + "name": "Bite (Costs 2 Actions)", + "entries": [ + "The baernoloth makes a bite attack." + ] + }, + { + "name": "Teleport (Costs 2 Actions)", + "entries": [ + "The baernoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "The baernoloth casts a spell from its list of innate spells, using a spell slot as normal." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/baernoloth.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/baernoloth.png", "traitTags": [ - "Spider Climb", - "Web Sense", - "Web Walker" + "Magic Resistance", + "Magic Weapons" ], "senseTags": [ - "B", - "D" + "U" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Teleport" + ], + "languageTags": [ + "AB", + "I", + "TP" ], "damageTags": [ + "N", "P", - "I", "S" ], + "damageTagsSpell": [ + "B", + "I", + "N", + "O", + "P", + "S", + "Y" + ], + "spellcastingTags": [ + "I" + ], "miscTags": [ + "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/swordspider.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/swordspider.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7189.webp", - "type": "external" - } - } - ] - }, - "page": 0, "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "intelligence", + "wisdom" ] }, { - "name": "Sea Serpent", + "name": "Balor Lord", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "G" + "H" ], - "type": "monstrosity", + "type": { + "type": "fiend", + "tags": [ + "demon" + ] + }, "alignment": [ - "N" + "C", + "E" ], "ac": [ { - "ac": 15, + "ac": 20, "from": [ "natural armor" ] } ], "hp": { - "average": 198, - "formula": "12d20 + 72" + "average": 300, + "formula": "24d12 + 144" }, "speed": { - "walk": 20, - "swim": 50 + "walk": 40, + "fly": 80 }, - "str": 24, - "dex": 16, + "str": 26, + "dex": 15, "con": 22, - "int": 8, - "wis": 16, - "cha": 14, + "int": 20, + "wis": 18, + "cha": 22, "save": { - "dex": "+8", - "con": "+11", - "wis": "+8" - }, - "skill": { - "perception": "+8" + "str": "+15", + "con": "+13", + "wis": "+11", + "cha": "+13" }, "senses": [ - "darkvision 60 ft." + "truesight 120 ft." + ], + "passive": 13, + "resist": [ + "cold", + "lightning", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } ], - "passive": 18, "immune": [ + "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ - "Draconic" + "Abyssal", + "telepathy 120 ft." + ], + "cr": "21", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The balor's innate spellcasting ability is Charisma (spell save {@dc 21}). The balor can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell polymorph} (self only)" + ], + "daily": { + "3e": [ + "{@spell dispel magic}", + "{@spell dominate person}", + "{@spell telekinesis}" + ], + "1e": [ + "{@spell dominate monster}", + "{@spell fire storm}", + "{@spell power word stun}" + ] + }, + "ability": "cha" + } ], - "cr": "13", "trait": [ { - "name": "Hold Breath", + "name": "Death Throes", "entries": [ - "The sea serpent can hold its breath for 1 hour." + "When the balor dies, it explodes, and each creature within 30 feet of it must succeed on a {@dc 21} Dexterity saving throw, taking 70 ({@damage 20d6}) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons." + ] + }, + { + "name": "Fire Aura", + "entries": [ + "At the start of each of the balor's turns, each creature within 5 feet of it takes 10 ({@damage 3d6}) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 ({@damage 3d6}) fire damage." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The demon has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The balor's weapon attacks are magical." ] } ], @@ -5445,2074 +5412,1490 @@ { "name": "Multiattack", "entries": [ - "The sea serpent makes three attacks: one with its bite, one to constrict, and one with its tail." + "The balor can use its Frightful Presence. It then makes two attacks: one with its longsword and one with its whip." ] }, { - "name": "Bite", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}25 ({@damage 4d8 + 7}) percing damage plus 7 ({@damage 2d6}) poison damage." + "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) slashing damage plus 13 ({@damage 3d8}) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice." ] }, { - "name": "Constrict", + "name": "Whip", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 ft., one Huge or smaller creature. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage. The target is {@condition grappled} (escape {@dc 17}) if the sea serpent isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." + "{@atk mw} {@hit 15} to hit, reach 30 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage plus 10 ({@damage 3d6}) fire damage, and the target must succeed on a {@dc 23} Strength saving throw or be pulled up to 25 feet toward the balor." ] }, { - "name": "Tail", + "name": "Frightful Presence", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." + "Each creature of the balor's choice that is within 120 feet of the balor and aware of it must succeed on a {@dc 21} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the balor's Frightful Presence for the next 24 hours." ] }, { - "name": "Poison Breath {@recharge 5}", + "name": "Meteor Strike (1/Day)", "entries": [ - "The sea serpent exhales a line of poison that is 40 feet long and 10 feet wide. Each creature in that line must succeed on a {@dc 19} Dexterity saving throw, taking 66 ({@damage 12d10}) poison damage on a failed save, or half as much damage on a successful one." + "While flying, the balor lord dives at least 40 feet toward a target space on the ground, creating a massive explosion 60 feet in diameter centered on the balor. This sprays rock and fire in all directions and forms a crater the size of the explosion.", + "Each creature within 30 feet of the target space must succeed on a {@dc 21} Strength saving throw, taking 28 ({@damage 8d6}) fire damage and 28 ({@damage 8d6}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and is not knocked {@condition prone} on a successful one. Additionally, the ground in that area becomes difficult terrain is engulfed in flames for ten minutes. A creature that starts its turn in the area while it is still in flames takes 10 ({@damage 3d6}) fire damage. Each 5-foot-square portion of the area requires at least 30 minutes to clear by hand." ] }, { - "name": "Swallow", + "name": "Teleport", "entries": [ - "The sea serpent makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the sea serpent, and it takes 28 ({@damage 8d6}) acid damage at the start of each of the sea serpent's turns. A sea serpent can have only up to one Large or two Medium creatures swallowed at a time.", - "If the sea serpent takes 40 damage or more on a single turn from the swallowed creature, the sea serpent must succeed on a {@dc 21} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the sea serpent. If the sea serpent dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}." + "The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." ] } ], - "traitTags": [ - "Hold Breath" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack", - "Swallow" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "I", - "B", - "A" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/seaserpent.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/seaserpent.webp" - } - } - ] - }, - "page": 0, - "savingThrowForced": [ - "constitution", - "dexterity" - ] - }, - { - "name": "Monstrous Tarantula", - "source": "MonsterManualExpanded", - "size": [ - "H" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 138, - "formula": "12d12 + 60" - }, - "speed": { - "walk": 30, - "burrow": 5, - "climb": 30 - }, - "str": 22, - "dex": 12, - "con": 20, - "int": 2, - "wis": 11, - "cha": 4, - "skill": { - "stealth": "+6" - }, - "senses": [ - "blindsight 10 ft.", - "darkvision 30 ft." - ], - "passive": 10, - "cr": "7", - "trait": [ + "legendary": [ { - "name": "Spider Climb", + "name": "Move", "entries": [ - "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The balor moves up to half its speed." ] }, { - "name": "Web Sense", + "name": "Whip", "entries": [ - "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." + "The balor makes a whip attack." ] }, { - "name": "Web Walker", - "entries": [ - "The spider ignores movement restrictions caused by webbing." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Longsword (Costs 2 Actions)", "entries": [ - "The tarantula makes two attacks: one with its forelegs and one with its bite." + "The balor makes a longsword attack." ] }, { - "name": "Bite", + "name": "Teleport (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}19 ({@damage 3d8 + 6}) piercing damage, and the target must make a {@dc 16} Constitution saving throw, taking 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one.", - "If the poison damage reduces the target to 0 hit points, the target is stable but {@condition poisoned} for 1 hour, even after regaining hit points, and is {@condition paralyzed} while {@condition poisoned} in this way." + "The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." ] }, { - "name": "Forelegs", + "name": "Cast a Spell (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage, and the target must make a {@dc 17} Strength saving throw or be knocked {@condition prone}." + "The balor casts a spell from its list of innate spells, using a spell slot as normal." ] }, { - "name": "Shed Hairs (Recharges after a Short or Long Rest)", + "name": "Infernal Blast Wave (Costs 3 Actions)", "entries": [ - "Each creature within 10 feet of the tarantula must make a {@dc 16} Constitution saving throw. On a failed save, the creature becomes {@condition poisoned} for 1 minute. A creature spends its action on each of its turns retching and reeling while {@condition poisoned} in this way. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw." + "Infernal fire erupts and surges from the balor, striking creatures around it. Each creature within 20 feet of the balor must succeed on a {@dc 21} Dexterity saving throw. On a failed save, the target takes 14 ({@damage 4d6}) fire damage and 14 ({@damage 4d6}) necrotic damage and catches fire. On a successful save, the target takes half as much damage and doesn't catch fire." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/balorlord.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1184.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/balorlord.png", + "attachedItems": [ + "longsword|phb", + "whip|phb" + ], "traitTags": [ - "Spider Climb", - "Web Sense", - "Web Walker" + "Death Burst", + "Magic Resistance", + "Magic Weapons" ], "senseTags": [ - "B", - "D" + "U" ], "actionTags": [ - "Multiattack" + "Frightful Presence", + "Multiattack", + "Teleport" + ], + "languageTags": [ + "AB", + "TP" ], "damageTags": [ - "P", - "I", - "B" + "B", + "F", + "L", + "N", + "S" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ + "AOE", + "MLW", "MW", - "AOE" + "RCH" ], - "page": 0, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7189.webp", - "type": "external" - } - } - ] - }, "savingThrowForced": [ + "dexterity", + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ "constitution", - "strength" + "dexterity", + "wisdom" ] }, { - "name": "Monstrous Squid", + "name": "Baneguard Skeleton", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "beast", + "type": "undead", "alignment": [ - "U" + "L", + "E" ], "ac": [ { "ac": 13, "from": [ - "natural armor" + "armor scraps" ] } ], "hp": { - "average": 171, - "formula": "18d12 + 54" + "average": 26, + "formula": "4d8 + 8" }, "speed": { - "walk": 10, - "swim": 60 - }, - "str": 21, - "dex": 13, - "con": 17, - "int": 3, - "wis": 10, - "cha": 4, - "skill": { - "perception": "+6", - "stealth": "+5" + "walk": 30 }, + "str": 14, + "dex": 14, + "con": 15, + "int": 6, + "wis": 12, + "cha": 5, "senses": [ "darkvision 60 ft." ], - "passive": 16, - "cr": "8", - "trait": [ - { - "name": "Hold Breath", - "entries": [ - "While out of water, the squid can hold its breath for 1 hour." - ] - }, - { - "name": "Underwater Camouflage", - "entries": [ - "The squid has advantage on Dexterity ({@skill Stealth}) checks made while underwater." - ] - }, + "passive": 11, + "immune": [ + "poison" + ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "understands all languages it knew in life but can't speak" + ], + "cr": "1", + "spellcasting": [ { - "name": "Water Breathing", - "entries": [ - "The squid can breathe only underwater." - ] + "name": "Innate Spellcasting", + "headerEntries": [ + "The skeleton's innate spellcasting ability is Wisdom (spell save {@dc 11}). The skeleton can innately cast the following spells, requiring no spell components:" + ], + "will": [ + "{@spell magic missile} (creates two missiles)" + ], + "daily": { + "3": [ + "{@spell blink}" + ] + }, + "ability": "wis" } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The squid makes two tentacle attacks. If it has a creature {@condition grappled}, it can also attack with its beak." - ] - }, - { - "name": "Tentacle", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 20 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage. If the target is a creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the squid can't use its tentacles on another target." - ] - }, - { - "name": "Beak", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target it is grappling. {@h}18 ({@damage 3d8 + 5}) slashing damage." - ] - }, - { - "name": "Ink Cloud (Recharges after a Short or Long Rest)", + "name": "Longsword", "entries": [ - "A 30-foot radius cloud of ink extends all around the squid if it is underwater. The area is heavily obscured for 1 minute, although a signifcant current can disperse the ink. After releasing the ink, the squid can use the {@action Dash} action as a bonus action." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." ] } ], - "traitTags": [ - "Hold Breath", - "Water Breathing" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "damageTags": [ - "B", - "S" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstroussquid.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstroussquid.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/baneguardskeleton.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0146.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5693.webp", "type": "external" } } ] }, - "page": 0 + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/baneguardskeleton.png", + "attachedItems": [ + "longsword|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "O" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ] }, { - "name": "Monstrous Spider", + "name": "Banelich", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "beast", + "type": "undead", "alignment": [ - "U" + "L", + "E" ], "ac": [ { - "ac": 15, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 86, - "formula": "9d12 + 27" + "average": 128, + "formula": "17d8 + 51" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 30 }, - "str": 18, + "str": 11, "dex": 16, "con": 16, - "int": 2, - "wis": 11, - "cha": 4, + "int": 14, + "wis": 20, + "cha": 16, + "save": { + "con": "+9", + "wis": "+11", + "cha": "+9" + }, "skill": { - "stealth": "+7" + "history": "+8", + "insight": "+11", + "perception": "+11", + "religion": "+11" }, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "truesight 120 ft." + ], + "passive": 21, + "resist": [ + "cold", + "lightning", + "necrotic" + ], + "immune": [ + "poison", + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" + ], + "languages": [ + "Common plus up to two other languages" + ], + "cr": "20", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The lich is a 17th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 19}, {@hit 11} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell guidance}", + "{@spell mending}", + "{@spell sacred flame}", + "{@spell thaumaturgy}", + "{@spell toll the dead|XGE}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell command}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell augury}", + "{@spell hold person}", + "{@spell zone of truth}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell dispel magic}", + "{@spell spirit guardians}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell guardian of faith}", + "{@spell freedom of movement}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell contagion}", + "{@spell dispel evil and good}", + "{@spell flame strike}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell blade barrier}", + "{@spell harm}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell divine word}", + "{@spell firestorm}" + ] + }, + "8": { + "slots": 1, + "spells": [ + "{@spell antimagic feld}" + ] + }, + "9": { + "slots": 1, + "spells": [ + "{@spell gate}" + ] + } + }, + "ability": "wis" + } ], - "passive": 10, - "cr": "4", "trait": [ { - "name": "Spider Climb", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "If the lich fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Web Sense", + "name": "Rejuvenation", "entries": [ - "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." + "If it has a phylactery, a destroyed lich gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery." ] }, { - "name": "Web Walker", + "name": "Turn Resistance", "entries": [ - "The spider ignores movement restrictions caused by webbing." + "The lich has advantage on saving throws against any effect that turns undead." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target must make a {@dc 14} Constitution saving throw, taking 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one.", - "If the poison damage reduces the target to 0 hit points, the target is stable but {@condition poisoned} for 1 hour, even after regaining hit points, and is {@condition paralyzed} while {@condition poisoned} in this way." + "The lich makes two coldfire attacks." ] }, { - "name": "Web {@recharge 5}", + "name": "Paralyzing Touch", "entries": [ - "{@atk rw} {@hit 6} to hit, range 30f60 ft., one creature. {@h}The target is {@condition restrained} by webbing.", - "As an action, the {@condition restrained} target can make a {@dc 12} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." - ] - } - ], - "traitTags": [ - "Spider Climb", - "Web Sense", - "Web Walker" - ], - "senseTags": [ - "B", - "D" - ], - "damageTags": [ - "P", - "I" - ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstrousspider.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstrousspider.webp" - } - } - ] - }, - "page": 0, - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Monstrous Scorpion", - "source": "MonsterManualExpanded", - "size": [ - "H" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 86, - "formula": "9d12 + 27" - }, - "speed": { - "walk": 40 - }, - "str": 19, - "dex": 13, - "con": 17, - "int": 1, - "wis": 9, - "cha": 3, - "senses": [ - "blindsight 60 ft." - ], - "passive": 9, - "cr": "7", - "action": [ - { - "name": "Multiattack", - "entries": [ - "The scorpion makes three attacks: two with its claws and one with its sting." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}). The scorpion has two claws, each of which can grapple only one target." + "{@atk ms} {@hit 11} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage. The target must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} for 1 minute.", + "The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Sting", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 33 ({@damage 6d10}) poison damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "P", - "I" - ], - "miscTags": [ - "MW" - ], - "page": 0, - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Monstrous Poisonous Snake", - "source": "MonsterManualExpanded", - "size": [ - "H" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 86, - "formula": "9d12 + 27" - }, - "speed": { - "walk": 40, - "swim": 40 - }, - "str": 14, - "dex": 18, - "con": 17, - "int": 2, - "wis": 10, - "cha": 3, - "skill": { - "perception": "+3" - }, - "senses": [ - "blindsight 10 ft." - ], - "passive": 13, - "cr": "5", - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target must succeed on a {@dc 14} Constitution saving throw, take 31 ({@damage 9d6}) poison damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "P", - "I" - ], - "miscTags": [ - "MW" - ], - "page": 0, - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Monstrous Centipede", - "source": "MonsterManualExpanded", - "size": [ - "H" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 84, - "formula": "8d12 + 40" - }, - "speed": { - "walk": 40, - "climb": 40 - }, - "str": 21, - "dex": 16, - "con": 20, - "int": 1, - "wis": 8, - "cha": 3, - "senses": [ - "blindsight 30 ft." - ], - "passive": 9, - "cr": "4", - "trait": [ - { - "name": "Keen Smell", - "entries": [ - "The centipede has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d6 + 5}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw, take 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "P", - "I" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstrouscentipede.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstrouscentipede.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7135.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Greenvise", - "source": "MonsterManualExpanded", - "size": [ - "H" - ], - "type": "plant", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 138, - "formula": "12d12 + 48" - }, - "speed": { - "walk": 10 - }, - "str": 22, - "dex": 4, - "con": 20, - "int": 4, - "wis": 8, - "cha": 4, - "senses": [ - "blindsight 30 ft. (blind beyond this radius)" - ], - "passive": 9, - "conditionImmune": [ - "blinded", - "deafened", - "frightened" - ], - "cr": "7", - "trait": [ - { - "name": "False Appearance", - "entries": [ - "While the greenvise remains motionless, it is indistinguishable from an ordinary giant plant." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The greenvise makes three attacks: one with its bite attack and two with its tendrils." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) piercing damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 17} Dexterity saving throw or be swallowed by the greenvise. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the greenvise, and it takes 14 ({@damage 4d6}) acid damage at the start of each of the greenvise's turns.", - "If the greenvise takes 20 damage or more on a single turn from a creature inside it, the greenvise must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the greenvise. If the greenvise dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." - ] - }, - { - "name": "Tendril", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 20 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage plus 4 ({@damage 1d8}) piercing damage.", - "If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 16}), {@condition restrained} until the grapple ends, and is pulled up to 15 feet toward the greenvise. The greenvise has two tendrils, each of which can grapple one target." - ] - }, - { - "name": "Death Fog (Recharges after a Short or Long Rest)", - "entries": [ - "The greenvise emits a greenish, acidic mist that fills 30-foot radius sphere centered on the greenvise that lasts for 1 minute. The fog spreads around corners, and its area is heavily obscured. A creature that starts its turn within 30 feet of the greenvise must succeed on a {@dc 16} Constitution saving throw. On a failed save, the target takes 7 ({@damage 2d6}) acid damage, can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last until the start of the creature's next turn. On a successful save, the target takes half as much damage and suffers no other effects. The greenvise is immune to the effects of its death fog." - ] - } - ], - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "damageTags": [ - "P", - "A", - "B" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greenvise.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greenvise.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3116.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "savingThrowForced": [ - "constitution", - "dexterity" - ] - }, - { - "name": "Giant Wolverine", - "source": "MonsterManualExpanded", - "size": [ - "L" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - 12 - ], - "hp": { - "average": 48, - "formula": "5d10 + 20" - }, - "speed": { - "walk": 30 - }, - "str": 18, - "dex": 14, - "con": 18, - "int": 2, - "wis": 13, - "cha": 7, - "skill": { - "perception": "+3" - }, - "passive": 13, - "cr": "2", - "trait": [ - { - "name": "Keen Smell", - "entries": [ - "The wolverine has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Relentless (Recharges after a Short or Long Rest)", - "entries": [ - "If the wolverine takes 20 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The wolverine makes three attacks: one with its bite and two with its claws. If both claw attacks hit a Large or smaller creature, the target takes an extra 4 ({@damage 1d8}) slashing damage and must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." - ] - } - ], - "traitTags": [ - "Keen Senses" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/giantwolverine.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/giantwolverine.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7082.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Giant Wolverine.webp" - } - } - ] - }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Giant Wolverine Token.webp", - "name": "v2 art" - } - ], - "savingThrowForced": [ - "strength" - ] - }, - { - "name": "Giant Velvet Worm", - "source": "MonsterManualExpanded", - "size": [ - "L" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 60, - "formula": "7d10 + 21" - }, - "speed": { - "walk": 30 - }, - "str": 16, - "dex": 12, - "con": 16, - "int": 2, - "wis": 12, - "cha": 3, - "skill": { - "stealth": "+6" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "cr": "2", - "trait": [ - { - "name": "Keen Smell", - "entries": [ - "The velvet worm has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The velvet worm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage plus 7 ({@damage 2d6}) acid damage." - ] - }, - { - "name": "Web Spray {@recharge 5}", - "entries": [ - "The velvet worm spits webbing in a line that is 30 feet long and 10 feet wide. Each creature in that line must succeed on a {@dc 13} Dexterity saving throw or be {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 13} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." - ] - } - ], - "traitTags": [ - "Keen Senses", - "Spider Climb" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P", - "A" - ], - "miscTags": [ - "MW" - ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Giant Velvet Worm Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7082.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Giant Velvet Worm.webp" - } - } - ] - }, - "savingThrowForced": [ - "dexterity" - ] - }, - { - "name": "Giant Tiger Beetle", - "source": "MonsterManualExpanded", - "size": [ - "M" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 22, - "formula": "4d8 + 4" - }, - "speed": { - "walk": 40 - }, - "str": 14, - "dex": 18, - "con": 12, - "int": 2, - "wis": 12, - "cha": 3, - "skill": { - "stealth": "+6" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "cr": "1", - "trait": [ - { - "name": "Keen Smell", - "entries": [ - "The tiger beetle has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Pounce", - "entries": [ - "If the tiger beetle moves at least 30 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) slashing damage." - ] - } - ], - "traitTags": [ - "Keen Senses", - "Pounce" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "page": 0, - "savingThrowForced": [ - "strength" - ] - }, - { - "name": "Giant Tarantula", - "source": "MonsterManualExpanded", - "size": [ - "L" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 60, - "formula": "7d10 + 14" - }, - "speed": { - "walk": 30, - "burrow": 5, - "climb": 30 - }, - "str": 18, - "dex": 12, - "con": 16, - "int": 2, - "wis": 11, - "cha": 4, - "skill": { - "stealth": "+6" - }, - "senses": [ - "blindsight 10 ft.", - "darkvision 30 ft." - ], - "passive": 10, - "cr": "3", - "trait": [ - { - "name": "Spider Climb", - "entries": [ - "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Web Sense", - "entries": [ - "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." - ] - }, - { - "name": "Web Walker", - "entries": [ - "The spider ignores movement restrictions caused by webbing." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d8 + 4}) piercing damage, and the target must make a {@dc 13} Constitution saving throw, taking 13 ({@damage 3d8}) poison damage on a failed save, or half as much damage on a successful one.", - "If the poison damage reduces the target to 0 hit points, the target is stable but {@condition poisoned} for 1 hour, even after regaining hit points, and is {@condition paralyzed} while {@condition poisoned} in this way." - ] - }, - { - "name": "Shed Hairs (Recharges after a Short or Long Rest)", - "entries": [ - "Each creature within 10 feet of the tarantula must make a {@dc 13} Constitution saving throw. On a failed save, the creature becomes {@condition poisoned} for 1 minute. A creature spends its action on each of its turns retching and reeling while {@condition poisoned} in this way. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw." - ] - } - ], - "traitTags": [ - "Spider Climb", - "Web Sense", - "Web Walker" - ], - "senseTags": [ - "B", - "D" - ], - "damageTags": [ - "P", - "I" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gianttarantula.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gianttarantula.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7043.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Giant Spitting Cobra", - "source": "MonsterManualExpanded", - "size": [ - "L" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 51, - "formula": "6d8 + 18" - }, - "speed": { - "walk": 30, - "swim": 30 - }, - "str": 14, - "dex": 18, - "con": 17, - "int": 2, - "wis": 10, - "cha": 3, - "skill": { - "perception": "+2" - }, - "senses": [ - "blindsight 10 ft." - ], - "passive": 12, - "cr": "3", - "action": [ - { - "name": "Bite", + "name": "Coldfire", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target must make a {@dc 13} Constitution saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk rs} {@hit 11} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) cold damage plus 10 ({@damage 3d6}) necrotic damage." ] }, { - "name": "Poison Spit", + "name": "Grasp of Death (1/Day)", "entries": [ - "{@atk rw} {@hit 6} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) poison damage and if the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or be {@condition blinded} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "P", - "I" - ], - "miscTags": [ - "MW", - "RCH", - "RW" - ], - "page": 0, - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Giant Slug", - "source": "MonsterManualExpanded", - "size": [ - "L" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 12, - "from": [ - "natural armor" + "{@atk ms} {@hit 11} to hit, reach 5 ft., one creature. {@h}The target must succeed on a {@dc 17} Constitution saving throw or its hit points drop to 0. On a success, a creature takes 21 ({@damage 6d6}) psychic damage." ] - } - ], - "hp": { - "average": 86, - "formula": "9d10 + 36" - }, - "speed": { - "walk": 20, - "climb": 20 - }, - "str": 18, - "dex": 6, - "con": 18, - "int": 1, - "wis": 8, - "cha": 4, - "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft.", - "tremorsense 60 ft." + } ], - "passive": 9, - "cr": "3", - "action": [ + "legendary": [ { - "name": "Bite", + "name": "Cantrip", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 7 ({@damage 2d6}) acid damage and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the slug can't bite another target." + "The lich casts a cantrip." ] }, { - "name": "Swallow", + "name": "Coldfire", "entries": [ - "The slug makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the slug, and it takes 7 ({@damage 2d6}) acid damage at the start of each of the slug's turns.", - "If the slug takes 20 damage or more on a single turn from a creature inside it, the slug must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the slug. If the slug dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." + "The lich uses its Coldfire." ] }, { - "name": "Acid Glob Spit", + "name": "Paralyzing Touch (Costs 2 Actions)", "entries": [ - "{@atk rw} {@hit 6} to hit, range 60 ft., one target. {@h}18 ({@damage 4d8}) acid damage and if the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be {@condition restrained} until the end of its next turn." + "The lich uses its Paralyzing" + ] + }, + { + "name": "Touch", + "entries": [] + }, + { + "name": "Painwrack (Costs 2 Actions)", + "entries": [ + "The lich fxes its gaze on one creature it can see within 10 feet of it. The target must succeed on a {@dc 17} Wisdom saving throw against this magic or take 16 ({@damage 3d10}) psychic damage and be {@condition stunned} for 1 minute. The {@condition stunned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, the target takes half as much damage and isn't {@condition stunned}. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours." + ] + }, + { + "name": "Disrupt Life (Costs 3 Actions)", + "entries": [ + "Each living creature within 20 feet of the lich must make a {@dc 17} Constitution saving throw against this magic, taking 21 ({@damage 6d6}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], - "senseTags": [ - "B", - "D", - "T" - ], - "actionTags": [ - "Swallow" - ], - "damageTags": [ - "P", - "A" - ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/giantslug.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/giantslug.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/banelich.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0090.webp", + "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/banelich.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Banelich Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Legendary Resistances", + "Rejuvenation", + "Turn Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "C", + "N", + "P", + "Y" + ], + "damageTagsSpell": [ + "F", + "N", + "R", + "S" + ], + "spellcastingTags": [ + "CC" + ], "savingThrowForced": [ "constitution", - "strength" + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Giant Robber Fly", + "name": "Banshee, Greater", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "beast", + "type": "undead", "alignment": [ - "U" + "C", + "E" ], "ac": [ 14 ], "hp": { - "average": 22, - "formula": "4d8 + 4" + "average": 104, + "formula": "19d8 + 19" }, "speed": { - "walk": 10, - "fly": 60 + "walk": 0, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "canHover": true }, - "str": 10, - "dex": 18, + "str": 6, + "dex": 14, "con": 12, - "int": 2, - "wis": 12, - "cha": 3, - "skill": { - "perception": "+3", - "stealth": "+6" + "int": 18, + "wis": 16, + "cha": 19, + "save": { + "dex": "+7", + "int": "+9", + "wis": "+8", + "cha": "+9" }, - "passive": 13, - "cr": "1", - "trait": [ - { - "name": "Ambusher", - "entries": [ - "The robber fly has advantage on attack rolls against any creature it has surprised." - ] - } + "senses": [ + "darkvision 60 ft." ], - "action": [ + "passive": 10, + "resist": [ + "acid", + "fire", + "lightning", + "thunder", { - "name": "Proboscis", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage, the robber fly attaches to the target, and the target must make a {@dc 11} Constitution saving throw or be {@condition poisoned} for 1 minute. The target is {@condition paralyzed} while {@condition poisoned} in this way. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. While attached, the robber fly doesn't attack. Instead, at the start of each of the robber fly's turns, the target loses 8 ({@dice 1d8 + 4}) hit points due to blood loss. The robber fly can detach itself by spending 5 feet of its movement. It does so after it drains 40 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the robber fly." - ] + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" } ], - "traitTags": [ - "Ambusher" + "immune": [ + "cold", + "necrotic", + "poison" ], - "damageTags": [ - "P" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], - "miscTags": [ - "MW" + "languages": [ + "Common", + "Elvish" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/giantrobberfly.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/giantrobberfly.webp" + "cr": "13", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The banshee is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell ray of frost}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell shield}", + "{@spell sleep}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell hold person}", + "{@spell misty step}", + "{@spell Snilloc's snowball swarm|XGE}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell major image}", + "{@spell lightning bolt}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell ice storm}", + "{@spell storm sphere|XGE}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell cone of cold}", + "{@spell dominate person}", + "{@spell enervation|XGE}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell chain lightning}" + ] } }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0145.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Giant Praying Mantis", - "source": "MonsterManualExpanded", - "size": [ - "L" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] + "ability": "int" } ], - "hp": { - "average": 53, - "formula": "7d10 + 14" - }, - "speed": { - "walk": 30, - "climb": 30, - "fly": 10 - }, - "str": 18, - "dex": 14, - "con": 14, - "int": 2, - "wis": 12, - "cha": 4, - "skill": { - "perception": "+3", - "stealth": "+8" - }, - "passive": 13, - "cr": "2", "trait": [ { - "name": "Spider Climb", + "name": "Detect Life", "entries": [ - "The mantis can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The banshee can magically sense the presence of living creatures up to 5 miles away. She knows the general direction they're in but not their exact locations." + ] + }, + { + "name": "Incorporeal Movement", + "entries": [ + "The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 ({@damage 1d10}) force damage if she ends her turn inside an object." ] } ], "action": [ { - "name": "Grabbing Claws", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target.{@h}9 ({@damage 2d4 + 4}) piercing damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the mantis can't use its grabbing claws or flicking claws on another target." + "The banshee can use its Dreadful Visage and then use Life Drain. It can use Kiss of Death in place of Life Drain." ] }, { - "name": "Flicking Claws", + "name": "Life Drain", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage, and the target must succeed on a {@dc 14} Strength saving throw or be pushed up to 20 feet and is knocked {@condition prone}." + "{@atk ms} + {@hit 9} to hit, reach 5 ft., one creature. {@h}25 ({@damage 6d6 + 4}) necrotic damage. The target must succeed on a {@dc 17} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { - "name": "Mandibles", + "name": "Dreadful Visage", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target it is grappling. {@h}13 ({@damage 2d8 + 4}) slashing damage." + "Each non-undead creature within 60 feet of the banshee that can see her must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} for 1 minute. If the initial saving throw fails by 5 or more, the creature is {@condition paralyzed} while {@condition frightened} in this way. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the banshee's Dreadful Visage for the next 24 hours." ] - } - ], - "traitTags": [ - "Spider Climb" - ], - "damageTags": [ - "P", - "B", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "page": 0, - "savingThrowForced": [ - "strength" - ] - }, - { - "name": "Giant Leech", - "source": "MonsterManualExpanded", - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ + }, { - "ac": 11, - "from": [ - "natural armor" + "name": "Kiss of Death", + "entries": [ + "{@atk ms} {@hit 9} to hit, reach 5 ft., one {@condition charmed}, {@condition frightened}, or {@condition incapacitated} male humanoid creature. {@h}The target must succeed on a {@dc 17} Charisma saving throw. On failed save, the target's hit points is reduced to 0. On a success, the creature takes 25 ({@damage 6d6 + 4}) necrotic damage and its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + ] + }, + { + "name": "Wail (2/day)", + "entries": [ + "The banshee releases a mournful wail, provided that she isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 60 feet of her that can hear her must succeed on a {@dc 17} Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 21 ({@damage 6d6}) psychic damage." ] } ], - "hp": { - "average": 45, - "formula": "6d10 + 12" - }, - "speed": { - "walk": 20, - "swim": 30 - }, - "str": 16, - "dex": 8, - "con": 14, - "int": 1, - "wis": 8, - "cha": 4, - "senses": [ - "blindsight 30 ft.", - "tremorsense 60 ft." - ], - "passive": 9, - "cr": "1", - "trait": [ + "legendary": [ { - "name": "Amphibious", + "name": "Move", "entries": [ - "The leech can breathe air and water." + "The banshee up to half its speed without provoking {@action opportunity attack|phb|opportunity attacks}." ] }, { - "name": "Keen Smell", + "name": "Life Drain (Costs 2 Actions)", "entries": [ - "The leech has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The banshee uses its Life Drain." ] - } - ], - "action": [ + }, { - "name": "Bite", + "name": "Kiss of Death (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage, the leech attaches to the target, and the target is {@condition grappled} (escape {@dc 13}). While attached, the leech doesn't attack. Instead, at the start of each of the leech's turns, the target loses 7 ({@dice 1d8 + 3}) hit points due to blood loss. The leech can detach itself by spending 5 feet of its movement. It does so after it drains 60 hit points of blood from the target or the target dies." + "The banshee uses its Kiss of Death." + ] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The banshee casts a spell from its list of prepared spells, using a spell slot as normal." + ] + }, + { + "name": "Keening (Costs 3 Actions)", + "entries": [ + "The banshee uses its Wail." ] } ], - "traitTags": [ - "Amphibious", - "Keen Senses" - ], - "senseTags": [ - "B", - "T" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "page": 0, "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6962.webp", + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bansheegreater.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0005.webp", "type": "external" } } ] - } - }, - { - "name": "Giant Caecilia", - "source": "MonsterManualExpanded", - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 12, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 51, - "formula": "6d10 + 18" - }, - "speed": { - "walk": 30, - "burrow": 20, - "swim": 30 }, - "str": 18, - "dex": 9, - "con": 16, - "int": 1, - "wis": 8, - "cha": 4, - "senses": [ - "blindsight 30 ft.", - "tremorsense 60 ft." - ], - "passive": 9, - "cr": "2", - "trait": [ - { - "name": "Amphibious", - "entries": [ - "The caecilia can breathe air and water." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the caecilia can't bite another target." - ] - }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bansheegreater.png", + "altArt": [ { - "name": "Swallow", - "entries": [ - "The caecilia makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the caecilia, and it takes 7 ({@damage 2d6}) acid damage at the start of each of the caecilia's turns.", - "If the caecilia takes 10 damage or more on a single turn from a creature inside it, the caecilia must succeed on a {@dc 12} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the caecilia.", - "If the caecilia dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." - ] + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Banshee, Greater Token.webp", + "name": "v2 art" } ], "traitTags": [ - "Amphibious" + "Incorporeal Movement" ], "senseTags": [ - "B", - "T" + "D" ], "actionTags": [ - "Swallow" + "Multiattack" + ], + "languageTags": [ + "C", + "E" ], "damageTags": [ - "P", - "I", - "A" + "N", + "O", + "Y" + ], + "damageTagsSpell": [ + "B", + "C", + "L", + "N" + ], + "spellcastingTags": [ + "CW" ], "miscTags": [ - "MW" + "HPR" ], - "page": 0, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6962.webp", - "type": "external" - } - } - ] - }, "savingThrowForced": [ - "constitution" + "charisma", + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "strength", + "wisdom" ] }, { - "name": "Giant Bullfrog", + "name": "Barbed Devil Captain", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "beast", + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, "alignment": [ - "U" + "L", + "E" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 76, - "formula": "8d10 + 32" + "average": 128, + "formula": "15d8 + 60" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 13, + "str": 18, + "dex": 17, "con": 18, - "int": 2, - "wis": 11, - "cha": 3, + "int": 12, + "wis": 16, + "cha": 14, + "save": { + "str": "+6", + "con": "+7", + "wis": "+6", + "cha": "+5" + }, "skill": { - "perception": "+2", - "stealth": "+3" + "deception": "+5", + "insight": "+6", + "perception": "+9" }, "senses": [ - "darkvision 30 ft." + "darkvision 120 ft." + ], + "passive": 19, + "resist": [ + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Infernal", + "telepathy 120 ft." + ], + "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The devil's spellcasting ability is Wisdom (spell save {@dc 14}). The devil can innately cast the following spells, without providing material components:" + ], + "daily": { + "1": [ + "{@spell blight}" + ], + "2e": [ + "{@spell hold person}", + "{@spell major image}" + ] + }, + "ability": "wis" + } ], - "passive": 12, - "cr": "2", "trait": [ { - "name": "Amphibious", + "name": "Barbed Hide", "entries": [ - "The bullfrog can breathe air and water." + "At the start of each of its turns, the devil deals 7 ({@damage 2d6}) piercing damage to any creature grappling it." ] }, { - "name": "Standing Leap", + "name": "Devil's Sight", "entries": [ - "The bullfrog's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start." + "Magical darkness doesn't impede the devil's {@sense darkvision}." ] }, { - "name": "Sticky Tongue", + "name": "Magic Resistance", "entries": [ - "The bullfrog has advantage on Strength ({@skill Athletics}) checks when contesting against a creature's attempt to escape a grapple." + "The devil has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage, and the target is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained}, and the bullfrog can't bite another target." + "The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice." ] }, { - "name": "Swallow", + "name": "Claw", "entries": [ - "The bullfrog makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the bullfrog, and it takes 7 ({@damage 2d6}) acid damage at the start of each of the bullfrog's turns. The bullfrog can have only one Medium target or two Small targets swallowed at a time.", - "If the bullfrog takes 10 damage or more on a single turn from a creature inside it, the bullfrog must succeed on a {@dc 12} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the bullfrog.", - "If the bullfrog dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened}. A {@condition frightened} creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success. If the target's saving throw is successful, the target is immune to being {@condition frightened} by the devil's claw for the next 24 hours." + ] + }, + { + "name": "Hurl Flame", + "entries": [ + "{@atk rs} {@hit 7} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 10 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, the devil can automatically hit the target with its tail, and the devil can't make tail attacks." ] } ], - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Swallow" - ], - "damageTags": [ - "P", - "A" - ], - "miscTags": [ - "MW" + "reaction": [ + { + "name": "Redirect Attack", + "entries": [ + "When a creature the devil can see targets it with an attack, the devil chooses another ally within 5 feet of it. The two swap places, and the chosen ally becomes the target instead." + ] + }, + { + "name": "Directed Strike (2/Day)", + "entries": [ + "When a creature the devil can see within 30 feet of it makes an attack roll, and the creature can hear the devil, the devil grants advantage to that roll." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/giantbullfrog.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/giantbullfrog.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/barbeddevilcaptain.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1534.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Barbed Devil Captain.webp", + "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/barbeddevilcaptain.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Barbed Devil Captain Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I", + "TP" + ], + "damageTags": [ + "F", + "P" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], "savingThrowForced": [ - "constitution" + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ] }, { - "name": "Giant Assassin Bug", + "name": "Barlgura Abductor", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "beast", + "type": { + "type": "fiend", + "tags": [ + "demon" + ] + }, "alignment": [ - "U" + "C", + "E" ], "ac": [ - 12 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 16, - "formula": "3d8 + 3" + "average": 85, + "formula": "10d10 + 30" }, "speed": { - "walk": 30, - "climb": 20 + "walk": 40, + "climb": 40 + }, + "str": 20, + "dex": 16, + "con": 16, + "int": 7, + "wis": 14, + "cha": 9, + "save": { + "dex": "+6", + "con": "+6" }, - "str": 10, - "dex": 14, - "con": 12, - "int": 2, - "wis": 12, - "cha": 3, "skill": { - "stealth": "+4" + "athletics": "+11", + "perception": "+5", + "stealth": "+9" }, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft.", + "darkvision 120 ft." + ], + "passive": 15, + "resist": [ + "cold", + "fire", + "lightning" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Abyssal", + "telepathy 120 ft." + ], + "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The barlgura abductor's spellcasting ability is Wisdom (spell save {@dc 13}). The barlgura abductor can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell disguise self}", + "{@spell invisibility} (self only)" + ], + "daily": { + "2e": [ + "{@spell entangle}", + "{@spell phantasmal force}" + ] + }, + "ability": "wis" + } ], - "passive": 11, - "cr": "1/2", "trait": [ { - "name": "Ambusher", + "name": "Running Leap", "entries": [ - "The assassin bug has advantage on attack rolls against any creature it has surprised." + "The barlgura abductor's long jump is up to 50 feet and its high jump is up to 25 feet when it has a running start." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The barlgura abductor makes three attacks: one with its bite and two with its fists." ] }, { - "name": "Keen Smell", + "name": "Bite", "entries": [ - "The assassin bug has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. Hit: 12({@dice 2d6 + 5}) piercing damage." ] }, { - "name": "Spider Climb", + "name": "Fist", "entries": [ - "The assassin bug can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage and if the target is a Medium or smaller creature, it is also {@condition grappled} (escape {@dc 15})." ] - } - ], - "action": [ + }, { - "name": "Rostrum Stab", + "name": "Teleport (3/Day)", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage, the assassin bug attaches to the target, and the target must make a {@dc 11} Constitution saving throw or be {@condition poisoned} for 1 minute. The target is {@condition paralyzed} while {@condition poisoned} in this way. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "While attached, the assassin bug doesn't attack. Instead, at the start of each of the assassin bug's turns, the target loses 6 ({@dice 1d8 + 2}) hit points due to blood loss. The assassin bug can detach itself by spending 5 feet of its movement. It does so after it drains 30 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the assassin bug." + "The barlgura abductor magically teleports, along with any creature it is {@condition grappled} with and any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." ] } ], - "traitTags": [ - "Ambusher", - "Keen Senses", - "Spider Climb" - ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/barlgurapacklord.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0023.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/barlguraabductor.png", "senseTags": [ - "D" + "B", + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "AB", + "TP" ], "damageTags": [ - "P" + "B" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ "MW" ], - "page": 0, - "savingThrowForced": [ - "constitution" + "savingThrowForcedSpell": [ + "intelligence", + "strength" ] }, { - "name": "Giant Army Ant", + "name": "Barlgura Pack Lord", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "S" + "H" ], - "type": "beast", + "type": { + "type": "fiend", + "tags": [ + "demon" + ] + }, "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 11, - "formula": "2d6 + 4" + "average": 184, + "formula": "16d12 + 80" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 50, + "climb": 50 + }, + "str": 22, + "dex": 15, + "con": 20, + "int": 8, + "wis": 16, + "cha": 10, + "save": { + "dex": "+7", + "con": "+9" + }, + "skill": { + "perception": "+7", + "stealth": "+7" }, - "str": 12, - "dex": 10, - "con": 14, - "int": 2, - "wis": 10, - "cha": 3, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft.", + "darkvision 120 ft." + ], + "passive": 15, + "resist": [ + "cold", + "fire", + "lightning" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Abyssal", + "telepathy 120 ft." + ], + "cr": "10", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The barlgura's spellcasting ability is Wisdom (spell save {@dc 15}). The barlgura can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell darkness}", + "{@spell disguise self}", + "{@spell invisibility} (self only)" + ], + "daily": { + "3e": [ + "{@spell dispel magic}", + "{@spell entangle}", + "{@spell phantasmal force}" + ] + }, + "ability": "wis" + } ], - "passive": 11, - "cr": "1/4", "trait": [ { - "name": "Keen Smell", + "name": "Pack Tactics", "entries": [ - "The ant has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The barlgura has advantage on an attack roll against a creature if at least one of the barlgura's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Pack Tactics", + "name": "Packmaster", "entries": [ - "The ant has advantage on an attack roll against a creature if at least one of the ant's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "An allied barlgura that starts its turn within 30 feet of this barlgura that can see or hear this barlgura gains Pack Tactics until the start of its next turn." ] }, { - "name": "Spider Climb", + "name": "Running Leap", "entries": [ - "The ant can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The barlgura's long jump is up to 60 feet and its high jump is up to 30 feet when it has a running start." ] } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The barlgura makes three attacks: one with its bite and two with its fists. If both fist attacks hit a Huge or smaller creature, the target must succeed on a {@dc 18} Strength saving throw or take an extra 17 ({@damage 2d10 + 6}) bludgeoning damage and be knocked {@condition prone}." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage. If the bite hits a creature, the ant can make a sting attack as a bonus action." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage." ] }, { - "name": "Sting", + "name": "Fist", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage, and the target must make a {@dc 12} Constitution saving throw, taking 7 ({@damage 2d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." ] } ], - "traitTags": [ - "Keen Senses", - "Pack Tactics", - "Spider Climb" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "S", - "P", - "I" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/giantarmyant.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/giantarmyant.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/chasmetormentor.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6960.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0023.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/barlgurapacklord.png", + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ - "constitution" + "strength" + ], + "savingThrowForcedSpell": [ + "intelligence", + "strength" ] }, { - "name": "Dire Bear", + "name": "Basilisk, Greater", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "beast", + "type": "monstrosity", "alignment": [ "U" ], "ac": [ - 14 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 105, - "formula": "10d12 + 40" + "average": 152, + "formula": "16d10 + 64" }, "speed": { - "walk": 40, - "climb": 30 + "walk": 30 }, - "str": 24, - "dex": 10, - "con": 18, + "str": 20, + "dex": 8, + "con": 19, "int": 2, - "wis": 13, - "cha": 7, - "skill": { - "perception": "+3" + "wis": 10, + "cha": 9, + "save": { + "con": "+7" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, - "cr": "6", + "passive": 12, + "cr": "8", "trait": [ { - "name": "Keen Smell", + "name": "Petrifying Gaze", "entries": [ - "The bear has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a {@dc 15} Constitution saving throw if the basilisk isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrifed until freed by the {@spell greater restoration} spell or other magic.", + "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert it s eyes again. If it looks at the basilisk in the meantime, it must immediately make the save.", + "If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze." ] } ], @@ -7520,109 +6903,165 @@ { "name": "Multiattack", "entries": [ - "The bear makes two attacks: one with its bite and two with its claws. If both claw attacks hit a Large or smaller creature, the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." + "The basilisk makes three melee attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) percing damage plus 10 ({@dice 3d6}) poison." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." + ] + }, + { + "name": "Poison Breath {@recharge 5}", + "entries": [ + "The basilisk exhales poison in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Constitution saving throw, taking 36 ({@damage 8d8}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direbear.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cavebear.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/basiliskgreater.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0144.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0451.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Basilisk, Greater.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/basiliskgreater.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dire Bear Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Basilisk, Greater Token.webp", "name": "v2 art" } ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "damageTags": [ + "I", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ - "strength" + "constitution" ] }, { - "name": "Cave Bear", + "name": "Battle Horror", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "beast", + "type": "construct", "alignment": [ - "U" + "N" ], "ac": [ - 12 + { + "ac": 21, + "from": [ + "{@item plate armor|phb}", + "{@item shield|phb}" + ] + } ], "hp": { - "average": 60, - "formula": "7d10 + 21" + "average": 126, + "formula": "12d10 + 60" }, "speed": { "walk": 40, - "climb": 30 + "fly": 40 }, "str": 22, - "dex": 10, - "con": 16, - "int": 2, - "wis": 13, - "cha": 7, + "dex": 13, + "con": 20, + "int": 10, + "wis": 10, + "cha": 10, "skill": { - "perception": "+3" + "perception": "+8" }, "senses": [ - "darkvision 60 ft." + "truesight 60 ft. (blind beyond this radius)" ], - "passive": 13, - "cr": "3", + "passive": 18, + "immune": [ + "force", + "necrotic", + "poison", + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't adamantine" + } + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "stunned" + ], + "languages": [ + "understands the languages of its creator but can't speak" + ], + "cr": "12", "trait": [ { - "name": "Keen Smell", + "name": "Magic Resistance", "entries": [ - "The bear has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The battle horror has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The battle horror's weapon attacks are magical." + ] + }, + { + "name": "Spell Immunity", + "entries": [ + "The battle horror is immune to six spells chosen by its creator. Typical immunities include {@spell fireball}, {@spell heat metal}, and {@spell lightning bolt}." ] } ], @@ -7630,122 +7069,173 @@ { "name": "Multiattack", "entries": [ - "The bear makes two attacks: one with its bite and two with its claws. If both claw attacks hit a Large or smaller creature, the target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." + "The battle horror makes three longsword attacks." ] }, { - "name": "Bite", + "name": "Greatsword", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage plus 7 ({@damage 2d6}) fire damage." + ] + } + ], + "reaction": [ + { + "name": "Parry", + "entries": [ + "The battle horror adds 4 to its AC against one melee attack that would hit it. To do so, the battle horror must see the attacker and be wielding a melee weapon." ] }, { - "name": "Claw", + "name": "Spell Reflection", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) slashing damage." + "If the battle horror makes a successful saving throw against a spell, or a spell attack misses it, the battle horror can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the battle horror. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature." ] } ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cavebear.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cavebear.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/battlehorror.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0144.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0080.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Cave Bear Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/battlehorror.png", + "attachedItems": [ + "greatsword|phb" ], - "savingThrowForced": [ - "strength" + "traitTags": [ + "Magic Resistance", + "Magic Weapons", + "Spell Immunity" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "F", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" ] }, { - "name": "Spore Zombie", + "name": "Bearded Devil Enforcer", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "undead", + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, "alignment": [ - "N", + "L", "E" ], "ac": [ - 9 + { + "ac": 14, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 22, - "formula": "4d8 + 4" + "average": 83, + "formula": "11d8 + 33" }, "speed": { "walk": 30 }, - "str": 13, - "dex": 8, - "con": 12, - "int": 3, - "wis": 6, - "cha": 5, + "str": 18, + "dex": 15, + "con": 16, + "int": 9, + "wis": 11, + "cha": 11, + "save": { + "str": "+7", + "con": "+6", + "wis": "+3" + }, + "skill": { + "intimidation": "+6" + }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 8, - "immune": [ - "poison" + "passive": 19, + "resist": [ + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } ], - "vulnerable": [ + "immune": [ "fire", - "radiant" + "poison" ], "conditionImmune": [ "poisoned" ], - "cr": "1", + "languages": [ + "Infernal", + "telepathy 120 ft." + ], + "cr": "5", "trait": [ { - "name": "Infect", + "name": "Battle Frenzy", "entries": [ - "Each time a creature is hit by a spore zombie's melee attack, it must succeed on a {@dc 12} Constitution saving throw or be diseased. The diseased target can't regain hit points, and its hit point maximum decreases by 4 ({@dice 1d8}) for every hour that elapse. If the disease reduces the target's hit point maximum to 0, the target dies, and its corpse turns into a spore zombie. The disease lasts until removed by a {@spell lesser restoration} spell or similar magic." + "While it can see an allied creature within 30 feet of it, the bearded devil enforcer gains advantage on Strength checks and saving throws, and all melee weapon attack rolls, but attacks rolls against it have advantage." ] }, { - "name": "Sunlight Hypersensitivity", + "name": "Devil's Sight", "entries": [ - "The spore zombie takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "Magical darkness doesn't impede the devil's {@sense darkvision}." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The devil has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Steadfast", + "entries": [ + "The devil can't be {@condition frightened} while it can see an allied creature within 30 feet of it." ] } ], @@ -7753,124 +7243,193 @@ { "name": "Multiattack", "entries": [ - "The spore zombie makes two attacks: one with its bite and one with its claws." + "The devil makes two attacks: one with its beard and one with its glaive." ] }, { - "name": "Bite", + "name": "Beard", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Claw", + "name": "Glaive", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a {@dc 13} Constitution saving throw or lose 5 ({@dice 1d10}) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with thi s attack, the damage dealt by the wound increases by 5 ({@dice 1d10}). Any creature can take an action to stanch the wound with a successful {@dc 13} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing." ] } ], - "traitTags": [ - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S", - "R" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/feralzombie.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sporezombie.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bonedeviltaskmaster.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6893.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1451.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Bearded Devil Enforcer.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/beardeddevilenforcer.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Bearded Devil Enforcer Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "glaive|phb" + ], + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], "savingThrowForced": [ "constitution" ] }, { - "name": "Feral Zombie", + "name": "Black Slaad", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "undead", + "type": "aberration", "alignment": [ "C", "E" ], "ac": [ - 8 + { + "ac": 20, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 9, - "formula": "2d8" + "average": 276, + "formula": "24d10 + 144" }, "speed": { - "walk": 20 + "walk": 30 + }, + "str": 24, + "dex": 16, + "con": 22, + "int": 16, + "wis": 12, + "cha": 18, + "skill": { + "arcana": "+9", + "perception": "+7" }, - "str": 13, - "dex": 6, - "con": 10, - "int": 3, - "wis": 6, - "cha": 5, "senses": [ + "blindsight 60 ft.", "darkvision 60 ft." ], - "passive": 8, - "immune": [ - "poison" + "passive": 18, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder" ], - "conditionImmune": [ - "poisoned" + "languages": [ + "Slaad", + "telepathy 60 ft." + ], + "cr": "18", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The slaad's innate spellcasting ability is Charisma (spell save {@dc 19}). The slaad can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell detect thoughts}", + "{@spell invisibility} (self only)", + "{@spell mage hand}", + "{@spell major Image}" + ], + "daily": { + "3e": [ + "{@spell circle of death}", + "{@spell dispel magic}", + "{@spell fear}", + "{@spell fly}", + "{@spell tongues}" + ], + "1e": [ + "{@spell finger of death}", + "{@spell plane shift}", + "{@spell maddening darkness|XGE}", + "{@spell power word kill}" + ] + }, + "ability": "cha" + } ], - "cr": "1/2", "trait": [ { - "name": "Blood Frenzy", + "name": "Shapechanger", "entries": [ - "The feral zombie has advantage on melee attack rolls against any creature that doesn't have all its hit points." + "The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { - "name": "Keen Smell", + "name": "Magic Resistance", "entries": [ - "The feral zombie has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The slaad has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Pounce", + "name": "Magic Weapons", "entries": [ - "If the feral zombie moves at least 20 feet straight toward a creature and then hits it with its claws on the same turn, that target must succeed on a {@dc 11} Strength saving throw or be knocked {@condition prone}." + "The slaad's weapon attacks are magical." ] }, { - "name": "Create Feral Zombie", + "name": "Regeneration", "entries": [ - "A creature slain by the feral zombie rises as a feral zombie." + "The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point." ] } ], @@ -7878,191 +7437,257 @@ { "name": "Multiattack", "entries": [ - "The feral zombie makes two attacks: one with its bite and one with its claws." + "The slaad makes three attacks: one with its tongue and two with its claws. If both claw attacks hit the same creature, the target takes 9 ({@damage 2d8}) slashing damage and must succeed on a {@dc 21} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] }, { - "name": "Bite", + "name": "Tongue", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage. If the target is a creature, it must succeed on a {@dc 10} Constitution saving throw or be diseased.", - "The diseased target can't regain hit points and must make a {@dc 10} Constitution saving throw every hour or its hit point maximum decreases by 3 ({@dice 1d6}). If the disease reduces the target's hit point maximum to 0, the target dies, and its corpse turns into a feral zombie. The disease lasts until removed by a {@spell lesser restoration} spell or similar magic." + "{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d8 + 7}) piercing damage plus 7 ({@damage 2d6}) necrotic damage." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage." + "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage plus 7 ({@damage 2d6}) necrotic damage." + ] + }, + { + "name": "Chaos Spittle", + "entries": [ + "{@atk rw} {@hit 12} to hit, range 60 ft., one target. {@h}Roll {@dice 1d8} to determine which effect happens:", + { + "type": "list", + "style": "list-decimal", + "items": [ + "The target takes 35 ({@damage 10d6}) fire damage.", + "The target takes 35 ({@damage 10d6}) acid damage.", + "The target takes 35 ({@damage 10d6}) lightning damage.", + "The target takes 35 ({@damage 10d6}) poison damage.", + "The target takes 35 ({@damage 10d6}) cold damage.", + "The target is {@condition restrained}. It must then make a {@dc 20} Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the {@condition petrified} condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.", + "The target is {@condition blinded}. It must then make a {@dc 20} Wisdom saving throw at the start of the slaad's next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the DM's choosing and is no longer {@condition blinded}. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)", + "Two effects. Roll twice more, rerolling any 8." + ] + } ] } ], - "traitTags": [ - "Keen Senses", - "Pounce" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" + "legendary": [ + { + "name": "Tongue", + "entries": [ + "The slaad makes a tongue attack." + ] + }, + { + "name": "Move", + "entries": [ + "The slaad moves up to half its speed without provoking {@action opportunity attack|phb|opportunity attacks}." + ] + }, + { + "name": "Chaos Spittle (Costs 2 Actions)", + "entries": [ + "The slaad makes an acid spittle attack." + ] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The slaad casts a spell from its list of innate spells, using a spell slot as normal." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/feralzombie.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sporezombie.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/blackslaad.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6893.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6032.webp", "type": "external" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Black Slaad.webp" + } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/blackslaad.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Black Slaad Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Magic Resistance", + "Magic Weapons", + "Regeneration", + "Shapechanger" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH", + "TP" + ], + "damageTags": [ + "A", + "C", + "F", + "I", + "L", + "N", + "P", + "S" + ], + "damageTagsSpell": [ + "N", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ], "savingThrowForced": [ "constitution", - "strength" + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" ] }, { - "name": "Baernoloth", + "name": "Blackroot Treant", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": { - "type": "fiend", - "tags": [ - "yugoloth" - ] - }, + "type": "undead", "alignment": [ "N", "E" ], "ac": [ { - "ac": 20, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 210, - "formula": "20d10 + 144" + "average": 207, + "formula": "18d12 + 90" }, "speed": { - "walk": 40, - "fly": 60 + "walk": 20 }, - "str": 18, - "dex": 16, - "con": 20, - "int": 20, - "wis": 17, - "cha": 21, - "skill": { - "arcana": "+10", - "deception": "+10", - "insight": "+8", - "perception": "+8" + "str": 24, + "dex": 8, + "con": 21, + "int": 12, + "wis": 18, + "cha": 12, + "save": { + "con": "+10", + "int": "+6", + "wis": "+9" }, "senses": [ - "truesight 120 ft." + "darkvision 60 ft." ], - "passive": 18, + "passive": 14, "resist": [ - "cold", - "fire", - "lightning", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from non magical weapons" - } + "bludgeoning", + "piercing" ], "immune": [ - "acid", + "necrotic", "poison" ], + "vulnerable": [ + "fire" + ], "conditionImmune": [ "charmed", + "exhaustion", "frightened", + "paralyzed", "poisoned" ], "languages": [ - "Abyssal", - "Infernal", - "telepathy 120 ft." + "Common", + "Druidic", + "Elvish", + "Sylvan" ], - "cr": "16", + "cr": "13", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "The baernoloth's innate spellcasting ability is Charisma (spell save {@dc 18}). The baernoloth can innately cast the following spells, without providing material components:" + "The treant's innate spellcasting ability is Wisdom (spell save {@dc 17}). The treant can innately cast the following spells, without providing material components:" ], "will": [ - "{@spell alter self}", - "{@spell clairvoyance}", - "{@spell cure wounds}", "{@spell darkness}", - "{@spell detect magic}", - "{@spell detect thoughts}", - "{@spell dispel magic}", - "{@spell invisibility} (self only)", - "{@spell suggestion}" + "{@spell detect thoughts}" ], "daily": { "3e": [ - "{@spell cloudkill}", - "{@spell dimension door}", - "{@spell fear}", - "{@spell synaptic static|XGE}" + "{@spell blight}", + "{@spell enervation|XGE}", + "{@spell negative energy flood}" ], "1e": [ - "{@spell power word pain|XGE}", - "{@spell symbol}", - "{@spell weird}" + "{@spell Abi-Dalzim's horrid wilting|XGE}" ] }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { - "name": "Magic Resistance", + "name": "Aura of Blight", "entries": [ - "The baernoloth has advantage on saving throws against spells and other magical effects." + "A living creature that starts its turn within 10 feet of the treant takes 7 ({@damage 2d6}) necrotic damage." ] }, { - "name": "Magic Weapons", + "name": "False Appearance", "entries": [ - "The baernoloth's weapon attacks are magical." + "While the treant remains motionless, it is indistinguishable from a normal dead tree." ] }, { - "name": "Pain Echo (1/Turn)", + "name": "Siege Monster", "entries": [ - "As a bonus action, the baernoloth targets one creature within 60 feet. The target takes psychic damage equal to the amount of damage it took from the baernoloth's last melee attack that hit it within the past 24 hours and must make a {@dc 18} Wisdom saving throw or be {@condition frightened} until the end of the baernoloth's next turn." + "The treant deals double damage to objects and structures." ] } ], @@ -8070,132 +7695,217 @@ { "name": "Multiattack", "entries": [ - "The baernoloth makes three attacks: one with its bite and two with its claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 9 ({@damage 2d8}) necrotic damage. If the target is a creature, it must succeed on a {@dc 18} Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the {@spell greater restoration} spell or other magic." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." - ] - }, - { - "name": "Teleport", - "entries": [ - "The baernoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." - ] - }, - { - "name": "Mass Pain Echo {@recharge 5}", - "entries": [ - "Each creature within 60 feet of the baernoloth takes psychic damage equal to the amount of damage it took from the baernoloth's last melee attack that hit it within the past 24 hours and must make a {@dc 18} Wisdom saving throw or be {@condition frightened} until the end of the baernoloth's next turn." - ] - } - ], - "legendary": [ - { - "name": "Claw", - "entries": [ - "The baernoloth makes a claw attack." + "The treant makes two slam attacks." ] }, { - "name": "Bite (Costs 2 Actions)", + "name": "Rotting Slam", "entries": [ - "The baernoloth makes a bite attack." + "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { - "name": "Teleport (Costs 2 Actions)", + "name": "Rock", "entries": [ - "The baernoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + "{@atk rw} {@hit 12} to hit, range 60/180 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage." ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Animate Dead Trees (1/Day)", "entries": [ - "The baernoloth casts a spell from its list of innate spells, using a spell slot as normal." + "The treant magically animates one or two dead trees it can see within 60 feet of it. These dead trees have the same statistics as a normal treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the", + "Slam action option. An animated dead tree acts as an ally of the treant. The dead tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate dead tree." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0136.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Blackroot Treant Token.webp", "traitTags": [ - "Magic Resistance", - "Magic Weapons" + "False Appearance", + "Siege Monster" ], "senseTags": [ - "U" + "D" ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "AB", - "I", - "TP" + "C", + "DU", + "E", + "S" ], "damageTags": [ - "P", - "N", - "S" + "B", + "N" + ], + "damageTagsSpell": [ + "N" ], "spellcastingTags": [ "I" ], "miscTags": [ + "HPR", "MW", - "AOE" + "RW" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ] + }, + { + "name": "Blackscale Bruiser", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "L" + ], + "type": { + "type": "humanoid", + "tags": [ + "lizardfolk" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + { + "ac": 14, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 45, + "formula": "6d10 + 12" + }, + "speed": { + "walk": 40, + "swim": 40 + }, + "str": 19, + "dex": 10, + "con": 15, + "int": 5, + "wis": 9, + "cha": 6, + "skill": { + "athletics": "+6", + "perception": "+3", + "survival": "+5" + }, + "passive": 13, + "languages": [ + "Draconic" + ], + "cr": "2", + "trait": [ + { + "name": "Hold Breath", + "entries": [ + "The lizardfolk can hold its breath for 15 minutes." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The lizardfolk makes two melee attacks, each one with a different weapon." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + ] + }, + { + "name": "Greatclub", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage and the target gains disadvantage on its next attack roll until the end of its next turn." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage" + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/baernoloth.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/baernoloth.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/blackscalebruiser.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4012.webp", + "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "I", - "N", - "O", - "P", - "S", - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/blackscalebruiser.png", + "attachedItems": [ + "greatclub|phb", + "javelin|phb" ], - "savingThrowForced": [ - "constitution", - "wisdom" + "traitTags": [ + "Hold Breath" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "intelligence", - "wisdom" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Yuan-ti Malison Junglestalker", + "name": "Blight Druid", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], "type": { - "type": "monstrosity", + "type": "humanoid", "tags": [ - "shapechanger", - "yuan-ti" + "any race" ] }, "alignment": [ @@ -8203,237 +7913,205 @@ "E" ], "ac": [ - 14 + { + "ac": 16, + "from": [ + "{@item studded leather armor|phb}" + ] + } ], "hp": { - "average": 98, - "formula": "15d8 + 30" + "average": 78, + "formula": "12d8 + 24" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 18, + "str": 14, + "dex": 14, "con": 14, - "int": 14, - "wis": 14, - "cha": 16, + "int": 11, + "wis": 17, + "cha": 12, + "save": { + "dex": "+5", + "con": "+5", + "wis": "+6" + }, "skill": { - "deception": "+6", - "perception": "+5", - "survival": "+5", - "stealth": "+7" + "perception": "+6", + "survival": "+6" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 16, "languages": [ - "Abyssal", - "Common", - "Draconic" + "any one language (usually Common)" ], "cr": "5", "spellcasting": [ - { - "name": "Innate Spellcasting (Abomination Form Only)", - "headerEntries": [ - "The yuan-ti's innate spellcasting ability is Charisma (spell save {@dc 15}). The yuan-ti can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell animal friendship} (snakes only)" - ], - "daily": { - "3": [ - "{@spell suggestion}" - ] - }, - "ability": "cha" - }, { "name": "Spellcasting", "headerEntries": [ - "The yuan-ti is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}). It has the following ranger spells prepared:" + "The druid is an 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following druid spells prepared:" ], "spells": { + "0": { + "spells": [ + "{@spell druidcraft}", + "{@spell poison spray}", + "{@spell produce flame}", + "{@spell thorn whip}" + ] + }, "1": { "slots": 4, "spells": [ - "{@spell ensnaring strike}", - "{@spell hunter's mark}" + "{@spell charm person}", + "{@spell entangle}", + "{@spell healing word}" ] }, "2": { "slots": 3, "spells": [ - "{@spell cordon of arrows}", + "{@spell beast sense}", + "{@spell heat metal}", + "{@spell Melf's acid arrow}", + "{@spell ray of enfeeblement}", "{@spell spike growth}" ] }, "3": { + "slots": 3, + "spells": [ + "{@spell erupting earth|XGE}", + "{@spell dispel magic}", + "{@spell meld into stone}", + "{@spell stinking cloud}", + "{@spell vampiric touch}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell blight}", + "{@spell confusion}", + "{@spell Evard's black tentacles}", + "{@spell polymorph}" + ] + }, + "5": { "slots": 2, "spells": [ - "{@spell conjure barrage}", - "{@spell lightning arrow}" + "{@spell antilife shell}", + "{@spell contagion}", + "{@spell cloudkill}", + "{@spell enervation|XGE}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell wall of thorns}" ] } }, "ability": "wis" } ], - "trait": [ - { - "name": "Shapechanger", - "entries": [ - "The yuan-ti can use its action to polymorph into a Large snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies." - ] - }, - { - "name": "Jungle Strider", - "entries": [ - "Moving through nonmagical difficult jungle terrain doesn't cost the yuan-ti extra movement." - ] - }, - { - "name": "Stealthy", - "entries": [ - "On each of its turns, the yuan-ti can use a bonus action to take the {@action Hide} action." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The yuan-ti has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Slay Foe (1/Turn)", - "entries": [ - "The yuan-ti deals an extra 13 ({@dice 3d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." - ] - } - ], "action": [ { - "name": "Multiattack (Abomination Form Only)", - "entries": [ - "The yuan-ti makes two ranged attacks or two melee attacks, but can can constrict only once." - ] - }, - { - "name": "Bite (Snake Form Only)", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d4 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." - ] - }, - { - "name": "Constrict", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the yuan-ti can't constrict another target" - ] - }, - { - "name": "Scimitar (Yuan-ti Form Only)", + "name": "Sickle", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage plus 14 ({@damage 4d6}) poison damage." ] }, { - "name": "Longbow (Abomination Form Only)", + "name": "Blight Touch (3/Day)", "entries": [ - "{@atk rw} {@hit 7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage" + "{@atk ms} {@hit 6} to hit, reach 5 ft., one creature. {@h}The target must succeed on a {@dc 14} Constitution saving throw. The target takes 10 ({@damage 3d6}) poison damage plus 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "Magic Resistance", - "Shapechanger" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "AB", - "C", - "DR" - ], - "damageTags": [ - "P", - "I", - "B", - "S" - ], - "spellcastingTags": [ - "I", - "F", - "CR" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/yuantimalisonjunglestalker.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yuantimalisonjunglestalker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/blightdruid.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6852.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0148.webp", "type": "external" } } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/blightdruid.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Blight Druid Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "sickle|phb" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "I", + "N", + "S" ], - "page": 0, "damageTagsSpell": [ - "L", - "P" + "A", + "B", + "F", + "I", + "N", + "P", + "S" ], - "attachedItems": [ - "longbow|phb", - "scimitar|phb" + "spellcastingTags": [ + "CD" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution" ], "savingThrowForcedSpell": [ + "constitution", "dexterity", "strength", "wisdom" ] }, { - "name": "Yuan-ti Abomination Champion", + "name": "Bodyguard", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], "type": { - "type": "monstrosity", + "type": "humanoid", "tags": [ - "shapechanger", - "yuan-ti" + "any race" ] }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { @@ -8445,322 +8123,323 @@ } ], "hp": { - "average": 171, - "formula": "18d10 + 72" + "average": 33, + "formula": "5d8 + 10" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 20, + "str": 16, "dex": 14, - "con": 18, - "int": 17, - "wis": 16, - "cha": 18, - "save": { - "str": "+9", - "con": "+8", - "wis": "+7", - "cha": "+8" - }, + "con": 14, + "int": 10, + "wis": 12, + "cha": 10, "skill": { - "perception": "+7", - "stealth": "+6" + "intimidation": "+2", + "perception": "+3" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 13, "languages": [ - "Abyssal", - "Common", - "Draconic" + "any one language (usually Common)" ], - "cr": "11", - "spellcasting": [ - { - "name": "Innate Spellcasting (Abomination Form Only)", - "headerEntries": [ - "The yuan-ti's innate spellcasting ability is Charisma (spell save {@dc 15}). The yuan-ti can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell animal friendship} (snakes only)" - ], - "daily": { - "1": [ - "{@spell fear}" - ], - "3": [ - "{@spell suggestion}" - ] - }, - "ability": "cha" - }, + "cr": "2", + "trait": [ { - "name": "Spellcasting", - "headerEntries": [ - "The yuan-ti is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following paladin spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell command}", - "{@spell compelled duel}", - "{@spell thunderous smite}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell branding smite}", - "{@spell hold person}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell haste}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell banishment}", - "{@spell staggering smite}" - ] - }, - "5": { - "slots": 1, - "spells": [ - "{@spell banishing smite}", - "{@spell destructive wave}" - ] - } - }, - "ability": "cha" + "name": "Second Wind (Recharges after a Short or Long Rest)", + "entries": [ + "As a bonus action, the bodyguard can regain 9 hit points." + ] } ], - "trait": [ + "action": [ { - "name": "Indomitable (2/Day)", + "name": "Multiattack", "entries": [ - "The yuan-ti rerolls a failed saving throw. It must use the new roll." + "The bodyguard makes two melee attacks." ] }, { - "name": "Shapechanger", + "name": "Longsword", "entries": [ - "The yuan-ti can use its action to polymorph into a Large snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies." + "{@atk mw} {@hit 5} to hit, one target. {@h}7 ({@dice 1d8 + 3}) slashing damage." ] - }, + } + ], + "reaction": [ + { + "name": "Protection", + "entries": [ + "When an attacker the bodyguard can see makes an attack roll against a creature within 5 feet of the bodyguard, the bodyguard can impose disadvantage on the attack roll." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bodyguard.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bodyguard.png", + "attachedItems": [ + "longsword|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MLW", + "MW" + ] + }, + { + "name": "Bodyguard, Elite", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ { - "name": "Magic Resistance", - "entries": [ - "The yuan-ti has advantage on saving throws against spells and other magical effects." + "ac": 19, + "from": [ + "{@item half plate armor|phb}", + "{@item shield|phb}" ] - }, + } + ], + "hp": { + "average": 72, + "formula": "11d8 + 22" + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 14, + "con": 14, + "int": 10, + "wis": 14, + "cha": 10, + "save": { + "str": "+6", + "con": "+4", + "wis": "+4" + }, + "skill": { + "intimidation": "+2", + "perception": "+4" + }, + "passive": 13, + "languages": [ + "any one language (usually Common)" + ], + "cr": "4", + "trait": [ { - "name": "Smite (1/Turn)", + "name": "Second Wind (Recharges after a Short or Long Rest)", "entries": [ - "As a bonus action, when the yuan-ti hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} radiant or necrotic damage to the target. If the yuan-ti expends a spell slot of 2nd level or higher, the extra damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." + "As a bonus action, the bodyguard can regain 16 hit points." ] } ], "action": [ { - "name": "Multiattack (Abomination Form Only)", - "entries": [ - "The yuan-ti makes two ranged attacks or three melee attacks, but can use its bite and constrict attacks only once each." - ] - }, - { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d6 + 5}) piercing damage plus 10 ({@damage 3d6}) poison damage." + "The bodyguard makes two three melee attacks." ] }, { - "name": "Constrict", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target {@h}12 ({@damage 2d6 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the yuan-ti can't constrict another target" + "{@atk mw} {@hit 6} to hit, one target. {@h}8 ({@dice 1d8 + 4}) slashing damage." ] - }, + } + ], + "reaction": [ { - "name": "Scimitar (Abomination Form Only)", + "name": "Intercept Attack", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "In response to another creature within 5 feet of it being hit by an attack roll, the bodyguard gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the bodyguard must be able to see the creature and the attacker." ] }, { - "name": "Longbow (Abomination Form Only)", + "name": "Self-Sacrifce", "entries": [ - "{@atk rw} {@hit 6} to hit, range 150/600 ft., one target. {@h}11 ({@damage 2d8 + 2}) piercing damage" + "When a creature within 5 feet of the bodyguard is hit by an attack, the bodyguard swaps places with that c reature and is hit instead." ] } ], - "traitTags": [ - "Magic Resistance", - "Shapechanger" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "AB", - "C", - "DR" - ], - "damageTags": [ - "P", - "I", - "B", - "S" - ], - "spellcastingTags": [ - "I", - "F", - "CP" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/yuantiabominationchampion.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yuantiabominationchampion.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6848.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bodyguard.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bodyguard.png", + "attachedItems": [ + "longsword|phb" + ], "actionTags": [ "Multiattack" ], - "page": 0, - "damageTagsSpell": [ - "N", - "O", - "R", - "T", - "Y" + "languageTags": [ + "C", + "X" ], - "attachedItems": [ - "longbow|phb", - "scimitar|phb" + "damageTags": [ + "S" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "strength", - "wisdom" + "miscTags": [ + "MLW", + "MW" ] }, { - "name": "Yeti Snowstalker", + "name": "Bone Devil Taskmaster", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "monstrosity", + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 14, + "ac": 20, "from": [ "natural armor" ] } ], "hp": { - "average": 77, - "formula": "9d10 + 30" + "average": 171, + "formula": "18d10 + 72" }, "speed": { "walk": 40, - "climb": 40 + "fly": 40 }, "str": 20, "dex": 16, - "con": 16, - "int": 9, - "wis": 12, - "cha": 7, + "con": 18, + "int": 13, + "wis": 14, + "cha": 18, + "save": { + "int": "+5", + "wis": "+6", + "cha": "+8" + }, "skill": { - "perception": "+3", - "survival": "+3", - "stealth": "+5" + "deception": "+7", + "insight": "+6", + "intimidation": "+8" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 12, + "resist": [ + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } ], - "passive": 13, "immune": [ - "cold" + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" ], "languages": [ - "Yeti" + "Infernal", + "telepathy 120 ft." ], - "cr": "4", - "trait": [ - { - "name": "Fear of Fire", - "entries": [ - "If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn." - ] - }, + "cr": "11", + "spellcasting": [ { - "name": "Keen Smell", - "entries": [ - "The yeti has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, + "name": "Innate Spellcasting", + "headerEntries": [ + "The devil's innate spellcasting ability is Charisma (spell save {@dc 16}). The devil can innately cast the following spells, without providing material components:" + ], + "daily": { + "1": [ + "{@spell wall of ice}" + ], + "3e": [ + "{@spell fly}", + "{@spell invisibility} (self only)", + "{@spell major image}" + ] + }, + "ability": "cha" + } + ], + "trait": [ { - "name": "Stealthy", + "name": "Aura of Tyranny", "entries": [ - "On each of its turns, the yeti can use a bonus action to take the {@action Hide} action." + "An ally that is within 30 feet of the devil and can see and hear the devil and has less hit points than the devil has advantage to saving throws against being {@condition charmed} and {@condition frightened}." ] }, { - "name": "Snow Strider", + "name": "Devil's Sight", "entries": [ - "Moving through nonmagical difficult snowy terrain doesn't cost the yeti extra movement." + "Magical darkness doesn't impede the devil's {@sense darkvision}." ] }, { - "name": "Slay Foe (1/Turn)", + "name": "Magic Resistance", "entries": [ - "The yeti deals an extra 9 ({@dice 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + "The devil has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Snow Camouflage", + "name": "Spur Allies", "entries": [ - "The yeti has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain." + "As a bonus action, the devil targets up to two allies within 30 feet that can see and hear the devil and must have less hit points than the devil. The target takes 3 ({@damage 1d6}) damage and uses its reaction to make one melee attack with advantage on the roll." ] } ], @@ -8768,1501 +8447,1318 @@ { "name": "Multiattack", "entries": [ - "The yeti can use its Chilling Gaze and makes two claw attacks ." + "The devil can use its Frightful Presence. It then makes three attacks: two with its claws and one with its sting." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage plus 3 ({@damage 1d6}) cold damage." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage." ] }, { - "name": "Chilling Gaze", + "name": "Sting", "entries": [ - "The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a {@dc 13} Constitution saving throw against this magic or take 10 ({@damage 3d6}) cold damage and then be {@condition paralyzed} for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage plus 21 ({@damage 6d6}) poison damage and the target must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the devil's choice that is within 120 feet of the devil and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the devil's Frightful Presence for the next 24 hours." ] } ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "C" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/yetishaman.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yetishaman.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bonedeviltaskmaster.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6805.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1451.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Bone Devil Taskmaster.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bonedeviltaskmaster.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Bone Devil Taskmaster Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "I", + "TP" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "damageTagsSpell": [ + "C" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" ] }, { - "name": "Yeti Shaman", + "name": "Bounty Hunter", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 12, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 33, + "formula": "5d8 + 10" }, "speed": { - "walk": 40, - "climb": 40 + "walk": 30 + }, + "str": 10, + "dex": 16, + "con": 14, + "int": 12, + "wis": 14, + "cha": 10, + "save": { + "dex": "+5", + "int": "+3" }, - "str": 18, - "dex": 13, - "con": 16, - "int": 9, - "wis": 16, - "cha": 7, "skill": { - "perception": "+5", - "stealth": "+4" + "perception": "+4", + "stealth": "+7", + "survival": "+4" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, - "immune": [ - "cold" - ], + "passive": 13, "languages": [ - "Yeti" - ], - "cr": "5", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The yeti is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following druid spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell druidcraft}", - "{@spell frostbite|XGE}", - "{@spell mending}", - "{@spell shape water|XGE}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell earth tremor|XGE}", - "{@spell ice knife|XGE}", - "{@spell healing word}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell spike growth}", - "{@spell warding wind|XGE}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell erupting earth|XGE}", - "{@spell sleet storm}", - "{@spell slow}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell charm monster|XGE}", - "{@spell freedom of movement}", - "{@spell ice storm}", - "{@spell stoneskin}" - ] - }, - "5": { - "slots": 1, - "spells": [ - "{@spell commune with nature}", - "{@spell cone of cold}", - "{@spell wrath of nature|XGE}" - ] - } - }, - "ability": "wis" - } + "any two languages" ], + "cr": "2", "trait": [ { - "name": "Fear of Fire", + "name": "Assassinate", "entries": [ - "If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn." + "During its first turn, the bounty hunter has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the bounty hunter scores against a surprised creature is a critical hit." ] }, { - "name": "Keen Smell", + "name": "Cunning Action", "entries": [ - "The yeti has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The bounty hunter can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." ] }, { - "name": "Snow Camouflage", + "name": "Nonlethal Strike", "entries": [ - "The yeti has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain." + "If a creature's hit points drop to 0 from the bounty hunter's attack, the bounty hunter can choose to knock the creature {@condition unconscious} at 0 hit points instead of leaving it dying." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The bounty hunter deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the bounty hunter that isn't {@condition incapacitated} and the bounty hunter doesn't have disadvantage on the attack roll." ] } ], "action": [ { - "name": "Multiattack", + "name": "Rapier", "entries": [ - "The yeti can use its Chilling Gaze and makes two claw attacks ." + "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] }, { - "name": "Claw", + "name": "Light Crossbow", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 4 ({@damage 1d8}) cold damage." + "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] }, - { - "name": "Chilling Gaze", - "entries": [ - "The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a {@dc 14} Constitution saving throw against this magic or take 10 ({@damage 3d6}) cold damage and then be {@condition paralyzed} for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour." - ] - } - ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "C" - ], - "spellcastingTags": [ - "CD" - ], - "miscTags": [ - "MW" + { + "name": "Hunting Bolas", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 20/60 ft., one creature. {@h}5 ({@damage 1d3 + 3}) bludgeoning damage and the target must succeed on a {@dc 13} Strength saving throw or be {@condition restrained} and knocked {@condition prone}. As an action, the {@condition restrained} creature can make a {@dc 13} Strength check, escaping on a success. The effect ends if the hunting bolas is destroyed. The hunting bolas has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/yetishaman.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yetishaman.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6805.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bountyhunter.webp" } } ] }, - "page": 0, - "damageTagsSpell": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bountyhunter.png", + "attachedItems": [ + "light crossbow|phb", + "rapier|phb" + ], + "traitTags": [ + "Sneak Attack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ "B", - "C", - "P", - "S", - "T" + "P" ], - "savingThrowForced": [ - "constitution" + "miscTags": [ + "MLW", + "MW", + "RCH", + "RNG", + "RW" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength", - "wisdom" + "savingThrowForced": [ + "strength" ] }, { - "name": "Elder Xorn", + "name": "Bounty Hunter, Elite", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "elemental", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "N" + "A" ], "ac": [ { - "ac": 20, + "ac": 16, "from": [ - "natural armor" + "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 138, - "formula": "11d10 + 84" + "average": 85, + "formula": "13d8 + 26" }, "speed": { - "walk": 20, - "burrow": 20 + "walk": 30 + }, + "str": 12, + "dex": 18, + "con": 14, + "int": 10, + "wis": 14, + "cha": 10, + "save": { + "str": "+4", + "dex": "+7", + "wis": "+5" }, - "str": 19, - "dex": 10, - "con": 24, - "int": 12, - "wis": 11, - "cha": 12, "skill": { "perception": "+8", - "stealth": "+4" + "stealth": "+10", + "survival": "+5" }, - "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "passive": 16, - "resist": [ - { - "resist": [ - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't adamantine" - } - ], + "passive": 15, "languages": [ - "Terran" + "any two languages (usually Common)" ], - "cr": "9", + "cr": "5", "trait": [ { - "name": "Earth Glide", + "name": "Assassinate", "entries": [ - "The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through." + "During its first turn, the bounty hunter has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the bounty hunter scores against a surprised creature is a critical hit." ] }, { - "name": "Stone Camouflage", + "name": "Cunning Action", "entries": [ - "The xorn has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + "The bounty hunter can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." ] }, { - "name": "Treasure Frenzy", + "name": "Nonlethal Strike", "entries": [ - "The xorn has advantage on melee attack rolls against a creature that is carrying or holding more than 500 gold pieces worth of gems and precious metals." + "If a creature's hit points drop to 0 from the bounty hunter's attack, the bounty hunter can choose to knock the creature {@condition unconscious} at 0 hit points instead of leaving it dying." ] }, { - "name": "Treasure Sense", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it." + "The bounty hunter deals an extra 14 ({@dice 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the bounty hunter that isn't {@condition incapacitated} and the bounty hunter doesn't have disadvantage on the attack roll." ] } ], "action": [ { - "name": "Multiattack", + "name": "Rapier", "entries": [ - "The xorn makes three claw attacks and one bite attack." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] }, { - "name": "Claw", + "name": "Light Crossbow", "entries": [ - "Melee WeaPon Attack: {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." + "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] }, { - "name": "Bite", + "name": "Hunting Bolas", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) piercing damage." + "{@atk rw} {@hit 7} to hit, range 20/60 ft., one creature. {@h}5 ({@damage 1d3 + 3}) bludgeoning damage and the target must succeed on a {@dc 15} Strength saving throw or be {@condition restrained} and knocked {@condition prone}. As an action, the {@condition restrained} creature can make a {@dc 15} Strength check, escaping on a success. The effect ends if the hunting bolas is destroyed. The hunting bolas has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." ] } ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "T" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/elderxorn.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/elderxorn.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6785.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bountyhunter.webp" } } ] }, - "page": 0 + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bountyhunter.png", + "attachedItems": [ + "light crossbow|phb", + "rapier|phb" + ], + "traitTags": [ + "Sneak Attack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RNG", + "RW" + ], + "savingThrowForced": [ + "strength" + ] }, { - "name": "Ancient Wyvern", + "name": "Bugbear Bruiser", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "goblinoid" + ] + }, "alignment": [ - "U" + "C", + "E" ], "ac": [ { "ac": 14, "from": [ - "natural armor" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 196, - "formula": "17d12 + 85" + "average": 83, + "formula": "11d8 + 33" }, "speed": { - "walk": 20, - "fly": 80 + "walk": 30 }, - "str": 23, - "dex": 10, - "con": 20, - "int": 6, - "wis": 13, - "cha": 6, + "str": 18, + "dex": 14, + "con": 16, + "int": 8, + "wis": 11, + "cha": 9, "skill": { - "perception": "+4" + "stealth": "+6", + "survival": "+2" }, "senses": [ "darkvision 60 ft." ], - "passive": 14, - "cr": "12", - "action": [ - { - "name": "Multiattack", - "entries": [ - "The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one creature. {@h}13 ({@damage 2d6 + 6}) piercing damage." - ] - }, + "passive": 10, + "languages": [ + "Common", + "Goblin" + ], + "cr": "4", + "trait": [ { - "name": "Claws", + "name": "Brute", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." + "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." ] }, { - "name": "Stinger", + "name": "Surprise Attack", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one creature. {@h}13 ({@damage 2d6 + 6}) piercing damage. The target must make a {@dc 17} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." ] } ], - "legendary": [ - { - "name": "Detect", - "entries": [ - "The wyvern makes a Wisdom ({@skill Perception}) check." - ] - }, + "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "The wyvern makes a bite attack." + "The bugbear makes two attacks with its greataxe or javelin." ] }, { - "name": "Sting (Costs 2 Actions)", + "name": "Greataxe", "entries": [ - "The wyvern attacks with its stinger." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 4}) slashing damage and the target gains disadvantage on its next attack roll until the end of its next turn." ] }, { - "name": "Wing Attack (Costs 2 Actions)", + "name": "Javelin", "entries": [ - "The wyvern beats its wings. Each creature within 15 feet of the wyvern must succeed on a {@dc 18} Dexterity saving throw or take 13 ({@damage 2d6 + 6}) bludgeoning damage and be knocked {@condition prone}. The wyvern can then fly up to half its flying speed." + "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage in melee or 6 ({@damage 1d6 + 4}) piercing damage at range." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S", - "I", - "B" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientwyvern.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientwyvern.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6751.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Wyvern, Ancient.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" } } ] }, - "page": 0, - "dragonAge": "ancient", - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Wyvern, Ancient Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bugbearchampionofhruggek.png", + "attachedItems": [ + "greataxe|phb", + "javelin|phb" ], - "savingThrowForced": [ - "constitution", - "dexterity" + "traitTags": [ + "Brute" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Dread Wraith Lord", + "name": "Bugbear Champion of Hruggek", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "goblinoid" + ] + }, "alignment": [ - "N", + "C", "E" ], "ac": [ - 14 + { + "ac": 16, + "from": [ + "{@item breastplate|phb}" + ] + } ], "hp": { - "average": 158, - "formula": "15d10 + 75" + "average": 128, + "formula": "15d8 + 60" }, "speed": { - "walk": 0, - "fly": { - "number": 60, - "condition": "(hover)" - }, - "canHover": true + "walk": 30 + }, + "str": 20, + "dex": 14, + "con": 16, + "int": 10, + "wis": 12, + "cha": 11, + "save": { + "str": "+8", + "dex": "+5", + "con": "+6" + }, + "skill": { + "athletics": "+8", + "intimidation": "+3", + "stealth": "+8", + "survival": "+4" }, - "str": 18, - "dex": 18, - "con": 20, - "int": 14, - "wis": 16, - "cha": 17, "senses": [ - "darkvision 120 ft." - ], - "passive": 13, - "resist": [ - "acid", - "cold", - "fire", - "lightning", - "thunder", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } - ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" + "darkvision 60 ft." ], + "passive": 11, "languages": [ - "the languages it knew in life" + "Common", + "Goblin" ], - "cr": "13", + "cr": "6", "trait": [ { - "name": "Detect Life", - "entries": [ - "The wraith can magically sense the presence of living creatures up to 120 feet away. It knows the general direction they're in but not their exact locations." - ] - }, - { - "name": "Fear Aura", + "name": "Brute", "entries": [ - "A creature that starts its turn within 20 feet of the wraith must succeed on a {@dc 16} Wisdom saving throw, unless the wraith is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the wraith, the creature can repeat the saving throw. On a success, the effect ends If a creature's saving throw is successful, the creature is immune to the wraith's Fear Aura for the next 24 hours." + "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." ] }, { - "name": "Incorporeal Movement", + "name": "Indomitable (2/Day)", "entries": [ - "The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if she ends her turn inside an object." + "The bugbear rerolls a failed saving throw. It must use the new roll." ] }, { - "name": "Sunlight Sensitivity", + "name": "Second Wind (Recharges after a Short or Long Rest)", "entries": [ - "While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "As a bonus action, the bugbear can regain 15 hit points." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The wraith uses Command Undead. It then makes two greatsword attacks. It can use its Life Drain in place of one greatsword attack." - ] - }, - { - "name": "Greatsword", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d6 + 4}) slashing damage plus 4 ({@damage 1d8}) necrotic damage." - ] - }, - { - "name": "Life Drain", - "entries": [ - "{@atk ms} {@hit 9} to hit, reach 5 ft., one creature. {@h}{@h}35 ({@damage 7d8 + 4}) necrotic damage. The target must succeed on a {@dc 18} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." - ] - }, - { - "name": "Command Undead", - "entries": [ - "The wraith targets one undead ally it can see within 30 feet of it and gives it a telepathic command. The target can use its reaction to move up to half its speed and make one weapon attack." - ] - }, - { - "name": "Create Specter", - "entries": [ - "The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time." - ] - } - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The wraith moves up to its speed without provoking {@action opportunity attack|phb|opportunity attacks}." - ] - }, - { - "name": "Attack", + "name": "Surprise Attack", "entries": [ - "The wraith makes one greatsword attack." + "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." ] }, { - "name": "Command", + "name": "Multiattack", "entries": [ - "The wraith uses Command Undead." + "The bugbear makes two attacks with its greataxe or javelin." ] }, { - "name": "Life Drain (Costs 2 Actions)", + "name": "Great Morningstar", "entries": [ - "The wraith uses Life Drain." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) bludgeoning damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] }, { - "name": "Disrupt Life (Costs 3 Actions)", + "name": "Javelin", "entries": [ - "Each living creature within 20 feet of the wraith must make a {@dc 18} Constitution saving throw against this magic, taking 17 ({@damage 5d6}) necrotic damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage in melee or 8 ({@damage 1d6 + 5}) piercing damage at range." ] } ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "S", - "N", - "O" - ], - "miscTags": [ - "MW", - "HPR", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dreadwraithlord.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadwraith.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0142.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0613.webp", "type": "external" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bugbearchampionofhruggek.png", + "attachedItems": [ + "javelin|phb" + ], "traitTags": [ - "Incorporeal Movement", - "Sunlight Sensitivity" + "Brute" ], - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dread Wraith, Legendary Token.webp", - "name": "v2 art" - } + "senseTags": [ + "D" ], - "attachedItems": [ - "greatsword|phb" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ], "savingThrowForced": [ - "constitution", - "wisdom" + "constitution" ] }, { - "name": "Dread Wraith", + "name": "Bugbear Footpad", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "goblinoid" + ] + }, "alignment": [ - "N", + "C", "E" ], "ac": [ - 13 + { + "ac": 15, + "from": [ + "{@item studded leather armor|phb}" + ] + } ], "hp": { - "average": 126, - "formula": "12d10 + 60" + "average": 39, + "formula": "7d7 + 7" }, "speed": { - "walk": 0, - "fly": { - "number": 60, - "condition": "(hover)" - }, - "canHover": true + "walk": 30 }, - "str": 10, + "str": 14, "dex": 17, - "con": 20, - "int": 13, - "wis": 15, - "cha": 16, + "con": 13, + "int": 12, + "wis": 11, + "cha": 9, + "skill": { + "perception": "+2", + "stealth": "+7", + "survival": "+2" + }, "senses": [ - "darkvision 120 ft." - ], - "passive": 13, - "resist": [ - "acid", - "cold", - "fire", - "lightning", - "thunder", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } - ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" + "darkvision 60 ft." ], + "passive": 12, "languages": [ - "the languages it knew in life" + "Common", + "Goblin" ], - "cr": "8", + "cr": "2", "trait": [ { - "name": "Detect Life", - "entries": [ - "The wraith can magically sense the presence of living creatures up to 120 feet away. It knows the general direction they're in but not their exact locations." - ] - }, - { - "name": "Fear Aura", + "name": "Brute", "entries": [ - "A creature that starts its turn within 20 feet of the wraith must succeed on a {@dc 14} Wisdom saving throw, unless the wraith is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the wraith by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the wraith, the creature can repeat the saving throw. On a success, the effect ends If a creature's saving throw is successful, the creature is immune to the wraith's Fear Aura for the next 24 hours." + "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." ] }, { - "name": "Incorporeal Movement", + "name": "Cunning Action", "entries": [ - "The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if she ends her turn inside an object." + "The bugbear can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." ] }, { - "name": "Sunlight Sensitivity", + "name": "Sneak Attack (1/Turn)", "entries": [ - "While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The bugbear deals an extra 10 ({@dice 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the bugbear that isn't {@condition incapacitated} and the bugbear doesn't have disadvantage on the attack roll." ] } ], "action": [ { - "name": "Life Drain", + "name": "Scimitar", "entries": [ - "{@atk ms} {@hit 6} to hit, reach 5 ft., one creature. {@h}{@h}31 ({@damage 6d8 + 4}) necrotic damage. The target must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] }, { - "name": "Create Specter", + "name": "Garrote", "entries": [ - "The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a {@creature specter} in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one Medium or Small creature against which the bugbear has advantage on the attack roll. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 12}). Until the grapple ends, the target can't breathe and takes 16 ({@damage 4d4 + 6}) bludgeoning damage at the start of each of the bugbear's turns. The bugbear can't make weapon attacks while grappling a creature in this way." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage in melee or 6 ({@damage 1d6 + 3}) piercing damage at range." ] } ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N", - "O" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dreadwraith.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadwraith.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0141.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0613.webp", "type": "external" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bugbearfootpad.png", + "attachedItems": [ + "javelin|phb", + "scimitar|phb" + ], "traitTags": [ - "Incorporeal Movement", - "Sunlight Sensitivity" + "Brute", + "Sneak Attack" ], - "page": 0, - "miscTags": [ - "HPR" + "senseTags": [ + "D" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dread Wraith Token.webp", - "name": "v2 art" - } + "languageTags": [ + "C", + "GO" ], - "savingThrowForced": [ - "constitution", - "wisdom" + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Dread Will-o-Wisp", + "name": "Bugbear Marauder", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "T" + "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "goblinoid" + ] + }, "alignment": [ "C", "E" ], "ac": [ - 20 + { + "ac": 16, + "from": [ + "{@item hide armor|phb}", + "{@item shield|phb}" + ] + } ], "hp": { - "average": 63, - "formula": "18d4 + 18" + "average": 72, + "formula": " S k i r 1d8 + 22" }, "speed": { - "walk": 0, - "fly": { - "number": 50, - "condition": "(hover)" - }, - "canHover": true + "walk": 30 + }, + "str": 16, + "dex": 14, + "con": 13, + "int": 8, + "wis": 11, + "cha": 9, + "skill": { + "perception": "+2", + "stealth": "+7", + "survival": "+2" }, - "str": 1, - "dex": 30, - "con": 12, - "int": 15, - "wis": 16, - "cha": 15, "senses": [ - "darkvision 120 ft." - ], - "passive": 12, - "resist": [ - "acid", - "cold", - "fire", - "necrotic", - "thunder", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "lightning", - "poison" - ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "poisoned", - "prone", - "restrained", - "unconscious" + "darkvision 60 ft." ], + "passive": 10, "languages": [ - "the languages it knew in life" + "Common", + "Goblin" ], - "cr": "5", + "cr": "3", "trait": [ { - "name": "Consume Life", + "name": "Brute", "entries": [ - "As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a {@dc 13} Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 ({@dice 3d6}) hit points." + "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." ] }, { - "name": "Ephemeral", + "name": "Lightfooted", "entries": [ - "The will-o'-wisp can't wear or carry anything." + "The bugbear can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." ] }, { - "name": "Incorporeal Movement", + "name": "Surprise Attack", "entries": [ - "The will-o'-wisp can move through other creatures and objects as if they were difcu lt terrain . It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." ] }, { - "name": "Variable Illumination", + "name": "Distracting Strike (1/Turn)", "entries": [ - "The will-o'-wisp sheds bright light in a 5-foot to 20-foot radius and dim light for an additional number offeet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action." + "When the bugbear hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the bugbear has advantage if the attack is made before the start of the bugbear's next turn." ] } ], "action": [ - { - "name": "Whispers of Hope and Despair", - "entries": [ - "A creature that starts its turn within 20 feet of the will-o-wisp must succeed on a {@dc 13} Wisdom saving throw, unless the will-o-wisp is {@condition incapacitated}. On a failed save, the target is {@condition charmed} until the start of its next turn. While {@condition charmed} by the will-o-wisp, the target, during each of its turns, is unable to do any action except use a {@action Dash} action and move up to its speed to a space of the will-o-wisp's choice that the will-o-wisp can see. If the creature cannot reach it, it must move to the nearest possible space to the designated space. A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it might not notice hidden hazards such as quicksand, and it will provoke {@action opportunity attack|phb|opportunity attacks} to move toward the space designated. Constructs and undead are immune to this effect." - ] - }, { "name": "Multiattack", "entries": [ - "The will-o-wisp uses its Shock twice." + "The bugbear makes two attacks with its morningstar or javelin." ] }, { - "name": "Shock", + "name": "Morningstar", "entries": [ - "{@atk ms} {@hit 6} to hit, reach 5 ft., one creature. {@h}13 ({@damage 3d8}) lightning damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage." ] }, { - "name": "Invisibility", + "name": "Javelin", "entries": [ - "The will-o'-wisp and its light magically become {@condition invisible} until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell)." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage in melee or 6 ({@damage 1d6 + 3}) piercing damage at range." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bugbearchampionofhruggek.png", + "attachedItems": [ + "javelin|phb", + "morningstar|phb" + ], "traitTags": [ - "Incorporeal Movement" + "Brute" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "LF" + "C", + "GO" ], "damageTags": [ - "L", - "O" + "B", + "P" ], "miscTags": [ - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dreadwillowisp.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadwillowisp.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0140.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "savingThrowForced": [ - "constitution", - "wisdom" + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Mind Flayer Wight", + "name": "Bugbear Priest of Hruggek", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "goblinoid" + ] + }, "alignment": [ - "N", + "C", "E" ], "ac": [ - 15 + { + "ac": 16, + "from": [ + "{@item hide armor|phb}", + "{@item shield|phb}" + ] + } ], "hp": { - "average": 98, - "formula": "13d8 + 39" + "average": 61, + "formula": "11d8 + 11" }, "speed": { "walk": 30 }, - "str": 14, + "str": 15, "dex": 14, - "con": 16, - "int": 17, - "wis": 17, - "cha": 17, + "con": 13, + "int": 10, + "wis": 16, + "cha": 13, "save": { - "int": "+7", - "wis": "+7", - "cha": "+7" + "con": "+4", + "wis": "+6" }, "skill": { - "perception": "+8", - "stealth": "+7" + "perception": "+6", + "stealth": "+8" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], "passive": 16, - "resist": [ - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } - ], - "immune": [ - "poison" - ], "languages": [ - "Deep Speech", - "Undercommon", - "telepathy 120 ft." + "Common", + "Goblin" ], - "cr": "9", + "cr": "5", "spellcasting": [ { - "name": "Innate Spellcasting (Psionics)", + "name": "Spellcasting", "headerEntries": [ - "The wight's innate spellcasting ability is Intelligence (spell save {@dc 15}). It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell levitate}" + "The bugbear is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" ], - "daily": { - "1e": [ - "{@spell dominate monster}", - "{@spell plane shift} (self only)" - ] + "spells": { + "0": { + "spells": [ + "{@spell resistance}", + "{@spell sacred flame}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell healing word}", + "{@spell shield of faith}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell augury}", + "{@spell hold person}", + "{@spell silence}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell glyph of warding}", + "{@spell revivify}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell freedom of movement}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell contagion}", + "{@spell flame strike}" + ] + } }, - "ability": "int" + "ability": "wis" } ], "trait": [ { - "name": "Life Draining Touch", + "name": "Brute", "entries": [ - "When a creature is hit by a wight's melee attack, it must succeed on a {@dc 14} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", - "A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time." + "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." ] }, { - "name": "Magic Resistance", + "name": "Fury of Hruggrek", "entries": [ - "The wight has advantage on saving throws against spells and other magical effects." + "As a bonus action, when the bugbear hits a creature with a weapon attack, it can expend a spell slot to deal {@damage 1d8} poison damage to the target, and the target must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of the bugbear's next turn. If the bugbear expends a spell slot of 2nd level or higher, the extra poison damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." ] }, { - "name": "Sunlight Sensitivity", + "name": "Surprise Attack", "entries": [ - "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." ] } ], "action": [ { - "name": "Tentacles", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}15 ({@damage 2d10 + 4}) psychic damage plus 7 ({@damage 2d6}) necrotic damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}) and must succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until this grapple ends." - ] - }, - { - "name": "Extract Brain", + "name": "Morningstar", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the wight. {@h}55 ({@damage 10d10}) piercing damage plus 3 ({@damage 1d6}) necrotic damage. If this damage reduces the target to 0 hit points, the wight kills the target by extracting and devouring its brain." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) bludgeoning damage." ] - }, + } + ], + "reaction": [ { - "name": "Mind Blast {@recharge 5}", + "name": "Blessing of Hruggek (3/day)", "entries": [ - "The wight magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 15} Intelligence saving throw or take 21 ({@damage 4d8 + 3}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The bugbear grants a + 5 bonus to an attack roll made by a goblinoid creature it can see within 30 feet of it. If the goblinoid hits, it deals an extra 7 ({@damage 2d6}) poison damage. The bugbear can make this choice after the roll is made but before it hits or misses." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bugbearchampionofhruggek.png", + "attachedItems": [ + "morningstar|phb" + ], "traitTags": [ - "Magic Resistance", - "Sunlight Sensitivity" + "Brute" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Tentacles" + "D" ], "languageTags": [ - "DS", - "U", - "TP" + "C", + "GO" ], "damageTags": [ - "Y", - "N", - "P" + "B", + "I" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "L", + "R", + "T" ], "spellcastingTags": [ - "P", - "I" + "CC" ], "miscTags": [ - "MW", - "AOE", - "HPR" + "MLW", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mindflayerwight.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mindflayerwight.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6671.webp", - "type": "external" - } - } - ] - }, - "page": 0, "savingThrowForced": [ - "constitution", - "intelligence" + "wisdom" ], "savingThrowForcedSpell": [ "charisma", "constitution", + "dexterity", "wisdom" ] }, { - "name": "Frost Giant Wight", + "name": "Bugbear Skeleton", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], "type": "undead", "alignment": [ - "N", + "C", "E" ], "ac": [ { "ac": 16, "from": [ - "patchwork armor" + "{@item hide armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 138, - "formula": "12d12 + 60" + "average": 27, + "formula": "5d8 + 5" }, "speed": { - "walk": 40 - }, - "str": 25, - "dex": 11, - "con": 21, - "int": 9, - "wis": 10, - "cha": 12, - "save": { - "con": "+8", - "wis": "+3", - "cha": "+4" - }, - "skill": { - "athletics": "+9", - "perception": "+6", - "stealth": "+5" + "walk": 30 }, + "str": 15, + "dex": 16, + "con": 13, + "int": 4, + "wis": 11, + "cha": 5, "senses": [ - "darkvision 120 ft." - ], - "passive": 16, - "resist": [ - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } + "darkvision 60 ft." ], + "passive": 12, "immune": [ "cold", "poison" ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], "languages": [ - "Giant" + "understands Common", + "Goblin but can't speak" ], - "cr": "11", + "cr": "1", "trait": [ { - "name": "Magic Resistance", - "entries": [ - "The wight has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Sunlight Sensitivity", + "name": "Brute", "entries": [ - "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "A melee weapon deals one extra die of its damage when the skeleton hits with it (included in the attack)." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The wight makes two greataxe attacks. It can use its Life Drain in place of one greataxe attack." - ] - }, - { - "name": "Life Drain", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d6 + 7}) necrotic damage. The target must succeed on a {@dc 17} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", - "A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time." - ] - }, - { - "name": "Greataxe", + "name": "Morningstar", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) slashing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) slashing damage." ] }, { - "name": "Rock", + "name": "Javelin", "entries": [ - "{@atk rw} {@hit 11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage in melee or 5 ({@damage 1d6 + 2}) piercing damage at range." ] } ], - "traitTags": [ - "Magic Resistance", - "Sunlight Sensitivity" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "N", - "S", - "B" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "HPR", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/frostgiantwight.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/frostgiantwight.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearskeleton.webp" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bugbearskeleton.png", "attachedItems": [ - "greataxe|phb" + "javelin|phb", + "morningstar|phb" ], - "savingThrowForced": [ - "constitution" + "traitTags": [ + "Brute" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS", + "GO" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Feral Wight", + "name": "Bullywug Brute", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "bullywug" + ] + }, "alignment": [ "N", "E" ], "ac": [ - 13 + { + "ac": 13, + "from": [ + "{@item hide armor|phb}" + ] + } ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 53, + "formula": "7d8 + 24" }, "speed": { - "walk": 30 + "walk": 20, + "swim": 40 }, - "str": 18, - "dex": 16, + "str": 16, + "dex": 12, "con": 16, - "int": 9, - "wis": 13, - "cha": 13, + "int": 7, + "wis": 11, + "cha": 7, "skill": { - "perception": "+3", - "stealth": "+4" + "stealth": "+3", + "survival": "+2" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, - "resist": [ - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } - ], - "immune": [ - "poison" - ], + "passive": 10, "languages": [ - "the languages it knew in life" + "Bullywug" ], - "cr": "6", + "cr": "2", "trait": [ { - "name": "Life Draining Touch", + "name": "Amphibious", "entries": [ - "When a creature is hit by a wight's melee attack, it must succeed on a {@dc 14} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", - "A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time." + "The bullywug can breathe air and water." ] }, { - "name": "Pounce", + "name": "Brute", "entries": [ - "If the wight moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the wight can make one bite attack against it as a bonus action." + "A melee weapon deals one extra die of its damage when the bullywug hits with it (included in the attack)." ] }, { - "name": "Sunlight Sensitivity", + "name": "Speak with Frogs and Toads", "entries": [ - "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug." + ] + }, + { + "name": "Swamp Camouflage", + "entries": [ + "The bullywug has advantage on Dexterity ({@skill Stealth}) checks made to hide in swampy terrain." + ] + }, + { + "name": "Standing Leap", + "entries": [ + "The bullywug's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start." ] } ], @@ -10270,896 +9766,792 @@ { "name": "Multiattack", "entries": [ - "The wight makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same creature, the target takes an extra 3 ({@damage 1d6}) slashing damage and must succeed on a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "The bullywug makes two melee attacks: one with its bite and one with its greataxe." ] }, { - "name": "Claw", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) slashing damage plus 3 ({@damage 1d6}) necrotic damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." ] }, { - "name": "Bite", + "name": "Greataxe", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 3 ({@damage 1d6}) necrotic damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d12 + 3}) slashing damage." + ] + }, + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage, or 12 ({@damage 2d8 + 3}) piercing damage if used with two hands to make a melee attack." ] } ], - "traitTags": [ - "Pounce", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "S", - "N" - ], - "miscTags": [ - "MW", - "HPR" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/feralwight.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/feralwight.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bullywugbrute.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0725.webp", "type": "external" } } ] }, - "page": 0, - "savingThrowForced": [ - "constitution", - "strength" - ] - }, - { - "name": "Wight Warlock", - "source": "MonsterManualExpanded", - "size": [ - "M" - ], - "type": "undead", - "alignment": [ - "N", - "E" - ], - "ac": [ - 12 + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bullywugbrute.png", + "attachedItems": [ + "greataxe|phb", + "spear|phb" ], - "hp": { - "average": 104, - "formula": "16d8 + 32" - }, - "speed": { - "walk": 30 - }, - "str": 14, - "dex": 14, - "con": 14, - "int": 10, - "wis": 13, - "cha": 18, - "skill": { - "perception": "+5", - "stealth": "+6" - }, - "senses": [ - "darkvision 60 ft." + "traitTags": [ + "Amphibious", + "Brute" ], - "passive": 14, - "resist": [ - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } + "actionTags": [ + "Multiattack" ], - "immune": [ - "poison" + "languageTags": [ + "OTH" ], - "languages": [ - "the languages it knew in life" + "damageTags": [ + "P", + "S" ], - "cr": "9", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The wight is an 15th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell guidance}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}", - "{@spell shocking grasp}" - ] - }, - "5": { - "lower": 1, - "slots": 4, - "spells": [ - "{@spell armor of Agathys}", - "{@spell blight}", - "{@spell crown of madness}", - "{@spell clairvoyance}", - "{@spell contact other plane}", - "{@spell detect thoughts}", - "{@spell dimension door}", - "{@spell dissonant whispers}", - "{@spell dominate beast}", - "{@spell telekinesis}", - "{@spell vampiric touch}" - ] - } - }, - "daily": { - "1e": [ - "{@spell circle of death}", - "{@spell maddening darkness|XGE}", - "{@spell power word pain|XGE}" - ] - }, - "ability": "cha" + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ] + }, + { + "name": "Bullywug Chieftain", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "bullywug" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 17, + "from": [ + "{@item chain shirt|phb}", + "{@item shield|phb}" + ] } ], + "hp": { + "average": 72, + "formula": "11d8 + 22" + }, + "speed": { + "walk": 20, + "swim": 40 + }, + "str": 14, + "dex": 14, + "con": 14, + "int": 8, + "wis": 12, + "cha": 10, + "skill": { + "perception": "+3", + "stealth": "+4" + }, + "passive": 13, + "languages": [ + "Bullywug" + ], + "cr": "4", "trait": [ { - "name": "Whispering Aura", + "name": "Amphibious", "entries": [ - "At the start of each of the wight's turns, each creature of its choice within 5 feet of it must succeed on a {@dc 16} Wisdom saving throw or take 14 ({@damage 4d6}) psychic damage, provided that the wight isn't {@condition incapacitated}." + "The bullywug can breathe air and water." ] }, { - "name": "Sunlight Sensitivity", + "name": "Speak with Frogs and Toads", "entries": [ - "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug." + ] + }, + { + "name": "Swamp Camouflage", + "entries": [ + "The bullywug has advantage on Dexterity ({@skill Stealth}) checks made to hide in swampy terrain." + ] + }, + { + "name": "Standing Leap", + "entries": [ + "The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." ] } ], "action": [ { - "name": "Life Drain", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 2}) necrotic damage. The target must succeed on a {@dc 14} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", - "A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time." + "The bullywug makes three melee attacks: one with its bite and two with its spear." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + }, + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Battle Croak (1/Day)", + "entries": [ + "The bullywug emits a frenzy-inducing croak. Up to six bullywug allies that are within 30 feet of this bullywug can use their reaction to move up to half their speed and make one melee weapon attack with disadvantage on the attack roll. The bullywug can then take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action." ] } ], - "traitTags": [ - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N", - "Y" - ], - "spellcastingTags": [ - "CL" - ], - "miscTags": [ - "MW", - "HPR" + "reaction": [ + { + "name": "Redirect Attack", + "entries": [ + "When a creature the bullywug can see targets it with an attack, the bullywug chooses another bullywug within 5 feet of it. The two bullywugs swap places, and the chosen bullywug becomes the target instead." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wightwarlock.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wightwarlock.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bullywugbrute.webp" } } ] }, - "page": 0, - "damageTagsSpell": [ - "C", - "L", - "N", - "O", - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bullywugchieftain.png", + "attachedItems": [ + "spear|phb" ], - "savingThrowForced": [ - "constitution", - "wisdom" + "traitTags": [ + "Amphibious" ], - "savingThrowForcedSpell": [ - "constitution", - "intelligence", - "wisdom" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Wight Hexblade", + "name": "Bullywug Swampstalker", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "bullywug" + ] + }, "alignment": [ "N", "E" ], "ac": [ { - "ac": 14, + "ac": 16, "from": [ - "{@item studded leather armor|phb}" + "{@item hide armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 83, - "formula": "11d8 + 33" + "average": 17, + "formula": "3d8 + 3" }, "speed": { - "walk": 30 + "walk": 20, + "swim": 40 }, - "str": 16, + "str": 12, "dex": 14, - "con": 16, - "int": 10, - "wis": 13, - "cha": 16, - "save": { - "int": "+4", - "wis": "+5", - "cha": "+7" - }, + "con": 13, + "int": 7, + "wis": 10, + "cha": 7, "skill": { - "perception": "+5", - "stealth": "+6" + "stealth": "+3" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "resist": [ - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } - ], - "immune": [ - "poison" - ], + "passive": 11, "languages": [ - "the languages it knew in life" + "Bullywug" ], - "cr": "8", + "cr": "1/2", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The wight is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + "The bullywug is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}). It has the following ranger spells prepared:" ], "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell infestation|XGE}", - "{@spell mage hand}", - "{@spell poison spray}" - ] - }, - "5": { - "lower": 1, + "1": { "slots": 3, "spells": [ - "{@spell blink}", - "{@spell blur}", - "{@spell cone of cold}", - "{@spell dimension door}", - "{@spell dispel magic}", - "{@spell elemental weapon}", - "{@spell hellish rebuke}", - "{@spell misty step}", - "{@spell shield}", - "{@spell staggering smite}", - "{@spell wrathful smite}" + "{@spell ensnaring strike}", + "{@spell hunter's mark}", + "{@spell zephyr strike|XGE}" ] } }, - "daily": { - "1e": [ - "{@spell circle of death}" - ] - }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { - "name": "Hexblade's Curse (Recharges after a Short or Long Rest)", + "name": "Amphibious", "entries": [ - "As a bonus action, the wight targets a creature it can see within 30 feet of it. The target is cursed for 1 minute. The curse ends early if the target dies, the wight dies, or it is {@condition incapacitated}. Until the curse ends, the wight gains the following benefits:", - { - "type": "list", - "items": [ - "It deals an extra 3 damage on damage rolls against the cursed target.", - "Any attack roll it makes against the cursed target is a critical hit on a roll of 19 or 20 on the {@dice d20}.", - "If the cursed target dies, the hex knight regains 14 hit points." - ] - } + "The bullywug can breathe air and water." ] }, { - "name": "Sunlight Sensitivity", + "name": "Speak with Frogs and Toads", "entries": [ - "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Standing Leap", "entries": [ - "The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack." + "The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." ] }, { - "name": "Life Drain", + "name": "Stealthy", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) necrotic damage. The target must succeed on a {@dc 15} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", - "A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time." + "On each of its turns, the bullywug can use a bonus action to take the {@action Hide} action." ] }, { - "name": "Longsword", + "name": "Swamp Camouflage", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 4 ({@damage 1d8}) cold damage." + "The bullywug has advantage on Dexterity ({@skill Stealth}) checks made to hide in swampy terrain." ] }, { - "name": "Longbow", + "name": "Swamp Strider", "entries": [ - "{@atk rw} {@hit 5} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + "Moving through nonmagical difficult swampy terrain doesn't cost the bullywug extra movement." + ] + }, + { + "name": "Slay Foe (1/Turn)", + "entries": [ + "The bullywug deals an extra 4 ({@dice 1d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." ] } ], - "reaction": [ + "action": [ { - "name": "Armor of Hexes", + "name": "Multiattack", "entries": [ - "When hit by an attack roll by a creature cursed by the wight's Hexblade's Curse, roll a {@dice d6}. On a roll of 4 or higher, the attack instead misses the warlock, regardless of its roll." + "The bullywug makes two melee attacks: one with its bite and one with its javelin." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] } ], - "traitTags": [ - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N", - "S", - "C", - "P" - ], - "spellcastingTags": [ - "CL" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "HPR", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wighthexblade.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/feralwight.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bullywugswampstalker.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0725.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bullywugswampstalker.png", + "attachedItems": [ + "javelin|phb" + ], + "traitTags": [ + "Amphibious" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "P" + ], "damageTagsSpell": [ - "A", - "C", - "F", - "I", - "L", - "N", "O", - "T", - "Y" + "P" ], - "attachedItems": [ - "longbow|phb", - "longsword|phb" + "spellcastingTags": [ + "CR" ], - "savingThrowForced": [ - "constitution" + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ], "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "strength" ] }, { - "name": "Wight Champion", + "name": "Bullywug Witch Doctor", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "bullywug" + ] + }, "alignment": [ "N", "E" ], "ac": [ { - "ac": 20, + "ac": 15, "from": [ - "{@item plate armor|phb}", + "{@item hide armor|phb}", "{@item shield|phb}" ] } ], "hp": { - "average": 85, - "formula": "10d8 + 40" + "average": 59, + "formula": "9d8 + 18" }, "speed": { - "walk": 30 + "walk": 20, + "swim": 40 }, - "str": 18, - "dex": 14, - "con": 18, - "int": 10, - "wis": 13, - "cha": 16, + "str": 12, + "dex": 12, + "con": 14, + "int": 8, + "wis": 16, + "cha": 9, "skill": { - "perception": "+4", - "stealth": "+5" + "perception": "+3", + "stealth": "+3" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "resist": [ - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } - ], - "immune": [ - "poison" - ], + "passive": 13, "languages": [ - "the languages it knew in life" + "Bullywug" ], - "cr": "7", + "cr": "3", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The wight is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}). It has the following paladin spells prepared, and requires no spell components:" + "The bullywug is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" ], "spells": { + "0": { + "spells": [ + "{@spell light}", + "{@spell sacred flame}", + "{@spell thaumaturgy}" + ] + }, "1": { "slots": 4, "spells": [ "{@spell bane}", - "{@spell hunter's mark}", - "{@spell wrathful smite}" + "{@spell healing word}", + "{@spell protection from evil and good}" ] }, "2": { "slots": 3, "spells": [ - "{@spell branding smite}", - "{@spell hold person}", - "{@spell misty step}" + "{@spell augury}", + "{@spell hold person}" ] }, "3": { - "slots": 2, + "slots": 3, "spells": [ - "{@spell blinding smite}", - "{@spell haste}" + "{@spell bestow curse}", + "{@spell feign death}", + "{@spell mass healing word}" + ] + }, + "4": { + "slots": 1, + "spells": [ + "{@spell banishment}", + "{@spell control water}" ] } }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { - "name": "Indomitable (2/Day)", + "name": "Amphibious", "entries": [ - "The wight rerolls a failed saving throw. It must use the new roll." + "The bullywug can breathe air and water." ] }, { - "name": "Smite (1/Turn)", + "name": "Speak with Frogs and Toads", "entries": [ - "As a bonus action, when the wight hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} necrotic damage to the target. If the wight expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." + "The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug." ] }, { - "name": "Sunlight Sensitivity", + "name": "Swamp Camouflage", "entries": [ - "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The bullywug has advantage on Dexterity ({@skill Stealth}) checks made to hide in swampy terrain." ] }, { - "name": "Turn Resistance", + "name": "Standing Leap", "entries": [ - "The wight has advantage on saving throws against any effect that turns undead." + "The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The wight makes two melee attacks or two ranged attacks. It can use its Life Drain in place of one melee attack." - ] - }, - { - "name": "Life Drain", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) necrotic damage. The target must succeed on a {@dc 15} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", - "A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time." + "The bullywug makes two melee attacks: one with its bite and one with its spear." ] }, { - "name": "Longsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, damage, and the target must succeed on a {@dc 12} Constitution saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Shield Bash", + "name": "Spear", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage. If the target is Large or smaller, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." + "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 3}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." ] - }, + } + ], + "reaction": [ { - "name": "Longbow", + "name": "Poisonous Retribution (2/day)", "entries": [ - "{@atk rw} {@hit 5} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + "When a creature within 30 feet the bullywug hits an ally of the bullywug with an attack, and the bullywug can see the creature, the bullywug can force the creature to make a {@dc 13} Constitution saving throw. On a failed save, the creature takes 14 ({@damage 4d6}) poison damage and is {@condition blinded} until the end of the bullywug's next turn, or half as much damage and is not {@condition blinded} on a successful one." ] } ], - "traitTags": [ - "Sunlight Sensitivity", - "Turn Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N", - "S", - "B", - "P" - ], - "spellcastingTags": [ - "CP" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "HPR", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wightcaptain.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/feralwight.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bullywugbrute.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0725.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bullywugwitchdoctor.png", + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Amphibious" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "I", + "P" + ], "damageTagsSpell": [ - "R", - "Y" + "B", + "N", + "R" ], - "attachedItems": [ - "longbow|phb", - "longsword|phb" + "spellcastingTags": [ + "CC" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ], "savingThrowForced": [ - "constitution", - "strength" + "constitution" ], "savingThrowForcedSpell": [ "charisma", - "constitution", + "dexterity", + "strength", "wisdom" ] }, { - "name": "Wight Captain", + "name": "Burning Skeleton", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": "undead", "alignment": [ - "N", + "L", "E" ], "ac": [ - { - "ac": 17, - "from": [ - "{@item half plate armor|phb}" - ] - } + 12 ], "hp": { - "average": 68, - "formula": "9d8 + 27" + "average": 13, + "formula": "2d8 + 4" }, "speed": { "walk": 30 }, - "str": 16, + "str": 10, "dex": 14, - "con": 16, - "int": 10, - "wis": 13, - "cha": 16, - "skill": { - "perception": "+3", - "stealth": "+4" - }, + "con": 15, + "int": 6, + "wis": 8, + "cha": 5, "senses": [ "darkvision 60 ft." ], - "passive": 13, - "resist": [ - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } - ], + "passive": 9, "immune": [ + "fire", "poison" ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], "languages": [ - "the languages it knew in life" + "understands all languages it knew in life but can't speak" ], - "cr": "4", + "cr": "1/2", "trait": [ { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - }, - { - "name": "Distracting Strike (1/Turn)", - "entries": [ - "When the wight hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the wight has advantage if the attack is made before the start of the wight's next turn." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Death Burst", "entries": [ - "The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack." + "The skeleton explodes when it drops to 0 hit points. Each creature within 5 feet of it must succeed on a {@dc 12} Dexterity saving throw or take 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Life Drain", + "name": "Heated Body", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) necrotic damage. The target must succeed on a {@dc 14} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", - "A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time." + "A creature that touches the skeleton or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) fire damage." ] }, { - "name": "Longsword", + "name": "Heated Weapons", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." + "Any metal melee weapon the skeleton wields deals an extra 3 ({@damage 1d6}) fire damage on a hit (included in the attack)." ] - }, + } + ], + "action": [ { - "name": "Longbow", + "name": "Shortsword", "entries": [ - "{@atk rw} {@hit 4} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 3 ({@damage 1d6}) fire damage." ] }, { - "name": "Maneuver Allies {@recharge 5}", - "entries": [ - "Up to four allies within 60 feet of this captain that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." - ] - } - ], - "reaction": [ - { - "name": "Directed Strike (3/Day)", + "name": "Hurl Flame", "entries": [ - "When a creature the wight can see within 30 feet of it makes an attack roll, and the creature can hear the wight, the wight grants advantage to that roll." + "{@atk rs} {@hit 4} to hit, range 60 ft., one target. {@h}3 ({@damage 1d6}) fire damage." ] } ], - "traitTags": [ - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N", - "S", - "P" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "HPR", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wightcaptain.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/feralwight.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/burningskeleton.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/burningskeleton.png", "attachedItems": [ - "longbow|phb", - "longsword|phb" + "shortsword|phb" + ], + "traitTags": [ + "Death Burst" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "F", + "P" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" ], "savingThrowForced": [ - "constitution" + "dexterity" ] }, { - "name": "Monstrous Water Weird", + "name": "Cambion Abyssal Trickster", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "elemental", + "type": "fiend", "alignment": [ - "N" + "C", + "E" ], "ac": [ - 13 + { + "ac": 18, + "from": [ + "{@item studded leather armor|phb}" + ] + } ], "hp": { - "average": 119, - "formula": "14d10 + 42" + "average": 128, + "formula": "15d8 + 60" }, "speed": { - "walk": 0, - "swim": 60 + "walk": 30, + "fly": 60 + }, + "str": 14, + "dex": 18, + "con": 18, + "int": 18, + "wis": 12, + "cha": 16, + "save": { + "dex": "+8", + "int": "+8", + "wis": "+5", + "cha": "+7" + }, + "skill": { + "deception": "+7", + "perception": "+5", + "persuasion": "+7", + "stealth": "+8" }, - "str": 21, - "dex": 16, - "con": 17, - "int": 12, - "wis": 10, - "cha": 10, "senses": [ - "blindsight 30 ft." + "darkvision 60 ft." ], - "passive": 10, + "passive": 15, "resist": [ + "cold", "fire", + "lightning", + "poison", { "resist": [ "bludgeoning", @@ -11169,33 +10561,96 @@ "note": "from nonmagical weapons" } ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "poisoned", - "prone", - "restrained", - "unconscious" - ], "languages": [ - "understands Aquan but doesn't speak" + "Abyssal", + "Common", + "Infernal" + ], + "cr": "9", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The cambion's innate spellcasting ability is Charisma (spell save {@dc 15}). The cambion can innately cast the following spells, without providing material components:" + ], + "daily": { + "1": [ + "{@spell plane shift} (self only)" + ], + "3e": [ + "{@spell alter self}", + "{@spell command}", + "{@spell detect magic}" + ] + }, + "ability": "cha" + }, + { + "name": "Spellcasting", + "headerEntries": [ + "The cambion is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell infestation|XGE}", + "{@spell mage hand}", + "{@spell message}", + "{@spell poison spray}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell color spray}", + "{@spell silent image}", + "{@spell tasha's hideous laughter}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell hold person}", + "{@spell invisibility}", + "{@spell mirror image}", + "{@spell shadow blade|XGE}" + ] + }, + "3": { + "slots": 2, + "spells": [ + "{@spell fear}", + "{@spell fireball}" + ] + } + }, + "ability": "int" + } ], - "cr": "7", "trait": [ { - "name": "Invisible in Water", + "name": "Distracting Hand", "entries": [ - "The water weird is {@condition invisible} while fully immersed in water." + "As a bonus action, while the cambion has the", + "Mage Hand spell active, it can designate a creature within 5 feet of the spectral hand. The cambion has advantage on its attack rolls against that creature until the end of the turn." ] }, { - "name": "Water Bound", + "name": "Evasion", "entries": [ - "The water weird dies if it leaves the water to which it is bound or if that water is destroyed." + "If the cambion is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the cambion instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "name": "Fiendish Blessing", + "entries": [ + "The AC of the cambion includes its Charisma bonus." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The cambion deals an extra 24 ({@dice 7d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the cambion that isn't {@condition incapacitated} and the cambion doesn't have disadvantage on the attack roll." ] } ], @@ -11203,46 +10658,41 @@ { "name": "Multiattack", "entries": [ - "The water weird makes two pseudopod attacks." + "The cambion makes two melee attacks or uses its Fire Ray twice." ] }, { - "name": "Pseudopod", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 15 ft., one creature. {@h}19 ({@damage 4d6 + 5}) bludgeoning damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 17}) and pulled 5 feet toward the water weird. Until this grapple ends, the target is {@condition restrained}, the water weird tries to drown it, and can't use this pseudopod to attack other targets." + "{@atk mw} {@hit 8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 3 ({@damage 1d6}) fire damage." + ] + }, + { + "name": "Fire Ray", + "entries": [ + "{@atk rs} {@hit 8} to hit, range 120 ft., one creature. {@h}10 ({@damage 3d6}) fire damage." + ] + }, + { + "name": "Fiendish Charm", + "entries": [ + "One humanoid the cambion can see within 30 feet of it must succeed on a {@dc 15} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours." ] } ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AQ" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstrouswaterweird.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstrouswaterweird.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cambionabyssaltrickster.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6565.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0753.webp", "type": "external" } }, @@ -11250,71 +10700,121 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Monstrous Water Weird.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cambion Trickster.webp" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cambionabyssaltrickster.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Monstrous Water Weird Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Cambion Trickster Token.webp", "name": "v2 art" } + ], + "attachedItems": [ + "rapier|phb" + ], + "traitTags": [ + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "I" + ], + "damageTags": [ + "F", + "P" + ], + "damageTagsSpell": [ + "B", + "F", + "I", + "P", + "S", + "Y" + ], + "spellcastingTags": [ + "CW", + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Vampire Spawn Warrior", + "name": "Cambion Hell Knight", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": { - "type": "undead", - "tags": [ - "shapechanger" - ] - }, + "type": "fiend", "alignment": [ "L", "E" ], "ac": [ { - "ac": 16, + "ac": 19, "from": [ - "{@item chain shirt|phb}" + "{@item scale mail|phb}" ] } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 190, + "formula": "20d8 + 100" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 60 }, - "str": 18, + "str": 20, "dex": 14, - "con": 16, - "int": 11, - "wis": 10, - "cha": 12, + "con": 20, + "int": 12, + "wis": 14, + "cha": 16, "save": { - "dex": "+5", - "wis": "+3" + "str": "+9", + "con": "+9", + "wis": "+6", + "cha": "+7" }, "skill": { - "perception": "+3", - "stealth": "+5" + "deception": "+7", + "intimidation": "+7", + "perception": "+6", + "stealth": "+6" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, + "passive": 16, "resist": [ - "necrotic", + "cold", + "fire", + "lightning", + "poison", { "resist": [ "bludgeoning", @@ -11325,130 +10825,120 @@ } ], "languages": [ - "the languages it knew in life" + "Abyssal", + "Common", + "Infernal" ], - "cr": "6", - "trait": [ - { - "name": "Regeneration", - "entries": [ - "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. lf the vampire takes radiant damage or damage from {@item holy water (flask)|phb|holy water}, this trait doesn't function at the start of the vampire's next turn." - ] - }, + "cr": "9", + "spellcasting": [ { - "name": "Spider Climb", - "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] + "name": "Innate Spellcasting", + "headerEntries": [ + "The cambion's innate spellcasting ability is Charisma (spell save {@dc 16}). The cambion can innately cast the following spells, without providing material components:" + ], + "daily": { + "1": [ + "{@spell plane shift} (self only)" + ], + "3e": [ + "{@spell alter self}", + "{@spell command}", + "{@spell detect magic}" + ] + }, + "ability": "cha" }, { - "name": "Vampire Weaknesses", - "entries": [ - "The vampire has the following flaws:" - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The cambion is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following paladin spells prepared:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell command}", + "{@spell protection from evil and good}", + "{@spell wrathful smite}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell branding smite}", + "{@spell magic weapon}" + ] + }, + "3": { + "slots": 2, + "spells": [ + "{@spell blinding smite}", + "{@spell dispel magic}" + ] + } + }, + "ability": "cha" + } + ], + "trait": [ { - "name": "Forbiddance", + "name": "Fiendish Blessing", "entries": [ - "The vampire can't enter a residence without an invitation from one of the occupants," + "The AC of the cambion includes its Charisma bonus." ] }, { - "name": "Harmed by Running Water", + "name": "Smite (1/Turn)", "entries": [ - "The vampire takes 20 acid damage if it ends its turn in running water." + "As a bonus action, when the cambion hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} necrotic damage to the target. If the cambion expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." ] - }, + } + ], + "action": [ { - "name": "Stake to the Heart", + "name": "Multiattack", "entries": [ - "If a piercing weapon made of wood is driven into the vampire's heart while the vampire is {@condition incapacitated} in it s resting place, the vampire is {@condition paralyzed} until the stake is removed." + "The cambion makes two melee attacks or uses its Fire Ray twice." ] }, { - "name": "Sunlight Hypersensitivity", - "entries": [ - "The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." - ] - } - ], - "action": [ - { - "name": "Multiattack (Vampire Form Only)", + "name": "Greatsword", "entries": [ - "The vampire makes three attacks, only one of which can be a bite attack." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage plus 4 ({@damage 1d8}) fire damage." ] }, { - "name": "Claws", + "name": "Fire Ray", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape {@dc 15})." + "{@atk rs} {@hit 7} to hit, range 120 ft., one creature. {@h}10 ({@damage 3d6}) fire damage." ] }, { - "name": "Longsword", + "name": "Fiendish Charm", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + "One humanoid the cambion can see within 30 feet of it must succeed on a {@dc 15} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours." ] }, { - "name": "Bite", + "name": "Dreadful Aspect (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire, {@condition incapacitated}, or {@condition restrained}. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "The cambion exudes magical menace. Each enemy within 30 feet of the cambion must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. If a {@condition frightened} target ends its turn more than 30 feet away from the cambion, the target can repeat the saving throw, ending the effect on itself on a success." ] } ], - "traitTags": [ - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "S", - "P", - "N", - "A", - "R" - ], - "miscTags": [ - "MW", - "HPR", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/vampirespawnassassin.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/vampirespawnassassin.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6517.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cambionabyssaltrickster.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Warrior.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0753.webp", "type": "external" } }, @@ -11456,77 +10946,116 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Warrior.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cambion Hell Knight.webp" } } ] }, - "actionTags": [ - "Multiattack" - ], - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cambionhellknight.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Vampire Spawn Warrior Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Cambion Hell Knight Token.webp", "name": "v2 art" } ], "attachedItems": [ - "longsword|phb" + "greatsword|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "I" + ], + "damageTags": [ + "F", + "S" + ], + "damageTagsSpell": [ + "B", + "P", + "R", + "S", + "Y" + ], + "spellcastingTags": [ + "CP", + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" ] }, { - "name": "Vampire Spawn Sorceress", + "name": "Cambion Warlock of the Fiend", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": { - "type": "undead", - "tags": [ - "shapechanger" - ] - }, + "type": "fiend", "alignment": [ - "L", + "N", "E" ], "ac": [ + 14, { - "ac": 15, - "from": [ - "natural armor" - ] + "ac": 17, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 119, + "formula": "14d8 + 56" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 60 }, "str": 14, - "dex": 16, - "con": 16, - "int": 11, - "wis": 10, + "dex": 14, + "con": 18, + "int": 16, + "wis": 16, "cha": 18, "save": { - "dex": "+5", - "wis": "+3" + "con": "+8", + "int": "+7", + "wis": "+7", + "cha": "+8" }, "skill": { - "perception": "+3", - "stealth": "+5" + "arcana": "+7", + "deception": "+8", + "perception": "+7", + "religion": "+7" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, + "passive": 17, "resist": [ - "necrotic", + "cold", + "fire", + "lightning", + "poison", { "resist": [ "bludgeoning", @@ -11537,65 +11066,70 @@ } ], "languages": [ - "the languages it knew in life" + "Abyssal", + "Common", + "Infernal" ], - "cr": "8", + "cr": "9", "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The cambion's innate spellcasting ability is Charisma (spell save {@dc 16}). The cambion can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell false life}", + "{@spell levitate} (self only)", + "{@spell mage armor} (self only)", + "{@spell silent image}", + "{@spell speak with the dead}" + ], + "daily": { + "3e": [ + "{@spell alter self}", + "{@spell command}", + "{@spell detect magic}" + ], + "1e": [ + "{@spell feeblemind}", + "{@spell finger of death}", + "{@spell plane shift} (self only)" + ] + }, + "ability": "cha" + }, { "name": "Spellcasting", "headerEntries": [ - "The vampire is an 11th-level spellcaster. Her spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). She has the following sorcerer spells prepared:" + "The cambion is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" ], "spells": { "0": { "spells": [ + "{@spell eldritch blast}", + "{@spell friends}", "{@spell mage hand}", - "{@spell infestation|XGE}", - "{@spell ray of frost}", - "{@spell toll of the dead}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell mage armor}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell mirror image}", - "{@spell misty step}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell catnap|XGE}", - "{@spell lightning bolt}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell charm monster|XGE}", - "{@spell greater invisibility}" + "{@spell minor illusion}", + "{@spell poison spray}", + "{@spell prestidigitation}", + "{@spell shocking grasp}" ] }, "5": { - "slots": 2, - "spells": [ - "{@spell dominate person}", - "{@spell synaptic static|XGE}" - ] - }, - "6": { - "slots": 1, "spells": [ - "{@spell circle of death}" - ] + "{@spell banishment}", + "{@spell burning hands}", + "{@spell fireball}", + "{@spell flame strike}", + "{@spell hellish rebuke}", + "{@spell magic circle}", + "{@spell mirror image}", + "{@spell scorching ray}", + "{@spell scrying}", + "{@spell wall of fire}" + ], + "slots": 4, + "lower": 1 } }, "ability": "cha" @@ -11603,107 +11137,42 @@ ], "trait": [ { - "name": "Regeneration", - "entries": [ - "The vampire regains 10 hit points at the start of her turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from {@item holy water (flask)|phb|holy water}, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Sorcery Points", - "entries": [ - "The vampire has 11 sorcery points. She can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - "Heightened Spell: When the vampire casts a spell that forces a creature to make a saving throw to resist the spell's effects, she can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", - "Quickened Spell: When the vampire casts a spell that has a casting time of 1 action, she can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Vampire Weaknesses", - "entries": [ - "The vampire has the following flaws:" - ] - }, - { - "name": "Forbiddance", - "entries": [ - "The vampire can't enter a residence without an invitation from one of the occupants," - ] - }, - { - "name": "Harmed by Running Water", - "entries": [ - "The vampire takes 20 acid damage if it ends its turn in running water." - ] - }, - { - "name": "Stake to the Heart", + "name": "Fiendish Blessing", "entries": [ - "If a piercing weapon made of wood is driven into the vampire's heart while the vampire is {@condition incapacitated} in it s resting place, the vampire is {@condition paralyzed} until the stake is removed." + "The AC of the cambion includes its Charisma bonus." ] }, { - "name": "Sunlight Hypersensitivity", + "name": "Dark One's Own Luck (Recharges after a Short or Long Rest)", "entries": [ - "The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "When the cambion makes an ability check or saving throw, it can add a {@dice d10} to the roll. It can do this after the roll is made but before any of the roll's effects occur." ] } ], "action": [ { - "name": "Multiattack (Vampire Form Only)", + "name": "Multiattack", "entries": [ - "The vampire makes three attacks, only one of which can be a bite attack." + "The cambion makes two melee attacks or uses its Fire Ray twice." ] }, { - "name": "Claws", + "name": "Spear", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape {@dc 15})." + "{@atk mw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 8 ({@damage 1d8 + 4}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) fire damage." ] }, { - "name": "Bite", + "name": "Fire Ray", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire, {@condition incapacitated}, or {@condition restrained}. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "{@atk rs} {@hit 8} to hit, range 120 ft., one creature. {@h}10 ({@damage 3d6}) fire damage." ] - } - ], - "traitTags": [ - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "S", - "P", - "N", - "A", - "R" - ], - "spellcastingTags": [ - "CS" - ], - "miscTags": [ - "MW", - "HPR" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/vampirespawnsorceress.png", - "altArt": [ + }, { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Vampire_Spawn_Sorceress_Token.webp", - "name": "v2 art" + "name": "Fiendish Charm", + "entries": [ + "One humanoid the cambion can see within 30 feet of it must succeed on a {@dc 16} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours." + ] } ], "fluff": { @@ -11712,27 +11181,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/vampirespawnassassin.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6517.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cambionabyssaltrickster.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Sorceress.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0753.webp", "type": "external" } }, @@ -11740,23 +11195,61 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Sorceress.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cambion Warlock.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cambionabyssaltrickster.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Cambion Warlock Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "spear|phb" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], - "page": 0, + "languageTags": [ + "AB", + "C", + "I" + ], + "damageTags": [ + "F", + "P" + ], "damageTagsSpell": [ - "C", + "B", + "F", "I", "L", "N", + "O", + "P", + "R", + "S", "Y" ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForced": [ + "wisdom" + ], "savingThrowForcedSpell": [ + "charisma", "constitution", "dexterity", "intelligence", @@ -11764,678 +11257,578 @@ ] }, { - "name": "Vampire Spawn Assassin", + "name": "Captain", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { - "type": "undead", + "type": "humanoid", "tags": [ - "shapechanger" + "any race" ] }, "alignment": [ - "L", - "E" + "A" ], "ac": [ { - "ac": 16, + "ac": 17, "from": [ - "{@item studded leather armor|phb}" + "{@item scale mail|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 39, + "formula": "6d8 + 12" }, "speed": { "walk": 30 }, "str": 16, - "dex": 18, - "con": 16, - "int": 12, + "dex": 12, + "con": 14, + "int": 10, "wis": 10, - "cha": 12, + "cha": 14, "save": { - "dex": "+8", - "wis": "+4" + "str": "+4", + "con": "+4" }, "skill": { - "perception": "+4", - "stealth": "+8" + "perception": "+2" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "resist": [ - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], + "passive": 12, "languages": [ - "the languages it knew in life" + "any one language (usually Common)" ], - "cr": "8", - "trait": [ - { - "name": "Assassinate", - "entries": [ - "During its first turn, the vampire has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the vampire scores against a surprised creature is a critical hit." - ] - }, + "cr": "2", + "action": [ { - "name": "Cunning Action", + "name": "Multiattack", "entries": [ - "The vampire can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." + "The captain makes two melee attacks or two ranged attacks. It can use its Command or Maneuver Allies in place of one attack." ] }, { - "name": "Evasion", + "name": "Longsword", "entries": [ - "If the vampire is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the vampire instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "{@atk mw} {@hit 4} to hit, one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Longbow", "entries": [ - "The vampire deals an extra 17 ({@dice 5d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the vampire that isn't {@condition incapacitated} and the vampire doesn't have disadvantage on the attack roll." + "{@atk rw} {@hit 3} to hit, range 150/600 ft., one creature. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] }, { - "name": "Regeneration", + "name": "Command", "entries": [ - "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from {@item holy water (flask)|phb|holy water}, this trait doesn't function at the start of the vampire's next turn." + "The captain targets one ally it can see within 30 feet of it. If the target can see and hear the captain, the target can make one weapon attack as a reaction." ] }, { - "name": "Spider Climb", + "name": "Maneuver Allies {@recharge 5}", "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "Up to four allies within 60 feet of this captain that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." ] - }, + } + ], + "reaction": [ { - "name": "Vampire Weaknesses", + "name": "Directed Strike (2/day)", "entries": [ - "The vampire has the following flaws:" + "When a creature the captain can see within 30 feet of it makes an attack roll, and the creature can hear the captain, the captain grants advantage to that roll." ] - }, + } + ], + "attachedItems": [ + "longbow|phb", + "longsword|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ] + }, + { + "name": "Cauchemar", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "H" + ], + "type": "fiend", + "alignment": [ + "N", + "E" + ], + "ac": [ { - "name": "Forbiddance", - "entries": [ - "The vampire can't enter a residence without an invitation from one of the occupants," + "ac": 14, + "from": [ + "natural armor" ] - }, + } + ], + "hp": { + "average": 173, + "formula": "15d12 + 75" + }, + "speed": { + "walk": 60, + "fly": 90 + }, + "str": 22, + "dex": 15, + "con": 20, + "int": 10, + "wis": 14, + "cha": 16, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, + "immune": [ + "fire" + ], + "languages": [ + "understands Abyssal", + "Common", + "and Infernal but can't speak" + ], + "cr": "8", + "trait": [ { - "name": "Harmed by Running Water", + "name": "Aura of Dread", "entries": [ - "The vampire takes 20 acid damage if it ends its turn in running water." + "A creature hostile to the cauchemar that starts its turn within 20 feet of the cauchemar must succeed on a {@dc 14} Wisdom saving throw, unless the cauchemar is {@condition incapacitated}. On a failed save, the target is {@condition frightened} until the start of its next turn.", + "While {@condition frightened} in this way, the target can't perform any actions except move up to half its speed. If a creature's saving throw is successful, the creature is immune to the cauchemar's Aura of Dread for the next 24 hours." ] }, { - "name": "Stake to the Heart", + "name": "Confer Fire Resistance", "entries": [ - "If a piercing weapon made of wood is driven into the vampire's heart while the vampire is {@condition incapacitated} in it s resting place, the vampire is {@condition paralyzed} until the stake is removed." + "The cauchemar can grant resistance to fire damage to anyone riding it." ] }, { - "name": "Sunlight Hypersensitivity", + "name": "Illumination", "entries": [ - "The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "The cauchemar sheds bright light in a 15-foot radius and dim light for an additional 15 feet." ] } ], "action": [ { - "name": "Multiattack (Vampire Form Only)", + "name": "Multiattack", "entries": [ - "The vampire makes two attacks, only one of which can be a bite attack." + "The cauchemar makes two attacks: one with its bite and one with its hooves." ] }, { - "name": "Claws", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}8 ({@damage 2d4 + 3}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape {@dc 15})." + "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage plus 10 ({@damage 3d6}) fire damage." ] }, { - "name": "Shortsword", + "name": "Hooves", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d6 + 6}) bludgeoning damage plus 10 ({@damage 3d6}) fire damage." ] }, { - "name": "Bite", + "name": "Ethereal Stride", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire, {@condition incapacitated}, or {@condition restrained}. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "The cauchemar and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa." + ] + }, + { + "name": "Sulfur Breath {@recharge 5}", + "entries": [ + "The cauchemar exhales nauseating sulfurous smoke in a 15-foot cone. The smoke spreads around corners, and its area is heavily obscured. Each creature in that area must succeed on a {@dc 16} Constitution saving throw. On a failed save, the creature takes 14 ({@damage 4d6}) fire damage and spends its action on each of its turns retching and reeling for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures that don't need to breathe or are immune to fire automatically succeed on this saving throw. On a successful save, the creature takes half as much damage and does not suffer any other effects." ] } ], - "senseTags": [ - "D" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "S", - "P", - "N", - "A", - "R" - ], - "miscTags": [ - "MW", - "HPR", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/vampirespawnassassin.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/vampirespawnassassin.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6517.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cauchemar.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Assassin.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4601.webp", "type": "external" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Assassin.webp" - } } ] }, - "traitTags": [ - "Regeneration", - "Sneak Attack", - "Spider Climb", - "Sunlight Sensitivity" - ], - "actionTags": [ - "Multiattack" - ], - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cauchemar.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Vampire Spawn Assassin Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Nightmare, Cauchemar Token.webp", "name": "v2 art" } ], - "attachedItems": [ - "shortsword|phb" + "traitTags": [ + "Illumination" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "CS", + "I" + ], + "damageTags": [ + "B", + "F", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" ], "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" ] }, { - "name": "Vampire Lord (Blackguard)", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/vampirelordblackguard.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/vampirelordblackguard.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0139.webp", - "type": "external" - } - } - ] - }, + "name": "Cave Bear", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "undead", - "tags": [ - "shapechanger" - ] - }, + "type": "beast", "alignment": [ - "L", - "E" + "U" ], "ac": [ - { - "ac": 20, - "from": [ - "{@item plate armor|phb}" - ] - } + 12 ], "hp": { - "average": 200, - "formula": "21d8 + 18" + "average": 60, + "formula": "7d10 + 21" }, "speed": { - "walk": 40 - }, - "str": 20, - "dex": 18, - "con": 20, - "int": 17, - "wis": 19, - "cha": 18, - "save": { - "con": "+11", - "dex": "+10", - "wis": "+10", - "cha": "+10" + "walk": 40, + "climb": 30 }, + "str": 22, + "dex": 10, + "con": 16, + "int": 2, + "wis": 13, + "cha": 7, "skill": { - "perception": "+10", - "stealth": "+10" + "perception": "+3" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 20, - "resist": [ - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "languages": [ - "the languages it knew in life" - ], - "cr": "19", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The vampire is a 19th-level spell caster. Its spellcasting ability is Charisma (spell save {@dc 18}). It has the following paladin spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell command}", - "{@spell compelled duel}", - "{@spell searing smite}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell magic weapon}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell elemental weapon}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell banishment}", - "{@spell staggering smite}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell destructive wave} (necrotic)" - ] - } - }, - "ability": "cha" - } + "darkvision 60 ft." ], + "passive": 13, + "cr": "3", "trait": [ { - "name": "Cunning Action", - "entries": [ - "The vampire can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." - ] - }, - { - "name": "Shapechanger", - "entries": [ - "If the vampire isn't in sunlight or running water, it can use its action to polymorph in to a Tiny bat or a Medium cloud of mist, or back in to its true form.", - "While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.", - "While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there.", - "In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Misty Escape", - "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling {@condition unconscious}, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.", - "While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form . It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from {@item holy water (flask)|phb|holy water}, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Smite (1/Turn)", - "entries": [ - "As a bonus action, when the vampire hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} necrotic damage to the target. If the vampire expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Vampire Weaknesses", - "entries": [ - "The vampire has the following flaws:" - ] - }, - { - "name": "Forbiddance", - "entries": [ - "The vampire can't enter a residence without an invitation from one of the occupants," - ] - }, - { - "name": "Harmed by Running Water", - "entries": [ - "The vampire takes 20 acid damage if it ends its turn in running water." - ] - }, - { - "name": "Stake to the Heart", - "entries": [ - "If a piercing weapon made of wood is driven into the vampire's heart while the vampire is {@condition incapacitated} in it s resting place, the vampire is {@condition paralyzed} until the stake is removed." - ] - }, - { - "name": "Sunlight Hypersensitivity", + "name": "Keen Smell", "entries": [ - "The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "The bear has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], "action": [ { - "name": "Multiattack (Vampire Form Only)", + "name": "Multiattack", "entries": [ - "The vampire makes three attacks, only one of which can be a bite attack. It can use its Charm in place of one of attack." + "The bear makes two attacks: one with its bite and two with its claws. If both claw attacks hit a Large or smaller creature, the target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Warhammer (Vampire Form Only)", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one creature. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage.", - "If the attack roll succeeds by 5 or more, the target must make a {@dc 19} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage." ] }, { - "name": "Unarmed Strike (Vampire Form Only)", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one creature. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage.", - "Instead of dealing damage, the vampire can grapple the target (escape {@dc 18})." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) slashing damage." ] - }, + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cavebear.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0144.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cavebear.png", + "altArt": [ { - "name": "Bite (Bat or Vampire Form Only)", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire, {@condition incapacitated}, or {@condition restrained}. {@h}8 ({@damage 1d6 + 5}) piercing damage plus 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control." + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Cave Bear Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Cave Troll", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "L" + ], + "type": "giant", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 16, + "from": [ + "natural armor" ] - }, + } + ], + "hp": { + "average": 105, + "formula": "10d10 + 50" + }, + "speed": { + "walk": 30 + }, + "str": 20, + "dex": 14, + "con": 20, + "int": 7, + "wis": 10, + "cha": 7, + "skill": { + "perception": "+3" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 13, + "languages": [ + "Giant" + ], + "cr": "7", + "trait": [ { - "name": "Charm", + "name": "Keen Smell", "entries": [ - "The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a {@dc 18} Wisdom saving throw against this magic or be {@condition charmed} by the vampire. The {@condition charmed} target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willin g target for the vampire's bite attack.", - "Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Children of the Night (1/Day)", + "name": "Regeneration", "entries": [ - "The vampire magically calls {@dice 2d4} swarms of bats or rats, provided that the sun isn' t up. While outdoors, the vampire can call {@dice 3d6} wolves instead . The called creatures arrive in {@dice 1d4} rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action." + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, or radiant damage from sunlight, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] }, { - "name": "Legendary Actions", + "name": "Sunlight Hypersensitivity", "entries": [ - "The vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent" + "The troll takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks. If a troll dies from sunlight, its corpse turns into stone." ] } ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|phb|opportunity attacks}." - ] - }, + "action": [ { - "name": "Attack", + "name": "Multiattack", "entries": [ - "The vampire makes one warhammer attack or unarmed strike." + "The troll makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same creature, the target takes an extra 9 ({@damage 2d8}) slashing damage and must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] }, { - "name": "Bite (Costs 2 Actions)", + "name": "Bite", "entries": [ - "The vampire makes one bite attack." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Claw", "entries": [ - "The vampire casts a spell from its list of prepared spells, using a spell slot as normal." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." ] } ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "B", - "P", - "N", - "A", - "R" - ], - "miscTags": [ - "MW", - "HPR", - "MLW" - ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wartroll.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0138.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cavetroll.png", "traitTags": [ - "Legendary Resistances", + "Keen Senses", "Regeneration", - "Shapechanger", - "Spider Climb", "Sunlight Sensitivity" ], + "senseTags": [ + "SD" + ], "actionTags": [ "Multiattack" ], - "page": 0, - "damageTagsSpell": [ - "A", - "C", - "F", - "L", - "N", - "R", - "T", - "Y" + "languageTags": [ + "GI" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Vampire Lord (Blackguard) Token.webp", - "name": "v2 art" - } + "damageTags": [ + "P", + "R", + "S" ], - "attachedItems": [ - "warhammer|phb" + "miscTags": [ + "MW" ], "savingThrowForced": [ - "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" + "constitution" ] }, { - "name": "Dread Unicorn", + "name": "Centaur Champion", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "fiend", + "type": "monstrosity", "alignment": [ - "L", - "E" + "N", + "G" ], "ac": [ { - "ac": 12, + "ac": 16, "from": [ - "natural armor" + "{@item breastplate|phb}" ] } ], "hp": { - "average": 67, - "formula": "9d10 + 18" + "average": 153, + "formula": "18d10 + 54" }, "speed": { "walk": 50 }, - "str": 18, + "str": 20, "dex": 14, - "con": 15, - "int": 11, - "wis": 17, - "cha": 16, - "senses": [ - "darkvision 60 ft." - ], + "con": 16, + "int": 9, + "wis": 14, + "cha": 12, + "save": { + "str": "+8", + "con": "+5" + }, + "skill": { + "athletics": "+8", + "perception": "+4", + "survival": "+4" + }, "passive": 13, - "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "paralyzed", - "poisoned" - ], "languages": [ - "Abyssal", - "telepathy 60 ft." - ], - "cr": "5", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The unicorn's innate spellcasting ability is Charisma (spell save {@dc 14}) . The unicorn can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell druidcraft}", - "{@spell pass without trace}" - ], - "daily": { - "1e": [ - "{@spell dispel evil and good}", - "{@spell entangle}", - "{@spell ray of enfeeblement}" - ] - }, - "ability": "cha" - } + "Elvish", + "Sylvan" ], + "cr": "7", "trait": [ { "name": "Charge", "entries": [ - "If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 ({@damage 2d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." + "If the centaur moves at least 30 feet straight toward a target and then hits it with a halberd attack on the same turn, the target takes an extra 17 ({@damage 5d6}) slashing damage." ] }, { - "name": "Magic Resistance", + "name": "Indomitable (2/Day)", "entries": [ - "The unicorn has advantage on saving throws against spells and other magical effects." + "The centaur rerolls a failed saving throw. It must use the new roll." ] }, { - "name": "Magic Weapons", + "name": "Second Wind (Recharges after a Short or Long Rest)", "entries": [ - "The unicorn's weapon attacks are magical." + "As a bonus action, the centaur can regain 15 hit points." ] } ], @@ -12443,173 +11836,190 @@ { "name": "Multiattack", "entries": [ - "The unicorn makes two attacks: one with its hooves and one with its horn." - ] - }, - { - "name": "Hooves", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." - ] - }, - { - "name": "Horn", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "The centaur makes three attacks: two with its halberd and one with its hooves or three with its longbow." ] }, { - "name": "Horn of Death (2/Day)", + "name": "Halberd", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage and the target must succeed on a {@dc 14} Constitution. On a failed save, the target takes 24 ({@damage 7d6}) necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes." + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) slashing damage." ] }, - { - "name": "Teleport (1/Day)", - "entries": [ - "The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away." - ] - } - ], - "legendary": [ { "name": "Hooves", "entries": [ - "The unicorn makes one attack with its hooves." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." ] }, { - "name": "Shadow Shield (Costs 2 Actions)", + "name": "Longbow", "entries": [ - "The unicorn creates a wavering, shadowy shield around itself or another creature it can see within 60 feet of it. Until the end of the unicorn's next turn, any creature has disadvantage on attack rolls against the target. An attacker is immune to this effect if it doesn't rely on sight, as with {@sense blindsight}, or can see through illusions, as with {@sense truesight}." + "{@atk rw} {@hit 5} to hit, range 150/600 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] }, { - "name": "Disrupt Life (Costs 3 Actions)", + "name": "Slashing Gallop {@recharge 5}", "entries": [ - "Each living creature within 10 feet of the unicorn must make a {@dc 14} Constitution saving throw against this magic, taking 17 ({@damage 5d6}) necrotic damage on a failed save, or half as much damage on a successful one." + "The centaur moves up to its speed in a straight line and targets each creature within 10 feet of it during its movement. Each target must succeed on a {@dc 16} Dexterity saving throw or take 10 ({@damage 1d10 + 5}) slashing damage." ] } ], - "traitTags": [ - "Charge", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "languageTags": [ - "AB", - "TP" - ], - "damageTags": [ - "B", - "P", - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "HPR" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dreadunicorn.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadunicorn.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/centaurchampion.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6477.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0012.webp", "type": "external" } } ] }, - "page": 0, - "savingThrowForced": [ - "constitution", - "strength" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/centaurchampion.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Centaur Champion Token.webp", + "name": "v2 art" + } ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "strength" + "attachedItems": [ + "halberd|phb", + "longbow|phb" + ], + "traitTags": [ + "Charge" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "E", + "S" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH", + "RNG", + "RW" + ], + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Tiger Umber Hulk", + "name": "Centaur Shaman", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], "type": "monstrosity", "alignment": [ - "C", - "E" + "N", + "G" ], "ac": [ + 13 + ], + "hp": { + "average": 113, + "formula": "15d10 + 30" + }, + "speed": { + "walk": 50 + }, + "str": 16, + "dex": 16, + "con": 14, + "int": 10, + "wis": 17, + "cha": 13, + "skill": { + "athletics": "+6", + "perception": "+6", + "survival": "+6" + }, + "passive": 16, + "languages": [ + "Elvish", + "Sylvan" + ], + "cr": "5", + "spellcasting": [ { - "ac": 19, - "from": [ - "natural armor" - ] + "name": "Spellcasting", + "headerEntries": [ + "The centaur is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following druid spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell druidcraft}", + "{@spell poison spray}", + "{@spell thorn whip}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell animal friendship}", + "{@spell cure wounds}", + "{@spell entangle}", + "{@spell thunderwave}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell healing spirit|XGE}", + "{@spell moonbeam}", + "{@spell pass without trace}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell call lightning}", + "{@spell wind wall}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell freedom of movement}", + "{@spell guardian of nature|XGE}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell wrath of nature|XGE}" + ] + } + }, + "ability": "wis" } ], - "hp": { - "average": 86, - "formula": "9d10 + 27" - }, - "speed": { - "walk": 40, - "burrow": 20 - }, - "str": 18, - "dex": 14, - "con": 18, - "int": 9, - "wis": 12, - "cha": 10, - "senses": [ - "darkvision 120 ft.", - "tremorsense 60 ft." - ], - "passive": 10, - "languages": [ - "Umber Hulk" - ], - "cr": "6", "trait": [ { - "name": "Confusing Gaze", - "entries": [ - "When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a {@dc 15} Charisma saving throw, unless the umber hulk is {@condition incapacitated}.", - "On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a {@dice d8} to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 to 6, the creature takes no action but uses all its movement to move in a random direction. On a 7 to 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach.", - "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the umber hulk until the start of its next turn, when it can avert its eyes again. If the creature looks at the umber hulk in the meantime, it must immediately make the save." - ] - }, - { - "name": "Pounce", - "entries": [ - "If the umber hulk moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the umber hulk can make one bite attack against it as a bonus action." - ] - }, - { - "name": "Tunneler", + "name": "Charge", "entries": [ - "The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 10-foot-high tunnel in its wake." + "If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 ({@damage 3d6}) piercing damage." ] } ], @@ -12617,143 +12027,155 @@ { "name": "Multiattack", "entries": [ - "The umber hulk makes three attacks: two with its claws and one with its mandibles. If both claw attacks hit the same creature, the target takes an extra 9 ({@damage 2d8}) slashing damage" + "The centaur makes two attacks: one with its sickle and one with its hooves or two with its longbow." ] }, { - "name": "Claw", + "name": "Sickle", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." ] }, { - "name": "Mandibles", + "name": "Hooves", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." ] }, { - "name": "Stink Spray {@recharge 5}", + "name": "Longbow", "entries": [ - "The umber hulk emits nauseating acid in a 30-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw. On a failed save, a target takes 27 ({@damage 6d8}) acid damage and is {@condition poisoned} until the end of its next turn. A {@condition poisoned} target spends its turn retching and reeling. Creatures that don't need to breathe ar are immune to poison automatically succeed on this saving throw. On a successful save, a target takes half as much damage and isn't {@condition poisoned}." + "{@atk rw} {@hit 6} to hit, range 150/600 ft., one creature. {@h}8 ({@damage 1d8 + 3}) piercing damage." ] } ], - "traitTags": [ - "Pounce", - "Tunneler" - ], - "senseTags": [ - "SD", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "S", - "A" - ], - "miscTags": [ - "MW", - "AOE" - ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Tiger Umber Hulk Token.webp", "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6423.webp", - "type": "external" + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/centaurchampion.webp" } }, { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Tiger Umber Hulk.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0875.webp", + "type": "external" } } ] }, - "savingThrowForced": [ - "charisma", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/centaurshaman.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Centaur Shaman Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "longbow|phb", + "sickle|phb" + ], + "traitTags": [ + "Charge" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "E", + "S" + ], + "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "B", + "I", + "L", + "O", + "P", + "R", + "S", + "T" + ], + "spellcastingTags": [ + "CD" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RNG", + "RW" + ], + "savingThrowForcedSpell": [ "constitution", - "strength" + "dexterity", + "strength", + "wisdom" ] }, { - "name": "Rhinoceros Umber Hulk", + "name": "Centaur Skirmisher", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], "type": "monstrosity", "alignment": [ - "C", - "E" + "N", + "G" ], "ac": [ - { - "ac": 19, - "from": [ - "natural armor" - ] - } + 14 ], "hp": { - "average": 124, - "formula": "13d10 + 60" + "average": 90, + "formula": "12d10 + 24" }, "speed": { - "walk": 30, - "burrow": 20 + "walk": 50 }, - "str": 22, - "dex": 13, - "con": 18, + "str": 18, + "dex": 18, + "con": 14, "int": 9, - "wis": 10, - "cha": 10, - "senses": [ - "darkvision 120 ft.", - "tremorsense 60 ft." - ], - "passive": 10, + "wis": 13, + "cha": 11, + "skill": { + "athletics": "+6", + "perception": "+3", + "survival": "+3" + }, + "passive": 13, "languages": [ - "Umber Hulk" + "Elvish", + "Sylvan" ], - "cr": "7", + "cr": "4", "trait": [ { "name": "Charge", "entries": [ - "If the umber hulk moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 18 ({@damage 4d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." - ] - }, - { - "name": "Confusing Gaze", - "entries": [ - "When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a {@dc 15} Charisma saving throw, unless the umber hulk is {@condition incapacitated}.", - "On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a {@dice d8} to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 to 6, the creature takes no action but uses all its movement to move in a random direction. On a 7 to 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach.", - "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the umber hulk until the start of its next turn, when it can avert its eyes again. If the creature looks at the umber hulk in the meantime, it must immediately make the save." + "If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 ({@damage 3d6}) piercing damage." ] }, { - "name": "Tunneler", + "name": "Lightfooted", "entries": [ - "The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 10-foot-high tunnel in its wake." + "The centaur can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." ] }, { - "name": "Burst Forth (Recharges after a Short or Long Rest)", + "name": "Skirmish Advantage", "entries": [ - "The umber hulk breaks through solid ground or wall as a bonus action, showering the area with debris. Each creature within 15 feet of the umber hulk that is surprised must succeed on a {@dc 17} Strength check, taking 23 ({@damage 5d6 + 6}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one." + "The centaur gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn." ] } ], @@ -12761,138 +12183,174 @@ { "name": "Multiattack", "entries": [ - "The umber hulk makes three attacks: two with its claws and one with its mandibles." + "The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow." ] }, { - "name": "Claw", + "name": "Pike", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage." ] }, { - "name": "Mandibles", + "name": "Hooves", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] }, { - "name": "Gore", + "name": "Longbow", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}24 ({@damage 4d8 + 6}) piercing damage." + "{@atk rw} {@hit 6} to hit, range 150/600 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] } ], - "traitTags": [ - "Charge", - "Tunneler" + "reaction": [ + { + "name": "Skirmisher", + "entries": [ + "When an enemy the centaur can see ends its turn within 5 feet of it, the centaur can move up to half its speed. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}." + ] + } ], - "senseTags": [ - "SD", - "T" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/centaurchampion.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/centaurskirmisher.png", + "attachedItems": [ + "longbow|phb", + "pike|phb" + ], + "traitTags": [ + "Charge" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "OTH" + "E", + "S" ], "damageTags": [ - "S", - "P", - "B" + "B", + "P" ], "miscTags": [ + "MLW", "MW", "RCH", - "AOE" - ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Rhinoceros Umber Hulk Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6423.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Rhinoceros Umber Hulk.webp" - } - } - ] - }, - "savingThrowForced": [ - "charisma", - "strength" + "RNG", + "RW" ] }, { - "name": "Horrid Umber Hulk", + "name": "Chain Devil Ascendant", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 20, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 184, - "formula": "16d12 + 80" + "average": 119, + "formula": "14d8 + 56" }, "speed": { - "walk": 40, - "burrow": 30 + "walk": 30 }, - "str": 24, - "dex": 13, - "con": 20, - "int": 9, + "str": 20, + "dex": 15, + "con": 18, + "int": 11, "wis": 12, - "cha": 10, + "cha": 16, + "save": { + "con": "+7", + "wis": "+4", + "cha": "+5" + }, "senses": [ - "darkvision 120 ft.", - "tremorsense 60 ft." + "darkvision 120 ft." + ], + "passive": 11, + "resist": [ + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" ], - "passive": 10, "languages": [ - "Umber Hulk" + "Infernal", + "telepathy 120 ft." ], - "cr": "12", - "trait": [ + "cr": "10", + "spellcasting": [ { - "name": "Confusing Gaze", - "entries": [ - "When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a {@dc 16} Charisma saving throw, unless the umber hulk is {@condition incapacitated}.", - "On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a {@dice d10} to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 to 7, the creature takes no action but uses all its movement to move in a random direction. On a 8 to 10, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach.", - "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the umber hulk until the start of its next turn, when it can avert its eyes again. If the creature looks at the umber hulk in the meantime, it must immediately make the save." - ] - }, + "name": "Innate Spellcasting", + "headerEntries": [ + "The chain devil's innate spellcasting ability is Charisma (spell save {@dc 15}). The chain devil ascendant can innately cast the following spells, without providing material components:" + ], + "daily": { + "3e": [ + "{@spell levitate}", + "{@spell major image}" + ], + "1e": [ + "{@spell dimension door}", + "{@spell fear}" + ] + }, + "ability": "cha" + } + ], + "trait": [ { - "name": "Tunneler", + "name": "Devil's Sight", "entries": [ - "The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-high tunnel in its wake." + "Magical darkness doesn't impede the devil's {@sense darkvision}." ] }, { - "name": "Burst Forth (Recharges after a Short or Long Rest)", + "name": "Magic Resistance", "entries": [ - "The umber hulk breaks through solid ground or wall as a bonus action, showering the area with debris. Each creature within 15 feet of the umber hulk that is surprised must succeed on a {@dc 19} Strength check, taking 24 ({@damage 5d6 + 7}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one." + "The devil has advantage on saving throws against spells and other magical effects." ] } ], @@ -12900,136 +12358,226 @@ { "name": "Multiattack", "entries": [ - "The umber hulk makes three attacks: two with its claws and one with its mandibles. If both claw attacks hit the same creature, the target takes an extra 9 ({@dice 2d8} ) slashing damage and must succeed on a {@dc 19} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "The chain devil ascendant makes three attacks with its chains." ] }, { - "name": "Claw", + "name": "Chain", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage." + "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage. The target is {@condition grappled} (escape {@dc 15}) if the devil isn't already grappling a creature. Until this grapple ends, the target is {@condition restrained} and takes 7 ({@damage 2d6}) piercing damage at the start of each of its turns." ] }, { - "name": "Mandibles", + "name": "Chain Slam", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d8 + 7}) slashing damage and if the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 19}). Until this grapple ends, the target is {@condition restrained}, the umber hulk can automatically hit the target with its mandibles, and the umber hulk can't use its mandibles against other targets." + "The chain devil ascendant slams a Medium or smaller creature {@condition grappled} by its chain into another creature or a solid surface within its reach. If slammed into another creature, both creatures must succeed on a {@dc 15} Strength saving throw or take 12 ({@damage 2d6 + 5}) bludgeoning damage and be {@condition stunned} until the end of its next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." + ] + }, + { + "name": "Whirling Chains {@recharge}", + "entries": [ + "The chain devil ascendant moves up to half its walking speed and targets each creature within 15 feet of it during its movement. Each target must succeed on a {@dc 15} Dexterity saving throw or take 19 ({@damage 4d6 + 5}) slashing damage.", + "The chain devil ascendant's movement during this action will not provoke {@action opportunity attack|phb|opportunity attacks}. If the chain devil ascendant has a creature {@condition grappled} by any of its chains (not the animated ones), the creature automatically fails is saving throw but is immediately released to a random space within 10 feet of the chain devil ascendant's space where it began to use Whirling Chains." + ] + }, + { + "name": "Animate Chains (Recharges after a Short or Long Rest)", + "entries": [ + "Up to four chains the devil can see within 60 feet of it magically sprout razoredged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.", + "Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is {@condition incapacitated} or dies." ] } ], - "senseTags": [ - "SD", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "S", - "B" - ], - "miscTags": [ - "MW", - "AOE" + "reaction": [ + { + "name": "Unnerving Mask", + "entries": [ + "When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until the end of its turn." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/horridumberhulk.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/horridumberhulk.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bonedeviltaskmaster.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6423.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1451.webp", "type": "external" } }, { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Horrid Umber Hulk.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Chain Devil Ascendant.webp", + "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/chaindevilascendant.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Horrid Umber Hulk Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Chain Devil Ascendant Token.webp", "name": "v2 art" } ], "traitTags": [ - "Tunneler" + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I", + "TP" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "damageTagsSpell": [ + "O" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" ], "savingThrowForced": [ - "charisma", - "constitution" + "dexterity", + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ] }, { - "name": "War Troll", + "name": "Chasme Tormentor", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "giant", + "type": { + "type": "fiend", + "tags": [ + "demon" + ] + }, "alignment": [ "C", "E" ], "ac": [ { - "ac": 18, + "ac": 16, "from": [ - "{@item plate armor|phb}" + "natural armor" ] } ], "hp": { - "average": 116, - "formula": "11d10 + 55" + "average": 120, + "formula": "16d10 + 32" }, "speed": { - "walk": 30 + "walk": 20, + "fly": 60 + }, + "str": 15, + "dex": 16, + "con": 14, + "int": 12, + "wis": 14, + "cha": 10, + "save": { + "dex": "+6", + "wis": "+5" }, - "str": 20, - "dex": 12, - "con": 21, - "int": 9, - "wis": 10, - "cha": 8, "skill": { - "perception": "+1" + "investigation": "+4", + "perception": "+5", + "survival": "+5" }, "senses": [ - "darkvision 60 ft." + "blindsight 10 ft.", + "darkvision 120 ft." + ], + "passive": 15, + "resist": [ + "cold", + "fire", + "lightning" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" ], - "passive": 9, "languages": [ - "Giant" + "Abyssal", + "telepathy 120 ft." ], "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The chasme's innate spellcasting ability is Intelligence (spell save {@dc 12}). The chasme can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell darkness}", + "{@spell detect magic}" + ], + "daily": { + "2e": [ + "{@spell crown of madness}", + "{@spell enemies abound|xge}", + "{@spell mind spike|xge}" + ], + "1e": [ + "{@spell telekinesis}" + ] + }, + "ability": "int" + } + ], "trait": [ { - "name": "Keen Smell", + "name": "Drone", "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn within 30 feet of the chasme must succeed on a {@dc 12} Constitution saving throw or fall {@condition unconscious} for 10 minutes. A creature that can't hear the drone automatically succeeds on the save. The effect on the creature ends if it takes damage or if it takes damage or if another creature takes an action to splash it with {@item holy water (flask)|phb|holy water}. If a creature's saving throw is successful or the effect ends for it, it is immune to the drone for the next 24 hours. Demons are immune to this effect." ] }, { - "name": "Regeneration", + "name": "Magic Resistance", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The chasme has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The chasme can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], @@ -13037,151 +12585,154 @@ { "name": "Multiattack", "entries": [ - "The troll makes three attacks: one with its bite and two with its greatsword. It can replace one of its greatsword attacks with" - ] - }, - { - "name": "Cleaving Swing", - "entries": [] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." + "The chasme attacks twice: one with its proboscis and one with its claws." ] }, { - "name": "Greatsword", + "name": "Proboscis", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}17 ({@damage 4d6 + 3}) piercing damage plus 24 ({@damage 7d6}) necrotic damage, and the target's hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature's hit point maximum to 0, the creature dies. This reduction to a creature's hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like {@spell greater restoration}." ] }, { - "name": "Cleaving Swing {@recharge 5}", - "entries": [ - "The troll swings its greatsword, and every creature within 10 feet of it must succeed on a {@dc 18} Dexterity saving throw. On a failed saving throw, a creature takes 19 ({@damage 4d6 + 5}) slashing damage. On a successful save, the creature takes half as much damage." - ] - } - ], - "reaction": [ - { - "name": "Parry", + "name": "Claws", "entries": [ - "The troll adds 4 to its AC against one melee attack that would hit it. To do so, the troll must see the attacker and be wielding a melee weapon." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage plus 14 ({@damage 4d6}) necrotic damage." ] } ], - "traitTags": [ - "Keen Senses", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wartroll.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wartroll.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/chasmetormentor.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0138.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0023.webp", "type": "external" } } ] }, - "page": 0, - "attachedItems": [ - "greatsword|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/chasmetormentor.png", + "traitTags": [ + "Magic Resistance", + "Spider Climb" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "N", + "P" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "HPR", + "MW" + ], + "conditionInflictSpell": [ + "charmed", + "restrained" ], "savingThrowForced": [ - "dexterity" + "constitution" + ], + "savingThrowForcedSpell": [ + "intelligence", + "wisdom" ] }, { - "name": "Scrag", + "name": "Chuul Juggernaut", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": "giant", + "type": "aberration", "alignment": [ "C", "E" ], "ac": [ { - "ac": 17, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 67, - "formula": "7d10 + 28" + "average": 196, + "formula": "17d10 + 85" }, "speed": { - "walk": 20, - "swim": 30 + "walk": 40, + "swim": 40 }, - "str": 16, - "dex": 13, - "con": 18, - "int": 7, - "wis": 9, - "cha": 7, + "str": 23, + "dex": 10, + "con": 20, + "int": 12, + "wis": 13, + "cha": 6, "skill": { - "perception": "+1" + "perception": "+8" }, "senses": [ "darkvision 60 ft." ], - "passive": 11, + "passive": 18, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "Giant" + "understands Deep Speech but can't speak" ], - "cr": "4", + "cr": "10", "trait": [ { "name": "Amphibious", "entries": [ - "The scrag can breathe air and water." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The scrag has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The chuul can breathe air and water." ] }, { - "name": "Regeneration", + "name": "Sense Magic", "entries": [ - "While in contact with firesh water, the scrag regains 10 hit points at the start of its turn. If the scrag takes acid or fire damage, this trait doesn't function at the start of the scrag's next turn. The scrag dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical." ] } ], @@ -13189,117 +12740,157 @@ { "name": "Multiattack", "entries": [ - "The scrag makes three attacks: one with its bite and two with its claws." + "The chuul makes two pincer attacks and uses its telekinetic pull. If the chuul is grappling a creature, the chuul can also use its tentacles once." ] }, { - "name": "Bite", + "name": "Pincer", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) bludgeoning damage. The target is {@condition grappled} (escape {@dc 16}) if it is a Huge or smaller creature and the chuul doesn't have two other creatures {@condition grappled}." ] }, { - "name": "Claw", + "name": "Tentacles", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + "One creature {@condition grappled} by the chuul must succeed on a {@dc 17} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed} and takes 11 ({@damage 2d10}) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Telekinetic Pull", + "entries": [ + "The chuul projects a powerful telekinetic force that grips and crushes a target within 120 feet. If the target is a Huge or smaller creature, it must succeed on a {@dc 13} Strength saving throw or it takes 16 ({@damage 3d10}) psychic damage and the chuul pulls the target up to 30 feet towards itself. It is {@condition restrained} by the chuul's telekinetic grip until the start of the chuul's next turn or until the chuul is {@condition incapacitated}." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0017.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Chuul Juggernaut Token.webp", "traitTags": [ - "Amphibious", - "Keen Senses", - "Regeneration" + "Amphibious" ], "senseTags": [ "D" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Tentacles" ], "languageTags": [ - "GI" + "CS", + "DS" ], "damageTags": [ - "P", - "S" + "B", + "I", + "Y" ], "miscTags": [ - "MW" + "MW", + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/scrag.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/scrag.webp" - } - } - ] - }, - "page": 0 + "savingThrowForced": [ + "constitution", + "strength" + ] }, { - "name": "Mountain Troll", + "name": "Clay Golem Mauler", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], - "type": "giant", + "type": "construct", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 18, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 189, - "formula": "14d12 + 98" + "average": 200, + "formula": "16d12 + 96" }, "speed": { - "walk": 30 + "walk": 20 }, "str": 24, - "dex": 10, - "con": 24, - "int": 6, + "dex": 9, + "con": 22, + "int": 3, "wis": 8, - "cha": 6, - "skill": { - "perception": "+3" - }, + "cha": 1, "senses": [ "darkvision 60 ft." ], - "passive": 13, + "passive": 9, + "immune": [ + "acid", + "poison", + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't adamantine" + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], "languages": [ - "Giant" + "understands the languages of its creator but can't speak" ], - "cr": "12", + "cr": "13", "trait": [ { - "name": "Keen Smell", + "name": "Acid Absorption", "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt." ] }, { - "name": "Overbearing", + "name": "Berserk", "entries": [ - "As a bonus action, the troll can make a kick attack against a creature that is Medium or smaller." + "Whenever the golem starts its turn with 90 hit points or fewer, roll a {@dice d6}. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. lf no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points." ] }, { - "name": "Regeneration", + "name": "Immutable Form", "entries": [ - "The troll regains 20 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The golem is immune to any spell or effect that would alter its form." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The golem has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The golem's weapon attacks are magical." ] } ], @@ -13307,94 +12898,90 @@ { "name": "Multiattack", "entries": [ - "The troll makes three attacks: one with its bite and two with its greatclub. It can use Cleaving Swing in place of one of its greatclub attacks, if available." + "The golem makes two slam attacks." ] }, { - "name": "Bite", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) piercing damage." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum" ] }, { - "name": "Greatclub", + "name": "to 0", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage. If the attack roll succeeds by 5 or more, the target must make a {@dc 19} Strength saving throw or be pushed up to 20 feet, knocked {@condition prone}, and be {@condition stunned} until the end of its next turn." + "If the target's saving throw fails by 5 or more, the target is also knocked {@condition prone} and the golem can make one stomp attack against it as a bonus action. The reduction lasts until removed by the {@spell greater restoration} spell or other magic." ] }, { - "name": "Kick", + "name": "Stomp", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one Medium or smaller creature. {@h}17 ({@damage 3d6 + 7}) bludgeoning damage and the target must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit 12} to hit, reach 5 ft., one {@condition prone} creature. {@h}18 ({@damage 2d10 + 7}) bludgeoning damage." ] }, { - "name": "Cleaving Swing {@recharge 5}", + "name": "Haste {@recharge 5}", "entries": [ - "The troll swings its greatclub, and every creature within 10 feet of it must succeed on a {@dc 19} Dexterity saving throw. On a failed saving throw, a creature takes 20 ({@damage 3d8 + 7}) bludgeoning damage. On a successful save, the creature takes half as much damage." + "Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action." ] } ], - "traitTags": [ - "Keen Senses", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "P", - "B" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mountaintroll.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mountaintroll.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/claygolemmauler.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6420.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0068.webp", "type": "external" } } ] }, - "page": 0, - "attachedItems": [ - "greatclub|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/claygolemmauler.png", + "traitTags": [ + "Damage Absorption", + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" ], "savingThrowForced": [ - "dexterity", - "strength" + "constitution" ] }, { - "name": "Ice Troll", + "name": "Cloaker Lord", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": "giant", + "type": "aberration", "alignment": [ "C", - "E" + "N" ], "ac": [ { @@ -13405,46 +12992,90 @@ } ], "hp": { - "average": 88, - "formula": "7d10 + 49" + "average": 133, + "formula": "14d12 + 42" }, "speed": { - "walk": 30 + "walk": 10, + "fly": { + "number": 50, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 21, + "dex": 15, + "con": 16, + "int": 16, + "wis": 14, + "cha": 16, + "save": { + "dex": "+8", + "int": "+8", + "wis": "+8", + "cha": "+9" }, - "str": 18, - "dex": 12, - "con": 18, - "int": 7, - "wis": 8, - "cha": 6, "skill": { - "perception": "+1" + "intimidation": "+9", + "perception": "+8", + "stealth": "+8" }, "senses": [ "darkvision 60 ft." ], - "passive": 9, - "immune": [ - "cold" - ], - "vulnerable": [ - "fire" - ], + "passive": 18, "languages": [ - "Giant" + "Deep Speech", + "Undercommon" + ], + "cr": "17", + "spellcasting": [ + { + "name": "Innate Spellcasting (Psionics)", + "headerEntries": [ + "The cloaker lord's spellcasting ability is Intelligence (spell save {@dc 17}). The cloaker lord can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell darkness}", + "{@spell invisibility}", + "{@spell phantasmal force}" + ], + "daily": { + "3e": [ + "{@spell evard's black tentacles}", + "{@spell major image}", + "{@spell stinking cloud}" + ], + "2e": [ + "{@spell dominate person}", + "{@spell hold monster}", + "{@spell negative energy flood}" + ], + "1e": [ + "{@spell maddening darkness|XGE}", + "{@spell plane shift}" + ] + }, + "ability": "int" + } ], - "cr": "4", "trait": [ { - "name": "Keen Smell", + "name": "Damage Transfer", "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "While attached to a creature, the cloaker lord takes only half the damage dealt to it (rounded down) and that creature takes the other half." ] }, { - "name": "Regeneration", + "name": "False Appearance", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "While the cloaker lord remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak." + ] + }, + { + "name": "Light Sensitivity", + "entries": [ + "While in bright light, the cloaker lord has disadvantage on attack rolls and Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -13452,25 +13083,106 @@ { "name": "Multiattack", "entries": [ - "The troll makes two attacks: one with its bite and one with its maul." + "The cloaker lord uses Command Cloaker. It then makes two attacks: one with its bite and one with its tail. It can use its moan or disrupting moan in place of its bite." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one creature. {@h}12 ({@damage 3d6 + 5}) piercing damage, and if the target is Large or smaller, the cloaker lord attaches to it. lf the cloaker lord has advantage against the target, the cloaker lord attaches to the target's head, and the target is {@condition blinded} and unable to breathe while the cloaker lord is attached. While attached, the cloaker lord can make this attack only against the target and has advantage on the attack roll. The cloaker lord can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker lord by succeeding on a {@dc 19} Strength check." ] }, { - "name": "Maul", + "name": "Tail", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 4}) bludgeoning damage plus 7 ({@damage 2d6}) cold damage." + "{@atk mw} {@hit 11} to hit, reach 15 ft., one creature. {@h}10 ({@damage 1d10 + 5}) piercing damage." + ] + }, + { + "name": "Command Cloaker", + "entries": [ + "The cloaker lord targets an allied cloaker within 30 feet that can see and hear the cloaker lord. The target uses its reaction to move up to half its speed and make one melee attack." + ] + }, + { + "name": "Moan", + "entries": [ + "Each creature within 60 feet of the cloaker lord that can hear its moan and that isn't an aberration must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. If the target's saving throw fails by 5 or more, it is {@condition paralyzed} while {@condition frightened} in this way. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "If a creature's saving throw is successful, the creature is immune to the cloaker lord's moan for the next 24 hours." + ] + }, + { + "name": "Disrupting Moan {@recharge 5}", + "entries": [ + "Each creature within 60 feet of the cloaker lord that can hear its moan and that isn't an aberration must succeed on a {@dc 17} Intelligence saving throw. On a failed save, the target takes 21 ({@damage 4d8 + 3}) psychic damage and is {@condition stunned} until the end of its next turn. On a successful save, the target takes half as much damage and isn't {@condition stunned}." + ] + }, + { + "name": "Phantasms {@recharge 5}", + "entries": [ + "The cloaker lord magically creates four illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker lord is the real one.", + "If the cloaker lord is ever in an area of bright light, the duplicates disappear.", + "Whenever any creature targets the cloaker lord with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker lord or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.", + "A duplicate has the cloaker lord's AC and uses its saving throws.", + "If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The cloaker lord moves up to half its speed without provoking {@action opportunity attack|phb|opportunity attacks}." + ] + }, + { + "name": "Tail", + "entries": [ + "The cloaker lord makes a tail attack." + ] + }, + { + "name": "Command Cloaker", + "entries": [ + "The cloaker lord targets an allied cloaker within 30 feet that can see and hear the cloaker lord. The target uses its reaction to move up to half its speed and make one melee attack." + ] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The cloaker casts a spell from its list of innate spells, using a spell slot as normal." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cloakerlord.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cloaker_Lord_Art.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cloakerlord.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Cloaker_Lord_Token.webp", + "name": "v2 art" + } + ], "traitTags": [ - "Keen Senses", - "Regeneration" + "False Appearance", + "Light Sensitivity" ], "senseTags": [ "D" @@ -13479,83 +13191,124 @@ "Multiattack" ], "languageTags": [ - "GI" + "DS", + "U" ], "damageTags": [ "P", + "Y" + ], + "damageTagsSpell": [ "B", - "C" + "Y" + ], + "spellcastingTags": [ + "I", + "P" ], "miscTags": [ + "AOE", "MW", - "MLW" + "RCH" ], - "page": 0, - "attachedItems": [ - "maul|phb" + "savingThrowForced": [ + "intelligence", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "intelligence", + "wisdom" ] }, { - "name": "Forest / Jungle Troll", + "name": "Cloaker, Shadow", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "giant", + "type": "aberration", "alignment": [ "C", "E" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 38, - "formula": "5d8 + 15" + "average": 85, + "formula": "13d10 + 13" }, "speed": { - "walk": 30 + "walk": 10, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true }, - "str": 14, - "dex": 15, - "con": 16, - "int": 9, + "str": 18, + "dex": 16, + "con": 12, + "int": 13, "wis": 12, - "cha": 7, + "cha": 14, "skill": { - "perception": "+3", - "stealth": "+4" + "stealth": "+11" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, + "passive": 11, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder" + ], "languages": [ - "Giant" + "Deep Speech", + "Undercommon" ], - "cr": "2", + "cr": "11", "trait": [ { - "name": "Brute", + "name": "Damage Transfer", "entries": [ - "A melee weapon deals one extra die of its damage when the troll hits with it (included in the attack)." + "While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down). and that creature takes the other half." ] }, { - "name": "Keen Smell", + "name": "False Appearance", "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak." ] }, { - "name": "Regeneration", + "name": "Light Sensitivity", "entries": [ - "The troll regains 5 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "While in bright light, the cloaker has disadvantage on attack rolls and Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Shadow Stealth", + "entries": [ + "While in dim light or darkness, the cloaker can take the {@action Hide} action as a bonus action." + ] + }, + { + "name": "Shadow Step", + "entries": [ + "While in dim light or darkness, the cloaker can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." ] } ], @@ -13563,447 +13316,721 @@ { "name": "Multiattack", "entries": [ - "The troll makes two attacks: one with its bite and one with its spear." + "The cloaker makes two attacks: one with its bite and one with its tail. It can use its vampiric drain in place of its bite attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage plus 3 ({@damage 1d6}) poison damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. lf the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is {@condition blinded} and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a {@dc 17} Strength check." ] }, { - "name": "Spear", + "name": "Tail", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage, or 11 ({@damage 2d8 + 2}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) poison damage." + "{@atk mw} {@hit 8} to hit, reach 10 ft., one creature. {@h}7 ({@damage 1d8 + 3}) slashing damage plus 3 ({@damage 1d6}) necrotic damage." + ] + }, + { + "name": "Vampiric Drain", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature the cloaker is attached to. {@h}10 ({@damage 2d6 + 4}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the cloaker regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way rises as a shadow under the cloaker's control." + ] + }, + { + "name": "Moan", + "entries": [ + "Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours." + ] + }, + { + "name": "Phantasms (Recharges after a Short or Long Rest)", + "entries": [ + "The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear.", + "Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.", + "A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears." + ] + }, + { + "name": "Shadow Jump", + "entries": [ + "If the cloaker is in dim light or darkness, each creature of the cloaker's choice within 5 feet of it must succeed on a {@dc 14} Constitution saving throw or take 21 ({@damage 3d12 + 2}) necrotic damage.", + "The cloaker then magically teleports up to 60 feet to an unoccupied space it can see. It can bring one creature it's attached to, teleporting that creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness." ] } ], - "traitTags": [ - "Brute", - "Keen Senses", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "P", - "I" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/forestjungletroll.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/forestjungletroll.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cloakershadow.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6367.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1003.webp", "type": "external" } } ] }, - "page": 0, - "attachedItems": [ - "spear|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cloakershadow.png", + "traitTags": [ + "False Appearance", + "Light Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "U" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "AOE", + "HPR", + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution", + "wisdom" ] }, { - "name": "Fell Troll", + "name": "Cloud Giant Count", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], "type": "giant", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 17, + "ac": 20, "from": [ - "natural armor" + "{@item plate armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 150, - "formula": "12d12 + 72" + "average": 297, + "formula": "22d12 + 114" }, "speed": { "walk": 40 }, - "str": 22, - "dex": 13, - "con": 22, - "int": 8, - "wis": 11, - "cha": 7, + "str": 28, + "dex": 10, + "con": 24, + "int": 12, + "wis": 16, + "cha": 16, + "save": { + "con": "+13", + "int": "+7", + "wis": "+9", + "cha": "+9" + }, "skill": { - "perception": "+4" + "insight": "+8", + "perception": "+8" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, + "passive": 18, "languages": [ + "Common", "Giant" ], - "cr": "10", + "cr": "18", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The giant's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell fog cloud}", + "{@spell light}" + ], + "daily": { + "3e": [ + "{@spell feather fall}", + "{@spell fly}", + "{@spell misty step}", + "{@spell telekinesis}" + ], + "1e": [ + "{@spell control weather}", + "{@spell gaseous form}" + ] + }, + "ability": "cha" + }, + { + "name": "Spellcasting", + "headerEntries": [ + "The giant is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following paladin spells prepared:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell command}", + "{@spell compelled duel}", + "{@spell thunderous smite}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell branding smite}", + "{@spell fnd steed}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell blinding smite}", + "{@spell dispel magic}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell staggering smite}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell banishing smite}", + "{@spell destructive wave}" + ] + } + }, + "ability": "cha" + } + ], "trait": [ + { + "name": "Aura of Judgement", + "entries": [ + "A creature hostile to the giant that is within 10 feet of the giant has disadvantage on saving throws against being {@condition frightened}." + ] + }, { "name": "Keen Smell", "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The giant has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Overbearing", + "name": "Indomitable (3/day)", "entries": [ - "As a bonus action, the troll can make a kick attack against a creature that is Medium or smaller." + "The giant can reroll a saving throw it fails. It must use the new roll." ] }, { - "name": "Regeneration", + "name": "Smite (1/Turn)", "entries": [ - "The troll regains 15 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "As a bonus action, when the giant hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} radiant or necrotic damage to the target and it must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} until the end of its next turn. If the giant expends a spell slot of 2nd level or higher, the extra damage increases by {@dice 1d8} for each level above 1st (maximum 5d8)" ] + }, + { + "name": "5d8)", + "entries": [] } ], "action": [ { "name": "Multiattack", "entries": [ - "The troll makes three attacks: one with its bite and two with its claws." + "The giant can use its frightful presence. It then makes two longsword attacks." ] }, { - "name": "Bite", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." + "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) slashing damage plus 9 ({@damage 2d8}) necrotic damage." ] }, { - "name": "Claw", + "name": "Rock", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage and if the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}, the troll can automatically hit the target with its claw, and the troll can't use one of its claw attacks against other targets." + "{@atk rw} {@hit 12} to hit, reach 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The giant moves up to half its speed." ] }, { - "name": "Kick", + "name": "To Me", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one Medium or smaller creature. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage and the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." + "Up to two allies within 60 feet of this giant that can hear it can each use their reaction to move up to their speed to the nearest possible space to the giant." ] }, { - "name": "Ragdoll Slam", + "name": "Attack (Costs 2 Actions)", "entries": [ - "The troll slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 18} Strength saving throw or take 20 ({@damage 4d6 + 6}) bludgeoning damage and be {@condition stunned} until the end of the troll's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." + "The giant makes a longsword attack." + ] + }, + { + "name": "Command (Costs 2 Actions)", + "entries": [ + "The giant targets one ally it can see within 30 feet of it. If the target can see and hear the giant, the target can make one weapon attack as a reaction and gains advantage on the attack roll." ] } ], - "traitTags": [ - "Keen Senses", - "Regeneration" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cloudgiantcount.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2603.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cloud Giant Count.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cloudgiantcount.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Cloud Giant Count Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "longsword|phb" ], - "senseTags": [ - "D" + "traitTags": [ + "Keen Senses" ], "actionTags": [ "Multiattack" ], "languageTags": [ + "C", "GI" ], "damageTags": [ - "P", - "S", - "B" + "B", + "N", + "S" + ], + "damageTagsSpell": [ + "N", + "O", + "R", + "T", + "Y" + ], + "spellcastingTags": [ + "CP", + "I" ], "miscTags": [ + "MLW", "MW", - "RCH" + "RCH", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/felltroll.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wartroll.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0138.webp", - "type": "external" - } - } - ] - }, - "page": 0, "savingThrowForced": [ - "strength" + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "strength", + "wisdom" ] }, { - "name": "Cave Troll", + "name": "Cloud Giant Sorcerer", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], "type": "giant", "alignment": [ - "C", - "E" + { + "alignment": [ + "N", + "G" + ], + "chance": 50 + }, + { + "alignment": [ + "N", + "E" + ], + "chance": 50 + } ], "ac": [ { - "ac": 16, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 105, - "formula": "10d10 + 50" + "average": 238, + "formula": "19d12 + 114" }, "speed": { - "walk": 30 + "walk": 40 + }, + "str": 27, + "dex": 10, + "con": 22, + "int": 12, + "wis": 16, + "cha": 18, + "save": { + "con": "+11", + "wis": "+8", + "cha": "+9" }, - "str": 20, - "dex": 14, - "con": 20, - "int": 7, - "wis": 10, - "cha": 7, "skill": { - "perception": "+3" + "insight": "+8", + "perception": "+8" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 13, + "passive": 18, "languages": [ + "Common", "Giant" ], - "cr": "7", - "trait": [ + "cr": "15", + "spellcasting": [ { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] + "name": "Innate Spellcasting", + "headerEntries": [ + "The giant's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell fog cloud}", + "{@spell light}" + ], + "daily": { + "3e": [ + "{@spell feather fall}", + "{@spell fly}", + "{@spell misty step}", + "{@spell telekinesis}" + ], + "1e": [ + "{@spell control weather}", + "{@spell gaseous form}" + ] + }, + "ability": "cha" }, { - "name": "Regeneration", + "name": "Spellcasting", + "headerEntries": [ + "The giant is a 13th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following sorcerer spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell fre bolt}", + "{@spell friends}", + "{@spell light}", + "{@spell mage hand}", + "{@spell message}", + "{@spell minor illusion}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell expeditious retreat}", + "{@spell shield}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell mirror image}", + "{@spell scorching ray}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell freball}", + "{@spell haste}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell greater invisibility}", + "{@spell ice storm}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell cone of cold}", + "{@spell dominate person}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell chain lightning}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell prismatic spray}" + ] + } + }, + "ability": "cha" + } + ], + "trait": [ + { + "name": "Keen Smell", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, or radiant damage from sunlight, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The giant has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Sunlight Hypersensitivity", + "name": "Sorcery Points", "entries": [ - "The troll takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks. If a troll dies from sunlight, its corpse turns into stone." + "The giant has 13 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + "Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resist the spell's effects, the giant can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", + "Quickened Spell: When it casts a spell that has a casting time of 1" ] } ], "action": [ + { + "name": "time to 1 bonus action for this casting", + "entries": [] + }, { "name": "Multiattack", "entries": [ - "The troll makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same creature, the target takes an extra 9 ({@damage 2d8}) slashing damage and must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "The giant makes two morningstar attacks." ] }, { - "name": "Bite", + "name": "Morningstar", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) piercing damage." ] }, { - "name": "Claw", + "name": "Rock", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." + "{@atk rw} {@hit 12} to hit, reach 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage." ] } ], - "traitTags": [ - "Keen Senses", - "Regeneration", - "Sunlight Sensitivity" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "S", - "P", - "R" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cavetroll.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wartroll.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cloudgiantsorcerer.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0138.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2603.webp", "type": "external" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cloud Giant Sorcerer.webp" + } } ] }, - "page": 0, - "savingThrowForced": [ - "constitution" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cloudgiantsorcerer.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Cloud Giant Sorcerer Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "morningstar|phb" + ], + "traitTags": [ + "Keen Senses" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "A", + "B", + "C", + "F", + "I", + "L" + ], + "spellcastingTags": [ + "CS", + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Troglodyte Shaman", + "name": "Criosphinx", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "troglodyte" - ] - }, + "type": "magical beast", "alignment": [ - "C", - "E" + "N" ], "ac": [ { - "ac": 11, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 171, + "formula": "18d10 + 51" }, "speed": { - "walk": 30 + "walk": 40, + "fly": 60 }, - "str": 14, - "dex": 10, - "con": 14, - "int": 8, - "wis": 15, - "cha": 7, + "str": 22, + "dex": 16, + "con": 18, + "int": 10, + "wis": 12, + "cha": 11, "skill": { - "stealth": "+2" + "athletics": "+10", + "perception": "+5" }, "senses": [ - "darkvision 60 ft." - ], - "passive": 12, - "languages": [ - "Troglodyte" + "truesight 120 ft." ], - "cr": "2", - "spellcasting": [ + "passive": 15, + "resist": [ { - "name": "Spellcasting", - "headerEntries": [ - "The troglodyte is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following druid spells prepared:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "spells": { - "0": { - "spells": [ - "{@spell druidcraft}", - "{@spell poison spray}", - "{@spell thorn whip}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell entangle}", - "{@spell healing word}", - "{@spell snare|XGE}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell heat metal}", - "{@spell spider climb}", - "{@spell spike growth}", - "{@spell web}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell erupting earth|XGE}", - "{@spell gaseous form}", - "{@spell stinking cloud}" - ] - } - }, - "ability": "wis" + "note": "from nonmagical weapons" } ], + "immune": [ + "psychic" + ], + "conditionImmune": [ + "charmed", + "frightened" + ], + "languages": [ + "Common", + "Sphinx" + ], + "cr": "11", "trait": [ { - "name": "Chameleon Skin", + "name": "Diving Charge", "entries": [ - "The troglodyte has advantage on Dexterity ({@skill Stealth}) checks made to hide." + "If the sphinx is flying and dives least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 17 ({@damage 2d10 + 6}) piercing damage. If the target is a creature, it must succeed on a {@dc 18} Strength or knocked {@condition prone}. If the target's saving throw fails by 5 or more, the target is also {@condition stunned} until the end of its next turn." ] }, { - "name": "Stench", + "name": "Inscrutable", "entries": [ - "Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour." + "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom ({@skill Insight}) checks made to ascertain the sphinx's intentions or sincerity have disadvantage." ] }, { - "name": "Sunlight Sensitivity", + "name": "Magic Weapons", "entries": [ - "While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The sphinx's weapon attacks are magical." ] } ], @@ -14011,157 +14038,134 @@ { "name": "Multiattack", "entries": [ - "The troglodyte makes two attacks: one with its bite and two with its claws." + "The sphinx makes two attacks: two with its claws and one to gore. If both claw attacks hit the same creature, the target takes an extra 9 ({@damage 2d8}) slashing damage." ] }, { - "name": "Bite", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." ] }, { - "name": "Claw", + "name": "Gore", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) percing damage." + ] + }, + { + "name": "Goring Rush {@recharge 5}", + "entries": [ + "The sphinx moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the sphinx enters must succeed on a {@dc 18} Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the sphinx's path. On a failed save, the creature takes 17 ({@damage 2d10 + 6}) bludgeoning damage and falls {@condition prone}. If the sphinx remains in the {@condition prone} creature's space, the creature is also {@condition restrained} until it's no longer in the same space as the sphinx. While {@condition restrained} in this way, the creature, or another creature within 5 feet of it, can make a {@dc 18} Strength check. On a success, the creature is shunted to an unoccupied space of its choice within 5 feet of the sphinx and is no longer {@condition restrained}." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0132.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Criosphinx Token.webp", "traitTags": [ - "Sunlight Sensitivity" + "Magic Weapons" ], "senseTags": [ - "D" + "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ + "C", "OTH" ], "damageTags": [ + "B", "P", "S" ], - "spellcastingTags": [ - "CD" - ], "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/troglodytebrute.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/troglodytebrute.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6298.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "damageTagsSpell": [ - "B", - "F", - "I", - "P", - "T" - ], "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength" + "dexterity" ] }, { - "name": "Troglodyte Marauder", + "name": "Cryohydra", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "troglodyte" - ] - }, + "type": "monstrosity", "alignment": [ - "C", - "E" + "N" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 26, - "formula": "4d8 + 8" + "average": 172, + "formula": "15d12 + 75" }, "speed": { - "walk": 30 + "walk": 30, + "swim": 30 }, - "str": 14, - "dex": 14, - "con": 14, - "int": 6, + "str": 20, + "dex": 12, + "con": 20, + "int": 2, "wis": 10, - "cha": 6, + "cha": 7, "skill": { - "stealth": "+2" + "perception": "+6" }, "senses": [ - "darkvision 60 ft." + "darkvision 10 ft." ], - "passive": 10, - "languages": [ - "Troglodyte" + "passive": 16, + "immune": [ + "cold" ], - "cr": "1", + "cr": "9", "trait": [ { - "name": "Chameleon Skin", - "entries": [ - "The troglodyte has advantage on Dexterity ({@skill Stealth}) checks made to hide." - ] - }, - { - "name": "Stench", + "name": "Hold Breath", "entries": [ - "Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour." + "The hydra can hold its breath for 1 hour." ] }, { - "name": "Lightfooted", + "name": "Multiple Heads", "entries": [ - "The troglodyte can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." + "The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", + "Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.", + "At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way." ] }, { - "name": "Sunlight Sensitivity", + "name": "Reactive Heads", "entries": [ - "While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "For each head the hydra has beyond one, it gets an extra reaction that can be used only for {@action opportunity attack|phb|opportunity attacks}." ] }, { - "name": "Distracting Strike (1/Turn)", + "name": "Wakeful", "entries": [ - "When the troglodyte hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the troglodyte has advantage if the attack is made before the start of the troglodyte's next turn." + "While the hydra sleeps, at least one of its heads is awake." ] } ], @@ -14169,120 +14173,108 @@ { "name": "Multiattack", "entries": [ - "The troglodyte makes two attacks: one with its bite and one with its spear." + "The hydra makes as many bite attacks as it has heads, each of which it can replace with one use of Cold Breath." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) percing damage plus 3 ({@damage 1d6}) cold damage." ] }, { - "name": "Spear", + "name": "Cold Breath (1/Turn)", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + "One of the hydra's heads exhales cold in a 15-foot cone. Each creature in that area must succeed on a {@dc 17} Dexterity saving throw, taking 17 ({@damage 5d6}) cold damage on a failed save, or half as much damage on a successful one." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cryohydra.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cryohydra.png", "traitTags": [ - "Sunlight Sensitivity" + "Hold Breath" ], "senseTags": [ "D" ], "actionTags": [ + "Breath Weapon", "Multiattack" ], - "languageTags": [ - "OTH" - ], "damageTags": [ - "P" + "C" ], "miscTags": [ + "AOE", "MW", - "MLW" - ], - "page": 0, - "attachedItems": [ - "spear|phb" + "RCH" ], "savingThrowForced": [ - "constitution" + "dexterity" ] }, { - "name": "Troglodyte Chieftain", + "name": "Cyclops Berserker", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "troglodyte" - ] - }, + "type": "giant", "alignment": [ "C", - "E" + "N" ], "ac": [ { "ac": 15, "from": [ - "{@item breastplate|phb}" + "unarmored defense" ] } ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 173, + "formula": "15d12 + 75" }, "speed": { "walk": 30 }, - "str": 19, - "dex": 12, - "con": 18, + "str": 24, + "dex": 11, + "con": 20, "int": 8, - "wis": 12, - "cha": 8, + "wis": 6, + "cha": 10, "skill": { - "stealth": "+2" + "survival": "+0" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, + "passive": 8, "languages": [ - "Troglodyte" + "Giant" ], - "cr": "4", + "cr": "8", "trait": [ { - "name": "Chameleon Skin", - "entries": [ - "The troglodyte has advantage on Dexterity ({@skill Stealth}) checks made to hide." - ] - }, - { - "name": "Stench", - "entries": [ - "Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour." - ] - }, - { - "name": "Sunlight Sensitivity", + "name": "Poor Depth Perception", "entries": [ - "While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The cyclops has disadvantage on any attack roll against a target more than 30 feet away." ] }, { - "name": "Skull Thump (1/turn)", + "name": "Reckless", "entries": [ - "Once per turn, when the troglodyte hits a creature with a melee weapon attack and has advantage on the attack roll, it can attempt to stun it. The target must make a {@dc 14} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "At the start of its turn, the cyclops can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], @@ -14290,154 +14282,197 @@ { "name": "Multiattack", "entries": [ - "The troglodyte makes two attacks: one with its bite and one with its greatclub." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "The cyclops makes two greataxe attacks. It can use its Cleaving Swing in place of one of its greataxe attacks." ] }, { - "name": "Greatclub", + "name": "Greataxe", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) slashing damage." ] }, { - "name": "Acid Spray {@recharge}", + "name": "Rock", "entries": [ - "The troglodyte spits acid in a line that is 15 feet long and 5 feet wide. Each creature in that line must succeed on a {@dc 14} Dexterity saving throw, taking 14 ({@damage 4d6}) acid damage on a failed save, or half as much damage on a successful one." + "{@atk rw} {@hit 10} to hit, range 30/120 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." ] }, { - "name": "War Whoop (Recharges after a Long Rest)", + "name": "Cleaving Swing {@recharge 5}", "entries": [ - "Each troglodyte ally that is within 30 feet of the troglodyte, can hear the troglodyte, can make one melee weapon attack." + "The cyclops swings its greataxe, and every creature within 10 feet of it must succeed on a {@dc 18} Dexterity saving throw. On a failed saving throw, a creature takes 26 ({@damage 3d12 + 7}) slashing damage. On a successful save, the creature takes half as much damage." ] } ], - "traitTags": [ - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "B", - "A" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/troglodytebrute.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/troglodytebrute.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cyclopswarrior.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6298.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1077.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cyclopswarrior.png", "attachedItems": [ - "greatclub|phb" + "greataxe|phb" + ], + "traitTags": [ + "Reckless" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" ], "savingThrowForced": [ - "constitution", "dexterity" ] }, { - "name": "Troglodyte Brute", + "name": "Cyclops Storm Sorcerer", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "troglodyte" - ] - }, + "type": "giant", "alignment": [ "C", - "E" + "N" ], "ac": [ { - "ac": 12, + "ac": 14, "from": [ "natural armor" ] + }, + { + "ac": 17, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 45, - "formula": "6d8 + 18" + "average": 171, + "formula": "18d12 + 54" }, "speed": { "walk": 30 }, - "str": 17, - "dex": 10, + "str": 16, + "dex": 11, "con": 16, - "int": 6, - "wis": 8, - "cha": 6, + "int": 10, + "wis": 10, + "cha": 16, "skill": { - "stealth": "+2" + "perception": "+4", + "nature": "+4" }, - "senses": [ - "darkvision 60 ft." + "passive": 14, + "resist": [ + "lightning", + "thunder" ], - "passive": 10, "languages": [ - "Troglodyte" + "Giant" ], - "cr": "2", - "trait": [ + "cr": "10", + "spellcasting": [ { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when the troglodyte hits with it (included in the attack)." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The cyclops is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following sorcerer spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell firebolt}", + "{@spell light}", + "{@spell mage hand}", + "{@spell shocking grasp}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell mage armor}", + "{@spell thunderwave}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell gust of wind}", + "{@spell misty step}", + "{@spell warding wind|XGE}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell lightning bolt}", + "{@spell thunder step|XGE}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell ice storm}", + "{@spell storm sphere|XGE}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell control winds|XGE}" + ] + } + }, + "ability": "cha" + } + ], + "trait": [ { - "name": "Chameleon Skin", + "name": "Poor Depth Perception", "entries": [ - "The troglodyte has advantage on Dexterity ({@skill Stealth}) checks made to hide." + "The cyclops has disadvantage on any attack roll against a target more than 30 feet away." ] }, { - "name": "Stench", + "name": "Heart of the Storm", "entries": [ - "Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour." + "Whenever the cyclops casts a spell other than a cantrip that deals lightning or thunder damage, a stormy aura surrounds it. In addition to the spell's effects, creatures of its choice within 10 feet of it take 10 ({@damage 3d6}) lightning or thunder damage (cyclops' choice)." ] }, { - "name": "Sunlight Sensitivity", + "name": "Sorcery Points", "entries": [ - "While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The cyclops has 9 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + "Heightened Spell: When the cyclops casts a spell that forces a creature to make a saving throw to resist the spell's effects, it can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", + "Quickened Spell: When the cyclops casts a spell that has a casting time of 1 action, it can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." ] } ], @@ -14445,212 +14480,221 @@ { "name": "Multiattack", "entries": [ - "The troglodyte makes two attacks: one with its bite and one with its greatclub." + "The cyclops makes two melee attacks." ] }, { - "name": "Bite", + "name": "Quarterstaff", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) bludgeoning damage." ] }, { - "name": "Greatclub", + "name": "Rock", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage." + "{@atk rw} {@hit 7} to hit, range 30/120 ft., one target. {@h}25 ({@damage 4d10 + 3}) bludgeoning damage." ] } ], - "traitTags": [ - "Brute", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cyclopswarrior.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1077.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cyclopsstormsorcerer.png", + "attachedItems": [ + "quarterstaff|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "OTH" + "GI" ], "damageTags": [ - "P", - "B" + "B", + "L", + "T" + ], + "damageTagsSpell": [ + "B", + "C", + "L", + "T" + ], + "spellcastingTags": [ + "CS" ], "miscTags": [ + "MLW", "MW", - "MLW" + "RW" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength" + ] + }, + { + "name": "Cyclops Warrior", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "H" + ], + "type": "giant", + "alignment": [ + "C", + "N" + ], + "ac": [ + { + "ac": 18, + "from": [ + "{@item chain mail|phb}", + "{@item shield|phb}" + ] + } + ], + "hp": { + "average": 161, + "formula": "14d12 + 70" + }, + "speed": { + "walk": 30 + }, + "str": 22, + "dex": 11, + "con": 20, + "int": 8, + "wis": 6, + "cha": 10, + "skill": { + "athletics": "+9" + }, + "passive": 8, + "languages": [ + "Giant" + ], + "cr": "7", + "trait": [ + { + "name": "Poor Depth Perception", + "entries": [ + "The cyclops has disadvantage on any attack roll against a target more than 30 feet away." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The cyclops makes two melee attacks or two ranged attacks." + ] + }, + { + "name": "Battleaxe", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/troglodytebrute.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/troglodytebrute.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6298.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cyclopswarrior.webp" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cyclopswarrior.png", "attachedItems": [ - "greatclub|phb" + "battleaxe|phb", + "javelin|phb" ], - "savingThrowForced": [ - "constitution" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Treant Keeper of the Grove", + "name": "Cyclopskin", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "plant", + "type": "giant", "alignment": [ "C", - "G" + "N" ], "ac": [ { - "ac": 16, + "ac": 12, "from": [ - "natural armor" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 184, - "formula": "16d12 + 80" + "average": 77, + "formula": "9d10 + 27" }, "speed": { "walk": 30 }, - "str": 23, - "dex": 8, - "con": 21, - "int": 12, - "wis": 18, - "cha": 12, - "save": { - "con": "+9", - "int": "+5", - "wis": "+8" - }, - "passive": 14, - "resist": [ - "bludgeoning", - "piercing" - ], - "vulnerable": [ - "fire" - ], + "str": 18, + "dex": 11, + "con": 16, + "int": 10, + "wis": 8, + "cha": 10, + "passive": 9, "languages": [ - "Common", - "Druidic", - "Elvish", - "Sylvan" - ], - "cr": "11", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The treant is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following druid spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell druidcraft}", - "{@spell poison spray}", - "{@spell produce flame}", - "{@spell thorn whip}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell entangle}", - "{@spell fog cloud}", - "{@spell goodberry}", - "{@spell healing word}", - "{@spell purify food and drink}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell barksin}", - "{@spell hold person}", - "{@spell healing spirit|XGE}", - "{@spell moonbeam}", - "{@spell spider climb}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell call lightning}", - "{@spell daylight}", - "{@spell erupting earth|XGE}", - "{@spell plant growth}", - "{@spell protection from energy}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell call woodland beings}", - "{@spell divination}", - "{@spell freedom of movement}", - "{@spell guardian of nature|XGE}", - "{@spell hallucinatory terrain}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell commune with nature}", - "{@spell tree stride}", - "{@spell wrath of nature|XGE}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell druid grove|XGE}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell mirage arcane}" - ] - } - }, - "ability": "wis" - } + "Giant" ], + "cr": "3", "trait": [ { - "name": "False Appearance", - "entries": [ - "While the treant remains motionless, it is indistinguishable from a normal tree." - ] - }, - { - "name": "Siege Monster", + "name": "Poor Depth Perception", "entries": [ - "The treant deals double damage to objects and structures." + "The cyclopskin has disadvantage on any attack roll against a target more than 30 feet away." ] } ], @@ -14658,191 +14702,179 @@ { "name": "Multiattack", "entries": [ - "The treant makes two slam attacks." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage." + "The cyclopskin makes two melee attacks." ] }, { - "name": "Rock", + "name": "Greatclub", "entries": [ - "{@atk rw} {@hit 10} to hit, range 60/180 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." ] }, { - "name": "Animate Trees (1/Day)", + "name": "Javelin", "entries": [ - "The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action." + "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}16 ({@damage 2d6 + 4}) piercing damage." ] - }, - { - "name": "if possible", - "entries": [] } ], - "traitTags": [ - "False Appearance", - "Siege Monster" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cyclopswarrior.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cyclopskin.png", + "attachedItems": [ + "greatclub|phb", + "javelin|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C", - "DU", - "E", - "S" + "GI" ], "damageTags": [ - "B" - ], - "spellcastingTags": [ - "CD" + "B", + "P" ], "miscTags": [ + "MLW", "MW", - "RW" - ], - "page": 0, - "damageTagsSpell": [ - "B", - "F", - "I", - "L", - "O", - "P", - "R", - "S" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Treant Keeper of the Grove Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0137.webp", - "type": "external" - } - } - ] - }, - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength", - "wisdom" + "RW", + "THW" ] }, { - "name": "Blackroot Treant", + "name": "Dao Great Khan", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], - "type": "undead", + "type": "elemental", "alignment": [ "N", "E" ], "ac": [ { - "ac": 17, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 207, - "formula": "18d12 + 90" + "average": 295, + "formula": "19d12 + 171" }, "speed": { - "walk": 20 + "walk": 40, + "burrow": 40, + "fly": 30 }, - "str": 24, - "dex": 8, - "con": 21, - "int": 12, - "wis": 18, - "cha": 12, + "str": 27, + "dex": 12, + "con": 28, + "int": 14, + "wis": 15, + "cha": 16, "save": { - "con": "+10", - "int": "+6", - "wis": "+9" + "int": "+8", + "wis": "+8", + "cha": "+9" + }, + "skill": { + "athletics": "+14", + "deception": "+9", + "intimidation": "+9", + "perception": "+8" }, "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "resist": [ - "bludgeoning", - "piercing" - ], - "immune": [ - "necrotic", - "poison" - ], - "vulnerable": [ - "fire" + "darkvision 120 ft." ], + "passive": 18, "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned" + "petrified" ], "languages": [ - "Common", - "Druidic", - "Elvish", - "Sylvan" + "Terran" ], - "cr": "13", + "cr": "20", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "The treant's innate spellcasting ability is Wisdom (spell save {@dc 17}). The treant can innately cast the following spells, without providing material components:" + "The dao's innate spellcasting ability is Charisma (spell save {@dc 17}). The dao can innately cast the following spells, without providing material components:" ], "will": [ - "{@spell darkness}", - "{@spell detect thoughts}" + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell move earth}", + "{@spell passwall}", + "{@spell stone shape}", + "{@spell tongues}" ], "daily": { "3e": [ - "{@spell blight}", - "{@spell enervation|XGE}", - "{@spell negative energy flood}" + "{@spell conjure elemental} (earth elemental only)", + "{@spell dispel magic}", + "{@spell gaseous form}", + "{@spell invisibility}", + "{@spell phantasmal killer}", + "{@spell plane shift}", + "{@spell wall of stone}" ], "1e": [ - "{@spell Abi-Dalzim's horrid wilting|XGE}" + "{@spell earthquake}", + "{@spell flesh to stone}" ] }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Aura of Blight", + "name": "Captivating Presence", "entries": [ - "A living creature that starts its turn within 10 feet of the treant takes 7 ({@damage 2d6}) necrotic damage." + "Any creature that starts its turn within 30 feet of the dao must make a {@dc 17} Wisdom saving throw. On a failed save, the creature becomes {@condition charmed} by the dao for 1 minute or until the creature is farther than 30 feet away from it. On a successful save, the creature becomes immune to the dao's Captivating Presence for 24 hours." ] }, { - "name": "False Appearance", + "name": "Grant Wish (3/year)", "entries": [ - "While the treant remains motionless, it is indistinguishable from a normal dead tree." + "The dao can grant a wish spell to a creature that isn't a genie. In order to work, the dao must be willing to grant the wish. Unless carefully and properly worded, the dao will pervert the wish's intent into a literal but undesirable or partial fulfillment. The dao can't grant a wish purposely to serve its own needs." ] }, { - "name": "Siege Monster", + "name": "Earth Glide", "entries": [ - "The treant deals double damage to objects and structures." + "The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn't disturb the material it moves through." + ] + }, + { + "name": "Elemental Demise", + "entries": [ + "If the dao dies, its body disintegrates into crystalline powder, leaving behind only equipment the dao was wearing or carrying." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The dao has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Surefooted", + "entries": [ + "The dao has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}." ] } ], @@ -14850,194 +14882,214 @@ { "name": "Multiattack", "entries": [ - "The treant makes two slam attacks." + "The dao makes two fist attacks or two maul attacks." ] }, { - "name": "Rotting Slam", + "name": "Fist", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) bludgeoning damage." ] }, { - "name": "Rock", + "name": "Maul", "entries": [ - "{@atk rw} {@hit 12} to hit, range 60/180 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage." + "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}29 ({@damage 6d6 + 8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 22} Strength saving throw or be knocked {@condition prone}. If a target's saving throw fails by 5 or more, the creature is also {@condition stunned} until the end of its next turn." + ] + } + ], + "legendary": [ + { + "name": "Maul", + "entries": [ + "The dao makes a maul attack." ] }, { - "name": "Animate Dead Trees (1/Day)", + "name": "Cast a Spell (Costs 2 Actions)", "entries": [ - "The treant magically animates one or two dead trees it can see within 60 feet of it. These dead trees have the same statistics as a normal treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the", - "Slam action option. An animated dead tree acts as an ally of the treant. The dead tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate dead tree." + "The dao casts a spell from its list of innate spells, using a spell slot as normal." ] + }, + { + "name": "Hurl Boulders (Costs 2 Actions)", + "entries": [ + "The dao creates up to three boulders and magically hurl them at targets within 120 feet. The dao makes a ranged spell attack ({@hit 10} to hit) for each boulder. On a hit, the target takes 18 ({@damage 3d10 + 3}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Teleport (Costs 2 Actions)", + "entries": [ + "The dao magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/daoslaveoverlord.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0057.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/daogreatkhan.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dao Great Khan Token.webp", + "name": "v2 art" } ], + "attachedItems": [ + "maul|phb" + ], "traitTags": [ - "False Appearance", - "Siege Monster" + "Magic Resistance" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C", - "DU", - "E", - "S" + "T" ], "damageTags": [ + "B" + ], + "damageTagsSpell": [ "B", - "N" + "Y" ], "spellcastingTags": [ "I" ], "miscTags": [ + "MLW", "MW", - "RW", - "HPR" - ], - "page": 0, - "damageTagsSpell": [ - "N" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Blackroot Treant Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0136.webp", - "type": "external" - } - } - ] - }, "savingThrowForced": [ - "constitution" + "strength", + "wisdom" ], "savingThrowForcedSpell": [ + "charisma", "constitution", "dexterity", "wisdom" ] }, { - "name": "Thri-Kreen Sandstalker", + "name": "Dao Slave Overlord", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "thri-kreen" - ] - }, + "type": "elemental", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ { - "ac": 16, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 243, + "formula": "18d10 + 144" }, "speed": { - "walk": 40 + "walk": 30, + "burrow": 30, + "fly": 30 }, - "str": 16, - "dex": 16, - "con": 14, - "int": 8, - "wis": 12, - "cha": 7, - "skill": { - "perception": "+3", - "stealth": "+5", - "survival": "+3" + "str": 25, + "dex": 12, + "con": 26, + "int": 12, + "wis": 13, + "cha": 16, + "save": { + "int": "+6", + "wis": "+6", + "cha": "+8" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 11, + "conditionImmune": [ + "petrified" ], - "passive": 13, "languages": [ - "Thri-Kreen", - "telepathy 60 ft." + "Terran" ], - "cr": "3", + "cr": "13", "spellcasting": [ { - "name": "Spellcasting", + "name": "Innate Spellcasting", "headerEntries": [ - "The thri-kreen is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}). It has the following ranger spells prepared:" + "The dao's innate spellcasting ability is Charisma (spell save {@dc 16}). The dao can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell move earth}", + "{@spell passwall}", + "{@spell stone shape}", + "{@spell tongues}" ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell ensnaring strike}", - "{@spell hunter's mark}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell locate animals or plants}", - "{@spell spike growth}" - ] - }, - "3": { - "slots": 2, - "spells": [ - "{@spell conjure barrage}", - "{@spell lightning arrow}" - ] - } + "daily": { + "1": [ + "{@spell flesh to stone}" + ], + "2e": [ + "{@spell conjure elemental} (earth elemental only)", + "{@spell dispel magic}", + "{@spell gaseous form}", + "{@spell invisibility}", + "{@spell phantasmal killer}", + "{@spell plane shift}", + "{@spell wall of stone}" + ] }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Chameleon Carapace", - "entries": [ - "The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity ({@skill Stealth}) checks made to hide." - ] - }, - { - "name": "Desert Strider", - "entries": [ - "Moving through nonmagical difficult desert or sandy terrain doesn't cost the thri-kreen extra movement." - ] - }, - { - "name": "Stealthy", + "name": "Earth Glide", "entries": [ - "On each of its turns, the thri-kreen can use a bonus action to take the {@action Hide} action." + "The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn't disturb the material it moves through." ] }, { - "name": "Standing Leap", + "name": "Elemental Demise", "entries": [ - "The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.on sight." + "If the dao dies, its body disintegrates into crystalline powder, leaving behind only equipment the dao was wearing or carrying." ] }, { - "name": "Slay Foe (1/Turn)", + "name": "Surefooted", "entries": [ - "The thri-kreen deals an extra 13 ({@dice 3d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + "The dao has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}." ] } ], @@ -15045,303 +15097,327 @@ { "name": "Multiattack", "entries": [ - "The thri-kreen makes two melee attacks or two ranged attacks." + "The dao makes two fist attacks or two maul attacks." ] }, { - "name": "Bite", + "name": "Fist", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. lf the saving throw fails by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned} in this way. The {@condition poisoned} target can repeat the saving throw on each of its turns , ending the effect on itself on a success." + "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." ] }, { - "name": "Gythka", + "name": "Maul", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}21 ({@damage 4d6 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}. If a target's saving throw fails by 5 or more, the creature is also {@condition stunned} until the end of its next turn." ] }, { - "name": "Chatkcha", + "name": "Ruthless Command (Recharges after a Short or Long Rest)", "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + "For 1 minute, the dao can issue a telepathic command whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll. The creature takes {@damage 1d8} psychic damage and can add a {@dice d10} to its roll provided it can understand the dao. A creature can beneft from only one ruthless command die at a time. This effect ends if the dao is {@condition incapacitated}." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP" - ], - "damageTags": [ - "P", - "S" - ], - "spellcastingTags": [ - "CR" - ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/thrikreensandstalker.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/thrikreensandstalker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/daoslaveoverlord.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6260.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0057.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/daoslaveoverlord.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dao Slave Overlord Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "maul|phb" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "T" + ], + "damageTags": [ + "B" + ], "damageTagsSpell": [ - "L", - "P" + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" ], "savingThrowForced": [ - "constitution" + "strength" ], "savingThrowForcedSpell": [ + "charisma", + "constitution", "dexterity", - "strength" + "wisdom" ] }, { - "name": "Thri-Kreen Psi-Warrior", + "name": "Dark Whisperer", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "thri-kreen" + "any race" ] }, "alignment": [ + "L", + "NX", "C", - "N" + "NY", + "E" ], "ac": [ { "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 59, - "formula": "9d8 + 18" + "average": 50, + "formula": "6d8 + 6" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 14, - "dex": 15, - "con": 14, - "int": 8, + "str": 10, + "dex": 16, + "con": 12, + "int": 13, "wis": 12, - "cha": 7, + "cha": 17, + "save": { + "dex": "+4", + "cha": "+5" + }, "skill": { + "deception": "+5", "perception": "+3", - "stealth": "+4", - "survival": "+3" + "stealth": "+5" }, - "senses": [ - "darkvision 60 ft." - ], "passive": 13, "languages": [ - "Thri-Kreen", - "telepathy 60 ft." + "any two languages" ], - "cr": "2", + "cr": "3", "spellcasting": [ { - "name": "Innate Spellcasting (Psionics)", + "name": "Spellcasting", "headerEntries": [ - "The thri-kreen's innate spellcasting ability is Wisdom. The thri-kreen can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell mage hand} (the hand is invisible)" + "The dark whisperer is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following bard spells prepared:" ], - "daily": { - "1": [ - "{@spell invisibility} (self only)" - ], - "2e": [ - "{@spell blur}", - "{@spell magic weapon}" - ] + "spells": { + "0": { + "spells": [ + "{@spell minor illusion}", + "{@spell thunderclap|XGE}", + "{@spell vicious mockery}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell dissonant whispers}", + "{@spell earth tremor|XGE}", + "{@spell thunderwave}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blindness/deafness}", + "{@spell hold person}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell catnap|XGE}", + "{@spell enemies abound|XGE}", + "{@spell major image}" + ] + } }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Chameleon Carapace", + "name": "Dark Whispers", "entries": [ - "The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity ({@skill Stealth}) checks made to hide." + "The dark whisperer can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the dark whisperer, the target must succeed on a {@dc 13} Charisma saving throw or be {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the dark whisperer by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the dark whisperer, the creature can repeat the saving throw. On a success, the effect ends." ] }, { - "name": "Standing Leap", + "name": "Psychic Blades (3/day)", "entries": [ - "The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.on sight." + "The dark whisperer deals an extra 10 ({@dice 3d6}) damage when it hits a target with a weapon attack." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The thri-kreen makes two melee attacks or two ranged attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. lf the saving throw fails by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned} in this way. The {@condition poisoned} target can repeat the saving throw on each of its turns , ending the effect on itself on a success." - ] - }, - { - "name": "Gythka", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage plus 10 ({@damage 3d6}) poison damage." ] }, { - "name": "Chatkcha", + "name": "Light Crossbow", "entries": [ - "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP" - ], - "damageTags": [ - "P", - "S" - ], - "spellcastingTags": [ - "P", - "I" - ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/thrikreensandstalker.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/thrikreensandstalker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/darkwhisperer.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6260.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0149.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/darkwhisperer.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dark Whisperer Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "light crossbow|phb", + "rapier|phb" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "I", + "P" + ], + "damageTagsSpell": [ + "B", + "T", + "Y" + ], + "spellcastingTags": [ + "CB" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], "savingThrowForced": [ - "constitution" + "charisma" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "intelligence", + "wisdom" ] }, { - "name": "Tarrasque (Variant)", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/tarrasquevariant.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/tarrasquevariant.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6218.webp", - "type": "external" - } - } - ] - }, + "name": "Death Knight Lord", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": { - "type": "monstrosity" - }, + "type": "undead", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 25, + "ac": 21, "from": [ - "natural armor" + "{@item plate armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 676, - "formula": "33d20 + 330" + "average": 200, + "formula": "21d8 + 105" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 30, + "str": 20, "dex": 11, - "con": 30, - "int": 3, - "wis": 11, - "cha": 11, + "con": 20, + "int": 12, + "wis": 16, + "cha": 20, "save": { - "int": "+5", + "str": "+11", + "dex": "+6", "wis": "+9", - "cha": "+9" + "cha": "+11" + }, + "skill": { + "history": "+8", + "insight": "+10", + "intimidation": "+12" }, "senses": [ - "blindsight 120 ft." + "darkvision 120 ft." ], - "passive": 10, - "immune": [ - "fire", - "poison", + "passive": 13, + "resist": [ { - "immune": [ + "resist": [ "bludgeoning", "piercing", "slashing" @@ -15349,36 +15425,89 @@ "note": "from nonmagical weapons" } ], + "immune": [ + "necrotic", + "poison" + ], "conditionImmune": [ - "charmed", + "exhaustion", "frightened", - "paralyzed", "poisoned" ], - "cr": "30", + "languages": [ + "Abyssal", + "Common" + ], + "cr": "19", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The death knight is a 19th-level spell caster. Its spellcasting ability is Charisma (spell save {@dc 19}, {@hit 11} to hit with spell attacks). It has the following paladin spells prepared:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell command}", + "{@spell compelled duel}", + "{@spell searing smite}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell hold person}", + "{@spell magic weapon}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell elemental weapon}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell staggering smite}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell destructive wave} (necrotic)" + ] + } + }, + "ability": "cha" + } + ], "trait": [ { - "name": "Legendary Resistance (3/Day)", + "name": "Fear Aura", "entries": [ - "If the tarrasque fail s a saving throw, it can choose to succeed instead." + "A creature that starts its turn within 20 feet of the death knight must succeed on a {@dc 13} Wisdom saving throw, unless the death knight is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the death knight by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the death knight, the creature can repeat the saving throw. On a success, the effect ends If a creature's saving throw is successful, the creature is immune to the death knight's Fear Aura for the next 24 hours." ] }, { "name": "Magic Resistance", "entries": [ - "The tarrasque has advantage on saving throws against spells and other magical effects." + "The death knight has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Reflective Carapace", + "name": "Marshal Undead", "entries": [ - "Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a {@dice d6}. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target." + "Unless the death knight is {@condition incapacitated}, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead." ] }, { - "name": "Siege Monster", + "name": "Smite (1/Turn)", "entries": [ - "The tarrasque deals double damage to objects and structures." + "As a bonus action, when the death knight hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} radiant or necrotic damage to the target. If the death knight expends a spell slot of 2nd level or higher, the extra damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." ] } ], @@ -15386,388 +15515,560 @@ { "name": "Multiattack", "entries": [ - "The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 19} to hit, reach 10 ft., one target. {@h}36 ({@damage 4d12 + 10}) piercing damage. If the target is a creature, it is {@condition grappled} (escape {@dc 20}). Until this grapple ends, the target is {@condition restrained}, and the tarrasque can't bite another target." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 19} to hit, reach 15 ft., one target. {@h}28 ({@damage 4d8 + 10}) slashing damage." - ] - }, - { - "name": "Horns", - "entries": [ - "{@atk mw} {@hit 19} to hit, reach 10 ft., one target. {@h}28 ({@damage 4d8 + 10}) piercing damage. If the attack roll succeeds by 5 or more, the target must make a {@dc 20} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "The death knight uses Command Undead. It then makes three melee attacks." ] }, { - "name": "Tail", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit 19} to hit, reach 10 ft., one target. {@h}28 ({@damage 4d8 + 10}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}. If a creature fails its saving throw by 5 or more, it is also pushed up to 60 feet away from the tarrasque. If a pushed target strikes a solid surface, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was pushed. If the target is pushed at another creature, that creature must succeed on a {@dc 20} Dexterity saving throw or take the same damage and be knocked {@condition prone}." + "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage, or 10 ({@damage 1d10 + 5}) slashing damage if used with two hands, plus 22 ({@damage 5d8}) necrotic damage." ] }, { - "name": "Disintegration Breath {@recharge}", + "name": "Shield Bash", "entries": [ - "The tarrasque exhales devastating force energy in a 240-foot line that is 10 feet wide. Each creature in that line must make a {@dc 20} Dexterity saving throw, taking takes 75 ({@damage 10d6 + 40}) force damage on a failed save, or half as much on a successful one. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fne gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell." + "{@atk mw} {@hit 12} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d4 + 5}) bludgeoning damage plus 22 ({@damage 5d8}) necrotic damage. If the target is Large or smaller, it must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Earthquake Stomp {@recharge}", + "name": "Command Undead", "entries": [ - "Each creature on the ground within 60 feet of the tarrasque must succeed on a {@dc 20} Strength saving throw. If a target is within 30 feet of the tarrasque, it has disadvantage on its saving throw. On a failed save, a target takes 54 ({@damage 8d10 + 10}) bludgeoning damage and is pushed up to 20 feet and knocked {@condition prone}, or half as much damage and isn't pushed and knocked {@condition prone} on a successful one." + "The death knight targets one undead ally it can see within 30 feet of it and gives it a telepathic command. The target can use its reaction to move up to half its speed and make one weapon attack." ] }, { - "name": "Frightful Presence", + "name": "Hellfire Orb (1/Day)", "entries": [ - "Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours." + "The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot radius sphere centered on that point must succeed on a {@dc 19} Dexterity saving throw. The sphere spreads around corners. A creature takes 42 ({@damage 12d6}) fire damage and 42 ({@damage 12d6}) necrotic damage on a failed save, or half as much damage on a successful one." ] - }, + } + ], + "reaction": [ { - "name": "Swallow", + "name": "Parry", "entries": [ - "The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes th e bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outsjde the tarrasque, and it takes 56 (l{@dice 6d6}) acid damage at the start of each of th e tarrasque's turns.", - "If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a {@dc 20} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restra ined by it and can escape from the corpse by using 30 feet of movement, exiting {@condition prone}." + "The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon." ] } ], "legendary": [ { - "name": "Attack", + "name": "Weapon Attack", "entries": [ - "The tarrasque makes one claw attack or tail attack." + "The death knight makes a weapon attack." ] }, { "name": "Move", "entries": [ - "The tarrasque moves up to half its speed." + "The death knight moves up to half its speed." ] }, { - "name": "Chomp (Costs 2 Actions)", + "name": "Command", "entries": [ - "The tarrasque makes one bite attack or uses its Swallow." + "The death knight uses its Command Undead ability." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "The death knight casts a spell from its list of prepared spells, using a spell slot as normal." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/deathknightlord.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1152.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Death Knight, Legendary.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/deathknightlord.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Death Knight, Legendary Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "longsword|phb" + ], "traitTags": [ - "Legendary Resistances", - "Magic Resistance", - "Siege Monster" + "Magic Resistance" + ], + "senseTags": [ + "SD" ], "actionTags": [ - "Breath Weapon", - "Frightful Presence", "Multiattack", - "Swallow" + "Parry" + ], + "languageTags": [ + "AB", + "C" ], "damageTags": [ - "P", - "S", "B", - "O" + "F", + "N", + "S" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "L", + "N", + "R", + "T", + "Y" + ], + "spellcastingTags": [ + "CP" ], "miscTags": [ - "MW", - "RCH", - "AOE" + "AOE", + "MLW", + "MW" ], - "page": 0, "savingThrowForced": [ - "constitution", "dexterity", "strength", "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" ] }, { - "name": "Succubus Dark Whisperer", + "name": "Death Priest", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "shapechanger" + "any race" ] }, "alignment": [ + "L", + "NX", "C", + "NY", "E" ], "ac": [ { - "ac": 15, + "ac": 17, "from": [ - "natural armor" + "{@item half plate armor|phb}" ] } ], "hp": { - "average": 83, - "formula": "15d8 + 15" + "average": 98, + "formula": "13d8 + 39" }, "speed": { - "walk": 30, - "fly": 60 + "walk": 30 }, - "str": 8, - "dex": 19, - "con": 13, - "int": 15, - "wis": 12, - "cha": 20, + "str": 16, + "dex": 14, + "con": 16, + "int": 10, + "wis": 17, + "cha": 10, "save": { - "dex": "+7", - "wis": "+11", - "cha": "+13" + "con": "+5", + "wis": "+6", + "cha": "+3" }, "skill": { - "deception": "+9", - "insight": "+5", - "perception": "+5", - "persuasion": "+9", - "stealth": "+7" + "perception": "+6", + "religion": "+6" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, - "resist": [ - "cold", - "fire", - "lightning", - "poison", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], + "passive": 16, "languages": [ - "Abyssal", - "Common", - "Infernal", - "telepathy 60 ft." + "any one language (usually Common)" ], - "cr": "7", + "cr": "6", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The fiend is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 17}). It has the following bard spells prepared:" + "The death priest is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell friends}", - "{@spell minor illusion}", - "{@spell prestidigitation}", - "{@spell vicious mockery}" + "{@spell guidance}", + "{@spell mending}", + "{@spell resistance}", + "{@spell toll the dead|XGE}", + "{@spell thaumaturgy}" ] }, "1": { "slots": 4, "spells": [ - "{@spell charm person}", - "{@spell healing word}", - "{@spell dissonant whispers}", - "{@spell thunderwave}" + "{@spell bane}", + "{@spell false life}", + "{@spell inflict wounds}", + "{@spell ray of sickness}" ] }, "2": { "slots": 3, "spells": [ - "{@spell enthrall}", - "{@spell hold person}" + "{@spell blindness/deafness}", + "{@spell gentle repose}", + "{@spell hold person}", + "{@spell ray of enfeeblement}" ] }, "3": { "slots": 3, "spells": [ - "{@spell fear}", - "{@spell fireball}", - "{@spell major image}" + "{@spell animate dead}", + "{@spell bestow curse}", + "{@spell vampiric touch}" ] }, "4": { "slots": 3, "spells": [ - "{@spell confusion}", - "{@spell greater invisibility}", - "{@spell polymorph}" + "{@spell banishment}", + "{@spell blight}", + "{@spell death ward}" ] }, "5": { "slots": 2, "spells": [ - "{@spell destructive wave}", - "{@spell dominate person}" + "{@spell antilife shell}", + "{@spell cloudkill}", + "{@spell flame strike}" ] }, "6": { "slots": 1, "spells": [ - "{@spell mass suggestion}" + "{@spell circle of death}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell symbol}" ] } }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { - "name": "Shapechanger", + "name": "Mortal Strike", "entries": [ - "The fiend can use its action to polymorph into a", - "Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form . Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "As a bonus action, when the death priest hits a creature with a weapon attack, it can expend a spell slot to deal an extra {@damage 1d8} necrotic damage to the target, and the target must succeed on a {@dc 14} Wisdom saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If the death priest expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." ] - }, + } + ], + "action": [ { - "name": "Telepathic Bond", + "name": "Scythe", "entries": [ - "The fiend ignores the range restriction on its telepathy when communicating with a creature it has {@condition charmed}. The two don't even need to be on the same plane of existence." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) slashing damage." ] - }, + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/deathpriest.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/deathpriest.png", + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "F", + "I", + "N", + "R" + ], + "spellcastingTags": [ + "CC" + ], + "miscTags": [ + "HPR", + "MW", + "RCH" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "intelligence", + "wisdom" + ] + }, + { + "name": "Decrepit Skeleton", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "L", + "E" + ], + "ac": [ + 12 + ], + "hp": { + "average": 5, + "formula": "1d8 + 1" + }, + "speed": { + "walk": 30 + }, + "str": 8, + "dex": 12, + "con": 13, + "int": 6, + "wis": 8, + "cha": 5, + "senses": [ + "darkvision 60 ft." + ], + "passive": 9, + "immune": [ + "poison" + ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "understands all languages it knew in life but can't speak" + ], + "cr": "1/8", + "action": [ { - "name": "Dark Whispers", + "name": "Shortsword", "entries": [ - "The fiend can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the fiend, the target must succeed on a {@dc 17} Charisma saving throw or be {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the fiend by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the fiend, the creature can repeat the saving throw. On a success, the effect ends." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." ] }, { - "name": "Psychic Blades (3/day)", + "name": "Shortbow", "entries": [ - "The fiend deals an extra 17 ({@dice 5d6}) damage when it hits a target with a weapon attack." + "{@atk rw} {@hit 3} to hit, range 80/320 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." ] } ], - "action": [ + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/burningskeleton.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/decrepitskeleton.png", + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ] + }, + { + "name": "Dire Bear", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "H" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + 14 + ], + "hp": { + "average": 105, + "formula": "10d12 + 40" + }, + "speed": { + "walk": 40, + "climb": 30 + }, + "str": 24, + "dex": 10, + "con": 18, + "int": 2, + "wis": 13, + "cha": 7, + "skill": { + "perception": "+3" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "cr": "6", + "trait": [ { - "name": "Claw (Fiend Form Only)", + "name": "Keen Smell", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "The bear has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] - }, + } + ], + "action": [ { - "name": "Charm", + "name": "Multiattack", "entries": [ - "One humanoid the fiend can see within 30 feet of it must succeed on a {@dc 17} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours. The fiend can have only one target {@condition charmed} at a time.", - "If it charms another, the effect on the previou s target ends." + "The bear makes two attacks: one with its bite and two with its claws. If both claw attacks hit a Large or smaller creature, the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Draining Kiss", + "name": "Bite", "entries": [ - "The fiend kisses a creature {@condition charmed} by it or a willing creature. The target must make a {@dc 17} Constitution saving throw against this magic, taking 32 ({@damage 5d10 + 5}) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken.", - "This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." ] }, { - "name": "Etherealness", + "name": "Claw", "entries": [ - "The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] } ], - "traitTags": [ - "Shapechanger" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "AB", - "C", - "I", - "TP" - ], - "damageTags": [ - "S", - "Y" - ], - "spellcastingTags": [ - "CB" - ], - "miscTags": [ - "MW", - "HPR" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/succubusdarkwhisperer.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/succubusdarkwhisperer.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0135.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cavebear.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Succubus Dark Whisperer.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0144.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "F", - "N", - "R", - "T", - "Y" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direbear.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Succubus Dark Whisperer Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dire Bear Token.webp", "name": "v2 art" } ], - "savingThrowForced": [ - "charisma", - "constitution", - "wisdom" + "traitTags": [ + "Keen Senses" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "strength" ] }, { - "name": "Swarm of Stirges", + "name": "Dire Owlbear", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "beast", - "swarmSize": "T" - }, + "type": "monstrosity", "alignment": [ "U" ], @@ -15780,592 +16081,571 @@ } ], "hp": { - "average": 36, - "formula": "8d8" + "average": 150, + "formula": "13d12 + 65" }, "speed": { - "walk": 10, - "fly": 40 + "walk": 50 }, - "str": 8, - "dex": 16, - "con": 11, + "str": 24, + "dex": 12, + "con": 21, "int": 3, - "wis": 8, - "cha": 6, + "wis": 14, + "cha": 7, + "skill": { + "perception": "+5" + }, "senses": [ "darkvision 60 ft." ], - "passive": 9, - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "conditionImmune": [ - "charmed", - "frightened", - "paralyzed", - "petrified", - "prone", - "restrained", - "stunned" - ], - "cr": "3", + "passive": 15, + "cr": "8", "trait": [ { - "name": "Swarm", + "name": "Keen Sight and Smell", "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a claw. The swarm can't regain hit points or gain temporary hit points." + "The owlbear has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." ] } ], "action": [ { - "name": "Blood Drain", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target in the swarm's space. {@h}23 ({@damage 8d4 + 3}) piercing damage, and the swarm attaches to the target. While attached, the swarm doesn't attack. Instead, at the start of each of the swarm's turns, the target loses 23 ({@dice 8d4 + 3}) hit points due to blood loss.", - "The swarm can detach itself by spending 5 feet of its movement. It does so after it drains 80 hit points of blood from the target or the target dies. A creature, including the target, can use its action to try to detach the swarm by succeeding in a {@dc 13} Strength check." + "The owlbear makes three attacks: two with its claws and one with its beak. If both claw attacks hit a Huge or smaller creature, the target takes an extra 9 ({@damage 2d8}) slashing damage and must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Beak", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage." ] } ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/swarmofstirges.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/shadowstirge.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direowlbear.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0134.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5061.webp", "type": "external" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Dire Owlbear.webp" + } } ] }, - "page": 0 + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direowlbear.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dire Owlbear Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "strength" + ] }, { - "name": "Shadow Stirge", + "name": "Dire Peryton", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "T" + "L" ], - "type": "beast", + "type": "monstrosity", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 3, - "formula": "1d4 + 1" + "average": 85, + "formula": "10d10 + 30" }, "speed": { - "walk": 10, - "fly": 40 + "walk": 30, + "fly": 80 }, - "str": 4, - "dex": 18, - "con": 12, - "int": 2, - "wis": 8, - "cha": 6, + "str": 20, + "dex": 12, + "con": 17, + "int": 9, + "wis": 14, + "cha": 10, "skill": { - "stealth": "+7" + "perception": "+8" }, - "senses": [ - "darkvision 60 ft." + "passive": 18, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } ], - "passive": 9, - "cr": "1/4", + "languages": [ + "understands Common and Elvish but can't speak" + ], + "cr": "5", "trait": [ { - "name": "Anesthetic Proboscis", + "name": "Dive Attack", "entries": [ - "If the stirge hits a creature with its blood drain attack without being detected, the target will not notice the damage and the stirge can remain attached. This requires a successful Dexterity ({@skill Stealth}) check against the target's Wisdom ({@skill Perception}), rolled secretly by the DM." + "If the peryton is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 13 ({@dice 3d8}) damage to the target. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Shadow Stealth", + "name": "Flyby", "entries": [ - "While in dim light or darkness, the stirge can take the {@action Hide} action as a bonus action." + "The peryton doesn't provoke an {@action opportunity attack} when it flies out of an enemy's reach." + ] + }, + { + "name": "Keen Sight and Smell", + "entries": [ + "The peryton has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." ] } ], "action": [ { - "name": "Blood Drain", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 6 ({@dice 1d4 + 4}) hit points due to blood loss.", - "The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge." + "The peryton makes one gore attack and one talon attack." + ] + }, + { + "name": "Gore", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage." + ] + }, + { + "name": "Talons", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 4d4 + 5}) piercing damage." ] } ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/swarmofstirges.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/swarmofstirges.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/perytonalpha.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0134.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5117.webp", "type": "external" } } ] }, - "page": 0 + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direperyton.png", + "traitTags": [ + "Flyby", + "Keen Senses" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "E" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "strength" + ] }, { - "name": "Sprite Warden of the Grove", + "name": "Dire Rust Monster", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "T" + "L" ], - "type": "fey", + "type": "monstrosity", "alignment": [ - "N", - "G" + "U" ], "ac": [ { "ac": 16, "from": [ - "{@item leather armor|phb}" + "natural armor" ] } ], "hp": { - "average": 32, - "formula": "9d4 + 9" + "average": 68, + "formula": "8d10 + 24" }, "speed": { - "walk": 10, - "fly": 40 + "walk": 40 }, - "str": 3, - "dex": 20, - "con": 12, - "int": 14, + "str": 17, + "dex": 12, + "con": 17, + "int": 3, "wis": 14, - "cha": 11, - "skill": { - "perception": "+4", - "stealth": "+9", - "survival": "+4" - }, - "passive": 14, - "languages": [ - "Common", - "Elvish", - "Sylvan" - ], - "cr": "2", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The sprite is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}). It has the following ranger spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell ensnaring strike}", - "{@spell hunter's mark}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell animal messenger}", - "{@spell spike growth}" - ] - }, - "3": { - "slots": 2, - "spells": [ - "{@spell conjure barrage}", - "{@spell lightning arrow}" - ] - } - }, - "ability": "wis" - } + "cha": 7, + "senses": [ + "darkvision 60 ft." ], + "passive": 11, + "cr": "3", "trait": [ { - "name": "Slay Foe (1/Turn)", - "entries": [ - "The sprite deals an extra 9 ({@dice 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points" - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Iron Scent", "entries": [ - "The sprite makes two melee attacks or two ranged attacks." + "The rust monster can pinpoint, by scent, the location offerrous metal within 30 feet of it." ] }, { - "name": "Longsword", + "name": "Rust Metal", "entries": [ - "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}1 slashing damage." + "Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.", + "When a creature hits the rust monster with a magical weapon made of metal and deals damage, it must succeed on a {@dc 13} Wisdom saving throw with advantage on the roll. On a failed save, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Ammunition made of metal that hits the rust monster is destroyed after dealing damage." ] - }, + } + ], + "action": [ { - "name": "Shortbow", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}1 piercing damage, and the target must succeed on a {@dc 10} Constitution saving throw or become {@condition poisoned} for 1 minute.", - "If its saving throw result is 5 or lower, the {@condition poisoned} target falls {@condition unconscious} for the same duration, or until it takes damage or another creature takes an action to shake it awake." + "The rust monster attacks twice, one with its bite and one with its antennae." ] }, { - "name": "Heart Sight", + "name": "Beak", "entries": [ - "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a {@dc 10} Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage." ] }, { - "name": "Invisibility", + "name": "Antennae", "entries": [ - "The sprite magically turns {@condition invisible} until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is {@condition invisible} with it." + "The rust monster corrodes a ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a {@dc 13} Dexterity saving throw to avoid the rust monster's touch. If the object is magical, the creature has advantage on the saving throw.", + "If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers . Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direrustmonster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5411.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direrustmonster.png", + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "C", - "E", - "S" - ], "damageTags": [ - "S", "P" ], - "spellcastingTags": [ - "CR" - ], "miscTags": [ - "MW", - "RNG", - "MLW" - ], - "page": 0, - "damageTagsSpell": [ - "L", - "P" - ], - "attachedItems": [ - "longsword|phb", - "shortbow|phb" + "AOE", + "MW" ], "savingThrowForced": [ - "charisma", - "constitution" - ], - "savingThrowForcedSpell": [ "dexterity", - "strength" + "wisdom" ] }, { - "name": "Sprite Keeper of the Grove", + "name": "Dire Werebear", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "T" + "M" ], - "type": "fey", + "type": { + "type": "humanoid", + "tags": [ + "human", + "shapechanger" + ] + }, "alignment": [ - "N", - "G" + { + "alignment": [ + "N", + "G" + ] + }, + { + "alignment": [ + "N", + "E" + ] + } ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ - "{@item leather armor|phb}" + "natural armor" ] } ], "hp": { - "average": 45, - "formula": "10d4 + 20" + "average": 162, + "formula": "19d8 + 76" }, "speed": { - "walk": 10, - "fly": 40 - }, - "str": 3, - "dex": 18, - "con": 14, - "int": 14, - "wis": 17, - "cha": 11, - "skill": { - "perception": "+5", - "stealth": "+8", - "survival": "+5" - }, - "passive": 14, - "languages": [ - "Common", - "Elvish", - "Sylvan" - ], - "cr": "3", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The sprite is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following druid spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell druidcraft}", - "{@spell guidance}", - "{@spell poison spray}", - "{@spell thorn whip}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell animal friendship}", - "{@spell cure wounds}", - "{@spell entangle}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell healing spirit|XGE}", - "{@spell moonbeam}", - "{@spell pass without trace}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell call lightning}", - "{@spell wind wall}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell confusion}", - "{@spell hallucinatory terrain}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell insect plague}", - "{@spell wrath of nature|XGE}" - ] - } - }, - "ability": "wis" + "walk": { + "number": 30, + "condition": "(40 ft. climb 30 ft. in bear or hybrid form)" + } + }, + "str": 21, + "dex": 10, + "con": 19, + "int": 11, + "wis": 12, + "cha": 12, + "skill": { + "perception": "+9" + }, + "passive": 19, + "immune": [ + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't silvered" + } + ], + "languages": [ + "Common (can't speak in bear form)" + ], + "cr": "9", + "trait": [ + { + "name": "Shapechanger", + "entries": [ + "The dire werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large dire bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The dire werebear has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] } ], "action": [ { - "name": "Sickle", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}1 slashing damage." + "In dire bear form, the dire werebear makes one bite attack and two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it makes one bite attack and two greataxe attacks." ] }, { - "name": "Shortbow", + "name": "Bite (Bear or Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}1 piercing damage, and the target must succeed on a {@dc 10} Constitution saving throw or become {@condition poisoned} for 1 minute.", - "If its saving throw result is 5 or lower, the {@condition poisoned} target falls {@condition unconscious} for the same duration, or until it takes damage or another creature takes an action to shake it awake." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage. lf the target is a humanoid, it must succeed on a {@dc 16} Constitution saving throw or be cursed with dire werebear lycanthropy." ] }, { - "name": "Heart Sight", + "name": "Claw (Bear or Hybrid Form Only)", "entries": [ - "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a {@dc 10} Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) slashing damage." ] }, { - "name": "Invisibility", + "name": "Greataxe", "entries": [ - "The sprite magically turns {@condition invisible} until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is {@condition invisible} with it." + "Melee Weapon Attack (Humanoid or Hybrid Form Only):", + "{@hit 9} to hit, reach 10 ft., one target. {@h}12 ({@damage 1d12 + 5}) slashing damage, or 18 ({@damage 2d12 + 5}) slashing damage while in hybrid form." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Dire_Werebear_Art.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dire_Werebear_Token.webp", + "attachedItems": [ + "greataxe|phb" + ], + "traitTags": [ + "Keen Senses", + "Shapechanger" + ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", - "E", - "S" + "CS" ], "damageTags": [ - "S", - "P" - ], - "spellcastingTags": [ - "CD" + "P", + "S" ], "miscTags": [ + "MLW", "MW", - "RNG", - "MLW" - ], - "page": 0, - "damageTagsSpell": [ - "B", - "I", - "L", - "P", - "R", - "S", - "T" - ], - "attachedItems": [ - "shortbow|phb", - "sickle|phb" + "RCH" ], "savingThrowForced": [ - "charisma", "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength", - "wisdom" ] }, { - "name": "Hieracosphinx", + "name": "Dire Wereboar", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "magical beast", + "type": { + "type": "humanoid", + "tags": [ + "human", + "shapechanger" + ] + }, "alignment": [ - "C", + "N", "E" ], "ac": [ { - "ac": 17, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 145, - "formula": "17d10 + 51" + "average": 105, + "formula": "14d8 + 42" }, "speed": { - "walk": 40, - "fly": 60 + "walk": { + "number": 30, + "condition": "(40 ft. in boar form)" + } }, - "str": 20, - "dex": 16, - "con": 16, - "int": 6, - "wis": 16, - "cha": 12, + "str": 19, + "dex": 10, + "con": 17, + "int": 10, + "wis": 11, + "cha": 8, "skill": { - "perception": "+11", - "survival": "+7", - "stealth": "+7" + "perception": "+3" }, - "senses": [ - "truesight 120 ft." - ], - "passive": 21, - "resist": [ + "passive": 13, + "immune": [ { - "resist": [ + "immune": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical weapons" + "note": "from nonmagical weapons that aren't silvered" } ], - "immune": [ - "psychic" - ], - "conditionImmune": [ - "charmed", - "frightened" - ], "languages": [ - "Common", - "Sphinx" + "Common (can't speak in boar form)" ], - "cr": "9", + "cr": "6", "trait": [ { - "name": "Dive Attack", - "entries": [ - "If the sphinx is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 ({@dice 2d8}) damage to the target." - ] - }, - { - "name": "Inscrutable", - "entries": [ - "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom ({@skill Insight}) checks made to ascertain the sphinx's intentions or sincerity have disadvantage." - ] - }, - { - "name": "Keen Sight", + "name": "Shapechanger", "entries": [ - "The sphinx has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "The dire wereboar can use its action to polymorph into a Large boar-humanoid hybrid or into a Large dire boar, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { - "name": "Magic Weapons", + "name": "Charge (Boar or Hybrid Form Only)", "entries": [ - "The sphinx's weapon attacks are magical." + "If the dire wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 10 ({@damage 3d6}) slashing damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." ] } ], @@ -16373,145 +16653,145 @@ { "name": "Multiattack", "entries": [ - "The sphinx makes two attacks: one with its beak and one with its claws. If both claw attacks hit the same creature, the target takes an extra 9 ({@damage 2d8}) slashing damage." - ] - }, - { - "name": "Beak", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) percing damage." + "In dire wereboar makes three attacks, only one of which can be with its tusks." ] }, { - "name": "Claws", + "name": "Maul (Humanoid or Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, or 18 ({@damage 4d6 + 4}) bludgeoning damage while in hybrid form." ] }, { - "name": "Stunning Screech {@recharge 5}", + "name": "Tusks (Boar or Hybrid Form Only)", "entries": [ - "As a bonus action, the sphinx emits a shrill, earsplitting screech. Each creature within 60 feet of the sphinx and able to hear the screech succeed on a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 3d6 + 4}) slashing damage. lf the target is a humanoid, it must succeed on a {@dc 14} Constitution saving throw or be cursed with dire wereboar lycanthropy." ] } ], - "traitTags": [ - "Keen Senses", - "Magic Weapons" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direwereboar.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0094.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direwereboar.png", + "attachedItems": [ + "maul|phb" ], - "senseTags": [ - "U" + "traitTags": [ + "Charge", + "Shapechanger" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", - "OTH" + "CS" ], "damageTags": [ + "B", "S" ], "miscTags": [ - "MW", - "AOE" + "MLW", + "MW" ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Hieracosphinx Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0133.webp", - "type": "external" - } - } - ] - }, "savingThrowForced": [ - "constitution" + "constitution", + "strength" ] }, { - "name": "Criosphinx", + "name": "Dire Weretiger", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "magical beast", + "type": { + "type": "humanoid", + "tags": [ + "human", + "shapechanger" + ] + }, "alignment": [ "N" ], "ac": [ { - "ac": 17, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 171, - "formula": "18d10 + 51" + "average": 153, + "formula": "18d8 + 72" }, "speed": { - "walk": 40, - "fly": 60 + "walk": { + "number": 30, + "condition": "(40 ft. in tiger form)" + } }, - "str": 22, - "dex": 16, + "str": 19, + "dex": 15, "con": 18, "int": 10, - "wis": 12, + "wis": 13, "cha": 11, "skill": { - "athletics": "+10", - "perception": "+5" + "perception": "+7", + "stealth": "+4" }, - "senses": [ - "truesight 120 ft." - ], - "passive": 15, - "resist": [ + "passive": 17, + "immune": [ { - "resist": [ + "immune": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical weapons" + "note": "from nonmagical weapons that aren't silvered" } ], - "immune": [ - "psychic" - ], - "conditionImmune": [ - "charmed", - "frightened" - ], "languages": [ - "Common", - "Sphinx" + "Common (can't speak in tiger form)" ], - "cr": "11", + "cr": "7", "trait": [ { - "name": "Diving Charge", + "name": "Shapechanger", "entries": [ - "If the sphinx is flying and dives least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 17 ({@damage 2d10 + 6}) piercing damage. If the target is a creature, it must succeed on a {@dc 18} Strength or knocked {@condition prone}. If the target's saving throw fails by 5 or more, the target is also {@condition stunned} until the end of its next turn." + "The dire weretiger can use its action to polymorph into a Large tiger-humanoid hybrid or into a Large dire tiger, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { - "name": "Inscrutable", + "name": "Keen Hearing and Smell", "entries": [ - "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom ({@skill Insight}) checks made to ascertain the sphinx's intentions or sincerity have disadvantage." + "The dire weretiger has advantage on Wisdom ({@skill Perception}) checks that rely on hearing and smell." ] }, { - "name": "Magic Weapons", + "name": "Pounce", "entries": [ - "The sphinx's weapon attacks are magical." + "If the dire weretiger moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the dire weretiger can make one bite attack against it as a bonus action." ] } ], @@ -16519,580 +16799,409 @@ { "name": "Multiattack", "entries": [ - "The sphinx makes two attacks: two with its claws and one to gore. If both claw attacks hit the same creature, the target takes an extra 9 ({@damage 2d8}) slashing damage." + "In dire tiger or hybrid form, the dire weretiger makes one bite attack and two claw attacks. In humanoid form, it makes three scimitar attacks or three longbow attacks." ] }, { - "name": "Claws", + "name": "Bite (Tiger or Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage. lf the target is a humanoid, it must succeed on a {@dc 15} Constitution saving throw or be cursed with dire weretiger lycanthropy." ] }, { - "name": "Gore", + "name": "Claw (Tiger or Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) percing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { - "name": "Goring Rush {@recharge 5}", + "name": "Scimitar", "entries": [ - "The sphinx moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the sphinx enters must succeed on a {@dc 18} Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the sphinx's path. On a failed save, the creature takes 17 ({@damage 2d10 + 6}) bludgeoning damage and falls {@condition prone}. If the sphinx remains in the {@condition prone} creature's space, the creature is also {@condition restrained} until it's no longer in the same space as the sphinx. While {@condition restrained} in this way, the creature, or another creature within 5 feet of it, can make a {@dc 18} Strength check. On a success, the creature is shunted to an unoccupied space of its choice within 5 feet of the sphinx and is no longer {@condition restrained}." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 150/600 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] } ], - "traitTags": [ - "Magic Weapons" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direweretiger.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0095.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direweretiger.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dire Weretiger Token.webp", + "name": "v2 art" + } ], - "senseTags": [ - "U" + "attachedItems": [ + "longbow|phb", + "scimitar|phb" + ], + "traitTags": [ + "Keen Senses", + "Pounce", + "Shapechanger" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", - "OTH" + "CS" ], "damageTags": [ - "S", - "B", - "P" + "P", + "S" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RNG", + "RW" ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Criosphinx Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0132.webp", - "type": "external" - } - } - ] - }, "savingThrowForced": [ - "dexterity" + "constitution", + "strength" ] }, { - "name": "Dread Spectre", + "name": "Dire Werewolf", "source": "MonsterManualExpanded", + "page": 184, "size": [ - "L" + "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "human", + "shapechanger" + ] + }, "alignment": [ "C", "E" ], "ac": [ - 13 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 75, - "formula": "10d10 + 20" + "average": 94, + "formula": "11d8 + 44" }, "speed": { - "walk": 0, - "fly": { - "number": 50, - "condition": "(hover)" - }, - "canHover": true + "walk": { + "number": 30, + "condition": "(40 ft. in wolf form)" + } }, - "str": 1, - "dex": 16, - "con": 15, - "int": 12, - "wis": 12, - "cha": 16, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "resist": [ - "acid", - "cold", - "fire", - "lightning", + "str": 19, + "dex": 13, + "con": 18, + "int": 10, + "wis": 11, + "cha": 10, + "skill": { + "perception": "+6", + "stealth": "+4" + }, + "passive": 16, + "immune": [ { - "resist": [ + "immune": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical weapons" + "note": "from nonmagical weapons that aren't silvered" } ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" - ], "languages": [ - "any languages it knew in life" + "Common (can't speak in wolf form)" ], "cr": "5", "trait": [ { - "name": "Aura of Dread", + "name": "Shapechanger", "entries": [ - "A creature hostile to the spectre that starts its turn within 20 feet of the spectre must succeed on a {@dc 17} Wisdom saving throw, unless the spectre is {@condition incapacitated}. On a failed save, the target is {@condition frightened} until the start of its next turn. While {@condition frightened} in this way, the target can't perform any actions except move up to half its speed. If a creature's saving throw is successful, the creature is immune to the spectre's Aura of Dread for the next 24 hours." + "The dire werewolf can use its action to polymorph into a Large wolf-humanoid hybrid or into a Large dire wolf, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { - "name": "Incorporeal Movement", + "name": "Keen Hearing and Smell", + "entries": [ + "The dire werewolf has advantage on Wisdom ({@skill Perception}) checks that rely on hearing and smell." + ] + } + ], + "action": [ + { + "name": "Multiattack", "entries": [ - "The spectre can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if she ends her turn inside an object." + "In hybrid form, the dire werewolf makes one bite attack and two claw attacks." ] }, { - "name": "Sunlight Sensitivity", + "name": "Bite (Wolf or Hybrid Form Only)", "entries": [ - "While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage. lf the target is a humanoid, it must succeed on a {@dc 15} Constitution saving throw or be cursed with dire werewolf lycanthropy." ] - } - ], - "action": [ + }, { - "name": "Life Drain", + "name": "Claw (Wolf or Hybrid Form Only)", "entries": [ - "{@atk ms} {@hit 5} to hit, reach 5 ft., one creature. {@h}{@h}24 ({@damage 6d6 + 3}) necrotic damage. The target must succeed on a {@dc 13} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] } ], - "traitTags": [ - "Incorporeal Movement", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N", - "O" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dreadspectre.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadspectre.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6072.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direwerewolf.webp" } } ] }, - "page": 0, - "miscTags": [ - "HPR" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direwerewolf.png", + "traitTags": [ + "Keen Senses", + "Shapechanger" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dread Specter Token.webp", - "name": "v2 art" - } + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" ], "savingThrowForced": [ - "constitution", - "wisdom" + "constitution" ] }, { - "name": "Black Slaad", + "name": "Direguard Skeleton", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "aberration", + "type": "undead", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 20, + "ac": 16, "from": [ - "natural armor" + "armor scraps", + "{@item shield|phb}" ] } ], "hp": { - "average": 276, - "formula": "24d10 + 144" + "average": 60, + "formula": "8d8 + 24" }, "speed": { "walk": 30 }, - "str": 24, - "dex": 16, - "con": 22, - "int": 16, - "wis": 12, - "cha": 18, - "skill": { - "arcana": "+9", - "perception": "+7" - }, + "str": 16, + "dex": 14, + "con": 16, + "int": 6, + "wis": 13, + "cha": 5, "senses": [ - "blindsight 60 ft.", - "darkvision 60 ft." + "blindsight 60 ft." ], - "passive": 18, - "resist": [ - "acid", - "cold", - "fire", - "lightning", - "thunder" + "passive": 11, + "immune": [ + "poison" + ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" ], "languages": [ - "Slaad", - "telepathy 60 ft." + "understands all languages it knew in life but can't speak" ], - "cr": "18", + "cr": "2", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "The slaad's innate spellcasting ability is Charisma (spell save {@dc 19}). The slaad can innately cast the following spells, without providing material components:" + "The skeleton's innate spellcasting ability is Wisdom (spell save {@dc 11}). The skeleton can innately cast the following spells, requiring no spell components:" ], "will": [ - "{@spell detect magic}", - "{@spell detect thoughts}", - "{@spell invisibility} (self only)", - "{@spell mage hand}", - "{@spell major Image}" + "{@spell magic missile} (creates three missiles)" ], "daily": { - "3e": [ - "{@spell circle of death}", - "{@spell dispel magic}", - "{@spell fear}", - "{@spell fly}", - "{@spell tongues}" - ], - "1e": [ - "{@spell finger of death}", - "{@spell plane shift}", - "{@spell maddening darkness|XGE}", - "{@spell power word kill}" + "3": [ + "{@spell blink}" ] }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { - "name": "Shapechanger", - "entries": [ - "The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The slaad has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The slaad's weapon attacks are magical." - ] - }, - { - "name": "Regeneration", + "name": "Battle Magic", "entries": [ - "The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point." + "When the skeleton casts a spell, it can make one weapon attack as a bonus action." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The slaad makes three attacks: one with its tongue and two with its claws. If both claw attacks hit the same creature, the target takes 9 ({@damage 2d8}) slashing damage and must succeed on a {@dc 21} Constitution saving throw or be {@condition stunned} until the end of its next turn." - ] - }, - { - "name": "Tongue", - "entries": [ - "{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d8 + 7}) piercing damage plus 7 ({@damage 2d6}) necrotic damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage plus 7 ({@damage 2d6}) necrotic damage." - ] - }, - { - "name": "Chaos Spittle", - "entries": [ - "{@atk rw} {@hit 12} to hit, range 60 ft., one target. {@h}Roll {@dice 1d8} to determine which effect happens:", - { - "type": "list", - "style": "list-decimal", - "items": [ - "The target takes 35 ({@damage 10d6}) fire damage.", - "The target takes 35 ({@damage 10d6}) acid damage.", - "The target takes 35 ({@damage 10d6}) lightning damage.", - "The target takes 35 ({@damage 10d6}) poison damage.", - "The target takes 35 ({@damage 10d6}) cold damage.", - "The target is {@condition restrained}. It must then make a {@dc 20} Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the {@condition petrified} condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.", - "The target is {@condition blinded}. It must then make a {@dc 20} Wisdom saving throw at the start of the slaad's next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the DM's choosing and is no longer {@condition blinded}. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)", - "Two effects. Roll twice more, rerolling any 8." - ] - } - ] - } - ], - "legendary": [ - { - "name": "Tongue", - "entries": [ - "The slaad makes a tongue attack." - ] - }, - { - "name": "Move", - "entries": [ - "The slaad moves up to half its speed without provoking {@action opportunity attack|phb|opportunity attacks}." - ] - }, - { - "name": "Chaos Spittle (Costs 2 Actions)", - "entries": [ - "The slaad makes an acid spittle attack." - ] - }, - { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Longsword", "entries": [ - "The slaad casts a spell from its list of innate spells, using a spell slot as normal." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." ] } ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons", - "Regeneration", - "Shapechanger" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH", - "TP" - ], - "damageTags": [ - "S", - "P", - "N", - "A", - "L", - "I", - "C", - "F" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/blackslaad.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/blackslaad.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/burningskeleton.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6032.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", "type": "external" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Black Slaad.webp" - } } ] }, - "page": 0, - "damageTagsSpell": [ - "N", - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direguardskeleton.png", + "attachedItems": [ + "longsword|phb" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Black Slaad Token.webp", - "name": "v2 art" - } + "senseTags": [ + "B" ], - "savingThrowForced": [ - "constitution", - "wisdom" + "languageTags": [ + "CS", + "LF" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "O" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" ] }, { - "name": "White Slaad", + "name": "Displacer Beast Pack lord", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": "aberration", + "type": "monstrosity", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 19, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 209, - "formula": "22d10 + 88" + "average": 173, + "formula": "15d12 + 75" }, "speed": { - "walk": 30 + "walk": 50 }, "str": 22, - "dex": 16, - "con": 19, - "int": 16, - "wis": 12, - "cha": 18, - "skill": { - "arcana": "+7", - "perception": "+8" - }, + "dex": 15, + "con": 20, + "int": 6, + "wis": 14, + "cha": 10, "senses": [ - "blindsight 60 ft.", - "darkv22ision 60 ft." - ], - "passive": 18, - "resist": [ - "acid", - "cold", - "fire", - "lightning", - "thunder" - ], - "languages": [ - "Slaad", - "telepathy 6" - ], - "cr": "13", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The slaad's innate spellcasting ability is Charisma (spell save {@dc 19}). The slaad can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell detect thoughts}", - "{@spell invisibility} (self only)", - "{@spell mage hand}", - "{@spell major image}" - ], - "daily": { - "3e": [ - "{@spell dispel magic}", - "{@spell fear}", - "{@spell greater invisibility}", - "{@spell fireball}", - "{@spell fly}", - "{@spell tongues}" - ], - "1e": [ - "{@spell cloudkill}", - "{@spell finger of death}", - "{@spell plane shift}", - "{@spell power word stun}" - ] - }, - "ability": "cha" - } + "darkvision 60 ft." ], + "passive": 12, + "cr": "7", "trait": [ { - "name": "Shapechanger", + "name": "Avoidance", "entries": [ - "The slaad can use its action to polymorph into a", - "Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] }, { - "name": "Magic Resistance", + "name": "Displacement", "entries": [ - "The slaad has advantage on saving throws against spells and other magical effects." + "The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is {@condition incapacitated} or has a speed of 0." ] }, { - "name": "Magic Weapons", + "name": "Pack Tactics", "entries": [ - "The slaad's weapon attacks are magical." + "The displacer beast has advantage on an attack roll against a creature if at least one of the displacer beast's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Regeneration", + "name": "Packmaster", "entries": [ - "The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point." + "An allied displacer beast that starts its turn within 30 feet of this displacer beast and that can see and hear this displacer beast pack gains Pack Tactics until the start of its next turn." ] } ], @@ -17100,2010 +17209,2722 @@ { "name": "Multiattack", "entries": [ - "The slaad makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same creature, the target takes an extra 7 ({@damage 2d6}) slashing damage and must succeed on a {@dc 19} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "The displacer beast pack lord makes three attacks: one with its bite and two with its tentacles." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage plus 7 ({@damage 2d6}) acid damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage plus 7 ({@damage 2d6}) acid damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." ] }, { - "name": "Acid Spittle", + "name": "Tentacle", "entries": [ - "{@atk rw} {@hit 10} to hit, range 60 ft., one target. {@h}21 ({@damage 6d6}) acid damage plus 10 ({@damage 3d6}) acid damage at the end of the target's next turn. Miss: 10 ({@damage 3d6}) acid damage." + "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d10 + 6}) bludgeoning damage plus 4 ({@damage 1d8}) piercing damage." ] } ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons", - "Regeneration", - "Shapechanger" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH", - "TP" - ], - "damageTags": [ - "S", - "P", - "A" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/whiteslaad.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/whiteslaad.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/displacerbeaststalker.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6032.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0033.webp", "type": "external" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/White Slaad.webp" - } } ] }, - "page": 0, - "damageTagsSpell": [ - "F", - "I", - "N" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/displacerbeaststalker.png", + "traitTags": [ + "Pack Tactics" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/White Slaad Token.webp", - "name": "v2 art" - } + "senseTags": [ + "D" ], - "savingThrowForced": [ - "constitution" + "actionTags": [ + "Multiattack", + "Tentacles" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" ] }, { - "name": "Orc Skeleton", + "name": "Displacer Beast Stalker", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "undead", + "type": "monstrosity", "alignment": [ "L", "E" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "{@item hide armor|phb}" + "natural armor" ] } ], "hp": { - "average": 15, - "formula": "2d8 + 6" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 30 + "walk": 50 }, - "str": 16, - "dex": 14, + "str": 18, + "dex": 18, "con": 16, - "int": 2, - "wis": 11, - "cha": 10, + "int": 6, + "wis": 13, + "cha": 8, + "skill": { + "perception": "+3", + "stealth": "+8", + "survival": "+7" + }, "senses": [ "darkvision 60 ft." ], - "passive": 10, - "immune": [ - "poison" - ], - "vulnerable": [ - "bludgeoning" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "languages": [ - "understands Common", - "Orc but can't speak" - ], - "cr": "1/2", + "passive": 13, + "cr": "5", "trait": [ { - "name": "Aggressive", + "name": "Avoidance", "entries": [ - "As a bonus action, the skeleton can move up to its speed toward a hostile creature it can see." + "If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "name": "Stealthy", + "entries": [ + "On each of its turns, the displacer beast can use a bonus action to take the {@action Hide} action." ] } ], "action": [ { - "name": "Greataxe", + "name": "Displacement", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) slashing damage." + "The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is {@condition incapacitated} or has a speed of 0." ] }, { - "name": "Javelin", + "name": "Slay Foe (1/Turn)", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "The displacer beast deals an extra 9 ({@dice 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + ] + }, + { + "name": "Multiattack", + "entries": [ + "The displacer beast makes three attacks: one with its bite and two with its tentacles." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + ] + }, + { + "name": "Tentacle", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage plus 4 ({@damage 1d8}) piercing damage." ] } ], - "traitTags": [ - "Aggressive" - ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/displacerbeaststalker.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0033.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/displacerbeaststalker.png", "senseTags": [ "D" ], - "languageTags": [ - "C", - "CS", - "O" + "actionTags": [ + "Multiattack", + "Tentacles" ], "damageTags": [ - "S", + "B", "P" ], "miscTags": [ "MW", - "RW", - "THW", - "MLW" - ], - "page": 0, - "attachedItems": [ - "greataxe|phb", - "javelin|phb" + "RCH" ] }, { - "name": "Ogre Skeleton", + "name": "Divine Trickster", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "L", + "NX", + "C", + "G", + "NY", "E" ], "ac": [ { - "ac": 12, + "ac": 15, "from": [ - "{@item hide armor|phb}" + "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 59, - "formula": "7d10 + 21" + "average": 77, + "formula": "14d10 + 14" }, "speed": { - "walk": 40 + "walk": 30, + "burrow": 5, + "climb": 30 }, - "str": 19, - "dex": 10, - "con": 16, - "int": 1, - "wis": 7, - "cha": 3, - "senses": [ - "darkvision 60 ft." - ], - "passive": 8, - "immune": [ - "poison" - ], - "vulnerable": [ - "bludgeoning" + "str": 10, + "dex": 16, + "con": 12, + "int": 12, + "wis": 17, + "cha": 14, + "save": { + "dex": "+6", + "wis": "+6", + "cha": "+5" + }, + "skill": { + "deception": "+6", + "religion": "+6", + "stealth": "+5" + }, + "passive": 16, + "languages": [ + "any two languages" ], - "conditionImmune": [ - "exhaustion", - "poisoned" + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The divine trickster is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mending}", + "{@spell poison spray}", + "{@spell toll the dead|XGE}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell command}", + "{@spell disguise self}", + "{@spell guiding bolt}", + "{@spell healing word}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blindness/deafness}", + "{@spell mirror image}", + "{@spell pass without trace}", + "{@spell silence}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell blink}", + "{@spell dispel magic}", + "{@spell feign death}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell dimension door}", + "{@spell freedom of movement}", + "{@spell polymorph}" + ] + } + }, + "ability": "wis" + } ], - "languages": [ - "understands Common", - "Giant but can't speak" + "trait": [ + { + "name": "Cunning Action", + "entries": [ + "The divine trickster can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." + ] + }, + { + "name": "Divine Strike", + "entries": [ + "Once on each of the divine trickster's turns when it hits a creature with a weapon attack, it can cause the attack to deal an extra {@damage 1d8} poison damage to the target." + ] + }, + { + "name": "Evasion", + "entries": [ + "If the divine trickster is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the divine trickster instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The divine trickster deals an extra 14 ({@dice 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the divine trickster that isn't {@condition incapacitated} and the divine trickster doesn't have disadvantage on the attack roll." + ] + } ], - "cr": "2", "action": [ { - "name": "Greatclub", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 3}) piercing damage plus 14 ({@damage 4d6}) poison damage." ] - }, + } + ], + "reaction": [ { - "name": "Javelin", + "name": "Misty Escape (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." + "In response to taking damage, the divine trickster turns {@condition invisible} and teleports up to 60 feet to an unoccupied space it can see. It remains {@condition invisible} until the start of its next turn or until it attacks, makes a damage roll, or casts a spell." ] } ], - "senseTags": [ - "D" + "attachedItems": [ + "rapier|phb" + ], + "traitTags": [ + "Sneak Attack" ], "languageTags": [ - "C", - "CS", - "GI" + "X" ], "damageTags": [ - "B", + "I", "P" ], + "damageTagsSpell": [ + "I", + "N", + "O", + "R" + ], + "spellcastingTags": [ + "CC" + ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "MLW", + "MW" ], - "page": 0, - "attachedItems": [ - "greatclub|phb", - "javelin|phb" + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" ] }, { - "name": "Hill Giant Skeleton", + "name": "Djinni Grand Caliph", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], - "type": "undead", + "type": "elemental", "alignment": [ - "L", - "E" + "C", + "G" ], "ac": [ { - "ac": 14, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 105, - "formula": "10d12 + 40" + "average": 261, + "formula": "18d12 + 144" }, "speed": { - "walk": 40 + "walk": 40, + "fly": 90 + }, + "str": 25, + "dex": 15, + "con": 26, + "int": 17, + "wis": 18, + "cha": 22, + "save": { + "dex": "+8", + "wis": "+10", + "cha": "+12" + }, + "skill": { + "deception": "+12", + "insight": "+10", + "perception": "+10", + "persuasion": "+12" }, - "str": 21, - "dex": 10, - "con": 19, - "int": 1, - "wis": 9, - "cha": 2, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 9, + "passive": 20, "immune": [ - "poison" + "lightning", + "thunder" ], - "vulnerable": [ - "bludgeoning" + "languages": [ + "Auran" ], - "conditionImmune": [ - "exhaustion", - "poisoned" + "cr": "20", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The djinni's innate spellcasting ability is Charisma (spell save {@dc 20}). The djinni can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell create food and water} (can create wine instead of water)", + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell thunderwave}", + "{@spell tongues}", + "{@spell wind walk}" + ], + "daily": { + "3e": [ + "{@spell conjure elemental} (air elemental only)", + "{@spell creation}", + "{@spell dispel magic}", + "{@spell gaseous form}", + "{@spell invisibility}", + "{@spell major image}", + "{@spell plane shift}" + ], + "1e": [ + "{@spell chain lightning}", + "{@spell storm of vengeance}" + ] + }, + "ability": "cha" + } ], - "languages": [ - "understands Giant but can't speak" + "trait": [ + { + "name": "Captivating Presence", + "entries": [ + "Any creature that starts its turn within 30 feet of the djinni must make a {@dc 20} Wisdom saving throw. On a failed save, the creature becomes {@condition charmed} by the djinni for 1 minute or until the creature is farther than 30 feet away from it. On a successful save, the creature becomes immune to the djinni's Captivating Presence for 24 hours." + ] + }, + { + "name": "Grant Wish (3/year)", + "entries": [ + "The djinni can grant a wish spell to a creature that isn't a genie. In order to work, the djinni must be willing to grant the wish. Unless carefully and properly worded, and if the djinni has good reason to, the djinni will pervert the wish's intent into a literal but undesirable or partial fulfillment. The djinni can't grant a wish purposely to serve its own needs." + ] + }, + { + "name": "Elemental Demise", + "entries": [ + "If the djinni dies, its body disintegrates into crystalline powder, leaving behind only equipment the djinni was wearing or carrying." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The djinni has advantage on saving throws against spells and other magical effects." + ] + } ], - "cr": "4", "action": [ { "name": "Multiattack", "entries": [ - "The giant makes two greatclub attacks." + "The djinni makes three scimitar attacks." ] }, { - "name": "Greatclub", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) slashing damage." + "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}17 ({@damage 3d6 + 7}) slashing damage plus 7 ({@damage 2d6}) lightning or thunder damage (djinni's choice) and the target can't take reactions until the end of the djinni's next turn." ] }, { - "name": "Rock", + "name": "Create Whirlwind", "entries": [ - "{@atk rw} {@hit 8} to hit, range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage." + "A 10-foot-radius, 60-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a {@dc 22} Strength saving throw or be {@condition restrained} by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures {@condition restrained} by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.", + "A creature can use its action to free a creature {@condition restrained} by the whirlwind, including itself, by succeeding on a {@dc 22} Strength check. If the check succeeds, the creature is no longer {@condition restrained} and moves to the nearest space outside the whirlwind." + ] + } + ], + "legendary": [ + { + "name": "Scimitar", + "entries": [ + "The djinni makes a scimitar attack." + ] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The djinni casts a spell from its list of innate spells, using a spell slot as normal." + ] + }, + { + "name": "Teleport (Costs 2 Actions)", + "entries": [ + "The djinni magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + ] + }, + { + "name": "Tornado Form (Costs 3 Actions)", + "entries": [ + "The djinni magically transforms into a violent, twisting tornado and moves up to half its flying speed in a straight line and targets each creature its space it enters without provoking {@action opportunity attack|phb|opportunity attacks}. Each target must succeed on a {@dc 22} Strength saving throw. On a failure, a target takes 18 ({@damage 4d8}) bludgeoning damage, 9 ({@damage 2d8}) lightning damage, and 9 ({@damage 2d8}) thunder damage and is flung up 30 feet away from the djinni in a random direction and knocked {@condition prone}. If a thrown target strikes an object, such as a wall or floor, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 22} Dexterity saving throw or take the same damage and be knocked {@condition prone}. If the saving throw is successful, the target takes half the damage and isn't", + "flung away or knocked {@condition prone}. The djinni reverts to its true form at the start of the next turn." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/djinnigrandcaliph.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2405.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/djinnigrandcaliph.png", + "attachedItems": [ + "scimitar|phb" + ], + "traitTags": [ + "Magic Resistance" + ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "GI" + "AU" ], "damageTags": [ + "B", + "L", "S", - "B" + "T" + ], + "damageTagsSpell": [ + "A", + "B", + "C", + "L", + "T" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ + "AOE", + "MLW", "MW", - "RCH", - "RW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hillgiantskeleton.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hillgiantskeleton.webp" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "greatclub|phb" + "savingThrowForced": [ + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity" ] }, { - "name": "Hobgoblin Skeleton", + "name": "Djinni Wind Warden", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "undead", + "type": "elemental", "alignment": [ - "L", - "E" + "C", + "G" ], "ac": [ { - "ac": 18, + "ac": 17, "from": [ - "{@item chain mail|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 11, - "formula": "2d8 + 2" + "average": 213, + "formula": "17d10 + 119" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 90 + }, + "str": 23, + "dex": 15, + "con": 24, + "int": 15, + "wis": 18, + "cha": 20, + "save": { + "dex": "+7", + "wis": "+9", + "cha": "+10" }, - "str": 13, - "dex": 14, - "con": 12, - "int": 6, - "wis": 10, - "cha": 5, "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "languages": [ - "understands Common", - "Goblin but can't speak" - ], - "vulnerable": [ - "bludgeoning" + "darkvision 120 ft." ], + "passive": 14, "immune": [ - "cold", - "poison" + "lightning", + "thunder" ], - "conditionImmune": [ - "exhaustion", - "poisoned" + "languages": [ + "Auran" + ], + "cr": "13", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The djinni's innate spellcasting ability is Charisma (spell save {@dc 18}). The djinni can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell create food and water} (can create wine instead of water)", + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell thunderwave}", + "{@spell tongues}", + "{@spell wind walk}" + ], + "daily": { + "2e": [ + "{@spell conjure elemental} (air elemental only)", + "{@spell creation}", + "{@spell dispel magic}", + "{@spell gaseous form}", + "{@spell invisibility}", + "{@spell major image}", + "{@spell plane shift}" + ], + "1e": [ + "{@spell chain lightning}" + ] + }, + "ability": "cha" + } ], - "cr": "1/2", "trait": [ { - "name": "Martial Advantage (1/Turn)", + "name": "Elemental Demise", "entries": [ - "The skeleton can deal an extra 7 ({@dice 2d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the skeleton and that ally isn't {@condition incapacitated}." + "If the djinni dies, its body disintegrates into crystalline powder, leaving behind only equipment the djinni was wearing or carrying." ] } ], "action": [ { - "name": "Longsword", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) slashing damage, or 6 ({@damage 1d10 + 1}) slashing damage if used with two hands." + "The djinni makes three scimitar attacks. The djinni can replace one of those attacks with Spirit Away." ] }, { - "name": "Longbow", + "name": "Scimitar", "entries": [ - "{@atk rw} {@hit 3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage plus 3 ({@damage 1d6}) lightning or thunder damage (djinni's choice)." + ] + }, + { + "name": "Create Whirlwind", + "entries": [ + "A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a {@dc 20} Strength saving throw or be {@condition restrained} by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures {@condition restrained} by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.", + "A creature can use its action to free a creature {@condition restrained} by the whirlwind, including itself, by succeeding on a {@dc 20} Strength check. If the check succeeds, the creature is no longer {@condition restrained} and moves to the nearest space outside the whirlwind." + ] + }, + { + "name": "Spirit Away", + "entries": [ + "The djinni targets a nonhostile creature within 60 feet of it. Until the end of the turn, the target gains a flying speed of 40 feet and can use its reaction to move up to its flying speed without provoking {@action opportunity attack|phb|opportunity attacks}." ] } ], + "reaction": [ + { + "name": "Intercept Attack", + "entries": [ + "In response to another creature within 5 feet of it being hit by an attack roll, the djinni gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the djinni must be able to see the creature and the attacker." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/djinniwindwarden.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2428.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/djinniwindwarden.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Djinni Wind Warden Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "scimitar|phb" + ], "senseTags": [ - "D" + "SD" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "C", - "CS", - "GO" + "AU" ], "damageTags": [ + "L", "S", - "P" + "T" + ], + "damageTagsSpell": [ + "L", + "T" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" + "AOE", + "MLW", + "MW" ], - "page": 0, - "attachedItems": [ - "longbow|phb", - "longsword|phb" + "savingThrowForced": [ + "strength" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity" ] }, { - "name": "Gnoll Skeleton", + "name": "Doppelganger Assassin", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "undead", + "type": { + "type": "monstrosity", + "tags": [ + "shapechanger" + ] + }, "alignment": [ - "L", - "E" + "N" ], "ac": [ - { - "ac": 16, - "from": [ - "{@item hide armor|phb}", - "{@item shield|phb}" - ] - } + 15 ], "hp": { - "average": 22, - "formula": "5d8" + "average": 85, + "formula": "13d8 + 26" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 14, - "con": 11, - "int": 2, - "wis": 10, - "cha": 3, + "str": 11, + "dex": 20, + "con": 14, + "int": 11, + "wis": 12, + "cha": 14, + "save": { + "dex": "+9", + "int": "+4" + }, + "skill": { + "deception": "+7", + "insight": "+5", + "stealth": "+11" + }, "senses": [ "darkvision 60 ft." ], - "passive": 10, - "immune": [ - "poison" - ], - "vulnerable": [ - "bludgeoning" - ], + "passive": 11, "conditionImmune": [ - "exhaustion", - "poisoned" + "charmed" ], "languages": [ - "understands Gnoll but can't speak" + "Common" ], - "cr": "1/2", + "cr": "9", "trait": [ { - "name": "Rampage", + "name": "Shapechanger", "entries": [ - "When the skeleton reduces a creature to 0 hit points with a melee attack on its turn, the skeleton can take a bonus action to move up to half its speed and make a bite attack." + "The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form.", + "Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + ] + }, + { + "name": "Ambusher", + "entries": [ + "The doppelganger has advantage on attack rolls against any creature it has surprised." + ] + }, + { + "name": "Assassinate", + "entries": [ + "During its first turn, the doppelganger has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the doppelganger scores against a surprised creature is a critical hit." + ] + }, + { + "name": "Cunning Action", + "entries": [ + "The doppelganger can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." + ] + }, + { + "name": "Evasion", + "entries": [ + "If the doppelganger is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the doppelganger instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The doppelganger deals an extra 17 ({@dice 5d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the doppelganger that isn't {@condition incapacitated} and the doppelganger doesn't have disadvantage on the attack roll." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The doppelganger makes three melee attacks." ] }, { - "name": "Spear", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) bludgeoning damage." ] }, { - "name": "Longbow", + "name": "Shortsword", "entries": [ - "{@atk rw} {@hit 3} to hit, range 150/600 ft., one creature. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Read Thoughts", + "entries": [ + "The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom ({@skill Insight}) and Charisma ({@skill Deception}, {@skill Intimidation}, and {@skill Persuasion}) checks against the target." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0034.webp", + "type": "external" + } + } + ] + }, + "attachedItems": [ + "shortsword|phb" + ], "traitTags": [ - "Rampage" + "Ambusher", + "Shapechanger", + "Sneak Attack" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "CS", - "OTH" + "C" ], "damageTags": [ + "B", + "I", "P" ], "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" + "MLW", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gnollskeleton.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollskeleton.webp" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "longbow|phb", - "spear|phb" + "savingThrowForced": [ + "constitution" ] }, { - "name": "Goblin Skeleton", + "name": "Doppelganger Dark Whisperer", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "S" + "M" ], - "type": "undead", + "type": { + "type": "monstrosity", + "tags": [ + "shapechanger" + ] + }, "alignment": [ - "C", - "E" + "N" ], "ac": [ - { - "ac": 16, - "from": [ - "{@item leather armor|phb}", - "{@item shield|phb}" - ] - } + 14 ], "hp": { - "average": 7, - "formula": "2d6" + "average": 98, + "formula": "15d8 + 30" }, "speed": { "walk": 30 }, - "str": 8, - "dex": 16, - "con": 10, - "int": 6, - "wis": 8, - "cha": 8, + "str": 11, + "dex": 18, + "con": 14, + "int": 11, + "wis": 12, + "cha": 16, + "save": { + "dex": "+8", + "cha": "+7" + }, + "skill": { + "deception": "+11", + "insight": "+6", + "persuasion": "+11", + "stealth": "+8" + }, "senses": [ "darkvision 60 ft." ], - "passive": 9, - "languages": [ - "understands Common", - "Goblin but can't speak" - ], - "vulnerable": [ - "bludgeoning" + "passive": 11, + "conditionImmune": [ + "charmed" ], - "immune": [ - "cold", - "poison" + "languages": [ + "Common" ], - "conditionImmune": [ - "exhaustion", - "poisoned" + "cr": "10", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The doppelganger is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following bard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell friends}", + "{@spell minor illusion}", + "{@spell prestidigitation}", + "{@spell vicious mockery}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell healing word}", + "{@spell dissonant whispers}", + "{@spell thunderwave}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell enthrall}", + "{@spell hold person}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell fear}", + "{@spell fireball}", + "{@spell major image}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell confusion}", + "{@spell greater invisibility}", + "{@spell polymorph}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell destructive wave}", + "{@spell dominate person}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell otto's irresistible dance}" + ] + } + }, + "ability": "cha" + } ], - "cr": "1/4", "trait": [ { - "name": "Nimble Escape", + "name": "Shapechanger", + "entries": [ + "The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form.", + "Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + ] + }, + { + "name": "Ambusher", "entries": [ - "The skeleton can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." + "The doppelganger has advantage on attack rolls against any creature it has surprised." + ] + }, + { + "name": "Dark Whispers", + "entries": [ + "The doppelganger can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the doppelganger, the target must succeed on a {@dc 15} Charisma saving throw or be {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the doppelganger by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the doppelganger, the creature can repeat the saving throw. On a success, the effect ends." + ] + }, + { + "name": "Psychic Blades (3/day)", + "entries": [ + "The doppelganger deals an extra 17 ({@dice 5d6}) damage when it hits a target with a weapon attack." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 ({@dice 3d6}) damage from the attack." ] } ], "action": [ { - "name": "Scimitar", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "The doppelganger makes two melee attacks." ] }, { - "name": "Shortbow", + "name": "Rapier", "entries": [ - "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 5}) piercing damage plus 10 ({@damage 3d6}) poison damage." + ] + }, + { + "name": "Read Thoughts", + "entries": [ + "The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom ({@skill Insight}) and Charisma ({@skill Deception}, {@skill Intimidation}, and {@skill Persuasion}) checks against the target." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0034.webp", + "type": "external" + } + } + ] + }, + "attachedItems": [ + "rapier|phb" + ], + "traitTags": [ + "Ambusher", + "Shapechanger" + ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "C", - "CS", - "GO" + "C" ], "damageTags": [ + "I", "P" ], + "damageTagsSpell": [ + "F", + "N", + "R", + "T", + "Y" + ], + "spellcastingTags": [ + "CB" + ], "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" + "MLW", + "MW" ], - "page": 0, - "attachedItems": [ - "scimitar|phb", - "shortbow|phb" + "savingThrowForced": [ + "charisma" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Frost Giant Skeleton", + "name": "Dragon Turtle Wyrmling", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "undead", + "type": "dragon", "alignment": [ - "L", - "E" + "N" ], "ac": [ { "ac": 16, "from": [ - "patchwork armor" + "natural armor" ] } ], "hp": { - "average": 138, - "formula": "12d12 + 60" + "average": 85, + "formula": "10d10 + 30" }, "speed": { - "walk": 40 + "walk": 20, + "swim": 40 }, - "str": 23, - "dex": 11, - "con": 21, - "int": 5, - "wis": 10, + "str": 17, + "dex": 10, + "con": 12, + "int": 6, + "wis": 8, "cha": 8, + "save": { + "dex": "+3", + "con": "+4", + "wis": "+2" + }, "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "immune": [ - "cold", - "poison" - ], - "vulnerable": [ - "bludgeoning" + "darkvision 120 ft." ], - "conditionImmune": [ - "exhaustion", - "poisoned" + "passive": 6, + "resist": [ + "fire" ], "languages": [ - "understands Giant but can't speak" + "Aquan", + "Dragonic" + ], + "cr": "5", + "trait": [ + { + "name": "Amphibious", + "entries": [ + "The dragon turtle can breathe air and water." + ] + } ], - "cr": "6", "action": [ { "name": "Multiattack", "entries": [ - "The giant makes two greataxe attacks." + "The dragon turtle makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Greataxe", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}25 ({@damage 3d12 + 6}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) piercing damage." ] }, { - "name": "Rock", + "name": "Claw", "entries": [ - "{@atk rw} {@hit 9} to hit, range 60/240 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 3}) slashing damage." + ] + }, + { + "name": "Steam Breath {@recharge 5}", + "entries": [ + "The dragon exhales scalding steam in a 15-foot cone. Each creature in that area must succeed on a {@dc 14} Dexterity saving throw, taking 31 ({@damage 9d6}) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dragonturtlewyrmling.webp" + } + } + ] + }, + "dragonAge": "wyrmling", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dragonturtlewyrmling.png", + "traitTags": [ + "Amphibious" + ], "senseTags": [ - "D" + "SD" ], "actionTags": [ + "Breath Weapon", "Multiattack" ], "languageTags": [ - "CS", - "GI" + "AQ" ], "damageTags": [ - "S", - "B" + "F", + "P", + "S" ], "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" + "AOE", + "MW" ], - "page": 0, - "attachedItems": [ - "greataxe|phb" + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Fire Giant Skeleton", + "name": "Dragonblood Lizardfolk Sorcerer of Tiamat", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "lizardfolk" + ] + }, "alignment": [ - "L", + "N", "E" ], "ac": [ { - "ac": 18, + "ac": 13, "from": [ - "{@item plate armor|phb}" + "natural armor" ] } ], "hp": { - "average": 162, - "formula": "13d12 + 78" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 30 + "walk": 30, + "swim": 30 }, - "str": 25, - "dex": 11, - "con": 23, - "int": 6, - "wis": 14, - "cha": 9, - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, - "immune": [ - "fire", - "poison" + "str": 15, + "dex": 10, + "con": 14, + "int": 7, + "wis": 12, + "cha": 15, + "skill": { + "perception": "+4", + "religion": "+4", + "survival": "+7" + }, + "passive": 13, + "resist": [ + "acid" ], - "vulnerable": [ - "bludgeoning" + "languages": [ + "Draconic" ], - "conditionImmune": [ - "exhaustion", - "poisoned" + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The lizardfolk is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following sorcerer spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell fire bolt}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell poison spray}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell chromatic orb}", + "{@spell shield}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell mirror image}", + "{@spell scorching ray}", + "{@spell snilloc's snowball swarm|XGE}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell lightning bolt}", + "{@spell stinking cloud}" + ] + } + }, + "ability": "cha" + } ], - "languages": [ - "understands Giant but can't speak" + "trait": [ + { + "name": "Hold Breath", + "entries": [ + "The lizardfolk can hold its breath for 15 minutes." + ] + }, + { + "name": "Sorcery Points", + "entries": [ + "The lizardfolk has 6 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + "Empowered Spell: When the lizardfolk rolls damage for a spell, it can spend 1 sorcery point to reroll up to 3 damage dice. It must use the new rolls. It can use Empowered Spell even if it has already used a different Metamagic option during the casting of the spell.", + "Quickened Spell: When the lizardfolk casts a spell that has a casting time of 1 action, the giant can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." + ] + } ], - "cr": "7", "action": [ { "name": "Multiattack", "entries": [ - "The giant makes two greatsword attacks." + "The lizardfolk makes two melee attacks, each one with a different weapon." ] }, { - "name": "Greatsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}28 ({@damage 6d6 + 7}) slashing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 2 ({@dice 1d4}) acid." ] }, { - "name": "Rock", + "name": "Quarterstaff", "entries": [ - "{@atk rw} {@hit 11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + }, + { + "name": "Dragon Breath {@recharge 5}", + "entries": [ + "The lizardfolk exhales acid in an 30- foot line that is 5 feet wide. Each creature in that line must succeed on a {@dc 12} Dexterity saving throw, taking 22 ({@damage 5d8}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "senseTags": [ - "D" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/blackscalebruiser.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4012.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dragonbloodlizardfolksorcereroftiamat.png", + "attachedItems": [ + "javelin|phb", + "quarterstaff|phb" + ], + "traitTags": [ + "Hold Breath" ], "actionTags": [ + "Breath Weapon", "Multiattack" ], "languageTags": [ - "CS", - "GI" + "DR" ], "damageTags": [ - "S", - "B" + "A", + "B", + "P" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "I", + "L", + "T" + ], + "spellcastingTags": [ + "CS" ], "miscTags": [ + "MLW", "MW", - "RCH", "RW", - "MLW" + "THW" ], - "page": 0, - "attachedItems": [ - "greatsword|phb" + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" ] }, { - "name": "Ettin Skeleton", + "name": "Dragonwrought Sorcerer", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "S" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "kobold" + ] + }, "alignment": [ "L", "E" ], "ac": [ + 13, { - "ac": 13, - "from": [ - "natural armor" - ] + "ac": 16, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 44, + "formula": "8d6 + 16" }, "speed": { - "walk": 40 + "walk": 30, + "fly": 30 + }, + "str": 7, + "dex": 15, + "con": 14, + "int": 10, + "wis": 11, + "cha": 15, + "skill": { + "arcana": "+2", + "perception": "+4", + "stealth": "+2" }, - "str": 21, - "dex": 10, - "con": 17, - "int": 2, - "wis": 10, - "cha": 4, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 8, + "passive": 19, "immune": [ - "poison" - ], - "vulnerable": [ - "bludgeoning" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" + "fire" ], "languages": [ - "understands Common", - "Giant but can't speak" + "Common", + "Draconic" + ], + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The kobold is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following sorcerer spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell fire bolt}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell poison spray}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell mage armor}", + "{@spell shield}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell aganazzar's scorcher|XGE}", + "{@spell mirror image}", + "{@spell scorching ray}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell fireball}", + "{@spell melf's minute meteors|XGE}" + ] + } + }, + "ability": "cha" + } ], - "cr": "3", "trait": [ { - "name": "Two Heads", + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Sorcery Points", "entries": [ - "The ettin has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "The kobold has 6 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + "Empowered Spell: When the kobold rolls damage for a spell, it can spend 1 sorcery point to reroll up to 3 damage dice. It must use the new rolls. It can use Empowered Spell even if it has already used a different Metamagic option during the casting of the spell.", + "Quickened Spell: When the kobold casts a spell that has a casting time of 1 action, the giant can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { - "name": "Multiattack", + "name": "Dagger", "entries": [ - "The ettin makes two attacks: one with its battleaxe and one with its morningstar." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { - "name": "Battleaxe", + "name": "Sling", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." + "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage." ] }, { - "name": "Morningstar", + "name": "Dragon Breath {@recharge 5}", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage." + "The kobold exhales fire in a 15-foot cone. Each creature in that area must succeed on a {@dc 12} Dexterity saving throw, taking 24 ({@damage 7d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/koboldsneak.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3817.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/koboldwyrmpriest.png", + "attachedItems": [ + "dagger|phb", + "sling|phb" + ], + "traitTags": [ + "Pack Tactics", + "Sunlight Sensitivity" + ], "senseTags": [ + "B", "D" ], "actionTags": [ - "Multiattack" + "Breath Weapon" ], "languageTags": [ "C", - "CS", - "GI" + "DR" ], "damageTags": [ - "S", + "B", + "F", "P" ], + "damageTagsSpell": [ + "F", + "I" + ], + "spellcastingTags": [ + "CS" + ], "miscTags": [ + "AOE", + "MLW", "MW", - "MLW" + "RNG", + "RW" ], - "page": 0, - "attachedItems": [ - "battleaxe|phb", - "morningstar|phb" + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" ] }, { - "name": "Bugbear Skeleton", + "name": "Dread Lord of Bane", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 16, + "ac": 20, "from": [ - "{@item hide armor|phb}", + "{@item plate armor|phb}", "{@item shield|phb}" ] } ], "hp": { - "average": 27, - "formula": "5d8 + 5" + "average": 113, + "formula": "15d8 + 45" }, "speed": { "walk": 30 }, - "str": 15, - "dex": 16, - "con": 13, - "int": 4, - "wis": 11, - "cha": 5, - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, + "str": 16, + "dex": 10, + "con": 16, + "int": 12, + "wis": 20, + "cha": 14, + "save": { + "con": "+8", + "wis": "+10", + "cha": "+7" + }, + "skill": { + "intimidation": "+7", + "perception": "+10", + "religion": "+10" + }, + "passive": 20, "languages": [ - "understands Common", - "Goblin but can't speak" - ], - "vulnerable": [ - "bludgeoning" - ], - "immune": [ - "cold", - "poison" + "any two languages" ], - "conditionImmune": [ - "exhaustion", - "poisoned" + "cr": "13", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The dread lord of Bane is a 17th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell guidance}", + "{@spell mending}", + "{@spell sacred flame}", + "{@spell thaumaturgy}", + "{@spell toll the dead|XGE}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell command}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell augury}", + "{@spell hold person}", + "{@spell zone of truth}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell dispel magic}", + "{@spell spirit guardians}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell guardian of faith}", + "{@spell freedom of movement}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell contagion}", + "{@spell dispel evil and good}", + "{@spell flame strike}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell blade barrier}", + "{@spell harm}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell divine word}", + "{@spell fire storm}" + ] + }, + "8": { + "slots": 1, + "spells": [ + "{@spell antimagic feld}" + ] + }, + "9": { + "slots": 1, + "spells": [ + "{@spell gate}" + ] + } + }, + "ability": "wis" + } ], - "cr": "1", "trait": [ { - "name": "Brute", + "name": "Aura of Dread", "entries": [ - "A melee weapon deals one extra die of its damage when the skeleton hits with it (included in the attack)." + "A creature hostile to the dread lord of Bane that starts its turn within 20 feet of the dread lord of Bane must succeed on a {@dc 18} Wisdom saving throw, unless the dread lord of Bane is {@condition incapacitated}. On a failed save, the target is {@condition frightened} until the start of its next turn. While {@condition frightened} in this way, the target can't perform any actions except move up to half its speed. If a creature's saving throw is successful, the creature is immune to the dread lord of Bane's Aura of Dread for the next 24 hours." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the dread lord of Bane fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Smite (1/Turn)", + "entries": [ + "As a bonus action, when the dread lord of Bane hits a creature with a weapon attack, it can expend a 1st level spell slot to deal an extra {@damage 2d8} necrotic damage and the target must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} until the end of its next turn. The creature is {@condition paralyzed} while {@condition frightened}. If the dread lord of Bane expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum 5d8)." ] } ], "action": [ { - "name": "Morningstar", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) slashing damage." + "The dread lord of Bane makes two morningstar attacks or two longbow attacks." ] }, { - "name": "Javelin", + "name": "Morningstar", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage in melee or 5 ({@damage 1d6 + 2}) piercing damage at range." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 9 ({@damage 2d8}) necrotic damage." ] } ], - "traitTags": [ - "Brute" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "CS", - "GO" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bugbearskeleton.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearskeleton.webp" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "javelin|phb", - "morningstar|phb" - ] - }, - { - "name": "Young Dragon Skeleton", - "source": "MonsterManualExpanded", - "size": [ - "L" - ], - "type": "undead", - "alignment": [ - "L", - "E" - ], - "ac": [ + "legendary": [ { - "ac": 19, - "from": [ - "natural armor" + "name": "Attack", + "entries": [ + "The dread lord of Bane makes a weapon attack." ] - } - ], - "hp": { - "average": 136, - "formula": "16d10 + 48" - }, - "speed": { - "walk": 40, - "swim": 40 - }, - "str": 19, - "dex": 14, - "con": 17, - "int": 12, - "wis": 13, - "cha": 11, - "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "passive": 11, - "immune": [ - "poison" - ], - "vulnerable": [ - "bludgeoning" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "languages": [ - "understands Common", - "Dragonic but can't speak" - ], - "cr": "5", - "action": [ + }, { - "name": "Multiattack", + "name": "Move", "entries": [ - "The skeleton makes three attacks: one with its bite and two with its claws." + "The dread lord of Bane moves up to half its speed." ] }, { - "name": "Bite", + "name": "Bane/Command", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage." + "The dread lord of Bane casts bane or command, using a spell slot as normal." ] }, { - "name": "Claw", + "name": "Cast a Spell (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "The dread lord of Bane casts a spell from its list of prepared spells, using a spell slot as normal." ] } ], - "senseTags": [ - "B", - "SD" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0150.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dread Lord of Bane Token.webp", + "attachedItems": [ + "morningstar|phb" + ], + "traitTags": [ + "Legendary Resistances" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C", - "CS" + "X" ], "damageTags": [ - "P", + "N", + "P" + ], + "damageTagsSpell": [ + "F", + "N", + "R", "S" ], + "spellcastingTags": [ + "CC" + ], "miscTags": [ - "MW", - "RCH" + "MLW", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/adultdragonskeleton.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/adultdragonskeleton.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5828.webp", - "type": "external" - } - } - ] - }, - "page": 0 + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" + ] }, { - "name": "Ancient Dragon Skeleton", + "name": "Dread Spectre", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "G" + "L" ], "type": "undead", "alignment": [ - "L", + "C", "E" ], "ac": [ - { - "ac": 22, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 385, - "formula": "22d20 + 154" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 40, - "swim": 40 + "walk": 0, + "fly": { + "number": 50, + "condition": "(hover)" + }, + "canHover": true }, - "str": 27, - "dex": 14, - "con": 25, - "int": 16, - "wis": 17, - "cha": 15, + "str": 1, + "dex": 16, + "con": 15, + "int": 12, + "wis": 12, + "cha": 16, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." + "darkvision 60 ft." + ], + "passive": 11, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } ], - "passive": 13, "immune": [ + "necrotic", "poison" ], - "vulnerable": [ - "bludgeoning" - ], "conditionImmune": [ + "charmed", "exhaustion", - "poisoned" - ], - "languages": [ - "understands Common", - "Dragonic but can't speak" + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" ], - "cr": "15", - "action": [ - { - "name": "Multiattack", - "entries": [ - "The skeleton can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage." - ] - }, + "languages": [ + "any languages it knew in life" + ], + "cr": "5", + "trait": [ { - "name": "Claw", + "name": "Aura of Dread", "entries": [ - "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." + "A creature hostile to the spectre that starts its turn within 20 feet of the spectre must succeed on a {@dc 17} Wisdom saving throw, unless the spectre is {@condition incapacitated}. On a failed save, the target is {@condition frightened} until the start of its next turn. While {@condition frightened} in this way, the target can't perform any actions except move up to half its speed. If a creature's saving throw is successful, the creature is immune to the spectre's Aura of Dread for the next 24 hours." ] }, { - "name": "Tail", + "name": "Incorporeal Movement", "entries": [ - "{@atk mw} {@hit 13} to hit, reach 20 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." + "The spectre can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if she ends her turn inside an object." ] }, { - "name": "Frightful Presence", + "name": "Sunlight Sensitivity", "entries": [ - "Each creature of the skeleton's choice that is within 120 feet of the skeleton and aware of it must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the skeleton's Frightful Presence for the next 24 hours." + "While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "legendary": [ - { - "name": "Detect", - "entries": [ - "The skeleton makes a Wisdom ({@skill Perception}) check." - ] - }, - { - "name": "Tail Attack", - "entries": [ - "The skeleton makes a tail attack" - ] - }, + "action": [ { - "name": "Wing Attack (Costs 2 Actions)", + "name": "Life Drain", "entries": [ - "The skeleton swings and strikes with its skeletal appendages that used to hold its wing membrane. Each creature within 15 feet of the skeleton must succeed on a {@dc 21} Dexterity saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage." + "{@atk ms} {@hit 5} to hit, reach 5 ft., one creature. {@h}{@h}24 ({@damage 6d6 + 3}) necrotic damage. The target must succeed on a {@dc 13} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] } ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Frightful Presence", - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "P", - "S", - "B" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientdragonskeleton.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientdragonskeleton.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadspectre.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0130.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6072.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dreadspectre.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dragon Skeleton, Ancient Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dread Specter Token.webp", "name": "v2 art" } ], + "traitTags": [ + "Incorporeal Movement", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "HPR" + ], "savingThrowForced": [ - "dexterity", + "constitution", "wisdom" ] }, { - "name": "Adult Dragon Skeleton", + "name": "Dread Unicorn", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "undead", + "type": "fiend", "alignment": [ "L", "E" ], "ac": [ { - "ac": 20, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 207, - "formula": "28d12 + 90" + "average": 67, + "formula": "9d10 + 18" }, "speed": { - "walk": 40, - "swim": 40 + "walk": 50 }, - "str": 23, + "str": 18, "dex": 14, - "con": 21, - "int": 14, - "wis": 15, - "cha": 13, + "con": 15, + "int": 11, + "wis": 17, + "cha": 16, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." + "darkvision 60 ft." + ], + "passive": 13, + "resist": [ + "cold", + "fire", + "lightning" ], - "passive": 12, "immune": [ "poison" ], - "vulnerable": [ - "bludgeoning" - ], "conditionImmune": [ - "exhaustion", + "charmed", + "paralyzed", "poisoned" ], "languages": [ - "understands Common", - "Dragonic but can't speak" + "Abyssal", + "telepathy 60 ft." + ], + "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The unicorn's innate spellcasting ability is Charisma (spell save {@dc 14}) . The unicorn can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell druidcraft}", + "{@spell pass without trace}" + ], + "daily": { + "1e": [ + "{@spell dispel evil and good}", + "{@spell entangle}", + "{@spell ray of enfeeblement}" + ] + }, + "ability": "cha" + } + ], + "trait": [ + { + "name": "Charge", + "entries": [ + "If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 ({@damage 2d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The unicorn has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The unicorn's weapon attacks are magical." + ] + } ], - "cr": "10", "action": [ { "name": "Multiattack", "entries": [ - "The skeleton can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." + "The unicorn makes two attacks: one with its hooves and one with its horn." ] }, { - "name": "Bite", + "name": "Hooves", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] }, { - "name": "Claw", + "name": "Horn", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] }, { - "name": "Tail", + "name": "Horn of Death (2/Day)", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 20 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage and the target must succeed on a {@dc 14} Constitution. On a failed save, the target takes 24 ({@damage 7d6}) necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes." ] }, { - "name": "Frightful Presence", + "name": "Teleport (1/Day)", "entries": [ - "Each creature of the skeleton's choice that is within 120 feet of the skeleton and aware of it must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the skeleton's Frightful Presence for the next 24 hours." + "The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away." ] } ], "legendary": [ { - "name": "Detect", + "name": "Hooves", "entries": [ - "The skeleton makes a Wisdom ({@skill Perception}) check." + "The unicorn makes one attack with its hooves." ] }, { - "name": "Tail Attack", + "name": "Shadow Shield (Costs 2 Actions)", "entries": [ - "The skeleton makes a tail attack" + "The unicorn creates a wavering, shadowy shield around itself or another creature it can see within 60 feet of it. Until the end of the unicorn's next turn, any creature has disadvantage on attack rolls against the target. An attacker is immune to this effect if it doesn't rely on sight, as with {@sense blindsight}, or can see through illusions, as with {@sense truesight}." ] }, { - "name": "Wing Attack (Costs 2 Actions)", + "name": "Disrupt Life (Costs 3 Actions)", "entries": [ - "The skeleton swings and strikes with its skeletal appendages that used to hold its wing membrane. Each creature within 15 feet of the skeleton must succeed on a {@dc 18} Dexterity saving throw or take 13 ({@damage 2d6 + 6}) bludgeoning damage." + "Each living creature within 10 feet of the unicorn must make a {@dc 14} Constitution saving throw against this magic, taking 17 ({@damage 5d6}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Frightful Presence", - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "P", - "S", - "B" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/adultdragonskeleton.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/adultdragonskeleton.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadunicorn.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0130.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6477.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dragon Skeleton, Adult Token.webp", - "name": "v2 art" - } - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ] - }, - { - "name": "Wolf Skeleton", - "source": "MonsterManualExpanded", - "size": [ - "L" - ], - "type": "undead", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 11, - "formula": "2d8 + 1" - }, - "speed": { - "walk": 40 - }, - "str": 12, - "dex": 17, - "con": 12, - "int": 1, - "wis": 12, - "cha": 2, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "immune": [ - "poison" - ], - "vulnerable": [ - "bludgeoning" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "cr": "1/4", - "trait": [ - { - "name": "Pack Tactics", - "entries": [ - "The skeleton has advantage on attack rolls against a creature if at least one of the skeleton's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing Damage. If the target is a creature, it must succeed on a {@dc 11} Strength saving throw or be knocked {@condition prone}" - ] - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dreadunicorn.png", "traitTags": [ - "Pack Tactics" + "Charge", + "Magic Resistance", + "Magic Weapons" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "AB", + "TP" + ], "damageTags": [ + "B", + "N", "P" ], + "spellcastingTags": [ + "I" + ], "miscTags": [ + "HPR", "MW" ], - "page": 0, "savingThrowForced": [ + "constitution", + "strength" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", "strength" ] }, { - "name": "Tyrannosaurus Skeleton", + "name": "Dread Will-o-Wisp", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "T" ], "type": "undead", "alignment": [ - "U" + "C", + "E" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 20 ], "hp": { - "average": 136, - "formula": "13d12 + 52" + "average": 63, + "formula": "18d4 + 18" }, "speed": { - "walk": 50 + "walk": 0, + "fly": { + "number": 50, + "condition": "(hover)" + }, + "canHover": true }, - "str": 25, - "dex": 12, - "con": 19, - "int": 1, - "wis": 12, - "cha": 5, + "str": 1, + "dex": 30, + "con": 12, + "int": 15, + "wis": 16, + "cha": 15, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 12, + "resist": [ + "acid", + "cold", + "fire", + "necrotic", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } ], - "passive": 11, "immune": [ + "lightning", "poison" ], - "vulnerable": [ - "bludgeoning" - ], "conditionImmune": [ "exhaustion", - "poisoned" + "grappled", + "paralyzed", + "poisoned", + "prone", + "restrained", + "unconscious" + ], + "languages": [ + "the languages it knew in life" ], "cr": "5", "trait": [ { - "name": "Pounce", + "name": "Consume Life", "entries": [ - "If the skeleton moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the skeleton can make one bite attack against it as a bonus action." + "As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a {@dc 13} Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 ({@dice 3d6}) hit points." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Ephemeral", "entries": [ - "The skeleton makes two attacks: one with its bite and one with it s tail. It can't make both attacks against the same target." + "The will-o'-wisp can't wear or carry anything." ] }, { - "name": "Bite", + "name": "Incorporeal Movement", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}33 ({@damage 4d12 + 7}) piercing Damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained}, and the tyrannosaurus can't bite another target." + "The will-o'-wisp can move through other creatures and objects as if they were difcu lt terrain . It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Tail", + "name": "Variable Illumination", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage." - ] - } - ], - "traitTags": [ - "Pounce" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/tyrannosaurusskeleton.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/tyrannosaurusskeleton.webp" - } - } - ] - }, - "page": 0, - "savingThrowForced": [ - "strength" - ] - }, - { - "name": "Megaraptor Skeleton", - "source": "MonsterManualExpanded", - "size": [ - "L" - ], - "type": "undead", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 13, - "from": [ - "natural armor" + "The will-o'-wisp sheds bright light in a 5-foot to 20-foot radius and dim light for an additional number offeet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action." ] } ], - "hp": { - "average": 51, - "formula": "6d10 + 18" - }, - "speed": { - "walk": 50 - }, - "str": 19, - "dex": 17, - "con": 17, - "int": 1, - "wis": 12, - "cha": 2, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "immune": [ - "poison" - ], - "vulnerable": [ - "bludgeoning" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "cr": "2", - "trait": [ + "action": [ { - "name": "Pounce", + "name": "Whispers of Hope and Despair", "entries": [ - "If the skeleton moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the skeleton can make one bite attack against it as a bonus action." - ] - } - ], - "action": [ + "A creature that starts its turn within 20 feet of the will-o-wisp must succeed on a {@dc 13} Wisdom saving throw, unless the will-o-wisp is {@condition incapacitated}. On a failed save, the target is {@condition charmed} until the start of its next turn. While {@condition charmed} by the will-o-wisp, the target, during each of its turns, is unable to do any action except use a {@action Dash} action and move up to its speed to a space of the will-o-wisp's choice that the will-o-wisp can see. If the creature cannot reach it, it must move to the nearest possible space to the designated space. A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it might not notice hidden hazards such as quicksand, and it will provoke {@action opportunity attack|phb|opportunity attacks} to move toward the space designated. Constructs and undead are immune to this effect." + ] + }, { "name": "Multiattack", "entries": [ - "The skeleton makes three attacks: one with its bite and two with its claws." + "The will-o-wisp uses its Shock twice." ] }, { - "name": "Bite", + "name": "Shock", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing Damage. ." + "{@atk ms} {@hit 6} to hit, reach 5 ft., one creature. {@h}13 ({@damage 3d8}) lightning damage." ] }, { - "name": "Claw", + "name": "Invisibility", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage." + "The will-o'-wisp and its light magically become {@condition invisible} until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell)." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadwillowisp.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0140.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dreadwillowisp.png", "traitTags": [ - "Pounce" + "Incorporeal Movement" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "LF" + ], "damageTags": [ - "P", - "S" + "L", + "O" ], "miscTags": [ - "MW" + "AOE" ], - "page": 0, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5990.webp", - "type": "external" - } - } - ] - }, "savingThrowForced": [ - "strength" + "constitution", + "wisdom" ] }, { - "name": "Skeleton Warrior", + "name": "Dread Wraith", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], "type": "undead", "alignment": [ - "L", + "N", "E" ], "ac": [ - { - "ac": 15, - "from": [ - "armor scraps", - "{@item shield|phb}" - ] - } + 13 ], "hp": { - "average": 26, - "formula": "4d8 + 8" + "average": 126, + "formula": "12d10 + 60" }, "speed": { - "walk": 30 + "walk": 0, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "canHover": true }, - "str": 14, - "dex": 14, - "con": 15, - "int": 6, - "wis": 8, - "cha": 5, + "str": 10, + "dex": 17, + "con": 20, + "int": 13, + "wis": 15, + "cha": 16, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 13, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't silvered" + } ], - "passive": 9, "immune": [ + "necrotic", "poison" ], - "vulnerable": [ - "bludgeoning" - ], "conditionImmune": [ + "charmed", "exhaustion", - "poisoned" + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" ], "languages": [ - "understands all languages it knew in life but can't speak" + "the languages it knew in life" ], - "cr": "1/2", + "cr": "8", "trait": [ { - "name": "Phalanx Formation", + "name": "Detect Life", "entries": [ - "The skeleton has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of a skeleton ally wielding a shield." + "The wraith can magically sense the presence of living creatures up to 120 feet away. It knows the general direction they're in but not their exact locations." + ] + }, + { + "name": "Fear Aura", + "entries": [ + "A creature that starts its turn within 20 feet of the wraith must succeed on a {@dc 14} Wisdom saving throw, unless the wraith is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the wraith by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the wraith, the creature can repeat the saving throw. On a success, the effect ends If a creature's saving throw is successful, the creature is immune to the wraith's Fear Aura for the next 24 hours." + ] + }, + { + "name": "Incorporeal Movement", + "entries": [ + "The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if she ends her turn inside an object." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { - "name": "Longsword", + "name": "Life Drain", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." + "{@atk ms} {@hit 6} to hit, reach 5 ft., one creature. {@h}{@h}31 ({@damage 6d8 + 4}) necrotic damage. The target must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { - "name": "Longbow", + "name": "Create Specter", "entries": [ - "{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + "The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a {@creature specter} in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time." ] } ], - "senseTags": [ - "D" - ], - "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "page": 0, "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5896.webp", + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadwraith.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0141.webp", "type": "external" } } ] }, - "attachedItems": [ - "longbow|phb", - "longsword|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dreadwraith.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dread Wraith Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Incorporeal Movement", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "HPR" + ], + "savingThrowForced": [ + "constitution", + "wisdom" ] }, { - "name": "Skeleton Knight", + "name": "Dread Wraith Lord", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], "type": "undead", "alignment": [ - "L", + "N", "E" ], "ac": [ - { - "ac": 18, - "from": [ - "{@item plate armor|phb}" - ] - } + 14 ], "hp": { - "average": 60, - "formula": "8d8 + 16" + "average": 158, + "formula": "15d10 + 75" }, "speed": { - "walk": 30 + "walk": 0, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "canHover": true }, - "str": 16, - "dex": 11, - "con": 16, - "int": 9, - "wis": 11, - "cha": 10, + "str": 18, + "dex": 18, + "con": 20, + "int": 14, + "wis": 16, + "cha": 17, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 13, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't silvered" + } ], - "passive": 10, "immune": [ + "necrotic", "poison" ], - "vulnerable": [ - "bludgeoning" - ], "conditionImmune": [ + "charmed", "exhaustion", - "poisoned" + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" ], "languages": [ - "understands all languages it knew in life but can't speak" + "the languages it knew in life" ], - "cr": "2", + "cr": "13", "trait": [ { - "name": "Turn Resistance", + "name": "Detect Life", "entries": [ - "The skeleton has advantage on saving throws against any effect that turns undead." + "The wraith can magically sense the presence of living creatures up to 120 feet away. It knows the general direction they're in but not their exact locations." + ] + }, + { + "name": "Fear Aura", + "entries": [ + "A creature that starts its turn within 20 feet of the wraith must succeed on a {@dc 16} Wisdom saving throw, unless the wraith is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the wraith, the creature can repeat the saving throw. On a success, the effect ends If a creature's saving throw is successful, the creature is immune to the wraith's Fear Aura for the next 24 hours." + ] + }, + { + "name": "Incorporeal Movement", + "entries": [ + "The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if she ends her turn inside an object." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -19111,285 +19932,230 @@ { "name": "Multiattack", "entries": [ - "The skeleton makes two melee attacks." + "The wraith uses Command Undead. It then makes two greatsword attacks. It can use its Life Drain in place of one greatsword attack." ] }, { "name": "Greatsword", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d6 + 4}) slashing damage plus 4 ({@damage 1d8}) necrotic damage." ] }, { - "name": "Lunging Strike", + "name": "Life Drain", "entries": [ - "The skeleton moves 10 feet and makes one melee weapon attack." + "{@atk ms} {@hit 9} to hit, reach 5 ft., one creature. {@h}{@h}35 ({@damage 7d8 + 4}) necrotic damage. The target must succeed on a {@dc 18} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] - } - ], - "traitTags": [ - "Turn Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW", - "MLW" - ], - "page": 0, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", - "type": "external" - } - } - ] - }, - "attachedItems": [ - "greatsword|phb" - ] - }, - { - "name": "Skeleton Champion", - "source": "MonsterManualExpanded", - "size": [ - "M" - ], - "type": "undead", - "alignment": [ - "L", - "E" - ], - "ac": [ + }, { - "ac": 18, - "from": [ - "{@item plate armor|phb}" + "name": "Command Undead", + "entries": [ + "The wraith targets one undead ally it can see within 30 feet of it and gives it a telepathic command. The target can use its reaction to move up to half its speed and make one weapon attack." ] - } - ], - "hp": { - "average": 136, - "formula": "16d8 + 64" - }, - "speed": { - "walk": 30 - }, - "str": 18, - "dex": 11, - "con": 18, - "int": 10, - "wis": 12, - "cha": 15, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "immune": [ - "poison" - ], - "vulnerable": [ - "bludgeoning" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "languages": [ - "understands all languages it knew in life but can't speak" - ], - "cr": "5", - "spellcasting": [ + }, { - "name": "Spellcasting", - "headerEntries": [ - "The skeleton is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}). It has the following paladin spells prepared, and requires no spell components:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell hunter's mark}", - "{@spell wrathful smite}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell branding smite}", - "{@spell hold person}", - "{@spell misty step}" - ] - }, - "3": { - "slots": 2, - "spells": [ - "{@spell blinding smite}", - "{@spell haste}" - ] - } - }, - "ability": "cha" + "name": "Create Specter", + "entries": [ + "The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time." + ] } ], - "trait": [ + "legendary": [ { - "name": "Indomitable (2/Day)", + "name": "Move", "entries": [ - "The skeleton rerolls a failed saving throw. It must use the new roll." + "The wraith moves up to its speed without provoking {@action opportunity attack|phb|opportunity attacks}." ] }, { - "name": "Turn Resistance", + "name": "Attack", "entries": [ - "The skeleton has advantage on saving throws against any effect that turns undead." + "The wraith makes one greatsword attack." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Command", "entries": [ - "The skeleton makes three melee attacks or uses" + "The wraith uses Command Undead." ] }, { - "name": "Lunging Strike", - "entries": [] - }, - { - "name": "Greatsword", + "name": "Life Drain (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "The wraith uses Life Drain." ] }, { - "name": "Lunging Strike", + "name": "Disrupt Life (Costs 3 Actions)", "entries": [ - "The skeleton moves 10 feet and makes two melee attacks." + "Each living creature within 20 feet of the wraith must make a {@dc 18} Constitution saving throw against this magic, taking 17 ({@damage 5d6}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadwraith.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0142.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dreadwraithlord.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dread Wraith, Legendary Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "greatsword|phb" + ], "traitTags": [ - "Turn Resistance" + "Incorporeal Movement", + "Sunlight Sensitivity" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", "LF" ], "damageTags": [ + "N", + "O", "S" ], - "spellcastingTags": [ - "CP" - ], "miscTags": [ - "MW", - "MLW" - ], - "page": 0, - "damageTagsSpell": [ - "R", - "Y" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Skeleton Champion Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5857.webp", - "type": "external" - } - } - ] - }, - "attachedItems": [ - "greatsword|phb" + "HPR", + "MLW", + "MW" ], - "savingThrowForcedSpell": [ - "charisma", + "savingThrowForced": [ "constitution", "wisdom" ] }, { - "name": "Skeleton Captain", + "name": "Dreadmaster", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ "L", "E" ], "ac": [ { - "ac": 17, + "ac": 18, "from": [ - "{@item chain shirt|phb}", - "{@item shield|phb}" + "{@item plate armor|phb}" ] } ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 113, + "formula": "15d8 + 45" }, "speed": { "walk": 30 }, - "str": 15, - "dex": 14, + "str": 18, + "dex": 10, "con": 16, - "int": 8, - "wis": 10, - "cha": 7, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "immune": [ - "poison" - ], - "vulnerable": [ - "bludgeoning" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], + "int": 10, + "wis": 12, + "cha": 16, + "save": { + "str": "+10", + "con": "+7", + "wis": "+5", + "cha": "+7" + }, + "skill": { + "intimidation": "+7", + "perception": "+7", + "religion": "+5" + }, + "passive": 17, "languages": [ - "understands all languages it knew in life but can't speak" + "any one language (usually Common)" + ], + "cr": "10", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The dreadmaster is a 15th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}). It has the following paladin spells prepared:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell command}", + "{@spell hunter's mark}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell branding smite}", + "{@spell hold person}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell crusader's mantle}", + "{@spell haste}" + ] + }, + "4": { + "slots": 2, + "spells": [ + "{@spell dimension door}", + "{@spell staggering smite}" + ] + } + }, + "ability": "cha" + } ], - "cr": "1", "trait": [ { - "name": "Phalanx Formation", + "name": "Aura of Dread", "entries": [ - "The skeleton has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of a skeleton ally wielding a shield." + "A creature hostile to the dreadmaster that starts its turn within 20 feet of the dreadmaster must succeed on a {@dc 15} Wisdom saving throw, unless the dreadmaster is {@condition incapacitated}. On a failed save, the target is {@condition frightened} until the start of its next turn.", + "While {@condition frightened} in this way, the target can't perform any actions except move up to half its speed. If a creature's saving throw is successful, the creature is immune to the dreadmaster's Aura of Dread for the next 24 hours." + ] + }, + { + "name": "Smite (1/Turn)", + "entries": [ + "As a bonus action, when the dreadmaster hits a creature with a weapon attack, it can expend a 1st level spell slot to deal an extra {@damage 2d8} necrotic damage and the target must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} until the end of its next turn. The creature is {@condition paralyzed} while {@condition frightened}.", + "If the dreadmaster expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum 5d8)." ] } ], @@ -19397,547 +20163,590 @@ { "name": "Multiattack", "entries": [ - "The skeleton makes two melee attacks or two ranged attacks." + "The dreadmaster makes two heavy morningstar attacks or two longbow attacks. It can use Command Ally in place of one weapon attack." ] }, { - "name": "Longsword", + "name": "Heavy Morningstar", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) piercing damage plus 13 ({@damage 3d8}) necrotic damage." ] }, { "name": "Longbow", "entries": [ - "{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + "{@atk rw} {@hit 3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] }, { - "name": "Call to Attack", + "name": "Command Ally", "entries": [ - "Up to three allied skeletons within 30 feet of this skeleton that can see it can each use their reaction to make one weapon attack." + "The dreadmaster targets an ally within 30 feet that can see and hear the dreadmaster. The target uses its reaction to move up to half its speed and make one melee attack." + ] + }, + { + "name": "Dreadmaster's Presence (1/Day)", + "entries": [ + "Each ally within 30 feet of the dreadmaster, can see the dreadmaster, and not already affected by Dreadmaster's Presence gain advantage on attack rolls until the start of the dreadmaster's next turn. Each creature of the dreadmaster's choice that is within 30 feet of it, can see it, and not already affected by Dreadmaster's Presence become {@condition frightened} until the start of the dreadmaster's next turn." ] } ], - "senseTags": [ - "D" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0151.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dreadmaster Token.webp", + "attachedItems": [ + "longbow|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "LF" + "C", + "X" ], "damageTags": [ - "S", + "N", "P" ], + "damageTagsSpell": [ + "O", + "R", + "Y" + ], + "spellcastingTags": [ + "CP" + ], "miscTags": [ + "MLW", "MW", - "RW", "RNG", - "MLW" + "RW" ], - "page": 0, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", - "type": "external" - } - } - ] - }, - "attachedItems": [ - "longbow|phb", - "longsword|phb" + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" ] }, { - "name": "Direguard Skeleton", + "name": "Drider Cavestalker", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 16, + "ac": 20, "from": [ - "armor scraps", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 171, + "formula": "18d10 + 72" }, "speed": { - "walk": 30 + "walk": 30, + "climb": 30 }, "str": 16, - "dex": 14, - "con": 16, - "int": 6, - "wis": 13, - "cha": 5, + "dex": 18, + "con": 18, + "int": 13, + "wis": 14, + "cha": 12, + "save": { + "str": "+3", + "dex": "+7" + }, + "skill": { + "perception": "+5", + "stealth": "+10", + "survival": "+8" + }, "senses": [ - "blindsight 60 ft." - ], - "passive": 11, - "immune": [ - "poison" - ], - "vulnerable": [ - "bludgeoning" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" + "darkvision 120 ft." ], + "passive": 15, "languages": [ - "understands all languages it knew in life but can't speak" + "Elvish", + "Undercommon" ], - "cr": "2", + "cr": "8", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "The skeleton's innate spellcasting ability is Wisdom (spell save {@dc 11}). The skeleton can innately cast the following spells, requiring no spell components:" + "The drider's innate spellcasting ability is Wisdom (spell save {@dc 13}). The drider can innately cast the following spells, without providing material components:" ], "will": [ - "{@spell magic missile} (creates three missiles)" + "{@spell dancing lights}" ], "daily": { - "3": [ - "{@spell blink}" + "1e": [ + "{@spell darkness}", + "{@spell faerie fire}" ] }, "ability": "wis" - } - ], - "trait": [ - { - "name": "Battle Magic", - "entries": [ - "When the skeleton casts a spell, it can make one weapon attack as a bonus action." - ] - } - ], - "action": [ + }, { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." - ] - } - ], - "senseTags": [ - "B" - ], - "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direguardskeleton.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/burningskeleton.webp" + "name": "Spellcasting", + "headerEntries": [ + "The drider is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}). It has the following ranger spells prepared:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell ensnaring strike}", + "{@spell hunter's mark}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell cordon of arrows}", + "{@spell spike growth}" + ] + }, + "3": { + "slots": 2, + "spells": [ + "{@spell conjure barrage}", + "{@spell lightning arrow}" + ] } }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "damageTagsSpell": [ - "O" - ], - "attachedItems": [ - "longsword|phb" - ] - }, - { - "name": "Decrepit Skeleton", - "source": "MonsterManualExpanded", - "size": [ - "M" - ], - "type": "undead", - "alignment": [ - "L", - "E" - ], - "ac": [ - 12 - ], - "hp": { - "average": 5, - "formula": "1d8 + 1" - }, - "speed": { - "walk": 30 - }, - "str": 8, - "dex": 12, - "con": 13, - "int": 6, - "wis": 8, - "cha": 5, - "senses": [ - "darkvision 60 ft." - ], - "passive": 9, - "immune": [ - "poison" - ], - "vulnerable": [ - "bludgeoning" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "languages": [ - "understands all languages it knew in life but can't speak" + "ability": "wis" + } ], - "cr": "1/8", - "action": [ + "trait": [ { - "name": "Shortsword", + "name": "Cave Strider", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." + "Moving through nonmagical difficult cavern or underground terrain doesn't cost the drider extra movement." ] }, { - "name": "Shortbow", - "entries": [ - "{@atk rw} {@hit 3} to hit, range 80/320 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." - ] - } - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/decrepitskeleton.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/burningskeleton.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "shortbow|phb", - "shortsword|phb" - ] - }, - { - "name": "Burning Skeleton", - "source": "MonsterManualExpanded", - "size": [ - "M" - ], - "type": "undead", - "alignment": [ - "L", - "E" - ], - "ac": [ - 12 - ], - "hp": { - "average": 13, - "formula": "2d8 + 4" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 14, - "con": 15, - "int": 6, - "wis": 8, - "cha": 5, - "senses": [ - "darkvision 60 ft." - ], - "passive": 9, - "immune": [ - "fire", - "poison" - ], - "vulnerable": [ - "bludgeoning" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "languages": [ - "understands all languages it knew in life but can't speak" - ], - "cr": "1/2", - "trait": [ + "name": "Fey Ancestry", + "entries": [ + "The drider has advantage on saving throws against being {@condition charmed}, and magic can't put the drider to sleep." + ] + }, { - "name": "Death Burst", + "name": "Stealthy", "entries": [ - "The skeleton explodes when it drops to 0 hit points. Each creature within 5 feet of it must succeed on a {@dc 12} Dexterity saving throw or take 7 ({@damage 2d6}) fire damage." + "On each of its turns, the drider can use a bonus action to take the {@action Hide} action." ] }, { - "name": "Heated Body", + "name": "Spider Climb", "entries": [ - "A creature that touches the skeleton or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) fire damage." + "The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Heated Weapons", + "name": "Sunlight Sensitivity", "entries": [ - "Any metal melee weapon the skeleton wields deals an extra 3 ({@damage 1d6}) fire damage on a hit (included in the attack)." + "While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Web Walker", + "entries": [ + "The drider ignores movement restrictions caused by webbing." + ] + }, + { + "name": "Slay Foe (1/Turn)", + "entries": [ + "The drider deals an extra 13 ({@dice 3d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." ] } ], "action": [ { - "name": "Shortsword", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 3 ({@damage 1d6}) fire damage." + "The drider makes three attacks: either with its rapier or its longbow. It can replace one of those attacks with a bite attack." ] }, { - "name": "Hurl Flame", + "name": "Bite", "entries": [ - "{@atk rs} {@hit 4} to hit, range 60 ft., one target. {@h}3 ({@damage 1d6}) fire damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) piercing damage plus 9 ({@damage 2d8}) poison damage." + ] + }, + { + "name": "Rapier", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 120/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 4 ({@damage 1d8}) poison damage." ] } ], - "traitTags": [ - "Death Burst" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "P", - "F" - ], - "miscTags": [ - "MW", - "AOE", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/burningskeleton.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/burningskeleton.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dridercavestalker.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0045.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dridercavestalker.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Drider Cavestalker Token.webp", + "name": "v2 art" + } + ], "attachedItems": [ - "shortsword|phb" + "longbow|phb", + "rapier|phb" ], - "savingThrowForced": [ - "dexterity" + "traitTags": [ + "Fey Ancestry", + "Spider Climb", + "Sunlight Sensitivity", + "Web Walker" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "E", + "U" + ], + "damageTags": [ + "I", + "P" + ], + "damageTagsSpell": [ + "L", + "P" + ], + "spellcastingTags": [ + "CR", + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForcedSpell": [ + "dexterity", + "strength" ] }, { - "name": "Baneguard Skeleton", + "name": "Drider Sorcerer", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 13, + "ac": 19, "from": [ - "armor scraps" + "natural armor" ] } ], "hp": { - "average": 26, - "formula": "4d8 + 8" + "average": 162, + "formula": "17d10 + 68" }, "speed": { - "walk": 30 + "walk": 30, + "climb": 30 + }, + "str": 16, + "dex": 16, + "con": 18, + "int": 13, + "wis": 14, + "cha": 16, + "skill": { + "perception": "+5", + "stealth": "+10" }, - "str": 14, - "dex": 14, - "con": 15, - "int": 6, - "wis": 12, - "cha": 5, "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "immune": [ - "poison" - ], - "vulnerable": [ - "bludgeoning" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" + "darkvision 120 ft." ], + "passive": 15, "languages": [ - "understands all languages it knew in life but can't speak" + "Elvish", + "Undercommon" ], - "cr": "1", + "cr": "9", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "The skeleton's innate spellcasting ability is Wisdom (spell save {@dc 11}). The skeleton can innately cast the following spells, requiring no spell components:" + "The drider's innate spellcasting ability is Wisdom (spell save {@dc 13}). The drider can innately cast the following spells, without providing material components:" ], "will": [ - "{@spell magic missile} (creates two missiles)" + "{@spell dancing lights}" ], "daily": { - "3": [ - "{@spell blink}" + "1e": [ + "{@spell darkness}", + "{@spell faerie fire}" ] }, "ability": "wis" + }, + { + "name": "Spellcasting", + "headerEntries": [ + "The drider is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following sorcerer spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell chill touch}", + "{@spell minor illusion}", + "{@spell mending}", + "{@spell poison spray}", + "{@spell true strike}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell detect magic}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell invisibility}", + "{@spell web}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell lightning bolt}", + "{@spell suggestion}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell confusion}", + "{@spell greater invisibility}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell cone of cold}" + ] + } + }, + "ability": "cha" + } + ], + "trait": [ + { + "name": "Fey Ancestry", + "entries": [ + "The drider has advantage on saving throws against being {@condition charmed}, and magic can't put the drider to sleep." + ] + }, + { + "name": "Sorcery Points", + "entries": [ + "The drider has 9 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + "Heightened Spell: When the drider casts a spell that forces a creature to make a saving throw to resist the spell's effects, the drider can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", + "Quickened Spell: When the drider casts a spell that has a casting time of 1 action, the drider can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Web Walker", + "entries": [ + "The drider ignores movement restrictions caused by webbing." + ] } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The drider makes three attacks: either with its longsword or its longbow. It can replace one of those attacks with a bite attack." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) piercing damage plus 9 ({@damage 2d8}) poison damage." + ] + }, { "name": "Longsword", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 120/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) poison damage." ] } ], - "senseTags": [ - "D" - ], - "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/baneguardskeleton.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/baneguardskeleton.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dridercavestalker.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5693.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0045.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Drider Sorcerer.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "O" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dridercavestalker.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Drider Sorcerer Token.webp", + "name": "v2 art" + } ], "attachedItems": [ + "longbow|phb", "longsword|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Spider Climb", + "Sunlight Sensitivity", + "Web Walker" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "E", + "U" + ], + "damageTags": [ + "I", + "P" + ], + "damageTagsSpell": [ + "C", + "F", + "I", + "L", + "N" + ], + "spellcastingTags": [ + "CS", + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Runic Shield Guardian", + "name": "Drider Warlock", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "construct", + "type": "monstrosity", "alignment": [ - "U" + "C", + "E" ], "ac": [ { @@ -19948,217 +20757,332 @@ } ], "hp": { - "average": 210, - "formula": "20d10 + 100" + "average": 171, + "formula": "18d10 + 72" }, "speed": { - "walk": 40 + "walk": 30, + "climb": 30 + }, + "str": 14, + "dex": 16, + "con": 18, + "int": 13, + "wis": 14, + "cha": 18, + "skill": { + "arcana": "+5", + "perception": "+5", + "stealth": "+10" }, - "str": 20, - "dex": 10, - "con": 20, - "int": 9, - "wis": 12, - "cha": 5, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 10, - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned" + "darkvision 120 ft." ], + "passive": 15, "languages": [ - "understands commands given in any language but can't speak" + "Elvish", + "Undercommon" ], - "cr": "11", - "trait": [ - { - "name": "Bound", - "entries": [ - "The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. lfthe guardian is within 60 feet 0f the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian." - ] - }, + "cr": "10", + "spellcasting": [ { - "name": "Regeneration", - "entries": [ - "The shield guardian regains 12 hit points at the start of its turn if it has at least 1 hit point." - ] + "name": "Innate Spellcasting", + "headerEntries": [ + "The drider's innate spellcasting ability is Wisdom (spell save {@dc 13}). The drider can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell dancing lights}" + ], + "daily": { + "1e": [ + "{@spell darkness}", + "{@spell faerie fire}", + "{@spell Abi-Dalzim's horrid wilting|XGE}", + "{@spell finger of death}", + "{@spell plane shift} (self only)" + ] + }, + "ability": "wis" }, { - "name": "Spell Storing", - "entries": [ - "A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 5th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefned by the spellcaster, the guardian casts a stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost." - ] + "name": "Spellcasting", + "headerEntries": [ + "The drider is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell friends}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell poison spray}", + "{@spell prestidigitation}", + "{@spell shocking grasp}" + ] + }, + "5": { + "spells": [ + "{@spell banishment}", + "{@spell burning hands}", + "{@spell fireball}", + "{@spell flame strike}", + "{@spell hellish rebuke}", + "{@spell magic circle}", + "{@spell mirror image}", + "{@spell scorching ray}", + "{@spell scrying}", + "{@spell wall of fire}" + ], + "slots": 4, + "lower": 1 + } + }, + "ability": "cha" } ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Fey Ancestry", "entries": [ - "The shield guardian makes two fist attacks." + "The drider has advantage on saving throws against being {@condition charmed}, and magic can't put the drider to sleep." ] }, { - "name": "Fist", + "name": "Dark One's Own Luck (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 3 ({@damage 1d6}) lightning damage." + "When the drider makes an ability check or saving throw, it can add a {@dice d10} to the roll. It can do this after the roll is made but before any of the roll's effects occur." ] }, { - "name": "Concussion Projectile (Recharges after a Long Rest)", + "name": "Spider Climb", "entries": [ - "The shield guardian shoots from its shoulder a magically-charged projectile that explodes at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must succeed on a {@dc 17} Constitution saving throw. On a failed save, the target takes 18 ({@damage 4d8}) thunder damage and is {@condition stunned} until the end of its next turn, or half as much damage and isn't {@condition stunned} on a successful one." + "The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Flame Jets (Recharges after a Long Rest)", + "name": "Sunlight Sensitivity", "entries": [ - "The shield guardian shoots searing flames from its fingertips in a 15-foot cone. Each creature in that area must succeed on a {@dc 17} Dexterity saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save, or half as much damage on a successful one." + "While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Shock Burst (Recharges after a Long Rest)", + "name": "Web Walker", "entries": [ - "Lightning erupts from the shield guardian, striking creatures close to it. Each creature within 5 feet of the shield guardian must succeed on a {@dc 17} Dexterity saving throw. On a failed save, the target takes 21 ({@damage 6d6}) lightning damage, or half as much damage on a successful one." + "The drider ignores movement restrictions caused by webbing." ] } ], - "reaction": [ + "action": [ { - "name": "Force Field", + "name": "Bite", "entries": [ - "When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +4 bonus to the wearer's AC and saving throw if the guardian is within 5 feet of the wearer." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) piercing damage plus 9 ({@damage 2d8}) poison damage." ] }, { - "name": "Self-Sacrifce {@recharge 5}", + "name": "Dagger", "entries": [ - "When the wearer of the guardian's amulet is hit by an attack, the shield guardian swaps places with the wearer and is hit instead. To do so, the shield guardian must be within 5 feet of the wearer" + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] } ], - "traitTags": [ - "Regeneration" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "X" - ], - "damageTags": [ - "B", - "L", - "T", - "F" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/runicshieldguardian.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/runicshieldguardian.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dridercavestalker.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0129.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0045.webp", "type": "external" } } ] }, - "page": 0, - "savingThrowForced": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dridercavestalker.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Drider Warlock Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Spider Climb", + "Sunlight Sensitivity", + "Web Walker" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "E", + "U" + ], + "damageTags": [ + "I", + "P" + ], + "damageTagsSpell": [ + "F", + "I", + "L", + "N", + "O", + "R" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForcedSpell": [ + "charisma", "constitution", - "dexterity" + "dexterity", + "wisdom" ] }, { - "name": "Zuggtmoy-Touched Shambling Mound", + "name": "Drow Arcane Guard", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "plant", + "type": { + "type": "humanoid", + "tags": [ + "elf" + ] + }, "alignment": [ "N", "E" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 190, - "formula": "20d10 + 18" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 30 }, - "str": 20, - "dex": 8, - "con": 18, - "int": 5, - "wis": 12, - "cha": 5, + "str": 10, + "dex": 16, + "con": 12, + "int": 12, + "wis": 11, + "cha": 16, "skill": { - "stealth": "+2" + "perception": "+2", + "stealth": "+5" }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 10, - "resist": [ - "cold", - "fire" + "darkvision 120 ft." ], - "immune": [ - "lightning" + "passive": 13, + "languages": [ + "Elvish", + "Undercommon" ], - "conditionImmune": [ - "blinded", - "deafened", - "exhaustion" + "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The drow's innate spellcasting ability is Charisma (spell save {@dc 14}). The drow can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell dancing lights}" + ], + "daily": { + "1e": [ + "{@spell darkness}", + "{@spell faerie fire}", + "{@spell levitate} (self only)" + ] + }, + "ability": "cha" + }, + { + "name": "Spellcasting", + "headerEntries": [ + "The drow is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following sorcerer spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell fire bolt}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell poison spray}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell shield}", + "{@spell thunderwave}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell mirror image}", + "{@spell scorching ray}", + "{@spell web}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell counterspell}", + "{@spell lightning bolt}" + ] + } + }, + "ability": "cha" + } ], - "cr": "9", "trait": [ { - "name": "Death Burst", + "name": "Fey Ancestry", "entries": [ - "The shambling mound explodes when it drops to 0 hit points. Each creature within 20 feet of it must succeed on a {@dc 15} Constitution saving throw or take 28 ({@damage 8d6}) poison damage and become infected with a disease on a failed save. Creatures immune to the {@condition poisoned} condition are immune to this disease.", - "Spores invade an infected creature's system, killing the creature in a number of hours equal to {@dice 1d12} + the creature's Constitution score, unless the disease is removed. In half that time, the creature becomes {@condition poisoned} for the rest of the duration. After the creature dies, it sprouts {@dice 2d4} Tiny gas spores that grow to full size in 7 days." + "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." ] }, { - "name": "Lightning Absorption", + "name": "Sorcery Points", "entries": [ - "Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt." + "The drow has 6 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + "Empowered Spell: When the drow rolls damage for a spell, it can spend 1 sorcery point to reroll up to 3 damage dice. It must use the new rolls. It can use Empowered Spell even if it has already used a different Metamagic option during the casting of the spell.", + "Quickened Spell: When the drow casts a spell that has a casting time of 1 action, the drow can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -20166,410 +21090,566 @@ { "name": "Multiattack", "entries": [ - "The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is {@condition grappled} (escape {@dc 17}), and the shambling mound uses its Engulf on it." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 4 ({@damage 1d8}) poison damage." + "The drow makes two spiked chain attacks." ] }, { - "name": "Engulf", + "name": "Spiked Chain", "entries": [ - "The shambling mound engulfs a Medium or smaller creature {@condition grappled} by it. The engulfed target is {@condition blinded}, {@condition restrained}, and unable to breathe, and it must succeed on a {@dc 17} Constitution saving throw at the start of each of the mound's turns or take 14 ({@dice 2d8 + 5}) bludgeoning damage plus 4 ({@damage 1d8}) poison damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time." + "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0046.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Drow Arcane Guard Token.webp", "traitTags": [ - "Damage Absorption", - "Death Burst" + "Fey Ancestry", + "Sunlight Sensitivity" ], "senseTags": [ - "B" + "SD" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "E", + "U" + ], "damageTags": [ - "B", + "S" + ], + "damageTagsSpell": [ + "F", + "I", + "L", + "T" + ], + "spellcastingTags": [ + "CS", "I" ], "miscTags": [ "MW", - "AOE" + "RCH" ], - "page": 0, - "savingThrowForced": [ - "constitution" + "savingThrowForcedSpell": [ + "constitution", + "dexterity" ] }, { - "name": "Ancient Shambling Mound", + "name": "Drow Demonbinder", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "plant", + "type": { + "type": "humanoid", + "tags": [ + "elf" + ] + }, "alignment": [ - "U" + "N", + "E" ], "ac": [ { - "ac": 17, + "ac": 18, "from": [ - "natural armor" + "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 276, - "formula": "24d12 + 18" + "average": 117, + "formula": "18d8 + 36" }, "speed": { - "walk": 30, - "swim": 30 + "walk": { + "number": 30, + "condition": "(fly 30 ft. in demonbind form)" + } + }, + "str": 12, + "dex": 14, + "con": 14, + "int": 12, + "wis": 14, + "cha": 18, + "save": { + "int": "+4", + "wis": "+5", + "cha": "+7" }, - "str": 22, - "dex": 8, - "con": 20, - "int": 5, - "wis": 12, - "cha": 5, "skill": { - "stealth": "+2" + "arcana": "+4", + "deception": "+7", + "perception": "+5" }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 10, - "resist": [ - "cold", - "fire" + "darkvision 120 ft." ], - "immune": [ - "lightning" + "passive": 15, + "languages": [ + "Elvish", + "Undercommon" ], - "conditionImmune": [ - "blinded", - "deafened", - "exhaustion" + "cr": "10", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The drow's innate spellcasting ability is Charisma (spell save {@dc 16}). The drow can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell dancing lights}" + ], + "daily": { + "1": [ + "{@spell darkness}", + "{@spell faerie fire}", + "{@spell levitate} (self only)" + ] + }, + "ability": "cha" + }, + { + "name": "Spellcasting", + "headerEntries": [ + "The drow is an 15th-level spellcaster. Her spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks).", + "She regains her expended spell slots when she finishes a short or long rest. It knows the following warlock spells:" + ], + "daily": { + "1e": [ + "{@spell circle of death}", + "{@spell finger of death}", + "{@spell power word stun}" + ] + }, + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell friends}", + "{@spell minor illusion}", + "{@spell poison spray}", + "{@spell prestidigitation}", + "{@spell shocking grasp}" + ] + }, + "5": { + "lower": 1, + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell burning hands}", + "{@spell fireball}", + "{@spell flame strike}", + "{@spell hold person}", + "{@spell hellish rebuke}", + "{@spell magic circle}", + "{@spell mirror image}", + "{@spell scorching ray}", + "{@spell scrying}", + "{@spell wall of fire}" + ] + } + }, + "ability": "cha" + } ], - "cr": "12", "trait": [ { - "name": "Lightning Absorption", + "name": "Agonizing Blast", "entries": [ - "Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt." + "When the drow casts eldritch blast, she adds her Charisma modifer to the damage it deals on a hit." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Fey Ancestry", "entries": [ - "The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is {@condition grappled} (escape {@dc 17}), and the shambling mound uses its Engulf on it." + "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." ] }, { - "name": "Slam", + "name": "Fiendish Blessing", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." + "The AC of the drow includes its Charisma bonus." ] }, { - "name": "Engulf", + "name": "Sunlight Sensitivity", "entries": [ - "The shambling mound engulfs a Medium or smaller creature {@condition grappled} by it. The engulfed target is {@condition blinded}, {@condition restrained}, and unable to breathe, and it must succeed on a {@dc 17} Constitution saving throw at the start of each of the mound's turns or take 19 ({@damage 3d8 + 6}) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have up to two creatures engulfed at a time." + "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Dark One's Own Luck (Recharges after a Short or Long Rest)", + "entries": [ + "When the drow makes an ability check or saving throw, it can add a {@dice d10} to the roll. It can do this after the roll is made but before any of the roll's effects occur." + ] + }, + { + "name": "Demonbind (Recharges after a Short or Long Rest)", + "entries": [ + "The drow can use an action to transform into a fiendish creature. Horns grow from her head, her skin turns leathery-red, bat-like wings sprout from her back, and her hands turn into vicious claws. While in this form, it gains 30 temporary hit points, resistance to cold, fire, lightning and to bludgeoning, piercing, and slashing from nonmagical weapons, and immunity to poison. The effects last for 1 hour, or until the drow dies or uses a bonus action to end it." ] } ], - "traitTags": [ - "Damage Absorption" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" + "action": [ + { + "name": "Dagger", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4 + 2}) piercing damage plus 3 ({@damage 1d6}) poison damage." + ] + }, + { + "name": "Claws (Demonbind Form Only)", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d6 + 1}) piercing damage." + ] + } ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Shambling Mound, Greater Token.webp", "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5644.webp", - "type": "external" + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/drowdemonbinder.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Ancient_Shambling_Mound_Art.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0047.webp", "type": "external" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/drowdemonbinder.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ancient_Shambling_Mound_Token.webp", - "name": "v2 art 2" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Drow Demonbinder Token.webp", + "name": "v2 art" } ], - "savingThrowForced": [ - "constitution" + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "E", + "U" + ], + "damageTags": [ + "I", + "P" + ], + "damageTagsSpell": [ + "F", + "I", + "L", + "N", + "O", + "R" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Greater Shadow", + "name": "Drow Dread Fang of Lolth", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "elf" + ] + }, "alignment": [ - "C", + "N", "E" ], "ac": [ - 13 + { + "ac": 16, + "from": [ + "{@item studded leather armor|phb}" + ] + } ], "hp": { - "average": 57, - "formula": "6d10 + 18" + "average": 98, + "formula": "15d8 + 30" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 13, + "dex": 19, + "con": 14, + "int": 12, + "wis": 13, + "cha": 12, + "save": { + "dex": "+7", + "con": "+4", + "wis": "+4" }, - "str": 8, - "dex": 16, - "con": 17, - "int": 8, - "wis": 12, - "cha": 10, "skill": { - "stealth": "+4", - "special": "+6 in dim light or darkness" + "acrobatics": "+7", + "deception": "+4", + "perception": "+4", + "stealth": "+10" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 10, - "resist": [ - "acid", - "cold", - "fire", - "lightning", - "thunder", + "passive": 14, + "languages": [ + "Elvish", + "Undercommon" + ], + "cr": "8", + "spellcasting": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Innate Spellcasting", + "headerEntries": [ + "The drow's innate spellcasting ability is Charisma (spell save {@dc 12}). The drow can innately cast the following spells, without providing material components:" ], - "note": "from non magical weapons" + "will": [ + "{@spell dancing lights}" + ], + "daily": { + "1": [ + "{@spell darkness}", + "{@spell faerie fire}", + "{@spell levitate} (self only)" + ] + }, + "ability": "cha" } ], - "immune": [ - "necrotic", - "poison" - ], - "vulnerable": [ - "radiant" - ], - "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "cr": "4", "trait": [ { - "name": "Amorphous", + "name": "Fey Ancestry", "entries": [ - "The shadow can move through a space as narrow as 1 inch wide without squeezing." + "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." ] }, { - "name": "Shadow Stealth", + "name": "Sneak Attack (1/Turn)", "entries": [ - "While in dim light or darkness, the shadow can take the {@action Hide} action as a bonus action." + "The drow deals an extra 10 ({@dice 3d6}) damage when the drow hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the drow that isn't {@condition incapacitated} and the drow doesn't have disadvantage on the attack roll." ] }, { - "name": "Shadow Step", + "name": "Sunlight Sensitivity", "entries": [ - "While in dim light or darkness, the shadow can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." + "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Sunlight Weakness", + "name": "Cunning Action", "entries": [ - "While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws." + "On each of its turns, the drow can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] } ], "action": [ { - "name": "Strength Drain", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage, and the target's Strength score is reduced by {@dice 1d6}. The target dies if this reduces its Strength" + "The drow makes two short sword attacks." ] }, { - "name": "to 0", + "name": "Shortsword", "entries": [ - "Otherwise, the reduction lasts until the target finishes a short or long rest.", - "If a non-evil humanoid dies from this attack, a new shadow rises from the corpse {@dice 1d4} hours later." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw, taking 28 ({@damage 8d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Hand Crossbow", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw, taking 28 ({@damage 8d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "Amorphous" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "N" - ], - "miscTags": [ - "MW" + "reaction": [ + { + "name": "Lolth's Whispers (3/day)", + "entries": [ + "If an ally attacks a target with a weapon attack and the target is within 5 feet of the drow and the ally can hear the drow, the drow grants advantage on the ally's attack roll. If the attack hits, it deals an extra 10 ({@dice 3d6}) damage." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatershadow.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatershadow.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/drowdemonbinder.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0128.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0046.webp", "type": "external" } } ] }, - "page": 0 + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/drowdreadfangoflolth.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Drow Dread Fang of Lolth Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "hand crossbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Sneak Attack", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "E", + "U" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ] }, { - "name": "Eldritch Scarecrow", + "name": "Drow Sergeant", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "construct", + "type": { + "type": "humanoid", + "tags": [ + "elf" + ] + }, "alignment": [ - "C", + "N", "E" ], "ac": [ - 11 + { + "ac": 17, + "from": [ + "{@item chain shirt|phb}", + "{@item shield|phb}" + ] + } ], "hp": { - "average": 66, - "formula": "12d8 + 12" + "average": 46, + "formula": "7d8 + 7" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 11, - "dex": 13, + "str": 12, + "dex": 14, "con": 12, - "int": 12, + "int": 11, "wis": 12, - "cha": 16, + "cha": 14, "skill": { - "arcana": "+4", - "deception": "+6", - "perception": "+4" + "intimidation": "+5", + "perception": "+3", + "stealth": "+4" }, - "passive": 13, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "poison" - ], - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned", - "unconscious" + "senses": [ + "darkvision 120 ft." ], + "passive": 13, "languages": [ - "any languages it knew in life" + "Elvish", + "Undercommon" ], - "cr": "6", + "cr": "3", "spellcasting": [ { - "name": "Spellcasting", + "name": "Innate Spellcasting", "headerEntries": [ - "The scarecrow is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + "The drow's innate spellcasting ability is Charisma (spell save {@dc 12}). The drow can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell dancing lights}" ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell guidance}", - "{@spell mage hand}", - "{@spell minor illusion}" - ] - }, - "5": { - "lower": 1, - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell detect thoughts}", - "{@spell dissonant whispers}", - "{@spell enervation|XGE}", - "{@spell Evard's black tentacles}", - "{@spell fear}", - "{@spell greater invisibility}", - "{@spell hold monster}", - "{@spell misty step}", - "{@spell phantasmal force}", - "{@spell synaptic static|XGE}" - ] - } - }, "daily": { - "1": [ - "{@spell circle of death}" + "1e": [ + "{@spell darkness}", + "{@spell faerie fire}", + "{@spell levitate} (self only)" ] }, "ability": "cha" @@ -20577,21 +21657,15 @@ ], "trait": [ { - "name": "Agonizing Blast", - "entries": [ - "When the scarecrow casts eldritch blast, it adds its Charisma modifer to the damage it deals on a hit." - ] - }, - { - "name": "False Appearance", + "name": "Fey Ancestry", "entries": [ - "While the scarecrow remains motionless , it is indistinguishable from an ordinary, inanimate scarecrow." + "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." ] }, { - "name": "Whispering Aura", + "name": "Sunlight Sensitivity", "entries": [ - "At the start of each of the scarecrow's turns, each creature of its choice within 5 feet of it must succeed on a {@dc 14} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage, provided that the scarecrow isn't {@condition incapacitated}." + "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -20599,334 +21673,358 @@ { "name": "Multiattack", "entries": [ - "The scarecrow makes two claw attacks and uses" + "The drow makes two short sword attacks. She can use Maneuver Allies in place of one attack." ] }, { - "name": "Horrifying Glare", - "entries": [] + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 7 ({@damage 2d6}) poison damage." + ] }, { - "name": "Claw", + "name": "Hand Crossbow", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage. If the target is a creature, it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of the scarecrow's next turn." + "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." ] }, { - "name": "Horrifying Glare", + "name": "Maneuver Allies {@recharge 5}", "entries": [ - "The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a {@dc 14} Wisdom saving throw or be magically {@condition frightened} until the end of the scarecrow's next turn.", - "The {@condition frightened} target is {@condition paralyzed}. If the saving throw fails by 5 or more, the creature's hit points drop to 0." + "Up to four allies within 60 feet of this drow that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." ] } ], - "traitTags": [ - "False Appearance" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "S", - "Y" - ], - "spellcastingTags": [ - "CL" - ], - "miscTags": [ - "MW" + "reaction": [ + { + "name": "Direct Counterstrike", + "entries": [ + "In response to a creature missing the drow with a melee attack and the attacker is visible to the drow, she can target an ally within 5 feet of the creature. If the ally can see and hear the drow, it uses its reaction to make one melee weapon attack against the creature with advantage on the attack roll." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/eldritchscarecrow.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/eldritchscarecrow.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/drowdemonbinder.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5616.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1896.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "N", - "O", - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/drowsergeant.png", + "attachedItems": [ + "hand crossbow|phb", + "shortsword|phb" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Eldritch Scarecrow Token.webp", - "name": "v2 art" - } + "traitTags": [ + "Fey Ancestry", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "E", + "U" + ], + "damageTags": [ + "I", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ], "savingThrowForced": [ - "wisdom" + "constitution" ], "savingThrowForcedSpell": [ "constitution", - "dexterity", - "intelligence", - "wisdom" + "dexterity" ] }, { - "name": "Satyr Trickster", + "name": "Drow Skirmisher", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "fey", + "type": { + "type": "humanoid", + "tags": [ + "elf" + ] + }, "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 41, - "formula": "9d8" + "average": 33, + "formula": "5d8 + 5" }, "speed": { - "walk": 40 + "walk": 30 }, "str": 12, "dex": 16, - "con": 11, - "int": 12, - "wis": 10, - "cha": 16, + "con": 12, + "int": 11, + "wis": 11, + "cha": 12, "skill": { "perception": "+2", - "performance": "+7", "stealth": "+5" }, - "passive": 12, + "senses": [ + "darkvision 120 ft." + ], + "passive": 13, "languages": [ - "Common", "Elvish", - "Sylvan" + "Undercommon" ], "cr": "2", "spellcasting": [ { - "name": "Spellcasting", + "name": "Innate Spellcasting", "headerEntries": [ - "The satyr is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}). It has the following bard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell vicious mockery}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell dissonant whispers}", - "{@spell silent image}", - "{@spell sleep}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell enthrall}", - "{@spell hold person}", - "{@spell suggestion}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell catnap|XGE}", - "{@spell enemies abound|XGE}", - "{@spell major image}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell charm monster|XGE}", - "{@spell greater invisibility}" - ] - }, - "5": { - "slots": 1, - "spells": [ - "{@spell mislead}" - ] - } + "The drow's innate spellcasting ability is Charisma (spell save {@dc 11}). The drow can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell dancing lights}" + ], + "daily": { + "1e": [ + "{@spell darkness}", + "{@spell faerie fire}", + "{@spell levitate} (self only)" + ] }, "ability": "cha" } ], "trait": [ { - "name": "Magic Resistance", + "name": "Fey Ancestry", "entries": [ - "The satyr has advantage on saving throws against spells and other magical effects." + "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." + ] + }, + { + "name": "Lightfooted", + "entries": [ + "The drow can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." + ] + }, + { + "name": "Skirmish Advantage", + "entries": [ + "The drow gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { - "name": "Ram", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) bludgeoning damage." + "The drow makes two short sword attacks." ] }, { "name": "Shortsword", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Shortbow", + "name": "Hand Crossbow", "entries": [ - "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." ] } ], "reaction": [ { - "name": "Distracting Taunt (3/Day)", + "name": "Skirmisher", "entries": [ - "The satyr magically imposes disadvantage to a creature's attack roll, ability check, or saving throw. To do so, the creature must be within 30 feet of the satyr and must be visible and be able to hear to the satyr." + "When an enemy the drow can see ends its turn within 5 feet of it, the drow can move up to half its speed. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/drowskirmisher.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/drowskirmisher.png", + "attachedItems": [ + "hand crossbow|phb", + "shortsword|phb" + ], "traitTags": [ - "Magic Resistance" + "Fey Ancestry", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "C", "E", - "S" + "U" ], "damageTags": [ - "B", + "I", "P" ], "spellcastingTags": [ - "CB" + "I" ], "miscTags": [ + "MLW", "MW", - "RW", "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/satyrtrickster.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/satyrtrickster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0127.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "damageTagsSpell": [ - "Y" - ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Satyr Trickster Token.webp", - "name": "v2 art" - } + "RW" ], - "attachedItems": [ - "shortbow|phb", - "shortsword|phb" + "savingThrowForced": [ + "constitution" ], "savingThrowForcedSpell": [ - "intelligence", - "wisdom" + "constitution", + "dexterity" ] }, { - "name": "Satyr Beguiler", + "name": "Dryad Witch of the Fey", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": "fey", "alignment": [ - "C", "N" ], "ac": [ + 12, { "ac": 15, - "from": [ - "{@item studded leather armor|phb}" - ] + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 61, - "formula": "11d8 + 11" + "average": 111, + "formula": "17d8 + 34" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 14, + "int": 14, + "wis": 15, + "cha": 20, + "save": { + "wis": "+5", + "cha": "+7" }, - "str": 12, - "dex": 16, - "con": 12, - "int": 12, - "wis": 10, - "cha": 16, "skill": { - "perception": "+2", - "performance": "+7", - "stealth": "+5" + "arcana": "+5", + "deception": "+7", + "nature": "+5", + "perception": "+5", + "persuasion": "+7", + "stealth": "+4" }, - "passive": 12, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "conditionImmune": [ + "charmed" + ], "languages": [ - "Common", "Elvish", "Sylvan" ], - "cr": "4", + "cr": "6", "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The dryad's innate spellcasting ability is Charisma (spell save {@dc 16}). The dryad can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell disguise self}", + "{@spell druidcraft}", + "{@spell mage armor} (self only)", + "{@spell silent image}", + "{@spell speak with animals}" + ], + "daily": { + "3e": [ + "{@spell entangle}", + "{@spell goodberry}" + ], + "1e": [ + "{@spell barkskin}", + "{@spell conjure fey}", + "{@spell feedblemind}", + "{@spell finger of death}", + "{@spell pass without trace}", + "{@spell shillelagh}" + ] + }, + "ability": "cha" + }, { "name": "Spellcasting", "headerEntries": [ - "The satyr is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + "The dryad is a 15th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" ], "spells": { "0": { @@ -20936,61 +22034,71 @@ "{@spell friends}", "{@spell mage hand}", "{@spell minor illusion}", - "{@spell prestidigation}", + "{@spell prestidigitation}", "{@spell vicious mockery}" ] }, "5": { - "lower": 1, - "slots": 3, "spells": [ + "{@spell armor of agathys}", "{@spell blink}", - "{@spell charm person}", - "{@spell crown of madness}", "{@spell dimension door}", + "{@spell dominate beast}", "{@spell dispel magic}", + "{@spell faerie fire}", "{@spell fear}", "{@spell hold monster}", "{@spell misty step}", "{@spell phantasmal force}", "{@spell seeming}", - "{@spell synaptic static|XGE}" - ] + "{@spell sleep}" + ], + "slots": 3, + "lower": 1 } }, - "daily": { - "1": [ - "{@spell mental prison|XGE}" - ] - }, "ability": "cha" } ], "trait": [ + { + "name": "Agonizing Blast", + "entries": [ + "When the dryad casts eldritch blast, she adds her Charisma modifer to the damage it deals on a hit." + ] + }, { "name": "Magic Resistance", "entries": [ - "The satyr has advantage on saving throws against spells and other magical effects." + "The dryad has advantage on saving throws against spells and other magical effects." ] - } - ], - "action": [ + }, { - "name": "Ram", + "name": "Speak with Beasts and Plants", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) bludgeoning damage." + "The dryad can communicate with beasts and plants as if they shared a language." ] }, { - "name": "Shortsword", + "name": "Tree Stride", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger." + ] + } + ], + "action": [ + { + "name": "Scimitar", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@dice 1d6 + 2}) plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Shortbow", + "name": "Fey Charm", "entries": [ - "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a {@dc 16} Wisdom saving throw or be magically {@condition charmed}. The {@condition charmed} creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.", + "Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target 's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.", + "The dryad can have no more than one humanoid and up to three beasts {@condition charmed} at a time." ] } ], @@ -20998,177 +22106,146 @@ { "name": "Misty Escape (Recharges after a Short or Long Rest)", "entries": [ - "In response to taking damage, the satyr turns {@condition invisible} and teleports up to 60 feet to an unoccupied space it can see. It remains {@condition invisible} until the start of its next turn or until it attacks, makes a damage roll, or casts a spell." + "In response to taking damage, the dryad turns {@condition invisible} and teleports up to 60 feet to an unoccupied space it can see. It remains {@condition invisible} until the start of its next turn or until it attacks, makes a damage roll, or casts a spell." ] } ], - "traitTags": [ - "Magic Resistance" - ], - "languageTags": [ - "C", - "E", - "S" - ], - "damageTags": [ - "B", - "P" - ], - "spellcastingTags": [ - "CL" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/satyrtrickster.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/satyrtrickster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0127.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dryadwitchofthefey.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Satyr Beguiler.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0048.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "O", - "Y" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dryadwitchofthefey.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Satyr Beguiler Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dryad Witch of the Fey Token.webp", "name": "v2 art" - }, - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Satyr Beguiler Token 2.webp", - "name": "v2 art 2" } ], "attachedItems": [ - "shortbow|phb", - "shortsword|phb" + "scimitar|phb" + ], + "traitTags": [ + "Magic Resistance", + "Tree Stride" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "E", + "S" + ], + "damageTags": [ + "I" + ], + "damageTagsSpell": [ + "C", + "N", + "O", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForced": [ + "wisdom" ], "savingThrowForcedSpell": [ "charisma", "constitution", + "dexterity", "intelligence", + "strength", "wisdom" ] }, { - "name": "Salamander Noble", + "name": "Duergar Captain", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "elemental", + "type": { + "type": "humanoid", + "tags": [ + "dwarf" + ] + }, "alignment": [ - "N", + "L", "E" ], "ac": [ { - "ac": 16, + "ac": 18, "from": [ - "natural armor" + "{@item chain mail|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 128, - "formula": "15d10 + 45" + "average": 46, + "formula": "7d8 + 14" }, "speed": { - "walk": 30 + "walk": 25 }, - "str": 20, - "dex": 14, - "con": 16, - "int": 12, - "wis": 12, - "cha": 18, + "str": 16, + "dex": 11, + "con": 15, + "int": 11, + "wis": 10, + "cha": 10, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 11, + "passive": 10, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "fire" - ], - "vulnerable": [ - "cold" + "poison" ], "languages": [ - "Ignan" - ], - "cr": "9", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The salamander's innate spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The salamander can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell fire bolt}", - "{@spell mage hand}" - ], - "daily": { - "3e": [ - "{@spell burning hands}", - "{@spell fireball}", - "{@spell flaming sphere}" - ], - "1e": [ - "{@spell conjure elemental} (fire)", - "{@spell dispel magic}", - "{@spell wall of fire}" - ] - }, - "ability": "cha" - } + "Dwarvish", + "Undercommon" ], + "cr": "3", "trait": [ { - "name": "Heated Body", + "name": "Duergar Resilience", "entries": [ - "A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 10 ({@damage 3d6}) fire damage." + "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." ] }, { - "name": "Heated Weapons", + "name": "Phalanx Formation", "entries": [ - "Any metal melee weapon the salamander wields deals an extra 7 ({@damage 2d6}) fire damage on a hit (included in the attack)." + "The duergar has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of a duergar ally wielding a shield." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -21176,284 +22253,381 @@ { "name": "Multiattack", "entries": [ - "The salamander makes three attacks: two with its spear and one with its tail." + "The duergar makes two war pick or javelin attacks. It can replace one of those attacks with Call to Attack." ] }, { - "name": "Spear", + "name": "Enlarge (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, or 14 ({@damage 2d8 + 5}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) fire damage." + "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." ] }, { - "name": "Tail", + "name": "War Pick", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 10 ({@damage 3d6}) fire damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, or 12 ({@damage 2d8 + 3}) piercing damage while enlarged." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 10 ({@damage 2d6 + 3}) piercing damage while enlarged." + ] + }, + { + "name": "Call to Attack", + "entries": [ + "Up to two allied duergar within 30 feet of this duergar that can hear it can each use their reaction to make one weapon attack." + ] + }, + { + "name": "Invisibility (Recharges after a Short or Long Rest)", + "entries": [ + "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "IG" - ], - "damageTags": [ - "P", - "F", - "B" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "RW", - "MW", - "THW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/salamandernoble.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/salamandercaptain.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5544.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/duergarchampion.webp" } } ] }, - "page": 0, - "damageTagsSpell": [ - "F" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/duergarcaptain.png", + "attachedItems": [ + "javelin|phb", + "war pick|phb" + ], + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" ], - "attachedItems": [ - "spear|phb" + "languageTags": [ + "D", + "U" ], - "savingThrowForcedSpell": [ - "dexterity" + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Salamander Flamebrother", + "name": "Duergar Champion", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "elemental", + "type": { + "type": "humanoid", + "tags": [ + "dwarf" + ] + }, "alignment": [ - "N", + "L", "E" ], "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|phb}" ] } ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 72, + "formula": "11d8 + 22" }, "speed": { - "walk": 30 + "walk": 25 }, - "str": 15, - "dex": 14, - "con": 13, - "int": 9, + "str": 18, + "dex": 11, + "con": 15, + "int": 11, "wis": 10, "cha": 10, + "save": { + "str": "+7", + "con": "+5" + }, + "skill": { + "athletics": "+7", + "intimidation": "+3", + "perception": "+3" + }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 10, + "passive": 13, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "fire" - ], - "vulnerable": [ - "cold" + "poison" ], "languages": [ - "Ignan" + "Dwarvish", + "Undercommon" ], - "cr": "3", + "cr": "5", "trait": [ { - "name": "Heated Body", + "name": "Duergar Resilience", "entries": [ - "A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes ({@dice 1d6}) fire damage." + "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." ] }, { - "name": "Heated Weapons", + "name": "Indomitable (1/Day)", "entries": [ - "Any metal melee weapon the salamander wields deals an extra 3 ({@damage 1d6}) fire damage on a hit (included in the attack)." + "The duergar can reroll a saving throw it fails. It must use the new roll." + ] + }, + { + "name": "Second Wind (Recharges after a Short or Long Rest)", + "entries": [ + "As a bonus action, the duergar can regain 15 hit points." ] } ], "action": [ + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, { "name": "Multiattack", "entries": [ - "The salamander makes two attacks: one with its spear and one with its tail." + "The duergar makes three maul or javelin attacks and uses Enlarge if it is available." ] }, { - "name": "Spear", + "name": "Enlarge (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) fire damage." + "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." ] }, { - "name": "Tail", + "name": "Maul", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 3 ({@damage 1d6}) fire damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, or 18 ({@damage 4d6 + 4}) bludgeoning damage while enlarged." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 11 ({@damage 2d6 + 4}) piercing damage while enlarged." + ] + }, + { + "name": "Invisibility (Recharges after a Short or Long Rest)", + "entries": [ + "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "IG" - ], - "damageTags": [ - "P", - "F", - "B" - ], - "miscTags": [ - "RW", - "MW", - "THW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/salamanderflamebrother.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/salamanderflamebrother.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/duergarchampion.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5542.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1952.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/duergarchampion.png", "attachedItems": [ - "spear|phb" + "javelin|phb", + "maul|phb" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "D", + "U" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Salamander Captain", + "name": "Duergar High Priest", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "elemental", + "type": { + "type": "humanoid", + "tags": [ + "dwarf" + ] + }, "alignment": [ - "N", + "L", "E" ], "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "natural armor" + "{@item chain mail|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 98, - "formula": "13d10 + 26" + "average": 117, + "formula": "18d8 + 36" }, "speed": { - "walk": 30 + "walk": 25 }, - "str": 18, - "dex": 14, - "con": 15, + "str": 14, + "dex": 11, + "con": 14, "int": 11, - "wis": 12, + "wis": 18, "cha": 14, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 11, + "passive": 13, "resist": [ + "poison" + ], + "languages": [ + "Dwarvish", + "Undercommon" + ], + "cr": "10", + "spellcasting": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "headerEntries": [ + "The duergar is a 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following cleric spells prepared:" ], - "note": "from nonmagical weapons" + "spells": { + "0": { + "spells": [ + "{@spell mending}", + "{@spell poison spray}", + "{@spell sacred flame}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell divine favor}", + "{@spell healing word}", + "{@spell shield of faith}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blindness/deafness}", + "{@spell hold person}", + "{@spell magic weapon}", + "{@spell silence}", + "{@spell spiritual weapon}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell crusader's mantle}", + "{@spell dispel magic}", + "{@spell meld into stone}", + "{@spell revivify}", + "{@spell spirit guardians}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell freedom of movement}", + "{@spell locate creature}", + "{@spell stone shape}", + "{@spell stoneskin}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell flame strike}", + "{@spell hold monster}", + "{@spell mass cure wounds}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell blade barrier}", + "{@spell harm}" + ] + } + }, + "ability": "wis" } ], - "immune": [ - "fire" - ], - "vulnerable": [ - "cold" - ], - "languages": [ - "Ignan" - ], - "cr": "6", "trait": [ { - "name": "Heated Body", + "name": "Duergar Resilience", "entries": [ - "A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage." + "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." ] }, { - "name": "Heated Weapons", + "name": "Sunlight Sensitivity", "entries": [ - "Any metal melee weapon the salamander wields deals an extra 3 ({@damage 1d6}) fire damage on a hit (included in the attack)." + "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Distracting Strike (1/Turn)", + "name": "Wrath of Laduguer", "entries": [ - "When the salamander hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the salamander has advantage if the attack is made before the start of the salamander's next turn." + "As a bonus action, when the duergar hits a creature with a weapon attack, it can expend a spell slot to deal {@damage 1d8} necrotic damage to the target, and the target must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of the duergar's next turn. If the duergar expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." ] } ], @@ -21461,91 +22635,103 @@ { "name": "Multiattack", "entries": [ - "The salamander makes two attacks: one with its spear and one with its tail. It can use Maneuver Allies in place of one attack." + "The duergar makes two warhammer attacks and uses Enlarge if it is available." ] }, { - "name": "Spear", + "name": "Enlarge (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, or 13 ({@damage 2d8 + 4}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) fire damage." + "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." ] }, { - "name": "Tail", + "name": "Warhammer", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage, or 11 ({@damage 2d8 + 2}) bludgeoning damage while enlarged." ] }, { - "name": "Maneuver Allies {@recharge 5}", - "entries": [ - "Up to four allies within 60 feet of this salamander that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." - ] - } - ], - "reaction": [ - { - "name": "Direct Counterstrike", + "name": "Invisibility (Recharges after a Short or Long Rest)", "entries": [ - "In response to a creature missing the salamander with a melee attack and the attacker is visible to the salamander, it can target an ally within 5 feet of the creature. If the ally can see and hear the salamander, it uses its reaction to make one melee weapon attack against the creature with advantage on the attack roll." + "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it" ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "IG" - ], - "damageTags": [ - "P", - "F", - "B" - ], - "miscTags": [ - "RW", - "MW", - "THW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/salamandercaptain.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/salamandercaptain.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/duergarhighpriest.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5542.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0049.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/duergarhighpriest.png", "attachedItems": [ - "spear|phb" + "warhammer|phb" + ], + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "D", + "U" + ], + "damageTags": [ + "B" + ], + "damageTagsSpell": [ + "B", + "F", + "I", + "N", + "O", + "R", + "S" + ], + "spellcastingTags": [ + "CC" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Sahuagin Storm Sorceress", + "name": "Duergar Priest", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "sahuagin" + "dwarf" ] }, "alignment": [ @@ -21553,335 +22739,273 @@ "E" ], "ac": [ - 12, { - "ac": 15, - "condition": "with {@spell mage armor}", - "braces": true + "ac": 16, + "from": [ + "{@item scale mail|phb}", + "{@item shield|phb}" + ] } ], "hp": { - "average": 66, - "formula": "12d8 + 12" + "average": 44, + "formula": "8d8 + 8" }, "speed": { - "walk": 30, - "swim": 40 + "walk": 25 }, - "str": 13, - "dex": 12, + "str": 14, + "dex": 11, "con": 12, - "int": 13, - "wis": 13, - "cha": 18, - "skill": { - "arcana": "+4", - "perception": "+7" - }, + "int": 11, + "wis": 16, + "cha": 12, "senses": [ "darkvision 120 ft." ], - "passive": 17, + "passive": 13, + "resist": [ + "poison" + ], "languages": [ - "Sahuagin" + "Dwarvish", + "Undercommon" ], - "cr": "7", + "cr": "3", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The sahuagin is an 11th-level spellcaster. Her spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). She has the following sorcerer spells prepared:" + "The duergar is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell mage hand}", - "{@spell blade ward}", - "{@spell ray of frost}", - "{@spell shape water|XGE}" + "{@spell mending}", + "{@spell poison spray}", + "{@spell sacred flame}", + "{@spell thaumaturgy}" ] }, "1": { "slots": 4, "spells": [ - "{@spell mage armor}", - "{@spell thunderwave}" + "{@spell bane}", + "{@spell command}", + "{@spell divine favor}", + "{@spell healing word}", + "{@spell shield of faith}" ] }, "2": { "slots": 3, "spells": [ - "{@spell gust of wind}", - "{@spell misty step}", - "{@spell shatter}" + "{@spell blindness/deafness}", + "{@spell hold person}", + "{@spell magic weapon}", + "{@spell silence}", + "{@spell spiritual weapon}" ] }, "3": { - "slots": 3, - "spells": [ - "{@spell lightning bolt}", - "{@spell tidal wave|XGE}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell ice storm}", - "{@spell storm sphere|XGE}" - ] - }, - "5": { "slots": 2, "spells": [ - "{@spell control winds|XGE}", - "{@spell synaptic static|XGE}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell chain lightning}" + "{@spell crusader's mantle}", + "{@spell dispel magic}", + "{@spell meld into stone}", + "{@spell revivify}", + "{@spell spirit guardians}" ] } - }, - "ability": "cha" - } - ], - "trait": [ - { - "name": "Blood Frenzy", - "entries": [ - "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all her hit points." - ] - }, - { - "name": "Limited Amphibiousness", - "entries": [ - "The sahuagin can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating." - ] - }, + }, + "ability": "wis" + } + ], + "trait": [ { - "name": "Shark Telepathy", + "name": "Duergar Resilience", "entries": [ - "The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy." + "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." ] }, { - "name": "Heart of the Storm", + "name": "Sunlight Sensitivity", "entries": [ - "Whenever the sahuagin casts a spell other than a cantrip that deals lightning or thunder damage, a stormy aura surrounds it. In addition to the spell's effects, creatures of its choice within 10 feet of it take 10 ({@damage 3d6}) lightning or thunder damage (sahuagin' choice)." + "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Sorcery Points", + "name": "Wrath of Laduguer", "entries": [ - "The sahuagin has 11 sorcery points. She can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - "Heightened Spell: When the sahuagin casts a spell that forces a creature to make a saving throw to resist the spell's effects, she can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", - "Quickened Spell: When the sahuagin casts a spell that has a casting time of 1 action, she can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." + "As a bonus action, when the duergar hits a creature with a weapon attack, it can expend a spell slot to deal {@damage 1d8} necrotic damage to the target, and the target must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of the duergar's next turn. If the duergar expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The sahuagin makes two attacks: one with her bite and one with her claws or trident." - ] - }, - { - "name": "Bite", + "name": "Enlarge (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." ] }, { - "name": "Claws", + "name": "Warhammer", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage, or 11 ({@damage 2d8 + 2}) bludgeoning damage while enlarged." ] }, { - "name": "Trident", + "name": "Invisibility (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack, plus 10 ({@damage 3d6}) lightning damage." + "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." ] } ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "S", - "L", - "T" - ], - "spellcastingTags": [ - "CS" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginreaver.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginreaver.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/duergarchampion.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1952.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0049.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/duergarpriest.png", + "attachedItems": [ + "warhammer|phb" + ], + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "D", + "U" + ], + "damageTags": [ + "B" + ], "damageTagsSpell": [ "B", - "C", - "L", - "T", - "Y" + "I", + "N", + "O", + "R" ], - "attachedItems": [ - "trident|phb" + "spellcastingTags": [ + "CC" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForced": [ + "wisdom" ], "savingThrowForcedSpell": [ + "charisma", "constitution", "dexterity", - "intelligence", - "strength" + "wisdom" ] }, { - "name": "Sahuagin Sea Witch", + "name": "Earth Elemental, Huge", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "sahuagin" - ] - }, + "type": "elemental", "alignment": [ - "L", - "E" + "N" ], "ac": [ { - "ac": 12, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 61, - "formula": "11d8 + 11" + "average": 225, + "formula": "18d12 + 108" }, "speed": { "walk": 30, - "swim": 40 - }, - "str": 13, - "dex": 12, - "con": 12, - "int": 13, - "wis": 13, - "cha": 16, - "skill": { - "arcana": "+4", - "perception": "+7" + "burrow": 30 }, + "str": 24, + "dex": 8, + "con": 22, + "int": 5, + "wis": 12, + "cha": 5, "senses": [ - "darkvision 120 ft." - ], - "passive": 17, - "languages": [ - "Sahuagin" + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "cr": "6", - "spellcasting": [ + "passive": 11, + "resist": [ { - "name": "Spellcasting", - "headerEntries": [ - "The sahuagin is an 11th-level spellcaster. Her spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell guidance}", - "{@spell mage hand}", - "{@spell minor illusion}" - ] - }, - "5": { - "lower": 1, - "slots": 3, - "spells": [ - "{@spell charm monster|XGE}", - "{@spell detect thoughts}", - "{@spell dissonant whispers}", - "{@spell dominate person}", - "{@spell enervation|XGE}", - "{@spell Evard's black tentacles}", - "{@spell greater invisibility}", - "{@spell hold monster}", - "{@spell misty step}", - "{@spell phantasmal force}", - "{@spell synaptic static|XGE}" - ] - } - }, - "daily": { - "1": [ - "{@spell circle of death}" - ] - }, - "ability": "cha" + "note": "from nonmagical weapons" } ], + "immune": [ + "poison" + ], + "vulnerable": [ + "thunder" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], + "languages": [ + "Terran" + ], + "cr": "9", "trait": [ { - "name": "Blood Frenzy", - "entries": [ - "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all her hit points." - ] - }, - { - "name": "Limited Amphibiousness", - "entries": [ - "The sahuagin can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating." - ] - }, - { - "name": "Shark Telepathy", + "name": "Earth Glide", "entries": [ - "The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy." + "The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through." ] }, { - "name": "Whispering Aura", + "name": "Siege Monster", "entries": [ - "At the start of each of the sahuagin's turns, each creature of her choice within 5 feet of her must succeed on a {@dc 14} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage, provided that the sahuagin isn't {@condition incapacitated}." + "The elemental deals double damage to objects and structures." ] } ], @@ -21889,169 +23013,283 @@ { "name": "Multiattack", "entries": [ - "The sahuagin makes two attacks: one with her bite and one with her claws or spear." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "The elemental makes two slam attacks." ] }, { - "name": "Claws", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage." ] }, { - "name": "Spear", + "name": "Ground Smash {@recharge 5}", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack, plus 10 ({@damage 3d6}) psychic damage." + "The earth elemental slams the ground, triggering an earth tremor and violently pelting the area around it with debris. All other creatures on the ground within 15 feet of the earth elemental must succeed on a {@dc 19} Strength saving throw, taking 20 ({@damage 3d8 + 7}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one." ] } ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "S", - "Y" - ], - "spellcastingTags": [ - "CL" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginreaver.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginreaver.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/earthelementalhuge.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0051.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "N", - "O", - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/earthelementalhuge.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Earth Elemental, Huge Token.webp", + "name": "v2 art" + } ], - "attachedItems": [ - "spear|phb" + "traitTags": [ + "Siege Monster" ], - "savingThrowForced": [ - "wisdom" + "senseTags": [ + "D", + "T" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "intelligence", - "wisdom" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "T" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "strength" ] }, { - "name": "Sahuagin Reaver", + "name": "Earth Elemental, Medium", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "sahuagin" - ] - }, + "type": "elemental", "alignment": [ - "L", - "E" + "N" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 45, + "formula": "6d8 + 18" }, "speed": { "walk": 30, - "swim": 40 - }, - "str": null, - "dex": 12, - "con": 12, - "int": 13, - "wis": 9, - "cha": 0, - "skill": { - "perception": "+5", - "stealth": "+3" + "burrow": 30 }, + "str": 16, + "dex": 8, + "con": 16, + "int": 5, + "wis": 8, + "cha": 5, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft.", + "tremorsense 60 ft." + ], + "passive": 9, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "poison" + ], + "vulnerable": [ + "thunder" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" ], - "passive": 15, "languages": [ - "Sahuagin" + "Terran" ], "cr": "2", "trait": [ { - "name": "Blood Frenzy", + "name": "Earth Glide", "entries": [ - "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points." + "The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through." ] }, { - "name": "Cunning Action", + "name": "Siege Monster", "entries": [ - "The sahuagin can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." + "The elemental deals double damage to objects and structures." ] - }, + } + ], + "action": [ { - "name": "Limited Amphibiousness", + "name": "Multiattack", "entries": [ - "The sahuagin can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating." + "The elemental makes two slam attacks." ] }, { - "name": "Shark Telepathy", + "name": "Slam", "entries": [ - "The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." ] - }, + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/earthelementalhuge.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/earthelementalhuge.png", + "traitTags": [ + "Siege Monster" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "T" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Efreeti Cinderlord", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "L" + ], + "type": "elemental", + "alignment": [ + "L", + "E" + ], + "ac": [ + { + "ac": 17, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 257, + "formula": "19d10 + 152" + }, + "speed": { + "walk": 40, + "fly": 60 + }, + "str": 24, + "dex": 12, + "con": 26, + "int": 16, + "wis": 16, + "cha": 16, + "save": { + "int": "+8", + "wis": "+8", + "cha": "+8" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 13, + "immune": [ + "fire" + ], + "languages": [ + "Ignan" + ], + "cr": "13", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The efreeti's innate spellcasting ability is Charisma (spell save {@dc 16}). The efreeti can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell enlarge/reduce}", + "{@spell tongues}" + ], + "daily": { + "1": [ + "{@spell fire storm}" + ], + "2e": [ + "{@spell conjure elemental} (fire elemental only)", + "{@spell dispel magic}", + "{@spell gaseous form}", + "{@spell invisibility}", + "{@spell major image}", + "{@spell plane shift}", + "{@spell wall of fire}" + ] + }, + "ability": "cha" + } + ], + "trait": [ { - "name": "Sneak Attack (1/Turn)", + "name": "Elemental Demise", "entries": [ - "The sahuagin deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the sahuagin that isn't {@condition incapacitated} and the sahuagin doesn't have disadvantage on the attack roll." + "If the efreeti dies, its body disintegrates into crystalline powder, leaving behind only equipment the efreeti was wearing or carrying." ] } ], @@ -22059,537 +23297,642 @@ { "name": "Multiattack", "entries": [ - "The sahuagin makes two attacks: one with its bite and one with its claws or javelin." + "The efreeti makes two scimitar attacks or uses its Hurl Flame twice." ] }, { - "name": "Bite", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage plus 7 ({@damage 2d6}) fire damage and if the target is not immune to fire, it gains vulnerability to fire damage until the end of the efreeti's next turn." ] }, { - "name": "Claws", + "name": "Hurl Flame", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." + "{@atk rs} {@hit 12} to hit, range 120 ft., one target. {@h}17 ({@damage 5d6}) fire damage." ] }, { - "name": "Javelin", + "name": "Arcing Fireblade {@recharge 5}", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "The efreeti swings its scimitar in a full arc, and every creature within 10 feet of it must succeed on a {@dc 20} Dexterity saving throw. On a failed saving throw, a creature takes 14 ({@damage 2d6 + 7}) slashing damage plus 7 ({@damage 2d6}) fire damage and if the target is not immune to fire, it gains vulnerability to fire damage until the end of the efreeti's next turn. On a successful save, the creature takes half as much damage and doesn't gain vulnerability to fire damage." ] } ], - "traitTags": [ - "Sneak Attack" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "reaction": [ + { + "name": "Fiery Shield", + "entries": [ + "The efreeti adds 5 to its AC against one melee attack that would hit it. To do so, the efreeti must see the attacker and be wielding a melee weapon. If the attack misses as a result of this, the attacker takes 7 ({@damage 2d6}) fire damage." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginreaver.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginreaver.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/maridpadisha.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2454.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/efreeticinderlord.png", "attachedItems": [ - "javelin|phb" + "scimitar|phb" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "IG" + ], + "damageTags": [ + "F", + "S" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity" ] }, { - "name": "Sahuagin Hunter", + "name": "Efreeti Sultan", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "sahuagin" - ] - }, + "type": "elemental", "alignment": [ "L", "E" ], "ac": [ { - "ac": 12, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 310, + "formula": "20d12 + 180" }, "speed": { - "walk": 30, - "swim": 40 + "walk": 50, + "fly": 60 }, - "str": 14, + "str": 26, "dex": 12, - "con": 12, - "int": 12, - "wis": 13, - "cha": 9, + "con": 28, + "int": 18, + "wis": 17, + "cha": 18, + "save": { + "int": "+10", + "wis": "+9", + "cha": "+10" + }, "skill": { - "perception": "+5", - "survival": "+3" + "arcana": "+10", + "deception": "+10", + "intimidation": "+10", + "perception": "+9" }, "senses": [ "darkvision 120 ft." ], - "passive": 15, + "passive": 20, + "immune": [ + "fire" + ], "languages": [ - "Sahuagin" + "Ignan" + ], + "cr": "20", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The efreeti's innate spellcasting ability is Charisma (spell save {@dc 18}). The efreeti can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell enlarge/reduce}", + "{@spell tongues}" + ], + "daily": { + "3e": [ + "{@spell conjure elemental} (fire elemental only)", + "{@spell dispel magic}", + "{@spell gaseous form}", + "{@spell invisibility}", + "{@spell major image}", + "{@spell plane shift}", + "{@spell wall of fire}" + ], + "1e": [ + "{@spell fire storm}", + "{@spell incendiary cloud}" + ] + }, + "ability": "cha" + } ], - "cr": "2", "trait": [ { - "name": "Blood Frenzy", + "name": "Captivating Presence", "entries": [ - "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points." + "Any creature that starts its turn within 30 feet of the efreeti must make a {@dc 18} Wisdom saving throw. On a failed save, the creature becomes {@condition charmed} by the efreeti for 1 minute or until the creature is farther than 30 feet away from it. On a successful save, the creature becomes immune to the efreeti's Captivating Presence for 24 hours." ] }, { - "name": "Limited Amphibiousness", + "name": "Grant Wish (3/year)", "entries": [ - "The sahuagin can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating." + "The efreeti can grant a wish spell to a creature that isn't a genie. In order to work, the efreeti must be willing to grant the wish. Unless carefully and properly worded, the efreeti will pervert the wish's intent into a literal but undesirable or partial fulfillment. The efreeti can't grant a wish purposely to serve its own needs." ] }, { - "name": "Shark Telepathy", + "name": "Elemental Demise", "entries": [ - "The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy." + "If the efreeti dies, its body disintegrates into crystalline powder, leaving behind only equipment the efreeti was wearing or carrying." ] }, { - "name": "Stealthy", + "name": "Magic Resistance", "entries": [ - "On each of its turns, the sahuagin can use a bonus action to take the {@action Hide} action." + "The efreeti has advantage on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The efreeti makes two scimitar attacks or uses its Hurl Flame twice." ] }, { - "name": "Slay Foe (1/Turn)", + "name": "Scimitar", "entries": [ - "The sahuagin deals an extra 9 ({@dice 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d6 + 8}) slashing damage plus 10 ({@damage 3d6}) fire damage." + ] + }, + { + "name": "Hurl Flame", + "entries": [ + "{@atk rs} {@hit 15} to hit, range 120 ft., one target. {@h}21 ({@damage 6d6}) fire damage." + ] + }, + { + "name": "Hellfire Gaze {@recharge}", + "entries": [ + "The efreeti's eyes projects intense fery energy in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 18} Dexterity saving throw, taking 30 ({@damage 4d6 + 16}) fire damage on a failed save, or half as much on a successful one. If this damage reduces the target to 0 hit points, it is disintegrated.", + "A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fne ash and slag. The creature can be restored to life only by means of a true resurrection or a wish spell." ] } ], - "action": [ + "legendary": [ { - "name": "Multiattack", + "name": "Scimitar", "entries": [ - "The sahuagin makes two attacks: one with its bite and one with its claws or spear." + "The efreeti makes a scimitar attack." ] }, { - "name": "Bite", + "name": "Cast a Spell (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The efreeti casts a spell from its list of innate spells, using a spell slot as normal." ] }, { - "name": "Claws", + "name": "Teleport (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." + "The efreeti magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." ] }, { - "name": "Spear", + "name": "Conflagrate (Costs 3 Actions)", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + "The efreeti targets up to three creatures it can see within 30 feet of it. Each target that is not immune to fire must succeed on a {@dc 18} Wisdom saving throw. On a failed save, a creature becomes {@condition frightened}, takes 14 ({@damage 4d6}) fire damage, and catches fire, taking 10 ({@damage 3d6}) fire damage at the end of each of its turns. The creature remains {@condition frightened} until the fire is extinguished. An affected creature or another creature within 5 feet of it can take an action to extinguish the fire. On a successful save, the creature is not {@condition frightened}, takes half as much damage and doesn't catch fire." ] } ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginhunter.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginreaver.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/maridpadisha.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2454.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/efreetisultan.png", "attachedItems": [ - "spear|phb" + "scimitar|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "IG" + ], + "damageTags": [ + "F", + "S" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity" ] }, { - "name": "Sahuagin High Priestess", + "name": "Elder Orb", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "sahuagin" - ] - }, + "type": "aberration", "alignment": [ "L", "E" ], "ac": [ { - "ac": 13, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 72, - "formula": "11d8 + 22" + "average": 209, + "formula": "22d10 + 88" }, "speed": { - "walk": 30, - "swim": 40 + "walk": 0, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 10, + "dex": 14, + "con": 19, + "int": 19, + "wis": 17, + "cha": 19, + "save": { + "int": "+10", + "wis": "+9", + "cha": "+10" }, - "str": 13, - "dex": 12, - "con": 14, - "int": 13, - "wis": 16, - "cha": 14, "skill": { - "perception": "+9", - "religion": "+6" + "perception": "+9" }, "senses": [ "darkvision 120 ft." ], - "passive": 19, + "passive": 25, + "resist": [ + "poison" + ], + "conditionImmune": [ + "prone" + ], "languages": [ - "Sahuagin" + "Deep Speech", + "Undercommon" ], - "cr": "5", + "cr": "17", "spellcasting": [ { - "name": "Spellcasting", + "name": "Innate Spellcasting (Psionics)", "headerEntries": [ - "The sahuagin is a 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" + "The beholder's innate spellcasting ability is Intelligence (spell save {@dc 18}). As long as the beholder's antimagic cone is inactive, the beholder can innately cast the following spells, without providing material components:" ], - "spells": { - "0": { - "spells": [ - "{@spell mending}", - "{@spell poison spray}", - "{@spell sacred flame}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bless}", - "{@spell detect magic}", - "{@spell divine favor}", - "{@spell guiding bolt}", - "{@spell shield of faith}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blindness/deafness}", - "{@spell hold person}", - "{@spell magic weapon}", - "{@spell silence}", - "{@spell spiritual weapon} (trident)" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell crusader's mantle}", - "{@spell dispel magic}", - "{@spell mass healing word}", - "{@spell spirit guardians}", - "{@spell tongues}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell banishment}", - "{@spell control water}", - "{@spell freedom of movement}", - "{@spell guardian of faith}", - "{@spell locate creature}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell dispel evil/good}", - "{@spell hold monster}", - "{@spell mass cure wounds}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell harm}", - "{@spell heroes' feast}" - ] - } + "will": [ + "{@spell darkness}", + "{@spell detect magic}", + "{@spell detect thoughts}", + "{@spell see invisibility}" + ], + "daily": { + "3e": [ + "{@spell dispel magic}", + "{@spell stoneskin}" + ], + "2e": [ + "{@spell globe of invulnerability}", + "{@spell wall of force}" + ], + "1e": [ + "{@spell move earth}", + "{@spell power word stun}" + ] }, - "ability": "wis" + "ability": "int" } ], "trait": [ { - "name": "Aura of Exsanguination", + "name": "Antimagic Cone", "entries": [ - "At the start of each of the sahuagin's turns, each creature of its choice that doesn't have all its hit points within 10 feet of the sahuagin must succeed on a {@dc 13} Constitution saving throw or take 10 ({@dice 3d6}) damage, provided that the sahuagin isn't {@condition incapacitated}. Constructs, elementals, and undead are immune to this effect." + "The beholder's central eye creates an area of antimagic, as in the anti magic feld spell, in a 150-foot cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d6}) piercing damage." ] }, { - "name": "Blood Frenzy", + "name": "Eye Rays", + "entries": [ + "The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:" + ] + }, + { + "name": "1", + "entries": [ + "Charm Ray. The targeted creature must succeed on a {@dc 18} Wisdom saving throw or be {@condition charmed} by the beholder for 1 hour, or until the beholder harms the creature." + ] + }, + { + "name": "2", + "entries": [ + "Paralyzing Ray. The targeted creature must succeed on a {@dc 18} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "3", + "entries": [ + "Fear Ray. The targeted creature must succeed on a {@dc 18} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "4", + "entries": [ + "Slowing Ray. The targeted creature must succeed on a {@dc 18} Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not bof. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "5", + "entries": [ + "Enervation Ray. The targeted creature must succeed on a {@dc 18} Constitution saving throw, taking 36 ({@damage 8d8}) necrotic damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "6", + "entries": [ + "Telekinetic Ray. If the target is a creature, it must succeed on a {@dc 18} Strength saving throw or the beholder moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the beholder's next turn or until the beholder is {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fne control on objects with this ray, such as manipulating a simple tool or opening a door or a container." + ] + }, + { + "name": "7", + "entries": [ + "Sleep Ray. The targeted creature must succeed on a {@dc 18} Wisdom saving throw or fall asleep and remain {@condition unconscious} for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead." + ] + }, + { + "name": "8", "entries": [ - "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points." + "Petrifcation Ray. The targeted creature must succeed on a {@dc 18} Dexterity saving throw. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrifed until freed by the {@spell greater restoration} spell or other magic." ] }, { - "name": "Limited Amphibiousness", + "name": "9", "entries": [ - "The sahuagin can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating." + "Disintegration Ray. If the target is a creature, it must succeed on a {@dc 18} Dexterity saving throw or take 45 ({@damage 10d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fne gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." ] }, { - "name": "Shark Telepathy", + "name": "10", "entries": [ - "The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy." + "Death Ray. The targeted creature must succeed on a {@dc 18} Dexterity saving throw or take 55 ({@damage 10d10}) necrotic damage. The target dies if the ray reduces it to 0 hit points." ] } ], - "action": [ + "reaction": [ { - "name": "Multiattack", + "name": "Redirect Antimagic Cone", "entries": [ - "The sahuagin makes two attacks: one with her bite and one with her claws or trident." + "When the beholder sees a creature within 150 feet cast a spell, the beholder activates its antimagic cone and points it at the creature." ] - }, + } + ], + "legendary": [ { - "name": "Bite", + "name": "Antimagic Cone", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "The beholder turns which way the cone faces and whether the cone is active." ] }, { - "name": "Claws", + "name": "Eye Ray", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage." + "The beholder uses one random eye ray." ] }, { - "name": "Trident", + "name": "Cast a Spell (Costs 2 Actions)", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack." + "The beholder casts a spell from its list of innate spells, using a spell slot as normal." ] } ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "S" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginhighpriestess.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginharpooner.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0125.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/elderorb.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0527.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "I", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/elderorb.png", + "senseTags": [ + "SD" + ], + "languageTags": [ + "DS", + "U" + ], + "damageTags": [ "N", "O", - "R" + "P" ], - "attachedItems": [ - "trident|phb" + "spellcastingTags": [ + "I", + "P" ], - "savingThrowForced": [ - "constitution" + "miscTags": [ + "AOE", + "MW" ], - "savingThrowForcedSpell": [ - "charisma", + "savingThrowForced": [ "constitution", "dexterity", "strength", "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ] }, { - "name": "Sahuagin Harpooner", + "name": "Elder Xorn", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "sahuagin" - ] - }, + "type": "elemental", "alignment": [ - "L", - "E" + "N" ], "ac": [ { - "ac": 12, + "ac": 20, "from": [ "natural armor" ] } ], "hp": { - "average": 27, - "formula": "5d8 + 5" + "average": 138, + "formula": "11d10 + 84" }, "speed": { - "walk": 30, - "swim": 40 + "walk": 20, + "burrow": 20 }, - "str": null, - "dex": 12, - "con": 12, - "int": 13, - "wis": 9, - "cha": 0, + "str": 19, + "dex": 10, + "con": 24, + "int": 12, + "wis": 11, + "cha": 12, "skill": { - "perception": "+5" + "perception": "+8", + "stealth": "+4" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft.", + "tremorsense 60 ft." + ], + "passive": 16, + "resist": [ + { + "resist": [ + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't adamantine" + } ], - "passive": 15, "languages": [ - "Sahuagin" + "Terran" ], - "cr": "1", + "cr": "9", "trait": [ { - "name": "Blood Frenzy", + "name": "Earth Glide", "entries": [ - "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points." + "The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through." ] }, { - "name": "Limited Amphibiousness", + "name": "Stone Camouflage", "entries": [ - "The sahuagin can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating." + "The xorn has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] }, { - "name": "Shark Telepathy", + "name": "Treasure Frenzy", "entries": [ - "The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy." + "The xorn has advantage on melee attack rolls against a creature that is carrying or holding more than 500 gold pieces worth of gems and precious metals." + ] + }, + { + "name": "Treasure Sense", + "entries": [ + "The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it." ] } ], @@ -22597,157 +23940,156 @@ { "name": "Multiattack", "entries": [ - "The sahuagin makes two attacks: one with its bite and one with its claws or harpoon." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The xorn makes three claw attacks and one bite attack." ] }, { - "name": "Claws", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." + "Melee WeaPon Attack: {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." ] }, { - "name": "Harpoon", + "name": "Bite", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If the target is a Medium or smaller creature, it must succeed on a Strength contest against the sahuagin or be pulled up to 15 feet toward the sahuagin." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) piercing damage." ] } ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginharpooner.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginharpooner.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5441.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/elderxorn.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6785.webp", "type": "external" } } ] }, - "page": 0 + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/elderxorn.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "T" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ] }, { - "name": "Sahuagin Champion of Sekolah", + "name": "Eldritch Scarecrow", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": { - "type": "humanoid", - "tags": [ - "sahuagin" - ] - }, + "type": "construct", "alignment": [ - "L", + "C", "E" ], "ac": [ - { - "ac": 16, - "from": [ - "{@item breastplate|phb}" - ] - } + 11 ], "hp": { - "average": 102, - "formula": "12d8 + 48" + "average": 66, + "formula": "12d8 + 12" }, "speed": { - "walk": 30, - "swim": 50 + "walk": 40 }, - "str": 20, - "dex": 15, - "con": 18, + "str": 11, + "dex": 13, + "con": 12, "int": 12, - "wis": 13, - "cha": 15, - "save": { - "str": "+8", - "con": "+7", - "wis": "+4" - }, + "wis": 12, + "cha": 16, "skill": { - "athletics": "+8", - "perception": "+7", - "religion": "+4" + "arcana": "+4", + "deception": "+6", + "perception": "+4" }, - "senses": [ - "darkvision 120 ft." + "passive": 13, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "poison" + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned", + "unconscious" ], - "passive": 17, "languages": [ - "Sahuagin" + "any languages it knew in life" ], - "cr": "7", + "cr": "6", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The sahuagin is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following paladin spells prepared:" + "The scarecrow is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" ], + "daily": { + "1": [ + "{@spell circle of death}" + ] + }, "spells": { - "1": { - "slots": 4, + "0": { "spells": [ - "{@spell bane}", - "{@spell hunter's mark}", - "{@spell wrathful smite}" + "{@spell eldritch blast}", + "{@spell guidance}", + "{@spell mage hand}", + "{@spell minor illusion}" ] }, - "2": { + "5": { + "lower": 1, "slots": 3, "spells": [ - "{@spell branding smite}", - "{@spell hold person}", - "{@spell misty step}" - ] - }, - "3": { - "slots": 2, - "spells": [ - "{@spell blinding smite}", - "{@spell haste}" + "{@spell blight}", + "{@spell detect thoughts}", + "{@spell dissonant whispers}", + "{@spell enervation|XGE}", + "{@spell Evard's black tentacles}", + "{@spell fear}", + "{@spell greater invisibility}", + "{@spell hold monster}", + "{@spell misty step}", + "{@spell phantasmal force}", + "{@spell synaptic static|XGE}" ] } }, @@ -22756,33 +24098,21 @@ ], "trait": [ { - "name": "Blood Frenzy", - "entries": [ - "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points." - ] - }, - { - "name": "Limited Amphibiousness", - "entries": [ - "The sahuagin can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating." - ] - }, - { - "name": "Shark Telepathy", + "name": "Agonizing Blast", "entries": [ - "The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy." + "When the scarecrow casts eldritch blast, it adds its Charisma modifer to the damage it deals on a hit." ] }, { - "name": "Smite (1/Turn)", + "name": "False Appearance", "entries": [ - "As a bonus action, when the sahuagin hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} necrotic damage to the target. If the sahuagin expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." + "While the scarecrow remains motionless , it is indistinguishable from an ordinary, inanimate scarecrow." ] }, { - "name": "Indomitable (2/Day)", + "name": "Whispering Aura", "entries": [ - "The sahuagin rerolls a failed saving throw. It must use the new roll." + "At the start of each of the scarecrow's turns, each creature of its choice within 5 feet of it must succeed on a {@dc 14} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage, provided that the scarecrow isn't {@condition incapacitated}." ] } ], @@ -22790,277 +24120,140 @@ { "name": "Multiattack", "entries": [ - "The sahuagin makes three attacks: one with his bite and two with his claws or trident." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) piercing damage." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." - ] - }, - { - "name": "Trident", - "entries": [ - "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, or 14 ({@damage 2d8 + 5}) piercing damage if used with two hands to make a melee attack." - ] - } - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "S" - ], - "spellcastingTags": [ - "CP" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginchampionofsekolah.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginchampionofsekolah.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5441.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "damageTagsSpell": [ - "R", - "Y" - ], - "attachedItems": [ - "trident|phb" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" - ] - }, - { - "name": "Dire Rust Monster", - "source": "MonsterManualExpanded", - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 68, - "formula": "8d10 + 24" - }, - "speed": { - "walk": 40 - }, - "str": 17, - "dex": 12, - "con": 17, - "int": 3, - "wis": 14, - "cha": 7, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "cr": "3", - "trait": [ - { - "name": "Iron Scent", - "entries": [ - "The rust monster can pinpoint, by scent, the location offerrous metal within 30 feet of it." + "The scarecrow makes two claw attacks and uses" ] }, { - "name": "Rust Metal", - "entries": [ - "Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.", - "When a creature hits the rust monster with a magical weapon made of metal and deals damage, it must succeed on a {@dc 13} Wisdom saving throw with advantage on the roll. On a failed save, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Ammunition made of metal that hits the rust monster is destroyed after dealing damage." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The rust monster attacks twice, one with its bite and one with its antennae." - ] + "name": "Horrifying Glare", + "entries": [] }, { - "name": "Beak", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage. If the target is a creature, it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of the scarecrow's next turn." ] }, { - "name": "Antennae", + "name": "Horrifying Glare", "entries": [ - "The rust monster corrodes a ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a {@dc 13} Dexterity saving throw to avoid the rust monster's touch. If the object is magical, the creature has advantage on the saving throw.", - "If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers . Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait." + "The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a {@dc 14} Wisdom saving throw or be magically {@condition frightened} until the end of the scarecrow's next turn.", + "The {@condition frightened} target is {@condition paralyzed}. If the saving throw fails by 5 or more, the creature's hit points drop to 0." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direrustmonster.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direrustmonster.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/eldritchscarecrow.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5411.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5616.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/eldritchscarecrow.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Eldritch Scarecrow Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "False Appearance" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "S", + "Y" + ], + "damageTagsSpell": [ + "B", + "N", + "O", + "Y" + ], + "spellcastingTags": [ + "CL" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", "dexterity", + "intelligence", "wisdom" ] }, { - "name": "Urophion", + "name": "Enormous Carrion Crawler", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": "aberration", + "type": "monstrosity", "alignment": [ - "L", - "E" + "U" ], "ac": [ { - "ac": 20, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 94, - "formula": "11d10 + 33" + "average": 143, + "formula": "15d12 + 45" }, "speed": { - "walk": 10, - "climb": 10 + "walk": 40, + "climb": 40 }, "str": 18, - "dex": 8, - "con": 17, - "int": 16, - "wis": 16, - "cha": 14, - "save": { - "con": "+6", - "int": "+5", - "wis": "+6", - "cha": "+5" - }, + "dex": 13, + "con": 16, + "int": 1, + "wis": 14, + "cha": 7, "skill": { - "perception": "+14", - "stealth": "+5" + "perception": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 14, - "cr": "9", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The urophion's innate spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). The urophion can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell suggestion}" - ], - "ability": "cha" - } - ], + "cr": "8", "trait": [ { - "name": "False Appearance", - "entries": [ - "While the urophion remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite." - ] - }, - { - "name": "Grasping Tendrils", - "entries": [ - "The urophion can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points). Destroying a tendril deals no damage to the urophion, but reduces its number of tendrils. A tendril can also be broken if a creature takes an action and succeeds on a {@dc 15} Strength check against it. A lost tendril regrows after 24 hours." - ] - }, - { - "name": "Magic Resistance", + "name": "Keen Smell", "entries": [ - "The urophion has advantage on saving throws against spells and other magical effects." + "The carrion crawler has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { "name": "Spider Climb", "entries": [ - "The urophion can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The carrion crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], @@ -23068,160 +24261,194 @@ { "name": "Multiattack", "entries": [ - "The urophion makes four attacks with its tendrils, uses Reel, and makes one attack with its bite." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}22 ({@damage 4d8 + 4}) piercing damage." - ] - }, - { - "name": "Tendril", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 50 ft., one target. {@h}5 ({@damage 1d4 + 3}) psychic damage and the target is {@condition grappled} (escape {@dc 14}) and must succeed on a {@dc 14} Intelligence saving throw or be {@condition stunned} until the end of the urophion's next turn. Until this grapple ends, the roper can automatically hit the target with its tendril, and the roper can't make the same tendril attack other targets." + "The carrion crawler makes four attacks: three with its tentacles and one with its bite." ] }, { - "name": "Extract Brain", + "name": "Tentacle", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the urophion. {@h}55 ({@damage 10d10}) piercing damage. If this damage reduces the target to 0 hit points, the urophion kills the target by extracting and devouring its brain." + "{@atk mw} {@hit 7} to hit, reach 15 ft., one creature. {@h}6 ({@damage 1d4 + 4}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success." ] }, { - "name": "Mind Blast {@recharge 5}", + "name": "Bite", "entries": [ - "The urophion magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 14} Intelligence saving throw or take 21 ({@damage 4d8 + 3}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) percing damage." ] }, { - "name": "Reel", + "name": "Tentacle Flurry {@recharge 5}", "entries": [ - "The urophion pulls each creature {@condition grappled} by it up to 30 feet straight toward it." + "The carrion crawler makes eight attacks with its tentacles." ] } ], - "traitTags": [ - "False Appearance", - "Magic Resistance", - "Spider Climb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/urophion.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/urophion.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/enormouscarrioncrawler.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5409.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0811.webp", "type": "external" } } ] }, - "page": 0, - "savingThrowForced": [ - "intelligence" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/enormouscarrioncrawler.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Carrion Crawler, Enormous Token.webp", + "name": "v2 art" + } ], - "savingThrowForcedSpell": [ - "wisdom" + "traitTags": [ + "Keen Senses", + "Spider Climb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "damageTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Ancient Roper", + "name": "Erinyes Dread Champion", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": { + "type": "fiend", + "tags": [ + "erinyes" + ] + }, "alignment": [ - "N", + "L", "E" ], "ac": [ { - "ac": 21, + "ac": 19, "from": [ - "natural armor" + "{@item plate armor|phb}" ] } ], "hp": { - "average": 161, - "formula": "14d12 + 70" + "average": 162, + "formula": "19d8 + 76" }, "speed": { - "walk": 15, - "climb": 15 + "walk": 30, + "fly": 60 }, - "str": 22, - "dex": 8, - "con": 21, - "int": 8, - "wis": 18, - "cha": 6, + "str": 20, + "dex": 16, + "con": 18, + "int": 14, + "wis": 14, + "cha": 18, "save": { - "str": "+10", + "dex": "+8", "con": "+9", - "wis": "+8" - }, - "skill": { - "perception": "+8", - "stealth": "+7" + "wis": "+7", + "cha": "+9" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 11, + "resist": [ + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Infernal", + "telepathy 120 ft." + ], + "cr": "16", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The erinyes's innate spellcasting ability is Charisma (spell save {@dc 17}). The chain erinyes ascendant can innately cast the following spells, without providing material components:" + ], + "daily": { + "1": [ + "{@spell destructive wave}" + ], + "3e": [ + "{@spell command}", + "{@spell dispel magic}", + "{@spell major image}" + ], + "2e": [ + "{@spell charm monster|XGE}", + "{@spell staggering smite}" + ] + }, + "ability": "cha" + } ], - "passive": 18, - "cr": "11", "trait": [ { - "name": "False Appearance", + "name": "Aura of Dread", "entries": [ - "While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite." + "A creature hostile to the erinyes that starts its turn within 20 feet of the erinyes must succeed on a {@dc 17} Wisdom saving throw, unless the erinyes is {@condition incapacitated}. On a failed save, the target is {@condition frightened} until the start of its next turn. While {@condition frightened} in this way, the target can't perform any actions except move up to half its speed. If a creature's saving throw is successful, the creature is immune to the erinyes's Aura of Dread for the next 24 hours." ] }, { - "name": "Grasping Tendrils", + "name": "Hellish Weapons", "entries": [ - "The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 21; 20 hit points). Destroying a tendril deals no damage to the roper, but reduces its number of tendrils. A tendril can also be broken if a creature takes an action and succeeds on a {@dc 17} Strength check against it. A lost tendril regrows after 24 hours." + "The erinyes's weapon attacks are magical and deal an extra 13 ({@damage 3d8}) poison damage on a hit (included in the attacks)." ] }, { - "name": "Magic Resistance", + "name": "Indomitable (2/day)", "entries": [ - "The roper has advantage on saving throws against spells and other magical effects." + "The erinyes can reroll a saving throw it fails. It must use the new roll." ] }, { - "name": "Spider Climb", + "name": "Magic Resistance", "entries": [ - "The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The erinyes has advantage on saving throws against spells and other magical effects." ] } ], @@ -23229,302 +24456,249 @@ { "name": "Multiattack", "entries": [ - "The roper makes six attacks with its tendrils, uses Reel, and makes one attack with its bite." + "The erinyes makes three attacks." ] }, { - "name": "Bite", + "name": "Longword", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}33 ({@damage 6d8 + 6}) piercing damage." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage plus 13 ({@damage 3d8}) poison damage." ] }, { - "name": "Tendril", + "name": "Longbow", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 60 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage and the target is {@condition grappled} (escape {@dc 16}). Until the grapple ends, the target is {@condition restrained}, has disadvantage on Strength checks and Strength saving throws, and takes 5 ({@damage 1d4 + 3}) bludgeoning damage at the start of each of the roper's turns, and the roper can't use the same tendril on another target." + "{@atk rw} {@hit 8} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 13 ({@damage 3d8}) poison damage, and the target must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned}. The poison lasts until it is removed by the {@spell lesser restoration} spell or similar magic." ] }, { - "name": "Reel", + "name": "Teleport", "entries": [ - "The roper pulls each creature {@condition grappled} by it up to 30 feet straight toward it." + "The erinyes magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." ] } ], - "traitTags": [ - "False Appearance", - "Magic Resistance", - "Spider Climb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientroper.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientroper.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0124.webp", - "type": "external" - } - } - ] - }, - "page": 0 - }, - { - "name": "Young Roc", - "source": "MonsterManualExpanded", - "size": [ - "H" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ + "reaction": [ { - "ac": 14, - "from": [ - "natural armor" + "name": "Parry", + "entries": [ + "The erinyes adds 5 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon." ] } ], - "hp": { - "average": 114, - "formula": "12d12 + 36" - }, - "speed": { - "walk": 20, - "fly": 120 - }, - "str": 24, - "dex": 10, - "con": 16, - "int": 3, - "wis": 10, - "cha": 8, - "save": { - "dex": "+3", - "con": "+6", - "wis": "+3" - }, - "skill": { - "perception": "+3" - }, - "passive": 13, - "cr": "5", - "trait": [ + "legendary": [ { - "name": "Keen Sight", + "name": "Move", "entries": [ - "The roc has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "The erinyes moves up to half its speed." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Attack", "entries": [ - "The roc makes two attacks: one with its beak and one with its talons." + "The erinyes makes one Longsword attack." ] }, { - "name": "Beak", + "name": "Teleport (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d8 + 7}) piercing damage." + "The erinyes magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." ] }, { - "name": "Talons", + "name": "Cast a Spell (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d6 + 7}) piercing damage, slashing damage, and the target is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained}, and the roc can't use its talons on another target." + "The erinyes casts a spell from its list of innate spells, using a spell slot as normal." ] } ], - "traitTags": [ - "Keen Senses" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/youngroc.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/youngroc.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/barbeddevilcaptain.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0123.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0027.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/erinyesdreadchampion.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Young Roc Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Erinyes Dread Champion Token.webp", "name": "v2 art" } + ], + "attachedItems": [ + "longbow|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Parry", + "Teleport" + ], + "languageTags": [ + "I", + "TP" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "damageTagsSpell": [ + "N", + "R", + "T", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RNG", + "RW" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ] }, { - "name": "Revenant Avenger", + "name": "Ettercap Foreststalker", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "N" + "N", + "E" ], "ac": [ { - "ac": 18, + "ac": 15, "from": [ - "{@item plate armor|phb}" + "natural armor" ] } ], "hp": { - "average": 153, - "formula": "18d8 + 72" + "average": 104, + "formula": "16d8 + 32" }, "speed": { - "walk": 30 + "walk": 30, + "climb": 30 }, - "str": 18, - "dex": 11, - "con": 18, - "int": 13, - "wis": 16, - "cha": 18, + "str": 14, + "dex": 18, + "con": 14, + "int": 9, + "wis": 14, + "cha": 8, "save": { - "str": "+8", - "con": "+8", - "wis": "+7", - "cha": "+8" + "str": "+5", + "dex": "+7" + }, + "skill": { + "perception": "+5", + "stealth": "+10", + "survival": "+8" }, "senses": [ "darkvision 60 ft." ], - "passive": 14, - "resist": [ - "necrotic", - "psychic" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "stunned" - ], - "languages": [ - "any languages it knew in life" - ], - "cr": "10", + "passive": 15, + "cr": "5", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The revenant is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following paladin spells prepared:" + "The ettercap is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}). It has the following ranger spells prepared:" ], "spells": { "1": { "slots": 4, "spells": [ - "{@spell bane}", - "{@spell hunter's mark}", - "{@spell wrathful smite}" + "{@spell ensnaring strike}", + "{@spell hunter's mark}" ] }, "2": { "slots": 3, "spells": [ - "{@spell branding smite}", - "{@spell hold person}", - "{@spell misty step}" + "{@spell beast sense}", + "{@spell spike growth}" ] }, "3": { "slots": 2, "spells": [ - "{@spell blinding smite}", - "{@spell haste}" + "{@spell conjure animals} (spiders only)", + "{@spell nondetection}" ] } }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { - "name": "Regeneration", + "name": "Spider Climb", "entries": [ - "The revenant regains 10 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn't function at the start of the revenant's next turn. The revenant dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Rejuvenation", + "name": "Stealthy", "entries": [ - "When the revenant's body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another corpse on the same plane of existence and regains all its hit points.", - "While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return." + "On each of its turns, the ettercap can use a bonus action to take the {@action Hide} action." ] }, { - "name": "Turn Immunity", + "name": "Web Sense", "entries": [ - "The revenant is immune to effects that turn undead." + "While in contact with a web, the ettercap knows the exact location of any creature in contact with the same web." ] }, { - "name": "Vengeful Tracker", + "name": "Woodland Strider", "entries": [ - "The revenant knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the revenant are on different planes of existence. If the creature being tracked by the revenant dies, the revenant knows." + "Moving through nonmagical difficult woodland terrain doesn't cost the ettercap extra movement." ] }, { - "name": "Smite (1/Turn)", + "name": "Web Walker", "entries": [ - "As a bonus action, when the revenant hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} radiant or necrotic damage to the target. If the revenant expends a spell slot of 2nd level or higher, the extra damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." + "The ettercap ignores movement restrictions caused by webbing." + ] + }, + { + "name": "Slay Foe (1/Turn)", + "entries": [ + "The ettercap deals an extra 13 ({@dice 3d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." ] } ], @@ -23532,313 +24706,348 @@ { "name": "Multiattack", "entries": [ - "The revenant makes two melee attacks." + "The ettercap makes two attacks: one with its bite and one with its claws. It also uses Web if it is available." ] }, { - "name": "Greatsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}18 ({@dice 4d6 + 4}) damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 ({@damage 4d6}) slashing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 13 ({@damage 3d8}) poison damage. The target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Fist", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 ({@damage 4d6}) bludgeoning damage. Instead of dealing damage, the revenant can grapple the target (escape {@dc 14}) provided the target is", - "Large or smaller." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage." ] }, { - "name": "Vengeful Glare", - "entries": [ - "The revenant targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a {@dc 16} Wisdom saving throw. On a failure, the target is {@condition paralyzed} until the revenant deals damage to it, or until the end of the revenant's next turn. When the paralysis ends, the target is {@condition frightened} of the revenant for 1 minute. The {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the revenant, ending the {@condition frightened} condition on itself on a success." - ] - } - ], - "reaction": [ - { - "name": "Parry", + "name": "Web {@recharge 5}", "entries": [ - "The revenant adds 4 to its AC against one melee attack that would hit it. To do so, the revenant must see the attacker and be wielding a melee weapon." + "{@atk rw} {@hit 7} to hit, range 30/60 ft., one Large or smaller creature. {@h}The creature is {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 13} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." ] } ], - "traitTags": [ - "Regeneration", - "Rejuvenation", - "Turn Immunity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "S", - "B" - ], - "spellcastingTags": [ - "CP" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/revenantavenger.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/revenantavenger.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0122.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0052.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ettercap Cavestalker Token.webp", + "traitTags": [ + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "I", + "P", + "S" + ], "damageTagsSpell": [ - "R", - "Y" + "P" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Revenant Avenger Token.webp", - "name": "v2 art" - } + "spellcastingTags": [ + "CR" ], - "attachedItems": [ - "greatsword|phb" + "miscTags": [ + "MW", + "RW" ], "savingThrowForced": [ - "wisdom" + "constitution" ], "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" + "strength" ] }, { - "name": "Ancient Remorhaz", + "name": "Ettercap Spidermaster", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "G" + "L" ], "type": "monstrosity", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 20, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 403, - "formula": "23d20 + 44" + "average": 117, + "formula": "18d8 + 18" }, "speed": { "walk": 30, - "burrow": 20 + "climb": 30 + }, + "str": 14, + "dex": 15, + "con": 13, + "int": 10, + "wis": 17, + "cha": 13, + "save": { + "int": "+3", + "wis": "+6" + }, + "skill": { + "perception": "+6", + "stealth": "+5", + "survival": "+6" }, - "str": 28, - "dex": 8, - "con": 25, - "int": 5, - "wis": 10, - "cha": 6, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." + "darkvision 60 ft." ], - "passive": 10, - "immune": [ - "cold", - "fire" + "passive": 16, + "cr": "8", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The ettercap is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following druid spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell druidcraft}", + "{@spell poison spray}", + "{@spell thorn whip}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell entangle}", + "{@spell healing word}", + "{@spell jump}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell beast sense}", + "{@spell moonbeam}", + "{@spell spike growth}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell conjure animals} (spiders only)", + "{@spell dispel magic}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell blight}", + "{@spell confusion}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell insect plague}" + ] + } + }, + "ability": "wis" + } ], - "cr": "19", "trait": [ { - "name": "Burst Forth (Recharges after a Short or Long Rest)", + "name": "Spider Climb", "entries": [ - "The remorhaz breaks through solid ground or wall as a bonus action, showering the area with debris. Each creature within 15 feet of the remorhaz that is surprised must succeed on a {@dc 23} Strength check, taking 33 ({@damage 7d6 + 9}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one." + "The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Heated Body", + "name": "Summon Spiders (Recharges after a Short or Long Rest)", "entries": [ - "A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 14 ({@damage 4d6}) fire damage." + "As a bonus action, the ettercap summons {@dice 3d4} giant wolf spiders or {@dice 1d6} giant spiders. The spiders appear in unoccupied spaces within 30 feet of the ettercap and acts as an ally of the ettercap. The spiders act right after the ettercap on the same initiative count and fght until they're destroyed. They disappear when the ettercap dies." + ] + }, + { + "name": "Web Sense", + "entries": [ + "While in contact with a web, the ettercap knows the exact location of any creature in contact with the same web." + ] + }, + { + "name": "Woodland Strider", + "entries": [ + "Moving through nonmagical difficult terrain in a woodland environment doesn't cost the ettercap extra movement." + ] + }, + { + "name": "Web Walker", + "entries": [ + "The ettercap ignores movement restrictions caused by webbing." ] } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The ettercap makes two attacks: one with its bite and one with its claws. It also uses Web if it is available." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 15} to hit, reach 5 ft., one target. {@h}58 ({@damage 9d10 + 9}) piercing damage plus 14 ({@damage 4d6}) fire damage. If the target is a creature, it is {@condition grappled} (escape {@dc 19}). Until this grapple ends, the target is {@condition restrained}, and the remorhaz can't bite another target." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage plus 9 ({@damage 2d8}) poison damage. The target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Swallow", + "name": "Claws", "entries": [ - "The remorhaz makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends . While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the remorhaz, and it takes 28 ({@damage 8d6}) acid damage at the start of each of the remorhaz's turns.", - "If the remorhaz takes 40 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a {@dc 17} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 20 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." + ] + }, + { + "name": "Web {@recharge 4}", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 30/60 ft., one Large or smaller creature. {@h}The creature is {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 13} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." ] } ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Swallow" - ], - "damageTags": [ - "P", - "F", - "A", - "B" - ], - "miscTags": [ - "MW", - "AOE" + "reaction": [ + { + "name": "Direct Spider Ally", + "entries": [ + "When a creature the ettercap can see starts its turn within 30 feet of the ettercap, the ettercap can target an allied spider it can see within 30 feet of the creature. The spider can use its reaction to move up to its speed and make one melee weapon attack at the creature." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientremorhaz.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientremorhaz.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5311.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0052.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Remorhaz, Ancient Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ettercap Spidermaster Token.webp", + "traitTags": [ + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "damageTagsSpell": [ + "I", + "N", + "P", + "R" + ], + "spellcastingTags": [ + "CD" + ], + "miscTags": [ + "MW", + "RW" ], "savingThrowForced": [ "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "strength", + "wisdom" ] }, { - "name": "Rakshasa Zakya", + "name": "Ettin Bruiser", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "fiend", + "type": "giant", "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 18, + "ac": 13, "from": [ - "{@item scale mail|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 124, - "formula": "13d8 + 65" + "average": 143, + "formula": "15d10 + 60" }, "speed": { "walk": 40 }, - "str": 18, - "dex": 15, - "con": 20, - "int": 11, - "wis": 14, - "cha": 18, + "str": 23, + "dex": 8, + "con": 19, + "int": 6, + "wis": 10, + "cha": 8, "skill": { - "athletics": "+8", - "deception": "+10", - "insight": "+8" + "perception": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, - "immune": [ - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "vulnerable": [ - { - "vulnerable": [ - "piercing" - ], - "note": "from magic weapons wielded by good creatures" - } - ], + "passive": 15, "languages": [ "Common", - "Infernal" - ], - "cr": "14", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The rakshasa's innate spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). The rakshasa can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell chill touch}", - "{@spell true strike}" - ], - "daily": { - "3e": [ - "{@spell vampiric touch}" - ] - }, - "ability": "cha" - } + "Goblin" ], + "cr": "6", "trait": [ { - "name": "Limited Magic Immunity", + "name": "Two Heads", "entries": [ - "The rakshasa is immune to spells of 6th level or lower unless it wishes to be affected. It has advantage on saving throws against all other spells and magical effects." + "The ettin has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + ] + }, + { + "name": "Wakeful", + "entries": [ + "When one of the ettin's heads is asleep, its other head is awake." ] } ], @@ -23846,216 +25055,157 @@ { "name": "Multiattack", "entries": [ - "The rakshasa makes three melee attacks or three ranged attacks." - ] - }, - { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage plus 9 ({@damage 2d8}) necrotic damage." + "The ettin makes two melee weapon attacks." ] }, { - "name": "Shield Bash", + "name": "Battleaxe", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage plus 9 ({@damage 2d8}) necrotic damage. If the target is Large or smaller, it must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage and the target gains disadvantage on its next attack roll until the end of its next turn." ] }, { - "name": "Claw", + "name": "Morningstar", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 4}) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no beneft from finishing a short or long rest. The curse lasts until it is lifted by a {@spell remove curse} spell or similar magic." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage and the target gains disadvantage on its next attack roll until the end of its next turn." ] }, { - "name": "Longbow", - "entries": [ - "{@atk rw} {@hit 7} to hit, range 150/600 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage." - ] - } - ], - "reaction": [ - { - "name": "Parry", + "name": "Whirling Attack {@recharge 5}", "entries": [ - "The rakshasa adds 4 to its AC against one melee attack that would hit it. To do so, the rakshasa must see the attacker and be wielding a melee weapon." + "The ettin moves up to its walking speed and targets each creature within 5 feet of it during its movement. Each target must succeed on a {@dc 17} Dexterity saving throw with disadvantage on the roll or take 24 ({@damage 4d8 + 6}) slashing damage. Until the start of its next turn, all attacks against the ettin have advantage." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "languageTags": [ - "C", - "I" - ], - "damageTags": [ - "S", - "N", - "B", - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/rakshasazakya.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/rakshasazakya.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ettinbruiser.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0121.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0053.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "N" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ettinbruiser.png", "attachedItems": [ - "longbow|phb", - "longsword|phb" + "battleaxe|phb", + "morningstar|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" ], "savingThrowForced": [ - "strength" + "dexterity" ] }, { - "name": "Rakshasa Maharajah", + "name": "Ettin Mummy", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "fiend", + "type": "undead", "alignment": [ "L", "E" ], "ac": [ { - "ac": 16, + "ac": 11, "from": [ "natural armor" ] } ], "hp": { - "average": 153, - "formula": "18d8 + 72" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 25, + "dex": 8, + "con": 19, + "int": 6, + "wis": 10, + "cha": 12, + "save": { + "wis": "+3" }, - "str": 14, - "dex": 17, - "con": 18, - "int": 14, - "wis": 16, - "cha": 20, "skill": { - "deception": "+10", - "insight": "+8", - "religion": "+8" + "perception": "+6" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, - "immune": [ + "passive": 16, + "resist": [ { - "immune": [ + "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from non magical weapons" + "note": "from nonmagical weapons" } ], + "immune": [ + "necrotic", + "poison" + ], "vulnerable": [ - { - "vulnerable": [ - "piercing" - ], - "note": "from magic weapons wielded by good creatures" - } + "fire" ], - "languages": [ - "Common", - "Infernal" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" ], - "cr": "19", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The rakshasa's innate spellcasting ability is Charisma (spell save {@dc 19}, {@hit 11} to hit with spell attacks). The rakshasa can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell disguise self}", - "{@spell mage hand}", - "{@spell minor illusion}" - ], - "daily": { - "3e": [ - "{@spell blur}", - "{@spell charm person}", - "{@spell detect magic}", - "{@spell dissonant whispers}" - ], - "1e": [ - "{@spell dominate person}", - "{@spell mislead}", - "{@spell plane shift}", - "{@spell psychic scream|XGE}", - "{@spell synaptic static|XGE}", - "{@spell true seeing}", - "{@spell weird}" - ] - }, - "footerEntries": [ - "fly, invisibility, major image, mirror image, suggestion" - ], - "ability": "cha" - } + "languages": [ + "Giant", + "Orc" ], + "cr": "9", "trait": [ { - "name": "Aura of Misdirection", - "entries": [ - "Whenever a creature that is within 30 feet of the rakshasa targets the rakshasa with an attack, spell, or other ability, it must succeed on a {@dc 19} Intelligence saving throw, unless the rakshasa is {@condition incapacitated}. On a failed save, the affected creature regards every creature it can see, other than the rakshasa, as enemies until the start of its next turn. It then chooses another target at random from among the enemies it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an {@action opportunity attack} from the affected creature, the creature must make that attack if it is able to. If a creature's saving throw is successful, the creature is immune to the rakshasa's Aura of", - "Misdirection for the next 24 hours." - ] - }, - { - "name": "Legendary Resistance (3/Day)", + "name": "Two Heads", "entries": [ - "If the rakhsasa fails a saving throw, it can choose to succeed instead." + "The mummy has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." ] }, { - "name": "Limited Magic Immunity", + "name": "Wakeful", "entries": [ - "The rakshasa is immune to spells of 6th level or lower unless it wishes to be affected. It has advantage on saving throws against all other spells and magical effects." + "When one of the mummy's heads is asleep, its other head is awake." ] } ], @@ -24063,46 +25213,22 @@ { "name": "Multiattack", "entries": [ - "The rakshasa makes two claw attacks." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage plus 14 ({@damage 4d6}) psychic damage, and the target's Intelligence score is reduced by {@dice 1d6}. The target is {@condition stunned} if this reduces its Intelligence to 0. Otherwise, the reduction lasts until the target finishes a short or long rest or if a Greater", - "Restoration or similar spell is cast on it." - ] - }, - { - "name": "Word of Discord {@recharge 5}", - "entries": [ - "Each creature within 60 feet of the rakshasa and can hear the rakshasa must succeed on a {@dc 19} Charisma saving throw, or take 27 ({@damage 6d8 + 2}) psychic damage and must use its reaction to make a melee weapon attack against one creature of the rakshasa's choice that the rakshasa can see. Constructs and undead are immune to this effect." - ] - } - ], - "legendary": [ - { - "name": "Claw", - "entries": [ - "The rakshasa makes a claw attack." + "The mummy can use its Dreadful Glare twice (once for each head) and makes two rotting fist attacks." ] }, { - "name": "Move", + "name": "Rotting Fist", "entries": [ - "The rakshasa moves up to half its speed without provoking {@action opportunity attack|phb|opportunity attacks}." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the {@spell remove curse} spell or other magic." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Dreadful Glare", "entries": [ - "The rakshasa casts a spell from its list of innate spells, using a spell slot as normal." + "The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a {@dc 12} Wisdom saving throw against this magic or become {@condition frightened} until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also {@condition paralyzed} for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours." ] } ], - "traitTags": [ - "Legendary Resistances" - ], "senseTags": [ "D" ], @@ -24110,174 +25236,139 @@ "Multiattack" ], "languageTags": [ - "C", - "I" + "GI", + "O" ], "damageTags": [ - "S", - "Y" - ], - "spellcastingTags": [ - "I" + "B", + "N" ], "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/rakshasarajah.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/rakshasarajah.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0119.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "damageTagsSpell": [ - "Y" + "MW" ], "savingThrowForced": [ - "charisma", - "intelligence" - ], - "savingThrowForcedSpell": [ - "charisma", "constitution", - "intelligence", "wisdom" ] }, { - "name": "Rakshasa Naztharune", + "name": "Ettin Shaman", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "fiend", + "type": "giant", "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 17, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 111, - "formula": "13d8 + 52" + "average": 171, + "formula": "18d10 + 72" }, "speed": { "walk": 40 }, - "str": 14, - "dex": 19, + "str": 21, + "dex": 8, "con": 18, - "int": 14, - "wis": 16, - "cha": 20, + "int": 6, + "wis": 17, + "cha": 10, "skill": { - "deception": "+10", - "insight": "+8", - "stealth": "+14" + "perception": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, - "immune": [ - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "vulnerable": [ - { - "vulnerable": [ - "piercing" - ], - "note": "from magic weapons wielded by good creatures" - } - ], + "passive": 15, "languages": [ "Common", - "Infernal" + "Goblin" ], - "cr": "15", + "cr": "9", "spellcasting": [ { - "name": "Innate Spellcasting", + "name": "Spellcasting", "headerEntries": [ - "The rakshasa's innate spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). The rakshasa can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell disguise self}", - "{@spell mage hand}" + "The ettin is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following cleric spells prepared:" ], - "daily": { - "3e": [ - "{@spell detect magic}", - "{@spell invisibility}", - "{@spell shadow blade|XGE}" - ] + "spells": { + "0": { + "spells": [ + "{@spell druidcraft}", + "{@spell poison spray}", + "{@spell produce flame}", + "{@spell thorn whip}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell entangle}", + "{@spell healing word}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell heat metal}", + "{@spell spike growth}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell erupting earth|XGE}", + "{@spell meld into stone}", + "{@spell stinking cloud}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell charm monster|XGE}", + "{@spell confusion}", + "{@spell polymorph}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell contagion}", + "{@spell cloudkill}" + ] + } }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { - "name": "Assassinate", - "entries": [ - "During its first turn, the rakshasa has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the rakshasa scores against a surprised creature is a critical hit." - ] - }, - { - "name": "Evasion", - "entries": [ - "If the rakshasa is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the rakshasa instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - ] - }, - { - "name": "Limited Magic Immunity", - "entries": [ - "The rakshasa is immune to spells of 6th level or lower unless it wishes to be affected. It has advantage on saving throws against all other spells and magical effects." - ] - }, - { - "name": "Shadow Stealth", + "name": "Two Heads", "entries": [ - "While in dim light or darkness, the rakshasa can take the {@action Hide} action as a bonus action." + "The ettin has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." ] }, { - "name": "Shadow Step", + "name": "Two-Headed Battle Caster", "entries": [ - "While in dim light or darkness, the rakshasa can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." + "The ettin can cast a spell in place of one of its melee weapon attacks. In addition, it can maintain concentration on up to two spells. If the ettin casts a third spell that requires concentration while already maintaining concentraion on two other spells, one of the two previous spells ends (ettin's choice). If the ettin is required to make a Constitution saving throw to maintain concentration, it must make a separate saving throw for each spell." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Wakeful", "entries": [ - "The rakshasa deals an extra 14 ({@dice 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the rakshasa that isn't {@condition incapacitated} and the rakshasa doesn't have disadvantage on the attack roll." + "When one of the ettin's heads is asleep, its other head is awake." ] } ], @@ -24285,190 +25376,143 @@ { "name": "Multiattack", "entries": [ - "The rakshasa makes two melee attacks or two ranged attacks." - ] - }, - { - "name": "Shortsword", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + "The ettin makes two melee weapon attacks, or it can make one melee weapon attack and cast a spell." ] }, { - "name": "Claw", + "name": "Battleaxe", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 4}) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no beneft from finishing a short or long rest. The curse lasts until it is lifted by a {@spell remove curse} spell or similar magic." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." ] }, { - "name": "Longbow", + "name": "Morningstar", "entries": [ - "{@atk rw} {@hit 9} to hit, range 150/600 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage." ] } ], - "traitTags": [ - "Sneak Attack" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "I" - ], - "damageTags": [ - "P", - "I", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/rakshasanaztharune.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/rakshasanaztharune.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ettinbruiser.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0120.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0053.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ettinbruiser.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ettin Earth Shaman Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "battleaxe|phb", + "morningstar|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P", + "S" + ], "damageTagsSpell": [ - "Y" + "B", + "F", + "I", + "P" ], - "attachedItems": [ - "longbow|phb", - "shortsword|phb" + "spellcastingTags": [ + "CC" ], - "savingThrowForced": [ - "constitution" + "miscTags": [ + "MLW", + "MW" ], "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength", "wisdom" ] }, { - "name": "Rakshasa Ak'chazar", + "name": "Ettin Skeleton", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "fiend", + "type": "undead", "alignment": [ "L", "E" ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 136, - "formula": "16d8 + 64" + "average": 85, + "formula": "10d10 + 30" }, "speed": { "walk": 40 }, - "str": 14, - "dex": 17, - "con": 18, - "int": 14, - "wis": 16, - "cha": 20, - "skill": { - "arcana": "+8", - "deception": "+10", - "insight": "+8" - }, + "str": 21, + "dex": 10, + "con": 17, + "int": 2, + "wis": 10, + "cha": 4, "senses": [ "darkvision 60 ft." ], - "passive": 13, + "passive": 8, "immune": [ - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } + "poison" ], "vulnerable": [ - { - "vulnerable": [ - "piercing" - ], - "note": "from magic weapons wielded by good creatures" - } + "bludgeoning" ], - "languages": [ - "Common", - "Infernal" + "conditionImmune": [ + "exhaustion", + "poisoned" ], - "cr": "15", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The rakshasa's innate spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). The rakshasa can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell disguise self}", - "{@spell mage hand}", - "{@spell toll the dead|XGE}" - ], - "daily": { - "3e": [ - "{@spell animate dead}", - "{@spell blindness/deafness}", - "{@spell contagion}", - "{@spell create undead}", - "{@spell detect magic}", - "{@spell enervation|XGE}", - "{@spell ray of enfeeblement}" - ], - "1e": [ - "{@spell Abi-Dalzim's horrid wilting|XGE}", - "{@spell finger of death}", - "{@spell harm}", - "{@spell magic jar}" - ] - }, - "ability": "cha" - } + "languages": [ + "understands Common", + "Giant but can't speak" ], + "cr": "3", "trait": [ { - "name": "Limited Magic Immunity", + "name": "Two Heads", "entries": [ - "The rakshasa is immune to spells of 6th level or lower unless it wishes to be affected. It has advantage on saving throws against all other spells and magical effects." + "The ettin has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." ] } ], @@ -24476,28 +25520,26 @@ { "name": "Multiattack", "entries": [ - "The rakshasa uses Command Undead. It then makes two claw attacks." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage plus (7) {@damage 2d6} necrotic damage, and the target is cursed if it is a creature. The cursed target is unable to regain hit points. The curse lasts until it is lifted by a {@spell remove curse} spell or similar magic." + "The ettin makes two attacks: one with its battleaxe and one with its morningstar." ] }, { - "name": "Command Undead", + "name": "Battleaxe", "entries": [ - "The rakshasa targets one undead ally it can see within 30 feet of it and gives it a telepathic command. If the target is not {@condition incapacitated}, the target can use its reaction to move up to half its speed and make one weapon attack." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." ] }, { - "name": "Pain Wave {@recharge 5}", + "name": "Morningstar", "entries": [ - "The rakshasa magically emits nervewracking negative energy. Each creature within 20 feet of the rakshasa must succeed on a {@dc 18} Constitution saving throw. On a failed save, the target takes 36 ({@damage 8d8}) necrotic damage and is {@condition stunned} until the end of the rakshasa's next turn. On a successful save, the target takes half as much damage and isn't {@condition stunned}." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage." ] } ], + "attachedItems": [ + "battleaxe|phb", + "morningstar|phb" + ], "senseTags": [ "D" ], @@ -24506,975 +25548,898 @@ ], "languageTags": [ "C", - "I" + "CS", + "GI" ], "damageTags": [ - "S", - "N" - ], - "spellcastingTags": [ - "I" + "P", + "S" ], "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/rakshasaakchazar.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/rakshasaakchazar.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0118.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "damageTagsSpell": [ - "N" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" + "MLW", + "MW" ] }, { - "name": "Quaggoth Thonot", + "name": "Eye of Flame", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "quaggoth" - ] - }, + "type": "aberration", "alignment": [ - "C", - "N" + "L", + "E" ], "ac": [ { - "ac": 13, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 53, - "formula": "7d8 + 21" + "average": 128, + "formula": "15d10 + 45" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 0, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true }, - "str": 17, - "dex": 12, + "str": 10, + "dex": 14, "con": 16, - "int": 6, - "wis": 14, - "cha": 7, + "int": 16, + "wis": 15, + "cha": 16, + "save": { + "int": "+10", + "wis": "+9", + "cha": "+10" + }, "skill": { - "athletics": "+5" + "perception": "+9" }, "senses": [ "darkvision 120 ft." ], - "passive": 10, - "immune": [ - "poison" + "passive": 25, + "resist": [ + "fire" ], "conditionImmune": [ - "poisoned" + "prone" ], "languages": [ + "Deep Speech", "Undercommon" ], - "cr": "3", - "spellcasting": [ - { - "name": "Innate Spellcasting (Psionics)", - "headerEntries": [ - "The quaggoth's innate spellcasting ability is Wisdom (spell save {@dc 12}). The quaggoth can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell feather fall}", - "{@spell mage hand} (the hand is invisible)" - ], - "daily": { - "1e": [ - "{@spell cure wounds}", - "{@spell enlarge/reduce}", - "{@spell heat metal}", - "{@spell mirror image}" - ] - }, - "ability": "wis" - } - ], + "cr": "11", "trait": [ { - "name": "Wounded Fury", + "name": "Fire Vulnerability Cone", "entries": [ - "While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 ({@dice 2d6}) damage to any target it hits with a melee attack." + "The beholder's central eye creates an area of vulnerability to fire, in a 120-foot cone, even when the beholder uses its Optic Fire Blast. While inside the area of effect, a creature that is not immune to fire gains vulnerable to fire.", + "At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active." ] } ], "action": [ { - "name": "Maul", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) psychic damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d6}) piercing damage." + ] + }, + { + "name": "Eye Rays", + "entries": [ + "The beholder shoots two of the following magical eye rays at random (reroll duplicates), choosing one to two targets it can see within 120 feet of it:" + ] + }, + { + "name": "1", + "entries": [ + "Fire Ray. The targeted creature must succeed on a {@dc 15} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "2", + "entries": [ + "Fear Ray. The targeted creature must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "3", + "entries": [ + "Telekinetic Ray. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or the beholder moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the beholder's next turn or until the beholder is {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fne control on objects with this ray, such as manipulating a simple tool or opening a door or a container." + ] + }, + { + "name": "Optic Fire Blast {@recharge 5}", + "entries": [ + "The beholder's central eye projects fire in a 60-foot cone. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw, taking 27 ({@damage 6d8}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "U" - ], - "damageTags": [ - "B", - "Y" - ], - "spellcastingTags": [ - "P", - "I" - ], - "miscTags": [ - "MW", - "MLW" + "legendary": [ + { + "name": "Eye Ray", + "entries": [ + "The beholder uses one random eye ray" + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/quaggoththonot.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/quaggoththonot.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/eyeofflame.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5227.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0008.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "F" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/eyeofflame.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Eye of Flame Token.webp", + "name": "v2 art" + } ], - "attachedItems": [ - "maul|phb" + "senseTags": [ + "SD" ], - "savingThrowForcedSpell": [ - "constitution" + "languageTags": [ + "DS", + "U" + ], + "damageTags": [ + "F", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity", + "strength", + "wisdom" ] }, { - "name": "Quaggoth Alpha", + "name": "Eye of Frost", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "quaggoth" - ] - }, + "type": "aberration", "alignment": [ - "C", - "N" + "L", + "E" ], "ac": [ { - "ac": 13, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 102, - "formula": "12d8 + 48" + "average": 162, + "formula": "17d10 + 68" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 0, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true }, - "str": 19, - "dex": 12, + "str": 10, + "dex": 14, "con": 18, - "int": 8, - "wis": 14, - "cha": 9, + "int": 16, + "wis": 15, + "cha": 16, + "save": { + "int": "+10", + "wis": "+9", + "cha": "+10" + }, "skill": { - "athletics": "+6" + "perception": "+9" }, "senses": [ "darkvision 120 ft." ], - "passive": 10, - "immune": [ - "poison" + "passive": 25, + "resist": [ + "cold" ], "conditionImmune": [ - "poisoned" + "prone" ], "languages": [ + "Deep Speech", "Undercommon" ], - "cr": "5", + "cr": "12", "trait": [ { - "name": "Reckless", + "name": "Cold Vulnerability Cone", "entries": [ - "At the start of its turn, the quaggoth can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "The beholder's central eye creates an area of vulnerability to cold, in a 120-foot cone. While inside the area of effect, a creature that is not immune to cold gains vulnerable to cold. If a creature takes cold damage while inside the area of effect, it's speed is halved, it can't take reactions, and it can take either an" + ] + } + ], + "action": [ + { + "name": "the end of the creature's next turn", + "entries": [ + "At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active." ] }, { - "name": "Wounded Fury", + "name": "Bite", "entries": [ - "While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 ({@dice 2d6}) damage to any target it hits with a melee attack." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d6}) piercing damage." ] }, { - "name": "Battle Roar (Recharges after a Short or Long Rest)", + "name": "Eye Rays", "entries": [ - "As a bonus action, the quaggoth unleashes a battle cry infused with psychic energy. Up to ten other creatures of its choice within 60 feet of it that can hear it gain advantage on attack rolls and deals an extra 7 ({@damage 2d6}) psychic damage to any target it hits with a melee attack until the start of the quaggoth's next turn." + "The beholder shoots two of the following magical eye rays at random (reroll duplicates), choosing one to two targets it can see within 120 feet of it:" ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "1", "entries": [ - "The quaggoth makes two maul attacks." + "Frost Ray. The targeted creature must succeed on a {@dc 15} Dexterity saving throw, taking 22 ({@damage 5d8}) cold damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Maul", + "name": "2", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage plus 7 ({@damage 2d6}) psychic damage." + "Freeze Ray. The targeted creature must succeed on a {@dc 15} Strength saving throw, taking 10 ({@damage 3d6}) cold damage and is {@condition restrained} for 1 minute, or half as much damage and is not {@condition restrained} on a successful one. While {@condition restrained} in this way, the target takes 10 ({@damage 3d6}) cold damage at the start of each of the beholder's turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "3", + "entries": [ + "Telekinetic Ray. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or the beholder moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the beholder's next turn or until the beholder is {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fne control on objects with this ray, such as manipulating a simple tool or opening a door or a container." ] } ], - "traitTags": [ - "Reckless" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "U" - ], - "damageTags": [ - "B", - "Y" + "reaction": [ + { + "name": "Ice Armor", + "entries": [ + "The beholder adds 4 to its AC against one weapon or spell attack that would hit it. To do so, the beholder must see the attacker." + ] + } ], - "miscTags": [ - "MW", - "MLW" + "legendary": [ + { + "name": "Eye Ray", + "entries": [ + "The beholder uses one random eye ray." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/quaggothalpha.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/quaggoththonot.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/eyeoffrost.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5227.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0009.webp", "type": "external" } } ] }, - "page": 0, - "attachedItems": [ - "maul|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/eyeoffrost.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Eye of Frost Token.webp", + "name": "v2 art" + } + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "DS", + "U" + ], + "damageTags": [ + "C", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity", + "strength" ] }, { - "name": "Purple Wormling", + "name": "Fell Troll", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": "monstrosity", + "type": "giant", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 14, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 53, - "formula": "7d10 + 14" + "average": 150, + "formula": "12d12 + 72" }, "speed": { - "walk": 30, - "burrow": 20 + "walk": 40 + }, + "str": 22, + "dex": 13, + "con": 22, + "int": 8, + "wis": 11, + "cha": 7, + "skill": { + "perception": "+4" }, - "str": 20, - "dex": 9, - "con": 14, - "int": 1, - "wis": 8, - "cha": 4, "senses": [ - "blindsight 30 ft.", - "tremorsense 60 ft." + "darkvision 60 ft." + ], + "passive": 14, + "languages": [ + "Giant" + ], + "cr": "10", + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Overbearing", + "entries": [ + "As a bonus action, the troll can make a kick attack against a creature that is Medium or smaller." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 15 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + } ], - "passive": 9, - "cr": "3", "action": [ { "name": "Multiattack", "entries": [ - "The worm makes two attacks: one with its bite and one with its stinger." + "The troll makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage. If the target is a Small or smaller creature, it must succeed on a {@dc 12} Dexterity saving throw or be swallowed by the worm. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the worm, and it takes 7 ({@damage 2d6}) acid damage at the start of each of the worm's turns.", - "If the worm takes 10 damage or more on a single turn from a creature inside it, the worm must succeed on a {@dc 12} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the worm.", - "If the worm dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." ] }, { - "name": "Tail Stinger", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, and the target must make a {@dc 12} Constitution saving throw, taking 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage and if the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}, the troll can automatically hit the target with its claw, and the troll can't use one of its claw attacks against other targets." + ] + }, + { + "name": "Kick", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one Medium or smaller creature. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage and the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Ragdoll Slam", + "entries": [ + "The troll slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 18} Strength saving throw or take 20 ({@damage 4d6 + 6}) bludgeoning damage and be {@condition stunned} until the end of the troll's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." ] } ], - "senseTags": [ - "B", - "T" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "damageTags": [ - "P", - "A", - "I" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/purplewormling.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/purplewormling.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wartroll.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0117.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0138.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Purple Worm Hatchling Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/felltroll.png", + "traitTags": [ + "Keen Senses", + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" ], "savingThrowForced": [ - "constitution", - "dexterity" + "strength" ] }, { - "name": "Young Purple Worm", + "name": "Fen Hydra", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], "type": "monstrosity", "alignment": [ - "U" + "N" ], "ac": [ { - "ac": 16, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 116, - "formula": "11d12 + 44" + "average": 128, + "formula": "14d10 + 45" }, "speed": { - "walk": 40, - "burrow": 25 + "walk": 20, + "swim": 40 + }, + "str": 16, + "dex": 12, + "con": 16, + "int": 2, + "wis": 10, + "cha": 6, + "skill": { + "perception": "+6" }, - "str": 24, - "dex": 8, - "con": 18, - "int": 1, - "wis": 8, - "cha": 4, "senses": [ - "blindsight 30 ft.", - "tremorsense 60 ft." + "darkvision 10 ft." ], - "passive": 9, - "cr": "8", + "passive": 16, + "cr": "6", "trait": [ { - "name": "Tunneler", + "name": "Amphibious", "entries": [ - "The worm can burrow through solid rock at half its burrow speed and leaves a 5-foot-diameter tunnel in its wake." + "The hydra can breathe air and water." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Multiple Heads", "entries": [ - "The worm makes two attacks: one with its bite and one with its stinger." + "The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", + "Whenever the hydra takes 20 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.", + "At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 8 hit points for each head regrown in this way." ] }, { - "name": "Bite", + "name": "Reactive Heads", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) piercing damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 15} Dexterity saving throw or be swallowed by the worm. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the worm, and it takes 14 ({@damage 4d6}) acid damage at the start of each of the worm's turns.", - "If the worm takes 20 damage or more on a single turn from a creature inside it, the worm must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the worm.", - "If the worm dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." + "For each head the hydra has beyond one, it gets an extra reaction that can be used only for {@action opportunity attack|phb|opportunity attacks}." ] }, { - "name": "Tail Stinger", + "name": "Wakeful", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 28 ({@damage 8d6}) poison damage on a failed save, or half as much damage on a successful one." + "While the hydra sleeps, at least one of its heads is awake." ] } ], - "senseTags": [ - "B", - "T" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "damageTags": [ - "P", - "A", - "I" - ], - "miscTags": [ - "MW" + "action": [ + { + "name": "Multiattack", + "entries": [ + "The hydra makes as many bite attacks as it has heads." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) percing damage." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/purplewormling.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/purplewormling.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0117.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fenhydra.webp" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Young Purple Worm Token.webp", - "name": "v2 art" - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/fenhydra.png", "traitTags": [ - "Tunneler" + "Amphibious" ], - "savingThrowForced": [ - "constitution", - "dexterity" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "RCH" ] }, { - "name": "Pixie Queen", + "name": "Feral Wight", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "T" + "M" ], - "type": "fey", + "type": "undead", "alignment": [ "N", - "G" + "E" ], "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 53, - "formula": "15d4 + 15" + "average": 60, + "formula": "8d8 + 24" }, "speed": { - "walk": 10, - "fly": 30 - }, - "str": 2, - "dex": 22, - "con": 12, - "int": 10, - "wis": 14, - "cha": 21, - "save": { - "dex": "+8", - "wis": "+4", - "cha": "+7" + "walk": 30 }, + "str": 18, + "dex": 16, + "con": 16, + "int": 9, + "wis": 13, + "cha": 13, "skill": { - "perception": "+4", - "performance": "+8", - "stealth": "+9" + "perception": "+3", + "stealth": "+4" }, - "passive": 14, - "languages": [ - "Sylvan" + "senses": [ + "darkvision 60 ft." ], - "cr": "4", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The pixie's innate spellcasting ability is Charisma (spell save {@dc 15}). The pixie can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell druidcraft}" - ], - "daily": { - "1e": [ - "{@spell confusion}", - "{@spell conjure fey}", - "{@spell dancing lights}", - "{@spell detect evil and good}", - "{@spell detect thoughts}", - "{@spell dispel magic}", - "{@spell dominate monster}", - "{@spell entangle}", - "{@spell fly}", - "{@spell phantasmal force}", - "{@spell plane shift}", - "{@spell polymorph}", - "{@spell sleep}" - ] - }, - "ability": "cha" - }, + "passive": 13, + "resist": [ + "necrotic", { - "name": "Spellcasting", - "headerEntries": [ - "The pixie is an 15th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "spells": { - "0": { - "spells": [ - "{@spell blade ward}", - "{@spell eldritch blast}", - "{@spell friends}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigation}", - "{@spell vicious mockery}" - ] - }, - "5": { - "lower": 1, - "slots": 3, - "spells": [ - "{@spell armor of agathys}", - "{@spell blink}", - "{@spell charm monster|XGE}", - "{@spell dimension door}", - "{@spell dominate beast}", - "{@spell dominate person}", - "{@spell enemies abound|XGE}", - "{@spell faerie fire}", - "{@spell greater invisibility}", - "{@spell hold monster}", - "{@spell misty step}", - "{@spell seeming}" - ] - } - }, - "ability": "cha" + "note": "from nonmagical weapons that aren't silvered" } ], + "immune": [ + "poison" + ], + "languages": [ + "the languages it knew in life" + ], + "cr": "6", "trait": [ { - "name": "Agonizing Blast", + "name": "Life Draining Touch", "entries": [ - "When the pixie casts eldritch blast, she adds her Charisma modifer to the damage it deals on a hit." + "When a creature is hit by a wight's melee attack, it must succeed on a {@dc 14} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time." + ] + }, + { + "name": "Pounce", + "entries": [ + "If the wight moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the wight can make one bite attack against it as a bonus action." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { - "name": "Superior Invisibility", + "name": "Multiattack", "entries": [ - "The pixie magically turns {@condition invisible} until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is {@condition invisible} with it." + "The wight makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same creature, the target takes an extra 3 ({@damage 1d6}) slashing damage and must succeed on a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] - } - ], - "reaction": [ + }, { - "name": "Misty Escape (Recharges after a Short or Long Rest)", + "name": "Claw", "entries": [ - "In response to taking damage, the pixie turns {@condition invisible} and teleports up to 60 feet to an unoccupied space it can see. It remains {@condition invisible} until the start of its next turn or until it attacks, makes a damage roll, or casts a spell." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) slashing damage plus 3 ({@damage 1d6}) necrotic damage." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 3 ({@damage 1d6}) necrotic damage." ] } ], - "languageTags": [ - "S" - ], - "spellcastingTags": [ - "I", - "CL" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/pixiequeen.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/pixiecourttrickster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0116.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/feralwight.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Pixie Queen.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "C", - "O", - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/feralwight.png", + "traitTags": [ + "Pounce", + "Sunlight Sensitivity" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Pixie Queen Token.webp", - "name": "v2 art" - }, - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Pixie Queen Token 2.webp", - "name": "v2 art 2" - } + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "intelligence", - "strength", - "wisdom" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "S" + ], + "miscTags": [ + "HPR", + "MW" + ], + "savingThrowForced": [ + "constitution", + "strength" ] }, { - "name": "Pixie Court Trickster", + "name": "Feral Zombie", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "T" + "M" ], - "type": "fey", + "type": "undead", "alignment": [ - "N", - "G" + "C", + "E" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 8 ], "hp": { - "average": 18, - "formula": "7d4" + "average": 9, + "formula": "2d8" }, "speed": { - "walk": 10, - "fly": 30 + "walk": 20 }, - "str": 2, - "dex": 20, + "str": 13, + "dex": 6, "con": 10, - "int": 10, - "wis": 14, - "cha": 19, - "skill": { - "perception": "+4", - "performance": "+8", - "stealth": "+9" - }, - "passive": 14, - "languages": [ - "Sylvan" + "int": 3, + "wis": 6, + "cha": 5, + "senses": [ + "darkvision 60 ft." ], - "cr": "1", - "spellcasting": [ + "passive": 8, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "cr": "1/2", + "trait": [ { - "name": "Innate Spellcasting", - "headerEntries": [ - "The pixie's innate spellcasting ability is Charisma (spell save {@dc 14}). The pixie can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell druidcraft}" - ], - "daily": { - "1e": [ - "{@spell confusion}", - "{@spell dancing lights}", - "{@spell detect evil and good}", - "{@spell detect thoughts}", - "{@spell dispel magic}", - "{@spell entangle}", - "{@spell fly}", - "{@spell phantasmal force}", - "{@spell polymorph}", - "{@spell sleep}" - ] - }, - "ability": "cha" + "name": "Blood Frenzy", + "entries": [ + "The feral zombie has advantage on melee attack rolls against any creature that doesn't have all its hit points." + ] }, { - "name": "Spellcasting", - "headerEntries": [ - "The pixie is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following bard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell friends}", - "{@spell minor illusion}", - "{@spell vicious mockery}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell dissonant whispers}", - "{@spell silent image}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell enthrall}", - "{@spell hold person}", - "{@spell suggestion}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell catnap|XGE}", - "{@spell enemies abound|XGE}", - "{@spell major image}" - ] - }, - "4": { - "slots": 1, - "spells": [ - "{@spell charm monster|XGE}" - ] - } - }, - "ability": "cha" - } - ], - "trait": [ + "name": "Keen Smell", + "entries": [ + "The feral zombie has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, { - "name": "Magic Resistance", + "name": "Pounce", "entries": [ - "The pixie has advantage on saving throws against spells and other magical effects." + "If the feral zombie moves at least 20 feet straight toward a creature and then hits it with its claws on the same turn, that target must succeed on a {@dc 11} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Create Feral Zombie", + "entries": [ + "A creature slain by the feral zombie rises as a feral zombie." ] } ], "action": [ { - "name": "Superior Invisibility", + "name": "Multiattack", "entries": [ - "The pixie magically turns {@condition invisible} until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is {@condition invisible} with it." + "The feral zombie makes two attacks: one with its bite and one with its claws." ] - } - ], - "reaction": [ + }, { - "name": "Distracting Taunt (3/Day)", + "name": "Bite", "entries": [ - "The pixie magically imposes disadvantage to a creature's attack roll, ability check, or saving throw. To do so, the creature must be within 30 feet of the pixie and must be visible and be able to hear to the pixie." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage. If the target is a creature, it must succeed on a {@dc 10} Constitution saving throw or be diseased.", + "The diseased target can't regain hit points and must make a {@dc 10} Constitution saving throw every hour or its hit point maximum decreases by 3 ({@dice 1d6}). If the disease reduces the target's hit point maximum to 0, the target dies, and its corpse turns into a feral zombie. The disease lasts until removed by a {@spell lesser restoration} spell or similar magic." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage." ] } ], - "traitTags": [ - "Magic Resistance" - ], - "languageTags": [ - "S" - ], - "spellcastingTags": [ - "I", - "CB" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/pixiequeen.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/pixiecourttrickster.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sporezombie.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Pixie Court Trickster.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6893.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "T", - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/feralzombie.png", + "traitTags": [ + "Keen Senses", + "Pounce" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Pixie Court Trickster Token.webp", - "name": "v2 art" - } + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ "constitution", - "intelligence", - "strength", - "wisdom" + "strength" ] }, { - "name": "Dire Peryton", + "name": "Fire Elemental, Huge", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": "monstrosity", + "type": "elemental", "alignment": [ - "C", - "E" + "N" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 14 ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 189, + "formula": "18d12 + 72" }, "speed": { - "walk": 30, - "fly": 80 - }, - "str": 20, - "dex": 12, - "con": 17, - "int": 9, - "wis": 14, - "cha": 10, - "skill": { - "perception": "+8" + "walk": 50 }, - "passive": 18, + "str": 14, + "dex": 19, + "con": 18, + "int": 6, + "wis": 12, + "cha": 7, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, "resist": [ { "resist": [ @@ -25485,27 +26450,41 @@ "note": "from nonmagical weapons" } ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], "languages": [ - "understands Common and Elvish but can't speak" + "Ignan" ], - "cr": "5", + "cr": "9", "trait": [ { - "name": "Dive Attack", + "name": "Fire Form", "entries": [ - "If the peryton is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 13 ({@dice 3d8}) damage to the target. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." + "The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while with in 5 feet of it takes 11 ({@damage 2d10}) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 11 ({@damage 2d10}) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 11 ({@damage 2d10}) fire damage at the start of each of its turns." ] }, { - "name": "Flyby", + "name": "Illumination", "entries": [ - "The peryton doesn't provoke an {@action opportunity attack} when it flies out of an enemy's reach." + "The elemental sheds bright light in a 40-foot radius and dim light in an additional 40 feet." ] }, { - "name": "Keen Sight and Smell", + "name": "Water Susceptibility", "entries": [ - "The peryton has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." + "For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." ] } ], @@ -25513,102 +26492,107 @@ { "name": "Multiattack", "entries": [ - "The peryton makes one gore attack and one talon attack." + "The elemental makes two slam attacks." ] }, { - "name": "Gore", + "name": "Touch", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage." + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}14 ({@damage 3d6 + 4}) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 11 ({@damage 2d10}) fire damage at the start of each of its turns." ] }, { - "name": "Talons", + "name": "Blast Wave {@recharge 5}", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 4d4 + 5}) piercing damage." + "The fire elemental emits a searing wave of fire. Each creature within 15 feet of the fire elemental must succeed on a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save, or half as much damage on a successful one. If a creature fails its saving throw, it ignites. Until a creature takes an action to douse the fire, the target takes 11 ({@damage 2d10}) fire damage at the start of each of its turns." ] } ], - "traitTags": [ - "Flyby", - "Keen Senses" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS", - "E" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direperyton.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/perytonalpha.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fireelementalhuge.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5117.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2059.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/fireelementalhuge.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Fire Elemental, Huge Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Illumination" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "IG" + ], + "damageTags": [ + "C", + "F" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "savingThrowForced": [ - "strength" + "dexterity" ] }, { - "name": "Peryton Alpha", + "name": "Fire Elemental, Medium", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": "monstrosity", + "type": "elemental", "alignment": [ - "C", - "E" + "N" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 59, - "formula": "9d8 + 18" + "average": 51, + "formula": "6d12 + 24" }, "speed": { - "walk": 20, - "fly": 60 - }, - "str": 18, - "dex": 12, - "con": 15, - "int": 10, - "wis": 14, - "cha": 11, - "skill": { - "perception": "+6" + "walk": 50 }, - "passive": 16, + "str": 6, + "dex": 15, + "con": 14, + "int": 6, + "wis": 8, + "cha": 7, + "senses": [ + "darkvision 60 ft." + ], + "passive": 9, "resist": [ + "lightning", + "thunder", { "resist": [ "bludgeoning", @@ -25618,40 +26602,41 @@ "note": "from nonmagical weapons" } ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], "languages": [ - "understands Common and Elvish but can't speak" + "Ignan" ], - "cr": "4", + "cr": "2", "trait": [ { - "name": "Dive Attack", - "entries": [ - "If the peryton is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 ({@dice 2d8}) damage to the target. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." - ] - }, - { - "name": "Flyby", - "entries": [ - "The peryton doesn't provoke an {@action opportunity attack} when it flies out of an enemy's reach." - ] - }, - { - "name": "Keen Sight and Smell", + "name": "Fire Form", "entries": [ - "The peryton has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." + "The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while with in 5 feet of it takes 3 ({@damage 1d6}) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 3 ({@damage 1d6}) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 3 ({@damage 1d6}) fire damage at the start of each of its turns." ] }, { - "name": "Pack Tactics", + "name": "Illumination", "entries": [ - "The peryton has advantage on an attack roll against a creature if at least one of the peryton's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The elemental sheds bright light in a 10-foot radius and dim light in an additional 10 feet." ] }, { - "name": "Packmaster", + "name": "Water Susceptibility", "entries": [ - "An allied peryton that starts its turn within 30 feet of this peryton and that can see and hear this peryton gains Pack", - "Tactics until the start of its next turn." + "For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." ] } ], @@ -25659,115 +26644,104 @@ { "name": "Multiattack", "entries": [ - "The peryton makes one gore attack and one talon attack." - ] - }, - { - "name": "Gore", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "The elemental makes two slam attacks." ] }, { - "name": "Talons", + "name": "Touch", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire , the target takes 3 ({@damage 1d6}) fire damage at the start of each of its turns." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fireelementalhuge.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/fireelementalhuge.png", "traitTags": [ - "Flyby", - "Keen Senses", - "Pack Tactics" + "Illumination" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C", - "CS", - "E" + "IG" ], "damageTags": [ - "P" + "C", + "F" ], "miscTags": [ + "AOE", "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direperyton.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direperyton.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5117.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "savingThrowForced": [ - "strength" ] }, { - "name": "Winterclaw Owlbear", + "name": "Fire Giant Captain", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": "monstrosity", + "type": "giant", "alignment": [ - "U" + "L", + "E" ], "ac": [ { - "ac": 14, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|phb}" ] } ], "hp": { - "average": 86, - "formula": "9d10 + 36" + "average": 188, + "formula": "15d12 + 90" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 26, + "dex": 9, + "con": 23, + "int": 10, + "wis": 14, + "cha": 14, + "save": { + "dex": "+3", + "con": "+10", + "cha": "+6" }, - "str": 22, - "dex": 12, - "con": 18, - "int": 3, - "wis": 12, - "cha": 7, "skill": { - "perception": "+4" + "athletics": "+11", + "perception": "+6" }, - "senses": [ - "darkvision 60 ft." + "passive": 16, + "immune": [ + "fire" ], - "passive": 14, - "cr": "5", + "languages": [ + "Giant" + ], + "cr": "11", "trait": [ { - "name": "Aura of Chilling Frost", - "entries": [ - "A creature that starts its turn within 10 feet of the owlbear takes 7 ({@damage 2d6}) cold damage and can't use reactions until the end of the owlbear's next turn." - ] - }, - { - "name": "Keen Sight and Smell", + "name": "Distracting Strike (1/Turn)", "entries": [ - "The owlbear has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." + "When the giant hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the giant has advantage if the attack is made before the start of the giant's next turn." ] } ], @@ -25775,115 +26749,150 @@ { "name": "Multiattack", "entries": [ - "The owlbear makes two attacks: one with its beak and one with its claws." + "The giant makes two greatsword attacks. It can use Maneuver Allies in place of one attack." ] }, { - "name": "Beak", + "name": "Greatsword", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage plus 3 ({@damage 1d6}) cold damage." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}29 ({@damage 6d6 + 8}) slashing damage." ] }, { - "name": "Claws", + "name": "Rock", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) slashing damage plus 7 ({@damage 2d6}) cold damage." + "{@atk rw} {@hit 12} to hit, reach 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage." ] }, { - "name": "Cold Breath {@recharge 5}", + "name": "Maneuver Allies {@recharge 5}", "entries": [ - "The owlbear breathes cold in a 15-foot cone. Each creature in that area must succeed on a {@dc 17} Dexterity saving throw, taking 28 ({@damage 8d6}) cold damage on a failed save, or half as much damage on a successful one." + "Up to four allies within 60 feet of this giant that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." ] } ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "damageTags": [ - "P", - "C", - "S" - ], - "miscTags": [ - "MW", - "AOE" + "reaction": [ + { + "name": "Directed Strike (2/Day)", + "entries": [ + "When a creature the giant can see within 30 feet of it makes an attack roll, and the creature can hear the giant, the giant grants advantage to that roll." + ] + } ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Winterclaw Owlbear Token.webp", "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5061.webp", + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/firegiantduke.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2641.webp", "type": "external" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Fire Giant Captain.webp" + } } ] }, - "savingThrowForced": [ - "dexterity" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/firegiantduke.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Fire Giant Captain Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "greatsword|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" ] }, { - "name": "Great Horned Owlbear", + "name": "Fire Giant Duke", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": "monstrosity", + "type": "giant", "alignment": [ - "U" + "L", + "E" ], "ac": [ { - "ac": 14, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|phb}" ] } ], "hp": { - "average": 86, - "formula": "9d10 + 36" + "average": 213, + "formula": "17d12 + 102" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 27, + "dex": 9, + "con": 23, + "int": 12, + "wis": 15, + "cha": 15, + "save": { + "dex": "+4", + "con": "+11", + "cha": "+7" }, - "str": 22, - "dex": 14, - "con": 18, - "int": 3, - "wis": 12, - "cha": 7, "skill": { - "perception": "+3", - "stealth": "+4" + "athletics": "+14", + "perception": "+7" }, - "senses": [ - "darkvision 60 ft." + "passive": 17, + "immune": [ + "fire" ], - "passive": 13, - "cr": "4", + "languages": [ + "Giant" + ], + "cr": "16", "trait": [ { - "name": "Keen Sight and Smell", + "name": "Burning Smite {@recharge 5}", "entries": [ - "The owlbear has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." + "As a bonus action, the giant deals an extra {@damage 3d6} fire damage when it hits a target with its greatsword attack. If the target is a creature that is not immune to fire, it must succeed on a {@dc 21} Wisdom saving throw. On a failed save, a creature becomes {@condition frightened} and catches fire, taking 10 ({@damage 3d6}) fire damage at the end of each of its turns. The creature remains {@condition frightened} until the fire is extinguished. An affected creature or another creature within 5 feet of it can take an action to extinguish the fire. On a successful save, the creature is not {@condition frightened} and doesn't catch fire." ] }, { - "name": "Stunning Screech {@recharge 5}", + "name": "Indomitable (3/day)", "entries": [ - "As a bonus action, the owlbear emits a shrill, earsplitting screech. Each creature within 20 feet of the owlbear and able to hear the screech succeed on a {@dc 13} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "The giant can reroll a saving throw it fails. It must use the new roll." ] } ], @@ -25891,88 +26900,233 @@ { "name": "Multiattack", "entries": [ - "The owlbear uses Stunning Screech. It then makes two attacks: one with its beak and one with its claws." + "The giant makes two melee attacks. It can use Battlefeld Cunning in place of one of the melee attacks." ] }, { - "name": "Beak", + "name": "Greatsword", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}29 ({@damage 6d6 + 8}) slashing damage plus 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Claws", + "name": "Rock", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) slashing damage." + "{@atk rw} {@hit 13} to hit, reach 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage." + ] + }, + { + "name": "Battlefeld Cunning {@recharge 4}", + "entries": [ + "Up to two allies within 60 feet of the giant that can hear it can use their reactions to make one melee attack each." ] } ], - "traitTags": [ - "Keen Senses" + "legendary": [ + { + "name": "Move", + "entries": [ + "The giant moves up to half its speed." + ] + }, + { + "name": "To Me", + "entries": [ + "Up to two allies within 60 feet of this giant that can hear it can each use their reaction to move up to their speed to the nearest possible space to the giant." + ] + }, + { + "name": "Command (Costs 2 Actions)", + "entries": [ + "The giant targets one ally it can see within 30 feet of it. If the target can see and hear the giant, the target can make one weapon attack as a reaction and gains advantage on the attack roll." + ] + }, + { + "name": "Greatsword (Costs 2 Actions)", + "entries": [ + "The giant makes a greatsword attack." + ] + } ], - "senseTags": [ - "D" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/firegiantduke.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2641.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Fire Giant Duke.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/firegiantduke.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Fire Giant Duke Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "greatsword|phb" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "GI" + ], "damageTags": [ - "P", + "B", + "F", "S" ], "miscTags": [ + "MLW", "MW", - "AOE" + "RCH", + "RW" ], - "page": 0, "savingThrowForced": [ - "constitution" + "wisdom" ] }, { - "name": "Ironfeather Owlbear", + "name": "Fire Giant Forgecaller", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": "monstrosity", + "type": "giant", "alignment": [ - "U" + "L", + "E" ], "ac": [ { - "ac": 17, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|phb}" ] } ], "hp": { - "average": 105, - "formula": "11d10 + 44" + "average": 200, + "formula": "16d12 + 96" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 25, + "dex": 9, + "con": 23, + "int": 12, + "wis": 17, + "cha": 14, + "save": { + "dex": "+3", + "con": "+10", + "cha": "+6" }, - "str": 22, - "dex": 12, - "con": 18, - "int": 3, - "wis": 12, - "cha": 7, "skill": { - "perception": "+4" + "athletics": "+11", + "perception": "+6" }, - "senses": [ - "darkvision 60 ft." + "passive": 16, + "immune": [ + "fire" + ], + "languages": [ + "Giant" + ], + "cr": "13", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The giant is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell produce flame}", + "{@spell sacred flame}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell divine favor}", + "{@spell healing word}", + "{@spell shield of faith}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell hold person}", + "{@spell heat metal}", + "{@spell silence}", + "{@spell magic weapon}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell glyph of warding}", + "{@spell revivify}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell freedom of movement}", + "{@spell stoneskin}", + "{@spell wall of fire}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell flame strike}", + "{@spell mass cure wounds}", + "{@spell hold monster}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell heroes' feast}", + "{@spell investiture of flame}" + ] + } + }, + "ability": "wis" + } ], - "passive": 14, - "cr": "6", "trait": [ { - "name": "Keen Sight and Smell", + "name": "Surtur's Gift", "entries": [ - "The owlbear has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." + "As a bonus action, the giant targets one ally it can see within 30 feet of it. Until the end of the target's next turn, it gains an extra {@damage 2d6} fire damage to its weapon damage rolls." ] } ], @@ -25980,59 +27134,35 @@ { "name": "Multiattack", "entries": [ - "The owlbear makes two attacks: one with its beak and one with its claws. It can use its Wing Cleave in place of its claws." - ] - }, - { - "name": "Beak", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) slashing damage." + "The giant makes two maul attacks." ] }, { - "name": "Wing Cleave {@recharge 4}", + "name": "Maul", "entries": [ - "The owlbear unfurls and swipes its swings around, and every creature within 10 feet of it must succeed on a {@dc 17} Dexterity saving throw. On a failed saving throw, a creature takes 17 ({@damage 2d10 + 6}) slashing damage. On a successful save, the creature takes half as much damage." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}28 ({@damage 6d6 + 7}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Ironfeather Spray {@recharge 5}", + "name": "Wrath of Surtur {@recharge 5}", "entries": [ - "The owlbear flings razor-sharp feathers in a 30-foot cone. Each creature in that area must succeed on a {@dc 17} Dexterity saving throw, taking 28 ({@damage 4d10 + 6}) slashing damage on a failed save, or half as much damage on a successful one." + "Searing flames surge from the giant and incinerate those around it. Each creature within 20 feet of the giant that is not immune to fire must succeed on a {@dc 16} Dexterity saving throw. On a failed save, the target takes 42 ({@damage 12d6}) fire damage and gains vulnerability to fire until the end of the giant's next turn, or half as much damage and does not gain vulnerability to fire on a successful one." ] } ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "AOE" - ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ironfeather Owlbear Token.webp", "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5061.webp", + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/firegiantduke.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2641.webp", "type": "external" } }, @@ -26040,84 +27170,133 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Ironfeather Owlbear.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Fire Giant Forgecaller.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/firegiantduke.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Fire Giant Forgecaller Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "maul|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B", + "F" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "L", + "R", + "T" + ], + "spellcastingTags": [ + "CC" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], "savingThrowForced": [ "dexterity" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Dire Owlbear", + "name": "Fire Giant Skeleton", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], - "type": "monstrosity", + "type": "undead", "alignment": [ - "U" + "L", + "E" ], "ac": [ { - "ac": 14, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|phb}" ] } ], "hp": { - "average": 150, - "formula": "13d12 + 65" - }, - "speed": { - "walk": 50 + "average": 162, + "formula": "13d12 + 78" }, - "str": 24, - "dex": 12, - "con": 21, - "int": 3, - "wis": 14, - "cha": 7, - "skill": { - "perception": "+5" + "speed": { + "walk": 30 }, + "str": 25, + "dex": 11, + "con": 23, + "int": 6, + "wis": 14, + "cha": 9, "senses": [ "darkvision 60 ft." ], - "passive": 15, - "cr": "8", - "trait": [ - { - "name": "Keen Sight and Smell", - "entries": [ - "The owlbear has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." - ] - } + "passive": 12, + "immune": [ + "fire", + "poison" + ], + "vulnerable": [ + "bludgeoning" ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "understands Giant but can't speak" + ], + "cr": "7", "action": [ { "name": "Multiattack", "entries": [ - "The owlbear makes three attacks: two with its claws and one with its beak. If both claw attacks hit a Huge or smaller creature, the target takes an extra 9 ({@damage 2d8}) slashing damage and must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." + "The giant makes two greatsword attacks." ] }, { - "name": "Beak", + "name": "Greatsword", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}28 ({@damage 6d6 + 7}) slashing damage." ] }, { - "name": "Claw", + "name": "Rock", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage." + "{@atk rw} {@hit 11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." ] } ], - "traitTags": [ - "Keen Senses" + "attachedItems": [ + "greatsword|phb" ], "senseTags": [ "D" @@ -26125,648 +27304,673 @@ "actionTags": [ "Multiattack" ], + "languageTags": [ + "CS", + "GI" + ], "damageTags": [ - "S", - "P" + "B", + "S" ], "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direowlbear.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direowlbear.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5061.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Dire Owlbear.webp" - } - } - ] - }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dire Owlbear Token.webp", - "name": "v2 art" - } - ], - "savingThrowForced": [ - "strength" + "MLW", + "MW", + "RCH", + "RW" ] }, { - "name": "Neo-Otyugh", + "name": "Flameskull, Eldritch", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "T" ], - "type": "aberration", + "type": "undead", "alignment": [ - "N" + "C", + "E" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 14 ], "hp": { - "average": 225, - "formula": "18d12 + 70" + "average": 82, + "formula": "15d4 + 45" }, "speed": { - "walk": 40 - }, - "str": 20, - "dex": 11, - "con": 23, - "int": 9, - "wis": 16, - "cha": 9, - "save": { - "con": "+10" + "walk": 0, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true }, + "str": 1, + "dex": 17, + "con": 16, + "int": 10, + "wis": 10, + "cha": 17, "skill": { - "perception": "+11", - "stealth": "+8" + "arcana": "+3", + "perception": "+3" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." + ], + "passive": 13, + "resist": [ + "lightning", + "necrotic", + "piercing" + ], + "immune": [ + "cold", + "fire", + "poison" + ], + "conditionImmune": [ + "charmed", + "frightened", + "paralyzed", + "poisoned" ], - "passive": 21, "languages": [ - "Common", - "Otyugh" + "Common" ], - "cr": "12", - "trait": [ - { - "name": "Garbage Camouflage", - "entries": [ - "The otyugh has advantage on Dexterity ({@skill Stealth}) checks made to hide in garbage-filled or sewer terrain." - ] - }, - { - "name": "Limited Telepathy", - "entries": [ - "The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond." - ] - }, + "cr": "8", + "spellcasting": [ { - "name": "Stench", - "entries": [ - "Any creature that starts its turn within 10 feet of the otyugh must succeed on a {@dc 18} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the otyugh's Stench for 24 hours." - ] + "name": "Spellcasting", + "headerEntries": [ + "The flameskull is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + ], + "daily": { + "1": [ + "{@spell circle of death}" + ] + }, + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell mage hand}" + ] + }, + "5": { + "spells": [ + "{@spell banishment}", + "{@spell burning hands}", + "{@spell counterspell}", + "{@spell fireball}", + "{@spell flame strike}", + "{@spell hold person}", + "{@spell hellish rebuke}", + "{@spell mirror image}", + "{@spell ray of enfeeblement}", + "{@spell scrying}", + "{@spell wall of fire}" + ], + "slots": 3, + "lower": 1 + } + }, + "ability": "cha", + "type": "spellcasting" } ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Illumination", "entries": [ - "The otyugh makes three attacks. one with its bite and two with its tentacles." + "The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action." ] }, { - "name": "Bite", + "name": "Magic Resistance", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}23 ({@damage 4d8 + 5}) piercing damage. If the target is a creature, it must succeed on a {@dc 18} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ({@dice 1d10}) on a failure . The disease is cured on a success.", - "The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." + "The flameskull has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Tentacle", + "name": "Rejuvenation", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 9 ({@damage 2d8}) piercing damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 15}) and {@condition restrained} until the grapple ends. The otyugh has two tentacles, each of which can grapple one target." + "If the flameskull is destroyed, it regains all its hit points in 1 hour unless {@item holy water (flask)|phb|holy water} is sprinkled on its remains or {@spell dispel magic} or {@spell remove curse} spell is cast on them." ] }, { - "name": "Tentacle Slam", + "name": "Dark One's Own Luck (Recharges after a Short or Long Rest)", "entries": [ - "The otyugh slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 17} Strength saving throw or take 19 ({@damage 4d6 + 5}) bludgeoning damage and be {@condition stunned} until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." + "When the flameskull makes an ability check or saving throw, it can add a {@dice d10} to the roll. It can do this after the roll is made but before any of the roll's effects occur." ] } ], - "reaction": [ + "action": [ { - "name": "Meat Shield", + "name": "Multiattack", "entries": [ - "The otyugh uses its {@condition grappled} victims as a shield against melee attacks. If the {@condition grappled} creature is Medium or smaller, the otyugh adds 3 to its AC against one melee attack that would hit it. If the {@condition grappled} creature is Large, the otyugh adds 5 to its AC against one melee attack that would hit it. If the attack misses the otyugh as a result, the melee attack instead hits the {@condition grappled} creature. To do so, the otyugh must see the attacker and must be grappling with a creature." + "The flameskull uses Fire Ray twice." + ] + }, + { + "name": "Fire Ray", + "entries": [ + "{@atk rs} {@hit 6} to hit, range 30 ft., one target. {@h}14 ({@damage 4d6}) fire damage." ] } ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "languageTags": [ - "C", - "OTH" - ], - "damageTags": [ - "P", - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/neootyugh.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/neootyugh.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/flameskulleldritch.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0115.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0054.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Neo-Otyugh Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/flameskulleldritch.png", + "traitTags": [ + "Illumination", + "Magic Resistance", + "Rejuvenation" ], - "savingThrowForced": [ + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "F" + ], + "damageTagsSpell": [ + "F", + "N", + "O", + "R" + ], + "miscTags": [ + "AOE" + ], + "savingThrowForcedSpell": [ + "charisma", "constitution", - "strength" + "dexterity", + "wisdom" ] }, { - "name": "Lifeleech Otyugh", + "name": "Flameskull, Greater", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "T" ], - "type": "aberration", + "type": "undead", "alignment": [ - "N" + "C", + "E" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 14 ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 94, + "formula": "17d4 + 51" }, "speed": { - "walk": 30 - }, - "str": 16, - "dex": 11, - "con": 19, - "int": 7, - "wis": 14, - "cha": 7, - "save": { - "con": "+7" + "walk": 0, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true }, + "str": 1, + "dex": 17, + "con": 16, + "int": 18, + "wis": 10, + "cha": 11, "skill": { - "perception": "+8", - "stealth": "+6" + "arcana": "+8", + "perception": "+4" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." + ], + "passive": 14, + "resist": [ + "lightning", + "necrotic", + "piercing" + ], + "immune": [ + "cold", + "fire", + "poison" + ], + "conditionImmune": [ + "charmed", + "frightened", + "paralyzed", + "poisoned" ], - "passive": 18, "languages": [ - "Otyugh" + "Common" ], - "cr": "7", - "trait": [ - { - "name": "Garbage Camouflage", - "entries": [ - "The otyugh has advantage on Dexterity ({@skill Stealth}) checks made to hide in garbage, offal, or sewer terrain." - ] - }, + "cr": "11", + "spellcasting": [ { - "name": "Limited Telepathy", - "entries": [ - "The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond." - ] + "name": "Spellcasting", + "headerEntries": [ + "The flameskull is an 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mage hand}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell burning hands}", + "{@spell magic missile}", + "{@spell shield}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blur}", + "{@spell flaming sphere}", + "{@spell ray of enfeeblement}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell animate dead}", + "{@spell dispel magic}", + "{@spell fear}", + "{@spell fireball}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell blight}", + "{@spell evard's black tentacles}", + "{@spell wall of fire}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell cloudkill}", + "{@spell telekinesis}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell disintegrate}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell delayed blast fireball}" + ] + } + }, + "ability": "int" } ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Illumination", "entries": [ - "The otyugh makes five attacks. one with its bite and four with its tentacles. It can replace two of its tentacle attacks with tentacle slam." + "The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action." ] }, { - "name": "Bite", + "name": "Magic Resistance", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ({@dice 1d10}) on a failure . The disease is cured on a success.", - "The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." + "The flameskull has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Tentacle", + "name": "Rejuvenation", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 4 ({@damage 1d8}) piercing damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 13}) and {@condition restrained} until the grapple ends. The otyugh has two tentacles, each of which can grapple one target." + "If the flameskull is destroyed, it regains all its hit points in 1 hour unless {@item holy water (flask)|phb|holy water} is sprinkled on its remains or {@spell dispel magic} or {@spell remove curse} spell is cast on them." ] - }, + } + ], + "action": [ { - "name": "Tentacle Slam", + "name": "Multiattack", "entries": [ - "The otyugh slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 15} Strength saving throw or take 10 ({@damage 2d6 + 3}) bludgeoning damage and be {@condition stunned} until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." + "The flameskull uses Fire Ray twice." ] - } - ], - "reaction": [ + }, { - "name": "Lifeleech", + "name": "Fire Ray", "entries": [ - "When a creature within 30 feet of the otyugh is targeted by a spell that allows the creature to regain hit points, it instead targets the otyugh. If an otyugh regains hit points as a result of this, it gains advantage on all attack rolls and saving throws until the end of its next turn." + "{@atk rs} {@hit 8} to hit, range 60 ft., one target. {@h}17 ({@damage 5d6}) fire damage." ] } ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/lifeleechotyugh.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lifeleechotyugh.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/flameskulleldritch.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0114.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0054.webp", "type": "external" } } ] }, - "page": 0, - "savingThrowForced": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/flameskulleldritch.png", + "traitTags": [ + "Illumination", + "Magic Resistance", + "Rejuvenation" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "F" + ], + "damageTagsSpell": [ + "B", + "F", + "I", + "N", + "O" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "AOE" + ], + "savingThrowForcedSpell": [ "constitution", - "strength" + "dexterity", + "wisdom" ] }, { - "name": "Orc Witchblade", + "name": "Flesh Golem Abomination", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "orc" - ] - }, + "type": "construct", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 18, + "ac": 10, "from": [ - "{@item breastplate|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 72, - "formula": "11d8 + 22" + "average": 150, + "formula": "13d10 + 78" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 14, - "con": 14, - "int": 12, - "wis": 11, - "cha": 16, - "skill": { - "arcana": "+4", - "deception": "+6", - "intimidation": "+3" - }, + "str": 23, + "dex": 9, + "con": 22, + "int": 6, + "wis": 10, + "cha": 5, "senses": [ "darkvision 60 ft." ], "passive": 10, - "languages": [ - "Common", - "Orc" - ], - "cr": "6", - "spellcasting": [ + "immune": [ + "lightning", + "poison", { - "name": "Spellcasting", - "headerEntries": [ - "The orc is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + "immune": [ + "bludgeoning", + "piercing", + "slashing" ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell infestation|XGE}", - "{@spell mage hand}", - "{@spell poison spray}" - ] - }, - "5": { - "lower": 1, - "slots": 3, - "spells": [ - "{@spell blink}", - "{@spell blur}", - "{@spell cone of cold}", - "{@spell dimension door}", - "{@spell dispel magic}", - "{@spell elemental weapon}", - "{@spell hellish rebuke}", - "{@spell misty step}", - "{@spell shield}", - "{@spell staggering smite}", - "{@spell wrathful smite}" - ] - } - }, - "daily": { - "1e": [ - "{@spell circle of death}" - ] - }, - "ability": "cha" + "note": "from nonmagical weapons that aren't adamantine" } ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "languages": [ + "understands the languages of its creator but can't speak" + ], + "cr": "10", "trait": [ { - "name": "Aggressive", + "name": "Berserk", "entries": [ - "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." + "Whenever the golem starts its turn with 50 hit points or fewer, roll a {@dice d6}. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. lf no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.", + "The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking frmly and persuasively. The golem must be able to hear its creator, who must take an action to make a {@dc 15} Charisma ({@skill Persuasion}) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 50 hit points or fewer, the golem might go berserk again." ] }, { - "name": "Hexblade's Curse (Recharges after a Short or Long Rest)", + "name": "Aversion to Fire", "entries": [ - "As a bonus action, the orc targets a creature it can see within 30 feet of it. The target is cursed for 1 minute. The curse ends early if the target dies, the orc dies, or it is {@condition incapacitated}. Until the curse ends, the orc gains the following benefits:", - { - "type": "list", - "items": [ - "It deals an extra 3 damage on damage rolls against the cursed target.", - "Any attack roll it makes against the cursed target is a critical hit on a roll of 19 or 20 on the {@dice d20}.", - "If the cursed target dies, the hex knight regains 14 hit points." - ] - } + "If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn." + ] + }, + { + "name": "Immutable Form", + "entries": [ + "The golem is immune to any spell or effect that would alter its form." + ] + }, + { + "name": "Lightning Absorption", + "entries": [ + "Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The golem has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The golem's weapon attacks are magical." ] } ], "action": [ { - "name": "Scimitar", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage plus 7 ({@damage 2d6}) necrotic damage." + "The golem makes two slam attacks. It can use Fling in place of one slam attack." ] }, { - "name": "Javelin", + "name": "Slam", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained} and the golem can automatically hit the target with its slam attack but can't use one of its slam attacks against other targets." ] - } - ], - "reaction": [ + }, { - "name": "Armor of Hexes", + "name": "Fling", "entries": [ - "When hit by an attack roll by a creature cursed by the orc's Hexblade's Curse, roll a {@dice d6}. On a roll of 4 or higher, the attack instead misses the orc, regardless of its roll." + "One object held or creature that is smaller than the golem and is {@condition grappled} by the golem is thrown up to 30 feet towards a target space and knocked {@condition prone}. If a thrown creature strikes a solid surface, the creature takes 6 bludgeoning damage plus 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the creature is thrown at another creature, that creature must succeed on a {@dc 17} Dexterity saving throw. On a failed save, the target takes the same damage and is knocked {@condition prone}." ] } ], - "traitTags": [ - "Aggressive" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "O" - ], - "damageTags": [ - "S", - "N", - "P" - ], - "spellcastingTags": [ - "CL" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "page": 0, - "damageTagsSpell": [ - "A", - "C", - "F", - "I", - "L", - "N", - "O", - "T", - "Y" - ], "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4996.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0069.webp", "type": "external" } } ] }, - "attachedItems": [ - "javelin|phb", - "scimitar|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Flesh Golem Abomination Token.webp", + "traitTags": [ + "Damage Absorption", + "Immutable Form", + "Magic Resistance", + "Magic Weapons" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Orc Wolf Shaman", + "name": "Foe Hunter", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "orc" + "any race" ] }, "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 14, + "ac": 16, "from": [ - "{@item hide armor|phb}" + "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 83, - "formula": "11d8 + 33" + "average": 85, + "formula": "13d8 + 26" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 14, - "con": 16, + "str": 12, + "dex": 18, + "con": 14, "int": 10, - "wis": 16, + "wis": 14, "cha": 10, + "save": { + "str": "+3", + "dex": "+6", + "wis": "+4" + }, "skill": { - "intimidation": "+3", - "perception": "6", - "nature": "+6" + "perception": "+4", + "survival": "+4", + "stealth": "+6" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, + "passive": 15, "languages": [ - "Common", - "Orc" + "any one language (usually Common)" ], - "cr": "5", + "cr": "4", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The orc is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following druid spells prepared:" + "The foe hunter is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}). It has the following ranger spells prepared:" ], "spells": { - "0": { - "spells": [ - "{@spell druidcraft}", - "{@spell poison spray}", - "{@spell produce flame}", - "{@spell thorn whip}" - ] - }, "1": { "slots": 4, "spells": [ - "{@spell charm person}", - "{@spell entangle}", - "{@spell healing word}" + "{@spell ensnaring strike}", + "{@spell hunter's mark}" ] }, "2": { "slots": 3, "spells": [ - "{@spell beast sense}", - "{@spell heat metal}", + "{@spell silence}", "{@spell spike growth}" ] }, "3": { "slots": 3, "spells": [ - "{@spell call lightning}", - "{@spell conjure animals} (wolves)", - "{@spell erupting earth|XGE}", - "{@spell stinking cloud}" + "{@spell conjure barrage}", + "{@spell lightning arrow}" ] }, "4": { - "slots": 3, - "spells": [ - "{@spell charm monster|XGE}", - "{@spell confusion}", - "{@spell greater invisibility}", - "{@spell polymorph}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell contagion}", - "{@spell cloudkill}", - "{@spell wrath of nature|XGE}" - ] - }, - "6": { "slots": 1, "spells": [ - "{@spell bones of the earth|XGE}" + "{@spell freedom of movement}", + "{@spell grasping vine}" ] } }, @@ -26775,373 +27979,425 @@ ], "trait": [ { - "name": "Aggressive", + "name": "Stealthy", "entries": [ - "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." + "On each of its turns, the foe hunter can use a bonus action to take the {@action Hide} action." ] }, { - "name": "Nature's Fury", + "name": "Slay Foe (1/Turn)", "entries": [ - "When the orc casts a druid spell, it can make one wolf claws attack as a bonus action." + "The foe hunter deals an extra 9 ({@dice 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points. If the creature's hit points drop to 0, the foe hunter can choose to knock the creature {@condition unconscious} instead of leaving it dying." ] } ], "action": [ { - "name": "Wolf Claws", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage plus 7 ({@damage 2d6}) lightning damage." + "The foe hunter makes two melee attacks or two ranged attacks." ] }, { - "name": "Change Shape (Recharges after a Short or Long Rest)", + "name": "Rapier", "entries": [ - "The orc magically polymorphs into a dire wolf, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 150/600 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] } ], - "traitTags": [ - "Aggressive" + "attachedItems": [ + "longbow|phb", + "rapier|phb" ], - "senseTags": [ - "D" + "actionTags": [ + "Multiattack" ], "languageTags": [ "C", - "O" + "X" ], "damageTags": [ - "P", - "L" + "P" + ], + "damageTagsSpell": [ + "L", + "P" ], "spellcastingTags": [ - "CD" + "CR" ], "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/orcwolfshaman.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcwolfshaman.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4996.webp", - "type": "external" - } - } - ] - }, - "actionTags": [ - "Shapechanger" - ], - "page": 0, - "damageTagsSpell": [ - "B", - "F", - "I", - "L", - "P", - "S" + "MLW", + "MW", + "RCH", + "RNG", + "RW" ], "savingThrowForcedSpell": [ - "constitution", "dexterity", - "strength", - "wisdom" + "strength" ] }, { - "name": "Orc Wardrummer", + "name": "Fomorian Berserker", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "orc" - ] - }, + "type": "giant", "alignment": [ "C", "E" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "{@item studded leather armor|phb}" + "unarmored defense" ] } ], "hp": { - "average": 26, - "formula": "4d8 + 8" + "average": 200, + "formula": "16d12 + 96" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 14, - "con": 14, - "int": 10, - "wis": 12, - "cha": 16, + "str": 25, + "dex": 10, + "con": 22, + "int": 9, + "wis": 14, + "cha": 6, "skill": { - "intimidation": "+5", - "performance": "+5" + "perception": "+10", + "stealth": "+4", + "survival": "+6" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 10, + "passive": 19, "languages": [ - "Common", - "Orc" + "Giant", + "Undercommon" ], - "cr": "1", + "cr": "10", "trait": [ { - "name": "Aggressive", - "entries": [ - "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." - ] - }, - { - "name": "War Drums", + "name": "Reckless", "entries": [ - "An ally that starts its turn within 60 feet of the orc and can hear the orc gains advantage on ability checks and saving throw rolls until the start of its next turn." + "At the start of its turn, the fomorian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], "action": [ { - "name": "Bone Drumstick", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + "The fomorian attacks twice with its greatsword or makes one greatsword attack and uses Evil Eye once. It can use its Cleaving Swing in place of one of its greatsword attacks" ] }, { - "name": "Rouse Ally", + "name": "Greatsword", "entries": [ - "The orc targets one ally within 60 feet of it and can hear the orc. The target gains advantage on attack rolls until the start of its next turn." + "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}28 ({@damage 6d6 + 7}) slashing damage." ] }, { - "name": "Maneuver Allies {@recharge 5}", + "name": "Evil Eye", "entries": [ - "Up to four allies within 60 feet of this orc that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." + "The fomorian magically forces a creature it can see within 60 feet of it to make a {@dc 15} Charisma saving throw. The creature takes 27 ({@damage 8d8}) psychic damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Incite Allies (1/Day)", + "name": "Cleaving Swing {@recharge 5}", + "entries": [ + "The fomorian swings its greataxe, and every creature within 15 feet of it must succeed on a {@dc 19} Dexterity saving throw. On a failed saving throw, a creature takes 28 ({@damage 6d6 + 7}) slashing damage. On a successful save, the creature takes half as much damage." + ] + }, + { + "name": "Curse of the Evil Eye (Recharges after a Short or Long Rest)", "entries": [ - "Each ally within 60 feet of the orc and can hear the orc can use its reaction to move up to half its speed and make one melee weapon attack." + "With a stare, the fomorian uses Evil Eye, but on a failed save, the creature is also cursed with magical deformities. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity.", + "The transformed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on a success." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fomorianshaman.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2223.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/fomorianberserker.png", + "attachedItems": [ + "greatsword|phb" + ], "traitTags": [ - "Aggressive" + "Reckless" ], "senseTags": [ - "D" + "SD" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "C", - "O" + "GI", + "U" ], "damageTags": [ - "B" + "S", + "Y" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RCH" ], - "page": 0 + "savingThrowForced": [ + "charisma", + "dexterity" + ] }, { - "name": "Orc Sorcerer", + "name": "Fomorian Shaman", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "orc" - ] - }, + "type": "giant", "alignment": [ "C", "E" ], "ac": [ - 12, - { - "ac": 15, - "condition": "with {@spell mage armor}", - "braces": true - } + 14 ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 207, + "formula": "18d12 + 90" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 14, - "con": 14, - "int": 12, - "wis": 11, - "cha": 16, + "str": 23, + "dex": 10, + "con": 20, + "int": 10, + "wis": 18, + "cha": 6, "skill": { - "arcana": "+4", - "intimidation": "+3" + "perception": "+12", + "stealth": "+4", + "survival": "+8" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 10, + "passive": 19, "languages": [ - "Common", - "Orc" + "Giant", + "Undercommon" ], - "cr": "5", + "cr": "13", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The orc is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following sorcerer spells prepared:" + "The fomorian is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following druid spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell fire bolt}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell poison spray}" + "{@spell druidcraft}", + "{@spell poison spray}", + "{@spell produce flame}", + "{@spell thorn whip}" ] }, "1": { "slots": 4, "spells": [ - "{@spell mage armor}", - "{@spell shield}", - "{@spell thunderwave}" + "{@spell charm person}", + "{@spell entangle}", + "{@spell healing word}" ] }, "2": { "slots": 3, "spells": [ - "{@spell Aganazzar's scorcher|XGE}", - "{@spell scorching ray}" + "{@spell beast sense}", + "{@spell heat metal}", + "{@spell spike growth}", + "{@spell spider climb}", + "{@spell web}" ] }, "3": { "slots": 3, "spells": [ - "{@spell fear}", - "{@spell fireball}" + "{@spell erupting earth|XGE}", + "{@spell dispel magic}", + "{@spell gaseous form}", + "{@spell meld into stone}", + "{@spell stinking cloud}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell charm monster|XGE}", + "{@spell confusion}", + "{@spell greater invisibility}", + "{@spell polymorph}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell antilife shell}", + "{@spell contagion}", + "{@spell cloudkill}", + "{@spell transmute rock|XGE}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell bones of the earth|XGE}" ] } }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { - "name": "Aggressive", + "name": "Painful Visions (Recharges after a Short or Long Rest)", "entries": [ - "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." + "As a bonus action, the fomorian targets each creature of its choice within 20 feet of it. Each target must succeed on a {@dc 17} Wisdom saving throw or take 18 ({@damage 4d8}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The fomorian attacks twice with its greatclub or makes one greatclub attack and uses Evil Eye once." ] }, { - "name": "Sorcery Points", + "name": "Shortsword", "entries": [ - "The orc has 6 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - "Empowered Spell: When the orc rolls damage for a spell, it can spend 1 sorcery point to reroll up to 3 damage dice. It must use the new rolls. It can use Empowered Spell even if it has already used a different Metamagic option during the casting of the spell.", - "Quickened Spell: When the orc casts a spell that has a casting time of 1 action, the giant can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." + "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage." ] - } - ], - "action": [ + }, { - "name": "Spear", + "name": "Evil Eye", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + "The fomorian magically forces a creature it can see within 60 feet of it to make a {@dc 17} Charisma saving throw. The creature takes 31 ({@damage 9d8}) psychic damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Curse of the Evil Eye (Recharges after a Short or Long Rest)", + "entries": [ + "With a stare, the fomorian uses Evil Eye, but on a failed save, the creature is also cursed with magical deformities. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity.", + "The transformed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on a success." ] } ], - "traitTags": [ - "Aggressive" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fomorianshaman.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2223.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/fomorianshaman.png", + "attachedItems": [ + "shortsword|phb" ], "senseTags": [ - "D" + "SD" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "C", - "O" + "GI", + "U" ], "damageTags": [ + "P", + "Y" + ], + "damageTagsSpell": [ + "B", + "F", + "I", "P" ], "spellcastingTags": [ - "CS" + "CD" ], "miscTags": [ - "RW", + "MLW", "MW", - "THW", - "MLW" - ], - "page": 0, - "damageTagsSpell": [ - "F", - "I", - "T" + "RCH" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4996.webp", - "type": "external" - } - } - ] - }, - "attachedItems": [ - "spear|phb" + "savingThrowForced": [ + "charisma", + "wisdom" ], "savingThrowForcedSpell": [ "constitution", "dexterity", + "strength", "wisdom" ] }, { - "name": "Orc Scout", + "name": "Forest / Jungle Troll", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "orc" - ] - }, + "type": "giant", "alignment": [ "C", "E" @@ -27150,575 +28406,666 @@ { "ac": 16, "from": [ - "{@item studded leather armor|phb}" + "natural armor" ] } ], "hp": { - "average": 26, - "formula": "4d8 + 8" + "average": 38, + "formula": "5d8 + 15" }, "speed": { "walk": 30 }, "str": 14, - "dex": 18, - "con": 14, - "int": 7, - "wis": 11, - "cha": 10, + "dex": 15, + "con": 16, + "int": 9, + "wis": 12, + "cha": 7, "skill": { - "intimidation": "+2", - "stealth": "+6" + "perception": "+3", + "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 13, "languages": [ - "Common", - "Orc" + "Giant" ], - "cr": "1", + "cr": "2", "trait": [ { - "name": "Aggressive", + "name": "Brute", "entries": [ - "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." + "A melee weapon deals one extra die of its damage when the troll hits with it (included in the attack)." ] }, { - "name": "Lightfooted", + "name": "Keen Smell", "entries": [ - "The orc can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Skirmish Advantage", + "name": "Regeneration", "entries": [ - "The orc gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn." + "The troll regains 5 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], "action": [ { - "name": "Scimitar", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + "The troll makes two attacks: one with its bite and one with its spear." ] }, { - "name": "Longbow", + "name": "Bite", "entries": [ - "{@atk rw} {@hit 6} to hit, range 150/600 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage plus 3 ({@damage 1d6}) poison damage." ] - } - ], - "reaction": [ + }, { - "name": "Skirmisher", + "name": "Spear", "entries": [ - "When an enemy the orc can see ends its turn within 5 feet of it, the orc can move up to half its speed. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}." + "{@atk mw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage, or 11 ({@damage 2d8 + 2}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) poison damage." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/forestjungletroll.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6367.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/forestjungletroll.png", + "attachedItems": [ + "spear|phb" + ], "traitTags": [ - "Aggressive" + "Brute", + "Keen Senses", + "Regeneration" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "C", - "O" + "GI" ], "damageTags": [ - "S", + "I", "P" ], "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "page": 0, - "attachedItems": [ - "longbow|phb", - "scimitar|phb" + "MLW", + "MW" ] }, { - "name": "Orc Raider", + "name": "Frost Giant Frostmaiden", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "orc" - ] - }, + "type": "giant", "alignment": [ "C", "E" ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ - "{@item hide armor|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 30, - "formula": "4d8 + 12" + "average": 173, + "formula": "15d12 + 75" }, "speed": { - "walk": 30 + "walk": 40 + }, + "str": 23, + "dex": 9, + "con": 21, + "int": 12, + "wis": 16, + "cha": 14, + "save": { + "con": "+10", + "wis": "+7", + "cha": "+6" }, - "str": 16, - "dex": 14, - "con": 16, - "int": 7, - "wis": 11, - "cha": 10, "skill": { - "intimidation": "+2" + "athletics": "+11", + "perception": "+4" }, - "senses": [ - "darkvision 60 ft." + "passive": 14, + "immune": [ + "cold" ], - "passive": 10, "languages": [ - "Common", - "Orc" + "Giant" ], - "cr": "1", - "trait": [ + "cr": "11", + "spellcasting": [ { - "name": "Aggressive", - "entries": [ - "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The frostmaiden is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell guidance}", + "{@spell mending}", + "{@spell resistance}", + "{@spell toll the dead|XGE}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell armor of Agathys}", + "{@spell fog cloud}", + "{@spell guiding bolt}", + "{@spell inflict wounds}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell gust of wind}", + "{@spell hold person}", + "{@spell Snilloc's snowball swarm|XGE}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell animate dead}", + "{@spell bestow curse}", + "{@spell gaseous form}", + "{@spell sleet storm}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell control water}", + "{@spell ice storm}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell cone of cold}", + "{@spell contagion}", + "{@spell control winds|XGE}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell harm}", + "{@spell heroes' feast}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell etherealness}", + "{@spell symbol}" + ] + } + }, + "ability": "wis" + } + ], + "trait": [ { - "name": "Lightfooted", + "name": "Aura of Chilling Frost", "entries": [ - "The orc can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." + "A creature that starts its turn within 10 feet of the giant takes 7 ({@damage 2d6}) cold damage and can't use reactions until the end of the giant's next turn." ] }, { - "name": "Distracting Strike (1/Turn)", + "name": "Auril's Kiss", "entries": [ - "When the orc hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the orc has advantage if the attack is made before the start of the orc's next turn." + "As a bonus action, when the frostmaiden hits a creature with a weapon attack, it can expend a spell slot to deal an extra {@damage 1d8} frost damage to the target, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition restrained} until the end of its next turn. If the frostmaiden expends a spell slot of 2nd level or higher, the extra frost damage increases by {@dice 1d8} for each level above 1st (maximum 5d8)." ] } ], "action": [ { - "name": "Scimitar", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + "The giant makes two greataxe attacks." ] }, { - "name": "Spear", + "name": "Greataxe", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}25 ({@damage 3d12 + 6}) slashing damage plus 7 ({@damage 2d6}) cold damage." ] } ], - "traitTags": [ - "Aggressive" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "O" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/orcraider.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcraider.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/frostgiantjarl.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0113.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2741.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giants.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giant Priest of Auril.webp", "type": "external" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giant Priest of Auril.webp" + } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/frostgiantfrostmaiden.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Orc Raider Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Frost Giant Priest of Auril Token.webp", "name": "v2 art" } ], "attachedItems": [ - "scimitar|phb", - "spear|phb" + "greataxe|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "C", + "S" + ], + "damageTagsSpell": [ + "B", + "C", + "N", + "O", + "R" + ], + "spellcastingTags": [ + "CC" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "intelligence", + "strength", + "wisdom" ] }, { - "name": "Orc Champion of Gruumsh", + "name": "Frost Giant Jarl", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "orc" - ] - }, + "type": "giant", "alignment": [ "C", "E" ], "ac": [ { - "ac": 18, + "ac": 15, "from": [ - "{@item plate armor|phb}" + "patchwork armor" ] } ], "hp": { - "average": 102, - "formula": "12d8 + 48" + "average": 200, + "formula": "16d12 + 96" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 20, - "dex": 12, - "con": 18, - "int": 8, + "str": 25, + "dex": 9, + "con": 23, + "int": 10, "wis": 12, - "cha": 12, + "cha": 14, + "save": { + "con": "+11", + "wis": "+6", + "cha": "+7" + }, "skill": { - "athletics": "+8", - "intimidation": "+4", - "religion": "+4" + "athletics": "+12", + "perception": "+6" }, - "senses": [ - "darkvision 60 ft." + "passive": 16, + "immune": [ + "cold" ], - "passive": 10, "languages": [ - "Common", - "Orc" + "Giant" ], - "cr": "7", + "cr": "14", "trait": [ { - "name": "Aggressive", + "name": "Overbearing", "entries": [ - "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." + "As a bonus action, the giant can make a kick attack against a creature that is Medium or smaller." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The giant makes two melee attacks." ] }, { - "name": "Divine Fury (Recharges after a Long Rest)", + "name": "Greataxe", "entries": [ - "As a bonus action, the orc can magically infuse its attacks with divine energy. For 1 minute, the first creature the orc hits on each of its turns with a weapon attack takes 9 ({@damage 1d6 + 6}) necrotic damage." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) slashing damage plus 7 ({@damage 2d6}) cold damage." ] }, { - "name": "Indomitable (2/Day)", + "name": "Rock", "entries": [ - "The orc rerolls a failed saving throw. It must use the new roll." + "{@atk rw} {@hit 11} to hit, reach 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." ] }, { - "name": "Relentless (Recharges after a Short or Long Rest)", + "name": "Kick", "entries": [ - "If the orc takes 20 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one Medium or smaller creature. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage and the target must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Zealous Presence (Recharges after a Short or Long Rest)", + "name": "Battle Cry (1/Day)", "entries": [ - "As a bonus action, the orc unleashes a battle cry infused with divine energy. Up to ten other creatures of its choice within 60 feet of it that can hear it gain advantage on attack rolls and saving throws until the start of its next turn." + "Each creature of the giant's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the giant's next turn. The giant can then make one attack as a bonus action." + ] + }, + { + "name": "Cleaving Swing {@recharge 5}", + "entries": [ + "The giant swings its greataxe, and every creature within 10 feet of it must succeed on a {@dc 19} Dexterity saving throw. On a failed saving throw, a creature takes 26 ({@damage 3d12 + 7}) slashing damage. On a successful save, the creature takes half as much damage." ] } ], - "action": [ + "legendary": [ { - "name": "Multiattack", + "name": "Move", "entries": [ - "The orc makes three attacks with its greatsword or javelin." + "The giant moves up to half its speed." ] }, { - "name": "Greatsword", + "name": "Direct Ally (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "The giant targets one ally it can see within 30 feet of it. If the target can see and hear the giant, the target can move up to half its speed and make one weapon attack as a reaction." ] }, { - "name": "Javelin", + "name": "Greataxe (Costs 2 Actions)", "entries": [ - "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." + "The giant makes a greataxe attack." ] } ], - "traitTags": [ - "Aggressive" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "O" - ], - "damageTags": [ - "S", - "P", - "N" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/orcraider.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcraider.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/frostgiantjarl.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4887.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2741.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giants.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giant Jarl.webp", "type": "external" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giant Jarl.webp" + } } ] }, - "page": 0, - "attachedItems": [ - "greatsword|phb", - "javelin|phb" - ] - }, - { - "name": "Orc Brigand", - "source": "MonsterManualExpanded", - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "orc" - ] - }, - "alignment": [ - "C", - "E" - ], - "ac": [ - { - "ac": 15, - "from": [ - "{@item studded leather armor|phb}" - ] - } - ], - "hp": { - "average": 26, - "formula": "4d8 + 8" - }, - "speed": { - "walk": 30 - }, - "str": 16, - "dex": 16, - "con": 14, - "int": 7, - "wis": 11, - "cha": 10, - "skill": { - "intimidation": "+2", - "stealth": "+7" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "languages": [ - "Common", - "Orc" - ], - "cr": "1", - "trait": [ - { - "name": "Aggressive", - "entries": [ - "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." - ] - }, - { - "name": "Cunning Action", - "entries": [ - "The orc can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." - ] - }, - { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The orc deals an extra 3 ({@dice 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the orc that isn't {@condition incapacitated} and the orc doesn't have disadvantage on the attack roll." - ] - } - ], - "action": [ - { - "name": "Scimitar", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." - ] - }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/frostgiantjarl.png", + "altArt": [ { - "name": "Javelin", - "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." - ] + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Frost Giant Jarl Token.webp", + "name": "v2 art" } ], - "traitTags": [ - "Aggressive", - "Sneak Attack" + "attachedItems": [ + "greataxe|phb" ], - "senseTags": [ - "D" + "actionTags": [ + "Multiattack" ], "languageTags": [ - "C", - "O" + "GI" ], "damageTags": [ - "S", - "P" + "B", + "C", + "S" ], "miscTags": [ + "MLW", "MW", - "RW", - "THW", - "MLW" + "RCH", + "RW" ], - "page": 0, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4887.webp", - "type": "external" - } - } - ] - }, - "attachedItems": [ - "javelin|phb", - "scimitar|phb" + "savingThrowForced": [ + "dexterity", + "strength" ] }, { - "name": "Orc Berserker", + "name": "Frost Giant Skald", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "orc" - ] - }, + "type": "giant", "alignment": [ "C", "E" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ - "{@item hide armor|phb}" + "patchwork armor" ] } ], "hp": { - "average": 43, - "formula": "5d8 + 20" + "average": 175, + "formula": "14d12 + 84" }, "speed": { - "walk": 30 + "walk": 40 + }, + "str": 25, + "dex": 9, + "con": 23, + "int": 9, + "wis": 10, + "cha": 14, + "save": { + "con": "+10", + "wis": "+4", + "cha": "+5" }, - "str": 18, - "dex": 12, - "con": 18, - "int": 7, - "wis": 11, - "cha": 10, "skill": { - "athletics": "+6", - "intimidation": "+2" + "athletics": "+11", + "perception": "+4" }, - "senses": [ - "darkvision 60 ft." + "passive": 14, + "immune": [ + "cold" ], - "passive": 10, "languages": [ - "Common", - "Orc" + "Giant" + ], + "cr": "10", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The giant is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}). It has the following bard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell vicious mockery}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell dissonant whispers}", + "{@spell healing word}", + "{@spell heroism}", + "{@spell longstrider}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blur}", + "{@spell hold person}", + "{@spell shatter}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell catnap|XGE}", + "{@spell fear}", + "{@spell haste}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell confusion}", + "{@spell freedom of movement}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell mass cure wounds}" + ] + } + }, + "ability": "cha" + } ], - "cr": "2", "trait": [ { - "name": "Aggressive", + "name": "Reckless", "entries": [ - "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." + "At the start of its turn, the giant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] }, { - "name": "Reckless", + "name": "Inspiring Strike (1/Day)", "entries": [ - "At the start of its turn, the orc can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "As a bonus action, when the giant hits a creature with a weapon attack, the giant can target up to two allies it can see within 30 feet of it. If the target can see and hear the giant, the target can move up to half its speed and make one weapon attack as a reaction." ] } ], @@ -27726,245 +29073,284 @@ { "name": "Multiattack", "entries": [ - "The orc makes two attacks with its greataxe or javelin." + "The giant makes two greataxe attacks." ] }, { "name": "Greataxe", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d12 + 4}) slashing damage." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) slashing damage." ] }, { - "name": "Javelin", + "name": "Rock", "entries": [ - "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "{@atk rw} {@hit 11} to hit, reach 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." ] } ], - "traitTags": [ - "Aggressive", - "Reckless" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "O" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "reaction": [ + { + "name": "Distracting Taunt (3/Day)", + "entries": [ + "The giant magically imposes disadvantage to a creature's attack roll, ability check, or saving throw. To do so, the creature must be within 30 feet of the giant and must be visible and be able to hear to the giant." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/orcberserker.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcberserker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/frostgiantjarl.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4887.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2741.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giants.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giant Skald.webp", "type": "external" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giant Skald.webp" + } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/frostgiantskald.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Frost Giant Skald Token.webp", + "name": "v2 art" + } + ], "attachedItems": [ - "greataxe|phb", - "javelin|phb" + "greataxe|phb" + ], + "traitTags": [ + "Reckless" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B", + "S" + ], + "damageTagsSpell": [ + "T", + "Y" + ], + "spellcastingTags": [ + "CB" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ] }, { - "name": "Orc Archer", + "name": "Frost Giant Skeleton", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "orc" - ] - }, + "type": "undead", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "{@item studded leather armor|phb}" + "patchwork armor" ] } ], "hp": { - "average": 15, - "formula": "2d8 + 6" + "average": 138, + "formula": "12d12 + 60" }, "speed": { - "walk": 30 - }, - "str": 14, - "dex": 16, - "con": 16, - "int": 7, - "wis": 11, - "cha": 10, - "skill": { - "intimidation": "+2" + "walk": 40 }, + "str": 23, + "dex": 11, + "con": 21, + "int": 5, + "wis": 10, + "cha": 8, "senses": [ "darkvision 60 ft." ], "passive": 10, + "immune": [ + "cold", + "poison" + ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], "languages": [ - "Common", - "Orc" + "understands Giant but can't speak" ], - "cr": "1/2", - "trait": [ + "cr": "6", + "action": [ { - "name": "Aggressive", + "name": "Multiattack", "entries": [ - "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." + "The giant makes two greataxe attacks." ] - } - ], - "action": [ + }, { - "name": "Scimitar", + "name": "Greataxe", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}25 ({@damage 3d12 + 6}) slashing damage." ] }, { - "name": "Longbow", + "name": "Rock", "entries": [ - "{@atk rw} {@hit 5} to hit, range 150/600 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "{@atk rw} {@hit 9} to hit, range 60/240 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage." ] } ], - "traitTags": [ - "Aggressive" + "attachedItems": [ + "greataxe|phb" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "C", - "O" + "CS", + "GI" ], "damageTags": [ - "S", - "P" + "B", + "S" ], "miscTags": [ + "MLW", "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/orcarcher.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcberserker.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4887.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "longbow|phb", - "scimitar|phb" + "RCH", + "RW" ] }, { - "name": "Monstrous Ochre Jelly", + "name": "Frost Giant Wight", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], - "type": "jelly", + "type": "undead", "alignment": [ - "U" + "N", + "E" ], "ac": [ - 8 + { + "ac": 16, + "from": [ + "patchwork armor" + ] + } ], "hp": { - "average": 86, - "formula": "9d12 + 20" + "average": 138, + "formula": "12d12 + 60" }, "speed": { - "walk": 15, - "climb": 15 + "walk": 40 + }, + "str": 25, + "dex": 11, + "con": 21, + "int": 9, + "wis": 10, + "cha": 12, + "save": { + "con": "+8", + "wis": "+3", + "cha": "+4" + }, + "skill": { + "athletics": "+9", + "perception": "+6", + "stealth": "+5" }, - "str": 19, - "dex": 6, - "con": 18, - "int": 2, - "wis": 6, - "cha": 1, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 120 ft." ], - "passive": 8, + "passive": 16, "resist": [ - "acid" + "necrotic", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't silvered" + } ], "immune": [ - "lightning", - "slashing" + "cold", + "poison" ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "prone" + "languages": [ + "Giant" ], - "cr": "4", + "cr": "11", "trait": [ { - "name": "Amorphous", + "name": "Magic Resistance", "entries": [ - "The jelly can move through a space as narrow as 1 inch wide without squeezing." + "The wight has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Spider Climb", + "name": "Sunlight Sensitivity", "entries": [ - "The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -27972,214 +29358,322 @@ { "name": "Multiattack", "entries": [ - "The jelly makes two pseudopod attacks." + "The wight makes two greataxe attacks. It can use its Life Drain in place of one greataxe attack." ] }, { - "name": "Pseudopod", + "name": "Life Drain", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage plus 4 ({@damage 1d8}) acid damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d6 + 7}) necrotic damage. The target must succeed on a {@dc 17} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time." ] - } - ], - "reaction": [ + }, { - "name": "Split", + "name": "Greataxe", "entries": [ - "When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly. Large or smaller jellies attack only once per turn and deal only half their normal damage." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) slashing damage." + ] + }, + { + "name": "Rock", + "entries": [ + "{@atk rw} {@hit 11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/frostgiantwight.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/frostgiantwight.png", + "attachedItems": [ + "greataxe|phb" + ], "traitTags": [ - "Amorphous", - "Spider Climb" + "Magic Resistance", + "Sunlight Sensitivity" ], "senseTags": [ - "B" + "SD" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "GI" + ], "damageTags": [ "B", - "A" + "N", + "S" ], "miscTags": [ + "HPR", + "MLW", "MW", - "RCH" + "RCH", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstrousochrejelly.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstrousochrejelly.webp" - } - } - ] - }, - "page": 0 + "savingThrowForced": [ + "constitution" + ] }, { - "name": "Monstrous Gray Ooze", + "name": "Frostmaiden of Auril", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "ooze", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "U" + "L", + "NX", + "C", + "E" ], "ac": [ - 8 + { + "ac": 15, + "from": [ + "{@item breastplate|phb}" + ] + } ], "hp": { - "average": 53, - "formula": "5d10 + 25" + "average": 59, + "formula": "9d8 + 18" }, "speed": { - "walk": 15, - "climb": 15 + "walk": 30 + }, + "str": 14, + "dex": 12, + "con": 14, + "int": 10, + "wis": 17, + "cha": 10, + "save": { + "con": "+5", + "wis": "+6", + "cha": "+3" }, - "str": 16, - "dex": 6, - "con": 20, - "int": 1, - "wis": 6, - "cha": 1, "skill": { - "stealth": "+2" + "perception": "+6", + "religion": "+6", + "survival": "+6" }, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 8, - "resist": [ - "acid", - "cold", - "fire" + "passive": 16, + "languages": [ + "any one language (usually Common)" ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "prone" + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The frostmaiden is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mending}", + "{@spell resistance}", + "{@spell toll the dead|XGE}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell armor of Agathys}", + "{@spell fog cloud}", + "{@spell inflict wounds}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell gust of wind}", + "{@spell hold person}", + "{@spell Snilloc's snowball swarm|XGE}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell gaseous form}", + "{@spell sleet storm}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell control water}", + "{@spell ice storm}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell cone of cold}", + "{@spell contagion}", + "{@spell control winds|XGE}" + ] + } + }, + "ability": "wis" + } ], - "cr": "2", "trait": [ { - "name": "Amorphous", - "entries": [ - "The ooze can move through a space as narrow as 1 inch wide without squeezing." - ] - }, - { - "name": "Corrosive Form", - "entries": [ - "A creature that touches the ooze or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) acid damage.", - "Any nonmagical weapon made of metal or wood that hits the ooze corrodes. After dealing damage, the weapon takes a permanent cumulative penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the ooze is destroyed after dealing damage.", - "The ooze can eat through 2-inch-thick, nonmagical wood or metal in 1 round." - ] - }, - { - "name": "False Appearance", + "name": "Auril's Kiss", "entries": [ - "While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock." + "As a bonus action, when the frostmaiden hits a creature with a weapon attack, it can expend a spell slot to deal an extra {@damage 1d8} frost damage to the target, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition restrained} and can't use reactions until the end of its next turn. If the frostmaiden expends a spell slot of 2nd level or higher, the extra frost damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The ooze makes two pseudopod attacks." - ] - }, - { - "name": "Pseudopod", + "name": "Handaxe", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage, and if the target is wearing non magical metal armor, its armor is partly corroded and takes a permanent and cumulative - 1 penalty to the", - "AC it offers. The armor is destroyed if the penalty reduces its AC to" + "{@atk mw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] - }, - { - "name": "10", - "entries": [] } ], - "traitTags": [ - "Amorphous", - "False Appearance" - ], - "senseTags": [ - "B" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/frostmaidenofauril.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/frostmaidenofauril.png", + "attachedItems": [ + "handaxe|phb" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "C", + "X" ], "damageTags": [ + "S" + ], + "damageTagsSpell": [ "B", - "A" + "C", + "N" + ], + "spellcastingTags": [ + "CC" ], "miscTags": [ + "MLW", "MW" ], - "page": 0 + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "strength", + "wisdom" + ] }, { - "name": "Monstrous Gelatinous Cube", + "name": "Galeb Duhr, Elder", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], - "type": "ooze", + "type": "elemental", "alignment": [ - "U" + "N" ], "ac": [ - 6 + { + "ac": 18, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 162, - "formula": "12d12 + 84" + "average": 233, + "formula": "15d12 + 135" }, "speed": { - "walk": 20 + "walk": { + "number": 25, + "condition": "(50 ft. when rolling 100 ft. rolling downhill)" + } }, - "str": 18, - "dex": 3, - "con": 24, - "int": 1, - "wis": 6, - "cha": 1, + "str": 28, + "dex": 10, + "con": 28, + "int": 13, + "wis": 14, + "cha": 13, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 60 ft.", + "tremorsense 60 ft." + ], + "passive": 12, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "poison" ], - "passive": 8, "conditionImmune": [ - "blinded", - "charmed", - "deafened", "exhaustion", - "frightened", - "prone" + "paralyzed", + "petrified", + "poisoned" ], - "cr": "5", + "languages": [ + "Terran" + ], + "cr": "12", "trait": [ { - "name": "Ooze Cube", + "name": "False Appearance", "entries": [ - "The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful {@dc 15} Strength check, and the creature making the attempt takes 14 ({@damage 4d6}) acid damage. The cube can hold only one Huge, two Large, or up to four Medium or smaller creatures inside it at a time." + "While the galeb duhr remains motionless, it is indistinguishable from a normal boulder." ] }, { - "name": "Transparent", + "name": "Rolling Charge", "entries": [ - "Even when the cube is in plain sight, it takes a successful {@dc 15} Wisdom ({@skill Perception}) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube." + "If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 11 ({@damage 2d10}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 21} Strength saving throw or be knocked {@condition prone}." ] } ], @@ -28187,133 +29681,146 @@ { "name": "Multiattack", "entries": [ - "The cube makes two pseudopod attacks." + "The galeb duhr makes two slam attacks." ] }, { - "name": "Pseudopod", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}14 ({@damage 4d6}) acid damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, takes 14 ({@damage 4d6}) acid damage at the start of each of the cube's turns, and the cube can't use this pseudopod to attack another creature." + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}20 ({@damage 2d10 + 9}) bludgeoning damage." ] }, { - "name": "Engulf", + "name": "Animate Boulders (1/Day)", "entries": [ - "The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a {@dc 15} Dexterity saving throw.", - "On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.", - "On a failed save, the cube enters the creature's space, and the creature takes 14 ({@damage 4d6}) acid damage and is engulfed. The engulfed creature can't breathe, is {@condition restrained}, and takes 28 ({@damage 8d6}) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.", - "An engulfed creature can try to escape by taking an action to make a {@dc 15} Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube." + "The galeb duhr magically animates up to four boulders it can see within 60 feet of it. A boulder has statistics like those of a normal galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be {@condition charmed} or {@condition frightened}, and it lacks this maintains concentration, up to 1 minute (as if concentrating on a spell)." ] } ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "A" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstrousgelatinouscube.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstrousgelatinouscube.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/galebduhrelder.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0112.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0056.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/galebduhrelder.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Gelatinous Cube, Monstrous Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Galeb Duhr, Elder Token.webp", "name": "v2 art" } ], + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "T" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], "savingThrowForced": [ - "dexterity" + "strength" ] }, { - "name": "Monstrous Black Pudding", + "name": "Galeb Duhr, Greater", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "ooze", + "type": "elemental", "alignment": [ - "U" + "N" ], "ac": [ - 7 + { + "ac": 17, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 188, - "formula": "15d12 + 60" + "average": 150, + "formula": "12d10 + 84" }, "speed": { - "walk": 30, - "climb": 30 + "walk": { + "number": 20, + "condition": "(40 ft. when rolling 80 ft. rolling downhill)" + } }, - "str": 20, - "dex": 5, - "con": 22, - "int": 1, - "wis": 6, - "cha": 1, + "str": 24, + "dex": 12, + "con": 24, + "int": 12, + "wis": 13, + "cha": 12, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 60 ft.", + "tremorsense 60 ft." + ], + "passive": 11, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } ], - "passive": 8, "immune": [ - "acid", - "cold", - "lightning", - "slashing" + "poison" ], "conditionImmune": [ - "blinded", - "charmed", - "deafened", "exhaustion", - "frightened", - "prone" + "paralyzed", + "petrified", + "poisoned" ], - "cr": "7", + "languages": [ + "Terran" + ], + "cr": "9", "trait": [ { - "name": "Amorphous", - "entries": [ - "The pudding can move through a space as narrow as 1 inch wide without squeezing." - ] - }, - { - "name": "Corrosive Form", + "name": "False Appearance", "entries": [ - "A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent cumulative penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage.", - "The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round." + "While the galeb duhr remains motionless, it is indistinguishable from a normal boulder." ] }, { - "name": "Spider Climb", + "name": "Rolling Charge", "entries": [ - "The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." ] } ], @@ -28321,160 +29828,148 @@ { "name": "Multiattack", "entries": [ - "The pudding makes two pseudopod attacks." + "The galeb duhr makes two slam attacks." ] }, { - "name": "Pseudopod", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage plus 18 ({@damage 4d8}) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers.", - "The armor is destroyed if the penalty reduces its AC to 10." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." ] - } - ], - "reaction": [ + }, { - "name": "Split", + "name": "Animate Boulders (1/Day)", "entries": [ - "When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding. Large or smaller puddings attack only once per turn and deal only half their normal damage." + "The galeb duhr magically animates up to three boulders it can see within 60 feet of it. A boulder has statistics like those of a normal galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be {@condition charmed} or {@condition frightened}, and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell)." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/galebduhrelder.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0056.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/galebduhrelder.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Galeb Duhr, Greater Token.webp", + "name": "v2 art" + } + ], "traitTags": [ - "Amorphous", - "Spider Climb" + "False Appearance" ], "senseTags": [ - "B" + "D", + "T" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "T" + ], "damageTags": [ - "B", - "A" + "B" ], "miscTags": [ - "MW", - "RCH" - ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Black Pudding, Monstrous 2 Token.webp", - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Black Pudding, Monstrous Token.webp", - "name": "v2 art" - } + "MW" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0111.webp", - "type": "external" - } - } - ] - } + "savingThrowForced": [ + "strength" + ] }, { - "name": "Oni Yama-Uba", + "name": "Ghost Knight", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "giant", + "type": "undead", "alignment": [ - "L", - "E" + "A" ], "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 11 ], "hp": { - "average": 145, - "formula": "17d10 + 51" + "average": 66, + "formula": "12d8 + 12" }, "speed": { - "walk": 30, - "fly": 30 + "walk": 0, + "fly": 40 }, - "str": 17, - "dex": 14, - "con": 16, - "int": 14, + "str": 7, + "dex": 13, + "con": 12, + "int": 10, "wis": 12, - "cha": 18, - "save": { - "dex": "+6", - "con": "+7", - "wis": "+5", - "cha": "+8" - }, - "skill": { - "arcana": "+6", - "deception": "+12", - "perception": "+5" - }, + "cha": 17, "senses": [ "darkvision 60 ft." ], - "passive": 15, - "languages": [ - "Common", - "Giant" - ], - "cr": "9", - "spellcasting": [ + "passive": 11, + "resist": [ + "acid", + "fire", + "lightning", + "thunder", { - "name": "Innate Spellcasting", - "headerEntries": [ - "The oni's innate spellcasting ability is Charisma (spell save {@dc 16}). The oni can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell darkness}", - "{@spell invisibility}" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "2": [ - "{@spell charm person}", - "{@spell ray of enfeeblement}", - "{@spell spirit guardians}", - "{@spell sleep}" - ], - "1e": [ - "{@spell cone of cold}", - "{@spell gaseous form}" - ] - }, - "ability": "cha" + "note": "from nonmagical weapons" } ], + "immune": [ + "cold", + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "languages": [ + "any languages it knew in life" + ], + "cr": "5", "trait": [ { - "name": "Horrifc Appearance", - "entries": [ - "Any humanoid that starts its turn within 30 feet of the oni and can see the oni's true form must make a {@dc 16} Wisdom saving throw. On a failed save, the creature is {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the oni is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the oni's Horrifc Appearance for the next 24 hours.", - "Unless the target is surprised or the revelation of the oni's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the oni." - ] - }, - { - "name": "Magic Weapons", + "name": "Ethereal Sight", "entries": [ - "The oni's weapon attacks are magical." + "The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { - "name": "Regeneration", + "name": "Incorporeal Movement", "entries": [ - "The oni regains 10 hit points at the start of its turn if it has at least 1 hit point." + "The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if she ends her turn inside an object." ] } ], @@ -28482,252 +29977,218 @@ { "name": "Multiattack", "entries": [ - "The oni makes two claw attacks." + "The ghost makes two withering blade attacks." ] }, { - "name": "Claw (Oni Form Only)", + "name": "Withering Blade", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage plus 10 ({@damage 3d6}) poison damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}7 ({@damage 2d6}) slashing damage plus 17 ({@damage 4d6 + 3}) necrotic damage." ] }, { - "name": "Death Glare", + "name": "Etherealness", "entries": [ - "The oni targets one {@condition frightened} creature she can see within 30 feet of her. If the target can see the oni, it must succeed on a {@dc 16} Wisdom saving throw against this magic or drop to 0 hit points." + "The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane." ] }, { - "name": "Change Shape", + "name": "Horrifying Visage", "entries": [ - "The oni magically polymorphs into a Small or", - "Medium humanoid, into a Large giant, or back into its true form.", - "Other than its size, its statistics are the same in each form. If the oni dies, it reverts to its true form." + "Each non-undead creature within 60 feet of the ghost that can see it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} for 1 minute. If the save fails by 5 or more, the target also ages {@dice 1d4 x 10} years. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the {@condition frightened} condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a {@spell greater restoration} spell, but only within 24 hours of it occurring." ] }, { - "name": "Maddening Cackle {@recharge 5}", + "name": "Possession", "entries": [ - "Each creature within 30 feet of the oni and able to hear the oni must succeed on a {@dc 16} Charisma saving throw. On a failed save, a target takes 15 ({@damage 3d8 + 2}) psychic damage, and must use its reaction to move up to half its speed and make a melee weapon attack against one creature of the oni's choice that the oni can see. Constructs and undead are immune to this effect." + "One humanoid that the ghost can see within 5 feet of it must succeed on a {@dc 14} Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is {@condition incapacitated} and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being {@condition charmed} and {@condition frightened}. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or profciencies.", + "The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body.", + "The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends." ] } ], "reaction": [ { - "name": "Fade into Mist {@recharge 5}", + "name": "Parry", "entries": [ - "When hit by an attack roll, the attack instead misses and the oni turns into a gaseous form and moves up to 60 feet away to an unoccupied space it can see. While in this form, the oni can enter the space of another creature and has resistance to nonmagical damage, and it has advantage on", - "5trength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when {@condition stunned} or otherwise {@condition incapacitated}.", - "While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. It remains in this form until the start of its next turn." + "The ghost adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon." ] } ], - "traitTags": [ - "Magic Weapons", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "S", - "I", - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/oniyamauba.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/oniyamauba.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ghostknight.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4814.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0059.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "C", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ghostknight.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ghost Knight Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ "N", - "R" + "O", + "S" + ], + "miscTags": [ + "MW" ], "savingThrowForced": [ "charisma", "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" ] }, { - "name": "Oni Lord", + "name": "Ghost Necromancer", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "oni", + "type": "undead", "alignment": [ - "L", - "E" + "A" ], "ac": [ + 12, { - "ac": 17, - "from": [ - "{@item splint armor|phb}" - ] + "ac": 15, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 200, - "formula": "21d10 + 57" + "average": 49, + "formula": "11d8" }, "speed": { - "walk": 30, - "fly": 30 - }, - "str": 21, - "dex": 11, - "con": 18, - "int": 20, - "wis": 14, - "cha": 18, - "save": { - "dex": "+5", - "con": "+9", - "wis": "+7", - "cha": "+9" - }, - "skill": { - "arcana": "+10", - "deception": "+14", - "perception": "+7" + "walk": 0, + "fly": 40 }, + "str": 7, + "dex": 14, + "con": 11, + "int": 17, + "wis": 12, + "cha": 17, "senses": [ "darkvision 60 ft." ], - "passive": 17, + "passive": 11, + "resist": [ + "acid", + "fire", + "lightning", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "cold", + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], "languages": [ - "Common", - "Giant" + "any languages it knew in life" ], - "cr": "16", + "cr": "6", "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The oni's innate spellcasting ability is Charisma (spell save {@dc 17}). The oni can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell darkness}", - "{@spell invisibility}" - ], - "daily": { - "2e": [ - "{@spell charm person}", - "{@spell cone of cold}", - "{@spell gaseous form}", - "{@spell sleep}" - ] - }, - "ability": "cha" - }, { "name": "Spellcasting", "headerEntries": [ - "The oni is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 18}, {@hit 10} to hit with spell attacks) and it needs only verbal components to cast its spells. It has the following wizard spells prepared:" + "The ghost is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 16}, {@hit 6} to hit with spell attacks). It has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell fire bolt}", + "{@spell dancing lights}", "{@spell mage hand}", - "{@spell minor illusion}" + "{@spell mending}", + "{@spell ray of frost}" ] }, "1": { "slots": 4, "spells": [ - "{@spell detect magic}", - "{@spell ice knife|XGE}", - "{@spell shield}" + "{@spell false life}*", + "{@spell mage armor}", + "{@spell ray of sickness}*" ] }, "2": { "slots": 3, "spells": [ - "{@spell dragon's breath|XGE}", - "{@spell scorching ray}", - "{@spell misty step}" + "{@spell blindness/deafness}*", + "{@spell ray of enfeeblement}*", + "{@spell web}" ] }, "3": { "slots": 3, "spells": [ - "{@spell dispel magic}", - "{@spell erupting earth|XGE}", - "{@spell thunder step|XGE}" + "{@spell animate dead}*", + "{@spell bestow curse}*", + "{@spell vampiric touch}*" ] }, "4": { "slots": 3, "spells": [ - "{@spell charm monster|XGE}", - "{@spell dimension door}", - "{@spell stoneskin}" + "{@spell blight}*", + "{@spell evard's black tentacles}", + "{@spell ice storm}" ] }, "5": { "slots": 2, "spells": [ - "{@spell dominate person}", - "{@spell steel wind strike|XGE}", - "{@spell synaptic static|XGE}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell chain lightning}", - "{@spell Tenser's transformation|XGE}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell symbol}", - "{@spell whirlwind|XGE}" - ] - }, - "8": { - "slots": 1, - "spells": [ - "{@spell mighty fortress|XGE}", - "{@spell power word stun}" + "{@spell cone of cold}" ] } }, @@ -28736,231 +30197,194 @@ ], "trait": [ { - "name": "Magic Weapons", - "entries": [ - "The oni's weapon attacks are magical." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The oni regains 10 hit points at the start of its turn if it has at least 1 hit point." - ] - }, - { - "name": "Legendary Resistance (3/Day)", + "name": "Ethereal Sight", "entries": [ - "If the oni fails a saving throw, it can choose to succeed instead." + "The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { - "name": "Swift Caster {@recharge 5}", + "name": "Incorporeal Movement", "entries": [ - "When the oni casts a spell, it can choose to change the casting time of that spell to 1 bonus action." + "The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if she ends her turn inside an object." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The oni makes two attacks, either with its claws or its greatsword." - ] - }, - { - "name": "Claw (Oni Form Only)", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage." - ] - }, - { - "name": "Greatsword", + "name": "Withering Touch", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 20 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}17 ({@damage 4d6 + 3}) necrotic damage." ] }, { - "name": "Change Shape", - "entries": [ - "The oni magically polymorphs into a Small or", - "Medium humanoid, into a Large giant, or back into its true form.", - "Other than its size, its statistics are the same in each form. The only equipment that is transformed is its greatsword, which shrinks so that it can be wielded in humanoid form . If the oni dies, it reverts to its true form, and its greatsword reverts to its normal size." - ] - } - ], - "reaction": [ - { - "name": "Fade into Mist {@recharge 5}", - "entries": [ - "When hit by an attack roll, the attack instead misses and the oni turns into a gaseous form and moves up to 60 feet away to an unoccupied space it can see. While in this form, the oni can enter the space of another creature and has resistance to nonmagical damage, and it has advantage on", - "5trength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when {@condition stunned} or otherwise {@condition incapacitated}.", - "While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. It remains in this form until the start of its next turn." - ] - } - ], - "legendary": [ - { - "name": "Attack", + "name": "Etherealness", "entries": [ - "The oni makes a claw or greatsword attack." + "The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane." ] }, { - "name": "Command", + "name": "Horrifying Visage", "entries": [ - "The oni targets one ally it can see within 30 feet of it. If the target can see and hear the oni, the target can make one weapon attack as a reaction and gains advantage on the attack roll." + "Each non-undead creature within 60 feet of the ghost that can see it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} for 1 minute. If the save fails by 5 or more, the target also ages {@dice 1d4 x 10} years. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the {@condition frightened} condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a {@spell greater restoration} spell, but only within 24 hours of it occurring." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Possession", "entries": [ - "The oni casts a spell from its list of innate or prepared spells, using a spell slot as normal." + "One humanoid that the ghost can see within 5 feet of it must succeed on a {@dc 14} Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is {@condition incapacitated} and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being {@condition charmed} and {@condition frightened}. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or profciencies.", + "The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body.", + "The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends." ] } ], - "traitTags": [ - "Legendary Resistances", - "Magic Weapons", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "S" - ], - "spellcastingTags": [ - "I", - "CW" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/onilord.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/onilord.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ghostnecromancer.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0110.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0059.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ghostnecromancer.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ghost Necromancer Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "O" + ], "damageTagsSpell": [ - "A", "B", "C", "F", "I", - "L", - "N", - "O", - "P", - "T", - "Y" + "N" ], - "attachedItems": [ - "greatsword|phb" + "spellcastingTags": [ + "CW" ], - "savingThrowForcedSpell": [ + "miscTags": [ + "MW" + ], + "savingThrowForced": [ "charisma", + "wisdom" + ], + "savingThrowForcedSpell": [ "constitution", "dexterity", - "intelligence", - "strength", "wisdom" ] }, { - "name": "Oni Magi", + "name": "Ghost Warlock", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "giant", + "type": "undead", "alignment": [ - "L", - "E" + "A" ], "ac": [ + 12, { - "ac": 16, - "from": [ - "{@item chain mail|phb}" - ] + "ac": 15, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 162, - "formula": "19d10 + 57" + "average": 110, + "formula": "17d8 + 34" }, "speed": { - "walk": 30, - "fly": 30 + "walk": 0, + "fly": 40 }, - "str": 19, - "dex": 11, - "con": 16, - "int": 18, + "str": 7, + "dex": 14, + "con": 15, + "int": 12, "wis": 12, - "cha": 16, - "save": { - "dex": "+4", - "con": "+7", - "wis": "+5", - "cha": "+7" - }, - "skill": { - "arcana": "+8", - "athletics": "+8", - "deception": "+11", - "perception": "+5" - }, + "cha": 18, "senses": [ "darkvision 60 ft." ], - "passive": 15, + "passive": 11, + "resist": [ + "acid", + "fire", + "lightning", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "cold", + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], "languages": [ - "Common", - "Giant" + "any languages it knew in life" ], - "cr": "11", + "cr": "8", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "The oni's innate spellcasting ability is Charisma (spell save {@dc 15}). The oni can innately cast the following spells, without providing material components:" + "The ghost's innate spellcasting ability is Charisma (spell save {@dc 15}). The ghost can innately cast the following spells, without providing material components:" ], "will": [ - "{@spell darkness}", - "{@spell invisibility}" + "{@spell detect magic}", + "{@spell mage armor} (self only)" ], "daily": { - "2e": [ - "{@spell charm person}", - "{@spell cone of cold}", - "{@spell gaseous form}", - "{@spell sleep}" + "1e": [ + "{@spell circle of death}", + "{@spell feeblemind}", + "{@spell finger of death}" ] }, "ability": "cha" @@ -28968,1871 +30392,1421 @@ { "name": "Spellcasting", "headerEntries": [ - "The oni is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 16}, {@hit 8} to hit with spell attacks) and it needs only verbal components to cast its spells. It has the following wizard spells prepared:" + "The ghost is a 15th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" ], "spells": { "0": { "spells": [ - "{@spell fire bolt}", + "{@spell eldritch blast}", + "{@spell guidance}", "{@spell mage hand}", - "{@spell minor illusion}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell detect magic}", - "{@spell ice knife|XGE}", - "{@spell shield}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell dragon's breath|XGE}", - "{@spell scorching ray}", - "{@spell misty step}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell erupting earth|XGE}", - "{@spell thunder step|XGE}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell dimension door}", - "{@spell stoneskin}" + "{@spell minor illusion}", + "{@spell prestidigitation}", + "{@spell shocking grasp}" ] }, "5": { - "slots": 2, - "spells": [ - "{@spell dominate person}", - "{@spell steel wind strike|XGE}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell chain lightning}", - "{@spell tenser's transformation|XGE}" - ] - }, - "7": { - "slots": 1, "spells": [ - "{@spell symbol}", - "{@spell whirlwind|XGE}" - ] + "{@spell armor of Agathys}", + "{@spell arms of Hadar}", + "{@spell crown of madness}", + "{@spell clairvoyance}", + "{@spell contact other plane}", + "{@spell detect thoughts}", + "{@spell dimension door}", + "{@spell dissonant whispers}", + "{@spell dominate beast}", + "{@spell telekinesis}", + "{@spell vampiric touch}" + ], + "slots": 4, + "lower": 1 } }, - "ability": "int" + "ability": "cha" } ], "trait": [ { - "name": "Magic Weapons", + "name": "Ethereal Sight", "entries": [ - "The oni's weapon attacks are magical." + "The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { - "name": "Regeneration", + "name": "Incorporeal Movement", "entries": [ - "The oni regains 10 hit points at the start of its turn if it has at least 1 hit point." + "The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if she ends her turn inside an object." ] }, { - "name": "Swift Caster {@recharge 5}", + "name": "Whispering Aura", "entries": [ - "When the oni casts a spell, it can choose to change the casting time of that spell to 1 bonus action." + "At the start of each of the ghost's turns, each creature of its choice within 5 feet of it must succeed on a {@dc 15} Wisdom saving throw or take 14 ({@damage 4d6}) psychic damage, provided that the ghost isn't {@condition incapacitated}." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The oni makes two attacks, either with its claws or its spiked chain or spiked chain slam." - ] - }, - { - "name": "Claw (Oni Form Only)", + "name": "Withering Touch", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}18 ({@damage 4d6 + 4}) necrotic damage." ] }, { - "name": "Spiked Chain", + "name": "Etherealness", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 20 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage, and the target is {@condition grappled} (escape {@dc 18}). While a creature is {@condition grappled} this way, the oni can't use one of its spiked chain attacks." + "The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane." ] }, { - "name": "Spiked Chain Slam", + "name": "Horrifying Visage", "entries": [ - "The oni slams a Large or smaller creature {@condition grappled} by its spiked chain into another creature or a solid surface within 20 feet. Both creatures must succeed on a {@dc 18} Strength saving throw or take 15 ({@damage 2d10 + 4}) bludgeoning damage and be {@condition stunned} until the end of its next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." + "Each non-undead creature within 60 feet of the ghost that can see it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. If the save fails by 5 or more, the target also ages {@dice 1d4 x 10} years. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the {@condition frightened} condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a {@spell greater restoration} spell, but only within 24 hours of it occurring." ] }, { - "name": "Change Shape", - "entries": [ - "The oni magically polymorphs into a Small or", - "Medium humanoid, into a Large giant, or back into its true form.", - "Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form . If the oni dies, it reverts to its true form, and its glaive reverts to its normal size." - ] - } - ], - "reaction": [ - { - "name": "Fade into Mist {@recharge 5}", + "name": "Possession", "entries": [ - "When hit by an attack roll, the attack instead misses and the oni turns into a gaseous form and moves up to 60 feet away to an unoccupied space it can see. While in this form, the oni can enter the space of another creature and has resistance to nonmagical damage, and it has advantage on", - "5trength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when {@condition stunned} or otherwise {@condition incapacitated}.", - "While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. It remains in this form until the start of its next turn." + "One humanoid that the ghost can see within 5 feet of it must succeed on a {@dc 15} Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is {@condition incapacitated} and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being {@condition charmed} and {@condition frightened}. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or profciencies.", + "The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body.", + "The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends." ] } ], - "traitTags": [ - "Magic Weapons", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "S", - "B" - ], - "spellcastingTags": [ - "I", - "CW" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/onimagi.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/onimagi.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ghostwarlock.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4766.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0059.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ghostwarlock.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ghost Warlock Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "O", + "Y" + ], "damageTagsSpell": [ - "A", - "B", "C", - "F", - "I", "L", "N", "O", - "P", - "T" + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" ], "savingThrowForced": [ - "strength" + "charisma", + "wisdom" ], "savingThrowForcedSpell": [ - "charisma", "constitution", - "dexterity", "intelligence", "strength", "wisdom" ] }, { - "name": "Oni Night Haunter", + "name": "Ghoul Abomination", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "giant", + "type": "undead", "alignment": [ - "L", + "C", "E" ], "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 14 ], "hp": { - "average": 128, - "formula": "15d10 + 45" + "average": 119, + "formula": "14d10 + 42" }, "speed": { - "walk": 30, - "fly": 30 + "walk": 40 }, - "str": 19, - "dex": 14, + "str": 21, + "dex": 10, "con": 16, - "int": 14, - "wis": 12, - "cha": 16, - "save": { - "dex": "+5", - "con": "+6", - "wis": "+4", - "cha": "+6" - }, - "skill": { - "arcana": "+5", - "deception": "+9", - "perception": "+4" - }, + "int": 5, + "wis": 10, + "cha": 6, "senses": [ "darkvision 60 ft." ], - "passive": 14, + "passive": 10, + "resist": [ + "necrotic" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" + ], "languages": [ - "Common", - "Giant" + "Common" ], - "cr": "8", - "spellcasting": [ + "cr": "7", + "trait": [ { - "name": "Innate Spellcasting", - "headerEntries": [ - "The oni's innate spellcasting ability is Charisma (spell save {@dc 14}). The oni can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell darkness}", - "{@spell invisibility}" - ], - "daily": { - "2": [ - "{@spell charm person}", - "{@spell ray of enfeeblement}", - "{@spell sleep}" - ], - "1e": [ - "{@spell cone of cold}", - "{@spell gaseous form}", - "{@spell plane shift} (self only)" - ] - }, - "ability": "cha" + "name": "Stench", + "entries": [ + "Any creature that starts its turn within 10 feet of the ghoul must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the ghoul's Stench for 24 hours." + ] } ], - "trait": [ + "action": [ { - "name": "Magic Weapons", + "name": "Multiattack", "entries": [ - "The oni's weapon attacks are magical." + "The ghoul attacks three times: one with its bite and two with its claws." ] }, { - "name": "Regeneration", + "name": "Bite", "entries": [ - "The oni regains 10 hit points at the start of its turn if it has at least 1 hit point." + "{@atk mw} {@hit 8} to hit, range 5 ft., one creature. {@h}18 ({@damage 3d8 + 5}) piercing damage." ] }, { - "name": "Soul Devourer", + "name": "Claws", "entries": [ - "The oni devours the souls of the victims it has slain through its Nightmare Haunting. Only through a wish spell, or by slaying the oni, can the victims' souls be free and willing to be resurrected." + "{@atk mw} {@hit 8} to hit, range 5 ft., one creature. {@h}13 ({@damage 2d8 + 4}) slashing damage. If the target is a creature other than an undead, it must succeed on a {@dc 14} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "action": [ + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2573.webp", + "type": "external" + } + } + ] + }, + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Giant Army Ant", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "S" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ { - "name": "Multiattack", - "entries": [ - "The oni makes two attacks, either with its claws or with its morningstar." + "ac": 13, + "from": [ + "natural armor" ] - }, + } + ], + "hp": { + "average": 11, + "formula": "2d6 + 4" + }, + "speed": { + "walk": 30, + "climb": 30 + }, + "str": 12, + "dex": 10, + "con": 14, + "int": 2, + "wis": 10, + "cha": 3, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "cr": "1/4", + "trait": [ { - "name": "Morningstar", + "name": "Keen Smell", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + "The ant has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Claw (Oni Form Only)", + "name": "Pack Tactics", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage. If the target is a creature, it must succeed on a {@dc 14} Wisdom saving throw or fall {@condition unconscious}. The creature remains {@condition unconscious} for 1 minute, or until it takes damage, or someone uses an action to shake or slap the creature awake." + "The ant has advantage on an attack roll against a creature if at least one of the ant's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Change Shape", + "name": "Spider Climb", "entries": [ - "The oni magically polymorphs into a Small or", - "Medium humanoid, into a Large giant, or back into its true form.", - "Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form . If the oni dies, it reverts to its true form, and its morningstar reverts to its normal size." + "The ant can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] - }, + } + ], + "action": [ { - "name": "Nightmare Haunting (1/Day)", + "name": "Bite", "entries": [ - "While on the Ethereal Plane, the oni magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no beneft from its rest, and its hit point maximum is reduced by 5 ({@dice 1d10}). If this effect reduces the target's hit point maximum to 0, the target dies, and the oni gains {@dice 3d10} temporary hit points. The oni's temporary hit points last for 12 hours. The reduction to the target's hit point maximum lasts until removed by the {@spell greater restoration} spell or similar magic." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage. If the bite hits a creature, the ant can make a sting attack as a bonus action." ] - } - ], - "reaction": [ + }, { - "name": "Fade into Mist {@recharge 5}", + "name": "Sting", "entries": [ - "When hit by an attack roll, the attack instead misses and the oni turns into a gaseous form and moves up to 60 feet away to an unoccupied space it can see. While in this form, the oni can enter the space of another creature and has resistance to nonmagical damage, and it has advantage on", - "5trength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when {@condition stunned} or otherwise {@condition incapacitated}.", - "While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. It remains in this form until the start of its next turn." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage, and the target must make a {@dc 12} Constitution saving throw, taking 7 ({@damage 2d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "Magic Weapons", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "B", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "HPR", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/oninighthaunter.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/oninighthaunter.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/giantarmyant.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4745.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6960.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "C" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/giantarmyant.png", + "traitTags": [ + "Keen Senses", + "Pack Tactics", + "Spider Climb" ], - "attachedItems": [ - "morningstar|phb" + "senseTags": [ + "D" ], - "savingThrowForced": [ - "wisdom" + "damageTags": [ + "I", + "P", + "S" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Skullcrusher Ogre", + "name": "Giant Assassin Bug", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "giant", + "type": "beast", "alignment": [ - "L", - "E" + "U" ], "ac": [ - { - "ac": 20, - "from": [ - "{@item plate armor|phb}", - "{@item shield|phb}" - ] - } + 12 ], "hp": { - "average": 94, - "formula": "11d10 + 33" + "average": 16, + "formula": "3d8 + 3" }, "speed": { - "walk": 40 + "walk": 30, + "climb": 20 + }, + "str": 10, + "dex": 14, + "con": 12, + "int": 2, + "wis": 12, + "cha": 3, + "skill": { + "stealth": "+4" }, - "str": 19, - "dex": 8, - "con": 16, - "int": 5, - "wis": 8, - "cha": 7, "senses": [ "darkvision 60 ft." ], - "passive": 9, - "languages": [ - "Common", - "Giant" - ], - "cr": "5", + "passive": 11, + "cr": "1/2", "trait": [ { - "name": "Skullcrush", - "entries": [ - "If the ogre scores a critical hit against a creature with a melee attack, the creature is {@condition stunned} until the end of the ogre's next turn." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Ambusher", "entries": [ - "The ogre makes two melee attacks." + "The assassin bug has advantage on attack rolls against any creature it has surprised." ] }, { - "name": "Morningstar", + "name": "Keen Smell", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + "The assassin bug has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Shield Bash", + "name": "Spider Climb", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage. If the target is Large or smaller, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." + "The assassin bug can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] - }, + } + ], + "action": [ { - "name": "Javelin", + "name": "Rostrum Stab", "entries": [ - "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage, the assassin bug attaches to the target, and the target must make a {@dc 11} Constitution saving throw or be {@condition poisoned} for 1 minute. The target is {@condition paralyzed} while {@condition poisoned} in this way. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "While attached, the assassin bug doesn't attack. Instead, at the start of each of the assassin bug's turns, the target loses 6 ({@dice 1d8 + 2}) hit points due to blood loss. The assassin bug can detach itself by spending 5 feet of its movement. It does so after it drains 30 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the assassin bug." ] } ], + "traitTags": [ + "Ambusher", + "Keen Senses", + "Spider Climb" + ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], "damageTags": [ - "B", "P" ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/skullcrusherogre.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogrechieftain.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4717.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "javelin|phb", - "morningstar|phb" + "MW" ], "savingThrowForced": [ - "strength" + "constitution" ] }, { - "name": "Ogre Warhulk", + "name": "Giant Bullfrog", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "giant", - "alignment": [ - "C", - "E" + "type": "beast", + "alignment": [ + "U" ], "ac": [ { - "ac": 17, + "ac": 13, "from": [ - "{@item splint armor|phb}" + "natural armor" ] } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 76, + "formula": "8d10 + 32" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 21, - "dex": 8, + "str": 16, + "dex": 13, "con": 18, - "int": 5, - "wis": 8, - "cha": 7, + "int": 2, + "wis": 11, + "cha": 3, + "skill": { + "perception": "+2", + "stealth": "+3" + }, "senses": [ - "darkvision 60 ft." - ], - "passive": 9, - "languages": [ - "Common", - "Giant" + "darkvision 30 ft." ], - "cr": "6", - "action": [ + "passive": 12, + "cr": "2", + "trait": [ { - "name": "Multiattack", + "name": "Amphibious", "entries": [ - "The ogre makes two melee attacks." + "The bullfrog can breathe air and water." ] }, { - "name": "Great Flail", + "name": "Standing Leap", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) bludgeoning damage." + "The bullfrog's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start." ] }, { - "name": "Javelin", + "name": "Sticky Tongue", "entries": [ - "{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." + "The bullfrog has advantage on Strength ({@skill Athletics}) checks when contesting against a creature's attempt to escape a grapple." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage, and the target is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained}, and the bullfrog can't bite another target." ] }, { - "name": "Whirling Flail {@recharge 5}", + "name": "Swallow", "entries": [ - "The ogre warhulk moves up to half its speed and targets each creature within 10 feet of it during its movement. Each target must succeed on a {@dc 17} Dexterity saving throw or take 17 ({@damage 2d10 + 6}) bludgeoning damage and be knocked {@condition prone}." + "The bullfrog makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the bullfrog, and it takes 7 ({@damage 2d6}) acid damage at the start of each of the bullfrog's turns. The bullfrog can have only one Medium target or two Small targets swallowed at a time.", + "If the bullfrog takes 10 damage or more on a single turn from a creature inside it, the bullfrog must succeed on a {@dc 12} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the bullfrog.", + "If the bullfrog dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "THW", - "AOE", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ogrewarhulk.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogrewarhulk.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4717.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/giantbullfrog.webp" } } ] }, - "page": 0, - "attachedItems": [ - "javelin|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/giantbullfrog.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Swallow" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "MW" ], "savingThrowForced": [ - "dexterity" + "constitution" ] }, { - "name": "Ogre Skirmisher", + "name": "Giant Caecilia", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "giant", + "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 14, + "ac": 12, "from": [ - "{@item hide armor|phb}" + "natural armor" ] } ], "hp": { - "average": 68, - "formula": "9d10 + 18" + "average": 51, + "formula": "6d10 + 18" }, "speed": { - "walk": 40 + "walk": 30, + "burrow": 20, + "swim": 30 }, - "str": 19, - "dex": 14, - "con": 14, - "int": 5, - "wis": 7, - "cha": 7, + "str": 18, + "dex": 9, + "con": 16, + "int": 1, + "wis": 8, + "cha": 4, "senses": [ - "darkvision 60 ft." - ], - "passive": 8, - "languages": [ - "Common", - "Giant" + "blindsight 30 ft.", + "tremorsense 60 ft." ], - "cr": "3", + "passive": 9, + "cr": "2", "trait": [ { - "name": "Skirmish Advantage", + "name": "Amphibious", "entries": [ - "The ogre gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn." + "The caecilia can breathe air and water." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The ogre makes two melee or ranged attacks." - ] - }, - { - "name": "Greatclub", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the caecilia can't bite another target." ] }, { - "name": "Javelin", - "entries": [ - "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." - ] - } - ], - "reaction": [ - { - "name": "Skirmisher", + "name": "Swallow", "entries": [ - "When an enemy the ogre can see ends its turn within 5 feet of it, the ogre can move up to half its speed. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}." + "The caecilia makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the caecilia, and it takes 7 ({@damage 2d6}) acid damage at the start of each of the caecilia's turns.", + "If the caecilia takes 10 damage or more on a single turn from a creature inside it, the caecilia must succeed on a {@dc 12} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the caecilia.", + "If the caecilia dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "page": 0, "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4649.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6962.webp", "type": "external" } } ] }, - "attachedItems": [ - "greatclub|phb", - "javelin|phb" + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "B", + "T" + ], + "actionTags": [ + "Swallow" + ], + "damageTags": [ + "A", + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Ogre Shaman", + "name": "Giant Leech", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "giant", + "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 12, + "ac": 11, "from": [ - "{@item hide armor|phb}" + "natural armor" ] } ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 45, + "formula": "6d10 + 12" }, "speed": { - "walk": 40 + "walk": 20, + "swim": 30 }, - "str": 19, - "dex": 10, - "con": 16, - "int": 5, - "wis": 12, - "cha": 7, + "str": 16, + "dex": 8, + "con": 14, + "int": 1, + "wis": 8, + "cha": 4, "senses": [ - "darkvision 60 ft." - ], - "passive": 8, - "languages": [ - "Common", - "Giant" - ], - "cr": "4", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The ogre is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 3} to hit with spell attacks). It has the following druid spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell druidcraft}", - "{@spell poison spray}", - "{@spell thorn whip}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell earth tremor|XGE}", - "{@spell entangle}", - "{@spell healing word}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell spike growth}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell erupting earth|XGE}" - ] - } - }, - "ability": "wis" - } + "blindsight 30 ft.", + "tremorsense 60 ft." ], - "action": [ + "passive": 9, + "cr": "1", + "trait": [ { - "name": "Multiattack", + "name": "Amphibious", "entries": [ - "The ogre makes two melee or ranged attacks." + "The leech can breathe air and water." ] }, { - "name": "Greatclub", + "name": "Keen Smell", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." + "The leech has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] - }, + } + ], + "action": [ { - "name": "Javelin", + "name": "Bite", "entries": [ - "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage, the leech attaches to the target, and the target is {@condition grappled} (escape {@dc 13}). While attached, the leech doesn't attack. Instead, at the start of each of the leech's turns, the target loses 7 ({@dice 1d8 + 3}) hit points due to blood loss. The leech can detach itself by spending 5 feet of its movement. It does so after it drains 60 hit points of blood from the target or the target dies." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "B", - "P" - ], - "spellcastingTags": [ - "CD" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ogreshaman.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogrechieftain.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0109.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6962.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "I", - "N", - "P" + "traitTags": [ + "Amphibious", + "Keen Senses" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ogre Earth Shaman Token.webp", - "name": "v2 art" - } + "senseTags": [ + "B", + "T" ], - "attachedItems": [ - "greatclub|phb", - "javelin|phb" + "damageTags": [ + "P" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength", - "wisdom" + "miscTags": [ + "MW" ] }, { - "name": "Ogre Chieftain", + "name": "Giant Praying Mantis", "source": "MonsterManualExpanded", "page": 0, "size": [ "L" ], - "type": "giant", + "type": "beast", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 17, + "ac": 13, "from": [ - "{@item splint armor|PHB|splint}" + "natural armor" ] } ], "hp": { - "average": 137, - "formula": "13d10 + 65" + "average": 53, + "formula": "7d10 + 14" }, "speed": { - "walk": 40 + "walk": 30, + "climb": 30, + "fly": 10 }, - "str": 22, - "dex": 8, - "con": 20, - "int": 6, - "wis": 8, - "cha": 10, - "senses": [ - "darkvision 60 ft." - ], - "passive": 9, - "languages": [ - "Common", - "Giant" - ], - "cr": "8", + "str": 18, + "dex": 14, + "con": 14, + "int": 2, + "wis": 12, + "cha": 4, + "skill": { + "perception": "+3", + "stealth": "+8" + }, + "passive": 13, + "cr": "2", "trait": [ { - "name": "Bark Orders", + "name": "Spider Climb", "entries": [ - "As a bonus action, the ogre targets one ally it can see within 30 feet of it. If the target can see and hear the ogre, the target can move up to half its speed and make one weapon attack as a reaction but has disadvantage on the attack roll." + "The mantis can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { - "name": "Multiattack", + "name": "Grabbing Claws", "entries": [ - "The ogre makes two melee attacks. It can use its Cleaving Swing in place of one of its spiked greatclub attacks." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target.{@h}9 ({@damage 2d4 + 4}) piercing damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the mantis can't use its grabbing claws or flicking claws on another target." ] }, { - "name": "Spiked Greatclub", + "name": "Flicking Claws", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage plus 4 ({@damage 1d8}) piercing damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 17} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage, and the target must succeed on a {@dc 14} Strength saving throw or be pushed up to 20 feet and is knocked {@condition prone}." ] }, { - "name": "Javelin", + "name": "Mandibles", "entries": [ - "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target it is grappling. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] - }, + } + ], + "traitTags": [ + "Spider Climb" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Giant Robber Fly", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "M" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + 14 + ], + "hp": { + "average": 22, + "formula": "4d8 + 4" + }, + "speed": { + "walk": 10, + "fly": 60 + }, + "str": 10, + "dex": 18, + "con": 12, + "int": 2, + "wis": 12, + "cha": 3, + "skill": { + "perception": "+3", + "stealth": "+6" + }, + "passive": 13, + "cr": "1", + "trait": [ + { + "name": "Ambusher", + "entries": [ + "The robber fly has advantage on attack rolls against any creature it has surprised." + ] + } + ], + "action": [ { - "name": "Cleaving Swing {@recharge 5}", + "name": "Proboscis", "entries": [ - "The ogre swings its spiked greatclub, and every creature within 5 feet of it must succeed on a {@dc 17} Dexterity saving throw. On a failed saving throw, a creature takes 15 ({@damage 2d8 + 6}) bludgeoning damage plus 4 ({@damage 1d8}) piercing damage, or half as much damage on a successful one." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage, the robber fly attaches to the target, and the target must make a {@dc 11} Constitution saving throw or be {@condition poisoned} for 1 minute. The target is {@condition paralyzed} while {@condition poisoned} in this way. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. While attached, the robber fly doesn't attack. Instead, at the start of each of the robber fly's turns, the target loses 8 ({@dice 1d8 + 4}) hit points due to blood loss. The robber fly can detach itself by spending 5 feet of its movement. It does so after it drains 40 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the robber fly." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ogrechieftain.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogrechieftain.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/giantrobberfly.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4649.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0145.webp", "type": "external" } } ] }, - "attachedItems": [ - "javelin|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/giantrobberfly.png", + "traitTags": [ + "Ambusher" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" ], "savingThrowForced": [ - "constitution", - "dexterity" + "constitution" ] }, { - "name": "Ogre Champion of Vaprak", + "name": "Giant Slug", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "giant", + "type": "beast", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 16, + "ac": 12, "from": [ - "{@item chain mail|phb}" + "natural armor" ] } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 86, + "formula": "9d10 + 36" }, "speed": { - "walk": 40 + "walk": 20, + "climb": 20 }, - "str": 22, - "dex": 8, + "str": 18, + "dex": 6, "con": 18, - "int": 6, + "int": 1, "wis": 8, - "cha": 10, + "cha": 4, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft.", + "darkvision 60 ft.", + "tremorsense 60 ft." ], "passive": 9, - "languages": [ - "Common", - "Giant" - ], - "cr": "7", - "trait": [ - { - "name": "Regeneration", - "entries": [ - "The ogre regains 10 hit points at the start of its turn. If the ogre takes acid or fire damage, this trait doesn't function at the start of the ogre's next turn. The ogre dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - }, - { - "name": "Indomitable (2/Day)", - "entries": [ - "The ogre rerolls a failed saving throw. It must use the new roll." - ] - }, - { - "name": "Wrathful Smite {@recharge 4}", - "entries": [ - "As a bonus action, the ogre deals an extra {@damage 3d6} necrotic damage when it hits a target with a melee attack and the target must succeed on a {@dc 11} Wisdom saving throw or become {@condition frightened} until the end of the ogre's next turn." - ] - } - ], + "cr": "3", "action": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The ogre makes two melee attacks." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 7 ({@damage 2d6}) acid damage and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the slug can't bite another target." ] }, { - "name": "Greataxe", + "name": "Swallow", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 4}) slashing damage." + "The slug makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the slug, and it takes 7 ({@damage 2d6}) acid damage at the start of each of the slug's turns.", + "If the slug takes 20 damage or more on a single turn from a creature inside it, the slug must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the slug. If the slug dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." ] }, { - "name": "Javelin", + "name": "Acid Glob Spit", "entries": [ - "{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." + "{@atk rw} {@hit 6} to hit, range 60 ft., one target. {@h}18 ({@damage 4d8}) acid damage and if the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be {@condition restrained} until the end of its next turn." ] } ], - "traitTags": [ - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "page": 0, "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4649.webp", - "type": "external" + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/giantslug.webp" } } ] }, - "attachedItems": [ - "greataxe|phb", - "javelin|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/giantslug.png", + "senseTags": [ + "B", + "D", + "T" + ], + "actionTags": [ + "Swallow" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "MW", + "RW" ], "savingThrowForced": [ - "wisdom" + "constitution", + "strength" ] }, { - "name": "Ogre Bruiser", + "name": "Giant Spitting Cobra", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "giant", + "type": "beast", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 11, + "ac": 16, "from": [ - "{@item hide armor|phb}" + "natural armor" ] } ], "hp": { - "average": 105, - "formula": "11d10 + 44" + "average": 51, + "formula": "6d8 + 18" }, "speed": { - "walk": 40 + "walk": 30, + "swim": 30 + }, + "str": 14, + "dex": 18, + "con": 17, + "int": 2, + "wis": 10, + "cha": 3, + "skill": { + "perception": "+2" }, - "str": 21, - "dex": 8, - "con": 18, - "int": 5, - "wis": 7, - "cha": 7, "senses": [ - "darkvision 60 ft." - ], - "passive": 8, - "languages": [ - "Common", - "Giant" + "blindsight 10 ft." ], - "cr": "4", + "passive": 12, + "cr": "3", "action": [ { - "name": "Multiattack", - "entries": [ - "The ogre makes two melee attacks. It can use its Cleaving Swing in place of one of its greatclub attacks." - ] - }, - { - "name": "Greatclub", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage and the target gains disadvantage on its next attack roll until the end of its next turn." - ] - }, - { - "name": "Javelin", + "name": "Bite", "entries": [ - "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target must make a {@dc 13} Constitution saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Cleaving Swing {@recharge 5}", + "name": "Poison Spit", "entries": [ - "The ogre swings its greatclub, and every creature within 5 feet of it must succeed on a {@dc 15} Dexterity saving throw. On a failed saving throw, a creature takes 14 ({@damage 2d8 + 5}) bludgeoning damage, or half as much damage on a successful one." + "{@atk rw} {@hit 6} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) poison damage and if the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or be {@condition blinded} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" + "B" ], "damageTags": [ - "B", + "I", "P" ], "miscTags": [ "MW", - "RW", - "THW", - "MLW" - ], - "page": 0, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4649.webp", - "type": "external" - } - } - ] - }, - "attachedItems": [ - "greatclub|phb", - "javelin|phb" + "RCH", + "RW" ], "savingThrowForced": [ - "dexterity" + "constitution" ] }, { - "name": "Nothic Mindblight", + "name": "Giant Tarantula", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "aberration", + "type": "beast", "alignment": [ - "N", - "E" + "U" ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 60, + "formula": "7d10 + 14" }, "speed": { "walk": 30, + "burrow": 5, "climb": 30 }, - "str": 14, - "dex": 16, + "str": 18, + "dex": 12, "con": 16, - "int": 14, - "wis": 12, - "cha": 8, + "int": 2, + "wis": 11, + "cha": 4, "skill": { - "arcana": "+5", - "insight": "+7", - "perception": "+4", "stealth": "+6" }, "senses": [ - "truesight 120 ft." - ], - "passive": 13, - "languages": [ - "Undercommon" + "blindsight 10 ft.", + "darkvision 30 ft." ], - "cr": "5", + "passive": 10, + "cr": "3", "trait": [ { - "name": "Insanity Gaze", - "entries": [ - "When a creature starts its turn within 30 feet of the nothic and is able to see the nothic's eye, the nothic can magically force it to make a {@dc 13} Intelligence saving throw, unless the nothic is {@condition incapacitated}.", - "On a failed saving throw, the creature must use its action to move up to its speed and make a melee weapon attack against a creature of the nothic's choice that the nothic can see. Constructs and undead are immune to this effect." - ] - }, - { - "name": "Keen Sight", - "entries": [ - "The nothic has advantage on Wisdom ({@skill Perception}) checks that rely on sight." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Spider Climb", "entries": [ - "The nothic uses its Rotting Gaze and makes two claw attacks." + "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Claw", + "name": "Web Sense", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage plus 7 ({@damage 2d6}) psychic damage." + "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." ] }, { - "name": "Rotting Gaze", + "name": "Web Walker", "entries": [ - "The nothic targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 13} Constitution saving throw against this magic or take 14 ({@damage 4d6}) necrotic damage." + "The spider ignores movement restrictions caused by webbing." ] - }, + } + ], + "action": [ { - "name": "Mind Rot {@recharge 5}", + "name": "Bite", "entries": [ - "The nothic chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a {@dc 14} Intelligence saving throw, or it takes 15 ({@damage 3d8 + 2}) psychic damage, has disadvantage to attack rolls, ability checks, and saving throws, and can't use reactions until the end of the nothic's next turn. If the target is a spellcaster that has unused spell slots, it also expends {@dice 1d4} spell slots (chosen at random). Constructs and undead are immune to this effect." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d8 + 4}) piercing damage, and the target must make a {@dc 13} Constitution saving throw, taking 13 ({@damage 3d8}) poison damage on a failed save, or half as much damage on a successful one.", + "If the poison damage reduces the target to 0 hit points, the target is stable but {@condition poisoned} for 1 hour, even after regaining hit points, and is {@condition paralyzed} while {@condition poisoned} in this way." ] }, { - "name": "Weird Insight", + "name": "Shed Hairs (Recharges after a Short or Long Rest)", "entries": [ - "The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma ({@skill Deception}) check against the nothic's Wisdom ({@skill Insight}) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being {@condition charmed}." + "Each creature within 10 feet of the tarantula must make a {@dc 13} Constitution saving throw. On a failed save, the creature becomes {@condition poisoned} for 1 minute. A creature spends its action on each of its turns retching and reeling while {@condition poisoned} in this way. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw." ] } ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "U" - ], - "damageTags": [ - "S", - "Y", - "N" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/nothicmindblight.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nothicmindblight.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gianttarantula.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4632.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7043.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gianttarantula.png", + "traitTags": [ + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "B", + "D" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ - "constitution", - "intelligence" + "constitution" ] }, { - "name": "Nothic Eye of Vecna", + "name": "Giant Tiger Beetle", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "aberration", + "type": "beast", "alignment": [ - "N", - "E" + "U" ], "ac": [ { - "ac": 17, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 22, + "formula": "4d8 + 4" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 40 }, "str": 14, - "dex": 16, - "con": 16, - "int": 16, - "wis": 16, - "cha": 8, + "dex": 18, + "con": 12, + "int": 2, + "wis": 12, + "cha": 3, "skill": { - "arcana": "+5", - "insight": "+7", - "perception": "+4", - "religion": "+6", "stealth": "+6" }, "senses": [ - "truesight 120 ft." - ], - "passive": 13, - "languages": [ - "Undercommon" + "darkvision 60 ft." ], - "cr": "8", + "passive": 11, + "cr": "1", "trait": [ { - "name": "Decaying Gaze", + "name": "Keen Smell", "entries": [ - "When a creature starts its turn within 30 feet of the nothic and is able to see the nothic's eye, the nothic can magically force it to make a {@dc 13} Constitution saving throw, unless the nothic is {@condition incapacitated}.", - "On a failed saving throw, the creature takes 21({@dice 6d6}) necrotic damage and its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum" + "The tiger beetle has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "to 0", - "entries": [] - }, - { - "name": "Keen Sight", + "name": "Pounce", "entries": [ - "The nothic has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "If the tiger beetle moves at least 30 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The nothic uses its Decaying Gaze and makes two claw attacks." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage plus 10 ({@damage 3d6}) necrotic damage." - ] - }, - { - "name": "Decaying Glare", - "entries": [ - "The nothic targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 13} Constitution saving throw against this magic or take 21 ({@damage 6d6}) necrotic damage and its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest.", - "The target dies if this effect reduces its hit point maximum to 0." - ] - }, - { - "name": "Mind Twitch {@recharge 5}", - "entries": [ - "The nothic chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a {@dc 14} Intelligence saving throw, or it takes 21 ({@damage 4d8 + 3}) psychic damage and must use their reaction to move up to half its speed to a space of the nothic's choice that the nothic can see. This movement provokes {@action opportunity attack|phb|opportunity attacks}. Constructs and undead are immune to this effect." - ] - }, - { - "name": "Weird Insight", + "name": "Bite", "entries": [ - "The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma ({@skill Deception}) check against the nothic's Wisdom ({@skill Insight}) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being {@condition charmed}." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] } ], "traitTags": [ - "Keen Senses" + "Keen Senses", + "Pounce" ], "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "U" + "D" ], "damageTags": [ - "S", - "N", - "Y" + "S" ], "miscTags": [ - "MW", - "HPR" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/nothiceyeofvecna.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nothiceyeofvecna.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4618.webp", - "type": "external" - } - } - ] - }, - "page": 0, "savingThrowForced": [ - "constitution", - "intelligence" + "strength" ] }, { - "name": "Cauchemar", + "name": "Giant Velvet Worm", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "fiend", + "type": "beast", "alignment": [ - "N", - "E" + "U" ], "ac": [ { - "ac": 14, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 173, - "formula": "15d12 + 75" + "average": 60, + "formula": "7d10 + 21" }, "speed": { - "walk": 60, - "fly": 90 + "walk": 30 + }, + "str": 16, + "dex": 12, + "con": 16, + "int": 2, + "wis": 12, + "cha": 3, + "skill": { + "stealth": "+6" }, - "str": 22, - "dex": 15, - "con": 20, - "int": 10, - "wis": 14, - "cha": 16, "senses": [ "darkvision 60 ft." ], - "passive": 12, - "immune": [ - "fire" - ], - "languages": [ - "understands Abyssal", - "Common", - "and Infernal but can't speak" - ], - "cr": "8", + "passive": 11, + "cr": "2", "trait": [ { - "name": "Aura of Dread", - "entries": [ - "A creature hostile to the cauchemar that starts its turn within 20 feet of the cauchemar must succeed on a {@dc 14} Wisdom saving throw, unless the cauchemar is {@condition incapacitated}. On a failed save, the target is {@condition frightened} until the start of its next turn.", - "While {@condition frightened} in this way, the target can't perform any actions except move up to half its speed. If a creature's saving throw is successful, the creature is immune to the cauchemar's Aura of Dread for the next 24 hours." - ] - }, - { - "name": "Confer Fire Resistance", + "name": "Keen Smell", "entries": [ - "The cauchemar can grant resistance to fire damage to anyone riding it." + "The velvet worm has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Illumination", + "name": "Spider Climb", "entries": [ - "The cauchemar sheds bright light in a 15-foot radius and dim light for an additional 15 feet." + "The velvet worm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The cauchemar makes two attacks: one with its bite and one with its hooves." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage plus 10 ({@damage 3d6}) fire damage." - ] - }, - { - "name": "Hooves", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d6 + 6}) bludgeoning damage plus 10 ({@damage 3d6}) fire damage." - ] - }, - { - "name": "Ethereal Stride", - "entries": [ - "The cauchemar and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage plus 7 ({@damage 2d6}) acid damage." ] }, { - "name": "Sulfur Breath {@recharge 5}", + "name": "Web Spray {@recharge 5}", "entries": [ - "The cauchemar exhales nauseating sulfurous smoke in a 15-foot cone. The smoke spreads around corners, and its area is heavily obscured. Each creature in that area must succeed on a {@dc 16} Constitution saving throw. On a failed save, the creature takes 14 ({@damage 4d6}) fire damage and spends its action on each of its turns retching and reeling for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures that don't need to breathe or are immune to fire automatically succeed on this saving throw. On a successful save, the creature takes half as much damage and does not suffer any other effects." + "The velvet worm spits webbing in a line that is 30 feet long and 10 feet wide. Each creature in that line must succeed on a {@dc 13} Dexterity saving throw or be {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 13} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." ] } ], - "traitTags": [ - "Illumination" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "CS", - "I" - ], - "damageTags": [ - "P", - "F", - "B" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cauchemar.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cauchemar.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7082.webp", + "type": "external" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4601.webp", - "type": "external" + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Giant Velvet Worm.webp" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Nightmare, Cauchemar Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Giant Velvet Worm Token.webp", + "traitTags": [ + "Keen Senses", + "Spider Climb" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "MW" ], "savingThrowForced": [ - "constitution", - "wisdom" + "dexterity" ] }, { - "name": "Ancient Guardian Naga", + "name": "Giant Wolverine", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "monstrosity", + "type": "beast", "alignment": [ - "L", - "G" + "U" ], "ac": [ - { - "ac": 19, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 196, - "formula": "17d12 + 85" + "average": 48, + "formula": "5d10 + 20" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 23, - "dex": 18, - "con": 20, - "int": 17, - "wis": 20, - "cha": 19, - "save": { - "dex": "+9", - "con": "+10", - "int": "+8", - "wis": "+10", - "cha": "+9" + "str": 18, + "dex": 14, + "con": 18, + "int": 2, + "wis": 13, + "cha": 7, + "skill": { + "perception": "+3" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "poisoned" - ], - "languages": [ - "Celestial", - "Common" - ], - "cr": "15", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The naga is a 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 16}, {@hit 8} to hit with spell attacks) and it needs only verbal components to cast its spells. It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell mending}", - "{@spell sacred flame}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell command}", - "{@spell cure wounds}", - "{@spell shield of faith}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell calm emotions}", - "{@spell hold person}", - "{@spell zone of truth}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell clairvoyance}", - "{@spell dispel magic}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell banishment}", - "{@spell freedom of movement}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell flame strike}", - "{@spell geas}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell heal}", - "{@spell true seeing}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell divine word}", - "{@spell resurrection}" - ] - }, - "8": { - "slots": 1, - "spells": [ - "{@spell holy aura}" - ] - } - }, - "ability": "wis" - } - ], + "passive": 13, + "cr": "2", "trait": [ { - "name": "Magic Resistance", + "name": "Keen Smell", "entries": [ - "The naga has advantage on saving throws against spells and other magical effects." + "The wolverine has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Rejuvenation", + "name": "Relentless (Recharges after a Short or Long Rest)", "entries": [ - "If it dies, the naga returns to life in {@dice 1d6} days and regains all its hit points. Only a wish spell can prevent this trait from functioning." + "If the wolverine takes 20 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." ] } ], @@ -30840,252 +31814,119 @@ { "name": "Multiattack", "entries": [ - "The naga makes two attacks: one with its bite and one with its tail. It can replace a bite attack with Spit Poison." + "The wolverine makes three attacks: one with its bite and two with its claws. If both claw attacks hit a Large or smaller creature, the target takes an extra 4 ({@damage 1d8}) slashing damage and must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage, and the target must make a {@dc 18} Constitution saving throw, taking 54 ({@damage 12d8}) poison damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Spit Poison", - "entries": [ - "{@atk rw} {@hit 9} to hit, reach 20 ft./40 ft., one target. {@h}The target must make a {@dc 18} Constitution saving throw, taking 54 ({@damage 12d8}) poison damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." - ] - } - ], - "legendary": [ - { - "name": "Tail", - "entries": [ - "The naga makes a tail attack." - ] - }, - { - "name": "Bite (Costs 2 Actions)", - "entries": [ - "The naga makes a bite attack." - ] - }, - { - "name": "Spit Poison (Costs 2 Actions)", - "entries": [ - "The naga uses Spit Poison." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Claw", "entries": [ - "The naga casts a spell from its list of innate spells, using a spell slot as normal." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." ] } ], - "traitTags": [ - "Magic Resistance", - "Rejuvenation" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CE", - "C" - ], - "damageTags": [ - "P", - "I", - "B" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "RCH", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientguardiannaga.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientspiritnaga.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/giantwolverine.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4585.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7082.webp", "type": "external" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Giant Wolverine.webp" + } } ] }, - "page": 0, - "damageTagsSpell": [ - "F", - "N", - "R", - "Y" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" - ] - }, - { - "name": "Ancient Spirit Naga", - "source": "MonsterManualExpanded", - "size": [ - "H" - ], - "type": "monstrosity", - "alignment": [ - "C", - "E" - ], - "ac": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/giantwolverine.png", + "altArt": [ { - "ac": 16, - "from": [ - "natural armor" - ] + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Giant Wolverine Token.webp", + "name": "v2 art" } ], - "hp": { - "average": 126, - "formula": "12d12 + 48" - }, - "speed": { - "walk": 40 - }, - "str": 22, - "dex": 17, - "con": 18, - "int": 17, - "wis": 16, - "cha": 17, - "save": { - "dex": "+9", - "con": "+10", - "wis": "+10", - "cha": "+9" - }, - "senses": [ - "darkvision 60 ft." + "traitTags": [ + "Keen Senses" ], - "passive": 15, - "immune": [ - "poison" + "actionTags": [ + "Multiattack" ], - "conditionImmune": [ - "charmed", - "poisoned" + "damageTags": [ + "P", + "S" ], - "languages": [ - "Celestial", - "Common" + "miscTags": [ + "MW" ], - "cr": "13", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The naga is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 16}, {@hit 8} to hit with spell attacks) and it needs only verbal components to cast its spells. It has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell ray of frost}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell detect magic}", - "{@spell sleep}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell detect thoughts}", - "{@spell hold person}", - "{@spell misty step}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell lightning bolt}", - "{@spell water breathing}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell dimension door}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell dominate person}", - "{@spell telekinesis}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell chain lightning}", - "{@spell disintegrate}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell finger of death}", - "{@spell symbol}" - ] - } - }, - "ability": "int" - } + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Gibbering Horror", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "L" + ], + "type": "aberration", + "alignment": [ + "N" + ], + "ac": [ + 9 + ], + "hp": { + "average": 147, + "formula": "14d10 + 70" + }, + "speed": { + "walk": 20, + "swim": 20 + }, + "str": 14, + "dex": 8, + "con": 20, + "int": 3, + "wis": 12, + "cha": 6, + "senses": [ + "darkvision 60 ft." ], + "passive": 11, + "conditionImmune": [ + "prone" + ], + "cr": "6", "trait": [ { - "name": "Magic Resistance", + "name": "Aberrant Ground", "entries": [ - "The naga has advantage on saving throws against spells and other magical effects." + "The ground in a 15-foot radius around the horror is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a {@dc 12} Strength saving throw or have its speed reduced to 0 until the start of its next turn." ] }, { - "name": "Rejuvenation", + "name": "Gibbering", "entries": [ - "If it dies, the naga returns to life in {@dice 1d6} days and regains all its hit points. Only a wish spell can prevent this trait from functioning." + "The horror babbles incoherently while it can see any creature and isn't {@condition incapacitated}. Each creature that starts its turn within 30 feet of the horror and can hear the gibbering must succeed on a {@dc 12} Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a {@dice d8} to determine what it does its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack." ] } ], @@ -31093,202 +31934,183 @@ { "name": "Multiattack", "entries": [ - "The naga makes two attacks: one with its bite and one with its tail." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage, and the target must make a {@dc 18} Constitution saving throw, taking 40 ({@damage 9d8}) poison damage on a failed save, or half as much damage on a successful one." + "The gibbering horror uses Engulf. It then makes two Pseudopod Bite attacks, and if it can, uses its Blinding Spittle." ] }, { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage." - ] - } - ], - "legendary": [ - { - "name": "Tail", + "name": "Pseudopod Bite", "entries": [ - "The naga makes a tail attack." + "{@atk mw} {@hit 5} to hit, reach 15 ft., one creature. {@h}15 ({@damage 3d8 + 2}) piercing damage. If the target is Large or smaller, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone} and {@condition grappled} (escape {@dc 12}). Until the grapple ends, the target is {@condition restrained}, and the horror can't use the same pseudopod bite on another target. If the horror starts its turn grappling with a creature, it can use a bonus action to pull that creature within 5 feet of it." ] }, { - "name": "Bite (Costs 2 Actions)", + "name": "Blinding Spittle", "entries": [ - "The naga makes a bite attack." + "The horror spits a chemical glob at a point it can see within 20 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a {@dc 16} Dexterity saving throw or be {@condition blinded} until the end of the horror's next turn." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Engulf", "entries": [ - "The naga casts a spell from its list of innate spells, using a spell slot as normal." + "The horror moves up to its speed. While doing so, it can enter Medium or smaller creatures' spaces. Whenever the horror enters a creature's space, the creature must make a {@dc 13} Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the horror. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the horror enters the creature's space, and the creature takes 29 ({@damage 6d8 + 2}) piercing damage and is engulfed. While engulfed, the creature is {@condition blinded}, can't breathe, and {@condition restrained}, and takes 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) acid damage at the start of each of the horror's turns. lf the target is killed by this damage, it is absorbed into the horror. When the horror moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a {@dc 13} Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the horror. The horror can have only up to two Medium or small creatures engulfed at a time." ] } ], - "traitTags": [ - "Magic Resistance", - "Rejuvenation" - ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gibberinghorror.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0063.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gibberinghorror.png", "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "CE", - "C" - ], "damageTags": [ - "P", - "I", - "B" - ], - "spellcastingTags": [ - "CW" + "A", + "P" ], "miscTags": [ + "AOE", "MW", "RCH" ], - "page": 0, - "damageTagsSpell": [ - "C", - "L", - "N", - "O" - ], "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", "dexterity", - "intelligence", + "strength", "wisdom" ] }, { - "name": "Ancient Bone Naga", + "name": "Glabrezu Deceiver", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], - "type": "monstrosity", + "type": { + "type": "fiend", + "tags": [ + "demon" + ] + }, "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 16, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 105, - "formula": "11d12 + 33" + "average": 184, + "formula": "18d12 + 90" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 19, - "dex": 16, - "con": 16, - "int": 16, - "wis": 16, - "cha": 17, + "str": 22, + "dex": 15, + "con": 23, + "int": 20, + "wis": 17, + "cha": 18, "save": { - "int": "+8", - "wis": "+10", - "cha": "+9" + "str": "+10", + "con": "+10", + "wis": "+7", + "cha": "+8" + }, + "skill": { + "deception": "+12", + "perception": "+8", + "persuasion": "+12" }, "senses": [ - "darkvision 60 ft." + "truesight 120 ft." + ], + "passive": 18, + "resist": [ + "cold", + "fire", + "lightning", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } ], - "passive": 13, "immune": [ "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", - "paralyzed", "poisoned" ], "languages": [ - "Common plus one other language" + "Abyssal", + "telepathy 120 ft." ], - "cr": "9", + "cr": "15", "spellcasting": [ { - "name": "Spellcasting", + "name": "Innate Spellcasting", "headerEntries": [ - "The naga is a 10th-level spellcaster (spell save {@dc 15}, {@hit 7} to hit with spell attacks) that needs only verbal components to cast its spells.", - "If the naga was a guardian naga in life , its spellcasting ability is Wisdom, and it has the following cleric spells prepared:" + "The glabrezu's innate spellcasting ability is Intelligence (spell save {@dc 18}). The glabrezu can innately cast the following spells, without providing material components:" ], - "spells": { - "0": { - "spells": [ - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell ray of frost}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell detect magic}", - "{@spell sleep}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell detect thoughts}", - "{@spell hold person}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell lightning bolt}", - "{@spell water breathing}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell dimension door}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell dominate person}" - ] - } - }, - "footerEntries": [ - "If the naga was a spirit naga in life , its spellcasting ability is Intelligence, and it has the following wizard spells prepared:" + "will": [ + "{@spell command}", + "{@spell darkness}", + "{@spell detect magic}", + "{@spell dispel magic}" ], - "ability": "wis" + "daily": { + "3e": [ + "{@spell confusion}", + "{@spell fly}", + "{@spell mirror image}" + ], + "1e": [ + "{@spell power word stun}", + "{@spell reverse gravity}" + ] + }, + "ability": "int" } ], "trait": [ + { + "name": "Aura of Discord", + "entries": [ + "A creature hostile to the glabrezu that starts its turn within 20 feet of the glabrezu must succeed on a {@dc 18} Wisdom saving throw, unless the glabrezu is {@condition incapacitated}. On a failed save, the target is {@condition charmed} until the start of its next turn.", + "While {@condition charmed} by the glabrezu, the creature must move up to its speed and make a melee weapon attack against a creature of the glabrezu's choice that the glabrezu can see. Constructs and undead are immune to this effect." + ] + }, { "name": "Magic Resistance", "entries": [ - "The naga has advantage on saving throws against spells and other magical effects." + "The demon has advantage on saving throws against spells and other magical effects." ] } ], @@ -31296,73 +32118,104 @@ { "name": "Multiattack", "entries": [ - "The naga makes two attacks: one with its bite and one with its tail." + "The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks: two with its pincers and casts one spell." ] }, { - "name": "Bite", + "name": "Pincer", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 15 ft., one target. {@h}14 ({@damage 3d6 + 4}) piercing damage plus 14 ({@damage 4d6}) poison damage." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 16}). The glabrezu has two pincers, each of which can grapple only one target." ] }, { - "name": "Tail", + "name": "Fist", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 15 ft., one target. {@h}14 ({@damage 3d6 + 4}) bludgeoning damage." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." + ] + }, + { + "name": "Fiendish Charm", + "entries": [ + "One humanoid the glabrezu can see within 30 feet of it must succeed on a {@dc 18} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the glabrezu's spoken commands. If the target suffers any harm from the glabrezu or another creature or receives a suicidal command from the glabrezu, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the glabrezu's Fiendish Charm for the next 24 hours." ] } ], "legendary": [ { - "name": "Tail", + "name": "Move", "entries": [ - "The naga makes a tail attack." + "The glabrezu moves up to half its speed." ] }, { - "name": "Bite (Costs 2 Actions)", + "name": "Slam", "entries": [ - "The naga makes a bite attack." + "The glabrezu makes a fist attack." + ] + }, + { + "name": "Pincer (Costs 2 Actions)", + "entries": [ + "The glabrezu makes a pincer attack." + ] + }, + { + "name": "Charm (Costs 2 Actions)", + "entries": [ + "The glabrezu uses its Fiendish Charm." ] }, { "name": "Cast a Spell (Costs 2 Actions)", "entries": [ - "The naga casts a spell from its list of innate spells, using a spell slot as normal." + "The glabrezu casts a spell from its list of innate spells, using a spell slot as normal." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/immolith.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0023.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/glabrezudeceiver.png", "traitTags": [ "Magic Resistance" ], "senseTags": [ - "D" + "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C", - "X" + "AB", + "TP" ], "damageTags": [ - "P", - "I", "B" ], "spellcastingTags": [ - "CC" + "I" ], "miscTags": [ "MW", "RCH" ], - "page": 0, - "damageTagsSpell": [ - "C", - "L", - "N", - "O" + "savingThrowForced": [ + "wisdom" ], "savingThrowForcedSpell": [ "constitution", @@ -31371,53 +32224,79 @@ ] }, { - "name": "Myconid Devoted", + "name": "Gnoll Huntmaster", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "plant", + "type": { + "type": "humanoid", + "tags": [ + "gnoll" + ] + }, "alignment": [ - "L", - "N" + "C", + "E" ], "ac": [ { - "ac": 12, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "walk": 20 + "walk": 30 }, - "str": 10, - "dex": 10, - "con": 14, - "int": 10, - "wis": 14, + "str": 16, + "dex": 16, + "con": 12, + "int": 8, + "wis": 12, "cha": 7, + "skill": { + "perception": "+3", + "stealth": "+5", + "survival": "+5" + }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], "passive": 13, - "cr": "1", + "languages": [ + "Gnoll" + ], + "cr": "3", "trait": [ { - "name": "Distress Spores", + "name": "Rampage", "entries": [ - "When the myconid takes damage, all other myconids within 240 feet of it can sense its pain." + "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." ] }, { - "name": "Sun Sickness", + "name": "Go for the Throat", "entries": [ - "While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight." + "As a bonus action, the gnoll targets one hyena within 30 feet that can see and hear the gnoll. The hyena can use its reaction to move up to half its speed and make one melee attack against a {@condition prone} creature. If the hyena hits, the hit is automatically a critical hit." + ] + }, + { + "name": "Slay Foe (1/Turn)", + "entries": [ + "The gnoll deals an extra 9 ({@dice 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + ] + }, + { + "name": "Summon Hyenas (Recharges after a Short or Long Rest)", + "entries": [ + "As a bonus action, the gnoll summons {@dice 1d4 + 1} hyenas. The hyenas appear in unoccupied spaces within 30 feet of the gnoll and acts as its allies. The hyenas act right after the gnoll on the same initiative count and fght until they're destroyed. They disappear when the gnoll dies." ] } ], @@ -31425,138 +32304,159 @@ { "name": "Multiattack", "entries": [ - "The myconid uses either its Healing Spores or Pacifying Spores, then makes a stipe staff attack." + "The gnoll makes two attacks, either with its glaive or its longbow. It can replace one of its attacks with hunting bolas." ] }, { - "name": "Stipe Staff", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d6}) bludgeoning damage plus 7 ({@damage 2d6}) poison damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { - "name": "Healing Spores (3/Day)", + "name": "Glaive", "entries": [ - "A 10-foot radius of spores extends from the myconid. These spores can go around corners and affect only living creatures. Affected creatures regain 7 ({@dice 2d6}) hit points." + "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) slashing damage." ] }, { - "name": "Pacifying Spores (3/Day)", + "name": "Longbow", "entries": [ - "The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a {@dc 12} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk rw} {@hit 5} to hit, range 150/600 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] }, { - "name": "Rapport Spores", - "entries": [ - "A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour." - ] - } - ], - "reaction": [ - { - "name": "Self-Sacrifce", + "name": "Hunting Bolas", "entries": [ - "When a creature within 5 feet of the myconid is hit by an attack, the myconid swaps places with that creature and is hit instead." + "{@atk rw} {@hit 5} to hit, range 20/60 ft., one creature. {@h}5 ({@damage 1d3 + 3}) bludgeoning damage and the target must succeed on a {@dc 13} Strength saving throw or be {@condition restrained} and knocked {@condition prone}. As an action, the {@condition restrained} creature can make a {@dc 13} Strength check, escaping on a success. The effect ends if the hunting bolas is destroyed. The hunting bolas has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." ] } ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "I" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/myconiddevoted.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/myconidguard.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollhuntmaster.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0108.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2848.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Myconid Devoted Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gnollhuntmaster.png", + "attachedItems": [ + "glaive|phb", + "longbow|phb" + ], + "traitTags": [ + "Rampage" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RNG", + "RW" ], "savingThrowForced": [ - "constitution" + "strength" ] }, { - "name": "Myconid Guard", + "name": "Gnoll Matriarch", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "plant", + "type": { + "type": "humanoid", + "tags": [ + "gnoll" + ] + }, "alignment": [ - "L", - "N" + "C", + "E" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ - "natural armor" + "{@item chain shirt|phb}" ] } ], "hp": { - "average": 33, - "formula": "5d8 + 10" + "average": 104, + "formula": "16d8 + 32" }, "speed": { - "walk": 20 + "walk": 30 }, - "str": 10, - "dex": 10, - "con": 14, + "str": 18, + "dex": 14, + "con": 15, "int": 10, - "wis": 13, - "cha": 7, - "skill": { - "perception": "+3" + "wis": 12, + "cha": 12, + "save": { + "str": "+7", + "dex": "+5", + "con": "+5" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 13, - "cr": "1", + "passive": 11, + "languages": [ + "Gnoll" + ], + "cr": "5", "trait": [ { - "name": "Distress Spores", + "name": "Pack Tactics", "entries": [ - "When the myconid takes damage, all other myconids within 240 feet of it can sense its pain." + "The gnoll has advantage on an attack roll against a creature if at least one of the gnoll's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Sun Sickness", + "name": "Packmaster", "entries": [ - "While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight." + "A allied gnoll that starts its turn within 30 feet of this gnoll and that can see and hear this gnoll gains Pack Tactics until the start of its next turn." + ] + }, + { + "name": "Pounce", + "entries": [ + "If the gnoll moves at least 15 feet straight toward a creature and then hits it with a greataxe attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the gnoll can make one bite attack against it as a bonus action." + ] + }, + { + "name": "Rampage", + "entries": [ + "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." ] } ], @@ -31564,434 +32464,288 @@ { "name": "Multiattack", "entries": [ - "The myconid makes two fist attacks. It can replace one of its fist attacks with Pacifying Spores." + "The gnoll makes three attacks, either with its greataxe or its longbow. She can replace one of those attacks with Battlefeld" ] }, { - "name": "Fist", + "name": "Cunning", + "entries": [] + }, + { + "name": "Bite", "entries": [ - "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}5 ({@damage 2d4}) bludgeoning damage plus 5 ({@damage 2d4}) poison damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." ] }, { - "name": "Pacifying Spores (3/Day)", + "name": "Greataxe", "entries": [ - "The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a {@dc 12} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." ] }, { - "name": "Rapport Spores", + "name": "Longbow", "entries": [ - "A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour." + "{@atk rw} {@hit 5} to hit, range 150/600 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage." + ] + }, + { + "name": "Battlefeld Cunning {@recharge 4}", + "entries": [ + "Up to two allies within 60 feet of the gnoll that can hear it can use their reactions to make one melee attack each." ] } ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "I" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/myconidguard.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/myconidguard.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollhuntmaster.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0108.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2848.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Myconid Guard Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gnollmatriarch.png", + "attachedItems": [ + "greataxe|phb", + "longbow|phb" + ], + "traitTags": [ + "Pack Tactics", + "Pounce", + "Rampage" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ], "savingThrowForced": [ - "constitution" + "strength" ] }, { - "name": "Royal Sorcerer Mummy", + "name": "Gnoll Shaman of Yeenoghu", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "gnoll" + ] + }, "alignment": [ - "L", + "C", "E" ], "ac": [ - 11, { - "ac": 14, - "condition": "with {@spell mage armor}", - "braces": true + "ac": 13, + "from": [ + "{@item hide armor|phb}" + ] } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 45, + "formula": "10d8" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 10, - "con": 17, - "int": 12, - "wis": 12, - "cha": 18, - "save": { - "con": "+7", - "wis": "+5", - "cha": "+8" - }, - "skill": { - "arcana": "+5", - "deception": "+8" - }, + "str": 14, + "dex": 12, + "con": 11, + "int": 10, + "wis": 16, + "cha": 8, "senses": [ "darkvision 60 ft." ], - "passive": 11, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "necrotic", - "poison" - ], - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned" - ], + "passive": 13, "languages": [ - "the languages it knew in life" + "Gnoll" ], - "cr": "10", + "cr": "4", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The mummy is an 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following sorcerer spells prepared:" + "The gnoll is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following druid spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell acid splash}", - "{@spell friends}", - "{@spell mage hand}", - "{@spell minor illusion}", + "{@spell druidcraft}", "{@spell poison spray}", - "{@spell ray of frost}" + "{@spell thorn whip}" ] }, "1": { "slots": 4, "spells": [ - "{@spell mage armor}", - "{@spell shield}" + "{@spell earth tremor|XGE}", + "{@spell entangle}", + "{@spell thunderwave}" ] }, "2": { "slots": 3, "spells": [ - "{@spell blur}", - "{@spell ray of enfeeblement}" + "{@spell hold person}", + "{@spell spike growth}" ] }, "3": { "slots": 3, "spells": [ - "{@spell counterspell}", - "{@spell enemies abound|XGE}", - "{@spell lightning bolt}" + "{@spell conjure animals} (hyenas)", + "{@spell erupting earth|XGE}" ] }, "4": { - "slots": 3, - "spells": [ - "{@spell dimension door}", - "{@spell greater invisibility}" - ] - }, - "5": { "slots": 2, "spells": [ - "{@spell cloudkill}", - "{@spell cone of cold}" + "{@spell blight}", + "{@spell charm monster|XGE}" ] } }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { - "name": "Magic Resistance", + "name": "Rampage", "entries": [ - "The mummy has advantage on saving throws against spells and other magical effects." + "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." ] }, { - "name": "Sorcery Points", + "name": "Yeenoghu's Howl (Recharges after a Short or Long Rest)", "entries": [ - "The mummy has 10 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - "Heightened Spell: When the mummy casts a spell that forces a creature to make a saving throw to resist the spell's effects, it can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", - "Quickened Spell: When the mummy casts a spell that has a casting time of 1 action, the mummy can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "Subtle Spell: When the mummy casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components." + "As a bonus action, the gnoll emits a frenzy-inducing howl. Each gnoll ally that is within 30 feet of it, can hear it, and not already affected by Yeenoghu's Howl gain advantage on melee attack rolls against any creature that doesn't have all its hit points until the start of the gnoll's next turn." ] } ], "action": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The mummy can use its Dreadful Glare and makes one attack with its rotting fist." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Rotting Fist", + "name": "Flail", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 14 ({@damage 4d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the {@spell remove curse} spell or other magic." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage." ] }, { - "name": "Dreadful Glare", + "name": "Change Shape (Recharges after a Short or Long Rest)", "entries": [ - "The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a {@dc 16} Wisdom saving throw against this magic or become {@condition frightened} until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also {@condition paralyzed} for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours." + "The gnoll magically polymorphs into a giant hyena, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "B", - "N" - ], - "spellcastingTags": [ - "CS" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/royalsorcerermummy.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/royalsorcerermummy.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollshamanofyeenoghu.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0107.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0064.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "A", - "C", - "I", - "L", - "O" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "intelligence" - ] - }, - { - "name": "Ogre Mummy", - "source": "MonsterManualExpanded", - "size": [ - "L" - ], - "type": "undead", - "alignment": [ - "L", - "E" - ], - "ac": [ - { - "ac": 11, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 105, - "formula": "11d10 + 44" - }, - "speed": { - "walk": 30 - }, - "str": 23, - "dex": 8, - "con": 18, - "int": 5, - "wis": 7, - "cha": 12, - "save": { - "wis": "+0" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "resist": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gnollshamanofyeenoghu.png", + "altArt": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Gnoll Shaman of Yeenoghu Token.webp", + "name": "v2 art" } ], - "immune": [ - "necrotic", - "poison" - ], - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned" - ], - "languages": [ - "Common", - "Giant" + "attachedItems": [ + "flail|phb" ], - "cr": "4", - "action": [ - { - "name": "Multiattack", - "entries": [ - "The mummy can use its Dreadful Glare and makes one attack with its rotting fist." - ] - }, - { - "name": "Rotting Fist", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the {@spell remove curse} spell or other magic." - ] - }, - { - "name": "Dreadful Glare", - "entries": [ - "The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a {@dc 11} Wisdom saving throw against this magic or become {@condition frightened} until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also {@condition paralyzed} for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours." - ] - } + "traitTags": [ + "Rampage" ], "senseTags": [ "D" ], "actionTags": [ - "Multiattack" + "Shapechanger" ], "languageTags": [ - "C", - "GI" + "OTH" ], "damageTags": [ "B", - "N" + "P" + ], + "damageTagsSpell": [ + "B", + "I", + "N", + "P", + "T" + ], + "spellcastingTags": [ + "CD" ], "miscTags": [ + "MLW", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ogremummy.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogremummy.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0106.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "savingThrowForced": [ + "savingThrowForcedSpell": [ "constitution", + "dexterity", + "strength", "wisdom" ] }, { - "name": "Hill Giant Mummy", + "name": "Gnoll Skeleton", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], "type": "undead", "alignment": [ @@ -32000,722 +32754,762 @@ ], "ac": [ { - "ac": 11, + "ac": 16, "from": [ - "natural armor" + "{@item hide armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 161, - "formula": "14d12 + 70" + "average": 22, + "formula": "5d8" }, "speed": { "walk": 30 }, - "str": 25, - "dex": 8, - "con": 21, - "int": 5, - "wis": 9, - "cha": 12, - "save": { - "wis": "+2" - }, - "skill": { - "perception": "+2" - }, + "str": 14, + "dex": 14, + "con": 11, + "int": 2, + "wis": 10, + "cha": 3, "senses": [ "darkvision 60 ft." ], - "passive": 12, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], + "passive": 10, "immune": [ - "necrotic", "poison" ], "vulnerable": [ - "fire" + "bludgeoning" ], "conditionImmune": [ - "charmed", "exhaustion", - "frightened", - "paralyzed", "poisoned" ], "languages": [ - "Giant" + "understands Gnoll but can't speak" + ], + "cr": "1/2", + "trait": [ + { + "name": "Rampage", + "entries": [ + "When the skeleton reduces a creature to 0 hit points with a melee attack on its turn, the skeleton can take a bonus action to move up to half its speed and make a bite attack." + ] + } ], - "cr": "10", "action": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The mummy can use its Dreadful Glare and makes two rotting fist attacks." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Rotting Fist", + "name": "Spear", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d6 + 7}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the {@spell remove curse} spell or other magic." + "{@atk mw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." ] }, { - "name": "Dreadful Glare", + "name": "Longbow", "entries": [ - "The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a {@dc 12} Wisdom saving throw against this magic or become {@condition frightened} until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also {@condition paralyzed} for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours." + "{@atk rw} {@hit 3} to hit, range 150/600 ft., one creature. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollskeleton.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gnollskeleton.png", + "attachedItems": [ + "longbow|phb", + "spear|phb" + ], + "traitTags": [ + "Rampage" + ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "GI" + "CS", + "OTH" ], "damageTags": [ - "B", - "N" + "P" ], "miscTags": [ - "MW" - ], - "page": 0, - "savingThrowForced": [ - "constitution", - "wisdom" + "MLW", + "MW", + "RNG", + "RW" ] }, { - "name": "Ettin Mummy", + "name": "Gnoll Witch Doctor", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "gnoll" + ] + }, "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 11, + "ac": 13, "from": [ - "natural armor" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 31, + "formula": "7d8" }, "speed": { "walk": 30 }, - "str": 25, - "dex": 8, - "con": 19, - "int": 6, - "wis": 10, - "cha": 12, - "save": { - "wis": "+3" - }, - "skill": { - "perception": "+6" - }, + "str": 14, + "dex": 12, + "con": 11, + "int": 8, + "wis": 15, + "cha": 8, "senses": [ "darkvision 60 ft." ], - "passive": 16, - "resist": [ + "passive": 12, + "languages": [ + "Gnoll" + ], + "cr": "3", + "spellcasting": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "headerEntries": [ + "The gnoll is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following cleric spells prepared:" ], - "note": "from nonmagical weapons" + "spells": { + "0": { + "spells": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell divine favor}", + "{@spell guiding bolt}", + "{@spell shield of faith}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell hold person}", + "{@spell silence}", + "{@spell spiritual weapon}", + "{@spell magic weapon}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell crusader's mantle}", + "{@spell glyph of warding}", + "{@spell spirit guardians}" + ] + }, + "4": { + "slots": 1, + "spells": [ + "{@spell banishment}", + "{@spell freedom of movement}", + "{@spell stoneskin}" + ] + } + }, + "ability": "wis" } ], - "immune": [ - "necrotic", - "poison" - ], - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned" - ], - "languages": [ - "Giant", - "Orc" - ], - "cr": "9", "trait": [ { - "name": "Two Heads", - "entries": [ - "The mummy has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." - ] - }, - { - "name": "Wakeful", + "name": "Rampage", "entries": [ - "When one of the mummy's heads is asleep, its other head is awake." + "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." ] } ], "action": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The mummy can use its Dreadful Glare twice (once for each head) and makes two rotting fist attacks." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Rotting Fist", + "name": "Flail", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the {@spell remove curse} spell or other magic." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage." ] - }, + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollhuntmaster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2848.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gnollwitchdoctor.png", + "altArt": [ { - "name": "Dreadful Glare", - "entries": [ - "The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a {@dc 12} Wisdom saving throw against this magic or become {@condition frightened} until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also {@condition paralyzed} for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours." - ] + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Gnoll Witch Doctor Token.webp", + "name": "v2 art" } ], + "attachedItems": [ + "flail|phb" + ], + "traitTags": [ + "Rampage" + ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "GI", - "O" + "OTH" ], "damageTags": [ "B", - "N" + "P" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "L", + "N", + "O", + "R", + "T" + ], + "spellcastingTags": [ + "CC" ], "miscTags": [ + "MLW", "MW" ], - "page": 0, - "savingThrowForced": [ - "constitution", + "savingThrowForcedSpell": [ + "charisma", + "dexterity", "wisdom" ] }, { - "name": "Minotaur Warrior", + "name": "Goblin Alchemist", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "S" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "goblin" + ] + }, "alignment": [ "C", "E" ], "ac": [ { - "ac": 19, + "ac": 14, "from": [ - "{@item splint armor|phb}", - "{@item shield|phb}" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 14, + "formula": "4d6" }, "speed": { "walk": 30 }, - "str": 18, - "dex": 11, - "con": 16, - "int": 6, - "wis": 16, - "cha": 9, - "skill": { - "perception": "+7" - }, + "str": 8, + "dex": 14, + "con": 10, + "int": 13, + "wis": 10, + "cha": 8, "senses": [ "darkvision 60 ft." ], - "passive": 18, + "passive": 10, "languages": [ - "Abyssal" + "Common", + "Goblin" ], - "cr": "4", + "cr": "1", "trait": [ { - "name": "Charge", + "name": "Nimble Escape", "entries": [ - "If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 ({@damage 2d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." + "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." ] }, { - "name": "Labyrinthine Recall", + "name": "Volatile", "entries": [ - "The minotaur can perfectly recall any path it has traveled." + "When the goblin takes damage that is not poison or psychic damage, roll {@dice 1d20}. On a roll of 1 to 5, the goblin's alchemical pack explodes. The goblin and each creature within 10 feet of it must succeed on a {@dc 11} Dexterity saving throw, taking 17 ({@damage 5d6}) fire damage on a failed save, or half as much damage on a successful one. The goblin has disadvantage on its saving throw." + ] + } + ], + "action": [ + { + "name": "Scimitar", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { - "name": "Reckless", + "name": "Acid Flask", "entries": [ - "At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "{@atk rw} {@hit 4} to hit, range 5/20 ft., one target. {@h}7 ({@damage 2d6}) acid damage." ] - } - ], - "action": [ + }, { - "name": "Greataxe", + "name": "Goblin Molotov", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 4}) slashing damage." + "{@atk rw} {@hit 4} to hit, range 20 ft., one target. {@h}2 ({@damage 1d4}) fire damage and the target catches fire, taking 2 ({@damage 1d4}) fire damage at the end of each of its turns. An affected creature or another creature within 5 feet of it can take an action to extinguish the fire. On a successful save, the creature takes half as much damage and doesn't catch fire." ] }, { - "name": "Gore", + "name": "Tangleweb", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + "{@atk rw} {@hit 4} to hit, range 20 ft., one creature. {@h}The creature must succeed on a {@dc 11} Strength saving throw or be {@condition restrained} by sticky web-like adhesive. As an action, the {@condition restrained} creature can make a {@dc 11} Strength check, escaping from the tangleweb on a success. The effect ends if the tangleweb is destroyed. The tangleweb has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." + ] + }, + { + "name": "Double Lob {@recharge 5}", + "entries": [ + "The goblin can make two ranged weapon attacks." ] } ], - "traitTags": [ - "Charge", - "Reckless" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "AB" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/minotaurwarrior.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/minotaurwarrior.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0105.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0065.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Minotaur Warrior Token.webp", - "name": "v2 art" - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Goblin Alchemist Token.webp", "attachedItems": [ - "greataxe|phb" + "scimitar|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "A", + "F", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RW" ], "savingThrowForced": [ + "dexterity", "strength" ] }, { - "name": "Minotaur Shaman", + "name": "Goblin Blackblade", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "S" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "goblin" + ] + }, "alignment": [ "C", "E" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { - "average": 119, - "formula": "14d10 + 42" + "average": 17, + "formula": "5d6" }, "speed": { - "walk": 40 - }, - "str": 18, - "dex": 11, - "con": 16, - "int": 6, - "wis": 18, - "cha": 10, - "skill": { - "perception": "+10", - "survival": "+7" + "walk": 30 }, + "str": 8, + "dex": 14, + "con": 10, + "int": 13, + "wis": 10, + "cha": 14, "senses": [ "darkvision 60 ft." ], - "passive": 20, + "passive": 10, "languages": [ - "Abyssal" + "Common", + "Goblin" ], - "cr": "6", + "cr": "1", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The minotaur is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following druid spells prepared:" + "The goblin is an 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" ], "spells": { "0": { "spells": [ - "{@spell druidcraft}", - "{@spell poison spray}", - "{@spell thorn whip}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell earth tremor|XGE}", - "{@spell entangle}", - "{@spell thunderwave}" + "{@spell eldrtich blast}", + "{@spell infestation|XGE}" ] }, "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell spike growth}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell erupting earth|XGE}" - ] - }, - "4": { + "lower": 1, "slots": 2, "spells": [ - "{@spell freedom of movement}", - "{@spell stoneskin}" + "{@spell hellish rebuke}", + "{@spell hex}", + "{@spell shadow blade|XGE}", + "{@spell shield}" ] } }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Charge", - "entries": [ - "If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 ({@damage 2d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." - ] - }, - { - "name": "Labyrinthine Recall", + "name": "Nimble Escape", "entries": [ - "The minotaur can perfectly recall any path it has traveled." + "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." ] }, { - "name": "Reckless", + "name": "Hexblade's Curse (Recharges after a Short or Long Rest)", "entries": [ - "At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "As a bonus action, the goblin targets a creature it can see within 30 feet of it. The target is cursed for 1 minute. The curse ends early if the target dies, the goblin dies, or it is {@condition incapacitated}. Until the curse ends, the goblin gains the following benefits:", + { + "type": "list", + "items": [ + "It deals an extra 2 damage on damage rolls against the cursed target.", + "Any attack roll it makes against the cursed target is a critical hit on a roll of 19 or 20 on the {@dice d20}.", + "If the cursed target dies, the hex knight regains 5 hit points." + ] + } ] } ], "action": [ { - "name": "Greataxe", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 4}) slashing damage." - ] - }, - { - "name": "Gore", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] } ], - "traitTags": [ - "Charge", - "Reckless" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinbodyguard.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/goblinblackblade.png", + "attachedItems": [ + "scimitar|phb" ], "senseTags": [ "D" ], "languageTags": [ - "AB" + "C", + "GO" ], "damageTags": [ - "S", - "P" - ], - "spellcastingTags": [ - "CD" - ], - "miscTags": [ - "MW", - "MLW" + "S" ], - "page": 0, "damageTagsSpell": [ - "B", + "F", "I", - "P", - "T" + "N", + "Y" ], - "attachedItems": [ - "greataxe|phb" + "spellcastingTags": [ + "CL" ], - "savingThrowForced": [ - "strength" + "miscTags": [ + "MLW", + "MW" ], "savingThrowForcedSpell": [ "constitution", - "dexterity", - "strength", - "wisdom" + "dexterity" ] }, { - "name": "Minotaur Savage Bull of Baphomet", + "name": "Goblin Bodyguard", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "S" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "goblin" + ] + }, "alignment": [ "C", "E" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "natural armor" + "{@item studded leather armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 143, - "formula": "15d10 + 60" + "average": 14, + "formula": "4d6" }, "speed": { - "walk": 50 - }, - "str": 22, - "dex": 11, - "con": 18, - "int": 6, - "wis": 16, - "cha": 9, - "skill": { - "perception": "+9" + "walk": 30 }, + "str": 8, + "dex": 14, + "con": 10, + "int": 10, + "wis": 8, + "cha": 8, "senses": [ "darkvision 60 ft." ], - "passive": 19, + "passive": 9, "languages": [ - "Abyssal" + "Common", + "Goblin" ], - "cr": "7", + "cr": "1/2", "trait": [ { - "name": "Charge", - "entries": [ - "If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 ({@damage 3d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be pushed up to 15 feet away and knocked {@condition prone}." - ] - }, - { - "name": "Labyrinthine Recall", - "entries": [ - "The minotaur can perfectly recall any path it has traveled." - ] - }, - { - "name": "Reckless", - "entries": [ - "At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." - ] - }, - { - "name": "Relentless (Recharges after a Short or Long Rest)", + "name": "Nimble Escape", "entries": [ - "If the minotaur takes 25 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." + "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." ] } ], "action": [ { - "name": "Multiattack", + "name": "Scimitar", "entries": [ - "The minotaur makes three attacks: two with its claws and one with gore." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { - "name": "Claws", + "name": "Javelin", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] - }, + } + ], + "reaction": [ { - "name": "Gore", + "name": "Self-Sacrifce", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." + "When a creature within 5 feet of the goblin is hit by an attack, the goblin swaps places with that creature and is hit instead." ] } ], - "traitTags": [ - "Charge", - "Reckless" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/minotaursavagebullofbaphomet.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/minotaursavagebullofbaphomet.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinbodyguard.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0104.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", "type": "external" } } ] }, - "page": 0, - "savingThrowForced": [ - "strength" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/goblinbodyguard.png", + "attachedItems": [ + "javelin|phb", + "scimitar|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Minotaur Berserker", + "name": "Goblin Chieftain", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "S" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "goblin" + ] + }, "alignment": [ "C", "E" ], "ac": [ { - "ac": 14, + "ac": 18, "from": [ - "natural armor" + "{@item scale mail|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 50, + "formula": "9d6 + 9" }, "speed": { - "walk": 40 - }, - "str": 20, - "dex": 11, - "con": 18, - "int": 6, - "wis": 16, - "cha": 9, - "skill": { - "perception": "+9" + "walk": 30 }, + "str": 10, + "dex": 14, + "con": 14, + "int": 10, + "wis": 10, + "cha": 12, "senses": [ "darkvision 60 ft." ], - "passive": 19, + "passive": 10, "languages": [ - "Abyssal" + "Goblin" ], - "cr": "5", + "cr": "3", "trait": [ { - "name": "Charge", + "name": "Nimble Escape", "entries": [ - "If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 ({@damage 2d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." + "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." ] }, { - "name": "Labyrinthine Recall", + "name": "Ganglord's Presence", "entries": [ - "The minotaur can perfectly recall any path it has traveled." + "A goblin ally that starts its turn with 30 feet of this goblin and can see and hear this goblin deals an extra 3 ({@dice 1d6}) damage on its weapon damage rolls against a creature if at least two of the goblin's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Reckless", + "name": "Sneak Attack (1/Turn)", "entries": [ - "At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "The goblin deals an extra 10 ({@dice 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn't {@condition incapacitated} and the goblin doesn't have disadvantage on the attack roll." ] } ], @@ -32723,39 +33517,48 @@ { "name": "Multiattack", "entries": [ - "The minotaur makes two attacks: one with its greataxe and one with gore. It can use Cleaving Swing in place of one attack." - ] - }, - { - "name": "Greataxe", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) slashing damage." - ] - }, - { - "name": "Gore", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage." + "The goblin makes two scimitar attacks." ] }, { - "name": "Cleaving Swing {@recharge 5}", + "name": "Scimitar", "entries": [ - "The minotaur swings its greataxe, and every creature within 5 feet of it must succeed on a {@dc 16} Dexterity saving throw. On a failed saving throw, a creature takes 18 ({@damage 2d12 + 5}) slashing damage, or half as much damage on a successful one." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] } ], "reaction": [ { - "name": "Death Strike", + "name": "Redirect Attack", "entries": [ - "In response to being reduced to 0 hit points by an attack and the attack is not a critical hit, the minotaur can move up to half its speed and make one melee attack with advantage before dying or falling {@condition unconscious}." + "When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinshaman.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/goblinchieftain.png", + "attachedItems": [ + "scimitar|phb" + ], "traitTags": [ - "Charge", - "Reckless" + "Sneak Attack" ], "senseTags": [ "D" @@ -32764,663 +33567,660 @@ "Multiattack" ], "languageTags": [ - "AB" + "GO" ], "damageTags": [ - "S", - "P" + "S" ], "miscTags": [ - "MW", - "MLW" - ], - "page": 0, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0104.webp", - "type": "external" - } - } - ] - }, - "attachedItems": [ - "greataxe|phb" - ], - "savingThrowForced": [ - "dexterity", - "strength" + "MLW", + "MW" ] }, { - "name": "Mind Flayer Warlock", + "name": "Goblin Cutthroat", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "S" ], - "type": "aberration", + "type": { + "type": "humanoid", + "tags": [ + "goblin" + ] + }, "alignment": [ - "L", + "C", "E" ], "ac": [ { "ac": 15, "from": [ - "{@item breastplate|phb}" + "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 98, - "formula": "15d8 + 30" + "average": 17, + "formula": "5d6" }, "speed": { "walk": 30 }, - "str": 11, - "dex": 12, - "con": 14, - "int": 19, - "wis": 17, - "cha": 19, - "save": { - "int": "+8", - "wis": "+7", - "cha": "+8" - }, - "skill": { - "arcana": "+8", - "deception": "+8", - "insight": "+7", - "perception": "+7", - "persuasion": "+8", - "stealth": "+5" - }, + "str": 8, + "dex": 16, + "con": 10, + "int": 10, + "wis": 8, + "cha": 8, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 17, + "passive": 9, "languages": [ - "Deep Speech", - "Undercommon", - "telepathy 120 ft." - ], - "cr": "9", - "spellcasting": [ - { - "name": "Innate Spellcasting (Psionics)", - "headerEntries": [ - "The mind flayer's innate spellcasting ability is Intelligence (spell save {@dc 16}). The mind flayer can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell levitate}" - ], - "daily": { - "1": [ - "{@spell dominate monster}", - "{@spell plane shift} (self only)" - ] - }, - "ability": "int" - }, - { - "name": "Spellcasting", - "headerEntries": [ - "The mind flayer is an 15th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell guidance}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}", - "{@spell shocking grasp}" - ] - }, - "5": { - "lower": 1, - "slots": 4, - "spells": [ - "{@spell armor of Agathys}", - "{@spell arms of Hadar}", - "{@spell crown of madness}", - "{@spell clairvoyance}", - "{@spell contact other plane}", - "{@spell detect thoughts}", - "{@spell dimension door}", - "{@spell dissonant whispers}", - "{@spell dominate beast}", - "{@spell telekinesis}", - "{@spell vampiric touch}" - ] - } - }, - "daily": { - "1e": [ - "{@spell circle of death}", - "{@spell maddening darkness|XGE}", - "{@spell power word pain|XGE}" - ] - }, - "ability": "cha" - } + "Common", + "Goblin" ], + "cr": "1", "trait": [ { - "name": "Magic Resistance", + "name": "Nimble Escape", "entries": [ - "The mind flayer has advantage on saving throws against spells and other magical effects." + "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." ] }, { - "name": "Whispering Aura", + "name": "Sneak Attack (1/Turn)", "entries": [ - "At the start of each of the mind flayer's turns, each creature of its choice within 5 feet of it must succeed on a {@dc 16} Wisdom saving throw or take 14 ({@damage 4d6}) psychic damage, provided that the mind flayer isn't {@condition incapacitated}." + "The goblin deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn't {@condition incapacitated} and the goblin doesn't have disadvantage on the attack roll." ] } ], "action": [ { - "name": "Tentacles", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}5 ({@damage 2d10 + 4}) psychic damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}) and must succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until this grapple ends." + "The goblin makes two dagger attacks." ] }, { - "name": "Extract Brain", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the mind flayer. {@h}55 ({@damage 10d10}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 15}). If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Mind Blast {@recharge 5}", + "name": "Shortbow", "entries": [ - "The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 16} Intelligence saving throw or take 22 ({@damage 4d8 + 4}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] } ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Tentacles" - ], - "languageTags": [ - "DS", - "U", - "TP" - ], - "damageTags": [ - "Y", - "P" - ], - "spellcastingTags": [ - "P", - "I", - "CL" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mindflayerwarlock.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mindflayerwarlock.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0103.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ + "attachedItems": [ + "dagger|phb", + "shortbow|phb" + ], + "traitTags": [ + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ "C", - "L", - "N", - "O", - "Y" + "GO" ], - "savingThrowForced": [ - "intelligence", - "wisdom" + "damageTags": [ + "P" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "intelligence", - "strength", - "wisdom" + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ] }, { - "name": "Mind Flayer Sorcerer", + "name": "Goblin Shaman", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "S" ], - "type": "aberration", + "type": { + "type": "humanoid", + "tags": [ + "goblin" + ] + }, "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ - "{@item breastplate|phb}" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 77, - "formula": "14d8 + 14" + "average": 31, + "formula": "7d6 + 7" }, "speed": { "walk": 30 }, - "str": 11, - "dex": 12, + "str": 8, + "dex": 14, "con": 12, - "int": 19, - "wis": 15, - "cha": 19, - "save": { - "int": "+8", - "wis": "+6", - "cha": "+8" - }, - "skill": { - "arcana": "+8", - "deception": "+8", - "insight": "+6", - "perception": "+6", - "persuasion": "+8", - "stealth": "+5" - }, + "int": 10, + "wis": 14, + "cha": 8, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 16, + "passive": 12, "languages": [ - "Deep Speech", - "Undercommon", - "telepathy 120 ft." + "Goblin" ], - "cr": "9", + "cr": "2", "spellcasting": [ - { - "name": "Innate Spellcasting (Psionics)", - "headerEntries": [ - "The mind flayer's innate spellcasting ability is Intelligence (spell save {@dc 16}). The mind flayer can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell levitate}" - ], - "daily": { - "1": [ - "{@spell dominate monster}", - "{@spell plane shift} (self only)" - ] - }, - "ability": "int" - }, { "name": "Spellcasting", "headerEntries": [ - "The mind flayer is an 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following sorcerer spells prepared:" + "The goblin is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following druid spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell blade ward}", - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell ray of frost}", - "{@spell shocking grasp}" + "{@spell druidcraft}", + "{@spell poison spray}", + "{@spell thorn whip}" ] }, "1": { "slots": 4, "spells": [ - "{@spell shield}", + "{@spell earth tremor|XGE}", + "{@spell entangle}", "{@spell thunderwave}" ] }, "2": { "slots": 3, "spells": [ - "{@spell blur}", - "{@spell ray of enfeeblement}" + "{@spell hold person}", + "{@spell spike growth}" ] }, "3": { - "slots": 3, - "spells": [ - "{@spell catnap|XGE}", - "{@spell counterspell}", - "{@spell lightning bolt}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell greater invisibility}", - "{@spell vitriolic sphere|XGE}" - ] - }, - "5": { "slots": 2, "spells": [ - "{@spell cone of cold}", - "{@spell dominate person}" + "{@spell conjure animals} (rats, spiders, and wolves only)", + "{@spell erupting earth|XGE}" ] } }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { - "name": "Magic Resistance", - "entries": [ - "The mind flayer has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Sorcery Points", + "name": "Nimble Escape", "entries": [ - "The mind flayer has 10 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - "Heightened Spell: When the mind flayer casts a spell that forces a creature to make a saving throw to resist the spell's effects, it can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", - "Quickened Spell: When the mind flayer casts a spell that has a casting time of 1 action, the mind flayer can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "Subtle Spell: When the mind flayer casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components." + "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." ] } ], "action": [ { - "name": "Tentacles", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}5 ({@damage 2d10 + 4}) psychic damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}) and must succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until this grapple ends." - ] - }, - { - "name": "Extract Brain", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the mind flayer. {@h}55 ({@damage 10d10}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 15}). If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { - "name": "Mind Blast {@recharge 5}", + "name": "Change Shape (Recharges after a Short or Long Rest)", "entries": [ - "The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 16} Intelligence saving throw or take 22 ({@damage 4d8 + 4}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The goblin magically polymorphs into a worg, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Tentacles" - ], - "languageTags": [ - "DS", - "U", - "TP" - ], - "damageTags": [ - "Y", - "P" - ], - "spellcastingTags": [ - "P", - "I", - "CS" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mindflayersorcerer.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mindflayersorcerer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinshaman.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0103.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0066.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/goblinshaman.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Goblin Shaman Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "scimitar|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Shapechanger" + ], + "languageTags": [ + "GO" + ], + "damageTags": [ + "S" + ], "damageTagsSpell": [ - "A", - "C", - "L", + "B", + "I", + "P", "T" ], - "savingThrowForced": [ - "intelligence" + "spellcastingTags": [ + "CD" + ], + "miscTags": [ + "MLW", + "MW" ], "savingThrowForcedSpell": [ - "charisma", "constitution", "dexterity", + "strength", "wisdom" ] }, { - "name": "Mind Flayer Assassin", + "name": "Goblin Skeleton", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "S" ], - "type": "aberration", + "type": "undead", "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "{@item studded leather armor|phb}" + "{@item leather armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 71, - "formula": "13d8 + 13" + "average": 7, + "formula": "2d6" }, "speed": { "walk": 30 }, - "str": 11, - "dex": 17, - "con": 12, - "int": 19, - "wis": 15, - "cha": 15, - "save": { - "dex": "+6", - "int": "+7", - "wis": "+5" - }, - "skill": { - "deception": "+7", - "insight": "+7", - "investigation": "+7", - "perception": "+8", - "persuasion": "+7", - "stealth": "+9" - }, + "str": 8, + "dex": 16, + "con": 10, + "int": 6, + "wis": 8, + "cha": 8, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." + ], + "passive": 9, + "immune": [ + "cold", + "poison" + ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" ], - "passive": 19, "languages": [ - "Deep Speech", - "Undercommon", - "telepathy 120 ft." + "understands Common", + "Goblin but can't speak" ], - "cr": "8", - "spellcasting": [ + "cr": "1/4", + "trait": [ { - "name": "Innate Spellcasting (Psionics)", - "headerEntries": [ - "The mind flayer's innate spellcasting ability is Intelligence (spell save {@dc 16}). The mind flayer can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell levitate}" - ], - "daily": { - "1": [ - "{@spell dominate monster}", - "{@spell plane shift} (self only)" - ] - }, - "ability": "int" + "name": "Nimble Escape", + "entries": [ + "The skeleton can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." + ] } ], - "trait": [ + "action": [ { - "name": "Magic Resistance", + "name": "Scimitar", "entries": [ - "The mind flayer has advantage on saving throws against spells and other magical effects." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Assassinate", + "name": "Shortbow", "entries": [ - "During its first turn, the mind flayer has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the mind flayer scores against a surprised creature is a critical hit." + "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] - }, + } + ], + "attachedItems": [ + "scimitar|phb", + "shortbow|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS", + "GO" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ] + }, + { + "name": "Goblin Skirmisher", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "S" + ], + "type": { + "type": "humanoid", + "tags": [ + "goblin" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ { - "name": "Soul Knives", + "ac": 16, + "from": [ + "{@item leather armor|phb}", + "{@item shield|phb}" + ] + } + ], + "hp": { + "average": 14, + "formula": "4d6" + }, + "speed": { + "walk": 30 + }, + "str": 8, + "dex": 16, + "con": 10, + "int": 10, + "wis": 8, + "cha": 8, + "senses": [ + "darkvision 60 ft." + ], + "passive": 9, + "languages": [ + "Common", + "Goblin" + ], + "cr": "1/2", + "trait": [ + { + "name": "Nimble Escape", "entries": [ - "As a bonus action, the mind flayer can create scintillating knives of energy that project from both of its fists. It can't hold anything in its hands while manifesting these blades. It can dismiss them as a bonus action." + "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Skirmish Advantage", "entries": [ - "The mind flayer deals an extra 10 ({@dice 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the mind flayer that isn't {@condition incapacitated} and the mind flayer doesn't have disadvantage on the attack roll." + "The goblin gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn." ] } ], "action": [ { - "name": "Multiattack", + "name": "Javelin", "entries": [ - "The mind flayer makes three attacks: one with its tentacles and two with its soul knives." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Soul Knife", + "name": "Shortbow", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) psychic damage, and the target can't take reactions until the end of the mind flayer's next turn." + "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] - }, + } + ], + "reaction": [ { - "name": "Tentacles", + "name": "Skirmisher", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}5 ({@damage 2d10 + 4}) psychic damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}) and must succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until this grapple ends." + "When an enemy the goblin can see ends its turn within 5 feet of it, the goblin can move up to half its speed. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}." ] - }, + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", + "type": "external" + } + } + ] + }, + "attachedItems": [ + "javelin|phb", + "shortbow|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW", + "THW" + ] + }, + { + "name": "Goblin Witch Doctor", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "S" + ], + "type": { + "type": "humanoid", + "tags": [ + "goblin" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ { - "name": "Extract Brain", + "ac": 14, + "from": [ + "{@item hide armor|phb}" + ] + } + ], + "hp": { + "average": 17, + "formula": "5d6" + }, + "speed": { + "walk": 30 + }, + "str": 8, + "dex": 14, + "con": 10, + "int": 10, + "wis": 13, + "cha": 8, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "languages": [ + "Common", + "Goblin" + ], + "cr": "1", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The goblin is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 11}, {@hit 3} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell chill touch}", + "{@spell poison spray}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell false life}", + "{@spell ray of sickness}", + "{@spell word of healing}" + ] + }, + "2": { + "slots": 2, + "spells": [ + "{@spell blindness/deafness}", + "{@spell hold person}", + "{@spell spiritual weapon}" + ] + } + }, + "ability": "wis" + } + ], + "trait": [ + { + "name": "Nimble Escape", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the mind flayer. {@h}55 ({@damage 10d10}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 15}). If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain." + "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." ] - }, + } + ], + "action": [ { - "name": "Mind Blast {@recharge 5}", + "name": "Scimitar", "entries": [ - "The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 16} Intelligence saving throw or take 22 ({@damage 4d8 + 4}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] } ], - "traitTags": [ - "Magic Resistance", - "Sneak Attack" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "languageTags": [ - "DS", - "U", - "TP" - ], - "damageTags": [ - "Y", - "P" - ], - "spellcastingTags": [ - "P", - "I" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mindflayerassassin.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mindflayerassassin.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinwitchdoctor.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0103.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", "type": "external" } } ] }, - "page": 0, - "savingThrowForced": [ - "intelligence" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/goblinwitchdoctor.png", + "attachedItems": [ + "scimitar|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "I", + "N", + "O" + ], + "spellcastingTags": [ + "CC" + ], + "miscTags": [ + "MLW", + "MW" ], "savingThrowForcedSpell": [ "charisma", @@ -33429,239 +34229,253 @@ ] }, { - "name": "Mimic, Enormous", + "name": "Gorgimera", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": { - "type": "monstrosity", - "tags": [ - "shapechanger" - ] - }, + "type": "monstrosity", "alignment": [ - "N" + "C", + "E" ], "ac": [ - 14 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 225, - "formula": "18d12 + 108" + "average": 152, + "formula": "16d10 + 64" }, "speed": { - "walk": 25 + "walk": 30, + "fly": 60 }, - "str": 25, - "dex": 12, - "con": 23, - "int": 7, - "wis": 15, - "cha": 8, + "str": 20, + "dex": 11, + "con": 19, + "int": 3, + "wis": 14, + "cha": 10, "skill": { - "stealth": "+11" + "perception": "+10" }, "senses": [ "darkvision 60 ft." ], - "passive": 12, - "immune": [ - "acid" - ], + "passive": 20, "conditionImmune": [ - "prone" + "petrified" ], - "cr": "13", + "languages": [ + "understands Draconic but can't speak" + ], + "cr": "10", "trait": [ { - "name": "Shapechanger", + "name": "Three-Headed", "entries": [ - "The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn 't transformed. It reverts to its true form if it dies." + "The gorgimera has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." ] }, { - "name": "Adhesive (Object Form Only)", + "name": "Trampling Charge", "entries": [ - "The mimic adheres to anything that touches it. A creature adhered to the mimic is also {@condition grappled} by it (escape {@dc 17}). Ability checks made to escape this grapple have disadvantaged." + "If the gorgimera moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the gorgon can make one attack with its hooves against it as a bonus action." ] - }, + } + ], + "action": [ { - "name": "Ambusher", + "name": "Multiattack", "entries": [ - "The mimic has advantage on attack rolls against any creature it has surprised." + "The gorgimera makes four attacks: one with its lion head's bite, one with its dragon head's bite, one with its gore, and one with its claws. When its lightning breath is available, it can use the lightning breath in place of its dragon head's bite. When its petrifcation breath is available, it can use the petrifcation breath in place of its gore. However, it can't use both lightning and petrifcation breaths on the same turn." ] }, { - "name": "False Appearance (Object Form Only)", + "name": "Dragon Head's Bite", "entries": [ - "While the mimic remains motionless, it is indistinguishable from an ordinary object." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) percing damage plus 5 ({@dice 1d10}) lightning." ] }, { - "name": "Grappler", + "name": "Lion Head's Bite", "entries": [ - "The mimic has advantage on attack rolls against any creature {@condition grappled} by it." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) percing damage." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Gore", "entries": [ - "The mimic makes four attacks: two with its pseudopods and one with its bite or acid spit." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) bludgeoning damage." ] }, { - "name": "Pseudopod", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 ft. one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { - "name": "Bite", + "name": "Hooves", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 ft. one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage plus 13 ({@damage 3d8}) acid damage, and if the target is Medium or smaller, it is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the mimic can bite only the {@condition grappled} creature and has advantage on attack rolls to do so." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage." ] }, { - "name": "Acid Spit", + "name": "Lightning Breath {@recharge}", "entries": [ - "{@atk rs} {@hit 7} to hit, range 60 ft., one target. {@h}27 ({@damage 6d8}) acid damage." + "The dragon head exhales lightning in an 30-foot line that is 5 feet wide. Each creature in that line must succeed on a {@dc 16} Dexterity saving throw, taking 44 ({@damage 8d10}) lightning damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Swallow", + "name": "Petrifcation Breath {@recharge}", "entries": [ - "The mimic makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the mimic, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the mimic's turns. A mimic can have only up to one Medium or two Small creatures swallowed at a time.", - "If the mimic takes 30 damage or more on a single turn from the swallowed creature, the mimic must succeed on a {@dc 16} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the mimic. If the mimic dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}." + "The gorgon head exhales petrifying gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw. On a failed save, a target begins to turn to stone and is {@condition restrained}. The {@condition restrained} target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrifed until freed by the {@spell greater restoration} spell or other magic." ] } ], - "traitTags": [ - "Ambusher", - "False Appearance", - "Shapechanger" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "damageTags": [ - "B", - "A" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mimicenormous.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mimicenormous.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0102.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0015.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Mimic, Enormous Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Gorgimera Token.webp", + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "B", + "L", + "S" + ], + "miscTags": [ + "AOE", + "MW" ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity", + "strength" ] }, { - "name": "Greater Mimic", + "name": "Goristro Juggernaut", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], "type": { - "type": "monstrosity", + "type": "fiend", "tags": [ - "shapechanger" + "demon" ] }, "alignment": [ - "N" + "C", + "E" ], "ac": [ - 13 + { + "ac": 20, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 377, + "formula": "26d12 + 208" }, "speed": { - "walk": 20 + "walk": 40 }, - "str": 21, - "dex": 12, - "con": 19, + "str": 26, + "dex": 11, + "con": 26, "int": 6, - "wis": 14, - "cha": 8, + "wis": 13, + "cha": 4, + "save": { + "str": "+14", + "dex": "+6", + "con": "+14", + "wis": "+7" + }, "skill": { - "stealth": "+7" + "perception": "+7" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 17, + "resist": [ + "cold", + "fire", + "lightning", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } ], - "passive": 12, "immune": [ - "acid" + "poison" ], "conditionImmune": [ - "prone" + "poisoned" ], - "cr": "7", + "languages": [ + "Abyssal", + "telepathy 120 ft." + ], + "cr": "18", "trait": [ { - "name": "Shapechanger", - "entries": [ - "The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn 't transformed. It reverts to its true form if it dies." - ] - }, - { - "name": "Adhesive (Object Form Only)", + "name": "Charge", "entries": [ - "The mimic adheres to anything that touches it. A creature adhered to the mimic is also {@condition grappled} by it (escape {@dc 15}). Ability checks made to escape this grapple have disadvantage." + "If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 44 ({@damage 8d10}) piercing damage. If the target is a creature, it must succeed on a {@dc 22} Strength saving throw or be pushed up to 20 feet away and knocked {@condition prone}. If the target's saving throw fails by 5 or more, the target is also {@condition stunned} until the end of its next turn." ] }, { - "name": "Ambusher", + "name": "Labyrinthine Recall", "entries": [ - "The mimic has advantage on attack rolls against any creature it has surprised." + "The goristro can perfectly recall any path it has traveled." ] }, { - "name": "False Appearance (Object Form Only)", + "name": "Magic Resistance", "entries": [ - "While the mimic remains motionless, it is indistinguishable from an ordinary object." + "The demon has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Grappler", + "name": "Siege Monster", "entries": [ - "The mimic has advantage on attack rolls against any creature {@condition grappled} by it." + "The goristro deals double damage to objects and structures." ] } ], @@ -33669,170 +34483,137 @@ { "name": "Multiattack", "entries": [ - "The mimic makes three attacks: two with its pseudopods and one with its bite or acid spit." + "The goristro makes four attacks: one with its bite, two with its fists, and one with its hoof. The goristro can use its Trample in place of its hoof attack if it is available." ] }, { - "name": "Pseudopod", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft. one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait." + "{@atk mw} {@hit 14} to hit, reach 5 ft., one target. {@h}24 ({@damage 3d10 + 8}) piercing damage." ] }, { - "name": "Bite", + "name": "Fist", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft. one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 9 ({@damage 2d8}) acid damage." + "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) bludgeoning damage." ] }, { - "name": "Acid Spit", + "name": "Hoof", "entries": [ - "{@atk rs} {@hit 5} to hit, range 60 ft., one target. {@h}18 ({@damage 4d8}) acid damage." + "{@atk mw} {@hit 14} to hit, reach 5 ft., one target. {@h}24 ({@damage 3d10 + 8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 22} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Gore", + "entries": [ + "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}52 ({@damage 8d10 + 8}) piercing damage." + ] + }, + { + "name": "Trample {@recharge 5}", + "entries": [ + "The goristro moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the goristro enters must succeed on a {@dc 22} Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the goristro's path. On a failed save, the creature falls {@condition prone} and takes 24 ({@damage 3d10 + 8}) bludgeoning damage. If the goristro remains in the {@condition prone} creature's space, the creature is also {@condition restrained} until it's no longer in the same space as the goristro. While {@condition restrained} in this way, the creature, or another creature within 5 feet of it, can make a {@dc 22} Strength check. On a success, the creature is shunted to an unoccupied space of its choice within 5 feet of the goristro and is no longer {@condition restrained}." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1276.webp", + "type": "external" + } + } + ] + }, "traitTags": [ - "Ambusher", - "False Appearance", - "Shapechanger" + "Charge", + "Magic Resistance", + "Siege Monster" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "AB", + "TP" + ], "damageTags": [ "B", - "A" + "P" ], "miscTags": [ - "MW" + "MW", + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatermimic.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatermimic.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4332.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Mimic, Greater Token.webp", - "name": "v2 art" - } + "savingThrowForced": [ + "dexterity", + "strength" ] }, { - "name": "Merrow Shaman", + "name": "Great Bulette", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], "ac": [ - 13 + { + "ac": 18, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 189, + "formula": "14d12 + 98" }, "speed": { - "walk": 10, - "swim": 40 + "walk": 30 }, - "str": 18, - "dex": 10, - "con": 16, - "int": 8, - "wis": 16, - "cha": 9, + "str": 23, + "dex": 11, + "con": 25, + "int": 2, + "wis": 10, + "cha": 5, "skill": { - "perception": "+4", - "religion": "+4" + "perception": "+8" }, "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "languages": [ - "Aquan", - "Common" - ], - "cr": "5", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The merrow is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following druid spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell druidcraft}", - "{@spell poison spray}", - "{@spell shape water|XGE}", - "{@spell thunderclap|XGE}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell entangle}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blindness/deafness}", - "{@spell hold person}", - "{@spell moonbeam}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell call lightning}", - "{@spell tidal wave|XGE}", - "{@spell wall of water|XGE}" - ] - }, - "4": { - "slots": 2, - "spells": [ - "{@spell control water}", - "{@spell watery sphere|XGE}" - ] - } - }, - "ability": "wis" - } + "darkvision 60 ft.", + "tremorsense 60 ft." ], + "passive": 18, + "cr": "12", "trait": [ { - "name": "Amphibious", + "name": "Standing Leap", + "entries": [ + "The bulette's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start." + ] + }, + { + "name": "Burst Forth (Recharges after a Short or Long Rest)", + "entries": [ + "The bulette breaks through solid ground or wall as a bonus action, showering the area with debris. Each creature within 15 feet of the bulette that is surprised must succeed on a {@dc 18} Strength check, taking 20 ({@damage 4d6 + 6}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one." + ] + }, + { + "name": "Relentless (Recharges after a Short or Long Rest)", "entries": [ - "The merrow can breathe air and water." + "If the bulette takes 29 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." ] } ], @@ -33840,165 +34621,134 @@ { "name": "Multiattack", "entries": [ - "The merrow makes two attacks: one with its bite and one with its claws or harpoon." + "The bulette makes three melee attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}38 ({@damage 5d12 + 6}) percing damage, and if the target is Medium or smaller, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the bulette can bite only the {@condition grappled} creature and has advantage on attack rolls to do so." ] }, { - "name": "Claws", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage." ] }, { - "name": "Harpoon", + "name": "Deadly Leap", "entries": [ - "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 7 ({@damage 2d6}) lightning damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow." + "If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a {@dc 18} Strength or Dexterity saving throw (target's choice) or be knocked {@condition prone} and take 19 ({@dice 3d8 + 6}) bludgeoning damage plus 19 ({@damage 3d8 + 6}) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked {@condition prone}, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is with in range, the creature instead falls {@condition prone} in the bulette's space." ] }, { - "name": "Change Shape (Recharges after a Short or Long Rest)", + "name": "Swallow", "entries": [ - "The merrow magically polymorphs into a hunter shark, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "The bulette makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the bulette, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the bulette's turns. A bulette can have only up to one Medium or two Small creatures swallowed at a time.", + "If the bulette takes 30 damage or more on a single turn from the swallowed creature, the bulette must succeed on a {@dc 17} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the bulette. If the bulette dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}." ] } ], - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "AQ", - "C" - ], - "damageTags": [ - "P", - "S", - "L" - ], - "spellcastingTags": [ - "CD" - ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/merrowchampion.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merrowchampion.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatbulette.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0101.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0011.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "I", - "L", - "R", - "T" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatbulette.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Merrow Shaman Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Bulette, Greater Token.webp", "name": "v2 art" } ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "strength", - "wisdom" + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "damageTags": [ + "A", + "B", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Merrow Champion", + "name": "Great Horned Owlbear", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 143, - "formula": "15d10 + 60" + "average": 86, + "formula": "9d10 + 36" }, "speed": { - "walk": 10, - "swim": 40 + "walk": 40 }, - "str": 20, - "dex": 10, + "str": 22, + "dex": 14, "con": 18, - "int": 8, - "wis": 10, - "cha": 9, + "int": 3, + "wis": 12, + "cha": 7, "skill": { - "athletics": "+8", - "perception": "+3" + "perception": "+3", + "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 13, - "languages": [ - "Aquan", - "Common" - ], - "cr": "7", + "cr": "4", "trait": [ { - "name": "Amphibious", - "entries": [ - "The merrow can breathe air and water." - ] - }, - { - "name": "Indomitable (2/Day)", + "name": "Keen Sight and Smell", "entries": [ - "The merrow rerolls a failed saving throw. It must use the new roll." + "The owlbear has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." ] }, { - "name": "Second Wind (Recharges after a Short or Long Rest)", + "name": "Stunning Screech {@recharge 5}", "entries": [ - "As a bonus action, the merrow can regain 15 hit points." + "As a bonus action, the owlbear emits a shrill, earsplitting screech. Each creature within 20 feet of the owlbear and able to hear the screech succeed on a {@dc 13} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] } ], @@ -34006,36 +34756,24 @@ { "name": "Multiattack", "entries": [ - "The merrow makes three attacks: one with its bite and one with its claws or harpoon, and one with its tail." + "The owlbear uses Stunning Screech. It then makes two attacks: one with its beak and one with its claws." ] }, { - "name": "Bite", + "name": "Beak", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." ] }, { "name": "Claws", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or be {@condition poisoned} for 1 minute. The target is also {@condition paralyzed} while {@condition poisoned} in this way. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage." - ] - }, - { - "name": "Harpoon", - "entries": [ - "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}11 ({@damage 2d6 + 5}) piercing damage plus 10 ({@damage 3d6}) poison damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) slashing damage." ] } ], "traitTags": [ - "Amphibious" + "Keen Senses" ], "senseTags": [ "D" @@ -34043,868 +34781,916 @@ "actionTags": [ "Multiattack" ], - "languageTags": [ - "AQ", - "C" - ], "damageTags": [ "P", - "S", - "B", - "I" + "S" ], "miscTags": [ - "MW", - "RCH", - "RW" + "AOE", + "MW" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Greater Cockatrice", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "L" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 119, + "formula": "14d10 + 42" + }, + "speed": { + "walk": 30, + "fly": 40 + }, + "str": 18, + "dex": 15, + "con": 16, + "int": 2, + "wis": 13, + "cha": 5, + "skill": { + "perception": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "immune": [ + "poison" + ], + "conditionImmune": [ + "petrified", + "poisoned" + ], + "cr": "8", + "trait": [ + { + "name": "Petrifying Gaze", + "entries": [ + "If a creature starts its turn within 30 feet of the cockatrice and the two of them can see each other, the cockatrice can force the creature to make a {@dc 14} Constitution saving throw if the cockatrice isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrifed until freed by the {@spell greater restoration} spell or other magic.", + "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the cockatrice until the start of its next turn, when it can avert its eyes again. If it looks at the cockatrice in the meantime, it must immediately make the save." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The cockatrice makes three attacks: one with its bite, one with its claws, and one with its stinger." + ] + }, + { + "name": "Beak", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw against being magically petrifed. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrifed for 24 hours." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + ] + }, + { + "name": "Stinger", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 10 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage. The target must succeed on a {@dc 15} Constitution saving throw, taking 31 ({@damage 9d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/merrowchampion.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merrowchampion.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatercockatrice.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0101.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0019.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatercockatrice.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Merrow Champion Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Cockatrice, Greater Token.webp", "name": "v2 art" } ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], "savingThrowForced": [ "constitution" ] }, { - "name": "Merfolk Shaman", + "name": "Greater Couatl", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "merfolk" - ] - }, + "type": "celestial", "alignment": [ - "N", - "E" + "L", + "G" ], "ac": [ - 11 + { + "ac": 20, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 200, + "formula": "19d10 + 95" }, "speed": { - "walk": 10, - "swim": 40 + "walk": 40, + "fly": 90 }, - "str": 10, - "dex": 13, - "con": 14, - "int": 11, - "wis": 16, - "cha": 12, - "skill": { - "perception": "+5", - "religion": "+5" + "str": 20, + "dex": 20, + "con": 21, + "int": 20, + "wis": 22, + "cha": 20, + "save": { + "con": "+10", + "wis": "+11", + "cha": "+10" }, - "passive": 15, + "senses": [ + "truesight 120 ft." + ], + "passive": 16, + "resist": [ + "radiant" + ], + "immune": [ + "psychic", + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "conditionImmune": [ + "petrified" + ], "languages": [ - "Aquan", - "Common" + "all", + "telepathy 120 ft." ], - "cr": "2", + "cr": "15", "spellcasting": [ { - "name": "Spellcasting", + "name": "Innate Spellcasting", "headerEntries": [ - "The merfolk is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following druid spells prepared:" + "The greater couatl's spellcasting ability is Charisma (spell save {@dc 18}). It can innately cast the following spells, requiring only verbal components:" ], - "spells": { - "0": { - "spells": [ - "{@spell druidcraft}", - "{@spell frostbite|XGE}", - "{@spell shape water|XGE}", - "{@spell thunderclap|XGE}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell healing word}", - "{@spell entangle}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell healing spirit|XGE}", - "{@spell hold person}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell tidal wave|XGE}", - "{@spell wall of water|XGE}" - ] - }, - "4": { - "slots": 2, - "spells": [ - "{@spell control water}", - "{@spell watery sphere|XGE}" - ] - } + "will": [ + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell detect thoughts}" + ], + "daily": { + "3e": [ + "{@spell bless}", + "{@spell create food and water}", + "{@spell cure wounds}", + "{@spell lesser restoration}", + "{@spell protection from poison}", + "{@spell sanctuary}", + "{@spell shield}" + ], + "2e": [ + "{@spell dawn|XGE}", + "{@spell dream}", + "{@spell greater restoration}", + "{@spell scrying}" + ], + "1e": [ + "{@spell divine word}", + "{@spell resurrection}", + "{@spell temple of the gods|XGE}" + ] }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Amphibious", + "name": "Ethereal Jaunt", "entries": [ - "The merfolk can breathe air and water." + "As a bonus action, the greater couatl can magically shift from the Material Plane to the Ethereal Plane, or vice versa." + ] + }, + { + "name": "Flyby", + "entries": [ + "The greater couatl doesn't provoke an {@action opportunity attack} when it flies out of an enemy's reach." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The greater couatl's weapon attacks are magical." + ] + }, + { + "name": "Shielded Mind", + "entries": [ + "The greater couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location." + ] + }, + { + "name": "Twist Free", + "entries": [ + "The greater couatl automatically makes its saving throws against paralysis and being {@condition restrained} at the end of its turn as long as it is not {@condition unconscious}." ] } ], "action": [ { - "name": "Spear", + "name": "Multiattack", "entries": [ - "{@atk mw,rw} {@hit 2} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d6 + 2}) piercing damage, or 4 ({@damage 1d8}) piercing damage if used with two hands to make a melee attack." + "The greater couatl makes two attacks: one with its bite and one to constrict." ] }, { - "name": "Change Shape (Recharges after a Short or Long Rest)", + "name": "Bite", "entries": [ - "The merfolk magically polymorphs into a giant sea horse or giant octopus, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d6 + 5}) piercing damage and the target must succeed on a {@dc 18} Constitution saving throw or be {@condition poisoned} for 24 hours.", + "Until this poison ends, the target is {@condition unconscious}. Another creature can use an action to shake the target awake." + ] + }, + { + "name": "Constrict", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 10 ft., one Large or smaller creature. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the greater couatl can't constrict another target." + ] + }, + { + "name": "Change Shape", + "entries": [ + "The greater couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the greater couatl's choice).", + "In a new form, the greater couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the greater couatl can use its bite in that form." ] } ], - "traitTags": [ - "Amphibious" - ], - "languageTags": [ - "AQ", - "C" - ], - "damageTags": [ - "P" - ], - "spellcastingTags": [ - "CD" - ], - "miscTags": [ - "RW", - "MW", - "THW", - "MLW" + "legendary": [ + { + "name": "Bite", + "entries": [ + "The greater couatl makes a bite attack." + ] + }, + { + "name": "Teleport", + "entries": [ + "The greater couatl teleports up to 60 feet to an unoccupied space it can see." + ] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The greater couatl casts a spell from its list of innate spells, using a spell slot as normal." + ] + }, + { + "name": "Radiant Burst (Costs 3 Actions)", + "entries": [ + "The greater couatl emits a burst of radiant energy. All allies within 20 feet of the greater couatl regain 18 ({@dice 3d8}) hit points. All other creatures within 20 feet must succeed on a {@dc 18} Dexterity saving throw, taking 18 ({@damage 3d8}) radiant damage on a failed save, or half as much on a successful one." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/merfolkscout.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merfolkscout.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatercouatl.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0100.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0020.webp", "type": "external" } } ] }, - "actionTags": [ - "Shapechanger" - ], - "page": 0, - "damageTagsSpell": [ - "B", - "C", - "T" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatercouatl.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Merfolk Shaman Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Couatl, Greater Token.webp", "name": "v2 art" } ], - "attachedItems": [ - "spear|phb" + "traitTags": [ + "Flyby", + "Magic Weapons" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "P", + "R" + ], + "damageTagsSpell": [ + "R", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution", + "dexterity" ], "savingThrowForcedSpell": [ + "charisma", "constitution", - "dexterity", - "strength", "wisdom" ] }, { - "name": "Merfolk Scout", + "name": "Greater Gorgon", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "merfolk" - ] - }, + "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], "ac": [ - 13 + { + "ac": 20, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 28, - "formula": "5d8 + 5" + "average": 225, + "formula": "18d12 + 108" }, "speed": { - "walk": 10, - "swim": 40 + "walk": 50 }, - "str": 10, - "dex": 16, - "con": 12, - "int": 11, - "wis": 12, - "cha": 12, + "str": 24, + "dex": 11, + "con": 23, + "int": 2, + "wis": 14, + "cha": 7, "skill": { - "perception": "+3", - "stealth": "+7" + "perception": "+6" }, - "passive": 13, - "languages": [ - "Aquan", - "Common" + "senses": [ + "darkvision 60 ft." ], - "cr": "1", - "trait": [ + "passive": 16, + "conditionImmune": [ + "petrified" + ], + "cr": "10", + "action": [ { - "name": "Amphibious", + "name": "Multiattack", "entries": [ - "The merfolk can breathe air and water." + "The gorgon makes two melee attacks: one with its gore and one with its hooves. It can replace its hooves attack with Trample if it is available." ] }, { - "name": "Lightfooted", + "name": "Gore", "entries": [ - "The merfolk can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}26 ({@damage 3d12 + 7}) percing damage." ] }, { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The merfolk deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the merfolk that isn't {@condition incapacitated} and the merfolk doesn't have disadvantage on the attack roll." - ] - } - ], - "action": [ - { - "name": "Javelin", - "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." - ] - } - ], - "traitTags": [ - "Amphibious", - "Sneak Attack" - ], - "languageTags": [ - "AQ", - "C" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "RW", - "MW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/merfolkscout.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merfolkscout.webp" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "javelin|phb" - ] - }, - { - "name": "Merfolk Priest", - "source": "MonsterManualExpanded", - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "merfolk" - ] - }, - "alignment": [ - "N", - "E" - ], - "ac": [ - 11 - ], - "hp": { - "average": 39, - "formula": "7d8 + 7" - }, - "speed": { - "walk": 10, - "swim": 40 - }, - "str": 10, - "dex": 13, - "con": 12, - "int": 11, - "wis": 16, - "cha": 12, - "skill": { - "perception": "+5", - "religion": "+5" - }, - "passive": 15, - "languages": [ - "Aquan", - "Common" - ], - "cr": "2", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The merfolk is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell mending}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bless}", - "{@spell cure wounds}", - "{@spell guiding bolt}", - "{@spell sanctuary}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell aid}", - "{@spell hold person}", - "{@spell lesser restoration}", - "{@spell spiritual weapon}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell beacon of hope}", - "{@spell mass healing word}", - "{@spell revivify}", - "{@spell spirit guardians}" - ] - }, - "4": { - "slots": 1, - "spells": [ - "{@spell control water}" - ] - } - }, - "ability": "wis" - } - ], - "trait": [ - { - "name": "Amphibious", + "name": "Hooves", "entries": [ - "The merfolk can breathe air and water." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage." ] - } - ], - "action": [ + }, { - "name": "Spear", + "name": "Trample {@recharge 5}", "entries": [ - "{@atk mw,rw} {@hit 2} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d6 + 2}) piercing damage, or 4 ({@damage 1d8}) piercing damage if used with two hands to make a melee attack." + "The gorgon moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the gorgon enters must succeed on a {@dc 19} Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the gorgon's path. On a failed save, the creature falls {@condition prone} and takes 23 ({@damage 3d10 + 7}) bludgeoning damage. If the gorgon remains in the {@condition prone} creature's space, the creature is also {@condition restrained} until it's no longer in the same space as the gorgon. While {@condition restrained} in this way, the creature, or another creature within 5 feet of it, can make a {@dc 23} Strength check. On a success, the creature is shunted to an unoccupied space of its choice within 5 feet of the gorgon and is no longer {@condition restrained}" ] - } - ], - "reaction": [ + }, { - "name": "Divine Boon", + "name": "Petrifying Breath {@recharge 5}", "entries": [ - "When a creature within 30 feet of the merfolk and is visible to the merfolk hits with a melee attack, the merfolk can expend a spell slot to cause the target's melee attack to magically deal an extra 7 ({@damage 2d6}) radiant damage to a target on a hit. If the merfolk expends a spell slot of 2nd level or higher, the extra damage increases by {@dice 1d6} for each level above 1st." + "The gorgon exhales petrifying gas in a 60-foot cone. Each creature in that area must succeed on a {@dc 15} Constitution saving throw. On a failed save, a target begins to turn to stone and is {@condition restrained}. The {@condition restrained} target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrifed until freed by the {@spell greater restoration} spell or other magic." ] } ], - "traitTags": [ - "Amphibious" - ], - "languageTags": [ - "AQ", - "C" - ], - "damageTags": [ - "P", - "R" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "RW", - "MW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/merfolkscout.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merfolkscout.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatergorgon.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0100.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3082.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "N", - "O", - "R" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatergorgon.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Merfolk Priest Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Gorgon, Greater Token.webp", "name": "v2 art" } ], - "attachedItems": [ - "spear|phb" + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ - "strength", - "wisdom" + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "constitution", + "dexterity" ] }, { - "name": "Medusa, Greater", + "name": "Greater Mimic", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "monstrosity", + "type": { + "type": "monstrosity", + "tags": [ + "shapechanger" + ] + }, "alignment": [ - "L", - "E" + "N" ], "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 221, - "formula": "21d10 + 105" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "walk": 40, - "climb": 40 - }, - "str": 16, - "dex": 19, - "con": 20, - "int": 14, - "wis": 15, - "cha": 21, - "save": { - "dex": "+10", - "con": "+11", - "wis": "+8", - "cha": "+10" + "walk": 20 }, + "str": 21, + "dex": 12, + "con": 19, + "int": 6, + "wis": 14, + "cha": 8, "skill": { - "deception": "+10", - "insight": "+8", - "perception": "+8", - "stealth": "+10" + "stealth": "+7" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 17, - "resist": [ - "poison", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "languages": [ - "Common" - ], - "cr": "17", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The medusa is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It has the following sorcerer spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell chill touch}", - "{@spell minor illusion}", - "{@spell mending}", - "{@spell poison spray}", - "{@spell shape water|XGE}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell shield}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell misty step}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell counterspell}", - "{@spell fireball}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell charm monster|XGE}", - "{@spell dimension door}", - "{@spell vitriolic sphere|XGE}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell cone of cold}", - "{@spell enervation|XGE}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell globe of invulnerability}" - ] - } - }, - "ability": "cha" - } + "darkvision 60 ft." ], - "trait": [ - { - "name": "Blood of the Serpents", - "entries": [ - "A creature that hits the medusa with a melee attack that deals piercing or slashing damage and is within 5 feet of it takes 5 ({@damage 1d10}) poison damage. Additionally, a swarm of snakes (MM p.338) appears in an unoccupied space within 5 feet of the medusa, and acts as an ally of the medusa." - ] - }, - { - "name": "Petrifying Gaze", - "entries": [ - "When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a {@dc 18} Constitution saving throw if the medusa isn't {@condition incapacitated} and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrifed. Otherwise, a creature that fails the save begins to turn to stone and is {@condition restrained}. The {@condition restrained} creature must repeat the saving throw at the end of its next turn, becoming petrifed on a failure or ending the effect on a success. The petrifcation lasts until the creature is freed by the {@spell greater restoration} spell or other magic.", - "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.", - "If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze." - ] - }, - { - "name": "Sorcery Points", - "entries": [ - "The medusa has 12 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - "Heightened Spell: When the medusa casts a spell that forces a creature to make a saving throw to resist the spell's effects, the medusa can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", - "Quickened Spell: When the medusa casts a spell that has a casting time of 1 action, the medusa can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "Subtle Spell: When the medusa casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the medusa fails a saving throw, it can choose to succeed instead." - ] - } + "passive": 12, + "immune": [ + "acid" ], - "action": [ + "conditionImmune": [ + "prone" + ], + "cr": "7", + "trait": [ { - "name": "Multiattack", + "name": "Shapechanger", "entries": [ - "The medusa makes either three melee attacks - one with its snake hair, one with its scimitar, and one to constrict - or three ranged attacks with its longbow." + "The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn 't transformed. It reverts to its true form if it dies." ] }, { - "name": "Snake Hair", + "name": "Adhesive (Object Form Only)", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d4 + 4}) piercing damage plus 21 ({@damage 6d6}) poison damage." + "The mimic adheres to anything that touches it. A creature adhered to the mimic is also {@condition grappled} by it (escape {@dc 15}). Ability checks made to escape this grapple have disadvantage." ] }, { - "name": "Scimitar", + "name": "Ambusher", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "The mimic has advantage on attack rolls against any creature it has surprised." ] }, { - "name": "Constrict", + "name": "False Appearance (Object Form Only)", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained}, and the medusa can't constrict another target." + "While the mimic remains motionless, it is indistinguishable from an ordinary object." ] }, { - "name": "Longbow", + "name": "Grappler", "entries": [ - "{@atk rw} {@hit 10} to hit, range 60 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage." + "The mimic has advantage on attack rolls against any creature {@condition grappled} by it." ] } ], - "legendary": [ + "action": [ { - "name": "Attack", + "name": "Multiattack", "entries": [ - "The medusa makes a scimitar or longbow attack or uses Constrict." + "The mimic makes three attacks: two with its pseudopods and one with its bite or acid spit." ] }, { - "name": "Force Petrifying Gaze (Costs 2 Actions)", + "name": "Pseudopod", "entries": [ - "The medusa forces a creature {@condition grappled} and {@condition restrained} by it to meet its gaze. The target must succeed on a {@dc 18} Constitution saving throw or become petrifed (see Petrifying Gaze)." + "{@atk mw} {@hit 8} to hit, reach 5 ft. one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Bite", "entries": [ - "The medusa casts a spell from its list of prepared spells, using a spell slot as normal." + "{@atk mw} {@hit 8} to hit, reach 5 ft. one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 9 ({@damage 2d8}) acid damage." + ] + }, + { + "name": "Acid Spit", + "entries": [ + "{@atk rs} {@hit 5} to hit, range 60 ft., one target. {@h}18 ({@damage 4d8}) acid damage." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatermimic.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4332.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatermimic.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Mimic, Greater Token.webp", + "name": "v2 art" + } + ], "traitTags": [ - "Legendary Resistances" + "Ambusher", + "False Appearance", + "Shapechanger" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "C" - ], "damageTags": [ - "P", - "I", - "S", + "A", "B" ], - "spellcastingTags": [ - "CS" - ], "miscTags": [ - "MW", - "RCH", - "RW", - "RNG", - "MLW" + "MW" + ] + }, + { + "name": "Greater Shadow", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "L" + ], + "type": "undead", + "alignment": [ + "C", + "E" + ], + "ac": [ + 13 + ], + "hp": { + "average": 57, + "formula": "6d10 + 18" + }, + "speed": { + "walk": 40 + }, + "str": 8, + "dex": 16, + "con": 17, + "int": 8, + "wis": 12, + "cha": 10, + "skill": { + "stealth": "+4", + "special": "+6 in dim light or darkness" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from non magical weapons" + } + ], + "immune": [ + "necrotic", + "poison" + ], + "vulnerable": [ + "radiant" + ], + "conditionImmune": [ + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "cr": "4", + "trait": [ + { + "name": "Amorphous", + "entries": [ + "The shadow can move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "Shadow Stealth", + "entries": [ + "While in dim light or darkness, the shadow can take the {@action Hide} action as a bonus action." + ] + }, + { + "name": "Shadow Step", + "entries": [ + "While in dim light or darkness, the shadow can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." + ] + }, + { + "name": "Sunlight Weakness", + "entries": [ + "While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws." + ] + } + ], + "action": [ + { + "name": "Strength Drain", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage, and the target's Strength score is reduced by {@dice 1d6}. The target dies if this reduces its Strength" + ] + }, + { + "name": "to 0", + "entries": [ + "Otherwise, the reduction lasts until the target finishes a short or long rest.", + "If a non-evil humanoid dies from this attack, a new shadow rises from the corpse {@dice 1d4} hours later." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/medusagreater.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/medusagreater.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatershadow.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0099.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0128.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "A", - "C", - "F", - "I", - "N", - "O", - "T" - ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Medusa, Greater 2 Token.webp", - "name": "v2 art" - }, - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Medusa, Greater Token.webp", - "name": "v2 art 2" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatershadow.png", + "traitTags": [ + "Amorphous" ], - "attachedItems": [ - "longbow|phb", - "scimitar|phb" + "senseTags": [ + "D" ], - "savingThrowForced": [ - "constitution" + "damageTags": [ + "N" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "miscTags": [ + "MW" ] }, { - "name": "Manticore Stalker", + "name": "Greater Shadow Demon", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "monstrosity", + "type": { + "type": "fiend", + "tags": [ + "demon" + ] + }, "alignment": [ - "L", + "C", "E" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 14 ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 152, + "formula": "16d10 + 64" }, "speed": { - "walk": 30, - "fly": 50 + "walk": 40, + "fly": 40 }, - "str": 17, + "str": 1, "dex": 18, - "con": 17, - "int": 7, - "wis": 12, - "cha": 8, + "con": 16, + "int": 14, + "wis": 14, + "cha": 14, + "save": { + "dex": "+5", + "cha": "+4" + }, "skill": { - "perception": "+3", - "stealth": "+7", - "survival": "+3" + "stealth": "+4" }, "senses": [ - "darkvision 60 ft." + "truesight 120 ft." + ], + "passive": 12, + "resist": [ + "acid", + "fire", + "necrotic", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "cold", + "lightning", + "poison" + ], + "vulnerable": [ + "radiant" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], - "passive": 13, "languages": [ - "Common" + "Abyssal", + "telepathy 120 ft." ], - "cr": "4", + "cr": "7", "trait": [ { - "name": "Stealthy", + "name": "Incorporeal Movement", "entries": [ - "On each of its turns, the displacer beast stalker can use a bonus action to take the {@action Hide} action." + "The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1 {@dice d1}", + "0) force damage if it ends its turn inside an object." ] }, { - "name": "Tail Spike Regrowth", + "name": "Light Sensitivity", "entries": [ - "The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest." + "While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Slay Foe (1/Turn)", + "name": "Shadow Stealth", "entries": [ - "The manticore deals an extra 9 ({@dice 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + "While in dim light or darkness, the demon can take the {@action Hide} action as a bonus action." + ] + }, + { + "name": "Shadow Step", + "entries": [ + "While in dim light or darkness, the demon can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." ] } ], @@ -34912,260 +35698,352 @@ { "name": "Multiattack", "entries": [ - "The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) percing damage." + "The demon makes two claw attacks." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}14 ({@damage 3d6 + 4}) psychic damage or, if the demon had advantage on the attack roll, 25 ({@damage 6d6 + 4}) psychic damage." ] }, { - "name": "Tail Spike", + "name": "Insidious Darkness (1/Day)", "entries": [ - "{@atk rw} {@hit 7} to hit, range 100/120 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "Magical darkness surges forth from the demon, filling a 30-foot radius sphere centering around it and spreading around corners. A creature with {@sense darkvision} can't see through this darkness. Non-magical light, as well as light created by spells of 4th level or lower, can't illuminate the area. Demonic cackling, screams, and laughter can be heard within the sphere.", + "Whenever a creature that isn't a demon starts its turn in the sphere, it must succeed on a {@dc 14} Wisdom saving throw, taking 18 ({@damage 4d8}) psychic damage on a failed save, or half as much damage on a successful one. The demon must concentrate to maintain the insidious darkness (as if concentrating on a spell), which lasts for up to 1 minute." ] } ], + "traitTags": [ + "Incorporeal Movement", + "Light Sensitivity" + ], "senseTags": [ - "D" + "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C" + "AB", + "TP" ], "damageTags": [ - "S", - "P" + "Y" ], "miscTags": [ + "AOE", "MW", - "RW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/manticorealpha.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/manticorealpha.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4193.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Manticore Stalker Token.webp", - "name": "v2 art" - } + "savingThrowForced": [ + "wisdom" ] }, { - "name": "Manticore Skirmisher", + "name": "Green Hag, Elder", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": "fey", "alignment": [ - "L", + "N", "E" ], "ac": [ { - "ac": 15, + "ac": 17, "from": [ "natural armor" ] } ], - "hp": { - "average": 102, - "formula": "12d10 + 36" - }, - "speed": { - "walk": 30, - "fly": 50 - }, - "str": 18, - "dex": 18, - "con": 17, - "int": 7, - "wis": 12, - "cha": 8, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "languages": [ - "Common" - ], - "cr": "5", + "hp": { + "average": 150, + "formula": "20d8 + 60" + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 12, + "con": 16, + "int": 13, + "wis": 20, + "cha": 14, + "save": { + "int": "+5", + "wis": "+9", + "cha": "+6" + }, + "skill": { + "arcana": "+5", + "deception": "+9", + "perception": "+9", + "stealth": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 19, + "languages": [ + "Common", + "Draconic", + "Sylvan" + ], + "cr": "10", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The hag's innate spellcasting ability is Charisma (spell save {@dc 12}). She can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell dancing lights}", + "{@spell minor illusion}", + "{@spell vicious mockery.}" + ], + "ability": "cha" + }, + { + "name": "Spellcasting", + "headerEntries": [ + "The hag is an 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following druid spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell druidcraft}", + "{@spell poison spray}", + "{@spell produce flame}", + "{@spell thorn whip}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell entangle}", + "{@spell healing word}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell beast sense}", + "{@spell darkness}", + "{@spell heat metal}", + "{@spell spike growth}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell erupting earth|XGE}", + "{@spell dispel magic}", + "{@spell stinking cloud}", + "{@spell water walk}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell charm monster|XGE}", + "{@spell confusion}", + "{@spell freedom of movement}", + "{@spell locate creature}", + "{@spell polymorph}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell antilife shell}", + "{@spell contagion}", + "{@spell insect plague}", + "{@spell wrath of nature|XGE}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell bones of the earth|XGE}" + ] + } + }, + "footerEntries": [ + "Melf's acid arrow" + ], + "ability": "wis" + } + ], "trait": [ { - "name": "Lightfooted", - "entries": [ - "The manticore can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." - ] - }, - { - "name": "Tail Spike Regrowth", + "name": "Amphibious", "entries": [ - "The manticore has twenty-four tail spikes.", - "Used spikes regrow when the manticore finishes a long rest." + "The hag can breathe air and water." ] }, { - "name": "Skirmish Advantage", + "name": "Mimicry", "entries": [ - "The manticore gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn." + "The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." ] } ], "action": [ { - "name": "Multiattack", + "name": "Claws", "entries": [ - "The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or have its Strength score reduced by {@dice 1d4}. The target dies if this reduces its Strength to" ] }, { - "name": "Bite", + "name": "0", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) percing damage." + "Otherwise, the reduction lasts until the target finishes a short or long rest." ] }, { - "name": "Claw", + "name": "Illusory Appearance", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.", + "The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a {@dc 20} Intelligence ({@skill Investigation}) check to discern that the hag is disguised." ] }, { - "name": "Tail Spike", + "name": "Change Shape (Recharges after a Short or Long Rest)", "entries": [ - "{@atk rw} {@hit 7} to hit, range 100/120 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "The hag magically polymorphs into any beast of CR 4 or less, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] - } - ], - "reaction": [ + }, { - "name": "Skirmisher", + "name": "Maddening Cackle {@recharge 5}", "entries": [ - "When an enemy the manticore can see ends its turn within 5 feet of it, the manticore can move up to half its speed. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}." + "Each creature within 30 feet of the hag and able to hear the hag must succeed on a {@dc 17} Charisma saving throw. On a failed save, a target takes 14 ({@dice 3d8 + 1}) psychic damage, and must use its reaction to move up to half its speed and make a melee weapon attack against one creature of the hag's choice that the hag can see. On a successful save, it takes half as much damage and suffers no other effects. Constructs and undead are immune to this effect." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/manticorealpha.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/manticorealpha.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greenhagelder.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4193.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0074.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greenhagelder.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Manticore Skirmisher Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Green Hag, Elder Token.webp", "name": "v2 art" } + ], + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Shapechanger" + ], + "languageTags": [ + "C", + "DR", + "S" + ], + "damageTags": [ + "S", + "Y" + ], + "damageTagsSpell": [ + "B", + "F", + "I", + "P", + "S" + ], + "spellcastingTags": [ + "CD", + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength", + "wisdom" ] }, { - "name": "Manticore Alpha", + "name": "Greenvise", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], - "type": "monstrosity", + "type": "plant", "alignment": [ - "L", - "E" + "U" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 161, - "formula": "13d12 + 65" + "average": 138, + "formula": "12d12 + 48" }, "speed": { - "walk": 40, - "fly": 60 + "walk": 10 }, - "str": 21, - "dex": 18, - "con": 21, - "int": 7, - "wis": 12, - "cha": 8, + "str": 22, + "dex": 4, + "con": 20, + "int": 4, + "wis": 8, + "cha": 4, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft. (blind beyond this radius)" ], - "passive": 11, - "languages": [ - "Common" + "passive": 9, + "conditionImmune": [ + "blinded", + "deafened", + "frightened" ], "cr": "7", "trait": [ { - "name": "Tail Spike Regrowth", + "name": "False Appearance", "entries": [ - "The manticore has thirty two tail spikes. Used spikes regrow when the manticore finishes a long rest." + "While the greenvise remains motionless, it is indistinguishable from an ordinary giant plant." ] } ], @@ -35173,662 +36051,448 @@ { "name": "Multiattack", "entries": [ - "The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes." + "The greenvise makes three attacks: one with its bite attack and two with its tendrils." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) percing damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." - ] - }, - { - "name": "Tail Spike", - "entries": [ - "{@atk rw} {@hit 7} to hit, range 100/120 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) piercing damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 17} Dexterity saving throw or be swallowed by the greenvise. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the greenvise, and it takes 14 ({@damage 4d6}) acid damage at the start of each of the greenvise's turns.", + "If the greenvise takes 20 damage or more on a single turn from a creature inside it, the greenvise must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the greenvise. If the greenvise dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." ] }, { - "name": "Spike Volley", + "name": "Tendril", "entries": [ - "The manticore makes a Tail Spike attack against any number of creatures within 15 feet of a point it can see within 100 feet. It must have tail spikes for each target, as normal, and it makes a separate attack roll for each target." + "{@atk mw} {@hit 9} to hit, reach 20 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage plus 4 ({@damage 1d8}) piercing damage.", + "If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 16}), {@condition restrained} until the grapple ends, and is pulled up to 15 feet toward the greenvise. The greenvise has two tendrils, each of which can grapple one target." ] }, { - "name": "Commanding Roar {@recharge 5}", + "name": "Death Fog (Recharges after a Short or Long Rest)", "entries": [ - "As a bonus action, the manticore emits a terrifying howl that also rallies its allies. Each ally that is within 30 feet of it, can hear it, and not already affected by Commanding Roar gain advantage on attack rolls and saving throw rolls until the start of the manticore's next turn. All other creatures within 30 feet must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the manticore Savage", - "Howl for the next 24 hours." + "The greenvise emits a greenish, acidic mist that fills 30-foot radius sphere centered on the greenvise that lasts for 1 minute. The fog spreads around corners, and its area is heavily obscured. A creature that starts its turn within 30 feet of the greenvise must succeed on a {@dc 16} Constitution saving throw. On a failed save, the target takes 7 ({@damage 2d6}) acid damage, can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last until the start of the creature's next turn. On a successful save, the target takes half as much damage and suffers no other effects. The greenvise is immune to the effects of its death fog." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/manticorealpha.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/manticorealpha.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greenvise.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0098.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3116.webp", "type": "external" } } ] }, - "page": 0, - "savingThrowForced": [ - "wisdom" - ] - }, - { - "name": "Wererat Thug", - "source": "MonsterManualExpanded", - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "human", - "shapechanger" - ] - }, - "alignment": [ - "L", - "E" - ], - "ac": [ - { - "ac": 15, - "from": [ - "{@item leather armor|phb}", - "{@item shield|phb}" - ] - } - ], - "hp": { - "average": 44, - "formula": "8d8 + 8" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 16, - "con": 12, - "int": 11, - "wis": 10, - "cha": 8, - "skill": { - "perception": "+2", - "stealth": "+5" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, - "immune": [ - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } - ], - "languages": [ - "Common (can't speak in rat form)" - ], - "cr": "3", - "trait": [ - { - "name": "Shapechanger", - "entries": [ - "The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The wererat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Pack Tactics", - "entries": [ - "The wererat has advantage on an attack roll against a creature if at least one of the wererat's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The wererat deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the wererat that isn't {@condition incapacitated} and the wererat doesn't have disadvantage on the attack roll." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The wererat makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Bite (Rat or Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage. lf the target is a humanoid, it must succeed on a {@dc 11} Constitution saving throw or be cursed with wererat lycanthropy." - ] - }, - { - "name": "Shortsword (Humanoid or Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." - ] - }, - { - "name": "Hand Crossbow", - "entries": [ - "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." - ] - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greenvise.png", "traitTags": [ - "Keen Senses", - "Pack Tactics", - "Shapechanger", - "Sneak Attack" + "False Appearance" ], "senseTags": [ - "D" + "B" ], "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" + "Multiattack", + "Swallow" ], "damageTags": [ + "A", + "B", "P" ], "miscTags": [ + "AOE", "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wereratthug.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wereratthug.webp" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "hand crossbow|phb", - "shortsword|phb" + "RCH" ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity" ] }, { - "name": "Wererat Pack Lord", + "name": "Grell Patriarch", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "human", - "shapechanger" - ] - }, + "type": "aberration", "alignment": [ - "L", + "N", "E" ], "ac": [ + 12, { - "ac": 18, - "from": [ - "{@item studded leather armor|phb}", - "{@item shield|phb}" - ] + "ac": 15, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 98, - "formula": "15d8 + 30" + "average": 207, + "formula": "18d12 + 90" }, "speed": { - "walk": 30 + "walk": 10, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true }, - "str": 10, - "dex": 18, - "con": 14, - "int": 12, - "wis": 12, - "cha": 12, + "str": 23, + "dex": 14, + "con": 21, + "int": 16, + "wis": 15, + "cha": 13, "skill": { - "perception": "+3", - "stealth": "+5" + "perception": "+10", + "stealth": "+10" }, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 12, + "passive": 20, "immune": [ - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } + "lightning" ], - "languages": [ - "Common (can't speak in rat form)" + "conditionImmune": [ + "blinded", + "prone" ], - "cr": "6", - "trait": [ - { - "name": "Shapechanger", - "entries": [ - "The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The wererat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Pack Tactics", - "entries": [ - "The wererat has advantage on an attack roll against a creature if at least one of the wererat's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Packmaster", - "entries": [ - "A wererat that starts its turn within 30 feet of this wererat and that can see or hear this wererat gains Pack Tactics until the start of its next turn." - ] - }, - { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The wererat deals an extra 14 ({@dice 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the wererat that isn't {@condition incapacitated} and the wererat doesn't have disadvantage on the attack roll." - ] - }, + "languages": [ + "Grell" + ], + "cr": "9", + "spellcasting": [ { - "name": "Summon Rats (Recharges after a Short or Long Rest)", - "entries": [ - "As a bonus action, in unoccupied spaces within 30 feet of the wererat and acts as its allies. The giant rats act right after the wererat on the same initiative count and fght until they're destroyed. They disappear when the wererat dies." - ] + "name": "Innate Spellcasting (Psionics)", + "headerEntries": [ + "The grell's innate spellcasting ability is Intelligence (spell save {@dc 15}). It can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell mage armor}", + "{@spell fog cloud}", + "{@spell shield}" + ], + "daily": { + "3e": [ + "{@spell charm person}", + "{@spell invisibility}", + "{@spell ray of enfeeblement}" + ], + "1e": [ + "{@spell charm monster|XGE}", + "{@spell lightning bolt}", + "{@spell fear}" + ] + }, + "ability": "int" } ], "action": [ { "name": "Multiattack", "entries": [ - "The wererat makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Bite (Rat or Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage. lf the target is a humanoid, it must succeed on a {@dc 11} Constitution saving throw or be cursed with wererat lycanthropy." + "The grell makes five attacks: four with its tentacles and one with its beak, or uses its lightning ray twice." ] }, { - "name": "Shortsword (Humanoid or Hybrid Form Only)", + "name": "Tentacle", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "{@atk mw} {@hit 10} to hit, reach 20 ft., one target. {@h}11 ({@damage 1d10 + 6}) piercing damage, and the target must succeed on a {@dc 17} Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} target is {@condition paralyzed}, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.", + "The target is also {@condition grappled} (escape {@dc 16}). If the target is Large or smaller, it is also {@condition restrained} until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can't use this attack against other targets. When the grell moves, any", + "Huge or smaller target it is grappling moves with it." ] }, { - "name": "Hand Crossbow", + "name": "Beak", "entries": [ - "{@atk rw} {@hit 7} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) percing damage." ] }, { - "name": "Call Assault (1/Day)", + "name": "Lightning Ray", "entries": [ - "Up to three wererat allies that are within 30 feet of this wererat can use their reaction to move up to half their speed and make one melee weapon attack on the attack roll. This wererat can then take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action." + "{@atk rw} {@hit 7} to hit, range 60 ft., one target. {@h}23 ({@damage 6d6 + 3}) lightning damage." ] } ], - "traitTags": [ - "Keen Senses", - "Pack Tactics", - "Shapechanger", - "Sneak Attack" - ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grellpatriarch.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0072.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/grellpatriarch.png", "senseTags": [ - "D" + "B" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Tentacles" ], "languageTags": [ - "C", - "CS" + "OTH" ], "damageTags": [ + "L", + "P" + ], + "damageTagsSpell": [ + "L" + ], + "spellcastingTags": [ + "I", "P" ], "miscTags": [ "MW", - "RW", - "RNG", - "MLW" - ], - "page": 0, - "attachedItems": [ - "hand crossbow|phb", - "shortsword|phb" + "RCH", + "RW" ], "savingThrowForced": [ "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Wererat Captain", + "name": "Grell Philosopher", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "human", - "shapechanger" - ] - }, + "type": "aberration", "alignment": [ - "L", + "N", "E" ], "ac": [ + 12, { - "ac": 16, - "from": [ - "{@item studded leather armor|phb}", - "{@item shield|phb}" - ] + "ac": 15, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 119, + "formula": "14d10 + 42" }, "speed": { - "walk": 30 + "walk": 10, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true }, - "str": 10, - "dex": 16, - "con": 14, - "int": 11, - "wis": 12, - "cha": 10, + "str": 19, + "dex": 14, + "con": 17, + "int": 14, + "wis": 13, + "cha": 11, "skill": { - "perception": "+3", - "stealth": "+5" + "perception": "+7", + "stealth": "+8" }, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 12, + "passive": 17, "immune": [ - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } + "lightning" + ], + "conditionImmune": [ + "blinded", + "prone" ], "languages": [ - "Common (can't speak in rat form)" + "Grell" ], - "cr": "4", - "trait": [ - { - "name": "Shapechanger", - "entries": [ - "The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The wererat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Pack Tactics", - "entries": [ - "The wererat has advantage on an attack roll against a creature if at least one of the wererat's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, + "cr": "5", + "spellcasting": [ { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The wererat deals an extra 10 ({@dice 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the wererat that isn't {@condition incapacitated} and the wererat doesn't have disadvantage on the attack roll." - ] + "name": "Innate Spellcasting (Psionics)", + "headerEntries": [ + "The grell's innate spellcasting ability is Intelligence (spell save {@dc 13}). It can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell mage armor}", + "{@spell fog cloud}", + "{@spell shield}" + ], + "daily": { + "3e": [ + "{@spell charm person}", + "{@spell invisibility}", + "{@spell ray of enfeeblement}" + ] + }, + "ability": "int" } ], "action": [ { "name": "Multiattack", "entries": [ - "The wererat makes three attacks, only one of which can be a bite. It can use Maneuver Allies in place of one attack." - ] - }, - { - "name": "Bite (Rat or Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage. lf the target is a humanoid, it must succeed on a {@dc 12} Constitution saving throw or be cursed with wererat lycanthropy." + "The grell makes two attacks: one with its tentacles and one with its beak, or uses its lightning ray twice." ] }, { - "name": "Shortsword (Humanoid or Hybrid Form Only)", + "name": "Tentacles", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} target is {@condition paralyzed}, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.", + "The target is also {@condition grappled} (escape {@dc 14}). If the target is Large or smaller, it is also {@condition restrained} until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can't use this attack against other targets. When the grell moves, any", + "Large or smaller target it is grappling moves with it." ] }, { - "name": "Hand Crossbow", + "name": "Beak", "entries": [ - "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) percing damage." ] }, { - "name": "Maneuver Allies {@recharge 5}", + "name": "Lightning Ray", "entries": [ - "Up to four allies within 60 feet of this wererat that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." + "{@atk rw} {@hit 5} to hit, range 60 ft., one target. {@h}12 ({@damage 3d6 + 2}) lightning damage." ] } ], - "traitTags": [ - "Keen Senses", - "Pack Tactics", - "Shapechanger", - "Sneak Attack" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wereratthug.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wereratthug.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grellpatriarch.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0096.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0072.webp", "type": "external" } } ] }, - "page": 183, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Wererat Captain Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/grellpatriarch.png", + "senseTags": [ + "B" ], - "attachedItems": [ - "hand crossbow|phb", - "shortsword|phb" + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "L", + "P" + ], + "spellcastingTags": [ + "I", + "P" + ], + "miscTags": [ + "MW", + "RCH", + "RW" ], "savingThrowForced": [ "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ] }, { - "name": "Werewolf Pack Lord", + "name": "Grick Den Mother", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "human", - "shapechanger" - ] - }, + "type": "monstrosity", "alignment": [ - "C", - "E" + "N" ], "ac": [ { - "ac": 14, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 162, - "formula": "17d8 + 85" + "average": 147, + "formula": "14d12 + 56" }, "speed": { - "walk": { - "number": 30, - "condition": "(40 ft. in wolf form)" - } - }, - "str": 20, - "dex": 14, - "con": 20, - "int": 12, - "wis": 12, - "cha": 12, - "skill": { - "perception": "+8", - "stealth": "+6" + "walk": 40, + "climb": 40 }, - "passive": 18, - "immune": [ + "str": 22, + "dex": 16, + "con": 19, + "int": 5, + "wis": 14, + "cha": 10, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, + "resist": [ { - "immune": [ + "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical weapons that aren't silvered" + "note": "from nonmagical weapons" } ], - "languages": [ - "Common (can't speak in wolf form)" - ], "cr": "10", "trait": [ { - "name": "Shapechanger", - "entries": [ - "The werewolf can use its action to polymorph into a Large wolf-humanoid hybrid or into a Large dire wolf, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - ] - }, - { - "name": "Keen Hearing and Smell", - "entries": [ - "The werewolf has advantage on Wisdom ({@skill Perception}) checks that rely on hearing and smell." - ] - }, - { - "name": "Savage Howl {@recharge 5}", + "name": "Stone Camouflage", "entries": [ - "As a bonus action, the werewolf emits a terrifying howl that also rallies its allies. Each ally that is within 30 feet of it, can hear it, and not already affected by Savage Howl gain advantage on attack rolls and saving throw rolls until the start of the werewolf's next turn. All other creatures within 30 feet must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the werewolf Savage Howl for the next 24 hours." + "The grick has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] } ], @@ -35836,143 +36500,119 @@ { "name": "Multiattack", "entries": [ - "In hybrid form, the werewolf makes one bite attack and two claw attacks. If both claw attacks hit the same creature, the target takes an extra an extra 7 ({@damage 2d6}) slashing damage." + "The grick makes three attacks: one with its tail and two with its tentacles. If it hits a creature with any of its tentacles, the grick can make one beak attack against the same target." ] }, { - "name": "Bite (Wolf or Hybrid Form Only)", + "name": "Tail", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage. lf the target is a humanoid, it must succeed on a {@dc 15} Constitution saving throw or be cursed with werewolf lycanthropy." + "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Claw (Wolf or Hybrid Form Only)", + "name": "Tentacle", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d10 + 6}) slashing damage." + ] + }, + { + "name": "Beak", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}19 ({@damage 3d8 + 6}) percing damage." ] } ], - "traitTags": [ - "Keen Senses", - "Shapechanger" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW" - ], - "page": 183, "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direwerewolf.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grickdenmother.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0097.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3172.webp", "type": "external" } } ] }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/werewolfpacklord.png", - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Werewolf Pack Lord Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/grickdenmother.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "MW", + "RCH" ], "savingThrowForced": [ - "constitution", - "wisdom" + "strength" ] }, { - "name": "Dire Werewolf", + "name": "Grick Hatchling", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "S" ], - "type": { - "type": "humanoid", - "tags": [ - "human", - "shapechanger" - ] - }, + "type": "monstrosity", "alignment": [ - "C", - "E" + "N" ], "ac": [ { - "ac": 13, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 94, - "formula": "11d8 + 44" + "average": 13, + "formula": "3d8" }, "speed": { - "walk": { - "number": 30, - "condition": "(40 ft. in wolf form)" - } - }, - "str": 19, - "dex": 13, - "con": 18, - "int": 10, - "wis": 11, - "cha": 10, - "skill": { - "perception": "+6", - "stealth": "+4" + "walk": 40, + "climb": 40 }, - "passive": 16, - "immune": [ + "str": 10, + "dex": 14, + "con": 10, + "int": 2, + "wis": 12, + "cha": 3, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "resist": [ { - "immune": [ + "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical weapons that aren't silvered" + "note": "from nonmagical weapons" } ], - "languages": [ - "Common (can't speak in wolf form)" - ], - "cr": "5", + "cr": "1/4", "trait": [ { - "name": "Shapechanger", - "entries": [ - "The dire werewolf can use its action to polymorph into a Large wolf-humanoid hybrid or into a Large dire wolf, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - ] - }, - { - "name": "Keen Hearing and Smell", + "name": "Stone Camouflage", "entries": [ - "The dire werewolf has advantage on Wisdom ({@skill Perception}) checks that rely on hearing and smell." + "The grick has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] } ], @@ -35980,133 +36620,95 @@ { "name": "Multiattack", "entries": [ - "In hybrid form, the dire werewolf makes one bite attack and two claw attacks." + "The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target." ] }, { - "name": "Bite (Wolf or Hybrid Form Only)", + "name": "Tentacles", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage. lf the target is a humanoid, it must succeed on a {@dc 15} Constitution saving throw or be cursed with dire werewolf lycanthropy." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." ] }, { - "name": "Claw (Wolf or Hybrid Form Only)", + "name": "Beak", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) percing damage." ] } ], - "traitTags": [ - "Keen Senses", - "Shapechanger" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direwerewolf.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direwerewolf.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grickdenmother.webp" } } ] }, - "page": 184, - "savingThrowForced": [ - "constitution" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/grickdenmother.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" ] }, { - "name": "Dire Weretiger", + "name": "Griffon Alpha", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "human", - "shapechanger" - ] - }, + "type": "monstrosity", "alignment": [ - "N" + "U" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 153, - "formula": "18d8 + 72" + "average": 68, + "formula": "8d10 + 32" }, "speed": { - "walk": { - "number": 30, - "condition": "(40 ft. in tiger form)" - } + "walk": 30, + "fly": 80 }, - "str": 19, + "str": 20, "dex": 15, - "con": 18, - "int": 10, - "wis": 13, - "cha": 11, + "con": 16, + "int": 2, + "wis": 14, + "cha": 10, "skill": { - "perception": "+7", - "stealth": "+4" + "perception": "+6" }, - "passive": 17, - "immune": [ - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } - ], - "languages": [ - "Common (can't speak in tiger form)" + "senses": [ + "darkvision 60 ft." ], - "cr": "7", + "passive": 16, + "cr": "3", "trait": [ { - "name": "Shapechanger", - "entries": [ - "The dire weretiger can use its action to polymorph into a Large tiger-humanoid hybrid or into a Large dire tiger, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - ] - }, - { - "name": "Keen Hearing and Smell", + "name": "Dive Attack", "entries": [ - "The dire weretiger has advantage on Wisdom ({@skill Perception}) checks that rely on hearing and smell." + "If the griffon is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 7 ({@dice 2d6}) damage to the target." ] }, { - "name": "Pounce", + "name": "Keen Sight", "entries": [ - "If the dire weretiger moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the dire weretiger can make one bite attack against it as a bonus action." + "The griffon has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -36114,107 +36716,74 @@ { "name": "Multiattack", "entries": [ - "In dire tiger or hybrid form, the dire weretiger makes one bite attack and two claw attacks. In humanoid form, it makes three scimitar attacks or three longbow attacks." - ] - }, - { - "name": "Bite (Tiger or Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage. lf the target is a humanoid, it must succeed on a {@dc 15} Constitution saving throw or be cursed with dire weretiger lycanthropy." - ] - }, - { - "name": "Claw (Tiger or Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "The griffon makes two attacks: one with its beak and one with its claws." ] }, { - "name": "Scimitar", + "name": "Beak", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) percing damage." ] }, { - "name": "Longbow", + "name": "Claws", "entries": [ - "{@atk rw} {@hit 5} to hit, range 150/600 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] } ], - "traitTags": [ - "Keen Senses", - "Pounce", - "Shapechanger" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direweretiger.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direweretiger.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/griffonalpha.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0095.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0073.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/griffonalpha.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dire Weretiger Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Griffon Alpha Token.webp", "name": "v2 art" } ], - "attachedItems": [ - "longbow|phb", - "scimitar|phb" + "traitTags": [ + "Keen Senses" ], - "savingThrowForced": [ - "constitution", - "strength" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" ] }, { - "name": "Dire Wereboar", + "name": "Griffon of Xvim", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "human", - "shapechanger" - ] - }, + "type": "monstrosity", "alignment": [ - "N", + "L", "E" ], "ac": [ @@ -36226,50 +36795,52 @@ } ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 67, + "formula": "7d10 + 28" }, "speed": { - "walk": { - "number": 30, - "condition": "(40 ft. in boar form)" - } + "walk": 30, + "fly": 80 }, - "str": 19, - "dex": 10, - "con": 17, - "int": 10, - "wis": 11, - "cha": 8, + "str": 20, + "dex": 15, + "con": 18, + "int": 2, + "wis": 13, + "cha": 14, "skill": { - "perception": "+3" + "perception": "+5" }, - "passive": 13, - "immune": [ + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "resist": [ { - "immune": [ + "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical weapons that aren't silvered" + "note": "from nonmagical weapons" } ], - "languages": [ - "Common (can't speak in boar form)" + "conditionImmune": [ + "frightened", + "poisoned" ], - "cr": "6", + "cr": "4", "trait": [ { - "name": "Shapechanger", + "name": "Keen Sight", "entries": [ - "The dire wereboar can use its action to polymorph into a Large boar-humanoid hybrid or into a Large dire boar, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "The griffon has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Charge (Boar or Hybrid Form Only)", + "name": "Smite (3/day)", "entries": [ - "If the dire wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 10 ({@damage 3d6}) slashing damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." + "If the griffon hits a good-aligned creature with a melee weapon attack, it can choose to deal an extra 9 ({@dice 2d8} ) necrotic damage." ] } ], @@ -36277,314 +36848,262 @@ { "name": "Multiattack", "entries": [ - "In dire wereboar makes three attacks, only one of which can be with its tusks." + "The griffon uses Frightful Presence. It then makes two attacks: one with its beak and one with its claws." ] }, { - "name": "Maul (Humanoid or Hybrid Form Only)", + "name": "Beak", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, or 18 ({@damage 4d6 + 4}) bludgeoning damage while in hybrid form." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) percing damage." ] }, { - "name": "Tusks (Boar or Hybrid Form Only)", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 3d6 + 4}) slashing damage. lf the target is a humanoid, it must succeed on a {@dc 14} Constitution saving throw or be cursed with dire wereboar lycanthropy." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the griffon's choice that is within 30 feet of the griffon and aware of it must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the griffon's Frightful Presence for the next 24 hours." ] } ], - "traitTags": [ - "Charge", - "Shapechanger" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "B", - "S" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direwereboar.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direwereboar.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/griffonalpha.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0094.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0073.webp", "type": "external" } } ] }, - "page": 0, - "attachedItems": [ - "maul|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/griffonalpha.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Griffon of Xvim Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Frightful Presence", + "Multiattack" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" ], "savingThrowForced": [ - "constitution", - "strength" + "wisdom" ] }, { - "name": "Dire Werebear", + "name": "Grimlock Brute", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "human", - "shapechanger" + "grimlock" ] }, "alignment": [ - { - "alignment": [ - "N", - "G" - ] - }, - { - "alignment": [ - "N", - "E" - ] - } + "C", + "E" ], "ac": [ { "ac": 13, "from": [ - "natural armor" + "unarmored defense" ] } ], "hp": { - "average": 162, - "formula": "19d8 + 76" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": { - "number": 30, - "condition": "(40 ft. climb 30 ft. in bear or hybrid form)" - } + "walk": 30 }, - "str": 21, - "dex": 10, - "con": 19, - "int": 11, - "wis": 12, - "cha": 12, + "str": 18, + "dex": 12, + "con": 14, + "int": 9, + "wis": 8, + "cha": 6, "skill": { - "perception": "+9" + "athletics": "+6", + "perception": "+3", + "stealth": "+3", + "survival": "+1" }, - "passive": 19, - "immune": [ - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } + "senses": [ + "blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius)" + ], + "passive": 13, + "conditionImmune": [ + "blinded" ], "languages": [ - "Common (can't speak in bear form)" + "Undercommon" ], - "cr": "9", + "cr": "2", "trait": [ { - "name": "Shapechanger", + "name": "Blind Senses", "entries": [ - "The dire werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large dire bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." ] }, { - "name": "Keen Smell", - "entries": [ - "The dire werebear has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Brute", "entries": [ - "In dire bear form, the dire werebear makes one bite attack and two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it makes one bite attack and two greataxe attacks." + "A melee weapon deals one extra die of its damage when the grimlock hits with it (included in the attack)." ] }, { - "name": "Bite (Bear or Hybrid Form Only)", + "name": "Keen Hearing and Smell", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage. lf the target is a humanoid, it must succeed on a {@dc 16} Constitution saving throw or be cursed with dire werebear lycanthropy." + "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Claw (Bear or Hybrid Form Only)", + "name": "Stone Camouflage", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) slashing damage." + "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] - }, + } + ], + "action": [ { - "name": "Greataxe", + "name": "Bone Greataxe", "entries": [ - "Melee Weapon Attack (Humanoid or Hybrid Form Only):", - "{@hit 9} to hit, reach 10 ft., one target. {@h}12 ({@damage 1d12 + 5}) slashing damage, or 18 ({@damage 2d12 + 5}) slashing damage while in hybrid form." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 4}) slashing damage." ] } ], - "traitTags": [ - "Keen Senses", - "Shapechanger" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "page": 0, "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Dire_Werebear_Art.webp", + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grimlockbrute.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3207.webp", "type": "external" } } ] }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dire_Werebear_Token.webp", - "attachedItems": [ - "greataxe|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/grimlockbrute.png", + "traitTags": [ + "Brute", + "Keen Senses" ], - "savingThrowForced": [ - "constitution" + "senseTags": [ + "B" + ], + "languageTags": [ + "U" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MLW", + "MW" ] }, { - "name": "Lizardfolk Witch Doctor", + "name": "Grimlock Cavestalker", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "lizardfolk" + "grimlock" ] }, "alignment": [ - "N" + "C", + "E" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor", - "{@item shield|phb}" - ] - } + 11 ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 33, + "formula": "6d8 + 6" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 30 }, - "str": 15, - "dex": 10, - "con": 13, - "int": 10, - "wis": 15, - "cha": 8, + "str": 12, + "dex": 16, + "con": 12, + "int": 9, + "wis": 12, + "cha": 6, "skill": { - "perception": "+4", - "stealth": "+4", - "survival": "+6" + "athletics": "+3", + "perception": "+3", + "stealth": "+5" }, - "passive": 14, + "senses": [ + "blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius)" + ], + "passive": 13, + "conditionImmune": [ + "blinded" + ], "languages": [ - "Draconic" + "Undercommon" ], - "cr": "3", + "cr": "1", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The lizardfolk is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following cleric spells prepared:" + "The grimlock is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 11}). It has the following ranger spells prepared:" ], "spells": { - "0": { - "spells": [ - "{@spell guidance}", - "{@spell sacred flame}", - "{@spell thaumaturgy}" - ] - }, "1": { - "slots": 4, - "spells": [ - "{@spell animal friendship}", - "{@spell cure wounds}", - "{@spell guiding bolt}", - "{@spell speak with animals}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell barkskin}", - "{@spell hold person}", - "{@spell spike growth}", - "{@spell spiritual weapon}" - ] - }, - "3": { "slots": 3, "spells": [ - "{@spell mass healing word}", - "{@spell plant growth}", - "{@spell spirit guardians}", - "{@spell wind wall}" - ] - }, - "4": { - "slots": 1, - "spells": [ - "{@spell banishment}", - "{@spell dominate beast}", - "{@spell grasping vine}" + "{@spell jump}", + "{@spell hunter's mark}", + "{@spell longstrider}" ] } }, @@ -36593,244 +37112,219 @@ ], "trait": [ { - "name": "Hold Breath", + "name": "Blind Senses", "entries": [ - "The lizardfolk can hold its breath for 15 minutes." + "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Cave Strider", "entries": [ - "The lizardfolk makes two melee attacks, each one with a different weapon." + "Moving through nonmagical difficult cavern or underground terrain doesn't cost the grimlock extra movement." ] }, { - "name": "Bite", + "name": "Keen Hearing and Smell", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Heavy Club", + "name": "Stealthy", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + "On each of its turns, the grimlock can use a bonus action to take the {@action Hide} action." ] }, { - "name": "Spiked Shield", + "name": "Stone Camouflage", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + ] + }, + { + "name": "Slay Foe (1/Turn)", + "entries": [ + "The grimlock deals an extra 9 ({@dice 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." ] } ], - "traitTags": [ - "Hold Breath" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "P", - "B" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "MLW" - ], - "page": 0, - "damageTagsSpell": [ - "B", - "N", - "O", - "P", - "R" + "action": [ + { + "name": "Bone Shortsword", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + } ], "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4012.webp", - "type": "external" + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grimlockbrute.webp" } } ] }, - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "strength", - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/grimlockbrute.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B" + ], + "languageTags": [ + "U" + ], + "damageTags": [ + "P" + ], + "spellcastingTags": [ + "CR" + ], + "miscTags": [ + "MLW", + "MW" ] }, { - "name": "Lizardfolk Swampstalker", + "name": "Grimlock Chieftain", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "lizardfolk" + "grimlock" ] }, "alignment": [ - "N" + "C", + "E" ], "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 11 ], "hp": { - "average": 28, - "formula": "5d8 + 5" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 30 }, - "str": 11, - "dex": 16, - "con": 13, - "int": 7, - "wis": 14, - "cha": 7, + "str": 18, + "dex": 12, + "con": 16, + "int": 9, + "wis": 10, + "cha": 8, "skill": { - "perception": "+4", - "stealth": "+7", - "survival": "+6" + "athletics": "+6", + "perception": "+3", + "stealth": "+3" }, - "passive": 14, + "senses": [ + "blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius)" + ], + "passive": 13, + "conditionImmune": [ + "blinded" + ], "languages": [ - "Draconic" + "Undercommon" ], - "cr": "1", + "cr": "4", "trait": [ { - "name": "Hold Breath", + "name": "Blind Senses", "entries": [ - "The lizardfolk can hold its breath for 15 minutes." + "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." ] }, { - "name": "Stealthy", + "name": "Brute", "entries": [ - "On each of its turns, the lizardfolk can use a bonus action to take the {@action Hide} action." + "A melee weapon deals one extra die of its damage when the grimlock hits with it (included in the attack)." ] }, { - "name": "Slay Foe (1/Turn)", + "name": "Keen Hearing and Smell", "entries": [ - "The lizardfolk deals an extra 4 ({@dice 1d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Swamp Strider", + "name": "Stone Camouflage", "entries": [ - "Moving through nonmagical difficult marshy terrain doesn't cost the lizardfolk extra movement." + "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Blood Cry (Recharges after a Short or Long Rest)", "entries": [ - "The lizardfolk makes two melee attacks, each one with a different weapon." + "As a bonus action, ally that is within 30 feet of this grimlock, can hear the grimlock, and not already affected by Blood Cry deals an extra 4 ({@dice 1d8}) damage on its weapon damage rolls against any creature that doesn't have all its hit points until the start of the grimlock's next turn." ] - }, + } + ], + "action": [ { - "name": "Bite", + "name": "Skull Thump (1/turn)", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "Once per turn, when the grimlock hits a creature with a melee weapon attack and has advantage on the attack roll, it can attempt to stun it. The target must make a {@dc 14} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] }, { - "name": "Shortsword", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "The grimlock makes two great spiked bone club attacks." ] }, { - "name": "Shortbow", + "name": "Great Spiked Bone Club", "entries": [ - "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage." ] } ], "traitTags": [ - "Hold Breath" + "Brute", + "Keen Senses" + ], + "senseTags": [ + "B" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "DR" + "U" ], "damageTags": [ - "P", - "I" + "B", + "P" ], "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/lizardfolkswampstalker.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lizardfolkswampstalker.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0093.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Lizardfolk Swampstalker Token.webp", - "name": "v2 art" - } + "MLW", + "MW" ], - "attachedItems": [ - "shortbow|phb", - "shortsword|phb" + "savingThrowForced": [ + "constitution" ] }, { - "name": "Lizardfolk Champion of Sess'innek", + "name": "Grimlock Shaman", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "lizardfolk" + "grimlock" ] }, "alignment": [ @@ -36838,198 +37332,215 @@ "E" ], "ac": [ - { - "ac": 18, - "from": [ - "{@item chain mail|phb}", - "{@item shield|phb}" - ] - } + 11 ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 44, + "formula": "8d8 + 8" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 30 }, - "str": 20, - "dex": 10, - "con": 16, - "int": 7, + "str": 16, + "dex": 12, + "con": 12, + "int": 10, "wis": 14, - "cha": 9, + "cha": 8, "skill": { - "athletics": "+8", - "perception": "+5", - "stealth": "+6", - "survival": "+5" + "athletics": "+6", + "perception": "+4", + "stealth": "+3", + "survival": "+4" }, + "senses": [ + "blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius)" + ], "passive": 13, "conditionImmune": [ - "frightened" + "blinded" ], "languages": [ - "Draconic" + "Undercommon" + ], + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The grimlock is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following druid spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell druidcraft}", + "{@spell poison spray}", + "{@spell thorn whip}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell earth tremor|XGE}", + "{@spell entangle}", + "{@spell thunderwave}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell earthbind|XGE}", + "{@spell hold person}", + "{@spell spike growth}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell meld into stone}", + "{@spell erupting earth|XGE}" + ] + } + }, + "ability": "wis" + } ], - "cr": "5", "trait": [ { - "name": "Hold Breath", + "name": "Blind Senses", "entries": [ - "The lizardfolk can hold its breath for 15 minutes." + "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." ] }, { - "name": "Indomitable (1/Day)", + "name": "Keen Hearing and Smell", "entries": [ - "The lizardfolk rerolls a failed saving throw." + "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Second Wind (Recharges after a Short or Long Rest)", + "name": "Stone Camouflage", "entries": [ - "As a bonus action, the merrow can regain 12 hit points." + "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The lizardfolk makes three melee attacks, one with its bite and two with its battleaxe." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." - ] - }, - { - "name": "Battleaxe", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage plus 7 ({@damage 2d6}) acid damage." - ] - }, - { - "name": "Javelin", + "name": "Spiked Bone Club", "entries": [ - "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 2 ({@damage 1d4}) piercing damage." ] } ], "traitTags": [ - "Hold Breath" + "Keen Senses" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "B" ], "languageTags": [ - "DR" + "U" ], "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "B", + "I", "P", - "S", - "A" + "T" ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "spellcastingTags": [ + "CD" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/lizardfolkchampionofsessinnek.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lizardfolkchampionofsessinnek.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0092.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Lizardfolk Champion of Sess'innek Token.webp", - "name": "v2 art" - } + "miscTags": [ + "MLW", + "MW" ], - "attachedItems": [ - "battleaxe|phb", - "javelin|phb" + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength", + "wisdom" ] }, { - "name": "Lizardfolk Berserker", + "name": "Gulguthydra", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "lizardfolk" - ] - }, + "type": "monstrosity", "alignment": [ "N" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 33, - "formula": "5d8 + 10" + "average": 225, + "formula": "18d12 + 108" }, "speed": { "walk": 30, "swim": 30 }, - "str": 17, - "dex": 10, - "con": 14, - "int": 7, - "wis": 12, + "str": 22, + "dex": 12, + "con": 22, + "int": 2, + "wis": 10, "cha": 7, "skill": { - "perception": "+3", - "stealth": "+4", - "survival": "+5" + "perception": "+7" }, - "passive": 13, - "languages": [ - "Draconic" + "senses": [ + "darkvision 10 ft." ], - "cr": "1", + "passive": 17, + "immune": [ + "acid" + ], + "cr": "14", "trait": [ { "name": "Hold Breath", "entries": [ - "The lizardfolk can hold its breath for 15 minutes." + "The hydra can hold its breath for 1 hour." ] }, { - "name": "Reckless", + "name": "Multiple Heads", "entries": [ - "At the start of its turn, the lizardfolk can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", + "Whenever the hydra takes 40 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.", + "At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 15 hit points for each head regrown in this way." + ] + }, + { + "name": "Reactive Heads", + "entries": [ + "For each head the hydra has beyond one, it gets an extra reaction that can be used only for {@action opportunity attack|phb|opportunity attacks}." + ] + }, + { + "name": "Stench", + "entries": [ + "Any creature that starts its turn within 10 feet of the gulguthydra must succeed on a {@dc 19} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the gulguthydra's Stench for 24 hours." + ] + }, + { + "name": "Wakeful", + "entries": [ + "While the hydra sleeps, at least one of its heads is awake." ] } ], @@ -37037,123 +37548,110 @@ { "name": "Multiattack", "entries": [ - "The lizardfolk makes two melee attacks, each one with a different weapon." + "The hydra makes as many bite attacks as it has heads, and two tentacle attacks. It can replace both tentacle attacks with tentacle slam." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d10 + 6}) percing damage. If the target is a creature, it must succeed on a {@dc 19} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ({@dice 1d10}) on a failure . The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." ] }, { - "name": "Greatclub", + "name": "Tentacle", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage plus 9 ({@damage 2d8}) piercing damage.", + "If the target is Large or smaller, it is {@condition grappled} (escape {@dc 16}) and {@condition restrained} until the grapple ends. The gulguthydra has two tentacles, each of which can grapple one target." ] }, { - "name": "Javelin", + "name": "Tentacle Slam", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "The gulguthydra slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 19} Strength saving throw or take 20 ({@damage 4d6 + 6}) bludgeoning damage and be {@condition stunned} until the end of the gulguthydra's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." ] } ], - "traitTags": [ - "Hold Breath", - "Reckless" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "P", - "B" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/lizardfolkberserker.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lizardfolkberserker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gulguthydra.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3990.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3634.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Lizardfolk Berserker Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gulguthydra.png", + "traitTags": [ + "Hold Breath" ], - "attachedItems": [ - "greatclub|phb", - "javelin|phb" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution", + "strength" ] }, { - "name": "Dragonblood Lizardfolk Sorcerer of Tiamat", + "name": "Half-Black Dragon Bagaceratops", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "lizardfolk" - ] - }, + "type": "beast", "alignment": [ - "N", - "E" + "U" ], "ac": [ { - "ac": 13, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 33, + "formula": "6d8 + 6" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 40 }, - "str": 15, - "dex": 10, - "con": 14, - "int": 7, + "str": 14, + "dex": 13, + "con": 12, + "int": 2, "wis": 12, - "cha": 15, + "cha": 5, "skill": { - "perception": "+4", - "religion": "+4", - "survival": "+7" + "perception": "+3" }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], "passive": 13, "resist": [ "acid" @@ -37161,212 +37659,131 @@ "languages": [ "Draconic" ], - "cr": "4", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The lizardfolk is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following sorcerer spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell fire bolt}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell poison spray}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell chromatic orb}", - "{@spell shield}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell mirror image}", - "{@spell scorching ray}", - "{@spell snilloc's snowball swarm|XGE}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell lightning bolt}", - "{@spell stinking cloud}" - ] - } - }, - "ability": "cha" - } - ], + "cr": "2", "trait": [ { - "name": "Hold Breath", - "entries": [ - "The lizardfolk can hold its breath for 15 minutes." - ] - }, - { - "name": "Sorcery Points", + "name": "Charge", "entries": [ - "The lizardfolk has 6 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - "Empowered Spell: When the lizardfolk rolls damage for a spell, it can spend 1 sorcery point to reroll up to 3 damage dice. It must use the new rolls. It can use Empowered Spell even if it has already used a different Metamagic option during the casting of the spell.", - "Quickened Spell: When the lizardfolk casts a spell that has a casting time of 1 action, the giant can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." + "If the half-dragon moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 ({@damage 2d6}) piercing damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 14} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." ] } ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The lizardfolk makes two melee attacks, each one with a different weapon." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 2 ({@dice 1d4}) acid." - ] - }, - { - "name": "Quarterstaff", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing Damage." ] }, { - "name": "Javelin", + "name": "Gore", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { - "name": "Dragon Breath {@recharge 5}", + "name": "Acid Breath {@recharge 5}", "entries": [ - "The lizardfolk exhales acid in an 30- foot line that is 5 feet wide. Each creature in that line must succeed on a {@dc 12} Dexterity saving throw, taking 22 ({@damage 5d8}) acid damage on a failed save, or half as much damage on a successful one." + "The half-dragon exhales acid in a 15- foot line that is 5 feet wide. Each creature in that line must succeed on a {@dc 11} Dexterity saving throw, taking 22 ({@damage 5d8}) acid damage on a failed save, or half as much on a successful one." ] } ], - "traitTags": [ - "Hold Breath" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "P", - "B", - "A" - ], - "spellcastingTags": [ - "CS" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dragonbloodlizardfolksorcereroftiamat.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/blackscalebruiser.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/halfblackdragonbagaceratops.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4012.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3381.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/halfblackdragonbagaceratops.png", + "traitTags": [ + "Charge" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ "A", - "C", - "F", - "I", - "L", - "T" + "P" ], - "attachedItems": [ - "javelin|phb", - "quarterstaff|phb" + "miscTags": [ + "MW" ], "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" + "dexterity", + "strength" ] }, { - "name": "Blackscale Bruiser", + "name": "Half-Green Dragon Megaraptor", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": { - "type": "humanoid", - "tags": [ - "lizardfolk" - ] - }, + "type": "beast", "alignment": [ - "N" + "U" ], "ac": [ { - "ac": 14, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 45, - "formula": "6d10 + 12" + "average": 51, + "formula": "6d10 + 18" }, "speed": { - "walk": 40, - "swim": 40 + "walk": 50 }, "str": 19, - "dex": 10, - "con": 15, - "int": 5, - "wis": 9, + "dex": 15, + "con": 17, + "int": 4, + "wis": 12, "cha": 6, "skill": { - "athletics": "+6", - "perception": "+3", - "survival": "+5" + "perception": "+3" }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], "passive": 13, + "resist": [ + "poison" + ], "languages": [ "Draconic" ], - "cr": "2", + "cr": "3", "trait": [ { - "name": "Hold Breath", + "name": "Pounce", "entries": [ - "The lizardfolk can hold its breath for 15 minutes." + "If the half-green dragon megaraptor moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the half-green dragon megaraptor can make one bite attack against it as a bonus action" ] } ], @@ -37374,561 +37791,417 @@ { "name": "Multiattack", "entries": [ - "The lizardfolk makes two melee attacks, each one with a different weapon." + "The half-green dragon megaraptor makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing Damage. ." ] }, { - "name": "Greatclub", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage and the target gains disadvantage on its next attack roll until the end of its next turn." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage." ] }, { - "name": "Javelin", + "name": "Poison Breath {@recharge 5}", "entries": [ - "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage" + "The half-red dragon tyrannosaurus rex exhales fire in a 15-foot cone. Each creature in that area must succeed on a {@dc 13} Dexterity saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "Hold Breath" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "P", - "B" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/blackscalebruiser.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/blackscalebruiser.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/halfblackdragonbagaceratops.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4012.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0076.webp", "type": "external" } } ] }, - "page": 0, - "attachedItems": [ - "greatclub|phb", - "javelin|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/halfgreendragonmegaraptor.png", + "traitTags": [ + "Pounce" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity", + "strength" ] }, { - "name": "Pactlich", + "name": "Half-Red Dragon Allosaurus", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "undead", + "type": "beast", "alignment": [ - "L", - "NX", - "C", - "E" + "U" ], "ac": [ { - "ac": 17, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 51, + "formula": "6d10 + 18" }, "speed": { - "walk": 30 - }, - "str": 11, - "dex": 16, - "con": 16, - "int": 14, - "wis": 16, - "cha": 20, - "save": { - "con": "+10", - "wis": "+10", - "cha": "+12" + "walk": 60 }, + "str": 19, + "dex": 13, + "con": 17, + "int": 2, + "wis": 12, + "cha": 5, "skill": { - "arcana": "+9", - "history": "+9", - "insight": "+10", - "perception": "+10" + "perception": "+5" }, "senses": [ - "truesight 120 ft." - ], - "passive": 20, - "resist": [ - "cold", - "lightning", - "necrotic" - ], - "immune": [ - "poison", - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned" - ], - "languages": [ - "Common plus up to two other languages" + "blindsight 10 ft.", + "darkvision 60 ft." ], - "cr": "21", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The lich is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 20}, {@hit 12} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell friends}", - "{@spell infestation|XGE}", - "{@spell mage hand}", - "{@spell poison spray}", - "{@spell prestidigitation}", - "{@spell toll the dead|XGE}" - ] - }, - "5": { - "lower": 1, - "slots": 4, - "spells": [ - "{@spell banishing smite}", - "{@spell blink}", - "{@spell blur}", - "{@spell branding smite}", - "{@spell cone of cold}", - "{@spell dimension door}", - "{@spell dispel magic}", - "{@spell elemental weapon}", - "{@spell hellish rebuke}", - "{@spell misty step}", - "{@spell phantasmal killer}", - "{@spell shield}", - "{@spell staggering smite}", - "{@spell wrathful smite}" - ] - } - }, - "daily": { - "1e": [ - "{@spell circle of death}", - "{@spell feeblemind}", - "{@spell finger of death}", - "{@spell psychic scream|XGE}" - ] - }, - "ability": "cha" - } + "passive": 15, + "resist": [ + "fire" + ], + "languages": [ + "Draconic" ], + "cr": "3", "trait": [ { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the lich fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The lich's weapon attacks are magical." - ] - }, - { - "name": "Rejuvenation", - "entries": [ - "If it has a phylactery, a destroyed lich gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery." - ] - }, - { - "name": "Turn Resistance", - "entries": [ - "The lich has advantage on saving throws against any effect that turns undead." - ] - }, - { - "name": "Hexblade's Curse (Recharges after a Short or Long Rest)", + "name": "Pounce", "entries": [ - "As a bonus action, the lich targets a creature it can see within 30 feet of it. The target is cursed for 1 minute. The curse ends early if the target dies, the lich dies, or it is {@condition incapacitated}. Until the curse ends, the lich gains the following benefits:", - { - "type": "list", - "items": [ - "It deals an extra 6 damage on damage rolls against the cursed target.", - "Any attack roll it makes against the cursed target is a critical hit on a roll of 19 or 20 on the {@dice d20}.", - "If the cursed target dies, the hex knight regains 25 hit points." - ] - } + "If the half-dragon moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the half-dragon can make one bite attack against it as a bonus action." ] } ], "action": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The lich makes two attacks: one with its longsword and one with its paralyzing touch." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage. ." ] }, { - "name": "Longsword", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage, or 10 ({@damage 1d10 + 5}) slashing damage if used with two hands, plus 13 ({@damage 3d8}) cold damage and 13 ({@damage 3d8}) necrotic damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." ] }, { - "name": "Paralyzing Touch", + "name": "Fire Breath {@recharge 5}", "entries": [ - "{@atk ms} {@hit 11} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage. The target must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} for 1 minute.", - "The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The half-dragon exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 24 ({@damage 7d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "reaction": [ + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/halfblackdragonbagaceratops.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3381.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/halfreddragonallosaurus.png", + "traitTags": [ + "Pounce" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "B", + "F", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ] + }, + { + "name": "Half-Red Dragon Tyrannosaurus Rex", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "H" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ { - "name": "Armor of Hexes", - "entries": [ - "When hit by an attack roll by a creature cursed by the lich's Hexblade's Curse, roll a {@dice d6}. On a roll of 4 or higher, the attack instead misses the lich, regardless of its roll." + "ac": 13, + "from": [ + "natural armor" ] } ], - "legendary": [ - { - "name": "Cantrip", - "entries": [ - "The lich casts a cantrip." - ] - }, + "hp": { + "average": 136, + "formula": "13d12 + 52" + }, + "speed": { + "walk": 50 + }, + "str": 25, + "dex": 10, + "con": 19, + "int": 2, + "wis": 12, + "cha": 9, + "skill": { + "perception": "+4" + }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 14, + "resist": [ + "fire" + ], + "languages": [ + "Draconic" + ], + "cr": "11", + "action": [ { - "name": "Longsword", + "name": "Multiattack", "entries": [ - "The lich makes a longsword attack." + "The half-red dragon tyrannosaurus rex makes two attacks: one with its bite one with its tail. It can't make both attacks against the same target." ] }, { - "name": "Paralyzing Touch (Costs 2 Actions)", + "name": "Bite", "entries": [ - "The lich uses its Paralyzing" + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}33 ({@damage 4d12 + 7}) piercing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 17}) . Until this grapple ends, the target is {@condition restrained}, and the half-red dragon tyrannosaurus rex can't bite another target or use its fire breath." ] }, { - "name": "Touch", - "entries": [] - }, - { - "name": "Frightening Gaze (Costs 2 Actions)", + "name": "Tail", "entries": [ - "The lich fxes its gaze on one creature it can see within 10 feet of it. The target must succeed on a {@dc 20} Wisdom saving throw against this magic or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage." ] }, { - "name": "Dark Hunger (Costs 3 Actions)", + "name": "Fire Breath {@recharge 5}", "entries": [ - "Each living creature within 20 feet of the lich must make a {@dc 20} Constitution saving throw against this magic, taking 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one and the lich regains hit points equal to the total damage inflicted." + "The half-red dragon tyrannosaurus rex exhales fire in a 30-foot cone. Each creature in that area must succeed on a {@dc 16} Dexterity saving throw, taking 56 ({@damage 16d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "Legendary Resistances", - "Magic Weapons", - "Rejuvenation", - "Turn Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "S", - "C", - "N", - "P" - ], - "spellcastingTags": [ - "CL" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/pactlich.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/pactlich.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0091.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/halfblackdragonbagaceratops.webp" } } ] }, - "page": 0, - "damageTagsSpell": [ - "A", - "C", - "F", - "I", - "L", - "N", - "O", - "R", - "T", - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/halfreddragontyrannosaurusrex.png", + "senseTags": [ + "B", + "D" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Pactlich Token.webp", - "name": "v2 art" - } + "actionTags": [ + "Breath Weapon", + "Multiattack" ], - "attachedItems": [ - "longsword|phb" + "languageTags": [ + "DR" ], - "savingThrowForced": [ - "constitution", - "wisdom" + "damageTags": [ + "B", + "F", + "P" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "intelligence", - "wisdom" + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Banelich", + "name": "Harpy Witch", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "L", + "C", "E" ], "ac": [ + 11, { - "ac": 17, - "from": [ - "natural armor" - ] + "ac": 14, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 128, - "formula": "17d8 + 51" + "average": 72, + "formula": "13d8 + 13" }, "speed": { - "walk": 30 + "walk": 20, + "fly": 40 }, - "str": 11, - "dex": 16, - "con": 16, - "int": 14, - "wis": 20, - "cha": 16, + "str": 12, + "dex": 13, + "con": 12, + "int": 9, + "wis": 12, + "cha": 17, "save": { - "con": "+9", - "wis": "+11", - "cha": "+9" + "wis": "+4", + "cha": "+6" }, "skill": { - "history": "+8", - "insight": "+11", - "perception": "+11", - "religion": "+11" + "arcana": "+2", + "deception": "+6", + "nature": "+4", + "perception": "+4" }, - "senses": [ - "truesight 120 ft." - ], - "passive": 21, - "resist": [ - "cold", - "lightning", - "necrotic" - ], - "immune": [ - "poison", - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned" - ], + "passive": 14, "languages": [ - "Common plus up to two other languages" + "Common" ], - "cr": "20", + "cr": "5", "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The harpy's innate spellcasting ability is Charisma (spell save {@dc 16}). The harpy can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell disguise self}", + "{@spell mage armor} (self only)", + "{@spell silent image}", + "{@spell speak with animals}" + ], + "daily": { + "1": [ + "{@spell circle of death}" + ] + }, + "ability": "cha" + }, { "name": "Spellcasting", "headerEntries": [ - "The lich is a 17th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 19}, {@hit 11} to hit with spell attacks). It has the following cleric spells prepared:" + "The harpy is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" ], "spells": { "0": { "spells": [ - "{@spell guidance}", - "{@spell mending}", - "{@spell sacred flame}", - "{@spell thaumaturgy}", - "{@spell toll the dead|XGE}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell command}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell augury}", - "{@spell hold person}", - "{@spell zone of truth}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell dispel magic}", - "{@spell spirit guardians}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell banishment}", - "{@spell guardian of faith}", - "{@spell freedom of movement}" + "{@spell dancing lights}", + "{@spell eldritch blast}", + "{@spell friends}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigation}", + "{@spell vicious mockery}" ] }, "5": { - "slots": 2, - "spells": [ - "{@spell contagion}", - "{@spell dispel evil and good}", - "{@spell flame strike}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell blade barrier}", - "{@spell harm}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell divine word}", - "{@spell firestorm}" - ] - }, - "8": { - "slots": 1, - "spells": [ - "{@spell antimagic feld}" - ] - }, - "9": { - "slots": 1, + "lower": 1, + "slots": 3, "spells": [ - "{@spell gate}" + "{@spell armor of agathys}", + "{@spell charm monster|XGE}", + "{@spell dominate beast}", + "{@spell enervation|XGE}", + "{@spell enemies abound|XGE}", + "{@spell fear}", + "{@spell greater invisibility}", + "{@spell hold monster}", + "{@spell misty step}", + "{@spell phantasmal force}", + "{@spell synaptic static|XGE}" ] } }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the lich fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Rejuvenation", - "entries": [ - "If it has a phylactery, a destroyed lich gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery." - ] - }, - { - "name": "Turn Resistance", + "name": "Agonizing Blast", "entries": [ - "The lich has advantage on saving throws against any effect that turns undead." + "When the harpy casts eldritch blast, she adds her Charisma modifer to the damage it deals on a hit." ] } ], @@ -37936,138 +38209,108 @@ { "name": "Multiattack", "entries": [ - "The lich makes two coldfire attacks." + "The harpy makes two attacks: one with its claws and one with its mace." ] }, { - "name": "Paralyzing Touch", + "name": "Claws", "entries": [ - "{@atk ms} {@hit 11} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage. The target must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} for 1 minute.", - "The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage." ] }, { - "name": "Coldfire", + "name": "Mace", "entries": [ - "{@atk rs} {@hit 11} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) cold damage plus 10 ({@damage 3d6}) necrotic damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) bludgeoning damage." ] }, { - "name": "Grasp of Death (1/Day)", + "name": "Luring Song", "entries": [ - "{@atk ms} {@hit 11} to hit, reach 5 ft., one creature. {@h}The target must succeed on a {@dc 17} Constitution saving throw or its hit points drop to 0. On a success, a creature takes 21 ({@damage 6d6}) psychic damage." + "The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a {@dc 14} Wisdom saving throw or be {@condition charmed} until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is {@condition incapacitated}.", + "While {@condition charmed} by the harpy, a target is {@condition incapacitated} and ignores the songs of other harpies. If the {@condition charmed} target is more than 5 feet away from the harpy, the target can take the {@action Dash} action on its turn to move toward the harpy by the most direct route. It doesn't avoid {@action opportunity attack|phb|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit , and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns . If a creature's saving throw is successful , the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours." ] } ], - "legendary": [ - { - "name": "Cantrip", - "entries": [ - "The lich casts a cantrip." - ] - }, - { - "name": "Coldfire", - "entries": [ - "The lich uses its Coldfire." - ] - }, - { - "name": "Paralyzing Touch (Costs 2 Actions)", - "entries": [ - "The lich uses its Paralyzing" - ] - }, - { - "name": "Touch", - "entries": [] - }, - { - "name": "Painwrack (Costs 2 Actions)", - "entries": [ - "The lich fxes its gaze on one creature it can see within 10 feet of it. The target must succeed on a {@dc 17} Wisdom saving throw against this magic or take 16 ({@damage 3d10}) psychic damage and be {@condition stunned} for 1 minute. The {@condition stunned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, the target takes half as much damage and isn't {@condition stunned}. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours." - ] - }, + "reaction": [ { - "name": "Disrupt Life (Costs 3 Actions)", + "name": "Vexing Screech {@recharge 4}", "entries": [ - "Each living creature within 20 feet of the lich must make a {@dc 17} Constitution saving throw against this magic, taking 21 ({@damage 6d6}) necrotic damage on a failed save, or half as much damage on a successful one." + "When a creature within 30 feet of the harpy, is visible to the harpy, and can hear the harpy makes an attack roll but before the outcome is determined, the harpy can impose disadvantage to the creature's attack roll. If the attack misses, the creature must succeed on a {@dc 14} Charisma saving throw or take 18 ({@damage 4d8}) psychic damage and is knocked {@condition prone}." ] } ], - "traitTags": [ - "Legendary Resistances", - "Rejuvenation", - "Turn Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "P", - "C", - "N", - "Y" - ], - "spellcastingTags": [ - "CC" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/banelich.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/banelich.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/harpywitch.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0090.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0077.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "F", - "N", - "R", - "S" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/harpywitch.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Banelich Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Harpy Witch Token.webp", "name": "v2 art" } ], + "attachedItems": [ + "mace|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "S", + "Y" + ], + "damageTagsSpell": [ + "C", + "N", + "O", + "Y" + ], + "spellcastingTags": [ + "CL", + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], "savingThrowForced": [ - "constitution", + "charisma", "wisdom" ], "savingThrowForcedSpell": [ - "charisma", "constitution", "dexterity", + "intelligence", "wisdom" ] }, { - "name": "Lamia Queen", + "name": "Harpy Witch Queen", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], "type": "monstrosity", "alignment": [ @@ -38075,65 +38318,61 @@ "E" ], "ac": [ + 12, { "ac": 15, - "from": [ - "natural armor" - ] + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 181, - "formula": "19d10 + 76" + "average": 124, + "formula": "19d8 + 38" }, "speed": { - "walk": 40 + "walk": 20, + "fly": 40 }, - "str": 18, - "dex": 16, - "con": 18, - "int": 18, - "wis": 18, - "cha": 22, + "str": 14, + "dex": 14, + "con": 14, + "int": 11, + "wis": 14, + "cha": 19, "save": { - "int": "+9", - "wis": "+9", - "cha": "+11" + "dex": "+6", + "wis": "+6", + "cha": "+8" }, "skill": { - "arcana": "+7", - "deception": "+13", - "insight": "+7", - "persuasion": "+13", - "stealth": "+6" + "arcana": "+4", + "deception": "+8", + "nature": "+6", + "perception": "+6" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 13, + "passive": 16, "languages": [ - "Abyssal", "Common" ], - "cr": "14", + "cr": "10", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "The lamia's innate spellcasting ability is Charisma (spell save {@dc 19}). The lamia can innately cast the following spells, without providing material components:" + "The harpy's innate spellcasting ability is Charisma (spell save {@dc 16}). The harpy can innately cast the following spells, without providing material components:" ], "will": [ - "{@spell charm person}", - "{@spell major image}" + "{@spell disguise self}", + "{@spell mage armor} (self only)", + "{@spell silent image}", + "{@spell speak with animals}" ], "daily": { "1": [ - "{@spell geas}" - ], - "3e": [ - "{@spell mirror image}", - "{@spell scrying}", - "{@spell suggestion}" + "{@spell circle of death}", + "{@spell power word pain|XGE}", + "{@spell dominate monster}", + "{@spell psychic scream|XGE}" ] }, "ability": "cha" @@ -38141,65 +38380,38 @@ { "name": "Spellcasting", "headerEntries": [ - "The lamia is an 13th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 19}, {@hit 11} to hit with spell attacks). It has the following sorcerer spells prepared:" + "The harpy is an 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" ], "spells": { "0": { "spells": [ - "{@spell fire bolt}", - "{@spell infestation|XGE}", + "{@spell dancing lights}", + "{@spell eldritch blast}", + "{@spell friends}", "{@spell mage hand}", "{@spell minor illusion}", - "{@spell poison spray}", - "{@spell thunderclap|XGE}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell shield}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell scorching ray}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell catnap|XGE}", - "{@spell enemies abound|XGE}", - "{@spell fireball}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell banishment}", - "{@spell dimension door}" + "{@spell prestidigation}", + "{@spell vicious mockery}" ] }, "5": { - "slots": 2, + "lower": 1, + "slots": 4, "spells": [ + "{@spell armor of agathys}", + "{@spell charm monster|XGE}", + "{@spell dominate beast}", + "{@spell dispel magic}", "{@spell enervation|XGE}", - "{@spell insect plague}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell chain lightning}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell finger of death}" + "{@spell enemies abound|XGE}", + "{@spell fear}", + "{@spell greater invisibility}", + "{@spell hold monster}", + "{@spell mind spike|XGE}", + "{@spell misty step}", + "{@spell negative energy flood}", + "{@spell phantasmal force}", + "{@spell synaptic static|XGE}" ] } }, @@ -38208,25 +38420,9 @@ ], "trait": [ { - "name": "Enthralling Gaze", - "entries": [ - "When a creature that can see the lamia's eyes starts its turn within 30 feet of the lamia, the lamia can force it to make a {@dc 19} Wisdom saving throw if the lamia isn't {@condition incapacitated} and can see the creature. On a failed save, the creature is {@condition charmed} by the lamia.", - "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the lamia until the start of its next turn. If the creature looks at the lamia in the meantime, it must immediately make the saving throw." - ] - }, - { - "name": "Sorcery Points", - "entries": [ - "The lamia has 13 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - "Heightened Spell: When the lamia casts a spell that forces a creature to make a saving throw to resist the spell's effects, the lamia can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", - "Quickened Spell: When the lamia casts a spell that has a casting time of 1 action, the lamia can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "Subtle Spell: When the lamia casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components." - ] - }, - { - "name": "Magic Resistance", + "name": "Agonizing Blast", "entries": [ - "The lamia has advantage on saving throws against spells and other magical effects." + "When the harpy casts eldritch blast, she adds her Charisma modifer to the damage it deals on a hit." ] } ], @@ -38234,132 +38430,97 @@ { "name": "Multiattack", "entries": [ - "The lamia makes two attacks: one with its dagger or Intoxicating Touch and one with Constrict." + "The harpy makes two attacks: one with its claws and one with its mace." ] }, { - "name": "Dagger", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 2}) slashing damage." ] }, { - "name": "Constrict", + "name": "Morningstar", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the lamia can't constrict another target." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage plus 14 ({@damage 4d6}) poison damage." ] }, { - "name": "Intoxicating Touch", + "name": "Luring Song", "entries": [ - "{@atk ms} {@hit 11} to hit, reach 5 ft., one target. {@h}The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks." + "The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a {@dc 16} Wisdom saving throw or be {@condition charmed} until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is {@condition incapacitated}.", + "While {@condition charmed} by the harpy, a target is {@condition incapacitated} and ignores the songs of other harpies. If the {@condition charmed} target is more than 5 feet away from the harpy, the target can take the {@action Dash} action on its turn to move toward the harpy by the most direct route. It doesn't avoid {@action opportunity attack|phb|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit , and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns . If a creature's saving throw is successful , the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours." ] } ], - "legendary": [ - { - "name": "Attack", - "entries": [ - "The lamia makes a dagger attack or uses Constrict." - ] - }, - { - "name": "Intoxicating Touch", - "entries": [ - "The lamia uses its Intoxicating Touch." - ] - }, + "reaction": [ { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Vexing Screech {@recharge 4}", "entries": [ - "The lamia casts a spell from its list" + "When a creature within 30 feet of the harpy, is visible to the harpy, and can hear the harpy makes an attack roll but before the outcome is determined, the harpy can impose disadvantage to the creature's attack roll. If the attack misses, the creature must succeed on a {@dc 16} Charisma saving throw or take 26 ({@damage 6d8}) psychic damage and is knocked {@condition prone}." ] } ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C" - ], - "damageTags": [ - "P", - "I", - "B" - ], - "spellcastingTags": [ - "I", - "CS" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/lamiaqueen.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lamiaqueen.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0089.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/harpywitchqueen.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Lamia Queen.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0077.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "F", - "I", - "L", - "N", - "O", - "P", - "T", - "Y" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/harpywitchqueen.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Lamia Queen 2 Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Harpy Witch Queen Token.webp", "name": "v2 art" - }, - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Lamia Queen Token.webp", - "name": "v2 art 2" } ], "attachedItems": [ - "dagger|phb" + "morningstar|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "I", + "P", + "S", + "Y" + ], + "damageTagsSpell": [ + "C", + "N", + "O", + "Y" + ], + "spellcastingTags": [ + "CL", + "I" + ], + "miscTags": [ + "MLW", + "MW" ], "savingThrowForced": [ + "charisma", "wisdom" ], "savingThrowForcedSpell": [ - "charisma", "constitution", "dexterity", "intelligence", @@ -38367,109 +38528,99 @@ ] }, { - "name": "Lamia Noble", + "name": "Hex Knight", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 14, + "ac": 19, "from": [ - "natural armor" + "{@item half plate armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 136, - "formula": "16d10 + 48" + "average": 180, + "formula": "24d8 + 72" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 18, + "str": 14, "dex": 14, - "con": 17, - "int": 16, - "wis": 16, - "cha": 18, + "con": 16, + "int": 12, + "wis": 12, + "cha": 20, + "save": { + "con": "+8", + "wis": "+6", + "cha": "+10" + }, "skill": { "arcana": "+6", - "deception": "+11", - "insight": "+6", - "stealth": "+5" + "deception": "+10", + "intimidation": "+10" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 13, + "passive": 10, "languages": [ - "Abyssal", - "Common" + "any two languages" ], - "cr": "8", + "cr": "16", "spellcasting": [ { - "name": "Innate Spellcasting", + "name": "Spellcasting", "headerEntries": [ - "The lamia's innate spellcasting ability is Charisma (spell save {@dc 15}). The lamia can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell charm person}", - "{@spell major image}" + "The hex knight is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" ], "daily": { - "1": [ - "{@spell geas}" - ], - "3e": [ - "{@spell mirror image}", - "{@spell scrying}", - "{@spell suggestion}" + "1e": [ + "{@spell circle of death}", + "{@spell forcecage}", + "{@spell foresight}", + "{@spell maddening darkness|XGE}" ] }, - "ability": "cha" - }, - { - "name": "Spellcasting", - "headerEntries": [ - "The lamia is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following sorcerer spells prepared:" - ], "spells": { "0": { "spells": [ - "{@spell fire bolt}", + "{@spell eldritch blast}", "{@spell infestation|XGE}", "{@spell mage hand}", - "{@spell minor illusion}", "{@spell poison spray}" ] }, - "1": { + "5": { + "lower": 1, "slots": 4, "spells": [ - "{@spell chaos bolt|XGE}", + "{@spell blink}", + "{@spell blur}", + "{@spell cone of cold}", + "{@spell dimension door}", + "{@spell dispel magic}", + "{@spell elemental weapon}", + "{@spell hellish rebuke}", + "{@spell misty step}", "{@spell shield}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell scorching ray}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell catnap|XGE}", - "{@spell fireball}" + "{@spell staggering smite}", + "{@spell wrathful smite}" ] } }, @@ -38478,23 +38629,29 @@ ], "trait": [ { - "name": "Shapechanger", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The lamia can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "If the hex knight fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Sorcery Points", + "name": "Eldritch War Magic", "entries": [ - "The lamia has 6 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - "Quickened Spell: When the lamia casts a spell that has a casting time of 1 action, the lamia can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "Subtle Spell: When the lamia casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components." + "When the hex knight uses its action to cast a spell or cantrip, it can make one weapon attack as a bonus action." ] }, { - "name": "Magic Resistance", + "name": "Hexblade's Curse (Recharges after a Short or Long Rest)", "entries": [ - "The lamia has advantage on saving throws against spells and other magical effects." + "As a bonus action, the hex knight targets a creature it can see within 30 feet of it. The target is cursed for 1 minute. The curse ends early if the target dies, the hex knight dies, or it is {@condition incapacitated}. Until the curse ends, the hex knight gains the following benefits:", + { + "type": "list", + "items": [ + "It deals an extra 5 damage on damage rolls against the cursed target.", + "Any attack roll it makes against the cursed target is a critical hit on a roll of 19 or 20 on the {@dice d20}.", + "If the cursed target dies, the hex knight regains 20 hit points." + ] + } ] } ], @@ -38502,820 +38659,1057 @@ { "name": "Multiattack", "entries": [ - "The lamia makes two attacks: one with its longsword or Intoxicating Touch and one with Constrict." + "The hex knight makes two melee attacks." ] }, { - "name": "Longsword", + "name": "Scimitar", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage plus 14 ({@damage 4d6}) necrotic damage and the target gains disadvantage to its attack rolls and saving throws until the end of the Hex Knight's next turn." + ] + } + ], + "reaction": [ + { + "name": "Armor of Hexes", + "entries": [ + "When hit by an attack roll by a creature cursed by the hex knight's Hexblade's Curse, roll a {@dice d6}. On a roll of 4 or higher, the attack instead misses the hex knight, regardless of its roll." + ] + } + ], + "legendary": [ + { + "name": "Attack", + "entries": [ + "The hex knight makes a weapon attack." + ] + }, + { + "name": "Cantrip", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage." + "The hex knight casts a cantrip." ] }, { - "name": "Constrict", + "name": "Move", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the lamia can't constrict another target." + "The hex knight moves up to half its speed." ] }, { - "name": "Intoxicating Touch", + "name": "Cast a Spell (Costs 2 Actions)", "entries": [ - "{@atk ms} {@hit 7} to hit, reach 5 ft., one target. {@h}The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks." + "The hex knight casts a spell from its list of prepared spells, using a spell slot as normal." ] } ], + "attachedItems": [ + "scimitar|phb" + ], "traitTags": [ - "Magic Resistance", - "Shapechanger" + "Legendary Resistances" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AB", - "C" + "X" ], "damageTags": [ - "P", - "I", - "B" - ], - "spellcastingTags": [ - "I", - "CS" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" + "N", + "S" ], - "page": 0, "damageTagsSpell": [ "A", "C", "F", "I", "L", + "N", "O", "T", "Y" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Lamia Noble 2 Token.webp", - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Lamia Noble Token.webp", - "name": "v2 art" - } + "spellcastingTags": [ + "CL" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0088.webp", - "type": "external" - } - } - ] - }, - "attachedItems": [ - "longsword|phb" + "miscTags": [ + "MLW", + "MW" ], "savingThrowForcedSpell": [ + "charisma", "constitution", "dexterity", "wisdom" ] }, { - "name": "Kuo-toa Grand Monitor", + "name": "Hexblade", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "kuo-toa" + "any race" ] }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { - "ac": 16, + "ac": 18, "from": [ - "natural armor" + "{@item scale mail|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 104, - "formula": "16d8 + 32" + "average": 72, + "formula": "11d8 + 22" }, "speed": { - "walk": 40, - "swim": 40 + "walk": 30 }, - "str": 16, + "str": 14, "dex": 14, "con": 14, "int": 12, - "wis": 16, - "cha": 11, + "wis": 11, + "cha": 16, + "save": { + "con": "+5", + "wis": "+3", + "cha": "+6" + }, "skill": { - "perception": "+6", - "religion": "+4" + "arcana": "+4", + "deception": "+6", + "intimidation": "+6" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 16, + "passive": 10, "languages": [ - "Undercommon" + "any two languages" ], - "cr": "6", - "trait": [ - { - "name": "Amphibious", - "entries": [ - "The kuo-toa can breathe air and water." - ] - }, - { - "name": "Otherworldly Perception", - "entries": [ - "The kuo-toa can sense the presence of any creature within 30 feet of it that is {@condition invisible} or on the Ethereal Plane It can pinpoint such a creature that is moving." - ] - }, - { - "name": "Slippery", - "entries": [ - "The kuo-toa has advantage on ability checks and saving throws made to escape a grapple." - ] - }, - { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the kuotoa has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - }, - { - "name": "Unarmored Defense", - "entries": [ - "While the kuo-toa is wearing no armor and wielding no shield, its AC includes its Wisdom modifer." - ] - }, + "cr": "7", + "spellcasting": [ { - "name": "Thunder Strike (5/Day)", - "entries": [ - "Once per turn, when the kuo-toa hits a creature with a melee weapon attack, it can force the creature to make a {@dc 14} Constitution saving throw. On a failed save, the creature takes 16 ({@damage 3d10}) thunder damage and is {@condition stunned} until the end of the creature's next turn, or half as much damage and isn't {@condition stunned} on a successful one." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The hexblade is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + ], + "daily": { + "1e": [ + "{@spell circle of death}" + ] + }, + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell infestation|XGE}", + "{@spell mage hand}", + "{@spell poison spray}" + ] + }, + "5": { + "lower": 1, + "slots": 3, + "spells": [ + "{@spell blink}", + "{@spell blur}", + "{@spell cone of cold}", + "{@spell dimension door}", + "{@spell dispel magic}", + "{@spell elemental weapon}", + "{@spell hellish rebuke}", + "{@spell misty step}", + "{@spell shield}", + "{@spell staggering smite}", + "{@spell wrathful smite}" + ] + } + }, + "ability": "cha" + } + ], + "trait": [ { - "name": "Water Whip (Recharges after a Short or Long Rest)", + "name": "Hexblade's Curse (Recharges after a Short or Long Rest)", "entries": [ - "As a bonus action, the kuo-toa targets a creature it can see within 30 feet of it. The creature must make a {@dc 14} Dexterity saving throw. On a failed save, the creature takes 27 ({@damage 5d10}) bludgeoning damage, and the kuotoa can choose to either knock it {@condition prone} or pull it up to 25 feet closer to it. On a successful save, the creature takes half as much damage, and doesn't get pulled or knocked {@condition prone}." + "As a bonus action, the hexblade targets a creature it can see within 30 feet of it. The target is cursed for 1 minute. The curse ends early if the target dies, the hexblade dies, or it is {@condition incapacitated}. Until the curse ends, the hexblade gains the following benefits:", + { + "type": "list", + "items": [ + "It deals an extra 3 damage on damage rolls against the cursed target.", + "Any attack roll it makes against the cursed target is a critical hit on a roll of 19 or 20 on the {@dice d20}.", + "If the cursed target dies, the hex knight regains 14 hit points." + ] + } ] } ], "action": [ { - "name": "Multiattack", + "name": "Scimitar", "entries": [ - "The kuo-toa makes one bite attack and three unarmed strikes." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { - "name": "Bite", + "name": "Javelin", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] - }, + } + ], + "reaction": [ { - "name": "Unarmed Strike", + "name": "Armor of Hexes", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 3 ({@damage 1d6}) lightning damage, and the target can't take reactions until the end of the kuotoa's next turn." + "When hit by an attack roll by a creature cursed by the hexblade's Hexblade's Curse, roll a {@dice d6}. On a roll of 4 or higher, the attack instead misses the hexblade, regardless of its roll." ] } ], - "traitTags": [ - "Amphibious", - "Sunlight Sensitivity" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hexblade.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hexblade.png", + "attachedItems": [ + "javelin|phb", + "scimitar|phb" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "U" + "X" ], "damageTags": [ "P", - "B", + "S" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "I", "L", - "T" + "N", + "O", + "T", + "Y" + ], + "spellcastingTags": [ + "CL" ], "miscTags": [ + "MLW", "MW", - "MLW" + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kuotoagrandmonitor.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kuotoaexaltedwhip.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3863.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "savingThrowForced": [ + "savingThrowForcedSpell": [ "constitution", - "dexterity" + "dexterity", + "wisdom" ] }, { - "name": "Kuo-toa Monitor", + "name": "Hezrou Sergeant", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], "type": { - "type": "humanoid", + "type": "fiend", "tags": [ - "kuo-toa" + "demon" ] }, "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 13, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 168, + "formula": "16d10 + 80" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 30 }, - "str": 14, - "dex": 10, - "con": 14, - "int": 12, + "str": 20, + "dex": 17, + "con": 20, + "int": 5, "wis": 14, - "cha": 11, - "skill": { - "perception": "+6", - "religion": "+4" + "cha": 13, + "save": { + "str": "+9", + "con": "+9", + "wis": "+6" }, "senses": [ - "darkvision 120 ft." + "truesight 120 ft." + ], + "passive": 11, + "resist": [ + "cold", + "fire", + "lightning", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" ], - "passive": 16, "languages": [ - "Undercommon" + "Abyssal", + "telepathy 120 ft." + ], + "cr": "12", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The hezrou's innate spellcasting ability is Wisdom (spell save {@dc 14}). The hezrou can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell detect magic}" + ], + "daily": { + "1": [ + "{@spell divine word}" + ], + "3e": [ + "{@spell blight}", + "{@spell dispel magic}", + "{@spell gaseous form}" + ] + }, + "ability": "wis" + } ], - "cr": "3", "trait": [ { - "name": "Amphibious", + "name": "Magic Resistance", "entries": [ - "The kuo-toa can breathe air and water." + "The demon has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Otherworldly Perception", + "name": "Sickening Stench", "entries": [ - "The kuo-toa can sense the presence of any creature within 30 feet of it that is {@condition invisible} or on the Ethereal Plane It can pinpoint such a creature that is moving." + "Any creature that starts its turn within 10 feet of the hezrou must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} until the start of its next turn. Until this poison ends, the target is {@condition stunned}. On a successful saving throw, the creature is immune to the hezrou's sickening stench for 24 hours." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The hezrou makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Slippery", + "name": "Bite", "entries": [ - "The kuo-toa has advantage on ability checks and saving throws made to escape a grapple." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." ] }, { - "name": "Sunlight Sensitivity", + "name": "Claw", "entries": [ - "While in sunlight, the kuotoa has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { - "name": "Unarmored Defense", + "name": "Ruthless Command (Recharges after a Short or Long Rest)", "entries": [ - "While the kuo-toa is wearing no armor and wielding no shield, its AC includes its Wisdom modifer." + "For 1 minute, the hezrou can issue a telepathic command whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll. The creature takes {@damage 1d8} psychic damage and can add a {@dice d8} to its roll provided it can understand the hezrou. A creature can beneft from only one ruthless command die at a time. This effect ends if the hezrou is {@condition incapacitated}." ] }, { - "name": "Stunning Strike (5/Day)", + "name": "Teleport", "entries": [ - "Once per turn, when the kuo-toa hits a creature with a melee weapon attack, it can force the creature to make a {@dc 12} Constitution saving throw or be {@condition stunned} until the end of the creature's next turn." + "The hezrou magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." ] } ], - "action": [ + "legendary": [ { - "name": "Multiattack", + "name": "Claw", "entries": [ - "The kuo-toa makes one bite attack and two unarmed strikes." + "The hezrou makes a claw attack." ] }, { - "name": "Bite", + "name": "Teleport (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The hezrou magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." ] }, { - "name": "Unarmed Strike", + "name": "Cast a Spell (Costs 3 Actions)", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 3 ({@damage 1d6}) lightning damage, and the target can't take reactions until the end of the kuotoa's next turn." + "The hezrou casts a spell from its list of innate spells, using a spell slot as normal." ] } ], - "traitTags": [ - "Amphibious", - "Sunlight Sensitivity" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "U" - ], - "damageTags": [ - "P", - "B", - "L" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kuotoamonitor.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kuotoaexaltedwhip.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/immolith.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3863.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1276.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hezrousergeant.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution" ] }, { - "name": "Kuo-toa Harpooner", + "name": "Hieracosphinx", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "kuo-toa" - ] - }, + "type": "magical beast", "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 11, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 28, - "formula": "5d8 + 5" + "average": 145, + "formula": "17d10 + 51" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 40, + "fly": 60 }, - "str": 14, - "dex": 10, - "con": 11, - "int": 11, - "wis": 10, - "cha": 8, + "str": 20, + "dex": 16, + "con": 16, + "int": 6, + "wis": 16, + "cha": 12, "skill": { - "perception": "4" + "perception": "+11", + "survival": "+7", + "stealth": "+7" }, "senses": [ - "darkvision 120 ft." + "truesight 120 ft." + ], + "passive": 21, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "psychic" + ], + "conditionImmune": [ + "charmed", + "frightened" ], - "passive": 16, "languages": [ - "Undercommon" + "Common", + "Sphinx" ], - "cr": "1/2", + "cr": "9", "trait": [ { - "name": "Amphibious", + "name": "Dive Attack", "entries": [ - "The kuo-toa can breathe air and water." + "If the sphinx is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 ({@dice 2d8}) damage to the target." ] }, { - "name": "Otherworldly Perception", + "name": "Inscrutable", "entries": [ - "The kuo-toa can sense the presence of any creature within 30 feet of it that is {@condition invisible} or on the Ethereal Plane It can pinpoint such a creature that is moving." + "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom ({@skill Insight}) checks made to ascertain the sphinx's intentions or sincerity have disadvantage." ] }, { - "name": "Slippery", + "name": "Keen Sight", "entries": [ - "The kuo-toa has advantage on ability checks and saving throws made to escape a grapple." + "The sphinx has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Sunlight Sensitivity", + "name": "Magic Weapons", "entries": [ - "While in sunlight, the kuotoa has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The sphinx's weapon attacks are magical." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The sphinx makes two attacks: one with its beak and one with its claws. If both claw attacks hit the same creature, the target takes an extra 9 ({@damage 2d8}) slashing damage." ] }, { - "name": "Harpoon", + "name": "Beak", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If the target is a Medium or smaller creature, it must succeed on a Strength contest against the kuo-toa or be pulled up to 15 feet toward the kuo-toa." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) percing damage." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." + ] + }, + { + "name": "Stunning Screech {@recharge 5}", + "entries": [ + "As a bonus action, the sphinx emits a shrill, earsplitting screech. Each creature within 60 feet of the sphinx and able to hear the screech succeed on a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] } ], - "traitTags": [ - "Amphibious", - "Sunlight Sensitivity" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "U" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kuotoaharpooner.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kuotoaharpooner.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3837.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0133.webp", "type": "external" } } ] }, - "page": 0 + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Hieracosphinx Token.webp", + "traitTags": [ + "Keen Senses", + "Magic Weapons" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "constitution" + ] }, { - "name": "Kuo-toa Exalted Whip", + "name": "High Inquisitor", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "kuo-toa" + "any race" ] }, "alignment": [ - "N", + "L", + "G", + "NY", "E" ], "ac": [ { - "ac": 12, + "ac": 20, "from": [ - "natural armor" + "{@item plate armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 165, + "formula": "22d8 + 66" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 30 + }, + "str": 20, + "dex": 8, + "con": 16, + "int": 10, + "wis": 12, + "cha": 16, + "save": { + "con": "+8", + "wis": "+6", + "cha": "+8" }, - "str": 14, - "dex": 12, - "con": 14, - "int": 12, - "wis": 16, - "cha": 12, "skill": { - "perception": "+7", - "religion": "+5" + "intimidation": "+8", + "perception": "+6", + "religion": "+6" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 16, + "passive": 13, "languages": [ - "Undercommon" + "any one language (usually Common)" ], - "cr": "3", + "cr": "16", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The kuo-toa is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" + "The high inquisitor is a 19th-level spell caster. Its spellcasting ability is Charisma (spell save {@dc 16}). It has the following paladin spells prepared:" ], "spells": { - "0": { - "spells": [ - "{@spell mending}", - "{@spell poison spray}", - "{@spell sacred flame}", - "{@spell thaumaturgy}" - ] - }, "1": { "slots": 4, "spells": [ - "{@spell bane}", - "{@spell sanctuary}", - "{@spell shield of faith}" + "{@spell command}", + "{@spell compelled duel}", + "{@spell searing smite}" ] }, "2": { "slots": 3, "spells": [ "{@spell hold person}", - "{@spell spiritual weapon}" + "{@spell misty step}" ] }, "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell fear}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell staggering smite}" + ] + }, + "5": { "slots": 2, "spells": [ - "{@spell crusader's mantle}", - "{@spell spirit guardians}" + "{@spell destructive wave} (necrotic)" ] } }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Amphibious", + "name": "Aura of Judgement", "entries": [ - "The kuo-toa can breathe air and water." + "A creature hostile to the high inquisitor that is within 15 feet of the high inquisitor has disadvantage on saving throws against being {@condition frightened}." ] }, { - "name": "Otherworldly Perception", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The kuo-toa can sense the presence of any creature within 30 feet of it that is {@condition invisible} or on the Ethereal Plane It can pinpoint such a creature that is moving." + "If the high inquisitor fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Slippery", + "name": "Smite (1/Turn)", "entries": [ - "The kuo-toa has advantage on ability checks and saving throws made to escape a grapple." + "As a bonus action, when the high inquisitor hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} necrotic or radiant damage to the target, and the target must succeed in a {@dc 16} Wisdom saving throw or be {@condition frightened} the end of its next turn. If the high inquisitor expends a spell slot of 2nd level or higher, the extra damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The high inquisitor makes three melee attacks. It can use Glare of Reckoning in place of one melee attack." ] }, { - "name": "Sunlight Sensitivity", + "name": "Flail", "entries": [ - "While in sunlight, the kuotoa has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage plus 13 force damage." + ] + }, + { + "name": "Heavy Crossbow", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d10}) piercing damage." + ] + }, + { + "name": "Glare of Reckoning", + "entries": [ + "The high inquisitor targets one {@condition frightened} creature it can see within 30 feet of it. The target must make a {@dc 16} Wisdom saving throw. On a failure, the target is {@condition paralyzed} until the high inquisitor deals damage to it, or until the end of the high inquisitor's next turn." ] } ], - "action": [ + "legendary": [ { - "name": "Multiattack", + "name": "Attack", "entries": [ - "The kuo-toa makes one bite attack and three unarmed strikes." + "The high inquisitor makes a weapon attack." ] }, { - "name": "Bite", + "name": "Move", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The high inquisitor moves up to half its speed." ] }, { - "name": "Pincer Staff", + "name": "Glare", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the kuo-toa can't use its pincer staff on another target." + "The high inquisitor uses its Glare of Reckoning." + ] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The high inquisitor casts a spell from its list of prepared spells, using a spell slot as normal." ] } ], - "traitTags": [ - "Amphibious", - "Sunlight Sensitivity" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0154.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/High Inquisitor Token.webp", + "attachedItems": [ + "flail|phb", + "heavy crossbow|phb" ], - "senseTags": [ - "SD" + "traitTags": [ + "Legendary Resistances" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "U" + "C", + "X" ], "damageTags": [ - "P", - "B" + "B", + "O", + "P" + ], + "damageTagsSpell": [ + "F", + "N", + "R", + "T", + "Y" ], "spellcastingTags": [ - "CC" + "CP" ], "miscTags": [ + "MLW", "MW", - "RCH" + "RNG", + "RW" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" + ] + }, + { + "name": "Hill Giant Berserker", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "H" + ], + "type": "giant", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 13, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 138, + "formula": "12d12 + 60" + }, + "speed": { + "walk": 40 + }, + "str": 23, + "dex": 8, + "con": 21, + "int": 5, + "wis": 9, + "cha": 6, + "skill": { + "perception": "+2" + }, + "passive": 12, + "languages": [ + "Giant" + ], + "cr": "7", + "trait": [ + { + "name": "Reckless", + "entries": [ + "At the start of its turn, the giant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The giant makes two greatclub attacks. It can use its Cleaving Swing in place of one of its greatclub attacks" + ] + }, + { + "name": "Greatclub", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." + ] + }, + { + "name": "Rock", + "entries": [ + "{@atk rw} {@hit 9} to hit, reach 60/240 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage." + ] + }, + { + "name": "Cleaving Swing {@recharge 5}", + "entries": [ + "The giant swings its greatclub, and every creature within 10 feet of it must succeed on a {@dc 17} Dexterity saving throw. On a failed saving throw, a creature takes 19 ({@damage 3d8 + 6}) bludgeoning damage. On a successful save, the creature takes half as much damage." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kuotoaexaltedwhip.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kuotoaexaltedwhip.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hillgiantberserker.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3863.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2747.webp", "type": "external" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Hill Giant Berserker.webp" + } } ] }, - "page": 0, - "damageTagsSpell": [ - "I", - "N", - "O", - "R" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hillgiantberserker.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Hill Giant Berserker Token.webp", + "name": "v2 art" + } ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" + "attachedItems": [ + "greatclub|phb" + ], + "traitTags": [ + "Reckless" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Young Kraken", + "name": "Hill Giant Chieftain", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], - "type": { - "type": "monstrosity", - "tags": [ - "titan" - ] - }, + "type": "giant", "alignment": [ "C", "E" ], "ac": [ { - "ac": 17, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 161, - "formula": "14d12 + 70" + "average": 183, + "formula": "16d12 + 80" }, "speed": { - "walk": 20, - "swim": 60 + "walk": 40 }, - "str": 26, - "dex": 11, + "str": 23, + "dex": 8, "con": 21, - "int": 18, - "wis": 14, - "cha": 16, - "save": { - "str": "+13", - "dex": "+5", - "con": "+10", - "int": "+9", - "wis": "+7" + "int": 7, + "wis": 11, + "cha": 8, + "skill": { + "perception": "+5" }, - "senses": [ - "truesight 120 ft." - ], - "passive": 12, - "immune": [ - "lightning", - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "conditionImmune": [ - "frightened", - "paralyzed" - ], + "passive": 15, "languages": [ - "understands Abyssal", - "Celestial", - "Infernal", - "and Primordial but can't speak", - "telepathy 120 ft." + "Giant" ], - "cr": "12", - "trait": [ - { - "name": "Amphibious", - "entries": [ - "The kraken can breathe air and water." - ] - }, - { - "name": "Freedom of Movement", - "entries": [ - "The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be {@condition restrained}. It can spend 5 feet of movement to escape from nonmagical restraints or being {@condition grappled}." - ] - }, + "cr": "11", + "trait": [ { - "name": "Siege Monster", + "name": "Overbearing", "entries": [ - "The kraken deals double damage to objects and structures." + "As a bonus action, the giant can make a kick attack against a creature that is Medium or smaller." ] } ], @@ -39323,574 +39717,604 @@ { "name": "Multiattack", "entries": [ - "The kraken makes three tentacle attacks, each of which it can replace with one use of Fling." + "The giant makes two melee attacks." ] }, { - "name": "Bite", + "name": "Greatclub", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) piercing damage. If the target is a Medium or smaller creature {@condition grappled} by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the kraken, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the kraken's turns. If the kraken takes 25 damage or more on a single turn from a creature inside it, the kraken must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 10 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." ] }, { - "name": "Tentacle", + "name": "Rock", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 20 ft., one target. {@h}15 ({@damage 2d6 + 8}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}. The kraken has ten tentacles, each of which can grapple one target." + "{@atk rw} {@hit 10} to hit, reach 60/240 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage." ] }, { - "name": "Fling", + "name": "Kick", "entries": [ - "One Large or smaller object held or creature {@condition grappled} by the kraken is thrown up to 40 feet in a random direction and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 15} Dexterity saving throw or take the same damage and be knocked {@condition prone}." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one Medium or smaller creature. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage and the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Lightning Storm", + "name": "Battle Cry (1/Day)", "entries": [ - "The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a {@dc 17} Dexterity saving throw, taking 11 ({@damage 2d10}) lightning damage on a failed save, or half as much damage on a successful one." + "Each creature of the giant's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the giant's next turn. The giant can then make one attack as a bonus action." ] } ], "legendary": [ { - "name": "Tentacle Attack or Fling", + "name": "Move", "entries": [ - "The kraken makes one tentacle attack or uses its Fling." + "The giant moves up to half its speed." ] }, { - "name": "Lightning Storm (Costs 2 Actions)", + "name": "Greatclub (Costs 2 Actions)", "entries": [ - "The kraken uses Lightning" + "The giant makes a greatclub attack." ] }, { - "name": "Storm", - "entries": [] - }, - { - "name": "Ink Cloud (Costs 3 Actions)", + "name": "Bark Command (Costs 3 Actions)", "entries": [ - "While underwater, the kraken expels an ink cloud in a 40-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a {@dc 17} Constitution saving throw, taking 16 ({@damage 3d10}) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn." + "The giant targets up to two allies it can see within 30 feet of it. If the target can see and hear the giant, the target can make one weapon attack as a reaction but has disadvantage on the attack roll." ] } ], - "traitTags": [ - "Amphibious", - "Siege Monster" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack", - "Swallow", - "Tentacles" - ], - "languageTags": [ - "AB", - "CE", - "I", - "CS", - "P", - "TP" - ], - "damageTags": [ - "P", - "A", - "B", - "L", - "I" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/youngkraken.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/youngkraken.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hillgiantchieftain.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0087.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2747.webp", "type": "external" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Hill Giant Chieftain.webp" + } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hillgiantchieftain.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Hill Giant Chieftain Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "greatclub|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], "savingThrowForced": [ - "constitution", - "dexterity" + "strength" ] }, { - "name": "Kobold Wyrmpriest", + "name": "Hill Giant Mummy", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "S" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "kobold" - ] - }, + "type": "undead", "alignment": [ "L", "E" ], "ac": [ - 13 + { + "ac": 11, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 17, - "formula": "7d6 - 7" + "average": 161, + "formula": "14d12 + 70" }, "speed": { "walk": 30 }, - "str": 7, - "dex": 15, - "con": 9, - "int": 8, - "wis": 14, - "cha": 8, + "str": 25, + "dex": 8, + "con": 21, + "int": 5, + "wis": 9, + "cha": 12, + "save": { + "wis": "+2" + }, + "skill": { + "perception": "+2" + }, "senses": [ "darkvision 60 ft." ], - "passive": 8, - "languages": [ - "Common", - "Draconic" - ], - "cr": "2", - "spellcasting": [ + "passive": 12, + "resist": [ { - "name": "Spellcasting", - "headerEntries": [ - "Thekobold is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following cleric spells prepared:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "spells": { - "0": { - "spells": [ - "{@spell mending}", - "{@spell resistance}", - "{@spell sacred flame}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell guiding bolt}", - "{@spell healing word}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell spiritual weapon}" - ] - }, - "3": { - "slots": 2, - "spells": [ - "{@spell feign death}", - "{@spell spirit guardians}" - ] - } - }, - "ability": "wis" + "note": "from nonmagical weapons" } ], - "trait": [ - { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - }, - { - "name": "Pack Tactics", - "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - } + "immune": [ + "necrotic", + "poison" + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" + ], + "languages": [ + "Giant" ], + "cr": "10", "action": [ { - "name": "Dagger", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "The mummy can use its Dreadful Glare and makes two rotting fist attacks." ] }, { - "name": "Sling", + "name": "Rotting Fist", "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d6 + 7}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the {@spell remove curse} spell or other magic." ] }, { - "name": "Dragon Breath (1/Day)", + "name": "Dreadful Glare", "entries": [ - "The kobold exhales poison in a 15-foot cone. Each creature in that area must succeed on a {@dc 12} Dexterity saving throw, taking 17 ({@damage 5d6}) fire damage on a failed save, or half as much damage on a successful one." + "The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a {@dc 12} Wisdom saving throw against this magic or become {@condition frightened} until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also {@condition paralyzed} for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours." ] } ], - "traitTags": [ - "Pack Tactics", - "Sunlight Sensitivity" - ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "C", - "DR" + "GI" ], "damageTags": [ - "P", "B", - "F" - ], - "spellcastingTags": [ - "CC" + "N" ], "miscTags": [ - "MW", - "RW", - "RNG", - "AOE", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/koboldwyrmpriest.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/koboldsneak.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3817.webp", - "type": "external" - } - } - ] - }, - "actionTags": [ - "Breath Weapon" - ], - "page": 0, - "damageTagsSpell": [ - "N", - "O", - "R" - ], - "attachedItems": [ - "dagger|phb", - "sling|phb" + "MW" ], "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", + "constitution", "wisdom" ] }, { - "name": "Kobold Sneak", + "name": "Hill Giant Skeleton", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "S" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "kobold" - ] - }, + "type": "undead", "alignment": [ "L", "E" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ - "{@item studded leather armor|phb}" + "natural armor" ] } ], "hp": { - "average": 17, - "formula": "7d6 - 7" + "average": 105, + "formula": "10d12 + 40" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 7, - "dex": 16, - "con": 9, - "int": 8, - "wis": 7, - "cha": 8, + "str": 21, + "dex": 10, + "con": 19, + "int": 1, + "wis": 9, + "cha": 2, "senses": [ "darkvision 60 ft." ], - "passive": 8, + "passive": 9, + "immune": [ + "poison" + ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], "languages": [ - "Common", - "Draconic" + "understands Giant but can't speak" ], - "cr": "1/2", - "trait": [ + "cr": "4", + "action": [ { - "name": "Cunning Action", + "name": "Multiattack", "entries": [ - "On each of its turns, the kobold can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The giant makes two greatclub attacks." ] }, { - "name": "Sunlight Sensitivity", + "name": "Greatclub", "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) slashing damage." ] }, { - "name": "Pack Tactics", + "name": "Rock", "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "{@atk rw} {@hit 8} to hit, range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage." ] - }, + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hillgiantskeleton.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hillgiantskeleton.png", + "attachedItems": [ + "greatclub|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "GI" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ] + }, + { + "name": "Hill Giant Witch Doctor", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "H" + ], + "type": "giant", + "alignment": [ + "C", + "E" + ], + "ac": [ { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The kobold deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kobold that isn't {@condition incapacitated} and the kobold doesn't have disadvantage on the attack roll." + "ac": 13, + "from": [ + "natural armor" ] } ], + "hp": { + "average": 147, + "formula": "14d12 + 56" + }, + "speed": { + "walk": 40 + }, + "str": 21, + "dex": 8, + "con": 19, + "int": 5, + "wis": 14, + "cha": 6, + "skill": { + "perception": "+5" + }, + "passive": 15, + "languages": [ + "Giant" + ], + "cr": "9", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The giant is an 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell resistance}", + "{@spell sacred flame}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell divine favor}", + "{@spell healing word}", + "{@spell shield of faith}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell augury}", + "{@spell hold person}", + "{@spell silence}", + "{@spell magic weapon}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell glyph of warding}", + "{@spell revivify}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell freedom of movement}", + "{@spell stoneskin}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell flame strike}", + "{@spell mass cure wounds}", + "{@spell hold monster}" + ] + } + }, + "ability": "wis" + } + ], "action": [ { - "name": "Dagger", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "The giant makes two greatclub attacks." ] }, { - "name": "Javelin", + "name": "Greatclub", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 5}) bludgeoning damage." ] } ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "reaction": [ + { + "name": "Grolantor's Glare", + "entries": [ + "When a creature attacks the giant, and the attacker is within 30 feet and visible to the giant, the attacker must succeed on a {@dc 14} Wisdom saving throw. On a failed save, the attacker is {@condition frightened} until the end of the giant's next turn." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/koboldsneak.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/koboldsneak.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2747.webp", + "type": "external" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0086.webp", - "type": "external" + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Hill Giant Witch Doctor.webp" } } ] }, - "traitTags": [ - "Pack Tactics", - "Sneak Attack", - "Sunlight Sensitivity" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Hill Giant Witch Doctor Token.webp", + "attachedItems": [ + "greatclub|phb" ], - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Kobold Sneak Token.webp", - "name": "v2 art" - } + "actionTags": [ + "Multiattack" ], - "attachedItems": [ - "dagger|phb", - "javelin|phb" + "languageTags": [ + "GI" + ], + "damageTags": [ + "B" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "L", + "R", + "T" + ], + "spellcastingTags": [ + "CC" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "wisdom" ] }, { - "name": "Kobold Skirmisher", + "name": "Hippogriff Alpha", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "S" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "kobold" - ] - }, + "type": "monstrosity", "alignment": [ - "L", - "E" + "U" ], "ac": [ - 13 + 12 ], "hp": { - "average": 12, - "formula": "5d6 - 5" + "average": 38, + "formula": "5d10 + 10" }, "speed": { - "walk": 30 + "walk": 40, + "fly": 60 }, - "str": 7, - "dex": 16, - "con": 9, - "int": 8, - "wis": 7, - "cha": 8, - "senses": [ - "darkvision 60 ft." - ], - "passive": 8, - "languages": [ - "Common", - "Draconic" - ], - "cr": "1/4", + "str": 19, + "dex": 14, + "con": 15, + "int": 2, + "wis": 14, + "cha": 10, + "skill": { + "perception": "+6" + }, + "passive": 16, + "cr": "2", "trait": [ { - "name": "Lightfooted", + "name": "Keen Sight", "entries": [ - "The kobold can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." + "The griffon has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] - }, + } + ], + "action": [ { - "name": "Sunlight Sensitivity", + "name": "Multiattack", "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The griffon makes two attacks: one with its beak and one with its claws." ] }, { - "name": "Pack Tactics", + "name": "Beak", "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 4}) percing damage." ] }, { - "name": "Skirmish Advantage", - "entries": [ - "The kobold gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn." - ] - } - ], - "action": [ - { - "name": "Javelin", - "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." - ] - } - ], - "reaction": [ - { - "name": "Skirmisher", + "name": "Claws", "entries": [ - "When an enemy the kobold can see ends its turn within 5 feet of it, the kobold can move up to half its speed. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] } ], - "traitTags": [ - "Pack Tactics", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "RW", - "MW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/koboldskirmisher.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/koboldsneak.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3817.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0081.webp", "type": "external" } } ] }, - "page": 0, - "attachedItems": [ - "javelin|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Hippogriff Alpha Token.webp", + "traitTags": [ + "Keen Senses" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" ] }, { - "name": "Dragonwrought Sorcerer", + "name": "Hobgoblin Dreadmaster", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "S" + "M" ], "type": { "type": "humanoid", "tags": [ - "kobold" + "goblinoid" ] }, "alignment": [ @@ -39898,80 +40322,69 @@ "E" ], "ac": [ - 13, { - "ac": 16, - "condition": "with {@spell mage armor}", - "braces": true + "ac": 19, + "from": [ + "{@item splint armor|phb}", + "{@item shield|phb}" + ] } ], "hp": { - "average": 44, - "formula": "8d6 + 16" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 30, - "fly": 30 + "walk": 30 }, - "str": 7, - "dex": 15, + "str": 16, + "dex": 10, "con": 14, "int": 10, - "wis": 11, - "cha": 15, - "skill": { - "arcana": "+2", - "perception": "+4", - "stealth": "+2" + "wis": 10, + "cha": 16, + "save": { + "str": "+6", + "con": "+5", + "wis": "+3", + "cha": "+5" }, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 19, - "immune": [ - "fire" - ], + "passive": 10, "languages": [ "Common", - "Draconic" + "Goblin" ], - "cr": "4", + "cr": "6", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The kobold is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following sorcerer spells prepared:" + "The hobgoblin is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}). It has the following paladin spells prepared:" ], "spells": { - "0": { - "spells": [ - "{@spell fire bolt}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell poison spray}" - ] - }, "1": { "slots": 4, "spells": [ - "{@spell mage armor}", - "{@spell shield}" + "{@spell bane}", + "{@spell command}", + "{@spell hunter's mark}" ] }, "2": { "slots": 3, "spells": [ - "{@spell aganazzar's scorcher|XGE}", - "{@spell mirror image}", - "{@spell scorching ray}" + "{@spell hold person}", + "{@spell misty step}" ] }, "3": { - "slots": 3, + "slots": 2, "spells": [ - "{@spell fireball}", - "{@spell melf's minute meteors|XGE}" + "{@spell crusader's mantle}", + "{@spell haste}" ] } }, @@ -39980,258 +40393,150 @@ ], "trait": [ { - "name": "Sunlight Sensitivity", + "name": "Aura of Dread", "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "A creature hostile to the hobgoblin that starts its turn within 20 feet of the hobgoblin must succeed on a {@dc 14} Wisdom saving throw, unless the hobgoblin is {@condition incapacitated}. On a failed save, the target is {@condition frightened} until the start of its next turn. While {@condition frightened} in this way, the target can't perform any actions except move up to half its speed. If a creature's saving throw is successful, the creature is immune to the hobgoblin's Aura of Dread for the next 24 hours." ] }, { - "name": "Sorcery Points", + "name": "Martial Advantage (1/Turn)", "entries": [ - "The kobold has 6 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - "Empowered Spell: When the kobold rolls damage for a spell, it can spend 1 sorcery point to reroll up to 3 damage dice. It must use the new rolls. It can use Empowered Spell even if it has already used a different Metamagic option during the casting of the spell.", - "Quickened Spell: When the kobold casts a spell that has a casting time of 1 action, the giant can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." + "The hobgoblin can deal an extra 10 ({@dice 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." ] }, { - "name": "Pack Tactics", + "name": "Smite (1/Turn)", "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "As a bonus action, when the hobgoblin hits a creature with a weapon attack, it can expend a 1st level spell slot to deal an extra {@damage 2d8} necrotic damage and the target must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} until the end of its next turn. The creature is {@condition paralyzed} while {@condition frightened}.", + "If the hobgoblin expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum 5d8)." ] } ], "action": [ { - "name": "Dagger", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "The hobgoblin makes two morningstar attacks or two longbow attacks. It can use Command Ally in place of one weapon attack." ] }, { - "name": "Sling", + "name": "Morningstar", "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) necrotic damage." ] }, { - "name": "Dragon Breath {@recharge 5}", + "name": "Longbow", "entries": [ - "The kobold exhales fire in a 15-foot cone. Each creature in that area must succeed on a {@dc 12} Dexterity saving throw, taking 24 ({@damage 7d6}) fire damage on a failed save, or half as much damage on a successful one." + "{@atk rw} {@hit 3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + ] + }, + { + "name": "Command Ally", + "entries": [ + "The hobgoblin targets an ally within 30 feet that can see and hear the hobgoblin. The target uses its reaction to move up to half its speed and make one melee attack." + ] + }, + { + "name": "Dreadmaster's Presence (1/Day)", + "entries": [ + "Each ally within 30 feet of the hobgoblin, can see the hobgoblin, and not already affected by Dreadmaster's Presence gain advantage on attack rolls until the start of the hobgoblin's next turn. Each creature of the hobgoblin's choice that is within 30 feet of it, can see it, and not already affected by Dreadmaster's Presence become {@condition frightened} until the start of the hobgoblin's next turn." ] } ], - "traitTags": [ - "Pack Tactics", - "Sunlight Sensitivity" - ], - "senseTags": [ - "B", - "D" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "P", - "B", - "F" - ], - "spellcastingTags": [ - "CS" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "AOE", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/koboldwyrmpriest.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/koboldsneak.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hobgoblinwarpriest.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3817.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0082.webp", "type": "external" } } ] }, - "actionTags": [ - "Breath Weapon" - ], - "page": 0, - "damageTagsSpell": [ - "F", - "I" - ], - "attachedItems": [ - "dagger|phb", - "sling|phb" - ], - "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ] - }, - { - "name": "Kenku Sneak", - "source": "MonsterManualExpanded", - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "kenku" - ] - }, - "alignment": [ - "C", - "N" - ], - "ac": [ - 14 - ], - "hp": { - "average": 27, - "formula": "5d8 + 5" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 18, - "con": 10, - "int": 11, - "wis": 10, - "cha": 10, - "skill": { - "deception": "+4", - "perception": "+2", - "stealth": "+8" - }, - "passive": 12, - "languages": [ - "understands Auran and Common but speaks only through the use of its Mimicry trait" - ], - "cr": "1/2", - "trait": [ - { - "name": "Ambusher", - "entries": [ - "The kenku has advantage on attack rolls against any creature it has surprised." - ] - }, - { - "name": "Cunning Action", - "entries": [ - "On each of its turns, the kenku can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." - ] - }, - { - "name": "Mimicry", - "entries": [ - "The kenku has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." - ] - }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hobgoblindreadmaster.png", + "altArt": [ { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The kenku deals an extra 3 ({@dice 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kenku that isn't {@condition incapacitated} and the kenku doesn't have disadvantage on the attack roll." - ] + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Hobgoblin Dreadmaster Token.webp", + "name": "v2 art" } ], - "action": [ - { - "name": "Shortsword", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." - ] - }, - { - "name": "Shortbow", - "entries": [ - "{@atk rw} {@hit 6} to hit, range 80/320 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." - ] - } + "attachedItems": [ + "longbow|phb", + "morningstar|phb" ], - "traitTags": [ - "Ambusher", - "Sneak Attack" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "AU", - "C" + "C", + "GO" ], "damageTags": [ + "N", "P" ], + "damageTagsSpell": [ + "R" + ], + "spellcastingTags": [ + "CP" + ], "miscTags": [ + "MLW", "MW", - "RW", "RNG", - "MLW" + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kenkusneak.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kenkusneak.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3707.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "shortbow|phb", - "shortsword|phb" + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" ] }, { - "name": "Kenku Eagle Claw", + "name": "Hobgoblin Scout", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "kenku" + "goblinoid" ] }, "alignment": [ - "C", - "N" + "L", + "E" ], "ac": [ - 15 + { + "ac": 17, + "from": [ + "{@item studded leather armor|phb}", + "{@item shield|phb}" + ] + } ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 23, + "formula": "5d8" }, "speed": { "walk": 30 @@ -40239,42 +40544,29 @@ "str": 10, "dex": 16, "con": 10, - "int": 11, - "wis": 14, - "cha": 10, - "skill": { - "deception": "+4", - "perception": "+4", - "stealth": "+7" - }, - "passive": 14, + "int": 10, + "wis": 10, + "cha": 9, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "languages": [ - "understands Auran and Common but speaks only through the use of its Mimicry trait" + "Common", + "Goblin" ], "cr": "1", "trait": [ { - "name": "Ambusher", - "entries": [ - "The kenku has advantage on attack rolls against any creature it has surprised." - ] - }, - { - "name": "Mimicry", - "entries": [ - "The kenku has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." - ] - }, - { - "name": "Stunning Strike (3/Day)", + "name": "Lightfooted", "entries": [ - "Once per turn, when the kenku hits a creature with a melee weapon attack, it can force the creature to make a {@dc 12} Constitution saving throw or be {@condition stunned} until the end of the creature's next turn." + "The hobgoblin can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." ] }, { - "name": "Unarmored Defense", + "name": "Martial Advantage (1/Turn)", "entries": [ - "While the kenku is wearing no armor and wielding no shield, its AC includes its Wisdom modifer." + "The hobgoblin can deal an extra 7 ({@dice 2d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." ] } ], @@ -40282,218 +40574,167 @@ { "name": "Multiattack", "entries": [ - "The kenku makes three attacks, each of which can be an unarmed strike or a dart attack." + "The hobgoblin makes two shortsword attacks or two longbow attacks." ] }, { - "name": "Unarmed Strike", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Dart", + "name": "Longbow", "entries": [ - "{@atk rw} {@hit 5} to hit, range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "{@atk rw} {@hit 5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] } ], - "traitTags": [ - "Ambusher" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AU", - "C" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RW", - "THW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kenkusneak.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kenkusneak.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3707.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0083.webp", "type": "external" } } ] }, - "page": 0, "attachedItems": [ - "dart|phb" + "longbow|phb", + "shortsword|phb" ], - "savingThrowForced": [ - "constitution" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ] }, { - "name": "Kenku Gang Boss", + "name": "Hobgoblin Skeleton", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "kenku" - ] - }, + "type": "undead", "alignment": [ - "C", - "N" + "L", + "E" ], "ac": [ - 13 + { + "ac": 18, + "from": [ + "{@item chain mail|phb}", + "{@item shield|phb}" + ] + } ], "hp": { - "average": 50, - "formula": "9d8 + 9" + "average": 11, + "formula": "2d8 + 2" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 16, + "str": 13, + "dex": 14, "con": 12, - "int": 12, - "wis": 12, - "cha": 12, - "skill": { - "deception": "+5", - "intimidation": "+5", - "perception": "+3", - "stealth": "+5" - }, - "passive": 13, + "int": 6, + "wis": 10, + "cha": 5, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "immune": [ + "cold", + "poison" + ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], "languages": [ - "understands Auran and Common but speaks only through the use of its Mimicry trait" + "understands Common", + "Goblin but can't speak" ], - "cr": "2", + "cr": "1/2", "trait": [ { - "name": "Ambusher", - "entries": [ - "The kenku has advantage on attack rolls against any creature it has surprised." - ] - }, - { - "name": "Cunning Action", - "entries": [ - "On each of its turns, the kenku can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." - ] - }, - { - "name": "Ganglord's Presence", - "entries": [ - "A kenku ally that starts its turn with 30 feet of this kenku and can see and hear this kenku deals an extra 3 ({@dice 1d6}) damage on its weapon damage rolls against a creature if at least two of the kenku's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Mimicry", - "entries": [ - "The kenku has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." - ] - }, - { - "name": "Sneak Attack (1/Turn)", + "name": "Martial Advantage (1/Turn)", "entries": [ - "The kenku deals an extra 10 ({@dice 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kenku that isn't {@condition incapacitated} and the kenku doesn't have disadvantage on the attack roll." + "The skeleton can deal an extra 7 ({@dice 2d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the skeleton and that ally isn't {@condition incapacitated}." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The kenku makes two shortsword attacks or two shortbow attacks." - ] - }, - { - "name": "Shortsword", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) slashing damage, or 6 ({@damage 1d10 + 1}) slashing damage if used with two hands." ] }, { - "name": "Shortbow", + "name": "Longbow", "entries": [ - "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk rw} {@hit 3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] } ], - "traitTags": [ - "Ambusher", - "Sneak Attack" + "attachedItems": [ + "longbow|phb", + "longsword|phb" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "D" ], "languageTags": [ - "AU", - "C" + "C", + "CS", + "GO" ], "damageTags": [ - "P" + "P", + "S" ], "miscTags": [ + "MLW", "MW", - "RW", "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kenkusneak.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kenkusneak.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3707.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "shortbow|phb", - "shortsword|phb" + "RW" ] }, { - "name": "Jackalwere Deceiver", + "name": "Hobgoblin Talon of Tiamat", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "shapechanger" + "hobgoblin" ] }, "alignment": [ @@ -40501,76 +40742,81 @@ "E" ], "ac": [ - 12 + { + "ac": 17, + "from": [ + "{@item scale mail|phb}", + "{@item shield|phb}" + ] + } ], "hp": { - "average": 50, - "formula": "9d8 + 9" + "average": 72, + "formula": "11d8 + 22" }, "speed": { "walk": 30 }, - "str": 11, - "dex": 15, - "con": 12, - "int": 14, - "wis": 12, + "str": 14, + "dex": 12, + "con": 14, + "int": 10, + "wis": 10, "cha": 16, + "save": { + "con": "+5", + "wis": "+3", + "cha": "+6" + }, "skill": { - "deception": "+7", - "perception": "+2", - "stealth": "+4" + "arcana": "+3", + "intimidation": "+6", + "perception": "+3" }, - "immune": [ - { - "immune": [ - "bludgeoning", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } + "senses": [ + "darkvision 60 ft." ], - "passive": 12, + "passive": 13, "languages": [ - "Common (can't speak in jackal form)" + "Common", + "Goblin" ], - "cr": "2", + "cr": "7", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The jackalwere is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following bard spells prepared:" + "The hobgoblin is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following sorcerer spells prepared:" ], "spells": { "0": { "spells": [ + "{@spell fire bolt}", + "{@spell mage hand}", "{@spell minor illusion}", - "{@spell thunderclap|XGE}", - "{@spell vicious mockery}" + "{@spell poison spray}" ] }, "1": { "slots": 4, "spells": [ - "{@spell charm person}", - "{@spell dissonant whispers}", - "{@spell earth tremor|XGE}", - "{@spell thunderwave}" + "{@spell chromatic orb}", + "{@spell shield}" ] }, "2": { "slots": 3, "spells": [ - "{@spell blindness/deafness}", - "{@spell hold person}" + "{@spell scorching ray}", + "{@spell mirror image}" ] }, "3": { "slots": 3, "spells": [ - "{@spell catnap|XGE}", - "{@spell enemies abound|XGE}", - "{@spell major image}" + "{@spell fireball}", + "{@spell fly}", + "{@spell lightning bolt}" ] } }, @@ -40579,145 +40825,127 @@ ], "trait": [ { - "name": "Shapechanger", - "entries": [ - "The jackalwere can use its action to polymorph into a specifc Medium human or a jackal-humanoid hybrid, or back into its true form (that of a Small jackal). Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - ] - }, - { - "name": "Keen Hearing and Smell", + "name": "Arcane Advantage (1/Turn)", "entries": [ - "The jackalwere has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "The hobgoblin can deal an extra 7 ({@dice 2d6}) damage to a creature it hits with a damaging spell attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." ] }, { - "name": "Pack Tactics", + "name": "Martial Advantage (1/Turn)", "entries": [ - "The jackalwere has advantage on an attack roll against a creature if at least one of the warhound's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The hobgoblin can deal an extra 7 ({@dice 2d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." ] }, { - "name": "Dark Whispers", + "name": "Sorcery Points", "entries": [ - "The jackalwere can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the jackalwere, the target must succeed on a {@dc 15} Charisma saving throw or be {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the jackalwere by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the Dash" + "The hobgoblin has 6 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + "Empowered Spell: When the hobgoblin rolls damage for a spell, it can spend 1 sorcery point to reroll up to 3 damage dice. It must use the new rolls. It can use Empowered Spell even if it has already used a different Metamagic option during the casting of the spell.", + "Quickened Spell: When the hobgoblin casts a spell that has a casting time of 1 action, the giant can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." ] } ], "action": [ { - "name": "line of sight to the jackalwere, the creature can repeat the saving", - "entries": [ - " throw. On a success, the effect ends." - ] - }, - { - "name": "Psychic Blades (3/day)", + "name": "Multiattack", "entries": [ - "The jackalwere deals an extra 10 ({@dice 3d6}) damage when it hits a target with a weapon attack." + "The hobgoblin makes two spear attacks." ] }, { - "name": "Bite ( Jackal or Hybrid Form Only)", + "name": "Spear", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 2}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack." ] }, { - "name": "Scimitar (Human or Hybrid Form Only)", + "name": "Acid Breath (1/Day)", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "The hobgoblin exhales acid in an 30-foot line that is 5 feet wide. Each creature in that line must succeed on a {@dc 13} Dexterity saving throw, taking 17 ({@damage 5d6}) acid damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Sleep Gaze", - "entries": [ - "The jackalwere gazes at one creature it can see within 30 feet of it. The target must make a {@dc 10} Wisdom saving throw. On a failed save, the target succumbs to a magical slumber, falling {@condition unconscious} for 10 minutes or until someone uses an action to shake the target awake. A creature that successfully saves against the effect is immune to this jackalwere's gaze for the next 24 hours.", - "Undead and creatures immune to being {@condition charmed} aren't affected by it." - ] - } - ], - "reaction": [ - { - "name": "Vexing Howl {@recharge 4}", + "name": "Fire Breath (1/Day)", "entries": [ - "When a creature within 30 feet of the jackalwere, is visible to the jackalwere, and can hear the jackalwere makes an attack roll but before the outcome is determined, the jackalwere can impose disadvantage to the creature's attack roll. If the attack misses, the creature must succeed on a {@dc 13} Charisma saving throw or take 13 ({@damage 3d8}) psychic damage and is knocked {@condition prone}." + "The hobgoblin exhales fire in a 15-foot cone. Each creature in that area must succeed on a {@dc 13} Dexterity saving throw, taking 17 ({@damage 5d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "Keen Senses", - "Pack Tactics", - "Shapechanger" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "P", - "S", - "Y" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/jackalweredeceiver.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/jackalweredeceiver.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3665.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hobgoblinwarpriest.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3665.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0083.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hobgoblintalonoftiamat.png", + "attachedItems": [ + "spear|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "A", + "F", + "P" + ], "damageTagsSpell": [ - "B", - "T", - "Y" + "A", + "C", + "F", + "I", + "L", + "T" ], - "attachedItems": [ - "scimitar|phb" + "spellcastingTags": [ + "CS" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RW", + "THW" ], "savingThrowForced": [ - "charisma", - "wisdom" + "dexterity" ], "savingThrowForcedSpell": [ "constitution", - "dexterity", - "intelligence", - "wisdom" + "dexterity" ] }, { - "name": "Jackalwere Thug", + "name": "Hobgoblin Veteran", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "shapechanger" + "goblinoid" ] }, "alignment": [ @@ -40725,201 +40953,225 @@ "E" ], "ac": [ - 13 + { + "ac": 18, + "from": [ + "{@item chain mail|phb}", + "{@item shield|phb}" + ] + } ], "hp": { - "average": 39, - "formula": "7d8 + 7" + "average": 33, + "formula": "5d8 + 10" }, "speed": { "walk": 30 }, - "str": 11, - "dex": 16, - "con": 12, - "int": 13, - "wis": 11, - "cha": 10, - "skill": { - "deception": "+4", - "perception": "+2", - "stealth": "+5" - }, - "immune": [ - { - "immune": [ - "bludgeoning", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } + "str": 16, + "dex": 12, + "con": 14, + "int": 10, + "wis": 10, + "cha": 9, + "senses": [ + "darkvision 60 ft." ], - "passive": 12, + "passive": 10, "languages": [ - "Common (can't speak in jackal form)" + "Common", + "Goblin" ], - "cr": "1", + "cr": "2", "trait": [ { - "name": "Shapechanger", + "name": "Martial Advantage (1/Turn)", "entries": [ - "The jackalwere can use its action to polymorph into a specifc Medium human or a jackal-humanoid hybrid, or back into its true form (that of a Small jackal). Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "The hobgoblin can deal an extra 7 ({@dice 2d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." ] - }, + } + ], + "action": [ { - "name": "Keen Hearing and Smell", + "name": "Multiattack", "entries": [ - "The jackalwere has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "The hobgoblin makes two longsword attacks or two longbow attacks." ] }, { - "name": "Pack Tactics", + "name": "Longsword", "entries": [ - "The jackalwere has advantage on an attack roll against a creature if at least one of the warhound's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Longbow", "entries": [ - "The jackalwere deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the jackalwere that isn't {@condition incapacitated} and the jackalwere doesn't have disadvantage on the attack roll." + "{@atk rw} {@hit 3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] } ], - "action": [ - { - "name": "Bite ( Jackal or Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." - ] - }, - { - "name": "Scimitar (Human or Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." - ] - }, + "reaction": [ { - "name": "Sleep Gaze", + "name": "Direct Counterstrike", "entries": [ - "The jackalwere gazes at one creature it can see within 30 feet of it. The target must make a {@dc 10} Wisdom saving throw.", - "On a failed save, the target succumbs to a magical slumber, falling {@condition unconscious} for 10 minutes or until someone uses an action to shake the target awake. A creature that successfully saves against the effect is immune to this jackalwere's gaze for the next 24 hours.", - "Undead and creatures immune to being {@condition charmed} aren't affected by it." + "In response to a creature missing the hobgoblin with a melee attack and the attacker is visible to the hobgoblin, it can target an ally within 5 feet of the creature. If the ally can see and hear the hobgoblin, it uses its reaction to make one melee weapon attack against the creature with advantage on the attack roll." ] } ], - "traitTags": [ - "Keen Senses", - "Pack Tactics", - "Shapechanger", - "Sneak Attack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/jackalwerethug.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/jackalwerethug.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hobgoblinwarpriest.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3665.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0083.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hobgoblinveteran.png", "attachedItems": [ - "scimitar|phb" + "longbow|phb", + "longsword|phb" ], - "savingThrowForced": [ - "wisdom" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ] }, { - "name": "Pyrohydra", + "name": "Hobgoblin War Priest", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "goblinoid" + ] + }, "alignment": [ - "N" + "L", + "E" ], "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "natural armor" + "{@item chain mail|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 184, - "formula": "16d12 + 80" + "average": 72, + "formula": "11d8 + 22" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 30 + }, + "str": 16, + "dex": 10, + "con": 14, + "int": 10, + "wis": 16, + "cha": 12, + "save": { + "con": "+3", + "wis": "+5" }, - "str": 20, - "dex": 12, - "con": 20, - "int": 2, - "wis": 10, - "cha": 7, "skill": { - "perception": "+6" + "intimidation": "+6", + "religion": "+3" }, "senses": [ - "darkvision 10 ft." + "darkvision 60 ft." ], - "passive": 16, - "immune": [ - "fire" + "passive": 10, + "languages": [ + "Common", + "Goblin" ], - "cr": "11", - "trait": [ - { - "name": "Hold Breath", - "entries": [ - "The hydra can hold its breath for 1 hour." - ] - }, - { - "name": "Multiple Heads", - "entries": [ - "The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", - "Whenever the hydra takes 30 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.", - "At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken cold damage since its last turn. The hydra regains 12 hit points for each head regrown in this way." - ] - }, + "cr": "4", + "spellcasting": [ { - "name": "Reactive Heads", - "entries": [ - "For each head the hydra has beyond one, it gets an extra reaction that can be used only for {@action opportunity attack|phb|opportunity attacks}." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The hobgoblin is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell guidance}", + "{@spell sacred flame}", + "{@spell thaumaturgy}", + "{@spell toll the dead|XGE}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell command}", + "{@spell divine favor}", + "{@spell guiding bolt}", + "{@spell healing word}", + "{@spell shield of faith}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell hold person}", + "{@spell magic weapon}", + "{@spell silence}", + "{@spell spiritual weapon}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell crusader's mantle}", + "{@spell mass healing word}", + "{@spell spirit guardians}" + ] + } + }, + "ability": "wis" + } + ], + "trait": [ { - "name": "Wakeful", + "name": "Martial Advantage (1/Turn)", "entries": [ - "While the hydra sleeps, at least one of its heads is awake." + "The hobgoblin can deal an extra 10 ({@dice 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." ] } ], @@ -40927,50 +41179,90 @@ { "name": "Multiattack", "entries": [ - "The hydra makes as many bite attacks as it has heads, each of which it can replace with one use of Fire Breath." + "The hobgoblin makes two morningstar attacks." ] }, { - "name": "Bite", + "name": "Morningstar", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) percing damage plus 4 ({@damage 1d8}) fire damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." ] - }, + } + ], + "reaction": [ { - "name": "Fire Breath (1/Turn)", + "name": "Guided Strike (Recharges after a Short or Long Rest)", "entries": [ - "One of the hydra's heads exhales fire in a 15-foot cone. Each creature in that area must succeed on a {@dc 17} Dexterity saving throw, taking 22 ({@damage 5d8}) fire damage on a failed save, or half as much damage on a successful one." + "The hobgoblin grants a + 10 bonus to an attack roll made by itself or another creature within 30 feet of it. The hobgoblin can make this choice after the roll is made but before it hits or misses." ] } ], - "traitTags": [ - "Hold Breath" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hobgoblinwarpriest.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0084.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hobgoblinwarpriest.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Hobgoblin War Priest Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "morningstar|phb" ], "senseTags": [ "D" ], "actionTags": [ - "Breath Weapon", "Multiattack" ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "languageTags": [ + "C", + "GO" ], "damageTags": [ - "F" + "B" ], - "page": 0, - "savingThrowForced": [ - "dexterity" + "damageTagsSpell": [ + "N", + "O", + "R" + ], + "spellcastingTags": [ + "CC" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "wisdom" ] }, { - "name": "Mordant Hydra", + "name": "Hook Horror Alpha", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], "type": "monstrosity", "alignment": [ @@ -40985,55 +41277,55 @@ } ], "hp": { - "average": 213, - "formula": "17d12 + 102" + "average": 102, + "formula": "12d10 + 36" }, "speed": { "walk": 30, - "swim": 30 + "climb": 30 }, - "str": 22, - "dex": 12, - "con": 22, - "int": 2, - "wis": 10, + "str": 20, + "dex": 10, + "con": 16, + "int": 6, + "wis": 13, "cha": 7, "skill": { - "perception": "+7" + "perception": "+4" }, "senses": [ + "blindsight 60 ft.", "darkvision 10 ft." ], - "passive": 17, - "immune": [ - "acid" + "passive": 14, + "languages": [ + "Hook Horror" ], - "cr": "13", + "cr": "5", "trait": [ { - "name": "Hold Breath", + "name": "Echolocation", "entries": [ - "The hydra can hold its breath for 1 hour." + "The hook horror can't use its {@sense blindsight} while {@condition deafened}." ] }, { - "name": "Multiple Heads", + "name": "Keen Hearing", "entries": [ - "The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", - "Whenever the hydra takes 40 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.", - "At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 15 hit points for each head regrown in this way." + "The hook horror has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] }, { - "name": "Reactive Heads", + "name": "Pack Tactics", "entries": [ - "For each head the hydra has beyond one, it gets an extra reaction that can be used only for {@action opportunity attack|phb|opportunity attacks}." + "The hook horror has advantage on an attack roll against a creature if at least one of the hook horror's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Wakeful", + "name": "Packmaster", "entries": [ - "While the hydra sleeps, at least one of its heads is awake." + "An allied hook horror that starts its turn within 30 feet of this hook horror and that can see and hear this hook horror gains", + "Pack Tactics until the start of its next turn." ] } ], @@ -41041,74 +41333,66 @@ { "name": "Multiattack", "entries": [ - "The hydra makes as many bite attacks as it has heads, each of which it can replace with one use of Acid Breath." + "The hook horror makes two hook attacks. If both hook attacks hit the same creature, the hook horror can make one beak attack against the same target." ] }, { - "name": "Bite", + "name": "Hook", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d10 + 6}) percing damage plus 5 ({@damage 1d10}) acid damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { - "name": "Acid Breath {@recharge}", + "name": "Beak", "entries": [ - "One of the hydra's heads exhales acid in an 30-foot line that is 5 feet wide. Each creature in that line must succeed on a {@dc 19} Dexterity saving throw, taking 27 ({@damage 5d10}) acid damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) percing damage." ] } ], - "traitTags": [ - "Hold Breath" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "damageTags": [ - "A" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mordanthydra.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mordanthydra.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hookhorroralpha.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3639.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3566.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Mordant Hydra Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hookhorroralpha.png", + "traitTags": [ + "Keen Senses", + "Pack Tactics" ], - "savingThrowForced": [ - "dexterity" + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" ] }, { - "name": "Gulguthydra", + "name": "Hook Horror Clan Mother", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], @@ -41118,68 +41402,62 @@ ], "ac": [ { - "ac": 16, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 225, - "formula": "18d12 + 108" + "average": 158, + "formula": "15d12 + 60" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 40, + "climb": 40 }, "str": 22, - "dex": 12, - "con": 22, - "int": 2, - "wis": 10, - "cha": 7, + "dex": 10, + "con": 18, + "int": 6, + "wis": 14, + "cha": 8, "skill": { - "perception": "+7" + "perception": "+5" }, "senses": [ + "blindsight 60 ft.", "darkvision 10 ft." ], - "passive": 17, - "immune": [ - "acid" + "passive": 15, + "languages": [ + "Hook Horror" ], - "cr": "14", + "cr": "7", "trait": [ { - "name": "Hold Breath", - "entries": [ - "The hydra can hold its breath for 1 hour." - ] - }, - { - "name": "Multiple Heads", + "name": "Echolocation", "entries": [ - "The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", - "Whenever the hydra takes 40 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.", - "At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 15 hit points for each head regrown in this way." + "The hook horror can't use its {@sense blindsight} while {@condition deafened}." ] }, { - "name": "Reactive Heads", + "name": "Keen Hearing", "entries": [ - "For each head the hydra has beyond one, it gets an extra reaction that can be used only for {@action opportunity attack|phb|opportunity attacks}." + "The hook horror has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] }, { - "name": "Stench", + "name": "Pack Tactics", "entries": [ - "Any creature that starts its turn within 10 feet of the gulguthydra must succeed on a {@dc 19} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the gulguthydra's Stench for 24 hours." + "The hook horror has advantage on an attack roll against a creature if at least one of the hook horror's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Wakeful", + "name": "Packmaster", "entries": [ - "While the hydra sleeps, at least one of its heads is awake." + "An allied hook horror that starts its turn within 30 feet of this hook horror and that can see and hear this hook horror gains", + "Pack Tactics until the start of its next turn." ] } ], @@ -41187,249 +41465,385 @@ { "name": "Multiattack", "entries": [ - "The hydra makes as many bite attacks as it has heads, and two tentacle attacks. It can replace both tentacle attacks with tentacle slam." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d10 + 6}) percing damage. If the target is a creature, it must succeed on a {@dc 19} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ({@dice 1d10}) on a failure . The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." - ] - }, - { - "name": "Tentacle", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage plus 9 ({@damage 2d8}) piercing damage.", - "If the target is Large or smaller, it is {@condition grappled} (escape {@dc 16}) and {@condition restrained} until the grapple ends. The gulguthydra has two tentacles, each of which can grapple one target." + "The hook horror makes three attacks: one with its beak and two with its hooks." ] }, - { - "name": "Tentacle Slam", - "entries": [ - "The gulguthydra slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 19} Strength saving throw or take 20 ({@damage 4d6 + 6}) bludgeoning damage and be {@condition stunned} until the end of the gulguthydra's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." - ] - } - ], - "traitTags": [ - "Hold Breath" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RCH" + { + "name": "Beak", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) percing damage." + ] + }, + { + "name": "Hook", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained} and the hook horror can automatically hit the target with its hook attack but can't use one of its hook attacks against other targets." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gulguthydra.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gulguthydra.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hookhorroralpha.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3634.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3566.webp", "type": "external" } } ] }, - "page": 0, - "savingThrowForced": [ - "constitution", - "strength" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hookhorroralpha.png", + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" ] }, { - "name": "Fen Hydra", + "name": "Horned Devil Warmaster", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "monstrosity", + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, "alignment": [ - "N" + "L", + "E" ], "ac": [ { - "ac": 14, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 128, - "formula": "14d10 + 45" + "average": 210, + "formula": "20d10 + 100" }, "speed": { "walk": 20, - "swim": 40 + "fly": 60 }, - "str": 16, - "dex": 12, - "con": 16, - "int": 2, - "wis": 10, - "cha": 6, - "skill": { - "perception": "+6" + "str": 22, + "dex": 17, + "con": 21, + "int": 12, + "wis": 16, + "cha": 19, + "save": { + "str": "+11", + "dex": "+8", + "wis": "+8", + "cha": "+8" }, "senses": [ - "darkvision 10 ft." + "darkvision 120 ft." + ], + "passive": 14, + "resist": [ + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't silvered" + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Infernal", + "telepathy 120 ft." + ], + "cr": "15", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The devil's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell darkness}", + "{@spell detect magic}" + ], + "daily": { + "1": [ + "{@spell programmed illusion}" + ], + "3e": [ + "{@spell dispel magic}", + "{@spell magic circle} (against good creatures)" + ], + "2e": [ + "{@spell fireball}", + "{@spell lightning bolt}" + ] + }, + "ability": "cha" + } ], - "passive": 16, - "cr": "6", "trait": [ { - "name": "Amphibious", + "name": "Devil's Sight", "entries": [ - "The hydra can breathe air and water." + "Magical darkness doesn't impede the devil's {@sense darkvision}." ] }, { - "name": "Multiple Heads", + "name": "Magic Resistance", "entries": [ - "The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", - "Whenever the hydra takes 20 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.", - "At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 8 hit points for each head regrown in this way." + "The devil has advantage on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The devil makes three attacks: two with its spiked chain and one with its tail. It can use its Hurl Flame or Spiked Chain Slam in place of one spiked chain attack." ] }, { - "name": "Reactive Heads", + "name": "Spiked Chain", "entries": [ - "For each head the hydra has beyond one, it gets an extra reaction that can be used only for {@action opportunity attack|phb|opportunity attacks}." + "{@atk mw} {@hit 10} to hit, reach 20 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage, and the target is {@condition grappled} (escape {@dc 16}). While a creature is {@condition grappled} this way, the horned devil can't use one of its spiked chain attacks." ] }, { - "name": "Wakeful", + "name": "Tail", "entries": [ - "While the hydra sleeps, at least one of its heads is awake." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage, and the target is {@condition grappled} (escape {@dc 16}). If the target is a creature other than an undead or a construct,it must succeed on a {@dc 19} Constitution saving throw or lose 10 ({@dice 3d6}) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 ({@dice 3d6}). Any creature can take an action to stanch the wound with a successful {@dc 12} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing." + ] + }, + { + "name": "Hurl Flame", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 150 ft., one target. {@h}14 ({@damage 4d6}) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire." + ] + }, + { + "name": "Spiked Chain Slam", + "entries": [ + "The devil slams a Large or smaller creature {@condition grappled} by its spiked chain into another creature or a solid surface within 20 feet. Both creatures must succeed on a {@dc 19} Strength saving throw or take 17 ({@damage 2d10 + 6}) bludgeoning damage and be {@condition stunned} until the end of its next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." + ] + }, + { + "name": "Sweeping Spiked Chains {@recharge 5}", + "entries": [ + "The devil expertly whirls its spiked chains rapidly around in a wide sweeping arc, and every creature within 20 feet of it must succeed on a {@dc 19} Strength saving throw. On a failed saving throw, a creature takes 28 ({@dice 4d10 + 6}) slashing damage and, if it is Large or smaller, is knocked {@condition prone}. On a successful save, the creature takes half as much damage and is not knocked {@condition prone}. The devil can't use this feature if it has a creature {@condition grappled} by its spiked chains." + ] + }, + { + "name": "Teleport", + "entries": [ + "The devil magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." ] } ], - "action": [ + "legendary": [ { - "name": "Multiattack", + "name": "Move", "entries": [ - "The hydra makes as many bite attacks as it has heads." + "The devil moves up to half its speed." ] }, { - "name": "Bite", + "name": "Attack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) percing damage." + "The devil makes one spiked chain, tail, or hurl flame attack." + ] + }, + { + "name": "Teleport (Costs 2 Actions)", + "entries": [ + "The devil magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + ] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The devil casts a spell from its list of innate spells, using a spell slot as normal." ] } ], - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/fenhydra.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fenhydra.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/horneddevilwarmaster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0028.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0029.webp", + "type": "external" } } ] }, - "page": 0 + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/horneddevilwarmaster.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Horned Devil Warmaster 2 Token.webp", + "name": "v2 art" + }, + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Horned Devil Warmaster Token.webp", + "name": "v2 art 2" + } + ], + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "I", + "TP" + ], + "damageTags": [ + "B", + "F", + "S" + ], + "damageTagsSpell": [ + "F", + "L" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity" + ] }, { - "name": "Cryohydra", + "name": "Horrid Umber Hulk", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], "type": "monstrosity", "alignment": [ - "N" + "C", + "E" ], "ac": [ { - "ac": 15, + "ac": 20, "from": [ "natural armor" ] } ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 184, + "formula": "16d12 + 80" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 40, + "burrow": 30 }, - "str": 20, - "dex": 12, + "str": 24, + "dex": 13, "con": 20, - "int": 2, - "wis": 10, - "cha": 7, - "skill": { - "perception": "+6" - }, + "int": 9, + "wis": 12, + "cha": 10, "senses": [ - "darkvision 10 ft." + "darkvision 120 ft.", + "tremorsense 60 ft." ], - "passive": 16, - "immune": [ - "cold" + "passive": 10, + "languages": [ + "Umber Hulk" ], - "cr": "9", + "cr": "12", "trait": [ { - "name": "Hold Breath", - "entries": [ - "The hydra can hold its breath for 1 hour." - ] - }, - { - "name": "Multiple Heads", + "name": "Confusing Gaze", "entries": [ - "The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", - "Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.", - "At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way." + "When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a {@dc 16} Charisma saving throw, unless the umber hulk is {@condition incapacitated}.", + "On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a {@dice d10} to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 to 7, the creature takes no action but uses all its movement to move in a random direction. On a 8 to 10, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach.", + "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the umber hulk until the start of its next turn, when it can avert its eyes again. If the creature looks at the umber hulk in the meantime, it must immediately make the save." ] }, { - "name": "Reactive Heads", + "name": "Tunneler", "entries": [ - "For each head the hydra has beyond one, it gets an extra reaction that can be used only for {@action opportunity attack|phb|opportunity attacks}." + "The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-high tunnel in its wake." ] }, { - "name": "Wakeful", + "name": "Burst Forth (Recharges after a Short or Long Rest)", "entries": [ - "While the hydra sleeps, at least one of its heads is awake." + "The umber hulk breaks through solid ground or wall as a bonus action, showering the area with debris. Each creature within 15 feet of the umber hulk that is surprised must succeed on a {@dc 19} Strength check, taking 24 ({@damage 5d6 + 7}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one." ] } ], @@ -41437,125 +41851,201 @@ { "name": "Multiattack", "entries": [ - "The hydra makes as many bite attacks as it has heads, each of which it can replace with one use of Cold Breath." + "The umber hulk makes three attacks: two with its claws and one with its mandibles. If both claw attacks hit the same creature, the target takes an extra 9 ({@dice 2d8} ) slashing damage and must succeed on a {@dc 19} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] }, { - "name": "Bite", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) percing damage plus 3 ({@damage 1d6}) cold damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage." ] }, { - "name": "Cold Breath (1/Turn)", + "name": "Mandibles", "entries": [ - "One of the hydra's heads exhales cold in a 15-foot cone. Each creature in that area must succeed on a {@dc 17} Dexterity saving throw, taking 17 ({@damage 5d6}) cold damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d8 + 7}) slashing damage and if the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 19}). Until this grapple ends, the target is {@condition restrained}, the umber hulk can automatically hit the target with its mandibles, and the umber hulk can't use its mandibles against other targets." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/horridumberhulk.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6423.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Horrid Umber Hulk.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/horridumberhulk.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Horrid Umber Hulk Token.webp", + "name": "v2 art" + } + ], "traitTags": [ - "Hold Breath" + "Tunneler" ], "senseTags": [ - "D" + "SD", + "T" ], "actionTags": [ - "Breath Weapon", "Multiattack" ], + "languageTags": [ + "OTH" + ], "damageTags": [ - "C" + "B", + "S" ], "miscTags": [ - "MW", - "RCH", - "AOE" + "AOE", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cryohydra.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cryohydra.webp" - } - } - ] - }, - "page": 0, "savingThrowForced": [ - "dexterity" + "charisma", + "constitution" ] }, { - "name": "Hook Horror Clan Mother", + "name": "Ice Devil Overlord", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "monstrosity", + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, "alignment": [ - "N" + "L", + "E" ], "ac": [ { - "ac": 17, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 158, - "formula": "15d12 + 60" + "average": 209, + "formula": "22d10 + 88" }, "speed": { - "walk": 40, - "climb": 40 + "walk": 40 }, - "str": 22, - "dex": 10, + "str": 21, + "dex": 14, "con": 18, - "int": 6, - "wis": 14, - "cha": 8, + "int": 18, + "wis": 16, + "cha": 20, + "save": { + "dex": "+8", + "con": "+10", + "wis": "+9", + "cha": "+11" + }, "skill": { - "perception": "+5" + "deception": "+10", + "insight": "+8", + "persuasion": "+10" }, "senses": [ "blindsight 60 ft.", - "darkvision 10 ft." + "darkvision 120 ft." + ], + "passive": 14, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't silvered" + } + ], + "immune": [ + "cold", + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" ], - "passive": 15, "languages": [ - "Hook Horror" + "Infernal", + "telepathy 120 ft." + ], + "cr": "18", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The devil' innate spellcasting ability is Charisma (spell save {@dc 19}). It can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell darkness}", + "{@spell detect magic}" + ], + "daily": { + "1": [ + "{@spell divine word}" + ], + "3e": [ + "{@spell fly}", + "{@spell ice storm}" + ], + "2e": [ + "{@spell cone of cold}", + "{@spell programmed illusion}" + ] + }, + "ability": "cha" + } ], - "cr": "7", "trait": [ { - "name": "Echolocation", - "entries": [ - "The hook horror can't use its {@sense blindsight} while {@condition deafened}." - ] - }, - { - "name": "Keen Hearing", + "name": "Aura of Chilling Frost", "entries": [ - "The hook horror has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "A creature that starts its turn within 10 feet of the devil takes 10 ({@damage 3d6}) cold damage and can't use reactions until the end of the devil's next turn." ] }, { - "name": "Pack Tactics", + "name": "Devil's Sight", "entries": [ - "The hook horror has advantage on an attack roll against a creature if at least one of the hook horror's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "Magical darkness doesn't impede the devil's {@sense darkvision}." ] }, { - "name": "Packmaster", + "name": "Magic Resistance", "entries": [ - "An allied hook horror that starts its turn within 30 feet of this hook horror and that can see and hear this hook horror gains", - "Pack Tactics until the start of its next turn." + "The devil has advantage on saving throws against spells and other magical effects." ] } ], @@ -41563,303 +42053,210 @@ { "name": "Multiattack", "entries": [ - "The hook horror makes three attacks: one with its beak and two with its hooks." + "The devil makes three attacks: one with its bite, one with its ice spear, and one with its tail. It can use its Frost Ray in place of a melee attack." ] }, { - "name": "Beak", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) percing damage." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 10 ({@damage 3d6}) cold damage." ] }, { - "name": "Hook", + "name": "Ice Spear", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained} and the hook horror can automatically hit the target with its hook attack but can't use one of its hook attacks against other targets." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage plus 10 ({@damage 3d6}) cold damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw, or for 1 minute, its speed is reduced by 10 feet; it can take either an action or a bonus action on each of its turns, not both; and it can't take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] - } - ], - "traitTags": [ - "Keen Senses", - "Pack Tactics" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hookhorroralpha.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hookhorroralpha.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3566.webp", - "type": "external" - } - } - ] - }, - "page": 0 - }, - { - "name": "Hook Horror Alpha", - "source": "MonsterManualExpanded", - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "N" - ], - "ac": [ + }, { - "ac": 16, - "from": [ - "natural armor" + "name": "Frost Ray", + "entries": [ + "{@atk rs} {@hit 11} to hit, range 120 ft., one creature. {@h}17 ({@damage 5d6}) cold damage." ] - } - ], - "hp": { - "average": 102, - "formula": "12d10 + 36" - }, - "speed": { - "walk": 30, - "climb": 30 - }, - "str": 20, - "dex": 10, - "con": 16, - "int": 6, - "wis": 13, - "cha": 7, - "skill": { - "perception": "+4" - }, - "senses": [ - "blindsight 60 ft.", - "darkvision 10 ft." - ], - "passive": 14, - "languages": [ - "Hook Horror" - ], - "cr": "5", - "trait": [ + }, { - "name": "Echolocation", + "name": "Tail", "entries": [ - "The hook horror can't use its {@sense blindsight} while {@condition deafened}." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 10 ({@damage 3d6}) cold damage." ] }, { - "name": "Keen Hearing", + "name": "Ruthless Command (Recharges after a Short or Long Rest)", "entries": [ - "The hook horror has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "For 1 minute, the devil can issue a telepathic command whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll. The creature takes {@damage 1d8} psychic damage and can add a {@dice d10} to its roll provided it can understand the devil. A creature can beneft from only one ruthless command die at a time. This effect ends if the devil is {@condition incapacitated}." ] }, { - "name": "Pack Tactics", + "name": "Wall of Ice {@recharge}", "entries": [ - "The hook horror has advantage on an attack roll against a creature if at least one of the hook horror's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.", + "When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is {@condition incapacitated}. The creature then makes a {@dc 19} Dexterity saving throw, taking 35 ({@damage 10d6}) cold damage on a failed save, or half as much damage on a successful one.", + "The wall lasts for 1 minute or until the devil is {@condition incapacitated} or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the s pace the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must succeed on a {@dc 19} Constitution saving throw, taking 17 ({@damage 5d6}) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes." ] }, { - "name": "Packmaster", + "name": "Teleport", "entries": [ - "An allied hook horror that starts its turn within 30 feet of this hook horror and that can see and hear this hook horror gains", - "Pack Tactics until the start of its next turn." + "The devil magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." ] } ], - "action": [ + "legendary": [ { - "name": "Multiattack", + "name": "Attack", "entries": [ - "The hook horror makes two hook attacks. If both hook attacks hit the same creature, the hook horror can make one beak attack against the same target." + "The devil makes a bite, ice spear, tail, or frost ray attack." ] }, { - "name": "Hook", + "name": "Command", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "The devil targets one ally it can see within 30 feet of it. If the target can see and hear the devil, the target can make one weapon attack as a reaction." ] }, { - "name": "Beak", + "name": "Teleport (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) percing damage." + "The devil magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + ] + }, + { + "name": "Blizzard (Costs 3 Actions)", + "entries": [ + "Blinding snow and freezing jagged ice cascade and swirl magically around the devil. Each creature within 20 feet of the devil must succeed on a {@dc 19} Constitution saving throw. On a failed save, the target takes 21 ({@damage 6d6}) cold damage and is {@condition blinded} and can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last until the end of the devil's next turn. On a successful save, the target takes half as much damage and suffers no other effects." ] } ], - "traitTags": [ - "Keen Senses", - "Pack Tactics" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hookhorroralpha.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hookhorroralpha.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/barbeddevilcaptain.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3566.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0030.webp", "type": "external" } } ] }, - "page": 0 + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/icedeviloverlord.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ice Devil Overlord Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "I", + "TP" + ], + "damageTags": [ + "C", + "P" + ], + "damageTagsSpell": [ + "B", + "C" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity" + ] }, { - "name": "Hobgoblin War Priest", + "name": "Ice Troll", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "goblinoid" - ] - }, + "type": "giant", "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 18, + "ac": 16, "from": [ - "{@item chain mail|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 72, - "formula": "11d8 + 22" + "average": 88, + "formula": "7d10 + 49" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 10, - "con": 14, - "int": 10, - "wis": 16, - "cha": 12, - "save": { - "con": "+3", - "wis": "+5" - }, + "str": 18, + "dex": 12, + "con": 18, + "int": 7, + "wis": 8, + "cha": 6, "skill": { - "intimidation": "+6", - "religion": "+3" + "perception": "+1" }, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 9, + "immune": [ + "cold" + ], + "vulnerable": [ + "fire" + ], "languages": [ - "Common", - "Goblin" + "Giant" ], "cr": "4", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The hobgoblin is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell guidance}", - "{@spell sacred flame}", - "{@spell thaumaturgy}", - "{@spell toll the dead|XGE}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell command}", - "{@spell divine favor}", - "{@spell guiding bolt}", - "{@spell healing word}", - "{@spell shield of faith}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell magic weapon}", - "{@spell silence}", - "{@spell spiritual weapon}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell crusader's mantle}", - "{@spell mass healing word}", - "{@spell spirit guardians}" - ] - } - }, - "ability": "wis" - } - ], "trait": [ { - "name": "Martial Advantage (1/Turn)", + "name": "Keen Smell", "entries": [ - "The hobgoblin can deal an extra 10 ({@dice 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], @@ -41867,24 +42264,29 @@ { "name": "Multiattack", "entries": [ - "The hobgoblin makes two morningstar attacks." + "The troll makes two attacks: one with its bite and one with its maul." ] }, { - "name": "Morningstar", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] - } - ], - "reaction": [ + }, { - "name": "Guided Strike (Recharges after a Short or Long Rest)", + "name": "Maul", "entries": [ - "The hobgoblin grants a + 10 bonus to an attack roll made by itself or another creature within 30 feet of it. The hobgoblin can make this choice after the roll is made but before it hits or misses." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 4}) bludgeoning damage plus 7 ({@damage 2d6}) cold damage." ] } ], + "attachedItems": [ + "maul|phb" + ], + "traitTags": [ + "Keen Senses", + "Regeneration" + ], "senseTags": [ "D" ], @@ -41892,112 +42294,119 @@ "Multiattack" ], "languageTags": [ - "C", - "GO" + "GI" ], "damageTags": [ - "B" - ], - "spellcastingTags": [ - "CC" + "B", + "C", + "P" ], "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hobgoblinwarpriest.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hobgoblinwarpriest.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0084.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "damageTagsSpell": [ - "N", - "O", - "R" - ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Hobgoblin War Priest Token.webp", - "name": "v2 art" - } - ], - "attachedItems": [ - "morningstar|phb" - ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "wisdom" + "MLW", + "MW" ] }, { - "name": "Hobgoblin Veteran", + "name": "Immolith", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], "type": { - "type": "humanoid", + "type": "fiend", "tags": [ - "goblinoid" + "demon", + "undead" ] }, "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 18, + "ac": 14, "from": [ - "{@item chain mail|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 33, - "formula": "5d8 + 10" + "average": 126, + "formula": "12d10 + 60" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 12, - "con": 14, - "int": 10, - "wis": 10, - "cha": 9, + "str": 18, + "dex": 14, + "con": 18, + "int": 8, + "wis": 14, + "cha": 8, + "save": { + "dex": "+5", + "con": "+7", + "wis": "+5" + }, "senses": [ - "darkvision 60 ft." + "truesight 120 ft." + ], + "passive": 12, + "resist": [ + "lightning", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" ], - "passive": 10, "languages": [ - "Common", - "Goblin" + "Abyssal", + "telepathy 120 ft." ], - "cr": "2", + "cr": "7", "trait": [ { - "name": "Martial Advantage (1/Turn)", + "name": "Fire Aura", + "entries": [ + "At the start of each of the immolith's turns, each creature within 5 feet of it takes 5 ({@damage 1d10}) fire damage, and flammable objects in the aura that aren't being worn or carried ignite." + ] + }, + { + "name": "Fire Form", + "entries": [ + "The immolith can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the immolith or hits it with a melee attack while with in 5 feet of it takes 5 ({@damage 1d10}) fire damage. In addition, the immolith can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 ({@damage 1d10}) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." + ] + }, + { + "name": "Illumination", "entries": [ - "The hobgoblin can deal an extra 7 ({@dice 2d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." + "The immolith sheds bright light in a 20-foot radius and dim light in an additional 20 feet." + ] + }, + { + "name": "Water Susceptibility", + "entries": [ + "For every 5 feet the immolith moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." ] } ], @@ -42005,167 +42414,150 @@ { "name": "Multiattack", "entries": [ - "The hobgoblin makes two longsword attacks or two longbow attacks." + "The immolith uses deathfire curse and makes two claw attacks." ] }, { - "name": "Longsword", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage plus 5 ({@damage 1d10}) fire damage, and if the target is a Large or smaller creature, it is also {@condition grappled} (escape {@dc 14}). While a creature is {@condition grappled}, it loses resistance to fire. The immolith can have up to four creatures {@condition grappled}." ] }, { - "name": "Longbow", - "entries": [ - "{@atk rw} {@hit 3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." - ] - } - ], - "reaction": [ - { - "name": "Direct Counterstrike", + "name": "Deathfire Curse", "entries": [ - "In response to a creature missing the hobgoblin with a melee attack and the attacker is visible to the hobgoblin, it can target an ally within 5 feet of the creature. If the ally can see and hear the hobgoblin, it uses its reaction to make one melee weapon attack against the creature with advantage on the attack roll." + "The immolith targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Wisdom saving throw. On a failed save, a creature takes 14 ({@damage 4d6}) fire damage and catches fire, taking 5 ({@damage 1d10}) fire damage at the end of each of its turns. An affected creature or another creature within 5 feet of it can take an action to extinguish the fire. On a successful save, the creature takes half as much damage and doesn't catch fire." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GO" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hobgoblinveteran.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hobgoblinwarpriest.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/immolith.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0083.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1276.webp", "type": "external" } } ] }, - "page": 0, - "attachedItems": [ - "longbow|phb", - "longsword|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/immolith.png", + "traitTags": [ + "Illumination" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "C", + "F", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "wisdom" ] }, { - "name": "Hobgoblin Talon of Tiamat", + "name": "Inquisitor", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "hobgoblin" + "any race" ] }, "alignment": [ "L", + "G", + "NY", "E" ], "ac": [ { - "ac": 17, + "ac": 19, "from": [ - "{@item scale mail|phb}", + "{@item splint armor|phb}", "{@item shield|phb}" ] } ], "hp": { - "average": 72, - "formula": "11d8 + 22" + "average": 75, + "formula": "10d8 + 30" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 12, - "con": 14, + "str": 18, + "dex": 8, + "con": 16, "int": 10, - "wis": 10, - "cha": 16, + "wis": 12, + "cha": 14, "save": { - "con": "+5", + "con": "+4", "wis": "+3", - "cha": "+6" + "cha": "+4" }, "skill": { - "arcana": "+3", - "intimidation": "+6", - "perception": "+3" + "intimidation": "+4", + "perception": "+3", + "religion": "+3" }, - "senses": [ - "darkvision 60 ft." - ], "passive": 13, "languages": [ - "Common", - "Goblin" + "any one language (usually Common)" ], - "cr": "7", + "cr": "5", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The hobgoblin is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following sorcerer spells prepared:" + "The inquisitor is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}). It has the following paladin spells prepared:" ], "spells": { - "0": { - "spells": [ - "{@spell fire bolt}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell poison spray}" - ] - }, "1": { "slots": 4, "spells": [ - "{@spell chromatic orb}", - "{@spell shield}" + "{@spell bane}", + "{@spell command}", + "{@spell hunter's mark}" ] }, "2": { "slots": 3, "spells": [ - "{@spell scorching ray}", - "{@spell mirror image}" + "{@spell hold person}", + "{@spell misty step}" ] }, "3": { - "slots": 3, + "slots": 2, "spells": [ - "{@spell fireball}", - "{@spell fly}", - "{@spell lightning bolt}" + "{@spell crusader's mantle}", + "{@spell fear}" ] } }, @@ -42174,23 +42566,15 @@ ], "trait": [ { - "name": "Arcane Advantage (1/Turn)", - "entries": [ - "The hobgoblin can deal an extra 7 ({@dice 2d6}) damage to a creature it hits with a damaging spell attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Martial Advantage (1/Turn)", + "name": "Aura of Judgement", "entries": [ - "The hobgoblin can deal an extra 7 ({@dice 2d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." + "A creature hostile to the inquisitor that is within 10 feet of the inquisitor has disadvantage on saving throws against being {@condition frightened}." ] }, { - "name": "Sorcery Points", + "name": "Smite (1/Turn)", "entries": [ - "The hobgoblin has 6 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - "Empowered Spell: When the hobgoblin rolls damage for a spell, it can spend 1 sorcery point to reroll up to 3 damage dice. It must use the new rolls. It can use Empowered Spell even if it has already used a different Metamagic option during the casting of the spell.", - "Quickened Spell: When the hobgoblin casts a spell that has a casting time of 1 action, the giant can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." + "As a bonus action, when the inquisitor hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} necrotic or radiant damage to the target, and the target must succeed in a {@dc 13} Wisdom saving throw or be {@condition frightened} the end of its next turn. If the inquisitor expends a spell slot of 2nd level or higher, the extra damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." ] } ], @@ -42198,151 +42582,311 @@ { "name": "Multiattack", "entries": [ - "The hobgoblin makes two spear attacks." + "The inquisitor makes two melee attacks." ] }, { - "name": "Spear", + "name": "Flail", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 2}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." ] }, { - "name": "Acid Breath (1/Day)", + "name": "Heavy Crossbow", "entries": [ - "The hobgoblin exhales acid in an 30-foot line that is 5 feet wide. Each creature in that line must succeed on a {@dc 13} Dexterity saving throw, taking 17 ({@damage 5d6}) acid damage on a failed save, or half as much damage on a successful one." + "{@atk rw} {@hit 1} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d10}) piercing damage." ] - }, + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/inquisitor.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0154.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/inquisitor.png", + "altArt": [ { - "name": "Fire Breath (1/Day)", - "entries": [ - "The hobgoblin exhales fire in a 15-foot cone. Each creature in that area must succeed on a {@dc 13} Dexterity saving throw, taking 17 ({@damage 5d6}) fire damage on a failed save, or half as much damage on a successful one." - ] + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Inquisitor Token.webp", + "name": "v2 art" } ], - "senseTags": [ - "D" + "attachedItems": [ + "flail|phb", + "heavy crossbow|phb" ], "actionTags": [ - "Breath Weapon", "Multiattack" ], "languageTags": [ "C", - "GO" + "X" ], "damageTags": [ - "P", - "A", - "F" + "B", + "P" + ], + "damageTagsSpell": [ + "R" ], "spellcastingTags": [ - "CS" + "CP" ], "miscTags": [ - "RW", + "MLW", "MW", - "THW", - "AOE", - "MLW" + "RNG", + "RW" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" + ] + }, + { + "name": "Iron Golem Juggernaut", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "H" + ], + "type": "construct", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 21, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 297, + "formula": "22d12 + 154" + }, + "speed": { + "walk": 30 + }, + "str": 28, + "dex": 9, + "con": 24, + "int": 3, + "wis": 11, + "cha": 1, + "senses": [ + "darkvision 120 ft." + ], + "passive": 10, + "immune": [ + "fire", + "poison", + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't adamantine" + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "languages": [ + "understands the languages of its creator but can't speak" + ], + "cr": "18", + "trait": [ + { + "name": "Fire Absorption", + "entries": [ + "Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt." + ] + }, + { + "name": "Immutable Form", + "entries": [ + "The golem is immune to any spell or effect that would alter its form." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The golem has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The golem's weapon attacks are magical." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The golem deals double damage to objects and structures." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The golem makes two melee attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}27 ({@damage 4d8 + 9}) bludgeoning damage." + ] + }, + { + "name": "Sword", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 15 ft., one target. {@h}31 ({@damage 4d10 + 9}) slashing damage." + ] + }, + { + "name": "Crushing Stride", + "entries": [ + "The golem moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the golem enters must succeed on a {@dc 23} Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the golem's path. On a failed save, the creature falls {@condition prone} and takes 27 ({@damage 4d8 + 9}) bludgeoning damage. If the golem remains in the {@condition prone} creature's space, the creature is also {@condition restrained} until it's no longer in the same space as the golem.", + "While {@condition restrained} in this way, the creature, or another creature within 5 feet of it, can make a {@dc 23} Strength check. On a success, the creature is shunted to an unoccupied space of its choice within 5 feet of the golem and is no longer {@condition restrained}." + ] + }, + { + "name": "Poison Breath {@recharge}", + "entries": [ + "The golem exhales poison gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 21} Constitution saving throw, taking 54 ({@damage 12d8}) poison damage on a failed save, or half as much damage on a successful one." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hobgoblintalonoftiamat.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hobgoblinwarpriest.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/irongolemjuggernaut.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0083.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0071.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "A", - "C", - "F", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/irongolemjuggernaut.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Iron Golem Juggernaut Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Damage Absorption", + "Immutable Form", + "Magic Resistance", + "Magic Weapons", + "Siege Monster" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B", "I", - "L", - "T" + "S" ], - "attachedItems": [ - "spear|phb" + "miscTags": [ + "AOE", + "MW", + "RCH" ], "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ "constitution", "dexterity" ] }, { - "name": "Hobgoblin Scout", + "name": "Ironfeather Owlbear", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "goblinoid" - ] - }, + "type": "monstrosity", "alignment": [ - "L", - "E" + "U" ], "ac": [ { "ac": 17, "from": [ - "{@item studded leather armor|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 23, - "formula": "5d8" + "average": 105, + "formula": "11d10 + 44" }, "speed": { - "walk": 30 + "walk": 40 + }, + "str": 22, + "dex": 12, + "con": 18, + "int": 3, + "wis": 12, + "cha": 7, + "skill": { + "perception": "+4" }, - "str": 10, - "dex": 16, - "con": 10, - "int": 10, - "wis": 10, - "cha": 9, "senses": [ "darkvision 60 ft." ], - "passive": 10, - "languages": [ - "Common", - "Goblin" - ], - "cr": "1", + "passive": 14, + "cr": "6", "trait": [ { - "name": "Lightfooted", - "entries": [ - "The hobgoblin can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." - ] - }, - { - "name": "Martial Advantage (1/Turn)", + "name": "Keen Sight and Smell", "entries": [ - "The hobgoblin can deal an extra 7 ({@dice 2d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." + "The owlbear has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." ] } ], @@ -42350,68 +42894,85 @@ { "name": "Multiattack", "entries": [ - "The hobgoblin makes two shortsword attacks or two longbow attacks." + "The owlbear makes two attacks: one with its beak and one with its claws. It can use its Wing Cleave in place of its claws." ] }, { - "name": "Shortsword", + "name": "Beak", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." ] }, { - "name": "Longbow", + "name": "Claws", "entries": [ - "{@atk rw} {@hit 5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) slashing damage." + ] + }, + { + "name": "Wing Cleave {@recharge 4}", + "entries": [ + "The owlbear unfurls and swipes its swings around, and every creature within 10 feet of it must succeed on a {@dc 17} Dexterity saving throw. On a failed saving throw, a creature takes 17 ({@damage 2d10 + 6}) slashing damage. On a successful save, the creature takes half as much damage." + ] + }, + { + "name": "Ironfeather Spray {@recharge 5}", + "entries": [ + "The owlbear flings razor-sharp feathers in a 30-foot cone. Each creature in that area must succeed on a {@dc 17} Dexterity saving throw, taking 28 ({@damage 4d10 + 6}) slashing damage on a failed save, or half as much damage on a successful one." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5061.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Ironfeather Owlbear.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ironfeather Owlbear Token.webp", + "traitTags": [ + "Keen Senses" + ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "C", - "GO" - ], "damageTags": [ - "P" + "P", + "S" ], "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" + "AOE", + "MW" ], - "page": 0, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0083.webp", - "type": "external" - } - } - ] - }, - "attachedItems": [ - "longbow|phb", - "shortsword|phb" + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Hobgoblin Dreadmaster", + "name": "Jackalwere Deceiver", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "goblinoid" + "shapechanger" ] }, "alignment": [ @@ -42419,69 +42980,76 @@ "E" ], "ac": [ - { - "ac": 19, - "from": [ - "{@item splint armor|phb}", - "{@item shield|phb}" - ] - } + 12 ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 50, + "formula": "9d8 + 9" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 10, - "con": 14, - "int": 10, - "wis": 10, + "str": 11, + "dex": 15, + "con": 12, + "int": 14, + "wis": 12, "cha": 16, - "save": { - "str": "+6", - "con": "+5", - "wis": "+3", - "cha": "+5" + "skill": { + "deception": "+7", + "perception": "+2", + "stealth": "+4" }, - "senses": [ - "darkvision 60 ft." + "passive": 12, + "immune": [ + { + "immune": [ + "bludgeoning", + "slashing" + ], + "note": "from nonmagical weapons that aren't silvered" + } ], - "passive": 10, "languages": [ - "Common", - "Goblin" + "Common (can't speak in jackal form)" ], - "cr": "6", + "cr": "2", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The hobgoblin is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}). It has the following paladin spells prepared:" + "The jackalwere is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following bard spells prepared:" ], "spells": { + "0": { + "spells": [ + "{@spell minor illusion}", + "{@spell thunderclap|XGE}", + "{@spell vicious mockery}" + ] + }, "1": { "slots": 4, "spells": [ - "{@spell bane}", - "{@spell command}", - "{@spell hunter's mark}" + "{@spell charm person}", + "{@spell dissonant whispers}", + "{@spell earth tremor|XGE}", + "{@spell thunderwave}" ] }, "2": { "slots": 3, "spells": [ - "{@spell hold person}", - "{@spell misty step}" + "{@spell blindness/deafness}", + "{@spell hold person}" ] }, "3": { - "slots": 2, + "slots": 3, "spells": [ - "{@spell crusader's mantle}", - "{@spell haste}" + "{@spell catnap|XGE}", + "{@spell enemies abound|XGE}", + "{@spell major image}" ] } }, @@ -42490,401 +43058,344 @@ ], "trait": [ { - "name": "Aura of Dread", + "name": "Shapechanger", "entries": [ - "A creature hostile to the hobgoblin that starts its turn within 20 feet of the hobgoblin must succeed on a {@dc 14} Wisdom saving throw, unless the hobgoblin is {@condition incapacitated}. On a failed save, the target is {@condition frightened} until the start of its next turn. While {@condition frightened} in this way, the target can't perform any actions except move up to half its speed. If a creature's saving throw is successful, the creature is immune to the hobgoblin's Aura of Dread for the next 24 hours." + "The jackalwere can use its action to polymorph into a specifc Medium human or a jackal-humanoid hybrid, or back into its true form (that of a Small jackal). Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { - "name": "Martial Advantage (1/Turn)", + "name": "Keen Hearing and Smell", "entries": [ - "The hobgoblin can deal an extra 10 ({@dice 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." + "The jackalwere has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Smite (1/Turn)", + "name": "Pack Tactics", "entries": [ - "As a bonus action, when the hobgoblin hits a creature with a weapon attack, it can expend a 1st level spell slot to deal an extra {@damage 2d8} necrotic damage and the target must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} until the end of its next turn. The creature is {@condition paralyzed} while {@condition frightened}.", - "If the hobgoblin expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum 5d8)." + "The jackalwere has advantage on an attack roll against a creature if at least one of the warhound's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Dark Whispers", + "entries": [ + "The jackalwere can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the jackalwere, the target must succeed on a {@dc 15} Charisma saving throw or be {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the jackalwere by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the Dash" ] } ], "action": [ { - "name": "Multiattack", + "name": "line of sight to the jackalwere, the creature can repeat the saving", "entries": [ - "The hobgoblin makes two morningstar attacks or two longbow attacks. It can use Command Ally in place of one weapon attack." + " throw. On a success, the effect ends." ] }, { - "name": "Morningstar", + "name": "Psychic Blades (3/day)", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) necrotic damage." + "The jackalwere deals an extra 10 ({@dice 3d6}) damage when it hits a target with a weapon attack." ] }, { - "name": "Longbow", + "name": "Bite ( Jackal or Hybrid Form Only)", "entries": [ - "{@atk rw} {@hit 3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Command Ally", + "name": "Scimitar (Human or Hybrid Form Only)", "entries": [ - "The hobgoblin targets an ally within 30 feet that can see and hear the hobgoblin. The target uses its reaction to move up to half its speed and make one melee attack." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { - "name": "Dreadmaster's Presence (1/Day)", + "name": "Sleep Gaze", "entries": [ - "Each ally within 30 feet of the hobgoblin, can see the hobgoblin, and not already affected by Dreadmaster's Presence gain advantage on attack rolls until the start of the hobgoblin's next turn. Each creature of the hobgoblin's choice that is within 30 feet of it, can see it, and not already affected by Dreadmaster's Presence become {@condition frightened} until the start of the hobgoblin's next turn." + "The jackalwere gazes at one creature it can see within 30 feet of it. The target must make a {@dc 10} Wisdom saving throw. On a failed save, the target succumbs to a magical slumber, falling {@condition unconscious} for 10 minutes or until someone uses an action to shake the target awake. A creature that successfully saves against the effect is immune to this jackalwere's gaze for the next 24 hours.", + "Undead and creatures immune to being {@condition charmed} aren't affected by it." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GO" - ], - "damageTags": [ - "P", - "N" - ], - "spellcastingTags": [ - "CP" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" + "reaction": [ + { + "name": "Vexing Howl {@recharge 4}", + "entries": [ + "When a creature within 30 feet of the jackalwere, is visible to the jackalwere, and can hear the jackalwere makes an attack roll but before the outcome is determined, the jackalwere can impose disadvantage to the creature's attack roll. If the attack misses, the creature must succeed on a {@dc 13} Charisma saving throw or take 13 ({@damage 3d8}) psychic damage and is knocked {@condition prone}." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hobgoblindreadmaster.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hobgoblinwarpriest.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/jackalweredeceiver.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0082.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3665.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3665.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "R" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/jackalweredeceiver.png", + "attachedItems": [ + "scimitar|phb" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Hobgoblin Dreadmaster Token.webp", - "name": "v2 art" - } + "traitTags": [ + "Keen Senses", + "Pack Tactics", + "Shapechanger" ], - "attachedItems": [ - "longbow|phb", - "morningstar|phb" + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "P", + "S", + "Y" + ], + "damageTagsSpell": [ + "B", + "T", + "Y" + ], + "miscTags": [ + "MLW", + "MW" ], "savingThrowForced": [ + "charisma", "wisdom" ], "savingThrowForcedSpell": [ - "charisma", + "constitution", + "dexterity", + "intelligence", "wisdom" ] }, { - "name": "War Hippogriff", + "name": "Jackalwere Thug", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "shapechanger" + ] + }, "alignment": [ - "U" + "L", + "E" ], "ac": [ - { - "ac": 16, - "from": [ - "{@item scale mail|phb}" - ] - } + 13 ], "hp": { - "average": 60, - "formula": "7d10 + 21" + "average": 39, + "formula": "7d8 + 7" }, "speed": { - "walk": 40, - "fly": 60 + "walk": 30 }, - "str": 19, - "dex": 14, - "con": 16, - "int": 2, - "wis": 14, + "str": 11, + "dex": 16, + "con": 12, + "int": 13, + "wis": 11, "cha": 10, "skill": { - "perception": "+6" + "deception": "+4", + "perception": "+2", + "stealth": "+5" }, - "passive": 16, - "cr": "3", - "trait": [ + "passive": 12, + "immune": [ { - "name": "Keen Sight", - "entries": [ - "The griffon has advantage on Wisdom ({@skill Perception}) checks that rely on sight." - ] + "immune": [ + "bludgeoning", + "slashing" + ], + "note": "from nonmagical weapons that aren't silvered" } ], - "action": [ + "languages": [ + "Common (can't speak in jackal form)" + ], + "cr": "1", + "trait": [ { - "name": "Multiattack", + "name": "Shapechanger", "entries": [ - "The griffon makes two attacks: one with its beak and one with its claws." + "The jackalwere can use its action to polymorph into a specifc Medium human or a jackal-humanoid hybrid, or back into its true form (that of a Small jackal). Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { - "name": "Beak", + "name": "Keen Hearing and Smell", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 4}) percing damage." + "The jackalwere has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Claws", + "name": "Pack Tactics", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "The jackalwere has advantage on an attack roll against a creature if at least one of the warhound's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Hooves", + "name": "Sneak Attack (1/Turn)", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage and if the target is a Large or smaller creature it must succeed on a {@dc 14} Strength saving throw or be pushed 5 feet away and be knocked {@condition prone}." + "The jackalwere deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the jackalwere that isn't {@condition incapacitated} and the jackalwere doesn't have disadvantage on the attack roll." ] } ], - "reaction": [ + "action": [ { - "name": "Rear Kick {@recharge 4}", + "name": "Bite ( Jackal or Hybrid Form Only)", "entries": [ - "When a creature ends its turn within 5 feet of the hippogriff and is visible to the hippogriff, the hippogriff can attack it with its hooves." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + ] + }, + { + "name": "Scimitar (Human or Hybrid Form Only)", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + ] + }, + { + "name": "Sleep Gaze", + "entries": [ + "The jackalwere gazes at one creature it can see within 30 feet of it. The target must make a {@dc 10} Wisdom saving throw.", + "On a failed save, the target succumbs to a magical slumber, falling {@condition unconscious} for 10 minutes or until someone uses an action to shake the target awake. A creature that successfully saves against the effect is immune to this jackalwere's gaze for the next 24 hours.", + "Undead and creatures immune to being {@condition charmed} aren't affected by it." ] } ], - "traitTags": [ - "Keen Senses" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "S", - "B" - ], - "miscTags": [ - "MW" - ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/War Hippogriff Token.webp", "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0081.webp", + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/jackalwerethug.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3665.webp", "type": "external" } } ] }, - "savingThrowForced": [ - "strength" - ] - }, - { - "name": "Hippogriff Alpha", - "source": "MonsterManualExpanded", - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ - 12 - ], - "hp": { - "average": 38, - "formula": "5d10 + 10" - }, - "speed": { - "walk": 40, - "fly": 60 - }, - "str": 19, - "dex": 14, - "con": 15, - "int": 2, - "wis": 14, - "cha": 10, - "skill": { - "perception": "+6" - }, - "passive": 16, - "cr": "2", - "trait": [ - { - "name": "Keen Sight", - "entries": [ - "The griffon has advantage on Wisdom ({@skill Perception}) checks that rely on sight." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The griffon makes two attacks: one with its beak and one with its claws." - ] - }, - { - "name": "Beak", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 4}) percing damage." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/jackalwerethug.png", + "attachedItems": [ + "scimitar|phb" ], "traitTags": [ - "Keen Senses" + "Keen Senses", + "Pack Tactics", + "Shapechanger", + "Sneak Attack" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "C", + "CS" ], "damageTags": [ + "P", "S" ], "miscTags": [ + "MLW", "MW" ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Hippogriff Alpha Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0081.webp", - "type": "external" - } - } - ] - } + "savingThrowForced": [ + "wisdom" + ] }, { - "name": "Battle Horror", + "name": "Kenku Eagle Claw", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "construct", + "type": { + "type": "humanoid", + "tags": [ + "kenku" + ] + }, "alignment": [ + "C", "N" ], "ac": [ - { - "ac": 21, - "from": [ - "{@item plate armor|phb}", - "{@item shield|phb}" - ] - } + 15 ], "hp": { - "average": 126, - "formula": "12d10 + 60" + "average": 33, + "formula": "6d8 + 6" }, "speed": { - "walk": 40, - "fly": 40 - }, - "str": 22, - "dex": 13, - "con": 20, - "int": 10, - "wis": 10, - "cha": 10, - "skill": { - "perception": "+8" + "walk": 30 }, - "senses": [ - "truesight 60 ft. (blind beyond this radius)" - ], - "passive": 18, - "immune": [ - "force", - "necrotic", - "poison", - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't adamantine" - } - ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "frightened", - "paralyzed", - "petrified", - "poisoned", - "stunned" - ], + "str": 10, + "dex": 16, + "con": 10, + "int": 11, + "wis": 14, + "cha": 10, + "skill": { + "deception": "+4", + "perception": "+4", + "stealth": "+7" + }, + "passive": 14, "languages": [ - "understands the languages of its creator but can't speak" + "understands Auran and Common but speaks only through the use of its Mimicry trait" ], - "cr": "12", + "cr": "1", "trait": [ { - "name": "Magic Resistance", + "name": "Ambusher", "entries": [ - "The battle horror has advantage on saving throws against spells and other magical effects." + "The kenku has advantage on attack rolls against any creature it has surprised." ] }, { - "name": "Magic Weapons", + "name": "Mimicry", "entries": [ - "The battle horror's weapon attacks are magical." + "The kenku has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Spell Immunity", + "name": "Stunning Strike (3/Day)", "entries": [ - "The battle horror is immune to six spells chosen by its creator. Typical immunities include {@spell fireball}, {@spell heat metal}, and {@spell lightning bolt}." + "Once per turn, when the kenku hits a creature with a melee weapon attack, it can force the creature to make a {@dc 12} Constitution saving throw or be {@condition stunned} until the end of the creature's next turn." + ] + }, + { + "name": "Unarmored Defense", + "entries": [ + "While the kenku is wearing no armor and wielding no shield, its AC includes its Wisdom modifer." ] } ], @@ -42892,931 +43403,895 @@ { "name": "Multiattack", "entries": [ - "The battle horror makes three longsword attacks." + "The kenku makes three attacks, each of which can be an unarmed strike or a dart attack." ] }, { - "name": "Greatsword", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage plus 7 ({@damage 2d6}) fire damage." - ] - } - ], - "reaction": [ - { - "name": "Parry", + "name": "Unarmed Strike", "entries": [ - "The battle horror adds 4 to its AC against one melee attack that would hit it. To do so, the battle horror must see the attacker and be wielding a melee weapon." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." ] }, { - "name": "Spell Reflection", + "name": "Dart", "entries": [ - "If the battle horror makes a successful saving throw against a spell, or a spell attack misses it, the battle horror can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the battle horror. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature." + "{@atk rw} {@hit 5} to hit, range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] } ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons", - "Spell Immunity" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "S", - "F" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/battlehorror.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/battlehorror.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kenkusneak.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0080.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3707.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kenkusneak.png", "attachedItems": [ - "greatsword|phb" + "dart|phb" + ], + "traitTags": [ + "Ambusher" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AU", + "C" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RW", + "THW" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Nessian Warhound", + "name": "Kenku Gang Boss", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "fiend", + "type": { + "type": "humanoid", + "tags": [ + "kenku" + ] + }, "alignment": [ - "L", - "E" + "C", + "N" ], "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 50, + "formula": "9d8 + 9" }, "speed": { - "walk": 60 + "walk": 30 }, - "str": 21, - "dex": 12, - "con": 18, - "int": 4, - "wis": 15, - "cha": 6, + "str": 10, + "dex": 16, + "con": 12, + "int": 12, + "wis": 12, + "cha": 12, "skill": { - "perception": "+8" + "deception": "+5", + "intimidation": "+5", + "perception": "+3", + "stealth": "+5" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 18, - "immune": [ - "fire" - ], + "passive": 13, "languages": [ - "understands Infernal but can't speak it" + "understands Auran and Common but speaks only through the use of its Mimicry trait" ], - "cr": "5", + "cr": "2", "trait": [ { - "name": "Keen Hearing and Smell", + "name": "Ambusher", "entries": [ - "The warhound has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "The kenku has advantage on attack rolls against any creature it has surprised." ] }, { - "name": "Pack Tactics", + "name": "Cunning Action", "entries": [ - "The warhound has advantage on an attack roll against a creature if at least one of the warhound's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "On each of its turns, the kenku can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." ] }, { - "name": "Pounce", + "name": "Ganglord's Presence", "entries": [ - "If the warhound moves at least 30 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." + "A kenku ally that starts its turn with 30 feet of this kenku and can see and hear this kenku deals an extra 3 ({@dice 1d6}) damage on its weapon damage rolls against a creature if at least two of the kenku's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Mimicry", + "entries": [ + "The kenku has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The kenku deals an extra 10 ({@dice 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kenku that isn't {@condition incapacitated} and the kenku doesn't have disadvantage on the attack roll." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 5}) piercing damage plus 10 ({@damage 3d6}) fire damage." + "The kenku makes two shortsword attacks or two shortbow attacks." ] }, { - "name": "Fire Breath {@recharge 5}", + "name": "Shortsword", "entries": [ - "The warhound exhales fire in a 30-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 35 ({@damage 10d6}) fire damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + }, + { + "name": "Shortbow", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } ], - "traitTags": [ - "Keen Senses", - "Pack Tactics", - "Pounce" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "CS", - "I" - ], - "damageTags": [ - "P", - "F" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/nessianwarhound.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nessianwarhound.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kenkusneak.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0078.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3707.webp", "type": "external" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kenkusneak.png", + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Ambusher", + "Sneak Attack" + ], "actionTags": [ - "Breath Weapon" + "Multiattack" ], - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Nessian Warhound Token.webp", - "name": "v2 art" - } + "languageTags": [ + "AU", + "C" ], - "savingThrowForced": [ - "dexterity", - "strength" + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ] }, { - "name": "Harpy Witch Queen", + "name": "Kenku Sneak", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "kenku" + ] + }, "alignment": [ "C", - "E" + "N" ], "ac": [ - 12, - { - "ac": 15, - "condition": "with {@spell mage armor}", - "braces": true - } + 14 ], "hp": { - "average": 124, - "formula": "19d8 + 38" + "average": 27, + "formula": "5d8 + 5" }, "speed": { - "walk": 20, - "fly": 40 + "walk": 30 }, - "str": 14, - "dex": 14, - "con": 14, + "str": 10, + "dex": 18, + "con": 10, "int": 11, - "wis": 14, - "cha": 19, - "save": { - "dex": "+6", - "wis": "+6", - "cha": "+8" - }, + "wis": 10, + "cha": 10, "skill": { - "arcana": "+4", - "deception": "+8", - "nature": "+6", - "perception": "+6" + "deception": "+4", + "perception": "+2", + "stealth": "+8" }, - "passive": 16, + "passive": 12, "languages": [ - "Common" - ], - "cr": "10", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The harpy's innate spellcasting ability is Charisma (spell save {@dc 16}). The harpy can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell disguise self}", - "{@spell mage armor} (self only)", - "{@spell silent image}", - "{@spell speak with animals}" - ], - "daily": { - "1": [ - "{@spell circle of death}", - "{@spell power word pain|XGE}", - "{@spell dominate monster}", - "{@spell psychic scream|XGE}" - ] - }, - "ability": "cha" - }, - { - "name": "Spellcasting", - "headerEntries": [ - "The harpy is an 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell dancing lights}", - "{@spell eldritch blast}", - "{@spell friends}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigation}", - "{@spell vicious mockery}" - ] - }, - "5": { - "lower": 1, - "slots": 4, - "spells": [ - "{@spell armor of agathys}", - "{@spell charm monster|XGE}", - "{@spell dominate beast}", - "{@spell dispel magic}", - "{@spell enervation|XGE}", - "{@spell enemies abound|XGE}", - "{@spell fear}", - "{@spell greater invisibility}", - "{@spell hold monster}", - "{@spell mind spike|XGE}", - "{@spell misty step}", - "{@spell negative energy flood}", - "{@spell phantasmal force}", - "{@spell synaptic static|XGE}" - ] - } - }, - "ability": "cha" - } + "understands Auran and Common but speaks only through the use of its Mimicry trait" ], + "cr": "1/2", "trait": [ { - "name": "Agonizing Blast", - "entries": [ - "When the harpy casts eldritch blast, she adds her Charisma modifer to the damage it deals on a hit." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Ambusher", "entries": [ - "The harpy makes two attacks: one with its claws and one with its mace." + "The kenku has advantage on attack rolls against any creature it has surprised." ] }, { - "name": "Claws", + "name": "Cunning Action", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 2}) slashing damage." + "On each of its turns, the kenku can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." ] }, { - "name": "Morningstar", + "name": "Mimicry", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage plus 14 ({@damage 4d6}) poison damage." + "The kenku has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Luring Song", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a {@dc 16} Wisdom saving throw or be {@condition charmed} until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is {@condition incapacitated}.", - "While {@condition charmed} by the harpy, a target is {@condition incapacitated} and ignores the songs of other harpies. If the {@condition charmed} target is more than 5 feet away from the harpy, the target can take the {@action Dash} action on its turn to move toward the harpy by the most direct route. It doesn't avoid {@action opportunity attack|phb|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit , and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns . If a creature's saving throw is successful , the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours." + "The kenku deals an extra 3 ({@dice 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kenku that isn't {@condition incapacitated} and the kenku doesn't have disadvantage on the attack roll." ] } ], - "reaction": [ + "action": [ { - "name": "Vexing Screech {@recharge 4}", + "name": "Shortsword", "entries": [ - "When a creature within 30 feet of the harpy, is visible to the harpy, and can hear the harpy makes an attack roll but before the outcome is determined, the harpy can impose disadvantage to the creature's attack roll. If the attack misses, the creature must succeed on a {@dc 16} Charisma saving throw or take 26 ({@damage 6d8}) psychic damage and is knocked {@condition prone}." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + ] + }, + { + "name": "Shortbow", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 80/320 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "S", - "P", - "I", - "Y" - ], - "spellcastingTags": [ - "I", - "CL" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/harpywitchqueen.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/harpywitchqueen.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kenkusneak.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0077.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3707.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "C", - "N", - "O", - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kenkusneak.png", + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Harpy Witch Queen Token.webp", - "name": "v2 art" - } + "traitTags": [ + "Ambusher", + "Sneak Attack" ], - "attachedItems": [ - "morningstar|phb" + "languageTags": [ + "AU", + "C" ], - "savingThrowForced": [ - "charisma", - "wisdom" + "damageTags": [ + "P" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "intelligence", - "wisdom" + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ] }, { - "name": "Harpy Witch", + "name": "Kobold Skirmisher", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" - ], - "type": "monstrosity", - "alignment": [ - "C", - "E" - ], - "ac": [ - 11, - { - "ac": 14, - "condition": "with {@spell mage armor}", - "braces": true - } + "S" ], - "hp": { - "average": 72, - "formula": "13d8 + 13" - }, - "speed": { - "walk": 20, - "fly": 40 + "type": { + "type": "humanoid", + "tags": [ + "kobold" + ] }, - "str": 12, - "dex": 13, - "con": 12, - "int": 9, - "wis": 12, - "cha": 17, - "save": { - "wis": "+4", - "cha": "+6" + "alignment": [ + "L", + "E" + ], + "ac": [ + 13 + ], + "hp": { + "average": 12, + "formula": "5d6 - 5" }, - "skill": { - "arcana": "+2", - "deception": "+6", - "nature": "+4", - "perception": "+4" + "speed": { + "walk": 30 }, - "passive": 14, - "languages": [ - "Common" + "str": 7, + "dex": 16, + "con": 9, + "int": 8, + "wis": 7, + "cha": 8, + "senses": [ + "darkvision 60 ft." ], - "cr": "5", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The harpy's innate spellcasting ability is Charisma (spell save {@dc 16}). The harpy can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell disguise self}", - "{@spell mage armor} (self only)", - "{@spell silent image}", - "{@spell speak with animals}" - ], - "daily": { - "1": [ - "{@spell circle of death}" - ] - }, - "ability": "cha" - }, - { - "name": "Spellcasting", - "headerEntries": [ - "The harpy is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell dancing lights}", - "{@spell eldritch blast}", - "{@spell friends}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigation}", - "{@spell vicious mockery}" - ] - }, - "5": { - "lower": 1, - "slots": 3, - "spells": [ - "{@spell armor of agathys}", - "{@spell charm monster|XGE}", - "{@spell dominate beast}", - "{@spell enervation|XGE}", - "{@spell enemies abound|XGE}", - "{@spell fear}", - "{@spell greater invisibility}", - "{@spell hold monster}", - "{@spell misty step}", - "{@spell phantasmal force}", - "{@spell synaptic static|XGE}" - ] - } - }, - "ability": "cha" - } + "passive": 8, + "languages": [ + "Common", + "Draconic" ], + "cr": "1/4", "trait": [ { - "name": "Agonizing Blast", + "name": "Lightfooted", "entries": [ - "When the harpy casts eldritch blast, she adds her Charisma modifer to the damage it deals on a hit." + "The kobold can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Sunlight Sensitivity", "entries": [ - "The harpy makes two attacks: one with its claws and one with its mace." + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Claws", + "name": "Pack Tactics", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage." + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Mace", + "name": "Skirmish Advantage", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) bludgeoning damage." + "The kobold gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn." ] - }, + } + ], + "action": [ { - "name": "Luring Song", + "name": "Javelin", "entries": [ - "The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a {@dc 14} Wisdom saving throw or be {@condition charmed} until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is {@condition incapacitated}.", - "While {@condition charmed} by the harpy, a target is {@condition incapacitated} and ignores the songs of other harpies. If the {@condition charmed} target is more than 5 feet away from the harpy, the target can take the {@action Dash} action on its turn to move toward the harpy by the most direct route. It doesn't avoid {@action opportunity attack|phb|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit , and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns . If a creature's saving throw is successful , the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } ], "reaction": [ { - "name": "Vexing Screech {@recharge 4}", + "name": "Skirmisher", "entries": [ - "When a creature within 30 feet of the harpy, is visible to the harpy, and can hear the harpy makes an attack roll but before the outcome is determined, the harpy can impose disadvantage to the creature's attack roll. If the attack misses, the creature must succeed on a {@dc 14} Charisma saving throw or take 18 ({@damage 4d8}) psychic damage and is knocked {@condition prone}." + "When an enemy the kobold can see ends its turn within 5 feet of it, the kobold can move up to half its speed. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}." ] } ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "S", - "B", - "Y" - ], - "spellcastingTags": [ - "I", - "CL" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/harpywitch.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/harpywitch.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/koboldsneak.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0077.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3817.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "C", - "N", - "O", - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/koboldskirmisher.png", + "attachedItems": [ + "javelin|phb" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Harpy Witch Token.webp", - "name": "v2 art" - } + "traitTags": [ + "Pack Tactics", + "Sunlight Sensitivity" ], - "attachedItems": [ - "mace|phb" + "senseTags": [ + "D" ], - "savingThrowForced": [ - "charisma", - "wisdom" + "languageTags": [ + "C", + "DR" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "intelligence", - "wisdom" + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Half-Red Dragon Tyrannosaurus Rex", + "name": "Kobold Sneak", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "S" ], - "type": "beast", + "type": { + "type": "humanoid", + "tags": [ + "kobold" + ] + }, "alignment": [ - "U" + "L", + "E" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 136, - "formula": "13d12 + 52" + "average": 17, + "formula": "7d6 - 7" }, "speed": { - "walk": 50 - }, - "str": 25, - "dex": 10, - "con": 19, - "int": 2, - "wis": 12, - "cha": 9, - "skill": { - "perception": "+4" + "walk": 30 }, + "str": 7, + "dex": 16, + "con": 9, + "int": 8, + "wis": 7, + "cha": 8, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 14, - "resist": [ - "fire" - ], + "passive": 8, "languages": [ + "Common", "Draconic" ], - "cr": "11", - "action": [ + "cr": "1/2", + "trait": [ { - "name": "Multiattack", + "name": "Cunning Action", "entries": [ - "The half-red dragon tyrannosaurus rex makes two attacks: one with its bite one with its tail. It can't make both attacks against the same target." + "On each of its turns, the kobold can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Bite", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}33 ({@damage 4d12 + 7}) piercing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 17}) . Until this grapple ends, the target is {@condition restrained}, and the half-red dragon tyrannosaurus rex can't bite another target or use its fire breath." + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Tail", + "name": "Pack Tactics", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage." + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Fire Breath {@recharge 5}", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The half-red dragon tyrannosaurus rex exhales fire in a 30-foot cone. Each creature in that area must succeed on a {@dc 16} Dexterity saving throw, taking 56 ({@damage 16d6}) fire damage on a failed save, or half as much damage on a successful one." + "The kobold deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kobold that isn't {@condition incapacitated} and the kobold doesn't have disadvantage on the attack roll." ] } ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "P", - "B", - "F" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "action": [ + { + "name": "Dagger", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/halfreddragontyrannosaurusrex.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/halfblackdragonbagaceratops.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/koboldsneak.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0086.webp", + "type": "external" } } ] }, - "page": 0, - "savingThrowForced": [ - "dexterity" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/koboldsneak.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Kobold Sneak Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "dagger|phb", + "javelin|phb" + ], + "traitTags": [ + "Pack Tactics", + "Sneak Attack", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Half-Red Dragon Allosaurus", + "name": "Kobold Wyrmpriest", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "S" ], - "type": "beast", + "type": { + "type": "humanoid", + "tags": [ + "kobold" + ] + }, "alignment": [ - "U" + "L", + "E" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 51, - "formula": "6d10 + 18" + "average": 17, + "formula": "7d6 - 7" }, "speed": { - "walk": 60 - }, - "str": 19, - "dex": 13, - "con": 17, - "int": 2, - "wis": 12, - "cha": 5, - "skill": { - "perception": "+5" + "walk": 30 }, + "str": 7, + "dex": 15, + "con": 9, + "int": 8, + "wis": 14, + "cha": 8, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 15, - "resist": [ - "fire" - ], + "passive": 8, "languages": [ + "Common", "Draconic" ], - "cr": "3", + "cr": "2", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Thekobold is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mending}", + "{@spell resistance}", + "{@spell sacred flame}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell guiding bolt}", + "{@spell healing word}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell hold person}", + "{@spell spiritual weapon}" + ] + }, + "3": { + "slots": 2, + "spells": [ + "{@spell feign death}", + "{@spell spirit guardians}" + ] + } + }, + "ability": "wis" + } + ], "trait": [ { - "name": "Pounce", + "name": "Sunlight Sensitivity", "entries": [ - "If the half-dragon moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the half-dragon can make one bite attack against it as a bonus action." + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { - "name": "Bite", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage. ." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { - "name": "Claw", + "name": "Sling", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." + "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage." ] }, { - "name": "Fire Breath {@recharge 5}", + "name": "Dragon Breath (1/Day)", "entries": [ - "The half-dragon exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 24 ({@damage 7d6}) fire damage on a failed save, or half as much damage on a successful one." + "The kobold exhales poison in a 15-foot cone. Each creature in that area must succeed on a {@dc 12} Dexterity saving throw, taking 17 ({@damage 5d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "Pounce" - ], - "senseTags": [ - "B", - "D" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "P", - "B", - "F" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/halfreddragonallosaurus.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/halfblackdragonbagaceratops.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/koboldsneak.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3381.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3817.webp", "type": "external" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/koboldwyrmpriest.png", + "attachedItems": [ + "dagger|phb", + "sling|phb" + ], + "traitTags": [ + "Pack Tactics", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Breath Weapon" ], - "page": 0, + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "B", + "F", + "P" + ], + "damageTagsSpell": [ + "N", + "O", + "R" + ], + "spellcastingTags": [ + "CC" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RNG", + "RW" + ], "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "charisma", "dexterity", - "strength" + "wisdom" ] }, { - "name": "Half-Green Dragon Megaraptor", + "name": "Kuo-toa Exalted Whip", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "beast", + "type": { + "type": "humanoid", + "tags": [ + "kuo-toa" + ] + }, "alignment": [ - "U" + "N", + "E" ], "ac": [ { - "ac": 13, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 51, - "formula": "6d10 + 18" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 50 + "walk": 30, + "swim": 30 }, - "str": 19, - "dex": 15, - "con": 17, - "int": 4, - "wis": 12, - "cha": 6, + "str": 14, + "dex": 12, + "con": 14, + "int": 12, + "wis": 16, + "cha": 12, "skill": { - "perception": "+3" + "perception": "+7", + "religion": "+5" }, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 13, - "resist": [ - "poison" + "darkvision 120 ft." ], + "passive": 16, "languages": [ - "Draconic" + "Undercommon" ], "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The kuo-toa is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mending}", + "{@spell poison spray}", + "{@spell sacred flame}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell sanctuary}", + "{@spell shield of faith}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell hold person}", + "{@spell spiritual weapon}" + ] + }, + "3": { + "slots": 2, + "spells": [ + "{@spell crusader's mantle}", + "{@spell spirit guardians}" + ] + } + }, + "ability": "wis" + } + ], "trait": [ { - "name": "Pounce", + "name": "Amphibious", "entries": [ - "If the half-green dragon megaraptor moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the half-green dragon megaraptor can make one bite attack against it as a bonus action" + "The kuo-toa can breathe air and water." + ] + }, + { + "name": "Otherworldly Perception", + "entries": [ + "The kuo-toa can sense the presence of any creature within 30 feet of it that is {@condition invisible} or on the Ethereal Plane It can pinpoint such a creature that is moving." + ] + }, + { + "name": "Slippery", + "entries": [ + "The kuo-toa has advantage on ability checks and saving throws made to escape a grapple." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the kuotoa has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -43824,1570 +44299,1194 @@ { "name": "Multiattack", "entries": [ - "The half-green dragon megaraptor makes three attacks: one with its bite and two with its claws." + "The kuo-toa makes one bite attack and three unarmed strikes." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing Damage. ." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Poison Breath {@recharge 5}", + "name": "Pincer Staff", "entries": [ - "The half-red dragon tyrannosaurus rex exhales fire in a 15-foot cone. Each creature in that area must succeed on a {@dc 13} Dexterity saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the kuo-toa can't use its pincer staff on another target." ] } ], - "traitTags": [ - "Pounce" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "P", - "S", - "I" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/halfgreendragonmegaraptor.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/halfblackdragonbagaceratops.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kuotoaexaltedwhip.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0076.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3863.webp", "type": "external" } } ] }, - "page": 0, - "savingThrowForced": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kuotoaexaltedwhip.png", + "traitTags": [ + "Amphibious", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "U" + ], + "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "I", + "N", + "O", + "R" + ], + "spellcastingTags": [ + "CC" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", "dexterity", - "strength" + "wisdom" ] }, { - "name": "Half-Black Dragon Bagaceratops", + "name": "Kuo-toa Grand Monitor", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "beast", + "type": { + "type": "humanoid", + "tags": [ + "kuo-toa" + ] + }, "alignment": [ - "U" + "N", + "E" ], "ac": [ { - "ac": 14, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 104, + "formula": "16d8 + 32" }, "speed": { - "walk": 40 + "walk": 40, + "swim": 40 }, - "str": 14, - "dex": 13, - "con": 12, - "int": 2, - "wis": 12, - "cha": 5, + "str": 16, + "dex": 14, + "con": 14, + "int": 12, + "wis": 16, + "cha": 11, "skill": { - "perception": "+3" + "perception": "+6", + "religion": "+4" }, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 13, - "resist": [ - "acid" + "darkvision 120 ft." ], + "passive": 16, "languages": [ - "Draconic" + "Undercommon" ], - "cr": "2", + "cr": "6", "trait": [ { - "name": "Charge", + "name": "Amphibious", "entries": [ - "If the half-dragon moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 ({@damage 2d6}) piercing damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 14} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." + "The kuo-toa can breathe air and water." + ] + }, + { + "name": "Otherworldly Perception", + "entries": [ + "The kuo-toa can sense the presence of any creature within 30 feet of it that is {@condition invisible} or on the Ethereal Plane It can pinpoint such a creature that is moving." + ] + }, + { + "name": "Slippery", + "entries": [ + "The kuo-toa has advantage on ability checks and saving throws made to escape a grapple." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the kuotoa has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Unarmored Defense", + "entries": [ + "While the kuo-toa is wearing no armor and wielding no shield, its AC includes its Wisdom modifer." + ] + }, + { + "name": "Thunder Strike (5/Day)", + "entries": [ + "Once per turn, when the kuo-toa hits a creature with a melee weapon attack, it can force the creature to make a {@dc 14} Constitution saving throw. On a failed save, the creature takes 16 ({@damage 3d10}) thunder damage and is {@condition stunned} until the end of the creature's next turn, or half as much damage and isn't {@condition stunned} on a successful one." + ] + }, + { + "name": "Water Whip (Recharges after a Short or Long Rest)", + "entries": [ + "As a bonus action, the kuo-toa targets a creature it can see within 30 feet of it. The creature must make a {@dc 14} Dexterity saving throw. On a failed save, the creature takes 27 ({@damage 5d10}) bludgeoning damage, and the kuotoa can choose to either knock it {@condition prone} or pull it up to 25 feet closer to it. On a successful save, the creature takes half as much damage, and doesn't get pulled or knocked {@condition prone}." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing Damage." + "The kuo-toa makes one bite attack and three unarmed strikes." ] }, { - "name": "Gore", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { - "name": "Acid Breath {@recharge 5}", + "name": "Unarmed Strike", "entries": [ - "The half-dragon exhales acid in a 15- foot line that is 5 feet wide. Each creature in that line must succeed on a {@dc 11} Dexterity saving throw, taking 22 ({@damage 5d8}) acid damage on a failed save, or half as much on a successful one." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 3 ({@damage 1d6}) lightning damage, and the target can't take reactions until the end of the kuotoa's next turn." ] } ], - "traitTags": [ - "Charge" - ], - "senseTags": [ - "B", - "D" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "P", - "A" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/halfblackdragonbagaceratops.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/halfblackdragonbagaceratops.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kuotoaexaltedwhip.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3381.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3863.webp", "type": "external" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kuotoagrandmonitor.png", + "traitTags": [ + "Amphibious", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], "actionTags": [ - "Breath Weapon" + "Multiattack" + ], + "languageTags": [ + "U" + ], + "damageTags": [ + "B", + "L", + "P", + "T" + ], + "miscTags": [ + "MLW", + "MW" ], - "page": 0, "savingThrowForced": [ - "dexterity", - "strength" + "constitution", + "dexterity" ] }, { - "name": "Sea Hag, Elder", + "name": "Kuo-toa Harpooner", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "fey", + "type": { + "type": "humanoid", + "tags": [ + "kuo-toa" + ] + }, "alignment": [ "N", "E" ], "ac": [ { - "ac": 14, + "ac": 11, "from": [ "natural armor" ] } ], "hp": { - "average": 120, - "formula": "16d8 + 48" + "average": 28, + "formula": "5d8 + 5" }, "speed": { "walk": 30, - "swim": 40 - }, - "str": 16, - "dex": 13, - "con": 16, - "int": 12, - "wis": 12, - "cha": 19, - "save": { - "int": "+5", - "wis": "+5", - "cha": "+8" + "swim": 30 }, + "str": 14, + "dex": 10, + "con": 11, + "int": 11, + "wis": 10, + "cha": 8, "skill": { - "arcana": "+5", - "deception": "+8", - "perception": "+5", - "stealth": "+5" + "perception": "4" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 15, + "passive": 16, "languages": [ - "Aquan", - "Common", - "Giant" - ], - "cr": "9", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The hag is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following sorcerer spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell chill touch}", - "{@spell minor illusion}", - "{@spell mending}", - "{@spell poison spray}", - "{@spell shape water|XGE}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell misty step}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell lightning bolt}", - "{@spell tidal wave|XGE}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell dimension door}", - "{@spell vitriolic sphere|XGE}", - "{@spell watery sphere|XGE}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell cloudkill}", - "{@spell enervation|XGE}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell scatter|XGE}" - ] - } - }, - "ability": "cha" - } + "Undercommon" ], + "cr": "1/2", "trait": [ { "name": "Amphibious", "entries": [ - "The hag can breathe air and water." - ] - }, - { - "name": "Horrifc Appearance", - "entries": [ - "Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a {@dc 16} Wisdom saving throw. On a failed save, the creature is {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrifc Appearance for the next 24 hours.", - "Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag." + "The kuo-toa can breathe air and water." ] }, { - "name": "Sorcery Points", - "entries": [ - "The hag has 12 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - "Heightened Spell: When the hag casts a spell that forces a creature to make a saving throw to resist the spell's effects, the hag can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", - "Quickened Spell: When the hag casts a spell that has a casting time of 1 action, the hag can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." - ] - } - ], - "action": [ - { - "name": "Claws", + "name": "Otherworldly Perception", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 24 hours." + "The kuo-toa can sense the presence of any creature within 30 feet of it that is {@condition invisible} or on the Ethereal Plane It can pinpoint such a creature that is moving." ] }, { - "name": "Death Glare", + "name": "Slippery", "entries": [ - "The hag targets one {@condition frightened} creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a {@dc 16} Wisdom saving throw against this magic or drop to 0 hit points." + "The kuo-toa has advantage on ability checks and saving throws made to escape a grapple." ] }, { - "name": "Illusory Appearance", - "entries": [ - "The hag covers herself and anything she is wearing or carrying with a magical illu sion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.", - "The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a {@dc 21} Intelligence ({@skill Investigation}) check to discern that the hag is disguised." - ] - } - ], - "reaction": [ - { - "name": "Confounding Cackle {@recharge 4}", + "name": "Sunlight Sensitivity", "entries": [ - "When a creature targets the hag or the hag's ally with an attack, and the creature is within 30 feet, visible to and can hear the hag, the hag can force the creature to make a {@dc 16} Charisma saving throw. On a failed save, the hag chooses another creature within reach or range of the attacker's attack and the chosen creature becomes the target instead. If there are no other creatures within range, the hag imposes disadvantage on the attacker's attack roll instead." + "While in sunlight, the kuotoa has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "AQ", - "C", - "GI" - ], - "damageTags": [ - "S" - ], - "spellcastingTags": [ - "CS" - ], - "miscTags": [ - "MW" + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + }, + { + "name": "Harpoon", + "entries": [ + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If the target is a Medium or smaller creature, it must succeed on a Strength contest against the kuo-toa or be pulled up to 15 feet toward the kuo-toa." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/seahagelder.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/seahagelder.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kuotoaharpooner.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0075.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3837.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "A", - "B", - "I", - "L", - "N", - "O", - "T" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kuotoaharpooner.png", + "traitTags": [ + "Amphibious", + "Sunlight Sensitivity" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Sea Hag, Elder Token.webp", - "name": "v2 art" - } + "senseTags": [ + "SD" ], - "savingThrowForced": [ - "charisma", - "constitution", - "wisdom" + "languageTags": [ + "U" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength", - "wisdom" + "damageTags": [ + "P" + ], + "miscTags": [ + "MW", + "RW" ] }, { - "name": "Night Hag, Elder", + "name": "Kuo-toa Monitor", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "fiend", + "type": { + "type": "humanoid", + "tags": [ + "kuo-toa" + ] + }, "alignment": [ "N", "E" ], "ac": [ { - "ac": 17, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 195, - "formula": "26d8 + 78" + "average": 65, + "formula": "10d8 + 20" }, "speed": { - "walk": 30 - }, - "str": 18, - "dex": 15, - "con": 16, - "int": 16, - "wis": 16, - "cha": 20, - "save": { - "int": "+8", - "wis": "+8", - "cha": "+10" + "walk": 30, + "swim": 30 }, + "str": 14, + "dex": 10, + "con": 14, + "int": 12, + "wis": 14, + "cha": 11, "skill": { - "deception": "+10", - "insight": "+8", - "perception": "+8", - "stealth": "+7" + "perception": "+6", + "religion": "+4" }, "senses": [ "darkvision 120 ft." ], - "passive": 18, - "resist": [ - "cold", - "fire", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } - ], - "conditionImmune": [ - "charmed" - ], + "passive": 16, "languages": [ - "Abyssal", - "Common", - "Infernal", - "Primordial" - ], - "cr": "13", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The hag's innate spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). She can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell magic missile}" - ], - "daily": { - "2e": [ - "{@spell plane shift} (self only)", - "{@spell ray of enfeeblement}", - "{@spell sleep}" - ], - "1e": [ - "{@spell circle of death}", - "{@spell finger of death}", - "{@spell maddening darkness|XGE}", - "{@spell psychic scream|XGE}" - ] - }, - "ability": "cha" - }, - { - "name": "Spellcasting", - "headerEntries": [ - "The hag is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell friends}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell poison spray}", - "{@spell prestidigitation}", - "{@spell shocking grasp}" - ] - }, - "5": { - "spells": [ - "{@spell banishment}", - "{@spell burning hands}", - "{@spell fireball}", - "{@spell flame strike}", - "{@spell hellish rebuke}", - "{@spell magic circle}", - "{@spell mirror image}", - "{@spell scorching ray}", - "{@spell scrying}", - "{@spell wall of fire}" - ], - "slots": 4, - "lower": 1 - } - }, - "daily": { - "1e": [ - "{@spell circle of death}", - "{@spell finger of death}", - "{@spell maddening darkness|xge}", - "{@spell psychic scream|xge}" - ] - }, - "ability": "cha" - } + "Undercommon" ], + "cr": "3", "trait": [ { "name": "Amphibious", "entries": [ - "The hag can breathe air and water." + "The kuo-toa can breathe air and water." ] }, { - "name": "Magic Resistance", + "name": "Otherworldly Perception", "entries": [ - "The hag has advantage on saving throws against spells and other magical effects." + "The kuo-toa can sense the presence of any creature within 30 feet of it that is {@condition invisible} or on the Ethereal Plane It can pinpoint such a creature that is moving." ] }, { - "name": "Dark One's Own Luck (Recharges after a Short or Long Rest)", + "name": "Slippery", "entries": [ - "When the hag makes an ability check or saving throw, it can add a {@dice d10} to the roll. It can do this after the roll is made but before any of the roll's effects occur." + "The kuo-toa has advantage on ability checks and saving throws made to escape a grapple." ] - } - ], - "action": [ + }, { - "name": "Claws", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage. If the target is a creature, it must succeed on a {@dc 18} Wisdom saving throw or fall {@condition unconscious}. The creature remains {@condition unconscious} for 1 minute, or until it takes damage, or someone uses an action to shake or slap the creature awake." + "While in sunlight, the kuotoa has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Change Shape", + "name": "Unarmored Defense", "entries": [ - "The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies." + "While the kuo-toa is wearing no armor and wielding no shield, its AC includes its Wisdom modifer." ] }, { - "name": "Etherealness", + "name": "Stunning Strike (5/Day)", "entries": [ - "The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a {@item heartstone|mm} in her possession." + "Once per turn, when the kuo-toa hits a creature with a melee weapon attack, it can force the creature to make a {@dc 12} Constitution saving throw or be {@condition stunned} until the end of the creature's next turn." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The kuo-toa makes one bite attack and two unarmed strikes." ] }, { - "name": "Nightmare Haunting (1/Day)", + "name": "Bite", "entries": [ - "While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A {@spell protection from evil and good} spell cast on the target prevents this contact, as does a {@spell magic circle}. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no beneft from its rest, and its hit point maximum is reduced by 5 ({@dice 1d10}). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the {@spell greater restoration} spell or similar magic." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Stupefying Cackle {@recharge 5}", + "name": "Unarmed Strike", "entries": [ - "Each creature within 30 feet of the hag and able to hear the hag must succeed on a {@dc 18} Charisma saving throw. On a failed save, a target takes 23 ({@dice 4d8 + 5}) psychic damage, and falls {@condition unconscious}. The creature remains {@condition unconscious} for 1 minute, or until it takes damage, or someone uses an action to shake or slap the creature awake. On a successful save, it takes half as much damage and isn't {@condition unconscious}. Constructs and undead are immune to this effect." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 3 ({@damage 1d6}) lightning damage, and the target can't take reactions until the end of the kuotoa's next turn." ] } ], - "traitTags": [ - "Amphibious", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "AB", - "C", - "I", - "P" - ], - "damageTags": [ - "S", - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "HPR", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/nighthagelder.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nighthagelder.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kuotoaexaltedwhip.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3289.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3863.webp", "type": "external" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kuotoamonitor.png", + "traitTags": [ + "Amphibious", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], "actionTags": [ - "Shapechanger" + "Multiattack" ], - "page": 0, - "damageTagsSpell": [ - "F", - "I", + "languageTags": [ + "U" + ], + "damageTags": [ + "B", "L", - "N", - "O", - "R", - "Y" + "P" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Night Hag, Elder Token.webp", - "name": "v2 art" - } + "miscTags": [ + "MW" ], "savingThrowForced": [ - "charisma", - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "intelligence", - "wisdom" + "constitution" ] }, { - "name": "Green Hag, Elder", + "name": "Lacedon", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "fey", + "type": "undead", "alignment": [ - "N", + "C", "E" ], "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } + 11 ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 13, + "formula": "3d8" }, "speed": { - "walk": 30 - }, - "str": 18, - "dex": 12, - "con": 16, - "int": 13, - "wis": 20, - "cha": 14, - "save": { - "int": "+5", - "wis": "+9", - "cha": "+6" - }, - "skill": { - "arcana": "+5", - "deception": "+9", - "perception": "+9", - "stealth": "+5" + "walk": 20, + "swim": 30 }, + "str": 13, + "dex": 13, + "con": 10, + "int": 7, + "wis": 10, + "cha": 6, "senses": [ "darkvision 60 ft." ], - "passive": 19, - "languages": [ - "Common", - "Draconic", - "Sylvan" + "passive": 11, + "resist": [ + "necrotic" ], - "cr": "10", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The hag's innate spellcasting ability is Charisma (spell save {@dc 12}). She can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell dancing lights}", - "{@spell minor illusion}", - "{@spell vicious mockery.}" - ], - "ability": "cha" - }, - { - "name": "Spellcasting", - "headerEntries": [ - "The hag is an 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following druid spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell druidcraft}", - "{@spell poison spray}", - "{@spell produce flame}", - "{@spell thorn whip}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell entangle}", - "{@spell healing word}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell beast sense}", - "{@spell darkness}", - "{@spell heat metal}", - "{@spell spike growth}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell erupting earth|XGE}", - "{@spell dispel magic}", - "{@spell stinking cloud}", - "{@spell water walk}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell charm monster|XGE}", - "{@spell confusion}", - "{@spell freedom of movement}", - "{@spell locate creature}", - "{@spell polymorph}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell antilife shell}", - "{@spell contagion}", - "{@spell insect plague}", - "{@spell wrath of nature|XGE}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell bones of the earth|XGE}" - ] - } - }, - "footerEntries": [ - "Melf's acid arrow" - ], - "ability": "wis" - } + "immune": [ + "poison" ], - "trait": [ - { - "name": "Amphibious", - "entries": [ - "The hag can breathe air and water." - ] - }, - { - "name": "Mimicry", - "entries": [ - "The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." - ] - } + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" + ], + "languages": [ + "Common" ], + "cr": "1/2", "action": [ { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or have its Strength score reduced by {@dice 1d4}. The target dies if this reduces its Strength to" - ] - }, - { - "name": "0", - "entries": [ - "Otherwise, the reduction lasts until the target finishes a short or long rest." - ] - }, - { - "name": "Illusory Appearance", - "entries": [ - "The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.", - "The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a {@dc 20} Intelligence ({@skill Investigation}) check to discern that the hag is disguised." - ] - }, - { - "name": "Change Shape (Recharges after a Short or Long Rest)", + "name": "Multiattack", "entries": [ - "The hag magically polymorphs into any beast of CR 4 or less, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "The lacedon attacks two times: one with its bite and one with its claws." ] }, { - "name": "Maddening Cackle {@recharge 5}", + "name": "Bite", "entries": [ - "Each creature within 30 feet of the hag and able to hear the hag must succeed on a {@dc 17} Charisma saving throw. On a failed save, a target takes 14 ({@dice 3d8 + 1}) psychic damage, and must use its reaction to move up to half its speed and make a melee weapon attack against one creature of the hag's choice that the hag can see. On a successful save, it takes half as much damage and suffers no other effects. Constructs and undead are immune to this effect." + "{@atk mw} {@hit 3} to hit, range 5 ft., one creature. {@h}8 ({@damage 2d6 + 1}) piercing damage." ] - } - ], - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "DR", - "S" - ], - "damageTags": [ - "S", - "Y" - ], - "spellcastingTags": [ - "I", - "CD" + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 3} to hit, range 5 ft., one creature. {@h}6 ({@damage 2d4 + 1}) slashing damage. If the target is a creature other than an undead, it must succeed on a {@dc 10} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } ], - "miscTags": [ - "MW", - "AOE" + "senseTags": [ + "D" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greenhagelder.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greenhagelder.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0074.webp", - "type": "external" - } - } - ] - }, "actionTags": [ - "Shapechanger" + "Multiattack" ], - "page": 0, - "damageTagsSpell": [ - "B", - "F", - "I", + "languageTags": [ + "C" + ], + "damageTags": [ "P", "S" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Green Hag, Elder Token.webp", - "name": "v2 art" - } + "miscTags": [ + "MW" ], "savingThrowForced": [ - "charisma", "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength", - "wisdom" ] }, { - "name": "Grimlock Shaman", + "name": "Lamia Noble", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "grimlock" - ] - }, + "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ - 11 + { + "ac": 14, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 136, + "formula": "16d10 + 48" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 16, - "dex": 12, - "con": 12, - "int": 10, - "wis": 14, - "cha": 8, + "str": 18, + "dex": 14, + "con": 17, + "int": 16, + "wis": 16, + "cha": 18, "skill": { - "athletics": "+6", - "perception": "+4", - "stealth": "+3", - "survival": "+4" + "arcana": "+6", + "deception": "+11", + "insight": "+6", + "stealth": "+5" }, "senses": [ - "blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius)" + "darkvision 120 ft." ], "passive": 13, - "conditionImmune": [ - "blinded" - ], "languages": [ - "Undercommon" + "Abyssal", + "Common" ], - "cr": "3", + "cr": "8", "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The lamia's innate spellcasting ability is Charisma (spell save {@dc 15}). The lamia can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell charm person}", + "{@spell major image}" + ], + "daily": { + "1": [ + "{@spell geas}" + ], + "3e": [ + "{@spell mirror image}", + "{@spell scrying}", + "{@spell suggestion}" + ] + }, + "ability": "cha" + }, { "name": "Spellcasting", "headerEntries": [ - "The grimlock is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following druid spells prepared:" + "The lamia is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following sorcerer spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell druidcraft}", - "{@spell poison spray}", - "{@spell thorn whip}" + "{@spell fire bolt}", + "{@spell infestation|XGE}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell poison spray}" ] }, "1": { "slots": 4, "spells": [ - "{@spell earth tremor|XGE}", - "{@spell entangle}", + "{@spell chaos bolt|XGE}", + "{@spell shield}", "{@spell thunderwave}" ] }, "2": { "slots": 3, "spells": [ - "{@spell earthbind|XGE}", "{@spell hold person}", - "{@spell spike growth}" + "{@spell scorching ray}" ] }, "3": { "slots": 3, "spells": [ - "{@spell meld into stone}", - "{@spell erupting earth|XGE}" + "{@spell catnap|XGE}", + "{@spell fireball}" ] } }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Blind Senses", + "name": "Shapechanger", "entries": [ - "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." + "The lamia can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { - "name": "Keen Hearing and Smell", + "name": "Sorcery Points", "entries": [ - "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "The lamia has 6 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + "Quickened Spell: When the lamia casts a spell that has a casting time of 1 action, the lamia can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "Subtle Spell: When the lamia casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components." ] }, { - "name": "Stone Camouflage", + "name": "Magic Resistance", "entries": [ - "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + "The lamia has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { - "name": "Spiked Bone Club", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 2 ({@damage 1d4}) piercing damage." - ] - } - ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "B" - ], - "languageTags": [ - "U" - ], - "damageTags": [ - "B", - "P" - ], - "spellcastingTags": [ - "CD" - ], - "miscTags": [ - "MW", - "MLW" - ], - "page": 0, - "damageTagsSpell": [ - "B", - "I", - "P", - "T" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength", - "wisdom" - ] - }, - { - "name": "Grimlock Chieftain", - "source": "MonsterManualExpanded", - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "grimlock" - ] - }, - "alignment": [ - "C", - "E" - ], - "ac": [ - 11 - ], - "hp": { - "average": 90, - "formula": "12d8 + 36" - }, - "speed": { - "walk": 30 - }, - "str": 18, - "dex": 12, - "con": 16, - "int": 9, - "wis": 10, - "cha": 8, - "skill": { - "athletics": "+6", - "perception": "+3", - "stealth": "+3" - }, - "senses": [ - "blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius)" - ], - "passive": 13, - "conditionImmune": [ - "blinded" - ], - "languages": [ - "Undercommon" - ], - "cr": "4", - "trait": [ - { - "name": "Blind Senses", - "entries": [ - "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." - ] - }, - { - "name": "Brute", + "name": "Multiattack", "entries": [ - "A melee weapon deals one extra die of its damage when the grimlock hits with it (included in the attack)." + "The lamia makes two attacks: one with its longsword or Intoxicating Touch and one with Constrict." ] }, { - "name": "Keen Hearing and Smell", + "name": "Longsword", "entries": [ - "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage." ] }, { - "name": "Stone Camouflage", + "name": "Constrict", "entries": [ - "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the lamia can't constrict another target." ] }, { - "name": "Blood Cry (Recharges after a Short or Long Rest)", + "name": "Intoxicating Touch", "entries": [ - "As a bonus action, ally that is within 30 feet of this grimlock, can hear the grimlock, and not already affected by Blood Cry deals an extra 4 ({@dice 1d8}) damage on its weapon damage rolls against any creature that doesn't have all its hit points until the start of the grimlock's next turn." + "{@atk ms} {@hit 7} to hit, reach 5 ft., one target. {@h}The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks." ] } ], - "action": [ - { - "name": "Skull Thump (1/turn)", - "entries": [ - "Once per turn, when the grimlock hits a creature with a melee weapon attack and has advantage on the attack roll, it can attempt to stun it. The target must make a {@dc 14} Constitution saving throw or be {@condition stunned} until the end of its next turn." - ] - }, - { - "name": "Multiattack", - "entries": [ - "The grimlock makes two great spiked bone club attacks." - ] - }, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0088.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Lamia Noble 2 Token.webp", + "altArt": [ { - "name": "Great Spiked Bone Club", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage." - ] + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Lamia Noble Token.webp", + "name": "v2 art" } ], + "attachedItems": [ + "longsword|phb" + ], "traitTags": [ - "Brute", - "Keen Senses" + "Magic Resistance", + "Shapechanger" ], "senseTags": [ - "B" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "U" + "AB", + "C" ], "damageTags": [ "B", + "I", "P" ], + "damageTagsSpell": [ + "A", + "C", + "F", + "I", + "L", + "O", + "T", + "Y" + ], + "spellcastingTags": [ + "CS", + "I" + ], "miscTags": [ + "MLW", "MW", - "MLW" + "RCH" ], - "page": 0, - "savingThrowForced": [ - "constitution" + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Grimlock Cavestalker", + "name": "Lamia Queen", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "grimlock" - ] - }, + "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ - 11 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 181, + "formula": "19d10 + 76" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 12, + "str": 18, "dex": 16, - "con": 12, - "int": 9, - "wis": 12, - "cha": 6, + "con": 18, + "int": 18, + "wis": 18, + "cha": 22, + "save": { + "int": "+9", + "wis": "+9", + "cha": "+11" + }, "skill": { - "athletics": "+3", - "perception": "+3", - "stealth": "+5" + "arcana": "+7", + "deception": "+13", + "insight": "+7", + "persuasion": "+13", + "stealth": "+6" }, "senses": [ - "blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius)" + "darkvision 120 ft." ], "passive": 13, - "conditionImmune": [ - "blinded" - ], "languages": [ - "Undercommon" + "Abyssal", + "Common" ], - "cr": "1", + "cr": "14", "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The lamia's innate spellcasting ability is Charisma (spell save {@dc 19}). The lamia can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell charm person}", + "{@spell major image}" + ], + "daily": { + "1": [ + "{@spell geas}" + ], + "3e": [ + "{@spell mirror image}", + "{@spell scrying}", + "{@spell suggestion}" + ] + }, + "ability": "cha" + }, { "name": "Spellcasting", "headerEntries": [ - "The grimlock is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 11}). It has the following ranger spells prepared:" + "The lamia is an 13th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 19}, {@hit 11} to hit with spell attacks). It has the following sorcerer spells prepared:" ], "spells": { + "0": { + "spells": [ + "{@spell fire bolt}", + "{@spell infestation|XGE}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell poison spray}", + "{@spell thunderclap|XGE}" + ] + }, "1": { + "slots": 4, + "spells": [ + "{@spell shield}", + "{@spell thunderwave}" + ] + }, + "2": { "slots": 3, "spells": [ - "{@spell jump}", - "{@spell hunter's mark}", - "{@spell longstrider}" + "{@spell hold person}", + "{@spell scorching ray}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell catnap|XGE}", + "{@spell enemies abound|XGE}", + "{@spell fireball}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell dimension door}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell enervation|XGE}", + "{@spell insect plague}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell chain lightning}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell finger of death}" ] } }, - "ability": "wis" + "ability": "cha" + } + ], + "trait": [ + { + "name": "Enthralling Gaze", + "entries": [ + "When a creature that can see the lamia's eyes starts its turn within 30 feet of the lamia, the lamia can force it to make a {@dc 19} Wisdom saving throw if the lamia isn't {@condition incapacitated} and can see the creature. On a failed save, the creature is {@condition charmed} by the lamia.", + "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the lamia until the start of its next turn. If the creature looks at the lamia in the meantime, it must immediately make the saving throw." + ] + }, + { + "name": "Sorcery Points", + "entries": [ + "The lamia has 13 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + "Heightened Spell: When the lamia casts a spell that forces a creature to make a saving throw to resist the spell's effects, the lamia can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", + "Quickened Spell: When the lamia casts a spell that has a casting time of 1 action, the lamia can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "Subtle Spell: When the lamia casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The lamia has advantage on saving throws against spells and other magical effects." + ] } ], - "trait": [ + "action": [ { - "name": "Blind Senses", + "name": "Multiattack", "entries": [ - "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." + "The lamia makes two attacks: one with its dagger or Intoxicating Touch and one with Constrict." ] }, { - "name": "Cave Strider", + "name": "Dagger", "entries": [ - "Moving through nonmagical difficult cavern or underground terrain doesn't cost the grimlock extra movement." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage." ] }, { - "name": "Keen Hearing and Smell", + "name": "Constrict", "entries": [ - "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the lamia can't constrict another target." ] }, { - "name": "Stealthy", + "name": "Intoxicating Touch", "entries": [ - "On each of its turns, the grimlock can use a bonus action to take the {@action Hide} action." + "{@atk ms} {@hit 11} to hit, reach 5 ft., one target. {@h}The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks." ] - }, + } + ], + "legendary": [ { - "name": "Stone Camouflage", + "name": "Attack", "entries": [ - "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + "The lamia makes a dagger attack or uses Constrict." ] }, { - "name": "Slay Foe (1/Turn)", + "name": "Intoxicating Touch", "entries": [ - "The grimlock deals an extra 9 ({@dice 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + "The lamia uses its Intoxicating Touch." ] - } - ], - "action": [ + }, { - "name": "Bone Shortsword", + "name": "Cast a Spell (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "The lamia casts a spell from its list" ] } ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "B" - ], - "languageTags": [ - "U" - ], - "damageTags": [ - "P" - ], - "spellcastingTags": [ - "CR" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/grimlockbrute.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grimlockbrute.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lamiaqueen.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0089.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Lamia Queen.webp", + "type": "external" } } ] }, - "page": 0 - }, - { - "name": "Grimlock Brute", - "source": "MonsterManualExpanded", - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "grimlock" - ] - }, - "alignment": [ - "C", - "E" - ], - "ac": [ - { - "ac": 13, - "from": [ - "unarmored defense" - ] - } - ], - "hp": { - "average": 52, - "formula": "8d8 + 16" - }, - "speed": { - "walk": 30 - }, - "str": 18, - "dex": 12, - "con": 14, - "int": 9, - "wis": 8, - "cha": 6, - "skill": { - "athletics": "+6", - "perception": "+3", - "stealth": "+3", - "survival": "+1" - }, - "senses": [ - "blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius)" - ], - "passive": 13, - "conditionImmune": [ - "blinded" - ], - "languages": [ - "Undercommon" - ], - "cr": "2", - "trait": [ - { - "name": "Blind Senses", - "entries": [ - "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." - ] - }, - { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when the grimlock hits with it (included in the attack)." - ] - }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/lamiaqueen.png", + "altArt": [ { - "name": "Keen Hearing and Smell", - "entries": [ - "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." - ] + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Lamia Queen 2 Token.webp", + "name": "v2 art" }, { - "name": "Stone Camouflage", - "entries": [ - "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." - ] + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Lamia Queen Token.webp", + "name": "v2 art 2" } ], - "action": [ - { - "name": "Bone Greataxe", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 4}) slashing damage." - ] - } + "attachedItems": [ + "dagger|phb" ], "traitTags": [ - "Brute", - "Keen Senses" + "Magic Resistance" ], "senseTags": [ - "B" + "SD" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "U" + "AB", + "C" ], "damageTags": [ - "S" + "B", + "I", + "P" + ], + "damageTagsSpell": [ + "F", + "I", + "L", + "N", + "O", + "P", + "T", + "Y" + ], + "spellcastingTags": [ + "CS", + "I" ], "miscTags": [ + "MLW", "MW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/grimlockbrute.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grimlockbrute.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3207.webp", - "type": "external" - } - } - ] - }, - "page": 0 + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "intelligence", + "wisdom" + ] }, { - "name": "Griffon of Xvim", + "name": "Lifeleech Otyugh", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "L", - "E" + "N" ], "ac": [ { - "ac": 13, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 67, - "formula": "7d10 + 28" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "walk": 30, - "fly": 80 + "walk": 30 + }, + "str": 16, + "dex": 11, + "con": 19, + "int": 7, + "wis": 14, + "cha": 7, + "save": { + "con": "+7" }, - "str": 20, - "dex": 15, - "con": 18, - "int": 2, - "wis": 13, - "cha": 14, "skill": { - "perception": "+5" + "perception": "+8", + "stealth": "+6" }, "senses": [ - "darkvision 60 ft." - ], - "passive": 15, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } + "darkvision 120 ft." ], - "conditionImmune": [ - "frightened", - "poisoned" + "passive": 18, + "languages": [ + "Otyugh" ], - "cr": "4", + "cr": "7", "trait": [ { - "name": "Keen Sight", + "name": "Garbage Camouflage", "entries": [ - "The griffon has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "The otyugh has advantage on Dexterity ({@skill Stealth}) checks made to hide in garbage, offal, or sewer terrain." ] }, { - "name": "Smite (3/day)", + "name": "Limited Telepathy", "entries": [ - "If the griffon hits a good-aligned creature with a melee weapon attack, it can choose to deal an extra 9 ({@dice 2d8} ) necrotic damage." + "The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond." ] } ], @@ -45395,121 +45494,138 @@ { "name": "Multiattack", "entries": [ - "The griffon uses Frightful Presence. It then makes two attacks: one with its beak and one with its claws." + "The otyugh makes five attacks. one with its bite and four with its tentacles. It can replace two of its tentacle attacks with tentacle slam." ] }, { - "name": "Beak", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) percing damage." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ({@dice 1d10}) on a failure . The disease is cured on a success.", + "The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." ] }, { - "name": "Claws", + "name": "Tentacle", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 4 ({@damage 1d8}) piercing damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 13}) and {@condition restrained} until the grapple ends. The otyugh has two tentacles, each of which can grapple one target." ] }, { - "name": "Frightful Presence", + "name": "Tentacle Slam", "entries": [ - "Each creature of the griffon's choice that is within 30 feet of the griffon and aware of it must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the griffon's Frightful Presence for the next 24 hours." + "The otyugh slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 15} Strength saving throw or take 10 ({@damage 2d6 + 3}) bludgeoning damage and be {@condition stunned} until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." ] } ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Frightful Presence", - "Multiattack" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" + "reaction": [ + { + "name": "Lifeleech", + "entries": [ + "When a creature within 30 feet of the otyugh is targeted by a spell that allows the creature to regain hit points, it instead targets the otyugh. If an otyugh regains hit points as a result of this, it gains advantage on all attack rolls and saving throws until the end of its next turn." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/griffonalpha.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/griffonalpha.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lifeleechotyugh.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0073.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0114.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Griffon of Xvim Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/lifeleechotyugh.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" ], "savingThrowForced": [ - "wisdom" + "constitution", + "strength" ] }, { - "name": "Griffon Alpha", + "name": "Lizardfolk Berserker", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "lizardfolk" + ] + }, "alignment": [ - "U" + "N" ], "ac": [ - 12 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 68, - "formula": "8d10 + 32" + "average": 33, + "formula": "5d8 + 10" }, "speed": { "walk": 30, - "fly": 80 + "swim": 30 }, - "str": 20, - "dex": 15, - "con": 16, - "int": 2, - "wis": 14, - "cha": 10, + "str": 17, + "dex": 10, + "con": 14, + "int": 7, + "wis": 12, + "cha": 7, "skill": { - "perception": "+6" + "perception": "+3", + "stealth": "+4", + "survival": "+5" }, - "senses": [ - "darkvision 60 ft." + "passive": 13, + "languages": [ + "Draconic" ], - "passive": 16, - "cr": "3", + "cr": "1", "trait": [ { - "name": "Dive Attack", + "name": "Hold Breath", "entries": [ - "If the griffon is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 7 ({@dice 2d6}) damage to the target." + "The lizardfolk can hold its breath for 15 minutes." ] }, { - "name": "Keen Sight", + "name": "Reckless", "entries": [ - "The griffon has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "At the start of its turn, the lizardfolk can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], @@ -45517,117 +45633,150 @@ { "name": "Multiattack", "entries": [ - "The griffon makes two attacks: one with its beak and one with its claws." + "The lizardfolk makes two melee attacks, each one with a different weapon." ] }, { - "name": "Beak", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) percing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Claws", + "name": "Greatclub", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/griffonalpha.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/griffonalpha.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lizardfolkberserker.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0073.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3990.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/lizardfolkberserker.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Griffon Alpha Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Lizardfolk Berserker Token.webp", "name": "v2 art" } + ], + "attachedItems": [ + "greatclub|phb", + "javelin|phb" + ], + "traitTags": [ + "Hold Breath", + "Reckless" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Grick Hatchling", + "name": "Lizardfolk Champion of Sess'innek", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "S" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "lizardfolk" + ] + }, "alignment": [ - "N" + "C", + "E" ], "ac": [ { - "ac": 12, + "ac": 18, "from": [ - "natural armor" + "{@item chain mail|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 13, - "formula": "3d8" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "walk": 40, - "climb": 40 + "walk": 30, + "swim": 30 + }, + "str": 20, + "dex": 10, + "con": 16, + "int": 7, + "wis": 14, + "cha": 9, + "skill": { + "athletics": "+8", + "perception": "+5", + "stealth": "+6", + "survival": "+5" }, - "str": 10, - "dex": 14, - "con": 10, - "int": 2, - "wis": 12, - "cha": 3, - "senses": [ - "darkvision 60 ft." + "passive": 13, + "conditionImmune": [ + "frightened" ], - "passive": 11, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } + "languages": [ + "Draconic" ], - "cr": "1/4", + "cr": "5", "trait": [ { - "name": "Stone Camouflage", + "name": "Hold Breath", "entries": [ - "The grick has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + "The lizardfolk can hold its breath for 15 minutes." + ] + }, + { + "name": "Indomitable (1/Day)", + "entries": [ + "The lizardfolk rerolls a failed saving throw." + ] + }, + { + "name": "Second Wind (Recharges after a Short or Long Rest)", + "entries": [ + "As a bonus action, the merrow can regain 12 hit points." ] } ], @@ -45635,101 +45784,150 @@ { "name": "Multiattack", "entries": [ - "The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target." + "The lizardfolk makes three melee attacks, one with its bite and two with its battleaxe." ] }, { - "name": "Tentacles", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." ] }, { - "name": "Beak", + "name": "Battleaxe", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) percing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage plus 7 ({@damage 2d6}) acid damage." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/grickdenmother.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grickdenmother.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lizardfolkchampionofsessinnek.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0092.webp", + "type": "external" } } ] }, - "page": 0 + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/lizardfolkchampionofsessinnek.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Lizardfolk Champion of Sess'innek Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "battleaxe|phb", + "javelin|phb" + ], + "traitTags": [ + "Hold Breath" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "A", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ] }, { - "name": "Grick Den Mother", + "name": "Lizardfolk Swampstalker", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "lizardfolk" + ] + }, "alignment": [ "N" ], "ac": [ { - "ac": 19, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 147, - "formula": "14d12 + 56" + "average": 28, + "formula": "5d8 + 5" }, "speed": { - "walk": 40, - "climb": 40 + "walk": 30, + "swim": 30 }, - "str": 22, + "str": 11, "dex": 16, - "con": 19, - "int": 5, + "con": 13, + "int": 7, "wis": 14, - "cha": 10, - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } + "cha": 7, + "skill": { + "perception": "+4", + "stealth": "+7", + "survival": "+6" + }, + "passive": 14, + "languages": [ + "Draconic" ], - "cr": "10", + "cr": "1", "trait": [ { - "name": "Stone Camouflage", + "name": "Hold Breath", "entries": [ - "The grick has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + "The lizardfolk can hold its breath for 15 minutes." + ] + }, + { + "name": "Stealthy", + "entries": [ + "On each of its turns, the lizardfolk can use a bonus action to take the {@action Hide} action." + ] + }, + { + "name": "Slay Foe (1/Turn)", + "entries": [ + "The lizardfolk deals an extra 4 ({@dice 1d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + ] + }, + { + "name": "Swamp Strider", + "entries": [ + "Moving through nonmagical difficult marshy terrain doesn't cost the lizardfolk extra movement." ] } ], @@ -45737,596 +45935,593 @@ { "name": "Multiattack", "entries": [ - "The grick makes three attacks: one with its tail and two with its tentacles. If it hits a creature with any of its tentacles, the grick can make one beak attack against the same target." + "The lizardfolk makes two melee attacks, each one with a different weapon." ] }, { - "name": "Tail", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Tentacle", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d10 + 6}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Beak", + "name": "Shortbow", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}19 ({@damage 3d8 + 6}) percing damage." + "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "damageTags": [ - "B", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/grickdenmother.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grickdenmother.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lizardfolkswampstalker.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3172.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0093.webp", "type": "external" } } ] }, - "page": 0, - "savingThrowForced": [ - "strength" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/lizardfolkswampstalker.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Lizardfolk Swampstalker Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Hold Breath" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ] }, { - "name": "Grell Philosopher", + "name": "Lizardfolk Witch Doctor", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "aberration", + "type": { + "type": "humanoid", + "tags": [ + "lizardfolk" + ] + }, "alignment": [ - "N", - "E" + "N" ], "ac": [ - 12, { "ac": 15, - "condition": "with {@spell mage armor}", - "braces": true + "from": [ + "natural armor", + "{@item shield|phb}" + ] } ], "hp": { - "average": 119, - "formula": "14d10 + 42" + "average": 44, + "formula": "8d8 + 8" }, "speed": { - "walk": 10, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true + "walk": 30, + "swim": 30 }, - "str": 19, - "dex": 14, - "con": 17, - "int": 14, - "wis": 13, - "cha": 11, + "str": 15, + "dex": 10, + "con": 13, + "int": 10, + "wis": 15, + "cha": 8, "skill": { - "perception": "+7", - "stealth": "+8" + "perception": "+4", + "stealth": "+4", + "survival": "+6" }, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 17, - "immune": [ - "lightning" - ], - "conditionImmune": [ - "blinded", - "prone" - ], + "passive": 14, "languages": [ - "Grell" + "Draconic" ], - "cr": "5", + "cr": "3", "spellcasting": [ { - "name": "Innate Spellcasting (Psionics)", + "name": "Spellcasting", "headerEntries": [ - "The grell's innate spellcasting ability is Intelligence (spell save {@dc 13}). It can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell mage armor}", - "{@spell fog cloud}", - "{@spell shield}" + "The lizardfolk is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following cleric spells prepared:" ], - "daily": { - "3e": [ - "{@spell charm person}", - "{@spell invisibility}", - "{@spell ray of enfeeblement}" - ] + "spells": { + "0": { + "spells": [ + "{@spell guidance}", + "{@spell sacred flame}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell animal friendship}", + "{@spell cure wounds}", + "{@spell guiding bolt}", + "{@spell speak with animals}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell barkskin}", + "{@spell hold person}", + "{@spell spike growth}", + "{@spell spiritual weapon}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell mass healing word}", + "{@spell plant growth}", + "{@spell spirit guardians}", + "{@spell wind wall}" + ] + }, + "4": { + "slots": 1, + "spells": [ + "{@spell banishment}", + "{@spell dominate beast}", + "{@spell grasping vine}" + ] + } }, - "ability": "int" + "ability": "wis" + } + ], + "trait": [ + { + "name": "Hold Breath", + "entries": [ + "The lizardfolk can hold its breath for 15 minutes." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The grell makes two attacks: one with its tentacles and one with its beak, or uses its lightning ray twice." + "The lizardfolk makes two melee attacks, each one with a different weapon." ] }, { - "name": "Tentacles", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} target is {@condition paralyzed}, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.", - "The target is also {@condition grappled} (escape {@dc 14}). If the target is Large or smaller, it is also {@condition restrained} until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can't use this attack against other targets. When the grell moves, any", - "Large or smaller target it is grappling moves with it." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { - "name": "Beak", + "name": "Heavy Club", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) percing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." ] }, { - "name": "Lightning Ray", + "name": "Spiked Shield", "entries": [ - "{@atk rw} {@hit 5} to hit, range 60 ft., one target. {@h}12 ({@damage 3d6 + 2}) lightning damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." ] } ], - "senseTags": [ - "B" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4012.webp", + "type": "external" + } + } + ] + }, + "traitTags": [ + "Hold Breath" ], "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" ], "languageTags": [ - "OTH" + "DR" ], "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "B", + "N", + "O", "P", - "L" + "R" ], "spellcastingTags": [ - "P", - "I" + "CC" ], "miscTags": [ - "MW", - "RCH", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/grellpatriarch.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grellpatriarch.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0072.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "savingThrowForced": [ - "constitution" + "MLW", + "MW" ], "savingThrowForcedSpell": [ - "constitution", + "charisma", + "dexterity", + "strength", "wisdom" ] }, { - "name": "Grell Patriarch", + "name": "Manticore Alpha", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], - "type": "aberration", + "type": "monstrosity", "alignment": [ - "N", + "L", "E" ], "ac": [ - 12, { - "ac": 15, - "condition": "with {@spell mage armor}", - "braces": true + "ac": 16, + "from": [ + "natural armor" + ] } ], "hp": { - "average": 207, - "formula": "18d12 + 90" + "average": 161, + "formula": "13d12 + 65" }, "speed": { - "walk": 10, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 23, - "dex": 14, - "con": 21, - "int": 16, - "wis": 15, - "cha": 13, - "skill": { - "perception": "+10", - "stealth": "+10" + "walk": 40, + "fly": 60 }, + "str": 21, + "dex": 18, + "con": 21, + "int": 7, + "wis": 12, + "cha": 8, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 20, - "immune": [ - "lightning" - ], - "conditionImmune": [ - "blinded", - "prone" + "darkvision 60 ft." ], + "passive": 11, "languages": [ - "Grell" + "Common" ], - "cr": "9", - "spellcasting": [ + "cr": "7", + "trait": [ { - "name": "Innate Spellcasting (Psionics)", - "headerEntries": [ - "The grell's innate spellcasting ability is Intelligence (spell save {@dc 15}). It can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell mage armor}", - "{@spell fog cloud}", - "{@spell shield}" - ], - "daily": { - "3e": [ - "{@spell charm person}", - "{@spell invisibility}", - "{@spell ray of enfeeblement}" - ], - "1e": [ - "{@spell charm monster|XGE}", - "{@spell lightning bolt}", - "{@spell fear}" - ] - }, - "ability": "int" + "name": "Tail Spike Regrowth", + "entries": [ + "The manticore has thirty two tail spikes. Used spikes regrow when the manticore finishes a long rest." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The grell makes five attacks: four with its tentacles and one with its beak, or uses its lightning ray twice." + "The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes." ] }, { - "name": "Tentacle", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 20 ft., one target. {@h}11 ({@damage 1d10 + 6}) piercing damage, and the target must succeed on a {@dc 17} Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} target is {@condition paralyzed}, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.", - "The target is also {@condition grappled} (escape {@dc 16}). If the target is Large or smaller, it is also {@condition restrained} until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can't use this attack against other targets. When the grell moves, any", - "Huge or smaller target it is grappling moves with it." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) percing damage." ] }, { - "name": "Beak", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) percing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { - "name": "Lightning Ray", + "name": "Tail Spike", "entries": [ - "{@atk rw} {@hit 7} to hit, range 60 ft., one target. {@h}23 ({@damage 6d6 + 3}) lightning damage." + "{@atk rw} {@hit 7} to hit, range 100/120 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + ] + }, + { + "name": "Spike Volley", + "entries": [ + "The manticore makes a Tail Spike attack against any number of creatures within 15 feet of a point it can see within 100 feet. It must have tail spikes for each target, as normal, and it makes a separate attack roll for each target." + ] + }, + { + "name": "Commanding Roar {@recharge 5}", + "entries": [ + "As a bonus action, the manticore emits a terrifying howl that also rallies its allies. Each ally that is within 30 feet of it, can hear it, and not already affected by Commanding Roar gain advantage on attack rolls and saving throw rolls until the start of the manticore's next turn. All other creatures within 30 feet must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the manticore Savage", + "Howl for the next 24 hours." ] } ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "L" - ], - "spellcastingTags": [ - "P", - "I" - ], - "miscTags": [ - "MW", - "RCH", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/grellpatriarch.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grellpatriarch.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/manticorealpha.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0072.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0098.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "L" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/manticorealpha.png", + "senseTags": [ + "D" ], - "savingThrowForced": [ - "constitution" + "actionTags": [ + "Multiattack" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RW" + ], + "savingThrowForced": [ "wisdom" ] }, { - "name": "Greater Gorgon", + "name": "Manticore Skirmisher", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], "type": "monstrosity", "alignment": [ - "U" + "L", + "E" ], "ac": [ { - "ac": 20, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 225, - "formula": "18d12 + 108" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 50 - }, - "str": 24, - "dex": 11, - "con": 23, - "int": 2, - "wis": 14, - "cha": 7, - "skill": { - "perception": "+6" + "walk": 30, + "fly": 50 }, + "str": 18, + "dex": 18, + "con": 17, + "int": 7, + "wis": 12, + "cha": 8, "senses": [ "darkvision 60 ft." ], - "passive": 16, - "conditionImmune": [ - "petrified" + "passive": 11, + "languages": [ + "Common" ], - "cr": "10", - "action": [ + "cr": "5", + "trait": [ { - "name": "Multiattack", + "name": "Lightfooted", "entries": [ - "The gorgon makes two melee attacks: one with its gore and one with its hooves. It can replace its hooves attack with Trample if it is available." + "The manticore can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." ] }, { - "name": "Gore", + "name": "Tail Spike Regrowth", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}26 ({@damage 3d12 + 7}) percing damage." + "The manticore has twenty-four tail spikes.", + "Used spikes regrow when the manticore finishes a long rest." ] }, { - "name": "Hooves", + "name": "Skirmish Advantage", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage." + "The manticore gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes." ] }, { - "name": "Trample {@recharge 5}", + "name": "Bite", "entries": [ - "The gorgon moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the gorgon enters must succeed on a {@dc 19} Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the gorgon's path. On a failed save, the creature falls {@condition prone} and takes 23 ({@damage 3d10 + 7}) bludgeoning damage. If the gorgon remains in the {@condition prone} creature's space, the creature is also {@condition restrained} until it's no longer in the same space as the gorgon. While {@condition restrained} in this way, the creature, or another creature within 5 feet of it, can make a {@dc 23} Strength check. On a success, the creature is shunted to an unoccupied space of its choice within 5 feet of the gorgon and is no longer {@condition restrained}" + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) percing damage." ] }, { - "name": "Petrifying Breath {@recharge 5}", + "name": "Claw", "entries": [ - "The gorgon exhales petrifying gas in a 60-foot cone. Each creature in that area must succeed on a {@dc 15} Constitution saving throw. On a failed save, a target begins to turn to stone and is {@condition restrained}. The {@condition restrained} target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrifed until freed by the {@spell greater restoration} spell or other magic." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + ] + }, + { + "name": "Tail Spike", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 100/120 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "AOE" + "reaction": [ + { + "name": "Skirmisher", + "entries": [ + "When an enemy the manticore can see ends its turn within 5 feet of it, the manticore can move up to half its speed. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatergorgon.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatergorgon.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/manticorealpha.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3082.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4193.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/manticorealpha.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Gorgon, Greater Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Manticore Skirmisher Token.webp", "name": "v2 art" } ], - "savingThrowForced": [ - "constitution", - "dexterity" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RW" ] }, { - "name": "Iron Golem Juggernaut", + "name": "Manticore Stalker", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "construct", + "type": "monstrosity", "alignment": [ - "U" + "L", + "E" ], "ac": [ { - "ac": 21, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 297, - "formula": "22d12 + 154" + "average": 85, + "formula": "10d10 + 30" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 50 + }, + "str": 17, + "dex": 18, + "con": 17, + "int": 7, + "wis": 12, + "cha": 8, + "skill": { + "perception": "+3", + "stealth": "+7", + "survival": "+3" }, - "str": 28, - "dex": 9, - "con": 24, - "int": 3, - "wis": 11, - "cha": 1, "senses": [ - "darkvision 120 ft." - ], - "passive": 10, - "immune": [ - "fire", - "poison", - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't adamantine" - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "darkvision 60 ft." ], + "passive": 13, "languages": [ - "understands the languages of its creator but can't speak" + "Common" ], - "cr": "18", + "cr": "4", "trait": [ { - "name": "Fire Absorption", - "entries": [ - "Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt." - ] - }, - { - "name": "Immutable Form", - "entries": [ - "The golem is immune to any spell or effect that would alter its form." - ] - }, - { - "name": "Magic Resistance", + "name": "Stealthy", "entries": [ - "The golem has advantage on saving throws against spells and other magical effects." + "On each of its turns, the displacer beast stalker can use a bonus action to take the {@action Hide} action." ] }, { - "name": "Magic Weapons", + "name": "Tail Spike Regrowth", "entries": [ - "The golem's weapon attacks are magical." + "The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest." ] }, { - "name": "Siege Monster", + "name": "Slay Foe (1/Turn)", "entries": [ - "The golem deals double damage to objects and structures." + "The manticore deals an extra 9 ({@dice 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." ] } ], @@ -46334,169 +46529,129 @@ { "name": "Multiattack", "entries": [ - "The golem makes two melee attacks." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}27 ({@damage 4d8 + 9}) bludgeoning damage." + "The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes." ] }, { - "name": "Sword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 15} to hit, reach 15 ft., one target. {@h}31 ({@damage 4d10 + 9}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) percing damage." ] }, { - "name": "Crushing Stride", + "name": "Claw", "entries": [ - "The golem moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the golem enters must succeed on a {@dc 23} Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the golem's path. On a failed save, the creature falls {@condition prone} and takes 27 ({@damage 4d8 + 9}) bludgeoning damage. If the golem remains in the {@condition prone} creature's space, the creature is also {@condition restrained} until it's no longer in the same space as the golem.", - "While {@condition restrained} in this way, the creature, or another creature within 5 feet of it, can make a {@dc 23} Strength check. On a success, the creature is shunted to an unoccupied space of its choice within 5 feet of the golem and is no longer {@condition restrained}." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { - "name": "Poison Breath {@recharge}", + "name": "Tail Spike", "entries": [ - "The golem exhales poison gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 21} Constitution saving throw, taking 54 ({@damage 12d8}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk rw} {@hit 7} to hit, range 100/120 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] } ], - "traitTags": [ - "Damage Absorption", - "Immutable Form", - "Magic Resistance", - "Magic Weapons", - "Siege Monster" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B", - "S", - "I" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/irongolemjuggernaut.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/irongolemjuggernaut.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/manticorealpha.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0071.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4193.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/manticorealpha.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Iron Golem Juggernaut Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Manticore Stalker Token.webp", "name": "v2 art" } ], - "savingThrowForced": [ - "constitution", - "dexterity" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RW" ] }, { - "name": "Stone Golem Sentinel", + "name": "Mantimera", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "construct", + "type": "monstrosity", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 18, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 257, - "formula": "19d12 + 133" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 60 + }, + "str": 18, + "dex": 16, + "con": 18, + "int": 5, + "wis": 14, + "cha": 8, + "skill": { + "perception": "+8" }, - "str": 26, - "dex": 9, - "con": 24, - "int": 3, - "wis": 11, - "cha": 1, "senses": [ "darkvision 60 ft." ], - "passive": 10, - "immune": [ - "poison", - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't adamantine" - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" - ], + "passive": 18, "languages": [ - "understands the languages of its creator but can't speak" + "understands Draconic but can't speak" ], - "cr": "15", + "cr": "7", "trait": [ { - "name": "Immutable Form", - "entries": [ - "The golem is immune to any spell or effect that would alter its form." - ] - }, - { - "name": "Magic Resistance", + "name": "Tail Spike Regrowth", "entries": [ - "The golem has advantage on saving throws against spells and other magical effects." + "The mantimera has twenty-four tail spikes.", + "Used spikes regrow when the manti core finishes a long rest." ] }, { - "name": "Magic Weapons", + "name": "Three-Headed", "entries": [ - "The golem's weapon attacks are magical." + "The mantimera has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." ] } ], @@ -46504,115 +46659,124 @@ { "name": "Multiattack", "entries": [ - "The golem makes two slam attacks and uses Slow if available." + "The mantimera makes four attacks: one with its manticore head's bite, one with its dragon head's bite, one with its horns, and one with its claws, or four with its tail spikes. When its acid breath is available, it can use the acid breath in place of its dragon head's bite." + ] + }, + { + "name": "Dragon Head's Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) percing damage plus 4 ({@dice 1d8}) acid." + ] + }, + { + "name": "Manticore Head's Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) percing damage." + ] + }, + { + "name": "Horns", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d12 + 4}) bludgeoning damage." ] }, { - "name": "Slam", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}26 ({@damage 4d8 + 8}) bludgeoning damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 22} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { - "name": "Ground Smash {@recharge 5}", + "name": "Acid Breath {@recharge}", "entries": [ - "The stone golem slams the ground, triggering an earth tremor and violently pelting the area around it with debris. All other creatures on the ground within 15 feet of the golem must succeed on a {@dc 22} Strength saving throw, taking 26 ({@damage 4d8 + 8}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one." + "The dragon head exhales acid in an 30- foot line that is 5 feet wide. Each creature in that line must succeed on a {@dc 15} Dexterity saving throw, taking 45 ({@damage 10d8}) acid damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Slow {@recharge 5}", + "name": "Tail Spike", "entries": [ - "The golem targets one or more creatures it can see within 15 feet of it. Each target must make a {@dc 19} Wisdom saving throw against thi s magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effect s last for 1 minute.", - "A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk rw} {@hit 6} to hit, range 100/200 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] } ], - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0016.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Mantimera Token.webp", "senseTags": [ "D" ], "actionTags": [ + "Breath Weapon", "Multiattack" ], "languageTags": [ - "CS" + "CS", + "DR" ], "damageTags": [ - "B" + "A", + "B", + "P", + "S" ], "miscTags": [ - "MW" + "MW", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/stonegolemsentinel.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stonegolemsentinel.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0070.webp", - "type": "external" - } - } - ] - }, - "page": 0, "savingThrowForced": [ - "constitution", - "strength", - "wisdom" + "dexterity" ] }, { - "name": "Flesh Golem Abomination", + "name": "Margoyle", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "construct", + "type": "elemental", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 10, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 150, - "formula": "13d10 + 78" + "average": 85, + "formula": "10d8 + 40" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 60 }, - "str": 23, - "dex": 9, - "con": 22, - "int": 6, - "wis": 10, - "cha": 5, + "str": 17, + "dex": 11, + "con": 18, + "int": 8, + "wis": 13, + "cha": 9, "senses": [ "darkvision 60 ft." ], - "passive": 10, - "immune": [ - "lightning", - "poison", + "passive": 11, + "resist": [ { - "immune": [ + "resist": [ "bludgeoning", "piercing", "slashing" @@ -46620,54 +46784,29 @@ "note": "from nonmagical weapons that aren't adamantine" } ], + "immune": [ + "poison" + ], "conditionImmune": [ - "charmed", "exhaustion", - "frightened", - "paralyzed", "petrified", "poisoned" ], "languages": [ - "understands the languages of its creator but can't speak" + "Terran" ], - "cr": "10", + "cr": "4", "trait": [ { - "name": "Berserk", - "entries": [ - "Whenever the golem starts its turn with 50 hit points or fewer, roll a {@dice d6}. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. lf no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.", - "The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking frmly and persuasively. The golem must be able to hear its creator, who must take an action to make a {@dc 15} Charisma ({@skill Persuasion}) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 50 hit points or fewer, the golem might go berserk again." - ] - }, - { - "name": "Aversion to Fire", - "entries": [ - "If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn." - ] - }, - { - "name": "Immutable Form", - "entries": [ - "The golem is immune to any spell or effect that would alter its form." - ] - }, - { - "name": "Lightning Absorption", - "entries": [ - "Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt." - ] - }, - { - "name": "Magic Resistance", + "name": "Dive Attack", "entries": [ - "The golem has advantage on saving throws against spells and other magical effects." + "If the margoyle is flying and dives at least 30 feet straight toward a target and then hits it with a gore attack, the attack deals an extra 7 ({@dice 2d6}) damage to the target." ] }, { - "name": "Magic Weapons", + "name": "False Appearance", "entries": [ - "The golem's weapon attacks are magical." + "While the margoyle remains motionless, it is indistinguishable from an inanimate statue." ] } ], @@ -46675,27 +46814,49 @@ { "name": "Multiattack", "entries": [ - "The golem makes two slam attacks. It can use Fling in place of one slam attack." + "The margoyle makes three attacks: one with its bite and two with its claws. It can replace its bite attack with a gore attack." ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained} and the golem can automatically hit the target with its slam attack but can't use one of its slam attacks against other targets." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] }, { - "name": "Fling", + "name": "Claw", "entries": [ - "One object held or creature that is smaller than the golem and is {@condition grappled} by the golem is thrown up to 30 feet towards a target space and knocked {@condition prone}. If a thrown creature strikes a solid surface, the creature takes 6 bludgeoning damage plus 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the creature is thrown at another creature, that creature must succeed on a {@dc 17} Dexterity saving throw. On a failed save, the target takes the same damage and is knocked {@condition prone}." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + ] + }, + { + "name": "Gore", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/margoyle.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2372.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/margoyle.png", "traitTags": [ - "Damage Absorption", - "Immutable Form", - "Magic Resistance", - "Magic Weapons" + "False Appearance" ], "senseTags": [ "D" @@ -46704,71 +46865,57 @@ "Multiattack" ], "languageTags": [ - "CS" + "T" ], "damageTags": [ - "B" + "P", + "S" ], "miscTags": [ "MW" - ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Flesh Golem Abomination Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0069.webp", - "type": "external" - } - } - ] - }, - "savingThrowForced": [ - "dexterity" ] }, { - "name": "Clay Golem Mauler", + "name": "Margoyle, Greater", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "construct", + "type": "elemental", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 15, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 200, - "formula": "16d12 + 96" + "average": 114, + "formula": "12d8 + 48" }, "speed": { - "walk": 20 + "walk": 40, + "fly": 80 }, - "str": 24, - "dex": 9, + "str": 21, + "dex": 11, "con": 22, - "int": 3, - "wis": 8, - "cha": 1, + "int": 10, + "wis": 15, + "cha": 10, "senses": [ "darkvision 60 ft." ], - "passive": 9, - "immune": [ - "acid", - "poison", + "passive": 12, + "resist": [ { - "immune": [ + "resist": [ "bludgeoning", "piercing", "slashing" @@ -46776,47 +46923,30 @@ "note": "from nonmagical weapons that aren't adamantine" } ], + "immune": [ + "poison" + ], "conditionImmune": [ - "charmed", "exhaustion", - "frightened", - "paralyzed", "petrified", "poisoned" ], "languages": [ - "understands the languages of its creator but can't speak" + "Terran" ], - "cr": "13", + "cr": "7", "trait": [ { - "name": "Acid Absorption", - "entries": [ - "Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt." - ] - }, - { - "name": "Berserk", - "entries": [ - "Whenever the golem starts its turn with 90 hit points or fewer, roll a {@dice d6}. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. lf no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points." - ] - }, - { - "name": "Immutable Form", - "entries": [ - "The golem is immune to any spell or effect that would alter its form." - ] - }, - { - "name": "Magic Resistance", + "name": "Dive Attack", "entries": [ - "The golem has advantage on saving throws against spells and other magical effects." + "If the margoyle is flying and dives at least 30 feet straight toward a target and then hits it with a gore attack, the attack deals an extra 9 ({@dice 2d8}) damage to the target. If the target is a", + "Medium or smaller creature, it must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Magic Weapons", + "name": "False Appearance", "entries": [ - "The golem's weapon attacks are magical." + "While the margoyle remains motionless, it is indistinguishable from an inanimate statue." ] } ], @@ -46824,355 +46954,502 @@ { "name": "Multiattack", "entries": [ - "The golem makes two slam attacks." + "The margoyle makes four attacks: one with its bite, two with its claws, and one with its tail. It can replace its bite attack with a gore attack." ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum" + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage." ] }, { - "name": "to 0", + "name": "Claw", "entries": [ - "If the target's saving throw fails by 5 or more, the target is also knocked {@condition prone} and the golem can make one stomp attack against it as a bonus action. The reduction lasts until removed by the {@spell greater restoration} spell or other magic." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage." ] }, { - "name": "Stomp", + "name": "Tail", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 ft., one {@condition prone} creature. {@h}18 ({@damage 2d10 + 7}) bludgeoning damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." ] }, { - "name": "Haste {@recharge 5}", + "name": "Gore", "entries": [ - "Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." ] } ], - "traitTags": [ - "Damage Absorption", - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/claygolemmauler.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/claygolemmauler.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/margoyle.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0068.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2372.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/margoyle.png", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "T" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ - "constitution" + "strength" ] }, { - "name": "Goblin Witch Doctor", + "name": "Marid Padisha", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "S" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "goblin" - ] - }, + "type": "elemental", "alignment": [ "C", - "E" + "N" ], "ac": [ { - "ac": 14, + "ac": 18, "from": [ - "{@item hide armor|phb}" + "natural armor" ] } ], "hp": { - "average": 17, - "formula": "5d6" + "average": 347, + "formula": "21d12 + 210" }, "speed": { - "walk": 30 + "walk": 40, + "fly": 60, + "swim": 90 + }, + "str": 26, + "dex": 12, + "con": 30, + "int": 20, + "wis": 19, + "cha": 20, + "save": { + "dex": "+7", + "wis": "+10", + "cha": "+11" + }, + "skill": { + "deception": "+11", + "perception": "+10", + "performance": "+11", + "persuasion": "+11" }, - "str": 8, - "dex": 14, - "con": 10, - "int": 10, - "wis": 13, - "cha": 8, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft.", + "darkvision 120 ft." + ], + "passive": 21, + "resist": [ + "acid", + "cold", + "lightning" ], - "passive": 11, "languages": [ - "Common", - "Goblin" + "Aquan" ], - "cr": "1", + "cr": "20", "spellcasting": [ { - "name": "Spellcasting", + "name": "Innate Spellcasting", "headerEntries": [ - "The goblin is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 11}, {@hit 3} to hit with spell attacks). It has the following cleric spells prepared:" + "The marid's innate spellcasting ability is Charisma (spell save {@dc 19}). The marid can innately cast the following spells, without providing material components:" ], - "spells": { - "0": { - "spells": [ - "{@spell chill touch}", - "{@spell poison spray}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell false life}", - "{@spell ray of sickness}", - "{@spell word of healing}" - ] - }, - "2": { - "slots": 2, - "spells": [ - "{@spell blindness/deafness}", - "{@spell hold person}", - "{@spell spiritual weapon}" - ] - } + "will": [ + "{@spell create food and water}", + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell fog cloud}", + "{@spell purify food and drink}", + "{@spell tongues}", + "{@spell water breathing}", + "{@spell water walk}" + ], + "daily": { + "3e": [ + "{@spell conjure elemental} (water elemental only)", + "{@spell control water}", + "{@spell dispel magic}", + "{@spell gaseous form}", + "{@spell invisibility}", + "{@spell plane shift}" + ], + "1e": [ + "{@spell tsunami}", + "{@spell wall of ice}" + ] }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Nimble Escape", + "name": "Captivating Presence", "entries": [ - "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." + "Any creature that starts its turn within 30 feet of the marid must make a {@dc 20} Wisdom saving throw. On a failed save, the creature becomes {@condition charmed} by the marid for 1 minute or until the creature is farther than 30 feet away from it. On a successful save, the creature becomes immune to the marid's Captivating Presence for 24 hours." + ] + }, + { + "name": "Grant Wish (3/year)", + "entries": [ + "The marid can grant a wish spell to a creature that isn't a genie. In order to work, the marid must be willing to grant the wish. Unless carefully and properly worded, the marid will pervert the wish's intent into a literal but undesirable or partial fulfillment. The marid can't grant a wish purposely to serve its own needs." + ] + }, + { + "name": "Elemental Demise", + "entries": [ + "If the marid dies, its body disintegrates into crystalline powder, leaving behind only equipment the marid was wearing or carrying." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The marid has advantage on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The marid makes two trident attacks." + ] + }, + { + "name": "Trident", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 10 ft. or range 20/60 ft., one target. {@h}18 ({@damage 3d6 + 8}) piercing damage, or 21 ({@dice 3d8 + 8}) piercing damage if used with two hands to make a melee attack." + ] + }, + { + "name": "Water Jet", + "entries": [ + "The marid magically shoots water in a 120-foot line that is 10 feet wide. Each creature in that line must make a {@dc 19} Dexterity saving throw. On a failure, a target takes 28 ({@damage 8d6}) bludgeoning damage and, if it is Huge or smaller, is pushed up to 30 feet away from the marid and knocked {@condition prone}. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked {@condition prone}." ] } ], - "action": [ + "legendary": [ { - "name": "Scimitar", + "name": "Trident", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "The marid makes a trident attack." + ] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The marid casts a spell from its list of innate spells, using a spell slot as normal." + ] + }, + { + "name": "Teleport (Costs 2 Actions)", + "entries": [ + "The marid magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + ] + }, + { + "name": "Surging Waves (Costs 2 Actions)", + "entries": [ + "The marid magically unleashes a violent wave of water that gushes forth from it in all directions. Each creature within 15 feet of the marid must succeed on a {@dc 19} Strength saving throw, taking 28 ({@damage 8d6}) bludgeoning damage and if the target is Huge or smaller, is pushed 15 feet and knocked {@condition prone} on a failed save, or half as much damage and isn't pushed and knocked {@condition prone} on a successful one." ] } ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "GO" - ], - "damageTags": [ - "S" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/goblinwitchdoctor.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinwitchdoctor.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/maridpadisha.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0058.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "I", - "N", - "O" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/maridpadisha.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Marid Padisha Token.webp", + "name": "v2 art" + } ], "attachedItems": [ - "scimitar|phb" + "trident|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "B", + "C" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity", + "strength", + "wisdom" ], "savingThrowForcedSpell": [ "charisma", "constitution", - "wisdom" + "dexterity", + "strength" ] }, { - "name": "Goblin Skirmisher", + "name": "Marid Tidesinger", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "S" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "goblin" - ] - }, + "type": "elemental", "alignment": [ "C", - "E" + "N" ], "ac": [ { - "ac": 16, + "ac": 18, "from": [ - "{@item leather armor|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 14, - "formula": "4d6" + "average": 270, + "formula": "20d10 + 160" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 60, + "swim": 90 + }, + "str": 24, + "dex": 12, + "con": 28, + "int": 18, + "wis": 18, + "cha": 18, + "save": { + "dex": "+6", + "wis": "+9", + "cha": "+9" }, - "str": 8, - "dex": 16, - "con": 10, - "int": 10, - "wis": 8, - "cha": 8, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft.", + "darkvision 120 ft." + ], + "passive": 13, + "resist": [ + "acid", + "cold", + "lightning" ], - "passive": 9, "languages": [ - "Common", - "Goblin" + "Aquan" ], - "cr": "1/2", - "trait": [ + "cr": "13", + "spellcasting": [ { - "name": "Nimble Escape", - "entries": [ - "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." - ] - }, + "name": "Innate Spellcasting", + "headerEntries": [ + "The marid's innate spellcasting ability is Charisma (spell save {@dc 17}). The marid can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell create food and water}", + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell fog cloud}", + "{@spell purify food and drink}", + "{@spell tongues}", + "{@spell water breathing}", + "{@spell water walk}" + ], + "daily": { + "2e": [ + "{@spell conjure elemental} (water elemental only)", + "{@spell control water}", + "{@spell dispel magic}", + "{@spell gaseous form}", + "{@spell invisibility}", + "{@spell plane shift}" + ], + "1e": [ + "{@spell wall of ice}" + ] + }, + "ability": "cha" + } + ], + "trait": [ { - "name": "Skirmish Advantage", + "name": "Elemental Demise", "entries": [ - "The goblin gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn." + "If the marid dies, its body disintegrates into crystalline powder, leaving behind only equipment the marid was wearing or carrying." ] } ], "action": [ { - "name": "Javelin", + "name": "Multiattack", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "The marid makes two trident attacks." ] }, { - "name": "Shortbow", + "name": "Trident", "entries": [ - "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit 12} to hit, reach 10 ft. or range 20/60 ft., one target. {@h}14 ({@damage 2d6 + 7}) piercing damage, or 16 ({@dice 2d8 +7}) piercing damage if used with two hands to make a melee attack." ] - } - ], - "reaction": [ + }, { - "name": "Skirmisher", + "name": "Water Jet", "entries": [ - "When an enemy the goblin can see ends its turn within 5 feet of it, the goblin can move up to half its speed. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}." + "The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 17} Dexterity saving throw. On a failure, a target takes 21 ({@damage 6d6}) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked {@condition prone}. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked {@condition prone}." + ] + }, + { + "name": "Water Spouts {@recharge 5}", + "entries": [ + "The marid targets up to four creatures it can see within 30 feet of it and magically creates powerful water spouts beneath them. Each target must succeed on a {@dc 17} Dexterity saving throw. On a failed save, a creature takes 21 ({@damage 6d6}) bludgeoning damage, and if it is Large or smaller, is flung upward up to 30 feet. If a thrown target strikes an object, such as a wall or floor, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. At the end of the turn, the water spouts end and the affected creatures fall back down (taking falling damage) and are knocked {@condition prone}. On a successful save, the creature takes half as much damage and is not flung upward." ] } ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "GO" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "RW", - "MW", - "THW", - "RNG", - "MLW" - ], - "page": 0, "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/daoslaveoverlord.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0058.webp", "type": "external" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/maridtidesinger.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Marid Tidesinger Token.webp", + "name": "v2 art" + } + ], "attachedItems": [ - "javelin|phb", - "shortbow|phb" + "trident|phb" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ" + ], + "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "B", + "C" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "strength" ] }, { - "name": "Goblin Shaman", + "name": "Marilith General", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "S" + "L" ], "type": { - "type": "humanoid", + "type": "fiend", "tags": [ - "goblin" + "demon" ] }, "alignment": [ @@ -47181,214 +47458,307 @@ ], "ac": [ { - "ac": 14, + "ac": 19, "from": [ - "{@item hide armor|phb}" + "natural armor" ] } ], "hp": { - "average": 31, - "formula": "7d6 + 7" + "average": 210, + "formula": "20d10 + 100" }, "speed": { - "walk": 30 + "walk": 40 + }, + "str": 20, + "dex": 20, + "con": 20, + "int": 18, + "wis": 16, + "cha": 20, + "save": { + "str": "+11", + "con": "+11", + "wis": "+9", + "cha": "+11" }, - "str": 8, - "dex": 14, - "con": 12, - "int": 10, - "wis": 14, - "cha": 8, "senses": [ - "darkvision 60 ft." + "truesight 120 ft." + ], + "passive": 13, + "resist": [ + "cold", + "fire", + "lightning", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" ], - "passive": 12, "languages": [ - "Goblin" + "Abyssal", + "telepathy 120 ft." ], - "cr": "2", + "cr": "18", "spellcasting": [ { - "name": "Spellcasting", + "name": "Innate Spellcasting", "headerEntries": [ - "The goblin is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following druid spells prepared:" + "The marilith's innate spellcasting ability is Charisma (spell save {@dc 19}). The marilith can innately cast the following spells, without providing material components:" ], - "spells": { - "0": { - "spells": [ - "{@spell druidcraft}", - "{@spell poison spray}", - "{@spell thorn whip}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell earth tremor|XGE}", - "{@spell entangle}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell spike growth}" - ] - }, - "3": { - "slots": 2, - "spells": [ - "{@spell conjure animals} (rats, spiders, and wolves only)", - "{@spell erupting earth|XGE}" - ] - } + "will": [ + "{@spell detect magic}" + ], + "daily": { + "3e": [ + "{@spell fly}", + "{@spell polymorph} (self only)", + "{@spell telekinesis}" + ], + "1e": [ + "{@spell blade barrier}", + "{@spell project image}" + ] }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Nimble Escape", + "name": "Magic Resistance", "entries": [ - "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." + "The demon has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The marilith's weapon attacks are magical." + ] + }, + { + "name": "Reactive", + "entries": [ + "The marilith can take one reaction on every turn in a combat." ] } ], "action": [ { - "name": "Scimitar", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "The marilith makes seven attacks: six with its longswords and one with its tail." ] }, { - "name": "Change Shape (Recharges after a Short or Long Rest)", + "name": "Longsword", "entries": [ - "The goblin magically polymorphs into a worg, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 5}) slashing damage plus 3 ({@damage 1d6}) poison damage." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 10 ft., one creature. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks." + ] + }, + { + "name": "Bladestorm {@recharge 5}", + "entries": [ + "The marilith moves up to its walking speed and targets each creature within 5 feet of it during its movement. Each target must succeed on a {@dc 19} Dexterity saving throw or take 43 ({@damage 6d12 + 5}) slashing damage plus 21 ({@damage 6d6}) poison damage. The marilith's movement during this action will not provoke {@action opportunity attack|phb|opportunity attacks}." + ] + }, + { + "name": "Ruthless Command (Recharges after a Short or Long Rest)", + "entries": [ + "For 1 minute, the marilith can issue a telepathic command whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll. The creature takes {@damage 1d8} psychic damage and can add a {@dice d12} to its roll provided it can understand the marilith. A creature can beneft from only one ruthless command die at a time. This effect ends if the marilith is {@condition incapacitated}." + ] + }, + { + "name": "Teleport", + "entries": [ + "The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." ] } ], - "senseTags": [ - "D" - ], - "languageTags": [ - "GO" - ], - "damageTags": [ - "S" - ], - "spellcastingTags": [ - "CD" + "reaction": [ + { + "name": "Parry", + "entries": [ + "The marilith adds 6 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon." + ] + } ], - "miscTags": [ - "MW", - "MLW" + "legendary": [ + { + "name": "Command", + "entries": [ + "The marilith targets one ally it can see within 30 feet of it. If the target can see and hear the marilith, the target can make one weapon attack as a reaction and gains advantage on the attack roll." + ] + }, + { + "name": "Longsword", + "entries": [ + "The marilith makes a longsword attack." + ] + }, + { + "name": "Teleport (Costs 2 Actions)", + "entries": [ + "The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." + ] + }, + { + "name": "Tail Swipe (Costs 3 Actions)", + "entries": [ + "Each creature within 10 feet of the marilith must succeed on a {@dc 19} Strength saving throw, taking 20 ({@damage 3d10 + 4}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one. The marilith can't use Tail Swipe if it has a creature {@condition grappled} with its tail." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/goblinshaman.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinshaman.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/marilithgeneral.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0066.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0024.webp", "type": "external" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/marilithgeneral.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Marilith General Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "longsword|phb" + ], + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "U" + ], "actionTags": [ - "Shapechanger" + "Multiattack", + "Parry", + "Teleport" ], - "page": 0, - "damageTagsSpell": [ + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ "B", "I", - "P", - "T" + "S" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Goblin Shaman Token.webp", - "name": "v2 art" - } + "damageTagsSpell": [ + "S" ], - "attachedItems": [ - "scimitar|phb" + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity", + "strength" ], "savingThrowForcedSpell": [ - "constitution", "dexterity", - "strength", "wisdom" ] }, { - "name": "Goblin Cutthroat", + "name": "Marshal", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "S" + "M" ], "type": { "type": "humanoid", "tags": [ - "goblin" + "any race" ] }, "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "{@item studded leather armor|phb}" + "{@item breastplate|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 17, - "formula": "5d6" + "average": 78, + "formula": "12d8 + 24" }, "speed": { "walk": 30 }, - "str": 8, - "dex": 16, - "con": 10, - "int": 10, - "wis": 8, - "cha": 8, - "senses": [ - "darkvision 60 ft." - ], - "passive": 9, + "str": 16, + "dex": 14, + "con": 14, + "int": 12, + "wis": 12, + "cha": 16, + "save": { + "str": "+6", + "con": "+5", + "wis": "+4" + }, + "skill": { + "perception": "+4" + }, + "passive": 14, "languages": [ - "Common", - "Goblin" + "any two languages" ], - "cr": "1", + "cr": "5", "trait": [ { - "name": "Nimble Escape", + "name": "Marshal Allies", "entries": [ - "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." + "Unless the marshal is {@condition incapacitated}, it and creatures of its choice within 30 feet of it have advantage on saving throws against being {@condition frightened}." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Rallying Cry (1/Day)", "entries": [ - "The goblin deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn't {@condition incapacitated} and the goblin doesn't have disadvantage on the attack roll." + "Each creature of the marshal's choice that is within 30 feet of it, can hear it, and not already affected by Rallying Cry gain advantage on attack rolls and saving throws until the start of the marshal's next turn. The marshal can then make one attack as a bonus action." ] } ], @@ -47396,124 +47766,144 @@ { "name": "Multiattack", "entries": [ - "The goblin makes two dagger attacks." + "The marshal makes three melee attacks or three ranged attacks. It can use its Command or Maneuver Allies in place of one attack." ] }, { - "name": "Dagger", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw} {@hit 6} to hit, one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." ] }, { - "name": "Shortbow", + "name": "Longbow", "entries": [ - "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "{@atk rw} {@hit 4} to hit, range 150/600 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage." + ] + }, + { + "name": "Command", + "entries": [ + "The marshal targets one ally it can see within 30 feet of it. If the target can see and hear the marshal, the target can make one weapon attack as a reaction." + ] + }, + { + "name": "Maneuver Allies {@recharge 5}", + "entries": [ + "Up to four allies within 60 feet of this marshal that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." ] } ], - "traitTags": [ - "Sneak Attack" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GO" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" + "reaction": [ + { + "name": "Directed Strike (3/day)", + "entries": [ + "When a creature the marshal can see within 30 feet of it makes an attack roll, and the creature can hear the marshal, the marshal grants advantage to that roll." + ] + } ], - "page": 0, "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0155.webp", "type": "external" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Marshal Token.webp", "attachedItems": [ - "dagger|phb", - "shortbow|phb" + "longbow|phb", + "longsword|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ] }, { - "name": "Goblin Chieftain", + "name": "Mature Adult Black Dragon", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "S" + "G" ], - "type": { - "type": "humanoid", - "tags": [ - "goblin" - ] - }, + "type": "dragon", "alignment": [ "C", "E" ], "ac": [ { - "ac": 18, + "ac": 20, "from": [ - "{@item scale mail|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 50, - "formula": "9d6 + 9" + "average": 281, + "formula": "17d20 + 102" }, "speed": { - "walk": 30 + "walk": 40, + "fly": 80, + "swim": 40 }, - "str": 10, + "str": 25, "dex": 14, - "con": 14, - "int": 10, - "wis": 10, - "cha": 12, + "con": 23, + "int": 15, + "wis": 14, + "cha": 18, + "save": { + "dex": "+8", + "con": "+12", + "wis": "+8", + "cha": "+10" + }, + "skill": { + "perception": "+14", + "stealth": "+8" + }, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 24, + "immune": [ + "acid" ], - "passive": 10, "languages": [ - "Goblin" + "Common", + "Dragonic" ], - "cr": "3", + "cr": "18", "trait": [ { - "name": "Nimble Escape", - "entries": [ - "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." - ] - }, - { - "name": "Ganglord's Presence", + "name": "Amphibious", "entries": [ - "A goblin ally that starts its turn with 30 feet of this goblin and can see and hear this goblin deals an extra 3 ({@dice 1d6}) damage on its weapon damage rolls against a creature if at least two of the goblin's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The dragon can breathe air and water." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Legendary Resistance (3/day)", "entries": [ - "The goblin deals an extra 10 ({@dice 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn't {@condition incapacitated} and the goblin doesn't have disadvantage on the attack roll." + "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], @@ -47521,721 +47911,884 @@ { "name": "Multiattack", "entries": [ - "The goblin makes two scimitar attacks." + "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Scimitar", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage plus 9 ({@damage 2d8}) acid damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 20 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Acid Breath {@recharge 5}", + "entries": [ + "The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must succeed on a {@dc 20} Dexterity saving throw, taking 63 ({@damage 14d8}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "reaction": [ + "legendary": [ { - "name": "Redirect Attack", + "name": "Detect", "entries": [ - "When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead." + "The dragon makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Tail Attack", + "entries": [ + "The dragon makes a tail attack." + ] + }, + { + "name": "Wing Attack (Costs 2 Actions)", + "entries": [ + "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 21} Dexterity saving throw or take 14 ({@damage 2d6 + 7}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultblackdragon.webp" + } + } + ] + }, + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/matureadultblackdragon.png", "traitTags": [ - "Sneak Attack" + "Amphibious", + "Legendary Resistances" ], "senseTags": [ - "D" + "B", + "SD" ], "actionTags": [ + "Breath Weapon", + "Frightful Presence", "Multiattack" ], "languageTags": [ - "GO" + "C" ], "damageTags": [ + "A", + "B", + "P", "S" ], "miscTags": [ + "AOE", "MW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/goblinchieftain.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinshaman.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "scimitar|phb" + "savingThrowForced": [ + "dexterity", + "wisdom" ] }, { - "name": "Goblin Bodyguard", + "name": "Mature Adult Blue Dragon", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "S" + "G" ], - "type": { - "type": "humanoid", - "tags": [ - "goblin" - ] - }, + "type": "dragon", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 16, + "ac": 20, "from": [ - "{@item studded leather armor|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 14, - "formula": "4d6" + "average": 315, + "formula": "18d20 + 126" }, "speed": { - "walk": 30 + "walk": 40, + "burrow": 40, + "fly": 80 + }, + "str": 27, + "dex": 10, + "con": 25, + "int": 17, + "wis": 16, + "cha": 20, + "save": { + "dex": "+6", + "con": "+13", + "wis": "+9", + "cha": "+11" + }, + "skill": { + "perception": "+15", + "stealth": "+6" }, - "str": 8, - "dex": 14, - "con": 10, - "int": 10, - "wis": 8, - "cha": 8, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 25, + "immune": [ + "lightning" ], - "passive": 9, "languages": [ "Common", - "Goblin" + "Dragonic" ], - "cr": "1/2", + "cr": "20", "trait": [ { - "name": "Nimble Escape", + "name": "Legendary Resistance (3/day)", "entries": [ - "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." + "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { - "name": "Scimitar", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Javelin", + "name": "Bite", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit 14} to hit, reach 15 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage plus 11 ({@damage 2d10}) lightning damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 14} to hit, reach 20 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Lightning Breath {@recharge 5}", + "entries": [ + "The dragon exhales lightning in an 120-foot line that is 10 feet wide. Each creature in that line must succeed on a {@dc 21} Dexterity saving throw, taking 77 ({@damage 14d10}) lightning damage on a failed save, or half as much damage on a successful one." ] } ], - "reaction": [ + "legendary": [ { - "name": "Self-Sacrifce", + "name": "Detect", "entries": [ - "When a creature within 5 feet of the goblin is hit by an attack, the goblin swaps places with that creature and is hit instead." + "The dragon makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Tail Attack", + "entries": [ + "The dragon makes a tail attack." + ] + }, + { + "name": "Wing Attack (Costs 2 Actions)", + "entries": [ + "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 22} Dexterity saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "GO" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/goblinbodyguard.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinbodyguard.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultbluedragon.webp" } } ] }, - "page": 0, - "attachedItems": [ - "javelin|phb", - "scimitar|phb" + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/matureadultbluedragon.png", + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "L", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" ] }, { - "name": "Goblin Blackblade", + "name": "Mature Adult Green Dragon", "source": "MonsterManualExpanded", "page": 0, "size": [ - "S" + "G" ], - "type": { - "type": "humanoid", - "tags": [ - "goblin" - ] - }, + "type": "dragon", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 15, + "ac": 20, "from": [ - "{@item studded leather armor|PHB|studded leather}" + "natural armor" ] } ], "hp": { - "average": 17, - "formula": "5d6" + "average": 297, + "formula": "18d20 + 108" }, "speed": { - "walk": 30 + "walk": 40, + "fly": 80, + "swim": 40 + }, + "str": 25, + "dex": 12, + "con": 23, + "int": 19, + "wis": 16, + "cha": 18, + "save": { + "dex": "+7", + "con": "+12", + "wis": "+9", + "cha": "+10" + }, + "skill": { + "deception": "+10", + "insight": "+9", + "perception": "+15", + "persuasion": "+10", + "stealth": "+7" }, - "str": 8, - "dex": 14, - "con": 10, - "int": 13, - "wis": 10, - "cha": 14, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 25, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" ], - "passive": 10, "languages": [ "Common", - "Goblin" - ], - "cr": "1", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The goblin is an 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell eldrtich blast}", - "{@spell infestation|XGE}" - ] - }, - "2": { - "lower": 1, - "slots": 2, - "spells": [ - "{@spell hellish rebuke}", - "{@spell hex}", - "{@spell shadow blade|XGE}", - "{@spell shield}" - ] - } - }, - "ability": "cha" - } + "Dragonic" ], + "cr": "19", "trait": [ { - "name": "Nimble Escape", + "name": "Amphibious", "entries": [ - "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." + "The dragon can breathe air and water." ] }, { - "name": "Hexblade's Curse (Recharges after a Short or Long Rest)", + "name": "Legendary Resistance (3/day)", "entries": [ - "As a bonus action, the goblin targets a creature it can see within 30 feet of it. The target is cursed for 1 minute. The curse ends early if the target dies, the goblin dies, or it is {@condition incapacitated}. Until the curse ends, the goblin gains the following benefits:", - { - "type": "list", - "items": [ - "It deals an extra 2 damage on damage rolls against the cursed target.", - "Any attack roll it makes against the cursed target is a critical hit on a roll of 19 or 20 on the {@dice d20}.", - "If the cursed target dies, the hex knight regains 5 hit points." - ] - } + "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { - "name": "Scimitar", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage plus 10 ({@damage 3d6}) poison damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 20 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Poison Breath {@recharge 5}", + "entries": [ + "The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must succeed on a {@dc 20} Constitution saving throw, taking 66 ({@damage 19d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "GO" - ], - "damageTags": [ - "S" - ], - "spellcastingTags": [ - "CL" - ], - "miscTags": [ - "MW", - "MLW" + "legendary": [ + { + "name": "Detect", + "entries": [ + "The dragon makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Tail Attack", + "entries": [ + "The dragon makes a tail attack." + ] + }, + { + "name": "Wing Attack (Costs 2 Actions)", + "entries": [ + "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 21} Dexterity saving throw or take 14 ({@damage 2d6 + 7}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/goblinblackblade.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinbodyguard.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultgreendragon.webp" } } ] }, - "damageTagsSpell": [ - "F", + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/matureadultgreendragon.png", + "traitTags": [ + "Amphibious", + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", "I", - "N", - "Y" + "P", + "S" ], - "attachedItems": [ - "scimitar|phb" + "miscTags": [ + "AOE", + "MW", + "RCH" ], - "savingThrowForcedSpell": [ + "savingThrowForced": [ "constitution", - "dexterity" + "dexterity", + "wisdom" ] }, { - "name": "Goblin Alchemist", + "name": "Mature Adult Red Dragon", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "S" + "G" ], - "type": { - "type": "humanoid", - "tags": [ - "goblin" - ] - }, + "type": "dragon", "alignment": [ "C", "E" ], "ac": [ { - "ac": 14, + "ac": 21, "from": [ - "{@item hide armor|phb}" + "natural armor" ] } ], "hp": { - "average": 14, - "formula": "4d6" + "average": 352, + "formula": "19d20 + 152" }, "speed": { - "walk": 30 + "walk": 40, + "climb": 40, + "fly": 80 + }, + "str": 29, + "dex": 10, + "con": 27, + "int": 17, + "wis": 14, + "cha": 22, + "save": { + "dex": "+7", + "con": "+15", + "wis": "+9", + "cha": "+13" + }, + "skill": { + "perception": "+16", + "stealth": "+7" }, - "str": 8, - "dex": 14, - "con": 10, - "int": 13, - "wis": 10, - "cha": 8, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 16, + "immune": [ + "fire" ], - "passive": 10, "languages": [ "Common", - "Goblin" + "Dragonic" ], - "cr": "1", + "cr": "21", "trait": [ { - "name": "Nimble Escape", - "entries": [ - "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." - ] - }, - { - "name": "Volatile", + "name": "Legendary Resistance (3/day)", "entries": [ - "When the goblin takes damage that is not poison or psychic damage, roll {@dice 1d20}. On a roll of 1 to 5, the goblin's alchemical pack explodes. The goblin and each creature within 10 feet of it must succeed on a {@dc 11} Dexterity saving throw, taking 17 ({@damage 5d6}) fire damage on a failed save, or half as much damage on a successful one. The goblin has disadvantage on its saving throw." + "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { - "name": "Scimitar", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Acid Flask", + "name": "Bite", "entries": [ - "{@atk rw} {@hit 4} to hit, range 5/20 ft., one target. {@h}7 ({@damage 2d6}) acid damage." + "{@atk mw} {@hit 16} to hit, reach 15 ft., one target. {@h}20 ({@damage 2d10 + 98}) piercing damage plus 14 ({@damage 4d6}) fire damage." ] }, { - "name": "Goblin Molotov", + "name": "Claw", "entries": [ - "{@atk rw} {@hit 4} to hit, range 20 ft., one target. {@h}2 ({@damage 1d4}) fire damage and the target catches fire, taking 2 ({@damage 1d4}) fire damage at the end of each of its turns. An affected creature or another creature within 5 feet of it can take an action to extinguish the fire. On a successful save, the creature takes half as much damage and doesn't catch fire." + "{@atk mw} {@hit 16} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d6 + 9}) slashing damage." ] }, { - "name": "Tangleweb", + "name": "Tail", "entries": [ - "{@atk rw} {@hit 4} to hit, range 20 ft., one creature. {@h}The creature must succeed on a {@dc 11} Strength saving throw or be {@condition restrained} by sticky web-like adhesive. As an action, the {@condition restrained} creature can make a {@dc 11} Strength check, escaping from the tangleweb on a success. The effect ends if the tangleweb is destroyed. The tangleweb has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." + "{@atk mw} {@hit 16} to hit, reach 20 ft., one target. {@h}18 ({@damage 2d8 + 9}) bludgeoning damage." ] }, { - "name": "Double Lob {@recharge 5}", + "name": "Frightful Presence", "entries": [ - "The goblin can make two ranged weapon attacks." + "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 21} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Fire Breath {@recharge 5}", + "entries": [ + "The dragon exhales fire in a 90-foot cone. Each creature in that area must succeed on a {@dc 23} Dexterity saving throw, taking 77 ({@damage 22d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "GO" - ], - "damageTags": [ - "S", - "A", - "F" - ], - "miscTags": [ - "MW", - "RW", - "AOE", - "MLW" + "legendary": [ + { + "name": "Detect", + "entries": [ + "The dragon makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Tail Attack", + "entries": [ + "The dragon makes a tail attack." + ] + }, + { + "name": "Wing Attack (Costs 2 Actions)", + "entries": [ + "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 22} Dexterity saving throw or take 16 ({@damage 2d6 + 9}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." + ] + } ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Goblin Alchemist Token.webp", "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0065.webp", - "type": "external" + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultreddragon.webp" } } ] }, - "attachedItems": [ - "scimitar|phb" + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/matureadultreddragon.png", + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" ], "savingThrowForced": [ "dexterity", - "strength" + "wisdom" ] }, { - "name": "Gnoll Witch Doctor", + "name": "Mature Adult White Dragon", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "G" ], - "type": { - "type": "humanoid", - "tags": [ - "gnoll" - ] - }, + "type": "dragon", "alignment": [ "C", "E" ], "ac": [ { - "ac": 13, + "ac": 20, "from": [ - "{@item hide armor|phb}" + "natural armor" ] } ], "hp": { - "average": 31, - "formula": "7d8" + "average": 315, + "formula": "18d20 + 126" }, "speed": { - "walk": 30 + "walk": 40, + "burrow": 40, + "fly": 80, + "swim": 40 + }, + "str": 24, + "dex": 10, + "con": 24, + "int": 9, + "wis": 12, + "cha": 13, + "save": { + "dex": "+6", + "con": "+13", + "wis": "+7", + "cha": "+7" + }, + "skill": { + "perception": "+13", + "stealth": "+6" }, - "str": 14, - "dex": 12, - "con": 11, - "int": 8, - "wis": 15, - "cha": 8, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft.", + "darkvision 120 ft." ], - "passive": 12, - "languages": [ - "Gnoll" + "passive": 23, + "immune": [ + "cold" ], - "cr": "3", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The gnoll is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell divine favor}", - "{@spell guiding bolt}", - "{@spell shield of faith}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell silence}", - "{@spell spiritual weapon}", - "{@spell magic weapon}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell crusader's mantle}", - "{@spell glyph of warding}", - "{@spell spirit guardians}" - ] - }, - "4": { - "slots": 1, - "spells": [ - "{@spell banishment}", - "{@spell freedom of movement}", - "{@spell stoneskin}" - ] - } - }, - "ability": "wis" - } + "languages": [ + "Common", + "Dragonic" ], + "cr": "17", "trait": [ { - "name": "Rampage", + "name": "Ice Walk", + "entries": [ + "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment." + ] + }, + { + "name": "Legendary Resistance (3/day)", "entries": [ - "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." + "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage plus 9 ({@damage 2d8}) cold damage." ] }, { - "name": "Flail", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage." + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 20 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Cold Breath {@recharge 5}", + "entries": [ + "The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must succeed on a {@dc 21} Constitution saving throw, taking 63 ({@damage 14d8}) cold damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "Rampage" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "B" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "MLW" + "legendary": [ + { + "name": "Detect", + "entries": [ + "The dragon makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Tail Attack", + "entries": [ + "The dragon makes a tail attack." + ] + }, + { + "name": "Wing Attack (Costs 2 Actions)", + "entries": [ + "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 22} Dexterity saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gnollwitchdoctor.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollhuntmaster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2848.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultwhitedragon.webp" } } ] }, - "page": 0, - "damageTagsSpell": [ - "A", - "C", - "F", - "L", - "N", - "O", - "R", - "T" + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/matureadultwhitedragon.png", + "traitTags": [ + "Legendary Resistances" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Gnoll Witch Doctor Token.webp", - "name": "v2 art" - } + "senseTags": [ + "B", + "SD" ], - "attachedItems": [ - "flail|phb" + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" ], - "savingThrowForcedSpell": [ - "charisma", + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "C", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution", "dexterity", "wisdom" ] }, { - "name": "Gnoll Shaman of Yeenoghu", + "name": "Medusa, Greater", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "gnoll" - ] - }, + "type": "monstrosity", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 13, + "ac": 17, "from": [ - "{@item hide armor|phb}" + "natural armor" ] } ], "hp": { - "average": 45, - "formula": "10d8" + "average": 221, + "formula": "21d10 + 105" }, "speed": { - "walk": 30 + "walk": 40, + "climb": 40 + }, + "str": 16, + "dex": 19, + "con": 20, + "int": 14, + "wis": 15, + "cha": 21, + "save": { + "dex": "+10", + "con": "+11", + "wis": "+8", + "cha": "+10" + }, + "skill": { + "deception": "+10", + "insight": "+8", + "perception": "+8", + "stealth": "+10" }, - "str": 14, - "dex": 12, - "con": 11, - "int": 10, - "wis": 16, - "cha": 8, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 17, + "resist": [ + "poison", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } ], - "passive": 13, "languages": [ - "Gnoll" + "Common" ], - "cr": "4", + "cr": "17", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The gnoll is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following druid spells prepared:" + "The medusa is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It has the following sorcerer spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell druidcraft}", + "{@spell chill touch}", + "{@spell minor illusion}", + "{@spell mending}", "{@spell poison spray}", - "{@spell thorn whip}" + "{@spell shape water|XGE}" ] }, "1": { "slots": 4, "spells": [ - "{@spell earth tremor|XGE}", - "{@spell entangle}", + "{@spell shield}", "{@spell thunderwave}" ] }, @@ -48243,201 +48796,257 @@ "slots": 3, "spells": [ "{@spell hold person}", - "{@spell spike growth}" + "{@spell misty step}" ] }, "3": { "slots": 3, "spells": [ - "{@spell conjure animals} (hyenas)", - "{@spell erupting earth|XGE}" + "{@spell counterspell}", + "{@spell fireball}" ] }, "4": { + "slots": 3, + "spells": [ + "{@spell charm monster|XGE}", + "{@spell dimension door}", + "{@spell vitriolic sphere|XGE}" + ] + }, + "5": { "slots": 2, "spells": [ - "{@spell blight}", - "{@spell charm monster|XGE}" + "{@spell cone of cold}", + "{@spell enervation|XGE}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell globe of invulnerability}" ] } }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Rampage", + "name": "Blood of the Serpents", "entries": [ - "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." + "A creature that hits the medusa with a melee attack that deals piercing or slashing damage and is within 5 feet of it takes 5 ({@damage 1d10}) poison damage. Additionally, a swarm of snakes (MM p.338) appears in an unoccupied space within 5 feet of the medusa, and acts as an ally of the medusa." ] }, { - "name": "Yeenoghu's Howl (Recharges after a Short or Long Rest)", + "name": "Petrifying Gaze", "entries": [ - "As a bonus action, the gnoll emits a frenzy-inducing howl. Each gnoll ally that is within 30 feet of it, can hear it, and not already affected by Yeenoghu's Howl gain advantage on melee attack rolls against any creature that doesn't have all its hit points until the start of the gnoll's next turn." + "When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a {@dc 18} Constitution saving throw if the medusa isn't {@condition incapacitated} and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrifed. Otherwise, a creature that fails the save begins to turn to stone and is {@condition restrained}. The {@condition restrained} creature must repeat the saving throw at the end of its next turn, becoming petrifed on a failure or ending the effect on a success. The petrifcation lasts until the creature is freed by the {@spell greater restoration} spell or other magic.", + "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.", + "If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze." + ] + }, + { + "name": "Sorcery Points", + "entries": [ + "The medusa has 12 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + "Heightened Spell: When the medusa casts a spell that forces a creature to make a saving throw to resist the spell's effects, the medusa can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", + "Quickened Spell: When the medusa casts a spell that has a casting time of 1 action, the medusa can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "Subtle Spell: When the medusa casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the medusa fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The medusa makes either three melee attacks - one with its snake hair, one with its scimitar, and one to constrict - or three ranged attacks with its longbow." ] }, { - "name": "Flail", + "name": "Snake Hair", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d4 + 4}) piercing damage plus 21 ({@damage 6d6}) poison damage." ] }, { - "name": "Change Shape (Recharges after a Short or Long Rest)", + "name": "Scimitar", "entries": [ - "The gnoll magically polymorphs into a giant hyena, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) slashing damage." + ] + }, + { + "name": "Constrict", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained}, and the medusa can't constrict another target." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 10} to hit, range 60 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage." ] } ], - "traitTags": [ - "Rampage" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "B" - ], - "spellcastingTags": [ - "CD" - ], - "miscTags": [ - "MW", - "MLW" + "legendary": [ + { + "name": "Attack", + "entries": [ + "The medusa makes a scimitar or longbow attack or uses Constrict." + ] + }, + { + "name": "Force Petrifying Gaze (Costs 2 Actions)", + "entries": [ + "The medusa forces a creature {@condition grappled} and {@condition restrained} by it to meet its gaze. The target must succeed on a {@dc 18} Constitution saving throw or become petrifed (see Petrifying Gaze)." + ] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The medusa casts a spell from its list of prepared spells, using a spell slot as normal." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gnollshamanofyeenoghu.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollshamanofyeenoghu.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/medusagreater.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0064.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0099.webp", "type": "external" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/medusagreater.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Medusa, Greater 2 Token.webp", + "name": "v2 art" + }, + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Medusa, Greater Token.webp", + "name": "v2 art 2" + } + ], + "attachedItems": [ + "longbow|phb", + "scimitar|phb" + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], "actionTags": [ - "Shapechanger" + "Multiattack" ], - "page": 0, - "damageTagsSpell": [ + "languageTags": [ + "C" + ], + "damageTags": [ "B", "I", - "N", "P", + "S" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "I", + "N", + "O", "T" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Gnoll Shaman of Yeenoghu Token.webp", - "name": "v2 art" - } + "spellcastingTags": [ + "CS" ], - "attachedItems": [ - "flail|phb" + "miscTags": [ + "MLW", + "MW", + "RCH", + "RNG", + "RW" + ], + "savingThrowForced": [ + "constitution" ], "savingThrowForcedSpell": [ "constitution", "dexterity", - "strength", "wisdom" ] }, { - "name": "Gnoll Matriarch", + "name": "Megaraptor Skeleton", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "gnoll" - ] - }, + "type": "undead", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ - "{@item chain shirt|phb}" + "natural armor" ] } ], "hp": { - "average": 104, - "formula": "16d8 + 32" + "average": 51, + "formula": "6d10 + 18" }, "speed": { - "walk": 30 + "walk": 50 }, - "str": 18, - "dex": 14, - "con": 15, - "int": 10, + "str": 19, + "dex": 17, + "con": 17, + "int": 1, "wis": 12, - "cha": 12, - "save": { - "str": "+7", - "dex": "+5", - "con": "+5" - }, + "cha": 2, "senses": [ "darkvision 60 ft." ], "passive": 11, - "languages": [ - "Gnoll" + "immune": [ + "poison" ], - "cr": "5", + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "cr": "2", "trait": [ - { - "name": "Pack Tactics", - "entries": [ - "The gnoll has advantage on an attack roll against a creature if at least one of the gnoll's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Packmaster", - "entries": [ - "A allied gnoll that starts its turn within 30 feet of this gnoll and that can see and hear this gnoll gains Pack Tactics until the start of its next turn." - ] - }, { "name": "Pounce", "entries": [ - "If the gnoll moves at least 15 feet straight toward a creature and then hits it with a greataxe attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the gnoll can make one bite attack against it as a bonus action." - ] - }, - { - "name": "Rampage", - "entries": [ - "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." + "If the skeleton moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the skeleton can make one bite attack against it as a bonus action." ] } ], @@ -48445,643 +49054,507 @@ { "name": "Multiattack", "entries": [ - "The gnoll makes three attacks, either with its greataxe or its longbow. She can replace one of those attacks with Battlefeld" + "The skeleton makes three attacks: one with its bite and two with its claws." ] }, - { - "name": "Cunning", - "entries": [] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." - ] - }, - { - "name": "Greataxe", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." - ] - }, - { - "name": "Longbow", - "entries": [ - "{@atk rw} {@hit 5} to hit, range 150/600 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing Damage. ." ] }, { - "name": "Battlefeld Cunning {@recharge 4}", + "name": "Claw", "entries": [ - "Up to two allies within 60 feet of the gnoll that can hear it can use their reactions to make one melee attack each." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage." ] } ], - "traitTags": [ - "Pack Tactics", - "Pounce", - "Rampage" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "B" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gnollmatriarch.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollhuntmaster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2848.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5990.webp", "type": "external" } } ] }, - "page": 0, - "attachedItems": [ - "greataxe|phb", - "longbow|phb" + "traitTags": [ + "Pounce" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" ], "savingThrowForced": [ "strength" ] }, { - "name": "Gnoll Huntmaster", + "name": "Merfolk Priest", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "gnoll" + "merfolk" ] }, "alignment": [ - "C", + "N", "E" ], "ac": [ - { - "ac": 15, - "from": [ - "{@item studded leather armor|phb}" - ] - } + 11 ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 39, + "formula": "7d8 + 7" }, "speed": { - "walk": 30 + "walk": 10, + "swim": 40 }, - "str": 16, - "dex": 16, + "str": 10, + "dex": 13, "con": 12, - "int": 8, - "wis": 12, - "cha": 7, + "int": 11, + "wis": 16, + "cha": 12, "skill": { - "perception": "+3", - "stealth": "+5", - "survival": "+5" + "perception": "+5", + "religion": "+5" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, + "passive": 15, "languages": [ - "Gnoll" + "Aquan", + "Common" ], - "cr": "3", - "trait": [ - { - "name": "Rampage", - "entries": [ - "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." - ] - }, - { - "name": "Go for the Throat", - "entries": [ - "As a bonus action, the gnoll targets one hyena within 30 feet that can see and hear the gnoll. The hyena can use its reaction to move up to half its speed and make one melee attack against a {@condition prone} creature. If the hyena hits, the hit is automatically a critical hit." - ] - }, + "cr": "2", + "spellcasting": [ { - "name": "Slay Foe (1/Turn)", - "entries": [ - "The gnoll deals an extra 9 ({@dice 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The merfolk is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell mending}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bless}", + "{@spell cure wounds}", + "{@spell guiding bolt}", + "{@spell sanctuary}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell aid}", + "{@spell hold person}", + "{@spell lesser restoration}", + "{@spell spiritual weapon}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell beacon of hope}", + "{@spell mass healing word}", + "{@spell revivify}", + "{@spell spirit guardians}" + ] + }, + "4": { + "slots": 1, + "spells": [ + "{@spell control water}" + ] + } + }, + "ability": "wis" + } + ], + "trait": [ { - "name": "Summon Hyenas (Recharges after a Short or Long Rest)", + "name": "Amphibious", "entries": [ - "As a bonus action, the gnoll summons {@dice 1d4 + 1} hyenas. The hyenas appear in unoccupied spaces within 30 feet of the gnoll and acts as its allies. The hyenas act right after the gnoll on the same initiative count and fght until they're destroyed. They disappear when the gnoll dies." + "The merfolk can breathe air and water." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The gnoll makes two attacks, either with its glaive or its longbow. It can replace one of its attacks with hunting bolas." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." - ] - }, - { - "name": "Glaive", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) slashing damage." - ] - }, - { - "name": "Longbow", + "name": "Spear", "entries": [ - "{@atk rw} {@hit 5} to hit, range 150/600 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "{@atk mw,rw} {@hit 2} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d6 + 2}) piercing damage, or 4 ({@damage 1d8}) piercing damage if used with two hands to make a melee attack." ] - }, + } + ], + "reaction": [ { - "name": "Hunting Bolas", + "name": "Divine Boon", "entries": [ - "{@atk rw} {@hit 5} to hit, range 20/60 ft., one creature. {@h}5 ({@damage 1d3 + 3}) bludgeoning damage and the target must succeed on a {@dc 13} Strength saving throw or be {@condition restrained} and knocked {@condition prone}. As an action, the {@condition restrained} creature can make a {@dc 13} Strength check, escaping on a success. The effect ends if the hunting bolas is destroyed. The hunting bolas has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." + "When a creature within 30 feet of the merfolk and is visible to the merfolk hits with a melee attack, the merfolk can expend a spell slot to cause the target's melee attack to magically deal an extra 7 ({@damage 2d6}) radiant damage to a target on a hit. If the merfolk expends a spell slot of 2nd level or higher, the extra damage increases by {@dice 1d6} for each level above 1st." ] } ], - "traitTags": [ - "Rampage" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "S", - "B" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gnollhuntmaster.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollhuntmaster.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merfolkscout.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2848.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0100.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/merfolkscout.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Merfolk Priest Token.webp", + "name": "v2 art" + } + ], "attachedItems": [ - "glaive|phb", - "longbow|phb" + "spear|phb" ], - "savingThrowForced": [ - "strength" + "traitTags": [ + "Amphibious" + ], + "languageTags": [ + "AQ", + "C" + ], + "damageTags": [ + "P", + "R" + ], + "damageTagsSpell": [ + "B", + "N", + "O", + "R" + ], + "spellcastingTags": [ + "CC" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "savingThrowForcedSpell": [ + "strength", + "wisdom" ] }, { - "name": "Gibbering Horror", + "name": "Merfolk Scout", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "aberration", + "type": { + "type": "humanoid", + "tags": [ + "merfolk" + ] + }, "alignment": [ - "N" + "N", + "E" ], "ac": [ - 9 + 13 ], "hp": { - "average": 147, - "formula": "14d10 + 70" + "average": 28, + "formula": "5d8 + 5" }, "speed": { - "walk": 20, - "swim": 20 + "walk": 10, + "swim": 40 }, - "str": 14, - "dex": 8, - "con": 20, - "int": 3, + "str": 10, + "dex": 16, + "con": 12, + "int": 11, "wis": 12, - "cha": 6, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "conditionImmune": [ - "prone" + "cha": 12, + "skill": { + "perception": "+3", + "stealth": "+7" + }, + "passive": 13, + "languages": [ + "Aquan", + "Common" ], - "cr": "6", + "cr": "1", "trait": [ { - "name": "Aberrant Ground", - "entries": [ - "The ground in a 15-foot radius around the horror is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a {@dc 12} Strength saving throw or have its speed reduced to 0 until the start of its next turn." - ] - }, - { - "name": "Gibbering", - "entries": [ - "The horror babbles incoherently while it can see any creature and isn't {@condition incapacitated}. Each creature that starts its turn within 30 feet of the horror and can hear the gibbering must succeed on a {@dc 12} Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a {@dice d8} to determine what it does its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Amphibious", "entries": [ - "The gibbering horror uses Engulf. It then makes two Pseudopod Bite attacks, and if it can, uses its Blinding Spittle." + "The merfolk can breathe air and water." ] }, { - "name": "Pseudopod Bite", + "name": "Lightfooted", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 15 ft., one creature. {@h}15 ({@damage 3d8 + 2}) piercing damage. If the target is Large or smaller, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone} and {@condition grappled} (escape {@dc 12}). Until the grapple ends, the target is {@condition restrained}, and the horror can't use the same pseudopod bite on another target. If the horror starts its turn grappling with a creature, it can use a bonus action to pull that creature within 5 feet of it." + "The merfolk can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." ] }, { - "name": "Blinding Spittle", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The horror spits a chemical glob at a point it can see within 20 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a {@dc 16} Dexterity saving throw or be {@condition blinded} until the end of the horror's next turn." + "The merfolk deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the merfolk that isn't {@condition incapacitated} and the merfolk doesn't have disadvantage on the attack roll." ] - }, + } + ], + "action": [ { - "name": "Engulf", + "name": "Javelin", "entries": [ - "The horror moves up to its speed. While doing so, it can enter Medium or smaller creatures' spaces. Whenever the horror enters a creature's space, the creature must make a {@dc 13} Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the horror. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the horror enters the creature's space, and the creature takes 29 ({@damage 6d8 + 2}) piercing damage and is engulfed. While engulfed, the creature is {@condition blinded}, can't breathe, and {@condition restrained}, and takes 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) acid damage at the start of each of the horror's turns. lf the target is killed by this damage, it is absorbed into the horror. When the horror moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a {@dc 13} Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the horror. The horror can have only up to two Medium or small creatures engulfed at a time." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "A" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gibberinghorror.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gibberinghorror.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0063.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merfolkscout.webp" } } ] }, - "page": 0, - "savingThrowForced": [ - "dexterity", - "strength", - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/merfolkscout.png", + "attachedItems": [ + "javelin|phb" + ], + "traitTags": [ + "Amphibious", + "Sneak Attack" + ], + "languageTags": [ + "AQ", + "C" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Storm Giant Stormguard", + "name": "Merfolk Shaman", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "giant", + "type": { + "type": "humanoid", + "tags": [ + "merfolk" + ] + }, "alignment": [ - "C", - "G" + "N", + "E" ], "ac": [ - { - "ac": 16, - "from": [ - "{@item scale mail|phb}" - ] - } + 11 ], "hp": { - "average": 300, - "formula": "24d12 + 144" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 40 - }, - "str": 29, - "dex": 14, - "con": 22, - "int": 17, - "wis": 18, - "cha": 20, - "save": { - "str": "+15", - "con": "+12", - "wis": "+10", - "cha": "+11" + "walk": 10, + "swim": 40 }, + "str": 10, + "dex": 13, + "con": 14, + "int": 11, + "wis": 16, + "cha": 12, "skill": { - "arcana": "+9", - "athletics": "+15", - "history": "+9", - "perception": "+10" + "perception": "+5", + "religion": "+5" }, - "passive": 20, - "resist": [ - "cold" - ], - "immune": [ - "lightning", - "thunder" - ], + "passive": 15, "languages": [ - "Giant" + "Aquan", + "Common" ], - "cr": "19", + "cr": "2", "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The giant's innate spellcasting ability is Charisma (spell save {@dc 19}). It can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell feather fall}", - "{@spell levitate}", - "{@spell light}" - ], - "daily": { - "3e": [ - "{@spell control weather}", - "{@spell water breathing}" - ] - }, - "ability": "cha" - }, { "name": "Spellcasting", "headerEntries": [ - "The giant is a 13th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 19}, {@hit 11} to hit with spell attacks). It has the following sorcerer spells prepared:" + "The merfolk is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following druid spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell firebolt}", - "{@spell friends}", - "{@spell light}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell shocking grasp}" + "{@spell druidcraft}", + "{@spell frostbite|XGE}", + "{@spell shape water|XGE}", + "{@spell thunderclap|XGE}" ] }, "1": { "slots": 4, "spells": [ - "{@spell command}", - "{@spell thunderwave}", - "{@spell wrathful smite}" + "{@spell healing word}", + "{@spell entangle}", + "{@spell thunderwave}" ] }, "2": { "slots": 3, "spells": [ - "{@spell misty step}", - "{@spell shatter}" + "{@spell healing spirit|XGE}", + "{@spell hold person}" ] }, "3": { "slots": 3, "spells": [ - "{@spell lightning bolt}", - "{@spell thunder step|XGE}" + "{@spell tidal wave|XGE}", + "{@spell wall of water|XGE}" ] }, "4": { - "slots": 3, - "spells": [ - "{@spell ice storm}", - "{@spell storm sphere|XGE}" - ] - }, - "5": { "slots": 2, "spells": [ - "{@spell cone of cold}", - "{@spell control winds|XGE}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell chain lightning}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell whirlwind|XGE}" + "{@spell control water}", + "{@spell watery sphere|XGE}" ] } }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { "name": "Amphibious", "entries": [ - "The giant can breathe air and water." - ] - }, - { - "name": "Heart of the Storm", - "entries": [ - "Whenever the giant casts a spell other than a cantrip that deals lightning or thunder damage, a stormy aura surrounds it. In addition to the spell's effects, creatures of its choice within 10 feet of it take 14 ({@damage 4d6}) lightning or thunder damage (giant' choice)." - ] - }, - { - "name": "Sorcery Points", - "entries": [ - "The giant has 13 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - "Heightened Spell: When the giant casts a spell that forces a creature to make a saving throw to resist the spell's effects, it can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", - "Quickened Spell: When the giant casts a spell that has a casting time of 1 action, it can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "Subtle Spell: When the giant casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components." - ] - }, - { - "name": "Thunderous Smite (1/Turn)", - "entries": [ - "As a bonus action, when the giant hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 1d8} thunder damage to the target and the target must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the end of its next turn. If the giant expends a spell slot of 2nd level or higher, the extra thunder damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8}).(maximum {@dice 5d8})." + "The merfolk can breathe air and water." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The giant makes two greatsword attacks." - ] - }, - { - "name": "Greatsword", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}30 ({@damage 6d6 + 9}) slashing damage." - ] - }, - { - "name": "Rock", + "name": "Spear", "entries": [ - "{@atk rw} {@hit 15} to hit, range 60/240 ft., one target. {@h}35 ({@damage 4d12 + 9}) bludgeoning damage." + "{@atk mw,rw} {@hit 2} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d6 + 2}) piercing damage, or 4 ({@damage 1d8}) piercing damage if used with two hands to make a melee attack." ] }, { - "name": "Lightning Strike {@recharge 5}", + "name": "Change Shape (Recharges after a Short or Long Rest)", "entries": [ - "The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a {@dc 17} Dexterity saving throw, taking 54 ({@damage 12d8}) lightning damage on a failed save, or half as much damage on a successful one." + "The merfolk magically polymorphs into a giant sea horse or giant octopus, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], - "traitTags": [ - "Amphibious" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "S", - "B", - "L", - "T" - ], - "spellcastingTags": [ - "I", - "CS" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "AOE", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/stormgiantstormguard.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stormgiantstormguard.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0062.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merfolkscout.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Storm Giant Stormguard.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0100.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "C", - "L", - "T", - "Y" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/merfolkscout.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Storm Giant Stormguard Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Merfolk Shaman Token.webp", "name": "v2 art" - }, - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Storm Giant Stormguard Token 2.webp", - "name": "v2 art 2" } ], "attachedItems": [ - "greatsword|phb" + "spear|phb" ], - "savingThrowForced": [ - "constitution", - "dexterity" + "traitTags": [ + "Amphibious" + ], + "actionTags": [ + "Shapechanger" + ], + "languageTags": [ + "AQ", + "C" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "B", + "C", + "T" + ], + "spellcastingTags": [ + "CD" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ], "savingThrowForcedSpell": [ "constitution", @@ -49091,128 +49564,69 @@ ] }, { - "name": "Stone Giant Earth Shaman", + "name": "Merrow Champion", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "giant", + "type": "monstrosity", "alignment": [ - "N" + "C", + "E" ], "ac": [ { - "ac": 17, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 158, - "formula": "15d12 + 75" + "average": 143, + "formula": "15d10 + 60" }, "speed": { - "walk": 40 - }, - "str": 24, - "dex": 15, - "con": 20, - "int": 11, - "wis": 16, - "cha": 10, - "save": { - "dex": "+6", - "con": "+9", - "wis": "+7" + "walk": 10, + "swim": 40 }, + "str": 20, + "dex": 10, + "con": 18, + "int": 8, + "wis": 10, + "cha": 9, "skill": { - "athletics": "+11", - "perception": "+7" + "athletics": "+8", + "perception": "+3" }, - "passive": 17, - "languages": [ - "Giant" + "senses": [ + "darkvision 60 ft." ], - "cr": "9", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The giant is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following druid spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell druidcraft}", - "{@spell guidance}", - "{@spell mending}", - "{@spell produce flame}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell healing word}", - "{@spell jump}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell beast sense}", - "{@spell heat metal}", - "{@spell spike growth}", - "{@spell spider climb}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell erupting earth|XGE}", - "{@spell dispel magic}", - "{@spell lightning bolt}", - "{@spell meld into stone}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell confusion}", - "{@spell stone shape}", - "{@spell stone skin}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell passwall}", - "{@spell transmute rock|XGE}", - "{@spell wall of stone}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell bones of the earth|XGE}" - ] - } - }, - "ability": "wis" - } + "passive": 13, + "languages": [ + "Aquan", + "Common" ], + "cr": "7", "trait": [ { - "name": "Aura of Earth", + "name": "Amphibious", "entries": [ - "A creature that starts its turn within 5 feet of the giant must make a {@dc 17} Constitution saving throw or be {@condition blinded} until the end of the stone giant's next turn by the dirt and soil that swirls constantly around the stone giant. Stone giants and creatures native to the elemental plane of earth are immune to this effect." + "The merrow can breathe air and water." ] }, { - "name": "Stone Camouflage", + "name": "Indomitable (2/Day)", "entries": [ - "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + "The merrow rerolls a failed saving throw. It must use the new roll." + ] + }, + { + "name": "Second Wind (Recharges after a Short or Long Rest)", + "entries": [ + "As a bonus action, the merrow can regain 15 hit points." ] } ], @@ -49220,477 +49634,545 @@ { "name": "Multiattack", "entries": [ - "The giant makes two maul attacks." + "The merrow makes three attacks: one with its bite and one with its claws or harpoon, and one with its tail." ] }, { - "name": "Greataxe", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) bludgeoning damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." ] }, { - "name": "Rock", + "name": "Claws", "entries": [ - "{@atk rw} {@hit 11} to hit, range 60/240 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or be {@condition poisoned} for 1 minute. The target is also {@condition paralyzed} while {@condition poisoned} in this way. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] - } - ], - "reaction": [ + }, { - "name": "Rock Catching", + "name": "Tail", "entries": [ - "If a rock or similar object is hurled at the giant, the giant can , with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it." + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage." + ] + }, + { + "name": "Harpoon", + "entries": [ + "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}11 ({@damage 2d6 + 5}) piercing damage plus 10 ({@damage 3d6}) poison damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow." ] } ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "B" - ], - "spellcastingTags": [ - "CD" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/stonegiantearthshaman.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stonegiantearthshaman.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merrowchampion.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0061.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0101.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "F", - "L", - "P", - "T" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/merrowchampion.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Stone Giant Earth Shaman Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Merrow Champion Token.webp", "name": "v2 art" } ], - "attachedItems": [ - "greataxe|phb" + "traitTags": [ + "Amphibious" ], - "savingThrowForced": [ - "constitution", - "dexterity", - "strength" + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength", - "wisdom" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ", + "C" + ], + "damageTags": [ + "B", + "I", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Hill Giant Witch Doctor", + "name": "Merrow Shaman", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "giant", + "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 147, - "formula": "14d12 + 56" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 40 + "walk": 10, + "swim": 40 }, - "str": 21, - "dex": 8, - "con": 19, - "int": 5, - "wis": 14, - "cha": 6, + "str": 18, + "dex": 10, + "con": 16, + "int": 8, + "wis": 16, + "cha": 9, "skill": { - "perception": "+5" + "perception": "+4", + "religion": "+4" }, - "passive": 15, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, "languages": [ - "Giant" + "Aquan", + "Common" ], - "cr": "9", + "cr": "5", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The giant is an 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" + "The merrow is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following druid spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell resistance}", - "{@spell sacred flame}", - "{@spell thaumaturgy}" + "{@spell druidcraft}", + "{@spell poison spray}", + "{@spell shape water|XGE}", + "{@spell thunderclap|XGE}" ] }, "1": { "slots": 4, "spells": [ "{@spell bane}", - "{@spell divine favor}", - "{@spell healing word}", - "{@spell shield of faith}" + "{@spell entangle}", + "{@spell thunderwave}" ] }, "2": { "slots": 3, "spells": [ - "{@spell augury}", + "{@spell blindness/deafness}", "{@spell hold person}", - "{@spell silence}", - "{@spell magic weapon}" + "{@spell moonbeam}" ] }, "3": { "slots": 3, "spells": [ - "{@spell dispel magic}", - "{@spell glyph of warding}", - "{@spell revivify}" + "{@spell call lightning}", + "{@spell tidal wave|XGE}", + "{@spell wall of water|XGE}" ] }, "4": { - "slots": 3, - "spells": [ - "{@spell banishment}", - "{@spell freedom of movement}", - "{@spell stoneskin}" - ] - }, - "5": { - "slots": 1, + "slots": 2, "spells": [ - "{@spell flame strike}", - "{@spell mass cure wounds}", - "{@spell hold monster}" + "{@spell control water}", + "{@spell watery sphere|XGE}" ] } }, "ability": "wis" } ], + "trait": [ + { + "name": "Amphibious", + "entries": [ + "The merrow can breathe air and water." + ] + } + ], "action": [ { "name": "Multiattack", "entries": [ - "The giant makes two greatclub attacks." + "The merrow makes two attacks: one with its bite and one with its claws or harpoon." ] }, { - "name": "Greatclub", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 5}) bludgeoning damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] - } - ], - "reaction": [ + }, { - "name": "Grolantor's Glare", + "name": "Claws", "entries": [ - "When a creature attacks the giant, and the attacker is within 30 feet and visible to the giant, the attacker must succeed on a {@dc 14} Wisdom saving throw. On a failed save, the attacker is {@condition frightened} until the end of the giant's next turn." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage." + ] + }, + { + "name": "Harpoon", + "entries": [ + "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 7 ({@damage 2d6}) lightning damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow." + ] + }, + { + "name": "Change Shape (Recharges after a Short or Long Rest)", + "entries": [ + "The merrow magically polymorphs into a hunter shark, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], - "actionTags": [ - "Multiattack" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merrowchampion.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0101.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/merrowchampion.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Merrow Shaman Token.webp", + "name": "v2 art" + } ], - "languageTags": [ - "GI" + "traitTags": [ + "Amphibious" ], - "damageTags": [ - "B" + "senseTags": [ + "D" ], - "spellcastingTags": [ - "CC" + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "AQ", + "C" ], - "miscTags": [ - "MW", - "RCH", - "MLW" + "damageTags": [ + "L", + "P", + "S" ], - "page": 0, "damageTagsSpell": [ - "A", - "C", - "F", + "B", + "I", "L", "R", "T" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Hill Giant Witch Doctor Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2747.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Hill Giant Witch Doctor.webp" - } - } - ] - }, - "attachedItems": [ - "greatclub|phb" + "spellcastingTags": [ + "CD" ], - "savingThrowForced": [ - "wisdom" + "miscTags": [ + "MW", + "RW" ], "savingThrowForcedSpell": [ "charisma", + "constitution", "dexterity", + "strength", "wisdom" ] }, { - "name": "Hill Giant Chieftain", + "name": "Mimic, Enormous", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], - "type": "giant", + "type": { + "type": "monstrosity", + "tags": [ + "shapechanger" + ] + }, "alignment": [ - "C", - "E" + "N" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 14 ], "hp": { - "average": 183, - "formula": "16d12 + 80" + "average": 225, + "formula": "18d12 + 108" }, "speed": { - "walk": 40 + "walk": 25 }, - "str": 23, - "dex": 8, - "con": 21, + "str": 25, + "dex": 12, + "con": 23, "int": 7, - "wis": 11, + "wis": 15, "cha": 8, "skill": { - "perception": "+5" + "stealth": "+11" }, - "passive": 15, - "languages": [ - "Giant" + "senses": [ + "darkvision 60 ft." ], - "cr": "11", + "passive": 12, + "immune": [ + "acid" + ], + "conditionImmune": [ + "prone" + ], + "cr": "13", "trait": [ { - "name": "Overbearing", + "name": "Shapechanger", "entries": [ - "As a bonus action, the giant can make a kick attack against a creature that is Medium or smaller." + "The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn 't transformed. It reverts to its true form if it dies." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Adhesive (Object Form Only)", "entries": [ - "The giant makes two melee attacks." + "The mimic adheres to anything that touches it. A creature adhered to the mimic is also {@condition grappled} by it (escape {@dc 17}). Ability checks made to escape this grapple have disadvantaged." ] }, { - "name": "Greatclub", + "name": "Ambusher", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." + "The mimic has advantage on attack rolls against any creature it has surprised." ] }, { - "name": "Rock", + "name": "False Appearance (Object Form Only)", "entries": [ - "{@atk rw} {@hit 10} to hit, reach 60/240 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage." + "While the mimic remains motionless, it is indistinguishable from an ordinary object." ] }, { - "name": "Kick", + "name": "Grappler", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one Medium or smaller creature. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage and the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." + "The mimic has advantage on attack rolls against any creature {@condition grappled} by it." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The mimic makes four attacks: two with its pseudopods and one with its bite or acid spit." ] }, { - "name": "Battle Cry (1/Day)", + "name": "Pseudopod", "entries": [ - "Each creature of the giant's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the giant's next turn. The giant can then make one attack as a bonus action." + "{@atk mw} {@hit 12} to hit, reach 5 ft. one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait." ] - } - ], - "legendary": [ + }, { - "name": "Move", + "name": "Bite", "entries": [ - "The giant moves up to half its speed." + "{@atk mw} {@hit 12} to hit, reach 5 ft. one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage plus 13 ({@damage 3d8}) acid damage, and if the target is Medium or smaller, it is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the mimic can bite only the {@condition grappled} creature and has advantage on attack rolls to do so." ] }, { - "name": "Greatclub (Costs 2 Actions)", + "name": "Acid Spit", "entries": [ - "The giant makes a greatclub attack." + "{@atk rs} {@hit 7} to hit, range 60 ft., one target. {@h}27 ({@damage 6d8}) acid damage." ] }, { - "name": "Bark Command (Costs 3 Actions)", + "name": "Swallow", "entries": [ - "The giant targets up to two allies it can see within 30 feet of it. If the target can see and hear the giant, the target can make one weapon attack as a reaction but has disadvantage on the attack roll." + "The mimic makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the mimic, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the mimic's turns. A mimic can have only up to one Medium or two Small creatures swallowed at a time.", + "If the mimic takes 30 damage or more on a single turn from the swallowed creature, the mimic must succeed on a {@dc 16} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the mimic. If the mimic dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}." ] } ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hillgiantchieftain.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hillgiantchieftain.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mimicenormous.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2747.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0102.webp", "type": "external" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Hill Giant Chieftain.webp" - } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mimicenormous.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Hill Giant Chieftain Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Mimic, Enormous Token.webp", "name": "v2 art" } ], - "attachedItems": [ - "greatclub|phb" + "traitTags": [ + "Ambusher", + "False Appearance", + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "MW" ], "savingThrowForced": [ - "strength" + "constitution" ] }, { - "name": "Hill Giant Berserker", + "name": "Mind Flayer Assassin", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "giant", + "type": "aberration", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 138, - "formula": "12d12 + 60" + "average": 71, + "formula": "13d8 + 13" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 11, + "dex": 17, + "con": 12, + "int": 19, + "wis": 15, + "cha": 15, + "save": { + "dex": "+6", + "int": "+7", + "wis": "+5" }, - "str": 23, - "dex": 8, - "con": 21, - "int": 5, - "wis": 9, - "cha": 6, "skill": { - "perception": "+2" + "deception": "+7", + "insight": "+7", + "investigation": "+7", + "perception": "+8", + "persuasion": "+7", + "stealth": "+9" }, - "passive": 12, + "senses": [ + "darkvision 120 ft." + ], + "passive": 19, "languages": [ - "Giant" + "Deep Speech", + "Undercommon", + "telepathy 120 ft." + ], + "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting (Psionics)", + "headerEntries": [ + "The mind flayer's innate spellcasting ability is Intelligence (spell save {@dc 16}). The mind flayer can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell detect thoughts}", + "{@spell levitate}" + ], + "daily": { + "1": [ + "{@spell dominate monster}", + "{@spell plane shift} (self only)" + ] + }, + "ability": "int" + } ], - "cr": "7", "trait": [ { - "name": "Reckless", + "name": "Magic Resistance", "entries": [ - "At the start of its turn, the giant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "The mind flayer has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Assassinate", + "entries": [ + "During its first turn, the mind flayer has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the mind flayer scores against a surprised creature is a critical hit." + ] + }, + { + "name": "Soul Knives", + "entries": [ + "As a bonus action, the mind flayer can create scintillating knives of energy that project from both of its fists. It can't hold anything in its hands while manifesting these blades. It can dismiss them as a bonus action." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The mind flayer deals an extra 10 ({@dice 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the mind flayer that isn't {@condition incapacitated} and the mind flayer doesn't have disadvantage on the attack roll." ] } ], @@ -49698,1023 +50180,895 @@ { "name": "Multiattack", "entries": [ - "The giant makes two greatclub attacks. It can use its Cleaving Swing in place of one of its greatclub attacks" + "The mind flayer makes three attacks: one with its tentacles and two with its soul knives." ] }, { - "name": "Greatclub", + "name": "Soul Knife", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) psychic damage, and the target can't take reactions until the end of the mind flayer's next turn." ] }, { - "name": "Rock", + "name": "Tentacles", "entries": [ - "{@atk rw} {@hit 9} to hit, reach 60/240 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}5 ({@damage 2d10 + 4}) psychic damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}) and must succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until this grapple ends." ] }, { - "name": "Cleaving Swing {@recharge 5}", + "name": "Extract Brain", "entries": [ - "The giant swings its greatclub, and every creature within 10 feet of it must succeed on a {@dc 17} Dexterity saving throw. On a failed saving throw, a creature takes 19 ({@damage 3d8 + 6}) bludgeoning damage. On a successful save, the creature takes half as much damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the mind flayer. {@h}55 ({@damage 10d10}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 15}). If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain." + ] + }, + { + "name": "Mind Blast {@recharge 5}", + "entries": [ + "The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 16} Intelligence saving throw or take 22 ({@damage 4d8 + 4}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "traitTags": [ - "Reckless" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hillgiantberserker.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hillgiantberserker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mindflayerassassin.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2747.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0103.webp", "type": "external" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Hill Giant Berserker.webp" - } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Hill Giant Berserker Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mindflayerassassin.png", + "traitTags": [ + "Magic Resistance", + "Sneak Attack" ], - "attachedItems": [ - "greatclub|phb" + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "DS", + "TP", + "U" + ], + "damageTags": [ + "P", + "Y" + ], + "spellcastingTags": [ + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW" ], "savingThrowForced": [ - "dexterity" + "intelligence" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" ] }, { - "name": "Frost Giant Frostmaiden", + "name": "Mind Flayer Sorcerer", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "giant", + "type": "aberration", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ - "natural armor" + "{@item breastplate|phb}" ] } ], "hp": { - "average": 173, - "formula": "15d12 + 75" + "average": 77, + "formula": "14d8 + 14" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 23, - "dex": 9, - "con": 21, - "int": 12, - "wis": 16, - "cha": 14, + "str": 11, + "dex": 12, + "con": 12, + "int": 19, + "wis": 15, + "cha": 19, "save": { - "con": "+10", - "wis": "+7", - "cha": "+6" + "int": "+8", + "wis": "+6", + "cha": "+8" }, "skill": { - "athletics": "+11", - "perception": "+4" + "arcana": "+8", + "deception": "+8", + "insight": "+6", + "perception": "+6", + "persuasion": "+8", + "stealth": "+5" }, - "passive": 14, - "immune": [ - "cold" + "senses": [ + "darkvision 120 ft." ], + "passive": 16, "languages": [ - "Giant" + "Deep Speech", + "Undercommon", + "telepathy 120 ft." ], - "cr": "11", + "cr": "9", "spellcasting": [ + { + "name": "Innate Spellcasting (Psionics)", + "headerEntries": [ + "The mind flayer's innate spellcasting ability is Intelligence (spell save {@dc 16}). The mind flayer can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell detect thoughts}", + "{@spell levitate}" + ], + "daily": { + "1": [ + "{@spell dominate monster}", + "{@spell plane shift} (self only)" + ] + }, + "ability": "int" + }, { "name": "Spellcasting", "headerEntries": [ - "The frostmaiden is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" + "The mind flayer is an 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following sorcerer spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell guidance}", - "{@spell mending}", - "{@spell resistance}", - "{@spell toll the dead|XGE}", - "{@spell thaumaturgy}" + "{@spell blade ward}", + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell ray of frost}", + "{@spell shocking grasp}" ] }, "1": { "slots": 4, "spells": [ - "{@spell armor of Agathys}", - "{@spell fog cloud}", - "{@spell guiding bolt}", - "{@spell inflict wounds}" + "{@spell shield}", + "{@spell thunderwave}" ] }, "2": { "slots": 3, "spells": [ - "{@spell gust of wind}", - "{@spell hold person}", - "{@spell Snilloc's snowball swarm|XGE}" + "{@spell blur}", + "{@spell ray of enfeeblement}" ] }, "3": { "slots": 3, "spells": [ - "{@spell animate dead}", - "{@spell bestow curse}", - "{@spell gaseous form}", - "{@spell sleet storm}" + "{@spell catnap|XGE}", + "{@spell counterspell}", + "{@spell lightning bolt}" ] }, "4": { "slots": 3, "spells": [ - "{@spell banishment}", - "{@spell control water}", - "{@spell ice storm}" + "{@spell greater invisibility}", + "{@spell vitriolic sphere|XGE}" ] }, "5": { "slots": 2, "spells": [ "{@spell cone of cold}", - "{@spell contagion}", - "{@spell control winds|XGE}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell harm}", - "{@spell heroes' feast}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell etherealness}", - "{@spell symbol}" + "{@spell dominate person}" ] } }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Aura of Chilling Frost", + "name": "Magic Resistance", "entries": [ - "A creature that starts its turn within 10 feet of the giant takes 7 ({@damage 2d6}) cold damage and can't use reactions until the end of the giant's next turn." + "The mind flayer has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Auril's Kiss", + "name": "Sorcery Points", "entries": [ - "As a bonus action, when the frostmaiden hits a creature with a weapon attack, it can expend a spell slot to deal an extra {@damage 1d8} frost damage to the target, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition restrained} until the end of its next turn. If the frostmaiden expends a spell slot of 2nd level or higher, the extra frost damage increases by {@dice 1d8} for each level above 1st (maximum 5d8)." + "The mind flayer has 10 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + "Heightened Spell: When the mind flayer casts a spell that forces a creature to make a saving throw to resist the spell's effects, it can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", + "Quickened Spell: When the mind flayer casts a spell that has a casting time of 1 action, the mind flayer can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "Subtle Spell: When the mind flayer casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components." ] } ], "action": [ { - "name": "Multiattack", + "name": "Tentacles", "entries": [ - "The giant makes two greataxe attacks." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}5 ({@damage 2d10 + 4}) psychic damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}) and must succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until this grapple ends." ] }, { - "name": "Greataxe", + "name": "Extract Brain", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}25 ({@damage 3d12 + 6}) slashing damage plus 7 ({@damage 2d6}) cold damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the mind flayer. {@h}55 ({@damage 10d10}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 15}). If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain." + ] + }, + { + "name": "Mind Blast {@recharge 5}", + "entries": [ + "The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 16} Intelligence saving throw or take 22 ({@damage 4d8 + 4}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "S", - "C" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/frostgiantfrostmaiden.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/frostgiantjarl.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2741.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giants.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mindflayersorcerer.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giant Priest of Auril.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0103.webp", "type": "external" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giant Priest of Auril.webp" - } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mindflayersorcerer.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Tentacles" + ], + "languageTags": [ + "DS", + "TP", + "U" + ], + "damageTags": [ + "P", + "Y" + ], "damageTagsSpell": [ - "B", + "A", "C", - "N", - "O", - "R" + "L", + "T" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Frost Giant Priest of Auril Token.webp", - "name": "v2 art" - } + "spellcastingTags": [ + "CS", + "I", + "P" ], - "attachedItems": [ - "greataxe|phb" + "miscTags": [ + "AOE", + "MW" ], "savingThrowForced": [ - "constitution" + "intelligence" ], "savingThrowForcedSpell": [ "charisma", "constitution", "dexterity", - "intelligence", - "strength", "wisdom" ] }, { - "name": "Frost Giant Jarl", + "name": "Mind Flayer Warlock", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "giant", + "type": "aberration", "alignment": [ - "C", + "L", "E" ], "ac": [ { "ac": 15, "from": [ - "patchwork armor" + "{@item breastplate|phb}" ] } ], "hp": { - "average": 200, - "formula": "16d12 + 96" + "average": 98, + "formula": "15d8 + 30" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 25, - "dex": 9, - "con": 23, - "int": 10, - "wis": 12, - "cha": 14, + "str": 11, + "dex": 12, + "con": 14, + "int": 19, + "wis": 17, + "cha": 19, "save": { - "con": "+11", - "wis": "+6", - "cha": "+7" + "int": "+8", + "wis": "+7", + "cha": "+8" }, "skill": { - "athletics": "+12", - "perception": "+6" + "arcana": "+8", + "deception": "+8", + "insight": "+7", + "perception": "+7", + "persuasion": "+8", + "stealth": "+5" }, - "passive": 16, - "immune": [ - "cold" + "senses": [ + "darkvision 120 ft." ], + "passive": 17, "languages": [ - "Giant" - ], - "cr": "14", - "trait": [ - { - "name": "Overbearing", - "entries": [ - "As a bonus action, the giant can make a kick attack against a creature that is Medium or smaller." - ] - } + "Deep Speech", + "Undercommon", + "telepathy 120 ft." ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The giant makes two melee attacks." - ] - }, - { - "name": "Greataxe", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) slashing damage plus 7 ({@damage 2d6}) cold damage." - ] - }, + "cr": "9", + "spellcasting": [ { - "name": "Rock", - "entries": [ - "{@atk rw} {@hit 11} to hit, reach 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." - ] + "name": "Innate Spellcasting (Psionics)", + "headerEntries": [ + "The mind flayer's innate spellcasting ability is Intelligence (spell save {@dc 16}). The mind flayer can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell detect thoughts}", + "{@spell levitate}" + ], + "daily": { + "1": [ + "{@spell dominate monster}", + "{@spell plane shift} (self only)" + ] + }, + "ability": "int" }, { - "name": "Kick", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one Medium or smaller creature. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage and the target must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The mind flayer is an 15th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + ], + "daily": { + "1e": [ + "{@spell circle of death}", + "{@spell maddening darkness|XGE}", + "{@spell power word pain|XGE}" + ] + }, + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell guidance}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}", + "{@spell shocking grasp}" + ] + }, + "5": { + "lower": 1, + "slots": 4, + "spells": [ + "{@spell armor of Agathys}", + "{@spell arms of Hadar}", + "{@spell crown of madness}", + "{@spell clairvoyance}", + "{@spell contact other plane}", + "{@spell detect thoughts}", + "{@spell dimension door}", + "{@spell dissonant whispers}", + "{@spell dominate beast}", + "{@spell telekinesis}", + "{@spell vampiric touch}" + ] + } + }, + "ability": "cha" + } + ], + "trait": [ { - "name": "Battle Cry (1/Day)", + "name": "Magic Resistance", "entries": [ - "Each creature of the giant's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the giant's next turn. The giant can then make one attack as a bonus action." + "The mind flayer has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Cleaving Swing {@recharge 5}", + "name": "Whispering Aura", "entries": [ - "The giant swings its greataxe, and every creature within 10 feet of it must succeed on a {@dc 19} Dexterity saving throw. On a failed saving throw, a creature takes 26 ({@damage 3d12 + 7}) slashing damage. On a successful save, the creature takes half as much damage." + "At the start of each of the mind flayer's turns, each creature of its choice within 5 feet of it must succeed on a {@dc 16} Wisdom saving throw or take 14 ({@damage 4d6}) psychic damage, provided that the mind flayer isn't {@condition incapacitated}." ] } ], - "legendary": [ + "action": [ { - "name": "Move", + "name": "Tentacles", "entries": [ - "The giant moves up to half its speed." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}5 ({@damage 2d10 + 4}) psychic damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}) and must succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until this grapple ends." ] }, { - "name": "Direct Ally (Costs 2 Actions)", + "name": "Extract Brain", "entries": [ - "The giant targets one ally it can see within 30 feet of it. If the target can see and hear the giant, the target can move up to half its speed and make one weapon attack as a reaction." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the mind flayer. {@h}55 ({@damage 10d10}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 15}). If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain." ] }, { - "name": "Greataxe (Costs 2 Actions)", + "name": "Mind Blast {@recharge 5}", "entries": [ - "The giant makes a greataxe attack." + "The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 16} Intelligence saving throw or take 22 ({@damage 4d8 + 4}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "S", - "C", - "B" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/frostgiantjarl.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/frostgiantjarl.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2741.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giants.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mindflayerwarlock.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giant Jarl.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0103.webp", "type": "external" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giant Jarl.webp" - } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Frost Giant Jarl Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mindflayerwarlock.png", + "traitTags": [ + "Magic Resistance" ], - "attachedItems": [ - "greataxe|phb" + "senseTags": [ + "SD" + ], + "actionTags": [ + "Tentacles" + ], + "languageTags": [ + "DS", + "TP", + "U" + ], + "damageTags": [ + "P", + "Y" + ], + "damageTagsSpell": [ + "C", + "L", + "N", + "O", + "Y" + ], + "spellcastingTags": [ + "CL", + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW" ], "savingThrowForced": [ - "dexterity", - "strength" + "intelligence", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "intelligence", + "strength", + "wisdom" ] }, { - "name": "Frost Giant Skald", + "name": "Mind Flayer Wight", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "giant", + "type": "undead", "alignment": [ - "C", + "N", "E" ], "ac": [ - { - "ac": 15, - "from": [ - "patchwork armor" - ] - } + 15 ], "hp": { - "average": 175, - "formula": "14d12 + 84" + "average": 98, + "formula": "13d8 + 39" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 25, - "dex": 9, - "con": 23, - "int": 9, - "wis": 10, - "cha": 14, + "str": 14, + "dex": 14, + "con": 16, + "int": 17, + "wis": 17, + "cha": 17, "save": { - "con": "+10", - "wis": "+4", - "cha": "+5" + "int": "+7", + "wis": "+7", + "cha": "+7" }, "skill": { - "athletics": "+11", - "perception": "+4" + "perception": "+8", + "stealth": "+7" }, - "passive": 14, + "senses": [ + "darkvision 120 ft." + ], + "passive": 16, + "resist": [ + "necrotic", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't silvered" + } + ], "immune": [ - "cold" + "poison" ], "languages": [ - "Giant" + "Deep Speech", + "Undercommon", + "telepathy 120 ft." ], - "cr": "10", + "cr": "9", "spellcasting": [ { - "name": "Spellcasting", + "name": "Innate Spellcasting (Psionics)", "headerEntries": [ - "The giant is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}). It has the following bard spells prepared:" + "The wight's innate spellcasting ability is Intelligence (spell save {@dc 15}). It can innately cast the following spells, requiring no components:" ], - "spells": { - "0": { - "spells": [ - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell vicious mockery}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell dissonant whispers}", - "{@spell healing word}", - "{@spell heroism}", - "{@spell longstrider}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blur}", - "{@spell hold person}", - "{@spell shatter}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell catnap|XGE}", - "{@spell fear}", - "{@spell haste}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell confusion}", - "{@spell freedom of movement}" - ] - }, - "5": { - "slots": 1, - "spells": [ - "{@spell mass cure wounds}" - ] - } + "will": [ + "{@spell detect thoughts}", + "{@spell levitate}" + ], + "daily": { + "1e": [ + "{@spell dominate monster}", + "{@spell plane shift} (self only)" + ] }, - "ability": "cha" + "ability": "int" } ], "trait": [ { - "name": "Reckless", + "name": "Life Draining Touch", + "entries": [ + "When a creature is hit by a wight's melee attack, it must succeed on a {@dc 14} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time." + ] + }, + { + "name": "Magic Resistance", "entries": [ - "At the start of its turn, the giant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "The wight has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Inspiring Strike (1/Day)", + "name": "Sunlight Sensitivity", "entries": [ - "As a bonus action, when the giant hits a creature with a weapon attack, the giant can target up to two allies it can see within 30 feet of it. If the target can see and hear the giant, the target can move up to half its speed and make one weapon attack as a reaction." + "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { - "name": "Multiattack", + "name": "Tentacles", "entries": [ - "The giant makes two greataxe attacks." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}15 ({@damage 2d10 + 4}) psychic damage plus 7 ({@damage 2d6}) necrotic damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}) and must succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until this grapple ends." ] }, { - "name": "Greataxe", + "name": "Extract Brain", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the wight. {@h}55 ({@damage 10d10}) piercing damage plus 3 ({@damage 1d6}) necrotic damage. If this damage reduces the target to 0 hit points, the wight kills the target by extracting and devouring its brain." ] }, { - "name": "Rock", - "entries": [ - "{@atk rw} {@hit 11} to hit, reach 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." - ] - } - ], - "reaction": [ - { - "name": "Distracting Taunt (3/Day)", + "name": "Mind Blast {@recharge 5}", "entries": [ - "The giant magically imposes disadvantage to a creature's attack roll, ability check, or saving throw. To do so, the creature must be within 30 feet of the giant and must be visible and be able to hear to the giant." + "The wight magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 15} Intelligence saving throw or take 21 ({@damage 4d8 + 3}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "traitTags": [ - "Reckless" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "S", - "B" - ], - "spellcastingTags": [ - "CB" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/frostgiantskald.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/frostgiantjarl.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2741.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giants.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mindflayerwight.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giant Skald.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6671.webp", "type": "external" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giant Skald.webp" - } } ] }, - "page": 0, - "damageTagsSpell": [ - "T", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mindflayerwight.png", + "traitTags": [ + "Magic Resistance", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Tentacles" + ], + "languageTags": [ + "DS", + "TP", + "U" + ], + "damageTags": [ + "N", + "P", "Y" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Frost Giant Skald Token.webp", - "name": "v2 art" - } + "spellcastingTags": [ + "I", + "P" ], - "attachedItems": [ - "greataxe|phb" + "miscTags": [ + "AOE", + "HPR", + "MW" + ], + "savingThrowForced": [ + "constitution", + "intelligence" ], "savingThrowForcedSpell": [ + "charisma", "constitution", "wisdom" ] }, { - "name": "Fire Giant Forgecaller", + "name": "Mindmantle", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "S" ], - "type": "giant", + "type": "monstrosity", "alignment": [ - "L", - "E" + "U" ], "ac": [ { - "ac": 18, + "ac": 11, "from": [ - "{@item plate armor|phb}" + "natural armor" ] } ], "hp": { - "average": 200, - "formula": "16d12 + 96" + "average": 32, + "formula": "7d6 + 7" }, "speed": { - "walk": 30 - }, - "str": 25, - "dex": 9, - "con": 23, - "int": 12, - "wis": 17, - "cha": 14, - "save": { - "dex": "+3", - "con": "+10", - "cha": "+6" + "walk": 10, + "fly": 30 }, + "str": 16, + "dex": 12, + "con": 13, + "int": 4, + "wis": 14, + "cha": 7, "skill": { - "athletics": "+11", - "perception": "+6" + "stealth": "+3" }, - "passive": 16, - "immune": [ - "fire" - ], - "languages": [ - "Giant" - ], - "cr": "13", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The giant is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell produce flame}", - "{@spell sacred flame}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell divine favor}", - "{@spell healing word}", - "{@spell shield of faith}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell heat metal}", - "{@spell silence}", - "{@spell magic weapon}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell glyph of warding}", - "{@spell revivify}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell freedom of movement}", - "{@spell stoneskin}", - "{@spell wall of fire}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell flame strike}", - "{@spell mass cure wounds}", - "{@spell hold monster}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell heroes' feast}", - "{@spell investiture of flame}" - ] - } - }, - "ability": "wis" - } + "senses": [ + "blindsight 60 ft." ], + "passive": 10, + "cr": "2", "trait": [ { - "name": "Surtur's Gift", + "name": "Damage Transfer", "entries": [ - "As a bonus action, the giant targets one ally it can see within 30 feet of it. Until the end of the target's next turn, it gains an extra {@damage 2d6} fire damage to its weapon damage rolls." + "While attached to a creature, the mindmantle takes only half the damage dealt to it (rounded down) and that creature takes the other half." + ] + }, + { + "name": "Echolocation", + "entries": [ + "The mindmantle can't use its {@sense blindsight} while {@condition deafened}." + ] + }, + { + "name": "False Appearance", + "entries": [ + "While the mindmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite." ] } ], "action": [ { - "name": "Multiattack", + "name": "Crush", "entries": [ - "The giant makes two maul attacks." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, and the mindmantle attaches to the target. If the target is Medium or smaller and the mindmantle has advantage on the attack roll, it attaches by engulfng the target's head, and the target is also {@condition blinded} and unable to breathe while the mindmantle is attached in this way.", + "While attached to the target, the mindmantle can attack no other creature except the target but has advantage on its attack rolls. The mindmantle's speed also becomes 0, it can't beneft from any bonus to its speed, and it moves with the target.", + "A creature can detach the mindmantle by making a successful {@dc 13} Strength check as an action. On its turn, the mindmantle can detach itself from the target by using 5 feet of movement." ] }, { - "name": "Maul", + "name": "Darkness Aura (3/Day)", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}28 ({@damage 6d6 + 7}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage." + "A 15-foot radius of magical darkness extends out from the mindmantle, moves with it, and spreads around corners. The darkness lasts as long as the mindmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). {@sense Darkvision} can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled." ] }, { - "name": "Wrath of Surtur {@recharge 5}", + "name": "Madness", "entries": [ - "Searing flames surge from the giant and incinerate those around it. Each creature within 20 feet of the giant that is not immune to fire must succeed on a {@dc 16} Dexterity saving throw. On a failed save, the target takes 42 ({@damage 12d6}) fire damage and gains vulnerability to fire until the end of the giant's next turn, or half as much damage and does not gain vulnerability to fire on a successful one." + "A target the mindmantle is attached to must succeed on a {@dc 12} Wisdom saving throw with disadvantage on the roll or be magically {@condition charmed} by the mindmantle until the mindmantle dies, is {@condition incapacitated}, or is detached from the target. While the target is {@condition charmed} in this way, it can telepathically see through the mindmantle's eyes.", + "The {@condition charmed} target is under the mindmantle's control and the mindmantle and the target can communicate telepathically. The mindmantle can choose to loosen its grip on the target's head so that the target can breathe.", + "On each of its turns, the {@condition charmed} target must move toward a creature of the mindmantle's choosing and make a melee attack against it if it is within reach.", + "On its subsequent turns, the mindmantle must use its action to maintain control over the target, or the effect ends.", + "The target can make a Wisdom saving throw at the end of each of its turns. On a success. the spell ends. Also, whenever the {@condition charmed} target takes damage, the target can repeat the saving throw. On a success, the effect ends." ] } ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "B", - "F" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "RCH", - "AOE", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/firegiantduke.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/firegiantduke.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mindmantle.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2641.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0022.webp", "type": "external" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Fire Giant Forgecaller.webp" - } } ] }, - "page": 0, - "damageTagsSpell": [ - "A", - "C", - "F", - "L", - "R", - "T" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mindmantle.png", + "traitTags": [ + "False Appearance" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Fire Giant Forgecaller Token.webp", - "name": "v2 art" - } + "senseTags": [ + "B" ], - "attachedItems": [ - "maul|phb" + "miscTags": [ + "AOE", + "MW" ], "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", "wisdom" ] }, { - "name": "Fire Giant Duke", + "name": "Minotaur Berserker", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "giant", + "type": "monstrosity", "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 18, + "ac": 14, "from": [ - "{@item plate armor|phb}" + "natural armor" ] } ], "hp": { - "average": 213, - "formula": "17d12 + 102" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": 30 - }, - "str": 27, - "dex": 9, - "con": 23, - "int": 12, - "wis": 15, - "cha": 15, - "save": { - "dex": "+4", - "con": "+11", - "cha": "+7" + "walk": 40 }, + "str": 20, + "dex": 11, + "con": 18, + "int": 6, + "wis": 16, + "cha": 9, "skill": { - "athletics": "+14", - "perception": "+7" + "perception": "+9" }, - "passive": 17, - "immune": [ - "fire" + "senses": [ + "darkvision 60 ft." ], + "passive": 19, "languages": [ - "Giant" + "Abyssal" ], - "cr": "16", + "cr": "5", "trait": [ { - "name": "Burning Smite {@recharge 5}", + "name": "Charge", "entries": [ - "As a bonus action, the giant deals an extra {@damage 3d6} fire damage when it hits a target with its greatsword attack. If the target is a creature that is not immune to fire, it must succeed on a {@dc 21} Wisdom saving throw. On a failed save, a creature becomes {@condition frightened} and catches fire, taking 10 ({@damage 3d6}) fire damage at the end of each of its turns. The creature remains {@condition frightened} until the fire is extinguished. An affected creature or another creature within 5 feet of it can take an action to extinguish the fire. On a successful save, the creature is not {@condition frightened} and doesn't catch fire." + "If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 ({@damage 2d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." ] }, { - "name": "Indomitable (3/day)", + "name": "Labyrinthine Recall", "entries": [ - "The giant can reroll a saving throw it fails. It must use the new roll." + "The minotaur can perfectly recall any path it has traveled." + ] + }, + { + "name": "Reckless", + "entries": [ + "At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], @@ -50722,279 +51076,220 @@ { "name": "Multiattack", "entries": [ - "The giant makes two melee attacks. It can use Battlefeld Cunning in place of one of the melee attacks." + "The minotaur makes two attacks: one with its greataxe and one with gore. It can use Cleaving Swing in place of one attack." ] }, { - "name": "Greatsword", + "name": "Greataxe", "entries": [ - "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}29 ({@damage 6d6 + 8}) slashing damage plus 7 ({@damage 2d6}) fire damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) slashing damage." ] }, { - "name": "Rock", + "name": "Gore", "entries": [ - "{@atk rw} {@hit 13} to hit, reach 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage." ] }, { - "name": "Battlefeld Cunning {@recharge 4}", + "name": "Cleaving Swing {@recharge 5}", "entries": [ - "Up to two allies within 60 feet of the giant that can hear it can use their reactions to make one melee attack each." + "The minotaur swings its greataxe, and every creature within 5 feet of it must succeed on a {@dc 16} Dexterity saving throw. On a failed saving throw, a creature takes 18 ({@damage 2d12 + 5}) slashing damage, or half as much damage on a successful one." ] } ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The giant moves up to half its speed." - ] - }, - { - "name": "To Me", - "entries": [ - "Up to two allies within 60 feet of this giant that can hear it can each use their reaction to move up to their speed to the nearest possible space to the giant." - ] - }, - { - "name": "Command (Costs 2 Actions)", - "entries": [ - "The giant targets one ally it can see within 30 feet of it. If the target can see and hear the giant, the target can make one weapon attack as a reaction and gains advantage on the attack roll." - ] - }, + "reaction": [ { - "name": "Greatsword (Costs 2 Actions)", + "name": "Death Strike", "entries": [ - "The giant makes a greatsword attack." + "In response to being reduced to 0 hit points by an attack and the attack is not a critical hit, the minotaur can move up to half its speed and make one melee attack with advantage before dying or falling {@condition unconscious}." ] } ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "S", - "F", - "B" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/firegiantduke.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/firegiantduke.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2641.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0104.webp", "type": "external" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Fire Giant Duke.webp" - } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Fire Giant Duke Token.webp", - "name": "v2 art" - } - ], "attachedItems": [ - "greatsword|phb" + "greataxe|phb" + ], + "traitTags": [ + "Charge", + "Reckless" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" ], "savingThrowForced": [ - "wisdom" + "dexterity", + "strength" ] }, { - "name": "Fire Giant Captain", + "name": "Minotaur Savage Bull of Baphomet", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "giant", + "type": "monstrosity", "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 18, + "ac": 15, "from": [ - "{@item plate armor|phb}" + "natural armor" ] } ], "hp": { - "average": 188, - "formula": "15d12 + 90" + "average": 143, + "formula": "15d10 + 60" }, "speed": { - "walk": 30 - }, - "str": 26, - "dex": 9, - "con": 23, - "int": 10, - "wis": 14, - "cha": 14, - "save": { - "dex": "+3", - "con": "+10", - "cha": "+6" + "walk": 50 }, + "str": 22, + "dex": 11, + "con": 18, + "int": 6, + "wis": 16, + "cha": 9, "skill": { - "athletics": "+11", - "perception": "+6" + "perception": "+9" }, - "passive": 16, - "immune": [ - "fire" + "senses": [ + "darkvision 60 ft." ], + "passive": 19, "languages": [ - "Giant" + "Abyssal" ], - "cr": "11", + "cr": "7", "trait": [ { - "name": "Distracting Strike (1/Turn)", + "name": "Charge", "entries": [ - "When the giant hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the giant has advantage if the attack is made before the start of the giant's next turn." + "If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 ({@damage 3d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be pushed up to 15 feet away and knocked {@condition prone}." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Labyrinthine Recall", "entries": [ - "The giant makes two greatsword attacks. It can use Maneuver Allies in place of one attack." + "The minotaur can perfectly recall any path it has traveled." ] }, { - "name": "Greatsword", + "name": "Reckless", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}29 ({@damage 6d6 + 8}) slashing damage." + "At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] }, { - "name": "Rock", + "name": "Relentless (Recharges after a Short or Long Rest)", "entries": [ - "{@atk rw} {@hit 12} to hit, reach 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage." + "If the minotaur takes 25 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The minotaur makes three attacks: two with its claws and one with gore." ] }, { - "name": "Maneuver Allies {@recharge 5}", + "name": "Claws", "entries": [ - "Up to four allies within 60 feet of this giant that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] - } - ], - "reaction": [ + }, { - "name": "Directed Strike (2/Day)", + "name": "Gore", "entries": [ - "When a creature the giant can see within 30 feet of it makes an attack roll, and the creature can hear the giant, the giant grants advantage to that roll." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "S", - "B" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/firegiantduke.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/firegiantduke.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/minotaursavagebullofbaphomet.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2641.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0104.webp", "type": "external" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Fire Giant Captain.webp" - } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Fire Giant Captain Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/minotaursavagebullofbaphomet.png", + "traitTags": [ + "Charge", + "Reckless" ], - "attachedItems": [ - "greatsword|phb" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "strength" ] }, { - "name": "Cloud Giant Sorcerer", + "name": "Minotaur Shaman", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "giant", + "type": "monstrosity", "alignment": [ - { - "alignment": [ - "N", - "G" - ], - "chance": 50 - }, - { - "alignment": [ - "N", - "E" - ], - "chance": 50 - } + "C", + "E" ], "ac": [ { @@ -51005,656 +51300,551 @@ } ], "hp": { - "average": 238, - "formula": "19d12 + 114" + "average": 119, + "formula": "14d10 + 42" }, "speed": { "walk": 40 }, - "str": 27, - "dex": 10, - "con": 22, - "int": 12, - "wis": 16, - "cha": 18, - "save": { - "con": "+11", - "wis": "+8", - "cha": "+9" - }, + "str": 18, + "dex": 11, + "con": 16, + "int": 6, + "wis": 18, + "cha": 10, "skill": { - "insight": "+8", - "perception": "+8" + "perception": "+10", + "survival": "+7" }, - "passive": 18, + "senses": [ + "darkvision 60 ft." + ], + "passive": 20, "languages": [ - "Common", - "Giant" + "Abyssal" ], - "cr": "15", + "cr": "6", "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The giant's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell fog cloud}", - "{@spell light}" - ], - "daily": { - "3e": [ - "{@spell feather fall}", - "{@spell fly}", - "{@spell misty step}", - "{@spell telekinesis}" - ], - "1e": [ - "{@spell control weather}", - "{@spell gaseous form}" - ] - }, - "ability": "cha" - }, { "name": "Spellcasting", "headerEntries": [ - "The giant is a 13th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following sorcerer spells prepared:" + "The minotaur is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following druid spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell fre bolt}", - "{@spell friends}", - "{@spell light}", - "{@spell mage hand}", - "{@spell message}", - "{@spell minor illusion}" + "{@spell druidcraft}", + "{@spell poison spray}", + "{@spell thorn whip}" ] }, "1": { "slots": 4, "spells": [ - "{@spell charm person}", - "{@spell expeditious retreat}", - "{@spell shield}" + "{@spell earth tremor|XGE}", + "{@spell entangle}", + "{@spell thunderwave}" ] }, "2": { "slots": 3, "spells": [ - "{@spell mirror image}", - "{@spell scorching ray}" + "{@spell hold person}", + "{@spell spike growth}" ] }, "3": { "slots": 3, "spells": [ - "{@spell freball}", - "{@spell haste}" + "{@spell dispel magic}", + "{@spell erupting earth|XGE}" ] }, "4": { - "slots": 3, - "spells": [ - "{@spell greater invisibility}", - "{@spell ice storm}" - ] - }, - "5": { "slots": 2, "spells": [ - "{@spell cone of cold}", - "{@spell dominate person}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell chain lightning}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell prismatic spray}" + "{@spell freedom of movement}", + "{@spell stoneskin}" ] } }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { - "name": "Keen Smell", + "name": "Charge", "entries": [ - "The giant has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 ({@damage 2d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." ] }, { - "name": "Sorcery Points", + "name": "Labyrinthine Recall", "entries": [ - "The giant has 13 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - "Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resist the spell's effects, the giant can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", - "Quickened Spell: When it casts a spell that has a casting time of 1" + "The minotaur can perfectly recall any path it has traveled." ] - } - ], - "action": [ - { - "name": "time to 1 bonus action for this casting", - "entries": [] }, { - "name": "Multiattack", + "name": "Reckless", "entries": [ - "The giant makes two morningstar attacks." + "At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] - }, + } + ], + "action": [ { - "name": "Morningstar", + "name": "Greataxe", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) piercing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 4}) slashing damage." ] }, { - "name": "Rock", + "name": "Gore", "entries": [ - "{@atk rw} {@hit 12} to hit, reach 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] } ], + "attachedItems": [ + "greataxe|phb" + ], "traitTags": [ - "Keen Senses" + "Charge", + "Reckless" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "D" ], "languageTags": [ - "C", - "GI" + "AB" ], "damageTags": [ "P", - "B" - ], - "spellcastingTags": [ - "I", - "CS" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" + "S" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cloudgiantsorcerer.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cloudgiantsorcerer.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2603.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cloud Giant Sorcerer.webp" - } - } - ] - }, - "page": 0, "damageTagsSpell": [ - "A", "B", - "C", - "F", "I", - "L" + "P", + "T" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Cloud Giant Sorcerer Token.webp", - "name": "v2 art" - } + "spellcastingTags": [ + "CD" ], - "attachedItems": [ - "morningstar|phb" + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForced": [ + "strength" ], "savingThrowForcedSpell": [ "constitution", "dexterity", + "strength", "wisdom" ] }, { - "name": "Cloud Giant Count", + "name": "Minotaur Warrior", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "giant", + "type": "monstrosity", "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 20, + "ac": 19, "from": [ - "{@item plate armor|phb}", + "{@item splint armor|phb}", "{@item shield|phb}" ] } ], "hp": { - "average": 297, - "formula": "22d12 + 114" + "average": 85, + "formula": "10d10 + 30" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 28, - "dex": 10, - "con": 24, - "int": 12, + "str": 18, + "dex": 11, + "con": 16, + "int": 6, "wis": 16, - "cha": 16, - "save": { - "con": "+13", - "int": "+7", - "wis": "+9", - "cha": "+9" - }, + "cha": 9, "skill": { - "insight": "+8", - "perception": "+8" + "perception": "+7" }, - "passive": 18, - "languages": [ - "Common", - "Giant" - ], - "cr": "18", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The giant's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell fog cloud}", - "{@spell light}" - ], - "daily": { - "3e": [ - "{@spell feather fall}", - "{@spell fly}", - "{@spell misty step}", - "{@spell telekinesis}" - ], - "1e": [ - "{@spell control weather}", - "{@spell gaseous form}" - ] - }, - "ability": "cha" - }, - { - "name": "Spellcasting", - "headerEntries": [ - "The giant is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following paladin spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell command}", - "{@spell compelled duel}", - "{@spell thunderous smite}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell branding smite}", - "{@spell fnd steed}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell blinding smite}", - "{@spell dispel magic}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell banishment}", - "{@spell staggering smite}" - ] - }, - "5": { - "slots": 1, - "spells": [ - "{@spell banishing smite}", - "{@spell destructive wave}" - ] - } - }, - "ability": "cha" - } + "senses": [ + "darkvision 60 ft." ], - "trait": [ - { - "name": "Aura of Judgement", - "entries": [ - "A creature hostile to the giant that is within 10 feet of the giant has disadvantage on saving throws against being {@condition frightened}." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The giant has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Indomitable (3/day)", - "entries": [ - "The giant can reroll a saving throw it fails. It must use the new roll." - ] - }, - { - "name": "Smite (1/Turn)", - "entries": [ - "As a bonus action, when the giant hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} radiant or necrotic damage to the target and it must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} until the end of its next turn. If the giant expends a spell slot of 2nd level or higher, the extra damage increases by {@dice 1d8} for each level above 1st (maximum 5d8)" - ] - }, - { - "name": "5d8)", - "entries": [] - } + "passive": 18, + "languages": [ + "Abyssal" ], - "action": [ + "cr": "4", + "trait": [ { - "name": "Multiattack", + "name": "Charge", "entries": [ - "The giant can use its frightful presence. It then makes two longsword attacks." + "If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 ({@damage 2d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." ] }, { - "name": "Longsword", + "name": "Labyrinthine Recall", "entries": [ - "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) slashing damage plus 9 ({@damage 2d8}) necrotic damage." + "The minotaur can perfectly recall any path it has traveled." ] }, { - "name": "Rock", + "name": "Reckless", "entries": [ - "{@atk rw} {@hit 12} to hit, reach 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage." + "At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The giant moves up to half its speed." - ] - }, - { - "name": "To Me", - "entries": [ - "Up to two allies within 60 feet of this giant that can hear it can each use their reaction to move up to their speed to the nearest possible space to the giant." - ] - }, + "action": [ { - "name": "Attack (Costs 2 Actions)", + "name": "Greataxe", "entries": [ - "The giant makes a longsword attack." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 4}) slashing damage." ] }, { - "name": "Command (Costs 2 Actions)", + "name": "Gore", "entries": [ - "The giant targets one ally it can see within 30 feet of it. If the target can see and hear the giant, the target can make one weapon attack as a reaction and gains advantage on the attack roll." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] } ], - "traitTags": [ - "Keen Senses" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "S", - "N", - "B" - ], - "spellcastingTags": [ - "I", - "CP" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cloudgiantcount.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cloudgiantcount.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/minotaurwarrior.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2603.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0105.webp", "type": "external" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cloud Giant Count.webp" - } } ] }, - "page": 0, - "damageTagsSpell": [ - "N", - "O", - "R", - "T", - "Y" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/minotaurwarrior.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Cloud Giant Count Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Minotaur Warrior Token.webp", "name": "v2 art" } ], "attachedItems": [ - "longsword|phb" + "greataxe|phb" ], - "savingThrowForced": [ - "wisdom" + "traitTags": [ + "Charge", + "Reckless" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "strength", - "wisdom" + "senseTags": [ + "D" + ], + "languageTags": [ + "AB" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForced": [ + "strength" ] }, { - "name": "Lacedon", + "name": "Monstrous Black Pudding", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": "undead", + "type": "ooze", "alignment": [ - "C", - "E" + "U" ], "ac": [ - 11 + 7 ], "hp": { - "average": 13, - "formula": "3d8" + "average": 188, + "formula": "15d12 + 60" }, "speed": { - "walk": 20, - "swim": 30 + "walk": 30, + "climb": 30 }, - "str": 13, - "dex": 13, - "con": 10, - "int": 7, - "wis": 10, - "cha": 6, + "str": 20, + "dex": 5, + "con": 22, + "int": 1, + "wis": 6, + "cha": 1, "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "resist": [ - "necrotic" + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 8, "immune": [ - "poison" + "acid", + "cold", + "lightning", + "slashing" ], "conditionImmune": [ + "blinded", "charmed", + "deafened", "exhaustion", - "poisoned" + "frightened", + "prone" ], - "languages": [ - "Common" + "cr": "7", + "trait": [ + { + "name": "Amorphous", + "entries": [ + "The pudding can move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "Corrosive Form", + "entries": [ + "A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent cumulative penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage.", + "The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + } ], - "cr": "1/2", "action": [ { "name": "Multiattack", "entries": [ - "The lacedon attacks two times: one with its bite and one with its claws." + "The pudding makes two pseudopod attacks." ] }, { - "name": "Bite", + "name": "Pseudopod", "entries": [ - "{@atk mw} {@hit 3} to hit, range 5 ft., one creature. {@h}8 ({@damage 2d6 + 1}) piercing damage." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage plus 18 ({@damage 4d8}) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers.", + "The armor is destroyed if the penalty reduces its AC to 10." ] - }, + } + ], + "reaction": [ { - "name": "Claws", + "name": "Split", "entries": [ - "{@atk mw} {@hit 3} to hit, range 5 ft., one creature. {@h}6 ({@damage 2d4 + 1}) slashing damage. If the target is a creature other than an undead, it must succeed on a {@dc 10} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding. Large or smaller puddings attack only once per turn and deal only half their normal damage." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0111.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Black Pudding, Monstrous 2 Token.webp", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Black Pudding, Monstrous Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Amorphous", + "Spider Climb" + ], "senseTags": [ - "D" + "B" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "C" + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "MW", + "RCH" + ] + }, + { + "name": "Monstrous Centipede", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "H" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 84, + "formula": "8d12 + 40" + }, + "speed": { + "walk": 40, + "climb": 40 + }, + "str": 21, + "dex": 16, + "con": 20, + "int": 1, + "wis": 8, + "cha": 3, + "senses": [ + "blindsight 30 ft." + ], + "passive": 9, + "cr": "4", + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The centipede has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d6 + 5}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw, take 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstrouscentipede.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7135.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstrouscentipede.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B" ], "damageTags": [ - "P", - "S" + "I", + "P" ], "miscTags": [ "MW" ], - "page": 0, "savingThrowForced": [ "constitution" ] }, { - "name": "Ghoul Abomination", + "name": "Monstrous Gelatinous Cube", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": "undead", + "type": "ooze", "alignment": [ - "C", - "E" + "U" ], "ac": [ - 14 + 6 ], "hp": { - "average": 119, - "formula": "14d10 + 42" + "average": 162, + "formula": "12d12 + 84" }, "speed": { - "walk": 40 + "walk": 20 }, - "str": 21, - "dex": 10, - "con": 16, - "int": 5, - "wis": 10, - "cha": 6, + "str": 18, + "dex": 3, + "con": 24, + "int": 1, + "wis": 6, + "cha": 1, "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "resist": [ - "necrotic" - ], - "immune": [ - "poison" + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 8, "conditionImmune": [ + "blinded", "charmed", + "deafened", "exhaustion", - "poisoned" - ], - "languages": [ - "Common" + "frightened", + "prone" ], - "cr": "7", + "cr": "5", "trait": [ { - "name": "Stench", + "name": "Ooze Cube", "entries": [ - "Any creature that starts its turn within 10 feet of the ghoul must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the ghoul's Stench for 24 hours." + "The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful {@dc 15} Strength check, and the creature making the attempt takes 14 ({@damage 4d6}) acid damage. The cube can hold only one Huge, two Large, or up to four Medium or smaller creatures inside it at a time." + ] + }, + { + "name": "Transparent", + "entries": [ + "Even when the cube is in plain sight, it takes a successful {@dc 15} Wisdom ({@skill Perception}) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube." ] } ], @@ -51662,105 +51852,136 @@ { "name": "Multiattack", "entries": [ - "The ghoul attacks three times: one with its bite and two with its claws." + "The cube makes two pseudopod attacks." ] }, { - "name": "Bite", + "name": "Pseudopod", "entries": [ - "{@atk mw} {@hit 8} to hit, range 5 ft., one creature. {@h}18 ({@damage 3d8 + 5}) piercing damage." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}14 ({@damage 4d6}) acid damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, takes 14 ({@damage 4d6}) acid damage at the start of each of the cube's turns, and the cube can't use this pseudopod to attack another creature." ] }, { - "name": "Claws", + "name": "Engulf", "entries": [ - "{@atk mw} {@hit 8} to hit, range 5 ft., one creature. {@h}13 ({@damage 2d8 + 4}) slashing damage. If the target is a creature other than an undead, it must succeed on a {@dc 14} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a {@dc 15} Dexterity saving throw.", + "On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.", + "On a failed save, the cube enters the creature's space, and the creature takes 14 ({@damage 4d6}) acid damage and is engulfed. The engulfed creature can't breathe, is {@condition restrained}, and takes 28 ({@damage 8d6}) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.", + "An engulfed creature can try to escape by taking an action to make a {@dc 15} Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "page": 0, "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2573.webp", + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstrousgelatinouscube.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0112.webp", "type": "external" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstrousgelatinouscube.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Gelatinous Cube, Monstrous Token.webp", + "name": "v2 art" + } + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A" + ], + "miscTags": [ + "MW", + "RCH" + ], "savingThrowForced": [ - "constitution" + "dexterity" ] }, { - "name": "Agarat", + "name": "Monstrous Gray Ooze", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "undead", + "type": "ooze", "alignment": [ - "C", - "E" + "U" ], "ac": [ - 14 + 8 ], "hp": { - "average": 61, - "formula": "11d8 + 11" + "average": 53, + "formula": "5d10 + 25" }, "speed": { - "walk": 30 + "walk": 15, + "climb": 15 }, "str": 16, - "dex": 17, - "con": 12, - "int": 11, - "wis": 12, - "cha": 10, + "dex": 6, + "con": 20, + "int": 1, + "wis": 6, + "cha": 1, + "skill": { + "stealth": "+2" + }, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 11, + "passive": 8, "resist": [ - "necrotic" - ], - "immune": [ - "poison" + "acid", + "cold", + "fire" ], "conditionImmune": [ + "blinded", "charmed", + "deafened", "exhaustion", - "poisoned" - ], - "languages": [ - "Common" + "frightened", + "prone" ], - "cr": "4", + "cr": "2", "trait": [ { - "name": "Turning Defance", + "name": "Amorphous", + "entries": [ + "The ooze can move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "Corrosive Form", + "entries": [ + "A creature that touches the ooze or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) acid damage.", + "Any nonmagical weapon made of metal or wood that hits the ooze corrodes. After dealing damage, the weapon takes a permanent cumulative penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the ooze is destroyed after dealing damage.", + "The ooze can eat through 2-inch-thick, nonmagical wood or metal in 1 round." + ] + }, + { + "name": "False Appearance", "entries": [ - "The agarat and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." + "While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock." ] } ], @@ -51768,171 +51989,98 @@ { "name": "Multiattack", "entries": [ - "The agarat attacks two times: one with its bite and one with its claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 3} to hit, range 5 ft., one creature. {@h}12 ({@damage 2d8 + 3}) piercing damage." + "The ooze makes two pseudopod attacks." ] }, { - "name": "Claws", + "name": "Pseudopod", "entries": [ - "{@atk mw} {@hit 5} to hit, range 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a creature other than an undead, it must succeed on a {@dc 11} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage, and if the target is wearing non magical metal armor, its armor is partly corroded and takes a permanent and cumulative - 1 penalty to the", + "AC it offers. The armor is destroyed if the penalty reduces its AC to" ] }, { - "name": "Horrid Scream {@recharge 5}", - "entries": [ - "The agarat can emit a bloodcurdling, supernatural scream. Each creature within 30 feet that can hear its scream takes 5 ({@damage 1d10}) necrotic damage and must succeed on a {@dc 11} Constitution saving throw. On a failed save, a creature will have its hit point maximum reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." - ] + "name": "10", + "entries": [] } ], + "traitTags": [ + "Amorphous", + "False Appearance" + ], "senseTags": [ - "D" + "B" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "C" - ], "damageTags": [ - "P", - "S", - "N" + "A", + "B" ], "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/agarat.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/agarat.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0060.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Agarat Token.webp", - "name": "v2 art" - } - ], - "savingThrowForced": [ - "constitution" + "MW" ] }, { - "name": "Adept of Orcus", + "name": "Monstrous Ochre Jelly", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": "undead", + "type": "jelly", "alignment": [ - "C", - "E" + "U" ], "ac": [ - 12 + 8 ], "hp": { - "average": 50, - "formula": "9d8 + 9" + "average": 86, + "formula": "9d12 + 20" }, "speed": { - "walk": 30 + "walk": 15, + "climb": 15 }, - "str": 13, - "dex": 15, - "con": 10, - "int": 11, - "wis": 16, - "cha": 10, + "str": 19, + "dex": 6, + "con": 18, + "int": 2, + "wis": 6, + "cha": 1, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 11, + "passive": 8, "resist": [ - "necrotic" + "acid" ], "immune": [ - "poison" + "lightning", + "slashing" ], "conditionImmune": [ + "blinded", "charmed", + "deafened", "exhaustion", - "poisoned" - ], - "languages": [ - "Common" - ], - "cr": "3", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The adept of Orcus is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell infestation|XGE}", - "{@spell poison spray}", - "{@spell toll the dead|XGE}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell command}", - "{@spell divine favor}", - "{@spell false life}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blindness/deafness}", - "{@spell hold person}", - "{@spell ray of enfeeblement}", - "{@spell silence}" - ] - }, - "3": { - "slots": 2, - "spells": [ - "{@spell bestow curse}", - "{@spell vampiric touch}" - ] - } - }, - "ability": "wis" - } + "frightened", + "prone" ], + "cr": "4", "trait": [ { - "name": "Turning Defance", + "name": "Amorphous", "entries": [ - "The adept of Orcus and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." + "The jelly can move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], @@ -51940,629 +52088,363 @@ { "name": "Multiattack", "entries": [ - "The adept of Orcus attacks two times: one with its bite and one with its claws." + "The jelly makes two pseudopod attacks." ] }, { - "name": "Bite", + "name": "Pseudopod", "entries": [ - "{@atk mw} {@hit 2} to hit, range 5 ft., one creature. {@h}9 ({@damage 2d6 + 2}) piercing damage." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage plus 4 ({@damage 1d8}) acid damage." ] - }, + } + ], + "reaction": [ { - "name": "Claws", + "name": "Split", "entries": [ - "{@atk mw} {@hit 4} to hit, range 5 ft., one creature. {@h}7 ({@damage 2d4 + 2}) slashing damage. If the target is a creature other than an undead, it must succeed on a {@dc 11} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly. Large or smaller jellies attack only once per turn and deal only half their normal damage." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P", - "S" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/agarat.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/agarat.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0060.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstrousochrejelly.webp" } } ] }, - "page": 0, - "damageTagsSpell": [ - "I", - "N", - "R" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstrousochrejelly.png", + "traitTags": [ + "Amorphous", + "Spider Climb" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Adept of Orcus Token.webp", - "name": "v2 art" - } + "senseTags": [ + "B" ], - "savingThrowForced": [ - "constitution" + "actionTags": [ + "Multiattack" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "MW", + "RCH" ] }, { - "name": "Ghost Warlock", + "name": "Monstrous Poisonous Snake", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": "undead", + "type": "beast", "alignment": [ - "A" + "U" ], "ac": [ - 12, { "ac": 15, - "condition": "with {@spell mage armor}", - "braces": true + "from": [ + "natural armor" + ] } ], "hp": { - "average": 110, - "formula": "17d8 + 34" + "average": 86, + "formula": "9d12 + 27" }, "speed": { - "walk": 0, - "fly": 40 + "walk": 40, + "swim": 40 + }, + "str": 14, + "dex": 18, + "con": 17, + "int": 2, + "wis": 10, + "cha": 3, + "skill": { + "perception": "+3" }, - "str": 7, - "dex": 14, - "con": 15, - "int": 12, - "wis": 12, - "cha": 18, "senses": [ - "darkvision 60 ft." + "blindsight 10 ft." ], - "passive": 11, - "resist": [ - "acid", - "fire", - "lightning", - "thunder", + "passive": 13, + "cr": "5", + "action": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target must succeed on a {@dc 14} Constitution saving throw, take 31 ({@damage 9d6}) poison damage on a failed save, or half as much damage on a successful one." + ] } ], - "immune": [ - "cold", - "necrotic", - "poison" + "senseTags": [ + "B" ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "damageTags": [ + "I", + "P" ], - "languages": [ - "any languages it knew in life" + "miscTags": [ + "MW" ], - "cr": "8", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The ghost's innate spellcasting ability is Charisma (spell save {@dc 15}). The ghost can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell mage armor} (self only)" - ], - "daily": { - "1e": [ - "{@spell circle of death}", - "{@spell feeblemind}", - "{@spell finger of death}" - ] - }, - "ability": "cha" - }, - { - "name": "Spellcasting", - "headerEntries": [ - "The ghost is a 15th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell guidance}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}", - "{@spell shocking grasp}" - ] - }, - "5": { - "spells": [ - "{@spell armor of Agathys}", - "{@spell arms of Hadar}", - "{@spell crown of madness}", - "{@spell clairvoyance}", - "{@spell contact other plane}", - "{@spell detect thoughts}", - "{@spell dimension door}", - "{@spell dissonant whispers}", - "{@spell dominate beast}", - "{@spell telekinesis}", - "{@spell vampiric touch}" - ], - "slots": 4, - "lower": 1 - } - }, - "ability": "cha" - } + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Monstrous Scorpion", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "H" ], - "trait": [ - { - "name": "Ethereal Sight", - "entries": [ - "The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." - ] - }, - { - "name": "Incorporeal Movement", - "entries": [ - "The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if she ends her turn inside an object." - ] - }, + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ { - "name": "Whispering Aura", - "entries": [ - "At the start of each of the ghost's turns, each creature of its choice within 5 feet of it must succeed on a {@dc 15} Wisdom saving throw or take 14 ({@damage 4d6}) psychic damage, provided that the ghost isn't {@condition incapacitated}." + "ac": 16, + "from": [ + "natural armor" ] } ], + "hp": { + "average": 86, + "formula": "9d12 + 27" + }, + "speed": { + "walk": 40 + }, + "str": 19, + "dex": 13, + "con": 17, + "int": 1, + "wis": 9, + "cha": 3, + "senses": [ + "blindsight 60 ft." + ], + "passive": 9, + "cr": "7", "action": [ { - "name": "Withering Touch", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}18 ({@damage 4d6 + 4}) necrotic damage." - ] - }, - { - "name": "Etherealness", + "name": "Multiattack", "entries": [ - "The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane." + "The scorpion makes three attacks: two with its claws and one with its sting." ] }, { - "name": "Horrifying Visage", + "name": "Claw", "entries": [ - "Each non-undead creature within 60 feet of the ghost that can see it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. If the save fails by 5 or more, the target also ages {@dice 1d4 x 10} years. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the {@condition frightened} condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a {@spell greater restoration} spell, but only within 24 hours of it occurring." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}). The scorpion has two claws, each of which can grapple only one target." ] }, { - "name": "Possession", + "name": "Sting", "entries": [ - "One humanoid that the ghost can see within 5 feet of it must succeed on a {@dc 15} Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is {@condition incapacitated} and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being {@condition charmed} and {@condition frightened}. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or profciencies.", - "The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body.", - "The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends." - ] - } - ], - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N", - "O", - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ghostwarlock.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ghostwarlock.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0059.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "damageTagsSpell": [ - "C", - "L", - "N", - "O", - "Y" - ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ghost Warlock Token.webp", - "name": "v2 art" + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 33 ({@damage 6d10}) poison damage on a failed save, or half as much damage on a successful one." + ] } ], - "savingThrowForced": [ - "charisma", - "wisdom" + "senseTags": [ + "B" ], - "savingThrowForcedSpell": [ - "constitution", - "intelligence", - "strength", - "wisdom" + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Ghost Necromancer", + "name": "Monstrous Spider", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": "undead", + "type": "beast", "alignment": [ - "A" + "U" ], "ac": [ - 12, { "ac": 15, - "condition": "with {@spell mage armor}", - "braces": true + "from": [ + "natural armor" + ] } ], "hp": { - "average": 49, - "formula": "11d8" + "average": 86, + "formula": "9d12 + 27" }, "speed": { - "walk": 0, - "fly": 40 + "walk": 30, + "climb": 30 + }, + "str": 18, + "dex": 16, + "con": 16, + "int": 2, + "wis": 11, + "cha": 4, + "skill": { + "stealth": "+7" }, - "str": 7, - "dex": 14, - "con": 11, - "int": 17, - "wis": 12, - "cha": 17, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 11, - "resist": [ - "acid", - "fire", - "lightning", - "thunder", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "cold", - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "any languages it knew in life" - ], - "cr": "6", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The ghost is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 16}, {@hit 6} to hit with spell attacks). It has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell mending}", - "{@spell ray of frost}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell false life}*", - "{@spell mage armor}", - "{@spell ray of sickness}*" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blindness/deafness}*", - "{@spell ray of enfeeblement}*", - "{@spell web}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell animate dead}*", - "{@spell bestow curse}*", - "{@spell vampiric touch}*" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}*", - "{@spell evard's black tentacles}", - "{@spell ice storm}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell cone of cold}" - ] - } - }, - "ability": "int" - } - ], + "passive": 10, + "cr": "4", "trait": [ { - "name": "Ethereal Sight", + "name": "Spider Climb", "entries": [ - "The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." + "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Incorporeal Movement", - "entries": [ - "The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if she ends her turn inside an object." - ] - } - ], - "action": [ - { - "name": "Withering Touch", + "name": "Web Sense", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}17 ({@damage 4d6 + 3}) necrotic damage." + "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." ] }, { - "name": "Etherealness", + "name": "Web Walker", "entries": [ - "The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane." + "The spider ignores movement restrictions caused by webbing." ] - }, + } + ], + "action": [ { - "name": "Horrifying Visage", + "name": "Bite", "entries": [ - "Each non-undead creature within 60 feet of the ghost that can see it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} for 1 minute. If the save fails by 5 or more, the target also ages {@dice 1d4 x 10} years. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the {@condition frightened} condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a {@spell greater restoration} spell, but only within 24 hours of it occurring." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target must make a {@dc 14} Constitution saving throw, taking 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one.", + "If the poison damage reduces the target to 0 hit points, the target is stable but {@condition poisoned} for 1 hour, even after regaining hit points, and is {@condition paralyzed} while {@condition poisoned} in this way." ] }, { - "name": "Possession", + "name": "Web {@recharge 5}", "entries": [ - "One humanoid that the ghost can see within 5 feet of it must succeed on a {@dc 14} Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is {@condition incapacitated} and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being {@condition charmed} and {@condition frightened}. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or profciencies.", - "The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body.", - "The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends." + "{@atk rw} {@hit 6} to hit, range 30f60 ft., one creature. {@h}The target is {@condition restrained} by webbing.", + "As an action, the {@condition restrained} target can make a {@dc 12} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." ] } ], - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N", - "O" - ], - "spellcastingTags": [ - "CW" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ghostnecromancer.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ghostnecromancer.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0059.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstrousspider.webp" } } ] }, - "page": 0, - "damageTagsSpell": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstrousspider.png", + "traitTags": [ + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ "B", - "C", - "F", + "D" + ], + "damageTags": [ "I", - "N" + "P" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ghost Necromancer Token.webp", - "name": "v2 art" - } + "miscTags": [ + "MW", + "RW" ], "savingThrowForced": [ - "charisma", - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "constitution" ] }, { - "name": "Ghost Knight", + "name": "Monstrous Squid", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": "undead", + "type": "beast", "alignment": [ - "A" + "U" ], "ac": [ - 11 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 66, - "formula": "12d8 + 12" + "average": 171, + "formula": "18d12 + 54" }, "speed": { - "walk": 0, - "fly": 40 + "walk": 10, + "swim": 60 }, - "str": 7, + "str": 21, "dex": 13, - "con": 12, - "int": 10, - "wis": 12, - "cha": 17, + "con": 17, + "int": 3, + "wis": 10, + "cha": 4, + "skill": { + "perception": "+6", + "stealth": "+5" + }, "senses": [ "darkvision 60 ft." ], - "passive": 11, - "resist": [ - "acid", - "fire", - "lightning", - "thunder", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "cold", - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "any languages it knew in life" - ], - "cr": "5", + "passive": 16, + "cr": "8", "trait": [ { - "name": "Ethereal Sight", + "name": "Hold Breath", "entries": [ - "The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." + "While out of water, the squid can hold its breath for 1 hour." ] }, { - "name": "Incorporeal Movement", + "name": "Underwater Camouflage", "entries": [ - "The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if she ends her turn inside an object." + "The squid has advantage on Dexterity ({@skill Stealth}) checks made while underwater." + ] + }, + { + "name": "Water Breathing", + "entries": [ + "The squid can breathe only underwater." ] } ], @@ -52570,212 +52452,128 @@ { "name": "Multiattack", "entries": [ - "The ghost makes two withering blade attacks." - ] - }, - { - "name": "Withering Blade", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}7 ({@damage 2d6}) slashing damage plus 17 ({@damage 4d6 + 3}) necrotic damage." + "The squid makes two tentacle attacks. If it has a creature {@condition grappled}, it can also attack with its beak." ] }, { - "name": "Etherealness", + "name": "Tentacle", "entries": [ - "The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane." + "{@atk mw} {@hit 8} to hit, reach 20 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage. If the target is a creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the squid can't use its tentacles on another target." ] }, { - "name": "Horrifying Visage", + "name": "Beak", "entries": [ - "Each non-undead creature within 60 feet of the ghost that can see it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} for 1 minute. If the save fails by 5 or more, the target also ages {@dice 1d4 x 10} years. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the {@condition frightened} condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a {@spell greater restoration} spell, but only within 24 hours of it occurring." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target it is grappling. {@h}18 ({@damage 3d8 + 5}) slashing damage." ] }, { - "name": "Possession", - "entries": [ - "One humanoid that the ghost can see within 5 feet of it must succeed on a {@dc 14} Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is {@condition incapacitated} and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being {@condition charmed} and {@condition frightened}. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or profciencies.", - "The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body.", - "The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends." - ] - } - ], - "reaction": [ - { - "name": "Parry", + "name": "Ink Cloud (Recharges after a Short or Long Rest)", "entries": [ - "The ghost adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon." + "A 30-foot radius cloud of ink extends all around the squid if it is underwater. The area is heavily obscured for 1 minute, although a signifcant current can disperse the ink. After releasing the ink, the squid can use the {@action Dash} action as a bonus action." ] } ], - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "S", - "N", - "O" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ghostknight.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ghostknight.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstroussquid.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0059.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0146.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ghost Knight Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstroussquid.png", + "traitTags": [ + "Hold Breath", + "Water Breathing" ], - "savingThrowForced": [ - "charisma", - "wisdom" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" ] }, { - "name": "Marid Padisha", + "name": "Monstrous Tarantula", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], - "type": "elemental", + "type": "beast", "alignment": [ - "C", - "N" + "U" ], "ac": [ { - "ac": 18, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 347, - "formula": "21d12 + 210" + "average": 138, + "formula": "12d12 + 60" }, "speed": { - "walk": 40, - "fly": 60, - "swim": 90 - }, - "str": 26, - "dex": 12, - "con": 30, - "int": 20, - "wis": 19, - "cha": 20, - "save": { - "dex": "+7", - "wis": "+10", - "cha": "+11" - }, - "skill": { - "deception": "+11", - "perception": "+10", - "performance": "+11", - "persuasion": "+11" + "walk": 30, + "burrow": 5, + "climb": 30 }, - "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." - ], - "passive": 21, - "resist": [ - "acid", - "cold", - "lightning" - ], - "languages": [ - "Aquan" - ], - "cr": "20", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The marid's innate spellcasting ability is Charisma (spell save {@dc 19}). The marid can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell create food and water}", - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell fog cloud}", - "{@spell purify food and drink}", - "{@spell tongues}", - "{@spell water breathing}", - "{@spell water walk}" - ], - "daily": { - "3e": [ - "{@spell conjure elemental} (water elemental only)", - "{@spell control water}", - "{@spell dispel magic}", - "{@spell gaseous form}", - "{@spell invisibility}", - "{@spell plane shift}" - ], - "1e": [ - "{@spell tsunami}", - "{@spell wall of ice}" - ] - }, - "ability": "cha" - } + "str": 22, + "dex": 12, + "con": 20, + "int": 2, + "wis": 11, + "cha": 4, + "skill": { + "stealth": "+6" + }, + "senses": [ + "blindsight 10 ft.", + "darkvision 30 ft." ], + "passive": 10, + "cr": "7", "trait": [ { - "name": "Captivating Presence", - "entries": [ - "Any creature that starts its turn within 30 feet of the marid must make a {@dc 20} Wisdom saving throw. On a failed save, the creature becomes {@condition charmed} by the marid for 1 minute or until the creature is farther than 30 feet away from it. On a successful save, the creature becomes immune to the marid's Captivating Presence for 24 hours." - ] - }, - { - "name": "Grant Wish (3/year)", + "name": "Spider Climb", "entries": [ - "The marid can grant a wish spell to a creature that isn't a genie. In order to work, the marid must be willing to grant the wish. Unless carefully and properly worded, the marid will pervert the wish's intent into a literal but undesirable or partial fulfillment. The marid can't grant a wish purposely to serve its own needs." + "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Elemental Demise", + "name": "Web Sense", "entries": [ - "If the marid dies, its body disintegrates into crystalline powder, leaving behind only equipment the marid was wearing or carrying." + "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." ] }, { - "name": "Magic Resistance", + "name": "Web Walker", "entries": [ - "The marid has advantage on saving throws against spells and other magical effects." + "The spider ignores movement restrictions caused by webbing." ] } ], @@ -52783,381 +52581,386 @@ { "name": "Multiattack", "entries": [ - "The marid makes two trident attacks." + "The tarantula makes two attacks: one with its forelegs and one with its bite." ] }, { - "name": "Trident", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 15} to hit, reach 10 ft. or range 20/60 ft., one target. {@h}18 ({@damage 3d6 + 8}) piercing damage, or 21 ({@dice 3d8 + 8}) piercing damage if used with two hands to make a melee attack." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}19 ({@damage 3d8 + 6}) piercing damage, and the target must make a {@dc 16} Constitution saving throw, taking 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one.", + "If the poison damage reduces the target to 0 hit points, the target is stable but {@condition poisoned} for 1 hour, even after regaining hit points, and is {@condition paralyzed} while {@condition poisoned} in this way." ] }, { - "name": "Water Jet", + "name": "Forelegs", "entries": [ - "The marid magically shoots water in a 120-foot line that is 10 feet wide. Each creature in that line must make a {@dc 19} Dexterity saving throw. On a failure, a target takes 28 ({@damage 8d6}) bludgeoning damage and, if it is Huge or smaller, is pushed up to 30 feet away from the marid and knocked {@condition prone}. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked {@condition prone}." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage, and the target must make a {@dc 17} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Shed Hairs (Recharges after a Short or Long Rest)", + "entries": [ + "Each creature within 10 feet of the tarantula must make a {@dc 16} Constitution saving throw. On a failed save, the creature becomes {@condition poisoned} for 1 minute. A creature spends its action on each of its turns retching and reeling while {@condition poisoned} in this way. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw." ] } ], - "legendary": [ + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7189.webp", + "type": "external" + } + } + ] + }, + "traitTags": [ + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "constitution", + "strength" + ] + }, + { + "name": "Monstrous Water Weird", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "H" + ], + "type": "elemental", + "alignment": [ + "N" + ], + "ac": [ + 13 + ], + "hp": { + "average": 119, + "formula": "14d10 + 42" + }, + "speed": { + "walk": 0, + "swim": 60 + }, + "str": 21, + "dex": 16, + "con": 17, + "int": 12, + "wis": 10, + "cha": 10, + "senses": [ + "blindsight 30 ft." + ], + "passive": 10, + "resist": [ + "fire", { - "name": "Trident", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "poisoned", + "prone", + "restrained", + "unconscious" + ], + "languages": [ + "understands Aquan but doesn't speak" + ], + "cr": "7", + "trait": [ + { + "name": "Invisible in Water", "entries": [ - "The marid makes a trident attack." + "The water weird is {@condition invisible} while fully immersed in water." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Water Bound", "entries": [ - "The marid casts a spell from its list of innate spells, using a spell slot as normal." + "The water weird dies if it leaves the water to which it is bound or if that water is destroyed." ] - }, + } + ], + "action": [ { - "name": "Teleport (Costs 2 Actions)", + "name": "Multiattack", "entries": [ - "The marid magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + "The water weird makes two pseudopod attacks." ] }, { - "name": "Surging Waves (Costs 2 Actions)", + "name": "Pseudopod", "entries": [ - "The marid magically unleashes a violent wave of water that gushes forth from it in all directions. Each creature within 15 feet of the marid must succeed on a {@dc 19} Strength saving throw, taking 28 ({@damage 8d6}) bludgeoning damage and if the target is Huge or smaller, is pushed 15 feet and knocked {@condition prone} on a failed save, or half as much damage and isn't pushed and knocked {@condition prone} on a successful one." + "{@atk mw} {@hit 7} to hit, reach 15 ft., one creature. {@h}19 ({@damage 4d6 + 5}) bludgeoning damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 17}) and pulled 5 feet toward the water weird. Until this grapple ends, the target is {@condition restrained}, the water weird tries to drown it, and can't use this pseudopod to attack other targets." ] } ], - "traitTags": [ - "Magic Resistance" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "B" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH", - "AOE", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/maridpadisha.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/maridpadisha.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstrouswaterweird.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0058.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6565.webp", "type": "external" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Monstrous Water Weird.webp" + } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "C" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstrouswaterweird.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Marid Padisha Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Monstrous Water Weird Token.webp", "name": "v2 art" } ], - "attachedItems": [ - "trident|phb" + "senseTags": [ + "B" ], - "savingThrowForced": [ - "dexterity", - "strength", - "wisdom" + "actionTags": [ + "Multiattack" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "strength" + "languageTags": [ + "AQ" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" ] }, { - "name": "Marid Tidesinger", + "name": "Mordant Hydra", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": "elemental", + "type": "monstrosity", "alignment": [ - "C", "N" ], "ac": [ { - "ac": 18, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 270, - "formula": "20d10 + 160" + "average": 213, + "formula": "17d12 + 102" }, "speed": { "walk": 30, - "fly": 60, - "swim": 90 + "swim": 30 }, - "str": 24, + "str": 22, "dex": 12, - "con": 28, - "int": 18, - "wis": 18, - "cha": 18, - "save": { - "dex": "+6", - "wis": "+9", - "cha": "+9" + "con": 22, + "int": 2, + "wis": 10, + "cha": 7, + "skill": { + "perception": "+7" }, "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." - ], - "passive": 13, - "resist": [ - "acid", - "cold", - "lightning" + "darkvision 10 ft." ], - "languages": [ - "Aquan" + "passive": 17, + "immune": [ + "acid" ], "cr": "13", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The marid's innate spellcasting ability is Charisma (spell save {@dc 17}). The marid can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell create food and water}", - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell fog cloud}", - "{@spell purify food and drink}", - "{@spell tongues}", - "{@spell water breathing}", - "{@spell water walk}" - ], - "daily": { - "2e": [ - "{@spell conjure elemental} (water elemental only)", - "{@spell control water}", - "{@spell dispel magic}", - "{@spell gaseous form}", - "{@spell invisibility}", - "{@spell plane shift}" - ], - "1e": [ - "{@spell wall of ice}" - ] - }, - "ability": "cha" - } - ], "trait": [ { - "name": "Elemental Demise", + "name": "Hold Breath", "entries": [ - "If the marid dies, its body disintegrates into crystalline powder, leaving behind only equipment the marid was wearing or carrying." + "The hydra can hold its breath for 1 hour." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Multiple Heads", "entries": [ - "The marid makes two trident attacks." + "The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", + "Whenever the hydra takes 40 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.", + "At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 15 hit points for each head regrown in this way." ] }, { - "name": "Trident", + "name": "Reactive Heads", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft. or range 20/60 ft., one target. {@h}14 ({@damage 2d6 + 7}) piercing damage, or 16 ({@dice 2d8 +7}) piercing damage if used with two hands to make a melee attack." + "For each head the hydra has beyond one, it gets an extra reaction that can be used only for {@action opportunity attack|phb|opportunity attacks}." ] }, { - "name": "Water Jet", + "name": "Wakeful", "entries": [ - "The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 17} Dexterity saving throw. On a failure, a target takes 21 ({@damage 6d6}) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked {@condition prone}. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked {@condition prone}." + "While the hydra sleeps, at least one of its heads is awake." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The hydra makes as many bite attacks as it has heads, each of which it can replace with one use of Acid Breath." ] }, { - "name": "Water Spouts {@recharge 5}", + "name": "Bite", "entries": [ - "The marid targets up to four creatures it can see within 30 feet of it and magically creates powerful water spouts beneath them. Each target must succeed on a {@dc 17} Dexterity saving throw. On a failed save, a creature takes 21 ({@damage 6d6}) bludgeoning damage, and if it is Large or smaller, is flung upward up to 30 feet. If a thrown target strikes an object, such as a wall or floor, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. At the end of the turn, the water spouts end and the affected creatures fall back down (taking falling damage) and are knocked {@condition prone}. On a successful save, the creature takes half as much damage and is not flung upward." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d10 + 6}) percing damage plus 5 ({@damage 1d10}) acid damage." + ] + }, + { + "name": "Acid Breath {@recharge}", + "entries": [ + "One of the hydra's heads exhales acid in an 30-foot line that is 5 feet wide. Each creature in that line must succeed on a {@dc 19} Dexterity saving throw, taking 27 ({@damage 5d10}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AQ" - ], - "damageTags": [ - "P", - "B" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH", - "AOE", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/maridtidesinger.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/daoslaveoverlord.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mordanthydra.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0058.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3639.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "C" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mordanthydra.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Marid Tidesinger Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Mordant Hydra Token.webp", "name": "v2 art" } ], - "attachedItems": [ - "trident|phb" + "traitTags": [ + "Hold Breath" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "damageTags": [ + "A" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" ], "savingThrowForced": [ "dexterity" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "strength" ] }, { - "name": "Efreeti Cinderlord", + "name": "Mosasaurus", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "G" ], - "type": "elemental", + "type": "beast", "alignment": [ - "L", - "E" + "U" ], "ac": [ { - "ac": 17, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 257, - "formula": "19d10 + 152" + "average": 233, + "formula": "15d20 + 75" }, "speed": { - "walk": 40, - "fly": 60 + "walk": 20, + "swim": 50 }, - "str": 24, - "dex": 12, - "con": 26, - "int": 16, - "wis": 16, - "cha": 16, - "save": { - "int": "+8", - "wis": "+8", - "cha": "+8" + "str": 27, + "dex": 10, + "con": 20, + "int": 2, + "wis": 12, + "cha": 7, + "skill": { + "perception": "+5" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 13, - "immune": [ - "fire" - ], - "languages": [ - "Ignan" - ], - "cr": "13", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The efreeti's innate spellcasting ability is Charisma (spell save {@dc 16}). The efreeti can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell enlarge/reduce}", - "{@spell tongues}" - ], - "daily": { - "1": [ - "{@spell fire storm}" - ], - "2e": [ - "{@spell conjure elemental} (fire elemental only)", - "{@spell dispel magic}", - "{@spell gaseous form}", - "{@spell invisibility}", - "{@spell major image}", - "{@spell plane shift}", - "{@spell wall of fire}" - ] - }, - "ability": "cha" - } - ], + "passive": 15, + "cr": "11", "trait": [ { - "name": "Elemental Demise", + "name": "Hold Breath", "entries": [ - "If the efreeti dies, its body disintegrates into crystalline powder, leaving behind only equipment the efreeti was wearing or carrying." + "The mosasaurus can hold its breath for 1 hour." ] } ], @@ -53165,100 +52968,71 @@ { "name": "Multiattack", "entries": [ - "The efreeti makes two scimitar attacks or uses its Hurl Flame twice." + "The mosasaurus makes two attacks: one with its bite one with its tail. It can't make both attacks against the same target." ] }, { - "name": "Scimitar", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage plus 7 ({@damage 2d6}) fire damage and if the target is not immune to fire, it gains vulnerability to fire damage until the end of the efreeti's next turn." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}47 ({@damage 6d12 + 8}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 18}) . Until this grapple ends, the mosasarus can only bite the {@condition grappled} creature and has advantage on attack rolls to do so." ] }, { - "name": "Hurl Flame", + "name": "Tail", "entries": [ - "{@atk rs} {@hit 12} to hit, range 120 ft., one target. {@h}17 ({@damage 5d6}) fire damage." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}27 ({@damage 3d12 + 8}) bludgeoning damage." ] }, { - "name": "Arcing Fireblade {@recharge 5}", - "entries": [ - "The efreeti swings its scimitar in a full arc, and every creature within 10 feet of it must succeed on a {@dc 20} Dexterity saving throw. On a failed saving throw, a creature takes 14 ({@damage 2d6 + 7}) slashing damage plus 7 ({@damage 2d6}) fire damage and if the target is not immune to fire, it gains vulnerability to fire damage until the end of the efreeti's next turn. On a successful save, the creature takes half as much damage and doesn't gain vulnerability to fire damage." - ] - } - ], - "reaction": [ - { - "name": "Fiery Shield", + "name": "Swallow", "entries": [ - "The efreeti adds 5 to its AC against one melee attack that would hit it. To do so, the efreeti must see the attacker and be wielding a melee weapon. If the attack misses as a result of this, the attacker takes 7 ({@damage 2d6}) fire damage." + "The mosasaurus makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the mosasaurus, and it takes 28 ({@damage 8d6}) acid damage at the start of each of the mosasaurus's turns. A mosasaurus can have only up to one Large, two Medium, or four Small creatures swallowed at a time.", + "If the mosasaurus takes 30 damage or more on a single turn from the swallowed creature, the mosasaurus must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the mosasaurus. If the mosasaurus dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}." ] } ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "IG" - ], - "damageTags": [ - "S", - "F" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/efreeticinderlord.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/maridpadisha.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2454.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0032.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "F" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Mosasaurus Token.webp", + "traitTags": [ + "Hold Breath" ], - "attachedItems": [ - "scimitar|phb" + "actionTags": [ + "Multiattack", + "Swallow" ], - "savingThrowForced": [ - "dexterity" + "damageTags": [ + "A", + "B", + "P" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity" + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Efreeti Sultan", + "name": "Mountain Troll", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], - "type": "elemental", + "type": "giant", "alignment": [ - "L", + "C", "E" ], "ac": [ @@ -53270,93 +53044,46 @@ } ], "hp": { - "average": 310, - "formula": "20d12 + 180" + "average": 189, + "formula": "14d12 + 98" }, "speed": { - "walk": 50, - "fly": 60 - }, - "str": 26, - "dex": 12, - "con": 28, - "int": 18, - "wis": 17, - "cha": 18, - "save": { - "int": "+10", - "wis": "+9", - "cha": "+10" + "walk": 30 }, + "str": 24, + "dex": 10, + "con": 24, + "int": 6, + "wis": 8, + "cha": 6, "skill": { - "arcana": "+10", - "deception": "+10", - "intimidation": "+10", - "perception": "+9" + "perception": "+3" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 20, - "immune": [ - "fire" + "darkvision 60 ft." ], + "passive": 13, "languages": [ - "Ignan" - ], - "cr": "20", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The efreeti's innate spellcasting ability is Charisma (spell save {@dc 18}). The efreeti can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell enlarge/reduce}", - "{@spell tongues}" - ], - "daily": { - "3e": [ - "{@spell conjure elemental} (fire elemental only)", - "{@spell dispel magic}", - "{@spell gaseous form}", - "{@spell invisibility}", - "{@spell major image}", - "{@spell plane shift}", - "{@spell wall of fire}" - ], - "1e": [ - "{@spell fire storm}", - "{@spell incendiary cloud}" - ] - }, - "ability": "cha" - } + "Giant" ], + "cr": "12", "trait": [ { - "name": "Captivating Presence", - "entries": [ - "Any creature that starts its turn within 30 feet of the efreeti must make a {@dc 18} Wisdom saving throw. On a failed save, the creature becomes {@condition charmed} by the efreeti for 1 minute or until the creature is farther than 30 feet away from it. On a successful save, the creature becomes immune to the efreeti's Captivating Presence for 24 hours." - ] - }, - { - "name": "Grant Wish (3/year)", + "name": "Keen Smell", "entries": [ - "The efreeti can grant a wish spell to a creature that isn't a genie. In order to work, the efreeti must be willing to grant the wish. Unless carefully and properly worded, the efreeti will pervert the wish's intent into a literal but undesirable or partial fulfillment. The efreeti can't grant a wish purposely to serve its own needs." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Elemental Demise", + "name": "Overbearing", "entries": [ - "If the efreeti dies, its body disintegrates into crystalline powder, leaving behind only equipment the efreeti was wearing or carrying." + "As a bonus action, the troll can make a kick attack against a creature that is Medium or smaller." ] }, { - "name": "Magic Resistance", + "name": "Regeneration", "entries": [ - "The efreeti has advantage on saving throws against spells and other magical effects." + "The troll regains 20 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], @@ -53364,202 +53091,132 @@ { "name": "Multiattack", "entries": [ - "The efreeti makes two scimitar attacks or uses its Hurl Flame twice." - ] - }, - { - "name": "Scimitar", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d6 + 8}) slashing damage plus 10 ({@damage 3d6}) fire damage." - ] - }, - { - "name": "Hurl Flame", - "entries": [ - "{@atk rs} {@hit 15} to hit, range 120 ft., one target. {@h}21 ({@damage 6d6}) fire damage." + "The troll makes three attacks: one with its bite and two with its greatclub. It can use Cleaving Swing in place of one of its greatclub attacks, if available." ] }, { - "name": "Hellfire Gaze {@recharge}", - "entries": [ - "The efreeti's eyes projects intense fery energy in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 18} Dexterity saving throw, taking 30 ({@damage 4d6 + 16}) fire damage on a failed save, or half as much on a successful one. If this damage reduces the target to 0 hit points, it is disintegrated.", - "A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fne ash and slag. The creature can be restored to life only by means of a true resurrection or a wish spell." - ] - } - ], - "legendary": [ - { - "name": "Scimitar", + "name": "Bite", "entries": [ - "The efreeti makes a scimitar attack." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) piercing damage." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Greatclub", "entries": [ - "The efreeti casts a spell from its list of innate spells, using a spell slot as normal." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage. If the attack roll succeeds by 5 or more, the target must make a {@dc 19} Strength saving throw or be pushed up to 20 feet, knocked {@condition prone}, and be {@condition stunned} until the end of its next turn." ] }, { - "name": "Teleport (Costs 2 Actions)", + "name": "Kick", "entries": [ - "The efreeti magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one Medium or smaller creature. {@h}17 ({@damage 3d6 + 7}) bludgeoning damage and the target must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Conflagrate (Costs 3 Actions)", + "name": "Cleaving Swing {@recharge 5}", "entries": [ - "The efreeti targets up to three creatures it can see within 30 feet of it. Each target that is not immune to fire must succeed on a {@dc 18} Wisdom saving throw. On a failed save, a creature becomes {@condition frightened}, takes 14 ({@damage 4d6}) fire damage, and catches fire, taking 10 ({@damage 3d6}) fire damage at the end of each of its turns. The creature remains {@condition frightened} until the fire is extinguished. An affected creature or another creature within 5 feet of it can take an action to extinguish the fire. On a successful save, the creature is not {@condition frightened}, takes half as much damage and doesn't catch fire." + "The troll swings its greatclub, and every creature within 10 feet of it must succeed on a {@dc 19} Dexterity saving throw. On a failed saving throw, a creature takes 20 ({@damage 3d8 + 7}) bludgeoning damage. On a successful save, the creature takes half as much damage." ] } ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "IG" - ], - "damageTags": [ - "S", - "F" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH", - "AOE", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/efreetisultan.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/maridpadisha.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mountaintroll.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2454.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6420.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "F" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mountaintroll.png", "attachedItems": [ - "scimitar|phb" + "greatclub|phb" + ], + "traitTags": [ + "Keen Senses", + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" ], "savingThrowForced": [ "dexterity", - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity" + "strength" ] }, { - "name": "Djinni Wind Warden", + "name": "Myconid Devoted", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "elemental", + "type": "plant", "alignment": [ - "C", - "G" + "L", + "N" ], "ac": [ { - "ac": 17, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 213, - "formula": "17d10 + 119" + "average": 39, + "formula": "6d8 + 12" }, "speed": { - "walk": 30, - "fly": 90 - }, - "str": 23, - "dex": 15, - "con": 24, - "int": 15, - "wis": 18, - "cha": 20, - "save": { - "dex": "+7", - "wis": "+9", - "cha": "+10" + "walk": 20 }, + "str": 10, + "dex": 10, + "con": 14, + "int": 10, + "wis": 14, + "cha": 7, "senses": [ "darkvision 120 ft." ], - "passive": 14, - "immune": [ - "lightning", - "thunder" - ], - "languages": [ - "Auran" - ], - "cr": "13", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The djinni's innate spellcasting ability is Charisma (spell save {@dc 18}). The djinni can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell create food and water} (can create wine instead of water)", - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell thunderwave}", - "{@spell tongues}", - "{@spell wind walk}" - ], - "daily": { - "2e": [ - "{@spell conjure elemental} (air elemental only)", - "{@spell creation}", - "{@spell dispel magic}", - "{@spell gaseous form}", - "{@spell invisibility}", - "{@spell major image}", - "{@spell plane shift}" - ], - "1e": [ - "{@spell chain lightning}" - ] - }, - "ability": "cha" - } - ], + "passive": 13, + "cr": "1", "trait": [ { - "name": "Elemental Demise", + "name": "Distress Spores", "entries": [ - "If the djinni dies, its body disintegrates into crystalline powder, leaving behind only equipment the djinni was wearing or carrying." + "When the myconid takes damage, all other myconids within 240 feet of it can sense its pain." + ] + }, + { + "name": "Sun Sickness", + "entries": [ + "While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight." ] } ], @@ -53567,643 +53224,522 @@ { "name": "Multiattack", "entries": [ - "The djinni makes three scimitar attacks. The djinni can replace one of those attacks with Spirit Away." + "The myconid uses either its Healing Spores or Pacifying Spores, then makes a stipe staff attack." ] }, { - "name": "Scimitar", + "name": "Stipe Staff", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage plus 3 ({@damage 1d6}) lightning or thunder damage (djinni's choice)." + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d6}) bludgeoning damage plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Create Whirlwind", + "name": "Healing Spores (3/Day)", "entries": [ - "A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a {@dc 20} Strength saving throw or be {@condition restrained} by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures {@condition restrained} by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.", - "A creature can use its action to free a creature {@condition restrained} by the whirlwind, including itself, by succeeding on a {@dc 20} Strength check. If the check succeeds, the creature is no longer {@condition restrained} and moves to the nearest space outside the whirlwind." + "A 10-foot radius of spores extends from the myconid. These spores can go around corners and affect only living creatures. Affected creatures regain 7 ({@dice 2d6}) hit points." ] }, { - "name": "Spirit Away", + "name": "Pacifying Spores (3/Day)", "entries": [ - "The djinni targets a nonhostile creature within 60 feet of it. Until the end of the turn, the target gains a flying speed of 40 feet and can use its reaction to move up to its flying speed without provoking {@action opportunity attack|phb|opportunity attacks}." + "The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a {@dc 12} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Rapport Spores", + "entries": [ + "A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour." ] } ], "reaction": [ { - "name": "Intercept Attack", + "name": "Self-Sacrifce", "entries": [ - "In response to another creature within 5 feet of it being hit by an attack roll, the djinni gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the djinni must be able to see the creature and the attacker." + "When a creature within 5 feet of the myconid is hit by an attack, the myconid swaps places with that creature and is hit instead." ] } ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AU" - ], - "damageTags": [ - "S", - "L", - "T" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "AOE", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/djinniwindwarden.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/djinniwindwarden.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/myconidguard.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2428.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0108.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "L", - "T" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/myconiddevoted.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Djinni Wind Warden Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Myconid Devoted Token.webp", "name": "v2 art" } ], - "attachedItems": [ - "scimitar|phb" + "senseTags": [ + "SD" ], - "savingThrowForced": [ - "strength" + "actionTags": [ + "Multiattack" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity" + "damageTags": [ + "B", + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Djinni Grand Caliph", + "name": "Myconid Guard", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "elemental", + "type": "plant", "alignment": [ - "C", - "G" - ], - "ac": [ - { - "ac": 18, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 261, - "formula": "18d12 + 144" - }, - "speed": { - "walk": 40, - "fly": 90 - }, - "str": 25, - "dex": 15, - "con": 26, - "int": 17, - "wis": 18, - "cha": 22, - "save": { - "dex": "+8", - "wis": "+10", - "cha": "+12" - }, - "skill": { - "deception": "+12", - "insight": "+10", - "perception": "+10", - "persuasion": "+12" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 20, - "immune": [ - "lightning", - "thunder" - ], - "languages": [ - "Auran" - ], - "cr": "20", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The djinni's innate spellcasting ability is Charisma (spell save {@dc 20}). The djinni can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell create food and water} (can create wine instead of water)", - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell thunderwave}", - "{@spell tongues}", - "{@spell wind walk}" - ], - "daily": { - "3e": [ - "{@spell conjure elemental} (air elemental only)", - "{@spell creation}", - "{@spell dispel magic}", - "{@spell gaseous form}", - "{@spell invisibility}", - "{@spell major image}", - "{@spell plane shift}" - ], - "1e": [ - "{@spell chain lightning}", - "{@spell storm of vengeance}" - ] - }, - "ability": "cha" - } + "L", + "N" ], - "trait": [ - { - "name": "Captivating Presence", - "entries": [ - "Any creature that starts its turn within 30 feet of the djinni must make a {@dc 20} Wisdom saving throw. On a failed save, the creature becomes {@condition charmed} by the djinni for 1 minute or until the creature is farther than 30 feet away from it. On a successful save, the creature becomes immune to the djinni's Captivating Presence for 24 hours." - ] - }, - { - "name": "Grant Wish (3/year)", - "entries": [ - "The djinni can grant a wish spell to a creature that isn't a genie. In order to work, the djinni must be willing to grant the wish. Unless carefully and properly worded, and if the djinni has good reason to, the djinni will pervert the wish's intent into a literal but undesirable or partial fulfillment. The djinni can't grant a wish purposely to serve its own needs." - ] - }, - { - "name": "Elemental Demise", - "entries": [ - "If the djinni dies, its body disintegrates into crystalline powder, leaving behind only equipment the djinni was wearing or carrying." - ] - }, + "ac": [ { - "name": "Magic Resistance", - "entries": [ - "The djinni has advantage on saving throws against spells and other magical effects." + "ac": 13, + "from": [ + "natural armor" ] } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The djinni makes three scimitar attacks." - ] - }, + "hp": { + "average": 33, + "formula": "5d8 + 10" + }, + "speed": { + "walk": 20 + }, + "str": 10, + "dex": 10, + "con": 14, + "int": 10, + "wis": 13, + "cha": 7, + "skill": { + "perception": "+3" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 13, + "cr": "1", + "trait": [ { - "name": "Scimitar", + "name": "Distress Spores", "entries": [ - "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}17 ({@damage 3d6 + 7}) slashing damage plus 7 ({@damage 2d6}) lightning or thunder damage (djinni's choice) and the target can't take reactions until the end of the djinni's next turn." + "When the myconid takes damage, all other myconids within 240 feet of it can sense its pain." ] }, { - "name": "Create Whirlwind", + "name": "Sun Sickness", "entries": [ - "A 10-foot-radius, 60-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a {@dc 22} Strength saving throw or be {@condition restrained} by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures {@condition restrained} by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.", - "A creature can use its action to free a creature {@condition restrained} by the whirlwind, including itself, by succeeding on a {@dc 22} Strength check. If the check succeeds, the creature is no longer {@condition restrained} and moves to the nearest space outside the whirlwind." + "While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight." ] } ], - "legendary": [ + "action": [ { - "name": "Scimitar", + "name": "Multiattack", "entries": [ - "The djinni makes a scimitar attack." + "The myconid makes two fist attacks. It can replace one of its fist attacks with Pacifying Spores." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Fist", "entries": [ - "The djinni casts a spell from its list of innate spells, using a spell slot as normal." + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}5 ({@damage 2d4}) bludgeoning damage plus 5 ({@damage 2d4}) poison damage." ] }, { - "name": "Teleport (Costs 2 Actions)", + "name": "Pacifying Spores (3/Day)", "entries": [ - "The djinni magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + "The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a {@dc 12} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Tornado Form (Costs 3 Actions)", + "name": "Rapport Spores", "entries": [ - "The djinni magically transforms into a violent, twisting tornado and moves up to half its flying speed in a straight line and targets each creature its space it enters without provoking {@action opportunity attack|phb|opportunity attacks}. Each target must succeed on a {@dc 22} Strength saving throw. On a failure, a target takes 18 ({@damage 4d8}) bludgeoning damage, 9 ({@damage 2d8}) lightning damage, and 9 ({@damage 2d8}) thunder damage and is flung up 30 feet away from the djinni in a random direction and knocked {@condition prone}. If a thrown target strikes an object, such as a wall or floor, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 22} Dexterity saving throw or take the same damage and be knocked {@condition prone}. If the saving throw is successful, the target takes half the damage and isn't", - "flung away or knocked {@condition prone}. The djinni reverts to its true form at the start of the next turn." + "A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour." ] } ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AU" - ], - "damageTags": [ - "S", - "L", - "T", - "B" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH", - "AOE", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/djinnigrandcaliph.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/djinnigrandcaliph.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/myconidguard.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2405.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0108.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "A", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/myconidguard.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Myconid Guard Token.webp", + "name": "v2 art" + } + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ "B", - "C", - "L", - "T" + "I" ], - "attachedItems": [ - "scimitar|phb" + "miscTags": [ + "AOE", + "MW" ], "savingThrowForced": [ - "strength", - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity" + "constitution" ] }, { - "name": "Dao Slave Overlord", + "name": "Nalfeshnee Captain", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "elemental", + "type": { + "type": "fiend", + "tags": [ + "demon" + ] + }, "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 18, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 243, - "formula": "18d10 + 144" + "average": 207, + "formula": "18d10 + 108" }, "speed": { - "walk": 30, - "burrow": 30, + "walk": 20, "fly": 30 }, - "str": 25, - "dex": 12, - "con": 26, - "int": 12, - "wis": 13, + "str": 22, + "dex": 10, + "con": 22, + "int": 19, + "wis": 12, "cha": 16, "save": { - "int": "+6", + "str": "+11", + "con": "+9", "wis": "+6", - "cha": "+8" + "cha": "+7" }, "senses": [ - "darkvision 120 ft." + "truesight 120 ft." ], "passive": 11, + "resist": [ + "cold", + "fire", + "lightning", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "poison" + ], "conditionImmune": [ - "petrified" + "poisoned" ], "languages": [ - "Terran" + "Abyssal", + "telepathy 120 ft." ], - "cr": "13", + "cr": "17", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "The dao's innate spellcasting ability is Charisma (spell save {@dc 16}). The dao can innately cast the following spells, without providing material components:" + "The nalfeshnee's spellcasting ability is Intelligence (spell save {@dc 17}). The nalfeshnee can innately cast the following spells, without providing material components:" ], "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell move earth}", - "{@spell passwall}", - "{@spell stone shape}", - "{@spell tongues}" + "{@spell detect magic}" ], "daily": { "1": [ - "{@spell flesh to stone}" + "{@spell feeblemind}" ], - "2e": [ - "{@spell conjure elemental} (earth elemental only)", + "3e": [ + "{@spell call lightning}", "{@spell dispel magic}", - "{@spell gaseous form}", - "{@spell invisibility}", - "{@spell phantasmal killer}", - "{@spell plane shift}", - "{@spell wall of stone}" + "{@spell polymorph} (self only)", + "{@spell slow}" ] }, - "ability": "cha" + "ability": "int" } ], "trait": [ { - "name": "Earth Glide", + "name": "Magic Resistance", "entries": [ - "The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn't disturb the material it moves through." + "The demon has advantage on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same creature, the target takes an extra 10 ({@damage 3d6}) slashing damage and must succeed on a {@dc 19} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] }, { - "name": "Elemental Demise", + "name": "Bite", "entries": [ - "If the dao dies, its body disintegrates into crystalline powder, leaving behind only equipment the dao was wearing or carrying." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}33 ({@damage 5d10 + 6}) piercing damage." ] }, { - "name": "Surefooted", + "name": "Claw", "entries": [ - "The dao has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage." + ] + }, + { + "name": "Horror Nimbus {@recharge 5}", + "entries": [ + "The nalfeshnee magically emits scintillating, multicolored light. Each creature within 20 feet of the nalfeshnee that can see the light must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} for 1 minute. If the initial saving throw fails by 5 or more, the creature is {@condition paralyzed} while {@condition frightened} in this way. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours." + ] + }, + { + "name": "Ruthless Command (Recharges after a Short or Long Rest)", + "entries": [ + "For 1 minute, the nalfeshnee can issue a telepathic command whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll. The creature takes {@damage 1d8} psychic damage and can add a {@dice d10} to its roll provided it can understand the nalfeshnee. A creature can beneft from only one ruthless command die at a time. This effect ends if the nalfeshnee is {@condition incapacitated}." + ] + }, + { + "name": "Teleport", + "entries": [ + "The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." ] } ], - "action": [ + "legendary": [ { - "name": "Multiattack", + "name": "Claw", "entries": [ - "The dao makes two fist attacks or two maul attacks." + "The nalfeshnee makes a claw attack." ] }, { - "name": "Fist", + "name": "Command", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." + "The nalfeshnee targets one ally it can see within 30 feet of it. If the target can see and hear the nalfeshnee, the target can make one weapon attack as a reaction." ] }, { - "name": "Maul", + "name": "Teleport (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}21 ({@damage 4d6 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}. If a target's saving throw fails by 5 or more, the creature is also {@condition stunned} until the end of its next turn." + "The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." ] }, { - "name": "Ruthless Command (Recharges after a Short or Long Rest)", + "name": "Cast a Spell (Costs 2 Actions)", "entries": [ - "For 1 minute, the dao can issue a telepathic command whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll. The creature takes {@damage 1d8} psychic damage and can add a {@dice d10} to its roll provided it can understand the dao. A creature can beneft from only one ruthless command die at a time. This effect ends if the dao is {@condition incapacitated}." + "The nalfeshnee casts a spell from its list of innate spells, using a spell slot as normal." ] } ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "T" - ], - "damageTags": [ - "B" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/daoslaveoverlord.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/daoslaveoverlord.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nalfeshneecaptain.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0057.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0025.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Nalfeshnee_Captain_Art.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "Y" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/nalfeshneecaptain.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dao Slave Overlord Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Nalfeshnee Captain Token.webp", "name": "v2 art" + }, + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Nalfeshnee_Captain_Token.webp", + "name": "v2 art, version 2" } ], - "attachedItems": [ - "maul|phb" + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ + "L", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" ], "savingThrowForced": [ - "strength" + "constitution", + "wisdom" ], "savingThrowForcedSpell": [ - "charisma", - "constitution", "dexterity", + "intelligence", "wisdom" ] }, { - "name": "Dao Great Khan", + "name": "Neo-Otyugh", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], - "type": "elemental", + "type": "aberration", "alignment": [ - "N", - "E" + "N" ], "ac": [ { - "ac": 19, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 295, - "formula": "19d12 + 171" + "average": 225, + "formula": "18d12 + 70" }, "speed": { - "walk": 40, - "burrow": 40, - "fly": 30 + "walk": 40 }, - "str": 27, - "dex": 12, - "con": 28, - "int": 14, - "wis": 15, - "cha": 16, + "str": 20, + "dex": 11, + "con": 23, + "int": 9, + "wis": 16, + "cha": 9, "save": { - "int": "+8", - "wis": "+8", - "cha": "+9" + "con": "+10" }, "skill": { - "athletics": "+14", - "deception": "+9", - "intimidation": "+9", - "perception": "+8" + "perception": "+11", + "stealth": "+8" }, "senses": [ "darkvision 120 ft." ], - "passive": 18, - "conditionImmune": [ - "petrified" - ], + "passive": 21, "languages": [ - "Terran" - ], - "cr": "20", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The dao's innate spellcasting ability is Charisma (spell save {@dc 17}). The dao can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell move earth}", - "{@spell passwall}", - "{@spell stone shape}", - "{@spell tongues}" - ], - "daily": { - "3e": [ - "{@spell conjure elemental} (earth elemental only)", - "{@spell dispel magic}", - "{@spell gaseous form}", - "{@spell invisibility}", - "{@spell phantasmal killer}", - "{@spell plane shift}", - "{@spell wall of stone}" - ], - "1e": [ - "{@spell earthquake}", - "{@spell flesh to stone}" - ] - }, - "ability": "cha" - } + "Common", + "Otyugh" ], + "cr": "12", "trait": [ { - "name": "Captivating Presence", - "entries": [ - "Any creature that starts its turn within 30 feet of the dao must make a {@dc 17} Wisdom saving throw. On a failed save, the creature becomes {@condition charmed} by the dao for 1 minute or until the creature is farther than 30 feet away from it. On a successful save, the creature becomes immune to the dao's Captivating Presence for 24 hours." - ] - }, - { - "name": "Grant Wish (3/year)", - "entries": [ - "The dao can grant a wish spell to a creature that isn't a genie. In order to work, the dao must be willing to grant the wish. Unless carefully and properly worded, the dao will pervert the wish's intent into a literal but undesirable or partial fulfillment. The dao can't grant a wish purposely to serve its own needs." - ] - }, - { - "name": "Earth Glide", - "entries": [ - "The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn't disturb the material it moves through." - ] - }, - { - "name": "Elemental Demise", + "name": "Garbage Camouflage", "entries": [ - "If the dao dies, its body disintegrates into crystalline powder, leaving behind only equipment the dao was wearing or carrying." + "The otyugh has advantage on Dexterity ({@skill Stealth}) checks made to hide in garbage-filled or sewer terrain." ] }, { - "name": "Magic Resistance", + "name": "Limited Telepathy", "entries": [ - "The dao has advantage on saving throws against spells and other magical effects." + "The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond." ] }, { - "name": "Surefooted", + "name": "Stench", "entries": [ - "The dao has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}." + "Any creature that starts its turn within 10 feet of the otyugh must succeed on a {@dc 18} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the otyugh's Stench for 24 hours." ] } ], @@ -54211,477 +53747,554 @@ { "name": "Multiattack", "entries": [ - "The dao makes two fist attacks or two maul attacks." - ] - }, - { - "name": "Fist", - "entries": [ - "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) bludgeoning damage." + "The otyugh makes three attacks. one with its bite and two with its tentacles." ] }, { - "name": "Maul", - "entries": [ - "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}29 ({@damage 6d6 + 8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 22} Strength saving throw or be knocked {@condition prone}. If a target's saving throw fails by 5 or more, the creature is also {@condition stunned} until the end of its next turn." - ] - } - ], - "legendary": [ - { - "name": "Maul", + "name": "Bite", "entries": [ - "The dao makes a maul attack." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}23 ({@damage 4d8 + 5}) piercing damage. If the target is a creature, it must succeed on a {@dc 18} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ({@dice 1d10}) on a failure . The disease is cured on a success.", + "The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Tentacle", "entries": [ - "The dao casts a spell from its list of innate spells, using a spell slot as normal." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 9 ({@damage 2d8}) piercing damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 15}) and {@condition restrained} until the grapple ends. The otyugh has two tentacles, each of which can grapple one target." ] }, { - "name": "Hurl Boulders (Costs 2 Actions)", + "name": "Tentacle Slam", "entries": [ - "The dao creates up to three boulders and magically hurl them at targets within 120 feet. The dao makes a ranged spell attack ({@hit 10} to hit) for each boulder. On a hit, the target takes 18 ({@damage 3d10 + 3}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." + "The otyugh slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 17} Strength saving throw or take 19 ({@damage 4d6 + 5}) bludgeoning damage and be {@condition stunned} until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." ] - }, + } + ], + "reaction": [ { - "name": "Teleport (Costs 2 Actions)", + "name": "Meat Shield", "entries": [ - "The dao magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + "The otyugh uses its {@condition grappled} victims as a shield against melee attacks. If the {@condition grappled} creature is Medium or smaller, the otyugh adds 3 to its AC against one melee attack that would hit it. If the {@condition grappled} creature is Large, the otyugh adds 5 to its AC against one melee attack that would hit it. If the attack misses the otyugh as a result, the melee attack instead hits the {@condition grappled} creature. To do so, the otyugh must see the attacker and must be grappling with a creature." ] } ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "T" - ], - "damageTags": [ - "B" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/daogreatkhan.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/daoslaveoverlord.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/neootyugh.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0057.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0115.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "Y" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/neootyugh.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dao Great Khan Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Neo-Otyugh Token.webp", "name": "v2 art" } ], - "attachedItems": [ - "maul|phb" + "senseTags": [ + "SD" ], - "savingThrowForced": [ - "strength", - "wisdom" + "actionTags": [ + "Multiattack", + "Tentacles" ], - "savingThrowForcedSpell": [ - "charisma", + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ "constitution", - "dexterity", - "wisdom" + "strength" ] }, { - "name": "Margoyle, Greater", + "name": "Nessian Warhound", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "elemental", + "type": "fiend", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 17, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 114, - "formula": "12d8 + 48" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "walk": 40, - "fly": 80 + "walk": 60 }, "str": 21, - "dex": 11, - "con": 22, - "int": 10, + "dex": 12, + "con": 18, + "int": 4, "wis": 15, - "cha": 10, + "cha": 6, + "skill": { + "perception": "+8" + }, "senses": [ "darkvision 60 ft." ], - "passive": 12, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't adamantine" - } - ], + "passive": 18, "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "petrified", - "poisoned" + "fire" ], "languages": [ - "Terran" + "understands Infernal but can't speak it" ], - "cr": "7", + "cr": "5", "trait": [ { - "name": "Dive Attack", - "entries": [ - "If the margoyle is flying and dives at least 30 feet straight toward a target and then hits it with a gore attack, the attack deals an extra 9 ({@dice 2d8}) damage to the target. If the target is a", - "Medium or smaller creature, it must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." - ] - }, - { - "name": "False Appearance", - "entries": [ - "While the margoyle remains motionless, it is indistinguishable from an inanimate statue." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Keen Hearing and Smell", "entries": [ - "The margoyle makes four attacks: one with its bite, two with its claws, and one with its tail. It can replace its bite attack with a gore attack." + "The warhound has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Bite", + "name": "Pack Tactics", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage." + "The warhound has advantage on an attack roll against a creature if at least one of the warhound's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Claw", + "name": "Pounce", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage." + "If the warhound moves at least 30 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." ] - }, + } + ], + "action": [ { - "name": "Tail", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 5}) piercing damage plus 10 ({@damage 3d6}) fire damage." ] }, { - "name": "Gore", + "name": "Fire Breath {@recharge 5}", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." + "The warhound exhales fire in a 30-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 35 ({@damage 10d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "T" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/margoyle.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/margoyle.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nessianwarhound.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2372.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0078.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/nessianwarhound.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Nessian Warhound Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics", + "Pounce" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "CS", + "I" + ], + "damageTags": [ + "F", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ + "dexterity", "strength" ] }, { - "name": "Margoyle", + "name": "Night Hag, Elder", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "elemental", + "type": "fiend", "alignment": [ - "C", + "N", "E" ], "ac": [ { - "ac": 16, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 85, - "formula": "10d8 + 40" + "average": 195, + "formula": "26d8 + 78" }, "speed": { - "walk": 30, - "fly": 60 + "walk": 30 + }, + "str": 18, + "dex": 15, + "con": 16, + "int": 16, + "wis": 16, + "cha": 20, + "save": { + "int": "+8", + "wis": "+8", + "cha": "+10" + }, + "skill": { + "deception": "+10", + "insight": "+8", + "perception": "+8", + "stealth": "+7" }, - "str": 17, - "dex": 11, - "con": 18, - "int": 8, - "wis": 13, - "cha": 9, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 11, + "passive": 18, "resist": [ + "cold", + "fire", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical weapons that aren't adamantine" + "note": "from nonmagical weapons that aren't silvered" } ], - "immune": [ - "poison" - ], "conditionImmune": [ - "exhaustion", - "petrified", - "poisoned" + "charmed" ], "languages": [ - "Terran" + "Abyssal", + "Common", + "Infernal", + "Primordial" + ], + "cr": "13", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The hag's innate spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). She can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell magic missile}" + ], + "daily": { + "2e": [ + "{@spell plane shift} (self only)", + "{@spell ray of enfeeblement}", + "{@spell sleep}" + ], + "1e": [ + "{@spell circle of death}", + "{@spell finger of death}", + "{@spell maddening darkness|XGE}", + "{@spell psychic scream|XGE}" + ] + }, + "ability": "cha" + }, + { + "name": "Spellcasting", + "headerEntries": [ + "The hag is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + ], + "daily": { + "1e": [ + "{@spell circle of death}", + "{@spell finger of death}", + "{@spell maddening darkness|xge}", + "{@spell psychic scream|xge}" + ] + }, + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell friends}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell poison spray}", + "{@spell prestidigitation}", + "{@spell shocking grasp}" + ] + }, + "5": { + "spells": [ + "{@spell banishment}", + "{@spell burning hands}", + "{@spell fireball}", + "{@spell flame strike}", + "{@spell hellish rebuke}", + "{@spell magic circle}", + "{@spell mirror image}", + "{@spell scorching ray}", + "{@spell scrying}", + "{@spell wall of fire}" + ], + "slots": 4, + "lower": 1 + } + }, + "ability": "cha" + } ], - "cr": "4", "trait": [ { - "name": "Dive Attack", + "name": "Amphibious", "entries": [ - "If the margoyle is flying and dives at least 30 feet straight toward a target and then hits it with a gore attack, the attack deals an extra 7 ({@dice 2d6}) damage to the target." + "The hag can breathe air and water." ] }, { - "name": "False Appearance", + "name": "Magic Resistance", "entries": [ - "While the margoyle remains motionless, it is indistinguishable from an inanimate statue." + "The hag has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Dark One's Own Luck (Recharges after a Short or Long Rest)", + "entries": [ + "When the hag makes an ability check or saving throw, it can add a {@dice d10} to the roll. It can do this after the roll is made but before any of the roll's effects occur." ] } ], "action": [ { - "name": "Multiattack", + "name": "Claws", "entries": [ - "The margoyle makes three attacks: one with its bite and two with its claws. It can replace its bite attack with a gore attack." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage. If the target is a creature, it must succeed on a {@dc 18} Wisdom saving throw or fall {@condition unconscious}. The creature remains {@condition unconscious} for 1 minute, or until it takes damage, or someone uses an action to shake or slap the creature awake." ] }, { - "name": "Bite", + "name": "Change Shape", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies." ] }, { - "name": "Claw", + "name": "Etherealness", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + "The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a {@item heartstone|mm} in her possession." ] }, { - "name": "Gore", + "name": "Nightmare Haunting (1/Day)", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A {@spell protection from evil and good} spell cast on the target prevents this contact, as does a {@spell magic circle}. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no beneft from its rest, and its hit point maximum is reduced by 5 ({@dice 1d10}). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the {@spell greater restoration} spell or similar magic." + ] + }, + { + "name": "Stupefying Cackle {@recharge 5}", + "entries": [ + "Each creature within 30 feet of the hag and able to hear the hag must succeed on a {@dc 18} Charisma saving throw. On a failed save, a target takes 23 ({@dice 4d8 + 5}) psychic damage, and falls {@condition unconscious}. The creature remains {@condition unconscious} for 1 minute, or until it takes damage, or someone uses an action to shake or slap the creature awake. On a successful save, it takes half as much damage and isn't {@condition unconscious}. Constructs and undead are immune to this effect." ] } ], - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "T" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/margoyle.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/margoyle.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nighthagelder.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2372.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3289.webp", "type": "external" } } ] }, - "page": 0 + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/nighthagelder.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Night Hag, Elder Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Amphibious", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Shapechanger" + ], + "languageTags": [ + "AB", + "C", + "I", + "P" + ], + "damageTags": [ + "S", + "Y" + ], + "damageTagsSpell": [ + "F", + "I", + "L", + "N", + "O", + "R", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "HPR", + "MW" + ], + "savingThrowForced": [ + "charisma", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "intelligence", + "wisdom" + ] }, { - "name": "Galeb Duhr, Greater", + "name": "Nothic Eye of Vecna", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "elemental", + "type": "aberration", "alignment": [ - "N" - ], - "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 150, - "formula": "12d10 + 84" - }, - "speed": { - "walk": { - "number": 20, - "condition": "(40 ft. when rolling 80 ft. rolling downhill)" - } - }, - "str": 24, - "dex": 12, - "con": 24, - "int": 12, - "wis": 13, - "cha": 12, - "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "passive": 11, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } + "N", + "E" ], - "immune": [ - "poison" + "ac": [ + { + "ac": 17, + "from": [ + "natural armor" + ] + } ], - "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned" + "hp": { + "average": 105, + "formula": "14d8 + 42" + }, + "speed": { + "walk": 30, + "climb": 30 + }, + "str": 14, + "dex": 16, + "con": 16, + "int": 16, + "wis": 16, + "cha": 8, + "skill": { + "arcana": "+5", + "insight": "+7", + "perception": "+4", + "religion": "+6", + "stealth": "+6" + }, + "senses": [ + "truesight 120 ft." ], + "passive": 13, "languages": [ - "Terran" + "Undercommon" ], - "cr": "9", + "cr": "8", "trait": [ { - "name": "False Appearance", + "name": "Decaying Gaze", "entries": [ - "While the galeb duhr remains motionless, it is indistinguishable from a normal boulder." + "When a creature starts its turn within 30 feet of the nothic and is able to see the nothic's eye, the nothic can magically force it to make a {@dc 13} Constitution saving throw, unless the nothic is {@condition incapacitated}.", + "On a failed saving throw, the creature takes 21({@dice 6d6}) necrotic damage and its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum" ] }, { - "name": "Rolling Charge", + "name": "to 0", + "entries": [] + }, + { + "name": "Keen Sight", "entries": [ - "If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." + "The nothic has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -54689,145 +54302,140 @@ { "name": "Multiattack", "entries": [ - "The galeb duhr makes two slam attacks." + "The nothic uses its Decaying Gaze and makes two claw attacks." ] }, { - "name": "Slam", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage plus 10 ({@damage 3d6}) necrotic damage." ] }, { - "name": "Animate Boulders (1/Day)", + "name": "Decaying Glare", "entries": [ - "The galeb duhr magically animates up to three boulders it can see within 60 feet of it. A boulder has statistics like those of a normal galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be {@condition charmed} or {@condition frightened}, and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell)." + "The nothic targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 13} Constitution saving throw against this magic or take 21 ({@damage 6d6}) necrotic damage and its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest.", + "The target dies if this effect reduces its hit point maximum to 0." + ] + }, + { + "name": "Mind Twitch {@recharge 5}", + "entries": [ + "The nothic chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a {@dc 14} Intelligence saving throw, or it takes 21 ({@damage 4d8 + 3}) psychic damage and must use their reaction to move up to half its speed to a space of the nothic's choice that the nothic can see. This movement provokes {@action opportunity attack|phb|opportunity attacks}. Constructs and undead are immune to this effect." + ] + }, + { + "name": "Weird Insight", + "entries": [ + "The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma ({@skill Deception}) check against the nothic's Wisdom ({@skill Insight}) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being {@condition charmed}." ] } ], - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "T" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/galebduhrelder.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/galebduhrelder.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nothiceyeofvecna.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0056.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4618.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Galeb Duhr, Greater Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/nothiceyeofvecna.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "U" + ], + "damageTags": [ + "N", + "S", + "Y" + ], + "miscTags": [ + "HPR", + "MW" ], "savingThrowForced": [ - "strength" + "constitution", + "intelligence" ] }, { - "name": "Galeb Duhr, Elder", + "name": "Nothic Mindblight", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "elemental", + "type": "aberration", "alignment": [ - "N" + "N", + "E" ], "ac": [ { - "ac": 18, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 233, - "formula": "15d12 + 135" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": { - "number": 25, - "condition": "(50 ft. when rolling 100 ft. rolling downhill)" - } + "walk": 30, + "climb": 30 + }, + "str": 14, + "dex": 16, + "con": 16, + "int": 14, + "wis": 12, + "cha": 8, + "skill": { + "arcana": "+5", + "insight": "+7", + "perception": "+4", + "stealth": "+6" }, - "str": 28, - "dex": 10, - "con": 28, - "int": 13, - "wis": 14, - "cha": 13, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "passive": 12, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned" + "truesight 120 ft." ], + "passive": 13, "languages": [ - "Terran" + "Undercommon" ], - "cr": "12", + "cr": "5", "trait": [ { - "name": "False Appearance", + "name": "Insanity Gaze", "entries": [ - "While the galeb duhr remains motionless, it is indistinguishable from a normal boulder." + "When a creature starts its turn within 30 feet of the nothic and is able to see the nothic's eye, the nothic can magically force it to make a {@dc 13} Intelligence saving throw, unless the nothic is {@condition incapacitated}.", + "On a failed saving throw, the creature must use its action to move up to its speed and make a melee weapon attack against a creature of the nothic's choice that the nothic can see. Constructs and undead are immune to this effect." ] }, { - "name": "Rolling Charge", + "name": "Keen Sight", "entries": [ - "If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 11 ({@damage 2d10}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 21} Strength saving throw or be knocked {@condition prone}." + "The nothic has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -54835,298 +54443,356 @@ { "name": "Multiattack", "entries": [ - "The galeb duhr makes two slam attacks." + "The nothic uses its Rotting Gaze and makes two claw attacks." ] }, { - "name": "Slam", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}20 ({@damage 2d10 + 9}) bludgeoning damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage plus 7 ({@damage 2d6}) psychic damage." ] }, { - "name": "Animate Boulders (1/Day)", + "name": "Rotting Gaze", "entries": [ - "The galeb duhr magically animates up to four boulders it can see within 60 feet of it. A boulder has statistics like those of a normal galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be {@condition charmed} or {@condition frightened}, and it lacks this maintains concentration, up to 1 minute (as if concentrating on a spell)." + "The nothic targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 13} Constitution saving throw against this magic or take 14 ({@damage 4d6}) necrotic damage." + ] + }, + { + "name": "Mind Rot {@recharge 5}", + "entries": [ + "The nothic chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a {@dc 14} Intelligence saving throw, or it takes 15 ({@damage 3d8 + 2}) psychic damage, has disadvantage to attack rolls, ability checks, and saving throws, and can't use reactions until the end of the nothic's next turn. If the target is a spellcaster that has unused spell slots, it also expends {@dice 1d4} spell slots (chosen at random). Constructs and undead are immune to this effect." + ] + }, + { + "name": "Weird Insight", + "entries": [ + "The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma ({@skill Deception}) check against the nothic's Wisdom ({@skill Insight}) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being {@condition charmed}." ] } ], - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "T" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/galebduhrelder.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/galebduhrelder.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nothicmindblight.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0056.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4632.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Galeb Duhr, Elder Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/nothicmindblight.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "U" + ], + "damageTags": [ + "N", + "S", + "Y" + ], + "miscTags": [ + "MW" ], "savingThrowForced": [ - "strength" + "constitution", + "intelligence" ] }, { - "name": "Violet Fungus, Giant", + "name": "Ogre Bruiser", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "plant", + "type": "giant", "alignment": [ - "U" + "C", + "E" ], "ac": [ - 7 + { + "ac": 11, + "from": [ + "{@item hide armor|phb}" + ] + } ], "hp": { - "average": 60, - "formula": "8d10 + 16" + "average": 105, + "formula": "11d10 + 44" }, "speed": { - "walk": 10 + "walk": 40 }, - "str": 7, - "dex": 1, - "con": 14, - "int": 1, - "wis": 3, - "cha": 1, + "str": 21, + "dex": 8, + "con": 18, + "int": 5, + "wis": 7, + "cha": 7, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" + "darkvision 60 ft." ], - "passive": 6, - "conditionImmune": [ - "blinded", - "deafened", - "frightened" + "passive": 8, + "languages": [ + "Common", + "Giant" ], - "cr": "2", - "trait": [ + "cr": "4", + "action": [ { - "name": "False Appearance", + "name": "Multiattack", "entries": [ - "While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus." + "The ogre makes two melee attacks. It can use its Cleaving Swing in place of one of its greatclub attacks." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Greatclub", "entries": [ - "The fungus makes four Rotting Touch attacks." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage and the target gains disadvantage on its next attack roll until the end of its next turn." ] }, { - "name": "Rotting Touch", + "name": "Javelin", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 15 ft., one creature. {@h}9 ({@damage 2d8}) necrotic damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 8}). Until this grapple ends, the violet fungus can automatically hit the target with its Rotting Touch attacks, and the violet fungus can't use one of its Rotting Touch attacks against other targets." + "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." + ] + }, + { + "name": "Cleaving Swing {@recharge 5}", + "entries": [ + "The ogre swings its greatclub, and every creature within 5 feet of it must succeed on a {@dc 15} Dexterity saving throw. On a failed saving throw, a creature takes 14 ({@damage 2d8 + 5}) bludgeoning damage, or half as much damage on a successful one." ] } ], - "traitTags": [ - "False Appearance" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4649.webp", + "type": "external" + } + } + ] + }, + "attachedItems": [ + "greatclub|phb", + "javelin|phb" ], "senseTags": [ - "B" + "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "GI" + ], "damageTags": [ - "N" + "B", + "P" ], "miscTags": [ + "MLW", "MW", - "RCH" + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/violetfungus.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/violetfungus.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0055.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Violet Fungus, Giant Token.webp", - "name": "v2 art" - } + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Zuggtmoy-Touched Shrieker", + "name": "Ogre Champion of Vaprak", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "plant", + "type": "giant", "alignment": [ - "U" + "C", + "E" ], "ac": [ - 5 + { + "ac": 16, + "from": [ + "{@item chain mail|phb}" + ] + } ], "hp": { - "average": 13, - "formula": "3d8" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": 0 + "walk": 40 }, - "str": 1, - "dex": 1, - "con": 10, - "int": 1, - "wis": 3, - "cha": 1, + "str": 22, + "dex": 8, + "con": 18, + "int": 6, + "wis": 8, + "cha": 10, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" + "darkvision 60 ft." ], - "passive": 6, - "conditionImmune": [ - "blinded", - "deafened", - "frightened" + "passive": 9, + "languages": [ + "Common", + "Giant" ], - "cr": "1", + "cr": "7", "trait": [ { - "name": "False Appearance", + "name": "Regeneration", "entries": [ - "While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus." + "The ogre regains 10 hit points at the start of its turn. If the ogre takes acid or fire damage, this trait doesn't function at the start of the ogre's next turn. The ogre dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Indomitable (2/Day)", + "entries": [ + "The ogre rerolls a failed saving throw. It must use the new roll." + ] + }, + { + "name": "Wrathful Smite {@recharge 4}", + "entries": [ + "As a bonus action, the ogre deals an extra {@damage 3d6} necrotic damage when it hits a target with a melee attack and the target must succeed on a {@dc 11} Wisdom saving throw or become {@condition frightened} until the end of the ogre's next turn." ] } ], "action": [ { - "name": "Death Burst", + "name": "Multiattack", "entries": [ - "The shrieker explodes when it drops to 0 hit points. Each creature within 20 feet of it must succeed on a {@dc 15} Constitution saving throw or take 14 ({@damage 4d6}) poison damage and become infected with a disease on a failed save. Creatures immune to the {@condition poisoned} condition are immune to this disease.", - "Spores invade an infected creature's system, killing the creature in a number of hours equal to {@dice 1d12} + the creature's Constitution score, unless the disease is removed. In half that time, the creature becomes {@condition poisoned} for the rest of the duration. After the creature dies, it sprouts {@dice 2d4} Tiny gas spores that grow to full size in 7 days." + "The ogre makes two melee attacks." ] - } - ], - "reaction": [ + }, { - "name": "Shriek", + "name": "Greataxe", "entries": [ - "When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for {@dice 1d4} of the shrieker's turns afterward." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 4}) slashing damage." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4649.webp", + "type": "external" + } + } + ] + }, + "attachedItems": [ + "greataxe|phb", + "javelin|phb" + ], "traitTags": [ - "False Appearance" + "Regeneration" ], "senseTags": [ - "B" + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" ], "damageTags": [ - "I" + "P", + "S" ], - "page": 0, "miscTags": [ - "AOE" + "MLW", + "MW", + "RW", + "THW" ], "savingThrowForced": [ - "constitution" + "wisdom" ] }, { - "name": "Phantom Fungus, Giant", + "name": "Ogre Chieftain", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "plant", + "type": "giant", "alignment": [ - "U" + "C", + "E" ], "ac": [ - 13 + { + "ac": 17, + "from": [ + "{@item splint armor|PHB|splint}" + ] + } ], "hp": { - "average": 76, - "formula": "8d10 + 32" + "average": 137, + "formula": "13d10 + 65" }, "speed": { - "walk": 30 - }, - "str": 18, - "dex": 10, - "con": 18, - "int": 1, - "wis": 12, - "cha": 1, - "skill": { - "perception": "+4", - "stealth": "+6" + "walk": 40 }, + "str": 22, + "dex": 8, + "con": 20, + "int": 6, + "wis": 8, + "cha": 10, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 60 ft." ], - "passive": 12, - "conditionImmune": [ - "blinded", - "deafened", - "frightened" + "passive": 9, + "languages": [ + "Common", + "Giant" ], - "cr": "5", + "cr": "8", "trait": [ { - "name": "Invisibility", + "name": "Bark Orders", "entries": [ - "The phantom fungus is {@condition invisible} until it dies." + "As a bonus action, the ogre targets one ally it can see within 30 feet of it. If the target can see and hear the ogre, the target can move up to half its speed and make one weapon attack as a reaction but has disadvantage on the attack roll." ] } ], @@ -55134,163 +54800,211 @@ { "name": "Multiattack", "entries": [ - "The phantom fungus attacks five times: one with its bite and four with its tendrils." + "The ogre makes two melee attacks. It can use its Cleaving Swing in place of one of its spiked greatclub attacks." ] }, { - "name": "Bite", + "name": "Spiked Greatclub", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 9 ({@damage 2d8}) poison damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage plus 4 ({@damage 1d8}) piercing damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 17} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] }, { - "name": "Tendril", + "name": "Javelin", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 15 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the creature is {@condition paralyzed}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." + ] + }, + { + "name": "Cleaving Swing {@recharge 5}", + "entries": [ + "The ogre swings its spiked greatclub, and every creature within 5 feet of it must succeed on a {@dc 17} Dexterity saving throw. On a failed saving throw, a creature takes 15 ({@damage 2d8 + 6}) bludgeoning damage plus 4 ({@damage 1d8}) piercing damage, or half as much damage on a successful one." ] } ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "page": 0, "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2273.webp", + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogrechieftain.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4649.webp", "type": "external" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ogrechieftain.png", + "attachedItems": [ + "javelin|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity" ] }, { - "name": "Phantom Fungus", + "name": "Ogre Mummy", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "plant", + "type": "undead", "alignment": [ - "U" + "L", + "E" ], "ac": [ - 12 + { + "ac": 11, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 26, - "formula": "4d8 + 8" + "average": 105, + "formula": "11d10 + 44" }, "speed": { - "walk": 20 + "walk": 30 }, - "str": 14, - "dex": 10, - "con": 14, - "int": 1, - "wis": 10, - "cha": 1, - "skill": { - "perception": "+2", - "stealth": "+4" + "str": 23, + "dex": 8, + "con": 18, + "int": 5, + "wis": 7, + "cha": 12, + "save": { + "wis": "+0" }, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" - ], - "passive": 12, - "conditionImmune": [ - "blinded", - "deafened", - "frightened" + "darkvision 60 ft." ], - "cr": "3", - "trait": [ + "passive": 10, + "resist": [ { - "name": "Invisibility", - "entries": [ - "The phantom fungus is {@condition invisible} until it dies." - ] + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" } ], + "immune": [ + "necrotic", + "poison" + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" + ], + "languages": [ + "Common", + "Giant" + ], + "cr": "4", "action": [ { "name": "Multiattack", "entries": [ - "The phantom fungus attacks three times: one with its bite and two with its tendrils." + "The mummy can use its Dreadful Glare and makes one attack with its rotting fist." ] }, { - "name": "Bite", + "name": "Rotting Fist", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 9 ({@damage 2d8}) poison damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the {@spell remove curse} spell or other magic." ] }, { - "name": "Tendril", + "name": "Dreadful Glare", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 10 ft., one creature. {@h}3 ({@damage 1d4 + 1}) piercing damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the creature is {@condition paralyzed}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a {@dc 11} Wisdom saving throw against this magic or become {@condition frightened} until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also {@condition paralyzed} for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours." ] } ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/phantomfungus.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/phantomfungus.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogremummy.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2273.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0106.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ogremummy.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "N" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" ] }, { - "name": "Fomorian Shaman", + "name": "Ogre Shaman", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], "type": "giant", "alignment": [ @@ -55298,54 +55012,53 @@ "E" ], "ac": [ - 14 + { + "ac": 12, + "from": [ + "{@item hide armor|phb}" + ] + } ], "hp": { - "average": 207, - "formula": "18d12 + 90" + "average": 85, + "formula": "10d10 + 30" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 23, + "str": 19, "dex": 10, - "con": 20, - "int": 10, - "wis": 18, - "cha": 6, - "skill": { - "perception": "+12", - "stealth": "+4", - "survival": "+8" - }, + "con": 16, + "int": 5, + "wis": 12, + "cha": 7, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 19, + "passive": 8, "languages": [ - "Giant", - "Undercommon" + "Common", + "Giant" ], - "cr": "13", + "cr": "4", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The fomorian is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following druid spells prepared:" + "The ogre is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 3} to hit with spell attacks). It has the following druid spells prepared:" ], "spells": { "0": { "spells": [ "{@spell druidcraft}", "{@spell poison spray}", - "{@spell produce flame}", "{@spell thorn whip}" ] }, "1": { "slots": 4, "spells": [ - "{@spell charm person}", + "{@spell earth tremor|XGE}", "{@spell entangle}", "{@spell healing word}" ] @@ -55353,153 +55066,202 @@ "2": { "slots": 3, "spells": [ - "{@spell beast sense}", - "{@spell heat metal}", - "{@spell spike growth}", - "{@spell spider climb}", - "{@spell web}" + "{@spell hold person}", + "{@spell spike growth}" ] }, "3": { "slots": 3, "spells": [ - "{@spell erupting earth|XGE}", - "{@spell dispel magic}", - "{@spell gaseous form}", - "{@spell meld into stone}", - "{@spell stinking cloud}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell charm monster|XGE}", - "{@spell confusion}", - "{@spell greater invisibility}", - "{@spell polymorph}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell antilife shell}", - "{@spell contagion}", - "{@spell cloudkill}", - "{@spell transmute rock|XGE}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell bones of the earth|XGE}" + "{@spell bestow curse}", + "{@spell erupting earth|XGE}" ] } }, "ability": "wis" } ], - "trait": [ - { - "name": "Painful Visions (Recharges after a Short or Long Rest)", - "entries": [ - "As a bonus action, the fomorian targets each creature of its choice within 20 feet of it. Each target must succeed on a {@dc 17} Wisdom saving throw or take 18 ({@damage 4d8}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ], "action": [ { "name": "Multiattack", "entries": [ - "The fomorian attacks twice with its greatclub or makes one greatclub attack and uses Evil Eye once." + "The ogre makes two melee or ranged attacks." ] }, { - "name": "Shortsword", + "name": "Greatclub", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." ] }, { - "name": "Evil Eye", + "name": "Javelin", "entries": [ - "The fomorian magically forces a creature it can see within 60 feet of it to make a {@dc 17} Charisma saving throw. The creature takes 31 ({@damage 9d8}) psychic damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." ] - }, + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogrechieftain.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0109.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ogreshaman.png", + "altArt": [ { - "name": "Curse of the Evil Eye (Recharges after a Short or Long Rest)", - "entries": [ - "With a stare, the fomorian uses Evil Eye, but on a failed save, the creature is also cursed with magical deformities. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity.", - "The transformed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on a success." - ] + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ogre Earth Shaman Token.webp", + "name": "v2 art" } ], + "attachedItems": [ + "greatclub|phb", + "javelin|phb" + ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI", - "U" + "C", + "GI" ], "damageTags": [ - "P", - "Y" + "B", + "P" + ], + "damageTagsSpell": [ + "B", + "I", + "N", + "P" + ], + "spellcastingTags": [ + "CD" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength", + "wisdom" + ] + }, + { + "name": "Ogre Skeleton", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "L" + ], + "type": "undead", + "alignment": [ + "L", + "E" + ], + "ac": [ + { + "ac": 12, + "from": [ + "{@item hide armor|phb}" + ] + } + ], + "hp": { + "average": 59, + "formula": "7d10 + 21" + }, + "speed": { + "walk": 40 + }, + "str": 19, + "dex": 10, + "con": 16, + "int": 1, + "wis": 7, + "cha": 3, + "senses": [ + "darkvision 60 ft." + ], + "passive": 8, + "immune": [ + "poison" + ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "understands Common", + "Giant but can't speak" + ], + "cr": "2", + "action": [ + { + "name": "Greatclub", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." + ] + } + ], + "attachedItems": [ + "greatclub|phb", + "javelin|phb" ], - "spellcastingTags": [ - "CD" + "senseTags": [ + "D" ], - "miscTags": [ - "MW", - "RCH", - "MLW" + "languageTags": [ + "C", + "CS", + "GI" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/fomorianshaman.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fomorianshaman.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2223.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "damageTagsSpell": [ + "damageTags": [ "B", - "F", - "I", "P" ], - "attachedItems": [ - "shortsword|phb" - ], - "savingThrowForced": [ - "charisma", - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength", - "wisdom" + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Fomorian Berserker", + "name": "Ogre Skirmisher", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], "type": "giant", "alignment": [ @@ -55508,44 +55270,39 @@ ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ - "unarmored defense" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 200, - "formula": "16d12 + 96" + "average": 68, + "formula": "9d10 + 18" }, "speed": { - "walk": 30 - }, - "str": 25, - "dex": 10, - "con": 22, - "int": 9, - "wis": 14, - "cha": 6, - "skill": { - "perception": "+10", - "stealth": "+4", - "survival": "+6" + "walk": 40 }, + "str": 19, + "dex": 14, + "con": 14, + "int": 5, + "wis": 7, + "cha": 7, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 19, + "passive": 8, "languages": [ - "Giant", - "Undercommon" + "Common", + "Giant" ], - "cr": "10", + "cr": "3", "trait": [ { - "name": "Reckless", + "name": "Skirmish Advantage", "entries": [ - "At the start of its turn, the fomorian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "The ogre gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn." ] } ], @@ -55553,529 +55310,534 @@ { "name": "Multiattack", "entries": [ - "The fomorian attacks twice with its greatsword or makes one greatsword attack and uses Evil Eye once. It can use its Cleaving Swing in place of one of its greatsword attacks" - ] - }, - { - "name": "Greatsword", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}28 ({@damage 6d6 + 7}) slashing damage." + "The ogre makes two melee or ranged attacks." ] }, { - "name": "Evil Eye", + "name": "Greatclub", "entries": [ - "The fomorian magically forces a creature it can see within 60 feet of it to make a {@dc 15} Charisma saving throw. The creature takes 27 ({@damage 8d8}) psychic damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." ] }, { - "name": "Cleaving Swing {@recharge 5}", + "name": "Javelin", "entries": [ - "The fomorian swings its greataxe, and every creature within 15 feet of it must succeed on a {@dc 19} Dexterity saving throw. On a failed saving throw, a creature takes 28 ({@damage 6d6 + 7}) slashing damage. On a successful save, the creature takes half as much damage." + "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." ] - }, + } + ], + "reaction": [ { - "name": "Curse of the Evil Eye (Recharges after a Short or Long Rest)", + "name": "Skirmisher", "entries": [ - "With a stare, the fomorian uses Evil Eye, but on a failed save, the creature is also cursed with magical deformities. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity.", - "The transformed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on a success." + "When an enemy the ogre can see ends its turn within 5 feet of it, the ogre can move up to half its speed. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}." ] } ], - "traitTags": [ - "Reckless" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI", - "U" - ], - "damageTags": [ - "S", - "Y" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/fomorianberserker.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fomorianshaman.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2223.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4649.webp", "type": "external" } } ] }, - "page": 0, "attachedItems": [ - "greatsword|phb" + "greatclub|phb", + "javelin|phb" ], - "savingThrowForced": [ - "charisma", - "dexterity" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Flameskull, Greater", + "name": "Ogre Warhulk", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "T" + "L" ], - "type": "undead", + "type": "giant", "alignment": [ "C", "E" ], "ac": [ - 14 + { + "ac": 17, + "from": [ + "{@item splint armor|phb}" + ] + } ], "hp": { - "average": 94, - "formula": "17d4 + 51" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": 0, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 1, - "dex": 17, - "con": 16, - "int": 18, - "wis": 10, - "cha": 11, - "skill": { - "arcana": "+8", - "perception": "+4" + "walk": 40 }, + "str": 21, + "dex": 8, + "con": 18, + "int": 5, + "wis": 8, + "cha": 7, "senses": [ "darkvision 60 ft." ], - "passive": 14, - "resist": [ - "lightning", - "necrotic", - "piercing" - ], - "immune": [ - "cold", - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "frightened", - "paralyzed", - "poisoned" - ], + "passive": 9, "languages": [ - "Common" - ], - "cr": "11", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The flameskull is an 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell mage hand}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell burning hands}", - "{@spell magic missile}", - "{@spell shield}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blur}", - "{@spell flaming sphere}", - "{@spell ray of enfeeblement}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell animate dead}", - "{@spell dispel magic}", - "{@spell fear}", - "{@spell fireball}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell evard's black tentacles}", - "{@spell wall of fire}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell cloudkill}", - "{@spell telekinesis}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell disintegrate}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell delayed blast fireball}" - ] - } - }, - "ability": "int" - } + "Common", + "Giant" ], - "trait": [ + "cr": "6", + "action": [ { - "name": "Illumination", + "name": "Multiattack", "entries": [ - "The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action." + "The ogre makes two melee attacks." ] }, { - "name": "Magic Resistance", + "name": "Great Flail", "entries": [ - "The flameskull has advantage on saving throws against spells and other magical effects." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) bludgeoning damage." ] }, { - "name": "Rejuvenation", - "entries": [ - "If the flameskull is destroyed, it regains all its hit points in 1 hour unless {@item holy water (flask)|phb|holy water} is sprinkled on its remains or {@spell dispel magic} or {@spell remove curse} spell is cast on them." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Javelin", "entries": [ - "The flameskull uses Fire Ray twice." + "{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." ] }, { - "name": "Fire Ray", + "name": "Whirling Flail {@recharge 5}", "entries": [ - "{@atk rs} {@hit 8} to hit, range 60 ft., one target. {@h}17 ({@damage 5d6}) fire damage." + "The ogre warhulk moves up to half its speed and targets each creature within 10 feet of it during its movement. Each target must succeed on a {@dc 17} Dexterity saving throw or take 17 ({@damage 2d10 + 6}) bludgeoning damage and be knocked {@condition prone}." ] } ], - "traitTags": [ - "Illumination", - "Magic Resistance", - "Rejuvenation" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "spellcastingTags": [ - "CW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/flameskulleldritch.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/flameskulleldritch.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogrewarhulk.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0054.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4717.webp", "type": "external" } } ] }, - "damageTags": [ - "F" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ogrewarhulk.png", + "attachedItems": [ + "javelin|phb" ], - "page": 0, - "damageTagsSpell": [ + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ "B", - "F", - "I", - "N", - "O" + "P" ], "miscTags": [ - "AOE" + "AOE", + "MLW", + "MW", + "RCH", + "RW", + "THW" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Flameskull, Eldritch", + "name": "Oni Lord", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "T" + "L" ], - "type": "undead", + "type": "oni", "alignment": [ - "C", + "L", "E" ], "ac": [ - 14 + { + "ac": 17, + "from": [ + "{@item splint armor|phb}" + ] + } ], "hp": { - "average": 82, - "formula": "15d4 + 45" + "average": 200, + "formula": "21d10 + 57" }, "speed": { - "walk": 0, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "canHover": true + "walk": 30, + "fly": 30 + }, + "str": 21, + "dex": 11, + "con": 18, + "int": 20, + "wis": 14, + "cha": 18, + "save": { + "dex": "+5", + "con": "+9", + "wis": "+7", + "cha": "+9" }, - "str": 1, - "dex": 17, - "con": 16, - "int": 10, - "wis": 10, - "cha": 17, "skill": { - "arcana": "+3", - "perception": "+3" + "arcana": "+10", + "deception": "+14", + "perception": "+7" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, - "resist": [ - "lightning", - "necrotic", - "piercing" - ], - "immune": [ - "cold", - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "frightened", - "paralyzed", - "poisoned" - ], + "passive": 17, "languages": [ - "Common" + "Common", + "Giant" + ], + "cr": "16", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The oni's innate spellcasting ability is Charisma (spell save {@dc 17}). The oni can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell darkness}", + "{@spell invisibility}" + ], + "daily": { + "2e": [ + "{@spell charm person}", + "{@spell cone of cold}", + "{@spell gaseous form}", + "{@spell sleep}" + ] + }, + "ability": "cha" + }, + { + "name": "Spellcasting", + "headerEntries": [ + "The oni is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 18}, {@hit 10} to hit with spell attacks) and it needs only verbal components to cast its spells. It has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell fire bolt}", + "{@spell mage hand}", + "{@spell minor illusion}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell detect magic}", + "{@spell ice knife|XGE}", + "{@spell shield}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell dragon's breath|XGE}", + "{@spell scorching ray}", + "{@spell misty step}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell erupting earth|XGE}", + "{@spell thunder step|XGE}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell charm monster|XGE}", + "{@spell dimension door}", + "{@spell stoneskin}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell dominate person}", + "{@spell steel wind strike|XGE}", + "{@spell synaptic static|XGE}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell chain lightning}", + "{@spell Tenser's transformation|XGE}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell symbol}", + "{@spell whirlwind|XGE}" + ] + }, + "8": { + "slots": 1, + "spells": [ + "{@spell mighty fortress|XGE}", + "{@spell power word stun}" + ] + } + }, + "ability": "int" + } ], - "cr": "8", "trait": [ { - "name": "Illumination", + "name": "Magic Weapons", "entries": [ - "The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action." + "The oni's weapon attacks are magical." ] }, { - "name": "Magic Resistance", + "name": "Regeneration", "entries": [ - "The flameskull has advantage on saving throws against spells and other magical effects." + "The oni regains 10 hit points at the start of its turn if it has at least 1 hit point." ] }, { - "name": "Rejuvenation", + "name": "Legendary Resistance (3/Day)", "entries": [ - "If the flameskull is destroyed, it regains all its hit points in 1 hour unless {@item holy water (flask)|phb|holy water} is sprinkled on its remains or {@spell dispel magic} or {@spell remove curse} spell is cast on them." + "If the oni fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Dark One's Own Luck (Recharges after a Short or Long Rest)", + "name": "Swift Caster {@recharge 5}", "entries": [ - "When the flameskull makes an ability check or saving throw, it can add a {@dice d10} to the roll. It can do this after the roll is made but before any of the roll's effects occur." + "When the oni casts a spell, it can choose to change the casting time of that spell to 1 bonus action." ] } ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "headerEntries": [ - "The flameskull is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" - ], - "daily": { - "1": [ - "{@spell circle of death}" - ] - }, - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell mage hand}" - ] - }, - "5": { - "spells": [ - "{@spell banishment}", - "{@spell burning hands}", - "{@spell counterspell}", - "{@spell fireball}", - "{@spell flame strike}", - "{@spell hold person}", - "{@spell hellish rebuke}", - "{@spell mirror image}", - "{@spell ray of enfeeblement}", - "{@spell scrying}", - "{@spell wall of fire}" - ], - "slots": 3, - "lower": 1 - } - }, - "ability": "cha" - } - ], "action": [ { "name": "Multiattack", "entries": [ - "The flameskull uses Fire Ray twice." + "The oni makes two attacks, either with its claws or its greatsword." ] }, { - "name": "Fire Ray", + "name": "Claw (Oni Form Only)", "entries": [ - "{@atk rs} {@hit 6} to hit, range 30 ft., one target. {@h}14 ({@damage 4d6}) fire damage." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage." + ] + }, + { + "name": "Greatsword", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 20 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage." + ] + }, + { + "name": "Change Shape", + "entries": [ + "The oni magically polymorphs into a Small or", + "Medium humanoid, into a Large giant, or back into its true form.", + "Other than its size, its statistics are the same in each form. The only equipment that is transformed is its greatsword, which shrinks so that it can be wielded in humanoid form . If the oni dies, it reverts to its true form, and its greatsword reverts to its normal size." ] } ], - "traitTags": [ - "Illumination", - "Magic Resistance", - "Rejuvenation" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" + "reaction": [ + { + "name": "Fade into Mist {@recharge 5}", + "entries": [ + "When hit by an attack roll, the attack instead misses and the oni turns into a gaseous form and moves up to 60 feet away to an unoccupied space it can see. While in this form, the oni can enter the space of another creature and has resistance to nonmagical damage, and it has advantage on", + "5trength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when {@condition stunned} or otherwise {@condition incapacitated}.", + "While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. It remains in this form until the start of its next turn." + ] + } ], - "languageTags": [ - "C" + "legendary": [ + { + "name": "Attack", + "entries": [ + "The oni makes a claw or greatsword attack." + ] + }, + { + "name": "Command", + "entries": [ + "The oni targets one ally it can see within 30 feet of it. If the target can see and hear the oni, the target can make one weapon attack as a reaction and gains advantage on the attack roll." + ] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The oni casts a spell from its list of innate or prepared spells, using a spell slot as normal." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/flameskulleldritch.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/flameskulleldritch.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/onilord.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0054.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0110.webp", "type": "external" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/onilord.png", + "attachedItems": [ + "greatsword|phb" + ], + "traitTags": [ + "Legendary Resistances", + "Magic Weapons", + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "C", + "GI" + ], "damageTags": [ - "F" + "S" ], - "page": 0, "damageTagsSpell": [ + "A", + "B", + "C", "F", + "I", + "L", "N", "O", - "R" + "P", + "T", + "Y" + ], + "spellcastingTags": [ + "CW", + "I" ], "miscTags": [ - "AOE" + "MLW", + "MW", + "RCH" ], "savingThrowForcedSpell": [ "charisma", "constitution", "dexterity", + "intelligence", + "strength", "wisdom" ] }, { - "name": "Ettin Shaman", + "name": "Oni Magi", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], "type": "giant", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 12, + "ac": 16, "from": [ - "natural armor" + "{@item chain mail|phb}" ] } ], "hp": { - "average": 171, - "formula": "18d10 + 72" + "average": 162, + "formula": "19d10 + 57" }, "speed": { - "walk": 40 + "walk": 30, + "fly": 30 + }, + "str": 19, + "dex": 11, + "con": 16, + "int": 18, + "wis": 12, + "cha": 16, + "save": { + "dex": "+4", + "con": "+7", + "wis": "+5", + "cha": "+7" }, - "str": 21, - "dex": 8, - "con": 18, - "int": 6, - "wis": 17, - "cha": 10, "skill": { + "arcana": "+8", + "athletics": "+8", + "deception": "+11", "perception": "+5" }, "senses": [ @@ -56084,82 +55846,115 @@ "passive": 15, "languages": [ "Common", - "Goblin" + "Giant" ], - "cr": "9", + "cr": "11", "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The oni's innate spellcasting ability is Charisma (spell save {@dc 15}). The oni can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell darkness}", + "{@spell invisibility}" + ], + "daily": { + "2e": [ + "{@spell charm person}", + "{@spell cone of cold}", + "{@spell gaseous form}", + "{@spell sleep}" + ] + }, + "ability": "cha" + }, { "name": "Spellcasting", "headerEntries": [ - "The ettin is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following cleric spells prepared:" + "The oni is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 16}, {@hit 8} to hit with spell attacks) and it needs only verbal components to cast its spells. It has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell druidcraft}", - "{@spell poison spray}", - "{@spell produce flame}", - "{@spell thorn whip}" + "{@spell fire bolt}", + "{@spell mage hand}", + "{@spell minor illusion}" ] }, "1": { "slots": 4, "spells": [ - "{@spell entangle}", - "{@spell healing word}" + "{@spell detect magic}", + "{@spell ice knife|XGE}", + "{@spell shield}" ] }, "2": { "slots": 3, "spells": [ - "{@spell heat metal}", - "{@spell spike growth}" + "{@spell dragon's breath|XGE}", + "{@spell scorching ray}", + "{@spell misty step}" ] }, "3": { "slots": 3, "spells": [ + "{@spell dispel magic}", "{@spell erupting earth|XGE}", - "{@spell meld into stone}", - "{@spell stinking cloud}" + "{@spell thunder step|XGE}" ] }, "4": { "slots": 3, "spells": [ - "{@spell charm monster|XGE}", - "{@spell confusion}", - "{@spell polymorph}" + "{@spell dimension door}", + "{@spell stoneskin}" ] }, "5": { + "slots": 2, + "spells": [ + "{@spell dominate person}", + "{@spell steel wind strike|XGE}" + ] + }, + "6": { "slots": 1, "spells": [ - "{@spell contagion}", - "{@spell cloudkill}" + "{@spell chain lightning}", + "{@spell tenser's transformation|XGE}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell symbol}", + "{@spell whirlwind|XGE}" ] } }, - "ability": "wis" + "ability": "int" } ], "trait": [ { - "name": "Two Heads", + "name": "Magic Weapons", "entries": [ - "The ettin has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "The oni's weapon attacks are magical." ] }, { - "name": "Two-Headed Battle Caster", + "name": "Regeneration", "entries": [ - "The ettin can cast a spell in place of one of its melee weapon attacks. In addition, it can maintain concentration on up to two spells. If the ettin casts a third spell that requires concentration while already maintaining concentraion on two other spells, one of the two previous spells ends (ettin's choice). If the ettin is required to make a Constitution saving throw to maintain concentration, it must make a separate saving throw for each spell." + "The oni regains 10 hit points at the start of its turn if it has at least 1 hit point." ] }, { - "name": "Wakeful", + "name": "Swift Caster {@recharge 5}", "entries": [ - "When one of the ettin's heads is asleep, its other head is awake." + "When the oni casts a spell, it can choose to change the casting time of that spell to 1 bonus action." ] } ], @@ -56167,142 +55962,212 @@ { "name": "Multiattack", "entries": [ - "The ettin makes two melee weapon attacks, or it can make one melee weapon attack and cast a spell." + "The oni makes two attacks, either with its claws or its spiked chain or spiked chain slam." ] }, { - "name": "Battleaxe", + "name": "Claw (Oni Form Only)", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." ] }, { - "name": "Morningstar", + "name": "Spiked Chain", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage." + "{@atk mw} {@hit 8} to hit, reach 20 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage, and the target is {@condition grappled} (escape {@dc 18}). While a creature is {@condition grappled} this way, the oni can't use one of its spiked chain attacks." + ] + }, + { + "name": "Spiked Chain Slam", + "entries": [ + "The oni slams a Large or smaller creature {@condition grappled} by its spiked chain into another creature or a solid surface within 20 feet. Both creatures must succeed on a {@dc 18} Strength saving throw or take 15 ({@damage 2d10 + 4}) bludgeoning damage and be {@condition stunned} until the end of its next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." + ] + }, + { + "name": "Change Shape", + "entries": [ + "The oni magically polymorphs into a Small or", + "Medium humanoid, into a Large giant, or back into its true form.", + "Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form . If the oni dies, it reverts to its true form, and its glaive reverts to its normal size." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GO" - ], - "damageTags": [ - "S", - "P" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "MLW" + "reaction": [ + { + "name": "Fade into Mist {@recharge 5}", + "entries": [ + "When hit by an attack roll, the attack instead misses and the oni turns into a gaseous form and moves up to 60 feet away to an unoccupied space it can see. While in this form, the oni can enter the space of another creature and has resistance to nonmagical damage, and it has advantage on", + "5trength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when {@condition stunned} or otherwise {@condition incapacitated}.", + "While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. It remains in this form until the start of its next turn." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ettinbruiser.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ettinbruiser.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/onimagi.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0053.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4766.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/onimagi.png", + "traitTags": [ + "Magic Weapons", + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "S" + ], "damageTagsSpell": [ + "A", "B", + "C", "F", "I", - "P" + "L", + "N", + "O", + "P", + "T" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ettin Earth Shaman Token.webp", - "name": "v2 art" - } + "spellcastingTags": [ + "CW", + "I" ], - "attachedItems": [ - "battleaxe|phb", - "morningstar|phb" + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "strength" ], "savingThrowForcedSpell": [ + "charisma", "constitution", "dexterity", + "intelligence", "strength", "wisdom" ] }, { - "name": "Ettin Bruiser", + "name": "Oni Night Haunter", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], "type": "giant", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 143, - "formula": "15d10 + 60" + "average": 128, + "formula": "15d10 + 45" }, "speed": { - "walk": 40 + "walk": 30, + "fly": 30 + }, + "str": 19, + "dex": 14, + "con": 16, + "int": 14, + "wis": 12, + "cha": 16, + "save": { + "dex": "+5", + "con": "+6", + "wis": "+4", + "cha": "+6" }, - "str": 23, - "dex": 8, - "con": 19, - "int": 6, - "wis": 10, - "cha": 8, "skill": { - "perception": "+5" + "arcana": "+5", + "deception": "+9", + "perception": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 15, + "passive": 14, "languages": [ "Common", - "Goblin" + "Giant" + ], + "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The oni's innate spellcasting ability is Charisma (spell save {@dc 14}). The oni can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell darkness}", + "{@spell invisibility}" + ], + "daily": { + "2": [ + "{@spell charm person}", + "{@spell ray of enfeeblement}", + "{@spell sleep}" + ], + "1e": [ + "{@spell cone of cold}", + "{@spell gaseous form}", + "{@spell plane shift} (self only)" + ] + }, + "ability": "cha" + } ], - "cr": "6", "trait": [ { - "name": "Two Heads", + "name": "Magic Weapons", + "entries": [ + "The oni's weapon attacks are magical." + ] + }, + { + "name": "Regeneration", "entries": [ - "The ettin has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "The oni regains 10 hit points at the start of its turn if it has at least 1 hit point." ] }, { - "name": "Wakeful", + "name": "Soul Devourer", "entries": [ - "When one of the ettin's heads is asleep, its other head is awake." + "The oni devours the souls of the victims it has slain through its Nightmare Haunting. Only through a wish spell, or by slaying the oni, can the victims' souls be free and willing to be resurrected." ] } ], @@ -56310,206 +56175,204 @@ { "name": "Multiattack", "entries": [ - "The ettin makes two melee weapon attacks." + "The oni makes two attacks, either with its claws or with its morningstar." ] }, { - "name": "Battleaxe", + "name": "Morningstar", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage and the target gains disadvantage on its next attack roll until the end of its next turn." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." ] }, { - "name": "Morningstar", + "name": "Claw (Oni Form Only)", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage and the target gains disadvantage on its next attack roll until the end of its next turn." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage. If the target is a creature, it must succeed on a {@dc 14} Wisdom saving throw or fall {@condition unconscious}. The creature remains {@condition unconscious} for 1 minute, or until it takes damage, or someone uses an action to shake or slap the creature awake." ] }, { - "name": "Whirling Attack {@recharge 5}", + "name": "Change Shape", "entries": [ - "The ettin moves up to its walking speed and targets each creature within 5 feet of it during its movement. Each target must succeed on a {@dc 17} Dexterity saving throw with disadvantage on the roll or take 24 ({@damage 4d8 + 6}) slashing damage. Until the start of its next turn, all attacks against the ettin have advantage." + "The oni magically polymorphs into a Small or", + "Medium humanoid, into a Large giant, or back into its true form.", + "Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form . If the oni dies, it reverts to its true form, and its morningstar reverts to its normal size." + ] + }, + { + "name": "Nightmare Haunting (1/Day)", + "entries": [ + "While on the Ethereal Plane, the oni magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no beneft from its rest, and its hit point maximum is reduced by 5 ({@dice 1d10}). If this effect reduces the target's hit point maximum to 0, the target dies, and the oni gains {@dice 3d10} temporary hit points. The oni's temporary hit points last for 12 hours. The reduction to the target's hit point maximum lasts until removed by the {@spell greater restoration} spell or similar magic." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GO" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW", - "AOE", - "MLW" + "reaction": [ + { + "name": "Fade into Mist {@recharge 5}", + "entries": [ + "When hit by an attack roll, the attack instead misses and the oni turns into a gaseous form and moves up to 60 feet away to an unoccupied space it can see. While in this form, the oni can enter the space of another creature and has resistance to nonmagical damage, and it has advantage on", + "5trength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when {@condition stunned} or otherwise {@condition incapacitated}.", + "While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. It remains in this form until the start of its next turn." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ettinbruiser.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ettinbruiser.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/oninighthaunter.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0053.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4745.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/oninighthaunter.png", "attachedItems": [ - "battleaxe|phb", "morningstar|phb" ], + "traitTags": [ + "Magic Weapons", + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "S" + ], + "damageTagsSpell": [ + "C" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "HPR", + "MLW", + "MW" + ], "savingThrowForced": [ - "dexterity" + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" ] }, { - "name": "Ettercap Spidermaster", + "name": "Oni Yama-Uba", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "monstrosity", + "type": "giant", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 117, - "formula": "18d8 + 18" + "average": 145, + "formula": "17d10 + 51" }, "speed": { "walk": 30, - "climb": 30 + "fly": 30 }, - "str": 14, - "dex": 15, - "con": 13, - "int": 10, - "wis": 17, - "cha": 13, + "str": 17, + "dex": 14, + "con": 16, + "int": 14, + "wis": 12, + "cha": 18, "save": { - "int": "+3", - "wis": "+6" + "dex": "+6", + "con": "+7", + "wis": "+5", + "cha": "+8" }, "skill": { - "perception": "+6", - "stealth": "+5", - "survival": "+6" + "arcana": "+6", + "deception": "+12", + "perception": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 16, - "cr": "8", + "passive": 15, + "languages": [ + "Common", + "Giant" + ], + "cr": "9", "spellcasting": [ { - "name": "Spellcasting", + "name": "Innate Spellcasting", "headerEntries": [ - "The ettercap is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following druid spells prepared:" + "The oni's innate spellcasting ability is Charisma (spell save {@dc 16}). The oni can innately cast the following spells, without providing material components:" ], - "spells": { - "0": { - "spells": [ - "{@spell druidcraft}", - "{@spell poison spray}", - "{@spell thorn whip}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell entangle}", - "{@spell healing word}", - "{@spell jump}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell beast sense}", - "{@spell moonbeam}", - "{@spell spike growth}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell conjure animals} (spiders only)", - "{@spell dispel magic}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell confusion}" - ] - }, - "5": { - "slots": 1, - "spells": [ - "{@spell insect plague}" - ] - } + "will": [ + "{@spell darkness}", + "{@spell invisibility}" + ], + "daily": { + "2": [ + "{@spell charm person}", + "{@spell ray of enfeeblement}", + "{@spell spirit guardians}", + "{@spell sleep}" + ], + "1e": [ + "{@spell cone of cold}", + "{@spell gaseous form}" + ] }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Spider Climb", - "entries": [ - "The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Summon Spiders (Recharges after a Short or Long Rest)", - "entries": [ - "As a bonus action, the ettercap summons {@dice 3d4} giant wolf spiders or {@dice 1d6} giant spiders. The spiders appear in unoccupied spaces within 30 feet of the ettercap and acts as an ally of the ettercap. The spiders act right after the ettercap on the same initiative count and fght until they're destroyed. They disappear when the ettercap dies." - ] - }, - { - "name": "Web Sense", + "name": "Horrifc Appearance", "entries": [ - "While in contact with a web, the ettercap knows the exact location of any creature in contact with the same web." + "Any humanoid that starts its turn within 30 feet of the oni and can see the oni's true form must make a {@dc 16} Wisdom saving throw. On a failed save, the creature is {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the oni is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the oni's Horrifc Appearance for the next 24 hours.", + "Unless the target is surprised or the revelation of the oni's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the oni." ] }, { - "name": "Woodland Strider", + "name": "Magic Weapons", "entries": [ - "Moving through nonmagical difficult terrain in a woodland environment doesn't cost the ettercap extra movement." + "The oni's weapon attacks are magical." ] }, { - "name": "Web Walker", + "name": "Regeneration", "entries": [ - "The ettercap ignores movement restrictions caused by webbing." + "The oni regains 10 hit points at the start of its turn if it has at least 1 hit point." ] } ], @@ -56517,201 +56380,284 @@ { "name": "Multiattack", "entries": [ - "The ettercap makes two attacks: one with its bite and one with its claws. It also uses Web if it is available." + "The oni makes two claw attacks." ] }, { - "name": "Bite", + "name": "Claw (Oni Form Only)", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage plus 9 ({@damage 2d8}) poison damage. The target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage plus 10 ({@damage 3d6}) poison damage." ] }, { - "name": "Claws", + "name": "Death Glare", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." + "The oni targets one {@condition frightened} creature she can see within 30 feet of her. If the target can see the oni, it must succeed on a {@dc 16} Wisdom saving throw against this magic or drop to 0 hit points." ] }, { - "name": "Web {@recharge 4}", + "name": "Change Shape", "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/60 ft., one Large or smaller creature. {@h}The creature is {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 13} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." + "The oni magically polymorphs into a Small or", + "Medium humanoid, into a Large giant, or back into its true form.", + "Other than its size, its statistics are the same in each form. If the oni dies, it reverts to its true form." + ] + }, + { + "name": "Maddening Cackle {@recharge 5}", + "entries": [ + "Each creature within 30 feet of the oni and able to hear the oni must succeed on a {@dc 16} Charisma saving throw. On a failed save, a target takes 15 ({@damage 3d8 + 2}) psychic damage, and must use its reaction to move up to half its speed and make a melee weapon attack against one creature of the oni's choice that the oni can see. Constructs and undead are immune to this effect." ] } ], "reaction": [ { - "name": "Direct Spider Ally", + "name": "Fade into Mist {@recharge 5}", "entries": [ - "When a creature the ettercap can see starts its turn within 30 feet of the ettercap, the ettercap can target an allied spider it can see within 30 feet of the creature. The spider can use its reaction to move up to its speed and make one melee weapon attack at the creature." + "When hit by an attack roll, the attack instead misses and the oni turns into a gaseous form and moves up to 60 feet away to an unoccupied space it can see. While in this form, the oni can enter the space of another creature and has resistance to nonmagical damage, and it has advantage on", + "5trength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when {@condition stunned} or otherwise {@condition incapacitated}.", + "While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. It remains in this form until the start of its next turn." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/oniyamauba.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4814.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/oniyamauba.png", "traitTags": [ - "Spider Climb", - "Web Sense", - "Web Walker" + "Magic Weapons", + "Regeneration" ], "senseTags": [ "D" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "C", + "GI" ], "damageTags": [ - "P", "I", - "S" - ], - "spellcastingTags": [ - "CD" - ], - "miscTags": [ - "MW", - "RW" + "S", + "Y" ], - "page": 0, "damageTagsSpell": [ - "I", + "C", "N", - "P", "R" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ettercap Spidermaster Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0052.webp", - "type": "external" - } - } - ] - }, + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ - "constitution" + "charisma", + "wisdom" ], "savingThrowForcedSpell": [ "constitution", - "strength", "wisdom" ] }, { - "name": "Ettercap Foreststalker", + "name": "Orc Archer", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "orc" + ] + }, "alignment": [ - "N", + "C", "E" ], "ac": [ { "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 104, - "formula": "16d8 + 32" + "average": 15, + "formula": "2d8 + 6" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 30 }, "str": 14, - "dex": 18, - "con": 14, - "int": 9, - "wis": 14, - "cha": 8, - "save": { - "str": "+5", - "dex": "+7" - }, + "dex": 16, + "con": 16, + "int": 7, + "wis": 11, + "cha": 10, "skill": { - "perception": "+5", - "stealth": "+10", - "survival": "+8" + "intimidation": "+2" }, "senses": [ "darkvision 60 ft." ], - "passive": 15, - "cr": "5", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The ettercap is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}). It has the following ranger spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell ensnaring strike}", - "{@spell hunter's mark}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell beast sense}", - "{@spell spike growth}" - ] - }, - "3": { - "slots": 2, - "spells": [ - "{@spell conjure animals} (spiders only)", - "{@spell nondetection}" - ] - } - }, - "ability": "wis" - } + "passive": 10, + "languages": [ + "Common", + "Orc" ], + "cr": "1/2", "trait": [ { - "name": "Spider Climb", + "name": "Aggressive", "entries": [ - "The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." ] - }, + } + ], + "action": [ { - "name": "Stealthy", + "name": "Scimitar", "entries": [ - "On each of its turns, the ettercap can use a bonus action to take the {@action Hide} action." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { - "name": "Web Sense", + "name": "Longbow", "entries": [ - "While in contact with a web, the ettercap knows the exact location of any creature in contact with the same web." + "{@atk rw} {@hit 5} to hit, range 150/600 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] - }, + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcberserker.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4887.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/orcarcher.png", + "attachedItems": [ + "longbow|phb", + "scimitar|phb" + ], + "traitTags": [ + "Aggressive" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "O" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ] + }, + { + "name": "Orc Berserker", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "orc" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ { - "name": "Woodland Strider", - "entries": [ - "Moving through nonmagical difficult woodland terrain doesn't cost the ettercap extra movement." + "ac": 13, + "from": [ + "{@item hide armor|phb}" ] - }, + } + ], + "hp": { + "average": 43, + "formula": "5d8 + 20" + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 12, + "con": 18, + "int": 7, + "wis": 11, + "cha": 10, + "skill": { + "athletics": "+6", + "intimidation": "+2" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "languages": [ + "Common", + "Orc" + ], + "cr": "2", + "trait": [ { - "name": "Web Walker", + "name": "Aggressive", "entries": [ - "The ettercap ignores movement restrictions caused by webbing." + "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." ] }, { - "name": "Slay Foe (1/Turn)", + "name": "Reckless", "entries": [ - "The ettercap deals an extra 13 ({@dice 3d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + "At the start of its turn, the orc can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], @@ -56719,32 +56665,48 @@ { "name": "Multiattack", "entries": [ - "The ettercap makes two attacks: one with its bite and one with its claws. It also uses Web if it is available." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 13 ({@damage 3d8}) poison damage. The target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The orc makes two attacks with its greataxe or javelin." ] }, { - "name": "Claws", + "name": "Greataxe", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d12 + 4}) slashing damage." ] }, { - "name": "Web {@recharge 5}", + "name": "Javelin", "entries": [ - "{@atk rw} {@hit 7} to hit, range 30/60 ft., one Large or smaller creature. {@h}The creature is {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 13} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." + "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcberserker.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4887.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/orcberserker.png", + "attachedItems": [ + "greataxe|phb", + "javelin|phb" + ], "traitTags": [ - "Spider Climb", - "Web Sense", - "Web Walker" + "Aggressive", + "Reckless" ], "senseTags": [ "D" @@ -56752,901 +56714,705 @@ "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "O" + ], "damageTags": [ "P", - "I", "S" ], - "spellcastingTags": [ - "CR" - ], "miscTags": [ + "MLW", "MW", - "RW" - ], - "page": 0, - "damageTagsSpell": [ - "P" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ettercap Cavestalker Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0052.webp", - "type": "external" - } - } - ] - }, - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "strength" + "RW", + "THW" ] }, { - "name": "Drow Skirmisher", + "name": "Orc Brigand", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "elf" + "orc" ] }, "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 33, - "formula": "5d8 + 5" + "average": 26, + "formula": "4d8 + 8" }, "speed": { "walk": 30 }, - "str": 12, + "str": 16, "dex": 16, - "con": 12, - "int": 11, + "con": 14, + "int": 7, "wis": 11, - "cha": 12, + "cha": 10, "skill": { - "perception": "+2", - "stealth": "+5" + "intimidation": "+2", + "stealth": "+7" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 13, + "passive": 10, "languages": [ - "Elvish", - "Undercommon" - ], - "cr": "2", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The drow's innate spellcasting ability is Charisma (spell save {@dc 11}). The drow can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell dancing lights}" - ], - "daily": { - "1e": [ - "{@spell darkness}", - "{@spell faerie fire}", - "{@spell levitate} (self only)" - ] - }, - "ability": "cha" - } + "Common", + "Orc" ], + "cr": "1", "trait": [ { - "name": "Fey Ancestry", - "entries": [ - "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." - ] - }, - { - "name": "Lightfooted", + "name": "Aggressive", "entries": [ - "The drow can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." + "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." ] }, { - "name": "Skirmish Advantage", + "name": "Cunning Action", "entries": [ - "The drow gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn." + "The orc can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." ] }, { - "name": "Sunlight Sensitivity", + "name": "Sneak Attack (1/Turn)", "entries": [ - "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The orc deals an extra 3 ({@dice 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the orc that isn't {@condition incapacitated} and the orc doesn't have disadvantage on the attack roll." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The drow makes two short sword attacks." - ] - }, - { - "name": "Shortsword", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { - "name": "Hand Crossbow", + "name": "Javelin", "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } ], - "reaction": [ - { - "name": "Skirmisher", - "entries": [ - "When an enemy the drow can see ends its turn within 5 feet of it, the drow can move up to half its speed. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}." - ] - } + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4887.webp", + "type": "external" + } + } + ] + }, + "attachedItems": [ + "javelin|phb", + "scimitar|phb" ], "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity" + "Aggressive", + "Sneak Attack" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "E", - "U" + "C", + "O" ], "damageTags": [ "P", - "I" - ], - "spellcastingTags": [ - "I" + "S" ], "miscTags": [ + "MLW", "MW", "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/drowskirmisher.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/drowskirmisher.webp" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "hand crossbow|phb", - "shortsword|phb" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" + "THW" ] }, { - "name": "Drow Sergeant", + "name": "Orc Champion of Gruumsh", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "elf" + "orc" ] }, "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 17, + "ac": 18, "from": [ - "{@item chain shirt|phb}", - "{@item shield|phb}" + "{@item plate armor|phb}" ] } ], "hp": { - "average": 46, - "formula": "7d8 + 7" + "average": 102, + "formula": "12d8 + 48" }, "speed": { "walk": 30 }, - "str": 12, - "dex": 14, - "con": 12, - "int": 11, + "str": 20, + "dex": 12, + "con": 18, + "int": 8, "wis": 12, - "cha": 14, + "cha": 12, "skill": { - "intimidation": "+5", - "perception": "+3", - "stealth": "+4" + "athletics": "+8", + "intimidation": "+4", + "religion": "+4" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 13, + "passive": 10, "languages": [ - "Elvish", - "Undercommon" - ], - "cr": "3", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The drow's innate spellcasting ability is Charisma (spell save {@dc 12}). The drow can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell dancing lights}" - ], - "daily": { - "1e": [ - "{@spell darkness}", - "{@spell faerie fire}", - "{@spell levitate} (self only)" - ] - }, - "ability": "cha" - } + "Common", + "Orc" ], + "cr": "7", "trait": [ { - "name": "Fey Ancestry", + "name": "Aggressive", "entries": [ - "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." + "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." ] }, { - "name": "Sunlight Sensitivity", + "name": "Divine Fury (Recharges after a Long Rest)", "entries": [ - "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "As a bonus action, the orc can magically infuse its attacks with divine energy. For 1 minute, the first creature the orc hits on each of its turns with a weapon attack takes 9 ({@damage 1d6 + 6}) necrotic damage." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Indomitable (2/Day)", "entries": [ - "The drow makes two short sword attacks. She can use Maneuver Allies in place of one attack." + "The orc rerolls a failed saving throw. It must use the new roll." ] }, { - "name": "Shortsword", + "name": "Relentless (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 7 ({@damage 2d6}) poison damage." + "If the orc takes 20 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." ] }, { - "name": "Hand Crossbow", + "name": "Zealous Presence (Recharges after a Short or Long Rest)", "entries": [ - "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." + "As a bonus action, the orc unleashes a battle cry infused with divine energy. Up to ten other creatures of its choice within 60 feet of it that can hear it gain advantage on attack rolls and saving throws until the start of its next turn." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The orc makes three attacks with its greatsword or javelin." ] }, { - "name": "Maneuver Allies {@recharge 5}", + "name": "Greatsword", "entries": [ - "Up to four allies within 60 feet of this drow that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] - } - ], - "reaction": [ + }, { - "name": "Direct Counterstrike", + "name": "Javelin", "entries": [ - "In response to a creature missing the drow with a melee attack and the attacker is visible to the drow, she can target an ally within 5 feet of the creature. If the ally can see and hear the drow, it uses its reaction to make one melee weapon attack against the creature with advantage on the attack roll." + "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." ] } ], - "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "E", - "U" - ], - "damageTags": [ - "P", - "I" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/drowsergeant.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/drowdemonbinder.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcraider.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1896.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4887.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/orcraider.png", "attachedItems": [ - "hand crossbow|phb", - "shortsword|phb" + "greatsword|phb", + "javelin|phb" ], - "savingThrowForced": [ - "constitution" + "traitTags": [ + "Aggressive" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "O" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Drow Dread Fang of Lolth", + "name": "Orc Raider", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "elf" + "orc" ] }, "alignment": [ - "N", + "C", "E" ], "ac": [ { "ac": 16, "from": [ - "{@item studded leather armor|phb}" + "{@item hide armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 98, - "formula": "15d8 + 30" + "average": 30, + "formula": "4d8 + 12" }, "speed": { "walk": 30 }, - "str": 13, - "dex": 19, - "con": 14, - "int": 12, - "wis": 13, - "cha": 12, - "save": { - "dex": "+7", - "con": "+4", - "wis": "+4" - }, + "str": 16, + "dex": 14, + "con": 16, + "int": 7, + "wis": 11, + "cha": 10, "skill": { - "acrobatics": "+7", - "deception": "+4", - "perception": "+4", - "stealth": "+10" + "intimidation": "+2" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 14, + "passive": 10, "languages": [ - "Elvish", - "Undercommon" - ], - "cr": "8", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The drow's innate spellcasting ability is Charisma (spell save {@dc 12}). The drow can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell dancing lights}" - ], - "daily": { - "1": [ - "{@spell darkness}", - "{@spell faerie fire}", - "{@spell levitate} (self only)" - ] - }, - "ability": "cha" - } + "Common", + "Orc" ], + "cr": "1", "trait": [ { - "name": "Fey Ancestry", - "entries": [ - "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." - ] - }, - { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The drow deals an extra 10 ({@dice 3d6}) damage when the drow hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the drow that isn't {@condition incapacitated} and the drow doesn't have disadvantage on the attack roll." - ] - }, - { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - }, - { - "name": "Cunning Action", - "entries": [ - "On each of its turns, the drow can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Aggressive", "entries": [ - "The drow makes two short sword attacks." + "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." ] }, { - "name": "Shortsword", + "name": "Lightfooted", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw, taking 28 ({@damage 8d6}) poison damage on a failed save, or half as much damage on a successful one." + "The orc can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." ] }, { - "name": "Hand Crossbow", + "name": "Distracting Strike (1/Turn)", "entries": [ - "{@atk rw} {@hit 7} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw, taking 28 ({@damage 8d6}) poison damage on a failed save, or half as much damage on a successful one." + "When the orc hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the orc has advantage if the attack is made before the start of the orc's next turn." ] } ], - "reaction": [ + "action": [ { - "name": "Lolth's Whispers (3/day)", + "name": "Scimitar", "entries": [ - "If an ally attacks a target with a weapon attack and the target is within 5 feet of the drow and the ally can hear the drow, the drow grants advantage on the ally's attack roll. If the attack hits, it deals an extra 10 ({@dice 3d6}) damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + ] + }, + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack." ] } ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "E", - "U" - ], - "damageTags": [ - "P", - "I" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/drowdreadfangoflolth.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/drowdemonbinder.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcraider.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0046.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0113.webp", "type": "external" } } ] }, - "traitTags": [ - "Fey Ancestry", - "Sneak Attack", - "Sunlight Sensitivity" - ], - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/orcraider.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Drow Dread Fang of Lolth Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Orc Raider Token.webp", "name": "v2 art" } ], "attachedItems": [ - "hand crossbow|phb", - "shortsword|phb" + "scimitar|phb", + "spear|phb" ], - "savingThrowForced": [ - "constitution" + "traitTags": [ + "Aggressive" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "O" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Drow Demonbinder", + "name": "Orc Scout", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "elf" + "orc" ] }, "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 18, + "ac": 16, "from": [ "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 117, - "formula": "18d8 + 36" + "average": 26, + "formula": "4d8 + 8" }, "speed": { - "walk": { - "number": 30, - "condition": "(fly 30 ft. in demonbind form)" - } + "walk": 30 }, - "str": 12, - "dex": 14, + "str": 14, + "dex": 18, "con": 14, - "int": 12, - "wis": 14, - "cha": 18, - "save": { - "int": "+4", - "wis": "+5", - "cha": "+7" - }, + "int": 7, + "wis": 11, + "cha": 10, "skill": { - "arcana": "+4", - "deception": "+7", - "perception": "+5" + "intimidation": "+2", + "stealth": "+6" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 15, + "passive": 10, "languages": [ - "Elvish", - "Undercommon" - ], - "cr": "10", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The drow's innate spellcasting ability is Charisma (spell save {@dc 16}). The drow can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell dancing lights}" - ], - "daily": { - "1": [ - "{@spell darkness}", - "{@spell faerie fire}", - "{@spell levitate} (self only)" - ] - }, - "ability": "cha" - }, - { - "name": "Spellcasting", - "headerEntries": [ - "The drow is an 15th-level spellcaster. Her spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks).", - "She regains her expended spell slots when she finishes a short or long rest. It knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell friends}", - "{@spell minor illusion}", - "{@spell poison spray}", - "{@spell prestidigitation}", - "{@spell shocking grasp}" - ] - }, - "5": { - "lower": 1, - "slots": 3, - "spells": [ - "{@spell banishment}", - "{@spell burning hands}", - "{@spell fireball}", - "{@spell flame strike}", - "{@spell hold person}", - "{@spell hellish rebuke}", - "{@spell magic circle}", - "{@spell mirror image}", - "{@spell scorching ray}", - "{@spell scrying}", - "{@spell wall of fire}" - ] - } - }, - "daily": { - "1e": [ - "{@spell circle of death}", - "{@spell finger of death}", - "{@spell power word stun}" - ] - }, - "ability": "cha" - } + "Common", + "Orc" ], + "cr": "1", "trait": [ { - "name": "Agonizing Blast", - "entries": [ - "When the drow casts eldritch blast, she adds her Charisma modifer to the damage it deals on a hit." - ] - }, - { - "name": "Fey Ancestry", + "name": "Aggressive", "entries": [ - "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." + "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." ] }, { - "name": "Fiendish Blessing", + "name": "Lightfooted", "entries": [ - "The AC of the drow includes its Charisma bonus." + "The orc can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." ] }, { - "name": "Sunlight Sensitivity", + "name": "Skirmish Advantage", "entries": [ - "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The orc gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn." ] - }, + } + ], + "action": [ { - "name": "Dark One's Own Luck (Recharges after a Short or Long Rest)", + "name": "Scimitar", "entries": [ - "When the drow makes an ability check or saving throw, it can add a {@dice d10} to the roll. It can do this after the roll is made but before any of the roll's effects occur." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { - "name": "Demonbind (Recharges after a Short or Long Rest)", + "name": "Longbow", "entries": [ - "The drow can use an action to transform into a fiendish creature. Horns grow from her head, her skin turns leathery-red, bat-like wings sprout from her back, and her hands turn into vicious claws. While in this form, it gains 30 temporary hit points, resistance to cold, fire, lightning and to bludgeoning, piercing, and slashing from nonmagical weapons, and immunity to poison. The effects last for 1 hour, or until the drow dies or uses a bonus action to end it." + "{@atk rw} {@hit 6} to hit, range 150/600 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] } ], - "action": [ - { - "name": "Dagger", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4 + 2}) piercing damage plus 3 ({@damage 1d6}) poison damage." - ] - }, + "reaction": [ { - "name": "Claws (Demonbind Form Only)", + "name": "Skirmisher", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d6 + 1}) piercing damage." + "When an enemy the orc can see ends its turn within 5 feet of it, the orc can move up to half its speed. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}." ] } ], + "attachedItems": [ + "longbow|phb", + "scimitar|phb" + ], "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity" + "Aggressive" ], "senseTags": [ - "SD" + "D" ], "languageTags": [ - "E", - "U" + "C", + "O" ], "damageTags": [ "P", - "I" - ], - "spellcastingTags": [ - "I" + "S" ], "miscTags": [ + "MLW", "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/drowdemonbinder.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/drowdemonbinder.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0047.webp", - "type": "external" - } - } - ] - }, + "RNG", + "RW" + ] + }, + { + "name": "Orc Skeleton", + "source": "MonsterManualExpanded", "page": 0, - "damageTagsSpell": [ - "F", - "I", + "size": [ + "M" + ], + "type": "undead", + "alignment": [ "L", - "N", - "O", - "R" + "E" ], - "altArt": [ + "ac": [ { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Drow Demonbinder Token.webp", - "name": "v2 art" + "ac": 14, + "from": [ + "{@item hide armor|phb}" + ] + } + ], + "hp": { + "average": 15, + "formula": "2d8 + 6" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 14, + "con": 16, + "int": 2, + "wis": 11, + "cha": 10, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "immune": [ + "poison" + ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "understands Common", + "Orc but can't speak" + ], + "cr": "1/2", + "trait": [ + { + "name": "Aggressive", + "entries": [ + "As a bonus action, the skeleton can move up to its speed toward a hostile creature it can see." + ] + } + ], + "action": [ + { + "name": "Greataxe", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) slashing damage." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] } ], "attachedItems": [ - "dagger|phb" + "greataxe|phb", + "javelin|phb" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" + "traitTags": [ + "Aggressive" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS", + "O" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Drow Arcane Guard", + "name": "Orc Sorcerer", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "elf" + "orc" ] }, "alignment": [ - "N", + "C", "E" ], "ac": [ + 12, { "ac": 15, - "from": [ - "{@item studded leather armor|phb}" - ] + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 52, + "formula": "8d8 + 16" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 16, - "con": 12, + "str": 14, + "dex": 14, + "con": 14, "int": 12, "wis": 11, "cha": 16, "skill": { - "perception": "+2", - "stealth": "+5" + "arcana": "+4", + "intimidation": "+3" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 13, + "passive": 10, "languages": [ - "Elvish", - "Undercommon" + "Common", + "Orc" ], "cr": "5", "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The drow's innate spellcasting ability is Charisma (spell save {@dc 14}). The drow can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell dancing lights}" - ], - "daily": { - "1e": [ - "{@spell darkness}", - "{@spell faerie fire}", - "{@spell levitate} (self only)" - ] - }, - "ability": "cha" - }, { "name": "Spellcasting", "headerEntries": [ - "The drow is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following sorcerer spells prepared:" + "The orc is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following sorcerer spells prepared:" ], "spells": { "0": { @@ -57660,6 +57426,7 @@ "1": { "slots": 4, "spells": [ + "{@spell mage armor}", "{@spell shield}", "{@spell thunderwave}" ] @@ -57667,16 +57434,15 @@ "2": { "slots": 3, "spells": [ - "{@spell mirror image}", - "{@spell scorching ray}", - "{@spell web}" + "{@spell Aganazzar's scorcher|XGE}", + "{@spell scorching ray}" ] }, "3": { "slots": 3, "spells": [ - "{@spell counterspell}", - "{@spell lightning bolt}" + "{@spell fear}", + "{@spell fireball}" ] } }, @@ -57685,534 +57451,640 @@ ], "trait": [ { - "name": "Fey Ancestry", + "name": "Aggressive", "entries": [ - "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." + "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." ] }, { "name": "Sorcery Points", "entries": [ - "The drow has 6 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - "Empowered Spell: When the drow rolls damage for a spell, it can spend 1 sorcery point to reroll up to 3 damage dice. It must use the new rolls. It can use Empowered Spell even if it has already used a different Metamagic option during the casting of the spell.", - "Quickened Spell: When the drow casts a spell that has a casting time of 1 action, the drow can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." - ] - }, - { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The orc has 6 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + "Empowered Spell: When the orc rolls damage for a spell, it can spend 1 sorcery point to reroll up to 3 damage dice. It must use the new rolls. It can use Empowered Spell even if it has already used a different Metamagic option during the casting of the spell.", + "Quickened Spell: When the orc casts a spell that has a casting time of 1 action, the giant can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The drow makes two spiked chain attacks." - ] - }, - { - "name": "Spiked Chain", + "name": "Spear", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4996.webp", + "type": "external" + } + } + ] + }, + "attachedItems": [ + "spear|phb" + ], "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity" + "Aggressive" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "E", - "U" + "C", + "O" ], "damageTags": [ - "S" - ], - "spellcastingTags": [ - "I", - "CS" - ], - "miscTags": [ - "MW", - "RCH" + "P" ], - "page": 0, "damageTagsSpell": [ "F", "I", - "L", "T" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Drow Arcane Guard Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0046.webp", - "type": "external" - } - } - ] - }, + "spellcastingTags": [ + "CS" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], "savingThrowForcedSpell": [ "constitution", - "dexterity" + "dexterity", + "wisdom" ] }, { - "name": "Water Elemental, Medium", + "name": "Orc Wardrummer", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "elemental", + "type": { + "type": "humanoid", + "tags": [ + "orc" + ] + }, "alignment": [ - "N" + "C", + "E" ], "ac": [ { - "ac": 13, + "ac": 14, "from": [ - "natural armor" + "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 57, - "formula": "6d12 + 18" + "average": 26, + "formula": "4d8 + 8" }, "speed": { - "walk": 30, - "swim": 90 + "walk": 30 }, "str": 14, "dex": 14, - "con": 16, - "int": 5, - "wis": 8, - "cha": 8, + "con": 14, + "int": 10, + "wis": 12, + "cha": 16, + "skill": { + "intimidation": "+5", + "performance": "+5" + }, "senses": [ "darkvision 60 ft." ], - "passive": 11, - "resist": [ - "acid", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" - ], + "passive": 10, "languages": [ - "Aquan" + "Common", + "Orc" ], - "cr": "2", + "cr": "1", "trait": [ { - "name": "Water Form", + "name": "Aggressive", "entries": [ - "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." + "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." ] }, { - "name": "Freeze", + "name": "War Drums", "entries": [ - "If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn." + "An ally that starts its turn within 60 feet of the orc and can hear the orc gains advantage on ability checks and saving throw rolls until the start of its next turn." ] } ], "action": [ { - "name": "Multiattack", + "name": "Bone Drumstick", "entries": [ - "The elemental makes two slam attacks." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." ] }, { - "name": "Touch", + "name": "Rouse Ally", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage." + "The orc targets one ally within 60 feet of it and can hear the orc. The target gains advantage on attack rolls until the start of its next turn." ] }, { - "name": "Whelm {@recharge 4}", + "name": "Maneuver Allies {@recharge 5}", "entries": [ - "Each creature in the elemental's space must succeed on a {@dc 12} Strength saving throw. On a failure, a target takes 6 ({@damage 1d8 + 2}) bludgeoning damage. If it is Medium or smaller, it is also {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained} and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.", - "The elemental can grapple one Medium or up to two Small or smaller creatures at one time. At the start of each of the elemental's turns, each target {@condition grappled} by it takes 6 ({@damage 1d8 + 2}) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a {@dc 12} Strength and succeeding." + "Up to four allies within 60 feet of this orc that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." + ] + }, + { + "name": "Incite Allies (1/Day)", + "entries": [ + "Each ally within 60 feet of the orc and can hear the orc can use its reaction to move up to half its speed and make one melee weapon attack." ] } ], + "traitTags": [ + "Aggressive" + ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "AQ" + "C", + "O" ], "damageTags": [ "B" ], "miscTags": [ "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/waterelementalhuge.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/waterelementalhuge.webp" - } - } - ] - }, - "page": 0, - "savingThrowForced": [ - "strength" ] }, { - "name": "Water Elemental, Huge", + "name": "Orc Witchblade", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "elemental", + "type": { + "type": "humanoid", + "tags": [ + "orc" + ] + }, "alignment": [ - "N" + "C", + "E" ], "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "natural armor" + "{@item breastplate|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 207, - "formula": "18d12 + 90" + "average": 72, + "formula": "11d8 + 22" }, "speed": { - "walk": 30, - "swim": 90 + "walk": 30 }, - "str": 22, + "str": 14, "dex": 14, - "con": 20, - "int": 5, - "wis": 12, - "cha": 8, + "con": 14, + "int": 12, + "wis": 11, + "cha": 16, + "skill": { + "arcana": "+4", + "deception": "+6", + "intimidation": "+3" + }, "senses": [ "darkvision 60 ft." ], - "passive": 11, - "resist": [ - "acid", + "passive": 10, + "languages": [ + "Common", + "Orc" + ], + "cr": "6", + "spellcasting": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "headerEntries": [ + "The orc is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" ], - "note": "from nonmagical weapons" + "daily": { + "1e": [ + "{@spell circle of death}" + ] + }, + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell infestation|XGE}", + "{@spell mage hand}", + "{@spell poison spray}" + ] + }, + "5": { + "lower": 1, + "slots": 3, + "spells": [ + "{@spell blink}", + "{@spell blur}", + "{@spell cone of cold}", + "{@spell dimension door}", + "{@spell dispel magic}", + "{@spell elemental weapon}", + "{@spell hellish rebuke}", + "{@spell misty step}", + "{@spell shield}", + "{@spell staggering smite}", + "{@spell wrathful smite}" + ] + } + }, + "ability": "cha" } ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" - ], - "languages": [ - "Aquan" - ], - "cr": "9", "trait": [ { - "name": "Water Form", + "name": "Aggressive", "entries": [ - "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." + "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." ] }, { - "name": "Freeze", + "name": "Hexblade's Curse (Recharges after a Short or Long Rest)", "entries": [ - "If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn." + "As a bonus action, the orc targets a creature it can see within 30 feet of it. The target is cursed for 1 minute. The curse ends early if the target dies, the orc dies, or it is {@condition incapacitated}. Until the curse ends, the orc gains the following benefits:", + { + "type": "list", + "items": [ + "It deals an extra 3 damage on damage rolls against the cursed target.", + "Any attack roll it makes against the cursed target is a critical hit on a roll of 19 or 20 on the {@dice d20}.", + "If the cursed target dies, the hex knight regains 14 hit points." + ] + } ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The elemental makes two slam attacks." - ] - }, - { - "name": "Touch", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage plus 7 ({@damage 2d6}) necrotic damage." ] }, { - "name": "Surging Waves {@recharge 5}", + "name": "Javelin", "entries": [ - "The water elemental unleashes a violent rush of water that pushes and knocks enemies down. Each creature within 15 feet of the water elemental must succeed on a {@dc 18} Strength saving throw, taking 19 ({@damage 3d8 + 6}) bludgeoning damage and is pushed up to 10 feet away and is knocked {@condition prone} on a failed save, or half as much damage and isn't pushed and knocked {@condition prone} on a successful one." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] - }, + } + ], + "reaction": [ { - "name": "Whelm {@recharge 4}", + "name": "Armor of Hexes", "entries": [ - "Each creature in the elemental's space must succeed on a {@dc 18} Strength saving throw. On a failure, a target takes 19 ({@damage 3d8 + 6}) bludgeoning damage. If it is Huge or smaller, it is also {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained} and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.", - "The elemental can grapple one Huge creature or up to two Large or smaller creatures at one time. At the start of each of the elemental's turns, each target {@condition grappled} by it takes 19 ({@damage 3d8 + 6}) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a {@dc 18} Strength and succeeding." + "When hit by an attack roll by a creature cursed by the orc's Hexblade's Curse, roll a {@dice d6}. On a roll of 4 or higher, the attack instead misses the orc, regardless of its roll." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AQ" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/waterelementalhuge.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/waterelementalhuge.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2088.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4996.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Water Elemental, Huge Token.webp", - "name": "v2 art" - } + "attachedItems": [ + "javelin|phb", + "scimitar|phb" ], - "savingThrowForced": [ - "strength" + "traitTags": [ + "Aggressive" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "O" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "I", + "L", + "N", + "O", + "T", + "Y" + ], + "spellcastingTags": [ + "CL" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Fire Elemental, Medium", + "name": "Orc Wolf Shaman", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "elemental", + "type": { + "type": "humanoid", + "tags": [ + "orc" + ] + }, "alignment": [ - "N" + "C", + "E" ], "ac": [ - 12 + { + "ac": 14, + "from": [ + "{@item hide armor|phb}" + ] + } ], "hp": { - "average": 51, - "formula": "6d12 + 24" + "average": 83, + "formula": "11d8 + 33" }, "speed": { - "walk": 50 + "walk": 30 + }, + "str": 16, + "dex": 14, + "con": 16, + "int": 10, + "wis": 16, + "cha": 10, + "skill": { + "intimidation": "+3", + "perception": "6", + "nature": "+6" }, - "str": 6, - "dex": 15, - "con": 14, - "int": 6, - "wis": 8, - "cha": 7, "senses": [ "darkvision 60 ft." ], - "passive": 9, - "resist": [ - "lightning", - "thunder", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" - ], + "passive": 16, "languages": [ - "Ignan" + "Common", + "Orc" ], - "cr": "2", - "trait": [ + "cr": "5", + "spellcasting": [ { - "name": "Fire Form", - "entries": [ - "The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while with in 5 feet of it takes 3 ({@damage 1d6}) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 3 ({@damage 1d6}) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 3 ({@damage 1d6}) fire damage at the start of each of its turns." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The orc is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following druid spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell druidcraft}", + "{@spell poison spray}", + "{@spell produce flame}", + "{@spell thorn whip}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell entangle}", + "{@spell healing word}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell beast sense}", + "{@spell heat metal}", + "{@spell spike growth}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell call lightning}", + "{@spell conjure animals} (wolves)", + "{@spell erupting earth|XGE}", + "{@spell stinking cloud}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell charm monster|XGE}", + "{@spell confusion}", + "{@spell greater invisibility}", + "{@spell polymorph}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell contagion}", + "{@spell cloudkill}", + "{@spell wrath of nature|XGE}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell bones of the earth|XGE}" + ] + } + }, + "ability": "wis" + } + ], + "trait": [ { - "name": "Illumination", + "name": "Aggressive", "entries": [ - "The elemental sheds bright light in a 10-foot radius and dim light in an additional 10 feet." + "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." ] }, { - "name": "Water Susceptibility", + "name": "Nature's Fury", "entries": [ - "For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." + "When the orc casts a druid spell, it can make one wolf claws attack as a bonus action." ] } ], "action": [ { - "name": "Multiattack", + "name": "Wolf Claws", "entries": [ - "The elemental makes two slam attacks." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage plus 7 ({@damage 2d6}) lightning damage." ] }, { - "name": "Touch", + "name": "Change Shape (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire , the target takes 3 ({@damage 1d6}) fire damage at the start of each of its turns." + "The orc magically polymorphs into a dire wolf, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcwolfshaman.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4996.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/orcwolfshaman.png", "traitTags": [ - "Illumination" + "Aggressive" ], "senseTags": [ "D" ], "actionTags": [ - "Multiattack" + "Shapechanger" ], "languageTags": [ - "IG" + "C", + "O" ], "damageTags": [ + "L", + "P" + ], + "damageTagsSpell": [ + "B", "F", - "C" + "I", + "L", + "P", + "S" + ], + "spellcastingTags": [ + "CD" ], "miscTags": [ - "MW", - "AOE" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/fireelementalhuge.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fireelementalhuge.webp" - } - } - ] - }, - "page": 0 + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength", + "wisdom" + ] }, { - "name": "Fire Elemental, Huge", + "name": "Pactlich", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "elemental", + "type": "undead", "alignment": [ - "N" + "L", + "NX", + "C", + "E" ], "ac": [ - 14 + { + "ac": 17, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 189, - "formula": "18d12 + 72" + "average": 150, + "formula": "20d8 + 60" }, "speed": { - "walk": 50 + "walk": 30 + }, + "str": 11, + "dex": 16, + "con": 16, + "int": 14, + "wis": 16, + "cha": 20, + "save": { + "con": "+10", + "wis": "+10", + "cha": "+12" + }, + "skill": { + "arcana": "+9", + "history": "+9", + "insight": "+10", + "perception": "+10" }, - "str": 14, - "dex": 19, - "con": 18, - "int": 6, - "wis": 12, - "cha": 7, "senses": [ - "darkvision 60 ft." + "truesight 120 ft." ], - "passive": 11, + "passive": 20, "resist": [ + "cold", + "lightning", + "necrotic" + ], + "immune": [ + "poison", { - "resist": [ + "immune": [ "bludgeoning", "piercing", "slashing" @@ -58220,41 +58092,104 @@ "note": "from nonmagical weapons" } ], - "immune": [ - "fire", - "poison" - ], "conditionImmune": [ + "charmed", "exhaustion", - "grappled", + "frightened", "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" + "poisoned" ], "languages": [ - "Ignan" + "Common plus up to two other languages" + ], + "cr": "21", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The lich is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 20}, {@hit 12} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + ], + "daily": { + "1e": [ + "{@spell circle of death}", + "{@spell feeblemind}", + "{@spell finger of death}", + "{@spell psychic scream|XGE}" + ] + }, + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell friends}", + "{@spell infestation|XGE}", + "{@spell mage hand}", + "{@spell poison spray}", + "{@spell prestidigitation}", + "{@spell toll the dead|XGE}" + ] + }, + "5": { + "lower": 1, + "slots": 4, + "spells": [ + "{@spell banishing smite}", + "{@spell blink}", + "{@spell blur}", + "{@spell branding smite}", + "{@spell cone of cold}", + "{@spell dimension door}", + "{@spell dispel magic}", + "{@spell elemental weapon}", + "{@spell hellish rebuke}", + "{@spell misty step}", + "{@spell phantasmal killer}", + "{@spell shield}", + "{@spell staggering smite}", + "{@spell wrathful smite}" + ] + } + }, + "ability": "cha" + } ], - "cr": "9", "trait": [ { - "name": "Fire Form", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while with in 5 feet of it takes 11 ({@damage 2d10}) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 11 ({@damage 2d10}) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 11 ({@damage 2d10}) fire damage at the start of each of its turns." + "If the lich fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Illumination", + "name": "Magic Weapons", "entries": [ - "The elemental sheds bright light in a 40-foot radius and dim light in an additional 40 feet." + "The lich's weapon attacks are magical." ] }, { - "name": "Water Susceptibility", + "name": "Rejuvenation", "entries": [ - "For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." + "If it has a phylactery, a destroyed lich gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "The lich has advantage on saving throws against any effect that turns undead." + ] + }, + { + "name": "Hexblade's Curse (Recharges after a Short or Long Rest)", + "entries": [ + "As a bonus action, the lich targets a creature it can see within 30 feet of it. The target is cursed for 1 minute. The curse ends early if the target dies, the lich dies, or it is {@condition incapacitated}. Until the curse ends, the lich gains the following benefits:", + { + "type": "list", + "items": [ + "It deals an extra 6 damage on damage rolls against the cursed target.", + "Any attack roll it makes against the cursed target is a critical hit on a roll of 19 or 20 on the {@dice d20}.", + "If the cursed target dies, the hex knight regains 25 hit points." + ] + } ] } ], @@ -58262,111 +58197,186 @@ { "name": "Multiattack", "entries": [ - "The elemental makes two slam attacks." + "The lich makes two attacks: one with its longsword and one with its paralyzing touch." ] }, { - "name": "Touch", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}14 ({@damage 3d6 + 4}) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 11 ({@damage 2d10}) fire damage at the start of each of its turns." + "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage, or 10 ({@damage 1d10 + 5}) slashing damage if used with two hands, plus 13 ({@damage 3d8}) cold damage and 13 ({@damage 3d8}) necrotic damage." ] }, { - "name": "Blast Wave {@recharge 5}", + "name": "Paralyzing Touch", "entries": [ - "The fire elemental emits a searing wave of fire. Each creature within 15 feet of the fire elemental must succeed on a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save, or half as much damage on a successful one. If a creature fails its saving throw, it ignites. Until a creature takes an action to douse the fire, the target takes 11 ({@damage 2d10}) fire damage at the start of each of its turns." + "{@atk ms} {@hit 11} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage. The target must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} for 1 minute.", + "The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "traitTags": [ - "Illumination" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "IG" - ], - "damageTags": [ - "F", - "C" + "reaction": [ + { + "name": "Armor of Hexes", + "entries": [ + "When hit by an attack roll by a creature cursed by the lich's Hexblade's Curse, roll a {@dice d6}. On a roll of 4 or higher, the attack instead misses the lich, regardless of its roll." + ] + } ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "legendary": [ + { + "name": "Cantrip", + "entries": [ + "The lich casts a cantrip." + ] + }, + { + "name": "Longsword", + "entries": [ + "The lich makes a longsword attack." + ] + }, + { + "name": "Paralyzing Touch (Costs 2 Actions)", + "entries": [ + "The lich uses its Paralyzing" + ] + }, + { + "name": "Touch", + "entries": [] + }, + { + "name": "Frightening Gaze (Costs 2 Actions)", + "entries": [ + "The lich fxes its gaze on one creature it can see within 10 feet of it. The target must succeed on a {@dc 20} Wisdom saving throw against this magic or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours." + ] + }, + { + "name": "Dark Hunger (Costs 3 Actions)", + "entries": [ + "Each living creature within 20 feet of the lich must make a {@dc 20} Constitution saving throw against this magic, taking 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one and the lich regains hit points equal to the total damage inflicted." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/fireelementalhuge.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fireelementalhuge.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/pactlich.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2059.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0091.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/pactlich.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Fire Elemental, Huge Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Pactlich Token.webp", "name": "v2 art" } ], + "attachedItems": [ + "longsword|phb" + ], + "traitTags": [ + "Legendary Resistances", + "Magic Weapons", + "Rejuvenation", + "Turn Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "C", + "N", + "P", + "S" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "I", + "L", + "N", + "O", + "R", + "T", + "Y" + ], + "spellcastingTags": [ + "CL" + ], + "miscTags": [ + "MLW", + "MW" + ], "savingThrowForced": [ - "dexterity" + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "intelligence", + "wisdom" ] }, { - "name": "Earth Elemental, Medium", + "name": "Peryton Alpha", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "elemental", + "type": "monstrosity", "alignment": [ - "N" + "C", + "E" ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 45, - "formula": "6d8 + 18" + "average": 59, + "formula": "9d8 + 18" }, "speed": { - "walk": 30, - "burrow": 30 + "walk": 20, + "fly": 60 }, - "str": 16, - "dex": 8, - "con": 16, - "int": 5, - "wis": 8, - "cha": 5, - "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "passive": 9, + "str": 18, + "dex": 12, + "con": 15, + "int": 10, + "wis": 14, + "cha": 11, + "skill": { + "perception": "+6" + }, + "passive": 16, "resist": [ { "resist": [ @@ -58377,37 +58387,40 @@ "note": "from nonmagical weapons" } ], - "immune": [ - "poison" - ], - "vulnerable": [ - "thunder" - ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" - ], "languages": [ - "Terran" + "understands Common and Elvish but can't speak" ], - "cr": "2", + "cr": "4", "trait": [ { - "name": "Earth Glide", + "name": "Dive Attack", "entries": [ - "The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through." + "If the peryton is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 ({@dice 2d8}) damage to the target. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Siege Monster", + "name": "Flyby", "entries": [ - "The elemental deals double damage to objects and structures." + "The peryton doesn't provoke an {@action opportunity attack} when it flies out of an enemy's reach." + ] + }, + { + "name": "Keen Sight and Smell", + "entries": [ + "The peryton has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The peryton has advantage on an attack roll against a creature if at least one of the peryton's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Packmaster", + "entries": [ + "An allied peryton that starts its turn within 30 feet of this peryton and that can see and hear this peryton gains Pack", + "Tactics until the start of its next turn." ] } ], @@ -58415,127 +58428,110 @@ { "name": "Multiattack", "entries": [ - "The elemental makes two slam attacks." + "The peryton makes one gore attack and one talon attack." ] }, { - "name": "Slam", + "name": "Gore", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + ] + }, + { + "name": "Talons", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." ] } ], - "traitTags": [ - "Siege Monster" - ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "T" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/earthelementalhuge.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/earthelementalhuge.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direperyton.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5117.webp", + "type": "external" } } ] }, - "page": 0 + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direperyton.png", + "traitTags": [ + "Flyby", + "Keen Senses", + "Pack Tactics" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "E" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "strength" + ] }, { - "name": "Earth Elemental, Huge", + "name": "Phantom Fungus", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "elemental", + "type": "plant", "alignment": [ - "N" + "U" ], "ac": [ - { - "ac": 18, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 225, - "formula": "18d12 + 108" + "average": 26, + "formula": "4d8 + 8" }, "speed": { - "walk": 30, - "burrow": 30 + "walk": 20 + }, + "str": 14, + "dex": 10, + "con": 14, + "int": 1, + "wis": 10, + "cha": 1, + "skill": { + "perception": "+2", + "stealth": "+4" }, - "str": 24, - "dex": 8, - "con": 22, - "int": 5, - "wis": 12, - "cha": 5, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "passive": 11, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "poison" - ], - "vulnerable": [ - "thunder" + "blindsight 30 ft. (blind beyond this radius)" ], + "passive": 12, "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" - ], - "languages": [ - "Terran" + "blinded", + "deafened", + "frightened" ], - "cr": "9", + "cr": "3", "trait": [ { - "name": "Earth Glide", - "entries": [ - "The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through." - ] - }, - { - "name": "Siege Monster", + "name": "Invisibility", "entries": [ - "The elemental deals double damage to objects and structures." + "The phantom fungus is {@condition invisible} until it dies." ] } ], @@ -58543,142 +58539,105 @@ { "name": "Multiattack", "entries": [ - "The elemental makes two slam attacks." + "The phantom fungus attacks three times: one with its bite and two with its tendrils." ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 9 ({@damage 2d8}) poison damage." ] }, { - "name": "Ground Smash {@recharge 5}", + "name": "Tendril", "entries": [ - "The earth elemental slams the ground, triggering an earth tremor and violently pelting the area around it with debris. All other creatures on the ground within 15 feet of the earth elemental must succeed on a {@dc 19} Strength saving throw, taking 20 ({@damage 3d8 + 7}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one." + "{@atk mw} {@hit 4} to hit, reach 10 ft., one creature. {@h}3 ({@damage 1d4 + 1}) piercing damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the creature is {@condition paralyzed}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "traitTags": [ - "Siege Monster" - ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "T" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/earthelementalhuge.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/earthelementalhuge.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/phantomfungus.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0051.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2273.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Earth Elemental, Huge Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/phantomfungus.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW", + "RCH" ], "savingThrowForced": [ - "strength" + "constitution" ] }, { - "name": "Air Elemental, Medium", + "name": "Phantom Fungus, Giant", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "elemental", + "type": "plant", "alignment": [ - "N" + "U" ], "ac": [ - 14 + 13 ], "hp": { - "average": 33, - "formula": "6d8 + 8" + "average": 76, + "formula": "8d10 + 32" }, "speed": { - "walk": 0, - "fly": { - "number": 90, - "condition": "(hover)" - }, - "canHover": true + "walk": 30 + }, + "str": 18, + "dex": 10, + "con": 18, + "int": 1, + "wis": 12, + "cha": 1, + "skill": { + "perception": "+4", + "stealth": "+6" }, - "str": 10, - "dex": 18, - "con": 12, - "int": 4, - "wis": 8, - "cha": 6, "senses": [ - "darkvision 60 ft." - ], - "passive": 9, - "resist": [ - "lightning", - "thunder", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "poison" + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 12, "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" - ], - "languages": [ - "Auran" + "blinded", + "deafened", + "frightened" ], - "cr": "2", + "cr": "5", "trait": [ { - "name": "Air Form", + "name": "Invisibility", "entries": [ - "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." + "The phantom fungus is {@condition invisible} until it dies." ] } ], @@ -58686,125 +58645,172 @@ { "name": "Multiattack", "entries": [ - "The elemental makes two slam attacks." + "The phantom fungus attacks five times: one with its bite and four with its tendrils." ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 9 ({@damage 2d8}) poison damage." ] }, { - "name": "Whirlwind {@recharge 4}", + "name": "Tendril", "entries": [ - "Each creature in the elemental's space must succeed on a {@dc 10} Strength saving throw. On a failure, a target takes 7 ({@damage 2d6}) bludgeoning damage and is flung up 10 feet away from the elemental in a random direction and knocked {@condition prone}.", - "If a thrown target strikes an object, such as a wall or floor, the target takes 3 ({@damage 1d6}) bludgeoning damage. If the target is thrown at another creature, that creature must succeed on a {@dc 10} Dexterity saving throw or take the same damage and be knocked {@condition prone}. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked {@condition prone}." + "{@atk mw} {@hit 7} to hit, reach 15 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the creature is {@condition paralyzed}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AU" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/airelementalhuge.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/airelementalhuge.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2273.webp", + "type": "external" } } ] }, - "page": 0, + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], "savingThrowForced": [ - "dexterity", - "strength" + "constitution" ] }, { - "name": "Air Elemental, Huge", + "name": "Pit Fiend Aristocrat", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "elemental", + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, "alignment": [ - "N" + "L", + "E" ], "ac": [ - 16 + { + "ac": 20, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 189, - "formula": "18d12 + 54" + "average": 313, + "formula": "25d10 + 175" }, "speed": { - "walk": 0, - "fly": { - "number": 90, - "condition": "(hover)" - }, - "canHover": true + "walk": 40 + }, + "str": 26, + "dex": 14, + "con": 24, + "int": 22, + "wis": 18, + "cha": 24, + "save": { + "dex": "+9", + "con": "+14", + "wis": "+11" + }, + "skill": { + "deception": "+14", + "insight": "+11", + "persuasion": "+14" }, - "str": 18, - "dex": 22, - "con": 16, - "int": 6, - "wis": 12, - "cha": 5, "senses": [ - "darkvision 60 ft." + "tuesight 120 ft." ], - "passive": 11, + "passive": 14, "resist": [ - "lightning", - "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical weapons" + "note": "from nonmagical weapons that aren't silvered" } ], "immune": [ + "cold", + "fire", "poison" ], "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" + "poisoned" ], "languages": [ - "Auran" + "Infernal", + "telepathy 120 ft." + ], + "cr": "22", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The Pit Fiend Aristocrat's spellcasting ability is Charisma (spell save {@dc 22}). It can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell darkness}", + "{@spell detect magic}", + "{@spell fireball}" + ], + "daily": { + "1": [ + "{@spell meteor swarm}" + ], + "3e": [ + "{@spell hold monster}", + "{@spell programmed illusion}", + "{@spell wall of fire}" + ], + "2e": [ + "{@spell divine word}", + "{@spell power word stun}" + ] + }, + "ability": "cha" + } ], - "cr": "9", "trait": [ { - "name": "Air Form", + "name": "Fear Aura", "entries": [ - "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." + "A creature that starts its turn within 20 feet of the pit fiend must succeed on a {@dc 13} Wisdom saving throw, unless the pit fiend is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the pit fiend by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the pit fiend, the creature can repeat the saving throw. On a success, the effect ends", + "If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The devil has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The pit fiend's weapon attacks are magical." ] } ], @@ -58812,737 +58818,825 @@ { "name": "Multiattack", "entries": [ - "The elemental makes two slam attacks." + "The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail. It can use its Fling in place of its claw attack." ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." + "{@atk mw} {@hit 15} to hit, reach 5 ft., one target. {@h}22 ({@damage 4d6 + 8}) piercing damage. The target must succeed on a {@dc 22} Constitution saving throw or become {@condition poisoned}. Until this poison ends, the target can't regain hit points, and it takes 21 ({@damage 6d6}) poison damage at the start of each of its turns. The {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Tornado {@recharge 4}", + "name": "Claw", "entries": [ - "The elemental magically transforms into a violent tornado and moves up to half its flying speed in a straight line and targets each creature its space it enters. Each target must succeed on a {@dc 16} Strength saving throw. On a failure, a target takes 26 ({@damage 5d8 + 4}) bludgeoning damage and is flung up 30 feet away from the elemental in a random direction and knocked {@condition prone}. If a thrown target strikes an object, such as a wall or floor, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 16} Dexterity saving throw or take the same damage and be knocked {@condition prone}. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked {@condition prone}. The air elemental reverts to its true form at the end of the turn." + "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) slashing damage, and if the target is Large or smaller, it is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained} and the pit fiend can automatically hit the target with its claw but can't make claw attacks against other targets." + ] + }, + { + "name": "Mace", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d6 + 8}) bludgeoning damage plus 21 ({@damage 6d6}) fire damage." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}24 ({@damage 3d10 + 8}) bludgeoning damage." + ] + }, + { + "name": "Fling", + "entries": [ + "One Large or smaller object held or creature {@condition grappled} by the pit fiend is thrown up to 60 feet and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 23} Dexterity saving throw or take the same damage and be knocked {@condition prone}." + ] + }, + { + "name": "Teleport", + "entries": [ + "The devil magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + ] + }, + { + "name": "Hellfire Gaze {@recharge}", + "entries": [ + "The pit fiend's eyes projects intense fery energy in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 22} Dexterity saving throw, taking 30 ({@damage 4d6 + 16}) fire damage on a failed save, or half as much on a successful one. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fne ash and slag. The creature can be restored to life only by means of a true resurrection or a wish spell." ] } ], - "senseTags": [ - "D" + "legendary": [ + { + "name": "Move", + "entries": [ + "The pit fiend moves up to half its speed." + ] + }, + { + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The pit fiend makes a claw, mace, or tail attack." + ] + }, + { + "name": "Teleport (Costs 2 Actions)", + "entries": [ + "The pit fiend magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "The pit fiend casts a spell from its list of innate spells, using a spell slot as normal." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/pitfiendaristocrat.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0031.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/pitfiendaristocrat.png", + "attachedItems": [ + "mace|phb" + ], + "traitTags": [ + "Magic Resistance", + "Magic Weapons" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Teleport" ], "languageTags": [ - "AU" + "I", + "TP" + ], + "damageTags": [ + "B", + "F", + "I", + "P", + "S" + ], + "damageTagsSpell": [ + "B", + "F" ], - "damageTags": [ - "B" + "spellcastingTags": [ + "I" ], "miscTags": [ + "AOE", + "MLW", "MW", "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/airelementalhuge.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/airelementalhuge.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0050.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Air Elemental, Huge Token.webp", - "name": "v2 art" - } - ], "savingThrowForced": [ - "strength" + "constitution", + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Duergar High Priest", + "name": "Pixie Court Trickster", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "T" ], - "type": { - "type": "humanoid", - "tags": [ - "dwarf" - ] - }, + "type": "fey", "alignment": [ - "L", - "E" + "N", + "G" ], "ac": [ { - "ac": 18, + "ac": 15, "from": [ - "{@item chain mail|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 117, - "formula": "18d8 + 36" + "average": 18, + "formula": "7d4" }, "speed": { - "walk": 25 + "walk": 10, + "fly": 30 }, - "str": 14, - "dex": 11, - "con": 14, - "int": 11, - "wis": 18, - "cha": 14, - "senses": [ - "darkvision 120 ft." - ], - "passive": 13, - "resist": [ - "poison" - ], + "str": 2, + "dex": 20, + "con": 10, + "int": 10, + "wis": 14, + "cha": 19, + "skill": { + "perception": "+4", + "performance": "+8", + "stealth": "+9" + }, + "passive": 14, "languages": [ - "Dwarvish", - "Undercommon" + "Sylvan" ], - "cr": "10", + "cr": "1", "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The pixie's innate spellcasting ability is Charisma (spell save {@dc 14}). The pixie can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell druidcraft}" + ], + "daily": { + "1e": [ + "{@spell confusion}", + "{@spell dancing lights}", + "{@spell detect evil and good}", + "{@spell detect thoughts}", + "{@spell dispel magic}", + "{@spell entangle}", + "{@spell fly}", + "{@spell phantasmal force}", + "{@spell polymorph}", + "{@spell sleep}" + ] + }, + "ability": "cha" + }, { "name": "Spellcasting", "headerEntries": [ - "The duergar is a 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following cleric spells prepared:" + "The pixie is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following bard spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell mending}", - "{@spell poison spray}", - "{@spell sacred flame}", - "{@spell thaumaturgy}" + "{@spell friends}", + "{@spell minor illusion}", + "{@spell vicious mockery}" ] }, "1": { "slots": 4, "spells": [ - "{@spell bane}", - "{@spell divine favor}", - "{@spell healing word}", - "{@spell shield of faith}" + "{@spell charm person}", + "{@spell dissonant whispers}", + "{@spell silent image}", + "{@spell thunderwave}" ] }, "2": { "slots": 3, "spells": [ - "{@spell blindness/deafness}", + "{@spell enthrall}", "{@spell hold person}", - "{@spell magic weapon}", - "{@spell silence}", - "{@spell spiritual weapon}" + "{@spell suggestion}" ] }, "3": { "slots": 3, "spells": [ - "{@spell crusader's mantle}", - "{@spell dispel magic}", - "{@spell meld into stone}", - "{@spell revivify}", - "{@spell spirit guardians}" + "{@spell catnap|XGE}", + "{@spell enemies abound|XGE}", + "{@spell major image}" ] }, "4": { - "slots": 3, - "spells": [ - "{@spell banishment}", - "{@spell freedom of movement}", - "{@spell locate creature}", - "{@spell stone shape}", - "{@spell stoneskin}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell flame strike}", - "{@spell hold monster}", - "{@spell mass cure wounds}" - ] - }, - "6": { "slots": 1, "spells": [ - "{@spell blade barrier}", - "{@spell harm}" + "{@spell charm monster|XGE}" ] } }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Duergar Resilience", - "entries": [ - "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." - ] - }, - { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - }, - { - "name": "Wrath of Laduguer", + "name": "Magic Resistance", "entries": [ - "As a bonus action, when the duergar hits a creature with a weapon attack, it can expend a spell slot to deal {@damage 1d8} necrotic damage to the target, and the target must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of the duergar's next turn. If the duergar expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." + "The pixie has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The duergar makes two warhammer attacks and uses Enlarge if it is available." - ] - }, - { - "name": "Enlarge (Recharges after a Short or Long Rest)", - "entries": [ - "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." - ] - }, - { - "name": "Warhammer", + "name": "Superior Invisibility", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage, or 11 ({@damage 2d8 + 2}) bludgeoning damage while enlarged." + "The pixie magically turns {@condition invisible} until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is {@condition invisible} with it." ] - }, + } + ], + "reaction": [ { - "name": "Invisibility (Recharges after a Short or Long Rest)", + "name": "Distracting Taunt (3/Day)", "entries": [ - "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it" + "The pixie magically imposes disadvantage to a creature's attack roll, ability check, or saving throw. To do so, the creature must be within 30 feet of the pixie and must be visible and be able to hear to the pixie." ] } ], - "traitTags": [ - "Sunlight Sensitivity" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "D", - "U" - ], - "damageTags": [ - "B" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/duergarhighpriest.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/duergarhighpriest.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/pixiecourttrickster.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0049.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Pixie Court Trickster.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "F", - "I", - "N", - "O", - "R", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/pixiequeen.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Pixie Court Trickster Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Magic Resistance" + ], + "languageTags": [ "S" ], - "attachedItems": [ - "warhammer|phb" + "damageTagsSpell": [ + "T", + "Y" ], - "savingThrowForced": [ - "wisdom" + "spellcastingTags": [ + "CB", + "I" ], "savingThrowForcedSpell": [ - "charisma", "constitution", - "dexterity", + "intelligence", + "strength", "wisdom" ] }, { - "name": "Duergar Priest", + "name": "Pixie Queen", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "T" ], - "type": { - "type": "humanoid", - "tags": [ - "dwarf" - ] - }, + "type": "fey", "alignment": [ - "L", - "E" + "N", + "G" ], "ac": [ { "ac": 16, "from": [ - "{@item scale mail|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 53, + "formula": "15d4 + 15" }, "speed": { - "walk": 25 + "walk": 10, + "fly": 30 }, - "str": 14, - "dex": 11, + "str": 2, + "dex": 22, "con": 12, - "int": 11, - "wis": 16, - "cha": 12, - "senses": [ - "darkvision 120 ft." - ], - "passive": 13, - "resist": [ - "poison" - ], + "int": 10, + "wis": 14, + "cha": 21, + "save": { + "dex": "+8", + "wis": "+4", + "cha": "+7" + }, + "skill": { + "perception": "+4", + "performance": "+8", + "stealth": "+9" + }, + "passive": 14, "languages": [ - "Dwarvish", - "Undercommon" + "Sylvan" ], - "cr": "3", + "cr": "4", "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The pixie's innate spellcasting ability is Charisma (spell save {@dc 15}). The pixie can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell druidcraft}" + ], + "daily": { + "1e": [ + "{@spell confusion}", + "{@spell conjure fey}", + "{@spell dancing lights}", + "{@spell detect evil and good}", + "{@spell detect thoughts}", + "{@spell dispel magic}", + "{@spell dominate monster}", + "{@spell entangle}", + "{@spell fly}", + "{@spell phantasmal force}", + "{@spell plane shift}", + "{@spell polymorph}", + "{@spell sleep}" + ] + }, + "ability": "cha" + }, { "name": "Spellcasting", "headerEntries": [ - "The duergar is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" + "The pixie is an 15th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" ], "spells": { "0": { "spells": [ - "{@spell mending}", - "{@spell poison spray}", - "{@spell sacred flame}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell command}", - "{@spell divine favor}", - "{@spell healing word}", - "{@spell shield of faith}" + "{@spell blade ward}", + "{@spell eldritch blast}", + "{@spell friends}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigation}", + "{@spell vicious mockery}" ] }, - "2": { + "5": { + "lower": 1, "slots": 3, "spells": [ - "{@spell blindness/deafness}", - "{@spell hold person}", - "{@spell magic weapon}", - "{@spell silence}", - "{@spell spiritual weapon}" - ] - }, - "3": { - "slots": 2, - "spells": [ - "{@spell crusader's mantle}", - "{@spell dispel magic}", - "{@spell meld into stone}", - "{@spell revivify}", - "{@spell spirit guardians}" + "{@spell armor of agathys}", + "{@spell blink}", + "{@spell charm monster|XGE}", + "{@spell dimension door}", + "{@spell dominate beast}", + "{@spell dominate person}", + "{@spell enemies abound|XGE}", + "{@spell faerie fire}", + "{@spell greater invisibility}", + "{@spell hold monster}", + "{@spell misty step}", + "{@spell seeming}" ] } }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Duergar Resilience", + "name": "Agonizing Blast", "entries": [ - "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." + "When the pixie casts eldritch blast, she adds her Charisma modifer to the damage it deals on a hit." ] - }, + } + ], + "action": [ { - "name": "Sunlight Sensitivity", + "name": "Superior Invisibility", "entries": [ - "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The pixie magically turns {@condition invisible} until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is {@condition invisible} with it." ] - }, + } + ], + "reaction": [ { - "name": "Wrath of Laduguer", + "name": "Misty Escape (Recharges after a Short or Long Rest)", "entries": [ - "As a bonus action, when the duergar hits a creature with a weapon attack, it can expend a spell slot to deal {@damage 1d8} necrotic damage to the target, and the target must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of the duergar's next turn. If the duergar expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." + "In response to taking damage, the pixie turns {@condition invisible} and teleports up to 60 feet to an unoccupied space it can see. It remains {@condition invisible} until the start of its next turn or until it attacks, makes a damage roll, or casts a spell." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/pixiecourttrickster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0116.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Pixie Queen.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/pixiequeen.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Pixie Queen Token.webp", + "name": "v2 art" + }, + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Pixie Queen Token 2.webp", + "name": "v2 art 2" + } + ], + "languageTags": [ + "S" + ], + "damageTagsSpell": [ + "C", + "O", + "Y" + ], + "spellcastingTags": [ + "CL", + "I" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "intelligence", + "strength", + "wisdom" + ] + }, + { + "name": "Purple Wormling", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "L" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "natural armor" ] } ], + "hp": { + "average": 53, + "formula": "7d10 + 14" + }, + "speed": { + "walk": 30, + "burrow": 20 + }, + "str": 20, + "dex": 9, + "con": 14, + "int": 1, + "wis": 8, + "cha": 4, + "senses": [ + "blindsight 30 ft.", + "tremorsense 60 ft." + ], + "passive": 9, + "cr": "3", "action": [ { - "name": "Enlarge (Recharges after a Short or Long Rest)", + "name": "Multiattack", "entries": [ - "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." + "The worm makes two attacks: one with its bite and one with its stinger." ] }, { - "name": "Warhammer", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage, or 11 ({@damage 2d8 + 2}) bludgeoning damage while enlarged." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage. If the target is a Small or smaller creature, it must succeed on a {@dc 12} Dexterity saving throw or be swallowed by the worm. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the worm, and it takes 7 ({@damage 2d6}) acid damage at the start of each of the worm's turns.", + "If the worm takes 10 damage or more on a single turn from a creature inside it, the worm must succeed on a {@dc 12} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the worm.", + "If the worm dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." ] }, { - "name": "Invisibility (Recharges after a Short or Long Rest)", + "name": "Tail Stinger", "entries": [ - "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, and the target must make a {@dc 12} Constitution saving throw, taking 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "Sunlight Sensitivity" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "D", - "U" - ], - "damageTags": [ - "B" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/duergarpriest.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/duergarchampion.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1952.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/purplewormling.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0049.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0117.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/purplewormling.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Purple Worm Hatchling Token.webp", + "name": "v2 art" + } + ], + "senseTags": [ "B", + "T" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "damageTags": [ + "A", "I", - "N", - "O", - "R" + "P" ], - "attachedItems": [ - "warhammer|phb" + "miscTags": [ + "MW" ], "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", "constitution", - "dexterity", - "wisdom" + "dexterity" ] }, { - "name": "Duergar Champion", + "name": "Pyrohydra", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "dwarf" - ] - }, + "type": "monstrosity", "alignment": [ - "L", - "E" + "N" ], "ac": [ { - "ac": 18, + "ac": 15, "from": [ - "{@item plate armor|phb}" + "natural armor" ] } ], "hp": { - "average": 72, - "formula": "11d8 + 22" + "average": 184, + "formula": "16d12 + 80" }, "speed": { - "walk": 25 + "walk": 30, + "swim": 30 }, - "str": 18, - "dex": 11, - "con": 15, - "int": 11, + "str": 20, + "dex": 12, + "con": 20, + "int": 2, "wis": 10, - "cha": 10, - "save": { - "str": "+7", - "con": "+5" - }, + "cha": 7, "skill": { - "athletics": "+7", - "intimidation": "+3", - "perception": "+3" + "perception": "+6" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 13, - "resist": [ - "poison" + "darkvision 10 ft." ], - "languages": [ - "Dwarvish", - "Undercommon" + "passive": 16, + "immune": [ + "fire" ], - "cr": "5", + "cr": "11", "trait": [ { - "name": "Duergar Resilience", - "entries": [ - "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." - ] - }, - { - "name": "Indomitable (1/Day)", + "name": "Hold Breath", "entries": [ - "The duergar can reroll a saving throw it fails. It must use the new roll." + "The hydra can hold its breath for 1 hour." ] }, { - "name": "Second Wind (Recharges after a Short or Long Rest)", - "entries": [ - "As a bonus action, the duergar can regain 15 hit points." - ] - } - ], - "action": [ - { - "name": "Sunlight Sensitivity", + "name": "Multiple Heads", "entries": [ - "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", + "Whenever the hydra takes 30 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.", + "At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken cold damage since its last turn. The hydra regains 12 hit points for each head regrown in this way." ] }, { - "name": "Multiattack", + "name": "Reactive Heads", "entries": [ - "The duergar makes three maul or javelin attacks and uses Enlarge if it is available." + "For each head the hydra has beyond one, it gets an extra reaction that can be used only for {@action opportunity attack|phb|opportunity attacks}." ] }, { - "name": "Enlarge (Recharges after a Short or Long Rest)", + "name": "Wakeful", "entries": [ - "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." + "While the hydra sleeps, at least one of its heads is awake." ] - }, + } + ], + "action": [ { - "name": "Maul", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, or 18 ({@damage 4d6 + 4}) bludgeoning damage while enlarged." + "The hydra makes as many bite attacks as it has heads, each of which it can replace with one use of Fire Breath." ] }, { - "name": "Javelin", + "name": "Bite", "entries": [ - "{@atk rw} {@hit 6} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 11 ({@damage 2d6 + 4}) piercing damage while enlarged." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) percing damage plus 4 ({@damage 1d8}) fire damage." ] }, { - "name": "Invisibility (Recharges after a Short or Long Rest)", + "name": "Fire Breath (1/Turn)", "entries": [ - "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." + "One of the hydra's heads exhales fire in a 15-foot cone. Each creature in that area must succeed on a {@dc 17} Dexterity saving throw, taking 22 ({@damage 5d8}) fire damage on a failed save, or half as much damage on a successful one." ] } ], + "traitTags": [ + "Hold Breath" + ], "senseTags": [ - "SD" + "D" ], "actionTags": [ + "Breath Weapon", "Multiattack" ], - "languageTags": [ - "D", - "U" - ], "damageTags": [ - "B", - "P" + "F" ], "miscTags": [ + "AOE", "MW", - "RW", - "THW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/duergarchampion.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/duergarchampion.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1952.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "javelin|phb", - "maul|phb" + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Duergar Captain", + "name": "Quaggoth Alpha", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "dwarf" + "quaggoth" ] }, "alignment": [ - "L", - "E" + "C", + "N" ], "ac": [ { - "ac": 18, + "ac": 13, "from": [ - "{@item chain mail|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 46, - "formula": "7d8 + 14" + "average": 102, + "formula": "12d8 + 48" }, "speed": { - "walk": 25 + "walk": 30, + "climb": 30 + }, + "str": 19, + "dex": 12, + "con": 18, + "int": 8, + "wis": 14, + "cha": 9, + "skill": { + "athletics": "+6" }, - "str": 16, - "dex": 11, - "con": 15, - "int": 11, - "wis": 10, - "cha": 10, "senses": [ "darkvision 120 ft." ], "passive": 10, - "resist": [ + "immune": [ "poison" ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "Dwarvish", "Undercommon" ], - "cr": "3", + "cr": "5", "trait": [ { - "name": "Duergar Resilience", + "name": "Reckless", "entries": [ - "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." + "At the start of its turn, the quaggoth can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] }, { - "name": "Phalanx Formation", + "name": "Wounded Fury", "entries": [ - "The duergar has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of a duergar ally wielding a shield." + "While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 ({@dice 2d6}) damage to any target it hits with a melee attack." ] }, { - "name": "Sunlight Sensitivity", + "name": "Battle Roar (Recharges after a Short or Long Rest)", "entries": [ - "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "As a bonus action, the quaggoth unleashes a battle cry infused with psychic energy. Up to ten other creatures of its choice within 60 feet of it that can hear it gain advantage on attack rolls and deals an extra 7 ({@damage 2d6}) psychic damage to any target it hits with a melee attack until the start of the quaggoth's next turn." ] } ], @@ -59550,42 +59644,40 @@ { "name": "Multiattack", "entries": [ - "The duergar makes two war pick or javelin attacks. It can replace one of those attacks with Call to Attack." - ] - }, - { - "name": "Enlarge (Recharges after a Short or Long Rest)", - "entries": [ - "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." - ] - }, - { - "name": "War Pick", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, or 12 ({@damage 2d8 + 3}) piercing damage while enlarged." - ] - }, - { - "name": "Javelin", - "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 10 ({@damage 2d6 + 3}) piercing damage while enlarged." - ] - }, - { - "name": "Call to Attack", - "entries": [ - "Up to two allied duergar within 30 feet of this duergar that can hear it can each use their reaction to make one weapon attack." + "The quaggoth makes two maul attacks." ] }, { - "name": "Invisibility (Recharges after a Short or Long Rest)", + "name": "Maul", "entries": [ - "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage plus 7 ({@damage 2d6}) psychic damage." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/quaggoththonot.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5227.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/quaggothalpha.png", + "attachedItems": [ + "maul|phb" + ], "traitTags": [ - "Sunlight Sensitivity" + "Reckless" ], "senseTags": [ "SD" @@ -59594,489 +59686,333 @@ "Multiattack" ], "languageTags": [ - "D", "U" ], "damageTags": [ - "P" + "B", + "Y" ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/duergarcaptain.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/duergarchampion.webp" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "javelin|phb", - "war pick|phb" + "MLW", + "MW" ] }, { - "name": "Dryad Witch of the Fey", + "name": "Quaggoth Thonot", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "fey", + "type": { + "type": "humanoid", + "tags": [ + "quaggoth" + ] + }, "alignment": [ + "C", "N" ], "ac": [ - 12, { - "ac": 15, - "condition": "with {@spell mage armor}", - "braces": true + "ac": 13, + "from": [ + "natural armor" + ] } ], "hp": { - "average": 111, - "formula": "17d8 + 34" + "average": 53, + "formula": "7d8 + 21" }, "speed": { - "walk": 30 - }, - "str": 10, - "dex": 14, - "con": 14, - "int": 14, - "wis": 15, - "cha": 20, - "save": { - "wis": "+5", - "cha": "+7" + "walk": 30, + "climb": 30 }, + "str": 17, + "dex": 12, + "con": 16, + "int": 6, + "wis": 14, + "cha": 7, "skill": { - "arcana": "+5", - "deception": "+7", - "nature": "+5", - "perception": "+5", - "persuasion": "+7", - "stealth": "+4" + "athletics": "+5" }, "senses": [ - "darkvision 60 ft." - ], - "passive": 15, - "conditionImmune": [ - "charmed" - ], - "languages": [ - "Elvish", - "Sylvan" + "darkvision 120 ft." ], - "cr": "6", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The dryad's innate spellcasting ability is Charisma (spell save {@dc 16}). The dryad can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell disguise self}", - "{@spell druidcraft}", - "{@spell mage armor} (self only)", - "{@spell silent image}", - "{@spell speak with animals}" - ], - "daily": { - "3e": [ - "{@spell entangle}", - "{@spell goodberry}" - ], - "1e": [ - "{@spell barkskin}", - "{@spell conjure fey}", - "{@spell feedblemind}", - "{@spell finger of death}", - "{@spell pass without trace}", - "{@spell shillelagh}" - ] - }, - "ability": "cha" - }, - { - "name": "Spellcasting", - "headerEntries": [ - "The dryad is a 15th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell dancing lights}", - "{@spell eldritch blast}", - "{@spell friends}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}", - "{@spell vicious mockery}" - ] - }, - "5": { - "spells": [ - "{@spell armor of agathys}", - "{@spell blink}", - "{@spell dimension door}", - "{@spell dominate beast}", - "{@spell dispel magic}", - "{@spell faerie fire}", - "{@spell fear}", - "{@spell hold monster}", - "{@spell misty step}", - "{@spell phantasmal force}", - "{@spell seeming}", - "{@spell sleep}" - ], - "slots": 3, - "lower": 1 - } + "passive": 10, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Undercommon" + ], + "cr": "3", + "spellcasting": [ + { + "name": "Innate Spellcasting (Psionics)", + "headerEntries": [ + "The quaggoth's innate spellcasting ability is Wisdom (spell save {@dc 12}). The quaggoth can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell feather fall}", + "{@spell mage hand} (the hand is invisible)" + ], + "daily": { + "1e": [ + "{@spell cure wounds}", + "{@spell enlarge/reduce}", + "{@spell heat metal}", + "{@spell mirror image}" + ] }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { - "name": "Agonizing Blast", - "entries": [ - "When the dryad casts eldritch blast, she adds her Charisma modifer to the damage it deals on a hit." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The dryad has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Speak with Beasts and Plants", - "entries": [ - "The dryad can communicate with beasts and plants as if they shared a language." - ] - }, - { - "name": "Tree Stride", + "name": "Wounded Fury", "entries": [ - "Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger." + "While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 ({@dice 2d6}) damage to any target it hits with a melee attack." ] } ], "action": [ { - "name": "Scimitar", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@dice 1d6 + 2}) plus 7 ({@damage 2d6}) poison damage." - ] - }, - { - "name": "Fey Charm", - "entries": [ - "The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a {@dc 16} Wisdom saving throw or be magically {@condition charmed}. The {@condition charmed} creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.", - "Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target 's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.", - "The dryad can have no more than one humanoid and up to three beasts {@condition charmed} at a time." - ] - } - ], - "reaction": [ - { - "name": "Misty Escape (Recharges after a Short or Long Rest)", + "name": "Maul", "entries": [ - "In response to taking damage, the dryad turns {@condition invisible} and teleports up to 60 feet to an unoccupied space it can see. It remains {@condition invisible} until the start of its next turn or until it attacks, makes a damage roll, or casts a spell." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) psychic damage." ] } ], - "traitTags": [ - "Magic Resistance", - "Tree Stride" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "E", - "S" - ], - "damageTags": [ - "I" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dryadwitchofthefey.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dryadwitchofthefey.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/quaggoththonot.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0048.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5227.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "C", - "N", - "O", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/quaggoththonot.png", + "attachedItems": [ + "maul|phb" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "U" + ], + "damageTags": [ + "B", "Y" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dryad Witch of the Fey Token.webp", - "name": "v2 art" - } + "damageTagsSpell": [ + "F" ], - "attachedItems": [ - "scimitar|phb" + "spellcastingTags": [ + "I", + "P" ], - "savingThrowForced": [ - "wisdom" + "miscTags": [ + "MLW", + "MW" ], "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "intelligence", - "strength", - "wisdom" + "constitution" ] }, { - "name": "Drider Warlock", + "name": "Rakshasa Ak'chazar", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": "fiend", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 19, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 171, - "formula": "18d10 + 72" + "average": 136, + "formula": "16d8 + 64" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 40 }, "str": 14, - "dex": 16, + "dex": 17, "con": 18, - "int": 13, - "wis": 14, - "cha": 18, + "int": 14, + "wis": 16, + "cha": 20, "skill": { - "arcana": "+5", - "perception": "+5", - "stealth": "+10" + "arcana": "+8", + "deception": "+10", + "insight": "+8" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." + ], + "passive": 13, + "immune": [ + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "vulnerable": [ + { + "vulnerable": [ + "piercing" + ], + "note": "from magic weapons wielded by good creatures" + } ], - "passive": 15, "languages": [ - "Elvish", - "Undercommon" + "Common", + "Infernal" ], - "cr": "10", + "cr": "15", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "The drider's innate spellcasting ability is Wisdom (spell save {@dc 13}). The drider can innately cast the following spells, without providing material components:" + "The rakshasa's innate spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). The rakshasa can innately cast the following spells, without providing material components:" ], "will": [ - "{@spell dancing lights}" + "{@spell detect thoughts}", + "{@spell disguise self}", + "{@spell mage hand}", + "{@spell toll the dead|XGE}" ], "daily": { + "3e": [ + "{@spell animate dead}", + "{@spell blindness/deafness}", + "{@spell contagion}", + "{@spell create undead}", + "{@spell detect magic}", + "{@spell enervation|XGE}", + "{@spell ray of enfeeblement}" + ], "1e": [ - "{@spell darkness}", - "{@spell faerie fire}", "{@spell Abi-Dalzim's horrid wilting|XGE}", "{@spell finger of death}", - "{@spell plane shift} (self only)" + "{@spell harm}", + "{@spell magic jar}" ] }, - "ability": "wis" - }, - { - "name": "Spellcasting", - "headerEntries": [ - "The drider is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell friends}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell poison spray}", - "{@spell prestidigitation}", - "{@spell shocking grasp}" - ] - }, - "5": { - "spells": [ - "{@spell banishment}", - "{@spell burning hands}", - "{@spell fireball}", - "{@spell flame strike}", - "{@spell hellish rebuke}", - "{@spell magic circle}", - "{@spell mirror image}", - "{@spell scorching ray}", - "{@spell scrying}", - "{@spell wall of fire}" - ], - "slots": 4, - "lower": 1 - } - }, "ability": "cha" } ], "trait": [ { - "name": "Fey Ancestry", - "entries": [ - "The drider has advantage on saving throws against being {@condition charmed}, and magic can't put the drider to sleep." - ] - }, - { - "name": "Dark One's Own Luck (Recharges after a Short or Long Rest)", + "name": "Limited Magic Immunity", "entries": [ - "When the drider makes an ability check or saving throw, it can add a {@dice d10} to the roll. It can do this after the roll is made but before any of the roll's effects occur." + "The rakshasa is immune to spells of 6th level or lower unless it wishes to be affected. It has advantage on saving throws against all other spells and magical effects." ] - }, + } + ], + "action": [ { - "name": "Spider Climb", + "name": "Multiattack", "entries": [ - "The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The rakshasa uses Command Undead. It then makes two claw attacks." ] }, { - "name": "Sunlight Sensitivity", + "name": "Claw", "entries": [ - "While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage plus (7) {@damage 2d6} necrotic damage, and the target is cursed if it is a creature. The cursed target is unable to regain hit points. The curse lasts until it is lifted by a {@spell remove curse} spell or similar magic." ] }, { - "name": "Web Walker", - "entries": [ - "The drider ignores movement restrictions caused by webbing." - ] - } - ], - "action": [ - { - "name": "Bite", + "name": "Command Undead", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) piercing damage plus 9 ({@damage 2d8}) poison damage." + "The rakshasa targets one undead ally it can see within 30 feet of it and gives it a telepathic command. If the target is not {@condition incapacitated}, the target can use its reaction to move up to half its speed and make one weapon attack." ] }, { - "name": "Dagger", + "name": "Pain Wave {@recharge 5}", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "The rakshasa magically emits nervewracking negative energy. Each creature within 20 feet of the rakshasa must succeed on a {@dc 18} Constitution saving throw. On a failed save, the target takes 36 ({@damage 8d8}) necrotic damage and is {@condition stunned} until the end of the rakshasa's next turn. On a successful save, the target takes half as much damage and isn't {@condition stunned}." ] } ], - "traitTags": [ - "Fey Ancestry", - "Spider Climb", - "Sunlight Sensitivity", - "Web Walker" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "E", - "U" - ], - "damageTags": [ - "P", - "I" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dridercavestalker.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dridercavestalker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/rakshasaakchazar.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0045.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0118.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "F", - "I", - "L", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/rakshasaakchazar.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "I" + ], + "damageTags": [ "N", - "O", - "R" + "S" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Drider Warlock Token.webp", - "name": "v2 art" - } + "damageTagsSpell": [ + "N" ], - "attachedItems": [ - "dagger|phb" + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "constitution" ], "savingThrowForcedSpell": [ "charisma", @@ -60086,153 +60022,123 @@ ] }, { - "name": "Drider Sorcerer", + "name": "Rakshasa Maharajah", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": "fiend", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 19, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 162, - "formula": "17d10 + 68" + "average": 153, + "formula": "18d8 + 72" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 40 }, - "str": 16, - "dex": 16, + "str": 14, + "dex": 17, "con": 18, - "int": 13, - "wis": 14, - "cha": 16, + "int": 14, + "wis": 16, + "cha": 20, "skill": { - "perception": "+5", - "stealth": "+10" + "deception": "+10", + "insight": "+8", + "religion": "+8" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." + ], + "passive": 13, + "immune": [ + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from non magical weapons" + } + ], + "vulnerable": [ + { + "vulnerable": [ + "piercing" + ], + "note": "from magic weapons wielded by good creatures" + } ], - "passive": 15, "languages": [ - "Elvish", - "Undercommon" + "Common", + "Infernal" ], - "cr": "9", + "cr": "19", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "The drider's innate spellcasting ability is Wisdom (spell save {@dc 13}). The drider can innately cast the following spells, without providing material components:" + "The rakshasa's innate spellcasting ability is Charisma (spell save {@dc 19}, {@hit 11} to hit with spell attacks). The rakshasa can innately cast the following spells, without providing material components:" ], "will": [ - "{@spell dancing lights}" + "{@spell detect thoughts}", + "{@spell disguise self}", + "{@spell mage hand}", + "{@spell minor illusion}" ], "daily": { + "3e": [ + "{@spell blur}", + "{@spell charm person}", + "{@spell detect magic}", + "{@spell dissonant whispers}" + ], "1e": [ - "{@spell darkness}", - "{@spell faerie fire}" + "{@spell dominate person}", + "{@spell mislead}", + "{@spell plane shift}", + "{@spell psychic scream|XGE}", + "{@spell synaptic static|XGE}", + "{@spell true seeing}", + "{@spell weird}" ] }, - "ability": "wis" - }, - { - "name": "Spellcasting", - "headerEntries": [ - "The drider is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following sorcerer spells prepared:" + "footerEntries": [ + "fly, invisibility, major image, mirror image, suggestion" ], - "spells": { - "0": { - "spells": [ - "{@spell chill touch}", - "{@spell minor illusion}", - "{@spell mending}", - "{@spell poison spray}", - "{@spell true strike}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell detect magic}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell invisibility}", - "{@spell web}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell lightning bolt}", - "{@spell suggestion}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell confusion}", - "{@spell greater invisibility}" - ] - }, - "5": { - "slots": 1, - "spells": [ - "{@spell cone of cold}" - ] - } - }, "ability": "cha" } ], "trait": [ { - "name": "Fey Ancestry", - "entries": [ - "The drider has advantage on saving throws against being {@condition charmed}, and magic can't put the drider to sleep." - ] - }, - { - "name": "Sorcery Points", - "entries": [ - "The drider has 9 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - "Heightened Spell: When the drider casts a spell that forces a creature to make a saving throw to resist the spell's effects, the drider can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", - "Quickened Spell: When the drider casts a spell that has a casting time of 1 action, the drider can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." - ] - }, - { - "name": "Spider Climb", + "name": "Aura of Misdirection", "entries": [ - "The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "Whenever a creature that is within 30 feet of the rakshasa targets the rakshasa with an attack, spell, or other ability, it must succeed on a {@dc 19} Intelligence saving throw, unless the rakshasa is {@condition incapacitated}. On a failed save, the affected creature regards every creature it can see, other than the rakshasa, as enemies until the start of its next turn. It then chooses another target at random from among the enemies it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an {@action opportunity attack} from the affected creature, the creature must make that attack if it is able to. If a creature's saving throw is successful, the creature is immune to the rakshasa's Aura of", + "Misdirection for the next 24 hours." ] }, { - "name": "Sunlight Sensitivity", + "name": "Legendary Resistance (3/Day)", "entries": [ - "While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "If the rakhsasa fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Web Walker", + "name": "Limited Magic Immunity", "entries": [ - "The drider ignores movement restrictions caused by webbing." + "The rakshasa is immune to spells of 6th level or lower unless it wishes to be affected. It has advantage on saving throws against all other spells and magical effects." ] } ], @@ -60240,249 +60146,221 @@ { "name": "Multiattack", "entries": [ - "The drider makes three attacks: either with its longsword or its longbow. It can replace one of those attacks with a bite attack." + "The rakshasa makes two claw attacks." ] }, { - "name": "Bite", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) piercing damage plus 9 ({@damage 2d8}) poison damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage plus 14 ({@damage 4d6}) psychic damage, and the target's Intelligence score is reduced by {@dice 1d6}. The target is {@condition stunned} if this reduces its Intelligence to 0. Otherwise, the reduction lasts until the target finishes a short or long rest or if a Greater", + "Restoration or similar spell is cast on it." ] }, { - "name": "Longsword", + "name": "Word of Discord {@recharge 5}", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "Each creature within 60 feet of the rakshasa and can hear the rakshasa must succeed on a {@dc 19} Charisma saving throw, or take 27 ({@damage 6d8 + 2}) psychic damage and must use its reaction to make a melee weapon attack against one creature of the rakshasa's choice that the rakshasa can see. Constructs and undead are immune to this effect." + ] + } + ], + "legendary": [ + { + "name": "Claw", + "entries": [ + "The rakshasa makes a claw attack." ] }, { - "name": "Longbow", + "name": "Move", "entries": [ - "{@atk rw} {@hit 6} to hit, range 120/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) poison damage." + "The rakshasa moves up to half its speed without provoking {@action opportunity attack|phb|opportunity attacks}." + ] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The rakshasa casts a spell from its list of innate spells, using a spell slot as normal." ] } ], - "traitTags": [ - "Fey Ancestry", - "Spider Climb", - "Sunlight Sensitivity", - "Web Walker" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "E", - "U" - ], - "damageTags": [ - "P", - "I" - ], - "spellcastingTags": [ - "I", - "CS" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dridercavestalker.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dridercavestalker.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0045.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/rakshasarajah.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Drider Sorcerer.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0119.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/rakshasarajah.png", + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ "C", - "F", - "I", - "L", - "N" + "I" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Drider Sorcerer Token.webp", - "name": "v2 art" - } + "damageTags": [ + "S", + "Y" ], - "attachedItems": [ - "longbow|phb", - "longsword|phb" + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "charisma", + "intelligence" ], "savingThrowForcedSpell": [ + "charisma", "constitution", - "dexterity", + "intelligence", "wisdom" ] }, { - "name": "Drider Cavestalker", + "name": "Rakshasa Naztharune", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": "fiend", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 20, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 171, - "formula": "18d10 + 72" + "average": 111, + "formula": "13d8 + 52" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 40 }, - "str": 16, - "dex": 18, + "str": 14, + "dex": 19, "con": 18, - "int": 13, - "wis": 14, - "cha": 12, - "save": { - "str": "+3", - "dex": "+7" - }, + "int": 14, + "wis": 16, + "cha": 20, "skill": { - "perception": "+5", - "stealth": "+10", - "survival": "+8" + "deception": "+10", + "insight": "+8", + "stealth": "+14" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." + ], + "passive": 13, + "immune": [ + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "vulnerable": [ + { + "vulnerable": [ + "piercing" + ], + "note": "from magic weapons wielded by good creatures" + } ], - "passive": 15, "languages": [ - "Elvish", - "Undercommon" + "Common", + "Infernal" ], - "cr": "8", + "cr": "15", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "The drider's innate spellcasting ability is Wisdom (spell save {@dc 13}). The drider can innately cast the following spells, without providing material components:" + "The rakshasa's innate spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). The rakshasa can innately cast the following spells, without providing material components:" ], "will": [ - "{@spell dancing lights}" + "{@spell detect thoughts}", + "{@spell disguise self}", + "{@spell mage hand}" ], "daily": { - "1e": [ - "{@spell darkness}", - "{@spell faerie fire}" + "3e": [ + "{@spell detect magic}", + "{@spell invisibility}", + "{@spell shadow blade|XGE}" ] }, - "ability": "wis" - }, - { - "name": "Spellcasting", - "headerEntries": [ - "The drider is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}). It has the following ranger spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell ensnaring strike}", - "{@spell hunter's mark}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell cordon of arrows}", - "{@spell spike growth}" - ] - }, - "3": { - "slots": 2, - "spells": [ - "{@spell conjure barrage}", - "{@spell lightning arrow}" - ] - } - }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Cave Strider", - "entries": [ - "Moving through nonmagical difficult cavern or underground terrain doesn't cost the drider extra movement." - ] - }, - { - "name": "Fey Ancestry", + "name": "Assassinate", "entries": [ - "The drider has advantage on saving throws against being {@condition charmed}, and magic can't put the drider to sleep." + "During its first turn, the rakshasa has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the rakshasa scores against a surprised creature is a critical hit." ] }, { - "name": "Stealthy", + "name": "Evasion", "entries": [ - "On each of its turns, the drider can use a bonus action to take the {@action Hide} action." + "If the rakshasa is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the rakshasa instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] }, { - "name": "Spider Climb", + "name": "Limited Magic Immunity", "entries": [ - "The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The rakshasa is immune to spells of 6th level or lower unless it wishes to be affected. It has advantage on saving throws against all other spells and magical effects." ] }, { - "name": "Sunlight Sensitivity", + "name": "Shadow Stealth", "entries": [ - "While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "While in dim light or darkness, the rakshasa can take the {@action Hide} action as a bonus action." ] }, { - "name": "Web Walker", + "name": "Shadow Step", "entries": [ - "The drider ignores movement restrictions caused by webbing." + "While in dim light or darkness, the rakshasa can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." ] }, { - "name": "Slay Foe (1/Turn)", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The drider deals an extra 13 ({@dice 3d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + "The rakshasa deals an extra 14 ({@dice 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the rakshasa that isn't {@condition incapacitated} and the rakshasa doesn't have disadvantage on the attack roll." ] } ], @@ -60490,275 +60368,177 @@ { "name": "Multiattack", "entries": [ - "The drider makes three attacks: either with its rapier or its longbow. It can replace one of those attacks with a bite attack." + "The rakshasa makes two melee attacks or two ranged attacks." ] }, { - "name": "Bite", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) piercing damage plus 9 ({@damage 2d8}) poison damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Rapier", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 4}) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no beneft from finishing a short or long rest. The curse lasts until it is lifted by a {@spell remove curse} spell or similar magic." ] }, { "name": "Longbow", "entries": [ - "{@atk rw} {@hit 7} to hit, range 120/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 4 ({@damage 1d8}) poison damage." + "{@atk rw} {@hit 9} to hit, range 150/600 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "Fey Ancestry", - "Spider Climb", - "Sunlight Sensitivity", - "Web Walker" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "E", - "U" - ], - "damageTags": [ - "P", - "I" - ], - "spellcastingTags": [ - "I", - "CR" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dridercavestalker.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dridercavestalker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/rakshasanaztharune.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0045.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0120.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "L", - "P" - ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Drider Cavestalker Token.webp", - "name": "v2 art" - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/rakshasanaztharune.png", "attachedItems": [ "longbow|phb", - "rapier|phb" - ], - "savingThrowForcedSpell": [ - "dexterity", - "strength" - ] - }, - { - "name": "Dragon Turtle Wyrmling", - "source": "MonsterManualExpanded", - "size": [ - "L" - ], - "type": "dragon", - "alignment": [ - "N" - ], - "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 85, - "formula": "10d10 + 30" - }, - "speed": { - "walk": 20, - "swim": 40 - }, - "str": 17, - "dex": 10, - "con": 12, - "int": 6, - "wis": 8, - "cha": 8, - "save": { - "dex": "+3", - "con": "+4", - "wis": "+2" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 6, - "resist": [ - "fire" - ], - "languages": [ - "Aquan", - "Dragonic" - ], - "cr": "5", - "trait": [ - { - "name": "Amphibious", - "entries": [ - "The dragon turtle can breathe air and water." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The dragon turtle makes three attacks: one with its bite and two with its claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) piercing damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 3}) slashing damage." - ] - }, - { - "name": "Steam Breath {@recharge 5}", - "entries": [ - "The dragon exhales scalding steam in a 15-foot cone. Each creature in that area must succeed on a {@dc 14} Dexterity saving throw, taking 31 ({@damage 9d6}) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance." - ] - } + "shortsword|phb" ], "traitTags": [ - "Amphibious" + "Sneak Attack" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ - "Breath Weapon", "Multiattack" ], "languageTags": [ - "AQ" + "C", + "I" ], "damageTags": [ + "I", "P", - "S", - "F" + "S" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ + "MLW", "MW", - "AOE" + "RNG", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dragonturtlewyrmling.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dragonturtlewyrmling.webp" - } - } - ] - }, - "page": 0, - "dragonAge": "wyrmling", "savingThrowForced": [ - "dexterity" + "constitution" + ], + "savingThrowForcedSpell": [ + "wisdom" ] }, { - "name": "Young Dragon Turtle", + "name": "Rakshasa Zakya", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "dragon", + "type": "fiend", "alignment": [ - "N" + "L", + "E" ], "ac": [ { "ac": 18, "from": [ - "natural armor" + "{@item scale mail|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 152, - "formula": "16d12 + 48" + "average": 124, + "formula": "13d8 + 65" }, "speed": { - "walk": 20, - "swim": 40 + "walk": 40 }, - "str": 21, - "dex": 10, - "con": 16, - "int": 8, - "wis": 10, - "cha": 10, - "save": { - "dex": "+4", - "con": "+7", - "wis": "+4" + "str": 18, + "dex": 15, + "con": 20, + "int": 11, + "wis": 14, + "cha": 18, + "skill": { + "athletics": "+8", + "deception": "+10", + "insight": "+8" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 8, - "resist": [ - "fire" + "passive": 13, + "immune": [ + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "vulnerable": [ + { + "vulnerable": [ + "piercing" + ], + "note": "from magic weapons wielded by good creatures" + } ], "languages": [ - "Aquan", - "Dragonic" + "Common", + "Infernal" + ], + "cr": "14", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The rakshasa's innate spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). The rakshasa can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell chill touch}", + "{@spell true strike}" + ], + "daily": { + "3e": [ + "{@spell vampiric touch}" + ] + }, + "ability": "cha" + } ], - "cr": "9", "trait": [ { - "name": "Amphibious", + "name": "Limited Magic Immunity", "entries": [ - "The dragon turtle can breathe air and water." + "The rakshasa is immune to spells of 6th level or lower unless it wishes to be affected. It has advantage on saving throws against all other spells and magical effects." ] } ], @@ -60766,139 +60546,223 @@ { "name": "Multiattack", "entries": [ - "The dragon turtle makes three attacks: one with its bite and two with its claws. It can use its tail attack in place of its two claws attacks." + "The rakshasa makes three melee attacks or three ranged attacks." ] }, { - "name": "Bite", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d10 + 5}) piercing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage plus 9 ({@damage 2d8}) necrotic damage." ] }, { - "name": "Claw", + "name": "Shield Bash", "entries": [ - "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage plus 9 ({@damage 2d8}) necrotic damage. If the target is Large or smaller, it must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Tail", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a {@dc 17} Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked {@condition prone}." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 4}) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no beneft from finishing a short or long rest. The curse lasts until it is lifted by a {@spell remove curse} spell or similar magic." ] }, { - "name": "Steam Breath {@recharge 5}", + "name": "Longbow", "entries": [ - "The dragon exhales scalding steam in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw, taking 45 ({@damage 13d6}) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance." + "{@atk rw} {@hit 7} to hit, range 150/600 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] } ], - "traitTags": [ - "Amphibious" + "reaction": [ + { + "name": "Parry", + "entries": [ + "The rakshasa adds 4 to its AC against one melee attack that would hit it. To do so, the rakshasa must see the attacker and be wielding a melee weapon." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/rakshasazakya.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0121.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/rakshasazakya.png", + "attachedItems": [ + "longbow|phb", + "longsword|phb" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ - "Breath Weapon", - "Multiattack" + "Multiattack", + "Parry" ], "languageTags": [ - "AQ" + "C", + "I" ], "damageTags": [ - "P", - "S", "B", - "F" + "N", + "P", + "S" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ + "MLW", "MW", - "RCH", - "AOE" + "RNG", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dragonturtlewyrmling.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dragonturtlewyrmling.webp" - } - } - ] - }, - "page": 0, - "dragonAge": "young", "savingThrowForced": [ - "dexterity", "strength" ] }, { - "name": "Young Adult White Dragon", + "name": "Revenant Avenger", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "dragon", + "type": "undead", "alignment": [ - "C", - "E" + "N" ], "ac": [ { - "ac": 17, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|phb}" ] } ], "hp": { - "average": 161, - "formula": "14d12 + 70" + "average": 153, + "formula": "18d8 + 72" }, "speed": { - "walk": 40, - "burrow": 40, - "fly": 80 + "walk": 30 }, - "str": 20, - "dex": 10, - "con": 20, - "int": 7, - "wis": 12, - "cha": 12, + "str": 18, + "dex": 11, + "con": 18, + "int": 13, + "wis": 16, + "cha": 18, "save": { - "dex": "+4", - "con": "+9", - "wis": "+5", - "cha": "+5" - }, - "skill": { - "perception": "+9", - "stealth": "+4" + "str": "+8", + "con": "+8", + "wis": "+7", + "cha": "+8" }, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." + "darkvision 60 ft." + ], + "passive": 14, + "resist": [ + "necrotic", + "psychic" ], - "passive": 19, "immune": [ - "cold" + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "stunned" ], "languages": [ - "Common", - "Dragonic" + "any languages it knew in life" ], "cr": "10", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The revenant is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following paladin spells prepared:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell hunter's mark}", + "{@spell wrathful smite}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell branding smite}", + "{@spell hold person}", + "{@spell misty step}" + ] + }, + "3": { + "slots": 2, + "spells": [ + "{@spell blinding smite}", + "{@spell haste}" + ] + } + }, + "ability": "cha" + } + ], "trait": [ { - "name": "Ice Walk", + "name": "Regeneration", "entries": [ - "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment." + "The revenant regains 10 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn't function at the start of the revenant's next turn. The revenant dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Rejuvenation", + "entries": [ + "When the revenant's body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another corpse on the same plane of existence and regains all its hit points.", + "While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return." + ] + }, + { + "name": "Turn Immunity", + "entries": [ + "The revenant is immune to effects that turn undead." + ] + }, + { + "name": "Vengeful Tracker", + "entries": [ + "The revenant knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the revenant are on different planes of existence. If the creature being tracked by the revenant dies, the revenant knows." + ] + }, + { + "name": "Smite (1/Turn)", + "entries": [ + "As a bonus action, when the revenant hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} radiant or necrotic damage to the target. If the revenant expends a spell slot of 2nd level or higher, the extra damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." ] } ], @@ -60906,587 +60770,761 @@ { "name": "Multiattack", "entries": [ - "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." + "The revenant makes two melee attacks." ] }, { - "name": "Bite", + "name": "Greatsword", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 4 ({@damage 1d8}) cold damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}18 ({@dice 4d6 + 4}) damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 ({@damage 4d6}) slashing damage." ] }, { - "name": "Claw", + "name": "Fist", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 ({@damage 4d6}) bludgeoning damage. Instead of dealing damage, the revenant can grapple the target (escape {@dc 14}) provided the target is", + "Large or smaller." ] }, { - "name": "Frightful Presence", + "name": "Vengeful Glare", "entries": [ - "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + "The revenant targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a {@dc 16} Wisdom saving throw. On a failure, the target is {@condition paralyzed} until the revenant deals damage to it, or until the end of the revenant's next turn. When the paralysis ends, the target is {@condition frightened} of the revenant for 1 minute. The {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the revenant, ending the {@condition frightened} condition on itself on a success." ] - }, + } + ], + "reaction": [ { - "name": "Cold Breath {@recharge 5}", + "name": "Parry", "entries": [ - "The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must succeed on a {@dc 17} Constitution saving throw, taking 49 ({@damage 11d8}) cold damage on a failed save, or half as much damage on a successful one." + "The revenant adds 4 to its AC against one melee attack that would hit it. To do so, the revenant must see the attacker and be wielding a melee weapon." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/revenantavenger.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0122.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/revenantavenger.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Revenant Avenger Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "greatsword|phb" + ], + "traitTags": [ + "Regeneration", + "Rejuvenation", + "Turn Immunity" + ], "senseTags": [ - "B", - "SD" + "D" ], "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" + "Multiattack", + "Parry" ], "languageTags": [ - "C" + "LF" ], "damageTags": [ - "P", - "C", + "B", "S" ], + "damageTagsSpell": [ + "R", + "Y" + ], + "spellcastingTags": [ + "CP" + ], "miscTags": [ - "MW", - "RCH", - "AOE" + "MLW", + "MW" ], - "page": 0, - "dragonAge": "young", "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", "constitution", "wisdom" ] }, { - "name": "Mature Adult White Dragon", + "name": "Rhinoceros Umber Hulk", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "G" + "L" ], - "type": "dragon", + "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ { - "ac": 20, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 315, - "formula": "18d20 + 126" + "average": 124, + "formula": "13d10 + 60" }, "speed": { - "walk": 40, - "burrow": 40, - "fly": 80, - "swim": 40 + "walk": 30, + "burrow": 20 }, - "str": 24, - "dex": 10, - "con": 24, + "str": 22, + "dex": 13, + "con": 18, "int": 9, - "wis": 12, - "cha": 13, - "save": { - "dex": "+6", - "con": "+13", - "wis": "+7", - "cha": "+7" - }, - "skill": { - "perception": "+13", - "stealth": "+6" - }, + "wis": 10, + "cha": 10, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "passive": 23, - "immune": [ - "cold" + "darkvision 120 ft.", + "tremorsense 60 ft." ], + "passive": 10, "languages": [ - "Common", - "Dragonic" + "Umber Hulk" ], - "cr": "17", + "cr": "7", "trait": [ { - "name": "Ice Walk", - "entries": [ - "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment." - ] - }, - { - "name": "Legendary Resistance (3/day)", - "entries": [ - "If the dragon fails a saving throw, it can choose to succeed instead." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Charge", "entries": [ - "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." + "If the umber hulk moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 18 ({@damage 4d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." ] }, { - "name": "Bite", + "name": "Confusing Gaze", "entries": [ - "{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage plus 9 ({@damage 2d8}) cold damage." + "When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a {@dc 15} Charisma saving throw, unless the umber hulk is {@condition incapacitated}.", + "On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a {@dice d8} to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 to 6, the creature takes no action but uses all its movement to move in a random direction. On a 7 to 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach.", + "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the umber hulk until the start of its next turn, when it can avert its eyes again. If the creature looks at the umber hulk in the meantime, it must immediately make the save." ] }, { - "name": "Claw", + "name": "Tunneler", "entries": [ - "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + "The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 10-foot-high tunnel in its wake." ] }, { - "name": "Tail", + "name": "Burst Forth (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit 13} to hit, reach 20 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." + "The umber hulk breaks through solid ground or wall as a bonus action, showering the area with debris. Each creature within 15 feet of the umber hulk that is surprised must succeed on a {@dc 17} Strength check, taking 23 ({@damage 5d6 + 6}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one." ] - }, + } + ], + "action": [ { - "name": "Frightful Presence", + "name": "Multiattack", "entries": [ - "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + "The umber hulk makes three attacks: two with its claws and one with its mandibles." ] }, { - "name": "Cold Breath {@recharge 5}", - "entries": [ - "The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must succeed on a {@dc 21} Constitution saving throw, taking 63 ({@damage 14d8}) cold damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "legendary": [ - { - "name": "Detect", + "name": "Claw", "entries": [ - "The dragon makes a Wisdom ({@skill Perception}) check." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage." ] }, { - "name": "Tail Attack", + "name": "Mandibles", "entries": [ - "The dragon makes a tail attack." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." ] }, { - "name": "Wing Attack (Costs 2 Actions)", + "name": "Gore", "entries": [ - "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 22} Dexterity saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}24 ({@damage 4d8 + 6}) piercing damage." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6423.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Rhinoceros Umber Hulk.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Rhinoceros Umber Hulk Token.webp", "traitTags": [ - "Legendary Resistances" + "Charge", + "Tunneler" ], "senseTags": [ - "B", - "SD" + "SD", + "T" ], "actionTags": [ - "Breath Weapon", - "Frightful Presence", "Multiattack" ], "languageTags": [ - "C" + "OTH" ], "damageTags": [ + "B", "P", - "C", - "S", - "B" + "S" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/matureadultwhitedragon.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultwhitedragon.webp" - } - } - ] - }, - "page": 0, - "dragonAge": "adult", - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" + "savingThrowForced": [ + "charisma", + "strength" ] }, { - "name": "Young Adult Red Dragon", + "name": "Royal Sorcerer Mummy", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "dragon", + "type": "undead", "alignment": [ - "C", + "L", "E" ], "ac": [ + 11, { - "ac": 18, - "from": [ - "natural armor" - ] + "ac": 14, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 213, - "formula": "17d12 + 102" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "walk": 40, - "climb": 40, - "fly": 80 + "walk": 30 }, - "str": 25, + "str": 16, "dex": 10, - "con": 23, - "int": 15, + "con": 17, + "int": 12, "wis": 12, - "cha": 20, + "cha": 18, "save": { - "dex": "+5", - "con": "+11", - "wis": "+6", - "cha": "+10" + "con": "+7", + "wis": "+5", + "cha": "+8" }, "skill": { - "perception": "+11", - "stealth": "+5" + "arcana": "+5", + "deception": "+8" }, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." + "darkvision 60 ft." + ], + "passive": 11, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } ], - "passive": 21, "immune": [ + "necrotic", + "poison" + ], + "vulnerable": [ "fire" ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" + ], "languages": [ - "Common", - "Dragonic" + "the languages it knew in life" ], - "cr": "12", - "action": [ + "cr": "10", + "spellcasting": [ { - "name": "Multiattack", + "name": "Spellcasting", + "headerEntries": [ + "The mummy is an 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following sorcerer spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell acid splash}", + "{@spell friends}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell poison spray}", + "{@spell ray of frost}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell mage armor}", + "{@spell shield}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blur}", + "{@spell ray of enfeeblement}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell counterspell}", + "{@spell enemies abound|XGE}", + "{@spell lightning bolt}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell dimension door}", + "{@spell greater invisibility}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell cloudkill}", + "{@spell cone of cold}" + ] + } + }, + "ability": "cha" + } + ], + "trait": [ + { + "name": "Magic Resistance", "entries": [ - "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." + "The mummy has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Bite", + "name": "Sorcery Points", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage plus 5 ({@damage 2d6}) fire damage." + "The mummy has 10 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + "Heightened Spell: When the mummy casts a spell that forces a creature to make a saving throw to resist the spell's effects, it can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", + "Quickened Spell: When the mummy casts a spell that has a casting time of 1 action, the mummy can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "Subtle Spell: When the mummy casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components." ] - }, + } + ], + "action": [ { - "name": "Claw", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + "The mummy can use its Dreadful Glare and makes one attack with its rotting fist." ] }, { - "name": "Frightful Presence", + "name": "Rotting Fist", "entries": [ - "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 14 ({@damage 4d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the {@spell remove curse} spell or other magic." ] }, { - "name": "Fire Breath {@recharge 5}", + "name": "Dreadful Glare", "entries": [ - "The dragon exhales fire in a 60-foot cone. Each creature in that area must succeed on a {@dc 19} Dexterity saving throw, taking 59 ({@damage 17d6}) fire damage on a failed save, or half as much damage on a successful one." + "The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a {@dc 16} Wisdom saving throw against this magic or become {@condition frightened} until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also {@condition paralyzed} for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/royalsorcerermummy.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0107.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/royalsorcerermummy.png", + "traitTags": [ + "Magic Resistance" + ], "senseTags": [ - "B", - "SD" + "D" ], "actionTags": [ - "Breath Weapon", - "Frightful Presence", "Multiattack" ], "languageTags": [ - "C" + "LF" ], "damageTags": [ - "P", - "F", - "S" + "B", + "N" + ], + "damageTagsSpell": [ + "A", + "C", + "I", + "L", + "O" + ], + "spellcastingTags": [ + "CS" ], "miscTags": [ - "MW", - "RCH", - "AOE" + "MW" ], - "page": 0, - "dragonAge": "young", "savingThrowForced": [ - "dexterity", + "constitution", "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "intelligence" ] }, { - "name": "Mature Adult Red Dragon", + "name": "Runic Shield Guardian", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "G" + "L" ], - "type": "dragon", + "type": "construct", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 21, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 352, - "formula": "19d20 + 152" + "average": 210, + "formula": "20d10 + 100" }, "speed": { - "walk": 40, - "climb": 40, - "fly": 80 + "walk": 40 }, - "str": 29, + "str": 20, "dex": 10, - "con": 27, - "int": 17, - "wis": 14, - "cha": 22, - "save": { - "dex": "+7", - "con": "+15", - "wis": "+9", - "cha": "+13" - }, - "skill": { - "perception": "+16", - "stealth": "+7" - }, + "con": 20, + "int": 9, + "wis": 12, + "cha": 5, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." + "blindsight 10 ft.", + "darkvision 60 ft." ], - "passive": 16, + "passive": 10, "immune": [ - "fire" + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" ], "languages": [ - "Common", - "Dragonic" + "understands commands given in any language but can't speak" ], - "cr": "21", + "cr": "11", "trait": [ { - "name": "Legendary Resistance (3/day)", + "name": "Bound", "entries": [ - "If the dragon fails a saving throw, it can choose to succeed instead." + "The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. lfthe guardian is within 60 feet 0f the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Regeneration", "entries": [ - "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." + "The shield guardian regains 12 hit points at the start of its turn if it has at least 1 hit point." ] }, { - "name": "Bite", + "name": "Spell Storing", "entries": [ - "{@atk mw} {@hit 16} to hit, reach 15 ft., one target. {@h}20 ({@damage 2d10 + 98}) piercing damage plus 14 ({@damage 4d6}) fire damage." + "A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 5th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefned by the spellcaster, the guardian casts a stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost." ] - }, + } + ], + "action": [ { - "name": "Claw", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 16} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d6 + 9}) slashing damage." + "The shield guardian makes two fist attacks." ] }, { - "name": "Tail", + "name": "Fist", "entries": [ - "{@atk mw} {@hit 16} to hit, reach 20 ft., one target. {@h}18 ({@damage 2d8 + 9}) bludgeoning damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 3 ({@damage 1d6}) lightning damage." ] }, { - "name": "Frightful Presence", + "name": "Concussion Projectile (Recharges after a Long Rest)", "entries": [ - "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 21} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + "The shield guardian shoots from its shoulder a magically-charged projectile that explodes at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must succeed on a {@dc 17} Constitution saving throw. On a failed save, the target takes 18 ({@damage 4d8}) thunder damage and is {@condition stunned} until the end of its next turn, or half as much damage and isn't {@condition stunned} on a successful one." ] }, { - "name": "Fire Breath {@recharge 5}", + "name": "Flame Jets (Recharges after a Long Rest)", "entries": [ - "The dragon exhales fire in a 90-foot cone. Each creature in that area must succeed on a {@dc 23} Dexterity saving throw, taking 77 ({@damage 22d6}) fire damage on a failed save, or half as much damage on a successful one." + "The shield guardian shoots searing flames from its fingertips in a 15-foot cone. Each creature in that area must succeed on a {@dc 17} Dexterity saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save, or half as much damage on a successful one." ] - } - ], - "legendary": [ + }, { - "name": "Detect", + "name": "Shock Burst (Recharges after a Long Rest)", "entries": [ - "The dragon makes a Wisdom ({@skill Perception}) check." + "Lightning erupts from the shield guardian, striking creatures close to it. Each creature within 5 feet of the shield guardian must succeed on a {@dc 17} Dexterity saving throw. On a failed save, the target takes 21 ({@damage 6d6}) lightning damage, or half as much damage on a successful one." ] - }, + } + ], + "reaction": [ { - "name": "Tail Attack", + "name": "Force Field", "entries": [ - "The dragon makes a tail attack." + "When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +4 bonus to the wearer's AC and saving throw if the guardian is within 5 feet of the wearer." ] }, { - "name": "Wing Attack (Costs 2 Actions)", + "name": "Self-Sacrifce {@recharge 5}", "entries": [ - "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 22} Dexterity saving throw or take 16 ({@damage 2d6 + 9}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." + "When the wearer of the guardian's amulet is hit by an attack, the shield guardian swaps places with the wearer and is hit instead. To do so, the shield guardian must be within 5 feet of the wearer" ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/runicshieldguardian.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0129.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/runicshieldguardian.png", "traitTags": [ - "Legendary Resistances" + "Regeneration" ], "senseTags": [ "B", - "SD" + "D" ], "actionTags": [ - "Breath Weapon", - "Frightful Presence", "Multiattack" ], "languageTags": [ - "C" + "CS", + "X" ], "damageTags": [ - "P", + "B", "F", - "S", - "B" + "L", + "T" ], "miscTags": [ - "MW", - "RCH", - "AOE" + "AOE", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/matureadultreddragon.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultreddragon.webp" - } - } - ] - }, - "page": 0, - "dragonAge": "adult", "savingThrowForced": [ - "dexterity", - "wisdom" + "constitution", + "dexterity" ] }, { - "name": "Young Adult Green Dragon", + "name": "Sahuagin Champion of Sekolah", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "sahuagin" + ] + }, "alignment": [ "L", "E" ], "ac": [ { - "ac": 18, + "ac": 16, "from": [ - "natural armor" + "{@item breastplate|phb}" ] } ], "hp": { - "average": 168, - "formula": "16d12 + 64" + "average": 102, + "formula": "12d8 + 48" }, "speed": { - "walk": 40, - "burrow": 40, - "fly": 80 + "walk": 30, + "swim": 50 }, - "str": 21, - "dex": 12, - "con": 19, - "int": 17, - "wis": 14, - "cha": 16, + "str": 20, + "dex": 15, + "con": 18, + "int": 12, + "wis": 13, + "cha": 15, "save": { - "dex": "+5", - "con": "+8", - "wis": "+6", - "cha": "+7" + "str": "+8", + "con": "+7", + "wis": "+4" }, "skill": { - "perception": "+10", - "stealth": "+4" + "athletics": "+8", + "perception": "+7", + "religion": "+4" }, "senses": [ - "blindsight 60 ft.", "darkvision 120 ft." ], - "passive": 20, - "immune": [ - "acid" - ], + "passive": 17, "languages": [ - "Common", - "Dragonic" + "Sahuagin" + ], + "cr": "7", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The sahuagin is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following paladin spells prepared:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell hunter's mark}", + "{@spell wrathful smite}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell branding smite}", + "{@spell hold person}", + "{@spell misty step}" + ] + }, + "3": { + "slots": 2, + "spells": [ + "{@spell blinding smite}", + "{@spell haste}" + ] + } + }, + "ability": "cha" + } ], - "cr": "10", "trait": [ { - "name": "Amphibious", + "name": "Blood Frenzy", + "entries": [ + "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points." + ] + }, + { + "name": "Limited Amphibiousness", + "entries": [ + "The sahuagin can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating." + ] + }, + { + "name": "Shark Telepathy", + "entries": [ + "The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy." + ] + }, + { + "name": "Smite (1/Turn)", + "entries": [ + "As a bonus action, when the sahuagin hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} necrotic damage to the target. If the sahuagin expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." + ] + }, + { + "name": "Indomitable (2/Day)", "entries": [ - "The dragon can breathe air and water." + "The sahuagin rerolls a failed saving throw. It must use the new roll." ] } ], @@ -61494,140 +61532,149 @@ { "name": "Multiattack", "entries": [ - "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." + "The sahuagin makes three attacks: one with his bite and two with his claws or trident." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 7 ({@damage 2d6}) poison damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) piercing damage." ] }, { - "name": "Frightful Presence", + "name": "Claws", "entries": [ - "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { - "name": "Poison Breath {@recharge 5}", + "name": "Trident", "entries": [ - "The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must succeed on a {@dc 16} Constitution saving throw, taking 49 ({@damage 14d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, or 14 ({@damage 2d8 + 5}) piercing damage if used with two hands to make a melee attack." ] } ], - "traitTags": [ - "Amphibious" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginchampionofsekolah.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5441.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginchampionofsekolah.png", + "attachedItems": [ + "trident|phb" ], "senseTags": [ - "B", "SD" ], "actionTags": [ - "Breath Weapon", - "Frightful Presence", "Multiattack" ], "languageTags": [ - "C" + "OTH" ], "damageTags": [ "P", - "I", "S" ], + "damageTagsSpell": [ + "R", + "Y" + ], + "spellcastingTags": [ + "CP" + ], "miscTags": [ + "MLW", "MW", - "RCH", - "AOE" + "RW", + "THW" ], - "page": 0, - "dragonAge": "young", - "savingThrowForced": [ + "savingThrowForcedSpell": [ + "charisma", "constitution", "wisdom" ] }, { - "name": "Mature Adult Green Dragon", + "name": "Sahuagin Harpooner", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "G" + "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "sahuagin" + ] + }, "alignment": [ "L", "E" ], "ac": [ { - "ac": 20, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 297, - "formula": "18d20 + 108" + "average": 27, + "formula": "5d8 + 5" }, "speed": { - "walk": 40, - "fly": 80, + "walk": 30, "swim": 40 }, - "str": 25, + "str": null, "dex": 12, - "con": 23, - "int": 19, - "wis": 16, - "cha": 18, - "save": { - "dex": "+7", - "con": "+12", - "wis": "+9", - "cha": "+10" - }, + "con": 12, + "int": 13, + "wis": 9, + "cha": 0, "skill": { - "deception": "+10", - "insight": "+9", - "perception": "+15", - "persuasion": "+10", - "stealth": "+7" + "perception": "+5" }, "senses": [ - "blindsight 60 ft.", "darkvision 120 ft." ], - "passive": 25, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 15, "languages": [ - "Common", - "Dragonic" + "Sahuagin" ], - "cr": "19", + "cr": "1", "trait": [ { - "name": "Amphibious", + "name": "Blood Frenzy", "entries": [ - "The dragon can breathe air and water." + "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] }, { - "name": "Legendary Resistance (3/day)", + "name": "Limited Amphibiousness", "entries": [ - "If the dragon fails a saving throw, it can choose to succeed instead." + "The sahuagin can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating." + ] + }, + { + "name": "Shark Telepathy", + "entries": [ + "The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy." ] } ], @@ -61635,455 +61682,549 @@ { "name": "Multiattack", "entries": [ - "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." + "The sahuagin makes two attacks: one with its bite and one with its claws or harpoon." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage plus 10 ({@damage 3d6}) poison damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." - ] - }, - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 13} to hit, reach 20 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." - ] - }, - { - "name": "Frightful Presence", - "entries": [ - "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." - ] - }, - { - "name": "Poison Breath {@recharge 5}", - "entries": [ - "The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must succeed on a {@dc 20} Constitution saving throw, taking 66 ({@damage 19d6}) poison damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "legendary": [ - { - "name": "Detect", - "entries": [ - "The dragon makes a Wisdom ({@skill Perception}) check." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Tail Attack", + "name": "Claws", "entries": [ - "The dragon makes a tail attack." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] }, { - "name": "Wing Attack (Costs 2 Actions)", + "name": "Harpoon", "entries": [ - "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 21} Dexterity saving throw or take 14 ({@damage 2d6 + 7}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If the target is a Medium or smaller creature, it must succeed on a Strength contest against the sahuagin or be pulled up to 15 feet toward the sahuagin." ] } ], - "traitTags": [ - "Amphibious", - "Legendary Resistances" - ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginharpooner.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5441.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginharpooner.png", "senseTags": [ - "B", "SD" ], "actionTags": [ - "Breath Weapon", - "Frightful Presence", "Multiattack" ], "languageTags": [ - "C" + "OTH" ], "damageTags": [ "P", - "I", - "S", - "B" + "S" ], "miscTags": [ "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/matureadultgreendragon.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultgreendragon.webp" - } - } - ] - }, - "page": 0, - "dragonAge": "adult", - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" + "RW" ] }, { - "name": "Young Adult Blue Dragon", + "name": "Sahuagin High Priestess", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "sahuagin" + ] + }, "alignment": [ "L", "E" ], "ac": [ { - "ac": 18, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 184, - "formula": "16d12 + 80" + "average": 72, + "formula": "11d8 + 22" }, "speed": { - "walk": 40, - "burrow": 40, - "fly": 80 - }, - "str": 23, - "dex": 10, - "con": 21, - "int": 15, - "wis": 14, - "cha": 18, - "save": { - "dex": "+6", - "con": "+8", - "wis": "+5", - "cha": "+7" + "walk": 30, + "swim": 40 }, + "str": 13, + "dex": 12, + "con": 14, + "int": 13, + "wis": 16, + "cha": 14, "skill": { - "perception": "+10", - "stealth": "+4" + "perception": "+9", + "religion": "+6" }, "senses": [ - "blindsight 60 ft.", "darkvision 120 ft." ], - "passive": 20, - "immune": [ - "lightning" - ], + "passive": 19, "languages": [ - "Common", - "Dragonic" + "Sahuagin" ], - "cr": "11", - "action": [ + "cr": "5", + "spellcasting": [ { - "name": "Multiattack", + "name": "Spellcasting", + "headerEntries": [ + "The sahuagin is a 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mending}", + "{@spell poison spray}", + "{@spell sacred flame}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bless}", + "{@spell detect magic}", + "{@spell divine favor}", + "{@spell guiding bolt}", + "{@spell shield of faith}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blindness/deafness}", + "{@spell hold person}", + "{@spell magic weapon}", + "{@spell silence}", + "{@spell spiritual weapon} (trident)" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell crusader's mantle}", + "{@spell dispel magic}", + "{@spell mass healing word}", + "{@spell spirit guardians}", + "{@spell tongues}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell control water}", + "{@spell freedom of movement}", + "{@spell guardian of faith}", + "{@spell locate creature}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell dispel evil/good}", + "{@spell hold monster}", + "{@spell mass cure wounds}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell harm}", + "{@spell heroes' feast}" + ] + } + }, + "ability": "wis" + } + ], + "trait": [ + { + "name": "Aura of Exsanguination", "entries": [ - "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." + "At the start of each of the sahuagin's turns, each creature of its choice that doesn't have all its hit points within 10 feet of the sahuagin must succeed on a {@dc 13} Constitution saving throw or take 10 ({@dice 3d6}) damage, provided that the sahuagin isn't {@condition incapacitated}. Constructs, elementals, and undead are immune to this effect." ] }, { - "name": "Bite", + "name": "Blood Frenzy", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 5 ({@damage 1d10}) lightning damage." + "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] }, { - "name": "Claw", + "name": "Limited Amphibiousness", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + "The sahuagin can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating." ] }, { - "name": "Frightful Presence", + "name": "Shark Telepathy", "entries": [ - "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + "The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The sahuagin makes two attacks: one with her bite and one with her claws or trident." ] }, { - "name": "Lightning Breath {@recharge 5}", + "name": "Bite", "entries": [ - "The dragon exhales lightning in an 90-foot line that is 5 feet wide. Each creature in that line must succeed on a {@dc 17} Dexterity saving throw, taking 60 ({@damage 11d10}) lightning damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage." + ] + }, + { + "name": "Trident", + "entries": [ + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginharpooner.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0125.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginhighpriestess.png", + "attachedItems": [ + "trident|phb" + ], "senseTags": [ - "B", "SD" ], "actionTags": [ - "Breath Weapon", - "Frightful Presence", "Multiattack" ], "languageTags": [ - "C" + "OTH" ], "damageTags": [ "P", - "L", "S" ], + "damageTagsSpell": [ + "B", + "I", + "N", + "O", + "R" + ], + "spellcastingTags": [ + "CC" + ], "miscTags": [ + "MLW", "MW", - "RCH", - "AOE" + "RW", + "THW" ], - "page": 0, - "dragonAge": "young", "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", "dexterity", + "strength", "wisdom" ] }, { - "name": "Mature Adult Blue Dragon", + "name": "Sahuagin Hunter", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "G" + "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "sahuagin" + ] + }, "alignment": [ "L", "E" ], "ac": [ { - "ac": 20, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 315, - "formula": "18d20 + 126" + "average": 33, + "formula": "6d8 + 6" }, "speed": { - "walk": 40, - "burrow": 40, - "fly": 80 - }, - "str": 27, - "dex": 10, - "con": 25, - "int": 17, - "wis": 16, - "cha": 20, - "save": { - "dex": "+6", - "con": "+13", - "wis": "+9", - "cha": "+11" + "walk": 30, + "swim": 40 }, + "str": 14, + "dex": 12, + "con": 12, + "int": 12, + "wis": 13, + "cha": 9, "skill": { - "perception": "+15", - "stealth": "+6" + "perception": "+5", + "survival": "+3" }, "senses": [ - "blindsight 60 ft.", "darkvision 120 ft." ], - "passive": 25, - "immune": [ - "lightning" - ], + "passive": 15, "languages": [ - "Common", - "Dragonic" + "Sahuagin" ], - "cr": "20", + "cr": "2", "trait": [ { - "name": "Legendary Resistance (3/day)", - "entries": [ - "If the dragon fails a saving throw, it can choose to succeed instead." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Blood Frenzy", "entries": [ - "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." + "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] }, { - "name": "Bite", + "name": "Limited Amphibiousness", "entries": [ - "{@atk mw} {@hit 14} to hit, reach 15 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage plus 11 ({@damage 2d10}) lightning damage." + "The sahuagin can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating." ] }, { - "name": "Claw", + "name": "Shark Telepathy", "entries": [ - "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." + "The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy." ] }, { - "name": "Tail", + "name": "Stealthy", "entries": [ - "{@atk mw} {@hit 14} to hit, reach 20 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." + "On each of its turns, the sahuagin can use a bonus action to take the {@action Hide} action." ] }, { - "name": "Frightful Presence", + "name": "Slay Foe (1/Turn)", "entries": [ - "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + "The sahuagin deals an extra 9 ({@dice 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." ] - }, + } + ], + "action": [ { - "name": "Lightning Breath {@recharge 5}", + "name": "Multiattack", "entries": [ - "The dragon exhales lightning in an 120-foot line that is 10 feet wide. Each creature in that line must succeed on a {@dc 21} Dexterity saving throw, taking 77 ({@damage 14d10}) lightning damage on a failed save, or half as much damage on a successful one." + "The sahuagin makes two attacks: one with its bite and one with its claws or spear." ] - } - ], - "legendary": [ + }, { - "name": "Detect", + "name": "Bite", "entries": [ - "The dragon makes a Wisdom ({@skill Perception}) check." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Tail Attack", + "name": "Claws", "entries": [ - "The dragon makes a tail attack." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] }, { - "name": "Wing Attack (Costs 2 Actions)", + "name": "Spear", "entries": [ - "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 22} Dexterity saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." ] } ], - "traitTags": [ - "Legendary Resistances" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginreaver.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginhunter.png", + "attachedItems": [ + "spear|phb" ], "senseTags": [ - "B", "SD" ], "actionTags": [ - "Breath Weapon", - "Frightful Presence", "Multiattack" ], "languageTags": [ - "C" + "OTH" ], "damageTags": [ "P", - "L", - "S", - "B" + "S" ], "miscTags": [ + "MLW", "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/matureadultbluedragon.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultbluedragon.webp" - } - } - ] - }, - "page": 0, - "dragonAge": "adult", - "savingThrowForced": [ - "dexterity", - "wisdom" + "RW", + "THW" ] }, { - "name": "Young Adult Black Dragon", + "name": "Sahuagin Reaver", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "sahuagin" + ] + }, "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 18, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 158, - "formula": "15d12 + 60" + "average": 33, + "formula": "6d8 + 6" }, "speed": { - "walk": 40, - "fly": 80, + "walk": 30, "swim": 40 }, - "str": 21, - "dex": 14, - "con": 19, + "str": null, + "dex": 12, + "con": 12, "int": 13, - "wis": 12, - "cha": 16, - "save": { - "dex": "+6", - "con": "+8", - "wis": "+5", - "cha": "+7" - }, + "wis": 9, + "cha": 0, "skill": { - "perception": "+9", - "stealth": "+6" + "perception": "+5", + "stealth": "+3" }, "senses": [ - "blindsight 60 ft.", "darkvision 120 ft." ], - "passive": 19, - "immune": [ - "acid" - ], + "passive": 15, "languages": [ - "Common", - "Dragonic" + "Sahuagin" ], - "cr": "10", + "cr": "2", "trait": [ { - "name": "Amphibious", + "name": "Blood Frenzy", "entries": [ - "The dragon can breathe air and water." + "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points." + ] + }, + { + "name": "Cunning Action", + "entries": [ + "The sahuagin can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." + ] + }, + { + "name": "Limited Amphibiousness", + "entries": [ + "The sahuagin can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating." + ] + }, + { + "name": "Shark Telepathy", + "entries": [ + "The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The sahuagin deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the sahuagin that isn't {@condition incapacitated} and the sahuagin doesn't have disadvantage on the attack roll." ] } ], @@ -62091,351 +62232,384 @@ { "name": "Multiattack", "entries": [ - "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." + "The sahuagin makes two attacks: one with its bite and one with its claws or javelin." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 4 ({@damage 1d8}) acid damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Frightful Presence", + "name": "Claws", "entries": [ - "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] }, { - "name": "Acid Breath {@recharge 5}", + "name": "Javelin", "entries": [ - "The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must succeed on a {@dc 15} Dexterity saving throw, taking 54 ({@damage 12d8}) acid damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginreaver.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginreaver.png", + "attachedItems": [ + "javelin|phb" + ], "traitTags": [ - "Amphibious" + "Sneak Attack" ], "senseTags": [ - "B", "SD" ], "actionTags": [ - "Breath Weapon", - "Frightful Presence", "Multiattack" ], "languageTags": [ - "C" + "OTH" ], "damageTags": [ "P", - "A", "S" ], "miscTags": [ + "MLW", "MW", - "RCH", - "AOE" - ], - "page": 0, - "dragonAge": "young", - "savingThrowForced": [ - "dexterity", - "wisdom" + "RW", + "THW" ] }, { - "name": "Mature Adult Black Dragon", + "name": "Sahuagin Sea Witch", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "G" + "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "sahuagin" + ] + }, "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 20, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 281, - "formula": "17d20 + 102" + "average": 61, + "formula": "11d8 + 11" }, "speed": { - "walk": 40, - "fly": 80, + "walk": 30, "swim": 40 }, - "str": 25, - "dex": 14, - "con": 23, - "int": 15, - "wis": 14, - "cha": 18, - "save": { - "dex": "+8", - "con": "+12", - "wis": "+8", - "cha": "+10" - }, + "str": 13, + "dex": 12, + "con": 12, + "int": 13, + "wis": 13, + "cha": 16, "skill": { - "perception": "+14", - "stealth": "+8" + "arcana": "+4", + "perception": "+7" }, "senses": [ - "blindsight 60 ft.", "darkvision 120 ft." ], - "passive": 24, - "immune": [ - "acid" - ], + "passive": 17, "languages": [ - "Common", - "Dragonic" + "Sahuagin" ], - "cr": "18", - "trait": [ - { - "name": "Amphibious", - "entries": [ - "The dragon can breathe air and water." - ] - }, + "cr": "6", + "spellcasting": [ { - "name": "Legendary Resistance (3/day)", - "entries": [ - "If the dragon fails a saving throw, it can choose to succeed instead." - ] + "name": "Spellcasting", + "headerEntries": [ + "The sahuagin is an 11th-level spellcaster. Her spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells:" + ], + "daily": { + "1": [ + "{@spell circle of death}" + ] + }, + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell guidance}", + "{@spell mage hand}", + "{@spell minor illusion}" + ] + }, + "5": { + "lower": 1, + "slots": 3, + "spells": [ + "{@spell charm monster|XGE}", + "{@spell detect thoughts}", + "{@spell dissonant whispers}", + "{@spell dominate person}", + "{@spell enervation|XGE}", + "{@spell Evard's black tentacles}", + "{@spell greater invisibility}", + "{@spell hold monster}", + "{@spell misty step}", + "{@spell phantasmal force}", + "{@spell synaptic static|XGE}" + ] + } + }, + "ability": "cha" } ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Blood Frenzy", "entries": [ - "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." + "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all her hit points." ] }, { - "name": "Bite", + "name": "Limited Amphibiousness", "entries": [ - "{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage plus 9 ({@damage 2d8}) acid damage." + "The sahuagin can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating." ] }, { - "name": "Claw", + "name": "Shark Telepathy", "entries": [ - "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + "The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy." ] }, { - "name": "Tail", + "name": "Whispering Aura", "entries": [ - "{@atk mw} {@hit 13} to hit, reach 20 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." + "At the start of each of the sahuagin's turns, each creature of her choice within 5 feet of her must succeed on a {@dc 14} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage, provided that the sahuagin isn't {@condition incapacitated}." ] - }, + } + ], + "action": [ { - "name": "Frightful Presence", + "name": "Multiattack", "entries": [ - "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + "The sahuagin makes two attacks: one with her bite and one with her claws or spear." ] }, { - "name": "Acid Breath {@recharge 5}", - "entries": [ - "The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must succeed on a {@dc 20} Dexterity saving throw, taking 63 ({@damage 14d8}) acid damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "legendary": [ - { - "name": "Detect", + "name": "Bite", "entries": [ - "The dragon makes a Wisdom ({@skill Perception}) check." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] }, { - "name": "Tail Attack", + "name": "Claws", "entries": [ - "The dragon makes a tail attack." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage." ] }, { - "name": "Wing Attack (Costs 2 Actions)", + "name": "Spear", "entries": [ - "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 21} Dexterity saving throw or take 14 ({@damage 2d6 + 7}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack, plus 10 ({@damage 3d6}) psychic damage." ] } ], - "traitTags": [ - "Amphibious", - "Legendary Resistances" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginreaver.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginreaver.png", + "attachedItems": [ + "spear|phb" ], "senseTags": [ - "B", "SD" ], "actionTags": [ - "Breath Weapon", - "Frightful Presence", "Multiattack" ], "languageTags": [ - "C" + "OTH" ], "damageTags": [ "P", - "A", "S", - "B" + "Y" + ], + "damageTagsSpell": [ + "B", + "N", + "O", + "Y" + ], + "spellcastingTags": [ + "CL" ], "miscTags": [ + "MLW", "MW", - "RCH", - "AOE" + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/matureadultblackdragon.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultblackdragon.webp" - } - } - ] - }, - "page": 0, - "dragonAge": "adult", "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", "dexterity", + "intelligence", "wisdom" ] }, { - "name": "Doppelganger Dark Whisperer", + "name": "Sahuagin Storm Sorceress", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { - "type": "monstrosity", + "type": "humanoid", "tags": [ - "shapechanger" + "sahuagin" ] }, "alignment": [ - "N" + "L", + "E" ], "ac": [ - 14 + 12, + { + "ac": 15, + "condition": "with {@spell mage armor}", + "braces": true + } ], "hp": { - "average": 98, - "formula": "15d8 + 30" + "average": 66, + "formula": "12d8 + 12" }, "speed": { - "walk": 30 - }, - "str": 11, - "dex": 18, - "con": 14, - "int": 11, - "wis": 12, - "cha": 16, - "save": { - "dex": "+8", - "cha": "+7" + "walk": 30, + "swim": 40 }, + "str": 13, + "dex": 12, + "con": 12, + "int": 13, + "wis": 13, + "cha": 18, "skill": { - "deception": "+11", - "insight": "+6", - "persuasion": "+11", - "stealth": "+8" + "arcana": "+4", + "perception": "+7" }, "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "conditionImmune": [ - "charmed" + "darkvision 120 ft." ], + "passive": 17, "languages": [ - "Common" + "Sahuagin" ], - "cr": "10", + "cr": "7", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The doppelganger is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following bard spells prepared:" + "The sahuagin is an 11th-level spellcaster. Her spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). She has the following sorcerer spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell friends}", - "{@spell minor illusion}", - "{@spell prestidigitation}", - "{@spell vicious mockery}" + "{@spell mage hand}", + "{@spell blade ward}", + "{@spell ray of frost}", + "{@spell shape water|XGE}" ] }, "1": { "slots": 4, "spells": [ - "{@spell charm person}", - "{@spell healing word}", - "{@spell dissonant whispers}", + "{@spell mage armor}", "{@spell thunderwave}" ] }, "2": { "slots": 3, "spells": [ - "{@spell enthrall}", - "{@spell hold person}" + "{@spell gust of wind}", + "{@spell misty step}", + "{@spell shatter}" ] }, "3": { "slots": 3, "spells": [ - "{@spell fear}", - "{@spell fireball}", - "{@spell major image}" + "{@spell lightning bolt}", + "{@spell tidal wave|XGE}" ] }, "4": { "slots": 3, "spells": [ - "{@spell confusion}", - "{@spell greater invisibility}", - "{@spell polymorph}" + "{@spell ice storm}", + "{@spell storm sphere|XGE}" ] }, "5": { "slots": 2, "spells": [ - "{@spell destructive wave}", - "{@spell dominate person}" + "{@spell control winds|XGE}", + "{@spell synaptic static|XGE}" ] }, "6": { "slots": 1, "spells": [ - "{@spell otto's irresistible dance}" + "{@spell chain lightning}" ] } }, @@ -62444,34 +62618,35 @@ ], "trait": [ { - "name": "Shapechanger", + "name": "Blood Frenzy", "entries": [ - "The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form.", - "Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all her hit points." ] }, { - "name": "Ambusher", + "name": "Limited Amphibiousness", "entries": [ - "The doppelganger has advantage on attack rolls against any creature it has surprised." + "The sahuagin can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating." ] }, { - "name": "Dark Whispers", + "name": "Shark Telepathy", "entries": [ - "The doppelganger can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the doppelganger, the target must succeed on a {@dc 15} Charisma saving throw or be {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the doppelganger by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the doppelganger, the creature can repeat the saving throw. On a success, the effect ends." + "The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy." ] }, { - "name": "Psychic Blades (3/day)", + "name": "Heart of the Storm", "entries": [ - "The doppelganger deals an extra 17 ({@dice 5d6}) damage when it hits a target with a weapon attack." + "Whenever the sahuagin casts a spell other than a cantrip that deals lightning or thunder damage, a stormy aura surrounds it. In addition to the spell's effects, creatures of its choice within 10 feet of it take 10 ({@damage 3d6}) lightning or thunder damage (sahuagin' choice)." ] }, { - "name": "Surprise Attack", + "name": "Sorcery Points", "entries": [ - "If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 ({@dice 3d6}) damage from the attack." + "The sahuagin has 11 sorcery points. She can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + "Heightened Spell: When the sahuagin casts a spell that forces a creature to make a saving throw to resist the spell's effects, she can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", + "Quickened Spell: When the sahuagin casts a spell that has a casting time of 1 action, she can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." ] } ], @@ -62479,164 +62654,162 @@ { "name": "Multiattack", "entries": [ - "The doppelganger makes two melee attacks." + "The sahuagin makes two attacks: one with her bite and one with her claws or trident." ] }, { - "name": "Rapier", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 5}) piercing damage plus 10 ({@damage 3d6}) poison damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] }, { - "name": "Read Thoughts", + "name": "Claws", "entries": [ - "The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom ({@skill Insight}) and Charisma ({@skill Deception}, {@skill Intimidation}, and {@skill Persuasion}) checks against the target." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage." + ] + }, + { + "name": "Trident", + "entries": [ + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack, plus 10 ({@damage 3d6}) lightning damage." ] } ], - "traitTags": [ - "Ambusher", - "Shapechanger" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginreaver.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginreaver.png", + "attachedItems": [ + "trident|phb" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C" + "OTH" ], "damageTags": [ + "L", "P", - "I" - ], - "spellcastingTags": [ - "CB" - ], - "miscTags": [ - "MW", - "MLW" + "S", + "T" ], - "page": 0, "damageTagsSpell": [ - "F", - "N", - "R", + "B", + "C", + "L", "T", "Y" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0034.webp", - "type": "external" - } - } - ] - }, - "attachedItems": [ - "rapier|phb" + "spellcastingTags": [ + "CS" ], - "savingThrowForced": [ - "charisma" + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ], "savingThrowForcedSpell": [ "constitution", "dexterity", - "wisdom" + "intelligence", + "strength" ] }, { - "name": "Doppelganger Assassin", + "name": "Salamander Captain", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "monstrosity", - "tags": [ - "shapechanger" - ] - }, + "type": "elemental", "alignment": [ - "N" + "N", + "E" ], "ac": [ - 15 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 85, - "formula": "13d8 + 26" + "average": 98, + "formula": "13d10 + 26" }, "speed": { "walk": 30 }, - "str": 11, - "dex": 20, - "con": 14, + "str": 18, + "dex": 14, + "con": 15, "int": 11, "wis": 12, "cha": 14, - "save": { - "dex": "+9", - "int": "+4" - }, - "skill": { - "deception": "+7", - "insight": "+5", - "stealth": "+11" - }, "senses": [ "darkvision 60 ft." ], "passive": 11, - "conditionImmune": [ - "charmed" + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "fire" + ], + "vulnerable": [ + "cold" ], "languages": [ - "Common" + "Ignan" ], - "cr": "9", + "cr": "6", "trait": [ { - "name": "Shapechanger", - "entries": [ - "The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form.", - "Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - ] - }, - { - "name": "Ambusher", - "entries": [ - "The doppelganger has advantage on attack rolls against any creature it has surprised." - ] - }, - { - "name": "Assassinate", - "entries": [ - "During its first turn, the doppelganger has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the doppelganger scores against a surprised creature is a critical hit." - ] - }, - { - "name": "Cunning Action", + "name": "Heated Body", "entries": [ - "The doppelganger can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." + "A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Evasion", + "name": "Heated Weapons", "entries": [ - "If the doppelganger is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the doppelganger instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "Any metal melee weapon the salamander wields deals an extra 3 ({@damage 1d6}) fire damage on a hit (included in the attack)." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Distracting Strike (1/Turn)", "entries": [ - "The doppelganger deals an extra 17 ({@dice 5d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the doppelganger that isn't {@condition incapacitated} and the doppelganger doesn't have disadvantage on the attack roll." + "When the salamander hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the salamander has advantage if the attack is made before the start of the salamander's next turn." ] } ], @@ -62644,32 +62817,57 @@ { "name": "Multiattack", "entries": [ - "The doppelganger makes three melee attacks." + "The salamander makes two attacks: one with its spear and one with its tail. It can use Maneuver Allies in place of one attack." ] }, { - "name": "Slam", + "name": "Spear", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) bludgeoning damage." + "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, or 13 ({@damage 2d8 + 4}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) fire damage." ] }, { - "name": "Shortsword", + "name": "Tail", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets." ] }, { - "name": "Read Thoughts", + "name": "Maneuver Allies {@recharge 5}", "entries": [ - "The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom ({@skill Insight}) and Charisma ({@skill Deception}, {@skill Intimidation}, and {@skill Persuasion}) checks against the target." + "Up to four allies within 60 feet of this salamander that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." ] } ], - "traitTags": [ - "Ambusher", - "Shapechanger", - "Sneak Attack" + "reaction": [ + { + "name": "Direct Counterstrike", + "entries": [ + "In response to a creature missing the salamander with a melee attack and the attacker is visible to the salamander, it can target an ally within 5 feet of the creature. If the ally can see and hear the salamander, it uses its reaction to make one melee weapon attack against the creature with advantage on the attack roll." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/salamandercaptain.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5542.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/salamandercaptain.png", + "attachedItems": [ + "spear|phb" ], "senseTags": [ "D" @@ -62678,427 +62876,782 @@ "Multiattack" ], "languageTags": [ - "C" + "IG" ], "damageTags": [ "B", - "P", - "I" + "F", + "P" ], "miscTags": [ + "MLW", "MW", - "MLW" - ], + "RCH", + "RW", + "THW" + ] + }, + { + "name": "Salamander Flamebrother", + "source": "MonsterManualExpanded", "page": 0, + "size": [ + "M" + ], + "type": "elemental", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 44, + "formula": "8d8 + 8" + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 14, + "con": 13, + "int": 9, + "wis": 10, + "cha": 10, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "fire" + ], + "vulnerable": [ + "cold" + ], + "languages": [ + "Ignan" + ], + "cr": "3", + "trait": [ + { + "name": "Heated Body", + "entries": [ + "A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes ({@dice 1d6}) fire damage." + ] + }, + { + "name": "Heated Weapons", + "entries": [ + "Any metal melee weapon the salamander wields deals an extra 3 ({@damage 1d6}) fire damage on a hit (included in the attack)." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The salamander makes two attacks: one with its spear and one with its tail." + ] + }, + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) fire damage." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 3 ({@damage 1d6}) fire damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets." + ] + } + ], "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0034.webp", + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/salamanderflamebrother.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5542.webp", "type": "external" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/salamanderflamebrother.png", "attachedItems": [ - "shortsword|phb" + "spear|phb" ], - "savingThrowForced": [ - "constitution" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "IG" + ], + "damageTags": [ + "B", + "F", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW", + "THW" ] }, { - "name": "Displacer Beast Stalker", + "name": "Salamander Noble", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "monstrosity", + "type": "elemental", "alignment": [ - "L", + "N", "E" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 128, + "formula": "15d10 + 45" }, "speed": { - "walk": 50 + "walk": 30 }, - "str": 18, - "dex": 18, + "str": 20, + "dex": 14, "con": 16, - "int": 6, - "wis": 13, - "cha": 8, - "skill": { - "perception": "+3", - "stealth": "+8", - "survival": "+7" - }, + "int": 12, + "wis": 12, + "cha": 18, "senses": [ "darkvision 60 ft." ], - "passive": 13, - "cr": "5", + "passive": 11, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "fire" + ], + "vulnerable": [ + "cold" + ], + "languages": [ + "Ignan" + ], + "cr": "9", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The salamander's innate spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The salamander can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell fire bolt}", + "{@spell mage hand}" + ], + "daily": { + "3e": [ + "{@spell burning hands}", + "{@spell fireball}", + "{@spell flaming sphere}" + ], + "1e": [ + "{@spell conjure elemental} (fire)", + "{@spell dispel magic}", + "{@spell wall of fire}" + ] + }, + "ability": "cha" + } + ], "trait": [ { - "name": "Avoidance", + "name": "Heated Body", "entries": [ - "If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 10 ({@damage 3d6}) fire damage." ] }, { - "name": "Stealthy", + "name": "Heated Weapons", "entries": [ - "On each of its turns, the displacer beast can use a bonus action to take the {@action Hide} action." + "Any metal melee weapon the salamander wields deals an extra 7 ({@damage 2d6}) fire damage on a hit (included in the attack)." ] } ], "action": [ - { - "name": "Displacement", - "entries": [ - "The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is {@condition incapacitated} or has a speed of 0." - ] - }, - { - "name": "Slay Foe (1/Turn)", - "entries": [ - "The displacer beast deals an extra 9 ({@dice 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." - ] - }, { "name": "Multiattack", "entries": [ - "The displacer beast makes three attacks: one with its bite and two with its tentacles." + "The salamander makes three attacks: two with its spear and one with its tail." ] }, { - "name": "Bite", + "name": "Spear", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, or 14 ({@damage 2d8 + 5}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Tentacle", + "name": "Tail", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage plus 4 ({@damage 1d8}) piercing damage." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 10 ({@damage 3d6}) fire damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "damageTags": [ - "P", - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/displacerbeaststalker.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/displacerbeaststalker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/salamandercaptain.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0033.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5544.webp", "type": "external" } } ] }, - "page": 0 + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/salamandernoble.png", + "attachedItems": [ + "spear|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "IG" + ], + "damageTags": [ + "B", + "F", + "P" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW", + "THW" + ], + "savingThrowForcedSpell": [ + "dexterity" + ] }, { - "name": "Displacer Beast Pack lord", + "name": "Satyr Beguiler", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": "fey", "alignment": [ - "L", - "E" + "C", + "N" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 173, - "formula": "15d12 + 75" + "average": 61, + "formula": "11d8 + 11" }, "speed": { - "walk": 50 + "walk": 40 + }, + "str": 12, + "dex": 16, + "con": 12, + "int": 12, + "wis": 10, + "cha": 16, + "skill": { + "perception": "+2", + "performance": "+7", + "stealth": "+5" }, - "str": 22, - "dex": 15, - "con": 20, - "int": 6, - "wis": 14, - "cha": 10, - "senses": [ - "darkvision 60 ft." - ], "passive": 12, - "cr": "7", + "languages": [ + "Common", + "Elvish", + "Sylvan" + ], + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The satyr is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + ], + "daily": { + "1": [ + "{@spell mental prison|XGE}" + ] + }, + "spells": { + "0": { + "spells": [ + "{@spell dancing lights}", + "{@spell eldritch blast}", + "{@spell friends}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigation}", + "{@spell vicious mockery}" + ] + }, + "5": { + "lower": 1, + "slots": 3, + "spells": [ + "{@spell blink}", + "{@spell charm person}", + "{@spell crown of madness}", + "{@spell dimension door}", + "{@spell dispel magic}", + "{@spell fear}", + "{@spell hold monster}", + "{@spell misty step}", + "{@spell phantasmal force}", + "{@spell seeming}", + "{@spell synaptic static|XGE}" + ] + } + }, + "ability": "cha" + } + ], "trait": [ { - "name": "Avoidance", + "name": "Magic Resistance", "entries": [ - "If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "The satyr has advantage on saving throws against spells and other magical effects." ] - }, + } + ], + "action": [ { - "name": "Displacement", + "name": "Ram", "entries": [ - "The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is {@condition incapacitated} or has a speed of 0." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) bludgeoning damage." ] }, { - "name": "Pack Tactics", + "name": "Shortsword", "entries": [ - "The displacer beast has advantage on an attack roll against a creature if at least one of the displacer beast's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Packmaster", + "name": "Shortbow", "entries": [ - "An allied displacer beast that starts its turn within 30 feet of this displacer beast and that can see and hear this displacer beast pack gains Pack Tactics until the start of its next turn." + "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The displacer beast pack lord makes three attacks: one with its bite and two with its tentacles." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." - ] - }, + "reaction": [ { - "name": "Tentacle", + "name": "Misty Escape (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d10 + 6}) bludgeoning damage plus 4 ({@damage 1d8}) piercing damage." + "In response to taking damage, the satyr turns {@condition invisible} and teleports up to 60 feet to an unoccupied space it can see. It remains {@condition invisible} until the start of its next turn or until it attacks, makes a damage roll, or casts a spell." ] } ], - "traitTags": [ - "Pack Tactics" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "damageTags": [ - "P", - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/displacerbeaststalker.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/displacerbeaststalker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/satyrtrickster.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0033.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0127.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Satyr Beguiler.webp", "type": "external" } } ] }, - "page": 0 + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/satyrtrickster.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Satyr Beguiler Token.webp", + "name": "v2 art" + }, + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Satyr Beguiler Token 2.webp", + "name": "v2 art 2" + } + ], + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "languageTags": [ + "C", + "E", + "S" + ], + "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "O", + "Y" + ], + "spellcastingTags": [ + "CL" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "intelligence", + "wisdom" + ] }, { - "name": "Spinosaurus", + "name": "Satyr Trickster", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "beast", + "type": "fey", "alignment": [ - "U" + "C", + "N" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 161, - "formula": "14d12 + 70" + "average": 41, + "formula": "9d8" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 40 }, - "str": 23, - "dex": 10, - "con": 20, - "int": 2, - "wis": 12, - "cha": 9, + "str": 12, + "dex": 16, + "con": 11, + "int": 12, + "wis": 10, + "cha": 16, "skill": { - "perception": "+4" + "perception": "+2", + "performance": "+7", + "stealth": "+5" }, - "passive": 14, - "cr": "9", + "passive": 12, + "languages": [ + "Common", + "Elvish", + "Sylvan" + ], + "cr": "2", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The satyr is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}). It has the following bard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell vicious mockery}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell dissonant whispers}", + "{@spell silent image}", + "{@spell sleep}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell enthrall}", + "{@spell hold person}", + "{@spell suggestion}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell catnap|XGE}", + "{@spell enemies abound|XGE}", + "{@spell major image}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell charm monster|XGE}", + "{@spell greater invisibility}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell mislead}" + ] + } + }, + "ability": "cha" + } + ], "trait": [ { - "name": "Hold Breath", + "name": "Magic Resistance", "entries": [ - "The spinosaurus can hold its breath for up to 30 minutes." + "The satyr has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { - "name": "Multiattack", + "name": "Ram", "entries": [ - "The spinosaurus makes four attacks: one with its bite, two with its claws, and one with its tail. It can't use its bite and tail attacks against the same target." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) bludgeoning damage." ] }, { - "name": "Bite", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}28 ({@damage 4d10 + 6}) piercing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 16}) . Until this grapple ends, the target is {@condition restrained}, and the spinosaurus can't bite another target." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Claw", + "name": "Shortbow", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] - }, + } + ], + "reaction": [ { - "name": "Tail", + "name": "Distracting Taunt (3/Day)", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage, and if the attack roll against the target succeeds by 5 or higher, the target must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "The satyr magically imposes disadvantage to a creature's attack roll, ability check, or saving throw. To do so, the creature must be within 30 feet of the satyr and must be visible and be able to hear to the satyr." ] } ], - "traitTags": [ - "Hold Breath" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S", - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/spinosaurus.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/spinosaurus.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/satyrtrickster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0127.webp", + "type": "external" } } ] }, - "page": 0, - "savingThrowForced": [ - "constitution" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/satyrtrickster.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Satyr Trickster Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "languageTags": [ + "C", + "E", + "S" + ], + "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "CB" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForcedSpell": [ + "intelligence", + "wisdom" ] }, { - "name": "Mosasaurus", + "name": "Scrag", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "G" + "L" ], - "type": "beast", + "type": "giant", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 13, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 233, - "formula": "15d20 + 75" + "average": 67, + "formula": "7d10 + 28" }, "speed": { "walk": 20, - "swim": 50 - }, - "str": 27, - "dex": 10, - "con": 20, - "int": 2, - "wis": 12, + "swim": 30 + }, + "str": 16, + "dex": 13, + "con": 18, + "int": 7, + "wis": 9, "cha": 7, "skill": { - "perception": "+5" + "perception": "+1" }, - "passive": 15, - "cr": "11", + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "languages": [ + "Giant" + ], + "cr": "4", "trait": [ { - "name": "Hold Breath", + "name": "Amphibious", "entries": [ - "The mosasaurus can hold its breath for 1 hour." + "The scrag can breathe air and water." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The scrag has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Regeneration", + "entries": [ + "While in contact with firesh water, the scrag regains 10 hit points at the start of its turn. If the scrag takes acid or fire damage, this trait doesn't function at the start of the scrag's next turn. The scrag dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], @@ -63106,76 +63659,66 @@ { "name": "Multiattack", "entries": [ - "The mosasaurus makes two attacks: one with its bite one with its tail. It can't make both attacks against the same target." + "The scrag makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}47 ({@damage 6d12 + 8}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 18}) . Until this grapple ends, the mosasarus can only bite the {@condition grappled} creature and has advantage on attack rolls to do so." - ] - }, - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}27 ({@damage 3d12 + 8}) bludgeoning damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage." ] }, { - "name": "Swallow", + "name": "Claw", "entries": [ - "The mosasaurus makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the mosasaurus, and it takes 28 ({@damage 8d6}) acid damage at the start of each of the mosasaurus's turns. A mosasaurus can have only up to one Large, two Medium, or four Small creatures swallowed at a time.", - "If the mosasaurus takes 30 damage or more on a single turn from the swallowed creature, the mosasaurus must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the mosasaurus. If the mosasaurus dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." ] } ], - "traitTags": [ - "Hold Breath" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "damageTags": [ - "P", - "B", - "A" - ], - "miscTags": [ - "MW", - "RCH" - ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Mosasaurus Token.webp", "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0032.webp", - "type": "external" + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/scrag.webp" } } ] }, - "savingThrowForced": [ - "constitution" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/scrag.png", + "traitTags": [ + "Amphibious", + "Keen Senses", + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" ] }, { - "name": "Spined Devil Scout", + "name": "Sea Hag, Elder", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": { - "type": "fiend", - "tags": [ - "devil" - ] - }, + "type": "fey", "alignment": [ - "L", + "N", "E" ], "ac": [ @@ -63187,292 +63730,281 @@ } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 120, + "formula": "16d8 + 48" }, "speed": { - "walk": 30 + "walk": 30, + "swim": 40 + }, + "str": 16, + "dex": 13, + "con": 16, + "int": 12, + "wis": 12, + "cha": 19, + "save": { + "int": "+5", + "wis": "+5", + "cha": "+8" }, - "str": 12, - "dex": 16, - "con": 14, - "int": 11, - "wis": 14, - "cha": 8, "skill": { - "perception": "+6", - "stealth": "+6" + "arcana": "+5", + "deception": "+8", + "perception": "+5", + "stealth": "+5" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 16, - "resist": [ - "cold", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" + "darkvision 60 ft." ], + "passive": 15, "languages": [ - "Infernal", - "telepathy 120 ft." + "Aquan", + "Common", + "Giant" ], - "cr": "4", + "cr": "9", "spellcasting": [ { - "name": "Innate Spellcasting", + "name": "Spellcasting", "headerEntries": [ - "The spined devil scout's spellcasting ability is Wisdom (spell save {@dc 12}). The spined devil scout can innately cast the following spells, without providing material components:" + "The hag is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following sorcerer spells prepared:" ], - "daily": { - "1": [ - "{@spell stinking cloud}" - ], - "2e": [ - "{@spell disguise self}", - "{@spell produce flame}" - ] + "spells": { + "0": { + "spells": [ + "{@spell chill touch}", + "{@spell minor illusion}", + "{@spell mending}", + "{@spell poison spray}", + "{@spell shape water|XGE}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell thunderwave}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell hold person}", + "{@spell misty step}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell lightning bolt}", + "{@spell tidal wave|XGE}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell dimension door}", + "{@spell vitriolic sphere|XGE}", + "{@spell watery sphere|XGE}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell cloudkill}", + "{@spell enervation|XGE}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell scatter|XGE}" + ] + } }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Flyby", - "entries": [ - "The devil doesn't provoke an {@action opportunity attack} when it flies out of an enemy's reach." - ] - }, - { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." - ] - }, - { - "name": "Limited Spines", + "name": "Amphibious", "entries": [ - "The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest." + "The hag can breathe air and water." ] }, { - "name": "Magic Resistance", + "name": "Horrifc Appearance", "entries": [ - "The devil has advantage on saving throws against spells and other magical effects." + "Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a {@dc 16} Wisdom saving throw. On a failed save, the creature is {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrifc Appearance for the next 24 hours.", + "Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Sorcery Points", "entries": [ - "The spined devil scout deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spined devil scout that isn't {@condition incapacitated} and the spined devil scout doesn't have disadvantage on the attack roll." + "The hag has 12 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + "Heightened Spell: When the hag casts a spell that forces a creature to make a saving throw to resist the spell's effects, the hag can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", + "Quickened Spell: When the hag casts a spell that has a casting time of 1 action, the hag can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." ] } ], "action": [ { - "name": "Multiattack", + "name": "Claws", "entries": [ - "The devil makes two attacks: one with its bite and one with its fork or two with its tail spines." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 24 hours." ] }, { - "name": "Bite", + "name": "Death Glare", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one creature. {@h}8 ({@damage 2d6 + 1}) piercing damage." + "The hag targets one {@condition frightened} creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a {@dc 16} Wisdom saving throw against this magic or drop to 0 hit points." ] }, { - "name": "Fork", + "name": "Illusory Appearance", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "The hag covers herself and anything she is wearing or carrying with a magical illu sion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.", + "The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a {@dc 21} Intelligence ({@skill Investigation}) check to discern that the hag is disguised." ] - }, + } + ], + "reaction": [ { - "name": "Tail Spine", + "name": "Confounding Cackle {@recharge 4}", "entries": [ - "{@atk rw} {@hit 5} to hit, range 20/80 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) fire damage." + "When a creature targets the hag or the hag's ally with an attack, and the creature is within 30 feet, visible to and can hear the hag, the hag can force the creature to make a {@dc 16} Charisma saving throw. On a failed save, the hag chooses another creature within reach or range of the attacker's attack and the chosen creature becomes the target instead. If there are no other creatures within range, the hag imposes disadvantage on the attacker's attack roll instead." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/seahagelder.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0075.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/seahagelder.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Sea Hag, Elder Token.webp", + "name": "v2 art" + } + ], "traitTags": [ - "Devil's Sight", - "Flyby", - "Magic Resistance", - "Sneak Attack" + "Amphibious" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "I", - "TP" + "AQ", + "C", + "GI" ], "damageTags": [ - "P", - "F" + "S" + ], + "damageTagsSpell": [ + "A", + "B", + "I", + "L", + "N", + "O", + "T" ], "spellcastingTags": [ - "I" + "CS" ], "miscTags": [ - "MW", - "RW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/spineddevilscout.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/spineddevilscout.webp" - } - } - ] - }, - "page": 0, - "damageTagsSpell": [ - "F" + "savingThrowForced": [ + "charisma", + "constitution", + "wisdom" ], "savingThrowForcedSpell": [ - "constitution" + "constitution", + "dexterity", + "strength", + "wisdom" ] }, { - "name": "Pit Fiend Aristocrat", + "name": "Sea Serpent", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "G" ], - "type": { - "type": "fiend", - "tags": [ - "devil" - ] - }, + "type": "monstrosity", "alignment": [ - "L", - "E" + "N" ], "ac": [ { - "ac": 20, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 313, - "formula": "25d10 + 175" + "average": 198, + "formula": "12d20 + 72" }, "speed": { - "walk": 40 + "walk": 20, + "swim": 50 }, - "str": 26, - "dex": 14, - "con": 24, - "int": 22, - "wis": 18, - "cha": 24, + "str": 24, + "dex": 16, + "con": 22, + "int": 8, + "wis": 16, + "cha": 14, "save": { - "dex": "+9", - "con": "+14", - "wis": "+11" + "dex": "+8", + "con": "+11", + "wis": "+8" }, "skill": { - "deception": "+14", - "insight": "+11", - "persuasion": "+14" + "perception": "+8" }, "senses": [ - "tuesight 120 ft." - ], - "passive": 14, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } + "darkvision 60 ft." ], + "passive": 18, "immune": [ - "cold", - "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ - "Infernal", - "telepathy 120 ft." - ], - "cr": "22", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The Pit Fiend Aristocrat's spellcasting ability is Charisma (spell save {@dc 22}). It can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell darkness}", - "{@spell detect magic}", - "{@spell fireball}" - ], - "daily": { - "1": [ - "{@spell meteor swarm}" - ], - "3e": [ - "{@spell hold monster}", - "{@spell programmed illusion}", - "{@spell wall of fire}" - ], - "2e": [ - "{@spell divine word}", - "{@spell power word stun}" - ] - }, - "ability": "cha" - } + "Draconic" ], + "cr": "13", "trait": [ { - "name": "Fear Aura", - "entries": [ - "A creature that starts its turn within 20 feet of the pit fiend must succeed on a {@dc 13} Wisdom saving throw, unless the pit fiend is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the pit fiend by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the pit fiend, the creature can repeat the saving throw. On a success, the effect ends", - "If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The devil has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", + "name": "Hold Breath", "entries": [ - "The pit fiend's weapon attacks are magical." + "The sea serpent can hold its breath for 1 hour." ] } ], @@ -63480,1202 +64012,917 @@ { "name": "Multiattack", "entries": [ - "The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail. It can use its Fling in place of its claw attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 5 ft., one target. {@h}22 ({@damage 4d6 + 8}) piercing damage. The target must succeed on a {@dc 22} Constitution saving throw or become {@condition poisoned}. Until this poison ends, the target can't regain hit points, and it takes 21 ({@damage 6d6}) poison damage at the start of each of its turns. The {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) slashing damage, and if the target is Large or smaller, it is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained} and the pit fiend can automatically hit the target with its claw but can't make claw attacks against other targets." - ] - }, - { - "name": "Mace", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d6 + 8}) bludgeoning damage plus 21 ({@damage 6d6}) fire damage." - ] - }, - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}24 ({@damage 3d10 + 8}) bludgeoning damage." - ] - }, - { - "name": "Fling", - "entries": [ - "One Large or smaller object held or creature {@condition grappled} by the pit fiend is thrown up to 60 feet and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 23} Dexterity saving throw or take the same damage and be knocked {@condition prone}." - ] - }, - { - "name": "Teleport", - "entries": [ - "The devil magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + "The sea serpent makes three attacks: one with its bite, one to constrict, and one with its tail." ] }, { - "name": "Hellfire Gaze {@recharge}", + "name": "Bite", "entries": [ - "The pit fiend's eyes projects intense fery energy in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 22} Dexterity saving throw, taking 30 ({@damage 4d6 + 16}) fire damage on a failed save, or half as much on a successful one. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fne ash and slag. The creature can be restored to life only by means of a true resurrection or a wish spell." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}25 ({@damage 4d8 + 7}) percing damage plus 7 ({@damage 2d6}) poison damage." ] - } - ], - "legendary": [ + }, { - "name": "Move", + "name": "Constrict", "entries": [ - "The pit fiend moves up to half its speed." + "{@atk mw} {@hit 12} to hit, reach 5 ft., one Huge or smaller creature. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage. The target is {@condition grappled} (escape {@dc 17}) if the sea serpent isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." ] }, { - "name": "Attack (Costs 2 Actions)", + "name": "Tail", "entries": [ - "The pit fiend makes a claw, mace, or tail attack." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." ] }, { - "name": "Teleport (Costs 2 Actions)", + "name": "Poison Breath {@recharge 5}", "entries": [ - "The pit fiend magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + "The sea serpent exhales a line of poison that is 40 feet long and 10 feet wide. Each creature in that line must succeed on a {@dc 19} Dexterity saving throw, taking 66 ({@damage 12d10}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Swallow", "entries": [ - "The pit fiend casts a spell from its list of innate spells, using a spell slot as normal." + "The sea serpent makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the sea serpent, and it takes 28 ({@damage 8d6}) acid damage at the start of each of the sea serpent's turns. A sea serpent can have only up to one Large or two Medium creatures swallowed at a time.", + "If the sea serpent takes 40 damage or more on a single turn from the swallowed creature, the sea serpent must succeed on a {@dc 21} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the sea serpent. If the sea serpent dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/seaserpent.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/seaserpent.png", "traitTags": [ - "Magic Resistance", - "Magic Weapons" + "Hold Breath" + ], + "senseTags": [ + "D" ], "actionTags": [ + "Breath Weapon", "Multiattack", - "Teleport" + "Swallow" ], "languageTags": [ - "I", - "TP" + "DR" ], "damageTags": [ - "P", - "I", - "S", + "A", "B", - "F" - ], - "spellcastingTags": [ "I" ], "miscTags": [ "MW", - "RCH", - "AOE", - "MLW" + "RCH" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ] + }, + { + "name": "Sergeant", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 16, + "from": [ + "{@item scale mail|phb}", + "{@item shield|phb}" + ] + } + ], + "hp": { + "average": 20, + "formula": "3d8 + 6" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 10, + "con": 14, + "int": 10, + "wis": 10, + "cha": 12, + "skill": { + "perception": "+2" + }, + "passive": 12, + "languages": [ + "any one language (usually Common)" + ], + "cr": "1", + "action": [ + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 5} to hit, one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 2} to hit, range 150/600 ft., one creature. {@h}4 ({@damage 1d8}) piercing damage." + ] + }, + { + "name": "Command", + "entries": [ + "The sergeant targets one ally it can see within 30 feet of it. If the target can see and hear the sergeant, the target can make one weapon attack as a reaction." + ] + }, + { + "name": "Maneuver Allies {@recharge 5}", + "entries": [ + "Up to four allies within 60 feet of this sergeant that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/pitfiendaristocrat.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/pitfiendaristocrat.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0031.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0155.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "F" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Sergeant Token.webp", "attachedItems": [ - "mace|phb" + "longbow|phb", + "longsword|phb" ], - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" + "languageTags": [ + "C", + "X" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ] }, { - "name": "Ice Devil Overlord", + "name": "Shadow Fist Assassin", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "devil" + "any race" ] }, "alignment": [ "L", + "NX", + "C", + "NY", "E" ], "ac": [ - { - "ac": 19, - "from": [ - "natural armor" - ] - } + 17 ], "hp": { - "average": 209, - "formula": "22d10 + 88" + "average": 85, + "formula": "13d8 + 26" }, "speed": { "walk": 40 }, - "str": 21, - "dex": 14, - "con": 18, - "int": 18, + "str": 12, + "dex": 18, + "con": 14, + "int": 11, "wis": 16, - "cha": 20, + "cha": 12, "save": { + "str": "+5", "dex": "+8", - "con": "+10", - "wis": "+9", - "cha": "+11" + "con": "+6", + "wis": "+7" }, "skill": { - "deception": "+10", - "insight": "+8", - "persuasion": "+10" + "perception": "+7", + "stealth": "+12" }, - "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "passive": 14, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } - ], - "immune": [ - "cold", - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 17, "languages": [ - "Infernal", - "telepathy 120 ft." + "any one language (usually Common)" ], - "cr": "18", + "cr": "11", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "The devil' innate spellcasting ability is Charisma (spell save {@dc 19}). It can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell darkness}", - "{@spell detect magic}" + "The shadow fist's innate spellcasting ability is Wisdom. The shadow fist can innately cast the following spells, without providing material components:" ], "daily": { - "1": [ - "{@spell divine word}" - ], - "3e": [ - "{@spell fly}", - "{@spell ice storm}" - ], - "2e": [ - "{@spell cone of cold}", - "{@spell programmed illusion}" + "1e": [ + "{@spell darkness}", + "{@spell darkvision}", + "{@spell pass without trace}", + "{@spell silence}" ] }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { - "name": "Aura of Chilling Frost", - "entries": [ - "A creature that starts its turn within 10 feet of the devil takes 10 ({@damage 3d6}) cold damage and can't use reactions until the end of the devil's next turn." - ] - }, - { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The devil has advantage on saving throws against spells and other magical effects." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The devil makes three attacks: one with its bite, one with its ice spear, and one with its tail. It can use its Frost Ray in place of a melee attack." - ] - }, - { - "name": "Bite", + "name": "Assassinate", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 10 ({@damage 3d6}) cold damage." + "During its first turn, the shadow fist has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the shadow fist scores against a surprised creature is a critical hit." ] }, { - "name": "Ice Spear", + "name": "Cunning Action", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage plus 10 ({@damage 3d6}) cold damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw, or for 1 minute, its speed is reduced by 10 feet; it can take either an action or a bonus action on each of its turns, not both; and it can't take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The shadow fist can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." ] }, { - "name": "Frost Ray", + "name": "Evasion", "entries": [ - "{@atk rs} {@hit 11} to hit, range 120 ft., one creature. {@h}17 ({@damage 5d6}) cold damage." + "If the shadow fist is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the shadow fist instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] }, { - "name": "Tail", + "name": "Shadow Step", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 10 ({@damage 3d6}) cold damage." + "While in dim light or darkness, the shadow fist can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." ] }, { - "name": "Ruthless Command (Recharges after a Short or Long Rest)", + "name": "Unarmored Defense", "entries": [ - "For 1 minute, the devil can issue a telepathic command whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll. The creature takes {@damage 1d8} psychic damage and can add a {@dice d10} to its roll provided it can understand the devil. A creature can beneft from only one ruthless command die at a time. This effect ends if the devil is {@condition incapacitated}." + "While the shadow fist is wearing no armor and wielding no shield, its AC includes its Wisdom modifer." ] }, { - "name": "Wall of Ice {@recharge}", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.", - "When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is {@condition incapacitated}. The creature then makes a {@dc 19} Dexterity saving throw, taking 35 ({@damage 10d6}) cold damage on a failed save, or half as much damage on a successful one.", - "The wall lasts for 1 minute or until the devil is {@condition incapacitated} or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the s pace the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must succeed on a {@dc 19} Constitution saving throw, taking 17 ({@damage 5d6}) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes." + "The shadow fist deals an extra 14 ({@dice 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the shadow fist that isn't {@condition incapacitated} and the shadow fist doesn't have disadvantage on the attack roll." ] }, { - "name": "Teleport", + "name": "Stunning Strike (4/Day)", "entries": [ - "The devil magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + "Once per turn, when the shadow fist hits a creature with a melee weapon attack, it can force the creature to make a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of the creature's next turn." ] } ], - "legendary": [ + "action": [ { - "name": "Attack", + "name": "Multiattack", "entries": [ - "The devil makes a bite, ice spear, tail, or frost ray attack." + "The shadow fist makes three attacks: one with its shortsword and two of which can be an unarmed strike or a dart attack." ] }, { - "name": "Command", + "name": "Shortsword", "entries": [ - "The devil targets one ally it can see within 30 feet of it. If the target can see and hear the devil, the target can make one weapon attack as a reaction." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Teleport (Costs 2 Actions)", + "name": "Unarmed Strike", "entries": [ - "The devil magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 4}) bludgeoning damage." ] }, { - "name": "Blizzard (Costs 3 Actions)", + "name": "Dart", "entries": [ - "Blinding snow and freezing jagged ice cascade and swirl magically around the devil. Each creature within 20 feet of the devil must succeed on a {@dc 19} Constitution saving throw. On a failed save, the target takes 21 ({@damage 6d6}) cold damage and is {@condition blinded} and can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last until the end of the devil's next turn. On a successful save, the target takes half as much damage and suffers no other effects." + "{@atk rw} {@hit 8} to hit, range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." ] } ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "languageTags": [ - "I", - "TP" - ], - "damageTags": [ - "P", - "C" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH", - "AOE", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/icedeviloverlord.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/barbeddevilcaptain.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/shadowfistmaster.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0030.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0156.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "C" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/shadowfistassassin.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ice Devil Overlord Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Shadow Fist Assassin Token.webp", "name": "v2 art" } ], - "savingThrowForced": [ - "constitution", - "dexterity" + "attachedItems": [ + "dart|phb", + "shortsword|phb" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity" + "traitTags": [ + "Sneak Attack" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Horned Devil Warmaster", + "name": "Shadow Fist Initiate", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "devil" + "any race" ] }, "alignment": [ "L", + "NX", + "C", + "NY", "E" ], "ac": [ - { - "ac": 19, - "from": [ - "natural armor" - ] - } + 15 ], "hp": { - "average": 210, - "formula": "20d10 + 100" + "average": 46, + "formula": "7d8 + 14" }, "speed": { - "walk": 20, - "fly": 60 + "walk": 40 }, - "str": 22, - "dex": 17, - "con": 21, - "int": 12, - "wis": 16, - "cha": 19, + "str": 12, + "dex": 16, + "con": 14, + "int": 11, + "wis": 14, + "cha": 11, "save": { - "str": "+11", - "dex": "+8", - "wis": "+8", - "cha": "+8" + "dex": "+5", + "con": "+4", + "wis": "+4" + }, + "skill": { + "perception": "+4", + "stealth": "+7" }, - "senses": [ - "darkvision 120 ft." - ], "passive": 14, - "resist": [ - "cold", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't silvered" - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], "languages": [ - "Infernal", - "telepathy 120 ft." + "any one language (usually Common)" ], - "cr": "15", + "cr": "3", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "The devil's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell darkness}", - "{@spell detect magic}" - ], - "daily": { - "1": [ - "{@spell programmed illusion}" - ], - "3e": [ - "{@spell dispel magic}", - "{@spell magic circle} (against good creatures)" - ], - "2e": [ - "{@spell fireball}", - "{@spell lightning bolt}" + "The shadow fist's innate spellcasting ability is Wisdom. The shadow fist can innately cast the following spells, without providing material components:" + ], + "daily": { + "1e": [ + "{@spell darkness}", + "{@spell darkvision}", + "{@spell pass without trace}", + "{@spell silence}" ] }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The devil has advantage on saving throws against spells and other magical effects." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The devil makes three attacks: two with its spiked chain and one with its tail. It can use its Hurl Flame or Spiked Chain Slam in place of one spiked chain attack." - ] - }, - { - "name": "Spiked Chain", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 20 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage, and the target is {@condition grappled} (escape {@dc 16}). While a creature is {@condition grappled} this way, the horned devil can't use one of its spiked chain attacks." - ] - }, - { - "name": "Tail", + "name": "Shadow Stealth", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage, and the target is {@condition grappled} (escape {@dc 16}). If the target is a creature other than an undead or a construct,it must succeed on a {@dc 19} Constitution saving throw or lose 10 ({@dice 3d6}) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 ({@dice 3d6}). Any creature can take an action to stanch the wound with a successful {@dc 12} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing." + "While in dim light or darkness, the shadow fist can take the {@action Hide} action as a bonus action." ] }, { - "name": "Hurl Flame", + "name": "Shadow Step", "entries": [ - "{@atk rw} {@hit 7} to hit, range 150 ft., one target. {@h}14 ({@damage 4d6}) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire." + "While in dim light or darkness, the shadow fist can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." ] }, { - "name": "Spiked Chain Slam", + "name": "Unarmored Defense", "entries": [ - "The devil slams a Large or smaller creature {@condition grappled} by its spiked chain into another creature or a solid surface within 20 feet. Both creatures must succeed on a {@dc 19} Strength saving throw or take 17 ({@damage 2d10 + 6}) bludgeoning damage and be {@condition stunned} until the end of its next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." + "While the shadow fist is wearing no armor and wielding no shield, its AC includes its Wisdom modifer." ] }, { - "name": "Sweeping Spiked Chains {@recharge 5}", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The devil expertly whirls its spiked chains rapidly around in a wide sweeping arc, and every creature within 20 feet of it must succeed on a {@dc 19} Strength saving throw. On a failed saving throw, a creature takes 28 ({@dice 4d10 + 6}) slashing damage and, if it is Large or smaller, is knocked {@condition prone}. On a successful save, the creature takes half as much damage and is not knocked {@condition prone}. The devil can't use this feature if it has a creature {@condition grappled} by its spiked chains." + "The shadow fist deals an extra 3 ({@dice 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the shadow fist that isn't {@condition incapacitated} and the shadow fist doesn't have disadvantage on the attack roll." ] }, { - "name": "Teleport", + "name": "Stunning Strike (3/Day)", "entries": [ - "The devil magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + "Once per turn, when the shadow fist hits a creature with a melee weapon attack, it can force the creature to make a {@dc 12} Constitution saving throw or be {@condition stunned} until the end of the creature's next turn." ] } ], - "legendary": [ + "action": [ { - "name": "Move", + "name": "Multiattack", "entries": [ - "The devil moves up to half its speed." + "The shadow fist makes three attacks: one with its shortsword and two of which can be an unarmed strike or a dart attack." ] }, { - "name": "Attack", + "name": "Shortsword", "entries": [ - "The devil makes one spiked chain, tail, or hurl flame attack." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Teleport (Costs 2 Actions)", + "name": "Unarmed Strike", "entries": [ - "The devil magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Dart", "entries": [ - "The devil casts a spell from its list of innate spells, using a spell slot as normal." + "{@atk rw} {@hit 5} to hit, range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] } ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "languageTags": [ - "I", - "TP" - ], - "damageTags": [ - "S", - "F", - "B" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/horneddevilwarmaster.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/horneddevilwarmaster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0028.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/shadowfistmaster.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0029.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0156.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "F", - "L" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/shadowfistmaster.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Horned Devil Warmaster 2 Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Shadow Fist Initiate Token.webp", "name": "v2 art" - }, - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Horned Devil Warmaster Token.webp", - "name": "v2 art 2" } ], - "savingThrowForced": [ - "constitution", - "strength" + "attachedItems": [ + "dart|phb", + "shortsword|phb" ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity" + "traitTags": [ + "Sneak Attack" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "B", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Erinyes Dread Champion", + "name": "Shadow Fist Master", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "erinyes" + "any race" ] }, "alignment": [ "L", + "NX", + "C", + "NY", "E" ], "ac": [ - { - "ac": 19, - "from": [ - "{@item plate armor|phb}" - ] - } + 19 ], "hp": { - "average": 162, - "formula": "19d8 + 76" + "average": 130, + "formula": "20d8 + 40" }, "speed": { - "walk": 30, - "fly": 60 + "walk": 50 }, - "str": 20, - "dex": 16, - "con": 18, - "int": 14, - "wis": 14, - "cha": 18, + "str": 12, + "dex": 20, + "con": 14, + "int": 12, + "wis": 18, + "cha": 14, "save": { - "dex": "+8", - "con": "+9", - "wis": "+7", - "cha": "+9" + "str": "+6", + "dex": "+10", + "con": "+7", + "wis": "+9" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 11, - "resist": [ - "cold", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "skill": { + "perception": "+9", + "stealth": "+15" + }, + "passive": 19, "languages": [ - "Infernal", - "telepathy 120 ft." + "any two languages" ], "cr": "16", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "The erinyes's innate spellcasting ability is Charisma (spell save {@dc 17}). The chain erinyes ascendant can innately cast the following spells, without providing material components:" + "The shadow fist's innate spellcasting ability is Wisdom. The shadow fist can innately cast the following spells, without providing material components:" ], "daily": { - "1": [ - "{@spell destructive wave}" - ], - "3e": [ - "{@spell command}", - "{@spell dispel magic}", - "{@spell major image}" - ], - "2e": [ - "{@spell charm monster|XGE}", - "{@spell staggering smite}" + "1e": [ + "{@spell darkness}", + "{@spell darkvision}", + "{@spell pass without trace}", + "{@spell silence}" ] }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { - "name": "Aura of Dread", + "name": "Assassinate", "entries": [ - "A creature hostile to the erinyes that starts its turn within 20 feet of the erinyes must succeed on a {@dc 17} Wisdom saving throw, unless the erinyes is {@condition incapacitated}. On a failed save, the target is {@condition frightened} until the start of its next turn. While {@condition frightened} in this way, the target can't perform any actions except move up to half its speed. If a creature's saving throw is successful, the creature is immune to the erinyes's Aura of Dread for the next 24 hours." + "During its first turn, the shadow fist has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the shadow fist scores against a surprised creature is a critical hit." ] }, { - "name": "Hellish Weapons", + "name": "Cunning Action", "entries": [ - "The erinyes's weapon attacks are magical and deal an extra 13 ({@damage 3d8}) poison damage on a hit (included in the attacks)." + "The shadow fist can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." ] }, { - "name": "Indomitable (2/day)", + "name": "Evasion", "entries": [ - "The erinyes can reroll a saving throw it fails. It must use the new roll." + "If the shadow fist is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the shadow fist instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] }, { - "name": "Magic Resistance", - "entries": [ - "The erinyes has advantage on saving throws against spells and other magical effects." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Shadow Step", "entries": [ - "The erinyes makes three attacks." + "While in dim light or darkness, the shadow fist can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." ] }, { - "name": "Longword", + "name": "Unarmored Defense", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage plus 13 ({@damage 3d8}) poison damage." + "While the shadow fist is wearing no armor and wielding no shield, its AC includes its Wisdom modifer." ] }, { - "name": "Longbow", + "name": "Sneak Attack (1/Turn)", "entries": [ - "{@atk rw} {@hit 8} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 13 ({@damage 3d8}) poison damage, and the target must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned}. The poison lasts until it is removed by the {@spell lesser restoration} spell or similar magic." + "The shadow fist deals an extra 17 ({@dice 5d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the shadow fist that isn't {@condition incapacitated} and the shadow fist doesn't have disadvantage on the attack roll." ] }, { - "name": "Teleport", + "name": "Stunning Strike (7/Day)", "entries": [ - "The erinyes magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + "Once per turn, when the shadow fist hits a creature with a melee weapon attack, it can force the creature to make a {@dc 17} Constitution saving throw or be {@condition stunned} until the end of the creature's next turn." ] } ], - "reaction": [ + "action": [ { - "name": "Parry", + "name": "Multiattack", "entries": [ - "The erinyes adds 5 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon." + "The shadow fist makes four attacks: one with its shortsword and three of which can be an unarmed strike or a dart attack." ] - } - ], - "legendary": [ + }, { - "name": "Move", + "name": "Shortsword", "entries": [ - "The erinyes moves up to half its speed." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Attack", + "name": "Unarmed Strike", "entries": [ - "The erinyes makes one Longsword attack." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage." ] }, { - "name": "Teleport (Costs 2 Actions)", + "name": "Dart", "entries": [ - "The erinyes magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + "{@atk rw} {@hit 8} to hit, range 20/60 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Cloak of Shadows", "entries": [ - "The erinyes casts a spell from its list of innate spells, using a spell slot as normal." + "While in dim light or darkness, the shadow fist becomes {@condition invisible} until it makes an attack. cast a spell, or is in an area of bright light." ] } ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Parry", - "Teleport" - ], - "languageTags": [ - "I", - "TP" - ], - "damageTags": [ - "S", - "I", - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RW", - "RNG" + "reaction": [ + { + "name": "Uncanny Dodge", + "entries": [ + "The shadow fist halves the damage that it takes from an attack that hits it. The shadow fist must be able to see the attacker." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/erinyesdreadchampion.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/barbeddevilcaptain.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/shadowfistmaster.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0027.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0156.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "N", - "R", - "T", - "Y" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/shadowfistmaster.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Erinyes Dread Champion Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Shadow Fist Master Token.webp", "name": "v2 art" } ], "attachedItems": [ - "longbow|phb" + "dart|phb", + "shortsword|phb" ], - "savingThrowForced": [ - "constitution", - "wisdom" + "traitTags": [ + "Sneak Attack" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Chain Devil Ascendant", + "name": "Shadow Stirge", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "T" ], - "type": { - "type": "fiend", - "tags": [ - "devil" - ] - }, + "type": "beast", "alignment": [ - "L", - "E" + "U" ], "ac": [ { - "ac": 17, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 119, - "formula": "14d8 + 56" + "average": 3, + "formula": "1d4 + 1" }, "speed": { - "walk": 30 - }, - "str": 20, - "dex": 15, - "con": 18, - "int": 11, - "wis": 12, - "cha": 16, - "save": { - "con": "+7", - "wis": "+4", - "cha": "+5" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 11, - "resist": [ - "cold", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Infernal", - "telepathy 120 ft." - ], - "cr": "10", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The chain devil's innate spellcasting ability is Charisma (spell save {@dc 15}). The chain devil ascendant can innately cast the following spells, without providing material components:" - ], - "daily": { - "3e": [ - "{@spell levitate}", - "{@spell major image}" - ], - "1e": [ - "{@spell dimension door}", - "{@spell fear}" - ] - }, - "ability": "cha" - } - ], - "trait": [ - { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The devil has advantage on saving throws against spells and other magical effects." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The chain devil ascendant makes three attacks with its chains." - ] - }, - { - "name": "Chain", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage. The target is {@condition grappled} (escape {@dc 15}) if the devil isn't already grappling a creature. Until this grapple ends, the target is {@condition restrained} and takes 7 ({@damage 2d6}) piercing damage at the start of each of its turns." - ] - }, - { - "name": "Chain Slam", - "entries": [ - "The chain devil ascendant slams a Medium or smaller creature {@condition grappled} by its chain into another creature or a solid surface within its reach. If slammed into another creature, both creatures must succeed on a {@dc 15} Strength saving throw or take 12 ({@damage 2d6 + 5}) bludgeoning damage and be {@condition stunned} until the end of its next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." - ] - }, + "walk": 10, + "fly": 40 + }, + "str": 4, + "dex": 18, + "con": 12, + "int": 2, + "wis": 8, + "cha": 6, + "skill": { + "stealth": "+7" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 9, + "cr": "1/4", + "trait": [ { - "name": "Whirling Chains {@recharge}", + "name": "Anesthetic Proboscis", "entries": [ - "The chain devil ascendant moves up to half its walking speed and targets each creature within 15 feet of it during its movement. Each target must succeed on a {@dc 15} Dexterity saving throw or take 19 ({@damage 4d6 + 5}) slashing damage.", - "The chain devil ascendant's movement during this action will not provoke {@action opportunity attack|phb|opportunity attacks}. If the chain devil ascendant has a creature {@condition grappled} by any of its chains (not the animated ones), the creature automatically fails is saving throw but is immediately released to a random space within 10 feet of the chain devil ascendant's space where it began to use Whirling Chains." + "If the stirge hits a creature with its blood drain attack without being detected, the target will not notice the damage and the stirge can remain attached. This requires a successful Dexterity ({@skill Stealth}) check against the target's Wisdom ({@skill Perception}), rolled secretly by the DM." ] }, { - "name": "Animate Chains (Recharges after a Short or Long Rest)", + "name": "Shadow Stealth", "entries": [ - "Up to four chains the devil can see within 60 feet of it magically sprout razoredged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.", - "Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is {@condition incapacitated} or dies." + "While in dim light or darkness, the stirge can take the {@action Hide} action as a bonus action." ] } ], - "reaction": [ + "action": [ { - "name": "Unnerving Mask", + "name": "Blood Drain", "entries": [ - "When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until the end of its turn." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 6 ({@dice 1d4 + 4}) hit points due to blood loss.", + "The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge." ] } ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "I", - "TP" - ], - "damageTags": [ - "S", - "P", - "B" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/chaindevilascendant.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bonedeviltaskmaster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1451.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/swarmofstirges.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Chain Devil Ascendant.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0134.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "O" - ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Chain Devil Ascendant Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/swarmofstirges.png", + "senseTags": [ + "D" ], - "savingThrowForced": [ - "dexterity", - "strength", - "wisdom" + "damageTags": [ + "P" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "miscTags": [ + "MW" ] }, { - "name": "Bone Devil Taskmaster", + "name": "Shaytan Deva", "source": "MonsterManualExpanded", "page": 0, "size": [ - "L" + "M" ], "type": { "type": "fiend", "tags": [ - "devil" + "Shaytan" ] }, "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 20, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 171, - "formula": "18d10 + 72" + "average": 136, + "formula": "16d8 + 64" }, "speed": { - "walk": 40, - "fly": 40 + "walk": 30, + "fly": 60 }, - "str": 20, - "dex": 16, + "str": 18, + "dex": 18, "con": 18, - "int": 13, - "wis": 14, + "int": 17, + "wis": 20, "cha": 18, "save": { - "int": "+5", - "wis": "+6", + "wis": "+9", "cha": "+8" }, "skill": { - "deception": "+7", - "insight": "+6", - "intimidation": "+8" + "intimidation": "+8", + "perception": "+9" }, "senses": [ "darkvision 120 ft." ], - "passive": 12, + "passive": 19, "resist": [ - "cold", + "necrotic", { "resist": [ "bludgeoning", @@ -64685,32 +64932,29 @@ "note": "from nonmagical weapons" } ], - "immune": [ - "fire", - "poison" - ], "conditionImmune": [ - "poisoned" + "charmed", + "exhaustion", + "frightened" ], "languages": [ - "Infernal", + "all", "telepathy 120 ft." ], - "cr": "11", + "cr": "10", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "The devil's innate spellcasting ability is Charisma (spell save {@dc 16}). The devil can innately cast the following spells, without providing material components:" + "The deva's innate spellcasting ability is Charisma (spell save {@dc 16}). The deva can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell detect evil and good}" ], "daily": { - "1": [ - "{@spell wall of ice}" - ], - "3e": [ - "{@spell fly}", - "{@spell invisibility} (self only)", - "{@spell major image}" + "1e": [ + "{@spell contagion}", + "{@spell insect plague}" ] }, "ability": "cha" @@ -64718,27 +64962,21 @@ ], "trait": [ { - "name": "Aura of Tyranny", - "entries": [ - "An ally that is within 30 feet of the devil and can see and hear the devil and has less hit points than the devil has advantage to saving throws against being {@condition charmed} and {@condition frightened}." - ] - }, - { - "name": "Devil's Sight", + "name": "Fiendish Weapons", "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." + "The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra {@damage 4d8} necrotic damage (included in the attack)." ] }, { - "name": "Magic Resistance", + "name": "Shadow Stealth", "entries": [ - "The devil has advantage on saving throws against spells and other magical effects." + "While in dim light or darkness, the deva can take the {@action Hide} action as a bonus action." ] }, { - "name": "Spur Allies", + "name": "Shadow Step", "entries": [ - "As a bonus action, the devil targets up to two allies within 30 feet that can see and hear the devil and must have less hit points than the devil. The target takes 3 ({@damage 1d6}) damage and uses its reaction to make one melee attack with advantage on the roll." + "While in dim light or darkness, the deva can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." ] } ], @@ -64746,151 +64984,150 @@ { "name": "Multiattack", "entries": [ - "The devil can use its Frightful Presence. It then makes three attacks: two with its claws and one with its sting." + "The deva makes two mace attacks. It can use Life Drain in place of one mace attack." ] }, { - "name": "Claw", + "name": "Mace", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) bludgeoning damage plus 18 ({@damage 4d8}) necrotic damage." ] }, { - "name": "Sting", + "name": "Life Drain (3/day)", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage plus 21 ({@damage 6d6}) poison damage and the target must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}20 ({@damage 4d8 + 2}) necrotic damage. The target must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { - "name": "Frightful Presence", + "name": "Change Shape", "entries": [ - "Each creature of the devil's choice that is within 120 feet of the devil and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the devil's Frightful Presence for the next 24 hours." + "The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form . It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks." ] } ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Frightful Presence", - "Multiattack" - ], - "languageTags": [ - "I", - "TP" - ], - "damageTags": [ - "S", - "P", - "I" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bonedeviltaskmaster.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bonedeviltaskmaster.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/devashaitan.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1451.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0168.webp", "type": "external" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Bone Devil Taskmaster.webp", - "type": "external" + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Deva, Shaytan.webp" } } ] }, - "damageTagsSpell": [ - "C" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/devashaitan.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Bone Devil Taskmaster Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Deva, Shaytan Token.webp", "name": "v2 art" } ], + "attachedItems": [ + "mace|phb" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "N" + ], + "damageTagsSpell": [ + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "HPR", + "MLW", + "MW" + ], "savingThrowForced": [ - "constitution", - "wisdom" + "constitution" ], "savingThrowForcedSpell": [ - "constitution", - "dexterity" + "constitution" ] }, { - "name": "Bearded Devil Enforcer", + "name": "Shaytan Planetar", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], "type": { "type": "fiend", "tags": [ - "devil" + "Shaytan" ] }, "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 14, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 83, - "formula": "11d8 + 33" + "average": 200, + "formula": "16d10 + 112" }, "speed": { - "walk": 30 + "walk": 40, + "fly": 90 }, - "str": 18, - "dex": 15, - "con": 16, - "int": 9, - "wis": 11, - "cha": 11, + "str": 24, + "dex": 20, + "con": 24, + "int": 19, + "wis": 22, + "cha": 23, "save": { - "str": "+7", - "con": "+6", - "wis": "+3" + "con": "+12", + "wis": "+11", + "cha": "+11" }, "skill": { - "intimidation": "+6" + "intimidation": "+11", + "perception": "+11" }, "senses": [ - "darkvision 120 ft." + "truesight 120 ft." ], - "passive": 19, + "passive": 21, "resist": [ - "cold", + "necrotic", { "resist": [ "bludgeoning", @@ -64900,41 +65137,59 @@ "note": "from nonmagical weapons" } ], - "immune": [ - "fire", - "poison" - ], "conditionImmune": [ - "poisoned" + "charmed", + "exhaustion", + "frightened" ], "languages": [ - "Infernal", + "all", "telepathy 120 ft." ], - "cr": "5", - "trait": [ + "cr": "16", + "spellcasting": [ { - "name": "Battle Frenzy", - "entries": [ - "While it can see an allied creature within 30 feet of it, the bearded devil enforcer gains advantage on Strength checks and saving throws, and all melee weapon attack rolls, but attacks rolls against it have advantage." - ] - }, + "name": "Innate Spellcasting", + "headerEntries": [ + "The planetar's innate spellcasting ability is Charisma (spell save {@dc 19}). The planetar can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell invisibility} (self only)" + ], + "daily": { + "3e": [ + "{@spell blade barrier}", + "{@spell contagion}", + "{@spell create undead}", + "{@spell flame strike}" + ], + "1e": [ + "{@spell control weather}", + "{@spell harm}", + "{@spell insect plague}" + ] + }, + "ability": "cha" + } + ], + "trait": [ { - "name": "Devil's Sight", + "name": "Fiendish Weapons", "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." + "The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra {@damage 5d8} necrotic damage (included in the attack)." ] }, { - "name": "Magic Resistance", + "name": "Shadow Stealth", "entries": [ - "The devil has advantage on saving throws against spells and other magical effects." + "While in dim light or darkness, the planetar can take the {@action Hide} action as a bonus action." ] }, { - "name": "Steadfast", + "name": "Shadow Step", "entries": [ - "The devil can't be {@condition frightened} while it can see an allied creature within 30 feet of it." + "While in dim light or darkness, the planetar can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." ] } ], @@ -64942,140 +65197,148 @@ { "name": "Multiattack", "entries": [ - "The devil makes two attacks: one with its beard and one with its glaive." + "The planetar makes two greatsword attacks. It can use Life Drain in place of one greatsword attack." ] }, { - "name": "Beard", + "name": "Greatsword", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}21 ({@damage 4d6 + 7}) slashing damage plus 22 ({@damage 5d8}) necrotic damage." ] }, { - "name": "Glaive", + "name": "Life Drain (4/day)", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a {@dc 13} Constitution saving throw or lose 5 ({@dice 1d10}) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with thi s attack, the damage dealt by the wound increases by 5 ({@dice 1d10}). Any creature can take an action to stanch the wound with a successful {@dc 13} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing." + "{@atk mw} {@hit 12} to hit, reach 5 ft., one creature. {@h}30 ({@damage 6d8 + 3}) necrotic damage. The target must succeed on a {@dc 20} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] } ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "I", - "TP" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/beardeddevilenforcer.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bonedeviltaskmaster.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/planetarshaitan.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1451.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0168.webp", "type": "external" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Bearded Devil Enforcer.webp", - "type": "external" + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Planetar, Shaytan.webp" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/planetarshaitan.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Bearded Devil Enforcer Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Planetar, Shaytan Token.webp", "name": "v2 art" } ], "attachedItems": [ - "glaive|phb" + "greatsword|phb" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "N", + "S" + ], + "damageTagsSpell": [ + "F", + "N", + "P", + "R", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "HPR", + "MLW", + "MW" ], "savingThrowForced": [ "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" ] }, { - "name": "Barbed Devil Captain", + "name": "Shaytan Solar", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], "type": { "type": "fiend", "tags": [ - "devil" + "demon" ] }, "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 16, + "ac": 21, "from": [ "natural armor" ] } ], "hp": { - "average": 128, - "formula": "15d8 + 60" + "average": 243, + "formula": "18d10 + 144" }, "speed": { - "walk": 30 + "walk": 50, + "fly": 120 }, - "str": 18, - "dex": 17, - "con": 18, - "int": 12, - "wis": 16, - "cha": 14, + "str": 26, + "dex": 22, + "con": 26, + "int": 25, + "wis": 25, + "cha": 28, "save": { - "str": "+6", - "con": "+7", - "wis": "+6", - "cha": "+5" + "int": "+14", + "wis": "+14", + "cha": "+16" }, "skill": { - "deception": "+5", - "insight": "+6", - "perception": "+9" + "intimidation": "+16", + "perception": "+14" }, "senses": [ - "darkvision 120 ft." + "truesight 120 ft." ], - "passive": 19, + "passive": 24, "resist": [ - "cold", { "resist": [ "bludgeoning", @@ -65086,52 +65349,61 @@ } ], "immune": [ - "fire", + "necrotic", "poison" ], "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", "poisoned" ], "languages": [ - "Infernal", + "all", "telepathy 120 ft." ], - "cr": "8", + "cr": "21", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "The devil's spellcasting ability is Wisdom (spell save {@dc 14}). The devil can innately cast the following spells, without providing material components:" + "The solar's innate spellcasting ability is Charisma (spell save {@dc 24}). The solar can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell invisibility} (self only)" ], "daily": { - "1": [ - "{@spell blight}" + "3e": [ + "{@spell blade barrier}", + "{@spell create undead}", + "{@spell fire storm}" ], - "2e": [ - "{@spell hold person}", - "{@spell major image}" + "1e": [ + "{@spell control weather}", + "{@spell insect plague}" ] }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Barbed Hide", + "name": "Fiendish Weapons", "entries": [ - "At the start of each of its turns, the devil deals 7 ({@damage 2d6}) piercing damage to any creature grappling it." + "The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra {@damage 6d8} necrotic damage (included in the attack)." ] }, { - "name": "Devil's Sight", + "name": "Shadow Stealth", "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." + "While in dim light or darkness, the solar can take the {@action Hide} action as a bonus action." ] }, { - "name": "Magic Resistance", + "name": "Shadow Step", "entries": [ - "The devil has advantage on saving throws against spells and other magical effects." + "While in dim light or darkness, the solar can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." ] } ], @@ -65139,237 +65411,256 @@ { "name": "Multiattack", "entries": [ - "The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice." + "The solar makes two greatsword attacks." ] }, { - "name": "Claw", + "name": "Greatsword", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened}. A {@condition frightened} creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success. If the target's saving throw is successful, the target is immune to being {@condition frightened} by the devil's claw for the next 24 hours." + "{@atk mw} {@hit 15} to hit, reach 5 ft., one target. {@h}22 ({@damage 4d6 + 8}) slashing damage plus 27 ({@damage 6d8}) necrotic damage." ] }, { - "name": "Hurl Flame", + "name": "Slaying Longbow", "entries": [ - "{@atk rs} {@hit 7} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire." + "{@atk rw} {@hit 13} to hit, range 120/600 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage plus 27 ({@damage 6d8}) necrotic damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a {@dc 15} Constitution saving throw or die." ] }, { - "name": "Tail", + "name": "Flying Sword", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, the devil can automatically hit the target with its tail, and the devil can't make tail attacks." + "The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies ." + ] + }, + { + "name": "Life Drain (4/day)", + "entries": [ + "{@atk mw} {@hit 16} to hit, reach 5 ft., one creature. {@h}40 ({@damage 8d8 + 4}) necrotic damage. The target must succeed on a {@dc 23} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] } ], - "reaction": [ + "legendary": [ { - "name": "Redirect Attack", + "name": "Teleport", "entries": [ - "When a creature the devil can see targets it with an attack, the devil chooses another ally within 5 feet of it. The two swap places, and the chosen ally becomes the target instead." + "The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." ] }, { - "name": "Directed Strike (2/Day)", + "name": "Necrotic Burst (Costs 2 Actions)", "entries": [ - "When a creature the devil can see within 30 feet of it makes an attack roll, and the creature can hear the devil, the devil grants advantage to that roll." + "The solar emits magical abyssal energy. Each creature of its choice in a 10-foot radius must succeed on a {@dc 23} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage plus 14 ({@damage 4d6}) necrotic damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Dreadful Glare (Costs 3 Actions)", + "entries": [ + "The solar targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 24} Wisdom saving throw against this magic or be {@condition frightened}. While {@condition frightened} in this way, the target is {@condition paralyzed}. A {@condition frightened} creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success. If the target's saving throw is successful, the target is immune to the solar's gaze for the next 24 hours." ] } ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "I", - "TP" - ], - "damageTags": [ - "P", - "F" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/barbeddevilcaptain.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/barbeddevilcaptain.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/solarshaitan.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1534.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0168.webp", "type": "external" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Barbed Devil Captain.webp", - "type": "external" + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Solar, Shaytan.webp" } } ] }, - "page": 0, - "damageTagsSpell": [ - "N" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/solarshaitan.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Barbed Devil Captain Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Solar, Shaytan Token.webp", "name": "v2 art" } ], + "attachedItems": [ + "greatsword|phb" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "F", + "N", + "P", + "S" + ], + "damageTagsSpell": [ + "F", + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "HPR", + "MLW", + "MW", + "RNG", + "RW" + ], "savingThrowForced": [ + "constitution", + "dexterity", "wisdom" ], "savingThrowForcedSpell": [ "constitution", - "wisdom" + "dexterity" ] }, { - "name": "Yochlol Elder", + "name": "Skald", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "demon", - "shapechanger" + "any race" ] }, "alignment": [ + "NX", "C", + "G", + "NY", "E" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 230, - "formula": "20d10 + 120" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 40 }, - "str": 19, - "dex": 14, - "con": 22, - "int": 14, - "wis": 16, - "cha": 16, + "str": 17, + "dex": 16, + "con": 14, + "int": 10, + "wis": 10, + "cha": 17, "save": { - "dex": "+7", - "int": "+7", - "wis": "+8", - "cha": "+8" + "dex": "+6", + "con": "+5", + "cha": "+6" }, - "senses": [ - "truesight 120 ft." - ], - "passive": 13, - "resist": [ - "cold", - "fire", - "lightning", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "skill": { + "deception": "+9", + "perception": "+6", + "performance": "+9", + "stealth": "+6" + }, + "passive": 12, "languages": [ - "Abyssal", - "Elvish", - "Undercommon" + "any one language (usually Common)" ], - "cr": "13", + "cr": "6", "spellcasting": [ { - "name": "Innate Spellcasting", + "name": "Spellcasting", "headerEntries": [ - "The yochlol's spellcasting ability is Charisma (spell save {@dc 19}). The marilith general can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell web}" + "The skald is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}). It has the following bard spells prepared:" ], - "daily": { - "1": [ - "{@spell dominate person}" - ], - "3e": [ - "{@spell stone shape}", - "{@spell telekinesis}" - ] + "spells": { + "0": { + "spells": [ + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell vicious mockery}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell dissonant whispers}", + "{@spell healing word}", + "{@spell heroism}", + "{@spell longstrider}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blur}", + "{@spell hold person}", + "{@spell shatter}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell catnap|XGE}", + "{@spell fear}", + "{@spell haste}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell confusion}", + "{@spell freedom of movement}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell mass cure wounds}" + ] + } }, "ability": "cha" } ], "trait": [ { - "name": "Rapid Shapechanger", - "entries": [ - "The yochlol elder can use a bonus action to polymorph into a form that resembles a female drow or giant spider, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - ] - }, - { - "name": "Maddening Webs", - "entries": [ - "A creature that starts its turn in a space filled with webbing conjured by the yochlol elder's web spell takes 7 ({@damage 2d6}) psychic damage." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The yochlol has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Spider Climb", + "name": "Reckless", "entries": [ - "The yochlol can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "At the start of its turn, the skald can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] }, { - "name": "Web Walking", + "name": "Inspiring Strike (1/Day)", "entries": [ - "The yochlol ignores movement restrictions caused by webbing." + "As a bonus action, when the skald hits a creature with a weapon attack, the skald can target up to three allies it can see within 30 feet of it. If the target can see and hear the skald, the target can move up to half its speed and make one weapon attack as a reaction." ] } ], @@ -65377,392 +65668,427 @@ { "name": "Multiattack", "entries": [ - "The yochlol makes two melee attacks." - ] - }, - { - "name": "Slam (Bite in Spider Form)", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft. (15 ft. in demon form), one target. {@h}8 ({@dice 1d8 + 4}) bludgeoning (piercing in spider form) damage plus 28 ({@damage 8d6}) poison damage." + "The skald makes two melee attacks or two ranged attacks." ] }, { - "name": "Amorphous Flurry (Demon Form only) {@recharge 5}", + "name": "Longsword", "entries": [ - "The yochlol makes four slam attacks." + "{@atk mw} {@hit 6} to hit, one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." ] }, { - "name": "Noxious Mist Form", + "name": "Longbow", "entries": [ - "The yochlol transforms into toxic mist or reverts to its true form. Any equipment it is wearing or carrying is also transformed. It reverts to its true form if it dies.", - "While in mist form, the yochlol is {@condition incapacitated} and can't speak. It has a flying speed of 30 feet, can hover, and can pass through any space that isn't airtight. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to nonmagical damage.", - "While in mist form, the yochlol can enter a creature's space and stop there. Each time that creature starts its turn with the yochlol in its space, the creature must succeed on a {@dc 14} Constitution saving throw or take 10 ({@damage 3d6}) poison damage and be {@condition poisoned} until the start of its next turn. Until this poison ends, the target is {@condition incapacitated}." + "{@atk rw} {@hit 6} to hit, range 150/600 ft., one creature. {@h}4 ({@damage 1d8}) piercing damage." ] - }, + } + ], + "reaction": [ { - "name": "Teleport", + "name": "Distracting Taunt (3/Day)", "entries": [ - "The yochlol elder teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + "The skald magically imposes disadvantage to a creature's attack roll, ability check, or saving throw. To do so, the creature must be within 30 feet of the skald and must be visible and be able to hear to the skald." ] } ], - "traitTags": [ - "Magic Resistance", - "Shapechanger", - "Spider Climb" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0157.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Skald Token.webp", + "attachedItems": [ + "longbow|phb", + "longsword|phb" ], - "senseTags": [ - "U" + "traitTags": [ + "Reckless" ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "AB", - "E", - "U" + "C", + "X" ], "damageTags": [ - "B", "P", - "I", + "S" + ], + "damageTagsSpell": [ + "T", "Y" ], "spellcastingTags": [ - "I" + "CB" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ] + }, + { + "name": "Skeleton Captain", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "L", + "E" + ], + "ac": [ + { + "ac": 17, + "from": [ + "{@item chain shirt|phb}", + "{@item shield|phb}" + ] + } + ], + "hp": { + "average": 39, + "formula": "6d8 + 12" + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 14, + "con": 16, + "int": 8, + "wis": 10, + "cha": 7, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "immune": [ + "poison" + ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "understands all languages it knew in life but can't speak" + ], + "cr": "1", + "trait": [ + { + "name": "Phalanx Formation", + "entries": [ + "The skeleton has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of a skeleton ally wielding a shield." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The skeleton makes two melee attacks or two ranged attacks." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + ] + }, + { + "name": "Call to Attack", + "entries": [ + "Up to three allied skeletons within 30 feet of this skeleton that can see it can each use their reaction to make one weapon attack." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/yochlolelder.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yochlolelder.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1379.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "F" + "attachedItems": [ + "longbow|phb", + "longsword|phb" ], - "savingThrowForced": [ - "constitution" + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ] }, { - "name": "Vrock Doomsayer", + "name": "Skeleton Champion", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "demon" - ] - }, + "type": "undead", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 16, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|phb}" ] } ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 136, + "formula": "16d8 + 64" }, "speed": { - "walk": 40, - "fly": 60 + "walk": 30 }, "str": 18, - "dex": 15, + "dex": 11, "con": 18, - "int": 8, - "wis": 14, - "cha": 8, - "save": { - "dex": "+5", - "wis": "+4", - "cha": "+2" - }, + "int": 10, + "wis": 12, + "cha": 15, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], "passive": 11, - "resist": [ - "cold", - "fire", - "lightning", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], "immune": [ "poison" ], + "vulnerable": [ + "bludgeoning" + ], "conditionImmune": [ + "exhaustion", "poisoned" ], "languages": [ - "Abyssal", - "telepathy 120 ft." + "understands all languages it knew in life but can't speak" ], - "cr": "8", + "cr": "5", "spellcasting": [ { - "name": "Innate Spellcasting", + "name": "Spellcasting", "headerEntries": [ - "The vrock's innate spellcasting ability is Wisdom (spell save {@dc 13}). The vrock doomsayer can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell darkness}", - "{@spell detect magic}", - "{@spell heroism}", - "{@spell mirror image}" + "The skeleton is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}). It has the following paladin spells prepared, and requires no spell components:" ], - "daily": { - "3e": [ - "{@spell polymorph} (self only)", - "{@spell telekinesis}" - ] + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell hunter's mark}", + "{@spell wrathful smite}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell branding smite}", + "{@spell hold person}", + "{@spell misty step}" + ] + }, + "3": { + "slots": 2, + "spells": [ + "{@spell blinding smite}", + "{@spell haste}" + ] + } }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Magic Resistance", - "entries": [ - "The demonn has advantage on saving throws against spells and other magical effects." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Indomitable (2/Day)", "entries": [ - "The vrock doomsayer makes three attacks: one with its beak and two with its talons." + "The skeleton rerolls a failed saving throw. It must use the new roll." ] }, { - "name": "Beak", + "name": "Turn Resistance", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." + "The skeleton has advantage on saving throws against any effect that turns undead." ] - }, + } + ], + "action": [ { - "name": "Talons", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage." + "The skeleton makes three melee attacks or uses" ] }, { - "name": "Spores {@recharge 5}", - "entries": [ - "A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned}. Until this poison ends, a target takes 5 ({@damage 1d10}) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of {@item holy water (flask)|phb|holy water} on the target also ends the effect on it." - ] + "name": "Lunging Strike", + "entries": [] }, { - "name": "Stunning Screech {@recharge}", + "name": "Greatsword", "entries": [ - "The vrock emits a horrifc screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { - "name": "Dance of Ruin (1/Day)", + "name": "Lunging Strike", "entries": [ - "The vrock doomsayer joins hands with at least 2 other vrocks in a circle, chanting and performing a wild ritual dance for 3 consecutive turns. They share the same initiative, and take their turns at the same time. At the end of 3 turns of dancing, a violent wave of crackling, infernal energy explodes in a 100-foot radius, centered on the vrocks. Each target caught in the explosion that isn't a demon must succeed on a {@dc 13} Dexterity saving throw, taking {@damage 6d6} lightning damage and {@damage 6d6} necrotic damage on a failed save, or half as much on a successful one. For each additional vrock that joins in the dance, the damage increases by {@damage 2d6} lightning damage and {@damage 2d6} necrotic damage, to a maximum of {@damage 10d6} lightning damage and {@dice 10d6} necrotic when five or more vrocks are dancing.", - "The dance of ruin immediately ends if the vrock doomsayer is {@condition incapacitated} or dies, or if the number of vrocks performing the dance drops below 3." + "The skeleton moves 10 feet and makes two melee attacks." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5857.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Skeleton Champion Token.webp", + "attachedItems": [ + "greatsword|phb" + ], "traitTags": [ - "Magic Resistance" + "Turn Resistance" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AB", - "TP" + "CS", + "LF" ], "damageTags": [ - "P", - "S", - "I" + "S" + ], + "damageTagsSpell": [ + "R", + "Y" ], "spellcastingTags": [ - "I" + "CP" ], "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/vrockdoomsayer.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/vrockdoomsayer.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0026.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "savingThrowForced": [ - "constitution", - "dexterity" + "MLW", + "MW" ], "savingThrowForcedSpell": [ + "charisma", + "constitution", "wisdom" ] }, { - "name": "Greater Shadow Demon", + "name": "Skeleton Knight", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "demon" - ] - }, + "type": "undead", "alignment": [ - "C", + "L", "E" ], "ac": [ - 14 + { + "ac": 18, + "from": [ + "{@item plate armor|phb}" + ] + } ], "hp": { - "average": 152, - "formula": "16d10 + 64" + "average": 60, + "formula": "8d8 + 16" }, "speed": { - "walk": 40, - "fly": 40 + "walk": 30 }, - "str": 1, - "dex": 18, + "str": 16, + "dex": 11, "con": 16, - "int": 14, - "wis": 14, - "cha": 14, - "save": { - "dex": "+5", - "cha": "+4" - }, - "skill": { - "stealth": "+4" - }, + "int": 9, + "wis": 11, + "cha": 10, "senses": [ - "truesight 120 ft." - ], - "passive": 12, - "resist": [ - "acid", - "fire", - "necrotic", - "thunder", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } + "darkvision 60 ft." ], + "passive": 10, "immune": [ - "cold", - "lightning", "poison" ], "vulnerable": [ - "radiant" + "bludgeoning" ], "conditionImmune": [ "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "poisoned" ], "languages": [ - "Abyssal", - "telepathy 120 ft." + "understands all languages it knew in life but can't speak" ], - "cr": "7", + "cr": "2", "trait": [ { - "name": "Incorporeal Movement", - "entries": [ - "The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1 {@dice d1}", - "0) force damage if it ends its turn inside an object." - ] - }, - { - "name": "Light Sensitivity", - "entries": [ - "While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - }, - { - "name": "Shadow Stealth", - "entries": [ - "While in dim light or darkness, the demon can take the {@action Hide} action as a bonus action." - ] - }, - { - "name": "Shadow Step", + "name": "Turn Resistance", "entries": [ - "While in dim light or darkness, the demon can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." + "The skeleton has advantage on saving throws against any effect that turns undead." ] } ], @@ -65770,407 +66096,353 @@ { "name": "Multiattack", "entries": [ - "The demon makes two claw attacks." + "The skeleton makes two melee attacks." ] }, { - "name": "Claw", + "name": "Greatsword", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}14 ({@damage 3d6 + 4}) psychic damage or, if the demon had advantage on the attack roll, 25 ({@damage 6d6 + 4}) psychic damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] }, { - "name": "Insidious Darkness (1/Day)", + "name": "Lunging Strike", "entries": [ - "Magical darkness surges forth from the demon, filling a 30-foot radius sphere centering around it and spreading around corners. A creature with {@sense darkvision} can't see through this darkness. Non-magical light, as well as light created by spells of 4th level or lower, can't illuminate the area. Demonic cackling, screams, and laughter can be heard within the sphere.", - "Whenever a creature that isn't a demon starts its turn in the sphere, it must succeed on a {@dc 14} Wisdom saving throw, taking 18 ({@damage 4d8}) psychic damage on a failed save, or half as much damage on a successful one. The demon must concentrate to maintain the insidious darkness (as if concentrating on a spell), which lasts for up to 1 minute." + "The skeleton moves 10 feet and makes one melee weapon attack." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", + "type": "external" + } + } + ] + }, + "attachedItems": [ + "greatsword|phb" + ], "traitTags": [ - "Incorporeal Movement", - "Light Sensitivity" + "Turn Resistance" ], "senseTags": [ - "U" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AB", - "TP" + "CS", + "LF" ], "damageTags": [ - "Y" + "S" ], "miscTags": [ - "MW", - "RCH", - "AOE" - ], - "page": 0, - "savingThrowForced": [ - "wisdom" + "MLW", + "MW" ] }, { - "name": "Nalfeshnee Captain", + "name": "Skeleton Warrior", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "demon" - ] - }, + "type": "undead", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 19, + "ac": 15, "from": [ - "natural armor" + "armor scraps", + "{@item shield|phb}" ] } ], "hp": { - "average": 207, - "formula": "18d10 + 108" + "average": 26, + "formula": "4d8 + 8" }, "speed": { - "walk": 20, - "fly": 30 - }, - "str": 22, - "dex": 10, - "con": 22, - "int": 19, - "wis": 12, - "cha": 16, - "save": { - "str": "+11", - "con": "+9", - "wis": "+6", - "cha": "+7" + "walk": 30 }, + "str": 14, + "dex": 14, + "con": 15, + "int": 6, + "wis": 8, + "cha": 5, "senses": [ - "truesight 120 ft." - ], - "passive": 11, - "resist": [ - "cold", - "fire", - "lightning", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } + "darkvision 60 ft." ], + "passive": 9, "immune": [ "poison" ], + "vulnerable": [ + "bludgeoning" + ], "conditionImmune": [ + "exhaustion", "poisoned" ], "languages": [ - "Abyssal", - "telepathy 120 ft." - ], - "cr": "17", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The nalfeshnee's spellcasting ability is Intelligence (spell save {@dc 17}). The nalfeshnee can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect magic}" - ], - "daily": { - "1": [ - "{@spell feeblemind}" - ], - "3e": [ - "{@spell call lightning}", - "{@spell dispel magic}", - "{@spell polymorph} (self only)", - "{@spell slow}" - ] - }, - "ability": "int" - } + "understands all languages it knew in life but can't speak" ], + "cr": "1/2", "trait": [ { - "name": "Magic Resistance", + "name": "Phalanx Formation", "entries": [ - "The demon has advantage on saving throws against spells and other magical effects." + "The skeleton has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of a skeleton ally wielding a shield." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same creature, the target takes an extra 10 ({@damage 3d6}) slashing damage and must succeed on a {@dc 19} Constitution saving throw or be {@condition stunned} until the end of its next turn." - ] - }, - { - "name": "Bite", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}33 ({@damage 5d10 + 6}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." ] }, { - "name": "Claw", + "name": "Longbow", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage." + "{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] - }, + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5896.webp", + "type": "external" + } + } + ] + }, + "attachedItems": [ + "longbow|phb", + "longsword|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ] + }, + { + "name": "Skirmisher", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ { - "name": "Horror Nimbus {@recharge 5}", - "entries": [ - "The nalfeshnee magically emits scintillating, multicolored light. Each creature within 20 feet of the nalfeshnee that can see the light must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} for 1 minute. If the initial saving throw fails by 5 or more, the creature is {@condition paralyzed} while {@condition frightened} in this way. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours." + "ac": 15, + "from": [ + "{@item studded leather armor|phb}" ] - }, + } + ], + "hp": { + "average": 17, + "formula": "3d8 + 3" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 16, + "con": 12, + "int": 10, + "wis": 12, + "cha": 10, + "skill": { + "perception": "+3", + "stealth": "+5" + }, + "passive": 13, + "languages": [ + "any one language (usually Common)" + ], + "cr": "1", + "trait": [ { - "name": "Ruthless Command (Recharges after a Short or Long Rest)", + "name": "Lightfooted", "entries": [ - "For 1 minute, the nalfeshnee can issue a telepathic command whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll. The creature takes {@damage 1d8} psychic damage and can add a {@dice d10} to its roll provided it can understand the nalfeshnee. A creature can beneft from only one ruthless command die at a time. This effect ends if the nalfeshnee is {@condition incapacitated}." + "The skirmisher can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." ] }, { - "name": "Teleport", + "name": "Skirmish Advantage", "entries": [ - "The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." + "The skirmisher gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn." ] } ], - "legendary": [ - { - "name": "Claw", - "entries": [ - "The nalfeshnee makes a claw attack." - ] - }, + "action": [ { - "name": "Command", + "name": "Shortsword", "entries": [ - "The nalfeshnee targets one ally it can see within 30 feet of it. If the target can see and hear the nalfeshnee, the target can make one weapon attack as a reaction." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Teleport (Costs 2 Actions)", + "name": "Longbow", "entries": [ - "The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." + "{@atk rw} {@hit 5} to hit, range 150/600 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] - }, + } + ], + "reaction": [ { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Skirmisher", "entries": [ - "The nalfeshnee casts a spell from its list of innate spells, using a spell slot as normal." + "When an enemy the skirmisher can see ends its turn within 5 feet of it, the skirmisher can move up to half its speed. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}." ] } ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "languageTags": [ - "AB", - "TP" - ], - "damageTags": [ - "S", - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/nalfeshneecaptain.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nalfeshneecaptain.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0025.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skirmisher.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Nalfeshnee_Captain_Art.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0158.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "L", - "Y" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/skirmisher.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Nalfeshnee Captain Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Skirmisher Token.webp", "name": "v2 art" - }, - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Nalfeshnee_Captain_Token.webp", - "name": "v2 art, version 2" } ], - "savingThrowForced": [ - "constitution", - "wisdom" + "attachedItems": [ + "longbow|phb", + "shortsword|phb" ], - "savingThrowForcedSpell": [ - "dexterity", - "intelligence", - "wisdom" + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ] }, { - "name": "Marilith General", + "name": "Skirmisher Elite", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "demon" + "any race" ] }, "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 19, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 210, - "formula": "20d10 + 100" + "average": 65, + "formula": "10d8 + 20" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 20, - "dex": 20, - "con": 20, - "int": 18, - "wis": 16, - "cha": 20, - "save": { - "str": "+11", - "con": "+11", - "wis": "+9", - "cha": "+11" + "str": 10, + "dex": 18, + "con": 14, + "int": 10, + "wis": 12, + "cha": 10, + "skill": { + "perception": "+3", + "stealth": "+6" }, - "senses": [ - "truesight 120 ft." - ], "passive": 13, - "resist": [ - "cold", - "fire", - "lightning", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], "languages": [ - "Abyssal", - "telepathy 120 ft." - ], - "cr": "18", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The marilith's innate spellcasting ability is Charisma (spell save {@dc 19}). The marilith can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect magic}" - ], - "daily": { - "3e": [ - "{@spell fly}", - "{@spell polymorph} (self only)", - "{@spell telekinesis}" - ], - "1e": [ - "{@spell blade barrier}", - "{@spell project image}" - ] - }, - "ability": "cha" - } + "any one language (usually Common)" ], + "cr": "4", "trait": [ { - "name": "Magic Resistance", + "name": "Lightfooted", "entries": [ - "The demon has advantage on saving throws against spells and other magical effects." + "The skirmisher can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." ] }, { - "name": "Magic Weapons", + "name": "Skirmish Advantage", "entries": [ - "The marilith's weapon attacks are magical." + "The skirmisher gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn." ] }, { - "name": "Reactive", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The marilith can take one reaction on every turn in a combat." + "The skirmisher deals an extra 10 ({@dice 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the skirmisher that isn't {@condition incapacitated} and the skirmisher doesn't have disadvantage on the attack roll." ] } ], @@ -66178,246 +66450,128 @@ { "name": "Multiattack", "entries": [ - "The marilith makes seven attacks: six with its longswords and one with its tail." - ] - }, - { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 5}) slashing damage plus 3 ({@damage 1d6}) poison damage." - ] - }, - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one creature. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks." - ] - }, - { - "name": "Bladestorm {@recharge 5}", - "entries": [ - "The marilith moves up to its walking speed and targets each creature within 5 feet of it during its movement. Each target must succeed on a {@dc 19} Dexterity saving throw or take 43 ({@damage 6d12 + 5}) slashing damage plus 21 ({@damage 6d6}) poison damage. The marilith's movement during this action will not provoke {@action opportunity attack|phb|opportunity attacks}." + "The skald makes two melee attacks or two ranged attacks." ] }, { - "name": "Ruthless Command (Recharges after a Short or Long Rest)", + "name": "Shortsword", "entries": [ - "For 1 minute, the marilith can issue a telepathic command whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll. The creature takes {@damage 1d8} psychic damage and can add a {@dice d12} to its roll provided it can understand the marilith. A creature can beneft from only one ruthless command die at a time. This effect ends if the marilith is {@condition incapacitated}." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] }, { - "name": "Teleport", + "name": "Longbow", "entries": [ - "The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." + "{@atk rw} {@hit 6} to hit, range 150/600 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] } ], "reaction": [ { - "name": "Parry", - "entries": [ - "The marilith adds 6 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon." - ] - } - ], - "legendary": [ - { - "name": "Command", - "entries": [ - "The marilith targets one ally it can see within 30 feet of it. If the target can see and hear the marilith, the target can make one weapon attack as a reaction and gains advantage on the attack roll." - ] - }, - { - "name": "Longsword", - "entries": [ - "The marilith makes a longsword attack." - ] - }, - { - "name": "Teleport (Costs 2 Actions)", - "entries": [ - "The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." - ] - }, - { - "name": "Tail Swipe (Costs 3 Actions)", + "name": "Skirmisher", "entries": [ - "Each creature within 10 feet of the marilith must succeed on a {@dc 19} Strength saving throw, taking 20 ({@damage 3d10 + 4}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one. The marilith can't use Tail Swipe if it has a creature {@condition grappled} with its tail." + "When an enemy the skirmisher can see ends its turn within 5 feet of it, the skirmisher can move up to half its speed. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}." ] } ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack", - "Parry", - "Teleport" - ], - "languageTags": [ - "AB", - "TP" - ], - "damageTags": [ - "S", - "I", - "B" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH", - "AOE", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/marilithgeneral.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/marilithgeneral.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skirmisher.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0024.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0158.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "S" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/skirmisherelite.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Marilith General Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Skirmisher Elite Token.webp", "name": "v2 art" } ], "attachedItems": [ - "longsword|phb" + "longbow|phb", + "shortsword|phb" ], - "savingThrowForced": [ - "dexterity", - "strength" + "traitTags": [ + "Sneak Attack" ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ] }, { - "name": "Immolith", + "name": "Skullcrusher Ogre", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": { - "type": "fiend", - "tags": [ - "demon", - "undead" - ] - }, + "type": "giant", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 14, + "ac": 20, "from": [ - "natural armor" + "{@item plate armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 126, - "formula": "12d10 + 60" + "average": 94, + "formula": "11d10 + 33" }, "speed": { - "walk": 30 - }, - "str": 18, - "dex": 14, - "con": 18, - "int": 8, - "wis": 14, - "cha": 8, - "save": { - "dex": "+5", - "con": "+7", - "wis": "+5" + "walk": 40 }, + "str": 19, + "dex": 8, + "con": 16, + "int": 5, + "wis": 8, + "cha": 7, "senses": [ - "truesight 120 ft." - ], - "passive": 12, - "resist": [ - "lightning", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" + "darkvision 60 ft." ], + "passive": 9, "languages": [ - "Abyssal", - "telepathy 120 ft." + "Common", + "Giant" ], - "cr": "7", + "cr": "5", "trait": [ { - "name": "Fire Aura", - "entries": [ - "At the start of each of the immolith's turns, each creature within 5 feet of it takes 5 ({@damage 1d10}) fire damage, and flammable objects in the aura that aren't being worn or carried ignite." - ] - }, - { - "name": "Fire Form", - "entries": [ - "The immolith can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the immolith or hits it with a melee attack while with in 5 feet of it takes 5 ({@damage 1d10}) fire damage. In addition, the immolith can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 ({@damage 1d10}) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." - ] - }, - { - "name": "Illumination", - "entries": [ - "The immolith sheds bright light in a 20-foot radius and dim light in an additional 20 feet." - ] - }, - { - "name": "Water Susceptibility", + "name": "Skullcrush", "entries": [ - "For every 5 feet the immolith moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." + "If the ogre scores a critical hit against a creature with a melee attack, the creature is {@condition stunned} until the end of the ogre's next turn." ] } ], @@ -66425,378 +66579,312 @@ { "name": "Multiattack", "entries": [ - "The immolith uses deathfire curse and makes two claw attacks." + "The ogre makes two melee attacks." ] }, { - "name": "Claw", + "name": "Morningstar", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage plus 5 ({@damage 1d10}) fire damage, and if the target is a Large or smaller creature, it is also {@condition grappled} (escape {@dc 14}). While a creature is {@condition grappled}, it loses resistance to fire. The immolith can have up to four creatures {@condition grappled}." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." ] }, { - "name": "Deathfire Curse", + "name": "Shield Bash", "entries": [ - "The immolith targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Wisdom saving throw. On a failed save, a creature takes 14 ({@damage 4d6}) fire damage and catches fire, taking 5 ({@damage 1d10}) fire damage at the end of each of its turns. An affected creature or another creature within 5 feet of it can take an action to extinguish the fire. On a successful save, the creature takes half as much damage and doesn't catch fire." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage. If the target is Large or smaller, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] } ], - "traitTags": [ - "Illumination" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "TP" - ], - "damageTags": [ - "S", - "F", - "C" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/immolith.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/immolith.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogrechieftain.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1276.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4717.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/skullcrusherogre.png", + "attachedItems": [ + "javelin|phb", + "morningstar|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], "savingThrowForced": [ - "wisdom" + "strength" ] }, { - "name": "Hezrou Sergeant", + "name": "Skum Beast", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], "type": { - "type": "fiend", + "type": "monstrosity", "tags": [ - "demon" + "skum" ] }, "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 17, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 168, - "formula": "16d10 + 80" + "average": 52, + "formula": "7d10 + 14" }, "speed": { - "walk": 30 + "walk": 30, + "swim": 50 }, - "str": 20, - "dex": 17, - "con": 20, - "int": 5, - "wis": 14, - "cha": 13, - "save": { - "str": "+9", - "con": "+9", - "wis": "+6" + "str": 16, + "dex": 12, + "con": 14, + "int": 3, + "wis": 12, + "cha": 6, + "skill": { + "perception": "+3" }, "senses": [ - "truesight 120 ft." + "darkvision 120 ft." ], - "passive": 11, + "passive": 13, "resist": [ - "cold", - "fire", - "lightning", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "psychic" ], "languages": [ - "Abyssal", - "telepathy 120 ft." - ], - "cr": "12", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The hezrou's innate spellcasting ability is Wisdom (spell save {@dc 14}). The hezrou can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect magic}" - ], - "daily": { - "1": [ - "{@spell divine word}" - ], - "3e": [ - "{@spell blight}", - "{@spell dispel magic}", - "{@spell gaseous form}" - ] - }, - "ability": "wis" - } + "telepathy 60 ft." ], + "cr": "3", "trait": [ { - "name": "Magic Resistance", + "name": "Abolethic Vassal", "entries": [ - "The demon has advantage on saving throws against spells and other magical effects." + "The skum is permanently {@condition charmed} by its aboleth master." ] }, { - "name": "Sickening Stench", - "entries": [ - "Any creature that starts its turn within 10 feet of the hezrou must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} until the start of its next turn. Until this poison ends, the target is {@condition stunned}. On a successful saving throw, the creature is immune to the hezrou's sickening stench for 24 hours." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Amphibious", "entries": [ - "The hezrou makes three attacks: one with its bite and two with its claws." + "The skum can breathe air and water." ] }, { - "name": "Bite", + "name": "Psychic Conditioning", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." + "The skum is immune to the {@condition frightened} condition and {@condition charmed} conditions unless they are from effects created by an aboleth." ] }, { - "name": "Claw", + "name": "Water Dependency", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "The skum takes 6 ({@damage 1d12}) acid damage every 10 minutes it goes without exposure to water." ] - }, + } + ], + "action": [ { - "name": "Ruthless Command (Recharges after a Short or Long Rest)", + "name": "Multiattack", "entries": [ - "For 1 minute, the hezrou can issue a telepathic command whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll. The creature takes {@damage 1d8} psychic damage and can add a {@dice d8} to its roll provided it can understand the hezrou. A creature can beneft from only one ruthless command die at a time. This effect ends if the hezrou is {@condition incapacitated}." + "The skum makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Teleport", - "entries": [ - "The hezrou magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." - ] - } - ], - "legendary": [ - { - "name": "Claw", + "name": "Bite", "entries": [ - "The hezrou makes a claw attack." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." ] }, { - "name": "Teleport (Costs 2 Actions)", + "name": "Claw", "entries": [ - "The hezrou magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 3 ({@damage 1d6}) psychic damage." ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Mind-Bending Scream {@recharge 5}", "entries": [ - "The hezrou casts a spell from its list of innate spells, using a spell slot as normal." + "The skum can emit a psychic scream. Each creature within 30 feet that is not an aboleth or a skum and can hear its scream takes 18 ({@damage 4d8}) psychic damage, and the target has disadvantage on Wisdom saving throws until the end of the skum's next turn." ] } ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "languageTags": [ - "AB", - "TP" - ], - "damageTags": [ - "P", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hezrousergeant.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/immolith.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skum.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1276.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0003.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0003.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "N" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/skum.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Skum Beast Token.webp", + "name": "v2 art" + } ], - "savingThrowForced": [ - "constitution" + "traitTags": [ + "Amphibious" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution" + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP" + ], + "damageTags": [ + "S", + "Y" + ], + "miscTags": [ + "AOE", + "MW" ] }, { - "name": "Goristro Juggernaut", + "name": "Skum Hulk", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "demon" + "skum" ] }, "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 20, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 377, - "formula": "26d12 + 208" + "average": 184, + "formula": "16d10 + 96" }, "speed": { - "walk": 40 + "walk": 30, + "swim": 50 }, - "str": 26, + "str": 22, "dex": 11, - "con": 26, - "int": 6, - "wis": 13, - "cha": 4, - "save": { - "str": "+14", - "dex": "+6", - "con": "+14", - "wis": "+7" - }, + "con": 22, + "int": 10, + "wis": 12, + "cha": 6, "skill": { - "perception": "+7" + "perception": "+4" }, "senses": [ "darkvision 120 ft." ], - "passive": 17, + "passive": 14, "resist": [ - "cold", - "fire", - "lightning", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "psychic" ], "languages": [ - "Abyssal", - "telepathy 120 ft." + "Common", + "Deep Speech", + "telepathy 60 ft." ], - "cr": "18", + "cr": "8", "trait": [ { - "name": "Charge", + "name": "Abolethic Vassal", "entries": [ - "If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 44 ({@damage 8d10}) piercing damage. If the target is a creature, it must succeed on a {@dc 22} Strength saving throw or be pushed up to 20 feet away and knocked {@condition prone}. If the target's saving throw fails by 5 or more, the target is also {@condition stunned} until the end of its next turn." + "The skum is permanently {@condition charmed} by its aboleth master." ] }, { - "name": "Labyrinthine Recall", + "name": "Amphibious", "entries": [ - "The goristro can perfectly recall any path it has traveled." + "The skum can breathe air and water." ] }, { - "name": "Magic Resistance", + "name": "Psychic Conditioning", "entries": [ - "The demon has advantage on saving throws against spells and other magical effects." + "The skum is immune to the {@condition frightened} condition and {@condition charmed} conditions unless they are from effects created by an aboleth." ] }, { - "name": "Siege Monster", + "name": "Water Dependency", "entries": [ - "The goristro deals double damage to objects and structures." + "The skum takes 6 ({@damage 1d12}) acid damage every 10 minutes it goes without exposure to water." ] } ], @@ -66804,44 +66892,56 @@ { "name": "Multiattack", "entries": [ - "The goristro makes four attacks: one with its bite, two with its fists, and one with its hoof. The goristro can use its Trample in place of its hoof attack if it is available." + "The skum makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 14} to hit, reach 5 ft., one target. {@h}24 ({@damage 3d10 + 8}) piercing damage." - ] - }, - { - "name": "Fist", - "entries": [ - "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) bludgeoning damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage." ] }, { - "name": "Hoof", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 14} to hit, reach 5 ft., one target. {@h}24 ({@damage 3d10 + 8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 22} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage plus 4 ({@damage 1d8}) psychic damage." ] }, { - "name": "Gore", + "name": "Mind-Bending Scream {@recharge 5}", "entries": [ - "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}52 ({@damage 8d10 + 8}) piercing damage." + "The skum can emit a psychic scream. Each creature within 30 feet that is not an aboleth or a skum and can hear its scream takes 27 ({@damage 6d8}) psychic damage, and the target has disadvantage on Wisdom saving throws until the end of the skum's next turn." ] - }, + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skum.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0003.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/skum.png", + "altArt": [ { - "name": "Trample {@recharge 5}", - "entries": [ - "The goristro moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the goristro enters must succeed on a {@dc 22} Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the goristro's path. On a failed save, the creature falls {@condition prone} and takes 24 ({@damage 3d10 + 8}) bludgeoning damage. If the goristro remains in the {@condition prone} creature's space, the creature is also {@condition restrained} until it's no longer in the same space as the goristro. While {@condition restrained} in this way, the creature, or another creature within 5 feet of it, can make a {@dc 22} Strength check. On a success, the creature is shunted to an unoccupied space of its choice within 5 feet of the goristro and is no longer {@condition restrained}." - ] + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Skum Hulk Token.webp", + "name": "v2 art" } ], "traitTags": [ - "Charge", - "Magic Resistance", - "Siege Monster" + "Amphibious" ], "senseTags": [ "SD" @@ -66850,282 +66950,194 @@ "Multiattack" ], "languageTags": [ - "AB", + "C", + "DS", "TP" ], "damageTags": [ - "P", - "B" + "S", + "Y" ], "miscTags": [ - "MW", - "RCH" - ], - "page": 0, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1276.webp", - "type": "external" - } - } - ] - }, - "savingThrowForced": [ - "dexterity", - "strength" + "AOE", + "MW" ] }, { - "name": "Chasme Tormentor", + "name": "Skum Minion", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "demon" + "skum" ] }, "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 120, - "formula": "16d10 + 32" + "average": 16, + "formula": "3d8 + 3" }, "speed": { "walk": 20, - "fly": 60 - }, - "str": 15, - "dex": 16, - "con": 14, - "int": 12, - "wis": 14, - "cha": 10, - "save": { - "dex": "+6", - "wis": "+5" + "swim": 40 }, + "str": 13, + "dex": 11, + "con": 12, + "int": 7, + "wis": 10, + "cha": 7, "skill": { - "investigation": "+4", - "perception": "+5", - "survival": "+5" + "perception": "+2" }, "senses": [ - "blindsight 10 ft.", "darkvision 120 ft." ], - "passive": 15, + "passive": 12, "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "psychic" ], "languages": [ - "Abyssal", - "telepathy 120 ft." - ], - "cr": "8", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The chasme's innate spellcasting ability is Intelligence (spell save {@dc 12}). The chasme can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell darkness}", - "{@spell detect magic}" - ], - "daily": { - "2e": [ - "{@spell crown of madness}", - "{@spell enemies abound|xge}", - "{@spell mind spike|xge}" - ], - "1e": [ - "{@spell telekinesis}" - ] - }, - "ability": "int" - } + "Common", + "Deep Speech", + "telepathy 60 ft." ], + "cr": "1/2", "trait": [ { - "name": "Drone", - "entries": [ - "The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn within 30 feet of the chasme must succeed on a {@dc 12} Constitution saving throw or fall {@condition unconscious} for 10 minutes. A creature that can't hear the drone automatically succeeds on the save. The effect on the creature ends if it takes damage or if it takes damage or if another creature takes an action to splash it with {@item holy water (flask)|phb|holy water}. If a creature's saving throw is successful or the effect ends for it, it is immune to the drone for the next 24 hours. Demons are immune to this effect." - ] - }, - { - "name": "Magic Resistance", + "name": "Abolethic Vassal", "entries": [ - "The chasme has advantage on saving throws against spells and other magical effects." + "The skum is permanently {@condition charmed} by its aboleth master." ] }, { - "name": "Spider Climb", - "entries": [ - "The chasme can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Amphibious", "entries": [ - "The chasme attacks twice: one with its proboscis and one with its claws." + "The skum can breathe air and water." ] }, { - "name": "Proboscis", + "name": "Psychic Conditioning", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}17 ({@damage 4d6 + 3}) piercing damage plus 24 ({@damage 7d6}) necrotic damage, and the target's hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature's hit point maximum to 0, the creature dies. This reduction to a creature's hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like {@spell greater restoration}." + "The skum is immune to the {@condition frightened} condition and {@condition charmed} conditions unless they are from effects created by an aboleth." ] }, { - "name": "Claws", + "name": "Water Dependency", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage plus 14 ({@damage 4d6}) necrotic damage." + "The skum takes 6 ({@damage 1d12}) acid damage every 10 minutes it goes without exposure to water." ] } ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "TP" - ], - "damageTags": [ - "P", - "N" - ], - "miscTags": [ - "MW", - "HPR" - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "charmed", - "restrained" + "action": [ + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage plus 5 ({@damage 2d4}) psychic damage." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/chasmetormentor.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/chasmetormentor.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0023.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skum.webp" } } ] }, - "page": 0, - "damageTagsSpell": [ - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/skum.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Skum Minion Token.webp", + "name": "v2 art" + } ], "traitTags": [ - "Magic Resistance", - "Spider Climb" + "Amphibious" ], - "savingThrowForced": [ - "constitution" + "senseTags": [ + "SD" ], - "savingThrowForcedSpell": [ - "intelligence", - "wisdom" + "languageTags": [ + "AQ", + "C", + "TP" + ], + "damageTags": [ + "S", + "Y" + ], + "miscTags": [ + "MW" ] }, { - "name": "Glabrezu Deceiver", + "name": "Spined Devil Scout", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], "type": { "type": "fiend", "tags": [ - "demon" + "devil" ] }, "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 18, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 184, - "formula": "18d12 + 90" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 40 - }, - "str": 22, - "dex": 15, - "con": 23, - "int": 20, - "wis": 17, - "cha": 18, - "save": { - "str": "+10", - "con": "+10", - "wis": "+7", - "cha": "+8" + "walk": 30 }, + "str": 12, + "dex": 16, + "con": 14, + "int": 11, + "wis": 14, + "cha": 8, "skill": { - "deception": "+12", - "perception": "+8", - "persuasion": "+12" + "perception": "+6", + "stealth": "+6" }, "senses": [ - "truesight 120 ft." + "darkvision 120 ft." ], - "passive": 18, + "passive": 16, "resist": [ "cold", - "fire", - "lightning", { "resist": [ "bludgeoning", @@ -67136,54 +67148,64 @@ } ], "immune": [ + "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ - "Abyssal", + "Infernal", "telepathy 120 ft." ], - "cr": "15", + "cr": "4", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "The glabrezu's innate spellcasting ability is Intelligence (spell save {@dc 18}). The glabrezu can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell command}", - "{@spell darkness}", - "{@spell detect magic}", - "{@spell dispel magic}" + "The spined devil scout's spellcasting ability is Wisdom (spell save {@dc 12}). The spined devil scout can innately cast the following spells, without providing material components:" ], "daily": { - "3e": [ - "{@spell confusion}", - "{@spell fly}", - "{@spell mirror image}" + "1": [ + "{@spell stinking cloud}" ], - "1e": [ - "{@spell power word stun}", - "{@spell reverse gravity}" + "2e": [ + "{@spell disguise self}", + "{@spell produce flame}" ] }, - "ability": "int" + "ability": "wis" } ], "trait": [ { - "name": "Aura of Discord", + "name": "Flyby", "entries": [ - "A creature hostile to the glabrezu that starts its turn within 20 feet of the glabrezu must succeed on a {@dc 18} Wisdom saving throw, unless the glabrezu is {@condition incapacitated}. On a failed save, the target is {@condition charmed} until the start of its next turn.", - "While {@condition charmed} by the glabrezu, the creature must move up to its speed and make a melee weapon attack against a creature of the glabrezu's choice that the glabrezu can see. Constructs and undead are immune to this effect." + "The devil doesn't provoke an {@action opportunity attack} when it flies out of an enemy's reach." + ] + }, + { + "name": "Devil's Sight", + "entries": [ + "Magical darkness doesn't impede the devil's {@sense darkvision}." + ] + }, + { + "name": "Limited Spines", + "entries": [ + "The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest." ] }, { "name": "Magic Resistance", "entries": [ - "The demon has advantage on saving throws against spells and other magical effects." + "The devil has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The spined devil scout deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spined devil scout that isn't {@condition incapacitated} and the spined devil scout doesn't have disadvantage on the attack roll." ] } ], @@ -67191,387 +67213,548 @@ { "name": "Multiattack", "entries": [ - "The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks: two with its pincers and casts one spell." + "The devil makes two attacks: one with its bite and one with its fork or two with its tail spines." ] }, { - "name": "Pincer", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 16}). The glabrezu has two pincers, each of which can grapple only one target." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one creature. {@h}8 ({@damage 2d6 + 1}) piercing damage." ] }, { - "name": "Fist", + "name": "Fork", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] }, { - "name": "Fiendish Charm", + "name": "Tail Spine", "entries": [ - "One humanoid the glabrezu can see within 30 feet of it must succeed on a {@dc 18} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the glabrezu's spoken commands. If the target suffers any harm from the glabrezu or another creature or receives a suicidal command from the glabrezu, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the glabrezu's Fiendish Charm for the next 24 hours." + "{@atk rw} {@hit 5} to hit, range 20/80 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) fire damage." ] } ], - "legendary": [ + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/spineddevilscout.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/spineddevilscout.png", + "traitTags": [ + "Devil's Sight", + "Flyby", + "Magic Resistance", + "Sneak Attack" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I", + "TP" + ], + "damageTags": [ + "F", + "P" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RW" + ], + "savingThrowForcedSpell": [ + "constitution" + ] + }, + { + "name": "Spinosaurus", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "H" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ { - "name": "Move", + "ac": 13, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 161, + "formula": "14d12 + 70" + }, + "speed": { + "walk": 30, + "swim": 30 + }, + "str": 23, + "dex": 10, + "con": 20, + "int": 2, + "wis": 12, + "cha": 9, + "skill": { + "perception": "+4" + }, + "passive": 14, + "cr": "9", + "trait": [ + { + "name": "Hold Breath", "entries": [ - "The glabrezu moves up to half its speed." + "The spinosaurus can hold its breath for up to 30 minutes." ] - }, + } + ], + "action": [ { - "name": "Slam", + "name": "Multiattack", "entries": [ - "The glabrezu makes a fist attack." + "The spinosaurus makes four attacks: one with its bite, two with its claws, and one with its tail. It can't use its bite and tail attacks against the same target." ] }, { - "name": "Pincer (Costs 2 Actions)", + "name": "Bite", "entries": [ - "The glabrezu makes a pincer attack." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}28 ({@damage 4d10 + 6}) piercing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 16}) . Until this grapple ends, the target is {@condition restrained}, and the spinosaurus can't bite another target." ] }, { - "name": "Charm (Costs 2 Actions)", + "name": "Claw", "entries": [ - "The glabrezu uses its Fiendish Charm." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Tail", "entries": [ - "The glabrezu casts a spell from its list of innate spells, using a spell slot as normal." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage, and if the attack roll against the target succeeds by 5 or higher, the target must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/spinosaurus.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/spinosaurus.png", "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "U" + "Hold Breath" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "AB", - "TP" - ], "damageTags": [ - "B" - ], - "spellcastingTags": [ - "I" + "B", + "P", + "S" ], "miscTags": [ "MW", "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/glabrezudeceiver.png", + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Spore Zombie", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "N", + "E" + ], + "ac": [ + 9 + ], + "hp": { + "average": 22, + "formula": "4d8 + 4" + }, + "speed": { + "walk": 30 + }, + "str": 13, + "dex": 8, + "con": 12, + "int": 3, + "wis": 6, + "cha": 5, + "senses": [ + "darkvision 60 ft." + ], + "passive": 8, + "immune": [ + "poison" + ], + "vulnerable": [ + "fire", + "radiant" + ], + "conditionImmune": [ + "poisoned" + ], + "cr": "1", + "trait": [ + { + "name": "Infect", + "entries": [ + "Each time a creature is hit by a spore zombie's melee attack, it must succeed on a {@dc 12} Constitution saving throw or be diseased. The diseased target can't regain hit points, and its hit point maximum decreases by 4 ({@dice 1d8}) for every hour that elapse. If the disease reduces the target's hit point maximum to 0, the target dies, and its corpse turns into a spore zombie. The disease lasts until removed by a {@spell lesser restoration} spell or similar magic." + ] + }, + { + "name": "Sunlight Hypersensitivity", + "entries": [ + "The spore zombie takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The spore zombie makes two attacks: one with its bite and one with its claws." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage." + ] + } + ], "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/immolith.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sporezombie.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0023.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6893.webp", "type": "external" } } ] }, - "page": 0, - "savingThrowForced": [ - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/feralzombie.png", + "traitTags": [ + "Sunlight Sensitivity" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "R", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Barlgura Pack Lord", + "name": "Sprite Keeper of the Grove", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "T" ], - "type": { - "type": "fiend", - "tags": [ - "demon" - ] - }, + "type": "fey", "alignment": [ - "C", - "E" + "N", + "G" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "natural armor" + "{@item leather armor|phb}" ] } ], "hp": { - "average": 184, - "formula": "16d12 + 80" + "average": 45, + "formula": "10d4 + 20" }, "speed": { - "walk": 50, - "climb": 50 - }, - "str": 22, - "dex": 15, - "con": 20, - "int": 8, - "wis": 16, - "cha": 10, - "save": { - "dex": "+7", - "con": "+9" + "walk": 10, + "fly": 40 }, + "str": 3, + "dex": 18, + "con": 14, + "int": 14, + "wis": 17, + "cha": 11, "skill": { - "perception": "+7", - "stealth": "+7" + "perception": "+5", + "stealth": "+8", + "survival": "+5" }, - "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." - ], - "passive": 15, - "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 14, "languages": [ - "Abyssal", - "telepathy 120 ft." + "Common", + "Elvish", + "Sylvan" ], - "cr": "10", + "cr": "3", "spellcasting": [ { - "name": "Innate Spellcasting", + "name": "Spellcasting", "headerEntries": [ - "The barlgura's spellcasting ability is Wisdom (spell save {@dc 15}). The barlgura can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell darkness}", - "{@spell disguise self}", - "{@spell invisibility} (self only)" + "The sprite is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following druid spells prepared:" ], - "daily": { - "3e": [ - "{@spell dispel magic}", - "{@spell entangle}", - "{@spell phantasmal force}" - ] + "spells": { + "0": { + "spells": [ + "{@spell druidcraft}", + "{@spell guidance}", + "{@spell poison spray}", + "{@spell thorn whip}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell animal friendship}", + "{@spell cure wounds}", + "{@spell entangle}", + "{@spell thunderwave}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell healing spirit|XGE}", + "{@spell moonbeam}", + "{@spell pass without trace}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell call lightning}", + "{@spell wind wall}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell confusion}", + "{@spell hallucinatory terrain}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell insect plague}", + "{@spell wrath of nature|XGE}" + ] + } }, "ability": "wis" } ], - "trait": [ - { - "name": "Pack Tactics", - "entries": [ - "The barlgura has advantage on an attack roll against a creature if at least one of the barlgura's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, + "action": [ { - "name": "Packmaster", + "name": "Sickle", "entries": [ - "An allied barlgura that starts its turn within 30 feet of this barlgura that can see or hear this barlgura gains Pack Tactics until the start of its next turn." + "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}1 slashing damage." ] }, { - "name": "Running Leap", - "entries": [ - "The barlgura's long jump is up to 60 feet and its high jump is up to 30 feet when it has a running start." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Shortbow", "entries": [ - "The barlgura makes three attacks: one with its bite and two with its fists. If both fist attacks hit a Huge or smaller creature, the target must succeed on a {@dc 18} Strength saving throw or take an extra 17 ({@damage 2d10 + 6}) bludgeoning damage and be knocked {@condition prone}." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}1 piercing damage, and the target must succeed on a {@dc 10} Constitution saving throw or become {@condition poisoned} for 1 minute.", + "If its saving throw result is 5 or lower, the {@condition poisoned} target falls {@condition unconscious} for the same duration, or until it takes damage or another creature takes an action to shake it awake." ] }, { - "name": "Bite", + "name": "Heart Sight", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage." + "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a {@dc 10} Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw." ] }, { - "name": "Fist", + "name": "Invisibility", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." + "The sprite magically turns {@condition invisible} until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is {@condition invisible} with it." ] } ], - "traitTags": [ - "Pack Tactics" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Multiattack" + "attachedItems": [ + "shortbow|phb", + "sickle|phb" ], "languageTags": [ - "AB", - "TP" + "C", + "E", + "S" ], "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ "B", - "P" + "I", + "L", + "P", + "R", + "S", + "T" ], "spellcastingTags": [ - "I" + "CD" ], "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/barlgurapacklord.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/chasmetormentor.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0023.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "damageTagsSpell": [ - "Y" + "MLW", + "MW", + "RNG" ], "savingThrowForced": [ - "strength" + "charisma", + "constitution" ], "savingThrowForcedSpell": [ - "intelligence", - "strength" + "constitution", + "dexterity", + "strength", + "wisdom" ] }, { - "name": "Barlgura Abductor", + "name": "Sprite Warden of the Grove", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "T" ], - "type": { - "type": "fiend", - "tags": [ - "demon" - ] - }, + "type": "fey", "alignment": [ - "C", - "E" + "N", + "G" ], "ac": [ { "ac": 16, "from": [ - "natural armor" + "{@item leather armor|phb}" ] } ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 32, + "formula": "9d4 + 9" }, "speed": { - "walk": 40, - "climb": 40 + "walk": 10, + "fly": 40 }, - "str": 20, - "dex": 16, - "con": 16, - "int": 7, + "str": 3, + "dex": 20, + "con": 12, + "int": 14, "wis": 14, - "cha": 9, - "save": { - "dex": "+6", - "con": "+6" - }, + "cha": 11, "skill": { - "athletics": "+11", - "perception": "+5", - "stealth": "+9" + "perception": "+4", + "stealth": "+9", + "survival": "+4" }, - "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." - ], - "passive": 15, - "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 14, "languages": [ - "Abyssal", - "telepathy 120 ft." + "Common", + "Elvish", + "Sylvan" ], - "cr": "6", + "cr": "2", "spellcasting": [ { - "name": "Innate Spellcasting", + "name": "Spellcasting", "headerEntries": [ - "The barlgura abductor's spellcasting ability is Wisdom (spell save {@dc 13}). The barlgura abductor can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell disguise self}", - "{@spell invisibility} (self only)" + "The sprite is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}). It has the following ranger spells prepared:" ], - "daily": { - "2e": [ - "{@spell entangle}", - "{@spell phantasmal force}" - ] + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell ensnaring strike}", + "{@spell hunter's mark}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell animal messenger}", + "{@spell spike growth}" + ] + }, + "3": { + "slots": 2, + "spells": [ + "{@spell conjure barrage}", + "{@spell lightning arrow}" + ] + } }, "ability": "wis" } ], "trait": [ { - "name": "Running Leap", + "name": "Slay Foe (1/Turn)", "entries": [ - "The barlgura abductor's long jump is up to 50 feet and its high jump is up to 25 feet when it has a running start." + "The sprite deals an extra 9 ({@dice 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points" ] } ], @@ -67579,489 +67762,369 @@ { "name": "Multiattack", "entries": [ - "The barlgura abductor makes three attacks: one with its bite and two with its fists." + "The sprite makes two melee attacks or two ranged attacks." ] }, { - "name": "Bite", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. Hit: 12({@dice 2d6 + 5}) piercing damage." + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}1 slashing damage." ] }, { - "name": "Fist", + "name": "Shortbow", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage and if the target is a Medium or smaller creature, it is also {@condition grappled} (escape {@dc 15})." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}1 piercing damage, and the target must succeed on a {@dc 10} Constitution saving throw or become {@condition poisoned} for 1 minute.", + "If its saving throw result is 5 or lower, the {@condition poisoned} target falls {@condition unconscious} for the same duration, or until it takes damage or another creature takes an action to shake it awake." ] }, { - "name": "Teleport (3/Day)", + "name": "Heart Sight", "entries": [ - "The barlgura abductor magically teleports, along with any creature it is {@condition grappled} with and any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." + "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a {@dc 10} Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw." + ] + }, + { + "name": "Invisibility", + "entries": [ + "The sprite magically turns {@condition invisible} until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is {@condition invisible} with it." ] } ], - "senseTags": [ - "B", - "SD" + "attachedItems": [ + "longsword|phb", + "shortbow|phb" ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "AB", - "TP" + "C", + "E", + "S" ], "damageTags": [ - "B" + "P", + "S" + ], + "damageTagsSpell": [ + "L", + "P" ], "spellcastingTags": [ - "I" + "CR" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RNG" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/barlguraabductor.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/barlgurapacklord.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0023.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "damageTagsSpell": [ - "Y" + "savingThrowForced": [ + "charisma", + "constitution" ], "savingThrowForcedSpell": [ - "intelligence", + "dexterity", "strength" ] }, { - "name": "Balor Lord", + "name": "Stone Giant Earth Shaman", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], - "type": { - "type": "fiend", - "tags": [ - "demon" - ] - }, + "type": "giant", "alignment": [ - "C", - "E" + "N" ], "ac": [ { - "ac": 20, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 300, - "formula": "24d12 + 144" + "average": 158, + "formula": "15d12 + 75" }, "speed": { - "walk": 40, - "fly": 80 + "walk": 40 }, - "str": 26, + "str": 24, "dex": 15, - "con": 22, - "int": 20, - "wis": 18, - "cha": 22, + "con": 20, + "int": 11, + "wis": 16, + "cha": 10, "save": { - "str": "+15", - "con": "+13", - "wis": "+11", - "cha": "+13" + "dex": "+6", + "con": "+9", + "wis": "+7" }, - "senses": [ - "truesight 120 ft." - ], - "passive": 13, - "resist": [ - "cold", - "lightning", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "skill": { + "athletics": "+11", + "perception": "+7" + }, + "passive": 17, "languages": [ - "Abyssal", - "telepathy 120 ft." + "Giant" ], - "cr": "21", + "cr": "9", "spellcasting": [ { - "name": "Innate Spellcasting", + "name": "Spellcasting", "headerEntries": [ - "The balor's innate spellcasting ability is Charisma (spell save {@dc 21}). The balor can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell polymorph} (self only)" + "The giant is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following druid spells prepared:" ], - "daily": { - "3e": [ - "{@spell dispel magic}", - "{@spell dominate person}", - "{@spell telekinesis}" - ], - "1e": [ - "{@spell dominate monster}", - "{@spell fire storm}", - "{@spell power word stun}" - ] - }, - "ability": "cha" - } - ], - "trait": [ - { - "name": "Death Throes", - "entries": [ - "When the balor dies, it explodes, and each creature within 30 feet of it must succeed on a {@dc 21} Dexterity saving throw, taking 70 ({@damage 20d6}) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons." - ] - }, - { - "name": "Fire Aura", - "entries": [ - "At the start of each of the balor's turns, each creature within 5 feet of it takes 10 ({@damage 3d6}) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 ({@damage 3d6}) fire damage." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The demon has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The balor's weapon attacks are magical." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The balor can use its Frightful Presence. It then makes two attacks: one with its longsword and one with its whip." - ] - }, - { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) slashing damage plus 13 ({@damage 3d8}) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice." - ] - }, - { - "name": "Whip", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 30 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage plus 10 ({@damage 3d6}) fire damage, and the target must succeed on a {@dc 23} Strength saving throw or be pulled up to 25 feet toward the balor." - ] - }, - { - "name": "Frightful Presence", - "entries": [ - "Each creature of the balor's choice that is within 120 feet of the balor and aware of it must succeed on a {@dc 21} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the balor's Frightful Presence for the next 24 hours." - ] - }, - { - "name": "Meteor Strike (1/Day)", - "entries": [ - "While flying, the balor lord dives at least 40 feet toward a target space on the ground, creating a massive explosion 60 feet in diameter centered on the balor. This sprays rock and fire in all directions and forms a crater the size of the explosion.", - "Each creature within 30 feet of the target space must succeed on a {@dc 21} Strength saving throw, taking 28 ({@damage 8d6}) fire damage and 28 ({@damage 8d6}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and is not knocked {@condition prone} on a successful one. Additionally, the ground in that area becomes difficult terrain is engulfed in flames for ten minutes. A creature that starts its turn in the area while it is still in flames takes 10 ({@damage 3d6}) fire damage. Each 5-foot-square portion of the area requires at least 30 minutes to clear by hand." - ] - }, - { - "name": "Teleport", - "entries": [ - "The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." - ] + "spells": { + "0": { + "spells": [ + "{@spell druidcraft}", + "{@spell guidance}", + "{@spell mending}", + "{@spell produce flame}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell healing word}", + "{@spell jump}", + "{@spell thunderwave}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell beast sense}", + "{@spell heat metal}", + "{@spell spike growth}", + "{@spell spider climb}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell erupting earth|XGE}", + "{@spell dispel magic}", + "{@spell lightning bolt}", + "{@spell meld into stone}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell confusion}", + "{@spell stone shape}", + "{@spell stone skin}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell passwall}", + "{@spell transmute rock|XGE}", + "{@spell wall of stone}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell bones of the earth|XGE}" + ] + } + }, + "ability": "wis" } ], - "legendary": [ + "trait": [ { - "name": "Move", + "name": "Aura of Earth", "entries": [ - "The balor moves up to half its speed." + "A creature that starts its turn within 5 feet of the giant must make a {@dc 17} Constitution saving throw or be {@condition blinded} until the end of the stone giant's next turn by the dirt and soil that swirls constantly around the stone giant. Stone giants and creatures native to the elemental plane of earth are immune to this effect." ] }, { - "name": "Whip", + "name": "Stone Camouflage", "entries": [ - "The balor makes a whip attack." + "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] - }, + } + ], + "action": [ { - "name": "Longsword (Costs 2 Actions)", + "name": "Multiattack", "entries": [ - "The balor makes a longsword attack." + "The giant makes two maul attacks." ] }, { - "name": "Teleport (Costs 2 Actions)", + "name": "Greataxe", "entries": [ - "The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) bludgeoning damage." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Rock", "entries": [ - "The balor casts a spell from its list of innate spells, using a spell slot as normal." + "{@atk rw} {@hit 11} to hit, range 60/240 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." ] - }, + } + ], + "reaction": [ { - "name": "Infernal Blast Wave (Costs 3 Actions)", + "name": "Rock Catching", "entries": [ - "Infernal fire erupts and surges from the balor, striking creatures around it. Each creature within 20 feet of the balor must succeed on a {@dc 21} Dexterity saving throw. On a failed save, the target takes 14 ({@damage 4d6}) fire damage and 14 ({@damage 4d6}) necrotic damage and catches fire. On a successful save, the target takes half as much damage and doesn't catch fire." + "If a rock or similar object is hurled at the giant, the giant can , with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it." ] } ], - "traitTags": [ - "Death Burst", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Frightful Presence", - "Multiattack", - "Teleport" - ], - "languageTags": [ - "AB", - "TP" - ], - "damageTags": [ - "S", - "L", - "F", - "B", - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH", - "AOE", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/balorlord.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/balorlord.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stonegiantearthshaman.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1184.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0061.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "F" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/stonegiantearthshaman.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Stone Giant Earth Shaman Token.webp", + "name": "v2 art" + } ], "attachedItems": [ - "longsword|phb", - "whip|phb" + "greataxe|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B" + ], + "damageTagsSpell": [ + "B", + "F", + "L", + "P", + "T" + ], + "spellcastingTags": [ + "CD" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" ], "savingThrowForced": [ + "constitution", "dexterity", - "strength", - "wisdom" + "strength" ], "savingThrowForcedSpell": [ "constitution", "dexterity", + "strength", "wisdom" ] }, { - "name": "Death Knight Lord", + "name": "Stone Golem Sentinel", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": "undead", + "type": "construct", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 21, + "ac": 18, "from": [ - "{@item plate armor|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 200, - "formula": "21d8 + 105" + "average": 257, + "formula": "19d12 + 133" }, "speed": { "walk": 30 }, - "str": 20, - "dex": 11, - "con": 20, - "int": 12, - "wis": 16, - "cha": 20, - "save": { - "str": "+11", - "dex": "+6", - "wis": "+9", - "cha": "+11" - }, - "skill": { - "history": "+8", - "insight": "+10", - "intimidation": "+12" - }, + "str": 26, + "dex": 9, + "con": 24, + "int": 3, + "wis": 11, + "cha": 1, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 13, - "resist": [ + "passive": 10, + "immune": [ + "poison", { - "resist": [ + "immune": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical weapons" + "note": "from nonmagical weapons that aren't adamantine" } ], - "immune": [ - "necrotic", - "poison" - ], "conditionImmune": [ + "charmed", "exhaustion", "frightened", + "paralyzed", + "petrified", "poisoned" ], "languages": [ - "Abyssal", - "Common" - ], - "cr": "19", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The death knight is a 19th-level spell caster. Its spellcasting ability is Charisma (spell save {@dc 19}, {@hit 11} to hit with spell attacks). It has the following paladin spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell command}", - "{@spell compelled duel}", - "{@spell searing smite}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell magic weapon}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell elemental weapon}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell banishment}", - "{@spell staggering smite}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell destructive wave} (necrotic)" - ] - } - }, - "ability": "cha" - } + "understands the languages of its creator but can't speak" ], + "cr": "15", "trait": [ { - "name": "Fear Aura", + "name": "Immutable Form", "entries": [ - "A creature that starts its turn within 20 feet of the death knight must succeed on a {@dc 13} Wisdom saving throw, unless the death knight is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the death knight by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the death knight, the creature can repeat the saving throw. On a success, the effect ends If a creature's saving throw is successful, the creature is immune to the death knight's Fear Aura for the next 24 hours." + "The golem is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ - "The death knight has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Marshal Undead", - "entries": [ - "Unless the death knight is {@condition incapacitated}, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead." + "The golem has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Smite (1/Turn)", + "name": "Magic Weapons", "entries": [ - "As a bonus action, when the death knight hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} radiant or necrotic damage to the target. If the death knight expends a spell slot of 2nd level or higher, the extra damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." + "The golem's weapon attacks are magical." ] } ], @@ -68069,574 +68132,883 @@ { "name": "Multiattack", "entries": [ - "The death knight uses Command Undead. It then makes three melee attacks." - ] - }, - { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage, or 10 ({@damage 1d10 + 5}) slashing damage if used with two hands, plus 22 ({@damage 5d8}) necrotic damage." - ] - }, - { - "name": "Shield Bash", - "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d4 + 5}) bludgeoning damage plus 22 ({@damage 5d8}) necrotic damage. If the target is Large or smaller, it must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." - ] - }, - { - "name": "Command Undead", - "entries": [ - "The death knight targets one undead ally it can see within 30 feet of it and gives it a telepathic command. The target can use its reaction to move up to half its speed and make one weapon attack." - ] - }, - { - "name": "Hellfire Orb (1/Day)", - "entries": [ - "The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot radius sphere centered on that point must succeed on a {@dc 19} Dexterity saving throw. The sphere spreads around corners. A creature takes 42 ({@damage 12d6}) fire damage and 42 ({@damage 12d6}) necrotic damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "reaction": [ - { - "name": "Parry", - "entries": [ - "The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon." - ] - } - ], - "legendary": [ - { - "name": "Weapon Attack", - "entries": [ - "The death knight makes a weapon attack." + "The golem makes two slam attacks and uses Slow if available." ] }, { - "name": "Move", + "name": "Slam", "entries": [ - "The death knight moves up to half its speed." + "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}26 ({@damage 4d8 + 8}) bludgeoning damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 22} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] }, { - "name": "Command", + "name": "Ground Smash {@recharge 5}", "entries": [ - "The death knight uses its Command Undead ability." + "The stone golem slams the ground, triggering an earth tremor and violently pelting the area around it with debris. All other creatures on the ground within 15 feet of the golem must succeed on a {@dc 22} Strength saving throw, taking 26 ({@damage 4d8 + 8}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one." ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Slow {@recharge 5}", "entries": [ - "The death knight casts a spell from its list of prepared spells, using a spell slot as normal." + "The golem targets one or more creatures it can see within 15 feet of it. Each target must make a {@dc 19} Wisdom saving throw against thi s magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effect s last for 1 minute.", + "A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "languageTags": [ - "AB", - "C" - ], - "damageTags": [ - "S", - "N", - "B", - "F" - ], - "spellcastingTags": [ - "CP" - ], - "miscTags": [ - "MW", - "AOE", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/deathknightlord.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/deathknightlord.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stonegolemsentinel.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1152.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0070.webp", "type": "external" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Death Knight, Legendary.webp" - } } ] }, - "page": 0, - "damageTagsSpell": [ - "A", - "C", - "F", - "L", - "N", - "R", - "T", - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/stonegolemsentinel.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Death Knight, Legendary Token.webp", - "name": "v2 art" - } + "senseTags": [ + "D" ], - "attachedItems": [ - "longsword|phb" + "actionTags": [ + "Multiattack" ], - "savingThrowForced": [ - "dexterity", - "strength", - "wisdom" + "languageTags": [ + "CS" ], - "savingThrowForcedSpell": [ - "charisma", + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ "constitution", + "strength", "wisdom" ] }, { - "name": "Mindmantle", + "name": "Storm Giant Stormguard", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "S" + "H" ], - "type": "monstrosity", + "type": "giant", "alignment": [ - "U" + "C", + "G" ], "ac": [ { - "ac": 11, + "ac": 16, "from": [ - "natural armor" + "{@item scale mail|phb}" ] } ], - "hp": { - "average": 32, - "formula": "7d6 + 7" - }, - "speed": { - "walk": 10, - "fly": 30 - }, - "str": 16, - "dex": 12, - "con": 13, - "int": 4, - "wis": 14, - "cha": 7, - "skill": { - "stealth": "+3" - }, - "senses": [ - "blindsight 60 ft." - ], - "passive": 10, - "cr": "2", + "hp": { + "average": 300, + "formula": "24d12 + 144" + }, + "speed": { + "walk": 40 + }, + "str": 29, + "dex": 14, + "con": 22, + "int": 17, + "wis": 18, + "cha": 20, + "save": { + "str": "+15", + "con": "+12", + "wis": "+10", + "cha": "+11" + }, + "skill": { + "arcana": "+9", + "athletics": "+15", + "history": "+9", + "perception": "+10" + }, + "passive": 20, + "resist": [ + "cold" + ], + "immune": [ + "lightning", + "thunder" + ], + "languages": [ + "Giant" + ], + "cr": "19", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The giant's innate spellcasting ability is Charisma (spell save {@dc 19}). It can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell feather fall}", + "{@spell levitate}", + "{@spell light}" + ], + "daily": { + "3e": [ + "{@spell control weather}", + "{@spell water breathing}" + ] + }, + "ability": "cha" + }, + { + "name": "Spellcasting", + "headerEntries": [ + "The giant is a 13th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 19}, {@hit 11} to hit with spell attacks). It has the following sorcerer spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell firebolt}", + "{@spell friends}", + "{@spell light}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell shocking grasp}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell command}", + "{@spell thunderwave}", + "{@spell wrathful smite}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell misty step}", + "{@spell shatter}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell lightning bolt}", + "{@spell thunder step|XGE}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell ice storm}", + "{@spell storm sphere|XGE}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell cone of cold}", + "{@spell control winds|XGE}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell chain lightning}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell whirlwind|XGE}" + ] + } + }, + "ability": "cha" + } + ], "trait": [ { - "name": "Damage Transfer", + "name": "Amphibious", "entries": [ - "While attached to a creature, the mindmantle takes only half the damage dealt to it (rounded down) and that creature takes the other half." + "The giant can breathe air and water." ] }, { - "name": "Echolocation", + "name": "Heart of the Storm", "entries": [ - "The mindmantle can't use its {@sense blindsight} while {@condition deafened}." + "Whenever the giant casts a spell other than a cantrip that deals lightning or thunder damage, a stormy aura surrounds it. In addition to the spell's effects, creatures of its choice within 10 feet of it take 14 ({@damage 4d6}) lightning or thunder damage (giant' choice)." ] }, { - "name": "False Appearance", + "name": "Sorcery Points", "entries": [ - "While the mindmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite." + "The giant has 13 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + "Heightened Spell: When the giant casts a spell that forces a creature to make a saving throw to resist the spell's effects, it can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", + "Quickened Spell: When the giant casts a spell that has a casting time of 1 action, it can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "Subtle Spell: When the giant casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components." + ] + }, + { + "name": "Thunderous Smite (1/Turn)", + "entries": [ + "As a bonus action, when the giant hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 1d8} thunder damage to the target and the target must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the end of its next turn. If the giant expends a spell slot of 2nd level or higher, the extra thunder damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8}).(maximum {@dice 5d8})." ] } ], "action": [ { - "name": "Crush", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, and the mindmantle attaches to the target. If the target is Medium or smaller and the mindmantle has advantage on the attack roll, it attaches by engulfng the target's head, and the target is also {@condition blinded} and unable to breathe while the mindmantle is attached in this way.", - "While attached to the target, the mindmantle can attack no other creature except the target but has advantage on its attack rolls. The mindmantle's speed also becomes 0, it can't beneft from any bonus to its speed, and it moves with the target.", - "A creature can detach the mindmantle by making a successful {@dc 13} Strength check as an action. On its turn, the mindmantle can detach itself from the target by using 5 feet of movement." + "The giant makes two greatsword attacks." ] }, { - "name": "Darkness Aura (3/Day)", + "name": "Greatsword", "entries": [ - "A 15-foot radius of magical darkness extends out from the mindmantle, moves with it, and spreads around corners. The darkness lasts as long as the mindmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). {@sense Darkvision} can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled." + "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}30 ({@damage 6d6 + 9}) slashing damage." ] }, { - "name": "Madness", + "name": "Rock", "entries": [ - "A target the mindmantle is attached to must succeed on a {@dc 12} Wisdom saving throw with disadvantage on the roll or be magically {@condition charmed} by the mindmantle until the mindmantle dies, is {@condition incapacitated}, or is detached from the target. While the target is {@condition charmed} in this way, it can telepathically see through the mindmantle's eyes.", - "The {@condition charmed} target is under the mindmantle's control and the mindmantle and the target can communicate telepathically. The mindmantle can choose to loosen its grip on the target's head so that the target can breathe.", - "On each of its turns, the {@condition charmed} target must move toward a creature of the mindmantle's choosing and make a melee attack against it if it is within reach.", - "On its subsequent turns, the mindmantle must use its action to maintain control over the target, or the effect ends.", - "The target can make a Wisdom saving throw at the end of each of its turns. On a success. the spell ends. Also, whenever the {@condition charmed} target takes damage, the target can repeat the saving throw. On a success, the effect ends." + "{@atk rw} {@hit 15} to hit, range 60/240 ft., one target. {@h}35 ({@damage 4d12 + 9}) bludgeoning damage." + ] + }, + { + "name": "Lightning Strike {@recharge 5}", + "entries": [ + "The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a {@dc 17} Dexterity saving throw, taking 54 ({@damage 12d8}) lightning damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "B" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mindmantle.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mindmantle.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stormgiantstormguard.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0022.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0062.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Storm Giant Stormguard.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/stormgiantstormguard.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Storm Giant Stormguard Token.webp", + "name": "v2 art" + }, + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Storm Giant Stormguard Token 2.webp", + "name": "v2 art 2" + } + ], + "attachedItems": [ + "greatsword|phb" + ], + "traitTags": [ + "Amphibious" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B", + "L", + "S", + "T" + ], + "damageTagsSpell": [ + "B", + "C", + "L", + "T", + "Y" + ], + "spellcastingTags": [ + "CS", + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH", + "RW" + ], "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength", "wisdom" ] }, { - "name": "Cyclopskin", + "name": "Storm Priest", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "giant", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ "C", - "N" + "G", + "NY", + "E" ], "ac": [ { - "ac": 12, + "ac": 15, "from": [ - "{@item hide armor|phb}" + "{@item breastplate|phb}" ] } ], "hp": { - "average": 77, - "formula": "9d10 + 27" + "average": 59, + "formula": "9d8 + 18" }, "speed": { "walk": 30 }, - "str": 18, - "dex": 11, - "con": 16, + "str": 14, + "dex": 12, + "con": 14, "int": 10, - "wis": 8, + "wis": 17, "cha": 10, - "passive": 9, + "save": { + "con": "+4", + "wis": "+5", + "cha": "+2" + }, + "skill": { + "perception": "+5", + "religion": "+5", + "survival": "+5" + }, + "passive": 16, "languages": [ - "Giant" + "any one language (usually Common)" ], - "cr": "3", - "trait": [ + "cr": "4", + "spellcasting": [ { - "name": "Poor Depth Perception", - "entries": [ - "The cyclopskin has disadvantage on any attack roll against a target more than 30 feet away." - ] + "name": "Spellcasting", + "headerEntries": [ + "The storm priest is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mending}", + "{@spell resistance}", + "{@spell toll the dead|XGE}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell fog cloud}", + "{@spell inflict wounds}", + "{@spell thunderwave}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell gust of wind}", + "{@spell hold person}", + "{@spell shatter}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell call lightning}", + "{@spell sleet storm}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell control water}", + "{@spell ice storm}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell control winds|XGE}", + "{@spell destructive wave}", + "{@spell insect plague}" + ] + } + }, + "ability": "wis" } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The cyclopskin makes two melee attacks." - ] - }, - { - "name": "Greatclub", + "name": "Spear", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack, plus 4 ({@damage 1d8}) thunder damage." ] - }, + } + ], + "reaction": [ { - "name": "Javelin", + "name": "Wrath of the Storm (3/day)", "entries": [ - "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}16 ({@damage 2d6 + 4}) piercing damage." + "When a creature within 5 feet of the storm priest hits the storm priest with an attack, and the storm priest can see the creature, the storm priest can magically force the creature to make a {@dc 14} Dexterity saving throw. The creature takes 9 ({@damage 2d8}) lightning or thunder damage on a failed saving throw, and half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cyclopskin.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cyclopswarrior.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stormpriest.webp" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/stormpriest.png", "attachedItems": [ - "greatclub|phb", - "javelin|phb" + "spear|phb" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "L", + "P", + "T" + ], + "damageTagsSpell": [ + "B", + "C", + "L", + "N", + "P", + "R", + "T" + ], + "spellcastingTags": [ + "CC" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "strength", + "wisdom" ] }, { - "name": "Cyclops Warrior", + "name": "Storm Sorcerer", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "giant", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "C", - "N" + "A" ], "ac": [ + 13, { - "ac": 18, - "from": [ - "{@item chain mail|phb}", - "{@item shield|phb}" - ] + "ac": 16, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 161, - "formula": "14d12 + 70" + "average": 61, + "formula": "11d8 + 11" }, "speed": { "walk": 30 }, - "str": 22, - "dex": 11, - "con": 20, - "int": 8, - "wis": 6, - "cha": 10, + "str": 10, + "dex": 16, + "con": 12, + "int": 10, + "wis": 12, + "cha": 18, "skill": { - "athletics": "+9" + "arcana": "+3", + "perception": "+4" }, - "passive": 8, + "passive": 14, + "resist": [ + "lightning", + "thunder" + ], "languages": [ - "Giant" + "any one language (usually Common)" ], "cr": "7", - "trait": [ + "spellcasting": [ { - "name": "Poor Depth Perception", - "entries": [ - "The cyclops has disadvantage on any attack roll against a target more than 30 feet away." - ] + "name": "Spellcasting", + "headerEntries": [ + "The storm sorcerer is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following sorcerer spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mage hand}", + "{@spell fire bolt}", + "{@spell light}", + "{@spell shocking grasp}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell mage armor}", + "{@spell thunderwave}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell gust of wind}", + "{@spell misty step}", + "{@spell shatter}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell lightning bolt}", + "{@spell tidal wave|XGE}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell ice storm}", + "{@spell storm sphere|XGE}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell control winds|XGE}", + "{@spell synaptic static|XGE}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell chain lightning}" + ] + } + }, + "ability": "cha" } ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Heart of the Storm", "entries": [ - "The cyclops makes two melee attacks or two ranged attacks." + "Whenever the storm sorcerer casts a spell other than a cantrip that deals lightning or thunder damage, a stormy aura surrounds it. In addition to the spell's effects, creatures of its choice within 10 feet of it take 5 lightning or thunder damage (storm sorcerer' choice)." ] }, { - "name": "Battleaxe", + "name": "Sorcery Points", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage." + "The storm sorcerer has 11 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "itemSub", + "name": "Heightened Spell:", + "entry": "When the storm sorcerer casts a spell that forces a creature to make a saving throw to resist the spell's effects, it can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell." + }, + { + "type": "itemSub", + "name": "Quickened Spell:", + "entry": "When the storm sorcerer casts a spell that has a casting time of 1 action, it can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." + } + ] + } ] - }, + } + ], + "action": [ { - "name": "Javelin", + "name": "Spear", "entries": [ - "{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." ] - } - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cyclopswarrior.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cyclopswarrior.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stormsorcerer.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7634.webp", + "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/stormsorcerer.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Storm Sorcerer Token.webp", + "name": "v2 art" + } + ], "attachedItems": [ - "battleaxe|phb", - "javelin|phb" + "spear|phb" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "L", + "P", + "T" + ], + "damageTagsSpell": [ + "B", + "C", + "F", + "L", + "T", + "Y" + ], + "spellcastingTags": [ + "CS" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "intelligence", + "strength" ] }, { - "name": "Cyclops Storm Sorcerer", + "name": "Succubus Dark Whisperer", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "giant", + "type": { + "type": "fiend", + "tags": [ + "shapechanger" + ] + }, "alignment": [ "C", - "N" + "E" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ "natural armor" ] - }, - { - "ac": 17, - "condition": "with {@spell mage armor}", - "braces": true } ], "hp": { - "average": 171, - "formula": "18d12 + 54" + "average": 83, + "formula": "15d8 + 15" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 60 + }, + "str": 8, + "dex": 19, + "con": 13, + "int": 15, + "wis": 12, + "cha": 20, + "save": { + "dex": "+7", + "wis": "+11", + "cha": "+13" }, - "str": 16, - "dex": 11, - "con": 16, - "int": 10, - "wis": 10, - "cha": 16, "skill": { - "perception": "+4", - "nature": "+4" + "deception": "+9", + "insight": "+5", + "perception": "+5", + "persuasion": "+9", + "stealth": "+7" }, - "passive": 14, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, "resist": [ + "cold", + "fire", "lightning", - "thunder" + "poison", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } ], "languages": [ - "Giant" + "Abyssal", + "Common", + "Infernal", + "telepathy 60 ft." ], - "cr": "10", + "cr": "7", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The cyclops is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following sorcerer spells prepared:" + "The fiend is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 17}). It has the following bard spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell firebolt}", - "{@spell light}", - "{@spell mage hand}", - "{@spell shocking grasp}" + "{@spell friends}", + "{@spell minor illusion}", + "{@spell prestidigitation}", + "{@spell vicious mockery}" ] }, "1": { "slots": 4, "spells": [ - "{@spell mage armor}", + "{@spell charm person}", + "{@spell healing word}", + "{@spell dissonant whispers}", "{@spell thunderwave}" ] }, "2": { "slots": 3, "spells": [ - "{@spell gust of wind}", - "{@spell misty step}", - "{@spell warding wind|XGE}" + "{@spell enthrall}", + "{@spell hold person}" ] }, "3": { "slots": 3, "spells": [ - "{@spell lightning bolt}", - "{@spell thunder step|XGE}" + "{@spell fear}", + "{@spell fireball}", + "{@spell major image}" ] }, "4": { "slots": 3, "spells": [ - "{@spell ice storm}", - "{@spell storm sphere|XGE}" + "{@spell confusion}", + "{@spell greater invisibility}", + "{@spell polymorph}" ] }, "5": { + "slots": 2, + "spells": [ + "{@spell destructive wave}", + "{@spell dominate person}" + ] + }, + "6": { "slots": 1, "spells": [ - "{@spell control winds|XGE}" + "{@spell mass suggestion}" ] } }, @@ -68645,151 +69017,409 @@ ], "trait": [ { - "name": "Poor Depth Perception", + "name": "Shapechanger", "entries": [ - "The cyclops has disadvantage on any attack roll against a target more than 30 feet away." + "The fiend can use its action to polymorph into a", + "Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form . Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { - "name": "Heart of the Storm", + "name": "Telepathic Bond", "entries": [ - "Whenever the cyclops casts a spell other than a cantrip that deals lightning or thunder damage, a stormy aura surrounds it. In addition to the spell's effects, creatures of its choice within 10 feet of it take 10 ({@damage 3d6}) lightning or thunder damage (cyclops' choice)." + "The fiend ignores the range restriction on its telepathy when communicating with a creature it has {@condition charmed}. The two don't even need to be on the same plane of existence." ] }, { - "name": "Sorcery Points", + "name": "Dark Whispers", "entries": [ - "The cyclops has 9 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", - "Heightened Spell: When the cyclops casts a spell that forces a creature to make a saving throw to resist the spell's effects, it can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", - "Quickened Spell: When the cyclops casts a spell that has a casting time of 1 action, it can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." + "The fiend can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the fiend, the target must succeed on a {@dc 17} Charisma saving throw or be {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the fiend by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the fiend, the creature can repeat the saving throw. On a success, the effect ends." + ] + }, + { + "name": "Psychic Blades (3/day)", + "entries": [ + "The fiend deals an extra 17 ({@dice 5d6}) damage when it hits a target with a weapon attack." ] } ], "action": [ { - "name": "Multiattack", + "name": "Claw (Fiend Form Only)", "entries": [ - "The cyclops makes two melee attacks." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." ] }, { - "name": "Quarterstaff", + "name": "Charm", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) bludgeoning damage." + "One humanoid the fiend can see within 30 feet of it must succeed on a {@dc 17} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours. The fiend can have only one target {@condition charmed} at a time.", + "If it charms another, the effect on the previou s target ends." ] }, { - "name": "Rock", + "name": "Draining Kiss", "entries": [ - "{@atk rw} {@hit 7} to hit, range 30/120 ft., one target. {@h}25 ({@damage 4d10 + 3}) bludgeoning damage." + "The fiend kisses a creature {@condition charmed} by it or a willing creature. The target must make a {@dc 17} Constitution saving throw against this magic, taking 32 ({@damage 5d10 + 5}) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken.", + "This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + ] + }, + { + "name": "Etherealness", + "entries": [ + "The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa." ] } ], - "actionTags": [ - "Multiattack" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/succubusdarkwhisperer.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0135.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Succubus Dark Whisperer.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/succubusdarkwhisperer.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Succubus Dark Whisperer Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Shapechanger" + ], + "senseTags": [ + "D" ], "languageTags": [ - "GI" + "AB", + "C", + "I", + "TP" ], "damageTags": [ - "B", - "L", - "T" + "S", + "Y" + ], + "damageTagsSpell": [ + "F", + "N", + "R", + "T", + "Y" ], "spellcastingTags": [ - "CS" + "CB" ], "miscTags": [ - "MW", - "RW", - "MLW" + "HPR", + "MW" + ], + "savingThrowForced": [ + "charisma", + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ] + }, + { + "name": "Swarm of Crawling Claws", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "M" + ], + "type": { + "type": "undead", + "swarmSize": "T" + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + 12 + ], + "hp": { + "average": 54, + "formula": "12d8" + }, + "speed": { + "walk": 20, + "climb": 20 + }, + "str": 20, + "dex": 14, + "con": 11, + "int": 5, + "wis": 10, + "cha": 4, + "senses": [ + "blindsight 30 ft. (blind beyond this radius)" + ], + "passive": 10, + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" + ], + "languages": [ + "understands Common but can't speak" + ], + "cr": "3", + "trait": [ + { + "name": "Swarm", + "entries": [ + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a claw. The swarm can't regain hit points or gain temporary hit points." + ] + }, + { + "name": "Turn Immunity", + "entries": [ + "The claw is immune to effects that turn undead." + ] + } + ], + "action": [ + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}19 ({@damage 4d6 + 5}) bludgeoning or slashing damage (claw's choice), or 12 ({@damage 2d6 + 5}) bludgeoning or slashing damage if the swarm has half of its hit points or fewer, and the target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cyclopsstormsorcerer.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cyclopswarrior.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/swarmofcrawlingclaws.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1077.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0021.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/swarmofcrawlingclaws.png", + "traitTags": [ + "Turn Immunity" + ], + "senseTags": [ + "B" + ], + "languageTags": [ "C", - "L", - "T" + "CS" ], - "attachedItems": [ - "quarterstaff|phb" + "damageTags": [ + "B", + "S" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", + "miscTags": [ + "MW" + ], + "savingThrowForced": [ "strength" ] }, { - "name": "Cyclops Berserker", + "name": "Swarm of Stirges", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "giant", + "type": { + "type": "beast", + "swarmSize": "T" + }, "alignment": [ - "C", - "N" + "U" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ - "unarmored defense" + "natural armor" ] } ], "hp": { - "average": 173, - "formula": "15d12 + 75" + "average": 36, + "formula": "8d8" }, "speed": { - "walk": 30 + "walk": 10, + "fly": 40 }, - "str": 24, - "dex": 11, - "con": 20, - "int": 8, - "wis": 6, - "cha": 10, + "str": 8, + "dex": 16, + "con": 11, + "int": 3, + "wis": 8, + "cha": 6, + "senses": [ + "darkvision 60 ft." + ], + "passive": 9, + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "conditionImmune": [ + "charmed", + "frightened", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" + ], + "cr": "3", + "trait": [ + { + "name": "Swarm", + "entries": [ + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a claw. The swarm can't regain hit points or gain temporary hit points." + ] + } + ], + "action": [ + { + "name": "Blood Drain", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target in the swarm's space. {@h}23 ({@damage 8d4 + 3}) piercing damage, and the swarm attaches to the target. While attached, the swarm doesn't attack. Instead, at the start of each of the swarm's turns, the target loses 23 ({@dice 8d4 + 3}) hit points due to blood loss.", + "The swarm can detach itself by spending 5 feet of its movement. It does so after it drains 80 hit points of blood from the target or the target dies. A creature, including the target, can use its action to try to detach the swarm by succeeding in a {@dc 13} Strength check." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/shadowstirge.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0134.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/swarmofstirges.png", + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Sword Spider", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "L" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 77, + "formula": "9d10 + 27" + }, + "speed": { + "walk": 30, + "burrow": 5, + "climb": 30 + }, + "str": 20, + "dex": 14, + "con": 16, + "int": 2, + "wis": 11, + "cha": 4, "skill": { - "survival": "+0" + "stealth": "+5" }, - "passive": 8, - "languages": [ - "Giant" + "senses": [ + "blindsight 10 ft.", + "darkvision 30 ft." ], - "cr": "8", + "passive": 10, + "cr": "5", "trait": [ { - "name": "Poor Depth Perception", + "name": "Spider Climb", "entries": [ - "The cyclops has disadvantage on any attack roll against a target more than 30 feet away." + "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Reckless", + "name": "Web Sense", "entries": [ - "At the start of its turn, the cyclops can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." + ] + }, + { + "name": "Web Walker", + "entries": [ + "The spider ignores movement restrictions caused by webbing." ] } ], @@ -68797,318 +69427,368 @@ { "name": "Multiattack", "entries": [ - "The cyclops makes two greataxe attacks. It can use its Cleaving Swing in place of one of its greataxe attacks." + "The spider makes three attacks: two with its forelegs and one with its bite." ] }, { - "name": "Greataxe", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d6 + 5}) piercing damage, and the target must make a {@dc 13} Constitution saving throw, taking 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Rock", + "name": "Foreleg", "entries": [ - "{@atk rw} {@hit 10} to hit, range 30/120 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}9 ({@damage 1d8 + 5}) slashing damage." ] }, { - "name": "Cleaving Swing {@recharge 5}", + "name": "Deadly Leap", "entries": [ - "The cyclops swings its greataxe, and every creature within 10 feet of it must succeed on a {@dc 18} Dexterity saving throw. On a failed saving throw, a creature takes 26 ({@damage 3d12 + 7}) slashing damage. On a successful save, the creature takes half as much damage." + "If the spider jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a {@dc 18} Strength or Dexterity saving throw (target's choice) or be knocked {@condition prone} and take 27 ({@damage 5d8 + 5}) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked {@condition prone}, and is pushed 5 feet out of the spider's space into an unoccupied space of the creature's choice. If no unoccupied space is with in range, the creature instead falls {@condition prone} in the spider's space." ] } ], - "traitTags": [ - "Reckless" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "S", - "B" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cyclopswarrior.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cyclopswarrior.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/swordspider.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1077.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7189.webp", "type": "external" } } ] }, - "page": 0, - "attachedItems": [ - "greataxe|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/swordspider.png", + "traitTags": [ + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "MW" ], "savingThrowForced": [ - "dexterity" + "constitution" ] }, { - "name": "Swarm of Crawling Claws", + "name": "Tarrasque (Variant)", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { - "type": "undead", - "swarmSize": "T" + "type": "monstrosity" }, "alignment": [ - "N", - "E" + "U" ], "ac": [ - 12 + { + "ac": 25, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 54, - "formula": "12d8" + "average": 676, + "formula": "33d20 + 330" }, "speed": { - "walk": 20, - "climb": 20 + "walk": 40 + }, + "str": 30, + "dex": 11, + "con": 30, + "int": 3, + "wis": 11, + "cha": 11, + "save": { + "int": "+5", + "wis": "+9", + "cha": "+9" }, - "str": 20, - "dex": 14, - "con": 11, - "int": 5, - "wis": 10, - "cha": 4, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" + "blindsight 120 ft." ], "passive": 10, - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], "immune": [ - "poison" + "fire", + "poison", + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } ], "conditionImmune": [ "charmed", - "exhaustion", + "frightened", + "paralyzed", "poisoned" ], - "languages": [ - "understands Common but can't speak" - ], - "cr": "3", + "cr": "30", "trait": [ { - "name": "Swarm", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a claw. The swarm can't regain hit points or gain temporary hit points." + "If the tarrasque fail s a saving throw, it can choose to succeed instead." ] }, { - "name": "Turn Immunity", + "name": "Magic Resistance", "entries": [ - "The claw is immune to effects that turn undead." + "The tarrasque has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Reflective Carapace", + "entries": [ + "Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a {@dice d6}. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The tarrasque deals double damage to objects and structures." ] } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 19} to hit, reach 10 ft., one target. {@h}36 ({@damage 4d12 + 10}) piercing damage. If the target is a creature, it is {@condition grappled} (escape {@dc 20}). Until this grapple ends, the target is {@condition restrained}, and the tarrasque can't bite another target." + ] + }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}19 ({@damage 4d6 + 5}) bludgeoning or slashing damage (claw's choice), or 12 ({@damage 2d6 + 5}) bludgeoning or slashing damage if the swarm has half of its hit points or fewer, and the target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit 19} to hit, reach 15 ft., one target. {@h}28 ({@damage 4d8 + 10}) slashing damage." + ] + }, + { + "name": "Horns", + "entries": [ + "{@atk mw} {@hit 19} to hit, reach 10 ft., one target. {@h}28 ({@damage 4d8 + 10}) piercing damage. If the attack roll succeeds by 5 or more, the target must make a {@dc 20} Constitution saving throw or be {@condition stunned} until the end of its next turn." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 19} to hit, reach 10 ft., one target. {@h}28 ({@damage 4d8 + 10}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}. If a creature fails its saving throw by 5 or more, it is also pushed up to 60 feet away from the tarrasque. If a pushed target strikes a solid surface, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was pushed. If the target is pushed at another creature, that creature must succeed on a {@dc 20} Dexterity saving throw or take the same damage and be knocked {@condition prone}." + ] + }, + { + "name": "Disintegration Breath {@recharge}", + "entries": [ + "The tarrasque exhales devastating force energy in a 240-foot line that is 10 feet wide. Each creature in that line must make a {@dc 20} Dexterity saving throw, taking takes 75 ({@damage 10d6 + 40}) force damage on a failed save, or half as much on a successful one. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fne gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell." + ] + }, + { + "name": "Earthquake Stomp {@recharge}", + "entries": [ + "Each creature on the ground within 60 feet of the tarrasque must succeed on a {@dc 20} Strength saving throw. If a target is within 30 feet of the tarrasque, it has disadvantage on its saving throw. On a failed save, a target takes 54 ({@damage 8d10 + 10}) bludgeoning damage and is pushed up to 20 feet and knocked {@condition prone}, or half as much damage and isn't pushed and knocked {@condition prone} on a successful one." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Swallow", + "entries": [ + "The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes th e bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outsjde the tarrasque, and it takes 56 (l{@dice 6d6}) acid damage at the start of each of th e tarrasque's turns.", + "If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a {@dc 20} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restra ined by it and can escape from the corpse by using 30 feet of movement, exiting {@condition prone}." ] } ], - "traitTags": [ - "Turn Immunity" - ], - "senseTags": [ - "B" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "B", - "S" - ], - "miscTags": [ - "MW" + "legendary": [ + { + "name": "Attack", + "entries": [ + "The tarrasque makes one claw attack or tail attack." + ] + }, + { + "name": "Move", + "entries": [ + "The tarrasque moves up to half its speed." + ] + }, + { + "name": "Chomp (Costs 2 Actions)", + "entries": [ + "The tarrasque makes one bite attack or uses its Swallow." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/swarmofcrawlingclaws.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/swarmofcrawlingclaws.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/tarrasquevariant.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0021.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6218.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/tarrasquevariant.png", + "traitTags": [ + "Legendary Resistances", + "Magic Resistance", + "Siege Monster" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack", + "Swallow" + ], + "damageTags": [ + "B", + "O", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "savingThrowForced": [ - "strength" + "constitution", + "dexterity", + "strength", + "wisdom" ] }, { - "name": "Greater Couatl", + "name": "Thri-Kreen Psi-Warrior", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "celestial", + "type": { + "type": "humanoid", + "tags": [ + "thri-kreen" + ] + }, "alignment": [ - "L", - "G" + "C", + "N" ], "ac": [ { - "ac": 20, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 200, - "formula": "19d10 + 95" + "average": 59, + "formula": "9d8 + 18" }, "speed": { - "walk": 40, - "fly": 90 + "walk": 40 }, - "str": 20, - "dex": 20, - "con": 21, - "int": 20, - "wis": 22, - "cha": 20, - "save": { - "con": "+10", - "wis": "+11", - "cha": "+10" + "str": 14, + "dex": 15, + "con": 14, + "int": 8, + "wis": 12, + "cha": 7, + "skill": { + "perception": "+3", + "stealth": "+4", + "survival": "+3" }, "senses": [ - "truesight 120 ft." - ], - "passive": 16, - "resist": [ - "radiant" - ], - "immune": [ - "psychic", - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "conditionImmune": [ - "petrified" + "darkvision 60 ft." ], + "passive": 13, "languages": [ - "all", - "telepathy 120 ft." + "Thri-Kreen", + "telepathy 60 ft." ], - "cr": "15", + "cr": "2", "spellcasting": [ { - "name": "Innate Spellcasting", + "name": "Innate Spellcasting (Psionics)", "headerEntries": [ - "The greater couatl's spellcasting ability is Charisma (spell save {@dc 18}). It can innately cast the following spells, requiring only verbal components:" + "The thri-kreen's innate spellcasting ability is Wisdom. The thri-kreen can innately cast the following spells, requiring no components:" ], "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell detect thoughts}" + "{@spell mage hand} (the hand is invisible)" ], "daily": { - "3e": [ - "{@spell bless}", - "{@spell create food and water}", - "{@spell cure wounds}", - "{@spell lesser restoration}", - "{@spell protection from poison}", - "{@spell sanctuary}", - "{@spell shield}" + "1": [ + "{@spell invisibility} (self only)" ], "2e": [ - "{@spell dawn|XGE}", - "{@spell dream}", - "{@spell greater restoration}", - "{@spell scrying}" - ], - "1e": [ - "{@spell divine word}", - "{@spell resurrection}", - "{@spell temple of the gods|XGE}" + "{@spell blur}", + "{@spell magic weapon}" ] }, - "ability": "cha" + "ability": "wis" } ], "trait": [ { - "name": "Ethereal Jaunt", - "entries": [ - "As a bonus action, the greater couatl can magically shift from the Material Plane to the Ethereal Plane, or vice versa." - ] - }, - { - "name": "Flyby", - "entries": [ - "The greater couatl doesn't provoke an {@action opportunity attack} when it flies out of an enemy's reach." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The greater couatl's weapon attacks are magical." - ] - }, - { - "name": "Shielded Mind", + "name": "Chameleon Carapace", "entries": [ - "The greater couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location." + "The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity ({@skill Stealth}) checks made to hide." ] }, { - "name": "Twist Free", + "name": "Standing Leap", "entries": [ - "The greater couatl automatically makes its saving throws against paralysis and being {@condition restrained} at the end of its turn as long as it is not {@condition unconscious}." + "The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.on sight." ] } ], @@ -69116,177 +69796,185 @@ { "name": "Multiattack", "entries": [ - "The greater couatl makes two attacks: one with its bite and one to constrict." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d6 + 5}) piercing damage and the target must succeed on a {@dc 18} Constitution saving throw or be {@condition poisoned} for 24 hours.", - "Until this poison ends, the target is {@condition unconscious}. Another creature can use an action to shake the target awake." - ] - }, - { - "name": "Constrict", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one Large or smaller creature. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the greater couatl can't constrict another target." + "The thri-kreen makes two melee attacks or two ranged attacks." ] }, - { - "name": "Change Shape", - "entries": [ - "The greater couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the greater couatl's choice).", - "In a new form, the greater couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the greater couatl can use its bite in that form." - ] - } - ], - "legendary": [ { "name": "Bite", "entries": [ - "The greater couatl makes a bite attack." - ] - }, - { - "name": "Teleport", - "entries": [ - "The greater couatl teleports up to 60 feet to an unoccupied space it can see." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. lf the saving throw fails by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned} in this way. The {@condition poisoned} target can repeat the saving throw on each of its turns , ending the effect on itself on a success." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Gythka", "entries": [ - "The greater couatl casts a spell from its list of innate spells, using a spell slot as normal." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." ] }, { - "name": "Radiant Burst (Costs 3 Actions)", + "name": "Chatkcha", "entries": [ - "The greater couatl emits a burst of radiant energy. All allies within 20 feet of the greater couatl regain 18 ({@dice 3d8}) hit points. All other creatures within 20 feet must succeed on a {@dc 18} Dexterity saving throw, taking 18 ({@damage 3d8}) radiant damage on a failed save, or half as much on a successful one." + "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] } ], - "traitTags": [ - "Flyby", - "Magic Weapons" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "XX", - "TP" - ], - "damageTags": [ - "P", - "B", - "R" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatercouatl.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatercouatl.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/thrikreensandstalker.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0020.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6260.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "R", - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/thrikreensandstalker.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Couatl, Greater Token.webp", - "name": "v2 art" - } + "languageTags": [ + "TP" ], - "savingThrowForced": [ - "constitution", - "dexterity" + "damageTags": [ + "P", + "S" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" + "spellcastingTags": [ + "I", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Greater Cockatrice", + "name": "Thri-Kreen Sandstalker", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "thri-kreen" + ] + }, "alignment": [ - "U" + "C", + "N" ], "ac": [ { - "ac": 14, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 119, - "formula": "14d10 + 42" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 30, - "fly": 40 + "walk": 40 }, - "str": 18, - "dex": 15, - "con": 16, - "int": 2, - "wis": 13, - "cha": 5, + "str": 16, + "dex": 16, + "con": 14, + "int": 8, + "wis": 12, + "cha": 7, "skill": { - "perception": "+4" + "perception": "+3", + "stealth": "+5", + "survival": "+3" }, "senses": [ "darkvision 60 ft." ], - "passive": 14, - "immune": [ - "poison" + "passive": 13, + "languages": [ + "Thri-Kreen", + "telepathy 60 ft." ], - "conditionImmune": [ - "petrified", - "poisoned" + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The thri-kreen is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}). It has the following ranger spells prepared:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell ensnaring strike}", + "{@spell hunter's mark}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell locate animals or plants}", + "{@spell spike growth}" + ] + }, + "3": { + "slots": 2, + "spells": [ + "{@spell conjure barrage}", + "{@spell lightning arrow}" + ] + } + }, + "ability": "wis" + } ], - "cr": "8", "trait": [ { - "name": "Petrifying Gaze", + "name": "Chameleon Carapace", "entries": [ - "If a creature starts its turn within 30 feet of the cockatrice and the two of them can see each other, the cockatrice can force the creature to make a {@dc 14} Constitution saving throw if the cockatrice isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrifed until freed by the {@spell greater restoration} spell or other magic.", - "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the cockatrice until the start of its next turn, when it can avert its eyes again. If it looks at the cockatrice in the meantime, it must immediately make the save." + "The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity ({@skill Stealth}) checks made to hide." + ] + }, + { + "name": "Desert Strider", + "entries": [ + "Moving through nonmagical difficult desert or sandy terrain doesn't cost the thri-kreen extra movement." + ] + }, + { + "name": "Stealthy", + "entries": [ + "On each of its turns, the thri-kreen can use a bonus action to take the {@action Hide} action." + ] + }, + { + "name": "Standing Leap", + "entries": [ + "The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.on sight." + ] + }, + { + "name": "Slay Foe (1/Turn)", + "entries": [ + "The thri-kreen deals an extra 13 ({@dice 3d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." ] } ], @@ -69294,159 +69982,141 @@ { "name": "Multiattack", "entries": [ - "The cockatrice makes three attacks: one with its bite, one with its claws, and one with its stinger." + "The thri-kreen makes two melee attacks or two ranged attacks." ] }, { - "name": "Beak", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw against being magically petrifed. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrifed for 24 hours." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. lf the saving throw fails by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned} in this way. The {@condition poisoned} target can repeat the saving throw on each of its turns , ending the effect on itself on a success." ] }, { - "name": "Claws", + "name": "Gythka", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." ] }, { - "name": "Stinger", + "name": "Chatkcha", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage. The target must succeed on a {@dc 15} Constitution saving throw, taking 31 ({@damage 9d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "I", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatercockatrice.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatercockatrice.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/thrikreensandstalker.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0019.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6260.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Cockatrice, Greater Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/thrikreensandstalker.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ + "L", + "P" + ], + "spellcastingTags": [ + "CR" + ], + "miscTags": [ + "MW", + "RW" ], "savingThrowForced": [ "constitution" + ], + "savingThrowForcedSpell": [ + "dexterity", + "strength" ] }, { - "name": "Cloaker, Shadow", + "name": "Tiger Umber Hulk", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "aberration", + "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ { - "ac": 15, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 85, - "formula": "13d10 + 13" + "average": 86, + "formula": "9d10 + 27" }, "speed": { - "walk": 10, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "canHover": true + "walk": 40, + "burrow": 20 }, "str": 18, - "dex": 16, - "con": 12, - "int": 13, + "dex": 14, + "con": 18, + "int": 9, "wis": 12, - "cha": 14, - "skill": { - "stealth": "+11" - }, + "cha": 10, "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "resist": [ - "acid", - "cold", - "fire", - "lightning", - "thunder" + "darkvision 120 ft.", + "tremorsense 60 ft." ], + "passive": 10, "languages": [ - "Deep Speech", - "Undercommon" + "Umber Hulk" ], - "cr": "11", + "cr": "6", "trait": [ { - "name": "Damage Transfer", - "entries": [ - "While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down). and that creature takes the other half." - ] - }, - { - "name": "False Appearance", - "entries": [ - "While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak." - ] - }, - { - "name": "Light Sensitivity", + "name": "Confusing Gaze", "entries": [ - "While in bright light, the cloaker has disadvantage on attack rolls and Wisdom ({@skill Perception}) checks that rely on sight." + "When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a {@dc 15} Charisma saving throw, unless the umber hulk is {@condition incapacitated}.", + "On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a {@dice d8} to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 to 6, the creature takes no action but uses all its movement to move in a random direction. On a 7 to 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach.", + "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the umber hulk until the start of its next turn, when it can avert its eyes again. If the creature looks at the umber hulk in the meantime, it must immediately make the save." ] }, { - "name": "Shadow Stealth", + "name": "Pounce", "entries": [ - "While in dim light or darkness, the cloaker can take the {@action Hide} action as a bonus action." + "If the umber hulk moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the umber hulk can make one bite attack against it as a bonus action." ] }, { - "name": "Shadow Step", + "name": "Tunneler", "entries": [ - "While in dim light or darkness, the cloaker can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." + "The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 10-foot-high tunnel in its wake." ] } ], @@ -69454,109 +70124,86 @@ { "name": "Multiattack", "entries": [ - "The cloaker makes two attacks: one with its bite and one with its tail. It can use its vampiric drain in place of its bite attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. lf the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is {@condition blinded} and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a {@dc 17} Strength check." - ] - }, - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 10 ft., one creature. {@h}7 ({@damage 1d8 + 3}) slashing damage plus 3 ({@damage 1d6}) necrotic damage." - ] - }, - { - "name": "Vampiric Drain", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature the cloaker is attached to. {@h}10 ({@damage 2d6 + 4}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the cloaker regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way rises as a shadow under the cloaker's control." + "The umber hulk makes three attacks: two with its claws and one with its mandibles. If both claw attacks hit the same creature, the target takes an extra 9 ({@damage 2d8}) slashing damage" ] }, { - "name": "Moan", + "name": "Claw", "entries": [ - "Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." ] }, { - "name": "Phantasms (Recharges after a Short or Long Rest)", + "name": "Mandibles", "entries": [ - "The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear.", - "Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.", - "A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] }, { - "name": "Shadow Jump", + "name": "Stink Spray {@recharge 5}", "entries": [ - "If the cloaker is in dim light or darkness, each creature of the cloaker's choice within 5 feet of it must succeed on a {@dc 14} Constitution saving throw or take 21 ({@damage 3d12 + 2}) necrotic damage.", - "The cloaker then magically teleports up to 60 feet to an unoccupied space it can see. It can bring one creature it's attached to, teleporting that creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness." + "The umber hulk emits nauseating acid in a 30-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw. On a failed save, a target takes 27 ({@damage 6d8}) acid damage and is {@condition poisoned} until the end of its next turn. A {@condition poisoned} target spends its turn retching and reeling. Creatures that don't need to breathe ar are immune to poison automatically succeed on this saving throw. On a successful save, a target takes half as much damage and isn't {@condition poisoned}." ] } ], - "traitTags": [ - "False Appearance", - "Light Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DS", - "U" - ], - "damageTags": [ - "P", - "S", - "N" - ], - "miscTags": [ - "MW", - "RCH", - "HPR", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cloakershadow.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cloakershadow.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6423.webp", + "type": "external" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1003.webp", - "type": "external" + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Tiger Umber Hulk.webp" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Tiger Umber Hulk Token.webp", + "traitTags": [ + "Pounce", + "Tunneler" + ], + "senseTags": [ + "SD", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "A", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ + "charisma", "constitution", - "wisdom" + "strength" ] }, { - "name": "Cloaker Lord", + "name": "Treant Keeper of the Grove", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], - "type": "aberration", + "type": "plant", "alignment": [ "C", - "N" + "G" ], "ac": [ { @@ -69567,90 +70214,128 @@ } ], "hp": { - "average": 133, - "formula": "14d12 + 42" + "average": 184, + "formula": "16d12 + 80" }, "speed": { - "walk": 10, - "fly": { - "number": 50, - "condition": "(hover)" - }, - "canHover": true + "walk": 30 }, - "str": 21, - "dex": 15, - "con": 16, - "int": 16, - "wis": 14, - "cha": 16, + "str": 23, + "dex": 8, + "con": 21, + "int": 12, + "wis": 18, + "cha": 12, "save": { - "dex": "+8", - "int": "+8", - "wis": "+8", - "cha": "+9" - }, - "skill": { - "intimidation": "+9", - "perception": "+8", - "stealth": "+8" + "con": "+9", + "int": "+5", + "wis": "+8" }, - "senses": [ - "darkvision 60 ft." + "passive": 14, + "resist": [ + "bludgeoning", + "piercing" + ], + "vulnerable": [ + "fire" ], - "passive": 18, "languages": [ - "Deep Speech", - "Undercommon" + "Common", + "Druidic", + "Elvish", + "Sylvan" ], - "cr": "17", + "cr": "11", "spellcasting": [ { - "name": "Innate Spellcasting (Psionics)", + "name": "Spellcasting", "headerEntries": [ - "The cloaker lord's spellcasting ability is Intelligence (spell save {@dc 17}). The cloaker lord can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell darkness}", - "{@spell invisibility}", - "{@spell phantasmal force}" + "The treant is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following druid spells prepared:" ], - "daily": { - "3e": [ - "{@spell evard's black tentacles}", - "{@spell major image}", - "{@spell stinking cloud}" - ], - "2e": [ - "{@spell dominate person}", - "{@spell hold monster}", - "{@spell negative energy flood}" - ], - "1e": [ - "{@spell maddening darkness|XGE}", - "{@spell plane shift}" - ] + "spells": { + "0": { + "spells": [ + "{@spell druidcraft}", + "{@spell poison spray}", + "{@spell produce flame}", + "{@spell thorn whip}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell entangle}", + "{@spell fog cloud}", + "{@spell goodberry}", + "{@spell healing word}", + "{@spell purify food and drink}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell barksin}", + "{@spell hold person}", + "{@spell healing spirit|XGE}", + "{@spell moonbeam}", + "{@spell spider climb}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell call lightning}", + "{@spell daylight}", + "{@spell erupting earth|XGE}", + "{@spell plant growth}", + "{@spell protection from energy}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell call woodland beings}", + "{@spell divination}", + "{@spell freedom of movement}", + "{@spell guardian of nature|XGE}", + "{@spell hallucinatory terrain}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell commune with nature}", + "{@spell tree stride}", + "{@spell wrath of nature|XGE}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell druid grove|XGE}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell mirage arcane}" + ] + } }, - "ability": "int" + "ability": "wis" } ], "trait": [ - { - "name": "Damage Transfer", - "entries": [ - "While attached to a creature, the cloaker lord takes only half the damage dealt to it (rounded down) and that creature takes the other half." - ] - }, { "name": "False Appearance", "entries": [ - "While the cloaker lord remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak." + "While the treant remains motionless, it is indistinguishable from a normal tree." ] }, { - "name": "Light Sensitivity", + "name": "Siege Monster", "entries": [ - "While in bright light, the cloaker lord has disadvantage on attack rolls and Wisdom ({@skill Perception}) checks that rely on sight." + "The treant deals double damage to objects and structures." ] } ], @@ -69658,214 +70343,144 @@ { "name": "Multiattack", "entries": [ - "The cloaker lord uses Command Cloaker. It then makes two attacks: one with its bite and one with its tail. It can use its moan or disrupting moan in place of its bite." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one creature. {@h}12 ({@damage 3d6 + 5}) piercing damage, and if the target is Large or smaller, the cloaker lord attaches to it. lf the cloaker lord has advantage against the target, the cloaker lord attaches to the target's head, and the target is {@condition blinded} and unable to breathe while the cloaker lord is attached. While attached, the cloaker lord can make this attack only against the target and has advantage on the attack roll. The cloaker lord can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker lord by succeeding on a {@dc 19} Strength check." - ] - }, - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 15 ft., one creature. {@h}10 ({@damage 1d10 + 5}) piercing damage." - ] - }, - { - "name": "Command Cloaker", - "entries": [ - "The cloaker lord targets an allied cloaker within 30 feet that can see and hear the cloaker lord. The target uses its reaction to move up to half its speed and make one melee attack." - ] - }, - { - "name": "Moan", - "entries": [ - "Each creature within 60 feet of the cloaker lord that can hear its moan and that isn't an aberration must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. If the target's saving throw fails by 5 or more, it is {@condition paralyzed} while {@condition frightened} in this way. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "If a creature's saving throw is successful, the creature is immune to the cloaker lord's moan for the next 24 hours." - ] - }, - { - "name": "Disrupting Moan {@recharge 5}", - "entries": [ - "Each creature within 60 feet of the cloaker lord that can hear its moan and that isn't an aberration must succeed on a {@dc 17} Intelligence saving throw. On a failed save, the target takes 21 ({@damage 4d8 + 3}) psychic damage and is {@condition stunned} until the end of its next turn. On a successful save, the target takes half as much damage and isn't {@condition stunned}." + "The treant makes two slam attacks." ] }, { - "name": "Phantasms {@recharge 5}", - "entries": [ - "The cloaker lord magically creates four illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker lord is the real one.", - "If the cloaker lord is ever in an area of bright light, the duplicates disappear.", - "Whenever any creature targets the cloaker lord with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker lord or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.", - "A duplicate has the cloaker lord's AC and uses its saving throws.", - "If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears." - ] - } - ], - "legendary": [ - { - "name": "Move", + "name": "Slam", "entries": [ - "The cloaker lord moves up to half its speed without provoking {@action opportunity attack|phb|opportunity attacks}." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage." ] }, { - "name": "Tail", + "name": "Rock", "entries": [ - "The cloaker lord makes a tail attack." + "{@atk rw} {@hit 10} to hit, range 60/180 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage." ] }, { - "name": "Command Cloaker", + "name": "Animate Trees (1/Day)", "entries": [ - "The cloaker lord targets an allied cloaker within 30 feet that can see and hear the cloaker lord. The target uses its reaction to move up to half its speed and make one melee attack." + "The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", - "entries": [ - "The cloaker casts a spell from its list of innate spells, using a spell slot as normal." - ] + "name": "if possible", + "entries": [] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0137.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Treant Keeper of the Grove Token.webp", "traitTags": [ "False Appearance", - "Light Sensitivity" - ], - "senseTags": [ - "D" + "Siege Monster" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "DS", - "U" + "C", + "DU", + "E", + "S" ], "damageTags": [ + "B" + ], + "damageTagsSpell": [ + "B", + "F", + "I", + "L", + "O", "P", - "Y" + "R", + "S" ], "spellcastingTags": [ - "P", - "I" + "CD" ], "miscTags": [ "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cloakerlord.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cloakerlord.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cloaker_Lord_Art.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "damageTagsSpell": [ - "B", - "Y" - ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Cloaker_Lord_Token.webp", - "name": "v2 art" - } - ], - "savingThrowForced": [ - "intelligence", - "wisdom" + "RW" ], "savingThrowForcedSpell": [ - "charisma", "constitution", "dexterity", - "intelligence", + "strength", "wisdom" ] }, { - "name": "Uchuulun (Slime Chuul)", + "name": "Tree Blight", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "aberration", + "type": "plant", "alignment": [ - "C", + "N", "E" ], "ac": [ { - "ac": 17, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 98, - "formula": "13d10 + 26" + "average": 76, + "formula": "8d10 + 32" }, "speed": { - "walk": 20, - "swim": 30 + "walk": 20 }, - "str": 17, - "dex": 10, - "con": 14, - "int": 14, - "wis": 13, - "cha": 7, + "str": 19, + "dex": 8, + "con": 18, + "int": 5, + "wis": 10, + "cha": 3, "skill": { - "perception": "+7" + "stealth": "+1" }, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 17, - "immune": [ - "poison" + "passive": 10, + "resist": [ + "bludgeoning", + "piercing" + ], + "vulnerable": [ + "fire" ], "conditionImmune": [ - "poisoned" + "blinded", + "deafened" ], "languages": [ - "understands Deep Speech but can't speak" + "Common" ], - "cr": "8", + "cr": "3", "trait": [ { - "name": "Amphibious", - "entries": [ - "The uchuulun can breathe air and water." - ] - }, - { - "name": "Paralytic Slime", - "entries": [ - "The uchuulun is coated with paralytic slime. A creature that touches the uchuulun or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) poison damage and must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Sense Magic", + "name": "False Appearance", "entries": [ - "The uchuulun senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical." + "While the tree blight remains motionless, it is indistinguishable from a normal dead or leafless tree." ] } ], @@ -69873,693 +70488,713 @@ { "name": "Multiattack", "entries": [ - "The uchuulun makes two pincer attacks. If the uchuulun is grappling a creature, the uchuulun can also use its tentacles once." - ] - }, - { - "name": "Pincer", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 5 ({@damage 1d10}) poison damage and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.. The target is also {@condition grappled} (escape {@dc 13}) if it is a Large or smaller creature and the uchuulun doesn't have two other creatures {@condition grappled}." - ] - }, - { - "name": "Tentacles", - "entries": [ - "One creature {@condition grappled} by the uchuulun must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed} and takes 5 ({@damage 1d10}) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The tree blight makes two claw attacks." ] }, { - "name": "Mind Blast {@recharge 5}", + "name": "Claw", "entries": [ - "The uchuulun magically emits psychic energy in a 90-foot cone. Each creature in that area must succeed on a {@dc 13} Intelligence saving throw or take 29 ({@damage 6d8 + 2}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage, and the target is {@condition grappled} (escape {@dc 14}). The tree blight has two claws, each of which can grapple only one target." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientblight.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/treeblight.png", "traitTags": [ - "Amphibious" + "False Appearance" ], "senseTags": [ - "D" + "B" ], "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" ], "languageTags": [ - "CS", - "DS" + "C" ], "damageTags": [ - "B", - "I", - "Y" + "S" ], "miscTags": [ - "MW", - "RCH", - "AOE" - ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Uchuulon Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0017.webp", - "type": "external" - } - } - ] - }, - "savingThrowForced": [ - "constitution", - "intelligence" + "MW" ] }, { - "name": "Chuul Juggernaut", + "name": "Troglodyte Brute", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "aberration", + "type": { + "type": "humanoid", + "tags": [ + "troglodyte" + ] + }, "alignment": [ "C", "E" ], "ac": [ { - "ac": 18, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 196, - "formula": "17d10 + 85" + "average": 45, + "formula": "6d8 + 18" }, "speed": { - "walk": 40, - "swim": 40 + "walk": 30 }, - "str": 23, + "str": 17, "dex": 10, - "con": 20, - "int": 12, - "wis": 13, + "con": 16, + "int": 6, + "wis": 8, "cha": 6, "skill": { - "perception": "+8" + "stealth": "+2" }, "senses": [ "darkvision 60 ft." ], - "passive": 18, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 10, "languages": [ - "understands Deep Speech but can't speak" + "Troglodyte" ], - "cr": "10", + "cr": "2", "trait": [ { - "name": "Amphibious", + "name": "Brute", "entries": [ - "The chuul can breathe air and water." + "A melee weapon deals one extra die of its damage when the troglodyte hits with it (included in the attack)." ] }, { - "name": "Sense Magic", + "name": "Chameleon Skin", "entries": [ - "The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical." + "The troglodyte has advantage on Dexterity ({@skill Stealth}) checks made to hide." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Stench", "entries": [ - "The chuul makes two pincer attacks and uses its telekinetic pull. If the chuul is grappling a creature, the chuul can also use its tentacles once." + "Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour." ] }, { - "name": "Pincer", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) bludgeoning damage. The target is {@condition grappled} (escape {@dc 16}) if it is a Huge or smaller creature and the chuul doesn't have two other creatures {@condition grappled}." + "While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The troglodyte makes two attacks: one with its bite and one with its greatclub." ] }, { - "name": "Tentacles", + "name": "Bite", "entries": [ - "One creature {@condition grappled} by the chuul must succeed on a {@dc 17} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed} and takes 11 ({@damage 2d10}) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { - "name": "Telekinetic Pull", + "name": "Greatclub", "entries": [ - "The chuul projects a powerful telekinetic force that grips and crushes a target within 120 feet. If the target is a Huge or smaller creature, it must succeed on a {@dc 13} Strength saving throw or it takes 16 ({@damage 3d10}) psychic damage and the chuul pulls the target up to 30 feet towards itself. It is {@condition restrained} by the chuul's telekinetic grip until the start of the chuul's next turn or until the chuul is {@condition incapacitated}." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/troglodytebrute.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6298.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/troglodytebrute.png", + "attachedItems": [ + "greatclub|phb" + ], "traitTags": [ - "Amphibious" + "Brute", + "Sunlight Sensitivity" ], "senseTags": [ "D" ], "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" ], "languageTags": [ - "CS", - "DS" + "OTH" ], "damageTags": [ "B", - "I", - "Y" + "P" ], "miscTags": [ - "MW", - "RCH" + "MLW", + "MW" ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Chuul Juggernaut Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0017.webp", - "type": "external" - } - } - ] - }, "savingThrowForced": [ - "constitution", - "strength" + "constitution" ] }, { - "name": "Mantimera", + "name": "Troglodyte Chieftain", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "troglodyte" + ] + }, "alignment": [ "C", "E" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "natural armor" + "{@item breastplate|phb}" ] } ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 95, + "formula": "10d10 + 40" }, "speed": { - "walk": 30, - "fly": 60 + "walk": 30 }, - "str": 18, - "dex": 16, + "str": 19, + "dex": 12, "con": 18, - "int": 5, - "wis": 14, + "int": 8, + "wis": 12, "cha": 8, "skill": { - "perception": "+8" + "stealth": "+2" }, "senses": [ "darkvision 60 ft." ], - "passive": 18, + "passive": 11, "languages": [ - "understands Draconic but can't speak" + "Troglodyte" ], - "cr": "7", + "cr": "4", "trait": [ { - "name": "Tail Spike Regrowth", + "name": "Chameleon Skin", "entries": [ - "The mantimera has twenty-four tail spikes.", - "Used spikes regrow when the manti core finishes a long rest." + "The troglodyte has advantage on Dexterity ({@skill Stealth}) checks made to hide." ] }, { - "name": "Three-Headed", + "name": "Stench", "entries": [ - "The mantimera has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Sunlight Sensitivity", "entries": [ - "The mantimera makes four attacks: one with its manticore head's bite, one with its dragon head's bite, one with its horns, and one with its claws, or four with its tail spikes. When its acid breath is available, it can use the acid breath in place of its dragon head's bite." + "While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Dragon Head's Bite", + "name": "Skull Thump (1/turn)", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) percing damage plus 4 ({@dice 1d8}) acid." + "Once per turn, when the troglodyte hits a creature with a melee weapon attack and has advantage on the attack roll, it can attempt to stun it. The target must make a {@dc 14} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] - }, + } + ], + "action": [ { - "name": "Manticore Head's Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) percing damage." + "The troglodyte makes two attacks: one with its bite and one with its greatclub." ] }, { - "name": "Horns", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d12 + 4}) bludgeoning damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] }, { - "name": "Claws", + "name": "Greatclub", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." ] }, { - "name": "Acid Breath {@recharge}", + "name": "Acid Spray {@recharge}", "entries": [ - "The dragon head exhales acid in an 30- foot line that is 5 feet wide. Each creature in that line must succeed on a {@dc 15} Dexterity saving throw, taking 45 ({@damage 10d8}) acid damage on a failed save, or half as much damage on a successful one." + "The troglodyte spits acid in a line that is 15 feet long and 5 feet wide. Each creature in that line must succeed on a {@dc 14} Dexterity saving throw, taking 14 ({@damage 4d6}) acid damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Tail Spike", + "name": "War Whoop (Recharges after a Long Rest)", "entries": [ - "{@atk rw} {@hit 6} to hit, range 100/200 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "Each troglodyte ally that is within 30 feet of the troglodyte, can hear the troglodyte, can make one melee weapon attack." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/troglodytebrute.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6298.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/troglodytebrute.png", + "attachedItems": [ + "greatclub|phb" + ], + "traitTags": [ + "Sunlight Sensitivity" + ], "senseTags": [ "D" ], "actionTags": [ - "Breath Weapon", "Multiattack" ], "languageTags": [ - "CS", - "DR" + "OTH" ], "damageTags": [ - "B", - "S", "A", + "B", "P" ], "miscTags": [ - "MW", - "RW" + "MLW", + "MW" ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Mantimera Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0016.webp", - "type": "external" - } - } - ] - }, "savingThrowForced": [ + "constitution", "dexterity" ] }, { - "name": "Gorgimera", + "name": "Troglodyte Marauder", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "troglodyte" + ] + }, "alignment": [ "C", "E" ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 152, - "formula": "16d10 + 64" + "average": 26, + "formula": "4d8 + 8" }, "speed": { - "walk": 30, - "fly": 60 + "walk": 30 }, - "str": 20, - "dex": 11, - "con": 19, - "int": 3, - "wis": 14, - "cha": 10, + "str": 14, + "dex": 14, + "con": 14, + "int": 6, + "wis": 10, + "cha": 6, "skill": { - "perception": "+10" + "stealth": "+2" }, "senses": [ "darkvision 60 ft." ], - "passive": 20, - "conditionImmune": [ - "petrified" - ], + "passive": 10, "languages": [ - "understands Draconic but can't speak" + "Troglodyte" ], - "cr": "10", + "cr": "1", "trait": [ { - "name": "Three-Headed", - "entries": [ - "The gorgimera has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." - ] - }, - { - "name": "Trampling Charge", - "entries": [ - "If the gorgimera moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the gorgon can make one attack with its hooves against it as a bonus action." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Chameleon Skin", "entries": [ - "The gorgimera makes four attacks: one with its lion head's bite, one with its dragon head's bite, one with its gore, and one with its claws. When its lightning breath is available, it can use the lightning breath in place of its dragon head's bite. When its petrifcation breath is available, it can use the petrifcation breath in place of its gore. However, it can't use both lightning and petrifcation breaths on the same turn." + "The troglodyte has advantage on Dexterity ({@skill Stealth}) checks made to hide." ] }, { - "name": "Dragon Head's Bite", + "name": "Stench", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) percing damage plus 5 ({@dice 1d10}) lightning." + "Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour." ] }, { - "name": "Lion Head's Bite", + "name": "Lightfooted", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) percing damage." + "The troglodyte can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." ] }, { - "name": "Gore", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) bludgeoning damage." + "While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Claws", + "name": "Distracting Strike (1/Turn)", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "When the troglodyte hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the troglodyte has advantage if the attack is made before the start of the troglodyte's next turn." ] - }, + } + ], + "action": [ { - "name": "Hooves", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage." + "The troglodyte makes two attacks: one with its bite and one with its spear." ] }, { - "name": "Lightning Breath {@recharge}", + "name": "Bite", "entries": [ - "The dragon head exhales lightning in an 30-foot line that is 5 feet wide. Each creature in that line must succeed on a {@dc 16} Dexterity saving throw, taking 44 ({@damage 8d10}) lightning damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Petrifcation Breath {@recharge}", + "name": "Spear", "entries": [ - "The gorgon head exhales petrifying gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw. On a failed save, a target begins to turn to stone and is {@condition restrained}. The {@condition restrained} target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrifed until freed by the {@spell greater restoration} spell or other magic." + "{@atk mw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." ] } ], + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Sunlight Sensitivity" + ], "senseTags": [ "D" ], "actionTags": [ - "Breath Weapon", "Multiattack" ], "languageTags": [ - "CS", - "DR" + "OTH" ], "damageTags": [ - "B", - "S", - "L" + "P" ], "miscTags": [ - "MW", - "AOE" + "MLW", + "MW" ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Gorgimera Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0015.webp", - "type": "external" - } - } - ] - }, "savingThrowForced": [ - "constitution", - "dexterity", - "strength" + "constitution" ] }, { - "name": "Ankhimera", + "name": "Troglodyte Shaman", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "troglodyte" + ] + }, "alignment": [ "C", "E" ], "ac": [ { - "ac": 14, + "ac": 11, "from": [ "natural armor" ] } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 39, + "formula": "6d8 + 12" }, "speed": { - "walk": 30, - "burrow": 10, - "fly": 60 + "walk": 30 }, - "str": 19, - "dex": 11, - "con": 19, - "int": 3, - "wis": 14, - "cha": 10, + "str": 14, + "dex": 10, + "con": 14, + "int": 8, + "wis": 15, + "cha": 7, "skill": { - "perception": "+8" + "stealth": "+2" }, "senses": [ "darkvision 60 ft." ], - "passive": 18, + "passive": 12, "languages": [ - "understands Draconic but can't speak" + "Troglodyte" ], - "cr": "6", - "trait": [ + "cr": "2", + "spellcasting": [ { - "name": "Three-Headed", - "entries": [ - "The ankhimera has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." - ] + "name": "Spellcasting", + "headerEntries": [ + "The troglodyte is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following druid spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell druidcraft}", + "{@spell poison spray}", + "{@spell thorn whip}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell entangle}", + "{@spell healing word}", + "{@spell snare|XGE}", + "{@spell thunderwave}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell heat metal}", + "{@spell spider climb}", + "{@spell spike growth}", + "{@spell web}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell erupting earth|XGE}", + "{@spell gaseous form}", + "{@spell stinking cloud}" + ] + } + }, + "ability": "wis" } ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Chameleon Skin", "entries": [ - "The ankhimera makes three attacks: one with its ankheg head's bite, one with its dragon head's bite, and one with its horns. When its acid spray is available, it can use the acid spray in place of its ankheg head's bite. When its cold breath is available, it can use the cold breath in place of its dragon head's bite. However, it can't use both acid spray and cold breath on the same turn." + "The troglodyte has advantage on Dexterity ({@skill Stealth}) checks made to hide." ] }, { - "name": "Ankheg Head's Bite", + "name": "Stench", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) percing damage plus 3 ({@dice 1d6}) acid. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 14}).", - "Until this grapple ends, the ankheg head can bite only the {@condition grappled} creature and has advantage on attack rolls to do so." + "Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour." ] }, { - "name": "Dragon Head's Bite", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) percing damage plus 4 ({@dice 1d8}) cold." + "While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] - }, + } + ], + "action": [ { - "name": "Horns", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d12 + 4}) bludgeoning damage." + "The troglodyte makes two attacks: one with its bite and two with its claws." ] }, { - "name": "Acid Spray {@recharge}", + "name": "Bite", "entries": [ - "The ankheg head spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature {@condition grappled}. Each creature in that line must succeed on a {@dc 15} Dexterity saving throw, taking 21 ({@damage 6d6}) acid damage on a failed save, or half as much damage on a successful one" + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Cold Breath {@recharge}", + "name": "Claw", "entries": [ - "The dragon head exhales cold in a 15-foot cone. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw, taking 31 ({@damage 7d8}) cold damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "CS", - "DR" - ], - "damageTags": [ - "B", - "A", - "C" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ankhimera.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ankhimera.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/troglodytebrute.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0014.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6298.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/troglodytebrute.png", + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ + "B", + "F", + "I", + "P", + "T" + ], + "spellcastingTags": [ + "CD" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ - "dexterity" + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength" ] }, { - "name": "Ancient Chimera", + "name": "Tyrannosaurus Skeleton", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], - "type": "monstrosity", + "type": "undead", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 210, - "formula": "20d12 + 80" + "average": 136, + "formula": "13d12 + 52" }, "speed": { - "walk": 40, - "fly": 80 - }, - "str": 23, - "dex": 11, - "con": 23, - "int": 5, - "wis": 16, - "cha": 12, - "save": { - "dex": "+5", - "con": "+11", - "wis": "+8", - "cha": "+6" - }, - "skill": { - "perception": "+13" + "walk": 50 }, + "str": 25, + "dex": 12, + "con": 19, + "int": 1, + "wis": 12, + "cha": 5, "senses": [ "darkvision 60 ft." ], - "passive": 23, - "languages": [ - "understands Draconic but can't speak" + "passive": 11, + "immune": [ + "poison" ], - "cr": "15", + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "cr": "5", "trait": [ { - "name": "Three-Headed", + "name": "Pounce", "entries": [ - "The chimera has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "If the skeleton moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the skeleton can make one bite attack against it as a bonus action." ] } ], @@ -70567,223 +71202,123 @@ { "name": "Multiattack", "entries": [ - "The chimera makes four attacks: one with its lion head's bite, one with its dragon head's bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its dragons head's bite." - ] - }, - { - "name": "Dragon Head's Bite", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) percing damage plus 4 ({@dice 1d8}) fire." - ] - }, - { - "name": "Lion Head's Bite", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) percing damage." - ] - }, - { - "name": "Horns", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." - ] - }, - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." - ] - }, - { - "name": "Fire Breath {@recharge 5}", - "entries": [ - "The dragon head exhales fire in a 30-foot cone. Each creature in that area must succeed on a {@dc 19} Dexterity saving throw, taking 63 ({@damage 14d8}) fire damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "legendary": [ - { - "name": "Detect", - "entries": [ - "The chimera makes a Wisdom ({@skill Perception}) check." + "The skeleton makes two attacks: one with its bite and one with it s tail. It can't make both attacks against the same target." ] }, { - "name": "Move", + "name": "Bite", "entries": [ - "The chimera moves up to half its speed." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}33 ({@damage 4d12 + 7}) piercing Damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained}, and the tyrannosaurus can't bite another target." ] }, { "name": "Tail", "entries": [ - "The chimera makes a tail attack." - ] - }, - { - "name": "Lion's Roar (Costs 2 Actions)", - "entries": [ - "The chimera's lion head emits a magical roar. Each creature within 120 feet that can hear its roar must succeed on a {@dc 19} Wisdom saving throw or be and {@condition frightened} for one minute. If a creature fails its saving throw by 5 or more, the creature is also {@condition paralyzed} while {@condition frightened} for the same duration. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Lion's Roar the next 24 hours." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "CS", - "DR" - ], - "damageTags": [ - "B", - "S", - "F" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientchimera.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientchimera.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0013.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/tyrannosaurusskeleton.webp" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Chimera, Ancient Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/tyrannosaurusskeleton.png", + "traitTags": [ + "Pounce" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" ], "savingThrowForced": [ - "dexterity", - "wisdom" + "strength" ] }, { - "name": "Centaur Shaman", + "name": "Uchuulun (Slime Chuul)", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "N", - "G" + "C", + "E" ], "ac": [ - 13 + { + "ac": 17, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 113, - "formula": "15d10 + 30" + "average": 98, + "formula": "13d10 + 26" }, "speed": { - "walk": 50 + "walk": 20, + "swim": 30 }, - "str": 16, - "dex": 16, + "str": 17, + "dex": 10, "con": 14, - "int": 10, - "wis": 17, - "cha": 13, + "int": 14, + "wis": 13, + "cha": 7, "skill": { - "athletics": "+6", - "perception": "+6", - "survival": "+6" + "perception": "+7" }, - "passive": 16, - "languages": [ - "Elvish", - "Sylvan" + "senses": [ + "darkvision 60 ft." ], - "cr": "5", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The centaur is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following druid spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell druidcraft}", - "{@spell poison spray}", - "{@spell thorn whip}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell animal friendship}", - "{@spell cure wounds}", - "{@spell entangle}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell healing spirit|XGE}", - "{@spell moonbeam}", - "{@spell pass without trace}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell call lightning}", - "{@spell wind wall}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell freedom of movement}", - "{@spell guardian of nature|XGE}" - ] - }, - "5": { - "slots": 1, - "spells": [ - "{@spell wrath of nature|XGE}" - ] - } - }, - "ability": "wis" - } + "passive": 17, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "understands Deep Speech but can't speak" ], + "cr": "8", "trait": [ { - "name": "Charge", + "name": "Amphibious", "entries": [ - "If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 ({@damage 3d6}) piercing damage." + "The uchuulun can breathe air and water." + ] + }, + { + "name": "Paralytic Slime", + "entries": [ + "The uchuulun is coated with paralytic slime. A creature that touches the uchuulun or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) poison damage and must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Sense Magic", + "entries": [ + "The uchuulun senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical." ] } ], @@ -70791,439 +71326,435 @@ { "name": "Multiattack", "entries": [ - "The centaur makes two attacks: one with its sickle and one with its hooves or two with its longbow." + "The uchuulun makes two pincer attacks. If the uchuulun is grappling a creature, the uchuulun can also use its tentacles once." ] }, { - "name": "Sickle", + "name": "Pincer", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 5 ({@damage 1d10}) poison damage and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.. The target is also {@condition grappled} (escape {@dc 13}) if it is a Large or smaller creature and the uchuulun doesn't have two other creatures {@condition grappled}." ] }, { - "name": "Hooves", + "name": "Tentacles", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." + "One creature {@condition grappled} by the uchuulun must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed} and takes 5 ({@damage 1d10}) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Longbow", + "name": "Mind Blast {@recharge 5}", "entries": [ - "{@atk rw} {@hit 6} to hit, range 150/600 ft., one creature. {@h}8 ({@damage 1d8 + 3}) piercing damage." + "The uchuulun magically emits psychic energy in a 90-foot cone. Each creature in that area must succeed on a {@dc 13} Intelligence saving throw or take 29 ({@damage 6d8 + 2}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "traitTags": [ - "Charge" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "E", - "S" - ], - "damageTags": [ - "B", - "P" - ], - "spellcastingTags": [ - "CD" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/centaurshaman.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/centaurchampion.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0875.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0017.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Uchuulon Token.webp", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "CS", + "DS" + ], + "damageTags": [ "B", "I", - "L", - "O", - "P", - "R", - "S", - "T" - ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Centaur Shaman Token.webp", - "name": "v2 art" - } + "Y" ], - "attachedItems": [ - "longbow|phb", - "sickle|phb" + "miscTags": [ + "AOE", + "MW", + "RCH" ], - "savingThrowForcedSpell": [ + "savingThrowForced": [ "constitution", - "dexterity", - "strength", - "wisdom" + "intelligence" ] }, { - "name": "Centaur Champion", + "name": "Ultimate Tyrant", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "N", - "G" + "L", + "E" ], "ac": [ { - "ac": 16, + "ac": 20, "from": [ - "{@item breastplate|phb}" + "natural armor" ] } ], "hp": { - "average": 153, - "formula": "18d10 + 54" + "average": 313, + "formula": "25d12 + 150" }, "speed": { - "walk": 50 + "walk": 0, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true }, - "str": 20, + "str": 14, "dex": 14, - "con": 16, - "int": 9, - "wis": 14, - "cha": 12, + "con": 22, + "int": 21, + "wis": 19, + "cha": 21, "save": { - "str": "+8", - "con": "+5" + "int": "+12", + "wis": "+11", + "cha": "+12" }, "skill": { - "athletics": "+8", - "perception": "+4", - "survival": "+4" + "perception": "+11" }, - "passive": 13, + "senses": [ + "darkvision 120 ft." + ], + "passive": 28, + "resist": [ + "poison" + ], + "conditionImmune": [ + "prone" + ], "languages": [ - "Elvish", - "Sylvan" + "Deep Speech", + "Undercommon" + ], + "cr": "22", + "spellcasting": [ + { + "name": "Innate Spellcasting (Psionics)", + "headerEntries": [ + "The ultimate tyrant's innate spellcasting ability is Intelligence (spell save {@dc 20}). As long as the ultimate tyrant's antimagic cone is inactive, the ultimate tyrant can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell darkness}", + "{@spell detect magic}", + "{@spell detect thoughts}", + "{@spell see invisibility}" + ], + "daily": { + "3e": [ + "{@spell banishment}", + "{@spell dispel magic}", + "{@spell stoneskin}" + ], + "2e": [ + "{@spell globe of invulnerability}", + "{@spell wall of force}", + "{@spell move earth}" + ], + "1e": [ + "{@spell Abi-dalzim's horrid wilting|XGE}", + "{@spell power word stun}" + ] + }, + "ability": "int" + } ], - "cr": "7", "trait": [ { - "name": "Charge", + "name": "Antimagic Cone", "entries": [ - "If the centaur moves at least 30 feet straight toward a target and then hits it with a halberd attack on the same turn, the target takes an extra 17 ({@damage 5d6}) slashing damage." + "The ultimate tyrant's central eye creates an area of antimagic, as in the anti magic feld spell, in a 150-foot cone. At the start of each of its turns, the ultimate tyrant decides which way the cone faces and whether the cone is active. The area works against the ultimate tyrant's own eye rays." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d8 + 2}) piercing damage." ] }, { - "name": "Indomitable (2/Day)", + "name": "Command Beholders", "entries": [ - "The centaur rerolls a failed saving throw. It must use the new roll." + "The ultimate tyrant targets up to 4 beholders within 60 feet that can see and hear the ultimate tyrant. The target uses its reaction to make one bite or eye ray attack." ] }, { - "name": "Second Wind (Recharges after a Short or Long Rest)", + "name": "Eye Rays", "entries": [ - "As a bonus action, the centaur can regain 15 hit points." + "The ultimate tyrant shoots four of the following magical eye rays at random (reroll duplicates), choosing one to four targets it can see within 120 feet of it:" ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "1", "entries": [ - "The centaur makes three attacks: two with its halberd and one with its hooves or three with its longbow." + "Charm Ray. The targeted creature must succeed on a {@dc 20}Wisdom saving throw or be {@condition charmed} by the ultimate tyrant for 1 hour, or until the ultimate tyrant harms the creature." ] }, { - "name": "Halberd", + "name": "2", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) slashing damage." + "Paralyzing Ray. The targeted creature must succeed on a {@dc 20} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Hooves", + "name": "3", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." + "Fear Ray. The targeted creature must succeed on a {@dc 20} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Longbow", + "name": "4", "entries": [ - "{@atk rw} {@hit 5} to hit, range 150/600 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "Slowing Ray. The targeted creature must succeed on a {@dc 20} Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Slashing Gallop {@recharge 5}", + "name": "5", "entries": [ - "The centaur moves up to its speed in a straight line and targets each creature within 10 feet of it during its movement. Each target must succeed on a {@dc 16} Dexterity saving throw or take 10 ({@damage 1d10 + 5}) slashing damage." + "Enervation Ray. The targeted creature must succeed on a {@dc 20} Constitution saving throw, taking 36 ({@damage 8d8}) necrotic damage on a failed save, or half as much damage on a successful one." ] - } - ], - "traitTags": [ - "Charge" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "E", - "S" - ], - "damageTags": [ - "B", - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "RNG", - "AOE", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/centaurchampion.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/centaurchampion.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0012.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "altArt": [ + }, { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Centaur Champion Token.webp", - "name": "v2 art" - } - ], - "attachedItems": [ - "halberd|phb", - "longbow|phb" - ], - "savingThrowForced": [ - "dexterity" - ] - }, - { - "name": "Centaur Skirmisher", - "source": "MonsterManualExpanded", - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "N", - "G" - ], - "ac": [ - 14 - ], - "hp": { - "average": 90, - "formula": "12d10 + 24" - }, - "speed": { - "walk": 50 - }, - "str": 18, - "dex": 18, - "con": 14, - "int": 9, - "wis": 13, - "cha": 11, - "skill": { - "athletics": "+6", - "perception": "+3", - "survival": "+3" - }, - "passive": 13, - "languages": [ - "Elvish", - "Sylvan" - ], - "cr": "4", - "trait": [ + "name": "6", + "entries": [ + "Telekinetic Ray. If the target is a creature, it must succeed on a {@dc 20} Strength saving throw or the ultimate tyrant moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the ultimate tyrant's next turn or until the ultimate tyrant is {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The ultimate tyrant can also exert fne control on objects with this ray, such as manipulating a simple tool or opening a door or a container." + ] + }, { - "name": "Charge", + "name": "7", "entries": [ - "If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 ({@damage 3d6}) piercing damage." + "Sleep Ray. The targeted creature must succeed on a {@dc 20} Wisdom saving throw or fall asleep and remain {@condition unconscious} for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead." ] }, { - "name": "Lightfooted", + "name": "8", "entries": [ - "The centaur can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." + "Petrifcation Ray. The targeted creature must succeed on a {@dc 20} Dexterity saving throw. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrifed until freed by the {@spell greater restoration} spell or other magic." + ] + }, + { + "name": "9", + "entries": [ + "Disintegration Ray. If the target is a creature, it must succeed on a {@dc 20} Dexterity saving throw or take 45 ({@damage 10d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fne gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is di sintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." + ] + }, + { + "name": "10", + "entries": [ + "Death Ray. The targeted creature must succeed on a {@dc 20} Dexterity saving throw or take 55 ({@damage 10d10}) necrotic damage. The target dies if the ray reduces it to 0 hit points." ] - }, + } + ], + "reaction": [ { - "name": "Skirmish Advantage", + "name": "Redirect Antimagic Cone", "entries": [ - "The centaur gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn." + "When the ultimate tyrant sees a creature within 150 feet cast a spell, the ultimate tyrant activates its antimagic cone and points it at the creature." ] } ], - "action": [ + "legendary": [ { - "name": "Multiattack", + "name": "Antimagic Cone", "entries": [ - "The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow." + "The ultimate tyrant turns which way the cone faces and whether the cone is active." ] }, { - "name": "Pike", + "name": "Command Beholders", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage." + "The ultimate tyrant targets up to 2 beholders within 60 feet that can see and hear the ultimate tyrant. The target uses its reaction to make one bite or eye ray attack." ] }, { - "name": "Hooves", + "name": "Eye Ray", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." + "The ultimate tyrant uses one random eye ray." ] }, { - "name": "Longbow", + "name": "Cast a Spell (Costs 2 Actions)", "entries": [ - "{@atk rw} {@hit 6} to hit, range 150/600 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "The ultimate tyrant casts a spell from its list of innate spells, using a spell slot as normal." ] - } - ], - "reaction": [ + }, { - "name": "Skirmisher", + "name": "Eye Frenzy (Costs 3 Actions)", "entries": [ - "When an enemy the centaur can see ends its turn within 5 feet of it, the centaur can move up to half its speed. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}." + "The ultimate tyrant uses three random eye rays." ] } ], - "traitTags": [ - "Charge" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "E", - "S" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "RNG", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/centaurskirmisher.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/centaurchampion.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/eyeofflame.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0566.webp", + "type": "external" } } ] }, - "page": 0, - "attachedItems": [ - "longbow|phb", - "pike|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ultimatetyrant.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ultimate Tyrant Token.webp", + "name": "v2 art" + } + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "DS", + "U" + ], + "damageTags": [ + "N", + "O", + "P" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" ] }, { - "name": "Enormous Carrion Crawler", + "name": "Urophion", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "U" + "L", + "E" ], "ac": [ { - "ac": 14, + "ac": 20, "from": [ "natural armor" ] } ], "hp": { - "average": 143, - "formula": "15d12 + 45" + "average": 94, + "formula": "11d10 + 33" }, "speed": { - "walk": 40, - "climb": 40 + "walk": 10, + "climb": 10 }, "str": 18, - "dex": 13, - "con": 16, - "int": 1, - "wis": 14, - "cha": 7, + "dex": 8, + "con": 17, + "int": 16, + "wis": 16, + "cha": 14, + "save": { + "con": "+6", + "int": "+5", + "wis": "+6", + "cha": "+5" + }, "skill": { - "perception": "+4" + "perception": "+14", + "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 14, - "cr": "8", + "cr": "9", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The urophion's innate spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). The urophion can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell detect thoughts}", + "{@spell suggestion}" + ], + "ability": "cha" + } + ], "trait": [ { - "name": "Keen Smell", + "name": "False Appearance", "entries": [ - "The carrion crawler has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "While the urophion remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite." + ] + }, + { + "name": "Grasping Tendrils", + "entries": [ + "The urophion can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points). Destroying a tendril deals no damage to the urophion, but reduces its number of tendrils. A tendril can also be broken if a creature takes an action and succeeds on a {@dc 15} Strength check against it. A lost tendril regrows after 24 hours." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The urophion has advantage on saving throws against spells and other magical effects." ] }, { "name": "Spider Climb", "entries": [ - "The carrion crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The urophion can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], @@ -71231,131 +71762,143 @@ { "name": "Multiattack", "entries": [ - "The carrion crawler makes four attacks: three with its tentacles and one with its bite." + "The urophion makes four attacks with its tendrils, uses Reel, and makes one attack with its bite." ] }, { - "name": "Tentacle", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 15 ft., one creature. {@h}6 ({@damage 1d4 + 4}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}22 ({@damage 4d8 + 4}) piercing damage." ] }, { - "name": "Bite", + "name": "Tendril", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) percing damage." + "{@atk mw} {@hit 7} to hit, reach 50 ft., one target. {@h}5 ({@damage 1d4 + 3}) psychic damage and the target is {@condition grappled} (escape {@dc 14}) and must succeed on a {@dc 14} Intelligence saving throw or be {@condition stunned} until the end of the urophion's next turn. Until this grapple ends, the roper can automatically hit the target with its tendril, and the roper can't make the same tendril attack other targets." ] }, { - "name": "Tentacle Flurry {@recharge 5}", + "name": "Extract Brain", "entries": [ - "The carrion crawler makes eight attacks with its tentacles." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the urophion. {@h}55 ({@damage 10d10}) piercing damage. If this damage reduces the target to 0 hit points, the urophion kills the target by extracting and devouring its brain." + ] + }, + { + "name": "Mind Blast {@recharge 5}", + "entries": [ + "The urophion magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 14} Intelligence saving throw or take 21 ({@damage 4d8 + 3}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Reel", + "entries": [ + "The urophion pulls each creature {@condition grappled} by it up to 30 feet straight toward it." ] } ], - "traitTags": [ - "Keen Senses", - "Spider Climb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "damageTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/enormouscarrioncrawler.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/enormouscarrioncrawler.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/urophion.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0811.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5409.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Carrion Crawler, Enormous Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/urophion.png", + "traitTags": [ + "False Appearance", + "Magic Resistance", + "Spider Climb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" ], "savingThrowForced": [ - "constitution" + "intelligence" + ], + "savingThrowForcedSpell": [ + "wisdom" ] }, { - "name": "Cambion Abyssal Trickster", + "name": "Vampire Lord (Blackguard)", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "fiend", + "type": { + "type": "undead", + "tags": [ + "shapechanger" + ] + }, "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 18, + "ac": 20, "from": [ - "{@item studded leather armor|phb}" + "{@item plate armor|phb}" ] } ], "hp": { - "average": 128, - "formula": "15d8 + 60" + "average": 200, + "formula": "21d8 + 18" }, "speed": { - "walk": 30, - "fly": 60 + "walk": 40 }, - "str": 14, + "str": 20, "dex": 18, - "con": 18, - "int": 18, - "wis": 12, - "cha": 16, + "con": 20, + "int": 17, + "wis": 19, + "cha": 18, "save": { - "dex": "+8", - "int": "+8", - "wis": "+5", - "cha": "+7" + "con": "+11", + "dex": "+10", + "wis": "+10", + "cha": "+10" }, "skill": { - "deception": "+7", - "perception": "+5", - "persuasion": "+7", - "stealth": "+8" + "perception": "+10", + "stealth": "+10" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 15, + "passive": 20, "resist": [ - "cold", - "fire", - "lightning", - "poison", + "necrotic", { "resist": [ "bludgeoning", @@ -71366,259 +71909,335 @@ } ], "languages": [ - "Abyssal", - "Common", - "Infernal" + "the languages it knew in life" ], - "cr": "9", + "cr": "19", "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The cambion's innate spellcasting ability is Charisma (spell save {@dc 15}). The cambion can innately cast the following spells, without providing material components:" - ], - "daily": { - "1": [ - "{@spell plane shift} (self only)" - ], - "3e": [ - "{@spell alter self}", - "{@spell command}", - "{@spell detect magic}" - ] - }, - "ability": "cha" - }, { "name": "Spellcasting", "headerEntries": [ - "The cambion is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It has the following wizard spells prepared:" + "The vampire is a 19th-level spell caster. Its spellcasting ability is Charisma (spell save {@dc 18}). It has the following paladin spells prepared:" ], "spells": { - "0": { - "spells": [ - "{@spell infestation|XGE}", - "{@spell mage hand}", - "{@spell message}", - "{@spell poison spray}" - ] - }, "1": { "slots": 4, "spells": [ - "{@spell color spray}", - "{@spell silent image}", - "{@spell tasha's hideous laughter}" + "{@spell command}", + "{@spell compelled duel}", + "{@spell searing smite}" ] }, "2": { "slots": 3, "spells": [ "{@spell hold person}", - "{@spell invisibility}", - "{@spell mirror image}", - "{@spell shadow blade|XGE}" + "{@spell magic weapon}" ] }, "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell elemental weapon}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell staggering smite}" + ] + }, + "5": { "slots": 2, "spells": [ - "{@spell fear}", - "{@spell fireball}" + "{@spell destructive wave} (necrotic)" ] } }, - "ability": "int" + "ability": "cha" } ], "trait": [ { - "name": "Distracting Hand", + "name": "Cunning Action", "entries": [ - "As a bonus action, while the cambion has the", - "Mage Hand spell active, it can designate a creature within 5 feet of the spectral hand. The cambion has advantage on its attack rolls against that creature until the end of the turn." + "The vampire can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." ] }, { - "name": "Evasion", + "name": "Shapechanger", "entries": [ - "If the cambion is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the cambion instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "If the vampire isn't in sunlight or running water, it can use its action to polymorph in to a Tiny bat or a Medium cloud of mist, or back in to its true form.", + "While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.", + "While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there.", + "In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight." ] }, { - "name": "Fiendish Blessing", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The AC of the cambion includes its Charisma bonus." + "If the vampire fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Misty Escape", "entries": [ - "The cambion deals an extra 24 ({@dice 7d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the cambion that isn't {@condition incapacitated} and the cambion doesn't have disadvantage on the attack roll." + "When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling {@condition unconscious}, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.", + "While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form . It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from {@item holy water (flask)|phb|holy water}, this trait doesn't function at the start of the vampire's next turn." + ] + }, + { + "name": "Smite (1/Turn)", + "entries": [ + "As a bonus action, when the vampire hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} necrotic damage to the target. If the vampire expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:" + ] + }, + { + "name": "Forbiddance", + "entries": [ + "The vampire can't enter a residence without an invitation from one of the occupants," + ] + }, + { + "name": "Harmed by Running Water", + "entries": [ + "The vampire takes 20 acid damage if it ends its turn in running water." + ] + }, + { + "name": "Stake to the Heart", + "entries": [ + "If a piercing weapon made of wood is driven into the vampire's heart while the vampire is {@condition incapacitated} in it s resting place, the vampire is {@condition paralyzed} until the stake is removed." + ] + }, + { + "name": "Sunlight Hypersensitivity", + "entries": [ + "The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], "action": [ { - "name": "Multiattack", + "name": "Multiattack (Vampire Form Only)", "entries": [ - "The cambion makes two melee attacks or uses its Fire Ray twice." + "The vampire makes three attacks, only one of which can be a bite attack. It can use its Charm in place of one of attack." ] }, { - "name": "Rapier", + "name": "Warhammer (Vampire Form Only)", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 3 ({@damage 1d6}) fire damage." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one creature. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage.", + "If the attack roll succeeds by 5 or more, the target must make a {@dc 19} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] }, { - "name": "Fire Ray", + "name": "Unarmed Strike (Vampire Form Only)", "entries": [ - "{@atk rs} {@hit 8} to hit, range 120 ft., one creature. {@h}10 ({@damage 3d6}) fire damage." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one creature. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage.", + "Instead of dealing damage, the vampire can grapple the target (escape {@dc 18})." + ] + }, + { + "name": "Bite (Bat or Vampire Form Only)", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire, {@condition incapacitated}, or {@condition restrained}. {@h}8 ({@damage 1d6 + 5}) piercing damage plus 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control." + ] + }, + { + "name": "Charm", + "entries": [ + "The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a {@dc 18} Wisdom saving throw against this magic or be {@condition charmed} by the vampire. The {@condition charmed} target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willin g target for the vampire's bite attack.", + "Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect." + ] + }, + { + "name": "Children of the Night (1/Day)", + "entries": [ + "The vampire magically calls {@dice 2d4} swarms of bats or rats, provided that the sun isn' t up. While outdoors, the vampire can call {@dice 3d6} wolves instead . The called creatures arrive in {@dice 1d4} rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action." + ] + }, + { + "name": "Legendary Actions", + "entries": [ + "The vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent" + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|phb|opportunity attacks}." + ] + }, + { + "name": "Attack", + "entries": [ + "The vampire makes one warhammer attack or unarmed strike." + ] + }, + { + "name": "Bite (Costs 2 Actions)", + "entries": [ + "The vampire makes one bite attack." ] }, { - "name": "Fiendish Charm", + "name": "Cast a Spell (Costs 3 Actions)", "entries": [ - "One humanoid the cambion can see within 30 feet of it must succeed on a {@dc 15} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours." + "The vampire casts a spell from its list of prepared spells, using a spell slot as normal." ] } ], - "traitTags": [ - "Sneak Attack" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "I" - ], - "damageTags": [ - "P", - "F" - ], - "spellcastingTags": [ - "I", - "CW" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cambionabyssaltrickster.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cambionabyssaltrickster.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/vampirelordblackguard.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0753.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0139.webp", "type": "external" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cambion Trickster.webp" - } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "F", - "I", - "P", - "S", - "Y" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/vampirelordblackguard.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Cambion Trickster Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Vampire Lord (Blackguard) Token.webp", "name": "v2 art" } ], "attachedItems": [ - "rapier|phb" + "warhammer|phb" + ], + "traitTags": [ + "Legendary Resistances", + "Regeneration", + "Shapechanger", + "Spider Climb", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "A", + "B", + "N", + "P", + "R" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "L", + "N", + "R", + "T", + "Y" + ], + "miscTags": [ + "HPR", + "MLW", + "MW" ], "savingThrowForced": [ + "constitution", "wisdom" ], "savingThrowForcedSpell": [ "charisma", "constitution", - "dexterity", "wisdom" ] }, { - "name": "Cambion Warlock of the Fiend", + "name": "Vampire Spawn Assassin", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "fiend", + "type": { + "type": "undead", + "tags": [ + "shapechanger" + ] + }, "alignment": [ - "N", + "L", "E" ], "ac": [ - 14, { - "ac": 17, - "condition": "with {@spell mage armor}", - "braces": true + "ac": 16, + "from": [ + "{@item studded leather armor|phb}" + ] } ], "hp": { - "average": 119, - "formula": "14d8 + 56" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "walk": 30, - "fly": 60 + "walk": 30 }, - "str": 14, - "dex": 14, - "con": 18, - "int": 16, - "wis": 16, - "cha": 18, + "str": 16, + "dex": 18, + "con": 16, + "int": 12, + "wis": 10, + "cha": 12, "save": { - "con": "+8", - "int": "+7", - "wis": "+7", - "cha": "+8" + "dex": "+8", + "wis": "+4" }, "skill": { - "arcana": "+7", - "deception": "+8", - "perception": "+7", - "religion": "+7" + "perception": "+4", + "stealth": "+8" }, "senses": [ "darkvision 60 ft." ], - "passive": 17, + "passive": 14, "resist": [ - "cold", - "fire", - "lightning", - "poison", + "necrotic", { "resist": [ "bludgeoning", @@ -71629,151 +72248,130 @@ } ], "languages": [ - "Abyssal", - "Common", - "Infernal" + "the languages it knew in life" ], - "cr": "9", - "spellcasting": [ + "cr": "8", + "trait": [ { - "name": "Innate Spellcasting", - "headerEntries": [ - "The cambion's innate spellcasting ability is Charisma (spell save {@dc 16}). The cambion can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell false life}", - "{@spell levitate} (self only)", - "{@spell mage armor} (self only)", - "{@spell silent image}", - "{@spell speak with the dead}" - ], - "daily": { - "3e": [ - "{@spell alter self}", - "{@spell command}", - "{@spell detect magic}" - ], - "1e": [ - "{@spell feeblemind}", - "{@spell finger of death}", - "{@spell plane shift} (self only)" - ] - }, - "ability": "cha" + "name": "Assassinate", + "entries": [ + "During its first turn, the vampire has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the vampire scores against a surprised creature is a critical hit." + ] }, { - "name": "Spellcasting", - "headerEntries": [ - "The cambion is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell friends}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell poison spray}", - "{@spell prestidigitation}", - "{@spell shocking grasp}" - ] - }, - "5": { - "spells": [ - "{@spell banishment}", - "{@spell burning hands}", - "{@spell fireball}", - "{@spell flame strike}", - "{@spell hellish rebuke}", - "{@spell magic circle}", - "{@spell mirror image}", - "{@spell scorching ray}", - "{@spell scrying}", - "{@spell wall of fire}" - ], - "slots": 4, - "lower": 1 - } - }, - "ability": "cha" - } - ], - "trait": [ + "name": "Cunning Action", + "entries": [ + "The vampire can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." + ] + }, { - "name": "Fiendish Blessing", + "name": "Evasion", "entries": [ - "The AC of the cambion includes its Charisma bonus." + "If the vampire is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the vampire instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] }, { - "name": "Dark One's Own Luck (Recharges after a Short or Long Rest)", + "name": "Sneak Attack (1/Turn)", "entries": [ - "When the cambion makes an ability check or saving throw, it can add a {@dice d10} to the roll. It can do this after the roll is made but before any of the roll's effects occur." + "The vampire deals an extra 17 ({@dice 5d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the vampire that isn't {@condition incapacitated} and the vampire doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from {@item holy water (flask)|phb|holy water}, this trait doesn't function at the start of the vampire's next turn." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:" + ] + }, + { + "name": "Forbiddance", + "entries": [ + "The vampire can't enter a residence without an invitation from one of the occupants," + ] + }, + { + "name": "Harmed by Running Water", + "entries": [ + "The vampire takes 20 acid damage if it ends its turn in running water." + ] + }, + { + "name": "Stake to the Heart", + "entries": [ + "If a piercing weapon made of wood is driven into the vampire's heart while the vampire is {@condition incapacitated} in it s resting place, the vampire is {@condition paralyzed} until the stake is removed." + ] + }, + { + "name": "Sunlight Hypersensitivity", + "entries": [ + "The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], "action": [ { - "name": "Multiattack", + "name": "Multiattack (Vampire Form Only)", "entries": [ - "The cambion makes two melee attacks or uses its Fire Ray twice." + "The vampire makes two attacks, only one of which can be a bite attack." ] }, { - "name": "Spear", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 8 ({@damage 1d8 + 4}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) fire damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}8 ({@damage 2d4 + 3}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape {@dc 15})." ] }, { - "name": "Fire Ray", + "name": "Shortsword", "entries": [ - "{@atk rs} {@hit 8} to hit, range 120 ft., one creature. {@h}10 ({@damage 3d6}) fire damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." ] }, { - "name": "Fiendish Charm", + "name": "Bite", "entries": [ - "One humanoid the cambion can see within 30 feet of it must succeed on a {@dc 16} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire, {@condition incapacitated}, or {@condition restrained}. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "I" - ], - "damageTags": [ - "P", - "F" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cambionabyssaltrickster.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cambionabyssaltrickster.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/vampirespawnassassin.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0753.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6517.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Assassin.webp", "type": "external" } }, @@ -71781,99 +72379,105 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cambion Warlock.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Assassin.webp" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "F", - "I", - "L", - "N", - "O", - "P", - "R", - "S", - "Y" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/vampirespawnassassin.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Cambion Warlock Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Vampire Spawn Assassin Token.webp", "name": "v2 art" } ], "attachedItems": [ - "spear|phb" + "shortsword|phb" ], - "savingThrowForced": [ - "wisdom" + "traitTags": [ + "Regeneration", + "Sneak Attack", + "Spider Climb", + "Sunlight Sensitivity" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "intelligence", - "wisdom" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "A", + "N", + "P", + "R", + "S" + ], + "miscTags": [ + "HPR", + "MLW", + "MW" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Cambion Hell Knight", + "name": "Vampire Spawn Sorceress", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": "fiend", + "type": { + "type": "undead", + "tags": [ + "shapechanger" + ] + }, "alignment": [ "L", "E" ], "ac": [ { - "ac": 19, + "ac": 15, "from": [ - "{@item scale mail|phb}" + "natural armor" ] } ], "hp": { - "average": 190, - "formula": "20d8 + 100" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "walk": 30, - "fly": 60 + "walk": 30 }, - "str": 20, - "dex": 14, - "con": 20, - "int": 12, - "wis": 14, - "cha": 16, + "str": 14, + "dex": 16, + "con": 16, + "int": 11, + "wis": 10, + "cha": 18, "save": { - "str": "+9", - "con": "+9", - "wis": "+6", - "cha": "+7" + "dex": "+5", + "wis": "+3" }, "skill": { - "deception": "+7", - "intimidation": "+7", - "perception": "+6", - "stealth": "+6" + "perception": "+3", + "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 16, + "passive": 13, "resist": [ - "cold", - "fire", - "lightning", - "poison", + "necrotic", { "resist": [ "bludgeoning", @@ -71884,55 +72488,64 @@ } ], "languages": [ - "Abyssal", - "Common", - "Infernal" + "the languages it knew in life" ], - "cr": "9", + "cr": "8", "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The cambion's innate spellcasting ability is Charisma (spell save {@dc 16}). The cambion can innately cast the following spells, without providing material components:" - ], - "daily": { - "1": [ - "{@spell plane shift} (self only)" - ], - "3e": [ - "{@spell alter self}", - "{@spell command}", - "{@spell detect magic}" - ] - }, - "ability": "cha" - }, { "name": "Spellcasting", "headerEntries": [ - "The cambion is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following paladin spells prepared:" + "The vampire is an 11th-level spellcaster. Her spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). She has the following sorcerer spells prepared:" ], "spells": { + "0": { + "spells": [ + "{@spell mage hand}", + "{@spell infestation|XGE}", + "{@spell ray of frost}", + "{@spell toll of the dead}" + ] + }, "1": { "slots": 4, "spells": [ - "{@spell command}", - "{@spell protection from evil and good}", - "{@spell wrathful smite}" + "{@spell charm person}", + "{@spell mage armor}" ] }, "2": { "slots": 3, "spells": [ - "{@spell branding smite}", - "{@spell magic weapon}" + "{@spell hold person}", + "{@spell mirror image}", + "{@spell misty step}" ] }, "3": { + "slots": 3, + "spells": [ + "{@spell catnap|XGE}", + "{@spell lightning bolt}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell charm monster|XGE}", + "{@spell greater invisibility}" + ] + }, + "5": { "slots": 2, "spells": [ - "{@spell blinding smite}", - "{@spell dispel magic}" + "{@spell dominate person}", + "{@spell synaptic static|XGE}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell circle of death}" ] } }, @@ -71941,87 +72554,103 @@ ], "trait": [ { - "name": "Fiendish Blessing", + "name": "Regeneration", + "entries": [ + "The vampire regains 10 hit points at the start of her turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from {@item holy water (flask)|phb|holy water}, this trait doesn't function at the start of the vampire's next turn." + ] + }, + { + "name": "Sorcery Points", "entries": [ - "The AC of the cambion includes its Charisma bonus." + "The vampire has 11 sorcery points. She can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:", + "Heightened Spell: When the vampire casts a spell that forces a creature to make a saving throw to resist the spell's effects, she can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.", + "Quickened Spell: When the vampire casts a spell that has a casting time of 1 action, she can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." ] }, { - "name": "Smite (1/Turn)", + "name": "Spider Climb", "entries": [ - "As a bonus action, when the cambion hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} necrotic damage to the target. If the cambion expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Vampire Weaknesses", "entries": [ - "The cambion makes two melee attacks or uses its Fire Ray twice." + "The vampire has the following flaws:" ] }, { - "name": "Greatsword", + "name": "Forbiddance", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage plus 4 ({@damage 1d8}) fire damage." + "The vampire can't enter a residence without an invitation from one of the occupants," ] }, { - "name": "Fire Ray", + "name": "Harmed by Running Water", "entries": [ - "{@atk rs} {@hit 7} to hit, range 120 ft., one creature. {@h}10 ({@damage 3d6}) fire damage." + "The vampire takes 20 acid damage if it ends its turn in running water." ] }, { - "name": "Fiendish Charm", + "name": "Stake to the Heart", "entries": [ - "One humanoid the cambion can see within 30 feet of it must succeed on a {@dc 15} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours." + "If a piercing weapon made of wood is driven into the vampire's heart while the vampire is {@condition incapacitated} in it s resting place, the vampire is {@condition paralyzed} until the stake is removed." ] }, { - "name": "Dreadful Aspect (Recharges after a Short or Long Rest)", + "name": "Sunlight Hypersensitivity", "entries": [ - "The cambion exudes magical menace. Each enemy within 30 feet of the cambion must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. If a {@condition frightened} target ends its turn more than 30 feet away from the cambion, the target can repeat the saving throw, ending the effect on itself on a success." + "The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "I" - ], - "damageTags": [ - "S", - "F" - ], - "spellcastingTags": [ - "I", - "CP" - ], - "miscTags": [ - "MW", - "MLW" + "action": [ + { + "name": "Multiattack (Vampire Form Only)", + "entries": [ + "The vampire makes three attacks, only one of which can be a bite attack." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape {@dc 15})." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire, {@condition incapacitated}, or {@condition restrained}. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cambionhellknight.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cambionabyssaltrickster.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/vampirespawnassassin.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0753.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6517.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Sorceress.webp", "type": "external" } }, @@ -72029,298 +72658,315 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cambion Hell Knight.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Sorceress.webp" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "P", - "R", - "S", - "Y" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/vampirespawnsorceress.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Cambion Hell Knight Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Vampire_Spawn_Sorceress_Token.webp", "name": "v2 art" } ], - "attachedItems": [ - "greatsword|phb" + "traitTags": [ + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" ], - "savingThrowForced": [ - "wisdom" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "A", + "N", + "P", + "R", + "S" + ], + "damageTagsSpell": [ + "C", + "I", + "L", + "N", + "Y" + ], + "spellcastingTags": [ + "CS" + ], + "miscTags": [ + "HPR", + "MW" ], "savingThrowForcedSpell": [ - "charisma", "constitution", + "dexterity", + "intelligence", "wisdom" ] }, { - "name": "Great Bulette", + "name": "Vampire Spawn Warrior", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": { + "type": "undead", + "tags": [ + "shapechanger" + ] + }, "alignment": [ - "U" + "L", + "E" ], "ac": [ { - "ac": 18, + "ac": 16, "from": [ - "natural armor" + "{@item chain shirt|phb}" ] } ], "hp": { - "average": 189, - "formula": "14d12 + 98" + "average": 90, + "formula": "12d8 + 36" }, "speed": { "walk": 30 }, - "str": 23, - "dex": 11, - "con": 25, - "int": 2, + "str": 18, + "dex": 14, + "con": 16, + "int": 11, "wis": 10, - "cha": 5, + "cha": 12, + "save": { + "dex": "+5", + "wis": "+3" + }, "skill": { - "perception": "+8" + "perception": "+3", + "stealth": "+5" }, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." + "darkvision 60 ft." ], - "passive": 18, - "cr": "12", + "passive": 13, + "resist": [ + "necrotic", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "languages": [ + "the languages it knew in life" + ], + "cr": "6", "trait": [ { - "name": "Standing Leap", + "name": "Regeneration", "entries": [ - "The bulette's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start." + "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. lf the vampire takes radiant damage or damage from {@item holy water (flask)|phb|holy water}, this trait doesn't function at the start of the vampire's next turn." ] }, { - "name": "Burst Forth (Recharges after a Short or Long Rest)", + "name": "Spider Climb", "entries": [ - "The bulette breaks through solid ground or wall as a bonus action, showering the area with debris. Each creature within 15 feet of the bulette that is surprised must succeed on a {@dc 18} Strength check, taking 20 ({@damage 4d6 + 6}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one." + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Relentless (Recharges after a Short or Long Rest)", + "name": "Vampire Weaknesses", "entries": [ - "If the bulette takes 29 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." + "The vampire has the following flaws:" ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Forbiddance", "entries": [ - "The bulette makes three melee attacks: one with its bite and two with its claws." + "The vampire can't enter a residence without an invitation from one of the occupants," ] }, { - "name": "Bite", + "name": "Harmed by Running Water", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}38 ({@damage 5d12 + 6}) percing damage, and if the target is Medium or smaller, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the bulette can bite only the {@condition grappled} creature and has advantage on attack rolls to do so." + "The vampire takes 20 acid damage if it ends its turn in running water." ] }, { - "name": "Claw", + "name": "Stake to the Heart", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage." + "If a piercing weapon made of wood is driven into the vampire's heart while the vampire is {@condition incapacitated} in it s resting place, the vampire is {@condition paralyzed} until the stake is removed." ] }, { - "name": "Deadly Leap", + "name": "Sunlight Hypersensitivity", "entries": [ - "If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a {@dc 18} Strength or Dexterity saving throw (target's choice) or be knocked {@condition prone} and take 19 ({@dice 3d8 + 6}) bludgeoning damage plus 19 ({@damage 3d8 + 6}) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked {@condition prone}, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is with in range, the creature instead falls {@condition prone} in the bulette's space." + "The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + ] + } + ], + "action": [ + { + "name": "Multiattack (Vampire Form Only)", + "entries": [ + "The vampire makes three attacks, only one of which can be a bite attack." ] }, { - "name": "Swallow", + "name": "Claws", "entries": [ - "The bulette makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the bulette, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the bulette's turns. A bulette can have only up to one Medium or two Small creatures swallowed at a time.", - "If the bulette takes 30 damage or more on a single turn from the swallowed creature, the bulette must succeed on a {@dc 17} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the bulette. If the bulette dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape {@dc 15})." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire, {@condition incapacitated}, or {@condition restrained}. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] } ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "damageTags": [ - "S", - "B", - "A" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatbulette.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatbulette.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/vampirespawnassassin.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0011.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6517.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Warrior.webp", "type": "external" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Warrior.webp" + } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/vampirespawnassassin.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Bulette, Greater Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Vampire Spawn Warrior Token.webp", "name": "v2 art" } ], - "savingThrowForced": [ - "constitution" + "attachedItems": [ + "longsword|phb" + ], + "traitTags": [ + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "A", + "N", + "P", + "R", + "S" + ], + "miscTags": [ + "HPR", + "MLW", + "MW" ] }, { - "name": "Bullywug Witch Doctor", + "name": "Violet Fungus, Giant", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "bullywug" - ] - }, + "type": "plant", "alignment": [ - "N", - "E" + "U" ], "ac": [ - { - "ac": 15, - "from": [ - "{@item hide armor|phb}", - "{@item shield|phb}" - ] - } + 7 ], "hp": { - "average": 59, - "formula": "9d8 + 18" + "average": 60, + "formula": "8d10 + 16" }, "speed": { - "walk": 20, - "swim": 40 + "walk": 10 }, - "str": 12, - "dex": 12, + "str": 7, + "dex": 1, "con": 14, - "int": 8, - "wis": 16, - "cha": 9, - "passive": 13, - "skill": { - "perception": "+3", - "stealth": "+3" - }, - "languages": [ - "Bullywug" + "int": 1, + "wis": 3, + "cha": 1, + "senses": [ + "blindsight 30 ft. (blind beyond this radius)" ], - "cr": "3", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The bullywug is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell light}", - "{@spell sacred flame}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell healing word}", - "{@spell protection from evil and good}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell augury}", - "{@spell hold person}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell feign death}", - "{@spell mass healing word}" - ] - }, - "4": { - "slots": 1, - "spells": [ - "{@spell banishment}", - "{@spell control water}" - ] - } - }, - "ability": "wis" - } + "passive": 6, + "conditionImmune": [ + "blinded", + "deafened", + "frightened" ], + "cr": "2", "trait": [ { - "name": "Amphibious", - "entries": [ - "The bullywug can breathe air and water." - ] - }, - { - "name": "Speak with Frogs and Toads", - "entries": [ - "The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug." - ] - }, - { - "name": "Swamp Camouflage", - "entries": [ - "The bullywug has advantage on Dexterity ({@skill Stealth}) checks made to hide in swampy terrain." - ] - }, - { - "name": "Standing Leap", + "name": "False Appearance", "entries": [ - "The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." + "While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus." ] } ], @@ -72328,343 +72974,294 @@ { "name": "Multiattack", "entries": [ - "The bullywug makes two melee attacks: one with its bite and one with its spear." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, damage, and the target must succeed on a {@dc 12} Constitution saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 3}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "reaction": [ - { - "name": "Poisonous Retribution (2/day)", - "entries": [ - "When a creature within 30 feet the bullywug hits an ally of the bullywug with an attack, and the bullywug can see the creature, the bullywug can force the creature to make a {@dc 13} Constitution saving throw. On a failed save, the creature takes 14 ({@damage 4d6}) poison damage and is {@condition blinded} until the end of the bullywug's next turn, or half as much damage and is not {@condition blinded} on a successful one." - ] - } - ], - "traitTags": [ - "Amphibious" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "I" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "The fungus makes four Rotting Touch attacks." + ] + }, + { + "name": "Rotting Touch", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 15 ft., one creature. {@h}9 ({@damage 2d8}) necrotic damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 8}). Until this grapple ends, the violet fungus can automatically hit the target with its Rotting Touch attacks, and the violet fungus can't use one of its Rotting Touch attacks against other targets." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bullywugwitchdoctor.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bullywugbrute.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/violetfungus.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0725.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0055.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "N", - "R" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/violetfungus.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Violet Fungus, Giant Token.webp", + "name": "v2 art" + } ], - "attachedItems": [ - "spear|phb" + "traitTags": [ + "False Appearance" ], - "savingThrowForced": [ - "constitution" + "senseTags": [ + "B" ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "strength", - "wisdom" + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "MW", + "RCH" ] }, { - "name": "Bullywug Swampstalker", + "name": "Vrock Doomsayer", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], "type": { - "type": "humanoid", + "type": "fiend", "tags": [ - "bullywug" + "demon" ] }, "alignment": [ - "N", + "C", "E" ], "ac": [ { "ac": 16, "from": [ - "{@item hide armor|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 17, - "formula": "3d8 + 3" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "walk": 20, - "swim": 40 + "walk": 40, + "fly": 60 }, - "str": 12, - "dex": 14, - "con": 13, - "int": 7, - "wis": 10, - "cha": 7, - "passive": 11, - "skill": { - "stealth": "+3" + "str": 18, + "dex": 15, + "con": 18, + "int": 8, + "wis": 14, + "cha": 8, + "save": { + "dex": "+5", + "wis": "+4", + "cha": "+2" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 11, + "resist": [ + "cold", + "fire", + "lightning", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "Bullywug" + "Abyssal", + "telepathy 120 ft." ], - "cr": "1/2", + "cr": "8", "spellcasting": [ { - "name": "Spellcasting", + "name": "Innate Spellcasting", "headerEntries": [ - "The bullywug is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}). It has the following ranger spells prepared:" + "The vrock's innate spellcasting ability is Wisdom (spell save {@dc 13}). The vrock doomsayer can innately cast the following spells, without providing material components:" ], - "spells": { - "1": { - "slots": 3, - "spells": [ - "{@spell ensnaring strike}", - "{@spell hunter's mark}", - "{@spell zephyr strike|XGE}" - ] - } + "will": [ + "{@spell darkness}", + "{@spell detect magic}", + "{@spell heroism}", + "{@spell mirror image}" + ], + "daily": { + "3e": [ + "{@spell polymorph} (self only)", + "{@spell telekinesis}" + ] }, "ability": "wis" } ], "trait": [ { - "name": "Amphibious", - "entries": [ - "The bullywug can breathe air and water." - ] - }, - { - "name": "Speak with Frogs and Toads", - "entries": [ - "The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug." - ] - }, - { - "name": "Standing Leap", + "name": "Magic Resistance", "entries": [ - "The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." + "The demonn has advantage on saving throws against spells and other magical effects." ] - }, + } + ], + "action": [ { - "name": "Stealthy", + "name": "Multiattack", "entries": [ - "On each of its turns, the bullywug can use a bonus action to take the {@action Hide} action." + "The vrock doomsayer makes three attacks: one with its beak and two with its talons." ] }, { - "name": "Swamp Camouflage", + "name": "Beak", "entries": [ - "The bullywug has advantage on Dexterity ({@skill Stealth}) checks made to hide in swampy terrain." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] }, { - "name": "Swamp Strider", + "name": "Talons", "entries": [ - "Moving through nonmagical difficult swampy terrain doesn't cost the bullywug extra movement." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage." ] }, { - "name": "Slay Foe (1/Turn)", - "entries": [ - "The bullywug deals an extra 4 ({@dice 1d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Spores {@recharge 5}", "entries": [ - "The bullywug makes two melee attacks: one with its bite and one with its javelin." + "A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned}. Until this poison ends, a target takes 5 ({@damage 1d10}) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of {@item holy water (flask)|phb|holy water} on the target also ends the effect on it." ] }, { - "name": "Bite", + "name": "Stunning Screech {@recharge}", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The vrock emits a horrifc screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] }, { - "name": "Javelin", + "name": "Dance of Ruin (1/Day)", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "The vrock doomsayer joins hands with at least 2 other vrocks in a circle, chanting and performing a wild ritual dance for 3 consecutive turns. They share the same initiative, and take their turns at the same time. At the end of 3 turns of dancing, a violent wave of crackling, infernal energy explodes in a 100-foot radius, centered on the vrocks. Each target caught in the explosion that isn't a demon must succeed on a {@dc 13} Dexterity saving throw, taking {@damage 6d6} lightning damage and {@damage 6d6} necrotic damage on a failed save, or half as much on a successful one. For each additional vrock that joins in the dance, the damage increases by {@damage 2d6} lightning damage and {@damage 2d6} necrotic damage, to a maximum of {@damage 10d6} lightning damage and {@dice 10d6} necrotic when five or more vrocks are dancing.", + "The dance of ruin immediately ends if the vrock doomsayer is {@condition incapacitated} or dies, or if the number of vrocks performing the dance drops below 3." ] } ], - "traitTags": [ - "Amphibious" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P" - ], - "spellcastingTags": [ - "CR" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bullywugswampstalker.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bullywugswampstalker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/vrockdoomsayer.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0725.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0026.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "O", - "P" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/vrockdoomsayer.png", + "traitTags": [ + "Magic Resistance" ], - "attachedItems": [ - "javelin|phb" + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "constitution", + "dexterity" ], "savingThrowForcedSpell": [ - "strength" + "wisdom" ] }, { - "name": "Bullywug Chieftain", + "name": "War Hippogriff", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "bullywug" - ] - }, + "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], "ac": [ { - "ac": 17, + "ac": 16, "from": [ - "{@item chain shirt|phb}", - "{@item shield|phb}" + "{@item scale mail|phb}" ] } ], "hp": { - "average": 72, - "formula": "11d8 + 22" + "average": 60, + "formula": "7d10 + 21" }, "speed": { - "walk": 20, - "swim": 40 + "walk": 40, + "fly": 60 }, - "str": 14, + "str": 19, "dex": 14, - "con": 14, - "int": 8, - "wis": 12, + "con": 16, + "int": 2, + "wis": 14, "cha": 10, - "passive": 13, "skill": { - "perception": "+3", - "stealth": "+4" + "perception": "+6" }, - "languages": [ - "Bullywug" - ], - "cr": "4", + "passive": 16, + "cr": "3", "trait": [ { - "name": "Amphibious", - "entries": [ - "The bullywug can breathe air and water." - ] - }, - { - "name": "Speak with Frogs and Toads", - "entries": [ - "The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug." - ] - }, - { - "name": "Swamp Camouflage", - "entries": [ - "The bullywug has advantage on Dexterity ({@skill Stealth}) checks made to hide in swampy terrain." - ] - }, - { - "name": "Standing Leap", + "name": "Keen Sight", "entries": [ - "The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." + "The griffon has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -72672,502 +73269,286 @@ { "name": "Multiattack", "entries": [ - "The bullywug makes three melee attacks: one with its bite and two with its spear." + "The griffon makes two attacks: one with its beak and one with its claws." ] }, { - "name": "Bite", + "name": "Beak", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 4}) percing damage." ] }, { - "name": "Spear", + "name": "Claws", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { - "name": "Battle Croak (1/Day)", + "name": "Hooves", "entries": [ - "The bullywug emits a frenzy-inducing croak. Up to six bullywug allies that are within 30 feet of this bullywug can use their reaction to move up to half their speed and make one melee weapon attack with disadvantage on the attack roll. The bullywug can then take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage and if the target is a Large or smaller creature it must succeed on a {@dc 14} Strength saving throw or be pushed 5 feet away and be knocked {@condition prone}." ] } ], "reaction": [ { - "name": "Redirect Attack", + "name": "Rear Kick {@recharge 4}", "entries": [ - "When a creature the bullywug can see targets it with an attack, the bullywug chooses another bullywug within 5 feet of it. The two bullywugs swap places, and the chosen bullywug becomes the target instead." + "When a creature ends its turn within 5 feet of the hippogriff and is visible to the hippogriff, the hippogriff can attack it with its hooves." ] } ], - "traitTags": [ - "Amphibious" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "I" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bullywugchieftain.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bullywugbrute.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0081.webp", + "type": "external" } } ] }, - "page": 0, - "attachedItems": [ - "spear|phb" - ], - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Bullywug Brute", - "source": "MonsterManualExpanded", - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "bullywug" - ] - }, - "alignment": [ - "N", - "E" - ], - "ac": [ - { - "ac": 13, - "from": [ - "{@item hide armor|phb}" - ] - } - ], - "hp": { - "average": 53, - "formula": "7d8 + 24" - }, - "speed": { - "walk": 20, - "swim": 40 - }, - "str": 16, - "dex": 12, - "con": 16, - "int": 7, - "wis": 11, - "cha": 7, - "passive": 10, - "skill": { - "stealth": "+3", - "survival": "+2" - }, - "languages": [ - "Bullywug" - ], - "cr": "2", - "trait": [ - { - "name": "Amphibious", - "entries": [ - "The bullywug can breathe air and water." - ] - }, - { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when the bullywug hits with it (included in the attack)." - ] - }, - { - "name": "Speak with Frogs and Toads", - "entries": [ - "The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug." - ] - }, - { - "name": "Swamp Camouflage", - "entries": [ - "The bullywug has advantage on Dexterity ({@skill Stealth}) checks made to hide in swampy terrain." - ] - }, - { - "name": "Standing Leap", - "entries": [ - "The bullywug's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The bullywug makes two melee attacks: one with its bite and one with its greataxe." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." - ] - }, - { - "name": "Greataxe", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d12 + 3}) slashing damage." - ] - }, - { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage, or 12 ({@damage 2d8 + 3}) piercing damage if used with two hands to make a melee attack." - ] - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/War Hippogriff Token.webp", "traitTags": [ - "Amphibious", - "Brute" + "Keen Senses" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "OTH" - ], "damageTags": [ - "P", + "B", "S" ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bullywugbrute.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bullywugbrute.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0725.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "greataxe|phb", - "spear|phb" + "savingThrowForced": [ + "strength" ] }, { - "name": "Bugbear Priest of Hruggek", + "name": "War Troll", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "goblinoid" - ] - }, + "type": "giant", "alignment": [ "C", "E" ], "ac": [ { - "ac": 16, + "ac": 18, "from": [ - "{@item hide armor|phb}", - "{@item shield|phb}" + "{@item plate armor|phb}" ] } ], "hp": { - "average": 61, - "formula": "11d8 + 11" + "average": 116, + "formula": "11d10 + 55" }, "speed": { "walk": 30 }, - "str": 15, - "dex": 14, - "con": 13, - "int": 10, - "wis": 16, - "cha": 13, - "passive": 16, - "save": { - "con": "+4", - "wis": "+6" - }, + "str": 20, + "dex": 12, + "con": 21, + "int": 9, + "wis": 10, + "cha": 8, "skill": { - "perception": "+6", - "stealth": "+8" + "perception": "+1" }, "senses": [ "darkvision 60 ft." ], + "passive": 9, "languages": [ - "Common", - "Goblin" + "Giant" ], - "cr": "5", - "spellcasting": [ + "cr": "8", + "trait": [ { - "name": "Spellcasting", - "headerEntries": [ - "The bugbear is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell resistance}", - "{@spell sacred flame}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell healing word}", - "{@spell shield of faith}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell augury}", - "{@spell hold person}", - "{@spell silence}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell glyph of warding}", - "{@spell revivify}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell banishment}", - "{@spell freedom of movement}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell contagion}", - "{@spell flame strike}" - ] - } - }, - "ability": "wis" + "name": "Keen Smell", + "entries": [ + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] } ], - "trait": [ + "action": [ { - "name": "Brute", + "name": "Multiattack", "entries": [ - "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." + "The troll makes three attacks: one with its bite and two with its greatsword. It can replace one of its greatsword attacks with" ] }, { - "name": "Fury of Hruggrek", + "name": "Cleaving Swing", + "entries": [] + }, + { + "name": "Bite", "entries": [ - "As a bonus action, when the bugbear hits a creature with a weapon attack, it can expend a spell slot to deal {@damage 1d8} poison damage to the target, and the target must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of the bugbear's next turn. If the bugbear expends a spell slot of 2nd level or higher, the extra poison damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." ] }, { - "name": "Surprise Attack", + "name": "Greatsword", "entries": [ - "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage." ] - } - ], - "action": [ + }, { - "name": "Morningstar", + "name": "Cleaving Swing {@recharge 5}", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) bludgeoning damage." + "The troll swings its greatsword, and every creature within 10 feet of it must succeed on a {@dc 18} Dexterity saving throw. On a failed saving throw, a creature takes 19 ({@damage 4d6 + 5}) slashing damage. On a successful save, the creature takes half as much damage." ] } ], "reaction": [ { - "name": "Blessing of Hruggek (3/day)", + "name": "Parry", "entries": [ - "The bugbear grants a + 5 bonus to an attack roll made by a goblinoid creature it can see within 30 feet of it. If the goblinoid hits, it deals an extra 7 ({@damage 2d6}) poison damage. The bugbear can make this choice after the roll is made but before it hits or misses." + "The troll adds 4 to its AC against one melee attack that would hit it. To do so, the troll must see the attacker and be wielding a melee weapon." ] } ], - "traitTags": [ - "Brute" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "GO" - ], - "damageTags": [ - "B", - "I" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bugbearchampionofhruggek.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wartroll.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0138.webp", + "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "A", - "C", - "F", - "L", - "R", - "T" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wartroll.png", "attachedItems": [ - "morningstar|phb" + "greatsword|phb" ], - "savingThrowForced": [ - "wisdom" + "traitTags": [ + "Keen Senses", + "Regeneration" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Bugbear Marauder", + "name": "Water Elemental, Huge", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "goblinoid" - ] - }, + "type": "elemental", "alignment": [ - "C", - "E" + "N" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "{@item hide armor|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 72, - "formula": " S k i r 1d8 + 22" + "average": 207, + "formula": "18d12 + 90" }, "speed": { - "walk": 30 + "walk": 30, + "swim": 90 }, - "str": 16, + "str": 22, "dex": 14, - "con": 13, - "int": 8, - "wis": 11, - "cha": 9, - "passive": 10, - "skill": { - "perception": "+2", - "stealth": "+7", - "survival": "+2" - }, + "con": 20, + "int": 5, + "wis": 12, + "cha": 8, "senses": [ "darkvision 60 ft." ], + "passive": 11, + "resist": [ + "acid", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], "languages": [ - "Common", - "Goblin" + "Aquan" ], - "cr": "3", + "cr": "9", "trait": [ { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." - ] - }, - { - "name": "Lightfooted", - "entries": [ - "The bugbear can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." - ] - }, - { - "name": "Surprise Attack", + "name": "Water Form", "entries": [ - "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Distracting Strike (1/Turn)", + "name": "Freeze", "entries": [ - "When the bugbear hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the bugbear has advantage if the attack is made before the start of the bugbear's next turn." + "If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn." ] } ], @@ -73175,24 +73556,54 @@ { "name": "Multiattack", "entries": [ - "The bugbear makes two attacks with its morningstar or javelin." + "The elemental makes two slam attacks." ] }, { - "name": "Morningstar", + "name": "Touch", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." ] }, { - "name": "Javelin", + "name": "Surging Waves {@recharge 5}", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage in melee or 6 ({@damage 1d6 + 3}) piercing damage at range." + "The water elemental unleashes a violent rush of water that pushes and knocks enemies down. Each creature within 15 feet of the water elemental must succeed on a {@dc 18} Strength saving throw, taking 19 ({@damage 3d8 + 6}) bludgeoning damage and is pushed up to 10 feet away and is knocked {@condition prone} on a failed save, or half as much damage and isn't pushed and knocked {@condition prone} on a successful one." + ] + }, + { + "name": "Whelm {@recharge 4}", + "entries": [ + "Each creature in the elemental's space must succeed on a {@dc 18} Strength saving throw. On a failure, a target takes 19 ({@damage 3d8 + 6}) bludgeoning damage. If it is Huge or smaller, it is also {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained} and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.", + "The elemental can grapple one Huge creature or up to two Large or smaller creatures at one time. At the start of each of the elemental's turns, each target {@condition grappled} by it takes 19 ({@damage 3d8 + 6}) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a {@dc 18} Strength and succeeding." ] } ], - "traitTags": [ - "Brute" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/waterelementalhuge.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2088.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/waterelementalhuge.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Water Elemental, Huge Token.webp", + "name": "v2 art" + } ], "senseTags": [ "D" @@ -73201,389 +73612,427 @@ "Multiattack" ], "languageTags": [ - "C", - "GO" + "AQ" ], "damageTags": [ - "B", - "P" + "B" ], "miscTags": [ + "AOE", "MW", - "RW", - "THW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bugbearchampionofhruggek.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "javelin|phb", - "morningstar|phb" + "savingThrowForced": [ + "strength" ] }, { - "name": "Bugbear Footpad", + "name": "Water Elemental, Medium", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "goblinoid" - ] - }, + "type": "elemental", "alignment": [ - "C", - "E" + "N" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ - "{@item studded leather armor|phb}" + "natural armor" ] } ], "hp": { - "average": 39, - "formula": "7d7 + 7" + "average": 57, + "formula": "6d12 + 18" }, "speed": { - "walk": 30 + "walk": 30, + "swim": 90 }, "str": 14, - "dex": 17, - "con": 13, - "int": 12, - "wis": 11, - "cha": 9, - "passive": 12, - "skill": { - "perception": "+2", - "stealth": "+7", - "survival": "+2" - }, + "dex": 14, + "con": 16, + "int": 5, + "wis": 8, + "cha": 8, "senses": [ "darkvision 60 ft." ], + "passive": 11, + "resist": [ + "acid", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], "languages": [ - "Common", - "Goblin" + "Aquan" ], "cr": "2", "trait": [ { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." - ] - }, - { - "name": "Cunning Action", + "name": "Water Form", "entries": [ - "The bugbear can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of its turns." + "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Freeze", "entries": [ - "The bugbear deals an extra 10 ({@dice 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the bugbear that isn't {@condition incapacitated} and the bugbear doesn't have disadvantage on the attack roll." + "If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn." ] } ], "action": [ { - "name": "Scimitar", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "The elemental makes two slam attacks." ] }, { - "name": "Garrote", + "name": "Touch", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one Medium or Small creature against which the bugbear has advantage on the attack roll. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 12}). Until the grapple ends, the target can't breathe and takes 16 ({@damage 4d4 + 6}) bludgeoning damage at the start of each of the bugbear's turns. The bugbear can't make weapon attacks while grappling a creature in this way." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage." ] }, { - "name": "Javelin", + "name": "Whelm {@recharge 4}", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage in melee or 6 ({@damage 1d6 + 3}) piercing damage at range." + "Each creature in the elemental's space must succeed on a {@dc 12} Strength saving throw. On a failure, a target takes 6 ({@damage 1d8 + 2}) bludgeoning damage. If it is Medium or smaller, it is also {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained} and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.", + "The elemental can grapple one Medium or up to two Small or smaller creatures at one time. At the start of each of the elemental's turns, each target {@condition grappled} by it takes 6 ({@damage 1d8 + 2}) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a {@dc 12} Strength and succeeding." ] } ], - "traitTags": [ - "Brute", - "Sneak Attack" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "GO" - ], - "damageTags": [ - "S", - "B", - "P" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bugbearfootpad.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0613.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/waterelementalhuge.webp" } } ] }, - "page": 0, - "attachedItems": [ - "javelin|phb", - "scimitar|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/waterelementalhuge.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "strength" ] }, { - "name": "Bugbear Champion of Hruggek", + "name": "Wererat Captain", "source": "MonsterManualExpanded", + "page": 183, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "goblinoid" + "human", + "shapechanger" ] }, "alignment": [ - "C", + "L", "E" ], "ac": [ { "ac": 16, "from": [ - "{@item breastplate|phb}" + "{@item studded leather armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 128, - "formula": "15d8 + 60" + "average": 65, + "formula": "10d8 + 20" }, "speed": { "walk": 30 }, - "str": 20, - "dex": 14, - "con": 16, - "int": 10, + "str": 10, + "dex": 16, + "con": 14, + "int": 11, "wis": 12, - "cha": 11, - "passive": 11, - "save": { - "str": "+8", - "dex": "+5", - "con": "+6" - }, + "cha": 10, "skill": { - "athletics": "+8", - "intimidation": "+3", - "stealth": "+8", - "survival": "+4" + "perception": "+3", + "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], + "passive": 12, + "immune": [ + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't silvered" + } + ], "languages": [ - "Common", - "Goblin" + "Common (can't speak in rat form)" ], - "cr": "6", + "cr": "4", "trait": [ { - "name": "Brute", + "name": "Shapechanger", "entries": [ - "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." + "The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { - "name": "Indomitable (2/Day)", + "name": "Keen Smell", "entries": [ - "The bugbear rerolls a failed saving throw. It must use the new roll." + "The wererat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Second Wind (Recharges after a Short or Long Rest)", + "name": "Pack Tactics", "entries": [ - "As a bonus action, the bugbear can regain 15 hit points." + "The wererat has advantage on an attack roll against a creature if at least one of the wererat's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The wererat deals an extra 10 ({@dice 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the wererat that isn't {@condition incapacitated} and the wererat doesn't have disadvantage on the attack roll." ] } ], "action": [ { - "name": "Surprise Attack", + "name": "Multiattack", "entries": [ - "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + "The wererat makes three attacks, only one of which can be a bite. It can use Maneuver Allies in place of one attack." ] }, { - "name": "Multiattack", + "name": "Bite (Rat or Hybrid Form Only)", "entries": [ - "The bugbear makes two attacks with its greataxe or javelin." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage. lf the target is a humanoid, it must succeed on a {@dc 12} Constitution saving throw or be cursed with wererat lycanthropy." ] }, { - "name": "Great Morningstar", + "name": "Shortsword (Humanoid or Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) bludgeoning damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Javelin", + "name": "Hand Crossbow", "entries": [ - "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage in melee or 8 ({@damage 1d6 + 5}) piercing damage at range." + "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + }, + { + "name": "Maneuver Allies {@recharge 5}", + "entries": [ + "Up to four allies within 60 feet of this wererat that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." ] } ], - "traitTags": [ - "Brute" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GO" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bugbearchampionofhruggek.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wereratthug.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0613.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0096.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wereratthug.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Wererat Captain Token.webp", + "name": "v2 art" + } + ], "attachedItems": [ - "javelin|phb" + "hand crossbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics", + "Shapechanger", + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ], "savingThrowForced": [ "constitution" ] }, { - "name": "Bugbear Bruiser", + "name": "Wererat Pack Lord", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "goblinoid" + "human", + "shapechanger" ] }, "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 14, + "ac": 18, "from": [ - "{@item hide armor|phb}" + "{@item studded leather armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 83, - "formula": "11d8 + 33" + "average": 98, + "formula": "15d8 + 30" }, "speed": { "walk": 30 }, - "str": 18, - "dex": 14, - "con": 16, - "int": 8, - "wis": 11, - "cha": 9, - "passive": 10, + "str": 10, + "dex": 18, + "con": 14, + "int": 12, + "wis": 12, + "cha": 12, "skill": { - "stealth": "+6", - "survival": "+2" + "perception": "+3", + "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], + "passive": 12, + "immune": [ + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't silvered" + } + ], "languages": [ - "Common", - "Goblin" + "Common (can't speak in rat form)" ], - "cr": "4", + "cr": "6", "trait": [ { - "name": "Brute", + "name": "Shapechanger", "entries": [ - "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." + "The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { - "name": "Surprise Attack", + "name": "Keen Smell", "entries": [ - "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + "The wererat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The wererat has advantage on an attack roll against a creature if at least one of the wererat's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Packmaster", + "entries": [ + "A wererat that starts its turn within 30 feet of this wererat and that can see or hear this wererat gains Pack Tactics until the start of its next turn." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The wererat deals an extra 14 ({@dice 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the wererat that isn't {@condition incapacitated} and the wererat doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Summon Rats (Recharges after a Short or Long Rest)", + "entries": [ + "As a bonus action, in unoccupied spaces within 30 feet of the wererat and acts as its allies. The giant rats act right after the wererat on the same initiative count and fght until they're destroyed. They disappear when the wererat dies." ] } ], @@ -73591,24 +74040,43 @@ { "name": "Multiattack", "entries": [ - "The bugbear makes two attacks with its greataxe or javelin." + "The wererat makes three attacks, only one of which can be a bite." ] }, { - "name": "Greataxe", + "name": "Bite (Rat or Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 4}) slashing damage and the target gains disadvantage on its next attack roll until the end of its next turn." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage. lf the target is a humanoid, it must succeed on a {@dc 11} Constitution saving throw or be cursed with wererat lycanthropy." ] }, { - "name": "Javelin", + "name": "Shortsword (Humanoid or Hybrid Form Only)", "entries": [ - "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage in melee or 6 ({@damage 1d6 + 4}) piercing damage at range." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + ] + }, + { + "name": "Hand Crossbow", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + ] + }, + { + "name": "Call Assault (1/Day)", + "entries": [ + "Up to three wererat allies that are within 30 feet of this wererat can use their reaction to move up to half their speed and make one melee weapon attack on the attack roll. This wererat can then take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action." ] } ], + "attachedItems": [ + "hand crossbow|phb", + "shortsword|phb" + ], "traitTags": [ - "Brute" + "Keen Senses", + "Pack Tactics", + "Shapechanger", + "Sneak Attack" ], "senseTags": [ "D" @@ -73618,95 +74086,106 @@ ], "languageTags": [ "C", - "GO" + "CS" ], "damageTags": [ - "S", "P" ], "miscTags": [ + "MLW", "MW", - "RW", - "THW", - "MLW" + "RNG", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bugbearchampionofhruggek.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "greataxe|phb", - "javelin|phb" + "savingThrowForced": [ + "constitution" ] }, { - "name": "Tree Blight", + "name": "Wererat Thug", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "plant", + "type": { + "type": "humanoid", + "tags": [ + "human", + "shapechanger" + ] + }, "alignment": [ - "N", + "L", "E" ], "ac": [ { "ac": 15, "from": [ - "natural armor" + "{@item leather armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 76, - "formula": "8d10 + 32" + "average": 44, + "formula": "8d8 + 8" }, "speed": { - "walk": 20 + "walk": 30 }, - "str": 19, - "dex": 8, - "con": 18, - "int": 5, + "str": 10, + "dex": 16, + "con": 12, + "int": 11, "wis": 10, - "cha": 3, - "passive": 10, + "cha": 8, "skill": { - "stealth": "+1" + "perception": "+2", + "stealth": "+5" }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "resist": [ - "bludgeoning", - "piercing" - ], - "vulnerable": [ - "fire" + "darkvision 60 ft." ], - "conditionImmune": [ - "blinded", - "deafened" + "passive": 12, + "immune": [ + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't silvered" + } ], "languages": [ - "Common" + "Common (can't speak in rat form)" ], "cr": "3", "trait": [ { - "name": "False Appearance", + "name": "Shapechanger", "entries": [ - "While the tree blight remains motionless, it is indistinguishable from a normal dead or leafless tree." + "The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The wererat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The wererat has advantage on an attack roll against a creature if at least one of the wererat's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The wererat deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the wererat that isn't {@condition incapacitated} and the wererat doesn't have disadvantage on the attack roll." ] } ], @@ -73714,120 +74193,151 @@ { "name": "Multiattack", "entries": [ - "The tree blight makes two claw attacks." + "The wererat makes three attacks, only one of which can be a bite." ] }, { - "name": "Claw", + "name": "Bite (Rat or Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage, and the target is {@condition grappled} (escape {@dc 14}). The tree blight has two claws, each of which can grapple only one target." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage. lf the target is a humanoid, it must succeed on a {@dc 11} Constitution saving throw or be cursed with wererat lycanthropy." + ] + }, + { + "name": "Shortsword (Humanoid or Hybrid Form Only)", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + }, + { + "name": "Hand Crossbow", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wereratthug.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wereratthug.png", + "attachedItems": [ + "hand crossbow|phb", + "shortsword|phb" + ], "traitTags": [ - "False Appearance" + "Keen Senses", + "Pack Tactics", + "Shapechanger", + "Sneak Attack" ], "senseTags": [ - "B" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C" + "C", + "CS" ], "damageTags": [ - "S" + "P" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RNG", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/treeblight.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientblight.webp" - } - } - ] - }, - "page": 0 + "savingThrowForced": [ + "constitution" + ] }, { - "name": "Ancient Blight", + "name": "Werewolf Pack Lord", "source": "MonsterManualExpanded", + "page": 183, "size": [ - "H" + "M" ], - "type": "plant", + "type": { + "type": "humanoid", + "tags": [ + "human", + "shapechanger" + ] + }, "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 16, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 138, - "formula": "12d12 + 60" + "average": 162, + "formula": "17d8 + 85" }, "speed": { - "walk": 30 + "walk": { + "number": 30, + "condition": "(40 ft. in wolf form)" + } }, - "str": 23, - "dex": 8, - "con": 21, - "int": 5, - "wis": 10, - "cha": 3, - "passive": 10, + "str": 20, + "dex": 14, + "con": 20, + "int": 12, + "wis": 12, + "cha": 12, "skill": { - "stealth": "+2" + "perception": "+8", + "stealth": "+6" }, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "resist": [ - "bludgeoning", - "piercing" - ], - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "blinded", - "deafened" + "passive": 18, + "immune": [ + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't silvered" + } ], "languages": [ - "Common" + "Common (can't speak in wolf form)" ], - "cr": "6", + "cr": "10", "trait": [ { - "name": "False Appearance", + "name": "Shapechanger", "entries": [ - "While the ancient blight remains motionless, it is indistinguishable from a normal dead or leafless ancient tree." + "The werewolf can use its action to polymorph into a Large wolf-humanoid hybrid or into a Large dire wolf, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { - "name": "Grasping Roots", + "name": "Keen Hearing and Smell", "entries": [ - "The ancient blight can have up to six root tendrils at a time. Each root tendril can be attacked (AC 15; 10 hit points).", - "Destroying a root tendril deals no damage to the ancient blight, but reduces its number of root tendrils. A root tendril can also be broken if a creature takes an action and succeeds on a {@dc 17} Strength check against it. A lost root tendril regrows after 24 hours." + "The werewolf has advantage on Wisdom ({@skill Perception}) checks that rely on hearing and smell." ] }, { - "name": "Siege Monster", + "name": "Savage Howl {@recharge 5}", "entries": [ - "The ancient blight deals double damage to objects and structures." + "As a bonus action, the werewolf emits a terrifying howl that also rallies its allies. Each ally that is within 30 feet of it, can hear it, and not already affected by Savage Howl gain advantage on attack rolls and saving throw rolls until the start of the werewolf's next turn. All other creatures within 30 feet must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the werewolf Savage Howl for the next 24 hours." ] } ], @@ -73835,938 +74345,1087 @@ { "name": "Multiattack", "entries": [ - "The ancient blight makes six attacks: four with its root tendrils and two with its slam." + "In hybrid form, the werewolf makes one bite attack and two claw attacks. If both claw attacks hit the same creature, the target takes an extra an extra 7 ({@damage 2d6}) slashing damage." ] }, { - "name": "Slam", + "name": "Bite (Wolf or Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage. lf the target is a humanoid, it must succeed on a {@dc 15} Constitution saving throw or be cursed with werewolf lycanthropy." ] }, { - "name": "Root Tendril", + "name": "Claw (Wolf or Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 20 ft., one creature. {@h}The target is {@condition grappled} (escape {@dc 16}). Until the grapple ends, the target is {@condition restrained}, and the ancient blight can't use the same root tendril on another target." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] } ], - "traitTags": [ - "False Appearance", - "Siege Monster" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/treeblight.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/treeblight.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direwerewolf.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0010.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0097.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/werewolfpacklord.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Blight, Ancient Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Werewolf Pack Lord Token.webp", "name": "v2 art" } + ], + "traitTags": [ + "Keen Senses", + "Shapechanger" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution", + "wisdom" ] }, { - "name": "Ultimate Tyrant", + "name": "White Slaad", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], "type": "aberration", "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 20, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 313, - "formula": "25d12 + 150" + "average": 209, + "formula": "22d10 + 88" }, "speed": { - "walk": 0, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 14, - "dex": 14, - "con": 22, - "int": 21, - "wis": 19, - "cha": 21, - "save": { - "int": "+12", - "wis": "+11", - "cha": "+12" + "walk": 30 }, + "str": 22, + "dex": 16, + "con": 19, + "int": 16, + "wis": 12, + "cha": 18, "skill": { - "perception": "+11" + "arcana": "+7", + "perception": "+8" }, "senses": [ - "darkvision 120 ft." + "blindsight 60 ft.", + "darkv22ision 60 ft." ], - "passive": 28, + "passive": 18, "resist": [ - "poison" - ], - "conditionImmune": [ - "prone" + "acid", + "cold", + "fire", + "lightning", + "thunder" ], "languages": [ - "Deep Speech", - "Undercommon" + "Slaad", + "telepathy 6" ], - "cr": "22", + "cr": "13", "spellcasting": [ { - "name": "Innate Spellcasting (Psionics)", + "name": "Innate Spellcasting", "headerEntries": [ - "The ultimate tyrant's innate spellcasting ability is Intelligence (spell save {@dc 20}). As long as the ultimate tyrant's antimagic cone is inactive, the ultimate tyrant can innately cast the following spells, without providing material components:" + "The slaad's innate spellcasting ability is Charisma (spell save {@dc 19}). The slaad can innately cast the following spells, without providing material components:" ], "will": [ - "{@spell darkness}", "{@spell detect magic}", "{@spell detect thoughts}", - "{@spell see invisibility}" + "{@spell invisibility} (self only)", + "{@spell mage hand}", + "{@spell major image}" ], "daily": { "3e": [ - "{@spell banishment}", "{@spell dispel magic}", - "{@spell stoneskin}" - ], - "2e": [ - "{@spell globe of invulnerability}", - "{@spell wall of force}", - "{@spell move earth}" + "{@spell fear}", + "{@spell greater invisibility}", + "{@spell fireball}", + "{@spell fly}", + "{@spell tongues}" ], "1e": [ - "{@spell Abi-dalzim's horrid wilting|XGE}", + "{@spell cloudkill}", + "{@spell finger of death}", + "{@spell plane shift}", "{@spell power word stun}" ] }, - "ability": "int" + "ability": "cha" } ], "trait": [ { - "name": "Antimagic Cone", - "entries": [ - "The ultimate tyrant's central eye creates an area of antimagic, as in the anti magic feld spell, in a 150-foot cone. At the start of each of its turns, the ultimate tyrant decides which way the cone faces and whether the cone is active. The area works against the ultimate tyrant's own eye rays." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d8 + 2}) piercing damage." - ] - }, - { - "name": "Command Beholders", - "entries": [ - "The ultimate tyrant targets up to 4 beholders within 60 feet that can see and hear the ultimate tyrant. The target uses its reaction to make one bite or eye ray attack." - ] - }, - { - "name": "Eye Rays", - "entries": [ - "The ultimate tyrant shoots four of the following magical eye rays at random (reroll duplicates), choosing one to four targets it can see within 120 feet of it:" - ] - }, - { - "name": "1", - "entries": [ - "Charm Ray. The targeted creature must succeed on a {@dc 20}Wisdom saving throw or be {@condition charmed} by the ultimate tyrant for 1 hour, or until the ultimate tyrant harms the creature." - ] - }, - { - "name": "2", - "entries": [ - "Paralyzing Ray. The targeted creature must succeed on a {@dc 20} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "3", - "entries": [ - "Fear Ray. The targeted creature must succeed on a {@dc 20} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "4", - "entries": [ - "Slowing Ray. The targeted creature must succeed on a {@dc 20} Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "5", - "entries": [ - "Enervation Ray. The targeted creature must succeed on a {@dc 20} Constitution saving throw, taking 36 ({@damage 8d8}) necrotic damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "6", - "entries": [ - "Telekinetic Ray. If the target is a creature, it must succeed on a {@dc 20} Strength saving throw or the ultimate tyrant moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the ultimate tyrant's next turn or until the ultimate tyrant is {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The ultimate tyrant can also exert fne control on objects with this ray, such as manipulating a simple tool or opening a door or a container." - ] - }, - { - "name": "7", + "name": "Shapechanger", "entries": [ - "Sleep Ray. The targeted creature must succeed on a {@dc 20} Wisdom saving throw or fall asleep and remain {@condition unconscious} for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead." + "The slaad can use its action to polymorph into a", + "Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { - "name": "8", + "name": "Magic Resistance", "entries": [ - "Petrifcation Ray. The targeted creature must succeed on a {@dc 20} Dexterity saving throw. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrifed until freed by the {@spell greater restoration} spell or other magic." + "The slaad has advantage on saving throws against spells and other magical effects." ] }, { - "name": "9", + "name": "Magic Weapons", "entries": [ - "Disintegration Ray. If the target is a creature, it must succeed on a {@dc 20} Dexterity saving throw or take 45 ({@damage 10d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fne gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is di sintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." + "The slaad's weapon attacks are magical." ] }, { - "name": "10", - "entries": [ - "Death Ray. The targeted creature must succeed on a {@dc 20} Dexterity saving throw or take 55 ({@damage 10d10}) necrotic damage. The target dies if the ray reduces it to 0 hit points." - ] - } - ], - "reaction": [ - { - "name": "Redirect Antimagic Cone", + "name": "Regeneration", "entries": [ - "When the ultimate tyrant sees a creature within 150 feet cast a spell, the ultimate tyrant activates its antimagic cone and points it at the creature." + "The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point." ] } ], - "legendary": [ - { - "name": "Antimagic Cone", - "entries": [ - "The ultimate tyrant turns which way the cone faces and whether the cone is active." - ] - }, + "action": [ { - "name": "Command Beholders", + "name": "Multiattack", "entries": [ - "The ultimate tyrant targets up to 2 beholders within 60 feet that can see and hear the ultimate tyrant. The target uses its reaction to make one bite or eye ray attack." + "The slaad makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same creature, the target takes an extra 7 ({@damage 2d6}) slashing damage and must succeed on a {@dc 19} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] }, { - "name": "Eye Ray", + "name": "Bite", "entries": [ - "The ultimate tyrant uses one random eye ray." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage plus 7 ({@damage 2d6}) acid damage." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Claw", "entries": [ - "The ultimate tyrant casts a spell from its list of innate spells, using a spell slot as normal." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage plus 7 ({@damage 2d6}) acid damage." ] }, { - "name": "Eye Frenzy (Costs 3 Actions)", + "name": "Acid Spittle", "entries": [ - "The ultimate tyrant uses three random eye rays." + "{@atk rw} {@hit 10} to hit, range 60 ft., one target. {@h}21 ({@damage 6d6}) acid damage plus 10 ({@damage 3d6}) acid damage at the end of the target's next turn. Miss: 10 ({@damage 3d6}) acid damage." ] } ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "DS", - "U" - ], - "damageTags": [ - "P", - "N", - "O" - ], - "spellcastingTags": [ - "P", - "I" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ultimatetyrant.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/eyeofflame.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/whiteslaad.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0566.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6032.webp", "type": "external" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/White Slaad.webp" + } } ] }, - "page": 0, - "damageTagsSpell": [ - "N" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/whiteslaad.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ultimate Tyrant Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/White Slaad Token.webp", "name": "v2 art" } ], + "traitTags": [ + "Magic Resistance", + "Magic Weapons", + "Regeneration", + "Shapechanger" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH", + "TP" + ], + "damageTags": [ + "A", + "P", + "S" + ], + "damageTagsSpell": [ + "F", + "I", + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RW" + ], "savingThrowForced": [ - "constitution", - "dexterity", - "strength", - "wisdom" + "constitution" ], "savingThrowForcedSpell": [ "charisma", "constitution", + "dexterity", "wisdom" ] }, { - "name": "Eye of Frost", + "name": "Wight Captain", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "aberration", + "type": "undead", "alignment": [ - "L", + "N", "E" ], "ac": [ { "ac": 17, "from": [ - "natural armor" + "{@item half plate armor|phb}" ] } ], "hp": { - "average": 162, - "formula": "17d10 + 68" + "average": 68, + "formula": "9d8 + 27" }, "speed": { - "walk": 0, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true + "walk": 30 }, - "str": 10, + "str": 16, "dex": 14, - "con": 18, - "int": 16, - "wis": 15, + "con": 16, + "int": 10, + "wis": 13, "cha": 16, - "save": { - "int": "+10", - "wis": "+9", - "cha": "+10" - }, "skill": { - "perception": "+9" + "perception": "+3", + "stealth": "+4" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 25, + "passive": 13, "resist": [ - "cold" + "necrotic", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't silvered" + } ], - "conditionImmune": [ - "prone" + "immune": [ + "poison" ], "languages": [ - "Deep Speech", - "Undercommon" + "the languages it knew in life" ], - "cr": "12", + "cr": "4", "trait": [ { - "name": "Cold Vulnerability Cone", + "name": "Sunlight Sensitivity", "entries": [ - "The beholder's central eye creates an area of vulnerability to cold, in a 120-foot cone. While inside the area of effect, a creature that is not immune to cold gains vulnerable to cold. If a creature takes cold damage while inside the area of effect, it's speed is halved, it can't take reactions, and it can take either an" + "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] - } - ], - "action": [ + }, { - "name": "the end of the creature's next turn", + "name": "Distracting Strike (1/Turn)", "entries": [ - "At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active." + "When the wight hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the wight has advantage if the attack is made before the start of the wight's next turn." ] - }, + } + ], + "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d6}) piercing damage." + "The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack." ] }, { - "name": "Eye Rays", + "name": "Life Drain", "entries": [ - "The beholder shoots two of the following magical eye rays at random (reroll duplicates), choosing one to two targets it can see within 120 feet of it:" + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) necrotic damage. The target must succeed on a {@dc 14} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time." ] }, { - "name": "1", + "name": "Longsword", "entries": [ - "Frost Ray. The targeted creature must succeed on a {@dc 15} Dexterity saving throw, taking 22 ({@damage 5d8}) cold damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." ] }, { - "name": "2", + "name": "Longbow", "entries": [ - "Freeze Ray. The targeted creature must succeed on a {@dc 15} Strength saving throw, taking 10 ({@damage 3d6}) cold damage and is {@condition restrained} for 1 minute, or half as much damage and is not {@condition restrained} on a successful one. While {@condition restrained} in this way, the target takes 10 ({@damage 3d6}) cold damage at the start of each of the beholder's turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk rw} {@hit 4} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] }, { - "name": "3", + "name": "Maneuver Allies {@recharge 5}", "entries": [ - "Telekinetic Ray. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or the beholder moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the beholder's next turn or until the beholder is {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fne control on objects with this ray, such as manipulating a simple tool or opening a door or a container." + "Up to four allies within 60 feet of this captain that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." ] } ], "reaction": [ { - "name": "Ice Armor", - "entries": [ - "The beholder adds 4 to its AC against one weapon or spell attack that would hit it. To do so, the beholder must see the attacker." - ] - } - ], - "legendary": [ - { - "name": "Eye Ray", + "name": "Directed Strike (3/Day)", "entries": [ - "The beholder uses one random eye ray." + "When a creature the wight can see within 30 feet of it makes an attack roll, and the creature can hear the wight, the wight grants advantage to that roll." ] } ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "DS", - "U" - ], - "damageTags": [ - "P", - "C" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/eyeoffrost.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/eyeoffrost.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/feralwight.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0009.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Eye of Frost Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wightcaptain.png", + "attachedItems": [ + "longbow|phb", + "longsword|phb" + ], + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "HPR", + "MLW", + "MW", + "RNG", + "RW" ], "savingThrowForced": [ - "dexterity", - "strength" + "constitution" ] }, { - "name": "Eye of Flame", + "name": "Wight Champion", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "aberration", + "type": "undead", "alignment": [ - "L", + "N", "E" ], "ac": [ { - "ac": 17, + "ac": 20, "from": [ - "natural armor" + "{@item plate armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 128, - "formula": "15d10 + 45" + "average": 85, + "formula": "10d8 + 40" }, "speed": { - "walk": 0, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true + "walk": 30 }, - "str": 10, + "str": 18, "dex": 14, - "con": 16, - "int": 16, - "wis": 15, + "con": 18, + "int": 10, + "wis": 13, "cha": 16, - "save": { - "int": "+10", - "wis": "+9", - "cha": "+10" - }, "skill": { - "perception": "+9" + "perception": "+4", + "stealth": "+5" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 25, + "passive": 14, "resist": [ - "fire" + "necrotic", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't silvered" + } ], - "conditionImmune": [ - "prone" + "immune": [ + "poison" ], "languages": [ - "Deep Speech", - "Undercommon" + "the languages it knew in life" + ], + "cr": "7", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The wight is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}). It has the following paladin spells prepared, and requires no spell components:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell hunter's mark}", + "{@spell wrathful smite}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell branding smite}", + "{@spell hold person}", + "{@spell misty step}" + ] + }, + "3": { + "slots": 2, + "spells": [ + "{@spell blinding smite}", + "{@spell haste}" + ] + } + }, + "ability": "cha" + } ], - "cr": "11", "trait": [ { - "name": "Fire Vulnerability Cone", + "name": "Indomitable (2/Day)", "entries": [ - "The beholder's central eye creates an area of vulnerability to fire, in a 120-foot cone, even when the beholder uses its Optic Fire Blast. While inside the area of effect, a creature that is not immune to fire gains vulnerable to fire.", - "At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active." + "The wight rerolls a failed saving throw. It must use the new roll." ] - } - ], - "action": [ + }, { - "name": "Bite", + "name": "Smite (1/Turn)", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d6}) piercing damage." + "As a bonus action, when the wight hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} necrotic damage to the target. If the wight expends a spell slot of 2nd level or higher, the extra necrotic damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." ] }, { - "name": "Eye Rays", + "name": "Sunlight Sensitivity", "entries": [ - "The beholder shoots two of the following magical eye rays at random (reroll duplicates), choosing one to two targets it can see within 120 feet of it:" + "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "1", + "name": "Turn Resistance", "entries": [ - "Fire Ray. The targeted creature must succeed on a {@dc 15} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage on a failed save, or half as much damage on a successful one." + "The wight has advantage on saving throws against any effect that turns undead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The wight makes two melee attacks or two ranged attacks. It can use its Life Drain in place of one melee attack." ] }, { - "name": "2", + "name": "Life Drain", "entries": [ - "Fear Ray. The targeted creature must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) necrotic damage. The target must succeed on a {@dc 15} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time." ] }, { - "name": "3", + "name": "Longsword", "entries": [ - "Telekinetic Ray. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or the beholder moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the beholder's next turn or until the beholder is {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fne control on objects with this ray, such as manipulating a simple tool or opening a door or a container." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands." ] }, { - "name": "Optic Fire Blast {@recharge 5}", + "name": "Shield Bash", "entries": [ - "The beholder's central eye projects fire in a 60-foot cone. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw, taking 27 ({@damage 6d8}) fire damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage. If the target is Large or smaller, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." ] - } - ], - "legendary": [ + }, { - "name": "Eye Ray", + "name": "Longbow", "entries": [ - "The beholder uses one random eye ray" + "{@atk rw} {@hit 5} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] } ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "DS", - "U" - ], - "damageTags": [ - "P", - "F" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/eyeofflame.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/eyeofflame.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/feralwight.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0008.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Eye of Flame Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wightcaptain.png", + "attachedItems": [ + "longbow|phb", + "longsword|phb" + ], + "traitTags": [ + "Sunlight Sensitivity", + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "B", + "N", + "P", + "S" + ], + "damageTagsSpell": [ + "R", + "Y" + ], + "spellcastingTags": [ + "CP" + ], + "miscTags": [ + "HPR", + "MLW", + "MW", + "RNG", + "RW" ], "savingThrowForced": [ - "dexterity", - "strength", + "constitution", + "strength" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", "wisdom" ] }, { - "name": "Elder Orb", + "name": "Wight Hexblade", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "M" ], - "type": "aberration", + "type": "undead", "alignment": [ - "L", + "N", "E" ], "ac": [ { - "ac": 19, + "ac": 14, "from": [ - "natural armor" + "{@item studded leather armor|phb}" ] } ], "hp": { - "average": 209, - "formula": "22d10 + 88" + "average": 83, + "formula": "11d8 + 33" }, "speed": { - "walk": 0, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true + "walk": 30 }, - "str": 10, + "str": 16, "dex": 14, - "con": 19, - "int": 19, - "wis": 17, - "cha": 19, + "con": 16, + "int": 10, + "wis": 13, + "cha": 16, "save": { - "int": "+10", - "wis": "+9", - "cha": "+10" + "int": "+4", + "wis": "+5", + "cha": "+7" }, "skill": { - "perception": "+9" + "perception": "+5", + "stealth": "+6" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 25, + "passive": 14, "resist": [ - "poison" + "necrotic", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't silvered" + } ], - "conditionImmune": [ - "prone" + "immune": [ + "poison" ], "languages": [ - "Deep Speech", - "Undercommon" + "the languages it knew in life" ], - "cr": "17", + "cr": "8", "spellcasting": [ { - "name": "Innate Spellcasting (Psionics)", + "name": "Spellcasting", "headerEntries": [ - "The beholder's innate spellcasting ability is Intelligence (spell save {@dc 18}). As long as the beholder's antimagic cone is inactive, the beholder can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell darkness}", - "{@spell detect magic}", - "{@spell detect thoughts}", - "{@spell see invisibility}" + "The wight is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" ], "daily": { - "3e": [ - "{@spell dispel magic}", - "{@spell stoneskin}" - ], - "2e": [ - "{@spell globe of invulnerability}", - "{@spell wall of force}" - ], "1e": [ - "{@spell move earth}", - "{@spell power word stun}" + "{@spell circle of death}" ] }, - "ability": "int" + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell infestation|XGE}", + "{@spell mage hand}", + "{@spell poison spray}" + ] + }, + "5": { + "lower": 1, + "slots": 3, + "spells": [ + "{@spell blink}", + "{@spell blur}", + "{@spell cone of cold}", + "{@spell dimension door}", + "{@spell dispel magic}", + "{@spell elemental weapon}", + "{@spell hellish rebuke}", + "{@spell misty step}", + "{@spell shield}", + "{@spell staggering smite}", + "{@spell wrathful smite}" + ] + } + }, + "ability": "cha" } ], "trait": [ { - "name": "Antimagic Cone", - "entries": [ - "The beholder's central eye creates an area of antimagic, as in the anti magic feld spell, in a 150-foot cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d6}) piercing damage." - ] - }, - { - "name": "Eye Rays", - "entries": [ - "The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:" - ] - }, - { - "name": "1", - "entries": [ - "Charm Ray. The targeted creature must succeed on a {@dc 18} Wisdom saving throw or be {@condition charmed} by the beholder for 1 hour, or until the beholder harms the creature." - ] - }, - { - "name": "2", - "entries": [ - "Paralyzing Ray. The targeted creature must succeed on a {@dc 18} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "3", + "name": "Hexblade's Curse (Recharges after a Short or Long Rest)", "entries": [ - "Fear Ray. The targeted creature must succeed on a {@dc 18} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "As a bonus action, the wight targets a creature it can see within 30 feet of it. The target is cursed for 1 minute. The curse ends early if the target dies, the wight dies, or it is {@condition incapacitated}. Until the curse ends, the wight gains the following benefits:", + { + "type": "list", + "items": [ + "It deals an extra 3 damage on damage rolls against the cursed target.", + "Any attack roll it makes against the cursed target is a critical hit on a roll of 19 or 20 on the {@dice d20}.", + "If the cursed target dies, the hex knight regains 14 hit points." + ] + } ] }, { - "name": "4", + "name": "Sunlight Sensitivity", "entries": [ - "Slowing Ray. The targeted creature must succeed on a {@dc 18} Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not bof. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] - }, + } + ], + "action": [ { - "name": "5", + "name": "Multiattack", "entries": [ - "Enervation Ray. The targeted creature must succeed on a {@dc 18} Constitution saving throw, taking 36 ({@damage 8d8}) necrotic damage on a failed save, or half as much damage on a successful one." + "The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack." ] }, { - "name": "6", + "name": "Life Drain", "entries": [ - "Telekinetic Ray. If the target is a creature, it must succeed on a {@dc 18} Strength saving throw or the beholder moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the beholder's next turn or until the beholder is {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fne control on objects with this ray, such as manipulating a simple tool or opening a door or a container." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) necrotic damage. The target must succeed on a {@dc 15} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time." ] }, { - "name": "7", + "name": "Longsword", "entries": [ - "Sleep Ray. The targeted creature must succeed on a {@dc 18} Wisdom saving throw or fall asleep and remain {@condition unconscious} for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 4 ({@damage 1d8}) cold damage." ] }, { - "name": "8", + "name": "Longbow", "entries": [ - "Petrifcation Ray. The targeted creature must succeed on a {@dc 18} Dexterity saving throw. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrifed until freed by the {@spell greater restoration} spell or other magic." + "{@atk rw} {@hit 5} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] - }, + } + ], + "reaction": [ { - "name": "9", + "name": "Armor of Hexes", "entries": [ - "Disintegration Ray. If the target is a creature, it must succeed on a {@dc 18} Dexterity saving throw or take 45 ({@damage 10d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fne gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." + "When hit by an attack roll by a creature cursed by the wight's Hexblade's Curse, roll a {@dice d6}. On a roll of 4 or higher, the attack instead misses the warlock, regardless of its roll." ] - }, + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/feralwight.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wighthexblade.png", + "attachedItems": [ + "longbow|phb", + "longsword|phb" + ], + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "C", + "N", + "P", + "S" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "I", + "L", + "N", + "O", + "T", + "Y" + ], + "spellcastingTags": [ + "CL" + ], + "miscTags": [ + "HPR", + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ] + }, + { + "name": "Wight Warlock", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "N", + "E" + ], + "ac": [ + 12 + ], + "hp": { + "average": 104, + "formula": "16d8 + 32" + }, + "speed": { + "walk": 30 + }, + "str": 14, + "dex": 14, + "con": 14, + "int": 10, + "wis": 13, + "cha": 18, + "skill": { + "perception": "+5", + "stealth": "+6" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "resist": [ + "necrotic", { - "name": "10", - "entries": [ - "Death Ray. The targeted creature must succeed on a {@dc 18} Dexterity saving throw or take 55 ({@damage 10d10}) necrotic damage. The target dies if the ray reduces it to 0 hit points." - ] + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't silvered" } ], - "reaction": [ + "immune": [ + "poison" + ], + "languages": [ + "the languages it knew in life" + ], + "cr": "9", + "spellcasting": [ { - "name": "Redirect Antimagic Cone", - "entries": [ - "When the beholder sees a creature within 150 feet cast a spell, the beholder activates its antimagic cone and points it at the creature." - ] + "name": "Spellcasting", + "headerEntries": [ + "The wight is an 15th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + ], + "daily": { + "1e": [ + "{@spell circle of death}", + "{@spell maddening darkness|XGE}", + "{@spell power word pain|XGE}" + ] + }, + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell guidance}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}", + "{@spell shocking grasp}" + ] + }, + "5": { + "lower": 1, + "slots": 4, + "spells": [ + "{@spell armor of Agathys}", + "{@spell blight}", + "{@spell crown of madness}", + "{@spell clairvoyance}", + "{@spell contact other plane}", + "{@spell detect thoughts}", + "{@spell dimension door}", + "{@spell dissonant whispers}", + "{@spell dominate beast}", + "{@spell telekinesis}", + "{@spell vampiric touch}" + ] + } + }, + "ability": "cha" } ], - "legendary": [ + "trait": [ { - "name": "Antimagic Cone", + "name": "Whispering Aura", "entries": [ - "The beholder turns which way the cone faces and whether the cone is active." + "At the start of each of the wight's turns, each creature of its choice within 5 feet of it must succeed on a {@dc 16} Wisdom saving throw or take 14 ({@damage 4d6}) psychic damage, provided that the wight isn't {@condition incapacitated}." ] }, { - "name": "Eye Ray", + "name": "Sunlight Sensitivity", "entries": [ - "The beholder uses one random eye ray." + "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] - }, + } + ], + "action": [ { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Life Drain", "entries": [ - "The beholder casts a spell from its list of innate spells, using a spell slot as normal." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 2}) necrotic damage. The target must succeed on a {@dc 14} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time." ] } ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "DS", - "U" - ], - "damageTags": [ - "P", - "N", - "O" - ], - "spellcastingTags": [ - "P", - "I" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/elderorb.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/elderorb.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wightwarlock.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0527.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wightwarlock.png", + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "Y" + ], + "damageTagsSpell": [ + "C", + "L", + "N", + "O", + "Y" + ], + "spellcastingTags": [ + "CL" + ], + "miscTags": [ + "HPR", + "MW" + ], "savingThrowForced": [ "constitution", - "dexterity", - "strength", "wisdom" ], "savingThrowForcedSpell": [ "constitution", + "intelligence", "wisdom" ] }, { - "name": "Young Behir", + "name": "Winter Wolf Alpha", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], "type": "monstrosity", "alignment": [ @@ -74782,922 +75441,704 @@ } ], "hp": { - "average": 90, - "formula": "12d20 + 24" + "average": 158, + "formula": "15d12 + 60" }, "speed": { - "walk": 40 + "walk": 50 }, - "str": 19, - "dex": 16, - "con": 14, - "int": 5, + "str": 22, + "dex": 13, + "con": 18, + "int": 2, "wis": 12, - "cha": 10, + "cha": 8, "skill": { - "perception": "+4", - "stealth": "+6" + "perception": "+7", + "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 14, + "passive": 13, "immune": [ - "lightning" - ], - "languages": [ - "Draconic" + "cold" ], - "cr": "5", - "action": [ + "cr": "7", + "trait": [ { - "name": "Multiattack", + "name": "Keen Smell", "entries": [ - "The behir makes two attacks: one with its bite and one to constrict." + "The wolf has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Bite", + "name": "Pack Tactics", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) percing damage." + "The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Constrict", + "name": "Snow Camouflage", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one Medium or smaller creature. {@h}9 ({@damage 1d10 + 4}) bludgeoning damage plus 9 ({@damage 1d10 + 4}) slashing damage. The target is {@condition grappled} (escape {@dc 14}) if the behir isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." + "The wolf has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain." ] }, { - "name": "Lightning Breath {@recharge 5}", + "name": "Savage Howl {@recharge 5}", "entries": [ - "The behir exhales a line of lightning that is 15 feet long and 5 feet wide. Each creature in that line must succeed on a {@dc 14} Dexterity saving throw, taking 49 ({@damage 9d10}) lightning damage on a failed save, or half as much damage on a successful one." + "As a bonus action, the wolf emits a terrifying howl that also rallies its allies. Each ally that is within 30 feet of it, can hear it, and not already affected by Savage Howl gain advantage on attack rolls and saving throw rolls until the start of the wolf's next turn. All other creatures within 30 feet must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wolf Savage Howl for the next 24 hours." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "B", - "S", - "L" - ], - "miscTags": [ - "MW", - "RCH" + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." + ] + }, + { + "name": "Cold Breath {@recharge 5}", + "entries": [ + "The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 36 ({@damage 8d8}) cold damage on a failed save, or half as much damage on a successful one." + ] + } ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Behir, Young Token.webp", "fluff": { "images": [ { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0455.webp", - "type": "external" + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/winterwolfalpha.webp" } }, { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Behir, Young.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7216.webp", + "type": "external" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/winterwolfalpha.png", + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon" + ], + "damageTags": [ + "C", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ - "dexterity" + "dexterity", + "wisdom" ] }, { - "name": "Ancient Behir", + "name": "Winterclaw Owlbear", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "G" + "L" ], "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], "ac": [ { - "ac": 20, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 330, - "formula": "20d20 + 120" + "average": 86, + "formula": "9d10 + 36" }, "speed": { - "walk": 50 - }, - "str": 27, - "dex": 16, - "con": 22, - "int": 9, - "wis": 16, - "cha": 14, - "save": { - "dex": "+9", - "con": "+12", - "wis": "+9" + "walk": 40 }, + "str": 22, + "dex": 12, + "con": 18, + "int": 3, + "wis": 12, + "cha": 7, "skill": { - "perception": "+9", - "stealth": "+9" + "perception": "+4" }, "senses": [ - "darkvision 90 ft." - ], - "passive": 19, - "immune": [ - "lightning" - ], - "languages": [ - "Draconic" + "darkvision 60 ft." ], - "cr": "20", + "passive": 14, + "cr": "5", "trait": [ { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the behir fails a saving throw, it can choose to succeed instead." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The behir makes three attacks: one with its bite, one to constrict, and one with its tail." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}30 ({@damage 4d10 + 8}) percing damage plus 7 ({@damage 2d6}) lightning damage." - ] - }, - { - "name": "Constrict", - "entries": [ - "{@atk mw} {@hit 14} to hit, reach 5 ft., one Huge or smaller creature. {@h}24 ({@damage 3d10 + 8}) bludgeoning damage plus 24 ({@damage 3d10 + 8}) slashing damage. The target is {@condition grappled} (escape {@dc 18}) if the behir isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." - ] - }, - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." - ] - }, - { - "name": "Lightning Breath {@recharge 5}", + "name": "Aura of Chilling Frost", "entries": [ - "The behir exhales a line of lightning that is 40 feet long and 10 feet wide. Each creature in that line must succeed on a {@dc 20} Dexterity saving throw, taking 82 ({@damage 15d10}) lightning damage on a failed save, or half as much damage on a successful one." + "A creature that starts its turn within 10 feet of the owlbear takes 7 ({@damage 2d6}) cold damage and can't use reactions until the end of the owlbear's next turn." ] }, { - "name": "Swallow", + "name": "Keen Sight and Smell", "entries": [ - "The behir makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the behir, and it takes 28 ({@damage 8d6}) acid damage at the start of each of the behir's turns. A behir can have only up to one Large or two Medium creatures swallowed at a time.", - "If the behir takes 40 damage or more on a single turn from the swallowed creature, the behir must succeed on a {@dc 22} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}." + "The owlbear has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." ] } ], - "legendary": [ + "action": [ { - "name": "Detect", + "name": "Multiattack", "entries": [ - "The behir makes a Wisdom ({@skill Perception}) check." + "The owlbear makes two attacks: one with its beak and one with its claws." ] }, { - "name": "Move", + "name": "Beak", "entries": [ - "The behir moves up to half its speed." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage plus 3 ({@damage 1d6}) cold damage." ] }, { - "name": "Tail", + "name": "Claws", "entries": [ - "The behir makes a tail attack." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) slashing damage plus 7 ({@damage 2d6}) cold damage." ] }, { - "name": "Bite (Costs 2 Actions)", + "name": "Cold Breath {@recharge 5}", "entries": [ - "The behir makes a bite attack." + "The owlbear breathes cold in a 15-foot cone. Each creature in that area must succeed on a {@dc 17} Dexterity saving throw, taking 28 ({@damage 8d6}) cold damage on a failed save, or half as much damage on a successful one." ] } ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5061.webp", + "type": "external" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Winterclaw Owlbear Token.webp", "traitTags": [ - "Legendary Resistances" + "Keen Senses" ], "senseTags": [ "D" ], "actionTags": [ "Breath Weapon", - "Multiattack", - "Swallow" - ], - "languageTags": [ - "DR" + "Multiattack" ], "damageTags": [ - "L", - "B", - "S", - "A" + "C", + "P", + "S" ], "miscTags": [ - "MW", - "RCH" + "AOE", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientbehir.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientbehir.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0455.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Behir, Ancient.webp" - } - } - ] - }, + "savingThrowForced": [ + "dexterity" + ] + }, + { + "name": "Wolf Skeleton", + "source": "MonsterManualExpanded", "page": 0, - "altArt": [ + "size": [ + "L" + ], + "type": "undead", + "alignment": [ + "U" + ], + "ac": [ { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Behir, Ancient Token.webp", - "name": "v2 art" + "ac": 14, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 11, + "formula": "2d8 + 1" + }, + "speed": { + "walk": 40 + }, + "str": 12, + "dex": 17, + "con": 12, + "int": 1, + "wis": 12, + "cha": 2, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "immune": [ + "poison" + ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "cr": "1/4", + "trait": [ + { + "name": "Pack Tactics", + "entries": [ + "The skeleton has advantage on attack rolls against a creature if at least one of the skeleton's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing Damage. If the target is a creature, it must succeed on a {@dc 11} Strength saving throw or be knocked {@condition prone}" + ] } ], + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ - "constitution", - "dexterity" + "strength" ] }, { - "name": "Basilisk, Greater", + "name": "Worg Alpha", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], "type": "monstrosity", "alignment": [ - "U" + "N", + "E" ], "ac": [ { - "ac": 16, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 152, - "formula": "16d10 + 64" + "average": 45, + "formula": "6d10 + 12" }, "speed": { - "walk": 30 + "walk": 50 }, - "str": 20, - "dex": 8, - "con": 19, - "int": 2, - "wis": 10, - "cha": 9, - "save": { - "con": "+7" + "str": 18, + "dex": 13, + "con": 15, + "int": 7, + "wis": 12, + "cha": 8, + "skill": { + "perception": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 12, - "cr": "8", + "passive": 13, + "cr": "2", "trait": [ { - "name": "Petrifying Gaze", - "entries": [ - "If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a {@dc 15} Constitution saving throw if the basilisk isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrifed until freed by the {@spell greater restoration} spell or other magic.", - "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert it s eyes again. If it looks at the basilisk in the meantime, it must immediately make the save.", - "If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Keen Smell", "entries": [ - "The basilisk makes three melee attacks: one with its bite and two with its claws." + "The wolf has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Bite", + "name": "Pack Tactics", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) percing damage plus 10 ({@dice 3d6}) poison." + "The worg has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Claw", + "name": "Packmaster", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." + "An ally that starts its turn within 30 feet of the worg and that can see or hear the worg gains Pack Tactics until the start of its next turn." ] - }, + } + ], + "action": [ { - "name": "Poison Breath {@recharge 5}", + "name": "Bite", "entries": [ - "The basilisk exhales poison in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Constitution saving throw, taking 36 ({@damage 8d8}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "damageTags": [ - "S", - "I" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/basiliskgreater.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/basiliskgreater.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0451.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/winterwolfalpha.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Basilisk, Greater.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7216.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Basilisk, Greater Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/worgalpha.png", + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" ], "savingThrowForced": [ - "constitution" + "strength" ] }, { - "name": "Banshee, Greater", + "name": "Yeti Shaman", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "undead", + "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ - 14 + { + "ac": 12, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 104, - "formula": "19d8 + 19" + "average": 85, + "formula": "10d10 + 30" }, "speed": { - "walk": 0, - "fly": { - "number": 60, - "condition": "(hover)" - }, - "canHover": true + "walk": 40, + "climb": 40 }, - "str": 6, - "dex": 14, - "con": 12, - "int": 18, + "str": 18, + "dex": 13, + "con": 16, + "int": 9, "wis": 16, - "cha": 19, - "save": { - "dex": "+7", - "int": "+9", - "wis": "+8", - "cha": "+9" + "cha": 7, + "skill": { + "perception": "+5", + "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 10, - "resist": [ - "acid", - "fire", - "lightning", - "thunder", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], + "passive": 15, "immune": [ - "cold", - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "cold" ], "languages": [ - "Common", - "Elvish" + "Yeti" ], - "cr": "13", + "cr": "5", "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ - "The banshee is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following wizard spells prepared:" + "The yeti is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following druid spells prepared:" ], "spells": { "0": { "spells": [ - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell ray of frost}" + "{@spell druidcraft}", + "{@spell frostbite|XGE}", + "{@spell mending}", + "{@spell shape water|XGE}" ] }, "1": { "slots": 4, "spells": [ - "{@spell charm person}", - "{@spell shield}", - "{@spell sleep}" + "{@spell earth tremor|XGE}", + "{@spell ice knife|XGE}", + "{@spell healing word}", + "{@spell thunderwave}" ] }, "2": { "slots": 3, "spells": [ "{@spell hold person}", - "{@spell misty step}", - "{@spell Snilloc's snowball swarm|XGE}" + "{@spell spike growth}", + "{@spell warding wind|XGE}" ] }, "3": { "slots": 3, "spells": [ - "{@spell bestow curse}", - "{@spell major image}", - "{@spell lightning bolt}" + "{@spell dispel magic}", + "{@spell erupting earth|XGE}", + "{@spell sleet storm}", + "{@spell slow}" ] }, "4": { "slots": 3, "spells": [ - "{@spell banishment}", + "{@spell charm monster|XGE}", + "{@spell freedom of movement}", "{@spell ice storm}", - "{@spell storm sphere|XGE}" + "{@spell stoneskin}" ] }, "5": { - "slots": 2, - "spells": [ - "{@spell cone of cold}", - "{@spell dominate person}", - "{@spell enervation|XGE}" - ] - }, - "6": { "slots": 1, "spells": [ - "{@spell chain lightning}" + "{@spell commune with nature}", + "{@spell cone of cold}", + "{@spell wrath of nature|XGE}" ] } }, - "ability": "int" + "ability": "wis" } ], "trait": [ { - "name": "Detect Life", - "entries": [ - "The banshee can magically sense the presence of living creatures up to 5 miles away. She knows the general direction they're in but not their exact locations." - ] - }, - { - "name": "Incorporeal Movement", - "entries": [ - "The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 ({@damage 1d10}) force damage if she ends her turn inside an object." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The banshee can use its Dreadful Visage and then use Life Drain. It can use Kiss of Death in place of Life Drain." - ] - }, - { - "name": "Life Drain", - "entries": [ - "{@atk ms} + {@hit 9} to hit, reach 5 ft., one creature. {@h}25 ({@damage 6d6 + 4}) necrotic damage. The target must succeed on a {@dc 17} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." - ] - }, - { - "name": "Dreadful Visage", + "name": "Fear of Fire", "entries": [ - "Each non-undead creature within 60 feet of the banshee that can see her must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} for 1 minute. If the initial saving throw fails by 5 or more, the creature is {@condition paralyzed} while {@condition frightened} in this way. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the banshee's Dreadful Visage for the next 24 hours." + "If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn." ] }, { - "name": "Kiss of Death", + "name": "Keen Smell", "entries": [ - "{@atk ms} {@hit 9} to hit, reach 5 ft., one {@condition charmed}, {@condition frightened}, or {@condition incapacitated} male humanoid creature. {@h}The target must succeed on a {@dc 17} Charisma saving throw. On failed save, the target's hit points is reduced to 0. On a success, the creature takes 25 ({@damage 6d6 + 4}) necrotic damage and its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "The yeti has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Wail (2/day)", + "name": "Snow Camouflage", "entries": [ - "The banshee releases a mournful wail, provided that she isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 60 feet of her that can hear her must succeed on a {@dc 17} Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 21 ({@damage 6d6}) psychic damage." + "The yeti has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain." ] } ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The banshee up to half its speed without provoking {@action opportunity attack|phb|opportunity attacks}." - ] - }, - { - "name": "Life Drain (Costs 2 Actions)", - "entries": [ - "The banshee uses its Life Drain." - ] - }, + "action": [ { - "name": "Kiss of Death (Costs 2 Actions)", + "name": "Multiattack", "entries": [ - "The banshee uses its Kiss of Death." + "The yeti can use its Chilling Gaze and makes two claw attacks ." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Claw", "entries": [ - "The banshee casts a spell from its list of prepared spells, using a spell slot as normal." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 4 ({@damage 1d8}) cold damage." ] }, { - "name": "Keening (Costs 3 Actions)", + "name": "Chilling Gaze", "entries": [ - "The banshee uses its Wail." + "The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a {@dc 14} Constitution saving throw against this magic or take 10 ({@damage 3d6}) cold damage and then be {@condition paralyzed} for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour." ] } ], - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E" - ], - "damageTags": [ - "N", - "Y", - "O" - ], - "spellcastingTags": [ - "CW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bansheegreater.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bansheegreater.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yetishaman.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0005.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6805.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", - "C", - "L", - "N" - ], - "miscTags": [ - "HPR" - ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Banshee, Greater Token.webp", - "name": "v2 art" - } - ], - "savingThrowForced": [ - "charisma", - "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "strength", - "wisdom" - ] - }, - { - "name": "Azer Zealot", - "source": "MonsterManualExpanded", - "size": [ - "M" - ], - "type": "elemental", - "alignment": [ - "L", - "N" - ], - "ac": [ - { - "ac": 17, - "from": [ - "natural armor", - "{@item shield|phb}" - ] - } - ], - "hp": { - "average": 75, - "formula": "10d8 + 30" - }, - "speed": { - "walk": 30 - }, - "str": 19, - "dex": 12, - "con": 17, - "int": 12, - "wis": 13, - "cha": 10, - "save": { - "con": "+5" - }, - "passive": 11, - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Ignan" - ], - "cr": "4", - "trait": [ - { - "name": "Extra Heated Weapons", - "entries": [ - "When the azer hits with a metal melee weapon, it deals an extra 3 ({@damage 1d6}) fire damage (included in the attack)." - ] - }, - { - "name": "Heated Body", - "entries": [ - "A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." - ] - }, - { - "name": "Illumination", - "entries": [ - "The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet." - ] - }, - { - "name": "Divine Fury (Recharges after a Long Rest)", - "entries": [ - "As a bonus action, the azer can magically infuse its attacks with divine energy. For 1 minute, the first creature the azer hits on each of its turns with a weapon attack takes 8 ({@damage 1d6 + 5}) radiant damage." - ] - }, - { - "name": "Zealous Presence (Recharges after a Short or Long Rest)", - "entries": [ - "As a bonus action, the azer unleashes a battle cry infused with divine energy. Up to ten other creatures of its choice within 60 feet of it that can hear it gain advantage on attack rolls and saving throws until the start of its next turn." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The azer makes two melee attacks." - ] - }, - { - "name": "Warhammer", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage damage, or 9 ({@damage 1d10 + 4}) bludgeoning damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) fire damage." - ] - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/yetishaman.png", "traitTags": [ - "Illumination" + "Keen Senses" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "IG" + "OTH" ], "damageTags": [ + "C" + ], + "damageTagsSpell": [ "B", - "F", - "R" + "C", + "P", + "S", + "T" ], - "miscTags": [ - "MW", - "AOE", - "MLW" + "spellcastingTags": [ + "CD" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/azerzealot.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/azertaskmaster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0398.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "attachedItems": [ - "warhammer|phb" + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength", + "wisdom" ] }, { - "name": "Azer Taskmaster", + "name": "Yeti Snowstalker", "source": "MonsterManualExpanded", "page": 0, "size": [ - "M" + "L" ], - "type": "elemental", + "type": "monstrosity", "alignment": [ - "L", - "N" + "C", + "E" ], "ac": [ { - "ac": 18, + "ac": 14, "from": [ - "natural armor", - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 77, + "formula": "9d10 + 30" }, "speed": { - "walk": 30 + "walk": 40, + "climb": 40 }, - "str": 18, - "dex": 12, + "str": 20, + "dex": 16, "con": 16, - "int": 12, - "wis": 13, - "cha": 14, - "save": { - "con": "+6" + "int": 9, + "wis": 12, + "cha": 7, + "skill": { + "perception": "+3", + "survival": "+3", + "stealth": "+5" }, - "passive": 11, - "immune": [ - "fire", - "poison" + "senses": [ + "darkvision 60 ft." ], - "conditionImmune": [ - "poisoned" + "passive": 13, + "immune": [ + "cold" ], "languages": [ - "Ignan" + "Yeti" ], - "cr": "5", + "cr": "4", "trait": [ { - "name": "Aura of Tyranny", + "name": "Fear of Fire", "entries": [ - "An ally that is within 30 feet of the azer and can see and hear the azer and has less hit points than the azer has advantage to saving throws against being {@condition charmed} and {@condition frightened}." + "If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn." ] }, { - "name": "Extra Heated Weapons", + "name": "Keen Smell", "entries": [ - "When the azer hits with a metal melee weapon, it deals an extra 7 ({@damage 2d6}) fire damage (included in the attack)." + "The yeti has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Heated Body", + "name": "Stealthy", "entries": [ - "A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." + "On each of its turns, the yeti can use a bonus action to take the {@action Hide} action." ] }, { - "name": "Illumination", + "name": "Snow Strider", "entries": [ - "The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet." + "Moving through nonmagical difficult snowy terrain doesn't cost the yeti extra movement." ] }, { - "name": "Spur Ally", + "name": "Slay Foe (1/Turn)", "entries": [ - "As a bonus action, the azer targets an allied creature within 30 feet that can see and hear the azer and must have less hit points than the azer. The target takes 3 ({@damage 1d6}) damage and uses its reaction to make one melee attack with advantage on the roll." + "The yeti deals an extra 9 ({@dice 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + ] + }, + { + "name": "Snow Camouflage", + "entries": [ + "The yeti has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain." ] } ], @@ -75705,188 +76146,189 @@ { "name": "Multiattack", "entries": [ - "The azer makes two melee attacks." + "The yeti can use its Chilling Gaze and makes two claw attacks ." ] }, { - "name": "Flail", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage damage plus 7 ({@damage 2d6}) fire damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage plus 3 ({@damage 1d6}) cold damage." ] }, { - "name": "Hurl Flame", + "name": "Chilling Gaze", "entries": [ - "{@atk rs} {@hit 5} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire." + "The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a {@dc 13} Constitution saving throw against this magic or take 10 ({@damage 3d6}) cold damage and then be {@condition paralyzed} for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour." ] } ], - "traitTags": [ - "Illumination" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "IG" - ], - "damageTags": [ - "B", - "F" - ], - "miscTags": [ - "AOE", - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/azertaskmaster.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/azertaskmaster.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yetishaman.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0398.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6805.webp", "type": "external" } } ] }, - "attachedItems": [ - "flail|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/yetishaman.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "C" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Azer Priest of the Flame", + "name": "Yochlol Elder", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": "elemental", + "type": { + "type": "fiend", + "tags": [ + "demon", + "shapechanger" + ] + }, "alignment": [ - "L", - "N" + "C", + "E" ], "ac": [ { - "ac": 17, + "ac": 16, "from": [ - "natural armor", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 113, - "formula": "15d8 + 45" + "average": 230, + "formula": "20d10 + 120" }, "speed": { - "walk": 30 + "walk": 30, + "climb": 30 }, - "str": 15, - "dex": 12, - "con": 16, - "int": 13, + "str": 19, + "dex": 14, + "con": 22, + "int": 14, "wis": 16, - "cha": 13, + "cha": 16, "save": { - "con": "+6", - "wis": "+6" - }, - "skill": { - "perception": "+6", - "religion": "+4" + "dex": "+7", + "int": "+7", + "wis": "+8", + "cha": "+8" }, - "passive": 16, - "immune": [ + "senses": [ + "truesight 120 ft." + ], + "passive": 13, + "resist": [ + "cold", "fire", + "lightning", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ - "Ignan" + "Abyssal", + "Elvish", + "Undercommon" ], - "cr": "7", + "cr": "13", "spellcasting": [ { - "name": "Spellcasting", + "name": "Innate Spellcasting", "headerEntries": [ - "The azer is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" + "The yochlol's spellcasting ability is Charisma (spell save {@dc 19}). The marilith general can innately cast the following spells, without providing material components:" ], - "spells": { - "0": { - "spells": [ - "{@spell mending}", - "{@spell resistance}", - "{@spell sacred flame}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell command}", - "{@spell healing word}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell aid}", - "{@spell hold person}", - "{@spell lesser restoration}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell glyph of warding}", - "{@spell meld into stone}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell banishment}", - "{@spell freedom of movement}", - "{@spell stone shape}" - ] - }, - "5": { - "slots": 1, - "spells": [ - "{@spell flame strike}" - ] - } + "will": [ + "{@spell detect thoughts}", + "{@spell web}" + ], + "daily": { + "1": [ + "{@spell dominate person}" + ], + "3e": [ + "{@spell stone shape}", + "{@spell telekinesis}" + ] }, - "ability": "wis" + "ability": "cha" } ], "trait": [ { - "name": "Extra Heated Weapons", + "name": "Rapid Shapechanger", "entries": [ - "When the azer hits with a metal melee weapon, it deals an extra 7 ({@damage 2d6}) fire damage (included in the attack)." + "The yochlol elder can use a bonus action to polymorph into a form that resembles a female drow or giant spider, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { - "name": "Heated Body", + "name": "Maddening Webs", "entries": [ - "A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." + "A creature that starts its turn in a space filled with webbing conjured by the yochlol elder's web spell takes 7 ({@damage 2d6}) psychic damage." ] }, { - "name": "Illumination", + "name": "Magic Resistance", "entries": [ - "The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet." + "The yochlol has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The yochlol can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Web Walking", + "entries": [ + "The yochlol ignores movement restrictions caused by webbing." ] } ], @@ -75894,233 +76336,158 @@ { "name": "Multiattack", "entries": [ - "The azer makes two melee attacks." + "The yochlol makes two melee attacks." ] }, { - "name": "Warhammer", + "name": "Slam (Bite in Spider Form)", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage, or 7 ({@damage 1d10 + 2}) bludgeoning damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) fire damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft. (15 ft. in demon form), one target. {@h}8 ({@dice 1d8 + 4}) bludgeoning (piercing in spider form) damage plus 28 ({@damage 8d6}) poison damage." ] - } - ], - "reaction": [ + }, { - "name": "Fiery Retribution (3/day)", + "name": "Amorphous Flurry (Demon Form only) {@recharge 5}", "entries": [ - "When a creature within 5 feet of the azer hits the azer with an attack, and the azer can see the creature, the azer can force the creature to make a {@dc 14} Dexterity saving throw. The creature takes 13 ({@damage 3d8}) fire damage on a failed saving throw, and half as much damage on a successful one." + "The yochlol makes four slam attacks." + ] + }, + { + "name": "Noxious Mist Form", + "entries": [ + "The yochlol transforms into toxic mist or reverts to its true form. Any equipment it is wearing or carrying is also transformed. It reverts to its true form if it dies.", + "While in mist form, the yochlol is {@condition incapacitated} and can't speak. It has a flying speed of 30 feet, can hover, and can pass through any space that isn't airtight. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to nonmagical damage.", + "While in mist form, the yochlol can enter a creature's space and stop there. Each time that creature starts its turn with the yochlol in its space, the creature must succeed on a {@dc 14} Constitution saving throw or take 10 ({@damage 3d6}) poison damage and be {@condition poisoned} until the start of its next turn. Until this poison ends, the target is {@condition incapacitated}." + ] + }, + { + "name": "Teleport", + "entries": [ + "The yochlol elder teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." ] } ], - "traitTags": [ - "Illumination" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "IG" - ], - "damageTags": [ - "B", - "F" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "AOE", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/azerpriestoftheflame.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/azerpriestoftheflame.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yochlolelder.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0360.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1379.webp", "type": "external" } } ] }, - "page": 0, - "damageTagsSpell": [ - "A", - "B", - "C", - "F", - "L", - "R", - "T" - ], - "attachedItems": [ - "warhammer|phb" - ], - "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "wisdom" - ] - }, - { - "name": "Ankheg Broodling", - "source": "MonsterManualExpanded", - "size": [ - "S" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/yochlolelder.png", + "traitTags": [ + "Magic Resistance", + "Shapechanger", + "Spider Climb" ], - "type": "monstrosity", - "alignment": [ + "senseTags": [ "U" ], - "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - }, - { - "ac": 10, - "from": [ - "while prone" - ] - } + "actionTags": [ + "Multiattack", + "Teleport" ], - "hp": { - "average": 9, - "formula": "2d8" - }, - "speed": { - "walk": 30, - "burrow": 10 - }, - "str": 8, - "dex": 11, - "con": 10, - "int": 1, - "wis": 11, - "cha": 6, - "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." + "languageTags": [ + "AB", + "E", + "U" ], - "passive": 10, - "cr": "1/4", - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) slashing damage plus 2 ({@dice 1d4}) acid." - ] - }, - { - "name": "Acid Spray {@recharge}", - "entries": [ - "The broodling spits acid in a line that is 15 feet long and 5 feet wide. Each creature in that line must succeed on a {@dc 11} Dexterity saving throw, taking 5 ({@damage 2d4}) acid damage on a failed save, or half as much damage on a successful one." - ] - } + "damageTags": [ + "B", + "I", + "P", + "Y" ], - "senseTags": [ - "D", - "T" + "damageTagsSpell": [ + "F" ], - "damageTags": [ - "A" + "spellcastingTags": [ + "I" ], "miscTags": [ "MW" ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ankheg Broodling Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0310.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Ankheg Broodling.webp" - } - } - ] - }, "savingThrowForced": [ - "dexterity" + "constitution" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" ] }, { - "name": "Ankheg Brood Queen", + "name": "Young Adult Black Dragon", "source": "MonsterManualExpanded", + "page": 0, "size": [ "H" ], - "type": "monstrosity", + "type": "dragon", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 17, + "ac": 18, "from": [ "natural armor" ] - }, - { - "ac": 15, - "from": [ - "while prone" - ] } ], "hp": { - "average": 114, - "formula": "12d12 + 36" + "average": 158, + "formula": "15d12 + 60" + }, + "speed": { + "walk": 40, + "fly": 80, + "swim": 40 + }, + "str": 21, + "dex": 14, + "con": 19, + "int": 13, + "wis": 12, + "cha": 16, + "save": { + "dex": "+6", + "con": "+8", + "wis": "+5", + "cha": "+7" }, - "speed": { - "walk": 40, - "burrow": 20 + "skill": { + "perception": "+9", + "stealth": "+6" }, - "str": 23, - "dex": 11, - "con": 17, - "int": 1, - "wis": 15, - "cha": 8, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." + "blindsight 60 ft.", + "darkvision 120 ft." ], - "passive": 12, - "cr": "8", + "passive": 19, + "immune": [ + "acid" + ], + "languages": [ + "Common", + "Dragonic" + ], + "cr": "10", "trait": [ { - "name": "Lay Egg", - "entries": [ - "As a bonus action, the brood queen can lay an egg that contains an ankheg broodling. The egg appears in the nearest space within 5 feet of the brood queen. The egg has an of AC 5 and has 5 hit points. At the end of the brood queen's next turn, the ankheg broodling can use a bonus action to break out of its egg and immediately move and attack the nearest creature that isn't an ankheg." - ] - }, - { - "name": "Burst Forth (Recharges after a Short or Long Rest)", + "name": "Amphibious", "entries": [ - "The brood queen breaks through solid ground or wall as a bonus action, showering the area with debris. Each creature within 15 feet of the brood queen that is surprised must succeed on a {@dc 17} Strength check, taking 20 ({@damage 4d6 + 6}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one." + "The dragon can breathe air and water." ] } ], @@ -76128,97 +76495,76 @@ { "name": "Multiattack", "entries": [ - "The brood queen makes two melee attacks: one with its bite and one with its claws." + "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage plus 7 ({@dice 2d6}) acid. If the target is a Huge or smaller creature, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the brood queen can bite only the {@condition grappled} creature and has advantage on attack rolls to do so." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 4 ({@damage 1d8}) acid damage." ] }, { - "name": "Claws", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { - "name": "Command Ankhegs", + "name": "Frightful Presence", "entries": [ - "The brood queen targets {@dice 1d4} ankhegs within 30 feet that can see and hear the brood queen. The target uses its reaction to make one melee attack." + "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { - "name": "Acid Spray {@recharge 5}", + "name": "Acid Breath {@recharge 5}", "entries": [ - "The brood queen spits acid in a line that is 60 feet long and 5 feet wide. Each creature in that line must succeed on a {@dc 14} Dexterity saving throw, taking 28 ({@damage 8d6}) acid damage on a failed save, or half as much damage on a successful one." + "The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must succeed on a {@dc 15} Dexterity saving throw, taking 54 ({@damage 12d8}) acid damage on a failed save, or half as much damage on a successful one." ] } ], + "dragonAge": "young", + "traitTags": [ + "Amphibious" + ], "senseTags": [ - "D", - "T" + "B", + "SD" ], "actionTags": [ + "Breath Weapon", + "Frightful Presence", "Multiattack" ], + "languageTags": [ + "C" + ], "damageTags": [ - "S", "A", - "B" + "P", + "S" ], "miscTags": [ + "AOE", "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ankhegbroodqueen.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ankhegbroodqueen.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0310.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Ankheg Brood Queen.webp" - } - } - ] - }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ankheg Brood Queen Token.webp", - "name": "v2 art" - } + "RCH" ], "savingThrowForced": [ - "dexterity" + "dexterity", + "wisdom" ] }, { - "name": "Animated Iron Statue", + "name": "Young Adult Blue Dragon", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": "construct", + "type": "dragon", "alignment": [ - "U" + "L", + "E" ], "ac": [ { @@ -76229,156 +76575,166 @@ } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 184, + "formula": "16d12 + 80" }, "speed": { - "walk": 20 + "walk": 40, + "burrow": 40, + "fly": 80 + }, + "str": 23, + "dex": 10, + "con": 21, + "int": 15, + "wis": 14, + "cha": 18, + "save": { + "dex": "+6", + "con": "+8", + "wis": "+5", + "cha": "+7" + }, + "skill": { + "perception": "+10", + "stealth": "+4" }, - "str": 20, - "dex": 9, - "con": 18, - "int": 1, - "wis": 5, - "cha": 1, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "blindsight 60 ft.", + "darkvision 120 ft." ], - "passive": 6, + "passive": 20, "immune": [ - "poison", - "psychic" + "lightning" ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "languages": [ + "Common", + "Dragonic" ], - "cr": "5", - "trait": [ + "cr": "11", + "action": [ { - "name": "Antimagic Susceptibility", + "name": "Multiattack", "entries": [ - "The statue is {@condition incapacitated} while in the area of an antimagic feld. If targeted by {@spell dispel magic}, the statue must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." + "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { - "name": "False Appearance", + "name": "Bite", "entries": [ - "While the statue remains motionless, it is indistinguishable from a normal statue." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 5 ({@damage 1d10}) lightning damage." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Claw", "entries": [ - "The statue makes two melee attacks." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] }, { - "name": "Slam", + "name": "Frightful Presence", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage." + "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Lightning Breath {@recharge 5}", + "entries": [ + "The dragon exhales lightning in an 90-foot line that is 5 feet wide. Each creature in that line must succeed on a {@dc 17} Dexterity saving throw, taking 60 ({@damage 11d10}) lightning damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "Antimagic Susceptibility", - "False Appearance" - ], + "dragonAge": "young", "senseTags": [ - "B" + "B", + "SD" ], "actionTags": [ + "Breath Weapon", + "Frightful Presence", "Multiattack" ], + "languageTags": [ + "C" + ], "damageTags": [ - "B" + "L", + "P", + "S" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/animatedironstatue.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/animatedironstatue.webp" - } - } - ] - }, - "page": 0 + "savingThrowForced": [ + "dexterity", + "wisdom" + ] }, { - "name": "Animated Stone Statue", + "name": "Young Adult Green Dragon", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": "construct", + "type": "dragon", "alignment": [ - "U" + "L", + "E" ], "ac": [ { - "ac": 16, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 168, + "formula": "16d12 + 64" }, "speed": { - "walk": 20 + "walk": 40, + "burrow": 40, + "fly": 80 + }, + "str": 21, + "dex": 12, + "con": 19, + "int": 17, + "wis": 14, + "cha": 16, + "save": { + "dex": "+5", + "con": "+8", + "wis": "+6", + "cha": "+7" + }, + "skill": { + "perception": "+10", + "stealth": "+4" }, - "str": 18, - "dex": 9, - "con": 16, - "int": 1, - "wis": 5, - "cha": 1, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "blindsight 60 ft.", + "darkvision 120 ft." ], - "passive": 6, + "passive": 20, "immune": [ - "poison", - "psychic" + "acid" ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "languages": [ + "Common", + "Dragonic" ], - "cr": "4", + "cr": "10", "trait": [ { - "name": "Antimagic Susceptibility", - "entries": [ - "The statue is {@condition incapacitated} while in the area of an antimagic feld. If targeted by {@spell dispel magic}, the statue must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." - ] - }, - { - "name": "False Appearance", + "name": "Amphibious", "entries": [ - "While the statue remains motionless, it is indistinguishable from a normal statue." + "The dragon can breathe air and water." ] } ], @@ -76386,262 +76742,246 @@ { "name": "Multiattack", "entries": [ - "The statue makes two melee attacks." + "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 7 ({@damage 2d6}) poison damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Poison Breath {@recharge 5}", + "entries": [ + "The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must succeed on a {@dc 16} Constitution saving throw, taking 49 ({@damage 14d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], + "dragonAge": "young", "traitTags": [ - "Antimagic Susceptibility", - "False Appearance" + "Amphibious" ], "senseTags": [ - "B" + "B", + "SD" ], "actionTags": [ + "Breath Weapon", + "Frightful Presence", "Multiattack" ], + "languageTags": [ + "C" + ], "damageTags": [ - "B" + "I", + "P", + "S" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" ], - "page": 0, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Animated Stone Statue Token.webp", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0004.webp", - "type": "external" - } - } - ] - } + "savingThrowForced": [ + "constitution", + "wisdom" + ] }, { - "name": "Animated Wood Statue", + "name": "Young Adult Red Dragon", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": "construct", + "type": "dragon", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 14, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 60, - "formula": "8d10 + 16" + "average": 213, + "formula": "17d12 + 102" }, "speed": { - "walk": 20 + "walk": 40, + "climb": 40, + "fly": 80 + }, + "str": 25, + "dex": 10, + "con": 23, + "int": 15, + "wis": 12, + "cha": 20, + "save": { + "dex": "+5", + "con": "+11", + "wis": "+6", + "cha": "+10" + }, + "skill": { + "perception": "+11", + "stealth": "+5" }, - "str": 16, - "dex": 11, - "con": 14, - "int": 1, - "wis": 5, - "cha": 1, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "blindsight 60 ft.", + "darkvision 120 ft." ], - "passive": 6, + "passive": 21, "immune": [ - "poison", - "psychic" - ], - "vulnerable": [ "fire" ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "languages": [ + "Common", + "Dragonic" ], - "cr": "2", - "trait": [ + "cr": "12", + "action": [ { - "name": "Antimagic Susceptibility", + "name": "Multiattack", "entries": [ - "The statue is {@condition incapacitated} while in the area of an antimagic feld. If targeted by {@spell dispel magic}, the statue must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." + "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { - "name": "False Appearance", + "name": "Bite", "entries": [ - "While the statue remains motionless, it is indistinguishable from a normal statue." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage plus 5 ({@damage 2d6}) fire damage." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Claw", "entries": [ - "The statue makes two melee attacks." + "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." ] }, { - "name": "Slam", + "name": "Frightful Presence", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." + "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Fire Breath {@recharge 5}", + "entries": [ + "The dragon exhales fire in a 60-foot cone. Each creature in that area must succeed on a {@dc 19} Dexterity saving throw, taking 59 ({@damage 17d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "traitTags": [ - "Antimagic Susceptibility", - "False Appearance" - ], + "dragonAge": "young", "senseTags": [ - "B" + "B", + "SD" ], "actionTags": [ + "Breath Weapon", + "Frightful Presence", "Multiattack" ], + "languageTags": [ + "C" + ], "damageTags": [ - "B" + "F", + "P", + "S" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" ], - "page": 0 + "savingThrowForced": [ + "dexterity", + "wisdom" + ] }, { - "name": "Shaytan Solar", + "name": "Young Adult White Dragon", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" - ], - "type": { - "type": "fiend", - "tags": [ - "demon" - ] - }, + "H" + ], + "type": "dragon", "alignment": [ "C", "E" ], "ac": [ { - "ac": 21, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 243, - "formula": "18d10 + 144" + "average": 161, + "formula": "14d12 + 70" }, "speed": { - "walk": 50, - "fly": 120 + "walk": 40, + "burrow": 40, + "fly": 80 }, - "str": 26, - "dex": 22, - "con": 26, - "int": 25, - "wis": 25, - "cha": 28, + "str": 20, + "dex": 10, + "con": 20, + "int": 7, + "wis": 12, + "cha": 12, "save": { - "int": "+14", - "wis": "+14", - "cha": "+16" + "dex": "+4", + "con": "+9", + "wis": "+5", + "cha": "+5" }, "skill": { - "intimidation": "+16", - "perception": "+14" + "perception": "+9", + "stealth": "+4" }, "senses": [ - "truesight 120 ft." - ], - "passive": 24, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } + "blindsight 60 ft.", + "darkvision 120 ft." ], + "passive": 19, "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "cold" ], "languages": [ - "all", - "telepathy 120 ft." - ], - "cr": "21", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The solar's innate spellcasting ability is Charisma (spell save {@dc 24}). The solar can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell invisibility} (self only)" - ], - "daily": { - "3e": [ - "{@spell blade barrier}", - "{@spell create undead}", - "{@spell fire storm}" - ], - "1e": [ - "{@spell control weather}", - "{@spell insect plague}" - ] - }, - "ability": "cha" - } + "Common", + "Dragonic" ], + "cr": "10", "trait": [ { - "name": "Fiendish Weapons", - "entries": [ - "The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra {@damage 6d8} necrotic damage (included in the attack)." - ] - }, - { - "name": "Shadow Stealth", - "entries": [ - "While in dim light or darkness, the solar can take the {@action Hide} action as a bonus action." - ] - }, - { - "name": "Shadow Step", + "name": "Ice Walk", "entries": [ - "While in dim light or darkness, the solar can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." + "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment." ] } ], @@ -76649,307 +76989,142 @@ { "name": "Multiattack", "entries": [ - "The solar makes two greatsword attacks." - ] - }, - { - "name": "Greatsword", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 5 ft., one target. {@h}22 ({@damage 4d6 + 8}) slashing damage plus 27 ({@damage 6d8}) necrotic damage." - ] - }, - { - "name": "Slaying Longbow", - "entries": [ - "{@atk rw} {@hit 13} to hit, range 120/600 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage plus 27 ({@damage 6d8}) necrotic damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a {@dc 15} Constitution saving throw or die." + "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Flying Sword", + "name": "Bite", "entries": [ - "The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies ." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 4 ({@damage 1d8}) cold damage." ] }, { - "name": "Life Drain (4/day)", - "entries": [ - "{@atk mw} {@hit 16} to hit, reach 5 ft., one creature. {@h}40 ({@damage 8d8 + 4}) necrotic damage. The target must succeed on a {@dc 23} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." - ] - } - ], - "legendary": [ - { - "name": "Teleport", + "name": "Claw", "entries": [ - "The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { - "name": "Necrotic Burst (Costs 2 Actions)", + "name": "Frightful Presence", "entries": [ - "The solar emits magical abyssal energy. Each creature of its choice in a 10-foot radius must succeed on a {@dc 23} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage plus 14 ({@damage 4d6}) necrotic damage on a failed save, or half as much damage on a successful one." + "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { - "name": "Dreadful Glare (Costs 3 Actions)", + "name": "Cold Breath {@recharge 5}", "entries": [ - "The solar targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 24} Wisdom saving throw against this magic or be {@condition frightened}. While {@condition frightened} in this way, the target is {@condition paralyzed}. A {@condition frightened} creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success. If the target's saving throw is successful, the target is immune to the solar's gaze for the next 24 hours." + "The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must succeed on a {@dc 17} Constitution saving throw, taking 49 ({@damage 11d8}) cold damage on a failed save, or half as much damage on a successful one." ] } ], + "dragonAge": "young", "senseTags": [ - "U" + "B", + "SD" ], "actionTags": [ + "Breath Weapon", + "Frightful Presence", "Multiattack" ], "languageTags": [ - "XX", - "TP" + "C" ], "damageTags": [ - "S", - "N", + "C", "P", - "F" - ], - "spellcastingTags": [ - "I" + "S" ], "miscTags": [ - "MW", - "RW", - "RNG", "AOE", - "HPR", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/solarshaitan.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/solarshaitan.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0168.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Solar, Shaytan.webp" - } - } - ] - }, - "page": 0, - "damageTagsSpell": [ - "F", - "P", - "S" - ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Solar, Shaytan Token.webp", - "name": "v2 art" - } - ], - "attachedItems": [ - "greatsword|phb" + "MW", + "RCH" ], "savingThrowForced": [ "constitution", - "dexterity", "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" ] }, { - "name": "Shaytan Planetar", + "name": "Young Behir", "source": "MonsterManualExpanded", + "page": 0, "size": [ "L" ], - "type": { - "type": "fiend", - "tags": [ - "Shaytan" - ] - }, + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], "ac": [ { - "ac": 19, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 200, - "formula": "16d10 + 112" + "average": 90, + "formula": "12d20 + 24" }, "speed": { - "walk": 40, - "fly": 90 - }, - "str": 24, - "dex": 20, - "con": 24, - "int": 19, - "wis": 22, - "cha": 23, - "save": { - "con": "+12", - "wis": "+11", - "cha": "+11" + "walk": 40 }, + "str": 19, + "dex": 16, + "con": 14, + "int": 5, + "wis": 12, + "cha": 10, "skill": { - "intimidation": "+11", - "perception": "+11" + "perception": "+4", + "stealth": "+6" }, "senses": [ - "truesight 120 ft." - ], - "passive": 21, - "resist": [ - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } + "darkvision 60 ft." ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened" + "passive": 14, + "immune": [ + "lightning" ], "languages": [ - "all", - "telepathy 120 ft." - ], - "cr": "16", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The planetar's innate spellcasting ability is Charisma (spell save {@dc 19}). The planetar can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell invisibility} (self only)" - ], - "daily": { - "3e": [ - "{@spell blade barrier}", - "{@spell contagion}", - "{@spell create undead}", - "{@spell flame strike}" - ], - "1e": [ - "{@spell control weather}", - "{@spell harm}", - "{@spell insect plague}" - ] - }, - "ability": "cha" - } + "Draconic" ], - "trait": [ - { - "name": "Fiendish Weapons", - "entries": [ - "The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra {@damage 5d8} necrotic damage (included in the attack)." - ] - }, + "cr": "5", + "action": [ { - "name": "Shadow Stealth", + "name": "Multiattack", "entries": [ - "While in dim light or darkness, the planetar can take the {@action Hide} action as a bonus action." + "The behir makes two attacks: one with its bite and one to constrict." ] }, { - "name": "Shadow Step", - "entries": [ - "While in dim light or darkness, the planetar can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The planetar makes two greatsword attacks. It can use Life Drain in place of one greatsword attack." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) percing damage." ] }, { - "name": "Greatsword", + "name": "Constrict", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}21 ({@damage 4d6 + 7}) slashing damage plus 22 ({@damage 5d8}) necrotic damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one Medium or smaller creature. {@h}9 ({@damage 1d10 + 4}) bludgeoning damage plus 9 ({@damage 1d10 + 4}) slashing damage. The target is {@condition grappled} (escape {@dc 14}) if the behir isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." ] }, { - "name": "Life Drain (4/day)", + "name": "Lightning Breath {@recharge 5}", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 ft., one creature. {@h}30 ({@damage 6d8 + 3}) necrotic damage. The target must succeed on a {@dc 20} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "The behir exhales a line of lightning that is 15 feet long and 5 feet wide. Each creature in that line must succeed on a {@dc 14} Dexterity saving throw, taking 49 ({@damage 9d10}) lightning damage on a failed save, or half as much damage on a successful one." ] } ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "XX", - "TP" - ], - "damageTags": [ - "S", - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "HPR", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/planetarshaitan.png", "fluff": { "images": [ { "type": "image", "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/planetarshaitan.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0168.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0455.webp", "type": "external" } }, @@ -76957,56 +77132,50 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Planetar, Shaytan.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Behir, Young.webp" } } ] }, - "page": 0, - "damageTagsSpell": [ - "F", - "N", - "P", - "R", - "S" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Behir, Young Token.webp", + "senseTags": [ + "D" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Planetar, Shaytan Token.webp", - "name": "v2 art" - } + "actionTags": [ + "Breath Weapon", + "Multiattack" ], - "attachedItems": [ - "greatsword|phb" + "languageTags": [ + "DR" ], - "savingThrowForced": [ - "constitution" + "damageTags": [ + "B", + "L", + "S" ], - "savingThrowForcedSpell": [ - "constitution", + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ "dexterity" ] }, { - "name": "Shaytan Deva", + "name": "Young Dragon Skeleton", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "fiend", - "tags": [ - "Shaytan" - ] - }, + "type": "undead", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 17, + "ac": 19, "from": [ "natural armor" ] @@ -77014,261 +77183,152 @@ ], "hp": { "average": 136, - "formula": "16d8 + 64" + "formula": "16d10 + 48" }, "speed": { - "walk": 30, - "fly": 60 - }, - "str": 18, - "dex": 18, - "con": 18, - "int": 17, - "wis": 20, - "cha": 18, - "save": { - "wis": "+9", - "cha": "+8" - }, - "skill": { - "intimidation": "+8", - "perception": "+9" + "walk": 40, + "swim": 40 }, + "str": 19, + "dex": 14, + "con": 17, + "int": 12, + "wis": 13, + "cha": 11, "senses": [ + "blindsight 60 ft.", "darkvision 120 ft." ], - "passive": 19, - "resist": [ - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened" - ], - "languages": [ - "all", - "telepathy 120 ft." - ], - "cr": "10", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The deva's innate spellcasting ability is Charisma (spell save {@dc 16}). The deva can innately cast the following spells, without providing material components:" - ], - "will": [ - "{@spell detect evil and good}" - ], - "daily": { - "1e": [ - "{@spell contagion}", - "{@spell insect plague}" - ] - }, - "ability": "cha" - } - ], - "trait": [ - { - "name": "Fiendish Weapons", - "entries": [ - "The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra {@damage 4d8} necrotic damage (included in the attack)." - ] - }, - { - "name": "Shadow Stealth", - "entries": [ - "While in dim light or darkness, the deva can take the {@action Hide} action as a bonus action." - ] - }, - { - "name": "Shadow Step", - "entries": [ - "While in dim light or darkness, the deva can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." - ] - } + "passive": 11, + "immune": [ + "poison" ], + "vulnerable": [ + "bludgeoning" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "understands Common", + "Dragonic but can't speak" + ], + "cr": "5", "action": [ { "name": "Multiattack", "entries": [ - "The deva makes two mace attacks. It can use Life Drain in place of one mace attack." - ] - }, - { - "name": "Mace", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) bludgeoning damage plus 18 ({@damage 4d8}) necrotic damage." + "The skeleton makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Life Drain (3/day)", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}20 ({@damage 4d8 + 2}) necrotic damage. The target must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage." ] }, { - "name": "Change Shape", + "name": "Claw", "entries": [ - "The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form . It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] } ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "XX", - "TP" - ], - "damageTags": [ - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "HPR", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/devashaitan.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/devashaitan.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/adultdragonskeleton.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0168.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5828.webp", "type": "external" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Deva, Shaytan.webp" - } } ] }, - "page": 0, - "damageTagsSpell": [ - "P" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/adultdragonskeleton.png", + "senseTags": [ + "B", + "SD" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Deva, Shaytan Token.webp", - "name": "v2 art" - } + "actionTags": [ + "Multiattack" ], - "attachedItems": [ - "mace|phb" + "languageTags": [ + "C", + "CS" ], - "savingThrowForced": [ - "constitution" + "damageTags": [ + "P", + "S" ], - "savingThrowForcedSpell": [ - "constitution" + "miscTags": [ + "MW", + "RCH" ] }, { - "name": "Skum Hulk", + "name": "Young Dragon Turtle", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "skum" - ] - }, + "type": "dragon", "alignment": [ - "L", - "E" + "N" ], "ac": [ { - "ac": 15, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 184, - "formula": "16d10 + 96" + "average": 152, + "formula": "16d12 + 48" }, "speed": { - "walk": 30, - "swim": 50 + "walk": 20, + "swim": 40 }, - "str": 22, - "dex": 11, - "con": 22, - "int": 10, - "wis": 12, - "cha": 6, - "skill": { - "perception": "+4" + "str": 21, + "dex": 10, + "con": 16, + "int": 8, + "wis": 10, + "cha": 10, + "save": { + "dex": "+4", + "con": "+7", + "wis": "+4" }, "senses": [ "darkvision 120 ft." ], + "passive": 8, "resist": [ - "psychic" + "fire" ], - "passive": 14, "languages": [ - "Common", - "Deep Speech", - "telepathy 60 ft." + "Aquan", + "Dragonic" ], - "cr": "8", + "cr": "9", "trait": [ - { - "name": "Abolethic Vassal", - "entries": [ - "The skum is permanently {@condition charmed} by its aboleth master." - ] - }, { "name": "Amphibious", "entries": [ - "The skum can breathe air and water." - ] - }, - { - "name": "Psychic Conditioning", - "entries": [ - "The skum is immune to the {@condition frightened} condition and {@condition charmed} conditions unless they are from effects created by an aboleth." - ] - }, - { - "name": "Water Dependency", - "entries": [ - "The skum takes 6 ({@damage 1d12}) acid damage every 10 minutes it goes without exposure to water." + "The dragon turtle can breathe air and water." ] } ], @@ -77276,432 +77336,448 @@ { "name": "Multiattack", "entries": [ - "The skum makes three attacks: one with its bite and two with its claws." + "The dragon turtle makes three attacks: one with its bite and two with its claws. It can use its tail attack in place of its two claws attacks." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d10 + 5}) piercing damage." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage plus 4 ({@damage 1d8}) psychic damage." + "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { - "name": "Mind-Bending Scream {@recharge 5}", + "name": "Tail", "entries": [ - "The skum can emit a psychic scream. Each creature within 30 feet that is not an aboleth or a skum and can hear its scream takes 27 ({@damage 6d8}) psychic damage, and the target has disadvantage on Wisdom saving throws until the end of the skum's next turn." + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a {@dc 17} Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked {@condition prone}." + ] + }, + { + "name": "Steam Breath {@recharge 5}", + "entries": [ + "The dragon exhales scalding steam in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw, taking 45 ({@damage 13d6}) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance." ] } ], - "senseTags": [ - "SD" - ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dragonturtlewyrmling.webp" + } + } + ] + }, + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dragonturtlewyrmling.png", "traitTags": [ "Amphibious" ], + "senseTags": [ + "SD" + ], "actionTags": [ + "Breath Weapon", "Multiattack" ], "languageTags": [ - "C", - "DS", - "TP" + "AQ" ], "damageTags": [ - "S", - "Y" + "B", + "F", + "P", + "S" ], "miscTags": [ + "AOE", "MW", - "AOE" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/skum.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skum.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0003.webp", - "type": "external" - } - } - ] - }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Skum Hulk Token.webp", - "name": "v2 art" - } + "savingThrowForced": [ + "dexterity", + "strength" ] }, { - "name": "Skum Beast", + "name": "Young Kraken", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], "type": { "type": "monstrosity", "tags": [ - "skum" + "titan" ] }, "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 14, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 52, - "formula": "7d10 + 14" + "average": 161, + "formula": "14d12 + 70" }, "speed": { - "walk": 30, - "swim": 50 + "walk": 20, + "swim": 60 }, - "str": 16, - "dex": 12, - "con": 14, - "int": 3, - "wis": 12, - "cha": 6, - "skill": { - "perception": "+3" + "str": 26, + "dex": 11, + "con": 21, + "int": 18, + "wis": 14, + "cha": 16, + "save": { + "str": "+13", + "dex": "+5", + "con": "+10", + "int": "+9", + "wis": "+7" }, - "resist": [ - "psychic" - ], "senses": [ - "darkvision 120 ft." + "truesight 120 ft." + ], + "passive": 12, + "immune": [ + "lightning", + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "conditionImmune": [ + "frightened", + "paralyzed" ], - "passive": 13, "languages": [ - "telepathy 60 ft." + "understands Abyssal", + "Celestial", + "Infernal", + "and Primordial but can't speak", + "telepathy 120 ft." ], - "cr": "3", + "cr": "12", "trait": [ - { - "name": "Abolethic Vassal", - "entries": [ - "The skum is permanently {@condition charmed} by its aboleth master." - ] - }, { "name": "Amphibious", "entries": [ - "The skum can breathe air and water." + "The kraken can breathe air and water." ] }, { - "name": "Psychic Conditioning", + "name": "Freedom of Movement", "entries": [ - "The skum is immune to the {@condition frightened} condition and {@condition charmed} conditions unless they are from effects created by an aboleth." + "The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be {@condition restrained}. It can spend 5 feet of movement to escape from nonmagical restraints or being {@condition grappled}." ] }, { - "name": "Water Dependency", + "name": "Siege Monster", "entries": [ - "The skum takes 6 ({@damage 1d12}) acid damage every 10 minutes it goes without exposure to water." + "The kraken deals double damage to objects and structures." ] } ], - "traitTags": [ - "Amphibious" - ], "action": [ { "name": "Multiattack", "entries": [ - "The skum makes three attacks: one with its bite and two with its claws." + "The kraken makes three tentacle attacks, each of which it can replace with one use of Fling." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) piercing damage. If the target is a Medium or smaller creature {@condition grappled} by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the kraken, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the kraken's turns. If the kraken takes 25 damage or more on a single turn from a creature inside it, the kraken must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 10 feet of movement, exiting {@condition prone}." ] }, { - "name": "Claw", + "name": "Tentacle", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 3 ({@damage 1d6}) psychic damage." + "{@atk mw} {@hit 12} to hit, reach 20 ft., one target. {@h}15 ({@damage 2d6 + 8}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}. The kraken has ten tentacles, each of which can grapple one target." ] }, { - "name": "Mind-Bending Scream {@recharge 5}", + "name": "Fling", "entries": [ - "The skum can emit a psychic scream. Each creature within 30 feet that is not an aboleth or a skum and can hear its scream takes 18 ({@damage 4d8}) psychic damage, and the target has disadvantage on Wisdom saving throws until the end of the skum's next turn." + "One Large or smaller object held or creature {@condition grappled} by the kraken is thrown up to 40 feet in a random direction and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 15} Dexterity saving throw or take the same damage and be knocked {@condition prone}." + ] + }, + { + "name": "Lightning Storm", + "entries": [ + "The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a {@dc 17} Dexterity saving throw, taking 11 ({@damage 2d10}) lightning damage on a failed save, or half as much damage on a successful one." ] } ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP" - ], - "damageTags": [ - "S", - "Y" - ], - "miscTags": [ - "MW", - "AOE" + "legendary": [ + { + "name": "Tentacle Attack or Fling", + "entries": [ + "The kraken makes one tentacle attack or uses its Fling." + ] + }, + { + "name": "Lightning Storm (Costs 2 Actions)", + "entries": [ + "The kraken uses Lightning" + ] + }, + { + "name": "Storm", + "entries": [] + }, + { + "name": "Ink Cloud (Costs 3 Actions)", + "entries": [ + "While underwater, the kraken expels an ink cloud in a 40-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a {@dc 17} Constitution saving throw, taking 16 ({@damage 3d10}) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/skum.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skum.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0003.webp", - "type": "external" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/youngkraken.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0003.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0087.webp", "type": "external" } } ] }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Skum Beast Token.webp", - "name": "v2 art" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/youngkraken.png", + "traitTags": [ + "Amphibious", + "Siege Monster" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Swallow", + "Tentacles" + ], + "languageTags": [ + "AB", + "CE", + "CS", + "I", + "P", + "TP" + ], + "damageTags": [ + "A", + "B", + "I", + "L", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution", + "dexterity" ] }, { - "name": "Skum Minion", + "name": "Young Purple Worm", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "skum" - ] - }, + "type": "monstrosity", "alignment": [ - "L", - "E" + "U" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 16, - "formula": "3d8 + 3" + "average": 116, + "formula": "11d12 + 44" }, "speed": { - "walk": 20, - "swim": 40 + "walk": 40, + "burrow": 25 }, - "str": 13, - "dex": 11, - "con": 12, - "int": 7, - "wis": 10, - "cha": 7, + "str": 24, + "dex": 8, + "con": 18, + "int": 1, + "wis": 8, + "cha": 4, "senses": [ - "darkvision 120 ft." - ], - "resist": [ - "psychic" - ], - "skill": { - "perception": "+2" - }, - "passive": 12, - "languages": [ - "Common", - "Deep Speech", - "telepathy 60 ft." + "blindsight 30 ft.", + "tremorsense 60 ft." ], - "cr": "1/2", + "passive": 9, + "cr": "8", "trait": [ { - "name": "Abolethic Vassal", - "entries": [ - "The skum is permanently {@condition charmed} by its aboleth master." - ] - }, - { - "name": "Amphibious", + "name": "Tunneler", "entries": [ - "The skum can breathe air and water." + "The worm can burrow through solid rock at half its burrow speed and leaves a 5-foot-diameter tunnel in its wake." ] - }, + } + ], + "action": [ { - "name": "Psychic Conditioning", + "name": "Multiattack", "entries": [ - "The skum is immune to the {@condition frightened} condition and {@condition charmed} conditions unless they are from effects created by an aboleth." + "The worm makes two attacks: one with its bite and one with its stinger." ] }, { - "name": "Water Dependency", + "name": "Bite", "entries": [ - "The skum takes 6 ({@damage 1d12}) acid damage every 10 minutes it goes without exposure to water." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) piercing damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 15} Dexterity saving throw or be swallowed by the worm. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the worm, and it takes 14 ({@damage 4d6}) acid damage at the start of each of the worm's turns.", + "If the worm takes 20 damage or more on a single turn from a creature inside it, the worm must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the worm.", + "If the worm dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." ] - } - ], - "traitTags": [ - "Amphibious" - ], - "action": [ + }, { - "name": "Claws", + "name": "Tail Stinger", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage plus 5 ({@damage 2d4}) psychic damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 28 ({@damage 8d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "AQ", - "C", - "TP" - ], - "damageTags": [ - "S", - "Y" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/skum.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skum.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/purplewormling.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0117.webp", + "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/purplewormling.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Skum Minion Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Young Purple Worm Token.webp", "name": "v2 art" } + ], + "traitTags": [ + "Tunneler" + ], + "senseTags": [ + "B", + "T" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "damageTags": [ + "A", + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution", + "dexterity" ] }, { - "name": "Aboleth Slime Lord", + "name": "Young Roc", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "L" + "H" ], - "type": "aberration", + "type": "monstrosity", "alignment": [ - "L", - "E" + "U" ], "ac": [ { - "ac": 18, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 204, - "formula": "24d10 + 36" + "average": 114, + "formula": "12d12 + 36" }, "speed": { - "walk": 10, - "swim": 40 + "walk": 20, + "fly": 120 }, - "str": 22, - "dex": 9, + "str": 24, + "dex": 10, "con": 16, - "int": 18, - "wis": 16, - "cha": 18, + "int": 3, + "wis": 10, + "cha": 8, "save": { - "con": "+8", - "int": "+9", - "wis": "+8" + "dex": "+3", + "con": "+6", + "wis": "+3" }, "skill": { - "history": "+14", - "perception": "+13" + "perception": "+3" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 23, - "languages": [ - "Deep Speech", - "telepathy 120 ft." - ], - "cr": "13", + "passive": 13, + "cr": "5", "trait": [ { - "name": "Amphibious", - "entries": [ - "The aboleth can breathe air and water." - ] - }, - { - "name": "Acidic Mucous Cloud", - "entries": [ - "While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) acid damage and must succeed on a {@dc 16} Constitution saving throw. On a failure, the creature is diseased for {@dice 1d4} hours. The diseased creature can breathe only underwater." - ] - }, - { - "name": "Probing Telepathy", + "name": "Keen Sight", "entries": [ - "If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature." + "The roc has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -77709,443 +77785,417 @@ { "name": "Multiattack", "entries": [ - "The aboleth makes three tentacle attacks. Alternatively, it can use two slime orb attacks." - ] - }, - { - "name": "Slime Orb", - "entries": [ - "{@atk rs} {@hit 11} to hit, range 120 ft., one target. {@h}14 ({@damage 4d6}) acid damage and the target must succeed on a {@dc 16} Strength saving throw or be {@condition restrained} until the end of the aboleth's next turn." - ] - }, - { - "name": "Tentacle", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage plus 10 ({@damage 3d6}) acid damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by {@spell heal} or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 ({@damage 1d12}) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed." - ] - }, - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage plus 10 ({@damage 3d6}) acid damage." - ] - }, - { - "name": "Enslave (3/Day)", - "entries": [ - "The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw or be magically {@condition charmed} by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The {@condition charmed} target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.", - "Whenever the {@condition charmed} target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth." - ] - } - ], - "legendary": [ - { - "name": "Tail Swipe", - "entries": [ - "The aboleth makes one tail attack." + "The roc makes two attacks: one with its beak and one with its talons." ] }, { - "name": "Psychic Drain (Costs 2 Actions)", + "name": "Beak", "entries": [ - "One creature {@condition charmed} by the aboleth takes 17 ({@damage 5d6}) psychic damage, and the aboleth regains hit points equal to the damage the creature takes." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d8 + 7}) piercing damage." ] }, { - "name": "Slime Sphere (Costs 3 Actions)", + "name": "Talons", "entries": [ - "The aboleth conjures a ball of acidic slime that explodes at a point it can see within 120 feet of it.", - "Each creature in a 20-foot-radius sphere centered on that point must succeed on a {@dc 16} Strength saving throw. On a failed save, the target takes 14 ({@damage 4d6}) acid damage and is {@condition restrained}, or half as much damage and isn't {@condition restrained} on a successful one. A {@condition restrained} creature takes 10 ({@damage 3d6}) acid damage at the start of each of the Aboleth's turns. A {@condition restrained} creature can use an action to perform a {@dc 16} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check, ending the effect on itself on a success." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d6 + 7}) piercing damage, slashing damage, and the target is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained}, and the roc can't use its talons on another target." ] } ], - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "languageTags": [ - "DS", - "TP" - ], - "damageTags": [ - "A", - "B", - "Y" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/abolethslimelord.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/abolethslimelord.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/youngroc.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0002.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0123.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/youngroc.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Aboleth Slime Lord Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Young Roc Token.webp", "name": "v2 art" } ], - "savingThrowForced": [ - "constitution", - "strength", - "wisdom" + "traitTags": [ + "Keen Senses" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" ] }, { - "name": "Aboleth Overseer", + "name": "Yuan-ti Abomination Champion", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "H" + "L" ], - "type": "aberration", + "type": { + "type": "monstrosity", + "tags": [ + "shapechanger", + "yuan-ti" + ] + }, "alignment": [ - "L", + "N", "E" ], "ac": [ { - "ac": 19, + "ac": 18, "from": [ - "natural armor" + "{@item breastplate|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 294, - "formula": "28d12 + 112" + "average": 171, + "formula": "18d10 + 72" }, "speed": { - "walk": 10, - "swim": 40 + "walk": 40 }, - "str": 24, - "dex": 9, + "str": 20, + "dex": 14, "con": 18, - "int": 20, - "wis": 18, + "int": 17, + "wis": 16, "cha": 18, "save": { - "con": "+9", - "int": "+11", - "wis": "+10" + "str": "+9", + "con": "+8", + "wis": "+7", + "cha": "+8" }, "skill": { - "arcana": "+17", - "history": "+17", - "perception": "+16" + "perception": "+7", + "stealth": "+6" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." + ], + "passive": 16, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" ], - "passive": 26, "languages": [ - "Deep Speech", - "telepathy 120 ft." + "Abyssal", + "Common", + "Draconic" ], - "cr": "20", + "cr": "11", "spellcasting": [ { - "name": "Innate Spellcasting (Psionics)", + "name": "Innate Spellcasting (Abomination Form Only)", "headerEntries": [ - "The aboleth's innate spellcasting ability is Intelligence (spell save {@dc 19}). The aboleth can innately cast the following spells, without providing material components:" + "The yuan-ti's innate spellcasting ability is Charisma (spell save {@dc 15}). The yuan-ti can innately cast the following spells, without providing material components:" ], "will": [ - "{@spell hypnotic pattern}", - "{@spell invisibility}", - "{@spell phantasmal force}" + "{@spell animal friendship} (snakes only)" ], "daily": { - "3e": [ - "{@spell hallucinatory terrain}", - "{@spell major image}" - ], - "2e": [ - "{@spell phantasmal killer}", - "{@spell project image}" + "1": [ + "{@spell fear}" ], - "1e": [ - "{@spell mirage arcane}", - "{@spell psychic scream|XGE}", - "{@spell weird}", - "{@spell plane shift} (self only)" + "3": [ + "{@spell suggestion}" ] }, - "ability": "int" + "ability": "cha" + }, + { + "name": "Spellcasting", + "headerEntries": [ + "The yuan-ti is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following paladin spells prepared:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell command}", + "{@spell compelled duel}", + "{@spell thunderous smite}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell branding smite}", + "{@spell hold person}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell haste}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell staggering smite}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell banishing smite}", + "{@spell destructive wave}" + ] + } + }, + "ability": "cha" } ], "trait": [ { - "name": "Amphibious", + "name": "Indomitable (2/Day)", "entries": [ - "The aboleth can breathe air and water." + "The yuan-ti rerolls a failed saving throw. It must use the new roll." ] }, { - "name": "Legendary Resistance (3/Day)", + "name": "Shapechanger", "entries": [ - "If the aboleth fails a saving throw, it can choose to succeed instead." + "The yuan-ti can use its action to polymorph into a Large snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies." ] }, { - "name": "Mucous Cloud", + "name": "Magic Resistance", "entries": [ - "While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must succeed on a {@dc 16} Constitution saving throw. On a failure, the creature is diseased for {@dice 1d4} hours. The diseased creature can breathe only underwater." + "The yuan-ti has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Probing Telepathy", + "name": "Smite (1/Turn)", "entries": [ - "If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature." + "As a bonus action, when the yuan-ti hits a creature with a weapon attack, it can expend a 1st level spell slot to deal {@damage 2d8} radiant or necrotic damage to the target. If the yuan-ti expends a spell slot of 2nd level or higher, the extra damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 5d8})." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The aboleth makes four tentacle attacks." - ] - }, - { - "name": "Tentacle", - "entries": [ - "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d10 + 7}) bludgeoning damage and the target is {@condition grappled} (escape {@dc 17}). If the target is a creature, it must succeed on a {@dc 18} Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by {@spell heal} or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 ({@damage 1d12}) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed." - ] - }, - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage." - ] - }, - { - "name": "Enslave (3/Day)", + "name": "Multiattack (Abomination Form Only)", "entries": [ - "The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 18} Wisdom saving throw or be magically {@condition charmed} by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The {@condition charmed} target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.", - "Whenever the {@condition charmed} target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth." + "The yuan-ti makes two ranged attacks or three melee attacks, but can use its bite and constrict attacks only once each." ] }, { - "name": "Fling", - "entries": [ - "One Large or smaller object held or creature {@condition grappled} by the aboleth is thrown up to 60 feet and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 17} Dexterity saving throw or take the same damage and be knocked {@condition prone}. If the aboleth uses multiattack, it can use its Fling in place of one of its tentacle attacks." - ] - } - ], - "legendary": [ - { - "name": "Enslave", + "name": "Bite", "entries": [ - "The aboleth uses its Enslave feature." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d6 + 5}) piercing damage plus 10 ({@damage 3d6}) poison damage." ] }, { - "name": "Tail Swipe", + "name": "Constrict", "entries": [ - "The aboleth makes one tail attack." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target {@h}12 ({@damage 2d6 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the yuan-ti can't constrict another target" ] }, { - "name": "Psychic Drain (Costs 2 Actions)", + "name": "Scimitar (Abomination Form Only)", "entries": [ - "One creature {@condition charmed} by the aboleth takes 28 ({@damage 8d6}) psychic damage, and the aboleth regains hit points equal to the damage the creature takes." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Longbow (Abomination Form Only)", "entries": [ - "The aboleth casts a spell from its list of innate spells, using a spell slot as normal." + "{@atk rw} {@hit 6} to hit, range 150/600 ft., one target. {@h}11 ({@damage 2d8 + 2}) piercing damage" ] } ], - "traitTags": [ - "Amphibious", - "Legendary Resistances" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "languageTags": [ - "DS", - "TP" - ], - "damageTags": [ - "B", - "A", - "Y" - ], - "spellcastingTags": [ - "P", - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/abolethoverseer.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/abolethoverseer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yuantiabominationchampion.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0081.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6848.webp", "type": "external" } } ] }, - "page": 0, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/yuantiabominationchampion.png", + "attachedItems": [ + "longbow|phb", + "scimitar|phb" + ], + "traitTags": [ + "Magic Resistance", + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "DR" + ], + "damageTags": [ + "B", + "I", + "P", + "S" + ], "damageTagsSpell": [ + "N", + "O", + "R", + "T", "Y" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Aboleth Overseer Token.webp", - "name": "v2 art" - } + "spellcastingTags": [ + "CP", + "F", + "I" ], - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" + "miscTags": [ + "MLW", + "MW", + "RCH", + "RNG", + "RW" ], "savingThrowForcedSpell": [ "charisma", - "intelligence", + "constitution", + "strength", "wisdom" ] }, { - "name": "Aarakocra Talon of Syranita", + "name": "Yuan-ti Malison Junglestalker", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], "type": { - "type": "humanoid", + "type": "monstrosity", "tags": [ - "aarakocra" + "shapechanger", + "yuan-ti" ] }, "alignment": [ "N", - "G" + "E" ], "ac": [ - 13 + 14 ], "hp": { - "average": 97, + "average": 98, "formula": "15d8 + 30" }, "speed": { - "walk": 20, - "fly": 50 + "walk": 30 }, - "str": 10, - "dex": 16, + "str": 16, + "dex": 18, "con": 14, - "int": 11, - "wis": 17, - "cha": 11, + "int": 14, + "wis": 14, + "cha": 16, "skill": { - "nature": "+6", - "perception": "+9", - "stealth": "+9", - "survival": "+9" + "deception": "+6", + "perception": "+5", + "survival": "+5", + "stealth": "+7" }, - "passive": 19, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "Auran" + "Abyssal", + "Common", + "Draconic" ], - "cr": "6", + "cr": "5", "spellcasting": [ + { + "name": "Innate Spellcasting (Abomination Form Only)", + "headerEntries": [ + "The yuan-ti's innate spellcasting ability is Charisma (spell save {@dc 15}). The yuan-ti can innately cast the following spells, without providing material components:" + ], + "will": [ + "{@spell animal friendship} (snakes only)" + ], + "daily": { + "3": [ + "{@spell suggestion}" + ] + }, + "ability": "cha" + }, { "name": "Spellcasting", "headerEntries": [ - "The aarakocra is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" + "The yuan-ti is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}). It has the following ranger spells prepared:" ], "spells": { - "0": { - "spells": [ - "{@spell light}", - "{@spell mending}", - "{@spell resistance}", - "{@spell spare the dying}" - ] - }, "1": { "slots": 4, "spells": [ - "{@spell guiding bolt}", - "{@spell healing word}", - "{@spell protection from evil and good}" + "{@spell ensnaring strike}", + "{@spell hunter's mark}" ] }, "2": { "slots": 3, "spells": [ - "{@spell augury}", - "{@spell hold person}", - "{@spell zone of truth}" + "{@spell cordon of arrows}", + "{@spell spike growth}" ] }, "3": { - "slots": 3, - "spells": [ - "{@spell beacon of hope}", - "{@spell call lightning}", - "{@spell mass healing word}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell freedom of movement}", - "{@spell ice storm}" - ] - }, - "5": { - "slots": 1, + "slots": 2, "spells": [ - "{@spell conjure} (air) elemental" + "{@spell conjure barrage}", + "{@spell lightning arrow}" ] } }, @@ -78154,162 +78204,200 @@ ], "trait": [ { - "name": "Dive Attack", + "name": "Shapechanger", "entries": [ - "If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 7 ({@dice 2d6}) damage to the target." + "The yuan-ti can use its action to polymorph into a Large snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies." ] }, { - "name": "Fury of Syranita", + "name": "Jungle Strider", "entries": [ - "As a bonus action, the aarakocra can expend a spell slot to cause its melee or ranged weapon attacks to magically deal an extra 13 ({@damage 3d8}) lightning or thunder damage to a target on a hit. This beneft lasts until the end of the turn. If the aarakora expends a spell slot of 2nd level or higher, the extra damage increases by {@dice 1d8} for each level above 1st (maximum {@dice 6d8})." + "Moving through nonmagical difficult jungle terrain doesn't cost the yuan-ti extra movement." + ] + }, + { + "name": "Stealthy", + "entries": [ + "On each of its turns, the yuan-ti can use a bonus action to take the {@action Hide} action." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The yuan-ti has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Slay Foe (1/Turn)", + "entries": [ + "The yuan-ti deals an extra 13 ({@dice 3d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." ] } ], "action": [ { - "name": "Multiattack", + "name": "Multiattack (Abomination Form Only)", "entries": [ - "The aarakocra makes two melee attacks or two ranged attacks." + "The yuan-ti makes two ranged attacks or two melee attacks, but can can constrict only once." ] }, { - "name": "Talon", + "name": "Bite (Snake Form Only)", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d4 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Javelin", + "name": "Constrict", "entries": [ - "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the yuan-ti can't constrict another target" + ] + }, + { + "name": "Scimitar (Yuan-ti Form Only)", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + ] + }, + { + "name": "Longbow (Abomination Form Only)", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage" ] } ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AU" - ], - "damageTags": [ - "P", - "L", - "T" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/aarakocratalonofsyranita.png", "fluff": { "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/aarakocratalonofsyranita.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yuantimalisonjunglestalker.webp" } }, { "type": "image", "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0029.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6852.webp", "type": "external" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Aarakocra Talon of Syranita.webp" - } } ] }, - "page": 0, - "damageTagsSpell": [ - "B", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/yuantimalisonjunglestalker.png", + "attachedItems": [ + "longbow|phb", + "scimitar|phb" + ], + "traitTags": [ + "Magic Resistance", + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", "C", + "DR" + ], + "damageTags": [ + "B", + "I", + "P", + "S" + ], + "damageTagsSpell": [ "L", - "R" + "P" ], - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Aarakocra Talon of Syranita Token.webp", - "name": "v2 art" - } + "spellcastingTags": [ + "CR", + "F", + "I" ], - "attachedItems": [ - "javelin|phb" + "miscTags": [ + "MLW", + "MW", + "RCH", + "RNG", + "RW" ], "savingThrowForcedSpell": [ - "charisma", "dexterity", + "strength", "wisdom" ] }, { - "name": "Aarakocra Scout", + "name": "Zuggtmoy-Touched Shambling Mound", "source": "MonsterManualExpanded", + "page": 0, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "aarakocra" - ] - }, + "type": "plant", "alignment": [ "N", - "G" + "E" ], "ac": [ - 13 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 32, - "formula": "6d8 + 6" + "average": 190, + "formula": "20d10 + 18" }, "speed": { - "walk": 20, - "fly": 50 + "walk": 30, + "swim": 30 }, - "str": 10, - "dex": 16, - "con": 12, - "int": 11, + "str": 20, + "dex": 8, + "con": 18, + "int": 5, "wis": 12, - "cha": 11, + "cha": 5, "skill": { - "nature": "+4", - "perception": "+5", - "stealth": "+8", - "survival": "+5" + "stealth": "+2" }, - "passive": 15, - "languages": [ - "Auran" + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" ], - "cr": "1", + "passive": 10, + "resist": [ + "cold", + "fire" + ], + "immune": [ + "lightning" + ], + "conditionImmune": [ + "blinded", + "deafened", + "exhaustion" + ], + "cr": "9", "trait": [ { - "name": "Dive Attack", + "name": "Death Burst", "entries": [ - "If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 7 ({@dice 2d6}) damage to the target." + "The shambling mound explodes when it drops to 0 hit points. Each creature within 20 feet of it must succeed on a {@dc 15} Constitution saving throw or take 28 ({@damage 8d6}) poison damage and become infected with a disease on a failed save. Creatures immune to the {@condition poisoned} condition are immune to this disease.", + "Spores invade an infected creature's system, killing the creature in a number of hours equal to {@dice 1d12} + the creature's Constitution score, unless the disease is removed. In half that time, the creature becomes {@condition poisoned} for the rest of the duration. After the creature dies, it sprouts {@dice 2d4} Tiny gas spores that grow to full size in 7 days." ] }, { - "name": "Keen Hearing and Sight", + "name": "Lightning Absorption", "entries": [ - "The aarakocra has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." + "Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt." ] } ], @@ -78317,208 +78405,120 @@ { "name": "Multiattack", "entries": [ - "The aarakocra makes two melee attacks: one with its javelin and one with its talon, or two ranged attacks." + "The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is {@condition grappled} (escape {@dc 17}), and the shambling mound uses its Engulf on it." ] }, { - "name": "Talon", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 4 ({@damage 1d8}) poison damage." ] }, { - "name": "Javelin", + "name": "Engulf", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "The shambling mound engulfs a Medium or smaller creature {@condition grappled} by it. The engulfed target is {@condition blinded}, {@condition restrained}, and unable to breathe, and it must succeed on a {@dc 17} Constitution saving throw at the start of each of the mound's turns or take 14 ({@dice 2d8 + 5}) bludgeoning damage plus 4 ({@damage 1d8}) poison damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time." ] } ], "traitTags": [ - "Keen Senses" + "Damage Absorption", + "Death Burst" + ], + "senseTags": [ + "B" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "AU" - ], "damageTags": [ - "P" + "B", + "I" ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/aarakocrabrave.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/aarakocrabrave.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0029.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Aarakocra Scout.webp" - } - } - ] - }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Aarakocra Scout Token.webp", - "name": "v2 art" - } + "AOE", + "MW" ], - "attachedItems": [ - "javelin|phb" + "savingThrowForced": [ + "constitution" ] }, { - "name": "Aarakocra Brave", + "name": "Zuggtmoy-Touched Shrieker", "source": "MonsterManualExpanded", + "page": 0, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "aarakocra" - ] - }, + "type": "plant", "alignment": [ - "N", - "G" + "U" ], "ac": [ - 14 + 5 ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 13, + "formula": "3d8" }, "speed": { - "walk": 30, - "fly": 60 - }, - "str": 10, - "dex": 18, - "con": 14, - "int": 11, - "wis": 13, - "cha": 11, - "skill": { - "acrobatics": "+6", - "perception": "+5" + "walk": 0 }, - "passive": 15, - "languages": [ - "Auran" + "str": 1, + "dex": 1, + "con": 10, + "int": 1, + "wis": 3, + "cha": 1, + "senses": [ + "blindsight 30 ft. (blind beyond this radius)" ], - "cr": "3", + "passive": 6, + "conditionImmune": [ + "blinded", + "deafened", + "frightened" + ], + "cr": "1", "trait": [ { - "name": "Dive Attack", - "entries": [ - "If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 10 ({@dice 3d6}) damage to the target." - ] - }, - { - "name": "Flyby", + "name": "False Appearance", "entries": [ - "The aarakocra doesn't provoke an {@action opportunity attack} when it flies out of an enemy's reach." + "While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The aarakocra makes three melee attacks: one with its javelin and two with its talons, or two ranged attacks." - ] - }, - { - "name": "Talon", + "name": "Death Burst", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "The shrieker explodes when it drops to 0 hit points. Each creature within 20 feet of it must succeed on a {@dc 15} Constitution saving throw or take 14 ({@damage 4d6}) poison damage and become infected with a disease on a failed save. Creatures immune to the {@condition poisoned} condition are immune to this disease.", + "Spores invade an infected creature's system, killing the creature in a number of hours equal to {@dice 1d12} + the creature's Constitution score, unless the disease is removed. In half that time, the creature becomes {@condition poisoned} for the rest of the duration. After the creature dies, it sprouts {@dice 2d4} Tiny gas spores that grow to full size in 7 days." ] - }, + } + ], + "reaction": [ { - "name": "Javelin", + "name": "Shriek", "entries": [ - "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for {@dice 1d4} of the shrieker's turns afterward." ] } ], "traitTags": [ - "Flyby" - ], - "actionTags": [ - "Multiattack" + "False Appearance" ], - "languageTags": [ - "AU" + "senseTags": [ + "B" ], "damageTags": [ - "P" + "I" ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/aarakocrabrave.png", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/aarakocrabrave.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0029.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Aarakocra Brave.webp" - } - } - ] - }, - "page": 0, - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Aarakocra Brave Token.webp", - "name": "v2 art" - } + "AOE" ], - "attachedItems": [ - "javelin|phb" + "savingThrowForced": [ + "constitution" ] } ], @@ -78526,6 +78526,7 @@ { "name": "Blight Land", "source": "MonsterManualExpanded", + "page": 311, "type": "inset", "entries": [ "Below is the list of {@class druid|phb|circle spells|Land|phb} available to the circle druid who gains access to the Blight land type.", @@ -78559,12 +78560,12 @@ ] ] } - ], - "page": 311 + ] }, { "name": "Frost Domain", "source": "MonsterManualExpanded", + "page": 317, "type": "inset", "entries": [ "Below is the list of {@class cleric|phb|domain spells} available to the cleric who has chosen the Frost domain as their divine domain.", @@ -78598,8 +78599,7 @@ ] ] } - ], - "page": 317 + ] } ] } diff --git a/creature/Dragonix; Monster Manual Expanded II (v1).json b/creature/Dragonix; Monster Manual Expanded II (v1).json index 846c9bb8e4..fc5c763798 100644 --- a/creature/Dragonix; Monster Manual Expanded II (v1).json +++ b/creature/Dragonix; Monster Manual Expanded II (v1).json @@ -19,8 +19,8 @@ ], "status": "deprecated", "dateAdded": 1579601514, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "5f48be5ff1" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "83048a5902" }, "monster": [ { diff --git a/creature/Dragonix; Monster Manual Expanded II (v2).json b/creature/Dragonix; Monster Manual Expanded II (v2).json index 828a270994..fcd0951f93 100644 --- a/creature/Dragonix; Monster Manual Expanded II (v2).json +++ b/creature/Dragonix; Monster Manual Expanded II (v2).json @@ -34,8 +34,8 @@ }, "status": "ready", "dateAdded": 1687405056, - "dateLastModified": 1693175335, - "_dateLastModifiedHash": "111e92c746" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "2ffa417fc9" }, "magicvariant": [ { @@ -54,10 +54,10 @@ }, "inherits": { "namePrefix": "+5 Adamantine ", - "page": 0, "source": "mme2-v2", - "bonusAc": "+5", + "page": 0, "rarity": "unknown (magic)", + "bonusAc": "+5", "entries": [ "You have a {=bonusAc} bonus to AC while wearing this armor.", "This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit." @@ -108,11 +108,11 @@ "savingThrow": [ "constitution" ], - "areaTags": [ - "S" - ], "miscTags": [ "ADV" + ], + "areaTags": [ + "S" ] }, { @@ -224,35 +224,8 @@ ], "legendaryGroup": [ { - "source": "mme2-v2", - "name": "Lolth", - "lairActions": [ - "On initiative count 20 (losing initiative ties), Lolth can take one of the following lair actions; she can't take the same lair action two rounds in a row:", - { - "type": "list", - "items": [ - "Lolth casts {@spell web} (spell save {@dc 25}, no components required) at 4 different points within her lair. Lolth doesn't need to see the points and doesn't need to maintain concentration on the spell. The webs lasts for 1 minute, until Lolth uses this lair action again, or until Lolth dies or is {@condition incapacitated}.", - "Lolth magically summons {@dice 2d4} {@creature phase spider||phase spiders} or {@dice 1d3} {@creature drider||driders} to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour.", - "Lolth magically summons a {@creature yochlol}. It appears in an unoccupied space within 60 feet of Lolth and obeys Lolth without question. It remains for 10 minutes, until it or Lolth dies, or until Lolth dismisses it as an action." - ] - } - ], - "regionalEffects": [ - "The region containing Lolth's lair is warped by its magic, creating one or more of the following effects:", - { - "type": "list", - "items": [ - "{@creature giant spider||Giant spiders} and {@creature swarm of spiders||spider swarms} infest the areas within 6 miles of the lair. These arachnids are aggressive and will immediately attack intruders.", - "Surfaces within 6 miles of the lair are frequently covered by webs. Any creature touching these webs will be detected by Lolth's Web Sense.", - "Webs within 6 miles of the lair appear and block paths or disappear and reveal new paths, making navigation in the area exceedingly difficult." - ] - }, - "If Lolth dies, these effects fade over the course of {@dice 1d10} days." - ] - }, - { - "source": "mme2-v2", "name": "Asmodeus", + "source": "mme2-v2", "lairActions": [ "On initiative count 20 (losing initiative ties), Asmodeus can take one of the following lair actions; he can't take the same lair action two rounds in a row:", { @@ -278,8 +251,8 @@ ] }, { - "source": "mme2-v2", "name": "Dispater", + "source": "mme2-v2", "lairActions": [ "On initiative count 20 (losing initiative ties), Dispater can take one of the following lair actions; he can't take the same lair action two rounds in a row:", { @@ -305,8 +278,8 @@ ] }, { - "source": "mme2-v2", "name": "Doomsphere", + "source": "mme2-v2", "lairActions": [ "When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:", { @@ -331,8 +304,35 @@ ] }, { + "name": "Lolth", "source": "mme2-v2", + "lairActions": [ + "On initiative count 20 (losing initiative ties), Lolth can take one of the following lair actions; she can't take the same lair action two rounds in a row:", + { + "type": "list", + "items": [ + "Lolth casts {@spell web} (spell save {@dc 25}, no components required) at 4 different points within her lair. Lolth doesn't need to see the points and doesn't need to maintain concentration on the spell. The webs lasts for 1 minute, until Lolth uses this lair action again, or until Lolth dies or is {@condition incapacitated}.", + "Lolth magically summons {@dice 2d4} {@creature phase spider||phase spiders} or {@dice 1d3} {@creature drider||driders} to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour.", + "Lolth magically summons a {@creature yochlol}. It appears in an unoccupied space within 60 feet of Lolth and obeys Lolth without question. It remains for 10 minutes, until it or Lolth dies, or until Lolth dismisses it as an action." + ] + } + ], + "regionalEffects": [ + "The region containing Lolth's lair is warped by its magic, creating one or more of the following effects:", + { + "type": "list", + "items": [ + "{@creature giant spider||Giant spiders} and {@creature swarm of spiders||spider swarms} infest the areas within 6 miles of the lair. These arachnids are aggressive and will immediately attack intruders.", + "Surfaces within 6 miles of the lair are frequently covered by webs. Any creature touching these webs will be detected by Lolth's Web Sense.", + "Webs within 6 miles of the lair appear and block paths or disappear and reveal new paths, making navigation in the area exceedingly difficult." + ] + }, + "If Lolth dies, these effects fade over the course of {@dice 1d10} days." + ] + }, + { "name": "Mephistopheles", + "source": "mme2-v2", "lairActions": [ "On initiative count 20 (losing initiative ties), Mephistopheles can take one of the following lair actions; he can't take the same lair action two rounds in a row:", { @@ -359,16 +359,22 @@ ], "monsterFluff": [ { + "name": "Abyssal Skulker", "source": "mme2-v2", - "name": "Elder Aranea", "_copy": { - "name": "Aranea", - "source": "mme2-v2" + "name": "Demons", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "The abyssal skulker resembles a reptilian quadruped, with a maw that opens sideways instead of vertically. Knobs of horn jutting from its joints and spine complete the demon's grotesque appearance. The abyssal skulker prefers to sneak up and ambush their prey, avoiding combat unless it can be sure to deal the first strike." + } + } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aranea.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Abyssal Skulker.webp", "type": "external" }, "type": "image" @@ -376,16 +382,28 @@ ] }, { + "name": "Adolescent Neothelid", "source": "mme2-v2", - "name": "Legendary Aranea", "_copy": { - "name": "Aranea", - "source": "mme2-v2" + "name": "Neothelid", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Adolescent and Young Neothelid", + "entries": [ + "These failed {@creature mind flayer||illithids} experience the struggle for survival the moment they are born, having to escape the clutches of adult {@creature mind flayer||mind flayers} that seek to eliminate it. Young neothelids tend to stay away from populated areas, preferring to live in the Underdark wilds, preying on natural wildlife and the occasional solitary humanoid it might come across, such as a {@creature dire corby|mme2-v2}, {@creature drow}, or {@creature troglodyte}. As it ages and becomes an adolescent neothelid, it finds refuge in the deep recesses of old {@creature purple worm} tunnels. Here it begins hunting larger prey such as {@creature grell||grells}, {@creature hook horror||hook horrors}, and {@creature umber hulk||umber hulks}." + ] + } + } + } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aranea.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adolescent Neothelid.webp", "type": "external" }, "type": "image" @@ -393,16 +411,16 @@ ] }, { + "name": "Adult Dracolisk", "source": "mme2-v2", - "name": "Banderhobb Shadow Raider", "_copy": { - "name": "Banderhobb Shadow", + "name": "Dracolisk", "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Banderhobb Bogeyman.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dracolisk.webp", "type": "external" }, "type": "image" @@ -410,50 +428,30 @@ ] }, { + "name": "Adult Dragon Zombie", "source": "mme2-v2", - "name": "Banderhobb Shadow Assassin", "_copy": { - "name": "Banderhobb Shadow", - "source": "mme2-v2" + "name": "Zombie", + "source": "MM" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Banderhobb Bogeyman.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dragon Zombie.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Greater Barghest", - "_copy": { - "name": "Greater and Ancient Barghest", - "source": "mme2-v2" - }, - "images": [ + }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Barghest.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Black Dragon.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Ancient Barghest", - "_copy": { - "name": "Greater and Ancient Barghest", - "source": "mme2-v2" - }, - "images": [ + }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Barghest.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Red Dragon.webp", "type": "external" }, "type": "image" @@ -461,16 +459,16 @@ ] }, { + "name": "Adult Dragonne", "source": "mme2-v2", - "name": "Elder Deathlock Mastermind", "_copy": { - "name": "Elder and Ancient Deathlock Mastermind", + "name": "Dragonne", "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Deathlock Mastermind.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dragonne.webp", "type": "external" }, "type": "image" @@ -478,16 +476,32 @@ ] }, { + "name": "Ambush Drake", "source": "mme2-v2", - "name": "Ancient Deathlock Mastermind", - "_copy": { - "name": "Elder and Ancient Deathlock Mastermind", - "source": "mme2-v2" - }, + "entries": [ + "Ambush drakes are often found in the service of {@language Draconic}-speaking creatures, such as {@creature kobold||kobolds} and {@creature lizardfolk}. They are either used as guards or as trackers.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ambush Hunters", + "entries": [ + "In the wild, ambush drakes hunt in packs, often dividing their numbers\u2014one group lies waiting in ambush while another drives their prey to the ambush spot. Ambush drakes use a combination of their poisonous bite and slowing breath to immobilize their targets as the rest of the pack swoop in for the kill." + ] + } + ] + } + ] + } + ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Deathlock Mastermind.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ambush Drake.webp", "type": "external" }, "type": "image" @@ -495,16 +509,16 @@ ] }, { + "name": "Ancient Barghest", "source": "mme2-v2", - "name": "Ancient Dracolisk", "_copy": { - "name": "Dracolisk", + "name": "Greater and Ancient Barghest", "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dracolisk.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Barghest.webp", "type": "external" }, "type": "image" @@ -512,16 +526,16 @@ ] }, { + "name": "Ancient Deathlock Mastermind", "source": "mme2-v2", - "name": "Young Dracolisk", "_copy": { - "name": "Dracolisk", + "name": "Elder and Ancient Deathlock Mastermind", "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dracolisk.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Deathlock Mastermind.webp", "type": "external" }, "type": "image" @@ -529,8 +543,8 @@ ] }, { + "name": "Ancient Dracolisk", "source": "mme2-v2", - "name": "Adult Dracolisk", "_copy": { "name": "Dracolisk", "source": "mme2-v2" @@ -546,50 +560,30 @@ ] }, { + "name": "Ancient Dragon Zombie", "source": "mme2-v2", - "name": "Young Dragonne", "_copy": { - "name": "Dragonne", - "source": "mme2-v2" + "name": "Zombie", + "source": "MM" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dragonne.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dragon Zombie.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Adult Dragonne", - "_copy": { - "name": "Dragonne", - "source": "mme2-v2" - }, - "images": [ + }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dragonne.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Black Dragon.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Elder Ambush Drake", - "_copy": { - "name": "Ambush Drake", - "source": "mme2-v2" - }, - "images": [ + }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ambush Drake.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Red Dragon.webp", "type": "external" }, "type": "image" @@ -597,16 +591,25 @@ ] }, { + "name": "Ancient Elder Brain", "source": "mme2-v2", - "name": "Monstrous Trapper", "_copy": { - "name": "Young Trapper", - "source": "mme2-v2" + "name": "Elder Brain", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "An ancient elder brain has lived for centuries and has absorbed thousands of mind flayer brains, making it even more powerful. It has increased its spellcasting powers and can lash out with two tentacles at a time during combat.", + "It is never without a few {@creature ulitharid|MPMM|ulitharids} near its brine pool that serve as its guardians." + ] + } + } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Trapper.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Elder Brain.webp", "type": "external" }, "type": "image" @@ -614,39 +617,32 @@ ] }, { + "name": "Ancient Morkoth", "source": "mme2-v2", - "name": "Dread Allip", - "entries": [ - "When several people in the same area discover an obfuscated truth held only by the archdevil {@creature Dispater|mme2-v2}, it can bring disastrous consequences\u2014a malignant curse that plunges those in its path into mad rage. This compels them to commit wicked acts of violence upon each other, culminating with their eventual demise. From their remains, an abominable creature known as the dread allip may arise.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Twisted Amalgamation", - "entries": [ - "Unlike the ordinary {@creature allip|MPMM}, the dread allip is a more powerful and sinister undead creature, twisted by several unfortunate souls that were driven mad. These tortured spirits manifest as a 9-foot-tall shadowy, vaguely-humanoid entity that pulses with chaotic, psychic energy. Its multiple heads that seemingly writhe in agony howl and whisper powerful psychic cacophonies that drive any who hear it to insanity. Those near the dreadful creature are always in peril of succumbing to its malevolent influence." - ] - } - ] - } - ] + "_copy": { + "name": "Morkoth", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "{@creature Morkoth|MPMM} normally only live for 80-100 years but a very rare few have unnatural life spans that go beyond that. These ancient morkoth has grown larger and more powerful than their brethren, and have amassed vast amounts of knowledge, becoming powerful wizards.", + "They make their lairs in the center of treacherous underwater mazes in the deepest parts of the seas or Underdark lakes." + ] + } } - ], + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dread Allip.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Morkoth_0.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Dread Allip.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ancient Morkoth.webp", "type": "external" }, "type": "image" @@ -654,8 +650,8 @@ ] }, { - "source": "mme2-v2", "name": "Aranea", + "source": "mme2-v2", "entries": [ "An aranea is an intelligent shapeshifting creature not unlike a {@filter lycanthrope|bestiary|search=lycanthrope}. In its natural form, the aranea appears as a giant spider with slender humanoid arms in place of its pedipalps. Its thorax has a humpback-shaped bulge that houses its brain. The aranea's other form is that of a humanoid female.", { @@ -709,53 +705,119 @@ ] }, { + "name": "Arcane Archer", "source": "mme2-v2", - "name": "The Aspects", "entries": [ + "An arcane archer is someone that weaves magic into archery attacks to create extra deadly effects. Traditionally, arcane archers have always been elves, but a few other races have begun learning the art." + ], + "images": [ { - "type": "section", - "name": "The Aspects", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Arcane Archer.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Arcane Ballista", + "source": "mme2-v2", + "entries": [ + "A true testament to an artificer's ingenuity, the arcane ballista is a mighty siege weapon created to deal with different threats. Normally found protecting dwarven or gnomish battlements, some continue to guard fallen fortresses or ruins, unable to distinguish friend or foe." + ] + }, + { + "name": "Arcane Trickster", + "source": "mme2-v2", + "entries": [ + "Arcane tricksters are rogues that have learned to blend their knowledge of enchantment and illusion magic into their craft, further enhancing their abilities for combat, subterfuge, and mischief." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Arcane Trickster.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Artillerist", + "source": "mme2-v2", + "entries": [ + "Artillerists are artificers that specialize in the creation of arcane turrets\u2014magical constructs that can unleash powerful force bolts, generate a cone of searing flames, or provide bursts of healing energy." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Artillerist.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Asmodeus", + "source": "mme2-v2", + "entries": [ + { + "type": "entries", "entries": [ - "Deities and fiends will sometimes send a portion of their power to the Prime Material Plane in order to provide assistance to their worshipers. These fragments of spiritual energy manifest in an \"Aspect,\" a being that is similar in form to their originators but are not directly controlled. Instead, they are a separate entity altogether, albeit sharing the same agenda as its progenitor.", - "Aspects can never be summoned, but highly favored priests or mages can petition their gods to grant them an Aspect.", { "type": "entries", "entries": [ + "Asmodeus, the Lord of Nessus, is the supreme master of the Nine Hells. Deep within The Pit, the lowest point of all of Baator, Asmodeus sits on his throne as he leads the eight archdukes of Hell and schemes towards the total conquest of the cosmos. Asmodeus believes that existence would be better off if he was to rule it. His main goal is to destroy all of creation and rebuild it in his image, pure and serene with him at the top. Those who do not know his true capabilities see this as an arrogant vision bound to fail, if only they knew that Asmodeus is one, if not the most, intelligent and competent creatures in the plane of existence.", + "Being the most cunning of all, Asmodeus has the rest of the archdukes in the palm of his hands. While the other archdevils may have incredible power and sizable armies, Asmodeus can diffuse hostilities through his incredible charisma and unassailable logic. The other archdukes are incredibly wary of raising arguments with Asmodeus, for fear of being drawn to a contract that they know will only benefit him.", { "type": "entries", + "name": "Majestic Ruler", "entries": [ - { - "type": "entries", - "name": "Born of Power", - "entries": [ - "Despite being just a portion of the progenitors' power, the Aspects will take a physical and biological form that is nearly identical to their progenitor and with near matching attributes and traits, but scaled down in power. Unless specified, fiendish Aspects last 666 days before they dissipate, or until recalled by their progenitor." - ] - }, - { - "type": "entries", - "name": "There can be only One", - "entries": [ - "Only one Aspect can exist at a time, no matter how many times the progenitor creates them. In addition, the progenitor cannot exist in the same plane as its Aspect. When the progenitor creates an Aspect, it sends an essence of itself to the destination plane. Only when it reaches that plane does the Aspect take form. Once an Aspect is created, the progenitor must recall it or wait for it to dissipate before it can create a new one." - ] - }, - { - "type": "entries", - "name": "Independent Extension", - "entries": [ - "Aspects are not directly controlled by their progenitor nor can they see through the Aspect's eyes or learn any knowledge the Aspect discovers. They are independent beings after their manifestation and will act in accordance to their alignment and general goal of their progenitor. They are aware that they are not the 'real' beings, but understand that they are an extension and take comfort that once they dissipate, they will return to their real form." - ] - } + "No one knows the true form of Asmodeus, but he often appears as a 9-foot-tall humanoid with dark red skin, long black hair, and two horns. He is always dressed in an expensive-looking majestic black and red robe, covering the still bleeding wounds from his body that he gained when he was forcefully exiled to the Pit a millennia ago. The wounds, though centuries old, never cease to bleed, and yet Asmodeus is able to keep his calm demeanor befitting the regal station of a supreme ruler. Asmodeus is never without the Ruby Rod, an all-powerful artifact given to him by Primus which he uses to bind souls into an unbreachable contract. Through the ages, Asmodeus has learned to channel the Ruby Rod which has evolved his powers to the godly levels." + ] + }, + { + "type": "entries", + "name": "Unassailable Logician", + "entries": [ + "Asmodeus is one of the most powerful beings in the cosmos. Aside from being a mighty divine caster, his time with the Ruby Rod has given him even more deadly abilities. But what makes Asmodeus a truly dangerous opponent is his unmatched logic. If ever he finds himself in combat with equally powerful beings, Asmodeus will constantly explain to them the error in their ways, even while he is being assaulted. Halfway through the fight, he would have already planted the seeds of doubt in his opponents, who will slowly begin to question themselves and the necessity of fighting Asmodeus. By the time the fight is over, his opponents would be divided, and some would have already joined his side." + ] + }, + { + "type": "entries", + "name": "Nessus", + "entries": [ + "Nessus, the lowest layer of the Nine Hells, is a barren plain devoid of any life or activity. The ground on Nessus is extremely flat, and is dotted with massive gouges, gorges, and canyons that are miles across and dozens of miles deep. Wooden bridges in various states of disrepair are scattered across some of the gouges. Deep below the gouges that span several miles deep, {@creature pit fiend||pit fiends} and all kinds of devils cling to the walls and outcroppings, waiting for any soul unfortunate enough to have fallen into Nessus.", + "Most of the canyons and gouges in Nessus end in fiery pits of lava except for the ones that houses the creatures that form Nessus' great army." ] } ] } ] + }, + { + "type": "entries", + "name": "Asmodeus's Lair", + "entries": [ + "Asmodeus has many lairs but notable among these locations is Fortress Nessus, a stronghold located in an enormous city known as Malsheem. The citadel sits at the very bottom of the Pit, and is only accessible to those Asmodeus calls upon. While Nessus is a barren wasteland, the insides of the fortress is like that of a magnificent castle, intricately designed and furnished in gold and other expensive elements. Those that step in are immediately weighed down by the stifling aura of despair. Asmodeus' throne sits at the bottom of the fortress, and is guarded by {@creature pit fiend||pit fiends}, {@creature cornugon|mme2-v2|cornugons}, and his generals. Any creature that manages to find Asmodeus himself will first have to deal with the immense aura of submission that comes from him. Asmodeus loathes mortals and weaker creatures and will usually not appear nor accept their challenge. Instead, he sends his most powerful generals to dispose of them." + ] + } + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Asmodeus.webp", + "type": "external" + }, + "type": "image" } ] }, { - "source": "mme2-v2", "name": "Aspect of Asmodeus", + "source": "mme2-v2", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -795,8 +857,8 @@ ] }, { + "name": "Aspect of Bael", "source": "mme2-v2", - "name": "Aspect of Baphomet", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -804,10 +866,9 @@ "entries": { "mode": "prependArr", "items": [ - "{@creature Baphomet|MPMM}, the Horned King, may bestow his petitioners an Aspect if it is going to be used to hunt prey.", - "The Aspect of Baphomet will appear as a 15-foot tall shaggy minotaur with six iron horns protruding from the top of its head. It sports a weapon that looks similar to {@creature baphomet|MPMM|Baphomet's} Heartcleaver but is just a lesser copy.", - "The Aspect of Baphomet does not share the same cunning as its progenitor, but its savagery and might in combat are much in line with the Prince of Beasts.", - "In combat, the Aspect will immediately charge at its foes. Only against challenging opponents will the Aspect even think of using its spells or its Frightful Presence ability." + "Bael only listens to petitions from his followers who consider themselves soldiers and generals, and only if the Aspect is to be used in times of war as part of a tactical move or stratagem.", + "The Aspect of Bael looks like a 10-foot-tall muscular humanoid with handsome bovine features. It has an impressive mane of bright red hair and a pair of bull horns on its head. Its skin is colored gold and its mouth is ridged with sharp teeth and fangs.", + "When engaging enemies, the Aspect of Bael, unfortunately, does not share its progenitor's natural ability to think a few steps ahead, measure the battlefield, and make tactical decisions. Instead, the Aspect prefers to wade into battle with its morningstar, only falling back to its spells and other abilities if hard-pressed." ] } } @@ -815,7 +876,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Baphomet_6.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Bael_4.webp", "type": "external" }, "type": "image" @@ -823,8 +884,8 @@ ] }, { + "name": "Aspect of Baphomet", "source": "mme2-v2", - "name": "Aspect of Bael", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -832,9 +893,10 @@ "entries": { "mode": "prependArr", "items": [ - "Bael only listens to petitions from his followers who consider themselves soldiers and generals, and only if the Aspect is to be used in times of war as part of a tactical move or stratagem.", - "The Aspect of Bael looks like a 10-foot-tall muscular humanoid with handsome bovine features. It has an impressive mane of bright red hair and a pair of bull horns on its head. Its skin is colored gold and its mouth is ridged with sharp teeth and fangs.", - "When engaging enemies, the Aspect of Bael, unfortunately, does not share its progenitor's natural ability to think a few steps ahead, measure the battlefield, and make tactical decisions. Instead, the Aspect prefers to wade into battle with its morningstar, only falling back to its spells and other abilities if hard-pressed." + "{@creature Baphomet|MPMM}, the Horned King, may bestow his petitioners an Aspect if it is going to be used to hunt prey.", + "The Aspect of Baphomet will appear as a 15-foot tall shaggy minotaur with six iron horns protruding from the top of its head. It sports a weapon that looks similar to {@creature baphomet|MPMM|Baphomet's} Heartcleaver but is just a lesser copy.", + "The Aspect of Baphomet does not share the same cunning as its progenitor, but its savagery and might in combat are much in line with the Prince of Beasts.", + "In combat, the Aspect will immediately charge at its foes. Only against challenging opponents will the Aspect even think of using its spells or its Frightful Presence ability." ] } } @@ -842,7 +904,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Bael_4.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Baphomet_6.webp", "type": "external" }, "type": "image" @@ -850,8 +912,8 @@ ] }, { - "source": "mme2-v2", "name": "Aspect of Bel", + "source": "mme2-v2", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -884,8 +946,8 @@ ] }, { - "source": "mme2-v2", "name": "Aspect of Demogorgon", + "source": "mme2-v2", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -919,8 +981,8 @@ ] }, { - "source": "mme2-v2", "name": "Aspect of Dispater", + "source": "mme2-v2", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -952,8 +1014,8 @@ ] }, { - "source": "mme2-v2", "name": "Aspect of Fraz-Urb'luu", + "source": "mme2-v2", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -986,8 +1048,8 @@ ] }, { - "source": "mme2-v2", "name": "Aspect of Geryon", + "source": "mme2-v2", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -1020,8 +1082,8 @@ ] }, { - "source": "mme2-v2", "name": "Aspect of Graz'zt", + "source": "mme2-v2", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -1061,8 +1123,8 @@ ] }, { - "source": "mme2-v2", "name": "Aspect of Juiblex", + "source": "mme2-v2", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -1095,8 +1157,8 @@ ] }, { - "source": "mme2-v2", "name": "Aspect of Kostchtchie", + "source": "mme2-v2", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -1129,8 +1191,8 @@ ] }, { - "source": "mme2-v2", "name": "Aspect of Lolth", + "source": "mme2-v2", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -1162,8 +1224,8 @@ ] }, { - "source": "mme2-v2", "name": "Aspect of Mephistopheles", + "source": "mme2-v2", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -1202,8 +1264,8 @@ ] }, { - "source": "mme2-v2", "name": "Aspect of Moloch", + "source": "mme2-v2", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -1229,8 +1291,8 @@ ] }, { - "source": "mme2-v2", "name": "Aspect of Orcus", + "source": "mme2-v2", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -1263,8 +1325,8 @@ ] }, { - "source": "mme2-v2", "name": "Aspect of Tiamat", + "source": "mme2-v2", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -1297,8 +1359,8 @@ ] }, { - "source": "mme2-v2", "name": "Aspect of Yeenoghu", + "source": "mme2-v2", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -1332,8 +1394,8 @@ ] }, { - "source": "mme2-v2", "name": "Aspect of Zariel", + "source": "mme2-v2", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -1366,8 +1428,8 @@ ] }, { - "source": "mme2-v2", "name": "Aspect of Zuggtmoy", + "source": "mme2-v2", "_copy": { "name": "The Aspects", "source": "mme2-v2", @@ -1400,8 +1462,8 @@ ] }, { - "source": "mme2-v2", "name": "Athach", + "source": "mme2-v2", "entries": [ "An athach is a massive 18-foot tall giant that has a third arm growing from its malformed, portly body and a gnarled, tusked maw that drips with debilitating venom. The creature never bathes, and the stench its body emits is nearly overpowering.", { @@ -1454,32 +1516,55 @@ ] }, { + "name": "Baernoloth", "source": "mme2-v2", - "name": "Elder Balhannoth", - "entries": [ - "A {@creature balhannoth|MPMM}, if left alone for decades, can gain a vast amount of power from devouring countless victims. It eventually evolves into the more fearsome elder balhannoth. Extremely rare even in the Shadowfell, the elder balhannoth will either take over {@creature balhannoth|MPMM} colonies as its alpha or destroy and consume everything (even its kin) within miles of its territory to ensure it has no competition.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Irresistible Lure", - "entries": [ - "The elder balhannoth has developed an ability to emit an aura of enchantment around it. When a creature enters this aura, the elder balhannoth immediately digs deep into its mind, draws forth its greatest desires, and then projects a reality-warping manifestation of it that only the unwitting creature can see. This causes the victim to approach the elder balhannoth, oblivious to the actual danger." - ] - } - ] - } - ] + "_copy": { + "name": "Yugoloths", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "This horrid creature stands 9 feet tall and weighs about 500 pounds. Its gaunt oversized head looks like that of a horse's skull, with thin skin barely covering it. Necrotic ooze drips from its foul maw. Disgusting warts and pus-filled sores riddle its leathery hide. Its gangly limbs end in terrible claws that can rip flesh like a knife through butter.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Reclusive Lords", + "entries": [ + "It is said that the baernoloths were the first yugoloths or were the creators of the yugoloths. Whether that is true or not, the baernoloth all but vanished, leaving the {@creature ultroloth||ultroloths} in charge. The baernoloths went to the Gray Waste, and now live as reclusive hermits in well-guarded towers. They no longer interact with other yugoloths, except for {@creature ultroloth||ultroloths}, who pay tribute to them, in return for the baernoloth's wisdom and guidance. {@creature ultroloth||Ultroloths} may command armies of yugoloths, but it is the baernoloths that secretly provide direction to the {@creature ultroloth||ultroloths}." + ] + }, + { + "type": "entries", + "name": "Collector of Secrets", + "entries": [ + "Not unlike {@creature arcanoloth||arcanoloths}, baernoloths collect secret lore and answers to mysteries that they can use for their ends. They also appear to know more about other fiends; in particular, their strengths and weaknesses that they can exploit. It is often for this reason that {@creature ultroloth||ultroloths} seek them out." + ] + } + ] + } + ] + } + ] + } } - ], + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Balhannoth.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Baernoloth.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Baernoloth.webp", "type": "external" }, "type": "image" @@ -1487,8 +1572,8 @@ ] }, { - "source": "mme2-v2", "name": "Banderhobb Bogeyman", + "source": "mme2-v2", "_copy": { "name": "Banderhobb", "source": "MPMM", @@ -1519,8 +1604,8 @@ ] }, { - "source": "mme2-v2", "name": "Banderhobb Shadow", + "source": "mme2-v2", "_copy": { "name": "Banderhobb", "source": "MPMM", @@ -1541,8 +1626,92 @@ } }, { + "name": "Banderhobb Shadow Assassin", + "source": "mme2-v2", + "_copy": { + "name": "Banderhobb Shadow", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Banderhobb Bogeyman.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Banderhobb Shadow Raider", + "source": "mme2-v2", + "_copy": { + "name": "Banderhobb Shadow", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Banderhobb Bogeyman.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Barbarian", + "source": "mme2-v2", + "entries": [ + "Most barbarians are simply berserkers. Featured here are the true barbarians that summon and are fueled by their rage to become deadly melee combatants." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Barbarian.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Barbarian Champion", "source": "mme2-v2", + "_copy": { + "name": "Barbarian", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Barbarian Champion.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Barbarian Monarch", + "source": "mme2-v2", + "_copy": { + "name": "Barbarian", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Barbarian Champion.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { "name": "Bargda", + "source": "mme2-v2", "entries": [ "Once in every generation, a {@creature hill giant} worshiper of {@creature Baphomet|MPMM} will give birth to a bargda. Seen as a gift from the unholy union between giant and demon, the bargda is regarded as a boon to its tribe and is groomed to become its leader. Towering over its hill giant brethren, the bargda's physique and visage is a bent and twisted version of its progenitor.", { @@ -1588,8 +1757,8 @@ ] }, { - "source": "mme2-v2", "name": "Barghest Whelp", + "source": "mme2-v2", "_copy": { "name": "Barghest", "source": "MPMM", @@ -1629,27 +1798,47 @@ ] }, { + "name": "Battle Smith", + "source": "mme2-v2", + "entries": [ + "Artificers that focus on enhancing and supplementing their martial skills are battle smiths. They can create and command iron defenders, constructs that act like beast companions." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Artillerist.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Battle Smith's Iron Defender", + "source": "mme2-v2" + }, + { + "name": "Berbalang Loremaster", "source": "mme2-v2", - "name": "Greater and Ancient Barghest", "_copy": { - "name": "Barghest", + "name": "Berbalang", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Greater and Ancient Barghests", + "name": "Berbalang Loremaster", "entries": [ - "Greater barghests are mature barghests that have consumed nearly all the goblinoid souls they need to return to Gehenna. These vicious beasts have grown larger and more powerful than its brethren by consuming only the souls of powerful goblinoid warriors and spellcasters, and the occasional adventurer.", + "Berbalang loremasters are versatile wizards with a vast amount of knowledge scoured from the dead ancient gods in the Astral Plane. While it may look no different from its brethren, the berbalang has grown stronger and wiser from the dark and powerful secrets it has attained.", { "type": "entries", "entries": [ { "type": "entries", - "name": "Fiendish Commanders", + "name": "Manipulators of Energy", "entries": [ - "It is not uncommon to encounter greater barghests leading their goblinoid armies, with their unfortunate {@creature goblin} underlings both serving as slaves and sources of sustenance. Due to their strength and cunning, some greater barghests have even formed alliances with creatures that goblinoids might find too troublesome to be with on their own, such as {@creature hill giant||hill giants}, {@creature ogre||ogres}, {@filter hags|bestiary|search=hag}, {@creature harpy||harpies}, {@creature troll||trolls}, and {@creature verbeeg|mme2-v2}." + "The berbalang loremaster has also evolved into a more powerful spellcaster, capable of unleashing deadly attacks at will. Highly intelligent, these lore masters have mastered the ability to control and alter their energy in spell casting, making their spells even more unpredictable and extremely dangerous." ] } ] @@ -1658,51 +1847,18 @@ } } } - } - }, - { - "source": "mme2-v2", - "name": "Doomsphere", - "entries": [ - "Urban legends speak of the bodies of adventurers who were unfortunate enough to encounter the ghostly globe of death. Lifeless bodies frozen in fear and anguish, no one can tell how they came to their gruesome ends. Perhaps this spectral {@creature beholder} passed through their bodies, its necrotic touch corrupting flesh and bone. Or perhaps one look at its pale, abhorrent visage was enough to drain the life out of its victims.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Mad Orb of Undeath", - "entries": [ - "A doomsphere is the restless spirit of a {@creature beholder} that spawned after its death due to a curse or was created by powerful necromantic magic. In extremely rare instances, a {@creature beholder} that sought lichdom but failed in the ritual would instead return as a doomsphere. The creature retains almost all of its arsenal of abilities, save a few that have changed due to undeath. Most, but not all, tend to become insane after this ghastly reincarnation.", - "The doomsphere continues to \"live\" beyond death as the vile xenophobic {@creature beholder} it once was, only far more dangerous and more isolated this time and adventurers know better than to invade its old stomping grounds, which it haunts to this day." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "A Doomsphere's Lair", - "entries": [ - "A doomsphere's central lair is usually a large, spacious cavern that is enclosed and has no physical access.", - "A doomsphere encountered in its lair has a challenge rating of 16 (15,000 XP)." - ] - } - ], + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Doomsphere.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Berbalang Loremaster.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Beholder Doomsphere.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Berbalang Lore Master.webp", "type": "external" }, "type": "image" @@ -1710,32 +1866,32 @@ ] }, { + "name": "Blackspawn Crawler", "source": "mme2-v2", - "name": "Eye of the Deep", - "entries": [ - "An aquatic sub-species of {@creature beholder||beholders}, the eye of the deep is only found in the darkest depths of the ocean or the deepest subterranean lakes of the Underdark. Growing to about five to nine feet in diameter, the eye of the deep retains its {@creature beholder||beholder-like} qualities with a cyclopean eye and a large maw of razor-sharp teeth. Unique among its kind, the eye of the deep only has two eye stalks but is armed with two limbs ending in crustacean-like pincers that it uses to crush and dismember its foes. Instead of projecting an antimagic cone, its central eye creates a bright burst of light that can leave its enemies unlucky enough to be looking at it {@condition blinded} for a minute.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Intolerant Tyrants", - "entries": [ - "True to its nature, the eye of the deep is xenophobic and fiercely territorial. While they may tolerate and subjugate nearby weaker life forms such as {@creature kuo-toa||kuo-toans}, {@creature merrow}, and {@creature sahuagin}, other dangerous, intelligent beings such as {@creature aboleth||aboleths} and {@creature morkoth|MPMM|morkoths} are a different matter. It will relentlessly try to destroy or drive them out if it can. Otherwise, it will seek out new territory." - ] - } - ] - } - ] + "_copy": { + "name": "Dragonspawns", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The blackspawn crawler is the horrific combination of a {@creature monstrous centipede|MonsterManualExpanded} and a {@creature adult black dragon||black dragon}. It has the segmented multilegged body of a centipede, with the head, horns, and fins of a wingless black dragon. It lives underground beneath temperate swamps, forests, and ruins. It will head to the surface only to hunt for prey.", + "In combat, the blackspawn crawler will prioritize constricting a target to immobilize it. It then tries to finish it off with its venomous bite, unless there are other targets to fend off. In this case, it will either use its highly toxic breath attack or bite against them." + ] + } } - ], + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Eye of the Deep.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Blackspawn Crawler.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Blackspawn Crawler.webp", "type": "external" }, "type": "image" @@ -1743,39 +1899,42 @@ ] }, { + "name": "Blackspawn Stalker", "source": "mme2-v2", - "name": "Gouger", - "entries": [ - "Gougers are large {@creature beholder||beholder-kin} created by {@creature phaerimm|MaBJoV|phaerimms}, an ancient race of powerful aberrations, eons ago to hunt and kill other {@creature beholder||beholders}. Slightly larger and more unhinged than a standard {@creature beholder}, the gouger possesses nearly the same magical powers as other {@creature beholder||beholders} but is armed with an abrasive and razor-sharp tongue that it uses like a harpoon. The gouger also has four stubby legs under its body that allows it to skitter if forced on the ground. Because of its nature as a beholder-hunter, gougers have grown stronger than their brethren and can even negate another {@creature beholder||beholder's} magic.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Beholder Hunters", - "entries": [ - "While the {@creature phaerimm|MaBJoV} have since been nearly wiped out, the gougers continue to prowl the Underdark, aggressively hunting actively for {@creature beholder||beholders}. They will almost always attack and prey on anything they believe they can kill and devour. It is quite possible, however, to convince them to enter into a truce with if they are provided proof or information about a {@creature beholder||beholder's} location." - ] - } - ] - } - ] + "_copy": { + "name": "Dragonspawns", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "This nightmarish creature appears as a {@creature young black dragon} whose body has mutated into that of a {@creature giant spider}. It has lost its wings but has gained two spinneret tails, six arachnid limbs, and four pairs of eyes that glow a sickly yellow.", + "The blackspawn stalker prefers to live in temperate swamps or dark, gloomy forests where they lay clutches of eggs in multiple locations to increase their chances of survival.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ambush Hunter", + "entries": [ + "The blackspawn stalker is an expert trapper, spinning carefully-hidden webbings on the forest floor or the treetops to trap unsuspecting prey. It then spits caustic webbing at its target to pin them down before lunging at them for a bite and bludgeoning them with its tails." + ] + } + ] + } + ] + } + ] + } } - ], + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gouger.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gouger.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Blackspawn Stalker.webp", "type": "external" }, "type": "image" @@ -1783,22 +1942,25 @@ ] }, { + "name": "Bluespawn Ambusher", "source": "mme2-v2", - "name": "Young Beholder", - "entries": [ - "Young beholders experience their first challenge the minute they are born into existence. The product of a {@creature beholder||beholder's} dream or nightmare, the young beholder is seen not just as a near-spitting image of its creator, but also as a threat. Nine times out of ten the young beholder is slain immediately by its creator. {@creature beholder||Beholders} that do manage to escape, and these are the exceptional ones, end up roaming the Underdark seeking to eke out their own territory where they can make their mark and grow into adulthood." - ], + "_copy": { + "name": "Dragonspawns", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Bluespawn ambushers are what {@creature adult blue dragon||blue dragons} would look like when compressed into the shape of a {@creature badger}. They stand 3 feet tall at the shoulder and measure 5 feet in length and width. Their blue-scaled bodies, which crackle with electricity, no longer have wings but have adapted to burrowing under the ground.", + "Bluespawn ambushers live in deserts and dry wastelands and hunt in packs. They hide underneath the surface and wait until prey passes by before overwhelming it with sheer numbers." + ] + } + } + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Young Beholder.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Beholder Spawnling.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bluespawn Ambusher.webp", "type": "external" }, "type": "image" @@ -1806,47 +1968,55 @@ ] }, { + "name": "Bluespawn Stormlizard", "source": "mme2-v2", - "name": "Berbalang Loremaster", "_copy": { - "name": "Berbalang", - "source": "MPMM", + "name": "Dragonspawns", + "source": "mme2-v2", "_mod": { "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Berbalang Loremaster", - "entries": [ - "Berbalang loremasters are versatile wizards with a vast amount of knowledge scoured from the dead ancient gods in the Astral Plane. While it may look no different from its brethren, the berbalang has grown stronger and wiser from the dark and powerful secrets it has attained.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Manipulators of Energy", - "entries": [ - "The berbalang loremaster has also evolved into a more powerful spellcaster, capable of unleashing deadly attacks at will. Highly intelligent, these lore masters have mastered the ability to control and alter their energy in spell casting, making their spells even more unpredictable and extremely dangerous." - ] - } - ] - } - ] - } + "mode": "prependArr", + "items": [ + "Bluespawn stormlizards look like a hybrid wingless {@creature adult blue dragon||blue dragon} and {@creature rhinoceros}, with their horns sizzling with electricity. These dragonspawns prefer to live in arid plains and wastelands but will be fine anywhere warm as long as they have a dry, sandy place to lair and lay eggs.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Trampling Chargers", + "entries": [ + "Bluespawn stormlizards hunt by charging at and goring their prey, before finishing them off with their bite and stomp. When outnumbered, it will use its Lightning Breath." + ] + }, + { + "type": "entries", + "name": "Fickle Mounts", + "entries": [ + "Bluespawn stormlizards have animal level intelligence, and are stubborn and irritable. However, they are surprisingly easy to train as mounts for as long as the rider is aligned with Tiamat." + ] + } + ] + } + ] + } + ] } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Berbalang Loremaster.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bluespawn Stormlizard.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Berbalang Lore Master.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bluespawn Stormlizard.webp", "type": "external" }, "type": "image" @@ -1854,8 +2024,8 @@ ] }, { - "source": "mme2-v2", "name": "Bodak Devotee of Orcus", + "source": "mme2-v2", "_copy": { "name": "Bodak", "source": "MPMM", @@ -1909,8 +2079,8 @@ ] }, { + "name": "Bodak Ravager", "source": "mme2-v2", - "name": "Bodak Shrieker", "_copy": { "name": "Bodak", "source": "MPMM", @@ -1919,9 +2089,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Bodak Shrieker", + "name": "Bodak Ravager", "entries": [ - "Devout worshippers of {@creature Orcus|MPMM} that were once serial killers or mass murderers are handpicked to undertake the ritual of transforming into a {@creature bodak|MPMM}. The process turns them into a more vile version of a {@creature bodak|MPMM}\u2014a shrieker. This fearsome winged {@creature bodak|MPMM} has a poisonous stinger and can unleash a horrific screech that strikes terror into the hearts of those who hear it." + "When a large humanoid or giant worshiper of {@creature Orcus|MPMM} takes the same ritual sacrifice vows others do to become a {@creature bodak|MPMM}, it becomes a ravager, a larger and more aggressive version of {@creature bodak|MPMM}. While the {@creature bodak|MPMM} still prefers to use its terrifying gazes to kill its foes, the ravager prefers to crush and tear them apart." ] } } @@ -1930,7 +2100,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bodak Shrieker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bodak Ravager.webp", "type": "external" }, "type": "image" @@ -1952,8 +2122,8 @@ ] }, { + "name": "Bodak Shrieker", "source": "mme2-v2", - "name": "Bodak Ravager", "_copy": { "name": "Bodak", "source": "MPMM", @@ -1962,9 +2132,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Bodak Ravager", + "name": "Bodak Shrieker", "entries": [ - "When a large humanoid or giant worshiper of {@creature Orcus|MPMM} takes the same ritual sacrifice vows others do to become a {@creature bodak|MPMM}, it becomes a ravager, a larger and more aggressive version of {@creature bodak|MPMM}. While the {@creature bodak|MPMM} still prefers to use its terrifying gazes to kill its foes, the ravager prefers to crush and tear them apart." + "Devout worshippers of {@creature Orcus|MPMM} that were once serial killers or mass murderers are handpicked to undertake the ritual of transforming into a {@creature bodak|MPMM}. The process turns them into a more vile version of a {@creature bodak|MPMM}\u2014a shrieker. This fearsome winged {@creature bodak|MPMM} has a poisonous stinger and can unleash a horrific screech that strikes terror into the hearts of those who hear it." ] } } @@ -1973,7 +2143,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bodak Ravager.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bodak Shrieker.webp", "type": "external" }, "type": "image" @@ -1995,8 +2165,8 @@ ] }, { - "source": "mme2-v2", "name": "Boggle Trickster", + "source": "mme2-v2", "_copy": { "name": "Boggle", "source": "MPMM", @@ -2050,40 +2220,55 @@ ] }, { + "name": "Bone Golem", "source": "mme2-v2", - "name": "Lesser Boneclaw", "_copy": { - "name": "Boneclaw", - "source": "MPMM", + "name": "Golems", + "source": "MM", "_mod": { "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Lesser Boneclaw", - "entries": [ - "{@creature boneclaw|MPMM|Boneclaws} are accidentally spawned after a wizard's failed attempt in becoming a {@creature lich}. Lesser boneclaws, on the other hand, are deliberately created by powerful necromancers, death priests, and shadow sorcerers and bear the same pleasure as their normal brethren when fulfilling their master's desires.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cruel Sentinels", - "entries": [ - "While weaker than the standard {@creature boneclaw|MPMM}, lesser boneclaws are still intelligent undead that can serve as elite guards. Their finger claws can still extend to a distance of 15 feet, their bony faces twisted in a macabre smile as they skewer and slice their victims apart with ease." - ] - } - ] - } - ] - } + "mode": "prependArr", + "items": [ + "A bone golem is a horrific combination of giant-sized skeleton parts magically bolted and sutured together to form a humanoid-shaped figure about 9 feet tall. It has four massive skeletal arms, two of which hold giant-sized weapons.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Whirling Weapons", + "entries": [ + "In combat, the bone golem fights like a brute, hacking at each foe with its weapons and pair of oversized clubbed arms. Against large groups, the skeletal construct can become a deadly machine, able to charge in a straight line and spin its upper body around at the same time, striking all targets within reach of its arms and weapons." + ] + }, + { + "type": "entries", + "name": "Skeletal Sentinels", + "entries": [ + "Bone golems are often created by necromancers to serve as guards and as an extra precaution against divine spellcasters that may be prepared against their undead armies." + ] + } + ] + } + ] + } + ] } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lesser Boneclaw.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bone Golem.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bone Golem.webp", "type": "external" }, "type": "image" @@ -2091,8 +2276,57 @@ ] }, { + "name": "Brachavyrm", "source": "mme2-v2", + "_copy": { + "name": "Demons", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The loathsome brachavyrm is a creature of nightmares that prowls the fens, jungles, and marshlands of the Abyss. This demon resembles a giant 20-foot long, slime-coated, segmented worm with a maw ridged with sharp teeth. Its midsection splits into two tails, each ending with a wicked-looking stinger. Pairs of emaciated arms ending in clawed hands extend grotesquely from its segmented body and function as the creature's legs.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Arm Collector", + "entries": [ + "The brachavyrm is a solitary predator that hunts for mortal humanoids. Each time a brachavyrm consumes a humanoid, a pair of arms will sprout from the sides of its elongated body. As the brachavyrm consumes more prey, more arms are created. But these arms wither and die after a short period, causing the brachavyrm to constantly hunt for more humanoids." + ] + }, + { + "type": "entries", + "name": "Versatile Predator", + "entries": [ + "In combat, the brachavyrm first spits a line of saliva from its maw towards its target. The saliva instantly hardens into sticky, web-like filaments upon contact with air, and can entangle a target. Once a creature is ensnared, the brachavyrm lunges at it and quickly impales it with its twin stingers. After the venom is injected, the demon wraps its body around the victim, constricting it at the same time that its multiple clawed arms dig and tear through its flesh. Finally, the fiend bites the helpless prey and slowly swallows it whole." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Brachavyrm.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { "name": "Bugbear Assassin", + "source": "mme2-v2", "_copy": { "name": "Bugbear", "source": "MM", @@ -2134,8 +2368,8 @@ ] }, { - "source": "mme2-v2", "name": "Bugbear Beast Shaman", + "source": "mme2-v2", "_copy": { "name": "Bugbear", "source": "MM", @@ -2177,8 +2411,8 @@ ] }, { - "source": "mme2-v2", "name": "Bugbear Huntmaster", + "source": "mme2-v2", "_copy": { "name": "Bugbear", "source": "MM", @@ -2220,8 +2454,8 @@ ] }, { - "source": "mme2-v2", "name": "Bugbear Monarch", + "source": "mme2-v2", "_copy": { "name": "Bugbear", "source": "MM", @@ -2263,8 +2497,41 @@ ] }, { + "name": "Bugbear Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bugbear Zombie.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Humanoids.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Bullywug Zombie", "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [] + }, + { "name": "Bunyip", + "source": "mme2-v2", "entries": [ "Appearing like a monstrous mixture of a shark and a leopard seal, the bunyip is a fearsome aquatic predator. It has the body and head of a leopard seal but with the fins, tail, and mouth of a shark. It is a solitary creature, generally keeping to itself and lurking underwater or in caves, heading out in the open only to hunt for prey.", { @@ -2296,19 +2563,28 @@ ] }, { + "name": "Carrion Crawler Zombie", "source": "mme2-v2", - "name": "Dire Bunyip", "_copy": { - "name": "Bunyip", - "source": "mme2-v2", + "name": "Zombie", + "source": "MM" + }, + "images": [] + }, + { + "name": "Catoblepas Calf", + "source": "mme2-v2", + "_copy": { + "name": "Catoblepas", + "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Dire Bunyip", + "name": "Catoblepas Calf", "entries": [ - "The dire bunyip is a massive specimen that can reach a length of 25 feet. Very rarely encountered, it has been known to attack small ships and boats, slamming into them and overturning them to get to its crew and cargo." + "Normally docile, a catoblepas calf will usually stay within its marshy domain and keep to itself. But if intruders\u2014often lost adventurers\u2014approach, it will use its tail to keep its opponents at bay. While young, its death ray can still prove to be a deadly threat to naïve adventurers. Adventurers beware though, its overprotective mother may not be too far away." ] } } @@ -2317,7 +2593,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bunyip.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Catoblepas Calf.webp", "type": "external" }, "type": "image" @@ -2325,31 +2601,44 @@ ] }, { + "name": "Cavalier", + "source": "mme2-v2", + "entries": [ + "Cavaliers are chivalrous and noble knights that excel in mounted combat. They are superior defenders and protectors, able to keep enemies from breaking off and escaping." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cavalier.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Chimera Zombie", "source": "mme2-v2", - "name": "Greater Cadaver Collector", "_copy": { - "name": "Cadaver Collector", + "name": "Zombie", + "source": "MM" + }, + "images": [] + }, + { + "name": "Chitine Skulker", + "source": "mme2-v2", + "_copy": { + "name": "Chitine", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Greater Cadaver Collector", + "name": "Chitine Skulker", "entries": [ - "The greater cadaver collector is an ancient juggernaut of war. Only a few were made due to its exorbitant costs and difficulty to create, but they were probably worth the trouble as they still exist, roaming the ancient battlefields of the Lower Planes for eons. Both demons and devils give them a wide berth, lest they get added on to the mighty construct's grisly collection.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "War Machine", - "entries": [ - "In battle, the greater cadaver collector can summon multiple {@creature specter||specters} for aid as it uses its massive iron fists to bludgeon opponents into mush. Creatures unable to resist its paralyzing breath are crushed and trampled by its massive stomps. Those unfortunate enough to get captured suffer a worse fate: getting impaled on the construct's armor spikes and left there to suffer and slowly die as they bleed out." - ] - } - ] - } + "Often serving as scouts for its patrols, the deadly skulkers have the ability to stay completely hidden in the darkness, making it perfect for ambushing unwary prey that may have stumbled within its reach." ] } } @@ -2358,7 +2647,14 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Cadaver Collector.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Chitine Skulker.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Choldrith High Priestess.webp", "type": "external" }, "type": "image" @@ -2366,19 +2662,19 @@ ] }, { + "name": "Chitine Warrior", "source": "mme2-v2", - "name": "Catoblepas Calf", "_copy": { - "name": "Catoblepas", + "name": "Chitine", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Catoblepas Calf", + "name": "Chitine Warrior", "entries": [ - "Normally docile, a catoblepas calf will usually stay within its marshy domain and keep to itself. But if intruders\u2014often lost adventurers\u2014approach, it will use its tail to keep its opponents at bay. While young, its death ray can still prove to be a deadly threat to naïve adventurers. Adventurers beware though, its overprotective mother may not be too far away." + "The strongest of their tribe, chitine warriors are chosen from the victors of brutal tribal competitions. Unlike normal {@creature chitine|MPMM} that prefer to ambush their foes, chitine warriors willingly charge into the battle." ] } } @@ -2387,36 +2683,14 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Catoblepas Calf.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Chitine Skulker.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Monstrous Catoblepas", - "_copy": { - "name": "Catoblepas", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "MonstrousCatoblepas", - "entries": [ - "Adventurers will feel there's something terribly wrong when they've wandered a swamp for miles and have not encountered any sign of life. When a catoblepas, which has no known natural enemies, is left alone for decades of consuming carrion, it can grow to an immense size and wipe out all manner of beasts and humanoids within miles of its natural habitat." - ] - } - } - } - }, - "images": [ + }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Catoblepas.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Choldrith High Priestess.webp", "type": "external" }, "type": "image" @@ -2424,19 +2698,19 @@ ] }, { + "name": "Choker Cavestalker", "source": "mme2-v2", - "name": "Giant Cave Fisher", "_copy": { - "name": "Cave Fisher", + "name": "Choker", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Giant Cave Fisher", + "name": "Choker Cavestalker", "entries": [ - "The giant cave fisher is nearly twice the size of its more common kin, reaching lengths of 12 feet. This monstrosity is capable of reeling in prey as large as a {@creature hook horror}." + "As its name would suggest, the choker cavestalker has mastered moving unnoticed in cavernous terrain. It uses its knowledge of its surroundings to find the perfect ambush spots where it can lie in wait and pick off a lone passerby, such as the rear guard of an adventuring party, without it getting noticed." ] } } @@ -2445,7 +2719,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Cave Fisher.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Choker Cavestalker.webp", "type": "external" }, "type": "image" @@ -2453,19 +2727,19 @@ ] }, { + "name": "Choldrith High Priestess", "source": "mme2-v2", - "name": "Monstrous Cave Fisher", "_copy": { - "name": "Cave Fisher", + "name": "Choldrith", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Monstrous Cave Fisher", + "name": "Choldrith High Priestess", "entries": [ - "Extremely rare and can only be found in the deepest reaches of the Underdark where there are vast wide caverns, the monstrous cave fisher reaches lengths of about 25 feet. This fearsome predator normally hunts umber hulks and similarly large prey." + "The choldrith high priestess is a devout follower of {@creature Lolth|mme2-v2} and serves at the behest of the {@creature choldrith queen|mme2-v2}. It takes charge of managing the training of potential young chitine priestesses and facilitating brutal contests for selecting potential {@creature chitine warrior|mme2-v2|chitine warriors}. A choldrith high priestess will sometimes accompany and lead a chitine hunting party." ] } } @@ -2474,7 +2748,14 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Cave Fisher.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Chitine Skulker.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Choldrith High Priestess.webp", "type": "external" }, "type": "image" @@ -2482,19 +2763,19 @@ ] }, { + "name": "Choldrith Queen", "source": "mme2-v2", - "name": "Chitine Warrior", "_copy": { - "name": "Chitine", + "name": "Choldrith", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Chitine Warrior", + "name": "Choldrith Queen", "entries": [ - "The strongest of their tribe, chitine warriors are chosen from the victors of brutal tribal competitions. Unlike normal {@creature chitine|MPMM} that prefer to ambush their foes, chitine warriors willingly charge into the battle." + "The choldrith queen is the supreme leader of its {@creature chitine|MPMM} colony. An extremely powerful priestess and capable warrior, the queen is seen by her kin as an emissary of {@creature Lolth|mme2-v2} and would willingly sacrifice themselves if she commands it." ] } } @@ -2518,35 +2799,52 @@ ] }, { + "name": "Clockroach", + "source": "mme2-v2", + "entries": [ + "Clockroaches are large, cockroach-like constructs created to patrol castle halls and dungeons. In battle, clockroaches are used as shock troops. With their flat frame and flexible mechanical bodies coated with oil, clockroaches can squeeze through barricades with ease. Once inside enemy defenses, clockroaches will begin to sow pain and confusion with its acid spray and painful, metallic bites." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Clockroach.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Cloud Giant Mastermind", "source": "mme2-v2", - "name": "Chitine Skulker", "_copy": { - "name": "Chitine", - "source": "MPMM", + "name": "Cloud Giant", + "source": "MM", "_mod": { "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Chitine Skulker", - "entries": [ - "Often serving as scouts for its patrols, the deadly skulkers have the ability to stay completely hidden in the darkness, making it perfect for ambushing unwary prey that may have stumbled within its reach." - ] - } + "mode": "prependArr", + "items": "When brutish giants, such as {@creature hill giant||hill giants} and {@creature frost giant||frost giants}, that usually only make random raids suddenly show signs of coordinated and strategic attacks, it is very likely a cloud giant mastermind is directing them. Scheming and always working behind the shadows, a cloud giant mastermind uses guile, strategy, and adaptability as its foremost weapons. Very rarely will it make its presence known, but if it does come out to the open, it is to claim its goal." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Chitine Skulker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cloud Giant Mastermind.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Choldrith High Priestess.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cloud Giant Mastermind.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Cloud Giants.webp", "type": "external" }, "type": "image" @@ -2554,35 +2852,36 @@ ] }, { + "name": "Cloud Giant Wind Disciple", "source": "mme2-v2", - "name": "Choldrith High Priestess", "_copy": { - "name": "Choldrith", - "source": "MPMM", + "name": "Cloud Giant", + "source": "MM", "_mod": { "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Choldrith High Priestess", - "entries": [ - "The choldrith high priestess is a devout follower of {@creature Lolth|mme2-v2} and serves at the behest of the {@creature choldrith queen|mme2-v2}. It takes charge of managing the training of potential young chitine priestesses and facilitating brutal contests for selecting potential {@creature chitine warrior|mme2-v2|chitine warriors}. A choldrith high priestess will sometimes accompany and lead a chitine hunting party." - ] - } + "mode": "prependArr", + "items": "Due to where they live, some {@creature cloud giant||cloud giants} have become natural wind disciples that have spent a lifetime mastering the martial arts combined with the power of the air elements. Armed with just their fists and a few spells, these giants can harness the power of the wind and hit opponents with the force of a hundred punches." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Chitine Skulker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cloud Giant Wind Disciple.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Choldrith High Priestess.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cloud Giant Mastermind.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Cloud Giants.webp", "type": "external" }, "type": "image" @@ -2590,35 +2889,79 @@ ] }, { + "name": "Cornugon", "source": "mme2-v2", - "name": "Choldrith Queen", "_copy": { - "name": "Choldrith", - "source": "MPMM", + "name": "Devils", + "source": "MM", "_mod": { "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Choldrith Queen", - "entries": [ - "The choldrith queen is the supreme leader of its {@creature chitine|MPMM} colony. An extremely powerful priestess and capable warrior, the queen is seen by her kin as an emissary of {@creature Lolth|mme2-v2} and would willingly sacrifice themselves if she commands it." - ] - } + "mode": "prependArr", + "items": [ + "Cornugon devils are an elite subtype of {@creature horned devil||horned devils} that serve under archdevils. They are known for their strength, fighting prowess, and magical abilities.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Terrifying Fiends", + "entries": [ + "Typical cornugon devils stand at around 11 to 12 feet tall, are overly muscular, and have steel-like scales or tough fur covering their body. Two great horns flank each side of their head, and their massive leathery or feathered wings stand well above their full body, enough to serve as a shield in battle. Their appearances vary, and will closely resemble the archdevils they serve. For example, cornugon devils who serve under {@creature Bael|MPMM} will look like massive winged minotaurs while those who serve under {@creature Dispater|mme2-v2} will look like armored humanoids that have ridged, iron scales covering its body and metallic wings." + ] + }, + { + "type": "entries", + "name": "Archdevils' Elite", + "entries": [ + "Cornugon devils are often tasked to lead lesser devils in combat or if grouped together, serve as the archdevil's elite troops. When a favored cultist prays for an archdevil to deal with a major threat and the cultist's sacrifice is deemed worthy, the archdevil may send a cornugon." + ] + }, + { + "type": "entries", + "name": "Warrior Spellcasters", + "entries": [ + "In combat, cornugon devils take a dual role. They start off as artillery support, unleashing devastating long range spells from afar to break clustered enemy ranks while also dispelling any magical threats and barriers that may hinder their allies. When the battle finally joins, they take flight and dive at the most dangerous but vulnerable targets, such as enemy spellcasters. Against challenging opponents, cornugon devils will utilize both their martial and spellcasting abilities to full advantage, often creating illusions to distract and mislead while making hit and run tactics." + ] + } + ] + } + ] + } + ] } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Chitine Skulker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cornugon.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Cult Exarch of Asmodeus", + "source": "mme2-v2", + "_copy": { + "name": "Cult Priest of Asmodeus", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Exarch of Asmodeus.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Choldrith High Priestess.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cultist of Asmodeus.webp", "type": "external" }, "type": "image" @@ -2626,19 +2969,19 @@ ] }, { + "name": "Cult Head of Demogorgon", "source": "mme2-v2", - "name": "Choker Cavestalker", "_copy": { - "name": "Choker", - "source": "MPMM", + "name": "Cult Priest of Demogorgon", + "source": "mme2-v2", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Choker Cavestalker", + "name": "Cult Head of Demogorgon", "entries": [ - "As its name would suggest, the choker cavestalker has mastered moving unnoticed in cavernous terrain. It uses its knowledge of its surroundings to find the perfect ambush spots where it can lie in wait and pick off a lone passerby, such as the rear guard of an adventuring party, without it getting noticed." + "{@creature high priest of demogorgon|mme2-v2|High priests} who have proven themselves worthy of {@creature Demogorgon|MPMM} are gifted by the demon prince with deformities, most commonly sprouting an extra grotesque limb or an arm that mutates into a tentacle. These deformities imbue the high priests with additional abilities which eventually allows them to take the position of exarch." ] } } @@ -2647,7 +2990,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Choker Cavestalker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Head of Demogorgon.webp", "type": "external" }, "type": "image" @@ -2655,15 +2998,23 @@ ] }, { + "name": "Cult High Priest of Asmodeus", "source": "mme2-v2", - "name": "Clockroach", - "entries": [ - "Clockroaches are large, cockroach-like constructs created to patrol castle halls and dungeons. In battle, clockroaches are used as shock troops. With their flat frame and flexible mechanical bodies coated with oil, clockroaches can squeeze through barricades with ease. Once inside enemy defenses, clockroaches will begin to sow pain and confusion with its acid spray and painful, metallic bites." - ], + "_copy": { + "name": "Cult Priest of Asmodeus", + "source": "mme2-v2" + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Clockroach.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Exarch of Asmodeus.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cultist of Asmodeus.webp", "type": "external" }, "type": "image" @@ -2671,22 +3022,63 @@ ] }, { + "name": "Cult High Priest of Demogorgon", "source": "mme2-v2", - "name": "Arcane Ballista", - "entries": [ - "A true testament to an artificer's ingenuity, the arcane ballista is a mighty siege weapon created to deal with different threats. Normally found protecting dwarven or gnomish battlements, some continue to guard fallen fortresses or ruins, unable to distinguish friend or foe." + "_copy": { + "name": "Cult Priest of Demogorgon", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Head of Demogorgon.webp", + "type": "external" + }, + "type": "image" + } ] }, { + "name": "Cult Priest of Asmodeus", "source": "mme2-v2", - "name": "Pulverizer", "entries": [ - "Like {@creature hammerer|mme2-v2|hammerers}, pulverizers were created for construction, mining, and tunneling work. When used for war, pulverizers serve as military siege engineers. They emit intense high-pitched sounds from their cannon-like heads that can smash through solid stone and rock. Creatures unfortunate enough to be solidly hit by the sound projections are left dazed and senseless." + "The Cult of Asmodeus is the largest and arguably the most feared of the diabolical cults. While other cults may worship different archdevils, they must still acknowledge {@creature Asmodeus|mme2-v2} as the supreme leader that holds power and authority over them.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Power and Wealth", + "entries": [ + "Although the cult may have fiendish and monstrous members, the majority of its sects are secretly located in civilized human cities and a few from the other fair races. Those who join the cult mostly use the membership to take advantage of the cult's political reach and deep resources to gain wealth and power. As such, a large number of members are local politicians, merchants, and noblemen." + ] + }, + { + "type": "entries", + "name": "Shrewd Negotiators", + "entries": [ + "However, some do join in hopes of following the ideology of {@deity Asmodeus|Faerûnian|SCAG} and become priests. Like Asmodeus, the cultists see themselves cut above the rest, and are often regarded by others as arrogant, cruel, and elitist. But despite these negative qualities, majority of their membership are very sharp, intuitive, and very skillful diplomats, forming secret alliances and lucrative trade deals with various organizations, legitimate or not. They have been mostly successful due to their ability to use Dominance of Nessus, as well as their array of coercive spells. If they encounter a threat or problem, they rarely act on it themselves. Instead, they use or leverage other individuals, organizations, or cults to take care of it." + ] + } + ] + } + ] + } ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hammerer.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Exarch of Asmodeus.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cultist of Asmodeus.webp", "type": "external" }, "type": "image" @@ -2694,15 +3086,32 @@ ] }, { + "name": "Cult Priest of Demogorgon", "source": "mme2-v2", - "name": "Hammerer", "entries": [ - "Originally created for construction, hammerers are often re-purposed as siege weapons. All steel and armed with a massive hammer and claws for hands, hammerers can march into enemy territory and destroy walls and smash skulls with deadly efficiency." + "The Cult of Demogorgon is not a true organization. Instead, it is a set of loosely connected covens of various sizes. The bulk of the cultists are fiends and intelligent aberrations. Their humanoid members are comprised of mostly bandits, thugs, and social outcasts. They do have two common sets of attributes\u2014all share some form of deformity and a level of deranged sociopathy. Most, if not all, are psychopathic killers who hear the voice of their master.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Double Headed", + "entries": [ + "Each coven is often led by two heads, each symbolizing {@creature demogorgon|MPMM|Demogorgon's} twin heads, Aameul and Hathradiah. These two heads lead separate groups, each with its objectives. They clash with each other as often as they cooperate. While their methods are not efficient, the horrific trail of bodies they leave sow chaos and fear in most civilized lands." + ] + } + ] + } + ] + } ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hammerer.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Head of Demogorgon.webp", "type": "external" }, "type": "image" @@ -2710,22 +3119,30 @@ ] }, { + "name": "Cyclops Zombie", "source": "mme2-v2", - "name": "Darkling Creeper", "_copy": { - "name": "Darklings", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "When they aren't out burglarizing, creepers serve as scouts for the {@creature darkling|MPMM|darklings}. Some may even be affiliated with the local thieves' guild, but will take steps to hide their true nature first." - } - } + "name": "Zombie", + "source": "MM" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Darkling Creeper.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cyclops Zombie.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cyclops Zombie.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Cyclops Ettin.webp", "type": "external" }, "type": "image" @@ -2733,15 +3150,38 @@ ] }, { + "name": "Dark Soul", + "source": "mme2-v2", + "entries": [ + "The dark soul is a sorcerer whose innate magical powers come from a malevolent or fiendish power. It can manifest fiendish characteristics, such as bat-like wings and horns, if it chooses to." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dark Soul.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Dark Soul Sorceress.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Darkling Creeper", "source": "mme2-v2", - "name": "Darkling Elder Assassin", "_copy": { "name": "Darklings", "source": "MPMM", "_mod": { "entries": { "mode": "prependArr", - "items": "Cold-blooded and pragmatic, darkling elder assassins take pride in their work. When their band is contracted to kill a challenging and difficult target, the darkling elder assassin will be more than happy to handle the task." + "items": "When they aren't out burglarizing, creepers serve as scouts for the {@creature darkling|MPMM|darklings}. Some may even be affiliated with the local thieves' guild, but will take steps to hide their true nature first." } } }, @@ -2756,15 +3196,15 @@ ] }, { + "name": "Darkling Elder Assassin", "source": "mme2-v2", - "name": "Darkling Elder Hexblade", "_copy": { "name": "Darklings", "source": "MPMM", "_mod": { "entries": { "mode": "prependArr", - "items": "Warlocks are not uncommon within the {@creature darkling|MPMM} ranks, as they are already comfortable answering to a shadowy patron. Most would prefer to be hexblades, though, due to the fact that they gain more satisfaction inflicting pain by hand instead of magical spells." + "items": "Cold-blooded and pragmatic, darkling elder assassins take pride in their work. When their band is contracted to kill a challenging and difficult target, the darkling elder assassin will be more than happy to handle the task." } } }, @@ -2779,15 +3219,15 @@ ] }, { + "name": "Darkling Elder Hexblade", "source": "mme2-v2", - "name": "Darkling Skulker", "_copy": { "name": "Darklings", "source": "MPMM", "_mod": { "entries": { "mode": "prependArr", - "items": "Skulkers are more mature and experienced {@creature darkling creeper|mme2-v2|darkling creepers}. While they are still used as scouts from time to time, they are the ones who are sent for longer spying missions. Their primary role is to infiltrate a potential target's base or home, gather information such as determine the level of risk and resources required to overwhelm it, and report back safely to the mastermind without getting noticed." + "items": "Warlocks are not uncommon within the {@creature darkling|MPMM} ranks, as they are already comfortable answering to a shadowy patron. Most would prefer to be hexblades, though, due to the fact that they gain more satisfaction inflicting pain by hand instead of magical spells." } } }, @@ -2802,8 +3242,8 @@ ] }, { - "source": "mme2-v2", "name": "Darkling Elder Mastermind", + "source": "mme2-v2", "_copy": { "name": "Darklings", "source": "MPMM", @@ -2844,29 +3284,39 @@ ] }, { + "name": "Darkling Skulker", "source": "mme2-v2", - "name": "Greater Deathlock", "_copy": { - "name": "Deathlocks", + "name": "Darklings", "source": "MPMM", "_mod": { "entries": { "mode": "prependArr", - "items": "Greater deathlocks were once powerful warlocks who proved themselves useful to their patrons. Whether they broke their pacts or not, their evil masters deemed them too valuable to just leave rotting in their shallow graves and brought them back as greater deathlocks\u2014a more magically skilled and dangerous version of the standard {@creature deathlock|MPMM}. A few of these, if left unchecked, eventually become {@creature deathlock mastermind|MPMM|deathlock masterminds}." + "items": "Skulkers are more mature and experienced {@creature darkling creeper|mme2-v2|darkling creepers}. While they are still used as scouts from time to time, they are the ones who are sent for longer spying missions. Their primary role is to infiltrate a potential target's base or home, gather information such as determine the level of risk and resources required to overwhelm it, and report back safely to the mastermind without getting noticed." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Deathlock Mastermind.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Darkling Creeper.webp", "type": "external" }, "type": "image" - }, + } + ] + }, + { + "name": "Deathpriest Exarch of Orcus", + "source": "mme2-v2", + "_copy": { + "name": "Deathpriest of Orcus", + "source": "mme2-v2" + }, + "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Greater Deathlock.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Deathpriest Exarch of Orcus.webp", "type": "external" }, "type": "image" @@ -2874,22 +3324,62 @@ ] }, { + "name": "Deathpriest of Orcus", "source": "mme2-v2", - "name": "Elder and Ancient Deathlock Mastermind", - "_copy": { - "name": "Deathlocks", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "{@creature deathlock mastermind|MPMM|Deathlock masterminds}, if deemed worthy by their patrons, are allowed to continue to grow in knowledge and power. Most become elder deathlock masterminds. A very rare few known as the ancient ones, are the most brilliant, cunning, and powerful of the {@creature deathlock mastermind|MPMM|deathlock masterminds}." - } + "entries": [ + "Of all of the demon lords of the Abyss, {@creature Orcus|MPMM}, the Demon Prince of Undeath, claims the largest amount of followers. It has therefore spawned scores of cults with diversified objectives, but all fall under three major doctrines.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Necromantic Practitioners", + "entries": [ + "The first one is mastery of necromancy, which is the most common type of {@cult cult of Orcus|MPMM}. Members of this type of cult are mages and priests who seek power over mortality, utilizing undead minions to further their goals and aspirations." + ] + }, + { + "type": "entries", + "name": "Undead Master Race", + "entries": [ + "The second doctrine is the support of undeath or power over the living. The majority of its members are undead themselves and seek to add more to its ranks while those who are alive use the remainder of their mortal lives to infiltrate and set up shop in major cities to establish a steady source of fresh bodies. Members of these types of cults are undead that require sustenance, knowledge, or the arts, such as {@creature vampire||vampires} and {@creature lich||liches}, and other intelligent undead." + ] + }, + { + "type": "entries", + "name": "Insane Nihilists", + "entries": [ + "The third most common doctrine is the true goal of {@creature Orcus|MPMM}, which is to seek an end to all life in the cosmos, replacing the living with the undead who serve only him. Cult members of this type are mostly insane, deranged, and suicidal. Those that work in large groups carry out mass murders, attacking small villages and hamlets, while those that work in smaller groups or individually, operate like serial killers and hide in plain sight within bustling and thriving cities." + ] + }, + { + "type": "entries", + "name": "Deathpriests", + "entries": [ + "The majority of divine spellcasters who worship {@creature Orcus|MPMM}, no matter the doctrine, call themselves deathpriests. Blessed by the Prince of Undeath, they can cast necromantic spells that are normally only available to arcane spellcasters." + ] + } + ] + } + ] } - } + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Deathpriest Exarch of Orcus.webp", + "type": "external" + }, + "type": "image" + } + ] }, { - "source": "mme2-v2", "name": "Deep Scion Assassin", + "source": "mme2-v2", "_copy": { "name": "Deep Scion", "source": "MPMM", @@ -2924,8 +3414,8 @@ ] }, { - "source": "mme2-v2", "name": "Deep Scion Thug", + "source": "mme2-v2", "_copy": { "name": "Deep Scion", "source": "MPMM", @@ -2960,8 +3450,8 @@ ] }, { - "source": "mme2-v2", "name": "Deep Scion Warlock", + "source": "mme2-v2", "_copy": { "name": "Deep Scion", "source": "MPMM", @@ -2996,22 +3486,35 @@ ] }, { + "name": "Derro Berserker", "source": "mme2-v2", - "name": "Abyssal Skulker", "_copy": { - "name": "Demons", - "source": "MM", + "name": "Derro", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": "The abyssal skulker resembles a reptilian quadruped, with a maw that opens sideways instead of vertically. Knobs of horn jutting from its joints and spine complete the demon's grotesque appearance. The abyssal skulker prefers to sneak up and ambush their prey, avoiding combat unless it can be sure to deal the first strike." + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Derro Berserker", + "entries": [ + "Berserkers are usually placed at the frontlines of battles and hunting parties not just because of their fighting prowess, but because no one else wants to fight beside them. Berserkers are rabidly aggressive and are prone to attack anything it sees, enemies and {@creature derro|MPMM} alike. {@creature derro hookguard|mme2-v2|Hookguards} and {@creature derro thug|mme2-v2|thugs} placed in the frontlines keep berserkers at bay with their spears while taskmasters keep their rage focused on enemies." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Abyssal Skulker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", "type": "external" }, "type": "image" @@ -3019,19 +3522,19 @@ ] }, { + "name": "Derro Hookguard", "source": "mme2-v2", - "name": "Greater Babau", "_copy": { - "name": "Babau", + "name": "Derro", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Greater Babau", + "name": "Derro Hookguard", "entries": [ - "Said to have been created by demon lord {@creature Juiblex|MPMM}, a greater babau is a rare and more dangerous species of {@creature babau|MPMM}. It is more intelligent and cunning compared to its normal ilk, and is gifted with spellcasting abilities. Worse still, its skin secretes a red slime so corrosive it can literally melt weapons that strike it." + "Hookguards specialize in keeping foes' attention on themselves and away from their more vulnerable allies. They savagely run after any who try to move past their guard." ] } } @@ -3040,7 +3543,14 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Babau.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", "type": "external" }, "type": "image" @@ -3048,139 +3558,42 @@ ] }, { + "name": "Derro Master Savant", "source": "mme2-v2", - "name": "Brachavyrm", "_copy": { - "name": "Demons", - "source": "MM", + "name": "Derro", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": [ - "The loathsome brachavyrm is a creature of nightmares that prowls the fens, jungles, and marshlands of the Abyss. This demon resembles a giant 20-foot long, slime-coated, segmented worm with a maw ridged with sharp teeth. Its midsection splits into two tails, each ending with a wicked-looking stinger. Pairs of emaciated arms ending in clawed hands extend grotesquely from its segmented body and function as the creature's legs.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Arm Collector", - "entries": [ - "The brachavyrm is a solitary predator that hunts for mortal humanoids. Each time a brachavyrm consumes a humanoid, a pair of arms will sprout from the sides of its elongated body. As the brachavyrm consumes more prey, more arms are created. But these arms wither and die after a short period, causing the brachavyrm to constantly hunt for more humanoids." - ] - }, - { - "type": "entries", - "name": "Versatile Predator", - "entries": [ - "In combat, the brachavyrm first spits a line of saliva from its maw towards its target. The saliva instantly hardens into sticky, web-like filaments upon contact with air, and can entangle a target. Once a creature is ensnared, the brachavyrm lunges at it and quickly impales it with its twin stingers. After the venom is injected, the demon wraps its body around the victim, constricting it at the same time that its multiple clawed arms dig and tear through its flesh. Finally, the fiend bites the helpless prey and slowly swallows it whole." - ] - } - ] - } - ] - } - ] + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Derro Master Savant", + "entries": [ + "{@creature derro savant|MPMM|Derro savants} who are favored by their deity, Diirinka, eventually become master savants. These unique savants are divine souls blessed with the ability to unleash both arcane and divine spells. They are recognized as the true chosen ones by their kin, and naturally become their supreme leaders." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Brachavyrm.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Derro Master Savant.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Jovoc", - "_copy": { - "name": "Demons", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Jovocs are small, obnoxious demons that roam in packs in the Abyss. Standing only at around four feet tall, jovocs resemble dark-skinned hairless shriveled humanoids that have long arms that end in three clawed fingers that are permanently stained with blood.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Angry Mob", - "entries": [ - "While jovocs appear to be weak compared to other demons, they make up for it in sheer numbers. They have been known to take on bigger and stronger targets, overwhelming them with coordinated attacks." - ] - }, - { - "type": "entries", - "name": "Aura of Retribution", - "entries": [ - "What make jovocs a real threat in battle is their aura of retribution which allows them to magically inflict pain against nearby creatures when they get hurt. When facing multiple enemies, the jovocs employ a nasty tactic. Instead of directly attacking their foes, jovocs will claw each other, enabling them to deal damage to multiple targets." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ + }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Jovoc.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Palrethee", - "_copy": { - "name": "Demons", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Palrethees were ambitious lesser demons that aspired to become greater ones but failed in some unknown trial that destroyed their original forms. They now appear as tall, emaciated humanoids with vestigial wings protruding from their back and hot flames enshrouding their entire bodies. They can control the appearance of their flames, turning them from searing blue, translucent and ghostly, or bright fiery orange. Palrethees often serve as captains to lesser demons or as attendants to greater demons, such as a {@creature balor}.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Flaming Warrior", - "entries": [ - "In combat, palrethees can be difficult opponents due to their constant body flames. A mere touch or striking them with a melee weapon can cause severe burns. For offense, they rely mostly on their martial abilities, cutting down foes with their flaming greatsword. If faced with a large number of foes, palrethees will cast {@spell fear}." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ + }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Jovoc.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", "type": "external" }, "type": "image" @@ -3188,118 +3601,42 @@ ] }, { + "name": "Derro Taskmaster", "source": "mme2-v2", - "name": "Nuckelavee", "_copy": { - "name": "Demons", - "source": "MM", + "name": "Derro", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": [ - "According to legend, the nuckelavee was once a powerful champion of good that fell in battle against the forces of the demon prince {@creature Orcus|MPMM}. As punishment, the champion and its steed are transformed by the Demon Prince of Undeath into a demon. This is partially true. {@creature deathpriest of orcus|mme2-v2|Deathpriests of Orcus} perform an unholy ritual where they sacrifice, willing or otherwise, a {@creature knight} and its {@creature riding horse||steed} to the demon lord. A mighty abyssal fiend is summoned and uses the sacrifice as its vessel. Both man and steed are then fused together in an agonizing ritual that brings forth the nuckelavee\u2014a fiendish abomination whose horrifying visage can bring unending nightmares to those that gaze upon it. The resulting appearance\u2014crimson ropy muscles visible through translucent skin, black blood coursing through yellow veins, an equine skull jutting from its midsection\u2014is horrific.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Amphibious Fiend", - "entries": [ - "While it may be a fiend, the amphibious nuckelavee is normally encountered in the Material Plane, wading in dismal watery places such as fog-filled bogs and marshlands." - ] - }, - { - "type": "entries", - "name": "Bringer of Woe", - "entries": [ - "Like all servants of {@creature Orcus|MPMM}, the nuckelavee is devoid of its heart, and its once righteous spirit has been replaced with a desire for death and destruction\u2014all for the glory of the demon prince of undeath. It now serves as a terrifying herald of {@creature Orcus|MPMM}. Some say that when someone a nuckelavee is sighted, disease, drought, and pestilence shall soon follow." - ] - }, - { - "type": "entries", - "name": "Champion of Undeath", - "entries": [ - "The nuckelavee's entire being seethes with necrotic energy. Its very presence instantly kills nearby animal and plant life, leaving only death and decay at its wake. It is not surprising then that it can be found in the company of undead, even serving them as their leader." - ] - }, - { - "type": "entries", - "name": "Baleful Weapons", - "entries": [ - "In combat, the nuckelavee can be a deadly opponent that should not be underestimated. Its potent breath can instantly cause flesh and bone to rot, and its dreaded claws can cause instant death to those who are foolish enough to challenge it." - ] - } - ] - } - ] - } - ] + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Derro Taskmaster", + "entries": [ + "Taskmasters are {@creature derro savant|MPMM|derro savants} who keep derro warriors in line while in the battlefield due to their tendency to give in to their insane nature. When not leading {@creature derro|MPMM} in combat, they can be found managing derro slave labor and prisoner camps." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Nuckelavee.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Derro Taskmaster.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Nuckelavee.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Shoosuva Pack Lord", - "_copy": { - "name": "Demons", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Strongest and largest of its kind, the shoosuva pack lord leads other {@creature shoosuva|MPMM} in service of {@creature Yeenoghu|MPMM}. Very rarely, the shooshuva pack lord, along with a pack of {@creature shoosuva|MPMM}, will appear before a mighty {@creature gnoll champion of yeenoghu|mme2-v2|gnoll champion}, {@creature gnoll matriarch|MonsterManualExpanded|matriarch}, or queen who has proven its worth to {@creature Yeenoghu|MPMM}.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Yeenoghu's Laugh", - "entries": [ - "No creature can stand the unnerving cackle that is emitted by a shoosuva pack lord. This potent 'laugh,' said to be a perfect mimic of {@creature yeenoghu|MPMM|Yeenoghu's} laugh himself, can drain the will and courage of any creature that hears it and at the same bolster the shoosuva pack lord's allies." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Shoosuva Pack Lord.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Shoosuva Pack Lord.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", "type": "external" }, "type": "image" @@ -3307,41 +3644,35 @@ ] }, { + "name": "Derro Thug", "source": "mme2-v2", - "name": "Zovvut", "_copy": { - "name": "Demons", - "source": "MM", + "name": "Derro", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": [ - "Zovvuts are the bastard spawns of angels that were assaulted by greater demons and demon princes. They resemble large, muscular hairless {@creature ogre||ogres} with fanged and tusked maws and arms that end in scimitar-like finger claws. Wretched feather wings stretch from their humped backs, the only vestige left of their angelic heritage. Make no mistake, zovvuts may be half an angel, but their hearts are full of hate and anger as their demonic parent's which is probably why they resent being commanded or spoken down to by their more powerful ilk.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Reckless Brutes", - "entries": [ - "Foul tempered and hard to control, their masters often just set them loose against foes and left on their own, which is probably wise. Zovvuts rely mostly on their brute strength, wading recklessly into melee and shredding their victims with their fearsome claws." - ] - } - ] - } - ] - } - ] + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Derro Thug", + "entries": [ + "Some derro, due to their insane nature and inability to keep social relationships, have broken away from their society and have instead turned into a life of random violence and crime. Most of them band together like a pack of rats, attacking targets that they can overwhelm, and then scatter back to their hiding places. Others wander deeper into the Underdark to live like nomads, scavenging and preying on whoever crosses their path." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Jovoc.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", "type": "external" }, "type": "image" @@ -3349,61 +3680,39 @@ ] }, { + "name": "Destrachan", "source": "mme2-v2", - "name": "Lolth", "entries": [ + "Destrachans are cruel Underdark-dwelling creatures that look vaguely reptilian and move about like ten-feet long bipedal dinosaurs, but are actually quite intelligent and very sadistic. They normally hunt in packs, feeding on misery and taking pleasure in torturing their victims before going in for the kill.", { "type": "entries", "entries": [ { "type": "entries", "entries": [ - "Lolth, the Queen of Spiders, is the primary deity of the drow. Cruel and unforgiving, Lolth demands blood and sacrifice from her worshipers. Those who gain her favor are gifted with her boon, and those who do not are severely punished by Lolth herself. This has caused much infighting within the drow, as Houses fight against each other to bring the best sacrifices to the Spider Queen. In truth, Lolth does not have an ounce of care for her worshipers. She revels in the death and destruction done in her name. Her hatred spans millennia and goes back to when she was first exiled to the Abyss. To this day, each and every plan and scheme she endeavors are all for the downfall of those who sent her to the Demonweb Pits.", - { - "type": "entries", - "name": "Spider Queen", - "entries": [ - "Lolth usually appears as a slender female drow dressed in silk made from spider webs. Her true form, however, is the epitome of the Queen of Spiders. Lolth has the upper half of a strikingly beautiful female drow, with long white hair and gleaming black and purplish eyes. Her humanoid torso has eight arms and is connected to the head of a giant black spider with eight glowing red eyes, two poisonous fangs, and eight chitinous legs that end in razor-sharp points." - ] - }, { "type": "entries", - "name": "Vicious Sadist", + "name": "Sightless Hunters", "entries": [ - "Lolth is known for extreme cruelty and sadism. She takes great pleasure in inflicting pain and psychologically tormenting her prey. In the rare instances that she finds herself in combat, she will toy with her opponents first, giving them false hope that they might have a chance of defeating her, only to quickly turn the tables and reveal that she was never in any real trouble. She will prioritize targeting those who are beloved by all so she can revel in their agony as she slowly kills that target while the rest of her victims watch helplessly in horror." + "As underground creatures, destrachans have evolved to become naturally blind, relying more on their unmatched sense of hearing to navigate their surroundings and locate viable prey. They have a pair of sophisticated, three-part ears that can pinpoint a target's exact location more accurately than sight." ] }, { "type": "entries", - "name": "Deadly Foe", + "name": "Deadly Harmonics", "entries": [ - "As a deity, Lolth is incredibly powerful and does not need weapons when fighting. She usually summons her faithful handmaidens, or {@creature yochlol||yochlols}, and select high-level drow servitors to fight for her. Lolth relies on her spellcasting abilities to confound her opponents and trap them in her steel-like webs. Each of her legs can be used as a spear and can stab and pierce creatures with ease as she goes for the kill with her poisonous fangs." + "What makes destrachans dangerous are their ability to emit flesh-rending sound waves. Their tubular maws can project carefully focused harmonics, producing sonic vibrations so powerful it can literally shatter objects and barriers. Their tough scaly hide has naturally evolved as well to become resistant to their own harmonics, as well as other thunder-based attacks." ] } ] } ] - }, - { - "type": "entries", - "name": "Lolth's Lair", - "entries": [ - "The abode of Lolth is a treacherous realm known as the Demonweb Pits. There are many ways to access the 66th layer of the Abyss where the realm of the Demonweb can be found but getting out may be the biggest problem. The Demonweb is a mass of deep chasms, rocky gorges, tunnels, and pathways that stretch from all directions and are all full of webs, traps, and hungry denizens. No one has ever been able to map this maze-like plane because Lolth constantly changes paths when she spins her webs.", - "The entire realm of Demonweb is difficult terrain, and any creature that seeks to traverse its web-filled tunnels will need to take care not to get caught in any of the webs lest they be food for Lolth's faithful. The Pit, which resides at the bottom of the Demonweb, is a dark cavern Lolth occupies. The entire cavern is lit with blue flame torches scattered about its numerous alcoves. Thick webs cover every corner and also form a natural carpet on the floor, making walking more difficult for everyone except spiders and spider-kin alike. In the middle of the cavern is Lolth's throne, just behind a stone altar used for sacrifices. Behind the throne is a set of golden doors through which are multiple passages to different planes and locations." - ] } ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lolth.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/other/Lolth.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Destrachan Alpha_40.webp", "type": "external" }, "type": "image" @@ -3411,19 +3720,19 @@ ] }, { + "name": "Destrachan Alpha", "source": "mme2-v2", - "name": "Derro Berserker", "_copy": { - "name": "Derro", - "source": "MPMM", + "name": "Destrachan", + "source": "mme2-v2", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Derro Berserker", + "name": "Destrachan Alpha", "entries": [ - "Berserkers are usually placed at the frontlines of battles and hunting parties not just because of their fighting prowess, but because no one else wants to fight beside them. Berserkers are rabidly aggressive and are prone to attack anything it sees, enemies and {@creature derro|MPMM} alike. {@creature derro hookguard|mme2-v2|Hookguards} and {@creature derro thug|mme2-v2|thugs} placed in the frontlines keep berserkers at bay with their spears while taskmasters keep their rage focused on enemies." + "Destrachans that are physically more superior and vicious than others eventually bully their way to the top and get the choicest meals. They eventually become the natural alphas of the pack and the only ones that can breed with the females. They lead their packs in making coordinated hunts." ] } } @@ -3432,14 +3741,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Destrachan Alpha_40.webp", "type": "external" }, "type": "image" @@ -3447,19 +3749,19 @@ ] }, { + "name": "Destrachan Pack Lord", "source": "mme2-v2", - "name": "Derro Hookguard", "_copy": { - "name": "Derro", - "source": "MPMM", + "name": "Destrachan", + "source": "mme2-v2", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Derro Hookguard", + "name": "Destrachan Pack Lord", "entries": [ - "Hookguards specialize in keeping foes' attention on themselves and away from their more vulnerable allies. They savagely run after any who try to move past their guard." + "A rare destrachan alpha that is particularly cunning and cruel can grow old enough to reach an incredible size. Known as a pack lord, this destrachan hunts and kills rival alphas and absorb their packs. Intelligent denizens of the Underdark consider the pack lord a very dangerous but useful creature due to its ability to lead large packs of {@creature destrachan|mme2-v2|destrachans} and destroy physical structures. They strive to earn the pack lord's favor and become allies with it. If not, they form hunting parties to put it down." ] } } @@ -3468,14 +3770,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Destrachan Alpha_40.webp", "type": "external" }, "type": "image" @@ -3483,19 +3778,19 @@ ] }, { + "name": "Dire Bunyip", "source": "mme2-v2", - "name": "Derro Master Savant", "_copy": { - "name": "Derro", - "source": "MPMM", + "name": "Bunyip", + "source": "mme2-v2", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Derro Master Savant", + "name": "Dire Bunyip", "entries": [ - "{@creature derro savant|MPMM|Derro savants} who are favored by their deity, Diirinka, eventually become master savants. These unique savants are divine souls blessed with the ability to unleash both arcane and divine spells. They are recognized as the true chosen ones by their kin, and naturally become their supreme leaders." + "The dire bunyip is a massive specimen that can reach a length of 25 feet. Very rarely encountered, it has been known to attack small ships and boats, slamming into them and overturning them to get to its crew and cargo." ] } } @@ -3504,21 +3799,23 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Derro Master Savant.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bunyip.webp", "type": "external" }, "type": "image" - }, + } + ] + }, + { + "name": "Dire Corby", + "source": "mme2-v2", + "entries": [ + "Dire corbies are denizens of the Underdark that resemble humanoid avians with brutish features. Although they have a measure of intelligence, these savage creatures barely have any societal structure and do not often use tools. They nest in underground cliff-side caves and normally hunt their prey by leaping down from ceilings or overhangs to rend targets with their claws. When attacking as a pack, they turn into a savage frenzy and become nearly suicidal." + ], + "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dire Corby Alpha.webp", "type": "external" }, "type": "image" @@ -3526,19 +3823,19 @@ ] }, { + "name": "Dire Corby Alpha", "source": "mme2-v2", - "name": "Derro Thug", "_copy": { - "name": "Derro", - "source": "MPMM", + "name": "Dire Corby", + "source": "mme2-v2", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Derro Thug", + "name": "Dire Corby Alpha", "entries": [ - "Some derro, due to their insane nature and inability to keep social relationships, have broken away from their society and have instead turned into a life of random violence and crime. Most of them band together like a pack of rats, attacking targets that they can overwhelm, and then scatter back to their hiding places. Others wander deeper into the Underdark to live like nomads, scavenging and preying on whoever crosses their path." + "Alphas are the natural leaders of the {@creature dire corby|mme2-v2} pack. Not only are they physically stronger and larger, dire corby alphas also developed an ear-splitting shriek that it uses constantly to distract and frighten enemies, giving their hunting pack an opening for a killing strike." ] } } @@ -3547,14 +3844,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dire Corby Alpha.webp", "type": "external" }, "type": "image" @@ -3562,19 +3852,19 @@ ] }, { + "name": "Dire Vargouille", "source": "mme2-v2", - "name": "Derro Taskmaster", "_copy": { - "name": "Derro", + "name": "Vargouille", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Derro Taskmaster", + "name": "Dire Vargouille", "entries": [ - "Taskmasters are {@creature derro savant|MPMM|derro savants} who keep derro warriors in line while in the battlefield due to their tendency to give in to their insane nature. When not leading {@creature derro|MPMM} in combat, they can be found managing derro slave labor and prisoner camps." + "In most cases, the fiendish curse from a {@creature vargouille|MPMM} can only affect a humanoid. In very rare instances, however, the curse may affect beasts and monstrosities, especially if the target was assaulted by a swarm of {@creature vargouille|MPMM}. When the transformation occurs, the resulting creature is that of dire vargouille\u2014a stronger, more lethal specimen of the original." ] } } @@ -3583,21 +3873,39 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Derro Taskmaster.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dire Vargouille.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Vargouille.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Dirgesinger", + "source": "mme2-v2", + "entries": [ + "Dirgesingers are twisted bards who use their haunting melodies to raise the dead and control them, creating an army of loyal undead minions at their command.", + "Their spells and abilities allow them to strike fear into the hearts of their enemies and bolster the resistance of their undead horde against turn attempts. The dirgesinger's eerie music can bring despair to those who hear it, and their necromantic spells can even bring fallen foes back to life as undead thralls.", + "They are often in the company of members of cults and secret guilds that specialize in necromancy, such as the Death Priests of Orcus, who highly prize the dirgesinger's abilities to enhance the undead they summon and control." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Dirgesinger.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Dirgesinger.webp", "type": "external" }, "type": "image" @@ -3605,8 +3913,90 @@ ] }, { + "name": "Dispater", + "source": "mme2-v2", + "entries": [ + "The reclusive lord of Dis rules the second layer of Baator with a militaristic grip. Hidden within his main lair, the ominous Iron Tower, Dispater sits on his throne surrounded by the weapons, treasures and scrolls of secrets he has gained throughout millennia. The Lord of Iron stands at an imposing height of 7 feet, with steel-like, bluish skin that is cold to the touch. His black hair is always swept back, prominently showing the two horns on his forehead. Dispater prefers to roam his castle in resplendent regalia, but underneath the royal robe is a unique adamantine armor that he personally crafted and designed to protect him from any attack no matter how powerful. The armor gleams in the darkness, imbued with magical charms that allows him to teleport to safety if he is about to be harmed. Always cautious and prepared, Dispater has a gleaming black iron rod with his symbol at the top serving as his badge of office.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Arms Dealer", + "entries": [ + "Dispater trades in iron and secrets. The most vicious weapons in all nine layers of Hell come from Dis and Dispater sits at the top of all arms deals, selling weapons and armor to both sides of any battle. The most powerful weapons, however, are in the hands of his archdukes and trusted commanders, with a select few stored in his throne room for his own use.", + "Within the main chamber of the tower sits a mound of scrolls full of secrets that Dispater has collected throughout his life. This veritable treasure trove of knowledge has been the object of envy among the other lords, seeing it as a new source of advantage over each other. The secrets that Dispater has collected has always come at a price. Creatures will often bargain their souls as payment for the answer to a secret, which Dispater always gladly collects to fuel his soul harvesters." + ] + }, + { + "type": "entries", + "name": "The Iron Tower", + "entries": [ + "Dispater rarely leaves his fortress, preferring to stay inside his libraries and workshops as he watches over Dis through the eyes of his minions. The Iron Tower stands in the middle of Dis, and always looks like it is farther than it seems. The tower is completely black and is always enveloped in dark mists and shadows. {@creature Erinyes} constantly circle the tower, ensuring that no one gets in or out without Dispater's approval.", + "Dispater is the only one who decides who is allowed to go in and out of the fortress and getting in is a near-impossible task. There are several ways to get in the tower and all have deadly consequences. One may try to secure the services of the {@creature imp||imps} that loiter along the streets of Dis. These {@creature imp||imps} usually pose as mischievous and chattering children and are willing to guide anyone through the maze-like city and into the fortress for a price. Adventurers beware though, because the {@creature imp||imps'} true goal is to lure would-be victims to their deaths.", + "Due to Dispater's deep paranoia, he prefers to stay in his fortress and instead send messages to his archdukes through letters sewed on the bodies of imp servants. These messengers use a secret passage to travel in and out of the fortress. Adventurers may attempt to follow the imp as it goes through the secret passage, though they will need to take great care not to harm or kill the imp, lest Dispater be alerted." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Dispater's Lair", + "entries": [ + "The halls of the Iron Tower is as labyrinthine as the city it stands on. Hallways and chambers look identical and no pathway looks the same after passing through it, leading intruders in a hopeless, trap-filled, rat race to find Dispater's throne room.", + "Dispater's lair sits at the top of the Iron Tower, underneath the dome that forms the highest point of the tower. The circular room has obsidian black walls which are as hot as all the walls in Dis, and four full-sized windows that Dispater uses to watch the entire city. In the middle of the room is a dais where Dispater sits on his iron throne. On one side of the throne is a rack of weapons that Dispater has chosen for his private collection. On the other side is a long table full of maps and plans that cover the second layer and the city of Dis that Dispater uses to create his security and construction plans. Lined up against the walls are the numerous scrolls of secrets that Dispater himself guards with magic connected to his life force.", + "Anyone who tries to reach the main lair and challenge the Lord of Iron will need to contend with the room's unbearable heat and Dispater's aura of fear. Any weapon or armor that he touches rust almost immediately. Opponents will also have to deal with his ability to teleport and summon devils to fight for him, as well as his ability to force opponents to relive painful and shameful memories." + ] + } + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dispater.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Displacer Render", + "source": "mme2-v2", + "_copy": { + "name": "Gray Render", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Displacer Render", + "entries": [ + "Displacer renders are said to be the result of twisted experiments of combining a {@creature gray render|MPMM} and a {@creature displacer beast} by wizards employed by the Unseelie court. Whatever reasons they may have had were never uncovered.", + "The {@creature gray render|MPMM} retains its form but is now covered in bluish-black fur with two tentacles sprouting from its back. With the {@creature gray render|MPMM|gray render's} powerful rage-fueled attacks, and the {@creature displacer beast||displacer's} natural light bending abilities, the threat level of this monster is taken to an entirely new level." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Displacer Render.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Dogai", "source": "mme2-v2", - "name": "Cornugon", "_copy": { "name": "Devils", "source": "MM", @@ -3614,7 +4004,7 @@ "entries": { "mode": "prependArr", "items": [ - "Cornugon devils are an elite subtype of {@creature horned devil||horned devils} that serve under archdevils. They are known for their strength, fighting prowess, and magical abilities.", + "The dogai, also known as assassin devils, are highly skilled silent killers, infiltrators, and spies who serve the Lords of the Nine and other archdevils. If they are not on spying missions against the demons, they are sent to the Material Plane to assist and take care of problems the worshipers of the Nine pray and ask for, such as troublesome adventurers.", { "type": "entries", "entries": [ @@ -3623,23 +4013,9 @@ "entries": [ { "type": "entries", - "name": "Terrifying Fiends", - "entries": [ - "Typical cornugon devils stand at around 11 to 12 feet tall, are overly muscular, and have steel-like scales or tough fur covering their body. Two great horns flank each side of their head, and their massive leathery or feathered wings stand well above their full body, enough to serve as a shield in battle. Their appearances vary, and will closely resemble the archdevils they serve. For example, cornugon devils who serve under {@creature Bael|MPMM} will look like massive winged minotaurs while those who serve under {@creature Dispater|mme2-v2} will look like armored humanoids that have ridged, iron scales covering its body and metallic wings." - ] - }, - { - "type": "entries", - "name": "Archdevils' Elite", - "entries": [ - "Cornugon devils are often tasked to lead lesser devils in combat or if grouped together, serve as the archdevil's elite troops. When a favored cultist prays for an archdevil to deal with a major threat and the cultist's sacrifice is deemed worthy, the archdevil may send a cornugon." - ] - }, - { - "type": "entries", - "name": "Warrior Spellcasters", + "name": "Meticulous Planners", "entries": [ - "In combat, cornugon devils take a dual role. They start off as artillery support, unleashing devastating long range spells from afar to break clustered enemy ranks while also dispelling any magical threats and barriers that may hinder their allies. When the battle finally joins, they take flight and dive at the most dangerous but vulnerable targets, such as enemy spellcasters. Against challenging opponents, cornugon devils will utilize both their martial and spellcasting abilities to full advantage, often creating illusions to distract and mislead while making hit and run tactics." + "If a dogai is sent to assassinate a target, it will first plan its approach, assess the target's location, and make preparations. It will never engage a target unless it can have total surprise. It will always conjure its shadow blade beforehand, and will utilize its shadow abilities to ensure it reaches striking distance unnoticed." ] } ] @@ -3661,91 +4037,48 @@ ] }, { + "name": "Doomsphere", "source": "mme2-v2", - "name": "Gastrobolus", - "_copy": { - "name": "Devils", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "A gastrobolus is a wretched devil that is normally found in infernal sewers, dungeons, and blood-soaked battlefields. It looks like a bloated, single-horned humanoid with the lower body of a disgusting giant snail. Poisonous spines protrude from its sides, and its skin and outer shell is coated with a corrosive, sticky slime.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Fiendish Cleaners", - "entries": [ - "The gastrobolus is sometimes called the custodian of the Nine Hells. It sweeps, scavenges, and clears the floors and grounds of organic materials." - ] - }, - { - "type": "entries", - "name": "Incapacitating Weapons", - "entries": [ - "In combat, the gastrobolus excretes and throws acid globs at its targets. The acid globs are caustic and sticky, burning and restraining a victim hit by it. If a target is within melee range, the gastrobolus uses its spines to impale and inject its target with paralyzing venom. Once its prey has been rendered helpless, the gastrobolus opens its abhorrent central maw, which is located at the lower front side of the devil, and then swallows the creature whole. The victim is then deposited into its acid vat-like abdomen to be consumed completely." - ] - } - ] - } - ] - } - ] - } + "entries": [ + "Urban legends speak of the bodies of adventurers who were unfortunate enough to encounter the ghostly globe of death. Lifeless bodies frozen in fear and anguish, no one can tell how they came to their gruesome ends. Perhaps this spectral {@creature beholder} passed through their bodies, its necrotic touch corrupting flesh and bone. Or perhaps one look at its pale, abhorrent visage was enough to drain the life out of its victims.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mad Orb of Undeath", + "entries": [ + "A doomsphere is the restless spirit of a {@creature beholder} that spawned after its death due to a curse or was created by powerful necromantic magic. In extremely rare instances, a {@creature beholder} that sought lichdom but failed in the ritual would instead return as a doomsphere. The creature retains almost all of its arsenal of abilities, save a few that have changed due to undeath. Most, but not all, tend to become insane after this ghastly reincarnation.", + "The doomsphere continues to \"live\" beyond death as the vile xenophobic {@creature beholder} it once was, only far more dangerous and more isolated this time and adventurers know better than to invade its old stomping grounds, which it haunts to this day." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "A Doomsphere's Lair", + "entries": [ + "A doomsphere's central lair is usually a large, spacious cavern that is enclosed and has no physical access.", + "A doomsphere encountered in its lair has a challenge rating of 16 (15,000 XP)." + ] } - }, + ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gastrobolus.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Doomsphere.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Paeliryon", - "_copy": { - "name": "Devils", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "A paeliryon is a greater devil that does its work unseen. This devil believes that information is the key to advancing in power and as such, is responsible for the spy and assassin networks that rivals even {@creature lolth|mme2-v2|Lolth's}.", - "The paeliryon is a disgusting sight to behold, with a massive bloated obese body covered in warts. Its massive face is framed by a devious, red-lipped smile that prominently shows its rows of sharp teeth. On its back sprouts two bat-like wings with ends flayed like old leather and its hands are armed with poisoned claws painted in blood red.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Out of the dark", - "entries": [ - "Paeliryons rarely come out in the open, preferring to leave its agents to do the dirty work. When a paeliryon does come out, it means the plan has gone wrong, or an opponent has piqued its interest. Few rarely see this happen, and even fewer survive, for paeliryons are incredibly powerful spellcasters that rival even some of the demon lords of the Nine Hells." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ + }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Paeliryon.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Beholder Doomsphere.webp", "type": "external" }, "type": "image" @@ -3753,91 +4086,45 @@ ] }, { + "name": "Dracolisk", + "source": "mme2-v2", + "entries": [ + "The dreaded dracolisk is a rare crossbreed between a {@creature adult black dragon||black dragon} and a {@creature basilisk}.", + "The dracolisk appears at first glance like a typical {@creature adult black dragon||black dragon}, with shimmering black scales and bat-like wings. However, it has three pairs of legs, each ending with razor-sharp claws.", + "The dracolisk is feared because of its two dangerous abilities. Just like its draconic parent, the dracolisk has a powerful acid breath attack. The dracolisk has also gained the {@creature basilisk||basilisk's} deadly ability to petrify opponents with its gaze.", + "Presented below are the stats of an ancient, adult, and young dracolisk of the black dragon variety." + ] + }, + { + "name": "Draegloth Abomination", "source": "mme2-v2", - "name": "Passion Devil", "_copy": { - "name": "Devils", - "source": "MM", + "name": "Draegloth", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": [ - "Passion devils were created by the archdevil Fierna in her likeness and image, and are therefore both strikingly beautiful and terrifying. While the passion devils serve Fierna officially as ambassadors to the courts of other archdevils or dukes of the Nine Hells, their true purpose is to infiltrate enemy ranks and spy on other devils.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Emotional Manipulators", - "entries": [ - "Passion devils rarely engage in combat and instead use their powers of domination, manipulation, and seduction to meet their objectives. If forced into a fight it does not like, it will use its spells and abilities to sow just enough confusion and discord for it to escape.", - "Passion devils rarely travel alone, and are often accompanied by {@creature bearded devil||bearded devils} that serve them as bodyguards." - ] - } - ] - } - ] - } - ] + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Draegloth Abomination", + "entries": [ + "Draegloth abominations are physically larger, stronger, and more feral specimens compared to their kind. In addition, they also can weave steel-like webbing from their smaller arms, trapping hapless victims who are then ripped apart by their larger clawed arms." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Passion Devil.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Draegloth Abomination.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Passion Devil.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Dogai", - "_copy": { - "name": "Devils", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The dogai, also known as assassin devils, are highly skilled silent killers, infiltrators, and spies who serve the Lords of the Nine and other archdevils. If they are not on spying missions against the demons, they are sent to the Material Plane to assist and take care of problems the worshipers of the Nine pray and ask for, such as troublesome adventurers.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Meticulous Planners", - "entries": [ - "If a dogai is sent to assassinate a target, it will first plan its approach, assess the target's location, and make preparations. It will never engage a target unless it can have total surprise. It will always conjure its shadow blade beforehand, and will utilize its shadow abilities to ensure it reaches striking distance unnoticed." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cornugon.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Draegloth War Caster.webp", "type": "external" }, "type": "image" @@ -3845,90 +4132,35 @@ ] }, { + "name": "Draegloth War Caster", "source": "mme2-v2", - "name": "Remmanon", "_copy": { - "name": "Devils", - "source": "MM", + "name": "Draegloth", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": [ - "The remmanon appears as a naked androgynous humanoid creature that is constantly hovering a few feet above the ground. Barbed chains and hooks adorn its hairless skin, and long ram-like horns curl backwards on each side of its head.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Devils of Discord", - "entries": [ - "Remmanons are greater devils of discord, greed, jealousy, and lust. They hate and destroy the concepts of camaraderie, kinship, teamwork, trust, and harmony by sowing dissonance among mortals, breaking their ranks from within. Most remmanons can be found in Phlegethos, and serve the archdevil Fierna, while a few work under {@creature Dispater|mme2-v2} and Mammon." - ] - }, - { - "type": "entries", - "name": "Insidious Manipulators", - "entries": [ - "In combat, remmanons prefer to stay behind the front lines and will very rarely engage in melee. They would rather manipulate and influence without been seen, using spells and their Insidious Aura to do most of the damage. If hard-pressed, they summon bearded devils to protect them and if they must, use their accursed hellfire touch that can send souls to hell." - ] - } - ] - } - ] - } - ] + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Draegloth War Caster", + "entries": [ + "When young {@creature draegloth|MPMM|draegloths} show signs of exceptional affinity to magic, the drow take advantage and train them in both the martial and arcane arts. Those that survive eventually become cunning war casters that can cast and maintain spells while simultaneously hacking at their enemies with their vicious claws." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Remmanon.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Draegloth Abomination.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Xerfilstyx", - "_copy": { - "name": "Devils", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The xerfilstyx is a greater devil that has the upper form of a huge winged devil, while its lower half is that of the body of a giant slug. It lives within the depths of the River Styx, sampling the memory fragments of souls that flow through it. Having lived in the waters of Styx, the xerfilstyx devil has been driven insane from the constant bombardment of memories. Like the sweetest of poisons, a xerfilstyx takes pleasure in the memories it absorbs while it dissolves its own mind. It is this insanity that drives xerfilstyx to attack other creatures, eager to drive them into the waters of Styx and taste memories within it. It is also because of this that other devils avoid them.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Opportune Fighters", - "entries": [ - "Xerfilstyx fight from the safety of the River Styx, unleashing a barrage of offensive ice-based spells to stun its enemies until it can charge in for a grapple. Once an enemy is {@condition grappled}, the xerfilstyx's small lamprey-like tentacle suckers will drain it of its blood. When faced with overwhelming numbers, the xerfilstyx will use its dreaded blood breath, exhaling its own blood which is so caustic it can melt flesh like butter." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ + }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Xerfilstyx.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Draegloth War Caster.webp", "type": "external" }, "type": "image" @@ -3936,155 +4168,94 @@ ] }, { + "name": "Dragonne", "source": "mme2-v2", - "name": "Asmodeus", "entries": [ + "A dragonne is a very rare subspecies of dragon that appear to be a cross between a lion and a dragon. An adult dragonne is about 8 feet tall at the shoulder and has a 16-foot long body of a lion covered in either lion fur or dragon colored scales and sporting a pair of dragon wings.", { "type": "entries", "entries": [ { "type": "entries", "entries": [ - "Asmodeus, the Lord of Nessus, is the supreme master of the Nine Hells. Deep within The Pit, the lowest point of all of Baator, Asmodeus sits on his throne as he leads the eight archdukes of Hell and schemes towards the total conquest of the cosmos. Asmodeus believes that existence would be better off if he was to rule it. His main goal is to destroy all of creation and rebuild it in his image, pure and serene with him at the top. Those who do not know his true capabilities see this as an arrogant vision bound to fail, if only they knew that Asmodeus is one, if not the most, intelligent and competent creatures in the plane of existence.", - "Being the most cunning of all, Asmodeus has the rest of the archdukes in the palm of his hands. While the other archdevils may have incredible power and sizable armies, Asmodeus can diffuse hostilities through his incredible charisma and unassailable logic. The other archdukes are incredibly wary of raising arguments with Asmodeus, for fear of being drawn to a contract that they know will only benefit him.", - { - "type": "entries", - "name": "Majestic Ruler", - "entries": [ - "No one knows the true form of Asmodeus, but he often appears as a 9-foot-tall humanoid with dark red skin, long black hair, and two horns. He is always dressed in an expensive-looking majestic black and red robe, covering the still bleeding wounds from his body that he gained when he was forcefully exiled to the Pit a millennia ago. The wounds, though centuries old, never cease to bleed, and yet Asmodeus is able to keep his calm demeanor befitting the regal station of a supreme ruler. Asmodeus is never without the Ruby Rod, an all-powerful artifact given to him by Primus which he uses to bind souls into an unbreachable contract. Through the ages, Asmodeus has learned to channel the Ruby Rod which has evolved his powers to the godly levels." - ] - }, { "type": "entries", - "name": "Unassailable Logician", - "entries": [ - "Asmodeus is one of the most powerful beings in the cosmos. Aside from being a mighty divine caster, his time with the Ruby Rod has given him even more deadly abilities. But what makes Asmodeus a truly dangerous opponent is his unmatched logic. If ever he finds himself in combat with equally powerful beings, Asmodeus will constantly explain to them the error in their ways, even while he is being assaulted. Halfway through the fight, he would have already planted the seeds of doubt in his opponents, who will slowly begin to question themselves and the necessity of fighting Asmodeus. By the time the fight is over, his opponents would be divided, and some would have already joined his side." - ] - }, - { - "type": "entries", - "name": "Nessus", + "name": "Territorial Predators", "entries": [ - "Nessus, the lowest layer of the Nine Hells, is a barren plain devoid of any life or activity. The ground on Nessus is extremely flat, and is dotted with massive gouges, gorges, and canyons that are miles across and dozens of miles deep. Wooden bridges in various states of disrepair are scattered across some of the gouges. Deep below the gouges that span several miles deep, {@creature pit fiend||pit fiends} and all kinds of devils cling to the walls and outcroppings, waiting for any soul unfortunate enough to have fallen into Nessus.", - "Most of the canyons and gouges in Nessus end in fiery pits of lava except for the ones that houses the creatures that form Nessus' great army." + "Dragonnes live in the dense jungles and savannahs. They are very territorial creatures but will also often let out warning roars to scare would-be intruders. Those that do not take heed, however, become prey and are treated to the full brunt of the dragonne's roar, a thunderous rumble that weakens the body and the mind, allowing the dragonne to tear apart and rend its targets." ] } ] } ] - }, - { - "type": "entries", - "name": "Asmodeus's Lair", - "entries": [ - "Asmodeus has many lairs but notable among these locations is Fortress Nessus, a stronghold located in an enormous city known as Malsheem. The citadel sits at the very bottom of the Pit, and is only accessible to those Asmodeus calls upon. While Nessus is a barren wasteland, the insides of the fortress is like that of a magnificent castle, intricately designed and furnished in gold and other expensive elements. Those that step in are immediately weighed down by the stifling aura of despair. Asmodeus' throne sits at the bottom of the fortress, and is guarded by {@creature pit fiend||pit fiends}, {@creature cornugon|mme2-v2|cornugons}, and his generals. Any creature that manages to find Asmodeus himself will first have to deal with the immense aura of submission that comes from him. Asmodeus loathes mortals and weaker creatures and will usually not appear nor accept their challenge. Instead, he sends his most powerful generals to dispose of them." - ] - } - ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Asmodeus.webp", - "type": "external" - }, - "type": "image" } ] }, { + "name": "Dragonspawns", "source": "mme2-v2", - "name": "Dispater", "entries": [ - "The reclusive lord of Dis rules the second layer of Baator with a militaristic grip. Hidden within his main lair, the ominous Iron Tower, Dispater sits on his throne surrounded by the weapons, treasures and scrolls of secrets he has gained throughout millennia. The Lord of Iron stands at an imposing height of 7 feet, with steel-like, bluish skin that is cold to the touch. His black hair is always swept back, prominently showing the two horns on his forehead. Dispater prefers to roam his castle in resplendent regalia, but underneath the royal robe is a unique adamantine armor that he personally crafted and designed to protect him from any attack no matter how powerful. The armor gleams in the darkness, imbued with magical charms that allows him to teleport to safety if he is about to be harmed. Always cautious and prepared, Dispater has a gleaming black iron rod with his symbol at the top serving as his badge of office.", { - "type": "entries", + "type": "section", + "name": "Dragonspawns", "entries": [ + "The deity {@deity Tiamat|dawn war|dmg} continuously seeks to escape its infernal prison and return to the Prime Material Plane. To that end, it has empowered its most gifted followers to create the dragonspawn from various beasts and monstrous eggs. These spawns of Tiamat have a sliver of Tiamats' power and are born to spread chaos and destruction and help prepare for the Dragon Queen's return.", { "type": "entries", "entries": [ { "type": "entries", - "name": "Arms Dealer", - "entries": [ - "Dispater trades in iron and secrets. The most vicious weapons in all nine layers of Hell come from Dis and Dispater sits at the top of all arms deals, selling weapons and armor to both sides of any battle. The most powerful weapons, however, are in the hands of his archdukes and trusted commanders, with a select few stored in his throne room for his own use.", - "Within the main chamber of the tower sits a mound of scrolls full of secrets that Dispater has collected throughout his life. This veritable treasure trove of knowledge has been the object of envy among the other lords, seeing it as a new source of advantage over each other. The secrets that Dispater has collected has always come at a price. Creatures will often bargain their souls as payment for the answer to a secret, which Dispater always gladly collects to fuel his soul harvesters." - ] - }, - { - "type": "entries", - "name": "The Iron Tower", "entries": [ - "Dispater rarely leaves his fortress, preferring to stay inside his libraries and workshops as he watches over Dis through the eyes of his minions. The Iron Tower stands in the middle of Dis, and always looks like it is farther than it seems. The tower is completely black and is always enveloped in dark mists and shadows. {@creature Erinyes} constantly circle the tower, ensuring that no one gets in or out without Dispater's approval.", - "Dispater is the only one who decides who is allowed to go in and out of the fortress and getting in is a near-impossible task. There are several ways to get in the tower and all have deadly consequences. One may try to secure the services of the {@creature imp||imps} that loiter along the streets of Dis. These {@creature imp||imps} usually pose as mischievous and chattering children and are willing to guide anyone through the maze-like city and into the fortress for a price. Adventurers beware though, because the {@creature imp||imps'} true goal is to lure would-be victims to their deaths.", - "Due to Dispater's deep paranoia, he prefers to stay in his fortress and instead send messages to his archdukes through letters sewed on the bodies of imp servants. These messengers use a secret passage to travel in and out of the fortress. Adventurers may attempt to follow the imp as it goes through the secret passage, though they will need to take great care not to harm or kill the imp, lest Dispater be alerted." + { + "type": "entries", + "name": "Tiamat's Sentinels", + "entries": [ + "Dragonspawn reach maturity in just a few years, never reaching sizes bigger than Large, and leave the nest to strike out on their own, preferring to stay in environments similar to those favored by their parents. They nest with other dragonspawn or even other races so long as they have the same objectives. They are normally found in the company of Tiamat's followers, such as the Cult of the Dragon and {@creature kobold||kobolds}, often serving as guards.", + "All dragonspawn are loyal to {@deity tiamat|dawn war|dmg|Tiamat's} cause and have adopted {@creature tiamat|RoT|Tiamat's} temperament when it comes to dealing with other races, which is to say they look down on all non-dragons and they hate good-aligned dragons with a vengeance." + ] + } ] } ] } ] - }, - { - "type": "entries", - "name": "Dispater's Lair", - "entries": [ - "The halls of the Iron Tower is as labyrinthine as the city it stands on. Hallways and chambers look identical and no pathway looks the same after passing through it, leading intruders in a hopeless, trap-filled, rat race to find Dispater's throne room.", - "Dispater's lair sits at the top of the Iron Tower, underneath the dome that forms the highest point of the tower. The circular room has obsidian black walls which are as hot as all the walls in Dis, and four full-sized windows that Dispater uses to watch the entire city. In the middle of the room is a dais where Dispater sits on his iron throne. On one side of the throne is a rack of weapons that Dispater has chosen for his private collection. On the other side is a long table full of maps and plans that cover the second layer and the city of Dis that Dispater uses to create his security and construction plans. Lined up against the walls are the numerous scrolls of secrets that Dispater himself guards with magic connected to his life force.", - "Anyone who tries to reach the main lair and challenge the Lord of Iron will need to contend with the room's unbearable heat and Dispater's aura of fear. Any weapon or armor that he touches rust almost immediately. Opponents will also have to deal with his ability to teleport and summon devils to fight for him, as well as his ability to force opponents to relive painful and shameful memories." - ] - } - ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dispater.webp", - "type": "external" - }, - "type": "image" } ] }, { + "name": "Dread Allip", "source": "mme2-v2", - "name": "Mephistopheles", "entries": [ + "When several people in the same area discover an obfuscated truth held only by the archdevil {@creature Dispater|mme2-v2}, it can bring disastrous consequences\u2014a malignant curse that plunges those in its path into mad rage. This compels them to commit wicked acts of violence upon each other, culminating with their eventual demise. From their remains, an abominable creature known as the dread allip may arise.", { "type": "entries", "entries": [ { "type": "entries", "entries": [ - "Mephistopheles, the Lord of Cania, is the Archduke of the eighth layer of Hell. Steeped in research and acquisition of knowledge, Mephistopheles has spent countless millennia on the study of arcane magic. The expanse of his research has attracted the attention of other archdukes, most notably Dispater, the lord of the second, who now regularly sends envoys to Cania in case Mephistopheles stumbles upon new knowledge that could be useful to the Lord of Dis. The most prominent research on Mephistopheles' table is that of hellfire magic. While he is the only one who has mastered the use of hellfire magic, Mephistopheles willingly imparts the power to influential people and devoted followers in order to build up and strengthen his cult following.", - { - "type": "entries", - "name": "Irritable Lord", - "entries": [ - "On the surface, he has a calm demeanor like that of a well-educated and sophisticated gentleman. But as Asmodeus's foremost wizard of the Nine Hells, Mephistopheles is impatient and unforgiving, and is prone to killing minions and other creatures that he may perceive to be distractions or annoyances to him. Over 9 feet tall with red skin, a muscular body, leathery bat wings, two curved great horns, long black hair, and yellow eyes, Mephistopheles' appearance is that of a traditional devil that mortals perceive. He wears a long, black cape and always carries his ranseur, a vicious three-pronged staff through which he can channel his hellfire magic." - ] - }, { "type": "entries", - "name": "Cania", + "name": "Twisted Amalgamation", "entries": [ - "Adventurers who dream of going to Cania will need to survive the frigid temperature that it offers. Without any protection, any creature will freeze to death in seconds while exposed to Cania's punishing weather. Mephistopheles chooses to keep the entire layer of Cania under freezing temperatures and ice storms to deter unwanted visitors. Anyone wishing to visit Cania will need to sign a written approval from Mephistopheles himself which grants visitors protection from the cold weather, but also makes them subject to Mephistopheles's Word of Injunction. Most visitors are loyal worshipers and powerful wizards who would like to study under Mephistopheles or offer him new knowledge. These unfortunate visitors soon find themselves the fancy of the Lord of Eight and are soon unwillingly bound to a contract and forced to toil in the vast libraries and research laboratories of Cania for all eternity." + "Unlike the ordinary {@creature allip|MPMM}, the dread allip is a more powerful and sinister undead creature, twisted by several unfortunate souls that were driven mad. These tortured spirits manifest as a 9-foot-tall shadowy, vaguely-humanoid entity that pulses with chaotic, psychic energy. Its multiple heads that seemingly writhe in agony howl and whisper powerful psychic cacophonies that drive any who hear it to insanity. Those near the dreadful creature are always in peril of succumbing to its malevolent influence." ] } ] } ] - }, - { - "type": "entries", - "name": "Mephistopheles's Lair", - "entries": [ - "The Citadel of Mephistar is the manor of Mephistopheles. Perched on top of the tallest point of Cania and surrounded by glaciers, Mephistar acts as the Lord of Eight's main laboratory. The entire citadel is colder than Cania, and the citadel's inhabitants, who are mostly scholars, sages, and wizards, have learned not to touch the walls for fear of freezing their limbs instantly. This design was not made to punish the dwellers though. Mephistar was brought to lower than freezing temperatures so that the citadel could sustain Mephistopheles' hellfire experiments. Some areas that house the strongest hellfire experiments have already started to melt and are creating icy pools on the floor. While these pools are a trivial matter to its denizens, naïve wanderers and intruders may find themselves frozen in an icy pool of water or dying of hypothermia.", - "The hallway to Mephistopheles lair is lined with various ports and hidden holes that blast hellfire from time to time. While others may see this as a trap, Mephistopheles only designed this for his amusement. In the middle of his lair, Mephistopheles sits on a slowly melting throne, with a \"moat\" of icy water surrounding the dais. The temperature in the room can change depending on Mephistopheles' whim. Adventurers who wish to defeat the Lord of Eight will have to deal with extreme heat and cold as they battle Mephistopheles. The archduke is an archmage and can emit an aura of hellfire from his body at will. As the true master of hellfire, Mephistopheles can disintegrate opponents through hellfire with nothing but a gaze. While Mephistopheles possesses all of these powers, he perceives combat as trivial and will have his subordinates and the {@creature ice devil||ice devils} he summons to fight for him." - ] } ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Mephistopheles_26.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dread Allip.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Dread Allip.webp", "type": "external" }, "type": "image" @@ -4092,39 +4263,56 @@ ] }, { + "name": "Drolem", "source": "mme2-v2", - "name": "Destrachan", - "entries": [ - "Destrachans are cruel Underdark-dwelling creatures that look vaguely reptilian and move about like ten-feet long bipedal dinosaurs, but are actually quite intelligent and very sadistic. They normally hunt in packs, feeding on misery and taking pleasure in torturing their victims before going in for the kill.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Sightless Hunters", - "entries": [ - "As underground creatures, destrachans have evolved to become naturally blind, relying more on their unmatched sense of hearing to navigate their surroundings and locate viable prey. They have a pair of sophisticated, three-part ears that can pinpoint a target's exact location more accurately than sight." - ] - }, - { - "type": "entries", - "name": "Deadly Harmonics", - "entries": [ - "What makes destrachans dangerous are their ability to emit flesh-rending sound waves. Their tubular maws can project carefully focused harmonics, producing sonic vibrations so powerful it can literally shatter objects and barriers. Their tough scaly hide has naturally evolved as well to become resistant to their own harmonics, as well as other thunder-based attacks." - ] - } - ] - } - ] + "_copy": { + "name": "Golems", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "A drolem is a mighty construct that always resembles a mechanical or skeletal (or a mix of both) dragon. With the latter form, the drolem is often mistaken for a {@creature dracolich} or undead dragon. Unlike other golems, however, a drolem has the same capabilities as a typical dragon, with the ability to fly and unleash dragon's breath. Just like any other golem, a drolem will follow the command of its creator or possessor flawlessly. The drolem can't think or act for itself, but it will defend itself if attacked.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Drolem's Breath", + "entries": [ + "A drolem is fashioned from the remains of a specific dragon, which determines its breath attack. For example, a drolem created from the corpse of a {@creature adult red dragon||red dragon} will always have a breath attack that deals fire damage." + ] + } + ] + } + ] + } + ] + } } + } + }, + { + "name": "Drow Arcane Knight", + "source": "mme2-v2", + "entries": [ + "Drow arcane knights are remarkable magic-using warriors. They are dangerous adversaries, able to attack three times with their poisoned spiked chains. In addition, they can heighten the potency of their spells or instantly cast a spell after performing a series of attacks.", + "Drow arcane knights usually serve drow in high positions, such as matriarchs, high priestesses, and {@creature drow house wizard|mme2-v2|house wizards} as guards." ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Destrachan Alpha_40.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Arcane Knight.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Drow Arcane Knight.webp", "type": "external" }, "type": "image" @@ -4132,28 +4320,15 @@ ] }, { + "name": "Drow Dark Sniper", "source": "mme2-v2", - "name": "Destrachan Alpha", - "_copy": { - "name": "Destrachan", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Destrachan Alpha", - "entries": [ - "Destrachans that are physically more superior and vicious than others eventually bully their way to the top and get the choicest meals. They eventually become the natural alphas of the pack and the only ones that can breed with the females. They lead their packs in making coordinated hunts." - ] - } - } - } - }, + "entries": [ + "Drow dark snipers are expert marksmen who use the shadows of the Underdark as their cover. Skilled with the use of the {@item longbow|phb} and {@item hand crossbow|phb}, they can pick off unwary targets with ease without getting noticed. Dark snipers are also excellent melee fighters, often choosing to carry a {@item shortsword|phb} with them in case an opponent gets too close." + ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Destrachan Alpha_40.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Dark Sniper.webp", "type": "external" }, "type": "image" @@ -4161,28 +4336,22 @@ ] }, { + "name": "Drow House Wizard", "source": "mme2-v2", - "name": "Destrachan Pack Lord", - "_copy": { - "name": "Destrachan", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Destrachan Pack Lord", - "entries": [ - "A rare destrachan alpha that is particularly cunning and cruel can grow old enough to reach an incredible size. Known as a pack lord, this destrachan hunts and kills rival alphas and absorb their packs. Intelligent denizens of the Underdark consider the pack lord a very dangerous but useful creature due to its ability to lead large packs of {@creature destrachan|mme2-v2|destrachans} and destroy physical structures. They strive to earn the pack lord's favor and become allies with it. If not, they form hunting parties to put it down." - ] - } - } - } - }, + "entries": [ + "The house wizard is usually the most powerful mage in a drow family, a position usually held by a male who is in a good standing with the house matriarch. His tasks normally include arcane research, training of potential wizards, supplying arcane scrolls and magic items, providing magical defenses and scrying, and leading artillery support during times of war." + ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Destrachan Alpha_40.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Arcane Knight.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Drow Arcane Knight.webp", "type": "external" }, "type": "image" @@ -4190,15 +4359,22 @@ ] }, { + "name": "Drow Lolth's Sting", "source": "mme2-v2", - "name": "Dire Corby", "entries": [ - "Dire corbies are denizens of the Underdark that resemble humanoid avians with brutish features. Although they have a measure of intelligence, these savage creatures barely have any societal structure and do not often use tools. They nest in underground cliff-side caves and normally hunt their prey by leaping down from ceilings or overhangs to rend targets with their claws. When attacking as a pack, they turn into a savage frenzy and become nearly suicidal." + "In certain drow societies lies a secret martial arts training school known as the Order of the Spider Queen. This school only accepts female students who come from prominent drow families favored by {@deity Lolth|drow|MTF}. The students undergo years of brutal training, their masters pitting them against one another in duels to the death. Those who complete their training, which is less than half their original number, become formidable shadow monk assassins known as Lolth's Stings." ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dire Corby Alpha.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Dark Sniper.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Drow Lolth Sting.webp", "type": "external" }, "type": "image" @@ -4206,28 +4382,32 @@ ] }, { + "name": "Drow Soldier", "source": "mme2-v2", - "name": "Dire Corby Alpha", - "_copy": { - "name": "Dire Corby", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Dire Corby Alpha", - "entries": [ - "Alphas are the natural leaders of the {@creature dire corby|mme2-v2} pack. Not only are they physically stronger and larger, dire corby alphas also developed an ear-splitting shriek that it uses constantly to distract and frighten enemies, giving their hunting pack an opening for a killing strike." - ] - } - } + "entries": [ + "Drow soldiers, usually male, are the foundation of any drow army. Trained for combat and sworn to servitude since childhood, drow soldiers exhibit their discipline and combat mastery with perfect and unbreakable phalanx formations." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Soldier.webp", + "type": "external" + }, + "type": "image" } - }, + ] + }, + { + "name": "Duelist", + "source": "mme2-v2", + "entries": [ + "A duelist is a cunning melee combatant who combines its expertise with two-weapon fighting, the art of leaving opponents open, and mastery of taking advantage of such vulnerabilities.", + "Most duelists are sought-after mercenaries. Some are obsessive narcissists, always looking for a challenge to prove their martial skills. If they hear stories of adventurers' great deeds that overshadow theirs, the duelist will seek them out and goad them into a fight." + ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dire Corby Alpha.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Legendary Duelist.webp", "type": "external" }, "type": "image" @@ -4235,45 +4415,61 @@ ] }, { + "name": "Duergar Battle Smith", "source": "mme2-v2", - "name": "Dracolisk", "entries": [ - "The dreaded dracolisk is a rare crossbreed between a {@creature adult black dragon||black dragon} and a {@creature basilisk}.", - "The dracolisk appears at first glance like a typical {@creature adult black dragon||black dragon}, with shimmering black scales and bat-like wings. However, it has three pairs of legs, each ending with razor-sharp claws.", - "The dracolisk is feared because of its two dangerous abilities. Just like its draconic parent, the dracolisk has a powerful acid breath attack. The dracolisk has also gained the {@creature basilisk||basilisk's} deadly ability to petrify opponents with its gaze.", - "Presented below are the stats of an ancient, adult, and young dracolisk of the black dragon variety." + "A duergar battle smith is an artificer who can create and command special constructs, known as {@creature duergar battle smith's iron defender (spider form)|mme2-v2|iron defenders}. The {@creature duergar battle smith's iron defender (spider form)|mme2-v2|iron defender} often resemble a mechanical, clockwork spider that can inject venom through its bite. Together, the battle smith and {@creature duergar battle smith's iron defender (spider form)|mme2-v2|iron defender} form a potent team that can prove challenging to a low level party of adventurers." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Battle Smith.webp", + "type": "external" + }, + "type": "image" + } ] }, { + "name": "Duergar Bombardier", "source": "mme2-v2", - "name": "Draegloth Abomination", - "_copy": { - "name": "Draegloth", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Draegloth Abomination", - "entries": [ - "Draegloth abominations are physically larger, stronger, and more feral specimens compared to their kind. In addition, they also can weave steel-like webbing from their smaller arms, trapping hapless victims who are then ripped apart by their larger clawed arms." - ] - } - } + "entries": [ + "Duergar bombardiers are artificers that use long range cannons, and are capable of raining death and destruction from a great distance." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Battle Smith.webp", + "type": "external" + }, + "type": "image" } - }, + ] + }, + { + "name": "Duergar Heavy Sniper", + "source": "mme2-v2", + "entries": [ + "Duergar heavy snipers are experts at the use of the {@item heavy crossbow|phb}, which is evident in the speed that they demonstrate when reloading what others may regard as a slow and cumbersome weapon. Excellent sharpshooters, heavy snipers can kill targets with just one shot from greater distances, even when the targets are partially hidden by cover." + ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Draegloth Abomination.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Duergar Heavy Sniper.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Draegloth War Caster.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Heavy Sniper.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Duergar.webp", "type": "external" }, "type": "image" @@ -4281,35 +4477,29 @@ ] }, { + "name": "Duergar Inquisitor", "source": "mme2-v2", - "name": "Draegloth War Caster", - "_copy": { - "name": "Draegloth", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Draegloth War Caster", - "entries": [ - "When young {@creature draegloth|MPMM|draegloths} show signs of exceptional affinity to magic, the drow take advantage and train them in both the martial and arcane arts. Those that survive eventually become cunning war casters that can cast and maintain spells while simultaneously hacking at their enemies with their vicious claws." - ] - } - } - } - }, + "entries": [ + "The inquisitor is a wicked unholy warrior fiercely loyal to the worship of {@deity Laduguer|Duergar|MTF}. It is always on the hunt for other dwarven subraces and worshipers of the Morndinsamman. Armed with a vicious flail, the inquisitor strides through the Underdark while emanating an aura of despair." + ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Draegloth Abomination.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Duergar Inquisitor.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Draegloth War Caster.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Heavy Sniper.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Duergar.webp", "type": "external" }, "type": "image" @@ -4317,28 +4507,15 @@ ] }, { + "name": "Duergar Sergeant", "source": "mme2-v2", - "name": "Juvenile Black Dragon", - "_copy": { - "name": "Black Dragon Wyrmling", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Juvenile Dragons", - "entries": [ - "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." - ] - } - } - } - }, + "entries": [ + "Duergar sergeants are crafty squad leaders and tacticians who recognize opportunities in the battlefield they can exploit. A phalanx formation led by a duergar sergeant is thought to be unbreakable, moving in a synchronized and almost mechanical manner, showing no weaknesses. Duergar sergeants often wear heavy armor, wield sharp {@item war pick|phb|war picks}, and carry and handful of {@item javelin|phb|javelins}." + ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Black Dragon.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Battle Smith.webp", "type": "external" }, "type": "image" @@ -4346,28 +4523,22 @@ ] }, { + "name": "Duergar Slavemaster", "source": "mme2-v2", - "name": "Juvenile Blue Dragon", - "_copy": { - "name": "Blue Dragon Wyrmling", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Juvenile Dragons", - "entries": [ - "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." - ] - } - } - } - }, + "entries": [ + "Slave masters were once duergar sergeants who were promoted due to their cruelty and efficiency. These tyrants are now assigned to oversee labor and prison camps. They make use of their {@item flail|phb|flails} and whips to punish, prod, and intimidate prisoners and slaves to do their bidding. Slave masters will not hesitate to sacrifice their minions on a whim." + ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Blue Dragon.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Heavy Sniper.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Duergar.webp", "type": "external" }, "type": "image" @@ -4375,28 +4546,16 @@ ] }, { + "name": "Elder Ambush Drake", "source": "mme2-v2", - "name": "Juvenile Green Dragon", "_copy": { - "name": "Green Dragon Wyrmling", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Juvenile Dragons", - "entries": [ - "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." - ] - } - } - } + "name": "Ambush Drake", + "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Green Dragon.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ambush Drake.webp", "type": "external" }, "type": "image" @@ -4404,19 +4563,35 @@ ] }, { + "name": "Elder and Ancient Deathlock Mastermind", "source": "mme2-v2", - "name": "Juvenile Red Dragon", "_copy": { - "name": "Red Dragon Wyrmling", - "source": "MM", + "name": "Deathlocks", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "{@creature deathlock mastermind|MPMM|Deathlock masterminds}, if deemed worthy by their patrons, are allowed to continue to grow in knowledge and power. Most become elder deathlock masterminds. A very rare few known as the ancient ones, are the most brilliant, cunning, and powerful of the {@creature deathlock mastermind|MPMM|deathlock masterminds}." + } + } + } + }, + { + "name": "Elder Annis Hag", + "source": "mme2-v2", + "_copy": { + "name": "Annis Hag", + "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Juvenile Dragons", + "name": "Elder Annis Hag", "entries": [ - "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." + "The elder annis hag has lived for centuries, prolonging her unnatural life by preying on children and young virgins unnoticed, growing stronger and more powerful. She rarely steps out of from her lair deep within the dark forests of a high mountain, sending only her minions, such as {@creature hill giant||hill giants}, {@creature ogre||ogres}, and {@creature troll||trolls}, to descend on nearby villages and towns to capture victims she can torment and later feed on.", + "The elder annis hag has performed enough evil deeds to secure ties with a dark deity, such as Cegilune. She has become the deity's champion and agent, and has been gifted divine abilities to continue her sinister work.", + "The elder annis hag can cast divine spells, smites its foes, and unleash a horrific cackle so despairing, creatures who hear it drop whatever they are holding and flee from the hag immediately." ] } } @@ -4425,7 +4600,14 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Black Dragon.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Annis Hag_44.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Annis Hag.webp", "type": "external" }, "type": "image" @@ -4433,28 +4615,16 @@ ] }, { + "name": "Elder Aranea", "source": "mme2-v2", - "name": "Juvenile White Dragon", "_copy": { - "name": "White Dragon Wyrmling", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Juvenile Dragons", - "entries": [ - "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." - ] - } - } - } + "name": "Aranea", + "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Green Dragon.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aranea.webp", "type": "external" }, "type": "image" @@ -4462,10 +4632,10 @@ ] }, { + "name": "Elder Balhannoth", "source": "mme2-v2", - "name": "Dragonne", "entries": [ - "A dragonne is a very rare subspecies of dragon that appear to be a cross between a lion and a dragon. An adult dragonne is about 8 feet tall at the shoulder and has a 16-foot long body of a lion covered in either lion fur or dragon colored scales and sporting a pair of dragon wings.", + "A {@creature balhannoth|MPMM}, if left alone for decades, can gain a vast amount of power from devouring countless victims. It eventually evolves into the more fearsome elder balhannoth. Extremely rare even in the Shadowfell, the elder balhannoth will either take over {@creature balhannoth|MPMM} colonies as its alpha or destroy and consume everything (even its kin) within miles of its territory to ensure it has no competition.", { "type": "entries", "entries": [ @@ -4474,85 +4644,56 @@ "entries": [ { "type": "entries", - "name": "Territorial Predators", + "name": "Irresistible Lure", "entries": [ - "Dragonnes live in the dense jungles and savannahs. They are very territorial creatures but will also often let out warning roars to scare would-be intruders. Those that do not take heed, however, become prey and are treated to the full brunt of the dragonne's roar, a thunderous rumble that weakens the body and the mind, allowing the dragonne to tear apart and rend its targets." + "The elder balhannoth has developed an ability to emit an aura of enchantment around it. When a creature enters this aura, the elder balhannoth immediately digs deep into its mind, draws forth its greatest desires, and then projects a reality-warping manifestation of it that only the unwitting creature can see. This causes the victim to approach the elder balhannoth, oblivious to the actual danger." ] } ] } ] } - ] - }, - { - "source": "mme2-v2", - "name": "Dragonspawns", - "entries": [ + ], + "images": [ { - "type": "section", - "name": "Dragonspawns", - "entries": [ - "The deity {@deity Tiamat|dawn war|dmg} continuously seeks to escape its infernal prison and return to the Prime Material Plane. To that end, it has empowered its most gifted followers to create the dragonspawn from various beasts and monstrous eggs. These spawns of Tiamat have a sliver of Tiamats' power and are born to spread chaos and destruction and help prepare for the Dragon Queen's return.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tiamat's Sentinels", - "entries": [ - "Dragonspawn reach maturity in just a few years, never reaching sizes bigger than Large, and leave the nest to strike out on their own, preferring to stay in environments similar to those favored by their parents. They nest with other dragonspawn or even other races so long as they have the same objectives. They are normally found in the company of Tiamat's followers, such as the Cult of the Dragon and {@creature kobold||kobolds}, often serving as guards.", - "All dragonspawn are loyal to {@deity tiamat|dawn war|dmg|Tiamat's} cause and have adopted {@creature tiamat|RoT|Tiamat's} temperament when it comes to dealing with other races, which is to say they look down on all non-dragons and they hate good-aligned dragons with a vengeance." - ] - } - ] - } - ] - } - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Balhannoth.webp", + "type": "external" + }, + "type": "image" } ] }, { + "name": "Elder Bheur Hag", "source": "mme2-v2", - "name": "Blackspawn Stalker", "_copy": { - "name": "Dragonspawns", - "source": "mme2-v2", + "name": "Bheur Hag", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": [ - "This nightmarish creature appears as a {@creature young black dragon} whose body has mutated into that of a {@creature giant spider}. It has lost its wings but has gained two spinneret tails, six arachnid limbs, and four pairs of eyes that glow a sickly yellow.", - "The blackspawn stalker prefers to live in temperate swamps or dark, gloomy forests where they lay clutches of eggs in multiple locations to increase their chances of survival.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Ambush Hunter", - "entries": [ - "The blackspawn stalker is an expert trapper, spinning carefully-hidden webbings on the forest floor or the treetops to trap unsuspecting prey. It then spits caustic webbing at its target to pin them down before lunging at them for a bite and bludgeoning them with its tails." - ] - } - ] - } - ] - } - ] + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Elder Bheur Hag", + "entries": [ + "The elder bheur hag has acquired immeasurable power throughout centuries, maintaining its life unnaturally by feasting on mortals. It now wields an elder graystaff, a more powerful version of her previous staff, which allows her to cast more spells. In addition, she can emit a blood-chilling cackle that makes anyone hearing it susceptible to her cold spells." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Blackspawn Stalker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Bheur Hag.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bheur Hag.webp", "type": "external" }, "type": "image" @@ -4560,25 +4701,16 @@ ] }, { + "name": "Elder Deathlock Mastermind", "source": "mme2-v2", - "name": "Bluespawn Ambusher", "_copy": { - "name": "Dragonspawns", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Bluespawn ambushers are what {@creature adult blue dragon||blue dragons} would look like when compressed into the shape of a {@creature badger}. They stand 3 feet tall at the shoulder and measure 5 feet in length and width. Their blue-scaled bodies, which crackle with electricity, no longer have wings but have adapted to burrowing under the ground.", - "Bluespawn ambushers live in deserts and dry wastelands and hunt in packs. They hide underneath the surface and wait until prey passes by before overwhelming it with sheer numbers." - ] - } - } + "name": "Elder and Ancient Deathlock Mastermind", + "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bluespawn Ambusher.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Deathlock Mastermind.webp", "type": "external" }, "type": "image" @@ -4586,32 +4718,23 @@ ] }, { + "name": "Elder Dirgesinger", "source": "mme2-v2", - "name": "Blackspawn Crawler", "_copy": { - "name": "Dragonspawns", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The blackspawn crawler is the horrific combination of a {@creature monstrous centipede|MonsterManualExpanded} and a {@creature adult black dragon||black dragon}. It has the segmented multilegged body of a centipede, with the head, horns, and fins of a wingless black dragon. It lives underground beneath temperate swamps, forests, and ruins. It will head to the surface only to hunt for prey.", - "In combat, the blackspawn crawler will prioritize constricting a target to immobilize it. It then tries to finish it off with its venomous bite, unless there are other targets to fend off. In this case, it will either use its highly toxic breath attack or bite against them." - ] - } - } + "name": "Dirgesinger", + "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Blackspawn Crawler.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Dirgesinger.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Blackspawn Crawler.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Dirgesinger.webp", "type": "external" }, "type": "image" @@ -4619,16 +4742,16 @@ ] }, { + "name": "Elder Gray Hag", "source": "mme2-v2", - "name": "Bluespawn Stormlizard", "_copy": { - "name": "Dragonspawns", + "name": "Gray Hag", "source": "mme2-v2", "_mod": { "entries": { "mode": "prependArr", "items": [ - "Bluespawn stormlizards look like a hybrid wingless {@creature adult blue dragon||blue dragon} and {@creature rhinoceros}, with their horns sizzling with electricity. These dragonspawns prefer to live in arid plains and wastelands but will be fine anywhere warm as long as they have a dry, sandy place to lair and lay eggs.", + "The malevolent elder gray hag reigns within its dark, twisted territory which stretches for miles and is now overrun with slimes, oozes, and undead creatures.", { "type": "entries", "entries": [ @@ -4637,16 +4760,9 @@ "entries": [ { "type": "entries", - "name": "Trampling Chargers", - "entries": [ - "Bluespawn stormlizards hunt by charging at and goring their prey, before finishing them off with their bite and stomp. When outnumbered, it will use its Lightning Breath." - ] - }, - { - "type": "entries", - "name": "Fickle Mounts", + "name": "Abyssal Servant", "entries": [ - "Bluespawn stormlizards have animal level intelligence, and are stubborn and irritable. However, they are surprisingly easy to train as mounts for as long as the rider is aligned with Tiamat." + "The elder gray hag is a powerful divine spellcaster, drawing her powers from the abyssal demon princes. In combat, she unleashes an assortment of powerful necromantic spells that can drain the life out of her foes. Her horrifying cackle can strike paralyzing fear at the heart of even the bravest of heroes." ] } ] @@ -4660,14 +4776,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bluespawn Stormlizard.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bluespawn Stormlizard.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Gray Hag.webp", "type": "external" }, "type": "image" @@ -4675,48 +4784,26 @@ ] }, { + "name": "Elder Gray Render", "source": "mme2-v2", - "name": "Greenspawn Leaper", "_copy": { - "name": "Dragonspawns", - "source": "mme2-v2", + "name": "Gray Render", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": [ - "The greenspawn leaper resembles a 5-foot long wingless {@creature adult green dragon||green dragon} with a simian-like body.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Arboreal Assassins", - "entries": [ - "Greenspawn leapers are genetically streamlined for living in woodland canopies and prefer to live in warm, temperate forests. They hunt alone or in groups, ambushing prey by dropping down and delivering a vicious bite to its neck." - ] - }, - { - "type": "entries", - "name": "Poison Burst", - "entries": [ - "If the greenspawn leapers need to escape, they can emit a vile, poisonous gas, affecting all those unfortunate enough to be close when this happens." - ] - } - ] - } - ] - } - ] + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Elder Gray Render", + "entries": "Elder gray render have grown to a massive size and are covered in tougher skin as compared to its normal brethren. These {@creature gray render|MPMM|gray renders} are incredibly aggressive and will return attacks as long as it is able. In addition, it can unleash a deafening roar that can drain the courage of even the mightiest warriors, rendering them nearly incapacitated for the {@creature gray render|MPMM} to rip apart." + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greenspawn Leaper.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Gray Render.webp", "type": "external" }, "type": "image" @@ -4724,105 +4811,42 @@ ] }, { + "name": "Elder Redcap", "source": "mme2-v2", - "name": "Greenspawn Razorfiend", "_copy": { - "name": "Dragonspawns", - "source": "mme2-v2", + "name": "Redcap", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": [ - "The greenspawn razorfiend bears similarities to a {@creature adult green dragon||green dragon} but its winged forelimbs are not for flight. Instead, the dragonspawn uses them like scythes.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Ambush Hunters", - "entries": [ - "Greenspawn razorfiends live in warm forests or marshlands, hunting singly or in groups. They ambush prey by lurking underwater or behind thickets, leaping out from their hiding places to surprise their target, slashing at it with their blade-like wings." - ] - }, - { - "type": "entries", - "name": "Shock Troops", - "entries": [ - "Greenspawn razorfiends are often raised and trained by Tiamat worshipers as shock troopers in their army. Due to their savagery, greenspawn razorfiends are used to open combat to break enemy ranks." - ] - } - ] - } - ] - } - ] + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Elder Redcap", + "entries": [ + "Elder redcaps are {@creature redcap|MPMM|redcaps} that have supernaturally gone beyond their natural age limits, and yet show no signs of aging. This has made them more cunning and dangerous opponents and the obvious leaders of a {@creature redcap|MPMM} band. Aside from being shrewd battle tacticians, their presence alone bolsters other {@creature redcap|MPMM|redcaps} to a bloodthirsty frenzy when they smell blood or weakness." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greenspawn Razorfiend.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Elder Redcap.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Greenspawn Razorfiend.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Redspawn Firebelcher", - "_copy": { - "name": "Dragonspawns", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Redspawn firebelchers bear the resemblance of a {@creature adult red dragon||red dragon} with the body of a massive bull, their bulky bodies averaging at least 12 feet long. They are vicious, stupid brutes that will attack anything that isn't aligned with {@deity Tiamat|dawn war|DMG}.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Lava Lurkers", - "entries": [ - "Redspawn firebelchers prefer to live in extremely hot areas such as active volcanoes, living solitary lives until mating season. They tend to laze around in rivers of lava until they get hungry, in which case they leave and hunt for food in the nearby lands. If they sense prey nearby, the redspawn belchers hide just below the surface of the lava and slowly make their approach until their target is within striking distance or within range of their firebelch, which is a glob of fiery lava that the firebelcher spits out.", - "Cultists of {@deity Tiamat|Dawn War|DMG} and {@creature adult red dragon||red dragons} often use firebelchers as guards and place them in lava pools, just like how crocodiles are used for moats." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Redspawn Firebelcher.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Redcap.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Redspawn Firebelcher.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Red Caps.webp", "type": "external" }, "type": "image" @@ -4830,26 +4854,23 @@ ] }, { + "name": "Elemental Myrmidon", + "source": "mme2-v2", + "entries": [ + "Elemental Myrmidons were once free elementals summoned by powerful spellcasters and bound into magical plates of armor. While these elementals retain their intelligence, their free will have been erased, fully subservient to their masters that summoned them. Elemental myrmidons are neutral-aligned by nature, their alignment only shifting to good or evil depending on who or what summoned them. As they get older and absorb more energy, they get stronger and larger." + ] + }, + { + "name": "Elite Arcane Archer", "source": "mme2-v2", - "name": "Whitespawn Iceskidder", "_copy": { - "name": "Dragonspawns", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Whitespawn iceskidders resemble 11-foot-long dragon-headed white lizards that have adapted to gliding over icy surfaces. Their forelimb wings aren't used for flight but instead for adjusting their air resistance while they skim over the ice.", - "Iceskidders are at home anywhere there is frozen water. They roam the vicinity singly or in pairs looking for prey to hunt, often initiating attacks using their freezing breath to hold victims in place before closing in to finish them off with a killing bite or slashing wing.", - "Followers of {@deity Tiamat|Dawn War|DMG} often use iceskidders as mounts or to pull sleds across frozen surfaces." - ] - } - } + "name": "Arcane Archer", + "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Whitespawn Iceskidder.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Arcane Archer.webp", "type": "external" }, "type": "image" @@ -4857,32 +4878,15 @@ ] }, { + "name": "Elite Assassin", "source": "mme2-v2", - "name": "Ambush Drake", "entries": [ - "Ambush drakes are often found in the service of {@language Draconic}-speaking creatures, such as {@creature kobold||kobolds} and {@creature lizardfolk}. They are either used as guards or as trackers.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Ambush Hunters", - "entries": [ - "In the wild, ambush drakes hunt in packs, often dividing their numbers\u2014one group lies waiting in ambush while another drives their prey to the ambush spot. Ambush drakes use a combination of their poisonous bite and slowing breath to immobilize their targets as the rest of the pack swoop in for the kill." - ] - } - ] - } - ] - } + "Elite assassins are those rare and very dangerous individuals that have mastered the art of efficiently killing and disposing of targets without ever getting noticed or caught." ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ambush Drake.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Assassin.webp", "type": "external" }, "type": "image" @@ -4890,23 +4894,16 @@ ] }, { + "name": "Elite Mageslayer", "source": "mme2-v2", - "name": "Rage Drake", - "entries": [ - "Rage drakes resemble {@creature adult red dragon||red dragons} in large cat-like bodies. They are incredibly aggressive, strong, and vicious, and often open attacks by pouncing savagely on prey. Those unfortunate enough to survive the initial strike are brutally ripped apart like a ragdoll by the drake's powerful jaws.", - "Although extremely difficult to control due to their temperament, they are sometimes captured and trained as mounts by champions of {@deity Tiamat|Dawn War|DMG}." - ], + "_copy": { + "name": "Mageslayer", + "source": "mme2-v2" + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Rage Drake.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Rage Drake.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Mageslayer.webp", "type": "external" }, "type": "image" @@ -4914,16 +4911,16 @@ ] }, { + "name": "Elite Monster Slayer", "source": "mme2-v2", - "name": "Stone Drake", - "entries": [ - "Stone drakes mark their territories on hills and mountains with rocky outcroppings, perfectly blending in with their surroundings. These drakes are expert ambushers and can swiftly move from one crevice to another without getting noticed. When faced against overwhelming odds, they use their powerful breath weapon\u2014an acid breath so extremely potent that it can melt through a victim's armor.", - "Powerful lords and mages that can speak {@language Draconic} capture young stone drakes and train them to guard their keeps' walls and dungeons from intruders." - ], + "_copy": { + "name": "Monster Slayer", + "source": "mme2-v2" + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Drake.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Monster Slayer.webp", "type": "external" }, "type": "image" @@ -4931,23 +4928,16 @@ ] }, { + "name": "Elite Sharpshooter", "source": "mme2-v2", - "name": "Drow Arcane Knight", - "entries": [ - "Drow arcane knights are remarkable magic-using warriors. They are dangerous adversaries, able to attack three times with their poisoned spiked chains. In addition, they can heighten the potency of their spells or instantly cast a spell after performing a series of attacks.", - "Drow arcane knights usually serve drow in high positions, such as matriarchs, high priestesses, and {@creature drow house wizard|mme2-v2|house wizards} as guards." - ], + "_copy": { + "name": "Sharpshooter", + "source": "mme2-v2" + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Arcane Knight.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Drow Arcane Knight.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Sharpshooter.webp", "type": "external" }, "type": "image" @@ -4955,15 +4945,16 @@ ] }, { + "name": "Elite War Caster", "source": "mme2-v2", - "name": "Drow Dark Sniper", - "entries": [ - "Drow dark snipers are expert marksmen who use the shadows of the Underdark as their cover. Skilled with the use of the {@item longbow|phb} and {@item hand crossbow|phb}, they can pick off unwary targets with ease without getting noticed. Dark snipers are also excellent melee fighters, often choosing to carry a {@item shortsword|phb} with them in case an opponent gets too close." - ], + "_copy": { + "name": "War Caster", + "source": "mme2-v2" + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Dark Sniper.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite War Caster.webp", "type": "external" }, "type": "image" @@ -4971,22 +4962,16 @@ ] }, { + "name": "Elite War Chanter", "source": "mme2-v2", - "name": "Drow House Wizard", - "entries": [ - "The house wizard is usually the most powerful mage in a drow family, a position usually held by a male who is in a good standing with the house matriarch. His tasks normally include arcane research, training of potential wizards, supplying arcane scrolls and magic items, providing magical defenses and scrying, and leading artillery support during times of war." - ], + "_copy": { + "name": "War Chanter", + "source": "mme2-v2" + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Arcane Knight.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Drow Arcane Knight.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite War Caster.webp", "type": "external" }, "type": "image" @@ -4994,38 +4979,42 @@ ] }, { + "name": "Ettin Berserker", "source": "mme2-v2", - "name": "Drow Soldier", - "entries": [ - "Drow soldiers, usually male, are the foundation of any drow army. Trained for combat and sworn to servitude since childhood, drow soldiers exhibit their discipline and combat mastery with perfect and unbreakable phalanx formations." - ], + "_copy": { + "name": "Ettin", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Ettin Berserker", + "entries": [ + "The ettin berserker is stronger and more aggressive than its normal kin. {@creature Orc} tribes that manage to recruit an ettin berserker into their ranks use it as a shock trooper to break enemy formations in combat. With excellent battlefield awareness, ettin berserkers are near-impossible to surprise and can attack simultaneously with their {@item battleaxe|phb} and {@item morningstar|phb}." + ] + } + } + } + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Soldier.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ettin Berserker.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Drow Lolth's Sting", - "entries": [ - "In certain drow societies lies a secret martial arts training school known as the Order of the Spider Queen. This school only accepts female students who come from prominent drow families favored by {@deity Lolth|drow|MTF}. The students undergo years of brutal training, their masters pitting them against one another in duels to the death. Those who complete their training, which is less than half their original number, become formidable shadow monk assassins known as Lolth's Stings." - ], - "images": [ + }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Dark Sniper.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ettin Berserker.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Drow Lolth Sting.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ettins.webp", "type": "external" }, "type": "image" @@ -5033,31 +5022,35 @@ ] }, { + "name": "Ettin Vanguard", "source": "mme2-v2", - "name": "Duergar Battle Smith", - "entries": [ - "A duergar battle smith is an artificer who can create and command special constructs, known as {@creature duergar battle smith's iron defender (spider form)|mme2-v2|iron defenders}. The {@creature duergar battle smith's iron defender (spider form)|mme2-v2|iron defender} often resemble a mechanical, clockwork spider that can inject venom through its bite. Together, the battle smith and {@creature duergar battle smith's iron defender (spider form)|mme2-v2|iron defender} form a potent team that can prove challenging to a low level party of adventurers." - ], + "_copy": { + "name": "Ettin", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Ettin Vanguard", + "entries": [ + "Vanguards are strong, ferocious-looking armored {@creature ettin} fighters that lead their allies into battle. They wade into melee without fear and ensure no foe gets past them." + ] + } + } + } + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Battle Smith.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ettin Berserker.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Duergar Bombardier", - "entries": [ - "Duergar bombardiers are artificers that use long range cannons, and are capable of raining death and destruction from a great distance." - ], - "images": [ + }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Battle Smith.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ettins.webp", "type": "external" }, "type": "image" @@ -5065,29 +5058,42 @@ ] }, { + "name": "Ettin Witch Doctor", "source": "mme2-v2", - "name": "Duergar Heavy Sniper", - "entries": [ - "Duergar heavy snipers are experts at the use of the {@item heavy crossbow|phb}, which is evident in the speed that they demonstrate when reloading what others may regard as a slow and cumbersome weapon. Excellent sharpshooters, heavy snipers can kill targets with just one shot from greater distances, even when the targets are partially hidden by cover." - ], + "_copy": { + "name": "Ettin", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Ettin Witch Doctor", + "entries": [ + "An ettin witch doctor is a unique spellcaster that takes advantage of its dual heads. Each head can maintain concentration on a different spell at the same time, making the ettin a very dangerous opponent." + ] + } + } + } + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Duergar Heavy Sniper.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ettin Witch Doctor.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Heavy Sniper.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ettin Berserker.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Duergar.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ettins.webp", "type": "external" }, "type": "image" @@ -5095,29 +5101,30 @@ ] }, { + "name": "Ettin Zombie", "source": "mme2-v2", - "name": "Duergar Inquisitor", - "entries": [ - "The inquisitor is a wicked unholy warrior fiercely loyal to the worship of {@deity Laduguer|Duergar|MTF}. It is always on the hunt for other dwarven subraces and worshipers of the Morndinsamman. Armed with a vicious flail, the inquisitor strides through the Underdark while emanating an aura of despair." - ], + "_copy": { + "name": "Zombie", + "source": "MM" + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Duergar Inquisitor.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cyclops Zombie.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Heavy Sniper.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ettin Zombie.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Duergar.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Cyclops Ettin.webp", "type": "external" }, "type": "image" @@ -5125,15 +5132,32 @@ ] }, { + "name": "Eye of the Deep", "source": "mme2-v2", - "name": "Duergar Sergeant", "entries": [ - "Duergar sergeants are crafty squad leaders and tacticians who recognize opportunities in the battlefield they can exploit. A phalanx formation led by a duergar sergeant is thought to be unbreakable, moving in a synchronized and almost mechanical manner, showing no weaknesses. Duergar sergeants often wear heavy armor, wield sharp {@item war pick|phb|war picks}, and carry and handful of {@item javelin|phb|javelins}." + "An aquatic sub-species of {@creature beholder||beholders}, the eye of the deep is only found in the darkest depths of the ocean or the deepest subterranean lakes of the Underdark. Growing to about five to nine feet in diameter, the eye of the deep retains its {@creature beholder||beholder-like} qualities with a cyclopean eye and a large maw of razor-sharp teeth. Unique among its kind, the eye of the deep only has two eye stalks but is armed with two limbs ending in crustacean-like pincers that it uses to crush and dismember its foes. Instead of projecting an antimagic cone, its central eye creates a bright burst of light that can leave its enemies unlucky enough to be looking at it {@condition blinded} for a minute.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Intolerant Tyrants", + "entries": [ + "True to its nature, the eye of the deep is xenophobic and fiercely territorial. While they may tolerate and subjugate nearby weaker life forms such as {@creature kuo-toa||kuo-toans}, {@creature merrow}, and {@creature sahuagin}, other dangerous, intelligent beings such as {@creature aboleth||aboleths} and {@creature morkoth|MPMM|morkoths} are a different matter. It will relentlessly try to destroy or drive them out if it can. Otherwise, it will seek out new territory." + ] + } + ] + } + ] + } ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Battle Smith.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Eye of the Deep.webp", "type": "external" }, "type": "image" @@ -5141,22 +5165,28 @@ ] }, { + "name": "Favored Spawn of Kyuss", "source": "mme2-v2", - "name": "Duergar Slavemaster", - "entries": [ - "Slave masters were once duergar sergeants who were promoted due to their cruelty and efficiency. These tyrants are now assigned to oversee labor and prison camps. They make use of their {@item flail|phb|flails} and whips to punish, prod, and intimidate prisoners and slaves to do their bidding. Slave masters will not hesitate to sacrifice their minions on a whim." - ], + "_copy": { + "name": "Spawn of Kyuss", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Favored Spawn of Kyuss", + "entries": [ + "{@creature Spawn of Kyuss|MPMM} are mostly victims of their god's corruption, but those who are favored by their master are tougher, stronger, and have other special abilities. These former fanatics who were high priests of Kyuss project a persistent aura that can haunt and terrify creatures. In addition to the typical abilities of a {@creature spawn of Kyuss|MPMM}, it can also expel worms from its body, striking and burrowing into the bodies of any who are unfortunate enough to be close." + ] + } + } + } + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Heavy Sniper.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Duergar.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Favored Spawn of Kyuss.webp", "type": "external" }, "type": "image" @@ -5164,66 +5194,48 @@ ] }, { + "name": "Fire Giant Champion of Surtur", "source": "mme2-v2", - "name": "Young Leviathan", "_copy": { - "name": "Leviathan", - "source": "MPMM", + "name": "Fire Giant", + "source": "MM", "_mod": { "entries": { - "mode": "appendArr", + "mode": "prependArr", "items": [ - { - "type": "entries", - "name": "Young Leviathan", - "entries": [ - "Young leviathans retain the same shape as their elder counterparts, albeit a tad smaller and less powerful. These massive serpent-like creatures roam the deepest seas, protecting its subjects. In their true forms, young leviathans can crush coastal fortresses with their blows and sink battleships with massive tidal waves. Fortunately, young leviathans are rarely encountered, and only the fool-hardy would dare provoke them." - ] - }, - { - "type": "section", - "name": "Elder Elementals", - "entries": [ - "When pure elemental energies converge, a new elemental is created. This occasion, however, is extremely rare and only happen during catastrophic events that involve the elements. There are some situations, like that of the {@creature phoenix|MPMM}, where an elemental is reborn into a new body when its current one is weakened. Many theories other than the ones above persists, yet we will never know how these mysterious and powerful elementals came to be. One thing is for sure, young versions of elder elementals are more likelier to be encountered in their home planes." - ] - } + "Chosen and blessed for its undying fervor, the champion of {@deity Surtur|nonhuman} swears to spread the flame of the fire god in the mortal plane. A towering hulk of armor and weapons, the champion's body has been infused with the fire of {@deity Surtur|nonhuman}. Any creature that comes into contact with the champion is instantly burned.", + "As with the teachings of {@deity Surtur|nonhuman}, the champion ensures that all its enemies are cleansed with its fire, and that even the tiniest remains are completely incinerated." ] } } - } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Fire Giant Champion of Surtur.webp", + "type": "external" + }, + "type": "image" + } + ] }, { + "name": "Fire Giant Doomblade", "source": "mme2-v2", - "name": "Young Phoenix", "_copy": { - "name": "Leviathan", - "source": "MPMM", + "name": "Fire Giant", + "source": "MM", "_mod": { "entries": { - "mode": "appendArr", - "items": [ - { - "type": "entries", - "name": "Young Phoenix", - "entries": [ - "When a {@creature phoenix|MPMM} dies, or when it sees its powers dim, it can choose to die and be reborn anew. The young phoenix partially retains the wisdom of its former self, and gains a hot-headed temperament, eager to try its new-born powers in the world." - ] - }, - { - "type": "section", - "name": "Elder Elementals", - "entries": [ - "When pure elemental energies converge, a new elemental is created. This occasion, however, is extremely rare and only happen during catastrophic events that involve the elements. There are some situations, like that of the {@creature phoenix|MPMM}, where an elemental is reborn into a new body when its current one is weakened. Many theories other than the ones above persists, yet we will never know how these mysterious and powerful elementals came to be. One thing is for sure, young versions of elder elementals are more likelier to be encountered in their home planes." - ] - } - ] + "mode": "prependArr", + "items": "Very rarely are there giants that show any affinity to arcane magic. But those that do normally become warlocks that make pacts with evil elder fire elementals such as {@deity Kossuth|Faerûnian|SCAG} or {@creature Imix|PotA}. Known as doomblades, these giants wield dark spells and swords that temporarily curse those it strikes." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Young Phoenix.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Fire Giant Champion of Surtur.webp", "type": "external" }, "type": "image" @@ -5231,88 +5243,45 @@ ] }, { + "name": "Fire Giant Houndmaster", "source": "mme2-v2", - "name": "Young Tempest", "_copy": { - "name": "Leviathan", - "source": "MPMM", + "name": "Fire Giant", + "source": "MM", "_mod": { "entries": { - "mode": "appendArr", - "items": [ - { - "type": "entries", - "name": "Young Leviathan", - "entries": [ - "Young tempests are born from the most powerful lightning storms, forming their serpent-like body alongside their \"parent\" until they are whole. Like their adult brethren, young tempests are temperamental, and are prone to unleashing torrential rains and punishing winds across all land they pass through." - ] - }, - { - "type": "section", - "name": "Elder Elementals", - "entries": [ - "When pure elemental energies converge, a new elemental is created. This occasion, however, is extremely rare and only happen during catastrophic events that involve the elements. There are some situations, like that of the {@creature phoenix|MPMM}, where an elemental is reborn into a new body when its current one is weakened. Many theories other than the ones above persists, yet we will never know how these mysterious and powerful elementals came to be. One thing is for sure, young versions of elder elementals are more likelier to be encountered in their home planes." - ] - } - ] + "mode": "prependArr", + "items": "While {@creature fire giant||fire giants} rally their kin, the normally reclusive houndmaster charges into battle with an army of its own. The giant trains all {@creature hell hound||hell hounds} and {@creature nessian warhound|MonsterManualExpanded|nessian warhounds} it has bred or captured. All hounds under its control are fiercely loyal and will quickly execute any command from the houndmaster." } } - } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Fire Giant Houndmaster.webp", + "type": "external" + }, + "type": "image" + } + ] }, { + "name": "Fire Giant Vanguard", "source": "mme2-v2", - "name": "Young Zaratan", "_copy": { - "name": "Leviathan", - "source": "MPMM", + "name": "Fire Giant", + "source": "MM", "_mod": { "entries": { - "mode": "appendArr", - "items": [ - { - "type": "entries", - "name": "Young Leviathan", - "entries": [ - "{@creature zaratan|MPMM|Zaratans} are born from earthquakes and are about the size of a small hill when young. These dim-witted elementals only concern themselves with food, moving slowly across the terrain in search of the best territory. They are, however, very territorial and when provoked, can create small earthquakes and spew various debris from their maws." - ] - }, - { - "type": "section", - "name": "Elder Elementals", - "entries": [ - "When pure elemental energies converge, a new elemental is created. This occasion, however, is extremely rare and only happen during catastrophic events that involve the elements. There are some situations, like that of the {@creature phoenix|MPMM}, where an elemental is reborn into a new body when its current one is weakened. Many theories other than the ones above persists, yet we will never know how these mysterious and powerful elementals came to be. One thing is for sure, young versions of elder elementals are more likelier to be encountered in their home planes." - ] - } - ] + "mode": "prependArr", + "items": "A fire giant vanguard is a fearsome figure to behold. Terrifying spikes protrude from its gruesome plate armor and shield, which is stained with the blood of its numerous victims. In battle, the giant always leads the attack, aiming to take the enemy forces' attention away from its more vulnerable allies." } } - } - }, - { - "source": "mme2-v2", - "name": "Elemental Myrmidon", - "entries": [ - "Elemental Myrmidons were once free elementals summoned by powerful spellcasters and bound into magical plates of armor. While these elementals retain their intelligence, their free will have been erased, fully subservient to their masters that summoned them. Elemental myrmidons are neutral-aligned by nature, their alignment only shifting to good or evil depending on who or what summoned them. As they get older and absorb more energy, they get stronger and larger." - ] - }, - { - "source": "mme2-v2", - "name": "Greater Earth Elemental Myrmidon", - "_copy": { - "name": "Elemental Myrmidon", - "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/other/Greater_Earth_Elemental_Myrmidon.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Earth Elemental Myrmidon.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Fire Giant Champion of Surtur.webp", "type": "external" }, "type": "image" @@ -5320,16 +5289,31 @@ ] }, { + "name": "Fire Giant Zombie", "source": "mme2-v2", - "name": "Greater Air Elemental Myrmidon", "_copy": { - "name": "Elemental Myrmidon", - "source": "mme2-v2" + "name": "Zombie", + "source": "MM" + }, + "images": [] + }, + { + "name": "Firenewt War Priest of Imix", + "source": "mme2-v2", + "_copy": { + "name": "Firenewts", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Blessed by {@creature Imix|PotA}, the war priest is a high-level cleric specializing in divine warfare magic and often leads its kin into battle. As a gift from its deity, the war priest's red scales always glow faintly like embers. Fiery sparks bristle from the scales and claws of the war priest, and opponents find themselves the burning victims of its fiery rage after striking the war priest." + } + } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Air Elemental Myrmidon.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Firenewt War Priest of Imix.webp", "type": "external" }, "type": "image" @@ -5337,23 +5321,55 @@ ] }, { + "name": "Firenewt Zealot", "source": "mme2-v2", - "name": "Greater Water Elemental Myrmidon", "_copy": { - "name": "Elemental Myrmidon", - "source": "mme2-v2" + "name": "Firenewts", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Devout worshipers of {@creature Imix|PotA}, firenewt zealots are blessed with the ability to empower their attacks with divine fire. Armed with a flaming scimitar, the wild and aggressive zealots pose a definite threat on the battlefield." + } + } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/other/Greater_Water_Elemental_Myrmidon.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Firenewt Zealot.webp", "type": "external" }, "type": "image" - }, + } + ] + }, + { + "name": "Flame Salamander", + "source": "mme2-v2", + "entries": [ + "Not to be confused with the intelligent {@creature salamander} elementals, flame salamanders are massive feral fire elementals that resemble gigantic lizards with elongated and slender serpentine bodies. The creatures' skin looks like burning coals and radiate intense heat. Flame salamanders are native to the Elemental Plane of Fire.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mortal Enemies", + "entries": [ + "These temperamental beings hate cold creatures and will attack {@creature frost salamander|MPMM|frost salamanders} on sight." + ] + } + ] + } + ] + } + ], + "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Earth Elemental Myrmidon.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Flame Salamander.webp", "type": "external" }, "type": "image" @@ -5361,23 +5377,35 @@ ] }, { + "name": "Flind Captain", "source": "mme2-v2", - "name": "Greater Fire Elemental Myrmidon", "_copy": { - "name": "Elemental Myrmidon", - "source": "mme2-v2" + "name": "Flind", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Flind Captain", + "entries": [ + "Flind captains stand at the head of their warbands. Chosen for their strength and cunning, captains are battlefield tacticians able to maneuver their allies into advantageous positions and distract their foes with their attacks to create an opening for their allies." + ] + } + } + } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/other/Greater_Fire_Elemental_Myrmidon.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Flind Captain.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Earth Elemental Myrmidon.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gnoll Flind Captain.webp", "type": "external" }, "type": "image" @@ -5385,19 +5413,20 @@ ] }, { + "name": "Flind Queen", "source": "mme2-v2", - "name": "Ettin Berserker", "_copy": { - "name": "Ettin", - "source": "MM", + "name": "Flind", + "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Ettin Berserker", + "name": "Flind Queen", "entries": [ - "The ettin berserker is stronger and more aggressive than its normal kin. {@creature Orc} tribes that manage to recruit an ettin berserker into their ranks use it as a shock trooper to break enemy formations in combat. With excellent battlefield awareness, ettin berserkers are near-impossible to surprise and can attack simultaneously with their {@item battleaxe|phb} and {@item morningstar|phb}." + "The brutal flind queen is twice the size of any {@creature gnoll} and is the most favored {@creature gnoll} of {@creature Yeenoghu|MPMM}. Revered by all {@creature gnoll||gnolls} as a god, the flind queen is a bloodthirsty warrior with unmatched fury.", + "She is never without her cadre of {@creature flind|MPMM} bodyguards and is often bestowed with a pack of loyal {@creature shoosuva|MPMM} by {@creature Yeenoghu|MPMM}." ] } } @@ -5406,21 +5435,51 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ettin Berserker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Flind Queen.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ettin Berserker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gnoll Flind Queen.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Frost Giant Berserker", + "source": "mme2-v2", + "_copy": { + "name": "Frost Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "The berserker lives for battle, and it does not stop until all its enemies are dead. Clad in leather and patchwork armor, berserkers are incredibly reckless, charging into the fray without care. One swing of its enormous {@item greataxe|phb} can take cleave through a dozen men, and those not within reach are crushed by the rocks it hurls in its frenzy." + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Frost Giant Berserker.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ettins.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Frost Giant Berserker.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Frost Giants.webp", "type": "external" }, "type": "image" @@ -5428,42 +5487,36 @@ ] }, { + "name": "Frost Giant Champion of Kostchtchie", "source": "mme2-v2", - "name": "Ettin Witch Doctor", "_copy": { - "name": "Ettin", + "name": "Frost Giant", "source": "MM", "_mod": { "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Ettin Witch Doctor", - "entries": [ - "An ettin witch doctor is a unique spellcaster that takes advantage of its dual heads. Each head can maintain concentration on a different spell at the same time, making the ettin a very dangerous opponent." - ] - } + "mode": "prependArr", + "items": "The champion of {@creature Kostchtchie|BGDiA} is chosen by its deity to be the embodiment of its wrath in the Material Plane. The champion, fueled by the wrath of {@creature Kostchtchie|BGDiA}, displays a manic look in its eyes as expecting a battle to happen soon. The skin of the champion is cold to the touch, and any creature caught in its breath is instantly frozen." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ettin Witch Doctor.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Frost Giant Champion of Kostchtchie.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ettin Berserker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Frost Giant Berserker.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ettins.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Frost Giants.webp", "type": "external" }, "type": "image" @@ -5471,35 +5524,36 @@ ] }, { + "name": "Frost Giant Champion of Thrym", "source": "mme2-v2", - "name": "Ettin Vanguard", "_copy": { - "name": "Ettin", + "name": "Frost Giant", "source": "MM", "_mod": { "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Ettin Vanguard", - "entries": [ - "Vanguards are strong, ferocious-looking armored {@creature ettin} fighters that lead their allies into battle. They wade into melee without fear and ensure no foe gets past them." - ] - } + "mode": "prependArr", + "items": "The champion of {@deity Thrym|nonhuman} inherits its deity's cold will. The skin of the champion turn a darker shade of blue, and the area around the giant becomes constantly enveloped in a frigid aura. The champion also gains the ability to cast spells from its fingertips which it uses to slow and freeze its enemies. In honor of {@deity Thrym|nonhuman}, the champion also brandishes a double-bladed {@item greataxe|phb}, which it can swing with incredible strength and ferocity in battle." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ettin Berserker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Frost Giant Champion of Thrym.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ettins.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Frost Giant Berserker.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Frost Giants.webp", "type": "external" }, "type": "image" @@ -5507,22 +5561,74 @@ ] }, { + "name": "Frost Giant Zombie", "source": "mme2-v2", - "name": "Firenewt Zealot", "_copy": { - "name": "Firenewts", - "source": "MPMM", + "name": "Zombie", + "source": "MM" + }, + "images": [] + }, + { + "name": "Gargantuan Drolem", + "source": "mme2-v2", + "_copy": { + "name": "Drolem", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gargantuan Drolem.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Gastrobolus", + "source": "mme2-v2", + "_copy": { + "name": "Devils", + "source": "MM", "_mod": { "entries": { "mode": "prependArr", - "items": "Devout worshipers of {@creature Imix|PotA}, firenewt zealots are blessed with the ability to empower their attacks with divine fire. Armed with a flaming scimitar, the wild and aggressive zealots pose a definite threat on the battlefield." + "items": [ + "A gastrobolus is a wretched devil that is normally found in infernal sewers, dungeons, and blood-soaked battlefields. It looks like a bloated, single-horned humanoid with the lower body of a disgusting giant snail. Poisonous spines protrude from its sides, and its skin and outer shell is coated with a corrosive, sticky slime.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Fiendish Cleaners", + "entries": [ + "The gastrobolus is sometimes called the custodian of the Nine Hells. It sweeps, scavenges, and clears the floors and grounds of organic materials." + ] + }, + { + "type": "entries", + "name": "Incapacitating Weapons", + "entries": [ + "In combat, the gastrobolus excretes and throws acid globs at its targets. The acid globs are caustic and sticky, burning and restraining a victim hit by it. If a target is within melee range, the gastrobolus uses its spines to impale and inject its target with paralyzing venom. Once its prey has been rendered helpless, the gastrobolus opens its abhorrent central maw, which is located at the lower front side of the devil, and then swallows the creature whole. The victim is then deposited into its acid vat-like abdomen to be consumed completely." + ] + } + ] + } + ] + } + ] } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Firenewt Zealot.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gastrobolus.webp", "type": "external" }, "type": "image" @@ -5530,22 +5636,28 @@ ] }, { + "name": "Giant Cave Fisher", "source": "mme2-v2", - "name": "Firenewt War Priest of Imix", "_copy": { - "name": "Firenewts", + "name": "Cave Fisher", "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": "Blessed by {@creature Imix|PotA}, the war priest is a high-level cleric specializing in divine warfare magic and often leads its kin into battle. As a gift from its deity, the war priest's red scales always glow faintly like embers. Fiery sparks bristle from the scales and claws of the war priest, and opponents find themselves the burning victims of its fiery rage after striking the war priest." + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Giant Cave Fisher", + "entries": [ + "The giant cave fisher is nearly twice the size of its more common kin, reaching lengths of 12 feet. This monstrosity is capable of reeling in prey as large as a {@creature hook horror}." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Firenewt War Priest of Imix.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Cave Fisher.webp", "type": "external" }, "type": "image" @@ -5553,20 +5665,19 @@ ] }, { + "name": "Giff Captain", "source": "mme2-v2", - "name": "Monstrous Flail Snail", "_copy": { - "name": "Flail Snail", + "name": "Giff", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Monstrous Flail Snail", + "name": "Giff Captain", "entries": [ - "A regular {@creature flail snail|MPMM} may grow to monstrous proportions if left alone to consume everything it comes across. The monstrous flail snail, which can grow three times its normal size, is potentially a threat to hamlets and small towns that unfortunately happen to be in its path.", - "The tentacles of a monstrous flail snail tentacles are so powerful that they can stun a creature if it is struck by them multiple times." + "Giff captains are squad leaders in a unit of {@creature giff|MPMM|giffs}. These decorated veterans gain their rank through decisive victories and their ability to make tactical decisions in combat. Using their improved battlefield awareness, giff captains can command and maneuver their fellow {@creature giff|MPMM|giffs} to ensure that any skirmish tips in their favor." ] } } @@ -5575,14 +5686,21 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Flail Snail.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Giff Captain.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Flail Snail.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Giff Captain.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Giffs.webp", "type": "external" }, "type": "image" @@ -5590,19 +5708,19 @@ ] }, { + "name": "Giff Gadgeteer", "source": "mme2-v2", - "name": "Young Froghemoth", "_copy": { - "name": "Froghemoth", + "name": "Giff", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Young Froghemoth", + "name": "Giff Gadgeteer", "entries": [ - "It is not uncommon to find a young froghemoth being treated as a god by {@creature bullywug||bullywugs}, which they considered as an avatar of Ramenos. Young froghemoths look like their more mature kin, but are significantly smaller, enabling the {@creature bullywug||bullywugs} to 'tame' them by feeding them animals and humanoids they've captured. These young froghemoths are still quite dangerous though, and will occasionally swallow a {@creature bullywug}, or pretty much anything, that wanders too close to their maws." + "The giff gadgeteer is a master techsmith and artificer. It specializes in crafting and using ingenious items and weapons that provide it an edge in the battlefield. Aside from its arsenal of powerful {@item pistol||pistols} and grenades, the giff gadgeteer can shock foes with its fist, shoot powerful flames, and even temporarily soar into the air." ] } } @@ -5611,14 +5729,21 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Young Froghemoth.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Giff Gadgeteer.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Young Froghemoth.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Giff Captain.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Giffs.webp", "type": "external" }, "type": "image" @@ -5626,36 +5751,43 @@ ] }, { + "name": "Giff Sharpshooter", "source": "mme2-v2", - "name": "Cloud Giant Mastermind", "_copy": { - "name": "Cloud Giant", - "source": "MM", + "name": "Giff", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": "When brutish giants, such as {@creature hill giant||hill giants} and {@creature frost giant||frost giants}, that usually only make random raids suddenly show signs of coordinated and strategic attacks, it is very likely a cloud giant mastermind is directing them. Scheming and always working behind the shadows, a cloud giant mastermind uses guile, strategy, and adaptability as its foremost weapons. Very rarely will it make its presence known, but if it does come out to the open, it is to claim its goal." + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Giff Sharpshooter", + "entries": [ + "Giff sharpshooters are eagle-eyed gunmen that are unmatched with their use of their {@item musket||muskets} and {@item pistol||pistols}. While all {@creature giff|MPMM|giffs} are adept marksmen, sharpshooters have a higher than normal aptitude for shooting.", + "Sharpshooters are armed with their standard {@item musket} and pair of {@item pistol||pistols}. They also carry a {@item longsword|phb} in case the battle comes too close to their location." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cloud Giant Mastermind.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Giff Sharpshooter.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cloud Giant Mastermind.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Giff Captain.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Cloud Giants.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Giffs.webp", "type": "external" }, "type": "image" @@ -5663,25 +5795,28 @@ ] }, { + "name": "Girallon Alpha", "source": "mme2-v2", - "name": "Fire Giant Champion of Surtur", "_copy": { - "name": "Fire Giant", - "source": "MM", + "name": "Girallon", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": [ - "Chosen and blessed for its undying fervor, the champion of {@deity Surtur|nonhuman} swears to spread the flame of the fire god in the mortal plane. A towering hulk of armor and weapons, the champion's body has been infused with the fire of {@deity Surtur|nonhuman}. Any creature that comes into contact with the champion is instantly burned.", - "As with the teachings of {@deity Surtur|nonhuman}, the champion ensures that all its enemies are cleansed with its fire, and that even the tiniest remains are completely incinerated." - ] + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Girallon Alpha", + "entries": [ + "Alphas are the dominant {@creature girallon|MPMM} of its band, usually the oldest, largest, and most savage among them. As the most experienced warrior and hunter, all other {@creature girallon|MPMM} follow and study the movements of the alpha, learning how to strike coordinated attacks with their leader." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Fire Giant Champion of Surtur.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Girallon Alpha.webp", "type": "external" }, "type": "image" @@ -5689,36 +5824,28 @@ ] }, { + "name": "Girallon Berserker", "source": "mme2-v2", - "name": "Cloud Giant Wind Disciple", "_copy": { - "name": "Cloud Giant", - "source": "MM", + "name": "Girallon", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": "Due to where they live, some {@creature cloud giant||cloud giants} have become natural wind disciples that have spent a lifetime mastering the martial arts combined with the power of the air elements. Armed with just their fists and a few spells, these giants can harness the power of the wind and hit opponents with the force of a hundred punches." + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Girallon Berserker", + "entries": [ + "A berserker is an aggressive {@creature girallon|MPMM} that will attack anything encroaching on its territory. When provoked, a berserker will rush headlong into battle and use its four muscular arms to slash and grab its victims. While {@creature girallon|MPMM|girallons} bear no weapons, intruders know better than to be within reach of its arms, as the {@creature girallon|MPMM|girallon's} steel-like grip offers almost no escape, and will usually end with an earth-shattering slam to the ground if caught." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cloud Giant Wind Disciple.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cloud Giant Mastermind.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Cloud Giants.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Girallon Alpha.webp", "type": "external" }, "type": "image" @@ -5726,22 +5853,28 @@ ] }, { + "name": "Girallon of Xvim", "source": "mme2-v2", - "name": "Fire Giant Doomblade", "_copy": { - "name": "Fire Giant", - "source": "MM", + "name": "Girallon", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": "Very rarely are there giants that show any affinity to arcane magic. But those that do normally become warlocks that make pacts with evil elder fire elementals such as {@deity Kossuth|Faerûnian|SCAG} or {@creature Imix|PotA}. Known as doomblades, these giants wield dark spells and swords that temporarily curse those it strikes." + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Girallon of Xvim", + "entries": [ + "As with all beasts of Xvim, this {@creature girallon|MPMM} is abnormally stronger, fiercer, and more malevolent than the rest of its kind. It roams forests in solitude, attacking and killing anything that intrudes its territory with malicious glee, including other {@creature girallon|MPMM}. Its eyes glow and burn in the dark and its once majestic white fur is now caked with dried blood from years of slaughter." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Fire Giant Champion of Surtur.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Girallon Alpha.webp", "type": "external" }, "type": "image" @@ -5749,22 +5882,25 @@ ] }, { + "name": "Githyanki Captain", "source": "mme2-v2", - "name": "Fire Giant Houndmaster", "_copy": { - "name": "Fire Giant", + "name": "Githyanki", "source": "MM", "_mod": { "entries": { "mode": "prependArr", - "items": "While {@creature fire giant||fire giants} rally their kin, the normally reclusive houndmaster charges into battle with an army of its own. The giant trains all {@creature hell hound||hell hounds} and {@creature nessian warhound|MonsterManualExpanded|nessian warhounds} it has bred or captured. All hounds under its control are fiercely loyal and will quickly execute any command from the houndmaster." + "items": [ + "Githyanki captains are veteran soldiers that lead their war party into raids. They give strategic commands to their allies and can maneuver them into advantageous positions with ease.", + "Captains can usually be found leading their units while aboard its astral vessel, or in combat sitting on the back of an allied {@creature adult red dragon||red dragon}." + ] } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Fire Giant Houndmaster.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githyanki Captain.webp", "type": "external" }, "type": "image" @@ -5772,22 +5908,22 @@ ] }, { + "name": "Githyanki Psi-Blade", "source": "mme2-v2", - "name": "Fire Giant Vanguard", "_copy": { - "name": "Fire Giant", + "name": "Githyanki", "source": "MM", "_mod": { "entries": { "mode": "prependArr", - "items": "A fire giant vanguard is a fearsome figure to behold. Terrifying spikes protrude from its gruesome plate armor and shield, which is stained with the blood of its numerous victims. In battle, the giant always leads the attack, aiming to take the enemy forces' attention away from its more vulnerable allies." + "items": "Psi-blades are phenomenal githyanki warriors that have specialized in psionic assault abilities. They can project psychic blasts, steal a foe's confidence, unleash a devastating cone of psychic energy, and stun groups of enemies." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Fire Giant Champion of Surtur.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githyanki Captain.webp", "type": "external" }, "type": "image" @@ -5795,36 +5931,22 @@ ] }, { + "name": "Githyanki Pyromind", "source": "mme2-v2", - "name": "Frost Giant Berserker", "_copy": { - "name": "Frost Giant", + "name": "Githyanki", "source": "MM", "_mod": { "entries": { "mode": "prependArr", - "items": "The berserker lives for battle, and it does not stop until all its enemies are dead. Clad in leather and patchwork armor, berserkers are incredibly reckless, charging into the fray without care. One swing of its enormous {@item greataxe|phb} can take cleave through a dozen men, and those not within reach are crushed by the rocks it hurls in its frenzy." + "items": "Pyrominds are githyanki who have mastered the control and manipulation of fire through their psionic abilities. They can imbue their weapons with fire energy, cause foes to spontaneously combust, fill a large area with flames, and cause a fiery explosion from a great distance." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Frost Giant Berserker.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Frost Giant Berserker.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Frost Giants.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githyanki Captain.webp", "type": "external" }, "type": "image" @@ -5832,36 +5954,22 @@ ] }, { + "name": "Githzerai Cenobite", "source": "mme2-v2", - "name": "Frost Giant Champion of Kostchtchie", "_copy": { - "name": "Frost Giant", + "name": "Githzerai", "source": "MM", "_mod": { "entries": { "mode": "prependArr", - "items": "The champion of {@creature Kostchtchie|BGDiA} is chosen by its deity to be the embodiment of its wrath in the Material Plane. The champion, fueled by the wrath of {@creature Kostchtchie|BGDiA}, displays a manic look in its eyes as expecting a battle to happen soon. The skin of the champion is cold to the touch, and any creature caught in its breath is instantly frozen." + "items": "Cenobites are ascetic githzerai that are highly skilled in the art of unarmed combat. Cenobites do not rely on armor or weapons and only utilize spell-like psionic abilities aimed to augment their fighting abilities. They can read and predict the movements of their enemies and respond with deadly accuracy." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Frost Giant Champion of Kostchtchie.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Frost Giant Berserker.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Frost Giants.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githzerai Cenobite.webp", "type": "external" }, "type": "image" @@ -5869,36 +5977,22 @@ ] }, { + "name": "Githzerai Lightning Fist", "source": "mme2-v2", - "name": "Frost Giant Champion of Thrym", "_copy": { - "name": "Frost Giant", + "name": "Githzerai", "source": "MM", "_mod": { "entries": { "mode": "prependArr", - "items": "The champion of {@deity Thrym|nonhuman} inherits its deity's cold will. The skin of the champion turn a darker shade of blue, and the area around the giant becomes constantly enveloped in a frigid aura. The champion also gains the ability to cast spells from its fingertips which it uses to slow and freeze its enemies. In honor of {@deity Thrym|nonhuman}, the champion also brandishes a double-bladed {@item greataxe|phb}, which it can swing with incredible strength and ferocity in battle." + "items": "Lightning fists are githzerai that have mastered the use of electricity. Lightning crackles constantly from their fists. Using their psionic abilities, these giths can hurl bolts of lightning, unleash a line of lightning through their enemies while riding through the light and electricity and teleporting to a new position, and create a devastating explosion of lightning and thunder in an area of their choosing." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Frost Giant Champion of Thrym.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Frost Giant Berserker.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Frost Giants.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githzerai Cenobite.webp", "type": "external" }, "type": "image" @@ -5906,36 +6000,22 @@ ] }, { + "name": "Githzerai Shadowmind", "source": "mme2-v2", - "name": "Hill Giant Champion of Grolantor", "_copy": { - "name": "Hill Giant", + "name": "Githzerai", "source": "MM", "_mod": { "entries": { "mode": "prependArr", - "items": "The champion of {@deity Grolantor|nonhuman} inherits its deity's hunger for battle and gluttony. The champion is regarded as the leader of its tribe, although the only thing it does is bully its underlings for more food, forcing them to raid nearby settlements. When it does step out of its comfort zone, it fights with a vicious, crazed ferocity worthy of carrying the torch of {@deity Grolantor|nonhuman}. The champion's fervor in battle is driven by a singular mission\u2014that is to prove that its deity {@deity Grolantor|nonhuman} is the strongest among all giants and that everything smaller than itself is food to be consumed or crushed." + "items": "Githzerai shadowminds are martial artists that can create psychic static that disrupts their enemies' ability to think clearly and defend themselves properly. They are highly valued by githzerai war bands for their ability to create openings, leave targets vulnerable, and break the concentration of enemy spellcasters." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hill Giant Champion of Grolantor.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hill Giant Champion of Grolantor.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hill Giants 1.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githzerai Cenobite.webp", "type": "external" }, "type": "image" @@ -5943,36 +6023,28 @@ ] }, { + "name": "Gnoll Archer", "source": "mme2-v2", - "name": "Hill Giant Juggernaut", "_copy": { - "name": "Hill Giant", + "name": "Gnoll", "source": "MM", "_mod": { "entries": { - "mode": "prependArr", - "items": "A hill giant juggernaut is a formidable warrior that towers over its kin. Unlike most of its race, the juggernaut wears patches of leather and metal armor. As its name implies, the juggernaut is a weapon of destruction and siege warfare. The giant wields a large oversized {@item maul|phb} that can destroy enemy armor and fortifications." - } - } + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Gnoll Archer", + "entries": [ + "Spread out across its territory, gnoll archers take to the trees, scouting for food and intruders. They are also adept melee fighters and are always armed with a pair of {@item handaxe|phb|handaxes} in case an enemy gets too close." + ] + } + } + } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hill Giant Juggernaut.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hill Giant Juggernaut.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hill Giants 2.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", "type": "external" }, "type": "image" @@ -5980,36 +6052,28 @@ ] }, { + "name": "Gnoll Berserker", "source": "mme2-v2", - "name": "Hill Giant Hag of Demogorgon", "_copy": { - "name": "Hill Giant", + "name": "Gnoll", "source": "MM", "_mod": { "entries": { - "mode": "prependArr", - "items": "Hill giants rarely worship outside of the giant pantheon. There are a few though, because of their greed, desire for power, or need for vengeance, who will seek the aid of demon lords. Hill giants with deformities are more likely to be successful in forming pacts with {@creature Demogorgon|MPMM}, gaining supernatural powers in exchange for their souls." + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Gnoll Berserker", + "entries": [ + "Berserkers are the frontline of any gnoll warband. These vicious and bloodthirsty creatures rush recklessly into battle ahead of their warband." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hill Giant Hag of Demogorgon.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hill Giant Champion of Grolantor.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hill Giants 1.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", "type": "external" }, "type": "image" @@ -6017,36 +6081,28 @@ ] }, { + "name": "Gnoll Champion of Yeenoghu", "source": "mme2-v2", - "name": "Hill Giant Shaman of Ogrémoch", "_copy": { - "name": "Hill Giant", + "name": "Gnoll", "source": "MM", "_mod": { "entries": { - "mode": "prependArr", - "items": "Hill giant shamans of Ogrémoch are savage druids that draw their power from the evil elder elemental of Earth. As a gift from {@creature Ogrémoch|PotA}, enemies fought by the shaman that stand on earthen surfaces find themselves either suddenly getting stuck in mud or unbalanced from the inexplicable shifting earth beneath them." + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Gnoll Champion of Yeenoghu", + "entries": [ + "Exceptional {@creature gnoll} warriors that show unmatched savagery in combat are chosen to become champions of {@creature Yeenoghu|MPMM}. They can invoke the wrath of their deity, imbuing their flails with additional magical abilities. As they mature, gain more kills, and prove their worth, they eventually receive {@creature yeenoghu|MPMM|Yeenoghu's} gift\u2014a transformation to a {@creature flind|MPMM}." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hill Giant Shaman of Ogremoch.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hill Giant Juggernaut.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hill Giants 2.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", "type": "external" }, "type": "image" @@ -6054,43 +6110,28 @@ ] }, { + "name": "Gnoll Sharpshooter", "source": "mme2-v2", - "name": "Stone Giant Skirmisher", "_copy": { - "name": "Stone Giant", + "name": "Gnoll", "source": "MM", "_mod": { "entries": { - "mode": "prependArr", - "items": "Stone giant skirmishers serve behind the front lines of a stone giant war party. Incredibly agile and nimble, skirmishers use a combination of stealth and speed to close the distance between its opponents or retreat behind cover. These stone giants are master {@item spear|phb} and rock throwers, hitting vital points with cruel accuracy." + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Gnoll Sharpshooter", + "entries": [ + "Gnoll sharpshooters are the highly skilled archers of any {@creature gnoll} warband. Before their war parties attack, the sharpshooters position themselves in high vantage points. When the fighting starts, they pick off the most dangerous soft targets, such as enemy spellcasters, healers, and artillerists." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Stone Giant Skirmisher.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher_48.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Stone Giants.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", "type": "external" }, "type": "image" @@ -6098,43 +6139,28 @@ ] }, { + "name": "Gnoll Skirmisher", "source": "mme2-v2", - "name": "Stone Giant Thane", "_copy": { - "name": "Stone Giant", + "name": "Gnoll", "source": "MM", "_mod": { "entries": { - "mode": "prependArr", - "items": "The stone giant thane is the traditional ruler of all {@creature stone giant} kind. It lives deep in its underground stone fortress and is always surrounded by its fiercest {@creature stone giant warden|mme2-v2|stone giant wardens} and {@creature stone giant earth shaman|MonsterManualExpanded|shamans}. It doesn't need their protection, however. The stone giant thane, a fearsome warrior that can draw arcane power from the earth, is powerful enough to defend himself even against the mightiest foes." + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Gnoll Skirmisher", + "entries": [ + "Skirmishers wait for the warriors of their war party to engage their enemies before rushing from the weak side to gain an advantage. They can nimbly move from one opponent to another, applying hit-and-run tactics with quick, sharp thrusts from their wicked spears." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Stone Giant Thane.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher_48.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Stone Giants.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", "type": "external" }, "type": "image" @@ -6142,43 +6168,42 @@ ] }, { + "name": "Goblin Archer", "source": "mme2-v2", - "name": "Stone Giant Warden", "_copy": { - "name": "Stone Giant", + "name": "Goblin", "source": "MM", "_mod": { "entries": { - "mode": "prependArr", - "items": "As its title suggests, the normally solitary stone giant warden is a fierce guardian that serves to defend its territory. In the event of intruders, a warden can summon earthen pseudopods from the ground to hold and entangle its targets." + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Goblin Assassin", + "entries": [ + "The goblin archer is a skilled hunter and a sharpshooter with the {@item shortbow|phb}. A target's cover does little to deter the aim of a goblin archer." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Stone Giant Warden.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher_48.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Archer.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Archer.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Stone Giants.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 1.webp", "type": "external" }, "type": "image" @@ -6186,45 +6211,42 @@ ] }, { + "name": "Goblin Assassin", "source": "mme2-v2", - "name": "Storm Giant Blackguard", "_copy": { - "name": "Storm Giant", + "name": "Goblin", "source": "MM", "_mod": { "entries": { - "mode": "prependArr", - "items": "Perhaps tempted by an archdevil or consumed by his thirst for vengeance or power, the once noble storm giant is now a blackguard, a malevolent tyrant seeking to subjugate everything\u2014even other giants." + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Goblin Assassin", + "entries": [ + "The most talented of {@creature goblin} sneaks and thugs eventually become assassins. Nimble and agile, these {@creature goblin||goblins} are sent by their {@creature goblin chieftain|MonsterManualExpanded|chieftains} to take out key enemy targets, such as guard captains, village elders, town mayors, and priests, without getting noticed." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Storm Giant Blackguard.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Assassin.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Storm Giant Kraken Exarch", - "_copy": { - "name": "Storm Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Misguided worshippers of a {@creature kraken} are sometimes gifted with power. The most devout of them become priests that slowly undergo horrific physical mutations, turning their appearances into the likeness of their very deity. Yet almost all of these priests end up becoming pawns and fodder for the {@creature kraken||kraken's} schemes. In very rare instances, however, a {@creature kraken} will answer the call of a fallen mighty creature, such as a {@creature storm giant} who was either left for dead at the bottom of the ocean or simply seeking a patron to help it achieve its goals. Recognizing the benefits of having a powerful creature as its champion, the {@creature kraken} grants it its wishes, bestowing some of its divine power, and making it its exarch." - } - } - }, - "images": [ + }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Storm Giant Kraken Exarch.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Archer.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 1.webp", "type": "external" }, "type": "image" @@ -6232,20 +6254,20 @@ ] }, { + "name": "Goblin Monarch", "source": "mme2-v2", - "name": "Giff Sharpshooter", "_copy": { - "name": "Giff", - "source": "MPMM", + "name": "Goblin", + "source": "MM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Giff Sharpshooter", + "name": "Goblin Monarch", "entries": [ - "Giff sharpshooters are eagle-eyed gunmen that are unmatched with their use of their {@item musket||muskets} and {@item pistol||pistols}. While all {@creature giff|MPMM|giffs} are adept marksmen, sharpshooters have a higher than normal aptitude for shooting.", - "Sharpshooters are armed with their standard {@item musket} and pair of {@item pistol||pistols}. They also carry a {@item longsword|phb} in case the battle comes too close to their location." + "The most powerful {@creature goblin chieftain|MonsterManualExpanded} in the region often takes the mantle of the goblin king or queen, who alone can mobilize all goblin tribes within its territory for war. This means the goblin king is well-known and may have uneasy alliances with evil giants, {@creature orc||orcs}, and other goblinoids.", + "Its presence both terrorizes and rallies its underlings, who fall over themselves trying to follow and satisfy their king's every whim and command." ] } } @@ -6254,21 +6276,21 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Giff Sharpshooter.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Monarch.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Giff Captain.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Archer.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Giffs.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 1.webp", "type": "external" }, "type": "image" @@ -6276,19 +6298,20 @@ ] }, { + "name": "Goblin Sorcerer", "source": "mme2-v2", - "name": "Giff Captain", "_copy": { - "name": "Giff", - "source": "MPMM", + "name": "Goblin", + "source": "MM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Giff Captain", + "name": "Goblin Sorcerer", "entries": [ - "Giff captains are squad leaders in a unit of {@creature giff|MPMM|giffs}. These decorated veterans gain their rank through decisive victories and their ability to make tactical decisions in combat. Using their improved battlefield awareness, giff captains can command and maneuver their fellow {@creature giff|MPMM|giffs} to ensure that any skirmish tips in their favor." + "A goblin sorcerer is treated as a hero by its kin, as it is very rare for a {@creature goblin} to practice the arcane arts, especially one that can cast {@spell fireball}\u2014the most hated and feared spell of the {@creature goblin||goblins}. Due to this ability, a goblin sorcerer becomes a tribe's leader or one of the {@creature goblin chieftain|MonsterManualExpanded|chieftain's} advisers.", + "While adventurers usually prepare for the occasional {@creature hobgoblin}, {@creature bugbear}, or {@creature goblin chieftain|MonsterManualExpanded} to be the leader of a den, they find themselves rudely surprised\u2014and sometimes killed\u2014by a wild {@spell fireball} straight from the spindly fingers of a grinning goblin sorcerer." ] } } @@ -6297,21 +6320,21 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Giff Captain.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Sorcerer.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Giff Captain.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Sorcerer.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Giffs.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 2.webp", "type": "external" }, "type": "image" @@ -6319,19 +6342,19 @@ ] }, { + "name": "Goblin Worg Rider", "source": "mme2-v2", - "name": "Giff Gadgeteer", "_copy": { - "name": "Giff", - "source": "MPMM", + "name": "Goblin", + "source": "MM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Giff Gadgeteer", + "name": "Goblin Worg Rider", "entries": [ - "The giff gadgeteer is a master techsmith and artificer. It specializes in crafting and using ingenious items and weapons that provide it an edge in the battlefield. Aside from its arsenal of powerful {@item pistol||pistols} and grenades, the giff gadgeteer can shock foes with its fist, shoot powerful flames, and even temporarily soar into the air." + "{@creature Goblin} rangers who are adept at handling and training {@creature wolf||wolves} and {@creature worg||worgs} become worg riders. These {@creature goblin||goblins} are adept at mounted combat. They favor the {@item scimitar|phb} and {@item javelin|phb} as their weapons. They take advantage of the {@creature worg||worg's} insatiable appetite for killing as they charge into battle." ] } } @@ -6340,21 +6363,21 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Giff Gadgeteer.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Worg Rider.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Giff Captain.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Sorcerer.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Giffs.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 2.webp", "type": "external" }, "type": "image" @@ -6362,28 +6385,16 @@ ] }, { + "name": "Goblin Zombie", "source": "mme2-v2", - "name": "Girallon Alpha", "_copy": { - "name": "Girallon", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Girallon Alpha", - "entries": [ - "Alphas are the dominant {@creature girallon|MPMM} of its band, usually the oldest, largest, and most savage among them. As the most experienced warrior and hunter, all other {@creature girallon|MPMM} follow and study the movements of the alpha, learning how to strike coordinated attacks with their leader." - ] - } - } - } + "name": "Zombie", + "source": "MM" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Girallon Alpha.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Humanoids.webp", "type": "external" }, "type": "image" @@ -6391,28 +6402,32 @@ ] }, { + "name": "Gorsuloth", "source": "mme2-v2", - "name": "Girallon of Xvim", "_copy": { - "name": "Girallon", - "source": "MPMM", + "name": "Yugoloths", + "source": "MM", "_mod": { "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Girallon of Xvim", - "entries": [ - "As with all beasts of Xvim, this {@creature girallon|MPMM} is abnormally stronger, fiercer, and more malevolent than the rest of its kind. It roams forests in solitude, attacking and killing anything that intrudes its territory with malicious glee, including other {@creature girallon|MPMM}. Its eyes glow and burn in the dark and its once majestic white fur is now caked with dried blood from years of slaughter." - ] - } + "mode": "prependArr", + "items": [ + "The gorsuloth resembles a 7-foot-tall baboon-like demon. It has curving horns on the sides of its forehead, a fanged maw, long forearms that end in oversized claws, and bat-like wings stretching from its back.", + "The gorsuloth can leap to close the distance between enemies and can exhale deadly, noxious vapors that can also incapacitate those unfortunate enough to be caught in it." + ] } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Girallon Alpha.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gorsuloth.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gorsuloth.webp", "type": "external" }, "type": "image" @@ -6420,54 +6435,39 @@ ] }, { + "name": "Gouger", "source": "mme2-v2", - "name": "Girallon Berserker", - "_copy": { - "name": "Girallon", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { + "entries": [ + "Gougers are large {@creature beholder||beholder-kin} created by {@creature phaerimm|MaBJoV|phaerimms}, an ancient race of powerful aberrations, eons ago to hunt and kill other {@creature beholder||beholders}. Slightly larger and more unhinged than a standard {@creature beholder}, the gouger possesses nearly the same magical powers as other {@creature beholder||beholders} but is armed with an abrasive and razor-sharp tongue that it uses like a harpoon. The gouger also has four stubby legs under its body that allows it to skitter if forced on the ground. Because of its nature as a beholder-hunter, gougers have grown stronger than their brethren and can even negate another {@creature beholder||beholder's} magic.", + { + "type": "entries", + "entries": [ + { "type": "entries", - "name": "Girallon Berserker", "entries": [ - "A berserker is an aggressive {@creature girallon|MPMM} that will attack anything encroaching on its territory. When provoked, a berserker will rush headlong into battle and use its four muscular arms to slash and grab its victims. While {@creature girallon|MPMM|girallons} bear no weapons, intruders know better than to be within reach of its arms, as the {@creature girallon|MPMM|girallon's} steel-like grip offers almost no escape, and will usually end with an earth-shattering slam to the ground if caught." + { + "type": "entries", + "name": "Beholder Hunters", + "entries": [ + "While the {@creature phaerimm|MaBJoV} have since been nearly wiped out, the gougers continue to prowl the Underdark, aggressively hunting actively for {@creature beholder||beholders}. They will almost always attack and prey on anything they believe they can kill and devour. It is quite possible, however, to convince them to enter into a truce with if they are provided proof or information about a {@creature beholder||beholder's} location." + ] + } ] } - } + ] } - }, + ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Girallon Alpha.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gouger.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Githyanki Captain", - "_copy": { - "name": "Githyanki", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Githyanki captains are veteran soldiers that lead their war party into raids. They give strategic commands to their allies and can maneuver them into advantageous positions with ease.", - "Captains can usually be found leading their units while aboard its astral vessel, or in combat sitting on the back of an allied {@creature adult red dragon||red dragon}." - ] - } - } - }, - "images": [ + }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githyanki Captain.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gouger.webp", "type": "external" }, "type": "image" @@ -6475,22 +6475,16 @@ ] }, { + "name": "Grand Cavalier", "source": "mme2-v2", - "name": "Githyanki Pyromind", "_copy": { - "name": "Githyanki", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Pyrominds are githyanki who have mastered the control and manipulation of fire through their psionic abilities. They can imbue their weapons with fire energy, cause foes to spontaneously combust, fill a large area with flames, and cause a fiery explosion from a great distance." - } - } + "name": "Cavalier", + "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githyanki Captain.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cavalier.webp", "type": "external" }, "type": "image" @@ -6498,22 +6492,15 @@ ] }, { + "name": "Grandfather of Assassins", "source": "mme2-v2", - "name": "Githyanki Psi-Blade", - "_copy": { - "name": "Githyanki", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Psi-blades are phenomenal githyanki warriors that have specialized in psionic assault abilities. They can project psychic blasts, steal a foe's confidence, unleash a devastating cone of psychic energy, and stun groups of enemies." - } - } - }, + "entries": [ + "A Grandfather of Assassins is the most skilled master assassin, and is usually the head of a network of assassins' guilds. His or her name is well known and greatly feared throughout the realm. Only a few, or none at all, know the Grandfather of Assassins' true identity." + ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githyanki Captain.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Grandfather of Assassins.webp", "type": "external" }, "type": "image" @@ -6521,45 +6508,62 @@ ] }, { + "name": "Gray Hag", "source": "mme2-v2", - "name": "Githzerai Cenobite", "_copy": { - "name": "Githzerai", + "name": "Hags", "source": "MM", "_mod": { "entries": { "mode": "prependArr", - "items": "Cenobites are ascetic githzerai that are highly skilled in the art of unarmed combat. Cenobites do not rely on armor or weapons and only utilize spell-like psionic abilities aimed to augment their fighting abilities. They can read and predict the movements of their enemies and respond with deadly accuracy." + "items": [ + "The gray hag is a disgusting and horrid-looking monster. She has wild wiry hair that (thankfully) partially covers her grotesque face, and her grayish-black skin is riddled with warts and puss. She prefers to live in the dark recesses of caves in the gloomiest forests or most treacherous swamps.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Demonic Disciple", + "entries": [ + "The gray hag is often a worshiper of {@creature Juiblex|MPMM} and is normally found in the company of slimes, jellies, puddings, and various ooze-like creatures." + ] + }, + { + "type": "entries", + "name": "Claws of Death", + "entries": [ + "The gray hag has tough iron-like claws that carry supernatural toxins. Any mortal creature wounded by them can instantly die a horrific death." + ] + } + ] + } + ] + } + ] } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githzerai Cenobite.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Gray Hag.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Githzerai Shadowmind", - "_copy": { - "name": "Githzerai", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Githzerai shadowminds are martial artists that can create psychic static that disrupts their enemies' ability to think clearly and defend themselves properly. They are highly valued by githzerai war bands for their ability to create openings, leave targets vulnerable, and break the concentration of enemy spellcasters." - } - } - }, - "images": [ + }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githzerai Cenobite.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Annis Hag.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gray Hag.webp", "type": "external" }, "type": "image" @@ -6567,22 +6571,16 @@ ] }, { + "name": "Greater Air Elemental Myrmidon", "source": "mme2-v2", - "name": "Githzerai Lightning Fist", "_copy": { - "name": "Githzerai", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Lightning fists are githzerai that have mastered the use of electricity. Lightning crackles constantly from their fists. Using their psionic abilities, these giths can hurl bolts of lightning, unleash a line of lightning through their enemies while riding through the light and electricity and teleporting to a new position, and create a devastating explosion of lightning and thunder in an area of their choosing." - } - } + "name": "Elemental Myrmidon", + "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githzerai Cenobite.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Air Elemental Myrmidon.webp", "type": "external" }, "type": "image" @@ -6590,55 +6588,51 @@ ] }, { + "name": "Greater and Ancient Barghest", "source": "mme2-v2", - "name": "Flind Captain", "_copy": { - "name": "Flind", + "name": "Barghest", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Flind Captain", + "name": "Greater and Ancient Barghests", "entries": [ - "Flind captains stand at the head of their warbands. Chosen for their strength and cunning, captains are battlefield tacticians able to maneuver their allies into advantageous positions and distract their foes with their attacks to create an opening for their allies." + "Greater barghests are mature barghests that have consumed nearly all the goblinoid souls they need to return to Gehenna. These vicious beasts have grown larger and more powerful than its brethren by consuming only the souls of powerful goblinoid warriors and spellcasters, and the occasional adventurer.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Fiendish Commanders", + "entries": [ + "It is not uncommon to encounter greater barghests leading their goblinoid armies, with their unfortunate {@creature goblin} underlings both serving as slaves and sources of sustenance. Due to their strength and cunning, some greater barghests have even formed alliances with creatures that goblinoids might find too troublesome to be with on their own, such as {@creature hill giant||hill giants}, {@creature ogre||ogres}, {@filter hags|bestiary|search=hag}, {@creature harpy||harpies}, {@creature troll||trolls}, and {@creature verbeeg|mme2-v2}." + ] + } + ] + } ] } } } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Flind Captain.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gnoll Flind Captain.webp", - "type": "external" - }, - "type": "image" - } - ] + } }, { + "name": "Greater Babau", "source": "mme2-v2", - "name": "Gnoll Archer", "_copy": { - "name": "Gnoll", - "source": "MM", + "name": "Babau", + "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Gnoll Archer", + "name": "Greater Babau", "entries": [ - "Spread out across its territory, gnoll archers take to the trees, scouting for food and intruders. They are also adept melee fighters and are always armed with a pair of {@item handaxe|phb|handaxes} in case an enemy gets too close." + "Said to have been created by demon lord {@creature Juiblex|MPMM}, a greater babau is a rare and more dangerous species of {@creature babau|MPMM}. It is more intelligent and cunning compared to its normal ilk, and is gifted with spellcasting abilities. Worse still, its skin secretes a red slime so corrosive it can literally melt weapons that strike it." ] } } @@ -6647,7 +6641,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Babau.webp", "type": "external" }, "type": "image" @@ -6655,28 +6649,16 @@ ] }, { + "name": "Greater Barghest", "source": "mme2-v2", - "name": "Gnoll Berserker", "_copy": { - "name": "Gnoll", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Gnoll Berserker", - "entries": [ - "Berserkers are the frontline of any gnoll warband. These vicious and bloodthirsty creatures rush recklessly into battle ahead of their warband." - ] - } - } - } + "name": "Greater and Ancient Barghest", + "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Barghest.webp", "type": "external" }, "type": "image" @@ -6684,56 +6666,31 @@ ] }, { + "name": "Greater Cadaver Collector", "source": "mme2-v2", - "name": "Flind Queen", "_copy": { - "name": "Flind", + "name": "Cadaver Collector", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Flind Queen", - "entries": [ - "The brutal flind queen is twice the size of any {@creature gnoll} and is the most favored {@creature gnoll} of {@creature Yeenoghu|MPMM}. Revered by all {@creature gnoll||gnolls} as a god, the flind queen is a bloodthirsty warrior with unmatched fury.", - "She is never without her cadre of {@creature flind|MPMM} bodyguards and is often bestowed with a pack of loyal {@creature shoosuva|MPMM} by {@creature Yeenoghu|MPMM}." - ] - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Flind Queen.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gnoll Flind Queen.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Gnoll Champion of Yeenoghu", - "_copy": { - "name": "Gnoll", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Gnoll Champion of Yeenoghu", + "name": "Greater Cadaver Collector", "entries": [ - "Exceptional {@creature gnoll} warriors that show unmatched savagery in combat are chosen to become champions of {@creature Yeenoghu|MPMM}. They can invoke the wrath of their deity, imbuing their flails with additional magical abilities. As they mature, gain more kills, and prove their worth, they eventually receive {@creature yeenoghu|MPMM|Yeenoghu's} gift\u2014a transformation to a {@creature flind|MPMM}." + "The greater cadaver collector is an ancient juggernaut of war. Only a few were made due to its exorbitant costs and difficulty to create, but they were probably worth the trouble as they still exist, roaming the ancient battlefields of the Lower Planes for eons. Both demons and devils give them a wide berth, lest they get added on to the mighty construct's grisly collection.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "War Machine", + "entries": [ + "In battle, the greater cadaver collector can summon multiple {@creature specter||specters} for aid as it uses its massive iron fists to bludgeon opponents into mush. Creatures unable to resist its paralyzing breath are crushed and trampled by its massive stomps. Those unfortunate enough to get captured suffer a worse fate: getting impaled on the construct's armor spikes and left there to suffer and slowly die as they bleed out." + ] + } + ] + } ] } } @@ -6742,7 +6699,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Cadaver Collector.webp", "type": "external" }, "type": "image" @@ -6750,57 +6707,29 @@ ] }, { + "name": "Greater Deathlock", "source": "mme2-v2", - "name": "Gnoll Skirmisher", "_copy": { - "name": "Gnoll", - "source": "MM", + "name": "Deathlocks", + "source": "MPMM", "_mod": { "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Gnoll Skirmisher", - "entries": [ - "Skirmishers wait for the warriors of their war party to engage their enemies before rushing from the weak side to gain an advantage. They can nimbly move from one opponent to another, applying hit-and-run tactics with quick, sharp thrusts from their wicked spears." - ] - } + "mode": "prependArr", + "items": "Greater deathlocks were once powerful warlocks who proved themselves useful to their patrons. Whether they broke their pacts or not, their evil masters deemed them too valuable to just leave rotting in their shallow graves and brought them back as greater deathlocks\u2014a more magically skilled and dangerous version of the standard {@creature deathlock|MPMM}. A few of these, if left unchecked, eventually become {@creature deathlock mastermind|MPMM|deathlock masterminds}." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Deathlock Mastermind.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Gnoll Sharpshooter", - "_copy": { - "name": "Gnoll", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Gnoll Sharpshooter", - "entries": [ - "Gnoll sharpshooters are the highly skilled archers of any {@creature gnoll} warband. Before their war parties attack, the sharpshooters position themselves in high vantage points. When the fighting starts, they pick off the most dangerous soft targets, such as enemy spellcasters, healers, and artillerists." - ] - } - } - } - }, - "images": [ + }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Greater Deathlock.webp", "type": "external" }, "type": "image" @@ -6808,42 +6737,23 @@ ] }, { + "name": "Greater Earth Elemental Myrmidon", "source": "mme2-v2", - "name": "Goblin Archer", "_copy": { - "name": "Goblin", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Goblin Assassin", - "entries": [ - "The goblin archer is a skilled hunter and a sharpshooter with the {@item shortbow|phb}. A target's cover does little to deter the aim of a goblin archer." - ] - } - } - } + "name": "Elemental Myrmidon", + "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Archer.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Archer.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/other/Greater_Earth_Elemental_Myrmidon.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 1.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Earth Elemental Myrmidon.webp", "type": "external" }, "type": "image" @@ -6851,42 +6761,23 @@ ] }, { + "name": "Greater Fire Elemental Myrmidon", "source": "mme2-v2", - "name": "Goblin Assassin", "_copy": { - "name": "Goblin", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Goblin Assassin", - "entries": [ - "The most talented of {@creature goblin} sneaks and thugs eventually become assassins. Nimble and agile, these {@creature goblin||goblins} are sent by their {@creature goblin chieftain|MonsterManualExpanded|chieftains} to take out key enemy targets, such as guard captains, village elders, town mayors, and priests, without getting noticed." - ] - } - } - } + "name": "Elemental Myrmidon", + "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Assassin.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Archer.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/other/Greater_Fire_Elemental_Myrmidon.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 1.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Earth Elemental Myrmidon.webp", "type": "external" }, "type": "image" @@ -6894,20 +6785,20 @@ ] }, { + "name": "Greater Nilbog", "source": "mme2-v2", - "name": "Goblin Monarch", "_copy": { - "name": "Goblin", - "source": "MM", + "name": "Nilbog", + "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Goblin Monarch", + "name": "Greater Nilbog", "entries": [ - "The most powerful {@creature goblin chieftain|MonsterManualExpanded} in the region often takes the mantle of the goblin king or queen, who alone can mobilize all goblin tribes within its territory for war. This means the goblin king is well-known and may have uneasy alliances with evil giants, {@creature orc||orcs}, and other goblinoids.", - "Its presence both terrorizes and rallies its underlings, who fall over themselves trying to follow and satisfy their king's every whim and command." + "It is already known that when goblinoids form a host, there is a chance that a {@creature goblin} will become possessed by a {@creature nilbog|MPMM}. However, when a particular {@creature goblin} jester has suffered greatly under the hands of other goblinoids, there is a small chance that a far deadlier and more sinister spirit possesses the {@creature goblin}.", + "Unlike the typical {@creature nilbog|MPMM}, this greater version has more potent spell-like abilities and can control foes that it has {@condition charmed} and sometimes even have them fully take an attack intended against the greater nilbog." ] } } @@ -6916,21 +6807,14 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Monarch.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Archer.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Nilbog.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 1.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Nilbog.webp", "type": "external" }, "type": "image" @@ -6938,19 +6822,19 @@ ] }, { + "name": "Greater Vargouille", "source": "mme2-v2", - "name": "Goblin Worg Rider", "_copy": { - "name": "Goblin", - "source": "MM", + "name": "Vargouille", + "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Goblin Worg Rider", + "name": "Greater Vargouille", "entries": [ - "{@creature Goblin} rangers who are adept at handling and training {@creature wolf||wolves} and {@creature worg||worgs} become worg riders. These {@creature goblin||goblins} are adept at mounted combat. They favor the {@item scimitar|phb} and {@item javelin|phb} as their weapons. They take advantage of the {@creature worg||worg's} insatiable appetite for killing as they charge into battle." + "Greater vargouille are extremely rare, which happens when a giant undergoes the gruesome transformation after being infected by a {@creature vargouille|MPMM|vargouille's} kiss. These horrid creatures are nearly 3 to 4 feet height in length, have wingspans 10 feet wide, and can exhale poisonous vapors that can make creatures violently sick." ] } } @@ -6959,21 +6843,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Worg Rider.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Sorcerer.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 2.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dire Vargouille.webp", "type": "external" }, "type": "image" @@ -6981,43 +6851,23 @@ ] }, { + "name": "Greater Water Elemental Myrmidon", "source": "mme2-v2", - "name": "Goblin Sorcerer", "_copy": { - "name": "Goblin", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Goblin Sorcerer", - "entries": [ - "A goblin sorcerer is treated as a hero by its kin, as it is very rare for a {@creature goblin} to practice the arcane arts, especially one that can cast {@spell fireball}\u2014the most hated and feared spell of the {@creature goblin||goblins}. Due to this ability, a goblin sorcerer becomes a tribe's leader or one of the {@creature goblin chieftain|MonsterManualExpanded|chieftain's} advisers.", - "While adventurers usually prepare for the occasional {@creature hobgoblin}, {@creature bugbear}, or {@creature goblin chieftain|MonsterManualExpanded} to be the leader of a den, they find themselves rudely surprised\u2014and sometimes killed\u2014by a wild {@spell fireball} straight from the spindly fingers of a grinning goblin sorcerer." - ] - } - } - } + "name": "Elemental Myrmidon", + "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Sorcerer.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Sorcerer.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/other/Greater_Water_Elemental_Myrmidon.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 2.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Earth Elemental Myrmidon.webp", "type": "external" }, "type": "image" @@ -7025,16 +6875,16 @@ ] }, { + "name": "Greenspawn Leaper", "source": "mme2-v2", - "name": "Bone Golem", "_copy": { - "name": "Golems", - "source": "MM", + "name": "Dragonspawns", + "source": "mme2-v2", "_mod": { "entries": { "mode": "prependArr", "items": [ - "A bone golem is a horrific combination of giant-sized skeleton parts magically bolted and sutured together to form a humanoid-shaped figure about 9 feet tall. It has four massive skeletal arms, two of which hold giant-sized weapons.", + "The greenspawn leaper resembles a 5-foot long wingless {@creature adult green dragon||green dragon} with a simian-like body.", { "type": "entries", "entries": [ @@ -7043,16 +6893,16 @@ "entries": [ { "type": "entries", - "name": "Whirling Weapons", + "name": "Arboreal Assassins", "entries": [ - "In combat, the bone golem fights like a brute, hacking at each foe with its weapons and pair of oversized clubbed arms. Against large groups, the skeletal construct can become a deadly machine, able to charge in a straight line and spin its upper body around at the same time, striking all targets within reach of its arms and weapons." + "Greenspawn leapers are genetically streamlined for living in woodland canopies and prefer to live in warm, temperate forests. They hunt alone or in groups, ambushing prey by dropping down and delivering a vicious bite to its neck." ] }, { "type": "entries", - "name": "Skeletal Sentinels", + "name": "Poison Burst", "entries": [ - "Bone golems are often created by necromancers to serve as guards and as an extra precaution against divine spellcasters that may be prepared against their undead armies." + "If the greenspawn leapers need to escape, they can emit a vile, poisonous gas, affecting all those unfortunate enough to be close when this happens." ] } ] @@ -7066,14 +6916,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bone Golem.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bone Golem.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greenspawn Leaper.webp", "type": "external" }, "type": "image" @@ -7081,16 +6924,16 @@ ] }, { + "name": "Greenspawn Razorfiend", "source": "mme2-v2", - "name": "Drolem", "_copy": { - "name": "Golems", - "source": "MM", + "name": "Dragonspawns", + "source": "mme2-v2", "_mod": { "entries": { "mode": "prependArr", "items": [ - "A drolem is a mighty construct that always resembles a mechanical or skeletal (or a mix of both) dragon. With the latter form, the drolem is often mistaken for a {@creature dracolich} or undead dragon. Unlike other golems, however, a drolem has the same capabilities as a typical dragon, with the ability to fly and unleash dragon's breath. Just like any other golem, a drolem will follow the command of its creator or possessor flawlessly. The drolem can't think or act for itself, but it will defend itself if attacked.", + "The greenspawn razorfiend bears similarities to a {@creature adult green dragon||green dragon} but its winged forelimbs are not for flight. Instead, the dragonspawn uses them like scythes.", { "type": "entries", "entries": [ @@ -7099,93 +6942,16 @@ "entries": [ { "type": "entries", - "name": "Drolem's Breath", + "name": "Ambush Hunters", "entries": [ - "A drolem is fashioned from the remains of a specific dragon, which determines its breath attack. For example, a drolem created from the corpse of a {@creature adult red dragon||red dragon} will always have a breath attack that deals fire damage." + "Greenspawn razorfiends live in warm forests or marshlands, hunting singly or in groups. They ambush prey by lurking underwater or behind thickets, leaping out from their hiding places to surprise their target, slashing at it with their blade-like wings." ] - } - ] - } - ] - } - ] - } - } - } - }, - { - "source": "mme2-v2", - "name": "Huge Drolem", - "_copy": { - "name": "Drolem", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gargantuan Drolem.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Large Drolem", - "_copy": { - "name": "Drolem", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gargantuan Drolem.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Gargantuan Drolem", - "_copy": { - "name": "Drolem", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gargantuan Drolem.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Mud Golem", - "_copy": { - "name": "Golems", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Often mistaken for an {@creature earth elemental}, the mud golem is a magical construct created for its amorphous nature and ability to appear as natural heaps of mud, making it ideal as an inconspicuous guardian in outdoor settings, such as a wizard's courtyard or garden.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ + }, { "type": "entries", - "name": "Sticky Body", + "name": "Shock Troops", "entries": [ - "A mud golem is a bane to weapon-wielding foes as any melee weapon that strikes the construct's body can become stuck fast if the attacker is not strong enough to pull it back out. Any creature caught by the golem's powerful limbs will soon find themselves getting smothered to death within the mud golem's body." + "Greenspawn razorfiends are often raised and trained by Tiamat worshipers as shock troopers in their army. Due to their savagery, greenspawn razorfiends are used to open combat to break enemy ranks." ] } ] @@ -7199,98 +6965,14 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Mud Golem.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greenspawn Razorfiend.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Mud Golem.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Displacer Render", - "_copy": { - "name": "Gray Render", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Displacer Render", - "entries": [ - "Displacer renders are said to be the result of twisted experiments of combining a {@creature gray render|MPMM} and a {@creature displacer beast} by wizards employed by the Unseelie court. Whatever reasons they may have had were never uncovered.", - "The {@creature gray render|MPMM} retains its form but is now covered in bluish-black fur with two tentacles sprouting from its back. With the {@creature gray render|MPMM|gray render's} powerful rage-fueled attacks, and the {@creature displacer beast||displacer's} natural light bending abilities, the threat level of this monster is taken to an entirely new level." - ] - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Displacer Render.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Young Gray Render", - "_copy": { - "name": "Gray Render", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Young Gray Render", - "entries": "Young gray renders are created from nodules that burst from the bodies of adult {@creature gray render|MPMM|gray renders}. They will be abandoned by their parents to fend for themselves, and some may form packs for the first few weeks in order to survive. Eventually, they will live solitary lives, consuming anything edible they come across, until they are mature enough to bond with an intelligent being." - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Gray Render.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Elder Gray Render", - "_copy": { - "name": "Gray Render", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Elder Gray Render", - "entries": "Elder gray render have grown to a massive size and are covered in tougher skin as compared to its normal brethren. These {@creature gray render|MPMM|gray renders} are incredibly aggressive and will return attacks as long as it is able. In addition, it can unleash a deafening roar that can drain the courage of even the mightiest warriors, rendering them nearly incapacitated for the {@creature gray render|MPMM} to rip apart." - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Gray Render.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Greenspawn Razorfiend.webp", "type": "external" }, "type": "image" @@ -7298,8 +6980,8 @@ ] }, { - "source": "mme2-v2", "name": "Grimlock Monarch", + "source": "mme2-v2", "_copy": { "name": "Grimlock", "source": "MM", @@ -7327,8 +7009,8 @@ ] }, { + "name": "Grimlock Warlock", "source": "mme2-v2", - "name": "Grimlock Witch Doctor", "_copy": { "name": "Grimlock", "source": "MM", @@ -7337,9 +7019,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Grimlock Witch Doctor", + "name": "Grimlock Warlock", "entries": [ - "Grimlock witch doctors are the priests of {@deity Shar|Faerûnian|SCAG} or devout worshippers of the demon lord Ahrimanes. They support {@creature grimlock} war parties and serve as advisors to their {@creature grimlock chieftain|MonsterManualExpanded|chieftains}. Witch doctors often have mushroom gardens near the tribe's lair, which they tend and gather stock from for their brews and concoctions." + "Numerous ancient and evil entities lurk in the deepest and darkest pits of the Underdark. Malevolent and unseen, they mentally reach out and form pacts with lower lifeforms such as {@creature grimlock||grimlocks}. In return for gaining potent magical power, these grimlock warlocks serve their masters as loyal minions." ] } } @@ -7356,8 +7038,8 @@ ] }, { + "name": "Grimlock Witch Doctor", "source": "mme2-v2", - "name": "Grimlock Warlock", "_copy": { "name": "Grimlock", "source": "MM", @@ -7366,9 +7048,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Grimlock Warlock", + "name": "Grimlock Witch Doctor", "entries": [ - "Numerous ancient and evil entities lurk in the deepest and darkest pits of the Underdark. Malevolent and unseen, they mentally reach out and form pacts with lower lifeforms such as {@creature grimlock||grimlocks}. In return for gaining potent magical power, these grimlock warlocks serve their masters as loyal minions." + "Grimlock witch doctors are the priests of {@deity Shar|Faerûnian|SCAG} or devout worshippers of the demon lord Ahrimanes. They support {@creature grimlock} war parties and serve as advisors to their {@creature grimlock chieftain|MonsterManualExpanded|chieftains}. Witch doctors often have mushroom gardens near the tribe's lair, which they tend and gather stock from for their brews and concoctions." ] } } @@ -7385,8 +7067,8 @@ ] }, { - "source": "mme2-v2", "name": "Grung Hunter", + "source": "mme2-v2", "_copy": { "name": "Grungs", "source": "MPMM", @@ -7415,8 +7097,8 @@ ] }, { - "source": "mme2-v2", "name": "Grung Shaman", + "source": "mme2-v2", "_copy": { "name": "Grungs", "source": "MPMM", @@ -7445,8 +7127,8 @@ ] }, { - "source": "mme2-v2", "name": "Grung Sorcerer", + "source": "mme2-v2", "_copy": { "name": "Grungs", "source": "MPMM", @@ -7478,8 +7160,8 @@ ] }, { - "source": "mme2-v2", "name": "Grung Sovereign", + "source": "mme2-v2", "_copy": { "name": "Grungs", "source": "MPMM", @@ -7508,37 +7190,157 @@ ] }, { + "name": "Hammerer", "source": "mme2-v2", - "name": "Elder Annis Hag", - "_copy": { - "name": "Annis Hag", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { + "entries": [ + "Originally created for construction, hammerers are often re-purposed as siege weapons. All steel and armed with a massive hammer and claws for hands, hammerers can march into enemy territory and destroy walls and smash skulls with deadly efficiency." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hammerer.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Hellfire Disciple", + "source": "mme2-v2", + "entries": [ + "Centuries ago {@creature Mephistopheles|mme2-v2} discovered and harnessed hellfire, a new magical fiery substance of his design. He has since abandoned it for other projects, but his cultists continued to use the name for its members.", + { + "type": "entries", + "entries": [ + { "type": "entries", - "name": "Elder Annis Hag", "entries": [ - "The elder annis hag has lived for centuries, prolonging her unnatural life by preying on children and young virgins unnoticed, growing stronger and more powerful. She rarely steps out of from her lair deep within the dark forests of a high mountain, sending only her minions, such as {@creature hill giant||hill giants}, {@creature ogre||ogres}, and {@creature troll||trolls}, to descend on nearby villages and towns to capture victims she can torment and later feed on.", - "The elder annis hag has performed enough evil deeds to secure ties with a dark deity, such as Cegilune. She has become the deity's champion and agent, and has been gifted divine abilities to continue her sinister work.", - "The elder annis hag can cast divine spells, smites its foes, and unleash a horrific cackle so despairing, creatures who hear it drop whatever they are holding and flee from the hag immediately." + { + "type": "entries", + "name": "Knowledge Collectors", + "entries": [ + "Majority of the cult's members are mages, sages, and scholars that seek long-lost or forbidden knowledge that they normally can't access themselves. The members work tirelessly to accumulate such knowledge, and scheme to acquire more. When news of an important discovery reaches them - such as finding an ancient set of elven ruins or a legendary archmage's tomb, the cult mobilizes immediately and sends its cadre of hellfire disciples and stewards to get to the location and deal with anyone that would challenge them from plundering the place." + ] + } ] } + ] + } + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hellfire Disciple.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hellfire Disciple.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Hellfire Magistrate", + "source": "mme2-v2", + "_copy": { + "name": "Hellfire Disciple", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hellfire Disciple.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hellfire Disciple.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Hellfire Steward", + "source": "mme2-v2", + "_copy": { + "name": "Hellfire Disciple", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hellfire Disciple.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hellfire Disciple.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "High Deathpriest of Orcus", + "source": "mme2-v2", + "_copy": { + "name": "Deathpriest of Orcus", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Deathpriest Exarch of Orcus.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Hill Giant Champion of Grolantor", + "source": "mme2-v2", + "_copy": { + "name": "Hill Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "The champion of {@deity Grolantor|nonhuman} inherits its deity's hunger for battle and gluttony. The champion is regarded as the leader of its tribe, although the only thing it does is bully its underlings for more food, forcing them to raid nearby settlements. When it does step out of its comfort zone, it fights with a vicious, crazed ferocity worthy of carrying the torch of {@deity Grolantor|nonhuman}. The champion's fervor in battle is driven by a singular mission\u2014that is to prove that its deity {@deity Grolantor|nonhuman} is the strongest among all giants and that everything smaller than itself is food to be consumed or crushed." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Annis Hag_44.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hill Giant Champion of Grolantor.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Annis Hag.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hill Giant Champion of Grolantor.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hill Giants 1.webp", "type": "external" }, "type": "image" @@ -7546,35 +7348,36 @@ ] }, { + "name": "Hill Giant Hag of Demogorgon", "source": "mme2-v2", - "name": "Elder Bheur Hag", "_copy": { - "name": "Bheur Hag", - "source": "MPMM", + "name": "Hill Giant", + "source": "MM", "_mod": { "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Elder Bheur Hag", - "entries": [ - "The elder bheur hag has acquired immeasurable power throughout centuries, maintaining its life unnaturally by feasting on mortals. It now wields an elder graystaff, a more powerful version of her previous staff, which allows her to cast more spells. In addition, she can emit a blood-chilling cackle that makes anyone hearing it susceptible to her cold spells." - ] - } + "mode": "prependArr", + "items": "Hill giants rarely worship outside of the giant pantheon. There are a few though, because of their greed, desire for power, or need for vengeance, who will seek the aid of demon lords. Hill giants with deformities are more likely to be successful in forming pacts with {@creature Demogorgon|MPMM}, gaining supernatural powers in exchange for their souls." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Bheur Hag.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hill Giant Hag of Demogorgon.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bheur Hag.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hill Giant Champion of Grolantor.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hill Giants 1.webp", "type": "external" }, "type": "image" @@ -7582,62 +7385,36 @@ ] }, { + "name": "Hill Giant Juggernaut", "source": "mme2-v2", - "name": "Gray Hag", "_copy": { - "name": "Hags", + "name": "Hill Giant", "source": "MM", "_mod": { "entries": { "mode": "prependArr", - "items": [ - "The gray hag is a disgusting and horrid-looking monster. She has wild wiry hair that (thankfully) partially covers her grotesque face, and her grayish-black skin is riddled with warts and puss. She prefers to live in the dark recesses of caves in the gloomiest forests or most treacherous swamps.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Demonic Disciple", - "entries": [ - "The gray hag is often a worshiper of {@creature Juiblex|MPMM} and is normally found in the company of slimes, jellies, puddings, and various ooze-like creatures." - ] - }, - { - "type": "entries", - "name": "Claws of Death", - "entries": [ - "The gray hag has tough iron-like claws that carry supernatural toxins. Any mortal creature wounded by them can instantly die a horrific death." - ] - } - ] - } - ] - } - ] + "items": "A hill giant juggernaut is a formidable warrior that towers over its kin. Unlike most of its race, the juggernaut wears patches of leather and metal armor. As its name implies, the juggernaut is a weapon of destruction and siege warfare. The giant wields a large oversized {@item maul|phb} that can destroy enemy armor and fortifications." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Gray Hag.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hill Giant Juggernaut.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Annis Hag.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hill Giant Juggernaut.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gray Hag.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hill Giants 2.webp", "type": "external" }, "type": "image" @@ -7645,41 +7422,36 @@ ] }, { + "name": "Hill Giant Shaman of Ogrémoch", "source": "mme2-v2", - "name": "Elder Gray Hag", "_copy": { - "name": "Gray Hag", - "source": "mme2-v2", + "name": "Hill Giant", + "source": "MM", "_mod": { "entries": { "mode": "prependArr", - "items": [ - "The malevolent elder gray hag reigns within its dark, twisted territory which stretches for miles and is now overrun with slimes, oozes, and undead creatures.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Abyssal Servant", - "entries": [ - "The elder gray hag is a powerful divine spellcaster, drawing her powers from the abyssal demon princes. In combat, she unleashes an assortment of powerful necromantic spells that can drain the life out of her foes. Her horrifying cackle can strike paralyzing fear at the heart of even the bravest of heroes." - ] - } - ] - } - ] - } - ] + "items": "Hill giant shamans of Ogrémoch are savage druids that draw their power from the evil elder elemental of Earth. As a gift from {@creature Ogrémoch|PotA}, enemies fought by the shaman that stand on earthen surfaces find themselves either suddenly getting stuck in mud or unbalanced from the inexplicable shifting earth beneath them." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Gray Hag.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hill Giant Shaman of Ogremoch.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hill Giant Juggernaut.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hill Giants 2.webp", "type": "external" }, "type": "image" @@ -7687,8 +7459,17 @@ ] }, { + "name": "Hill Giant Zombie", "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [] + }, + { "name": "Hobgoblin Bladebearer", + "source": "mme2-v2", "_copy": { "name": "Hobgoblin", "source": "MM", @@ -7730,8 +7511,8 @@ ] }, { + "name": "Hobgoblin Hoplite", "source": "mme2-v2", - "name": "Hobgoblin Marshal", "_copy": { "name": "Hobgoblin", "source": "MM", @@ -7740,22 +7521,15 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Hobgoblin Marshal", + "name": "Hobgoblin Hoplite", "entries": [ - "The hobgoblin marshal, who reports directly to a general or king, is a highly skilled battlefield tactician that can improve the efficiency of any battalion it commands. Its ability to maneuver allies, give orders, redirect attacks, and rally its troops to make it a dangerous adversary if left alone." + "Hoplites are footsoldiers highly trained to fight in a tight formation. Aside from their martial advantage, hoplites can sometimes deflect an attack intended for a nearby ally." ] } } } }, "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hobgoblin Marshal.webp", - "type": "external" - }, - "type": "image" - }, { "href": { "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hobgoblin Bladebearer.webp", @@ -7773,8 +7547,8 @@ ] }, { + "name": "Hobgoblin Marshal", "source": "mme2-v2", - "name": "Hobgoblin Hoplite", "_copy": { "name": "Hobgoblin", "source": "MM", @@ -7783,15 +7557,22 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Hobgoblin Hoplite", + "name": "Hobgoblin Marshal", "entries": [ - "Hoplites are footsoldiers highly trained to fight in a tight formation. Aside from their martial advantage, hoplites can sometimes deflect an attack intended for a nearby ally." + "The hobgoblin marshal, who reports directly to a general or king, is a highly skilled battlefield tactician that can improve the efficiency of any battalion it commands. Its ability to maneuver allies, give orders, redirect attacks, and rally its troops to make it a dangerous adversary if left alone." ] } } } }, "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hobgoblin Marshal.webp", + "type": "external" + }, + "type": "image" + }, { "href": { "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hobgoblin Bladebearer.webp", @@ -7809,8 +7590,8 @@ ] }, { - "source": "mme2-v2", "name": "Hobgoblin Sergeant", + "source": "mme2-v2", "_copy": { "name": "Hobgoblin", "source": "MM", @@ -7852,8 +7633,8 @@ ] }, { - "source": "mme2-v2", "name": "Hobgoblin Sharpshooter", + "source": "mme2-v2", "_copy": { "name": "Hobgoblin", "source": "MM", @@ -7888,8 +7669,8 @@ ] }, { - "source": "mme2-v2", "name": "Hobgoblin Vanguard", + "source": "mme2-v2", "_copy": { "name": "Hobgoblin", "source": "MM", @@ -7924,8 +7705,25 @@ ] }, { + "name": "Hobgoblin Zombie", "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Humanoids.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { "name": "Howler Pack Lord", + "source": "mme2-v2", "_copy": { "name": "Howler", "source": "MPMM", @@ -7970,29 +7768,49 @@ ] }, { + "name": "Huge Drolem", "source": "mme2-v2", - "name": "Kenku Arcane Trickster", "_copy": { - "name": "Kenku", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Kenku Arcane Trickster", - "entries": [ - "{@creature Kenku} who have an inclination to the arcane arts often become arcane tricksters. They learn and use their wizard spells to enhance and complement their rogue craft.", - "Kenku arcane tricksters are the natural leaders of any {@creature kenku} gang because of their cunning and intellectual superiority and naturally become {@creature kenku gang boss|MonsterManualExpanded|kenku ganglords}." - ] - } - } + "name": "Drolem", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gargantuan Drolem.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Hunter Shark Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [] + }, + { + "name": "Hydra Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kenku Arcane Trickster.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hydra Zombie.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Hydra.webp", "type": "external" }, "type": "image" @@ -8000,29 +7818,48 @@ ] }, { + "name": "Jovoc", "source": "mme2-v2", - "name": "Kenku Duelist", "_copy": { - "name": "Kenku", + "name": "Demons", "source": "MM", "_mod": { "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Kenku Duelist", - "entries": [ - "A kenku duelist is a sly and dangerous warrior that takes full advantage of its combat skills to compliment its 'street-style' dirty-fighting techniques.", - "The kenku duelist often serves as its gang's boss, or assassin if it serves a master." - ] - } + "mode": "prependArr", + "items": [ + "Jovocs are small, obnoxious demons that roam in packs in the Abyss. Standing only at around four feet tall, jovocs resemble dark-skinned hairless shriveled humanoids that have long arms that end in three clawed fingers that are permanently stained with blood.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Angry Mob", + "entries": [ + "While jovocs appear to be weak compared to other demons, they make up for it in sheer numbers. They have been known to take on bigger and stronger targets, overwhelming them with coordinated attacks." + ] + }, + { + "type": "entries", + "name": "Aura of Retribution", + "entries": [ + "What make jovocs a real threat in battle is their aura of retribution which allows them to magically inflict pain against nearby creatures when they get hurt. When facing multiple enemies, the jovocs employ a nasty tactic. Instead of directly attacking their foes, jovocs will claw each other, enabling them to deal damage to multiple targets." + ] + } + ] + } + ] + } + ] } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kenku Duelist.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Jovoc.webp", "type": "external" }, "type": "image" @@ -8030,19 +7867,19 @@ ] }, { + "name": "Juvenile Black Dragon", "source": "mme2-v2", - "name": "Kobold Archer", "_copy": { - "name": "Kobold", + "name": "Black Dragon Wyrmling", "source": "MM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Kobold Archer", + "name": "Juvenile Dragons", "entries": [ - "Kobolds archers are often assigned as guards and sentries and posted in high vantage point areas, such as cave ledges or tree branches." + "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." ] } } @@ -8051,14 +7888,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Trapmaker.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Black Dragon.webp", "type": "external" }, "type": "image" @@ -8066,20 +7896,19 @@ ] }, { + "name": "Juvenile Blue Dragon", "source": "mme2-v2", - "name": "Kobold Arcane Trickster", "_copy": { - "name": "Kobold", + "name": "Blue Dragon Wyrmling", "source": "MM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Kobold Arcane Trickster", + "name": "Juvenile Dragons", "entries": [ - "It is very rare for a {@creature kobold} to have a high enough intelligence to be able to cast wizard spells, but those that do usually become an arcane trickster.", - "This obnoxious kobold specializes in deception and manipulation and often uses its befuddling bolt attacks to make its foes more susceptible to illusions and enchantments." + "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." ] } } @@ -8088,21 +7917,38 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Kobold Arcane Trickster.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Blue Dragon.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Juvenile Dragon Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Dragon Zombie.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Arcane Trickster.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Black Dragon.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Red Dragon.webp", "type": "external" }, "type": "image" @@ -8110,19 +7956,19 @@ ] }, { + "name": "Juvenile Green Dragon", "source": "mme2-v2", - "name": "Kobold Boss", "_copy": { - "name": "Kobold", + "name": "Green Dragon Wyrmling", "source": "MM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Kobold Boss", + "name": "Juvenile Dragons", "entries": [ - "A kobolds warrior that shows some craftiness, deviousness, and martial skill eventually bullies itself to the top of a kobold gang and becomes its boss. Eventually, the kobold boss begins entertaining thoughts of becoming or replacing the tribe's {@creature kobold chieftain|mme2-v2|chieftain}." + "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." ] } } @@ -8131,14 +7977,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Boss.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Green Dragon.webp", "type": "external" }, "type": "image" @@ -8146,19 +7985,19 @@ ] }, { + "name": "Juvenile Red Dragon", "source": "mme2-v2", - "name": "Kobold Chieftain", "_copy": { - "name": "Kobold", + "name": "Red Dragon Wyrmling", "source": "MM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Kobold Chieftain", + "name": "Juvenile Dragons", "entries": [ - "A chieftain leads its {@creature kobold} tribe and serves as a vassal to the {@creature kobold monarch|mme2-v2|kobold king}. It is a crafty warrior, and has the ability to command and boost the morale of its underlings. It is normally attended to by four bodyguards, a couple of {@creature kobold shaman|mme2-v2|shaman} or {@creature kobold scale sorcerer|MPMM|sorcerer} advisers, and one or two pet drakes." + "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." ] } } @@ -8167,14 +8006,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Arcane Trickster.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Black Dragon.webp", "type": "external" }, "type": "image" @@ -8182,20 +8014,19 @@ ] }, { + "name": "Juvenile White Dragon", "source": "mme2-v2", - "name": "Kobold Monarch", "_copy": { - "name": "Kobold", + "name": "White Dragon Wyrmling", "source": "MM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Kobold Monarch", + "name": "Juvenile Dragons", "entries": [ - "The kobold monarch leads all the {@creature kobold} tribes within its territory and is both feared and revered by its subjects.", - "A kobold monarch is a formidable warrior, but what makes it dangerous is its ability to rally its allies during combat. It is never without its elite bodyguards and spellcaster advisers. It is not even surprising if it has a young dragon within its lair that serves as its companion." + "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." ] } } @@ -8204,15 +8035,213 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Kobold Monarch.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Green Dragon.webp", "type": "external" }, "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Arcane Trickster.webp", - "type": "external" + } + ] + }, + { + "name": "Kenku Arcane Trickster", + "source": "mme2-v2", + "_copy": { + "name": "Kenku", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Kenku Arcane Trickster", + "entries": [ + "{@creature Kenku} who have an inclination to the arcane arts often become arcane tricksters. They learn and use their wizard spells to enhance and complement their rogue craft.", + "Kenku arcane tricksters are the natural leaders of any {@creature kenku} gang because of their cunning and intellectual superiority and naturally become {@creature kenku gang boss|MonsterManualExpanded|kenku ganglords}." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kenku Arcane Trickster.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Kenku Duelist", + "source": "mme2-v2", + "_copy": { + "name": "Kenku", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Kenku Duelist", + "entries": [ + "A kenku duelist is a sly and dangerous warrior that takes full advantage of its combat skills to compliment its 'street-style' dirty-fighting techniques.", + "The kenku duelist often serves as its gang's boss, or assassin if it serves a master." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kenku Duelist.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Kobold Arcane Trickster", + "source": "mme2-v2", + "_copy": { + "name": "Kobold", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Kobold Arcane Trickster", + "entries": [ + "It is very rare for a {@creature kobold} to have a high enough intelligence to be able to cast wizard spells, but those that do usually become an arcane trickster.", + "This obnoxious kobold specializes in deception and manipulation and often uses its befuddling bolt attacks to make its foes more susceptible to illusions and enchantments." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Kobold Arcane Trickster.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Arcane Trickster.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Kobold Archer", + "source": "mme2-v2", + "_copy": { + "name": "Kobold", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Kobold Archer", + "entries": [ + "Kobolds archers are often assigned as guards and sentries and posted in high vantage point areas, such as cave ledges or tree branches." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Trapmaker.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Kobold Boss", + "source": "mme2-v2", + "_copy": { + "name": "Kobold", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Kobold Boss", + "entries": [ + "A kobolds warrior that shows some craftiness, deviousness, and martial skill eventually bullies itself to the top of a kobold gang and becomes its boss. Eventually, the kobold boss begins entertaining thoughts of becoming or replacing the tribe's {@creature kobold chieftain|mme2-v2|chieftain}." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Boss.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Kobold Chieftain", + "source": "mme2-v2", + "_copy": { + "name": "Kobold", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Kobold Chieftain", + "entries": [ + "A chieftain leads its {@creature kobold} tribe and serves as a vassal to the {@creature kobold monarch|mme2-v2|kobold king}. It is a crafty warrior, and has the ability to command and boost the morale of its underlings. It is normally attended to by four bodyguards, a couple of {@creature kobold shaman|mme2-v2|shaman} or {@creature kobold scale sorcerer|MPMM|sorcerer} advisers, and one or two pet drakes." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Arcane Trickster.webp", + "type": "external" }, "type": "image" }, @@ -8226,8 +8255,52 @@ ] }, { + "name": "Kobold Monarch", "source": "mme2-v2", + "_copy": { + "name": "Kobold", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Kobold Monarch", + "entries": [ + "The kobold monarch leads all the {@creature kobold} tribes within its territory and is both feared and revered by its subjects.", + "A kobold monarch is a formidable warrior, but what makes it dangerous is its ability to rally its allies during combat. It is never without its elite bodyguards and spellcaster advisers. It is not even surprising if it has a young dragon within its lair that serves as its companion." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Kobold Monarch.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Arcane Trickster.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { "name": "Kobold Shaman", + "source": "mme2-v2", "_copy": { "name": "Kobold", "source": "MM", @@ -8262,8 +8335,8 @@ ] }, { - "source": "mme2-v2", "name": "Kobold Sting of Kurtulmak", + "source": "mme2-v2", "_copy": { "name": "Kobold", "source": "MM", @@ -8317,8 +8390,8 @@ ] }, { - "source": "mme2-v2", "name": "Kobold Trapmaker", + "source": "mme2-v2", "_copy": { "name": "Kobold", "source": "MM", @@ -8365,8 +8438,39 @@ ] }, { + "name": "Kobold Zombie", "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Kobold Zombie.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Zombie.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { "name": "Kruthik Hive Queen", + "source": "mme2-v2", "_copy": { "name": "Kruthiks", "source": "MPMM", @@ -8414,8 +8518,8 @@ ] }, { - "source": "mme2-v2", "name": "Lamia Priestess of Graz'zt", + "source": "mme2-v2", "_copy": { "name": "Lamia", "source": "MM", @@ -8443,28 +8547,16 @@ ] }, { + "name": "Large Drolem", "source": "mme2-v2", - "name": "Leucrotta Female", "_copy": { - "name": "Leucrotta", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Leucrotta Female", - "entries": [ - "Female leucrottas are naturally larger than males, and are the dominant sex in the pack. They are more aggressive and vicious, often bullying male leucrottas into submission. Their bites are more ferocious, able to deliver critical hits more often, and are very strong that they can pierce and destroy armor." - ] - } - } - } + "name": "Drolem", + "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Leucrotta Female.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gargantuan Drolem.webp", "type": "external" }, "type": "image" @@ -8472,28 +8564,33 @@ ] }, { + "name": "Legendary Aranea", "source": "mme2-v2", - "name": "Leucrotta Fiend", "_copy": { - "name": "Leucrotta", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Leucrotta Fiend", - "entries": [ - "{@creature leucrotta female|mme2-v2|Female leucrotta} that is blessed by {@creature Yeenoghu|MPMM}, or is an offspring of a male {@creature shoosuva|MPMM}, become leucrotta fiends. These gruesome monsters are slightly larger than their normal ilk, and sport crest spikes running over their spine. While they act the same as normal {@creature leucrotta female|mme2-v2|leucrotta females}, they are more insidious and share the resistances of their fiendish parent." - ] - } - } + "name": "Aranea", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aranea.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Legendary Duelist", + "source": "mme2-v2", + "_copy": { + "name": "Duelist", + "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Leucrotta Female.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Legendary Duelist.webp", "type": "external" }, "type": "image" @@ -8501,20 +8598,31 @@ ] }, { + "name": "Lesser Boneclaw", "source": "mme2-v2", - "name": "Leucrotta Matriarch", "_copy": { - "name": "Leucrotta", + "name": "Boneclaw", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Leucrotta Matriarch", + "name": "Lesser Boneclaw", "entries": [ - "The leucrotta matriarch is the largest and oldest {@creature leucrotta|MPMM} of its clan, and is often the most cunning and vicious as well.", - "In battle, it prefers to stand back, letting the younger females and males engage its foes, at it moves to the center of battle to maximize its Pack Leader trait." + "{@creature boneclaw|MPMM|Boneclaws} are accidentally spawned after a wizard's failed attempt in becoming a {@creature lich}. Lesser boneclaws, on the other hand, are deliberately created by powerful necromancers, death priests, and shadow sorcerers and bear the same pleasure as their normal brethren when fulfilling their master's desires.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cruel Sentinels", + "entries": [ + "While weaker than the standard {@creature boneclaw|MPMM}, lesser boneclaws are still intelligent undead that can serve as elite guards. Their finger claws can still extend to a distance of 15 feet, their bony faces twisted in a macabre smile as they skewer and slice their victims apart with ease." + ] + } + ] + } ] } } @@ -8523,7 +8631,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Leucrotta Female.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lesser Boneclaw.webp", "type": "external" }, "type": "image" @@ -8531,20 +8639,19 @@ ] }, { + "name": "Lesser Retriever", "source": "mme2-v2", - "name": "Lizardfolk Arcane Archer", "_copy": { - "name": "Lizardfolk", - "source": "MM", + "name": "Retriever", + "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Lizardfolk Arcane Archer", + "name": "Lesser Retriever", "entries": [ - "Long ago {@creature lizardfolk shaman||lizardfolk shamans} stumbled upon the knowledge of weapons being imbued with elven magic. Now a few tribes can reproduce it.", - "Lizardfolk arcane archers can enchant their arrow shots with magical energy, creating shots that can explode and fill an area with poison and even enfeeble or blind a foe. They are very rare, however, as only the most intelligent {@creature lizardfolk} can become arcane archers." + "{@creature retriever|MPMM|Retrievers} are extremely expensive and time consuming to make. When the {@creature drow} require a similar construct urgently or need a more discreet approach, they resort to crafting the lesser retriever. It may be weaker but it is smaller and can access areas that a regular {@creature retriever|MPMM} cannot." ] } } @@ -8553,7 +8660,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lizardfolk Emperor.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lesser Retriever.webp", "type": "external" }, "type": "image" @@ -8561,19 +8668,19 @@ ] }, { + "name": "Leucrotta Female", "source": "mme2-v2", - "name": "Lizardfolk Vanguard", "_copy": { - "name": "Lizardfolk", - "source": "MM", + "name": "Leucrotta", + "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Lizardfolk Vanguard", + "name": "Leucrotta Female", "entries": [ - "Lizardfolk vanguards serve as the chieftain's or {@creature lizard king||king's} bodyguards or lead its war party into battle. They always heavy armor, and will favor swords and {@item shield|phb|shields} over crude weapons." + "Female leucrottas are naturally larger than males, and are the dominant sex in the pack. They are more aggressive and vicious, often bullying male leucrottas into submission. Their bites are more ferocious, able to deliver critical hits more often, and are very strong that they can pierce and destroy armor." ] } } @@ -8582,7 +8689,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lizardfolk Emperor.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Leucrotta Female.webp", "type": "external" }, "type": "image" @@ -8590,19 +8697,19 @@ ] }, { + "name": "Leucrotta Fiend", "source": "mme2-v2", - "name": "Lizardfolk Emperor", "_copy": { - "name": "Lizardfolk", - "source": "MM", + "name": "Leucrotta", + "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Lizardfolk Emperor", + "name": "Leucrotta Fiend", "entries": [ - "{@creature Lizardfolk} tainted with the blood of the demon lord Sess'innek become {@creature lizard king||lizardfolk kings}. Eventually, one of these kings will rise in power and rule over other kings and becomes the lizardfolk emperor. Ruthless and evil, the lizardfolk emperor serves its demon lord by aggressively expanding its territory, slaying and devouring all other humanoid creatures, even other {@creature lizardfolk}. Those who worship {@deity Semuanya|nonhuman} are prepared and sacrificed to Sess'innek by its priests in the presence of the emperor." + "{@creature leucrotta female|mme2-v2|Female leucrotta} that is blessed by {@creature Yeenoghu|MPMM}, or is an offspring of a male {@creature shoosuva|MPMM}, become leucrotta fiends. These gruesome monsters are slightly larger than their normal ilk, and sport crest spikes running over their spine. While they act the same as normal {@creature leucrotta female|mme2-v2|leucrotta females}, they are more insidious and share the resistances of their fiendish parent." ] } } @@ -8611,7 +8718,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lizardfolk Emperor.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Leucrotta Female.webp", "type": "external" }, "type": "image" @@ -8619,19 +8726,20 @@ ] }, { + "name": "Leucrotta Matriarch", "source": "mme2-v2", - "name": "Werebat Alpha", "_copy": { - "name": "Werebat", - "source": "WDMM", + "name": "Leucrotta", + "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Werebat Alpha", + "name": "Leucrotta Matriarch", "entries": [ - "While most {@creature werebat|WDMM|werebats} are of {@creature goblin} stock, some Underdark humanoids ({@creature drow}, {@creature grimlock||grimlocks}, {@creature duergar}, etc.) and even {@creature orc||orcs} can become afflicted too. These tend to be more experienced and intelligent than the common {@creature werebat|WDMM}, and find themselves leading the colony." + "The leucrotta matriarch is the largest and oldest {@creature leucrotta|MPMM} of its clan, and is often the most cunning and vicious as well.", + "In battle, it prefers to stand back, letting the younger females and males engage its foes, at it moves to the center of battle to maximize its Pack Leader trait." ] } } @@ -8640,14 +8748,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Werebat Alpha.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Werebat Alpha.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Leucrotta Female.webp", "type": "external" }, "type": "image" @@ -8655,63 +8756,29 @@ ] }, { + "name": "Lizardfolk Arcane Archer", "source": "mme2-v2", - "name": "Wererat Assassin", - "_copy": { - "name": "Wererat", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "{@creature wererat||Wererats} who show an aptitude for becoming inconspicuous and have mastered the craft of making quick and silent kills become assassins. They normally join thieves' and assassins' guilds but seldom do they reveal their true nature." - } - } - } - }, - { - "source": "mme2-v2", - "name": "Ogre Wererat", - "_copy": { - "name": "Wererat", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Normally only humanoids can be afflicted with lycanthropy. However, there have been a few rare cases where giants, for some unknown reason or fluke, become cursed after suffering a bite from a werecreature. The ogre wererat is such an example. To the {@creature ogre}, the curse has become a gift. The transformation has given it more resistance and stamina, acute senses, cunning, and agility. Unfortunately, it now also has an insatiable appetite for flesh.", - "An ogre wererat can sometimes be found in the company of other {@creature wererat||wererats} and serves as their muscle." - ] - } - } - } - }, - { - "source": "mme2-v2", - "name": "Werewolf Favored by Malar", "_copy": { - "name": "Werewolf", + "name": "Lizardfolk", "source": "MM", "_mod": { "entries": { - "mode": "prependArr", - "items": [ - "{@deity Malar|Faerûnian|SCAG} the Beastlord, the god of bestial bloodlust, savagery, and evil lycanthropes, will sometimes choose amongst its worshippers champions to lead its flock. These champions must have proven itself in savage combat, displaying both unparalleled brutality and cunning. The Beastlord bestows upon them enhanced strength, ferocity, and extraordinary abilities.", - "There are only a handful of such champions, known as Favored by Malar, and only one exists for each type of evil lycanthrope. The overall leader of the People of the Black Blood, a loosely organized tribe of evil lycanthropes that worship {@deity Malar|Faerûnian|SCAG}, is almost always a Favored by Malar." - ] + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Lizardfolk Arcane Archer", + "entries": [ + "Long ago {@creature lizardfolk shaman||lizardfolk shamans} stumbled upon the knowledge of weapons being imbued with elven magic. Now a few tribes can reproduce it.", + "Lizardfolk arcane archers can enchant their arrow shots with magical energy, creating shots that can explode and fill an area with poison and even enfeeble or blind a foe. They are very rare, however, as only the most intelligent {@creature lizardfolk} can become arcane archers." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Werewolf Favored by Malar.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Werewolf Favored by Malar.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lizardfolk Emperor.webp", "type": "external" }, "type": "image" @@ -8719,19 +8786,19 @@ ] }, { + "name": "Lizardfolk Emperor", "source": "mme2-v2", - "name": "Marut Guard", "_copy": { - "name": "Marut", - "source": "MPMM", + "name": "Lizardfolk", + "source": "MM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Marut Guard", + "name": "Lizardfolk Emperor", "entries": [ - "Marut guards are posted in and around the city of Sigil. Smaller than the typical {@creature marut|MPMM} construct, guards are armed with a {@item greatsword|phb} that is primarily used to break any in-fighting within parties and defend the Hall of Concordance from intrusion. Marut guards are sometimes sent to accompany {@creature marut concordant|mme2-v2|marut concordants} on the latters' missions, especially when they are instructed to capture and bring back contract breakers." + "{@creature Lizardfolk} tainted with the blood of the demon lord Sess'innek become {@creature lizard king||lizardfolk kings}. Eventually, one of these kings will rise in power and rule over other kings and becomes the lizardfolk emperor. Ruthless and evil, the lizardfolk emperor serves its demon lord by aggressively expanding its territory, slaying and devouring all other humanoid creatures, even other {@creature lizardfolk}. Those who worship {@deity Semuanya|nonhuman} are prepared and sacrificed to Sess'innek by its priests in the presence of the emperor." ] } } @@ -8740,7 +8807,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Marut Concordant.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lizardfolk Emperor.webp", "type": "external" }, "type": "image" @@ -8748,19 +8815,19 @@ ] }, { + "name": "Lizardfolk Vanguard", "source": "mme2-v2", - "name": "Marut Concordant", "_copy": { - "name": "Marut", - "source": "MPMM", + "name": "Lizardfolk", + "source": "MM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Marut Concordant", + "name": "Lizardfolk Vanguard", "entries": [ - "Concordants were created to carry out justice for broken contracts accepted and imposed by the {@creature marut|MPMM}. As with the contract holders, the concordant does not consider the grey area of things, focusing solely on what is written\u2014however good or evil the implications may be. Concordants are persistent beings and will hunt contract-breakers through dimensions and planes until they can exact justice with their thunderous fists." + "Lizardfolk vanguards serve as the chieftain's or {@creature lizard king||king's} bodyguards or lead its war party into battle. They always heavy armor, and will favor swords and {@item shield|phb|shields} over crude weapons." ] } } @@ -8769,7 +8836,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Marut Concordant.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lizardfolk Emperor.webp", "type": "external" }, "type": "image" @@ -8777,13 +8844,230 @@ ] }, { + "name": "Lizardfolk Zombie", "source": "mme2-v2", - "name": "Maur (Hunched Giant)", - "entries": [ - "Maurs, also known as hunched giants, are rumored to be the devolved cousins of {@creature storm giant||storm giants} that have been trapped millions of years ago deep in the Underdark. The harsh, cramped, and tight spaces of subterranean life has transformed them into hunched, stoop-shouldered caricatures of their former greatness and their skin and hair pasty white. Unless there is actual space to stand up, these 15-foot tall giants are always hunched over and scraping their knuckles on the floor.", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [ { - "type": "entries", - "entries": [ + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Lizardfolk Zombie.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Zombie.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Lolth", + "source": "mme2-v2", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Lolth, the Queen of Spiders, is the primary deity of the drow. Cruel and unforgiving, Lolth demands blood and sacrifice from her worshipers. Those who gain her favor are gifted with her boon, and those who do not are severely punished by Lolth herself. This has caused much infighting within the drow, as Houses fight against each other to bring the best sacrifices to the Spider Queen. In truth, Lolth does not have an ounce of care for her worshipers. She revels in the death and destruction done in her name. Her hatred spans millennia and goes back to when she was first exiled to the Abyss. To this day, each and every plan and scheme she endeavors are all for the downfall of those who sent her to the Demonweb Pits.", + { + "type": "entries", + "name": "Spider Queen", + "entries": [ + "Lolth usually appears as a slender female drow dressed in silk made from spider webs. Her true form, however, is the epitome of the Queen of Spiders. Lolth has the upper half of a strikingly beautiful female drow, with long white hair and gleaming black and purplish eyes. Her humanoid torso has eight arms and is connected to the head of a giant black spider with eight glowing red eyes, two poisonous fangs, and eight chitinous legs that end in razor-sharp points." + ] + }, + { + "type": "entries", + "name": "Vicious Sadist", + "entries": [ + "Lolth is known for extreme cruelty and sadism. She takes great pleasure in inflicting pain and psychologically tormenting her prey. In the rare instances that she finds herself in combat, she will toy with her opponents first, giving them false hope that they might have a chance of defeating her, only to quickly turn the tables and reveal that she was never in any real trouble. She will prioritize targeting those who are beloved by all so she can revel in their agony as she slowly kills that target while the rest of her victims watch helplessly in horror." + ] + }, + { + "type": "entries", + "name": "Deadly Foe", + "entries": [ + "As a deity, Lolth is incredibly powerful and does not need weapons when fighting. She usually summons her faithful handmaidens, or {@creature yochlol||yochlols}, and select high-level drow servitors to fight for her. Lolth relies on her spellcasting abilities to confound her opponents and trap them in her steel-like webs. Each of her legs can be used as a spear and can stab and pierce creatures with ease as she goes for the kill with her poisonous fangs." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Lolth's Lair", + "entries": [ + "The abode of Lolth is a treacherous realm known as the Demonweb Pits. There are many ways to access the 66th layer of the Abyss where the realm of the Demonweb can be found but getting out may be the biggest problem. The Demonweb is a mass of deep chasms, rocky gorges, tunnels, and pathways that stretch from all directions and are all full of webs, traps, and hungry denizens. No one has ever been able to map this maze-like plane because Lolth constantly changes paths when she spins her webs.", + "The entire realm of Demonweb is difficult terrain, and any creature that seeks to traverse its web-filled tunnels will need to take care not to get caught in any of the webs lest they be food for Lolth's faithful. The Pit, which resides at the bottom of the Demonweb, is a dark cavern Lolth occupies. The entire cavern is lit with blue flame torches scattered about its numerous alcoves. Thick webs cover every corner and also form a natural carpet on the floor, making walking more difficult for everyone except spiders and spider-kin alike. In the middle of the cavern is Lolth's throne, just behind a stone altar used for sacrifices. Behind the throne is a set of golden doors through which are multiple passages to different planes and locations." + ] + } + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lolth.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/other/Lolth.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Loremaster", + "source": "mme2-v2", + "entries": [ + "Loremasters are versatile wizards who specialize in understanding how magic works. Most are wizard scholars but a few become mercenaries or adventurers in order to earn coin that can fund their research.", + "Loremasters can alter and switch the mechanics of a spell, whether switching its energy type or how it manifests and affects a target." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Loremaster.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Mageslayer", + "source": "mme2-v2", + "entries": [ + "Mageslayers are warrior sorcerers that have trained in dealing with and defeating spellcasters. Their arcane repertoire consists of spells that counter and dispel enemy magic. In addition, their weapon attacks can disrupt enemy concentration." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Mageslayer.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Marut Concordant", + "source": "mme2-v2", + "_copy": { + "name": "Marut", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Marut Concordant", + "entries": [ + "Concordants were created to carry out justice for broken contracts accepted and imposed by the {@creature marut|MPMM}. As with the contract holders, the concordant does not consider the grey area of things, focusing solely on what is written\u2014however good or evil the implications may be. Concordants are persistent beings and will hunt contract-breakers through dimensions and planes until they can exact justice with their thunderous fists." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Marut Concordant.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Marut Guard", + "source": "mme2-v2", + "_copy": { + "name": "Marut", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Marut Guard", + "entries": [ + "Marut guards are posted in and around the city of Sigil. Smaller than the typical {@creature marut|MPMM} construct, guards are armed with a {@item greatsword|phb} that is primarily used to break any in-fighting within parties and defend the Hall of Concordance from intrusion. Marut guards are sometimes sent to accompany {@creature marut concordant|mme2-v2|marut concordants} on the latters' missions, especially when they are instructed to capture and bring back contract breakers." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Marut Concordant.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Master Arcane Trickster", + "source": "mme2-v2", + "_copy": { + "name": "Arcane Trickster", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Arcane Trickster.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Mastermind", + "source": "mme2-v2", + "entries": [ + "A mastermind is a calculating, deceitful tactician who constantly influences, schemes, and manipulates. It sees everyone as pawns it can use and sacrifice to further its goals. It never willingly engages in combat unless it believes it has the advantage, and is highly observant and insightful. It can recognize an enemy's weaknesses and immediately form strategies that take advantage of them." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Mageslayer.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Maur (Hunched Giant)", + "source": "mme2-v2", + "entries": [ + "Maurs, also known as hunched giants, are rumored to be the devolved cousins of {@creature storm giant||storm giants} that have been trapped millions of years ago deep in the Underdark. The harsh, cramped, and tight spaces of subterranean life has transformed them into hunched, stoop-shouldered caricatures of their former greatness and their skin and hair pasty white. Unless there is actual space to stand up, these 15-foot tall giants are always hunched over and scraping their knuckles on the floor.", + { + "type": "entries", + "entries": [ { "type": "entries", "entries": [ @@ -8824,8 +9108,8 @@ ] }, { - "source": "mme2-v2", "name": "Meazel Assassin", + "source": "mme2-v2", "_copy": { "name": "Meazel", "source": "MPMM", @@ -8879,8 +9163,8 @@ ] }, { + "name": "Meazel Shadow Mage", "source": "mme2-v2", - "name": "Meazel Thug", "_copy": { "name": "Meazel", "source": "MPMM", @@ -8889,10 +9173,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Meazel Thug", + "name": "Meazel Shadow Mage", "entries": [ - "Some {@creature meazel|MPMM|meazels} are thugs that congregate and form packs for the purpose of having strength in numbers. This allows them to successfully attack groups instead of just single targets.", - "Meazel thugs are often hired to kill or kidnap a specific target. In such cases, the thugs will try to create a distraction, engage any guards, divert attention, and sow confusion before grabbing the target and taking it back to the Shadowfell." + "With their ability to tap the essence of darkness, meazel shadow mages can weave deadly shadow magic. They can project powerful inky projectiles that, upon striking a creature, can rot flesh and cause blindness. They can also create shadowy tendrils that reach out and cover a large area. Those within the area suffer necrotic damage and possibly become debilitated as well." ] } } @@ -8901,7 +9184,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Meazel Thug.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Meazel Shadow Mage.webp", "type": "external" }, "type": "image" @@ -8923,8 +9206,8 @@ ] }, { + "name": "Meazel Thug", "source": "mme2-v2", - "name": "Meazel Shadow Mage", "_copy": { "name": "Meazel", "source": "MPMM", @@ -8933,9 +9216,10 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Meazel Shadow Mage", + "name": "Meazel Thug", "entries": [ - "With their ability to tap the essence of darkness, meazel shadow mages can weave deadly shadow magic. They can project powerful inky projectiles that, upon striking a creature, can rot flesh and cause blindness. They can also create shadowy tendrils that reach out and cover a large area. Those within the area suffer necrotic damage and possibly become debilitated as well." + "Some {@creature meazel|MPMM|meazels} are thugs that congregate and form packs for the purpose of having strength in numbers. This allows them to successfully attack groups instead of just single targets.", + "Meazel thugs are often hired to kill or kidnap a specific target. In such cases, the thugs will try to create a distraction, engage any guards, divert attention, and sow confusion before grabbing the target and taking it back to the Shadowfell." ] } } @@ -8944,7 +9228,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Meazel Shadow Mage.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Meazel Thug.webp", "type": "external" }, "type": "image" @@ -8966,8 +9250,8 @@ ] }, { - "source": "mme2-v2", "name": "Meenlock Corruptor", + "source": "mme2-v2", "_copy": { "name": "Meenlock", "source": "MPMM", @@ -8995,8 +9279,8 @@ ] }, { + "name": "Meenlock Elder", "source": "mme2-v2", - "name": "Meenlock Stalker", "_copy": { "name": "Meenlock", "source": "MPMM", @@ -9005,9 +9289,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Meenlock Stalker", + "name": "Meenlock Elder", "entries": [ - "The meenlock stalker is an extraordinary tracker. It uses mind spike to keep track of its prey, and darkness and shadow stealth to keep from being noticed. When it finally finds an ideal moment to ambush its prey, it first uses Maddening Thoughts to stun it, before rending it with its Claws to paralyze it." + "The meenlock elder is an older and more power {@creature meenlock corruptor|mme2-v2}. It knows more psionic spells it can cast to torment its foes and has the capability to force foes to attack each other." ] } } @@ -9016,7 +9300,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Meenlock Stalker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Meenlock Corruptor.webp", "type": "external" }, "type": "image" @@ -9024,8 +9308,8 @@ ] }, { + "name": "Meenlock Stalker", "source": "mme2-v2", - "name": "Meenlock Elder", "_copy": { "name": "Meenlock", "source": "MPMM", @@ -9034,9 +9318,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Meenlock Elder", + "name": "Meenlock Stalker", "entries": [ - "The meenlock elder is an older and more power {@creature meenlock corruptor|mme2-v2}. It knows more psionic spells it can cast to torment its foes and has the capability to force foes to attack each other." + "The meenlock stalker is an extraordinary tracker. It uses mind spike to keep track of its prey, and darkness and shadow stealth to keep from being noticed. When it finally finds an ideal moment to ambush its prey, it first uses Maddening Thoughts to stun it, before rending it with its Claws to paralyze it." ] } } @@ -9045,7 +9329,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Meenlock Corruptor.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Meenlock Stalker.webp", "type": "external" }, "type": "image" @@ -9053,115 +9337,47 @@ ] }, { + "name": "Mephistopheles", "source": "mme2-v2", - "name": "Ancient Elder Brain", - "_copy": { - "name": "Elder Brain", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "An ancient elder brain has lived for centuries and has absorbed thousands of mind flayer brains, making it even more powerful. It has increased its spellcasting powers and can lash out with two tentacles at a time during combat.", - "It is never without a few {@creature ulitharid|MPMM|ulitharids} near its brine pool that serve as its guardians." - ] - } - } - }, - "images": [ + "entries": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Elder Brain.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Ulitharid Mastermind", - "_copy": { - "name": "Ulitharid", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { + "type": "entries", + "entries": [ + { "type": "entries", - "name": "Ulitharid Mastermind", "entries": [ - "An ulitharid mastermind is an extremely brilliant tactician, schemer, and manipulator. It does its work behind the scenes, secretly instructing its minions and underlings to do the dirty, hands-on tasks, while also influencing other powerful beings, such as other {@creature ulitharid|MPMM} and {@creature mind flayer||illithids}, to work towards its goals, knowingly or unknowingly.", + "Mephistopheles, the Lord of Cania, is the Archduke of the eighth layer of Hell. Steeped in research and acquisition of knowledge, Mephistopheles has spent countless millennia on the study of arcane magic. The expanse of his research has attracted the attention of other archdukes, most notably Dispater, the lord of the second, who now regularly sends envoys to Cania in case Mephistopheles stumbles upon new knowledge that could be useful to the Lord of Dis. The most prominent research on Mephistopheles' table is that of hellfire magic. While he is the only one who has mastered the use of hellfire magic, Mephistopheles willingly imparts the power to influential people and devoted followers in order to build up and strengthen his cult following.", { "type": "entries", + "name": "Irritable Lord", "entries": [ - { - "type": "entries", - "name": "Paranoid Schemer", - "entries": [ - "Due to its nature, an ulitharid mastermind is very careful in its actions, for fear that the {@creature elder brain|MPMM} will find it a threat, and end its life early. Because of this, it is very paranoid and tends to get rid of any loose ends, consuming their brains to leave no trace of evidence that the {@creature elder brain|MPMM} might discover." - ] - } + "On the surface, he has a calm demeanor like that of a well-educated and sophisticated gentleman. But as Asmodeus's foremost wizard of the Nine Hells, Mephistopheles is impatient and unforgiving, and is prone to killing minions and other creatures that he may perceive to be distractions or annoyances to him. Over 9 feet tall with red skin, a muscular body, leathery bat wings, two curved great horns, long black hair, and yellow eyes, Mephistopheles' appearance is that of a traditional devil that mortals perceive. He wears a long, black cape and always carries his ranseur, a vicious three-pronged staff through which he can channel his hellfire magic." ] - } - ] - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ulitharid Mastermind.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Ulitharid Supreme", - "_copy": { - "name": "Ulitharid", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Ulitharid Supreme", - "entries": [ - "The most powerful {@creature ulitharid|MPMM} is given the title of Supreme and acts as the right hand of the {@creature mind flayer||illithid} colony's {@creature elder brain|MPMM}. It rarely leaves the safety of its colony, preferring to act as the ulitharids' leader in an administrative function.", - "If it does have to leave, it is always accompanied by a couple of lesser {@creature ulitharid|MPMM|ulitharids} and more than a dozen {@creature mind flayer||illithid} bodyguards. However, this is more for show than necessity, as the ulitharid supreme is very capable of defending itself, even against powerful foes, such as high level adventurers or giths.", + }, { "type": "entries", + "name": "Cania", "entries": [ - { - "type": "entries", - "name": "Constant Threat", - "entries": [ - "Despite how loyal it is to the {@creature elder brain|MPMM}, the ulitharid supreme knows that it has grown too much in power and will be recognized as a threat by the {@creature elder brain|MPMM} and its minions. It will thus prepare for contingencies, either to escape and break off from the colony, or to destroy and replace the {@creature elder brain|MPMM} as the colony's new leader." - ] - } + "Adventurers who dream of going to Cania will need to survive the frigid temperature that it offers. Without any protection, any creature will freeze to death in seconds while exposed to Cania's punishing weather. Mephistopheles chooses to keep the entire layer of Cania under freezing temperatures and ice storms to deter unwanted visitors. Anyone wishing to visit Cania will need to sign a written approval from Mephistopheles himself which grants visitors protection from the cold weather, but also makes them subject to Mephistopheles's Word of Injunction. Most visitors are loyal worshipers and powerful wizards who would like to study under Mephistopheles or offer him new knowledge. These unfortunate visitors soon find themselves the fancy of the Lord of Eight and are soon unwillingly bound to a contract and forced to toil in the vast libraries and research laboratories of Cania for all eternity." ] } ] } - } + ] + }, + { + "type": "entries", + "name": "Mephistopheles's Lair", + "entries": [ + "The Citadel of Mephistar is the manor of Mephistopheles. Perched on top of the tallest point of Cania and surrounded by glaciers, Mephistar acts as the Lord of Eight's main laboratory. The entire citadel is colder than Cania, and the citadel's inhabitants, who are mostly scholars, sages, and wizards, have learned not to touch the walls for fear of freezing their limbs instantly. This design was not made to punish the dwellers though. Mephistar was brought to lower than freezing temperatures so that the citadel could sustain Mephistopheles' hellfire experiments. Some areas that house the strongest hellfire experiments have already started to melt and are creating icy pools on the floor. While these pools are a trivial matter to its denizens, naïve wanderers and intruders may find themselves frozen in an icy pool of water or dying of hypothermia.", + "The hallway to Mephistopheles lair is lined with various ports and hidden holes that blast hellfire from time to time. While others may see this as a trap, Mephistopheles only designed this for his amusement. In the middle of his lair, Mephistopheles sits on a slowly melting throne, with a \"moat\" of icy water surrounding the dais. The temperature in the room can change depending on Mephistopheles' whim. Adventurers who wish to defeat the Lord of Eight will have to deal with extreme heat and cold as they battle Mephistopheles. The archduke is an archmage and can emit an aura of hellfire from his body at will. As the true master of hellfire, Mephistopheles can disintegrate opponents through hellfire with nothing but a gaze. While Mephistopheles possesses all of these powers, he perceives combat as trivial and will have his subordinates and the {@creature ice devil||ice devils} he summons to fight for him." + ] } - }, + ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ulitharid Supreme.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ulitharid Supreme.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Mephistopheles_26.webp", "type": "external" }, "type": "image" @@ -9169,8 +9385,8 @@ ] }, { - "source": "mme2-v2", "name": "Mohrg", + "source": "mme2-v2", "entries": [ "Serial killers and mass murderers who had a strong hatred for life and die without atoning for their sins catch the attention of {@creature Orcus|MPMM}, the Demon Prince of Undeath. These wicked souls are gifted unlife by the demon lord, and rise as mohrgs to continue their passion for killing.", { @@ -9209,32 +9425,16 @@ ] }, { + "name": "Monster Slayer", "source": "mme2-v2", - "name": "Ancient Morkoth", - "_copy": { - "name": "Morkoth", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "{@creature Morkoth|MPMM} normally only live for 80-100 years but a very rare few have unnatural life spans that go beyond that. These ancient morkoth has grown larger and more powerful than their brethren, and have amassed vast amounts of knowledge, becoming powerful wizards.", - "They make their lairs in the center of treacherous underwater mazes in the deepest parts of the seas or Underdark lakes." - ] - } - } - }, + "entries": [ + "Good-aligned monster slayers are dedicated hunters of creatures of the night and dark magic users. They hunt down undead, fiends, evil fey, and other evil threats because they believe they are a threat to the natural world. They are often encountered in desolate locales, wilderness frontiers, and other fringes of civilization, where they can offer their services.", + "Evil monster slayers hunt any supernatural threat, such as bards, paladins, clerics, sorcerers, and warlocks, as well as any of the unnatural races, such as tieflings and aasimars. They are often employed as bounty hunters or assassins to deal with magical threats, such as a party of adventurers." + ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Morkoth_0.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ancient Morkoth.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monster Slayer.webp", "type": "external" }, "type": "image" @@ -9242,41 +9442,28 @@ ] }, { + "name": "Monstrous Catoblepas", "source": "mme2-v2", - "name": "Neogi Great Old Master", "_copy": { - "name": "Neogi (*)", + "name": "Catoblepas", "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": [ - "Great old masters are huge, bloated {@creature neogi|MPMM} at the end of their life cycle, having been injected with toxins by other {@creature neogi|MPMM}. They have lost the ability to enslave other creatures. In very rare cases, however, instead of the great old master becoming helpless, the toxin instead slowly transforms the creature into a feral, egg-infested abomination with renewed unnatural strength.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Unleash Hatchlings", - "entries": [ - "In combat, it relies primarily on brute might, tearing its foes with its toothy maw and claws. When faced with overwhelming numbers, it can pop and spawn the hatchlings from its body. These hatchlings immediately swarm nearby foes and distract them from the real threat." - ] - } - ] - } - ] - } - ] + "mode": "appendArr", + "items": { + "type": "entries", + "name": "MonstrousCatoblepas", + "entries": [ + "Adventurers will feel there's something terribly wrong when they've wandered a swamp for miles and have not encountered any sign of life. When a catoblepas, which has no known natural enemies, is left alone for decades of consuming carrion, it can grow to an immense size and wipe out all manner of beasts and humanoids within miles of its natural habitat." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Neogi Great Old Master.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Catoblepas.webp", "type": "external" }, "type": "image" @@ -9284,25 +9471,28 @@ ] }, { + "name": "Monstrous Cave Fisher", "source": "mme2-v2", - "name": "Neogi Overlord", "_copy": { - "name": "Neogi (*)", + "name": "Cave Fisher", "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": [ - "Exceptional{@creature neogi master|MPMM|neogi masters} that survive long enough eventually grow to become overlords. These merciless taskmasters lead the savage {@creature neogi|MPMM} as they travel through the Astral Plane, searching for more slaves and treasure.", - "No creature is spared of the Overlord's cruelty, as even other {@creature neogi|MPMM|neogis} fall under its ruthless command, forcing them to perform actions on the battlefield." - ] + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Monstrous Cave Fisher", + "entries": [ + "Extremely rare and can only be found in the deepest reaches of the Underdark where there are vast wide caverns, the monstrous cave fisher reaches lengths of about 25 feet. This fearsome predator normally hunts umber hulks and similarly large prey." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Neogi Overlord.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Cave Fisher.webp", "type": "external" }, "type": "image" @@ -9310,16 +9500,36 @@ ] }, { + "name": "Monstrous Flail Snail", "source": "mme2-v2", - "name": "Young Neothelid", "_copy": { - "name": "Adolescent Neothelid", - "source": "mme2-v2" + "name": "Flail Snail", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Monstrous Flail Snail", + "entries": [ + "A regular {@creature flail snail|MPMM} may grow to monstrous proportions if left alone to consume everything it comes across. The monstrous flail snail, which can grow three times its normal size, is potentially a threat to hamlets and small towns that unfortunately happen to be in its path.", + "The tentacles of a monstrous flail snail tentacles are so powerful that they can stun a creature if it is struck by them multiple times." + ] + } + } + } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adolescent Neothelid.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Flail Snail.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Flail Snail.webp", "type": "external" }, "type": "image" @@ -9327,19 +9537,19 @@ ] }, { + "name": "Monstrous Slithering Tracker", "source": "mme2-v2", - "name": "Adolescent Neothelid", "_copy": { - "name": "Neothelid", + "name": "Slithering Tracker", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Adolescent and Young Neothelid", + "name": "Monstrous Slithering Tracker", "entries": [ - "These failed {@creature mind flayer||illithids} experience the struggle for survival the moment they are born, having to escape the clutches of adult {@creature mind flayer||mind flayers} that seek to eliminate it. Young neothelids tend to stay away from populated areas, preferring to live in the Underdark wilds, preying on natural wildlife and the occasional solitary humanoid it might come across, such as a {@creature dire corby|mme2-v2}, {@creature drow}, or {@creature troglodyte}. As it ages and becomes an adolescent neothelid, it finds refuge in the deep recesses of old {@creature purple worm} tunnels. Here it begins hunting larger prey such as {@creature grell||grells}, {@creature hook horror||hook horrors}, and {@creature umber hulk||umber hulks}." + "A monstrous slithering tracker is born out of several vengeful beings that have willingly offered themselves to the ritual. The combined bodies result in the creation of an unnaturally large {@creature slithering tracker|MPMM}." ] } } @@ -9348,34 +9558,170 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adolescent Neothelid.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Slithering Tracker.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Nightshades", - "entries": [ + }, { - "type": "section", - "name": "Nightshades", - "entries": [ - "Nightshades are extremely powerful undead creatures that seek to destroy all life. They are native to the Negative Plane and occasionally can also be found lurking in the Shadowfell. The dreaded {@creature nightwalker|MPMM} is a type of Nightshade." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Monstrous Slithering Tracker.webp", + "type": "external" + }, + "type": "image" } ] }, { + "name": "Monstrous Trapper", "source": "mme2-v2", - "name": "Nightcrawler", "_copy": { - "name": "Nightshades", - "source": "mme2-v2", - "_mod": { - "entries": { + "name": "Young Trapper", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Trapper.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Monstrous Trapper", + "source": "mme2-v2", + "_copy": { + "name": "Trapper", + "source": "mme2-v2" + } + }, + { + "name": "Mud Golem", + "source": "mme2-v2", + "_copy": { + "name": "Golems", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Often mistaken for an {@creature earth elemental}, the mud golem is a magical construct created for its amorphous nature and ability to appear as natural heaps of mud, making it ideal as an inconspicuous guardian in outdoor settings, such as a wizard's courtyard or garden.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Sticky Body", + "entries": [ + "A mud golem is a bane to weapon-wielding foes as any melee weapon that strikes the construct's body can become stuck fast if the attacker is not strong enough to pull it back out. Any creature caught by the golem's powerful limbs will soon find themselves getting smothered to death within the mud golem's body." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Mud Golem.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Mud Golem.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Neogi Great Old Master", + "source": "mme2-v2", + "_copy": { + "name": "Neogi (*)", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Great old masters are huge, bloated {@creature neogi|MPMM} at the end of their life cycle, having been injected with toxins by other {@creature neogi|MPMM}. They have lost the ability to enslave other creatures. In very rare cases, however, instead of the great old master becoming helpless, the toxin instead slowly transforms the creature into a feral, egg-infested abomination with renewed unnatural strength.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Unleash Hatchlings", + "entries": [ + "In combat, it relies primarily on brute might, tearing its foes with its toothy maw and claws. When faced with overwhelming numbers, it can pop and spawn the hatchlings from its body. These hatchlings immediately swarm nearby foes and distract them from the real threat." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Neogi Great Old Master.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Neogi Overlord", + "source": "mme2-v2", + "_copy": { + "name": "Neogi (*)", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Exceptional{@creature neogi master|MPMM|neogi masters} that survive long enough eventually grow to become overlords. These merciless taskmasters lead the savage {@creature neogi|MPMM} as they travel through the Astral Plane, searching for more slaves and treasure.", + "No creature is spared of the Overlord's cruelty, as even other {@creature neogi|MPMM|neogis} fall under its ruthless command, forcing them to perform actions on the battlefield." + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Neogi Overlord.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Nightcrawler", + "source": "mme2-v2", + "_copy": { + "name": "Nightshades", + "source": "mme2-v2", + "_mod": { + "entries": { "mode": "prependArr", "items": [ "A nightcrawler at first glance resembles a nightmarish purple worm but is jet black in color and oozes an insidious presence. It is one of the mightiest undead creatures that ever existed. Its giant coiled body constantly emits a shadowy aura that causes living organisms to rot and decay.", @@ -9425,8 +9771,8 @@ ] }, { - "source": "mme2-v2", "name": "Nightprowler", + "source": "mme2-v2", "_copy": { "name": "Nightshades", "source": "mme2-v2", @@ -9451,8 +9797,21 @@ ] }, { + "name": "Nightshades", "source": "mme2-v2", + "entries": [ + { + "type": "section", + "name": "Nightshades", + "entries": [ + "Nightshades are extremely powerful undead creatures that seek to destroy all life. They are native to the Negative Plane and occasionally can also be found lurking in the Shadowfell. The dreaded {@creature nightwalker|MPMM} is a type of Nightshade." + ] + } + ] + }, + { "name": "Nightwing", + "source": "mme2-v2", "_copy": { "name": "Nightshades", "source": "mme2-v2", @@ -9491,36 +9850,69 @@ ] }, { + "name": "Nuckelavee", "source": "mme2-v2", - "name": "Greater Nilbog", "_copy": { - "name": "Nilbog", - "source": "MPMM", + "name": "Demons", + "source": "MM", "_mod": { "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Greater Nilbog", - "entries": [ - "It is already known that when goblinoids form a host, there is a chance that a {@creature goblin} will become possessed by a {@creature nilbog|MPMM}. However, when a particular {@creature goblin} jester has suffered greatly under the hands of other goblinoids, there is a small chance that a far deadlier and more sinister spirit possesses the {@creature goblin}.", - "Unlike the typical {@creature nilbog|MPMM}, this greater version has more potent spell-like abilities and can control foes that it has {@condition charmed} and sometimes even have them fully take an attack intended against the greater nilbog." - ] - } + "mode": "prependArr", + "items": [ + "According to legend, the nuckelavee was once a powerful champion of good that fell in battle against the forces of the demon prince {@creature Orcus|MPMM}. As punishment, the champion and its steed are transformed by the Demon Prince of Undeath into a demon. This is partially true. {@creature deathpriest of orcus|mme2-v2|Deathpriests of Orcus} perform an unholy ritual where they sacrifice, willing or otherwise, a {@creature knight} and its {@creature riding horse||steed} to the demon lord. A mighty abyssal fiend is summoned and uses the sacrifice as its vessel. Both man and steed are then fused together in an agonizing ritual that brings forth the nuckelavee\u2014a fiendish abomination whose horrifying visage can bring unending nightmares to those that gaze upon it. The resulting appearance\u2014crimson ropy muscles visible through translucent skin, black blood coursing through yellow veins, an equine skull jutting from its midsection\u2014is horrific.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Amphibious Fiend", + "entries": [ + "While it may be a fiend, the amphibious nuckelavee is normally encountered in the Material Plane, wading in dismal watery places such as fog-filled bogs and marshlands." + ] + }, + { + "type": "entries", + "name": "Bringer of Woe", + "entries": [ + "Like all servants of {@creature Orcus|MPMM}, the nuckelavee is devoid of its heart, and its once righteous spirit has been replaced with a desire for death and destruction\u2014all for the glory of the demon prince of undeath. It now serves as a terrifying herald of {@creature Orcus|MPMM}. Some say that when someone a nuckelavee is sighted, disease, drought, and pestilence shall soon follow." + ] + }, + { + "type": "entries", + "name": "Champion of Undeath", + "entries": [ + "The nuckelavee's entire being seethes with necrotic energy. Its very presence instantly kills nearby animal and plant life, leaving only death and decay at its wake. It is not surprising then that it can be found in the company of undead, even serving them as their leader." + ] + }, + { + "type": "entries", + "name": "Baleful Weapons", + "entries": [ + "In combat, the nuckelavee can be a deadly opponent that should not be underestimated. Its potent breath can instantly cause flesh and bone to rot, and its dreaded claws can cause instant death to those who are foolish enough to challenge it." + ] + } + ] + } + ] + } + ] } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Nilbog.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Nuckelavee.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Nilbog.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Nuckelavee.webp", "type": "external" }, "type": "image" @@ -9528,8 +9920,8 @@ ] }, { + "name": "Ogre Champion of Grolantor", "source": "mme2-v2", - "name": "Ogre Vanguard", "_copy": { "name": "Ogre", "source": "MM", @@ -9538,9 +9930,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Ogre Vanguard", + "name": "Ogre Champion of Grolantor", "entries": [ - "Very few {@creature ogre||ogres} are trained to wear armor heavier than hide. An ogre vanguard is one of those few. Often found in {@creature hobgoblin} armies, this {@creature ogre} can be seen in the front lines, bellowing and grunting as it tries to grab its enemies' attention. It then charges and barrels itself into the enemy ranks, cleaving through bodies with its {@item greatsword|phb}. Those that dare to run away or disengage from it are met with quick, punishing strikes." + "There are a few {@creature ogre||ogres} that worship {@deity Grolantor|nonhuman}, seeing themselves as equals to {@creature hill giant||hill giants}. For some unknown reason, the deity seems to listen to their prayers. Their champions can magically unleash a roar that is terrifying to any creature that is smaller than an {@creature ogre}." ] } } @@ -9549,21 +9941,21 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ogre Vanguard.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ogre Champion of Grolantor.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ogre Vanguard.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ogre Champion of Grolantor.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ogres final.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ogres 1.webp", "type": "external" }, "type": "image" @@ -9571,8 +9963,8 @@ ] }, { + "name": "Ogre Monarch", "source": "mme2-v2", - "name": "Ogre Champion of Grolantor", "_copy": { "name": "Ogre", "source": "MM", @@ -9581,9 +9973,10 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Ogre Champion of Grolantor", + "name": "Ogre Monarch", "entries": [ - "There are a few {@creature ogre||ogres} that worship {@deity Grolantor|nonhuman}, seeing themselves as equals to {@creature hill giant||hill giants}. For some unknown reason, the deity seems to listen to their prayers. Their champions can magically unleash a roar that is terrifying to any creature that is smaller than an {@creature ogre}." + "The ogre monarch rules over all {@creature ogre} tribes within its territory. It is an intimidating and savage figure, having killed its way to the top. But despite its brutish nature, it is very cunning for its kind and is both feared and revered by all its subjects.", + "All those witnessing the ogre monarch's might during combat are further emboldened in battle. And all those it instructs directly can't help but panic and do their best to follow its command." ] } } @@ -9592,7 +9985,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ogre Champion of Grolantor.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ogre Monarch.webp", "type": "external" }, "type": "image" @@ -9614,8 +10007,8 @@ ] }, { + "name": "Ogre Vanguard", "source": "mme2-v2", - "name": "Ogre Witch Doctor", "_copy": { "name": "Ogre", "source": "MM", @@ -9624,9 +10017,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Ogre Witch Doctor", + "name": "Ogre Vanguard", "entries": [ - "Most ogre witch doctors are divine spellcasters that worship Vaprak. They often serve as leaders or advisers to a more powerful {@creature ogre}, such as a {@creature ogre chieftain|MonsterManualExpanded|chieftain}. They accompany war parties to support them and are valued for their ability to bestow Vaprak's Gift, which enables a creature to temporarily regenerate wounds and dismembered body parts." + "Very few {@creature ogre||ogres} are trained to wear armor heavier than hide. An ogre vanguard is one of those few. Often found in {@creature hobgoblin} armies, this {@creature ogre} can be seen in the front lines, bellowing and grunting as it tries to grab its enemies' attention. It then charges and barrels itself into the enemy ranks, cleaving through bodies with its {@item greatsword|phb}. Those that dare to run away or disengage from it are met with quick, punishing strikes." ] } } @@ -9635,7 +10028,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ogre Witch Doctor.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ogre Vanguard.webp", "type": "external" }, "type": "image" @@ -9657,8 +10050,25 @@ ] }, { + "name": "Ogre Wererat", + "source": "mme2-v2", + "_copy": { + "name": "Wererat", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Normally only humanoids can be afflicted with lycanthropy. However, there have been a few rare cases where giants, for some unknown reason or fluke, become cursed after suffering a bite from a werecreature. The ogre wererat is such an example. To the {@creature ogre}, the curse has become a gift. The transformation has given it more resistance and stamina, acute senses, cunning, and agility. Unfortunately, it now also has an insatiable appetite for flesh.", + "An ogre wererat can sometimes be found in the company of other {@creature wererat||wererats} and serves as their muscle." + ] + } + } + } + }, + { + "name": "Ogre Witch Doctor", "source": "mme2-v2", - "name": "Ogre Monarch", "_copy": { "name": "Ogre", "source": "MM", @@ -9667,10 +10077,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Ogre Monarch", + "name": "Ogre Witch Doctor", "entries": [ - "The ogre monarch rules over all {@creature ogre} tribes within its territory. It is an intimidating and savage figure, having killed its way to the top. But despite its brutish nature, it is very cunning for its kind and is both feared and revered by all its subjects.", - "All those witnessing the ogre monarch's might during combat are further emboldened in battle. And all those it instructs directly can't help but panic and do their best to follow its command." + "Most ogre witch doctors are divine spellcasters that worship Vaprak. They often serve as leaders or advisers to a more powerful {@creature ogre}, such as a {@creature ogre chieftain|MonsterManualExpanded|chieftain}. They accompany war parties to support them and are valued for their ability to bestow Vaprak's Gift, which enables a creature to temporarily regenerate wounds and dismembered body parts." ] } } @@ -9679,21 +10088,21 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ogre Monarch.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ogre Witch Doctor.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ogre Champion of Grolantor.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ogre Vanguard.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ogres 1.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ogres final.webp", "type": "external" }, "type": "image" @@ -9701,8 +10110,8 @@ ] }, { - "source": "mme2-v2", "name": "Orc Conqueror", + "source": "mme2-v2", "_copy": { "name": "Orc", "source": "MM", @@ -9755,8 +10164,8 @@ ] }, { - "source": "mme2-v2", "name": "Orc Doom Hand of Yurtrus", + "source": "mme2-v2", "_copy": { "name": "Orc", "source": "MM", @@ -9801,8 +10210,8 @@ ] }, { - "source": "mme2-v2", "name": "Orc Great Eye of Gruumsh", + "source": "mme2-v2", "_copy": { "name": "Orc", "source": "MM", @@ -9837,8 +10246,8 @@ ] }, { + "name": "Orc Mauler", "source": "mme2-v2", - "name": "Orc Vanguard", "_copy": { "name": "Orc", "source": "MM", @@ -9847,9 +10256,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Orc Vanguard", + "name": "Orc Mauler", "entries": [ - "Most {@creature orc||orcs} prefer wearing light or medium armor and frown at wearing heavy armor as it feels restrictive. An orc vanguard, however, sees it as a necessity to be able to deflect most blows that might hit. This is an inevitability as the orc vanguard's role is to be at the frontline of a charging army and attract the enemy's attention away from its vulnerable allies." + "An orc mauler is an unusually large brute, even by orcish standards. It is so strong that the {@creature orc||orc's} debilitating blows can also dent or destroy armor and shields." ] } } @@ -9866,8 +10275,8 @@ ] }, { + "name": "Orc Sharpshooter", "source": "mme2-v2", - "name": "Orc Mauler", "_copy": { "name": "Orc", "source": "MM", @@ -9876,9 +10285,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Orc Mauler", + "name": "Orc Sharpshooter", "entries": [ - "An orc mauler is an unusually large brute, even by orcish standards. It is so strong that the {@creature orc||orc's} debilitating blows can also dent or destroy armor and shields." + "Orc sharpshooters are master archers with unerring aim. Thankfully, only a few {@creature orc||orcs} attain this level of skill with the bow." ] } } @@ -9887,7 +10296,14 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Mauler.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Orc Sharpshooter.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Conqueror.webp", "type": "external" }, "type": "image" @@ -9895,8 +10311,8 @@ ] }, { + "name": "Orc Vanguard", "source": "mme2-v2", - "name": "Orc Sharpshooter", "_copy": { "name": "Orc", "source": "MM", @@ -9905,9 +10321,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Orc Sharpshooter", + "name": "Orc Vanguard", "entries": [ - "Orc sharpshooters are master archers with unerring aim. Thankfully, only a few {@creature orc||orcs} attain this level of skill with the bow." + "Most {@creature orc||orcs} prefer wearing light or medium armor and frown at wearing heavy armor as it feels restrictive. An orc vanguard, however, sees it as a necessity to be able to deflect most blows that might hit. This is an inevitability as the orc vanguard's role is to be at the frontline of a charging army and attract the enemy's attention away from its vulnerable allies." ] } } @@ -9916,14 +10332,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Orc Sharpshooter.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Conqueror.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Mauler.webp", "type": "external" }, "type": "image" @@ -9931,8 +10340,8 @@ ] }, { - "source": "mme2-v2", "name": "Orc War Chanter", + "source": "mme2-v2", "_copy": { "name": "Orc", "source": "MM", @@ -9960,8 +10369,8 @@ ] }, { - "source": "mme2-v2", "name": "Orc War Priest of Ilneval", + "source": "mme2-v2", "_copy": { "name": "Orc", "source": "MM", @@ -9989,35 +10398,30 @@ ] }, { + "name": "Orc Zombie", "source": "mme2-v2", - "name": "Quickling Warlock of the Gloaming Court", "_copy": { - "name": "Quickling", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Quicklick Warlock of the Gloaming Court", - "entries": [ - "The quickling warlock serves the Queen of Air and Darkness, the fey deity of dark magic and murder. This malevolent {@creature quickling|MPMM} employs illusions and enchantments to sow discord and chaos, and then reveling at the aftermath and tragedy that ensues." - ] - } - } - } + "name": "Zombie", + "source": "MM" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Quickling Captain.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Orc Zombie.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Quickling Warlock.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Zombie.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies.webp", "type": "external" }, "type": "image" @@ -10025,35 +10429,51 @@ ] }, { + "name": "Owlbear Zombie", "source": "mme2-v2", - "name": "Quickling Captain", "_copy": { - "name": "Quickling", - "source": "MPMM", + "name": "Zombie", + "source": "MM" + }, + "images": [] + }, + { + "name": "Paeliryon", + "source": "mme2-v2", + "_copy": { + "name": "Devils", + "source": "MM", "_mod": { "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Quicklick Captain", - "entries": [ - "A band of {@creature quickling|MPMM|quicklings} out to do mischief is normally led by a captain. This malicious {@creature quickling|MPMM} is crafty and cruel, making use of coordinated strikes to ensure its goal of causing trouble and suffering is met." - ] - } + "mode": "prependArr", + "items": [ + "A paeliryon is a greater devil that does its work unseen. This devil believes that information is the key to advancing in power and as such, is responsible for the spy and assassin networks that rivals even {@creature lolth|mme2-v2|Lolth's}.", + "The paeliryon is a disgusting sight to behold, with a massive bloated obese body covered in warts. Its massive face is framed by a devious, red-lipped smile that prominently shows its rows of sharp teeth. On its back sprouts two bat-like wings with ends flayed like old leather and its hands are armed with poisoned claws painted in blood red.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Out of the dark", + "entries": [ + "Paeliryons rarely come out in the open, preferring to leave its agents to do the dirty work. When a paeliryon does come out, it means the plan has gone wrong, or an opponent has piqued its interest. Few rarely see this happen, and even fewer survive, for paeliryons are incredibly powerful spellcasters that rival even some of the demon lords of the Nine Hells." + ] + } + ] + } + ] + } + ] } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Quickling Captain.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Quickling Warlock.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Paeliryon.webp", "type": "external" }, "type": "image" @@ -10061,42 +10481,41 @@ ] }, { + "name": "Palrethee", "source": "mme2-v2", - "name": "Redcap Bloodlock", "_copy": { - "name": "Redcap", - "source": "MPMM", + "name": "Demons", + "source": "MM", "_mod": { "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Redcap Bloodlock", - "entries": [ - "A redcap bloodlock is a dangerous warlock that has been bestowed by its fiendish patron the malevolent ability to harness blood magic, enabling it to temporarily tap, control, and drain the blood of other living creatures." - ] - } + "mode": "prependArr", + "items": [ + "Palrethees were ambitious lesser demons that aspired to become greater ones but failed in some unknown trial that destroyed their original forms. They now appear as tall, emaciated humanoids with vestigial wings protruding from their back and hot flames enshrouding their entire bodies. They can control the appearance of their flames, turning them from searing blue, translucent and ghostly, or bright fiery orange. Palrethees often serve as captains to lesser demons or as attendants to greater demons, such as a {@creature balor}.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Flaming Warrior", + "entries": [ + "In combat, palrethees can be difficult opponents due to their constant body flames. A mere touch or striking them with a melee weapon can cause severe burns. For offense, they rely mostly on their martial abilities, cutting down foes with their flaming greatsword. If faced with a large number of foes, palrethees will cast {@spell fear}." + ] + } + ] + } + ] + } + ] } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Redcap Bloodlock.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Redcap.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Red Caps.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Jovoc.webp", "type": "external" }, "type": "image" @@ -10104,42 +10523,49 @@ ] }, { + "name": "Passion Devil", "source": "mme2-v2", - "name": "Elder Redcap", "_copy": { - "name": "Redcap", - "source": "MPMM", + "name": "Devils", + "source": "MM", "_mod": { "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Elder Redcap", - "entries": [ - "Elder redcaps are {@creature redcap|MPMM|redcaps} that have supernaturally gone beyond their natural age limits, and yet show no signs of aging. This has made them more cunning and dangerous opponents and the obvious leaders of a {@creature redcap|MPMM} band. Aside from being shrewd battle tacticians, their presence alone bolsters other {@creature redcap|MPMM|redcaps} to a bloodthirsty frenzy when they smell blood or weakness." - ] - } + "mode": "prependArr", + "items": [ + "Passion devils were created by the archdevil Fierna in her likeness and image, and are therefore both strikingly beautiful and terrifying. While the passion devils serve Fierna officially as ambassadors to the courts of other archdevils or dukes of the Nine Hells, their true purpose is to infiltrate enemy ranks and spy on other devils.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Emotional Manipulators", + "entries": [ + "Passion devils rarely engage in combat and instead use their powers of domination, manipulation, and seduction to meet their objectives. If forced into a fight it does not like, it will use its spells and abilities to sow just enough confusion and discord for it to escape.", + "Passion devils rarely travel alone, and are often accompanied by {@creature bearded devil||bearded devils} that serve them as bodyguards." + ] + } + ] + } + ] + } + ] } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Elder Redcap.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Redcap.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Passion Devil.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Red Caps.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Passion Devil.webp", "type": "external" }, "type": "image" @@ -10147,19 +10573,84 @@ ] }, { + "name": "Piscoloth", "source": "mme2-v2", - "name": "Redcap Gang Boss", "_copy": { - "name": "Redcap", - "source": "MPMM", + "name": "Yugoloths", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "At first glance, the piscoloth resembles a 6-foot-tall humanoid crustacean. It has the tough, chitinous body of a lobster, muscular arms that end in large crab-like pincers, fish-like tails, and legs that end in talons. Its head is similar to that of a cuttlefish, with bulging eyes and short tentacles writhing from its maw. A piscoloth's shell and skin range from crimson, dark purple, maroon, and orange-red.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cruel Sycophants", + "entries": [ + "A piscoloth is a brutal and despicable bully who serves as the captain or sergeant of the yugoloth armies. Sadistic and slavering, it torments those underneath its station and fawns over its masters. A piscoloth is also opportunistic and ambitious, quick to betray its rivals or sacrifice its underlings if it would further its position." + ] + }, + { + "type": "entries", + "name": "Vision of Madness", + "entries": [ + "A piscoloth avoids melee combat whenever it can, preferring to let its minions engage while it attacks from a safe distance using its Vision of Madness, a psychic attack that renders a target bewildered. If a mark has been suitably weakened or recognizes a victim as not a threat, it closes in on it and tries to snare it with its pincers. Once the piscoloth has a creature trapped, it attacks the victim's head with its venomous tentacles." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Piscoloth.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Pulverizer", + "source": "mme2-v2", + "entries": [ + "Like {@creature hammerer|mme2-v2|hammerers}, pulverizers were created for construction, mining, and tunneling work. When used for war, pulverizers serve as military siege engineers. They emit intense high-pitched sounds from their cannon-like heads that can smash through solid stone and rock. Creatures unfortunate enough to be solidly hit by the sound projections are left dazed and senseless." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hammerer.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Quickling Captain", + "source": "mme2-v2", + "_copy": { + "name": "Quickling", + "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Redcap Gang Boss", + "name": "Quicklick Captain", "entries": [ - "A redcap gang boss is normally the oldest and strongest of a {@creature redcap|MPMM} band. It bullies all weaker {@creature redcap|MPMM|redcaps} and gains their respect through fear, ensuring that they follow its command during battle." + "A band of {@creature quickling|MPMM|quicklings} out to do mischief is normally led by a captain. This malicious {@creature quickling|MPMM} is crafty and cruel, making use of coordinated strikes to ensure its goal of causing trouble and suffering is met." ] } } @@ -10168,14 +10659,14 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Redcap Gang Boss.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Quickling Captain.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Red Caps.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Quickling Warlock.webp", "type": "external" }, "type": "image" @@ -10183,19 +10674,19 @@ ] }, { + "name": "Quickling Warlock of the Gloaming Court", "source": "mme2-v2", - "name": "Lesser Retriever", "_copy": { - "name": "Retriever", + "name": "Quickling", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Lesser Retriever", + "name": "Quicklick Warlock of the Gloaming Court", "entries": [ - "{@creature retriever|MPMM|Retrievers} are extremely expensive and time consuming to make. When the {@creature drow} require a similar construct urgently or need a more discreet approach, they resort to crafting the lesser retriever. It may be weaker but it is smaller and can access areas that a regular {@creature retriever|MPMM} cannot." + "The quickling warlock serves the Queen of Air and Darkness, the fey deity of dark magic and murder. This malevolent {@creature quickling|MPMM} employs illusions and enchantments to sow discord and chaos, and then reveling at the aftermath and tragedy that ensues." ] } } @@ -10204,7 +10695,14 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lesser Retriever.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Quickling Captain.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Quickling Warlock.webp", "type": "external" }, "type": "image" @@ -10212,32 +10710,115 @@ ] }, { + "name": "Radiant Soul", "source": "mme2-v2", - "name": "Flame Salamander", "entries": [ - "Not to be confused with the intelligent {@creature salamander} elementals, flame salamanders are massive feral fire elementals that resemble gigantic lizards with elongated and slender serpentine bodies. The creatures' skin looks like burning coals and radiate intense heat. Flame salamanders are native to the Elemental Plane of Fire.", + "The radiant soul is a sorcerer that resembles a winged angel. It draws its arcane powers from its divine connection to a celestial source." + ], + "images": [ { - "type": "entries", - "entries": [ - { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Radiant Soul.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Rage Drake", + "source": "mme2-v2", + "entries": [ + "Rage drakes resemble {@creature adult red dragon||red dragons} in large cat-like bodies. They are incredibly aggressive, strong, and vicious, and often open attacks by pouncing savagely on prey. Those unfortunate enough to survive the initial strike are brutally ripped apart like a ragdoll by the drake's powerful jaws.", + "Although extremely difficult to control due to their temperament, they are sometimes captured and trained as mounts by champions of {@deity Tiamat|Dawn War|DMG}." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Rage Drake.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Rage Drake.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Ranaeloth", + "source": "mme2-v2", + "_copy": { + "name": "Yugoloths", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "A ranaeloth is the least powerful of its kind. It resembles a spindly, 7-foot tall upright frog with warty greenish-brown leathery hide, horns on its head, fanged maw, and clawed limbs.", + "In combat, a ranaeloth attacks with bites and sharp claws and can also use its prehensile tongue to grab and reel foes in. In addition, they have a poisonous breath weapon which it uses against large groups of foes." + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ranaeloth.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ranaeloth.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Redcap Bloodlock", + "source": "mme2-v2", + "_copy": { + "name": "Redcap", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { "type": "entries", + "name": "Redcap Bloodlock", "entries": [ - { - "type": "entries", - "name": "Mortal Enemies", - "entries": [ - "These temperamental beings hate cold creatures and will attack {@creature frost salamander|MPMM|frost salamanders} on sight." - ] - } + "A redcap bloodlock is a dangerous warlock that has been bestowed by its fiendish patron the malevolent ability to harness blood magic, enabling it to temporarily tap, control, and drain the blood of other living creatures." ] } - ] + } } - ], + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Flame Salamander.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Redcap Bloodlock.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Redcap.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Red Caps.webp", "type": "external" }, "type": "image" @@ -10245,19 +10826,19 @@ ] }, { + "name": "Redcap Gang Boss", "source": "mme2-v2", - "name": "Sea Spawn Shocker", "_copy": { - "name": "Sea Spawn", + "name": "Redcap", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Sea Spawn Shocker", + "name": "Redcap Gang Boss", "entries": [ - "The sea spawn shocker is a ghastly eel-like or octopus-like humanoid with thick webbed hands. Its skin is dark grey except for its chest which is often dark yellow or orange, mottled with spots of green. It uses electricity to shock and incapacitate its prey, making it easier for the shocker to drag it underwater to its death." + "A redcap gang boss is normally the oldest and strongest of a {@creature redcap|MPMM} band. It bullies all weaker {@creature redcap|MPMM|redcaps} and gains their respect through fear, ensuring that they follow its command during battle." ] } } @@ -10266,7 +10847,64 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Sea Spawn Shocker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Redcap Gang Boss.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Red Caps.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Redspawn Firebelcher", + "source": "mme2-v2", + "_copy": { + "name": "Dragonspawns", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Redspawn firebelchers bear the resemblance of a {@creature adult red dragon||red dragon} with the body of a massive bull, their bulky bodies averaging at least 12 feet long. They are vicious, stupid brutes that will attack anything that isn't aligned with {@deity Tiamat|dawn war|DMG}.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Lava Lurkers", + "entries": [ + "Redspawn firebelchers prefer to live in extremely hot areas such as active volcanoes, living solitary lives until mating season. They tend to laze around in rivers of lava until they get hungry, in which case they leave and hunt for food in the nearby lands. If they sense prey nearby, the redspawn belchers hide just below the surface of the lava and slowly make their approach until their target is within striking distance or within range of their firebelch, which is a glob of fiery lava that the firebelcher spits out.", + "Cultists of {@deity Tiamat|Dawn War|DMG} and {@creature adult red dragon||red dragons} often use firebelchers as guards and place them in lava pools, just like how crocodiles are used for moats." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Redspawn Firebelcher.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Redspawn Firebelcher.webp", "type": "external" }, "type": "image" @@ -10274,8 +10912,57 @@ ] }, { + "name": "Remmanon", "source": "mme2-v2", + "_copy": { + "name": "Devils", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The remmanon appears as a naked androgynous humanoid creature that is constantly hovering a few feet above the ground. Barbed chains and hooks adorn its hairless skin, and long ram-like horns curl backwards on each side of its head.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Devils of Discord", + "entries": [ + "Remmanons are greater devils of discord, greed, jealousy, and lust. They hate and destroy the concepts of camaraderie, kinship, teamwork, trust, and harmony by sowing dissonance among mortals, breaking their ranks from within. Most remmanons can be found in Phlegethos, and serve the archdevil Fierna, while a few work under {@creature Dispater|mme2-v2} and Mammon." + ] + }, + { + "type": "entries", + "name": "Insidious Manipulators", + "entries": [ + "In combat, remmanons prefer to stay behind the front lines and will very rarely engage in melee. They would rather manipulate and influence without been seen, using spells and their Insidious Aura to do most of the damage. If hard-pressed, they summon bearded devils to protect them and if they must, use their accursed hellfire touch that can send souls to hell." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Remmanon.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { "name": "Sea Spawn Pincer", + "source": "mme2-v2", "_copy": { "name": "Sea Spawn", "source": "MPMM", @@ -10303,8 +10990,37 @@ ] }, { + "name": "Sea Spawn Shocker", "source": "mme2-v2", + "_copy": { + "name": "Sea Spawn", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Sea Spawn Shocker", + "entries": [ + "The sea spawn shocker is a ghastly eel-like or octopus-like humanoid with thick webbed hands. Its skin is dark grey except for its chest which is often dark yellow or orange, mottled with spots of green. It uses electricity to shock and incapacitate its prey, making it easier for the shocker to drag it underwater to its death." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Sea Spawn Shocker.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { "name": "Sea Spawn Stinger", + "source": "mme2-v2", "_copy": { "name": "Sea Spawn", "source": "MPMM", @@ -10333,8 +11049,8 @@ ] }, { - "source": "mme2-v2", "name": "Sea Spawn Tidesinger", + "source": "mme2-v2", "_copy": { "name": "Sea Spawn", "source": "MPMM", @@ -10362,8 +11078,8 @@ ] }, { - "source": "mme2-v2", "name": "Shadar-kai Dawnkiller", + "source": "mme2-v2", "_copy": { "name": "Shadar-kai", "source": "MPMM", @@ -10392,8 +11108,8 @@ ] }, { - "source": "mme2-v2", "name": "Shadar-kai Kithguard", + "source": "mme2-v2", "_copy": { "name": "Shadar-kai", "source": "MPMM", @@ -10422,8 +11138,8 @@ ] }, { - "source": "mme2-v2", "name": "Shadar-kai Kithlord", + "source": "mme2-v2", "_copy": { "name": "Shadar-kai", "source": "MPMM", @@ -10459,8 +11175,8 @@ ] }, { - "source": "mme2-v2", "name": "Shadar-kai Painbearer", + "source": "mme2-v2", "_copy": { "name": "Shadar-kai", "source": "MPMM", @@ -10496,8 +11212,8 @@ ] }, { - "source": "mme2-v2", "name": "Shadow Mastiff Pack Lord", + "source": "mme2-v2", "_copy": { "name": "Shadow Mastiffs", "source": "MPMM", @@ -10529,35 +11245,15 @@ ] }, { + "name": "Sharpshooter", "source": "mme2-v2", - "name": "Monstrous Slithering Tracker", - "_copy": { - "name": "Slithering Tracker", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Monstrous Slithering Tracker", - "entries": [ - "A monstrous slithering tracker is born out of several vengeful beings that have willingly offered themselves to the ritual. The combined bodies result in the creation of an unnaturally large {@creature slithering tracker|MPMM}." - ] - } - } - } - }, + "entries": [ + "Sharpshooters are the highly-skilled archers that rarely miss, and can make incredible shots. Their arrows hit with deadly accuracy, striking those that are even protected by cover." + ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Slithering Tracker.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Monstrous Slithering Tracker.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Sharpshooter.webp", "type": "external" }, "type": "image" @@ -10565,16 +11261,16 @@ ] }, { + "name": "Shoosuva Pack Lord", "source": "mme2-v2", - "name": "The Grim", "_copy": { - "name": "Sorrowsworn", - "source": "MPMM", + "name": "Demons", + "source": "MM", "_mod": { "entries": { "mode": "prependArr", "items": [ - "The embodiment of hopelessness and despair, the grim is among the mightiest of the sorrowsworn that can be found in the Shadowfell. It resembles an 8-foot tall, slender humanoid creature with pale emaciated skin, thin horns protruding from its head, bulging red eyes, large leathery wings on its back, and hands with long clawed fingers clutching a scythe made out of bones and dark steel.", + "Strongest and largest of its kind, the shoosuva pack lord leads other {@creature shoosuva|MPMM} in service of {@creature Yeenoghu|MPMM}. Very rarely, the shooshuva pack lord, along with a pack of {@creature shoosuva|MPMM}, will appear before a mighty {@creature gnoll champion of yeenoghu|mme2-v2|gnoll champion}, {@creature gnoll matriarch|MonsterManualExpanded|matriarch}, or queen who has proven its worth to {@creature Yeenoghu|MPMM}.", { "type": "entries", "entries": [ @@ -10583,16 +11279,9 @@ "entries": [ { "type": "entries", - "name": "Lord of Despair", - "entries": [ - "The grim radiates an aura of bleakness, forcing creatures nearby to be overwhelmed with feelings of despair. In addition, the grim can whisper and hiss constantly. Creatures unfortunate enough to be within range will hear it, even in their minds. The grim can then choose to fill their thoughts either of extreme sorrow, deep emptiness, or memories of past losses and regret." - ] - }, - { - "type": "entries", - "name": "Reaping Scythe", + "name": "Yeenoghu's Laugh", "entries": [ - "Those that do survive the harrowing abilities of the grim will still have to contend with its deadly scythe that it attacks with thrice each turn, and with each hit can inflict grievous wounds that can't be healed normally." + "No creature can stand the unnerving cackle that is emitted by a shoosuva pack lord. This potent 'laugh,' said to be a perfect mimic of {@creature yeenoghu|MPMM|Yeenoghu's} laugh himself, can drain the will and courage of any creature that hears it and at the same bolster the shoosuva pack lord's allies." ] } ] @@ -10606,7 +11295,14 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/The Grim.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Shoosuva Pack Lord.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Shoosuva Pack Lord.webp", "type": "external" }, "type": "image" @@ -10614,28 +11310,16 @@ ] }, { + "name": "Stone Drake", "source": "mme2-v2", - "name": "Favored Spawn of Kyuss", - "_copy": { - "name": "Spawn of Kyuss", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Favored Spawn of Kyuss", - "entries": [ - "{@creature Spawn of Kyuss|MPMM} are mostly victims of their god's corruption, but those who are favored by their master are tougher, stronger, and have other special abilities. These former fanatics who were high priests of Kyuss project a persistent aura that can haunt and terrify creatures. In addition to the typical abilities of a {@creature spawn of Kyuss|MPMM}, it can also expel worms from its body, striking and burrowing into the bodies of any who are unfortunate enough to be close." - ] - } - } - } - }, + "entries": [ + "Stone drakes mark their territories on hills and mountains with rocky outcroppings, perfectly blending in with their surroundings. These drakes are expert ambushers and can swiftly move from one crevice to another without getting noticed. When faced against overwhelming odds, they use their powerful breath weapon\u2014an acid breath so extremely potent that it can melt through a victim's armor.", + "Powerful lords and mages that can speak {@language Draconic} capture young stone drakes and train them to guard their keeps' walls and dungeons from intruders." + ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Favored Spawn of Kyuss.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Drake.webp", "type": "external" }, "type": "image" @@ -10643,35 +11327,43 @@ ] }, { + "name": "Stone Giant Skirmisher", "source": "mme2-v2", - "name": "Tlincalli Chieftain", "_copy": { - "name": "Tlincalli", - "source": "MPMM", + "name": "Stone Giant", + "source": "MM", "_mod": { "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Tlincalli Chieftain", - "entries": [ - "The nomadic {@creature tlincalli|MPMM|tlincallis} are always led by a chieftain. This formidable creature is an exceptional hunter and warrior. The chieftain is nearly revered like a god by its subjects, and the sight of it doing well in combat rouses the {@creature tlincalli|MPMM|tlincallis}." - ] - } + "mode": "prependArr", + "items": "Stone giant skirmishers serve behind the front lines of a stone giant war party. Incredibly agile and nimble, skirmishers use a combination of stealth and speed to close the distance between its opponents or retreat behind cover. These stone giants are master {@item spear|phb} and rock throwers, hitting vital points with cruel accuracy." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Tlincalli Chieftain.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Stone Giant Skirmisher.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Tlincalli Chieftain.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher_48.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Stone Giants.webp", "type": "external" }, "type": "image" @@ -10679,49 +11371,236 @@ ] }, { + "name": "Stone Giant Thane", "source": "mme2-v2", - "name": "Tlincalli Shaman", "_copy": { - "name": "Tlincalli", - "source": "MPMM", + "name": "Stone Giant", + "source": "MM", "_mod": { "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Tlincalli Shaman", - "entries": [ - "Tlincalli shamans are druidic spellcasters that serve to support their tribe as they travel from one place to another. Shamans can create food and water, and can also cast spells to protect their tribe from both natural and unnatural elements.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Elementalists", - "entries": [ - "During combat, tlincalli shamans will typically cast spike growth first to slow down and weaken their foes before casting a {@spell wall of fire} to divide and isolate them. It then finishes them off with {@spell erupting earth|XGE}, Sirroco, and its melee attacks." - ] - } - ] - } - ] - } + "mode": "prependArr", + "items": "The stone giant thane is the traditional ruler of all {@creature stone giant} kind. It lives deep in its underground stone fortress and is always surrounded by its fiercest {@creature stone giant warden|mme2-v2|stone giant wardens} and {@creature stone giant earth shaman|MonsterManualExpanded|shamans}. It doesn't need their protection, however. The stone giant thane, a fearsome warrior that can draw arcane power from the earth, is powerful enough to defend himself even against the mightiest foes." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Tlincalli Chieftain.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Stone Giant Thane.webp", "type": "external" }, "type": "image" - } - ] - }, - { + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher_48.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Stone Giants.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Stone Giant Warden", + "source": "mme2-v2", + "_copy": { + "name": "Stone Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "As its title suggests, the normally solitary stone giant warden is a fierce guardian that serves to defend its territory. In the event of intruders, a warden can summon earthen pseudopods from the ground to hold and entangle its targets." + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Stone Giant Warden.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher_48.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Stone Giants.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Storm Giant Blackguard", + "source": "mme2-v2", + "_copy": { + "name": "Storm Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Perhaps tempted by an archdevil or consumed by his thirst for vengeance or power, the once noble storm giant is now a blackguard, a malevolent tyrant seeking to subjugate everything\u2014even other giants." + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Storm Giant Blackguard.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Storm Giant Kraken Exarch", + "source": "mme2-v2", + "_copy": { + "name": "Storm Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Misguided worshippers of a {@creature kraken} are sometimes gifted with power. The most devout of them become priests that slowly undergo horrific physical mutations, turning their appearances into the likeness of their very deity. Yet almost all of these priests end up becoming pawns and fodder for the {@creature kraken||kraken's} schemes. In very rare instances, however, a {@creature kraken} will answer the call of a fallen mighty creature, such as a {@creature storm giant} who was either left for dead at the bottom of the ocean or simply seeking a patron to help it achieve its goals. Recognizing the benefits of having a powerful creature as its champion, the {@creature kraken} grants it its wishes, bestowing some of its divine power, and making it its exarch." + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Storm Giant Kraken Exarch.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "The Aspects", + "source": "mme2-v2", + "entries": [ + { + "type": "section", + "name": "The Aspects", + "entries": [ + "Deities and fiends will sometimes send a portion of their power to the Prime Material Plane in order to provide assistance to their worshipers. These fragments of spiritual energy manifest in an \"Aspect,\" a being that is similar in form to their originators but are not directly controlled. Instead, they are a separate entity altogether, albeit sharing the same agenda as its progenitor.", + "Aspects can never be summoned, but highly favored priests or mages can petition their gods to grant them an Aspect.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Born of Power", + "entries": [ + "Despite being just a portion of the progenitors' power, the Aspects will take a physical and biological form that is nearly identical to their progenitor and with near matching attributes and traits, but scaled down in power. Unless specified, fiendish Aspects last 666 days before they dissipate, or until recalled by their progenitor." + ] + }, + { + "type": "entries", + "name": "There can be only One", + "entries": [ + "Only one Aspect can exist at a time, no matter how many times the progenitor creates them. In addition, the progenitor cannot exist in the same plane as its Aspect. When the progenitor creates an Aspect, it sends an essence of itself to the destination plane. Only when it reaches that plane does the Aspect take form. Once an Aspect is created, the progenitor must recall it or wait for it to dissipate before it can create a new one." + ] + }, + { + "type": "entries", + "name": "Independent Extension", + "entries": [ + "Aspects are not directly controlled by their progenitor nor can they see through the Aspect's eyes or learn any knowledge the Aspect discovers. They are independent beings after their manifestation and will act in accordance to their alignment and general goal of their progenitor. They are aware that they are not the 'real' beings, but understand that they are an extension and take comfort that once they dissipate, they will return to their real form." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "name": "The Grim", + "source": "mme2-v2", + "_copy": { + "name": "Sorrowsworn", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The embodiment of hopelessness and despair, the grim is among the mightiest of the sorrowsworn that can be found in the Shadowfell. It resembles an 8-foot tall, slender humanoid creature with pale emaciated skin, thin horns protruding from its head, bulging red eyes, large leathery wings on its back, and hands with long clawed fingers clutching a scythe made out of bones and dark steel.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Lord of Despair", + "entries": [ + "The grim radiates an aura of bleakness, forcing creatures nearby to be overwhelmed with feelings of despair. In addition, the grim can whisper and hiss constantly. Creatures unfortunate enough to be within range will hear it, even in their minds. The grim can then choose to fill their thoughts either of extreme sorrow, deep emptiness, or memories of past losses and regret." + ] + }, + { + "type": "entries", + "name": "Reaping Scythe", + "entries": [ + "Those that do survive the harrowing abilities of the grim will still have to contend with its deadly scythe that it attacks with thrice each turn, and with each hit can inflict grievous wounds that can't be healed normally." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/The Grim.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Tlincalli Chieftain", "source": "mme2-v2", - "name": "Tlincalli Witch", "_copy": { "name": "Tlincalli", "source": "MPMM", @@ -10730,9 +11609,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Tlincalli Witch", + "name": "Tlincalli Chieftain", "entries": [ - "The devious {@creature tlincalli|MPMM} witch is a warlock that has made a pact with an archfiend or demon prince. In exchange for her soul, the tlincalli witch can bring famine, plagues, and rapacious vermin such as gnats, locusts, and rats on its enemies. Even worse, the tlincalli witch can implant eggs into an enemy's body. These eggs hatch into tiny parasitic bugs that will eat their host alive." + "The nomadic {@creature tlincalli|MPMM|tlincallis} are always led by a chieftain. This formidable creature is an exceptional hunter and warrior. The chieftain is nearly revered like a god by its subjects, and the sight of it doing well in combat rouses the {@creature tlincalli|MPMM|tlincallis}." ] } } @@ -10745,26 +11624,89 @@ "type": "external" }, "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Tlincalli Chieftain.webp", + "type": "external" + }, + "type": "image" } ] }, { + "name": "Tlincalli Shaman", "source": "mme2-v2", - "name": "Tortles", "_copy": { - "name": "Tortles", + "name": "Tlincalli", "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": "Most tortles are warriors and druids. But a few manage to become monks, scouts, and witch doctors." + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Tlincalli Shaman", + "entries": [ + "Tlincalli shamans are druidic spellcasters that serve to support their tribe as they travel from one place to another. Shamans can create food and water, and can also cast spells to protect their tribe from both natural and unnatural elements.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Elementalists", + "entries": [ + "During combat, tlincalli shamans will typically cast spike growth first to slow down and weaken their foes before casting a {@spell wall of fire} to divide and isolate them. It then finishes them off with {@spell erupting earth|XGE}, Sirroco, and its melee attacks." + ] + } + ] + } + ] + } } } - } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Tlincalli Chieftain.webp", + "type": "external" + }, + "type": "image" + } + ] }, { + "name": "Tlincalli Witch", "source": "mme2-v2", + "_copy": { + "name": "Tlincalli", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Tlincalli Witch", + "entries": [ + "The devious {@creature tlincalli|MPMM} witch is a warlock that has made a pact with an archfiend or demon prince. In exchange for her soul, the tlincalli witch can bring famine, plagues, and rapacious vermin such as gnats, locusts, and rats on its enemies. Even worse, the tlincalli witch can implant eggs into an enemy's body. These eggs hatch into tiny parasitic bugs that will eat their host alive." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Tlincalli Chieftain.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { "name": "Tortle Monk", + "source": "mme2-v2", "_copy": { "name": "Tortles", "source": "mme2-v2" @@ -10780,8 +11722,8 @@ ] }, { - "source": "mme2-v2", "name": "Tortle Scout", + "source": "mme2-v2", "_copy": { "name": "Tortles", "source": "mme2-v2" @@ -10797,8 +11739,8 @@ ] }, { - "source": "mme2-v2", "name": "Tortle Witch Doctor", + "source": "mme2-v2", "_copy": { "name": "Tortles", "source": "mme2-v2" @@ -10814,8 +11756,22 @@ ] }, { + "name": "Tortles", "source": "mme2-v2", + "_copy": { + "name": "Tortles", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Most tortles are warriors and druids. But a few manage to become monks, scouts, and witch doctors." + } + } + } + }, + { "name": "Trapper", + "source": "mme2-v2", "_copy": { "name": "Trapper", "source": "MPMM", @@ -10844,33 +11800,8 @@ ] }, { - "source": "mme2-v2", - "name": "Young Trapper", - "_copy": { - "name": "Trapper", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Trapper.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Monstrous Trapper", - "_copy": { - "name": "Trapper", - "source": "mme2-v2" - } - }, - { - "source": "mme2-v2", "name": "Troll Berserker", + "source": "mme2-v2", "_copy": { "name": "Troll", "source": "MM", @@ -10898,8 +11829,8 @@ ] }, { - "source": "mme2-v2", "name": "Troll Monarch", + "source": "mme2-v2", "_copy": { "name": "Troll", "source": "MM", @@ -10928,8 +11859,8 @@ ] }, { + "name": "Troll Shaman", "source": "mme2-v2", - "name": "Troll Whelp", "_copy": { "name": "Troll", "source": "MM", @@ -10938,9 +11869,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Troll Whelp", + "name": "Troll Shaman", "entries": [ - "Troll whelps, although common, are rarely seen as they often take cover or flee when their lair is attacked. Although only a few years old, they stand as tall as a human and are already able to defend and fight with their tusks, teeth, and claws." + "Shamans are {@creature troll} druids that support its brethren with spells to control the battlefield and tip the conflict in their favor. These {@creature troll||trolls} can also instill the fury and constitution of Vaprak temporarily in its allies, enabling them to fight with unnatural ferocity and regain hit points." ] } } @@ -10957,8 +11888,8 @@ ] }, { + "name": "Troll Whelp", "source": "mme2-v2", - "name": "Troll Shaman", "_copy": { "name": "Troll", "source": "MM", @@ -10967,9 +11898,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Troll Shaman", + "name": "Troll Whelp", "entries": [ - "Shamans are {@creature troll} druids that support its brethren with spells to control the battlefield and tip the conflict in their favor. These {@creature troll||trolls} can also instill the fury and constitution of Vaprak temporarily in its allies, enabling them to fight with unnatural ferocity and regain hit points." + "Troll whelps, although common, are rarely seen as they often take cover or flee when their lair is attacked. Although only a few years old, they stand as tall as a human and are already able to defend and fight with their tusks, teeth, and claws." ] } } @@ -10986,8 +11917,8 @@ ] }, { - "source": "mme2-v2", "name": "Troll Witch Doctor", + "source": "mme2-v2", "_copy": { "name": "Troll", "source": "MM", @@ -11016,8 +11947,17 @@ ] }, { + "name": "Troll Zombie", "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [] + }, + { "name": "Two-Headed Troll", + "source": "mme2-v2", "_copy": { "name": "Troll", "source": "MM", @@ -11045,19 +11985,31 @@ ] }, { + "name": "Ulitharid Mastermind", "source": "mme2-v2", - "name": "Dire Vargouille", "_copy": { - "name": "Vargouille", + "name": "Ulitharid", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Dire Vargouille", + "name": "Ulitharid Mastermind", "entries": [ - "In most cases, the fiendish curse from a {@creature vargouille|MPMM} can only affect a humanoid. In very rare instances, however, the curse may affect beasts and monstrosities, especially if the target was assaulted by a swarm of {@creature vargouille|MPMM}. When the transformation occurs, the resulting creature is that of dire vargouille\u2014a stronger, more lethal specimen of the original." + "An ulitharid mastermind is an extremely brilliant tactician, schemer, and manipulator. It does its work behind the scenes, secretly instructing its minions and underlings to do the dirty, hands-on tasks, while also influencing other powerful beings, such as other {@creature ulitharid|MPMM} and {@creature mind flayer||illithids}, to work towards its goals, knowingly or unknowingly.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Paranoid Schemer", + "entries": [ + "Due to its nature, an ulitharid mastermind is very careful in its actions, for fear that the {@creature elder brain|MPMM} will find it a threat, and end its life early. Because of this, it is very paranoid and tends to get rid of any loose ends, consuming their brains to leave no trace of evidence that the {@creature elder brain|MPMM} might discover." + ] + } + ] + } ] } } @@ -11066,14 +12018,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dire Vargouille.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Vargouille.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ulitharid Mastermind.webp", "type": "external" }, "type": "image" @@ -11081,19 +12026,32 @@ ] }, { + "name": "Ulitharid Supreme", "source": "mme2-v2", - "name": "Greater Vargouille", "_copy": { - "name": "Vargouille", + "name": "Ulitharid", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Greater Vargouille", + "name": "Ulitharid Supreme", "entries": [ - "Greater vargouille are extremely rare, which happens when a giant undergoes the gruesome transformation after being infected by a {@creature vargouille|MPMM|vargouille's} kiss. These horrid creatures are nearly 3 to 4 feet height in length, have wingspans 10 feet wide, and can exhale poisonous vapors that can make creatures violently sick." + "The most powerful {@creature ulitharid|MPMM} is given the title of Supreme and acts as the right hand of the {@creature mind flayer||illithid} colony's {@creature elder brain|MPMM}. It rarely leaves the safety of its colony, preferring to act as the ulitharids' leader in an administrative function.", + "If it does have to leave, it is always accompanied by a couple of lesser {@creature ulitharid|MPMM|ulitharids} and more than a dozen {@creature mind flayer||illithid} bodyguards. However, this is more for show than necessity, as the ulitharid supreme is very capable of defending itself, even against powerful foes, such as high level adventurers or giths.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Constant Threat", + "entries": [ + "Despite how loyal it is to the {@creature elder brain|MPMM}, the ulitharid supreme knows that it has grown too much in power and will be recognized as a threat by the {@creature elder brain|MPMM} and its minions. It will thus prepare for contingencies, either to escape and break off from the colony, or to destroy and replace the {@creature elder brain|MPMM} as the colony's new leader." + ] + } + ] + } ] } } @@ -11102,7 +12060,14 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dire Vargouille.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ulitharid Supreme.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ulitharid Supreme.webp", "type": "external" }, "type": "image" @@ -11110,8 +12075,41 @@ ] }, { + "name": "Ursaloth", + "source": "mme2-v2", + "_copy": { + "name": "Yugoloths", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Ursaloths are the most powerful of guardian yugoloths. These vicious yugoloths look like 12-foot-tall bipedal demonic bears with bat-like wings sprouting from their backs and terrible eagle-like talons for hands.", + "In combat, they prefer to tear their opponents to shreds with their bites and talons. If facing challenging opponents, they can use their devastating fire breath. In addition to these abilities, they can employ spells that can snuff light, confuse opponents, and dispel enemy magic. This kind of versatility and power makes the ursaloths highly sought after, and are very expensive guardians to acquire." + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ursaloth.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ursaloth.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Vegepygmy Shaman", "source": "mme2-v2", - "name": "Vegepygmy Warrior", "_copy": { "name": "Vegepygmy", "source": "MPMM", @@ -11120,9 +12118,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Vegepygmy Warrior", + "name": "Vegepygmy Shaman", "entries": [ - "Vegepygmy warriors are the tribe's guards, hunters, and primary soldiers during times of war." + "Vegepygmy shamans are often the only type of spellcasters found in {@creature vegepygmy|MPMM} communities. They serve as the tribe's healer, prophet, and head adviser." ] } } @@ -11139,8 +12137,8 @@ ] }, { + "name": "Vegepygmy Warrior", "source": "mme2-v2", - "name": "Vegepygmy Shaman", "_copy": { "name": "Vegepygmy", "source": "MPMM", @@ -11149,9 +12147,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Vegepygmy Shaman", + "name": "Vegepygmy Warrior", "entries": [ - "Vegepygmy shamans are often the only type of spellcasters found in {@creature vegepygmy|MPMM} communities. They serve as the tribe's healer, prophet, and head adviser." + "Vegepygmy warriors are the tribe's guards, hunters, and primary soldiers during times of war." ] } } @@ -11168,8 +12166,8 @@ ] }, { - "source": "mme2-v2", "name": "Verbeeg", + "source": "mme2-v2", "entries": [ "Verbeeg are 9 to 10 feet tall unpleasant giants that have more human-like features and proportions compared to the commonly muscular and brutish forms of giants.", { @@ -11209,8 +12207,8 @@ ] }, { - "source": "mme2-v2", "name": "Verbeeg Chieftain", + "source": "mme2-v2", "_copy": { "name": "Verbeeg", "source": "mme2-v2" @@ -11226,8 +12224,8 @@ ] }, { + "name": "Verbeeg Priest of Karontor", "source": "mme2-v2", - "name": "Verbeeg Skirmisher", "_copy": { "name": "Verbeeg", "source": "mme2-v2" @@ -11243,8 +12241,8 @@ ] }, { + "name": "Verbeeg Skirmisher", "source": "mme2-v2", - "name": "Verbeeg Warlock", "_copy": { "name": "Verbeeg", "source": "mme2-v2" @@ -11260,8 +12258,8 @@ ] }, { + "name": "Verbeeg Warlock", "source": "mme2-v2", - "name": "Verbeeg Priest of Karontor", "_copy": { "name": "Verbeeg", "source": "mme2-v2" @@ -11277,8 +12275,40 @@ ] }, { + "name": "War Caster", + "source": "mme2-v2", + "entries": [ + "War casters are wizards who also train as fighters. They have adapted to use their magic while in close-quarters combat, able to maintain concentration better and follow up their spells with a weapon attack." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite War Caster.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "War Chanter", "source": "mme2-v2", + "entries": [ + "War chanters are bards that focus on inspiring others to excel in combat or demoralize foes. They are capable warriors but they are valued more for their ability to incite allies and weave bardic magic." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite War Caster.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { "name": "Wendigo", + "source": "mme2-v2", "entries": [ "A wendigo is a dreadful fey spirit that haunts cold temperate forests and desolate tundras. It is often mistaken for an undead or lycanthrope due to its appearance and its insatiable craving for humanoid flesh.", { @@ -11324,19 +12354,19 @@ ] }, { + "name": "Werebat Alpha", "source": "mme2-v2", - "name": "Wood Woad Grove Keeper", "_copy": { - "name": "Wood Woad", - "source": "MPMM", + "name": "Werebat", + "source": "WDMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Wood Woad Grove Keeper", + "name": "Werebat Alpha", "entries": [ - "When a druid willingly enters into the ritual to sacrifice itself in becoming a {@creature wood woad|MPMM}, the outcome is that of a grove keeper. This creature is similar to a regular {@creature wood woad|MPMM}, except that it also has the ability to cast druid spells. The wood woad grove keeper protects the woodlands and the creatures that live in it." + "While most {@creature werebat|WDMM|werebats} are of {@creature goblin} stock, some Underdark humanoids ({@creature drow}, {@creature grimlock||grimlocks}, {@creature duergar}, etc.) and even {@creature orc||orcs} can become afflicted too. These tend to be more experienced and intelligent than the common {@creature werebat|WDMM}, and find themselves leading the colony." ] } } @@ -11345,7 +12375,14 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Wood Woad Grove Keeper.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Werebat Alpha.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Werebat Alpha.webp", "type": "external" }, "type": "image" @@ -11353,8 +12390,99 @@ ] }, { + "name": "Wererat Assassin", + "source": "mme2-v2", + "_copy": { + "name": "Wererat", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "{@creature wererat||Wererats} who show an aptitude for becoming inconspicuous and have mastered the craft of making quick and silent kills become assassins. They normally join thieves' and assassins' guilds but seldom do they reveal their true nature." + } + } + } + }, + { + "name": "Werewolf Favored by Malar", + "source": "mme2-v2", + "_copy": { + "name": "Werewolf", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "{@deity Malar|Faerûnian|SCAG} the Beastlord, the god of bestial bloodlust, savagery, and evil lycanthropes, will sometimes choose amongst its worshippers champions to lead its flock. These champions must have proven itself in savage combat, displaying both unparalleled brutality and cunning. The Beastlord bestows upon them enhanced strength, ferocity, and extraordinary abilities.", + "There are only a handful of such champions, known as Favored by Malar, and only one exists for each type of evil lycanthrope. The overall leader of the People of the Black Blood, a loosely organized tribe of evil lycanthropes that worship {@deity Malar|Faerûnian|SCAG}, is almost always a Favored by Malar." + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Werewolf Favored by Malar.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Werewolf Favored by Malar.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Whitespawn Iceskidder", + "source": "mme2-v2", + "_copy": { + "name": "Dragonspawns", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Whitespawn iceskidders resemble 11-foot-long dragon-headed white lizards that have adapted to gliding over icy surfaces. Their forelimb wings aren't used for flight but instead for adjusting their air resistance while they skim over the ice.", + "Iceskidders are at home anywhere there is frozen water. They roam the vicinity singly or in pairs looking for prey to hunt, often initiating attacks using their freezing breath to hold victims in place before closing in to finish them off with a killing bite or slashing wing.", + "Followers of {@deity Tiamat|Dawn War|DMG} often use iceskidders as mounts or to pull sleds across frozen surfaces." + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Whitespawn Iceskidder.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Wolf Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Wolf Zombie.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Wood Woad Grove Keeper", "source": "mme2-v2", - "name": "Wood Woad Sentinel", "_copy": { "name": "Wood Woad", "source": "MPMM", @@ -11363,9 +12491,9 @@ "mode": "appendArr", "items": { "type": "entries", - "name": "Wood Woad Sentinel", + "name": "Wood Woad Grove Keeper", "entries": [ - "The wood woad sentinel was born from the heart of a former knight, resulting in a {@creature wood woad|MPMM} that is skilled in protecting and defending its ward." + "When a druid willingly enters into the ritual to sacrifice itself in becoming a {@creature wood woad|MPMM}, the outcome is that of a grove keeper. This creature is similar to a regular {@creature wood woad|MPMM}, except that it also has the ability to cast druid spells. The wood woad grove keeper protects the woodlands and the creatures that live in it." ] } } @@ -11382,8 +12510,8 @@ ] }, { - "source": "mme2-v2", "name": "Wood Woad Grove Warden", + "source": "mme2-v2", "_copy": { "name": "Wood Woad", "source": "MPMM", @@ -11411,29 +12539,70 @@ ] }, { + "name": "Wood Woad Sentinel", "source": "mme2-v2", - "name": "Xvart Cutthroat", "_copy": { - "name": "Xvart", + "name": "Wood Woad", "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": "Cutthroats are vicious, opportunistic thugs that serve the will of Raxivort. These xvarts use stealth and strength in numbers to overwhelm their targets." + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Wood Woad Sentinel", + "entries": [ + "The wood woad sentinel was born from the heart of a former knight, resulting in a {@creature wood woad|MPMM} that is skilled in protecting and defending its ward." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Xvart Cutthroat.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Wood Woad Grove Keeper.webp", "type": "external" }, "type": "image" - }, + } + ] + }, + { + "name": "Xerfilstyx", + "source": "mme2-v2", + "_copy": { + "name": "Devils", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The xerfilstyx is a greater devil that has the upper form of a huge winged devil, while its lower half is that of the body of a giant slug. It lives within the depths of the River Styx, sampling the memory fragments of souls that flow through it. Having lived in the waters of Styx, the xerfilstyx devil has been driven insane from the constant bombardment of memories. Like the sweetest of poisons, a xerfilstyx takes pleasure in the memories it absorbs while it dissolves its own mind. It is this insanity that drives xerfilstyx to attack other creatures, eager to drive them into the waters of Styx and taste memories within it. It is also because of this that other devils avoid them.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Opportune Fighters", + "entries": [ + "Xerfilstyx fight from the safety of the River Styx, unleashing a barrage of offensive ice-based spells to stun its enemies until it can charge in for a grapple. Once an enemy is {@condition grappled}, the xerfilstyx's small lamprey-like tentacle suckers will drain it of its blood. When faced with overwhelming numbers, the xerfilstyx will use its dreaded blood breath, exhaling its own blood which is so caustic it can melt flesh like butter." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Xvarts.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Xerfilstyx.webp", "type": "external" }, "type": "image" @@ -11441,15 +12610,15 @@ ] }, { + "name": "Xvart Cutthroat", "source": "mme2-v2", - "name": "Xvart Shaman of Raxivort", "_copy": { "name": "Xvart", "source": "MPMM", "_mod": { "entries": { "mode": "prependArr", - "items": "The shaman of Raxivort is a devout worshiper of the Lord of Xvartkind. The shaman is granted druidic spells and abilities by the {@creature xvart|MPMM} god, making it a natural leader of small {@creature xvart|MPMM} tribes. In larger tribes, the xvart shaman serves as an adviser to the tribe {@creature xvart speaker|mme2-v2|speaker}." + "items": "Cutthroats are vicious, opportunistic thugs that serve the will of Raxivort. These xvarts use stealth and strength in numbers to overwhelm their targets." } } }, @@ -11471,18 +12640,15 @@ ] }, { + "name": "Xvart Shaman of Raxivort", "source": "mme2-v2", - "name": "Xvart Speaker", "_copy": { "name": "Xvart", "source": "MPMM", "_mod": { "entries": { "mode": "prependArr", - "items": [ - "The cunning xvart speaker serves as the tribe's chieftain. It spends most of its time scheming, conniving, and obsessing with hoarding valuable treasure. It trusts no one, not even its advisers, and for good reason. {@creature xvart|MPMM|Xvarts} by nature are so greedy they can't stop themselves from scheming and finding opportunities to usurp their leader and steal.", - "In combat, the speaker is normally the most formidable warrior of its kind, wields a {@item scimitar|phb} laced with poison, and uses every advantage it can find, to the point of overpreparing, to maximize success." - ] + "items": "The shaman of Raxivort is a devout worshiper of the Lord of Xvartkind. The shaman is granted druidic spells and abilities by the {@creature xvart|MPMM} god, making it a natural leader of small {@creature xvart|MPMM} tribes. In larger tribes, the xvart shaman serves as an adviser to the tribe {@creature xvart speaker|mme2-v2|speaker}." } } }, @@ -11504,15 +12670,18 @@ ] }, { + "name": "Xvart Speaker", "source": "mme2-v2", - "name": "Xvart Verminlord", "_copy": { "name": "Xvart", "source": "MPMM", "_mod": { "entries": { "mode": "prependArr", - "items": "While {@creature rat||rats} and {@creature bat||bats} are naturally attracted to {@creature xvart|MPMM|xvarts}, they become fanatical followers to an xvart verminlord. This {@creature xvart|MPMM} has a supernatural affinity with the vermin, and can summon and command them to do its bidding, even if it would mean risking their lives. The verminlord normally rides a {@creature giant rat} or {@creature giant bat||bat} as a mount." + "items": [ + "The cunning xvart speaker serves as the tribe's chieftain. It spends most of its time scheming, conniving, and obsessing with hoarding valuable treasure. It trusts no one, not even its advisers, and for good reason. {@creature xvart|MPMM|Xvarts} by nature are so greedy they can't stop themselves from scheming and finding opportunities to usurp their leader and steal.", + "In combat, the speaker is normally the most formidable warrior of its kind, wields a {@item scimitar|phb} laced with poison, and uses every advantage it can find, to the point of overpreparing, to maximize success." + ] } } }, @@ -11534,8 +12703,8 @@ ] }, { - "source": "mme2-v2", "name": "Xvart Supreme Speaker", + "source": "mme2-v2", "_copy": { "name": "Xvart Speaker", "source": "mme2-v2" @@ -11558,28 +12727,29 @@ ] }, { + "name": "Xvart Verminlord", "source": "mme2-v2", - "name": "Yeth Hound Alpha", "_copy": { - "name": "Yeth Hound", + "name": "Xvart", "source": "MPMM", "_mod": { "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Yeth Hound Alpha", - "entries": [ - "Yeth hound alphas lead their packs in hunting and tracking prey. They employ hit-and-run tactics against bigger and stronger targets. They attack by pouncing on their prey first to knock them down, allowing their allies to make quick easy hits, before retreating to the darkness, waiting for their victims to bleed and weaken. When they feel that they have almost broken the will of their prey, they use their baleful baying before moving in for the kill." - ] - } + "mode": "prependArr", + "items": "While {@creature rat||rats} and {@creature bat||bats} are naturally attracted to {@creature xvart|MPMM|xvarts}, they become fanatical followers to an xvart verminlord. This {@creature xvart|MPMM} has a supernatural affinity with the vermin, and can summon and command them to do its bidding, even if it would mean risking their lives. The verminlord normally rides a {@creature giant rat} or {@creature giant bat||bat} as a mount." } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yeth Hound Alpha.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Xvart Cutthroat.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Xvarts.webp", "type": "external" }, "type": "image" @@ -11587,20 +12757,19 @@ ] }, { + "name": "Yeth Hound Alpha", "source": "mme2-v2", - "name": "Yuan-ti Anathema Ascendant", "_copy": { - "name": "Yuan-ti Anathema", + "name": "Yeth Hound", "source": "MPMM", "_mod": { "entries": { "mode": "appendArr", "items": { "type": "entries", - "name": "Yuan-ti Anathema Ascendant", + "name": "Yeth Hound Alpha", "entries": [ - "The most powerful of its twisted kind, the ascendant is a rare {@creature yuan-ti anathema|MPMM|anathema} that has gained vast amounts of power through sacrifices, rituals, and combat\u2014power it believes is enough for it to be a demigod.", - "While most {@creature yuan-ti anathema|MPMM|anathema} live outside yuan-ti colonies and are only sought out by fanatical worshipers, ascendants are welcomed in fear and reverence as a leader and as a deity. These devious beings are still on the path to godhood, and will not hesitate to use its worshipers as fodder in battle or as sacrifices in its rituals." + "Yeth hound alphas lead their packs in hunting and tracking prey. They employ hit-and-run tactics against bigger and stronger targets. They attack by pouncing on their prey first to knock them down, allowing their allies to make quick easy hits, before retreating to the darkness, waiting for their victims to bleed and weaken. When they feel that they have almost broken the will of their prey, they use their baleful baying before moving in for the kill." ] } } @@ -11609,7 +12778,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Anathema Ascendant_54.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yeth Hound Alpha.webp", "type": "external" }, "type": "image" @@ -11617,22 +12786,22 @@ ] }, { + "name": "Young Beholder", "source": "mme2-v2", - "name": "Yuan-ti Arcane Archer", - "_copy": { - "name": "Yuan-ti", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Arcane archers are yuan-ti that have learned to imbue their ranged weapons with magic, after extracting the knowledge from elven prisoners. They enhance their arrows with arcane force and shadow powers to pummel and blind enemies in battle." - } - } - }, + "entries": [ + "Young beholders experience their first challenge the minute they are born into existence. The product of a {@creature beholder||beholder's} dream or nightmare, the young beholder is seen not just as a near-spitting image of its creator, but also as a threat. Nine times out of ten the young beholder is slain immediately by its creator. {@creature beholder||Beholders} that do manage to escape, and these are the exceptional ones, end up roaming the Underdark seeking to eke out their own territory where they can make their mark and grow into adulthood." + ], "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Arcane Archer.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Young Beholder.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Beholder Spawnling.webp", "type": "external" }, "type": "image" @@ -11640,26 +12809,16 @@ ] }, { + "name": "Young Dracolisk", "source": "mme2-v2", - "name": "Yuan-ti Ignan", "_copy": { - "name": "Yuan-ti", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "An ignan is a rare fire-based subtype of yuan-ti that live in extremely hot places, such as volcanoes and lava beds.", - "In combat, the brutish ignan prefers to use its melee attacks, gleefully crushing enemies with its {@item mace|phb}, horns, and powerful tail. If outnumbered, an ignan will not hesitate to use its {@spell fireball} spell.", - "The yuan-ti often use ignan as guardians in temples and treasure vaults." - ] - } - } + "name": "Dracolisk", + "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Ignan.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dracolisk.webp", "type": "external" }, "type": "image" @@ -11667,39 +12826,30 @@ ] }, { + "name": "Young Dragon Zombie", "source": "mme2-v2", - "name": "Yuan-ti Mageslayer", "_copy": { - "name": "Yuan-ti", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Yuan-ti mageslayers are trained to fight and counter enemy spellcasters. They can anticipate and read spellcaster actions, such as somatic movement, and can strike them to break their concentration.", - "A yuan-ti war party or set of guards will always have at least one mageslayer with them." - ] - } - } + "name": "Zombie", + "source": "MM" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Yuan-ti Mageslayer.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Dragon Zombie.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Mageslayer_56.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Black Dragon.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Yuan-ti.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Red Dragon.webp", "type": "external" }, "type": "image" @@ -11707,32 +12857,16 @@ ] }, { + "name": "Young Dragonne", "source": "mme2-v2", - "name": "Yuan-ti Spy", "_copy": { - "name": "Yuan-ti", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Yuan-ti spies take the form of their enemies and entrench themselves within enemy territory. Aside from gathering intel, they are sometimes employed to assassinate key targets. In such missions, they always employ poison, sneaking it in the food and drink that the target will ingest.", - "They always avoid combat, and will only fight if escape is not an option." - ] - } - } + "name": "Dragonne", + "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Mageslayer_56.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Yuan-ti.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dragonne.webp", "type": "external" }, "type": "image" @@ -11740,36 +12874,35 @@ ] }, { + "name": "Young Froghemoth", "source": "mme2-v2", - "name": "Yuan-ti Templar", "_copy": { - "name": "Yuan-ti", - "source": "MM", + "name": "Froghemoth", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": "Templars are the unholy warrior priests of {@deity Sseth|yuan-ti|VGM}. These armored yuan-ti carry a {@item morningstar|phb} and a {@item longbow|phb} into battle, while wielding divine spells to tip the battle in their favor. Able melee combatants, templars can rush in to battle with an incredibly accurate guided strike\u2014which it often uses against heavily armored or very agile opponents." + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Young Froghemoth", + "entries": [ + "It is not uncommon to find a young froghemoth being treated as a god by {@creature bullywug||bullywugs}, which they considered as an avatar of Ramenos. Young froghemoths look like their more mature kin, but are significantly smaller, enabling the {@creature bullywug||bullywugs} to 'tame' them by feeding them animals and humanoids they've captured. These young froghemoths are still quite dangerous though, and will occasionally swallow a {@creature bullywug}, or pretty much anything, that wanders too close to their maws." + ] + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Yuan-ti Templar.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Mageslayer_56.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Young Froghemoth.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Yuan-ti.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Young Froghemoth.webp", "type": "external" }, "type": "image" @@ -11777,55 +12910,26 @@ ] }, { + "name": "Young Gray Render", "source": "mme2-v2", - "name": "Baernoloth", "_copy": { - "name": "Yugoloths", - "source": "MM", + "name": "Gray Render", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", - "items": [ - "This horrid creature stands 9 feet tall and weighs about 500 pounds. Its gaunt oversized head looks like that of a horse's skull, with thin skin barely covering it. Necrotic ooze drips from its foul maw. Disgusting warts and pus-filled sores riddle its leathery hide. Its gangly limbs end in terrible claws that can rip flesh like a knife through butter.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Reclusive Lords", - "entries": [ - "It is said that the baernoloths were the first yugoloths or were the creators of the yugoloths. Whether that is true or not, the baernoloth all but vanished, leaving the {@creature ultroloth||ultroloths} in charge. The baernoloths went to the Gray Waste, and now live as reclusive hermits in well-guarded towers. They no longer interact with other yugoloths, except for {@creature ultroloth||ultroloths}, who pay tribute to them, in return for the baernoloth's wisdom and guidance. {@creature ultroloth||Ultroloths} may command armies of yugoloths, but it is the baernoloths that secretly provide direction to the {@creature ultroloth||ultroloths}." - ] - }, - { - "type": "entries", - "name": "Collector of Secrets", - "entries": [ - "Not unlike {@creature arcanoloth||arcanoloths}, baernoloths collect secret lore and answers to mysteries that they can use for their ends. They also appear to know more about other fiends; in particular, their strengths and weaknesses that they can exploit. It is often for this reason that {@creature ultroloth||ultroloths} seek them out." - ] - } - ] - } - ] - } - ] + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Young Gray Render", + "entries": "Young gray renders are created from nodules that burst from the bodies of adult {@creature gray render|MPMM|gray renders}. They will be abandoned by their parents to fend for themselves, and some may form packs for the first few weeks in order to survive. Eventually, they will live solitary lives, consuming anything edible they come across, until they are mature enough to bond with an intelligent being." + } } } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Baernoloth.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Baernoloth.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Gray Render.webp", "type": "external" }, "type": "image" @@ -11833,32 +12937,45 @@ ] }, { + "name": "Young Leviathan", "source": "mme2-v2", - "name": "Gorsuloth", "_copy": { - "name": "Yugoloths", - "source": "MM", + "name": "Leviathan", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", + "mode": "appendArr", "items": [ - "The gorsuloth resembles a 7-foot-tall baboon-like demon. It has curving horns on the sides of its forehead, a fanged maw, long forearms that end in oversized claws, and bat-like wings stretching from its back.", - "The gorsuloth can leap to close the distance between enemies and can exhale deadly, noxious vapors that can also incapacitate those unfortunate enough to be caught in it." + { + "type": "entries", + "name": "Young Leviathan", + "entries": [ + "Young leviathans retain the same shape as their elder counterparts, albeit a tad smaller and less powerful. These massive serpent-like creatures roam the deepest seas, protecting its subjects. In their true forms, young leviathans can crush coastal fortresses with their blows and sink battleships with massive tidal waves. Fortunately, young leviathans are rarely encountered, and only the fool-hardy would dare provoke them." + ] + }, + { + "type": "section", + "name": "Elder Elementals", + "entries": [ + "When pure elemental energies converge, a new elemental is created. This occasion, however, is extremely rare and only happen during catastrophic events that involve the elements. There are some situations, like that of the {@creature phoenix|MPMM}, where an elemental is reborn into a new body when its current one is weakened. Many theories other than the ones above persists, yet we will never know how these mysterious and powerful elementals came to be. One thing is for sure, young versions of elder elementals are more likelier to be encountered in their home planes." + ] + } ] } } + } + }, + { + "name": "Young Neothelid", + "source": "mme2-v2", + "_copy": { + "name": "Adolescent Neothelid", + "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gorsuloth.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gorsuloth.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adolescent Neothelid.webp", "type": "external" }, "type": "image" @@ -11866,38 +12983,27 @@ ] }, { + "name": "Young Phoenix", "source": "mme2-v2", - "name": "Piscoloth", "_copy": { - "name": "Yugoloths", - "source": "MM", + "name": "Leviathan", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", + "mode": "appendArr", "items": [ - "At first glance, the piscoloth resembles a 6-foot-tall humanoid crustacean. It has the tough, chitinous body of a lobster, muscular arms that end in large crab-like pincers, fish-like tails, and legs that end in talons. Its head is similar to that of a cuttlefish, with bulging eyes and short tentacles writhing from its maw. A piscoloth's shell and skin range from crimson, dark purple, maroon, and orange-red.", { "type": "entries", + "name": "Young Phoenix", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cruel Sycophants", - "entries": [ - "A piscoloth is a brutal and despicable bully who serves as the captain or sergeant of the yugoloth armies. Sadistic and slavering, it torments those underneath its station and fawns over its masters. A piscoloth is also opportunistic and ambitious, quick to betray its rivals or sacrifice its underlings if it would further its position." - ] - }, - { - "type": "entries", - "name": "Vision of Madness", - "entries": [ - "A piscoloth avoids melee combat whenever it can, preferring to let its minions engage while it attacks from a safe distance using its Vision of Madness, a psychic attack that renders a target bewildered. If a mark has been suitably weakened or recognizes a victim as not a threat, it closes in on it and tries to snare it with its pincers. Once the piscoloth has a creature trapped, it attacks the victim's head with its venomous tentacles." - ] - } - ] - } + "When a {@creature phoenix|MPMM} dies, or when it sees its powers dim, it can choose to die and be reborn anew. The young phoenix partially retains the wisdom of its former self, and gains a hot-headed temperament, eager to try its new-born powers in the world." + ] + }, + { + "type": "section", + "name": "Elder Elementals", + "entries": [ + "When pure elemental energies converge, a new elemental is created. This occasion, however, is extremely rare and only happen during catastrophic events that involve the elements. There are some situations, like that of the {@creature phoenix|MPMM}, where an elemental is reborn into a new body when its current one is weakened. Many theories other than the ones above persists, yet we will never know how these mysterious and powerful elementals came to be. One thing is for sure, young versions of elder elementals are more likelier to be encountered in their home planes." ] } ] @@ -11907,7 +13013,7 @@ "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Piscoloth.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Young Phoenix.webp", "type": "external" }, "type": "image" @@ -11915,32 +13021,45 @@ ] }, { + "name": "Young Tempest", "source": "mme2-v2", - "name": "Ranaeloth", "_copy": { - "name": "Yugoloths", - "source": "MM", + "name": "Leviathan", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", + "mode": "appendArr", "items": [ - "A ranaeloth is the least powerful of its kind. It resembles a spindly, 7-foot tall upright frog with warty greenish-brown leathery hide, horns on its head, fanged maw, and clawed limbs.", - "In combat, a ranaeloth attacks with bites and sharp claws and can also use its prehensile tongue to grab and reel foes in. In addition, they have a poisonous breath weapon which it uses against large groups of foes." + { + "type": "entries", + "name": "Young Leviathan", + "entries": [ + "Young tempests are born from the most powerful lightning storms, forming their serpent-like body alongside their \"parent\" until they are whole. Like their adult brethren, young tempests are temperamental, and are prone to unleashing torrential rains and punishing winds across all land they pass through." + ] + }, + { + "type": "section", + "name": "Elder Elementals", + "entries": [ + "When pure elemental energies converge, a new elemental is created. This occasion, however, is extremely rare and only happen during catastrophic events that involve the elements. There are some situations, like that of the {@creature phoenix|MPMM}, where an elemental is reborn into a new body when its current one is weakened. Many theories other than the ones above persists, yet we will never know how these mysterious and powerful elementals came to be. One thing is for sure, young versions of elder elementals are more likelier to be encountered in their home planes." + ] + } ] } } + } + }, + { + "name": "Young Trapper", + "source": "mme2-v2", + "_copy": { + "name": "Trapper", + "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ranaeloth.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ranaeloth.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Trapper.webp", "type": "external" }, "type": "image" @@ -11948,64 +13067,58 @@ ] }, { + "name": "Young Zaratan", "source": "mme2-v2", - "name": "Ursaloth", "_copy": { - "name": "Yugoloths", - "source": "MM", + "name": "Leviathan", + "source": "MPMM", "_mod": { "entries": { - "mode": "prependArr", + "mode": "appendArr", "items": [ - "Ursaloths are the most powerful of guardian yugoloths. These vicious yugoloths look like 12-foot-tall bipedal demonic bears with bat-like wings sprouting from their backs and terrible eagle-like talons for hands.", - "In combat, they prefer to tear their opponents to shreds with their bites and talons. If facing challenging opponents, they can use their devastating fire breath. In addition to these abilities, they can employ spells that can snuff light, confuse opponents, and dispel enemy magic. This kind of versatility and power makes the ursaloths highly sought after, and are very expensive guardians to acquire." + { + "type": "entries", + "name": "Young Leviathan", + "entries": [ + "{@creature zaratan|MPMM|Zaratans} are born from earthquakes and are about the size of a small hill when young. These dim-witted elementals only concern themselves with food, moving slowly across the terrain in search of the best territory. They are, however, very territorial and when provoked, can create small earthquakes and spew various debris from their maws." + ] + }, + { + "type": "section", + "name": "Elder Elementals", + "entries": [ + "When pure elemental energies converge, a new elemental is created. This occasion, however, is extremely rare and only happen during catastrophic events that involve the elements. There are some situations, like that of the {@creature phoenix|MPMM}, where an elemental is reborn into a new body when its current one is weakened. Many theories other than the ones above persists, yet we will never know how these mysterious and powerful elementals came to be. One thing is for sure, young versions of elder elementals are more likelier to be encountered in their home planes." + ] + } ] } } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ursaloth.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ursaloth.webp", - "type": "external" - }, - "type": "image" - } - ] + } }, { + "name": "Yuan-ti Anathema Ascendant", "source": "mme2-v2", - "name": "Arcane Archer", - "entries": [ - "An arcane archer is someone that weaves magic into archery attacks to create extra deadly effects. Traditionally, arcane archers have always been elves, but a few other races have begun learning the art." - ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Arcane Archer.webp", - "type": "external" - }, - "type": "image" + "_copy": { + "name": "Yuan-ti Anathema", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Yuan-ti Anathema Ascendant", + "entries": [ + "The most powerful of its twisted kind, the ascendant is a rare {@creature yuan-ti anathema|MPMM|anathema} that has gained vast amounts of power through sacrifices, rituals, and combat\u2014power it believes is enough for it to be a demigod.", + "While most {@creature yuan-ti anathema|MPMM|anathema} live outside yuan-ti colonies and are only sought out by fanatical worshipers, ascendants are welcomed in fear and reverence as a leader and as a deity. These devious beings are still on the path to godhood, and will not hesitate to use its worshipers as fodder in battle or as sacrifices in its rituals." + ] + } + } } - ] - }, - { - "source": "mme2-v2", - "name": "Arcane Trickster", - "entries": [ - "Arcane tricksters are rogues that have learned to blend their knowledge of enchantment and illusion magic into their craft, further enhancing their abilities for combat, subterfuge, and mischief." - ], + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Arcane Trickster.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Anathema Ascendant_54.webp", "type": "external" }, "type": "image" @@ -12013,16 +13126,22 @@ ] }, { + "name": "Yuan-ti Arcane Archer", "source": "mme2-v2", - "name": "Elite Arcane Archer", "_copy": { - "name": "Arcane Archer", - "source": "mme2-v2" + "name": "Yuan-ti", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Arcane archers are yuan-ti that have learned to imbue their ranged weapons with magic, after extracting the knowledge from elven prisoners. They enhance their arrows with arcane force and shadow powers to pummel and blind enemies in battle." + } + } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Arcane Archer.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Arcane Archer.webp", "type": "external" }, "type": "image" @@ -12030,15 +13149,26 @@ ] }, { + "name": "Yuan-ti Ignan", "source": "mme2-v2", - "name": "Artillerist", - "entries": [ - "Artillerists are artificers that specialize in the creation of arcane turrets\u2014magical constructs that can unleash powerful force bolts, generate a cone of searing flames, or provide bursts of healing energy." - ], + "_copy": { + "name": "Yuan-ti", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "An ignan is a rare fire-based subtype of yuan-ti that live in extremely hot places, such as volcanoes and lava beds.", + "In combat, the brutish ignan prefers to use its melee attacks, gleefully crushing enemies with its {@item mace|phb}, horns, and powerful tail. If outnumbered, an ignan will not hesitate to use its {@spell fireball} spell.", + "The yuan-ti often use ignan as guardians in temples and treasure vaults." + ] + } + } + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Artillerist.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Ignan.webp", "type": "external" }, "type": "image" @@ -12046,48 +13176,39 @@ ] }, { + "name": "Yuan-ti Mageslayer", "source": "mme2-v2", - "name": "Master Arcane Trickster", "_copy": { - "name": "Arcane Trickster", - "source": "mme2-v2" + "name": "Yuan-ti", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Yuan-ti mageslayers are trained to fight and counter enemy spellcasters. They can anticipate and read spellcaster actions, such as somatic movement, and can strike them to break their concentration.", + "A yuan-ti war party or set of guards will always have at least one mageslayer with them." + ] + } + } }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Arcane Trickster.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Yuan-ti Mageslayer.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Elite Assassin", - "entries": [ - "Elite assassins are those rare and very dangerous individuals that have mastered the art of efficiently killing and disposing of targets without ever getting noticed or caught." - ], - "images": [ + }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Assassin.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Mageslayer_56.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Barbarian", - "entries": [ - "Most barbarians are simply berserkers. Featured here are the true barbarians that summon and are fueled by their rage to become deadly melee combatants." - ], - "images": [ + }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Barbarian.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Yuan-ti.webp", "type": "external" }, "type": "image" @@ -12095,69 +13216,32 @@ ] }, { + "name": "Yuan-ti Spy", "source": "mme2-v2", - "name": "Barbarian Champion", "_copy": { - "name": "Barbarian", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Barbarian Champion.webp", - "type": "external" - }, - "type": "image" + "name": "Yuan-ti", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Yuan-ti spies take the form of their enemies and entrench themselves within enemy territory. Aside from gathering intel, they are sometimes employed to assassinate key targets. In such missions, they always employ poison, sneaking it in the food and drink that the target will ingest.", + "They always avoid combat, and will only fight if escape is not an option." + ] + } } - ] - }, - { - "source": "mme2-v2", - "name": "Barbarian Monarch", - "_copy": { - "name": "Barbarian", - "source": "mme2-v2" }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Barbarian Champion.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Battle Smith's Iron Defender" - }, - { - "source": "mme2-v2", - "name": "Battle Smith", - "entries": [ - "Artificers that focus on enhancing and supplementing their martial skills are battle smiths. They can create and command iron defenders, constructs that act like beast companions." - ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Artillerist.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Mageslayer_56.webp", "type": "external" }, "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Cavalier", - "entries": [ - "Cavaliers are chivalrous and noble knights that excel in mounted combat. They are superior defenders and protectors, able to keep enemies from breaking off and escaping." - ], - "images": [ + }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cavalier.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Yuan-ti.webp", "type": "external" }, "type": "image" @@ -12165,64 +13249,36 @@ ] }, { + "name": "Yuan-ti Templar", "source": "mme2-v2", - "name": "Grand Cavalier", "_copy": { - "name": "Cavalier", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cavalier.webp", - "type": "external" - }, - "type": "image" + "name": "Yuan-ti", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Templars are the unholy warrior priests of {@deity Sseth|yuan-ti|VGM}. These armored yuan-ti carry a {@item morningstar|phb} and a {@item longbow|phb} into battle, while wielding divine spells to tip the battle in their favor. Able melee combatants, templars can rush in to battle with an incredibly accurate guided strike\u2014which it often uses against heavily armored or very agile opponents." + } } - ] - }, - { - "source": "mme2-v2", - "name": "Dark Soul", - "entries": [ - "The dark soul is a sorcerer whose innate magical powers come from a malevolent or fiendish power. It can manifest fiendish characteristics, such as bat-like wings and horns, if it chooses to." - ], + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dark Soul.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Yuan-ti Templar.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Dark Soul Sorceress.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Dirgesinger", - "entries": [ - "Dirgesingers are twisted bards who use their haunting melodies to raise the dead and control them, creating an army of loyal undead minions at their command.", - "Their spells and abilities allow them to strike fear into the hearts of their enemies and bolster the resistance of their undead horde against turn attempts. The dirgesinger's eerie music can bring despair to those who hear it, and their necromantic spells can even bring fallen foes back to life as undead thralls.", - "They are often in the company of members of cults and secret guilds that specialize in necromancy, such as the Death Priests of Orcus, who highly prize the dirgesinger's abilities to enhance the undead they summon and control." - ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Dirgesinger.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Mageslayer_56.webp", "type": "external" }, "type": "image" }, { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Dirgesinger.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Yuan-ti.webp", "type": "external" }, "type": "image" @@ -12230,2314 +13286,185 @@ ] }, { + "name": "Zovvut", "source": "mme2-v2", - "name": "Duelist", - "entries": [ - "A duelist is a cunning melee combatant who combines its expertise with two-weapon fighting, the art of leaving opponents open, and mastery of taking advantage of such vulnerabilities.", - "Most duelists are sought-after mercenaries. Some are obsessive narcissists, always looking for a challenge to prove their martial skills. If they hear stories of adventurers' great deeds that overshadow theirs, the duelist will seek them out and goad them into a fight." - ], + "_copy": { + "name": "Demons", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Zovvuts are the bastard spawns of angels that were assaulted by greater demons and demon princes. They resemble large, muscular hairless {@creature ogre||ogres} with fanged and tusked maws and arms that end in scimitar-like finger claws. Wretched feather wings stretch from their humped backs, the only vestige left of their angelic heritage. Make no mistake, zovvuts may be half an angel, but their hearts are full of hate and anger as their demonic parent's which is probably why they resent being commanded or spoken down to by their more powerful ilk.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Reckless Brutes", + "entries": [ + "Foul tempered and hard to control, their masters often just set them loose against foes and left on their own, which is probably wise. Zovvuts rely mostly on their brute strength, wading recklessly into melee and shredding their victims with their fearsome claws." + ] + } + ] + } + ] + } + ] + } + } + }, "images": [ { "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Legendary Duelist.webp", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Jovoc.webp", "type": "external" }, "type": "image" } ] - }, + } + ], + "monster": [ { + "name": "Abyssal Skulker", "source": "mme2-v2", - "name": "Elder Dirgesinger", - "_copy": { - "name": "Dirgesinger", - "source": "mme2-v2" + "page": 65, + "size": [ + "S" + ], + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Dirgesinger.webp", - "type": "external" - }, - "type": "image" - }, + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Dirgesinger.webp", - "type": "external" - }, - "type": "image" + "ac": 15, + "from": [ + "natural armor" + ] } - ] - }, - { - "source": "mme2-v2", - "name": "Legendary Duelist", - "_copy": { - "name": "Duelist", - "source": "mme2-v2" + ], + "hp": { + "average": 9, + "formula": "2d6 + 2" }, - "images": [ + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 16, + "con": 12, + "int": 13, + "wis": 14, + "cha": 9, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, + "resist": [ + "cold", + "fire", + "lightning", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Legendary Duelist.webp", - "type": "external" - }, - "type": "image" + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } - ] - }, - { - "source": "mme2-v2", - "name": "Grandfather of Assassins", - "entries": [ - "A Grandfather of Assassins is the most skilled master assassin, and is usually the head of a network of assassins' guilds. His or her name is well known and greatly feared throughout the realm. Only a few, or none at all, know the Grandfather of Assassins' true identity." ], - "images": [ + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Abyssal", + "telepathy 60 ft." + ], + "cr": "1", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Grandfather of Assassins.webp", - "type": "external" - }, - "type": "image" + "name": "Ambusher", + "entries": [ + "The abyssal skulker has advantage on attack rolls against any creature it has surprised." + ] } - ] - }, - { - "source": "mme2-v2", - "name": "Loremaster", - "entries": [ - "Loremasters are versatile wizards who specialize in understanding how magic works. Most are wizard scholars but a few become mercenaries or adventurers in order to earn coin that can fund their research.", - "Loremasters can alter and switch the mechanics of a spell, whether switching its energy type or how it manifests and affects a target." ], - "images": [ + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Loremaster.webp", - "type": "external" - }, - "type": "image" + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + ] } - ] - }, - { - "source": "mme2-v2", - "name": "Mageslayer", - "entries": [ - "Mageslayers are warrior sorcerers that have trained in dealing with and defeating spellcasters. Their arcane repertoire consists of spells that counter and dispel enemy magic. In addition, their weapon attacks can disrupt enemy concentration." ], - "images": [ + "bonus": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Mageslayer.webp", - "type": "external" - }, - "type": "image" + "name": "Stealthy", + "entries": [ + "The abyssal skulker takes the {@action Hide} action." + ] + } + ], + "fluff": { + "_monsterFluff": { + "name": "Abyssal Skulker", + "source": "mme2-v2" } - ] - }, - { - "source": "mme2-v2", - "name": "Elite Mageslayer", - "_copy": { - "name": "Mageslayer", - "source": "mme2-v2" }, - "images": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Abyssal_Skulker.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Mageslayer.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Abyssal Skulker.webp", + "source": "mme2-v2" } - ] + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "hasFluff": true, + "hasFluffImages": true }, { + "name": "Adolescent Neothelid", "source": "mme2-v2", - "name": "Mastermind", - "entries": [ - "A mastermind is a calculating, deceitful tactician who constantly influences, schemes, and manipulates. It sees everyone as pawns it can use and sacrifice to further its goals. It never willingly engages in combat unless it believes it has the advantage, and is highly observant and insightful. It can recognize an enemy's weaknesses and immediately form strategies that take advantage of them." + "page": 201, + "size": [ + "H" ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Mageslayer.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Monster Slayer", - "entries": [ - "Good-aligned monster slayers are dedicated hunters of creatures of the night and dark magic users. They hunt down undead, fiends, evil fey, and other evil threats because they believe they are a threat to the natural world. They are often encountered in desolate locales, wilderness frontiers, and other fringes of civilization, where they can offer their services.", - "Evil monster slayers hunt any supernatural threat, such as bards, paladins, clerics, sorcerers, and warlocks, as well as any of the unnatural races, such as tieflings and aasimars. They are often employed as bounty hunters or assassins to deal with magical threats, such as a party of adventurers." - ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monster Slayer.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Elite Monster Slayer", - "_copy": { - "name": "Monster Slayer", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Monster Slayer.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Radiant Soul", - "entries": [ - "The radiant soul is a sorcerer that resembles a winged angel. It draws its arcane powers from its divine connection to a celestial source." - ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Radiant Soul.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Sharpshooter", - "entries": [ - "Sharpshooters are the highly-skilled archers that rarely miss, and can make incredible shots. Their arrows hit with deadly accuracy, striking those that are even protected by cover." - ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Sharpshooter.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Elite Sharpshooter", - "_copy": { - "name": "Sharpshooter", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Sharpshooter.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "War Caster", - "entries": [ - "War casters are wizards who also train as fighters. They have adapted to use their magic while in close-quarters combat, able to maintain concentration better and follow up their spells with a weapon attack." - ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite War Caster.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Elite War Caster", - "_copy": { - "name": "War Caster", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite War Caster.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "War Chanter", - "entries": [ - "War chanters are bards that focus on inspiring others to excel in combat or demoralize foes. They are capable warriors but they are valued more for their ability to incite allies and weave bardic magic." - ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite War Caster.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Elite War Chanter", - "_copy": { - "name": "War Chanter", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite War Caster.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Cult Priest of Asmodeus", - "entries": [ - "The Cult of Asmodeus is the largest and arguably the most feared of the diabolical cults. While other cults may worship different archdevils, they must still acknowledge {@creature Asmodeus|mme2-v2} as the supreme leader that holds power and authority over them.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Power and Wealth", - "entries": [ - "Although the cult may have fiendish and monstrous members, the majority of its sects are secretly located in civilized human cities and a few from the other fair races. Those who join the cult mostly use the membership to take advantage of the cult's political reach and deep resources to gain wealth and power. As such, a large number of members are local politicians, merchants, and noblemen." - ] - }, - { - "type": "entries", - "name": "Shrewd Negotiators", - "entries": [ - "However, some do join in hopes of following the ideology of {@deity Asmodeus|Faerûnian|SCAG} and become priests. Like Asmodeus, the cultists see themselves cut above the rest, and are often regarded by others as arrogant, cruel, and elitist. But despite these negative qualities, majority of their membership are very sharp, intuitive, and very skillful diplomats, forming secret alliances and lucrative trade deals with various organizations, legitimate or not. They have been mostly successful due to their ability to use Dominance of Nessus, as well as their array of coercive spells. If they encounter a threat or problem, they rarely act on it themselves. Instead, they use or leverage other individuals, organizations, or cults to take care of it." - ] - } - ] - } - ] - } - ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Exarch of Asmodeus.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cultist of Asmodeus.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Cult High Priest of Asmodeus", - "_copy": { - "name": "Cult Priest of Asmodeus", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Exarch of Asmodeus.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cultist of Asmodeus.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Cult Exarch of Asmodeus", - "_copy": { - "name": "Cult Priest of Asmodeus", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Exarch of Asmodeus.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cultist of Asmodeus.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Cult Priest of Demogorgon", - "entries": [ - "The Cult of Demogorgon is not a true organization. Instead, it is a set of loosely connected covens of various sizes. The bulk of the cultists are fiends and intelligent aberrations. Their humanoid members are comprised of mostly bandits, thugs, and social outcasts. They do have two common sets of attributes\u2014all share some form of deformity and a level of deranged sociopathy. Most, if not all, are psychopathic killers who hear the voice of their master.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Double Headed", - "entries": [ - "Each coven is often led by two heads, each symbolizing {@creature demogorgon|MPMM|Demogorgon's} twin heads, Aameul and Hathradiah. These two heads lead separate groups, each with its objectives. They clash with each other as often as they cooperate. While their methods are not efficient, the horrific trail of bodies they leave sow chaos and fear in most civilized lands." - ] - } - ] - } - ] - } - ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Head of Demogorgon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Cult High Priest of Demogorgon", - "_copy": { - "name": "Cult Priest of Demogorgon", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Head of Demogorgon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Cult Head of Demogorgon", - "_copy": { - "name": "Cult Priest of Demogorgon", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Cult Head of Demogorgon", - "entries": [ - "{@creature high priest of demogorgon|mme2-v2|High priests} who have proven themselves worthy of {@creature Demogorgon|MPMM} are gifted by the demon prince with deformities, most commonly sprouting an extra grotesque limb or an arm that mutates into a tentacle. These deformities imbue the high priests with additional abilities which eventually allows them to take the position of exarch." - ] - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Head of Demogorgon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Hellfire Disciple", - "entries": [ - "Centuries ago {@creature Mephistopheles|mme2-v2} discovered and harnessed hellfire, a new magical fiery substance of his design. He has since abandoned it for other projects, but his cultists continued to use the name for its members.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Knowledge Collectors", - "entries": [ - "Majority of the cult's members are mages, sages, and scholars that seek long-lost or forbidden knowledge that they normally can't access themselves. The members work tirelessly to accumulate such knowledge, and scheme to acquire more. When news of an important discovery reaches them - such as finding an ancient set of elven ruins or a legendary archmage's tomb, the cult mobilizes immediately and sends its cadre of hellfire disciples and stewards to get to the location and deal with anyone that would challenge them from plundering the place." - ] - } - ] - } - ] - } - ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hellfire Disciple.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hellfire Disciple.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Hellfire Steward", - "_copy": { - "name": "Hellfire Disciple", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hellfire Disciple.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hellfire Disciple.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Hellfire Magistrate", - "_copy": { - "name": "Hellfire Disciple", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hellfire Disciple.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hellfire Disciple.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Deathpriest of Orcus", - "entries": [ - "Of all of the demon lords of the Abyss, {@creature Orcus|MPMM}, the Demon Prince of Undeath, claims the largest amount of followers. It has therefore spawned scores of cults with diversified objectives, but all fall under three major doctrines.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Necromantic Practitioners", - "entries": [ - "The first one is mastery of necromancy, which is the most common type of {@cult cult of Orcus|MPMM}. Members of this type of cult are mages and priests who seek power over mortality, utilizing undead minions to further their goals and aspirations." - ] - }, - { - "type": "entries", - "name": "Undead Master Race", - "entries": [ - "The second doctrine is the support of undeath or power over the living. The majority of its members are undead themselves and seek to add more to its ranks while those who are alive use the remainder of their mortal lives to infiltrate and set up shop in major cities to establish a steady source of fresh bodies. Members of these types of cults are undead that require sustenance, knowledge, or the arts, such as {@creature vampire||vampires} and {@creature lich||liches}, and other intelligent undead." - ] - }, - { - "type": "entries", - "name": "Insane Nihilists", - "entries": [ - "The third most common doctrine is the true goal of {@creature Orcus|MPMM}, which is to seek an end to all life in the cosmos, replacing the living with the undead who serve only him. Cult members of this type are mostly insane, deranged, and suicidal. Those that work in large groups carry out mass murders, attacking small villages and hamlets, while those that work in smaller groups or individually, operate like serial killers and hide in plain sight within bustling and thriving cities." - ] - }, - { - "type": "entries", - "name": "Deathpriests", - "entries": [ - "The majority of divine spellcasters who worship {@creature Orcus|MPMM}, no matter the doctrine, call themselves deathpriests. Blessed by the Prince of Undeath, they can cast necromantic spells that are normally only available to arcane spellcasters." - ] - } - ] - } - ] - } - ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Deathpriest Exarch of Orcus.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "High Deathpriest of Orcus", - "_copy": { - "name": "Deathpriest of Orcus", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Deathpriest Exarch of Orcus.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Deathpriest Exarch of Orcus", - "_copy": { - "name": "Deathpriest of Orcus", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Deathpriest Exarch of Orcus.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Bugbear Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bugbear Zombie.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Humanoids.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Bullywug Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [] - }, - { - "source": "mme2-v2", - "name": "Carrion Crawler Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [] - }, - { - "source": "mme2-v2", - "name": "Chimera Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [] - }, - { - "source": "mme2-v2", - "name": "Ettin Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cyclops Zombie.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ettin Zombie.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Cyclops Ettin.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Cyclops Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cyclops Zombie.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cyclops Zombie.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Cyclops Ettin.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Adult Dragon Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dragon Zombie.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Black Dragon.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Red Dragon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Ancient Dragon Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dragon Zombie.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Black Dragon.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Red Dragon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Juvenile Dragon Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Dragon Zombie.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Black Dragon.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Red Dragon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Young Dragon Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Dragon Zombie.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Black Dragon.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Red Dragon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Goblin Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Humanoids.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Hill Giant Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [] - }, - { - "source": "mme2-v2", - "name": "Frost Giant Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [] - }, - { - "source": "mme2-v2", - "name": "Fire Giant Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [] - }, - { - "source": "mme2-v2", - "name": "Hobgoblin Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Humanoids.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Hydra Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hydra Zombie.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Hydra.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Kobold Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Kobold Zombie.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Zombie.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Lizardfolk Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Lizardfolk Zombie.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Zombie.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Hunter Shark Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [] - }, - { - "source": "mme2-v2", - "name": "Orc Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Orc Zombie.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Zombie.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Owlbear Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [] - }, - { - "source": "mme2-v2", - "name": "Wolf Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Wolf Zombie.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "source": "mme2-v2", - "name": "Troll Zombie", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [] - } - ], - "monster": [ - { - "name": "Dread Allip", - "page": 5, - "fluff": { - "_monsterFluff": { - "name": "Dread Allip", - "source": "mme2-v2" - } - }, - "source": "mme2-v2", - "size": [ - "L" - ], - "type": "undead", - "alignmentPrefix": "typically ", - "alignment": [ - "N", - "E" - ], - "ac": [ - 14 - ], - "hp": { - "average": 120, - "formula": "16d10 + 32" - }, - "speed": { - "walk": 0, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 8, - "dex": 18, - "con": 14, - "int": 19, - "wis": 17, - "cha": 18, - "save": { - "int": "+8", - "wis": "+7" - }, - "skill": { - "perception": "+7", - "stealth": "+8" - }, - "passive": 17, - "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "acid", - "fire", - "lightning", - "thunder", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "cold", - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "the languages it knew in life" - ], - "languageTags": [ - "LF" - ], - "cr": "9", - "trait": [ - { - "name": "Incorporeal Movement", - "entries": [ - "The allip can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." - ] - }, - { - "name": "Multi-headed", - "entries": [ - "The allip has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition deafened}, and {@condition stunned}." - ] - }, - { - "name": "Unusual Nature", - "entries": [ - "The allip doesn't require air, food, drink, or sleep." - ] - } - ], - "damageTags": [ - "Y" - ], - "conditionInflict": [ - "stunned" - ], - "traitTags": [ - "Incorporeal Movement" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The allip makes one Maddening Touch attack. It then uses Whispers of Compulsion." - ] - }, - { - "name": "Maddening Touch", - "entries": [ - "{@atk ms} {@hit +8} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d6 + 4}) psychic damage." - ] - }, - { - "name": "Whispers of Compulsion", - "entries": [ - "The allip chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a {@dc 16} Wisdom saving throw, or it takes 13 ({@damage 2d8 + 4}) psychic damage and must use its reaction to make a melee weapon attack against one creature of the allip's choice that the allip can see. Constructs and Undead are immune to this effect." - ] - }, - { - "name": "Howling Babble {@recharge 5}", - "entries": [ - "Each creature within 30 feet of the allip that can hear it must make a {@dc 16} Wisdom saving throw. On a failed save, the target takes 22 ({@damage 4d8 + 4}) psychic damage, and it is {@condition stunned} until the end of its next turn. On a successful save, it takes half as much damage and isn't {@condition stunned}. Constructs and Undead are immune to this effect." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dread_Allip.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dread Allip.webp", - "source": "mme2-v2" - } - ], - "savingThrowForced": [ - "wisdom" - ] - }, - { - "name": "Aranea", - "page": 6, - "fluff": { - "_monsterFluff": { - "name": "Aranea", - "source": "mme2-v2" - } - }, - "source": "mme2-v2", - "size": [ - "M" - ], - "type": { - "type": "monstrosity", - "tags": [ - "Shapechanger" - ] - }, - "alignmentPrefix": "typically ", - "alignment": [ - { - "alignment": [ - "N" - ], - "note": "(Any)" - } - ], - "ac": [ - 13, - { - "ac": 16, - "condition": "with mage armor", - "braces": true - } - ], - "hp": { - "average": 75, - "formula": "10d8 + 30" - }, - "speed": { - "climb": 30, - "walk": 30 - }, - "str": 12, - "dex": 16, - "con": 16, - "int": 13, - "wis": 13, - "cha": 17, - "skill": { - "deception": "+7", - "stealth": "+5" - }, - "passive": 11, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "languages": [ - "Common", - "Sylvan", - "telepathy 60 ft." - ], - "languageTags": [ - "C", - "S", - "TP" - ], - "cr": "3", - "trait": [ - { - "name": "Spider Climb", - "entries": [ - "The aranea can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Web Sense", - "entries": [ - "While in contact with a web, the aranea knows the exact location of any creature in contact with the same web." - ] - }, - { - "name": "Web Walker", - "entries": [ - "The aranea ignores movement restrictions caused by webbing." - ] - } - ], - "damageTags": [ - "P", - "Y" - ], - "conditionInflict": [ - "poisoned", - "restrained" - ], - "traitTags": [ - "Spider Climb", - "Web Sense", - "Web Walker" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The aranea casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}" - ], - "daily": { - "2e": [ - "{@spell charm person}", - "{@spell mage armor}", - "{@spell major image}" - ], - "1e": [ - "{@spell fear}", - "{@spell mirror image}", - "{@spell phantasmal force}" - ] - } - } - ], - "conditionInflictSpell": [ - "charmed", - "frightened" - ], - "action": [ - { - "name": "Bite (Spider Form Only)", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage." - ] - }, - { - "name": "Mind Warp", - "entries": [ - "{@atk ms,rs} {@hit +5} to hit, reach 5 ft. or range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) psychic damage, and the target has disadvantage on Intelligence, Wisdom, and Charisma saving throws until the end of the aranea's next turn." - ] - }, - { - "name": "Web (Spider Form Only) {@recharge 5}", - "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 13} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." - ] - }, - { - "name": "Change Shape (Females Only)", - "entries": [ - "The aranea magically transforms into a Medium Humanoid or to return to its true form, which is a hybrid spider. Any equipment the aranea is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies." - ] - } - ], - "bonus": [ - { - "name": "Quickened Spell (3/Day)", - "entries": [ - "The aranea uses Spellcasting." - ] - } - ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aranea.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aranea.webp", - "source": "mme2-v2" - } - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "intelligence", - "wisdom" - ] - }, - { - "name": "Elder Aranea", - "page": 7, - "fluff": { - "_monsterFluff": { - "name": "Elder Aranea", - "source": "mme2-v2" - } - }, - "source": "mme2-v2", - "size": [ - "M" - ], - "type": { - "type": "monstrosity", - "tags": [ - "Shapechanger" - ] - }, - "alignmentPrefix": "typically ", - "alignment": [ - { - "alignment": [ - "N" - ], - "note": "(Any)" - } - ], - "ac": [ - 14, - { - "ac": 17, - "condition": "with mage armor", - "braces": true - } - ], - "hp": { - "average": 105, - "formula": "14d8 + 42" - }, - "speed": { - "climb": 30, - "walk": 30 - }, - "str": 12, - "dex": 18, - "con": 16, - "int": 14, - "wis": 14, - "cha": 19, - "save": { - "wis": "+5", - "cha": "+7" - }, - "skill": { - "deception": "+10", - "stealth": "+7" - }, - "passive": 12, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "languages": [ - "Common", - "Sylvan", - "telepathy 60 ft." - ], - "languageTags": [ - "C", - "S", - "TP" - ], - "cr": "6", - "trait": [ - { - "name": "Spider Climb", - "entries": [ - "The aranea can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Web Sense", - "entries": [ - "While in contact with a web, the aranea knows the exact location of any creature in contact with the same web." - ] - }, - { - "name": "Web Walker", - "entries": [ - "The aranea ignores movement restrictions caused by webbing." - ] - } - ], - "damageTags": [ - "P", - "Y" - ], - "conditionInflict": [ - "poisoned", - "restrained" - ], - "traitTags": [ - "Spider Climb", - "Web Sense", - "Web Walker" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The aranea casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 15}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}" - ], - "daily": { - "2e": [ - "{@spell charm person}", - "{@spell mage armor}", - "{@spell major image}", - "{@spell mirror image}" - ], - "1e": [ - "{@spell confusion}", - "{@spell fear}", - "{@spell phantasmal force}", - "{@spell synaptic static|XGE}" - ] - } - } - ], - "conditionInflictSpell": [ - "charmed", - "frightened" - ], - "action": [ - { - "name": "Bite (Spider Form Only)", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage." - ] - }, - { - "name": "Mind Warp", - "entries": [ - "{@atk ms,rs} {@hit +7} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) psychic damage, and the target has disadvantage on Intelligence, Wisdom, and Charisma saving throws until the end of the aranea's next turn." - ] - }, - { - "name": "Web (Spider Form Only) {@recharge 5}", - "entries": [ - "{@atk rw} {@hit +7} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 14} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." - ] - }, - { - "name": "Change Shape (Females Only)", - "entries": [ - "The aranea magically transforms into a Medium Humanoid or to return to its true form, which is a hybrid spider. Any equipment the aranea is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies." - ] - } - ], - "bonus": [ - { - "name": "Quickened Spell (4/Day)", - "entries": [ - "The aranea uses Spellcasting." - ] - } - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aranea.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Aranea.webp", - "source": "mme2-v2" - } - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "intelligence", - "wisdom" - ] - }, - { - "name": "Legendary Aranea", - "page": 7, - "fluff": { - "_monsterFluff": { - "name": "Legendary Aranea", - "source": "mme2-v2" - } - }, - "source": "mme2-v2", - "size": [ - "L" - ], - "type": { - "type": "monstrosity", - "tags": [ - "Shapechanger" - ] - }, - "alignmentPrefix": "typically ", - "alignment": [ - { - "alignment": [ - "N" - ], - "note": "(Any)" - } - ], - "ac": [ - 14, - { - "ac": 17, - "condition": "with mage armor", - "braces": true - } - ], - "hp": { - "average": 161, - "formula": "17d10 + 68" - }, - "speed": { - "climb": 30, - "walk": 30 - }, - "str": 16, - "dex": 18, - "con": 19, - "int": 16, - "wis": 16, - "cha": 21, - "save": { - "wis": "+7", - "cha": "+9" - }, - "skill": { - "deception": "+13", - "stealth": "+8" - }, - "passive": 13, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "languages": [ - "Common", - "Sylvan", - "telepathy 60 ft." - ], - "languageTags": [ - "C", - "S", - "TP" - ], - "cr": "10", - "trait": [ - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aranea fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The aranea can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Web Sense", - "entries": [ - "While in contact with a web, the aranea knows the exact location of any creature in contact with the same web." - ] - }, - { - "name": "Web Walker", - "entries": [ - "The aranea ignores movement restrictions caused by webbing." - ] - } - ], - "damageTags": [ - "P", - "Y" - ], - "conditionInflict": [ - "poisoned", - "restrained" - ], - "traitTags": [ - "Legendary Resistances", - "Spider Climb", - "Web Sense", - "Web Walker" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The aranea casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 17}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}" - ], - "daily": { - "2e": [ - "{@spell charm person}", - "{@spell mage armor}", - "{@spell major image}", - "{@spell mirror image}" - ], - "1e": [ - "{@spell confusion}", - "{@spell dominate person}", - "{@spell greater invisibility}", - "{@spell mass suggestion}", - "{@spell phantasmal force}", - "{@spell synaptic static|XGE}" - ] - } - } - ], - "conditionInflictSpell": [ - "charmed", - "invisible" - ], - "action": [ - { - "name": "Bite (Spider Form Only)", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage." - ] - }, - { - "name": "Mind Warp", - "entries": [ - "{@atk ms,rs} {@hit +9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) psychic damage, and the target has disadvantage on Intelligence, Wisdom, and Charisma saving throws until the end of the aranea's next turn." - ] - }, - { - "name": "Web (Spider Form Only) {@recharge 5}", - "entries": [ - "{@atk rw} {@hit +8} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 16} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." - ] - }, - { - "name": "Change Shape (Females Only)", - "entries": [ - "The aranea magically transforms into a Medium Humanoid or to return to its true form, which is a hybrid spider. Any equipment the aranea is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies." - ] - } - ], - "bonus": [ - { - "name": "Heightened Spell (2/Day)", - "entries": [ - "When the aranea casts a spell that forces a creature to make a saving throw to resist the spell's effects, the aranea gives one target of the spell disadvantage on its first saving throw against the spell." - ] - }, - { - "name": "Quickened Spell (3/Day)", - "entries": [ - "The aranea uses Spellcasting." - ] - } - ], - "shortName": "aranea", - "legendary": [ - { - "name": "Bite", - "entries": [ - "The aranea attacks with its Bite." - ] - }, - { - "name": "Dark Magic (Costs 2 Actions)", - "entries": [ - "The aranea uses Mind Warp or Spellcasting." - ] - } - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aranea.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Legendary Aranea.webp", - "source": "mme2-v2" - } - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "intelligence", - "wisdom" - ] - }, - { - "name": "Aspect of Asmodeus", - "page": 9, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Asmodeus", - "source": "mme2-v2" - } - }, - "source": "mme2-v2", - "size": [ - "L" - ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, - "alignment": [ - "L", - "E" - ], - "ac": [ - { - "ac": 19, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 199, - "formula": "21d10 + 84" - }, - "speed": { - "fly": 80, - "walk": 40 - }, - "str": 17, - "dex": 15, - "con": 18, - "int": 23, - "wis": 23, - "cha": 23, - "skill": { - "deception": "+12", - "insight": "+12", - "perception": "+12", - "persuasion": "+12" - }, - "passive": 22, - "senses": [ - "darkvision 240 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "lightning", - "necrotic", - "radiant", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "cold", - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], - "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "TP", - "XX" - ], - "cr": "18", - "trait": [ - { - "name": "Aura of Submission", - "entries": [ - "While the aspect is wielding the Ruby Rod, a creature that starts its turn within 20 feet of the aspect must succeed on a {@dc 20} Wisdom saving throw, unless the aspect is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. While {@condition frightened}, the creature is {@condition stunned}." - ] - }, - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The aspect regains 10 hit points at the start of its turn. If it takes cold or radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - } - ], - "damageTags": [ - "N", - "O", - "R" - ], - "conditionInflict": [ - "charmed", - "frightened", - "incapacitated", - "stunned" - ], - "traitTags": [ - "Legendary Resistances", - "Regeneration" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The aspect casts any {@filter spell of 4th level or below that has a casting time of one action|spells|level=0;1;2;3;4|cast time=action}, requiring only verbal components and using Wisdom as the spellcasting ability (spell save {@dc 20}, {@hit +12} to hit with spell attacks). It can't cast the same spell more than once until the aspect has taken a long rest." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The aspect makes two Ruby Rod attacks and uses its Chill Gaze. Alternatively, it can make one Ruby Rod attack and use Dominate, Spellcasting, or Teleport." - ] - }, - { - "name": "Ruby Rod", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) force damage plus 9 ({@damage 2d8}) necrotic damage. If the target is a creature, it must make a {@dc 20} Wisdom saving throw. On a failed save, the creature is {@condition stunned} until the end of the aspect's next turn." - ] - }, - { - "name": "Chill Gaze", - "entries": [ - "The aspect turns its magical gaze toward one creature it can see within 60 feet of it. The target must succeed on a {@dc 20} Constitution saving throw. On a failed save, the creature takes 16 ({@damage 3d6 + 6}) cold damage, can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last until the end of the aspect's next turn. On a successful save, the target takes half as much damage." - ] - }, - { - "name": "Teleport", - "entries": [ - "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." - ] - }, - { - "name": "Dominate", - "entries": [ - "One creature the aspect can see within 60 feet of it must succeed on a {@dc 20} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the aspect's verbal or telepathic commands. If the target receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this aspect's Dominate for the next 24 hours. The aspect can have only one target affected by Dominate at a time. If it uses Dominate on another, the effect on the previous target ends." - ] - } - ], - "reaction": [ - { - "name": "Negate Spell {@recharge 4}", - "entries": [ - "The aspect tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the aspect makes an Intelligence check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." - ] - } - ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "shortName": "aspect", - "legendary": [ - { - "name": "Attack", - "entries": [ - "The aspect attacks with its Ruby Rod or uses Chill Gaze." - ] - }, - { - "name": "Infernal Magic (Costs 2 Actions)", - "entries": [ - "The aspect uses Dominate, Spellcasting, or Teleport." - ] - } - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Asmodeus.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Asmodeus.webp", - "source": "mme2-v2" - } - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] - }, - { - "name": "Aspect of Baphomet", - "page": 10, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Baphomet", - "source": "mme2-v2" - } - }, - "source": "mme2-v2", - "size": [ - "H" - ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, - "alignment": [ - "C", - "E" - ], - "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 150, - "formula": "12d12 + 72" - }, - "speed": { - "walk": 40 - }, - "str": 23, - "dex": 12, - "con": 22, - "int": 16, - "wis": 20, - "cha": 14, - "skill": { - "intimidation": "+10", - "perception": "+9" - }, - "passive": 19, - "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], - "languages": [ - "all", - "telepathy 60 ft." - ], - "languageTags": [ - "TP", - "XX" - ], - "cr": "11", - "trait": [ - { - "name": "Labyrinthine Recall", - "entries": [ - "The aspect can perfectly recall any path it has traveled, and it is immune to the maze spell." - ] - }, - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - } - ], - "damageTags": [ - "O", - "P" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Legendary Resistances" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The aspect makes one Bite attack, one Gore attack, and one Heartcleaver attack. It also uses Frightful Presence." - ] - }, - { - "name": "Heartcleaver", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) force damage." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." - ] - }, - { - "name": "Gore", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." - ] - }, - { - "name": "Frightful Presence", - "entries": [ - "Each creature of the aspect's choice that is within 120 feet of the aspect and aware of it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the aspect's Frightful Presence for the next 24 hours." - ] - } - ], - "actionTags": [ - "Frightful Presence", - "Multiattack" - ], - "shortName": "aspect", - "legendary": [ - { - "name": "Heartcleaver Attack", - "entries": [ - "The aspect makes one Heartcleaver attack." - ] - }, - { - "name": "Charge (Costs 2 Actions)", - "entries": [ - "The aspect moves up to his speed without provoking {@action opportunity attack||opportunity attacks}, then makes a Gore attack." - ] - } - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Baphomet.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Baphomet.webp", - "source": "mme2-v2" - } - ], - "savingThrowForced": [ - "wisdom" - ] - }, - { - "name": "Aspect of Bael", - "page": 11, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Bael", - "source": "mme2-v2" - } - }, - "source": "mme2-v2", - "size": [ - "L" - ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, - "alignment": [ - "L", - "E" - ], - "ac": [ + "type": "aberration", + "alignment": [ + "L", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { "ac": 15, "from": [ @@ -14546,214 +13473,147 @@ } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 189, + "formula": "18d12 + 72" }, "speed": { "walk": 30 }, - "str": 19, - "dex": 13, - "con": 16, - "int": 15, - "wis": 17, - "cha": 17, - "skill": { - "intimidation": "+7", - "perception": "+7", - "persuasion": "+7" + "str": 23, + "dex": 7, + "con": 19, + "int": 3, + "wis": 15, + "cha": 10, + "save": { + "wis": "+6", + "cha": "+4" }, - "passive": 17, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], - "languages": [ - "all", - "telepathy 60 ft." - ], - "languageTags": [ - "TP", - "XX" - ], - "cr": "10", - "trait": [ - { - "name": "Dread", - "entries": [ - "Any creature, other than a devil, that starts its turn within 10 feet of the aspect must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} of it until the start of its next turn. A creature succeeds on this saving throw automatically if the aspect wishes it or if it is {@condition incapacitated}." - ] - }, - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The aspect regains 10 hit points at the start of its turn. If it takes cold or radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - } - ], - "damageTags": [ - "N", - "O", - "R" - ], - "conditionInflict": [ - "frightened", - "incapacitated" - ], - "traitTags": [ - "Legendary Resistances", - "Regeneration" + "blindsight 120 ft." ], + "passive": 12, + "cr": "9", "spellcasting": [ { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", + "name": "Spellcasting (Psionics)", "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + "The neothelid casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 14}):" ], "will": [ - "{@spell alter self} (can become Medium)", - "{@spell detect magic}" + "{@spell levitate}" ], "daily": { - "3e": [ - "{@spell charm person}", - "{@spell invisibility}", - "{@spell major image}" - ], "1e": [ - "{@spell dispel magic}", - "{@spell fly}", - "{@spell suggestion}", - "{@spell wall of fire}" + "{@spell confusion}", + "{@spell telekinesis}" ] - } + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "charmed", - "invisible" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The aspect makes two Hellish Morningstar attacks." - ] - }, + "trait": [ { - "name": "Hellish Morningstar", + "name": "Creature Sense", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 20 ft., one target. {@h}13 ({@damage 2d8 + 4}) force damage plus 9 ({@damage 2d8}) necrotic damage." + "The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." ] }, { - "name": "Teleport", + "name": "Magic Resistance", "entries": [ - "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + "The neothelid has advantage on saving throws against spells and other magical effects." ] } ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "shortName": "aspect", - "legendary": [ + "action": [ { - "name": "Fiendish Magic", + "name": "Tentacles", "entries": [ - "The aspect uses Spellcasting or Teleport." + "{@atk mw} {@hit +10} to hit, reach 40 ft., one creature. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 16} Strength saving throw or be swallowed by the neothelid. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the neothelid, and it takes 28 ({@damage 8d6}) acid damage at the start of each of the neothelid's turns.", + "If the neothelid takes 20 damage or more on a single turn from a creature inside it, the neothelid must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the neothelid. If the neothelid dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}." ] }, { - "name": "Attack (Cost 2 Actions)", + "name": "Acid Breath {@recharge 5}", "entries": [ - "The aspect makes one Hellish Morningstar attack." + "The neothelid exhales acid in a 30-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Bael.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Adolescent Neothelid", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adolescent_Neothelid.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Bael.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Adolescent Neothelid.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Swallow", + "Tentacles" + ], + "damageTags": [ + "B", + "Y" + ], + "spellcastingTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "restrained" + ], + "conditionInflictSpell": [ + "restrained" + ], "savingThrowForced": [ - "wisdom" + "constitution", + "dexterity", + "strength" ], "savingThrowForcedSpell": [ - "dexterity", + "constitution", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Aspect of Bel", - "page": 12, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Bel", - "source": "mme2-v2" - } - }, + "name": "Adult Dracolisk", "source": "mme2-v2", + "page": 94, "size": [ "L" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, + "type": "dragon", "alignment": [ - "L", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 17, "from": [ "natural armor" ] @@ -14764,634 +13624,436 @@ "formula": "16d10 + 64" }, "speed": { - "fly": 60, - "walk": 30 + "walk": 30, + "swim": 30, + "fly": 60 + }, + "str": 20, + "dex": 12, + "con": 18, + "int": 8, + "wis": 12, + "cha": 12, + "save": { + "dex": "+5", + "con": "+8", + "wis": "+5", + "cha": "+5" }, - "str": 21, - "dex": 10, - "con": 19, - "int": 18, - "wis": 14, - "cha": 19, "skill": { - "intimidation": "+9", - "perception": "+7", - "persuasion": "+9" + "perception": "+9", + "stealth": "+5" }, - "passive": 17, "senses": [ + "blindsight 30 ft.", "darkvision 120 ft." ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], + "passive": 19, "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "acid" ], "languages": [ - "all", - "telepathy 60 ft." - ], - "languageTags": [ - "TP", - "XX" + "Draconic" ], - "cr": "13", + "cr": "10", "trait": [ { - "name": "Fear Aura", + "name": "Amphibious", "entries": [ - "A creature that starts its turn within 20 feet of the aspect must succeed on a {@dc 17} Wisdom saving throw, unless the aspect is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the aspect's Fear Aura for the next 24 hours." + "The dracolisk can breathe air and water." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Petrifying Gaze", "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." + "If a creature starts its turn within 30 feet of the dracolisk and the two of them can see each other, the dracolisk can force the creature to make a {@dc 15} Constitution saving throw if the dracolisk isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic.", + "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the dracolisk until the start of its next turn, when it can avert it s eyes again. If it looks at the dracolisk in the meantime, it must immediately make the save.", + "If the dracolisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze." ] } ], - "damageTags": [ - "B", - "F", - "S" - ], - "conditionInflict": [ - "frightened", - "incapacitated", - "stunned" - ], - "traitTags": [ - "Legendary Resistances" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" - ], - "will": [ - "{@spell detect magic}" - ], - "daily": { - "3e": [ - "{@spell fireball}", - "{@spell mirror image}", - "{@spell teleport}" - ], - "1e": [ - "{@spell dispel magic}", - "{@spell hold monster}", - "{@spell wall of fire}" - ] - } - } - ], - "conditionInflictSpell": [ - "paralyzed" - ], "action": [ { - "name": "Greatsword", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 20 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage plus 10 ({@damage 3d6}) fire damage. If the target is a flammable object that is not being held or worn, it catches fire." + "The dracolisk makes one Bite attack and two Claw attacks." ] }, { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 20 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the end of its next turn." - ] - } - ], - "shortName": "aspect", - "legendary": [ - { - "name": "Tactical Edge", + "name": "Bite", "entries": [ - "Roll a {@dice d6} for the aspect. The number rolled on the die is subtracted from the next attack roll made against the aspect or an ally of its choice within the next minute." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d12 + 5}) piercing damage plus 4 ({@damage 1d8}) acid damage, and tertiary damage 4 ({@damage 1d8}) poison." ] }, { - "name": "Attack (Costs 2 Actions)", + "name": "Claw", "entries": [ - "The aspect makes one Greatsword or Tail attack." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Acid Breath {@recharge 5}", "entries": [ - "The aspect uses Spellcasting." + "The dracolisk exhales acid in a 15-foot line that is 5 feet wide. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 54 ({@damage 12d8}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Bel.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Adult Dracolisk", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dracolisk.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Bel.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Adult Dracolisk.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "greatsword|phb" + "traitTags": [ + "Amphibious" ], - "savingThrowForced": [ - "constitution", - "wisdom" + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "A", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "petrified", + "restrained" + ], + "savingThrowForced": [ + "constitution" ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Aspect of Demogorgon", - "page": 13, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Demogorgon", - "source": "mme2-v2" - } - }, + "name": "Adult Dragon Zombie", "source": "mme2-v2", + "page": 257, "size": [ "H" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "undead", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 178, - "formula": "17d12 + 68" + "average": 243, + "formula": "18d12 + 126" }, "speed": { - "swim": 50, - "walk": 50 + "walk": 30 }, - "str": 21, - "dex": 12, - "con": 19, - "int": 15, - "wis": 13, - "cha": 18, - "skill": { - "insight": "+6", - "perception": "+11" + "str": 26, + "dex": 6, + "con": 25, + "int": 10, + "wis": 11, + "cha": 15, + "save": { + "wis": "+4" }, - "passive": 21, "senses": [ + "blindsight 60 ft.", "darkvision 120 ft." ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], + "passive": 10, "immune": [ "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", "poisoned" ], "languages": [ - "all", - "telepathy 60 ft." - ], - "languageTags": [ - "TP", - "XX" + "understands Common", + "Draconic but can't speak" ], - "cr": "16", + "cr": "12", "trait": [ { - "name": "Legendary Resistance (1/Day)", + "name": "Undead Fortitude", "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Two Heads", + "name": "Unusual Nature", "entries": [ - "The aspect has advantage on saving throws against being {@condition blinded}, {@condition deafened}, {@condition stunned}, or knocked {@condition unconscious}." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "O" - ], - "conditionInflict": [ - "charmed", - "stunned" - ], - "traitTags": [ - "Legendary Resistances" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" - ], - "will": [ - "{@spell detect magic}", - "{@spell major image}" - ], - "daily": { - "2e": [ - "{@spell dispel magic}", - "{@spell fear}", - "{@spell telekinesis}" - ] - } - } - ], - "conditionInflictSpell": [ - "frightened", - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The aspect makes two Tentacle attacks. It can replace one attack with a use of Gaze." + "The zombie can use its Frightful Presence. It then makes one Bite and one Claw attack." ] }, { - "name": "Tentacle", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}24 ({@damage 3d12 + 5}) force damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage." ] }, { - "name": "Gaze", + "name": "Claw", "entries": [ - "The aspect turns its magical gaze toward one creature that it can see within 60 feet of it. The target must succeed on a {@dc 17} Wisdom saving throw or suffer one of the following effects (choose one or roll a {@dice d6}):", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "1\u20132: Beguiling Gaze.", - "entry": "The target is {@condition stunned} until the start of the aspect's next turn or until the aspect is no longer within line of sight." - }, - { - "type": "item", - "name": "3\u20134: Confusing Gaze.", - "entry": "The target suffers the effect of the {@spell confusion} spell without making a saving throw. The effect lasts until the start of the aspect's next turn. The aspect doesn't need to concentrate on the spell." - }, - { - "type": "item", - "name": "5\u20136: Hypnotic Gaze.", - "entry": "The target is {@condition charmed} by the aspect until the start of the aspect's next turn. The aspect chooses how the {@condition charmed} target uses its action, reaction, and movement." - } - ] - } + "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." ] - } - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "shortName": "aspect", - "legendaryActions": 2, - "legendary": [ + }, { - "name": "Gaze", + "name": "Frightful Presence", "entries": [ - "The aspect uses Gaze and must use either Beguiling Gaze or Confusing Gaze." + "Each creature of the zombie's choice that is within 120 feet of the zombie and aware of it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the zombie's Frightful Presence for the next 24 hours." ] }, { - "name": "Tail", - "entries": [] - }, - { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Baleful Breath {@recharge 5}", "entries": [ - "The aspect uses Spellcasting." + "The zombie exhales pestilent gas in a 60-foot cone. Each creature in that area must make a {@dc 19} Constitution saving throw, taking 44 ({@damage 8d10}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Demogorgon.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Adult Dragon Zombie", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dragon_Zombie.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Demogorgon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Adult Dragon Zombie.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "DR" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ "constitution", "wisdom" ], - "savingThrowForcedSpell": [ - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Aspect of Dispater", - "page": 14, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Dispater", - "source": "mme2-v2" - } - }, + "name": "Adult Dragonne", + "shortName": "dragonne", "source": "mme2-v2", + "page": 99, "size": [ - "L" + "H" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, + "type": "dragon", "alignment": [ - "L", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 16, "from": [ - "{@item plate armor|phb|plate}" + "natural armor" ] } ], "hp": { - "average": 189, - "formula": "18d10 + 90" + "average": 168, + "formula": "16d12 + 64" }, "speed": { - "walk": 30 + "fly": 80, + "walk": 40 }, - "str": 20, - "dex": 10, - "con": 20, - "int": 18, - "wis": 16, - "cha": 19, + "str": 23, + "dex": 12, + "con": 19, + "int": 8, + "wis": 13, + "cha": 12, "skill": { - "insight": "+8", - "perception": "+8", - "persuasion": "+9", - "survival": "+8" + "perception": "+5", + "stealth": "+5" }, - "passive": 18, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "darkvision 60 ft." ], + "passive": 15, "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "TP", - "XX" + "Draconic" ], - "cr": "14", + "cr": "11", "trait": [ { - "name": "Fear Aura", - "entries": [ - "A creature that starts its turn within 20 feet of the aspect must succeed on a {@dc 17} Wisdom saving throw, unless the aspect is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the aspect's Fear Aura for the next 24 hours." - ] - }, - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Rust Metal", + "name": "Stunning Pounce", "entries": [ - "Any nonmagical weapon made of metal that hits the aspect corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.", - "Ammunition made of metal that hits the aspect is destroyed after dealing damage." + "If the dragonne moves at least 30 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone} and {@condition stunned} until the end of the dragonne's next turn." ] } ], - "damageTags": [ - "O" - ], - "conditionInflict": [ - "frightened", - "incapacitated" - ], - "traitTags": [ - "Legendary Resistances" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" - ], - "daily": { - "2e": [ - "{@spell alter self} (can become Large when changing its appearance)", - "{@spell blade barrier}", - "{@spell detect magic}", - "{@spell heat metal} (3rd level)", - "{@spell suggestion}" - ] - } - } - ], "action": [ { "name": "Multiattack", "entries": [ - "The aspect makes two Iron Rod attacks. Alternatively, it can make one Iron Rod attack and use Daggers of Dispater or Spellcasting." + "The dragonne makes one Bite attack and two Claw attacks." ] }, { - "name": "Daggers of Dispater", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) force damage, and the aspect conjures a barrage of flying daggers that unerringly strike each creature of the aspect's choice that it can see within a 60-foot cone. Each target must make a {@dc 17} Dexterity saving throw, taking 7 ({@damage 3d4}) force damage and 7 ({@damage 3d4}) necrotic damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage." ] }, { - "name": "Dark Discomfiture {@recharge 5}", + "name": "Claw", "entries": [ - "The aspect magically forces creatures to instantly relive painful and shameful memories in excruciating detail. Each visible creature of the aspect's choice within 30 feet of it must succeed on a {@dc 17} Charisma saving throw. On a failed save, a creature takes 27 ({@damage 6d8}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) slashing damage." ] }, { - "name": "Teleport", + "name": "Roar {@recharge 5}", "entries": [ - "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + "The dragonne emits a magical roar. Each creature within 120 feet that can hear its roar must succeed on a {@dc 16} Wisdom saving throw or gain 2 levels of {@condition exhaustion}." ] } ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "shortName": "aspect", "legendary": [ { - "name": "Iron Rod", + "name": "Detect", "entries": [ - "The aspect makes an Iron Rod attack." + "The dragonne makes a Wisdom ({@skill Perception}) check." ] }, { - "name": "Infernal Magic (Costs 2 Actions)", + "name": "Bite", "entries": [ - "The aspect uses Teleport or Spellcasting." + "The dragonne makes a Bite attack." + ] + }, + { + "name": "Wing Attack (Costs 2 Actions)", + "entries": [ + "The dragonne beats its wings. Each creature within 15 feet of the dragonne must succeed on a {@dc 18} Dexterity saving throw or take 13 13 ({@damage 2d6 + 6}) bludgeoning damage and be knocked {@condition prone}. The dragonne can then fly up to half its flying speed." ] } ], - "miscTags": [ - "AOE", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Dispater.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Adult Dragonne", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dragonne.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Dispater.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Adult Dragonne.webp", "source": "mme2-v2" } ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "exhaustion", + "prone", + "stunned" + ], + "conditionInflictLegendary": [ + "prone" + ], "savingThrowForced": [ - "charisma", "dexterity", + "strength", "wisdom" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Aspect of Fraz-Urb'luu", - "page": 15, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Fraz-Urb'luu", - "source": "mme2-v2" - } - }, + "name": "Ambush Drake", "source": "mme2-v2", + "page": 107, "size": [ - "L" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "dragon", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 15, @@ -15401,247 +14063,157 @@ } ], "hp": { - "average": 142, - "formula": "15d10 + 60" + "average": 30, + "formula": "4d8 + 12" }, "speed": { - "fly": 40, + "fly": 20, "walk": 40 }, - "str": 21, - "dex": 12, - "con": 19, - "int": 19, - "wis": 18, - "cha": 19, + "str": 14, + "dex": 16, + "con": 16, + "int": 4, + "wis": 10, + "cha": 7, "skill": { - "deception": "+8", - "perception": "+8", - "stealth": "+5" - }, - "passive": 18, - "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "perception": "+2", + "stealth": "+7" + }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." ], + "passive": 12, "immune": [ "poison" ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], "languages": [ - "all", - "telepathy 60 ft." - ], - "languageTags": [ - "TP", - "XX" + "understands Draconic but can't speak" ], - "cr": "12", + "cr": "1", "trait": [ { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Undetectable", + "name": "Ambusher", "entries": [ - "The aspect can't be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends." + "The drake has advantage on initiative rolls." ] } ], - "damageTags": [ - "O" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Legendary Resistances" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The aspect's casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell alter self} (can become Medium when changing its appearance)", - "{@spell detect magic}" - ], - "daily": { - "3e": [ - "{@spell dispel magic}", - "{@spell phantasmal force}" - ], - "1e": [ - "{@spell mislead}", - "{@spell programmed illusion}", - "{@spell seeming}" - ] - } - } - ], - "conditionInflictSpell": [ - "blinded", - "deafened", - "invisible" - ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The aspect makes one Bite attack and Fist attack, and it uses Phantasmal Terror." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}15 ({@damage 3d6 + 5}) force damage." - ] - }, - { - "name": "Fist", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) force damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage. If the attack roll has advantage, the target also takes 3 ({@damage 1d6}) piercing damage." ] }, { - "name": "Phantasmal Terror", + "name": "Slowing Breath {@recharge 5}", "entries": [ - "The aspect targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw, or it takes 16 ({@damage 3d10}) psychic damage and is {@condition frightened} of the aspect until the end of its next turn." + "The drake exhales gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 13} Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." ] } ], - "actionTags": [ - "Multiattack" - ], - "conditionInflictLegendary": [ - "grappled", - "restrained" - ], - "shortName": "aspect", - "legendary": [ - { - "name": "Tail", - "entries": [ - "If the target is a Large or smaller creature, it is also {@condition grappled} (escape {@dc 17}). The {@condition grappled} target is also {@condition restrained}. The aspect can grapple only one creature with his tail at a time." - ] - }, - { - "name": "Terror (Costs 2 Actions)", - "entries": [ - "The aspect uses Phantasmal Terror." - ] + "fluff": { + "_monsterFluff": { + "name": "Ambush Drake", + "source": "mme2-v2" } - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Fraz-Urb'luu.webp", - "hasFluff": true, - "hasFluffImages": true, + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ambush_Drake.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Fraz-Urb'lu.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ambush Drake.webp", "source": "mme2-v2" } ], + "senseTags": [ + "B", + "D" + ], + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ - "wisdom" + "constitution" ], - "savingThrowForcedSpell": [ - "charisma", - "intelligence" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Aspect of Geryon", - "page": 16, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Geryon", - "source": "mme2-v2" - } - }, + "name": "Ancient Barghest", + "shortName": "barghest", "source": "mme2-v2", + "page": 34, "size": [ - "H" + "L" ], "type": { "type": "fiend", "tags": [ - "Devil" + "Shapechanger" ] }, "alignment": [ - "L", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 147, - "formula": "14d12 + 56" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "fly": 50, - "walk": 30 + "walk": { + "number": 6030, + "condition": "(30 ft. in goblinoid form)" + } }, - "str": 21, - "dex": 13, + "str": 22, + "dex": 16, "con": 18, "int": 14, - "wis": 12, - "cha": 17, + "wis": 14, + "cha": 16, + "save": { + "con": "+8", + "wis": "+6" + }, "skill": { "deception": "+7", "intimidation": "+7", - "perception": "+5" + "perception": "+10", + "stealth": "+7" }, - "passive": 15, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "blindsight 60 ft.", + "darkvision 60 ft." ], + "passive": 20, "resist": [ + "cold", + "fire", + "lightning", { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "note": "that is nonmagical", "resist": [ "bludgeoning", "piercing", @@ -15651,223 +14223,228 @@ } ], "immune": [ - "cold", - "fire", + "acid", "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "poison" ], "languages": [ - "all", + "Abyssal", + "Common", + "Goblin", + "Infernal", "telepathy 60 ft." ], - "languageTags": [ - "TP", - "XX" - ], - "cr": "12", - "trait": [ - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The aspect regains 10 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - } - ], - "damageTags": [ - "C", - "O" - ], - "conditionInflict": [ - "grappled", - "poisoned", - "restrained" - ], - "traitTags": [ - "Legendary Resistances", - "Regeneration" - ], + "cr": "10", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + "The barghest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" ], "will": [ - "{@spell alter self} (can become Medium when changing his appearance)", - "{@spell detect magic}" + "{@spell levitate}", + "{@spell minor illusion}", + "{@spell pass without trace}" ], "daily": { "1": [ - "{@spell banishment}", - "{@spell ice storm}", - "{@spell invisibility} (self only)", - "{@spell locate object}", - "{@spell suggestion}", - "{@spell wall of ice}" + "{@spell blink}", + "{@spell mislead}" + ], + "2e": [ + "{@spell charm person}", + "{@spell dimension door}", + "{@spell suggestion}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "incapacitated", - "invisible" + "trait": [ + { + "name": "Fire Banishment", + "entries": [ + "When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a {@dc 15} Charisma saving throw or be instantly banished to Gehenna." + ] + }, + { + "name": "Soul Feeding", + "entries": [ + "The barghest can feed on the corpse of a Fey or Humanoid it killed within the past 10 minutes. This feeding takes at least 1 minute, and it destroys the corpse. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped in the barghest, any magic that tries to restore the soul to life has a {@chance 50} chance of failing and being wasted." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The aspect makes one Claw attack and one Stinger attack." + "In goblinoid form, the barghest makes two Greatsword attacks or two Claw attacks. In true form, the barghest makes one Bite attack and two Claw attacks." ] }, { - "name": "Claw", + "name": "Bite (True Form Only)", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 15 ft., one target. {@h}19 ({@damage 4d6 + 5}) cold damage. If the target is Large or smaller, it is {@condition grappled} ({@dc 17}) and it is {@condition restrained} until the grapple ends. The aspect can grapple one creature at a time. If the target is already {@condition grappled} by the aspect, the target takes an extra 27 ({@damage 6d8}) cold damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." ] }, { - "name": "Stinger", + "name": "Claw (Goblinoid or True Form Only)", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 20 ft., one creature. {@h}10 ({@damage 2d4 + 5}) force damage, and the target must succeed on a {@dc 16} Constitution saving throw or take 13 ({@damage 2d12}) poison damage and become {@condition poisoned} until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage taken. This reduction lasts until the {@condition poisoned} condition is removed. The target dies if its hit point maximum is reduced to 0." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage." ] }, { - "name": "Teleport", + "name": "Greataxe (Goblinoid Form Only)", "entries": [ - "The aspect magically teleports, along with any equipment he is wearing and carrying, up to 60 feet to an unoccupied space he can see." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}12 ({@damage 1d12 + 6}) slashing damage." + ] + }, + { + "name": "Greataxe (Large Goblinoid Form Only)", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d12 + 6}) slashing damage." ] } ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "conditionInflictLegendary": [ - "frightened" + "bonus": [ + { + "name": "Change Shape", + "entries": [ + "The barghest transforms into a Medium or Large goblinoid or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies." + ] + } ], - "shortName": "aspect", "legendary": [ { - "name": "Infernal Glare", + "name": "Claw", "entries": [ - "The aspect targets one creature he can see within 60 feet of him. The target must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} of the aspect until the end of its next turn." + "The barghest makes one Claw attack." ] }, { - "name": "Teleport", + "name": "Rush (Costs 2 Actions)", "entries": [ - "The aspect uses Teleport." + "The barghest moves up to its speed and makes one Bite or Greatsword attack." ] }, { - "name": "Swift Sting (Costs 2 Actions).", + "name": "Cast a Spell (Costs 2 Actions)", "entries": [ - "The aspect makes one Stinger attack." + "The barghest uses Spellcasting." ] } ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Geryon.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ancient Barghest", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Barghest.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Geryon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Barghest.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "greataxe|phb" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "GO", + "I", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "deafened", + "invisible" + ], "savingThrowForced": [ - "constitution", - "wisdom" + "charisma" ], "savingThrowForcedSpell": [ - "charisma", "constitution", - "dexterity", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Aspect of Graz'zt", - "page": 17, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Graz'zt", - "source": "mme2-v2" - } - }, + "name": "Ancient Deathlock Mastermind", + "shortName": "deathlock", "source": "mme2-v2", + "page": 62, "size": [ - "L" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "undead", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ + 13, { "ac": 16, - "from": [ - "natural armor" - ] + "condition": "with mage armor", + "braces": true } ], "hp": { - "average": 153, - "formula": "18d10 + 54" + "average": 187, + "formula": "25d8 + 75" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 19, - "dex": 12, + "str": 11, + "dex": 16, "con": 16, - "int": 17, + "int": 16, "wis": 16, - "cha": 21, + "cha": 20, + "save": { + "int": "+8", + "cha": "+10" + }, "skill": { - "deception": "+10", - "insight": "+8", - "perception": "+8", - "persuasion": "+10" + "arcana": "+8", + "history": "+8" }, - "passive": 18, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "darkvision 60 ft." ], + "passive": 13, "resist": [ - "cold", - "fire", - "lightning", + "necrotic", { - "note": "that is nonmagical", + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", "resist": [ "bludgeoning", "piercing", @@ -15880,1551 +14457,1319 @@ "poison" ], "conditionImmune": [ - "charmed", "exhaustion", - "frightened", "poisoned" ], "languages": [ - "all", - "telepathy 60 ft." - ], - "languageTags": [ - "TP", - "XX" - ], - "cr": "13", - "trait": [ - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - } - ], - "damageTags": [ - "A", - "O" - ], - "traitTags": [ - "Legendary Resistances" + "the languages it knew in life" ], + "cr": "15", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}):" + "The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 18}):" ], "will": [ - "{@spell charm person}", - "{@spell detect magic}" + "{@spell detect magic}", + "{@spell disguise self}", + "{@spell mage armor}", + "{@spell minor illusion}" ], "daily": { "1e": [ - "{@spell darkness}", + "{@spell circle of death}", + "{@spell dimension door}", "{@spell dispel magic}", - "{@spell dominate person}", - "{@spell telekinesis}" + "{@spell fly}", + "{@spell invisibility}", + "{@spell power word stun}", + "{@spell synaptic static|XGE}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "charmed", - "restrained" - ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Devil's Sight", "entries": [ - "The aspect makes two Wave of Sorrow attacks. He can replace one attack with a use of Spellcasting." + "Magical darkness doesn't impede the deathlock's {@sense darkvision}." ] }, { - "name": "Wave of Sorrow (Greatsword)", + "name": "Legendary Resistance (2/Day)", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}18 ({@damage 4d6 + 4}) force damage plus 14 ({@damage 4d6}) acid damage." + "If the deathlock fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Teleport", + "name": "Turn Resistance", "entries": [ - "The aspect magically teleports, along with any equipment he is wearing or carrying, up to 60 feet to an unoccupied space he can see." + "The deathlock has advantage on saving throws against any effect that turns Undead." ] - } - ], - "bonus": [ + }, { - "name": "Change Shape", + "name": "Unusual Nature", "entries": [ - "The aspect transforms into a form that resembles a Medium Humanoid or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed." + "The deathlock doesn't require air, food, drink, or sleep." ] } ], - "reaction": [ + "action": [ { - "name": "Negate Spell {@recharge 5}", + "name": "Multiattack", "entries": [ - "The aspect tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the aspect makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + "The deathlock makes three Deathly Claw or Grave Bolt attacks." ] - } - ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "shortName": "aspect", - "legendary": [ + }, { - "name": "Abyssal Magic", + "name": "Deathly Claw", "entries": [ - "The aspect uses Spellcasting or Teleport." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." ] }, { - "name": "Dance, My Puppet!", + "name": "Grave Bolt", "entries": [ - "One creature {@condition charmed} by the aspect that the aspect can see must use its reaction to move up to its speed as the aspect directs." + "{@atk rs} {@hit +10} to hit, range 120 ft., one target. {@h}18 ({@damage 3d8 + 5}) necrotic damage. If the target is Large or smaller, it must succeed on a {@dc 18} Strength saving throw or become {@condition restrained} as shadowy tendrils wrap around it for 1 minute. A {@condition restrained} target can use its action to repeat the saving throw, ending the effect on itself on a success." ] }, { - "name": "Attack (Costs 2 Actions)", + "name": "Spectral Skulls {@recharge 5}", "entries": [ - "The aspect makes one Wave of Sorrow attack." + "The deathlock conjures 3 ghostly skulls. Each skull flies and unerringly strikes a creature of the deathlock's choice that it can see within 60 feet of it. Each skull explodes on impact in a burst of necrotic energy. The target and each creature within 5 feet of it must make a {@dc 18} Constitution saving throw, taking 14 ({@damage 4d6}) necrotic damage on a failed save, or half as much damage on a successful one. The spectral skulls all strike simultaneously, and the deathlock can direct them to hit one creature or several. Creatures in the area of more than one spectral skull burst can be affected more than once." ] } ], - "miscTags": [ - "MW", - "RCH", - "MLW" + "legendary": [ + { + "name": "Attack", + "entries": [ + "The deathlock makes a Deathly Claw or Grave Bolt attack." + ] + }, + { + "name": "Dark Magic (Costs 2 Actions)", + "entries": [ + "The deathlock uses Spellcasting." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Graz'zt.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ancient Deathlock Mastermind", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Deathlock_Mastermind.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Graz'zt.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Deathlock Mastermind.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Devil's Sight", + "Legendary Resistances", + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "restrained" + ], + "conditionInflictSpell": [ + "invisible", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], "savingThrowForcedSpell": [ - "wisdom" - ] + "constitution", + "intelligence" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Aspect of Juiblex", - "page": 18, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Juiblex", - "source": "mme2-v2" - } - }, + "name": "Ancient Dracolisk", + "shortName": "dracolisk", "source": "mme2-v2", + "page": 93, "size": [ "H" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "dragon", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 161, - "formula": "17d12 + 51" + "average": 225, + "formula": "18d12 + 108" }, "speed": { - "walk": 40 + "walk": 30, + "swim": 30, + "fly": 60 }, - "str": 18, - "dex": 8, - "con": 17, - "int": 15, - "wis": 15, + "str": 24, + "dex": 12, + "con": 22, + "int": 10, + "wis": 14, "cha": 14, + "save": { + "dex": "+7", + "con": "+12", + "wis": "+8", + "cha": "+8" + }, "skill": { - "perception": "+6" + "perception": "+14", + "stealth": "+7" }, - "passive": 16, "senses": [ + "blindsight 60 ft.", "darkvision 120 ft." ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], + "passive": 24, "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "acid" ], "languages": [ - "all", - "telepathy 60 ft." - ], - "languageTags": [ - "TP", - "XX" + "Draconic" ], - "cr": "12", + "cr": "20", "trait": [ { - "name": "Foul", + "name": "Amphibious", "entries": [ - "Any creature, other than an Ooze, that starts its turn within 10 feet of the aspect must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn." + "The dracolisk can breathe air and water." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Legendary Resistance (3/Day)", "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." + "If the dracolisk fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Regeneration", + "name": "Petrifying Gaze", "entries": [ - "The aspect regains 10 hit points at the start of its turn. lf it takes fire or radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." + "If a creature starts its turn within 60 feet of the dracolisk and the two of them can see each other, the dracolisk can force the creature to make a {@dc 20} Constitution saving throw if the dracolisk isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic.", + "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the dracolisk until the start of its next turn, when it can avert it s eyes again. If it looks at the dracolisk in the meantime, it must immediately make the save.", + "If the dracolisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The dracolisk can use its Frightful Presence. It then makes one Bite attack and two Claw attacks." ] }, { - "name": "Spider Climb", + "name": "Bite", "entries": [ - "The aspect can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}20 ({@damage 2d12 + 7}) piercing damage plus 4 ({@damage 1d8}) acid damage, and tertiary damage 4 ({@damage 1d8}) poison." ] - } - ], - "damageTags": [ - "A", - "R" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Spider Climb" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell detect magic}" - ], - "daily": { - "1e": [ - "{@spell contagion}", - "{@spell gaseous form}" - ] - } - } - ], - "conditionInflictSpell": [ - "blinded", - "poisoned", - "stunned" - ], - "action": [ + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + ] + }, { - "name": "Multiattack", + "name": "Tail", "entries": [ - "The aspect makes two Acid Lash attacks." + "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." ] }, { - "name": "Acid Lash", + "name": "Frightful Presence", "entries": [ - "{@atk mw,rw} {@hit +8} to hit, reach 10 ft. or range 60/120 ft., one target. {@h}14 ({@damage 3d6 + 4}) acid damage. Any creature killed by this attack is drawn into the aspect's body, here the corpse is dissolved after 1 minute." + "Each creature of the dracolisk's choice that is within 120 feet of the dracolisk and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dracolisk's Frightful Presence for the next 24 hours." ] }, { - "name": "Eject Slime {@recharge 5}", + "name": "Acid Breath {@recharge 5}", "entries": [ - "The aspect spews out a corrosive slime, targeting one creature that it can see within 60 feet of it. The target must succeed on a {@dc 15} Dexterity saving throw or take 44 ({@damage 8d10}) acid damage. Unless the target avoids taking all of this damage, any metal armor worn by the target takes a permanent \u22121 penalty to the AC it offers, and any metal weapon the target is carrying or wearing takes a permanent \u22121 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to \u22125, the object is destroyed. The penalty on an object can be removed by the {@spell mending} spell." + "The dracolisk exhales acid in a 15-foot line that is 5 feet wide. Each creature in that area must make a {@dc 20} Constitution saving throw, taking 58 ({@damage 13d8}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "conditionInflictLegendary": [ - "poisoned" - ], - "shortName": "aspect", "legendary": [ { - "name": "Attack", + "name": "Detect", "entries": [ - "The aspect makes one Acid Lash attack." + "The dracolisk makes a Wisdom ({@skill Perception}) check." ] }, { - "name": "Corrupting Touch (Costs 2 Actions)", + "name": "Tail Attack", "entries": [ - "The target is slimed. Until the slime is scraped off with an action, the target is {@condition poisoned}, and any creature, other than an Ooze, is {@condition poisoned} while within 10 feet of the target." + "The dracolisk makes a tail attack." + ] + }, + { + "name": "Wing Attack (Costs 2 Actions)", + "entries": [ + "The dracolisk beats its wings. Each creature within 10 feet of the dracolisk must succeed on a {@dc 21} Dexterity saving throw or take 14 ({@damage 2d6 + 7}) bludgeoning damage and be knocked {@condition prone}. The dracolisk can then fly up to half its flying speed." ] } ], - "miscTags": [ - "MW", - "RCH", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Juiblex.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ancient Dracolisk", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dracolisk.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Juiblex.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Dracolisk.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Amphibious", + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "A", + "B", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "petrified", + "restrained" + ], + "conditionInflictLegendary": [ + "prone" + ], "savingThrowForced": [ "constitution", - "dexterity" + "dexterity", + "wisdom" ], - "savingThrowForcedSpell": [ - "constitution" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Aspect of Kostchtchie", - "page": 19, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Kostchtchie", - "source": "mme2-v2" - } - }, + "name": "Ancient Dragon Zombie", "source": "mme2-v2", + "page": 257, "size": [ - "L" + "G" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "undead", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 20, "from": [ "natural armor" ] } ], "hp": { - "average": 147, - "formula": "14d10 + 70" + "average": 507, + "formula": "26d20 + 234" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 22, - "dex": 10, - "con": 20, - "int": 13, - "wis": 16, - "cha": 14, - "skill": { - "intimidation": "+7", - "perception": "+8", - "survival": "+8" + "str": 30, + "dex": 6, + "con": 28, + "int": 12, + "wis": 13, + "cha": 17, + "save": { + "wis": "+7" }, - "passive": 18, "senses": [ + "blindsight 60 ft.", "darkvision 120 ft." ], - "senseTags": [ - "SD" - ], - "resist": [ - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], + "passive": 11, "immune": [ - "cold", "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", "poisoned" ], "languages": [ - "all", - "telepathy 60 ft." - ], - "languageTags": [ - "TP", - "XX" + "understands Common", + "Draconic but can't speak" ], - "cr": "13", + "cr": "19", "trait": [ { - "name": "Legendary Resistance (1/Day)", + "name": "Undead Fortitude", "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] - } - ], - "damageTags": [ - "O" - ], - "traitTags": [ - "Legendary Resistances" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" - ], - "will": [ - "{@spell command}", - "{@spell darkness}" - ], - "daily": { - "1e": [ - "{@spell dispel evil and good}", - "{@spell telekinesis}", - "{@spell wind walk}" - ] - } + "name": "Unusual Nature", + "entries": [ + "The zombie doesn't require air, food, drink, or sleep." + ] } ], - "conditionInflictSpell": [ - "incapacitated", - "prone", - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The aspect makes two melee attacks, only one of which can be a Bite attack." + "The zombie can use its Frightful Presence. It then makes one Bite attack and one Claw attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) force damage." - ] - }, - { - "name": "Matalotok (Warhammer, one-handed)", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) force damage, and the weapon emits a burst of cold that deals 10 ({@damage 3d6}) cold damage to each creature within 30 feet of it." - ] - }, - { - "name": "Matalotok (Warhammer, ontwo-handed)", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) force damage, and the weapon emits a burst of cold that deals 10 ({@damage 3d6}) cold damage to each creature within 30 feet of it." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "shortName": "aspect", - "legendary": [ - { - "name": "Charge", - "entries": [ - "The aspect moves up to its speed." + "{@atk mw} {@hit +16} to hit, reach 15 ft., one target. {@h}21 ({@damage 2d10 + 10}) piercing damage." ] }, { - "name": "Attack (Costs 2 Actions)", + "name": "Frightful Presence", "entries": [ - "The aspect makes one melee weapon attack." + "{@atk mw} {@hit +16} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d6 + 10}) slashing damage, and Each creature of the zombie's choice that is within 120 feet of the zombie and aware of it must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the zombie's Frightful Presence for the next 24 hours." ] }, { - "name": "Curse (Costs 2 Actions)", + "name": "Baleful Breath {@recharge 5}", "entries": [ - "The aspect curses one creature it can see within 60 feet of it. The cursed creature gains vulnerability to all damage dealt by the aspect until the end of the aspect's next turn." + "The zombie exhales pestilent gas in a 60-foot cone. Each creature in that area must make a {@dc 23} Constitution saving throw, taking 66 ({@damage 12d10}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Kostchtchie.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ancient Dragon Zombie", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dragon_Zombie.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Kostchtchie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Dragon Zombie.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "matalotok|bgdia" + "traitTags": [ + "Undead Fortitude" ], - "savingThrowForcedSpell": [ - "charisma", + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "DR" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "constitution", "wisdom" - ] + ], + "hasFluffImages": true }, { - "name": "Aspect of Lolth", - "page": 20, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Lolth", - "source": "mme2-v2" - } - }, + "name": "Ancient Elder Brain", + "shortName": "elder brain", "source": "mme2-v2", + "page": 194, "size": [ "H" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "aberration", "alignment": [ - "C", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 18, - "from": [ - "natural armor" - ] - } + 10 ], "hp": { - "average": 189, - "formula": "18d12 + 72" + "average": 297, + "formula": "22d12 + 154" }, "speed": { - "climb": 40, - "walk": 40 + "swim": 10, + "walk": 5 + }, + "str": 19, + "dex": 10, + "con": 24, + "int": 22, + "wis": 20, + "cha": 24, + "save": { + "int": "+12", + "wis": "+11", + "cha": "+13" }, - "str": 18, - "dex": 17, - "con": 18, - "int": 19, - "wis": 19, - "cha": 22, "skill": { - "deception": "+12", - "perception": "+10", - "stealth": "+9" + "arcana": "+12", + "deception": "+13", + "insight": "+11", + "intimidation": "+13", + "persuasion": "+13" }, - "passive": 20, "senses": [ - "darkvision 240 ft.", - "truesight 120 ft." + "blindsight 120 ft." ], - "senseTags": [ - "SD", - "U" + "passive": 15, + "languages": [ + "understands Common", + "Deep Speech", + "Undercommon but can't speak", + "telepathy 5 miles" ], - "resist": [ - "cold", - "fire", - "lightning", + "cr": "20", + "spellcasting": [ { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting (Psionics)", + "headerEntries": [ + "The elder brain casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 20}):" ], - "cond": true + "will": [ + "{@spell detect thoughts}", + "{@spell levitate}", + "{@spell shield}" + ], + "daily": { + "3e": [ + "{@spell dominate monster}", + "{@spell telekinesis}" + ], + "1e": [ + "{@spell plane shift}", + "{@spell psychic scream|XGE}" + ] + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" } ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], - "languages": [ - "Abyssal", - "Common", - "Elvish", - "Undercommon" - ], - "languageTags": [ - "AB", - "C", - "E", - "U" - ], - "cr": "17", "trait": [ { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Regeneration", + "name": "Creature Sense", "entries": [ - "If the aspect has at least 1 hit point, it regains 10 hit points at the start of her turn." + "The elder brain is aware of the presence of creatures within 10 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." ] }, { - "name": "Spider Climb", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The aspect can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "If the elder brain fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Web Sense", + "name": "Magic Resistance", "entries": [ - "While in contact with a web, the aspect knows the exact location of any creature in contact with the same web." + "The elder brain has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Web Walker", + "name": "Telepathic Hub", "entries": [ - "The aspect ignores movement restrictions caused by webbing." + "The elder brain can use its telepathy to initiate and maintain telepathic conversations with up to ten creatures at a time. The elder brain can let those creatures telepathically hear each other while connected in this way." ] } ], - "damageTags": [ - "I", - "O", - "Y" - ], - "conditionInflict": [ - "grappled", - "poisoned", - "restrained" - ], - "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Spider Climb", - "Web Sense", - "Web Walker" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The aspect casts one the following spells, requiring no material components ability and using Charisma as the spellcasting ability (spell save {@dc 20}):" - ], - "will": [ - "{@spell alter self} (can become a Medium female Drow when changing her appearance)", - "{@spell detect magic}", - "{@spell web}" - ], - "daily": { - "1e": [ - "{@spell confusion}", - "{@spell dispel magic}", - "{@spell dominate person}", - "{@spell fly}" - ] - } - } - ], - "conditionInflictSpell": [ - "charmed", - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The aspect uses Web. It then makes one Bite attack, one Whip attack, and two Foreleg attacks or uses Insidious Bolt three times." + "The elder brain makes two Tentacle attacks." ] }, { - "name": "Bite", + "name": "Tentacle", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) force damage. If the target is a creature, it must succeed on a {@dc 18} Constitution saving throw. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points, unless it is immune to poison damage. Otherwise, the target takes 11 ({@damage 2d10}) poison damage and is {@condition poisoned} for 1 minute on a failed save." + "{@atk mw} {@hit +12} to hit, reach 40 ft., one creature. {@h}28 ({@damage 5d8 + 6}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}) and takes 15 ({@damage 2d8 + 6}) psychic damage at the start of each of its turns until the grapple ends. The elder brain can have up to four targets {@condition grappled} at a time." ] }, { - "name": "Whip", + "name": "Mind Blast {@recharge 5}", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 30 ft., one target. {@h}14 ({@damage 3d6 + 4}) force damage plus 10 ({@damage 3d6}) poison damage, and the target has disadvantage on attack rolls and saving throws until the end of the aspect's next turn. In addition, the target must succeed on a {@dc 18} Strength saving throw or be pulled up to 25 feet toward the aspect." + "Creatures of the elder brain's choice within 90 feet of it must succeed on a {@dc 20} Intelligence saving throw or take 44 ({@damage 7d10 + 6}) psychic damage and be {@condition stunned} for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Foreleg", + "name": "Psychic Link", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}14 ({@damage 3d6 + 4}) force damage. If the target is a creature, it is {@condition grappled} (escape {@dc 14}). While {@condition grappled}, the target is {@condition restrained}, takes 3 ({@damage 1d6}) necrotic damage at the start of each of the aspect's turns, and the aspect can't use one of its Forelegs on another target." + "The elder brain targets one {@condition incapacitated} creature it can perceive with its Creature Sense trait and establishes a psychic link with that creature. Until the psychic link ends, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no longer {@condition incapacitated}, and the elder brain can terminate the link at any time (no action required). The target can use an action on its turn to attempt to break the psychic link, doing so with a successful {@dc 20} Charisma saving throw. On a successful save, the target takes 14 ({@damage 4d6}) psychic damage. The psychic link also ends if the target and the elder brain are more than 5 miles apart, with no consequences to the target. The elder brain can form psychic links with up to ten creatures at a time." ] }, { - "name": "Insidious Bolt", + "name": "Sense Thoughts", "entries": [ - "{@atk rs} {@hit +10} to hit, range 120 ft., one target. {@h}7 ({@damage 2d6}) poison damage plus 7 ({@damage 2d6}) psychic damage, and the target is {@condition poisoned} until the end of the aspect's next turn. While {@condition poisoned}, the target can't use reactions and has disadvantage on saving throws." + "The elder brain targets a creature with which it has a psychic link. The elder brain gains insight into the target's reasoning, its emotional state, and thoughts that loom large in its mind (including things the target worries about, loves, or hates). The elder brain can also make a Charisma ({@skill Deception}) check with advantage to deceive the target's mind into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom ({@skill Insight}) check. If the elder brain succeeds, the mind believes the deception for 1 hour or until evidence of the lie is presented to the target." + ] + } + ], + "legendary": [ + { + "name": "Tentacle", + "entries": [ + "The elder brain makes one Tentacle attack." ] }, { - "name": "Web", + "name": "Break Concentration", "entries": [ - "{@atk rw} {@hit +10} to hit, range 60/120 ft., one Huge or smaller creature. {@h}The creature is {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 16} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 12, 10 hit points, resistance to bludgeoning damage, and immunity to acid, poison, and psychic damage." + "The elder brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain breaks the creature's concentration on a spell it has cast. The creature also takes 3 ({@damage 1d6}) psychic damage per level of the spell." ] - } - ], - "actionTags": [ - "Multiattack" - ], - "shortName": "aspect", - "legendary": [ + }, { - "name": "Insidious Poison", + "name": "Psychic Pulse", "entries": [ - "The aspect chooses one creature within 30 feet that it has {@condition poisoned}. The target must make a {@dc 20} Wisdom saving throw. On a failed save, the target uses its reaction to move up to half its speed as the aspect directs and make one weapon attack against a visible creature of the aspect's choice." + "The elder brain targets a creature within 120 feet of it with which it has a psychic link. Enemies of the elder brain within 10 feet of that creature take 14 ({@damage 4d6}) psychic damage." ] }, { - "name": "Web", + "name": "Sever Psychic Link", "entries": [ - "The aspect uses Web." + "The elder brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain ends the link, causing the creature to have disadvantage on all ability checks, attack rolls, and saving throws until the end of the creature's next turn." ] }, { - "name": "Attack (Costs 2 Actions)", + "name": "Cast Spell (Costs 3 Actions)", "entries": [ - "The aspect attacks with its Whip or Foreleg." + "The elder brain uses Spellcasting." ] } ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Lolth.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ancient Elder Brain", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Elder_Brain.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Lolth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Elder Brain.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "whip|phb" + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "C", + "CS", + "DS", + "TP", + "U" + ], + "damageTags": [ + "B" + ], + "spellcastingTags": [ + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "stunned" + ], + "conditionInflictSpell": [ + "charmed", + "restrained" ], "savingThrowForced": [ - "constitution", - "strength", - "wisdom" + "charisma", + "intelligence" ], "savingThrowForcedSpell": [ - "dexterity", + "charisma", + "constitution", + "intelligence", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Aspect of Mephistopheles", - "page": 21, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Mephistopheles", - "source": "mme2-v2" - } - }, + "name": "Ancient Morkoth", + "shortName": "morkoth", "source": "mme2-v2", + "page": 198, "size": [ - "L" + "H" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, + "type": "aberration", "alignment": [ "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 180, - "formula": "19d10 + 76" + "average": 228, + "formula": "24d12 + 72" }, "speed": { - "fly": 80, - "walk": 40 + "swim": 50, + "walk": 25 }, "str": 17, "dex": 14, - "con": 18, - "int": 18, - "wis": 18, - "cha": 19, + "con": 17, + "int": 21, + "wis": 16, + "cha": 14, + "save": { + "dex": "+8", + "int": "+11", + "wis": "+9" + }, "skill": { - "arcana": "+9", - "history": "+9", - "investigation": "+9", + "arcana": "+11", + "history": "+11", "perception": "+9", - "persuasion": "+9", - "religion": "+9" + "stealth": "+8" }, - "passive": 19, "senses": [ + "blindsight 30 ft.", "darkvision 120 ft." ], - "senseTags": [ - "SD" - ], - "resist": [ - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "cold", - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], + "passive": 19, "languages": [ - "all", "telepathy 120 ft." ], - "languageTags": [ - "TP", - "XX" - ], - "cr": "15", - "trait": [ - { - "name": "Hellfire Aura", - "entries": [ - "A creature that starts its turn within 10 feet of the aspect, or touches it or hits it with a melee attack while within 10 feet of it and the Hellfire Aura is active takes 4 ({@damage 1d8}) fire damage and 4 ({@damage 1d8}) necrotic damage. Any humanoid killed by Hellfire Aura has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell. The aspect can activate or dismiss its Hellfire Aura with a bonus action." - ] - }, - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - } - ], - "damageTags": [ - "C", - "F" - ], - "conditionInflict": [ - "blinded" - ], - "traitTags": [ - "Legendary Resistances" - ], + "cr": "18", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The aspect can cast the following spells, requiring no material components, and using Charisma as its spellcasting ability (spell save {@dc 17}, {@hit 9} to hit with spell attacks):" + "The morkoth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 19}):" ], "will": [ - "{@spell alter self} (can become Medium when changing its appearance)", + "{@spell dancing lights}", "{@spell detect magic}", "{@spell mage hand}", - "{@spell ray of frost} ({@damage 4d8})" + "{@spell prestidigitation}" ], "daily": { - "2e": [ - "{@spell charm monster}", - "{@spell fireball}", - "{@spell Otiluke's resilient sphere}", - "{@spell telekinesis}" + "3e": [ + "{@spell darkness}", + "{@spell dimension door}", + "{@spell dispel magic}", + "{@spell lightning bolt}", + "{@spell sending}" ], "1e": [ "{@spell chain lightning}", - "{@spell cone of cold}", - "{@spell dispel magic}", - "{@spell wall of fire}" + "{@spell forcecage}", + "{@spell dominate monster}", + "{@spell maelstrom}", + "{@spell telekinesis}" ] - } + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Amphibious", + "entries": [ + "The morkoth can breathe air and water." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the morkoth fails a saving throw, it can choose to succeed instead." + ] } ], - "conditionInflictSpell": [ - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The aspect makes two Ranseur attacks." + "The morkoth makes either two Bite attacks and one Tentacles attack or three Bite attacks." ] }, { - "name": "Ranseur", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d10 + 3}) fire damage plus 11 ({@damage 2d10}) cold damage, and the aspect can choose to make this damage cold, fire, or lightning." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) slashing damage." ] }, { - "name": "Hellfire Gaze {@recharge 5}", + "name": "Tentacles", "entries": [ - "Unless the aspect is {@condition blinded}, its eyes emit hellfire in a 120-foot line that is 5 feet wide. Each creature in that line must make a {@dc 17} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage and 14 ({@damage 4d6}) necrotic damage on a failed save, or half as much on a successful one. Any humanoid killed by Hellfire Gaze has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." + "{@atk mw} {@hit +9} to hit, reach 20 ft., one target. {@h}21 ({@damage 4d8 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained} and takes 22 ({@damage 4d8 + 4}) bludgeoning damage at the start of each of the morkoth's turns, and the morkoth can't use its Tentacles on another target." ] }, { - "name": "Teleport", + "name": "Hypnosis", "entries": [ - "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + "The morkoth projects a 60-foot cone of magical energy. Each creature in that area must make a {@dc 19} Wisdom saving throw. On a failed save, the creature is {@condition charmed} by the morkoth for 1 minute. While {@condition charmed} in this way, the target tries to get as close to the morkoth as possible, using its actions to {@action Dash} until it is within 5 feet of the morkoth. A {@condition charmed} target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the morkoth's Hypnosis for 24 hours." ] } ], "reaction": [ { - "name": "Absorb Spell {@recharge 5}", + "name": "Spell Reflection", "entries": [ - "The aspect tries to interrupt a spell it sees a creature casting within 60 feet of it. If the spell is 3rd level or lower, the spell fails and has no effect, and the aspect regains hit points equal to the twice the spell's level. If the spell is 4th level or higher, the aspect makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + "If the morkoth makes a successful saving throw against a spell, or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see within 120 feet of it. The spell targets the chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature." ] } ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "shortName": "aspect", "legendary": [ { - "name": "Attack", + "name": "Bite", "entries": [ - "The aspect makes one Ranseur attack." + "The morkoth makes one Bite attack." ] }, { - "name": "Infernal Magic (Costs 2 Actions)", + "name": "Tentacles (Costs 2 Actions)", "entries": [ - "The aspect uses Spellcasting or Teleport." + "The morkoth makes one attack with its Tentacles." + ] + }, + { + "name": "Hypnosis (Costs 2 Actions)", + "entries": [ + "The morkoth uses Hypnosis." + ] + }, + { + "name": "Cast Spell (Costs 3 Actions)", + "entries": [ + "The morkoth uses Spellcasting." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Mephistopheles.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ancient Morkoth", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Morkoth.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Mephistopheles.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Morkoth.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Amphibious", + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "TP" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed", + "grappled", + "restrained" + ], + "conditionInflictSpell": [ + "charmed", + "restrained" + ], "savingThrowForced": [ - "dexterity" + "wisdom" ], "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ] + "charisma", + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Aspect of Moloch", - "page": 22, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Moloch", - "source": "mme2-v2" - } - }, + "name": "Aranea", "source": "mme2-v2", + "page": 6, "size": [ - "L" + "M" ], "type": { - "type": "fiend", + "type": "monstrosity", "tags": [ - "Devil" + "Shapechanger" ] }, "alignment": [ - "L", - "E" + { + "alignment": [ + "N" + ], + "note": "(Any)" + } ], + "alignmentPrefix": "typically ", "ac": [ + 13, { - "ac": 15, - "from": [ - "natural armor" - ] + "ac": 16, + "condition": "with mage armor", + "braces": true } ], "hp": { - "average": 110, - "formula": "13d10 + 39" + "average": 75, + "formula": "10d8 + 30" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 20, - "dex": 14, + "str": 12, + "dex": 16, "con": 16, - "int": 16, + "int": 13, "wis": 13, "cha": 17, "skill": { "deception": "+7", - "intimidation": "+7", - "perception": "+5" + "stealth": "+5" }, - "passive": 15, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "darkvision 60 ft." ], + "passive": 11, "languages": [ - "all", + "Common", + "Sylvan", "telepathy 60 ft." ], - "languageTags": [ - "TP", - "XX" - ], - "cr": "10", - "trait": [ - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The aspect regains 10 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - } - ], - "damageTags": [ - "F", - "L", - "O", - "T" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Legendary Resistances", - "Regeneration" - ], + "cr": "3", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + "The aranea casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" ], "will": [ - "{@spell alter self} (can become Medium when changing its appearance)", - "{@spell detect magic}" + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}" ], "daily": { + "2e": [ + "{@spell charm person}", + "{@spell mage armor}", + "{@spell major image}" + ], "1e": [ - "{@spell confusion}", - "{@spell fly}", - "{@spell major image}", - "{@spell stinking cloud}", - "{@spell suggestion}", - "{@spell wall of fire}" + "{@spell fear}", + "{@spell mirror image}", + "{@spell phantasmal force}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Spider Climb", "entries": [ - "The aspect makes one Bite attack, one Claw attack, and one Many-Tailed Whip attack." + "The aranea can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Bite", + "name": "Web Sense", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) fire damage." + "While in contact with a web, the aranea knows the exact location of any creature in contact with the same web." ] }, { - "name": "Claw", + "name": "Web Walker", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) force damage." + "The aranea ignores movement restrictions caused by webbing." ] - }, + } + ], + "action": [ { - "name": "Many-Tailed Whip", + "name": "Bite (Spider Form Only)", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 30 ft., one target. {@h}10 ({@damage 2d4 + 5}) lightning damage plus 5 ({@damage 1d10}) thunder damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be pulled up to 30 feet in a straight line toward the aspect." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage." ] }, { - "name": "Breath of Despair {@recharge 5}", + "name": "Mind Warp", "entries": [ - "The aspect exhales in a 30-foot cube. Each creature in that area must succeed on a {@dc 15} Wisdom saving throw or take 27 ({@damage 5d10}) psychic damage, drop whatever it is holding, and become {@condition frightened} of the aspect for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the aspect by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the aspect, the creature can repeat the saving throw, ending the effect on itself on a success." + "{@atk ms,rs} {@hit +5} to hit, reach 5 ft. or range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) psychic damage, and the target has disadvantage on Intelligence, Wisdom, and Charisma saving throws until the end of the aranea's next turn." ] }, { - "name": "Teleport", - "entries": [ - "The aspect teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." - ] - } - ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "shortName": "aspect", - "legendary": [ - { - "name": "Claw", + "name": "Web (Spider Form Only) {@recharge 5}", "entries": [ - "The aspect makes a Claw attack." + "{@atk rw} {@hit +5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 13} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." ] }, { - "name": "Teleport", + "name": "Change Shape (Females Only)", "entries": [ - "The aspect uses Teleport." + "The aranea magically transforms into a Medium Humanoid or to return to its true form, which is a hybrid spider. Any equipment the aranea is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies." ] - }, + } + ], + "bonus": [ { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Quickened Spell (3/Day)", "entries": [ - "The aspect uses Spellcasting." + "The aranea uses Spellcasting." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Moloch.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aranea", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aranea.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Moloch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aranea.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "S", + "TP" + ], + "damageTags": [ + "P", + "Y" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned", + "restrained" + ], + "conditionInflictSpell": [ + "charmed", + "frightened" + ], "savingThrowForced": [ - "strength", - "wisdom" + "constitution" ], "savingThrowForcedSpell": [ - "constitution", - "dexterity", + "intelligence", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Aspect of Orcus", - "page": 23, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Orcus", - "source": "mme2-v2" - } - }, + "name": "Arcane Archer", "source": "mme2-v2", + "page": 264, "size": [ - "H" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "humanoid", "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 14, + "ac": 17, "from": [ - "natural armor" + "{@item +1 studded leather armor||+1 studded leather}" ] - }, - { - "ac": 17, - "condition": "with the {@item Wand of Orcus}" } ], "hp": { - "average": 189, - "formula": "18d12 + 72" + "average": 82, + "formula": "11d8 + 33" }, "speed": { - "fly": 40, - "walk": 40 + "walk": 30 + }, + "str": 12, + "dex": 18, + "con": 16, + "int": 14, + "wis": 10, + "cha": 10, + "save": { + "str": "+4", + "dex": "+7" }, - "str": 20, - "dex": 12, - "con": 19, - "int": 15, - "wis": 15, - "cha": 19, "skill": { - "arcana": "+7", - "perception": "+7" + "perception": "+3", + "stealth": "+7" }, - "passive": 17, - "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], + "passive": 13, "languages": [ - "all", - "telepathy 60 ft." - ], - "languageTags": [ - "TP", - "XX" - ], - "cr": "16", - "trait": [ - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - } - ], - "damageTags": [ - "B", - "I", - "N", - "O" - ], - "traitTags": [ - "Legendary Resistances" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" - ], - "will": [ - "{@spell detect magic}" - ], - "daily": { - "3": [ - "{@spell animate dead} (as an action)" - ], - "1e": [ - "{@spell blight}", - "{@spell circle of death}", - "{@spell dispel magic}", - "{@spell speak with dead}" - ] - } - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The aspect makes two Wand of Orcus, Tail, or Necrotic Bolt attacks." - ] - }, - { - "name": "Wand of Orcus", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage plus 13 ({@damage 2d12}) necrotic damage." - ] - }, + "any two languages (usually Common)" + ], + "cr": "5", + "action": [ { - "name": "Tail", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) force damage plus 9 ({@damage 2d8}) poison damage." + "The arcane archer makes three Longbow attacks or two Rapier attacks." ] }, { - "name": "Necrotic Bolt", + "name": "Rapier", "entries": [ - "{@atk rs} {@hit +9} to hit, range 120 ft., one target. {@h}17 ({@damage 3d8 + 4}) necrotic damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] }, { - "name": "Conjure Undead (1/Day)", + "name": "Longbow", "entries": [ - "While holding the Wand of Orcus, the aspect conjures {@filter Undead creatures|bestiary|type=undead|average hit points=[0;150]} whose combined average hit points don't exceed 150. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 150 feet of the aspect and obey his commands until they are destroyed or until he dismisses them as an action." + "{@atk rw} {@hit +7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 3 ({@damage 1d6}) force damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "shortName": "aspect", - "legendary": [ - { - "name": "Necrotic Bolt", - "entries": [ - "The aspect makes one Necrotic Bolt attack." - ] - }, + "bonus": [ { - "name": "Tail (Costs 2 Actions)", + "name": "Arcane Shot (3/Day)", "entries": [ - "The aspect makes one Tail attack." + "When the arcane archer hits a target with a ranged weapon attack, it can choose one from the following two effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Bursting Arrow.", + "entry": "The target and all other creatures within 10 feet of it take an extra 7 ({@damage 2d6}) force damage each." + }, + { + "type": "itemSub", + "name": "Shadow Arrow.", + "entry": "If the target is a creature, it takes an extra 7 ({@damage 2d6}) psychic damage and the creature must succeed on a {@dc 13} Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of the arcane archer's next turn." + } + ] + } ] }, { - "name": "Creeping Death (Costs 2 Actions)", + "name": "Curving Shot", "entries": [ - "The aspect chooses a point on the ground that it can see within 100 feet of it. A cylinder of swirling necrotic energy 60 feet tall and with a 10-foot radius rises from that point and lasts until the end of the aspect's next turn. Creatures in that area have vulnerability to necrotic damage." + "When the arcane archer makes a ranged attack roll and misses, it can reroll the attack roll against a different target within 60 feet of the original target." ] } ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Orcus.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Arcane Archer", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Archer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Orcus 2.webp", - "source": "mme2-v2" - }, - { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Orcus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Arcane Archer.webp", "source": "mme2-v2" } ], - "savingThrowForcedSpell": [ - "constitution" - ] + "attachedItems": [ + "longbow|phb", + "rapier|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "O", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForced": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Aspect of Tiamat", - "page": 24, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Tiamat", - "source": "mme2-v2" - } - }, + "name": "Arcane Ballista", "source": "mme2-v2", + "page": 56, "size": [ - "H" + "L" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, + "type": "construct", "alignment": [ - "L", - "E" + "U" ], "ac": [ { - "ac": 19, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 218, - "formula": "19d12 + 95" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "fly": 120, - "walk": 60 - }, - "str": 21, - "dex": 10, - "con": 21, - "int": 19, - "wis": 19, - "cha": 21, - "skill": { - "arcana": "+10", - "perception": "+10", - "religion": "+10" + "walk": 40 }, - "passive": 20, + "str": 14, + "dex": 18, + "con": 19, + "int": 3, + "wis": 10, + "cha": 1, "senses": [ - "blindsight 60 ft.", - "darkvision 240 ft." - ], - "senseTags": [ - "B", - "SD" + "darkvision 60 ft." ], - "resist": [ + "passive": 10, + "immune": [ + "poison", { - "note": "from nonmagical attacks", - "resist": [ + "note": "from nonmagical attacks that aren't adamantine", + "immune": [ "bludgeoning", "piercing", "slashing" @@ -17432,394 +15777,444 @@ "cond": true } ], - "immune": [ - "acid", - "cold", - "fire", - "lightning", - "poison" - ], "conditionImmune": [ - "blinded", "charmed", - "deafened", + "exhaustion", "frightened", - "poisoned", - "stunned" + "paralyzed", + "petrified", + "poisoned" ], "languages": [ - "Common", - "Draconic", - "Infernal" - ], - "languageTags": [ - "C", - "DR", - "I" + "understands one language of its creator but can't speak" ], - "cr": "17", + "cr": "11", "trait": [ { - "name": "Legendary Resistance (1/Day)", + "name": "Magic Resistance", "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." + "The arcane ballista has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Regeneration", + "name": "Magic Weapons", "entries": [ - "If the aspect has at least 1 hit point, it regains 10 hit points at the start of its turn." + "The arcane ballista's weapon attacks are magical." ] }, { - "name": "Multiple Heads", + "name": "Siege Monster", "entries": [ - "The aspect can take one reaction per turn, rather than only one reaction per round. It also has advantage on saving throws against being knocked {@condition unconscious}. If it fails a saving throw against an effect that would stun a creature, one of its unspent legendary actions is spent." + "The arcane ballista deals double damage to objects and structures." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The arcane ballista doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "C", - "S" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Legendary Resistances", - "Regeneration" - ], "action": [ { "name": "Multiattack", "entries": [ - "The aspect can use its Frightful Presence. It then makes two Claw attacks and one Tail attack." + "The arcane ballista makes two Arcane Bolt attacks." ] }, { - "name": "Claw", + "name": "Arcane Bolt", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 100/400 ft., one target. {@h}20 ({@damage 3d10 + 4}) piercing damage." ] }, { - "name": "Tail", + "name": "Lightning Bolt (1/Day)", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." + "The arcane ballista shoots a line of lightning that is 120 feet long and 5 feet wide. Each creature in that line must succeed on a {@dc 16} Dexterity saving throw, taking 54 ({@damage 12d8}) lightning damage on a failed save, or half as much damage on a successful one." ] - }, + } + ], + "bonus": [ { - "name": "Frightful Presence", + "name": "Arcane Shot (3/Day)", "entries": [ - "Each creature of the aspect's choice that is within 120 feet of the aspect and aware of it must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the aspect's Frightful Presence for the next 24 hours." + "When the arcane ballista hits a target with a ranged weapon attack, it can choose one from the following three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Bursting Bolt.", + "entry": "The target and all other creatures within 15 feet of it take an extra 10 ({@damage 3d6}) force damage each and must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." + }, + { + "type": "itemSub", + "name": "Flaming Bolt.", + "entry": "The target takes an extra 11 ({@damage 2d10}) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." + }, + { + "type": "itemSub", + "name": "Thunder Bolt.", + "entry": "If the target is a creature, it takes an extra 10 ({@damage 3d6}) thunder damage and the creature must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the start of the arcane ballista's next turn." + } + ] + } ] } ], + "fluff": { + "_monsterFluff": { + "name": "Arcane Ballista", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Ballista.webp", + "traitTags": [ + "Magic Resistance", + "Magic Weapons", + "Siege Monster" + ], + "senseTags": [ + "D" + ], "actionTags": [ - "Frightful Presence", "Multiattack" ], - "shortName": "aspect", - "legendaryActions": 5, - "legendaryHeader": [ - "The aspect can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aspect regains spent legendary actions at the start of its turn.", - "The aspect's legendary actions are associated with its five dragon heads (a bite and a breath weapon for each). Once the aspect chooses a legendary action for one of its heads, it can't choose another one associated with that head until the start of its next turn." + "languageTags": [ + "CS" ], - "legendary": [ - { - "name": "Bite", - "entries": [ - "The damage of this attack depends on which head makes the attack: acid damage (black dragon head), lightning damage (blue dragon head), poison damage (green dragon head), fire damage (red dragon head), or cold damage (white dragon head)." - ] - }, - { - "name": "Black Dragon Head (Costs 2 Actions)", - "entries": [ - "The aspect exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 19} Dexterity saving throw, taking 27 ({@damage 6d8}) acid damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Green Dragon Head (Costs 2 Actions)", - "entries": [ - "The aspect exhales poisonous gas in a 60-foot cone. Each creature in that area must make a {@dc 19} Dexterity saving throw, taking 28 ({@damage 8d6}) poison damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Blue Dragon Head (Costs 2 Actions)", - "entries": [ - "The aspect exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a {@dc 19} Dexterity saving throw, taking 33 ({@damage 6d10}) lightning damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Red Dragon Head (Costs 2 Actions)", - "entries": [ - "The aspect exhales fire in a 60-foot cone. Each creature in that area must make a {@dc 19} Dexterity saving throw, taking 31 ({@damage 9d6}) fire damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "White Dragon Head (Costs 2 Actions)", - "entries": [ - "The aspect exhales an icy blast in a 60-foot cone. Each creature in that area must make a {@dc 19} Dexterity saving throw, taking 27 ({@damage 6d8}) fire damage on a failed save, or half as much damage on a successful one." - ] - } + "damageTags": [ + "P" ], "miscTags": [ + "AOE", "MW", - "RCH" + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Tiamat.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Tiamat.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "prone", + "stunned" ], "savingThrowForced": [ + "constitution", "dexterity", - "wisdom" - ] + "strength" + ], + "hasFluff": true }, { - "name": "Aspect of Yeenoghu", - "page": 25, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Yeenoghu", - "source": "mme2-v2" - } - }, + "name": "Arcane Trickster", "source": "mme2-v2", + "page": 265, "size": [ - "H" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "humanoid", "alignment": [ + "NX", "C", + "G", + "NY", "E" ], "ac": [ { "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 142, - "formula": "15d12 + 45" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 50 + "walk": 30 + }, + "str": 10, + "dex": 16, + "con": 14, + "int": 16, + "wis": 12, + "cha": 10, + "save": { + "dex": "+5", + "int": "+5" }, - "str": 21, - "dex": 12, - "con": 17, - "int": 11, - "wis": 18, - "cha": 12, "skill": { - "intimidation": "+6", - "perception": "+9" + "arcana": "+5", + "perception": "+3", + "sleight of hand": "+5", + "stealth": "+7" }, - "passive": 19, - "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "passive": 13, + "languages": [ + "any two languages (usually Common)" ], - "resist": [ - "cold", - "fire", - "lightning", + "cr": "3", + "spellcasting": [ { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "headerEntries": [ + "The arcane trickster casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 13}):" ], - "cond": true + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}" + ], + "daily": { + "2e": [ + "{@spell mirror image}", + "{@spell phantasmal force}", + "{@spell Tasha's hideous laughter}" + ] + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" } ], - "immune": [ - "poison" + "action": [ + { + "name": "Rapier", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the attack deals an extra 14 ({@damage 4d6}) damage if the arcane trickster has advantage on the attack roll." + ] + }, + { + "name": "Befuddling Bolt", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 60 ft., one creature. {@h}13 ({@damage 3d6 + 3}) psychic damage, and the target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the arcane trickster's next turn." + ] + } ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "bonus": [ + { + "name": "Cunning Action", + "entries": [ + "The arcane trickster takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + } ], - "languages": [ - "all", - "telepathy 60 ft." + "reaction": [ + { + "name": "Uncanny Dodge", + "entries": [ + "The master arcane trickster halves the damage that it takes from an attack that hits it. The master arcane trickster must be able to see the attacker." + ] + } + ], + "fluff": { + "_monsterFluff": { + "name": "Arcane Trickster", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Trickster.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Arcane Trickster.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "rapier|phb" ], "languageTags": [ - "TP", - "XX" + "X" ], - "cr": "13", - "trait": [ + "damageTags": [ + "P", + "Y" + ], + "miscTags": [ + "MLW", + "MW", + "RW" + ], + "savingThrowForcedSpell": [ + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Artillerist", + "source": "mme2-v2", + "page": 266, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "A" + ], + "ac": [ { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." + "ac": 15, + "from": [ + "{@item chain shirt|phb}" ] } ], - "damageTags": [ - "A", - "B", - "O", - "P" - ], - "conditionInflict": [ - "paralyzed" + "hp": { + "average": 84, + "formula": "13d8 + 26" + }, + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 14, + "con": 14, + "int": 18, + "wis": 10, + "cha": 9, + "save": { + "con": "+5", + "int": "+7" + }, + "skill": { + "arcana": "+7", + "perception": "+3" + }, + "senses": [ + "darkvision 120 ft." ], - "traitTags": [ - "Legendary Resistances" + "passive": 13, + "languages": [ + "any four languages (usually Common)" ], + "cr": "5", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" + "The artillerist casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 15}):" ], "will": [ - "{@spell detect magic}" + "{@spell mage hand}", + "{@spell mending}", + "{@spell prestidigitation}" ], "daily": { + "2e": [ + "{@spell fireball}", + "{@spell shatter}", + "{@spell thunderwave}" + ], "1e": [ - "{@spell dispel magic}", - "{@spell fear}", - "{@spell invisibility}", - "{@spell teleport}" + "{@spell fabricate} (as an action)", + "{@spell wall of fire}" ] - } + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "frightened", - "invisible" - ], "action": [ { - "name": "Multiattack", + "name": "Light Hammer", "entries": [ - "The aspect makes three Flail attacks." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage plus 9 ({@damage 2d8}) force damage." ] }, { - "name": "Flail", + "name": "Heavy Crossbow", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage plus 5 ({@damage 1d10}) force damage. If it's his turn, the aspect can cause the target to suffer one of the following additional effects, each of which he can apply only once per turn:", + "{@atk rw} {@hit +5} to hit, range 100/400 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage plus 9 ({@damage 2d8}) force damage." + ] + }, + { + "name": "Arcane Turret (Recharges after a Short or Long Rest)", + "entries": [ + "The artillerist magically summons a Medium turret in an unoccupied space on a horizontal surface within 5 feet of it. The turret is a magical object that occupies its space and that has crablike legs. It has an AC of 18 and 65 hit points. It is immune to poison damage, psychic damage, and all conditions. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 ({@d20 0}). If the {@spell mending} spell is cast on it, it regains 7 ({@dice 2d6}) hit points. It disappears if it is reduced to 0 hit points or after 10 minutes. The artillerist can dismiss it early as an action.", + "When the artillerist summons the turret, it decides which type it is, choosing from the options listed below:", { "type": "list", - "style": "list-hang-notitle", + "style": "list-decimal", "items": [ { - "type": "item", - "name": "Confusion.", - "entry": "The target must succeed on a {@dc 14} Wisdom saving throw or be affected by the {@spell confusion} spell until the start of the aspect's next turn." + "type": "itemSub", + "name": "Flamethrower.", + "entry": "The turret exhales fire in an adjacent 15-foot cone that the artillerist designates. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 4 ({@damage 1d8}) fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried." }, { - "type": "item", - "name": "Force.", - "entry": "The target takes an extra 11 ({@damage 2d10}) force damage." + "type": "itemSub", + "name": "Force Ballista.", + "entry": "{@atk rs} {@hit +7} to hit, range 120 ft., one target. {@h}9 ({@damage 2d8}) force damage. If the target is a creature, it is pushed up to 5 feet away from the turret." }, { - "type": "item", - "name": "Paralysis.", - "entry": "The target must succeed on a {@dc 14} Constitution saving throw or be {@condition paralyzed} until the start of the aspect's next turn." + "type": "itemSub", + "name": "Defender", + "entry": "The turret emits a burst of positive energy that grants itself and each creature of the artillerist's choice within 10 feet of it 8 ({@dice 1d8 + 4}) temporary hit points." } ] - } - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage plus 4 ({@damage 1d8}) acid damage." + }, + "The artillerist can take a bonus action to cause the turret to activate if it is within 60 feet of it. As part of the same action, the artillerist can direct the turret to walk or climb up to 15 feet to an unoccupied space.", + "The artillerist can use an action to command the turret to detonate if the artillerist is within 60 feet of it. Doing so destroys the turret and forces each creature within 10 feet of it to make a {@dc 15} Dexterity saving throw, taking 10 ({@damage 3d6}) force damage on a failed save or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "conditionInflictLegendary": [ - "prone" - ], - "shortName": "aspect", - "legendary": [ - { - "name": "Charge", - "entries": [ - "The aspect moves up to its speed." - ] - }, - { - "name": "Swat Away", - "entries": [ - "The aspect makes one Flail attack. If the attack hits, the target must succeed on a {@dc 18} Strength saving throw or be pushed up to 10 feet in a straight line away from the aspect. If the saving throw fails by 5 or more, the target is also knocked {@condition prone}." - ] - }, - { - "name": "Savage (Costs 2 Actions)", - "entries": [ - "The aspect makes a separate Bite attack against each creature within 10 feet of it." - ] + "fluff": { + "_monsterFluff": { + "name": "Artillerist", + "source": "mme2-v2" } - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Yeenoghu.webp", - "hasFluff": true, - "hasFluffImages": true, + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Artillerist.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Yeenoghu.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Artillerist.webp", "source": "mme2-v2" } ], "attachedItems": [ - "flail|phb" + "heavy crossbow|phb", + "light hammer|phb" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "B", + "O", + "P" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RNG", + "RW" ], "savingThrowForced": [ - "constitution", - "strength", - "wisdom" + "dexterity" ], "savingThrowForcedSpell": [ - "wisdom" - ] + "constitution", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Aspect of Zariel", - "page": 26, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Zariel", - "source": "mme2-v2" - } - }, + "name": "Asmodeus", + "isNamedCreature": true, "source": "mme2-v2", + "page": 85, "size": [ "L" ], @@ -17833,47 +16228,58 @@ "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 24, "from": [ "natural armor" ] } ], "hp": { - "average": 241, - "formula": "23d10 + 115" + "average": 375, + "formula": "30d10 + 210" }, "speed": { "fly": 120, "walk": 40 }, - "str": 20, - "dex": 18, - "con": 20, - "int": 19, - "wis": 20, - "cha": 22, + "str": 22, + "dex": 20, + "con": 24, + "int": 30, + "wis": 30, + "cha": 30, + "save": { + "dex": "+14", + "int": "+19", + "wis": "+19", + "cha": "+19" + }, "skill": { - "intimidation": "+11", - "perception": "+10" + "deception": "+19", + "insight": "+19", + "perception": "+19", + "persuasion": "+19" }, - "passive": 20, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "darkvision 240 ft.", + "truesight 120 ft." ], + "passive": 29, "resist": [ + "lightning", + "necrotic", + "radiant" + ], + "immune": [ "cold", "fire", - "necrotic", - "radiant", + "poison", { "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ + "immune": [ "bludgeoning", "piercing", "slashing" @@ -17881,9 +16287,6 @@ "cond": true } ], - "immune": [ - "poison" - ], "conditionImmune": [ "charmed", "exhaustion", @@ -17892,215 +16295,257 @@ ], "languages": [ "all", - "telepathy 60 ft." + "telepathy 120 ft." ], - "languageTags": [ - "TP", - "XX" + "cr": "30", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Asmodeus casts any {@filter spell of 7th level or below that has a casting time of one action|spells|level=0;1;2;3;4;5;6;7|cast time=action}, requiring only verbal components and using Wisdom as the spellcasting ability (spell save {@dc 27}, {@hit +19} to hit with spell attacks). Asmodeus can't cast the same spell more than once until he has taken a long rest." + ], + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "15", "trait": [ { - "name": "Devil's Sight", + "name": "Aura of Submission", "entries": [ - "Magical darkness doesn't impede the aspect's {@sense darkvision}." + "While Asmodeus is wielding the Ruby Rod, a creature that starts its turn within 30 feet of Asmodeus must succeed on a {@dc 27} Wisdom saving throw, unless Asmodeus is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. While {@condition frightened}, the creature is {@condition stunned}." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Discorporation", "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." + "When Asmodeus drops to 0 hit points or dies, his body is destroyed but his essence travels back to his domain in Nessus, the bottommost layer of the Nine Hells, and is unable to take physical form for a time." ] }, { - "name": "Regeneration", + "name": "Limited Magic Immunity", "entries": [ - "The aspect regains 10 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." + "Unless he wishes to be affected, Asmodeus is immune to spells of 6th level or lower. He has advantage on saving throws against all other spells and magical effects." ] - } - ], - "damageTags": [ - "F", - "O", - "R" - ], - "conditionInflict": [ - "blinded", - "deafened", - "poisoned" - ], - "traitTags": [ - "Devil's Sight", - "Legendary Resistances", - "Regeneration" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The aspect's casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):" - ], - "will": [ - "{@spell alter self} (can become Medium when changing her appearance)", - "{@spell detect evil and good}" - ], - "daily": { - "1e": [ - "{@spell blade barrier}", - "{@spell dispel evil and good}", - "{@spell fireball}", - "{@spell invisibility} (self only)", - "{@spell major image}", - "{@spell wall of fire}" - ] - } + "name": "Legendary Resistance (5/Day)", + "entries": [ + "If Asmodeus fails a saving throw, he can choose to succeed instead." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "Asmodeus's weapon attacks are magical." + ] + }, + { + "name": "Regeneration", + "entries": [ + "If Asmodeus has at least 1 hit point, he regains 30 hit points at the start of his turn." + ] } ], - "conditionInflictSpell": [ - "invisible" - ], "action": [ { "name": "Multiattack", "entries": [ - "The aspect makes two Flail or Longsword attacks. It can replace one attack with a use of Horrid Touch, if available." + "Asmodeus makes two Ruby Rod attacks and uses its Chill Gaze. Alternatively, he can make one Ruby Rod attack and use Dominate, Spellcasting, or Teleport." ] }, { - "name": "Flail", + "name": "Ruby Rod (+5 Mace)", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) force damage plus 9 ({@damage 2d8}) fire damage." + "{@atk mw} {@hit +20} to hit, reach 10 ft., one target. {@h}20 ({@damage 2d8 + 11}) bludgeoning damage plus 18 ({@damage 4d8}) necrotic damage. If the target is a creature, it must make a {@dc 27} Constitution saving throw. On a failed save, the creature is {@condition stunned} until the end of Asmodeus's next turn." ] }, { - "name": "Longsword", + "name": "Chill Gaze", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) radiant damage, or 16 ({@damage 2d10 + 5}) radiant damage if used with two hands, plus 9 ({@damage 2d8}) fire damage." + "Asmodeus turns his magical gaze toward one creature he can see within 120 feet of it. The target must succeed on a {@dc 24} Constitution saving throw. On a failed save, the creature takes 31 ({@damage 6d6 + 10}) cold damage, can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. On a successful save, the target takes half as much damage." ] }, { - "name": "Horrid Touch {@recharge 5}", + "name": "Dominate", "entries": [ - "The aspect touches one creature within 10 feet of her. The target must succeed on a {@dc 19} Constitution saving throw or take 33 ({@damage 6d10}) necrotic damage and be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target is {@condition blinded} and {@condition deafened}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "One creature Asmodeus can see within 60 feet of him must succeed on a {@dc 27} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys Asmodeus's verbal or telepathic commands. If the target receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this aspect's Dominate for the next 24 hours. Asmodeus can have up to three targets affected by Dominate at a time. If he uses Dominate on another, the effect on the first target ends." + ] + }, + { + "name": "Reverie of Nessus (1/Day)", + "entries": [ + "While wielding the Ruby Rod, Asmodeus magically creates a 5-foot radius spherical wall of force centered on Asmodeus that lasts until the start of Asmodeus's next turn. This wall of force functions as both the {@spell wall of force} and the {@spell antimagic field} spells. While inside this sphere, Asmodeus can function as if under the {@spell time stop} spell. In addition, Asmodeus is automatically purged of any unwanted physical and magical conditions, enchantments or effects, diseases, and maladies (including lost body parts). Furthermore, Asmodeus regains all hit points and gains the benefits of someone that has completed a long rest." ] }, { "name": "Teleport", "entries": [ - "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + "Asmodeus magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see." ] } ], - "actionTags": [ - "Multiattack", - "Teleport" + "reaction": [ + { + "name": "Negate Spell {@recharge 4}", + "entries": [ + "Asmodeus tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 4th level or lower, the spell fails and has no effect. If the spell is 5th level or higher, Asmodeus makes an Intelligence check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + ] + } ], - "shortName": "aspect", + "legendaryActions": 4, "legendary": [ { - "name": "Teleport", + "name": "Chill Gaze", "entries": [ - "The aspect uses Teleport." + "Asmodeus uses his Chill Gaze." ] }, { - "name": "Immolating Gaze (Costs 2 Actions)", + "name": "Command Thrall", "entries": [ - "The aspect turns its magical gaze toward one creature it can see within 120 feet of it and commands it to burn. The target must succeed on a {@dc 19} Wisdom saving throw or take 16 ({@damage 3d10}) fire damage." + "Asmodeus targets one creature {@condition charmed} by him within 120 feet of it. The target uses its reaction to move up to half its speed as Asmodeus directs and make one weapon attack against a visible creature of Asmodeus's choice." + ] + }, + { + "name": "Rod (Costs 2 Actions)", + "entries": [ + "Asmodeus makes a Ruby Rod attack." + ] + }, + { + "name": "Master Strategist (Costs 2 Actions)", + "entries": [ + "Roll {@dice 1d10} for Asmodeus. Depending on Asmodeus's choice, the number rolled on the die is subtracted from an attack roll made against Asmodeus or an ally of his choice or a saving throw made against Asmodeus within the next minute. Alternatively, the number rolled can be added to Asmodeus's next ability check, attack roll or saving throw within the next minute, if he so chooses. Asmodeus can keep up to 3 Master Strategist dice at a time." + ] + }, + { + "name": "Infernal Magic (Costs 3 Actions)", + "entries": [ + "Asmodeus uses Dominate, Teleport, or Spellcasting." ] } ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Zariel.webp", - "hasFluff": true, - "hasFluffImages": true, + "legendaryGroup": { + "name": "Asmodeus", + "source": "mme2-v2" + }, + "fluff": { + "_monsterFluff": { + "name": "Asmodeus", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Asmodeus.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Zariel.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Asmodeus.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "flail|phb", - "longsword|phb" + "traitTags": [ + "Legendary Resistances", + "Magic Weapons", + "Regeneration" + ], + "senseTags": [ + "SD", + "U" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "N" + ], + "damageTagsLegendary": [ + "F" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed", + "frightened", + "incapacitated", + "stunned" + ], + "conditionInflictLegendary": [ + "frightened" ], "savingThrowForced": [ "constitution", "wisdom" ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Aspect of Zuggtmoy", - "page": 27, - "fluff": { - "_monsterFluff": { - "name": "Aspect of Zuggtmoy", - "source": "mme2-v2" - } - }, + "name": "Aspect of Asmodeus", + "shortName": "aspect", "source": "mme2-v2", + "page": 9, "size": [ "L" ], "type": { "type": "fiend", "tags": [ - "Demon" + "Devil" ] }, "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 14, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 142, - "formula": "19d10 + 38" + "average": 199, + "formula": "21d10 + 84" }, "speed": { - "walk": 30 + "fly": 80, + "walk": 40 }, - "str": 16, - "dex": 12, - "con": 14, - "int": 15, - "wis": 14, - "cha": 18, + "str": 17, + "dex": 15, + "con": 18, + "int": 23, + "wis": 23, + "cha": 23, "skill": { - "perception": "+6" + "deception": "+12", + "insight": "+12", + "perception": "+12", + "persuasion": "+12" }, - "passive": 16, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "darkvision 240 ft." ], + "passive": 22, "resist": [ - "cold", - "fire", "lightning", + "necrotic", + "radiant", { - "note": "that is nonmagical", + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", "resist": [ "bludgeoning", "piercing", @@ -18110,6 +16555,8 @@ } ], "immune": [ + "cold", + "fire", "poison" ], "conditionImmune": [ @@ -18120,1135 +16567,1229 @@ ], "languages": [ "all", - "telepathy 60 ft." + "telepathy 120 ft." ], - "languageTags": [ - "TP", - "XX" + "cr": "18", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The aspect casts any {@filter spell of 4th level or below that has a casting time of one action|spells|level=0;1;2;3;4|cast time=action}, requiring only verbal components and using Wisdom as the spellcasting ability (spell save {@dc 20}, {@hit +12} to hit with spell attacks). It can't cast the same spell more than once until the aspect has taken a long rest." + ], + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "11", "trait": [ + { + "name": "Aura of Submission", + "entries": [ + "While the aspect is wielding the Ruby Rod, a creature that starts its turn within 20 feet of the aspect must succeed on a {@dc 20} Wisdom saving throw, unless the aspect is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. While {@condition frightened}, the creature is {@condition stunned}." + ] + }, { "name": "Legendary Resistance (1/Day)", "entries": [ "If the aspect fails a saving throw, it can choose to succeed instead." ] - } - ], - "damageTags": [ - "I", - "O" - ], - "conditionInflict": [ - "charmed" - ], - "traitTags": [ - "Legendary Resistances" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell detect magic}", - "{@spell locate animals or plants}" - ], - "daily": { - "1e": [ - "{@spell dispel magic}", - "{@spell entangle}", - "{@spell plant growth}", - "{@spell teleport}" - ] - } + "name": "Regeneration", + "entries": [ + "The aspect regains 10 hit points at the start of its turn. If it takes cold or radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] } ], - "conditionInflictSpell": [ - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The aspect makes three Pseudopod attacks." + "The aspect makes two Ruby Rod attacks and uses its Chill Gaze. Alternatively, it can make one Ruby Rod attack and use Dominate, Spellcasting, or Teleport." ] }, { - "name": "Pseudopod", + "name": "Ruby Rod", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) force damage plus 9 ({@damage 2d8}) poison damage." + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) force damage plus 9 ({@damage 2d8}) necrotic damage. If the target is a creature, it must make a {@dc 20} Wisdom saving throw. On a failed save, the creature is {@condition stunned} until the end of the aspect's next turn." ] - } - ], - "bonus": [ + }, { - "name": "Infestation Spores (3/Day)", + "name": "Chill Gaze", "entries": [ - "The aspect releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Any creature in the cloud when it appears, or that enters it later, must make a {@dc 14} Constitution saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy, which lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it's a type of creature that can be (see the \"Myconids\" section in the Monster Manual)." + "The aspect turns its magical gaze toward one creature it can see within 60 feet of it. The target must succeed on a {@dc 20} Constitution saving throw. On a failed save, the creature takes 16 ({@damage 3d6 + 6}) cold damage, can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last until the end of the aspect's next turn. On a successful save, the target takes half as much damage." ] }, { - "name": "Mind Control Spores {@recharge 5}", + "name": "Teleport", "entries": [ - "The aspect releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Humanoids and Beasts in the cloud when it appears, or that enter it later, must make a {@dc 14} Wisdom saving throw. On a successful save, a creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the influence of Zuggtmoy for 24 hours. While infected in this way, the creature is {@condition charmed} by her and can't be reinfected by these spores." + "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + ] + }, + { + "name": "Dominate", + "entries": [ + "One creature the aspect can see within 60 feet of it must succeed on a {@dc 20} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the aspect's verbal or telepathic commands. If the target receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this aspect's Dominate for the next 24 hours. The aspect can have only one target affected by Dominate at a time. If it uses Dominate on another, the effect on the previous target ends." ] } ], "reaction": [ { - "name": "Protective Thrall", + "name": "Negate Spell {@recharge 4}", "entries": [ - "When the aspect is hit by an attack roll, one creature within 10 feet of her that is {@condition charmed} by her is hit by the attack instead." + "The aspect tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the aspect makes an Intelligence check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." ] } ], - "actionTags": [ - "Multiattack" - ], - "shortName": "aspect", "legendary": [ { - "name": "Exert Will", + "name": "Attack", "entries": [ - "One creature {@condition charmed} by the aspect that she can see must use its reaction, if available, to move up to its speed as she directs or to make one weapon attack against a target that she designates." + "The aspect attacks with its Ruby Rod or uses Chill Gaze." ] }, { - "name": "Attack (Costs 2 Actions)", + "name": "Infernal Magic (Costs 2 Actions)", "entries": [ - "The aspect makes one pseudopod attack." + "The aspect uses Dominate, Spellcasting, or Teleport." ] } ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Zuggtmoy.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Zuggtmoy.webp", - "source": "mme2-v2" - } - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "strength" - ] - }, - { - "name": "Athach", - "page": 28, "fluff": { "_monsterFluff": { - "name": "Athach", + "name": "Aspect of Asmodeus", "source": "mme2-v2" } }, - "source": "mme2-v2", - "size": [ - "H" - ], - "type": "giant", - "alignmentPrefix": "typically ", - "alignment": [ - "C", - "E" - ], - "ac": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Asmodeus.webp", + "altArt": [ { - "ac": 14, - "from": [ - "natural armor" - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Asmodeus.webp", + "source": "mme2-v2" } ], - "hp": { - "average": 200, - "formula": "16d12 + 96" - }, - "speed": { - "walk": 40 - }, - "str": 26, - "dex": 8, - "con": 23, - "int": 5, - "wis": 9, - "cha": 6, - "skill": { - "perception": "+3" - }, - "passive": 13, - "senses": [ - "darkvision 60 ft." + "traitTags": [ + "Legendary Resistances", + "Regeneration" ], "senseTags": [ - "D" + "SD" ], - "languages": [ - "Giant" + "actionTags": [ + "Multiattack", + "Teleport" ], "languageTags": [ - "GI" + "TP", + "XX" ], - "cr": "10", "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "grappled", - "incapacitated", - "poisoned", - "prone", - "restrained", - "stunned" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The athach makes two Greatclub attacks and one Slam attack. It can use Slam Foe or Fling in place of its Slam attack. If the athach is grappling a creature, the attach can also use its Bite." - ] - }, - { - "name": "Greatclub", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) bludgeoning damage." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) bludgeoning damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 18}) and {@condition restrained} until the grapple ends, and the athach can't use Slam on another target." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 5 ft., one {@condition grappled} creature. {@h}15 ({@damage 2d6 + 8}) piercing damage. If the target is a creature, it must make a {@dc 18} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature is {@condition incapacitated}. The target can repeat the saving throw at the end of each of its turns, ending the effects on itself on a success." - ] - }, - { - "name": "Rock", - "entries": [ - "{@atk rw} {@hit +12} to hit, range 60/240 ft., one target. {@h}24 ({@damage 3d10 + 8}) bludgeoning damage." - ] - }, - { - "name": "Slam Foe", - "entries": [ - "The athach slams a creature {@condition grappled} by it into another creature it can see within 5 feet of it or a solid surface. Each creature must succeed on a {@dc 20} Strength saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be {@condition stunned} until the end of the athach's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." - ] - }, - { - "name": "Fling", - "entries": [ - "One creature {@condition grappled} by the athach is thrown up to 40 feet in a random direction and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 8 + 3 ({@dice floor((#$prompt_number:min=1,title=Number of feet thrown,default=10$#)/10)d6|1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 20} Dexterity saving throw or take the same damage and be knocked {@condition prone}." - ] - } - ], - "actionTags": [ - "Multiattack" + "N", + "O", + "R" ], "miscTags": [ "MW", - "RCH", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Athach.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Athach.webp", - "source": "mme2-v2" - } + "RCH" ], - "attachedItems": [ - "greatclub|phb" + "conditionInflict": [ + "charmed", + "frightened", + "incapacitated", + "stunned" ], "savingThrowForced": [ "constitution", - "dexterity", - "strength" - ] + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Elder Balhannoth", - "page": 29, - "fluff": { - "_monsterFluff": { - "name": "Elder Balhannoth", - "source": "mme2-v2" - } - }, + "name": "Aspect of Bael", + "shortName": "aspect", "source": "mme2-v2", + "page": 11, "size": [ - "H" + "L" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 18, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 200, - "formula": "16d12 + 96" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "climb": 30, "walk": 30 }, - "str": 21, - "dex": 8, - "con": 22, - "int": 7, - "wis": 16, - "cha": 15, - "save": { - "con": "+11" - }, + "str": 19, + "dex": 13, + "con": 16, + "int": 15, + "wis": 17, + "cha": 17, "skill": { - "perception": "+8" + "intimidation": "+7", + "perception": "+7", + "persuasion": "+7" }, - "passive": 18, "senses": [ - "blindsight 500 ft. (blind beyond this radius)" + "darkvision 120 ft." ], - "senseTags": [ - "B" + "passive": 17, + "resist": [ + "cold", + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", + "poison" ], "conditionImmune": [ - "blinded" + "charmed", + "exhaustion", + "frightened", + "poisoned" ], "languages": [ - "understands Deep Speech", - "telepathy 1 mile" + "all", + "telepathy 60 ft." ], - "languageTags": [ - "DS", - "TP" + "cr": "10", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell alter self} (can become Medium)", + "{@spell detect magic}" + ], + "daily": { + "3e": [ + "{@spell charm person}", + "{@spell invisibility}", + "{@spell major image}" + ], + "1e": [ + "{@spell dispel magic}", + "{@spell fly}", + "{@spell suggestion}", + "{@spell wall of fire}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "16", "trait": [ { - "name": "Enticing Presence", + "name": "Dread", "entries": [ - "Any non-balhannoth creature that starts its turn within 60 feet of the balhannoth must make a {@dc 15} Wisdom saving throw. On a failed save, the creature becomes {@condition charmed} by the balhannoth for l minute. While {@condition charmed} by the balhannoth, a target is {@condition incapacitated}. If the {@condition charmed} target is more than 5 feet away from the balhannoth, the target can take the {@action Dash} action on its turn to move toward the balhannoth by the most direct route. It doesn't avoid {@action opportunity attack||opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the balhannoth, a target can repeat the saving throw.", - "A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the balhannoth's Enticing Presence for the next 24 hours." + "Any creature, other than a devil, that starts its turn within 10 feet of the aspect must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} of it until the start of its next turn. A creature succeeds on this saving throw automatically if the aspect wishes it or if it is {@condition incapacitated}." ] }, { - "name": "Legendary Resistance (3/Day)", + "name": "Legendary Resistance (1/Day)", "entries": [ - "If the balhannoth fails a saving throw, it can choose to succeed instead." + "If the aspect fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The aspect regains 10 hit points at the start of its turn. If it takes cold or radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], - "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "charmed", - "grappled", - "incapacitated", - "restrained", - "stunned" - ], - "traitTags": [ - "Legendary Resistances" - ], "action": [ { "name": "Multiattack", "entries": [ - "The balhannoth makes one Bite attack and two Tentacle attacks. It can use Tentacle Slam in place of one Tentacle attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}27 ({@damage 4d10 + 5}) piercing damage." + "The aspect makes two Hellish Morningstar attacks." ] }, { - "name": "Tentacle", + "name": "Hellish Morningstar", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}) and is moved up to 10 feet toward the balhannoth. Until this grapple ends, the target is {@condition restrained}, and the balhannoth can't use this tentacle against other targets. The balhannoth has four tentacles." + "{@atk mw} {@hit +8} to hit, reach 20 ft., one target. {@h}13 ({@damage 2d8 + 4}) force damage plus 9 ({@damage 2d8}) necrotic damage." ] }, { - "name": "Tentacle Slam", + "name": "Teleport", "entries": [ - "The balhannoth slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 18} Strength saving throw or take 15 ({@damage 3d6 + 5}) bludgeoning damage and be {@condition stunned} until the end of the balhannoth's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." + "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." ] } ], - "actionTags": [ - "Multiattack", - "Teleport", - "Tentacles" - ], - "shortName": "balhannoth", "legendary": [ { - "name": "Bite", - "entries": [ - "The balhannoth makes one Bite attack against one creature it has {@condition grappled}." - ] - }, - { - "name": "Teleport", - "entries": [ - "The balhannoth teleports, along with any equipment it is wearing or carrying and any creatures it has {@condition grappled}, up to 60 feet to an unoccupied space it can see." - ] - }, - { - "name": "Vanish", + "name": "Fiendish Magic", "entries": [ - "The balhannoth magically becomes {@condition invisible} for up to 10 minutes or until immediately after it makes an attack roll." + "The aspect uses Spellcasting or Teleport." ] }, { - "name": "Tentacle (Costs 2 Actions)", + "name": "Attack (Cost 2 Actions)", "entries": [ - "The balhannoth makes one Tentacle attack or uses Tentacle Slam." + "The aspect makes one Hellish Morningstar attack." ] } ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Balhannoth.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Bael", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Bael.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Balhannoth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Bael.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Legendary Resistances", + "Regeneration" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "N", + "O", + "R" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "incapacitated" + ], + "conditionInflictSpell": [ + "charmed", + "invisible" + ], "savingThrowForced": [ - "strength", "wisdom" - ] + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, - { - "name": "Banderhobb Bogeyman", - "page": 30, - "fluff": { - "_monsterFluff": { - "name": "Banderhobb Bogeyman", - "source": "mme2-v2" - } - }, + { + "name": "Aspect of Baphomet", + "shortName": "aspect", "source": "mme2-v2", + "page": 10, "size": [ - "L" + "H" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 17, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 147, - "formula": "14d10 + 70" + "average": 150, + "formula": "12d12 + 72" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 20, - "dex": 16, - "con": 20, - "int": 12, - "wis": 14, - "cha": 16, + "str": 23, + "dex": 12, + "con": 22, + "int": 16, + "wis": 20, + "cha": 14, "skill": { - "athletics": "+9", - "deception": "+7", - "stealth": "+11" + "intimidation": "+10", + "perception": "+9" }, - "passive": 12, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" + "passive": 19, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "poison" ], "conditionImmune": [ "charmed", - "frightened" + "exhaustion", + "frightened", + "poisoned" ], "languages": [ - "understands Common and the languages of its creator but can't speak" - ], - "languageTags": [ - "C", - "CS" + "all", + "telepathy 60 ft." ], - "cr": "10", + "cr": "11", "trait": [ { - "name": "Feed on Fear", + "name": "Labyrinthine Recall", "entries": [ - "A {@condition frightened} creature that starts its turn within 20 feet of the banderhobb takes 3 ({@damage 1d6}) psychic damage, unless the banderhobb is {@condition incapacitated}. Each time a creature takes damage this way, the banderhobb regains 3 ({@damage 1d6}) hit points and gains advantage on melee attack rolls until the end of its next turn." + "The aspect can perfectly recall any path it has traveled, and it is immune to the maze spell." ] }, { - "name": "Resonant Connection", + "name": "Legendary Resistance (1/Day)", "entries": [ - "If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that creature or object if it is within 1 mile of the banderhobb." + "If the aspect fails a saving throw, it can choose to succeed instead." ] } ], - "damageTags": [ - "N", - "P", - "S", - "Y" - ], - "conditionInflict": [ - "blinded", - "frightened", - "grappled", - "incapacitated", - "restrained" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The banderhobb casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" - ], - "will": [ - "{@spell darkness}", - "{@spell detect thoughts}", - "{@spell phantasmal force}" - ], - "daily": { - "2e": [ - "{@spell major image}", - "{@spell phantasmal killer}", - "{@spell plane shift} (self only)" - ] - } - } - ], - "conditionInflictSpell": [ - "frightened" - ], "action": [ { "name": "Multiattack", "entries": [ - "The banderhobb uses Frightful Presence. It then makes one Bite attack, one Tongue attack, and two Claw attacks. It can replace one attack with a use of Shadow Step." + "The aspect makes one Bite attack, one Gore attack, and one Heartcleaver attack. It also uses Frightful Presence." ] }, { - "name": "Bite", + "name": "Heartcleaver", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}22 ({@damage 5d6 + 5}) piercing damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the banderhobb can't use its Bite attack or Tongue attack on another target." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) force damage." ] }, { - "name": "Tongue", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 15 ft., one creature. {@h}14 ({@damage 4d6}) necrotic damage, and the target must make a {@dc 15} Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." ] }, { - "name": "Claw", + "name": "Gore", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage plus 7 ({@damage 2d6}) psychic damage, and the target must make a {@dc 15} Wisdom saving throw or become {@condition frightened} until the end of the banderhobb's next turn." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." ] }, { - "name": "Swallow", + "name": "Frightful Presence", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one Medium or smaller creature {@condition grappled} by the banderhobb. {@h}15 ({@damage 3d6 + 5}) piercing damage, and the creature is also swallowed, and the grapple ends. The swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the banderhobb, and it takes 10 ({@damage 3d6}) necrotic damage at the start of each of the banderhobb's turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable.", - "The banderhobb can have only one creature swallowed at a time. While the banderhobb isn't {@condition incapacitated}, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits {@condition prone}. If the banderhobb dies, it likewise regurgitates a swallowed creature." + "Each creature of the aspect's choice that is within 120 feet of the aspect and aware of it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the aspect's Frightful Presence for the next 24 hours." ] - }, + } + ], + "legendary": [ { - "name": "Frightful Presence", + "name": "Heartcleaver Attack", "entries": [ - "Each creature of the banderhobb's choice that is within 60 feet of the banderhobb and aware of it must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the banderhobb's Frightful Presence for the next 24 hours." + "The aspect makes one Heartcleaver attack." ] }, { - "name": "Shadow Step", + "name": "Charge (Costs 2 Actions)", "entries": [ - "The banderhobb teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see." + "The aspect moves up to his speed without provoking {@action opportunity attack||opportunity attacks}, then makes a Gore attack." ] } ], - "bonus": [ + "fluff": { + "_monsterFluff": { + "name": "Aspect of Baphomet", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Baphomet.webp", + "altArt": [ { - "name": "Shadow Stealth", - "entries": [ - "While in dim light or darkness, the banderhobb takes the {@action Hide} action." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Baphomet.webp", + "source": "mme2-v2" } ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], "actionTags": [ "Frightful Presence", - "Multiattack", - "Swallow", - "Teleport" + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "O", + "P" ], "miscTags": [ "MW", "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Banderhobb_Bogeyman.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Banderhobb Bogeyman.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "frightened" ], - "hasFluff": true, "savingThrowForced": [ - "strength", "wisdom" ], - "savingThrowForcedSpell": [ - "charisma", - "intelligence", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Banderhobb Shadow Raider", - "page": 31, - "fluff": { - "_monsterFluff": { - "name": "Banderhobb Shadow Raider", - "source": "mme2-v2" - } - }, + "name": "Aspect of Bel", + "shortName": "aspect", "source": "mme2-v2", + "page": 12, "size": [ "L" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ - "N", + "L", "E" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 115, - "formula": "11d10 + 55" + "average": 152, + "formula": "16d10 + 64" }, "speed": { + "fly": 60, "walk": 30 }, - "str": 22, - "dex": 12, - "con": 20, - "int": 11, + "str": 21, + "dex": 10, + "con": 19, + "int": 18, "wis": 14, - "cha": 8, + "cha": 19, "skill": { - "athletics": "+9", - "stealth": "+7" + "intimidation": "+9", + "perception": "+7", + "persuasion": "+9" }, - "passive": 12, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" + "passive": 17, + "resist": [ + "cold", + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", + "poison" ], "conditionImmune": [ "charmed", - "frightened" + "exhaustion", + "frightened", + "poisoned" ], "languages": [ - "understands Common and the languages of its creator but can't speak" + "all", + "telepathy 60 ft." ], - "languageTags": [ - "C", - "CS" + "cr": "13", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" + ], + "will": [ + "{@spell detect magic}" + ], + "daily": { + "3e": [ + "{@spell fireball}", + "{@spell mirror image}", + "{@spell teleport}" + ], + "1e": [ + "{@spell dispel magic}", + "{@spell hold monster}", + "{@spell wall of fire}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "7", "trait": [ { - "name": "Resonant Connection", + "name": "Fear Aura", "entries": [ - "If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that creature or object if it is within 1 mile of the banderhobb." + "A creature that starts its turn within 20 feet of the aspect must succeed on a {@dc 17} Wisdom saving throw, unless the aspect is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the aspect's Fear Aura for the next 24 hours." ] }, { - "name": "Distracting Strike (1/Turn)", + "name": "Legendary Resistance (1/Day)", "entries": [ - "When the banderhobb hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the banderhobb has advantage if the attack is made before the start of the banderhobb's next turn." + "If the aspect fails a saving throw, it can choose to succeed instead." ] } ], - "damageTags": [ - "N", - "P" - ], - "conditionInflict": [ - "blinded", - "grappled", - "restrained" - ], "action": [ { - "name": "Multiattack", + "name": "Greatsword", "entries": [ - "The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step." + "{@atk mw} {@hit +10} to hit, reach 20 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage plus 10 ({@damage 3d6}) fire damage. If the target is a flammable object that is not being held or worn, it catches fire." ] }, { - "name": "Bite", + "name": "Tail", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}23 ({@damage 5d6 + 6}) piercing damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the banderhobb can't use its Bite attack or Tongue attack on another target." + "{@atk mw} {@hit +10} to hit, reach 20 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] - }, + } + ], + "legendary": [ { - "name": "Tongue", + "name": "Tactical Edge", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 15 ft., one creature. {@h}10 ({@damage 3d6}) necrotic damage, and the target must make a {@dc 17} Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb." + "Roll a {@dice d6} for the aspect. The number rolled on the die is subtracted from the next attack roll made against the aspect or an ally of its choice within the next minute." ] }, { - "name": "Swallow", + "name": "Attack (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one Medium or smaller creature {@condition grappled} by the banderhobb. {@h}14 ({@damage 3d6 + 4}) piercing damage, and the creature is also swallowed, and the grapple ends. The swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the banderhobb, and it takes 10 ({@damage 3d6}) necrotic damage at the start of each of the banderhobb's turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable.", - "The banderhobb can have only one creature swallowed at a time. While the banderhobb isn't {@condition incapacitated}, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits {@condition prone}. If the banderhobb dies, it likewise regurgitates a swallowed creature." + "The aspect makes one Greatsword or Tail attack." ] }, { - "name": "Shadow Step", + "name": "Cast a Spell (Costs 3 Actions)", "entries": [ - "The banderhobb teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see." + "The aspect uses Spellcasting." ] } ], - "bonus": [ + "fluff": { + "_monsterFluff": { + "name": "Aspect of Bel", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Bel.webp", + "altArt": [ { - "name": "Shadow Action", - "entries": [ - "While in dim light or darkness, the banderhobb takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Bel.webp", + "source": "mme2-v2" } ], - "actionTags": [ - "Multiattack", - "Swallow", - "Teleport" + "attachedItems": [ + "greatsword|phb" + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "F", + "S" ], "miscTags": [ + "MLW", "MW", "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Banderhobb_Bogeyman.webp", - "hasFluffImages": true, - "hasFluff": true, + "conditionInflict": [ + "frightened", + "incapacitated", + "stunned" + ], + "conditionInflictSpell": [ + "paralyzed" + ], "savingThrowForced": [ - "strength" - ] + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Banderhobb Shadow Assassin", - "page": 31, - "fluff": { - "_monsterFluff": { - "name": "Banderhobb Shadow Assassin", - "source": "mme2-v2" - } - }, + "name": "Aspect of Demogorgon", + "shortName": "aspect", "source": "mme2-v2", + "page": 13, "size": [ - "L" + "H" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 18, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 136, - "formula": "13d10 + 65" + "average": 178, + "formula": "17d12 + 68" }, "speed": { - "walk": 30 + "swim": 50, + "walk": 50 }, - "str": 18, - "dex": 18, - "con": 20, - "int": 12, - "wis": 14, - "cha": 8, + "str": 21, + "dex": 12, + "con": 19, + "int": 15, + "wis": 13, + "cha": 18, "skill": { - "acrobatics": "+8", - "athletics": "+8", - "stealth": "+12" + "insight": "+6", + "perception": "+11" }, - "passive": 12, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" + "passive": 21, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "poison" ], "conditionImmune": [ "charmed", - "frightened" + "exhaustion", + "frightened", + "poisoned" ], "languages": [ - "understands Common and the languages of its creator but can't speak" + "all", + "telepathy 60 ft." ], - "languageTags": [ - "C", - "CS" + "cr": "16", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" + ], + "will": [ + "{@spell detect magic}", + "{@spell major image}" + ], + "daily": { + "2e": [ + "{@spell dispel magic}", + "{@spell fear}", + "{@spell telekinesis}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "8", "trait": [ { - "name": "Assassinate", - "entries": [ - "During its first turn, the banderhobb has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the banderhobb scores against a surprised creature is a critical hit." - ] - }, - { - "name": "Resonant Connection", + "name": "Legendary Resistance (1/Day)", "entries": [ - "If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that creature or object if it is within 1 mile of the banderhobb." + "If the aspect fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Two Heads", "entries": [ - "The banderhobb deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the banderhobb that isn't {@condition incapacitated} and the banderhobb doesn't have disadvantage on the attack roll." + "The aspect has advantage on saving throws against being {@condition blinded}, {@condition deafened}, {@condition stunned}, or knocked {@condition unconscious}." ] } ], - "damageTags": [ - "N", - "P" - ], - "conditionInflict": [ - "blinded", - "grappled", - "restrained" - ], - "traitTags": [ - "Sneak Attack" - ], "action": [ { "name": "Multiattack", "entries": [ - "The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step." + "The aspect makes two Tentacle attacks. It can replace one attack with a use of Gaze." ] }, { - "name": "Bite", + "name": "Tentacle", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}21 ({@damage 5d6 + 4}) piercing damage, and the target is {@condition grappled} (escape {@dc 15}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the banderhobb can't use its Bite attack or Tongue attack on another target." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}24 ({@damage 3d12 + 5}) force damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." ] }, { - "name": "Tongue", + "name": "Gaze", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 15 ft., one creature. {@h}10 ({@damage 3d6}) necrotic damage, and the target must make a {@dc 15} Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb." + "The aspect turns its magical gaze toward one creature that it can see within 60 feet of it. The target must succeed on a {@dc 17} Wisdom saving throw or suffer one of the following effects (choose one or roll a {@dice d6}):", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "1\u20132: Beguiling Gaze.", + "entry": "The target is {@condition stunned} until the start of the aspect's next turn or until the aspect is no longer within line of sight." + }, + { + "type": "item", + "name": "3\u20134: Confusing Gaze.", + "entry": "The target suffers the effect of the {@spell confusion} spell without making a saving throw. The effect lasts until the start of the aspect's next turn. The aspect doesn't need to concentrate on the spell." + }, + { + "type": "item", + "name": "5\u20136: Hypnotic Gaze.", + "entry": "The target is {@condition charmed} by the aspect until the start of the aspect's next turn. The aspect chooses how the {@condition charmed} target uses its action, reaction, and movement." + } + ] + } ] - }, + } + ], + "legendaryActions": 2, + "legendary": [ { - "name": "Swallow", + "name": "Gaze", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one Medium or smaller creature {@condition grappled} by the banderhobb. {@h}14 ({@damage 3d6 + 4}) piercing damage, and the creature is also swallowed, and the grapple ends. The swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the banderhobb, and it takes 10 ({@damage 3d6}) necrotic damage at the start of each of the banderhobb's turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable.", - "The banderhobb can have only one creature swallowed at a time. While the banderhobb isn't {@condition incapacitated}, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits {@condition prone}. If the banderhobb dies, it likewise regurgitates a swallowed creature." + "The aspect uses Gaze and must use either Beguiling Gaze or Confusing Gaze." ] }, { - "name": "Shadow Step", + "name": "Tail", + "entries": [] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", "entries": [ - "The banderhobb teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see." + "The aspect uses Spellcasting." ] } ], - "bonus": [ + "fluff": { + "_monsterFluff": { + "name": "Aspect of Demogorgon", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Demogorgon.webp", + "altArt": [ { - "name": "Shadow Stealth", - "entries": [ - "While in dim light or darkness, the banderhobb takes the {@action Hide} action." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Demogorgon.webp", + "source": "mme2-v2" } ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], "actionTags": [ "Multiattack", - "Swallow", - "Teleport" + "Tentacles" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "O" ], "miscTags": [ + "AOE", "MW", "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Banderhobb_Bogeyman.webp", - "hasFluffImages": true, - "hasFluff": true, + "conditionInflict": [ + "charmed", + "stunned" + ], + "conditionInflictSpell": [ + "frightened", + "restrained" + ], "savingThrowForced": [ - "strength" - ] + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Bargda", - "page": 32, - "fluff": { - "_monsterFluff": { - "name": "Bargda", - "source": "mme2-v2" - } - }, + "name": "Aspect of Dispater", + "shortName": "aspect", "source": "mme2-v2", + "page": 14, "size": [ - "H" + "L" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 14, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|phb|plate}" ] } ], "hp": { - "average": 161, - "formula": "14d12 + 70" + "average": 189, + "formula": "18d10 + 90" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 22, + "str": 20, "dex": 10, - "con": 21, - "int": 6, - "wis": 17, - "cha": 5, + "con": 20, + "int": 18, + "wis": 16, + "cha": 19, "skill": { - "perception": "+7" + "insight": "+8", + "perception": "+8", + "persuasion": "+9", + "survival": "+8" }, - "passive": 17, + "senses": [ + "darkvision 120 ft." + ], + "passive": 18, + "resist": [ + "cold", + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], "languages": [ - "Giant" + "all", + "telepathy 120 ft." ], - "languageTags": [ - "GI" + "cr": "14", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" + ], + "daily": { + "2e": [ + "{@spell alter self} (can become Large when changing its appearance)", + "{@spell blade barrier}", + "{@spell detect magic}", + "{@spell heat metal} (3rd level)", + "{@spell suggestion}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "9", "trait": [ { - "name": "Charge", + "name": "Fear Aura", "entries": [ - "If the bargda moves at least 10 feet straight toward a target and then hits it with a Horns attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." + "A creature that starts its turn within 20 feet of the aspect must succeed on a {@dc 17} Wisdom saving throw, unless the aspect is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the aspect's Fear Aura for the next 24 hours." ] }, { - "name": "Horrific Appearance", + "name": "Legendary Resistance (1/Day)", "entries": [ - "Any humanoid that starts its turn within 30 feet of the bargda and can see the bargda must make a {@dc 17} Wisdom saving throw. On a failed save, the creature is {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the bargda is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the bargda's Horrific Appearance for the next 24 hours.", - "Unless the target is surprised, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the bargda." + "If the aspect fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Rust Metal", + "entries": [ + "Any nonmagical weapon made of metal that hits the aspect corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.", + "Ammunition made of metal that hits the aspect is destroyed after dealing damage." ] } ], - "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "frightened", - "poisoned", - "prone" - ], - "traitTags": [ - "Charge" - ], "action": [ { "name": "Multiattack", "entries": [ - "The bargda makes three attacks: one with its Bite or Horns, and two with its Greatclub." + "The aspect makes two Iron Rod attacks. Alternatively, it can make one Iron Rod attack and use Daggers of Dispater or Spellcasting." ] }, { - "name": "Bite", + "name": "Daggers of Dispater", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d10 + 6}) piercing damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ({@damage 1d10}) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) force damage, and the aspect conjures a barrage of flying daggers that unerringly strike each creature of the aspect's choice that it can see within a 60-foot cone. Each target must make a {@dc 17} Dexterity saving throw, taking 7 ({@damage 3d4}) force damage and 7 ({@damage 3d4}) necrotic damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Horns", + "name": "Dark Discomfiture {@recharge 5}", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." + "The aspect magically forces creatures to instantly relive painful and shameful memories in excruciating detail. Each visible creature of the aspect's choice within 30 feet of it must succeed on a {@dc 17} Charisma saving throw. On a failed save, a creature takes 27 ({@damage 6d8}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." ] }, { - "name": "Greatclub", + "name": "Teleport", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." + "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" + "legendary": [ + { + "name": "Iron Rod", + "entries": [ + "The aspect makes an Iron Rod attack." + ] + }, + { + "name": "Infernal Magic (Costs 2 Actions)", + "entries": [ + "The aspect uses Teleport or Spellcasting." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bargda.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Dispater", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Dispater.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bargda.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Dispater.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "greatclub|phb" + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "O" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened", + "incapacitated" ], "savingThrowForced": [ + "charisma", + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ "constitution", - "strength", + "dexterity", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Barghest Whelp", - "page": 33, - "fluff": { - "_monsterFluff": { - "name": "Barghest Whelp", - "source": "mme2-v2" - } - }, + "name": "Aspect of Fraz-Urb'luu", + "shortName": "aspect", "source": "mme2-v2", + "page": 15, "size": [ - "M" + "L" ], "type": { "type": "fiend", "tags": [ - "Shapechanger" + "Demon" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 142, + "formula": "15d10 + 60" }, "speed": { - "walk": { - "number": 6030, - "condition": "(30 ft. in goblin form)" - } + "fly": 40, + "walk": 40 }, - "str": 15, - "dex": 15, - "con": 12, - "int": 12, - "wis": 11, - "cha": 12, + "str": 21, + "dex": 12, + "con": 19, + "int": 19, + "wis": 18, + "cha": 19, "skill": { - "deception": "+3", - "perception": "+4", - "stealth": "+4" + "deception": "+8", + "perception": "+8", + "stealth": "+5" }, - "passive": 14, "senses": [ - "blindsight 60 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" + "darkvision 120 ft." ], + "passive": 18, "resist": [ "cold", "fire", @@ -19264,171 +17805,207 @@ } ], "immune": [ - "acid", "poison" ], "conditionImmune": [ - "poison" + "charmed", + "exhaustion", + "frightened", + "poisoned" ], "languages": [ - "Abyssal", - "Common", - "Goblin", - "Infernal", + "all", "telepathy 60 ft." ], - "languageTags": [ - "AB", - "C", - "GO", - "I", - "TP" - ], - "cr": "2", - "trait": [ - { - "name": "Fire Banishment", - "entries": [ - "When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a {@dc 15} Charisma saving throw or be instantly banished to Gehenna." - ] - }, - { - "name": "Soul Feeding", - "entries": [ - "The barghest can feed on the corpse of a Fey or Humanoid it killed within the past 10 minutes. This feeding takes at least 1 minute, and it destroys the corpse. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped in the barghest, any magic that tries to restore the soul to life has a {@chance 50} chance of failing and being wasted." - ] - } - ], - "damageTags": [ - "P" - ], + "cr": "12", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The barghest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 11}):" + "The aspect's casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" ], "will": [ - "{@spell levitate}", - "{@spell minor illusion}", - "{@spell pass without trace}" + "{@spell alter self} (can become Medium when changing its appearance)", + "{@spell detect magic}" ], "daily": { - "1": [ - "{@spell charm person}" + "3e": [ + "{@spell dispel magic}", + "{@spell phantasmal force}" + ], + "1e": [ + "{@spell mislead}", + "{@spell programmed illusion}", + "{@spell seeming}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "charmed" + "trait": [ + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Undetectable", + "entries": [ + "The aspect can't be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends." + ] + } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The aspect makes one Bite attack and Fist attack, and it uses Phantasmal Terror." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}15 ({@damage 3d6 + 5}) force damage." + ] + }, + { + "name": "Fist", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) force damage." + ] + }, + { + "name": "Phantasmal Terror", + "entries": [ + "The aspect targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw, or it takes 16 ({@damage 3d10}) psychic damage and is {@condition frightened} of the aspect until the end of its next turn." ] } ], - "bonus": [ + "legendary": [ { - "name": "Change Shape", + "name": "Tail", "entries": [ - "The barghest transforms into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies." + "If the target is a Large or smaller creature, it is also {@condition grappled} (escape {@dc 17}). The {@condition grappled} target is also {@condition restrained}. The aspect can grapple only one creature with his tail at a time." + ] + }, + { + "name": "Terror (Costs 2 Actions)", + "entries": [ + "The aspect uses Phantasmal Terror." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Aspect of Fraz-Urb'luu", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Fraz-Urb'luu.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Fraz-Urb'lu.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "O" + ], "miscTags": [ - "MW" + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "conditionInflictLegendary": [ + "grappled", + "restrained" + ], + "conditionInflictSpell": [ + "blinded", + "deafened", + "invisible" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Barghest.webp", - "hasFluffImages": true, - "hasFluff": true, "savingThrowForced": [ - "charisma" + "wisdom" ], "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + "charisma", + "intelligence" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Greater Barghest", - "page": 34, - "fluff": { - "_monsterFluff": { - "name": "Greater Barghest", - "source": "mme2-v2" - } - }, + "name": "Aspect of Geryon", + "shortName": "aspect", "source": "mme2-v2", + "page": 16, "size": [ - "L" + "H" ], "type": { "type": "fiend", "tags": [ - "Shapechanger" + "Devil" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "N", + "L", "E" ], "ac": [ { - "ac": 18, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 147, + "formula": "14d12 + 56" }, "speed": { - "walk": { - "number": 6030, - "condition": "(30 ft. in goblinoid form)" - } + "fly": 50, + "walk": 30 }, "str": 21, - "dex": 16, - "con": 16, + "dex": 13, + "con": 18, "int": 14, - "wis": 14, - "cha": 16, - "save": { - "con": "+6", - "wis": "+5" - }, + "wis": 12, + "cha": 17, "skill": { - "deception": "+6", - "intimidation": "+6", - "perception": "+8", - "stealth": "+6" + "deception": "+7", + "intimidation": "+7", + "perception": "+5" }, - "passive": 18, "senses": [ - "blindsight 60 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" + "darkvision 120 ft." ], + "passive": 15, "resist": [ - "cold", - "fire", - "lightning", { - "note": "that is nonmagical", + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", "resist": [ "bludgeoning", "piercing", @@ -19438,214 +18015,217 @@ } ], "immune": [ - "acid", + "cold", + "fire", "poison" ], "conditionImmune": [ - "poison" + "charmed", + "exhaustion", + "frightened", + "poisoned" ], "languages": [ - "Abyssal", - "Common", - "Goblin", - "Infernal", + "all", "telepathy 60 ft." ], - "languageTags": [ - "AB", - "C", - "GO", - "I", - "TP" - ], - "cr": "6", - "trait": [ - { - "name": "Fire Banishment", - "entries": [ - "When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a {@dc 15} Charisma saving throw or be instantly banished to Gehenna." - ] - }, - { - "name": "Soul Feeding", - "entries": [ - "The barghest can feed on the corpse of a Fey or Humanoid it killed within the past 10 minutes. This feeding takes at least 1 minute, and it destroys the corpse. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped in the barghest, any magic that tries to restore the soul to life has a {@chance 50} chance of failing and being wasted." - ] - } - ], - "damageTags": [ - "P", - "S" - ], + "cr": "12", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The barghest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" ], "will": [ - "{@spell levitate}", - "{@spell minor illusion}", - "{@spell pass without trace}" + "{@spell alter self} (can become Medium when changing his appearance)", + "{@spell detect magic}" ], "daily": { "1": [ - "{@spell blink}", - "{@spell mislead}" - ], - "2e": [ - "{@spell charm person}", - "{@spell dimension door}", - "{@spell suggestion}" + "{@spell banishment}", + "{@spell ice storm}", + "{@spell invisibility} (self only)", + "{@spell locate object}", + "{@spell suggestion}", + "{@spell wall of ice}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "deafened", - "invisible" + "trait": [ + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The aspect regains 10 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "In goblinoid form, the barghest makes two Greatsword attacks or two Claw attacks. In true form, the barghest makes one Bite attack and two Claw attacks." + "The aspect makes one Claw attack and one Stinger attack." ] }, { - "name": "Bite (True Form Only)", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 15 ft., one target. {@h}19 ({@damage 4d6 + 5}) cold damage. If the target is Large or smaller, it is {@condition grappled} ({@dc 17}) and it is {@condition restrained} until the grapple ends. The aspect can grapple one creature at a time. If the target is already {@condition grappled} by the aspect, the target takes an extra 27 ({@damage 6d8}) cold damage." ] }, { - "name": "Claw (Goblinoid or True Form Only)", + "name": "Stinger", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage." + "{@atk mw} {@hit +9} to hit, reach 20 ft., one creature. {@h}10 ({@damage 2d4 + 5}) force damage, and the target must succeed on a {@dc 16} Constitution saving throw or take 13 ({@damage 2d12}) poison damage and become {@condition poisoned} until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage taken. This reduction lasts until the {@condition poisoned} condition is removed. The target dies if its hit point maximum is reduced to 0." ] }, { - "name": "Greataxe (Goblinoid Form Only)", + "name": "Teleport", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d12 + 5}) slashing damage." + "The aspect magically teleports, along with any equipment he is wearing and carrying, up to 60 feet to an unoccupied space he can see." + ] + } + ], + "legendary": [ + { + "name": "Infernal Glare", + "entries": [ + "The aspect targets one creature he can see within 60 feet of him. The target must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} of the aspect until the end of its next turn." ] }, { - "name": "Greataxe (Large Goblinoid Form Only)", + "name": "Teleport", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d12 + 5}) slashing damage." + "The aspect uses Teleport." ] - } - ], - "bonus": [ + }, { - "name": "Change Shape", + "name": "Swift Sting (Costs 2 Actions).", "entries": [ - "The barghest transforms into a Medium or Large goblinoid or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies." + "The aspect makes one Stinger attack." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Barghest.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Geryon", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Geryon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Barghest.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Geryon.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "greataxe|phb" + "traitTags": [ + "Legendary Resistances", + "Regeneration" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "C", + "O" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "restrained" + ], + "conditionInflictLegendary": [ + "frightened" + ], + "conditionInflictSpell": [ + "incapacitated", + "invisible" ], "savingThrowForced": [ - "charisma" + "constitution", + "wisdom" ], "savingThrowForcedSpell": [ + "charisma", "constitution", + "dexterity", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ancient Barghest", - "page": 34, - "fluff": { - "_monsterFluff": { - "name": "Ancient Barghest", - "source": "mme2-v2" - } - }, + "name": "Aspect of Graz'zt", + "shortName": "aspect", "source": "mme2-v2", + "page": 17, "size": [ "L" ], "type": { "type": "fiend", "tags": [ - "Shapechanger" + "Demon" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 18, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 153, + "formula": "18d10 + 54" }, "speed": { - "walk": { - "number": 6030, - "condition": "(30 ft. in goblinoid form)" - } - }, - "str": 22, - "dex": 16, - "con": 18, - "int": 14, - "wis": 14, - "cha": 16, - "save": { - "con": "+8", - "wis": "+6" + "walk": 40 }, + "str": 19, + "dex": 12, + "con": 16, + "int": 17, + "wis": 16, + "cha": 21, "skill": { - "deception": "+7", - "intimidation": "+7", - "perception": "+10", - "stealth": "+7" + "deception": "+10", + "insight": "+8", + "perception": "+8", + "persuasion": "+10" }, - "passive": 20, "senses": [ - "blindsight 60 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" + "darkvision 120 ft." ], + "passive": 18, "resist": [ "cold", "fire", @@ -19661,107 +18241,67 @@ } ], "immune": [ - "acid", "poison" ], "conditionImmune": [ - "poison" + "charmed", + "exhaustion", + "frightened", + "poisoned" ], "languages": [ - "Abyssal", - "Common", - "Goblin", - "Infernal", + "all", "telepathy 60 ft." ], - "languageTags": [ - "AB", - "C", - "GO", - "I", - "TP" - ], - "cr": "10", - "trait": [ - { - "name": "Fire Banishment", - "entries": [ - "When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a {@dc 15} Charisma saving throw or be instantly banished to Gehenna." - ] - }, - { - "name": "Soul Feeding", - "entries": [ - "The barghest can feed on the corpse of a Fey or Humanoid it killed within the past 10 minutes. This feeding takes at least 1 minute, and it destroys the corpse. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped in the barghest, any magic that tries to restore the soul to life has a {@chance 50} chance of failing and being wasted." - ] - } - ], - "damageTags": [ - "P", - "S" - ], + "cr": "13", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The barghest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}):" ], "will": [ - "{@spell levitate}", - "{@spell minor illusion}", - "{@spell pass without trace}" + "{@spell charm person}", + "{@spell detect magic}" ], "daily": { - "1": [ - "{@spell blink}", - "{@spell mislead}" - ], - "2e": [ - "{@spell charm person}", - "{@spell dimension door}", - "{@spell suggestion}" + "1e": [ + "{@spell darkness}", + "{@spell dispel magic}", + "{@spell dominate person}", + "{@spell telekinesis}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "deafened", - "invisible" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "In goblinoid form, the barghest makes two Greatsword attacks or two Claw attacks. In true form, the barghest makes one Bite attack and two Claw attacks." - ] - }, + "trait": [ { - "name": "Bite (True Form Only)", + "name": "Legendary Resistance (1/Day)", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." + "If the aspect fails a saving throw, it can choose to succeed instead." ] - }, + } + ], + "action": [ { - "name": "Claw (Goblinoid or True Form Only)", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage." + "The aspect makes two Wave of Sorrow attacks. He can replace one attack with a use of Spellcasting." ] }, { - "name": "Greataxe (Goblinoid Form Only)", + "name": "Wave of Sorrow (Greatsword)", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}12 ({@damage 1d12 + 6}) slashing damage." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}18 ({@damage 4d6 + 4}) force damage plus 14 ({@damage 4d6}) acid damage." ] }, { - "name": "Greataxe (Large Goblinoid Form Only)", + "name": "Teleport", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d12 + 6}) slashing damage." + "The aspect magically teleports, along with any equipment he is wearing or carrying, up to 60 feet to an unoccupied space he can see." ] } ], @@ -19769,120 +18309,135 @@ { "name": "Change Shape", "entries": [ - "The barghest transforms into a Medium or Large goblinoid or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies." + "The aspect transforms into a form that resembles a Medium Humanoid or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed." ] } ], - "actionTags": [ - "Multiattack" + "reaction": [ + { + "name": "Negate Spell {@recharge 5}", + "entries": [ + "The aspect tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the aspect makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + ] + } ], - "shortName": "barghest", "legendary": [ { - "name": "Claw", + "name": "Abyssal Magic", "entries": [ - "The barghest makes one Claw attack." + "The aspect uses Spellcasting or Teleport." ] }, { - "name": "Rush (Costs 2 Actions)", + "name": "Dance, My Puppet!", "entries": [ - "The barghest moves up to its speed and makes one Bite or Greatsword attack." + "One creature {@condition charmed} by the aspect that the aspect can see must use its reaction to move up to its speed as the aspect directs." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Attack (Costs 2 Actions)", "entries": [ - "The barghest uses Spellcasting." + "The aspect makes one Wave of Sorrow attack." ] } ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Barghest.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Graz'zt", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Graz'zt.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Barghest.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Graz'zt.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "greataxe|phb" + "traitTags": [ + "Legendary Resistances" ], - "savingThrowForced": [ - "charisma" + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "A", + "O" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflictSpell": [ + "charmed", + "restrained" ], "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] - }, - { - "name": "Doomsphere", - "page": 36, - "fluff": { - "_monsterFluff": { - "name": "Doomsphere", - "source": "mme2-v2" - } - }, + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Aspect of Juiblex", + "shortName": "aspect", "source": "mme2-v2", + "page": 18, "size": [ - "L" + "H" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ - "L", + "C", "E" ], "ac": [ - 12 + { + "ac": 14, + "from": [ + "natural armor" + ] + } ], "hp": { "average": 161, - "formula": "19d10 + 57" + "formula": "17d12 + 51" }, "speed": { - "walk": 0, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true + "walk": 40 }, - "str": 10, - "dex": 14, - "con": 16, - "int": 17, + "str": 18, + "dex": 8, + "con": 17, + "int": 15, "wis": 15, - "cha": 18, - "save": { - "int": "+8", - "wis": "+7", - "cha": "+9" - }, + "cha": 14, "skill": { - "perception": "+12" + "perception": "+6" }, - "passive": 22, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" - ], + "passive": 16, "resist": [ - "acid", + "cold", "fire", "lightning", - "thunder", { "note": "that is nonmagical", "resist": [ @@ -19894,615 +18449,638 @@ } ], "immune": [ - "cold", - "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "poisoned" ], "languages": [ - "Deep Speech", - "Undercommon" + "all", + "telepathy 60 ft." ], - "languageTags": [ - "DS", - "U" + "cr": "12", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell detect magic}" + ], + "daily": { + "1e": [ + "{@spell contagion}", + "{@spell gaseous form}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": { - "cr": "15", - "lair": "16" - }, "trait": [ { - "name": "Antimagic Cone", + "name": "Foul", "entries": [ - "The doomsphere's central eye creates an area of antimagic, as in the {@spell antimagic field} spell, in a 150-foot cone. At the start of each of its turns, the doomsphere decides which way the cone faces and whether the cone is active. The area works against the doomsphere's own eye rays." + "Any creature, other than an Ooze, that starts its turn within 10 feet of the aspect must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn." ] }, { - "name": "Ethereal Sight", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The doomsphere can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." + "If the aspect fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Incorporeal Movement", + "name": "Regeneration", "entries": [ - "The doomsphere can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "The aspect regains 10 hit points at the start of its turn. lf it takes fire or radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." ] }, { - "name": "Unusual Nature", + "name": "Spider Climb", "entries": [ - "The doomsphere doesn't require air, food, drink, or sleep." + "The aspect can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "damageTags": [ - "N" - ], - "conditionInflict": [ - "exhaustion", - "frightened", - "incapacitated", - "paralyzed", - "restrained" - ], - "traitTags": [ - "Incorporeal Movement" - ], "action": [ { - "name": "Withering Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d8 + 2}) necrotic damage." + "The aspect makes two Acid Lash attacks." ] }, { - "name": "Eye Rays", + "name": "Acid Lash", "entries": [ - "The doomsphere shoots three of the following magical eye rays at random (roll three {@dice d10|d10s}, and reroll duplicates), choosing one to three targets it can see within 120 feet of it:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Chill Ray.", - "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw or take 18 ({@damage 4d8}) cold damage, its speed is reduced by 10 feet, and has disadvantage on attack rolls until the end of its next turn. This ray has no effect on creatures immune to cold damage." - }, - { - "type": "itemSub", - "name": "Paralyzing Ray.", - "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Fear Ray.", - "entry": "The targeted creature must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Slowing Ray.", - "entry": "The targeted creature must succeed on a {@dc 17} Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Enervation Ray.", - "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw, taking 36 ({@damage 8d8}) necrotic damage on a failed save, or half as much damage on a successful one." - }, - { - "type": "itemSub", - "name": "Telekinetic Ray.", - "entry": "If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or the doomsphere moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the doomsphere's next turn or until the doomsphere is {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The doomsphere can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container." - }, - { - "type": "itemSub", - "name": "Exhaustion Ray.", - "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw or gain 1 level of {@condition exhaustion}." - }, - { - "type": "itemSub", - "name": "Withering Ray.", - "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw. On a failed save, the creature ages {@dice 1d4 × 10} years. The aging effect can be reversed with a {@spell greater restoration} spell, but only within 24 hours of it occurring." - }, - { - "type": "itemSub", - "name": "Disintegration Ray.", - "entry": "If the target is a creature, it must succeed on a {@dc 17} Dexterity saving throw or take 45 ({@damage 10d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." - }, - { - "type": "itemSub", - "name": "Death Ray", - "entry": "The targeted creature must succeed on a {@dc 17} Dexterity saving throw or take 55 ({@damage 10d10}) necrotic damage. The target dies if the ray reduces it to 0 hit points." - } - ] - } + "{@atk mw,rw} {@hit +8} to hit, reach 10 ft. or range 60/120 ft., one target. {@h}14 ({@damage 3d6 + 4}) acid damage. Any creature killed by this attack is drawn into the aspect's body, here the corpse is dissolved after 1 minute." ] }, { - "name": "Etherealness", - "entries": [ - "The doomsphere enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane." - ] - } - ], - "reaction": [ - { - "name": "Redirect Antimagic Cone", + "name": "Eject Slime {@recharge 5}", "entries": [ - "When the doomsphere sees a creature within 150 feet cast a spell, the doomsphere activates its antimagic cone and points it at the creature." + "The aspect spews out a corrosive slime, targeting one creature that it can see within 60 feet of it. The target must succeed on a {@dc 15} Dexterity saving throw or take 44 ({@damage 8d10}) acid damage. Unless the target avoids taking all of this damage, any metal armor worn by the target takes a permanent \u22121 penalty to the AC it offers, and any metal weapon the target is carrying or wearing takes a permanent \u22121 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to \u22125, the object is destroyed. The penalty on an object can be removed by the {@spell mending} spell." ] } ], "legendary": [ { - "name": "Antimagic Cone", + "name": "Attack", "entries": [ - "The doomsphere directs which way the cone faces and decides whether the cone is active." + "The aspect makes one Acid Lash attack." ] }, { - "name": "Eye Ray", + "name": "Corrupting Touch (Costs 2 Actions)", "entries": [ - "The doomsphere uses one random eye ray." + "The target is slimed. Until the slime is scraped off with an action, the target is {@condition poisoned}, and any creature, other than an Ooze, is {@condition poisoned} while within 10 feet of the target." ] } ], - "miscTags": [ - "AOE", - "MW" - ], - "legendaryGroup": { - "name": "Doomsphere", - "source": "mme2-v2" + "fluff": { + "_monsterFluff": { + "name": "Aspect of Juiblex", + "source": "mme2-v2" + } }, - "conditionInflictLegendary": [ - "grappled", - "paralyzed", - "frightened", - "exhaustion" - ], - "damageTagsLegendary": [ - "N", - "C", - "O" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Doomsphere.webp", - "hasFluff": true, - "hasFluffImages": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Juiblex.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Doomsphere.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Juiblex.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Legendary Resistances", + "Regeneration", + "Spider Climb" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "A", + "R" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "conditionInflictLegendary": [ + "poisoned" + ], + "conditionInflictSpell": [ + "blinded", + "poisoned", + "stunned" + ], "savingThrowForced": [ "constitution", - "dexterity", - "strength", - "wisdom" - ] + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Eye of the Deep", - "page": 37, - "fluff": { - "_monsterFluff": { - "name": "Eye of the Deep", - "source": "mme2-v2" - } - }, + "name": "Aspect of Kostchtchie", + "shortName": "aspect", "source": "mme2-v2", + "page": 19, "size": [ "L" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 17, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 136, - "formula": "16d10 + 48" + "average": 147, + "formula": "14d10 + 70" }, "speed": { - "walk": 0, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 18, - "dex": 14, - "con": 16, - "int": 16, - "wis": 15, - "cha": 16, - "save": { - "int": "+7", - "wis": "+6", - "cha": "+7" + "walk": 40 }, + "str": 22, + "dex": 10, + "con": 20, + "int": 13, + "wis": 16, + "cha": 14, "skill": { - "perception": "+10" + "intimidation": "+7", + "perception": "+8", + "survival": "+8" }, - "passive": 20, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" - ], + "passive": 18, "resist": [ - "cold" + "fire", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "cold", + "poison" ], "conditionImmune": [ - "prone" + "charmed", + "exhaustion", + "frightened", + "poisoned" ], "languages": [ - "Deep Speech", - "Undercommon" + "all", + "telepathy 60 ft." ], - "languageTags": [ - "DS", - "U" + "cr": "13", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell command}", + "{@spell darkness}" + ], + "daily": { + "1e": [ + "{@spell dispel evil and good}", + "{@spell telekinesis}", + "{@spell wind walk}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "11", "trait": [ { - "name": "Amphibious", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The eye of the deep can breathe air and water." + "If the aspect fails a saving throw, it can choose to succeed instead." ] } ], - "damageTags": [ - "N" - ], - "conditionInflict": [ - "blinded", - "grappled", - "paralyzed" - ], - "traitTags": [ - "Amphibious" - ], "action": [ { "name": "Multiattack", "entries": [ - "The eye of the deep makes one Bite attack and two Claw attacks." + "The aspect makes two melee attacks, only one of which can be a Bite attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d8 + 2}) necrotic damage." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) force damage." ] }, { - "name": "Claw", + "name": "Matalotok (Warhammer, one-handed)", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d8 + 2}) necrotic damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 14}). The eye of the deep has two claws, each of which can grapple only one target." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) force damage, and the weapon emits a burst of cold that deals 10 ({@damage 3d6}) cold damage to each creature within 30 feet of it." ] }, { - "name": "Eye Rays", + "name": "Matalotok (Warhammer, ontwo-handed)", "entries": [ - "The eye of the deep shoots two eye rays, choosing one to two targets it can see within 120 feet of it:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Paralyzing Ray.", - "entry": "The targeted creature must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Cold Ray.", - "entry": "The targeted creature must succeed on a {@dc 15} Dexterity saving throw, taking 36 ({@damage 8d8}) cold damage on a failed save, or half as much damage on a successful one." - } - ] - } - ] - } - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Major Image (Psionics)", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "The eye of the deep casts {@spell major image}, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 15})." - ], - "will": [ - "{@spell major image}" - ], - "hidden": [ - "will" + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) force damage, and the weapon emits a burst of cold that deals 10 ({@damage 3d6}) cold damage to each creature within 30 feet of it." ] } ], - "spellcastingTags": [ - "P" - ], - "bonus": [ + "legendary": [ { - "name": "Baleful Flash {@recharge 5}", + "name": "Charge", "entries": [ - "The eye of the deep's central eye projects a blinding flash of light in a 60-foot cone. Each creature in that area that can see the light must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} for 1 minute. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The aspect moves up to its speed." ] - } - ], - "actionTags": [ - "Multiattack" - ], - "legendary": [ + }, { - "name": "Eye Ray", + "name": "Attack (Costs 2 Actions)", "entries": [ - "The eye of the deep uses one random Eye Ray." + "The aspect makes one melee weapon attack." ] }, { - "name": "Pincer", + "name": "Curse (Costs 2 Actions)", "entries": [ - "The eye of the deep makes one Claw attack." + "The aspect curses one creature it can see within 60 feet of it. The cursed creature gains vulnerability to all damage dealt by the aspect until the end of the aspect's next turn." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Aspect of Kostchtchie", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Kostchtchie.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Kostchtchie.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "matalotok|bgdia" + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "O" + ], "miscTags": [ - "MW" + "AOE", + "MLW", + "MW", + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Eye_of_the_Deep.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Eye of the Deep.webp", - "source": "mme2-v2" - } + "conditionInflictSpell": [ + "incapacitated", + "prone", + "restrained" ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + "savingThrowForcedSpell": [ + "charisma", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Gouger", - "page": 38, - "fluff": { - "_monsterFluff": { - "name": "Gouger", - "source": "mme2-v2" - } - }, + "name": "Aspect of Lolth", + "shortName": "aspect", "source": "mme2-v2", + "page": 20, "size": [ - "L" + "H" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 19, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 210, - "formula": "20d10 + 100" + "average": 189, + "formula": "18d12 + 72" }, "speed": { - "walk": 15, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 20, - "dex": 14, - "con": 20, - "int": 9, - "wis": 14, - "cha": 14, - "save": { - "dex": "+7", - "con": "+10", - "wis": "+7" + "climb": 40, + "walk": 40 }, + "str": 18, + "dex": 17, + "con": 18, + "int": 19, + "wis": 19, + "cha": 22, "skill": { - "perception": "+12" + "deception": "+12", + "perception": "+10", + "stealth": "+9" }, - "passive": 22, "senses": [ - "darkvision 120 ft." + "darkvision 240 ft.", + "truesight 120 ft." ], - "senseTags": [ - "SD" + "passive": 20, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "poison" ], "conditionImmune": [ - "prone" + "charmed", + "exhaustion", + "frightened", + "poisoned" ], "languages": [ - "Deep Speech", + "Abyssal", + "Common", + "Elvish", "Undercommon" ], - "languageTags": [ - "DS", - "U" + "cr": "17", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The aspect casts one the following spells, requiring no material components ability and using Charisma as the spellcasting ability (spell save {@dc 20}):" + ], + "will": [ + "{@spell alter self} (can become a Medium female Drow when changing her appearance)", + "{@spell detect magic}", + "{@spell web}" + ], + "daily": { + "1e": [ + "{@spell confusion}", + "{@spell dispel magic}", + "{@spell dominate person}", + "{@spell fly}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "13", "trait": [ { - "name": "Antimagic Cone", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The gouger's central eye creates an area of antimagic, as in the anti magic field spell, in a 150-foot cone. At the start of each of its turns, the gouger decides which way the cone faces and whether the cone is active. The area works against the gouger's own eye rays." + "If the aspect fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Beholder Slayer", + "name": "Regeneration", "entries": [ - "The gouger has advantage on attack rolls and saving throws against beholders." + "If the aspect has at least 1 hit point, it regains 10 hit points at the start of her turn." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The aspect can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Web Sense", + "entries": [ + "While in contact with a web, the aspect knows the exact location of any creature in contact with the same web." + ] + }, + { + "name": "Web Walker", + "entries": [ + "The aspect ignores movement restrictions caused by webbing." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "blinded", - "frightened", - "grappled", - "incapacitated", - "paralyzed", - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The gouger makes two melee attacks: one with its Claws and one with its Bite or Tongue. It then uses its Eye Ray twice." + "The aspect uses Web. It then makes one Bite attack, one Whip attack, and two Foreleg attacks or uses Insidious Bolt three times." ] }, { - "name": "Claws", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, the gouger can automatically hit the target with its Claws attack, and the Gouger can't use its Claws attack on another target." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) force damage. If the target is a creature, it must succeed on a {@dc 18} Constitution saving throw. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points, unless it is immune to poison damage. Otherwise, the target takes 11 ({@damage 2d10}) poison damage and is {@condition poisoned} for 1 minute on a failed save." ] }, { - "name": "Bite", + "name": "Whip", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) piercing damage." + "{@atk mw} {@hit +10} to hit, reach 30 ft., one target. {@h}14 ({@damage 3d6 + 4}) force damage plus 10 ({@damage 3d6}) poison damage, and the target has disadvantage on attack rolls and saving throws until the end of the aspect's next turn. In addition, the target must succeed on a {@dc 18} Strength saving throw or be pulled up to 25 feet toward the aspect." ] }, { - "name": "Tongue", + "name": "Foreleg", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}15 ({@damage 3d6 + 5}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} until it has regained all of its hit points. If the {@condition blinded} creature is a beholder, it loses the ability to use one of its eye rays or central eye (determined randomly) while {@condition blinded}. Each time the beholder target fails its saving throw, it loses another use of its eye ray or central eye (determined randomly, rerolling any duplicates)." + "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}14 ({@damage 3d6 + 4}) force damage. If the target is a creature, it is {@condition grappled} (escape {@dc 14}). While {@condition grappled}, the target is {@condition restrained}, takes 3 ({@damage 1d6}) necrotic damage at the start of each of the aspect's turns, and the aspect can't use one of its Forelegs on another target." ] }, { - "name": "Eye Ray", + "name": "Insidious Bolt", "entries": [ - "The gouger shoots one of the following magical eye rays at random (roll {@dice d4}, and reroll if the eye ray was already used this turn), choosing one target it can see within 120 feet of it:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Paralyzing Ray.", - "entry": "The targeted creature must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Fear Ray.", - "entry": "The targeted creature must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Telekinetic Ray.", - "entry": "If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or the gouger moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the gouger's next turn or until the gouger is {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The gouger can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container." - }, - { - "type": "itemSub", - "name": "Disintegration Ray.", - "entry": "If the target is a creature, it must succeed on a {@dc 15} Dexterity saving throw or take 45 ({@damage 10d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." - } - ] - } + "{@atk rs} {@hit +10} to hit, range 120 ft., one target. {@h}7 ({@damage 2d6}) poison damage plus 7 ({@damage 2d6}) psychic damage, and the target is {@condition poisoned} until the end of the aspect's next turn. While {@condition poisoned}, the target can't use reactions and has disadvantage on saving throws." + ] + }, + { + "name": "Web", + "entries": [ + "{@atk rw} {@hit +10} to hit, range 60/120 ft., one Huge or smaller creature. {@h}The creature is {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 16} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 12, 10 hit points, resistance to bludgeoning damage, and immunity to acid, poison, and psychic damage." ] } ], - "actionTags": [ - "Multiattack" - ], "legendary": [ { - "name": "Eye Ray", + "name": "Insidious Poison", "entries": [ - "The gouger uses one random Eye Ray." + "The aspect chooses one creature within 30 feet that it has {@condition poisoned}. The target must make a {@dc 20} Wisdom saving throw. On a failed save, the target uses its reaction to move up to half its speed as the aspect directs and make one weapon attack against a visible creature of the aspect's choice." ] }, { - "name": "Tongue (Costs 2 Actions)", + "name": "Web", "entries": [ - "The gouger makes one Tongue attack." + "The aspect uses Web." + ] + }, + { + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The aspect attacks with its Whip or Foreleg." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gouger.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Lolth", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Lolth.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gouger.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Lolth.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "whip|phb" + ], + "traitTags": [ + "Legendary Resistances", + "Regeneration", + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "SD", + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "E", + "U" + ], + "damageTags": [ + "I", + "O", + "Y" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "restrained" + ], + "conditionInflictSpell": [ + "charmed", + "restrained" + ], "savingThrowForced": [ "constitution", - "dexterity", "strength", "wisdom" - ] + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Young Beholder", - "page": 39, - "fluff": { - "_monsterFluff": { - "name": "Young Beholder", - "source": "mme2-v2" - } - }, + "name": "Aspect of Mephistopheles", + "shortName": "aspect", "source": "mme2-v2", + "page": 21, "size": [ - "M" + "L" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ "L", "E" @@ -20516,414 +19094,488 @@ } ], "hp": { - "average": 71, - "formula": "11d8 + 22" + "average": 180, + "formula": "19d10 + 76" }, "speed": { - "walk": 0, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true + "fly": 80, + "walk": 40 }, - "str": 8, + "str": 17, "dex": 14, - "con": 14, - "int": 15, - "wis": 13, - "cha": 15, - "save": { - "int": "+5", - "wis": "+4", - "cha": "+5" - }, + "con": 18, + "int": 18, + "wis": 18, + "cha": 19, "skill": { - "perception": "+7" + "arcana": "+9", + "history": "+9", + "investigation": "+9", + "perception": "+9", + "persuasion": "+9", + "religion": "+9" }, - "passive": 17, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" + "passive": 19, + "resist": [ + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "cold", + "fire", + "poison" ], "conditionImmune": [ - "prone" + "charmed", + "exhaustion", + "frightened", + "poisoned" ], "languages": [ - "Deep Speech", - "Undercommon" - ], - "languageTags": [ - "DS", - "U" + "all", + "telepathy 120 ft." ], - "cr": "7", - "trait": [ + "cr": "15", + "spellcasting": [ { - "name": "Antimagic Cone", - "entries": [ - "The beholder's central eye creates an area of antimagic, as in the anti magic field spell, in a 90-foot cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays." - ] + "name": "Spellcasting", + "headerEntries": [ + "The aspect can cast the following spells, requiring no material components, and using Charisma as its spellcasting ability (spell save {@dc 17}, {@hit 9} to hit with spell attacks):" + ], + "will": [ + "{@spell alter self} (can become Medium when changing its appearance)", + "{@spell detect magic}", + "{@spell mage hand}", + "{@spell ray of frost} ({@damage 4d8})" + ], + "daily": { + "2e": [ + "{@spell charm monster}", + "{@spell fireball}", + "{@spell Otiluke's resilient sphere}", + "{@spell telekinesis}" + ], + "1e": [ + "{@spell chain lightning}", + "{@spell cone of cold}", + "{@spell dispel magic}", + "{@spell wall of fire}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "charmed", - "frightened", - "incapacitated", - "paralyzed", - "petrified", - "restrained" - ], - "action": [ + "trait": [ { - "name": "Bite", + "name": "Hellfire Aura", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 3d6 - 1}) piercing damage." + "A creature that starts its turn within 10 feet of the aspect, or touches it or hits it with a melee attack while within 10 feet of it and the Hellfire Aura is active takes 4 ({@damage 1d8}) fire damage and 4 ({@damage 1d8}) necrotic damage. Any humanoid killed by Hellfire Aura has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell. The aspect can activate or dismiss its Hellfire Aura with a bonus action." ] }, { - "name": "Eye Rays", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The beholder shoots three of the following magical eye rays at random (roll three {@dice d10|d10s}, and reroll duplicates), choosing one to three targets it can see within 60 feet of it:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Charm Ray.", - "entry": "The targeted creature must succeed on a {@dc 13} Wisdom saving throw or be {@condition charmed} by the beholder for 1 hour, or until the beholder harms the creature." - }, - { - "type": "itemSub", - "name": "Paralyzing Ray.", - "entry": "The targeted creature must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Fear Ray.", - "entry": "The targeted creature must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Slowing Ray.", - "entry": "The targeted creature must succeed on a {@dc 13} Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Enervation Ray.", - "entry": "The targeted creature must succeed on a {@dc 13} Constitution saving throw, taking 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one." - }, - { - "type": "itemSub", - "name": "Telekinetic Ray.", - "entry": "If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or the beholder moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the beholder's next turn or until the beholder is {@condition incapacitated}. If the target is an object weighing 200 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container." - }, - { - "type": "itemSub", - "name": "Sleep Ray.", - "entry": "The targeted creature must succeed on a {@dc 13} Wisdom saving throw or fall asleep and remain {@condition unconscious} for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead." - }, - { - "type": "itemSub", - "name": "Petrification Ray.", - "entry": "The targeted creature must succeed on a {@dc 13} Dexterity saving throw. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} for 24 hours, or until freed by the {@spell greater restoration} spell or other magic." - }, - { - "type": "itemSub", - "name": "Disintegration Ray.", - "entry": "If the target is a creature, it must succeed on a {@dc 13} Dexterity saving throw or take 22 ({@damage 5d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Medium or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Large or larger object or creation of magical force, this ray disintegrates a 5-foot cube of it." - }, - { - "type": "itemSub", - "name": "Death Ray.", - "entry": "The targeted creature must succeed on a {@dc 13} Dexterity saving throw or take 27 ({@damage 5d10}) necrotic damage. The target dies if the ray reduces it to 0 hit points." - } - ] - } + "If the aspect fails a saving throw, it can choose to succeed instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The aspect makes two Ranseur attacks." + ] + }, + { + "name": "Ranseur", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d10 + 3}) fire damage plus 11 ({@damage 2d10}) cold damage, and the aspect can choose to make this damage cold, fire, or lightning." + ] + }, + { + "name": "Hellfire Gaze {@recharge 5}", + "entries": [ + "Unless the aspect is {@condition blinded}, its eyes emit hellfire in a 120-foot line that is 5 feet wide. Each creature in that line must make a {@dc 17} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage and 14 ({@damage 4d6}) necrotic damage on a failed save, or half as much on a successful one. Any humanoid killed by Hellfire Gaze has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." + ] + }, + { + "name": "Teleport", + "entries": [ + "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." ] } ], - "shortName": "beholder", - "legendary": [ + "reaction": [ { - "name": "Eye Ray", + "name": "Absorb Spell {@recharge 5}", "entries": [ - "The beholder uses one random Eye Ray." + "The aspect tries to interrupt a spell it sees a creature casting within 60 feet of it. If the spell is 3rd level or lower, the spell fails and has no effect, and the aspect regains hit points equal to the twice the spell's level. If the spell is 4th level or higher, the aspect makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." ] } ], - "miscTags": [ - "AOE", - "MW" + "legendary": [ + { + "name": "Attack", + "entries": [ + "The aspect makes one Ranseur attack." + ] + }, + { + "name": "Infernal Magic (Costs 2 Actions)", + "entries": [ + "The aspect uses Spellcasting or Teleport." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Beholder.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Mephistopheles", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Mephistopheles.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Beholder.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Mephistopheles.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "C", + "F" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "restrained" + ], "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ "constitution", - "dexterity", - "strength", - "wisdom" - ] + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Berbalang Loremaster", - "page": 40, - "fluff": { - "_monsterFluff": { - "name": "Berbalang Loremaster", - "source": "mme2-v2" - } - }, + "name": "Aspect of Moloch", + "shortName": "aspect", "source": "mme2-v2", + "page": 22, "size": [ - "M" + "L" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ - "N", + "L", "E" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 76, - "formula": "17d8" + "average": 110, + "formula": "13d10 + 39" }, "speed": { - "fly": 40, "walk": 30 }, - "str": 9, - "dex": 16, - "con": 10, - "int": 17, - "wis": 12, - "cha": 11, - "save": { - "dex": "+6", - "int": "+6" - }, + "str": 20, + "dex": 14, + "con": 16, + "int": 16, + "wis": 13, + "cha": 17, "skill": { - "arcana": "+6", - "history": "+6", - "insight": "+4", - "nature": "+6", - "perception": "+4", - "religion": "+6" + "deception": "+7", + "intimidation": "+7", + "perception": "+5" }, - "passive": 14, "senses": [ - "truesight 120 ft." + "darkvision 120 ft." ], - "senseTags": [ - "U" + "passive": 15, + "resist": [ + "cold", + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languages": [ - "all but rarely speaks" + "immune": [ + "fire", + "poison" ], - "languageTags": [ - "XX" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" ], - "cr": "5", - "damageTags": [ - "A", - "P", - "S", - "T" + "languages": [ + "all", + "telepathy 60 ft." ], + "cr": "10", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "int", - "displayAs": "action", "headerEntries": [ - "The berbalang casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 14}):" + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" ], "will": [ - "{@spell mage hand}", - "{@spell prestidigitation}", - "{@spell speak with dead}" + "{@spell alter self} (can become Medium when changing its appearance)", + "{@spell detect magic}" ], "daily": { "1e": [ - "{@spell burning hands}", - "{@spell dispel magic}", - "{@spell identify}", - "{@spell invisibility}", - "{@spell fireball}", - "{@spell lightning bolt}", - "{@spell plane shift} (self only)" + "{@spell confusion}", + "{@spell fly}", + "{@spell major image}", + "{@spell stinking cloud}", + "{@spell suggestion}", + "{@spell wall of fire}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "invisible" + "trait": [ + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The aspect regains 10 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The berbalang makes one Bite attack and one Claws attack." + "The aspect makes one Bite attack, one Claw attack, and one Many-Tailed Whip attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) fire damage." ] }, { - "name": "Claws", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) force damage." ] }, { - "name": "Elemental Bolt", - "entries": [ - "{@atk rs} {@hit +6} to hit, range 120 ft., one target. {@h}16 ({@damage 3d8 + 3}) acid damage, and the berbalang can choose the damage type from acid, cold, fire, force, lightning, necrotic, radiant, or thunder." - ] - } - ], - "bonus": [ - { - "name": "Alter Energy Type (1/Turn)", + "name": "Many-Tailed Whip", "entries": [ - "When the berbalang casts a spell and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, it can substitute that damage with one other type from that list." + "{@atk mw} {@hit +9} to hit, reach 30 ft., one target. {@h}10 ({@damage 2d4 + 5}) lightning damage plus 5 ({@damage 1d10}) thunder damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be pulled up to 30 feet in a straight line toward the aspect." ] }, { - "name": "Alter Saving Throw (Recharges after a Short or Long Rest)", + "name": "Breath of Despair {@recharge 5}", "entries": [ - "When the berbalang casts a spell and the spell requires a saving throw, it can change the saving throw from one ability score to another of its choice." + "The aspect exhales in a 30-foot cube. Each creature in that area must succeed on a {@dc 15} Wisdom saving throw or take 27 ({@damage 5d10}) psychic damage, drop whatever it is holding, and become {@condition frightened} of the aspect for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the aspect by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the aspect, the creature can repeat the saving throw, ending the effect on itself on a success." ] }, { - "name": "Spectral Duplicate (Recharges after a Short or Long Rest)", + "name": "Teleport", "entries": [ - "The berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the duplicate exists, the berbalang is {@condition unconscious}. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action required).", - "The duplicate has the same statistics and knowledge as the berbalang, and everything experienced by the duplicate is known by the berbalang. All damage dealt by the duplicate's attacks is psychic damage." + "The aspect teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." ] } ], - "reaction": [ + "legendary": [ { - "name": "Negate Spell (2/Day)", + "name": "Claw", "entries": [ - "The berbalang tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the berbalang makes an Intelligence check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + "The aspect makes a Claw attack." ] }, { - "name": "Protective Shield (2/Day)", + "name": "Teleport", "entries": [ - "When the berbalang or a creature within 10 feet of it is hit by an attack roll, the berbalang gives the target a +5 bonus to its AC until the start of the berbalang's next turn, which can cause the triggering attack roll to miss." + "The aspect uses Teleport." + ] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The aspect uses Spellcasting." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Berbalang_Loremaster.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Moloch", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Moloch.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Berbalang Loremaster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Moloch.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "traitTags": [ + "Legendary Resistances", + "Regeneration" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "F", + "L", + "O", + "T" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ], "savingThrowForcedSpell": [ - "charisma", - "dexterity" - ] + "constitution", + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Bodak Devotee of Orcus", - "page": 41, - "fluff": { - "_monsterFluff": { - "name": "Bodak Devotee of Orcus", - "source": "mme2-v2" - } - }, + "name": "Aspect of Orcus", + "shortName": "aspect", "source": "mme2-v2", + "page": 23, "size": [ - "M" + "H" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ "C", "E" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ "natural armor" ] + }, + { + "ac": 17, + "condition": "with the {@item Wand of Orcus}" } ], "hp": { - "average": 112, - "formula": "15d8 + 45" + "average": 189, + "formula": "18d12 + 72" }, "speed": { - "walk": 30 - }, - "str": 15, - "dex": 16, - "con": 16, - "int": 9, - "wis": 16, - "cha": 12, - "save": { - "wis": "+7", - "cha": "+5" + "fly": 40, + "walk": 40 }, + "str": 20, + "dex": 12, + "con": 19, + "int": 15, + "wis": 15, + "cha": 19, "skill": { - "perception": "+7", - "religion": "+3", - "stealth": "+7" + "arcana": "+7", + "perception": "+7" }, - "passive": 17, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" - ], + "passive": 17, "resist": [ "cold", "fire", - "necrotic", + "lightning", { "note": "that is nonmagical", "resist": [ @@ -20935,188 +19587,206 @@ } ], "immune": [ - "lightning", + "necrotic", "poison" ], "conditionImmune": [ "charmed", + "exhaustion", "frightened", "poisoned" ], "languages": [ - "Abyssal", - "the languages it knew in life" + "all", + "telepathy 60 ft." ], - "languageTags": [ - "AB", - "LF" + "cr": "16", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" + ], + "will": [ + "{@spell detect magic}" + ], + "daily": { + "3": [ + "{@spell animate dead} (as an action)" + ], + "1e": [ + "{@spell blight}", + "{@spell circle of death}", + "{@spell dispel magic}", + "{@spell speak with dead}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "10", "trait": [ { - "name": "Death Gaze", + "name": "Legendary Resistance (1/Day)", "entries": [ - "When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a {@dc 15} Constitution saving throw if the bodak isn't {@condition incapacitated} and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points unless it is immune to the {@condition frightened} condition. Otherwise, a creature takes 22 ({@damage 4d10}) psychic damage on a failed save.", - "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, that creature must immediately make the saving throw." + "If the aspect fails a saving throw, it can choose to succeed instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The aspect makes two Wand of Orcus, Tail, or Necrotic Bolt attacks." ] }, { - "name": "Sunlight Hypersensitivity", + "name": "Wand of Orcus", "entries": [ - "The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage plus 13 ({@damage 2d12}) necrotic damage." ] }, { - "name": "Unusual Nature", + "name": "Tail", "entries": [ - "The bodak doesn't require air, food, drink, or sleep." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) force damage plus 9 ({@damage 2d8}) poison damage." ] - } - ], - "damageTags": [ - "B", - "N", - "R" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Sunlight Sensitivity" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The bodak casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" - ], - "will": [ - "{@spell guidance}", - "{@spell mending}", - "{@spell resistance}", - "{@spell thaumaturgy}" - ], - "daily": { - "2e": [ - "{@spell bestow curse}", - "{@spell blindness/deafness}", - "{@spell ray of sickness}" - ], - "1e": [ - "{@spell antilife shell}", - "{@spell cloudkill}", - "{@spell harm}" - ] - } + "name": "Necrotic Bolt", + "entries": [ + "{@atk rs} {@hit +9} to hit, range 120 ft., one target. {@h}17 ({@damage 3d8 + 4}) necrotic damage." + ] + }, + { + "name": "Conjure Undead (1/Day)", + "entries": [ + "While holding the Wand of Orcus, the aspect conjures {@filter Undead creatures|bestiary|type=undead|average hit points=[0;150]} whose combined average hit points don't exceed 150. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 150 feet of the aspect and obey his commands until they are destroyed or until he dismisses them as an action." + ] } ], - "conditionInflictSpell": [ - "blinded" - ], - "action": [ + "legendary": [ { - "name": "Fist", + "name": "Necrotic Bolt", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage plus 13 ({@damage 3d8}) necrotic damage." + "The aspect makes one Necrotic Bolt attack." ] }, { - "name": "Withering Gaze", + "name": "Tail (Costs 2 Actions)", "entries": [ - "One creature that the bodak can see within 60 feet of it must make a {@dc 15} Constitution saving throw, taking 33 ({@damage 6d10}) necrotic damage on a failed save, or half as much damage on a successful one." + "The aspect makes one Tail attack." ] - } - ], - "bonus": [ + }, { - "name": "Aura of Annihilation", + "name": "Creeping Death (Costs 2 Actions)", "entries": [ - "The bodak activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the bodak. Undead and Fiends ignore this effect." + "The aspect chooses a point on the ground that it can see within 100 feet of it. A cylinder of swirling necrotic energy 60 feet tall and with a 10-foot radius rises from that point and lasts until the end of the aspect's next turn. Creatures in that area have vulnerability to necrotic damage." ] } ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bodak_Devotee_of_Orcus.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Orcus", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Orcus.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bodak Devotee of Orcus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Orcus 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Orcus.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "savingThrowForced": [ - "constitution" + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "I", + "N", + "O" + ], + "miscTags": [ + "MW", + "RCH" ], "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Bodak Shrieker", - "page": 42, - "fluff": { - "_monsterFluff": { - "name": "Bodak Shrieker", - "source": "mme2-v2" - } - }, + "name": "Aspect of Tiamat", + "shortName": "aspect", "source": "mme2-v2", + "page": 24, "size": [ - "M" + "H" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 15, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 82, - "formula": "11d8 + 33" + "average": 218, + "formula": "19d12 + 95" }, "speed": { - "fly": 50, - "walk": 30 + "fly": 120, + "walk": 60 }, - "str": 15, - "dex": 16, - "con": 16, - "int": 7, - "wis": 14, - "cha": 12, + "str": 21, + "dex": 10, + "con": 21, + "int": 19, + "wis": 19, + "cha": 21, "skill": { - "perception": "+5", - "stealth": "+6" + "arcana": "+10", + "perception": "+10", + "religion": "+10" }, - "passive": 15, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "blindsight 60 ft.", + "darkvision 240 ft." ], + "passive": 20, "resist": [ - "cold", - "fire", - "necrotic", { - "note": "that is nonmagical", + "note": "from nonmagical attacks", "resist": [ "bludgeoning", "piercing", @@ -21126,175 +19796,215 @@ } ], "immune": [ + "acid", + "cold", + "fire", "lightning", "poison" ], "conditionImmune": [ + "blinded", "charmed", + "deafened", "frightened", - "poisoned" + "poisoned", + "stunned" ], "languages": [ - "Abyssal", - "the languages it knew in life" - ], - "languageTags": [ - "AB", - "LF" + "Common", + "Draconic", + "Infernal" ], - "cr": "7", + "cr": "17", "trait": [ { - "name": "Death Gaze", + "name": "Legendary Resistance (1/Day)", "entries": [ - "When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a {@dc 14} Constitution saving throw if the bodak isn't {@condition incapacitated} and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points unless it is immune to the {@condition frightened} condition. Otherwise, a creature takes 16 ({@damage 3d10}) psychic damage on a failed save.", - "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, that creature must immediately make the saving throw." + "If the aspect fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Sunlight Hypersensitivity", + "name": "Regeneration", "entries": [ - "The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "If the aspect has at least 1 hit point, it regains 10 hit points at the start of its turn." ] }, { - "name": "Unusual Nature", + "name": "Multiple Heads", "entries": [ - "The bodak doesn't require air, food, drink, or sleep." + "The aspect can take one reaction per turn, rather than only one reaction per round. It also has advantage on saving throws against being knocked {@condition unconscious}. If it fails a saving throw against an effect that would stun a creature, one of its unspent legendary actions is spent." ] } ], - "damageTags": [ - "B", - "N", - "P", - "R" - ], - "conditionInflict": [ - "frightened", - "paralyzed", - "poisoned" - ], - "traitTags": [ - "Sunlight Sensitivity" - ], "action": [ { "name": "Multiattack", "entries": [ - "The bodak makes two attacks: one with its Claws and one with its Tail Stinger." + "The aspect can use its Frightful Presence. It then makes two Claw attacks and one Tail attack." ] }, { - "name": "Claws", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 9 ({@damage 2d8}) necrotic damage." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { - "name": "Tail Stinger", + "name": "Tail", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." ] }, { - "name": "Withering Gaze", + "name": "Frightful Presence", "entries": [ - "One creature that the bodak can see within 60 feet of it must make a {@dc 14} Constitution saving throw, taking 22 ({@damage 4d10}) necrotic damage on a failed save, or half as much damage on a successful one." + "Each creature of the aspect's choice that is within 120 feet of the aspect and aware of it must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the aspect's Frightful Presence for the next 24 hours." + ] + } + ], + "legendaryHeader": [ + "The aspect can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aspect regains spent legendary actions at the start of its turn.", + "The aspect's legendary actions are associated with its five dragon heads (a bite and a breath weapon for each). Once the aspect chooses a legendary action for one of its heads, it can't choose another one associated with that head until the start of its next turn." + ], + "legendaryActions": 5, + "legendary": [ + { + "name": "Bite", + "entries": [ + "The damage of this attack depends on which head makes the attack: acid damage (black dragon head), lightning damage (blue dragon head), poison damage (green dragon head), fire damage (red dragon head), or cold damage (white dragon head)." ] }, { - "name": "Baleful Shriek {@recharge 5}", + "name": "Black Dragon Head (Costs 2 Actions)", "entries": [ - "The bodak emits a horrific screech. Each creature within 30 feet of it that can hear it must succeed on a {@dc 14} Constitution saving throw. On a failed save, a creature takes 22 ({@damage 4d10}) psychic damage and is {@condition frightened} for 1 minute. On a successful save, a creature takes half as much damage and isn't {@condition frightened}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The aspect exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 19} Dexterity saving throw, taking 27 ({@damage 6d8}) acid damage on a failed save, or half as much damage on a successful one." ] - } - ], - "bonus": [ + }, { - "name": "Aura of Annihilation", + "name": "Green Dragon Head (Costs 2 Actions)", "entries": [ - "The bodak activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the bodak. Undead and Fiends ignore this effect." + "The aspect exhales poisonous gas in a 60-foot cone. Each creature in that area must make a {@dc 19} Dexterity saving throw, taking 28 ({@damage 8d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Blue Dragon Head (Costs 2 Actions)", + "entries": [ + "The aspect exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a {@dc 19} Dexterity saving throw, taking 33 ({@damage 6d10}) lightning damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Red Dragon Head (Costs 2 Actions)", + "entries": [ + "The aspect exhales fire in a 60-foot cone. Each creature in that area must make a {@dc 19} Dexterity saving throw, taking 31 ({@damage 9d6}) fire damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "White Dragon Head (Costs 2 Actions)", + "entries": [ + "The aspect exhales an icy blast in a 60-foot cone. Each creature in that area must make a {@dc 19} Dexterity saving throw, taking 27 ({@damage 6d8}) fire damage on a failed save, or half as much damage on a successful one." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Aspect of Tiamat", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Tiamat.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Tiamat.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Legendary Resistances", + "Regeneration" + ], + "senseTags": [ + "B", + "SD" + ], "actionTags": [ + "Frightful Presence", "Multiattack" ], + "languageTags": [ + "C", + "DR", + "I" + ], + "damageTags": [ + "C", + "S" + ], "miscTags": [ - "AOE", "MW", "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bodak_Shrieker.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bodak Shrieker.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "frightened" ], - "hasFluff": true, "savingThrowForced": [ - "constitution" - ] + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Bodak Ravager", - "page": 42, - "fluff": { - "_monsterFluff": { - "name": "Bodak Ravager", - "source": "mme2-v2" - } - }, + "name": "Aspect of Yeenoghu", + "shortName": "aspect", "source": "mme2-v2", + "page": 25, "size": [ - "L" + "H" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ "C", "E" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 142, + "formula": "15d12 + 45" }, "speed": { - "walk": 40 + "walk": 50 }, - "str": 19, - "dex": 14, + "str": 21, + "dex": 12, "con": 17, - "int": 7, - "wis": 12, + "int": 11, + "wis": 18, "cha": 12, "skill": { - "perception": "+4", - "stealth": "+5" + "intimidation": "+6", + "perception": "+9" }, - "passive": 14, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" - ], + "passive": 19, "resist": [ "cold", "fire", - "necrotic", + "lightning", { "note": "that is nonmagical", "resist": [ @@ -21306,331 +20016,453 @@ } ], "immune": [ - "lightning", "poison" ], "conditionImmune": [ "charmed", + "exhaustion", "frightened", "poisoned" ], "languages": [ - "Abyssal", - "the languages it knew in life" + "all", + "telepathy 60 ft." ], - "languageTags": [ - "AB", - "LF" + "cr": "13", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell detect magic}" + ], + "daily": { + "1e": [ + "{@spell dispel magic}", + "{@spell fear}", + "{@spell invisibility}", + "{@spell teleport}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "8", "trait": [ { - "name": "Death Gaze", + "name": "Legendary Resistance (1/Day)", "entries": [ - "When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a {@dc 14} Constitution saving throw if the bodak isn't {@condition incapacitated} and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points unless it is immune to the {@condition frightened} condition. Otherwise, a creature takes 16 ({@damage 3d10}) psychic damage on a failed save.", - "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, that creature must immediately make the saving throw." + "If the aspect fails a saving throw, it can choose to succeed instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The aspect makes three Flail attacks." ] }, { - "name": "Sunlight Hypersensitivity", + "name": "Flail", "entries": [ - "The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage plus 5 ({@damage 1d10}) force damage. If it's his turn, the aspect can cause the target to suffer one of the following additional effects, each of which he can apply only once per turn:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Confusion.", + "entry": "The target must succeed on a {@dc 14} Wisdom saving throw or be affected by the {@spell confusion} spell until the start of the aspect's next turn." + }, + { + "type": "item", + "name": "Force.", + "entry": "The target takes an extra 11 ({@damage 2d10}) force damage." + }, + { + "type": "item", + "name": "Paralysis.", + "entry": "The target must succeed on a {@dc 14} Constitution saving throw or be {@condition paralyzed} until the start of the aspect's next turn." + } + ] + } ] }, { - "name": "Unusual Nature", + "name": "Bite", "entries": [ - "The bodak doesn't require air, food, drink, or sleep." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage plus 4 ({@damage 1d8}) acid damage." ] } ], - "damageTags": [ - "B", - "N", - "R" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Sunlight Sensitivity" - ], - "action": [ + "legendary": [ { - "name": "Multiattack", + "name": "Charge", "entries": [ - "The bodak makes two Fist attacks." + "The aspect moves up to its speed." ] }, { - "name": "Fist", + "name": "Swat Away", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage plus 9 ({@damage 2d8}) necrotic damage." + "The aspect makes one Flail attack. If the attack hits, the target must succeed on a {@dc 18} Strength saving throw or be pushed up to 10 feet in a straight line away from the aspect. If the saving throw fails by 5 or more, the target is also knocked {@condition prone}." ] }, { - "name": "Withering Gaze", + "name": "Savage (Costs 2 Actions)", "entries": [ - "One creature that the bodak can see within 60 feet of it must make a {@dc 14} Constitution saving throw, taking 22 ({@damage 4d10}) necrotic damage on a failed save, or half as much damage on a successful one." + "The aspect makes a separate Bite attack against each creature within 10 feet of it." ] } ], - "bonus": [ + "fluff": { + "_monsterFluff": { + "name": "Aspect of Yeenoghu", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Yeenoghu.webp", + "altArt": [ { - "name": "Aura of Annihilation", - "entries": [ - "The bodak activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the bodak. Undead and Fiends ignore this effect." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Yeenoghu.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "flail|phb" + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "A", + "B", + "O", + "P" + ], "miscTags": [ + "MLW", "MW", "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bodak_Ravager.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bodak Ravager.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "paralyzed" + ], + "conditionInflictLegendary": [ + "prone" + ], + "conditionInflictSpell": [ + "frightened", + "invisible" ], - "hasFluff": true, "savingThrowForced": [ - "constitution" - ] + "constitution", + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Boggle Trickster", - "page": 43, - "fluff": { - "_monsterFluff": { - "name": "Boggle Trickster", - "source": "mme2-v2" - } - }, + "name": "Aspect of Zariel", + "shortName": "aspect", "source": "mme2-v2", + "page": 26, "size": [ - "S" + "L" ], - "type": "fey", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ - "C", - "N" + "L", + "E" ], "ac": [ - 14 + { + "ac": 17, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 66, - "formula": "12d6 + 24" + "average": 241, + "formula": "23d10 + 115" }, "speed": { - "climb": 30, - "walk": 30 + "fly": 120, + "walk": 40 }, - "str": 8, + "str": 20, "dex": 18, - "con": 14, - "int": 16, - "wis": 12, - "cha": 8, + "con": 20, + "int": 19, + "wis": 20, + "cha": 22, "skill": { - "perception": "+3", - "sleight of hand": "+8", - "stealth": "+8" + "intimidation": "+11", + "perception": "+10" }, - "passive": 13, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 120 ft." ], + "passive": 20, "resist": [ - "fire" - ], - "languages": [ - "Sylvan" + "cold", + "fire", + "necrotic", + "radiant", + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languageTags": [ - "S" + "immune": [ + "poison" ], - "cr": "3", - "damageTags": [ - "P", - "Y" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" ], - "conditionInflict": [ - "restrained" + "languages": [ + "all", + "telepathy 60 ft." ], + "cr": "15", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "int", - "displayAs": "action", "headerEntries": [ - "The boggle casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 13}):" + "The aspect's casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):" ], "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}" + "{@spell alter self} (can become Medium when changing her appearance)", + "{@spell detect evil and good}" ], "daily": { "1e": [ - "{@spell disguise self}", - "{@spell invisibility}", - "{@spell phantasmal force}", - "{@spell silent image}", - "{@spell Tasha's hideous laughter}" + "{@spell blade barrier}", + "{@spell dispel evil and good}", + "{@spell fireball}", + "{@spell invisibility} (self only)", + "{@spell major image}", + "{@spell wall of fire}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "invisible" + "trait": [ + { + "name": "Devil's Sight", + "entries": [ + "Magical darkness doesn't impede the aspect's {@sense darkvision}." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The aspect regains 10 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + } ], "action": [ { - "name": "Dagger", + "name": "Multiattack", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the attack deals an extra 14 ({@damage 4d6}) damage if the boggle has advantage on the attack roll." + "The aspect makes two Flail or Longsword attacks. It can replace one attack with a use of Horrid Touch, if available." ] }, { - "name": "Bolt of Misfortune", + "name": "Flail", "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) psychic damage, and the target has disadvantage on its next attack roll, ability check, or saving throw made within the next minute." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) force damage plus 9 ({@damage 2d8}) fire damage." ] }, { - "name": "Oil Puddle", + "name": "Longsword", "entries": [ - "The boggle creates a puddle of oil that is either slippery or sticky (boggle's choice). The puddle is 1 inch deep and covers the ground in the boggle's space. The puddle is difficult terrain for all creatures except boggles and lasts for 1 hour.", - "If the oil is slippery, any creature that enters the puddle's area or starts its turn there must succeed on a {@dc 12} Dexterity saving throw or fall {@condition prone}.", - "If the oil is sticky, any creature that enters the puddle's area or starts its turn there must succeed on a {@dc 12} Strength saving throw or be {@condition restrained}. On its turn, a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful {@dc 12} Strength check." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) radiant damage, or 16 ({@damage 2d10 + 5}) radiant damage if used with two hands, plus 9 ({@damage 2d8}) fire damage." + ] + }, + { + "name": "Horrid Touch {@recharge 5}", + "entries": [ + "The aspect touches one creature within 10 feet of her. The target must succeed on a {@dc 19} Constitution saving throw or take 33 ({@damage 6d10}) necrotic damage and be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target is {@condition blinded} and {@condition deafened}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Teleport", + "entries": [ + "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." ] } ], - "bonus": [ + "legendary": [ { - "name": "Boggle Oil", + "name": "Teleport", "entries": [ - "The boggle excretes nonflammable oil from its pores, giving itself one of the following benefits of its choice until it uses this bonus action again:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Slippery Oil.", - "entry": "The boggle has advantage on Dexterity ({@skill Acrobatics}) checks made to escape bonds and end grapples, and it can move through openings large enough for a Tiny creature without squeezing." - }, - { - "type": "item", - "name": "Sticky Oil.", - "entry": "The boggle has advantage on Strength ({@skill Athletics}) checks made to grapple and any ability check made to maintain a hold on another creature, a surface, or an object. The boggle can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - } - ] - } + "The aspect uses Teleport." ] }, { - "name": "Dimensional Rift", + "name": "Immolating Gaze (Costs 2 Actions)", "entries": [ - "The boggle creates an {@condition invisible} and immobile rift within an opening or frame it can see within 5 feet of it, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and a point within 30 feet of it that the boggle can see or specify by distance and direction (such as \"30 feet straight up\"). While next to the rift, the boggle can see through it and is considered to be next to the destination as well, and anything the boggle puts through the rift (including a portion of its body) emerges at the destination. Only the boggle can use the rift, and it lasts until the end of the boggle's next turn." + "The aspect turns its magical gaze toward one creature it can see within 120 feet of it and commands it to burn. The target must succeed on a {@dc 19} Wisdom saving throw or take 16 ({@damage 3d10}) fire damage." ] } ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Boggle_Trickster.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Zariel", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Zariel.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Boggle Trickster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Zariel.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "dagger|phb" + "flail|phb", + "longsword|phb" + ], + "traitTags": [ + "Devil's Sight", + "Legendary Resistances", + "Regeneration" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "F", + "O", + "R" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "deafened", + "poisoned" + ], + "conditionInflictSpell": [ + "invisible" ], "savingThrowForced": [ - "dexterity", - "strength" + "constitution", + "wisdom" ], "savingThrowForcedSpell": [ - "intelligence", - "wisdom" - ] + "charisma", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Lesser Boneclaw", - "page": 44, - "fluff": { - "_monsterFluff": { - "name": "Lesser Boneclaw", - "source": "mme2-v2" - } - }, + "name": "Aspect of Zuggtmoy", + "shortName": "aspect", "source": "mme2-v2", + "page": 27, "size": [ "L" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ "C", "E" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 75, - "formula": "10d10 + 20" + "average": 142, + "formula": "19d10 + 38" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 18, - "dex": 16, - "con": 15, - "int": 11, - "wis": 13, - "cha": 7, + "str": 16, + "dex": 12, + "con": 14, + "int": 15, + "wis": 14, + "cha": 18, "skill": { - "perception": "+4", - "stealth": "+6" + "perception": "+6" }, - "passive": 14, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 120 ft." ], + "passive": 16, "resist": [ "cold", - "necrotic", + "fire", + "lightning", { "note": "that is nonmagical", "resist": [ @@ -21641,2609 +20473,2860 @@ "cond": true } ], + "immune": [ + "poison" + ], "conditionImmune": [ "charmed", "exhaustion", "frightened", - "paralyzed", "poisoned" ], "languages": [ - "Common plus the main languages of its master" + "all", + "telepathy 60 ft." ], - "languageTags": [ - "C" + "cr": "11", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" + ], + "will": [ + "{@spell detect magic}", + "{@spell locate animals or plants}" + ], + "daily": { + "1e": [ + "{@spell dispel magic}", + "{@spell entangle}", + "{@spell plant growth}", + "{@spell teleport}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "6", "trait": [ { - "name": "Unusual Nature", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The boneclaw doesn't require air, food, drink, or sleep." + "If the aspect fails a saving throw, it can choose to succeed instead." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "grappled" - ], "action": [ { "name": "Multiattack", "entries": [ - "The boneclaw makes two Piercing Claw attacks." + "The aspect makes three Pseudopod attacks." ] }, { - "name": "Piercing Claw", + "name": "Pseudopod", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 15 ft., one target. {@h}17 ({@damage 3d8 + 4}) piercing damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is {@condition grappled} (escape {@dc 14}). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) force damage plus 9 ({@damage 2d8}) poison damage." + ] + } + ], + "bonus": [ + { + "name": "Infestation Spores (3/Day)", + "entries": [ + "The aspect releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Any creature in the cloud when it appears, or that enters it later, must make a {@dc 14} Constitution saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy, which lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it's a type of creature that can be (see the \"Myconids\" section in the Monster Manual)." ] }, { - "name": "Deadly Reach", + "name": "Mind Control Spores {@recharge 5}", "entries": [ - "In response to a creature entering a space within 15 feet of it, the boneclaw makes one Piercing Claw attack against that creature." + "The aspect releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Humanoids and Beasts in the cloud when it appears, or that enter it later, must make a {@dc 14} Wisdom saving throw. On a successful save, a creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the influence of Zuggtmoy for 24 hours. While infected in this way, the creature is {@condition charmed} by her and can't be reinfected by these spores." ] } ], - "actionTags": [ - "Multiattack" + "reaction": [ + { + "name": "Protective Thrall", + "entries": [ + "When the aspect is hit by an attack roll, one creature within 10 feet of her that is {@condition charmed} by her is hit by the attack instead." + ] + } ], - "miscTags": [ - "MW", - "RCH" + "legendary": [ + { + "name": "Exert Will", + "entries": [ + "One creature {@condition charmed} by the aspect that she can see must use its reaction, if available, to move up to its speed as she directs or to make one weapon attack against a target that she designates." + ] + }, + { + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The aspect makes one pseudopod attack." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lesser_Boneclaw.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Zuggtmoy", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Zuggtmoy.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lesser Boneclaw.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Zuggtmoy.webp", "source": "mme2-v2" } ], - "hasFluff": true + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "I", + "O" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed" + ], + "conditionInflictSpell": [ + "restrained" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "strength" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Bugbear Assassin", - "page": 45, - "fluff": { - "_monsterFluff": { - "name": "Bugbear Assassin", - "source": "mme2-v2" - } - }, + "name": "Athach", "source": "mme2-v2", + "page": 28, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, - "alignmentPrefix": "typically ", + "type": "giant", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 14, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 60, - "formula": "11d8 + 11" + "average": 200, + "formula": "16d12 + 96" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 14, - "dex": 16, - "con": 13, - "int": 12, - "wis": 12, - "cha": 9, + "str": 26, + "dex": 8, + "con": 23, + "int": 5, + "wis": 9, + "cha": 6, "skill": { - "acrobatics": "+7", - "perception": "+3", - "stealth": "+7", - "survival": "+3" + "perception": "+3" }, - "passive": 13, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 13, "languages": [ - "Common", - "Goblin" - ], - "languageTags": [ - "C", - "GO" + "Giant" ], - "cr": "4", - "trait": [ + "cr": "10", + "action": [ { - "name": "Assassinate", + "name": "Multiattack", "entries": [ - "During its first turn, the bugbear has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the bugbear scores against a surprised creature is a critical hit." + "The athach makes two Greatclub attacks and one Slam attack. It can use Slam Foe or Fling in place of its Slam attack. If the athach is grappling a creature, the attach can also use its Bite." ] }, { - "name": "Brute", + "name": "Greatclub", "entries": [ - "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) bludgeoning damage." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Slam", "entries": [ - "The bugbear deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the bugbear that isn't {@condition incapacitated} and the bugbear doesn't have disadvantage on the attack roll." + "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) bludgeoning damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 18}) and {@condition restrained} until the grapple ends, and the athach can't use Slam on another target." ] - } - ], - "damageTags": [ - "B", - "P", - "S" - ], - "conditionInflict": [ - "grappled" - ], - "traitTags": [ - "Brute", - "Sneak Attack" - ], - "action": [ + }, { - "name": "Scimitar", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +12} to hit, reach 5 ft., one {@condition grappled} creature. {@h}15 ({@damage 2d6 + 8}) piercing damage. If the target is a creature, it must make a {@dc 18} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature is {@condition incapacitated}. The target can repeat the saving throw at the end of each of its turns, ending the effects on itself on a success." ] }, { - "name": "Garrote", + "name": "Rock", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one Medium or Small creature against which the bugbear has advantage on the attack roll. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 12}). Until the grapple ends, the target can't breathe and takes 13 ({@damage 4d4 + 3}) bludgeoning damage at the start of each of the bugbear's turns. The bugbear can't make weapon attacks while grappling a creature in this way." + "{@atk rw} {@hit +12} to hit, range 60/240 ft., one target. {@h}24 ({@damage 3d10 + 8}) bludgeoning damage." ] }, { - "name": "Longbow", + "name": "Slam Foe", "entries": [ - "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "The athach slams a creature {@condition grappled} by it into another creature it can see within 5 feet of it or a solid surface. Each creature must succeed on a {@dc 20} Strength saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be {@condition stunned} until the end of the athach's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." ] - } - ], - "bonus": [ + }, { - "name": "Cunning Action", + "name": "Fling", "entries": [ - "The bugbear takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "One creature {@condition grappled} by the athach is thrown up to 40 feet in a random direction and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 8 + 3 ({@dice floor((#$prompt_number:min=1,title=Number of feet thrown,default=10$#)/10)d6|1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 20} Dexterity saving throw or take the same damage and be knocked {@condition prone}." ] } ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Assassin.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Athach", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Athach.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bugbear Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Athach.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "longbow|phb", - "scimitar|phb" + "greatclub|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "grappled", + "incapacitated", + "poisoned", + "prone", + "restrained", + "stunned" ], "savingThrowForced": [ - "constitution" - ] + "constitution", + "dexterity", + "strength" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Bugbear Beast Shaman", - "page": 46, - "fluff": { - "_monsterFluff": { - "name": "Bugbear Beast Shaman", - "source": "mme2-v2" - } - }, + "name": "Baernoloth", + "group": [ + "Yugoloths" + ], "source": "mme2-v2", + "page": 250, "size": [ - "M" + "L" ], "type": { - "type": "humanoid", + "type": "fiend", "tags": [ - "Goblinoid" + "Yugoloth" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 20, "from": [ - "{@item hide armor|phb}" + "natural armor" ] } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 210, + "formula": "20d10 + 100" }, "speed": { - "walk": 30 + "fly": 60, + "walk": 40 }, - "str": 15, - "dex": 14, - "con": 14, - "int": 10, + "str": 18, + "dex": 16, + "con": 20, + "int": 20, "wis": 17, - "cha": 10, + "cha": 21, "skill": { - "perception": "+5", - "stealth": "+6", - "survival": "+5" + "arcana": "+11", + "deception": "+11", + "insight": "+9", + "perception": "+9" }, - "passive": 16, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "languages": [ - "Common", - "Goblin" - ], - "languageTags": [ - "C", - "GO" + "truesight 120 ft." ], - "cr": "3", - "trait": [ + "passive": 19, + "resist": [ + "cold", + "fire", + "lightning", { - "name": "Surprise Attack", - "entries": [ - "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack." - ] + "note": "from non magical weapons", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "damageTags": [ - "P", - "R" + "immune": [ + "acid", + "poison" + ], + "conditionImmune": [ + "charmed", + "frightened", + "poisoned" + ], + "languages": [ + "Abyssal", + "Infernal", + "telepathy 120 ft." ], + "cr": "17", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", "headerEntries": [ - "The bugbear casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + "The baernoloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):" ], "will": [ - "{@spell druidcraft}", - "{@spell guidance}", - "{@spell resistance}" + "{@spell alter self}", + "{@spell detect thoughts}", + "{@spell invisibility} (self only)", + "{@spell suggestion}" ], "daily": { "2e": [ - "{@spell entangle}", - "{@spell hold person}" + "{@spell cloudkill}", + "{@spell dispel magic}", + "{@spell fear}", + "{@spell synaptic static|XGE}" ], "1e": [ - "{@spell conjure animals}", - "{@spell dominate beast}", - "{@spell erupting earth|XGE}" + "{@spell power word pain|XGE}", + "{@spell symbol} (as an action)", + "{@spell weird}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "charmed", - "paralyzed", - "restrained" + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the baernoloth fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The baernoloth has advantage on saving throws against spells and other magical effects." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The bugbear makes two Claw attacks, or it makes one Claw attack and uses Spellcasting." + "The baernoloth makes one Bite attack and two Claw attacks." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) force damage plus 7 ({@damage 2d6}) necrotic damage, and the baernoloth targets one visible creature within 60 feet of it. The target must succeed on a {@dc 19} Wisdom saving throw or take psychic damage equal to the Bite attack damage dealt." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) force damage, and the baernoloth targets one visible creature within 60 feet of it. The target must succeed on a {@dc 19} Wisdom saving throw or take psychic damage equal to the Claw attack damage dealt." ] }, { - "name": "Twilight Bolt", + "name": "Teleport", "entries": [ - "{@atk rs} {@hit +5} to hit, range 120 ft., one target. {@h}16 ({@damage 3d8 + 3}) radiant damage, and the target has disadvantage to attack rolls until the start of the bugbear's next turn." + "The baernoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." ] }, { - "name": "Change Shape (Recharges after a Short or Long Rest)", + "name": "Pain and Anguish {@recharge 6}", "entries": [ - "The bugbear magically transforms into a {@creature cave bear}, {@creature giant wolverine|MonsterManualExpanded}, {@creature saber-toothed tiger}, or {@creature worg alpha|MonsterManuaLExpanded}, while retaining its game statistics. This transformation ends if the bugbear is reduced to 0 hit points or uses a bonus action to end it." + "Each visible creature of the baernoloth's choice within 60 feet of the baernoloth must succeed on a {@dc 19} Wisdom saving throw. On a failed save, a creature takes 36 ({@damage 8d8}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "legendary": [ + { + "name": "Claw", + "entries": [ + "The baernoloth makes a Claw attack." + ] + }, + { + "name": "Teleport (Costs 2 Actions)", + "entries": [ + "The baernoloth uses Teleport." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "The baernoloth uses Spellcasting." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Beast_Shaman.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Baernoloth", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Baernoloth.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bugbear Beast Shaman.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Baernoloth.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "AB", + "I", + "TP" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "conditionInflictSpell": [ + "frightened", + "incapacitated", + "invisible", + "stunned", + "unconscious" + ], + "savingThrowForced": [ + "wisdom" + ], "savingThrowForcedSpell": [ - "dexterity", - "strength", + "charisma", + "constitution", + "intelligence", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Bugbear Huntmaster", - "page": 46, - "fluff": { - "_monsterFluff": { - "name": "Bugbear Huntmaster", - "source": "mme2-v2" - } - }, + "name": "Banderhobb Bogeyman", "source": "mme2-v2", + "page": 30, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 17, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 147, + "formula": "14d10 + 70" }, "speed": { "walk": 30 }, - "str": 16, + "str": 20, "dex": 16, - "con": 14, - "int": 8, + "con": 20, + "int": 12, "wis": 14, - "cha": 9, + "cha": 16, "skill": { - "perception": "+4", - "stealth": "+7", - "survival": "+4" + "athletics": "+9", + "deception": "+7", + "stealth": "+11" }, - "passive": 14, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 12, + "conditionImmune": [ + "charmed", + "frightened" ], "languages": [ - "Common", - "Goblin" + "understands Common and the languages of its creator but can't speak" ], - "languageTags": [ - "C", - "GO" + "cr": "10", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The banderhobb casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell darkness}", + "{@spell detect thoughts}", + "{@spell phantasmal force}" + ], + "daily": { + "2e": [ + "{@spell major image}", + "{@spell phantasmal killer}", + "{@spell plane shift} (self only)" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "4", "trait": [ { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." - ] - }, - { - "name": "Slay Foe (1/Turn)", + "name": "Feed on Fear", "entries": [ - "The bugbear deals an extra 9 ({@damage 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + "A {@condition frightened} creature that starts its turn within 20 feet of the banderhobb takes 3 ({@damage 1d6}) psychic damage, unless the banderhobb is {@condition incapacitated}. Each time a creature takes damage this way, the banderhobb regains 3 ({@damage 1d6}) hit points and gains advantage on melee attack rolls until the end of its next turn." ] }, { - "name": "Surprise Attack", + "name": "Resonant Connection", "entries": [ - "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack." + "If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that creature or object if it is within 1 mile of the banderhobb." ] } ], - "damageTags": [ - "B", - "P", - "S" - ], - "conditionInflict": [ - "prone", - "restrained" - ], - "traitTags": [ - "Brute" - ], "action": [ { "name": "Multiattack", "entries": [ - "The bugbear makes two Longsword attacks or two ranged attacks." + "The banderhobb uses Frightful Presence. It then makes one Bite attack, one Tongue attack, and two Claw attacks. It can replace one attack with a use of Shadow Step." ] }, { - "name": "Longsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}22 ({@damage 5d6 + 5}) piercing damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the banderhobb can't use its Bite attack or Tongue attack on another target." ] }, { - "name": "Hunting Bolas", + "name": "Tongue", "entries": [ - "{@atk rw} {@hit +5} to hit, range 20/60 ft., one creature. {@h}5 ({@damage 1d3 + 3}) bludgeoning damage, and the target must succeed on a {@dc 13} Strength saving throw or be {@condition restrained} and knocked {@condition prone}. As an action, the {@condition restrained} creature can make a {@dc 14} Strength check, escaping on a success. The effect ends if the hunting bolas is destroyed. The hunting bolas has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." + "{@atk mw} {@hit +9} to hit, reach 15 ft., one creature. {@h}14 ({@damage 4d6}) necrotic damage, and the target must make a {@dc 15} Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb." ] }, { - "name": "Longbow", + "name": "Claw", "entries": [ - "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage plus 7 ({@damage 2d6}) psychic damage, and the target must make a {@dc 15} Wisdom saving throw or become {@condition frightened} until the end of the banderhobb's next turn." ] }, { - "name": "Summon Beasts (Recharges after a Short or Long Rest)", + "name": "Swallow", "entries": [ - "The bugbear summons {@dice 2d6} {@creature giant rat||giant rats}, {@dice 1d4} {@creature wolf||wolves}, or 1 {@dice 1d2} {@creature worg||worgs}. The beasts appear in unoccupied spaces within 30 feet of the bugbear and acts as its allies. The beasts act right after the bugbear on the same initiative count and fight until they're destroyed. They disappear when the bugbear dies." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one Medium or smaller creature {@condition grappled} by the banderhobb. {@h}15 ({@damage 3d6 + 5}) piercing damage, and the creature is also swallowed, and the grapple ends. The swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the banderhobb, and it takes 10 ({@damage 3d6}) necrotic damage at the start of each of the banderhobb's turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable.", + "The banderhobb can have only one creature swallowed at a time. While the banderhobb isn't {@condition incapacitated}, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits {@condition prone}. If the banderhobb dies, it likewise regurgitates a swallowed creature." ] - } - ], - "bonus": [ + }, { - "name": "Go for the Throat", + "name": "Frightful Presence", "entries": [ - "The bugbear targets one visible beast within 30 feet that can see and hear the bugbear. The beast uses its reaction to move up to half its speed and make one melee attack against a {@condition prone} creature. If the beast hits, it is a critical hit." + "Each creature of the banderhobb's choice that is within 60 feet of the banderhobb and aware of it must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the banderhobb's Frightful Presence for the next 24 hours." ] }, { - "name": "Hunter's Mark (3/Day)", + "name": "Shadow Step", "entries": [ - "The bugbear casts hunter's mark using Wisdom as the spellcasting ability." + "The banderhobb teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "bonus": [ + { + "name": "Shadow Stealth", + "entries": [ + "While in dim light or darkness, the banderhobb takes the {@action Hide} action." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Huntmaster.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Banderhobb Bogeyman", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Banderhobb_Bogeyman.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bugbear Huntmaster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Banderhobb Bogeyman.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "longbow|phb", - "longsword|phb" + "senseTags": [ + "SD" + ], + "actionTags": [ + "Frightful Presence", + "Multiattack", + "Swallow", + "Teleport" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "N", + "P", + "S", + "Y" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "frightened", + "grappled", + "incapacitated", + "restrained" + ], + "conditionInflictSpell": [ + "frightened" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "intelligence", + "wisdom" ], - "savingThrowForced": [ - "strength" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Bugbear Monarch", - "page": 47, - "fluff": { - "_monsterFluff": { - "name": "Bugbear Monarch", - "source": "mme2-v2" - } - }, + "name": "Banderhobb Shadow Assassin", "source": "mme2-v2", + "page": 31, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 18, "from": [ - "{@item half plate armor|phb|half plate}" + "natural armor" ] } ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 136, + "formula": "13d10 + 65" }, "speed": { "walk": 30 }, - "str": 21, - "dex": 14, - "con": 16, - "int": 11, - "wis": 16, - "cha": 13, - "save": { - "str": "+8", - "dex": "+5", - "con": "+6" - }, + "str": 18, + "dex": 18, + "con": 20, + "int": 12, + "wis": 14, + "cha": 8, "skill": { + "acrobatics": "+8", "athletics": "+8", - "intimidation": "+4", - "stealth": "+8", - "survival": "+6" + "stealth": "+12" }, - "passive": 13, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 12, + "conditionImmune": [ + "charmed", + "frightened" ], "languages": [ - "Common", - "Goblin" - ], - "languageTags": [ - "C", - "GO" + "understands Common and the languages of its creator but can't speak" ], "cr": "8", "trait": [ { - "name": "Aura of Fervor", - "entries": [ - "The bugbear's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the bugbear, provided it isn't {@condition incapacitated}." - ] - }, - { - "name": "Brute", + "name": "Assassinate", "entries": [ - "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." + "During its first turn, the banderhobb has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the banderhobb scores against a surprised creature is a critical hit." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Resonant Connection", "entries": [ - "If the bugbear fails a saving throw, it can choose to succeed instead." + "If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that creature or object if it is within 1 mile of the banderhobb." ] }, { - "name": "Surprise Attack", + "name": "Sneak Attack (1/Turn)", "entries": [ - "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack." + "The banderhobb deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the banderhobb that isn't {@condition incapacitated} and the banderhobb doesn't have disadvantage on the attack roll." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "frightened", - "stunned" - ], - "traitTags": [ - "Brute", - "Legendary Resistances" - ], "action": [ { "name": "Multiattack", "entries": [ - "The bugbear makes two Great Morningstar attacks or two Handaxe attacks. If available, it can use Staggering Smash in place of one of these attacks." + "The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step." ] }, { - "name": "Great Morningstar", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) piercing damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}21 ({@damage 5d6 + 4}) piercing damage, and the target is {@condition grappled} (escape {@dc 15}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the banderhobb can't use its Bite attack or Tongue attack on another target." ] }, { - "name": "Handaxe", + "name": "Tongue", "entries": [ - "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage in melee or 9 ({@damage 1d6 + 6}) slashing damage at range." + "{@atk mw} {@hit +7} to hit, reach 15 ft., one creature. {@h}10 ({@damage 3d6}) necrotic damage, and the target must make a {@dc 15} Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb." ] }, { - "name": "Staggering Smash {@recharge 5}", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}24 ({@damage 3d12 + 5}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effects on itself on a success." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "shortName": "bugbear", - "legendary": [ - { - "name": "Move", + "name": "Swallow", "entries": [ - "The bugbear moves up to half its speed." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one Medium or smaller creature {@condition grappled} by the banderhobb. {@h}14 ({@damage 3d6 + 4}) piercing damage, and the creature is also swallowed, and the grapple ends. The swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the banderhobb, and it takes 10 ({@damage 3d6}) necrotic damage at the start of each of the banderhobb's turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable.", + "The banderhobb can have only one creature swallowed at a time. While the banderhobb isn't {@condition incapacitated}, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits {@condition prone}. If the banderhobb dies, it likewise regurgitates a swallowed creature." ] }, { - "name": "Command", + "name": "Shadow Step", "entries": [ - "The bugbear targets one ally it can see within 30 feet of it. If the target can see and hear the bugbear, the target can use its reaction to make one weapon attack." + "The banderhobb teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see." ] - }, + } + ], + "bonus": [ { - "name": "Great Morningstar (Costs 2 Actions)", + "name": "Shadow Stealth", "entries": [ - "The bugbear makes a Great Morningstar attack." + "While in dim light or darkness, the banderhobb takes the {@action Hide} action." ] } ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Monarch.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bugbear Monarch.webp", + "fluff": { + "_monsterFluff": { + "name": "Banderhobb Shadow Assassin", "source": "mme2-v2" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Banderhobb_Bogeyman.webp", + "traitTags": [ + "Sneak Attack" ], - "hasFluff": true, - "attachedItems": [ - "handaxe|phb" + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Swallow", + "Teleport" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "restrained" ], "savingThrowForced": [ - "constitution" - ] + "strength" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Bunyip", - "page": 48, - "fluff": { - "_monsterFluff": { - "name": "Bunyip", - "source": "mme2-v2" - } - }, + "name": "Banderhobb Shadow Raider", "source": "mme2-v2", + "page": 31, "size": [ "L" ], "type": "monstrosity", "alignment": [ - "U" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 42, - "formula": "5d10 + 15" + "average": 115, + "formula": "11d10 + 55" }, "speed": { - "swim": 40, - "walk": 20 + "walk": 30 }, - "str": 19, - "dex": 14, - "con": 17, - "int": 4, - "wis": 12, - "cha": 7, + "str": 22, + "dex": 12, + "con": 20, + "int": 11, + "wis": 14, + "cha": 8, "skill": { - "perception": "+3" + "athletics": "+9", + "stealth": "+7" }, - "passive": 13, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 12, + "conditionImmune": [ + "charmed", + "frightened" ], - "cr": "2", + "languages": [ + "understands Common and the languages of its creator but can't speak" + ], + "cr": "7", "trait": [ { - "name": "Amphibious", - "entries": [ - "The bunyip can breathe air and water." - ] - }, - { - "name": "Blood Frenzy", + "name": "Resonant Connection", "entries": [ - "The bunyip has advantage on melee attack rolls against any creature that doesn't have all its hit points." + "If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that creature or object if it is within 1 mile of the banderhobb." ] }, { - "name": "Keen Smell", + "name": "Distracting Strike (1/Turn)", "entries": [ - "The bunyip has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "When the banderhobb hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the banderhobb has advantage if the attack is made before the start of the banderhobb's next turn." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "grappled", - "restrained", - "stunned" - ], - "traitTags": [ - "Amphibious", - "Keen Senses" - ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the bunyip can't use its bite on another target." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}23 ({@damage 5d6 + 6}) piercing damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the banderhobb can't use its Bite attack or Tongue attack on another target." ] }, { - "name": "Worry", + "name": "Tongue", "entries": [ - "A creature the bunyip is grappling must make a {@dc 14} Constitution saving throw. On a failed save, the creature takes 13 ({@damage 2d8 + 4}) slashing damage and is {@condition stunned} until the end of the bunyip's next turn. On a successful save, the creature takes half as much damage and isn't {@condition stunned}." + "{@atk mw} {@hit +9} to hit, reach 15 ft., one creature. {@h}10 ({@damage 3d6}) necrotic damage, and the target must make a {@dc 17} Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb." + ] + }, + { + "name": "Swallow", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one Medium or smaller creature {@condition grappled} by the banderhobb. {@h}14 ({@damage 3d6 + 4}) piercing damage, and the creature is also swallowed, and the grapple ends. The swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the banderhobb, and it takes 10 ({@damage 3d6}) necrotic damage at the start of each of the banderhobb's turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable.", + "The banderhobb can have only one creature swallowed at a time. While the banderhobb isn't {@condition incapacitated}, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits {@condition prone}. If the banderhobb dies, it likewise regurgitates a swallowed creature." + ] + }, + { + "name": "Shadow Step", + "entries": [ + "The banderhobb teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see." ] } ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bunyip.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ + "bonus": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bunyip.webp", - "source": "mme2-v2" + "name": "Shadow Action", + "entries": [ + "While in dim light or darkness, the banderhobb takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] } ], - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Dire Bunyip", - "page": 48, "fluff": { "_monsterFluff": { - "name": "Dire Bunyip", + "name": "Banderhobb Shadow Raider", "source": "mme2-v2" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Banderhobb_Bogeyman.webp", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Swallow", + "Teleport" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "strength" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Barbarian", "source": "mme2-v2", + "page": 268, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": "humanoid", "alignment": [ - "U" + "NX", + "C", + "G", + "NY", + "E" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ - "natural armor" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 115, - "formula": "10d12 + 50" + "average": 58, + "formula": "9d8 + 18" }, "speed": { - "swim": 40, - "walk": 20 + "walk": 40 }, - "str": 23, - "dex": 14, - "con": 21, - "int": 4, - "wis": 14, - "cha": 7, - "skill": { - "perception": "+5" + "str": 16, + "dex": 12, + "con": 14, + "int": 8, + "wis": 10, + "cha": 8, + "save": { + "str": "+5", + "con": "+4" }, - "passive": 15, - "senses": [ - "blindsight 60 ft." - ], - "senseTags": [ - "B" + "passive": 10, + "languages": [ + "any one language (usually Common)" ], - "cr": "6", + "cr": "3", "trait": [ { - "name": "Amphibious", - "entries": [ - "The bunyip can breathe air and water." - ] - }, - { - "name": "Blood Frenzy", - "entries": [ - "The bunyip has advantage on melee attack rolls against any creature that doesn't have all its hit points." - ] - }, - { - "name": "Keen Smell", + "name": "Reckless", "entries": [ - "The bunyip has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], - "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "grappled", - "restrained", - "stunned" - ], - "traitTags": [ - "Amphibious", - "Keen Senses" - ], "action": [ { "name": "Multiattack", "entries": [ - "The bunyip makes two attacks: one with its Bite one with its Tail. It can't make both attacks against the same target." + "The barbarian makes two Greatsword attacks or two Longbow attacks." ] }, { - "name": "Bite", + "name": "Greatsword", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) piercing damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the bunyip can't use its bite on another target." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] }, { - "name": "Tail", + "name": "Greatsword (Raging)", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { - "name": "Worry", + "name": "Longbow", "entries": [ - "A creature the bunyip is grappling must make a {@dc 17} Constitution saving throw. On a failed save, the creature takes 19 ({@damage 3d8 + 6}) slashing damage and is {@condition stunned} until the end of the bunyip's next turn. On a successful save, the creature takes half as much damage and isn't {@condition stunned}." + "{@atk rw} {@hit +3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bunyip.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ + "bonus": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dire Bunyip.webp", - "source": "mme2-v2" + "name": "Rage (Recharges after a Short or Long Rest)", + "entries": [ + "The barbarian enters a rage. The rage lasts for 1 minute or until the barbarian is {@condition incapacitated}. While raging, the barbarian gains the following benefits:", + { + "type": "list", + "items": [ + "The barbarian has advantage on Strength checks and Strength saving throws.", + "When it makes a melee weapon attack, the barbarian gains a +2 bonus to the damage roll.", + "The barbarian has resistance to bludgeoning, piercing, and slashing damage." + ] + } + ] } ], - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Greater Cadaver Collector", - "page": 49, "fluff": { "_monsterFluff": { - "name": "Greater Cadaver Collector", + "name": "Barbarian", "source": "mme2-v2" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Barbarian.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Barbarian.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "greatsword|phb", + "longbow|phb" + ], + "traitTags": [ + "Reckless" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "incapacitated" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Barbarian Champion", "source": "mme2-v2", + "page": 268, "size": [ - "H" + "M" ], - "type": "construct", - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ - "L", + "NX", + "C", + "G", + "NY", "E" ], "ac": [ { - "ac": 18, + "ac": 13, "from": [ - "natural armor" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 300, - "formula": "24d12 + 144" + "average": 105, + "formula": "14d8 + 42" }, "speed": { "walk": 40 }, - "str": 25, - "dex": 14, - "con": 22, - "int": 6, - "wis": 12, - "cha": 9, - "passive": 11, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "immune": [ - "necrotic", - "poison", - "psychic", - { - "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" - ], + "str": 18, + "dex": 12, + "con": 16, + "int": 8, + "wis": 10, + "cha": 8, + "save": { + "str": "+7", + "con": "+6" + }, + "passive": 10, "languages": [ - "understands all languages but can' t speak" + "any one language (usually Common)" ], - "cr": "19", + "cr": "6", "trait": [ { - "name": "Magic Resistance", + "name": "Brutal Critical", "entries": [ - "The cadaver collector has advantage on saving throws against spells and other magical effects." + "The barbarian rolls one additional weapon damage die when determining extra damage for a critical hit with a melee attack." ] }, { - "name": "Unusual Nature", + "name": "Indomitable (1/Day)", "entries": [ - "The cadaver collector doesn't require air, food, drink, or sleep." + "The barbarian can reroll a saving throw it fails. It must use the new roll." + ] + }, + { + "name": "Reckless", + "entries": [ + "At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], - "damageTags": [ - "B", - "N" - ], - "conditionInflict": [ - "grappled", - "paralyzed", - "prone", - "restrained" - ], - "traitTags": [ - "Magic Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The cadaver collector makes two Slam attacks. If the cadaver collector is grappling a creature, the cadaver collector can also use Impale once." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}25 ({@damage 4d8 + 7}) bludgeoning damage plus 16 ({@damage 3d10}) necrotic damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the cadaver collector can't use its one of its Slam attacks on another target." + "The barbarian makes two Greatsword attacks or two Longbow attacks." ] }, { - "name": "Impale", + "name": "Greatsword", "entries": [ - "The cadaver collector attempts to impale a creature it has {@condition grappled}. The creature must succeed on a {@dc 21} Strength saving throw or take 16 ({@damage 2d8 + 7}) piercing damage and 9 ({@damage 2d8}) necrotic damage and be {@condition restrained} (escape {@dc 17}). While {@condition restrained}, the target takes 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) necrotic damage at the start of each of its turns. The cadaver collector can impale up to 8 Medium creatures, 1 Large and 6 Medium creatures, 2 Large and 4 Medium creatures, 3 Large and 2 Medium creatures, or 4 Large creatures." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { - "name": "Crushing Stride", + "name": "Greatsword (Raging)", "entries": [ - "The cadaver collector moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the cadaver collector enters must succeed on a {@dc 21} Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the cadaver collector's path. On a failed save, the creature falls {@condition prone} and takes 25 ({@damage 4d8 + 7}) bludgeoning damage and 16 ({@damage 3d10}) necrotic damage. If the cadaver collector remains in the {@condition prone} creature's space, the creature is also {@condition restrained} until it's no longer in the same space as the cadaver collector. While {@condition restrained} in this way, the creature, or another creature within 5 feet of it, can make a {@dc 21} Strength check. On a success, the creature is shunted to an unoccupied space of its choice within 5 feet of the cadaver collector and is no longer {@condition restrained}." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." ] }, { - "name": "Paralyzing Breath {@recharge 5}", + "name": "Longbow", "entries": [ - "The cadaver collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful {@dc 20} Constitution saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success." + "{@atk rw} {@hit +4} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] } ], "bonus": [ { - "name": "Summon Specters (Recharges after a Short or Long Rest)", + "name": "Rage (Recharges after a Short or Long Rest)", "entries": [ - "The cadaver collector calls up the enslaved spirits of those it has slain; 7 ({@damage 2d6}) specters (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of the cadaver collector. The specters act right after the cadaver collector on the same initiative count and fight until they're destroyed. They disappear when the cadaver collector is destroyed." + "The barbarian enters a rage. The rage lasts for 1 minute or until the barbarian is {@condition incapacitated}. While raging, the barbarian gains the following benefits:", + { + "type": "list", + "items": [ + "The barbarian has advantage on Strength checks and Strength saving throws.", + "When it makes a melee weapon attack, the barbarian gains a +3 bonus to the damage roll.", + "The barbarian has resistance to bludgeoning, piercing, and slashing damage." + ] + } ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Cadaver_Collector.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Barbarian Champion", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Barbarian_Champion.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Cadaver Collector.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Barbarian Champion.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "greatsword|phb", + "longbow|phb" + ], + "traitTags": [ + "Reckless" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "incapacitated" + ], "hasFluff": true, - "savingThrowForced": [ - "constitution", - "dexterity", - "strength" - ] + "hasFluffImages": true }, { - "name": "Catoblepas Calf", - "page": 50, - "fluff": { - "_monsterFluff": { - "name": "Catoblepas Calf", - "source": "mme2-v2" - } - }, + "name": "Barbarian Monarch", + "shortName": "barbarian", "source": "mme2-v2", + "page": 269, "size": [ "M" ], - "type": "monstrosity", + "type": "humanoid", "alignment": [ - "U" + "NX", + "C", + "G", + "NY", + "E" ], "ac": [ { - "ac": 12, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 30, - "formula": "4d8 + 12" + "average": 190, + "formula": "20d8 + 140" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 14, + "str": 22, "dex": 12, - "con": 16, - "int": 3, - "wis": 12, + "con": 20, + "int": 8, + "wis": 10, "cha": 8, - "passive": 11, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "save": { + "str": "+11", + "con": "+10" + }, + "passive": 10, + "languages": [ + "any one language (usually Common)" ], - "cr": "2", + "cr": "15", "trait": [ { - "name": "Keen Smell", + "name": "Brutal Critical", "entries": [ - "The catoblepas has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The barbarian rolls two additional weapon damage dice when determining extra damage for a critical hit with a melee attack." ] }, { - "name": "Stench", + "name": "Legendary Resistance (1/Day)", "entries": [ - "Any creature other than a catoblepas that starts its turn within 10 feet of the catoblepas must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the stench of any catoblepas for 1 hour." + "If the barbarian fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Reckless", + "entries": [ + "At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], - "damageTags": [ - "B", - "N" + "action": [ + { + "name": "Multiattack", + "entries": [ + "The barbarian makes two Greatsword attacks or two Longbow attacks." + ] + }, + { + "name": "Greatsword", + "entries": [ + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + ] + }, + { + "name": "Greatsword (Raging)", + "entries": [ + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d6 + 10}) slashing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + ] + } ], - "conditionInflict": [ - "poisoned", - "stunned" + "bonus": [ + { + "name": "Rage (Recharges after a Short or Long Rest)", + "entries": [ + "The barbarian enters a rage. The rage lasts for 1 minute or until the barbarian is {@condition incapacitated}. While raging, the barbarian gains the following benefits:", + { + "type": "list", + "items": [ + "The barbarian has advantage on Strength checks and Strength saving throws.", + "When it makes a melee weapon attack, the barbarian gains a +4 bonus to the damage roll.", + "The barbarian has resistance to bludgeoning, piercing, and slashing damage." + ] + } + ] + }, + { + "name": "War Cry (1/Day)", + "entries": [ + "Each creature of the barbarian's choice that is within 30 feet of it, can hear it, and not already affected by War Cry gains advantage on attack rolls until the start of the barbarian's next turn. All other creatures within 30 feet of it, can hear it, and not already affected by War Cry must make a {@dc 18} Wisdom saving throw or become {@condition frightened} until the end of the barbarian's next turn." + ] + } ], - "traitTags": [ - "Keen Senses" + "reaction": [ + { + "name": "Retaliation", + "entries": [ + "When the barbarian takes damage from a creature within 5 feet of it, the barbarian can make one melee weapon attack against the creature." + ] + } ], - "action": [ + "legendary": [ { - "name": "Tail", + "name": "Move", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition stunned} until the start of the catoblepas's next turn." + "The barbarian moves up to half its speed." ] }, { - "name": "Death Ray {@recharge 5}", + "name": "Attack (Costs 2 Actions)", "entries": [ - "The catoblepas targets a creature that it can see within 30 feet of it. The target must make a {@dc 13} Constitution saving throw, taking 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 32 necrotic damage. The target dies if reduced to 0 hit points by this ray." + "The barbarian makes a weapon attack." + ] + }, + { + "name": "Command Horde (Costs 3 Actions)", + "entries": [ + "The barbarian chooses up to 4 allies it can see within 30 feet of it. If the target can see and hear the barbarian, the target can use its reaction to move up to half its speed or make one weapon attack." ] } ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Catoblepas_Calf.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Barbarian Monarch", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Barbarian.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Catoblepas Calf.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Barbarian Monarch.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "attachedItems": [ + "greatsword|phb", + "longbow|phb" + ], + "traitTags": [ + "Legendary Resistances", + "Reckless" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "frightened", + "incapacitated" + ], "savingThrowForced": [ - "constitution" - ] + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Monstrous Catoblepas", - "page": 51, - "fluff": { - "_monsterFluff": { - "name": "Monstrous Catoblepas", - "source": "mme2-v2" - } - }, + "name": "Bargda", "source": "mme2-v2", + "page": 32, "size": [ "H" ], "type": "monstrosity", "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 162, - "formula": "12d12 + 84" + "average": 161, + "formula": "14d12 + 70" }, "speed": { "walk": 40 }, - "str": 23, - "dex": 12, - "con": 25, - "int": 3, - "wis": 16, - "cha": 8, - "passive": 13, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "str": 22, + "dex": 10, + "con": 21, + "int": 6, + "wis": 17, + "cha": 5, + "skill": { + "perception": "+7" + }, + "passive": 17, + "languages": [ + "Giant" ], - "cr": "10", + "cr": "9", "trait": [ { - "name": "Keen Smell", + "name": "Charge", "entries": [ - "The catoblepas has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "If the bargda moves at least 10 feet straight toward a target and then hits it with a Horns attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." ] }, { - "name": "Stench", + "name": "Horrific Appearance", "entries": [ - "Any creature other than a catoblepas that starts its turn within 15 feet of the catoblepas must succeed on a {@dc 19} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the stench of any catoblepas for 1 hour." + "Any humanoid that starts its turn within 30 feet of the bargda and can see the bargda must make a {@dc 17} Wisdom saving throw. On a failed save, the creature is {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the bargda is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the bargda's Horrific Appearance for the next 24 hours.", + "Unless the target is surprised, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the bargda." ] } ], - "damageTags": [ - "N", - "P" - ], - "conditionInflict": [ - "poisoned", - "stunned" - ], - "traitTags": [ - "Keen Senses" - ], "action": [ { "name": "Multiattack", "entries": [ - "The catoblepas makes two attacks: one with its Bite and one with its Tail. It can't make both attacks against the same target." + "The bargda makes three attacks: one with its Bite or Horns, and two with its Greatclub." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage. If the target is a creature, it must succeed on a {@dc 19} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ({@damage 1d10}) on a failure . The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d10 + 6}) piercing damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ({@damage 1d10}) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." ] }, { - "name": "Tail", + "name": "Horns", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}34 ({@damage 8d6 + 6}) piercing damage, and the target must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the start of the catoblepas's next turn." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." ] }, { - "name": "Death Ray {@recharge 5}", + "name": "Greatclub", "entries": [ - "The catoblepas targets a creature that it can see within 30 feet of it. The target must make a {@dc 19} Constitution saving throw, taking 54 ({@damage 12d8}) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 96 necrotic damage. The target dies if reduced to 0 hit points by this ray." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Catoblepas.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bargda", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bargda.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Catoblepas.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bargda.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "attachedItems": [ + "greatclub|phb" + ], + "traitTags": [ + "Charge" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "poisoned", + "prone" + ], "savingThrowForced": [ - "constitution" - ] + "constitution", + "strength", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Giant Cave Fisher", - "page": 52, - "fluff": { - "_monsterFluff": { - "name": "Giant Cave Fisher", - "source": "mme2-v2" - } - }, + "name": "Barghest Whelp", "source": "mme2-v2", + "page": 33, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": { + "type": "fiend", + "tags": [ + "Shapechanger" + ] + }, "alignment": [ - "U" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 33, + "formula": "6d8 + 6" }, "speed": { - "climb": 30, - "walk": 30 + "walk": { + "number": 6030, + "condition": "(30 ft. in goblin form)" + } }, - "str": 20, - "dex": 13, - "con": 16, - "int": 3, - "wis": 12, - "cha": 3, + "str": 15, + "dex": 15, + "con": 12, + "int": 12, + "wis": 11, + "cha": 12, "skill": { + "deception": "+3", "perception": "+4", - "stealth": "+7" + "stealth": "+4" }, - "passive": 14, "senses": [ - "blindsight 60 ft." - ], - "senseTags": [ - "B" + "blindsight 60 ft.", + "darkvision 60 ft." ], - "cr": "5", - "trait": [ - { - "name": "Flammable Blood", - "entries": [ - "If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage." - ] - }, + "passive": 14, + "resist": [ + "cold", + "fire", + "lightning", { - "name": "Spider Climb", - "entries": [ - "The cave fisher can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "damageTags": [ - "S" + "immune": [ + "acid", + "poison" ], - "conditionInflict": [ - "grappled" + "conditionImmune": [ + "poison" ], - "traitTags": [ - "Spider Climb" + "languages": [ + "Abyssal", + "Common", + "Goblin", + "Infernal", + "telepathy 60 ft." ], - "action": [ + "cr": "2", + "spellcasting": [ { - "name": "Multiattack", + "name": "Spellcasting", + "headerEntries": [ + "The barghest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 11}):" + ], + "will": [ + "{@spell levitate}", + "{@spell minor illusion}", + "{@spell pass without trace}" + ], + "daily": { + "1": [ + "{@spell charm person}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Fire Banishment", "entries": [ - "The cave fisher makes two Claw attacks." + "When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a {@dc 15} Charisma saving throw or be instantly banished to Gehenna." ] }, { - "name": "Claw", + "name": "Soul Feeding", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage." + "The barghest can feed on the corpse of a Fey or Humanoid it killed within the past 10 minutes. This feeding takes at least 1 minute, and it destroys the corpse. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped in the barghest, any magic that tries to restore the soul to life has a {@chance 50} chance of failing and being wasted." ] - }, + } + ], + "action": [ { - "name": "Retract Filament", + "name": "Bite", "entries": [ - "One Large or smaller creature {@condition grappled} by the cave fisher's Adhesive Filament must make a {@dc 16} Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the cave fisher, and the cave fisher makes one Claw attack against it. Anyone else who was attached to the filament is released. Until the grapple ends on the target, the cave fisher can't use Adhesive Filament." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage." ] } ], "bonus": [ { - "name": "Adhesive Filament", + "name": "Change Shape", "entries": [ - "The cave fisher extends a sticky filament up to 60 feet, and the filament adheres to anything that touches it. A creature the filament adheres to is {@condition grappled} by the cave fisher (escape {@dc 16}), and ability checks made to escape this grapple have disadvantage. The filament can be attacked (AC 15; 10 hit points; immunity to poison and psychic damage). A weapon that fails to sever it becomes stuck to it, requiring an action and a successful {@dc 16} Strength check to pull free. Destroying the filament deals no damage to the cave fisher. The filament crumbles away if the cave fisher takes this bonus action again." + "The barghest transforms into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies." ] } ], - "actionTags": [ - "Multiattack" + "fluff": { + "_monsterFluff": { + "name": "Barghest Whelp", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Barghest.webp", + "senseTags": [ + "B", + "D" + ], + "languageTags": [ + "AB", + "C", + "GO", + "I", + "TP" + ], + "damageTags": [ + "P" ], "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giant_Cave_Fisher.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Giant Cave Fisher.webp", - "source": "mme2-v2" - } + "conditionInflictSpell": [ + "charmed" ], - "hasFluff": true, "savingThrowForced": [ - "strength" - ] + "charisma" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Monstrous Cave Fisher", - "page": 52, - "fluff": { - "_monsterFluff": { - "name": "Monstrous Cave Fisher", - "source": "mme2-v2" - } - }, + "name": "Battle Smith", "source": "mme2-v2", + "page": 270, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": "humanoid", "alignment": [ - "U" + "A" ], "ac": [ { - "ac": 18, + "ac": 16, "from": [ - "natural armor" + "{@item half plate armor|phb|half plate}" ] } ], "hp": { - "average": 157, - "formula": "15d12 + 60" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "climb": 40, - "walk": 40 + "walk": 25 }, - "str": 24, - "dex": 13, - "con": 18, - "int": 3, - "wis": 14, - "cha": 3, + "str": 12, + "dex": 12, + "con": 16, + "int": 20, + "wis": 10, + "cha": 9, "skill": { - "perception": "+6", - "stealth": "+9" + "arcana": "+8", + "perception": "+3" }, - "passive": 16, - "senses": [ - "blindsight 60 ft." + "passive": 13, + "languages": [ + "any six languages (usually Common)" ], - "senseTags": [ - "B" + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The battle smith casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 16}, {@hit 8} to hit with spell attacks):" + ], + "will": [ + "{@spell light}", + "{@spell mending}", + "{@spell prestidigitation}" + ], + "daily": { + "1e": [ + "{@spell blur}", + "{@spell haste}", + "{@spell heat metal}", + "{@spell heroism}" + ] + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "9", "trait": [ { - "name": "Flammable Blood", - "entries": [ - "If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage." - ] - }, - { - "name": "Spider Climb", + "name": "Battle Ready", "entries": [ - "The cave fisher can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The battle smith uses its Intelligence modifier, instead of its Strength or Dexterity, for the attack and damage rolls when attacking with a weapon (included in the attacks)." ] } ], - "damageTags": [ - "A", - "P", - "S" - ], - "conditionInflict": [ - "grappled" - ], - "traitTags": [ - "Spider Climb" - ], "action": [ { "name": "Multiattack", "entries": [ - "The cave fisher makes two Claw attacks and one Bite attack." + "The battle smith makes two Maul attacks." ] }, { - "name": "Bite", + "name": "Maul", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) piercing damage plus 11 ({@damage 2d10}) acid damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 4 ({@damage 1d8}) force damage." ] }, { - "name": "Claw", + "name": "Heavy Crossbow", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}21 ({@damage 4d6 + 7}) slashing damage." + "{@atk rw} {@hit +8} to hit, range 100/400 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage plus 4 ({@damage 1d8}) force damage." ] }, { - "name": "Retract Filament", + "name": "Summon Iron Defender (Recharges after a Long Rest)", "entries": [ - "One Large or smaller creature {@condition grappled} by the cave fisher's Adhesive Filament must make a {@dc 19} Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the cave fisher, and the cave fisher makes one Claw attack against it. Anyone else who was attached to the filament is released. Until the grapple ends on the target, the cave fisher can't use Adhesive Filament." + "The battle smith summons its mechanical companion. In combat, the {@creature Battle Smith's Iron Defender|mme2-v2|iron defender} shares the battle smith's initiative count, but it takes its turn immediately after the battle smith. It can move and use its reaction on its own, but the only action it takes on its turn is the {@action Dodge} action, unless the battle smith used Command Iron Defender this turn." ] } ], "bonus": [ { - "name": "Adhesive Filament", + "name": "Branding Smite (3/Day)", "entries": [ - "The cave fisher extends a sticky filament up to 60 feet, and the filament adheres to anything that touches it. A creature the filament adheres to is {@condition grappled} by the cave fisher (escape {@dc 19}), and ability checks made to escape this grapple have disadvantage. The filament can be attacked (AC 15; 20 hit points; immunity to poison and psychic damage). A weapon that fails to sever it becomes stuck to it, requiring an action and a successful {@dc 19} Strength check to pull free. Destroying the filament deals no damage to the cave fisher. The filament crumbles away if the cave fisher takes this bonus action again." + "Immediately after the battle smith hits a target with an attack roll, the battle smith deals an extra 7 ({@damage 2d6}) radiant damage to the target, which becomes visible if it is {@condition invisible}, and the target sheds dim light in a 5-foot radius and can't become {@condition invisible} for 1 minute." + ] + }, + { + "name": "Command Iron Defender", + "entries": [ + "The battle smith targets the {@creature Battle Smith's Iron Defender|mme2-v2|iron defender} it summoned and it can see within 60 feet of it. If the target can see or hear the battle smith, the target can use its reaction to make a melee weapon attack, or take the {@action Dash}, {@action Disengage}, {@action Help}, or Repair action." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Battle Smith", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Artillerist.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Battle Smith.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "heavy crossbow|phb", + "maul|phb" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "X" + ], + "damageTags": [ + "B", + "O", + "P" + ], "miscTags": [ + "MLW", "MW", - "RCH" + "RNG", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giant_Cave_Fisher.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Cave Fisher.webp", - "source": "mme2-v2" - } + "savingThrowForcedSpell": [ + "constitution", + "dexterity" ], "hasFluff": true, - "savingThrowForced": [ - "strength" - ] + "hasFluffImages": true }, { - "name": "Chitine Warrior", - "page": 53, - "fluff": { - "_monsterFluff": { - "name": "Chitine Warrior", - "source": "mme2-v2" - } - }, + "name": "Battle Smith's Iron Defender", "source": "mme2-v2", + "page": 270, "size": [ - "S" + "M" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "construct", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "{@item hide armor|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 33, - "formula": "6d6 + 12" + "average": 67, + "formula": "" }, "speed": { "climb": 30, "walk": 30 }, - "str": 12, - "dex": 14, + "str": 14, + "dex": 12, "con": 14, - "int": 10, + "int": 4, "wis": 10, - "cha": 7, + "cha": 6, "skill": { - "athletics": "+5", - "stealth": "+4" + "perception": "+2" }, - "passive": 10, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 12, + "immune": [ + "poison" ], - "languages": [ - "Undercommon" + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" ], - "languageTags": [ - "U" + "languages": [ + "understands one language of its creator but can't speak" ], "cr": "1", "trait": [ { - "name": "Fey Ancestry", - "entries": [ - "The chitine has advantage on saving throws against being {@condition charmed}, and magic can't put the chitine to sleep." - ] - }, - { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the chitine has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - }, - { - "name": "Web Sense", + "name": "Vigilant", "entries": [ - "While in contact with a web, the chitine knows the exact location of any creature in contact with the same web." + "The iron defender can't be surprised." ] }, { - "name": "Web Walker", + "name": "Unusual Nature", "entries": [ - "The chitine ignores movement restrictions caused by webbing." + "The iron defender doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity", - "Web Sense", - "Web Walker" - ], "action": [ { - "name": "Multiattack", + "name": "Slam", "entries": [ - "The chitine makes three Shortsword attacks." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage plus 5 ({@damage 2d4}) force damage." ] }, { - "name": "Shortsword", + "name": "Repair (3/Day)", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "The magical mechanisms inside the iron defender restore 11 ({@damage 2d8 + 2}) hit points to itself or to one construct or object within 5 feet of it." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chitine_Skulker.webp", - "hasFluffImages": true, - "altArt": [ + "reaction": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Chitine Warrior.webp", - "source": "mme2-v2" + "name": "Defensive Pounce", + "entries": [ + "The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the iron defender." + ] } ], - "hasFluff": true, - "attachedItems": [ - "shortsword|phb" - ] - }, - { - "name": "Chitine Skulker", - "page": 53, "fluff": { "_monsterFluff": { - "name": "Chitine Skulker", + "name": "Battle Smith's Iron Defender", "source": "mme2-v2" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Battle_Smith's_Iron_Defender.webp", + "senseTags": [ + "D" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B", + "O" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Berbalang Loremaster", "source": "mme2-v2", + "page": 40, "size": [ - "S" + "M" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "aberration", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 14, "from": [ - "{@item leather armor|phb}" + "natural armor" ] } ], "hp": { - "average": 36, - "formula": "8d6 + 8" + "average": 76, + "formula": "17d8" }, "speed": { - "climb": 30, + "fly": 40, "walk": 30 }, - "str": 10, - "dex": 18, - "con": 12, - "int": 10, + "str": 9, + "dex": 16, + "con": 10, + "int": 17, "wis": 12, - "cha": 7, + "cha": 11, + "save": { + "dex": "+6", + "int": "+6" + }, "skill": { - "acrobatics": "+6", - "athletics": "+4", - "stealth": "+8" + "arcana": "+6", + "history": "+6", + "insight": "+4", + "nature": "+6", + "perception": "+4", + "religion": "+6" }, - "passive": 11, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "truesight 120 ft." ], + "passive": 14, "languages": [ - "Undercommon" - ], - "languageTags": [ - "U" + "all but rarely speaks" ], - "cr": "2", - "trait": [ + "cr": "5", + "spellcasting": [ { - "name": "Ambusher", + "name": "Spellcasting", + "headerEntries": [ + "The berbalang casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell mage hand}", + "{@spell prestidigitation}", + "{@spell speak with dead}" + ], + "daily": { + "1e": [ + "{@spell burning hands}", + "{@spell dispel magic}", + "{@spell identify}", + "{@spell invisibility}", + "{@spell fireball}", + "{@spell lightning bolt}", + "{@spell plane shift} (self only)" + ] + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" + } + ], + "action": [ + { + "name": "Multiattack", "entries": [ - "The chitine has advantage on attack rolls against any creature it has surprised." + "The berbalang makes one Bite attack and one Claws attack." ] }, { - "name": "Fey Ancestry", + "name": "Bite", "entries": [ - "The chitine has advantage on saving throws against being {@condition charmed}, and magic can't put the chitine to sleep." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." ] }, { - "name": "Sunlight Sensitivity", + "name": "Claws", "entries": [ - "While in sunlight, the chitine has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." ] }, { - "name": "Web Sense", + "name": "Elemental Bolt", "entries": [ - "While in contact with a web, the chitine knows the exact location of any creature in contact with the same web." + "{@atk rs} {@hit +6} to hit, range 120 ft., one target. {@h}16 ({@damage 3d8 + 3}) acid damage, and the berbalang can choose the damage type from acid, cold, fire, force, lightning, necrotic, radiant, or thunder." + ] + } + ], + "bonus": [ + { + "name": "Alter Energy Type (1/Turn)", + "entries": [ + "When the berbalang casts a spell and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, it can substitute that damage with one other type from that list." ] }, { - "name": "Web Walker", + "name": "Alter Saving Throw (Recharges after a Short or Long Rest)", "entries": [ - "The chitine ignores movement restrictions caused by webbing." + "When the berbalang casts a spell and the spell requires a saving throw, it can change the saving throw from one ability score to another of its choice." + ] + }, + { + "name": "Spectral Duplicate (Recharges after a Short or Long Rest)", + "entries": [ + "The berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the duplicate exists, the berbalang is {@condition unconscious}. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action required).", + "The duplicate has the same statistics and knowledge as the berbalang, and everything experienced by the duplicate is known by the berbalang. All damage dealt by the duplicate's attacks is psychic damage." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity", - "Web Sense", - "Web Walker" - ], - "action": [ + "reaction": [ { - "name": "Multiattack", + "name": "Negate Spell (2/Day)", "entries": [ - "The chitine makes three Dagger attacks." + "The berbalang tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the berbalang makes an Intelligence check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." ] }, { - "name": "Dagger", + "name": "Protective Shield (2/Day)", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage. The attack deals an extra 3 ({@damage 1d6}) damage if the chitine has advantage on the attack roll." + "When the berbalang or a creature within 10 feet of it is hit by an attack roll, the berbalang gives the target a +5 bonus to its AC until the start of the berbalang's next turn, which can cause the triggering attack roll to miss." ] } ], - "bonus": [ + "fluff": { + "_monsterFluff": { + "name": "Berbalang Loremaster", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Berbalang_Loremaster.webp", + "altArt": [ { - "name": "Stealthy", - "entries": [ - "The chitine takes the {@action Hide} action." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Berbalang Loremaster.webp", + "source": "mme2-v2" } ], + "senseTags": [ + "U" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "XX" + ], + "damageTags": [ + "A", + "P", + "S", + "T" + ], "miscTags": [ - "MW", - "THW", - "RW", - "MLW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chitine_Skulker.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Chitine Skulker.webp", - "source": "mme2-v2" - } + "conditionInflictSpell": [ + "invisible" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity" ], "hasFluff": true, - "attachedItems": [ - "dagger|phb" - ] + "hasFluffImages": true }, { - "name": "Choldrith High Priestess", - "page": 54, - "fluff": { - "_monsterFluff": { - "name": "Choldrith High Priestess", - "source": "mme2-v2" - } - }, + "name": "Blackspawn Crawler", + "group": [ + "Dragonspawns" + ], "source": "mme2-v2", + "page": 101, "size": [ - "M" + "H" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "dragon", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 104, - "formula": "16d8 + 32" + "average": 126, + "formula": "12d12 + 48" }, "speed": { - "climb": 30, - "walk": 30 + "climb": 40, + "walk": 40 }, - "str": 12, - "dex": 16, - "con": 14, - "int": 12, - "wis": 16, - "cha": 12, + "str": 18, + "dex": 14, + "con": 18, + "int": 4, + "wis": 12, + "cha": 7, "skill": { - "athletics": "+7", - "religion": "+4", - "stealth": "+6" + "perception": "+4" }, - "passive": 13, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 14, + "immune": [ + "acid" ], "languages": [ - "Undercommon" - ], - "languageTags": [ - "U" + "understands Draconic but can't speak" ], - "cr": "5", + "cr": "6", "trait": [ { - "name": "Fey Ancestry", + "name": "Keen Smell", "entries": [ - "The choldrith has advantage on saving throws against being {@condition charmed}, and magic can't put the choldrith to sleep." + "The blackspawn crawler has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] - }, + } + ], + "action": [ { - "name": "Spider Climb", + "name": "Multiattack", "entries": [ - "The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The blackspawn crawler makes one Bite attack and one Constrict attack." ] }, { - "name": "Sunlight Sensitivity", + "name": "Bite", "entries": [ - "While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 4 ({@damage 1d8}) acid damage, and the target must succeed on a {@dc 15} Constitution saving throw, taking 17 ({@damage 5d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Web Sense", + "name": "Constrict", "entries": [ - "While in contact with a web, the choldrith knows the exact location of any creature in contact with the same web." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one Huge or smaller creature. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}) if the blackspawn crawler isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." ] }, { - "name": "Web Walker", + "name": "Toxic Breath {@recharge 5}", "entries": [ - "The choldrith ignores movement restrictions caused by webbing." + "The blackspawn crawler exhales noxious acid in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Constitution saving throw. On a failed save, a creature takes 14 ({@damage 4d6}) acid damage and 14 ({@damage 4d6}) poison damage and the creature is {@condition incapacitated} until the end of the blackspawn crawler's next turn. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." ] } ], - "damageTags": [ - "I", - "P" - ], - "conditionInflict": [ - "restrained" + "fluff": { + "_monsterFluff": { + "name": "Blackspawn Crawler", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Blackspawn_Crawler.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Blackspawn Crawler.webp", + "source": "mme2-v2" + } ], "traitTags": [ - "Fey Ancestry", - "Spider Climb", - "Sunlight Sensitivity", - "Web Sense", - "Web Walker" + "Keen Senses" ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The choldrith casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell mending}", - "{@spell message}", - "{@spell thaumaturgy}" - ], - "daily": { - "2e": [ - "{@spell blindness/deafness}", - "{@spell hold person} (up to 2 targets)" - ], - "1e": [ - "{@spell banishment}", - "{@spell harm}", - "{@spell insect plague} (spiders)" - ] - } - } + "senseTags": [ + "B", + "D" ], - "conditionInflictSpell": [ - "blinded", - "incapacitated", - "paralyzed" + "actionTags": [ + "Multiattack" ], - "action": [ - { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage." - ] - }, - { - "name": "Web {@recharge 5}", - "entries": [ - "{@atk rw} {@hit +6} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 13} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." - ] - } + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "A", + "B", + "P" ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "AOE", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chitine_Skulker.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Choldrith High Priestess.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "grappled", + "incapacitated", + "restrained" ], - "hasFluff": true, - "attachedItems": [ - "dagger|phb" + "savingThrowForced": [ + "constitution" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Choldrith Queen", - "page": 54, - "fluff": { - "_monsterFluff": { - "name": "Choldrith Queen", - "source": "mme2-v2" - } - }, + "name": "Blackspawn Stalker", + "group": [ + "Dragonspawns" + ], "source": "mme2-v2", + "page": 100, "size": [ "L" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "dragon", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 153, - "formula": "18d10 + 54" + "average": 95, + "formula": "10d10 + 40" }, "speed": { - "climb": 40, "walk": 40 }, - "str": 16, - "dex": 16, - "con": 16, - "int": 13, - "wis": 18, - "cha": 14, + "str": 17, + "dex": 18, + "con": 18, + "int": 5, + "wis": 12, + "cha": 8, "skill": { - "athletics": "+6", - "religion": "+4", - "stealth": "+6" + "perception": "+4", + "stealth": "+7" }, - "passive": 14, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 14, + "immune": [ + "acid" ], "languages": [ - "Undercommon" - ], - "languageTags": [ - "U" + "understands Draconic but can't speak" ], - "cr": "7", + "cr": "5", "trait": [ { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the choldrith fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Sunlight Sensitivity", + "name": "Web Sense", "entries": [ - "While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "While in contact with a web, the blackspawn stalker knows the exact location of any creature in contact with the same web." ] }, { - "name": "Web Sense", + "name": "Web Walker", "entries": [ - "While in contact with a web, the choldrith knows the exact location of any creature in contact with the same web." + "The blackspawn stalker ignores movement restrictions caused by webbing." ] }, { - "name": "Web Walker", + "name": "Slay Foe (1/Turn)", "entries": [ - "The choldrith ignores movement restrictions caused by webbing." + "The blackspawn stalker deals an extra 13 ({@damage 3d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." ] } ], - "damageTags": [ - "I", - "N", - "P" - ], - "conditionInflict": [ - "restrained" - ], - "traitTags": [ - "Legendary Resistances", - "Spider Climb", - "Sunlight Sensitivity", - "Web Sense", - "Web Walker" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The choldrith casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}):" - ], - "will": [ - "{@spell guidance}", - "{@spell mending}", - "{@spell message}", - "{@spell thaumaturgy}" - ], - "daily": { - "3e": [ - "{@spell blindness/deafness}", - "{@spell hold person} (up to 3 targets)" - ], - "1e": [ - "{@spell contagion}", - "{@spell harm}", - "{@spell insect plague} (spiders)" - ] - } - } - ], - "conditionInflictSpell": [ - "blinded", - "paralyzed", - "poisoned", - "stunned" - ], "action": [ { "name": "Multiattack", "entries": [ - "The choldrith makes two Dagger attacks. Alternatively, it can use Necrotic Bolt twice." + "The blackspawn stalker makes one Bite attack and two Tail attacks." ] }, { - "name": "Dagger", + "name": "Bite", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or 20/60 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 4 ({@damage 1d8}) acid damage, and tertiary damage 4 ({@damage 1d8}) poison. The target must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 1 minute." ] }, { - "name": "Necrotic Bolt", + "name": "Tail", "entries": [ - "{@atk rs} {@hit +7} to hit, range 60 ft., one target. {@h}17 ({@damage 3d8 + 4}) necrotic damage, and the target can't regain hit points until the start of the choldrith's next turn." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." ] }, { - "name": "Web {@recharge 5}", + "name": "Acid Web Spray {@recharge 5}", "entries": [ - "{@atk rw} {@hit +6} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 14} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." + "The blackspawn stalker emits noxious webbing in a line that is 30 feet long and 10 feet wide. Each creature in that line must succeed on a {@dc 15} Dexterity saving throw or take 18 ({@damage 4d8}) acid damage and be {@condition restrained} by webbing. A creature that starts its turn {@condition restrained} takes 4 ({@damage 1d8}) acid damage. As an action, the {@condition restrained} creature can make a {@dc 15} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to acid, bludgeoning, poison, and psychic damage." ] } ], "bonus": [ { - "name": "Divine Word (1/Day)", + "name": "Stealthy", "entries": [ - "The choldrith casts {@spell divine word} using Wisdom as the spellcasting ability (spell save {@dc 15})." + "The blackspawn stalker takes the {@action Hide} action." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Blackspawn Stalker", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Blackspawn_Stalker.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Blackspawn Stalker.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "B", + "D" + ], "actionTags": [ "Multiattack" ], - "shortName": "choldrith", - "legendary": [ - { - "name": "Move", - "entries": [ - "The choldrith moves up to half its speed." - ] - }, - { - "name": "Strike (Costs 2 Actions)", - "entries": [ - "The choldrith makes a Dagger attack or uses Necrotic Bolt." - ] - }, - { - "name": "Cast a Spell (Costs 3 Actions)", - "entries": [ - "The choldrith uses Spellcasting." - ] - } + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "A", + "B", + "P" ], "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chitine_Skulker.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Choldrith Queen.webp", - "source": "mme2-v2" - } + "AOE", + "MW" ], - "hasFluff": true, - "attachedItems": [ - "dagger|phb" + "conditionInflict": [ + "poisoned", + "restrained" ], - "savingThrowForcedSpell": [ + "savingThrowForced": [ "constitution", - "wisdom" - ] + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Choker Cavestalker", - "page": 55, - "fluff": { - "_monsterFluff": { - "name": "Choker Cavestalker", - "source": "mme2-v2" - } - }, + "name": "Bluespawn Ambusher", + "group": [ + "Dragonspawns" + ], "source": "mme2-v2", + "page": 101, "size": [ - "S" + "M" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": "dragon", "alignment": [ - "C", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 33, - "formula": "6d6 + 12" + "average": 52, + "formula": "7d8 + 21" }, "speed": { + "burrow": 20, "walk": 30 }, - "str": 16, + "str": 17, "dex": 16, - "con": 14, + "con": 16, "int": 5, - "wis": 14, - "cha": 7, + "wis": 12, + "cha": 8, "skill": { + "perception": "+3", "stealth": "+7" }, - "passive": 12, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 13, + "immune": [ + "lightning" ], "languages": [ - "Deep Speech" - ], - "languageTags": [ - "DS" + "understands Draconic but can't speak" ], - "cr": "2", + "cr": "3", "trait": [ { - "name": "Aberrant Quickness (Recharges after a Short or Long Rest)", + "name": "Ambusher", "entries": [ - "The choker can take an extra action on its turn." + "The bluespawn ambusher has advantage on attack rolls against any creature it has surprised." ] - }, + } + ], + "action": [ { - "name": "Boneless", + "name": "Multiattack", "entries": [ - "The choker can move through and occupy a space as narrow as 4 inches wide without squeezing." + "The bluespawn ambusher makes one Bite attack and two Claw attacks." ] }, { - "name": "Cave Strider", + "name": "Bite", "entries": [ - "Moving through nonmagical difficult cavern or underground terrain doesn't cost the choker extra movement." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 4 ({@damage 1d8}) lightning damage." ] }, { - "name": "Spider Climb", + "name": "Claw", "entries": [ - "The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." ] }, { - "name": "Slay Foe (1/Turn)", + "name": "Electricity Burst {@recharge 5}", "entries": [ - "The choker deals an extra 9 ({@damage 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + "The bluespawn ambusher discharges a burst of electricity in a 15-foot radius circle centered on its space. Each creature in the area other than the bluespawn ambusher must succeed on a {@dc 13} Constitution saving throw, taking 22 ({@damage 4d10}) lightning damage on a failed save, or half as much damage on a successful one." ] } ], - "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "traitTags": [ - "Spider Climb" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The choker makes two Tentacle attacks." - ] - }, + "reaction": [ { - "name": "Tentacle", + "name": "Instinctive Electricity Burst", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 3 ({@damage 1d6}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the choker can't use this tentacle on another target. The choker has two tentacles. If this attack is a critical hit, the target also can't breathe or speak until the grapple ends." + "When the bluespawn ambusher takes damage from an attacker within 15 feet of it and Electricity Burst is available, it uses Electricity Burst." ] } ], - "bonus": [ + "fluff": { + "_monsterFluff": { + "name": "Bluespawn Ambusher", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bluespawn_Ambusher.webp", + "altArt": [ { - "name": "Stealthy", - "entries": [ - "The choker takes the {@action Hide} action." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bluespawn Ambusher.webp", + "source": "mme2-v2" } ], + "senseTags": [ + "B", + "D" + ], "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" + ], + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "L", + "P", + "S" ], "miscTags": [ - "MW", - "RCH" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Choker_Cavestalker.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Choker Cavestalker.webp", - "source": "mme2-v2" - } + "savingThrowForced": [ + "constitution" ], - "hasFluff": true + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Clockroach", - "page": 56, - "fluff": { - "_monsterFluff": { - "name": "Clockroach", - "source": "mme2-v2" - } - }, + "name": "Bluespawn Stormlizard", + "group": [ + "Dragonspawns" + ], "source": "mme2-v2", + "page": 102, "size": [ - "M" + "L" ], - "type": "construct", + "type": "dragon", "alignment": [ - "U" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 13 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 13, - "formula": "2d8 + 4" + "average": 94, + "formula": "9d10 + 45" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 10, - "dex": 17, - "con": 15, - "int": 3, - "wis": 10, - "cha": 1, + "str": 21, + "dex": 8, + "con": 20, + "int": 5, + "wis": 12, + "cha": 8, "skill": { - "acrobatics": "+5" + "perception": "+4" }, - "passive": 10, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 14, "immune": [ - "poison", - { - "note": "from nonmagical attacks that aren't adamantine", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "lightning" ], "languages": [ - "understands one language of its creator but can't speak" - ], - "languageTags": [ - "CS" + "understands Draconic but can't speak" ], - "cr": "1", + "cr": "5", "trait": [ { - "name": "Magic Resistance", + "name": "Trampling Charge", "entries": [ - "The clockroach has advantage on saving throws against spells and other magical effects." + "If the bluespawn stormlizard moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the bluespawn stormlizard can make one Stomp attack against it as a bonus action." ] - }, + } + ], + "action": [ { - "name": "Slippery Frame", + "name": "Bite", "entries": [ - "The clockroach gains advantage on Dexterity ({@skill Acrobatics}) checks made to escape bonds, squeeze through narrow spaces, and end grapples." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 9 ({@damage 2d8}) lightning damage." ] }, { - "name": "Unusual Nature", + "name": "Gore", "entries": [ - "The clockroach doesn't require air, food, drink, or sleep." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 9 ({@damage 2d8}) lightning damage." ] - } - ], - "damageTags": [ - "A", - "P" - ], - "traitTags": [ - "Magic Resistance" - ], - "action": [ + }, { - "name": "Bite", + "name": "Stomp", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 2 ({@damage 1d4}) acid damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one {@condition prone} target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." ] }, { - "name": "Acid Spray {@recharge 5}", + "name": "Lightning Breath {@recharge 5}", "entries": [ - "The clockroach spits a line of acid that is 15 feet long and 5 feet wide. Each creature in that line must succeed on a {@dc 12} Dexterity saving throw, taking 10 ({@damage 3d6}) acid damage on a failed save, or half as much on a successful one." + "The bluespawn stormlizard exhales lightning in a 15-foot cone. Each creature in the area must succeed on a {@dc 16} Dexterity saving throw, taking 33 ({@damage 6d10}) lightning damage on a failed save, or half as much on a successful one." ] } ], - "miscTags": [ - "AOE", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Clockroach.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bluespawn Stormlizard", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bluespawn_Stormlizard.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Clockroach.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bluespawn Stormlizard.webp", "source": "mme2-v2" } ], + "senseTags": [ + "B", + "D" + ], + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "B", + "L", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ - "dexterity" - ] + "dexterity", + "strength" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Arcane Ballista", - "page": 56, - "fluff": { - "_monsterFluff": { - "name": "Arcane Ballista", - "source": "mme2-v2" - } - }, + "name": "Bodak Devotee of Orcus", "source": "mme2-v2", + "page": 41, "size": [ - "L" + "M" ], - "type": "construct", + "type": "undead", "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 112, + "formula": "15d8 + 45" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 15, + "dex": 16, + "con": 16, + "int": 9, + "wis": 16, + "cha": 12, + "save": { + "wis": "+7", + "cha": "+5" + }, + "skill": { + "perception": "+7", + "religion": "+3", + "stealth": "+7" }, - "str": 14, - "dex": 18, - "con": 19, - "int": 3, - "wis": 10, - "cha": 1, - "passive": 10, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 120 ft." ], - "immune": [ - "poison", + "passive": 17, + "resist": [ + "cold", + "fire", + "necrotic", { - "note": "from nonmagical attacks that aren't adamantine", - "immune": [ + "note": "that is nonmagical", + "resist": [ "bludgeoning", "piercing", "slashing" @@ -24251,175 +23334,189 @@ "cond": true } ], + "immune": [ + "lightning", + "poison" + ], "conditionImmune": [ "charmed", - "exhaustion", "frightened", - "paralyzed", - "petrified", "poisoned" ], "languages": [ - "understands one language of its creator but can't speak" + "Abyssal", + "the languages it knew in life" ], - "languageTags": [ - "CS" + "cr": "10", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The bodak casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" + ], + "will": [ + "{@spell guidance}", + "{@spell mending}", + "{@spell resistance}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell bestow curse}", + "{@spell blindness/deafness}", + "{@spell ray of sickness}" + ], + "1e": [ + "{@spell antilife shell}", + "{@spell cloudkill}", + "{@spell harm}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "11", "trait": [ { - "name": "Magic Resistance", - "entries": [ - "The arcane ballista has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", + "name": "Death Gaze", "entries": [ - "The arcane ballista's weapon attacks are magical." + "When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a {@dc 15} Constitution saving throw if the bodak isn't {@condition incapacitated} and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points unless it is immune to the {@condition frightened} condition. Otherwise, a creature takes 22 ({@damage 4d10}) psychic damage on a failed save.", + "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, that creature must immediately make the saving throw." ] }, { - "name": "Siege Monster", + "name": "Sunlight Hypersensitivity", "entries": [ - "The arcane ballista deals double damage to objects and structures." + "The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] }, { "name": "Unusual Nature", "entries": [ - "The arcane ballista doesn't require air, food, drink, or sleep." + "The bodak doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "prone", - "stunned" - ], - "traitTags": [ - "Magic Resistance", - "Siege Monster", - "Magic Weapons" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The arcane ballista makes two Arcane Bolt attacks." - ] - }, - { - "name": "Arcane Bolt", + "name": "Fist", "entries": [ - "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 100/400 ft., one target. {@h}20 ({@damage 3d10 + 4}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage plus 13 ({@damage 3d8}) necrotic damage." ] }, { - "name": "Lightning Bolt (1/Day)", + "name": "Withering Gaze", "entries": [ - "The arcane ballista shoots a line of lightning that is 120 feet long and 5 feet wide. Each creature in that line must succeed on a {@dc 16} Dexterity saving throw, taking 54 ({@damage 12d8}) lightning damage on a failed save, or half as much damage on a successful one." + "One creature that the bodak can see within 60 feet of it must make a {@dc 15} Constitution saving throw, taking 33 ({@damage 6d10}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], "bonus": [ { - "name": "Arcane Shot (3/Day)", + "name": "Aura of Annihilation", "entries": [ - "When the arcane ballista hits a target with a ranged weapon attack, it can choose one from the following three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Bursting Bolt.", - "entry": "The target and all other creatures within 15 feet of it take an extra 10 ({@damage 3d6}) force damage each and must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." - }, - { - "type": "itemSub", - "name": "Flaming Bolt.", - "entry": "The target takes an extra 11 ({@damage 2d10}) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." - }, - { - "type": "itemSub", - "name": "Thunder Bolt.", - "entry": "If the target is a creature, it takes an extra 10 ({@damage 3d6}) thunder damage and the creature must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the start of the arcane ballista's next turn." - } - ] - } + "The bodak activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the bodak. Undead and Fiends ignore this effect." ] } ], - "actionTags": [ - "Multiattack" + "fluff": { + "_monsterFluff": { + "name": "Bodak Devotee of Orcus", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bodak_Devotee_of_Orcus.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bodak Devotee of Orcus.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "AB", + "LF" + ], + "damageTags": [ + "B", + "N", + "R" ], "miscTags": [ - "AOE", - "MW", - "THW", - "RW" + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "conditionInflictSpell": [ + "blinded" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Ballista.webp", - "hasFluff": true, "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ "constitution", - "dexterity", - "strength" - ] + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Pulverizer", - "page": 57, - "fluff": { - "_monsterFluff": { - "name": "Pulverizer", - "source": "mme2-v2" - } - }, + "name": "Bodak Ravager", "source": "mme2-v2", + "page": 42, "size": [ - "M" + "L" ], - "type": "construct", + "type": "undead", "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 15, - "formula": "2d8 + 6" + "average": 102, + "formula": "12d10 + 36" }, "speed": { "walk": 40 }, - "str": 16, - "dex": 10, - "con": 16, - "int": 3, - "wis": 10, - "cha": 1, - "passive": 10, + "str": 19, + "dex": 14, + "con": 17, + "int": 7, + "wis": 12, + "cha": 12, + "skill": { + "perception": "+4", + "stealth": "+5" + }, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 120 ft." ], - "immune": [ - "poison", + "passive": 14, + "resist": [ + "cold", + "fire", + "necrotic", { - "note": "from nonmagical attacks that aren't adamantine", - "immune": [ + "note": "that is nonmagical", + "resist": [ "bludgeoning", "piercing", "slashing" @@ -24427,139 +23524,164 @@ "cond": true } ], + "immune": [ + "lightning", + "poison" + ], "conditionImmune": [ "charmed", - "exhaustion", "frightened", - "paralyzed", - "petrified", "poisoned" ], "languages": [ - "understands one language of its creator but can't speak" - ], - "languageTags": [ - "CS" + "Abyssal", + "the languages it knew in life" ], - "cr": "2", + "cr": "8", "trait": [ { - "name": "Magic Resistance", + "name": "Death Gaze", "entries": [ - "The pulverizer has advantage on saving throws against spells and other magical effects." + "When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a {@dc 14} Constitution saving throw if the bodak isn't {@condition incapacitated} and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points unless it is immune to the {@condition frightened} condition. Otherwise, a creature takes 16 ({@damage 3d10}) psychic damage on a failed save.", + "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, that creature must immediately make the saving throw." ] }, { - "name": "Siege Monster", + "name": "Sunlight Hypersensitivity", "entries": [ - "The pulverizer deals double damage to objects and structures." + "The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] }, { "name": "Unusual Nature", "entries": [ - "The pulverizer doesn't require air, food, drink, or sleep." + "The bodak doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "B" - ], - "traitTags": [ - "Magic Resistance", - "Siege Monster" - ], "action": [ { "name": "Multiattack", "entries": [ - "The pulverizer makes two Slam attacks." + "The bodak makes two Fist attacks." ] }, { - "name": "Slam", + "name": "Fist", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage plus 9 ({@damage 2d8}) necrotic damage." ] }, { - "name": "Sonic Shriek {@recharge 5}", + "name": "Withering Gaze", "entries": [ - "The pulverizer emits intense sound in a cone 15 feet long. Each creature in that area must succeed on a {@dc 13} Constitution saving throw, taking 13 ({@damage 3d8}) thunder damage on a failed save, or half as much on a successful one." + "One creature that the bodak can see within 60 feet of it must make a {@dc 14} Constitution saving throw, taking 22 ({@damage 4d10}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "bonus": [ + { + "name": "Aura of Annihilation", + "entries": [ + "The bodak activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the bodak. Undead and Fiends ignore this effect." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Pulverizer.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bodak Ravager", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bodak_Ravager.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Pulverizer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bodak Ravager.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "LF" + ], + "damageTags": [ + "B", + "N", + "R" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ "constitution" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Hammerer", - "page": 57, - "fluff": { - "_monsterFluff": { - "name": "Hammerer", - "source": "mme2-v2" - } - }, + "name": "Bodak Shrieker", "source": "mme2-v2", + "page": 42, "size": [ "M" ], - "type": "construct", + "type": "undead", "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 30, - "formula": "4d8 + 12" + "average": 82, + "formula": "11d8 + 33" }, "speed": { - "walk": 20 + "fly": 50, + "walk": 30 }, - "str": 18, - "dex": 10, + "str": 15, + "dex": 16, "con": 16, - "int": 3, - "wis": 10, - "cha": 1, - "passive": 10, + "int": 7, + "wis": 14, + "cha": 12, + "skill": { + "perception": "+5", + "stealth": "+6" + }, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 120 ft." ], - "immune": [ - "poison", + "passive": 15, + "resist": [ + "cold", + "fire", + "necrotic", { - "note": "from nonmagical attacks that aren't adamantine", - "immune": [ + "note": "that is nonmagical", + "resist": [ "bludgeoning", "piercing", "slashing" @@ -24567,2211 +23689,2072 @@ "cond": true } ], + "immune": [ + "lightning", + "poison" + ], "conditionImmune": [ "charmed", - "exhaustion", "frightened", - "paralyzed", - "petrified", "poisoned" ], "languages": [ - "understands one language of its creator but can't speak" - ], - "languageTags": [ - "CS" + "Abyssal", + "the languages it knew in life" ], - "cr": "3", + "cr": "7", "trait": [ { - "name": "Magic Resistance", + "name": "Death Gaze", "entries": [ - "The hammerer has advantage on saving throws against spells and other magical effects." + "When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a {@dc 14} Constitution saving throw if the bodak isn't {@condition incapacitated} and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points unless it is immune to the {@condition frightened} condition. Otherwise, a creature takes 16 ({@damage 3d10}) psychic damage on a failed save.", + "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, that creature must immediately make the saving throw." ] }, { - "name": "Siege Monster", + "name": "Sunlight Hypersensitivity", "entries": [ - "The hammerer deals double damage to objects and structures." + "The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] }, { "name": "Unusual Nature", "entries": [ - "The hammerer doesn't require air, food, drink, or sleep." + "The bodak doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "stunned" - ], - "traitTags": [ - "Magic Resistance", - "Siege Monster" - ], "action": [ { - "name": "Slam", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 14} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "The bodak makes two attacks: one with its Claws and one with its Tail Stinger." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 9 ({@damage 2d8}) necrotic damage." + ] + }, + { + "name": "Tail Stinger", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 10 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Withering Gaze", + "entries": [ + "One creature that the bodak can see within 60 feet of it must make a {@dc 14} Constitution saving throw, taking 22 ({@damage 4d10}) necrotic damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Baleful Shriek {@recharge 5}", + "entries": [ + "The bodak emits a horrific screech. Each creature within 30 feet of it that can hear it must succeed on a {@dc 14} Constitution saving throw. On a failed save, a creature takes 22 ({@damage 4d10}) psychic damage and is {@condition frightened} for 1 minute. On a successful save, a creature takes half as much damage and isn't {@condition frightened}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "miscTags": [ - "MW" + "bonus": [ + { + "name": "Aura of Annihilation", + "entries": [ + "The bodak activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the bodak. Undead and Fiends ignore this effect." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hammerer.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bodak Shrieker", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bodak_Shrieker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hammerer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bodak Shrieker.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "LF" + ], + "damageTags": [ + "B", + "N", + "P", + "R" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "paralyzed", + "poisoned" + ], "savingThrowForced": [ "constitution" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Darkling Creeper", - "page": 58, - "fluff": { - "_monsterFluff": { - "name": "Darkling Creeper", - "source": "mme2-v2" - } - }, + "name": "Boggle Trickster", "source": "mme2-v2", + "page": 43, "size": [ "S" ], "type": "fey", - "alignmentPrefix": "typically ", "alignment": [ "C", "N" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 15, - "from": [ - "{@item leather armor|phb}" - ] - } + 14 ], "hp": { - "average": 27, - "formula": "6d6 + 6" + "average": 66, + "formula": "12d6 + 24" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 9, + "str": 8, "dex": 18, - "con": 12, - "int": 10, + "con": 14, + "int": 16, "wis": 12, - "cha": 10, + "cha": 8, "skill": { - "acrobatics": "+6", - "deception": "+2", - "perception": "+5", + "perception": "+3", + "sleight of hand": "+8", "stealth": "+8" }, - "passive": 15, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 13, + "resist": [ + "fire" ], "languages": [ - "Elvish", "Sylvan" ], - "languageTags": [ - "E", - "S" - ], - "cr": "1", - "trait": [ + "cr": "3", + "spellcasting": [ { - "name": "Ambusher", - "entries": [ - "The darkling has advantage on attack rolls against any creature it has surprised." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The boggle casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}" + ], + "daily": { + "1e": [ + "{@spell disguise self}", + "{@spell invisibility}", + "{@spell phantasmal force}", + "{@spell silent image}", + "{@spell Tasha's hideous laughter}" + ] + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" + } + ], + "action": [ { - "name": "Death Flash", + "name": "Dagger", "entries": [ - "When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area and able to see the bright light must succeed on a {@dc 10} Constitution saving throw or be {@condition blinded} until the end of the creature's next turn." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the attack deals an extra 14 ({@damage 4d6}) damage if the boggle has advantage on the attack roll." ] }, { - "name": "Light Sensitivity", + "name": "Bolt of Misfortune", "entries": [ - "While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) psychic damage, and the target has disadvantage on its next attack roll, ability check, or saving throw made within the next minute." ] }, { - "name": "Surprise Attack", + "name": "Oil Puddle", "entries": [ - "If the darkling surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack." + "The boggle creates a puddle of oil that is either slippery or sticky (boggle's choice). The puddle is 1 inch deep and covers the ground in the boggle's space. The puddle is difficult terrain for all creatures except boggles and lasts for 1 hour.", + "If the oil is slippery, any creature that enters the puddle's area or starts its turn there must succeed on a {@dc 12} Dexterity saving throw or fall {@condition prone}.", + "If the oil is sticky, any creature that enters the puddle's area or starts its turn there must succeed on a {@dc 12} Strength saving throw or be {@condition restrained}. On its turn, a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful {@dc 12} Strength check." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "blinded" - ], - "traitTags": [ - "Light Sensitivity" - ], - "action": [ + "bonus": [ { - "name": "Multiattack", + "name": "Boggle Oil", "entries": [ - "The darkling makes two Dagger attacks." + "The boggle excretes nonflammable oil from its pores, giving itself one of the following benefits of its choice until it uses this bonus action again:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Slippery Oil.", + "entry": "The boggle has advantage on Dexterity ({@skill Acrobatics}) checks made to escape bonds and end grapples, and it can move through openings large enough for a Tiny creature without squeezing." + }, + { + "type": "item", + "name": "Sticky Oil.", + "entry": "The boggle has advantage on Strength ({@skill Athletics}) checks made to grapple and any ability check made to maintain a hold on another creature, a surface, or an object. The boggle can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + } + ] + } ] }, { - "name": "Dagger", + "name": "Dimensional Rift", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "The boggle creates an {@condition invisible} and immobile rift within an opening or frame it can see within 5 feet of it, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and a point within 30 feet of it that the boggle can see or specify by distance and direction (such as \"30 feet straight up\"). While next to the rift, the boggle can see through it and is considered to be next to the destination as well, and anything the boggle puts through the rift (including a portion of its body) emerges at the destination. Only the boggle can use the rift, and it lasts until the end of the boggle's next turn." ] } ], - "bonus": [ - { - "name": "Shadow Stealth", - "entries": [ - "While in dim light or darkness, the darkling can take the {@action Hide} action." - ] + "fluff": { + "_monsterFluff": { + "name": "Boggle Trickster", + "source": "mme2-v2" } - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Creeper.webp", - "hasFluffImages": true, + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Boggle_Trickster.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Creeper.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Boggle Trickster.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ "dagger|phb" ], + "senseTags": [ + "D" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "P", + "Y" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "restrained" + ], + "conditionInflictSpell": [ + "invisible" + ], "savingThrowForced": [ - "constitution" - ] + "dexterity", + "strength" + ], + "savingThrowForcedSpell": [ + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Darkling Elder Assassin", - "page": 59, - "fluff": { - "_monsterFluff": { - "name": "Darkling Elder Assassin", - "source": "mme2-v2" - } - }, + "name": "Bone Golem", "source": "mme2-v2", + "page": 154, "size": [ - "M" + "L" ], - "type": "fey", - "alignmentPrefix": "typically ", + "type": "construct", "alignment": [ - "C", - "N" + "U" ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 95, + "formula": "10d10 + 40" }, "speed": { - "walk": 30 - }, - "str": 13, - "dex": 19, - "con": 12, - "int": 12, - "wis": 14, - "cha": 13, - "skill": { - "acrobatics": "+7", - "deception": "+4", - "perception": "+8", - "stealth": "+10" + "walk": 40 }, - "passive": 18, + "str": 20, + "dex": 9, + "con": 18, + "int": 6, + "wis": 8, + "cha": 1, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 9, + "immune": [ + "necrotic", + "poison", + "psychic", + { + "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languages": [ - "Elvish", - "Sylvan" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], - "languageTags": [ - "E", - "S" + "languages": [ + "understands the languages of its creator but can't speak" ], - "cr": "5", + "cr": "8", "trait": [ { - "name": "Assassinate", + "name": "Immutable Form", "entries": [ - "During its first turn, the darkling elder has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the darkling elder scores against a surprised creature is a critical hit." + "The golem is immune to any spell or effect that would alter its form." ] }, { - "name": "Light Sensitivity", + "name": "Magic Resistance", "entries": [ - "While in bright light, the darkling elder has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The golem has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Magic Weapons", "entries": [ - "The darkling elder deals an extra 7 ({@damage 2d6}) damage when the darkling elder hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the darkling elder that isn't {@condition incapacitated} and the darkling elder doesn't have disadvantage on the attack roll." + "The golem's weapon attacks are magical." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The golem doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Light Sensitivity", - "Sneak Attack" - ], "action": [ { "name": "Multiattack", "entries": [ - "The darkling elder makes two Shortsword attacks." + "The golem makes one Longsword attack, one Battleaxe attack, and two Slam attacks." ] }, { - "name": "Shortsword", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." ] }, { - "name": "Darkness {@recharge 6}", + "name": "Battleaxe", "entries": [ - "The darkling elder casts {@spell darkness} without any components. Wisdom is its spellcasting ability." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." ] - } - ], - "bonus": [ + }, { - "name": "Shadow Step", + "name": "Slam", "entries": [ - "While in dim light or darkness, the darkling elder can teleport up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." ] }, { - "name": "Shadow Stealth", + "name": "Whirling Weapons {@recharge 5}", "entries": [ - "While in dim light or darkness, the darkling can take the {@action Hide} action." + "The golem moves up to its walking speed in a straight line and targets each creature within 10 feet of it during its movement. Each target must succeed on a {@dc 16} Dexterity saving throw, taking 23 ({@damage 4d8 + 5}) slashing damage and 23 ({@damage 4d8 + 5}) bludgeoning damage." ] } ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Elder_Assassin.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bone Golem", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bone_Golem.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Elder Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bone Golem.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "shortsword|phb" + "battleaxe|phb", + "longsword|phb" + ], + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" ], "savingThrowForced": [ - "constitution" - ] + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Darkling Elder Hexblade", - "page": 59, - "fluff": { - "_monsterFluff": { - "name": "Darkling Elder Hexblade", - "source": "mme2-v2" - } - }, + "name": "Brachavyrm", "source": "mme2-v2", + "page": 67, "size": [ - "M" + "L" ], - "type": "fey", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ "C", - "N" + "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 15, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 82, - "formula": "15d8 + 15" + "average": 142, + "formula": "15d10 + 60" }, "speed": { - "walk": 30 - }, - "str": 13, - "dex": 17, - "con": 12, - "int": 10, - "wis": 14, - "cha": 16, - "skill": { - "acrobatics": "+6", - "deception": "+6", - "perception": "+8", - "stealth": "+9" + "walk": 30, + "burrow": 20, + "climb": { + "number": 30, + "condition": "(see Body Arms)" + } }, - "passive": 18, + "str": 20, + "dex": 12, + "con": 18, + "int": 8, + "wis": 15, + "cha": 7, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 12, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languages": [ - "Elvish", - "Sylvan" + "immune": [ + "poison" ], - "languageTags": [ - "E", - "S" + "conditionImmune": [ + "poisoned" ], - "cr": "6", + "languages": [ + "Abyssal", + "telepathy 60 ft." + ], + "cr": "10", "trait": [ { - "name": "Death Burn", + "name": "Body Arms", "entries": [ - "When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a {@dc 12} Constitution saving throw. On a failed save, the creature takes 10 ({@damage 3d6}) radiant damage and is {@condition blinded} until the end of its next turn. On a successful save, the creature takes half as much damage and isn't {@condition blinded}." + "The brachavyrm gains a pair of arms each time it consumes a humanoid creature. For every five pairs of humanoid arms the brachavyrm has, its speed is increased by 5 feet. A pair of arms wither and die after a month it was created." ] }, { - "name": "Light Sensitivity", + "name": "Spider Climb", "entries": [ - "While in bright light, the darkling elder has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The brachavyrm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "blinded", - "incapacitated" - ], - "traitTags": [ - "Light Sensitivity" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The darkling elder casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" - ], - "will": [ - "{@spell eldritch blast} (3 bolts)", - "{@spell mage hand}", - "{@spell minor illusion}" - ], - "daily": { - "4": [ - "{@spell blink}", - "{@spell cone of cold}", - "{@spell dimension door}", - "{@spell dispel magic}", - "{@spell phantasmal killer}" - ] - } - } - ], - "conditionInflictSpell": [ - "frightened" - ], "action": [ { "name": "Multiattack", "entries": [ - "The darkling elder makes two Shortsword attacks." + "The brachavyrm makes one Bite attack, one Constrict attack, and two Tail Stinger attacks. It can replace its Bite attack with Swallow or Web Spray, if available." ] }, { - "name": "Shortsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage, and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the brachavyrm can't bite another target." ] }, { - "name": "Darkness {@recharge 5}", + "name": "Constrict", "entries": [ - "The darkling elder casts darkness, without any components and using Wisdom as its spellcasting ability." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one Huge or smaller creature. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage plus 16 ({@damage 2d10 + 5}) slashing damage, and the target is {@condition grappled} (escape {@dc 19}) if the brachavyrm isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." ] - } - ], - "bonus": [ + }, { - "name": "Hexblade's Curse (Recharges after a Short or Long Rest)", + "name": "Tail Stingers", "entries": [ - "The darkling elder targets a creature it can see within 30 feet of it. The target is cursed for 1 minute. The curse ends early if the target dies, the darkling elder dies, or it is {@condition incapacitated}. Until the curse ends, the darkling elder gains the following benefits:", - { - "type": "list", - "items": [ - "It deals an extra 3 damage on damage rolls against the cursed target.", - "Any attack roll it makes against the cursed target is a critical hit on a roll of 19 or 20 on the {@dice d20}.", - "If the cursed target dies, the darkling elder regains 13 hit points." - ] - } + "{@atk mw} {@hit +9} to hit, reach 10 ft., one creature. {@h}10 ({@damage 1d10 + 5}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned}." ] - } - ], - "reaction": [ + }, { - "name": "Armor of Hexes", + "name": "Swallow", "entries": [ - "When hit by an attack roll by a creature cursed by the darkling elder's Hexblade's Curse, roll a {@dice d6}. On a roll of 4 or higher, the attack instead misses the darkling elder, regardless of its roll." + "The brachavyrm makes one Bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the brachavyrm, and it takes 11 ({@damage 2d10}) acid damage at the start of each of the brachavyrm's turns.", + "If the brachavyrm takes 20 damage or more on a single turn from a creature inside it, the brachavyrm must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the brachavyrm. If the brachavyrm dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}.", + "If a swallowed creature dies and the creature is a humanoid, the corpse's body is consumed and a pair of arms sprout from the brachavyrm's body. When this happens, the creature can only be restored to life only by means of a {@spell resurrection} spell or greater." + ] + }, + { + "name": "Web Spray {@recharge 5}", + "entries": [ + "The brachavyrm spits webbing in a line that is 30 feet long and 10 feet wide. Each creature in that line must succeed on a {@dc 16} Dexterity saving throw or be {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 15} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to bludgeoning, poison, and psychic damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Elder_Assassin.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Brachavyrm", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Brachavyrm.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Elder Hexblade.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Brachavyrm.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "shortsword|phb" + "traitTags": [ + "Spider Climb" ], - "savingThrowForced": [ - "constitution" + "senseTags": [ + "SD" ], - "savingThrowForcedSpell": [ + "actionTags": [ + "Multiattack", + "Swallow" + ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "poisoned", + "restrained" + ], + "savingThrowForced": [ "constitution", - "wisdom" - ] + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Darkling Skulker", - "page": 60, - "fluff": { - "_monsterFluff": { - "name": "Darkling Skulker", - "source": "mme2-v2" - } - }, + "name": "Bugbear Assassin", "source": "mme2-v2", + "page": 45, "size": [ - "S" + "M" ], - "type": "fey", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Goblinoid" + ] + }, "alignment": [ "C", - "N" + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "{@item leather armor|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 40, - "formula": "9d6 + 9" + "average": 60, + "formula": "11d8 + 11" }, "speed": { "walk": 30 }, - "str": 9, - "dex": 20, - "con": 12, - "int": 10, + "str": 14, + "dex": 16, + "con": 13, + "int": 12, "wis": 12, - "cha": 10, + "cha": 9, "skill": { "acrobatics": "+7", - "deception": "+2", - "perception": "+5", - "stealth": "+9" + "perception": "+3", + "stealth": "+7", + "survival": "+3" }, - "passive": 15, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 13, "languages": [ - "Elvish", - "Sylvan" - ], - "languageTags": [ - "E", - "S" + "Common", + "Goblin" ], - "cr": "3", + "cr": "4", "trait": [ { - "name": "Death Flash", + "name": "Assassinate", "entries": [ - "When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area and able to see the bright light must succeed on a {@dc 10} Constitution saving throw or be {@condition blinded} until the end of the creature's next turn." + "During its first turn, the bugbear has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the bugbear scores against a surprised creature is a critical hit." ] }, { - "name": "Light Sensitivity", + "name": "Brute", "entries": [ - "While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." ] }, { "name": "Sneak Attack (1/Turn)", "entries": [ - "The darkling deals an extra 7 ({@damage 2d6}) damage when the darkling hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the darkling that isn't {@condition incapacitated} and the darkling doesn't have disadvantage on the attack roll." + "The bugbear deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the bugbear that isn't {@condition incapacitated} and the bugbear doesn't have disadvantage on the attack roll." ] } ], - "damageTags": [ - "I", - "P" - ], - "conditionInflict": [ - "blinded" - ], - "traitTags": [ - "Light Sensitivity", - "Sneak Attack" - ], "action": [ { - "name": "Multiattack", + "name": "Scimitar", "entries": [ - "The darkling makes two Dagger attacks." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Dagger", + "name": "Garrote", "entries": [ - "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage plus 3 ({@damage 1d6}) poison damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one Medium or Small creature against which the bugbear has advantage on the attack roll. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 12}). Until the grapple ends, the target can't breathe and takes 13 ({@damage 4d4 + 3}) bludgeoning damage at the start of each of the bugbear's turns. The bugbear can't make weapon attacks while grappling a creature in this way." ] - } - ], - "bonus": [ + }, { - "name": "Shadow Stealth", + "name": "Longbow", "entries": [ - "While in dim light or darkness, the darkling can take the {@action Hide} action." + "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] - }, + } + ], + "bonus": [ { - "name": "Shadow Step", + "name": "Cunning Action", "entries": [ - "While in dim light or darkness, the darkling can teleport up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." + "The bugbear takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] } ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Creeper.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bugbear Assassin", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Assassin.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Skulker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bugbear Assassin.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "dagger|phb" + "longbow|phb", + "scimitar|phb" + ], + "traitTags": [ + "Brute", + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "grappled" ], "savingThrowForced": [ "constitution" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Darkling Elder Mastermind", - "page": 60, - "fluff": { - "_monsterFluff": { - "name": "Darkling Elder Mastermind", - "source": "mme2-v2" - } - }, + "name": "Bugbear Beast Shaman", "source": "mme2-v2", + "page": 46, "size": [ "M" ], - "type": "fey", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Goblinoid" + ] + }, "alignment": [ "C", - "N" + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 14, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 121, - "formula": "22d8 + 22" + "average": 65, + "formula": "10d8 + 20" }, "speed": { "walk": 30 }, - "str": 13, - "dex": 16, - "con": 12, - "int": 16, - "wis": 16, - "cha": 14, - "save": { - "dex": "+7", - "int": "+7", - "wis": "+7" - }, + "str": 15, + "dex": 14, + "con": 14, + "int": 10, + "wis": 17, + "cha": 10, "skill": { - "acrobatics": "+7", - "deception": "+10", - "insight": "+11", - "perception": "+11", - "stealth": "+11" + "perception": "+5", + "stealth": "+6", + "survival": "+5" }, - "passive": 21, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 16, "languages": [ - "Elvish", - "Sylvan" + "Common", + "Goblin" ], - "languageTags": [ - "E", - "S" + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The bugbear casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + ], + "will": [ + "{@spell druidcraft}", + "{@spell guidance}", + "{@spell resistance}" + ], + "daily": { + "2e": [ + "{@spell entangle}", + "{@spell hold person}" + ], + "1e": [ + "{@spell conjure animals}", + "{@spell dominate beast}", + "{@spell erupting earth|XGE}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "9", "trait": [ { - "name": "Cunning Presence", - "entries": [ - "An ally that starts its turn within 30 feet of this darkling elder and can see and hear this darkling elder can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action, provided the darkling elder isn't {@condition incapacitated}." - ] - }, - { - "name": "Death Burn", - "entries": [ - "When the darkling elder dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area and able to see the bright light must succeed on a {@dc 13} Constitution saving throw. On a failure, the creature takes 10 ({@damage 3d6}) radiant damage and, if the creature can see the light, is {@condition blinded} until the end of its next turn. If the saving throw is successful, the creature takes half the damage and isn't {@condition blinded}." - ] - }, - { - "name": "Light Sensitivity", - "entries": [ - "While in bright light, the darkling elder has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - }, - { - "name": "Sneak Attack (1/Turn)", + "name": "Surprise Attack", "entries": [ - "The darkling elder deals an extra 24 ({@damage 7d6}) damage when the darkling elder hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the darkling elder that isn't {@condition incapacitated} and the darkling elder doesn't have disadvantage on the attack roll." + "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "blinded" - ], - "traitTags": [ - "Light Sensitivity", - "Sneak Attack" - ], "action": [ { "name": "Multiattack", "entries": [ - "The darkling elder makes two Rapier attacks." + "The bugbear makes two Claw attacks, or it makes one Claw attack and uses Spellcasting." ] }, { - "name": "Rapier", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage." ] }, { - "name": "Darkness {@recharge 5}", - "entries": [ - "The darkling elder casts darkness without any components. Wisdom is its spellcasting ability." - ] - } - ], - "bonus": [ - { - "name": "Cunning Action", + "name": "Twilight Bolt", "entries": [ - "The darkling elder takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "{@atk rs} {@hit +5} to hit, range 120 ft., one target. {@h}16 ({@damage 3d8 + 3}) radiant damage, and the target has disadvantage to attack rolls until the start of the bugbear's next turn." ] }, { - "name": "Cunning Insight {@recharge 5}", + "name": "Change Shape (Recharges after a Short or Long Rest)", "entries": [ - "The darkling elder chooses a target it can see within 30 feet of it. The darkling elder and up to 3 creatures of its choice have advantage on ability checks, attack rolls, and saving throws against the target. In addition, the target has disadvantage on ability checks and attack rolls made against the darkling elder. These effects last until the start of the darkling elder's next turn." + "The bugbear magically transforms into a {@creature cave bear}, {@creature giant wolverine|MonsterManualExpanded}, {@creature saber-toothed tiger}, or {@creature worg alpha|MonsterManuaLExpanded}, while retaining its game statistics. This transformation ends if the bugbear is reduced to 0 hit points or uses a bonus action to end it." ] } ], - "reaction": [ + "fluff": { + "_monsterFluff": { + "name": "Bugbear Beast Shaman", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Beast_Shaman.webp", + "altArt": [ { - "name": "Misdirection", - "entries": [ - "When the darkling elder is targeted by an attack while a creature within 5 feet of it is granting it cover against that attack, it can have the attack target that creature instead." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bugbear Beast Shaman.webp", + "source": "mme2-v2" } ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P", + "R" + ], "miscTags": [ - "MW", - "MLW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Elder_Assassin.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Elder Mastermind.webp", - "source": "mme2-v2" - } + "conditionInflictSpell": [ + "charmed", + "paralyzed", + "restrained" ], - "hasFluff": true, - "attachedItems": [ - "rapier|phb" + "savingThrowForcedSpell": [ + "dexterity", + "strength", + "wisdom" ], - "savingThrowForced": [ - "constitution" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Greater Deathlock", - "page": 61, - "fluff": { - "_monsterFluff": { - "name": "Greater Deathlock", - "source": "mme2-v2" - } - }, + "name": "Bugbear Huntmaster", "source": "mme2-v2", + "page": 46, "size": [ "M" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Goblinoid" + ] + }, "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 12, { "ac": 15, - "condition": "with mage armor", - "braces": true + "from": [ + "{@item studded leather armor|phb|studded leather}" + ] } ], "hp": { - "average": 99, - "formula": "18d8 + 18" + "average": 78, + "formula": "12d8 + 24" }, "speed": { "walk": 30 }, - "str": 11, - "dex": 15, - "con": 12, - "int": 14, - "wis": 12, - "cha": 17, - "save": { - "int": "+5", - "cha": "+6" - }, + "str": 16, + "dex": 16, + "con": 14, + "int": 8, + "wis": 14, + "cha": 9, "skill": { - "arcana": "+5", - "history": "+5" + "perception": "+4", + "stealth": "+7", + "survival": "+4" }, - "passive": 11, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ - "necrotic", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], + "passive": 14, "languages": [ - "the languages it knew in life" - ], - "languageTags": [ - "LF" + "Common", + "Goblin" ], - "cr": "6", + "cr": "4", "trait": [ { - "name": "Turn Resistance", + "name": "Brute", "entries": [ - "The deathlock has advantage on saving throws against any effect that turns Undead." + "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." ] }, { - "name": "Unusual Nature", + "name": "Slay Foe (1/Turn)", "entries": [ - "The deathlock doesn't require air, food, drink, or sleep." + "The bugbear deals an extra 9 ({@damage 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." ] - } - ], - "damageTags": [ - "N" - ], - "conditionInflict": [ - "restrained" - ], - "traitTags": [ - "Turn Resistance" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell detect magic}", - "{@spell disguise self}", - "{@spell mage armor}", - "{@spell minor illusion}" - ], - "daily": { - "1e": [ - "{@spell dispel magic}", - "{@spell fly}", - "{@spell hunger of Hadar}", - "{@spell invisibility}" - ] - } + "name": "Surprise Attack", + "entries": [ + "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack." + ] } ], - "conditionInflictSpell": [ - "invisible" - ], "action": [ { "name": "Multiattack", "entries": [ - "The deathlock makes two Deathly Claw or Grave Bolt attacks." + "The bugbear makes two Longsword attacks or two ranged attacks." ] }, { - "name": "Deathly Claw", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) necrotic damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." ] }, { - "name": "Grave Bolt", + "name": "Hunting Bolas", "entries": [ - "{@atk rs} {@hit +6} to hit, range 120 ft., one target. {@h}13 ({@damage 3d8}) necrotic damage. If the target is Large or smaller, it must succeed on a {@dc 14} Strength saving throw or become {@condition restrained} as shadowy tendrils wrap around it for 1 minute. A {@condition restrained} target can use its action to repeat the saving throw, ending the effect on itself on a success." + "{@atk rw} {@hit +5} to hit, range 20/60 ft., one creature. {@h}5 ({@damage 1d3 + 3}) bludgeoning damage, and the target must succeed on a {@dc 13} Strength saving throw or be {@condition restrained} and knocked {@condition prone}. As an action, the {@condition restrained} creature can make a {@dc 14} Strength check, escaping on a success. The effect ends if the hunting bolas is destroyed. The hunting bolas has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + ] + }, + { + "name": "Summon Beasts (Recharges after a Short or Long Rest)", + "entries": [ + "The bugbear summons {@dice 2d6} {@creature giant rat||giant rats}, {@dice 1d4} {@creature wolf||wolves}, or 1 {@dice 1d2} {@creature worg||worgs}. The beasts appear in unoccupied spaces within 30 feet of the bugbear and acts as its allies. The beasts act right after the bugbear on the same initiative count and fight until they're destroyed. They disappear when the bugbear dies." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Deathlock_Mastermind.webp", - "hasFluffImages": true, - "altArt": [ + "bonus": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Deathlock.webp", - "source": "mme2-v2" + "name": "Go for the Throat", + "entries": [ + "The bugbear targets one visible beast within 30 feet that can see and hear the bugbear. The beast uses its reaction to move up to half its speed and make one melee attack against a {@condition prone} creature. If the beast hits, it is a critical hit." + ] + }, + { + "name": "Hunter's Mark (3/Day)", + "entries": [ + "The bugbear casts hunter's mark using Wisdom as the spellcasting ability." + ] } ], - "hasFluff": true, - "savingThrowForced": [ - "strength" - ], - "savingThrowForcedSpell": [ - "dexterity" - ] - }, - { - "name": "Elder Deathlock Mastermind", - "page": 62, "fluff": { "_monsterFluff": { - "name": "Elder Deathlock Mastermind", + "name": "Bugbear Huntmaster", "source": "mme2-v2" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Huntmaster.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bugbear Huntmaster.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "longbow|phb", + "longsword|phb" + ], + "traitTags": [ + "Brute" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "prone", + "restrained" + ], + "savingThrowForced": [ + "strength" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Bugbear Monarch", + "shortName": "bugbear", "source": "mme2-v2", + "page": 47, "size": [ "M" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Goblinoid" + ] + }, "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 13, { - "ac": 16, - "condition": "with mage armor", - "braces": true + "ac": 17, + "from": [ + "{@item half plate armor|phb|half plate}" + ] } ], "hp": { - "average": 136, - "formula": "21d8 + 42" + "average": 105, + "formula": "14d8 + 42" }, "speed": { "walk": 30 }, - "str": 11, - "dex": 16, - "con": 14, - "int": 16, - "wis": 14, - "cha": 20, + "str": 21, + "dex": 14, + "con": 16, + "int": 11, + "wis": 16, + "cha": 13, "save": { - "int": "+7", - "cha": "+9" + "str": "+8", + "dex": "+5", + "con": "+6" }, "skill": { - "arcana": "+7", - "history": "+7" + "athletics": "+8", + "intimidation": "+4", + "stealth": "+8", + "survival": "+6" }, - "passive": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ - "necrotic", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], + "passive": 13, "languages": [ - "the languages it knew in life" - ], - "languageTags": [ - "LF" + "Common", + "Goblin" ], - "cr": "11", + "cr": "8", "trait": [ { - "name": "Devil's Sight", + "name": "Aura of Fervor", "entries": [ - "Magical darkness doesn't impede the deathlock's {@sense darkvision}." + "The bugbear's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the bugbear, provided it isn't {@condition incapacitated}." ] }, { - "name": "Turn Resistance", + "name": "Brute", "entries": [ - "The deathlock has advantage on saving throws against any effect that turns Undead." + "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." ] }, { - "name": "Unusual Nature", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The deathlock doesn't require air, food, drink, or sleep." + "If the bugbear fails a saving throw, it can choose to succeed instead." ] - } - ], - "damageTags": [ - "N" - ], - "conditionInflict": [ - "restrained" - ], - "traitTags": [ - "Devil's Sight", - "Turn Resistance" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 17}):" - ], - "will": [ - "{@spell detect magic}", - "{@spell disguise self}", - "{@spell mage armor}", - "{@spell minor illusion}" - ], - "daily": { - "1e": [ - "{@spell circle of death}", - "{@spell dimension door}", - "{@spell dispel magic}", - "{@spell fly}", - "{@spell invisibility}", - "{@spell synaptic static|XGE}" - ] - } + "name": "Surprise Attack", + "entries": [ + "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack." + ] } ], - "conditionInflictSpell": [ - "invisible" - ], "action": [ { "name": "Multiattack", "entries": [ - "The deathlock makes three Deathly Claw or Grave Bolt attacks." + "The bugbear makes two Great Morningstar attacks or two Handaxe attacks. If available, it can use Staggering Smash in place of one of these attacks." ] }, { - "name": "Deathly Claw", + "name": "Great Morningstar", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) necrotic damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) piercing damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] }, { - "name": "Grave Bolt", + "name": "Handaxe", "entries": [ - "{@atk rs} {@hit +9} to hit, range 120 ft., one target. {@h}18 ({@damage 3d8 + 5}) necrotic damage. If the target is Large or smaller, it must succeed on a {@dc 17} Strength saving throw or become {@condition restrained} as shadowy tendrils wrap around it for 1 minute. A {@condition restrained} target can use its action to repeat the saving throw, ending the effect on itself on a success." + "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage in melee or 9 ({@damage 1d6 + 6}) slashing damage at range." ] }, { - "name": "Spectral Skulls {@recharge 5}", + "name": "Staggering Smash {@recharge 5}", "entries": [ - "The deathlock conjures 3 ghostly skulls. Each skull flies and unerringly strikes a creature of the deathlock's choice that it can see within 60 feet of it. Each skull explodes on impact in a burst of necrotic energy. The target and each creature within 5 feet of it must make a {@dc 17} Constitution saving throw, taking 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one. The spectral skulls all strike simultaneously, and the deathlock can direct them to hit one creature or several. Creatures in the area of more than one spectral skull burst can be affected more than once." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}24 ({@damage 3d12 + 5}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effects on itself on a success." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "legendary": [ + { + "name": "Move", + "entries": [ + "The bugbear moves up to half its speed." + ] + }, + { + "name": "Command", + "entries": [ + "The bugbear targets one ally it can see within 30 feet of it. If the target can see and hear the bugbear, the target can use its reaction to make one weapon attack." + ] + }, + { + "name": "Great Morningstar (Costs 2 Actions)", + "entries": [ + "The bugbear makes a Great Morningstar attack." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Deathlock_Mastermind.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bugbear Monarch", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Monarch.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Deathlock Mastermind.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bugbear Monarch.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "attachedItems": [ + "handaxe|phb" + ], + "traitTags": [ + "Brute", + "Legendary Resistances" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "frightened", + "stunned" + ], "savingThrowForced": [ - "constitution", - "strength" + "constitution" ], - "savingThrowForcedSpell": [ - "constitution", - "intelligence" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ancient Deathlock Mastermind", - "page": 62, - "fluff": { - "_monsterFluff": { - "name": "Ancient Deathlock Mastermind", - "source": "mme2-v2" - } - }, + "name": "Bugbear Zombie", "source": "mme2-v2", + "page": 254, "size": [ "M" ], "type": "undead", - "alignmentPrefix": "typically ", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 13, { - "ac": 16, - "condition": "with mage armor", - "braces": true + "ac": 11, + "from": [ + "{@item hide armor|phb}" + ] } ], "hp": { - "average": 187, - "formula": "25d8 + 75" + "average": 32, + "formula": "5d8 + 10" }, "speed": { - "walk": 30 + "walk": 20 }, - "str": 11, - "dex": 16, - "con": 16, - "int": 16, - "wis": 16, - "cha": 20, + "str": 16, + "dex": 8, + "con": 15, + "int": 3, + "wis": 7, + "cha": 5, "save": { - "int": "+8", - "cha": "+10" - }, - "skill": { - "arcana": "+8", - "history": "+8" + "wis": "+0" }, - "passive": 13, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ - "necrotic", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], + "passive": 8, "immune": [ "poison" ], "conditionImmune": [ - "exhaustion", "poisoned" ], "languages": [ - "the languages it knew in life" - ], - "languageTags": [ - "LF" + "understands Common", + "Goblin but can't speak" ], - "cr": "15", + "cr": "1", "trait": [ { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the deathlock's {@sense darkvision}." - ] - }, - { - "name": "Legendary Resistance (2/Day)", + "name": "Brute", "entries": [ - "If the deathlock fails a saving throw, it can choose to succeed instead." + "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." ] }, { - "name": "Turn Resistance", + "name": "Undead Fortitude", "entries": [ - "The deathlock has advantage on saving throws against any effect that turns Undead." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { "name": "Unusual Nature", "entries": [ - "The deathlock doesn't require air, food, drink, or sleep." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "N" - ], - "conditionInflict": [ - "restrained" - ], - "traitTags": [ - "Devil's Sight", - "Legendary Resistances", - "Turn Resistance" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 18}):" - ], - "will": [ - "{@spell detect magic}", - "{@spell disguise self}", - "{@spell mage armor}", - "{@spell minor illusion}" - ], - "daily": { - "1e": [ - "{@spell circle of death}", - "{@spell dimension door}", - "{@spell dispel magic}", - "{@spell fly}", - "{@spell invisibility}", - "{@spell power word stun}", - "{@spell synaptic static|XGE}" - ] - } - } - ], - "conditionInflictSpell": [ - "invisible", - "stunned" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The deathlock makes three Deathly Claw or Grave Bolt attacks." - ] - }, - { - "name": "Deathly Claw", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." - ] - }, - { - "name": "Grave Bolt", + "name": "Bite", "entries": [ - "{@atk rs} {@hit +10} to hit, range 120 ft., one target. {@h}18 ({@damage 3d8 + 5}) necrotic damage. If the target is Large or smaller, it must succeed on a {@dc 18} Strength saving throw or become {@condition restrained} as shadowy tendrils wrap around it for 1 minute. A {@condition restrained} target can use its action to repeat the saving throw, ending the effect on itself on a success." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." ] }, { - "name": "Spectral Skulls {@recharge 5}", + "name": "Morningstar", "entries": [ - "The deathlock conjures 3 ghostly skulls. Each skull flies and unerringly strikes a creature of the deathlock's choice that it can see within 60 feet of it. Each skull explodes on impact in a burst of necrotic energy. The target and each creature within 5 feet of it must make a {@dc 18} Constitution saving throw, taking 14 ({@damage 4d6}) necrotic damage on a failed save, or half as much damage on a successful one. The spectral skulls all strike simultaneously, and the deathlock can direct them to hit one creature or several. Creatures in the area of more than one spectral skull burst can be affected more than once." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "shortName": "deathlock", - "legendary": [ - { - "name": "Attack", - "entries": [ - "The deathlock makes a Deathly Claw or Grave Bolt attack." - ] - }, + "reaction": [ { - "name": "Dark Magic (Costs 2 Actions)", + "name": "Sudden Lunge", "entries": [ - "The deathlock uses Spellcasting." + "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." ] } ], - "miscTags": [ - "AOE", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Deathlock_Mastermind.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Deathlock Mastermind.webp", + "fluff": { + "_monsterFluff": { + "name": "Bugbear Zombie", "source": "mme2-v2" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Zombie.webp", + "attachedItems": [ + "morningstar|phb" ], - "hasFluff": true, - "savingThrowForced": [ - "constitution", - "strength" + "traitTags": [ + "Brute", + "Undead Fortitude" ], - "savingThrowForcedSpell": [ - "constitution", - "intelligence" - ] + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS", + "GO" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW" + ], + "hasFluffImages": true }, { - "name": "Deep Scion Assassin", - "page": 63, - "fluff": { - "_monsterFluff": { - "name": "Deep Scion Assassin", - "source": "mme2-v2" - } - }, + "name": "Bullywug Zombie", "source": "mme2-v2", + "page": 255, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Shapechanger" - ] - }, - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 14 + { + "ac": 11, + "from": [ + "{@item hide armor|phb}" + ] + } ], "hp": { - "average": 84, - "formula": "13d8 + 26" + "average": 13, + "formula": "2d8 + 4" }, "speed": { - "walk": { - "number": 30, - "condition": "(20 ft. and swim 40 ft. in hybrid form)" - } + "walk": 20 }, - "str": 15, - "dex": 18, - "con": 14, - "int": 10, - "wis": 12, - "cha": 14, + "str": 13, + "dex": 8, + "con": 15, + "int": 3, + "wis": 6, + "cha": 3, "save": { - "dex": "+7", - "wis": "+4", - "cha": "+5" - }, - "skill": { - "deception": "+8", - "insight": "+4", - "sleight of hand": "+7", - "stealth": "+7" + "wis": "+0" }, - "passive": 11, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "senseTags": [ - "SD" + "passive": 8, + "immune": [ + "poison" ], - "languages": [ - "Aquan", - "Common", - "thieves' cant" + "conditionImmune": [ + "poisoned" ], - "languageTags": [ - "AQ", - "C", - "TC" + "languages": [ + "understands Bullywug but can't speak" ], - "cr": "6", + "cr": "1/4", "trait": [ { - "name": "Amphibious (Hybrid Form Only)", - "entries": [ - "The deep scion can breathe air and water." - ] - }, - { - "name": "Assassinate", + "name": "Undead Fortitude", "entries": [ - "During its first turn, the deep scion has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the deep scion scores against a surprised creature is a critical hit." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Unusual Nature", "entries": [ - "The deep scion deals an extra 7 ({@damage 2d6}) damage when the deep scion hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the deep scion that isn't {@condition incapacitated} and the deep scion doesn't have disadvantage on the attack roll." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "stunned" - ], - "traitTags": [ - "Amphibious", - "Sneak Attack" - ], "action": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The deep scion makes two Rapier attacks, or it makes one Bite attack and two Claw attacks. Alternatively, it can make two ranged attacks." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] }, { - "name": "Rapier (Humanoid Form Only)", + "name": "Spear", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rw} {@hit +3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack." ] - }, + } + ], + "reaction": [ { - "name": "Dagger", + "name": "Sudden Lunge", "entries": [ - "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Bullywug Zombie", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bullywug_Zombie.webp", + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "OTH" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ] + }, + { + "name": "Bunyip", + "source": "mme2-v2", + "page": 48, + "size": [ + "L" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ { - "name": "Bite (Hybrid Form Only)", + "ac": 14, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 42, + "formula": "5d10 + 15" + }, + "speed": { + "swim": 40, + "walk": 20 + }, + "str": 19, + "dex": 14, + "con": 17, + "int": 4, + "wis": 12, + "cha": 7, + "skill": { + "perception": "+3" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "cr": "2", + "trait": [ + { + "name": "Amphibious", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "The bunyip can breathe air and water." ] }, { - "name": "Claw (Hybrid Form Only)", + "name": "Blood Frenzy", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "The bunyip has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] }, { - "name": "Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest)", + "name": "Keen Smell", "entries": [ - "The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a {@dc 13} Wisdom saving throw or be {@condition stunned} until the end of the deep scion's next turn.", - "In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water." + "The bunyip has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], - "bonus": [ + "action": [ { - "name": "Cunning Action", + "name": "Bite", "entries": [ - "The deep scion takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the bunyip can't use its bite on another target." ] }, { - "name": "Change Shape", + "name": "Worry", "entries": [ - "The deep scion transforms into a hybrid form (humanoid-piscine) or back into its true form, which is humanlike. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The deep scion reverts to its true form if it dies." + "A creature the bunyip is grappling must make a {@dc 14} Constitution saving throw. On a failed save, the creature takes 13 ({@damage 2d8 + 4}) slashing damage and is {@condition stunned} until the end of the bunyip's next turn. On a successful save, the creature takes half as much damage and isn't {@condition stunned}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deep_Scion_Assassin.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bunyip", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bunyip.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deep Scion Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bunyip.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "dagger|phb", - "rapier|phb" + "traitTags": [ + "Amphibious", + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained", + "stunned" ], "savingThrowForced": [ - "constitution", - "wisdom" - ] + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Deep Scion Thug", - "page": 64, - "fluff": { - "_monsterFluff": { - "name": "Deep Scion Thug", - "source": "mme2-v2" - } - }, + "name": "Carrion Crawler Zombie", "source": "mme2-v2", + "page": 255, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Shapechanger" - ] - }, - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 12 + { + "ac": 10, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 57, + "formula": "6d10 + 24" }, "speed": { - "walk": { - "number": 30, - "condition": "(20 ft. and swim 40 ft. in hybrid form)" - } + "climb": 20, + "walk": 20 }, - "str": 20, - "dex": 14, - "con": 16, - "int": 10, - "wis": 12, - "cha": 14, + "str": 15, + "dex": 7, + "con": 18, + "int": 1, + "wis": 8, + "cha": 1, "save": { - "wis": "+3", - "cha": "+4" - }, - "skill": { - "deception": "+6", - "insight": "+3", - "sleight of hand": "+4", - "stealth": "+4" + "wis": "+1" }, - "passive": 11, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "darkvision 60 ft." ], - "languages": [ - "Aquan", - "Common", - "thieves' cant" + "passive": 9, + "immune": [ + "poison" ], - "languageTags": [ - "AQ", - "C", - "TC" + "conditionImmune": [ + "poisoned" ], - "cr": "4", + "cr": "2", "trait": [ { - "name": "Amphibious (Hybrid Form Only)", + "name": "Keen Smell", "entries": [ - "The deep scion can breathe air and water." + "The zombie has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Pack Tactics", - "entries": [ - "The deep scion has advantage on an attack roll against a creature if at least one of the deep scion's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - } - ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "stunned" - ], - "traitTags": [ - "Amphibious", - "Pack Tactics" - ], - "action": [ - { - "name": "Multiattack", + "name": "Undead Fortitude", "entries": [ - "The deep scion makes two Battleaxe attacks, or it makes one Bite attack and two Claw attacks." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Battleaxe (Humanoid Form Only)", + "name": "Unusual Nature", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage, or 10 ({@damage 1d10 + 5}) slashing damage if used with two hands." + "The zombie doesn't require air, food, drink, or sleep." ] }, { - "name": "Bite (Hybrid Form Only)", + "name": "Spider Climb", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage." + "The zombie can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] - }, + } + ], + "action": [ { - "name": "Claw (Hybrid Form Only)", + "name": "Tentacles", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." + "{@atk mw} {@hit +4} to hit, reach 10 ft., one creature. {@h}4 ({@damage 1d4 + 2}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed}.", + "The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success." ] }, { - "name": "Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest)", + "name": "Bite", "entries": [ - "The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a {@dc 13} Wisdom saving throw or be {@condition stunned} until the end of the deep scion's next turn.", - "In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage." ] } ], - "bonus": [ + "reaction": [ { - "name": "Change Shape", + "name": "Sudden Lunge", "entries": [ - "The deep scion transforms into a hybrid form (humanoid-piscine) or back into its true form, which is humanlike. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The deep scion reverts to its true form if it dies." + "If an enemy moves within 15 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 10 feet of the target, the zombie can make one attack at it with its Tentacles." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Carrion Crawler Zombie", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Carrion_Crawler_Zombie.webp", + "traitTags": [ + "Keen Senses", + "Spider Climb", + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], "actionTags": [ - "Multiattack" + "Tentacles" + ], + "damageTags": [ + "I", + "P" ], "miscTags": [ - "AOE", "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deep_Scion_Assassin.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deep Scion Thug.webp", - "source": "mme2-v2" - } + "RCH" ], - "hasFluff": true, - "attachedItems": [ - "battleaxe|phb" + "conditionInflict": [ + "paralyzed", + "poisoned" ], "savingThrowForced": [ - "wisdom" + "constitution" ] }, { - "name": "Deep Scion Warlock", - "page": 64, - "fluff": { - "_monsterFluff": { - "name": "Deep Scion Warlock", - "source": "mme2-v2" - } - }, + "name": "Catoblepas Calf", "source": "mme2-v2", + "page": 50, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Shapechanger" - ] - }, - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], "ac": [ - 12, { - "ac": 15, - "condition": "with mage armor", - "braces": true + "ac": 12, + "from": [ + "natural armor" + ] } ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 30, + "formula": "4d8 + 12" }, "speed": { - "walk": { - "number": 30, - "condition": "(20 ft. and swim 40 ft. in hybrid form)" - } + "walk": 30 }, - "str": 16, - "dex": 14, + "str": 14, + "dex": 12, "con": 16, - "int": 12, - "wis": 14, - "cha": 16, - "save": { - "wis": "+5", - "cha": "+6" - }, - "skill": { - "arcana": "+4", - "deception": "+9", - "insight": "+5", - "stealth": "+5" - }, - "passive": 12, + "int": 3, + "wis": 12, + "cha": 8, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "languages": [ - "Aquan", - "Common", - "thieves' cant" - ], - "languageTags": [ - "AQ", - "C", - "TC" + "darkvision 60 ft." ], - "cr": "8", + "passive": 11, + "cr": "2", "trait": [ { - "name": "Amphibious (Hybrid Form Only)", + "name": "Keen Smell", "entries": [ - "The deep scion can breathe air and water." + "The catoblepas has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Whispering Aura", + "name": "Stench", "entries": [ - "At the start of each of the deep scion's turns, each creature of its choice within 10 feet of it must succeed on a {@dc 14} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage, provided the deep scion isn't {@condition incapacitated}." + "Any creature other than a catoblepas that starts its turn within 10 feet of the catoblepas must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the stench of any catoblepas for 1 hour." ] } ], - "damageTags": [ - "P", - "S", - "Y" - ], - "conditionInflict": [ - "frightened", - "stunned" - ], - "traitTags": [ - "Amphibious" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The deep scion casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell detect magic}", - "{@spell guidance}", - "{@spell levitate}", - "{@spell mage armor} (self only)", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}", - "{@spell speak with dead}" - ], - "daily": { - "1e": [ - "{@spell cone of cold}", - "{@spell Evard's black tentacles}", - "{@spell lightning bolt}", - "{@spell tidal wave}", - "{@spell true seeing}" - ] - } - } - ], - "conditionInflictSpell": [ - "restrained" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The deep scion makes two Dagger attacks, or it makes one Bite attack and two Claw attacks." - ] - }, - { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 10 ({@damage 3d6}) psychic damage." - ] - }, - { - "name": "Bite (Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." - ] - }, - { - "name": "Claw (Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage plus 10 ({@damage 3d6}) psychic damage." - ] - }, + "action": [ { - "name": "Howling Void", + "name": "Tail", "entries": [ - "The deep scion opens a momentary extraplanar rift within 60 feet of it. The rift is a scream-filled, 20-foot cube. Each creature in that area must make a {@dc 14} Wisdom saving throw. On a failed save, a creature takes 9 ({@damage 2d8}) psychic damage and is {@condition frightened} of the deep scion until the start of the deep scion's next turn. On a successful save, a creature takes half as much damage and isn't {@condition frightened}." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition stunned} until the start of the catoblepas's next turn." ] }, { - "name": "Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest)", + "name": "Death Ray {@recharge 5}", "entries": [ - "The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a {@dc 14} Wisdom saving throw or be {@condition stunned} until the end of the deep scion's next turn.", - "In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water." + "The catoblepas targets a creature that it can see within 30 feet of it. The target must make a {@dc 13} Constitution saving throw, taking 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 32 necrotic damage. The target dies if reduced to 0 hit points by this ray." ] } ], - "bonus": [ - { - "name": "Change Shape", - "entries": [ - "The deep scion transforms into a hybrid form (humanoid-piscine) or back into its true form, which is humanlike. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The deep scion reverts to its true form if it dies." - ] + "fluff": { + "_monsterFluff": { + "name": "Catoblepas Calf", + "source": "mme2-v2" } - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deep_Scion_Assassin.webp", - "hasFluffImages": true, + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Catoblepas_Calf.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deep Scion Warlock.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Catoblepas Calf.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "dagger|phb" + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "B", + "N" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned", + "stunned" ], "savingThrowForced": [ - "wisdom" + "constitution" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Abyssal Skulker", - "page": 65, - "fluff": { - "_monsterFluff": { - "name": "Abyssal Skulker", - "source": "mme2-v2" - } - }, + "name": "Cavalier", "source": "mme2-v2", + "page": 271, "size": [ - "S" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ - "C", + "L", + "G", + "NY", "E" ], "ac": [ { - "ac": 15, + "ac": 20, "from": [ - "natural armor" + "{@item plate armor|phb|plate}", + "{@item shield|phb}" ] } ], "hp": { - "average": 9, - "formula": "2d6 + 2" + "average": 75, + "formula": "10d8 + 30" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 16, - "con": 12, - "int": 13, - "wis": 14, - "cha": 9, - "passive": 12, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "str": 18, + "dex": 10, + "con": 16, + "int": 12, + "wis": 10, + "cha": 14, + "save": { + "str": "+7", + "con": "+6" + }, + "skill": { + "history": "+4", + "persuasion": "+5" + }, + "passive": 10, "languages": [ - "Abyssal", - "telepathy 60 ft." - ], - "languageTags": [ - "AB", - "TP" + "any two languages (usually Common)" ], - "cr": "1", + "cr": "5", "trait": [ { - "name": "Ambusher", + "name": "Action Surge (Recharges after a Short or Long Rest)", "entries": [ - "The abyssal skulker has advantage on attack rolls against any creature it has surprised." + "The cavalier can take one additional action on top of its regular action and possible bonus action." + ] + }, + { + "name": "Threatening", + "entries": [ + "Creatures provoke an {@action opportunity attack} from the cavalier when they move 5 feet or more while within the cavalier's reach, and if the cavalier hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." ] } ], - "damageTags": [ - "P" - ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + "The cavalier makes two Longsword attacks." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands, and the target is marked until the end of the cavalier's next turn. This effect ends early if the cavalier is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the cavalier, a creature marked by the cavalier has disadvantage on any attack roll that doesn't target the cavalier." ] } ], "bonus": [ { - "name": "Stealthy", + "name": "Punish the Marked", "entries": [ - "The abyssal skulker takes the {@action Hide} action." + "The cavalier can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the cavalier during the last turn. The cavalier's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 5 damage to the target." ] } ], - "miscTags": [ - "MW" + "reaction": [ + { + "name": "Warding Maneuver (3/Day)", + "entries": [ + "If the cavalier or a creature it can see within 5 feet of it is hit by an attack, it can roll a {@dice d8} and add it to the target's AC against that attack. If the attack still hits, the target has resistance against the attack's damage." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Abyssal_Skulker.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Cavalier", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cavalier.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Abyssal Skulker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cavalier.webp", "source": "mme2-v2" } ], - "hasFluff": true + "attachedItems": [ + "longsword|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "incapacitated" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Greater Babau", - "page": 66, - "fluff": { - "_monsterFluff": { - "name": "Greater Babau", - "source": "mme2-v2" - } - }, + "name": "Chimera Zombie", "source": "mme2-v2", + "page": 255, "size": [ - "M" + "L" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 120, - "formula": "16d8 + 48" + "average": 126, + "formula": "12d10 + 60" }, "speed": { - "walk": 40 + "walk": 20 }, "str": 20, - "dex": 16, - "con": 16, - "int": 12, - "wis": 14, - "cha": 14, - "skill": { - "intimidation": "+5", - "perception": "+8", - "stealth": "+6" + "dex": 6, + "con": 21, + "int": 3, + "wis": 10, + "cha": 6, + "save": { + "wis": "+3" }, - "passive": 18, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "darkvision 60 ft." ], + "passive": 10, "immune": [ "poison" ], @@ -26779,463 +25762,386 @@ "poisoned" ], "languages": [ - "Abyssal" - ], - "languageTags": [ - "AB" + "understands Draconic but can't speak" ], - "cr": "8", + "cr": "5", "trait": [ { - "name": "Corrosive Slime", + "name": "Three-Headed", "entries": [ - "A creature that touches the babau or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) acid damage. In addition, any nonmagical weapon that hits the babau corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.", - "When a creature hits the babau with a magical weapon and deals damage, it must succeed on a {@dc 14} Dexterity saving throw with advantage on the roll. On a failed save, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.", - "Ammunition that hits the babau is destroyed after dealing damage." + "The zombie has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." ] }, { - "name": "Magic Resistance", + "name": "Undead Fortitude", "entries": [ - "The babau has advantage on saving throws against spells and other magical effects." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Unusual Nature", "entries": [ - "The babau deals an extra 7 ({@damage 2d6}) damage when the babau hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the babau that isn't {@condition incapacitated} and the babau doesn't have disadvantage on the attack roll." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "A", - "P", - "S" - ], - "traitTags": [ - "Magic Resistance", - "Sneak Attack" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The babau casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell darkness}", - "{@spell dispel magic}", - "{@spell fear}", - "{@spell heat metal}", - "{@spell levitate}" - ], - "daily": { - "1e": [ - "{@spell polymorph} (self only)", - "{@spell teleport}" - ] - } - } - ], - "conditionInflictSpell": [ - "frightened" - ], "action": [ { "name": "Multiattack", "entries": [ - "The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks." + "The zombie makes one Bite or Horns attack, and one Claws attack." ] }, { - "name": "Claw", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d4 + 5}) slashing damage plus 5 ({@damage 1d10}) acid damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." ] }, { - "name": "Spear", + "name": "Horns", "entries": [ - "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. range 20/60 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, or 9 ({@damage 1d8 + 5}) piercing damage if used with two hands to make a melee attack, plus 4 ({@damage 1d8}) acid damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d12 + 5}) bludgeoning damage." ] }, { - "name": "Weakening Gaze", + "name": "Claws", "entries": [ - "The babau targets one creature that it can see within 20 feet of it. The target must make a {@dc 14} Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + ] + }, + { + "name": "Baleful Breath {@recharge 5}", + "entries": [ + "The zombie exhales pestilent gas in a 15-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 22 ({@damage 5d8}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Chimera Zombie", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chimera_Zombie.webp", + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" + "languageTags": [ + "CS", + "DR" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Babau.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Babau.webp", - "source": "mme2-v2" - } + "damageTags": [ + "B", + "P", + "S" ], - "hasFluff": true, - "attachedItems": [ - "spear|phb" + "miscTags": [ + "AOE", + "MW" ], - "savingThrowForced": [ - "constitution", - "dexterity" + "conditionInflict": [ + "unconscious" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "savingThrowForced": [ + "constitution" ] }, { - "name": "Brachavyrm", - "page": 67, - "fluff": { - "_monsterFluff": { - "name": "Brachavyrm", - "source": "mme2-v2" - } - }, + "name": "Chitine Skulker", "source": "mme2-v2", + "page": 53, "size": [ - "L" + "S" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 15, "from": [ - "natural armor" + "{@item leather armor|phb}" ] } ], "hp": { - "average": 142, - "formula": "15d10 + 60" + "average": 36, + "formula": "8d6 + 8" }, "speed": { - "walk": 30, - "burrow": 20, - "climb": { - "number": 30, - "condition": "(see Body Arms)" - } + "climb": 30, + "walk": 30 }, - "str": 20, - "dex": 12, - "con": 18, - "int": 8, - "wis": 15, - "cha": 7, - "passive": 12, - "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Abyssal", - "telepathy 60 ft." - ], - "languageTags": [ - "AB", - "TP" - ], - "cr": "10", - "trait": [ - { - "name": "Body Arms", - "entries": [ - "The brachavyrm gains a pair of arms each time it consumes a humanoid creature. For every five pairs of humanoid arms the brachavyrm has, its speed is increased by 5 feet. A pair of arms wither and die after a month it was created." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The brachavyrm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - } - ], - "damageTags": [ - "B", - "P", - "S" - ], - "conditionInflict": [ - "blinded", - "grappled", - "poisoned", - "restrained" + "str": 10, + "dex": 18, + "con": 12, + "int": 10, + "wis": 12, + "cha": 7, + "skill": { + "acrobatics": "+6", + "athletics": "+4", + "stealth": "+8" + }, + "senses": [ + "darkvision 60 ft." ], - "traitTags": [ - "Spider Climb" + "passive": 11, + "languages": [ + "Undercommon" ], - "action": [ + "cr": "2", + "trait": [ { - "name": "Multiattack", + "name": "Ambusher", "entries": [ - "The brachavyrm makes one Bite attack, one Constrict attack, and two Tail Stinger attacks. It can replace its Bite attack with Swallow or Web Spray, if available." + "The chitine has advantage on attack rolls against any creature it has surprised." ] }, { - "name": "Bite", + "name": "Fey Ancestry", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage, and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the brachavyrm can't bite another target." + "The chitine has advantage on saving throws against being {@condition charmed}, and magic can't put the chitine to sleep." ] }, { - "name": "Constrict", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one Huge or smaller creature. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage plus 16 ({@damage 2d10 + 5}) slashing damage, and the target is {@condition grappled} (escape {@dc 19}) if the brachavyrm isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." + "While in sunlight, the chitine has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Tail Stingers", + "name": "Web Sense", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one creature. {@h}10 ({@damage 1d10 + 5}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned}." + "While in contact with a web, the chitine knows the exact location of any creature in contact with the same web." ] }, { - "name": "Swallow", + "name": "Web Walker", "entries": [ - "The brachavyrm makes one Bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the brachavyrm, and it takes 11 ({@damage 2d10}) acid damage at the start of each of the brachavyrm's turns.", - "If the brachavyrm takes 20 damage or more on a single turn from a creature inside it, the brachavyrm must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the brachavyrm. If the brachavyrm dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}.", - "If a swallowed creature dies and the creature is a humanoid, the corpse's body is consumed and a pair of arms sprout from the brachavyrm's body. When this happens, the creature can only be restored to life only by means of a {@spell resurrection} spell or greater." + "The chitine ignores movement restrictions caused by webbing." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The chitine makes three Dagger attacks." ] }, { - "name": "Web Spray {@recharge 5}", + "name": "Dagger", "entries": [ - "The brachavyrm spits webbing in a line that is 30 feet long and 10 feet wide. Each creature in that line must succeed on a {@dc 16} Dexterity saving throw or be {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 15} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to bludgeoning, poison, and psychic damage." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage. The attack deals an extra 3 ({@damage 1d6}) damage if the chitine has advantage on the attack roll." ] } ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "bonus": [ + { + "name": "Stealthy", + "entries": [ + "The chitine takes the {@action Hide} action." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Brachavyrm.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Chitine Skulker", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chitine_Skulker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Brachavyrm.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Chitine Skulker.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Sunlight Sensitivity", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "U" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], "hasFluff": true, - "savingThrowForced": [ - "constitution", - "dexterity" - ] + "hasFluffImages": true }, { - "name": "Jovoc", - "page": 69, - "fluff": { - "_monsterFluff": { - "name": "Jovoc", - "source": "mme2-v2" - } - }, + "name": "Chitine Warrior", "source": "mme2-v2", + "page": 53, "size": [ "S" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 16, "from": [ - "natural armor" + "{@item hide armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 26, - "formula": "4d6 + 12" + "average": 33, + "formula": "6d6 + 12" }, "speed": { + "climb": 30, "walk": 30 }, "str": 12, - "dex": 15, - "con": 16, - "int": 7, + "dex": 14, + "con": 14, + "int": 10, "wis": 10, "cha": 7, - "passive": 10, + "skill": { + "athletics": "+5", + "stealth": "+4" + }, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "darkvision 60 ft." ], + "passive": 10, "languages": [ - "Abyssal", - "telepathy 60 ft." - ], - "languageTags": [ - "AB", - "TP" + "Undercommon" ], "cr": "1", "trait": [ { - "name": "Aura of Retribution", + "name": "Fey Ancestry", "entries": [ - "When the jovoc takes damage, each creature within 10 feet of the jovoc must make a {@dc 13} Constitution saving throw or take 4 ({@damage 1d8}) necrotic damage. Demons and Undead are immune to this effect." + "The chitine has advantage on saving throws against being {@condition charmed}, and magic can't put the chitine to sleep." ] }, { - "name": "Pack Tactics", + "name": "Sunlight Sensitivity", "entries": [ - "The jovoc has advantage on an attack roll against a creature if at least one of the jovoc's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "While in sunlight, the chitine has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Regeneration", + "name": "Web Sense", "entries": [ - "The jovoc regains 5 hit points at the start of its turn. If it takes acid or radiant damage, this trait doesn't function at the start of its next turn. The jovoc dies only if it starts its turn with 0 hit points and doesn't regenerate." + "While in contact with a web, the chitine knows the exact location of any creature in contact with the same web." + ] + }, + { + "name": "Web Walker", + "entries": [ + "The chitine ignores movement restrictions caused by webbing." ] } ], - "damageTags": [ - "R", - "S" - ], - "traitTags": [ - "Pack Tactics", - "Regeneration" - ], "action": [ { "name": "Multiattack", "entries": [ - "The jovoc makes two Claw attacks." + "The chitine makes three Shortsword attacks." ] }, { - "name": "Claw", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Jovoc.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Chitine Warrior", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chitine_Skulker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Jovoc.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Chitine Warrior.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "shortsword|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Sunlight Sensitivity", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "U" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW" + ], "hasFluff": true, - "savingThrowForced": [ - "constitution" - ] + "hasFluffImages": true }, { - "name": "Palrethee", - "page": 69, - "fluff": { - "_monsterFluff": { - "name": "Palrethee", - "source": "mme2-v2" - } - }, + "name": "Choker Cavestalker", "source": "mme2-v2", + "page": 55, "size": [ - "M" + "S" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, - "alignmentPrefix": "typically ", + "type": "aberration", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 16, @@ -27245,151 +26151,138 @@ } ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 33, + "formula": "6d6 + 12" }, "speed": { "walk": 30 }, - "str": 17, - "dex": 15, - "con": 16, - "int": 13, - "wis": 12, - "cha": 11, - "passive": 11, + "str": 16, + "dex": 16, + "con": 14, + "int": 5, + "wis": 14, + "cha": 7, + "skill": { + "stealth": "+7" + }, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" + "darkvision 60 ft." ], + "passive": 12, "languages": [ - "Abyssal", - "telepathy 60 ft." - ], - "languageTags": [ - "AB", - "TP" + "Deep Speech" ], - "cr": "5", + "cr": "2", "trait": [ { - "name": "Heated Body", + "name": "Aberrant Quickness (Recharges after a Short or Long Rest)", "entries": [ - "A creature that touches the palrethee or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." + "The choker can take an extra action on its turn." ] - } - ], - "damageTags": [ - "F", - "S" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "The palrethee casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 12}):" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}" - ], - "daily": { - "1": [ - "{@spell fear}" - ] - } + "name": "Boneless", + "entries": [ + "The choker can move through and occupy a space as narrow as 4 inches wide without squeezing." + ] + }, + { + "name": "Cave Strider", + "entries": [ + "Moving through nonmagical difficult cavern or underground terrain doesn't cost the choker extra movement." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Slay Foe (1/Turn)", + "entries": [ + "The choker deals an extra 9 ({@damage 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + ] } ], - "conditionInflictSpell": [ - "frightened" - ], "action": [ { "name": "Multiattack", "entries": [ - "The palrethee makes two Greatsword attacks." + "The choker makes two Tentacle attacks." ] }, { - "name": "Greatsword", + "name": "Tentacle", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 5 ({@damage 1d10}) fire damage, and the target catches fire. Until someone takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 3 ({@damage 1d6}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the choker can't use this tentacle on another target. The choker has two tentacles. If this attack is a critical hit, the target also can't breathe or speak until the grapple ends." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" + "bonus": [ + { + "name": "Stealthy", + "entries": [ + "The choker takes the {@action Hide} action." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Palrethee.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Choker Cavestalker", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Choker_Cavestalker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Palrethee.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Choker Cavestalker.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "greatsword|phb" + "traitTags": [ + "Spider Climb" ], - "savingThrowForcedSpell": [ - "wisdom" - ] + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "DS" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Nuckelavee", - "page": 69, - "fluff": { - "_monsterFluff": { - "name": "Nuckelavee", - "source": "mme2-v2" - } - }, + "name": "Choldrith High Priestess", "source": "mme2-v2", + "page": 54, "size": [ - "L" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 15, @@ -27399,172 +26292,175 @@ } ], "hp": { - "average": 123, - "formula": "13d10 + 52" + "average": 104, + "formula": "16d8 + 32" }, "speed": { - "walk": 50 + "climb": 30, + "walk": 30 }, - "str": 18, - "dex": 15, - "con": 19, - "int": 13, - "wis": 13, - "cha": 16, - "save": { - "str": "+8", - "con": "+8", - "wis": "+5" + "str": 12, + "dex": 16, + "con": 14, + "int": 12, + "wis": 16, + "cha": 12, + "skill": { + "athletics": "+7", + "religion": "+4", + "stealth": "+6" }, - "passive": 11, "senses": [ - "truesight 120 ft." + "darkvision 60 ft." ], - "senseTags": [ - "U" + "passive": 13, + "languages": [ + "Undercommon" ], - "resist": [ - "cold", - "fire", - "lightning", + "cr": "5", + "spellcasting": [ { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "headerEntries": [ + "The choldrith casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}):" ], - "cond": true + "will": [ + "{@spell mending}", + "{@spell message}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell blindness/deafness}", + "{@spell hold person} (up to 2 targets)" + ], + "1e": [ + "{@spell banishment}", + "{@spell harm}", + "{@spell insect plague} (spiders)" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Abyssal", - "telepathy 120 ft." - ], - "languageTags": [ - "AB", - "TP" - ], - "cr": "11", "trait": [ { - "name": "Amphibious", + "name": "Fey Ancestry", "entries": [ - "The nuckelavee can breathe air and water." + "The choldrith has advantage on saving throws against being {@condition charmed}, and magic can't put the choldrith to sleep." ] }, { - "name": "Magic Resistance", + "name": "Spider Climb", "entries": [ - "The nuckelavee has advantage on saving throws against spells and other magical effects." + "The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] - } - ], - "damageTags": [ - "N", - "P", - "S" - ], - "conditionInflict": [ - "frightened", - "paralyzed" - ], - "traitTags": [ - "Amphibious", - "Magic Resistance" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Sunlight Sensitivity", "entries": [ - "The nuckelavee uses Dreadful Visage. It then makes one Bite attack and two Claw attacks." + "While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Bite", + "name": "Web Sense", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw. If the saving throw fails by 5 or more, the target is reduced to 0 hit points, unless it is immune to necrotic damage. Otherwise, a target takes 11 ({@damage 2d10}) necrotic damage on a failed save." + "While in contact with a web, the choldrith knows the exact location of any creature in contact with the same web." ] }, { - "name": "Claw", + "name": "Web Walker", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage, and the target must succeed on a {@dc 16} Constitution saving throw. If the saving throw fails by 5 or more, the target is reduced to 0 hit points, unless it is immune to necrotic damage. Otherwise, a target takes 11 ({@damage 2d10}) necrotic damage on a failed save." + "The choldrith ignores movement restrictions caused by webbing." ] - }, + } + ], + "action": [ { - "name": "Dreadful Visage", + "name": "Dagger", "entries": [ - "Each creature within 60 feet of the nuckelavee that can see it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. If the initial saving throw fails by 5 or more, the creature is {@condition paralyzed} while {@condition frightened} in this way. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if the nuckelavee is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the nuckelavee's Dreadful Visage for the next 24 hours. Undead and Fiends ignore this effect." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage." ] }, { - "name": "Pestilent Breath {@recharge 5}", + "name": "Web {@recharge 5}", "entries": [ - "The nuckelavee's equine head exhales pestilent gas in a 30-foot cube. Each creature in that area must succeed on a {@dc 16} Constitution saving throw, taking 22 ({@damage 4d10}) poison damage and 22 ({@damage 4d10}) necrotic damage on a failed save, or half as much damage on a successful one." + "{@atk rw} {@hit +6} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 13} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." ] } ], - "bonus": [ - { - "name": "Aura of Annihilation", - "entries": [ - "The nuckelavee activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the nuckelavee. Undead and Fiends ignore this effect." - ] + "fluff": { + "_monsterFluff": { + "name": "Choldrith High Priestess", + "source": "mme2-v2" } - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Nuckelavee.webp", - "hasFluffImages": true, + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chitine_Skulker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Nuckelavee.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Choldrith High Priestess.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "savingThrowForced": [ + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Spider Climb", + "Sunlight Sensitivity", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "U" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "restrained" + ], + "conditionInflictSpell": [ + "blinded", + "incapacitated", + "paralyzed" + ], + "savingThrowForcedSpell": [ + "charisma", "constitution", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Shoosuva Pack Lord", - "page": 70, - "fluff": { - "_monsterFluff": { - "name": "Shoosuva Pack Lord", - "source": "mme2-v2" - } - }, + "name": "Choldrith Queen", + "shortName": "choldrith", "source": "mme2-v2", + "page": 54, "size": [ - "H" + "L" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 15, @@ -27574,210 +26470,245 @@ } ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 153, + "formula": "18d10 + 54" }, "speed": { - "walk": 50 + "climb": 40, + "walk": 40 }, - "str": 22, - "dex": 13, - "con": 21, - "int": 7, - "wis": 16, - "cha": 10, - "save": { - "dex": "+5", - "con": "+9", - "wis": "+7" + "str": 16, + "dex": 16, + "con": 16, + "int": 13, + "wis": 18, + "cha": 14, + "skill": { + "athletics": "+6", + "religion": "+4", + "stealth": "+6" }, - "passive": 13, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 14, + "languages": [ + "Undercommon" ], - "resist": [ - "cold", - "fire", - "lightning", + "cr": "7", + "spellcasting": [ { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "headerEntries": [ + "The choldrith casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}):" ], - "cond": true + "will": [ + "{@spell guidance}", + "{@spell mending}", + "{@spell message}", + "{@spell thaumaturgy}" + ], + "daily": { + "3e": [ + "{@spell blindness/deafness}", + "{@spell hold person} (up to 3 targets)" + ], + "1e": [ + "{@spell contagion}", + "{@spell harm}", + "{@spell insect plague} (spiders)" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Abyssal", - "Gnoll", - "telepathy 120 ft." - ], - "languageTags": [ - "AB", - "OTH", - "TP" - ], - "cr": "12", "trait": [ { - "name": "Magic Resistance", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The shoosuva has advantage on saving throws against spells and other magical effects." + "If the choldrith fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Pack Tactics", + "name": "Spider Climb", "entries": [ - "The shoosuva has advantage on an attack roll against a creature if at least one of the shoosuva's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Pack Leader", + "name": "Sunlight Sensitivity", "entries": [ - "The shoosuva's allies have advantage on attack rolls while within 20 feet of the shoosuva, provided it isn't {@condition incapacitated}." + "While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Web Sense", + "entries": [ + "While in contact with a web, the choldrith knows the exact location of any creature in contact with the same web." + ] + }, + { + "name": "Web Walker", + "entries": [ + "The choldrith ignores movement restrictions caused by webbing." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "frightened", - "paralyzed", - "poisoned" - ], - "traitTags": [ - "Magic Resistance", - "Pack Tactics" - ], "action": [ { "name": "Multiattack", "entries": [ - "The shoosuva makes one Bite attack and one Tail Stinger attack." + "The choldrith makes two Dagger attacks. Alternatively, it can use Necrotic Bolt twice." ] }, { - "name": "Bite", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}39 ({@damage 6d10 + 6}) piercing damage." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or 20/60 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage." ] }, { - "name": "Tail Stinger", + "name": "Necrotic Bolt", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 20 ft., one creature. {@h}24 ({@damage 4d8 + 6}) piercing damage, and the target must succeed on a {@dc 17} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk rs} {@hit +7} to hit, range 60 ft., one target. {@h}17 ({@damage 3d8 + 4}) necrotic damage, and the target can't regain hit points until the start of the choldrith's next turn." ] }, { - "name": "Yeenoghu's Laugh (1/Day)", + "name": "Web {@recharge 5}", "entries": [ - "The shoosuva emits an unnerving hyena laugh. Each ally that is within 30 feet of it, can hear it, and not already affected by Yeenoghu's Laugh gain 10 temporary hit points. All other creatures within 30 feet must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Yeenoghu's Laugh for the next 24 hours." + "{@atk rw} {@hit +6} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 14} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." ] } ], "bonus": [ { - "name": "Rampage", + "name": "Divine Word (1/Day)", "entries": [ - "After the shoosuva reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva moves up to half its speed and makes a Bite attack." + "The choldrith casts {@spell divine word} using Wisdom as the spellcasting ability (spell save {@dc 15})." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "legendary": [ + { + "name": "Move", + "entries": [ + "The choldrith moves up to half its speed." + ] + }, + { + "name": "Strike (Costs 2 Actions)", + "entries": [ + "The choldrith makes a Dagger attack or uses Necrotic Bolt." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "The choldrith uses Spellcasting." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shoosuva_Pack_Lord.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Choldrith Queen", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chitine_Skulker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shoosuva Pack Lord.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Choldrith Queen.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "savingThrowForced": [ + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Legendary Resistances", + "Spider Climb", + "Sunlight Sensitivity", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "U" + ], + "damageTags": [ + "I", + "N", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "restrained" + ], + "conditionInflictSpell": [ + "blinded", + "paralyzed", + "poisoned", + "stunned" + ], + "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Zovvut", - "page": 71, - "fluff": { - "_monsterFluff": { - "name": "Zovvut", - "source": "mme2-v2" - } - }, + "name": "Clockroach", "source": "mme2-v2", + "page": 56, "size": [ - "L" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, - "alignmentPrefix": "typically ", + "type": "construct", "alignment": [ - "C", - "E" + "U" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 13, + "formula": "2d8 + 4" }, "speed": { - "fly": 50, "walk": 30 }, - "str": 19, - "dex": 13, - "con": 16, - "int": 14, - "wis": 15, - "cha": 16, - "passive": 12, + "str": 10, + "dex": 17, + "con": 15, + "int": 3, + "wis": 10, + "cha": 1, + "skill": { + "acrobatics": "+5" + }, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "darkvision 60 ft." ], - "resist": [ - "cold", - "fire", - "lightning", + "passive": 10, + "immune": [ + "poison", { - "note": "that is nonmagical", - "resist": [ + "note": "from nonmagical attacks that aren't adamantine", + "immune": [ "bludgeoning", "piercing", "slashing" @@ -27785,6227 +26716,6538 @@ "cond": true } ], - "immune": [ - "poison" - ], "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", "poisoned" ], "languages": [ - "Abyssal", - "telepathy 60 ft." - ], - "languageTags": [ - "AB", - "TP" + "understands one language of its creator but can't speak" ], - "cr": "7", + "cr": "1", "trait": [ { - "name": "Draining Gaze", + "name": "Magic Resistance", "entries": [ - "When a creature that can see the zovvut's eyes starts its turn within 30 feet of the zovvut, the zovvut can force it to make a {@dc 14} Constitution saving throw if the zovvut isn't {@condition incapacitated} and can see the creature. On a failed save, a creature takes 9 ({@damage 2d8}) necrotic damage, its hit point maximum is reduced by an amount equal to the damage taken, and the zovvut regains hit points equal to the amount. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", - "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the zovvut until the start of its next turn. If the creature looks at the zovvut in the meantime, it must immediately make the saving throw." + "The clockroach has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Reckless", + "name": "Slippery Frame", "entries": [ - "At the start of its turn, the zovvut can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "The clockroach gains advantage on Dexterity ({@skill Acrobatics}) checks made to escape bonds, squeeze through narrow spaces, and end grapples." ] - } - ], - "damageTags": [ - "S" - ], - "traitTags": [ - "Reckless" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The zovvut casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell darkness}", - "{@spell detect evil and good}", - "{@spell detect thoughts}" - ], - "daily": { - "1e": [ - "{@spell blight}", - "{@spell clairvoyance}" - ] - } + "name": "Unusual Nature", + "entries": [ + "The clockroach doesn't require air, food, drink, or sleep." + ] } ], "action": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The zovvut makes two Claw attacks." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 2 ({@damage 1d4}) acid damage." ] }, { - "name": "Claw", + "name": "Acid Spray {@recharge 5}", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 3d6 + 4}) slashing damage." + "The clockroach spits a line of acid that is 15 feet long and 5 feet wide. Each creature in that line must succeed on a {@dc 12} Dexterity saving throw, taking 10 ({@damage 3d6}) acid damage on a failed save, or half as much on a successful one." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Clockroach", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Clockroach.webp", + "altArt": [ { - "name": "Teleport", - "entries": [ - "The zovvut magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Clockroach.webp", + "source": "mme2-v2" } ], - "actionTags": [ - "Multiattack", - "Teleport" + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "A", + "P" ], "miscTags": [ + "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Zovvut.webp", - "hasFluffImages": true, - "hasFluff": true, "savingThrowForced": [ - "constitution" + "dexterity" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Lolth", - "page": 73, - "fluff": { - "_monsterFluff": { - "name": "Lolth", - "source": "mme2-v2" - } - }, + "name": "Cloud Giant Mastermind", "source": "mme2-v2", + "page": 127, "size": [ "H" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "giant", "alignment": [ - "C", - "E" + { + "alignment": [ + "N", + "G" + ], + "chance": 50 + }, + { + "alignment": [ + "N", + "E" + ], + "chance": 50 + } ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 23, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 400, - "formula": "32d12 + 192" + "average": 275, + "formula": "22d12 + 132" }, "speed": { - "climb": 40, "walk": 40 }, - "str": 24, - "dex": 23, - "con": 23, - "int": 26, - "wis": 26, - "cha": 29, + "str": 26, + "dex": 12, + "con": 22, + "int": 16, + "wis": 16, + "cha": 16, "save": { - "dex": "+14", - "int": "+16", - "wis": "+16", - "cha": "+17" + "dex": "+6", + "con": "+11", + "wis": "+8", + "cha": "+8" }, "skill": { - "deception": "+17", - "perception": "+16", - "stealth": "+14" + "deception": "+8", + "insight": "+8", + "perception": "+8", + "stealth": "+6" }, - "passive": 26, - "senses": [ - "darkvision 240 ft.", - "truesight 120 ft." - ], - "senseTags": [ - "SD", - "U" - ], - "resist": [ - "cold", - "fire", - "lightning" + "passive": 18, + "languages": [ + "Common", + "Giant" ], - "immune": [ - "poison", + "cr": "16", + "spellcasting": [ { - "note": "that is nonmagical", - "immune": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "headerEntries": [ + "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" ], - "cond": true + "will": [ + "{@spell detect magic}", + "{@spell fog cloud}", + "{@spell light}" + ], + "daily": { + "3e": [ + "{@spell fly}", + "{@spell telekinesis}" + ], + "1e": [ + "{@spell control weather}", + "{@spell gaseous form}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], - "languages": [ - "Abyssal", - "Elvish", - "Undercommon", - "telepathy 120 ft." - ], - "languageTags": [ - "AB", - "E", - "TP", - "U" - ], - "cr": "28", "trait": [ { - "name": "Discorporation", + "name": "Cunning Presence", "entries": [ - "When Lolth drops to 0 hit points or dies, her body is destroyed but her essence travels back to her domain in the Abyss, and she is unable to take physical form for a time." + "An ally that starts is turn within 30 feet of this giant and can see and hear this giant can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action, provided the giant isn't {@condition incapacitated}." ] }, { - "name": "Limited Magic Immunity", + "name": "Keen Smell", "entries": [ - "Unless she wishes to be affected, Lolth is immune to spells of 6th level or lower. She has advantage on saving throws against all other spells and magical effects." + "The giant has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The giant makes two Morningstar attacks." ] }, { - "name": "Regeneration", + "name": "Morningstar", "entries": [ - "If Lolth has at least 1 hit point, she regains 30 hit points at the start of her turn." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) piercing damage, and the attack deals an extra 17 ({@damage 5d6}) damage if the giant has advantage on the attack roll." ] }, { - "name": "Spider Climb", + "name": "Rock", "entries": [ - "Lolth can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "{@atk rw} {@hit +13} to hit, range 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage, and the attack deals an extra 17 ({@damage 5d6}) damage if the giant has advantage on the attack roll." + ] + } + ], + "bonus": [ + { + "name": "Cunning Action", + "entries": [ + "The giant takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Web Sense", + "name": "Cunning Insight {@recharge 5}", "entries": [ - "While in contact with a web, Lolth knows the exact location of any creature in contact with the same web." + "The giant chooses a target it can see within 30 feet of it. The giant and up to 3 creatures of its choice have advantage on ability checks, attack rolls, and saving throws against the target. In addition, the target has disadvantage on ability checks and attack rolls made against the giant. These effects last until the start of the giant's next turn." ] }, { - "name": "Web Walker", + "name": "Misty Step (3/Day)", "entries": [ - "Lolth ignores movement restrictions caused by webbing." + "The giant casts {@spell misty step} using Charisma as the spellcasting ability." + ] + } + ], + "reaction": [ + { + "name": "Feather Fall (3/Day)", + "entries": [ + "The giant casts {@spell feather fall} using Charisma as the spellcasting ability." + ] + }, + { + "name": "Misdirection", + "entries": [ + "When the giant is targeted by an attack while a creature within 5 feet of it is granting it cover against that attack, it can have the attack target that creature instead." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Cloud Giant Mastermind", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cloud_Giant_Mastermind.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cloud Giant Mastermind.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "morningstar|phb" + ], + "traitTags": [ + "Keen Senses" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], "damageTags": [ - "I", - "O", - "Y" + "B", + "P" ], - "conditionInflict": [ - "grappled", - "poisoned", + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "conditionInflictSpell": [ "restrained" ], - "traitTags": [ - "Regeneration", - "Spider Climb", - "Web Sense", - "Web Walker" + "savingThrowForcedSpell": [ + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Cloud Giant Wind Disciple", + "source": "mme2-v2", + "page": 128, + "size": [ + "H" + ], + "type": "giant", + "alignment": [ + { + "alignment": [ + "N", + "G" + ], + "chance": 50 + }, + { + "alignment": [ + "N", + "E" + ], + "chance": 50 + } + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 16, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 207, + "formula": "18d12 + 90" + }, + "speed": { + "walk": 40 + }, + "str": 24, + "dex": 14, + "con": 20, + "int": 16, + "wis": 16, + "cha": 16, + "save": { + "dex": "+7", + "con": "+10", + "wis": "+8", + "cha": "+8" + }, + "skill": { + "acrobatics": "+7", + "athletics": "+12", + "insight": "+8", + "perception": "+8" + }, + "passive": 18, + "languages": [ + "Common", + "Giant" ], + "cr": "13", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "Lolth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 25}):" + "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" ], "will": [ - "{@spell alter self} (can become a Medium female Drow when changing her appearance)", "{@spell detect magic}", - "{@spell web}" + "{@spell fog cloud}", + "{@spell light}" ], "daily": { "3e": [ - "{@spell confusion}", - "{@spell dispel magic}", - "{@spell dominate person}", "{@spell fly}", - "{@spell teleport}" + "{@spell gust of wind}", + "{@spell hold person}", + "{@spell telekinesis}" ], "1e": [ - "{@spell maddening darkness|XGE}", - "{@spell psychic scream|XGE}" + "{@spell cone of cold}", + "{@spell control weather}", + "{@spell gaseous form}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "charmed" - ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Keen Smell", "entries": [ - "Lolth uses Web. She then makes one Bite attack, one Whip attack, and two Foreleg attacks or uses Insidious Bolt three times." + "The giant has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Bite", + "name": "Stunning Strike (3/Day)", "entries": [ - "{@atk mw} {@hit +15} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) force damage. If the target is a creature, it must succeed on a {@dc 22} Constitution saving throw. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points, unless it is immune to poison damage. Otherwise, the target takes 22 ({@damage 4d10}) poison damage and is {@condition poisoned} for 1 minute on a failed save." + "Once per turn, when the giant hits a creature with a melee weapon attack, it can force the creature to make a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of the creature's next turn." ] - }, + } + ], + "action": [ { - "name": "Whip", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +15} to hit, reach 30 ft., one target. {@h}17 ({@damage 3d6 + 7}) force damage plus 21 ({@damage 6d6}) poison damage, and the target has disadvantage to attack rolls and saving throws until the end of Lolth's next turn. In addition, the target must succeed on a {@dc 23} Strength saving throw or be pulled up to 25 feet toward Lolth." + "The giant makes three Unarmed Strike attacks. It can use Giant Fist of the Unbroken Air in place of one Unarmed trike, if available." ] }, { - "name": "Foreleg", + "name": "Unarmed Strike", "entries": [ - "{@atk mw} {@hit +15} to hit, reach 15 ft., one target. {@h}17 ({@damage 3d6 + 7}) force damage. If the target is a creature, it is {@condition grappled} (escape {@dc 17}). While {@condition grappled}, the target is {@condition restrained}, takes 7 ({@damage 2d6}) necrotic damage at the start of each of Lolth's turns, and Lolth can't use one of her Foreleg attacks on another target." + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage." ] }, { - "name": "Insidious Bolt", + "name": "Rock", "entries": [ - "{@atk rs} {@hit +17} to hit, range 120 ft., one target. {@h}14 ({@damage 4d6}) poison damage plus 14 ({@damage 4d6}) psychic damage, and the target is {@condition poisoned} until the end of Lolth's next turn. While {@condition poisoned}, the target can't use reactions and has disadvantage on saving throws." + "{@atk rw} {@hit +12} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." ] }, { - "name": "Web", + "name": "Giant Fist of Unbroken Air (3/Day, 1/Turn)", "entries": [ - "{@atk rw} {@hit +15} to hit, range 60/120 ft., one Huge or smaller creature. {@h}The creature is {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 22} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 15, 20 hit points, resistance to bludgeoning damage, and immunity to acid, poison, and psychic damage." + "The giant chooses a creature it can see within 60 feet of it and hits it with a blast of compressed air. The creature must make a {@dc 16} Strength saving throw. On a failed save, the creature takes 33 ({@damage 6d10}) bludgeoning damage, and is pushed up to 30 feet away and knocked {@condition prone}. On a successful save, the creature takes half as much damage, and isn't pushed or knocked {@condition prone}." ] } ], - "actionTags": [ - "Multiattack" - ], - "isNamedCreature": true, - "shortName": "Lolth", - "legendary": [ - { - "name": "Insidious Poison", - "entries": [ - "Lolth chooses one creature within 30 feet that she has {@condition poisoned}. The target must make a {@dc 25} Wisdom saving throw. On a failed save, the target uses its reaction to move up to half its speed as Lolth directs and make one weapon attack against a visible creature of Lolth's choice." - ] - }, - { - "name": "Web", - "entries": [ - "Lolth uses Web." - ] - }, + "bonus": [ { - "name": "Attack (Costs 2 Actions)", + "name": "Misty Step (3/Day)", "entries": [ - "Lolth makes a Whip or Foreleg attack." + "The giant casts {@spell misty step} using Charisma as the spellcasting ability." ] - }, + } + ], + "reaction": [ { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Feather Fall (3/Day)", "entries": [ - "Lolth uses Spellcasting." + "The giant casts {@spell feather fall} using Charisma as the spellcasting ability." ] } ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" - ], - "legendaryGroup": { - "name": "Lolth", - "source": "mme2-v2" + "fluff": { + "_monsterFluff": { + "name": "Cloud Giant Wind Disciple", + "source": "mme2-v2" + } }, - "conditionInflictLegendary": [ - "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lolth.webp", - "hasFluff": true, - "hasFluffImages": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cloud_Giant_Wind_Disciple.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lolth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cloud Giant Wind Disciple.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "whip|phb" + "traitTags": [ + "Keen Senses" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "prone", + "stunned" + ], + "conditionInflictSpell": [ + "paralyzed", + "restrained" ], "savingThrowForced": [ "constitution", - "strength", - "wisdom" + "strength" ], "savingThrowForcedSpell": [ + "constitution", "dexterity", - "intelligence", + "strength", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Derro Berserker", - "page": 74, - "fluff": { - "_monsterFluff": { - "name": "Derro Berserker", - "source": "mme2-v2" - } - }, + "name": "Cornugon", "source": "mme2-v2", + "page": 78, "size": [ - "S" + "L" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ - "C", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 19, "from": [ - "{@item hide armor|phb}" + "natural armor" ] } ], "hp": { - "average": 33, - "formula": "6d6 + 12" + "average": 207, + "formula": "18d10 + 108" }, "speed": { + "fly": 60, "walk": 30 }, - "str": 15, - "dex": 14, - "con": 14, - "int": 11, - "wis": 5, - "cha": 9, - "skill": { - "stealth": "+4" + "str": 24, + "dex": 17, + "con": 22, + "int": 13, + "wis": 17, + "cha": 18, + "save": { + "str": "+12", + "dex": "+8", + "wis": "+8", + "cha": "+9" }, - "passive": 7, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" + "passive": 13, + "resist": [ + "cold", + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" ], "languages": [ - "Dwarvish", - "Undercommon" + "all", + "telepathy 120 ft." ], - "languageTags": [ - "D", - "U" + "cr": "14", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The cornugon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell detect magic}" + ], + "daily": { + "2e": [ + "{@spell dispel magic}", + "{@spell fireball}", + "{@spell lightning bolt}", + "{@spell major image}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "1", "trait": [ + { + "name": "Devil's Sight", + "entries": [ + "Magical darkness doesn't impede the devil's {@sense darkvision}." + ] + }, { "name": "Magic Resistance", "entries": [ - "The derro has advantage on saving throws against spells and other magical effects." + "The cornugon has advantage on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The cornugon makes one Bite attack, two Claw attacks, and one Tail attack. Or it can use Infernal Bolt twice. Alternatively, it can make one Tail attack and use Infernal Bolt, Spellcasting or Teleport." ] }, { - "name": "Reckless", + "name": "Bite", "entries": [ - "At the start of its turn, the derro can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) piercing damage." ] }, { - "name": "Sunlight Sensitivity", + "name": "Claw", "entries": [ - "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." ] - } - ], - "damageTags": [ - "S" - ], - "traitTags": [ - "Magic Resistance", - "Reckless", - "Sunlight Sensitivity" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Tail", "entries": [ - "The derro makes two Battleaxe attacks." + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}12 ({@damage 1d10 + 7}) piercing damage. If the target is a creature other than an Undead or a Construct, it must succeed on a {@dc 19} Constitution saving throw or lose 10 ({@damage 3d6}) hit points at the start of each of its turns due to an infernal wound. Each time the cornugon hits the wounded target with this attack, the damage dealt by the wound increases by 10 ({@damage 3d6}). Any creature can take an action to stanch the wound with a successful {@dc 13} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing." ] }, { - "name": "Battleaxe", + "name": "Infernal Bolt", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." + "{@atk rs} {@hit +9} to hit, range 120 ft., one creature. {@h}17 ({@damage 3d8 + 4}) fire damage, and the target must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} until the end of the cornugon's next turn." + ] + }, + { + "name": "Teleport", + "entries": [ + "The cornugon magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Berserker.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Cornugon", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cornugon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Berserker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cornugon.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity" + ], "hasFluff": true, - "attachedItems": [ - "battleaxe|phb" - ] + "hasFluffImages": true }, { - "name": "Derro Hookguard", - "page": 75, - "fluff": { - "_monsterFluff": { - "name": "Derro Hookguard", - "source": "mme2-v2" - } - }, + "name": "Cult Exarch of Asmodeus", "source": "mme2-v2", + "page": 287, "size": [ - "S" + "M" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "{@item scale mail|phb}" + "{@item +2 studded leather armor||+2 studded leather}" ] } ], "hp": { - "average": 44, - "formula": "8d6 + 16" + "average": 130, + "formula": "20d8 + 40" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 12, + "str": 14, + "dex": 14, "con": 14, - "int": 11, - "wis": 5, - "cha": 9, + "int": 14, + "wis": 20, + "cha": 16, + "save": { + "dex": "+6", + "wis": "+9", + "cha": "+7" + }, "skill": { - "stealth": "+3" + "insight": "+9", + "persuasion": "+11", + "religion": "+6" }, - "passive": 7, - "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], + "passive": 15, "languages": [ - "Dwarvish", - "Undercommon" + "any three languages (usually Common)" ], - "languageTags": [ - "D", - "U" + "cr": "11", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The cult exarch casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 17}, {@hit 9} to hit with spell attacks):" + ], + "will": [ + "{@spell guidance}", + "{@spell sacred flame} ({@damage 4d8})", + "{@spell thaumaturgy}" + ], + "daily": { + "3e": [ + "{@spell command}", + "{@spell hold person}" + ], + "1e": [ + "{@spell antimagic field}", + "{@spell banishment}", + "{@spell bestow curse}", + "{@spell confusion}", + "{@spell dominate monster}", + "{@spell dominate person}", + "{@spell fear}", + "{@spell flame strike}", + "{@spell project image}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "2", "trait": [ { - "name": "Magic Resistance", - "entries": [ - "The derro has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Sunlight Sensitivity", + "name": "Demands of Nessus", "entries": [ - "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "At the start of each of the cult exarch's turns, it can choose one ally it can see within 30 feet of it. The chosen ally loses 10 hit points, and the cult exarch regains the same number of hit points. If the cult exarch is {@condition incapacitated}, it makes no choice; instead, the closest ally within 30 feet is the chosen ally." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "incapacitated" - ], - "traitTags": [ - "Magic Resistance", - "Sunlight Sensitivity" - ], "action": [ { "name": "Multiattack", "entries": [ - "The derro makes two Hooked Spear attacks." + "The cult high priest makes two Red Scepter attacks." ] }, { - "name": "Hooked Spear", + "name": "Ruby Scepter (Mace)", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it {@condition prone}. In either case, the target is marked until the end of the derro's next turn. This effect ends early if the derro is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the derro, a creature marked by the derro has disadvantage on any attack roll that doesn't target the derro." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 18 ({@damage 4d8}) psychic damage, and the target must succeed on a {@dc 17} Wisdom saving throw. On a failed save, the creature is {@condition stunned} until the end of the cult exarch's next turn." ] }, { - "name": "Light Crossbow", + "name": "Word of Submission (Recharges after a Long Rest)", "entries": [ - "{@atk rw} {@hit +3} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "The cult exarch channels the voice of Asmodeus through a word of power. Each creature of the cult exarch's choice that is within 60 feet of it, can hear it, and not already affected by Word of Submission must succeed on a {@dc 17} Wisdom saving throw. On a failed save, the creature takes 18 ({@damage 4d8}) psychic damage is {@condition frightened} for 1 minute. A creature {@condition frightened} in this way is {@condition stunned}. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to Word of Submission for the next 24 hours. On a successful save, the creature takes half as much damage and isn't {@condition frightened}." ] } ], "bonus": [ { - "name": "Punish the Marked", + "name": "Dominance of Nessus (4/Day)", "entries": [ - "The derro can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the derro during the last turn. The derro's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 3 ({@damage 1d6}) damage to the target." + "Saving throws made against the cult exarch's spells and actions this turn are made with disadvantage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Berserker.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Cult Exarch of Asmodeus", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Exarch_of_Asmodeus.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Hookguard.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult Exarch of Asmodeus.webp", "source": "mme2-v2" } ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "frightened", + "incapacitated", + "stunned" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "deafened", + "frightened", + "incapacitated", + "paralyzed", + "prone" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "wisdom" + ], "hasFluff": true, - "attachedItems": [ - "light crossbow|phb" - ] + "hasFluffImages": true }, { - "name": "Derro Master Savant", - "page": 75, - "fluff": { - "_monsterFluff": { - "name": "Derro Master Savant", - "source": "mme2-v2" - } - }, + "name": "Cult Head of Demogorgon", "source": "mme2-v2", + "page": 289, "size": [ - "S" + "M" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ "C", "E" ], "ac": [ { - "ac": 13, + "ac": 17, "from": [ - "{@item leather armor|phb}" + "{@item +2 studded leather armor||+2 studded leather}" ] } ], "hp": { - "average": 82, - "formula": "15d6 + 15" + "average": 150, + "formula": "20d8 + 60" }, "speed": { "walk": 30 }, - "str": 9, - "dex": 14, - "con": 14, + "str": 14, + "dex": 16, + "con": 16, "int": 12, - "wis": 5, - "cha": 17, + "wis": 6, + "cha": 18, + "save": { + "con": "+7", + "wis": "+2", + "cha": "+8" + }, "skill": { - "arcana": "+4", - "stealth": "+5" + "perception": "+2", + "religion": "+5" }, - "passive": 7, - "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], + "passive": 12, "languages": [ - "Dwarvish", - "Undercommon" - ], - "languageTags": [ - "D", - "U" - ], - "cr": "5", - "trait": [ - { - "name": "Favored by Diirinka (Recharges after a Short or Long Rest)", - "entries": [ - "If the derro fails a saving throw or misses with an attack roll, it can roll 5 ({@damage 2d4}) and add it to the total, possibly changing the outcome." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The derro has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - } - ], - "damageTags": [ - "B", - "R" - ], - "conditionInflict": [ - "blinded" - ], - "traitTags": [ - "Magic Resistance", - "Sunlight Sensitivity" + "any two languages (usually Common)" ], + "cr": "11", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The derro casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 14}):" + "The cult head casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 16}):" ], "will": [ "{@spell mage hand}", "{@spell message}", - "{@spell prestidigitation}" + "{@spell minor illusion}" ], "daily": { "2e": [ - "{@spell invisibility}", - "{@spell sleep}", - "{@spell spider climb}" + "{@spell crown of madness}", + "{@spell fear}", + "{@spell mirror image}" ], "1e": [ - "{@spell confusion}", - "{@spell dispel magic}", - "{@spell sickening radiance}", - "{@spell tongues}" + "{@spell bestow curse}", + "{@spell contagion}", + "{@spell Evard's black tentacles}", + "{@spell gate}", + "{@spell harm}", + "{@spell maddening darkness|XGE}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "invisible", - "unconscious" - ], "action": [ { - "name": "Quarterstaff", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d6 - 1}) bludgeoning damage, or 3 ({@damage 1d8 - 1}) bludgeoning damage if used with two hands." + "The cult head uses Insanity Gaze. It then makes two Quarterstaff attacks or two Bolt of Madness attacks." ] }, { - "name": "Chromatic Beam", + "name": "Quarterstaff", "entries": [ - "The derro launches a brilliant beam of magical energy in a 5-foot-wide line that is 60 feet long. Each creature in the line must make a {@dc 14} Dexterity saving throw, taking 21 ({@damage 6d6}) radiant damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 6 ({@damage 1d8 + 2}) bludgeoning damage if used with two hands, plus 10 ({@damage 3d6}) psychic damage." ] }, { - "name": "Chromatic Blast (1/Day)", + "name": "Bolt of Madness", "entries": [ - "The derro magically emits brilliant energy in a 60-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw. On a failed save, a creature takes 28 ({@damage 8d6}) radiant damage and is {@condition blinded} for 1 minute. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the blind effect on a success. On a success, a creature takes half as much damage and isn't {@condition blinded}." + "{@atk rs} {@hit +8} to hit, range 90 ft., one creature. {@h}11 ({@damage 2d6 + 4}) psychic damage, and the target must succeed on a {@dc 16} Wisdom saving throw or it must use its reaction to make a melee weapon attack against one visible creature of the cult head's choice. Constructs and Undead are immune to this effect." ] - } - ], - "bonus": [ + }, { - "name": "Heightened Spell (2/Day)", + "name": "Insanity Gaze", "entries": [ - "When the derro casts a spell that forces a creature to make a saving throw to resist the spell's effects, the derro gives one target of the spell disadvantage on its first saving throw against the spell." + "The cult head fixes its gaze on one creature it can see within 30 feet of it. The target must succeed on {@dc 16} Wisdom saving throw or suffer the effect of the {@spell confusion} spell without making a saving throw. The effect lasts until the start of the cult head's next turn." ] }, { - "name": "Quickened Spell (2/Day)", + "name": "Duplicate Self {@recharge 5}", "entries": [ - "The derro uses Spellcasting." + "The cult head creates an illusory duplicate of itself, which appears in its space and lasts for 1 minute. On its turn, the cult head can move the illusory duplicate a distance equal to its walking speed (no action required). The first time a creature or an object interacts physically with cult head (for example, by hitting it with an attack), there is a {@chance 50} chance that the illusory duplicate is affected, not the cult head, in which case the illusion disappears." ] } ], - "miscTags": [ - "AOE", - "MW", - "MLW" + "bonus": [ + { + "name": "Divine Word", + "entries": [ + "The cult head casts {@spell divine word} using Charisma as the spellcasting ability." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Master_Savant.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Cult Head of Demogorgon", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Head_of_Demogorgon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Master Savant.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult Head of Demogorgon.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ "quarterstaff|phb" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflictSpell": [ + "blinded", + "frightened", + "poisoned", + "restrained", + "stunned" + ], "savingThrowForced": [ - "constitution", - "dexterity" + "wisdom" ], "savingThrowForcedSpell": [ + "constitution", + "dexterity", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Derro Thug", - "page": 76, - "fluff": { - "_monsterFluff": { - "name": "Derro Thug", - "source": "mme2-v2" - } - }, + "name": "Cult High Priest of Asmodeus", "source": "mme2-v2", + "page": 287, "size": [ - "S" + "M" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item chain shirt|phb}" ] } ], "hp": { - "average": 22, - "formula": "5d6 + 5" + "average": 84, + "formula": "13d8 + 26" }, "speed": { "walk": 30 }, "str": 14, "dex": 14, - "con": 12, - "int": 11, - "wis": 5, - "cha": 9, + "con": 14, + "int": 14, + "wis": 18, + "cha": 16, + "save": { + "wis": "+7", + "cha": "+6" + }, "skill": { - "stealth": "+4" + "insight": "+7", + "persuasion": "+9", + "religion": "+5" }, - "passive": 7, - "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], + "passive": 14, "languages": [ - "Dwarvish", - "Undercommon" + "any three languages (usually Common)" ], - "languageTags": [ - "D", - "U" + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The cult high priest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" + ], + "will": [ + "{@spell guidance}", + "{@spell sacred flame} ({@damage 3d8})", + "{@spell thaumaturgy}" + ], + "daily": { + "3e": [ + "{@spell command}", + "{@spell hold person}" + ], + "1e": [ + "{@spell banishment}", + "{@spell bestow curse}", + "{@spell confusion}", + "{@spell dominate person}", + "{@spell fear}", + "{@spell flame strike}", + "{@spell mass suggestion}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "1/2", "trait": [ { - "name": "Magic Resistance", - "entries": [ - "The derro has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Pack Tactics", - "entries": [ - "The derro has advantage on an attack roll against a creature if at least one of the derro's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Sunlight Sensitivity", + "name": "Demands of Nessus", "entries": [ - "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "At the start of each of the cult high priest's turns, it can choose one ally it can see within 30 feet of it. The chosen ally loses 10 hit points, and the cult high priest regains the same number of hit points. If the cult high priest is {@condition incapacitated}, it makes no choice; instead, the closest ally within 30 feet is the chosen ally." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Magic Resistance", - "Pack Tactics", - "Sunlight Sensitivity" - ], "action": [ { "name": "Multiattack", "entries": [ - "The derro makes two Hooked Spear attacks." + "The cult high priest makes two Red Scepter attacks." ] }, { - "name": "Hooked Spear", + "name": "Red Scepter (Mace)", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it {@condition prone}." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 13 ({@damage 3d8}) psychic damage." ] - }, + } + ], + "bonus": [ { - "name": "Light Crossbow", + "name": "Dominance of Nessus (3/Day)", "entries": [ - "{@atk rw} {@hit +4} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + "Saving throws made against the cult high priest's spells this turn are made with disadvantage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Berserker.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Cult High Priest of Asmodeus", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Exarch_of_Asmodeus.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Thug.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult High Priest of Asmodeus.webp", "source": "mme2-v2" } ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "conditionInflictSpell": [ + "charmed", + "frightened", + "incapacitated", + "paralyzed", + "prone" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "wisdom" + ], "hasFluff": true, - "attachedItems": [ - "light crossbow|phb" - ] + "hasFluffImages": true }, { - "name": "Derro Taskmaster", - "page": 76, - "fluff": { - "_monsterFluff": { - "name": "Derro Taskmaster", - "source": "mme2-v2" - } - }, + "name": "Cult High Priest of Demogorgon", "source": "mme2-v2", + "page": 289, "size": [ - "S" + "M" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ "C", "E" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item chain shirt|phb}" ] } ], "hp": { - "average": 66, - "formula": "12d6 + 20" + "average": 97, + "formula": "13d8 + 39" }, "speed": { "walk": 30 }, "str": 14, "dex": 14, - "con": 14, - "int": 16, - "wis": 5, - "cha": 9, + "con": 16, + "int": 14, + "wis": 6, + "cha": 16, + "save": { + "wis": "+1", + "cha": "+6" + }, "skill": { - "stealth": "+4" + "perception": "+1", + "religion": "+4" }, - "passive": 7, - "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], + "passive": 11, "languages": [ - "Dwarvish", - "Undercommon" - ], - "languageTags": [ - "D", - "U" - ], - "cr": "4", - "trait": [ - { - "name": "Magic Resistance", - "entries": [ - "The derro has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - } - ], - "damageTags": [ - "B", - "Y" - ], - "conditionInflict": [ - "incapacitated" - ], - "traitTags": [ - "Magic Resistance", - "Sunlight Sensitivity" + "any two languages (usually Common)" ], + "cr": "6", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "int", - "displayAs": "action", "headerEntries": [ - "The derro casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 13}):" + "The cult high priest casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" ], "will": [ "{@spell mage hand}", "{@spell message}", - "{@spell prestidigitation}" + "{@spell minor illusion}" ], "daily": { "2e": [ - "{@spell fear}", - "{@spell mind spike|XGE}", - "{@spell thunderwave}" + "{@spell crown of madness}", + "{@spell mirror image}" ], "1e": [ - "{@spell charm monster}", - "{@spell hold person} (2 targets)", - "{@spell lightning bolt}", - "{@spell phantasmal killer}" + "{@spell bestow curse}", + "{@spell contagion}", + "{@spell Evard's black tentacles}", + "{@spell fear}", + "{@spell harm}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "frightened", - "paralyzed" - ], "action": [ { "name": "Multiattack", "entries": [ - "The derro makes two Flail attacks." + "The cult high priest uses Insanity Gaze. It then makes two Quarterstaff attacks or two Bolt of Madness attacks." ] }, { - "name": "Flail", + "name": "Quarterstaff", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage plus 7 ({@damage 2d6}) psychic damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, or 5 ({@damage 1d8 + 1}) bludgeoning damage if used with two hands, plus 10 ({@damage 3d6}) psychic damage." ] }, { - "name": "Mind Stab", + "name": "Bolt of Madness", "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one creature. {@h}16 ({@damage 3d8 + 3}) psychic damage, and the target must succeed on a {@dc 13} Intelligence saving throw or become {@condition incapacitated} until the end of the derro's next turn. Constructs and Undead are immune to this effect." + "{@atk rs} {@hit +6} to hit, range 90 ft., one creature. {@h}10 ({@damage 2d6 + 3}) psychic damage, and the target must succeed on a {@dc 14} Wisdom saving throw or it must use its reaction to make a melee weapon attack against one visible creature of the cult high priest's choice. Constructs and Undead are immune to this effect." ] }, { - "name": "Mind Blades (1/Day)", + "name": "Insanity Gaze", "entries": [ - "Each creature of the derro's choice within 30 feet of it is beset by excruciating psychic attacks and must make a {@dc 13} Intelligence saving throw. On a failed save, a creature takes 24 ({@damage 7d6}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the incapacitation effect on a success. On a success, a creature takes half as much damage and isn't {@condition incapacitated}." + "The cult high priest fixes its gaze on one creature it can see within 30 feet of it. The target must succeed on {@dc 14} Wisdom saving throw or suffer the effect of the {@spell confusion} spell without making a saving throw. The effect lasts until the start of the cult high priest's next turn." ] } ], - "bonus": [ - { - "name": "Spur Ally", - "entries": [ - "The derro targets a visible ally within 30 feet of it. The target must see and hear the derro and have less hit points than the derro. The target takes 3 ({@damage 1d6}) psychic damage and uses its reaction to make one melee attack with advantage on the attack roll." - ] + "fluff": { + "_monsterFluff": { + "name": "Cult High Priest of Demogorgon", + "source": "mme2-v2" } - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Berserker.webp", - "hasFluffImages": true, + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Head_of_Demogorgon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Taskmaster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult High Priest of Demogorgon.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "flail|phb" + "quarterstaff|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflictSpell": [ + "blinded", + "frightened", + "poisoned", + "restrained", + "stunned" ], "savingThrowForced": [ - "intelligence" + "wisdom" ], "savingThrowForcedSpell": [ "constitution", "dexterity", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Dogai", - "fluff": { - "_monsterFluff": { - "name": "Dogai", - "source": "mme2-v2" - } - }, - "alias": [ - "Assassin Devil" - ], - "page": 78, + "name": "Cult Priest of Asmodeus", "source": "mme2-v2", + "page": 286, "size": [ "M" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ "L", "E" ], "ac": [ { - "ac": 19, + "ac": 13, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 58, + "formula": "9d8 + 18" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 14, - "dex": 22, + "str": 12, + "dex": 12, "con": 14, - "int": 15, - "wis": 15, - "cha": 18, + "int": 14, + "wis": 16, + "cha": 15, "save": { - "dex": "+10", - "int": "+6", - "wis": "+6", - "cha": "+8" + "wis": "+5", + "cha": "+4" }, "skill": { - "deception": "+8", - "perception": "+6", - "stealth": "+14" - }, - "passive": 16, - "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - "necrotic", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "TP", - "XX" - ], - "cr": "10", - "trait": [ - { - "name": "Assassinate", - "entries": [ - "During its first turn, the dogai has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the dogai scores against a surprised creature is a critical hit." - ] - }, - { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." - ] - }, - { - "name": "Evasion", - "entries": [ - "If the dogai is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dogai instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - ] - }, - { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The dogai deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the dogai that isn't {@condition incapacitated} and the dogai doesn't have disadvantage on the attack roll." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The dogai has advantage on saving throws against spells and other magical effects." - ] - } - ], - "damageTags": [ - "N", - "Y" - ], - "traitTags": [ - "Devil's Sight", - "Sneak Attack", - "Magic Resistance" + "persuasion": "+6", + "religion": "+4" + }, + "passive": 13, + "languages": [ + "any two languages (usually Common)" ], + "cr": "3", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The dogai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" + "The cult priest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" ], "will": [ - "{@spell alter self}", - "{@spell darkness}", - "{@spell detect evil and good}", - "{@spell detect magic}" + "{@spell guidance}", + "{@spell sacred flame} ({@damage 2d8})", + "{@spell thaumaturgy}" ], "daily": { - "3": [ - "{@spell nondetection}" + "3e": [ + "{@spell command}", + "{@spell hold person}" + ], + "1e": [ + "{@spell banishment}", + "{@spell fear}", + "{@spell flame strike}" ] - } + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], "action": [ { "name": "Multiattack", "entries": [ - "The dogai makes two Shadow Blade attacks." + "The cult priest makes two Red Scepter attacks." ] }, { - "name": "Shadow Blade", + "name": "Red Scepter (Mace)", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) necrotic damage plus 7 ({@damage 2d6}) psychic damage." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage." ] } ], "bonus": [ { - "name": "Shadow Form", - "entries": [ - "The dogai turns into an indistinct figure of pure shadow. While in this form, the dogai can't attack or cast spells, is {@condition invisible} in dim light or darkness, can move through a space as narrow as 1 inch wide without squeezing. Attacks against the dogai while in shadow form are made with disadvantage. The dogai can use a bonus action to end the effect." - ] - }, - { - "name": "Shadow Teleport", + "name": "Dominance of Nessus (2/Day)", "entries": [ - "The dogai magically teleports up to 60 feet to an unoccupied space of dim light or darkness that it can see." + "Saving throws made against the cult priest's spells this turn are made with disadvantage." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Cult Priest of Asmodeus", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Exarch_of_Asmodeus.webp", + "altArt": [ { - "name": "Shadow Stealth", - "entries": [ - "While in dim light or darkness, the dogai takes the {@action Hide} action." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult Priest of Asmodeus.webp", + "source": "mme2-v2" } ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "B", + "Y" ], "miscTags": [ + "MLW", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dogai.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dogai.webp", - "source": "mme2-v2" - } + "conditionInflictSpell": [ + "frightened", + "incapacitated", + "paralyzed", + "prone" ], - "hasFluff": true + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Cornugon", - "page": 78, - "fluff": { - "_monsterFluff": { - "name": "Cornugon", - "source": "mme2-v2" - } - }, + "name": "Cult Priest of Demogorgon", "source": "mme2-v2", + "page": 288, "size": [ - "L" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 19, + "ac": 14, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 207, - "formula": "18d10 + 108" + "average": 67, + "formula": "9d8 + 27" }, "speed": { - "fly": 60, "walk": 30 }, - "str": 24, - "dex": 17, - "con": 22, - "int": 13, - "wis": 17, - "cha": 18, + "str": 12, + "dex": 14, + "con": 16, + "int": 12, + "wis": 6, + "cha": 15, "save": { - "str": "+12", - "dex": "+8", - "wis": "+8", - "cha": "+9" + "wis": "+0", + "cha": "+4" }, - "passive": 13, - "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "skill": { + "arcana": "+3", + "religion": "+3" + }, + "passive": 8, "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "TP", - "XX" - ], - "cr": "14", - "trait": [ - { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The cornugon has advantage on saving throws against spells and other magical effects." - ] - } - ], - "damageTags": [ - "F", - "P", - "S" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance" + "any one language (usually Common)" ], + "cr": "3", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The cornugon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" + "The cult priest casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 12}):" ], "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}" + "{@spell mage hand}", + "{@spell message}", + "{@spell minor illusion}" ], "daily": { "2e": [ - "{@spell dispel magic}", - "{@spell fireball}", - "{@spell lightning bolt}", - "{@spell major image}" + "{@spell crown of madness}", + "{@spell mirror image}" + ], + "1e": [ + "{@spell contagion}", + "{@spell fear}", + "{@spell Evard's black tentacles}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The cornugon makes one Bite attack, two Claw attacks, and one Tail attack. Or it can use Infernal Bolt twice. Alternatively, it can make one Tail attack and use Infernal Bolt, Spellcasting or Teleport." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) piercing damage." - ] - }, + "trait": [ { - "name": "Claw", + "name": "Two Minds of Chaos", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + "The cult priest has advantage on all Intelligence, Wisdom, and Charisma saving throws." ] - }, + } + ], + "action": [ { - "name": "Tail", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}12 ({@damage 1d10 + 7}) piercing damage. If the target is a creature other than an Undead or a Construct, it must succeed on a {@dc 19} Constitution saving throw or lose 10 ({@damage 3d6}) hit points at the start of each of its turns due to an infernal wound. Each time the cornugon hits the wounded target with this attack, the damage dealt by the wound increases by 10 ({@damage 3d6}). Any creature can take an action to stanch the wound with a successful {@dc 13} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing." + "The cult priest makes two Quarterstaff attacks or two Bolt of Madness attacks." ] }, { - "name": "Infernal Bolt", + "name": "Quarterstaff", "entries": [ - "{@atk rs} {@hit +9} to hit, range 120 ft., one creature. {@h}17 ({@damage 3d8 + 4}) fire damage, and the target must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} until the end of the cornugon's next turn." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, or 5 ({@damage 1d8 + 1}) bludgeoning damage if used with two hands, plus 7 ({@damage 2d6}) psychic damage." ] }, { - "name": "Teleport", + "name": "Bolt of Madness", "entries": [ - "The cornugon magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + "{@atk rs} {@hit +4} to hit, range 90 ft., one creature. {@h}9 ({@damage 2d6 + 2}) psychic damage, and the target must succeed on a {@dc 12} Wisdom saving throw or it must use its reaction to make a melee weapon attack against one visible creature of the cult priest's choice. Constructs and Undead are immune to this effect." ] } ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cornugon.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Cult Priest of Demogorgon", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Head_of_Demogorgon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cornugon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult Priest of Demogorgon.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "attachedItems": [ + "quarterstaff|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflictSpell": [ + "blinded", + "frightened", + "poisoned", + "restrained", + "stunned" + ], "savingThrowForced": [ - "constitution", "wisdom" ], "savingThrowForcedSpell": [ - "dexterity" - ] + "constitution", + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Gastrobolus", - "page": 79, - "fluff": { - "_monsterFluff": { - "name": "Gastrobolus", - "source": "mme2-v2" - } - }, + "name": "Cyclops Zombie", "source": "mme2-v2", + "page": 256, "size": [ - "L" + "H" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ - "L", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 115, - "formula": "10d10 + 60" + "average": 150, + "formula": "12d12 + 72" }, "speed": { "walk": 20 }, - "str": 21, + "str": 23, "dex": 6, "con": 22, - "int": 8, - "wis": 12, - "cha": 5, - "passive": 11, + "int": 3, + "wis": 5, + "cha": 6, + "save": { + "wis": "+0" + }, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "darkvision 60 ft." ], + "passive": 7, "immune": [ - "acid", - "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "TP", - "XX" + "understands Giant but can't speak" ], - "cr": "7", + "cr": "5", "trait": [ { - "name": "Devil Spines", + "name": "Undead Fortitude", "entries": [ - "A creature that touches the gastrobolus or hits it with a melee attack while within 5 feet of it gets pricked by a spine and takes 7 ({@damage 2d6}) piercing damage and must succeed on a {@dc 17} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the creature is {@condition paralyzed}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Devil's Sight", + "name": "Unusual Nature", "entries": [ - "Magical darkness doesn't impede the gastrobolus's {@sense darkvision}." + "The zombie doesn't require air, food, drink, or sleep." ] - }, + } + ], + "action": [ + { + "name": "Greatclub", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." + ] + } + ], + "fluff": { + "_monsterFluff": { + "name": "Cyclops Zombie", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cyclops_Zombie.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cyclops Zombie.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "greatclub|phb" + ], + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "GI" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "hasFluffImages": true + }, + { + "name": "Dark Soul", + "source": "mme2-v2", + "page": 272, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "L", + "NX", + "C", + "E" + ], + "ac": [ + 13, + { + "ac": 16, + "condition": "with mage armor", + "braces": true + } + ], + "hp": { + "average": 110, + "formula": "20d8 + 20" + }, + "speed": { + "fly": 30, + "walk": 30 + }, + "str": 10, + "dex": 16, + "con": 12, + "int": 14, + "wis": 16, + "cha": 20, + "save": { + "wis": "+7", + "cha": "+9" + }, + "skill": { + "perception": "+7", + "religion": "+6" + }, + "passive": 17, + "languages": [ + "any two languages (usually Common)" + ], + "cr": "12", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The dark soul casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 17}):" + ], + "will": [ + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}" + ], + "daily": { + "3e": [ + "{@spell bestow curse}", + "{@spell mage armor}", + "{@spell mirror image}" + ], + "1e": [ + "{@spell circle of death}", + "{@spell cone of cold}", + "{@spell finger of death}", + "{@spell unholy aura|mme2-v2}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Magic Resistance", + "name": "Favored by the Gods (Recharges after a Short or Long Rest)", "entries": [ - "The gastrobolus has advantage on saving throws against spells and other magical effects." + "When the dark soul fails a saving throw or misses with an attack roll, it can roll 5 ({@damage 2d4}) and add it to the total, possibly changing the outcome." ] } ], - "damageTags": [ - "A", - "P" - ], - "conditionInflict": [ - "blinded", - "paralyzed", - "poisoned", - "restrained" - ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The gastrobolus makes two Spine attacks or two Acid Glob attacks. It can use Swallow in place of one of these attacks." + "The dark soul makes two Soul Strike attacks." ] }, { - "name": "Spine", + "name": "Soul Strike", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, and the target must succeed on a {@dc 17} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the creature is {@condition paralyzed}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk ms,rs} {@hit +9} to hit, reach 5 ft. or range 60 ft., one target. {@h}28 ({@damage 8d6}) necrotic damage, and the target must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} until the end of the dark soul's next turn." ] - }, + } + ], + "bonus": [ { - "name": "Acid Glob", + "name": "Heightened Spell (3/Day)", "entries": [ - "{@atk rw} {@hit +8} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) acid damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be {@condition restrained}. While {@condition restrained}, a creature takes 7 ({@damage 2d6}) acid damage at the start of each of the gastrobolus's turns. As an action, the {@condition restrained} creature can make a {@dc 17} Strength check, escaping from the acid glob on a success. The effect ends if the acid glob is destroyed. The acid glob has AC 10, 5 hit points and immunity to acid, poison, and psychic damage. The gastrobolus is immune to its acid globs." + "When the dark soul casts a spell that forces a creature to make a saving throw to resist the spell's effects, the dark soul gives one target of the spell disadvantage on its first saving throw against the spell." ] }, { - "name": "Swallow", + "name": "Quickened Spell (3/Day)", "entries": [ - "The gastrobulus swallows an {@condition incapacitated} Large or smaller creature. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the gastrobolus, and it takes 10 ({@damage 3d6}) acid damage at the start of each of the gastrobolus's turns.", - "If the gastrobolus takes 20 damage or more on a single turn from a creature inside it, the gastrobolus must succeed on a {@dc 16} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 5 feet of the gastrobolus. If the gastrobolus dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." + "The dark soul uses Spellcasting." ] }, { - "name": "Teleport", + "name": "Unearthly Recovery (Recharges after a Long Rest)", "entries": [ - "The gastrobolus magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + "When the dark soul has fewer than 55 hit points, it regains 55 hit points." ] } ], - "actionTags": [ - "Multiattack", - "Swallow", - "Teleport" - ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gastrobolus.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Dark Soul", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dark_Soul.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gastrobolus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dark Soul.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "N" + ], + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ "constitution", - "strength" - ] + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Paeliryon", - "page": 80, - "fluff": { - "_monsterFluff": { - "name": "Paeliryon", - "source": "mme2-v2" - } - }, + "name": "Darkling Creeper", "source": "mme2-v2", + "page": 58, "size": [ - "H" + "S" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, - "alignmentPrefix": "typically ", + "type": "fey", "alignment": [ - "L", - "E" + "C", + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 19, + "ac": 15, "from": [ - "natural armor" + "{@item leather armor|phb}" ] } ], "hp": { - "average": 225, - "formula": "18d12 + 108" + "average": 27, + "formula": "6d6 + 6" }, "speed": { - "walk": 40, - "fly": 60, - "burrow": 20 - }, - "str": 24, - "dex": 13, - "con": 23, - "int": 15, - "wis": 18, - "cha": 18, - "save": { - "str": "+13", - "con": "+12", - "wis": "+10", - "cha": "+10" + "walk": 30 }, + "str": 9, + "dex": 18, + "con": 12, + "int": 10, + "wis": 12, + "cha": 10, "skill": { - "arcana": "+14", - "history": "+14", - "religion": "+14" + "acrobatics": "+6", + "deception": "+2", + "perception": "+5", + "stealth": "+8" }, - "passive": 14, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" + "darkvision 60 ft." ], + "passive": 15, "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "TP", - "XX" + "Elvish", + "Sylvan" ], - "cr": "17", + "cr": "1", "trait": [ { - "name": "Devil's Sight", + "name": "Ambusher", "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." + "The darkling has advantage on attack rolls against any creature it has surprised." ] }, { - "name": "Keen Smell", + "name": "Death Flash", "entries": [ - "The paeliryon has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area and able to see the bright light must succeed on a {@dc 10} Constitution saving throw or be {@condition blinded} until the end of the creature's next turn." ] }, { - "name": "Intoxicating Scent", + "name": "Light Sensitivity", "entries": [ - "Any creature that starts its turn within 10 feet of the paeliryon and can smell the paeliryon must succeed on a {@dc 20} Constitution saving throw or be {@condition poisoned} until the start of its next turn. Until this poison ends, the target is {@condition charmed}. On a successful saving throw, the creature is immune to the paeliryon's Intoxicating Scent for 24 hours." + "While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Magic Resistance", + "name": "Surprise Attack", "entries": [ - "The paeliryon has advantage on saving throws against spells and other magical effects." + "If the darkling surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack." ] } ], - "damageTags": [ - "F", - "N", - "P", - "S" - ], - "conditionInflict": [ - "charmed", - "frightened", - "poisoned" - ], - "traitTags": [ - "Devil's Sight", - "Keen Senses", - "Magic Resistance" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The paeliryon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}):" - ], - "will": [ - "{@spell charm person}", - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell suggestion}" - ], - "daily": { - "1": [ - "{@spell unholy aura|mme2-v2}" - ], - "3e": [ - "{@spell dispel magic}", - "{@spell fireball}", - "{@spell major image}", - "{@spell unholy weapon|mme2-v2}", - "{@spell vampiric touch} ({@damage 5d6})", - "{@spell wall of fire}" - ] - } - } - ], - "conditionInflictSpell": [ - "charmed" - ], "action": [ { "name": "Multiattack", "entries": [ - "The paeliryon uses Belittle. It then makes one Bite attack and two Claw attacks or two Infernal Bolt attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d6 + 7}) piercing damage plus 10 ({@damage 3d6}) necrotic damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage plus 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must make a {@dc 20} Charisma saving throw or be cursed with magical deformities. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity.", - "The cursed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on itself on a success. Casting {@spell remove curse}, {@spell greater restoration}, or a similar spell on the target also ends the effect." - ] - }, - { - "name": "Infernal Bolt", - "entries": [ - "{@atk rs} {@hit +10} to hit, range 120 ft., one creature. {@h}17 ({@damage 3d8 + 4}) fire damage, and the target must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} until the end of the paeliryon's next turn." - ] - }, - { - "name": "Belittle", - "entries": [ - "The paeliryon hurls magical insults and epithets that strike at the heart of its enemies' insecurities. Each creature of the paeliryon's choice that is within 60 feet of the paeliryon and can hear it must succeed on a {@dc 18} Wisdom saving throw or become enraged for 1 minute. While enraged, the creature must use its action to move up to its speed towards the paeliryon and, if it is within range, make a melee weapon attack against it. Otherwise, it must use its {@action Dash} action to move towards a space within 5 feet of the paeliryon. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the paeliryon's Belittle for the next 24 hours." + "The darkling makes two Dagger attacks." ] }, { - "name": "Teleport", + "name": "Dagger", "entries": [ - "The paeliryon magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." ] } ], "bonus": [ { - "name": "Divine Word (1/Day)", + "name": "Shadow Stealth", "entries": [ - "The paeliryon casts {@spell divine word}, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18})" + "While in dim light or darkness, the darkling can take the {@action Hide} action." ] } ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Paeliryon.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Darkling Creeper", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Creeper.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Paeliryon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Creeper.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Light Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "E", + "S" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "blinded" + ], "savingThrowForced": [ - "charisma", - "constitution", - "wisdom" + "constitution" ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Passion Devil", - "page": 81, - "fluff": { - "_monsterFluff": { - "name": "Passion Devil", - "source": "mme2-v2" - } - }, + "name": "Darkling Elder Assassin", "source": "mme2-v2", + "page": 59, "size": [ "M" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, - "alignmentPrefix": "typically ", + "type": "fey", "alignment": [ - "L", - "E" + "C", + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 16, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 117, - "formula": "18d8 + 36" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "fly": 60, "walk": 30 }, - "str": 16, - "dex": 21, - "con": 14, - "int": 16, - "wis": 18, - "cha": 22, - "save": { - "dex": "+9", - "wis": "+8", - "cha": "+10" - }, + "str": 13, + "dex": 19, + "con": 12, + "int": 12, + "wis": 14, + "cha": 13, "skill": { - "deception": "+14", - "persuasion": "+14" + "acrobatics": "+7", + "deception": "+4", + "perception": "+8", + "stealth": "+10" }, - "passive": 12, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" + "darkvision 60 ft." ], + "passive": 18, "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "TP", - "XX" + "Elvish", + "Sylvan" ], - "cr": "9", + "cr": "5", "trait": [ { - "name": "Object of Desire", + "name": "Assassinate", "entries": [ - "A creature that starts within 20 feet of the devil must succeed on a {@dc 18} Wisdom saving throw, unless the devil is {@condition incapacitated}. On a failed save, the creature is {@condition charmed} until the start of its next turn. If a creature's saving throw is successful, the creature has advantage on saving throws against the devil's Object of Desire for the next 24 hours." + "During its first turn, the darkling elder has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the darkling elder scores against a surprised creature is a critical hit." ] }, { - "name": "Devil's Sight", + "name": "Light Sensitivity", "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." + "While in bright light, the darkling elder has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Magic Resistance", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The devil has advantage on saving throws against spells and other magical effects." + "The darkling elder deals an extra 7 ({@damage 2d6}) damage when the darkling elder hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the darkling elder that isn't {@condition incapacitated} and the darkling elder doesn't have disadvantage on the attack roll." ] } ], - "damageTags": [ - "F" - ], - "conditionInflict": [ - "charmed", - "incapacitated" - ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The passion devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}):" - ], - "will": [ - "{@spell alter self}", - "{@spell charm person}", - "{@spell suggestion}" - ], - "daily": { - "1e": [ - "{@spell charm monster}", - "{@spell dominate person}" - ] - } - } - ], - "conditionInflictSpell": [ - "charmed" - ], "action": [ { "name": "Multiattack", "entries": [ - "The devil uses Fiery Strike twice. Alternatively, it can make one Fiery Strike and use Spellcasting." + "The darkling elder makes two Shortsword attacks." ] }, { - "name": "Fiery Strike", + "name": "Shortsword", "entries": [ - "{@atk ms,rs} {@hit +8} to hit, reach 5 ft. or range 60 ft., one target. {@h}10 ({@damage 3d6}) fire damage, and the target has disadvantage on saving throws against being {@condition charmed} until the end of the devil's next turn." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Passion Flames {@recharge 5}", + "name": "Darkness {@recharge 6}", "entries": [ - "The devil targets up to three visible creatures within 120 feet of it. Each creature must succeed on a {@dc 18} Wisdom saving throw. Creatures that are already {@condition charmed} by the devil automatically fail their saving throw. On a failed save, a creature takes 14 ({@damage 4d6}) fire damage and is {@condition charmed} until the end of the turn. A {@condition charmed} creature must immediately use its reaction to move up to half its speed as the devil directs and make one weapon attack against a visible creature of the devil's choice. On a successful save, the creature takes half as much damage and isn't {@condition charmed}." + "The darkling elder casts {@spell darkness} without any components. Wisdom is its spellcasting ability." ] } ], - "reaction": [ + "bonus": [ { - "name": "Instinctive Charm", + "name": "Shadow Step", "entries": [ - "When a creature within 60 feet of the devil makes an attack roll against it, and another creature is within the attack's range, the attacker must make a {@dc 18} Wisdom saving throw. On a failed save, the attacker must target the creature that is closest to it, not including the devil or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the devil's Instinctive Charm for 24 hours." + "While in dim light or darkness, the darkling elder can teleport up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." + ] + }, + { + "name": "Shadow Stealth", + "entries": [ + "While in dim light or darkness, the darkling can take the {@action Hide} action." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Passion_Devil.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Darkling Elder Assassin", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Elder_Assassin.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Passion Devil.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Elder Assassin.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "attachedItems": [ + "shortsword|phb" + ], + "traitTags": [ + "Light Sensitivity", + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "E", + "S" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW" + ], "savingThrowForced": [ - "wisdom" + "constitution" ], - "savingThrowForcedSpell": [ - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Remmanon", - "page": 82, - "fluff": { - "_monsterFluff": { - "name": "Remmanon", - "source": "mme2-v2" - } - }, + "name": "Darkling Elder Hexblade", "source": "mme2-v2", + "page": 59, "size": [ "M" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, - "alignmentPrefix": "typically ", + "type": "fey", "alignment": [ - "L", - "E" + "C", + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 153, - "formula": "18d8 + 72" + "average": 82, + "formula": "15d8 + 15" }, "speed": { - "fly": 30, "walk": 30 }, - "str": 18, - "dex": 19, - "con": 18, - "int": 20, - "wis": 21, - "cha": 22, - "save": { - "str": "+8", - "dex": "+8", - "wis": "+9", - "cha": "+10" + "str": 13, + "dex": 17, + "con": 12, + "int": 10, + "wis": 14, + "cha": 16, + "skill": { + "acrobatics": "+6", + "deception": "+6", + "perception": "+8", + "stealth": "+9" }, - "passive": 15, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" + "darkvision 60 ft." ], + "passive": 18, "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "TP", - "XX" - ], - "cr": "11", - "trait": [ - { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The remmanon has advantage on saving throws against spells and other magical effects." - ] - } - ], - "damageTags": [ - "F", - "N" - ], - "conditionInflict": [ - "frightened", - "incapacitated" - ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance" + "Elvish", + "Sylvan" ], + "cr": "6", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The remmanon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}):" + "The darkling elder casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" ], "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell disguise self}", - "{@spell dissonant whispers} ({@damage 5d6} damage)" + "{@spell eldritch blast} (3 bolts)", + "{@spell mage hand}", + "{@spell minor illusion}" ], "daily": { - "1e": [ - "{@spell plane shift} (self only)" + "4": [ + "{@spell blink}", + "{@spell cone of cold}", + "{@spell dimension door}", + "{@spell dispel magic}", + "{@spell phantasmal killer}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Death Burn", "entries": [ - "The remmanon makes two Hellfire Touch attacks or two Infernal Bolt attacks." + "When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a {@dc 12} Constitution saving throw. On a failed save, the creature takes 10 ({@damage 3d6}) radiant damage and is {@condition blinded} until the end of its next turn. On a successful save, the creature takes half as much damage and isn't {@condition blinded}." ] }, { - "name": "Hellfire Touch", + "name": "Light Sensitivity", "entries": [ - "{@atk ms} {@hit +10} to hit, reach 5 ft., one target. {@h}10 ({@damage 3d6}) fire damage plus 10 ({@damage 3d6}) necrotic damage, and Any humanoid killed by Hellfire Touch has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." + "While in bright light, the darkling elder has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] - }, + } + ], + "action": [ { - "name": "Infernal Bolt", + "name": "Multiattack", "entries": [ - "{@atk rs} {@hit +10} to hit, range 120 ft., one creature. {@h}19 ({@damage 3d8 + 6}) fire damage, and the target must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} until the end of the remmanon's next turn." + "The darkling elder makes two Shortsword attacks." ] }, { - "name": "Teleport", + "name": "Shortsword", "entries": [ - "The remmanon magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Summon Bearded Devils (1/Day)", + "name": "Darkness {@recharge 5}", "entries": [ - "The remmanon magically summons {@dice 1d3} {@creature bearded devil||bearded devils}. The devils appear in unoccupied spaces within 60 feet of the remmanon and act as the remmanon's allies. The devils remain until the remmanon dies or until it dismisses them as an action." + "The darkling elder casts darkness, without any components and using Wisdom as its spellcasting ability." ] } ], "bonus": [ { - "name": "Insidious Aura", + "name": "Hexblade's Curse (Recharges after a Short or Long Rest)", "entries": [ - "The remmanon activates or deactivates this aura. While active, the remmanon's allies have advantage on attack rolls while within 20 feet of the remmanon. All other creatures that start its turn within 20 feet of the remmanon must succeed on a {@dc 18} Wisdom saving throw, unless the remmanon is {@condition incapacitated}. On a failed save, the creature must use its action to move up to its speed and make a melee weapon attack against a visible creature of the remmanon's choice. If a creature's saving throw is successful, the creature is immune to the remmanon's Insidious Aura for the next 24 hours. Constructs, Devils, and Undead are immune to this effect." + "The darkling elder targets a creature it can see within 30 feet of it. The target is cursed for 1 minute. The curse ends early if the target dies, the darkling elder dies, or it is {@condition incapacitated}. Until the curse ends, the darkling elder gains the following benefits:", + { + "type": "list", + "items": [ + "It deals an extra 3 damage on damage rolls against the cursed target.", + "Any attack roll it makes against the cursed target is a critical hit on a roll of 19 or 20 on the {@dice d20}.", + "If the cursed target dies, the darkling elder regains 13 hit points." + ] + } ] } ], - "actionTags": [ - "Multiattack", - "Teleport" + "reaction": [ + { + "name": "Armor of Hexes", + "entries": [ + "When hit by an attack roll by a creature cursed by the darkling elder's Hexblade's Curse, roll a {@dice d6}. On a roll of 4 or higher, the attack instead misses the darkling elder, regardless of its roll." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Remmanon.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Darkling Elder Hexblade", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Elder_Assassin.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Remmanon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Elder Hexblade.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "attachedItems": [ + "shortsword|phb" + ], + "traitTags": [ + "Light Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "E", + "S" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "blinded", + "incapacitated" + ], + "conditionInflictSpell": [ + "frightened" + ], "savingThrowForced": [ - "wisdom" + "constitution" ], "savingThrowForcedSpell": [ - "charisma", + "constitution", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Xerfilstyx", - "page": 83, - "fluff": { - "_monsterFluff": { - "name": "Xerfilstyx", - "source": "mme2-v2" - } - }, + "name": "Darkling Elder Mastermind", "source": "mme2-v2", + "page": 60, "size": [ - "H" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, - "alignmentPrefix": "typically ", + "type": "fey", "alignment": [ - "L", - "E" + "C", + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 212, - "formula": "17d12 + 102" + "average": 121, + "formula": "22d8 + 22" }, "speed": { - "walk": 40, - "swim": 40, - "fly": 50, - "burrow": 20 + "walk": 30 }, - "str": 23, - "dex": 13, - "con": 22, - "int": 14, - "wis": 17, - "cha": 18, + "str": 13, + "dex": 16, + "con": 12, + "int": 16, + "wis": 16, + "cha": 14, "save": { - "str": "+11", - "con": "+11", - "wis": "+8", - "cha": "+9" + "dex": "+7", + "int": "+7", + "wis": "+7" }, "skill": { - "arcana": "+12", - "history": "+12", - "religion": "+12" + "acrobatics": "+7", + "deception": "+10", + "insight": "+11", + "perception": "+11", + "stealth": "+11" }, - "passive": 13, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "senseTags": [ - "SD" + "passive": 21, + "languages": [ + "Elvish", + "Sylvan" ], - "resist": [ - "cold", + "cr": "9", + "trait": [ { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true + "name": "Cunning Presence", + "entries": [ + "An ally that starts its turn within 30 feet of this darkling elder and can see and hear this darkling elder can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action, provided the darkling elder isn't {@condition incapacitated}." + ] + }, + { + "name": "Death Burn", + "entries": [ + "When the darkling elder dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area and able to see the bright light must succeed on a {@dc 13} Constitution saving throw. On a failure, the creature takes 10 ({@damage 3d6}) radiant damage and, if the creature can see the light, is {@condition blinded} until the end of its next turn. If the saving throw is successful, the creature takes half the damage and isn't {@condition blinded}." + ] + }, + { + "name": "Light Sensitivity", + "entries": [ + "While in bright light, the darkling elder has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The darkling elder deals an extra 24 ({@damage 7d6}) damage when the darkling elder hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the darkling elder that isn't {@condition incapacitated} and the darkling elder doesn't have disadvantage on the attack roll." + ] } ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Infernal", - "telepathy 120 ft." - ], - "languageTags": [ - "I", - "TP" - ], - "cr": "15", - "trait": [ + "action": [ { - "name": "Amphibious", + "name": "Multiattack", "entries": [ - "The xerfilstyx can breathe air and water." + "The darkling elder makes two Rapier attacks." ] }, { - "name": "Devil's Sight", + "name": "Rapier", "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] }, { - "name": "Fear Aura", + "name": "Darkness {@recharge 5}", "entries": [ - "A creature that starts its turn within 20 feet of the xerfilstyx must succeed on a {@dc 17} Wisdom saving throw, unless the xerfilstyx is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the xerfilstyx by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the xerfilstyx, the creature can repeat the saving throw. On a success, the effect ends If a creature's saving throw is successful, the creature is immune to the xerfilstyx's Fear Aura for the next 24 hours." + "The darkling elder casts darkness without any components. Wisdom is its spellcasting ability." + ] + } + ], + "bonus": [ + { + "name": "Cunning Action", + "entries": [ + "The darkling elder takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Magic Resistance", + "name": "Cunning Insight {@recharge 5}", "entries": [ - "The xerfilstyx has advantage on saving throws against spells and other magical effects." + "The darkling elder chooses a target it can see within 30 feet of it. The darkling elder and up to 3 creatures of its choice have advantage on ability checks, attack rolls, and saving throws against the target. In addition, the target has disadvantage on ability checks and attack rolls made against the darkling elder. These effects last until the start of the darkling elder's next turn." ] } ], - "damageTags": [ - "B", + "reaction": [ + { + "name": "Misdirection", + "entries": [ + "When the darkling elder is targeted by an attack while a creature within 5 feet of it is granting it cover against that attack, it can have the attack target that creature instead." + ] + } + ], + "fluff": { + "_monsterFluff": { + "name": "Darkling Elder Mastermind", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Elder_Assassin.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Elder Mastermind.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "rapier|phb" + ], + "traitTags": [ + "Light Sensitivity", + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "E", "S" ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW" + ], "conditionInflict": [ - "frightened", - "grappled", - "incapacitated", - "restrained" + "blinded" ], - "traitTags": [ - "Amphibious", - "Devil's Sight", - "Magic Resistance" + "savingThrowForced": [ + "constitution" ], - "spellcasting": [ + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Darkling Skulker", + "source": "mme2-v2", + "page": 60, + "size": [ + "S" + ], + "type": "fey", + "alignment": [ + "C", + "N" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The xerfilstyx casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell ray of frost} ({@damage 3d8} damage)" - ], - "daily": { - "3e": [ - "{@spell charm person}", - "{@spell dispel magic}", - "{@spell major image}", - "{@spell suggestion}" - ], - "1e": [ - "{@spell unholy aura|mme2-v2}" - ] - } + "ac": 16, + "from": [ + "{@item leather armor|phb}" + ] } ], - "conditionInflictSpell": [ - "charmed" + "hp": { + "average": 40, + "formula": "9d6 + 9" + }, + "speed": { + "walk": 30 + }, + "str": 9, + "dex": 20, + "con": 12, + "int": 10, + "wis": 12, + "cha": 10, + "skill": { + "acrobatics": "+7", + "deception": "+2", + "perception": "+5", + "stealth": "+9" + }, + "senses": [ + "darkvision 60 ft." ], - "action": [ + "passive": 15, + "languages": [ + "Elvish", + "Sylvan" + ], + "cr": "3", + "trait": [ { - "name": "Multiattack", + "name": "Death Flash", "entries": [ - "The xerfilstyx makes two Greatsword attacks and one Tail attack." + "When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area and able to see the bright light must succeed on a {@dc 10} Constitution saving throw or be {@condition blinded} until the end of the creature's next turn." ] }, { - "name": "Greatsword", + "name": "Light Sensitivity", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage." + "While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Tail", + "name": "Sneak Attack (1/Turn)", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 20 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage, and the target must make a {@dc 16} Strength saving throw. On a failed save, the target is {@condition grappled} (escape {@dc 16}) and pulled to a space within 5 feet of the xerfilstyx. While {@condition grappled} this way, the target is {@condition restrained}, takes 18 ({@damage 4d8}) necrotic damage at the start of each of the xerfilstyx's turns, and the xerfilstyx can't use its Tail attack against other targets." + "The darkling deals an extra 7 ({@damage 2d6}) damage when the darkling hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the darkling that isn't {@condition incapacitated} and the darkling doesn't have disadvantage on the attack roll." ] - }, + } + ], + "action": [ { - "name": "Blood Breath (Recharge after a Long Rest)", + "name": "Multiattack", "entries": [ - "The xerfilstyx exhales scalding blood in a 60-foot cone. Each creature in that area must succeed on a {@dc 19} Constitution saving throw, taking 22 ({@damage 5d8}) fire damage and 22 ({@damage 5d8}) necrotic damage on a failed save, or half as much damage on a successful one." + "The darkling makes two Dagger attacks." ] }, { - "name": "Teleport", + "name": "Dagger", "entries": [ - "The xerfilstyx magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage plus 3 ({@damage 1d6}) poison damage." ] } ], "bonus": [ { - "name": "Spell Steal", + "name": "Shadow Stealth", "entries": [ - "The xerfilstyx steals a spell prepared by a creature it is grappling with. The target must make a {@dc 17} Wisdom saving throw or lose one of its spells (chosen at random) as if the creature had already cast it. The stolen spell is added to the xerfilstyx's list of spells that it can cast 1/day. The xerfilstyx loses all spells acquired this way after 24 hours." + "While in dim light or darkness, the darkling can take the {@action Hide} action." + ] + }, + { + "name": "Shadow Step", + "entries": [ + "While in dim light or darkness, the darkling can teleport up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." ] } ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xerfilstyx.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Darkling Skulker", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Creeper.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Xerfilstyx.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Skulker.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "greatsword|phb" + "dagger|phb" + ], + "traitTags": [ + "Light Sensitivity", + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "E", + "S" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "blinded" ], "savingThrowForced": [ - "constitution", - "strength", - "wisdom" + "constitution" ], - "savingThrowForcedSpell": [ - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Asmodeus", - "page": 85, - "fluff": { - "_monsterFluff": { - "name": "Asmodeus", - "source": "mme2-v2" - } - }, + "name": "Deathpriest Exarch of Orcus", "source": "mme2-v2", + "page": 293, "size": [ - "L" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ - "L", - "E" + { + "alignment": [ + "N", + "E" + ] + }, + { + "alignment": [ + "C", + "E" + ] + } ], "ac": [ { - "ac": 24, + "ac": 16, "from": [ - "natural armor" + "{@item +2 chain shirt}" ] } ], "hp": { - "average": 375, - "formula": "30d10 + 210" + "average": 130, + "formula": "20d8 + 40" }, "speed": { - "fly": 120, - "walk": 40 + "walk": 30 }, - "str": 22, - "dex": 20, - "con": 24, - "int": 30, - "wis": 30, - "cha": 30, + "str": 16, + "dex": 12, + "con": 14, + "int": 16, + "wis": 18, + "cha": 12, "save": { - "dex": "+14", - "int": "+19", - "wis": "+19", - "cha": "+19" + "wis": "+8", + "cha": "+5" }, "skill": { - "deception": "+19", - "insight": "+19", - "perception": "+19", - "persuasion": "+19" + "arcana": "+7", + "religion": "+7" }, - "passive": 29, - "senses": [ - "darkvision 240 ft.", - "truesight 120 ft." - ], - "senseTags": [ - "SD", - "U" - ], - "resist": [ - "lightning", - "necrotic", - "radiant" + "passive": 14, + "languages": [ + "any four languages (usually Common)" ], - "immune": [ - "cold", - "fire", - "poison", + "cr": "11", + "spellcasting": [ { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "headerEntries": [ + "The deathpriest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 16}, {@hit 8} to hit with spell attacks):" ], - "cond": true + "will": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell animate dead} (as an action)", + "{@spell blindness/deafness}", + "{@spell false life}", + "{@spell vampiric touch}" + ], + "1e": [ + "{@spell Abi-Dalzim's horrid wilting|XGE}", + "{@spell banishment}", + "{@spell circle of death}", + "{@spell cloudkill}", + "{@spell contagion}", + "{@spell finger of death}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], - "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "TP", - "XX" - ], - "cr": "30", "trait": [ { - "name": "Aura of Submission", + "name": "Aura of Death", "entries": [ - "While Asmodeus is wielding the Ruby Rod, a creature that starts its turn within 30 feet of Asmodeus must succeed on a {@dc 27} Wisdom saving throw, unless Asmodeus is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. While {@condition frightened}, the creature is {@condition stunned}." + "The deathpriest exarch emanates a deathly aura that extends 30 feet in every direction from its space while it isn't {@condition incapacitated}. The aura is blocked by total cover. While in the aura, the deathpriest exarch and any Undead ally are immune to the {@condition frightened} condition and have resistance to radiant damage. Enemies suffer disadvantage on death saving throws while in the aura." ] }, { - "name": "Discorporation", + "name": "Undying Soul (Recharges after a Short or Long Rest)", "entries": [ - "When Asmodeus drops to 0 hit points or dies, his body is destroyed but his essence travels back to his domain in Nessus, the bottommost layer of the Nine Hells, and is unable to take physical form for a time." + "If the deathpriest exarch is reduced to 0 hit points, it immediately makes a {@dc 10} Constitution saving throw. lf it succeeds, it is instead reduced to 1 hit point." ] - }, + } + ], + "action": [ { - "name": "Limited Magic Immunity", + "name": "Multiattack", "entries": [ - "Unless he wishes to be affected, Asmodeus is immune to spells of 6th level or lower. He has advantage on saving throws against all other spells and magical effects." + "The deathpriest exarch makes two Bone Mace attacks or two Necrotic Bolt attacks." ] }, { - "name": "Legendary Resistance (5/Day)", + "name": "Bone Mace", "entries": [ - "If Asmodeus fails a saving throw, he can choose to succeed instead." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d6 + 5}) bludgeoning damage plus 13 ({@damage 3d8}) necrotic damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." ] }, { - "name": "Magic Weapons", + "name": "Necrotic Bolt", "entries": [ - "Asmodeus's weapon attacks are magical." + "{@atk rs} {@hit +8} to hit, reach 60 ft., one target. {@h}17 ({@damage 3d8 + 4}) necrotic damage, and the target can't regain hit points until the start of the high exarch's next turn." ] }, { - "name": "Regeneration", + "name": "Summon Undead (1/Day)", "entries": [ - "If Asmodeus has at least 1 hit point, he regains 30 hit points at the start of his turn." + "The deathpriest exarch conjures {@filter undead creatures no higher than CR 5 and whose combined average hit points don't exceed 150|bestiary|challenge rating=[&0;&5]|type=undead|average hit points=[0;150]}. These undead magically rise up from the ground or otherwise form in unoccupied spaces within 60 feet of the deathpriest exarch and obey its commands until they are destroyed, until it dismisses them as an action, or 8 hours have passed." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Deathpriest Exarch of Orcus", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deathpriest_Exarch_of_Orcus.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deathpriest Exarch of Orcus.webp", + "source": "mme2-v2" + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], "damageTags": [ "B", "N" ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], "conditionInflict": [ - "charmed", - "frightened", + "frightened" + ], + "conditionInflictSpell": [ + "blinded", "incapacitated", + "poisoned", "stunned" ], - "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Magic Weapons" + "savingThrowForced": [ + "constitution" ], - "spellcasting": [ - { - "name": "Spellcasting", - "type": "spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "Asmodeus casts any {@filter spell of 7th level or below that has a casting time of one action|spells|level=0;1;2;3;4;5;6;7|cast time=action}, requiring only verbal components and using Wisdom as the spellcasting ability (spell save {@dc 27}, {@hit +19} to hit with spell attacks). Asmodeus can't cast the same spell more than once until he has taken a long rest." - ] - } + "savingThrowForcedSpell": [ + "charisma", + "constitution" ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "Asmodeus makes two Ruby Rod attacks and uses its Chill Gaze. Alternatively, he can make one Ruby Rod attack and use Dominate, Spellcasting, or Teleport." - ] - }, - { - "name": "Ruby Rod (+5 Mace)", - "entries": [ - "{@atk mw} {@hit +20} to hit, reach 10 ft., one target. {@h}20 ({@damage 2d8 + 11}) bludgeoning damage plus 18 ({@damage 4d8}) necrotic damage. If the target is a creature, it must make a {@dc 27} Constitution saving throw. On a failed save, the creature is {@condition stunned} until the end of Asmodeus's next turn." - ] - }, - { - "name": "Chill Gaze", - "entries": [ - "Asmodeus turns his magical gaze toward one creature he can see within 120 feet of it. The target must succeed on a {@dc 24} Constitution saving throw. On a failed save, the creature takes 31 ({@damage 6d6 + 10}) cold damage, can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. On a successful save, the target takes half as much damage." - ] - }, - { - "name": "Dominate", - "entries": [ - "One creature Asmodeus can see within 60 feet of him must succeed on a {@dc 27} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys Asmodeus's verbal or telepathic commands. If the target receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this aspect's Dominate for the next 24 hours. Asmodeus can have up to three targets affected by Dominate at a time. If he uses Dominate on another, the effect on the first target ends." - ] - }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Deathpriest of Orcus", + "source": "mme2-v2", + "page": 292, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ { - "name": "Reverie of Nessus (1/Day)", - "entries": [ - "While wielding the Ruby Rod, Asmodeus magically creates a 5-foot radius spherical wall of force centered on Asmodeus that lasts until the start of Asmodeus's next turn. This wall of force functions as both the {@spell wall of force} and the {@spell antimagic field} spells. While inside this sphere, Asmodeus can function as if under the {@spell time stop} spell. In addition, Asmodeus is automatically purged of any unwanted physical and magical conditions, enchantments or effects, diseases, and maladies (including lost body parts). Furthermore, Asmodeus regains all hit points and gains the benefits of someone that has completed a long rest." + "alignment": [ + "N", + "E" ] }, { - "name": "Teleport", - "entries": [ - "Asmodeus magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see." + "alignment": [ + "C", + "E" ] } ], - "reaction": [ + "ac": [ { - "name": "Negate Spell {@recharge 4}", - "entries": [ - "Asmodeus tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 4th level or lower, the spell fails and has no effect. If the spell is 5th level or higher, Asmodeus makes an Intelligence check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + "ac": 13, + "from": [ + "{@item chain shirt|phb}" ] } ], - "actionTags": [ - "Multiattack", - "Teleport" + "hp": { + "average": 58, + "formula": "9d8 + 18" + }, + "speed": { + "walk": 30 + }, + "str": 13, + "dex": 10, + "con": 14, + "int": 12, + "wis": 16, + "cha": 12, + "save": { + "wis": "+5", + "cha": "+3" + }, + "skill": { + "arcana": "+3", + "religion": "+3" + }, + "passive": 13, + "languages": [ + "any two languages (usually Common)" ], - "isNamedCreature": true, - "legendaryActions": 4, - "legendary": [ + "cr": "3", + "spellcasting": [ { - "name": "Chill Gaze", - "entries": [ - "Asmodeus uses his Chill Gaze." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The deathpriest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + ], + "will": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell blindness/deafness}", + "{@spell false life}" + ], + "1e": [ + "{@spell animate dead} (as an action)", + "{@spell cloudkill}", + "{@spell vampiric touch}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Command Thrall", + "name": "Undying Soul (Recharges after a Short or Long Rest)", "entries": [ - "Asmodeus targets one creature {@condition charmed} by him within 120 feet of it. The target uses its reaction to move up to half its speed as Asmodeus directs and make one weapon attack against a visible creature of Asmodeus's choice." + "If the deathpriest is reduced to 0 hit points, it immediately makes a {@dc 10} Constitution saving throw. lf it succeeds, it is instead reduced to 1 hit point." ] - }, + } + ], + "action": [ { - "name": "Rod (Costs 2 Actions)", + "name": "Multiattack", "entries": [ - "Asmodeus makes a Ruby Rod attack." + "The deathpriest makes two Sickle attacks or two Necrotic Bolt attacks." ] }, { - "name": "Master Strategist (Costs 2 Actions)", + "name": "Sickle", "entries": [ - "Roll {@dice 1d10} for Asmodeus. Depending on Asmodeus's choice, the number rolled on the die is subtracted from an attack roll made against Asmodeus or an ally of his choice or a saving throw made against Asmodeus within the next minute. Alternatively, the number rolled can be added to Asmodeus's next ability check, attack roll or saving throw within the next minute, if he so chooses. Asmodeus can keep up to 3 Master Strategist dice at a time." + "{@atk mw} {@hit +3} to hit, reach 10 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage plus 4 ({@damage 1d8}) necrotic damage." ] }, { - "name": "Infernal Magic (Costs 3 Actions)", + "name": "Necrotic Bolt", "entries": [ - "Asmodeus uses Dominate, Teleport, or Spellcasting." + "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "MLW" - ], - "legendaryGroup": { - "name": "Asmodeus", - "source": "mme2-v2" + "fluff": { + "_monsterFluff": { + "name": "Deathpriest of Orcus", + "source": "mme2-v2" + } }, - "conditionInflictLegendary": [ - "frightened" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deathpriest_Exarch_of_Orcus.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deathpriest of Orcus.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "sickle|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "N", + "S" ], - "damageTagsLegendary": [ - "F" + "miscTags": [ + "MLW", + "MW", + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Asmodeus.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Asmodeus.webp", - "source": "mme2-v2" - } + "conditionInflictSpell": [ + "blinded" ], "savingThrowForced": [ - "constitution", - "wisdom" - ] + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Dispater", - "page": 87, - "fluff": { - "_monsterFluff": { - "name": "Dispater", - "source": "mme2-v2" - } - }, + "name": "Deep Scion Assassin", "source": "mme2-v2", + "page": 63, "size": [ "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "Devil" + "Shapechanger" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "L", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 23, - "from": [ - "{@item +5 adamantine plate armor|mme2-v2|+5 adamantine plate}" - ] - } + 14 ], "hp": { - "average": 312, - "formula": "25d8 + 200" + "average": 84, + "formula": "13d8 + 26" }, "speed": { - "walk": 30 + "walk": { + "number": 30, + "condition": "(20 ft. and swim 40 ft. in hybrid form)" + } }, - "str": 26, - "dex": 12, - "con": 26, - "int": 24, - "wis": 22, - "cha": 26, + "str": 15, + "dex": 18, + "con": 14, + "int": 10, + "wis": 12, + "cha": 14, "save": { - "str": "+16", - "con": "+16", - "wis": "+14", - "cha": "+16" + "dex": "+7", + "wis": "+4", + "cha": "+5" }, "skill": { - "insight": "+14", - "perception": "+14", - "persuasion": "+16", - "survival": "+14" + "deception": "+8", + "insight": "+4", + "sleight of hand": "+7", + "stealth": "+7" }, - "passive": 24, "senses": [ - "darkvision 240 ft.", - "truesight 120 ft." - ], - "senseTags": [ - "SD", - "U" - ], - "resist": [ - "cold" - ], - "immune": [ - "fire", - "poison", - { - "note": "from nonmagical attacks that aren't adamantine", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "darkvision 120 ft." ], + "passive": 11, "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "TP", - "XX" + "Aquan", + "Common", + "thieves' cant" ], - "cr": "25", + "cr": "6", "trait": [ { - "name": "Fear Aura", + "name": "Amphibious (Hybrid Form Only)", "entries": [ - "A creature that starts its turn within 20 feet of Dispater must succeed on a {@dc 24} Wisdom saving throw, unless Dispater is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to Dispater's Fear Aura for the next 24 hours." + "The deep scion can breathe air and water." ] }, { - "name": "Legendary Resistance (3/Day)", + "name": "Assassinate", "entries": [ - "If Dispater fails a saving throw, he can choose to succeed instead." + "During its first turn, the deep scion has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the deep scion scores against a surprised creature is a critical hit." ] }, { - "name": "Magic Resistance", + "name": "Sneak Attack (1/Turn)", "entries": [ - "Dispater has advantage on saving throws against spells and other magical effects." + "The deep scion deals an extra 7 ({@damage 2d6}) damage when the deep scion hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the deep scion that isn't {@condition incapacitated} and the deep scion doesn't have disadvantage on the attack roll." ] - }, + } + ], + "action": [ { - "name": "Magic Weapons", + "name": "Multiattack", "entries": [ - "Dispater's weapon attacks are magical." + "The deep scion makes two Rapier attacks, or it makes one Bite attack and two Claw attacks. Alternatively, it can make two ranged attacks." ] }, { - "name": "Regeneration", + "name": "Rapier (Humanoid Form Only)", "entries": [ - "Dispater regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of its next turn. Dispater dies only if he starts its turn with 0 hit points and doesn't regenerate." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Rust Metal", - "entries": [ - "Any nonmagical weapon made of metal that hits Dispater instantly corrodes. After dealing damage, the weapon is destroyed.", - "When a creature hits Dispater with a magical weapon made of metal and deals damage, it must succeed on a {@dc 24} Wisdom saving throw with advantage on the roll. On a failed save, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.", - "Ammunition made of metal that hits Dispater is destroyed after dealing damage." - ] - } - ], - "damageTags": [ - "O" - ], - "conditionInflict": [ - "frightened", - "incapacitated", - "restrained" - ], - "traitTags": [ - "Legendary Resistances", - "Magic Resistance", - "Regeneration", - "Magic Weapons" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "Dispater casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 24}):" - ], - "will": [ - "{@spell alter self} (can become Large when changing his appearance)", - "{@spell detect magic}", - "{@spell heat metal} (6th level)", - "{@spell suggestion}" - ], - "daily": { - "2e": [ - "{@spell blade barrier}", - "{@spell charm monster}", - "{@spell dispel magic}", - "{@spell plane shift}", - "{@spell unholy weapon|mme2-v2}", - "{@spell wall of iron|mme2-v2}" - ], - "1e": [ - "{@spell forcecage}", - "{@spell invulnerability}", - "{@spell Mordenkainen's sword}", - "{@spell unholy aura|mme2-v2}" - ] - } - } - ], - "action": [ - { - "name": "Iron Rod", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit +16} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) force damage, and the target must succeed on a {@dc 24} Constitution saving throw. On a failed save, Dispater can choose one of two effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "item", - "name": "Flesh to Iron.", - "entry": "The creature begins to turn to iron and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is turned into iron for 24 hours." - }, - { - "type": "item", - "name": "Corrode.", - "entry": "If the target is a metallic object, or is wearing metal armor or carrying a metal shield (Dispater's choice), its takes a permanent and cumulative \u22122 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed." - } - ] - } + "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Daggers of Dispater", + "name": "Bite (Hybrid Form Only)", "entries": [ - "Dispater conjures a barrage of flying daggers that unerringly strike each creature of Dispater's choice that he can see within a 60-foot cone. Each target must make a {@dc 24} Dexterity saving throw, taking 10 ({@damage 4d4}) force damage and 10 ({@damage 4d4}) necrotic damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." ] }, { - "name": "Dark Discomfiture {@recharge 5}", + "name": "Claw (Hybrid Form Only)", "entries": [ - "Dispater magically forces creatures to instantly relive painful and shameful memories in excruciating detail. Each visible creature of Dispater's choice within 30 feet of him must succeed on a {@dc 24} Charisma saving throw. On a failed save, a creature takes 36 ({@damage 8d8}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." ] }, { - "name": "Teleport", - "entries": [ - "Dispater magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see." - ] - } - ], - "reaction": [ - { - "name": "Vexing Defense {@recharge 5}", + "name": "Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest)", "entries": [ - "When Dispater is hit by an attack roll, Dispater gives himself a +5 bonus to his AC until the start of his next turn, which can cause the triggering attack roll to miss. Additionally, Dispater magically teleports, along with any equipment he is wearing and carrying, up to 60 feet to an unoccupied space he can see." + "The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a {@dc 13} Wisdom saving throw or be {@condition stunned} until the end of the deep scion's next turn.", + "In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water." ] } ], - "actionTags": [ - "Teleport" - ], - "isNamedCreature": true, - "legendary": [ + "bonus": [ { - "name": "Iron Strike", + "name": "Cunning Action", "entries": [ - "The aspect makes an Iron Rod attack or uses Daggers of Dispater." + "The deep scion takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Infernal Magic (Costs 2 Actions)", + "name": "Change Shape", "entries": [ - "The aspect uses Teleport or Spellcasting." + "The deep scion transforms into a hybrid form (humanoid-piscine) or back into its true form, which is humanlike. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The deep scion reverts to its true form if it dies." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "legendaryGroup": { - "name": "Dispater", - "source": "mme2-v2" + "fluff": { + "_monsterFluff": { + "name": "Deep Scion Assassin", + "source": "mme2-v2" + } }, - "conditionInflictLegendary": [ - "restrained", - "exhaustion" - ], - "damageTagsLegendary": [ - "P" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Dispater.webp", - "hasFluff": true, - "hasFluffImages": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deep_Scion_Assassin.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dispater.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deep Scion Assassin.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "dagger|phb", + "rapier|phb" + ], + "traitTags": [ + "Amphibious", + "Sneak Attack" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ", + "C", + "TC" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "stunned" + ], "savingThrowForced": [ - "charisma", "constitution", - "dexterity", "wisdom" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Mephistopheles", - "page": 89, - "fluff": { - "_monsterFluff": { - "name": "Mephistopheles", - "source": "mme2-v2" - } - }, + "name": "Deep Scion Thug", "source": "mme2-v2", + "page": 64, "size": [ - "L" + "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "Devil" + "Shapechanger" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "L", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 22, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 325, - "formula": "26d10 + 182" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "fly": 80, - "walk": 40 + "walk": { + "number": 30, + "condition": "(20 ft. and swim 40 ft. in hybrid form)" + } }, "str": 20, - "dex": 18, - "con": 24, - "int": 26, - "wis": 26, - "cha": 27, + "dex": 14, + "con": 16, + "int": 10, + "wis": 12, + "cha": 14, "save": { - "dex": "+12", - "int": "+16", - "wis": "+16", - "cha": "+16" + "wis": "+3", + "cha": "+4" }, "skill": { - "arcana": "+16", - "history": "+16", - "investigation": "+16", - "perception": "+16", - "persuasion": "+16", - "religion": "+16" + "deception": "+6", + "insight": "+3", + "sleight of hand": "+4", + "stealth": "+4" }, - "passive": 26, "senses": [ - "darkvision 240 ft.", - "truesight 120 ft." - ], - "senseTags": [ - "SD", - "U" - ], - "resist": [ - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "cold", - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "darkvision 120 ft." ], + "passive": 11, "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "TP", - "XX" + "Aquan", + "Common", + "thieves' cant" ], - "cr": "27", + "cr": "4", "trait": [ { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If Mephistopheles fails a saving throw, he can choose to succeed instead." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "Mephistopheles has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", + "name": "Amphibious (Hybrid Form Only)", "entries": [ - "Mephistopheles's weapon attacks are magical." + "The deep scion can breathe air and water." ] }, { - "name": "Regeneration", + "name": "Pack Tactics", "entries": [ - "Mephistopheles regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Mephistopheles dies only if he starts his turn with 0 hit points and doesn't regenerate." - ] - } - ], - "damageTags": [ - "C", - "O" - ], - "conditionInflict": [ - "blinded" - ], - "traitTags": [ - "Legendary Resistances", - "Magic Resistance", - "Regeneration", - "Magic Weapons" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "Mephistopheles can cast the following spells, requiring no material components, and using Intelligence as his spellcasting ability (spell save {@dc 24}, {@hit +16} to hit with spell attacks):" - ], - "will": [ - "{@spell alter self} (can become Medium when changing its appearance)", - "{@spell detect magic}", - "{@spell mage hand}", - "{@spell ray of frost} ({@damage 4d8})" - ], - "daily": { - "3e": [ - "{@spell chain lightning}", - "{@spell charm monster}", - "{@spell cone of cold}", - "{@spell dispel magic}", - "{@spell fireball}", - "{@spell Otiluke's resilient sphere}", - "{@spell plane shift}", - "{@spell suggestion}", - "{@spell telekinesis}", - "{@spell wall of fire}" - ], - "1e": [ - "{@spell dominate monster}", - "{@spell etherealness}", - "{@spell forcecage}", - "{@spell meteor swarm}", - "{@spell symbol} (as an action)" - ] - } - } - ], - "conditionInflictSpell": [ - "charmed", - "frightened", - "incapacitated", - "restrained", - "stunned", - "unconscious" + "The deep scion has advantage on an attack roll against a creature if at least one of the deep scion's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "Mephistopheles makes two Ranseur attacks. Alternatively, he can make one Ranseur attack and use Spellcasting." + "The deep scion makes two Battleaxe attacks, or it makes one Bite attack and two Claw attacks." ] }, { - "name": "Ranseur", + "name": "Battleaxe (Humanoid Form Only)", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d10 + 5}) force damage plus 16 ({@damage 3d10}) cold damage, and Mephistopheles can choose to change the secondary damage of this attack to cold, fire, or lightning damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage, or 10 ({@damage 1d10 + 5}) slashing damage if used with two hands." ] }, { - "name": "Hellfire Gaze {@recharge 5}", + "name": "Bite (Hybrid Form Only)", "entries": [ - "Unless Mephistopheles is {@condition blinded}, his eyes emit hellfire in a 120-foot line that is 5 feet wide. Each creature in that line must make a {@dc 23} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage and 21 ({@damage 6d6}) necrotic damage on a failed save, or half as much on a successful one. Any humanoid killed by Hellfire Gaze has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage." ] }, { - "name": "Word of Injunction (1/Day)", + "name": "Claw (Hybrid Form Only)", "entries": [ - "Mephistopheles utters a dreadful word of power that can compel one creature he can see within 60 feet to die instantly or be assailed with waves of intense pain. The creature must have entered into a legally binding contract with Mephistopheles beforehand. Otherwise, it has no effect.", - "If the target has 150 hit points or less, Mephistopheles can choose to have its hit points reduced to 0 and its corpse reduced to ashes. Otherwise, Mephistopheles can cause the target to be affected by crippling pain and any speed it has can be no higher than 10 feet. The target also has disadvantage on attack rolls, ability checks, and saving throws, other than Constitution saving throws. Finally, if the target tries to cast a spell, it must first succeed on a Constitution saving throw, or the casting fails and the spell is wasted.", - "A target suffering this pain can make a {@dc 24} Constitution saving throw at the end of each of its turns. On a successful save, the pain effect ends." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." ] }, { - "name": "Teleport", + "name": "Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest)", "entries": [ - "Mephistopheles magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see." + "The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a {@dc 13} Wisdom saving throw or be {@condition stunned} until the end of the deep scion's next turn.", + "In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water." ] } ], "bonus": [ { - "name": "Hellfire Aura", + "name": "Change Shape", "entries": [ - "Mephistopheles activates or deactivates this infernal aura. While active, Mephistopheles emits an aura of diabolic fire, appearing swathed in dark searing flames. A creature that starts its turn within 10 feet of Mephistopheles, or touches him or hits him with a melee attack while within 10 feet of him and the Hellfire Aura is active takes 7 ({@damage 2d6}) fire damage and 7 ({@damage 2d6}) necrotic damage. Any humanoid killed by Hellfire Aura has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." + "The deep scion transforms into a hybrid form (humanoid-piscine) or back into its true form, which is humanlike. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The deep scion reverts to its true form if it dies." ] } ], - "reaction": [ - { - "name": "Absorb Spell {@recharge 5}", - "entries": [ - "Mephistopheles tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 4th level or lower, the spell fails and has no effect, and Mephistopheles regains hit points equal to twice the spell's level. If the spell is 5th level or higher, Mephistopheles makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect, and Mephistopheles regains hit points equal to twice the spell's level." - ] - }, + "fluff": { + "_monsterFluff": { + "name": "Deep Scion Thug", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deep_Scion_Assassin.webp", + "altArt": [ { - "name": "Protective Shield (4/Day)", - "entries": [ - "When Mephistopheles is hit by an attack roll, Mephistopheles gains a +5 bonus to his AC until the start of his next turn, which can cause the triggering attack roll to miss." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deep Scion Thug.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "battleaxe|phb" + ], + "traitTags": [ + "Amphibious", + "Pack Tactics" + ], + "senseTags": [ + "SD" + ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], - "isNamedCreature": true, - "legendary": [ - { - "name": "Ranseur", - "entries": [ - "Mephistopheles makes one Ranseur attack." - ] - }, - { - "name": "Infernal Magic (Costs 2 Actions)", - "entries": [ - "Mephistopheles uses Spellcasting or Teleport." - ] - } + "languageTags": [ + "AQ", + "C", + "TC" + ], + "damageTags": [ + "P", + "S" ], "miscTags": [ "AOE", - "MW", - "RCH" - ], - "legendaryGroup": { - "name": "Mephistopheles", - "source": "mme2-v2" - }, - "conditionInflictLegendary": [ - "restrained", - "exhaustion" - ], - "damageTagsLegendary": [ - "F", - "N", - "C" + "MLW", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Mephistopheles.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mephistopheles.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "stunned" ], "savingThrowForced": [ - "constitution", - "dexterity" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "intelligence", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Destrachan", - "page": 90, - "fluff": { - "_monsterFluff": { - "name": "Destrachan", - "source": "mme2-v2" - } - }, + "name": "Deep Scion Warlock", "source": "mme2-v2", + "page": 64, "size": [ - "L" + "M" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Shapechanger" + ] + }, "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ + 12, { "ac": 15, - "from": [ - "natural armor" - ] + "condition": "with mage armor", + "braces": true } ], "hp": { - "average": 68, - "formula": "8d10 + 24" + "average": 150, + "formula": "20d8 + 60" }, "speed": { - "walk": 30 + "walk": { + "number": 30, + "condition": "(20 ft. and swim 40 ft. in hybrid form)" + } }, - "str": 18, - "dex": 12, + "str": 16, + "dex": 14, "con": 16, - "int": 6, + "int": 12, "wis": 14, - "cha": 8, + "cha": 16, + "save": { + "wis": "+5", + "cha": "+6" + }, "skill": { - "perception": "+4", - "stealth": "+3" + "arcana": "+4", + "deception": "+9", + "insight": "+5", + "stealth": "+5" }, - "passive": 14, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "resist": [ - "thunder" + "darkvision 120 ft." ], + "passive": 12, "languages": [ - "understands Undercommon but can't speak" + "Aquan", + "Common", + "thieves' cant" ], - "languageTags": [ - "CS", - "U" + "cr": "8", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The deep scion casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell detect magic}", + "{@spell guidance}", + "{@spell levitate}", + "{@spell mage armor} (self only)", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}", + "{@spell speak with dead}" + ], + "daily": { + "1e": [ + "{@spell cone of cold}", + "{@spell Evard's black tentacles}", + "{@spell lightning bolt}", + "{@spell tidal wave}", + "{@spell true seeing}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "3", "trait": [ { - "name": "Echolocation", + "name": "Amphibious (Hybrid Form Only)", "entries": [ - "The destrachan can't use its {@sense blindsight} while {@condition deafened}." + "The deep scion can breathe air and water." ] }, { - "name": "Keen Hearing", + "name": "Whispering Aura", "entries": [ - "The destrachan has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "At the start of each of the deep scion's turns, each creature of its choice within 10 feet of it must succeed on a {@dc 14} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage, provided the deep scion isn't {@condition incapacitated}." ] } ], - "damageTags": [ - "S" - ], - "conditionInflict": [ - "deafened", - "stunned" - ], - "traitTags": [ - "Keen Senses" - ], "action": [ { "name": "Multiattack", "entries": [ - "The destrachan makes two Claw attacks." + "The deep scion makes two Dagger attacks, or it makes one Bite attack and two Claw attacks." ] }, { - "name": "Claw", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 10 ({@damage 3d6}) psychic damage." ] }, { - "name": "Destructive Harmonics {@recharge 4}", + "name": "Bite (Hybrid Form Only)", "entries": [ - "The destrachan emits thunder energy in a 30-foot cone. It can choose one from the following three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Rupture.", - "entry": "Each creature in that area must succeed on a {@dc 13} Dexterity saving throw, taking 18 ({@damage 4d8}) thunder damage on a failed save, or half as much on a successful one." - }, - { - "type": "itemSub", - "name": "Stun.", - "entry": "Each creature in that area must succeed on a {@dc 13} Constitution saving throw or be {@condition stunned} until the end of its next turn." - }, - { - "type": "itemSub", - "name": "Shatter.", - "entry": "Each non-magical object that isn't worn in that area takes 27 ({@damage 6d8}) thunder damage." - } - ] - } + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + ] + }, + { + "name": "Claw (Hybrid Form Only)", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage plus 10 ({@damage 3d6}) psychic damage." + ] + }, + { + "name": "Howling Void", + "entries": [ + "The deep scion opens a momentary extraplanar rift within 60 feet of it. The rift is a scream-filled, 20-foot cube. Each creature in that area must make a {@dc 14} Wisdom saving throw. On a failed save, a creature takes 9 ({@damage 2d8}) psychic damage and is {@condition frightened} of the deep scion until the start of the deep scion's next turn. On a successful save, a creature takes half as much damage and isn't {@condition frightened}." + ] + }, + { + "name": "Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest)", + "entries": [ + "The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a {@dc 14} Wisdom saving throw or be {@condition stunned} until the end of the deep scion's next turn.", + "In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "bonus": [ + { + "name": "Change Shape", + "entries": [ + "The deep scion transforms into a hybrid form (humanoid-piscine) or back into its true form, which is humanlike. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The deep scion reverts to its true form if it dies." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Destrachan.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Deep Scion Warlock", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deep_Scion_Assassin.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Destrachan.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deep Scion Warlock.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ", + "C", + "TC" + ], + "damageTags": [ + "P", + "S", + "Y" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "frightened", + "stunned" + ], + "conditionInflictSpell": [ + "restrained" + ], "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ "constitution", "dexterity" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Destrachan Alpha", - "page": 91, - "fluff": { - "_monsterFluff": { - "name": "Destrachan Alpha", - "source": "mme2-v2" - } - }, + "name": "Derro Berserker", "source": "mme2-v2", + "page": 74, "size": [ - "L" + "S" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "aberration", "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 14, "from": [ - "natural armor" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 33, + "formula": "6d6 + 12" }, "speed": { "walk": 30 }, - "str": 20, - "dex": 12, - "con": 18, - "int": 7, - "wis": 15, + "str": 15, + "dex": 14, + "con": 14, + "int": 11, + "wis": 5, "cha": 9, "skill": { - "perception": "+5", "stealth": "+4" }, - "passive": 15, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "resist": [ - "thunder" + "darkvision 120 ft." ], + "passive": 7, "languages": [ - "understands Undercommon but can't speak" - ], - "languageTags": [ - "CS", - "U" + "Dwarvish", + "Undercommon" ], - "cr": "5", + "cr": "1", "trait": [ { - "name": "Echolocation", - "entries": [ - "The destrachan can't use its {@sense blindsight} while {@condition deafened}." - ] - }, - { - "name": "Pack Tactics", + "name": "Magic Resistance", "entries": [ - "The destrachan has advantage on an attack roll against a creature if at least one of the destrachan's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The derro has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Pack Leader", + "name": "Reckless", "entries": [ - "The destrachan's allies have advantage on attack rolls while within 20 feet of the destrachan, provided it isn't {@condition incapacitated}." + "At the start of its turn, the derro can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] }, { - "name": "Keen Hearing", + "name": "Sunlight Sensitivity", "entries": [ - "The destrachan has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "damageTags": [ - "S" - ], - "conditionInflict": [ - "deafened", - "stunned" - ], - "traitTags": [ - "Pack Tactics", - "Keen Senses" - ], "action": [ { "name": "Multiattack", "entries": [ - "The destrachan makes two Claw attacks." + "The derro makes two Battleaxe attacks." ] }, { - "name": "Claw", + "name": "Battleaxe", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Derro Berserker", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Berserker.webp", + "altArt": [ { - "name": "Destructive Harmonics {@recharge 4}", - "entries": [ - "The destrachan emits thunder energy in a 30-foot cone. It can choose one from the following three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Rupture.", - "entry": "Each creature in that area must succeed on a {@dc 15} Dexterity saving throw, taking 22 ({@damage 5d8}) thunder damage on a failed save, or half as much on a successful one." - }, - { - "type": "itemSub", - "name": "Stun.", - "entry": "Each creature in that area must succeed on a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of its next turn." - }, - { - "type": "itemSub", - "name": "Shatter.", - "entry": "Each non-magical object that isn't worn in that area takes 40 ({@damage 9d8}) thunder damage." - } - ] - } - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Berserker.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "battleaxe|phb" + ], + "traitTags": [ + "Magic Resistance", + "Reckless", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "D", + "U" + ], + "damageTags": [ + "S" + ], "miscTags": [ - "AOE", + "MLW", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Destrachan.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Destrachan Alpha.webp", - "source": "mme2-v2" - } - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Destrachan Pack Lord", - "page": 91, - "fluff": { - "_monsterFluff": { - "name": "Destrachan Pack Lord", - "source": "mme2-v2" - } - }, + "name": "Derro Hookguard", "source": "mme2-v2", + "page": 75, "size": [ - "H" + "S" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "aberration", "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "natural armor" + "{@item scale mail|phb}" ] } ], "hp": { - "average": 161, - "formula": "14d12 + 70" + "average": 44, + "formula": "8d6 + 16" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 22, + "str": 16, "dex": 12, - "con": 20, - "int": 8, - "wis": 16, + "con": 14, + "int": 11, + "wis": 5, "cha": 9, "skill": { - "perception": "+6", - "stealth": "+4" + "stealth": "+3" }, - "passive": 16, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "resist": [ - "thunder" + "darkvision 120 ft." ], + "passive": 7, "languages": [ - "understands Undercommon but can't speak" - ], - "languageTags": [ - "CS", - "U" + "Dwarvish", + "Undercommon" ], - "cr": "8", + "cr": "2", "trait": [ { - "name": "Echolocation", - "entries": [ - "The destrachan can't use its {@sense blindsight} while {@condition deafened}." - ] - }, - { - "name": "Pack Tactics", - "entries": [ - "The destrachan has advantage on an attack roll against a creature if at least one of the destrachan's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Pack Leader", + "name": "Magic Resistance", "entries": [ - "The destrachan's allies have advantage on attack rolls while within 20 feet of the destrachan, provided it isn't {@condition incapacitated}." + "The derro has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Keen Hearing", + "name": "Sunlight Sensitivity", "entries": [ - "The destrachan has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "damageTags": [ - "B", - "S" - ], - "conditionInflict": [ - "deafened", - "stunned" - ], - "traitTags": [ - "Pack Tactics", - "Keen Senses" - ], "action": [ { "name": "Multiattack", "entries": [ - "The destrachan makes two Claw attacks and one Tail attack." + "The derro makes two Hooked Spear attacks." ] }, { - "name": "Claw", + "name": "Hooked Spear", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it {@condition prone}. In either case, the target is marked until the end of the derro's next turn. This effect ends early if the derro is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the derro, a creature marked by the derro has disadvantage on any attack roll that doesn't target the derro." ] }, { - "name": "Tail", + "name": "Light Crossbow", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage." + "{@atk rw} {@hit +3} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] - }, + } + ], + "bonus": [ { - "name": "Destructive Harmonics {@recharge 4}", + "name": "Punish the Marked", "entries": [ - "The destrachan emits thunder energy in a 60-foot cone. It can choose one from the following three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Rupture.", - "entry": "Each creature in that area must succeed on a {@dc 16} Dexterity saving throw, taking 31 ({@damage 7d8}) thunder damage on a failed save, or half as much on a successful one." - }, - { - "type": "itemSub", - "name": "Stun.", - "entry": "Each creature in that area must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn." - }, - { - "type": "itemSub", - "name": "Shatter.", - "entry": "Each non-magical object that isn't worn in that area takes 45 ({@damage 10d8}) thunder damage." - } - ] - } + "The derro can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the derro during the last turn. The derro's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 3 ({@damage 1d6}) damage to the target." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Destrachan.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Derro Hookguard", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Berserker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Destrachan Pack Lord.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Hookguard.webp", "source": "mme2-v2" } ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + "attachedItems": [ + "light crossbow|phb" + ], + "traitTags": [ + "Magic Resistance", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "D", + "U" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "incapacitated" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Dire Corby", - "page": 92, - "fluff": { - "_monsterFluff": { - "name": "Dire Corby", - "source": "mme2-v2" - } - }, + "name": "Derro Master Savant", "source": "mme2-v2", + "page": 75, "size": [ - "M" + "S" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "aberration", "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 13, "from": [ - "natural armor" + "{@item leather armor|phb}" ] } ], "hp": { - "average": 26, - "formula": "4d8 + 8" + "average": 82, + "formula": "15d6 + 15" }, "speed": { - "climb": 30, "walk": 30 }, - "str": 15, + "str": 9, "dex": 14, - "con": 15, - "int": 5, - "wis": 12, - "cha": 6, + "con": 14, + "int": 12, + "wis": 5, + "cha": 17, "skill": { - "perception": "+3" + "arcana": "+4", + "stealth": "+5" }, - "passive": 13, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" - ], + "passive": 7, "languages": [ + "Dwarvish", "Undercommon" ], - "languageTags": [ - "U" + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The derro casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell mage hand}", + "{@spell message}", + "{@spell prestidigitation}" + ], + "daily": { + "2e": [ + "{@spell invisibility}", + "{@spell sleep}", + "{@spell spider climb}" + ], + "1e": [ + "{@spell confusion}", + "{@spell dispel magic}", + "{@spell sickening radiance}", + "{@spell tongues}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "1", "trait": [ { - "name": "Pack Frenzy", + "name": "Favored by Diirinka (Recharges after a Short or Long Rest)", "entries": [ - "While it can see two allied creatures within 30 feet of it, the dire corby gains advantage on saving throws against being {@condition frightened} and {@condition charmed}, and all melee weapon attack rolls, but attacks rolls against it have advantage." + "If the derro fails a saving throw or misses with an attack roll, it can roll 5 ({@damage 2d4}) and add it to the total, possibly changing the outcome." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The derro has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "charmed" - ], "action": [ { - "name": "Multiattack", + "name": "Quarterstaff", "entries": [ - "The dire corby makes one Beak attack and one Claws attack." + "{@atk mw} {@hit +2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d6 - 1}) bludgeoning damage, or 3 ({@damage 1d8 - 1}) bludgeoning damage if used with two hands." ] }, { - "name": "Beak", + "name": "Chromatic Beam", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The derro launches a brilliant beam of magical energy in a 5-foot-wide line that is 60 feet long. Each creature in the line must make a {@dc 14} Dexterity saving throw, taking 21 ({@damage 6d6}) radiant damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Claws", + "name": "Chromatic Blast (1/Day)", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage." + "The derro magically emits brilliant energy in a 60-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw. On a failed save, a creature takes 28 ({@damage 8d6}) radiant damage and is {@condition blinded} for 1 minute. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the blind effect on a success. On a success, a creature takes half as much damage and isn't {@condition blinded}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "bonus": [ + { + "name": "Heightened Spell (2/Day)", + "entries": [ + "When the derro casts a spell that forces a creature to make a saving throw to resist the spell's effects, the derro gives one target of the spell disadvantage on its first saving throw against the spell." + ] + }, + { + "name": "Quickened Spell (2/Day)", + "entries": [ + "The derro uses Spellcasting." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dire_Corby.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Derro Master Savant", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Master_Savant.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dire Corby.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Master Savant.webp", "source": "mme2-v2" } - ] + ], + "attachedItems": [ + "quarterstaff|phb" + ], + "traitTags": [ + "Magic Resistance", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "D", + "U" + ], + "damageTags": [ + "B", + "R" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "invisible", + "unconscious" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Dire Corby Alpha", - "page": 92, - "fluff": { - "_monsterFluff": { - "name": "Dire Corby Alpha", - "source": "mme2-v2" - } - }, + "name": "Derro Taskmaster", "source": "mme2-v2", + "page": 76, "size": [ - "L" + "S" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "aberration", "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 14, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 76, - "formula": "8d10 + 32" + "average": 66, + "formula": "12d6 + 20" }, "speed": { - "climb": 30, "walk": 30 }, - "str": 19, + "str": 14, "dex": 14, - "con": 19, - "int": 6, - "wis": 14, - "cha": 7, + "con": 14, + "int": 16, + "wis": 5, + "cha": 9, "skill": { - "perception": "+4" + "stealth": "+4" }, - "passive": 14, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" - ], + "passive": 7, "languages": [ + "Dwarvish", "Undercommon" ], - "languageTags": [ - "U" + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The derro casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell mage hand}", + "{@spell message}", + "{@spell prestidigitation}" + ], + "daily": { + "2e": [ + "{@spell fear}", + "{@spell mind spike|XGE}", + "{@spell thunderwave}" + ], + "1e": [ + "{@spell charm monster}", + "{@spell hold person} (2 targets)", + "{@spell lightning bolt}", + "{@spell phantasmal killer}" + ] + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "3", "trait": [ { - "name": "Pack Frenzy", + "name": "Magic Resistance", "entries": [ - "While it can see two allied creatures within 30 feet of it, the dire corby gains advantage on saving throws against being {@condition frightened} and {@condition charmed}, and all melee weapon attack rolls, but attacks rolls against it have advantage." + "The derro has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "charmed", - "frightened" - ], "action": [ { "name": "Multiattack", "entries": [ - "The dire corby makes one Beak attack and two Claw attacks. It can use its Doom Shriek in place of its Beak attack." + "The derro makes two Flail attacks." ] }, { - "name": "Beak", + "name": "Flail", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage plus 7 ({@damage 2d6}) psychic damage." ] }, { - "name": "Claw", + "name": "Mind Stab", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk rs} {@hit +5} to hit, range 60 ft., one creature. {@h}16 ({@damage 3d8 + 3}) psychic damage, and the target must succeed on a {@dc 13} Intelligence saving throw or become {@condition incapacitated} until the end of the derro's next turn. Constructs and Undead are immune to this effect." ] }, { - "name": "Doom Shriek", + "name": "Mind Blades (1/Day)", "entries": [ - "The dire corby emits a horrifying shriek. Each humanoid and beast within 30 feet of the dire corby and able to hear it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of the dire corby's next turn. If a target's saving throw is successful or the effect ends for it, the target is immune to the dire corby's Doom Shriek for 24 hours." + "Each creature of the derro's choice within 30 feet of it is beset by excruciating psychic attacks and must make a {@dc 13} Intelligence saving throw. On a failed save, a creature takes 24 ({@damage 7d6}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the incapacitation effect on a success. On a success, a creature takes half as much damage and isn't {@condition incapacitated}." + ] + } + ], + "bonus": [ + { + "name": "Spur Ally", + "entries": [ + "The derro targets a visible ally within 30 feet of it. The target must see and hear the derro and have less hit points than the derro. The target takes 3 ({@damage 1d6}) psychic damage and uses its reaction to make one melee attack with advantage on the attack roll." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Derro Taskmaster", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Berserker.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Taskmaster.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "flail|phb" + ], + "traitTags": [ + "Magic Resistance", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "D", + "U" + ], + "damageTags": [ + "B", + "Y" + ], "miscTags": [ + "MLW", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dire_Corby.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dire Corby Alpha.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "incapacitated" + ], + "conditionInflictSpell": [ + "frightened", + "paralyzed" ], "savingThrowForced": [ + "intelligence" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ancient Dracolisk", - "page": 93, - "fluff": { - "_monsterFluff": { - "name": "Ancient Dracolisk", - "source": "mme2-v2" - } - }, + "name": "Derro Thug", "source": "mme2-v2", + "page": 76, "size": [ - "H" + "S" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": "aberration", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 14, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 225, - "formula": "18d12 + 108" + "average": 22, + "formula": "5d6 + 5" }, "speed": { - "walk": 30, - "swim": 30, - "fly": 60 - }, - "str": 24, - "dex": 12, - "con": 22, - "int": 10, - "wis": 14, - "cha": 14, - "save": { - "dex": "+7", - "con": "+12", - "wis": "+8", - "cha": "+8" + "walk": 30 }, + "str": 14, + "dex": 14, + "con": 12, + "int": 11, + "wis": 5, + "cha": 9, "skill": { - "perception": "+14", - "stealth": "+7" + "stealth": "+4" }, - "passive": 24, "senses": [ - "blindsight 60 ft.", "darkvision 120 ft." ], - "senseTags": [ - "B", - "SD" - ], - "immune": [ - "acid" - ], + "passive": 7, "languages": [ - "Draconic" - ], - "languageTags": [ - "DR" + "Dwarvish", + "Undercommon" ], - "cr": "20", + "cr": "1/2", "trait": [ { - "name": "Amphibious", + "name": "Magic Resistance", "entries": [ - "The dracolisk can breathe air and water." + "The derro has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Legendary Resistance (3/Day)", + "name": "Pack Tactics", "entries": [ - "If the dracolisk fails a saving throw, it can choose to succeed instead." + "The derro has advantage on an attack roll against a creature if at least one of the derro's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Petrifying Gaze", + "name": "Sunlight Sensitivity", "entries": [ - "If a creature starts its turn within 60 feet of the dracolisk and the two of them can see each other, the dracolisk can force the creature to make a {@dc 20} Constitution saving throw if the dracolisk isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic.", - "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the dracolisk until the start of its next turn, when it can avert it s eyes again. If it looks at the dracolisk in the meantime, it must immediately make the save.", - "If the dracolisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze." + "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "damageTags": [ - "A", - "B", - "P", - "S" - ], - "conditionInflict": [ - "frightened", - "petrified", - "restrained" - ], - "traitTags": [ - "Amphibious", - "Legendary Resistances" - ], "action": [ { "name": "Multiattack", "entries": [ - "The dracolisk can use its Frightful Presence. It then makes one Bite attack and two Claw attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}20 ({@damage 2d12 + 7}) piercing damage plus 4 ({@damage 1d8}) acid damage, and tertiary damage 4 ({@damage 1d8}) poison." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + "The derro makes two Hooked Spear attacks." ] }, { - "name": "Tail", + "name": "Hooked Spear", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it {@condition prone}." ] }, { - "name": "Frightful Presence", + "name": "Light Crossbow", "entries": [ - "Each creature of the dracolisk's choice that is within 120 feet of the dracolisk and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dracolisk's Frightful Presence for the next 24 hours." + "{@atk rw} {@hit +4} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Derro Thug", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Berserker.webp", + "altArt": [ { - "name": "Acid Breath {@recharge 5}", - "entries": [ - "The dracolisk exhales acid in a 15-foot line that is 5 feet wide. Each creature in that area must make a {@dc 20} Constitution saving throw, taking 58 ({@damage 13d8}) acid damage on a failed save, or half as much damage on a successful one." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Thug.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "light crossbow|phb" + ], + "traitTags": [ + "Magic Resistance", + "Pack Tactics", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], "actionTags": [ - "Frightful Presence", "Multiattack" ], - "conditionInflictLegendary": [ - "prone" + "languageTags": [ + "D", + "U" ], - "shortName": "dracolisk", - "legendary": [ - { - "name": "Detect", - "entries": [ - "The dracolisk makes a Wisdom ({@skill Perception}) check." - ] - }, - { - "name": "Tail Attack", - "entries": [ - "The dracolisk makes a tail attack." - ] - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "entries": [ - "The dracolisk beats its wings. Each creature within 10 feet of the dracolisk must succeed on a {@dc 21} Dexterity saving throw or take 14 ({@damage 2d6 + 7}) bludgeoning damage and be knocked {@condition prone}. The dracolisk can then fly up to half its flying speed." - ] - } + "damageTags": [ + "P" ], "miscTags": [ - "AOE", + "MLW", "MW", - "RCH" + "RNG", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dracolisk.webp", "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Dracolisk.webp", - "source": "mme2-v2" - } - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Young Dracolisk", - "page": 94, - "fluff": { - "_monsterFluff": { - "name": "Young Dracolisk", - "source": "mme2-v2" - } - }, + "name": "Destrachan", "source": "mme2-v2", + "page": 90, "size": [ - "M" + "L" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 45, - "formula": "7d8 + 14" + "average": 68, + "formula": "8d10 + 24" }, "speed": { - "walk": 25, - "swim": 25, - "fly": 50 + "walk": 30 }, - "str": 16, + "str": 18, "dex": 12, - "con": 14, + "con": 16, "int": 6, - "wis": 10, - "cha": 10, - "save": { - "dex": "+3", - "con": "+4", - "wis": "+2", - "cha": "+2" - }, + "wis": 14, + "cha": 8, "skill": { "perception": "+4", "stealth": "+3" }, - "passive": 14, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" + "blindsight 60 ft. (blind beyond this radius)" ], - "immune": [ - "acid" + "passive": 14, + "resist": [ + "thunder" ], "languages": [ - "Draconic" - ], - "languageTags": [ - "DR" + "understands Undercommon but can't speak" ], - "cr": "4", + "cr": "3", "trait": [ { - "name": "Amphibious", + "name": "Echolocation", "entries": [ - "The dracolisk can breathe air and water." + "The destrachan can't use its {@sense blindsight} while {@condition deafened}." ] }, { - "name": "Petrifying Gaze", + "name": "Keen Hearing", "entries": [ - "If a creature starts its turn within 30 feet of the dracolisk and the two of them can see each other, the dracolisk can force the creature to make a {@dc 12} Constitution saving throw if the dracolisk isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic.", - "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the dracolisk until the start of its next turn, when it can avert it s eyes again. If it looks at the dracolisk in the meantime, it must immediately make the save.", - "If the dracolisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze." + "The destrachan has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] } ], - "damageTags": [ - "A", - "P" - ], - "conditionInflict": [ - "petrified", - "restrained" - ], - "traitTags": [ - "Amphibious" - ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d12 + 3}) piercing damage plus 3 ({@damage 1d6}) acid damage, and tertiary damage 3 ({@damage 1d6}) poison." + "The destrachan makes two Claw attacks." ] }, { - "name": "Acid Breath {@recharge 5}", + "name": "Claw", "entries": [ - "The dracolisk exhales acid in a 15-foot line that is 5 feet wide. Each creature in that area must make a {@dc 12} Constitution saving throw, taking 27 ({@damage 6d8}) acid damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + ] + }, + { + "name": "Destructive Harmonics {@recharge 4}", + "entries": [ + "The destrachan emits thunder energy in a 30-foot cone. It can choose one from the following three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Rupture.", + "entry": "Each creature in that area must succeed on a {@dc 13} Dexterity saving throw, taking 18 ({@damage 4d8}) thunder damage on a failed save, or half as much on a successful one." + }, + { + "type": "itemSub", + "name": "Stun.", + "entry": "Each creature in that area must succeed on a {@dc 13} Constitution saving throw or be {@condition stunned} until the end of its next turn." + }, + { + "type": "itemSub", + "name": "Shatter.", + "entry": "Each non-magical object that isn't worn in that area takes 27 ({@damage 6d8}) thunder damage." + } + ] + } ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dracolisk.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Destrachan", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Destrachan.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Dracolisk.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Destrachan.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "U" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "deafened", + "stunned" + ], "savingThrowForced": [ - "constitution" - ] + "constitution", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Adult Dracolisk", - "page": 94, - "fluff": { - "_monsterFluff": { - "name": "Adult Dracolisk", - "source": "mme2-v2" - } - }, + "name": "Destrachan Alpha", "source": "mme2-v2", + "page": 91, "size": [ "L" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 152, - "formula": "16d10 + 64" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": 30, - "swim": 30, - "fly": 60 + "walk": 30 }, "str": 20, "dex": 12, "con": 18, - "int": 8, - "wis": 12, - "cha": 12, - "save": { - "dex": "+5", - "con": "+8", - "wis": "+5", - "cha": "+5" - }, + "int": 7, + "wis": 15, + "cha": 9, "skill": { - "perception": "+9", - "stealth": "+5" + "perception": "+5", + "stealth": "+4" }, - "passive": 19, "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." - ], - "senseTags": [ - "B", - "SD" + "blindsight 60 ft. (blind beyond this radius)" ], - "immune": [ - "acid" + "passive": 15, + "resist": [ + "thunder" ], "languages": [ - "Draconic" - ], - "languageTags": [ - "DR" + "understands Undercommon but can't speak" ], - "cr": "10", + "cr": "5", "trait": [ { - "name": "Amphibious", + "name": "Echolocation", "entries": [ - "The dracolisk can breathe air and water." + "The destrachan can't use its {@sense blindsight} while {@condition deafened}." ] }, { - "name": "Petrifying Gaze", + "name": "Pack Tactics", "entries": [ - "If a creature starts its turn within 30 feet of the dracolisk and the two of them can see each other, the dracolisk can force the creature to make a {@dc 15} Constitution saving throw if the dracolisk isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic.", - "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the dracolisk until the start of its next turn, when it can avert it s eyes again. If it looks at the dracolisk in the meantime, it must immediately make the save.", - "If the dracolisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze." + "The destrachan has advantage on an attack roll against a creature if at least one of the destrachan's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Pack Leader", + "entries": [ + "The destrachan's allies have advantage on attack rolls while within 20 feet of the destrachan, provided it isn't {@condition incapacitated}." + ] + }, + { + "name": "Keen Hearing", + "entries": [ + "The destrachan has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The destrachan makes two Claw attacks." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." + ] + }, + { + "name": "Destructive Harmonics {@recharge 4}", + "entries": [ + "The destrachan emits thunder energy in a 30-foot cone. It can choose one from the following three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Rupture.", + "entry": "Each creature in that area must succeed on a {@dc 15} Dexterity saving throw, taking 22 ({@damage 5d8}) thunder damage on a failed save, or half as much on a successful one." + }, + { + "type": "itemSub", + "name": "Stun.", + "entry": "Each creature in that area must succeed on a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of its next turn." + }, + { + "type": "itemSub", + "name": "Shatter.", + "entry": "Each non-magical object that isn't worn in that area takes 40 ({@damage 9d8}) thunder damage." + } + ] + } ] } ], - "damageTags": [ - "A", - "P", - "S" - ], - "conditionInflict": [ - "petrified", - "restrained" - ], + "fluff": { + "_monsterFluff": { + "name": "Destrachan Alpha", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Destrachan.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Destrachan Alpha.webp", + "source": "mme2-v2" + } + ], "traitTags": [ - "Amphibious" + "Keen Senses", + "Pack Tactics" ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The dracolisk makes one Bite attack and two Claw attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d12 + 5}) piercing damage plus 4 ({@damage 1d8}) acid damage, and tertiary damage 4 ({@damage 1d8}) poison." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." - ] - }, - { - "name": "Acid Breath {@recharge 5}", - "entries": [ - "The dracolisk exhales acid in a 15-foot line that is 5 feet wide. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 54 ({@damage 12d8}) acid damage on a failed save, or half as much damage on a successful one." - ] - } + "senseTags": [ + "B" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "CS", + "U" + ], + "damageTags": [ + "S" + ], "miscTags": [ "AOE", - "MW", - "RCH" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dracolisk.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Adult Dracolisk.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "deafened", + "stunned" ], "savingThrowForced": [ - "constitution" - ] + "constitution", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Draegloth Abomination", - "page": 95, - "fluff": { - "_monsterFluff": { - "name": "Draegloth Abomination", - "source": "mme2-v2" - } - }, + "name": "Destrachan Pack Lord", "source": "mme2-v2", + "page": 91, "size": [ - "L" + "H" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 189, - "formula": "18d10 + 90" + "average": 161, + "formula": "14d12 + 70" }, "speed": { "walk": 40 }, "str": 22, - "dex": 16, + "dex": 12, "con": 20, - "int": 13, - "wis": 12, - "cha": 12, + "int": 8, + "wis": 16, + "cha": 9, "skill": { - "athletics": "+14", - "perception": "+5", - "stealth": "+7" + "perception": "+6", + "stealth": "+4" }, - "passive": 15, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 16, "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "thunder" ], "languages": [ - "Abyssal", - "Elvish", - "Undercommon" - ], - "languageTags": [ - "AB", - "E", - "U" + "understands Undercommon but can't speak" ], - "cr": "10", + "cr": "8", "trait": [ { - "name": "Fey Ancestry", + "name": "Echolocation", "entries": [ - "The draegloth has advantage on saving throws against being {@condition charmed}, and magic can't put the draegloth to sleep." + "The destrachan can't use its {@sense blindsight} while {@condition deafened}." ] - } - ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "restrained" - ], - "traitTags": [ - "Fey Ancestry" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell darkness}" - ], - "daily": { - "1e": [ - "{@spell confusion}", - "{@spell faerie fire}" - ] - } + "name": "Pack Tactics", + "entries": [ + "The destrachan has advantage on an attack roll against a creature if at least one of the destrachan's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Pack Leader", + "entries": [ + "The destrachan's allies have advantage on attack rolls while within 20 feet of the destrachan, provided it isn't {@condition incapacitated}." + ] + }, + { + "name": "Keen Hearing", + "entries": [ + "The destrachan has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) piercing damage." + "The destrachan makes two Claw attacks and one Tail attack." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage." ] }, { - "name": "Web {@recharge 5}", + "name": "Tail", "entries": [ - "{@atk rw} {@hit +7} to hit, range 30/60 ft., one Large or smaller creature. {@h}The creature is {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 17} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to bludgeoning, poison, and psychic damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage." ] - } - ], - "bonus": [ + }, { - "name": "Tethering Web", + "name": "Destructive Harmonics {@recharge 4}", "entries": [ - "The draegloth can pull a target {@condition restrained} by its web into an unoccupied space within 5 feet of the draegloth." + "The destrachan emits thunder energy in a 60-foot cone. It can choose one from the following three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Rupture.", + "entry": "Each creature in that area must succeed on a {@dc 16} Dexterity saving throw, taking 31 ({@damage 7d8}) thunder damage on a failed save, or half as much on a successful one." + }, + { + "type": "itemSub", + "name": "Stun.", + "entry": "Each creature in that area must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn." + }, + { + "type": "itemSub", + "name": "Shatter.", + "entry": "Each non-magical object that isn't worn in that area takes 45 ({@damage 10d8}) thunder damage." + } + ] + } ] } ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Draegloth_Abomination.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Destrachan Pack Lord", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Destrachan.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Draegloth Abomination.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Destrachan Pack Lord.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "U" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "deafened", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "hasFluff": true, - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Draegloth War Caster", - "page": 95, - "fluff": { - "_monsterFluff": { - "name": "Draegloth War Caster", - "source": "mme2-v2" - } - }, + "name": "Dire Bunyip", "source": "mme2-v2", + "page": 48, "size": [ - "L" + "H" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 190, - "formula": "20d10 + 80" + "average": 115, + "formula": "10d12 + 50" }, "speed": { - "walk": 30 + "swim": 40, + "walk": 20 }, - "str": 20, - "dex": 16, - "con": 18, - "int": 14, + "str": 23, + "dex": 14, + "con": 21, + "int": 4, "wis": 14, - "cha": 16, - "save": { - "con": "+8", - "wis": "+6", - "cha": "+7" - }, + "cha": 7, "skill": { - "arcana": "+6", - "perception": "+6", - "stealth": "+7" + "perception": "+5" }, - "passive": 16, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Abyssal", - "Elvish", - "Undercommon" - ], - "languageTags": [ - "AB", - "E", - "U" + "blindsight 60 ft." ], - "cr": "11", + "passive": 15, + "cr": "6", "trait": [ { - "name": "Battle Concentration", + "name": "Amphibious", "entries": [ - "The draegloth has advantage on Constitution saving throws that it makes to maintain concentration on a spell when it takes damage." + "The bunyip can breathe air and water." ] }, { - "name": "Fey Ancestry", + "name": "Blood Frenzy", "entries": [ - "The draegloth has advantage on saving throws against being {@condition charmed}, and magic can't put the draegloth to sleep." + "The bunyip has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] - } - ], - "damageTags": [ - "P", - "S" - ], - "traitTags": [ - "Fey Ancestry" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell darkness}", - "{@spell faerie fire}" - ], - "daily": { - "3e": [ - "{@spell blight}", - "{@spell confusion}", - "{@spell mirror image}" - ], - "1e": [ - "{@spell power word stun}", - "{@spell maddening darkness|XGE}" - ] - } + "name": "Keen Smell", + "entries": [ + "The bunyip has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] } ], - "conditionInflictSpell": [ - "stunned" - ], "action": [ { "name": "Multiattack", "entries": [ - "The draegloth makes one Bite attack and two Claw attacks. Alternatively, it can make two Claw attacks and use Spellcasting." + "The bunyip makes two attacks: one with its Bite one with its Tail. It can't make both attacks against the same target." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) piercing damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the bunyip can't use its bite on another target." ] }, { - "name": "Claw", + "name": "Tail", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) slashing damage." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage." + ] + }, + { + "name": "Worry", + "entries": [ + "A creature the bunyip is grappling must make a {@dc 17} Constitution saving throw. On a failed save, the creature takes 19 ({@damage 3d8 + 6}) slashing damage and is {@condition stunned} until the end of the bunyip's next turn. On a successful save, the creature takes half as much damage and isn't {@condition stunned}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Draegloth_Abomination.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Dire Bunyip", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bunyip.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Draegloth War Caster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dire Bunyip.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Amphibious", + "Keen Senses" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained", + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], "hasFluff": true, - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Juvenile Black Dragon", - "page": 96, - "fluff": { - "_monsterFluff": { - "name": "Juvenile Black Dragon", - "source": "mme2-v2" - } - }, + "name": "Dire Corby", "source": "mme2-v2", + "page": 92, "size": [ - "L" + "M" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 75, - "formula": "10d10 + 20" + "average": 26, + "formula": "4d8 + 8" }, "speed": { - "walk": 40, - "swim": 40, - "fly": 80 + "climb": 30, + "walk": 30 }, - "str": 17, + "str": 15, "dex": 14, "con": 15, - "int": 11, - "wis": 11, - "cha": 14, - "save": { - "dex": "+5", - "con": "+5", - "wis": "+3", - "cha": "+5" - }, + "int": 5, + "wis": 12, + "cha": 6, "skill": { - "perception": "+6", - "stealth": "+5" + "perception": "+3" }, - "passive": 16, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" - ], - "immune": [ - "acid" + "darkvision 120 ft." ], + "passive": 13, "languages": [ - "Draconic" - ], - "languageTags": [ - "DR" + "Undercommon" ], - "cr": "5", + "cr": "1", "trait": [ { - "name": "Amphibious", + "name": "Pack Frenzy", "entries": [ - "The dragon can breathe air and water." + "While it can see two allied creatures within 30 feet of it, the dire corby gains advantage on saving throws against being {@condition frightened} and {@condition charmed}, and all melee weapon attack rolls, but attacks rolls against it have advantage." ] } ], - "damageTags": [ - "A", - "P", - "S" - ], - "traitTags": [ - "Amphibious" - ], "action": [ { "name": "Multiattack", "entries": [ - "The dragon makes one Bite attack and two Claw attacks." + "The dire corby makes one Beak attack and one Claws attack." ] }, { - "name": "Bite", + "name": "Beak", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage plus 3 ({@damage 1d6}) acid damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Claw", + "name": "Claws", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Dire Corby", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dire_Corby.webp", + "altArt": [ { - "name": "Acid Breath {@recharge 5}", - "entries": [ - "The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 31 ({@damage 7d8}) acid damage on a failed save, or half as much damage on a successful one." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dire Corby.webp", + "source": "mme2-v2" } ], + "senseTags": [ + "SD" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "U" + ], + "damageTags": [ + "P", + "S" + ], "miscTags": [ - "AOE", - "MW", - "RCH" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Black_Dragon.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Black Dragon.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "charmed" ], "hasFluff": true, - "savingThrowForced": [ - "dexterity" - ] + "hasFluffImages": true }, { - "name": "Juvenile Blue Dragon", - "page": 96, - "fluff": { - "_monsterFluff": { - "name": "Juvenile Blue Dragon", - "source": "mme2-v2" - } - }, + "name": "Dire Corby Alpha", "source": "mme2-v2", + "page": 92, "size": [ "L" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "L", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 93, - "formula": "11d10 + 33" + "average": 76, + "formula": "8d10 + 32" }, "speed": { - "walk": 40, - "fly": 80, - "burrow": 20 + "climb": 30, + "walk": 30 }, "str": 19, - "dex": 10, - "con": 17, - "int": 13, - "wis": 12, - "cha": 16, - "save": { - "dex": "+3", - "con": "+6", - "wis": "+4", - "cha": "+6" - }, + "dex": 14, + "con": 19, + "int": 6, + "wis": 14, + "cha": 7, "skill": { - "perception": "+7", - "stealth": "+3" + "perception": "+4" }, - "passive": 17, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" - ], - "immune": [ - "lightning" + "darkvision 120 ft." ], + "passive": 14, "languages": [ - "Draconic" - ], - "languageTags": [ - "DR" + "Undercommon" ], - "cr": "6", - "damageTags": [ - "L", - "P", - "S" + "cr": "3", + "trait": [ + { + "name": "Pack Frenzy", + "entries": [ + "While it can see two allied creatures within 30 feet of it, the dire corby gains advantage on saving throws against being {@condition frightened} and {@condition charmed}, and all melee weapon attack rolls, but attacks rolls against it have advantage." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The dragon makes one Bite attack and two Claw attacks." + "The dire corby makes one Beak attack and two Claw attacks. It can use its Doom Shriek in place of its Beak attack." ] }, { - "name": "Bite", + "name": "Beak", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 4 ({@damage 1d8}) lightning damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { - "name": "Lightning Breath {@recharge 5}", + "name": "Doom Shriek", "entries": [ - "The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that area must make a {@dc 14} Dexterity saving throw, taking 33 ({@damage 6d10}) lightning damage on a failed save, or half as much damage on a successful one." + "The dire corby emits a horrifying shriek. Each humanoid and beast within 30 feet of the dire corby and able to hear it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of the dire corby's next turn. If a target's saving throw is successful or the effect ends for it, the target is immune to the dire corby's Doom Shriek for 24 hours." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Blue_Dragon.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Dire Corby Alpha", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dire_Corby.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Blue Dragon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dire Corby Alpha.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "U" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "charmed", + "frightened" + ], "savingThrowForced": [ - "dexterity" - ] + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Juvenile Green Dragon", - "page": 97, - "fluff": { - "_monsterFluff": { - "name": "Juvenile Green Dragon", - "source": "mme2-v2" - } - }, + "name": "Dire Vargouille", "source": "mme2-v2", + "page": 234, "size": [ - "L" + "S" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": "fiend", "alignment": [ - "L", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 82, - "formula": "11d10 + 22" + "average": 39, + "formula": "6d6 + 18" }, "speed": { - "walk": 40, - "swim": 40, - "fly": 80 - }, - "str": 17, - "dex": 12, - "con": 15, - "int": 15, - "wis": 12, - "cha": 14, - "save": { - "dex": "+4", - "con": "+5", - "wis": "+4", - "cha": "+5" - }, - "skill": { - "deception": "+5", - "perception": "+7", - "stealth": "+4" + "fly": 40, + "walk": 5 }, - "passive": 17, + "str": 8, + "dex": 16, + "con": 16, + "int": 4, + "wis": 8, + "cha": 2, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "B", - "D" + "passive": 9, + "resist": [ + "cold", + "fire", + "lightning" ], "immune": [ "poison" ], - "languages": [ - "Draconic" - ], - "languageTags": [ - "DR" - ], - "cr": "5", - "trait": [ - { - "name": "Amphibious", - "entries": [ - "The dragon can breathe air and water." - ] - } - ], - "damageTags": [ - "I", - "P", - "S" + "conditionImmune": [ + "poisoned" ], - "traitTags": [ - "Amphibious" + "languages": [ + "understands Abyssal", + "Infernal", + "any languages it knew before becoming a vargouille but can't speak" ], + "cr": "2", "action": [ - { - "name": "Multiattack", - "entries": [ - "The dragon makes one Bite attack and two Claw attacks." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target can't regain hit points until the start of the vargouille's next turn." ] }, { - "name": "Claw", + "name": "Abyssal Curse", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "The vargouille targets one {@condition incapacitated} Humanoid within 5 feet of it. The target must succeed on a {@dc 13} Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a {@spell daylight} spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting {@spell remove curse}, {@spell greater restoration}, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse." ] }, { - "name": "Poison Breath {@recharge 5}", + "name": "Stunning Shriek", "entries": [ - "The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 31 ({@damage 9d6}) poison damage on a failed save, or half as much damage on a successful one." + "The vargouille shrieks. Each humanoid and beast within 30 feet of the vargouille and able to hear it must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} until the end of the vargouille's next turn. While {@condition frightened} in this way, a target is {@condition stunned}. If a target's saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all vargouilles for 1 hour." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Green_Dragon.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Dire Vargouille", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dire_Vargouille.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Green Dragon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dire Vargouille.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "senseTags": [ + "D" + ], + "languageTags": [ + "AB", + "CS", + "I", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened", + "stunned" + ], "savingThrowForced": [ - "constitution" - ] + "charisma", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Juvenile Red Dragon", - "page": 97, - "fluff": { - "_monsterFluff": { - "name": "Juvenile Red Dragon", - "source": "mme2-v2" - } - }, + "name": "Dirgesinger", "source": "mme2-v2", + "page": 273, "size": [ - "L" + "M" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ + "L", + "NX", "C", + "NY", "E" ], "ac": [ { - "ac": 17, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 123, - "formula": "13d10 + 52" + "average": 44, + "formula": "8d8 + 8" }, "speed": { - "walk": 40, - "fly": 80, - "climb": 40 + "walk": 30 }, - "str": 21, - "dex": 10, - "con": 19, - "int": 13, - "wis": 11, - "cha": 17, + "str": 10, + "dex": 16, + "con": 12, + "int": 10, + "wis": 12, + "cha": 16, "save": { - "dex": "+3", - "con": "+7", - "wis": "+3", - "cha": "+6" + "dex": "+5", + "cha": "+5" }, "skill": { - "perception": "+6", - "stealth": "+3" + "deception": "+7", + "intimidation": "+5", + "performance": "+5" }, - "passive": 16, - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" - ], - "immune": [ - "fire" - ], + "passive": 11, "languages": [ - "Draconic" - ], - "languageTags": [ - "DR" + "any one language (usually Common)" ], - "cr": "7", - "damageTags": [ - "F", - "P", - "S" + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The dirgesinger casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}" + ], + "daily": { + "3e": [ + "{@spell animate dead} (as an action)", + "{@spell blindness/deafness}", + "{@spell dissonant whispers}" + ], + "1e": [ + "{@spell greater invisibility}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], "action": [ { - "name": "Multiattack", + "name": "Rapier", "entries": [ - "The dragon makes one Bite attack and two Claw attacks." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 13 ({@damage 3d8}) necrotic damage." ] }, { - "name": "Bite", + "name": "Necrotic Bolt", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage plus 3 ({@damage 1d6}) fire damage." + "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target can't regain hit points until the start of the dirgesinger's next turn." ] }, { - "name": "Claw", + "name": "March of the Dead", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage." + "Up to six Undead within 60 feet of the dirgesinger and can hear the dirgesinger can use its reaction to move up to its speed." ] - }, + } + ], + "bonus": [ { - "name": "Fire Breath {@recharge 5}", + "name": "Dirge", "entries": [ - "The dragon exhales fire in a 30-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 38 ({@damage 11d6}) fire damage on a failed save, or half as much damage on a successful one." + "The dirgesinger can perform a dirge that lasts until the start of the dirgesinger's next turn. The dirgesinger can select from one of three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Song of Horror.", + "entry": "Provided the dirgesinger isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the dirgesinger's Song of Horror for the next 24 hours." + }, + { + "type": "itemSub", + "name": "Song of Sorrow.", + "entry": "Provided the dirgesinger isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger must succeed on a {@dc 13} Wisdom saving throw or start wailing and weeping in grief until the start of its next turn. Until this wailing and weeping ends, the target can't take actions or reactions, and its speed is halved and can't be increased. If a creature's saving throw is successful, the creature is immune to the dirgesinger's Song of Sorrow for the next 24 hours." + }, + { + "type": "itemSub", + "name": "Song of the Profane.", + "entry": "Provided the dirgesinger isn't incapaci-tated, any Undead that starts its turn within 60 feet of the dirge-singer and can hear the dirgesinger gains advantage on melee attack rolls and saving throws against any effect that turns Undead." + } + ] + } ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Red_Dragon.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Dirgesinger", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dirgesinger.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Red Dragon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dirgesinger.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "attachedItems": [ + "rapier|phb" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "conditionInflictSpell": [ + "blinded", + "invisible" + ], "savingThrowForced": [ - "dexterity" - ] + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Juvenile White Dragon", - "page": 98, - "fluff": { - "_monsterFluff": { - "name": "Juvenile White Dragon", - "source": "mme2-v2" - } - }, + "name": "Dispater", + "isNamedCreature": true, "source": "mme2-v2", + "page": 87, "size": [ - "L" + "M" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ - "C", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 23, "from": [ - "natural armor" + "{@item +5 adamantine plate armor|mme2-v2|+5 adamantine plate}" ] } ], "hp": { - "average": 76, - "formula": "9d10 + 27" + "average": 312, + "formula": "25d8 + 200" }, "speed": { - "walk": 40, - "swim": 40, - "fly": 80, - "burrow": 20 + "walk": 30 }, - "str": 16, - "dex": 10, - "con": 16, - "int": 5, - "wis": 11, - "cha": 11, + "str": 26, + "dex": 12, + "con": 26, + "int": 24, + "wis": 22, + "cha": 26, "save": { - "dex": "+2", - "con": "+5", - "wis": "+2", - "cha": "+2" + "str": "+16", + "con": "+16", + "wis": "+14", + "cha": "+16" }, "skill": { - "perception": "+4", - "stealth": "+2" + "insight": "+14", + "perception": "+14", + "persuasion": "+16", + "survival": "+14" }, - "passive": 14, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "darkvision 240 ft.", + "truesight 120 ft." ], - "senseTags": [ - "B", - "D" + "passive": 24, + "resist": [ + "cold" ], "immune": [ - "cold" + "fire", + "poison", + { + "note": "from nonmagical attacks that aren't adamantine", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" ], "languages": [ - "Draconic" + "all", + "telepathy 120 ft." ], - "languageTags": [ - "DR" + "cr": "25", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Dispater casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 24}):" + ], + "will": [ + "{@spell alter self} (can become Large when changing his appearance)", + "{@spell detect magic}", + "{@spell heat metal} (6th level)", + "{@spell suggestion}" + ], + "daily": { + "2e": [ + "{@spell blade barrier}", + "{@spell charm monster}", + "{@spell dispel magic}", + "{@spell plane shift}", + "{@spell unholy weapon|mme2-v2}", + "{@spell wall of iron|mme2-v2}" + ], + "1e": [ + "{@spell forcecage}", + "{@spell invulnerability}", + "{@spell Mordenkainen's sword}", + "{@spell unholy aura|mme2-v2}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "4", "trait": [ { - "name": "Ice Walk", + "name": "Fear Aura", "entries": [ - "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." + "A creature that starts its turn within 20 feet of Dispater must succeed on a {@dc 24} Wisdom saving throw, unless Dispater is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to Dispater's Fear Aura for the next 24 hours." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If Dispater fails a saving throw, he can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "Dispater has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "Dispater's weapon attacks are magical." + ] + }, + { + "name": "Regeneration", + "entries": [ + "Dispater regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of its next turn. Dispater dies only if he starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Rust Metal", + "entries": [ + "Any nonmagical weapon made of metal that hits Dispater instantly corrodes. After dealing damage, the weapon is destroyed.", + "When a creature hits Dispater with a magical weapon made of metal and deals damage, it must succeed on a {@dc 24} Wisdom saving throw with advantage on the roll. On a failed save, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.", + "Ammunition made of metal that hits Dispater is destroyed after dealing damage." ] } ], - "damageTags": [ - "C", - "P", - "S" - ], "action": [ { - "name": "Multiattack", + "name": "Iron Rod", "entries": [ - "The dragon makes one Bite attack and two Claw attacks." + "{@atk mw} {@hit +16} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) force damage, and the target must succeed on a {@dc 24} Constitution saving throw. On a failed save, Dispater can choose one of two effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "item", + "name": "Flesh to Iron.", + "entry": "The creature begins to turn to iron and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is turned into iron for 24 hours." + }, + { + "type": "item", + "name": "Corrode.", + "entry": "If the target is a metallic object, or is wearing metal armor or carrying a metal shield (Dispater's choice), its takes a permanent and cumulative \u22122 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed." + } + ] + } ] }, { - "name": "Bite", + "name": "Daggers of Dispater", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage plus 2 ({@damage 1d4}) cold damage." + "Dispater conjures a barrage of flying daggers that unerringly strike each creature of Dispater's choice that he can see within a 60-foot cone. Each target must make a {@dc 24} Dexterity saving throw, taking 10 ({@damage 4d4}) force damage and 10 ({@damage 4d4}) necrotic damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Claw", + "name": "Dark Discomfiture {@recharge 5}", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + "Dispater magically forces creatures to instantly relive painful and shameful memories in excruciating detail. Each visible creature of Dispater's choice within 30 feet of him must succeed on a {@dc 24} Charisma saving throw. On a failed save, a creature takes 36 ({@damage 8d8}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." ] }, { - "name": "Cold Breath {@recharge 5}", + "name": "Teleport", "entries": [ - "The dragon exhales cold in a 30-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 27 ({@damage 6d8}) cold damage on a failed save, or half as much damage on a successful one." + "Dispater magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see." ] } ], - "actionTags": [ - "Multiattack" + "reaction": [ + { + "name": "Vexing Defense {@recharge 5}", + "entries": [ + "When Dispater is hit by an attack roll, Dispater gives himself a +5 bonus to his AC until the start of his next turn, which can cause the triggering attack roll to miss. Additionally, Dispater magically teleports, along with any equipment he is wearing and carrying, up to 60 feet to an unoccupied space he can see." + ] + } ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "legendary": [ + { + "name": "Iron Strike", + "entries": [ + "The aspect makes an Iron Rod attack or uses Daggers of Dispater." + ] + }, + { + "name": "Infernal Magic (Costs 2 Actions)", + "entries": [ + "The aspect uses Teleport or Spellcasting." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_White_Dragon.webp", - "hasFluffImages": true, + "legendaryGroup": { + "name": "Dispater", + "source": "mme2-v2" + }, + "fluff": { + "_monsterFluff": { + "name": "Dispater", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Dispater.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile White Dragon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dispater.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "traitTags": [ + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons", + "Regeneration" + ], + "senseTags": [ + "SD", + "U" + ], + "actionTags": [ + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "O" + ], + "damageTagsLegendary": [ + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "incapacitated", + "restrained" + ], + "conditionInflictLegendary": [ + "exhaustion", + "restrained" + ], "savingThrowForced": [ - "constitution" - ] + "charisma", + "constitution", + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Young Dragonne", - "page": 99, - "fluff": { - "_monsterFluff": { - "name": "Young Dragonne", - "source": "mme2-v2" - } - }, + "name": "Displacer Render", "source": "mme2-v2", + "page": 158, "size": [ "L" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ + "C", "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 207, + "formula": "18d10 + 108" }, "speed": { - "fly": 80, "walk": 40 }, - "str": 19, - "dex": 12, - "con": 17, - "int": 6, - "wis": 12, - "cha": 12, + "str": 20, + "dex": 13, + "con": 22, + "int": 3, + "wis": 8, + "cha": 9, + "save": { + "str": "+10", + "con": "+11" + }, "skill": { - "perception": "+4", - "stealth": "+4" + "perception": "+4" }, - "passive": 14, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "languages": [ - "Draconic" - ], - "languageTags": [ - "DR" - ], - "cr": "5", + "passive": 14, + "cr": "14", "trait": [ { - "name": "Stunning Pounce", + "name": "Avoidance", "entries": [ - "If the dragonne moves at least 30 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone} and {@condition stunned} until the end of the dragonne's next turn." + "If the displacer render is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "name": "Displacement", + "entries": [ + "The displacer render projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer render is {@condition incapacitated} or has a speed of 0." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "exhaustion", - "prone", - "stunned" - ], "action": [ { "name": "Multiattack", "entries": [ - "The dragonne makes one Bite attack and two Claw attacks." + "The displacer render makes one Bite attack, two Claw attacks, and two Tentacle attacks." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) piercing damage. If the target is Medium or smaller, the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage, and Plus 7 ({@damage 2d6}) bludgeoning damage if the target is {@condition prone}." ] }, { - "name": "Roar {@recharge 5}", + "name": "Tentacle", "entries": [ - "The dragonne emits a magical roar. Each creature within 60 feet that can hear its roar must succeed on a {@dc 14} Wisdom saving throw or gain 1 level of {@condition exhaustion}." + "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage plus 4 ({@damage 1d8}) piercing damage." + ] + } + ], + "reaction": [ + { + "name": "Bloody Rampage", + "entries": [ + "When the displacer render takes damage, it makes one Claw or Tentacle attack against a random creature within its reach, other than its master." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Displacer Render", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Displacer_Render.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Displacer Render.webp", + "source": "mme2-v2" + } + ], + "senseTags": [ + "D" + ], "actionTags": [ - "Multiattack" + "Multiattack", + "Tentacles" + ], + "damageTags": [ + "B", + "P", + "S" ], "miscTags": [ - "AOE", "MW", "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dragonne.webp", - "hasFluff": true, - "hasFluffImages": true, + "conditionInflict": [ + "incapacitated", + "prone" + ], "savingThrowForced": [ - "strength", - "wisdom" - ] + "strength" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Adult Dragonne", - "page": 99, - "fluff": { - "_monsterFluff": { - "name": "Adult Dragonne", - "source": "mme2-v2" - } - }, + "name": "Dogai", + "alias": [ + "Assassin Devil" + ], "source": "mme2-v2", + "page": 78, "size": [ - "H" + "M" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ - "N" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 168, - "formula": "16d12 + 64" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "fly": 80, "walk": 40 }, - "str": 23, - "dex": 12, - "con": 19, - "int": 8, - "wis": 13, - "cha": 12, + "str": 14, + "dex": 22, + "con": 14, + "int": 15, + "wis": 15, + "cha": 18, + "save": { + "dex": "+10", + "int": "+6", + "wis": "+6", + "cha": "+8" + }, "skill": { - "perception": "+5", - "stealth": "+5" + "deception": "+8", + "perception": "+6", + "stealth": "+14" }, - "passive": 15, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 16, + "resist": [ + "cold", + "necrotic", + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" ], "languages": [ - "Draconic" + "all", + "telepathy 120 ft." ], - "languageTags": [ - "DR" + "cr": "10", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The dogai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" + ], + "will": [ + "{@spell alter self}", + "{@spell darkness}", + "{@spell detect evil and good}", + "{@spell detect magic}" + ], + "daily": { + "3": [ + "{@spell nondetection}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "11", "trait": [ { - "name": "Stunning Pounce", + "name": "Assassinate", "entries": [ - "If the dragonne moves at least 30 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone} and {@condition stunned} until the end of the dragonne's next turn." + "During its first turn, the dogai has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the dogai scores against a surprised creature is a critical hit." ] - } - ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "exhaustion", - "prone", - "stunned" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Devil's Sight", "entries": [ - "The dragonne makes one Bite attack and two Claw attacks." + "Magical darkness doesn't impede the devil's {@sense darkvision}." ] }, { - "name": "Bite", + "name": "Evasion", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage." + "If the dogai is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dogai instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] }, { - "name": "Claw", + "name": "Sneak Attack (1/Turn)", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) slashing damage." + "The dogai deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the dogai that isn't {@condition incapacitated} and the dogai doesn't have disadvantage on the attack roll." ] }, { - "name": "Roar {@recharge 5}", + "name": "Magic Resistance", "entries": [ - "The dragonne emits a magical roar. Each creature within 120 feet that can hear its roar must succeed on a {@dc 16} Wisdom saving throw or gain 2 levels of {@condition exhaustion}." + "The dogai has advantage on saving throws against spells and other magical effects." ] } ], - "actionTags": [ - "Multiattack" - ], - "conditionInflictLegendary": [ - "prone" + "action": [ + { + "name": "Multiattack", + "entries": [ + "The dogai makes two Shadow Blade attacks." + ] + }, + { + "name": "Shadow Blade", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) necrotic damage plus 7 ({@damage 2d6}) psychic damage." + ] + } ], - "shortName": "dragonne", - "legendary": [ + "bonus": [ { - "name": "Detect", + "name": "Shadow Form", "entries": [ - "The dragonne makes a Wisdom ({@skill Perception}) check." + "The dogai turns into an indistinct figure of pure shadow. While in this form, the dogai can't attack or cast spells, is {@condition invisible} in dim light or darkness, can move through a space as narrow as 1 inch wide without squeezing. Attacks against the dogai while in shadow form are made with disadvantage. The dogai can use a bonus action to end the effect." ] }, { - "name": "Bite", + "name": "Shadow Teleport", "entries": [ - "The dragonne makes a Bite attack." + "The dogai magically teleports up to 60 feet to an unoccupied space of dim light or darkness that it can see." ] }, { - "name": "Wing Attack (Costs 2 Actions)", + "name": "Shadow Stealth", "entries": [ - "The dragonne beats its wings. Each creature within 15 feet of the dragonne must succeed on a {@dc 18} Dexterity saving throw or take 13 13 ({@damage 2d6 + 6}) bludgeoning damage and be knocked {@condition prone}. The dragonne can then fly up to half its flying speed." + "While in dim light or darkness, the dogai takes the {@action Hide} action." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dragonne.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Dogai", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dogai.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Adult Dragonne.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dogai.webp", "source": "mme2-v2" } ], - "savingThrowForced": [ - "dexterity", - "strength", - "wisdom" - ] + "traitTags": [ + "Devil's Sight", + "Magic Resistance", + "Sneak Attack" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "N", + "Y" + ], + "miscTags": [ + "MW" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Blackspawn Stalker", - "page": 100, - "group": [ - "Dragonspawns" - ], - "fluff": { - "_monsterFluff": { - "name": "Blackspawn Stalker", - "source": "mme2-v2" - } - }, + "name": "Doomsphere", "source": "mme2-v2", + "page": 36, "size": [ "L" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": "aberration", "alignment": [ - "C", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 161, + "formula": "19d10 + 57" }, "speed": { - "walk": 40 + "walk": 0, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 10, + "dex": 14, + "con": 16, + "int": 17, + "wis": 15, + "cha": 18, + "save": { + "int": "+8", + "wis": "+7", + "cha": "+9" }, - "str": 17, - "dex": 18, - "con": 18, - "int": 5, - "wis": 12, - "cha": 8, "skill": { - "perception": "+4", - "stealth": "+7" + "perception": "+12" }, - "passive": 14, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "B", - "D" + "passive": 22, + "resist": [ + "acid", + "fire", + "lightning", + "thunder", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "acid" + "cold", + "necrotic", + "poison" ], - "languages": [ - "understands Draconic but can't speak" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], - "languageTags": [ - "CS", - "DR" + "languages": [ + "Deep Speech", + "Undercommon" ], - "cr": "5", + "cr": { + "cr": "15", + "lair": "16" + }, "trait": [ { - "name": "Web Sense", + "name": "Antimagic Cone", "entries": [ - "While in contact with a web, the blackspawn stalker knows the exact location of any creature in contact with the same web." + "The doomsphere's central eye creates an area of antimagic, as in the {@spell antimagic field} spell, in a 150-foot cone. At the start of each of its turns, the doomsphere decides which way the cone faces and whether the cone is active. The area works against the doomsphere's own eye rays." ] }, { - "name": "Web Walker", + "name": "Ethereal Sight", "entries": [ - "The blackspawn stalker ignores movement restrictions caused by webbing." + "The doomsphere can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { - "name": "Slay Foe (1/Turn)", + "name": "Incorporeal Movement", "entries": [ - "The blackspawn stalker deals an extra 13 ({@damage 3d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + "The doomsphere can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The doomsphere doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "A", - "B", - "P" - ], - "conditionInflict": [ - "poisoned", - "restrained" - ], - "traitTags": [ - "Web Sense", - "Web Walker" - ], "action": [ { - "name": "Multiattack", + "name": "Withering Bite", "entries": [ - "The blackspawn stalker makes one Bite attack and two Tail attacks." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d8 + 2}) necrotic damage." ] }, { - "name": "Bite", + "name": "Eye Rays", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 4 ({@damage 1d8}) acid damage, and tertiary damage 4 ({@damage 1d8}) poison. The target must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 1 minute." + "The doomsphere shoots three of the following magical eye rays at random (roll three {@dice d10|d10s}, and reroll duplicates), choosing one to three targets it can see within 120 feet of it:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Chill Ray.", + "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw or take 18 ({@damage 4d8}) cold damage, its speed is reduced by 10 feet, and has disadvantage on attack rolls until the end of its next turn. This ray has no effect on creatures immune to cold damage." + }, + { + "type": "itemSub", + "name": "Paralyzing Ray.", + "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Fear Ray.", + "entry": "The targeted creature must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Slowing Ray.", + "entry": "The targeted creature must succeed on a {@dc 17} Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Enervation Ray.", + "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw, taking 36 ({@damage 8d8}) necrotic damage on a failed save, or half as much damage on a successful one." + }, + { + "type": "itemSub", + "name": "Telekinetic Ray.", + "entry": "If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or the doomsphere moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the doomsphere's next turn or until the doomsphere is {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The doomsphere can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container." + }, + { + "type": "itemSub", + "name": "Exhaustion Ray.", + "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw or gain 1 level of {@condition exhaustion}." + }, + { + "type": "itemSub", + "name": "Withering Ray.", + "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw. On a failed save, the creature ages {@dice 1d4 × 10} years. The aging effect can be reversed with a {@spell greater restoration} spell, but only within 24 hours of it occurring." + }, + { + "type": "itemSub", + "name": "Disintegration Ray.", + "entry": "If the target is a creature, it must succeed on a {@dc 17} Dexterity saving throw or take 45 ({@damage 10d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." + }, + { + "type": "itemSub", + "name": "Death Ray", + "entry": "The targeted creature must succeed on a {@dc 17} Dexterity saving throw or take 55 ({@damage 10d10}) necrotic damage. The target dies if the ray reduces it to 0 hit points." + } + ] + } ] }, { - "name": "Tail", + "name": "Etherealness", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." + "The doomsphere enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane." ] - }, + } + ], + "reaction": [ { - "name": "Acid Web Spray {@recharge 5}", + "name": "Redirect Antimagic Cone", "entries": [ - "The blackspawn stalker emits noxious webbing in a line that is 30 feet long and 10 feet wide. Each creature in that line must succeed on a {@dc 15} Dexterity saving throw or take 18 ({@damage 4d8}) acid damage and be {@condition restrained} by webbing. A creature that starts its turn {@condition restrained} takes 4 ({@damage 1d8}) acid damage. As an action, the {@condition restrained} creature can make a {@dc 15} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to acid, bludgeoning, poison, and psychic damage." + "When the doomsphere sees a creature within 150 feet cast a spell, the doomsphere activates its antimagic cone and points it at the creature." ] } ], - "bonus": [ + "legendary": [ { - "name": "Stealthy", + "name": "Antimagic Cone", "entries": [ - "The blackspawn stalker takes the {@action Hide} action." + "The doomsphere directs which way the cone faces and decides whether the cone is active." + ] + }, + { + "name": "Eye Ray", + "entries": [ + "The doomsphere uses one random eye ray." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Blackspawn_Stalker.webp", - "hasFluff": true, - "hasFluffImages": true, + "legendaryGroup": { + "name": "Doomsphere", + "source": "mme2-v2" + }, + "fluff": { + "_monsterFluff": { + "name": "Doomsphere", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Doomsphere.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Blackspawn Stalker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Doomsphere.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "DS", + "U" + ], + "damageTags": [ + "N" + ], + "damageTagsLegendary": [ + "C", + "N", + "O" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "exhaustion", + "frightened", + "incapacitated", + "paralyzed", + "restrained" + ], + "conditionInflictLegendary": [ + "exhaustion", + "frightened", + "grappled", + "paralyzed" + ], "savingThrowForced": [ "constitution", - "dexterity" - ] + "dexterity", + "strength", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Bluespawn Ambusher", - "page": 101, - "group": [ - "Dragonspawns" - ], - "fluff": { - "_monsterFluff": { - "name": "Bluespawn Ambusher", - "source": "mme2-v2" - } - }, + "name": "Draegloth Abomination", "source": "mme2-v2", + "page": 95, "size": [ - "M" + "L" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ - "L", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 52, - "formula": "7d8 + 21" + "average": 189, + "formula": "18d10 + 90" }, "speed": { - "burrow": 20, - "walk": 30 + "walk": 40 }, - "str": 17, + "str": 22, "dex": 16, - "con": 16, - "int": 5, + "con": 20, + "int": 13, "wis": 12, - "cha": 8, + "cha": 12, "skill": { - "perception": "+3", + "athletics": "+14", + "perception": "+5", "stealth": "+7" }, - "passive": 13, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "B", - "D" + "passive": 15, + "resist": [ + "cold", + "fire", + "lightning" ], "immune": [ - "lightning" + "poison" + ], + "conditionImmune": [ + "poisoned" ], "languages": [ - "understands Draconic but can't speak" + "Abyssal", + "Elvish", + "Undercommon" ], - "languageTags": [ - "CS", - "DR" + "cr": "10", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell darkness}" + ], + "daily": { + "1e": [ + "{@spell confusion}", + "{@spell faerie fire}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "3", "trait": [ { - "name": "Ambusher", + "name": "Fey Ancestry", "entries": [ - "The bluespawn ambusher has advantage on attack rolls against any creature it has surprised." + "The draegloth has advantage on saving throws against being {@condition charmed}, and magic can't put the draegloth to sleep." ] } ], - "damageTags": [ - "L", - "P", - "S" - ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The bluespawn ambusher makes one Bite attack and two Claw attacks." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 4 ({@damage 1d8}) lightning damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) piercing damage." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage." ] }, { - "name": "Electricity Burst {@recharge 5}", + "name": "Web {@recharge 5}", "entries": [ - "The bluespawn ambusher discharges a burst of electricity in a 15-foot radius circle centered on its space. Each creature in the area other than the bluespawn ambusher must succeed on a {@dc 13} Constitution saving throw, taking 22 ({@damage 4d10}) lightning damage on a failed save, or half as much damage on a successful one." + "{@atk rw} {@hit +7} to hit, range 30/60 ft., one Large or smaller creature. {@h}The creature is {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 17} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to bludgeoning, poison, and psychic damage." ] } ], - "reaction": [ + "bonus": [ { - "name": "Instinctive Electricity Burst", + "name": "Tethering Web", "entries": [ - "When the bluespawn ambusher takes damage from an attacker within 15 feet of it and Electricity Burst is available, it uses Electricity Burst." + "The draegloth can pull a target {@condition restrained} by its web into an unoccupied space within 5 feet of the draegloth." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bluespawn_Ambusher.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Draegloth Abomination", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Draegloth_Abomination.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bluespawn Ambusher.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Draegloth Abomination.webp", "source": "mme2-v2" } ], - "savingThrowForced": [ - "constitution" - ] + "traitTags": [ + "Fey Ancestry" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "AB", + "E", + "U" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "restrained" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Blackspawn Crawler", - "page": 101, - "group": [ - "Dragonspawns" - ], - "fluff": { - "_monsterFluff": { - "name": "Blackspawn Crawler", - "source": "mme2-v2" - } - }, + "name": "Draegloth War Caster", "source": "mme2-v2", + "page": 95, "size": [ - "H" + "L" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 16, @@ -34015,3823 +33257,4218 @@ } ], "hp": { - "average": 126, - "formula": "12d12 + 48" + "average": 190, + "formula": "20d10 + 80" }, "speed": { - "climb": 40, - "walk": 40 + "walk": 30 }, - "str": 18, - "dex": 14, + "str": 20, + "dex": 16, "con": 18, - "int": 4, - "wis": 12, - "cha": 7, + "int": 14, + "wis": 14, + "cha": 16, + "save": { + "con": "+8", + "wis": "+6", + "cha": "+7" + }, "skill": { - "perception": "+4" + "arcana": "+6", + "perception": "+6", + "stealth": "+7" }, - "passive": 14, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "B", - "D" + "passive": 16, + "resist": [ + "cold", + "fire", + "lightning" ], "immune": [ - "acid" + "poison" + ], + "conditionImmune": [ + "poisoned" ], "languages": [ - "understands Draconic but can't speak" + "Abyssal", + "Elvish", + "Undercommon" ], - "languageTags": [ - "CS", - "DR" + "cr": "11", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell darkness}", + "{@spell faerie fire}" + ], + "daily": { + "3e": [ + "{@spell blight}", + "{@spell confusion}", + "{@spell mirror image}" + ], + "1e": [ + "{@spell power word stun}", + "{@spell maddening darkness|XGE}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "6", "trait": [ { - "name": "Keen Smell", + "name": "Battle Concentration", "entries": [ - "The blackspawn crawler has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The draegloth has advantage on Constitution saving throws that it makes to maintain concentration on a spell when it takes damage." + ] + }, + { + "name": "Fey Ancestry", + "entries": [ + "The draegloth has advantage on saving throws against being {@condition charmed}, and magic can't put the draegloth to sleep." ] } ], - "damageTags": [ - "A", - "B", - "P" - ], - "conditionInflict": [ - "grappled", - "incapacitated", - "restrained" - ], - "traitTags": [ - "Keen Senses" - ], "action": [ { "name": "Multiattack", "entries": [ - "The blackspawn crawler makes one Bite attack and one Constrict attack." + "The draegloth makes one Bite attack and two Claw attacks. Alternatively, it can make two Claw attacks and use Spellcasting." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 4 ({@damage 1d8}) acid damage, and the target must succeed on a {@dc 15} Constitution saving throw, taking 17 ({@damage 5d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." ] }, { - "name": "Constrict", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one Huge or smaller creature. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}) if the blackspawn crawler isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) slashing damage." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Draegloth War Caster", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Draegloth_Abomination.webp", + "altArt": [ { - "name": "Toxic Breath {@recharge 5}", - "entries": [ - "The blackspawn crawler exhales noxious acid in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Constitution saving throw. On a failed save, a creature takes 14 ({@damage 4d6}) acid damage and 14 ({@damage 4d6}) poison damage and the creature is {@condition incapacitated} until the end of the blackspawn crawler's next turn. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Draegloth War Caster.webp", + "source": "mme2-v2" } ], + "traitTags": [ + "Fey Ancestry" + ], + "senseTags": [ + "SD" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "AB", + "E", + "U" + ], + "damageTags": [ + "P", + "S" + ], "miscTags": [ - "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Blackspawn_Crawler.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Blackspawn Crawler.webp", - "source": "mme2-v2" - } + "conditionInflictSpell": [ + "stunned" ], - "savingThrowForced": [ - "constitution" - ] + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Bluespawn Stormlizard", - "page": 102, - "group": [ - "Dragonspawns" - ], - "fluff": { - "_monsterFluff": { - "name": "Bluespawn Stormlizard", - "source": "mme2-v2" - } - }, + "name": "Dread Allip", "source": "mme2-v2", + "page": 5, "size": [ "L" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ - "L", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 14 ], "hp": { - "average": 94, - "formula": "9d10 + 45" + "average": 120, + "formula": "16d10 + 32" }, "speed": { - "walk": 40 + "walk": 0, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 8, + "dex": 18, + "con": 14, + "int": 19, + "wis": 17, + "cha": 18, + "save": { + "int": "+8", + "wis": "+7" }, - "str": 21, - "dex": 8, - "con": 20, - "int": 5, - "wis": 12, - "cha": 8, "skill": { - "perception": "+4" + "perception": "+7", + "stealth": "+8" }, - "passive": 14, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "B", - "D" + "passive": 17, + "resist": [ + "acid", + "fire", + "lightning", + "thunder", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "lightning" + "cold", + "necrotic", + "poison" ], - "languages": [ - "understands Draconic but can't speak" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], - "languageTags": [ - "CS", - "DR" + "languages": [ + "the languages it knew in life" ], - "cr": "5", + "cr": "9", "trait": [ { - "name": "Trampling Charge", + "name": "Incorporeal Movement", "entries": [ - "If the bluespawn stormlizard moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the bluespawn stormlizard can make one Stomp attack against it as a bonus action." + "The allip can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + ] + }, + { + "name": "Multi-headed", + "entries": [ + "The allip has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition deafened}, and {@condition stunned}." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The allip doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "B", - "L", - "P" - ], - "conditionInflict": [ - "prone" - ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 9 ({@damage 2d8}) lightning damage." + "The allip makes one Maddening Touch attack. It then uses Whispers of Compulsion." ] }, { - "name": "Gore", + "name": "Maddening Touch", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 9 ({@damage 2d8}) lightning damage." + "{@atk ms} {@hit +8} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d6 + 4}) psychic damage." ] }, { - "name": "Stomp", + "name": "Whispers of Compulsion", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one {@condition prone} target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." + "The allip chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a {@dc 16} Wisdom saving throw, or it takes 13 ({@damage 2d8 + 4}) psychic damage and must use its reaction to make a melee weapon attack against one creature of the allip's choice that the allip can see. Constructs and Undead are immune to this effect." ] }, { - "name": "Lightning Breath {@recharge 5}", + "name": "Howling Babble {@recharge 5}", "entries": [ - "The bluespawn stormlizard exhales lightning in a 15-foot cone. Each creature in the area must succeed on a {@dc 16} Dexterity saving throw, taking 33 ({@damage 6d10}) lightning damage on a failed save, or half as much on a successful one." + "Each creature within 30 feet of the allip that can hear it must make a {@dc 16} Wisdom saving throw. On a failed save, the target takes 22 ({@damage 4d8 + 4}) psychic damage, and it is {@condition stunned} until the end of its next turn. On a successful save, it takes half as much damage and isn't {@condition stunned}. Constructs and Undead are immune to this effect." ] } ], - "miscTags": [ - "AOE", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bluespawn_Stormlizard.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Dread Allip", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dread_Allip.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bluespawn Stormlizard.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dread Allip.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "Y" + ], + "miscTags": [ + "AOE" + ], + "conditionInflict": [ + "stunned" + ], "savingThrowForced": [ - "dexterity", - "strength" - ] + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Greenspawn Leaper", - "page": 103, - "group": [ - "Dragonspawns" + "name": "Drow Arcane Knight", + "source": "mme2-v2", + "page": 110, + "size": [ + "M" ], - "fluff": { - "_monsterFluff": { - "name": "Greenspawn Leaper", - "source": "mme2-v2" - } + "type": { + "type": "humanoid", + "tags": [ + "Elf" + ] }, - "source": "mme2-v2", - "size": [ - "M" - ], - "type": "dragon", - "alignmentPrefix": "typically ", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 97, + "formula": "15d8 + 30" }, "speed": { - "climb": 40, - "walk": 40 + "walk": 30 }, - "str": 14, - "dex": 16, + "str": 10, + "dex": 18, "con": 14, - "int": 5, + "int": 12, "wis": 12, - "cha": 8, + "cha": 17, + "save": { + "con": "+5", + "cha": "+6" + }, "skill": { - "athletics": "+6", - "perception": "+3", - "stealth": "+5" + "arcana": "+4", + "perception": "+4", + "stealth": "+7" }, - "passive": 13, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" - ], - "immune": [ - "poison" + "darkvision 120 ft." ], + "passive": 14, "languages": [ - "understands Draconic but can't speak" + "Elvish", + "Undercommon" ], - "languageTags": [ - "CS", - "DR" + "cr": "8", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell minor illusion}", + "{@spell prestidigitation}", + "{@spell true strike}" + ], + "daily": { + "2e": [ + "{@spell mirror image}", + "{@spell thunderwave}" + ], + "1e": [ + "{@spell banishment}", + "{@spell darkness}", + "{@spell dispel magic}", + "{@spell dimension door}", + "{@spell faerie fire}", + "{@spell greater invisibility}", + "{@spell levitate} (self only)", + "{@spell lightning bolt}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "2", "trait": [ { - "name": "Amphibious", + "name": "Fey Ancestry", "entries": [ - "The greenspawn leaper can breathe air and water." + "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." ] }, { - "name": "Standing Leap", + "name": "Sunlight Sensitivity", "entries": [ - "The greenspawn leaper's long jump is up to 30 feet and its high jump is up to 20 feet, with or without a running start." + "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "damageTags": [ - "I", - "P", - "S" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Amphibious" - ], "action": [ { "name": "Multiattack", "entries": [ - "The greenspawn leaper makes one Bite attack and one Claws attack." + "The drow makes two Spiked Chain attacks or uses Elemental Bolt twice." ] }, { - "name": "Bite", + "name": "Spiked Chain", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Claws", + "name": "Elemental Bolt", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "{@atk rs} {@hit +6} to hit, range 120 ft., one target. {@h}12 ({@damage 2d8 + 3}) acid damage, and the drow can choose to deal acid, cold, fire, or lightning damage." + ] + } + ], + "bonus": [ + { + "name": "Heightened Spell (2/Day)", + "entries": [ + "When the drow casts a spell that forces a creature to make a saving throw to resist the spell's effects, the drow gives one target of the spell disadvantage on its first saving throw against the spell." ] }, { - "name": "Poison Burst {@recharge 5}", + "name": "Quickened Spell (2/Day)", "entries": [ - "The greenspawn leaper discharges a cloud of poisonous gas. Each creature within 15 feet of the greenspawn leaper must succeed on a {@dc 12} Constitution saving throw. On a failed save, a creature takes 17 ({@damage 5d6}) poison damage and is {@condition poisoned} for 1 minute. On a successful save, a creature takes half as much damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The drow uses Spellcasting." ] } ], "reaction": [ { - "name": "Instinctive Poison Burst", + "name": "Counterspell (1/Day)", "entries": [ - "When the greenspawn leaper takes damage from a visible attacker within 15 feet of it and Poison Burst is available, it uses Poison Burst." + "The drow casts {@spell counterspell} using Charisma as the spellcasting ability." + ] + }, + { + "name": "Shield (2/Day)", + "entries": [ + "The drow casts {@spell shield} using Charisma as the spellcasting ability." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greenspawn_Leaper.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Drow Arcane Knight", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Arcane_Knight.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greenspawn Leaper.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow Arcane Knight.webp", "source": "mme2-v2" } ], - "savingThrowForced": [ - "constitution" - ] + "traitTags": [ + "Fey Ancestry", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "E", + "U" + ], + "damageTags": [ + "A", + "I", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflictSpell": [ + "incapacitated", + "invisible" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Greenspawn Razorfiend", - "page": 104, - "group": [ - "Dragonspawns" - ], - "fluff": { - "_monsterFluff": { - "name": "Greenspawn Razorfiend", - "source": "mme2-v2" - } - }, + "name": "Drow Dark Sniper", "source": "mme2-v2", + "page": 111, "size": [ - "L" + "M" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Elf" + ] + }, "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 16, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 76, - "formula": "8d10 + 32" + "average": 60, + "formula": "11d8 + 11" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 18, - "dex": 14, - "con": 18, - "int": 5, + "str": 12, + "dex": 18, + "con": 12, + "int": 11, "wis": 12, - "cha": 8, + "cha": 12, "skill": { - "perception": "+4", - "stealth": "+8" + "perception": "+7", + "stealth": "+10" }, - "passive": 14, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" - ], - "immune": [ - "poison" + "darkvision 120 ft." ], + "passive": 17, "languages": [ - "understands Draconic but can't speak" + "Elvish", + "Undercommon" ], - "languageTags": [ - "CS", - "DR" + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 12}):" + ], + "will": [ + "{@spell dancing lights}" + ], + "daily": { + "1e": [ + "{@spell darkness}", + "{@spell faerie fire}", + "{@spell levitate} (self only)" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "4", "trait": [ { - "name": "Amphibious", + "name": "Fey Ancestry", "entries": [ - "The greenspawn razorfiend can breathe air and water." + "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." ] }, { - "name": "Improved Critical", + "name": "Sharpshooter", "entries": [ - "The greenspawn razorfiend's melee weapon attacks score a critical hit on a roll of 19 or 20." + "The drow's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the drow's ranged weapon attack rolls." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "damageTags": [ - "I", - "P", - "S" - ], - "traitTags": [ - "Amphibious" - ], "action": [ { "name": "Multiattack", "entries": [ - "The greenspawn razorfiend makes one Bite attack and two Wing attacks." + "The drow makes two Shortsword attacks or two Longbow attacks." ] }, { - "name": "Bite", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Wing", + "name": "Longbow", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk rw} {@hit +7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." + ] + } + ], + "bonus": [ + { + "name": "Stealthy", + "entries": [ + "The drow can takes the {@action Hide} action." ] }, { - "name": "Poison Breath {@recharge 5}", + "name": "Steady Aim (3/Day)", "entries": [ - "The greenspawn razorfiend exhales poisonous gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw, taking 31 ({@damage 9d6}) poison damage on a failed save, or half as much on a successful one." + "The drow takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the drow deals an extra 10 ({@damage 3d6}) damage with each of its ranged weapon attacks against the target." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greenspawn_Razorfiend.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Drow Dark Sniper", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Dark_Sniper.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greenspawn Razorfiend.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow Dark Sniper.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "longbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "E", + "U" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ "constitution" - ] + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Redspawn Firebelcher", - "page": 105, - "group": [ - "Dragonspawns" - ], - "fluff": { - "_monsterFluff": { - "name": "Redspawn Firebelcher", - "source": "mme2-v2" - } - }, + "name": "Drow House Wizard", "source": "mme2-v2", + "page": 111, "size": [ - "L" + "M" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Elf" + ] + }, "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ + 13, { "ac": 16, - "from": [ - "natural armor" - ] + "condition": "with mage armor", + "braces": true } ], "hp": { - "average": 105, - "formula": "10d10 + 50" + "average": 143, + "formula": "22d8 + 44" }, "speed": { "walk": 30 }, - "str": 22, - "dex": 9, - "con": 20, - "int": 5, - "wis": 12, - "cha": 8, + "str": 10, + "dex": 16, + "con": 14, + "int": 20, + "wis": 13, + "cha": 15, + "save": { + "int": "+9", + "wis": "+5" + }, "skill": { - "perception": "+4", - "stealth": "+2" + "arcana": "+13", + "history": "+13", + "nature": "+13", + "perception": "+5" }, - "passive": 14, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" - ], - "immune": [ - "fire" + "darkvision 120 ft." ], + "passive": 15, "languages": [ - "understands Draconic but can't speak" + "Elvish", + "Undercommon" ], - "languageTags": [ - "CS", - "DR" + "cr": "10", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The drow casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell message}", + "{@spell minor illusion}", + "{@spell prestidigitation}" + ], + "daily": { + "2e": [ + "{@spell mage armor}", + "{@spell invisibility}", + "{@spell lightning bolt}" + ], + "1e": [ + "{@spell banishment}", + "{@spell cloudkill}", + "{@spell darkness}", + "{@spell delayed blast fireball}", + "{@spell dimension door}", + "{@spell disintegrate}", + "{@spell dispel magic}", + "{@spell faerie fire}", + "{@spell levitate} (self only)", + "{@spell greater invisibility}", + "{@spell telekinesis}" + ] + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "6", "trait": [ { - "name": "Hold Breath", + "name": "Fey Ancestry", + "entries": [ + "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The drow makes three Arcane Burst attacks." + ] + }, + { + "name": "Arcane Burst", "entries": [ - "The redspawn firebelcher can hold its breath for 30 minutes." + "{@atk ms,rs} {@hit +9} to hit, reach 5 ft. or range 120 ft., one target. {@h}21 ({@damage 3d10 + 5}) force damage." ] }, { - "name": "Lava Camouflage", + "name": "Summon Demon (1/Day)", "entries": [ - "The redspawn firebelcher has advantage on Dexterity ({@skill Stealth}) checks made to hide in lava or fiery terrain." + "The drow magically summons a {@creature shadow demon}, or attempts to summon a {@creature vrock} with a {@chance 50} chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action." ] } ], - "damageTags": [ - "F", - "P" - ], - "traitTags": [ - "Hold Breath" + "bonus": [ + { + "name": "Misty Step (2/Day)", + "entries": [ + "The drow casts {@spell misty step} using Intelligence as the spellcasting ability." + ] + } ], - "action": [ + "reaction": [ { - "name": "Bite", + "name": "Counterspell (1/Day)", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage plus 9 ({@damage 2d8}) fire damage." + "The drow casts {@spell counterspell} using Intelligence as the spellcasting ability." ] }, { - "name": "Belch Fire (Recharges 4-6)", + "name": "Shield (2/Day)", "entries": [ - "{@atk rw} {@hit +9} to hit, range 30/60 ft., one target. {@h}42 ({@damage 12d6}) fire damage, and All other creatures within 5 feet of the target must make a {@dc 15} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much on a successful one." + "The drow casts {@spell shield} using Intelligence as the spellcasting ability." ] } ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Redspawn_Firebelcher.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Drow House Wizard", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Arcane_Knight.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Redspawn Firebelcher.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow House Wizard.webp", "source": "mme2-v2" } ], - "savingThrowForced": [ + "traitTags": [ + "Fey Ancestry", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "E", + "U" + ], + "damageTags": [ + "O" + ], + "conditionInflictSpell": [ + "incapacitated", + "invisible", + "restrained" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", "dexterity" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Whitespawn Iceskidder", - "page": 106, - "group": [ - "Dragonspawns" - ], - "fluff": { - "_monsterFluff": { - "name": "Whitespawn Iceskidder", - "source": "mme2-v2" - } - }, + "name": "Drow Lolth's Sting", "source": "mme2-v2", + "page": 112, "size": [ - "L" + "M" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Elf" + ] + }, "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 16 ], "hp": { - "average": 76, - "formula": "8d10 + 32" + "average": 78, + "formula": "12d8 + 24" }, "speed": { "walk": 40 }, - "str": 18, - "dex": 10, - "con": 18, - "int": 5, - "wis": 10, - "cha": 7, + "str": 11, + "dex": 17, + "con": 14, + "int": 11, + "wis": 16, + "cha": 12, + "save": { + "dex": "+5", + "wis": "+5" + }, "skill": { - "perception": "+2" + "perception": "+4", + "stealth": "+7" }, - "passive": 12, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" - ], - "immune": [ - "poison" + "darkvision 120 ft." ], + "passive": 14, "languages": [ - "understands Draconic but can't speak" - ], - "languageTags": [ - "CS", - "DR" + "Elvish", + "Undercommon" ], "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 11}):" + ], + "will": [ + "{@spell dancing lights}" + ], + "daily": { + "1e": [ + "{@spell darkness}", + "{@spell faerie fire}", + "{@spell levitate} (self only)" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } + ], "trait": [ { - "name": "Ice Walk", + "name": "Fey Ancestry", "entries": [ - "The whitespawn iceskidder can move across and climb icy surfaces with out needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." + "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The drow deals an extra 10 ({@damage 3d6}) damage when the drow hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the drow that isn't {@condition incapacitated} and the drow doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Stunning Strike (3/Day)", + "entries": [ + "Once per turn, when the drow hits a creature with an Unarmed Strike attack, it can force the creature to make a {@dc 13} Constitution saving throw or be {@condition stunned} until the end of the drow's next turn." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Unarmored Defense", + "entries": [ + "While the drow is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." ] } ], - "damageTags": [ - "C", - "P", - "S" - ], - "conditionInflict": [ - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The whitespawn iceskidder makes one Bite attack and two Wing attacks." + "The drow makes two Shortsword attacks and one Unarmed Strike." ] }, { - "name": "Bite", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 3 ({@damage 1d6}) cold damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Wing", + "name": "Unarmed Strike", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." ] }, { - "name": "Freezing Breath {@recharge 5}", + "name": "Hand Crossbow", "entries": [ - "The whitespawn iceskidder exhales an icy blast in a 30-foot cone. Each creature in that area must make a {@dc 14} Strength saving throw. On a failed save, a creature takes 21 ({@damage 6d6}) cold damage and is {@condition restrained} by ice for 1 minute. As an action, the {@condition restrained} target can make a {@dc 14} Strength check, breaking the ice on a success. The ice can also be attacked and destroyed (AC 12; hp 15; vulnerability to fire damage; immunity to cold, poison, and psychic damage). On a successful save, a creature takes half as much damage and isn't frozen in ice." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." ] } ], "bonus": [ { - "name": "Iceskidder", + "name": "Cunning Action", "entries": [ - "While on icy or snowy surfaces, the whitespawn iceskidder takes the {@action Dash} or {@action Disengage} action." + "The drow takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + }, + { + "name": "Shadow Step", + "entries": [ + "While in dim light or darkness, the drow teleports up to 60 feet to an unoccupied space it can see that is also in dim light or darkness." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Whitespawn_Iceskidder.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Drow Lolth's Sting", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Dark_Sniper.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Whitespawn Iceskidder.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow Lolth's Sting.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "hand crossbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Sneak Attack", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "E", + "U" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "poisoned", + "stunned" + ], "savingThrowForced": [ - "strength" - ] + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ambush Drake", - "page": 107, - "fluff": { - "_monsterFluff": { - "name": "Ambush Drake", - "source": "mme2-v2" - } - }, + "name": "Drow Soldier", "source": "mme2-v2", + "page": 112, "size": [ "M" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Elf" + ] + }, "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 30, - "formula": "4d8 + 12" + "average": 22, + "formula": "4d8 + 4" }, "speed": { - "fly": 20, - "walk": 40 + "walk": 30 }, - "str": 14, + "str": 10, "dex": 16, - "con": 16, - "int": 4, - "wis": 10, - "cha": 7, + "con": 12, + "int": 11, + "wis": 11, + "cha": 12, "skill": { "perception": "+2", - "stealth": "+7" + "stealth": "+6" }, - "passive": 12, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" - ], - "immune": [ - "poison" + "darkvision 120 ft." ], + "passive": 12, "languages": [ - "understands Draconic but can't speak" - ], - "languageTags": [ - "CS", - "DR" + "Elvish", + "Undercommon" ], "cr": "1", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 11}):" + ], + "will": [ + "{@spell dancing lights}" + ], + "daily": { + "1e": [ + "{@spell darkness}", + "{@spell faerie fire}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } + ], "trait": [ { - "name": "Ambusher", + "name": "Fey Ancestry", "entries": [ - "The drake has advantage on initiative rolls." + "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "damageTags": [ - "I", - "P" - ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage. If the attack roll has advantage, the target also takes 3 ({@damage 1d6}) piercing damage." + "The drow makes one Rapier attack and one Shortsword attack." ] }, { - "name": "Slowing Breath {@recharge 5}", + "name": "Rapier", "entries": [ - "The drake exhales gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 13} Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + ] + }, + { + "name": "Hand Crossbow", + "entries": [ + "{@atk rw} {@hit +4} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." ] } ], - "miscTags": [ - "AOE", - "MW" + "reaction": [ + { + "name": "Parry", + "entries": [ + "The drow adds 2 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ambush_Drake.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Drow Soldier", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Soldier.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ambush Drake.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow Soldier.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "hand crossbow|phb", + "rapier|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "E", + "U" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ "constitution" - ] + ], + "savingThrowForcedSpell": [ + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Elder Ambush Drake", - "page": 107, - "fluff": { - "_monsterFluff": { - "name": "Elder Ambush Drake", - "source": "mme2-v2" - } - }, + "name": "Duelist", "source": "mme2-v2", + "page": 274, "size": [ - "L" + "M" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ - "N", - "E" + "A" ], "ac": [ { - "ac": 16, + "ac": 17, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 57, - "formula": "6d10 + 24" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "fly": 20, - "walk": 50 + "walk": 30 }, - "str": 17, + "str": 11, "dex": 18, - "con": 19, - "int": 4, - "wis": 11, - "cha": 8, - "skill": { - "perception": "+2", - "stealth": "+8" - }, - "passive": 12, - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" - ], - "immune": [ - "poison" - ], + "con": 14, + "int": 12, + "wis": 10, + "cha": 14, + "save": { + "dex": "+7", + "con": "+5", + "int": "+4" + }, + "skill": { + "deception": "+5", + "intimidation": "+5", + "perception": "+3", + "stealth": "+7" + }, + "passive": 13, "languages": [ - "understands Draconic but can't speak" - ], - "languageTags": [ - "CS", - "DR" + "any two languages (usually Common)" ], - "cr": "3", + "cr": "6", "trait": [ { - "name": "Ambusher", + "name": "Dual Wielder", "entries": [ - "The drake has advantage on initiative rolls." + "When the duelist is wielding a separate melee weapon in each hand, it gains a +1 bonus to its AC (included in AC). In addition, it can draw or stow two one-handed weapons." + ] + }, + { + "name": "Fancy Footwork", + "entries": [ + "When the duelist makes a melee attack against a creature, that creature can't make {@action opportunity attack||opportunity attacks} against the duelist until the end of the turn." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The duelist deals an extra 10 ({@damage 3d6}) damage when the duelist hits a target with a weapon attack and has advan-tage on the attack roll, or when the target is within 5 feet of an ally of the duelist that isn't {@condition incapacitated} and the duelist doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Toujours l'Audace", + "entries": [ + "The duelist adds its Charisma modifier to its initiative rolls. In addition, it can use Sneak {@action Attack} with any melee attack made against a target that has none of its allies adjacent to it." ] } ], - "damageTags": [ - "I", - "P", - "S" - ], "action": [ { "name": "Multiattack", "entries": [ - "The drake makes one Bite attack and two Claw attacks." + "The duelist makes two Rapier attacks." ] }, { - "name": "Bite", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage. If the attack roll has advantage, the target also takes 3 ({@damage 1d6}) piercing damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] }, { - "name": "Claw", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage. If the attack roll has advantage, the target also takes 2 ({@damage 1d4}) slashing damage." + "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + ] + } + ], + "bonus": [ + { + "name": "Cunning Action", + "entries": [ + "The duelist takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Slowing Breath {@recharge 5}", + "name": "Feinting Attack", "entries": [ - "The drake exhales gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." + "The duelist chooses one creature within 5 feet of it. It has advantage on its next attack roll against the target." + ] + }, + { + "name": "Two-Weapon Fighter", + "entries": [ + "The duelist makes one melee or ranged weapon attack with its Dagger." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "reaction": [ + { + "name": "Riposte", + "entries": [ + "When a creature misses the duelist with a melee attack, the duelist can make one melee weapon attack against it." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ambush_Drake.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Duelist", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duelist.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Ambush Drake.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duelist.webp", "source": "mme2-v2" } ], - "savingThrowForced": [ - "constitution" - ] + "attachedItems": [ + "dagger|phb", + "rapier|phb" + ], + "traitTags": [ + "Sneak Attack" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Rage Drake", - "page": 108, - "fluff": { - "_monsterFluff": { - "name": "Rage Drake", - "source": "mme2-v2" - } - }, + "name": "Duergar Battle Smith", "source": "mme2-v2", + "page": 113, "size": [ - "L" + "M" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Dwarf" + ] + }, "alignment": [ - "C", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 15, "from": [ - "natural armor" + "{@item scale mail|phb}" ] } ], "hp": { - "average": 147, - "formula": "14d10 + 70" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 50 + "walk": 25 }, - "str": 22, - "dex": 16, - "con": 20, - "int": 4, - "wis": 12, - "cha": 7, + "str": 12, + "dex": 12, + "con": 14, + "int": 18, + "wis": 10, + "cha": 9, "skill": { - "perception": "+4" + "perception": "+2" }, - "passive": 14, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" + "darkvision 120 ft." ], + "passive": 12, "immune": [ "poison" ], "languages": [ - "understands Draconic but can't speak" + "Dwarvish", + "Undercommon" ], - "languageTags": [ - "CS", - "DR" + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The duergar casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following artificer spells prepared:" + ], + "will": [ + "{@spell fire bolt} ({@damage 3d10})", + "{@spell mending}", + "{@spell message}" + ], + "daily": { + "1e": [ + "{@spell conjure barrage}", + "{@spell haste}", + "{@spell heroism}" + ] + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "8", "trait": [ { - "name": "Brutal Critical", + "name": "Battle Ready", "entries": [ - "The drake rolls one additional weapon damage die when determining extra damage for a critical hit with a melee attack." + "The duergar uses its Intelligence modifier, instead of its Strength or Dexterity, for the attack and damage rolls when attacking with a weapon (included in the attacks)." ] }, { - "name": "Keen Smell", + "name": "Duergar Resilience", "entries": [ - "The drake has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." ] }, { - "name": "Pounce", + "name": "Sunlight Sensitivity", "entries": [ - "If the drake moves at least 30 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." + "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "grappled", - "incapacitated", - "prone", - "restrained", - "stunned" - ], - "traitTags": [ - "Keen Senses", - "Pounce" - ], "action": [ { "name": "Multiattack", "entries": [ - "The drake makes one Bite attack and two Claw attacks. It can use Worry in place of its Bite attack." + "The duergar makes two Maul attacks." ] }, { - "name": "Bite", + "name": "Maul", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage, and the Rage Drake does 2 extra damage if it is raging. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the drake can't use its bite on another target." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, or 18 ({@damage 4d6 + 4}) bludgeoning damage while enlarged." ] }, { - "name": "Claw", + "name": "Enlarge (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) slashing damage, and the Rage Drake does 2 extra damage if it is raging." + "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." ] }, { - "name": "Worry", + "name": "Invisibility (Recharges afer a Short or Long Rest)", "entries": [ - "A creature the drake is grappling must make a {@dc 17} Constitution saving throw. On a failed save, the creature takes 15 ({@damage 2d8 + 6}) slashing damage and is {@condition stunned} until the end of the drake's next turn. On a successful save, the creature takes half as much damage and isn't {@condition stunned}." + "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." + ] + }, + { + "name": "Summon Iron Defender (Recharges after a Long Rest)", + "entries": [ + "The duergar summons its mechanical companion. In combat, the {@creature Duergar Battle Smith's Iron Defender (Spider Form)|mme2-v2|iron defender} shares the duergar's initiative count, but it takes its turn immediately after the duergar. It can move and use its reaction on its own, but the only action it takes on its turn is the {@action Dodge} action, unless the duergar used Command Iron Defender this turn." ] } ], "bonus": [ { - "name": "Rage (Recharges after a Short or Long Rest)", + "name": "Branding Smite (3/Day)", "entries": [ - "The drake enters a rage. The rage lasts for 1 minute or until the drake is {@condition incapacitated}. While raging, the drake gains the following benefits:", - { - "type": "list", - "items": [ - "The drake has advantage on Strength checks and Strength saving throws", - "When it makes a melee weapon attack, the drake gains a +2 bonus to the damage roll (already included in the attack).", - "The drake has resistance to bludgeoning, piercing, and slashing damage." - ] - } + "Immediately after the duergar hits a target with an attack roll, the duergar deals an extra 7 ({@damage 2d6}) radiant damage to the target, which becomes visible if it is {@condition invisible}, and the target sheds dim light in a 5-foot radius and can't become {@condition invisible} for 1 minute." + ] + }, + { + "name": "Command Iron Defender", + "entries": [ + "The duergar targets the {@creature Duergar Battle Smith's Iron Defender (Spider Form)|mme2-v2|iron defender} it summoned and it can see within 60 feet of it. If the target can see or hear the duergar, the target can use its reaction to make a melee weapon attack, or take the {@action Dash}, {@action Disengage}, {@action Help}, or Repair action." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "reaction": [ + { + "name": "Protective Shield (3/Day)", + "entries": [ + "When the duergar is hit by an attack roll, the duergar gains a +5 bonus to its AC until the start of its next turn, which can cause the triggering attack roll to miss." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Rage_Drake.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Duergar Battle Smith", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Battle_Smith.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Rage Drake.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Battle Smith.webp", "source": "mme2-v2" } ], - "savingThrowForced": [ - "constitution", - "strength" - ] + "attachedItems": [ + "maul|phb" + ], + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "D", + "U" + ], + "damageTags": [ + "B" + ], + "spellcastingTags": [ + "CA" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForcedSpell": [ + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Stone Drake", - "page": 109, - "fluff": { - "_monsterFluff": { - "name": "Stone Drake", - "source": "mme2-v2" - } - }, + "name": "Duergar Battle Smith's Iron Defender (Spider Form)", "source": "mme2-v2", + "page": 114, "size": [ - "L" + "M" ], - "type": "dragon", - "alignmentPrefix": "typically ", + "type": "construct", "alignment": [ - "N", - "E" + "U" ], "ac": [ { - "ac": 17, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 115, - "formula": "10d10 + 60" + "average": 50, + "formula": "" }, "speed": { - "climb": 40, - "walk": 40 + "climb": 30, + "walk": 30 }, - "str": 20, + "str": 14, "dex": 12, - "con": 22, + "con": 14, "int": 4, "wis": 10, - "cha": 7, + "cha": 6, "skill": { - "athletics": "+8", - "perception": "+3", - "stealth": "+4" + "perception": "+2" }, - "passive": 13, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "B", - "D" - ], + "passive": 12, "immune": [ "poison" ], - "languages": [ - "understands Draconic but can't speak" + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" ], - "languageTags": [ - "CS", - "DR" + "languages": [ + "understands one language of its creator but can't speak" ], - "cr": "7", + "cr": "1", "trait": [ { - "name": "Ambusher", - "entries": [ - "The drake has advantage on attack rolls against any creature it has surprised." - ] - }, - { - "name": "Perfect Climber", + "name": "Spider Climb", "entries": [ - "The drake has advantage on Strength ({@skill Athletics}) checks made while climbing." + "The iron defender can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Stone Camouflage", + "name": "Vigilant", "entries": [ - "The drake has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + "The iron defender can't be surprised." ] } ], - "damageTags": [ - "A", - "P", - "S" - ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The drake makes one Bite attack and two Claw attacks." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 7 ({@damage 2d6}) acid damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage plus 5 ({@damage 2d4}) poison damage." ] }, { - "name": "Claw", + "name": "Repair (3/Day)", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." + "The magical mechanisms inside the iron defender restore 11 ({@damage 2d8 + 2}) hit points to itself or to one construct or object within 5 feet of it." ] - }, + } + ], + "reaction": [ { - "name": "Acid Breath {@recharge 5}", + "name": "Defensive Pounce", "entries": [ - "The drake exhales gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 17} Dexterity saving throw. On a failed save, the creature takes 21 ({@damage 6d6}) acid damage. If the saving throw fails by 5 or more, its armor also takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed. On a successful save, the target takes half as much damage." + "The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the iron defender." ] } ], - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Battle_Smith's_Iron_Defender_(Spider_Form).webp", + "traitTags": [ + "Spider Climb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "I", + "P" ], "miscTags": [ - "AOE", "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Stone_Drake.webp", - "hasFluff": true, - "hasFluffImages": true, - "savingThrowForced": [ - "dexterity" ] }, { - "name": "Drow Arcane Knight", - "page": 110, - "fluff": { - "_monsterFluff": { - "name": "Drow Arcane Knight", - "source": "mme2-v2" - } - }, + "name": "Duergar Bombardier", "source": "mme2-v2", + "page": 114, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Elf" + "Dwarf" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "N", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 16, "from": [ - "{@item studded leather armor|phb|studded leather}" - ] - } - ], - "hp": { - "average": 97, - "formula": "15d8 + 30" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 18, - "con": 14, - "int": 12, - "wis": 12, - "cha": 17, - "save": { - "con": "+5", - "cha": "+6" - }, - "skill": { - "arcana": "+4", - "perception": "+4", - "stealth": "+7" - }, - "passive": 14, - "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "languages": [ - "Elvish", - "Undercommon" - ], - "languageTags": [ - "E", - "U" - ], - "cr": "8", - "trait": [ - { - "name": "Fey Ancestry", - "entries": [ - "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." - ] - }, - { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@item breastplate|phb}" ] } ], - "damageTags": [ - "A", - "I", - "S" + "hp": { + "average": 60, + "formula": "11d8 + 12" + }, + "speed": { + "walk": 25 + }, + "str": 14, + "dex": 14, + "con": 12, + "int": 16, + "wis": 10, + "cha": 9, + "skill": { + "perception": "+2" + }, + "senses": [ + "darkvision 120 ft." ], - "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity" + "passive": 12, + "immune": [ + "poison" + ], + "languages": [ + "Dwarvish", + "Undercommon" ], + "cr": "3", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" + "The duergar casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 13}):" ], "will": [ - "{@spell dancing lights}", - "{@spell minor illusion}", - "{@spell prestidigitation}", - "{@spell true strike}" + "{@spell mage hand}", + "{@spell mending}", + "{@spell prestidigitation}" ], "daily": { "2e": [ - "{@spell mirror image}", + "{@spell shatter}", "{@spell thunderwave}" - ], - "1e": [ - "{@spell banishment}", - "{@spell darkness}", - "{@spell dispel magic}", - "{@spell dimension door}", - "{@spell faerie fire}", - "{@spell greater invisibility}", - "{@spell levitate} (self only)", - "{@spell lightning bolt}" ] - } + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "incapacitated", - "invisible" + "trait": [ + { + "name": "Duergar Resilience", + "entries": [ + "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + } ], "action": [ { - "name": "Multiattack", + "name": "Enlarge (Recharges after a Short or Long Rest)", "entries": [ - "The drow makes two Spiked Chain attacks or uses Elemental Bolt twice." + "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." ] }, { - "name": "Spiked Chain", + "name": "Light Hammer", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage plus 7 ({@damage 2d6}) poison damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage plus 9 ({@damage 2d8}) force damage." ] }, { - "name": "Elemental Bolt", + "name": "Light Hammer (Enlarged)", "entries": [ - "{@atk rs} {@hit +6} to hit, range 120 ft., one target. {@h}12 ({@damage 2d8 + 3}) acid damage, and the drow can choose to deal acid, cold, fire, or lightning damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage plus 9 ({@damage 2d8}) force damage." ] - } - ], - "bonus": [ + }, { - "name": "Heightened Spell (2/Day)", + "name": "Arcane Bombard {@recharge 4}", "entries": [ - "When the drow casts a spell that forces a creature to make a saving throw to resist the spell's effects, the drow gives one target of the spell disadvantage on its first saving throw against the spell." + "The duergar fires from its cannon an arcane shell at a point it can see within 150 feet of it. The arcane shell explodes upon impact, creating a blast wave. Each creature in a 15-foot-radius sphere centered on that point must make a Dexterity saving throw. On a failed save, a target takes 35 ({@damage 10d6}) force damage and is knocked {@condition prone}. On a successful save, a target takes half as much damage and isn't knocked {@condition prone}. The duergar must immediately make a {@dc 11} Constitution saving throw or be {@condition incapacitated} until the end of its next turn. If the duergar is enlarged, it has advantage on the saving throw." ] }, { - "name": "Quickened Spell (2/Day)", + "name": "Invisibility (Recharges after a Short or Long Rest)", "entries": [ - "The drow uses Spellcasting." + "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." ] } ], "reaction": [ { - "name": "Counterspell (1/Day)", - "entries": [ - "The drow casts {@spell counterspell} using Charisma as the spellcasting ability." - ] - }, - { - "name": "Shield (2/Day)", + "name": "Protective Shield (3/Day)", "entries": [ - "The drow casts {@spell shield} using Charisma as the spellcasting ability." + "When the duergar is hit by an attack roll, the duergar gains a +5 bonus to its AC until the start of the its next turn, which can cause the triggering attack roll to miss." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Arcane_Knight.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Duergar Bombardier", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Bombardier.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow Arcane Knight.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Bombardier.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "light hammer|phb" + ], + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "D", + "U" + ], + "damageTags": [ + "B", + "O" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflict": [ + "incapacitated", + "prone" + ], + "savingThrowForced": [ + "constitution" + ], "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity" - ] + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Drow Dark Sniper", - "page": 111, - "fluff": { - "_monsterFluff": { - "name": "Drow Dark Sniper", - "source": "mme2-v2" - } - }, + "name": "Duergar Heavy Sniper", "source": "mme2-v2", + "page": 115, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Elf" + "Dwarf" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "N", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 60, - "formula": "11d8 + 11" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 30 + "walk": 25 }, - "str": 12, - "dex": 18, - "con": 12, + "str": 14, + "dex": 16, + "con": 14, "int": 11, "wis": 12, - "cha": 12, + "cha": 9, "skill": { - "perception": "+7", - "stealth": "+10" + "perception": "+5" }, - "passive": 17, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" + "passive": 15, + "immune": [ + "poison" ], "languages": [ - "Elvish", + "Dwarvish", "Undercommon" ], - "languageTags": [ - "E", - "U" - ], - "cr": "5", + "cr": "4", "trait": [ { - "name": "Fey Ancestry", + "name": "Duergar Resilience", "entries": [ - "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." + "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." + ] + }, + { + "name": "Quick Loader", + "entries": [ + "The duergar ignores the loading quality of crossbows." ] }, { "name": "Sharpshooter", "entries": [ - "The drow's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the drow's ranged weapon attack rolls." + "The duergar's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the duergar's ranged weapon attack rolls." ] }, { "name": "Sunlight Sensitivity", "entries": [ - "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "damageTags": [ - "I", - "P" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 12}):" - ], - "will": [ - "{@spell dancing lights}" - ], - "daily": { - "1e": [ - "{@spell darkness}", - "{@spell faerie fire}", - "{@spell levitate} (self only)" - ] - } - } - ], "action": [ { "name": "Multiattack", "entries": [ - "The drow makes two Shortsword attacks or two Longbow attacks." + "The duergar makes two Shortsword attacks or two Heavy Crossbow attacks." ] }, { "name": "Shortsword", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Longbow", + "name": "Heavy Crossbow", "entries": [ - "{@atk rw} {@hit +7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." + "{@atk rw} {@hit +5} to hit, range 100/400 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." ] - } - ], - "bonus": [ + }, { - "name": "Stealthy", + "name": "Invisibility (Recharges after a Short or Long Rest)", "entries": [ - "The drow can takes the {@action Hide} action." + "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." ] - }, + } + ], + "bonus": [ { "name": "Steady Aim (3/Day)", "entries": [ - "The drow takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the drow deals an extra 10 ({@damage 3d6}) damage with each of its ranged weapon attacks against the target." + "The duergar takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the duergar deals an extra 10 ({@damage 3d6}) damage with its ranged weapon attack against the target." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Dark_Sniper.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Duergar Heavy Sniper", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Heavy_Sniper.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow Dark Sniper.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Heavy Sniper.webp", "source": "mme2-v2" } ], "attachedItems": [ - "longbow|phb", + "heavy crossbow|phb", "shortsword|phb" ], - "savingThrowForced": [ - "constitution" + "traitTags": [ + "Sunlight Sensitivity" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ] + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "D", + "U" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Drow House Wizard", - "page": 111, - "fluff": { - "_monsterFluff": { - "name": "Drow House Wizard", - "source": "mme2-v2" - } - }, + "name": "Duergar Inquisitor", "source": "mme2-v2", + "page": 115, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Elf" + "Dwarf" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "N", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 13, { - "ac": 16, - "condition": "with mage armor", - "braces": true + "ac": 18, + "from": [ + "{@item plate armor|phb|plate}" + ] } ], "hp": { - "average": 143, - "formula": "22d8 + 44" + "average": 97, + "formula": "15d8 + 30" }, "speed": { - "walk": 30 + "walk": 25 }, - "str": 10, - "dex": 16, - "con": 14, - "int": 20, - "wis": 13, + "str": 16, + "dex": 11, + "con": 15, + "int": 11, + "wis": 12, "cha": 15, "save": { - "int": "+9", - "wis": "+5" + "wis": "+4", + "cha": "+5" }, "skill": { - "arcana": "+13", - "history": "+13", - "nature": "+13", - "perception": "+5" + "intimidation": "+5", + "perception": "+4" }, - "passive": 15, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" + "passive": 14, + "immune": [ + "poison" ], "languages": [ - "Elvish", + "Dwarvish", "Undercommon" ], - "languageTags": [ - "E", - "U" + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The duergar casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" + ], + "daily": { + "2e": [ + "{@spell command}", + "{@spell hold person}", + "{@spell fear}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "10", "trait": [ { - "name": "Fey Ancestry", + "name": "Aura of Judgement", "entries": [ - "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." + "A creature hostile to the duergar that is within 10 feet of the duergar has disadvantage on saving throws against being {@condition frightened}, provided that the duergar isn't {@condition incapacitated}." ] }, { - "name": "Sunlight Sensitivity", + "name": "Duergar Resilience", "entries": [ - "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." ] - } - ], - "damageTags": [ - "O" - ], - "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "The drow casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell message}", - "{@spell minor illusion}", - "{@spell prestidigitation}" - ], - "daily": { - "2e": [ - "{@spell mage armor}", - "{@spell invisibility}", - "{@spell lightning bolt}" - ], - "1e": [ - "{@spell banishment}", - "{@spell cloudkill}", - "{@spell darkness}", - "{@spell delayed blast fireball}", - "{@spell dimension door}", - "{@spell disintegrate}", - "{@spell dispel magic}", - "{@spell faerie fire}", - "{@spell levitate} (self only)", - "{@spell greater invisibility}", - "{@spell telekinesis}" - ] - } + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] } ], - "conditionInflictSpell": [ - "incapacitated", - "invisible", - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The drow makes three Arcane Burst attacks." + "The duergar makes two Flail attacks and uses Enlarge if it is available. Alternatively, it can make one Flail attack and use Spellcasting." ] }, { - "name": "Arcane Burst", + "name": "Flail", "entries": [ - "{@atk ms,rs} {@hit +9} to hit, reach 5 ft. or range 120 ft., one target. {@h}21 ({@damage 3d10 + 5}) force damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage." ] }, { - "name": "Summon Demon (1/Day)", + "name": "Flail (Enlarged)", "entries": [ - "The drow magically summons a {@creature shadow demon}, or attempts to summon a {@creature vrock} with a {@chance 50} chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage." ] - } - ], - "bonus": [ + }, { - "name": "Misty Step (2/Day)", + "name": "Heavy Crossbow", "entries": [ - "The drow casts {@spell misty step} using Intelligence as the spellcasting ability." + "{@atk rw} {@hit +3} to hit, range 100/400 ft., one target. {@h}5 ({@damage 1d10}) piercing damage plus 9 ({@damage 2d8}) psychic damage." ] - } - ], - "reaction": [ + }, { - "name": "Counterspell (1/Day)", + "name": "Enlarge (Recharges after a Short or Long Rest)", "entries": [ - "The drow casts {@spell counterspell} using Intelligence as the spellcasting ability." + "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." ] }, { - "name": "Shield (2/Day)", + "name": "Invisibility (Recharges after a Short or Long Rest)", "entries": [ - "The drow casts {@spell shield} using Intelligence as the spellcasting ability." + "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." + ] + } + ], + "bonus": [ + { + "name": "Smite", + "entries": [ + "Immediately after the duergar hits a target with an attack roll, the duergar deals an extra 7 ({@damage 2d6}) psychic damage to the target and forces the target to make a {@dc 13} Wisdom saving throw or the target is {@condition frightened} of the duergar until the end of the duergar's next turn." ] } - ], - "actionTags": [ - "Multiattack" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Arcane_Knight.webp", - "hasFluff": true, - "hasFluffImages": true, + ], + "fluff": { + "_monsterFluff": { + "name": "Duergar Inquisitor", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Inquisitor.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow House Wizard.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Inquisitor.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "flail|phb", + "heavy crossbow|phb" + ], + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "D", + "U" + ], + "damageTags": [ + "B", + "P", + "Y" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "frightened" + ], + "conditionInflictSpell": [ + "frightened", + "paralyzed", + "prone" + ], + "savingThrowForced": [ + "wisdom" + ], "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity" - ] + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Drow Soldier", - "page": 112, - "fluff": { - "_monsterFluff": { - "name": "Drow Soldier", - "source": "mme2-v2" - } - }, + "name": "Duergar Sergeant", "source": "mme2-v2", + "page": 116, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Elf" + "Dwarf" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "N", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item scale mail|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 22, - "formula": "4d8 + 4" + "average": 32, + "formula": "5d8 + 10" }, "speed": { - "walk": 30 + "walk": 25 }, - "str": 10, - "dex": 16, - "con": 12, + "str": 15, + "dex": 11, + "con": 14, "int": 11, - "wis": 11, - "cha": 12, - "skill": { - "perception": "+2", - "stealth": "+6" - }, - "passive": 12, + "wis": 10, + "cha": 10, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" + "passive": 10, + "immune": [ + "poison" ], "languages": [ - "Elvish", + "Dwarvish", "Undercommon" ], - "languageTags": [ - "E", - "U" - ], - "cr": "1", + "cr": "2", "trait": [ { - "name": "Fey Ancestry", + "name": "Duergar Resilience", "entries": [ - "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." + "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." ] }, { - "name": "Sunlight Sensitivity", + "name": "Phalanx Formation", "entries": [ - "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The duergar has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of a duergar ally wielding a shield." ] - } - ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 11}):" - ], - "will": [ - "{@spell dancing lights}" - ], - "daily": { - "1e": [ - "{@spell darkness}", - "{@spell faerie fire}" - ] - } + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The drow makes one Rapier attack and one Shortsword attack." + "The duergar makes two War Pick or Javelin attacks. It can use Command in place of one of these attacks." ] }, { - "name": "Rapier", + "name": "Enlarge (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." ] }, { - "name": "Hand Crossbow", + "name": "War Pick", "entries": [ - "{@atk rw} {@hit +4} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage." ] - } - ], - "reaction": [ + }, { - "name": "Parry", + "name": "War Pick (Enlarged)", "entries": [ - "The drow adds 2 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) bludgeoning damage." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk rw} {@hit +4} to hit, range 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + ] + }, + { + "name": "Javelin (Enlarged)", + "entries": [ + "{@atk rw} {@hit +4} to hit, range 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage." + ] + }, + { + "name": "Command", + "entries": [ + "The duergar targets one ally it can see within 30 feet of it. If the target can see and hear the duergar, the target can make one weapon attack as a reaction." + ] + }, + { + "name": "Maneuver Allies {@recharge 5}", + "entries": [ + "Up to four allies within 60 feet of the duergar that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." + ] + }, + { + "name": "Invisibility (Recharges after a Short or Long Rest)", + "entries": [ + "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." ] } ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Soldier.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Duergar Sergeant", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Battle_Smith.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow Soldier.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Sergeant.webp", "source": "mme2-v2" } ], "attachedItems": [ - "hand crossbow|phb", - "rapier|phb" + "javelin|phb", + "war pick|phb" ], - "savingThrowForced": [ - "constitution" + "traitTags": [ + "Sunlight Sensitivity" ], - "savingThrowForcedSpell": [ - "dexterity" - ] + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "D", + "U" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MLW", + "MW", + "RW" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Drow Lolth's Sting", - "page": 112, - "fluff": { - "_monsterFluff": { - "name": "Drow Lolth's Sting", - "source": "mme2-v2" - } - }, + "name": "Duergar Slavemaster", "source": "mme2-v2", + "page": 116, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Elf" + "Dwarf" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "N", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 16 + { + "ac": 16, + "from": [ + "{@item chain mail|phb}" + ] + } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 71, + "formula": "11d8 + 22" }, "speed": { - "walk": 40 + "walk": 25 }, - "str": 11, - "dex": 17, + "str": 16, + "dex": 11, "con": 14, "int": 11, - "wis": 16, + "wis": 10, "cha": 12, - "save": { - "dex": "+5", - "wis": "+5" - }, "skill": { - "perception": "+4", - "stealth": "+7" + "intimidation": "+3", + "perception": "+2" }, - "passive": 14, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" + "passive": 12, + "immune": [ + "poison" ], "languages": [ - "Elvish", + "Dwarvish", "Undercommon" ], - "languageTags": [ - "E", - "U" - ], - "cr": "4", + "cr": "3", "trait": [ { - "name": "Fey Ancestry", + "name": "Duergar Resilience", "entries": [ - "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." + "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Sunlight Sensitivity", "entries": [ - "The drow deals an extra 10 ({@damage 3d6}) damage when the drow hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the drow that isn't {@condition incapacitated} and the drow doesn't have disadvantage on the attack roll." + "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] - }, + } + ], + "action": [ { - "name": "Stunning Strike (3/Day)", + "name": "Multiattack", "entries": [ - "Once per turn, when the drow hits a creature with an Unarmed Strike attack, it can force the creature to make a {@dc 13} Constitution saving throw or be {@condition stunned} until the end of the drow's next turn." + "The duergar uses Enlarge if it is available. It then makes one Flail attack and one Whip attack." ] }, { - "name": "Sunlight Sensitivity", + "name": "Flail", "entries": [ - "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 4 ({@damage 1d8}) psychic damage." ] }, { - "name": "Unarmored Defense", - "entries": [ - "While the drow is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." - ] - } - ], - "damageTags": [ - "B", - "I", - "P" - ], - "conditionInflict": [ - "poisoned", - "stunned" - ], - "traitTags": [ - "Fey Ancestry", - "Sneak Attack", - "Sunlight Sensitivity" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 11}):" - ], - "will": [ - "{@spell dancing lights}" - ], - "daily": { - "1e": [ - "{@spell darkness}", - "{@spell faerie fire}", - "{@spell levitate} (self only)" - ] - } - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Flail (Enlarged)", "entries": [ - "The drow makes two Shortsword attacks and one Unarmed Strike." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage plus 4 ({@damage 1d8}) psychic damage." ] }, { - "name": "Shortsword", + "name": "Whip", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage, and the target has disadvantage on attack rolls until the end of the duergar's next turn." ] }, { - "name": "Unarmed Strike", + "name": "Whip (Enlarged)", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage, and the target has disadvantage on attack rolls until the end of the duergar's next turn." ] }, { - "name": "Hand Crossbow", + "name": "Enlarge (Recharges after a Short or Long Rest)", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." + "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." ] - } - ], - "bonus": [ + }, { - "name": "Cunning Action", + "name": "Invisibility (Recharges after a Short or Long Rest)", "entries": [ - "The drow takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." ] }, { - "name": "Shadow Step", + "name": "Ruthless Command (Recharges after a Short or Long Rest)", "entries": [ - "While in dim light or darkness, the drow teleports up to 60 feet to an unoccupied space it can see that is also in dim light or darkness." + "For 1 minute, the duergar can issue a telepathic command whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll. The creature takes 4 ({@damage 1d8}) psychic damage and can add a d10 to its roll provided it can understand the duergar. A creature can benefit from only one ruthless command die at a time. This effect ends if the duergar is {@condition incapacitated}." ] } ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Dark_Sniper.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Duergar Slavemaster", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Inquisitor.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow Lolth's Sting.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Slavemaster.webp", "source": "mme2-v2" } ], "attachedItems": [ - "hand crossbow|phb", - "shortsword|phb" + "flail|phb", + "whip|phb" ], - "savingThrowForced": [ - "constitution" + "traitTags": [ + "Sunlight Sensitivity" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ] + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "D", + "U" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "incapacitated" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Duergar Battle Smith", - "page": 113, - "fluff": { - "_monsterFluff": { - "name": "Duergar Battle Smith", - "source": "mme2-v2" - } - }, + "name": "Elder Ambush Drake", "source": "mme2-v2", + "page": 107, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Dwarf" - ] - }, - "alignmentPrefix": "typically ", + "type": "dragon", "alignment": [ - "L", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "{@item scale mail|phb}" + "natural armor" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 57, + "formula": "6d10 + 24" }, "speed": { - "walk": 25 + "fly": 20, + "walk": 50 }, - "str": 12, - "dex": 12, - "con": 14, - "int": 18, - "wis": 10, - "cha": 9, + "str": 17, + "dex": 18, + "con": 19, + "int": 4, + "wis": 11, + "cha": 8, "skill": { - "perception": "+2" + "perception": "+2", + "stealth": "+8" }, - "passive": 12, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "blindsight 10 ft.", + "darkvision 60 ft." ], + "passive": 12, "immune": [ "poison" ], "languages": [ - "Dwarvish", - "Undercommon" - ], - "languageTags": [ - "D", - "U" + "understands Draconic but can't speak" ], - "cr": "4", + "cr": "3", "trait": [ { - "name": "Battle Ready", - "entries": [ - "The duergar uses its Intelligence modifier, instead of its Strength or Dexterity, for the attack and damage rolls when attacking with a weapon (included in the attacks)." - ] - }, - { - "name": "Duergar Resilience", - "entries": [ - "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." - ] - }, - { - "name": "Sunlight Sensitivity", + "name": "Ambusher", "entries": [ - "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The drake has advantage on initiative rolls." ] } ], - "damageTags": [ - "B" - ], - "traitTags": [ - "Sunlight Sensitivity" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "The duergar casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following artificer spells prepared:" - ], - "will": [ - "{@spell fire bolt} ({@damage 3d10})", - "{@spell mending}", - "{@spell message}" - ], - "daily": { - "1e": [ - "{@spell conjure barrage}", - "{@spell haste}", - "{@spell heroism}" - ] - } - } - ], - "spellcastingTags": [ - "CA" - ], "action": [ { "name": "Multiattack", "entries": [ - "The duergar makes two Maul attacks." - ] - }, - { - "name": "Maul", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, or 18 ({@damage 4d6 + 4}) bludgeoning damage while enlarged." + "The drake makes one Bite attack and two Claw attacks." ] }, { - "name": "Enlarge (Recharges after a Short or Long Rest)", + "name": "Bite", "entries": [ - "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage. If the attack roll has advantage, the target also takes 3 ({@damage 1d6}) piercing damage." ] }, { - "name": "Invisibility (Recharges afer a Short or Long Rest)", + "name": "Claw", "entries": [ - "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage. If the attack roll has advantage, the target also takes 2 ({@damage 1d4}) slashing damage." ] }, { - "name": "Summon Iron Defender (Recharges after a Long Rest)", + "name": "Slowing Breath {@recharge 5}", "entries": [ - "The duergar summons its mechanical companion. In combat, the {@creature Duergar Battle Smith's Iron Defender (Spider Form)|mme2-v2|iron defender} shares the duergar's initiative count, but it takes its turn immediately after the duergar. It can move and use its reaction on its own, but the only action it takes on its turn is the {@action Dodge} action, unless the duergar used Command Iron Defender this turn." + "The drake exhales gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." ] } ], - "bonus": [ - { - "name": "Branding Smite (3/Day)", - "entries": [ - "Immediately after the duergar hits a target with an attack roll, the duergar deals an extra 7 ({@damage 2d6}) radiant damage to the target, which becomes visible if it is {@condition invisible}, and the target sheds dim light in a 5-foot radius and can't become {@condition invisible} for 1 minute." - ] - }, - { - "name": "Command Iron Defender", - "entries": [ - "The duergar targets the {@creature Duergar Battle Smith's Iron Defender (Spider Form)|mme2-v2|iron defender} it summoned and it can see within 60 feet of it. If the target can see or hear the duergar, the target can use its reaction to make a melee weapon attack, or take the {@action Dash}, {@action Disengage}, {@action Help}, or Repair action." - ] + "fluff": { + "_monsterFluff": { + "name": "Elder Ambush Drake", + "source": "mme2-v2" } - ], - "reaction": [ + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ambush_Drake.webp", + "altArt": [ { - "name": "Protective Shield (3/Day)", - "entries": [ - "When the duergar is hit by an attack roll, the duergar gains a +5 bonus to its AC until the start of its next turn, which can cause the triggering attack roll to miss." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Ambush Drake.webp", + "source": "mme2-v2" } ], + "senseTags": [ + "B", + "D" + ], "actionTags": [ "Multiattack" ], - "miscTags": [ - "MW", - "MLW" + "languageTags": [ + "CS", + "DR" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Battle_Smith.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Battle Smith.webp", - "source": "mme2-v2" - } + "damageTags": [ + "I", + "P", + "S" ], - "attachedItems": [ - "maul|phb" + "miscTags": [ + "AOE", + "MW" ], - "savingThrowForcedSpell": [ - "dexterity" - ] + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Duergar Battle Smith's Iron Defender (Spider Form)", - "page": 114, + "name": "Elder Annis Hag", "source": "mme2-v2", + "page": 164, "size": [ - "M" + "L" ], - "type": "construct", + "type": "fey", "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 50, - "formula": "" + "average": 142, + "formula": "19d10 + 38" }, "speed": { - "climb": 30, - "walk": 30 + "walk": 40 }, - "str": 14, + "str": 22, "dex": 12, - "con": 14, - "int": 4, - "wis": 10, - "cha": 6, + "con": 15, + "int": 14, + "wis": 14, + "cha": 16, + "save": { + "con": "+6", + "wis": "+6", + "cha": "+7" + }, "skill": { - "perception": "+2" + "deception": "+7", + "intimidation": "+7", + "perception": "+6" }, - "passive": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "poisoned" + "passive": 16, + "resist": [ + "cold", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "languages": [ - "understands one language of its creator but can't speak" + "Common", + "Giant", + "Sylvan" ], - "languageTags": [ - "CS" + "cr": "11", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The annis casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + ], + "daily": { + "2e": [ + "{@spell armor of Agathys}", + "{@spell disguise self} (including the form of a Medium humanoid)", + "{@spell fog cloud}" + ], + "1e": [ + "{@spell banishment}", + "{@spell bestow curse}", + "{@spell destructive wave}", + "{@spell dispel magic}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "1", - "trait": [ + "action": [ { - "name": "Spider Climb", + "name": "Bite", "entries": [ - "The iron defender can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage." ] }, { - "name": "Vigilant", + "name": "Claw", "entries": [ - "The iron defender can't be surprised." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) slashing damage." ] - } - ], - "damageTags": [ - "I", - "P" - ], - "traitTags": [ - "Spider Climb" - ], - "action": [ + }, { - "name": "Bite", + "name": "Crushing Hug", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage plus 5 ({@damage 2d4}) poison damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}37 ({@damage 9d6 + 6}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}) if it is a Large or smaller creature. Until the grapple ends, the target takes 37 ({@damage 9d6 + 6}) bludgeoning damage at the start of each of the hag's turns. The hag can't make Claw attacks while grappling a creature in this way." ] }, { - "name": "Repair (3/Day)", + "name": "Despairing Cackle {@recharge 5}", "entries": [ - "The magical mechanisms inside the iron defender restore 11 ({@damage 2d8 + 2}) hit points to itself or to one construct or object within 5 feet of it." + "Each creature within 30 feet of the annis and able to hear the annis must succeed on a {@dc 15} Wisdom saving throw. On a failed save, the target drops whatever it is holding, and becomes {@condition frightened} for one minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the annis by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the annis, the creature can repeat the saving throw. On a success, the effect ends. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the annis's Despairing Cackle for the next 24 hours." ] } ], - "reaction": [ + "bonus": [ { - "name": "Defensive Pounce", + "name": "Blinding Smite", "entries": [ - "The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the iron defender." + "Immediately after the hag hits a target with an attack roll, the hag deals an extra 9 ({@damage 2d8}) necrotic damage to the target and forces it to make a {@dc 18} Constitution saving throw. On a failed save, the target is {@condition blinded} for 1 minute. The {@condition blinded} target can repeat the save at the end of each of its turns, ending the effect on itself on a success." ] } ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Battle_Smith's_Iron_Defender_(Spider_Form).webp" - }, - { - "name": "Duergar Bombardier", - "page": 114, "fluff": { "_monsterFluff": { - "name": "Duergar Bombardier", + "name": "Elder Annis Hag", "source": "mme2-v2" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Annis_Hag.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Annis Hag.webp", + "source": "mme2-v2" + } + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "GI", + "S" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded", + "frightened", + "grappled" + ], + "conditionInflictSpell": [ + "incapacitated" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Elder Aranea", "source": "mme2-v2", + "page": 7, "size": [ "M" ], "type": { - "type": "humanoid", + "type": "monstrosity", "tags": [ - "Dwarf" + "Shapechanger" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "L", - "E" + { + "alignment": [ + "N" + ], + "note": "(Any)" + } ], + "alignmentPrefix": "typically ", "ac": [ + 14, { - "ac": 16, - "from": [ - "{@item breastplate|phb}" - ] + "ac": 17, + "condition": "with mage armor", + "braces": true } ], "hp": { - "average": 60, - "formula": "11d8 + 12" + "average": 105, + "formula": "14d8 + 42" }, "speed": { - "walk": 25 + "climb": 30, + "walk": 30 + }, + "str": 12, + "dex": 18, + "con": 16, + "int": 14, + "wis": 14, + "cha": 19, + "save": { + "wis": "+5", + "cha": "+7" }, - "str": 14, - "dex": 14, - "con": 12, - "int": 16, - "wis": 10, - "cha": 9, "skill": { - "perception": "+2" + "deception": "+10", + "stealth": "+7" }, - "passive": 12, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "immune": [ - "poison" + "darkvision 60 ft." ], + "passive": 12, "languages": [ - "Dwarvish", - "Undercommon" - ], - "languageTags": [ - "D", - "U" - ], - "cr": "3", - "trait": [ - { - "name": "Duergar Resilience", - "entries": [ - "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." - ] - }, - { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - } - ], - "damageTags": [ - "B", - "O" - ], - "conditionInflict": [ - "incapacitated", - "prone" - ], - "traitTags": [ - "Sunlight Sensitivity" + "Common", + "Sylvan", + "telepathy 60 ft." ], + "cr": "6", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "int", - "displayAs": "action", "headerEntries": [ - "The duergar casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 13}):" + "The aranea casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 15}):" ], "will": [ + "{@spell dancing lights}", "{@spell mage hand}", - "{@spell mending}", - "{@spell prestidigitation}" + "{@spell minor illusion}" ], "daily": { "2e": [ - "{@spell shatter}", - "{@spell thunderwave}" + "{@spell charm person}", + "{@spell mage armor}", + "{@spell major image}", + "{@spell mirror image}" + ], + "1e": [ + "{@spell confusion}", + "{@spell fear}", + "{@spell phantasmal force}", + "{@spell synaptic static|XGE}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "action": [ + "trait": [ { - "name": "Enlarge (Recharges after a Short or Long Rest)", + "name": "Spider Climb", "entries": [ - "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." + "The aranea can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Light Hammer", + "name": "Web Sense", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage plus 9 ({@damage 2d8}) force damage." + "While in contact with a web, the aranea knows the exact location of any creature in contact with the same web." ] }, { - "name": "Light Hammer (Enlarged)", + "name": "Web Walker", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage plus 9 ({@damage 2d8}) force damage." + "The aranea ignores movement restrictions caused by webbing." + ] + } + ], + "action": [ + { + "name": "Bite (Spider Form Only)", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage." ] }, { - "name": "Arcane Bombard {@recharge 4}", + "name": "Mind Warp", "entries": [ - "The duergar fires from its cannon an arcane shell at a point it can see within 150 feet of it. The arcane shell explodes upon impact, creating a blast wave. Each creature in a 15-foot-radius sphere centered on that point must make a Dexterity saving throw. On a failed save, a target takes 35 ({@damage 10d6}) force damage and is knocked {@condition prone}. On a successful save, a target takes half as much damage and isn't knocked {@condition prone}. The duergar must immediately make a {@dc 11} Constitution saving throw or be {@condition incapacitated} until the end of its next turn. If the duergar is enlarged, it has advantage on the saving throw." + "{@atk ms,rs} {@hit +7} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) psychic damage, and the target has disadvantage on Intelligence, Wisdom, and Charisma saving throws until the end of the aranea's next turn." ] }, { - "name": "Invisibility (Recharges after a Short or Long Rest)", + "name": "Web (Spider Form Only) {@recharge 5}", "entries": [ - "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." + "{@atk rw} {@hit +7} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 14} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." + ] + }, + { + "name": "Change Shape (Females Only)", + "entries": [ + "The aranea magically transforms into a Medium Humanoid or to return to its true form, which is a hybrid spider. Any equipment the aranea is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies." ] } ], - "reaction": [ + "bonus": [ { - "name": "Protective Shield (3/Day)", + "name": "Quickened Spell (4/Day)", "entries": [ - "When the duergar is hit by an attack roll, the duergar gains a +5 bonus to its AC until the start of the its next turn, which can cause the triggering attack roll to miss." + "The aranea uses Spellcasting." ] } ], - "miscTags": [ - "AOE", - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Bombardier.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elder Aranea", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aranea.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Bombardier.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Aranea.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "light hammer|phb" + "traitTags": [ + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "S", + "TP" + ], + "damageTags": [ + "P", + "Y" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned", + "restrained" + ], + "conditionInflictSpell": [ + "charmed", + "frightened" ], "savingThrowForced": [ "constitution" ], "savingThrowForcedSpell": [ - "constitution" - ] + "constitution", + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Duergar Heavy Sniper", - "page": 115, - "fluff": { - "_monsterFluff": { - "name": "Duergar Heavy Sniper", - "source": "mme2-v2" - } - }, + "name": "Elder Balhannoth", + "shortName": "balhannoth", "source": "mme2-v2", + "page": 29, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "Dwarf" - ] - }, - "alignmentPrefix": "typically ", + "type": "aberration", "alignment": [ - "L", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 200, + "formula": "16d12 + 96" }, "speed": { - "walk": 25 + "climb": 30, + "walk": 30 + }, + "str": 21, + "dex": 8, + "con": 22, + "int": 7, + "wis": 16, + "cha": 15, + "save": { + "con": "+11" }, - "str": 14, - "dex": 16, - "con": 14, - "int": 11, - "wis": 12, - "cha": 9, "skill": { - "perception": "+5" + "perception": "+8" }, - "passive": 15, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "blindsight 500 ft. (blind beyond this radius)" ], - "immune": [ - "poison" + "passive": 18, + "conditionImmune": [ + "blinded" ], "languages": [ - "Dwarvish", - "Undercommon" - ], - "languageTags": [ - "D", - "U" + "understands Deep Speech", + "telepathy 1 mile" ], - "cr": "4", + "cr": "16", "trait": [ { - "name": "Duergar Resilience", + "name": "Enticing Presence", "entries": [ - "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." + "Any non-balhannoth creature that starts its turn within 60 feet of the balhannoth must make a {@dc 15} Wisdom saving throw. On a failed save, the creature becomes {@condition charmed} by the balhannoth for l minute. While {@condition charmed} by the balhannoth, a target is {@condition incapacitated}. If the {@condition charmed} target is more than 5 feet away from the balhannoth, the target can take the {@action Dash} action on its turn to move toward the balhannoth by the most direct route. It doesn't avoid {@action opportunity attack||opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the balhannoth, a target can repeat the saving throw.", + "A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the balhannoth's Enticing Presence for the next 24 hours." ] }, { - "name": "Quick Loader", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The duergar ignores the loading quality of crossbows." + "If the balhannoth fails a saving throw, it can choose to succeed instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The balhannoth makes one Bite attack and two Tentacle attacks. It can use Tentacle Slam in place of one Tentacle attack." ] }, { - "name": "Sharpshooter", + "name": "Bite", "entries": [ - "The duergar's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the duergar's ranged weapon attack rolls." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}27 ({@damage 4d10 + 5}) piercing damage." ] }, { - "name": "Sunlight Sensitivity", + "name": "Tentacle", "entries": [ - "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}) and is moved up to 10 feet toward the balhannoth. Until this grapple ends, the target is {@condition restrained}, and the balhannoth can't use this tentacle against other targets. The balhannoth has four tentacles." + ] + }, + { + "name": "Tentacle Slam", + "entries": [ + "The balhannoth slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 18} Strength saving throw or take 15 ({@damage 3d6 + 5}) bludgeoning damage and be {@condition stunned} until the end of the balhannoth's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Sunlight Sensitivity" - ], - "action": [ + "legendary": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The duergar makes two Shortsword attacks or two Heavy Crossbow attacks." + "The balhannoth makes one Bite attack against one creature it has {@condition grappled}." ] }, { - "name": "Shortsword", + "name": "Teleport", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "The balhannoth teleports, along with any equipment it is wearing or carrying and any creatures it has {@condition grappled}, up to 60 feet to an unoccupied space it can see." ] }, { - "name": "Heavy Crossbow", + "name": "Vanish", "entries": [ - "{@atk rw} {@hit +5} to hit, range 100/400 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." + "The balhannoth magically becomes {@condition invisible} for up to 10 minutes or until immediately after it makes an attack roll." ] }, { - "name": "Invisibility (Recharges after a Short or Long Rest)", + "name": "Tentacle (Costs 2 Actions)", "entries": [ - "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." + "The balhannoth makes one Tentacle attack or uses Tentacle Slam." ] } ], - "bonus": [ + "fluff": { + "_monsterFluff": { + "name": "Elder Balhannoth", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Balhannoth.webp", + "altArt": [ { - "name": "Steady Aim (3/Day)", - "entries": [ - "The duergar takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the duergar deals an extra 10 ({@damage 3d6}) damage with its ranged weapon attack against the target." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Balhannoth.webp", + "source": "mme2-v2" } ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "B" + ], "actionTags": [ - "Multiattack" + "Multiattack", + "Teleport", + "Tentacles" + ], + "languageTags": [ + "DS", + "TP" + ], + "damageTags": [ + "B", + "P" ], "miscTags": [ "MW", - "RNG", - "RW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Heavy_Sniper.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Heavy Sniper.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "charmed", + "grappled", + "incapacitated", + "restrained", + "stunned" ], - "attachedItems": [ - "heavy crossbow|phb", - "shortsword|phb" - ] + "savingThrowForced": [ + "strength", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Duergar Inquisitor", - "page": 115, - "fluff": { - "_monsterFluff": { - "name": "Duergar Inquisitor", - "source": "mme2-v2" - } - }, + "name": "Elder Bheur Hag", "source": "mme2-v2", + "page": 165, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Dwarf" - ] - }, - "alignmentPrefix": "typically ", + "type": "fey", "alignment": [ - "L", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 18, "from": [ - "{@item plate armor|phb|plate}" + "natural armor" ] } ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 172, + "formula": "23d8 + 69" }, "speed": { - "walk": 25 + "walk": 30, + "fly": { + "number": 50, + "condition": "(hover, Greystaff Magic)" + }, + "canHover": true }, - "str": 16, - "dex": 11, - "con": 15, - "int": 11, - "wis": 12, - "cha": 15, + "str": 14, + "dex": 16, + "con": 16, + "int": 14, + "wis": 14, + "cha": 18, "save": { - "wis": "+4", - "cha": "+5" + "dex": "+7", + "con": "+7", + "wis": "+6" }, "skill": { - "intimidation": "+5", - "perception": "+4" + "nature": "+6", + "perception": "+6", + "stealth": "+7", + "survival": "+6" }, - "passive": 14, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "darkvision 60 ft." ], + "passive": 16, "immune": [ - "poison" + "cold" ], "languages": [ - "Dwarvish", - "Undercommon" + "Auran", + "Common", + "Giant" ], - "languageTags": [ - "D", - "U" + "cr": "12", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" + ], + "will": [ + "{@spell armor of Agathys}", + "{@spell hold person}", + "{@spell sleet storm}", + "{@spell Snilloc's snowball swarm}" + ], + "daily": { + "1": [ + "{@spell investiture of ice}" + ], + "2e": [ + "{@spell cone of cold}", + "{@spell ice storm}", + "{@spell wall of ice}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "6", "trait": [ { - "name": "Aura of Judgement", + "name": "Control Weather (1/Day)", "entries": [ - "A creature hostile to the duergar that is within 10 feet of the duergar has disadvantage on saving throws against being {@condition frightened}, provided that the duergar isn't {@condition incapacitated}." + "The hag can cast the control weather spell, requiring no material components and using Charisma as the spellcasting ability." ] }, { - "name": "Duergar Resilience", + "name": "Graystaff Magic", "entries": [ - "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." + "The hag carries a graystaff, a magic staff. The hag can use its flying speed only while astride the staff. If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only a bheur hag can use a graystaff." ] }, { - "name": "Sunlight Sensitivity", + "name": "Ice Walk", "entries": [ - "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The hag can move across and climb icy surfaces without needing to make an ability check, and difficult terrain composed of ice or snow doesn't cost the hag extra moment." ] } ], - "damageTags": [ - "B", - "P", - "Y" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Sunlight Sensitivity" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The duergar casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "daily": { - "2e": [ - "{@spell command}", - "{@spell hold person}", - "{@spell fear}" - ] - } - } - ], - "conditionInflictSpell": [ - "frightened", - "paralyzed", - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "The duergar makes two Flail attacks and uses Enlarge if it is available. Alternatively, it can make one Flail attack and use Spellcasting." - ] - }, - { - "name": "Flail", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage." + "The hag makes two Slam or Frost Shard attacks. It also uses Numbing Cackle, if available." ] }, { - "name": "Flail (Enlarged)", + "name": "Slam", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) bludgeoning damage plus 18 ({@damage 4d8}) cold damage." ] }, { - "name": "Heavy Crossbow", + "name": "Frost Shard", "entries": [ - "{@atk rw} {@hit +3} to hit, range 100/400 ft., one target. {@h}5 ({@damage 1d10}) piercing damage plus 9 ({@damage 2d8}) psychic damage." + "{@atk rs} {@hit +8} to hit, range 60 ft., one target. {@h}30 ({@damage 6d8 + 3}) cold damage, and the target's speed is reduced by 10 feet until the start of the hag's next turn." ] }, { - "name": "Enlarge (Recharges after a Short or Long Rest)", + "name": "Horrific Feast", "entries": [ - "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." + "The hag feeds on the corpse of one enemy within reach that died within the past minute and regains 25 hit points. Each creature of the hag's choice that is within 60 feet and able to see the feeding must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} of the hag for 1 minute. While {@condition frightened} in this way, a creature is {@condition incapacitated}, can't understand what others say, can't read, and speaks only in gibberish. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Feast for the next 24 hours." ] }, { - "name": "Invisibility (Recharges after a Short or Long Rest)", + "name": "Numbing Cackle {@recharge 5}", "entries": [ - "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." + "The hag makes a chilling cackle. Each creature that isn't immune to cold within 30 feet of the hag and able to hear the hag must succeed on a {@dc 16} Constitution saving throw. On a failed save, a target becomes vulnerable to cold, its speed is halved, and it can't take reactions. The effects last for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "bonus": [ + "fluff": { + "_monsterFluff": { + "name": "Elder Bheur Hag", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Bheur_Hag.webp", + "altArt": [ { - "name": "Smite", - "entries": [ - "Immediately after the duergar hits a target with an attack roll, the duergar deals an extra 7 ({@damage 2d6}) psychic damage to the target and forces the target to make a {@dc 13} Wisdom saving throw or the target is {@condition frightened} of the duergar until the end of the duergar's next turn." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Bheur Hag.webp", + "source": "mme2-v2" } ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "AU", + "C", + "GI" + ], + "damageTags": [ + "B", + "C" + ], "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Inquisitor.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Inquisitor.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "frightened", + "incapacitated" ], - "attachedItems": [ - "flail|phb", - "heavy crossbow|phb" + "conditionInflictSpell": [ + "paralyzed", + "prone" ], "savingThrowForced": [ + "constitution", "wisdom" ], "savingThrowForcedSpell": [ + "constitution", + "dexterity", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Duergar Sergeant", - "page": 116, - "fluff": { - "_monsterFluff": { - "name": "Duergar Sergeant", - "source": "mme2-v2" - } - }, + "name": "Elder Deathlock Mastermind", "source": "mme2-v2", + "page": 62, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Dwarf" - ] - }, - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ - "L", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ + 13, { "ac": 16, - "from": [ - "{@item scale mail|phb}", - "{@item shield|phb}" - ] + "condition": "with mage armor", + "braces": true } ], "hp": { - "average": 32, - "formula": "5d8 + 10" + "average": 136, + "formula": "21d8 + 42" }, "speed": { - "walk": 25 + "walk": 30 }, - "str": 15, - "dex": 11, + "str": 11, + "dex": 16, "con": 14, - "int": 11, - "wis": 10, - "cha": 10, - "passive": 10, + "int": 16, + "wis": 14, + "cha": 20, + "save": { + "int": "+7", + "cha": "+9" + }, + "skill": { + "arcana": "+7", + "history": "+7" + }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "senseTags": [ - "SD" + "passive": 12, + "resist": [ + "necrotic", + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ "poison" ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], "languages": [ - "Dwarvish", - "Undercommon" + "the languages it knew in life" ], - "languageTags": [ - "D", - "U" + "cr": "11", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 17}):" + ], + "will": [ + "{@spell detect magic}", + "{@spell disguise self}", + "{@spell mage armor}", + "{@spell minor illusion}" + ], + "daily": { + "1e": [ + "{@spell circle of death}", + "{@spell dimension door}", + "{@spell dispel magic}", + "{@spell fly}", + "{@spell invisibility}", + "{@spell synaptic static|XGE}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "2", "trait": [ { - "name": "Duergar Resilience", + "name": "Devil's Sight", "entries": [ - "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." + "Magical darkness doesn't impede the deathlock's {@sense darkvision}." ] }, { - "name": "Phalanx Formation", + "name": "Turn Resistance", "entries": [ - "The duergar has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of a duergar ally wielding a shield." + "The deathlock has advantage on saving throws against any effect that turns Undead." ] }, { - "name": "Sunlight Sensitivity", + "name": "Unusual Nature", "entries": [ - "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The deathlock doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "B" - ], - "traitTags": [ - "Sunlight Sensitivity" - ], "action": [ { "name": "Multiattack", "entries": [ - "The duergar makes two War Pick or Javelin attacks. It can use Command in place of one of these attacks." - ] - }, - { - "name": "Enlarge (Recharges after a Short or Long Rest)", - "entries": [ - "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." - ] - }, - { - "name": "War Pick", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage." - ] - }, - { - "name": "War Pick (Enlarged)", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) bludgeoning damage." - ] - }, - { - "name": "Javelin", - "entries": [ - "{@atk rw} {@hit +4} to hit, range 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + "The deathlock makes three Deathly Claw or Grave Bolt attacks." ] }, { - "name": "Javelin (Enlarged)", + "name": "Deathly Claw", "entries": [ - "{@atk rw} {@hit +4} to hit, range 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) necrotic damage." ] }, { - "name": "Command", + "name": "Grave Bolt", "entries": [ - "The duergar targets one ally it can see within 30 feet of it. If the target can see and hear the duergar, the target can make one weapon attack as a reaction." + "{@atk rs} {@hit +9} to hit, range 120 ft., one target. {@h}18 ({@damage 3d8 + 5}) necrotic damage. If the target is Large or smaller, it must succeed on a {@dc 17} Strength saving throw or become {@condition restrained} as shadowy tendrils wrap around it for 1 minute. A {@condition restrained} target can use its action to repeat the saving throw, ending the effect on itself on a success." ] }, { - "name": "Maneuver Allies {@recharge 5}", + "name": "Spectral Skulls {@recharge 5}", "entries": [ - "Up to four allies within 60 feet of the duergar that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." + "The deathlock conjures 3 ghostly skulls. Each skull flies and unerringly strikes a creature of the deathlock's choice that it can see within 60 feet of it. Each skull explodes on impact in a burst of necrotic energy. The target and each creature within 5 feet of it must make a {@dc 17} Constitution saving throw, taking 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one. The spectral skulls all strike simultaneously, and the deathlock can direct them to hit one creature or several. Creatures in the area of more than one spectral skull burst can be affected more than once." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Elder Deathlock Mastermind", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Deathlock_Mastermind.webp", + "altArt": [ { - "name": "Invisibility (Recharges after a Short or Long Rest)", - "entries": [ - "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Deathlock Mastermind.webp", + "source": "mme2-v2" } ], + "traitTags": [ + "Devil's Sight", + "Turn Resistance" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N" + ], "miscTags": [ - "MW", - "RW", - "MLW" + "AOE", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Battle_Smith.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Sergeant.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "restrained" ], - "attachedItems": [ - "javelin|phb", - "war pick|phb" - ] + "conditionInflictSpell": [ + "invisible" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], + "savingThrowForcedSpell": [ + "constitution", + "intelligence" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Duergar Slavemaster", - "page": 116, - "fluff": { - "_monsterFluff": { - "name": "Duergar Slavemaster", - "source": "mme2-v2" - } - }, + "name": "Elder Dirgesinger", "source": "mme2-v2", + "page": 274, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Dwarf" - ] - }, - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ "L", + "NX", + "C", + "NY", "E" ], "ac": [ { - "ac": 16, + "ac": 17, "from": [ - "{@item chain mail|phb}" + "{@item +1 studded leather armor||+1 studded leather}" ] } ], "hp": { - "average": 71, - "formula": "11d8 + 22" + "average": 112, + "formula": "15d8 + 45" }, "speed": { - "walk": 25 + "walk": 30 + }, + "str": 10, + "dex": 18, + "con": 16, + "int": 10, + "wis": 12, + "cha": 18, + "save": { + "dex": "+8", + "wis": "+5", + "cha": "+8" }, - "str": 16, - "dex": 11, - "con": 14, - "int": 11, - "wis": 10, - "cha": 12, "skill": { - "intimidation": "+3", - "perception": "+2" + "deception": "+12", + "intimidation": "+12", + "performance": "+12" }, - "passive": 12, - "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "immune": [ - "poison" - ], + "passive": 11, "languages": [ - "Dwarvish", - "Undercommon" - ], - "languageTags": [ - "D", - "U" + "any one language (usually Common)" ], - "cr": "3", - "trait": [ - { - "name": "Duergar Resilience", - "entries": [ - "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." - ] - }, + "cr": "9", + "spellcasting": [ { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] + "name": "Spellcasting", + "headerEntries": [ + "The dirgesinger casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 16}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}" + ], + "daily": { + "3e": [ + "{@spell animate dead} (as an action)", + "{@spell blindness/deafness}", + "{@spell dissonant whispers}", + "{@spell greater invisibility}" + ], + "1e": [ + "{@spell create undead} (as an action)", + "{@spell finger of death}", + "{@spell negative energy flood|XGE}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "damageTags": [ - "B", - "Y" - ], - "conditionInflict": [ - "incapacitated" - ], - "traitTags": [ - "Sunlight Sensitivity" - ], "action": [ { "name": "Multiattack", "entries": [ - "The duergar uses Enlarge if it is available. It then makes one Flail attack and one Whip attack." - ] - }, - { - "name": "Flail", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 4 ({@damage 1d8}) psychic damage." - ] - }, - { - "name": "Flail (Enlarged)", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage plus 4 ({@damage 1d8}) psychic damage." + "The dirgesinger makes two Rapier attacks or two Necrotic Bolt attacks." ] }, { - "name": "Whip", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage, and the target has disadvantage on attack rolls until the end of the duergar's next turn." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 18 ({@damage 4d8}) necrotic damage." ] }, { - "name": "Whip (Enlarged)", + "name": "Necrotic Bolt", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage, and the target has disadvantage on attack rolls until the end of the duergar's next turn." + "{@atk rs} {@hit +8} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target can't regain hit points until the start of the dirgesinger's next turn." ] }, { - "name": "Enlarge (Recharges after a Short or Long Rest)", + "name": "March of the Dead", "entries": [ - "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." + "Up to six Undead within 60 feet of the dirgesinger and can hear the dirgesinger can use its reaction to move up to half its speed." ] }, { - "name": "Invisibility (Recharges after a Short or Long Rest)", + "name": "Dirge of Death {@recharge 5}", "entries": [ - "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." + "The dirgesinger sings a horrid, mournful lament. All other creatures within 60 feet of it that can hear it must make a {@dc 16} Constitution saving throw. On a failure, a creature is reduced to 0 hit points. On a success, a creature takes 21 ({@damage 6d6}) psychic damage. Constructs and Undead are immune to this effect." ] - }, + } + ], + "bonus": [ { - "name": "Ruthless Command (Recharges after a Short or Long Rest)", + "name": "Dirge", "entries": [ - "For 1 minute, the duergar can issue a telepathic command whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll. The creature takes 4 ({@damage 1d8}) psychic damage and can add a d10 to its roll provided it can understand the duergar. A creature can benefit from only one ruthless command die at a time. This effect ends if the duergar is {@condition incapacitated}." + "The dirgesinger can perform a dirge that lasts until the start of the dirgesinger's next turn. The dirgesinger can select from one of three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Song of Horror.", + "entry": "Provided the dirgesinger isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the dirgesinger's Song of Horror for the next 24 hours." + }, + { + "type": "itemSub", + "name": "Song of Sorrow.", + "entry": "Provided the dirgesinger isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger must succeed on a {@dc 16} Wisdom saving throw or start wailing and weeping in grief until the start of its next turn. Until this wailing and weeping ends, the target is {@condition incapacitated} and its speed is halved. If a creature's saving throw is successful, the creature is immune to the dirgesinger's Song of Sorrow for the next 24 hours." + }, + { + "type": "itemSub", + "name": "Song of the Profane.", + "entry": "Provided the dirgesinger isn't incapaci-tated, any Undead that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger has advantage on melee attack rolls and saving throws against any effect that turns Undead." + } + ] + } ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Inquisitor.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elder Dirgesinger", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dirgesinger.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Slavemaster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Dirgesinger.webp", "source": "mme2-v2" } ], "attachedItems": [ - "flail|phb", - "whip|phb" - ] + "rapier|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflict": [ + "frightened", + "incapacitated" + ], + "conditionInflictSpell": [ + "blinded", + "invisible" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Young Leviathan", - "page": 117, - "fluff": { - "_monsterFluff": { - "name": "Young Leviathan", - "source": "mme2-v2" - } - }, + "name": "Elder Gray Hag", "source": "mme2-v2", + "page": 167, "size": [ - "H" + "M" ], - "type": "elemental", - "alignmentPrefix": "typically ", + "type": "fey", "alignment": [ - "N" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 16 + { + "ac": 18, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 162, - "formula": "12d12 + 84" + "average": 161, + "formula": "19d8 + 76" }, "speed": { - "swim": 120, - "walk": 40 + "climb": 30, + "walk": 30 }, - "str": 24, - "dex": 22, - "con": 24, - "int": 2, - "wis": 14, + "str": 20, + "dex": 14, + "con": 18, + "int": 14, + "wis": 16, "cha": 15, "save": { - "wis": "+6", - "cha": "+6" + "dex": "+6", + "con": "+8", + "wis": "+7" + }, + "skill": { + "arcana": "+6", + "deception": "+6", + "perception": "+11", + "religion": "+6" }, - "passive": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 21, "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ "acid", + "necrotic", "poison" ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "stunned" + "languages": [ + "Abyssal", + "Common" ], - "cr": "12", - "trait": [ - { - "name": "Partial Freeze", - "entries": [ - "If the leviathan takes 30 cold damage or more during a single turn, the leviathan partially freezes; until the end of its next turn, its speeds are reduced to 20 feet, and it makes attack rolls with disadvantage." - ] - }, + "cr": "10", + "spellcasting": [ { - "name": "Siege Monster", - "entries": [ - "The leviathan deals double damage to objects and structures (included in Tidal Wave)." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "The hag casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell guidance}", + "{@spell mending}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell blight}", + "{@spell blindness/deafness}", + "{@spell detect magic}" + ], + "1e": [ + "{@spell cloudkill}", + "{@spell contagion}", + "{@spell harm}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Water Form", + "name": "Poisonous Skin", "entries": [ - "The leviathan can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." + "Any creature that grapples the hag or otherwise comes into direct contact with the hag's skin must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the hag can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] - } - ], - "damageTags": [ - "A", - "B", - "C" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Siege Monster" + }, + { + "name": "Spider Climb", + "entries": [ + "The hag can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The leviathan makes one Slam attack and one Tail attack." + "The hag makes two Claw attacks. It also uses Horrifying Cackle, if available." ] }, { - "name": "Slam", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d8 + 7}) bludgeoning damage plus 4 ({@damage 1d8}) acid damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw against poison. On a failed save, the target is reduced to 0 hit points." ] }, { - "name": "Tail", + "name": "Spit Green Slime", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}12 ({@damage 1d10 + 7}) bludgeoning damage plus 4 ({@damage 1d8}) acid damage." + "{@atk rw} {@hit +9} to hit, range 5 ft., one target. {@h}5 ({@damage 1d10}) acid damage, and the creature takes the damage again at the start of each of its turns until the slime is scraped off or destroyed. Against wood or metal, green slime deals 11 ({@damage 2d10}) acid damage each round, and any nonmagical wood or metal weapon or tool used to scrape off the slime is effectively destroyed.", + "Sunlight, any effect that cures disease, and any effect that deals cold, fire, or radiant damage destroys the green slime." ] }, { - "name": "Tidal Wave {@recharge 6}", + "name": "Horrifying Cackle {@recharge 5}", "entries": [ - "The leviathan magically creates a wave of water that extends from a point it can see within 120 feet of itself. The wave is up to 250 feet long, up to 250 feet tall, and up to 50 feet wide. Each creature in the wave must make a {@dc 19} Strength saving throw. On a failed save, a creature takes 22 ({@damage 4d10}) bludgeoning damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}. The water spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 250 feet of it, and then it vanishes." + "Each creature that isn't undead or an ooze within 30 feet of the hag and able to hear the hag must succeed on a {@dc 16} Wisdom saving throw. On a failed save, the target is {@condition frightened} for one minute. If a creature fails its saving throw by 5 or more, the creature is {@condition paralyzed} while {@condition frightened} for the same duration. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrifying Cackle for the next 24 hours." ] } ], - "actionTags": [ - "Multiattack" - ], - "shortName": "leviathan", - "legendary": [ + "bonus": [ { - "name": "Move", + "name": "Stench Spray {@recharge 5}", "entries": [ - "The leviathan moves up to its speed." + "The hag emits noxious gas in a 20-foot cube originating from the hag. Each creature in that area must make a {@dc 16} Constitution saving throw. On a failed save, a creature is {@condition poisoned} for 1 minute. A {@condition poisoned} creature spends its action on each of its turns coughing and reeling. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. On a successful save, a creature takes half as much damage and isn't {@condition poisoned}." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Elder Gray Hag", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Gray_Hag.webp", + "altArt": [ { - "name": "Slam (Costs 2 Actions)", - "entries": [ - "The leviathan makes one Slam attack." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Gray Hag.webp", + "source": "mme2-v2" } ], + "traitTags": [ + "Spider Climb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C" + ], + "damageTags": [ + "A", + "S" + ], "miscTags": [ "MW", - "RCH" + "RW" ], - "group": [ - "Elder Elementals" + "conditionInflict": [ + "frightened", + "paralyzed", + "poisoned" + ], + "conditionInflictSpell": [ + "blinded", + "poisoned", + "stunned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Leviathan.webp", - "hasFluff": true, "savingThrowForced": [ - "strength" - ] + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Young Phoenix", - "page": 118, - "group": [ - "Elder Elementals" - ], - "fluff": { - "_monsterFluff": { - "name": "Young Phoenix", - "source": "mme2-v2" - } - }, + "name": "Elder Gray Render", "source": "mme2-v2", + "page": 159, "size": [ "H" ], - "type": "elemental", - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ + "C", "N" ], + "alignmentPrefix": "typically ", "ac": [ - 17 + { + "ac": 20, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 100, - "formula": "8d12 + 48" + "average": 275, + "formula": "22d12 + 132" }, "speed": { - "fly": 120, - "walk": 20 + "walk": 40 }, - "str": 17, - "dex": 24, + "str": 23, + "dex": 13, "con": 22, - "int": 2, - "wis": 17, - "cha": 16, + "int": 4, + "wis": 8, + "cha": 9, "save": { - "wis": "+7", - "cha": "+7" + "str": "+12", + "con": "+12" + }, + "skill": { + "perception": "+5" }, - "passive": 13, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "stunned" - ], - "cr": "10", - "trait": [ - { - "name": "Fiery Death and Rebirth", - "entries": [ - "When the phoenix dies, it explodes. Each creature within 40 feet of it must make a {@dc 18} Dexterity saving throw, taking 16 ({@damage 3d10}) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't worn or carried.", - "The explosion destroys the phoenix's body and leaves behind an egg-shaped cinder that weighs 5 pounds. The cinder is blazing hot, dealing 21 ({@damage 6d6}) fire damage to any creature that touches it, though no more than once per round. The cinder is immune to all damage, and after {@dice 1d6} days, it hatches a new phoenix." - ] - }, + "passive": 15, + "cr": "17", + "action": [ { - "name": "Fire Form", + "name": "Multiattack", "entries": [ - "The phoenix can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) fire damage. In addition, the phoenix can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 4 ({@damage 1d8}) fire damage. With a touch, the phoenix can also ignite flammable objects that aren't worn or carried (no action required)." + "The gray render makes one Bite attack and two Claw attacks." ] }, { - "name": "Flyby", + "name": "Bite", "entries": [ - "The phoenix doesn't provoke {@action opportunity attack||opportunity attacks} when it flies out of an enemy's reach." + "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}25 ({@damage 3d12 + 6}) piercing damage. If the target is Medium or smaller, the target must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Illumination", + "name": "Claw", "entries": [ - "The phoenix sheds bright light in a 40-foot radius and dim light for an additional 20 feet." + "{@atk mw} {@hit +12} to hit, reach 15 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage, and Plus 10 ({@damage 3d6}) bludgeoning damage if the target is {@condition prone}." ] }, { - "name": "Siege Monster", + "name": "Harrowing Roar {@recharge 6}", "entries": [ - "The phoenix deals double damage to objects and structures." + "The gray render emits a loud, bloodcurdling roar. Each creature, other than its master, within 60 feet of the gray render that can hear the gray render must succeed on a {@dc 20} Wisdom saving throw or be {@condition frightened} and {@condition deafened} for 1 minute. While {@condition frightened}, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. The creature can repeat the saving throw at the end of each of its turns, ending the effects on itself with a successful save. A target that successfully saves is immune to the Harrowing Roar of all gray renders for the next 24 hours." ] } ], - "damageTags": [ - "F" - ], - "traitTags": [ - "Flyby", - "Illumination", - "Siege Monster" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The phoenix makes one Beak attack and one Fiery Talons attack." - ] - }, + "reaction": [ { - "name": "Beak", + "name": "Devastating Rampage", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}14 ({@damage 2d6 + 7}) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 4 ({@damage 1d8}) fire damage at the start of each of its turns." + "When the gray render takes damage, it makes one Claw attack against each creature within its reach, other than its master." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Elder Gray Render", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Gray_Render.webp", + "altArt": [ { - "name": "Fiery Talons", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d8 + 7}) fire damage." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Gray Render.webp", + "source": "mme2-v2" } ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], - "shortName": "phoenix", - "legendary": [ - { - "name": "Peck", - "entries": [ - "The phoenix makes one Beak attack." - ] - }, - { - "name": "Move", - "entries": [ - "The phoenix moves up to its speed." - ] - }, - { - "name": "Swoop (Costs 2 Actions)", - "entries": [ - "The phoenix moves up to its speed and attacks with its Fiery Talons." - ] - } + "damageTags": [ + "P", + "S" ], "miscTags": [ "MW", "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Phoenix.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Phoenix.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "deafened", + "frightened", + "prone" ], - "hasFluff": true, "savingThrowForced": [ - "dexterity" - ] + "strength", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Young Tempest", - "page": 119, - "group": [ - "Elder Elementals" - ], - "fluff": { - "_monsterFluff": { - "name": "Young Tempest", - "source": "mme2-v2" - } - }, + "name": "Elder Redcap", "source": "mme2-v2", + "page": 213, "size": [ - "H" + "S" ], - "type": "elemental", - "alignmentPrefix": "typically ", + "type": "fey", "alignment": [ - "N" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 17 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 138, - "formula": "12d12 + 60" + "average": 112, + "formula": "15d6 + 60" }, "speed": { - "walk": 0, - "fly": { - "number": 120, - "condition": "(hover)" - }, - "canHover": true + "walk": 25 }, - "str": 19, - "dex": 24, - "con": 21, - "int": 2, - "wis": 17, - "cha": 16, - "save": { - "wis": "+8", - "cha": "+8" + "str": 20, + "dex": 16, + "con": 18, + "int": 10, + "wis": 14, + "cha": 12, + "skill": { + "athletics": "+8", + "intimidation": "+4", + "perception": "+5", + "stealth": "+9" }, - "passive": 13, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 15, "resist": [ { "note": "from nonmagical attacks", @@ -37843,1251 +37480,1311 @@ "cond": true } ], - "immune": [ - "lightning", - "poison", - "thunder" - ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "stunned" + "languages": [ + "Common", + "Sylvan" ], - "cr": "13", + "cr": "8", "trait": [ { - "name": "Air Form", - "entries": [ - "The tempest can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." - ] - }, - { - "name": "Flyby", + "name": "Bloodthirsty Presence", "entries": [ - "The tempest doesn't provoke {@action opportunity attack||opportunity attacks} when it flies out of an enemy's reach." + "If the elder redcap isn't {@condition incapacitated}, an allied redcap within 30 feet of the elder redcap has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] }, { - "name": "Living Storm", + "name": "Iron Boots", "entries": [ - "The tempest is always at the center of a storm 7 ({@damage 1d6 + 4}) miles in diameter. Heavy precipitation in the form of either rain or snow falls there, causing the area to be lightly obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom ({@skill Perception}) checks that rely on hearing.", - "In addition, strong winds swirl in the area covered by the storm. The winds impose disadvantage on ranged attack rolls. The winds extinguish open flames and disperse fog." + "While moving, the redcap has disadvantage on Dexterity ({@skill Stealth}) checks." ] }, { - "name": "Siege Monster", + "name": "Outsize Strength", "entries": [ - "The tempest deals double damage to objects and structures." + "While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls." ] } ], - "damageTags": [ - "T" - ], - "conditionInflict": [ - "stunned" - ], - "traitTags": [ - "Flyby", - "Siege Monster" - ], "action": [ { "name": "Multiattack", "entries": [ - "The tempest makes two Thunderous Slam attacks." + "The elder redcap makes three attacks with its Wicked Sickle." ] }, { - "name": "Thunderous Slam", + "name": "Wicked Sickle", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 20 ft., one target. {@h}17 ({@damage 3d6 + 7}) thunder damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage, and the attack deals an extra 7 ({@damage 2d6}) damage if the elder redcap has advantage on the attack roll." ] }, { - "name": "Lightning Storm {@recharge 6}", + "name": "Eldritch Sling", "entries": [ - "All other creatures within 80 feet of the tempest must each make a {@dc 18} Dexterity saving throw, taking 22 ({@damage 5d8}) lightning damage on a failed save, or half as much damage on a successful one. If a target's saving throw fails by 5 or more, the creature is also {@condition stunned} until the end of its next turn." + "{@atk rw} {@hit +6} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 13 ({@damage 3d8}) force damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] - } - ], - "actionTags": [ - "Multiattack" - ], - "shortName": "tempest", - "legendary": [ + }, { - "name": "Move", + "name": "Call to Attack", "entries": [ - "The tempest moves up to its speed." + "Up to three allies within 90 feet of this redcap that can hear it can each use their reaction to make one weapon attack." ] }, { - "name": "Lightning Strike (Costs 2 Actions)", + "name": "lronbound Pursuit", "entries": [ - "The tempest can cause a bolt of lightning to strike a point on the ground anywhere under its storm. Each creature within 5 feet of that point must make a {@dc 18} Dexterity saving throw, taking 13 ({@damage 3d8}) lightning damage on a failed save, or half as much damage on a successful one." + "The elder redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a {@dc 16} Dexterity saving throw or take 27 ({@damage 4d10 + 5}) bludgeoning damage and be knocked {@condition prone}." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Tempest.webp", - "hasFluff": true, - "savingThrowForced": [ - "dexterity" - ] - }, - { - "name": "Young Zaratan", - "group": [ - "Elder Elementals" - ], - "page": 119, "fluff": { "_monsterFluff": { - "name": "Young Zaratan", + "name": "Elder Redcap", "source": "mme2-v2" } }, - "source": "mme2-v2", - "size": [ - "H" - ], - "type": "elemental", - "alignmentPrefix": "typically ", - "alignment": [ - "N" - ], - "ac": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Redcap.webp", + "altArt": [ { - "ac": 20, - "from": [ - "natural armor" - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Redcap.webp", + "source": "mme2-v2" } ], - "hp": { - "average": 162, - "formula": "12d12 + 84" - }, - "speed": { - "swim": 40, - "walk": 40 - }, - "str": 24, - "dex": 10, - "con": 24, - "int": 2, - "wis": 17, - "cha": 16, - "save": { - "wis": "+7", - "cha": "+7" - }, - "passive": 13, - "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], "senseTags": [ - "D", - "T" + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "B", + "O", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "prone", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Elite Arcane Archer", + "source": "mme2-v2", + "page": 265, + "size": [ + "M" ], - "vulnerable": [ - "thunder" + "type": "humanoid", + "alignment": [ + "A" ], - "resist": [ - "cold", - "fire", - "lightning", + "ac": [ { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true + "ac": 18, + "from": [ + "{@item +1 studded leather armor||+1 studded leather}" + ] } ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "stunned" + "hp": { + "average": 153, + "formula": "18d8 + 72" + }, + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 20, + "con": 18, + "int": 14, + "wis": 12, + "cha": 10, + "save": { + "str": "+5", + "dex": "+9" + }, + "skill": { + "perception": "+5", + "stealth": "+9" + }, + "passive": 15, + "languages": [ + "any two languages (usually Common)" ], - "cr": "12", + "cr": "10", "trait": [ { - "name": "Magic Weapons", - "entries": [ - "The zaratan's weapon attacks are magical." - ] - }, - { - "name": "Siege Monster", + "name": "Magic Ranged Weapons", "entries": [ - "The zaratan deals double damage to objects and structures." + "The arcane archer's ranged weapon attacks are magical." ] } ], - "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Siege Monster", - "Magic Weapons" - ], "action": [ { "name": "Multiattack", "entries": [ - "The zaratan makes one Bite attack and one Stomp attack." + "The arcane archer makes four ranged weapon attacks or three melee weapon attacks." ] }, { - "name": "Bite", + "name": "+1 Rapier", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 20 ft., one target. {@h}20 ({@damage 3d8 + 7}) piercing damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d8 + 7}) piercing damage." ] }, { - "name": "Stomp", + "name": "+1 Longbow", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 20 ft., one target. {@h}18 ({@damage 2d10 + 7}) bludgeoning damage." + "{@atk rw} {@hit +10} to hit, range 150/600 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage plus 7 ({@damage 2d6}) force damage." ] - }, + } + ], + "bonus": [ { - "name": "Spit Rock", + "name": "Arcane Shot (4/Day)", "entries": [ - "{@atk rw} {@hit +11} to hit, range 120 ft./240 ft., one target. {@h}25 ({@damage 4d8 + 7}) bludgeoning damage." + "When the arcane archer hits a target with a ranged weapon attack, it can choose one from the following three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Bursting Arrow.", + "entry": "The target and all other creatures within 10 feet of it take an extra 14 ({@damage 4d6}) force damage each." + }, + { + "type": "itemSub", + "name": "Piercing Arrow.", + "entry": "The arcane archer doesn't make an attack roll for the attack. Instead, the arrow shoots forward in a line, which is 1 foot wide and 30 feet long, before disappearing. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a {@dc 14} Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 7 ({@damage 2d6}) piercing damage. On a successful save, a target takes half as much damage." + }, + { + "type": "itemSub", + "name": "Shadow Arrow.", + "entry": "If the target is a creature, it takes an extra 7 ({@damage 2d6}) psychic damage and the creature must succeed on a {@dc 14} Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of the arcane archer's next turn." + } + ] + } ] }, { - "name": "Spew Debris {@recharge 5}", + "name": "Curving Shot", "entries": [ - "The zaratan exhales rocky debris in a 60-foot cube. Each creature in that area must make a {@dc 19} Dexterity saving throw. A creature takes 22 ({@damage 4d10}) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save by 5 or more is knocked {@condition prone}." + "When the arcane archer makes a ranged attack roll and misses, it can reroll the attack roll against a different target within 60 feet of the original target." ] } ], - "bonus": [ + "fluff": { + "_monsterFluff": { + "name": "Elite Arcane Archer", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Archer.webp", + "altArt": [ { - "name": "Ground-Shaking Movement", - "entries": [ - "After moving at least 10 feet on the ground, the zaratan can send a shock wave through the ground in a 60-foot-radius circle centered on its space. That area becomes difficult terrain for 1 minute. Each creature on the ground within the area that is concentrating must succeed on a {@dc 19} Constitution saving throw or the creature's concentration is broken." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Arcane Archer.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "+1 longbow|dmg", + "+1 rapier|dmg" + ], + "traitTags": [ + "Magic Weapons" + ], "actionTags": [ "Multiattack" ], - "conditionInflictLegendary": [ - "restrained" + "languageTags": [ + "X" ], - "shortName": "zaratan", - "legendary": [ - { - "name": "Stomp", - "entries": [ - "The zaratan makes one Stomp attack." - ] - }, - { - "name": "Move", - "entries": [ - "The zaratan moves up to its speed." - ] - }, - { - "name": "Spit (Costs 2 Actions)", - "entries": [ - "The zaratan uses Spit Rock." - ] - }, - { - "name": "Retract (Costs 2 Actions)", - "entries": [ - "The zaratan retracts into its shell. Until it takes its Emerge action, it has resistance to all damage, and it is {@condition restrained}. The next time it takes a legendary action, it must take its Revitalize or Emerge action." - ] - }, - { - "name": "Emerge (Costs 2 Actions)", - "entries": [ - "The zaratan emerges from its shell and uses Spit Rock. It can use this option only if it is retracted in its shell." - ] - } + "damageTags": [ + "O", + "P" ], "miscTags": [ - "AOE", + "MLW", "MW", - "RCH", + "RNG", "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Zaratan.webp", - "hasFluff": true, "savingThrowForced": [ - "constitution", - "dexterity" - ] + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Greater Earth Elemental Myrmidon", - "page": 120, - "fluff": { - "_monsterFluff": { - "name": "Greater Earth Elemental Myrmidon", - "source": "mme2-v2" - } - }, + "name": "Elite Assassin", "source": "mme2-v2", + "page": 267, "size": [ - "L" + "M" ], - "type": "elemental", - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ - "N" + "L", + "NX", + "C", + "NY", + "E" ], "ac": [ { - "ac": 18, + "ac": 16, "from": [ - "{@item plate armor|phb|plate}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 199, - "formula": "21d10 + 84" + "average": 112, + "formula": "15d8 + 45" }, "speed": { "walk": 30 }, - "str": 22, - "dex": 10, - "con": 18, - "int": 9, - "wis": 12, + "str": 11, + "dex": 18, + "con": 16, + "int": 14, + "wis": 14, "cha": 12, - "passive": 11, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], + "save": { + "dex": "+8", + "int": "+6" + }, + "skill": { + "acrobatics": "+8", + "deception": "+5", + "perception": "+10", + "stealth": "+12" + }, + "passive": 20, "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ "poison" ], - "conditionImmune": [ - "paralyzed", - "petrified", - "poisoned", - "prone" - ], "languages": [ - "Terran", - "one language of its creator's choice" - ], - "languageTags": [ - "T", - "X" - ], - "cr": "11", - "damageTags": [ - "O" + "Thieves' cant plus any three languages" ], - "conditionInflict": [ - "prone" + "cr": "10", + "trait": [ + { + "name": "Assassinate", + "entries": [ + "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit." + ] + }, + { + "name": "Evasion", + "entries": [ + "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The assassin deals an extra 17 ({@damage 5d6}) damage when the assassin hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't {@condition incapacitated} and the assassin doesn't have disadvantage on the attack roll." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The myrmidon makes two Maul attacks. If available, it can use Ground Smash in place of one of these attacks." + "The assassin makes two melee attacks." ] }, { - "name": "Maul", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}20 ({@damage 4d6 + 6}) force damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Thunderous Strike {@recharge 5}", + "name": "Light Crossbow", "entries": [ - "The myrmidon makes one Maul attack. On a hit, the target takes an extra 22 ({@damage 4d10}) thunder damage, and the target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." + "{@atk rw} {@hit +8} to hit, range 80/320 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." ] - }, + } + ], + "bonus": [ { - "name": "Ground Smash (1/Day)", + "name": "Cunning Action", "entries": [ - "The myrmidon slams the ground with its maul, causing an earth tremor in and pelting with rocks a 15-foot radius circle centered on its space. Each creature in the area other than the myrmidon must succeed on a {@dc 18} Strength saving throw, taking 22 ({@damage 3d10 + 6}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one." + "The assassin takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" + "reaction": [ + { + "name": "Uncanny Dodge", + "entries": [ + "The assassin halves the damage that it takes from an attack that hits it. The assassin must be able to see the attacker." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Earth_Elemental_Myrmidon.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elite Assassin", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Assassin.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Earth Elemental Myrmidon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Assassin.webp", "source": "mme2-v2" } ], "attachedItems": [ - "maul|phb" + "light crossbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Sneak Attack" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TC" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ], "savingThrowForced": [ - "strength" - ] + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Greater Air Elemental Myrmidon", - "page": 120, - "fluff": { - "_monsterFluff": { - "name": "Greater Air Elemental Myrmidon", - "source": "mme2-v2" - } - }, + "name": "Elite Mageslayer", "source": "mme2-v2", + "page": 278, "size": [ - "L" + "M" ], - "type": "elemental", - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ - "N" + "A" ], "ac": [ { - "ac": 18, + "ac": 15, "from": [ - "{@item plate armor|phb|plate}" + "{@item chain shirt|phb}" ] } ], "hp": { - "average": 209, - "formula": "22d10 + 88" + "average": 130, + "formula": "20d8 + 40" }, "speed": { - "walk": 30, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true + "walk": 30 }, - "str": 22, + "str": 16, "dex": 14, - "con": 18, - "int": 10, - "wis": 12, - "cha": 12, - "passive": 11, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "con": 14, + "int": 12, + "wis": 14, + "cha": 18, + "save": { + "int": "+5", + "wis": "+6", + "cha": "+8" + }, + "skill": { + "arcana": "+5", + "perception": "+6" + }, + "passive": 16, + "languages": [ + "any two languages (usually Common)" ], - "resist": [ - "lightning", - "thunder", + "cr": "9", + "spellcasting": [ { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "headerEntries": [ + "The mageslayer casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 16}):" ], - "cond": true + "will": [ + "{@spell gust}", + "{@spell mage hand}", + "{@spell message}", + "{@spell true strike}" + ], + "daily": { + "2": [ + "{@spell detect magic}", + "{@spell dispel magic}", + "{@spell mind spike|XGE}", + "{@spell vortex warp}" + ], + "1e": [ + "{@spell banishment}", + "{@spell haste}", + "{@spell synaptic static|XGE}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "paralyzed", - "petrified", - "poisoned", - "prone" - ], - "languages": [ - "Auran", - "one language of its creator's choice" - ], - "languageTags": [ - "AU", - "X" - ], - "cr": "11", - "damageTags": [ - "O" - ], - "conditionInflict": [ - "prone", - "stunned" - ], "action": [ { "name": "Multiattack", "entries": [ - "The myrmidon makes three Flail attacks. If available, it can use Whirlwind Blast in place of one of these attacks." + "The mageslayer makes three Longsword attacks or two Disrupting Bolt attacks." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 7 ({@damage 2d6}) psychic damage, and the creature has disadvantage on the saving throw it makes to maintain its concentration." + ] + }, + { + "name": "Disrupting Bolt", + "entries": [ + "{@atk rs} {@hit +8} to hit, range 60 ft., one target. {@h}13 ({@damage 2d8 + 4}) psychic damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition incapacitated} and its speed halved until the end of the mageslayer's next turn." + ] + } + ], + "bonus": [ + { + "name": "Quickened Spell (3/Day)", + "entries": [ + "The mageslayer uses Spellcasting." ] }, { - "name": "Flail", + "name": "Subtle Spell (3/Day)", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) force damage." + "The mageslayer uses Spellcasting, requiring no somatic or verbal components." ] - }, + } + ], + "reaction": [ { - "name": "Lightning Strike {@recharge 5}", + "name": "Mage Strike", "entries": [ - "The myrmidon makes one Flail attack. On a hit, the target takes an extra 22 ({@damage 5d8}) lightning damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of the myrmidon's next turn." + "When a creature within 5 feet of the mageslayer casts a spell, the mageslayer can make a melee weapon attack against that creature." ] }, { - "name": "Whirlwind Blast (1/Day)", + "name": "Negate Spell {@recharge 4}", "entries": [ - "The myrmidon unleashes violent winds in a 15-foot radius circle centered on its space. Each creature in the area other than the myrmidon must make a {@dc 18} Strength saving throw. On a failure, the target takes 15 ({@damage 2d8 + 6}) bludgeoning damage and is flung up to 10 feet away from the myrmidon in a random direction and knocked {@condition prone}. If a thrown target strikes an object, such as a wall or floor, the target takes an extra 9 ({@damage 1d6 + 6}) bludgeoning damage. If the target is thrown at another creature, that creature must succeed on a {@dc 16} Dexterity saving throw or take the same damage and be knocked {@condition prone}.", - "If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked {@condition prone}." + "The mageslayer tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the mageslayer makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Air_Elemental_Myrmidon.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elite Mageslayer", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Mageslayer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Air Elemental Myrmidon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Mageslayer.webp", "source": "mme2-v2" } ], "attachedItems": [ - "flail|phb" + "longsword|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "S", + "Y" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "incapacitated" + ], + "conditionInflictSpell": [ + "incapacitated" ], "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", "constitution", - "strength" - ] + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Greater Water Elemental Myrmidon", - "page": 121, - "fluff": { - "_monsterFluff": { - "name": "Greater Water Elemental Myrmidon", - "source": "mme2-v2" - } - }, + "name": "Elite Monster Slayer", "source": "mme2-v2", + "page": 281, "size": [ - "L" + "M" ], - "type": "elemental", - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ - "N" + "A" ], "ac": [ { "ac": 18, "from": [ - "{@item plate armor|phb|plate}" + "{@item +2 studded leather armor||+2 studded leather}" ] } ], "hp": { - "average": 199, - "formula": "21d10 + 84" + "average": 170, + "formula": "20d8 + 80" }, "speed": { - "swim": 40, - "walk": 40 + "walk": 30 }, - "str": 22, - "dex": 14, - "con": 19, - "int": 9, - "wis": 12, - "cha": 12, - "passive": 11, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "str": 18, + "dex": 18, + "con": 18, + "int": 10, + "wis": 16, + "cha": 10, + "save": { + "str": "+8", + "dex": "+8", + "con": "+8" + }, + "skill": { + "perception": "+7", + "survival": "+7" + }, + "passive": 17, + "languages": [ + "any one language (usually Common)" ], - "resist": [ - "acid", + "cr": "11", + "spellcasting": [ { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "headerEntries": [ + "The monster slayer casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" ], - "cond": true + "daily": { + "1e": [ + "{@spell banishment}", + "{@spell conjure barrage}", + "{@spell flame arrows|XGE}", + "{@spell hold monster}", + "{@spell steel wind strike|XGE}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + }, + { + "name": "Swift Spellcasting", + "headerEntries": [ + "The monster slayer casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}):" + ], + "daily": { + "3": [ + "{@spell ensnaring strike}", + "{@spell hunter's mark}", + "{@spell zephyr strike|XGE}" + ] + }, + "ability": "wis", + "displayAs": "bonus", + "type": "spellcasting" } ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "paralyzed", - "petrified", - "poisoned", - "prone" - ], - "languages": [ - "Aquan", - "one language of its creator's choice" - ], - "languageTags": [ - "AQ", - "X" - ], - "cr": "11", - "damageTags": [ - "O" - ], - "conditionInflict": [ - "prone" + "trait": [ + { + "name": "Magic Weapons", + "entries": [ + "The monster slayer's weapon attacks are magical." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The myrmidon makes three Trident attacks. If available, it can use Water Jet in place of one of these attacks." + "The monster slayer makes two melee attacks or two ranged attacks." ] }, { - "name": "Trident", + "name": "+2 Scythe", "entries": [ - "{@atk mw,rw} {@hit +10} to hit, reach 10 ft. or range 20/60 ft., one target. {@h}13 ({@damage 2d6 + 6}) force damage, or 15 ({@damage 2d8 + 6}) force damage if used with two hands to make a melee attack." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d10 + 6}) slashing damage plus 14 ({@damage 4d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." ] }, { - "name": "Freezing Strikes {@recharge 5}", + "name": "+2 Dagger", "entries": [ - "The myrmidon uses Multiattack. Each attack that hits deals an extra 5 ({@damage 1d10}) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn." + "{@atk mw,rw} {@hit +10} to hit, reach 5 ft. or 20/60 ft., one target. {@h}8 ({@damage 1d4 + 6}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." ] }, { - "name": "Water Jet (1/Day)", + "name": "Hunter's Sense (3/Day)", "entries": [ - "The myrmidon magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 16} Dexterity saving throw. On a failure, the target takes 17 ({@damage 5d6}) bludgeoning damage and, if it is Large or smaller, is pushed up to 15 feet away from the myrmidon and knocked {@condition prone}. On a success, the target takes half the bludgeoning damage, but is neither pushed nor knocked {@condition prone}." + "The monster slayer chooses one creature it can see within 60 feet of it. It immediately learns whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, it will sense that it has no damage immunities, resistances, or vulnerabilities." ] } ], - "actionTags": [ - "Multiattack" + "bonus": [ + { + "name": "Slayer's Prey (Recharges after a Short or Long Rest)", + "entries": [ + "The monster slayer designates one creature it can see within 60 feet of it. The first time each turn that the monster slayer hits that target with a weapon attack, it takes an extra 3 ({@damage 1d6}) damage from that weapon. In addition, whenever the target forces the monster slayer to make a saving throw and whenever the monster slayer makes an ability check to escape that target's grapple, it can add 3 ({@damage 1d6}) to its roll." + ] + } ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "THW", - "RW", - "MLW" + "reaction": [ + { + "name": "Slayer's Counter", + "entries": [ + "If the target of the monster slayer's Slayer's Prey forces the monster slayer to make a saving throw, the monster slayer can make one weapon attack against the target. The monster slayer makes this attack immediately before making the saving throw. If the attack hits, the monster slayer's save automatically succeeds, in addition to the attack's normal effects." + ] + }, + { + "name": "Magic-User's Nemesis (Recharges after a Short or Long Rest)", + "entries": [ + "When the monster slayer sees a creature casting a spell or teleporting within 60 feet of it, it can try to magically foil it. The creature must succeed on a {@dc 15} Wisdom saving throw or its spell or teleport fails and is wasted." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Water_Elemental_Myrmidon.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elite Monster Slayer", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Monster_Slayer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Water Elemental Myrmidon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Monster Slayer.webp", "source": "mme2-v2" } ], "attachedItems": [ - "trident|phb" + "+2 dagger|dmg" + ], + "traitTags": [ + "Magic Weapons" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW", + "THW" + ], + "conditionInflictSpell": [ + "incapacitated", + "paralyzed" ], "savingThrowForced": [ - "dexterity" - ] + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "strength", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Greater Fire Elemental Myrmidon", - "page": 121, - "fluff": { - "_monsterFluff": { - "name": "Greater Fire Elemental Myrmidon", - "source": "mme2-v2" - } - }, + "name": "Elite Sharpshooter", "source": "mme2-v2", + "page": 283, "size": [ - "L" + "M" ], - "type": "elemental", - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ - "N" + "A" ], "ac": [ { "ac": 18, "from": [ - "{@item plate armor|phb|plate}" + "{@item +1 studded leather armor||+1 studded leather}" ] } ], "hp": { - "average": 218, - "formula": "23d10 + 92" + "average": 127, + "formula": "17d8 + 51" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 17, - "dex": 18, - "con": 19, + "str": 10, + "dex": 20, + "con": 16, "int": 10, - "wis": 12, - "cha": 12, - "passive": 11, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "paralyzed", - "petrified", - "poisoned", - "prone" - ], + "wis": 16, + "cha": 10, + "save": { + "str": "+3", + "dex": "+8", + "con": "+6" + }, + "skill": { + "perception": "+6", + "survival": "+6" + }, + "passive": 16, "languages": [ - "Ignan", - "one language of its creator's choice" - ], - "languageTags": [ - "IG", - "X" + "any one language (usually Common)" ], - "cr": "11", + "cr": "8", "trait": [ { - "name": "Illumination", + "name": "Action Surge (Recharges after a Short or Long Rest)", "entries": [ - "The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius." + "The sharpshooter can take one additional action on top of its regular action and possible bonus action." ] }, { - "name": "Heated Body", + "name": "Archery", "entries": [ - "A creature that touches the myrmidon or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." + "The sharpshooter has a +2 bonus to ranged weapon attack rolls (included in the attack)." ] }, { - "name": "Water Susceptibility", + "name": "Close Quarters Shooting", "entries": [ - "For every 5 feet the myrmidon moves in l foot or more of water, it takes 2 ({@damage 1d4}) cold damage." + "Making a ranged attack roll while within 5 feet of an enemy doesn't impose disadvantage on the sharpshooter's roll. In addition, if the sharpshooter hit a creature within 5 feet of it with a ranged attack on its turn, that creature can't take reactions until the end of this turn." + ] + }, + { + "name": "Sharpshooter", + "entries": [ + "The sharpshooter's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the sharpshooter's ranged weapon attack rolls." ] } ], - "damageTags": [ - "O" - ], - "traitTags": [ - "Illumination" - ], "action": [ { "name": "Multiattack", "entries": [ - "The myrmidon makes three Scimitar attacks. If available, it can use Flame Scorch in place of one of these attacks." + "The sharpshooter makes three Longbow attacks or three Shortsword attacks." ] }, { - "name": "Scimitar", + "name": "Longbow", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) force damage." + "{@atk rw} {@hit +10} to hit, range 150/600 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." ] }, { - "name": "Fiery Strikes {@recharge 5}", + "name": "Shortsword", "entries": [ - "The myrmidon uses Multiattack. Each attack that hits deals an extra 5 ({@damage 1d10}) fire damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." + ] + } + ], + "bonus": [ + { + "name": "Steady Aim (3/Day)", + "entries": [ + "The sharpshooter takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the sharpshooter deals an extra 10 damage with each of its ranged weapon attacks against the target." ] }, { - "name": "Flame Scorch (1/Day)", + "name": "Careful Eyes", "entries": [ - "The myrmidon discharges flames in a 30-foot cone. Each creature in that area must succeed on a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save, or half as much on a successful one." + "The sharpshooter performs a {@action Search} action." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Fire_Elemental_Myrmidon.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elite Sharpshooter", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Sharpshooter.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Fire Elemental Myrmidon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Sharpshooter.webp", "source": "mme2-v2" } ], "attachedItems": [ - "scimitar|phb" + "longbow|phb", + "shortsword|phb" ], - "savingThrowForced": [ - "dexterity" - ] + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ettin Berserker", - "page": 122, - "fluff": { - "_monsterFluff": { - "name": "Ettin Berserker", - "source": "mme2-v2" - } - }, + "name": "Elite War Caster", "source": "mme2-v2", + "page": 284, "size": [ - "L" + "M" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 12, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 123, - "formula": "13d10 + 52" + "average": 150, + "formula": "20d8 + 60" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 22, - "dex": 8, - "con": 18, - "int": 6, + "str": 16, + "dex": 16, + "con": 16, + "int": 18, "wis": 10, "cha": 10, + "save": { + "con": "+7", + "int": "+8", + "wis": "+4" + }, "skill": { - "perception": "+6" + "arcana": "+8", + "perception": "+4" }, - "passive": 16, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], + "passive": 14, "languages": [ - "Giant", - "Orc" + "any five languages (usually Common)" ], - "languageTags": [ - "GI", - "O" + "cr": "11", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The war caster casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 16}, + {@hit 8} to hit with spell attacks):" + ], + "will": [ + "{@spell light}", + "{@spell mage hand}", + "{@spell ray of frost} ({@damage 3d6})", + "{@spell true strike}" + ], + "daily": { + "3": [ + "{@spell scorching ray}" + ], + "1e": [ + "{@spell cone of cold}", + "{@spell globe of invulnerability}", + "{@spell greater invisibility}", + "{@spell haste}", + "{@spell steel wind strike|XGE}", + "{@spell thunder step}", + "{@spell thunderwave}", + "{@spell vampiric touch}" + ] + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "6", "trait": [ { - "name": "Reckless", - "entries": [ - "At the start of its turn, the ettin can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." - ] - }, - { - "name": "Two Heads", - "entries": [ - "The ettin has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." - ] - }, - { - "name": "Wakeful", + "name": "Battle Concentration", "entries": [ - "When one of the ettin's heads is asleep, its other head is awake." + "The war caster has advantage on Constitution saving throws that it makes to maintain concentration on a spell when it takes damage." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "unconscious" - ], - "traitTags": [ - "Reckless" - ], "action": [ { "name": "Multiattack", "entries": [ - "The ettin makes one Battleaxe attack and one Morningstar attack." + "The war caster makes two Longsword attacks. Alternatively, it can make one Longsword attack and use Spellcasting." ] }, { - "name": "Battleaxe", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 9 ({@damage 2d8}) force damage." ] - }, + } + ], + "reaction": [ { - "name": "Morningstar", + "name": "Opportunity Spell", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." + "When a hostile creature's movement provokes an {@action opportunity attack} from the war caster, it can use its reaction to cast a spell at the creature, rather than making an {@action opportunity attack}. The spell must have a casting time of 1 action and must target only that creature." ] }, { - "name": "Whirling Weapons {@recharge 5}", + "name": "Shield (3/Day)", "entries": [ - "The ettin moves up to its walking speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a {@dc 17} Dexterity saving throw or take 15 ({@damage 2d8 + 6}) slashing damage and 15 ({@damage 2d8 + 6}) piercing damage." + "The war caster casts {@spell shield} using Intelligence as the spellcasting ability." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ettin_Berserker.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elite War Caster", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_War_Caster.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ettin Berserker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite War Caster.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "battleaxe|phb", - "morningstar|phb" + "longsword|phb" ], - "savingThrowForced": [ + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "O", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflictSpell": [ + "invisible" + ], + "savingThrowForcedSpell": [ + "constitution", "dexterity" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ettin Witch Doctor", - "page": 123, - "fluff": { - "_monsterFluff": { - "name": "Ettin Witch Doctor", - "source": "mme2-v2" - } - }, + "name": "Elite War Chanter", "source": "mme2-v2", + "page": 285, "size": [ - "L" + "M" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 12, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 120, - "formula": "16d10 + 32" + "average": 84, + "formula": "13d8 + 39" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 10, + "dex": 16, + "con": 16, + "int": 12, + "wis": 12, + "cha": 18, + "save": { + "dex": "+6", + "wis": "+4", + "cha": "+7" }, - "str": 19, - "dex": 8, - "con": 15, - "int": 6, - "wis": 15, - "cha": 10, "skill": { - "perception": "+8" + "intimidation": "+7", + "perception": "+4", + "performance": "+7" }, - "passive": 18, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], + "passive": 14, "languages": [ - "Giant", - "Orc" - ], - "languageTags": [ - "GI", - "O" - ], - "cr": "7", - "trait": [ - { - "name": "Two Heads", - "entries": [ - "The ettin has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." - ] - }, - { - "name": "Two-Headed Battle Caster", - "entries": [ - "The ettin can cast a spell in place of one of its melee weapon attacks. In addition, it can maintain concentration on up to two spells. If the ettin casts a third spell that requires concentration while already maintaining concentration on two other spells, one of the two previous spells ends (ettin's choice). If the ettin is required to make a Constitution saving throw to maintain concentration, it must make a separate saving throw for each spell." - ] - }, - { - "name": "Wakeful", - "entries": [ - "When one of the ettin's heads is asleep, its other head is awake." - ] - } - ], - "damageTags": [ - "B", - "P", - "Y" - ], - "conditionInflict": [ - "unconscious" + "any one language (usually Common)" ], + "cr": "8", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", "headerEntries": [ - "The ettin casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}):" + "The war chanter casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" ], "will": [ - "{@spell guidance}", - "{@spell mending}", - "{@spell thaumaturgy}" + "{@spell friends}", + "{@spell message}", + "{@spell minor illusion}" ], "daily": { - "2e": [ - "{@spell bane}", - "{@spell bestow curse}", - "{@spell blindness/deafness}" + "3e": [ + "{@spell dissonant whispers}" ], "1e": [ - "{@spell banishment}", - "{@spell spirit guardians}", - "{@spell stoneskin}" + "{@spell beacon of hope}", + "{@spell confusion}", + "{@spell enemies abound}", + "{@spell enthrall}", + "{@spell hallucinatory terrain}", + "{@spell mass cure wounds}", + "{@spell Otto's irresistible dance}", + "{@spell shatter}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "blinded", - "incapacitated" - ], "action": [ { "name": "Multiattack", "entries": [ - "The ettin makes one Shortsword attack and one Quarterstaff attack. It can use Cursed Bolt or Spellcasting in place of one of these attacks." + "The war chanter makes two Rapier attacks or uses Mocking Word twice." ] }, { - "name": "Shortsword", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 9 ({@damage 2d8}) psychic damage." ] }, { - "name": "Quarterstaff", + "name": "Mocking Word", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." + "The war chanter targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 15} Wisdom saving throw or take 7 ({@damage 3d4}) psychic damage and have disadvantage on its next attack roll before the end of its next turn." ] }, { - "name": "Cursed Bolt", + "name": "Incite Allies (Recharges after a Long Rest)", "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}15 ({@damage 3d8 + 2}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the ettin's next turn." + "Up to four allies within 60 feet of the war chanter and can hear the war chanter can use its reaction to move up to half its speed and make one melee weapon attack." + ] + }, + { + "name": "Bolster Allies (Recharges after a Long Rest)", + "entries": [ + "Up to four allies within 60 feet of the war chanter and can hear the war chanter gain 30 temporary hit points. The temporary hit points last for 1 minute." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" + "bonus": [ + { + "name": "War Chant", + "entries": [ + "The war chanter performs a war chant that lasts until the start of the war chanter's next turn. The war chanter can select from one of three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Chant of Dread.", + "entry": "Provided the war chanter isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the war chanter and can hear the war chanter must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the war chanter's Chant of Dread for the next 24 hours." + }, + { + "type": "itemSub", + "name": "Chant of Ferocity.", + "entry": "Provided the war chanter isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the war chanter and can hear the war chanter gains advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + }, + { + "type": "itemSub", + "name": "Chant of Resolve.", + "entry": "Provided the war chanter isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the war chanter and can hear the war chanter gains advantage on saving throws against being {@condition charmed} and {@condition frightened} until the start of its next turn." + } + ] + } + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ettin_Vanguard.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elite War Chanter", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_War_Caster.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ettin Witch Doctor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite War Chanter.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "quarterstaff|phb", - "shortsword|phb" + "rapier|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "P", + "Y" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" ], "savingThrowForcedSpell": [ - "charisma", "constitution", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ettin Vanguard", - "page": 123, - "fluff": { - "_monsterFluff": { - "name": "Ettin Vanguard", - "source": "mme2-v2" - } - }, + "name": "Ettin Berserker", "source": "mme2-v2", + "page": 122, "size": [ "L" ], "type": "giant", - "alignmentPrefix": "typically ", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 12, "from": [ - "{@item ring mail|phb}" + "natural armor" ] } ], "hp": { - "average": 190, - "formula": "20d10 + 80" + "average": 123, + "formula": "13d10 + 52" }, "speed": { "walk": 40 }, - "str": 24, + "str": 22, "dex": 8, "con": 18, "int": 6, - "wis": 12, + "wis": 10, "cha": 10, "skill": { - "perception": "+7" + "perception": "+6" }, - "passive": 17, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 16, "languages": [ "Giant", "Orc" ], - "languageTags": [ - "GI", - "O" - ], - "cr": "8", + "cr": "6", "trait": [ { - "name": "Threatening", + "name": "Reckless", "entries": [ - "Creatures provoke an {@action opportunity attack} from the ettin when they move 5 feet or more while within the ettin's reach, and if the ettin hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." + "At the start of its turn, the ettin can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] }, { @@ -39103,14 +38800,6 @@ ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "incapacitated", - "unconscious" - ], "action": [ { "name": "Multiattack", @@ -39121,1177 +38810,1042 @@ { "name": "Battleaxe", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage, and the target is marked until the end of the ettin's next turn. This effect ends early if the ettin is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the ettin, a creature marked by the ettin has disadvantage on any attack roll that doesn't target the ettin." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." ] }, { "name": "Morningstar", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) piercing damage, and the target is marked until the end of the ettin's next turn. This effect ends early if the ettin is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the ettin, a creature marked by the ettin has disadvantage on any attack roll that doesn't target the ettin." - ] - } - ], - "bonus": [ - { - "name": "Punish the Marked", - "entries": [ - "The ettin makes a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the ettin during the last turn. The ettin's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ettin_Vanguard.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ettin Vanguard.webp", - "source": "mme2-v2" - } - ], - "hasFluff": true, - "attachedItems": [ - "battleaxe|phb", - "morningstar|phb" - ] - }, - { - "name": "Firenewt Zealot", - "page": 124, - "fluff": { - "_monsterFluff": { - "name": "Firenewt Zealot", - "source": "mme2-v2" - } - }, - "source": "mme2-v2", - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "Firenewt" - ] - }, - "alignmentPrefix": "typically ", - "alignment": [ - "N", - "E" - ], - "ac": [ - { - "ac": 17, - "from": [ - "{@item chain shirt|phb}", - "{@item shield|phb}" - ] - } - ], - "hp": { - "average": 52, - "formula": "8d8 + 16" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 14, - "con": 14, - "int": 7, - "wis": 12, - "cha": 8, - "passive": 11, - "immune": [ - "fire" - ], - "languages": [ - "Draconic", - "Ignan" - ], - "languageTags": [ - "DR", - "IG" - ], - "cr": "2", - "trait": [ - { - "name": "Amphibious", - "entries": [ - "The firenewt can breathe air and water." - ] - } - ], - "damageTags": [ - "S" - ], - "traitTags": [ - "Amphibious" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The firenewt makes two Scimitar attacks." - ] - }, - { - "name": "Scimitar", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." - ] - }, - { - "name": "Spit Fire (Recharges after a Short or Long Rest)", - "entries": [ - "The firenewt spits fire at a creature within 10 feet of it. The creature must make a {@dc 12} Dexterity saving throw, taking 13 ({@damage 3d8}) fire damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "bonus": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." + ] + }, { - "name": "Divine Fury (Recharges after a Long Rest)", + "name": "Whirling Weapons {@recharge 5}", "entries": [ - "The firenewt magically infuses its attacks with divine fire. For 1 minute, the first creature the firenewt hits on each of its turns with a weapon attack takes 7 ({@damage 1d6 + 4}) fire damage." + "The ettin moves up to its walking speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a {@dc 17} Dexterity saving throw or take 15 ({@damage 2d8 + 6}) slashing damage and 15 ({@damage 2d8 + 6}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Firenewt_Zealot.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ettin Berserker", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ettin_Berserker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Firenewt Zealot.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ettin Berserker.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "scimitar|phb" + "battleaxe|phb", + "morningstar|phb" + ], + "traitTags": [ + "Reckless" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI", + "O" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflict": [ + "unconscious" ], "savingThrowForced": [ "dexterity" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Firenewt War Priest of Imix", - "page": 124, - "fluff": { - "_monsterFluff": { - "name": "Firenewt War Priest of Imix", - "source": "mme2-v2" - } - }, + "name": "Ettin Vanguard", "source": "mme2-v2", + "page": 123, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Firenewt" - ] - }, - "alignmentPrefix": "typically ", + "type": "giant", "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 14, "from": [ - "{@item chain shirt|phb}", - "{@item shield|phb}" + "{@item ring mail|phb}" ] } ], "hp": { - "average": 58, - "formula": "9d8 + 18" + "average": 190, + "formula": "20d10 + 80" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 10, - "dex": 14, - "con": 14, - "int": 8, - "wis": 16, + "str": 24, + "dex": 8, + "con": 18, + "int": 6, + "wis": 12, "cha": 10, - "passive": 13, - "immune": [ - "fire" + "skill": { + "perception": "+7" + }, + "senses": [ + "darkvision 60 ft." ], + "passive": 17, "languages": [ - "Draconic", - "Ignan" - ], - "languageTags": [ - "DR", - "IG" + "Giant", + "Orc" ], - "cr": "3", + "cr": "8", "trait": [ { - "name": "Amphibious", + "name": "Threatening", "entries": [ - "The firenewt can breathe air and water." + "Creatures provoke an {@action opportunity attack} from the ettin when they move 5 feet or more while within the ettin's reach, and if the ettin hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." ] - } - ], - "damageTags": [ - "F", - "S" - ], - "traitTags": [ - "Amphibious" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The firenewt casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" - ], - "daily": { - "1e": [ - "{@spell aid}", - "{@spell cure wounds}", - "{@spell heat metal}", - "{@spell spirit guardians}" - ] - } + "name": "Two Heads", + "entries": [ + "The ettin has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + ] + }, + { + "name": "Wakeful", + "entries": [ + "When one of the ettin's heads is asleep, its other head is awake." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The firenewt makes two Scimitar attacks." - ] - }, - { - "name": "Scimitar", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage plus 3 ({@damage 1d6}) fire damage." + "The ettin makes one Battleaxe attack and one Morningstar attack." ] }, { - "name": "Flame of Imix", + "name": "Battleaxe", "entries": [ - "The firenewt targets one creature within 60 feet of it and commands it to burn. The target must succeed on a {@dc 13} Wisdom saving throw. On a failed save, the creature takes 11 ({@damage 2d10}) fire damage and it catches on fire, taking 5 ({@damage 1d10}) fire damage at the end of each of its turns until a creature adjacent to it extinguishes the flames with an action. On a successful save, the target takes half as much damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage, and the target is marked until the end of the ettin's next turn. This effect ends early if the ettin is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the ettin, a creature marked by the ettin has disadvantage on any attack roll that doesn't target the ettin." ] }, { - "name": "Fire Breath (Recharges after a Short or Long Rest)", + "name": "Morningstar", "entries": [ - "The firenewt exhales divine fire in a 15-foot cone. Each creature in that area must succeed on a {@dc 12} Dexterity saving throw, taking 9 ({@damage 2d8}) fire damage and 9 ({@damage 2d8}) radiant damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) piercing damage, and the target is marked until the end of the ettin's next turn. This effect ends early if the ettin is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the ettin, a creature marked by the ettin has disadvantage on any attack roll that doesn't target the ettin." ] } ], - "reaction": [ + "bonus": [ { - "name": "Fiery Retribution (3/Day)", + "name": "Punish the Marked", "entries": [ - "When a creature within 5 feet of the firenewt hits the firenewt with an attack, and the firenewt can see the creature, the firenewt can force the creature to make a {@dc 13} Dexterity saving throw. The creature takes 9 ({@damage 2d8}) fire damage on a failed save, and half as much damage on a successful one." + "The ettin makes a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the ettin during the last turn. The ettin's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Firenewt_War_Priest_of_Imix.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ettin Vanguard", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ettin_Vanguard.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Firenewt War Priest of Imix.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ettin Vanguard.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "scimitar|phb" + "battleaxe|phb", + "morningstar|phb" ], - "savingThrowForced": [ - "dexterity", - "wisdom" + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI", + "O" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "incapacitated", + "unconscious" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Monstrous Flail Snail", - "page": 125, - "fluff": { - "_monsterFluff": { - "name": "Monstrous Flail Snail", - "source": "mme2-v2" - } - }, + "name": "Ettin Witch Doctor", "source": "mme2-v2", + "page": 123, "size": [ - "H" + "L" ], - "type": "elemental", + "type": "giant", "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 135, - "formula": "10d12 + 70" + "average": 120, + "formula": "16d10 + 32" }, "speed": { - "walk": 30 + "walk": 40 + }, + "str": 19, + "dex": 8, + "con": 15, + "int": 6, + "wis": 15, + "cha": 10, + "skill": { + "perception": "+8" }, - "str": 21, - "dex": 5, - "con": 24, - "int": 3, - "wis": 12, - "cha": 5, - "passive": 11, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "senseTags": [ - "D", - "T" + "darkvision 60 ft." ], - "immune": [ - "fire", - "poison" + "passive": 18, + "languages": [ + "Giant", + "Orc" ], - "conditionImmune": [ - "poisoned" + "cr": "7", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The ettin casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell guidance}", + "{@spell mending}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell bane}", + "{@spell bestow curse}", + "{@spell blindness/deafness}" + ], + "1e": [ + "{@spell banishment}", + "{@spell spirit guardians}", + "{@spell stoneskin}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "8", "trait": [ { - "name": "Antimagic Shell", + "name": "Two Heads", "entries": [ - "The snail has advantage on saving throws against spells, and any creature making a spell attack against the snail has disadvantage on the attack roll.", - "If the snail succeeds on its saving throw against a spell or a spell's attack roll misses it, the snail's shell converts some of the spell's energy into a burst of destructive force if the spell is of 1st level or higher; each creature within 30 feet of the snail must make a {@dc 18} Constitution saving throw, taking 7 ({@damage 2d6}) force damage per level of the spell on a failed save, or half as much damage on a successful one." + "The ettin has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + ] + }, + { + "name": "Two-Headed Battle Caster", + "entries": [ + "The ettin can cast a spell in place of one of its melee weapon attacks. In addition, it can maintain concentration on up to two spells. If the ettin casts a third spell that requires concentration while already maintaining concentration on two other spells, one of the two previous spells ends (ettin's choice). If the ettin is required to make a Constitution saving throw to maintain concentration, it must make a separate saving throw for each spell." + ] + }, + { + "name": "Wakeful", + "entries": [ + "When one of the ettin's heads is asleep, its other head is awake." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "restrained", - "stunned" - ], "action": [ { "name": "Multiattack", "entries": [ - "The flail snail makes six Flail Tentacle attacks. If a target is hit at least three times by Flail Tentacle attacks in the same turn, it must make a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of the flail snail's next turn." + "The ettin makes one Shortsword attack and one Quarterstaff attack. It can use Cursed Bolt or Spellcasting in place of one of these attacks." ] }, { - "name": "Flail Tentacle", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 15 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] }, { - "name": "Scintillating Shell (Recharges 6)", + "name": "Quarterstaff", "entries": [ - "The flail snail's shell emits dazzling, colored light until the end of the flail snail's next turn. During this time, the shell sheds bright light in a 40-foot radius and dim light for an additional 40 feet, and creatures that can see the flail snail have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the flail snail when this power is activated must succeed on a {@dc 18} Wisdom saving throw or be {@condition stunned} until the light ends." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] }, { - "name": "Shell Defense", + "name": "Cursed Bolt", "entries": [ - "The flail snail withdraws into its shell. Until it emerges, it gains a +6 bonus to its AC and is {@condition restrained}. It can emerge from its shell as a bonus action on its turn." + "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}15 ({@damage 3d8 + 2}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the ettin's next turn." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Flail_Snail.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ettin Witch Doctor", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ettin_Vanguard.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Flail Snail 2.webp", - "source": "mme2-v2" - }, - { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Flail Snail.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ettin Witch Doctor.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "savingThrowForced": [ + "attachedItems": [ + "quarterstaff|phb", + "shortsword|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI", + "O" + ], + "damageTags": [ + "B", + "P", + "Y" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "unconscious" + ], + "conditionInflictSpell": [ + "blinded", + "incapacitated" + ], + "savingThrowForcedSpell": [ + "charisma", "constitution", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Young Froghemoth", - "page": 126, - "fluff": { - "_monsterFluff": { - "name": "Young Froghemoth", - "source": "mme2-v2" - } - }, + "name": "Ettin Zombie", "source": "mme2-v2", + "page": 256, "size": [ "L" ], - "type": "monstrosity", + "type": "undead", "alignment": [ - "U" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 11, "from": [ "natural armor" ] } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 95, + "formula": "10d10 + 40" }, "speed": { - "swim": 30, - "walk": 30 + "walk": 20 }, - "str": 19, - "dex": 13, - "con": 16, - "int": 2, - "wis": 10, - "cha": 5, + "str": 22, + "dex": 6, + "con": 19, + "int": 3, + "wis": 6, + "cha": 4, "save": { - "con": "+6", - "wis": "+3" - }, - "skill": { - "perception": "+6", - "stealth": "+4" + "wis": "+0" }, - "passive": 16, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 8, + "immune": [ + "poison" ], - "resist": [ - "fire", - "lightning" + "conditionImmune": [ + "poisoned" ], - "cr": "5", + "languages": [ + "understands Giant but can't speak" + ], + "cr": "4", "trait": [ { - "name": "Amphibious", + "name": "Two Heads", "entries": [ - "The froghemoth can breathe air and water." + "The zombie has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." ] }, { - "name": "Shock Susceptibility", + "name": "Undead Fortitude", "entries": [ - "If the froghemoth takes lightning damage, it suffers two effects until the end of its next turn: its speed is halved, and it has disadvantage on Dexterity saving throws." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "blinded", - "grappled", - "prone", - "restrained" - ], - "traitTags": [ - "Amphibious" - ], "action": [ { "name": "Multiattack", "entries": [ - "The froghemoth makes one Bite attack and two Tentacle attacks, and it can use Tongue." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage, and the target is swallowed if it is a Small or smaller creature. A swallowed creature is {@condition blinded} and {@condition restrained}, has total cover against attacks and other effects outside the froghemoth, and takes 7 ({@damage 2d6}) acid damage at the start of each of the froghemoth's turns.", - "The froghemoth's gullet can hold up to two creatures at a time. If the froghemoth takes 10 damage or more on a single turn from a creature inside it, the froghemoth must succeed on a {@dc 17} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls {@condition prone} in a space within 10 feet of the froghemoth. If the froghemoth dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 5 feet of movement, exiting {@condition prone}." + "The zombie makes one Battleaxe attack and one Morningstar attack." ] }, { - "name": "Tentacle", + "name": "Battleaxe", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 15 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}) if it is a Large or smaller creature. Until the grapple ends, the froghemoth can't use this tentacle on another target. The froghemoth has four tentacles." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." ] }, { - "name": "Tongue", + "name": "Morningstar", "entries": [ - "The froghemoth targets one Small or smaller creature that it can see within 15 feet of it. The target must make a {@dc 15} Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the froghemoth." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." ] } ], - "actionTags": [ - "Multiattack", - "Swallow", - "Tentacles" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Froghemoth.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ettin Zombie", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ettin_Zombie.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Froghemoth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ettin Zombie.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "savingThrowForced": [ - "constitution", - "strength" - ] + "attachedItems": [ + "battleaxe|phb", + "morningstar|phb" + ], + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "GI" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "unconscious" + ], + "hasFluffImages": true }, { - "name": "Cloud Giant Mastermind", - "page": 127, - "fluff": { - "_monsterFluff": { - "name": "Cloud Giant Mastermind", - "source": "mme2-v2" - } - }, + "name": "Eye of the Deep", "source": "mme2-v2", + "page": 37, "size": [ - "H" + "L" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": "aberration", "alignment": [ - { - "alignment": [ - "N", - "G" - ], - "chance": 50 - }, - { - "alignment": [ - "N", - "E" - ], - "chance": 50 - } + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 275, - "formula": "22d12 + 132" + "average": 136, + "formula": "16d10 + 48" }, "speed": { - "walk": 40 + "walk": 0, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true }, - "str": 26, - "dex": 12, - "con": 22, + "str": 18, + "dex": 14, + "con": 16, "int": 16, - "wis": 16, + "wis": 15, "cha": 16, "save": { - "dex": "+6", - "con": "+11", - "wis": "+8", - "cha": "+8" + "int": "+7", + "wis": "+6", + "cha": "+7" }, "skill": { - "deception": "+8", - "insight": "+8", - "perception": "+8", - "stealth": "+6" + "perception": "+10" }, - "passive": 18, - "languages": [ - "Common", - "Giant" - ], - "languageTags": [ - "C", - "GI" + "senses": [ + "darkvision 120 ft." ], - "cr": "16", - "trait": [ - { - "name": "Cunning Presence", - "entries": [ - "An ally that starts is turn within 30 feet of this giant and can see and hear this giant can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action, provided the giant isn't {@condition incapacitated}." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The giant has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - } + "passive": 20, + "resist": [ + "cold" ], - "damageTags": [ - "B", - "P" + "conditionImmune": [ + "prone" ], - "traitTags": [ - "Keen Senses" + "languages": [ + "Deep Speech", + "Undercommon" ], + "cr": "11", "spellcasting": [ { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", + "name": "Major Image (Psionics)", "headerEntries": [ - "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" + "The eye of the deep casts {@spell major image}, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 15})." ], "will": [ - "{@spell detect magic}", - "{@spell fog cloud}", - "{@spell light}" + "{@spell major image}" ], - "daily": { - "3e": [ - "{@spell fly}", - "{@spell telekinesis}" - ], - "1e": [ - "{@spell control weather}", - "{@spell gaseous form}" - ] - } + "ability": "int", + "displayAs": "action", + "hidden": [ + "will" + ], + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "restrained" + "trait": [ + { + "name": "Amphibious", + "entries": [ + "The eye of the deep can breathe air and water." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The giant makes two Morningstar attacks." + "The eye of the deep makes one Bite attack and two Claw attacks." ] }, { - "name": "Morningstar", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) piercing damage, and the attack deals an extra 17 ({@damage 5d6}) damage if the giant has advantage on the attack roll." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d8 + 2}) necrotic damage." ] }, { - "name": "Rock", - "entries": [ - "{@atk rw} {@hit +13} to hit, range 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage, and the attack deals an extra 17 ({@damage 5d6}) damage if the giant has advantage on the attack roll." - ] - } - ], - "bonus": [ - { - "name": "Cunning Action", + "name": "Claw", "entries": [ - "The giant takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d8 + 2}) necrotic damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 14}). The eye of the deep has two claws, each of which can grapple only one target." ] }, { - "name": "Cunning Insight {@recharge 5}", + "name": "Eye Rays", "entries": [ - "The giant chooses a target it can see within 30 feet of it. The giant and up to 3 creatures of its choice have advantage on ability checks, attack rolls, and saving throws against the target. In addition, the target has disadvantage on ability checks and attack rolls made against the giant. These effects last until the start of the giant's next turn." + "The eye of the deep shoots two eye rays, choosing one to two targets it can see within 120 feet of it:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Paralyzing Ray.", + "entry": "The targeted creature must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Cold Ray.", + "entry": "The targeted creature must succeed on a {@dc 15} Dexterity saving throw, taking 36 ({@damage 8d8}) cold damage on a failed save, or half as much damage on a successful one." + } + ] + } ] - }, + } + ], + "bonus": [ { - "name": "Misty Step (3/Day)", + "name": "Baleful Flash {@recharge 5}", "entries": [ - "The giant casts {@spell misty step} using Charisma as the spellcasting ability." + "The eye of the deep's central eye projects a blinding flash of light in a 60-foot cone. Each creature in that area that can see the light must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} for 1 minute. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "reaction": [ + "legendary": [ { - "name": "Feather Fall (3/Day)", + "name": "Eye Ray", "entries": [ - "The giant casts {@spell feather fall} using Charisma as the spellcasting ability." + "The eye of the deep uses one random Eye Ray." ] }, { - "name": "Misdirection", + "name": "Pincer", "entries": [ - "When the giant is targeted by an attack while a creature within 5 feet of it is granting it cover against that attack, it can have the attack target that creature instead." + "The eye of the deep makes one Claw attack." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cloud_Giant_Mastermind.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Eye of the Deep", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Eye_of_the_Deep.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cloud Giant Mastermind.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Eye of the Deep.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "morningstar|phb" + "traitTags": [ + "Amphibious" ], - "savingThrowForcedSpell": [ + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "U" + ], + "damageTags": [ + "N" + ], + "spellcastingTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "grappled", + "paralyzed" + ], + "savingThrowForced": [ + "constitution", "dexterity" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Fire Giant Champion of Surtur", - "page": 128, - "fluff": { - "_monsterFluff": { - "name": "Fire Giant Champion of Surtur", - "source": "mme2-v2" - } - }, + "name": "Favored Spawn of Kyuss", "source": "mme2-v2", + "page": 225, "size": [ - "H" + "M" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ - "L", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 11, "from": [ - "{@item plate armor|phb|plate}" + "natural armor" ] } ], "hp": { - "average": 200, - "formula": "16d12 + 96" + "average": 127, + "formula": "15d8 + 60" }, "speed": { "walk": 30 }, - "str": 26, - "dex": 9, - "con": 23, - "int": 10, - "wis": 16, - "cha": 14, + "str": 18, + "dex": 12, + "con": 18, + "int": 6, + "wis": 8, + "cha": 10, "save": { - "con": "+11", - "wis": "+8", - "cha": "+7" + "wis": "+3", + "cha": "+4" }, "skill": { - "athletics": "+13", - "intimidation": "+7", - "perception": "+8" + "perception": "+3" }, - "passive": 18, - "immune": [ - "fire" + "senses": [ + "darkvision 60 ft." ], - "languages": [ - "Giant" + "passive": 13, + "conditionImmune": [ + "exhaustion", + "poisoned" ], - "languageTags": [ - "GI" + "languages": [ + "understands the languages it knew in life but can't speak" ], - "cr": "14", + "cr": "9", "trait": [ { - "name": "Heated Body", + "name": "Fear Aura", "entries": [ - "A creature that touches the giant or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." + "A creature that starts its turn within 10 feet of the spawn of kyuss must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the start of the creature's next turn. If a creature's saving throw is successful, the creature is immune to the Fear Aura for the next 24 hours." ] }, { - "name": "Indomitable (2/Day)", + "name": "Infested Form", "entries": [ - "The giant can reroll a saving throw it fails. It must use the new roll." + "A creature that touches the spawn or hits it with a melee attack while within 5 feet of it must make a {@dc 16} Dexterity saving throw or become infected by a worm (see effects of Burrowing Worm)." ] - } - ], - "damageTags": [ - "B", - "F", - "S" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The giant casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 16}):" - ], - "daily": { - "2e": [ - "{@spell dispel magic}", - "{@spell fireball}", - "{@spell shield}" - ], - "1e": [ - "{@spell conjure elemental} (fire)", - "{@spell wall of fire}" - ] - } + "name": "Regeneration", + "entries": [ + "The spawn of Kyuss regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or a body of running water. If the spawn takes acid, fire, or radiant damage, this trait doesn't function at the start of the spawn's next turn. The spawn is destroyed only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Worms", + "entries": [ + "If the spawn of Kyuss is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away, and it loses its Infested Form feature and its Burrowing Worm and Wormburst actions." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The spawn of Kyuss doesn't require air, food, drink, or sleep." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The giant makes two Greatsword attacks. It can use Arcing Fireblade in place of one of these attacks, if available." + "The spawn of Kyuss makes two Claw attacks and uses Burrowing Worm." ] }, { - "name": "Greatsword", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}29 ({@damage 6d6 + 8}) slashing damage plus 10 ({@damage 3d6}) fire damage. If the target is not immune to fire, it gains vulnerability to fire until the end of the giant's next turn." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 10 ({@damage 3d6}) necrotic damage." ] }, { - "name": "Rock", + "name": "Burrowing Worm", "entries": [ - "{@atk rw} {@hit +13} to hit, range 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage plus 10 ({@damage 3d6}) fire damage." + "A worm launches from the spawn of Kyuss at one humanoid that the spawn can see within 10 feet of it. The worm latches onto the target's skin unless the target succeeds on a {@dc 12} Dexterity saving throw. The worm is a Tiny undead with AC 6,1 hit point, a 2 ({@damage -4}) in every ability score, and a speed of 1 foot. While on the target's skin, the worm can be killed by normal means or scraped off using an action (the spawn can use this action to launch a scraped-off worm at a humanoid it can see within 10 feet of the worm). Otherwise, the worm burrows under the target's skin at the end of the target's next turn, dealing 1 piercing damage to it. At the end of each of its turns thereafter, the target takes 7 ({@damage 2d6}) necrotic damage per worm infesting it (maximum of {@dice 10d6}). A worm-infested target dies if it drops to 0 hit points, then rises 10 minutes later as a spawn of Kyuss. If a worm-infested creature is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away." ] }, { - "name": "Arcing Fireblade {@recharge 5}", + "name": "Wormburst {@recharge 5}", "entries": [ - "The giant swings its greatsword in a full arc, and every creature within 15 feet of it must succeed on a {@dc 21} Dexterity saving throw. On a failed save, a creature takes 29 ({@damage 6d6 + 8}) slashing damage plus 10 ({@damage 3d6}) fire damage, and if the target is not immune to fire, it gains vulnerability to fire damage until the end of the giant's next turn. On a successful save, the creature takes half as much damage and doesn't gain vulnerability to fire damage." + "The spawn of Kyuss expels worms from its body, striking creatures around it. Each creature within 10 feet of it must succeed on a {@dc 16} Dexterity saving throw. On a failed save, 3 ({@damage 1d4 + 1}) worms latches on the target's skin (see effects of Burrowing Worm)." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Champion_of_Surtur.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Favored Spawn of Kyuss", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Favored_Spawn_of_Kyuss.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Fire Giant Champion of Surtur.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Favored Spawn of Kyuss.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "greatsword|phb" + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "N", + "P", + "R", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened" ], "savingThrowForced": [ - "dexterity" + "dexterity", + "wisdom" ], - "savingThrowForcedSpell": [ - "dexterity" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Cloud Giant Wind Disciple", - "page": 128, - "fluff": { - "_monsterFluff": { - "name": "Cloud Giant Wind Disciple", - "source": "mme2-v2" - } - }, - "source": "mme2-v2", - "size": [ - "H" - ], - "type": "giant", - "alignmentPrefix": "typically ", - "alignment": [ - { - "alignment": [ - "N", - "G" - ], - "chance": 50 - }, - { - "alignment": [ - "N", - "E" - ], - "chance": 50 - } + "name": "Fire Giant Champion of Surtur", + "source": "mme2-v2", + "page": 128, + "size": [ + "H" + ], + "type": "giant", + "alignment": [ + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|phb|plate}" ] } ], "hp": { - "average": 207, - "formula": "18d12 + 90" + "average": 200, + "formula": "16d12 + 96" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 24, - "dex": 14, - "con": 20, - "int": 16, + "str": 26, + "dex": 9, + "con": 23, + "int": 10, "wis": 16, - "cha": 16, + "cha": 14, "save": { - "dex": "+7", - "con": "+10", + "con": "+11", "wis": "+8", - "cha": "+8" + "cha": "+7" }, "skill": { - "acrobatics": "+7", - "athletics": "+12", - "insight": "+8", + "athletics": "+13", + "intimidation": "+7", "perception": "+8" }, "passive": 18, + "immune": [ + "fire" + ], "languages": [ - "Common", "Giant" ], - "languageTags": [ - "C", - "GI" - ], - "cr": "13", - "trait": [ - { - "name": "Keen Smell", - "entries": [ - "The giant has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Stunning Strike (3/Day)", - "entries": [ - "Once per turn, when the giant hits a creature with a melee weapon attack, it can force the creature to make a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of the creature's next turn." - ] - } - ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "prone", - "stunned" - ], - "traitTags": [ - "Keen Senses" - ], + "cr": "14", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell detect magic}", - "{@spell fog cloud}", - "{@spell light}" + "The giant casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 16}):" ], "daily": { - "3e": [ - "{@spell fly}", - "{@spell gust of wind}", - "{@spell hold person}", - "{@spell telekinesis}" + "2e": [ + "{@spell dispel magic}", + "{@spell fireball}", + "{@spell shield}" ], "1e": [ - "{@spell cone of cold}", - "{@spell control weather}", - "{@spell gaseous form}" + "{@spell conjure elemental} (fire)", + "{@spell wall of fire}" ] - } + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "paralyzed", - "restrained" + "trait": [ + { + "name": "Heated Body", + "entries": [ + "A creature that touches the giant or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." + ] + }, + { + "name": "Indomitable (2/Day)", + "entries": [ + "The giant can reroll a saving throw it fails. It must use the new roll." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The giant makes three Unarmed Strike attacks. It can use Giant Fist of the Unbroken Air in place of one Unarmed trike, if available." + "The giant makes two Greatsword attacks. It can use Arcing Fireblade in place of one of these attacks, if available." ] }, { - "name": "Unarmed Strike", + "name": "Greatsword", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}29 ({@damage 6d6 + 8}) slashing damage plus 10 ({@damage 3d6}) fire damage. If the target is not immune to fire, it gains vulnerability to fire until the end of the giant's next turn." ] }, { "name": "Rock", "entries": [ - "{@atk rw} {@hit +12} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." + "{@atk rw} {@hit +13} to hit, range 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage plus 10 ({@damage 3d6}) fire damage." ] }, { - "name": "Giant Fist of Unbroken Air (3/Day, 1/Turn)", + "name": "Arcing Fireblade {@recharge 5}", "entries": [ - "The giant chooses a creature it can see within 60 feet of it and hits it with a blast of compressed air. The creature must make a {@dc 16} Strength saving throw. On a failed save, the creature takes 33 ({@damage 6d10}) bludgeoning damage, and is pushed up to 30 feet away and knocked {@condition prone}. On a successful save, the creature takes half as much damage, and isn't pushed or knocked {@condition prone}." + "The giant swings its greatsword in a full arc, and every creature within 15 feet of it must succeed on a {@dc 21} Dexterity saving throw. On a failed save, a creature takes 29 ({@damage 6d6 + 8}) slashing damage plus 10 ({@damage 3d6}) fire damage, and if the target is not immune to fire, it gains vulnerability to fire damage until the end of the giant's next turn. On a successful save, the creature takes half as much damage and doesn't gain vulnerability to fire damage." ] } ], - "bonus": [ - { - "name": "Misty Step (3/Day)", - "entries": [ - "The giant casts {@spell misty step} using Charisma as the spellcasting ability." - ] + "fluff": { + "_monsterFluff": { + "name": "Fire Giant Champion of Surtur", + "source": "mme2-v2" } - ], - "reaction": [ + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Champion_of_Surtur.webp", + "altArt": [ { - "name": "Feather Fall (3/Day)", - "entries": [ - "The giant casts {@spell feather fall} using Charisma as the spellcasting ability." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Fire Giant Champion of Surtur.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "greatsword|phb" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B", + "F", + "S" + ], "miscTags": [ + "MLW", "MW", "RCH", "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cloud_Giant_Wind_Disciple.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cloud Giant Wind Disciple.webp", - "source": "mme2-v2" - } - ], - "hasFluff": true, "savingThrowForced": [ - "constitution", - "strength" + "dexterity" ], "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength", - "wisdom" - ] + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { "name": "Fire Giant Doomblade", - "page": 129, - "fluff": { - "_monsterFluff": { - "name": "Fire Giant Doomblade", - "source": "mme2-v2" - } - }, "source": "mme2-v2", + "page": 129, "size": [ "H" ], "type": "giant", - "alignmentPrefix": "typically ", "alignment": [ "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 18, @@ -40330,20 +39884,10 @@ "languages": [ "Giant" ], - "languageTags": [ - "GI" - ], "cr": "11", - "damageTags": [ - "S", - "Y" - ], "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ "The giant casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" ], @@ -40357,7 +39901,10 @@ "{@spell circle of death}", "{@spell dispel magic}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], "action": [ @@ -40388,17 +39935,13 @@ ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "MLW" - ], + "fluff": { + "_monsterFluff": { + "name": "Fire Giant Doomblade", + "source": "mme2-v2" + } + }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Doomblade.webp", - "hasFluffImages": true, "altArt": [ { "name": "Roll20-style border", @@ -40406,36 +39949,47 @@ "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ "longsword|phb" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "S", + "Y" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], "savingThrowForced": [ "wisdom" ], "savingThrowForcedSpell": [ "constitution" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { "name": "Fire Giant Houndmaster", - "page": 130, - "fluff": { - "_monsterFluff": { - "name": "Fire Giant Houndmaster", - "source": "mme2-v2" - } - }, "source": "mme2-v2", + "page": 130, "size": [ "H" ], "type": "giant", - "alignmentPrefix": "typically ", "alignment": [ "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 15, @@ -40474,14 +40028,7 @@ "languages": [ "Giant" ], - "languageTags": [ - "GI" - ], "cr": "10", - "damageTags": [ - "B", - "S" - ], "action": [ { "name": "Multiattack", @@ -40528,17 +40075,13 @@ ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" - ], + "fluff": { + "_monsterFluff": { + "name": "Fire Giant Houndmaster", + "source": "mme2-v2" + } + }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Houndmaster.webp", - "hasFluffImages": true, "altArt": [ { "name": "Roll20-style border", @@ -40546,30 +40089,41 @@ "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ "battleaxe|phb" - ] + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "hasFluff": true, + "hasFluffImages": true }, { "name": "Fire Giant Vanguard", - "page": 130, - "fluff": { - "_monsterFluff": { - "name": "Fire Giant Vanguard", - "source": "mme2-v2" - } - }, "source": "mme2-v2", + "page": 130, "size": [ "H" ], "type": "giant", - "alignmentPrefix": "typically ", "alignment": [ "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 20, @@ -40609,9 +40163,6 @@ "languages": [ "Giant" ], - "languageTags": [ - "GI" - ], "cr": "13", "trait": [ { @@ -40621,12 +40172,6 @@ ] } ], - "damageTags": [ - "S" - ], - "conditionInflict": [ - "incapacitated" - ], "action": [ { "name": "Multiattack", @@ -40657,17 +40202,13 @@ ] } ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], + "fluff": { + "_monsterFluff": { + "name": "Fire Giant Vanguard", + "source": "mme2-v2" + } + }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Champion_of_Surtur.webp", - "hasFluffImages": true, "altArt": [ { "name": "Roll20-style border", @@ -40675,2130 +40216,1971 @@ "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ "longsword|phb" - ] + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "incapacitated" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Frost Giant Berserker", - "page": 131, - "fluff": { - "_monsterFluff": { - "name": "Frost Giant Berserker", - "source": "mme2-v2" - } - }, + "name": "Fire Giant Zombie", "source": "mme2-v2", + "page": 259, "size": [ "H" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "patchwork armor" + "{@item plate armor|phb|plate}" ] } ], "hp": { - "average": 149, - "formula": "13d12 + 65" + "average": 175, + "formula": "13d12 + 91" }, "speed": { - "walk": 50 + "walk": 30 }, - "str": 24, - "dex": 9, - "con": 21, - "int": 9, + "str": 26, + "dex": 3, + "con": 25, + "int": 4, "wis": 10, - "cha": 12, + "cha": 9, "save": { - "con": "+9", - "wis": "+4", - "cha": "+5" - }, - "skill": { - "athletics": "+11", - "perception": "+4" + "wis": "+3" }, - "passive": 14, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "immune": [ - "cold" + "fire", + "poison" ], - "languages": [ - "Giant" + "conditionImmune": [ + "poisoned" ], - "languageTags": [ - "GI" + "languages": [ + "understands Giant but can't speak" ], - "cr": "10", + "cr": "8", "trait": [ { - "name": "Brave", + "name": "Undead Fortitude", "entries": [ - "The giant has advantage on saving throws against being {@condition frightened}." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Reckless", + "name": "Unusual Nature", "entries": [ - "At the start of its turn, the giant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "B", - "S" - ], - "traitTags": [ - "Reckless" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The giant makes two Battleaxe attacks." - ] - }, - { - "name": "Battleaxe", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) slashing damage." - ] - }, - { - "name": "Rock", - "entries": [ - "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." - ] - }, - { - "name": "Whirling Axe {@recharge 5}", - "entries": [ - "The giant moves up to its speed and targets each creature within 10 feet of it during its movement. Each target must succeed on a {@dc 19} Dexterity saving throw or take 20 ({@damage 3d8 + 7}) slashing damage." - ] - } - ], - "bonus": [ - { - "name": "Frenzied Attack", + "name": "Greatsword", "entries": [ - "While Reckless, the giant makes a Battleaxe attack." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}29 ({@damage 6d6 + 8}) slashing damage." ] } ], - "reaction": [ - { - "name": "Death Strike", - "entries": [ - "In response to being reduced to 0 hit points by an attack and the attack is not a critical hit, the giant can move up to half its speed and make one melee attack with advantage before dying or falling {@condition unconscious}." - ] + "fluff": { + "_monsterFluff": { + "name": "Fire Giant Zombie", + "source": "mme2-v2" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Zombie.webp", + "attachedItems": [ + "greatsword|phb" ], - "actionTags": [ - "Multiattack" + "traitTags": [ + "Undead Fortitude" ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW", - "MLW" + "senseTags": [ + "D" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Frost_Giant_Berserker.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Frost Giant Berserker.webp", - "source": "mme2-v2" - } + "languageTags": [ + "CS", + "GI" ], - "hasFluff": true, - "attachedItems": [ - "battleaxe|phb" + "damageTags": [ + "S" ], - "savingThrowForced": [ - "dexterity" + "miscTags": [ + "MLW", + "MW", + "RCH" ] }, { - "name": "Frost Giant Champion of Kostchtchie", - "page": 132, - "fluff": { - "_monsterFluff": { - "name": "Frost Giant Champion of Kostchtchie", - "source": "mme2-v2" - } + "name": "Firenewt War Priest of Imix", + "source": "mme2-v2", + "page": 124, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Firenewt" + ] }, - "source": "mme2-v2", - "size": [ - "H" - ], - "type": "giant", - "alignmentPrefix": "typically ", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 17, "from": [ - "patchwork armor" + "{@item chain shirt|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 175, - "formula": "14d12 + 84" + "average": 58, + "formula": "9d8 + 18" }, "speed": { - "walk": 40 - }, - "str": 24, - "dex": 9, - "con": 22, - "int": 9, - "wis": 10, - "cha": 15, - "save": { - "con": "+10", - "wis": "+4", - "cha": "+6" - }, - "skill": { - "athletics": "+11", - "intimidation": "+6", - "perception": "+4" + "walk": 30 }, - "passive": 14, + "str": 10, + "dex": 14, + "con": 14, + "int": 8, + "wis": 16, + "cha": 10, + "passive": 13, "immune": [ - "cold" + "fire" ], "languages": [ - "Giant" - ], - "languageTags": [ - "GI" - ], - "cr": "12", - "trait": [ - { - "name": "Indomitable (2/Day)", - "entries": [ - "The giant can reroll a saving throw it fails. It must use the new roll." - ] - } - ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "stunned" + "Draconic", + "Ignan" ], + "cr": "3", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" + "The firenewt casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" ], "daily": { - "1": [ - "{@spell telekinesis}", - "{@spell wind walk}" - ], - "3e": [ - "{@spell command}", - "{@spell darkness}" + "1e": [ + "{@spell aid}", + "{@spell cure wounds}", + "{@spell heat metal}", + "{@spell spirit guardians}" ] - } + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "incapacitated", - "prone", - "restrained" + "trait": [ + { + "name": "Amphibious", + "entries": [ + "The firenewt can breathe air and water." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The giant makes three Maul attacks." + "The firenewt makes two Scimitar attacks." ] }, { - "name": "Maul", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}28 ({@damage 6d6 + 7}) bludgeoning damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 19} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage plus 3 ({@damage 1d6}) fire damage." ] }, { - "name": "Rock", + "name": "Flame of Imix", "entries": [ - "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." + "The firenewt targets one creature within 60 feet of it and commands it to burn. The target must succeed on a {@dc 13} Wisdom saving throw. On a failed save, the creature takes 11 ({@damage 2d10}) fire damage and it catches on fire, taking 5 ({@damage 1d10}) fire damage at the end of each of its turns until a creature adjacent to it extinguishes the flames with an action. On a successful save, the target takes half as much damage." + ] + }, + { + "name": "Fire Breath (Recharges after a Short or Long Rest)", + "entries": [ + "The firenewt exhales divine fire in a 15-foot cone. Each creature in that area must succeed on a {@dc 12} Dexterity saving throw, taking 9 ({@damage 2d8}) fire damage and 9 ({@damage 2d8}) radiant damage on a failed save, or half as much damage on a successful one." ] } ], "reaction": [ { - "name": "Frost Burst {@recharge 5}", + "name": "Fiery Retribution (3/Day)", "entries": [ - "When the giant hits a creature with a melee attack, it emits a burst of cold that deals 10 ({@damage 3d6}) cold damage to each creature within 20 feet of it." + "When a creature within 5 feet of the firenewt hits the firenewt with an attack, and the firenewt can see the creature, the firenewt can force the creature to make a {@dc 13} Dexterity saving throw. The creature takes 9 ({@damage 2d8}) fire damage on a failed save, and half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Frost_Giant_Champion_of_Kostchtchie.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Firenewt War Priest of Imix", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Firenewt_War_Priest_of_Imix.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Frost Giant Champion of Kostchtchie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Firenewt War Priest of Imix.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "maul|phb" + "scimitar|phb" + ], + "traitTags": [ + "Amphibious" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DR", + "IG" + ], + "damageTags": [ + "F", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" ], "savingThrowForced": [ - "constitution" + "dexterity", + "wisdom" ], "savingThrowForcedSpell": [ + "constitution", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Frost Giant Champion of Thrym", - "page": 132, - "fluff": { - "_monsterFluff": { - "name": "Frost Giant Champion of Thrym", - "source": "mme2-v2" - } - }, + "name": "Firenewt Zealot", "source": "mme2-v2", + "page": 124, "size": [ - "H" + "M" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Firenewt" + ] + }, "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 17, "from": [ - "patchwork armor" + "{@item chain shirt|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 187, - "formula": "15d12 + 90" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 25, - "dex": 9, - "con": 22, - "int": 10, + "str": 10, + "dex": 14, + "con": 14, + "int": 7, "wis": 12, - "cha": 16, - "save": { - "con": "+11", - "wis": "+6", - "cha": "+8" - }, - "skill": { - "athletics": "+12", - "intimidation": "+8", - "perception": "+6" - }, - "passive": 16, + "cha": 8, + "passive": 11, "immune": [ - "cold" + "fire" ], "languages": [ - "Giant" - ], - "languageTags": [ - "GI" + "Draconic", + "Ignan" ], - "cr": "13", + "cr": "2", "trait": [ { - "name": "Frost Aura", - "entries": [ - "The giant generates an aura of bitter frost that fills the area within 20 feet of it. Any creature that starts its turn within 20 feet of the giant takes 7 ({@damage 2d6}) cold damage and can't use reactions until the start of its next turn." - ] - }, - { - "name": "Indomitable (2/Day)", + "name": "Amphibious", "entries": [ - "The giant can reroll a saving throw it fails. It must use the new roll." + "The firenewt can breathe air and water." ] } ], - "damageTags": [ - "B", - "C", - "S" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" - ], - "daily": { - "2e": [ - "{@spell dispel magic}", - "{@spell sleet storm}" - ], - "1e": [ - "{@spell wall of ice}" - ] - } - } - ], - "conditionInflictSpell": [ - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "The giant makes two Greataxe attacks." + "The firenewt makes two Scimitar attacks." ] }, { - "name": "Greataxe", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) slashing damage plus 10 ({@damage 3d6}) cold damage. If the target is a creature, its speed is halved, it can't take reactions, and it can take either an action or a bonus action on its turn, not both. The effects last until the start of the giant's next turn." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { - "name": "Rock", + "name": "Spit Fire (Recharges after a Short or Long Rest)", "entries": [ - "{@atk rw} {@hit +12} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage plus 10 ({@damage 3d6}) cold damage." + "The firenewt spits fire at a creature within 10 feet of it. The creature must make a {@dc 12} Dexterity saving throw, taking 13 ({@damage 3d8}) fire damage on a failed save, or half as much damage on a successful one." ] - }, + } + ], + "bonus": [ { - "name": "Freezing Breath {@recharge 6}", + "name": "Divine Fury (Recharges after a Long Rest)", "entries": [ - "The giant breathes cold in a 30-foot cone. Each creature in that area must succeed on a {@dc 19} Constitution saving throw. On a failed save, a creature takes 54 ({@damage 12d8}) cold damage, and if the target is not immune to cold, its speed is halved, it can't take reactions, and it can take either an action or a bonus action on its turn, not both. The effects last for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and suffers no other effects." + "The firenewt magically infuses its attacks with divine fire. For 1 minute, the first creature the firenewt hits on each of its turns with a weapon attack takes 7 ({@damage 1d6 + 4}) fire damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Frost_Giant_Champion_of_Thrym.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Firenewt Zealot", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Firenewt_Zealot.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Frost Giant Champion of Thrym.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Firenewt Zealot.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "greataxe|phb" + "scimitar|phb" ], - "savingThrowForced": [ - "constitution" + "traitTags": [ + "Amphibious" ], - "savingThrowForcedSpell": [ - "constitution", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DR", + "IG" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForced": [ "dexterity" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Hill Giant Champion of Grolantor", - "page": 133, - "fluff": { - "_monsterFluff": { - "name": "Hill Giant Champion of Grolantor", - "source": "mme2-v2" - } - }, + "name": "Flame Salamander", "source": "mme2-v2", + "page": 216, "size": [ "H" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": "elemental", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 126, + "formula": "12d12 + 48" }, "speed": { - "walk": 40 + "climb": 30, + "walk": 50 + }, + "str": 18, + "dex": 14, + "con": 18, + "int": 7, + "wis": 11, + "cha": 7, + "save": { + "con": "+7", + "wis": "+3" }, - "str": 24, - "dex": 8, - "con": 21, - "int": 5, - "wis": 9, - "cha": 10, "skill": { "perception": "+3" }, + "senses": [ + "darkvision 60 ft." + ], "passive": 13, - "languages": [ - "Giant" + "immune": [ + "fire" ], - "languageTags": [ - "GI" + "vulnerable": [ + "cold" ], - "cr": "9", + "languages": [ + "Primordial" + ], + "cr": "8", "trait": [ { - "name": "Legendary Resistance (1/Day)", + "name": "Fire Aura", "entries": [ - "If the giant fails a saving throw, it can choose to succeed instead." + "At the start of each of the salamander's turns, each creature within 5 feet of it takes 5 ({@damage 1d10}) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 10 ({@damage 3d6}) fire damage." + ] + }, + { + "name": "Freezing Fury", + "entries": [ + "When the salamander takes cold damage, its Flame Breath automatically recharges." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "prone", - "stunned" - ], - "traitTags": [ - "Legendary Resistances" - ], "action": [ { "name": "Multiattack", "entries": [ - "The giant makes two Greatclub attacks." - ] - }, - { - "name": "Greatclub", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." + "The salamander makes one Bite, one Constrict attack, and two Claw attacks." ] }, { - "name": "Rock", + "name": "Bite", "entries": [ - "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit +7} to hit, reach 15 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 5 ({@damage 1d10}) fire damage." ] }, { - "name": "Ground Pound {@recharge 5}", - "entries": [ - "The giant slams its greatclub on the ground, triggering an earth tremor and violently pelting the area with debris. Each creature on the ground originating from the giant in a 15-foot cube must succeed on a {@dc 19} Strength saving throw. If the creature is Large or smaller, it has disadvantage on its saving throw. On a failed save, a creature takes 20 ({@damage 3d8 + 7}) bludgeoning damage and is knocked {@condition prone}. If a creature fails its save by 5 or more, it is also {@condition stunned} until the end of its next turn. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "conditionInflictLegendary": [ - "frightened" - ], - "shortName": "giant", - "legendary": [ - { - "name": "Lumber", + "name": "Constrict", "entries": [ - "The giant moves up to 15 feet." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one Huge or smaller creature. {@h}17 ({@damage 3d8 + 4}) bludgeoning damage plus 11 ({@damage 2d10}) fire damage, and the target is {@condition grappled} (escape {@dc 14}) if the salamander isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." ] }, { - "name": "Intimidating Presence", + "name": "Claw", "entries": [ - "The giant targets one creature it can see within 30 feet of it. If the target can see and hear the giant, it must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} of the champion for 1 minute. If the target is Large or smaller, it has disadvantage on its saving throw. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to giant's Intimidating Presence for the next 24 hours." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." ] }, { - "name": "Club (Costs 2 Actions)", + "name": "Flame Breath {@recharge 6}", "entries": [ - "The giant makes a Greatclub attack." + "The salamander exhales searing flames in a 60-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 36 ({@damage 8d8}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hill_Giant_Champion_of_Grolantor.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Flame Salamander", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Flame_Salamander.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hill Giant Champion of Grolantor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Flame Salamander.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "greatclub|phb" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "P" + ], + "damageTags": [ + "B", + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" ], "savingThrowForced": [ - "strength", - "wisdom" - ] + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Hill Giant Juggernaut", - "page": 134, - "fluff": { - "_monsterFluff": { - "name": "Hill Giant Juggernaut", - "source": "mme2-v2" - } - }, + "name": "Flind Captain", "source": "mme2-v2", + "page": 147, "size": [ - "H" + "M" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Gnoll" + ] + }, "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "patchwork armor" + "{@item chain mail|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 161, - "formula": "14d12 + 70" + "average": 171, + "formula": "18d8 + 90" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 22, - "dex": 8, + "str": 21, + "dex": 14, "con": 20, - "int": 5, - "wis": 9, - "cha": 6, + "int": 11, + "wis": 14, + "cha": 13, + "save": { + "con": "+9", + "wis": "+6" + }, "skill": { - "perception": "+2" + "intimidation": "+5", + "perception": "+6" }, - "passive": 12, + "passive": 16, "languages": [ - "Giant" - ], - "languageTags": [ - "GI" + "Abyssal", + "Gnoll" ], - "cr": "8", + "cr": "11", "trait": [ { - "name": "Siege Monster", + "name": "Aura of Blood Thirst", "entries": [ - "The giant deals double damage to objects and structures." + "If the flind isn't {@condition incapacitated}, any creature with the Rampage trait can make a Bite attack as a bonus action while within 10 feet of the flind." + ] + }, + { + "name": "Distracting Strike (1/Turn)", + "entries": [ + "When the flind hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the flind has advantage if the attack is made before the start of the flind's next turn." ] } ], - "damageTags": [ - "B" - ], - "traitTags": [ - "Siege Monster" - ], "action": [ { "name": "Multiattack", "entries": [ - "The giant makes two melee attacks. It can replace one melee attack with Staggering Smash, if available." + "The flind makes one Flail of Chaos attack, one Flail of Pain attack, and one Flail of Paralysis attack, or it makes three Longbow attacks." ] }, { - "name": "Maul", + "name": "Flail of Chaos", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}27 ({@damage 6d6 + 6}) bludgeoning damage, and the target has disadvantage on the next attack roll it makes before the end of its next turn." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage, and the target must make a {@dc 17} Wisdom saving throw. On a failed save, the target must use its reaction, if available, to make one melee attack against a random creature, other than the flind, within its reach. If there's no creature within reach, the target instead moves half its speed in a random direction." ] }, { - "name": "Sunder", + "name": "Flail of Pain", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage. If the target is wearing a nonmagical armor or shield, it must succeed on a {@dc 17} Strength saving throw or the Armor Class (AC) of the nonmagical armor or shield (determined randomly) of the target takes a permanent and cumulative \u22121 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage plus 16 ({@damage 3d10}) psychic damage." ] }, { - "name": "Rock", + "name": "Flail of Paralysis", "entries": [ - "{@atk rw} {@hit +9} to hit, range 60/240 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage, and the target must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} until the end of its next turn." ] }, { - "name": "Staggering Smash {@recharge 5}", + "name": "Longbow", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}37 ({@damage 9d6 + 6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effects on itself on a success." + "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + ] + }, + { + "name": "Maneuver Allies {@recharge 5}", + "entries": [ + "Up to four allies within 60 feet of this flind that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" + "reaction": [ + { + "name": "Command Retaliate", + "entries": [ + "In response to a creature missing the flind with a melee attack and the attacker is visible to the flind, it can target an ally within 5 feet of the creature. If the ally can see and hear the flind, it uses its reaction to make one melee weapon attack against the creature with advantage on the attack roll." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hill_Giant_Juggernaut.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Flind Captain", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Flind_Captain.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hill Giant Juggernaut.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Flind Captain.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "maul|phb" + "longbow|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "OTH" + ], + "damageTags": [ + "B", + "P", + "Y" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RNG", + "RW" + ], + "conditionInflict": [ + "paralyzed" ], "savingThrowForced": [ "constitution", - "strength" - ] + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Hill Giant Hag of Demogorgon", - "page": 134, - "fluff": { - "_monsterFluff": { - "name": "Hill Giant Hag of Demogorgon", - "source": "mme2-v2" - } - }, + "name": "Flind Queen", + "shortName": "flind", "source": "mme2-v2", + "page": 148, "size": [ - "H" + "L" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Gnoll" + ] + }, "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 19, "from": [ - "natural armor" + "{@item splint armor|phb|splint}", + "{@item shield|phb}" ] } ], "hp": { - "average": 168, - "formula": "16d12 + 64" + "average": 218, + "formula": "19d10 + 114" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 22, + "dex": 10, + "con": 22, + "int": 12, + "wis": 16, + "cha": 14, + "save": { + "con": "+11", + "wis": "+8" }, - "str": 20, - "dex": 12, - "con": 19, - "int": 6, - "wis": 15, - "cha": 8, "skill": { + "intimidation": "+7", "perception": "+8" }, "passive": 18, "languages": [ - "Giant" + "Abyssal", + "Gnoll" ], - "languageTags": [ - "GI" + "cr": "13", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The flind casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 16}):" + ], + "will": [ + "{@spell detect magic}" + ], + "daily": { + "1e": [ + "{@spell dispel magic}", + "{@spell fear}", + "{@spell invisibility}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "7", "trait": [ { - "name": "Two Heads", + "name": "Aura of Blood Thirst", "entries": [ - "The giant has advantage on saving throws against being {@condition blinded}, {@condition deafened}, {@condition stunned}, or knocked {@condition unconscious}." + "If the flind isn't {@condition incapacitated}, any creature with the Rampage trait can make a Bite attack as a bonus action while within 10 feet of the flind." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the flind fails a saving throw, it can choose to succeed instead." ] } ], - "damageTags": [ - "S" - ], - "conditionInflict": [ - "frightened", - "grappled", - "incapacitated", - "poisoned", - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The giant makes one Claw attack and one Tentacle attack. She can replace each attack with a use of Gaze." + "The flind makes one Flail of Chaos attack, one Flail of Pain attack, one Flail of Paralysis attack, and one Bite attack." ] }, { - "name": "Claw", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 15} Constitutions saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) piercing damage." ] }, { - "name": "Tentacle", + "name": "Flail of Chaos", "entries": [ - "If the target is Huge or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, the giant can automatically hit the target with its Tentacle, and the giant can't attack another target with its Tentacle." + "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d10 + 6}) bludgeoning damage, and the target must make a {@dc 19} Wisdom saving throw. On a failed save, the target must use its reaction, if available, to make one melee attack against a random creature, other than the flind, within its reach. If there's no creature within reach, the target instead moves half its speed in a random direction." ] }, { - "name": "Gaze", + "name": "Flail of Pain", "entries": [ - "The giant turns her magical gaze toward one creature she can see within 60 feet of her. The target must succeed on a {@dc 15} Wisdom saving throw or suffer one of the following effects (choose one or roll a {@dice d6}:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "1\u20133: Disorienting Gaze (1/Turn).", - "entry": "The target is {@condition incapacitated} until the start of the giant's next turn or until the giant is no longer within line of sight." - }, - { - "type": "item", - "name": "4\u20136: Frightening Gaze (1/Turn).", - "entry": "The target is {@condition frightened} until the start of the giant's next turn or until the giant is no longer within line of sight." - } - ] - } + "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d10 + 6}) bludgeoning damage plus 16 ({@damage 3d10}) psychic damage." ] }, { - "name": "Baffling Cackle {@recharge 5}", + "name": "Flail of Paralysis", "entries": [ - "Both of the giant's heads emit a loud, mystifying cackle. Each creature within 30 feet of the giant and can hear the giant must succeed on a {@dc 15} Charisma saving throw. On a failed save, a creature takes 31 ({@damage 6d8 + 4}) psychic damage and suffers the effect of a {@spell confusion} spell without making a saving throw. The effect lasts for 1 minute. The giant doesn't need to concentrate on the effect. Constructs and Undead are immune to this effect." + "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d10 + 6}) bludgeoning damage, and the target must succeed on a {@dc 19} Constitution saving throw or be {@condition paralyzed} until the end of its next turn." ] } ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "miscTags": [ - "AOE", - "MW" + "legendary": [ + { + "name": "Bite", + "entries": [ + "The flind makes a Bite attack." + ] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The flind uses Spellcasting." + ] + }, + { + "name": "Battlefield Savagery (Costs 3 Actions)", + "entries": [ + "Up to three allies within 60 feet of the flind that can hear it can use their reactions to move up to half its speed and make one melee attack each with advantage on the roll." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hill_Giant_Hag_of_Demogorgon.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Flind Queen", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Flind_Queen.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hill Giant Hag of Demogorgon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Flind Queen.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "traitTags": [ + "Legendary Resistances" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "OTH" + ], + "damageTags": [ + "B", + "P", + "Y" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "paralyzed" + ], + "conditionInflictSpell": [ + "frightened", + "invisible" + ], "savingThrowForced": [ - "charisma", + "constitution", "wisdom" - ] + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Hill Giant Shaman of Ogrémoch", - "page": 135, - "fluff": { - "_monsterFluff": { - "name": "Hill Giant Shaman of Ogrémoch", - "source": "mme2-v2" - } - }, + "name": "Frost Giant Berserker", "source": "mme2-v2", + "page": 131, "size": [ "H" ], "type": "giant", - "alignmentPrefix": "typically ", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 15, "from": [ - "natural armor" + "patchwork armor" ] } ], "hp": { - "average": 157, - "formula": "15d12 + 60" + "average": 149, + "formula": "13d12 + 65" }, "speed": { - "walk": 40 + "walk": 50 + }, + "str": 24, + "dex": 9, + "con": 21, + "int": 9, + "wis": 10, + "cha": 12, + "save": { + "con": "+9", + "wis": "+4", + "cha": "+5" }, - "str": 21, - "dex": 8, - "con": 19, - "int": 6, - "wis": 15, - "cha": 7, "skill": { - "perception": "+6" + "athletics": "+11", + "perception": "+4" }, - "passive": 16, + "passive": 14, + "immune": [ + "cold" + ], "languages": [ "Giant" ], - "languageTags": [ - "GI" - ], - "cr": "9", + "cr": "10", "trait": [ { - "name": "Earthbound Superiority (3/Day)", + "name": "Brave", "entries": [ - "The giant has advantage on attack rolls made against targets that are touching the earth. In addition, creatures that are touching the earth have disadvantage on saving throws against spells cast by the giant." + "The giant has advantage on saving throws against being {@condition frightened}." ] - } - ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "prone" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The giant casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" - ], - "will": [ - "{@spell druidcraft}", - "{@spell guidance}", - "{@spell mending}", - "{@spell mold earth|XGE}" - ], - "daily": { - "1e": [ - "{@spell erupting earth|XGE}", - "{@spell spike growth}", - "{@spell stoneskin}", - "{@spell transmute rock}", - "{@spell wall of stone}" - ] - } + "name": "Reckless", + "entries": [ + "At the start of its turn, the giant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The giant makes two Greatclub attacks." + "The giant makes two Battleaxe attacks." ] }, { - "name": "Greatclub", + "name": "Battleaxe", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) slashing damage." ] }, { "name": "Rock", "entries": [ - "{@atk rw} {@hit +9} to hit, range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage." + "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." ] }, { - "name": "Rippling Earth {@recharge 5}", + "name": "Whirling Axe {@recharge 5}", "entries": [ - "The giant causes the earth to suddenly move in a violent, cascading motion in a 30-foot line that is 10 feet wide. Each creature standing on the ground in that line must make a {@dc 14} Dexterity saving throw. On a failed save, a creature takes 32 ({@damage 5d12}) bludgeoning damage, is pushed up to 10 feet, and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't pushed or knocked {@condition prone}. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand." + "The giant moves up to its speed and targets each creature within 10 feet of it during its movement. Each target must succeed on a {@dc 19} Dexterity saving throw or take 20 ({@damage 3d8 + 7}) slashing damage." ] } ], - "actionTags": [ - "Multiattack" + "bonus": [ + { + "name": "Frenzied Attack", + "entries": [ + "While Reckless, the giant makes a Battleaxe attack." + ] + } ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW", - "MLW" + "reaction": [ + { + "name": "Death Strike", + "entries": [ + "In response to being reduced to 0 hit points by an attack and the attack is not a critical hit, the giant can move up to half its speed and make one melee attack with advantage before dying or falling {@condition unconscious}." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hill_Giant_Shaman_of_Ogrémoch.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Frost Giant Berserker", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Frost_Giant_Berserker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hill Giant Shaman of Ogremoch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Frost Giant Berserker.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "greatclub|phb" + "battleaxe|phb" ], - "savingThrowForced": [ - "dexterity" + "traitTags": [ + "Reckless" ], - "savingThrowForcedSpell": [ - "dexterity" - ] - }, - { - "name": "Stone Giant Skirmisher", - "page": 136, - "fluff": { - "_monsterFluff": { - "name": "Stone Giant Skirmisher", - "source": "mme2-v2" - } - }, + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH", + "RW" + ], + "savingThrowForced": [ + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Frost Giant Champion of Kostchtchie", "source": "mme2-v2", + "page": 132, "size": [ "H" ], "type": "giant", - "alignmentPrefix": "typically ", "alignment": [ - "N" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 15, "from": [ - "natural armor" + "patchwork armor" ] } ], "hp": { - "average": 138, - "formula": "12d12 + 60" + "average": 175, + "formula": "14d12 + 84" }, "speed": { "walk": 40 }, - "str": 23, - "dex": 16, - "con": 20, - "int": 10, - "wis": 12, - "cha": 9, + "str": 24, + "dex": 9, + "con": 22, + "int": 9, + "wis": 10, + "cha": 15, "save": { - "dex": "+6", - "con": "+8", - "wis": "+4" + "con": "+10", + "wis": "+4", + "cha": "+6" }, "skill": { - "athletics": "+9", + "athletics": "+11", + "intimidation": "+6", "perception": "+4" }, "passive": 14, + "immune": [ + "cold" + ], "languages": [ "Giant" ], - "languageTags": [ - "GI" + "cr": "12", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "daily": { + "1": [ + "{@spell telekinesis}", + "{@spell wind walk}" + ], + "3e": [ + "{@spell command}", + "{@spell darkness}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "8", "trait": [ { - "name": "Skirmish Advantage", - "entries": [ - "Once per turn, when the giant attacks while on a space that is at least 15 feet away from where it started its turn, it gains advantage on that attack roll." - ] - }, - { - "name": "Stone Camouflage", + "name": "Indomitable (2/Day)", "entries": [ - "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + "The giant can reroll a saving throw it fails. It must use the new roll." ] } ], - "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "The giant makes two Spear attacks." + "The giant makes three Maul attacks." ] }, { - "name": "Spear", + "name": "Maul", "entries": [ - "{@atk mw,rw} {@hit +9} to hit, reach 15 ft. or range 60/180 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage, or 19 ({@damage 3d8 + 6}) piercing damage if used with two hands to make a melee attack." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}28 ({@damage 6d6 + 7}) bludgeoning damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 19} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] }, { "name": "Rock", "entries": [ - "{@atk rw} {@hit +9} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." + "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." ] } ], - "bonus": [ + "reaction": [ { - "name": "Lightfooted", + "name": "Frost Burst {@recharge 5}", "entries": [ - "The giant takes the {@action Dash} or {@action Disengage} action." + "When the giant hits a creature with a melee attack, it emits a burst of cold that deals 10 ({@damage 3d6}) cold damage to each creature within 20 feet of it." ] } ], - "reaction": [ - { - "name": "Rock Catching", - "entries": [ - "If a rock or similar object is hurled at the giant, the giant can, with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it." - ] - }, + "fluff": { + "_monsterFluff": { + "name": "Frost Giant Champion of Kostchtchie", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Frost_Giant_Champion_of_Kostchtchie.webp", + "altArt": [ { - "name": "Skirmisher", - "entries": [ - "When an enemy the giant can see ends its turn within 5 feet of it, the giant can move up to half its speed. This movement doesn't provoke {@action opportunity attack||opportunity attacks}." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Frost Giant Champion of Kostchtchie.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "maul|phb" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B" + ], "miscTags": [ + "MLW", "MW", "RCH", - "RW", - "THW", - "MLW" + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Stone_Giant_Skirmisher.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Stone Giant Skirmisher.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "stunned" ], - "hasFluff": true, - "attachedItems": [ - "spear|phb" + "conditionInflictSpell": [ + "incapacitated", + "prone", + "restrained" ], "savingThrowForced": [ - "dexterity", - "strength" - ] + "constitution" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Stone Giant Thane", - "page": 136, - "fluff": { - "_monsterFluff": { - "name": "Stone Giant Thane", - "source": "mme2-v2" - } - }, + "name": "Frost Giant Champion of Thrym", "source": "mme2-v2", + "page": 132, "size": [ "H" ], "type": "giant", - "alignmentPrefix": "typically ", "alignment": [ - "N" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 15, "from": [ - "natural armor" + "patchwork armor" ] } ], "hp": { - "average": 195, - "formula": "17d12 + 85" + "average": 187, + "formula": "15d12 + 90" }, "speed": { "walk": 40 }, "str": 25, - "dex": 15, - "con": 20, + "dex": 9, + "con": 22, "int": 10, - "wis": 17, - "cha": 14, + "wis": 12, + "cha": 16, "save": { - "dex": "+7", - "con": "+10", - "wis": "+8", - "cha": "+7" + "con": "+11", + "wis": "+6", + "cha": "+8" }, "skill": { "athletics": "+12", - "perception": "+8" + "intimidation": "+8", + "perception": "+6" }, - "passive": 18, + "passive": 16, + "immune": [ + "cold" + ], "languages": [ "Giant" ], - "languageTags": [ - "GI" - ], "cr": "13", - "trait": [ - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the giant fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Stone Camouflage", - "entries": [ - "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." - ] - } - ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "prone", - "stunned" - ], - "traitTags": [ - "Legendary Resistances" - ], "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", "headerEntries": [ - "The giant casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 16}):" + "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" ], "daily": { "2e": [ - "{@spell erupting earth|XGE}", - "{@spell flesh to stone}", - "{@spell meld into stone}", - "{@spell stone shape}" + "{@spell dispel magic}", + "{@spell sleet storm}" ], "1e": [ - "{@spell bones of the earth}", - "{@spell stoneskin}", - "{@spell wall of stone}" + "{@spell wall of ice}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "petrified", - "prone", - "restrained" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The giant makes two Maul attacks." - ] - }, + "trait": [ { - "name": "Maul", + "name": "Frost Aura", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}. If a target's saving throw fails by 5 or more, the creature is also {@condition stunned} until the end of its next turn." + "The giant generates an aura of bitter frost that fills the area within 20 feet of it. Any creature that starts its turn within 20 feet of the giant takes 7 ({@damage 2d6}) cold damage and can't use reactions until the start of its next turn." ] }, { - "name": "Rock", - "entries": [ - "{@atk rw} {@hit +12} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}. If a target's saving throw fails by 5 or more, the creature is also {@condition stunned} until the end of its next turn." - ] - } - ], - "reaction": [ - { - "name": "Rock Catching", + "name": "Indomitable (2/Day)", "entries": [ - "If a rock or similar object is hurled at the giant, the giant can, with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it." + "The giant can reroll a saving throw it fails. It must use the new roll." ] } ], - "actionTags": [ - "Multiattack" - ], - "shortName": "giant", - "legendary": [ + "action": [ { - "name": "Move", + "name": "Multiattack", "entries": [ - "The giant moves up to half its speed." + "The giant makes two Greataxe attacks." ] }, { - "name": "Direct Ally (Costs 2 Actions)", + "name": "Greataxe", "entries": [ - "The giant targets one ally it can see within 30 feet of it. If the target can see and hear the giant, the target can use its reaction to move up to half its speed and make one weapon attack." + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) slashing damage plus 10 ({@damage 3d6}) cold damage. If the target is a creature, its speed is halved, it can't take reactions, and it can take either an action or a bonus action on its turn, not both. The effects last until the start of the giant's next turn." ] }, { - "name": "Maul (Costs 2 Actions)", + "name": "Rock", "entries": [ - "The giant makes a Maul attack." + "{@atk rw} {@hit +12} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage plus 10 ({@damage 3d6}) cold damage." ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Freezing Breath {@recharge 6}", "entries": [ - "The giant uses Spellcasting." + "The giant breathes cold in a 30-foot cone. Each creature in that area must succeed on a {@dc 19} Constitution saving throw. On a failed save, a creature takes 54 ({@damage 12d8}) cold damage, and if the target is not immune to cold, its speed is halved, it can't take reactions, and it can take either an action or a bonus action on its turn, not both. The effects last for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and suffers no other effects." ] } ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Stone_Giant_Thane.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Frost Giant Champion of Thrym", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Frost_Giant_Champion_of_Thrym.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Stone Giant Thane.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Frost Giant Champion of Thrym.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "maul|phb" + "greataxe|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B", + "C", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH", + "RW" + ], + "conditionInflictSpell": [ + "prone" ], "savingThrowForced": [ - "dexterity", - "strength" + "constitution" ], "savingThrowForcedSpell": [ "constitution", "dexterity" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Stone Giant Warden", - "page": 137, - "fluff": { - "_monsterFluff": { - "name": "Stone Giant Warden", - "source": "mme2-v2" - } - }, + "name": "Frost Giant Zombie", "source": "mme2-v2", + "page": 259, "size": [ "H" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ - "N" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 19, + "ac": 11, "from": [ - "natural armor", - "{@item shield|phb}" + "patchwork armor" ] } ], "hp": { - "average": 184, - "formula": "16d12 + 80" + "average": 150, + "formula": "12d12 + 72" }, "speed": { - "walk": 40 + "walk": 30 }, "str": 24, - "dex": 15, - "con": 20, - "int": 10, - "wis": 12, - "cha": 16, + "dex": 3, + "con": 23, + "int": 3, + "wis": 6, + "cha": 8, "save": { - "dex": "+6", - "con": "+9", - "wis": "+5", - "cha": "+7" - }, - "skill": { - "athletics": "+11", - "perception": "+5" + "wis": "+1" }, - "passive": 15, - "languages": [ - "Giant" - ], - "languageTags": [ - "GI" - ], - "cr": "11", - "trait": [ - { - "name": "Stone Camouflage", - "entries": [ - "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." - ] - } + "senses": [ + "darkvision 60 ft." ], - "damageTags": [ - "B" + "passive": 8, + "immune": [ + "cold", + "poison" ], - "conditionInflict": [ - "prone", - "restrained" + "conditionImmune": [ + "poisoned" ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The giant casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" - ], - "daily": { - "3e": [ - "{@spell aid}", - "{@spell cure wounds}" - ], - "1e": [ - "{@spell dispel magic}", - "{@spell ice storm}", - "{@spell plant growth}", - "{@spell stoneskin}" - ] - } - } + "languages": [ + "understands Giant but can't speak" ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The giant makes two Warhammer attacks." - ] - }, - { - "name": "Warhammer", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage, or 23 ({@damage 3d10 + 7}) damage if used with two hands." - ] - }, + "cr": "6", + "trait": [ { - "name": "Rock", + "name": "Undead Fortitude", "entries": [ - "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Earth's Wrath (Recharges after a Short or Long Rest)", + "name": "Unusual Nature", "entries": [ - "The giant targets up to three visible creatures standing on the ground within 60 feet of it. Earth elemental-like pseudopods rise from the ground and grab at each target. The creature must succeed on a {@dc 15} Strength or Dexterity saving throw (its choice). On a failed save, a creature takes 9 ({@damage 2d8}) bludgeoning damage and is {@condition restrained} for 1 minute. A creature that starts its turn {@condition restrained} takes 9 ({@damage 2d8}) bludgeoning damage. A {@condition restrained} creature can repeat the saving throw at the end of each of its turns. On a success, it frees itself and the pseudopod disappears." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "bonus": [ + "action": [ { - "name": "Earth Smite", + "name": "Greataxe", "entries": [ - "Immediately after the giants hits a target that is standing on the ground with an attack roll, the giant deals an extra 9 ({@damage 2d8}) force damage and forces that target to make a {@dc 19} Strength saving throw. On a failed save, the target is pushed up to 10 feet away and knocked {@condition prone}." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) slashing damage." ] } ], - "reaction": [ - { - "name": "Rock Catching", - "entries": [ - "If a rock or similar object is hurled at the giant, the giant can, with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it." - ] + "fluff": { + "_monsterFluff": { + "name": "Frost Giant Zombie", + "source": "mme2-v2" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Zombie.webp", + "attachedItems": [ + "greataxe|phb" ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" + "traitTags": [ + "Undead Fortitude" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Stone_Giant_Warden.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Stone Giant Warden.webp", - "source": "mme2-v2" - } + "senseTags": [ + "D" ], - "hasFluff": true, - "attachedItems": [ - "warhammer|phb" + "languageTags": [ + "CS", + "GI" ], - "savingThrowForced": [ - "dexterity", - "strength" + "damageTags": [ + "S" ], - "savingThrowForcedSpell": [ - "dexterity" + "miscTags": [ + "MLW", + "MW", + "RCH" ] }, { - "name": "Storm Giant Blackguard", - "page": 138, - "fluff": { - "_monsterFluff": { - "name": "Storm Giant Blackguard", - "source": "mme2-v2" - } - }, + "name": "Gargantuan Drolem", "source": "mme2-v2", + "page": 156, "size": [ - "H" + "G" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": "construct", "alignment": [ - "N", - "E" + "U" ], "ac": [ { - "ac": 17, + "ac": 21, "from": [ - "{@item half plate armor|phb|half plate}" + "natural armor" ] } ], "hp": { - "average": 275, - "formula": "22d12 + 132" + "average": 297, + "formula": "18d20 + 108" }, "speed": { - "swim": 50, - "walk": 50 + "fly": 60, + "walk": 40 }, - "str": 29, - "dex": 14, + "str": 24, + "dex": 9, "con": 22, - "int": 17, - "wis": 18, - "cha": 20, - "save": { - "str": "+15", - "con": "+12", - "wis": "+10", - "cha": "+11" - }, - "skill": { - "arcana": "+9", - "athletics": "+15", - "history": "+9", - "perception": "+10" - }, - "passive": 20, + "int": 6, + "wis": 8, + "cha": 12, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 9, "resist": [ - "cold" + "cold", + "fire", + "lightning" ], "immune": [ - "lightning", - "thunder" + "necrotic", + "poison", + "psychic", + { + "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languages": [ - "Giant" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], - "languageTags": [ - "GI" + "languages": [ + "understands the languages of its creator but can't speak" ], - "cr": "17", + "cr": "18", "trait": [ { - "name": "Amphibious", + "name": "Immutable Form", "entries": [ - "The giant can breathe air and water." + "The drolem is immune to any spell or effect that would alter its form." ] }, { - "name": "Aura of Conquest", + "name": "Magic Resistance", "entries": [ - "If the giant isn't {@condition incapacitated}, a creature {@condition frightened} of the giant that starts its turn within 30 feet of the giant takes 10 ({@damage 3d6}) psychic damage and has its speed is reduced to 0." + "The drolem has advantage on saving throws against spells and other magical effects." ] - } - ], - "damageTags": [ - "N", - "S" - ], - "conditionInflict": [ - "blinded", - "frightened" - ], - "traitTags": [ - "Amphibious" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):" - ], - "will": [ - "{@spell detect magic}", - "{@spell feather fall}", - "{@spell levitate}", - "{@spell light}" - ], - "daily": { - "1": [ - "{@spell banishment}", - "{@spell destructive wave}", - "{@spell find steed}" - ], - "3e": [ - "{@spell command}", - "{@spell control weather}", - "{@spell dispel magic}", - "{@spell water breathing}" - ] - } + "name": "Magic Weapons", + "entries": [ + "The drolem's weapon attacks are magical." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The drolem doesn't require air, food, drink, or sleep." + ] } ], - "conditionInflictSpell": [ - "incapacitated", - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "The giant makes two Glaive attacks or two Dread Bolt attacks." + "The drolem can use its Frightful Presence. It then makes one Bite attack, two Claw attacks, and one Tail attack." ] }, { - "name": "Glaive", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +15} to hit, reach 10 ft., one target. {@h}25 ({@damage 3d10 + 9}) slashing damage plus 9 ({@damage 2d8}) necrotic damage." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage plus 11 ({@damage 2d10}) acid damage, and the damage type is acid, cold, fire, lightning, or poison, depending on drolem type." ] }, { - "name": "Dread Bolt", + "name": "Claw", "entries": [ - "{@atk rs} {@hit +11} to hit, range 120 ft., one target. {@h}18 ({@damage 3d8 + 5}) necrotic damage, and the target must make a {@dc 19} Wisdom saving throw. On a failed save, the target is {@condition frightened} of the giant until the end of the giant's next turn." + "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." ] }, { - "name": "Lightning Strike {@recharge 5}", + "name": "Tail", "entries": [ - "The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a {@dc 19} Dexterity saving throw, taking 63 ({@damage 14d8}) lightning damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." ] }, { - "name": "Dreadful Aspect (Recharges after a Short or Long Rest)", + "name": "Dragon's Breath {@recharge 5}", "entries": [ - "Each enemy within 30 feet of the giant succeed on a {@dc 19} Wisdom saving throw or be {@condition frightened} of the giant for 1 minute. If a {@condition frightened} target ends its turn more than 30 feet away from the giant, the target can repeat the saving throw, ending the effect on itself on a success." + "The drolem exhales acid, cold, fire, lightning, or poison (depending on drolem type) in a 90-foot cone. Each creature in that area must make a {@dc 20} Constitution saving throw, taking 63 ({@damage 18d6}) acid, cold, fire, lightning, or poison damage on a failed save, or half as much damage on a successful one." ] - } - ], - "bonus": [ + }, { - "name": "Smite", + "name": "Frightful Presence", "entries": [ - "Immediately after the giants hits a target with an attack roll, the giant forces that target to make a {@dc 19} Constitution saving throw. On a failed save, the target is {@condition blinded} for 1 minute. The {@condition blinded} target can repeat the save at the end of each of its turns, ending the effect on itself on a success." + "Each creature of the drolem's choice that is within 120 feet of the drolem and aware of it must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the drolem's Frightful Presence for the next 24 hours." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Gargantuan Drolem", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gargantuan_Drolem.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gargantuan Drolem.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "B", + "SD" + ], "actionTags": [ + "Frightful Presence", "Multiattack" ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "A", + "B", + "I", + "P", + "S" + ], "miscTags": [ "AOE", "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Storm_Giant_Blackguard.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Storm Giant Blackguard.webp", - "source": "mme2-v2" - } + "RCH" ], - "hasFluff": true, - "attachedItems": [ - "glaive|phb" + "conditionInflict": [ + "frightened" ], "savingThrowForced": [ "constitution", - "dexterity", "wisdom" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Storm Giant Kraken Exarch", - "page": 139, - "fluff": { - "_monsterFluff": { - "name": "Storm Giant Kraken Exarch", - "source": "mme2-v2" - } - }, + "name": "Gastrobolus", "source": "mme2-v2", + "page": 79, "size": [ - "H" + "L" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ - "C", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 14, "from": [ - "{@item scale mail|phb}" + "natural armor" ] } ], "hp": { - "average": 241, - "formula": "21d12 + 105" + "average": 115, + "formula": "10d10 + 60" }, "speed": { - "swim": 50, - "walk": 50 - }, - "str": 26, - "dex": 14, - "con": 20, - "int": 17, - "wis": 21, - "cha": 18, - "save": { - "str": "+14", - "con": "+11", - "wis": "+11", - "cha": "+10" - }, - "skill": { - "arcana": "+9", - "history": "+9", - "perception": "+11", - "religion": "+9" + "walk": 20 }, - "passive": 21, + "str": 21, + "dex": 6, + "con": 22, + "int": 8, + "wis": 12, + "cha": 5, + "senses": [ + "darkvision 120 ft." + ], + "passive": 11, "resist": [ - "cold" + "cold", + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "lightning", - "thunder" + "acid", + "fire", + "poison" ], - "languages": [ - "Giant" + "conditionImmune": [ + "poisoned" ], - "languageTags": [ - "GI" + "languages": [ + "all", + "telepathy 120 ft." ], - "cr": "18", + "cr": "7", "trait": [ { - "name": "Amphibious", + "name": "Devil Spines", "entries": [ - "The giant can breathe air and water." + "A creature that touches the gastrobolus or hits it with a melee attack while within 5 feet of it gets pricked by a spine and takes 7 ({@damage 2d6}) piercing damage and must succeed on a {@dc 17} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the creature is {@condition paralyzed}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Devil's Sight", "entries": [ - "If the giant fails a saving throw, it can choose to succeed instead." + "Magical darkness doesn't impede the gastrobolus's {@sense darkvision}." ] - } - ], - "damageTags": [ - "B", - "L", - "P", - "T" - ], - "conditionInflict": [ - "frightened", - "grappled", - "prone", - "restrained" - ], - "traitTags": [ - "Amphibious", - "Legendary Resistances" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The giant casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 19}):" - ], - "will": [ - "{@spell command}", - "{@spell create or destroy water}" - ], - "daily": { - "3e": [ - "{@spell control water}", - "{@spell control weather}", - "{@spell darkness}", - "{@spell water breathing}", - "{@spell water walk}" - ], - "1e": [ - "{@spell Evard's black tentacles}", - "{@spell maelstrom}", - "{@spell tidal wave}" - ] - } + "name": "Magic Resistance", + "entries": [ + "The gastrobolus has advantage on saving throws against spells and other magical effects." + ] } ], - "conditionInflictSpell": [ - "prone", - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The giant makes two melee attacks or two ranged attacks." + "The gastrobolus makes two Spine attacks or two Acid Glob attacks. It can use Swallow in place of one of these attacks." ] }, { - "name": "Trident", + "name": "Spine", "entries": [ - "{@atk mw,rw} {@hit +14} to hit, reach 10 ft. or range 60/240 ft., one target. {@h}18 ({@damage 3d6 + 8}) piercing damage, or 21 ({@damage 3d8 + 8}) piercing damage if used with two hands to make a melee attack, plus 11 ({@damage 2d10}) thunder damage, and the target can't take reactions until the end of the giant's next turn." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, and the target must succeed on a {@dc 17} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the creature is {@condition paralyzed}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Tentacle", + "name": "Acid Glob", "entries": [ - "{@atk mw} {@hit +14} to hit, reach 30 ft., one target. {@h}15 ({@damage 2d6 + 8}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}. The giant has eight tentacles, each of which can grapple one target." + "{@atk rw} {@hit +8} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) acid damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be {@condition restrained}. While {@condition restrained}, a creature takes 7 ({@damage 2d6}) acid damage at the start of each of the gastrobolus's turns. As an action, the {@condition restrained} creature can make a {@dc 17} Strength check, escaping from the acid glob on a success. The effect ends if the acid glob is destroyed. The acid glob has AC 10, 5 hit points and immunity to acid, poison, and psychic damage. The gastrobolus is immune to its acid globs." ] }, { - "name": "Thunderbolt", + "name": "Swallow", "entries": [ - "{@atk rs} {@hit +11} to hit, range 120 ft., one target. {@h}11 ({@damage 2d10}) lightning damage plus 11 ({@damage 2d10}) thunder damage, and the target is knocked {@condition prone}." + "The gastrobulus swallows an {@condition incapacitated} Large or smaller creature. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the gastrobolus, and it takes 10 ({@damage 3d6}) acid damage at the start of each of the gastrobolus's turns.", + "If the gastrobolus takes 20 damage or more on a single turn from a creature inside it, the gastrobolus must succeed on a {@dc 16} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 5 feet of the gastrobolus. If the gastrobolus dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." ] }, { - "name": "Lightning Strike {@recharge 5}", + "name": "Teleport", "entries": [ - "The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a {@dc 19} Dexterity saving throw, taking 63 ({@damage 14d8}) lightning damage on a failed save, or half as much damage on a successful one." + "The gastrobolus magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Gastrobolus", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gastrobolus.webp", + "altArt": [ { - "name": "Voice of the Kraken (Recharges after a Short or Long Rest)", - "entries": [ - "A kraken speaks through the giant with a thunderous voice audible within 300 feet. Creatures of the giant's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a {@dc 19} Wisdom saving throw or be {@condition frightened} of the giant for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gastrobolus.webp", + "source": "mme2-v2" } ], + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], "actionTags": [ "Multiattack", - "Tentacles" + "Swallow", + "Teleport" ], - "shortName": "giant", - "legendary": [ - { - "name": "Tentacle", - "entries": [ - "The giant makes a Tentacle attack." - ] - }, - { - "name": "Thunder Strike (Costs 2 Actions)", - "entries": [ - "The giant makes a Trident or Thunderbolt attack." - ] - }, - { - "name": "Cast a Spell (Costs 3 Actions)", - "entries": [ - "The giant uses Spellcasting." - ] - } + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "A", + "P" ], "miscTags": [ - "AOE", "MW", - "RCH", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Storm_Giant_Kraken_Exarch.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Storm Giant Kraken Exarch.webp", - "source": "mme2-v2" - } + "RW" ], - "hasFluff": true, - "attachedItems": [ - "trident|phb" + "conditionInflict": [ + "blinded", + "paralyzed", + "poisoned", + "restrained" ], "savingThrowForced": [ - "dexterity", - "wisdom" + "constitution", + "strength" ], - "savingThrowForcedSpell": [ - "dexterity", - "strength", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Giff Sharpshooter", - "page": 140, - "fluff": { - "_monsterFluff": { - "name": "Giff Sharpshooter", - "source": "mme2-v2" - } - }, + "name": "Giant Cave Fisher", "source": "mme2-v2", + "page": 52, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "A" + "U" ], "ac": [ { - "ac": 15, + "ac": 17, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 102, + "formula": "12d10 + 36" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 18, - "dex": 16, - "con": 17, - "int": 11, + "str": 20, + "dex": 13, + "con": 16, + "int": 3, "wis": 12, - "cha": 12, + "cha": 3, "skill": { - "perception": "+3" + "perception": "+4", + "stealth": "+7" }, - "passive": 13, - "languages": [ - "Common" - ], - "languageTags": [ - "C" + "senses": [ + "blindsight 60 ft." ], - "cr": "4", + "passive": 14, + "cr": "5", "trait": [ { - "name": "Firearms Knowledge", - "entries": [ - "The giff's mastery of its weapons enables it to ignore the loading property of muskets and pistols." - ] - }, - { - "name": "Headfirst Charge", + "name": "Flammable Blood", "entries": [ - "The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line that ends with in 5 feet of a Large or smaller creature, that creature must succeed on a {@dc 14} Strength saving throw or take 7 ({@damage 2d6}) bludgeoning damage and be knocked {@condition prone}." + "If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage." ] }, { - "name": "Sharpshooter", + "name": "Spider Climb", "entries": [ - "The giff's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the giff's ranged weapon attack rolls." + "The cave fisher can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "The giff makes two Longsword, Musket, or Pistol attacks." - ] - }, - { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands." - ] - }, - { - "name": "Musket", - "entries": [ - "{@atk rw} {@hit +5} to hit, range 40/120 ft., one target. {@h}9 ({@damage 1d12 + 3}) piercing damage." + "The cave fisher makes two Claw attacks." ] }, { - "name": "Pistol", + "name": "Claw", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/90 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage." ] }, { - "name": "Fragmentation Grenade (1/Day)", + "name": "Retract Filament", "entries": [ - "The giff throws a grenade up to 60 feet. Each creature within 20 feet of the grenade's detonation must make a {@dc 15} Dexterity saving throw, taking 17 ({@damage 5d6}) piercing damage on a failed save, or half as much damage on a successful one." + "One Large or smaller creature {@condition grappled} by the cave fisher's Adhesive Filament must make a {@dc 16} Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the cave fisher, and the cave fisher makes one Claw attack against it. Anyone else who was attached to the filament is released. Until the grapple ends on the target, the cave fisher can't use Adhesive Filament." ] } ], "bonus": [ { - "name": "Steady Aim (3/Day)", + "name": "Adhesive Filament", "entries": [ - "The giff takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the giff deals an extra 10 ({@damage 3d6}) damage with each of its ranged weapon attacks against the target." + "The cave fisher extends a sticky filament up to 60 feet, and the filament adheres to anything that touches it. A creature the filament adheres to is {@condition grappled} by the cave fisher (escape {@dc 16}), and ability checks made to escape this grapple have disadvantage. The filament can be attacked (AC 15; 10 hit points; immunity to poison and psychic damage). A weapon that fails to sever it becomes stuck to it, requiring an action and a successful {@dc 16} Strength check to pull free. Destroying the filament deals no damage to the cave fisher. The filament crumbles away if the cave fisher takes this bonus action again." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giff_Sharpshooter.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Giant Cave Fisher", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giant_Cave_Fisher.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Giff Sharpshooter.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Giant Cave Fisher.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "longsword|phb", - "musket|dmg", - "pistol|dmg" + "traitTags": [ + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" ], "savingThrowForced": [ - "dexterity", "strength" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { "name": "Giff Captain", - "page": 140, - "fluff": { - "_monsterFluff": { - "name": "Giff Captain", - "source": "mme2-v2" - } - }, "source": "mme2-v2", + "page": 140, "size": [ "M" ], @@ -42839,9 +42221,6 @@ "languages": [ "Common" ], - "languageTags": [ - "C" - ], "cr": "5", "trait": [ { @@ -42857,13 +42236,6 @@ ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "prone" - ], "action": [ { "name": "Multiattack", @@ -42908,18 +42280,13 @@ ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RNG", - "RW", - "MLW" - ], + "fluff": { + "_monsterFluff": { + "name": "Giff Captain", + "source": "mme2-v2" + } + }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giff_Captain.webp", - "hasFluffImages": true, "altArt": [ { "name": "Roll20-style border", @@ -42927,27 +42294,42 @@ "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ "longsword|phb", "musket|dmg", "pistol|dmg" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ "dexterity", "strength" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { "name": "Giff Gadgeteer", - "page": 140, - "fluff": { - "_monsterFluff": { - "name": "Giff Gadgeteer", - "source": "mme2-v2" - } - }, "source": "mme2-v2", + "page": 140, "size": [ "M" ], @@ -42988,9 +42370,6 @@ "languages": [ "Common" ], - "languageTags": [ - "C" - ], "cr": "6", "trait": [ { @@ -43006,15 +42385,6 @@ ] } ], - "damageTags": [ - "B", - "L", - "P" - ], - "conditionInflict": [ - "prone", - "stunned" - ], "action": [ { "name": "Multiattack", @@ -43061,43 +42431,339 @@ ] } ], + "fluff": { + "_monsterFluff": { + "name": "Giff Gadgeteer", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giff_Gadgeteer.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Giff Gadgeteer.webp", + "source": "mme2-v2" + } + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "L", + "P" + ], "miscTags": [ "AOE", "MW", "RNG", "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giff_Gadgeteer.webp", - "hasFluffImages": true, + "conditionInflict": [ + "prone", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Giff Sharpshooter", + "source": "mme2-v2", + "page": 140, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@item studded leather armor|phb|studded leather}" + ] + } + ], + "hp": { + "average": 75, + "formula": "10d8 + 30" + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 16, + "con": 17, + "int": 11, + "wis": 12, + "cha": 12, + "skill": { + "perception": "+3" + }, + "passive": 13, + "languages": [ + "Common" + ], + "cr": "4", + "trait": [ + { + "name": "Firearms Knowledge", + "entries": [ + "The giff's mastery of its weapons enables it to ignore the loading property of muskets and pistols." + ] + }, + { + "name": "Headfirst Charge", + "entries": [ + "The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line that ends with in 5 feet of a Large or smaller creature, that creature must succeed on a {@dc 14} Strength saving throw or take 7 ({@damage 2d6}) bludgeoning damage and be knocked {@condition prone}." + ] + }, + { + "name": "Sharpshooter", + "entries": [ + "The giff's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the giff's ranged weapon attack rolls." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The giff makes two Longsword, Musket, or Pistol attacks." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands." + ] + }, + { + "name": "Musket", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 40/120 ft., one target. {@h}9 ({@damage 1d12 + 3}) piercing damage." + ] + }, + { + "name": "Pistol", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 30/90 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage." + ] + }, + { + "name": "Fragmentation Grenade (1/Day)", + "entries": [ + "The giff throws a grenade up to 60 feet. Each creature within 20 feet of the grenade's detonation must make a {@dc 15} Dexterity saving throw, taking 17 ({@damage 5d6}) piercing damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "bonus": [ + { + "name": "Steady Aim (3/Day)", + "entries": [ + "The giff takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the giff deals an extra 10 ({@damage 3d6}) damage with each of its ranged weapon attacks against the target." + ] + } + ], + "fluff": { + "_monsterFluff": { + "name": "Giff Sharpshooter", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giff_Sharpshooter.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Giff Gadgeteer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Giff Sharpshooter.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "attachedItems": [ + "longsword|phb", + "musket|dmg", + "pistol|dmg" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ - "constitution", "dexterity", "strength" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { "name": "Girallon Alpha", + "source": "mme2-v2", "page": 141, + "size": [ + "H" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 172, + "formula": "15d12 + 75" + }, + "speed": { + "climb": 40, + "walk": 40 + }, + "str": 22, + "dex": 16, + "con": 20, + "int": 5, + "wis": 14, + "cha": 8, + "skill": { + "perception": "+5", + "stealth": "+6" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "cr": "8", + "trait": [ + { + "name": "Pack Tactics", + "entries": [ + "The girallon has advantage on an attack roll against a creature if at least one of the girallon's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Pack Leader", + "entries": [ + "The girallon's allies have advantage on attack rolls while within 20 feet of the girallon, provided it isn't {@condition incapacitated}." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The girallon has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The girallon makes one Bite attack and four Claw attacks. It can use Body Slam in place of two Claw attacks." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d10 + 6}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d10 + 6}) slashing damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 16}) and {@condition restrained} until the grapple ends. Until this grapple ends, the target is {@condition restrained}, and the girallon can't use one of its claws on another target. A girallon can grapple up to two Large targets, one Large and two Medium targets, or four Medium or smaller targets." + ] + }, + { + "name": "Body Slam", + "entries": [ + "The girallon slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 17} Strength saving throw or take 22 ({@damage 3d10 + 6}) bludgeoning damage and be {@condition stunned} until the end of the girallon's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." + ] + } + ], + "bonus": [ + { + "name": "Aggressive", + "entries": [ + "The girallon can move up to its speed toward a hostile creature that it can see." + ] + } + ], "fluff": { "_monsterFluff": { "name": "Girallon Alpha", "source": "mme2-v2" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Girallon_Alpha.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Girallon Alpha.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained", + "stunned" + ], + "savingThrowForced": [ + "strength" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Girallon Berserker", "source": "mme2-v2", + "page": 142, "size": [ - "H" + "L" ], "type": "monstrosity", "alignment": [ @@ -43105,71 +42771,49 @@ ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 76, + "formula": "9d10 + 27" }, "speed": { "climb": 40, "walk": 40 }, - "str": 22, + "str": 20, "dex": 16, - "con": 20, + "con": 16, "int": 5, - "wis": 14, - "cha": 8, + "wis": 12, + "cha": 7, "skill": { - "perception": "+5", + "perception": "+4", "stealth": "+6" }, - "passive": 15, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "cr": "8", + "passive": 14, + "cr": "5", "trait": [ { - "name": "Pack Tactics", - "entries": [ - "The girallon has advantage on an attack roll against a creature if at least one of the girallon's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Pack Leader", + "name": "Keen Smell", "entries": [ - "The girallon's allies have advantage on attack rolls while within 20 feet of the girallon, provided it isn't {@condition incapacitated}." + "The girallon has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Keen Smell", + "name": "Reckless", "entries": [ - "The girallon has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "At the start of its turn, the girallon can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "grappled", - "restrained", - "stunned" - ], - "traitTags": [ - "Pack Tactics", - "Keen Senses" - ], "action": [ { "name": "Multiattack", @@ -43180,19 +42824,19 @@ { "name": "Bite", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d10 + 6}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d10 + 6}) slashing damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 16}) and {@condition restrained} until the grapple ends. Until this grapple ends, the target is {@condition restrained}, and the girallon can't use one of its claws on another target. A girallon can grapple up to two Large targets, one Large and two Medium targets, or four Medium or smaller targets." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}) and {@condition restrained} until the grapple ends. Until this grapple ends, the target is {@condition restrained}, and the girallon can't use one of its claws on another target. A girallon can grapple up to two targets." ] }, { "name": "Body Slam", "entries": [ - "The girallon slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 17} Strength saving throw or take 22 ({@damage 3d10 + 6}) bludgeoning damage and be {@condition stunned} until the end of the girallon's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." + "The girallon slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 16} Strength saving throw or take 12 ({@damage 2d6 + 5}) bludgeoning damage and be {@condition stunned} until the end of the girallon's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." ] } ], @@ -43204,45 +42848,61 @@ ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" - ], + "fluff": { + "_monsterFluff": { + "name": "Girallon Berserker", + "source": "mme2-v2" + } + }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Girallon_Alpha.webp", - "hasFluffImages": true, "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Girallon Alpha.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Girallon Berserker.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "traitTags": [ + "Keen Senses", + "Reckless" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained", + "stunned" + ], "savingThrowForced": [ "strength" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { "name": "Girallon of Xvim", - "page": 142, - "fluff": { - "_monsterFluff": { - "name": "Girallon of Xvim", - "source": "mme2-v2" - } - }, "source": "mme2-v2", + "page": 142, "size": [ "L" ], "type": "monstrosity", - "alignmentPrefix": "typically ", "alignment": [ "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 14, @@ -43269,13 +42929,10 @@ "perception": "+4", "stealth": "+6" }, - "passive": 14, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 14, "resist": [ { "note": "from nonmagical attacks", @@ -43300,16 +42957,6 @@ ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Keen Senses" - ], "action": [ { "name": "Multiattack", @@ -43350,169 +42997,50 @@ ] } ], - "actionTags": [ - "Frightful Presence", - "Multiattack" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Girallon_Alpha.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Girallon of Xvim.webp", - "source": "mme2-v2" - } - ], - "hasFluff": true, - "savingThrowForced": [ - "wisdom" - ] - }, - { - "name": "Girallon Berserker", - "page": 142, "fluff": { "_monsterFluff": { - "name": "Girallon Berserker", + "name": "Girallon of Xvim", "source": "mme2-v2" } }, - "source": "mme2-v2", - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Girallon_Alpha.webp", + "altArt": [ { - "ac": 14, - "from": [ - "natural armor" - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Girallon of Xvim.webp", + "source": "mme2-v2" } ], - "hp": { - "average": 76, - "formula": "9d10 + 27" - }, - "speed": { - "climb": 40, - "walk": 40 - }, - "str": 20, - "dex": 16, - "con": 16, - "int": 5, - "wis": 12, - "cha": 7, - "skill": { - "perception": "+4", - "stealth": "+6" - }, - "passive": 14, - "senses": [ - "darkvision 60 ft." + "traitTags": [ + "Keen Senses" ], "senseTags": [ "D" ], - "cr": "5", - "trait": [ - { - "name": "Keen Smell", - "entries": [ - "The girallon has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Reckless", - "entries": [ - "At the start of its turn, the girallon can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." - ] - } + "actionTags": [ + "Frightful Presence", + "Multiattack" ], "damageTags": [ "P", "S" ], - "conditionInflict": [ - "grappled", - "restrained", - "stunned" - ], - "traitTags": [ - "Keen Senses", - "Reckless" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The girallon makes one Bite attack and four Claw attacks. It can use Body Slam in place of two Claw attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}) and {@condition restrained} until the grapple ends. Until this grapple ends, the target is {@condition restrained}, and the girallon can't use one of its claws on another target. A girallon can grapple up to two targets." - ] - }, - { - "name": "Body Slam", - "entries": [ - "The girallon slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 16} Strength saving throw or take 12 ({@damage 2d6 + 5}) bludgeoning damage and be {@condition stunned} until the end of the girallon's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." - ] - } - ], - "bonus": [ - { - "name": "Aggressive", - "entries": [ - "The girallon can move up to its speed toward a hostile creature that it can see." - ] - } - ], - "actionTags": [ - "Multiattack" - ], "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Girallon_Alpha.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Girallon Berserker.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "frightened" ], - "hasFluff": true, "savingThrowForced": [ - "strength" - ] + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { "name": "Githyanki Captain", - "page": 143, - "fluff": { - "_monsterFluff": { - "name": "Githyanki Captain", - "source": "mme2-v2" - } - }, "source": "mme2-v2", + "page": 143, "size": [ "M" ], @@ -43522,11 +43050,11 @@ "Gith" ] }, - "alignmentPrefix": "typically ", "alignment": [ "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 17, @@ -43557,20 +43085,10 @@ "languages": [ "Gith" ], - "languageTags": [ - "GTH" - ], "cr": "5", - "damageTags": [ - "S", - "Y" - ], "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting (Psionics)", - "ability": "int", - "displayAs": "action", "headerEntries": [ "The githyanki casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:" ], @@ -43587,15 +43105,12 @@ "{@spell plane shift}", "{@spell telekinesis}" ] - } + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" } ], - "spellcastingTags": [ - "P" - ], - "conditionInflictSpell": [ - "restrained" - ], "action": [ { "name": "Multiattack", @@ -43630,16 +43145,13 @@ ] } ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "miscTags": [ - "MW", - "MLW" - ], + "fluff": { + "_monsterFluff": { + "name": "Githyanki Captain", + "source": "mme2-v2" + } + }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githyanki_Captain.webp", - "hasFluffImages": true, "altArt": [ { "name": "Roll20-style border", @@ -43647,25 +43159,41 @@ "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ "greatsword|phb" ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "GTH" + ], + "damageTags": [ + "S", + "Y" + ], + "spellcastingTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflictSpell": [ + "restrained" + ], "savingThrowForcedSpell": [ "charisma", "dexterity" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Githyanki Pyromind", - "page": 144, - "fluff": { - "_monsterFluff": { - "name": "Githyanki Pyromind", - "source": "mme2-v2" - } - }, + "name": "Githyanki Psi-Blade", "source": "mme2-v2", + "page": 144, "size": [ "M" ], @@ -43675,72 +43203,59 @@ "Gith" ] }, - "alignmentPrefix": "typically ", "alignment": [ "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 17, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item half plate armor|phb|half plate}" ] } ], "hp": { - "average": 104, - "formula": "16d8 + 32" + "average": 136, + "formula": "21d8 + 42" }, "speed": { "walk": 30 }, - "str": 12, + "str": 17, "dex": 14, "con": 14, - "int": 18, - "wis": 14, - "cha": 12, + "int": 17, + "wis": 16, + "cha": 16, "save": { - "con": "+5", + "con": "+6", "int": "+7", - "wis": "+5" + "wis": "+7" }, - "passive": 12, - "resist": [ - "fire" - ], + "skill": { + "insight": "+7", + "perception": "+7", + "stealth": "+6" + }, + "passive": 17, "languages": [ "Gith" ], - "languageTags": [ - "GTH" - ], - "cr": "7", - "damageTags": [ - "F", - "P" - ], - "conditionInflict": [ - "prone" - ], + "cr": "11", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting (Psionics)", - "ability": "int", - "displayAs": "action", "headerEntries": [ - "The githyanki casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" + "The githyanki casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 15}):" ], "will": [ "{@spell light}", - "{@spell fire bolt} ({@damage 3d10})", "{@spell mage hand} (the hand is invisible)" ], "daily": { "3e": [ - "{@spell burning hands}", "{@spell jump}", "{@spell nondetection} (self only)" ], @@ -43748,44 +43263,41 @@ "{@spell plane shift}", "{@spell telekinesis}" ] - } + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" } ], - "spellcastingTags": [ - "P" - ], - "conditionInflictSpell": [ - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The githyanki makes two Dagger attacks. It can use Combustion, Rolling Flame, or Detonation in place of one of these attacks." + "The githyanki makes two Longsword attacks and uses Psionic Blast. It can use Ego Whip, Psychic Blast, or Psychic Crush in place of Psionic Blast." ] }, { - "name": "Dagger", + "name": "Longsword", "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage plus 3 ({@damage 1d6}) fire damage, and tertiary damage: 10 ({@damage 3d6}) psychic damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 18 ({@damage 4d8}) psychic damage." ] }, { - "name": "Combustion", + "name": "Psionic Blast", "entries": [ - "One creature or object the githyanki can see within 120 feet of it must make a {@dc 15} Constitution save. On a failed save, the target takes 27 ({@damage 5d10}) fire damage and it catches on fire, taking 5 ({@damage 1d10}) fire damage at the end of each of its turns until the githyanki's concentration is broken (as if concentrating on a spell) or a creature adjacent to it extinguishes the flames with an action. On a successful save, the target takes half as much damage." + "Each creature in a 20-foot cube originating from the githyanki must make a {@dc 15} Intelligence saving throw, taking 13 ({@damage 3d8}) psychic damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Rolling Flame {@recharge 5}", + "name": "Ego Whip {@recharge 5}", "entries": [ - "The githyanki creates fire in a 20-foot-cube within 5 feet of it. The fire lasts until the githyanki's concentration is broken (as if concentrating on a spell). Any creature in that area and any creature that ends its turn there takes 5 ({@damage 1d10}) fire damage. As a bonus action, the githyanki can move the cube up to 10 feet." + "One creature the githyanki can see within 60 feet of it must make a {@dc 15} Intelligence saving throw. On a failed save, the target takes 27 ({@damage 6d8}) psychic damage, is filled with self-doubt, an is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful saving throw, the target takes half as much damage with no other effects." ] }, { - "name": "Detonation (Recharges after a Long Rest)", + "name": "Psychic Crush (Recharges after a Long Rest)", "entries": [ - "The githyanki creates a fiery explosion at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a {@dc 15} Constitution saving throw. On a failed save, a creature takes 42 ({@damage 12d6}) fire damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}." + "The githyanki creates a 20-foot cube of psychic energy within 120 feet of it. Each creature in that area must make a {@dc 15} Intelligence saving throw. On a failed save, the target takes 45 ({@damage 10d8}) psychic damage and is {@condition stunned} until the end of the githyanki's next turn. On a successful save, the target takes half as much damage and isn't {@condition stunned}." ] } ], @@ -43797,48 +43309,63 @@ ] } ], + "fluff": { + "_monsterFluff": { + "name": "Githyanki Psi-Blade", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githyanki_Psi-Blade.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githyanki Psi-Blade.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "longsword|phb" + ], "actionTags": [ "Multiattack", "Teleport" ], + "languageTags": [ + "GTH" + ], + "damageTags": [ + "S", + "Y" + ], + "spellcastingTags": [ + "P" + ], "miscTags": [ "AOE", - "MW", - "THW", - "RW", - "MLW" + "MLW", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githyanki_Pyromind.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githyanki Pyromind.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "incapacitated", + "stunned" ], - "hasFluff": true, - "attachedItems": [ - "dagger|phb" + "conditionInflictSpell": [ + "restrained" ], "savingThrowForced": [ - "constitution" + "intelligence" ], "savingThrowForcedSpell": [ "charisma", "dexterity" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Githyanki Psi-Blade", - "page": 144, - "fluff": { - "_monsterFluff": { - "name": "Githyanki Psi-Blade", - "source": "mme2-v2" - } - }, + "name": "Githyanki Pyromind", "source": "mme2-v2", + "page": 144, "size": [ "M" ], @@ -43848,73 +43375,59 @@ "Gith" ] }, - "alignmentPrefix": "typically ", "alignment": [ "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 14, "from": [ - "{@item half plate armor|phb|half plate}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 136, - "formula": "21d8 + 42" + "average": 104, + "formula": "16d8 + 32" }, "speed": { "walk": 30 }, - "str": 17, + "str": 12, "dex": 14, "con": 14, - "int": 17, - "wis": 16, - "cha": 16, + "int": 18, + "wis": 14, + "cha": 12, "save": { - "con": "+6", - "int": "+7", - "wis": "+7" - }, - "skill": { - "insight": "+7", - "perception": "+7", - "stealth": "+6" - }, - "passive": 17, - "languages": [ - "Gith" - ], - "languageTags": [ - "GTH" - ], - "cr": "11", - "damageTags": [ - "S", - "Y" + "con": "+5", + "int": "+7", + "wis": "+5" + }, + "passive": 12, + "resist": [ + "fire" ], - "conditionInflict": [ - "incapacitated", - "stunned" + "languages": [ + "Gith" ], + "cr": "7", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting (Psionics)", - "ability": "int", - "displayAs": "action", "headerEntries": [ - "The githyanki casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 15}):" + "The githyanki casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" ], "will": [ "{@spell light}", + "{@spell fire bolt} ({@damage 3d10})", "{@spell mage hand} (the hand is invisible)" ], "daily": { "3e": [ + "{@spell burning hands}", "{@spell jump}", "{@spell nondetection} (self only)" ], @@ -43922,44 +43435,41 @@ "{@spell plane shift}", "{@spell telekinesis}" ] - } + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" } ], - "spellcastingTags": [ - "P" - ], - "conditionInflictSpell": [ - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The githyanki makes two Longsword attacks and uses Psionic Blast. It can use Ego Whip, Psychic Blast, or Psychic Crush in place of Psionic Blast." + "The githyanki makes two Dagger attacks. It can use Combustion, Rolling Flame, or Detonation in place of one of these attacks." ] }, { - "name": "Longsword", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 18 ({@damage 4d8}) psychic damage." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage plus 3 ({@damage 1d6}) fire damage, and tertiary damage: 10 ({@damage 3d6}) psychic damage." ] }, { - "name": "Psionic Blast", + "name": "Combustion", "entries": [ - "Each creature in a 20-foot cube originating from the githyanki must make a {@dc 15} Intelligence saving throw, taking 13 ({@damage 3d8}) psychic damage on a failed save, or half as much damage on a successful one." + "One creature or object the githyanki can see within 120 feet of it must make a {@dc 15} Constitution save. On a failed save, the target takes 27 ({@damage 5d10}) fire damage and it catches on fire, taking 5 ({@damage 1d10}) fire damage at the end of each of its turns until the githyanki's concentration is broken (as if concentrating on a spell) or a creature adjacent to it extinguishes the flames with an action. On a successful save, the target takes half as much damage." ] }, { - "name": "Ego Whip {@recharge 5}", + "name": "Rolling Flame {@recharge 5}", "entries": [ - "One creature the githyanki can see within 60 feet of it must make a {@dc 15} Intelligence saving throw. On a failed save, the target takes 27 ({@damage 6d8}) psychic damage, is filled with self-doubt, an is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful saving throw, the target takes half as much damage with no other effects." + "The githyanki creates fire in a 20-foot-cube within 5 feet of it. The fire lasts until the githyanki's concentration is broken (as if concentrating on a spell). Any creature in that area and any creature that ends its turn there takes 5 ({@damage 1d10}) fire damage. As a bonus action, the githyanki can move the cube up to 10 feet." ] }, { - "name": "Psychic Crush (Recharges after a Long Rest)", + "name": "Detonation (Recharges after a Long Rest)", "entries": [ - "The githyanki creates a 20-foot cube of psychic energy within 120 feet of it. Each creature in that area must make a {@dc 15} Intelligence saving throw. On a failed save, the target takes 45 ({@damage 10d8}) psychic damage and is {@condition stunned} until the end of the githyanki's next turn. On a successful save, the target takes half as much damage and isn't {@condition stunned}." + "The githyanki creates a fiery explosion at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a {@dc 15} Constitution saving throw. On a failed save, a creature takes 42 ({@damage 12d6}) fire damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}." ] } ], @@ -43971,46 +43481,64 @@ ] } ], + "fluff": { + "_monsterFluff": { + "name": "Githyanki Pyromind", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githyanki_Pyromind.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githyanki Pyromind.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "dagger|phb" + ], "actionTags": [ "Multiattack", "Teleport" ], + "languageTags": [ + "GTH" + ], + "damageTags": [ + "F", + "P" + ], + "spellcastingTags": [ + "P" + ], "miscTags": [ "AOE", + "MLW", "MW", - "MLW" + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githyanki_Psi-Blade.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githyanki Psi-Blade.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "prone" ], - "hasFluff": true, - "attachedItems": [ - "longsword|phb" + "conditionInflictSpell": [ + "restrained" ], "savingThrowForced": [ - "intelligence" + "constitution" ], "savingThrowForcedSpell": [ "charisma", "dexterity" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { "name": "Githzerai Cenobite", - "page": 145, - "fluff": { - "_monsterFluff": { - "name": "Githzerai Cenobite", - "source": "mme2-v2" - } - }, "source": "mme2-v2", + "page": 145, "size": [ "M" ], @@ -44020,11 +43548,11 @@ "Gith" ] }, - "alignmentPrefix": "typically ", "alignment": [ "L", "N" ], + "alignmentPrefix": "typically ", "ac": [ 16 ], @@ -44055,28 +43583,10 @@ "languages": [ "Gith" ], - "languageTags": [ - "GTH" - ], "cr": "4", - "trait": [ - { - "name": "Psychic Defense", - "entries": [ - "While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." - ] - } - ], - "damageTags": [ - "B", - "Y" - ], "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting (Psionics)", - "ability": "wis", - "displayAs": "action", "headerEntries": [ "The githzerai casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:" ], @@ -44088,11 +43598,19 @@ "{@spell jump}", "{@spell see invisibility}" ] - } + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "spellcastingTags": [ - "P" + "trait": [ + { + "name": "Psychic Defense", + "entries": [ + "While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." + ] + } ], "action": [ { @@ -44130,14 +43648,13 @@ ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" - ], + "fluff": { + "_monsterFluff": { + "name": "Githzerai Cenobite", + "source": "mme2-v2" + } + }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githzerai_Cenobite.webp", - "hasFluffImages": true, "altArt": [ { "name": "Roll20-style border", @@ -44145,18 +43662,198 @@ "source": "mme2-v2" } ], - "hasFluff": true + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GTH" + ], + "damageTags": [ + "B", + "Y" + ], + "spellcastingTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Githzerai Shadowmind", + "name": "Githzerai Lightning Fist", + "source": "mme2-v2", "page": 146, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Gith" + ] + }, + "alignment": [ + "L", + "N" + ], + "alignmentPrefix": "typically ", + "ac": [ + 18 + ], + "hp": { + "average": 91, + "formula": "14d8 + 28" + }, + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 18, + "con": 14, + "int": 16, + "wis": 18, + "cha": 10, + "save": { + "str": "+5", + "dex": "+8", + "int": "+7", + "wis": "+8" + }, + "skill": { + "insight": "+8", + "perception": "+8" + }, + "passive": 18, + "languages": [ + "Gith" + ], + "cr": "9", + "spellcasting": [ + { + "name": "Spellcasting (Psionics)", + "headerEntries": [ + "The githzerai casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 16}):" + ], + "will": [ + "{@spell mage hand} (the hand is invisible)" + ], + "daily": { + "1": [ + "{@spell haste}" + ], + "3e": [ + "{@spell jump}", + "{@spell see invisibility}", + "{@spell thunderclap}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Psychic Defense", + "entries": [ + "While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The githzerai makes two Unarmed Strike attacks and uses Hungry Lightning. It can use Lightning Leap or Storm Clap in place of Hungry Lightning." + ] + }, + { + "name": "Unarmed Strike", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) force damage plus 9 ({@damage 2d8}) psychic damage, and tertiary damage: 4 ({@damage 1d8}) lightning damage." + ] + }, + { + "name": "Hungry Lightning", + "entries": [ + "The githzerai lashes out at one creature it can see within 60 feet of it with tendrils of lightning. The target must make a {@dc 16} Dexterity saving throw, with disadvantage if it's wearing heavy armor. The target takes 18 ({@damage 4d8}) lightning damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Lightning Leap {@recharge 5}", + "entries": [ + "The githzerai lets loose a line of lightning that is 60 feet long and 5 feet wide. Each creature in the line must make a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) lightning damage on a failed save, or half as much damage on a successful one. The githzerai then teleports to an unoccupied space touched by opposite end of the line." + ] + }, + { + "name": "Storm Clap (Recharges after a Long Rest)", + "entries": [ + "The githzerai chooses a point it can see within 60 feet of it. Thunder and lightning energy erupts in a 20-foot-radius sphere centered on that point. Each creature in that area must make {@dc 16} Constitution saving throw. On a failed save, a creature takes 17 ({@damage 5d6}) lightning and 17 ({@damage 5d6}) thunder damage and is {@condition stunned} until the end of the githzerai's next turn. On a successful save, a creature takes half as much damage and isn't {@condition stunned}." + ] + } + ], + "reaction": [ + { + "name": "Protective Shield (4/Day)", + "entries": [ + "When the githzerai is hit by an attack roll, it gains a +5 bonus to his AC until the start of its next turn, which can cause the triggering attack roll to miss." + ] + }, + { + "name": "Slow Fall", + "entries": [ + "When the githzerai falls, it reduces any falling damage it takes by 50." + ] + } + ], "fluff": { "_monsterFluff": { - "name": "Githzerai Shadowmind", + "name": "Githzerai Lightning Fist", "source": "mme2-v2" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githzerai_Lightning_Fist.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githzerai Lightning Fist.webp", + "source": "mme2-v2" + } + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "GTH" + ], + "damageTags": [ + "O", + "Y" + ], + "spellcastingTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "stunned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Githzerai Shadowmind", "source": "mme2-v2", + "page": 146, "size": [ "M" ], @@ -44166,11 +43863,11 @@ "Gith" ] }, - "alignmentPrefix": "typically ", "alignment": [ "L", "N" ], + "alignmentPrefix": "typically ", "ac": [ 17 ], @@ -44201,31 +43898,10 @@ "languages": [ "Gith" ], - "languageTags": [ - "GTH" - ], "cr": "7", - "trait": [ - { - "name": "Psychic Defense", - "entries": [ - "While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." - ] - } - ], - "damageTags": [ - "O", - "Y" - ], - "conditionInflict": [ - "incapacitated" - ], "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting (Psionics)", - "ability": "wis", - "displayAs": "action", "headerEntries": [ "The githzerai casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 15}):" ], @@ -44241,14 +43917,19 @@ "{@spell mind spike|XGE}", "{@spell see invisibility}" ] - } + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "spellcastingTags": [ - "P" - ], - "conditionInflictSpell": [ - "restrained" + "trait": [ + { + "name": "Psychic Defense", + "entries": [ + "While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." + ] + } ], "action": [ { @@ -44296,210 +43977,297 @@ ] } ], - "actionTags": [ - "Multiattack" + "fluff": { + "_monsterFluff": { + "name": "Githzerai Shadowmind", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githzerai_Shadowmind.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githzerai Shadowmind.webp", + "source": "mme2-v2" + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GTH" + ], + "damageTags": [ + "O", + "Y" + ], + "spellcastingTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "conditionInflictSpell": [ + "restrained" + ], + "savingThrowForced": [ + "intelligence", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Gnoll Archer", + "source": "mme2-v2", + "page": 148, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Gnoll" + ] + }, + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 15, + "from": [ + "{@item studded leather armor|phb|studded leather}" + ] + } + ], + "hp": { + "average": 27, + "formula": "6d8" + }, + "speed": { + "walk": 30 + }, + "str": 14, + "dex": 16, + "con": 11, + "int": 6, + "wis": 10, + "cha": 7, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "languages": [ + "Gnoll" + ], + "cr": "1", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The gnoll makes two Handaxe attacks or two Longbow attacks." + ] + }, + { + "name": "Handaxe", + "entries": [ + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + ] + } + ], + "bonus": [ + { + "name": "Rampage", + "entries": [ + "After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack." + ] + } + ], + "fluff": { + "_monsterFluff": { + "name": "Gnoll Archer", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", + "attachedItems": [ + "handaxe|phb", + "longbow|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "P", + "S" ], "miscTags": [ - "AOE", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githzerai_Shadowmind.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githzerai Shadowmind.webp", - "source": "mme2-v2" - } + "MLW", + "MW", + "RNG", + "RW", + "THW" ], "hasFluff": true, - "savingThrowForced": [ - "intelligence", - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Githzerai Lightning Fist", - "page": 146, - "fluff": { - "_monsterFluff": { - "name": "Githzerai Lightning Fist", - "source": "mme2-v2" - } - }, + "name": "Gnoll Berserker", "source": "mme2-v2", + "page": 148, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Gith" + "Gnoll" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "L", - "N" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 18 + { + "ac": 13, + "from": [ + "{@item hide armor|phb}" + ] + } ], "hp": { - "average": 91, - "formula": "14d8 + 28" + "average": 52, + "formula": "8d8 + 16" }, "speed": { "walk": 30 }, - "str": 12, - "dex": 18, + "str": 17, + "dex": 12, "con": 14, - "int": 16, - "wis": 18, - "cha": 10, - "save": { - "str": "+5", - "dex": "+8", - "int": "+7", - "wis": "+8" - }, - "skill": { - "insight": "+8", - "perception": "+8" - }, - "passive": 18, - "languages": [ - "Gith" + "int": 6, + "wis": 10, + "cha": 7, + "senses": [ + "darkvision 60 ft." ], - "languageTags": [ - "GTH" + "passive": 10, + "languages": [ + "Gnoll" ], - "cr": "9", + "cr": "2", "trait": [ { - "name": "Psychic Defense", + "name": "Reckless", "entries": [ - "While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." + "At the start of its turn, the gnoll can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], - "damageTags": [ - "O", - "Y" - ], - "conditionInflict": [ - "stunned" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting (Psionics)", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The githzerai casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell mage hand} (the hand is invisible)" - ], - "daily": { - "1": [ - "{@spell haste}" - ], - "3e": [ - "{@spell jump}", - "{@spell see invisibility}", - "{@spell thunderclap}" - ] - } - } - ], - "spellcastingTags": [ - "P" - ], "action": [ { "name": "Multiattack", "entries": [ - "The githzerai makes two Unarmed Strike attacks and uses Hungry Lightning. It can use Lightning Leap or Storm Clap in place of Hungry Lightning." - ] - }, - { - "name": "Unarmed Strike", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) force damage plus 9 ({@damage 2d8}) psychic damage, and tertiary damage: 4 ({@damage 1d8}) lightning damage." + "The gnoll makes two Greataxe attacks or two Longbow attacks." ] }, { - "name": "Hungry Lightning", + "name": "Greataxe", "entries": [ - "The githzerai lashes out at one creature it can see within 60 feet of it with tendrils of lightning. The target must make a {@dc 16} Dexterity saving throw, with disadvantage if it's wearing heavy armor. The target takes 18 ({@damage 4d8}) lightning damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) slashing damage." ] }, { - "name": "Lightning Leap {@recharge 5}", + "name": "Bite", "entries": [ - "The githzerai lets loose a line of lightning that is 60 feet long and 5 feet wide. Each creature in the line must make a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) lightning damage on a failed save, or half as much damage on a successful one. The githzerai then teleports to an unoccupied space touched by opposite end of the line." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { - "name": "Storm Clap (Recharges after a Long Rest)", + "name": "Longbow", "entries": [ - "The githzerai chooses a point it can see within 60 feet of it. Thunder and lightning energy erupts in a 20-foot-radius sphere centered on that point. Each creature in that area must make {@dc 16} Constitution saving throw. On a failed save, a creature takes 17 ({@damage 5d6}) lightning and 17 ({@damage 5d6}) thunder damage and is {@condition stunned} until the end of the githzerai's next turn. On a successful save, a creature takes half as much damage and isn't {@condition stunned}." + "{@atk rw} {@hit +3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] } ], - "reaction": [ - { - "name": "Protective Shield (4/Day)", - "entries": [ - "When the githzerai is hit by an attack roll, it gains a +5 bonus to his AC until the start of its next turn, which can cause the triggering attack roll to miss." - ] - }, + "bonus": [ { - "name": "Slow Fall", + "name": "Rampage", "entries": [ - "When the githzerai falls, it reduces any falling damage it takes by 50." + "After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Gnoll Berserker", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", + "attachedItems": [ + "greataxe|phb", + "longbow|phb" + ], + "traitTags": [ + "Reckless" + ], + "senseTags": [ + "D" + ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], - "miscTags": [ - "AOE", - "MW" + "languageTags": [ + "OTH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githzerai_Lightning_Fist.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githzerai Lightning Fist.webp", - "source": "mme2-v2" - } + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ], "hasFluff": true, - "savingThrowForced": [ - "constitution", - "dexterity" - ] + "hasFluffImages": true }, { - "name": "Flind Captain", - "page": 147, - "fluff": { - "_monsterFluff": { - "name": "Flind Captain", - "source": "mme2-v2" - } - }, + "name": "Gnoll Champion of Yeenoghu", "source": "mme2-v2", + "page": 149, "size": [ "M" ], @@ -44509,11 +44277,11 @@ "Gnoll" ] }, - "alignmentPrefix": "typically ", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 18, @@ -44524,142 +44292,152 @@ } ], "hp": { - "average": 171, - "formula": "18d8 + 90" + "average": 90, + "formula": "12d8 + 36" }, "speed": { "walk": 30 }, - "str": 21, - "dex": 14, - "con": 20, + "str": 18, + "dex": 10, + "con": 17, "int": 11, - "wis": 14, - "cha": 13, + "wis": 13, + "cha": 12, "save": { - "con": "+9", - "wis": "+6" + "con": "+6", + "wis": "+4" }, "skill": { - "intimidation": "+5", - "perception": "+6" + "intimidation": "+4", + "perception": "+4" }, - "passive": 16, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, "languages": [ "Abyssal", "Gnoll" ], - "languageTags": [ - "AB", - "OTH" - ], - "cr": "11", + "cr": "6", "trait": [ { - "name": "Aura of Blood Thirst", - "entries": [ - "If the flind isn't {@condition incapacitated}, any creature with the Rampage trait can make a Bite attack as a bonus action while within 10 feet of the flind." - ] - }, - { - "name": "Distracting Strike (1/Turn)", + "name": "Wrath of Yeenoghu (1/Turn)", "entries": [ - "When the flind hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the flind has advantage if the attack is made before the start of the flind's next turn." + "When the gnoll hits a creature with a Flail attack, roll {@dice 1d6} to determine what effect happens.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "1\u20132:", + "entry": "The target takes 16 ({@damage 3d10}) psychic damage." + }, + { + "type": "item", + "name": "3\u20134:", + "entry": "The target must make a {@dc 14} Wisdom saving throw. On a failed save, the target must make a melee attack against a random target within its reach on its next turn. If it has no targets within its reach even after moving, it loses its action on that turn." + }, + { + "type": "item", + "name": "5\u20136:", + "entry": "The target must succeed on a {@dc 14} Constitution saving throw or be {@condition paralyzed} until the end of its next turn." + } + ] + } ] } ], - "damageTags": [ - "B", - "P", - "Y" - ], - "conditionInflict": [ - "paralyzed" - ], "action": [ { "name": "Multiattack", "entries": [ - "The flind makes one Flail of Chaos attack, one Flail of Pain attack, and one Flail of Paralysis attack, or it makes three Longbow attacks." - ] - }, - { - "name": "Flail of Chaos", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage, and the target must make a {@dc 17} Wisdom saving throw. On a failed save, the target must use its reaction, if available, to make one melee attack against a random creature, other than the flind, within its reach. If there's no creature within reach, the target instead moves half its speed in a random direction." + "The gnoll makes three Flail attacks or three Longbow attacks." ] }, { - "name": "Flail of Pain", + "name": "Flail", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage plus 16 ({@damage 3d10}) psychic damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." ] }, { - "name": "Flail of Paralysis", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage, and the target must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} until the end of its next turn." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." ] }, { "name": "Longbow", "entries": [ - "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + "{@atk rw} {@hit +3} to hit, range 150/600 ft., one target. {@h}4 ({@damage 1d8}) piercing damage." ] - }, + } + ], + "bonus": [ { - "name": "Maneuver Allies {@recharge 5}", + "name": "Rampage", "entries": [ - "Up to four allies within 60 feet of this flind that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." + "After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack." ] } ], "reaction": [ { - "name": "Command Retaliate", + "name": "Parry", "entries": [ - "In response to a creature missing the flind with a melee attack and the attacker is visible to the flind, it can target an ally within 5 feet of the creature. If the ally can see and hear the flind, it uses its reaction to make one melee weapon attack against the creature with advantage on the attack roll." + "The gnoll adds 2 to its AC against one melee attack that would hit it. To do so, the gnoll must see the attacker and be wielding a melee weapon." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Gnoll Champion of Yeenoghu", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", + "attachedItems": [ + "flail|phb", + "longbow|phb" + ], + "senseTags": [ + "D" + ], "actionTags": [ - "Multiattack" + "Multiattack", + "Parry" + ], + "languageTags": [ + "AB", + "OTH" + ], + "damageTags": [ + "B", + "P" ], "miscTags": [ + "MLW", "MW", - "RCH", "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Flind_Captain.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Flind Captain.webp", - "source": "mme2-v2" - } + "RW" ], - "hasFluff": true, - "attachedItems": [ - "longbow|phb" + "conditionInflict": [ + "paralyzed" ], "savingThrowForced": [ "constitution", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Gnoll Archer", - "page": 148, - "fluff": { - "_monsterFluff": { - "name": "Gnoll Archer", - "source": "mme2-v2" - } - }, + "name": "Gnoll Sharpshooter", "source": "mme2-v2", + "page": 150, "size": [ "M" ], @@ -44669,73 +44447,75 @@ "Gnoll" ] }, - "alignmentPrefix": "typically ", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 27, - "formula": "6d8" + "average": 66, + "formula": "12d8 + 12" }, "speed": { "walk": 30 }, "str": 14, - "dex": 16, - "con": 11, - "int": 6, - "wis": 10, + "dex": 18, + "con": 12, + "int": 7, + "wis": 12, "cha": 7, - "passive": 10, + "skill": { + "perception": "+5", + "survival": "+3" + }, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 15, "languages": [ "Gnoll" ], - "languageTags": [ - "OTH" - ], - "cr": "1", - "damageTags": [ - "P", - "S" + "cr": "3", + "trait": [ + { + "name": "Sharpshooter", + "entries": [ + "The gnoll's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the gnoll's ranged weapon attack rolls." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The gnoll makes two Handaxe attacks or two Longbow attacks." + "The gnoll makes two Scimitar attacks or three Longbow attacks." ] }, { - "name": "Handaxe", + "name": "Scimitar", "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d4 + 4}) piercing damage." ] }, { "name": "Longbow", "entries": [ - "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] } ], @@ -44745,36 +44525,51 @@ "entries": [ "After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack." ] + }, + { + "name": "Steady Aim (3/Day)", + "entries": [ + "The gnoll takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the gnoll deals an extra 7 ({@damage 2d6}) damage with each of its ranged weapon attacks against the target." + ] } ], + "fluff": { + "_monsterFluff": { + "name": "Gnoll Sharpshooter", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", + "attachedItems": [ + "longbow|phb", + "scimitar|phb" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "P", + "S" + ], "miscTags": [ + "MLW", "MW", "RNG", - "RW", - "THW", - "MLW" + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", - "hasFluffImages": true, "hasFluff": true, - "attachedItems": [ - "handaxe|phb", - "longbow|phb" - ] + "hasFluffImages": true }, { - "name": "Gnoll Berserker", - "page": 148, - "fluff": { - "_monsterFluff": { - "name": "Gnoll Berserker", - "source": "mme2-v2" - } - }, + "name": "Gnoll Skirmisher", "source": "mme2-v2", + "page": 150, "size": [ "M" ], @@ -44784,72 +44579,68 @@ "Gnoll" ] }, - "alignmentPrefix": "typically ", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 15, "from": [ - "{@item hide armor|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 44, + "formula": "8d8 + 8" }, "speed": { "walk": 30 }, - "str": 17, - "dex": 12, - "con": 14, + "str": 14, + "dex": 17, + "con": 12, "int": 6, - "wis": 10, + "wis": 11, "cha": 7, - "passive": 10, + "skill": { + "stealth": "+5" + }, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 10, "languages": [ "Gnoll" ], - "languageTags": [ - "OTH" - ], "cr": "2", "trait": [ { - "name": "Reckless", + "name": "Skirmish Advantage", "entries": [ - "At the start of its turn, the gnoll can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "Once per turn, when the gnoll attacks while in a space that is at least 15 feet away from where it started its turn, it gains advantage on that attack roll." ] } ], - "damageTags": [ - "P", - "S" - ], - "traitTags": [ - "Reckless" - ], "action": [ { "name": "Multiattack", "entries": [ - "The gnoll makes two Greataxe attacks or two Longbow attacks." + "The gnoll makes two melee attacks or two ranged attacks." ] }, { - "name": "Greataxe", + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + ] + }, + { + "name": "Whip", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) slashing damage." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." ] }, { @@ -44861,7 +44652,7 @@ { "name": "Longbow", "entries": [ - "{@atk rw} {@hit +3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] } ], @@ -44871,678 +44662,635 @@ "entries": [ "After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack." ] + }, + { + "name": "Lightfooted", + "entries": [ + "The gnoll takes the {@action Dash} or {@action Disengage} action." + ] + } + ], + "reaction": [ + { + "name": "Skirmisher", + "entries": [ + "When an enemy the gnoll can see ends its turn within 5 feet of it, the gnoll can move up to half its speed. This movement doesn't provoke {@action opportunity attack||opportunity attacks}." + ] + } + ], + "fluff": { + "_monsterFluff": { + "name": "Gnoll Skirmisher", + "source": "mme2-v2" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", + "attachedItems": [ + "longbow|phb", + "spear|phb", + "whip|phb" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "P", + "S" + ], "miscTags": [ + "MLW", "MW", + "RCH", "RNG", "RW", - "MLW" + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", - "hasFluffImages": true, "hasFluff": true, - "attachedItems": [ - "greataxe|phb", - "longbow|phb" - ] + "hasFluffImages": true }, { - "name": "Flind Queen", - "page": 148, - "fluff": { - "_monsterFluff": { - "name": "Flind Queen", - "source": "mme2-v2" - } - }, + "name": "Goblin Archer", "source": "mme2-v2", + "page": 152, "size": [ - "L" + "S" ], "type": { "type": "humanoid", "tags": [ - "Gnoll" + "Goblinoid" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 19, + "ac": 15, "from": [ - "{@item splint armor|phb|splint}", - "{@item shield|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 218, - "formula": "19d10 + 114" + "average": 14, + "formula": "4d6" }, "speed": { "walk": 30 }, - "str": 22, - "dex": 10, - "con": 22, - "int": 12, - "wis": 16, - "cha": 14, - "save": { - "con": "+11", - "wis": "+8" - }, + "str": 8, + "dex": 16, + "con": 10, + "int": 10, + "wis": 10, + "cha": 8, "skill": { - "intimidation": "+7", - "perception": "+8" + "perception": "+2", + "stealth": "+7" }, - "passive": 18, - "languages": [ - "Abyssal", - "Gnoll" + "senses": [ + "darkvision 60 ft." ], - "languageTags": [ - "AB", - "OTH" + "passive": 12, + "languages": [ + "Common", + "Goblin" ], - "cr": "13", + "cr": "1/2", "trait": [ { - "name": "Aura of Blood Thirst", - "entries": [ - "If the flind isn't {@condition incapacitated}, any creature with the Rampage trait can make a Bite attack as a bonus action while within 10 feet of the flind." - ] - }, - { - "name": "Legendary Resistance (1/Day)", + "name": "Sharpshooter", "entries": [ - "If the flind fails a saving throw, it can choose to succeed instead." + "The goblin's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the goblin's ranged weapon attack rolls." ] } ], - "damageTags": [ - "B", - "P", - "Y" - ], - "conditionInflict": [ - "paralyzed" - ], - "traitTags": [ - "Legendary Resistances" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The flind casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell detect magic}" - ], - "daily": { - "1e": [ - "{@spell dispel magic}", - "{@spell fear}", - "{@spell invisibility}" - ] - } - } - ], - "conditionInflictSpell": [ - "frightened", - "invisible" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The flind makes one Flail of Chaos attack, one Flail of Pain attack, one Flail of Paralysis attack, and one Bite attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) piercing damage." - ] - }, - { - "name": "Flail of Chaos", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d10 + 6}) bludgeoning damage, and the target must make a {@dc 19} Wisdom saving throw. On a failed save, the target must use its reaction, if available, to make one melee attack against a random creature, other than the flind, within its reach. If there's no creature within reach, the target instead moves half its speed in a random direction." - ] - }, - { - "name": "Flail of Pain", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d10 + 6}) bludgeoning damage plus 16 ({@damage 3d10}) psychic damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { - "name": "Flail of Paralysis", + "name": "Shortbow", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d10 + 6}) bludgeoning damage, and the target must succeed on a {@dc 19} Constitution saving throw or be {@condition paralyzed} until the end of its next turn." + "{@atk rw} {@hit +5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "shortName": "flind", - "legendary": [ - { - "name": "Bite", - "entries": [ - "The flind makes a Bite attack." - ] - }, - { - "name": "Cast a Spell (Costs 2 Actions)", - "entries": [ - "The flind uses Spellcasting." - ] - }, + "bonus": [ { - "name": "Battlefield Savagery (Costs 3 Actions)", + "name": "Nimble Escape", "entries": [ - "Up to three allies within 60 feet of the flind that can hear it can use their reactions to move up to half its speed and make one melee attack each with advantage on the roll." + "The goblin takes the {@action Disengage} or {@action Hide} action." ] } ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Flind_Queen.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Goblin Archer", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Archer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Flind Queen.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Archer.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "savingThrowForced": [ - "constitution", - "wisdom" + "attachedItems": [ + "scimitar|phb", + "shortbow|phb" ], - "savingThrowForcedSpell": [ - "wisdom" - ] + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Gnoll Champion of Yeenoghu", - "page": 149, - "fluff": { - "_monsterFluff": { - "name": "Gnoll Champion of Yeenoghu", - "source": "mme2-v2" - } - }, + "name": "Goblin Assassin", "source": "mme2-v2", + "page": 152, "size": [ - "M" + "S" ], "type": { "type": "humanoid", "tags": [ - "Gnoll" + "Goblinoid" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 16, "from": [ - "{@item chain mail|phb}", - "{@item shield|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 40, + "formula": "9d6 + 9" }, "speed": { "walk": 30 }, - "str": 18, - "dex": 10, - "con": 17, - "int": 11, - "wis": 13, - "cha": 12, + "str": 8, + "dex": 18, + "con": 12, + "int": 12, + "wis": 10, + "cha": 8, "save": { - "con": "+6", - "wis": "+4" + "dex": "+6", + "int": "+3" }, "skill": { - "intimidation": "+4", - "perception": "+4" + "acrobatics": "+8", + "deception": "+1", + "perception": "+2", + "stealth": "+8" }, - "passive": 14, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 12, "languages": [ - "Abyssal", - "Gnoll" - ], - "languageTags": [ - "AB", - "OTH" + "Common", + "Goblin" ], - "cr": "6", + "cr": "3", "trait": [ { - "name": "Wrath of Yeenoghu (1/Turn)", - "entries": [ - "When the gnoll hits a creature with a Flail attack, roll {@dice 1d6} to determine what effect happens.", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "1\u20132:", - "entry": "The target takes 16 ({@damage 3d10}) psychic damage." - }, - { - "type": "item", - "name": "3\u20134:", - "entry": "The target must make a {@dc 14} Wisdom saving throw. On a failed save, the target must make a melee attack against a random target within its reach on its next turn. If it has no targets within its reach even after moving, it loses its action on that turn." - }, - { - "type": "item", - "name": "5\u20136:", - "entry": "The target must succeed on a {@dc 14} Constitution saving throw or be {@condition paralyzed} until the end of its next turn." - } - ] - } - ] - } - ], - "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "paralyzed" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The gnoll makes three Flail attacks or three Longbow attacks." - ] - }, - { - "name": "Flail", + "name": "Assassinate", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." + "During its first turn, the goblin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the goblin scores against a surprised creature is a critical hit." ] }, { - "name": "Bite", + "name": "Sneak Attack (1/Turn)", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "The goblin deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn't {@condition incapacitated} and the goblin doesn't have disadvantage on the attack roll." ] - }, + } + ], + "action": [ { - "name": "Longbow", + "name": "Dagger", "entries": [ - "{@atk rw} {@hit +3} to hit, range 150/600 ft., one target. {@h}4 ({@damage 1d8}) piercing damage." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], "bonus": [ { - "name": "Rampage", + "name": "Nimble Escape", "entries": [ - "After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack." + "The goblin takes the {@action Disengage} or {@action Hide} action." ] } ], - "reaction": [ + "fluff": { + "_monsterFluff": { + "name": "Goblin Assassin", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Assassin.webp", + "altArt": [ { - "name": "Parry", - "entries": [ - "The gnoll adds 2 to its AC against one melee attack that would hit it. To do so, the gnoll must see the attacker and be wielding a melee weapon." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Assassin.webp", + "source": "mme2-v2" } ], - "actionTags": [ - "Multiattack", - "Parry" + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P" ], "miscTags": [ + "MLW", "MW", - "RNG", "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", - "hasFluffImages": true, - "hasFluff": true, - "attachedItems": [ - "flail|phb", - "longbow|phb" + "THW" ], "savingThrowForced": [ - "constitution", - "wisdom" - ] + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Gnoll Skirmisher", - "page": 150, - "fluff": { - "_monsterFluff": { - "name": "Gnoll Skirmisher", - "source": "mme2-v2" - } - }, + "name": "Goblin Monarch", + "shortName": "goblin", "source": "mme2-v2", + "page": 152, "size": [ - "M" + "S" ], "type": { "type": "humanoid", "tags": [ - "Gnoll" + "Goblinoid" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item breastplate|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 78, + "formula": "12d6 + 36" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 17, - "con": 12, - "int": 6, - "wis": 11, - "cha": 7, + "str": 13, + "dex": 16, + "con": 16, + "int": 12, + "wis": 12, + "cha": 14, + "save": { + "dex": "+6", + "int": "+4" + }, "skill": { - "stealth": "+5" + "deception": "+5", + "perception": "+4", + "stealth": "+9" }, - "passive": 10, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 14, "languages": [ - "Gnoll" - ], - "languageTags": [ - "OTH" + "Goblin" ], - "cr": "2", + "cr": "7", "trait": [ { - "name": "Skirmish Advantage", + "name": "Aura of Fervor", "entries": [ - "Once per turn, when the gnoll attacks while in a space that is at least 15 feet away from where it started its turn, it gains advantage on that attack roll." + "The goblin's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the goblin, provided it isn't {@condition incapacitated}." ] - } - ], - "damageTags": [ - "P", - "S" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The gnoll makes two melee attacks or two ranged attacks." + "If the goblin fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Spear", + "name": "Sneak Attack (1/Turn)", "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + "The goblin deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn't {@condition incapacitated} and the goblin doesn't have disadvantage on the attack roll." ] - }, + } + ], + "action": [ { - "name": "Whip", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage plus 3 ({@damage 1d6}) poison damage." ] }, { - "name": "Bite", + "name": "Shortbow", + "entries": [ + "{@atk rw} {@hit +6} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." + ] + } + ], + "bonus": [ + { + "name": "Nimble Escape", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "The goblin takes the {@action Disengage} or {@action Hide} action." ] - }, + } + ], + "reaction": [ { - "name": "Longbow", + "name": "Redirect Attack", "entries": [ - "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead." ] } ], - "bonus": [ + "legendary": [ { - "name": "Rampage", + "name": "Shift", "entries": [ - "After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack." + "The goblin moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." ] }, { - "name": "Lightfooted", + "name": "Attack (Costs 2 Actions)", "entries": [ - "The gnoll takes the {@action Dash} or {@action Disengage} action." + "The goblin makes a Scimitar or Shortbow attack." ] - } - ], - "reaction": [ + }, { - "name": "Skirmisher", + "name": "Goblin Brigade (Costs 3 Actions)", "entries": [ - "When an enemy the gnoll can see ends its turn within 5 feet of it, the gnoll can move up to half its speed. This movement doesn't provoke {@action opportunity attack||opportunity attacks}." + "Up to 4 goblinoid allies within 30 feet of the goblin and can see and hear the goblin can use their reaction to move up to their speed and make one melee weapon attack." ] } ], - "actionTags": [ - "Multiattack" + "fluff": { + "_monsterFluff": { + "name": "Goblin Monarch", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Monarch.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Monarch.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "scimitar|phb", + "shortbow|phb" + ], + "traitTags": [ + "Legendary Resistances", + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "GO" + ], + "damageTags": [ + "I", + "P", + "S" ], "miscTags": [ + "MLW", "MW", - "RCH", "RNG", - "RW", - "THW", - "MLW" + "RW" + ], + "conditionInflict": [ + "frightened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", - "hasFluffImages": true, "hasFluff": true, - "attachedItems": [ - "longbow|phb", - "spear|phb", - "whip|phb" - ] + "hasFluffImages": true }, { - "name": "Gnoll Sharpshooter", - "page": 150, - "fluff": { - "_monsterFluff": { - "name": "Gnoll Sharpshooter", - "source": "mme2-v2" - } - }, + "name": "Goblin Sorcerer", "source": "mme2-v2", + "page": 153, "size": [ - "M" + "S" ], "type": { "type": "humanoid", "tags": [ - "Gnoll" + "Goblinoid" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ + 12, { - "ac": 16, - "from": [ - "{@item studded leather armor|phb|studded leather}" - ] + "ac": 15, + "condition": "with mage armor", + "braces": true } ], "hp": { - "average": 66, - "formula": "12d8 + 12" + "average": 24, + "formula": "7d6" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 18, - "con": 12, - "int": 7, - "wis": 12, - "cha": 7, + "str": 8, + "dex": 14, + "con": 10, + "int": 12, + "wis": 10, + "cha": 15, "skill": { - "perception": "+5", - "survival": "+3" + "arcana": "+3", + "stealth": "+6" }, - "passive": 15, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 10, "languages": [ - "Gnoll" - ], - "languageTags": [ - "OTH" + "Common", + "Goblin" ], - "cr": "3", - "trait": [ + "cr": "2", + "spellcasting": [ { - "name": "Sharpshooter", - "entries": [ - "The gnoll's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the gnoll's ranged weapon attack rolls." - ] + "name": "Spellcasting", + "headerEntries": [ + "The goblin casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 12}, {@hit 4} to hit with spell attacks):" + ], + "will": [ + "{@spell mage hand}", + "{@spell message}", + "{@spell minor illusion}" + ], + "daily": { + "1e": [ + "{@spell burning hands}", + "{@spell blindness/deafness}", + "{@spell fireball}", + "{@spell hold person}", + "{@spell levitate}", + "{@spell mage armor}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "damageTags": [ - "P", - "S" - ], "action": [ { - "name": "Multiattack", + "name": "Scorch Strike", "entries": [ - "The gnoll makes two Scimitar attacks or three Longbow attacks." + "{@atk ms,rs} {@hit +4} to hit, reach 5 ft. or range 120 ft., one target. {@h}13 ({@damage 2d10 + 2}) fire damage." ] - }, + } + ], + "bonus": [ { - "name": "Scimitar", + "name": "Heightened Spell (1/Day)", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "When the goblin casts a spell that forces a creature to make a saving throw to resist the spell's effects, the goblin gives one target of the spell disadvantage on its first saving throw against the spell." ] }, { - "name": "Bite", + "name": "Quickened Spell (2/Day)", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "The goblin uses Spellcasting." ] }, { - "name": "Longbow", + "name": "Nimble Escape", "entries": [ - "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "The goblin takes the {@action Disengage} or {@action Hide} action." ] } ], - "bonus": [ + "reaction": [ { - "name": "Rampage", + "name": "Shield (2/Day)", "entries": [ - "After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack." + "The goblin casts {@spell shield} using Charisma as the spellcasting ability." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Goblin Sorcerer", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Sorcerer.webp", + "altArt": [ { - "name": "Steady Aim (3/Day)", - "entries": [ - "The gnoll takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the gnoll deals an extra 7 ({@damage 2d6}) damage with each of its ranged weapon attacks against the target." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Sorcerer.webp", + "source": "mme2-v2" } ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "D" ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "F" + ], + "conditionInflictSpell": [ + "blinded", + "paralyzed" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", - "hasFluffImages": true, "hasFluff": true, - "attachedItems": [ - "longbow|phb", - "scimitar|phb" - ] + "hasFluffImages": true }, { - "name": "Goblin Archer", - "page": 152, - "fluff": { - "_monsterFluff": { - "name": "Goblin Archer", - "source": "mme2-v2" - } - }, + "name": "Goblin Worg Rider", "source": "mme2-v2", + "page": 153, "size": [ "S" ], @@ -45552,75 +45300,86 @@ "Goblinoid" ] }, - "alignmentPrefix": "typically ", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 14, "from": [ "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 14, - "formula": "4d6" + "average": 17, + "formula": "5d6" }, "speed": { - "walk": 30 + "walk": { + "number": 30, + "condition": "(or 50 ft. while mounted)" + } }, "str": 8, - "dex": 16, + "dex": 15, "con": 10, "int": 10, - "wis": 10, - "cha": 8, + "wis": 13, + "cha": 9, "skill": { - "perception": "+2", - "stealth": "+7" + "animal handling": "+5", + "perception": "+3", + "stealth": "+6" }, - "passive": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 13, "languages": [ "Common", "Goblin" ], - "languageTags": [ - "C", - "GO" - ], - "cr": "1/2", + "cr": "1", "trait": [ { - "name": "Sharpshooter", + "name": "Mounted Advantage", "entries": [ - "The goblin's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the goblin's ranged weapon attack rolls." + "While mounted, the goblin has advantage on melee attack rolls against a Medium or smaller creature." + ] + }, + { + "name": "Mounted Charge", + "entries": [ + "If the goblin, while mounted, moves at least 10 feet straight toward a creature and then hits it with a melee attack on the same turn, the target takes an extra 3 ({@damage 1d6}) weapon damage and must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the goblin's worg mount can use its reaction to make one Bite attack against it." ] } ], - "damageTags": [ - "P", - "S" - ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The goblin makes two Scimitar attacks or two Javelin attacks. It can use Worg Bite in place of one of these attacks." + ] + }, { "name": "Scimitar", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { - "name": "Shortbow", + "name": "Javelin", "entries": [ - "{@atk rw} {@hit +5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + }, + { + "name": "Worg Bite (While Mounted Only)", + "entries": [ + "The goblin's {@creature worg} mount can use its reaction to make a Bite attack." ] } ], @@ -45632,816 +45391,924 @@ ] } ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Archer.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Goblin Worg Rider", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Worg_Rider.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Archer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Worg Rider.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "scimitar|phb", - "shortbow|phb" - ] + "javelin|phb", + "scimitar|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Goblin Assassin", - "page": 152, - "fluff": { - "_monsterFluff": { - "name": "Goblin Assassin", - "source": "mme2-v2" - } - }, + "name": "Goblin Zombie", "source": "mme2-v2", + "page": 259, "size": [ "S" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 9, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item leather armor|phb}" ] } ], "hp": { - "average": 40, - "formula": "9d6 + 9" + "average": 9, + "formula": "2d6 + 2" }, "speed": { - "walk": 30 + "walk": 20 }, - "str": 8, - "dex": 18, + "str": 9, + "dex": 6, "con": 12, - "int": 12, - "wis": 10, - "cha": 8, + "int": 4, + "wis": 4, + "cha": 4, "save": { - "dex": "+6", - "int": "+3" - }, - "skill": { - "acrobatics": "+8", - "deception": "+1", - "perception": "+2", - "stealth": "+8" + "wis": "-1" }, - "passive": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 7, + "immune": [ + "poison" ], - "languages": [ - "Common", - "Goblin" + "conditionImmune": [ + "poisoned" ], - "languageTags": [ - "C", - "GO" + "languages": [ + "understands Common", + "Goblin but can't speak" ], - "cr": "3", + "cr": "1/8", "trait": [ { - "name": "Assassinate", + "name": "Undead Fortitude", "entries": [ - "During its first turn, the goblin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the goblin scores against a surprised creature is a critical hit." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Unusual Nature", "entries": [ - "The goblin deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn't {@condition incapacitated} and the goblin doesn't have disadvantage on the attack roll." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Sneak Attack" - ], "action": [ { - "name": "Dagger", + "name": "Bite", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +1} to hit, reach 5 ft., one target. {@h}1 ({@damage 1d4 - 1}) piercing damage." ] - } - ], - "bonus": [ + }, { - "name": "Nimble Escape", + "name": "Scimitar", "entries": [ - "The goblin takes the {@action Disengage} or {@action Hide} action." + "{@atk mw} {@hit +1} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d6 - 1}) slashing damage." ] } ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Assassin.webp", - "hasFluffImages": true, - "altArt": [ + "reaction": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Assassin.webp", - "source": "mme2-v2" + "name": "Sudden Lunge", + "entries": [ + "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." + ] } ], - "hasFluff": true, - "attachedItems": [ - "dagger|phb" - ], - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Goblin Monarch", - "page": 152, "fluff": { "_monsterFluff": { - "name": "Goblin Monarch", + "name": "Goblin Zombie", "source": "mme2-v2" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Zombie.webp", + "attachedItems": [ + "scimitar|phb" + ], + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS", + "GO" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "hasFluffImages": true + }, + { + "name": "Gorsuloth", + "group": [ + "Yugoloths" + ], "source": "mme2-v2", + "page": 251, "size": [ - "S" + "M" ], "type": { - "type": "humanoid", + "type": "fiend", "tags": [ - "Goblinoid" + "Yugoloth" ] }, - "alignmentPrefix": "typically ", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 16, "from": [ - "{@item breastplate|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 78, - "formula": "12d6 + 36" + "average": 67, + "formula": "9d8 + 27" }, "speed": { - "walk": 30 - }, - "str": 13, - "dex": 16, - "con": 16, - "int": 12, - "wis": 12, - "cha": 14, - "save": { - "dex": "+6", - "int": "+4" + "walk": 30, + "fly": 50, + "climb": 30 }, + "str": 18, + "dex": 12, + "con": 17, + "int": 7, + "wis": 15, + "cha": 9, "skill": { - "deception": "+5", - "perception": "+4", - "stealth": "+9" + "athletics": "+7", + "perception": "+5" }, - "passive": 14, "senses": [ + "blindsight 60 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 15, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languages": [ - "Goblin" + "immune": [ + "acid", + "poison" ], - "languageTags": [ - "GO" + "conditionImmune": [ + "poisoned" ], - "cr": "7", + "languages": [ + "Abyssal", + "Infernal", + "telepathy 60 ft." + ], + "cr": "5", "trait": [ { - "name": "Aura of Fervor", + "name": "Alert", "entries": [ - "The goblin's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the goblin, provided it isn't {@condition incapacitated}." + "The gorsuloth has advantage on Initiative rolls and Wisdom ({@skill Perception}) checks and can't be surprised while it is conscious." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Magic Resistance", "entries": [ - "If the goblin fails a saving throw, it can choose to succeed instead." + "The gorsuloth has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Magic Weapons", "entries": [ - "The goblin deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn't {@condition incapacitated} and the goblin doesn't have disadvantage on the attack roll." + "The gorsuloth's weapon attacks are magical." ] } ], - "damageTags": [ - "I", - "P", - "S" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Legendary Resistances", - "Sneak Attack" - ], "action": [ { - "name": "Scimitar", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage plus 3 ({@damage 1d6}) poison damage." + "The gorsuloth makes one Bite attack and two Claw attacks." ] }, { - "name": "Shortbow", + "name": "Bite", "entries": [ - "{@atk rw} {@hit +6} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] - } - ], - "bonus": [ + }, { - "name": "Nimble Escape", + "name": "Claw", "entries": [ - "The goblin takes the {@action Disengage} or {@action Hide} action." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." ] - } - ], - "reaction": [ + }, { - "name": "Redirect Attack", + "name": "Baleful Breath {@recharge 5}", "entries": [ - "When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead." + "The gorsuloth exhales pestilent gas in a 20-foot cube. Each creature in that area must succeed on a {@dc 14} Constitution saving throw. On a failed save, a creature takes 24 ({@damage 7d6}) necrotic damage and is {@condition incapacitated} until the end of the gorsuloth's next turn. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." ] } ], - "shortName": "goblin", - "legendary": [ - { - "name": "Shift", - "entries": [ - "The goblin moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." - ] - }, - { - "name": "Attack (Costs 2 Actions)", - "entries": [ - "The goblin makes a Scimitar or Shortbow attack." - ] - }, + "reaction": [ { - "name": "Goblin Brigade (Costs 3 Actions)", + "name": "Guardian Strike", "entries": [ - "Up to 4 goblinoid allies within 30 feet of the goblin and can see and hear the goblin can use their reaction to move up to their speed and make one melee weapon attack." + "If an enemy within 5 feet of the gorsuloth attacks a target other than the gorsuloth, that enemy provokes an {@action opportunity attack} from the gorsuloth." ] } ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Monarch.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Gorsuloth", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gorsuloth.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Monarch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gorsuloth.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "I", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "savingThrowForced": [ + "constitution" + ], "hasFluff": true, - "attachedItems": [ - "scimitar|phb", - "shortbow|phb" - ] + "hasFluffImages": true }, { - "name": "Goblin Worg Rider", - "page": 153, - "fluff": { - "_monsterFluff": { - "name": "Goblin Worg Rider", - "source": "mme2-v2" - } - }, + "name": "Gouger", "source": "mme2-v2", + "page": 38, "size": [ - "S" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, - "alignmentPrefix": "typically ", + "type": "aberration", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 19, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 17, - "formula": "5d6" + "average": 210, + "formula": "20d10 + 100" }, "speed": { - "walk": { - "number": 30, - "condition": "(or 50 ft. while mounted)" - } + "walk": 15, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 20, + "dex": 14, + "con": 20, + "int": 9, + "wis": 14, + "cha": 14, + "save": { + "dex": "+7", + "con": "+10", + "wis": "+7" }, - "str": 8, - "dex": 15, - "con": 10, - "int": 10, - "wis": 13, - "cha": 9, "skill": { - "animal handling": "+5", - "perception": "+3", - "stealth": "+6" + "perception": "+12" }, - "passive": 13, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 22, + "conditionImmune": [ + "prone" ], "languages": [ - "Common", - "Goblin" - ], - "languageTags": [ - "C", - "GO" + "Deep Speech", + "Undercommon" ], - "cr": "1", + "cr": "13", "trait": [ { - "name": "Mounted Advantage", + "name": "Antimagic Cone", "entries": [ - "While mounted, the goblin has advantage on melee attack rolls against a Medium or smaller creature." + "The gouger's central eye creates an area of antimagic, as in the anti magic field spell, in a 150-foot cone. At the start of each of its turns, the gouger decides which way the cone faces and whether the cone is active. The area works against the gouger's own eye rays." ] }, { - "name": "Mounted Charge", + "name": "Beholder Slayer", "entries": [ - "If the goblin, while mounted, moves at least 10 feet straight toward a creature and then hits it with a melee attack on the same turn, the target takes an extra 3 ({@damage 1d6}) weapon damage and must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the goblin's worg mount can use its reaction to make one Bite attack against it." + "The gouger has advantage on attack rolls and saving throws against beholders." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "The goblin makes two Scimitar attacks or two Javelin attacks. It can use Worg Bite in place of one of these attacks." + "The gouger makes two melee attacks: one with its Claws and one with its Bite or Tongue. It then uses its Eye Ray twice." ] }, { - "name": "Scimitar", + "name": "Claws", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, the gouger can automatically hit the target with its Claws attack, and the Gouger can't use its Claws attack on another target." ] }, { - "name": "Javelin", + "name": "Bite", "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) piercing damage." ] }, { - "name": "Worg Bite (While Mounted Only)", + "name": "Tongue", "entries": [ - "The goblin's {@creature worg} mount can use its reaction to make a Bite attack." + "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}15 ({@damage 3d6 + 5}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} until it has regained all of its hit points. If the {@condition blinded} creature is a beholder, it loses the ability to use one of its eye rays or central eye (determined randomly) while {@condition blinded}. Each time the beholder target fails its saving throw, it loses another use of its eye ray or central eye (determined randomly, rerolling any duplicates)." + ] + }, + { + "name": "Eye Ray", + "entries": [ + "The gouger shoots one of the following magical eye rays at random (roll {@dice d4}, and reroll if the eye ray was already used this turn), choosing one target it can see within 120 feet of it:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Paralyzing Ray.", + "entry": "The targeted creature must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Fear Ray.", + "entry": "The targeted creature must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Telekinetic Ray.", + "entry": "If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or the gouger moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the gouger's next turn or until the gouger is {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The gouger can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container." + }, + { + "type": "itemSub", + "name": "Disintegration Ray.", + "entry": "If the target is a creature, it must succeed on a {@dc 15} Dexterity saving throw or take 45 ({@damage 10d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." + } + ] + } ] } ], - "bonus": [ + "legendary": [ { - "name": "Nimble Escape", + "name": "Eye Ray", "entries": [ - "The goblin takes the {@action Disengage} or {@action Hide} action." + "The gouger uses one random Eye Ray." + ] + }, + { + "name": "Tongue (Costs 2 Actions)", + "entries": [ + "The gouger makes one Tongue attack." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Worg_Rider.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Gouger", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gouger.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Worg Rider.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gouger.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "javelin|phb", - "scimitar|phb" + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "U" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "frightened", + "grappled", + "incapacitated", + "paralyzed", + "restrained" ], "savingThrowForced": [ - "strength" - ] + "constitution", + "dexterity", + "strength", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Goblin Sorcerer", - "page": 153, - "fluff": { - "_monsterFluff": { - "name": "Goblin Sorcerer", - "source": "mme2-v2" - } - }, + "name": "Grand Cavalier", "source": "mme2-v2", + "page": 271, "size": [ - "S" + "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ - "N", + "L", + "G", + "NY", "E" ], "ac": [ - 12, { - "ac": 15, - "condition": "with mage armor", - "braces": true + "ac": 20, + "from": [ + "{@item plate armor|phb|plate}", + "{@item shield|phb}" + ] } ], "hp": { - "average": 24, - "formula": "7d6" + "average": 136, + "formula": "16d8 + 64" }, "speed": { "walk": 30 }, - "str": 8, - "dex": 14, - "con": 10, + "str": 20, + "dex": 10, + "con": 18, "int": 12, - "wis": 10, - "cha": 15, + "wis": 12, + "cha": 14, + "save": { + "str": "+9", + "con": "+8", + "wis": "+5" + }, "skill": { - "arcana": "+3", - "stealth": "+6" + "history": "+5", + "persuasion": "+6" }, - "passive": 10, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], + "passive": 11, "languages": [ - "Common", - "Goblin" - ], - "languageTags": [ - "C", - "GO" - ], - "cr": "2", - "damageTags": [ - "F" + "any two languages (usually Common)" ], - "spellcasting": [ + "cr": "11", + "trait": [ { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The goblin casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 12}, {@hit 4} to hit with spell attacks):" - ], - "will": [ - "{@spell mage hand}", - "{@spell message}", - "{@spell minor illusion}" - ], - "daily": { - "1e": [ - "{@spell burning hands}", - "{@spell blindness/deafness}", - "{@spell fireball}", - "{@spell hold person}", - "{@spell levitate}", - "{@spell mage armor}" - ] - } - } - ], - "conditionInflictSpell": [ - "blinded", - "paralyzed" - ], - "action": [ + "name": "Action Surge (Recharges after a Short or Long Rest)", + "entries": [ + "The cavalier can take one additional action on top of its regular action and possible bonus action." + ] + }, + { + "name": "Ferocious Charger (1/Turn)", + "entries": [ + "If the cavalier moves at least 10 feet in a straight line right before attacking a creature and hits it with the attack, that target must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." + ] + }, { - "name": "Scorch Strike", + "name": "Magic Weapons", "entries": [ - "{@atk ms,rs} {@hit +4} to hit, reach 5 ft. or range 120 ft., one target. {@h}13 ({@damage 2d10 + 2}) fire damage." + "The cavalier's weapon attacks are magical." + ] + }, + { + "name": "Threatening", + "entries": [ + "Creatures provoke an {@action opportunity attack} from the cavalier when they move 5 feet or more while within the cavalier's reach, and if the cavalier hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." + ] + }, + { + "name": "Vigilant Defender", + "entries": [ + "The cavalier can take one special reaction on every creature's turn, except its own. It can use this special reaction only to make an {@action opportunity attack}, and it can't use it on the same turn it took its normal reaction." ] } ], - "bonus": [ + "action": [ { - "name": "Heightened Spell (1/Day)", + "name": "Multiattack", "entries": [ - "When the goblin casts a spell that forces a creature to make a saving throw to resist the spell's effects, the goblin gives one target of the spell disadvantage on its first saving throw against the spell." + "The cavalier makes three +1 Longsword attacks." ] }, { - "name": "Quickened Spell (2/Day)", + "name": "+1 Longsword", "entries": [ - "The goblin uses Spellcasting." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage, or 11 ({@damage 1d10 + 6}) slashing damage if used with two hands, plus 9 ({@damage 2d8}) radiant damage, and the target is marked until the end of the cavalier's next turn. This effect ends early if the cavalier is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the cavalier, a creature marked by the cavalier has disadvantage on any attack roll that doesn't target the cavalier." ] - }, + } + ], + "bonus": [ { - "name": "Nimble Escape", + "name": "Punish the Marked", "entries": [ - "The goblin takes the {@action Disengage} or {@action Hide} action." + "The cavalier can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the cavalier during the last turn. The cavalier's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 10 damage to the target." ] } ], "reaction": [ { - "name": "Shield (2/Day)", + "name": "Warding Maneuver (4/Day)", "entries": [ - "The goblin casts {@spell shield} using Charisma as the spellcasting ability." + "If the cavalier or a creature it can see within 5 feet of it is hit by an attack, it can roll a {@dice d8} and add it to the target's AC against that attack. If the attack still hits, the target has resistance against the attack's damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Sorcerer.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Grand Cavalier", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cavalier.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Sorcerer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grand Cavalier.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "+1 longsword|dmg" + ], + "traitTags": [ + "Charge", + "Magic Weapons" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "R", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "incapacitated", + "prone" + ], + "savingThrowForced": [ + "strength" + ], "hasFluff": true, - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Bone Golem", - "page": 154, - "fluff": { - "_monsterFluff": { - "name": "Bone Golem", - "source": "mme2-v2" - } - }, + "name": "Grandfather of Assassins", "source": "mme2-v2", + "page": 276, "size": [ - "L" + "M" ], - "type": "construct", + "type": "humanoid", "alignment": [ - "U" + "L", + "NX", + "C", + "NY", + "E" ], "ac": [ { - "ac": 13, + "ac": 19, "from": [ - "natural armor" + "{@item +2 studded leather armor||+2 studded leather}" ] } ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 195, + "formula": "26d8 + 78" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 11, + "dex": 20, + "con": 16, + "int": 16, + "wis": 16, + "cha": 14, + "save": { + "dex": "+11", + "int": "+9", + "wis": "+9" + }, + "skill": { + "acrobatics": "+11", + "deception": "+8", + "perception": "+15", + "stealth": "+17" }, - "str": 20, - "dex": 9, - "con": 18, - "int": 6, - "wis": 8, - "cha": 1, - "passive": 9, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "immune": [ - "necrotic", - "poison", - "psychic", - { - "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "passive": 25, + "resist": [ + "poison" ], "languages": [ - "understands the languages of its creator but can't speak" - ], - "languageTags": [ - "CS" + "Thieves' cant plus any four languages" ], - "cr": "8", + "cr": "19", "trait": [ { - "name": "Immutable Form", + "name": "Assassinate", "entries": [ - "The golem is immune to any spell or effect that would alter its form." + "During its first turn, the grandfather of assassins has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the grandfather of assassins scores against a surprised creature is a critical hit." ] }, { - "name": "Magic Resistance", + "name": "Elusive", "entries": [ - "The golem has advantage on saving throws against spells and other magical effects." + "No attack roll has advantage on the grandfather of assassins as long as it isn't {@condition incapacitated}." + ] + }, + { + "name": "Evasion", + "entries": [ + "If the grandfather of assassins is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the grandfather of assassins instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "name": "Legendary Resistance (2/Day)", + "entries": [ + "If the grandfather of assassins fails a saving throw, it can choose to succeed instead." ] }, { "name": "Magic Weapons", "entries": [ - "The golem's weapon attacks are magical." + "The grandfather of assassins's weapon attacks are magical." ] }, { - "name": "Unusual Nature", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The golem doesn't require air, food, drink, or sleep." + "The grandfather of assassins deals an extra 35 ({@damage 10d6}) damage when the grandfather of assassins hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the grandfather of assassins that isn't {@condition incapacitated} and the grandfather of assassins doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Stroke of Luck (Recharges after a Short or Long Rest)", + "entries": [ + "If the grandfather of assassins misses a target within range, it can turn the miss into a hit. Alternatively, if the grandfather of assassins fails an ability check, it can treat the d20 roll as a 20." ] } ], - "damageTags": [ - "B", - "S" - ], - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], "action": [ { "name": "Multiattack", "entries": [ - "The golem makes one Longsword attack, one Battleaxe attack, and two Slam attacks." + "The grandfather of assassins makes one +2 Shortsword attack and one +2 Dagger attack, or two ranged attacks." ] }, { - "name": "Longsword", + "name": "+2 Shortsword", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." + "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d6 + 7}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Battleaxe", + "name": "+2 Dagger", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." + "{@atk mw,rw} {@hit +13} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}9 ({@damage 1d4 + 7}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "bonus": [ + { + "name": "Cunning Action", + "entries": [ + "The grandfather of assassins takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + } + ], + "reaction": [ + { + "name": "Uncanny Dodge", + "entries": [ + "The grandfather of assassins halves the damage that it takes from an attack that hits it. The grandfather of assassins must be able to see the attacker." + ] + } + ], + "legendary": [ + { + "name": "Shift", + "entries": [ + "The grandfather of assassins moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." ] }, { - "name": "Slam", + "name": "Vanish", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." + "The grandfather of assassins performs a {@action Hide} action. It can move up to half its speed before or after this action." ] }, { - "name": "Whirling Weapons {@recharge 5}", + "name": "Attack (Costs 2 Actions)", "entries": [ - "The golem moves up to its walking speed in a straight line and targets each creature within 10 feet of it during its movement. Each target must succeed on a {@dc 16} Dexterity saving throw, taking 23 ({@damage 4d8 + 5}) slashing damage and 23 ({@damage 4d8 + 5}) bludgeoning damage." + "The grandfather of assassins makes a Shortsword or Dagger attack." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bone_Golem.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Grandfather of Assassins", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grandfather_of_Assassins.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bone Golem.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grandfather of Assassins.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "battleaxe|phb", - "longsword|phb" + "+2 dagger|dmg", + "+2 shortsword|dmg" + ], + "traitTags": [ + "Legendary Resistances", + "Magic Weapons", + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TC" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ], "savingThrowForced": [ - "dexterity" - ] + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Large Drolem", - "page": 155, - "fluff": { - "_monsterFluff": { - "name": "Large Drolem", - "source": "mme2-v2" - } - }, + "name": "Gray Hag", "source": "mme2-v2", + "page": 166, "size": [ - "L" + "M" ], - "type": "construct", + "type": "fey", "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 17, @@ -46451,198 +46318,318 @@ } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "fly": 60, + "climb": 30, "walk": 30 }, - "str": 20, - "dex": 9, - "con": 18, - "int": 6, - "wis": 8, - "cha": 8, - "passive": 9, + "str": 18, + "dex": 14, + "con": 16, + "int": 13, + "wis": 14, + "cha": 14, + "save": { + "con": "+5" + }, + "skill": { + "deception": "+4", + "perception": "+6", + "stealth": "+4" + }, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "senseTags": [ - "B", - "SD" - ], - "resist": [ - "cold", - "fire", - "lightning" + "darkvision 60 ft." ], + "passive": 16, "immune": [ - "necrotic", - "poison", - "psychic", - { - "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "acid", + "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", "poisoned" ], "languages": [ - "understands the languages of its creator but can't speak" - ], - "languageTags": [ - "CS" + "Abyssal", + "Common" ], - "cr": "10", + "cr": "4", "trait": [ { - "name": "Immutable Form", + "name": "Poisonous Skin", "entries": [ - "The drolem is immune to any spell or effect that would alter its form." + "Any creature that grapples the hag or otherwise comes into direct contact with the hag's skin must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the hag can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Magic Resistance", + "name": "Spider Climb", "entries": [ - "The drolem has advantage on saving throws against spells and other magical effects." + "The hag can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] - }, + } + ], + "action": [ { - "name": "Magic Weapons", + "name": "Claws", "entries": [ - "The drolem's weapon attacks are magical." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw against poison. On a failed save, the target is reduced to 0 hit points." ] }, { - "name": "Unusual Nature", + "name": "Spit Green Slime", "entries": [ - "The drolem doesn't require air, food, drink, or sleep." + "{@atk rw} {@hit +6} to hit, range 5 ft., one target. {@h}5 ({@damage 1d10}) acid damage, and the creature takes the damage again at the start of each of its turns until the slime is scraped off or destroyed. Against wood or metal, green slime deals 11 ({@damage 2d10}) acid damage each round, and any nonmagical wood or metal weapon or tool used to scrape off the slime is effectively destroyed.", + "Sunlight, any effect that cures disease, and any effect that deals cold, fire, or radiant damage destroys the green slime." + ] + } + ], + "bonus": [ + { + "name": "Stench Spray {@recharge 5}", + "entries": [ + "The hag emits noxious gas in a 15-foot cube originating from the hag. Each creature in that area must make a {@dc 13} Constitution saving throw. On a failed save, a creature is {@condition poisoned} for 1 minute. A {@condition poisoned} creature spends its action on each of its turns coughing and reeling. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. On a successful save, a creature takes half as much damage and isn't {@condition poisoned}." + ] + } + ], + "fluff": { + "_monsterFluff": { + "name": "Gray Hag", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Gray_Hag.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gray Hag.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Spider Climb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "AB", + "C" + ], + "damageTags": [ + "A", + "S" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Greater Air Elemental Myrmidon", + "source": "mme2-v2", + "page": 120, + "size": [ + "L" + ], + "type": "elemental", + "alignment": [ + "N" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 18, + "from": [ + "{@item plate armor|phb|plate}" ] } ], - "damageTags": [ - "I", - "S" + "hp": { + "average": 209, + "formula": "22d10 + 88" + }, + "speed": { + "walk": 30, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 22, + "dex": 14, + "con": 18, + "int": 10, + "wis": 12, + "cha": 12, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "resist": [ + "lightning", + "thunder", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "paralyzed", + "petrified", + "poisoned", + "prone" ], - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" + "languages": [ + "Auran", + "one language of its creator's choice" ], + "cr": "11", "action": [ { "name": "Multiattack", "entries": [ - "The drolem makes one Bite attack and two Claw attacks." + "The myrmidon makes three Flail attacks. If available, it can use Whirlwind Blast in place of one of these attacks." ] }, { - "name": "Claw", + "name": "Flail", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) force damage." ] }, { - "name": "Dragon's Breath {@recharge 5}", + "name": "Lightning Strike {@recharge 5}", "entries": [ - "The drolem exhales acid, cold, fire, lightning, or poison (depending on drolem type) in a 30-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 35 ({@damage 10d6}) acid, cold, fire, lightning, or poison damage on a failed save, or half as much damage on a successful one." + "The myrmidon makes one Flail attack. On a hit, the target takes an extra 22 ({@damage 5d8}) lightning damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of the myrmidon's next turn." + ] + }, + { + "name": "Whirlwind Blast (1/Day)", + "entries": [ + "The myrmidon unleashes violent winds in a 15-foot radius circle centered on its space. Each creature in the area other than the myrmidon must make a {@dc 18} Strength saving throw. On a failure, the target takes 15 ({@damage 2d8 + 6}) bludgeoning damage and is flung up to 10 feet away from the myrmidon in a random direction and knocked {@condition prone}. If a thrown target strikes an object, such as a wall or floor, the target takes an extra 9 ({@damage 1d6 + 6}) bludgeoning damage. If the target is thrown at another creature, that creature must succeed on a {@dc 16} Dexterity saving throw or take the same damage and be knocked {@condition prone}.", + "If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked {@condition prone}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gargantuan_Drolem.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Greater Air Elemental Myrmidon", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Air_Elemental_Myrmidon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Large Drolem.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Air Elemental Myrmidon.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "attachedItems": [ + "flail|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AU", + "X" + ], + "damageTags": [ + "O" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone", + "stunned" + ], "savingThrowForced": [ - "constitution" - ] + "constitution", + "strength" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Huge Drolem", - "page": 156, - "fluff": { - "_monsterFluff": { - "name": "Huge Drolem", - "source": "mme2-v2" - } - }, + "name": "Greater Babau", "source": "mme2-v2", + "page": 66, "size": [ - "H" + "M" ], - "type": "construct", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 19, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 120, + "formula": "16d8 + 48" }, "speed": { - "fly": 60, "walk": 40 }, - "str": 22, - "dex": 9, - "con": 20, - "int": 6, - "wis": 8, - "cha": 10, - "passive": 9, + "str": 20, + "dex": 16, + "con": 16, + "int": 12, + "wis": 14, + "cha": 14, + "skill": { + "intimidation": "+5", + "perception": "+8", + "stealth": "+6" + }, "senses": [ - "blindsight 60 ft.", "darkvision 120 ft." ], - "senseTags": [ - "B", - "SD" - ], + "passive": 18, "resist": [ "cold", "fire", - "lightning" - ], - "immune": [ - "necrotic", - "poison", - "psychic", + "lightning", { - "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", - "immune": [ + "note": "that is nonmagical", + "resist": [ "bludgeoning", "piercing", "slashing" @@ -46650,177 +46637,207 @@ "cond": true } ], + "immune": [ + "poison" + ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", "poisoned" ], "languages": [ - "understands the languages of its creator but can't speak" + "Abyssal" ], - "languageTags": [ - "CS" + "cr": "8", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The babau casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell darkness}", + "{@spell dispel magic}", + "{@spell fear}", + "{@spell heat metal}", + "{@spell levitate}" + ], + "daily": { + "1e": [ + "{@spell polymorph} (self only)", + "{@spell teleport}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "13", "trait": [ { - "name": "Immutable Form", + "name": "Corrosive Slime", "entries": [ - "The drolem is immune to any spell or effect that would alter its form." + "A creature that touches the babau or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) acid damage. In addition, any nonmagical weapon that hits the babau corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.", + "When a creature hits the babau with a magical weapon and deals damage, it must succeed on a {@dc 14} Dexterity saving throw with advantage on the roll. On a failed save, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.", + "Ammunition that hits the babau is destroyed after dealing damage." ] }, { "name": "Magic Resistance", "entries": [ - "The drolem has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The drolem's weapon attacks are magical." + "The babau has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Unusual Nature", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The drolem doesn't require air, food, drink, or sleep." + "The babau deals an extra 7 ({@damage 2d6}) damage when the babau hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the babau that isn't {@condition incapacitated} and the babau doesn't have disadvantage on the attack roll." ] } ], - "damageTags": [ - "A", - "I", - "P", - "S" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], "action": [ { "name": "Multiattack", "entries": [ - "The drolem can use its Frightful Presence. It then makes one Bite attack and two Claw attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 5 ({@damage 1d10}) acid damage, and the damage type is acid, cold, fire, lightning, or poison, depending on drolem type." + "The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d4 + 5}) slashing damage plus 5 ({@damage 1d10}) acid damage." ] }, { - "name": "Dragon's Breath {@recharge 5}", + "name": "Spear", "entries": [ - "The drolem exhales acid, cold, fire, lightning, or poison (depending on drolem type) in a 60-foot cone. Each creature in that area must make a {@dc 18} Constitution saving throw, taking 49 ({@damage 14d6}) acid, cold, fire, lightning, or poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. range 20/60 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, or 9 ({@damage 1d8 + 5}) piercing damage if used with two hands to make a melee attack, plus 4 ({@damage 1d8}) acid damage." ] }, { - "name": "Frightful Presence", + "name": "Weakening Gaze", "entries": [ - "Each creature of the drolem's choice that is within 120 feet of the drolem and aware of it must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the drolem's Frightful Presence for the next 24 hours." + "The babau targets one creature that it can see within 20 feet of it. The target must make a {@dc 14} Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Greater Babau", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Babau.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Babau.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Magic Resistance", + "Sneak Attack" + ], + "senseTags": [ + "SD" + ], "actionTags": [ - "Frightful Presence", "Multiattack" ], + "languageTags": [ + "AB" + ], + "damageTags": [ + "A", + "P", + "S" + ], "miscTags": [ - "AOE", + "MLW", "MW", - "RCH" + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gargantuan_Drolem.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Huge Drolem.webp", - "source": "mme2-v2" - } + "conditionInflictSpell": [ + "frightened" ], - "hasFluff": true, "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Gargantuan Drolem", - "page": 156, - "fluff": { - "_monsterFluff": { - "name": "Gargantuan Drolem", - "source": "mme2-v2" - } - }, + "name": "Greater Barghest", "source": "mme2-v2", + "page": 34, "size": [ - "G" + "L" ], - "type": "construct", + "type": { + "type": "fiend", + "tags": [ + "Shapechanger" + ] + }, "alignment": [ - "U" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 21, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 297, - "formula": "18d20 + 108" + "average": 85, + "formula": "10d10 + 30" }, "speed": { - "fly": 60, - "walk": 40 + "walk": { + "number": 6030, + "condition": "(30 ft. in goblinoid form)" + } + }, + "str": 21, + "dex": 16, + "con": 16, + "int": 14, + "wis": 14, + "cha": 16, + "save": { + "con": "+6", + "wis": "+5" + }, + "skill": { + "deception": "+6", + "intimidation": "+6", + "perception": "+8", + "stealth": "+6" }, - "str": 24, - "dex": 9, - "con": 22, - "int": 6, - "wis": 8, - "cha": 12, - "passive": 9, "senses": [ "blindsight 60 ft.", - "darkvision 120 ft." - ], - "senseTags": [ - "B", - "SD" + "darkvision 60 ft." ], + "passive": 18, "resist": [ "cold", "fire", - "lightning" - ], - "immune": [ - "necrotic", - "poison", - "psychic", + "lightning", { - "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", - "immune": [ + "note": "that is nonmagical", + "resist": [ "bludgeoning", "piercing", "slashing" @@ -46828,171 +46845,198 @@ "cond": true } ], + "immune": [ + "acid", + "poison" + ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "poison" ], "languages": [ - "understands the languages of its creator but can't speak" + "Abyssal", + "Common", + "Goblin", + "Infernal", + "telepathy 60 ft." ], - "languageTags": [ - "CS" + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The barghest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell levitate}", + "{@spell minor illusion}", + "{@spell pass without trace}" + ], + "daily": { + "1": [ + "{@spell blink}", + "{@spell mislead}" + ], + "2e": [ + "{@spell charm person}", + "{@spell dimension door}", + "{@spell suggestion}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "18", "trait": [ { - "name": "Immutable Form", - "entries": [ - "The drolem is immune to any spell or effect that would alter its form." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The drolem has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", + "name": "Fire Banishment", "entries": [ - "The drolem's weapon attacks are magical." + "When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a {@dc 15} Charisma saving throw or be instantly banished to Gehenna." ] }, { - "name": "Unusual Nature", + "name": "Soul Feeding", "entries": [ - "The drolem doesn't require air, food, drink, or sleep." + "The barghest can feed on the corpse of a Fey or Humanoid it killed within the past 10 minutes. This feeding takes at least 1 minute, and it destroys the corpse. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped in the barghest, any magic that tries to restore the soul to life has a {@chance 50} chance of failing and being wasted." ] } ], - "damageTags": [ - "A", - "B", - "I", - "P", - "S" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], "action": [ { "name": "Multiattack", "entries": [ - "The drolem can use its Frightful Presence. It then makes one Bite attack, two Claw attacks, and one Tail attack." + "In goblinoid form, the barghest makes two Greatsword attacks or two Claw attacks. In true form, the barghest makes one Bite attack and two Claw attacks." ] }, { - "name": "Bite", + "name": "Bite (True Form Only)", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage plus 11 ({@damage 2d10}) acid damage, and the damage type is acid, cold, fire, lightning, or poison, depending on drolem type." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage." ] }, { - "name": "Claw", + "name": "Claw (Goblinoid or True Form Only)", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage." ] }, { - "name": "Tail", + "name": "Greataxe (Goblinoid Form Only)", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d12 + 5}) slashing damage." ] }, { - "name": "Dragon's Breath {@recharge 5}", + "name": "Greataxe (Large Goblinoid Form Only)", "entries": [ - "The drolem exhales acid, cold, fire, lightning, or poison (depending on drolem type) in a 90-foot cone. Each creature in that area must make a {@dc 20} Constitution saving throw, taking 63 ({@damage 18d6}) acid, cold, fire, lightning, or poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d12 + 5}) slashing damage." ] - }, + } + ], + "bonus": [ { - "name": "Frightful Presence", + "name": "Change Shape", "entries": [ - "Each creature of the drolem's choice that is within 120 feet of the drolem and aware of it must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the drolem's Frightful Presence for the next 24 hours." + "The barghest transforms into a Medium or Large goblinoid or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies." ] } ], - "actionTags": [ - "Frightful Presence", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gargantuan_Drolem.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Greater Barghest", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Barghest.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gargantuan Drolem.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Barghest.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "attachedItems": [ + "greataxe|phb" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "GO", + "I", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "deafened", + "invisible" + ], "savingThrowForced": [ + "charisma" + ], + "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Mud Golem", - "page": 157, - "fluff": { - "_monsterFluff": { - "name": "Mud Golem", - "source": "mme2-v2" - } - }, + "name": "Greater Cadaver Collector", "source": "mme2-v2", + "page": 49, "size": [ - "L" + "H" ], "type": "construct", "alignment": [ - "U" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 12, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 85, - "formula": "9d10 + 36" + "average": 300, + "formula": "24d12 + 144" }, "speed": { - "walk": 20 + "walk": 40 }, - "str": 20, - "dex": 6, - "con": 18, + "str": 25, + "dex": 14, + "con": 22, "int": 6, - "wis": 8, - "cha": 1, - "passive": 9, + "wis": 12, + "cha": 9, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 11, "immune": [ - "acid", + "necrotic", "poison", "psychic", { @@ -47014,2550 +47058,2520 @@ "poisoned" ], "languages": [ - "understands the languages of its creator but can't speak" - ], - "languageTags": [ - "CS" + "understands all languages but can' t speak" ], - "cr": "6", + "cr": "19", "trait": [ { - "name": "Amorphous", + "name": "Magic Resistance", "entries": [ - "The golem can move through a space as narrow as 1 inch wide without squeezing." + "The cadaver collector has advantage on saving throws against spells and other magical effects." ] }, { - "name": "False Appearance", + "name": "Unusual Nature", "entries": [ - "While the golem remains motionless, it is indistinguishable from a normal mudheap." + "The cadaver collector doesn't require air, food, drink, or sleep." ] - }, + } + ], + "action": [ { - "name": "Immutable Form", + "name": "Multiattack", "entries": [ - "The golem is immune to any spell or effect that would alter its form." + "The cadaver collector makes two Slam attacks. If the cadaver collector is grappling a creature, the cadaver collector can also use Impale once." ] }, { - "name": "Magic Resistance", + "name": "Slam", "entries": [ - "The golem has advantage on saving throws against spells and other magical effects." + "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}25 ({@damage 4d8 + 7}) bludgeoning damage plus 16 ({@damage 3d10}) necrotic damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the cadaver collector can't use its one of its Slam attacks on another target." ] }, { - "name": "Magic Weapons", + "name": "Impale", "entries": [ - "The golem's weapon attacks are magical." + "The cadaver collector attempts to impale a creature it has {@condition grappled}. The creature must succeed on a {@dc 21} Strength saving throw or take 16 ({@damage 2d8 + 7}) piercing damage and 9 ({@damage 2d8}) necrotic damage and be {@condition restrained} (escape {@dc 17}). While {@condition restrained}, the target takes 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) necrotic damage at the start of each of its turns. The cadaver collector can impale up to 8 Medium creatures, 1 Large and 6 Medium creatures, 2 Large and 4 Medium creatures, 3 Large and 2 Medium creatures, or 4 Large creatures." ] }, { - "name": "Sticky Body", + "name": "Crushing Stride", "entries": [ - "When the golem is hit by a melee weapon attack, the attacker must succeed on a {@dc 15} Strength saving throw, or the weapon becomes stuck to the golem's body. If the weapon's wielder can't or won't let go of the weapon, the wielder is {@condition grappled} while the weapon is stuck. While stuck, the weapon can't be used. A creature can pull the weapon free by taking an action to make a {@dc 15} Strength check and succeeding." + "The cadaver collector moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the cadaver collector enters must succeed on a {@dc 21} Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the cadaver collector's path. On a failed save, the creature falls {@condition prone} and takes 25 ({@damage 4d8 + 7}) bludgeoning damage and 16 ({@damage 3d10}) necrotic damage. If the cadaver collector remains in the {@condition prone} creature's space, the creature is also {@condition restrained} until it's no longer in the same space as the cadaver collector. While {@condition restrained} in this way, the creature, or another creature within 5 feet of it, can make a {@dc 21} Strength check. On a success, the creature is shunted to an unoccupied space of its choice within 5 feet of the cadaver collector and is no longer {@condition restrained}." ] }, { - "name": "Unusual Nature", + "name": "Paralyzing Breath {@recharge 5}", "entries": [ - "The golem doesn't require air, food, drink, or sleep." + "The cadaver collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful {@dc 20} Constitution saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "traitTags": [ - "Amorphous", - "False Appearance", - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], - "action": [ + "bonus": [ { - "name": "Multiattack", + "name": "Summon Specters (Recharges after a Short or Long Rest)", "entries": [ - "The golem makes two Slam attacks." + "The cadaver collector calls up the enslaved spirits of those it has slain; 7 ({@damage 2d6}) specters (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of the cadaver collector. The specters act right after the cadaver collector on the same initiative count and fight until they're destroyed. They disappear when the cadaver collector is destroyed." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Greater Cadaver Collector", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Cadaver_Collector.webp", + "altArt": [ { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 15 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}). Until the grapple ends, the target takes 14 ({@damage 2d8 + 5}) bludgeoning damage at the start of each of the golem's turns and the golem can't use one of its Slam attacks. While {@condition grappled} in this way, the target is {@condition restrained}, {@condition blinded}, and at risk of suffocating. The golem can grapple up to one Large creature or two Medium or smaller creatures at a time." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Cadaver Collector.webp", + "source": "mme2-v2" } ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "damageTags": [ + "B", + "N" + ], "miscTags": [ - "MW", - "RCH" + "AOE", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Mud_Golem.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mud Golem.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "grappled", + "paralyzed", + "prone", + "restrained" ], - "hasFluff": true, "savingThrowForced": [ + "constitution", + "dexterity", "strength" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Displacer Render", - "page": 158, - "fluff": { - "_monsterFluff": { - "name": "Displacer Render", - "source": "mme2-v2" - } - }, + "name": "Greater Deathlock", "source": "mme2-v2", + "page": 61, "size": [ - "L" + "M" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ - "C", - "N" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ + 12, { - "ac": 19, - "from": [ - "natural armor" - ] + "ac": 15, + "condition": "with mage armor", + "braces": true } ], "hp": { - "average": 207, - "formula": "18d10 + 108" + "average": 99, + "formula": "18d8 + 18" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 20, - "dex": 13, - "con": 22, - "int": 3, - "wis": 8, - "cha": 9, + "str": 11, + "dex": 15, + "con": 12, + "int": 14, + "wis": 12, + "cha": 17, "save": { - "str": "+10", - "con": "+11" + "int": "+5", + "cha": "+6" }, "skill": { - "perception": "+4" + "arcana": "+5", + "history": "+5" }, - "passive": 14, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 11, + "resist": [ + "necrotic", + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "the languages it knew in life" + ], + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell detect magic}", + "{@spell disguise self}", + "{@spell mage armor}", + "{@spell minor illusion}" + ], + "daily": { + "1e": [ + "{@spell dispel magic}", + "{@spell fly}", + "{@spell hunger of Hadar}", + "{@spell invisibility}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "14", "trait": [ { - "name": "Avoidance", + "name": "Turn Resistance", "entries": [ - "If the displacer render is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "The deathlock has advantage on saving throws against any effect that turns Undead." ] }, { - "name": "Displacement", + "name": "Unusual Nature", "entries": [ - "The displacer render projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer render is {@condition incapacitated} or has a speed of 0." + "The deathlock doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "B", - "P", - "S" - ], - "conditionInflict": [ - "incapacitated", - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "The displacer render makes one Bite attack, two Claw attacks, and two Tentacle attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) piercing damage. If the target is Medium or smaller, the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." + "The deathlock makes two Deathly Claw or Grave Bolt attacks." ] }, { - "name": "Claw", + "name": "Deathly Claw", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage, and Plus 7 ({@damage 2d6}) bludgeoning damage if the target is {@condition prone}." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) necrotic damage." ] }, { - "name": "Tentacle", + "name": "Grave Bolt", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage plus 4 ({@damage 1d8}) piercing damage." + "{@atk rs} {@hit +6} to hit, range 120 ft., one target. {@h}13 ({@damage 3d8}) necrotic damage. If the target is Large or smaller, it must succeed on a {@dc 14} Strength saving throw or become {@condition restrained} as shadowy tendrils wrap around it for 1 minute. A {@condition restrained} target can use its action to repeat the saving throw, ending the effect on itself on a success." ] } ], - "reaction": [ + "fluff": { + "_monsterFluff": { + "name": "Greater Deathlock", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Deathlock_Mastermind.webp", + "altArt": [ { - "name": "Bloody Rampage", - "entries": [ - "When the displacer render takes damage, it makes one Claw or Tentacle attack against a random creature within its reach, other than its master." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Deathlock.webp", + "source": "mme2-v2" } ], + "traitTags": [ + "Turn Resistance" + ], + "senseTags": [ + "D" + ], "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N" ], "miscTags": [ - "MW", - "RCH" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Displacer_Render.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Displacer Render.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "restrained" + ], + "conditionInflictSpell": [ + "invisible" ], - "hasFluff": true, "savingThrowForced": [ "strength" - ] + ], + "savingThrowForcedSpell": [ + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Young Gray Render", - "page": 159, - "fluff": { - "_monsterFluff": { - "name": "Young Gray Render", - "source": "mme2-v2" - } - }, + "name": "Greater Earth Elemental Myrmidon", "source": "mme2-v2", + "page": 120, "size": [ "L" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "elemental", "alignment": [ - "C", "N" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 18, "from": [ - "natural armor" + "{@item plate armor|phb|plate}" ] } ], "hp": { - "average": 85, - "formula": "9d10 + 36" + "average": 199, + "formula": "21d10 + 84" }, "speed": { "walk": 30 }, - "str": 17, - "dex": 13, + "str": 22, + "dex": 10, "con": 18, - "int": 2, - "wis": 5, - "cha": 7, - "skill": {}, - "passive": 10, + "int": 9, + "wis": 12, + "cha": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 11, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "cr": "6", - "damageTags": [ - "P", - "S" + "immune": [ + "poison" ], - "conditionInflict": [ + "conditionImmune": [ + "paralyzed", + "petrified", + "poisoned", "prone" ], + "languages": [ + "Terran", + "one language of its creator's choice" + ], + "cr": "11", "action": [ { "name": "Multiattack", "entries": [ - "The gray render makes one Bite attack and two Claw attacks." + "The myrmidon makes two Maul attacks. If available, it can use Ground Smash in place of one of these attacks." ] }, { - "name": "Bite", + "name": "Maul", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage. If the target is Medium or smaller, the target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}20 ({@damage 4d6 + 6}) force damage." ] }, { - "name": "Claw", + "name": "Thunderous Strike {@recharge 5}", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage, and Plus 5 ({@damage 2d4}) bludgeoning damage if the target is {@condition prone}." + "The myrmidon makes one Maul attack. On a hit, the target takes an extra 22 ({@damage 4d10}) thunder damage, and the target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." ] - } - ], - "reaction": [ + }, { - "name": "Wild Rampage", + "name": "Ground Smash (1/Day)", "entries": [ - "When the gray render takes damage, it makes one Claw attack against a random creature within its reach, other than its master. The attack is made with disadvantage on the attack roll." + "The myrmidon slams the ground with its maul, causing an earth tremor in and pelting with rocks a 15-foot radius circle centered on its space. Each creature in the area other than the myrmidon must succeed on a {@dc 18} Strength saving throw, taking 22 ({@damage 3d10 + 6}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Greater Earth Elemental Myrmidon", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Earth_Elemental_Myrmidon.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Earth Elemental Myrmidon.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "maul|phb" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "T", + "X" + ], + "damageTags": [ + "O" + ], "miscTags": [ - "MW" + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Gray_Render.webp", - "hasFluffImages": true, - "hasFluff": true, "savingThrowForced": [ "strength" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Elder Gray Render", - "page": 159, - "fluff": { - "_monsterFluff": { - "name": "Elder Gray Render", - "source": "mme2-v2" - } - }, + "name": "Greater Fire Elemental Myrmidon", "source": "mme2-v2", + "page": 121, "size": [ - "H" + "L" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "elemental", "alignment": [ - "C", "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 20, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|phb|plate}" ] } ], "hp": { - "average": 275, - "formula": "22d12 + 132" + "average": 218, + "formula": "23d10 + 92" }, "speed": { - "walk": 40 - }, - "str": 23, - "dex": 13, - "con": 22, - "int": 4, - "wis": 8, - "cha": 9, - "save": { - "str": "+12", - "con": "+12" - }, - "skill": { - "perception": "+5" + "walk": 40 }, - "passive": 15, + "str": 17, + "dex": 18, + "con": 19, + "int": 10, + "wis": 12, + "cha": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 11, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "cr": "17", - "damageTags": [ - "P", - "S" + "immune": [ + "fire", + "poison" ], - "conditionInflict": [ - "deafened", - "frightened", + "conditionImmune": [ + "paralyzed", + "petrified", + "poisoned", "prone" ], + "languages": [ + "Ignan", + "one language of its creator's choice" + ], + "cr": "11", + "trait": [ + { + "name": "Illumination", + "entries": [ + "The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius." + ] + }, + { + "name": "Heated Body", + "entries": [ + "A creature that touches the myrmidon or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." + ] + }, + { + "name": "Water Susceptibility", + "entries": [ + "For every 5 feet the myrmidon moves in l foot or more of water, it takes 2 ({@damage 1d4}) cold damage." + ] + } + ], "action": [ { "name": "Multiattack", "entries": [ - "The gray render makes one Bite attack and two Claw attacks." + "The myrmidon makes three Scimitar attacks. If available, it can use Flame Scorch in place of one of these attacks." ] }, { - "name": "Bite", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}25 ({@damage 3d12 + 6}) piercing damage. If the target is Medium or smaller, the target must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) force damage." ] }, { - "name": "Claw", + "name": "Fiery Strikes {@recharge 5}", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 15 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage, and Plus 10 ({@damage 3d6}) bludgeoning damage if the target is {@condition prone}." + "The myrmidon uses Multiattack. Each attack that hits deals an extra 5 ({@damage 1d10}) fire damage." ] }, { - "name": "Harrowing Roar {@recharge 6}", + "name": "Flame Scorch (1/Day)", "entries": [ - "The gray render emits a loud, bloodcurdling roar. Each creature, other than its master, within 60 feet of the gray render that can hear the gray render must succeed on a {@dc 20} Wisdom saving throw or be {@condition frightened} and {@condition deafened} for 1 minute. While {@condition frightened}, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. The creature can repeat the saving throw at the end of each of its turns, ending the effects on itself with a successful save. A target that successfully saves is immune to the Harrowing Roar of all gray renders for the next 24 hours." + "The myrmidon discharges flames in a 30-foot cone. Each creature in that area must succeed on a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save, or half as much on a successful one." ] } ], - "reaction": [ + "fluff": { + "_monsterFluff": { + "name": "Greater Fire Elemental Myrmidon", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Fire_Elemental_Myrmidon.webp", + "altArt": [ { - "name": "Devastating Rampage", - "entries": [ - "When the gray render takes damage, it makes one Claw attack against each creature within its reach, other than its master." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Fire Elemental Myrmidon.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "scimitar|phb" + ], + "traitTags": [ + "Illumination" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "IG", + "X" + ], + "damageTags": [ + "O" + ], "miscTags": [ + "AOE", + "MLW", "MW", "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Gray_Render.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Gray Render.webp", - "source": "mme2-v2" - } + "savingThrowForced": [ + "dexterity" ], "hasFluff": true, - "savingThrowForced": [ - "strength", - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Grimlock Monarch", - "page": 160, - "fluff": { - "_monsterFluff": { - "name": "Grimlock Monarch", - "source": "mme2-v2" - } - }, + "name": "Greater Nilbog", "source": "mme2-v2", + "page": 204, "size": [ - "M" + "S" ], "type": { - "type": "humanoid", + "type": "fey", "tags": [ - "Grimlock" + "Goblinoid" ] }, - "alignmentPrefix": "typically ", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 11 + { + "ac": 14, + "from": [ + "{@item leather armor|phb}" + ] + } ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 49, + "formula": "11d6 + 11" }, "speed": { "walk": 30 }, - "str": 21, - "dex": 12, - "con": 16, - "int": 9, + "str": 8, + "dex": 16, + "con": 12, + "int": 10, "wis": 12, - "cha": 8, + "cha": 17, "skill": { - "athletics": "+8", - "perception": "+7", - "stealth": "+4" + "deception": "+5", + "stealth": "+7" }, - "passive": 17, "senses": [ - "blindsight 30 ft. or 10 ft. while {@condition deafened} (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "conditionImmune": [ - "blinded" + "darkvision 60 ft." ], + "passive": 11, "languages": [ - "Undercommon" + "Common", + "Goblin" ], - "languageTags": [ - "U" + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The nilbog casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell mage hand}", + "{@spell Tasha's hideous laughter}", + "{@spell vicious mockery}" + ], + "daily": { + "1": [ + "{@spell Otto's irresistible dance}" + ], + "2": [ + "{@spell confusion}", + "{@spell phantasmal force}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "5", "trait": [ { - "name": "Aura of Fervor", - "entries": [ - "The grimlock's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the grimlock, provided it isn't {@condition incapacitated}." - ] - }, - { - "name": "Blind Senses", - "entries": [ - "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." - ] - }, - { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when the grimlock hits with it (included in the attack)." - ] - }, - { - "name": "Keen Hearing and Smell", - "entries": [ - "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." - ] - }, - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the grimlock fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Stone Camouflage", + "name": "Nilbogism", "entries": [ - "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + "Any creature that attempts to damage the nilbog must first succeed on a {@dc 13} Charisma saving throw or be {@condition charmed} until the end of the creature's next turn. A creature {@condition charmed} in this way must use its action praising the nilbog. The nilbog can't regain hit points, including through magical healing, except through its Reversal of Fortune reaction." ] } ], - "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "deafened", - "frightened", - "stunned" - ], - "traitTags": [ - "Brute", - "Keen Senses", - "Legendary Resistances" - ], "action": [ { - "name": "Multiattack", + "name": "Fool's Scepter", "entries": [ - "The grimlock makes two Great Spiked Bone Club attacks." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) psychic damage, and the target has disadvantage to saving throws until the end of the nilbog's next turn." ] }, { - "name": "Great Spiked Bone Club", + "name": "Mocking Word", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage." + "The nilbog targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 12} Wisdom saving throw or take 7 ({@damage 3d4}) psychic damage and have disadvantage on its next attack roll before the end of its next turn." ] } ], "bonus": [ { - "name": "Savage Cry (Recharges after a Short or Long Rest)", + "name": "Command Fool", "entries": [ - "The grimlock emits a terrifying howl that also rallies its allies. Each ally that is within 30 feet of it, can hear it, and not already affected by Savage Cry gains advantage on attack rolls and saving throws until the start of the grimlock's next turn. All other creatures within 30 feet must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The nilbog targets one creature {@condition charmed} by it that the nilbog can see within 30 feet of it. If the target can see or hear the nilbog, the target can use its reaction to make one melee attack against a target of the nilbog's choice." ] }, { - "name": "Skull Thump", + "name": "Nimble Escape", "entries": [ - "Immediately after the grimlock hits with an attack roll and has advantage on the attack roll, it can force the target to make a {@dc 16} Constitution saving throw. On a failed save, the creature is {@condition stunned} until the end of its next turn." + "The nilbog takes the {@action Disengage} or {@action Hide} action." ] } ], - "actionTags": [ - "Multiattack" - ], - "shortName": "grimlock", - "legendary": [ - { - "name": "Move", - "entries": [ - "The grimlock moves up to half its speed." - ] - }, + "reaction": [ { - "name": "Bash (Costs 2 Actions)", + "name": "Protective Fool", "entries": [ - "The grimlock makes a Great Spiked Bone Club attack." + "When the nilbog is hit by an attack, one creature {@condition charmed} by the nilbog and is within 5 feet of it must use its reaction to be hit by the attack instead." ] }, { - "name": "Command Grimlocks (Costs 1-3 Actions)", + "name": "Reversal of Fortune", "entries": [ - "The grimlock chooses up to three allied grimlocks it can sense within 30 feet of it. If the target can hear the grimlock, the target can use its reaction to make one weapon attack. It costs 1 legendary action per target." + "In response to another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains 7 ({@damage 2d6}) hit points." ] } ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grimlock_Monarch.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Greater Nilbog", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Nilbog.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grimlock Monarch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Nilbog.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "charmed" + ], "savingThrowForced": [ - "constitution", + "charisma", "wisdom" - ] + ], + "savingThrowForcedSpell": [ + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Grimlock Witch Doctor", - "page": 161, - "fluff": { - "_monsterFluff": { - "name": "Grimlock Witch Doctor", - "source": "mme2-v2" - } - }, + "name": "Greater Vargouille", "source": "mme2-v2", + "page": 234, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Grimlock" - ] - }, - "alignmentPrefix": "typically ", + "type": "fiend", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 11 + 13 ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 76, + "formula": "9d8 + 36" }, "speed": { - "walk": 30 - }, - "str": 14, - "dex": 12, - "con": 12, - "int": 9, - "wis": 14, - "cha": 8, - "skill": { - "perception": "+6", - "religion": "+1", - "stealth": "+3" + "fly": 40, + "walk": 5 }, - "passive": 16, + "str": 10, + "dex": 16, + "con": 18, + "int": 4, + "wis": 9, + "cha": 3, "senses": [ - "blindsight 30 ft. or 10 ft. while {@condition deafened} (blind beyond this radius)" + "darkvision 60 ft." ], - "senseTags": [ - "B" + "passive": 9, + "resist": [ + "cold", + "fire", + "lightning" + ], + "immune": [ + "poison" ], "conditionImmune": [ - "blinded" + "poisoned" ], "languages": [ - "Undercommon" - ], - "languageTags": [ - "U" + "understands Abyssal", + "Infernal", + "any languages it knew before becoming a vargouille but can't speak" ], - "cr": "2", - "trait": [ + "cr": "3", + "action": [ { - "name": "Blind Senses", + "name": "Bite", "entries": [ - "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage, and the target can't regain hit points until the start of the vargouille's next turn." ] }, { - "name": "Keen Hearing and Smell", + "name": "Abyssal Curse", "entries": [ - "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "The vargouille targets one {@condition incapacitated} Giant or Humanoid within 5 feet of it. The target must succeed on a {@dc 14} Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a {@spell daylight} spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting {@spell remove curse}, {@spell greater restoration}, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse." ] }, { - "name": "Stone Camouflage", - "entries": [ - "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." - ] - } - ], - "damageTags": [ - "B", - "Y" - ], - "conditionInflict": [ - "deafened" - ], - "traitTags": [ - "Keen Senses" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The grimlock casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}):" - ], - "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" - ], - "daily": { - "2e": [ - "{@spell blindness/deafness}", - "{@spell cure wounds}", - "{@spell meld into stone}" - ], - "1e": [ - "{@spell hold person}", - "{@spell spirit guardians}" - ] - } - } - ], - "conditionInflictSpell": [ - "blinded", - "paralyzed", - "prone" - ], - "action": [ - { - "name": "Quarterstaff", + "name": "Stunning Shriek", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 6 ({@damage 1d8 + 2}) bludgeoning damage if used with two hands." + "The vargouille shrieks. Each giant, humanoid, and beast within 30 feet of the vargouille and able to hear it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of the vargouille's next turn. While {@condition frightened} in this way, a target is {@condition stunned}. If a target's saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all vargouilles for 1 hour." ] }, { - "name": "Cursed Bolt", + "name": "Horrid Breath {@recharge 5}", "entries": [ - "{@atk rs} {@hit +4} to hit, range 60 ft., one target. {@h}15 ({@damage 3d8 + 2}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the grimlock's next turn." + "The vargouille exhales nauseating vapor in a 15-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the target can't regain hit points and spends its action during its turn retching and reeling. A {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw." ] } ], - "reaction": [ - { - "name": "Bloodstrike (Recharges after a Short or Long Rest)", - "entries": [ - "The grimlock grants a + 10 bonus to an attack roll made by itself or another grimlock within 30 feet of it against any creature that doesn't have all its hit points. The grimlock can make this choice after the roll is made but before it hits or misses." - ] + "fluff": { + "_monsterFluff": { + "name": "Greater Vargouille", + "source": "mme2-v2" } - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grimlock_Witch_Doctor.webp", - "hasFluffImages": true, + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dire_Vargouille.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grimlock Witch Doctor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Vargouille.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "quarterstaff|phb" + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ + "languageTags": [ + "AB", + "CS", + "I", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened", + "poisoned", + "stunned" + ], + "savingThrowForced": [ + "charisma", "constitution", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Grimlock Warlock", - "page": 161, - "fluff": { - "_monsterFluff": { - "name": "Grimlock Warlock", - "source": "mme2-v2" - } - }, + "name": "Greater Water Elemental Myrmidon", "source": "mme2-v2", + "page": 121, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Grimlock" - ] - }, - "alignmentPrefix": "typically ", + "type": "elemental", "alignment": [ - "C", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ - 11, { - "ac": 14, - "condition": "with {@spell mage armor}", - "braces": true + "ac": 18, + "from": [ + "{@item plate armor|phb|plate}" + ] } ], "hp": { - "average": 66, - "formula": "12d8 + 12" + "average": 199, + "formula": "21d10 + 84" }, "speed": { - "walk": 30 + "swim": 40, + "walk": 40 }, - "str": 14, - "dex": 12, - "con": 12, + "str": 22, + "dex": 14, + "con": 19, "int": 9, - "wis": 8, - "cha": 16, - "skill": { - "arcana": "+1", - "perception": "+1", - "stealth": "+3" - }, - "passive": 11, + "wis": 12, + "cha": 12, "senses": [ - "blindsight 30 ft. or 10 ft. while {@condition deafened} (blind beyond this radius)" + "darkvision 60 ft." ], - "senseTags": [ - "B" + "passive": 11, + "resist": [ + "acid", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "poison" ], "conditionImmune": [ - "blinded" + "paralyzed", + "petrified", + "poisoned", + "prone" ], "languages": [ - "Undercommon" - ], - "languageTags": [ - "U" + "Aquan", + "one language of its creator's choice" ], - "cr": "3", - "trait": [ + "cr": "11", + "action": [ { - "name": "Blind Senses", + "name": "Multiattack", "entries": [ - "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." + "The myrmidon makes three Trident attacks. If available, it can use Water Jet in place of one of these attacks." ] }, { - "name": "Keen Hearing and Smell", + "name": "Trident", "entries": [ - "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "{@atk mw,rw} {@hit +10} to hit, reach 10 ft. or range 20/60 ft., one target. {@h}13 ({@damage 2d6 + 6}) force damage, or 15 ({@damage 2d8 + 6}) force damage if used with two hands to make a melee attack." ] }, { - "name": "Stone Camouflage", + "name": "Freezing Strikes {@recharge 5}", "entries": [ - "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + "The myrmidon uses Multiattack. Each attack that hits deals an extra 5 ({@damage 1d10}) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn." ] }, { - "name": "Whispering Aura", + "name": "Water Jet (1/Day)", "entries": [ - "At the start of each of the grimlock's turns, each creature of its choice within 10 feet of it must succeed on a {@dc 13} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage, provided the grimlock isn't {@condition incapacitated}." + "The myrmidon magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 16} Dexterity saving throw. On a failure, the target takes 17 ({@damage 5d6}) bludgeoning damage and, if it is Large or smaller, is pushed up to 15 feet away from the myrmidon and knocked {@condition prone}. On a success, the target takes half the bludgeoning damage, but is neither pushed nor knocked {@condition prone}." ] } ], - "damageTags": [ - "B", - "Y" + "fluff": { + "_monsterFluff": { + "name": "Greater Water Elemental Myrmidon", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Water_Elemental_Myrmidon.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Water Elemental Myrmidon.webp", + "source": "mme2-v2" + } ], - "conditionInflict": [ - "deafened", - "frightened" + "attachedItems": [ + "trident|phb" ], - "traitTags": [ - "Keen Senses" + "senseTags": [ + "D" ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The grimlock casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell guidance}", - "{@spell mage armor} (self only)", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}" - ] - } + "actionTags": [ + "Multiattack" ], - "action": [ - { - "name": "Quarterstaff", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 6 ({@damage 1d8 + 2}) bludgeoning damage if used with two hands, plus 7 ({@damage 2d6}) psychic damage." - ] - }, - { - "name": "Howling Void", - "entries": [ - "The grimlock opens a momentary extraplanar rift within 60 feet of it. The rift is a scream-filled, 20-foot cube. Each creature in that area must make a {@dc 12} Wisdom saving throw. On a failed save, a creature takes 9 ({@damage 2d8}) psychic damage and is {@condition frightened} of the grimlock until the start of the grimlock's next turn. On a successful save, a creature takes half as much damage and isn't {@condition frightened}." - ] - } + "languageTags": [ + "AQ", + "X" + ], + "damageTags": [ + "O" ], "miscTags": [ "AOE", + "MLW", "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grimlock_Warlock.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grimlock Warlock.webp", - "source": "mme2-v2" - } + "RCH", + "RW", + "THW" ], - "hasFluff": true, - "attachedItems": [ - "quarterstaff|phb" + "conditionInflict": [ + "prone" ], "savingThrowForced": [ - "wisdom" - ] + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Grung Hunter", - "page": 162, - "fluff": { - "_monsterFluff": { - "name": "Grung Hunter", - "source": "mme2-v2" - } - }, + "name": "Greenspawn Leaper", + "group": [ + "Dragonspawns" + ], "source": "mme2-v2", + "page": 103, "size": [ - "S" + "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Grung" - ] - }, + "type": "dragon", "alignment": [ - "A" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 12 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 16, - "formula": "3d6 + 6" + "average": 39, + "formula": "6d8 + 12" }, "speed": { - "climb": 25, - "walk": 25 - }, - "str": 7, - "dex": 14, - "con": 15, - "int": 10, - "wis": 11, - "cha": 10, - "save": { - "dex": "+4" + "climb": 40, + "walk": 40 }, + "str": 14, + "dex": 16, + "con": 14, + "int": 5, + "wis": 12, + "cha": 8, "skill": { - "athletics": "+2", - "perception": "+2", - "stealth": "+4", - "survival": "+2" + "athletics": "+6", + "perception": "+3", + "stealth": "+5" }, - "passive": 12, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 13, "immune": [ "poison" ], - "conditionImmune": [ - "poisoned" - ], "languages": [ - "Grung" - ], - "languageTags": [ - "OTH" + "understands Draconic but can't speak" ], - "cr": "1/2", + "cr": "2", "trait": [ { "name": "Amphibious", "entries": [ - "The grung can breathe air and water." - ] - }, - { - "name": "Poisonous Skin", - "entries": [ - "Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The greenspawn leaper can breathe air and water." ] }, { "name": "Standing Leap", "entries": [ - "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start." + "The greenspawn leaper's long jump is up to 30 feet and its high jump is up to 20 feet, with or without a running start." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Amphibious" - ], "action": [ { - "name": "Dagger", + "name": "Multiattack", "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or take 5 ({@damage 2d4}) poison damage." + "The greenspawn leaper makes one Bite attack and one Claws attack." ] }, { - "name": "Shortbow", + "name": "Bite", "entries": [ - "{@atk rw} {@hit +4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or take 5 ({@damage 2d4}) poison damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + ] + }, + { + "name": "Poison Burst {@recharge 5}", + "entries": [ + "The greenspawn leaper discharges a cloud of poisonous gas. Each creature within 15 feet of the greenspawn leaper must succeed on a {@dc 12} Constitution saving throw. On a failed save, a creature takes 17 ({@damage 5d6}) poison damage and is {@condition poisoned} for 1 minute. On a successful save, a creature takes half as much damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ], + "reaction": [ + { + "name": "Instinctive Poison Burst", + "entries": [ + "When the greenspawn leaper takes damage from a visible attacker within 15 feet of it and Poison Burst is available, it uses Poison Burst." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Greenspawn Leaper", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greenspawn_Leaper.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greenspawn Leaper.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "I", + "P", + "S" + ], "miscTags": [ - "MW", - "RNG", - "RW", - "THW", - "MLW" + "AOE", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grung_Hunter.webp", - "hasFluffImages": true, - "hasFluff": true, - "attachedItems": [ - "dagger|phb", - "shortbow|phb" + "conditionInflict": [ + "poisoned" ], "savingThrowForced": [ "constitution" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Grung Shaman", - "page": 162, - "fluff": { - "_monsterFluff": { - "name": "Grung Shaman", - "source": "mme2-v2" - } - }, + "name": "Greenspawn Razorfiend", + "group": [ + "Dragonspawns" + ], "source": "mme2-v2", + "page": 104, "size": [ - "S" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Grung" - ] - }, + "type": "dragon", "alignment": [ - "A" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 12 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 44, - "formula": "8d6 + 16" + "average": 76, + "formula": "8d10 + 32" }, "speed": { - "climb": 25, - "walk": 25 + "walk": 40 }, - "str": 7, + "str": 18, "dex": 14, - "con": 15, - "int": 10, - "wis": 16, - "cha": 11, - "save": { - "dex": "+4" - }, + "con": 18, + "int": 5, + "wis": 12, + "cha": 8, "skill": { - "athletics": "+2", - "perception": "+5", - "stealth": "+4", - "survival": "+5" + "perception": "+4", + "stealth": "+8" }, - "passive": 15, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 14, "immune": [ "poison" ], - "conditionImmune": [ - "poisoned" - ], "languages": [ - "Grung" - ], - "languageTags": [ - "OTH" + "understands Draconic but can't speak" ], - "cr": "2", + "cr": "4", "trait": [ { "name": "Amphibious", "entries": [ - "The grung can breathe air and water." + "The greenspawn razorfiend can breathe air and water." ] }, { - "name": "Poisonous Skin", + "name": "Improved Critical", "entries": [ - "Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The greenspawn razorfiend's melee weapon attacks score a critical hit on a roll of 19 or 20." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The greenspawn razorfiend makes one Bite attack and two Wing attacks." ] }, { - "name": "Standing Leap", + "name": "Bite", "entries": [ - "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." + ] + }, + { + "name": "Wing", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + ] + }, + { + "name": "Poison Breath {@recharge 5}", + "entries": [ + "The greenspawn razorfiend exhales poisonous gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw, taking 31 ({@damage 9d6}) poison damage on a failed save, or half as much on a successful one." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "poisoned" + "fluff": { + "_monsterFluff": { + "name": "Greenspawn Razorfiend", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greenspawn_Razorfiend.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greenspawn Razorfiend.webp", + "source": "mme2-v2" + } ], "traitTags": [ "Amphibious" ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The grung casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" - ], - "will": [ - "{@spell druidcraft}" - ], - "daily": { - "3e": [ - "{@spell entangle}", - "{@spell healing word}", - "{@spell thunderwave}" - ], - "1e": [ - "{@spell erupting earth|XGE}", - "{@spell freedom of movement}", - "{@spell stinking cloud}" - ] - } - } + "senseTags": [ + "B", + "D" ], - "conditionInflictSpell": [ - "restrained" + "actionTags": [ + "Multiattack" ], - "action": [ - { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or take 5 ({@damage 2d4}) poison damage." - ] - } + "languageTags": [ + "CS", + "DR" ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" + "damageTags": [ + "I", + "P", + "S" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grung_Shaman.webp", - "hasFluffImages": true, - "hasFluff": true, - "attachedItems": [ - "dagger|phb" + "miscTags": [ + "AOE", + "MW" ], "savingThrowForced": [ "constitution" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Grung Sorcerer", - "page": 163, - "fluff": { - "_monsterFluff": { - "name": "Grung Sorcerer", - "source": "mme2-v2" - } - }, + "name": "Grimlock Monarch", + "shortName": "grimlock", "source": "mme2-v2", + "page": 160, "size": [ - "S" + "M" ], "type": { "type": "humanoid", "tags": [ - "Grung" + "Grimlock" ] }, "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 12 + 11 ], "hp": { - "average": 22, - "formula": "4d6 + 8" + "average": 105, + "formula": "14d8 + 42" }, "speed": { - "climb": 25, - "walk": 25 - }, - "str": 7, - "dex": 14, - "con": 15, - "int": 10, - "wis": 11, - "cha": 16, - "save": { - "dex": "+4" + "walk": 30 }, + "str": 21, + "dex": 12, + "con": 16, + "int": 9, + "wis": 12, + "cha": 8, "skill": { - "athletics": "+2", - "perception": "+2", - "stealth": "+4", - "survival": "+2" + "athletics": "+8", + "perception": "+7", + "stealth": "+4" }, - "passive": 12, - "immune": [ - "poison" + "senses": [ + "blindsight 30 ft. or 10 ft. while {@condition deafened} (blind beyond this radius)" ], + "passive": 17, "conditionImmune": [ - "poisoned" + "blinded" ], "languages": [ - "Grung" - ], - "languageTags": [ - "OTH" + "Undercommon" ], - "cr": "1", + "cr": "5", "trait": [ { - "name": "Amphibious", + "name": "Aura of Fervor", "entries": [ - "The grung can breathe air and water." + "The grimlock's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the grimlock, provided it isn't {@condition incapacitated}." ] }, { - "name": "Poisonous Skin", + "name": "Blind Senses", "entries": [ - "Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." ] }, { - "name": "Standing Leap", + "name": "Brute", "entries": [ - "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start." + "A melee weapon deals one extra die of its damage when the grimlock hits with it (included in the attack)." ] - } - ], - "damageTags": [ - "I" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Amphibious" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The grung casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 12}, {@hit 4} to hit with spell attacks):" - ], - "will": [ - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell shape water}" - ], - "daily": { - "1e": [ - "{@spell color spray}", - "{@spell hold person}", - "{@spell mirror image}", - "{@spell thunderwave}" - ] - } + "name": "Keen Hearing and Smell", + "entries": [ + "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the grimlock fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Stone Camouflage", + "entries": [ + "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + ] } ], - "conditionInflictSpell": [ - "blinded", - "paralyzed" - ], "action": [ { - "name": "Poison Lash", + "name": "Multiattack", "entries": [ - "{@atk ms,rs} {@hit +5} to hit, reach 5 ft. or range 60 ft., one target. {@h}7 ({@damage 1d10 + 2}) poison damage. If the target is a creature, it is also {@condition poisoned} until the end of the grung's next turn. A {@condition poisoned} creature has disadvantage on saving throws made against the grung's spells." + "The grimlock makes two Great Spiked Bone Club attacks." + ] + }, + { + "name": "Great Spiked Bone Club", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage." ] } ], "bonus": [ { - "name": "Heightened Spell (1/Day)", + "name": "Savage Cry (Recharges after a Short or Long Rest)", "entries": [ - "When the grung casts a spell that forces a creature to make a saving throw to resist the spell's effects, the grung gives one target of the spell disadvantage on its first saving throw against the spell." + "The grimlock emits a terrifying howl that also rallies its allies. Each ally that is within 30 feet of it, can hear it, and not already affected by Savage Cry gains advantage on attack rolls and saving throws until the start of the grimlock's next turn. All other creatures within 30 feet must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Quickened Spell (1/Day)", + "name": "Skull Thump", "entries": [ - "The grung uses Spellcasting." + "Immediately after the grimlock hits with an attack roll and has advantage on the attack roll, it can force the target to make a {@dc 16} Constitution saving throw. On a failed save, the creature is {@condition stunned} until the end of its next turn." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grung_Sorcerer.webp", - "hasFluffImages": true, - "hasFluff": true, - "savingThrowForced": [ - "constitution" + "legendary": [ + { + "name": "Move", + "entries": [ + "The grimlock moves up to half its speed." + ] + }, + { + "name": "Bash (Costs 2 Actions)", + "entries": [ + "The grimlock makes a Great Spiked Bone Club attack." + ] + }, + { + "name": "Command Grimlocks (Costs 1-3 Actions)", + "entries": [ + "The grimlock chooses up to three allied grimlocks it can sense within 30 feet of it. If the target can hear the grimlock, the target can use its reaction to make one weapon attack. It costs 1 legendary action per target." + ] + } ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] - }, - { - "name": "Grung Sovereign", - "page": 163, "fluff": { "_monsterFluff": { - "name": "Grung Sovereign", + "name": "Grimlock Monarch", "source": "mme2-v2" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grimlock_Monarch.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grimlock Monarch.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Brute", + "Keen Senses", + "Legendary Resistances" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "U" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "deafened", + "frightened", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Grimlock Warlock", "source": "mme2-v2", + "page": 161, "size": [ - "S" + "M" ], "type": { "type": "humanoid", "tags": [ - "Grung" + "Grimlock" ] }, "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 13 + 11, + { + "ac": 14, + "condition": "with {@spell mage armor}", + "braces": true + } ], "hp": { - "average": 78, - "formula": "12d6 + 36" + "average": 66, + "formula": "12d8 + 12" }, "speed": { - "climb": 25, - "walk": 25 - }, - "str": 7, - "dex": 16, - "con": 16, - "int": 10, - "wis": 12, - "cha": 14, - "save": { - "dex": "+5" + "walk": 30 }, + "str": 14, + "dex": 12, + "con": 12, + "int": 9, + "wis": 8, + "cha": 16, "skill": { - "athletics": "+2", - "perception": "+3", - "stealth": "+5", - "survival": "+3" + "arcana": "+1", + "perception": "+1", + "stealth": "+3" }, - "passive": 13, - "immune": [ - "poison" + "senses": [ + "blindsight 30 ft. or 10 ft. while {@condition deafened} (blind beyond this radius)" ], + "passive": 11, "conditionImmune": [ - "poisoned" + "blinded" ], "languages": [ - "Grung" - ], - "languageTags": [ - "OTH" + "Undercommon" ], "cr": "3", - "trait": [ - { - "name": "Amphibious", - "entries": [ - "The grung can breathe air and water." - ] - }, - { - "name": "Poisonous Skin", - "entries": [ - "Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, + "spellcasting": [ { - "name": "Standing Leap", - "entries": [ - "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start." - ] + "name": "Spellcasting", + "headerEntries": [ + "The grimlock casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell guidance}", + "{@spell mage armor} (self only)", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}" + ], + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "poisoned", - "stunned" - ], - "traitTags": [ - "Amphibious" - ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Blind Senses", "entries": [ - "The grung makes two Dagger attacks or two Shortbow attacks. It can use Mesmerizing Chirr in place of one of these attacks." + "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." ] }, { - "name": "Dagger", + "name": "Keen Hearing and Smell", "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or take 7 ({@damage 2d6}) poison damage." + "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Shortbow", + "name": "Stone Camouflage", "entries": [ - "{@atk rw} {@hit +5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or take 7 ({@damage 2d6}) poison damage." + "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] }, { - "name": "Mesmerizing Chirr {@recharge 5}", + "name": "Whispering Aura", "entries": [ - "The grung makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of the grung and able to hear it must succeed on a {@dc 13} Wisdom saving throw or be {@condition stunned} until the end of the grung's next turn." + "At the start of each of the grimlock's turns, each creature of its choice within 10 feet of it must succeed on a {@dc 13} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage, provided the grimlock isn't {@condition incapacitated}." ] } ], - "bonus": [ + "action": [ { - "name": "Battle Command", + "name": "Quarterstaff", "entries": [ - "The grung targets one ally it can see within 30 feet of it. If the target can see or hear the grung, the target can use its reaction to make one melee attack or to take the {@action Dodge} or {@action Hide} action." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 6 ({@damage 1d8 + 2}) bludgeoning damage if used with two hands, plus 7 ({@damage 2d6}) psychic damage." ] }, { - "name": "Battle Chirr (1/Day)", + "name": "Howling Void", "entries": [ - "The grung makes a chirring noise that rouses its allies. Each grung ally within 30 feet of this grung and able to hear it gains advantage on attack rolls and saving throws until the start of the grung's next turn." + "The grimlock opens a momentary extraplanar rift within 60 feet of it. The rift is a scream-filled, 20-foot cube. Each creature in that area must make a {@dc 12} Wisdom saving throw. On a failed save, a creature takes 9 ({@damage 2d8}) psychic damage and is {@condition frightened} of the grimlock until the start of the grimlock's next turn. On a successful save, a creature takes half as much damage and isn't {@condition frightened}." ] } ], - "actionTags": [ - "Multiattack" + "fluff": { + "_monsterFluff": { + "name": "Grimlock Warlock", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grimlock_Warlock.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grimlock Warlock.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "quarterstaff|phb" + ], + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B" + ], + "languageTags": [ + "U" + ], + "damageTags": [ + "B", + "Y" ], "miscTags": [ - "MW", - "RNG", - "RW", - "THW", - "MLW" + "AOE", + "MLW", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grung_Shaman.webp", - "hasFluffImages": true, - "hasFluff": true, - "attachedItems": [ - "dagger|phb", - "shortbow|phb" + "conditionInflict": [ + "deafened", + "frightened" ], "savingThrowForced": [ - "constitution", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Elder Annis Hag", - "page": 164, - "fluff": { - "_monsterFluff": { - "name": "Elder Annis Hag", - "source": "mme2-v2" - } - }, + "name": "Grimlock Witch Doctor", "source": "mme2-v2", + "page": 161, "size": [ - "L" + "M" ], - "type": "fey", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Grimlock" + ] + }, "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 18, - "from": [ - "natural armor" - ] - } + 11 ], "hp": { - "average": 142, - "formula": "19d10 + 38" + "average": 44, + "formula": "8d8 + 8" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 22, + "str": 14, "dex": 12, - "con": 15, - "int": 14, + "con": 12, + "int": 9, "wis": 14, - "cha": 16, - "save": { - "con": "+6", - "wis": "+6", - "cha": "+7" - }, + "cha": 8, "skill": { - "deception": "+7", - "intimidation": "+7", - "perception": "+6" + "perception": "+6", + "religion": "+1", + "stealth": "+3" }, - "passive": 16, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "cold", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "languages": [ - "Common", - "Giant", - "Sylvan" - ], - "languageTags": [ - "C", - "GI", - "S" + "senses": [ + "blindsight 30 ft. or 10 ft. while {@condition deafened} (blind beyond this radius)" ], - "cr": "11", - "damageTags": [ - "B", - "P", - "S" + "passive": 16, + "conditionImmune": [ + "blinded" ], - "conditionInflict": [ - "blinded", - "frightened", - "grappled" + "languages": [ + "Undercommon" ], + "cr": "2", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The annis casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + "The grimlock casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}):" + ], + "will": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" ], "daily": { "2e": [ - "{@spell armor of Agathys}", - "{@spell disguise self} (including the form of a Medium humanoid)", - "{@spell fog cloud}" + "{@spell blindness/deafness}", + "{@spell cure wounds}", + "{@spell meld into stone}" ], "1e": [ - "{@spell banishment}", - "{@spell bestow curse}", - "{@spell destructive wave}", - "{@spell dispel magic}" + "{@spell hold person}", + "{@spell spirit guardians}" ] - } + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "incapacitated" - ], - "action": [ + "trait": [ { - "name": "Bite", + "name": "Blind Senses", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage." + "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." ] }, { - "name": "Claw", + "name": "Keen Hearing and Smell", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) slashing damage." + "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Crushing Hug", + "name": "Stone Camouflage", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}37 ({@damage 9d6 + 6}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}) if it is a Large or smaller creature. Until the grapple ends, the target takes 37 ({@damage 9d6 + 6}) bludgeoning damage at the start of each of the hag's turns. The hag can't make Claw attacks while grappling a creature in this way." + "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + ] + } + ], + "action": [ + { + "name": "Quarterstaff", + "entries": [ + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 6 ({@damage 1d8 + 2}) bludgeoning damage if used with two hands." ] }, { - "name": "Despairing Cackle {@recharge 5}", + "name": "Cursed Bolt", "entries": [ - "Each creature within 30 feet of the annis and able to hear the annis must succeed on a {@dc 15} Wisdom saving throw. On a failed save, the target drops whatever it is holding, and becomes {@condition frightened} for one minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the annis by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the annis, the creature can repeat the saving throw. On a success, the effect ends. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the annis's Despairing Cackle for the next 24 hours." + "{@atk rs} {@hit +4} to hit, range 60 ft., one target. {@h}15 ({@damage 3d8 + 2}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the grimlock's next turn." ] } ], - "bonus": [ + "reaction": [ { - "name": "Blinding Smite", + "name": "Bloodstrike (Recharges after a Short or Long Rest)", "entries": [ - "Immediately after the hag hits a target with an attack roll, the hag deals an extra 9 ({@damage 2d8}) necrotic damage to the target and forces it to make a {@dc 18} Constitution saving throw. On a failed save, the target is {@condition blinded} for 1 minute. The {@condition blinded} target can repeat the save at the end of each of its turns, ending the effect on itself on a success." + "The grimlock grants a + 10 bonus to an attack roll made by itself or another grimlock within 30 feet of it against any creature that doesn't have all its hit points. The grimlock can make this choice after the roll is made but before it hits or misses." ] } ], - "miscTags": [ - "AOE", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Annis_Hag.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Grimlock Witch Doctor", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grimlock_Witch_Doctor.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Annis Hag.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grimlock Witch Doctor.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "savingThrowForced": [ - "constitution", - "wisdom" + "attachedItems": [ + "quarterstaff|phb" + ], + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B" + ], + "languageTags": [ + "U" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "deafened" + ], + "conditionInflictSpell": [ + "blinded", + "paralyzed", + "prone" ], "savingThrowForcedSpell": [ - "charisma", "constitution", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Elder Bheur Hag", - "page": 165, - "fluff": { - "_monsterFluff": { - "name": "Elder Bheur Hag", - "source": "mme2-v2" - } - }, + "name": "Grung Hunter", "source": "mme2-v2", + "page": 162, "size": [ - "M" + "S" ], - "type": "fey", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Grung" + ] + }, "alignment": [ - "C", - "E" + "A" ], "ac": [ - { - "ac": 18, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 172, - "formula": "23d8 + 69" + "average": 16, + "formula": "3d6 + 6" }, "speed": { - "walk": 30, - "fly": { - "number": 50, - "condition": "(hover, Greystaff Magic)" - }, - "canHover": true + "climb": 25, + "walk": 25 }, - "str": 14, - "dex": 16, - "con": 16, - "int": 14, - "wis": 14, - "cha": 18, + "str": 7, + "dex": 14, + "con": 15, + "int": 10, + "wis": 11, + "cha": 10, "save": { - "dex": "+7", - "con": "+7", - "wis": "+6" + "dex": "+4" }, "skill": { - "nature": "+6", - "perception": "+6", - "stealth": "+7", - "survival": "+6" + "athletics": "+2", + "perception": "+2", + "stealth": "+4", + "survival": "+2" }, - "passive": 16, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], + "passive": 12, "immune": [ - "cold" + "poison" ], - "languages": [ - "Auran", - "Common", - "Giant" + "conditionImmune": [ + "poisoned" ], - "languageTags": [ - "AU", - "C", - "GI" + "languages": [ + "Grung" ], - "cr": "12", + "cr": "1/2", "trait": [ { - "name": "Control Weather (1/Day)", + "name": "Amphibious", "entries": [ - "The hag can cast the control weather spell, requiring no material components and using Charisma as the spellcasting ability." + "The grung can breathe air and water." ] }, { - "name": "Graystaff Magic", + "name": "Poisonous Skin", "entries": [ - "The hag carries a graystaff, a magic staff. The hag can use its flying speed only while astride the staff. If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only a bheur hag can use a graystaff." + "Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Ice Walk", + "name": "Standing Leap", "entries": [ - "The hag can move across and climb icy surfaces without needing to make an ability check, and difficult terrain composed of ice or snow doesn't cost the hag extra moment." + "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start." ] } ], - "damageTags": [ - "B", - "C" - ], - "conditionInflict": [ - "frightened", - "incapacitated" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell armor of Agathys}", - "{@spell hold person}", - "{@spell sleet storm}", - "{@spell Snilloc's snowball swarm}" - ], - "daily": { - "1": [ - "{@spell investiture of ice}" - ], - "2e": [ - "{@spell cone of cold}", - "{@spell ice storm}", - "{@spell wall of ice}" - ] - } - } - ], - "conditionInflictSpell": [ - "paralyzed", - "prone" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The hag makes two Slam or Frost Shard attacks. It also uses Numbing Cackle, if available." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) bludgeoning damage plus 18 ({@damage 4d8}) cold damage." - ] - }, - { - "name": "Frost Shard", - "entries": [ - "{@atk rs} {@hit +8} to hit, range 60 ft., one target. {@h}30 ({@damage 6d8 + 3}) cold damage, and the target's speed is reduced by 10 feet until the start of the hag's next turn." - ] - }, - { - "name": "Horrific Feast", + "name": "Dagger", "entries": [ - "The hag feeds on the corpse of one enemy within reach that died within the past minute and regains 25 hit points. Each creature of the hag's choice that is within 60 feet and able to see the feeding must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} of the hag for 1 minute. While {@condition frightened} in this way, a creature is {@condition incapacitated}, can't understand what others say, can't read, and speaks only in gibberish. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Feast for the next 24 hours." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or take 5 ({@damage 2d4}) poison damage." ] }, { - "name": "Numbing Cackle {@recharge 5}", + "name": "Shortbow", "entries": [ - "The hag makes a chilling cackle. Each creature that isn't immune to cold within 30 feet of the hag and able to hear the hag must succeed on a {@dc 16} Constitution saving throw. On a failed save, a target becomes vulnerable to cold, its speed is halved, and it can't take reactions. The effects last for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk rw} {@hit +4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or take 5 ({@damage 2d4}) poison damage." ] } ], - "actionTags": [ - "Multiattack" + "fluff": { + "_monsterFluff": { + "name": "Grung Hunter", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grung_Hunter.webp", + "attachedItems": [ + "dagger|phb", + "shortbow|phb" + ], + "traitTags": [ + "Amphibious" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "P" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RNG", + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Bheur_Hag.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Bheur Hag.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "poisoned" ], - "hasFluff": true, "savingThrowForced": [ - "constitution", - "wisdom" + "constitution" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Gray Hag", - "page": 166, - "fluff": { - "_monsterFluff": { - "name": "Gray Hag", - "source": "mme2-v2" - } - }, + "name": "Grung Shaman", "source": "mme2-v2", + "page": 162, "size": [ - "M" + "S" ], - "type": "fey", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Grung" + ] + }, "alignment": [ - "C", - "E" + "A" ], "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 44, + "formula": "8d6 + 16" }, "speed": { - "climb": 30, - "walk": 30 + "climb": 25, + "walk": 25 }, - "str": 18, + "str": 7, "dex": 14, - "con": 16, - "int": 13, - "wis": 14, - "cha": 14, + "con": 15, + "int": 10, + "wis": 16, + "cha": 11, "save": { - "con": "+5" + "dex": "+4" }, "skill": { - "deception": "+4", - "perception": "+6", - "stealth": "+4" + "athletics": "+2", + "perception": "+5", + "stealth": "+4", + "survival": "+5" }, - "passive": 16, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], + "passive": 15, "immune": [ - "acid", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ - "Abyssal", - "Common" + "Grung" ], - "languageTags": [ - "AB", - "C" + "cr": "2", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The grung casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + ], + "will": [ + "{@spell druidcraft}" + ], + "daily": { + "3e": [ + "{@spell entangle}", + "{@spell healing word}", + "{@spell thunderwave}" + ], + "1e": [ + "{@spell erupting earth|XGE}", + "{@spell freedom of movement}", + "{@spell stinking cloud}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "4", "trait": [ { - "name": "Poisonous Skin", + "name": "Amphibious", "entries": [ - "Any creature that grapples the hag or otherwise comes into direct contact with the hag's skin must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the hag can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The grung can breathe air and water." ] }, { - "name": "Spider Climb", - "entries": [ - "The hag can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - } - ], - "damageTags": [ - "A", - "S" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Spider Climb" - ], - "action": [ - { - "name": "Claws", + "name": "Poisonous Skin", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw against poison. On a failed save, the target is reduced to 0 hit points." + "Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Spit Green Slime", + "name": "Standing Leap", "entries": [ - "{@atk rw} {@hit +6} to hit, range 5 ft., one target. {@h}5 ({@damage 1d10}) acid damage, and the creature takes the damage again at the start of each of its turns until the slime is scraped off or destroyed. Against wood or metal, green slime deals 11 ({@damage 2d10}) acid damage each round, and any nonmagical wood or metal weapon or tool used to scrape off the slime is effectively destroyed.", - "Sunlight, any effect that cures disease, and any effect that deals cold, fire, or radiant damage destroys the green slime." + "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start." ] } ], - "bonus": [ + "action": [ { - "name": "Stench Spray {@recharge 5}", + "name": "Dagger", "entries": [ - "The hag emits noxious gas in a 15-foot cube originating from the hag. Each creature in that area must make a {@dc 13} Constitution saving throw. On a failed save, a creature is {@condition poisoned} for 1 minute. A {@condition poisoned} creature spends its action on each of its turns coughing and reeling. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. On a successful save, a creature takes half as much damage and isn't {@condition poisoned}." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or take 5 ({@damage 2d4}) poison damage." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Grung Shaman", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grung_Shaman.webp", + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Amphibious" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "P" + ], "miscTags": [ + "MLW", "MW", - "RW" + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Gray_Hag.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gray Hag.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "restrained" ], - "hasFluff": true, "savingThrowForced": [ "constitution" - ] + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Elder Gray Hag", - "page": 167, - "fluff": { - "_monsterFluff": { - "name": "Elder Gray Hag", - "source": "mme2-v2" - } - }, + "name": "Grung Sorcerer", "source": "mme2-v2", + "page": 163, "size": [ - "M" + "S" ], - "type": "fey", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Grung" + ] + }, "alignment": [ - "C", - "E" + "A" ], "ac": [ - { - "ac": 18, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 161, - "formula": "19d8 + 76" + "average": 22, + "formula": "4d6 + 8" }, "speed": { - "climb": 30, - "walk": 30 + "climb": 25, + "walk": 25 }, - "str": 20, + "str": 7, "dex": 14, - "con": 18, - "int": 14, - "wis": 16, - "cha": 15, + "con": 15, + "int": 10, + "wis": 11, + "cha": 16, "save": { - "dex": "+6", - "con": "+8", - "wis": "+7" + "dex": "+4" }, "skill": { - "arcana": "+6", - "deception": "+6", - "perception": "+11", - "religion": "+6" + "athletics": "+2", + "perception": "+2", + "stealth": "+4", + "survival": "+2" }, - "passive": 21, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "acid", - "necrotic", + "passive": 12, + "immune": [ "poison" ], - "languages": [ - "Abyssal", - "Common" - ], - "languageTags": [ - "AB", - "C" - ], - "cr": "10", - "trait": [ - { - "name": "Poisonous Skin", - "entries": [ - "Any creature that grapples the hag or otherwise comes into direct contact with the hag's skin must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the hag can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The hag can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - } - ], - "damageTags": [ - "A", - "S" - ], - "conditionInflict": [ - "frightened", - "paralyzed", + "conditionImmune": [ "poisoned" ], - "traitTags": [ - "Spider Climb" + "languages": [ + "Grung" ], + "cr": "1", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", "headerEntries": [ - "The hag casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}):" + "The grung casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 12}, {@hit 4} to hit with spell attacks):" ], "will": [ - "{@spell guidance}", - "{@spell mending}", - "{@spell thaumaturgy}" + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell shape water}" ], "daily": { - "2e": [ - "{@spell blight}", - "{@spell blindness/deafness}", - "{@spell detect magic}" - ], "1e": [ - "{@spell cloudkill}", - "{@spell contagion}", - "{@spell harm}" + "{@spell color spray}", + "{@spell hold person}", + "{@spell mirror image}", + "{@spell thunderwave}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "blinded", - "poisoned", - "stunned" - ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Amphibious", "entries": [ - "The hag makes two Claw attacks. It also uses Horrifying Cackle, if available." + "The grung can breathe air and water." ] }, { - "name": "Claw", + "name": "Poisonous Skin", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw against poison. On a failed save, the target is reduced to 0 hit points." + "Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Spit Green Slime", + "name": "Standing Leap", "entries": [ - "{@atk rw} {@hit +9} to hit, range 5 ft., one target. {@h}5 ({@damage 1d10}) acid damage, and the creature takes the damage again at the start of each of its turns until the slime is scraped off or destroyed. Against wood or metal, green slime deals 11 ({@damage 2d10}) acid damage each round, and any nonmagical wood or metal weapon or tool used to scrape off the slime is effectively destroyed.", - "Sunlight, any effect that cures disease, and any effect that deals cold, fire, or radiant damage destroys the green slime." + "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start." ] - }, + } + ], + "action": [ { - "name": "Horrifying Cackle {@recharge 5}", + "name": "Poison Lash", "entries": [ - "Each creature that isn't undead or an ooze within 30 feet of the hag and able to hear the hag must succeed on a {@dc 16} Wisdom saving throw. On a failed save, the target is {@condition frightened} for one minute. If a creature fails its saving throw by 5 or more, the creature is {@condition paralyzed} while {@condition frightened} for the same duration. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrifying Cackle for the next 24 hours." + "{@atk ms,rs} {@hit +5} to hit, reach 5 ft. or range 60 ft., one target. {@h}7 ({@damage 1d10 + 2}) poison damage. If the target is a creature, it is also {@condition poisoned} until the end of the grung's next turn. A {@condition poisoned} creature has disadvantage on saving throws made against the grung's spells." ] } ], "bonus": [ { - "name": "Stench Spray {@recharge 5}", + "name": "Heightened Spell (1/Day)", "entries": [ - "The hag emits noxious gas in a 20-foot cube originating from the hag. Each creature in that area must make a {@dc 16} Constitution saving throw. On a failed save, a creature is {@condition poisoned} for 1 minute. A {@condition poisoned} creature spends its action on each of its turns coughing and reeling. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. On a successful save, a creature takes half as much damage and isn't {@condition poisoned}." + "When the grung casts a spell that forces a creature to make a saving throw to resist the spell's effects, the grung gives one target of the spell disadvantage on its first saving throw against the spell." + ] + }, + { + "name": "Quickened Spell (1/Day)", + "entries": [ + "The grung uses Spellcasting." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Gray_Hag.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Gray Hag.webp", + "fluff": { + "_monsterFluff": { + "name": "Grung Sorcerer", "source": "mme2-v2" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grung_Sorcerer.webp", + "traitTags": [ + "Amphibious" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "I" + ], + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "blinded", + "paralyzed" ], - "hasFluff": true, "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ "constitution", "wisdom" ], - "savingThrowForcedSpell": [ - "constitution" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Hobgoblin Bladebearer", - "page": 168, - "fluff": { - "_monsterFluff": { - "name": "Hobgoblin Bladebearer", - "source": "mme2-v2" - } - }, + "name": "Grung Sovereign", "source": "mme2-v2", + "page": 163, "size": [ - "M" + "S" ], "type": { "type": "humanoid", "tags": [ - "Goblinoid" + "Grung" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "L", - "E" + "A" ], "ac": [ - { - "ac": 17, - "from": [ - "{@item half plate armor|phb|half plate}" - ] - } + 13 ], "hp": { - "average": 27, - "formula": "5d8 + 5" + "average": 78, + "formula": "12d6 + 36" }, "speed": { - "walk": 30 + "climb": 25, + "walk": 25 }, - "str": 14, - "dex": 14, - "con": 12, + "str": 7, + "dex": 16, + "con": 16, "int": 10, - "wis": 10, - "cha": 9, - "passive": 10, - "senses": [ - "darkvision 60 ft." + "wis": 12, + "cha": 14, + "save": { + "dex": "+5" + }, + "skill": { + "athletics": "+2", + "perception": "+3", + "stealth": "+5", + "survival": "+3" + }, + "passive": 13, + "immune": [ + "poison" ], - "senseTags": [ - "D" + "conditionImmune": [ + "poisoned" ], "languages": [ - "Common", - "Goblin" - ], - "languageTags": [ - "C", - "GO" + "Grung" ], - "cr": "2", + "cr": "3", "trait": [ { - "name": "Martial Advantage (1/Turn)", + "name": "Amphibious", "entries": [ - "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." + "The grung can breathe air and water." + ] + }, + { + "name": "Poisonous Skin", + "entries": [ + "Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Standing Leap", + "entries": [ + "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start." ] } ], - "damageTags": [ - "P", - "S" - ], "action": [ { "name": "Multiattack", "entries": [ - "The hobgoblin makes two Longsword attacks and one Dagger attack." + "The grung makes two Dagger attacks or two Shortbow attacks. It can use Mesmerizing Chirr in place of one of these attacks." ] }, { - "name": "Longsword", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or take 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Dagger", + "name": "Shortbow", "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk rw} {@hit +5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or take 7 ({@damage 2d6}) poison damage." + ] + }, + { + "name": "Mesmerizing Chirr {@recharge 5}", + "entries": [ + "The grung makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of the grung and able to hear it must succeed on a {@dc 13} Wisdom saving throw or be {@condition stunned} until the end of the grung's next turn." ] } ], - "reaction": [ + "bonus": [ { - "name": "Parry", + "name": "Battle Command", "entries": [ - "The hobgoblin adds 2 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon." + "The grung targets one ally it can see within 30 feet of it. If the target can see or hear the grung, the target can use its reaction to make one melee attack or to take the {@action Dodge} or {@action Hide} action." + ] + }, + { + "name": "Battle Chirr (1/Day)", + "entries": [ + "The grung makes a chirring noise that rouses its allies. Each grung ally within 30 feet of this grung and able to hear it gains advantage on attack rolls and saving throws until the start of the grung's next turn." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Grung Sovereign", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grung_Shaman.webp", + "attachedItems": [ + "dagger|phb", + "shortbow|phb" + ], + "traitTags": [ + "Amphibious" + ], "actionTags": [ - "Multiattack", - "Parry" + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "P" ], "miscTags": [ + "MLW", "MW", - "THW", + "RNG", "RW", - "MLW" + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Bladebearer.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hobgoblin Bladebearer.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "poisoned", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" ], "hasFluff": true, - "attachedItems": [ - "dagger|phb", - "longsword|phb" - ] + "hasFluffImages": true }, { - "name": "Hobgoblin Marshal", - "page": 169, - "fluff": { - "_monsterFluff": { - "name": "Hobgoblin Marshal", - "source": "mme2-v2" - } - }, + "name": "Hammerer", "source": "mme2-v2", + "page": 57, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, - "alignmentPrefix": "typically ", + "type": "construct", "alignment": [ - "L", - "E" + "U" ], "ac": [ { - "ac": 19, + "ac": 16, "from": [ - "{@item splint armor|phb|splint}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 30, + "formula": "4d8 + 12" }, "speed": { - "walk": 30 + "walk": 20 }, - "str": 16, - "dex": 12, - "con": 14, - "int": 12, + "str": 18, + "dex": 10, + "con": 16, + "int": 3, "wis": 10, - "cha": 12, - "passive": 10, + "cha": 1, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "languages": [ - "Common", - "Goblin" - ], - "languageTags": [ - "C", - "GO" - ], - "cr": "4", - "trait": [ - { - "name": "Marshal Allies", - "entries": [ - "Unless the hobgoblin is {@condition incapacitated}, it and creatures of its choice within 30 feet of it have advantage on saving throws against being {@condition frightened}." - ] - }, + "passive": 10, + "immune": [ + "poison", { - "name": "Martial Advantage (1/Turn)", - "entries": [ - "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." - ] + "note": "from nonmagical attacks that aren't adamantine", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "damageTags": [ - "S" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], - "conditionInflict": [ - "incapacitated" + "languages": [ + "understands one language of its creator but can't speak" ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The hobgoblin makes two Longsword attacks or two Longbow attacks. The hobgoblin can use Command or Maneuver Allies in place of one of these attacks." - ] - }, + "cr": "3", + "trait": [ { - "name": "Longsword", + "name": "Magic Resistance", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." + "The hammerer has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Command", + "name": "Siege Monster", "entries": [ - "The hobgoblin targets one ally it can see within 30 feet of it. If the target can see and hear the hobgoblin, the target can make one weapon attack as a reaction." + "The hammerer deals double damage to objects and structures." ] }, { - "name": "Maneuver Allies {@recharge 5}", + "name": "Unusual Nature", "entries": [ - "Up to four allies within 60 feet of this hobgoblin that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." + "The hammerer doesn't require air, food, drink, or sleep." ] } ], - "bonus": [ + "action": [ { - "name": "Rallying Cry (1/Day)", + "name": "Slam", "entries": [ - "Each creature of the hobgoblin's choice that is within 30 feet of it, can hear it, and not already affected by Rallying Cry gains advantage on attack rolls and saving throws until the start of the hobgoblin's next turn." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 14} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] } ], - "reaction": [ + "fluff": { + "_monsterFluff": { + "name": "Hammerer", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hammerer.webp", + "altArt": [ { - "name": "Directed Strike (3/Day)", - "entries": [ - "When a creature the hobgoblin can see within 30 feet of it makes an attack roll, and the creature can hear the hobgoblin, the hobgoblin grants advantage to that roll." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hammerer.webp", + "source": "mme2-v2" } ], - "actionTags": [ - "Multiattack" + "traitTags": [ + "Magic Resistance", + "Siege Monster" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" ], "miscTags": [ - "MW", - "MLW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Marshal.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hobgoblin Marshal.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "stunned" + ], + "savingThrowForced": [ + "constitution" ], "hasFluff": true, - "attachedItems": [ - "longsword|phb" - ] + "hasFluffImages": true }, { - "name": "Hobgoblin Hoplite", - "page": 170, - "fluff": { - "_monsterFluff": { - "name": "Hobgoblin Hoplite", - "source": "mme2-v2" - } - }, + "name": "Hellfire Disciple", "source": "mme2-v2", + "page": 290, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ "L", "E" ], "ac": [ { - "ac": 18, + "ac": 13, "from": [ - "{@item chain mail|phb}", - "{@item shield|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 16, - "formula": "3d8 + 3" + "average": 49, + "formula": "9d8 + 9" }, "speed": { "walk": 30 @@ -49565,7440 +49579,6849 @@ "str": 14, "dex": 12, "con": 12, - "int": 10, - "wis": 10, - "cha": 9, - "passive": 10, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], + "int": 14, + "wis": 15, + "cha": 10, + "save": { + "wis": "+4", + "cha": "+2" + }, + "skill": { + "arcana": "+4", + "religion": "+4" + }, + "passive": 12, "languages": [ - "Common", - "Goblin" + "any three languages (usually Common)" ], - "languageTags": [ - "C", - "GO" + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The hellfire disciple casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}):" + ], + "will": [ + "{@spell guidance}", + "{@spell mending}", + "{@spell thaumaturgy}" + ], + "daily": { + "1": [ + "{@spell fireball}", + "{@spell scrying}", + "{@spell wall of fire}" + ], + "2e": [ + "{@spell burning hands}", + "{@spell flaming sphere}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "1", "trait": [ { - "name": "Martial Advantage (1/Turn)", + "name": "Spellshield", "entries": [ - "The hobgoblin can deal an extra 7 ({@damage 2d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." + "The hellfire disciple has advantage on saving throws against spells. If it succeeds on such a saving throw, it gains temporary hit points equal to the spell's level." ] } ], - "damageTags": [ - "P" - ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The hellfire disciple makes two Spear attacks or two Infernal Bolt attacks." + ] + }, { "name": "Spear", "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) fire damage." ] }, { - "name": "Javelin", + "name": "Infernal Bolt", "entries": [ - "{@atk mw,rs} {@hit +4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "{@atk rs} {@hit +4} to hit, range 120 ft., one creature. {@h}11 ({@damage 2d8 + 2}) fire damage, and the target must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} until the end of the hellfire disciple's next turn." ] } ], - "reaction": [ + "fluff": { + "_monsterFluff": { + "name": "Hellfire Disciple", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hellfire_Disciple.webp", + "altArt": [ { - "name": "Protection", - "entries": [ - "When an attacker the hobgoblin can see makes an attack roll against a creature within 5 feet of the hobgoblin, the hobgoblin can impose disadvantage on the attack roll." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hellfire Disciple.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "spear|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "F", + "P" + ], "miscTags": [ + "MLW", "MW", - "THW", "RW", - "MLW" + "THW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Hoplite.webp", - "hasFluffImages": true, "hasFluff": true, - "attachedItems": [ - "javelin|phb", - "spear|phb" - ] + "hasFluffImages": true }, { - "name": "Hobgoblin Sergeant", - "page": 170, - "fluff": { - "_monsterFluff": { - "name": "Hobgoblin Sergeant", - "source": "mme2-v2" - } - }, + "name": "Hellfire Magistrate", "source": "mme2-v2", + "page": 291, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ "L", "E" ], "ac": [ { - "ac": 18, + "ac": 16, "from": [ - "{@item chain mail|phb}", - "{@item shield|phb}" + "{@item breastplate|phb}" ] } ], "hp": { - "average": 32, - "formula": "5d8 + 10" + "average": 130, + "formula": "20d8 + 40" }, "speed": { "walk": 30 }, - "str": 15, - "dex": 12, + "str": 16, + "dex": 14, "con": 14, - "int": 10, - "wis": 10, - "cha": 9, - "passive": 10, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], + "int": 18, + "wis": 19, + "cha": 10, + "save": { + "dex": "+6", + "wis": "+8", + "cha": "+4" + }, + "skill": { + "arcana": "+8", + "religion": "+8" + }, + "passive": 14, "languages": [ - "Common", - "Goblin" + "any four languages (usually Common)" ], - "languageTags": [ - "C", - "GO" + "cr": "11", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The hellfire magistrate casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 16}):" + ], + "will": [ + "{@spell guidance}", + "{@spell mending}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell fireball}", + "{@spell flaming sphere}", + "{@spell wall of fire}" + ], + "1e": [ + "{@spell antimagic field}", + "{@spell chain lightning}", + "{@spell dispel magic}", + "{@spell scrying}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "2", "trait": [ { - "name": "Martial Advantage (1/Turn)", + "name": "Spellshield", "entries": [ - "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." + "The hellfire magistrate has advantage on saving throws against spells. If it succeeds on such a saving throw, it gains temporary hit points equal to the spell's level." ] } ], - "damageTags": [ - "P", - "S" - ], "action": [ { "name": "Multiattack", "entries": [ - "The hobgoblin makes two Longsword attacks or two Longbow attacks. The hobgoblin can use Command in place of one of these attacks." + "The hellfire magistrate makes two Hellfire Spear attacks or two Infernal Bolt attacks." ] }, { - "name": "Longsword", + "name": "Hellfire Spear", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." + "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 10 ({@damage 3d6}) fire damage. Any humanoid killed by Hellfire Spear has its soul funneled into the River Styx, where it's reborn instantly as a {@creature lemure} devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." ] - }, + } + ], + "reaction": [ { - "name": "Longbow", + "name": "Absorb Spell (2/Day)", "entries": [ - "{@atk rw} {@hit +3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "The hellfire magistrate tries to interrupt a spell it sees a creature casting within 60 feet of it. If the spell is 3rd level or lower, the spell fails and has no effect, and the hellfire magistrate regains hit points equal to the spell's level. If the spell is 4th level or higher, the hellfire magistrate makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." ] }, { - "name": "Command", + "name": "Protective Shield (2/Day)", "entries": [ - "The hobgoblin targets one ally it can see within 30 feet of it. If the target can see and hear the hobgoblin, the target can make one weapon attack as a reaction." + "When the hellfire magistrate is hit by an attack roll, the hellfire magistrate gains a +5 bonus to his AC until the start of the his next turn, which can cause the triggering attack roll to miss." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Hellfire Magistrate", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hellfire_Disciple.webp", + "altArt": [ { - "name": "Maneuver Allies {@recharge 5}", - "entries": [ - "Up to four allies within 60 feet of this hobgoblin that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hellfire Magistrate.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "hellfire spear|bgdia" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "X" + ], + "damageTags": [ + "F", + "P" + ], "miscTags": [ + "MLW", "MW", - "RNG", "RW", - "MLW" + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Hoplite.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hobgoblin Sergeant.webp", - "source": "mme2-v2" - } + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" ], "hasFluff": true, - "attachedItems": [ - "longbow|phb", - "longsword|phb" - ] + "hasFluffImages": true }, { - "name": "Hobgoblin Sharpshooter", - "page": 171, - "fluff": { - "_monsterFluff": { - "name": "Hobgoblin Sharpshooter", - "source": "mme2-v2" - } - }, + "name": "Hellfire Steward", "source": "mme2-v2", + "page": 291, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ "L", "E" ], "ac": [ { - "ac": 16, + "ac": 14, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item chain shirt|phb}" ] } ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 84, + "formula": "13d8 + 26" }, "speed": { "walk": 30 }, - "str": 11, - "dex": 18, - "con": 12, - "int": 10, - "wis": 12, - "cha": 9, + "str": 16, + "dex": 12, + "con": 14, + "int": 16, + "wis": 17, + "cha": 10, + "save": { + "wis": "+6", + "cha": "+3" + }, "skill": { - "perception": "+3", - "survival": "+3" + "arcana": "+6", + "religion": "+6" }, "passive": 13, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], "languages": [ - "Common", - "Goblin" + "any four languages (usually Common)" ], - "languageTags": [ - "C", - "GO" + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The hellfire steward casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell guidance}", + "{@spell mending}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell burning hands}", + "{@spell fireball}", + "{@spell flaming sphere}" + ], + "1e": [ + "{@spell chain lightning}", + "{@spell dispel magic}", + "{@spell scrying}", + "{@spell wall of fire}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "3", "trait": [ { - "name": "Sharpshooter", - "entries": [ - "The hobgoblin's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the hobgoblin's ranged weapon attack rolls." - ] - }, - { - "name": "Martial Advantage (1/Turn)", + "name": "Spellshield", "entries": [ - "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." + "The hellfire steward has advantage on saving throws against spells. If it succeeds on such a saving throw, it gains temporary hit points equal to the spell's level." ] } ], - "damageTags": [ - "P" - ], "action": [ { "name": "Multiattack", "entries": [ - "The hobgoblin makes two Shortsword attacks or two Longbow attacks." + "The hellfire steward makes two Spear attacks or two Infernal Bolt attacks." ] }, { - "name": "Longbow", + "name": "Spear", "entries": [ - "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) fire damage." ] - } - ], - "bonus": [ + }, { - "name": "Lightfooted", + "name": "Infernal Bolt", "entries": [ - "The hobgoblin takes the {@action Dash} or {@action Disengage} action." + "{@atk rs} {@hit +6} to hit, range 120 ft., one creature. {@h}12 ({@damage 2d8 + 3}) fire damage, and the target must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} until the end of the hellfire disciple's next turn." ] - }, + } + ], + "reaction": [ { - "name": "Steady Aim (3/Day)", + "name": "Negate Spell (1/Day)", "entries": [ - "The hobgoblin takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the hobgoblin deals an extra 7 ({@damage 2d6}) damage with each of its ranged weapon attacks against the target." + "The hellfire steward tries to interrupt a spell it sees a creature casting within 60 feet of it. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the hellfire steward makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "RNG", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Hoplite.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hellfire Steward", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hellfire_Disciple.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hobgoblin Sharpshooter.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hellfire Steward.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "longbow|phb" - ] + "spear|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "F", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Hobgoblin Vanguard", - "page": 171, - "fluff": { - "_monsterFluff": { - "name": "Hobgoblin Vanguard", - "source": "mme2-v2" - } - }, + "name": "High Deathpriest of Orcus", "source": "mme2-v2", + "page": 293, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ - "L", - "E" + { + "alignment": [ + "N", + "E" + ] + }, + { + "alignment": [ + "C", + "E" + ] + } ], "ac": [ { - "ac": 20, + "ac": 15, "from": [ - "{@item plate armor|phb|plate}", - "{@item shield|phb}" + "{@item +1 chain shirt}" ] } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 97, + "formula": "13d8 + 39" }, "speed": { "walk": 30 }, - "str": 16, + "str": 14, "dex": 12, "con": 16, - "int": 10, - "wis": 11, + "int": 14, + "wis": 17, "cha": 12, "save": { - "str": "+5", - "con": "+5" + "wis": "+6", + "cha": "+4" }, - "passive": 10, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], + "skill": { + "arcana": "+5", + "religion": "+5" + }, + "passive": 13, "languages": [ - "Common", - "Goblin" + "any three languages (usually Common)" ], - "languageTags": [ - "C", - "GO" + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The deathpriest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" + ], + "will": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell blindness/deafness}", + "{@spell false life}", + "{@spell vampiric touch}" + ], + "1e": [ + "{@spell animate dead} (as an action)", + "{@spell banishment}", + "{@spell circle of death}", + "{@spell cloudkill}", + "{@spell contagion}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "4", "trait": [ { - "name": "Martial Advantage (1/Turn)", + "name": "Aura of Death", "entries": [ - "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." + "The high deathpriest emanates a deathly aura that extends 30 feet in every direction from its space while it isn't {@condition incapacitated}. The aura is blocked by total cover. While in the aura, the high deathpriest and any Undead ally are immune to the {@condition frightened} condition and have resistance to radiant damage. Enemies suffer disadvantage on death saving throws while in the aura." ] }, { - "name": "Threatening", + "name": "Undying Soul (Recharges after a Short or Long Rest)", "entries": [ - "Creatures provoke an {@action opportunity attack} from the hobgoblin when they move 5 feet or more while within the hobgoblin's reach, and if the hobgoblin hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." + "If the high deathpriest is reduced to 0 hit points, it immediately makes a {@dc 10} Constitution saving throw. lf it succeeds, it is instead reduced to 1 hit point." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "incapacitated" - ], "action": [ { "name": "Multiattack", "entries": [ - "The hobgoblin makes two Longsword attacks or two Longbow attacks." + "The high deathpriest makes two Sickle attacks or two Necrotic Bolt attacks." ] }, { - "name": "Longsword", + "name": "Sickle", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, and the target is marked until the end of the hobgoblin's next turn. This effect ends early if the hobgoblin is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the hobgoblin, a creature marked by the hobgoblin has disadvantage on any attack roll that doesn't target the hobgoblin." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage plus 9 ({@damage 2d8}) necrotic damage." ] }, { - "name": "Longbow", + "name": "Necrotic Bolt", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target can't regain hit points until the start of the high deathpriest's next turn." ] } ], - "bonus": [ - { - "name": "Punish the Marked", - "entries": [ - "The hobgoblin can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the hobgoblin during the last turn. The hobgoblin's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." - ] + "fluff": { + "_monsterFluff": { + "name": "High Deathpriest of Orcus", + "source": "mme2-v2" } - ], - "reaction": [ + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deathpriest_Exarch_of_Orcus.webp", + "altArt": [ { - "name": "Parry", - "entries": [ - "The hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/High Deathpriest of Orcus.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "sickle|phb" + ], "actionTags": [ - "Multiattack", - "Parry" + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "N", + "S" ], "miscTags": [ + "MLW", "MW", - "RNG", - "MLW" + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "conditionInflictSpell": [ + "blinded", + "poisoned", + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Bladebearer.webp", - "hasFluffImages": true, "hasFluff": true, - "attachedItems": [ - "longbow|phb", - "longsword|phb" - ] + "hasFluffImages": true }, { - "name": "Howler Pack Lord", - "page": 172, - "fluff": { - "_monsterFluff": { - "name": "Howler Pack Lord", - "source": "mme2-v2" - } - }, + "name": "Hill Giant Champion of Grolantor", + "shortName": "giant", "source": "mme2-v2", + "page": 133, "size": [ "H" ], - "type": "fiend", - "alignmentPrefix": "typically ", + "type": "giant", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 168, - "formula": "16d12 + 64" + "average": 172, + "formula": "15d12 + 75" }, "speed": { - "walk": 50 + "walk": 40 }, - "str": 21, - "dex": 16, - "con": 19, - "int": 6, - "wis": 16, - "cha": 8, + "str": 24, + "dex": 8, + "con": 21, + "int": 5, + "wis": 9, + "cha": 10, "skill": { - "perception": "+7" + "perception": "+3" }, - "passive": 17, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "passive": 13, + "languages": [ + "Giant" ], - "resist": [ - "cold", - "fire", - "lightning", + "cr": "9", + "trait": [ { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the giant fails a saving throw, it can choose to succeed instead." + ] } ], - "conditionImmune": [ - "frightened" - ], - "languages": [ - "understands Abyssal but can't speak" - ], - "languageTags": [ - "AB", - "CS" - ], - "cr": "12", - "trait": [ + "action": [ { - "name": "Pack Leader", + "name": "Multiattack", "entries": [ - "The howler's allies have advantage on attack rolls while within 20 feet of the howler, provided it isn't {@condition incapacitated}." + "The giant makes two Greatclub attacks." ] }, { - "name": "Pack Tactics", + "name": "Greatclub", "entries": [ - "A howler has advantage on attack rolls against a creature if at least one of the howler' s allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Poisonous Quills", + "name": "Rock", "entries": [ - "A creature that touches the howler or hits it with a melee attack while within 5 feet of it gets pricked by a quill and takes 4 ({@damage 1d8}) piercing damage and must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} until a creature takes an action to remove the quill." + "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Ground Pound {@recharge 5}", + "entries": [ + "The giant slams its greatclub on the ground, triggering an earth tremor and violently pelting the area with debris. Each creature on the ground originating from the giant in a 15-foot cube must succeed on a {@dc 19} Strength saving throw. If the creature is Large or smaller, it has disadvantage on its saving throw. On a failed save, a creature takes 20 ({@damage 3d8 + 7}) bludgeoning damage and is knocked {@condition prone}. If a creature fails its save by 5 or more, it is also {@condition stunned} until the end of its next turn. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}." ] } ], - "damageTags": [ - "P", - "Y" - ], - "conditionInflict": [ - "frightened", - "incapacitated", - "poisoned" - ], - "traitTags": [ - "Pack Tactics" - ], - "action": [ + "legendary": [ { - "name": "Multiattack", + "name": "Lumber", "entries": [ - "The howler makes two Rending Bite attacks." + "The giant moves up to 15 feet." ] }, { - "name": "Rending Bite", + "name": "Intimidating Presence", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) piercing damage plus 27 ({@damage 5d10}) psychic damage, and this attack ignores damage resistance." + "The giant targets one creature it can see within 30 feet of it. If the target can see and hear the giant, it must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} of the champion for 1 minute. If the target is Large or smaller, it has disadvantage on its saving throw. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to giant's Intimidating Presence for the next 24 hours." ] }, { - "name": "Mind-Breaking Howl {@recharge 5}", + "name": "Club (Costs 2 Actions)", "entries": [ - "The howler emits a keening howl in a 60-foot cone. Each creature in that area that isn't {@condition deafened} must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} until the end of the howler's next turn. While a creature is {@condition frightened} in this way, its speed is halved, and it is {@condition incapacitated}. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours." + "The giant makes a Greatclub attack." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Hill Giant Champion of Grolantor", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hill_Giant_Champion_of_Grolantor.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hill Giant Champion of Grolantor.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "greatclub|phb" + ], + "traitTags": [ + "Legendary Resistances" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B" + ], "miscTags": [ "AOE", - "MW" + "MLW", + "MW", + "RCH", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Howler_Pack_Lord.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Howler Pack Lord.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "prone", + "stunned" + ], + "conditionInflictLegendary": [ + "frightened" ], - "hasFluff": true, "savingThrowForced": [ - "constitution", + "strength", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Kenku Arcane Trickster", - "page": 173, - "fluff": { - "_monsterFluff": { - "name": "Kenku Arcane Trickster", - "source": "mme2-v2" - } - }, + "name": "Hill Giant Hag of Demogorgon", "source": "mme2-v2", + "page": 134, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "Kenku" - ] - }, - "alignmentPrefix": "typically ", + "type": "giant", "alignment": [ "C", - "N" + "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 15, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 77, - "formula": "14d8 + 14" + "average": 168, + "formula": "16d12 + 64" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 8, - "dex": 16, - "con": 12, - "int": 16, - "wis": 11, - "cha": 10, + "str": 20, + "dex": 12, + "con": 19, + "int": 6, + "wis": 15, + "cha": 8, "skill": { - "arcana": "+6", - "deception": "+6", - "perception": "+3", - "stealth": "+9" + "perception": "+8" }, - "passive": 13, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], + "passive": 18, "languages": [ - "understands Auran", - "Common but speaks only through the use of its Mimicry trait" - ], - "languageTags": [ - "AU", - "C" + "Giant" ], - "cr": "5", + "cr": "7", "trait": [ { - "name": "Ambusher", + "name": "Two Heads", "entries": [ - "The kenku has advantage on attack rolls against any creature it has surprised." + "The giant has advantage on saving throws against being {@condition blinded}, {@condition deafened}, {@condition stunned}, or knocked {@condition unconscious}." ] - }, + } + ], + "action": [ { - "name": "Mimicry", + "name": "Multiattack", "entries": [ - "The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." + "The giant makes one Claw attack and one Tentacle attack. She can replace each attack with a use of Gaze." ] }, { - "name": "Evasion", - "entries": [ - "If the kenku is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the kenku instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - ] - } - ], - "damageTags": [ - "P", - "Y" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "The kenku casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}" - ], - "daily": { - "2e": [ - "{@spell major image}", - "{@spell mirror image}", - "{@spell Tasha's hideous laughter}" - ], - "1e": [ - "{@spell greater invisibility}", - "{@spell phantasmal force}" - ] - } - } - ], - "conditionInflictSpell": [ - "invisible" - ], - "action": [ - { - "name": "Shortsword", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the attack deals an extra 17 ({@damage 5d6}) damage if the kenku has advantage on the attack roll." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 15} Constitutions saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Befuddling Bolt", + "name": "Tentacle", "entries": [ - "{@atk rw} {@hit +6} to hit, range 60 ft., one creature. {@h}13 ({@damage 3d6 + 3}) psychic damage, and the target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the kenku's next turn." + "If the target is Huge or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, the giant can automatically hit the target with its Tentacle, and the giant can't attack another target with its Tentacle." ] - } - ], - "bonus": [ + }, { - "name": "Cunning Action", + "name": "Gaze", "entries": [ - "The kenku takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The giant turns her magical gaze toward one creature she can see within 60 feet of her. The target must succeed on a {@dc 15} Wisdom saving throw or suffer one of the following effects (choose one or roll a {@dice d6}:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "1\u20133: Disorienting Gaze (1/Turn).", + "entry": "The target is {@condition incapacitated} until the start of the giant's next turn or until the giant is no longer within line of sight." + }, + { + "type": "item", + "name": "4\u20136: Frightening Gaze (1/Turn).", + "entry": "The target is {@condition frightened} until the start of the giant's next turn or until the giant is no longer within line of sight." + } + ] + } ] }, { - "name": "Distracting Hand", + "name": "Baffling Cackle {@recharge 5}", "entries": [ - "While the kenku has the Mage Hand spell active, it can designate a creature within 5 feet of the spectral hand. The kenku has advantage on its attack rolls against that creature until the end of the turn." + "Both of the giant's heads emit a loud, mystifying cackle. Each creature within 30 feet of the giant and can hear the giant must succeed on a {@dc 15} Charisma saving throw. On a failed save, a creature takes 31 ({@damage 6d8 + 4}) psychic damage and suffers the effect of a {@spell confusion} spell without making a saving throw. The effect lasts for 1 minute. The giant doesn't need to concentrate on the effect. Constructs and Undead are immune to this effect." ] } ], - "miscTags": [ - "MW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kenku_Arcane_Trickster.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hill Giant Hag of Demogorgon", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hill_Giant_Hag_of_Demogorgon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kenku Arcane Trickster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hill Giant Hag of Demogorgon.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "shortsword|phb" + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened", + "grappled", + "incapacitated", + "poisoned", + "restrained" ], - "savingThrowForcedSpell": [ - "intelligence", + "savingThrowForced": [ + "charisma", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Kenku Duelist", - "page": 174, - "fluff": { - "_monsterFluff": { - "name": "Kenku Duelist", - "source": "mme2-v2" - } - }, + "name": "Hill Giant Juggernaut", "source": "mme2-v2", + "page": 134, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "Kenku" - ] - }, - "alignmentPrefix": "typically ", + "type": "giant", "alignment": [ "C", - "N" + "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 15, "from": [ - "{@item studded leather armor|phb|studded leather}" + "patchwork armor" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 161, + "formula": "14d12 + 70" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 16, - "dex": 16, - "con": 14, - "int": 11, - "wis": 10, - "cha": 12, + "str": 22, + "dex": 8, + "con": 20, + "int": 5, + "wis": 9, + "cha": 6, "skill": { - "deception": "+3", - "intimidation": "+3", - "perception": "+2", - "stealth": "+7" + "perception": "+2" }, "passive": 12, "languages": [ - "understands Auran", - "Common but speaks only through the use of its Mimicry trait" - ], - "languageTags": [ - "AU", - "C" + "Giant" ], - "cr": "4", + "cr": "8", "trait": [ { - "name": "Ambusher", - "entries": [ - "The kenku has advantage on attack rolls against any creature it has surprised." - ] - }, - { - "name": "Mimicry", - "entries": [ - "The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." - ] - }, - { - "name": "Fancy Footwork", - "entries": [ - "When the kenku makes a melee attack against a creature, that creature can't make {@action opportunity attack||opportunity attacks} against the kenku until the end of the turn." - ] - }, - { - "name": "Toujours l'Audace", - "entries": [ - "The kenku adds its Charisma modifier to its initiative rolls. In addition, it can use Sneak {@action Attack} with any melee attack made against a target that has none of its allies adjacent to it." - ] - }, - { - "name": "Sneak Attack (1/Turn)", + "name": "Siege Monster", "entries": [ - "The kenku deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kenku that isn't {@condition incapacitated} and the kenku doesn't have disadvantage on the attack roll." + "The giant deals double damage to objects and structures." ] } ], - "damageTags": [ - "P", - "S" - ], - "traitTags": [ - "Sneak Attack" - ], "action": [ { "name": "Multiattack", "entries": [ - "The kenku makes two Rapier attacks and one Handaxe attack." + "The giant makes two melee attacks. It can replace one melee attack with Staggering Smash, if available." ] }, { - "name": "Rapier", + "name": "Maul", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}27 ({@damage 6d6 + 6}) bludgeoning damage, and the target has disadvantage on the next attack roll it makes before the end of its next turn." ] }, { - "name": "Handaxe", + "name": "Sunder", "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage. If the target is wearing a nonmagical armor or shield, it must succeed on a {@dc 17} Strength saving throw or the Armor Class (AC) of the nonmagical armor or shield (determined randomly) of the target takes a permanent and cumulative \u22121 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed." ] - } - ], - "bonus": [ + }, { - "name": "Cunning Action", + "name": "Rock", "entries": [ - "The kenku takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "{@atk rw} {@hit +9} to hit, range 60/240 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage." ] }, { - "name": "Feinting Attack", + "name": "Staggering Smash {@recharge 5}", "entries": [ - "The kenku can choose one creature within 5 feet of it. It has advantage on its next attack roll against the target." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}37 ({@damage 9d6 + 6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effects on itself on a success." ] } ], - "reaction": [ + "fluff": { + "_monsterFluff": { + "name": "Hill Giant Juggernaut", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hill_Giant_Juggernaut.webp", + "altArt": [ { - "name": "Riposte", - "entries": [ - "When a creature misses the kenku with a melee attack, the kenku can make one melee weapon attack against it." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hill Giant Juggernaut.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "maul|phb" + ], + "traitTags": [ + "Siege Monster" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B" + ], "miscTags": [ + "MLW", "MW", - "THW", - "RW", - "MLW" + "RCH", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kenku_Duelist.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kenku Duelist.webp", - "source": "mme2-v2" - } + "savingThrowForced": [ + "constitution", + "strength" ], "hasFluff": true, - "attachedItems": [ - "handaxe|phb", - "rapier|phb" - ] + "hasFluffImages": true }, { - "name": "Kobold Archer", - "page": 175, - "fluff": { - "_monsterFluff": { - "name": "Kobold Archer", - "source": "mme2-v2" - } - }, + "name": "Hill Giant Shaman of Ogrémoch", "source": "mme2-v2", + "page": 135, "size": [ - "S" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "Kobold" - ] - }, + "type": "giant", "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 14 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 10, - "formula": "4d6 - 4" + "average": 157, + "formula": "15d12 + 60" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 7, - "dex": 18, - "con": 9, - "int": 8, - "wis": 7, - "cha": 8, - "passive": 8, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], + "str": 21, + "dex": 8, + "con": 19, + "int": 6, + "wis": 15, + "cha": 7, + "skill": { + "perception": "+6" + }, + "passive": 16, "languages": [ - "Common", - "Draconic" + "Giant" ], - "languageTags": [ - "C", - "DR" + "cr": "9", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The giant casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" + ], + "will": [ + "{@spell druidcraft}", + "{@spell guidance}", + "{@spell mending}", + "{@spell mold earth|XGE}" + ], + "daily": { + "1e": [ + "{@spell erupting earth|XGE}", + "{@spell spike growth}", + "{@spell stoneskin}", + "{@spell transmute rock}", + "{@spell wall of stone}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "1/2", "trait": [ { - "name": "Sunlight Sensitivity", + "name": "Earthbound Superiority (3/Day)", "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The giant has advantage on attack rolls made against targets that are touching the earth. In addition, creatures that are touching the earth have disadvantage on saving throws against spells cast by the giant." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The giant makes two Greatclub attacks." ] }, { - "name": "Pack Tactics", + "name": "Greatclub", "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage." ] - } - ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Sunlight Sensitivity", - "Pack Tactics" - ], - "action": [ + }, { - "name": "Dagger", + "name": "Rock", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "{@atk rw} {@hit +9} to hit, range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage." ] }, { - "name": "Shortbow", + "name": "Rippling Earth {@recharge 5}", "entries": [ - "{@atk rw} {@hit +6} to hit, range 80/320 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "The giant causes the earth to suddenly move in a violent, cascading motion in a 30-foot line that is 10 feet wide. Each creature standing on the ground in that line must make a {@dc 14} Dexterity saving throw. On a failed save, a creature takes 32 ({@damage 5d12}) bludgeoning damage, is pushed up to 10 feet, and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't pushed or knocked {@condition prone}. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Hill Giant Shaman of Ogrémoch", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hill_Giant_Shaman_of_Ogrémoch.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hill Giant Shaman of Ogremoch.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "greatclub|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B" + ], "miscTags": [ + "AOE", + "MLW", "MW", - "RNG", - "RW", - "THW", - "MLW" + "RCH", + "RW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "dexterity" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Archer.webp", - "hasFluffImages": true, "hasFluff": true, - "attachedItems": [ - "dagger|phb", - "shortbow|phb" - ] + "hasFluffImages": true }, { - "name": "Kobold Arcane Trickster", - "page": 175, - "fluff": { - "_monsterFluff": { - "name": "Kobold Arcane Trickster", - "source": "mme2-v2" - } - }, + "name": "Hill Giant Zombie", "source": "mme2-v2", + "page": 259, "size": [ - "S" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "Kobold" - ] - }, + "type": "undead", "alignment": [ - "A" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 10, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 49, - "formula": "11d6 + 22" + "average": 115, + "formula": "10d12 + 50" }, "speed": { "walk": 30 }, - "str": 7, - "dex": 17, - "con": 12, - "int": 14, - "wis": 10, - "cha": 8, - "skill": { - "arcana": "+4", - "perception": "+2", - "sleight of hand": "+5", - "stealth": "+7" + "str": 22, + "dex": 3, + "con": 20, + "int": 3, + "wis": 5, + "cha": 2, + "save": { + "wis": "-1" }, - "passive": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 7, + "immune": [ + "poison" ], - "languages": [ - "Common", - "Draconic" + "conditionImmune": [ + "poisoned" ], - "languageTags": [ - "C", - "DR" + "languages": [ + "understands Giant but can't speak" ], "cr": "3", "trait": [ { - "name": "Pack Tactics", + "name": "Undead Fortitude", "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Sunlight Sensitivity", + "name": "Unusual Nature", "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "P", - "Y" - ], - "traitTags": [ - "Pack Tactics", - "Sunlight Sensitivity" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "The kobold casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 12}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}" - ], - "daily": { - "2e": [ - "{@spell blur}", - "{@spell silent image}", - "{@spell Tasha's hideous laughter}" - ], - "1e": [ - "{@spell enemies abound}", - "{@spell mirror image}" - ] - } - } - ], "action": [ { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the attack deals an extra 14 ({@damage 4d6}) damage if the kobold has advantage on the attack roll." - ] - }, - { - "name": "Befuddling Bolt", + "name": "Greatclub", "entries": [ - "{@atk rs} {@hit +4} to hit, range 60 ft., one creature. {@h}12 ({@damage 3d6 + 2}) psychic damage, and the target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the kobold's next turn." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." ] } ], - "bonus": [ + "reaction": [ { - "name": "Cunning Action", + "name": "Sudden Lunge", "entries": [ - "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 10 feet of the target, the zombie can make one melee weapon attack against it." ] } ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Arcane_Trickster.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Arcane Trickster 2.webp", - "source": "mme2-v2" - }, - { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Arcane Trickster.webp", + "fluff": { + "_monsterFluff": { + "name": "Hill Giant Zombie", "source": "mme2-v2" } - ], - "hasFluff": true, + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Zombie.webp", "attachedItems": [ - "dagger|phb" + "greatclub|phb" ], - "savingThrowForcedSpell": [ - "wisdom" + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "GI" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" ] }, { - "name": "Kobold Boss", - "page": 176, - "fluff": { - "_monsterFluff": { - "name": "Kobold Boss", - "source": "mme2-v2" - } - }, + "name": "Hobgoblin Bladebearer", "source": "mme2-v2", + "page": 168, "size": [ - "S" + "M" ], "type": { "type": "humanoid", "tags": [ - "Kobold" + "Goblinoid" ] }, "alignment": [ - "A" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 17, "from": [ - "{@item studded leather armor|phb|studded leather}", - "{@item shield|phb}" + "{@item half plate armor|phb|half plate}" ] } ], "hp": { - "average": 44, - "formula": "8d6 + 16" + "average": 27, + "formula": "5d8 + 5" }, "speed": { "walk": 30 }, - "str": 8, - "dex": 16, - "con": 14, - "int": 8, - "wis": 9, - "cha": 10, - "skill": { - "perception": "+1", - "stealth": "+5" - }, - "passive": 11, + "str": 14, + "dex": 14, + "con": 12, + "int": 10, + "wis": 10, + "cha": 9, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 10, "languages": [ "Common", - "Draconic" - ], - "languageTags": [ - "C", - "DR" + "Goblin" ], - "cr": "3", + "cr": "2", "trait": [ { - "name": "Pack Tactics", - "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Sunlight Sensitivity", + "name": "Martial Advantage (1/Turn)", "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." ] } ], - "damageTags": [ - "I", - "P" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Pack Tactics", - "Sunlight Sensitivity" - ], "action": [ { "name": "Multiattack", "entries": [ - "The kobold makes two Spear attacks." + "The hobgoblin makes two Longsword attacks and one Dagger attack." ] }, { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) poison damage. The kobold treats the spear as a finesse weapon." - ] - } - ], - "bonus": [ - { - "name": "Battle Command", + "name": "Longsword", "entries": [ - "The kobold targets one ally it can see within 30 feet of it. If the target can see or hear the kobold, the target can use its reaction to make one melee attack or to take the {@action Dodge} or {@action Hide} action." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." ] }, { - "name": "Spear Trip", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}The target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] } ], "reaction": [ { - "name": "Redirect Attack", + "name": "Parry", "entries": [ - "When a creature the kobold can see targets it with an attack, the kobold chooses another kobold within 5 feet of it. The two kobold swap places, and the chosen kobold becomes the target instead." + "The hobgoblin adds 2 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Boss.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hobgoblin Bladebearer", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Bladebearer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Boss.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hobgoblin Bladebearer.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "spear|phb" + "dagger|phb", + "longsword|phb" ], - "savingThrowForced": [ - "strength" - ] + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Kobold Chieftain", - "page": 176, - "fluff": { - "_monsterFluff": { - "name": "Kobold Chieftain", - "source": "mme2-v2" - } - }, + "name": "Hobgoblin Hoplite", "source": "mme2-v2", + "page": 170, "size": [ - "S" + "M" ], "type": { "type": "humanoid", "tags": [ - "Kobold" + "Goblinoid" ] }, "alignment": [ - "A" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 18, "from": [ - "{@item studded leather armor|phb|studded leather}", + "{@item chain mail|phb}", "{@item shield|phb}" ] } ], "hp": { - "average": 49, - "formula": "9d6 + 18" + "average": 16, + "formula": "3d8 + 3" }, "speed": { "walk": 30 }, - "str": 12, - "dex": 16, - "con": 14, - "int": 8, + "str": 14, + "dex": 12, + "con": 12, + "int": 10, "wis": 10, - "cha": 12, - "skill": { - "deception": "+3", - "perception": "+2", - "stealth": "+7" - }, - "passive": 12, + "cha": 9, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 10, "languages": [ "Common", - "Draconic" - ], - "languageTags": [ - "C", - "DR" + "Goblin" ], - "cr": "4", + "cr": "1", "trait": [ { - "name": "Pack Tactics", - "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The kobold deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kobold that isn't {@condition incapacitated} and the kobold doesn't have disadvantage on the attack roll." - ] - }, - { - "name": "Sunlight Sensitivity", + "name": "Martial Advantage (1/Turn)", "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The hobgoblin can deal an extra 7 ({@damage 2d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Pack Tactics", - "Sneak Attack", - "Sunlight Sensitivity" - ], "action": [ { - "name": "Multiattack", + "name": "Spear", "entries": [ - "The kobold makes two Spear attacks." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." ] }, { - "name": "Spear", + "name": "Javelin", "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack. The kobold treats the spear as a finesse weapon." + "{@atk mw,rs} {@hit +4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] } ], - "bonus": [ - { - "name": "Cunning Action", - "entries": [ - "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] - }, + "reaction": [ { - "name": "War Yip (1/Day)", + "name": "Protection", "entries": [ - "Until the end of the kobold's next turn, each creature of the kobold's choice that is within 30 feet of it, can hear it, and not already affected by War Yip deals an extra 3 ({@damage 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll." + "When an attacker the hobgoblin can see makes an attack roll against a creature within 5 feet of the hobgoblin, the hobgoblin can impose disadvantage on the attack roll." ] } ], - "actionTags": [ - "Multiattack" + "fluff": { + "_monsterFluff": { + "name": "Hobgoblin Hoplite", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Hoplite.webp", + "attachedItems": [ + "javelin|phb", + "spear|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P" ], "miscTags": [ + "MLW", "MW", - "THW", "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Chieftain.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Chieftain.webp", - "source": "mme2-v2" - } + "THW" ], "hasFluff": true, - "attachedItems": [ - "spear|phb" - ] + "hasFluffImages": true }, { - "name": "Kobold Monarch", - "page": 176, - "fluff": { - "_monsterFluff": { - "name": "Kobold Monarch", - "source": "mme2-v2" - } - }, + "name": "Hobgoblin Marshal", "source": "mme2-v2", + "page": 169, "size": [ - "S" + "M" ], "type": { "type": "humanoid", "tags": [ - "Kobold" + "Goblinoid" ] }, "alignment": [ - "A" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 19, "from": [ - "{@item breastplate|phb}" + "{@item splint armor|phb|splint}", + "{@item shield|phb}" ] } ], "hp": { - "average": 66, - "formula": "12d6 + 24" + "average": 65, + "formula": "10d8 + 20" }, "speed": { "walk": 30 }, "str": 16, - "dex": 15, + "dex": 12, "con": 14, - "int": 11, - "wis": 12, - "cha": 14, - "skill": { - "deception": "+4", - "perception": "+4", - "stealth": "+10" - }, - "passive": 14, + "int": 12, + "wis": 10, + "cha": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 10, "languages": [ "Common", - "Draconic" - ], - "languageTags": [ - "C", - "DR" + "Goblin" ], - "cr": "6", + "cr": "4", "trait": [ { - "name": "Aura of Fervor", - "entries": [ - "The kobold's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the kobold, provided it isn't {@condition incapacitated}." - ] - }, - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the kobold fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Pack Tactics", - "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Sneak Attack (1/Turn)", + "name": "Marshal Allies", "entries": [ - "The kobold deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kobold that isn't {@condition incapacitated} and the kobold doesn't have disadvantage on the attack roll." + "Unless the hobgoblin is {@condition incapacitated}, it and creatures of its choice within 30 feet of it have advantage on saving throws against being {@condition frightened}." ] }, { - "name": "Sunlight Sensitivity", + "name": "Martial Advantage (1/Turn)", "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." ] } ], - "damageTags": [ - "I", - "P" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Legendary Resistances", - "Pack Tactics", - "Sneak Attack", - "Sunlight Sensitivity" - ], "action": [ { "name": "Multiattack", "entries": [ - "The kobold makes two Spear attacks. It can use Maneuver Allies in place of one of these attacks, if available." + "The hobgoblin makes two Longsword attacks or two Longbow attacks. The hobgoblin can use Command or Maneuver Allies in place of one of these attacks." ] }, { - "name": "Spear", + "name": "Longsword", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) poison damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." ] }, { - "name": "Maneuver Allies {@recharge 5}", - "entries": [ - "Up to four allies within 60 feet of this kobold that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." - ] - } - ], - "bonus": [ - { - "name": "Cunning Action", + "name": "Command", "entries": [ - "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The hobgoblin targets one ally it can see within 30 feet of it. If the target can see and hear the hobgoblin, the target can make one weapon attack as a reaction." ] }, { - "name": "War Yip (1/Day)", + "name": "Maneuver Allies {@recharge 5}", "entries": [ - "Until the end of the kobold's next turn, each creature of the kobold's choice that is within 30 feet of it, can hear it, and not already affected by War Yip deals an extra 3 ({@damage 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll." + "Up to four allies within 60 feet of this hobgoblin that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." ] } ], - "actionTags": [ - "Multiattack" - ], - "shortName": "kobold", - "legendary": [ - { - "name": "Move", - "entries": [ - "The kobold moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." - ] - }, + "bonus": [ { - "name": "Spear (Costs 2 Actions)", + "name": "Rallying Cry (1/Day)", "entries": [ - "The kobold makes a Spear attack." + "Each creature of the hobgoblin's choice that is within 30 feet of it, can hear it, and not already affected by Rallying Cry gains advantage on attack rolls and saving throws until the start of the hobgoblin's next turn." ] - }, + } + ], + "reaction": [ { - "name": "Command Allies (Costs 3 Actions)", + "name": "Directed Strike (3/Day)", "entries": [ - "The kobold chooses up to three allies it can see within 30 feet of it. If the target can see and hear the kobold, the target can use its reaction to make one weapon attack." + "When a creature the hobgoblin can see within 30 feet of it makes an attack roll, and the creature can hear the hobgoblin, the hobgoblin grants advantage to that roll." ] } ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Chieftain.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hobgoblin Marshal", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Marshal.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Monarch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hobgoblin Marshal.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "spear|phb" - ] + "longsword|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Kobold Shaman", - "page": 177, - "fluff": { - "_monsterFluff": { - "name": "Kobold Shaman", - "source": "mme2-v2" - } - }, + "name": "Hobgoblin Sergeant", "source": "mme2-v2", + "page": 170, "size": [ - "S" + "M" ], "type": { "type": "humanoid", "tags": [ - "Kobold" + "Goblinoid" ] }, "alignment": [ - "A" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 12, { - "ac": 16, - "condition": "with barkskin", - "braces": true + "ac": 18, + "from": [ + "{@item chain mail|phb}", + "{@item shield|phb}" + ] } ], "hp": { - "average": 22, - "formula": "5d6 + 5" + "average": 32, + "formula": "5d8 + 10" }, "speed": { "walk": 30 }, - "str": 7, - "dex": 14, - "con": 12, - "int": 8, - "wis": 15, - "cha": 8, - "passive": 12, + "str": 15, + "dex": 12, + "con": 14, + "int": 10, + "wis": 10, + "cha": 9, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 10, "languages": [ "Common", - "Draconic" - ], - "languageTags": [ - "C", - "DR" + "Goblin" ], "cr": "2", "trait": [ { - "name": "Pack Tactics", + "name": "Martial Advantage (1/Turn)", + "entries": [ + "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." + ] + } + ], + "action": [ + { + "name": "Multiattack", "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The hobgoblin makes two Longsword attacks or two Longbow attacks. The hobgoblin can use Command in place of one of these attacks." ] }, { - "name": "Sunlight Sensitivity", + "name": "Longsword", "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." ] - } - ], - "damageTags": [ - "B", - "I" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Pack Tactics", - "Sunlight Sensitivity" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The kobold casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}):" - ], - "will": [ - "{@spell druidcraft}", - "{@spell guidance}", - "{@spell mold earth|XGE}" - ], - "daily": { - "1e": [ - "{@spell barkskin}", - "{@spell earth tremor|XGE}", - "{@spell erupting earth|XGE}", - "{@spell feign death}", - "{@spell spike growth}", - "{@spell thunderwave}" - ] - } - } - ], - "action": [ + }, { - "name": "Poison Lash", + "name": "Longbow", "entries": [ - "{@atk ms,rs} {@hit +4} to hit, reach 5 ft. or range 60 ft., one target. {@h}13 ({@damage 2d10 + 2}) poison damage. If the target is a creature, it is also {@condition poisoned} until the end of the kobold's next turn. A {@condition poisoned} creature has disadvantage on saving throws made against the kobold's spells." + "{@atk rw} {@hit +3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] }, { - "name": "Sling", + "name": "Command", "entries": [ - "{@atk rw} {@hit +4} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." + "The hobgoblin targets one ally it can see within 30 feet of it. If the target can see and hear the hobgoblin, the target can make one weapon attack as a reaction." ] - } - ], - "bonus": [ + }, { - "name": "Change Shape (Recharges after a Short or Long Rest)", + "name": "Maneuver Allies {@recharge 5}", "entries": [ - "The kobold magically polymorphs into a giant lizard or weasel, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "Up to four allies within 60 feet of this hobgoblin that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." ] } ], - "miscTags": [ - "RNG", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Shaman.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hobgoblin Sergeant", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Hoplite.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Shaman.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hobgoblin Sergeant.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "sling|phb" + "longbow|phb", + "longsword|phb" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ] + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Kobold Sting of Kurtulmak", - "page": 177, - "fluff": { - "_monsterFluff": { - "name": "Kobold Sting of Kurtulmak", - "source": "mme2-v2" - } - }, + "name": "Hobgoblin Sharpshooter", "source": "mme2-v2", + "page": 171, "size": [ - "S" + "M" ], "type": { "type": "humanoid", "tags": [ - "Kobold" + "Goblinoid" ] }, "alignment": [ - "A" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 66, - "formula": "12d6 + 24" + "average": 55, + "formula": "10d8 + 10" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 16, - "con": 14, + "str": 11, + "dex": 18, + "con": 12, "int": 10, "wis": 12, - "cha": 16, + "cha": 9, "skill": { - "arcana": "+3", - "deception": "+6", - "perception": "+7", - "stealth": "+8" + "perception": "+3", + "survival": "+3" }, - "passive": 17, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 13, "languages": [ "Common", - "Draconic" - ], - "languageTags": [ - "C", - "DR" + "Goblin" ], - "cr": "6", + "cr": "3", "trait": [ { - "name": "Pack Tactics", + "name": "Sharpshooter", "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The hobgoblin's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the hobgoblin's ranged weapon attack rolls." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Martial Advantage (1/Turn)", "entries": [ - "If the kobold fails a saving throw, it can choose to succeed instead." + "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." ] } ], - "damageTags": [ - "N", - "P" - ], - "conditionInflict": [ - "paralyzed", - "poisoned" - ], - "traitTags": [ - "Pack Tactics", - "Legendary Resistances" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The kobold casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell true strike}" - ], - "daily": { - "2e": [ - "{@spell invisibility}", - "{@spell passwall}", - "{@spell stinking cloud}" - ], - "1e": [ - "{@spell confusion}", - "{@spell mislead}" - ] - } - } - ], - "conditionInflictSpell": [ - "blinded", - "deafened", - "invisible" - ], "action": [ { "name": "Multiattack", "entries": [ - "The kobold makes one Spear attack and one Tail Stinger attack." - ] - }, - { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) necrotic damage, and the attack deals an extra 10 ({@damage 3d6}) damage if the kobold has advantage on the attack roll. The kobold treats the spear as a finesse weapon." - ] - }, - { - "name": "Tail Stinger", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature is {@condition paralyzed}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The hobgoblin makes two Shortsword attacks or two Longbow attacks." ] }, { - "name": "Savage Stab {@recharge 5}", + "name": "Longbow", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is halved for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effects on itself on a success." + "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] } ], "bonus": [ { - "name": "Cunning Action", - "entries": [ - "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "shortName": "kobold", - "legendary": [ - { - "name": "Move", - "entries": [ - "The kobold moves up to half its speed." - ] - }, - { - "name": "Sting", - "entries": [ - "The kobold makes a Tail Stinger attack." - ] - }, - { - "name": "Spear (Costs 2 Actions)", + "name": "Lightfooted", "entries": [ - "The kobold makes a Spear attack." + "The hobgoblin takes the {@action Dash} or {@action Disengage} action." ] }, { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Steady Aim (3/Day)", "entries": [ - "The kobold uses Spellcasting." + "The hobgoblin takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the hobgoblin deals an extra 7 ({@damage 2d6}) damage with each of its ranged weapon attacks against the target." ] } ], - "miscTags": [ - "MW", - "RCH", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Shaman.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hobgoblin Sharpshooter", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Hoplite.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Sting of Kurtulmak 2.webp", - "source": "mme2-v2" - }, - { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Sting of Kurtulmak.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hobgoblin Sharpshooter.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "spear|phb" + "longbow|phb" ], - "savingThrowForced": [ - "constitution" + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "RNG", + "RW" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Kobold Trapmaker", - "page": 178, - "fluff": { - "_monsterFluff": { - "name": "Kobold Trapmaker", - "source": "mme2-v2" - } - }, + "name": "Hobgoblin Vanguard", "source": "mme2-v2", + "page": 171, "size": [ - "S" + "M" ], "type": { "type": "humanoid", "tags": [ - "Kobold" + "Goblinoid" ] }, "alignment": [ - "A" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 13 + { + "ac": 20, + "from": [ + "{@item plate armor|phb|plate}", + "{@item shield|phb}" + ] + } ], "hp": { - "average": 31, - "formula": "7d6 + 7" + "average": 75, + "formula": "10d8 + 30" }, "speed": { "walk": 30 }, - "str": 7, - "dex": 16, - "con": 12, - "int": 12, - "wis": 8, - "cha": 8, - "skill": { - "perception": "+1", - "sleight of hand": "+7", - "stealth": "+5" + "str": 16, + "dex": 12, + "con": 16, + "int": 10, + "wis": 11, + "cha": 12, + "save": { + "str": "+5", + "con": "+5" }, - "passive": 11, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 10, "languages": [ "Common", - "Draconic" - ], - "languageTags": [ - "C", - "DR" + "Goblin" ], - "cr": "2", + "cr": "4", "trait": [ { - "name": "Pack Tactics", - "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Sneak Attack (1/Turn)", + "name": "Martial Advantage (1/Turn)", "entries": [ - "The kobold deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kobold that isn't {@condition incapacitated} and the kobold doesn't have disadvantage on the attack roll." + "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." ] }, { - "name": "Sunlight Sensitivity", + "name": "Threatening", "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "Creatures provoke an {@action opportunity attack} from the hobgoblin when they move 5 feet or more while within the hobgoblin's reach, and if the hobgoblin hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." ] } ], - "damageTags": [ - "I", - "P" - ], - "conditionInflict": [ - "blinded", - "poisoned", - "restrained" - ], - "traitTags": [ - "Pack Tactics", - "Sneak Attack", - "Sunlight Sensitivity" - ], "action": [ { - "name": "Dagger", + "name": "Multiattack", "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." + "The hobgoblin makes two Longsword attacks or two Longbow attacks." ] }, { - "name": "Shortbow", + "name": "Longsword", "entries": [ - "{@atk rw} {@hit +5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, and the target is marked until the end of the hobgoblin's next turn. This effect ends early if the hobgoblin is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the hobgoblin, a creature marked by the hobgoblin has disadvantage on any attack roll that doesn't target the hobgoblin." ] }, { - "name": "Set Trap (5/Day)", + "name": "Longbow", "entries": [ - "The kobold can discretely place a mechanical trap of its choice (see below) on a surface (such as a section of floor, a wall, a staircase, or a table) or within an object that can be closed to conceal the trap (such as a chest, door, or window) within 5 feet of it. If it is a surface, the trap can cover an area of the surface no larger than 10 feet in diameter.", - "The trap is hidden, requiring a {@dc 15} Intelligence ({@skill Investigation}) to find it or a {@dc 15} Wisdom ({@skill Perception}) check to spot it.", - "For traps placed on a surface, the trap is triggered when a surface within the area is touched or stepped on, removing another object covering it, or manipulating an object that holds it. For traps within an object, the trap is triggered when the object is opened or manipulated.", - "When the kobold lays a trap, it chooses from one of the following options below for its effect. Once triggered, each creature within 5 feet of the trap is targeted by its effect, unless specified otherwise.", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Bear Trap.", - "entry": "This trap can only be placed on a ground surface and only the creature that triggered it as affected. The target must make a {@dc 15} Strength saving throw. On a failed save, a creature takes 10 ({@damage 4d4}) piercing damage and is {@condition restrained}. The creature can make a {@dc 15} Strength ({@skill Athletics}) check to escape the trap. If the check fails, the target takes 2 ({@damage 1d4}) piercing damage. Until the creature regains all of its hit points, its walking speed is reduced by half." - }, - { - "type": "itemSub", - "name": "Flare Blast.", - "entry": "Each target must make a {@dc 15} Wisdom saving throw or be {@condition blinded} for 1 minute." - }, - { - "type": "itemSub", - "name": "Explosive Blast.", - "entry": "Each target must make a {@dc 15} Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage and 7 ({@damage 2d6}) piercing damage on a failed save, or half as much damage on a successful save." - }, - { - "type": "itemSub", - "name": "Poison Gas.", - "entry": "Each target must make a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 minute." - }, - { - "type": "itemSub", - "name": "Stink Cloud.", - "entry": "The trap creates a 10-foot radius sphere of green, nauseating gas centered on the trap which lasts for 1 minute. The sphere spreads around corners, and its area is heavily obscured. Each target within the cloud must make a {@dc 15} Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round." - } - ] - } + "{@atk mw} {@hit +3} to hit, reach 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] } ], "bonus": [ { - "name": "Cunning Action", + "name": "Punish the Marked", "entries": [ - "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The hobgoblin can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the hobgoblin during the last turn. The hobgoblin's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." ] - }, + } + ], + "reaction": [ { - "name": "Drop Caltrops (3/Day)", + "name": "Parry", "entries": [ - "The kobold can spread caltrops to cover a 5-foot-square area. Any creature that isn't flying and enters the area must succeed on a {@dc 15} Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw." + "The hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Hobgoblin Vanguard", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Bladebearer.webp", + "attachedItems": [ + "longbow|phb", + "longsword|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P", + "S" + ], "miscTags": [ - "AOE", + "MLW", "MW", - "RNG", - "RW", - "THW", - "MLW" + "RNG" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Archer.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Trapmaker.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "incapacitated" ], "hasFluff": true, - "attachedItems": [ - "dagger|phb", - "shortbow|phb" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "strength", - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Kruthik Hive Queen", - "page": 179, - "fluff": { - "_monsterFluff": { - "name": "Kruthik Hive Queen", - "source": "mme2-v2" - } - }, + "name": "Hobgoblin Zombie", "source": "mme2-v2", + "page": 260, "size": [ - "H" + "M" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 22, + "ac": 16, "from": [ - "natural armor" + "{@item chain mail|phb}" ] } ], "hp": { - "average": 157, - "formula": "15d12 + 60" + "average": 13, + "formula": "2d8 + 4" }, "speed": { - "walk": 40, - "burrow": 20, - "climb": 40 + "walk": 20 + }, + "str": 14, + "dex": 6, + "con": 14, + "int": 4, + "wis": 6, + "cha": 5, + "save": { + "wis": "+0" }, - "str": 21, - "dex": 16, - "con": 19, - "int": 13, - "wis": 16, - "cha": 12, - "passive": 13, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." + "darkvision 60 ft." ], - "senseTags": [ - "D", - "T" + "passive": 8, + "immune": [ + "poison" ], - "languages": [ - "Kruthik" + "conditionImmune": [ + "poisoned" ], - "languageTags": [ - "OTH" + "languages": [ + "understands Common", + "Goblin but can't speak" ], - "cr": "10", + "cr": "1/4", "trait": [ { - "name": "Keen Smell", - "entries": [ - "The kruthik has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Pack Leader", - "entries": [ - "The kruthik's allies have advantage on attack rolls while within 20 feet of the kruthik, provided it isn't {@condition incapacitated}." - ] - }, - { - "name": "Pack Tactics", + "name": "Undead Fortitude", "entries": [ - "The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Tunneler", + "name": "Unusual Nature", "entries": [ - "The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "paralyzed", - "poisoned" - ], - "traitTags": [ - "Keen Senses", - "Pack Tactics" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The kruthik makes two Stab attacks or two Spike attacks, and one Sting attack." - ] - }, - { - "name": "Stab", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." - ] - }, - { - "name": "Spike", - "entries": [ - "{@atk rw} {@hit +9} to hit, range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." - ] - }, - { - "name": "Stinger", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one creature. {@h}14 ({@damage 2d8 + 5}) piercing damage, and the target must make a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Acid Spray {@recharge 5}", + "name": "Longsword", "entries": [ - "The kruthik sprays acid in a 30-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw, taking 33 ({@damage 6d10}) acid damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." ] } ], - "actionTags": [ - "Multiattack" - ], - "shortName": "kruthik", - "legendary": [ - { - "name": "Charge", - "entries": [ - "The kruthik moves up to its speed." - ] - }, - { - "name": "To Me", - "entries": [ - "Up to three allied kruthiks of this kruthik's choice within 60 feet of this kruthik that can hear it can each use their reaction to move up to their speed to the nearest possible space to this kruthik." - ] - }, - { - "name": "Attack (Costs 2 Actions)", - "entries": [ - "The kruthik makes one Stab or Spike attack." - ] - }, + "reaction": [ { - "name": "Command (Costs 1-3 Actions)", + "name": "Sudden Lunge", "entries": [ - "The kruthik chooses up to three allied kruthiks it can see within 30 feet of it. If the target can see and hear the kruthik, the target can use its reaction to move up to half its speed and make one weapon attack. It costs 1 legendary action per target." + "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kruthik_Hive_Queen.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kruthik Hive Queen.webp", - "source": "mme2-v2" - } - ], - "hasFluff": true, - "savingThrowForced": [ - "constitution", - "dexterity" - ] - }, - { - "name": "Lamia Priestess of Graz'zt", - "page": 180, "fluff": { "_monsterFluff": { - "name": "Lamia Priestess of Graz'zt", + "name": "Hobgoblin Zombie", "source": "mme2-v2" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Zombie.webp", + "attachedItems": [ + "longsword|phb" + ], + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS", + "GO" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "hasFluffImages": true + }, + { + "name": "Howler Pack Lord", "source": "mme2-v2", + "page": 172, "size": [ - "L" + "H" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "fiend", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 127, - "formula": "15d10 + 45" + "average": 168, + "formula": "16d12 + 64" }, "speed": { - "walk": 30 + "walk": 50 }, - "str": 16, - "dex": 14, - "con": 16, - "int": 14, + "str": 21, + "dex": 16, + "con": 19, + "int": 6, "wis": 16, - "cha": 16, + "cha": 8, "skill": { - "deception": "+9", - "insight": "+6", - "religion": "+5", - "stealth": "+5" + "perception": "+7" }, - "passive": 13, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "languages": [ - "Abyssal", - "Common" - ], - "languageTags": [ - "AB", - "C" - ], - "cr": "6", - "trait": [ - { - "name": "Magic Resistance", - "entries": [ - "The lamia has advantage on saving throws against spells and other magical effects." - ] - } - ], - "damageTags": [ - "F", - "P", - "S" - ], - "traitTags": [ - "Magic Resistance" + "darkvision 60 ft." ], - "spellcasting": [ + "passive": 17, + "resist": [ + "cold", + "fire", + "lightning", { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The lamia casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell disguise self} (any humanoid form)", - "{@spell guidance}", - "{@spell major image}", - "{@spell thaumaturgy}" + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "3e": [ - "{@spell command}", - "{@spell charm person}", - "{@spell mirror image}", - "{@spell scrying}", - "{@spell suggestion}" - ], - "1e": [ - "{@spell charm monster}", - "{@spell dominate person}", - "{@spell fear}", - "{@spell geas}" - ] - } + "cond": true } ], - "conditionInflictSpell": [ - "charmed", - "frightened", - "prone" + "conditionImmune": [ + "frightened" ], - "action": [ + "languages": [ + "understands Abyssal but can't speak" + ], + "cr": "12", + "trait": [ { - "name": "Multiattack", + "name": "Pack Leader", "entries": [ - "The lamia makes one Claws attack and one Dagger attack. It can use Intoxicating Touch or Spellcasting in place of the Dagger attack." + "The howler's allies have advantage on attack rolls while within 20 feet of the howler, provided it isn't {@condition incapacitated}." ] }, { - "name": "Claws", + "name": "Pack Tactics", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) slashing damage." + "A howler has advantage on attack rolls against a creature if at least one of the howler' s allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Dagger", + "name": "Poisonous Quills", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) fire damage." + "A creature that touches the howler or hits it with a melee attack while within 5 feet of it gets pricked by a quill and takes 4 ({@damage 1d8}) piercing damage and must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} until a creature takes an action to remove the quill." ] - }, + } + ], + "action": [ { - "name": "Intoxicating Touch", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks." + "The howler makes two Rending Bite attacks." ] }, { - "name": "Change Shape", - "entries": [ - "The lamia transforms into a Small or Medium humanoid it has seen, or back into its true form, while retaining its game statistics. This transformation ends if the lamia is reduced to 0 hit points or uses an action to end it." - ] - } - ], - "reaction": [ - { - "name": "Joy from Pain", + "name": "Rending Bite", "entries": [ - "When the lamia takes critical hit damage, it can make one melee weapon attack." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) piercing damage plus 27 ({@damage 5d10}) psychic damage, and this attack ignores damage resistance." ] }, { - "name": "Master of Pleasures", + "name": "Mind-Breaking Howl {@recharge 5}", "entries": [ - "When the lamia takes damage, it can magically grant 5 temporary hit points to itself and up to three allies within 30 feet of it." + "The howler emits a keening howl in a 60-foot cone. Each creature in that area that isn't {@condition deafened} must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} until the end of the howler's next turn. While a creature is {@condition frightened} in this way, its speed is halved, and it is {@condition incapacitated}. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lamia_Priestess_of_Graz'zt.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Howler Pack Lord", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Howler_Pack_Lord.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lamia Priestess of Graz'zt.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Howler Pack Lord.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "dagger|phb" + "traitTags": [ + "Pack Tactics" ], - "savingThrowForcedSpell": [ + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "CS" + ], + "damageTags": [ + "P", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened", + "incapacitated", + "poisoned" + ], + "savingThrowForced": [ + "constitution", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Leucrotta Female", - "page": 181, - "fluff": { - "_monsterFluff": { - "name": "Leucrotta Female", - "source": "mme2-v2" - } - }, + "name": "Huge Drolem", "source": "mme2-v2", + "page": 156, "size": [ - "L" + "H" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "construct", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 15, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 90, - "formula": "12d10 + 24" + "average": 172, + "formula": "15d12 + 75" }, "speed": { - "walk": 50 - }, - "str": 20, - "dex": 14, - "con": 15, - "int": 9, - "wis": 14, - "cha": 6, - "skill": { - "deception": "+2", - "perception": "+6" + "fly": 60, + "walk": 40 }, - "passive": 16, + "str": 22, + "dex": 9, + "con": 20, + "int": 6, + "wis": 8, + "cha": 10, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft.", + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 9, + "resist": [ + "cold", + "fire", + "lightning" ], - "languages": [ - "Abyssal", - "Gnoll" + "immune": [ + "necrotic", + "poison", + "psychic", + { + "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languageTags": [ - "AB", - "OTH" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], - "cr": "4", + "languages": [ + "understands the languages of its creator but can't speak" + ], + "cr": "13", "trait": [ { - "name": "Mimicry", + "name": "Immutable Form", "entries": [ - "The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." + "The drolem is immune to any spell or effect that would alter its form." ] }, { - "name": "Stench", + "name": "Magic Resistance", "entries": [ - "Any creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all leucrottas for 1 hour." + "The drolem has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The drolem's weapon attacks are magical." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The drolem doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "poisoned" - ], "action": [ { "name": "Multiattack", "entries": [ - "The leucrotta makes one Bite attack and one Hooves attack. If available, it can make one Bone Bite attack in place of its Bite attack." + "The drolem can use its Frightful Presence. It then makes one Bite attack and two Claw attacks." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage. If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 5 ({@damage 1d10}) acid damage, and the damage type is acid, cold, fire, lightning, or poison, depending on drolem type." ] }, { - "name": "Hooves", + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + ] + }, + { + "name": "Dragon's Breath {@recharge 5}", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." + "The drolem exhales acid, cold, fire, lightning, or poison (depending on drolem type) in a 60-foot cone. Each creature in that area must make a {@dc 18} Constitution saving throw, taking 49 ({@damage 14d6}) acid, cold, fire, lightning, or poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Bone Bite {@recharge 5}", + "name": "Frightful Presence", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. The effects end when the creature regains all of its hit points." + "Each creature of the drolem's choice that is within 120 feet of the drolem and aware of it must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the drolem's Frightful Presence for the next 24 hours." ] } ], - "bonus": [ + "fluff": { + "_monsterFluff": { + "name": "Huge Drolem", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gargantuan_Drolem.webp", + "altArt": [ { - "name": "Kicking Retreat", - "entries": [ - "Immediately after the leucrotta makes a Hooves attack, it takes the {@action Disengage} action." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Huge Drolem.webp", + "source": "mme2-v2" } ], + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "B", + "SD" + ], "actionTags": [ + "Frightful Presence", "Multiattack" ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "A", + "I", + "P", + "S" + ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Leucrotta_Female.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Leucrotta Female.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "frightened" ], - "hasFluff": true, "savingThrowForced": [ - "constitution" - ] + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Leucrotta Fiend", - "page": 182, - "fluff": { - "_monsterFluff": { - "name": "Leucrotta Fiend", - "source": "mme2-v2" - } - }, + "name": "Hunter Shark Zombie", "source": "mme2-v2", + "page": 261, "size": [ "L" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 10, "from": [ "natural armor" ] } ], "hp": { - "average": 110, - "formula": "13d10 + 39" + "average": 51, + "formula": "6d10 + 18" }, "speed": { - "walk": 50 + "walk": 30 }, - "str": 22, - "dex": 14, - "con": 16, - "int": 10, - "wis": 15, - "cha": 8, - "skill": { - "deception": "+2", - "perception": "+8" + "str": 19, + "dex": 9, + "con": 17, + "int": 1, + "wis": 6, + "cha": 3, + "save": { + "wis": "+0" }, - "passive": 18, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], + "passive": 8, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], - "languages": [ - "Abyssal", - "Gnoll" - ], - "languageTags": [ - "AB", - "OTH" - ], - "cr": "6", + "cr": "1", "trait": [ { - "name": "Mimicry", - "entries": [ - "The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 17} Wisdom ({@skill Insight}) check." - ] - }, - { - "name": "Stench", - "entries": [ - "Any creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all leucrottas for 1 hour." - ] - } - ], - "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "grappled", - "poisoned" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The leucrotta makes one Bite attack and one Hooves attack. If available, it can make one Bone Bite attack in place of its Bite attack." - ] - }, - { - "name": "Bite", + "name": "Blood Frenzy", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}). If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice." + "The zombie has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] }, { - "name": "Hooves", + "name": "Undead Fortitude", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Bone Bite", + "name": "Unusual Nature", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target it is grappling with. {@h}19 ({@damage 3d8 + 6}) piercing damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. The effects end when the creature regains all of its hit points." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "bonus": [ - { - "name": "Kicking Retreat", - "entries": [ - "Immediately after the leucrotta makes a Hooves attack, it takes the {@action Disengage} action." - ] - }, + "action": [ { - "name": "Rampage", + "name": "Bite", "entries": [ - "After the leucrotta reduces a creature to 0 hit points with a melee attack on its turn, the leucrotta moves up to half its speed and makes a Bite attack." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Leucrotta_Female.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Leucrotta Fiend.webp", + "fluff": { + "_monsterFluff": { + "name": "Hunter Shark Zombie", "source": "mme2-v2" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hunter_Shark_Zombie.webp", + "traitTags": [ + "Undead Fortitude" ], - "hasFluff": true, - "savingThrowForced": [ - "constitution" + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" ] }, { - "name": "Leucrotta Matriarch", - "page": 182, - "fluff": { - "_monsterFluff": { - "name": "Leucrotta Matriarch", - "source": "mme2-v2" - } - }, + "name": "Hydra Zombie", "source": "mme2-v2", + "page": 260, "size": [ "H" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 168, - "formula": "16d12 + 64" + "average": 187, + "formula": "15d12 + 90" }, "speed": { - "walk": 50 + "swim": 30, + "walk": 20 }, - "str": 23, - "dex": 14, - "con": 19, - "int": 9, - "wis": 16, - "cha": 8, - "skill": { - "deception": "+5", - "intimidation": "+5", - "perception": "+6" + "str": 21, + "dex": 8, + "con": 22, + "int": 2, + "wis": 6, + "cha": 3, + "save": { + "wis": "+1" }, - "passive": 16, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "languages": [ - "Abyssal", - "Gnoll" + "passive": 8, + "immune": [ + "poison" ], - "languageTags": [ - "AB", - "OTH" + "conditionImmune": [ + "poisoned" ], "cr": "7", "trait": [ { - "name": "Mimicry", + "name": "Multiple Heads", "entries": [ - "The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." + "The zombie has five heads. While it has more than one head, the zombie has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", + "Whenever the zombie takes 20 or more damage in a single turn, one of its heads dies. If all its heads die, the zombie dies." ] }, { - "name": "Pack Leader", + "name": "Reactive Heads", "entries": [ - "The leucrotta's allies have advantage on attack rolls while within 20 feet of the leucrotta, provided it isn't {@condition incapacitated}." + "For each head the zombie has beyond one, it gets an extra reaction that can be used only for {@action opportunity attack||opportunity attacks}." ] }, { - "name": "Pack Tactics", + "name": "Undead Fortitude", "entries": [ - "The leucrotta has advantage on an attack roll against a creature if at least one of theleucrotta's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Stench", + "name": "Unusual Nature", "entries": [ - "Any creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all leucrottas for 1 hour." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "grappled", - "poisoned", - "prone" - ], - "traitTags": [ - "Pack Tactics" - ], "action": [ { "name": "Multiattack", "entries": [ - "The leucrotta makes one Bite attack and one Hooves attack. If available, it can make one Bone Bite attack in place of its Bite attack." + "The zombie makes as many Bite attacks as it has heads." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}). If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice." - ] - }, - { - "name": "Bone Bite", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target it is grappling with. {@h}19 ({@damage 3d8 + 6}) piercing damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. The effects end when the creature regains all of its hit points." - ] - }, - { - "name": "Hooves", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage." ] } ], - "bonus": [ + "fluff": { + "_monsterFluff": { + "name": "Hydra Zombie", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hydra_Zombie.webp", + "altArt": [ { - "name": "Kicking Retreat", - "entries": [ - "Immediately after the leucrotta makes a Hooves attack, it takes the {@action Disengage} action." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hydra Zombie.webp", + "source": "mme2-v2" } ], + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "damageTags": [ + "P" + ], "miscTags": [ - "MW" + "MW", + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Leucrotta_Female.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Leucrotta Matriarch.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "unconscious" ], - "hasFluff": true, - "savingThrowForced": [ - "constitution", - "strength" - ] + "hasFluffImages": true }, { - "name": "Lizardfolk Arcane Archer", - "page": 183, - "fluff": { - "_monsterFluff": { - "name": "Lizardfolk Arcane Archer", - "source": "mme2-v2" - } - }, + "name": "Jovoc", "source": "mme2-v2", + "page": 69, "size": [ - "M" + "S" ], "type": { - "type": "humanoid", + "type": "fiend", "tags": [ - "Lizardfolk" + "Demon" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "N" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 58, - "formula": "9d8 + 18" + "average": 26, + "formula": "4d6 + 12" }, "speed": { - "swim": 30, "walk": 30 }, "str": 12, - "dex": 18, - "con": 14, - "int": 12, - "wis": 12, + "dex": 15, + "con": 16, + "int": 7, + "wis": 10, "cha": 7, - "skill": { - "athletics": "+3", - "perception": "+3", - "survival": "+5" - }, - "passive": 13, - "languages": [ - "Draconic" + "senses": [ + "darkvision 120 ft." ], - "languageTags": [ - "DR" + "passive": 10, + "resist": [ + "cold", + "fire", + "lightning" ], - "cr": "3", - "trait": [ - { - "name": "Hold Breath", - "entries": [ - "The lizardfolk can hold its breath for 15 minutes." - ] - }, - { - "name": "Magic Ranged Weapons", - "entries": [ - "The lizardfolk's ranged weapon attacks are magical." - ] - } + "immune": [ + "poison" ], - "damageTags": [ - "P" + "conditionImmune": [ + "poisoned" ], - "traitTags": [ - "Hold Breath", - "Magic Weapons" + "languages": [ + "Abyssal", + "telepathy 60 ft." ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The lizardfolk makes two ranged attacks or two melee attacks." - ] - }, + "cr": "1", + "trait": [ { - "name": "Longbow", + "name": "Aura of Retribution", "entries": [ - "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "When the jovoc takes damage, each creature within 10 feet of the jovoc must make a {@dc 13} Constitution saving throw or take 4 ({@damage 1d8}) necrotic damage. Demons and Undead are immune to this effect." ] }, { - "name": "Bite", + "name": "Pack Tactics", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "The jovoc has advantage on an attack roll against a creature if at least one of the jovoc's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Scimitar", + "name": "Regeneration", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "The jovoc regains 5 hit points at the start of its turn. If it takes acid or radiant damage, this trait doesn't function at the start of its next turn. The jovoc dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], - "bonus": [ + "action": [ { - "name": "Curving Shot", + "name": "Multiattack", "entries": [ - "When the lizardfolk makes a ranged attack roll and misses, it can reroll the attack roll against a different target within 60 feet of the original target." + "The jovoc makes two Claw attacks." ] }, { - "name": "Arcane Shot (3/Day)", + "name": "Claw", "entries": [ - "When the lizardfolk hits a target with a ranged weapon attack, it can choose one from the following three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Poison Arrow.", - "entry": "The target and all other creatures within 10 feet of it take an extra 10 ({@damage 3d6}) poison damage each." - }, - { - "type": "itemSub", - "name": "Enfeebling Arrow.", - "entry": "The target takes an extra 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw, or the damage dealt by its weapon attacks are halved until the start of the lizardfolk's next turn." - }, - { - "type": "itemSub", - "name": "Shadow Arrow.", - "entry": "If the target is a creature, it takes an extra 7 ({@damage 2d6}) psychic damage and the creature must succeed on a {@dc 12} Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of the lizardfolk's next turn." - } - ] - } + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Jovoc", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Jovoc.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Jovoc.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Pack Tactics", + "Regeneration" + ], + "senseTags": [ + "SD" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "R", + "S" + ], "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lizardfolk_Arcane_Archer.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lizardfolk Arcane Archer.webp", - "source": "mme2-v2" - } + "savingThrowForced": [ + "constitution" ], "hasFluff": true, - "attachedItems": [ - "longbow|phb", - "scimitar|phb" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Lizardfolk Vanguard", - "page": 184, - "fluff": { - "_monsterFluff": { - "name": "Lizardfolk Vanguard", - "source": "mme2-v2" - } - }, + "name": "Juvenile Black Dragon", "source": "mme2-v2", + "page": 96, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Lizardfolk" - ] - }, - "alignmentPrefix": "typically ", + "type": "dragon", "alignment": [ - "N" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 17, "from": [ - "{@item breastplate|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { "average": 75, - "formula": "10d8 + 30" + "formula": "10d10 + 20" }, "speed": { - "swim": 30, - "walk": 30 + "walk": 40, + "swim": 40, + "fly": 80 }, - "str": 16, + "str": 17, "dex": 14, - "con": 16, - "int": 8, - "wis": 12, - "cha": 9, + "con": 15, + "int": 11, + "wis": 11, + "cha": 14, "save": { - "str": "+5", - "dex": "+4", - "con": "+5" + "dex": "+5", + "con": "+5", + "wis": "+3", + "cha": "+5" }, "skill": { - "athletics": "+7", - "perception": "+3", - "survival": "+5" + "perception": "+6", + "stealth": "+5" }, - "passive": 13, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 16, + "immune": [ + "acid" + ], "languages": [ "Draconic" ], - "languageTags": [ - "DR" - ], - "cr": "4", + "cr": "5", "trait": [ { - "name": "Hold Breath", - "entries": [ - "The lizardfolk can hold its breath for 15 minutes." - ] - }, - { - "name": "Threatening", + "name": "Amphibious", "entries": [ - "Creatures provoke an {@action opportunity attack} from the lizardfolk when they move 5 feet or more while within the lizardfolk's reach, and if the lizardfolk hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." + "The dragon can breathe air and water." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "incapacitated" - ], - "traitTags": [ - "Hold Breath" - ], "action": [ { "name": "Multiattack", "entries": [ - "The lizardfolk makes one Bite attack and two Longsword attacks." + "The dragon makes one Bite attack and two Claw attacks." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage plus 3 ({@damage 1d6}) acid damage." ] }, { - "name": "Longsword", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, and the target is marked until the end of the lizardfolk's next turn. This effect ends early if the lizardfolk is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the lizardfolk, a creature marked by the lizardfolk has disadvantage on any attack roll that doesn't target the lizardfolk." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." ] - } - ], - "bonus": [ + }, { - "name": "Punish the Marked", + "name": "Acid Breath {@recharge 5}", "entries": [ - "The lizardfolk makes a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the lizardfolk during the last turn. The lizardfolk's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." + "The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 31 ({@damage 7d8}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "reaction": [ + "fluff": { + "_monsterFluff": { + "name": "Juvenile Black Dragon", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Black_Dragon.webp", + "altArt": [ { - "name": "Parry", - "entries": [ - "The lizardfolk adds 3 to its AC against one melee attack that would hit it. To do so, the lizardfolk must see the attacker and be wielding a melee weapon." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Black Dragon.webp", + "source": "mme2-v2" } ], + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "B", + "D" + ], "actionTags": [ - "Multiattack", - "Parry" + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "A", + "P", + "S" ], "miscTags": [ + "AOE", "MW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lizardfolk_Vanguard.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lizardfolk Vanguard.webp", - "source": "mme2-v2" - } + "savingThrowForced": [ + "dexterity" ], "hasFluff": true, - "attachedItems": [ - "longsword|phb" - ] + "hasFluffImages": true }, { - "name": "Lizardfolk Emperor", - "page": 184, - "fluff": { - "_monsterFluff": { - "name": "Lizardfolk Emperor", - "source": "mme2-v2" - } - }, + "name": "Juvenile Blue Dragon", "source": "mme2-v2", + "page": 96, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Lizardfolk" - ] - }, - "alignmentPrefix": "typically ", + "type": "dragon", "alignment": [ - "C", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 97, - "formula": "13d8 + 39" + "average": 93, + "formula": "11d10 + 33" }, "speed": { - "swim": 30, - "walk": 30 + "walk": 40, + "fly": 80, + "burrow": 20 }, "str": 19, - "dex": 14, + "dex": 10, "con": 17, - "int": 12, + "int": 13, "wis": 12, "cha": 16, "save": { + "dex": "+3", "con": "+6", - "wis": "+4" + "wis": "+4", + "cha": "+6" }, "skill": { - "intimidation": "+6", "perception": "+7", - "stealth": "+8", - "survival": "+7" + "stealth": "+3" }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], "passive": 17, - "conditionImmune": [ - "frightened" + "immune": [ + "lightning" ], "languages": [ - "Abyssal", "Draconic" ], - "languageTags": [ - "AB", - "DR" - ], "cr": "6", - "trait": [ - { - "name": "Aura of Fervor", - "entries": [ - "The lizardfolk's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the lizardfolk, provided it isn't {@condition incapacitated}." - ] - }, - { - "name": "Hold Breath", - "entries": [ - "The lizardfolk can hold its breath for 15 minutes." - ] - }, - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the lizardfolk fails a saving throw, it can choose to succeed instead." - ] - } - ], - "damageTags": [ - "A", - "P" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Hold Breath", - "Legendary Resistances" - ], "action": [ { "name": "Multiattack", "entries": [ - "The lizardfolk makes one Bite attack and two Trident attacks." + "The dragon makes one Bite attack and two Claw attacks." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 4 ({@damage 1d8}) lightning damage." ] }, { - "name": "Trident", + "name": "Claw", "entries": [ - "{@atk mw,rw} {@hit +7} to hit, reach 10 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 8 ({@damage 1d8 + 4}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) acid damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage." ] }, { - "name": "Abyssal Breath {@recharge 5}", + "name": "Lightning Breath {@recharge 5}", "entries": [ - "The lizardfolk exhales abyssal gas in a 15-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage and 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one." + "The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that area must make a {@dc 14} Dexterity saving throw, taking 33 ({@damage 6d10}) lightning damage on a failed save, or half as much damage on a successful one." ] } ], - "bonus": [ + "fluff": { + "_monsterFluff": { + "name": "Juvenile Blue Dragon", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Blue_Dragon.webp", + "altArt": [ { - "name": "Skewer", - "entries": [ - "Immediately after the lizardfolk hits a target with a trident attack, the lizardfolk deals an extra 10 ({@damage 3d6}) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Blue Dragon.webp", + "source": "mme2-v2" } ], + "senseTags": [ + "B", + "D" + ], "actionTags": [ "Multiattack" ], - "conditionInflictLegendary": [ - "frightened" + "languageTags": [ + "DR" ], - "shortName": "lizardfolk", - "legendary": [ - { - "name": "Move", - "entries": [ - "The lizardfolk moves up to half its speed." - ] - }, - { - "name": "Trident (Costs 2 Actions)", - "entries": [ - "The lizardfolk makes a Trident attack." - ] - }, - { - "name": "Frighten Foes (Costs 1-3 Actions)", - "entries": [ - "The lizardfolk targets up to 3 enemies it can see within 30 feet of it. If the target can see and hear the lizardfolk, the target must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of lizardfolk's next turn. It costs 1 legendary action per target." - ] - } + "damageTags": [ + "L", + "P", + "S" ], "miscTags": [ "AOE", "MW", - "RCH", - "THW", - "RW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lizardfolk_Emperor.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lizardfolk Emperor.webp", - "source": "mme2-v2" - } + "savingThrowForced": [ + "dexterity" ], "hasFluff": true, - "attachedItems": [ - "trident|phb" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Werebat Alpha", - "group": [ - "Lycanthropes" - ], - "page": 185, - "fluff": { - "_monsterFluff": { - "name": "Werebat Alpha", - "source": "mme2-v2" - } - }, + "name": "Juvenile Dragon Zombie", "source": "mme2-v2", + "page": 258, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Shapechanger" - ] - }, - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 84, - "formula": "13d8 + 26" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": { - "number": 30, - "condition": "(climb 30 ft., fly 60 ft. in bat or hybrid form)" - } + "walk": 30 }, - "str": 12, - "dex": 14, - "con": 14, - "int": 10, - "wis": 12, - "cha": 11, - "skill": { - "perception": "+3", - "stealth": "+4" + "str": 19, + "dex": 6, + "con": 17, + "int": 7, + "wis": 8, + "cha": 12, + "save": { + "wis": "+1" }, - "passive": 13, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 9, "immune": [ - { - "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "poison" ], - "languages": [ - "Common (can't speak in bat form)" + "conditionImmune": [ + "poisoned" ], - "languageTags": [ - "C", - "CS" + "languages": [ + "understands Common", + "Draconic but can't speak" ], "cr": "4", "trait": [ { - "name": "Echolocation", - "entries": [ - "The werebat can't use its {@sense blindsight} while {@condition deafened}." - ] - }, - { - "name": "Keen Hearing", + "name": "Undead Fortitude", "entries": [ - "The werebat has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Pack Leader", + "name": "Unusual Nature", "entries": [ - "The werebat's allies have advantage on attack rolls while within 20 feet of the werebat, provided it isn't {@condition incapacitated}." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "deafened" - ], - "traitTags": [ - "Keen Senses" - ], "action": [ { - "name": "Multiattack (Humanoid or Hybrid Form Only)", - "entries": [ - "In humanoid form, the werebat makes two Longsword attacks or two Longbow attacks. In hybrid form, it can make one Bite attack and one Longsword attack." - ] - }, - { - "name": "Bite (Bat or Hybrid Form Only)", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the werebat gains temporary hit points equal to the damage dealt. lf the target is a humanoid, it must succeed on a {@dc 12} Constitution saving throw or be cursed with werebat lycanthropy." + "The zombie makes one Bite attack and one Claw attack." ] }, { - "name": "Longsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] }, { - "name": "Longbow", + "name": "Claw", "entries": [ - "{@atk rw} {@hit +4} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." ] }, { - "name": "Change Shape", + "name": "Baleful Breath {@recharge 5}", "entries": [ - "The werebat polymorphs into a Medium bat-humanoid hybrid or into a Large giant bat, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "The zombie exhales pestilent gas in a 30-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 27 ({@damage 5d10}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Werebat_Alpha.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Juvenile Dragon Zombie", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Dragon_Zombie.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Werebat Alpha.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Dragon Zombie.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "longbow|phb", - "longsword|phb" + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "DR" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" ], "savingThrowForced": [ "constitution" - ] + ], + "hasFluffImages": true }, { - "name": "Wererat Assassin", - "group": [ - "Lycanthropes" - ], - "page": 186, - "fluff": { - "_monsterFluff": { - "name": "Wererat Assassin", - "source": "mme2-v2" - } - }, + "name": "Juvenile Green Dragon", "source": "mme2-v2", + "page": 97, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Shapechanger" - ] - }, - "alignmentPrefix": "typically ", + "type": "dragon", "alignment": [ "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 17, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 82, + "formula": "11d10 + 22" }, "speed": { - "walk": 30 + "walk": 40, + "swim": 40, + "fly": 80 + }, + "str": 17, + "dex": 12, + "con": 15, + "int": 15, + "wis": 12, + "cha": 14, + "save": { + "dex": "+4", + "con": "+5", + "wis": "+4", + "cha": "+5" }, - "str": 10, - "dex": 18, - "con": 14, - "int": 11, - "wis": 10, - "cha": 8, "skill": { - "perception": "+3", - "stealth": "+10" + "deception": "+5", + "perception": "+7", + "stealth": "+4" }, - "passive": 13, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 17, "immune": [ - { - "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "poison" ], "languages": [ - "Common (can't speak in rat form)" - ], - "languageTags": [ - "C", - "CS" + "Draconic" ], "cr": "5", "trait": [ { - "name": "Assassinate", - "entries": [ - "During its first turn, the wererat has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the wererat scores against a surprised creature is a critical hit." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The wererat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Sneak Attack (1/Turn)", + "name": "Amphibious", "entries": [ - "The wererat deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the wererat that isn't {@condition incapacitated} and the wererat doesn't have disadvantage on the attack roll." + "The dragon can breathe air and water." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Keen Senses", - "Sneak Attack" - ], "action": [ { - "name": "Multiattack (Humanoid or Hybrid Form Only)", + "name": "Multiattack", "entries": [ - "The wererat makes two attacks, only one of which can be a Bite." + "The dragon makes one Bite attack and two Claw attacks." ] }, { - "name": "Bite (Rat or Hybrid Form Only)", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and lf the target is a humanoid, it must succeed on a {@dc 13} Constitution saving throw or be cursed with wererat lycanthropy." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." ] }, { - "name": "Shortsword (Humanoid or Hybrid Form Only)", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." ] }, { - "name": "Hand Crossbow", + "name": "Poison Breath {@recharge 5}", "entries": [ - "{@atk rw} {@hit +7} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 31 ({@damage 9d6}) poison damage on a failed save, or half as much damage on a successful one." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Juvenile Green Dragon", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Green_Dragon.webp", + "altArt": [ { - "name": "Change Shape", - "entries": [ - "The werebat polymorphs into a Medium rat-humanoid hybrid or into a giant rat, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Green Dragon.webp", + "source": "mme2-v2" } ], + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "B", + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "I", + "P", + "S" + ], "miscTags": [ + "AOE", "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wererat_Assassin.webp", - "hasFluff": true, - "attachedItems": [ - "hand crossbow|phb", - "shortsword|phb" + "RCH" ], "savingThrowForced": [ "constitution" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ogre Wererat", - "page": 186, - "fluff": { - "_monsterFluff": { - "name": "Ogre Wererat", - "source": "mme2-v2" - } - }, + "name": "Juvenile Red Dragon", "source": "mme2-v2", + "page": 97, "size": [ "L" ], - "type": { - "type": "giant", - "tags": [ - "Shapechanger" - ] - }, - "alignmentPrefix": "typically ", + "type": "dragon", "alignment": [ - "L", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 12, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 110, - "formula": "13d10 + 39" + "average": 123, + "formula": "13d10 + 52" }, "speed": { - "walk": 40 + "walk": 40, + "fly": 80, + "climb": 40 + }, + "str": 21, + "dex": 10, + "con": 19, + "int": 13, + "wis": 11, + "cha": 17, + "save": { + "dex": "+3", + "con": "+7", + "wis": "+3", + "cha": "+6" }, - "str": 19, - "dex": 12, - "con": 16, - "int": 5, - "wis": 8, - "cha": 7, "skill": { - "perception": "+2", - "stealth": "+7" + "perception": "+6", + "stealth": "+3" }, - "passive": 12, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 16, "immune": [ - { - "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "fire" ], "languages": [ - "Common", - "Giant (can't speak in rat form)" - ], - "languageTags": [ - "C", - "CS", - "GI" - ], - "cr": "5", - "trait": [ - { - "name": "Keen Smell", - "entries": [ - "The ogre wererat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - } - ], - "damageTags": [ - "B", - "P" - ], - "traitTags": [ - "Keen Senses" + "Draconic" ], + "cr": "7", "action": [ { - "name": "Multiattack (Humanoid or Hybrid Form Only)", + "name": "Multiattack", "entries": [ - "The ogre wererat makes two attacks, only one of which can be a Bite." + "The dragon makes one Bite attack and two Claw attacks." ] }, { - "name": "Bite (Rat or Hybrid Form Only)", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage, and lf the target is a humanoid, it must succeed on a {@dc 14} Constitution saving throw or be cursed with wererat lycanthropy." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage plus 3 ({@damage 1d6}) fire damage." ] }, { - "name": "Greatclub (Giant or Hybrid Form Only)", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage." ] }, { - "name": "Change Shape", + "name": "Fire Breath {@recharge 5}", "entries": [ - "The ogre wererat polymorphs into a Large rat-humanoid hybrid or into a Large giant rat, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "The dragon exhales fire in a 30-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 38 ({@damage 11d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Juvenile Red Dragon", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Red_Dragon.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Red Dragon.webp", + "source": "mme2-v2" + } + ], + "senseTags": [ + "B", + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "F", + "P", + "S" + ], "miscTags": [ + "AOE", "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Wererat.webp", - "hasFluff": true, - "attachedItems": [ - "greatclub|phb" + "RCH" ], "savingThrowForced": [ - "constitution" - ] + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Werewolf Favored by Malar", - "group": [ - "Lycanthropes" - ], - "page": 187, - "fluff": { - "_monsterFluff": { - "name": "Werewolf Favored by Malar", - "source": "mme2-v2" - } - }, + "name": "Juvenile White Dragon", "source": "mme2-v2", + "page": 98, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Shapechanger" - ] - }, - "alignmentPrefix": "typically ", + "type": "dragon", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, - "from": [ - "{@item chain shirt|phb}" - ], - "condition": "in humanoid and hybrid form" - }, - { - "ac": 14, + "ac": 16, "from": [ "natural armor" - ], - "condition": "in wolf or hybrid form" + ] } ], "hp": { - "average": 199, - "formula": "21d8 + 105" + "average": 76, + "formula": "9d10 + 27" }, "speed": { - "walk": { - "number": 30, - "condition": "(40 ft. in wolf form)" - } + "walk": 40, + "swim": 40, + "fly": 80, + "burrow": 20 + }, + "str": 16, + "dex": 10, + "con": 16, + "int": 5, + "wis": 11, + "cha": 11, + "save": { + "dex": "+2", + "con": "+5", + "wis": "+2", + "cha": "+2" }, - "str": 20, - "dex": 15, - "con": 20, - "int": 13, - "wis": 14, - "cha": 14, "skill": { - "intimidation": "+7", - "perception": "+12", - "stealth": "+7" + "perception": "+4", + "stealth": "+2" }, - "passive": 22, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 14, "immune": [ - { - "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "cold" ], "languages": [ - "Common (can't speak in wolf form)" - ], - "languageTags": [ - "C", - "CS" + "Draconic" ], - "cr": "13", + "cr": "4", "trait": [ { - "name": "Keen Hearing and Smell", - "entries": [ - "The werewolf has advantage on Wisdom ({@skill Perception}) checks that rely on hearing and smell." - ] - }, - { - "name": "Pack Leader", + "name": "Ice Walk", "entries": [ - "The werewolf's allies have advantage on attack rolls while within 20 feet of the werewolf, provided it isn't {@condition incapacitated}." + "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Keen Senses" - ], "action": [ { - "name": "Multiattack (Humanoid or Hybrid Form Only)", - "entries": [ - "In humanoid form, the werewolf makes two Greataxe attacks. In hybrid form, the werewolf makes one Bite attack and two Greataxe attacks, or one Bite attack and two Claw attacks." - ] - }, - { - "name": "Greataxe", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d12 + 5}) slashing damage." + "The dragon makes one Bite attack and two Claw attacks." ] }, { - "name": "Bite (Wolf or Hybrid Form Only)", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage, and lf the target is a humanoid, it must succeed on a {@dc 18} Constitution saving throw or be cursed with werewolf lycanthropy." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage plus 2 ({@damage 1d4}) cold damage." ] }, { - "name": "Claw (Wolf or Hybrid Form Only)", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { - "name": "Change Shape", + "name": "Cold Breath {@recharge 5}", "entries": [ - "The werewolf polymorphs into a Large wolf-humanoid hybrid or into a Large dire wolf, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "The dragon exhales cold in a 30-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 27 ({@damage 6d8}) cold damage on a failed save, or half as much damage on a successful one." ] } ], - "bonus": [ + "fluff": { + "_monsterFluff": { + "name": "Juvenile White Dragon", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_White_Dragon.webp", + "altArt": [ { - "name": "Savage Howl {@recharge 5}", - "entries": [ - "The werewolf emits a terrifying howl that also rallies its allies. Each ally that is within 30 feet of it, can hear it, and not already affected by Savage Howl gains advantage on attack rolls and saving throws until the start of the werewolf's next turn. All other creatures within 30 feet must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the werewolf's Savage Howl for the next 24 hours." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile White Dragon.webp", + "source": "mme2-v2" } ], + "senseTags": [ + "B", + "D" + ], "actionTags": [ "Multiattack" ], - "shortName": "werewolf", - "legendary": [ - { - "name": "Charge", - "entries": [ - "The werewolf moves up to its speed." - ] - }, - { - "name": "Bite", - "entries": [ - "The werewolf makes a Bite attack." - ] - }, - { - "name": "Greataxe (Costs 2 Actions)", - "entries": [ - "The werewolf makes a Greataxe attack." - ] - }, - { - "name": "Savagery of Malar (Costs 3 Actions)", - "entries": [ - "Up to three lycanthrope allies within 60 feet of the werewolf that can hear it can use their reactions to move up to half their speed and make one melee attack each with advantage on the roll." - ] - } + "languageTags": [ + "DR" + ], + "damageTags": [ + "C", + "P", + "S" ], "miscTags": [ + "AOE", "MW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Werewolf_Favored_by_Malar.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Werewolf Favored by Malar.webp", - "source": "mme2-v2" - } + "savingThrowForced": [ + "constitution" ], "hasFluff": true, - "attachedItems": [ - "greataxe|phb" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Marut Guard", - "page": 188, - "fluff": { - "_monsterFluff": { - "name": "Marut Guard", - "source": "mme2-v2" - } - }, + "name": "Kenku Arcane Trickster", "source": "mme2-v2", + "page": 173, "size": [ "M" ], - "type": "construct", + "type": { + "type": "humanoid", + "tags": [ + "Kenku" + ] + }, "alignment": [ - "L", + "C", "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 20, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 77, + "formula": "14d8 + 14" }, "speed": { - "walk": 40, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true + "walk": 30 }, - "str": 18, - "dex": 12, - "con": 16, - "int": 12, - "wis": 12, - "cha": 14, + "str": 8, + "dex": 16, + "con": 12, + "int": 16, + "wis": 11, + "cha": 10, "skill": { - "perception": "+4" + "arcana": "+6", + "deception": "+6", + "perception": "+3", + "stealth": "+9" }, - "passive": 14, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 13, + "languages": [ + "understands Auran", + "Common but speaks only through the use of its Mimicry trait" ], - "resist": [ - "thunder", + "cr": "5", + "spellcasting": [ { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "headerEntries": [ + "The kenku casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 14}):" ], - "cond": true + "will": [ + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}" + ], + "daily": { + "2e": [ + "{@spell major image}", + "{@spell mirror image}", + "{@spell Tasha's hideous laughter}" + ], + "1e": [ + "{@spell greater invisibility}", + "{@spell phantasmal force}" + ] + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" } ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "frightened", - "paralyzed", - "poisoned", - "unconscious" - ], - "languages": [ - "all but rarely speaks" - ], - "languageTags": [ - "XX" - ], - "cr": "6", "trait": [ { - "name": "Immutable Form", + "name": "Ambusher", "entries": [ - "The marut is immune to any spell or effect that would alter its form." + "The kenku has advantage on attack rolls against any creature it has surprised." ] }, { - "name": "Magic Resistance", + "name": "Mimicry", "entries": [ - "The marut has advantage on saving throws against spells and other magical effects." + "The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." ] }, { - "name": "Unusual Nature", + "name": "Evasion", "entries": [ - "The marut doesn't require air, food, drink, or sleep." + "If the kenku is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the kenku instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] } ], - "damageTags": [ - "S" - ], - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], "action": [ { - "name": "Multiattack", + "name": "Shortsword", "entries": [ - "The marut attacks twice with its Greatsword." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the attack deals an extra 17 ({@damage 5d6}) damage if the kenku has advantage on the attack roll." ] }, { - "name": "Greatsword", + "name": "Befuddling Bolt", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk rw} {@hit +6} to hit, range 60 ft., one creature. {@h}13 ({@damage 3d6 + 3}) psychic damage, and the target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the kenku's next turn." ] } ], - "actionTags": [ - "Multiattack" + "bonus": [ + { + "name": "Cunning Action", + "entries": [ + "The kenku takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + }, + { + "name": "Distracting Hand", + "entries": [ + "While the kenku has the Mage Hand spell active, it can designate a creature within 5 feet of the spectral hand. The kenku has advantage on its attack rolls against that creature until the end of the turn." + ] + } + ], + "fluff": { + "_monsterFluff": { + "name": "Kenku Arcane Trickster", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kenku_Arcane_Trickster.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kenku Arcane Trickster.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "shortsword|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "AU", + "C" + ], + "damageTags": [ + "P", + "Y" ], "miscTags": [ + "MLW", "MW", - "MLW" + "RW" + ], + "conditionInflictSpell": [ + "invisible" + ], + "savingThrowForcedSpell": [ + "intelligence", + "wisdom" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Marut_Guard.webp", - "hasFluffImages": true, "hasFluff": true, - "attachedItems": [ - "greatsword|phb" - ] + "hasFluffImages": true }, { - "name": "Marut Concordant", - "page": 188, - "fluff": { - "_monsterFluff": { - "name": "Marut Concordant", - "source": "mme2-v2" - } - }, + "name": "Kenku Duelist", "source": "mme2-v2", + "page": 174, "size": [ - "L" + "M" ], - "type": "construct", + "type": { + "type": "humanoid", + "tags": [ + "Kenku" + ] + }, "alignment": [ - "L", + "C", "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 21, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 168, - "formula": "16d10 + 80" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 40, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 22, - "dex": 12, - "con": 20, - "int": 17, - "wis": 13, - "cha": 16, - "save": { - "int": "+8", - "wis": "+6", - "cha": "+7" + "walk": 30 }, + "str": 16, + "dex": 16, + "con": 14, + "int": 11, + "wis": 10, + "cha": 12, "skill": { - "insight": "+6", - "intimidation": "+7", - "perception": "+6" + "deception": "+3", + "intimidation": "+3", + "perception": "+2", + "stealth": "+7" }, - "passive": 16, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "lightning", - "thunder", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "frightened", - "paralyzed", - "poisoned", - "unconscious" - ], + "passive": 12, "languages": [ - "all but rarely speaks" - ], - "languageTags": [ - "XX" + "understands Auran", + "Common but speaks only through the use of its Mimicry trait" ], - "cr": "13", + "cr": "4", "trait": [ { - "name": "Immutable Form", + "name": "Ambusher", "entries": [ - "The marut is immune to any spell or effect that would alter its form." + "The kenku has advantage on attack rolls against any creature it has surprised." ] }, { - "name": "Magic Resistance", + "name": "Mimicry", "entries": [ - "The marut has advantage on saving throws against spells and other magical effects." + "The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." ] }, { - "name": "Unusual Nature", + "name": "Fancy Footwork", "entries": [ - "The marut doesn't require air, food, drink, or sleep." + "When the kenku makes a melee attack against a creature, that creature can't make {@action opportunity attack||opportunity attacks} against the kenku until the end of the turn." ] - } - ], - "damageTags": [ - "L", - "O", - "T" - ], - "conditionInflict": [ - "incapacitated", - "stunned" - ], - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "The marut casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 16})." - ], - "will": [ - "{@spell hunter's mark}", - "{@spell locate creature}", - "{@spell mind spike|XGE}" - ], - "daily": { - "1": [ - "{@spell plane shift} (self only)" - ] - } + "name": "Toujours l'Audace", + "entries": [ + "The kenku adds its Charisma modifier to its initiative rolls. In addition, it can use Sneak {@action Attack} with any melee attack made against a target that has none of its allies adjacent to it." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The kenku deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kenku that isn't {@condition incapacitated} and the kenku doesn't have disadvantage on the attack roll." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The marut makes one Lightning Slam attack and one Thunder Slam attack." + "The kenku makes two Rapier attacks and one Handaxe attack." ] }, { - "name": "Lightning Slam", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}20 ({@damage 20}) force damage plus 10 ({@damage 10}) lightning damage, and the target must succeed on a {@dc 19} Constitution saving throw or be {@condition incapacitated} until the end of the marut's next turn." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] }, { - "name": "Thunderous Edict {@recharge 5}", + "name": "Handaxe", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}20 ({@damage 20}) force damage plus 10 ({@damage 10}) thunder damage, and the marut chooses a point it can see within 60 feet of it. Thunder and lightning energy erupts in a 20-foot-radius sphere centered on that point. Every creature in that area takes 15 lightning damage and 15 thunder damage. Each creature that takes any of this damage must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the end of the marut's next turn." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + ] + } + ], + "bonus": [ + { + "name": "Cunning Action", + "entries": [ + "The kenku takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + }, + { + "name": "Feinting Attack", + "entries": [ + "The kenku can choose one creature within 5 feet of it. It has advantage on its next attack roll against the target." + ] + } + ], + "reaction": [ + { + "name": "Riposte", + "entries": [ + "When a creature misses the kenku with a melee attack, the kenku can make one melee weapon attack against it." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Kenku Duelist", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kenku_Duelist.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kenku Duelist.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "handaxe|phb", + "rapier|phb" + ], + "traitTags": [ + "Sneak Attack" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "AU", + "C" + ], + "damageTags": [ + "P", + "S" + ], "miscTags": [ - "AOE", - "MW" + "MLW", + "MW", + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Marut_Concordant.webp", - "hasFluffImages": true, "hasFluff": true, - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Maur (Hunched Giant)", - "page": 189, - "fluff": { - "_monsterFluff": { - "name": "Maur (Hunched Giant)", - "source": "mme2-v2" - } - }, + "name": "Kobold Arcane Trickster", "source": "mme2-v2", + "page": 175, "size": [ - "L" + "S" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Kobold" + ] + }, "alignment": [ - "C", - "N" + "A" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 138, - "formula": "12d10 + 72" + "average": 49, + "formula": "11d6 + 22" }, "speed": { "walk": 30 }, - "str": 24, - "dex": 8, - "con": 22, - "int": 9, - "wis": 15, - "cha": 16, - "skill": { - "nature": "+5", - "perception": "+5" - }, - "passive": 15, - "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "languages": [ - "Giant", - "Undercommon" - ], - "languageTags": [ - "GI", - "U" - ], - "cr": "8", - "trait": [ - { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when the maur hits with it (included in the attack)." - ] - } - ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "deafened", - "stunned" + "str": 7, + "dex": 17, + "con": 12, + "int": 14, + "wis": 10, + "cha": 8, + "skill": { + "arcana": "+4", + "perception": "+2", + "sleight of hand": "+5", + "stealth": "+7" + }, + "senses": [ + "darkvision 60 ft." ], - "traitTags": [ - "Brute" + "passive": 12, + "languages": [ + "Common", + "Draconic" ], + "cr": "3", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The maur casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):", - "2/day each: {@spell meld into stone}, {@spell move earth}, {@spell spider climb}", - "1/day each (while unfurled only): {@spell call lightning}, {@spell chain lightning}" + "The kobold casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 12}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}" ], "daily": { "2e": [ - "{@spell meld into stone}", - "{@spell move earth}", - "{@spell spider climb}" + "{@spell blur}", + "{@spell silent image}", + "{@spell Tasha's hideous laughter}" ], "1e": [ - "{@spell call lightning}", - "{@spell chain lightning}" + "{@spell enemies abound}", + "{@spell mirror image}" ] }, - "hidden": [ - "daily" - ] + "ability": "int", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "prone" - ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Pack Tactics", "entries": [ - "The maur makes two Warhammer attacks." + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Warhammer", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage, or 25 ({@damage 4d8 + 7}) bludgeoning damage while unfurled." + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] - }, + } + ], + "action": [ { - "name": "Unfurled Might (Recharges after a Short or Long Rest)", + "name": "Dagger", "entries": [ - "For 1 minute, the maur increases in size, along with anything it is wearing or carrying. While unfurled, the maur is Huge, deals one extra die of weapon damage on Strength-based weapon attacks (included in the attacks), makes Strength checks and Strength saving throws with advantage, and gains the ability to cast {@spell call lightning} and {@spell chain lighting} once per day. If the maur lacks the room to become Huge, it attains the maximum size possible in the space available." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the attack deals an extra 14 ({@damage 4d6}) damage if the kobold has advantage on the attack roll." ] }, { - "name": "Rock", + "name": "Befuddling Bolt", "entries": [ - "{@atk rw} {@hit +10} to hit, range 30/120 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage, or 29 ({@damage 4d10 + 7}) bludgeoning damage while unfurled." + "{@atk rs} {@hit +4} to hit, range 60 ft., one creature. {@h}12 ({@damage 3d6 + 2}) psychic damage, and the target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the kobold's next turn." ] - }, + } + ], + "bonus": [ { - "name": "Tunnel Scream {@recharge 5}", + "name": "Cunning Action", "entries": [ - "The maur magically emits a deafening scream in a 60-foot cone. Each creature in that area must succeed on a {@dc 17} Constitution saving throw. On a failed save, a creature takes 27 ({@damage 6d8}) thunder damage, is {@condition deafened} for 1 minute, and {@condition stunned} until the end of the maur's next turn. On a successful save, a creature takes half as much damage and isn't {@condition deafened} or {@condition stunned}." + "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Maur_(Hunched_Giant).webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kobold Arcane Trickster", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Arcane_Trickster.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Maur (Hunched Giant).webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Arcane Trickster 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Arcane Trickster.webp", "source": "mme2-v2" } ], "attachedItems": [ - "warhammer|phb" + "dagger|phb" ], - "savingThrowForced": [ - "constitution" + "traitTags": [ + "Pack Tactics", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "P", + "Y" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ], "savingThrowForcedSpell": [ - "dexterity" - ] + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Meazel Assassin", - "page": 190, - "fluff": { - "_monsterFluff": { - "name": "Meazel Assassin", - "source": "mme2-v2" - } - }, + "name": "Kobold Archer", "source": "mme2-v2", + "page": 175, "size": [ - "M" + "S" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Kobold" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ 14 ], "hp": { - "average": 77, - "formula": "14d8 + 14" + "average": 10, + "formula": "4d6 - 4" }, "speed": { "walk": 30 }, - "str": 8, + "str": 7, "dex": 18, - "con": 12, - "int": 14, - "wis": 13, - "cha": 10, - "skill": { - "perception": "+3", - "stealth": "+8" - }, - "passive": 13, + "con": 9, + "int": 8, + "wis": 7, + "cha": 8, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 8, "languages": [ - "Common" - ], - "languageTags": [ - "C" + "Common", + "Draconic" ], - "cr": "4", + "cr": "1/2", "trait": [ { - "name": "Assassinate", - "entries": [ - "During its first turn, the meazel has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the meazel scores against a surprised creature is a critical hit." - ] - }, - { - "name": "Evasion", + "name": "Sunlight Sensitivity", "entries": [ - "If the meazel is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the meazel instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Pack Tactics", "entries": [ - "The meazel deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the meazel that isn't {@condition incapacitated} and the meazel doesn't have disadvantage on the attack roll." + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], - "damageTags": [ - "B", - "N", - "P" - ], - "conditionInflict": [ - "grappled" - ], - "traitTags": [ - "Sneak Attack" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The meazel makes two Shortsword attacks." - ] - }, - { - "name": "Garrote", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target of the meazel's size or smaller. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14} with disadvantage). Until the grapple ends, the target takes 11 ({@damage 2d6 + 4}) bludgeoning damage at the start of each of the meazel's turns. The meazel can't make weapon attacks while grappling a creature in this way." - ] - }, - { - "name": "Shortsword", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 3 ({@damage 1d6}) necrotic damage." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." ] }, { - "name": "Shadow Teleport {@recharge 5}", + "name": "Shortbow", "entries": [ - "The meazel, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or darkness. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space.", - "Any other creature the meazel teleports becomes cursed by shadow for 1 hour. Until this curse ends, every undead and every creature native to the Shadowfell within 300 feet of the cursed creature can sense it, which prevents that creature from hiding from them." + "{@atk rw} {@hit +6} to hit, range 80/320 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] } ], - "bonus": [ - { - "name": "Cunning Action", - "entries": [ - "The meazel takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] + "fluff": { + "_monsterFluff": { + "name": "Kobold Archer", + "source": "mme2-v2" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Archer.webp", + "attachedItems": [ + "dagger|phb", + "shortbow|phb" ], - "actionTags": [ - "Multiattack", - "Teleport" + "traitTags": [ + "Pack Tactics", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "P" ], "miscTags": [ - "AOE", + "MLW", "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meazel_Assassin.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meazel Assassin.webp", - "source": "mme2-v2" - } + "RNG", + "RW", + "THW" ], "hasFluff": true, - "attachedItems": [ - "shortsword|phb" - ] + "hasFluffImages": true }, { - "name": "Meazel Thug", - "page": 191, - "fluff": { - "_monsterFluff": { - "name": "Meazel Thug", - "source": "mme2-v2" - } - }, + "name": "Kobold Boss", "source": "mme2-v2", + "page": 176, "size": [ - "M" + "S" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Kobold" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ - 14 + { + "ac": 17, + "from": [ + "{@item studded leather armor|phb|studded leather}", + "{@item shield|phb}" + ] + } ], "hp": { - "average": 54, - "formula": "12d8" + "average": 44, + "formula": "8d6 + 16" }, "speed": { "walk": 30 }, "str": 8, - "dex": 17, - "con": 11, - "int": 14, - "wis": 13, + "dex": 16, + "con": 14, + "int": 8, + "wis": 9, "cha": 10, "skill": { - "perception": "+3", + "perception": "+1", "stealth": "+5" }, - "passive": 13, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 11, "languages": [ - "Common" - ], - "languageTags": [ - "C" + "Common", + "Draconic" ], - "cr": "2", + "cr": "3", "trait": [ { "name": "Pack Tactics", "entries": [ - "The meazel has advantage on an attack roll against a creature if at least one of the meazel's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] - } - ], - "damageTags": [ - "B", - "N", - "P" - ], - "conditionInflict": [ - "grappled" - ], - "traitTags": [ - "Pack Tactics" - ], - "action": [ + }, { - "name": "Garrote", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target of the meazel's size or smaller. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14} with disadvantage). Until the grapple ends, the target takes 10 ({@damage 2d6 + 3}) bludgeoning damage at t he start of each of the meazel's turns. The meazel can't make weapon attacks while grappling a creature in this way." + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] - }, + } + ], + "action": [ { - "name": "Shortsword", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) necrotic damage." + "The kobold makes two Spear attacks." ] }, { - "name": "Shadow Teleport {@recharge 5}", + "name": "Spear", "entries": [ - "The meazel, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or darkness. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space.", - "Any other creature the meazel teleports becomes cursed by shadow for 1 hour. Until this curse ends, every undead and every creature native to the Shadowfell within 300 feet of the cursed creature can sense it, which prevents that creature from hiding from them." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) poison damage. The kobold treats the spear as a finesse weapon." ] } ], "bonus": [ { - "name": "Shadow Stealth", + "name": "Battle Command", "entries": [ - "While in dim light or darkness, the meazel takes the {@action Hide} action." + "The kobold targets one ally it can see within 30 feet of it. If the target can see or hear the kobold, the target can use its reaction to make one melee attack or to take the {@action Dodge} or {@action Hide} action." + ] + }, + { + "name": "Spear Trip", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}The target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." ] } ], - "miscTags": [ - "AOE", - "MW", - "MLW" - ], - "actionTags": [ - "Teleport" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meazel_Thug.webp", - "hasFluffImages": true, - "altArt": [ + "reaction": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meazel Thug.webp", - "source": "mme2-v2" + "name": "Redirect Attack", + "entries": [ + "When a creature the kobold can see targets it with an attack, the kobold chooses another kobold within 5 feet of it. The two kobold swap places, and the chosen kobold becomes the target instead." + ] } ], - "hasFluff": true, - "attachedItems": [ - "shortsword|phb" - ] - }, - { - "name": "Meazel Shadow Mage", - "page": 191, "fluff": { "_monsterFluff": { - "name": "Meazel Shadow Mage", + "name": "Kobold Boss", "source": "mme2-v2" } }, - "source": "mme2-v2", - "size": [ - "M" - ], - "type": "monstrosity", - "alignmentPrefix": "typically ", - "alignment": [ - "N", - "E" - ], - "ac": [ - 11, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Boss.webp", + "altArt": [ { - "ac": 14, - "condition": "with mage armor", - "braces": true + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Boss.webp", + "source": "mme2-v2" } ], - "hp": { - "average": 58, - "formula": "13d8" - }, - "speed": { - "walk": 30 - }, - "str": 8, - "dex": 12, - "con": 10, - "int": 14, - "wis": 13, - "cha": 16, - "skill": { - "perception": "+3", - "stealth": "+4" - }, - "passive": 13, - "senses": [ - "darkvision 60 ft." + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Pack Tactics", + "Sunlight Sensitivity" ], "senseTags": [ "D" ], - "languages": [ - "Common" + "actionTags": [ + "Multiattack" ], "languageTags": [ - "C" + "C", + "DR" ], - "cr": "3", "damageTags": [ - "N" + "I", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ], "conditionInflict": [ - "blinded" + "prone" ], - "spellcasting": [ + "savingThrowForced": [ + "strength" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Kobold Chieftain", + "source": "mme2-v2", + "page": 176, + "size": [ + "S" + ], + "type": { + "type": "humanoid", + "tags": [ + "Kobold" + ] + }, + "alignment": [ + "A" + ], + "ac": [ { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The meazel casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell minor illusion}", - "{@spell true strike}" - ], - "daily": { - "2e": [ - "{@spell darkness}", - "{@spell false life}", - "{@spell mage armor}" - ], - "1e": [ - "{@spell fear}", - "{@spell wither and bloom}" - ] - } + "ac": 17, + "from": [ + "{@item studded leather armor|phb|studded leather}", + "{@item shield|phb}" + ] } ], - "conditionInflictSpell": [ - "frightened" + "hp": { + "average": 49, + "formula": "9d6 + 18" + }, + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 16, + "con": 14, + "int": 8, + "wis": 10, + "cha": 12, + "skill": { + "deception": "+3", + "perception": "+2", + "stealth": "+7" + }, + "senses": [ + "darkvision 60 ft." ], - "action": [ + "passive": 12, + "languages": [ + "Common", + "Draconic" + ], + "cr": "4", + "trait": [ { - "name": "Multiattack", + "name": "Pack Tactics", "entries": [ - "The meazel makes two Ink Lance attacks. The meazel can replace one of the attacks with a use of Spellcasting." + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Ink Lance", + "name": "Sneak Attack (1/Turn)", "entries": [ - "{@atk ms,rs} {@hit +5} to hit, reach 5 ft. or range 120 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw be {@condition blinded} until the end of its next turn." + "The kobold deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kobold that isn't {@condition incapacitated} and the kobold doesn't have disadvantage on the attack roll." ] }, { - "name": "Shadow Blast (1/Day)", + "name": "Sunlight Sensitivity", "entries": [ - "Shadowy tendrils project from the meazel's fingertips in a 30-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw. On a failed save, a creature takes 21 ({@damage 6d6}) necrotic damage and is weakened for 1 minute. While weakened, the creature has disadvantage on the following rolls that rely on Strength: attack rolls, ability checks, and saving throws. A weakened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't weakened." + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The kobold makes two Spear attacks." ] }, { - "name": "Shadow Teleport {@recharge 5}", + "name": "Spear", "entries": [ - "The meazel, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or darkness. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space.", - "Any other creature the meazel teleports becomes cursed by shadow for 1 hour. Until this curse ends, every undead and every creature native to the Shadowfell within 300 feet of the cursed creature can sense it, which prevents that creature from hiding from them." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack. The kobold treats the spear as a finesse weapon." ] } ], "bonus": [ { - "name": "Shadow Stealth", + "name": "Cunning Action", "entries": [ - "While in dim light or darkness, the meazel takes the {@action Hide} action." + "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + }, + { + "name": "War Yip (1/Day)", + "entries": [ + "Until the end of the kobold's next turn, each creature of the kobold's choice that is within 30 feet of it, can hear it, and not already affected by War Yip deals an extra 3 ({@damage 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll." ] } ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "miscTags": [ - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meazel_Shadow_Mage.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kobold Chieftain", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Chieftain.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meazel Shadow Mage.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Chieftain.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "savingThrowForced": [ - "constitution" + "attachedItems": [ + "spear|phb" ], - "savingThrowForcedSpell": [ - "wisdom" - ] + "traitTags": [ + "Pack Tactics", + "Sneak Attack", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Meenlock Corruptor", - "page": 192, - "fluff": { - "_monsterFluff": { - "name": "Meenlock Corruptor", - "source": "mme2-v2" - } - }, + "name": "Kobold Monarch", + "shortName": "kobold", "source": "mme2-v2", + "page": 176, "size": [ "S" ], - "type": "fey", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Kobold" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { "ac": 16, "from": [ - "natural armor" + "{@item breastplate|phb}" ] } ], "hp": { - "average": 71, - "formula": "13d6 + 26" + "average": 66, + "formula": "12d6 + 24" }, "speed": { "walk": 30 }, - "str": 7, - "dex": 16, + "str": 16, + "dex": 15, "con": 14, - "int": 12, - "wis": 14, - "cha": 8, + "int": 11, + "wis": 12, + "cha": 14, "skill": { - "perception": "+6", - "stealth": "+7", - "survival": "+4" + "deception": "+4", + "perception": "+4", + "stealth": "+10" }, - "passive": 16, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "conditionImmune": [ - "frightened" + "darkvision 60 ft." ], + "passive": 14, "languages": [ - "telepathy 120 ft." - ], - "languageTags": [ - "TP" + "Common", + "Draconic" ], - "cr": "4", + "cr": "6", "trait": [ { - "name": "Fear Aura", + "name": "Aura of Fervor", "entries": [ - "Any beast or humanoid that starts its turn within 10 feet of the meenlock must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the start of the creature's next turn." + "The kobold's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the kobold, provided it isn't {@condition incapacitated}." ] }, { - "name": "Light Sensitivity", + "name": "Legendary Resistance (1/Day)", "entries": [ - "While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "If the kobold fails a saving throw, it can choose to succeed instead." ] - } - ], - "damageTags": [ - "S" - ], - "conditionInflict": [ - "frightened", - "paralyzed" - ], - "traitTags": [ - "Light Sensitivity" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting (Psionics)", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The meenlock casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 12}):" - ], - "daily": { - "1e": [ - "{@spell dominate person}", - "{@spell enemies abound}" - ] - } + "name": "Pack Tactics", + "entries": [ + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The kobold deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kobold that isn't {@condition incapacitated} and the kobold doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] } ], - "spellcastingTags": [ - "P" - ], - "conditionInflictSpell": [ - "charmed" - ], "action": [ { - "name": "Claws", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The kobold makes two Spear attacks. It can use Maneuver Allies in place of one of these attacks, if available." ] }, { - "name": "Corrupt Thoughts", + "name": "Spear", "entries": [ - "The meenlock targets a humanoid creature within 30 feet of it. The creature must succeed on a {@dc 12} Wisdom saving throw. A nongood creature has disadvantage on the saving throw. On a failed save, the creature takes 16 ({@damage 4d6 + 2}) psychic damage and is cursed for 1 minute. Until the curse ends, the target has disadvantage on Wisdom and Intelligence saving throws, all ability checks, and the meenlock is always {@condition invisible} to it. On a successful save, the creature takes only half as much damage and isn't cursed." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) poison damage." + ] + }, + { + "name": "Maneuver Allies {@recharge 5}", + "entries": [ + "Up to four allies within 60 feet of this kobold that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." ] } ], "bonus": [ { - "name": "Horrid Link (1/Turn)", + "name": "Cunning Action", "entries": [ - "The meenlock targets a creature it can see within 30 feet of it. Each time the meenlock takes damage, the target takes 5 ({@damage 1d10}) psychic damage. This effect lasts until the start of the meenlock's next turn." + "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Shadow Teleport {@recharge 5}", + "name": "War Yip (1/Day)", "entries": [ - "The meenlock can teleport to an unoccupied space within 30 feet of it, provided that both the space it's teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight." + "Until the end of the kobold's next turn, each creature of the kobold's choice that is within 30 feet of it, can hear it, and not already affected by War Yip deals an extra 3 ({@damage 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll." ] } ], - "miscTags": [ - "MW" - ], - "actionTags": [ - "Teleport" + "legendary": [ + { + "name": "Move", + "entries": [ + "The kobold moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." + ] + }, + { + "name": "Spear (Costs 2 Actions)", + "entries": [ + "The kobold makes a Spear attack." + ] + }, + { + "name": "Command Allies (Costs 3 Actions)", + "entries": [ + "The kobold chooses up to three allies it can see within 30 feet of it. If the target can see and hear the kobold, the target can use its reaction to make one weapon attack." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meenlock_Corruptor.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kobold Monarch", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Chieftain.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meenlock Corruptor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Monarch.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "savingThrowForced": [ - "constitution", - "wisdom" + "attachedItems": [ + "spear|phb" ], - "savingThrowForcedSpell": [ - "wisdom" - ] + "traitTags": [ + "Legendary Resistances", + "Pack Tactics", + "Sneak Attack", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "frightened" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Meenlock Stalker", - "page": 193, - "fluff": { - "_monsterFluff": { - "name": "Meenlock Stalker", - "source": "mme2-v2" - } - }, + "name": "Kobold Shaman", "source": "mme2-v2", + "page": 177, "size": [ "S" ], - "type": "fey", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Kobold" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ + 12, { "ac": 16, - "from": [ - "natural armor" - ] + "condition": "with barkskin", + "braces": true } ], "hp": { - "average": 55, - "formula": "10d6 + 20" + "average": 22, + "formula": "5d6 + 5" }, "speed": { "walk": 30 }, "str": 7, - "dex": 17, - "con": 14, - "int": 11, - "wis": 14, + "dex": 14, + "con": 12, + "int": 8, + "wis": 15, "cha": 8, - "skill": { - "perception": "+6", - "stealth": "+7", - "survival": "+4" - }, - "passive": 16, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "conditionImmune": [ - "frightened" + "darkvision 60 ft." ], + "passive": 12, "languages": [ - "telepathy 120 ft." - ], - "languageTags": [ - "TP" - ], - "cr": "3", - "trait": [ - { - "name": "Fear Aura", - "entries": [ - "Any beast or humanoid that starts its turn within 10 feet of the meenlock must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the start of the creature's next turn." - ] - }, - { - "name": "Light Sensitivity", - "entries": [ - "While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - } - ], - "damageTags": [ - "S" - ], - "conditionInflict": [ - "frightened", - "paralyzed", - "stunned" - ], - "traitTags": [ - "Light Sensitivity" + "Common", + "Draconic" ], + "cr": "2", "spellcasting": [ { - "type": "spellcasting", - "name": "Spellcasting (Psionics)", - "ability": "wis", - "displayAs": "action", + "name": "Spellcasting", "headerEntries": [ - "The meenlock casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 12}):" + "The kobold casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}):" + ], + "will": [ + "{@spell druidcraft}", + "{@spell guidance}", + "{@spell mold earth|XGE}" ], "daily": { "1e": [ - "{@spell darkness}", - "{@spell mind spike|XGE}" + "{@spell barkskin}", + "{@spell earth tremor|XGE}", + "{@spell erupting earth|XGE}", + "{@spell feign death}", + "{@spell spike growth}", + "{@spell thunderwave}" ] - } + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "spellcastingTags": [ - "P" - ], - "action": [ + "trait": [ { - "name": "Claws", + "name": "Pack Tactics", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Maddening Thoughts", + "name": "Sunlight Sensitivity", "entries": [ - "The meenlock targets a humanoid creature within 30 feet of it. The creature must succeed on a {@dc 12} Intelligence saving throw. On a failed save, the creature takes 12 ({@damage 3d6 + 2}) psychic damage and is {@condition stunned} until the end of its next turn." + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "bonus": [ + "action": [ { - "name": "Shadow Stealth", + "name": "Poison Lash", "entries": [ - "While in dim light or darkness, the meenlock takes the {@action Hide} action." + "{@atk ms,rs} {@hit +4} to hit, reach 5 ft. or range 60 ft., one target. {@h}13 ({@damage 2d10 + 2}) poison damage. If the target is a creature, it is also {@condition poisoned} until the end of the kobold's next turn. A {@condition poisoned} creature has disadvantage on saving throws made against the kobold's spells." ] }, { - "name": "Shadow Teleport {@recharge 5}", + "name": "Sling", "entries": [ - "The meenlock teleports to an unoccupied space within 30 feet of it, provided that both the space it's teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight." + "{@atk rw} {@hit +4} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." ] } ], - "miscTags": [ - "MW" - ], - "actionTags": [ - "Teleport" + "bonus": [ + { + "name": "Change Shape (Recharges after a Short or Long Rest)", + "entries": [ + "The kobold magically polymorphs into a giant lizard or weasel, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meenlock_Stalker.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kobold Shaman", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Shaman.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meenlock Stalker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Shaman.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "savingThrowForced": [ + "attachedItems": [ + "sling|phb" + ], + "traitTags": [ + "Pack Tactics", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "B", + "I" + ], + "miscTags": [ + "RNG", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForcedSpell": [ "constitution", - "intelligence", - "wisdom" + "dexterity" ], - "savingThrowForcedSpell": [ - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Meenlock Elder", - "page": 193, - "fluff": { - "_monsterFluff": { - "name": "Meenlock Elder", - "source": "mme2-v2" - } - }, + "name": "Kobold Sting of Kurtulmak", + "shortName": "kobold", "source": "mme2-v2", + "page": 177, "size": [ "S" ], - "type": "fey", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Kobold" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 88, - "formula": "16d6 + 32" + "average": 66, + "formula": "12d6 + 24" }, "speed": { "walk": 30 }, - "str": 7, + "str": 14, "dex": 16, "con": 14, - "int": 12, - "wis": 16, - "cha": 9, + "int": 10, + "wis": 12, + "cha": 16, "skill": { - "perception": "+9", - "stealth": "+9", - "survival": "+6" + "arcana": "+3", + "deception": "+6", + "perception": "+7", + "stealth": "+8" }, - "passive": 19, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "conditionImmune": [ - "frightened" + "darkvision 60 ft." ], + "passive": 17, "languages": [ - "telepathy 120 ft." - ], - "languageTags": [ - "TP" - ], - "cr": "5", - "trait": [ - { - "name": "Fear Aura", - "entries": [ - "Any beast or humanoid that starts its turn within 10 feet of the meenlock must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} until the start of the creature's next turn." - ] - }, - { - "name": "Light Sensitivity", - "entries": [ - "While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - } - ], - "damageTags": [ - "S" - ], - "conditionInflict": [ - "frightened", - "paralyzed" - ], - "traitTags": [ - "Light Sensitivity" + "Common", + "Draconic" ], + "cr": "6", "spellcasting": [ { - "type": "spellcasting", - "name": "Spellcasting (Psionics)", - "ability": "wis", - "displayAs": "action", + "name": "Spellcasting", "headerEntries": [ - "The meenlock casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 12}):" + "The kobold casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell true strike}" ], "daily": { "2e": [ - "{@spell darkness}", - "{@spell enemies abound}", - "{@spell mind spike|XGE}" + "{@spell invisibility}", + "{@spell passwall}", + "{@spell stinking cloud}" ], "1e": [ - "{@spell dominate person}", - "{@spell mass suggestion}", - "{@spell synaptic static|XGE}" + "{@spell confusion}", + "{@spell mislead}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "spellcastingTags": [ - "P" - ], - "conditionInflictSpell": [ - "charmed" + "trait": [ + { + "name": "Pack Tactics", + "entries": [ + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the kobold fails a saving throw, it can choose to succeed instead." + ] + } ], "action": [ { - "name": "Claws", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The kobold makes one Spear attack and one Tail Stinger attack." ] }, { - "name": "Corrupt Thoughts", + "name": "Spear", "entries": [ - "The meenlock targets a humanoid creature within 30 feet of it. The creature must succeed on a {@dc 14} Wisdom saving throw. A nongood creature has disadvantage on the saving throw. On a failed save, the creature takes 20 ({@damage 5d6 + 3}) psychic damage and is cursed for 1 minute. Until the curse ends, the target has disadvantage on Wisdom and Intelligence saving throws, all ability checks, and the meenlock is always {@condition invisible} to it. On a successful save, the creature takes only half as much damage and isn't cursed." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) necrotic damage, and the attack deals an extra 10 ({@damage 3d6}) damage if the kobold has advantage on the attack roll. The kobold treats the spear as a finesse weapon." ] }, { - "name": "Twisted Thoughts {@recharge 5}", + "name": "Tail Stinger", "entries": [ - "The meenlock chooses up to three humanoid creatures it can see within 30 feet of it. Each target must succeed on a {@dc 14} Intelligence saving throw. On a failed save, the target must use its reaction to move up to half its speed and make one weapon attack against a creature of the meenlock's choice." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature is {@condition paralyzed}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Savage Stab {@recharge 5}", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is halved for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effects on itself on a success." ] } ], "bonus": [ { - "name": "Horrid Link (1/Turn)", + "name": "Cunning Action", "entries": [ - "The meenlock targets a creature it can see within 30 feet of it. Each time the meenlock takes damage, the target takes 5 ({@damage 1d10}) psychic damage. This effect lasts until the start of the meenlock's next turn." + "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The kobold moves up to half its speed." ] }, { - "name": "Shadow Teleport {@recharge 5}", + "name": "Sting", "entries": [ - "The meenlock can teleport to an unoccupied space within 30 feet of it, provided that both the space it's teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight." + "The kobold makes a Tail Stinger attack." + ] + }, + { + "name": "Spear (Costs 2 Actions)", + "entries": [ + "The kobold makes a Spear attack." + ] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The kobold uses Spellcasting." ] } ], - "miscTags": [ - "MW" - ], - "actionTags": [ - "Teleport" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meenlock_Elder.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kobold Sting of Kurtulmak", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Shaman.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meenlock Elder.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Sting of Kurtulmak 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Sting of Kurtulmak.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Legendary Resistances", + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW", + "THW" + ], + "conditionInflict": [ + "paralyzed", + "poisoned" + ], + "conditionInflictSpell": [ + "blinded", + "deafened", + "invisible" + ], "savingThrowForced": [ - "constitution", - "intelligence", - "wisdom" + "constitution" ], "savingThrowForcedSpell": [ "constitution", - "intelligence", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ancient Elder Brain", - "page": 194, - "fluff": { - "_monsterFluff": { - "name": "Ancient Elder Brain", - "source": "mme2-v2" - } - }, + "name": "Kobold Trapmaker", "source": "mme2-v2", + "page": 178, "size": [ - "H" + "S" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Kobold" + ] + }, "alignment": [ - "L", - "E" + "A" ], "ac": [ - 10 + 13 ], "hp": { - "average": 297, - "formula": "22d12 + 154" + "average": 31, + "formula": "7d6 + 7" }, "speed": { - "swim": 10, - "walk": 5 - }, - "str": 19, - "dex": 10, - "con": 24, - "int": 22, - "wis": 20, - "cha": 24, - "save": { - "int": "+12", - "wis": "+11", - "cha": "+13" + "walk": 30 }, + "str": 7, + "dex": 16, + "con": 12, + "int": 12, + "wis": 8, + "cha": 8, "skill": { - "arcana": "+12", - "deception": "+13", - "insight": "+11", - "intimidation": "+13", - "persuasion": "+13" + "perception": "+1", + "sleight of hand": "+7", + "stealth": "+5" }, - "passive": 15, "senses": [ - "blindsight 120 ft." - ], - "senseTags": [ - "B" + "darkvision 60 ft." ], + "passive": 11, "languages": [ - "understands Common", - "Deep Speech", - "Undercommon but can't speak", - "telepathy 5 miles" - ], - "languageTags": [ - "C", - "CS", - "DS", - "TP", - "U" + "Common", + "Draconic" ], - "cr": "20", + "cr": "2", "trait": [ { - "name": "Creature Sense", - "entries": [ - "The elder brain is aware of the presence of creatures within 10 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." - ] - }, - { - "name": "Legendary Resistance (3/Day)", + "name": "Pack Tactics", "entries": [ - "If the elder brain fails a saving throw, it can choose to succeed instead." + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Magic Resistance", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The elder brain has advantage on saving throws against spells and other magical effects." + "The kobold deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kobold that isn't {@condition incapacitated} and the kobold doesn't have disadvantage on the attack roll." ] }, { - "name": "Telepathic Hub", + "name": "Sunlight Sensitivity", "entries": [ - "The elder brain can use its telepathy to initiate and maintain telepathic conversations with up to ten creatures at a time. The elder brain can let those creatures telepathically hear each other while connected in this way." + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "grappled", - "stunned" - ], - "traitTags": [ - "Legendary Resistances", - "Magic Resistance" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting (Psionics)", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "The elder brain casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 20}):" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell levitate}", - "{@spell shield}" - ], - "daily": { - "3e": [ - "{@spell dominate monster}", - "{@spell telekinesis}" - ], - "1e": [ - "{@spell plane shift}", - "{@spell psychic scream|XGE}" - ] - } - } - ], - "spellcastingTags": [ - "P" - ], - "conditionInflictSpell": [ - "charmed", - "restrained" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The elder brain makes two Tentacle attacks." - ] - }, - { - "name": "Tentacle", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 40 ft., one creature. {@h}28 ({@damage 5d8 + 6}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}) and takes 15 ({@damage 2d8 + 6}) psychic damage at the start of each of its turns until the grapple ends. The elder brain can have up to four targets {@condition grappled} at a time." - ] - }, - { - "name": "Mind Blast {@recharge 5}", + "name": "Dagger", "entries": [ - "Creatures of the elder brain's choice within 90 feet of it must succeed on a {@dc 20} Intelligence saving throw or take 44 ({@damage 7d10 + 6}) psychic damage and be {@condition stunned} for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." ] }, { - "name": "Psychic Link", + "name": "Shortbow", "entries": [ - "The elder brain targets one {@condition incapacitated} creature it can perceive with its Creature Sense trait and establishes a psychic link with that creature. Until the psychic link ends, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no longer {@condition incapacitated}, and the elder brain can terminate the link at any time (no action required). The target can use an action on its turn to attempt to break the psychic link, doing so with a successful {@dc 20} Charisma saving throw. On a successful save, the target takes 14 ({@damage 4d6}) psychic damage. The psychic link also ends if the target and the elder brain are more than 5 miles apart, with no consequences to the target. The elder brain can form psychic links with up to ten creatures at a time." + "{@atk rw} {@hit +5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." ] }, { - "name": "Sense Thoughts", + "name": "Set Trap (5/Day)", "entries": [ - "The elder brain targets a creature with which it has a psychic link. The elder brain gains insight into the target's reasoning, its emotional state, and thoughts that loom large in its mind (including things the target worries about, loves, or hates). The elder brain can also make a Charisma ({@skill Deception}) check with advantage to deceive the target's mind into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom ({@skill Insight}) check. If the elder brain succeeds, the mind believes the deception for 1 hour or until evidence of the lie is presented to the target." + "The kobold can discretely place a mechanical trap of its choice (see below) on a surface (such as a section of floor, a wall, a staircase, or a table) or within an object that can be closed to conceal the trap (such as a chest, door, or window) within 5 feet of it. If it is a surface, the trap can cover an area of the surface no larger than 10 feet in diameter.", + "The trap is hidden, requiring a {@dc 15} Intelligence ({@skill Investigation}) to find it or a {@dc 15} Wisdom ({@skill Perception}) check to spot it.", + "For traps placed on a surface, the trap is triggered when a surface within the area is touched or stepped on, removing another object covering it, or manipulating an object that holds it. For traps within an object, the trap is triggered when the object is opened or manipulated.", + "When the kobold lays a trap, it chooses from one of the following options below for its effect. Once triggered, each creature within 5 feet of the trap is targeted by its effect, unless specified otherwise.", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Bear Trap.", + "entry": "This trap can only be placed on a ground surface and only the creature that triggered it as affected. The target must make a {@dc 15} Strength saving throw. On a failed save, a creature takes 10 ({@damage 4d4}) piercing damage and is {@condition restrained}. The creature can make a {@dc 15} Strength ({@skill Athletics}) check to escape the trap. If the check fails, the target takes 2 ({@damage 1d4}) piercing damage. Until the creature regains all of its hit points, its walking speed is reduced by half." + }, + { + "type": "itemSub", + "name": "Flare Blast.", + "entry": "Each target must make a {@dc 15} Wisdom saving throw or be {@condition blinded} for 1 minute." + }, + { + "type": "itemSub", + "name": "Explosive Blast.", + "entry": "Each target must make a {@dc 15} Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage and 7 ({@damage 2d6}) piercing damage on a failed save, or half as much damage on a successful save." + }, + { + "type": "itemSub", + "name": "Poison Gas.", + "entry": "Each target must make a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 minute." + }, + { + "type": "itemSub", + "name": "Stink Cloud.", + "entry": "The trap creates a 10-foot radius sphere of green, nauseating gas centered on the trap which lasts for 1 minute. The sphere spreads around corners, and its area is heavily obscured. Each target within the cloud must make a {@dc 15} Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round." + } + ] + } ] } ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "shortName": "elder brain", - "legendary": [ - { - "name": "Tentacle", - "entries": [ - "The elder brain makes one Tentacle attack." - ] - }, - { - "name": "Break Concentration", - "entries": [ - "The elder brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain breaks the creature's concentration on a spell it has cast. The creature also takes 3 ({@damage 1d6}) psychic damage per level of the spell." - ] - }, + "bonus": [ { - "name": "Psychic Pulse", + "name": "Cunning Action", "entries": [ - "The elder brain targets a creature within 120 feet of it with which it has a psychic link. Enemies of the elder brain within 10 feet of that creature take 14 ({@damage 4d6}) psychic damage." + "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Sever Psychic Link", + "name": "Drop Caltrops (3/Day)", "entries": [ - "The elder brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain ends the link, causing the creature to have disadvantage on all ability checks, attack rolls, and saving throws until the end of the creature's next turn." + "The kobold can spread caltrops to cover a 5-foot-square area. Any creature that isn't flying and enters the area must succeed on a {@dc 15} Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Kobold Trapmaker", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Archer.webp", + "altArt": [ { - "name": "Cast Spell (Costs 3 Actions)", - "entries": [ - "The elder brain uses Spellcasting." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Trapmaker.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "dagger|phb", + "shortbow|phb" + ], + "traitTags": [ + "Pack Tactics", + "Sneak Attack", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "I", + "P" + ], "miscTags": [ + "AOE", + "MLW", "MW", - "RCH" + "RNG", + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Elder_Brain.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Elder Brain.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "blinded", + "poisoned", + "restrained" ], - "hasFluff": true, "savingThrowForced": [ - "charisma", - "intelligence" - ], - "savingThrowForcedSpell": [ - "charisma", "constitution", - "intelligence", + "dexterity", + "strength", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ulitharid Mastermind", - "group": [ - "Mind flayers", - "Illithids" - ], - "page": 195, - "fluff": { - "_monsterFluff": { - "name": "Ulitharid Mastermind", - "source": "mme2-v2" - } - }, + "name": "Kobold Zombie", "source": "mme2-v2", + "page": 261, "size": [ - "L" + "S" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ - "L", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 15, - "from": [ - "{@item breastplate|phb}" - ] - } + 9 ], "hp": { - "average": 135, - "formula": "18d10 + 36" + "average": 9, + "formula": "2d6 + 2" }, "speed": { - "walk": 30 + "walk": 20 }, - "str": 15, - "dex": 12, - "con": 15, - "int": 22, - "wis": 19, - "cha": 21, + "str": 8, + "dex": 9, + "con": 12, + "int": 2, + "wis": 4, + "cha": 4, "save": { - "int": "+10", - "wis": "+8", - "cha": "+9" - }, - "skill": { - "arcana": "+10", - "deception": "+9", - "insight": "+8", - "perception": "+8", - "persuasion": "+9", - "stealth": "+5" + "wis": "-1" }, - "passive": 18, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "senseTags": [ - "SD" + "passive": 7, + "immune": [ + "poison" ], - "languages": [ - "Deep Speech", - "Undercommon", - "telepathy 2 miles" + "conditionImmune": [ + "poisoned" ], - "languageTags": [ - "DS", - "TP", - "U" + "languages": [ + "understands Common", + "Draconic but can't speak" ], - "cr": "12", + "cr": "1/8", "trait": [ { - "name": "Creature Sense", - "entries": [ - "The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." - ] - }, - { - "name": "Cunning Presence", - "entries": [ - "An ally that starts is turn within 30 feet of this ulitharid and can see and hear this ulitharid can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action, provided the ulitharid isn't {@condition incapacitated}." - ] - }, - { - "name": "Magic Resistance", + "name": "Undead Fortitude", "entries": [ - "The ulitharid has advantage on saving throws against spells and other magical effects." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Psionic Hub", + "name": "Unusual Nature", "entries": [ - "If an elder brain establishes a psychic link with the ulitharid, the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless of the distance between them, so long as they are both on the same plane of existence. If the ulitharid is more than 5 miles away from the elder brain, it can end the psychic link at any time (no action required)." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "P", - "Y" - ], - "conditionInflict": [ - "grappled", - "stunned" - ], - "traitTags": [ - "Magic Resistance" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting (Psionics)", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "The ulitharid casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 18}):" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell levitate}" - ], - "daily": { - "1e": [ - "{@spell confusion}", - "{@spell dominate monster}", - "{@spell eyebite}", - "{@spell feeblemind}", - "{@spell mass suggestion}", - "{@spell plane shift} (self only)", - "{@spell project image}", - "{@spell scrying}", - "{@spell telekinesis}" - ] - } - } - ], - "spellcastingTags": [ - "P" - ], "action": [ { - "name": "Tentacles", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one creature. {@h}28 ({@damage 4d10 + 6}) psychic damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 14}) and must succeed on a {@dc 18} Intelligence saving throw or be {@condition stunned} until this grapple ends." - ] - }, - { - "name": "Extract Brain", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the ulitharid. {@h}55 ({@damage 10d10}) piercing damage. If this damage reduces the target to 0 hit points, the ulitharid kills the target by extracting and devouring its brain." - ] - }, - { - "name": "Mind Blast {@recharge 5}", - "entries": [ - "The ulitharid magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 20} Intelligence saving throw or take 32 ({@damage 4d12 + 6}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ], - "bonus": [ - { - "name": "Cunning Action", + "name": "Bite", "entries": [ - "The ulitharid takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "{@atk mw} {@hit +1} to hit, reach 5 ft, one target. {@h}1 ({@damage 1d4 - 1}) piercing damage." ] }, { - "name": "Cunning Insight {@recharge 5}", + "name": "Dagger", "entries": [ - "The ulitharid chooses a target it can see within 30 feet of it. The ulitharid and up to 3 creatures of its choice have advantage on ability checks, attack rolls, and saving throws against the target. In addition, the target has disadvantage on ability checks and attack rolls made against the ulitharid. These effects last until the start of the ulitharid's next turn." + "{@atk mw} {@hit +1} to hit, reach 5 ft., one target. {@h}1 ({@damage 1d4 - 1}) piercing damage." ] } ], "reaction": [ { - "name": "Misdirection", + "name": "Sudden Lunge", "entries": [ - "When the ulitharid is targeted by an attack while a creature within 5 feet of it is granting it cover against that attack, it can have the attack target that creature instead." + "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." ] } ], - "actionTags": [ - "Tentacles" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ulitharid_Mastermind.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kobold Zombie", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Zombie.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ulitharid Mastermind.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Zombie.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "savingThrowForced": [ - "intelligence" + "attachedItems": [ + "dagger|phb" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "intelligence", - "wisdom" - ] + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS", + "DR" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW" + ], + "hasFluffImages": true }, { - "name": "Ulitharid Supreme", - "group": [ - "Mind flayers", - "Illithids" - ], - "page": 196, - "fluff": { - "_monsterFluff": { - "name": "Ulitharid Supreme", - "source": "mme2-v2" - } - }, + "name": "Kruthik Hive Queen", + "shortName": "kruthik", "source": "mme2-v2", + "page": 179, "size": [ - "L" + "H" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "L", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 22, "from": [ - "{@item breastplate|phb}" + "natural armor" ] } ], "hp": { - "average": 161, - "formula": "19d10 + 57" + "average": 157, + "formula": "15d12 + 60" }, "speed": { - "walk": 30 - }, - "str": 15, - "dex": 12, - "con": 16, - "int": 22, - "wis": 20, - "cha": 22, - "save": { - "int": "+12", - "wis": "+11", - "cha": "+12" - }, - "skill": { - "arcana": "+12", - "deception": "+12", - "insight": "+11", - "perception": "+11", - "stealth": "+7" + "walk": 40, + "burrow": 20, + "climb": 40 }, - "passive": 21, + "str": 21, + "dex": 16, + "con": 19, + "int": 13, + "wis": 16, + "cha": 12, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "darkvision 60 ft.", + "tremorsense 60 ft." ], + "passive": 13, "languages": [ - "Deep Speech", - "Undercommon", - "telepathy 2 miles" - ], - "languageTags": [ - "DS", - "TP", - "U" + "Kruthik" ], - "cr": "17", + "cr": "10", "trait": [ { - "name": "Creature Sense", + "name": "Keen Smell", "entries": [ - "The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." + "The kruthik has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Legendary Resistance (3/Day)", + "name": "Pack Leader", "entries": [ - "If the ulitharid fails a saving throw, it can choose to succeed instead." + "The kruthik's allies have advantage on attack rolls while within 20 feet of the kruthik, provided it isn't {@condition incapacitated}." ] }, { - "name": "Magic Resistance", + "name": "Pack Tactics", "entries": [ - "The ulitharid has advantage on saving throws against spells and other magical effects." + "The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Psionic Hub", + "name": "Tunneler", "entries": [ - "If an elder brain establishes a psychic link with the ulitharid, the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless of the distance between them, so long as they are both on the same plane of existence. If the ulitharid is more than 5 miles away from the elder brain, it can end the psychic link at any time (no action required)." + "The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake." ] } ], - "damageTags": [ - "P", - "Y" - ], - "conditionInflict": [ - "grappled", - "stunned" - ], - "traitTags": [ - "Legendary Resistances", - "Magic Resistance" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting (Psionics)", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "The ulitharid casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 20}):" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell levitate}", - "{@spell shield}" - ], - "daily": { - "3e": [ - "{@spell confusion}", - "{@spell scrying}", - "{@spell telekinesis}" - ], - "1e": [ - "{@spell dominate monster}", - "{@spell eyebite}", - "{@spell feeblemind}", - "{@spell mass suggestion}", - "{@spell plane shift} (self only)", - "{@spell project image}" - ] - } - } - ], - "spellcastingTags": [ - "P" - ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "deafened", - "frightened", - "restrained", - "unconscious" - ], "action": [ { - "name": "Tentacles", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one creature. {@h}28 ({@damage 4d10 + 6}) psychic damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 14}) and must succeed on a {@dc 19} Intelligence saving throw or be {@condition stunned} until this grapple ends." + "The kruthik makes two Stab attacks or two Spike attacks, and one Sting attack." ] }, { - "name": "Extract Brain", + "name": "Stab", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the ulitharid. {@h}55 ({@damage 10d10}) piercing damage. If this damage reduces the target to 0 hit points, the ulitharid kills the target by extracting and devouring its brain." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." ] }, { - "name": "Mind Blast {@recharge 5}", + "name": "Spike", "entries": [ - "The ulitharid magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 20} Intelligence saving throw or take 32 ({@damage 4d12 + 6}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk rw} {@hit +9} to hit, range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." + ] + }, + { + "name": "Stinger", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 10 ft., one creature. {@h}14 ({@damage 2d8 + 5}) piercing damage, and the target must make a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Acid Spray {@recharge 5}", + "entries": [ + "The kruthik sprays acid in a 30-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw, taking 33 ({@damage 6d10}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Tentacles" - ], - "shortName": "ulitharid", "legendary": [ { - "name": "Tentacles", + "name": "Charge", "entries": [ - "The ulitharid makes one attack with its Tentacles." + "The kruthik moves up to its speed." ] }, { - "name": "Cast Spell (Costs 2 Actions)", + "name": "To Me", "entries": [ - "The ulitharid uses Spellcasting." + "Up to three allied kruthiks of this kruthik's choice within 60 feet of this kruthik that can hear it can each use their reaction to move up to their speed to the nearest possible space to this kruthik." ] }, { - "name": "Extract Brain (Costs 2 Actions)", + "name": "Attack (Costs 2 Actions)", "entries": [ - "The ulitharid uses Extract Brain." + "The kruthik makes one Stab or Spike attack." + ] + }, + { + "name": "Command (Costs 1-3 Actions)", + "entries": [ + "The kruthik chooses up to three allied kruthiks it can see within 30 feet of it. If the target can see and hear the kruthik, the target can use its reaction to move up to half its speed and make one weapon attack. It costs 1 legendary action per target." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ulitharid_Supreme.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kruthik Hive Queen", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kruthik_Hive_Queen.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ulitharid Supreme.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kruthik Hive Queen.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "savingThrowForced": [ - "intelligence" + "traitTags": [ + "Keen Senses", + "Pack Tactics" ], - "savingThrowForcedSpell": [ - "charisma", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "paralyzed", + "poisoned" + ], + "savingThrowForced": [ "constitution", - "intelligence", - "wisdom" - ] + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Mohrg", - "page": 197, - "fluff": { - "_monsterFluff": { - "name": "Mohrg", - "source": "mme2-v2" - } - }, + "name": "Lamia Priestess of Graz'zt", "source": "mme2-v2", + "page": 180, "size": [ - "M" + "L" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 14, "from": [ "natural armor" ] } ], - "hp": { - "average": 105, - "formula": "14d8 + 42" + "hp": { + "average": 127, + "formula": "15d10 + 45" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 21, - "dex": 19, + "str": 16, + "dex": 14, "con": 16, - "int": 11, - "wis": 12, - "cha": 14, - "save": { - "dex": "+7", - "wis": "+4" - }, + "int": 14, + "wis": 16, + "cha": 16, "skill": { - "perception": "+4", - "stealth": "+10" + "deception": "+9", + "insight": "+6", + "religion": "+5", + "stealth": "+5" }, - "passive": 14, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "necrotic" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "frightened", - "poisoned" + "darkvision 120 ft." ], + "passive": 13, "languages": [ - "the languages it knew in life" + "Abyssal", + "Common" ], - "languageTags": [ - "LF" + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The lamia casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell disguise self} (any humanoid form)", + "{@spell guidance}", + "{@spell major image}", + "{@spell thaumaturgy}" + ], + "daily": { + "3e": [ + "{@spell command}", + "{@spell charm person}", + "{@spell mirror image}", + "{@spell scrying}", + "{@spell suggestion}" + ], + "1e": [ + "{@spell charm monster}", + "{@spell dominate person}", + "{@spell fear}", + "{@spell geas}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "7", "trait": [ { - "name": "Unusual Nature", + "name": "Magic Resistance", "entries": [ - "The mohrg doesn't require air, food, drink, or sleep." + "The lamia has advantage on saving throws against spells and other magical effects." ] } ], - "damageTags": [ - "N", - "S" - ], - "conditionInflict": [ - "grappled", - "paralyzed", - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The mohrg makes three attacks: two with its Claws and one with its tongue." + "The lamia makes one Claws attack and one Dagger attack. It can use Intoxicating Touch or Spellcasting in place of the Dagger attack." ] }, { - "name": "Claw", + "name": "Claws", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage plus 4 ({@damage 1d8}) necrotic damage, and target is {@condition grappled} (escape {@dc 15}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the mohrg can't use its one of its Claw attacks on another target." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) slashing damage." ] }, { - "name": "Tongue", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one creature. {@h}10 ({@damage 3d6}) necrotic damage, and the target must succeed a {@dc 14} Constitution saving throw. On a failed save, the target is {@condition paralyzed} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) fire damage." + ] + }, + { + "name": "Intoxicating Touch", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks." + ] + }, + { + "name": "Change Shape", + "entries": [ + "The lamia transforms into a Small or Medium humanoid it has seen, or back into its true form, while retaining its game statistics. This transformation ends if the lamia is reduced to 0 hit points or uses an action to end it." ] } ], - "bonus": [ + "reaction": [ { - "name": "Create Ghoul", + "name": "Joy from Pain", "entries": [ - "The mohrg can choose a corpse within 5 feet of it. The corpse must be that of a humanoid slain by the mohrg. Unless the humanoid is restored to life or its body is destroyed, the corpse will rise as a ghoul at the start of the mohrg's next turn. The ghoul will act as an ally of the mohrg and under control of the mohrg. The mohrg can have no more than four ghouls under its control at one time." + "When the lamia takes critical hit damage, it can make one melee weapon attack." ] }, { - "name": "Cunning Action", + "name": "Master of Pleasures", "entries": [ - "The mohrg takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "When the lamia takes damage, it can magically grant 5 temporary hit points to itself and up to three allies within 30 feet of it." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Lamia Priestess of Graz'zt", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lamia_Priestess_of_Graz'zt.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lamia Priestess of Graz'zt.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "AB", + "C" + ], + "damageTags": [ + "F", + "P", + "S" + ], "miscTags": [ + "MLW", "MW", - "RCH" + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Mohrg.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mohrg.webp", - "source": "mme2-v2" - } + "conditionInflictSpell": [ + "charmed", + "frightened", + "prone" ], - "savingThrowForced": [ - "constitution" - ] + "savingThrowForcedSpell": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ancient Morkoth", - "page": 198, - "fluff": { - "_monsterFluff": { - "name": "Ancient Morkoth", - "source": "mme2-v2" - } - }, + "name": "Large Drolem", "source": "mme2-v2", + "page": 155, "size": [ - "H" + "L" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": "construct", "alignment": [ - "L", - "E" + "U" ], "ac": [ { - "ac": 18, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 228, - "formula": "24d12 + 72" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "swim": 50, - "walk": 25 - }, - "str": 17, - "dex": 14, - "con": 17, - "int": 21, - "wis": 16, - "cha": 14, - "save": { - "dex": "+8", - "int": "+11", - "wis": "+9" - }, - "skill": { - "arcana": "+11", - "history": "+11", - "perception": "+9", - "stealth": "+8" + "fly": 60, + "walk": 30 }, - "passive": 19, + "str": 20, + "dex": 9, + "con": 18, + "int": 6, + "wis": 8, + "cha": 8, "senses": [ - "blindsight 30 ft.", + "blindsight 60 ft.", "darkvision 120 ft." ], - "senseTags": [ - "B", - "SD" - ], - "languages": [ - "telepathy 120 ft." - ], - "languageTags": [ - "TP" - ], - "cr": "18", - "trait": [ - { - "name": "Amphibious", - "entries": [ - "The morkoth can breathe air and water." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the morkoth fails a saving throw, it can choose to succeed instead." - ] - } - ], - "damageTags": [ - "B", - "S" - ], - "conditionInflict": [ - "charmed", - "grappled", - "restrained" - ], - "traitTags": [ - "Amphibious", - "Legendary Resistances" + "passive": 9, + "resist": [ + "cold", + "fire", + "lightning" ], - "spellcasting": [ + "immune": [ + "necrotic", + "poison", + "psychic", { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "The morkoth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 19}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell detect magic}", - "{@spell mage hand}", - "{@spell prestidigitation}" + "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "3e": [ - "{@spell darkness}", - "{@spell dimension door}", - "{@spell dispel magic}", - "{@spell lightning bolt}", - "{@spell sending}" - ], - "1e": [ - "{@spell chain lightning}", - "{@spell forcecage}", - "{@spell dominate monster}", - "{@spell maelstrom}", - "{@spell telekinesis}" - ] - } + "cond": true } ], - "conditionInflictSpell": [ + "conditionImmune": [ "charmed", - "restrained" + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], - "action": [ + "languages": [ + "understands the languages of its creator but can't speak" + ], + "cr": "10", + "trait": [ { - "name": "Multiattack", + "name": "Immutable Form", "entries": [ - "The morkoth makes either two Bite attacks and one Tentacles attack or three Bite attacks." + "The drolem is immune to any spell or effect that would alter its form." ] }, { - "name": "Bite", + "name": "Magic Resistance", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) slashing damage." + "The drolem has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Tentacles", + "name": "Magic Weapons", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 20 ft., one target. {@h}21 ({@damage 4d8 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained} and takes 22 ({@damage 4d8 + 4}) bludgeoning damage at the start of each of the morkoth's turns, and the morkoth can't use its Tentacles on another target." + "The drolem's weapon attacks are magical." ] }, { - "name": "Hypnosis", - "entries": [ - "The morkoth projects a 60-foot cone of magical energy. Each creature in that area must make a {@dc 19} Wisdom saving throw. On a failed save, the creature is {@condition charmed} by the morkoth for 1 minute. While {@condition charmed} in this way, the target tries to get as close to the morkoth as possible, using its actions to {@action Dash} until it is within 5 feet of the morkoth. A {@condition charmed} target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the morkoth's Hypnosis for 24 hours." - ] - } - ], - "reaction": [ - { - "name": "Spell Reflection", + "name": "Unusual Nature", "entries": [ - "If the morkoth makes a successful saving throw against a spell, or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see within 120 feet of it. The spell targets the chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature." + "The drolem doesn't require air, food, drink, or sleep." ] } ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "shortName": "morkoth", - "legendary": [ - { - "name": "Bite", - "entries": [ - "The morkoth makes one Bite attack." - ] - }, + "action": [ { - "name": "Tentacles (Costs 2 Actions)", + "name": "Multiattack", "entries": [ - "The morkoth makes one attack with its Tentacles." + "The drolem makes one Bite attack and two Claw attacks." ] }, { - "name": "Hypnosis (Costs 2 Actions)", + "name": "Claw", "entries": [ - "The morkoth uses Hypnosis." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { - "name": "Cast Spell (Costs 3 Actions)", + "name": "Dragon's Breath {@recharge 5}", "entries": [ - "The morkoth uses Spellcasting." + "The drolem exhales acid, cold, fire, lightning, or poison (depending on drolem type) in a 30-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 35 ({@damage 10d6}) acid, cold, fire, lightning, or poison damage on a failed save, or half as much damage on a successful one." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Morkoth.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Large Drolem", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gargantuan_Drolem.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Morkoth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Large Drolem.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "I", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ - "wisdom" + "constitution" ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Neogi Great Old Master", - "page": 199, - "fluff": { - "_monsterFluff": { - "name": "Neogi Great Old Master", - "source": "mme2-v2" - } - }, + "name": "Legendary Aranea", + "shortName": "aranea", "source": "mme2-v2", + "page": 7, "size": [ - "H" + "L" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": { + "type": "monstrosity", + "tags": [ + "Shapechanger" + ] + }, "alignment": [ - "L", - "E" + { + "alignment": [ + "N" + ], + "note": "(Any)" + } ], + "alignmentPrefix": "typically ", "ac": [ + 14, { - "ac": 14, - "from": [ - "natural armor" - ] + "ac": 17, + "condition": "with mage armor", + "braces": true } ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 161, + "formula": "17d10 + 68" }, "speed": { - "climb": 20, - "walk": 40 + "climb": 30, + "walk": 30 + }, + "str": 16, + "dex": 18, + "con": 19, + "int": 16, + "wis": 16, + "cha": 21, + "save": { + "wis": "+7", + "cha": "+9" + }, + "skill": { + "deception": "+13", + "stealth": "+8" }, - "str": 20, - "dex": 16, - "con": 20, - "int": 3, - "wis": 14, - "cha": 10, - "passive": 12, "senses": [ - "darkvision 120 ft. (penetrates magical darkness)" - ], - "senseTags": [ - "SD" + "darkvision 60 ft." ], + "passive": 13, "languages": [ "Common", - "Deep Speech", - "Undercommon", - "telepathy 120 ft." + "Sylvan", + "telepathy 60 ft." ], - "languageTags": [ - "C", - "DS", - "TP", - "U" + "cr": "10", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The aranea casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 17}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}" + ], + "daily": { + "2e": [ + "{@spell charm person}", + "{@spell mage armor}", + "{@spell major image}", + "{@spell mirror image}" + ], + "1e": [ + "{@spell confusion}", + "{@spell dominate person}", + "{@spell greater invisibility}", + "{@spell mass suggestion}", + "{@spell phantasmal force}", + "{@spell synaptic static|XGE}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "9", "trait": [ { - "name": "Mental Fortitude", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The great old master has advantage on saving throws against being {@condition charmed} or {@condition frightened}, and magic can't put the neogi to sleep." + "If the aranea fails a saving throw, it can choose to succeed instead." ] }, { "name": "Spider Climb", "entries": [ - "The great old master can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The aranea can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Web Sense", + "entries": [ + "While in contact with a web, the aranea knows the exact location of any creature in contact with the same web." + ] + }, + { + "name": "Web Walker", + "entries": [ + "The aranea ignores movement restrictions caused by webbing." ] } ], - "damageTags": [ - "I", - "P" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Spider Climb" - ], "action": [ { - "name": "Multiattack", + "name": "Bite (Spider Form Only)", "entries": [ - "The great old master makes one Bite attack and two Claw attacks." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage." ] }, { - "name": "Bite", + "name": "Mind Warp", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) piercing damage plus 21 ({@damage 6d6}) poison damage, and the target must succeed on a {@dc 17} Constitution saving throw or become {@condition poisoned} for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk ms,rs} {@hit +9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) psychic damage, and the target has disadvantage on Intelligence, Wisdom, and Charisma saving throws until the end of the aranea's next turn." ] }, { - "name": "Claw", + "name": "Web (Spider Form Only) {@recharge 5}", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage." + "{@atk rw} {@hit +8} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 16} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." ] }, { - "name": "Spawn Hatchlings {@recharge 5}", + "name": "Change Shape (Females Only)", "entries": [ - "The great old master creates 5 ({@damage 2d4}) neogi hatchlings (Mordenkainen presents Monsters of the Multiverse, pg. 191). The neogi hatchlings appear in unoccupied spaces within 30 feet of the great old master and acts as its allies. The neogi hatchlings act right after the great old master on the same initiative count and fight until they're destroyed. The great old master can only spawn up to a total of 40 neogi hatchlings (the total is shared with its Pop Hatchlings reaction)." + "The aranea magically transforms into a Medium Humanoid or to return to its true form, which is a hybrid spider. Any equipment the aranea is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies." ] } ], - "reaction": [ + "bonus": [ { - "name": "Pop Hatchlings {@recharge 5}", + "name": "Heightened Spell (2/Day)", "entries": [ - "In response to taking damage, the great old master creates 2 ({@damage 1d4}) neogi hatchlings. The neogi hatchlings appear in unoccupied spaces within 5 feet of the great old master and acts as its allies. The neogi hatchlings act right after the great old master on the same initiative count and fight until they're destroyed. The great old master can only release up to a total of 40 neogi hatchlings (the total is shared with its Spawn Hatchlings action)." + "When the aranea casts a spell that forces a creature to make a saving throw to resist the spell's effects, the aranea gives one target of the spell disadvantage on its first saving throw against the spell." + ] + }, + { + "name": "Quickened Spell (3/Day)", + "entries": [ + "The aranea uses Spellcasting." ] } ], - "actionTags": [ - "Multiattack" + "legendary": [ + { + "name": "Bite", + "entries": [ + "The aranea attacks with its Bite." + ] + }, + { + "name": "Dark Magic (Costs 2 Actions)", + "entries": [ + "The aranea uses Mind Warp or Spellcasting." + ] + } + ], + "fluff": { + "_monsterFluff": { + "name": "Legendary Aranea", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aranea.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Legendary Aranea.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Legendary Resistances", + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "S", + "TP" + ], + "damageTags": [ + "P", + "Y" ], "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Neogi_Great_Old_Master.webp", - "hasFluffImages": true, - "hasFluff": true, + "conditionInflict": [ + "poisoned", + "restrained" + ], + "conditionInflictSpell": [ + "charmed", + "invisible" + ], "savingThrowForced": [ "constitution" - ] + ], + "savingThrowForcedSpell": [ + "constitution", + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Neogi Overlord", - "page": 200, - "fluff": { - "_monsterFluff": { - "name": "Neogi Overlord", - "source": "mme2-v2" - } - }, + "name": "Legendary Duelist", + "shortName": "duelist", "source": "mme2-v2", + "page": 275, "size": [ - "L" + "M" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ - "L", - "E" + "A" ], "ac": [ { - "ac": 16, + "ac": 18, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 165, + "formula": "22d8 + 66" }, "speed": { - "climb": 30, "walk": 30 }, - "str": 10, - "dex": 16, - "con": 18, - "int": 18, - "wis": 14, - "cha": 20, + "str": 11, + "dex": 20, + "con": 16, + "int": 12, + "wis": 12, + "cha": 16, "save": { - "int": "+7", - "wis": "+5" + "dex": "+10", + "con": "+8", + "int": "+6" }, "skill": { - "arcana": "+7", "deception": "+8", "intimidation": "+8", - "perception": "+5", - "persuasion": "+8" + "perception": "+6", + "stealth": "+15" }, - "passive": 15, - "senses": [ - "darkvision 120 ft. (penetrates magical darkness)" - ], - "senseTags": [ - "SD" - ], + "passive": 16, "languages": [ - "Common", - "Deep Speech", - "Undercommon", - "telepathy 120 ft." - ], - "languageTags": [ - "C", - "DS", - "TP", - "U" + "any two languages (usually Common)" ], - "cr": "7", + "cr": "14", "trait": [ { - "name": "Mental Fortitude", + "name": "Dual Wielder", "entries": [ - "The neogi has advantage on saving throws against being {@condition charmed} or {@condition frightened}, and magic can't put the neogi to sleep." + "When the duelist is wielding a separate melee weapon in each hand, it gains a +1 bonus to its AC (included in the AC). In addition, it can draw or stow two one-handed weapons." ] }, { - "name": "Spider Climb", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "If the duelist fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Fancy Footwork", + "entries": [ + "When the duelist makes a melee attack against a creature, that creature can't make {@action opportunity attack||opportunity attacks} against the duelist until the end of the turn." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The duelist deals an extra 21 ({@damage 6d6}) damage when the duelist hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the duelist that isn't {@condition incapacitated} and the duelist doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Toujours l'Audace", + "entries": [ + "The duelist adds its Charisma modifier to its initiative rolls. In addition, it can use Sneak {@action Attack} with any melee attack made against a target that has none of its allies adjacent to it." ] } ], - "damageTags": [ - "I", - "N", - "P", - "Y" - ], - "conditionInflict": [ - "charmed", - "incapacitated", - "poisoned" - ], - "traitTags": [ - "Spider Climb" - ], "action": [ { "name": "Multiattack", "entries": [ - "The neogi makes one Bite attack and two Claw attacks." + "The duelist makes two Rapier attacks and one Dagger attack." ] }, { - "name": "Bite", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage plus 17 ({@damage 5d6}) poison damage, and the target must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature has disadvantage on Wisdom saving throws. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." ] }, { - "name": "Claw", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) psychic damage." + "{@atk mw,rw} {@hit +10} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage." ] }, { - "name": "Tentacle of Hadar", + "name": "Rain of Daggers (Recharges after a Short or Long Rest)", "entries": [ - "{@atk rs} {@hit +6} to hit, range 120 ft., one target. {@h}15 ({@damage 3d6 + 5}) necrotic damage, and the target can't take reactions until the end of the neogi's next turn, as a spectral tentacle clings to the target." + "The duelist makes six ranged Dagger attacks." + ] + } + ], + "bonus": [ + { + "name": "Cunning Action", + "entries": [ + "The duelist takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Tormenting Screech (Recharges after a Short or Long Rest)", + "name": "Feinting Attack", "entries": [ - "The neogi emits a terrible psychic scream audible within 300 feet. Creatures other than neogi within 60 feet of the neogi must succeed on a {@dc 16} Wisdom saving throw. On a failed save, a creature takes 22 ({@damage 5d8}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't {@condition stunned}." + "The duelist chooses one creature within 5 feet of it. It has advantage on its next attack roll against the target." ] } ], - "bonus": [ + "reaction": [ { - "name": "Enslave {@recharge 6}", + "name": "Riposte", "entries": [ - "The neogi targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw or be magically {@condition charmed} by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The {@condition charmed} target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the {@condition charmed} target takes damage from a source other than Scouring Instruction, it can repeat the saving throw, ending the effect on itself on a success." + "When a creature misses the duelist with a melee attack, the duelist can make one melee weapon attack against it." ] } ], - "reaction": [ + "legendary": [ { - "name": "Scouring Instruction", + "name": "Feint", "entries": [ - "When an ally that the neogi can see makes a {@dice d20} roll, the devil can roll a {@dice d8} and the ally can add the number rolled to the {@dice d20} roll by taking 4 ({@damage 1d8}) psychic damage. A creature immune to psychic damage can't be affected by Scouring Instruction." + "The duelist chooses one creature within 5 feet of it. It has advantage on its next attack roll against the target." + ] + }, + { + "name": "Shift", + "entries": [ + "The duelist moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." + ] + }, + { + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The duelist makes a melee or ranged weapon attack." + ] + }, + { + "name": "Disarm and Grab (Costs 2 Actions)", + "entries": [ + "When the duelist hits a melee weapon attack at one creature holding an object (such as a weapon), it must make a {@dc 18} Strength or Dexterity saving throw. On a failed save, the target drops the held object. The object lands in the other hand of the duelist." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Legendary Duelist", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duelist.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Legendary Duelist.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "dagger|phb", + "rapier|phb" + ], + "traitTags": [ + "Legendary Resistances", + "Sneak Attack" + ], "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "P" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Neogi_Overlord.webp", - "hasFluffImages": true, "hasFluff": true, - "savingThrowForced": [ - "constitution", - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Young Neothelid", - "page": 201, - "fluff": { - "_monsterFluff": { - "name": "Young Neothelid", - "source": "mme2-v2" - } - }, + "name": "Lesser Boneclaw", "source": "mme2-v2", + "page": 44, "size": [ "L" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ - "L", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 142, - "formula": "15d10 + 60" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 30 + "walk": 40 + }, + "str": 18, + "dex": 16, + "con": 15, + "int": 11, + "wis": 13, + "cha": 7, + "skill": { + "perception": "+4", + "stealth": "+6" }, - "str": 19, - "dex": 7, - "con": 18, - "int": 3, - "wis": 14, - "cha": 8, - "passive": 12, "senses": [ - "blindsight 120 ft." + "darkvision 60 ft." ], - "senseTags": [ - "B" + "passive": 14, + "resist": [ + "cold", + "necrotic", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "cr": "5", + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" + ], + "languages": [ + "Common plus the main languages of its master" + ], + "cr": "6", "trait": [ { - "name": "Creature Sense", - "entries": [ - "The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." - ] - }, - { - "name": "Magic Resistance", + "name": "Unusual Nature", "entries": [ - "The neothelid has advantage on saving throws against spells and other magical effects." + "The boneclaw doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "B", - "Y" - ], - "conditionInflict": [ - "blinded", - "restrained" - ], - "traitTags": [ - "Magic Resistance" - ], "action": [ { - "name": "Tentacles", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 40 ft., one creature. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage plus 4 ({@damage 1d8}) psychic damage. If the target is a Large or smaller creature, it must succeed on a {@dc 14} Strength saving throw or be swallowed by the neothelid. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the neothelid, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the neothelid's turns.", - "If the neothelid takes 10 damage or more on a single turn from a creature inside it, the neothelid must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the neothelid. If the neothelid dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 20 feet of movement, exiting {@condition prone}." + "The boneclaw makes two Piercing Claw attacks." ] }, { - "name": "Acid Breath {@recharge 5}", + "name": "Piercing Claw", "entries": [ - "The neothelid exhales acid in a 60-foot cone. Each creature in that area must make a {@dc 18} Dexterity saving throw, taking 21 ({@damage 6d6}) acid damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +7} to hit, reach 15 ft., one target. {@h}17 ({@damage 3d8 + 4}) piercing damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is {@condition grappled} (escape {@dc 14}). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target." + ] + }, + { + "name": "Deadly Reach", + "entries": [ + "In response to a creature entering a space within 15 feet of it, the boneclaw makes one Piercing Claw attack against that creature." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Lesser Boneclaw", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lesser_Boneclaw.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lesser Boneclaw.webp", + "source": "mme2-v2" + } + ], + "senseTags": [ + "D" + ], "actionTags": [ - "Swallow", - "Tentacles" + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" ], "miscTags": [ - "AOE", "MW", "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adolescent_Neothelid.webp", - "hasFluffImages": true, + "conditionInflict": [ + "grappled" + ], "hasFluff": true, - "savingThrowForced": [ - "constitution", - "dexterity", - "strength" - ] + "hasFluffImages": true }, { - "name": "Adolescent Neothelid", - "page": 201, - "fluff": { - "_monsterFluff": { - "name": "Adolescent Neothelid", - "source": "mme2-v2" - } - }, + "name": "Lesser Retriever", "source": "mme2-v2", + "page": 215, "size": [ - "H" + "L" ], - "type": "aberration", - "alignmentPrefix": "typically ", + "type": "construct", "alignment": [ "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 189, - "formula": "18d12 + 72" + "average": 95, + "formula": "10d10 + 40" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 23, - "dex": 7, - "con": 19, + "str": 20, + "dex": 16, + "con": 18, "int": 3, - "wis": 15, - "cha": 10, + "wis": 11, + "cha": 4, "save": { - "wis": "+6", - "cha": "+4" + "dex": "+6", + "con": "+7" + }, + "skill": { + "perception": "+3", + "stealth": "+6" }, - "passive": 12, "senses": [ - "blindsight 120 ft." - ], - "senseTags": [ - "B" + "blindsight 30 ft.", + "darkvision 60 ft." ], - "cr": "9", - "trait": [ - { - "name": "Creature Sense", - "entries": [ - "The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." - ] - }, + "passive": 13, + "resist": [ + "necrotic", + "poison", + "psychic", { - "name": "Magic Resistance", - "entries": [ - "The neothelid has advantage on saving throws against spells and other magical effects." - ] + "note": "that is nonmagical that aren't adamantine", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "damageTags": [ - "B", - "Y" - ], - "conditionInflict": [ - "blinded", - "restrained" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" ], - "traitTags": [ - "Magic Resistance" + "languages": [ + "understands Abyssal", + "Elvish", + "Undercommon but can't speak" ], + "cr": "7", "spellcasting": [ { - "type": "spellcasting", - "name": "Spellcasting (Psionics)", - "ability": "wis", - "displayAs": "action", + "name": "Spellcasting", "headerEntries": [ - "The neothelid casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell levitate}" + "The retriever casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 11}):" ], "daily": { "1e": [ - "{@spell confusion}", - "{@spell telekinesis}" + "{@spell plane shift} (only self and up to one {@condition incapacitated} creature, which is considered willing for the spell)", + "{@spell web.}" ] - } + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "spellcastingTags": [ - "P" - ], - "conditionInflictSpell": [ - "restrained" + "trait": [ + { + "name": "Faultless Tracker", + "entries": [ + "The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature or object the master has seen before. The retriever knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The retriever can have only one such quarry at a time. The retriever also always knows the location of its master." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The retriever doesn't require air, food, drink, or sleep." + ] + } ], "action": [ { - "name": "Tentacles", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 40 ft., one creature. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 16} Strength saving throw or be swallowed by the neothelid. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the neothelid, and it takes 28 ({@damage 8d6}) acid damage at the start of each of the neothelid's turns.", - "If the neothelid takes 20 damage or more on a single turn from a creature inside it, the neothelid must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the neothelid. If the neothelid dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}." + "The retriever makes two Foreleg attacks and uses its Force or Paralyzing beam once, if available." ] }, { - "name": "Acid Breath {@recharge 5}", + "name": "Foreleg", "entries": [ - "The neothelid exhales acid in a 30-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) acid damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + ] + }, + { + "name": "Force Beam", + "entries": [ + "The retriever targets one creature it can see within 30 feet of it. The target must make a {@dc 15} Dexterity saving throw, taking 22 ({@damage 4d10}) force damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Paralyzing Beam {@recharge 5}", + "entries": [ + "The retriever targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 minute. The {@condition paralyzed} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "If the {@condition paralyzed} creature is Medium or smaller, the retriever can pick it up as part of the retriever's move and walk or climb with it at full speed." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Lesser Retriever", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lesser_Retriever.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lesser Retriever.webp", + "source": "mme2-v2" + } + ], + "senseTags": [ + "B", + "D" + ], "actionTags": [ - "Swallow", - "Tentacles" + "Multiattack" + ], + "languageTags": [ + "AB", + "CS", + "E", + "U" + ], + "damageTags": [ + "S" ], "miscTags": [ - "AOE", "MW", "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adolescent_Neothelid.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Adolescent Neothelid.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "paralyzed" ], - "hasFluff": true, "savingThrowForced": [ "constitution", - "dexterity", - "strength" + "dexterity" ], "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + "charisma" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Nightcrawler", - "group": [ - "Nightshades" - ], - "page": 202, - "fluff": { - "_monsterFluff": { - "name": "Nightcrawler", - "source": "mme2-v2" - } - }, + "name": "Leucrotta Female", "source": "mme2-v2", + "page": 181, "size": [ - "G" + "L" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 12 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 437, - "formula": "25d20 + 175" + "average": 90, + "formula": "12d10 + 24" }, "speed": { - "burrow": 30, "walk": 50 }, - "str": 28, + "str": 20, "dex": 14, - "con": 24, - "int": 6, - "wis": 9, - "cha": 8, - "save": { - "con": "+14" + "con": 15, + "int": 9, + "wis": 14, + "cha": 6, + "skill": { + "deception": "+2", + "perception": "+6" }, - "passive": 9, "senses": [ - "darkvision 120 ft.", - "tremorsense 60 ft." - ], - "senseTags": [ - "SD", - "T" - ], - "resist": [ - "acid", - "cold", - "fire", - "lightning", - "thunder", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" + "darkvision 60 ft." ], - "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "passive": 16, + "languages": [ + "Abyssal", + "Gnoll" ], - "cr": "22", + "cr": "4", "trait": [ { - "name": "Annihilating Aura", + "name": "Mimicry", "entries": [ - "Any creature that starts its turn with in 40 feet of the nightcrawler must succeed on a {@dc 22} Constitution saving throw or take 21 ({@damage 6d6}) necrotic damage. Undead are immune to this aura." + "The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." ] }, { - "name": "Life Eater", + "name": "Stench", "entries": [ - "A creature reduced to 0 hit points from damage dealt by the nightcrawler dies and can't be revived by any means short of a {@spell wish} spell." + "Any creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all leucrottas for 1 hour." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The leucrotta makes one Bite attack and one Hooves attack. If available, it can make one Bone Bite attack in place of its Bite attack." ] }, { - "name": "Unusual Nature", + "name": "Bite", "entries": [ - "The nightcrawler doesn't require air, food, drink, or sleep." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage. If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice." ] - } - ], - "damageTags": [ - "N" - ], - "conditionInflict": [ - "blinded", - "frightened", - "paralyzed", - "restrained" - ], - "action": [ + }, { - "name": "Enervating Maw", + "name": "Hooves", "entries": [ - "{@atk mw} {@hit +16} to hit, reach 5 ft., one target. {@h}31 ({@damage 5d8 + 9}) necrotic damage. If the target is a Large or smaller creature, it must succeed on a {@dc 19} Dexterity saving throw or be swallowed by the nightcrawler. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the nightcrawler, and it takes 21 ({@damage 6d6}) necrotic damage at the start of each of the nightcrawler's turns. Each time the target takes necrotic damage, it must succeed on a {@dc 22} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.", - "If the nightcrawler takes 20 damage or more on a single turn from a creature inside it, the nightcrawler must succeed on a {@dc 24} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the nightcrawler. If the nightcrawler dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." ] }, { - "name": "Finger of Doom {@recharge 6}", + "name": "Bone Bite {@recharge 5}", "entries": [ - "The nightcrawler chooses one creature it can see within 300 feet of it. The target must succeed on a {@dc 22} Wisdom saving throw or take 32 ({@damage 5d12}) necrotic damage and become {@condition frightened} until the end of the nightcrawler's next turn. While {@condition frightened} in this way, the creature is {@condition paralyzed}. If a target's saving throw is successful, the target is immune to the nightcrawler's Finger of Doom for the next 24 hours." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. The effects end when the creature regains all of its hit points." ] } ], - "actionTags": [ - "Swallow" - ], - "miscTags": [ - "MW" + "bonus": [ + { + "name": "Kicking Retreat", + "entries": [ + "Immediately after the leucrotta makes a Hooves attack, it takes the {@action Disengage} action." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Nightcrawler.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Leucrotta Female", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Leucrotta_Female.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Nightcrawler.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Leucrotta Female.webp", "source": "mme2-v2" } ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "OTH" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" - ] + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Nightprowler", - "group": [ - "Nightshades" - ], - "page": 203, - "fluff": { - "_monsterFluff": { - "name": "Nightprowler", - "source": "mme2-v2" - } - }, + "name": "Leucrotta Fiend", "source": "mme2-v2", + "page": 182, "size": [ "L" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 14 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 110, + "formula": "13d10 + 39" }, "speed": { - "walk": 40 + "walk": 50 }, - "str": 20, - "dex": 18, - "con": 18, - "int": 6, - "wis": 9, + "str": 22, + "dex": 14, + "con": 16, + "int": 10, + "wis": 15, "cha": 8, - "save": { - "con": "+8" + "skill": { + "deception": "+2", + "perception": "+8" }, - "passive": 9, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "darkvision 60 ft." ], + "passive": 18, "resist": [ - "acid", "cold", "fire", "lightning", - "thunder", { "note": "that is nonmagical", "resist": [ @@ -57010,3068 +56433,3318 @@ } ], "immune": [ - "necrotic", "poison" ], "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "poisoned" ], - "cr": "11", + "languages": [ + "Abyssal", + "Gnoll" + ], + "cr": "6", "trait": [ { - "name": "Annihilating Aura", + "name": "Mimicry", "entries": [ - "Any creature that starts its turn with in 20 feet of the nightprowler must succeed on a {@dc 16} Constitution saving throw or take 7 ({@damage 2d6}) necrotic damage. Undead are immune to this aura." + "The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 17} Wisdom ({@skill Insight}) check." ] }, { - "name": "Life Eater", + "name": "Stench", "entries": [ - "A creature reduced to 0 hit points from damage dealt by the nightprowler dies and can't be revived by any means short of a {@spell wish} spell." + "Any creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all leucrottas for 1 hour." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The leucrotta makes one Bite attack and one Hooves attack. If available, it can make one Bone Bite attack in place of its Bite attack." ] }, { - "name": "Unusual Nature", + "name": "Bite", "entries": [ - "The nightprowler doesn't require air, food, drink, or sleep." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}). If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice." + ] + }, + { + "name": "Hooves", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage." + ] + }, + { + "name": "Bone Bite", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target it is grappling with. {@h}19 ({@damage 3d8 + 6}) piercing damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. The effects end when the creature regains all of its hit points." ] } ], - "damageTags": [ - "N", - "S" - ], - "action": [ + "bonus": [ { - "name": "Multiattack", + "name": "Kicking Retreat", "entries": [ - "The nightprowler uses Enervating Claw twice." + "Immediately after the leucrotta makes a Hooves attack, it takes the {@action Disengage} action." ] }, { - "name": "Enervating Claw", + "name": "Rampage", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage plus 9 ({@damage 2d8}) necrotic damage, and the target must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest." + "After the leucrotta reduces a creature to 0 hit points with a melee attack on its turn, the leucrotta moves up to half its speed and makes a Bite attack." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Nightprowler.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Leucrotta Fiend", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Leucrotta_Female.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Nightprowler.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Leucrotta Fiend.webp", "source": "mme2-v2" } ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "OTH" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "poisoned" + ], "savingThrowForced": [ "constitution" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Nightwing", - "group": [ - "Nightshades" - ], - "page": 203, - "fluff": { - "_monsterFluff": { - "name": "Nightwing", - "source": "mme2-v2" - } - }, + "name": "Leucrotta Matriarch", "source": "mme2-v2", + "page": 182, "size": [ "H" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 16 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 212, - "formula": "17d12 + 102" + "average": 168, + "formula": "16d12 + 64" }, "speed": { - "fly": 60, - "walk": 20 + "walk": 50 }, - "str": 20, - "dex": 22, - "con": 22, - "int": 6, - "wis": 9, + "str": 23, + "dex": 14, + "con": 19, + "int": 9, + "wis": 16, "cha": 8, - "save": { - "con": "+11" + "skill": { + "deception": "+5", + "intimidation": "+5", + "perception": "+6" }, - "passive": 9, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "acid", - "cold", - "fire", - "lightning", - "thunder", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" + "darkvision 60 ft." ], - "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "passive": 16, + "languages": [ + "Abyssal", + "Gnoll" ], - "cr": "14", + "cr": "7", "trait": [ { - "name": "Annihilating Aura", + "name": "Mimicry", "entries": [ - "Any creature that starts its turn with in 30 feet of the nightwing must succeed on a {@dc 19} Constitution saving throw or take 10 ({@damage 3d6}) necrotic damage. Undead are immune to this aura." + "The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." ] }, { - "name": "Flyby", + "name": "Pack Leader", "entries": [ - "The nightwing doesn't provoke {@action opportunity attack||opportunity attacks} when it flies out of an enemy's reach." + "The leucrotta's allies have advantage on attack rolls while within 20 feet of the leucrotta, provided it isn't {@condition incapacitated}." ] }, { - "name": "Life Eater", + "name": "Pack Tactics", "entries": [ - "A creature reduced to 0 hit points from damage dealt by the nightwing dies and can't be revived by any means short of a {@spell wish} spell." + "The leucrotta has advantage on an attack roll against a creature if at least one of theleucrotta's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Unusual Nature", + "name": "Stench", "entries": [ - "The nightwing doesn't require air, food, drink, or sleep." + "Any creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all leucrottas for 1 hour." ] } ], - "damageTags": [ - "N", - "P" - ], - "conditionInflict": [ - "frightened", - "paralyzed" - ], - "traitTags": [ - "Flyby" - ], "action": [ { - "name": "Enervating Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage plus 9 ({@damage 2d8}) necrotic damage, and the target must succeed on a {@dc 19} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest." + "The leucrotta makes one Bite attack and one Hooves attack. If available, it can make one Bone Bite attack in place of its Bite attack." ] }, { - "name": "Finger of Doom {@recharge 6}", + "name": "Bite", "entries": [ - "The nightwing points at one creature it can see within 300 feet of it. The target must succeed on a {@dc 19} Wisdom saving throw or take 19 ({@damage 3d12}) necrotic damage and become {@condition frightened} until the end of the nightwing's next turn. While {@condition frightened} in this way, the creature is {@condition paralyzed}. If a target's saving throw is successful, the target is immune to the nightwing's Finger of Doom for the next 24 hours." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}). If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice." + ] + }, + { + "name": "Bone Bite", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target it is grappling with. {@h}19 ({@damage 3d8 + 6}) piercing damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. The effects end when the creature regains all of its hit points." + ] + }, + { + "name": "Hooves", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." ] } ], - "miscTags": [ - "MW" + "bonus": [ + { + "name": "Kicking Retreat", + "entries": [ + "Immediately after the leucrotta makes a Hooves attack, it takes the {@action Disengage} action." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Nightwing.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Leucrotta Matriarch", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Leucrotta_Female.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Nightwing.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Leucrotta Matriarch.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "OTH" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "prone" + ], "savingThrowForced": [ "constitution", - "wisdom" - ] + "strength" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Greater Nilbog", - "page": 204, - "fluff": { - "_monsterFluff": { - "name": "Greater Nilbog", - "source": "mme2-v2" - } - }, + "name": "Lizardfolk Arcane Archer", "source": "mme2-v2", + "page": 183, "size": [ - "S" + "M" ], "type": { - "type": "fey", + "type": "humanoid", "tags": [ - "Goblinoid" + "Lizardfolk" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "C", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 16, "from": [ - "{@item leather armor|phb}" + "natural armor" ] } ], "hp": { - "average": 49, - "formula": "11d6 + 11" + "average": 58, + "formula": "9d8 + 18" }, "speed": { + "swim": 30, "walk": 30 }, - "str": 8, - "dex": 16, - "con": 12, - "int": 10, + "str": 12, + "dex": 18, + "con": 14, + "int": 12, "wis": 12, - "cha": 17, + "cha": 7, "skill": { - "deception": "+5", - "stealth": "+7" + "athletics": "+3", + "perception": "+3", + "survival": "+5" }, - "passive": 11, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], + "passive": 13, "languages": [ - "Common", - "Goblin" - ], - "languageTags": [ - "C", - "GO" + "Draconic" ], "cr": "3", "trait": [ { - "name": "Nilbogism", + "name": "Hold Breath", "entries": [ - "Any creature that attempts to damage the nilbog must first succeed on a {@dc 13} Charisma saving throw or be {@condition charmed} until the end of the creature's next turn. A creature {@condition charmed} in this way must use its action praising the nilbog. The nilbog can't regain hit points, including through magical healing, except through its Reversal of Fortune reaction." + "The lizardfolk can hold its breath for 15 minutes." ] - } - ], - "damageTags": [ - "B", - "Y" - ], - "conditionInflict": [ - "charmed" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The nilbog casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell mage hand}", - "{@spell Tasha's hideous laughter}", - "{@spell vicious mockery}" - ], - "daily": { - "1": [ - "{@spell Otto's irresistible dance}" - ], - "2": [ - "{@spell confusion}", - "{@spell phantasmal force}" - ] - } + "name": "Magic Ranged Weapons", + "entries": [ + "The lizardfolk's ranged weapon attacks are magical." + ] } ], "action": [ { - "name": "Fool's Scepter", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) psychic damage, and the target has disadvantage to saving throws until the end of the nilbog's next turn." + "The lizardfolk makes two ranged attacks or two melee attacks." ] }, { - "name": "Mocking Word", + "name": "Longbow", "entries": [ - "The nilbog targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 12} Wisdom saving throw or take 7 ({@damage 3d4}) psychic damage and have disadvantage on its next attack roll before the end of its next turn." + "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] - } - ], - "bonus": [ + }, { - "name": "Command Fool", + "name": "Bite", "entries": [ - "The nilbog targets one creature {@condition charmed} by it that the nilbog can see within 30 feet of it. If the target can see or hear the nilbog, the target can use its reaction to make one melee attack against a target of the nilbog's choice." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] }, { - "name": "Nimble Escape", + "name": "Scimitar", "entries": [ - "The nilbog takes the {@action Disengage} or {@action Hide} action." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] } ], - "reaction": [ + "bonus": [ { - "name": "Protective Fool", + "name": "Curving Shot", "entries": [ - "When the nilbog is hit by an attack, one creature {@condition charmed} by the nilbog and is within 5 feet of it must use its reaction to be hit by the attack instead." + "When the lizardfolk makes a ranged attack roll and misses, it can reroll the attack roll against a different target within 60 feet of the original target." ] }, { - "name": "Reversal of Fortune", + "name": "Arcane Shot (3/Day)", "entries": [ - "In response to another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains 7 ({@damage 2d6}) hit points." + "When the lizardfolk hits a target with a ranged weapon attack, it can choose one from the following three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Poison Arrow.", + "entry": "The target and all other creatures within 10 feet of it take an extra 10 ({@damage 3d6}) poison damage each." + }, + { + "type": "itemSub", + "name": "Enfeebling Arrow.", + "entry": "The target takes an extra 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw, or the damage dealt by its weapon attacks are halved until the start of the lizardfolk's next turn." + }, + { + "type": "itemSub", + "name": "Shadow Arrow.", + "entry": "If the target is a creature, it takes an extra 7 ({@damage 2d6}) psychic damage and the creature must succeed on a {@dc 12} Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of the lizardfolk's next turn." + } + ] + } ] } ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Nilbog.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Lizardfolk Arcane Archer", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lizardfolk_Arcane_Archer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Nilbog.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lizardfolk Arcane Archer.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "attachedItems": [ + "longbow|phb", + "scimitar|phb" + ], + "traitTags": [ + "Hold Breath", + "Magic Weapons" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], "savingThrowForced": [ - "charisma", + "constitution", "wisdom" ], - "savingThrowForcedSpell": [ - "intelligence", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ogre Vanguard", - "page": 205, - "fluff": { - "_monsterFluff": { - "name": "Ogre Vanguard", - "source": "mme2-v2" - } - }, + "name": "Lizardfolk Emperor", + "shortName": "lizardfolk", "source": "mme2-v2", + "page": 184, "size": [ - "L" + "M" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Lizardfolk" + ] + }, "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 16, "from": [ - "{@item hide armor|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 104, - "formula": "11d10 + 44" + "average": 97, + "formula": "13d8 + 39" }, "speed": { - "walk": 40 + "swim": 30, + "walk": 30 }, - "str": 20, - "dex": 8, - "con": 18, - "int": 5, - "wis": 8, - "cha": 7, - "passive": 9, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "str": 19, + "dex": 14, + "con": 17, + "int": 12, + "wis": 12, + "cha": 16, + "save": { + "con": "+6", + "wis": "+4" + }, + "skill": { + "intimidation": "+6", + "perception": "+7", + "stealth": "+8", + "survival": "+7" + }, + "passive": 17, + "conditionImmune": [ + "frightened" ], "languages": [ - "Common", - "Giant" - ], - "languageTags": [ - "C", - "GI" + "Abyssal", + "Draconic" ], - "cr": "5", + "cr": "6", "trait": [ { - "name": "Threatening", + "name": "Aura of Fervor", "entries": [ - "Creatures provoke an {@action opportunity attack} from the ogre when they move 5 feet or more while within the ogre's reach, and if the ogre hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." + "The lizardfolk's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the lizardfolk, provided it isn't {@condition incapacitated}." + ] + }, + { + "name": "Hold Breath", + "entries": [ + "The lizardfolk can hold its breath for 15 minutes." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the lizardfolk fails a saving throw, it can choose to succeed instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The lizardfolk makes one Bite attack and two Trident attacks." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + ] + }, + { + "name": "Trident", + "entries": [ + "{@atk mw,rw} {@hit +7} to hit, reach 10 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 8 ({@damage 1d8 + 4}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) acid damage." + ] + }, + { + "name": "Abyssal Breath {@recharge 5}", + "entries": [ + "The lizardfolk exhales abyssal gas in a 15-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage and 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "bonus": [ + { + "name": "Skewer", + "entries": [ + "Immediately after the lizardfolk hits a target with a trident attack, the lizardfolk deals an extra 10 ({@damage 3d6}) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt." ] } ], - "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "incapacitated", - "stunned" - ], - "action": [ + "legendary": [ { - "name": "Multiattack", + "name": "Move", "entries": [ - "The ogre makes two melee weapon attacks." + "The lizardfolk moves up to half its speed." ] }, { - "name": "Spiked Club", + "name": "Trident (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage, and the target is marked until the end of the ogre's next turn. This effect ends early if the ogre is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the ogre, a creature marked by the ogre has disadvantage on any attack roll that doesn't target the ogre." + "The lizardfolk makes a Trident attack." ] }, { - "name": "Shield Bash", + "name": "Frighten Foes (Costs 1-3 Actions)", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) bludgeoning damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of the ogre's next turn." + "The lizardfolk targets up to 3 enemies it can see within 30 feet of it. If the target can see and hear the lizardfolk, the target must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of lizardfolk's next turn. It costs 1 legendary action per target." ] } ], - "bonus": [ + "fluff": { + "_monsterFluff": { + "name": "Lizardfolk Emperor", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lizardfolk_Emperor.webp", + "altArt": [ { - "name": "Punish the Marked", - "entries": [ - "The ogre makes a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the ogre during the last turn. The ogre's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lizardfolk Emperor.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "trident|phb" + ], + "traitTags": [ + "Hold Breath", + "Legendary Resistances" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "AB", + "DR" + ], + "damageTags": [ + "A", + "P" + ], "miscTags": [ + "AOE", + "MLW", "MW", - "MLW" + "RCH", + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Vanguard.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Vanguard 2.webp", - "source": "mme2-v2" - }, - { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Vanguard.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "frightened" + ], + "conditionInflictLegendary": [ + "frightened" ], - "hasFluff": true, "savingThrowForced": [ - "constitution" - ] + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ogre Champion of Grolantor", - "page": 205, - "fluff": { - "_monsterFluff": { - "name": "Ogre Champion of Grolantor", - "source": "mme2-v2" - } - }, + "name": "Lizardfolk Vanguard", "source": "mme2-v2", + "page": 184, "size": [ - "L" + "M" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Lizardfolk" + ] + }, "alignment": [ - "C", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 18, "from": [ - "{@item ring mail|phb}" + "{@item breastplate|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 123, - "formula": "13d10 + 52" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 40 + "swim": 30, + "walk": 30 }, - "str": 21, - "dex": 8, - "con": 18, - "int": 5, - "wis": 7, - "cha": 7, - "passive": 8, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], + "str": 16, + "dex": 14, + "con": 16, + "int": 8, + "wis": 12, + "cha": 9, + "save": { + "str": "+5", + "dex": "+4", + "con": "+5" + }, + "skill": { + "athletics": "+7", + "perception": "+3", + "survival": "+5" + }, + "passive": 13, "languages": [ - "Common", - "Giant" - ], - "languageTags": [ - "C", - "GI" + "Draconic" ], - "cr": "6", + "cr": "4", "trait": [ { - "name": "Legendary Resistance (1/Day)", + "name": "Hold Breath", "entries": [ - "If the ogre fails a saving throw, it can choose to succeed instead." + "The lizardfolk can hold its breath for 15 minutes." + ] + }, + { + "name": "Threatening", + "entries": [ + "Creatures provoke an {@action opportunity attack} from the lizardfolk when they move 5 feet or more while within the lizardfolk's reach, and if the lizardfolk hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "frightened", - "prone" - ], - "traitTags": [ - "Legendary Resistances" - ], "action": [ { "name": "Multiattack", "entries": [ - "The ogre makes two Greatclub attacks. It can use Quake Slam in place of one of its Greatclub attacks, if available." + "The lizardfolk makes one Bite attack and two Longsword attacks." ] }, { - "name": "Greatclub", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Quake Slam {@recharge 5}", + "name": "Longsword", "entries": [ - "The ogre slams its greatclub on the ground, triggering a violent earth tremor in a line that is 15 feet long and 10 feet wide. Each creature in that line must succeed on a {@dc 16} Strength saving throw. On a failed save, a creature takes 14 ({@damage 2d8 + 5}) bludgeoning damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, and the target is marked until the end of the lizardfolk's next turn. This effect ends early if the lizardfolk is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the lizardfolk, a creature marked by the lizardfolk has disadvantage on any attack roll that doesn't target the lizardfolk." ] } ], "bonus": [ { - "name": "Grolantor's Roar (1/Day)", + "name": "Punish the Marked", "entries": [ - "The ogre unleashes a savage roar. Any Medium or smaller beast or humanoid within 60 feet of the ogre and able to hear it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turn, ending the effect on itself on a success." + "The lizardfolk makes a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the lizardfolk during the last turn. The lizardfolk's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." ] } ], - "actionTags": [ - "Multiattack" - ], - "conditionInflictLegendary": [ - "stunned", - "unconscious" - ], - "shortName": "ogre", - "legendary": [ - { - "name": "Move", - "entries": [ - "The ogre moves up to half its speed." - ] - }, - { - "name": "Attack (Costs 2 Actions)", - "entries": [ - "The ogre makes a melee attack." - ] - }, + "reaction": [ { - "name": "Smash (Costs 3 Actions)", + "name": "Parry", "entries": [ - "The target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn. If the target fails its saving throw by 5 or more, it is also knocked {@condition unconscious} for 1 minute." + "The lizardfolk adds 3 to its AC against one melee attack that would hit it. To do so, the lizardfolk must see the attacker and be wielding a melee weapon." ] } ], - "miscTags": [ - "AOE", - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Champion_of_Grolantor.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Lizardfolk Vanguard", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lizardfolk_Vanguard.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Champion of Grolantor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lizardfolk Vanguard.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "greatclub|phb" + "longsword|phb" ], - "savingThrowForced": [ - "constitution", - "strength", - "wisdom" - ] + "traitTags": [ + "Hold Breath" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ogre Witch Doctor", - "page": 206, - "fluff": { - "_monsterFluff": { - "name": "Ogre Witch Doctor", - "source": "mme2-v2" - } - }, + "name": "Lizardfolk Zombie", "source": "mme2-v2", + "page": 261, "size": [ - "L" + "M" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 11, "from": [ - "{@item hide armor|phb}" + "natural armor" ] } ], "hp": { - "average": 90, - "formula": "12d10 + 24" + "average": 26, + "formula": "4d8 + 8" }, "speed": { - "walk": 40 + "walk": 20 }, "str": 17, - "dex": 8, - "con": 14, - "int": 7, - "wis": 14, - "cha": 7, - "passive": 11, + "dex": 6, + "con": 15, + "int": 3, + "wis": 8, + "cha": 3, + "save": { + "wis": "+1" + }, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "languages": [ - "Common", - "Giant" + "passive": 9, + "immune": [ + "poison" ], - "languageTags": [ - "C", - "GI" + "conditionImmune": [ + "poisoned" ], - "cr": "3", - "damageTags": [ - "B", - "F", - "Y" + "languages": [ + "understands Draconic but can't speak" ], - "spellcasting": [ + "cr": "1/4", + "trait": [ { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The ogre casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}):" - ], - "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" - ], - "daily": { - "3e": [ - "{@spell bane}", - "{@spell blindness/deafness}" - ], - "1e": [ - "{@spell bestow curse}", - "{@spell spirit guardians}" - ] - } + "name": "Undead Fortitude", + "entries": [ + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The zombie doesn't require air, food, drink, or sleep." + ] } ], - "conditionInflictSpell": [ - "blinded" - ], "action": [ { - "name": "Quarterstaff", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, or 12 ({@damage 2d8 + 3}) bludgeoning damage if used with two hands." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Cursed Bolt", + "name": "Heavy Club", "entries": [ - "{@atk rs} {@hit +4} to hit, range 60 ft., one target. {@h}15 ({@damage 3d8 + 2}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the ogre's next turn." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." ] - }, + } + ], + "reaction": [ { - "name": "Vaprak's Gift (3/Day)", + "name": "Sudden Lunge", "entries": [ - "The ogre chooses one creature it can see within 30 feet of it. For 1 minute, the target regains 10 hit points at the start of each of its turns. If the target takes acid or fire damage, the target will not regain any hit points at the start of its next turn. The target dies only if it starts its turn with 0 hit points and doesn't regenerate." + "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." ] } ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Witch_Doctor.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Lizardfolk Zombie", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lizardfolk_Zombie.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Witch Doctor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lizardfolk Zombie.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "quarterstaff|phb" + "traitTags": [ + "Undead Fortitude" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" - ] + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW" + ], + "hasFluffImages": true }, { - "name": "Ogre Monarch", - "page": 206, - "fluff": { - "_monsterFluff": { - "name": "Ogre Monarch", - "source": "mme2-v2" - } - }, + "name": "Lolth", + "shortName": "Lolth", + "isNamedCreature": true, "source": "mme2-v2", + "page": 73, "size": [ - "L" + "H" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ "C", "E" ], "ac": [ { - "ac": 16, + "ac": 23, "from": [ - "{@item chain mail|phb}" + "natural armor" ] } ], "hp": { - "average": 147, - "formula": "14d10 + 70" + "average": 400, + "formula": "32d12 + 192" }, "speed": { + "climb": 40, "walk": 40 }, - "str": 21, - "dex": 8, - "con": 21, - "int": 6, - "wis": 12, - "cha": 11, - "passive": 11, + "str": 24, + "dex": 23, + "con": 23, + "int": 26, + "wis": 26, + "cha": 29, + "save": { + "dex": "+14", + "int": "+16", + "wis": "+16", + "cha": "+17" + }, + "skill": { + "deception": "+17", + "perception": "+16", + "stealth": "+14" + }, "senses": [ - "darkvision 60 ft." + "darkvision 240 ft.", + "truesight 120 ft." ], - "senseTags": [ - "D" + "passive": 26, + "resist": [ + "cold", + "fire", + "lightning" + ], + "immune": [ + "poison", + { + "note": "that is nonmagical", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" ], "languages": [ - "Common", - "Giant" + "Abyssal", + "Elvish", + "Undercommon", + "telepathy 120 ft." ], - "languageTags": [ - "C", - "GI" + "cr": "28", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Lolth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 25}):" + ], + "will": [ + "{@spell alter self} (can become a Medium female Drow when changing her appearance)", + "{@spell detect magic}", + "{@spell web}" + ], + "daily": { + "3e": [ + "{@spell confusion}", + "{@spell dispel magic}", + "{@spell dominate person}", + "{@spell fly}", + "{@spell teleport}" + ], + "1e": [ + "{@spell maddening darkness|XGE}", + "{@spell psychic scream|XGE}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "8", "trait": [ { - "name": "Aura of Fervor", + "name": "Discorporation", "entries": [ - "The ogre's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the ogre, provided it isn't {@condition incapacitated}." + "When Lolth drops to 0 hit points or dies, her body is destroyed but her essence travels back to her domain in the Abyss, and she is unable to take physical form for a time." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Limited Magic Immunity", "entries": [ - "If the ogre fails a saving throw, it can choose to succeed instead." + "Unless she wishes to be affected, Lolth is immune to spells of 6th level or lower. She has advantage on saving throws against all other spells and magical effects." + ] + }, + { + "name": "Regeneration", + "entries": [ + "If Lolth has at least 1 hit point, she regains 30 hit points at the start of her turn." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "Lolth can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Web Sense", + "entries": [ + "While in contact with a web, Lolth knows the exact location of any creature in contact with the same web." + ] + }, + { + "name": "Web Walker", + "entries": [ + "Lolth ignores movement restrictions caused by webbing." ] } ], - "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "frightened", - "grappled", - "restrained", - "stunned", - "unconscious" - ], - "traitTags": [ - "Legendary Resistances" - ], "action": [ { "name": "Multiattack", "entries": [ - "The ogre makes two melee attacks. It can use Skull Crush or Slam Foe in place of one of its attacks, if available." + "Lolth uses Web. She then makes one Bite attack, one Whip attack, and two Foreleg attacks or uses Insidious Bolt three times." ] }, { - "name": "Spiked Club", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "{@atk mw} {@hit +15} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) force damage. If the target is a creature, it must succeed on a {@dc 22} Constitution saving throw. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points, unless it is immune to poison damage. Otherwise, the target takes 22 ({@damage 4d10}) poison damage and is {@condition poisoned} for 1 minute on a failed save." ] }, { - "name": "Slam", + "name": "Whip", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one Medium or smaller target. {@h}7 ({@damage 1d4 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}) and {@condition restrained} until the grapple ends, and the ogre can't use Slam on another target." + "{@atk mw} {@hit +15} to hit, reach 30 ft., one target. {@h}17 ({@damage 3d6 + 7}) force damage plus 21 ({@damage 6d6}) poison damage, and the target has disadvantage to attack rolls and saving throws until the end of Lolth's next turn. In addition, the target must succeed on a {@dc 23} Strength saving throw or be pulled up to 25 feet toward Lolth." ] }, { - "name": "Slam Foe", + "name": "Foreleg", "entries": [ - "The ogre slams a creature {@condition grappled} by it into another creature it can see within 5 feet of it or a solid surface. Each creature must succeed on a {@dc 16} Strength saving throw or take 14 ({@damage 2d8 + 5}) bludgeoning damage and be {@condition stunned} until the end of the ogre's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." + "{@atk mw} {@hit +15} to hit, reach 15 ft., one target. {@h}17 ({@damage 3d6 + 7}) force damage. If the target is a creature, it is {@condition grappled} (escape {@dc 17}). While {@condition grappled}, the target is {@condition restrained}, takes 7 ({@damage 2d6}) necrotic damage at the start of each of Lolth's turns, and Lolth can't use one of her Foreleg attacks on another target." ] }, { - "name": "Skull Crush {@recharge 5}", + "name": "Insidious Bolt", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or be knocked {@condition unconscious} for 1 minute. The {@condition unconscious} target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success." + "{@atk rs} {@hit +17} to hit, range 120 ft., one target. {@h}14 ({@damage 4d6}) poison damage plus 14 ({@damage 4d6}) psychic damage, and the target is {@condition poisoned} until the end of Lolth's next turn. While {@condition poisoned}, the target can't use reactions and has disadvantage on saving throws." + ] + }, + { + "name": "Web", + "entries": [ + "{@atk rw} {@hit +15} to hit, range 60/120 ft., one Huge or smaller creature. {@h}The creature is {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 22} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 15, 20 hit points, resistance to bludgeoning damage, and immunity to acid, poison, and psychic damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "shortName": "ogre", "legendary": [ { - "name": "Move", + "name": "Insidious Poison", "entries": [ - "The ogre moves up to half its speed." + "Lolth chooses one creature within 30 feet that she has {@condition poisoned}. The target must make a {@dc 25} Wisdom saving throw. On a failed save, the target uses its reaction to move up to half its speed as Lolth directs and make one weapon attack against a visible creature of Lolth's choice." + ] + }, + { + "name": "Web", + "entries": [ + "Lolth uses Web." ] }, { "name": "Attack (Costs 2 Actions)", "entries": [ - "The ogre makes a melee attack." + "Lolth makes a Whip or Foreleg attack." ] }, { - "name": "Command Minion", + "name": "Cast a Spell (Costs 3 Actions)", "entries": [ - "The ogre targets one visible ally that has less hit points than the ogre within 30 feet of it. If the target can see and hear the ogre, the target can use its reaction to move up to its speed or make one weapon attack." + "Lolth uses Spellcasting." ] } ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Monarch.webp", - "hasFluffImages": true, + "legendaryGroup": { + "name": "Lolth", + "source": "mme2-v2" + }, + "fluff": { + "_monsterFluff": { + "name": "Lolth", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lolth.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Monarch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lolth.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "attachedItems": [ + "whip|phb" + ], + "traitTags": [ + "Regeneration", + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "SD", + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "E", + "TP", + "U" + ], + "damageTags": [ + "I", + "O", + "Y" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "restrained" + ], + "conditionInflictLegendary": [ + "restrained" + ], + "conditionInflictSpell": [ + "charmed" + ], "savingThrowForced": [ "constitution", - "strength" - ] + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Orc Conqueror", - "page": 207, - "fluff": { - "_monsterFluff": { - "name": "Orc Conqueror", - "source": "mme2-v2" - } - }, + "name": "Loremaster", "source": "mme2-v2", + "page": 277, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Orc" - ] - }, - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ - "C", - "E" + "A" ], "ac": [ + 13, { - "ac": 18, - "from": [ - "{@item plate armor|phb|plate}" - ] + "ac": 16, + "condition": "with mage armor", + "braces": true } ], "hp": { - "average": 102, - "formula": "12d8 + 48" + "average": 97, + "formula": "15d8 + 30" }, "speed": { "walk": 30 }, - "str": 19, - "dex": 10, - "con": 18, - "int": 8, + "str": 10, + "dex": 16, + "con": 14, + "int": 20, "wis": 13, - "cha": 16, + "cha": 15, "save": { - "wis": "+4", - "cha": "+6" + "int": "+9", + "wis": "+5" }, "skill": { - "athletics": "+8", - "intimidation": "+7", - "religion": "+3" + "arcana": "+13", + "history": "+13", + "nature": "+13", + "religion": "+13" }, "passive": 11, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], "languages": [ - "Common", - "Orc" - ], - "languageTags": [ - "C", - "O" - ], - "cr": "6", - "trait": [ - { - "name": "Aura of Conquest", - "entries": [ - "If the orc isn't {@condition incapacitated}, a creature {@condition frightened} of the orc that starts its turn within 30 feet of the orc takes 7 ({@damage 2d6}) psychic damage and has its speed is reduced to 0." - ] - } - ], - "damageTags": [ - "S", - "Y" - ], - "conditionInflict": [ - "frightened" + "any five languages" ], + "cr": "9", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The orc casts one of the following spells using Charisma as its spellcasting ability (spell save {@dc 15}):" + "The loremaster casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 17}, {@hit 9} to hit with spell attacks):" + ], + "will": [ + "{@spell mage hand}", + "{@spell message}", + "{@spell minor illusion}", + "{@spell prestidigitation}" ], "daily": { "2e": [ - "{@spell compelled duel}", - "{@spell hold person}", - "{@spell fear}" + "{@spell dispel magic}" ], "1e": [ - "{@spell banishment}" + "{@spell chain lightning}", + "{@spell cone of cold}", + "{@spell delayed blast fireball}", + "{@spell fireball}", + "{@spell fire shield}", + "{@spell incendiary cloud}", + "{@spell mage armor}", + "{@spell stoneskin}" ] - } + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "frightened", - "incapacitated", - "paralyzed" - ], "action": [ { - "name": "Multiattack", + "name": "Quarterstaff", "entries": [ - "The orc makes two Greataxe attacks." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage plus 10 ({@damage 3d6}) force damage." ] }, { - "name": "Greataxe", + "name": "Elemental Bolt", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d12 + 4}) slashing damage plus 9 ({@damage 2d8}) psychic damage. If the target is a creature, it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until the end of its next turn." + "{@atk rs} {@hit +9} to hit, range 120 ft., one target. {@h}18 ({@damage 3d8 + 5}) acid damage, and the loremaster can choose between acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage." ] } ], "bonus": [ { - "name": "Aggressive", + "name": "Alter Energy Type (1/Turn)", "entries": [ - "The orc moves up to its speed toward a hostile creature it can see." + "When the loremaster casts a spell and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, it can substitute that damage with one other type from that list." ] }, { - "name": "Commanding Word", + "name": "Alter Saving Throw (Recharges after a Short or Long Rest)", "entries": [ - "The orc casts command, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15})." + "When the loremaster casts a spell and the spell requires a saving throw, it can change the saving throw from one ability score to another of its choice." + ] + }, + { + "name": "Arcane Step (3/Day)", + "entries": [ + "The loremaster teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" + "reaction": [ + { + "name": "Negate Spell (3/Day)", + "entries": [ + "The loremaster tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the loremaster makes an Intelligence check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + ] + }, + { + "name": "Protective Shield (3/Day)", + "entries": [ + "When the loremaster or a creature within 10 feet of it is hit by an attack roll, the loremaster gives the target a +5 bonus to its AC until the start of the loremaster's next turn, which can cause the triggering attack roll to miss." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Conqueror.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Loremaster", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Loremaster.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Monarch.webp", - "source": "mme2-v2" - }, - { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Monarch 2.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Loremaster.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "greataxe|phb" + "quarterstaff|phb" ], - "savingThrowForced": [ - "wisdom" + "actionTags": [ + "Teleport" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "A", + "B", + "O", + "T" + ], + "miscTags": [ + "MLW", + "MW" ], "savingThrowForcedSpell": [ - "charisma", - "wisdom" - ] + "constitution", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Orc Doom Hand of Yurtrus", - "page": 208, - "fluff": { - "_monsterFluff": { - "name": "Orc Doom Hand of Yurtrus", - "source": "mme2-v2" - } - }, + "name": "Mageslayer", "source": "mme2-v2", + "page": 278, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Orc" - ] - }, - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 12, + "ac": 15, "from": [ - "{@item hide armor|phb}" + "{@item chain shirt|phb}" ] } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 71, + "formula": "11d8 + 22" }, "speed": { "walk": 30 }, - "str": 12, - "dex": 11, - "con": 17, - "int": 11, - "wis": 16, - "cha": 9, + "str": 16, + "dex": 14, + "con": 14, + "int": 12, + "wis": 12, + "cha": 16, "save": { - "wis": "+5", - "cha": "+1" + "wis": "+4", + "cha": "+6" }, "skill": { - "arcana": "+2", - "intimidation": "+1", - "medicine": "+5", - "religion": "+2" + "arcana": "+4", + "perception": "+4" }, - "passive": 13, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], + "passive": 14, "languages": [ - "Common", - "Orc" - ], - "languageTags": [ - "C", - "O" - ], - "cr": "4", - "trait": [ - { - "name": "Corrupted Form", - "entries": [ - "A creature that touches the orc or hits it with a melee attack while within 5 feet of it must make a {@dc 13} Constitution saving throw. On a failed save, the creature takes 10 ({@damage 3d6}) poison damage and becomes {@condition poisoned}. While {@condition poisoned}, the target can't regain hit points. On a success, the creature takes half as much damage and isn't {@condition poisoned}. A creature {@condition poisoned} by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success." - ] - } - ], - "damageTags": [ - "N" - ], - "conditionInflict": [ - "poisoned" + "any two languages (usually Common)" ], + "cr": "5", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", "headerEntries": [ - "The orc casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}):" + "The mageslayer casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" ], "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" + "{@spell gust}", + "{@spell mage hand}", + "{@spell message}", + "{@spell true strike}" ], "daily": { - "2e": [ - "{@spell ray of sickness}", - "{@spell silence}" - ], "1e": [ - "{@spell animate dead} (as an action)", - "{@spell bestow curse}", - "{@spell contagion}", - "{@spell vampiric touch}" + "{@spell detect magic}", + "{@spell dispel magic}", + "{@spell haste}", + "{@spell mind spike|XGE}", + "{@spell vortex warp}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "blinded", - "deafened", - "poisoned", - "stunned" - ], "action": [ { - "name": "Touch of the White Hand", + "name": "Multiattack", + "entries": [ + "The mageslayer makes two Longsword attacks." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 3 ({@damage 1d6}) psychic damage, and the creature has disadvantage on the saving throw it makes to maintain its concentration." + ] + }, + { + "name": "Disrupting Bolt", + "entries": [ + "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}12 ({@damage 2d8 + 3}) psychic damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition incapacitated} and its speed halved until the end of the mageslayer's next turn." + ] + } + ], + "bonus": [ + { + "name": "Arcane Step (1/Day)", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d8}) necrotic damage." + "The mageslayer teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see." ] }, { - "name": "Necrotic Bolt", + "name": "Quickened Spell (2/Day)", "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target can't regain hit points until the start of the orc's next turn." + "The mageslayer uses Spellcasting." ] }, { - "name": "Vile Breath {@recharge 5}", + "name": "Subtle Spell (2/Day)", "entries": [ - "The orc exhales corrupted gas in a 15-foot cube. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage and 10 ({@damage 3d6}) necrotic damage and becomes {@condition poisoned}. While {@condition poisoned}, the target can't regain hit points. On a success, the creature takes half as much damage and isn't {@condition poisoned}. A creature {@condition poisoned} by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success." + "The mageslayer uses Spellcasting, requiring no somatic or verbal components." ] } ], - "bonus": [ + "reaction": [ { - "name": "Aggressive", + "name": "Mage Strike", "entries": [ - "The orc moves up to its speed toward a hostile creature it can see." + "When a creature within 5 feet of the mageslayer casts a spell, the mageslayer can make a melee weapon attack against that creature." + ] + }, + { + "name": "Negate Spell {@recharge 5}", + "entries": [ + "The mageslayer tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the mageslayer makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Mageslayer", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Mageslayer.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mageslayer.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "longsword|phb" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "S", + "Y" + ], "miscTags": [ - "AOE", - "MW" + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "incapacitated" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Doom_Hand_of_Yurtrus.webp", - "hasFluffImages": true, - "hasFluff": true, "savingThrowForced": [ "constitution" ], "savingThrowForcedSpell": [ - "constitution", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Orc Great Eye of Gruumsh", - "page": 208, - "fluff": { - "_monsterFluff": { - "name": "Orc Great Eye of Gruumsh", - "source": "mme2-v2" - } - }, + "name": "Marut Concordant", "source": "mme2-v2", + "page": 188, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Orc" - ] - }, - "alignmentPrefix": "typically ", + "type": "construct", "alignment": [ - "C", - "E" + "L", + "N" ], "ac": [ { - "ac": 18, + "ac": 21, "from": [ - "{@item chain mail|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 112, - "formula": "15d8 + 45" + "average": 168, + "formula": "16d10 + 80" }, "speed": { - "walk": 30 + "walk": 40, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true }, - "str": 16, + "str": 22, "dex": 12, - "con": 16, - "int": 10, - "wis": 17, - "cha": 13, + "con": 20, + "int": 17, + "wis": 13, + "cha": 16, "save": { + "int": "+8", "wis": "+6", - "cha": "+4" + "cha": "+7" }, "skill": { - "intimidation": "+4", - "perception": "+6", - "religion": "+3" + "insight": "+6", + "intimidation": "+7", + "perception": "+6" }, - "passive": 16, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "languages": [ - "Common", - "Orc" - ], - "languageTags": [ - "C", - "O" - ], - "cr": "5", - "trait": [ + "passive": 16, + "resist": [ + "lightning", + "thunder", { - "name": "Gruumsh's Fury", - "entries": [ - "The orc deals an extra 4 ({@damage 1d8}) damage when it hits with a weapon attack (included in the attacks)." - ] + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "damageTags": [ - "I", - "P" + "immune": [ + "poison" ], - "conditionInflict": [ - "blinded" + "conditionImmune": [ + "charmed", + "frightened", + "paralyzed", + "poisoned", + "unconscious" + ], + "languages": [ + "all but rarely speaks" ], + "cr": "13", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", "headerEntries": [ - "The orc casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" + "The marut casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 16})." ], "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" + "{@spell hunter's mark}", + "{@spell locate creature}", + "{@spell mind spike|XGE}" ], "daily": { - "2e": [ - "{@spell bane}", - "{@spell bestow curse}", - "{@spell blindness/deafness}" - ], - "1e": [ - "{@spell banishment}", - "{@spell dispel magic}", - "{@spell flame strike}", - "{@spell revivify}" + "1": [ + "{@spell plane shift} (self only)" ] - } + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "blinded", - "incapacitated" - ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Immutable Form", "entries": [ - "The orc makes two Spear attacks. If Blinding Spittle is available, the orc can use it after these attacks." + "The marut is immune to any spell or effect that would alter its form." ] }, { - "name": "Spear", + "name": "Magic Resistance", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}10 ({@damage 1d6 + 3 + 1d8|1d6 + 3 plus 1d8}) piercing damage, or 11 ({@damage 1d8 + 3 + 1d8|1d8 + 3 plus 1d8}) piercing damage if used with two hands to make a melee attack." + "The marut has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Blinding Spittle {@recharge 4}", + "name": "Unusual Nature", "entries": [ - "{@atk rw} {@hit +6} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) poison damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or be {@condition blinded} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The marut doesn't require air, food, drink, or sleep." ] } ], - "bonus": [ + "action": [ { - "name": "Aggressive", + "name": "Multiattack", "entries": [ - "The orc moves up to its speed toward a hostile creature it can see." + "The marut makes one Lightning Slam attack and one Thunder Slam attack." + ] + }, + { + "name": "Lightning Slam", + "entries": [ + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}20 ({@damage 20}) force damage plus 10 ({@damage 10}) lightning damage, and the target must succeed on a {@dc 19} Constitution saving throw or be {@condition incapacitated} until the end of the marut's next turn." + ] + }, + { + "name": "Thunderous Edict {@recharge 5}", + "entries": [ + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}20 ({@damage 20}) force damage plus 10 ({@damage 10}) thunder damage, and the marut chooses a point it can see within 60 feet of it. Thunder and lightning energy erupts in a 20-foot-radius sphere centered on that point. Every creature in that area takes 15 lightning damage and 15 thunder damage. Each creature that takes any of this damage must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the end of the marut's next turn." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Marut Concordant", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Marut_Concordant.webp", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "languageTags": [ + "XX" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Doom_Hand_of_Yurtrus.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Great Eye of Gruumsh.webp", - "source": "mme2-v2" - } + "damageTags": [ + "L", + "O", + "T" ], - "hasFluff": true, - "attachedItems": [ - "spear|phb" + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "incapacitated", + "stunned" ], "savingThrowForced": [ "constitution" ], "savingThrowForcedSpell": [ "charisma", - "constitution", - "dexterity", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Orc Vanguard", - "page": 209, - "fluff": { - "_monsterFluff": { - "name": "Orc Vanguard", - "source": "mme2-v2" - } - }, + "name": "Marut Guard", "source": "mme2-v2", + "page": 188, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Orc" - ] - }, - "alignmentPrefix": "typically ", + "type": "construct", "alignment": [ - "C", - "E" + "L", + "N" ], "ac": [ { - "ac": 16, + "ac": 20, "from": [ - "{@item half plate armor|phb|half plate}" + "natural armor" ] } ], "hp": { - "average": 68, - "formula": "8d8 + 32" + "average": 60, + "formula": "8d8 + 24" }, "speed": { - "walk": 30 + "walk": 40, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true }, - "str": 20, + "str": 18, "dex": 12, - "con": 18, - "int": 8, - "wis": 10, - "cha": 10, - "save": { - "str": "+7", - "con": "+6" - }, + "con": 16, + "int": 12, + "wis": 12, + "cha": 14, "skill": { - "athletics": "+7", - "history": "+1", - "intimidation": "+4" + "perception": "+4" }, - "passive": 10, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "languages": [ - "Common", - "Orc" - ], - "languageTags": [ - "C", - "O" - ], - "cr": "4", - "trait": [ + "passive": 14, + "resist": [ + "thunder", { - "name": "Threatening", - "entries": [ - "Creatures provoke an {@action opportunity attack} from the orc when they move 5 feet or more while within the orc's reach, and if the orc hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." - ] + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "damageTags": [ - "P", - "S" + "immune": [ + "poison" ], - "conditionInflict": [ - "incapacitated" + "conditionImmune": [ + "charmed", + "frightened", + "paralyzed", + "poisoned", + "unconscious" ], - "action": [ + "languages": [ + "all but rarely speaks" + ], + "cr": "6", + "trait": [ { - "name": "Multiattack", + "name": "Immutable Form", "entries": [ - "The orc makes three Greatsword attacks or three Javelin attacks." + "The marut is immune to any spell or effect that would alter its form." ] }, { - "name": "Greatsword", + "name": "Magic Resistance", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage, and the target is marked until the end of the orc's next turn. This effect ends early if the orc is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the orc, a creature marked by the orc has disadvantage on any attack roll that doesn't target the orc." + "The marut has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Javelin", + "name": "Unusual Nature", "entries": [ - "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, and the target is marked until the end of the orc's next turn. This effect ends early if the orc is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the orc, a creature marked by the orc has disadvantage on any attack roll that doesn't target the orc." + "The marut doesn't require air, food, drink, or sleep." ] } ], - "bonus": [ + "action": [ { - "name": "Aggressive", + "name": "Multiattack", "entries": [ - "The orc moves up to its speed toward a hostile creature it can see." + "The marut attacks twice with its Greatsword." ] }, { - "name": "Punish the Marked", + "name": "Greatsword", "entries": [ - "The orc can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the orc during the last turn. The orc's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] } ], - "reaction": [ - { - "name": "Parry", - "entries": [ - "The orc adds 3 to its AC against one melee attack that would hit it. To do so, the orc must see the attacker and be wielding a melee weapon." - ] + "fluff": { + "_monsterFluff": { + "name": "Marut Guard", + "source": "mme2-v2" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Marut_Guard.webp", + "attachedItems": [ + "greatsword|phb" + ], + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" ], "actionTags": [ - "Multiattack", - "Parry" + "Multiattack" ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" + "languageTags": [ + "XX" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Mauler.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Vanguard.webp", - "source": "mme2-v2" - } + "damageTags": [ + "S" + ], + "miscTags": [ + "MLW", + "MW" ], "hasFluff": true, - "attachedItems": [ - "greatsword|phb", - "javelin|phb" - ] + "hasFluffImages": true }, { - "name": "Orc Mauler", - "page": 210, - "fluff": { - "_monsterFluff": { - "name": "Orc Mauler", - "source": "mme2-v2" - } - }, + "name": "Master Arcane Trickster", "source": "mme2-v2", + "page": 266, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Orc" - ] - }, - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ + "NX", "C", + "G", + "NY", "E" ], "ac": [ { - "ac": 13, + "ac": 17, "from": [ - "{@item hide armor|phb}" + "{@item +1 studded leather armor||+1 studded leather}" ] } ], "hp": { - "average": 51, - "formula": "6d8 + 24" + "average": 104, + "formula": "16d8 + 32" }, "speed": { "walk": 30 }, - "str": 20, - "dex": 12, - "con": 18, - "int": 7, - "wis": 11, + "str": 10, + "dex": 18, + "con": 14, + "int": 18, + "wis": 12, "cha": 10, - "passive": 10, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], + "save": { + "dex": "+7", + "int": "+7" + }, + "skill": { + "arcana": "+7", + "perception": "+4", + "sleight of hand": "+7", + "stealth": "+10" + }, + "passive": 14, "languages": [ - "Common", - "Orc" + "any two languages (usually Common)" ], - "languageTags": [ - "C", - "O" + "cr": "8", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The arcane trickster casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}" + ], + "daily": { + "2e": [ + "{@spell mirror image}", + "{@spell phantasmal force}", + "{@spell Tasha's hideous laughter}" + ], + "1e": [ + "{@spell improved invisibility}", + "{@spell major image}", + "{@spell phantasmal killer}" + ] + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "3", "trait": [ { - "name": "Brute", + "name": "Magical Ambush", "entries": [ - "A melee weapon deals one extra die of its damage when the orc hits with it (included in the attack)." + "If the arcane trickster is hidden from a creature when it casts a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The arcane trickster's weapon attacks are magical." ] } ], - "damageTags": [ - "B", - "P" - ], - "traitTags": [ - "Brute" - ], "action": [ { "name": "Multiattack", "entries": [ - "The orc makes two melee attacks." + "The arcane trickster makes two +1 Rapier attacks or two Befuddling Bolt attacks." ] }, { - "name": "Maul", + "name": "+1 Rapier", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) bludgeoning damage, and the target has disadvantage on its next attack roll until the end of its next turn." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage, and the attack deals an extra 17 ({@damage 5d6}) damage if the arcane trickster has advantage on the attack roll." ] }, { - "name": "Sunder", + "name": "Befuddling Bolt", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage. If the target is wearing a nonmagical armor or shield, it must succeed on a {@dc 15} Strength saving throw or the Armor Class (AC) of the nonmagical armor or shield (determined randomly) of the target takes a permanent and cumulative -1 penalty. If its Armor Class drops to 0, the nonmagical armor or shield is destroyed." + "{@atk rw} {@hit +8} to hit, range 60 ft., one creature. {@h}14 ({@damage 3d6 + 4}) psychic damage, and the target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the arcane trickster's next turn." + ] + } + ], + "bonus": [ + { + "name": "Cunning Action", + "entries": [ + "The arcane trickster takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Javelin", + "name": "Distracting Hand", "entries": [ - "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, and the target has disadvantage on its next attack roll until the end of its next turn." + "While the arcane trickster has the mage hand spell active, it designates a creature within 5 feet of the spectral hand. The arcane trickster has advantage on its attack rolls against that creature until the end of the turn." ] } ], - "bonus": [ + "reaction": [ { - "name": "Aggressive", + "name": "Uncanny Dodge", "entries": [ - "The orc moves up to its speed toward a hostile creature it can see." + "The arcane trickster halves the damage that it takes from an attack that hits it. The arcane trickster must be able to see the attacker." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Mauler.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Master Arcane Trickster", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Trickster.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Mauler.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Master Arcane Trickster.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "javelin|phb", - "maul|phb" + "+1 rapier|dmg" ], - "savingThrowForced": [ - "strength" - ] + "traitTags": [ + "Magic Weapons" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "P", + "Y" + ], + "miscTags": [ + "MLW", + "MW", + "RW" + ], + "conditionInflictSpell": [ + "frightened" + ], + "savingThrowForcedSpell": [ + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Orc Sharpshooter", - "page": 210, - "fluff": { - "_monsterFluff": { - "name": "Orc Sharpshooter", - "source": "mme2-v2" - } - }, + "name": "Mastermind", "source": "mme2-v2", + "page": 279, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Orc" - ] - }, - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ + "NX", "C", + "G", + "NY", "E" ], "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item +2 studded leather armor||+2 studded leather}" ] } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 130, + "formula": "20d8 + 40" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 17, - "con": 16, - "int": 7, - "wis": 12, - "cha": 10, + "str": 10, + "dex": 18, + "con": 14, + "int": 16, + "wis": 16, + "cha": 16, + "save": { + "dex": "+8", + "int": "+7", + "wis": "+7" + }, "skill": { - "perception": "+3", - "survival": "+3" + "deception": "+11", + "insight": "+11", + "perception": "+11", + "stealth": "+12" }, - "passive": 13, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], + "passive": 21, "languages": [ - "Common", - "Orc" - ], - "languageTags": [ - "C", - "O" + "any four languages (usually Common)" ], - "cr": "3", + "cr": "10", "trait": [ { - "name": "Sharpshooter", + "name": "Cunning Presence", "entries": [ - "The orc's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the orc's ranged weapon attack rolls." + "An ally that starts is turn within 30 feet of this mastermind and can see and hear this mastermind can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action, provided the mastermind isn't {@condition incapacitated}." + ] + }, + { + "name": "Evasion", + "entries": [ + "If the mastermind is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the mastermind instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The mastermind deals an extra 24 ({@damage 7d6}) damage when the mastermind hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the mastermind that isn't {@condition incapacitated} and the mastermind doesn't have disadvantage on the attack roll." ] } ], - "damageTags": [ - "P", - "S" - ], "action": [ { "name": "Multiattack", "entries": [ - "The orc makes two Longbow attacks or two Scimitar attacks." + "The mastermind makes two melee attacks or two ranged attacks." ] }, { - "name": "Scimitar", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage." ] }, { - "name": "Longbow", + "name": "Dagger", "entries": [ - "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." ] } ], "bonus": [ { - "name": "Aggressive", + "name": "Cunning Action", "entries": [ - "The orc moves up to its speed toward a hostile creature it can see." + "The mastermind takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Steady Aim (3/Day)", + "name": "Cunning Insight {@recharge 5}", "entries": [ - "The orc takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the orc deals an extra 7 ({@damage 2d6}) damage with each of its ranged weapon attacks against the target." + "The mastermind chooses a target it can see within 30 feet of it. The mastermind and up to 3 creatures of its choice have advantage on ability checks, attack rolls, and saving throws against the target. In addition, the target has disadvantage on ability checks and attack rolls made against the mastermind. These effects last until the start of the mastermind's next turn." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "reaction": [ + { + "name": "Misdirection", + "entries": [ + "When the mastermind is targeted by an attack while a creature within 5 feet of it is granting it cover against that attack, it can have the attack target that creature instead." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Sharpshooter.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Mastermind", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Mageslayer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Sharpshooter.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mastermind.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "longbow|phb", - "scimitar|phb" - ] + "dagger|phb", + "rapier|phb" + ], + "traitTags": [ + "Sneak Attack" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Orc War Chanter", - "page": 211, - "fluff": { - "_monsterFluff": { - "name": "Orc War Chanter", - "source": "mme2-v2" - } - }, + "name": "Maur (Hunched Giant)", "source": "mme2-v2", + "page": 189, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Orc" - ] - }, - "alignmentPrefix": "typically ", + "type": "giant", "alignment": [ "C", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 16, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 45, - "formula": "7d8 + 14" + "average": 138, + "formula": "12d10 + 72" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 14, - "con": 14, - "int": 10, - "wis": 12, + "str": 24, + "dex": 8, + "con": 22, + "int": 9, + "wis": 15, "cha": 16, - "save": { - "dex": "+4", - "cha": "+5" - }, "skill": { - "intimidation": "+7", - "perception": "+3", - "performance": "+7" + "nature": "+5", + "perception": "+5" }, - "passive": 13, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 120 ft." ], + "passive": 15, "languages": [ - "Common", - "Orc" - ], - "languageTags": [ - "C", - "O" - ], - "cr": "3", - "damageTags": [ - "S" - ], - "conditionInflict": [ - "frightened" + "Giant", + "Undercommon" ], + "cr": "8", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The orc casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell message}", - "{@spell minor illusion}" + "The maur casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):", + "2/day each: {@spell meld into stone}, {@spell move earth}, {@spell spider climb}", + "1/day each (while unfurled only): {@spell call lightning}, {@spell chain lightning}" ], "daily": { "2e": [ - "{@spell dissonant whispers}", - "{@spell enhance ability}", - "{@spell fear}" + "{@spell meld into stone}", + "{@spell move earth}", + "{@spell spider climb}" + ], + "1e": [ + "{@spell call lightning}", + "{@spell chain lightning}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "hidden": [ + "daily" + ], + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "frightened" + "trait": [ + { + "name": "Brute", + "entries": [ + "A melee weapon deals one extra die of its damage when the maur hits with it (included in the attack)." + ] + } ], "action": [ { - "name": "Scimitar", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "The maur makes two Warhammer attacks." ] }, { - "name": "Mocking Word", + "name": "Warhammer", "entries": [ - "The orc targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Wisdom saving throw or take 5 ({@damage 2d4}) psychic damage and have disadvantage on its next attack roll before the end of its next turn." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage, or 25 ({@damage 4d8 + 7}) bludgeoning damage while unfurled." ] }, { - "name": "Incite Allies (1/Day)", + "name": "Unfurled Might (Recharges after a Short or Long Rest)", "entries": [ - "Up to three allies within 60 feet of the orc and can hear the orc can use its reaction to move up to half its speed and make one melee weapon attack." + "For 1 minute, the maur increases in size, along with anything it is wearing or carrying. While unfurled, the maur is Huge, deals one extra die of weapon damage on Strength-based weapon attacks (included in the attacks), makes Strength checks and Strength saving throws with advantage, and gains the ability to cast {@spell call lightning} and {@spell chain lighting} once per day. If the maur lacks the room to become Huge, it attains the maximum size possible in the space available." ] - } - ], - "bonus": [ + }, { - "name": "Aggressive", + "name": "Rock", "entries": [ - "The orc moves up to its speed toward a hostile creature it can see." + "{@atk rw} {@hit +10} to hit, range 30/120 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage, or 29 ({@damage 4d10 + 7}) bludgeoning damage while unfurled." ] }, { - "name": "War Chant", + "name": "Tunnel Scream {@recharge 5}", "entries": [ - "The orc performs a war chant that lasts until the start of the orc's next turn. The orc can select from one of three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Chant of Dread.", - "entry": "Provided the orc isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the orc and can hear the orc must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the orc's Chant of Dread for the next 24 hours." - }, - { - "type": "itemSub", - "name": "Chant of Ferocity.", - "entry": "Provided the orc isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the orc and can hear the orc gains advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." - }, - { - "type": "itemSub", - "name": "Chant of Resolve.", - "entry": "Provided the orc isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the orc and can hear the orc gains advantage on saving throws against being {@condition charmed} and {@condition frightened} until the start of its next turn." - } - ] - } + "The maur magically emits a deafening scream in a 60-foot cone. Each creature in that area must succeed on a {@dc 17} Constitution saving throw. On a failed save, a creature takes 27 ({@damage 6d8}) thunder damage, is {@condition deafened} for 1 minute, and {@condition stunned} until the end of the maur's next turn. On a successful save, a creature takes half as much damage and isn't {@condition deafened} or {@condition stunned}." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Maur (Hunched Giant)", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Maur_(Hunched_Giant).webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Maur (Hunched Giant).webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "warhammer|phb" + ], + "traitTags": [ + "Brute" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI", + "U" + ], + "damageTags": [ + "B" + ], "miscTags": [ + "AOE", + "MLW", "MW", - "MLW" + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Doom_Hand_of_Yurtrus.webp", - "hasFluffImages": true, - "hasFluff": true, - "attachedItems": [ - "scimitar|phb" + "conditionInflict": [ + "deafened", + "stunned" + ], + "conditionInflictSpell": [ + "prone" ], "savingThrowForced": [ - "wisdom" + "constitution" ], "savingThrowForcedSpell": [ - "wisdom" - ] + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Orc War Priest of Ilneval", - "page": 211, - "fluff": { - "_monsterFluff": { - "name": "Orc War Priest of Ilneval", - "source": "mme2-v2" - } - }, + "name": "Meazel Assassin", "source": "mme2-v2", + "page": 190, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Orc" - ] - }, - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 18, - "from": [ - "{@item chain mail|phb}", - "{@item shield|phb}" - ] - } + 14 ], "hp": { - "average": 91, - "formula": "14d8 + 28" + "average": 77, + "formula": "14d8 + 14" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 12, - "con": 14, - "int": 10, - "wis": 16, - "cha": 12, - "save": { - "wis": "+6", - "cha": "+4" - }, + "str": 8, + "dex": 18, + "con": 12, + "int": 14, + "wis": 13, + "cha": 10, "skill": { - "insight": "+6", - "perception": "+6", - "religion": "+3" + "perception": "+3", + "stealth": "+8" }, - "passive": 16, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 13, "languages": [ - "Common", - "Orc" - ], - "languageTags": [ - "C", - "O" + "Common" ], - "cr": "5", + "cr": "4", "trait": [ { - "name": "Foe Smiter of Ilneval", + "name": "Assassinate", "entries": [ - "The orc deals an extra die of damage when it hits with a Longsword attack (included in the attack)." + "During its first turn, the meazel has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the meazel scores against a surprised creature is a critical hit." ] - } - ], - "damageTags": [ - "S" - ], - "conditionInflict": [ - "blinded" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The orc casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" - ], - "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" - ], - "daily": { - "2e": [ - "{@spell bless}", - "{@spell guiding bolt}", - "{@spell silence}" - ], - "1e": [ - "{@spell crusader's mantle}", - "{@spell spirit guardians}" - ] - } + "name": "Evasion", + "entries": [ + "If the meazel is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the meazel instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The meazel deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the meazel that isn't {@condition incapacitated} and the meazel doesn't have disadvantage on the attack roll." + ] } ], - "conditionInflictSpell": [ - "deafened" - ], "action": [ { "name": "Multiattack", "entries": [ - "The orc makes two Longsword attacks or uses Unholy Fire." + "The meazel makes two Shortsword attacks." ] }, { - "name": "Longsword", + "name": "Garrote", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) slashing damage, or 13 ({@damage 2d10 + 2}) slashing damage if used with two hands." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target of the meazel's size or smaller. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14} with disadvantage). Until the grapple ends, the target takes 11 ({@damage 2d6 + 4}) bludgeoning damage at the start of each of the meazel's turns. The meazel can't make weapon attacks while grappling a creature in this way." ] }, { - "name": "Unholy Fire", - "entries": [ - "The orc targets one creature it can see within 60 feet of it. The target must make a {@dc 14} Wisdom saving throw. On a failed save, the target takes 12 ({@damage 2d8 + 3}) necrotic damage, and it is {@condition blinded} until the start of the orc's next turn. On a successful save, the target takes half as much damage and isn't {@condition blinded}." - ] - } - ], - "bonus": [ - { - "name": "Aggressive", + "name": "Shortsword", "entries": [ - "The orc moves up to its speed toward a hostile creature it can see." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 3 ({@damage 1d6}) necrotic damage." ] }, { - "name": "Ilneval's Command {@recharge 4}", + "name": "Shadow Teleport {@recharge 5}", "entries": [ - "Up to three allied orcs within 120 feet of this orc that can hear it can use their reactions to each make one weapon attack." + "The meazel, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or darkness. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space.", + "Any other creature the meazel teleports becomes cursed by shadow for 1 hour. Until this curse ends, every undead and every creature native to the Shadowfell within 300 feet of the cursed creature can sense it, which prevents that creature from hiding from them." ] } ], - "reaction": [ + "bonus": [ { - "name": "Guided Strike (Recharges after a Short or Long Rest)", + "name": "Cunning Action", "entries": [ - "The orc grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The orc can make this choice after the roll is made but before it hits or misses." + "The meazel takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Conqueror.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Meazel Assassin", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meazel_Assassin.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc War Priest of Ilneval.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meazel Assassin.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "longsword|phb" + "shortsword|phb" ], - "savingThrowForced": [ - "wisdom" + "traitTags": [ + "Sneak Attack" ], - "savingThrowForcedSpell": [ - "wisdom" - ] + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "N", + "P" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Quickling Warlock of the Gloaming Court", - "page": 212, - "fluff": { - "_monsterFluff": { - "name": "Quickling Warlock of the Gloaming Court", - "source": "mme2-v2" - } - }, + "name": "Meazel Shadow Mage", "source": "mme2-v2", + "page": 191, "size": [ - "T" + "M" ], - "type": "fey", - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 16 + 11, + { + "ac": 14, + "condition": "with mage armor", + "braces": true + } ], "hp": { - "average": 35, - "formula": "10d4 + 10" + "average": 58, + "formula": "13d8" }, "speed": { - "walk": 120 + "walk": 30 }, - "str": 4, - "dex": 23, - "con": 12, - "int": 10, - "wis": 12, + "str": 8, + "dex": 12, + "con": 10, + "int": 14, + "wis": 13, "cha": 16, "skill": { - "acrobatics": "+8", - "perception": "+5", - "sleight of hand": "+8", - "stealth": "+8" + "perception": "+3", + "stealth": "+4" }, - "passive": 15, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 13, "languages": [ - "Common", - "Sylvan" - ], - "languageTags": [ - "C", - "S" - ], - "cr": "4", - "trait": [ - { - "name": "Blurred Movement", - "entries": [ - "Attack rolls against the quickling have disadvantage unless the quickling is {@condition incapacitated} or {@condition restrained}." - ] - }, - { - "name": "Evasion", - "entries": [ - "If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - ] - } - ], - "damageTags": [ - "P", - "Y" - ], - "conditionInflict": [ - "incapacitated" + "Common" ], + "cr": "3", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The quickling casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" + "The meazel casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" ], "will": [ - "{@spell disguise self}", "{@spell minor illusion}", - "{@spell silent image}" + "{@spell true strike}" ], "daily": { + "2e": [ + "{@spell darkness}", + "{@spell false life}", + "{@spell mage armor}" + ], "1e": [ - "{@spell charm person}", - "{@spell phantasmal force}" + "{@spell fear}", + "{@spell wither and bloom}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "charmed" - ], "action": [ { "name": "Multiattack", "entries": [ - "The quickling makes three Dagger attacks. It can use Beguile or Spellcasting in place of one of these attacks." + "The meazel makes two Ink Lance attacks. The meazel can replace one of the attacks with a use of Spellcasting." ] }, { - "name": "Dagger", + "name": "Ink Lance", "entries": [ - "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}8 ({@damage 1d4 + 6}) piercing damage plus 3 ({@damage 1d6}) psychic damage." + "{@atk ms,rs} {@hit +5} to hit, reach 5 ft. or range 120 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw be {@condition blinded} until the end of its next turn." ] }, { - "name": "Beguile", + "name": "Shadow Blast (1/Day)", "entries": [ - "The quickling targets one creature it can see within 30 feet of it. If the target can see and hear the quickling, it must make a {@dc 13} Wisdom saving throw. On a failed save, the target takes 10 ({@damage 3d6}) psychic damage and must use its reaction to make a weapon attack against a target that the quickling designates. Constructs, Undead, and creatures with immunity to charm are immune to this effect." + "Shadowy tendrils project from the meazel's fingertips in a 30-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw. On a failed save, a creature takes 21 ({@damage 6d6}) necrotic damage and is weakened for 1 minute. While weakened, the creature has disadvantage on the following rolls that rely on Strength: attack rolls, ability checks, and saving throws. A weakened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't weakened." + ] + }, + { + "name": "Shadow Teleport {@recharge 5}", + "entries": [ + "The meazel, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or darkness. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space.", + "Any other creature the meazel teleports becomes cursed by shadow for 1 hour. Until this curse ends, every undead and every creature native to the Shadowfell within 300 feet of the cursed creature can sense it, which prevents that creature from hiding from them." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" + "bonus": [ + { + "name": "Shadow Stealth", + "entries": [ + "While in dim light or darkness, the meazel takes the {@action Hide} action." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Quickling_Captain.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Meazel Shadow Mage", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meazel_Shadow_Mage.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Quickling Warlock of the Gloaming Court.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meazel Shadow Mage.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "dagger|phb" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "AOE" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "frightened" ], "savingThrowForced": [ - "wisdom" + "constitution" ], "savingThrowForcedSpell": [ - "intelligence", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Quickling Captain", - "page": 212, - "fluff": { - "_monsterFluff": { - "name": "Quickling Captain", - "source": "mme2-v2" - } - }, + "name": "Meazel Thug", "source": "mme2-v2", + "page": 191, "size": [ - "T" + "M" ], - "type": "fey", - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 17 + 14 ], "hp": { - "average": 36, - "formula": "8d4 + 16" + "average": 54, + "formula": "12d8" }, "speed": { - "walk": 120 + "walk": 30 }, - "str": 4, - "dex": 24, - "con": 14, - "int": 10, - "wis": 14, - "cha": 7, + "str": 8, + "dex": 17, + "con": 11, + "int": 14, + "wis": 13, + "cha": 10, "skill": { - "acrobatics": "+9", - "perception": "+6", - "sleight of hand": "+9", - "stealth": "+9" + "perception": "+3", + "stealth": "+5" }, - "passive": 16, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 13, "languages": [ - "Common", - "Sylvan" - ], - "languageTags": [ - "C", - "S" + "Common" ], - "cr": "3", + "cr": "2", "trait": [ { - "name": "Blurred Movement", - "entries": [ - "Attack rolls against the quickling have disadvantage unless the quickling is {@condition incapacitated} or {@condition restrained}." - ] - }, - { - "name": "Distracting Strike (1/Turn)", - "entries": [ - "When the quickling hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the quickling has advantage if the attack is made before the start of the quickling's next turn." - ] - }, - { - "name": "Evasion", + "name": "Pack Tactics", "entries": [ - "If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "The meazel has advantage on an attack roll against a creature if at least one of the meazel's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "incapacitated" - ], "action": [ { - "name": "Multiattack", + "name": "Garrote", "entries": [ - "The quickling makes three Dagger attacks." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target of the meazel's size or smaller. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14} with disadvantage). Until the grapple ends, the target takes 10 ({@damage 2d6 + 3}) bludgeoning damage at t he start of each of the meazel's turns. The meazel can't make weapon attacks while grappling a creature in this way." ] }, { - "name": "Dagger", + "name": "Shortsword", "entries": [ - "{@atk mw,rw} {@hit +9} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}9 ({@damage 1d4 + 7}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) necrotic damage." ] }, { - "name": "Command", + "name": "Shadow Teleport {@recharge 5}", "entries": [ - "The quickling targets one ally it can see within 30 feet of it. If the target can see and hear the quickling, the target can make one weapon attack as a reaction." + "The meazel, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or darkness. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space.", + "Any other creature the meazel teleports becomes cursed by shadow for 1 hour. Until this curse ends, every undead and every creature native to the Shadowfell within 300 feet of the cursed creature can sense it, which prevents that creature from hiding from them." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" + "bonus": [ + { + "name": "Shadow Stealth", + "entries": [ + "While in dim light or darkness, the meazel takes the {@action Hide} action." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Quickling_Captain.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Meazel Thug", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meazel_Thug.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Quickling Captain.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meazel Thug.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "dagger|phb" - ] + "shortsword|phb" + ], + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Teleport" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "N", + "P" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Redcap Bloodlock", - "page": 213, - "fluff": { - "_monsterFluff": { - "name": "Redcap Bloodlock", - "source": "mme2-v2" - } - }, + "name": "Meenlock Corruptor", "source": "mme2-v2", + "page": 192, "size": [ "S" ], "type": "fey", - "alignmentPrefix": "typically ", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 65, - "formula": "10d6 + 30" + "average": 71, + "formula": "13d6 + 26" }, "speed": { - "walk": 25 - }, - "str": 16, - "dex": 13, - "con": 16, + "walk": 30 + }, + "str": 7, + "dex": 16, + "con": 14, "int": 12, - "wis": 12, - "cha": 16, + "wis": 14, + "cha": 8, "skill": { - "arcana": "+3", - "athletics": "+5", - "perception": "+3" + "perception": "+6", + "stealth": "+7", + "survival": "+4" }, - "passive": 13, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 16, + "conditionImmune": [ + "frightened" ], "languages": [ - "Common", - "Sylvan" - ], - "languageTags": [ - "C", - "S" + "telepathy 120 ft." ], "cr": "4", - "trait": [ - { - "name": "Iron Boots", - "entries": [ - "While moving, the redcap has disadvantage on Dexterity ({@skill Stealth}) checks." - ] - }, - { - "name": "Outsize Strength", - "entries": [ - "While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls." - ] - } - ], - "damageTags": [ - "N", - "S" - ], - "conditionInflict": [ - "incapacitated", - "prone", - "stunned" - ], "spellcasting": [ { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", + "name": "Spellcasting (Psionics)", "headerEntries": [ - "The redcap casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell disguise self}", - "{@spell minor illusion}", - "{@spell silent image}" + "The meenlock casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 12}):" ], "daily": { "1e": [ - "{@spell antilife shell}", - "{@spell death ward}", - "{@spell false life} (25 hp)", - "{@spell feign death}", - "{@spell vampiric touch} ({@damage 5d6})" + "{@spell dominate person}", + "{@spell enemies abound}" ] - } + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Fear Aura", "entries": [ - "The redcap makes two attacks with its Wicked Scythe." + "Any beast or humanoid that starts its turn within 10 feet of the meenlock must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the start of the creature's next turn." ] }, { - "name": "Wicked Scythe", + "name": "Light Sensitivity", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 3 ({@damage 1d6}) necrotic damage, and the target has disadvantage to Constitution saving throws until the end of the redcap's next turn." + "While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] - }, + } + ], + "action": [ { - "name": "Blood Twist", + "name": "Claws", "entries": [ - "The redcap targets one creature it can see within 120 feet of it and momentarily disrupts the flow of blood in its veins. The target must make a {@dc 13} Constitution saving throw. On a failed save, the target takes 27 ({@damage 6d8}) necrotic damage and is {@condition stunned} until the end of the redcap's next turn. Constructs, Elementals, and Undead are immune to this effect." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Hemorrhage {@recharge 5}", + "name": "Corrupt Thoughts", "entries": [ - "The redcap targets up to three creatures it can see within 60 feet of it. The target must make a {@dc 13} Constitution saving throw. On a failed save, the target takes 18 ({@damage 4d8}) necrotic damage and is {@condition incapacitated} for 1 minute. While {@condition incapacitated}, a target coughs blood, bleeds from every orifice of its body, and takes 9 ({@damage 2d8}) necrotic damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Constructs, Elementals, and Undead are immune to this effect." + "The meenlock targets a humanoid creature within 30 feet of it. The creature must succeed on a {@dc 12} Wisdom saving throw. A nongood creature has disadvantage on the saving throw. On a failed save, the creature takes 16 ({@damage 4d6 + 2}) psychic damage and is cursed for 1 minute. Until the curse ends, the target has disadvantage on Wisdom and Intelligence saving throws, all ability checks, and the meenlock is always {@condition invisible} to it. On a successful save, the creature takes only half as much damage and isn't cursed." + ] + } + ], + "bonus": [ + { + "name": "Horrid Link (1/Turn)", + "entries": [ + "The meenlock targets a creature it can see within 30 feet of it. Each time the meenlock takes damage, the target takes 5 ({@damage 1d10}) psychic damage. This effect lasts until the start of the meenlock's next turn." ] }, { - "name": "lronbound Pursuit", + "name": "Shadow Teleport {@recharge 5}", "entries": [ - "The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a {@dc 13} Dexterity saving throw or take 25 ({@damage 4d10 + 3}) bludgeoning damage and be knocked {@condition prone}." + "The meenlock can teleport to an unoccupied space within 30 feet of it, provided that both the space it's teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Redcap_Bloodlock.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Meenlock Corruptor", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meenlock_Corruptor.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Redcap Bloodlock.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meenlock Corruptor.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "traitTags": [ + "Light Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Teleport" + ], + "languageTags": [ + "TP" + ], + "damageTags": [ + "S" + ], + "spellcastingTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened", + "paralyzed" + ], + "conditionInflictSpell": [ + "charmed" + ], "savingThrowForced": [ "constitution", - "dexterity" - ] + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Elder Redcap", - "page": 213, - "fluff": { - "_monsterFluff": { - "name": "Elder Redcap", - "source": "mme2-v2" - } - }, + "name": "Meenlock Elder", "source": "mme2-v2", + "page": 193, "size": [ "S" ], "type": "fey", - "alignmentPrefix": "typically ", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 112, - "formula": "15d6 + 60" + "average": 88, + "formula": "16d6 + 32" }, "speed": { - "walk": 25 + "walk": 30 }, - "str": 20, + "str": 7, "dex": 16, - "con": 18, - "int": 10, - "wis": 14, - "cha": 12, + "con": 14, + "int": 12, + "wis": 16, + "cha": 9, "skill": { - "athletics": "+8", - "intimidation": "+4", - "perception": "+5", - "stealth": "+9" + "perception": "+9", + "stealth": "+9", + "survival": "+6" }, - "passive": 15, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 19, + "conditionImmune": [ + "frightened" ], - "resist": [ + "languages": [ + "telepathy 120 ft." + ], + "cr": "5", + "spellcasting": [ { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting (Psionics)", + "headerEntries": [ + "The meenlock casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 12}):" ], - "cond": true + "daily": { + "2e": [ + "{@spell darkness}", + "{@spell enemies abound}", + "{@spell mind spike|XGE}" + ], + "1e": [ + "{@spell dominate person}", + "{@spell mass suggestion}", + "{@spell synaptic static|XGE}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "languages": [ - "Common", - "Sylvan" - ], - "languageTags": [ - "C", - "S" - ], - "cr": "8", "trait": [ { - "name": "Bloodthirsty Presence", - "entries": [ - "If the elder redcap isn't {@condition incapacitated}, an allied redcap within 30 feet of the elder redcap has advantage on melee attack rolls against any creature that doesn't have all its hit points." - ] - }, - { - "name": "Iron Boots", + "name": "Fear Aura", "entries": [ - "While moving, the redcap has disadvantage on Dexterity ({@skill Stealth}) checks." + "Any beast or humanoid that starts its turn within 10 feet of the meenlock must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} until the start of the creature's next turn." ] }, { - "name": "Outsize Strength", + "name": "Light Sensitivity", "entries": [ - "While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls." + "While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "damageTags": [ - "B", - "O", - "S" - ], - "conditionInflict": [ - "prone", - "stunned" - ], "action": [ { - "name": "Multiattack", + "name": "Claws", "entries": [ - "The elder redcap makes three attacks with its Wicked Sickle." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Wicked Sickle", + "name": "Corrupt Thoughts", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage, and the attack deals an extra 7 ({@damage 2d6}) damage if the elder redcap has advantage on the attack roll." + "The meenlock targets a humanoid creature within 30 feet of it. The creature must succeed on a {@dc 14} Wisdom saving throw. A nongood creature has disadvantage on the saving throw. On a failed save, the creature takes 20 ({@damage 5d6 + 3}) psychic damage and is cursed for 1 minute. Until the curse ends, the target has disadvantage on Wisdom and Intelligence saving throws, all ability checks, and the meenlock is always {@condition invisible} to it. On a successful save, the creature takes only half as much damage and isn't cursed." ] }, { - "name": "Eldritch Sling", + "name": "Twisted Thoughts {@recharge 5}", "entries": [ - "{@atk rw} {@hit +6} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 13 ({@damage 3d8}) force damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "The meenlock chooses up to three humanoid creatures it can see within 30 feet of it. Each target must succeed on a {@dc 14} Intelligence saving throw. On a failed save, the target must use its reaction to move up to half its speed and make one weapon attack against a creature of the meenlock's choice." ] - }, + } + ], + "bonus": [ { - "name": "Call to Attack", + "name": "Horrid Link (1/Turn)", "entries": [ - "Up to three allies within 90 feet of this redcap that can hear it can each use their reaction to make one weapon attack." + "The meenlock targets a creature it can see within 30 feet of it. Each time the meenlock takes damage, the target takes 5 ({@damage 1d10}) psychic damage. This effect lasts until the start of the meenlock's next turn." ] }, { - "name": "lronbound Pursuit", + "name": "Shadow Teleport {@recharge 5}", "entries": [ - "The elder redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a {@dc 16} Dexterity saving throw or take 27 ({@damage 4d10 + 5}) bludgeoning damage and be knocked {@condition prone}." + "The meenlock can teleport to an unoccupied space within 30 feet of it, provided that both the space it's teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Redcap.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Meenlock Elder", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meenlock_Elder.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Redcap.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meenlock Elder.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "traitTags": [ + "Light Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Teleport" + ], + "languageTags": [ + "TP" + ], + "damageTags": [ + "S" + ], + "spellcastingTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened", + "paralyzed" + ], + "conditionInflictSpell": [ + "charmed" + ], "savingThrowForced": [ "constitution", - "dexterity" - ] + "intelligence", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Redcap Gang Boss", - "page": 214, - "fluff": { - "_monsterFluff": { - "name": "Redcap Gang Boss", - "source": "mme2-v2" - } - }, + "name": "Meenlock Stalker", "source": "mme2-v2", + "page": 193, "size": [ "S" ], "type": "fey", - "alignmentPrefix": "typically ", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 90, - "formula": "12d6 + 48" + "average": 55, + "formula": "10d6 + 20" }, "speed": { - "walk": 25 + "walk": 30 }, - "str": 19, - "dex": 14, - "con": 18, - "int": 10, - "wis": 12, - "cha": 10, + "str": 7, + "dex": 17, + "con": 14, + "int": 11, + "wis": 14, + "cha": 8, "skill": { - "athletics": "+7", - "perception": "+4", - "stealth": "+8" + "perception": "+6", + "stealth": "+7", + "survival": "+4" }, - "passive": 14, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 16, + "conditionImmune": [ + "frightened" ], "languages": [ - "Common", - "Sylvan" + "telepathy 120 ft." ], - "languageTags": [ - "C", - "S" + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting (Psionics)", + "headerEntries": [ + "The meenlock casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 12}):" + ], + "daily": { + "1e": [ + "{@spell darkness}", + "{@spell mind spike|XGE}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "5", "trait": [ { - "name": "Iron Boots", + "name": "Fear Aura", "entries": [ - "While moving, the redcap has disadvantage on Dexterity ({@skill Stealth}) checks." + "Any beast or humanoid that starts its turn within 10 feet of the meenlock must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the start of the creature's next turn." ] }, { - "name": "Outsize Strength", + "name": "Light Sensitivity", "entries": [ - "While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls." + "While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "damageTags": [ - "B", - "O", - "S" - ], - "conditionInflict": [ - "prone", - "stunned" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The redcap makes three attacks with its Wicked Sickle." - ] - }, - { - "name": "Wicked Sickle", + "name": "Claws", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage, and the attack deals an extra 3 ({@damage 1d6}) damage if the redcap has advantage on the attack roll." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Eldritch Sling", + "name": "Maddening Thoughts", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage plus 13 ({@damage 3d8}) force damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "The meenlock targets a humanoid creature within 30 feet of it. The creature must succeed on a {@dc 12} Intelligence saving throw. On a failed save, the creature takes 12 ({@damage 3d6 + 2}) psychic damage and is {@condition stunned} until the end of its next turn." ] - }, + } + ], + "bonus": [ { - "name": "Call to Attack", + "name": "Shadow Stealth", "entries": [ - "Up to three allies within 60 feet of this redcap that can hear it can each use their reaction to make one weapon attack." + "While in dim light or darkness, the meenlock takes the {@action Hide} action." ] }, { - "name": "lronbound Pursuit", + "name": "Shadow Teleport {@recharge 5}", "entries": [ - "The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a {@dc 15} Dexterity saving throw or take 26 ({@damage 4d10 + 4}) bludgeoning damage and be knocked {@condition prone}." + "The meenlock teleports to an unoccupied space within 30 feet of it, provided that both the space it's teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Redcap_Gang_Boss.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Meenlock Stalker", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meenlock_Stalker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Redcap Gang Boss.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meenlock Stalker.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Light Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Teleport" + ], + "languageTags": [ + "TP" + ], + "damageTags": [ + "S" + ], + "spellcastingTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened", + "paralyzed", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "intelligence", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "hasFluff": true, - "savingThrowForced": [ - "constitution", - "dexterity" - ] + "hasFluffImages": true }, { - "name": "Lesser Retriever", - "page": 215, - "fluff": { - "_monsterFluff": { - "name": "Lesser Retriever", - "source": "mme2-v2" - } - }, + "name": "Mephistopheles", + "isNamedCreature": true, "source": "mme2-v2", + "page": 89, "size": [ "L" ], - "type": "construct", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 22, "from": [ "natural armor" ] } ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 325, + "formula": "26d10 + 182" }, "speed": { + "fly": 80, "walk": 40 }, "str": 20, - "dex": 16, - "con": 18, - "int": 3, - "wis": 11, - "cha": 4, + "dex": 18, + "con": 24, + "int": 26, + "wis": 26, + "cha": 27, "save": { - "dex": "+6", - "con": "+7" + "dex": "+12", + "int": "+16", + "wis": "+16", + "cha": "+16" }, "skill": { - "perception": "+3", - "stealth": "+6" + "arcana": "+16", + "history": "+16", + "investigation": "+16", + "perception": "+16", + "persuasion": "+16", + "religion": "+16" }, - "passive": 13, "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" + "darkvision 240 ft.", + "truesight 120 ft." ], + "passive": 26, "resist": [ - "necrotic", - "poison", - "psychic", { - "note": "that is nonmagical that aren't adamantine", + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", "resist": [ "bludgeoning", "piercing", @@ -60080,1564 +59753,1220 @@ "cond": true } ], + "immune": [ + "cold", + "fire", + "poison" + ], "conditionImmune": [ "charmed", "exhaustion", "frightened", - "paralyzed", "poisoned" ], "languages": [ - "understands Abyssal", - "Elvish", - "Undercommon but can't speak" - ], - "languageTags": [ - "AB", - "CS", - "E", - "U" - ], - "cr": "7", - "trait": [ - { - "name": "Faultless Tracker", - "entries": [ - "The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature or object the master has seen before. The retriever knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The retriever can have only one such quarry at a time. The retriever also always knows the location of its master." - ] - }, - { - "name": "Unusual Nature", - "entries": [ - "The retriever doesn't require air, food, drink, or sleep." - ] - } - ], - "damageTags": [ - "S" - ], - "conditionInflict": [ - "paralyzed" + "all", + "telepathy 120 ft." ], + "cr": "27", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", "headerEntries": [ - "The retriever casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 11}):" + "Mephistopheles can cast the following spells, requiring no material components, and using Intelligence as his spellcasting ability (spell save {@dc 24}, {@hit +16} to hit with spell attacks):" + ], + "will": [ + "{@spell alter self} (can become Medium when changing its appearance)", + "{@spell detect magic}", + "{@spell mage hand}", + "{@spell ray of frost} ({@damage 4d8})" ], "daily": { + "3e": [ + "{@spell chain lightning}", + "{@spell charm monster}", + "{@spell cone of cold}", + "{@spell dispel magic}", + "{@spell fireball}", + "{@spell Otiluke's resilient sphere}", + "{@spell plane shift}", + "{@spell suggestion}", + "{@spell telekinesis}", + "{@spell wall of fire}" + ], "1e": [ - "{@spell plane shift} (only self and up to one {@condition incapacitated} creature, which is considered willing for the spell)", - "{@spell web.}" + "{@spell dominate monster}", + "{@spell etherealness}", + "{@spell forcecage}", + "{@spell meteor swarm}", + "{@spell symbol} (as an action)" ] - } + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" } ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The retriever makes two Foreleg attacks and uses its Force or Paralyzing beam once, if available." + "If Mephistopheles fails a saving throw, he can choose to succeed instead." ] }, { - "name": "Foreleg", + "name": "Magic Resistance", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "Mephistopheles has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Force Beam", + "name": "Magic Weapons", "entries": [ - "The retriever targets one creature it can see within 30 feet of it. The target must make a {@dc 15} Dexterity saving throw, taking 22 ({@damage 4d10}) force damage on a failed save, or half as much damage on a successful one." + "Mephistopheles's weapon attacks are magical." ] }, { - "name": "Paralyzing Beam {@recharge 5}", + "name": "Regeneration", "entries": [ - "The retriever targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 minute. The {@condition paralyzed} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "If the {@condition paralyzed} creature is Medium or smaller, the retriever can pick it up as part of the retriever's move and walk or climb with it at full speed." + "Mephistopheles regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Mephistopheles dies only if he starts his turn with 0 hit points and doesn't regenerate." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lesser_Retriever.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lesser Retriever.webp", - "source": "mme2-v2" - } - ], - "hasFluff": true, - "savingThrowForced": [ - "constitution", - "dexterity" - ], - "savingThrowForcedSpell": [ - "charisma" - ] - }, - { - "name": "Flame Salamander", - "page": 216, - "fluff": { - "_monsterFluff": { - "name": "Flame Salamander", - "source": "mme2-v2" - } - }, - "source": "mme2-v2", - "size": [ - "H" - ], - "type": "elemental", - "alignment": [ - "U" - ], - "ac": [ + "action": [ { - "ac": 16, - "from": [ - "natural armor" + "name": "Multiattack", + "entries": [ + "Mephistopheles makes two Ranseur attacks. Alternatively, he can make one Ranseur attack and use Spellcasting." ] - } - ], - "hp": { - "average": 126, - "formula": "12d12 + 48" - }, - "speed": { - "climb": 30, - "walk": 50 - }, - "str": 18, - "dex": 14, - "con": 18, - "int": 7, - "wis": 11, - "cha": 7, - "save": { - "con": "+7", - "wis": "+3" - }, - "skill": { - "perception": "+3" - }, - "passive": 13, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "cold" - ], - "immune": [ - "fire" - ], - "languages": [ - "Primordial" - ], - "languageTags": [ - "P" - ], - "cr": "8", - "trait": [ + }, { - "name": "Fire Aura", + "name": "Ranseur", "entries": [ - "At the start of each of the salamander's turns, each creature within 5 feet of it takes 5 ({@damage 1d10}) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 10 ({@damage 3d6}) fire damage." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d10 + 5}) force damage plus 16 ({@damage 3d10}) cold damage, and Mephistopheles can choose to change the secondary damage of this attack to cold, fire, or lightning damage." ] }, { - "name": "Freezing Fury", + "name": "Hellfire Gaze {@recharge 5}", "entries": [ - "When the salamander takes cold damage, its Flame Breath automatically recharges." + "Unless Mephistopheles is {@condition blinded}, his eyes emit hellfire in a 120-foot line that is 5 feet wide. Each creature in that line must make a {@dc 23} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage and 21 ({@damage 6d6}) necrotic damage on a failed save, or half as much on a successful one. Any humanoid killed by Hellfire Gaze has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." ] - } - ], - "damageTags": [ - "B", - "F", - "P", - "S" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Word of Injunction (1/Day)", "entries": [ - "The salamander makes one Bite, one Constrict attack, and two Claw attacks." + "Mephistopheles utters a dreadful word of power that can compel one creature he can see within 60 feet to die instantly or be assailed with waves of intense pain. The creature must have entered into a legally binding contract with Mephistopheles beforehand. Otherwise, it has no effect.", + "If the target has 150 hit points or less, Mephistopheles can choose to have its hit points reduced to 0 and its corpse reduced to ashes. Otherwise, Mephistopheles can cause the target to be affected by crippling pain and any speed it has can be no higher than 10 feet. The target also has disadvantage on attack rolls, ability checks, and saving throws, other than Constitution saving throws. Finally, if the target tries to cast a spell, it must first succeed on a Constitution saving throw, or the casting fails and the spell is wasted.", + "A target suffering this pain can make a {@dc 24} Constitution saving throw at the end of each of its turns. On a successful save, the pain effect ends." ] }, { - "name": "Bite", + "name": "Teleport", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 15 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 5 ({@damage 1d10}) fire damage." + "Mephistopheles magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see." ] - }, + } + ], + "bonus": [ { - "name": "Constrict", + "name": "Hellfire Aura", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one Huge or smaller creature. {@h}17 ({@damage 3d8 + 4}) bludgeoning damage plus 11 ({@damage 2d10}) fire damage, and the target is {@condition grappled} (escape {@dc 14}) if the salamander isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." + "Mephistopheles activates or deactivates this infernal aura. While active, Mephistopheles emits an aura of diabolic fire, appearing swathed in dark searing flames. A creature that starts its turn within 10 feet of Mephistopheles, or touches him or hits him with a melee attack while within 10 feet of him and the Hellfire Aura is active takes 7 ({@damage 2d6}) fire damage and 7 ({@damage 2d6}) necrotic damage. Any humanoid killed by Hellfire Aura has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." ] - }, + } + ], + "reaction": [ { - "name": "Claw", + "name": "Absorb Spell {@recharge 5}", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "Mephistopheles tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 4th level or lower, the spell fails and has no effect, and Mephistopheles regains hit points equal to twice the spell's level. If the spell is 5th level or higher, Mephistopheles makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect, and Mephistopheles regains hit points equal to twice the spell's level." ] }, { - "name": "Flame Breath {@recharge 6}", + "name": "Protective Shield (4/Day)", "entries": [ - "The salamander exhales searing flames in a 60-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 36 ({@damage 8d8}) fire damage on a failed save, or half as much damage on a successful one." + "When Mephistopheles is hit by an attack roll, Mephistopheles gains a +5 bonus to his AC until the start of his next turn, which can cause the triggering attack roll to miss." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Flame_Salamander.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ + "legendary": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Flame Salamander.webp", - "source": "mme2-v2" + "name": "Ranseur", + "entries": [ + "Mephistopheles makes one Ranseur attack." + ] + }, + { + "name": "Infernal Magic (Costs 2 Actions)", + "entries": [ + "Mephistopheles uses Spellcasting or Teleport." + ] } ], - "savingThrowForced": [ - "dexterity" - ] - }, - { - "name": "Sea Spawn Shocker", - "page": 217, + "legendaryGroup": { + "name": "Mephistopheles", + "source": "mme2-v2" + }, "fluff": { "_monsterFluff": { - "name": "Sea Spawn Shocker", + "name": "Mephistopheles", "source": "mme2-v2" } }, - "source": "mme2-v2", - "size": [ - "M" - ], - "type": "humanoid", - "alignmentPrefix": "typically ", - "alignment": [ - "N", - "E" - ], - "ac": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Mephistopheles.webp", + "altArt": [ { - "ac": 13, - "from": [ - "natural armor" - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mephistopheles.webp", + "source": "mme2-v2" } ], - "hp": { - "average": 67, - "formula": "9d8 + 27" - }, - "speed": { - "swim": 40, - "walk": 20 - }, - "str": 16, - "dex": 12, - "con": 16, - "int": 6, - "wis": 10, - "cha": 8, - "passive": 10, - "senses": [ - "darkvision 120 ft." + "traitTags": [ + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons", + "Regeneration" ], "senseTags": [ - "SD" - ], - "immune": [ - "lightning" + "SD", + "U" ], - "languages": [ - "understands Aquan", - "Common but can't speak" + "actionTags": [ + "Multiattack", + "Teleport" ], "languageTags": [ - "AQ", - "C", - "CS" - ], - "cr": "3", - "trait": [ - { - "name": "Limited Amphibiousness", - "entries": [ - "The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating." - ] - } + "TP", + "XX" ], "damageTags": [ - "B" - ], - "conditionInflict": [ - "grappled", - "stunned" - ], - "action": [ - { - "name": "Tentacle", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 13}) if it is a Large or smaller creature. Until the grapple ends, the sea spawn can't use this tentacle on another target." - ] - }, - { - "name": "Lightning Discharge (Recharges 4-6)", - "entries": [ - "The sea spawn discharges electricity that shocks targets around it. Each creature within 10 feet of the sea spawn must succeed on a {@dc 13} Constitution saving throw. On a failed save, the target takes 27 ({@damage 6d8}) lightning damage and is {@condition stunned} until the end of its next turn. On a successful save, the target takes half as much damage and isn't {@condition stunned}." - ] - } + "C", + "O" ], - "actionTags": [ - "Tentacles" + "damageTagsLegendary": [ + "C", + "F", + "N" ], "miscTags": [ "AOE", "MW", "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Sea_Spawn_Shocker.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sea Spawn Shocker.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "blinded" + ], + "conditionInflictLegendary": [ + "exhaustion", + "restrained" + ], + "conditionInflictSpell": [ + "charmed", + "frightened", + "incapacitated", + "restrained", + "stunned", + "unconscious" ], - "hasFluff": true, "savingThrowForced": [ - "constitution" - ] + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Sea Spawn Pincer", - "page": 217, - "fluff": { - "_monsterFluff": { - "name": "Sea Spawn Pincer", - "source": "mme2-v2" - } - }, + "name": "Mohrg", "source": "mme2-v2", + "page": 197, "size": [ "M" ], - "type": "humanoid", - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 105, + "formula": "14d8 + 42" }, "speed": { - "swim": 20, - "walk": 20 + "walk": 40 + }, + "str": 21, + "dex": 19, + "con": 16, + "int": 11, + "wis": 12, + "cha": 14, + "save": { + "dex": "+7", + "wis": "+4" + }, + "skill": { + "perception": "+4", + "stealth": "+10" }, - "str": 18, - "dex": 8, - "con": 16, - "int": 6, - "wis": 10, - "cha": 8, - "passive": 10, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "senseTags": [ - "SD" + "passive": 14, + "resist": [ + "necrotic" ], - "languages": [ - "understands Aquan", - "Common but can't speak" + "immune": [ + "poison" ], - "languageTags": [ - "AQ", - "C", - "CS" + "conditionImmune": [ + "charmed", + "frightened", + "poisoned" ], - "cr": "3", + "languages": [ + "the languages it knew in life" + ], + "cr": "7", "trait": [ { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when the sea spawn hits with it (included in the attack)." - ] - }, - { - "name": "Limited Amphibiousness", + "name": "Unusual Nature", "entries": [ - "The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating." + "The mohrg doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "grappled" - ], - "traitTags": [ - "Brute" - ], "action": [ { "name": "Multiattack", "entries": [ - "The sea spawn makes one Bite attack and two Claw attacks." + "The mohrg makes three attacks: two with its Claws and one with its tongue." ] }, { - "name": "Bite", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage plus 4 ({@damage 1d8}) necrotic damage, and target is {@condition grappled} (escape {@dc 15}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the mohrg can't use its one of its Claw attacks on another target." ] }, { - "name": "Claw", + "name": "Tongue", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage, and the target is {@condition grappled} (escape {@dc 14}) if it is a Medium or smaller creature. Until this grapple ends, the sea spawn can't use this Claw on another target." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one creature. {@h}10 ({@damage 3d6}) necrotic damage, and the target must succeed a {@dc 14} Constitution saving throw. On a failed save, the target is {@condition paralyzed} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "bonus": [ + { + "name": "Create Ghoul", + "entries": [ + "The mohrg can choose a corpse within 5 feet of it. The corpse must be that of a humanoid slain by the mohrg. Unless the humanoid is restored to life or its body is destroyed, the corpse will rise as a ghoul at the start of the mohrg's next turn. The ghoul will act as an ally of the mohrg and under control of the mohrg. The mohrg can have no more than four ghouls under its control at one time." + ] + }, + { + "name": "Cunning Action", + "entries": [ + "The mohrg takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Sea_Spawn_Pincer.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Mohrg", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Mohrg.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sea Spawn Pincer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mohrg.webp", "source": "mme2-v2" } ], - "hasFluff": true + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "paralyzed", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Sea Spawn Stinger", - "page": 218, - "fluff": { - "_monsterFluff": { - "name": "Sea Spawn Stinger", - "source": "mme2-v2" - } - }, + "name": "Monster Slayer", "source": "mme2-v2", + "page": 280, "size": [ "M" ], "type": "humanoid", - "alignmentPrefix": "typically ", "alignment": [ - "N", - "E" + "A" ], "ac": [ { - "ac": 12, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 52, - "formula": "7d8 + 21" + "average": 102, + "formula": "12d8 + 48" }, "speed": { - "swim": 30, - "walk": 20 + "walk": 30 }, - "str": 15, - "dex": 10, - "con": 16, - "int": 6, - "wis": 10, - "cha": 8, - "passive": 10, - "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], + "str": 16, + "dex": 16, + "con": 18, + "int": 10, + "wis": 14, + "cha": 10, + "save": { + "str": "+6", + "dex": "+6", + "con": "+7" + }, + "skill": { + "perception": "+5", + "survival": "+5" + }, + "passive": 15, "languages": [ - "understands Aquan", - "Common but can't speak" + "any one language (usually Common)" ], - "languageTags": [ - "AQ", - "C", - "CS" + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The monster slayer casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + ], + "daily": { + "1e": [ + "{@spell conjure barrage}", + "{@spell flame arrows|XGE}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "2", "trait": [ { - "name": "Limited Amphibiousness", + "name": "Magic Weapons", "entries": [ - "The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating." + "The monster slayer's weapon attacks are magical." ] } ], - "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "paralyzed", - "poisoned" - ], "action": [ { "name": "Multiattack", "entries": [ - "The sea spawn makes two Unarmed Strike attacks and one Tail Stinger attack." + "The monster slayer makes two +1 Longsword attacks or two +1 Longbow attacks." ] }, { - "name": "Unarmed Strike", + "name": "+1 Longsword", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands, plus 4 ({@damage 1d8}) poison damage." ] }, { - "name": "Tail Stinger", + "name": "+1 Longbow", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk rw} {@hit +7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 4 ({@damage 1d8}) poison damage." + ] + }, + { + "name": "Hunter's Sense (2/Day)", + "entries": [ + "The monster slayer chooses one creature it can see within 60 feet of it. It immediately learns whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, it will sense that it has no damage immunities, resistances, or vulnerabilities." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "bonus": [ + { + "name": "Slayer's Prey (Recharges after a Short or Long Rest)", + "entries": [ + "The monster slayer designates one creature it can see within 60 feet of it. The first time each turn that the monster slayer hits that target with a weapon attack, it takes an extra 3 ({@damage 1d6}) damage from that weapon. In addition, whenever the target forces the monster slayer to make a saving throw and whenever the monster slayer makes an ability check to escape that target's grapple, it can add 3 ({@damage 1d6}) to its roll." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Sea_Spawn_Pincer.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Monster Slayer", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monster_Slayer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sea Spawn Stinger.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monster Slayer.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "+1 longbow|dmg", + "+1 longsword|dmg" + ], + "traitTags": [ + "Magic Weapons" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForcedSpell": [ + "dexterity" + ], "hasFluff": true, - "savingThrowForced": [ - "constitution" - ] + "hasFluffImages": true }, { - "name": "Sea Spawn Tidesinger", - "page": 218, - "fluff": { - "_monsterFluff": { - "name": "Sea Spawn Tidesinger", - "source": "mme2-v2" - } - }, + "name": "Monstrous Catoblepas", "source": "mme2-v2", + "page": 51, "size": [ - "M" + "H" ], - "type": "humanoid", - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 162, + "formula": "12d12 + 84" }, "speed": { - "swim": 40, - "walk": 20 + "walk": 40 }, - "str": 12, + "str": 23, "dex": 12, - "con": 15, - "int": 6, - "wis": 10, - "cha": 16, - "passive": 10, + "con": 25, + "int": 3, + "wis": 16, + "cha": 8, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "immune": [ - "lightning" - ], - "languages": [ - "understands Aquan", - "Common but can't speak" - ], - "languageTags": [ - "AQ", - "C", - "CS" + "darkvision 60 ft." ], - "cr": "4", + "passive": 13, + "cr": "10", "trait": [ { - "name": "Limited Amphibiousness", + "name": "Keen Smell", "entries": [ - "The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating." + "The catoblepas has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] - } - ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "grappled" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The sea spawn casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}" - ], - "daily": { - "2e": [ - "{@spell charm person}", - "{@spell dissonant whispers}", - "{@spell enthrall}" - ], - "1e": [ - "{@spell greater invisibility}", - "{@spell mass suggestion}", - "{@spell synaptic static|XGE}" - ] - } + "name": "Stench", + "entries": [ + "Any creature other than a catoblepas that starts its turn within 15 feet of the catoblepas must succeed on a {@dc 19} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the stench of any catoblepas for 1 hour." + ] } ], - "conditionInflictSpell": [ - "charmed", - "invisible" - ], "action": [ { "name": "Multiattack", "entries": [ - "The sea spawn makes four Tentacle attacks or uses Befudling Bolt twice." + "The catoblepas makes two attacks: one with its Bite and one with its Tail. It can't make both attacks against the same target." ] }, { - "name": "Tentacle", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 10 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 11}) if it is a Large or smaller creature. Until the grapple ends, the sea spawn can't use this Tentacle on another target." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage. If the target is a creature, it must succeed on a {@dc 19} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ({@damage 1d10}) on a failure . The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." ] }, { - "name": "Befuddling Bolt", + "name": "Tail", "entries": [ - "{@atk rw} {@hit +5} to hit, range 60 ft., one creature. {@h}The target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the sea spawn's next turn." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}34 ({@damage 8d6 + 6}) piercing damage, and the target must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the start of the catoblepas's next turn." + ] + }, + { + "name": "Death Ray {@recharge 5}", + "entries": [ + "The catoblepas targets a creature that it can see within 30 feet of it. The target must make a {@dc 19} Constitution saving throw, taking 54 ({@damage 12d8}) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 96 necrotic damage. The target dies if reduced to 0 hit points by this ray." ] } ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "miscTags": [ - "MW", - "RCH", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Sea_Spawn_Shocker.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Monstrous Catoblepas", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Catoblepas.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sea Spawn Tidesinger.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Catoblepas.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned", + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], "hasFluff": true, - "savingThrowForcedSpell": [ - "constitution", - "intelligence", - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Shadar-kai Dawnkiller", - "page": 219, - "fluff": { - "_monsterFluff": { - "name": "Shadar-kai Dawnkiller", - "source": "mme2-v2" - } - }, + "name": "Monstrous Cave Fisher", "source": "mme2-v2", + "page": 52, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "Elf" - ] - }, - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], "ac": [ { - "ac": 16, + "ac": 18, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 157, + "formula": "15d12 + 60" }, "speed": { - "walk": 30 - }, - "str": 12, - "dex": 18, - "con": 13, - "int": 10, - "wis": 11, - "cha": 14, - "save": { - "dex": "+7", - "cha": "+5" - }, - "skill": { - "stealth": "+7" + "climb": 40, + "walk": 40 }, - "passive": 11, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "necrotic" - ], - "conditionImmune": [ - "charmed", - "exhaustion" - ], - "languages": [ - "Common", - "Elvish" - ], - "languageTags": [ - "C", - "E" + "str": 24, + "dex": 13, + "con": 18, + "int": 3, + "wis": 14, + "cha": 3, + "skill": { + "perception": "+6", + "stealth": "+9" + }, + "senses": [ + "blindsight 60 ft." ], - "cr": "6", + "passive": 16, + "cr": "9", "trait": [ { - "name": "Fey Ancestry", + "name": "Flammable Blood", "entries": [ - "The shadar-kai has advantage on saving throws against being {@condition charmed}, and magic can't put the shadar-kai to sleep." + "If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage." ] - } - ], - "damageTags": [ - "N", - "S" - ], - "conditionInflict": [ - "blinded" - ], - "traitTags": [ - "Fey Ancestry" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The shadar-kai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "daily": { - "3e": [ - "{@spell darkness}", - "{@spell gaseous form}" - ] - } + "name": "Spider Climb", + "entries": [ + "The cave fisher can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The shadar-kai makes three Kukri attacks. It can use Spellcasting in place of one of these attacks." + "The cave fisher makes two Claw attacks and one Bite attack." ] }, { - "name": "Kukri", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage plus 6 ({@damage 1d12}) necrotic damage." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) piercing damage plus 11 ({@damage 2d10}) acid damage." ] - } - ], - "bonus": [ + }, { - "name": "Shadow Jump", + "name": "Claw", "entries": [ - "The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}21 ({@damage 4d6 + 7}) slashing damage." ] }, { - "name": "Shadow Stealth", + "name": "Retract Filament", "entries": [ - "While in dim light or darkness, the shadar-kai takes the {@action Hide} action." + "One Large or smaller creature {@condition grappled} by the cave fisher's Adhesive Filament must make a {@dc 19} Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the cave fisher, and the cave fisher makes one Claw attack against it. Anyone else who was attached to the filament is released. Until the grapple ends on the target, the cave fisher can't use Adhesive Filament." ] - }, + } + ], + "bonus": [ { - "name": "Shade Strike (1/Turn)", + "name": "Adhesive Filament", "entries": [ - "While in dim light or darkness, when the shadar-kai hits a target with a weapon attack, the shadar-kai magically deals an extra 26 ({@damage 4d12}) necrotic damage to the target. In addition, the target must make a {@dc 13} Wisdom saving throw or be {@condition blinded} until the end of the shadar-kai's next turn." + "The cave fisher extends a sticky filament up to 60 feet, and the filament adheres to anything that touches it. A creature the filament adheres to is {@condition grappled} by the cave fisher (escape {@dc 19}), and ability checks made to escape this grapple have disadvantage. The filament can be attacked (AC 15; 20 hit points; immunity to poison and psychic damage). A weapon that fails to sever it becomes stuck to it, requiring an action and a successful {@dc 19} Strength check to pull free. Destroying the filament deals no damage to the cave fisher. The filament crumbles away if the cave fisher takes this bonus action again." ] } ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadar-kai_Dawnkiller.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Monstrous Cave Fisher", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giant_Cave_Fisher.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadar-kai Dawnkiller.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Cave Fisher.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "traitTags": [ + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], "savingThrowForced": [ - "wisdom" - ] + "strength" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Shadar-kai Kithguard", - "page": 220, - "fluff": { - "_monsterFluff": { - "name": "Shadar-kai Kithguard", - "source": "mme2-v2" - } - }, + "name": "Monstrous Flail Snail", "source": "mme2-v2", + "page": 125, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "Elf" - ] - }, - "alignmentPrefix": "typically ", + "type": "elemental", "alignment": [ - "N", - "E" + "U" ], "ac": [ { - "ac": 15, + "ac": 17, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 104, - "formula": "16d8 + 32" + "average": 135, + "formula": "10d12 + 70" }, "speed": { "walk": 30 }, - "str": 12, - "dex": 16, - "con": 14, - "int": 10, - "wis": 14, - "cha": 16, - "save": { - "dex": "+6", - "cha": "+6" - }, - "skill": { - "perception": "+5", - "stealth": "+6" - }, - "passive": 15, + "str": 21, + "dex": 5, + "con": 24, + "int": 3, + "wis": 12, + "cha": 5, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "resist": [ - "necrotic" + "passive": 11, + "immune": [ + "fire", + "poison" ], "conditionImmune": [ - "charmed", - "exhaustion" - ], - "languages": [ - "Common", - "Elvish" - ], - "languageTags": [ - "C", - "E" + "poisoned" ], - "cr": "7", + "cr": "8", "trait": [ { - "name": "Fey Ancestry", + "name": "Antimagic Shell", "entries": [ - "The shadar-kai has advantage on saving throws against being {@condition charmed}, and magic can't put the shadar-kai to sleep." + "The snail has advantage on saving throws against spells, and any creature making a spell attack against the snail has disadvantage on the attack roll.", + "If the snail succeeds on its saving throw against a spell or a spell's attack roll misses it, the snail's shell converts some of the spell's energy into a burst of destructive force if the spell is of 1st level or higher; each creature within 30 feet of the snail must make a {@dc 18} Constitution saving throw, taking 7 ({@damage 2d6}) force damage per level of the spell on a failed save, or half as much damage on a successful one." ] } ], - "damageTags": [ - "N", - "P" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Fey Ancestry" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The shadar-kai casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell silent image}", - "{@spell true strike}" - ], - "daily": { - "2e": [ - "{@spell blur}", - "{@spell darkness}", - "{@spell mirror image}", - "{@spell phantasmal force}" - ], - "1e": [ - "{@spell greater invisibility}", - "{@spell major image}", - "{@spell phantasmal killer}" - ] - } - } - ], - "conditionInflictSpell": [ - "frightened", - "invisible" - ], "action": [ { "name": "Multiattack", "entries": [ - "The shadar-kai makes two Phantasmal Dagger attacks. It can use Phantasm in place of one of these attacks." + "The flail snail makes six Flail Tentacle attacks. If a target is hit at least three times by Flail Tentacle attacks in the same turn, it must make a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of the flail snail's next turn." ] }, { - "name": "Phantasmal Dagger", + "name": "Flail Tentacle", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 3d4 + 3}) piercing damage plus 19 ({@damage 3d12}) necrotic damage, and the target has disadvantage on Wisdom and Intelligence saving throws until the start of the shadar-kai's next turn." + "{@atk mw} {@hit +8} to hit, reach 15 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." ] }, { - "name": "Phantasm", + "name": "Scintillating Shell (Recharges 6)", "entries": [ - "The shadar-kai targets one creature it can see within 60 feet of it. The target must make a {@dc 14} Wisdom saving throw. On a failed save, the target takes 17 ({@damage 5d6}) psychic damage and is {@condition frightened} until the end of the shadar-kai's next turn. Constructs, and Undead are immune to this effect." + "The flail snail's shell emits dazzling, colored light until the end of the flail snail's next turn. During this time, the shell sheds bright light in a 40-foot radius and dim light for an additional 40 feet, and creatures that can see the flail snail have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the flail snail when this power is activated must succeed on a {@dc 18} Wisdom saving throw or be {@condition stunned} until the light ends." ] - } - ], - "bonus": [ + }, { - "name": "Shadow Jump", + "name": "Shell Defense", "entries": [ - "The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness." + "The flail snail withdraws into its shell. Until it emerges, it gains a +6 bonus to its AC and is {@condition restrained}. It can emerge from its shell as a bonus action on its turn." ] } ], - "reaction": [ + "fluff": { + "_monsterFluff": { + "name": "Monstrous Flail Snail", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Flail_Snail.webp", + "altArt": [ { - "name": "Guardian Strike", - "entries": [ - "If an enemy within 5 feet of the shadar-kai attacks a target other than the shadar-kai, that enemy provokes an {@action opportunity attack} from the shadar-kai." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Flail Snail 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Flail Snail.webp", + "source": "mme2-v2" } ], + "senseTags": [ + "D", + "T" + ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" + ], + "damageTags": [ + "B" ], "miscTags": [ + "MLW", "MW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadar-kai_Dawnkiller.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadar-kai Kithguard.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "restrained", + "stunned" ], - "hasFluff": true, "savingThrowForced": [ + "constitution", "wisdom" ], - "savingThrowForcedSpell": [ - "intelligence", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Shadar-kai Kithlord", - "page": 220, - "fluff": { - "_monsterFluff": { - "name": "Shadar-kai Kithlord", - "source": "mme2-v2" - } - }, + "name": "Monstrous Slithering Tracker", "source": "mme2-v2", + "page": 223, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Elf" - ] - }, - "alignmentPrefix": "typically ", + "type": "ooze", "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 16, - "from": [ - "{@item studded leather armor|phb|studded leather}" - ] - } + 14 ], "hp": { - "average": 143, - "formula": "22d8 + 44" + "average": 76, + "formula": "8d10 + 32" }, "speed": { - "walk": 30 + "walk": 30, + "swim": 30, + "climb": 30 }, - "str": 8, - "dex": 18, - "con": 14, - "int": 20, + "str": 20, + "dex": 19, + "con": 19, + "int": 10, "wis": 16, - "cha": 14, - "save": { - "dex": "+9", - "int": "+10", - "wis": "+8", - "cha": "+7" - }, + "cha": 11, "skill": { - "arcana": "+10", - "deception": "+7", - "perception": "+8" + "stealth": "+10" }, - "passive": 18, "senses": [ - "darkvision 60 ft." + "blindsight 120 ft." ], - "senseTags": [ - "D" + "passive": 13, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "immune": [ - "necrotic", - "psychic" + "vulnerable": [ + "cold" ], "conditionImmune": [ - "charmed", - "exhaustion" + "blinded", + "deafened", + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "unconscious" ], "languages": [ - "Common", - "Elvish" - ], - "languageTags": [ - "C", - "E" + "understands languages it knew in its previous form but can't speak" ], - "cr": "15", + "cr": "7", "trait": [ { - "name": "Fey Ancestry", + "name": "Ambusher", "entries": [ - "The shadar-kai has advantage on saving throws against being {@condition charmed}, and magic can't put the shadar-kai to sleep." + "In the first round of a combat, the slithering tracker has advantage on attack rolls against any creature it surprised." ] }, { - "name": "Legendary Resistance (3/Day)", + "name": "Damage Transfer", "entries": [ - "If the shadar-kai fails a saving throw, it can choose to succeed instead." + "While grappling a creature, the slithering tracker takes only half the damage dealt to it, and the creature it is grappling takes the other half." ] }, { - "name": "Magic Resistance", - "entries": [ - "The shadar-kai has advantage on saving throws against spells and other magical effects." - ] - } - ], - "damageTags": [ - "N", - "P" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Fey Ancestry", - "Legendary Resistances", - "Magic Resistance" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "The shadar-kai casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 18}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell silent image}", - "{@spell true strike}" - ], - "daily": { - "2e": [ - "{@spell blur}", - "{@spell darkness}", - "{@spell greater invisibility}", - "{@spell major image}", - "{@spell mirror image}", - "{@spell phantasmal force}", - "{@spell phantasmal killer}" - ], - "1e": [ - "{@spell maddening darkness|XGE}", - "{@spell mislead}", - "{@spell seeming}", - "{@spell weird}" - ] - } - } - ], - "conditionInflictSpell": [ - "blinded", - "deafened", - "frightened", - "invisible" - ], - "action": [ - { - "name": "Multiattack", + "name": "False Appearance", "entries": [ - "The shadar-kai makes two Phantasmal Dagger attacks. It can use Phantasm in place of one of these attacks." + "While the slithering tracker remains motionless, it is indistinguishable from a puddle, unless an observer succeeds on a {@dc 18} Intelligence ({@skill Investigation}) check." ] }, { - "name": "Phantasmal Dagger", + "name": "Keen Tracker", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d4 + 4}) piercing damage plus 26 ({@damage 4d12}) necrotic damage, and the target has disadvantage on Wisdom and Intelligence saving throws until the start of the shadar-kai's next turn." + "The slithering tracker has advantage on Wisdom checks to track prey." ] }, { - "name": "Phantasm", - "entries": [ - "The shadar-kai targets one creature it can see within 60 feet of it. The target must make a {@dc 18} Wisdom saving throw. On a failed save, the target takes 28 ({@damage 8d6}) psychic damage and is {@condition frightened} until the end of the shadar-kai's next turn. Constructs, and Undead are immune to this effect." - ] - } - ], - "bonus": [ - { - "name": "Coalescing Darkness", + "name": "Liquid Form", "entries": [ - "The shadar-kai turns {@condition invisible}. The effect ends when the shadar-kai uses a bonus action to end it or enters a space in bright light or stronger." + "The slithering tracker can enter an enemy's space and stop there. It can also move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Shadow Stride", + "name": "Spider Climb", "entries": [ - "The shadar-kai teleports up to 300 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness." + "The slithering tracker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "shortName": "shadar-kai", - "legendary": [ + "action": [ { - "name": "Shadow Shift", + "name": "Multiattack", "entries": [ - "While in dim light or in darkness, the shadar-kai moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." + "The slithering tracker makes two Slam attacks." ] }, { - "name": "Phantasmal Strike (Costs 2 Actions)", + "name": "Slam", "entries": [ - "The shadar-kai makes a Phantasmal Dagger attack or uses Phantasm." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage." ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Life Leech", "entries": [ - "The shadar-kai uses Spellcasting." + "One Huge or smaller creature that the slithering tracker can see within 5 feet of it must succeed on a {@dc 16} Dexterity saving throw or be {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained} and unable to breathe unless it can breathe water. In addition, the {@condition grappled} target takes 22 ({@damage 4d10}) necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time." ] } ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadar-kai_Dawnkiller.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Monstrous Slithering Tracker", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Slithering_Tracker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadar-kai Kithlord.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Slithering Tracker.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "traitTags": [ + "False Appearance", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "savingThrowForced": [ - "wisdom" + "dexterity" ], - "savingThrowForcedSpell": [ - "charisma", - "intelligence", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Shadar-kai Painbearer", - "page": 221, - "fluff": { - "_monsterFluff": { - "name": "Shadar-kai Painbearer", - "source": "mme2-v2" - } - }, + "name": "Monstrous Trapper", "source": "mme2-v2", + "page": 230, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "Elf" - ] - }, - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], "ac": [ { - "ac": 16, + "ac": 14, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 127, - "formula": "17d8 + 51" + "average": 172, + "formula": "15d12 + 75" }, "speed": { - "walk": 30 - }, - "str": 12, - "dex": 18, - "con": 16, - "int": 10, - "wis": 12, - "cha": 14, - "save": { - "dex": "+8", - "con": "+7", - "cha": "+6" + "climb": 10, + "walk": 10 }, + "str": 21, + "dex": 10, + "con": 21, + "int": 2, + "wis": 14, + "cha": 4, "skill": { - "perception": "+5", - "stealth": "+8" + "stealth": "+3" }, - "passive": 15, "senses": [ + "blindsight 30 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ - "necrotic", - "psychic" - ], - "conditionImmune": [ - "charmed", - "exhaustion" - ], - "languages": [ - "Common", - "Elvish" - ], - "languageTags": [ - "C", - "E" - ], - "cr": "12", + "passive": 12, + "cr": "6", "trait": [ { - "name": "Fey Ancestry", + "name": "False Appearance", "entries": [ - "The shadar-kai has advantage on saving throws against being {@condition charmed}, and magic can't put the shadar-kai to sleep." + "While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature that can see it and succeeds on a {@dc 20} Intelligence ({@skill Investigation}) or Intelligence ({@skill Nature}) check can discern its presence." ] }, { - "name": "Magic Resistance", + "name": "Spider Climb", "entries": [ - "The shadar-kai has advantage on saving throws against spells and other magical effects." + "The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "grappled", - "prone", - "restrained" - ], - "traitTags": [ - "Fey Ancestry", - "Magic Resistance" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The shadar-kai makes three Spiked Chain attacks. It can use Shadow Cage in place of one of these attacks, if available." - ] - }, - { - "name": "Spiked Chain", + "name": "Smother", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target must succeed on a {@dc 16} Dexterity saving throw or suffer one additional effect of the shadar-kai's choice:", - { - "type": "list", - "items": [ - "The target is {@condition grappled} (escape {@dc 14}) if it is a Medium or smaller creature. Until the grapple ends, the target is {@condition restrained}, and the shadar-kai can't grapple another target.", - "The target is knocked {@condition prone}.", - "The target takes 27 ({@damage 5d10}) necrotic damage." - ] - } + "Each creature in a 15-foot cube originating from the trapper must succeed on a {@dc 16} Dexterity saving throw or be {@condition grappled} (escape {@dc 15}). Until the grapple ends, the target takes 22 ({@damage 5d6 + 5}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage at the start of each of its turns. While {@condition grappled} in this way, the target is {@condition restrained}, {@condition blinded}, and at risk of suffocating. The trapper can smother up to one Huge creature or two Large or smaller creatures at a time." ] }, { - "name": "Shadow Cage (Recharges 6)", + "name": "Blanket {@recharge 5}", "entries": [ - "Magical darkness spreads from a point within 120 feet of the shadar-kai to fill a 10-foot radius sphere that lasts until the shadar-kai's concentration is broken, up to 1 minute (as if concentrating on a spell). The darkness spreads around corners. A creature with {@sense darkvision} can't see through this darkness. Nonmagical light, as well as light created by spells of 3rd level or lower, can't illuminate the area. Each creature in that area must make a {@dc 14} Wisdom saving throw or take 22 ({@damage 4d10}) necrotic damage and be {@condition restrained} until the effect ends. Any creature within the area, other than a shadar-kai, takes 11 ({@damage 2d10}) necrotic damage at the start of each of the shadar-kai's turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The trapper moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the trapper enters must succeed on a {@dc 16} Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the trapper's path. On a failed save, the creature falls {@condition prone}, is {@condition grappled} by the trapper, and takes 22 ({@damage 5d6 + 5}) bludgeoning damage. While {@condition grappled} in this way, the target is {@condition restrained}, {@condition blinded}, at risk of suffocating, and takes 22 ({@damage 5d6 + 5}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage at the start of each of its turns." ] } ], - "bonus": [ - { - "name": "Shadow Jump", - "entries": [ - "The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness." - ] + "fluff": { + "_monsterFluff": { + "name": "Monstrous Trapper", + "source": "mme2-v2" } - ], - "reaction": [ + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Trapper.webp", + "altArt": [ { - "name": "Pain and Vengeance", - "entries": [ - "When an ally within 5 feet of the shadar-kai is hit by a visible attacker within 10 feet of it, the shadar-kai swaps places with that creature and is hit instead. The shadar-kai then makes one Spiked Chain attack at the attacker with advantage on the attack roll." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Trapper.webp", + "source": "mme2-v2" } ], - "actionTags": [ - "Multiattack", - "Teleport" + "traitTags": [ + "False Appearance", + "Spider Climb" + ], + "senseTags": [ + "B", + "D" ], "miscTags": [ - "AOE", - "MW", - "RCH" + "AOE" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadar-kai_Painbearer.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadar-kai Painbearer.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "grappled", + "prone", + "restrained" ], - "hasFluff": true, "savingThrowForced": [ - "dexterity", - "wisdom" - ] + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Shadow Mastiff Pack Lord", - "page": 222, - "fluff": { - "_monsterFluff": { - "name": "Shadow Mastiff Pack Lord", - "source": "mme2-v2" - } - }, + "name": "Mud Golem", "source": "mme2-v2", + "page": 157, "size": [ "L" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "construct", "alignment": [ - "N", - "E" + "U" ], "ac": [ - 13 + { + "ac": 12, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 85, + "formula": "9d10 + 36" }, "speed": { - "walk": 50 + "walk": 20 }, - "str": 22, - "dex": 16, + "str": 20, + "dex": 6, "con": 18, - "int": 7, - "wis": 16, - "cha": 7, - "skill": { - "perception": "+6", - "stealth": "+9" - }, - "passive": 16, + "int": 6, + "wis": 8, + "cha": 1, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ + "passive": 9, + "immune": [ + "acid", + "poison", + "psychic", { - "note": "from nonmagical attacks while in dim light or in darkness", - "resist": [ + "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", + "immune": [ "bludgeoning", "piercing", "slashing" @@ -61645,906 +60974,871 @@ "cond": true } ], - "cr": "5", + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "languages": [ + "understands the languages of its creator but can't speak" + ], + "cr": "6", "trait": [ { - "name": "Ethereal Awareness", + "name": "Amorphous", "entries": [ - "The shadow mastiff can see ethereal creatures and objects." + "The golem can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Keen Hearing and Smell", + "name": "False Appearance", "entries": [ - "The shadow mastiff has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "While the golem remains motionless, it is indistinguishable from a normal mudheap." ] }, { - "name": "Pack Leader", + "name": "Immutable Form", "entries": [ - "The shadow mastiff's allies have advantage on attack rolls while within 20 feet of the shadow mastiff, provided it isn't {@condition incapacitated}." + "The golem is immune to any spell or effect that would alter its form." ] }, { - "name": "Sunlight Weakness", + "name": "Magic Resistance", "entries": [ - "While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws." + "The golem has advantage on saving throws against spells and other magical effects." ] - } - ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "frightened", - "incapacitated", - "prone" - ], - "traitTags": [ - "Keen Senses" - ], - "action": [ + }, { - "name": "Bite", + "name": "Magic Weapons", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage, and the target is a creature, it must succeed on a {@dc 17} Strength check or be knocked {@condition prone}." + "The golem's weapon attacks are magical." ] }, { - "name": "Terrifying Howl {@recharge 5}", + "name": "Sticky Body", "entries": [ - "The shadow mastiff howls. Any beast or humanoid within 300 feet of the shadow mastiff and able to hear its howl must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any shadow mastiff's Terrifying Howl for the next 24 hours." + "When the golem is hit by a melee weapon attack, the attacker must succeed on a {@dc 15} Strength saving throw, or the weapon becomes stuck to the golem's body. If the weapon's wielder can't or won't let go of the weapon, the wielder is {@condition grappled} while the weapon is stuck. While stuck, the weapon can't be used. A creature can pull the weapon free by taking an action to make a {@dc 15} Strength check and succeeding." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The golem doesn't require air, food, drink, or sleep." ] } ], - "bonus": [ + "action": [ { - "name": "Shadow Blend", + "name": "Multiattack", "entries": [ - "While in dim light or darkness, the shadow mastiff becomes {@condition invisible}, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is {@condition incapacitated}." + "The golem makes two Slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 15 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}). Until the grapple ends, the target takes 14 ({@damage 2d8 + 5}) bludgeoning damage at the start of each of the golem's turns and the golem can't use one of its Slam attacks. While {@condition grappled} in this way, the target is {@condition restrained}, {@condition blinded}, and at risk of suffocating. The golem can grapple up to one Large creature or two Medium or smaller creatures at a time." ] } ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadow_Mastiff_Pack_Lord.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Mud Golem", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Mud_Golem.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadow Mastiff Pack Lord.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mud Golem.webp", "source": "mme2-v2" } ], - "hasFluff": true, + "traitTags": [ + "Amorphous", + "False Appearance", + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "savingThrowForced": [ - "wisdom" - ] + "strength" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Monstrous Slithering Tracker", - "page": 223, - "fluff": { - "_monsterFluff": { - "name": "Monstrous Slithering Tracker", - "source": "mme2-v2" - } - }, + "name": "Neogi Great Old Master", "source": "mme2-v2", + "page": 199, "size": [ - "L" + "H" ], - "type": "ooze", - "alignmentPrefix": "typically ", + "type": "aberration", "alignment": [ - "C", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 14 + { + "ac": 14, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 76, - "formula": "8d10 + 32" + "average": 172, + "formula": "15d12 + 75" }, "speed": { - "walk": 30, - "swim": 30, - "climb": 30 + "climb": 20, + "walk": 40 }, "str": 20, - "dex": 19, - "con": 19, - "int": 10, - "wis": 16, - "cha": 11, - "skill": { - "stealth": "+10" - }, - "passive": 13, + "dex": 16, + "con": 20, + "int": 3, + "wis": 14, + "cha": 10, "senses": [ - "blindsight 120 ft." - ], - "senseTags": [ - "B" - ], - "vulnerable": [ - "cold" - ], - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "blinded", - "deafened", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "unconscious" + "darkvision 120 ft. (penetrates magical darkness)" ], + "passive": 12, "languages": [ - "understands languages it knew in its previous form but can't speak" - ], - "languageTags": [ - "CS" + "Common", + "Deep Speech", + "Undercommon", + "telepathy 120 ft." ], - "cr": "7", - "trait": [ - { - "name": "Ambusher", - "entries": [ - "In the first round of a combat, the slithering tracker has advantage on attack rolls against any creature it surprised." - ] - }, - { - "name": "Damage Transfer", - "entries": [ - "While grappling a creature, the slithering tracker takes only half the damage dealt to it, and the creature it is grappling takes the other half." - ] - }, - { - "name": "False Appearance", - "entries": [ - "While the slithering tracker remains motionless, it is indistinguishable from a puddle, unless an observer succeeds on a {@dc 18} Intelligence ({@skill Investigation}) check." - ] - }, - { - "name": "Keen Tracker", - "entries": [ - "The slithering tracker has advantage on Wisdom checks to track prey." - ] - }, + "cr": "9", + "trait": [ { - "name": "Liquid Form", + "name": "Mental Fortitude", "entries": [ - "The slithering tracker can enter an enemy's space and stop there. It can also move through a space as narrow as 1 inch wide without squeezing." + "The great old master has advantage on saving throws against being {@condition charmed} or {@condition frightened}, and magic can't put the neogi to sleep." ] }, { "name": "Spider Climb", "entries": [ - "The slithering tracker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The great old master can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "traitTags": [ - "False Appearance", - "Spider Climb" - ], "action": [ { "name": "Multiattack", "entries": [ - "The slithering tracker makes two Slam attacks." + "The great old master makes one Bite attack and two Claw attacks." ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) piercing damage plus 21 ({@damage 6d6}) poison damage, and the target must succeed on a {@dc 17} Constitution saving throw or become {@condition poisoned} for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Life Leech", + "name": "Claw", "entries": [ - "One Huge or smaller creature that the slithering tracker can see within 5 feet of it must succeed on a {@dc 16} Dexterity saving throw or be {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained} and unable to breathe unless it can breathe water. In addition, the {@condition grappled} target takes 22 ({@damage 4d10}) necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage." + ] + }, + { + "name": "Spawn Hatchlings {@recharge 5}", + "entries": [ + "The great old master creates 5 ({@damage 2d4}) neogi hatchlings (Mordenkainen presents Monsters of the Multiverse, pg. 191). The neogi hatchlings appear in unoccupied spaces within 30 feet of the great old master and acts as its allies. The neogi hatchlings act right after the great old master on the same initiative count and fight until they're destroyed. The great old master can only spawn up to a total of 40 neogi hatchlings (the total is shared with its Pop Hatchlings reaction)." + ] + } + ], + "reaction": [ + { + "name": "Pop Hatchlings {@recharge 5}", + "entries": [ + "In response to taking damage, the great old master creates 2 ({@damage 1d4}) neogi hatchlings. The neogi hatchlings appear in unoccupied spaces within 5 feet of the great old master and acts as its allies. The neogi hatchlings act right after the great old master on the same initiative count and fight until they're destroyed. The great old master can only release up to a total of 40 neogi hatchlings (the total is shared with its Spawn Hatchlings action)." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Neogi Great Old Master", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Neogi_Great_Old_Master.webp", + "traitTags": [ + "Spider Climb" + ], + "senseTags": [ + "SD" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "DS", + "TP", + "U" + ], + "damageTags": [ + "I", + "P" + ], "miscTags": [ - "MW", - "RCH" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Slithering_Tracker.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Slithering Tracker.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "poisoned" ], - "hasFluff": true, "savingThrowForced": [ - "dexterity" - ] + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "The Grim", - "page": 224, - "group": [ - "Sorrowsworn" - ], - "fluff": { - "_monsterFluff": { - "name": "The Grim", - "source": "mme2-v2" - } - }, + "name": "Neogi Overlord", "source": "mme2-v2", + "page": 200, "size": [ - "M" + "L" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "aberration", "alignment": [ - "C", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 19, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 304, - "formula": "32d8 + 160" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "fly": 60, + "climb": 30, "walk": 30 }, - "str": 18, - "dex": 12, - "con": 20, - "int": 10, + "str": 10, + "dex": 16, + "con": 18, + "int": 18, "wis": 14, - "cha": 8, + "cha": 20, + "save": { + "int": "+7", + "wis": "+5" + }, "skill": { - "perception": "+8" + "arcana": "+7", + "deception": "+8", + "intimidation": "+8", + "perception": "+5", + "persuasion": "+8" }, - "passive": 18, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "while in dim light or darkness", - "cond": true - } + "darkvision 120 ft. (penetrates magical darkness)" ], + "passive": 15, "languages": [ "Common", - "telepathy 30 ft." - ], - "languageTags": [ - "C", - "TP" + "Deep Speech", + "Undercommon", + "telepathy 120 ft." ], - "cr": "20", + "cr": "7", "trait": [ { - "name": "Aura of Loss", + "name": "Mental Fortitude", "entries": [ - "A creature that starts its turn within 30 feet of the Grim must succeed on a {@dc 16} Wisdom saving throw. On a failed save, the creature has disadvantage on saving throws and grant the Grim advantage on attack rolls against it until the start of the Grim's next turn." + "The neogi has advantage on saving throws against being {@condition charmed} or {@condition frightened}, and magic can't put the neogi to sleep." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "damageTags": [ - "N", - "S" - ], - "conditionInflict": [ - "frightened", - "incapacitated", - "stunned" - ], "action": [ { "name": "Multiattack", "entries": [ - "The Grim makes three Reaping Scythe attacks. It can use Bleak Visage in place of one of these attacks." + "The neogi makes one Bite attack and two Claw attacks." ] }, { - "name": "Reaping Scythe", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage plus 22 ({@damage 4d10}) necrotic damage, and the target must succeed on a {@dc 19} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage plus 17 ({@damage 5d6}) poison damage, and the target must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature has disadvantage on Wisdom saving throws. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Bleak Visage", + "name": "Claw", "entries": [ - "The Grim fixes its gaze on one creature it can see within 60 feet of it. The target must succeed on {@dc 16} Wisdom saving throw against this magic or take 22 ({@damage 4d10}) psychic damage and be {@condition frightened} for 1 minute. While {@condition frightened}, the creature is {@condition incapacitated}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, the target takes half as much damage. If a target's saving throw is successful or the effect ends for it, the target is immune to the Grim's Bleak Visage for the next 24 hours." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) psychic damage." + ] + }, + { + "name": "Tentacle of Hadar", + "entries": [ + "{@atk rs} {@hit +6} to hit, range 120 ft., one target. {@h}15 ({@damage 3d6 + 5}) necrotic damage, and the target can't take reactions until the end of the neogi's next turn, as a spectral tentacle clings to the target." + ] + }, + { + "name": "Tormenting Screech (Recharges after a Short or Long Rest)", + "entries": [ + "The neogi emits a terrible psychic scream audible within 300 feet. Creatures other than neogi within 60 feet of the neogi must succeed on a {@dc 16} Wisdom saving throw. On a failed save, a creature takes 22 ({@damage 5d8}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't {@condition stunned}." ] } ], "bonus": [ { - "name": "Whispers of Loss", + "name": "Enslave {@recharge 6}", "entries": [ - "The Grim whispers and hisses constantly, which can be heard loudly in the minds of creatures within 60 feet of it that can understand it. It can choose one from the following three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Future Sorrow.", - "entry": "The Grim fills creatures' thoughts of images of loved ones dying horrible deaths. Each creature within range must succeed on a {@dc 16} Wisdom saving throw or take 16 ({@damage 3d10}) psychic damage and drop whatever it is holding, and become {@condition frightened} until the end of the Grim's next turn. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the Grim by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. On a successful save, the creature takes half as much damage with no additional effects." - }, - { - "type": "itemSub", - "name": "Great Emptiness.", - "entry": "The Grim makes creatures reflect on their most terrible actions that have wracked them with guilt. Each creature within range must succeed on a {@dc 16} Charisma saving throw or be take 22 ({@damage 4d10}) psychic damage and be confused until the end of its next turn. The creature can't take reactions until the start of its next turn and rolls a {@dice d10} to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 to 7, the creature takes no action but uses all its movement to move in a random direction. On an 8 to 10, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach. On a successful save, the creature takes half as much damage with no additional effects." - }, - { - "type": "itemSub", - "name": "Past Losses.", - "entry": "The Grim makes creatures recall painful, tragic events and lost love ones that have haunted them. Each creature within range must succeed on a {@dc 16} Intelligence saving throw or take 11 ({@damage 2d10}) psychic damage and become {@condition stunned} until the end of the Grim's next turn. On a successful save, the creature takes half as much damage with no additional effects." - } - ] - } + "The neogi targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw or be magically {@condition charmed} by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The {@condition charmed} target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the {@condition charmed} target takes damage from a source other than Scouring Instruction, it can repeat the saving throw, ending the effect on itself on a success." + ] + } + ], + "reaction": [ + { + "name": "Scouring Instruction", + "entries": [ + "When an ally that the neogi can see makes a {@dice d20} roll, the devil can roll a {@dice d8} and the ally can add the number rolled to the {@dice d20} roll by taking 4 ({@damage 1d8}) psychic damage. A creature immune to psychic damage can't be affected by Scouring Instruction." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Neogi Overlord", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Neogi_Overlord.webp", + "traitTags": [ + "Spider Climb" + ], + "senseTags": [ + "SD" + ], "actionTags": [ - "Multiattack" + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "C", + "DS", + "TP", + "U" + ], + "damageTags": [ + "I", + "N", + "P", + "Y" ], "miscTags": [ - "MW", - "RCH" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/The_Grim.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/The Grim.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "charmed", + "incapacitated", + "poisoned" ], - "hasFluff": true, "savingThrowForced": [ - "charisma", "constitution", - "intelligence", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Favored Spawn of Kyuss", - "page": 225, - "fluff": { - "_monsterFluff": { - "name": "Favored Spawn of Kyuss", - "source": "mme2-v2" - } - }, + "name": "Nightcrawler", + "group": [ + "Nightshades" + ], "source": "mme2-v2", + "page": 202, "size": [ - "M" + "G" ], "type": "undead", - "alignmentPrefix": "typically ", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 11, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 127, - "formula": "15d8 + 60" + "average": 437, + "formula": "25d20 + 175" }, "speed": { - "walk": 30 + "burrow": 30, + "walk": 50 }, - "str": 18, - "dex": 12, - "con": 18, + "str": 28, + "dex": 14, + "con": 24, "int": 6, - "wis": 8, - "cha": 10, + "wis": 9, + "cha": 8, "save": { - "wis": "+3", - "cha": "+4" - }, - "skill": { - "perception": "+3" + "con": "+14" }, - "passive": 13, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft.", + "tremorsense 60 ft." ], - "senseTags": [ - "D" + "passive": 9, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "necrotic", + "poison" ], "conditionImmune": [ "exhaustion", - "poisoned" - ], - "languages": [ - "understands the languages it knew in life but can't speak" - ], - "languageTags": [ - "CS", - "LF" + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], - "cr": "9", + "cr": "22", "trait": [ { - "name": "Fear Aura", - "entries": [ - "A creature that starts its turn within 10 feet of the spawn of kyuss must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the start of the creature's next turn. If a creature's saving throw is successful, the creature is immune to the Fear Aura for the next 24 hours." - ] - }, - { - "name": "Infested Form", - "entries": [ - "A creature that touches the spawn or hits it with a melee attack while within 5 feet of it must make a {@dc 16} Dexterity saving throw or become infected by a worm (see effects of Burrowing Worm)." - ] - }, - { - "name": "Regeneration", + "name": "Annihilating Aura", "entries": [ - "The spawn of Kyuss regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or a body of running water. If the spawn takes acid, fire, or radiant damage, this trait doesn't function at the start of the spawn's next turn. The spawn is destroyed only if it starts its turn with 0 hit points and doesn't regenerate." + "Any creature that starts its turn with in 40 feet of the nightcrawler must succeed on a {@dc 22} Constitution saving throw or take 21 ({@damage 6d6}) necrotic damage. Undead are immune to this aura." ] }, { - "name": "Worms", + "name": "Life Eater", "entries": [ - "If the spawn of Kyuss is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away, and it loses its Infested Form feature and its Burrowing Worm and Wormburst actions." + "A creature reduced to 0 hit points from damage dealt by the nightcrawler dies and can't be revived by any means short of a {@spell wish} spell." ] }, { "name": "Unusual Nature", "entries": [ - "The spawn of Kyuss doesn't require air, food, drink, or sleep." + "The nightcrawler doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "N", - "P", - "R", - "S" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Regeneration" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The spawn of Kyuss makes two Claw attacks and uses Burrowing Worm." - ] - }, - { - "name": "Claw", + "name": "Enervating Maw", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 10 ({@damage 3d6}) necrotic damage." + "{@atk mw} {@hit +16} to hit, reach 5 ft., one target. {@h}31 ({@damage 5d8 + 9}) necrotic damage. If the target is a Large or smaller creature, it must succeed on a {@dc 19} Dexterity saving throw or be swallowed by the nightcrawler. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the nightcrawler, and it takes 21 ({@damage 6d6}) necrotic damage at the start of each of the nightcrawler's turns. Each time the target takes necrotic damage, it must succeed on a {@dc 22} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.", + "If the nightcrawler takes 20 damage or more on a single turn from a creature inside it, the nightcrawler must succeed on a {@dc 24} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the nightcrawler. If the nightcrawler dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." ] }, { - "name": "Burrowing Worm", + "name": "Finger of Doom {@recharge 6}", "entries": [ - "A worm launches from the spawn of Kyuss at one humanoid that the spawn can see within 10 feet of it. The worm latches onto the target's skin unless the target succeeds on a {@dc 12} Dexterity saving throw. The worm is a Tiny undead with AC 6,1 hit point, a 2 ({@damage -4}) in every ability score, and a speed of 1 foot. While on the target's skin, the worm can be killed by normal means or scraped off using an action (the spawn can use this action to launch a scraped-off worm at a humanoid it can see within 10 feet of the worm). Otherwise, the worm burrows under the target's skin at the end of the target's next turn, dealing 1 piercing damage to it. At the end of each of its turns thereafter, the target takes 7 ({@damage 2d6}) necrotic damage per worm infesting it (maximum of {@dice 10d6}). A worm-infested target dies if it drops to 0 hit points, then rises 10 minutes later as a spawn of Kyuss. If a worm-infested creature is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away." + "The nightcrawler chooses one creature it can see within 300 feet of it. The target must succeed on a {@dc 22} Wisdom saving throw or take 32 ({@damage 5d12}) necrotic damage and become {@condition frightened} until the end of the nightcrawler's next turn. While {@condition frightened} in this way, the creature is {@condition paralyzed}. If a target's saving throw is successful, the target is immune to the nightcrawler's Finger of Doom for the next 24 hours." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Nightcrawler", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Nightcrawler.webp", + "altArt": [ { - "name": "Wormburst {@recharge 5}", - "entries": [ - "The spawn of Kyuss expels worms from its body, striking creatures around it. Each creature within 10 feet of it must succeed on a {@dc 16} Dexterity saving throw. On a failed save, 3 ({@damage 1d4 + 1}) worms latches on the target's skin (see effects of Burrowing Worm)." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Nightcrawler.webp", + "source": "mme2-v2" } ], + "senseTags": [ + "SD", + "T" + ], "actionTags": [ - "Multiattack" + "Swallow" + ], + "damageTags": [ + "N" ], "miscTags": [ - "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Favored_Spawn_of_Kyuss.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Favored Spawn of Kyuss.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "blinded", + "frightened", + "paralyzed", + "restrained" ], - "hasFluff": true, "savingThrowForced": [ + "constitution", "dexterity", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Tlincalli Chieftain", - "page": 226, - "fluff": { - "_monsterFluff": { - "name": "Tlincalli Chieftain", - "source": "mme2-v2" - } - }, + "name": "Nightprowler", + "group": [ + "Nightshades" + ], "source": "mme2-v2", + "page": 203, "size": [ "L" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ - "N" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 14 ], "hp": { - "average": 142, - "formula": "15d10 + 60" + "average": 114, + "formula": "12d10 + 48" }, "speed": { "walk": 40 }, - "str": 18, - "dex": 14, + "str": 20, + "dex": 18, "con": 18, - "int": 8, - "wis": 14, - "cha": 12, - "save": { - "con": "+8", - "wis": "+6" - }, - "skill": { - "perception": "+6", - "stealth": "+6", - "survival": "+6" + "int": 6, + "wis": 9, + "cha": 8, + "save": { + "con": "+8" }, - "passive": 16, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "languages": [ - "Tlincalli" - ], - "languageTags": [ - "OTH" + "darkvision 120 ft." ], - "cr": "9", - "trait": [ + "passive": 9, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the tlincalli fails a saving throw, it can choose to succeed instead." - ] + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "damageTags": [ - "I", - "P", - "S" + "immune": [ + "necrotic", + "poison" ], - "conditionInflict": [ + "conditionImmune": [ + "exhaustion", + "frightened", + "grappled", "paralyzed", - "poisoned" - ], - "traitTags": [ - "Legendary Resistances" + "petrified", + "poisoned", + "prone", + "restrained" ], - "action": [ + "cr": "11", + "trait": [ { - "name": "Multiattack", + "name": "Annihilating Aura", "entries": [ - "The tlincalli makes one Glaive attack and one Sting attack." + "Any creature that starts its turn with in 20 feet of the nightprowler must succeed on a {@dc 16} Constitution saving throw or take 7 ({@damage 2d6}) necrotic damage. Undead are immune to this aura." ] }, { - "name": "Glaive", + "name": "Life Eater", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage plus 7 ({@damage 2d6}) poison damage." + "A creature reduced to 0 hit points from damage dealt by the nightprowler dies and can't be revived by any means short of a {@spell wish} spell." ] }, { - "name": "Sting", + "name": "Unusual Nature", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 21 ({@damage 6d6}) poison damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition poisoned} for 1 minute. If it fails the saving throw by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The nightprowler doesn't require air, food, drink, or sleep." ] } ], - "bonus": [ + "action": [ { - "name": "Battle Command", + "name": "Multiattack", "entries": [ - "The tlincalli targets one ally it can see within 30 feet of it. If the target can see or hear the tlincalli, the target can use its reaction to make one melee attack or to take the {@action Dodge} or {@action Hide} action." + "The nightprowler uses Enervating Claw twice." ] }, { - "name": "Great Hunter's Inspiration {@recharge 5}", + "name": "Enervating Claw", "entries": [ - "When the tlincalli damages an enemy with a melee weapon attack, each creature of the tlincalli's choice that is within 30 feet of it and can see it gain advantage on its next attack roll until the start of the tlincalli's next turn." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage plus 9 ({@damage 2d8}) necrotic damage, and the target must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest." ] } ], - "actionTags": [ - "Multiattack" - ], - "shortName": "tlincalli", - "legendary": [ - { - "name": "Move", - "entries": [ - "The tlincalli moves up to half its speed." - ] - }, - { - "name": "Sting (Costs 2 Actions)", - "entries": [ - "The tlincalli makes a melee weapon attack." - ] - }, - { - "name": "Glaive Slash (Costs 3 Actions)", - "entries": [ - "The tlincalli moves up to its speed in a straight line and targets each creature within 10 feet of it during its movement. Each target must succeed on a {@dc 16} Dexterity saving throw, taking 9 ({@damage 1d10 + 4}) slashing damage plus 7 ({@damage 2d6}) poison damage on a failed save." - ] + "fluff": { + "_monsterFluff": { + "name": "Nightprowler", + "source": "mme2-v2" } - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tlincalli_Chieftain.webp", - "hasFluffImages": true, + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Nightprowler.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tlincalli Chieftain.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Nightprowler.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "glaive|phb" + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "N", + "S" + ], + "miscTags": [ + "MW", + "RCH" ], "savingThrowForced": [ - "constitution", - "dexterity" - ] + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Tlincalli Shaman", - "page": 227, - "fluff": { - "_monsterFluff": { - "name": "Tlincalli Shaman", - "source": "mme2-v2" - } - }, + "name": "Nightwing", + "group": [ + "Nightshades" + ], "source": "mme2-v2", + "page": 203, "size": [ - "L" + "H" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ - "N" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 16 ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 212, + "formula": "17d12 + 102" }, "speed": { - "walk": 40 + "fly": 60, + "walk": 20 }, - "str": 14, - "dex": 13, - "con": 16, - "int": 8, - "wis": 16, - "cha": 10, - "skill": { - "perception": "+6", - "stealth": "+4", - "survival": "+6" + "str": 20, + "dex": 22, + "con": 22, + "int": 6, + "wis": 9, + "cha": 8, + "save": { + "con": "+11" }, - "passive": 16, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "languages": [ - "Tlincalli" - ], - "languageTags": [ - "OTH" - ], - "cr": "6", - "damageTags": [ - "I", - "P", - "S" - ], - "conditionInflict": [ - "blinded", - "paralyzed", - "poisoned" + "darkvision 120 ft." ], - "spellcasting": [ + "passive": 9, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The tlincalli is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" - ], - "will": [ - "{@spell druidcraft}", - "{@spell guidance}", - "{@spell resistance}" + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "2e": [ - "{@spell earth tremor|XGE}", - "{@spell erupting earth|XGE}", - "{@spell spike growth}" - ], - "1e": [ - "{@spell conjure elemental} ({@creature fire elemental||fire} or {@creature earth elemental||earth})", - "{@spell wall of fire}" - ] - } + "cond": true } ], - "action": [ + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "cr": "14", + "trait": [ { - "name": "Multiattack", + "name": "Annihilating Aura", "entries": [ - "The tlincalli makes one Sting attack and uses Sirocco." + "Any creature that starts its turn with in 30 feet of the nightwing must succeed on a {@dc 19} Constitution saving throw or take 10 ({@damage 3d6}) necrotic damage. Undead are immune to this aura." ] }, { - "name": "Glaive", + "name": "Flyby", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d10 + 2}) slashing damage." + "The nightwing doesn't provoke {@action opportunity attack||opportunity attacks} when it flies out of an enemy's reach." ] }, { - "name": "Sting", + "name": "Life Eater", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 17 ({@damage 5d6}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. If it fails the saving throw by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "A creature reduced to 0 hit points from damage dealt by the nightwing dies and can't be revived by any means short of a {@spell wish} spell." ] }, { - "name": "Sirocco", + "name": "Unusual Nature", "entries": [ - "The tlincalli emits fiery winds and heated sand in a 20-foot cube originating from the tlincalli. Each creature in that area must make a {@dc 14} Constitution saving throw. On a failed save, a creature takes 13 ({@damage 3d8}) fire damage and is {@condition blinded} until the start of the tlincalli's next turn. On a successful save, a creature takes half as much damage and isn't {@condition blinded}." + "The nightwing doesn't require air, food, drink, or sleep." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "MLW" + "action": [ + { + "name": "Enervating Bite", + "entries": [ + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage plus 9 ({@damage 2d8}) necrotic damage, and the target must succeed on a {@dc 19} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest." + ] + }, + { + "name": "Finger of Doom {@recharge 6}", + "entries": [ + "The nightwing points at one creature it can see within 300 feet of it. The target must succeed on a {@dc 19} Wisdom saving throw or take 19 ({@damage 3d12}) necrotic damage and become {@condition frightened} until the end of the nightwing's next turn. While {@condition frightened} in this way, the creature is {@condition paralyzed}. If a target's saving throw is successful, the target is immune to the nightwing's Finger of Doom for the next 24 hours." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tlincalli_Chieftain.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Nightwing", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Nightwing.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tlincalli Shaman.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Nightwing.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "glaive|phb" + "traitTags": [ + "Flyby" + ], + "senseTags": [ + "SD" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened", + "paralyzed" ], "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" ], - "savingThrowForcedSpell": [ - "dexterity" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Tlincalli Witch", - "page": 227, - "fluff": { - "_monsterFluff": { - "name": "Tlincalli Witch", - "source": "mme2-v2" - } - }, + "name": "Nuckelavee", "source": "mme2-v2", + "page": 69, "size": [ "L" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 15, @@ -62554,2880 +61848,3187 @@ } ], "hp": { - "average": 119, - "formula": "14d10 + 42" + "average": 123, + "formula": "13d10 + 52" }, "speed": { - "walk": 40 + "walk": 50 }, - "str": 14, - "dex": 14, - "con": 16, + "str": 18, + "dex": 15, + "con": 19, "int": 13, "wis": 13, - "cha": 17, - "skill": { - "deception": "+6", - "perception": "+4", - "stealth": "+5" + "cha": 16, + "save": { + "str": "+8", + "con": "+8", + "wis": "+5" }, - "passive": 14, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "languages": [ - "Common", - "Tlincalli" + "truesight 120 ft." ], - "languageTags": [ - "C", - "OTH" + "passive": 11, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "cr": "7", - "damageTags": [ - "I", - "P" + "immune": [ + "poison" ], - "conditionInflict": [ - "incapacitated", - "paralyzed", + "conditionImmune": [ "poisoned" ], - "spellcasting": [ + "languages": [ + "Abyssal", + "telepathy 120 ft." + ], + "cr": "11", + "trait": [ { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The tlincalli casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell alter self}", - "{@spell false life}", - "{@spell levitate} (self only)", - "{@spell minor illusion}", - "{@spell silent image}", - "{@spell speak with dead}" - ], - "daily": { - "1e": [ - "{@spell contagion}", - "{@spell giant insect}", - "{@spell insect plague}", - "{@spell stinking cloud}", - "{@spell vitriolic sphere}" - ] - } + "name": "Amphibious", + "entries": [ + "The nuckelavee can breathe air and water." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The nuckelavee has advantage on saving throws against spells and other magical effects." + ] } ], - "conditionInflictSpell": [ - "blinded", - "poisoned", - "stunned" - ], "action": [ { "name": "Multiattack", "entries": [ - "The tlincalli makes one Sting attack and uses Infest or Spellcasting." + "The nuckelavee uses Dreadful Visage. It then makes one Bite attack and two Claw attacks." ] }, { - "name": "Sting", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 17 ({@damage 5d6}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. If it fails the saving throw by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw. If the saving throw fails by 5 or more, the target is reduced to 0 hit points, unless it is immune to necrotic damage. Otherwise, a target takes 11 ({@damage 2d10}) necrotic damage on a failed save." ] }, { - "name": "Infest", + "name": "Claw", "entries": [ - "The tlincalli magically implants parasitic bug eggs on one creature it can see within 60 feet of it. The target must succeed on a {@dc 14} Constitution saving throw against disease. On a failed save, the eggs hatch and the parasitic bugs begin to eat the target from the inside out. Immediately on this turn and at the start of each of the target's turns, the target takes 3 ({@damage 1d6}) piercing damage plus 7 ({@damage 2d6}) necrotic damage and is {@condition poisoned}. While {@condition poisoned}, the target is {@condition incapacitated}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, the target takes half as much damage and isn't {@condition poisoned}. If an infested target is targeted by an effect that cures disease, dispels magic, or removes a curse, all the bugs infesting it wither away. Constructs, Elementals, and Undead are immune to this effect." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage, and the target must succeed on a {@dc 16} Constitution saving throw. If the saving throw fails by 5 or more, the target is reduced to 0 hit points, unless it is immune to necrotic damage. Otherwise, a target takes 11 ({@damage 2d10}) necrotic damage on a failed save." + ] + }, + { + "name": "Dreadful Visage", + "entries": [ + "Each creature within 60 feet of the nuckelavee that can see it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. If the initial saving throw fails by 5 or more, the creature is {@condition paralyzed} while {@condition frightened} in this way. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if the nuckelavee is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the nuckelavee's Dreadful Visage for the next 24 hours. Undead and Fiends ignore this effect." + ] + }, + { + "name": "Pestilent Breath {@recharge 5}", + "entries": [ + "The nuckelavee's equine head exhales pestilent gas in a 30-foot cube. Each creature in that area must succeed on a {@dc 16} Constitution saving throw, taking 22 ({@damage 4d10}) poison damage and 22 ({@damage 4d10}) necrotic damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "bonus": [ + { + "name": "Aura of Annihilation", + "entries": [ + "The nuckelavee activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the nuckelavee. Undead and Fiends ignore this effect." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Nuckelavee", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Nuckelavee.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Nuckelavee.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Amphibious", + "Magic Resistance" + ], + "senseTags": [ + "U" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "N", + "P", + "S" + ], "miscTags": [ + "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tlincalli_Chieftain.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tlincalli Witch.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "frightened", + "paralyzed" ], - "hasFluff": true, "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" ], - "savingThrowForcedSpell": [ - "constitution" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Tortle Monk", - "page": 228, - "fluff": { - "_monsterFluff": { - "name": "Tortle Monk", - "source": "mme2-v2" - } - }, + "name": "Ogre Champion of Grolantor", + "shortName": "ogre", "source": "mme2-v2", + "page": 205, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Tortle" - ] - }, + "type": "giant", "alignment": [ - "NX", - "L", - "G", - "NY", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 14, "from": [ - "natural armor" + "{@item ring mail|phb}" ] } ], "hp": { - "average": 27, - "formula": "5d8 + 5" + "average": 123, + "formula": "13d10 + 52" }, "speed": { - "walk": 30 - }, - "str": 15, - "dex": 12, - "con": 12, - "int": 11, - "wis": 16, - "cha": 12, - "skill": { - "athletics": "+4", - "perception": "+5" + "walk": 40 }, - "passive": 15, - "languages": [ - "Aquan", - "Common" + "str": 21, + "dex": 8, + "con": 18, + "int": 5, + "wis": 7, + "cha": 7, + "senses": [ + "darkvision 60 ft." ], - "languageTags": [ - "AQ", - "C" + "passive": 8, + "languages": [ + "Common", + "Giant" ], - "cr": "1", + "cr": "6", "trait": [ { - "name": "Hold Breath", - "entries": [ - "The tortle can hold its breath for 1 hour." - ] - }, - { - "name": "Stunning Strike (5/Day)", + "name": "Legendary Resistance (1/Day)", "entries": [ - "Once per turn, when the tortle hits a creature with a melee weapon attack, it can force the creature to make a {@dc 12} Constitution saving throw or be {@condition stunned} until the end of the creature's next turn." + "If the ogre fails a saving throw, it can choose to succeed instead." ] } ], - "damageTags": [ - "B", - "P", - "S" - ], - "conditionInflict": [ - "stunned" - ], - "traitTags": [ - "Hold Breath" - ], "action": [ { "name": "Multiattack", "entries": [ - "The tortle makes three melee attacks, two which must be Unarmed Strike attacks." + "The ogre makes two Greatclub attacks. It can use Quake Slam in place of one of its Greatclub attacks, if available." ] }, { - "name": "Claws", + "name": "Greatclub", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." ] }, { - "name": "Quarterstaff", + "name": "Quake Slam {@recharge 5}", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 6 ({@damage 1d8 + 2}) bludgeoning damage if used with two hands." + "The ogre slams its greatclub on the ground, triggering a violent earth tremor in a line that is 15 feet long and 10 feet wide. Each creature in that line must succeed on a {@dc 16} Strength saving throw. On a failed save, a creature takes 14 ({@damage 2d8 + 5}) bludgeoning damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}." ] - }, + } + ], + "bonus": [ { - "name": "Unarmed Strike", + "name": "Grolantor's Roar (1/Day)", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + "The ogre unleashes a savage roar. Any Medium or smaller beast or humanoid within 60 feet of the ogre and able to hear it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turn, ending the effect on itself on a success." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The ogre moves up to half its speed." ] }, { - "name": "Dart", + "name": "Attack (Costs 2 Actions)", "entries": [ - "{@atk rw} {@hit +4} to hit, range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The ogre makes a melee attack." ] }, { - "name": "Shell Defense", + "name": "Smash (Costs 3 Actions)", "entries": [ - "The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is {@condition prone}, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge." + "The target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn. If the target fails its saving throw by 5 or more, it is also knocked {@condition unconscious} for 1 minute." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tortle_Monk.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ogre Champion of Grolantor", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Champion_of_Grolantor.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tortle Monk.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Champion of Grolantor.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "dart|phb", - "quarterstaff|phb" + "greatclub|phb" + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflict": [ + "frightened", + "prone" + ], + "conditionInflictLegendary": [ + "stunned", + "unconscious" ], "savingThrowForced": [ - "constitution" - ] + "constitution", + "strength", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Tortle Scout", - "page": 228, - "fluff": { - "_monsterFluff": { - "name": "Tortle Scout", - "source": "mme2-v2" - } - }, + "name": "Ogre Monarch", + "shortName": "ogre", "source": "mme2-v2", + "page": 206, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Tortle" - ] - }, + "type": "giant", "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 16, "from": [ - "natural armor" + "{@item chain mail|phb}" ] } ], "hp": { - "average": 38, - "formula": "7d8 + 7" + "average": 147, + "formula": "14d10 + 70" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 12, - "dex": 15, - "con": 12, - "int": 11, + "str": 21, + "dex": 8, + "con": 21, + "int": 6, "wis": 12, - "cha": 12, - "skill": { - "perception": "+3", - "stealth": "+6" - }, - "passive": 13, - "languages": [ - "Aquan", - "Common" + "cha": 11, + "senses": [ + "darkvision 60 ft." ], - "languageTags": [ - "AQ", - "C" + "passive": 11, + "languages": [ + "Common", + "Giant" ], - "cr": "3", + "cr": "8", "trait": [ { - "name": "Hold Breath", + "name": "Aura of Fervor", "entries": [ - "The tortle can hold its breath for 1 hour." + "The ogre's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the ogre, provided it isn't {@condition incapacitated}." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The tortle deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the tortle that isn't {@condition incapacitated} and the tortle doesn't have disadvantage on the attack roll." + "If the ogre fails a saving throw, it can choose to succeed instead." ] } ], - "damageTags": [ - "P", - "S" - ], - "traitTags": [ - "Hold Breath", - "Sneak Attack" - ], "action": [ { - "name": "Claws", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." + "The ogre makes two melee attacks. It can use Skull Crush or Slam Foe in place of one of its attacks, if available." ] }, { - "name": "Spear", + "name": "Spiked Club", "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] }, { - "name": "Shell Defense", + "name": "Slam", "entries": [ - "The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is {@condition prone}, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one Medium or smaller target. {@h}7 ({@damage 1d4 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}) and {@condition restrained} until the grapple ends, and the ogre can't use Slam on another target." + ] + }, + { + "name": "Slam Foe", + "entries": [ + "The ogre slams a creature {@condition grappled} by it into another creature it can see within 5 feet of it or a solid surface. Each creature must succeed on a {@dc 16} Strength saving throw or take 14 ({@damage 2d8 + 5}) bludgeoning damage and be {@condition stunned} until the end of the ogre's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." + ] + }, + { + "name": "Skull Crush {@recharge 5}", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or be knocked {@condition unconscious} for 1 minute. The {@condition unconscious} target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success." ] } ], - "bonus": [ + "legendary": [ { - "name": "Cunning Action", + "name": "Move", "entries": [ - "The tortle takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The ogre moves up to half its speed." + ] + }, + { + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The ogre makes a melee attack." + ] + }, + { + "name": "Command Minion", + "entries": [ + "The ogre targets one visible ally that has less hit points than the ogre within 30 feet of it. If the target can see and hear the ogre, the target can use its reaction to move up to its speed or make one weapon attack." ] } ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tortle_Monk.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ogre Monarch", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Monarch.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tortle Scout.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Monarch.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "frightened", + "grappled", + "restrained", + "stunned", + "unconscious" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], "hasFluff": true, - "attachedItems": [ - "spear|phb" - ] + "hasFluffImages": true }, { - "name": "Tortle Witch Doctor", - "page": 229, - "fluff": { - "_monsterFluff": { - "name": "Tortle Witch Doctor", - "source": "mme2-v2" - } - }, + "name": "Ogre Vanguard", "source": "mme2-v2", + "page": 205, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Tortle" - ] - }, + "type": "giant", "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 13, "from": [ - "natural armor" + "{@item hide armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 71, - "formula": "11d8 + 22" + "average": 104, + "formula": "11d10 + 44" }, "speed": { - "walk": 30 - }, - "str": 12, - "dex": 10, - "con": 14, - "int": 11, - "wis": 17, - "cha": 12, - "skill": { - "perception": "+5", - "religion": "+2" + "walk": 40 }, - "passive": 15, - "languages": [ - "Aquan", - "Common" + "str": 20, + "dex": 8, + "con": 18, + "int": 5, + "wis": 8, + "cha": 7, + "senses": [ + "darkvision 60 ft." ], - "languageTags": [ - "AQ", - "C" + "passive": 9, + "languages": [ + "Common", + "Giant" ], - "cr": "4", + "cr": "5", "trait": [ { - "name": "Hold Breath", + "name": "Threatening", "entries": [ - "The tortle can hold its breath for 1 hour." + "Creatures provoke an {@action opportunity attack} from the ogre when they move 5 feet or more while within the ogre's reach, and if the ogre hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." ] } ], - "damageTags": [ - "B", - "S", - "Y" - ], - "traitTags": [ - "Hold Breath" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The tortle casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" - ], - "daily": { - "1": [ - "{@spell banishment}", - "{@spell bestow curse}", - "{@spell revivify}", - "{@spell spirit guardians}" - ], - "3e": [ - "{@spell blindness/deafness}", - "{@spell cure wounds}" - ] - } - } - ], - "conditionInflictSpell": [ - "blinded", - "incapacitated" - ], "action": [ { - "name": "Claws", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage." + "The ogre makes two melee weapon attacks." ] }, { - "name": "Quarterstaff", + "name": "Spiked Club", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, or 5 ({@damage 1d8 + 1}) bludgeoning damage if used with two hands." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage, and the target is marked until the end of the ogre's next turn. This effect ends early if the ogre is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the ogre, a creature marked by the ogre has disadvantage on any attack roll that doesn't target the ogre." ] }, { - "name": "Cursed Bolt", + "name": "Shield Bash", "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the tortle's next turn." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) bludgeoning damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of the ogre's next turn." ] - }, + } + ], + "bonus": [ { - "name": "Shell Defense", + "name": "Punish the Marked", "entries": [ - "The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is {@condition prone}, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge." + "The ogre makes a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the ogre during the last turn. The ogre's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." ] } ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tortle_Witch_Doctor.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ogre Vanguard", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Vanguard.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tortle Witch Doctor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Vanguard 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Vanguard.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "quarterstaff|phb" + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" - ] + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "incapacitated", + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Young Trapper", - "page": 230, - "fluff": { - "_monsterFluff": { - "name": "Young Trapper", - "source": "mme2-v2" - } - }, + "name": "Ogre Wererat", "source": "mme2-v2", + "page": 186, "size": [ - "M" + "L" ], - "type": "monstrosity", + "type": { + "type": "giant", + "tags": [ + "Shapechanger" + ] + }, "alignment": [ - "U" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 32, - "formula": "5d8 + 10" + "average": 110, + "formula": "13d10 + 39" }, "speed": { - "climb": 10, - "walk": 10 + "walk": 40 }, - "str": 14, - "dex": 10, - "con": 15, - "int": 2, - "wis": 11, - "cha": 4, + "str": 19, + "dex": 12, + "con": 16, + "int": 5, + "wis": 8, + "cha": 7, "skill": { - "stealth": "+2" + "perception": "+2", + "stealth": "+7" }, - "passive": 10, "senses": [ - "blindsight 30 ft.", "darkvision 60 ft." ], - "senseTags": [ - "B", - "D" + "passive": 12, + "immune": [ + { + "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "cr": "1", + "languages": [ + "Common", + "Giant (can't speak in rat form)" + ], + "cr": "5", "trait": [ { - "name": "False Appearance", + "name": "Keen Smell", "entries": [ - "While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature that can see it and succeeds on a {@dc 20} Intelligence ({@skill Investigation}) or Intelligence ({@skill Nature}) check can discern its presence." + "The ogre wererat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + } + ], + "action": [ + { + "name": "Multiattack (Humanoid or Hybrid Form Only)", + "entries": [ + "The ogre wererat makes two attacks, only one of which can be a Bite." ] }, { - "name": "Spider Climb", + "name": "Bite (Rat or Hybrid Form Only)", "entries": [ - "The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage, and lf the target is a humanoid, it must succeed on a {@dc 14} Constitution saving throw or be cursed with wererat lycanthropy." ] - } - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "traitTags": [ - "False Appearance", - "Spider Climb" - ], - "action": [ + }, { - "name": "Smother", + "name": "Greatclub (Giant or Hybrid Form Only)", "entries": [ - "One Medium or smaller creature within 5 feet of the trapper must succeed on a {@dc 12} Dexterity saving throw or be {@condition grappled} (escape {@dc 12}). Until the grapple ends, the target takes 12 ({@damage 3d6 + 2}) bludgeoning damage plus 2 ({@damage 1d4}) acid damage at the start of each of its turns. While {@condition grappled} in this way, the target is {@condition restrained}, {@condition blinded}, and at risk of suffocating. The trapper can smother only one creature at a time." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + ] + }, + { + "name": "Change Shape", + "entries": [ + "The ogre wererat polymorphs into a Large rat-humanoid hybrid or into a Large giant rat, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Trapper.webp", - "hasFluffImages": true, - "hasFluff": true, - "savingThrowForced": [ - "dexterity" - ] - }, - { - "name": "Monstrous Trapper", - "page": 230, "fluff": { "_monsterFluff": { - "name": "Monstrous Trapper", + "name": "Ogre Wererat", "source": "mme2-v2" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Wererat.webp", + "attachedItems": [ + "greatclub|phb" + ], + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "GI" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true + }, + { + "name": "Ogre Witch Doctor", "source": "mme2-v2", + "page": 206, "size": [ - "H" + "L" ], - "type": "monstrosity", + "type": "giant", "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 11, "from": [ - "natural armor" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 90, + "formula": "12d10 + 24" }, "speed": { - "climb": 10, - "walk": 10 + "walk": 40 }, - "str": 21, - "dex": 10, - "con": 21, - "int": 2, + "str": 17, + "dex": 8, + "con": 14, + "int": 7, "wis": 14, - "cha": 4, - "skill": { - "stealth": "+3" - }, - "passive": 12, + "cha": 7, "senses": [ - "blindsight 30 ft.", "darkvision 60 ft." ], - "senseTags": [ - "B", - "D" + "passive": 11, + "languages": [ + "Common", + "Giant" ], - "cr": "6", - "trait": [ - { - "name": "False Appearance", - "entries": [ - "While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature that can see it and succeeds on a {@dc 20} Intelligence ({@skill Investigation}) or Intelligence ({@skill Nature}) check can discern its presence." - ] - }, + "cr": "3", + "spellcasting": [ { - "name": "Spider Climb", - "entries": [ - "The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] + "name": "Spellcasting", + "headerEntries": [ + "The ogre casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}):" + ], + "will": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" + ], + "daily": { + "3e": [ + "{@spell bane}", + "{@spell blindness/deafness}" + ], + "1e": [ + "{@spell bestow curse}", + "{@spell spirit guardians}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflict": [ - "grappled", - "prone", - "restrained" - ], - "traitTags": [ - "False Appearance", - "Spider Climb" - ], "action": [ { - "name": "Smother", + "name": "Quarterstaff", "entries": [ - "Each creature in a 15-foot cube originating from the trapper must succeed on a {@dc 16} Dexterity saving throw or be {@condition grappled} (escape {@dc 15}). Until the grapple ends, the target takes 22 ({@damage 5d6 + 5}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage at the start of each of its turns. While {@condition grappled} in this way, the target is {@condition restrained}, {@condition blinded}, and at risk of suffocating. The trapper can smother up to one Huge creature or two Large or smaller creatures at a time." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, or 12 ({@damage 2d8 + 3}) bludgeoning damage if used with two hands." ] }, { - "name": "Blanket {@recharge 5}", + "name": "Cursed Bolt", "entries": [ - "The trapper moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the trapper enters must succeed on a {@dc 16} Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the trapper's path. On a failed save, the creature falls {@condition prone}, is {@condition grappled} by the trapper, and takes 22 ({@damage 5d6 + 5}) bludgeoning damage. While {@condition grappled} in this way, the target is {@condition restrained}, {@condition blinded}, at risk of suffocating, and takes 22 ({@damage 5d6 + 5}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage at the start of each of its turns." + "{@atk rs} {@hit +4} to hit, range 60 ft., one target. {@h}15 ({@damage 3d8 + 2}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the ogre's next turn." + ] + }, + { + "name": "Vaprak's Gift (3/Day)", + "entries": [ + "The ogre chooses one creature it can see within 30 feet of it. For 1 minute, the target regains 10 hit points at the start of each of its turns. If the target takes acid or fire damage, the target will not regain any hit points at the start of its next turn. The target dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], - "miscTags": [ - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Trapper.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ogre Witch Doctor", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Witch_Doctor.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Trapper.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Witch Doctor.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "quarterstaff|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "F", + "Y" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflictSpell": [ + "blinded" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" + ], "hasFluff": true, - "savingThrowForced": [ - "dexterity" - ] + "hasFluffImages": true }, { - "name": "Troll Berserker", - "page": 231, - "fluff": { - "_monsterFluff": { - "name": "Troll Berserker", - "source": "mme2-v2" - } - }, + "name": "Orc Conqueror", "source": "mme2-v2", + "page": 207, "size": [ - "L" + "M" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Orc" + ] + }, "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|phb|plate}" ] } ], "hp": { - "average": 115, - "formula": "11d10 + 55" + "average": 102, + "formula": "12d8 + 48" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 19, + "dex": 10, + "con": 18, + "int": 8, + "wis": 13, + "cha": 16, + "save": { + "wis": "+4", + "cha": "+6" }, - "str": 20, - "dex": 13, - "con": 20, - "int": 7, - "wis": 9, - "cha": 7, "skill": { - "perception": "+2" + "athletics": "+8", + "intimidation": "+7", + "religion": "+3" }, - "passive": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 11, "languages": [ - "Giant" - ], - "languageTags": [ - "GI" + "Common", + "Orc" ], "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The orc casts one of the following spells using Charisma as its spellcasting ability (spell save {@dc 15}):" + ], + "daily": { + "2e": [ + "{@spell compelled duel}", + "{@spell hold person}", + "{@spell fear}" + ], + "1e": [ + "{@spell banishment}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } + ], "trait": [ { - "name": "Keen Smell", + "name": "Aura of Conquest", "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "If the orc isn't {@condition incapacitated}, a creature {@condition frightened} of the orc that starts its turn within 30 feet of the orc takes 7 ({@damage 2d6}) psychic damage and has its speed is reduced to 0." ] - }, + } + ], + "action": [ { - "name": "Reckless", + "name": "Multiattack", "entries": [ - "At the start of its turn, the giant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "The orc makes two Greataxe attacks." ] }, { - "name": "Regeneration", + "name": "Greataxe", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d12 + 4}) slashing damage plus 9 ({@damage 2d8}) psychic damage. If the target is a creature, it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until the end of its next turn." ] } ], - "damageTags": [ - "F", - "P", - "S" - ], - "traitTags": [ - "Keen Senses", - "Reckless", - "Regeneration" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The troll makes one Bite attack and two Claw attacks." - ] - }, + "bonus": [ { - "name": "Bite", + "name": "Aggressive", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." + "The orc moves up to its speed toward a hostile creature it can see." ] }, { - "name": "Claw", + "name": "Commanding Word", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "The orc casts command, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15})." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Berserker.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Orc Conqueror", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Conqueror.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Troll Berserker 2.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Monarch.webp", "source": "mme2-v2" }, { "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Troll Berserker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Monarch 2.webp", "source": "mme2-v2" } ], - "hasFluff": true + "attachedItems": [ + "greataxe|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "O" + ], + "damageTags": [ + "S", + "Y" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "conditionInflictSpell": [ + "frightened", + "incapacitated", + "paralyzed" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Troll Monarch", - "page": 231, - "fluff": { - "_monsterFluff": { - "name": "Troll Monarch", - "source": "mme2-v2" - } - }, + "name": "Orc Doom Hand of Yurtrus", "source": "mme2-v2", + "page": 208, "size": [ - "H" + "M" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Orc" + ] + }, "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 12, "from": [ - "natural armor" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 187, - "formula": "15d12 + 90" + "average": 90, + "formula": "12d8 + 36" }, "speed": { "walk": 30 }, - "str": 22, - "dex": 12, - "con": 22, - "int": 9, - "wis": 12, - "cha": 8, + "str": 12, + "dex": 11, + "con": 17, + "int": 11, + "wis": 16, + "cha": 9, "save": { - "con": "+10", - "wis": "+5" + "wis": "+5", + "cha": "+1" }, "skill": { - "perception": "+5" + "arcana": "+2", + "intimidation": "+1", + "medicine": "+5", + "religion": "+2" }, - "passive": 15, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 13, "languages": [ - "Giant" + "Common", + "Orc" ], - "languageTags": [ - "GI" + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The orc casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell ray of sickness}", + "{@spell silence}" + ], + "1e": [ + "{@spell animate dead} (as an action)", + "{@spell bestow curse}", + "{@spell contagion}", + "{@spell vampiric touch}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "11", "trait": [ { - "name": "Aura of Fervor", - "entries": [ - "The troll's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the troll, provided it isn't {@condition incapacitated}." - ] - }, - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the troll fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Regeneration", + "name": "Corrupted Form", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "A creature that touches the orc or hits it with a melee attack while within 5 feet of it must make a {@dc 13} Constitution saving throw. On a failed save, the creature takes 10 ({@damage 3d6}) poison damage and becomes {@condition poisoned}. While {@condition poisoned}, the target can't regain hit points. On a success, the creature takes half as much damage and isn't {@condition poisoned}. A creature {@condition poisoned} by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success." ] } ], - "damageTags": [ - "B", - "F", - "P", - "S" - ], - "conditionInflict": [ - "frightened", - "grappled", - "restrained" - ], - "traitTags": [ - "Legendary Resistances", - "Keen Senses", - "Regeneration" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The troll makes one Bite attack, one Claw attack, and one War Club attack." - ] - }, - { - "name": "Bite", + "name": "Touch of the White Hand", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d8}) necrotic damage." ] }, { - "name": "War Club", + "name": "Necrotic Bolt", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage." + "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target can't regain hit points until the start of the orc's next turn." ] }, { - "name": "Claw", + "name": "Vile Breath {@recharge 5}", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the troll can automatically hit the target with its Claw but can't make Claw attacks against other targets." + "The orc exhales corrupted gas in a 15-foot cube. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage and 10 ({@damage 3d6}) necrotic damage and becomes {@condition poisoned}. While {@condition poisoned}, the target can't regain hit points. On a success, the creature takes half as much damage and isn't {@condition poisoned}. A creature {@condition poisoned} by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success." ] - }, + } + ], + "bonus": [ { - "name": "Intimidating Roar {@recharge 5}", + "name": "Aggressive", "entries": [ - "The troll lets out a terrifying roar audible out to 120 feet. Any creature within 30 feet of the troll that can hear its roar must succeed on a {@dc 18} Wisdom saving throw or be {@condition frightened} of the troll for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this troll's Intimidating Roar for the next 24 hours." + "The orc moves up to its speed toward a hostile creature it can see." ] } ], - "actionTags": [ - "Multiattack" + "fluff": { + "_monsterFluff": { + "name": "Orc Doom Hand of Yurtrus", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Doom_Hand_of_Yurtrus.webp", + "senseTags": [ + "D" ], - "conditionInflictLegendary": [ - "stunned", - "unconscious" + "languageTags": [ + "C", + "O" ], - "shortName": "troll", - "legendary": [ - { - "name": "Charge", - "entries": [ - "The troll moves up to its speed." - ] - }, - { - "name": "Claw (Costs 2 Actions)", - "entries": [ - "The troll makes a Claw attack." - ] - }, - { - "name": "Smash (Costs 3 Actions)", - "entries": [ - "The target must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the end of its next turn. If the target fails its saving throw by 5 or more, it is also knocked {@condition unconscious} for 1 minute." - ] - } + "damageTags": [ + "N" ], "miscTags": [ - "MW", - "RCH", - "MLW" + "AOE", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Monarch.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Troll Monarch.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "blinded", + "deafened", + "poisoned", + "stunned" ], - "hasFluff": true, "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Troll Whelp", - "page": 232, - "fluff": { - "_monsterFluff": { - "name": "Troll Whelp", - "source": "mme2-v2" - } - }, + "name": "Orc Great Eye of Gruumsh", "source": "mme2-v2", + "page": 208, "size": [ "M" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Orc" + ] + }, "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 18, "from": [ - "natural armor" + "{@item chain mail|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 30, - "formula": "4d8 + 12" + "average": 112, + "formula": "15d8 + 45" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 13, + "str": 16, + "dex": 12, "con": 16, - "int": 5, - "wis": 7, - "cha": 5, - "skill": {}, - "passive": 10, + "int": 10, + "wis": 17, + "cha": 13, + "save": { + "wis": "+6", + "cha": "+4" + }, + "skill": { + "intimidation": "+4", + "perception": "+6", + "religion": "+3" + }, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 16, "languages": [ - "Giant" + "Common", + "Orc" ], - "languageTags": [ - "GI" + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The orc casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" + ], + "will": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell bane}", + "{@spell bestow curse}", + "{@spell blindness/deafness}" + ], + "1e": [ + "{@spell banishment}", + "{@spell dispel magic}", + "{@spell flame strike}", + "{@spell revivify}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "1", "trait": [ { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Regeneration", + "name": "Gruumsh's Fury", "entries": [ - "The troll regains 5 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The orc deals an extra 4 ({@damage 1d8}) damage when it hits with a weapon attack (included in the attacks)." ] } ], - "damageTags": [ - "F", - "P", - "S" - ], - "traitTags": [ - "Keen Senses", - "Regeneration" - ], "action": [ { "name": "Multiattack", "entries": [ - "The troll makes one Bite attack one Claws attack." + "The orc makes two Spear attacks. If Blinding Spittle is available, the orc can use it after these attacks." ] }, { - "name": "Bite", + "name": "Spear", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}10 ({@damage 1d6 + 3 + 1d8|1d6 + 3 plus 1d8}) piercing damage, or 11 ({@damage 1d8 + 3 + 1d8|1d8 + 3 plus 1d8}) piercing damage if used with two hands to make a melee attack." ] }, { - "name": "Claws", + "name": "Blinding Spittle {@recharge 4}", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage." + "{@atk rw} {@hit +6} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) poison damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or be {@condition blinded} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ], + "bonus": [ + { + "name": "Aggressive", + "entries": [ + "The orc moves up to its speed toward a hostile creature it can see." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Orc Great Eye of Gruumsh", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Doom_Hand_of_Yurtrus.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Great Eye of Gruumsh.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "spear|phb" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "O" + ], + "damageTags": [ + "I", + "P" + ], "miscTags": [ + "MLW", "MW", - "RCH" + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Berserker.webp", - "hasFluffImages": true, - "hasFluff": true + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "blinded", + "incapacitated" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Troll Shaman", - "page": 232, - "fluff": { - "_monsterFluff": { - "name": "Troll Shaman", - "source": "mme2-v2" - } - }, + "name": "Orc Mauler", "source": "mme2-v2", + "page": 210, "size": [ - "L" + "M" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Orc" + ] + }, "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 13, "from": [ - "natural armor" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 51, + "formula": "6d8 + 24" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 13, + "str": 20, + "dex": 12, "con": 18, "int": 7, - "wis": 14, - "cha": 7, - "skill": { - "perception": "+5" - }, - "passive": 15, + "wis": 11, + "cha": 10, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 10, "languages": [ - "Giant" - ], - "languageTags": [ - "GI" + "Common", + "Orc" ], - "cr": "7", + "cr": "3", "trait": [ { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Regeneration", + "name": "Brute", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "A melee weapon deals one extra die of its damage when the orc hits with it (included in the attack)." ] } ], - "damageTags": [ - "F", - "P", - "S" - ], - "traitTags": [ - "Keen Senses", - "Regeneration" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The troll casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" - ], - "will": [ - "{@spell druidcraft}", - "{@spell mold earth|XGE}", - "{@spell resistance}" - ], - "daily": { - "2e": [ - "{@spell earth tremor|XGE}", - "{@spell spike growth}" - ], - "1e": [ - "{@spell erupting earth|XGE}", - "{@spell stinking cloud}", - "{@spell stoneskin}" - ] - } - } - ], "action": [ { "name": "Multiattack", "entries": [ - "The troll makes one Bite attack and two Claw attacks." + "The orc makes two melee attacks." ] }, { - "name": "Bite", + "name": "Maul", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) bludgeoning damage, and the target has disadvantage on its next attack roll until the end of its next turn." ] }, { - "name": "Claw", + "name": "Sunder", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage. If the target is wearing a nonmagical armor or shield, it must succeed on a {@dc 15} Strength saving throw or the Armor Class (AC) of the nonmagical armor or shield (determined randomly) of the target takes a permanent and cumulative -1 penalty. If its Armor Class drops to 0, the nonmagical armor or shield is destroyed." ] }, { - "name": "Vaprak's Fury (Recharges after a Short or Long Rest)", + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, and the target has disadvantage on its next attack roll until the end of its next turn." + ] + } + ], + "bonus": [ + { + "name": "Aggressive", "entries": [ - "The troll targets up to three allied trolls it can see within 30 feet of it. Each target gains advantage on melee attack rolls until the end of its next turn. In addition, each target regains 10 hit points unless they took acid or fire damage during its last turn." + "The orc moves up to its speed toward a hostile creature it can see." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Orc Mauler", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Mauler.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Mauler.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "javelin|phb", + "maul|phb" + ], + "traitTags": [ + "Brute" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "O" + ], + "damageTags": [ + "B", + "P" + ], "miscTags": [ + "MLW", "MW", - "RCH" + "RCH", + "RW", + "THW" + ], + "savingThrowForced": [ + "strength" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Berserker.webp", - "hasFluffImages": true, "hasFluff": true, - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ] + "hasFluffImages": true }, { - "name": "Troll Witch Doctor", - "page": 233, - "fluff": { - "_monsterFluff": { - "name": "Troll Witch Doctor", - "source": "mme2-v2" - } - }, + "name": "Orc Sharpshooter", "source": "mme2-v2", + "page": 210, "size": [ - "L" + "M" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Orc" + ] + }, "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 93, - "formula": "11d10 + 33" + "average": 75, + "formula": "10d8 + 30" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 13, + "str": 14, + "dex": 17, "con": 16, "int": 7, - "wis": 14, - "cha": 7, + "wis": 12, + "cha": 10, "skill": { - "perception": "+5" + "perception": "+3", + "survival": "+3" }, - "passive": 15, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 13, "languages": [ - "Giant" - ], - "languageTags": [ - "GI" + "Common", + "Orc" ], - "cr": "6", + "cr": "3", "trait": [ { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Regeneration", + "name": "Sharpshooter", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The orc's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the orc's ranged weapon attack rolls." ] } ], - "damageTags": [ - "F", - "P", - "S", - "Y" - ], - "traitTags": [ - "Keen Senses", - "Regeneration" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The troll casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" - ], - "will": [ - "{@spell guidance}", - "{@spell mold earth|XGE}", - "{@spell thaumaturgy}" - ], - "daily": { - "2e": [ - "{@spell bane}", - "{@spell hold person}" - ], - "1e": [ - "{@spell bestow curse}", - "{@spell erupting earth|XGE}" - ] - } - } - ], - "conditionInflictSpell": [ - "paralyzed" - ], "action": [ { "name": "Multiattack", "entries": [ - "The troll makes one Bite attack and two Claw attacks." + "The orc makes two Longbow attacks or two Scimitar attacks." ] }, { - "name": "Bite", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { - "name": "Claw", + "name": "Longbow", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + ] + } + ], + "bonus": [ + { + "name": "Aggressive", + "entries": [ + "The orc moves up to its speed toward a hostile creature it can see." ] }, { - "name": "Cursed Bolt", + "name": "Steady Aim (3/Day)", "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}15 ({@damage 3d8 + 2}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the troll's next turn." + "The orc takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the orc deals an extra 7 ({@damage 2d6}) damage with each of its ranged weapon attacks against the target." ] } ], - "reaction": [ + "fluff": { + "_monsterFluff": { + "name": "Orc Sharpshooter", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Sharpshooter.webp", + "altArt": [ { - "name": "Vaprak's Wrath (Recharges after a Short or Long Rest)", - "entries": [ - "When an ally within 30 feet of the troll and can be seen by the troll hits a target with a melee weapon attack, the troll grants 5 extra damage to the ally's weapon damage roll. In addition, the ally's hit is a critical hit." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Sharpshooter.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "longbow|phb", + "scimitar|phb" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "O" + ], + "damageTags": [ + "P", + "S" + ], "miscTags": [ + "MLW", "MW", - "RCH" + "RNG", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Monarch.webp", - "hasFluffImages": true, "hasFluff": true, - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Two-Headed Troll", - "page": 233, - "fluff": { - "_monsterFluff": { - "name": "Two-Headed Troll", - "source": "mme2-v2" - } - }, + "name": "Orc Vanguard", "source": "mme2-v2", + "page": 209, "size": [ - "L" + "M" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Orc" + ] + }, "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "natural armor" + "{@item half plate armor|phb|half plate}" ] } ], "hp": { - "average": 126, - "formula": "12d10 + 60" + "average": 68, + "formula": "8d8 + 32" }, "speed": { "walk": 30 }, - "str": 22, - "dex": 13, - "con": 20, - "int": 7, - "wis": 9, - "cha": 7, + "str": 20, + "dex": 12, + "con": 18, + "int": 8, + "wis": 10, + "cha": 10, + "save": { + "str": "+7", + "con": "+6" + }, "skill": { - "perception": "+5" + "athletics": "+7", + "history": "+1", + "intimidation": "+4" }, - "passive": 15, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 10, "languages": [ - "Giant" - ], - "languageTags": [ - "GI" + "Common", + "Orc" ], - "cr": "7", + "cr": "4", "trait": [ { - "name": "Keen Smell", + "name": "Threatening", "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "Creatures provoke an {@action opportunity attack} from the orc when they move 5 feet or more while within the orc's reach, and if the orc hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." ] - }, + } + ], + "action": [ { - "name": "Regeneration", + "name": "Multiattack", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The orc makes three Greatsword attacks or three Javelin attacks." ] }, { - "name": "Two Heads", + "name": "Greatsword", "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage, and the target is marked until the end of the orc's next turn. This effect ends early if the orc is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the orc, a creature marked by the orc has disadvantage on any attack roll that doesn't target the orc." ] }, { - "name": "Extra Reaction", + "name": "Javelin", "entries": [ - "The troll gets an extra reaction that can be used only for {@action opportunity attack||opportunity attacks}." + "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, and the target is marked until the end of the orc's next turn. This effect ends early if the orc is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the orc, a creature marked by the orc has disadvantage on any attack roll that doesn't target the orc." ] } ], - "damageTags": [ - "F", - "P", - "S" - ], - "conditionInflict": [ - "unconscious" - ], - "traitTags": [ - "Keen Senses", - "Regeneration" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The troll makes two Bite attacks and two Claw attacks." - ] - }, + "bonus": [ { - "name": "Bite", + "name": "Aggressive", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) piercing damage." + "The orc moves up to its speed toward a hostile creature it can see." ] }, { - "name": "Claws", + "name": "Punish the Marked", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + "The orc can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the orc during the last turn. The orc's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Two-Headed_Troll.webp", - "hasFluffImages": true, - "altArt": [ + "reaction": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Two-Headed Troll.webp", - "source": "mme2-v2" + "name": "Parry", + "entries": [ + "The orc adds 3 to its AC against one melee attack that would hit it. To do so, the orc must see the attacker and be wielding a melee weapon." + ] } ], - "hasFluff": true - }, - { - "name": "Dire Vargouille", - "page": 234, "fluff": { "_monsterFluff": { - "name": "Dire Vargouille", + "name": "Orc Vanguard", "source": "mme2-v2" } }, - "source": "mme2-v2", - "size": [ - "S" - ], - "type": "fiend", - "alignmentPrefix": "typically ", - "alignment": [ - "C", - "E" - ], - "ac": [ - 13 + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Mauler.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Vanguard.webp", + "source": "mme2-v2" + } ], - "hp": { - "average": 39, - "formula": "6d6 + 18" - }, - "speed": { - "fly": 40, - "walk": 5 - }, - "str": 8, - "dex": 16, - "con": 16, - "int": 4, - "wis": 8, - "cha": 2, - "passive": 9, - "senses": [ - "darkvision 60 ft." + "attachedItems": [ + "greatsword|phb", + "javelin|phb" ], "senseTags": [ "D" ], - "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "understands Abyssal", - "Infernal", - "any languages it knew before becoming a vargouille but can't speak" + "actionTags": [ + "Multiattack", + "Parry" ], "languageTags": [ - "AB", - "CS", - "I", - "X" + "C", + "O" ], - "cr": "2", "damageTags": [ - "P" - ], - "conditionInflict": [ - "frightened", - "stunned" - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target can't regain hit points until the start of the vargouille's next turn." - ] - }, - { - "name": "Abyssal Curse", - "entries": [ - "The vargouille targets one {@condition incapacitated} Humanoid within 5 feet of it. The target must succeed on a {@dc 13} Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a {@spell daylight} spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting {@spell remove curse}, {@spell greater restoration}, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse." - ] - }, - { - "name": "Stunning Shriek", - "entries": [ - "The vargouille shrieks. Each humanoid and beast within 30 feet of the vargouille and able to hear it must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} until the end of the vargouille's next turn. While {@condition frightened} in this way, a target is {@condition stunned}. If a target's saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all vargouilles for 1 hour." - ] - } + "P", + "S" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RW", + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dire_Vargouille.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dire Vargouille.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "incapacitated" ], "hasFluff": true, - "savingThrowForced": [ - "charisma", - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Greater Vargouille", - "page": 234, - "fluff": { - "_monsterFluff": { - "name": "Greater Vargouille", - "source": "mme2-v2" - } - }, + "name": "Orc War Chanter", "source": "mme2-v2", + "page": 211, "size": [ "M" ], - "type": "fiend", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Orc" + ] + }, "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 13 + { + "ac": 14, + "from": [ + "{@item studded leather armor|phb|studded leather}" + ] + } ], "hp": { - "average": 76, - "formula": "9d8 + 36" + "average": 45, + "formula": "7d8 + 14" }, "speed": { - "fly": 40, - "walk": 5 + "walk": 30 }, - "str": 10, - "dex": 16, - "con": 18, - "int": 4, - "wis": 9, - "cha": 3, - "passive": 9, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "str": 14, + "dex": 14, + "con": 14, + "int": 10, + "wis": 12, + "cha": 16, + "save": { + "dex": "+4", + "cha": "+5" + }, + "skill": { + "intimidation": "+7", + "perception": "+3", + "performance": "+7" + }, + "senses": [ + "darkvision 60 ft." ], + "passive": 13, "languages": [ - "understands Abyssal", - "Infernal", - "any languages it knew before becoming a vargouille but can't speak" - ], - "languageTags": [ - "AB", - "CS", - "I", - "X" + "Common", + "Orc" ], "cr": "3", - "damageTags": [ - "P" - ], - "conditionInflict": [ - "frightened", - "poisoned", - "stunned" + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The orc casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell message}", + "{@spell minor illusion}" + ], + "daily": { + "2e": [ + "{@spell dissonant whispers}", + "{@spell enhance ability}", + "{@spell fear}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], "action": [ { - "name": "Bite", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage, and the target can't regain hit points until the start of the vargouille's next turn." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { - "name": "Abyssal Curse", + "name": "Mocking Word", "entries": [ - "The vargouille targets one {@condition incapacitated} Giant or Humanoid within 5 feet of it. The target must succeed on a {@dc 14} Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a {@spell daylight} spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting {@spell remove curse}, {@spell greater restoration}, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse." + "The orc targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Wisdom saving throw or take 5 ({@damage 2d4}) psychic damage and have disadvantage on its next attack roll before the end of its next turn." ] }, { - "name": "Stunning Shriek", + "name": "Incite Allies (1/Day)", "entries": [ - "The vargouille shrieks. Each giant, humanoid, and beast within 30 feet of the vargouille and able to hear it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of the vargouille's next turn. While {@condition frightened} in this way, a target is {@condition stunned}. If a target's saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all vargouilles for 1 hour." + "Up to three allies within 60 feet of the orc and can hear the orc can use its reaction to move up to half its speed and make one melee weapon attack." + ] + } + ], + "bonus": [ + { + "name": "Aggressive", + "entries": [ + "The orc moves up to its speed toward a hostile creature it can see." ] }, { - "name": "Horrid Breath {@recharge 5}", + "name": "War Chant", "entries": [ - "The vargouille exhales nauseating vapor in a 15-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the target can't regain hit points and spends its action during its turn retching and reeling. A {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw." + "The orc performs a war chant that lasts until the start of the orc's next turn. The orc can select from one of three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Chant of Dread.", + "entry": "Provided the orc isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the orc and can hear the orc must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the orc's Chant of Dread for the next 24 hours." + }, + { + "type": "itemSub", + "name": "Chant of Ferocity.", + "entry": "Provided the orc isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the orc and can hear the orc gains advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + }, + { + "type": "itemSub", + "name": "Chant of Resolve.", + "entry": "Provided the orc isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the orc and can hear the orc gains advantage on saving throws against being {@condition charmed} and {@condition frightened} until the start of its next turn." + } + ] + } ] } ], + "fluff": { + "_monsterFluff": { + "name": "Orc War Chanter", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Doom_Hand_of_Yurtrus.webp", + "attachedItems": [ + "scimitar|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "O" + ], + "damageTags": [ + "S" + ], "miscTags": [ - "AOE", + "MLW", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dire_Vargouille.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Vargouille.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "frightened" + ], + "conditionInflictSpell": [ + "frightened" ], - "hasFluff": true, "savingThrowForced": [ - "charisma", - "constitution", "wisdom" - ] + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Vegepygmy Warrior", - "page": 235, - "fluff": { - "_monsterFluff": { - "name": "Vegepygmy Warrior", - "source": "mme2-v2" - } - }, + "name": "Orc War Priest of Ilneval", "source": "mme2-v2", + "page": 211, "size": [ - "S" + "M" ], - "type": "plant", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Orc" + ] + }, "alignment": [ - "N" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 18, "from": [ - "natural armor" + "{@item chain mail|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 22, - "formula": "5d6 + 5" + "average": 91, + "formula": "14d8 + 28" }, "speed": { "walk": 30 }, "str": 14, - "dex": 14, - "con": 13, - "int": 6, - "wis": 11, - "cha": 7, + "dex": 12, + "con": 14, + "int": 10, + "wis": 16, + "cha": 12, + "save": { + "wis": "+6", + "cha": "+4" + }, "skill": { - "perception": "+2", - "stealth": "+4" + "insight": "+6", + "perception": "+6", + "religion": "+3" }, - "passive": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ - "lightning", - "piercing" - ], + "passive": 16, "languages": [ - "Vegepygmy" + "Common", + "Orc" ], - "languageTags": [ - "OTH" + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The orc casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" + ], + "will": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell bless}", + "{@spell guiding bolt}", + "{@spell silence}" + ], + "1e": [ + "{@spell crusader's mantle}", + "{@spell spirit guardians}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "1/2", "trait": [ { - "name": "Plant Camouflage", + "name": "Foe Smiter of Ilneval", "entries": [ - "The vegepygmy has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." + "The orc deals an extra die of damage when it hits with a Longsword attack (included in the attack)." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The orc makes two Longsword attacks or uses Unholy Fire." ] }, { - "name": "Regeneration", + "name": "Longsword", "entries": [ - "The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) slashing damage, or 13 ({@damage 2d10 + 2}) slashing damage if used with two hands." + ] + }, + { + "name": "Unholy Fire", + "entries": [ + "The orc targets one creature it can see within 60 feet of it. The target must make a {@dc 14} Wisdom saving throw. On a failed save, the target takes 12 ({@damage 2d8 + 3}) necrotic damage, and it is {@condition blinded} until the start of the orc's next turn. On a successful save, the target takes half as much damage and isn't {@condition blinded}." ] } ], - "damageTags": [ - "N", - "P" - ], - "traitTags": [ - "Regeneration" - ], - "action": [ + "bonus": [ { - "name": "Multiattack", + "name": "Aggressive", "entries": [ - "The vegepygmy makes two attacks with its Claws or two melee attacks with its Spear." + "The orc moves up to its speed toward a hostile creature it can see." ] }, { - "name": "Spear", + "name": "Ilneval's Command {@recharge 4}", "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + "Up to three allied orcs within 120 feet of this orc that can hear it can use their reactions to each make one weapon attack." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" + "reaction": [ + { + "name": "Guided Strike (Recharges after a Short or Long Rest)", + "entries": [ + "The orc grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The orc can make this choice after the roll is made but before it hits or misses." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Vegepygmy_Shaman.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Orc War Priest of Ilneval", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Conqueror.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Vegepygmy Warrior.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc War Priest of Ilneval.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "spear|phb" - ] + "longsword|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "O" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "deafened" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Vegepygmy Shaman", - "page": 235, - "fluff": { - "_monsterFluff": { - "name": "Vegepygmy Shaman", - "source": "mme2-v2" - } - }, + "name": "Orc Zombie", "source": "mme2-v2", + "page": 262, "size": [ - "S" + "M" ], - "type": "plant", - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ - "N" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 10, "from": [ - "natural armor" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 27, - "formula": "5d6 + 10" + "average": 17, + "formula": "2d8 + 8" }, "speed": { - "walk": 30 + "walk": 20 }, - "str": 7, - "dex": 14, - "con": 14, - "int": 6, - "wis": 13, - "cha": 7, - "skill": { - "perception": "+3", - "stealth": "+4" + "str": 17, + "dex": 6, + "con": 18, + "int": 3, + "wis": 7, + "cha": 6, + "save": { + "wis": "+0" }, - "passive": 13, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 8, + "immune": [ + "poison" ], - "resist": [ - "lightning", - "piercing" + "conditionImmune": [ + "poisoned" ], "languages": [ - "Vegepygmy" - ], - "languageTags": [ - "OTH" + "understands Common and Orc but can't speak" ], - "cr": "1", + "cr": "1/2", "trait": [ { - "name": "Plant Camouflage", + "name": "Undead Fortitude", "entries": [ - "The vegepygmy has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Regeneration", + "name": "Unusual Nature", "entries": [ - "The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "N", - "S" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Regeneration" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The vegepygmy casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 11}, {@hit 3} to hit with spell attacks):" - ], - "will": [ - "{@spell guidance}", - "{@spell mold earth|XGE}" - ], - "daily": { - "3e": [ - "{@spell entangle}" - ], - "1e": [ - "{@spell locate animals or plants}", - "{@spell spike growth}" - ] - } - } - ], - "conditionInflictSpell": [ - "restrained" - ], "action": [ { - "name": "Claws", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { - "name": "Spore Strike (Melee)", + "name": "Greataxe", "entries": [ - "If the target is a creature, it is also {@condition poisoned} until the end of the vegepygmy's next turn." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) slashing damage." ] - }, + } + ], + "reaction": [ { - "name": "Spore Strike (Ranged)", + "name": "Sudden Lunge", "entries": [ - "If the target is a creature, it is also {@condition poisoned} until the end of the vegepygmy's next turn." + "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." ] } ], - "miscTags": [ - "MW", - "THW", - "RW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Vegepygmy_Shaman.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Orc Zombie", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Zombie.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Vegepygmy Shaman.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Zombie.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "savingThrowForcedSpell": [ - "strength" - ] + "attachedItems": [ + "greataxe|phb" + ], + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS", + "O" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "hasFluffImages": true }, { - "name": "Verbeeg", - "page": 236, - "fluff": { - "_monsterFluff": { - "name": "Verbeeg", - "source": "mme2-v2" - } - }, + "name": "Owlbear Zombie", "source": "mme2-v2", + "page": 262, "size": [ "L" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": "undead", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 11, "from": [ - "{@item hide armor|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 76, - "formula": "9d10 + 27" + "average": 66, + "formula": "7d10 + 28" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 17, - "dex": 10, - "con": 16, - "int": 11, - "wis": 10, - "cha": 9, + "str": 21, + "dex": 8, + "con": 19, + "int": 3, + "wis": 8, + "cha": 3, "save": { - "dex": "+2", - "con": "+5" - }, - "skill": { - "animal handling": "+2", - "athletics": "+5", - "stealth": "+2" + "wis": "+1" }, - "passive": 10, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "languages": [ - "Common", - "Giant" + "passive": 9, + "immune": [ + "poison" ], - "languageTags": [ - "C", - "GI" + "conditionImmune": [ + "poisoned" ], - "cr": "3", + "cr": "2", "trait": [ { - "name": "Simple Weapon Wielder", + "name": "Keen Sight and Smell", "entries": [ - "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." + "The zombie has advantage on Wisdom ({@skill Perception}) checks that rely on sight and smell." + ] + }, + { + "name": "Undead Fortitude", + "entries": [ + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "P" - ], "action": [ { - "name": "Multiattack", + "name": "Beak", "entries": [ - "The verbeeg makes two Spear attacks." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage." ] }, { - "name": "Spear", + "name": "Claw", "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage, or 16 ({@damage 3d8 + 3}) piercing damage if used with two hands to make a melee attack." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg.webp", + "fluff": { + "_monsterFluff": { + "name": "Owlbear Zombie", "source": "mme2-v2" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Owlbear_Zombie.webp", + "traitTags": [ + "Keen Senses", + "Undead Fortitude" ], - "attachedItems": [ - "spear|phb" + "senseTags": [ + "D" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" ] }, { - "name": "Verbeeg Chieftain", - "page": 236, - "fluff": { - "_monsterFluff": { - "name": "Verbeeg Chieftain", - "source": "mme2-v2" - } - }, + "name": "Paeliryon", "source": "mme2-v2", + "page": 80, "size": [ - "L" + "H" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ - "N", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 19, "from": [ - "patchwork armor", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 142, - "formula": "15d10 + 60" + "average": 225, + "formula": "18d12 + 108" }, "speed": { - "walk": 40 + "walk": 40, + "fly": 60, + "burrow": 20 }, - "str": 21, - "dex": 11, - "con": 18, - "int": 11, - "wis": 12, - "cha": 9, + "str": 24, + "dex": 13, + "con": 23, + "int": 15, + "wis": 18, + "cha": 18, "save": { - "dex": "+3", - "con": "+7", - "wis": "+4" + "str": "+13", + "con": "+12", + "wis": "+10", + "cha": "+10" }, "skill": { - "animal handling": "+4", - "athletics": "+8", - "stealth": "+3" + "arcana": "+14", + "history": "+14", + "religion": "+14" }, - "passive": 11, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 14, + "resist": [ + "cold", + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" ], "languages": [ - "Common", - "Giant" + "all", + "telepathy 120 ft." ], - "languageTags": [ - "C", - "GI" + "cr": "17", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The paeliryon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}):" + ], + "will": [ + "{@spell charm person}", + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell suggestion}" + ], + "daily": { + "1": [ + "{@spell unholy aura|mme2-v2}" + ], + "3e": [ + "{@spell dispel magic}", + "{@spell fireball}", + "{@spell major image}", + "{@spell unholy weapon|mme2-v2}", + "{@spell vampiric touch} ({@damage 5d6})", + "{@spell wall of fire}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "7", "trait": [ { - "name": "Simple Weapon Wielder", + "name": "Devil's Sight", "entries": [ - "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." + "Magical darkness doesn't impede the devil's {@sense darkvision}." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The paeliryon has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Intoxicating Scent", + "entries": [ + "Any creature that starts its turn within 10 feet of the paeliryon and can smell the paeliryon must succeed on a {@dc 20} Constitution saving throw or be {@condition poisoned} until the start of its next turn. Until this poison ends, the target is {@condition charmed}. On a successful saving throw, the creature is immune to the paeliryon's Intoxicating Scent for 24 hours." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The paeliryon has advantage on saving throws against spells and other magical effects." ] } ], - "damageTags": [ - "P" - ], "action": [ { "name": "Multiattack", "entries": [ - "The verbeeg makes two melee attacks." + "The paeliryon uses Belittle. It then makes one Bite attack and two Claw attacks or two Infernal Bolt attacks." ] }, { - "name": "Longsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage, or 16 ({@damage 2d10 + 5}) slashing damage if used with two hands." + "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d6 + 7}) piercing damage plus 10 ({@damage 3d6}) necrotic damage." ] }, { - "name": "Javelin", + "name": "Claw", "entries": [ - "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}15 ({@damage 3d6 + 5}) piercing damage." + "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage plus 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must make a {@dc 20} Charisma saving throw or be cursed with magical deformities. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity.", + "The cursed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on itself on a success. Casting {@spell remove curse}, {@spell greater restoration}, or a similar spell on the target also ends the effect." + ] + }, + { + "name": "Infernal Bolt", + "entries": [ + "{@atk rs} {@hit +10} to hit, range 120 ft., one creature. {@h}17 ({@damage 3d8 + 4}) fire damage, and the target must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} until the end of the paeliryon's next turn." + ] + }, + { + "name": "Belittle", + "entries": [ + "The paeliryon hurls magical insults and epithets that strike at the heart of its enemies' insecurities. Each creature of the paeliryon's choice that is within 60 feet of the paeliryon and can hear it must succeed on a {@dc 18} Wisdom saving throw or become enraged for 1 minute. While enraged, the creature must use its action to move up to its speed towards the paeliryon and, if it is within range, make a melee weapon attack against it. Otherwise, it must use its {@action Dash} action to move towards a space within 5 feet of the paeliryon. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the paeliryon's Belittle for the next 24 hours." + ] + }, + { + "name": "Teleport", + "entries": [ + "The paeliryon magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." ] } ], "bonus": [ { - "name": "Assault Command", + "name": "Divine Word (1/Day)", "entries": [ - "The verbeeg targets one ally it can see within 30 feet of it. If the target can see or hear the verbeeg, the target can use its reaction to make one melee attack or move up to its speed." + "The paeliryon casts {@spell divine word}, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18})" ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Paeliryon", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Paeliryon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg Chieftain.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Paeliryon.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "javelin|phb", - "longsword|phb" - ] + "traitTags": [ + "Devil's Sight", + "Keen Senses", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "F", + "N", + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "charmed", + "frightened", + "poisoned" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForced": [ + "charisma", + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Verbeeg Skirmisher", - "page": 237, - "fluff": { - "_monsterFluff": { - "name": "Verbeeg Skirmisher", - "source": "mme2-v2" - } - }, + "name": "Palrethee", "source": "mme2-v2", + "page": 69, "size": [ - "L" + "M" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "{@item hide armor|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 60, + "formula": "8d8 + 24" }, "speed": { - "walk": 40 + "walk": 30 }, "str": 17, "dex": 15, "con": 16, - "int": 11, - "wis": 10, - "cha": 9, - "save": { - "dex": "+4", - "con": "+5" - }, - "skill": { - "animal handling": "+2", - "athletics": "+5", - "stealth": "+2" - }, - "passive": 10, + "int": 13, + "wis": 12, + "cha": 11, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 11, + "resist": [ + "cold", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" ], "languages": [ - "Common", - "Giant" + "Abyssal", + "telepathy 60 ft." ], - "languageTags": [ - "C", - "GI" + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The palrethee casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 12}):" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell detect magic}" + ], + "daily": { + "1": [ + "{@spell fear}" + ] + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "4", "trait": [ { - "name": "Simple Weapon Wielder", - "entries": [ - "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." - ] - }, - { - "name": "Skirmish Advantage", + "name": "Heated Body", "entries": [ - "Once per turn, when the verbeeg attacks while in a space that is at least 15 feet away from where it started its turn, it gains advantage on that attack roll." + "A creature that touches the palrethee or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." ] } ], - "damageTags": [ - "P" - ], "action": [ { "name": "Multiattack", "entries": [ - "The verbeeg makes two Spear attacks." + "The palrethee makes two Greatsword attacks." ] }, { - "name": "Spear", + "name": "Greatsword", "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage, or 16 ({@damage 3d8 + 3}) piercing damage if used with two hands to make a melee attack." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 5 ({@damage 1d10}) fire damage, and the target catches fire. Until someone takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." ] } ], - "bonus": [ - { - "name": "Lightfooted", - "entries": [ - "The verbeeg takes the {@action Dash} or {@action Disengage} action." - ] + "fluff": { + "_monsterFluff": { + "name": "Palrethee", + "source": "mme2-v2" } - ], - "reaction": [ + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Palrethee.webp", + "altArt": [ { - "name": "Skirmisher", - "entries": [ - "When an enemy the verbeeg can see ends its turn within 5 feet of it, the verbeeg can move up to half its speed. This movement doesn't provoke {@action opportunity attack||opportunity attacks}." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Palrethee.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "greatsword|phb" + ], + "senseTags": [ + "SD" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "F", + "S" + ], "miscTags": [ - "MW", - "THW", - "RW", - "MLW" + "MLW", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg Skirmisher.webp", - "source": "mme2-v2" - } + "conditionInflictSpell": [ + "frightened" ], - "attachedItems": [ - "spear|phb" - ] + "savingThrowForcedSpell": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Verbeeg Warlock", - "page": 237, - "fluff": { - "_monsterFluff": { - "name": "Verbeeg Warlock", - "source": "mme2-v2" - } - }, + "name": "Passion Devil", "source": "mme2-v2", + "page": 81, "size": [ - "L" + "M" ], - "type": "giant", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ - "N", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 17, "from": [ - "{@item hide armor|phb}" + "natural armor" ] } ], "hp": { - "average": 93, - "formula": "11d10 + 33" + "average": 117, + "formula": "18d8 + 36" }, "speed": { - "walk": 40 + "fly": 60, + "walk": 30 }, - "str": 17, - "dex": 12, - "con": 16, - "int": 11, - "wis": 10, - "cha": 15, + "str": 16, + "dex": 21, + "con": 14, + "int": 16, + "wis": 18, + "cha": 22, "save": { - "con": "+6", - "wis": "+3" + "dex": "+9", + "wis": "+8", + "cha": "+10" }, "skill": { - "arcana": "+3", - "athletics": "+6", - "stealth": "+4" + "deception": "+14", + "persuasion": "+14" }, - "passive": 10, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "languages": [ - "Common", - "Giant" - ], - "languageTags": [ - "C", - "GI" + "darkvision 120 ft." ], - "cr": "5", - "trait": [ + "passive": 12, + "resist": [ + "cold", { - "name": "Simple Weapon Wielder", - "entries": [ - "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." - ] + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "damageTags": [ - "O", - "P" + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "all", + "telepathy 120 ft." ], + "cr": "9", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The verbeeg casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" + "The passion devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}):" ], "will": [ - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}" + "{@spell alter self}", + "{@spell charm person}", + "{@spell suggestion}" ], "daily": { "1e": [ - "{@spell faerie fire}", - "{@spell fear}", - "{@spell mirror image}", - "{@spell phantasmal force}" + "{@spell charm monster}", + "{@spell dominate person}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "frightened" + "trait": [ + { + "name": "Object of Desire", + "entries": [ + "A creature that starts within 20 feet of the devil must succeed on a {@dc 18} Wisdom saving throw, unless the devil is {@condition incapacitated}. On a failed save, the creature is {@condition charmed} until the start of its next turn. If a creature's saving throw is successful, the creature has advantage on saving throws against the devil's Object of Desire for the next 24 hours." + ] + }, + { + "name": "Devil's Sight", + "entries": [ + "Magical darkness doesn't impede the devil's {@sense darkvision}." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The devil has advantage on saving throws against spells and other magical effects." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The verbeeg makes two Spear attacks or uses Bewildering Word twice." + "The devil uses Fiery Strike twice. Alternatively, it can make one Fiery Strike and use Spellcasting." ] }, { - "name": "Spear", + "name": "Fiery Strike", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage, or 16 ({@damage 3d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) force damage." + "{@atk ms,rs} {@hit +8} to hit, reach 5 ft. or range 60 ft., one target. {@h}10 ({@damage 3d6}) fire damage, and the target has disadvantage on saving throws against being {@condition charmed} until the end of the devil's next turn." ] }, { - "name": "Bewildering Word", + "name": "Passion Flames {@recharge 5}", "entries": [ - "The verbeeg utters a magical bewilderment, targeting one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Wisdom saving throw or take 9 ({@damage 2d8}) psychic damage and have disadvantage on attack rolls until the end of the verbeeg's next turn." + "The devil targets up to three visible creatures within 120 feet of it. Each creature must succeed on a {@dc 18} Wisdom saving throw. Creatures that are already {@condition charmed} by the devil automatically fail their saving throw. On a failed save, a creature takes 14 ({@damage 4d6}) fire damage and is {@condition charmed} until the end of the turn. A {@condition charmed} creature must immediately use its reaction to move up to half its speed as the devil directs and make one weapon attack against a visible creature of the devil's choice. On a successful save, the creature takes half as much damage and isn't {@condition charmed}." ] } ], "reaction": [ { - "name": "Misty Escape (Recharges after a Short or Long Rest)", + "name": "Instinctive Charm", "entries": [ - "In response to taking damage, the verbeeg turns {@condition invisible} and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains {@condition invisible} until the start of its next turn or until it attacks, makes a damage roll, or casts a spell." + "When a creature within 60 feet of the devil makes an attack roll against it, and another creature is within the attack's range, the attacker must make a {@dc 18} Wisdom saving throw. On a failed save, the attacker must target the creature that is closest to it, not including the devil or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the devil's Instinctive Charm for 24 hours." ] } ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Passion Devil", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Passion_Devil.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg Warlock.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Passion Devil.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "spear|phb" + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "F" + ], + "miscTags": [ + "AOE" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "conditionInflictSpell": [ + "charmed" ], "savingThrowForced": [ "wisdom" ], "savingThrowForcedSpell": [ - "dexterity", - "intelligence", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Verbeeg Priest of Karontor", - "page": 237, - "fluff": { - "_monsterFluff": { - "name": "Verbeeg Priest of Karontor", - "source": "mme2-v2" - } - }, + "name": "Piscoloth", + "group": [ + "Yugoloths" + ], "source": "mme2-v2", + "page": 251, "size": [ - "L" + "M" ], - "type": "giant", + "type": { + "type": "fiend", + "tags": [ + "Yugoloth" + ] + }, "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "{@item hide armor|phb}" + "natural armor" ] } ], "hp": { - "average": 93, - "formula": "11d10 + 33" + "average": 105, + "formula": "14d8 + 42" }, "speed": { - "walk": 40 + "climb": 30, + "walk": 30 }, - "str": 17, - "dex": 12, + "str": 18, + "dex": 10, "con": 16, - "int": 11, - "wis": 16, - "cha": 10, - "save": { - "dex": "+4", - "con": "+6", - "wis": "+6" - }, + "int": 7, + "wis": 12, + "cha": 14, "skill": { - "athletics": "+6", - "religion": "+6", - "stealth": "+4" + "intimidation": "+5", + "perception": "+4" }, - "passive": 13, "senses": [ + "blindsight 60 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 14, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languages": [ - "Common", - "Giant" + "immune": [ + "acid", + "poison" ], - "languageTags": [ - "C", - "GI" + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Abyssal", + "Infernal", + "telepathy 60 ft." ], "cr": "6", "trait": [ { - "name": "Simple Weapon Wielder", + "name": "Amphibious", "entries": [ - "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." + "The piscoloth can breathe air and water." ] - } - ], - "damageTags": [ - "B", - "C" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The verbeeg casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" - ], - "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" - ], - "daily": { - "2e": [ - "{@spell bane}", - "{@spell bestow curse}", - "{@spell spiritual weapon} (club)" - ] - } + "name": "Magic Resistance", + "entries": [ + "The piscoloth has advantage on saving throws against spells and other magical effects." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The verbeeg makes two Club attacks, and it uses Enmity of Karontor." + "The piscoloth uses Vision of Madness. It then makes two Pincer attacks. If the piscoloth is grappling a creature, the piscoloth can also use its Tentacles once." ] }, { - "name": "Club", + "name": "Pincer", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 3d4 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) cold damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}) if it is a Large or smaller creature and the piscoloth doesn't have two other creatures {@condition grappled}." ] }, { - "name": "Enmity of Karontor", + "name": "Tentacles", "entries": [ - "The verbeeg targets one creature it can see within 60 feet of it. The target must make a {@dc 14} Wisdom saving throw. On a failed save, the creature takes 16 ({@damage 3d8 + 3}) psychic damage and until the end of the verbeeg's next turn, all attacks against the target have advantage." + "One creature {@condition grappled} by the piscoloth must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed} and takes 7 ({@damage 2d6}) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Breath of Karontor {@recharge 5}", + "name": "Vision of Madness", "entries": [ - "The verbeeg exhales a blast of freezing wind in a 30-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw, taking 27 ({@damage 6d8}) cold damage on a failed save, or half as much damage on a successful one." + "The piscoloth targets one creature it can see within 60 feet of it. The creature must succeed on a {@dc 13} Wisdom saving throw. On a failed save, the creature takes 12 ({@damage 3d6 + 2}) psychic damage and it suffers the effect of the {@spell confusion} spell without making a saving throw. The effect lasts for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "reaction": [ - { - "name": "Karontor's Rebuke (3/Day)", - "entries": [ - "In response to being damaged by a visible creature within 60 feet of it, the verbeeg forces that creature to make a {@dc 14} Constitution saving throw, taking 16 ({@damage 3d10}) cold damage on a failed save, or half as much damage on a successful one." - ] + "fluff": { + "_monsterFluff": { + "name": "Piscoloth", + "source": "mme2-v2" } - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", - "hasFluff": true, - "hasFluffImages": true, + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Piscoloth.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg Priest of Karontor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Piscoloth.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "club|phb" + "traitTags": [ + "Amphibious", + "Magic Resistance" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "AB", + "I", + "TP" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "paralyzed", + "poisoned" ], "savingThrowForced": [ "constitution", "wisdom" ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Wendigo", - "page": 238, - "fluff": { - "_monsterFluff": { - "name": "Wendigo", - "source": "mme2-v2" - } - }, + "name": "Pulverizer", "source": "mme2-v2", + "page": 57, "size": [ - "L" + "M" ], - "type": "fey", - "alignmentPrefix": "typically ", + "type": "construct", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 15, + "formula": "2d8 + 6" }, "speed": { "walk": 40 }, - "str": 20, - "dex": 16, - "con": 18, - "int": 10, - "wis": 16, - "cha": 18, - "skill": { - "perception": "+7", - "stealth": "+7", - "survival": "+7" - }, - "passive": 17, + "str": 16, + "dex": 10, + "con": 16, + "int": 3, + "wis": 10, + "cha": 1, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 10, "immune": [ - "cold", + "poison", { - "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvereds}", + "note": "from nonmagical attacks that aren't adamantine", "immune": [ "bludgeoning", "piercing", @@ -65439,2763 +65040,2826 @@ "conditionImmune": [ "charmed", "exhaustion", - "frightened" + "frightened", + "paralyzed", + "petrified", + "poisoned" ], "languages": [ - "Common", - "Elvish", - "Sylvan; telepathy 60 ft." - ], - "languageTags": [ - "C", - "E", - "S" + "understands one language of its creator but can't speak" ], - "cr": "9", + "cr": "2", "trait": [ { - "name": "Keen Hearing and Smell", + "name": "Magic Resistance", "entries": [ - "The wendigo has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "The pulverizer has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Regeneration", - "entries": [ - "The wendigo regains 10 hit points at the start of its turn. If the wendigo takes fire damage, this trait doesn't function at the start of the wendigo's next turn. The wendigo dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - } - ], - "damageTags": [ - "N", - "P", - "S" - ], - "conditionInflict": [ - "frightened", - "poisoned" - ], - "traitTags": [ - "Keen Senses", - "Regeneration" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The wendigo casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell detect magic}", - "{@spell minor illusion}", - "{@spell wind walk} (as an action, self only)" + "name": "Siege Monster", + "entries": [ + "The pulverizer deals double damage to objects and structures." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The pulverizer doesn't require air, food, drink, or sleep." ] } ], - "conditionInflictSpell": [ - "incapacitated" - ], "action": [ { "name": "Multiattack", "entries": [ - "The wendigo makes one Ravenous Bite and two Claw attacks." - ] - }, - { - "name": "Ravenous Bite", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 7 ({@damage 2d6}) necrotic damage, and the wendigo regains hit points equal to the necrotic damage dealt. In addition, the target must succeed on a {@dc 16} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. While {@condition poisoned}, the target's Wisdom score is reduced by {@dice 1d4} at the start of each of its turns. This reduction will not cause a target's score to go below 3. When a target's Wisdom reaches a score of 3, it becomes insane and ravenous. While in this state, the creature acts as an ally of the wendigo, gains a Bite attack ({@damage 1d6} piercing damage), and must spend its action each turn making a Bite attack against an enemy of the wendigo.", - "The Wisdom score reduction lasts until the target finishes a short or long rest." + "The pulverizer makes two Slam attacks." ] }, { - "name": "Claw", + "name": "Slam", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." ] }, { - "name": "Baleful Howl", + "name": "Sonic Shriek {@recharge 5}", "entries": [ - "The wendigo emits a terrifying howl. Every enemy within 300 feet of the wendigo that can hear it must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} target that starts its turn within 30 feet of the wendigo must use all its movement on that turn to get as far from the wendigo as possible, must finish the move before taking an action, and must take the most direct route, even if hazards lie that way. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "A target that successfully saves is immune to the wendigo's baleful howl for the next 24 hours." + "The pulverizer emits intense sound in a cone 15 feet long. Each creature in that area must succeed on a {@dc 13} Constitution saving throw, taking 13 ({@damage 3d8}) thunder damage on a failed save, or half as much on a successful one." ] } ], - "bonus": [ + "fluff": { + "_monsterFluff": { + "name": "Pulverizer", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Pulverizer.webp", + "altArt": [ { - "name": "Maddening Whispers", - "entries": [ - "The wendigo chooses one creature it can see within 60 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw. On a failed save, the target takes 113 ({@damage 2d8 + 4}) psychic damage and must use its reaction to move up to half its speed and make a melee weapon attack against one visible creature of the wendigo's choice. Constructs and Undead are immune to this effect." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Pulverizer.webp", + "source": "mme2-v2" } ], + "traitTags": [ + "Magic Resistance", + "Siege Monster" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], "miscTags": [ + "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wendigo.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wendigo.webp", - "source": "mme2-v2" - } - ], "savingThrowForced": [ - "constitution", - "wisdom" - ] + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Wood Woad Grove Keeper", - "page": 239, - "fluff": { - "_monsterFluff": { - "name": "Wood Woad Grove Keeper", - "source": "mme2-v2" - } - }, + "name": "Quickling Captain", "source": "mme2-v2", + "page": 212, "size": [ - "M" + "T" ], - "type": "plant", - "alignmentPrefix": "typically ", + "type": "fey", "alignment": [ - "L", - "N" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 18, - "from": [ - "natural armor", - "{@item shield|phb}" - ] - } + 17 ], "hp": { - "average": 112, - "formula": "15d8 + 45" + "average": 36, + "formula": "8d4 + 16" }, "speed": { - "climb": 30, - "walk": 30 + "walk": 120 }, - "str": 18, - "dex": 12, - "con": 16, + "str": 4, + "dex": 24, + "con": 14, "int": 10, - "wis": 16, - "cha": 11, + "wis": 14, + "cha": 7, "skill": { - "athletics": "+7", + "acrobatics": "+9", "perception": "+6", - "stealth": "+4" + "sleight of hand": "+9", + "stealth": "+9" }, - "passive": 16, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "fire" - ], - "resist": [ - "bludgeoning", - "piercing" - ], - "conditionImmune": [ - "charmed", - "frightened" - ], + "passive": 16, "languages": [ + "Common", "Sylvan" ], - "languageTags": [ - "S" - ], - "cr": "7", + "cr": "3", "trait": [ { - "name": "Plant Camouflage", + "name": "Blurred Movement", "entries": [ - "The wood woad has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." + "Attack rolls against the quickling have disadvantage unless the quickling is {@condition incapacitated} or {@condition restrained}." ] }, { - "name": "Regeneration", + "name": "Distracting Strike (1/Turn)", "entries": [ - "The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If it takes fire damage, this trait doesn't function at the start of the wood woad's next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn't regenerate." + "When the quickling hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the quickling has advantage if the attack is made before the start of the quickling's next turn." ] }, { - "name": "Tree Stride", + "name": "Evasion", "entries": [ - "Once on each of its turns, the wood woad can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger." + "If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] } ], - "damageTags": [ - "O", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The quickling makes three Dagger attacks." + ] + }, + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit +9} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}9 ({@damage 1d4 + 7}) piercing damage." + ] + }, + { + "name": "Command", + "entries": [ + "The quickling targets one ally it can see within 30 feet of it. If the target can see and hear the quickling, the target can make one weapon attack as a reaction." + ] + } + ], + "fluff": { + "_monsterFluff": { + "name": "Quickling Captain", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Quickling_Captain.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Quickling Captain.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "dagger|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", "S" ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], "conditionInflict": [ - "restrained" + "incapacitated" ], - "traitTags": [ - "Regeneration" + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Quickling Warlock of the Gloaming Court", + "source": "mme2-v2", + "page": 212, + "size": [ + "T" + ], + "type": "fey", + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + 16 + ], + "hp": { + "average": 35, + "formula": "10d4 + 10" + }, + "speed": { + "walk": 120 + }, + "str": 4, + "dex": 23, + "con": 12, + "int": 10, + "wis": 12, + "cha": 16, + "skill": { + "acrobatics": "+8", + "perception": "+5", + "sleight of hand": "+8", + "stealth": "+8" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "languages": [ + "Common", + "Sylvan" ], + "cr": "4", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", "headerEntries": [ - "The wood woad casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}):" + "The quickling casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" ], "will": [ - "{@spell druidcraft}", - "{@spell mold earth|XGE}", - "{@spell resistance}" + "{@spell disguise self}", + "{@spell minor illusion}", + "{@spell silent image}" ], "daily": { - "2e": [ - "{@spell entangle}", - "{@spell erupting earth|XGE}", - "{@spell moonbeam}" - ], "1e": [ - "{@spell plant growth}", - "{@spell wither and bloom}" + "{@spell charm person}", + "{@spell phantasmal force}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "restrained" + "trait": [ + { + "name": "Blurred Movement", + "entries": [ + "Attack rolls against the quickling have disadvantage unless the quickling is {@condition incapacitated} or {@condition restrained}." + ] + }, + { + "name": "Evasion", + "entries": [ + "If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The wood woad makes two Club attacks." + "The quickling makes three Dagger attacks. It can use Beguile or Spellcasting in place of one of these attacks." ] }, { - "name": "Club", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d4 + 4}) force damage." + "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}8 ({@damage 1d4 + 6}) piercing damage plus 3 ({@damage 1d6}) psychic damage." ] }, { - "name": "Briar Lash", + "name": "Beguile", "entries": [ - "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage. If the target is a Large or smaller creature, the creature must make a {@dc 14} Strength saving throw or be {@condition restrained} until the end of the wood woad's next turn." + "The quickling targets one creature it can see within 30 feet of it. If the target can see and hear the quickling, it must make a {@dc 13} Wisdom saving throw. On a failed save, the target takes 10 ({@damage 3d6}) psychic damage and must use its reaction to make a weapon attack against a target that the quickling designates. Constructs, Undead, and creatures with immunity to charm are immune to this effect." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wood_Woad_Grove_Keeper.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Quickling Warlock of the Gloaming Court", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Quickling_Captain.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wood Woad Grove Keeper.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Quickling Warlock of the Gloaming Court.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "club|phb" + "dagger|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "P", + "Y" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "incapacitated" + ], + "conditionInflictSpell": [ + "charmed" ], "savingThrowForced": [ - "strength" + "wisdom" ], "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength" - ] + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Wood Woad Sentinel", - "page": 240, - "fluff": { - "_monsterFluff": { - "name": "Wood Woad Sentinel", - "source": "mme2-v2" - } - }, + "name": "Radiant Soul", "source": "mme2-v2", + "page": 282, "size": [ "M" ], - "type": "plant", - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ "L", - "N" + "NX", + "C", + "G" ], "ac": [ + 12, { - "ac": 18, - "from": [ - "natural armor", - "{@item shield|phb}" - ] + "ac": 15, + "condition": "with mage armor", + "braces": true } ], "hp": { - "average": 119, - "formula": "14d8 + 56" + "average": 150, + "formula": "20d8 + 60" }, "speed": { - "climb": 30, + "fly": 30, "walk": 30 }, - "str": 20, - "dex": 12, - "con": 18, + "str": 14, + "dex": 14, + "con": 16, "int": 10, - "wis": 13, - "cha": 9, + "wis": 16, + "cha": 20, + "save": { + "con": "+8", + "wis": "+8", + "cha": "+10" + }, "skill": { - "athletics": "+8", - "perception": "+7", - "stealth": "+4" + "perception": "+8", + "religion": "+5" }, - "passive": 17, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "fire" - ], - "resist": [ - "bludgeoning", - "piercing" - ], - "conditionImmune": [ - "charmed", - "frightened" - ], + "passive": 18, "languages": [ - "Sylvan" + "any one language (usually Common)" ], - "languageTags": [ - "S" + "cr": "13", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The radiant soul casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 18}):" + ], + "will": [ + "{@spell guidance}", + "{@spell light}", + "{@spell message}", + "{@spell thaumaturgy}" + ], + "daily": { + "3e": [ + "{@spell beacon of hope}", + "{@spell cure wounds}", + "{@spell hold person}" + ], + "1e": [ + "{@spell chain lightning}", + "{@spell greater invisibility}", + "{@spell heal}", + "{@spell mage armor}", + "{@spell mass cure wounds}", + "{@spell sunburst}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "8", "trait": [ { - "name": "Plant Camouflage", - "entries": [ - "The wood woad has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If it takes fire damage, this trait doesn't function at the start of the wood woad's next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - }, - { - "name": "Threatening", - "entries": [ - "Creatures provoke an {@action opportunity attack} from the wood woad when they move 5 feet or more while within the wood woad's reach, and if the wood woad hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." - ] - }, - { - "name": "Tree Stride", + "name": "Favored by the Gods (Recharges after a Short or Long Rest)", "entries": [ - "Once on each of its turns, the wood woad can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger." + "When the radiant soul fails a saving throw or misses with an attack roll, it can roll 5 ({@damage 2d4}) and add it to the total, possibly changing the outcome." ] } ], - "damageTags": [ - "O" - ], - "conditionInflict": [ - "incapacitated" - ], - "traitTags": [ - "Regeneration" - ], "action": [ { - "name": "Multiattack", + "name": "Quarterstaff", "entries": [ - "The wood woad makes three Club attacks." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) force damage, or 6 ({@damage 1d8 + 2}) force damage if used with two hands, plus 13 ({@damage 3d8}) cold damage, and the target can't use reactions until the end of the radiant soul's next turn." ] }, { - "name": "Club", + "name": "Radiant Bolt", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 4d4 + 5}) force damage, and the target is marked until the end of the wood woad's next turn. This effect ends early if the wood woad is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the wood woad, a creature marked by the wood woad has disadvantage on any attack roll that doesn't target the wood woad." + "{@atk rs} {@hit +9} to hit, range 120 ft., one target. {@h}28 ({@damage 8d6}) radiant damage, and the target must succeed on a {@dc 18} Constitution saving throw or be {@condition blinded} until the end of the radiant soul's next turn." ] } ], "bonus": [ { - "name": "Punish the Marked", + "name": "Heightened Spell (3/Day)", + "entries": [ + "When the radiant soul casts a spell that forces a creature to make a saving throw to resist the spell's effects, the radiant soul gives one target of the spell disadvantage on its first saving throw against the spell." + ] + }, + { + "name": "Quickened Spell (3/Day)", "entries": [ - "The wood woad can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the wood woad during the last turn. The wood woad's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." + "The radiant soul uses Spellcasting." ] - } - ], - "reaction": [ + }, { - "name": "Parry", + "name": "Unearthly Recovery (Recharges after a Long Rest)", "entries": [ - "The wood woad adds 2 to its AC against one melee attack that would hit it. To do so, the wood woad must see the attacker and be wielding a melee weapon." + "When the radiant soul has fewer than 75 hit points, it regains 75 hit points." ] } ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wood_Woad_Grove_Keeper.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Radiant Soul", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Radiant_Soul.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wood Woad Sentinel.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Radiant Soul.webp", "source": "mme2-v2" } ], - "hasFluff": true, "attachedItems": [ - "club|phb" - ] + "quarterstaff|phb" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "C", + "O", + "R" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "blinded", + "invisible", + "paralyzed" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Wood Woad Grove Warden", - "page": 240, - "fluff": { - "_monsterFluff": { - "name": "Wood Woad Grove Warden", - "source": "mme2-v2" - } - }, + "name": "Rage Drake", "source": "mme2-v2", + "page": 108, "size": [ - "M" + "L" ], - "type": "plant", - "alignmentPrefix": "typically ", + "type": "dragon", "alignment": [ - "L", - "N" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 17, "from": [ - "natural armor", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 136, - "formula": "16d8 + 64" + "average": 147, + "formula": "14d10 + 70" }, "speed": { - "climb": 30, - "walk": 30 + "walk": 50 }, - "str": 20, - "dex": 12, - "con": 18, - "int": 10, - "wis": 13, - "cha": 15, + "str": 22, + "dex": 16, + "con": 20, + "int": 4, + "wis": 12, + "cha": 7, "skill": { - "athletics": "+9", - "perception": "+5", - "stealth": "+5" + "perception": "+4" }, - "passive": 15, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "fire" - ], - "resist": [ - "bludgeoning", - "piercing" - ], - "conditionImmune": [ - "charmed", - "frightened" + "passive": 14, + "immune": [ + "poison" ], "languages": [ - "Sylvan" - ], - "languageTags": [ - "S" + "understands Draconic but can't speak" ], - "cr": "9", + "cr": "8", "trait": [ { - "name": "Plant Camouflage", + "name": "Brutal Critical", "entries": [ - "The wood woad has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." + "The drake rolls one additional weapon damage die when determining extra damage for a critical hit with a melee attack." ] }, { - "name": "Regeneration", + "name": "Keen Smell", "entries": [ - "The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If it takes fire damage, this trait doesn't function at the start of the wood woad's next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The drake has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Tree Stride", + "name": "Pounce", "entries": [ - "Once on each of its turns, the wood woad can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger." + "If the drake moves at least 30 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." ] } ], - "damageTags": [ - "O" - ], - "conditionInflict": [ - "restrained" - ], - "traitTags": [ - "Regeneration" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The wood woad casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "daily": { - "1e": [ - "{@spell aid}", - "{@spell cure wounds}", - "{@spell dispel magic}", - "{@spell plant growth}", - "{@spell protection from energy}", - "{@spell speak with animals}" - ] - } - } - ], "action": [ { "name": "Multiattack", "entries": [ - "The wood woad makes three Club attacks." + "The drake makes one Bite attack and two Claw attacks. It can use Worry in place of its Bite attack." ] }, { - "name": "Club", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 4d4 + 5}) force damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage, and the Rage Drake does 2 extra damage if it is raging. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the drake can't use its bite on another target." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) slashing damage, and the Rage Drake does 2 extra damage if it is raging." + ] + }, + { + "name": "Worry", + "entries": [ + "A creature the drake is grappling must make a {@dc 17} Constitution saving throw. On a failed save, the creature takes 15 ({@damage 2d8 + 6}) slashing damage and is {@condition stunned} until the end of the drake's next turn. On a successful save, the creature takes half as much damage and isn't {@condition stunned}." ] } ], "bonus": [ { - "name": "Smite", + "name": "Rage (Recharges after a Short or Long Rest)", "entries": [ - "Immediately after the wood woad hits a target with an attack roll, the wood woad deals an extra plus 9 ({@damage 2d8}) poison damage. If the target is a Large or smaller creature, the creature must make a {@dc 14} Strength saving throw or be {@condition restrained} until the end of the wood woad's next turn." + "The drake enters a rage. The rage lasts for 1 minute or until the drake is {@condition incapacitated}. While raging, the drake gains the following benefits:", + { + "type": "list", + "items": [ + "The drake has advantage on Strength checks and Strength saving throws", + "When it makes a melee weapon attack, the drake gains a +2 bonus to the damage roll (already included in the attack).", + "The drake has resistance to bludgeoning, piercing, and slashing damage." + ] + } ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wood_Woad_Grove_Keeper.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Rage Drake", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Rage_Drake.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wood Woad Grove Warden.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Rage Drake.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "club|phb" + "traitTags": [ + "Keen Senses", + "Pounce" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "incapacitated", + "prone", + "restrained", + "stunned" ], "savingThrowForced": [ + "constitution", "strength" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Xvart Cutthroat", - "page": 242, - "fluff": { - "_monsterFluff": { - "name": "Xvart Cutthroat", - "source": "mme2-v2" - } - }, + "name": "Ranaeloth", + "group": [ + "Yugoloths" + ], "source": "mme2-v2", + "page": 252, "size": [ - "S" + "M" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Yugoloth" + ] + }, "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 10, - "formula": "3d6" + "average": 45, + "formula": "6d8 + 18" }, "speed": { + "swim": 20, "walk": 30 }, - "str": 8, - "dex": 15, - "con": 10, - "int": 8, - "wis": 7, - "cha": 7, + "str": 16, + "dex": 12, + "con": 16, + "int": 7, + "wis": 14, + "cha": 9, "skill": { - "stealth": "+6" + "athletics": "+5", + "perception": "+4" }, - "passive": 8, "senses": [ - "darkvision 30 ft." + "blindsight 60 ft.", + "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 14, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languages": [ - "Abyssal" + "immune": [ + "acid", + "poison" ], - "languageTags": [ - "AB" + "conditionImmune": [ + "poisoned" ], - "cr": "1/4", + "languages": [ + "Abyssal", + "Infernal", + "telepathy 60 ft." + ], + "cr": "3", "trait": [ { - "name": "Raxivort's Tongue", + "name": "Alert", "entries": [ - "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." + "The ranaeloth has advantage on Initiative rolls and Wisdom ({@skill Perception}) checks and can't be surprised while it is conscious." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Amphibious", "entries": [ - "The xvart deals an extra 3 ({@damage 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the xvart that isn't {@condition incapacitated} and the xvart doesn't have disadvantage on the attack roll." + "The ranaeloth can breathe air and water." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The ranaeloth has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The ranaeloth's weapon attacks are magical." + ] + }, + { + "name": "Standing Leap", + "entries": [ + "The ranaeloth's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." ] } ], - "damageTags": [ - "B", - "P" - ], - "traitTags": [ - "Sneak Attack" - ], "action": [ { - "name": "Shortsword", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature." + "The ranaeloth makes one Bite or Tongue attack and one Claws attack." ] }, { - "name": "Sling", + "name": "Bite", "entries": [ - "{@atk rw} {@hit +4} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage, and the target is {@condition grappled} (escape {@dc 13}) if it is a Medium or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the ranaeloth can't use its Bite attack or Tongue attack on another target." + ] + }, + { + "name": "Tongue", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 15 ft., one creature. {@h}10 ({@damage 3d6}) poison damage, and the target must make a {@dc 13} Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the ranaeloth, which can use a bonus action to make a Bite attack against the target." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + ] + }, + { + "name": "Poison Breath {@recharge 5}", + "entries": [ + "The ranaeloth exhales poisonous gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 13} Constitution saving throw, taking 17 ({@damage 5d6}) poison damage on a failed save, or half as much on a successful one." ] } ], - "bonus": [ + "reaction": [ { - "name": "Low Cunning", + "name": "Guardian Strike", "entries": [ - "The xvart takes the {@action Disengage} action." + "If an enemy within 5 feet of the ranaeloth attacks a target other than the ranaeloth, that enemy provokes an {@action opportunity attack} from the ranaeloth." ] } ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Cutthroat.webp", - "hasFluffImages": true, - "hasFluff": true, - "attachedItems": [ - "shortsword|phb", - "sling|phb" - ] - }, - { - "name": "Xvart Shaman of Raxivort", - "page": 242, "fluff": { "_monsterFluff": { - "name": "Xvart Shaman of Raxivort", + "name": "Ranaeloth", "source": "mme2-v2" } }, - "source": "mme2-v2", - "size": [ - "S" - ], - "type": "monstrosity", - "alignment": [ - "C", - "E" - ], - "ac": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ranaeloth.webp", + "altArt": [ { - "ac": 14, - "from": [ - "{@item hide armor|phb}" - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ranaeloth.webp", + "source": "mme2-v2" } ], - "hp": { - "average": 22, - "formula": "5d6 + 5" - }, - "speed": { - "walk": 30 - }, - "str": 8, - "dex": 14, - "con": 12, - "int": 8, - "wis": 14, - "cha": 8, - "skill": { - "perception": "+4", - "stealth": "+4" - }, - "passive": 14, - "senses": [ - "darkvision 30 ft." + "traitTags": [ + "Amphibious", + "Magic Resistance", + "Magic Weapons" ], "senseTags": [ + "B", "D" ], - "languages": [ - "Abyssal" + "actionTags": [ + "Multiattack" ], "languageTags": [ - "AB" + "AB", + "I", + "TP" ], - "cr": "2", - "trait": [ + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Redcap Bloodlock", + "source": "mme2-v2", + "page": 213, + "size": [ + "S" + ], + "type": "fey", + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "name": "Raxivort's Tongue", - "entries": [ - "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." + "ac": 14, + "from": [ + "natural armor" ] } ], - "damageTags": [ - "I", - "S" + "hp": { + "average": 65, + "formula": "10d6 + 30" + }, + "speed": { + "walk": 25 + }, + "str": 16, + "dex": 13, + "con": 16, + "int": 12, + "wis": 12, + "cha": 16, + "skill": { + "arcana": "+3", + "athletics": "+5", + "perception": "+3" + }, + "senses": [ + "darkvision 60 ft." ], - "conditionInflict": [ - "poisoned" + "passive": 13, + "languages": [ + "Common", + "Sylvan" ], + "cr": "4", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", "headerEntries": [ - "The xvart casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}, {@hit 4} to hit with spell attacks):" + "The redcap casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" ], "will": [ - "{@spell druidcraft}", - "{@spell poison spray}", - "{@spell thorn whip}" + "{@spell disguise self}", + "{@spell minor illusion}", + "{@spell silent image}" ], "daily": { - "2e": [ - "{@spell earth tremor|XGE}", - "{@spell hold person}" - ], "1e": [ - "{@spell conjure animals} (bats and rats only)", - "{@spell erupting earth|XGE}", - "{@spell spike growth}" + "{@spell antilife shell}", + "{@spell death ward}", + "{@spell false life} (25 hp)", + "{@spell feign death}", + "{@spell vampiric touch} ({@damage 5d6})" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "paralyzed" + "trait": [ + { + "name": "Iron Boots", + "entries": [ + "While moving, the redcap has disadvantage on Dexterity ({@skill Stealth}) checks." + ] + }, + { + "name": "Outsize Strength", + "entries": [ + "While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The xvart makes two Shortsword attacks or uses Toxic Bolt twice." + "The redcap makes two attacks with its Wicked Scythe." ] }, { - "name": "Shortsword", + "name": "Wicked Scythe", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 3 ({@damage 1d6}) necrotic damage, and the target has disadvantage to Constitution saving throws until the end of the redcap's next turn." ] }, { - "name": "Toxic Bolt", + "name": "Blood Twist", "entries": [ - "{@atk rs} {@hit +4} to hit, range 60 ft., one target. {@h}11 ({@damage 2d8 + 2}) poison damage, and the target is {@condition poisoned} until the end of the xvart's next turn." + "The redcap targets one creature it can see within 120 feet of it and momentarily disrupts the flow of blood in its veins. The target must make a {@dc 13} Constitution saving throw. On a failed save, the target takes 27 ({@damage 6d8}) necrotic damage and is {@condition stunned} until the end of the redcap's next turn. Constructs, Elementals, and Undead are immune to this effect." ] - } - ], - "bonus": [ + }, { - "name": "Change Shape (Recharges after a Short or Long Rest)", + "name": "Hemorrhage {@recharge 5}", "entries": [ - "The xvart magically polymorphs into a giant bat (MM, pg. 323) or dire rat (Monster Manual Expanded, pg. 299), remaining in that form for up to 1 hour, or it can revert to its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "The redcap targets up to three creatures it can see within 60 feet of it. The target must make a {@dc 13} Constitution saving throw. On a failed save, the target takes 18 ({@damage 4d8}) necrotic damage and is {@condition incapacitated} for 1 minute. While {@condition incapacitated}, a target coughs blood, bleeds from every orifice of its body, and takes 9 ({@damage 2d8}) necrotic damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Constructs, Elementals, and Undead are immune to this effect." ] }, { - "name": "Low Cunning", + "name": "lronbound Pursuit", "entries": [ - "The xvart takes the {@action Disengage} action." + "The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a {@dc 13} Dexterity saving throw or take 25 ({@damage 4d10 + 3}) bludgeoning damage and be knocked {@condition prone}." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Redcap Bloodlock", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Redcap_Bloodlock.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Redcap Bloodlock.webp", + "source": "mme2-v2" + } + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "N", + "S" + ], "miscTags": [ - "MW", - "MLW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Shaman_of_Raxivort.webp", - "hasFluffImages": true, - "hasFluff": true, - "attachedItems": [ - "shortsword|phb" + "conditionInflict": [ + "incapacitated", + "prone", + "stunned" ], - "savingThrowForcedSpell": [ + "savingThrowForced": [ "constitution", - "dexterity", - "wisdom" - ] + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Xvart Speaker", - "page": 242, - "fluff": { - "_monsterFluff": { - "name": "Xvart Speaker", - "source": "mme2-v2" - } - }, + "name": "Redcap Gang Boss", "source": "mme2-v2", + "page": 214, "size": [ "S" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "fey", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 14, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 66, - "formula": "12d6 + 24" + "average": 90, + "formula": "12d6 + 48" }, "speed": { - "walk": 30 + "walk": 25 }, - "str": 8, - "dex": 18, - "con": 14, - "int": 13, + "str": 19, + "dex": 14, + "con": 18, + "int": 10, "wis": 12, - "cha": 8, + "cha": 10, "skill": { - "perception": "+3", + "athletics": "+7", + "perception": "+4", "stealth": "+8" }, - "passive": 13, "senses": [ - "darkvision 30 ft." - ], - "senseTags": [ - "D" + "darkvision 60 ft." ], + "passive": 14, "languages": [ - "Abyssal", - "Common" - ], - "languageTags": [ - "AB", - "C" + "Common", + "Sylvan" ], - "cr": "3", + "cr": "5", "trait": [ { - "name": "Raxivort's Tongue", + "name": "Iron Boots", "entries": [ - "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." + "While moving, the redcap has disadvantage on Dexterity ({@skill Stealth}) checks." + ] + }, + { + "name": "Outsize Strength", + "entries": [ + "While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls." ] } ], - "damageTags": [ - "B", - "I", - "S" - ], - "conditionInflict": [ - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "The xvart makes three Scimitar attacks." + "The redcap makes three attacks with its Wicked Sickle." ] }, { - "name": "Scimitar", + "name": "Wicked Sickle", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 3 ({@damage 1d6}) poison damage. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature. After the target is pushed, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage, and the attack deals an extra 3 ({@damage 1d6}) damage if the redcap has advantage on the attack roll." ] }, { - "name": "Sling", + "name": "Eldritch Sling", "entries": [ - "{@atk rw} {@hit +6} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage plus 13 ({@damage 3d8}) force damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] }, { - "name": "Kick Them While They're Down", + "name": "Call to Attack", "entries": [ - "The xvart chooses up to four allies it can see within 30 feet of it that is 5 feet from a {@condition prone} enemy. If the ally can see and hear the xvart, the ally can use its reaction to make one weapon attack against the {@condition prone} enemy." + "Up to three allies within 60 feet of this redcap that can hear it can each use their reaction to make one weapon attack." ] - } - ], - "bonus": [ + }, { - "name": "Low Cunning", + "name": "lronbound Pursuit", "entries": [ - "The xvart takes the {@action Disengage} action." + "The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a {@dc 15} Dexterity saving throw or take 26 ({@damage 4d10 + 4}) bludgeoning damage and be knocked {@condition prone}." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Redcap Gang Boss", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Redcap_Gang_Boss.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Redcap Gang Boss.webp", + "source": "mme2-v2" + } + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "B", + "O", + "S" + ], "miscTags": [ + "MLW", "MW", "RNG", - "RW", - "MLW" + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Cutthroat.webp", - "hasFluffImages": true, - "hasFluff": true, - "attachedItems": [ - "scimitar|phb", - "sling|phb" + "conditionInflict": [ + "prone", + "stunned" ], "savingThrowForced": [ - "strength" - ] + "constitution", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Xvart Verminlord", - "page": 243, - "fluff": { - "_monsterFluff": { - "name": "Xvart Verminlord", - "source": "mme2-v2" - } - }, + "name": "Redspawn Firebelcher", + "group": [ + "Dragonspawns" + ], "source": "mme2-v2", + "page": 105, "size": [ - "S" + "L" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "dragon", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "{@item hide armor|phb}" + "natural armor" ] } ], "hp": { - "average": 45, - "formula": "10d6 + 10" + "average": 105, + "formula": "10d10 + 50" }, "speed": { "walk": 30 }, - "str": 8, - "dex": 16, - "con": 12, - "int": 8, + "str": 22, + "dex": 9, + "con": 20, + "int": 5, "wis": 12, - "cha": 7, + "cha": 8, "skill": { - "animal handling": "+5", - "stealth": "+5" + "perception": "+4", + "stealth": "+2" }, - "passive": 11, "senses": [ - "darkvision 30 ft." + "blindsight 10 ft.", + "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 14, + "immune": [ + "fire" ], "languages": [ - "Abyssal" - ], - "languageTags": [ - "AB" + "understands Draconic but can't speak" ], - "cr": "2", + "cr": "6", "trait": [ { - "name": "Overbearing Pack", + "name": "Hold Breath", "entries": [ - "The xvart has advantage on Strength ({@skill Athletics}) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't {@condition incapacitated}." + "The redspawn firebelcher can hold its breath for 30 minutes." ] }, { - "name": "Raxivort's Tongue", + "name": "Lava Camouflage", "entries": [ - "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." + "The redspawn firebelcher has advantage on Dexterity ({@skill Stealth}) checks made to hide in lava or fiery terrain." ] } ], - "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "restrained" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The xvart makes two Spear attacks." - ] - }, - { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h} 5 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature." - ] - }, - { - "name": "Sling", - "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage." - ] - }, - { - "name": "Net (Recharges after a Short or Long Rest)", - "entries": [ - "{@atk rw} {@hit +5} to hit, range 5/15 ft., one Large or smaller target. {@h}The creature is {@condition restrained}. As an action, the {@condition restrained} creature can make a {@dc 15} Strength check, escaping from the net on a success. The effect ends if the net is destroyed. The net has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." - ] - }, - { - "name": "Maneuver Vermin {@recharge 5}", + "name": "Bite", "entries": [ - "Up to three allied beasts ({@creature bat} and {@creature rat} types only) within 30 feet of the xvart that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage plus 9 ({@damage 2d8}) fire damage." ] }, { - "name": "Summon Vermin (Recharges after a Short or Long Rest)", + "name": "Belch Fire (Recharges 4-6)", "entries": [ - "The xvart summons {@dice 3d6} {@creature rat||rats} or {@creature bat||bats}, {@dice 1d4} {@creature giant rat||giant rats}, {@dice 1d2} {@creature giant bat||giant bats}, or {@dice 1d2} {@creature dire rat|MonsterManualExpanded|dire rats}. The vermin appear in unoccupied spaces within 30 feet of the xvart and acts as its allies. The vermin act right after the xvart on the same initiative count and fight until they're destroyed. They disappear when the xvart dies." + "{@atk rw} {@hit +9} to hit, range 30/60 ft., one target. {@h}42 ({@damage 12d6}) fire damage, and All other creatures within 5 feet of the target must make a {@dc 15} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much on a successful one." ] } ], - "bonus": [ - { - "name": "Command Vermin", - "entries": [ - "The xvart targets one allied beast ({@creature bat} and {@creature rat} types only) it can see within 30 feet of it. If the target can see or hear the xvart, the target can use its reaction to move up to half their speed and make one melee attack." - ] - }, + "fluff": { + "_monsterFluff": { + "name": "Redspawn Firebelcher", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Redspawn_Firebelcher.webp", + "altArt": [ { - "name": "Low Cunning", - "entries": [ - "The xvart takes the {@action Disengage} action." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Redspawn Firebelcher.webp", + "source": "mme2-v2" } ], - "actionTags": [ - "Multiattack" + "traitTags": [ + "Hold Breath" + ], + "senseTags": [ + "B", + "D" + ], + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "F", + "P" ], "miscTags": [ - "RNG", - "RW", - "THW", - "MLW" + "AOE", + "MW", + "RW" + ], + "savingThrowForced": [ + "dexterity" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Verminlord.webp", - "hasFluffImages": true, "hasFluff": true, - "attachedItems": [ - "net|phb", - "sling|phb", - "spear|phb" - ] + "hasFluffImages": true }, { - "name": "Xvart Supreme Speaker", - "page": 243, - "fluff": { - "_monsterFluff": { - "name": "Xvart Supreme Speaker", - "source": "mme2-v2" - } - }, + "name": "Remmanon", "source": "mme2-v2", + "page": 82, "size": [ - "S" + "M" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ - "C", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 17, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 91, - "formula": "14d6 + 42" + "average": 153, + "formula": "18d8 + 72" }, "speed": { + "fly": 30, "walk": 30 }, - "str": 8, - "dex": 18, - "con": 16, - "int": 13, - "wis": 12, - "cha": 8, - "skill": { - "perception": "+4", - "stealth": "+10" + "str": 18, + "dex": 19, + "con": 18, + "int": 20, + "wis": 21, + "cha": 22, + "save": { + "str": "+8", + "dex": "+8", + "wis": "+9", + "cha": "+10" }, - "passive": 14, "senses": [ - "darkvision 30 ft." + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 15, + "resist": [ + "cold", + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" ], "languages": [ - "Abyssal", - "Common" + "all", + "telepathy 120 ft." ], - "languageTags": [ - "AB", - "C" + "cr": "11", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The remmanon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}):" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell disguise self}", + "{@spell dissonant whispers} ({@damage 5d6} damage)" + ], + "daily": { + "1e": [ + "{@spell plane shift} (self only)" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "5", "trait": [ { - "name": "Raxivort's Tongue", + "name": "Devil's Sight", "entries": [ - "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." + "Magical darkness doesn't impede the devil's {@sense darkvision}." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Magic Resistance", "entries": [ - "If the xvart fails a saving throw, it can choose to succeed instead." + "The remmanon has advantage on saving throws against spells and other magical effects." ] } ], - "damageTags": [ - "B", - "I", - "O", - "S" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Legendary Resistances" - ], "action": [ { "name": "Multiattack", "entries": [ - "The xvart makes three Scimitar attacks." + "The remmanon makes two Hellfire Touch attacks or two Infernal Bolt attacks." ] }, { - "name": "Scimitar", + "name": "Hellfire Touch", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 3 ({@damage 1d6}) poison damage. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature. After the target is pushed, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." + "{@atk ms} {@hit +10} to hit, reach 5 ft., one target. {@h}10 ({@damage 3d6}) fire damage plus 10 ({@damage 3d6}) necrotic damage, and Any humanoid killed by Hellfire Touch has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." ] }, { - "name": "Sling", + "name": "Infernal Bolt", "entries": [ - "{@atk rw} {@hit +7} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage plus 3 ({@damage 1d6}) force damage." + "{@atk rs} {@hit +10} to hit, range 120 ft., one creature. {@h}19 ({@damage 3d8 + 6}) fire damage, and the target must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} until the end of the remmanon's next turn." ] }, { - "name": "Kick Them While They're Down", + "name": "Teleport", "entries": [ - "The xvart chooses up to four allies it can see within 30 feet of it that is 5 feet from a {@condition prone} enemy. If the ally can see and hear the xvart, the ally can use its reaction to make one weapon attack against the {@condition prone} enemy." + "The remmanon magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." ] - } - ], - "bonus": [ + }, { - "name": "Low Cunning", + "name": "Summon Bearded Devils (1/Day)", "entries": [ - "The xvart takes the {@action Disengage} action." + "The remmanon magically summons {@dice 1d3} {@creature bearded devil||bearded devils}. The devils appear in unoccupied spaces within 60 feet of the remmanon and act as the remmanon's allies. The devils remain until the remmanon dies or until it dismisses them as an action." ] } ], - "actionTags": [ - "Multiattack" - ], - "shortName": "xvart", - "legendary": [ - { - "name": "Charge", - "entries": [ - "The xvart moves up to its speed." - ] - }, + "bonus": [ { - "name": "Scimitar (Costs 2 Actions)", + "name": "Insidious Aura", "entries": [ - "The xvart makes a Scimitar attack." + "The remmanon activates or deactivates this aura. While active, the remmanon's allies have advantage on attack rolls while within 20 feet of the remmanon. All other creatures that start its turn within 20 feet of the remmanon must succeed on a {@dc 18} Wisdom saving throw, unless the remmanon is {@condition incapacitated}. On a failed save, the creature must use its action to move up to its speed and make a melee weapon attack against a visible creature of the remmanon's choice. If a creature's saving throw is successful, the creature is immune to the remmanon's Insidious Aura for the next 24 hours. Constructs, Devils, and Undead are immune to this effect." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Remmanon", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Remmanon.webp", + "altArt": [ { - "name": "Command Rush (Costs 3 Actions)", - "entries": [ - "Each ally within 30 feet of the xvart moves up to their speed without provoking {@action opportunity attack||opportunity attacks}." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Remmanon.webp", + "source": "mme2-v2" } ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "traitTags": [ + "Devil's Sight", + "Magic Resistance" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Cutthroat.webp", - "hasFluffImages": true, - "attachedItems": [ - "scimitar|phb", - "sling|phb" + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "F", + "N" + ], + "conditionInflict": [ + "frightened", + "incapacitated" ], "savingThrowForced": [ - "strength" - ] + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Yeth Hound Alpha", - "page": 244, - "fluff": { - "_monsterFluff": { - "name": "Yeth Hound Alpha", - "source": "mme2-v2" - } - }, + "name": "Sea Spawn Pincer", "source": "mme2-v2", + "page": 217, "size": [ - "L" + "M" ], - "type": "fey", - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 85, - "formula": "9d10 + 36" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 40, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "canHover": true + "swim": 20, + "walk": 20 }, - "str": 20, - "dex": 18, - "con": 18, + "str": 18, + "dex": 8, + "con": 16, "int": 6, - "wis": 14, + "wis": 10, "cha": 8, - "skill": { - "perception": "+5", - "stealth": "+10", - "survival": "+5" - }, - "passive": 15, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "immune": [ - { - "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened" + "darkvision 120 ft." ], + "passive": 10, "languages": [ - "understands Common", - "Elvish", - "Sylvan but can't speak" - ], - "languageTags": [ - "C", - "CS", - "E", - "S" + "understands Aquan", + "Common but can't speak" ], - "cr": "6", + "cr": "3", "trait": [ { - "name": "Keen Hearing and Smell", + "name": "Brute", "entries": [ - "The yeth hound has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "A melee weapon deals one extra die of its damage when the sea spawn hits with it (included in the attack)." ] }, { - "name": "Pack Leader", + "name": "Limited Amphibiousness", "entries": [ - "The yeth hound's allies have advantage on attack rolls while within 20 feet of the yeth hound, provided it isn't {@condition incapacitated}." + "The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating." ] - }, + } + ], + "action": [ { - "name": "Pounce", + "name": "Multiattack", "entries": [ - "If the yeth hound moves at least 30 feet straight toward a creature and then hits it with a Bite attack on the same turn, that target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." + "The sea spawn makes one Bite attack and two Claw attacks." ] }, { - "name": "Sunlight Banishment", + "name": "Bite", "entries": [ - "If the yeth hound starts its turn in sunlight, it is transported to the Ethereal Plane. While sunlight shines on the spot from which it vanished, the hound must remain in the Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out to find its pack or its master. The hound is visible on the Material Plane while it is in the Border Ethereal, and vice versa, but it can't affect or be affected by anything on the other plane. Once it is adjacent to its master or a pack mate that is on the Material Plane, a yeth hound in the Border Ethereal can return to the Material Plane as an action." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." ] }, { - "name": "Telepathic Bond", + "name": "Claw", "entries": [ - "While the yeth hound is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage, and the target is {@condition grappled} (escape {@dc 14}) if it is a Medium or smaller creature. Until this grapple ends, the sea spawn can't use this Claw on another target." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "frightened", - "incapacitated", - "prone" + "fluff": { + "_monsterFluff": { + "name": "Sea Spawn Pincer", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Sea_Spawn_Pincer.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sea Spawn Pincer.webp", + "source": "mme2-v2" + } ], "traitTags": [ - "Keen Senses", - "Pounce" + "Brute" ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, and Plus 17 ({@damage 5d6}) psychic damage if the target is {@condition frightened}." - ] - }, - { - "name": "Baleful Baying", - "entries": [ - "The yeth hound bays magically. Every enemy within 300 feet of the hound that can hear it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until the end of the hound's next turn or until the hound is {@condition incapacitated}. A {@condition frightened} target that starts its turn within 30 feet of the hound must use all its movement on that turn to get as far from the hound as possible, must finish the move before taking an action, and must take the most direct route, even if hazards lie that way. A target that successfully saves is immune to the baying of all yeth hounds for the next 24 hours." - ] - } + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ", + "C", + "CS" + ], + "damageTags": [ + "P", + "S" ], "miscTags": [ "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yeth_Hound_Alpha.webp", - "hasFluffImages": true, + "conditionInflict": [ + "grappled" + ], "hasFluff": true, - "savingThrowForced": [ - "strength", - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Yuan-ti Anathema Ascendant", - "page": 245, - "fluff": { - "_monsterFluff": { - "name": "Yuan-ti Anathema Ascendant", - "source": "mme2-v2" - } - }, + "name": "Sea Spawn Shocker", "source": "mme2-v2", + "page": 217, "size": [ - "H" + "M" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 230, - "formula": "20d12 + 100" + "average": 67, + "formula": "9d8 + 27" }, "speed": { - "walk": 40, - "swim": 30, - "climb": 30 - }, - "str": 24, - "dex": 14, - "con": 20, - "int": 20, - "wis": 18, - "cha": 21, - "skill": { - "history": "+11", - "perception": "+10", - "stealth": "+8" + "swim": 40, + "walk": 20 }, - "passive": 20, + "str": 16, + "dex": 12, + "con": 16, + "int": 6, + "wis": 10, + "cha": 8, "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" - ], - "resist": [ - "acid", - "fire", - "lightning" + "darkvision 120 ft." ], + "passive": 10, "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "lightning" ], "languages": [ - "Abyssal", - "Common", - "Draconic" - ], - "languageTags": [ - "AB", - "C", - "DR" + "understands Aquan", + "Common but can't speak" ], - "cr": "19", + "cr": "3", "trait": [ { - "name": "Legendary Resistance (2/Day)", + "name": "Limited Amphibiousness", "entries": [ - "If the anathema fails a saving throw, it can choose to succeed instead." + "The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating." ] - }, + } + ], + "action": [ { - "name": "Magic Resistance", + "name": "Tentacle", "entries": [ - "The anathema has advantage on saving throws against spells and other magical effects." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 13}) if it is a Large or smaller creature. Until the grapple ends, the sea spawn can't use this tentacle on another target." ] }, { - "name": "Ophidiophobia Aura", + "name": "Lightning Discharge (Recharges 4-6)", "entries": [ - "Any creature of the anathema's choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema and can see or hear it must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} of snakes and yuan-ti. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this aura for the next 24 hours." + "The sea spawn discharges electricity that shocks targets around it. Each creature within 10 feet of the sea spawn must succeed on a {@dc 13} Constitution saving throw. On a failed save, the target takes 27 ({@damage 6d8}) lightning damage and is {@condition stunned} until the end of its next turn. On a successful save, the target takes half as much damage and isn't {@condition stunned}." ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "Sea Spawn Shocker", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Sea_Spawn_Shocker.webp", + "altArt": [ { - "name": "Six Heads", - "entries": [ - "The anathema has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, or knocked {@condition unconscious}." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sea Spawn Shocker.webp", + "source": "mme2-v2" } ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Tentacles" + ], + "languageTags": [ + "AQ", + "C", + "CS" + ], "damageTags": [ - "A", - "B", - "I", - "P", - "S" + "B" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" ], "conditionInflict": [ - "frightened", "grappled", - "restrained" + "stunned" ], - "traitTags": [ - "Legendary Resistances", - "Magic Resistance" + "savingThrowForced": [ + "constitution" ], - "spellcasting": [ + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Sea Spawn Stinger", + "source": "mme2-v2", + "page": 218, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "type": "spellcasting", - "name": "Spellcasting (Anathema Form Only)", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The anathema casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):" - ], - "will": [ - "{@spell animal friendship} (snakes only)" - ], - "daily": { - "1": [ - "{@spell Abi-Dalzim's horrid wilting|XGE}", - "{@spell unholy aura|mme2-v2}" - ], - "3e": [ - "{@spell darkness}", - "{@spell entangle}", - "{@spell fear}", - "{@spell haste}", - "{@spell polymorph}", - "{@spell suggestion}" - ] - } + "ac": 12, + "from": [ + "natural armor" + ] } ], - "spellcastingTags": [ - "F" - ], - "conditionInflictSpell": [ - "charmed", - "frightened", - "restrained" + "hp": { + "average": 52, + "formula": "7d8 + 21" + }, + "speed": { + "swim": 30, + "walk": 20 + }, + "str": 15, + "dex": 10, + "con": 16, + "int": 6, + "wis": 10, + "cha": 8, + "senses": [ + "darkvision 120 ft." ], - "action": [ + "passive": 10, + "languages": [ + "understands Aquan", + "Common but can't speak" + ], + "cr": "2", + "trait": [ { - "name": "Multiattack (Anathema Form Only)", + "name": "Limited Amphibiousness", "entries": [ - "The anathema makes two Claw attacks and one Flurry of Bites attack. It can use Constrict in place of Flurry of Bites." + "The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating." ] - }, + } + ], + "action": [ { - "name": "Claw (Anathema Form Only)", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + "The sea spawn makes two Unarmed Strike attacks and one Tail Stinger attack." ] }, { - "name": "Flurry of Bites (Anathema Form Only)", + "name": "Unarmed Strike", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one creature. {@h}28 ({@damage 6d6 + 7}) piercing damage plus 14 ({@damage 4d6}) poison damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." ] }, { - "name": "Constrict", + "name": "Tail Stinger", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 15 ft., one Large or smaller creature. {@h}17 ({@damage 3d6 + 7}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage, and the target is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained} and takes 17 ({@damage 3d6 + 7}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage at the start of each of its turns, and the anathema can't constrict another target." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "bonus": [ - { - "name": "Battle Command", - "entries": [ - "The anathema targets one ally it can see within 30 feet of it. If the target can see or hear the anathema, the target can use its reaction to make one melee attack or to take the {@action Dodge} or {@action Hide} action." - ] - }, + "fluff": { + "_monsterFluff": { + "name": "Sea Spawn Stinger", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Sea_Spawn_Pincer.webp", + "altArt": [ { - "name": "Change Shape", - "entries": [ - "The anathema transforms into a Huge constrictor snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sea Spawn Stinger.webp", + "source": "mme2-v2" } ], + "senseTags": [ + "SD" + ], "actionTags": [ "Multiattack" ], - "shortName": "anathema", - "legendary": [ - { - "name": "Claw", - "entries": [ - "The anathema makes a Claw attack." - ] - }, - { - "name": "Constrict (Costs 2 Actions)", - "entries": [ - "The anathema makes a Constrict attack." - ] - }, - { - "name": "Cast a Spell (Costs 3 Actions)", - "entries": [ - "The anathema uses Spellcasting." - ] - } + "languageTags": [ + "AQ", + "C", + "CS" + ], + "damageTags": [ + "B", + "P" ], "miscTags": [ - "MW", - "RCH" + "MW" + ], + "conditionInflict": [ + "paralyzed", + "poisoned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Anathema_Ascendant.webp", - "hasFluffImages": true, - "hasFluff": true, "savingThrowForced": [ - "wisdom" + "constitution" ], - "savingThrowForcedSpell": [ - "constitution", - "strength", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Yuan-ti Arcane Archer", - "page": 246, - "fluff": { - "_monsterFluff": { - "name": "Yuan-ti Arcane Archer", - "source": "mme2-v2" - } - }, + "name": "Sea Spawn Tidesinger", "source": "mme2-v2", + "page": 218, "size": [ "M" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": "humanoid", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 71, - "formula": "13d8 + 13" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 30 - }, - "str": 14, - "dex": 18, - "con": 13, - "int": 14, - "wis": 13, - "cha": 14, - "skill": { - "deception": "+5", - "stealth": "+7" + "swim": 40, + "walk": 20 }, - "passive": 11, + "str": 12, + "dex": 12, + "con": 15, + "int": 6, + "wis": 10, + "cha": 16, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 120 ft." ], + "passive": 10, "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "lightning" ], "languages": [ - "Abyssal", - "Common", - "Draconic" - ], - "languageTags": [ - "AB", - "C", - "DR" - ], - "cr": "5", - "trait": [ - { - "name": "Magic Resistance", - "entries": [ - "The yuan-ti has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Ranged Weapons", - "entries": [ - "The yuan-ti's ranged weapon attacks are magical." - ] - } - ], - "damageTags": [ - "B", - "I", - "P", - "S" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons" + "understands Aquan", + "Common but can't speak" ], + "cr": "4", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" + "The sea spawn casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" ], "will": [ - "{@spell animal friendship} (snakes only)", - "{@spell druidcraft}" + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}" ], "daily": { - "3": [ - "{@spell suggestion}" + "2e": [ + "{@spell charm person}", + "{@spell dissonant whispers}", + "{@spell enthrall}" + ], + "1e": [ + "{@spell greater invisibility}", + "{@spell mass suggestion}", + "{@spell synaptic static|XGE}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "charmed" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The yuan-ti makes three ranged attacks or two melee attacks, but can Bite or Constrict only once." - ] - }, + "trait": [ { - "name": "Bite", + "name": "Limited Amphibiousness", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d4 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." + "The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating." ] - }, + } + ], + "action": [ { - "name": "Constrict", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, and the yuan-ti can't constrict another target." + "The sea spawn makes four Tentacle attacks or uses Befudling Bolt twice." ] }, { - "name": "Scimitar", + "name": "Tentacle", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." + "{@atk mw} {@hit +3} to hit, reach 10 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 11}) if it is a Large or smaller creature. Until the grapple ends, the sea spawn can't use this Tentacle on another target." ] }, { - "name": "Longbow", + "name": "Befuddling Bolt", "entries": [ - "{@atk rw} {@hit +7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." + "{@atk rw} {@hit +5} to hit, range 60 ft., one creature. {@h}The target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the sea spawn's next turn." ] } ], - "bonus": [ - { - "name": "Arcane Shot (3/Day)", - "entries": [ - "When the yuan-ti hits a target with a ranged weapon attack, it can choose one from the following three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Bursting Arrow.", - "entry": "The target and all other creatures within 10 feet of it take an extra 10 ({@damage 3d6}) force damage each." - }, - { - "type": "itemSub", - "name": "Shadow Arrow.", - "entry": "If the target is a creature, it takes an extra 10 ({@damage 3d6}) psychic damage and the creature must succeed on a {@dc 13} Wisdom saving throw or be unable to see anything farther than 5 feet away for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - } - ] - } - ] - }, + "fluff": { + "_monsterFluff": { + "name": "Sea Spawn Tidesinger", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Sea_Spawn_Shocker.webp", + "altArt": [ { - "name": "Change Shape", - "entries": [ - "The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sea Spawn Tidesinger.webp", + "source": "mme2-v2" } ], + "senseTags": [ + "SD" + ], "actionTags": [ - "Multiattack" + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "AQ", + "C", + "CS" + ], + "damageTags": [ + "B" ], "miscTags": [ "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Arcane_Archer.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Arcane Archer.webp", - "source": "mme2-v2" - } + "RCH", + "RW" ], - "hasFluff": true, - "attachedItems": [ - "longbow|phb", - "scimitar|phb" + "conditionInflict": [ + "grappled" ], - "savingThrowForced": [ - "wisdom" + "conditionInflictSpell": [ + "charmed", + "invisible" ], "savingThrowForcedSpell": [ + "constitution", + "intelligence", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Yuan-ti Ignan", - "page": 247, - "fluff": { - "_monsterFluff": { - "name": "Yuan-ti Ignan", - "source": "mme2-v2" - } - }, + "name": "Shadar-kai Dawnkiller", "source": "mme2-v2", + "page": 219, "size": [ - "L" + "M" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Elf" + ] + }, "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 16, "from": [ - "natural armor", - "{@item shield|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 90, - "formula": "12d10 + 24" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 12, + "dex": 18, + "con": 13, + "int": 10, + "wis": 11, + "cha": 14, + "save": { + "dex": "+7", + "cha": "+5" }, - "str": 18, - "dex": 14, - "con": 15, - "int": 11, - "wis": 14, - "cha": 16, "skill": { - "athletics": "+7", - "stealth": "+5" + "stealth": "+7" }, - "passive": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "immune": [ - "fire", - "poison" + "passive": 11, + "resist": [ + "necrotic" ], "conditionImmune": [ - "poisoned" + "charmed", + "exhaustion" ], "languages": [ - "Abyssal", "Common", - "Draconic" - ], - "languageTags": [ - "AB", - "C", - "DR" + "Elvish" ], "cr": "6", - "trait": [ - { - "name": "Charge", - "entries": [ - "If the yuan-ti moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 10 ({@damage 3d6}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The yuan-ti has advantage on saving throws against spells and other magical effects." - ] - } - ], - "damageTags": [ - "B", - "F", - "P" - ], - "conditionInflict": [ - "grappled", - "prone", - "restrained" - ], - "traitTags": [ - "Charge", - "Magic Resistance" - ], "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" - ], - "will": [ - "{@spell animal friendship} (snakes only)" + "The shadar-kai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" ], "daily": { - "3": [ - "{@spell burning hands} ({@damage 4d6})" - ], - "1e": [ - "{@spell fireball}", - "{@spell wall of fire}" + "3e": [ + "{@spell darkness}", + "{@spell gaseous form}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "charmed" + "trait": [ + { + "name": "Fey Ancestry", + "entries": [ + "The shadar-kai has advantage on saving throws against being {@condition charmed}, and magic can't put the shadar-kai to sleep." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The yuan-ti makes three attacks, but can use its Gore and Constrict attacks only once each. Alternatively, it can use Hurl Flame twice." + "The shadar-kai makes three Kukri attacks. It can use Spellcasting in place of one of these attacks." ] }, { - "name": "Gore", + "name": "Kukri", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 3d6 + 4}) piercing damage plus 3 ({@damage 1d6}) fire damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage plus 6 ({@damage 1d12}) necrotic damage." ] - }, + } + ], + "bonus": [ { - "name": "Mace", + "name": "Shadow Jump", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage plus 3 ({@damage 1d6}) fire damage." + "The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness." ] }, { - "name": "Constrict", + "name": "Shadow Stealth", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage plus 3 ({@damage 1d6}) fire damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the yuan-ti can't constrict another target." + "While in dim light or darkness, the shadar-kai takes the {@action Hide} action." ] }, { - "name": "Hurl Flame", + "name": "Shade Strike (1/Turn)", "entries": [ - "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire." + "While in dim light or darkness, when the shadar-kai hits a target with a weapon attack, the shadar-kai magically deals an extra 26 ({@damage 4d12}) necrotic damage to the target. In addition, the target must make a {@dc 13} Wisdom saving throw or be {@condition blinded} until the end of the shadar-kai's next turn." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Ignan.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Shadar-kai Dawnkiller", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadar-kai_Dawnkiller.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Ignan.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadar-kai Dawnkiller.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "mace|phb" + "traitTags": [ + "Fey Ancestry" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "C", + "E" + ], + "damageTags": [ + "N", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded" ], "savingThrowForced": [ - "strength" - ], - "savingThrowForcedSpell": [ - "dexterity", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Yuan-ti Mageslayer", - "page": 248, - "fluff": { - "_monsterFluff": { - "name": "Yuan-ti Mageslayer", - "source": "mme2-v2" - } - }, + "name": "Shadar-kai Kithguard", "source": "mme2-v2", + "page": 220, "size": [ "M" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Elf" + ] + }, "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 15, "from": [ "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 117, - "formula": "18d8 + 36" + "average": 104, + "formula": "16d8 + 32" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 14, + "str": 12, + "dex": 16, "con": 14, - "int": 14, - "wis": 12, - "cha": 17, + "int": 10, + "wis": 14, + "cha": 16, + "save": { + "dex": "+6", + "cha": "+6" + }, "skill": { - "arcana": "+5", - "deception": "+6", - "stealth": "+5" + "perception": "+5", + "stealth": "+6" }, - "passive": 11, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "immune": [ - "poison" + "passive": 15, + "resist": [ + "necrotic" ], "conditionImmune": [ - "poisoned" + "charmed", + "exhaustion" ], "languages": [ - "Abyssal", "Common", - "Draconic" - ], - "languageTags": [ - "AB", - "C", - "DR" - ], - "cr": "5", - "trait": [ - { - "name": "Magic Resistance", - "entries": [ - "The yuan-ti has advantage on saving throws against spells and other magical effects." - ] - } - ], - "damageTags": [ - "I", - "P", - "S" - ], - "conditionInflict": [ - "incapacitated" - ], - "traitTags": [ - "Magic Resistance" + "Elvish" ], + "cr": "7", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14})" + "The shadar-kai casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" ], "will": [ - "{@spell animal friendship} (snakes only)", - "{@spell mage hand}", - "{@spell minor illusion}", + "{@spell dancing lights}", + "{@spell silent image}", "{@spell true strike}" ], "daily": { - "3": [ - "{@spell suggestion}" + "2e": [ + "{@spell blur}", + "{@spell darkness}", + "{@spell mirror image}", + "{@spell phantasmal force}" ], "1e": [ - "{@spell detect magic}", - "{@spell dispel magic}", - "{@spell see invisibility}" + "{@spell greater invisibility}", + "{@spell major image}", + "{@spell phantasmal killer}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "charmed" - ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Fey Ancestry", "entries": [ - "The yuan-ti makes two ranged attacks or two melee attacks, but can Bite only once." + "The shadar-kai has advantage on saving throws against being {@condition charmed}, and magic can't put the shadar-kai to sleep." ] - }, + } + ], + "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage, and the creature has disadvantage on the saving throw it makes to maintain its concentration." + "The shadar-kai makes two Phantasmal Dagger attacks. It can use Phantasm in place of one of these attacks." ] }, { - "name": "Longsword", + "name": "Phantasmal Dagger", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, and the creature has disadvantage on the saving throw it makes to maintain its concentration." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 3d4 + 3}) piercing damage plus 19 ({@damage 3d12}) necrotic damage, and the target has disadvantage on Wisdom and Intelligence saving throws until the start of the shadar-kai's next turn." ] }, { - "name": "Noxious Bolt", + "name": "Phantasm", "entries": [ - "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}9 ({@damage 2d8}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition incapacitated} and its speed halved until the end of the yuan-ti's next turn." + "The shadar-kai targets one creature it can see within 60 feet of it. The target must make a {@dc 14} Wisdom saving throw. On a failed save, the target takes 17 ({@damage 5d6}) psychic damage and is {@condition frightened} until the end of the shadar-kai's next turn. Constructs, and Undead are immune to this effect." ] } ], "bonus": [ { - "name": "Change Shape", + "name": "Shadow Jump", "entries": [ - "The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form." + "The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness." ] } ], "reaction": [ { - "name": "Mage Strike", - "entries": [ - "When a creature within 5 feet of the yuan-ti casts a spell, the yuan-ti can make a melee weapon attack against that creature." - ] - }, - { - "name": "Negate Spell {@recharge 4}", + "name": "Guardian Strike", "entries": [ - "The yuan-ti tries to interrupt a spell it sees a creature casting within 60 feet of it. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the yuan-ti makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + "If an enemy within 5 feet of the shadar-kai attacks a target other than the shadar-kai, that enemy provokes an {@action opportunity attack} from the shadar-kai." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Mageslayer.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Shadar-kai Kithguard", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadar-kai_Dawnkiller.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Mageslayer 2.webp", - "source": "mme2-v2" - }, - { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Mageslayer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadar-kai Kithguard.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "longsword|phb" + "traitTags": [ + "Fey Ancestry" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "C", + "E" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "conditionInflictSpell": [ + "frightened", + "invisible" ], "savingThrowForced": [ - "constitution" + "wisdom" ], "savingThrowForcedSpell": [ + "intelligence", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Yuan-ti Spy", - "page": 249, - "fluff": { - "_monsterFluff": { - "name": "Yuan-ti Spy", - "source": "mme2-v2" - } - }, + "name": "Shadar-kai Kithlord", + "shortName": "shadar-kai", "source": "mme2-v2", + "page": 220, "size": [ "M" ], - "type": "humanoid", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Elf" + ] + }, "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 16, "from": [ - "{@item leather armor|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 49, - "formula": "11d8" + "average": 143, + "formula": "22d8 + 44" }, "speed": { "walk": 30 }, - "str": 11, - "dex": 16, - "con": 11, - "int": 13, - "wis": 12, + "str": 8, + "dex": 18, + "con": 14, + "int": 20, + "wis": 16, "cha": 14, + "save": { + "dex": "+9", + "int": "+10", + "wis": "+8", + "cha": "+7" + }, "skill": { - "deception": "+6", - "stealth": "+7" + "arcana": "+10", + "deception": "+7", + "perception": "+8" }, - "passive": 11, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 18, "immune": [ - "poison" + "necrotic", + "psychic" ], "conditionImmune": [ - "poisoned" + "charmed", + "exhaustion" ], "languages": [ - "Abyssal", "Common", - "Draconic" - ], - "languageTags": [ - "AB", - "C", - "DR" - ], - "cr": "3", - "trait": [ - { - "name": "Magic Resistance", - "entries": [ - "The yuan-ti has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The yuan-ti deals an extra 7 ({@damage 2d6}) damage when the yuan-ti hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the yuan-ti that isn't {@condition incapacitated} and the yuan-ti doesn't have disadvantage on the attack roll." - ] - } - ], - "damageTags": [ - "I", - "P" - ], - "traitTags": [ - "Magic Resistance", - "Sneak Attack" + "Elvish" ], + "cr": "15", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 12}):" + "The shadar-kai casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 18}):" ], "will": [ - "{@spell animal friendship} (snakes only)" + "{@spell dancing lights}", + "{@spell silent image}", + "{@spell true strike}" ], "daily": { - "3": [ - "{@spell suggestion}" + "2e": [ + "{@spell blur}", + "{@spell darkness}", + "{@spell greater invisibility}", + "{@spell major image}", + "{@spell mirror image}", + "{@spell phantasmal force}", + "{@spell phantasmal killer}" + ], + "1e": [ + "{@spell maddening darkness|XGE}", + "{@spell mislead}", + "{@spell seeming}", + "{@spell weird}" ] - } + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "charmed" + "trait": [ + { + "name": "Fey Ancestry", + "entries": [ + "The shadar-kai has advantage on saving throws against being {@condition charmed}, and magic can't put the shadar-kai to sleep." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the shadar-kai fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The shadar-kai has advantage on saving throws against spells and other magical effects." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The yuan-ti makes two Shortsword attacks." + "The shadar-kai makes two Phantasmal Dagger attacks. It can use Phantasm in place of one of these attacks." ] }, { - "name": "Shortsword", + "name": "Phantasmal Dagger", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d4 + 4}) piercing damage plus 26 ({@damage 4d12}) necrotic damage, and the target has disadvantage on Wisdom and Intelligence saving throws until the start of the shadar-kai's next turn." ] }, { - "name": "Hand Crossbow", + "name": "Phantasm", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage." + "The shadar-kai targets one creature it can see within 60 feet of it. The target must make a {@dc 18} Wisdom saving throw. On a failed save, the target takes 28 ({@damage 8d6}) psychic damage and is {@condition frightened} until the end of the shadar-kai's next turn. Constructs, and Undead are immune to this effect." ] } ], "bonus": [ { - "name": "Cunning Action", + "name": "Coalescing Darkness", "entries": [ - "The yuan-ti takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The shadar-kai turns {@condition invisible}. The effect ends when the shadar-kai uses a bonus action to end it or enters a space in bright light or stronger." + ] + }, + { + "name": "Shadow Stride", + "entries": [ + "The shadar-kai teleports up to 300 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "legendary": [ + { + "name": "Shadow Shift", + "entries": [ + "While in dim light or in darkness, the shadar-kai moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." + ] + }, + { + "name": "Phantasmal Strike (Costs 2 Actions)", + "entries": [ + "The shadar-kai makes a Phantasmal Dagger attack or uses Phantasm." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "The shadar-kai uses Spellcasting." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Mageslayer.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Shadar-kai Kithlord", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadar-kai_Dawnkiller.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Spy 2.webp", - "source": "mme2-v2" - }, - { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Spy.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadar-kai Kithlord.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "hand crossbow|phb", - "shortsword|phb" + "traitTags": [ + "Fey Ancestry", + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "C", + "E" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "conditionInflictSpell": [ + "blinded", + "deafened", + "frightened", + "invisible" + ], + "savingThrowForced": [ + "wisdom" ], "savingThrowForcedSpell": [ + "charisma", + "intelligence", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Yuan-ti Templar", - "page": 249, - "fluff": { - "_monsterFluff": { - "name": "Yuan-ti Templar", - "source": "mme2-v2" - } - }, + "name": "Shadar-kai Painbearer", "source": "mme2-v2", + "page": 221, "size": [ "M" ], - "type": "monstrosity", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Elf" + ] + }, "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 16, "from": [ - "natural armor", - "{@item shield|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 93, - "formula": "17d8 + 17" + "average": 127, + "formula": "17d8 + 51" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 14, - "con": 13, - "int": 12, - "wis": 16, - "cha": 16, + "str": 12, + "dex": 18, + "con": 16, + "int": 10, + "wis": 12, + "cha": 14, + "save": { + "dex": "+8", + "con": "+7", + "cha": "+6" + }, "skill": { - "deception": "+6", - "stealth": "+5" + "perception": "+5", + "stealth": "+8" }, - "passive": 13, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "immune": [ - "poison" + "passive": 15, + "resist": [ + "necrotic", + "psychic" ], "conditionImmune": [ - "poisoned" + "charmed", + "exhaustion" ], "languages": [ - "Abyssal", "Common", - "Draconic" - ], - "languageTags": [ - "AB", - "C", - "DR" + "Elvish" ], - "cr": "5", + "cr": "12", "trait": [ { - "name": "Magic Resistance", - "entries": [ - "The yuan-ti has advantage on saving throws against spells and other magical effects." - ] - } - ], - "damageTags": [ - "B", - "I", - "P" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "traitTags": [ - "Magic Resistance" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell animal friendship} (snakes only)" - ], - "daily": { - "3": [ - "{@spell guiding bolt}", - "{@spell suggestion}" - ], - "1e": [ - "{@spell blindness/deafness}", - "{@spell crusader's mantle}", - "{@spell silence}", - "{@spell spiritual weapon}" - ] - } - } - ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "deafened" - ], - "action": [ - { - "name": "Multiattack (Yuan-Ti Form Only)", + "name": "Fey Ancestry", "entries": [ - "The yuan-ti makes two ranged attacks or two melee attacks, but can Bite or Constrict only once. Alternatively, it can make one melee attack and use Spellcasting." + "The shadar-kai has advantage on saving throws against being {@condition charmed}, and magic can't put the shadar-kai to sleep." ] }, { - "name": "Bite", + "name": "Magic Resistance", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage." + "The shadar-kai has advantage on saving throws against spells and other magical effects." ] - }, + } + ], + "action": [ { - "name": "Constrict", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the yuan-ti can't constrict another target." + "The shadar-kai makes three Spiked Chain attacks. It can use Shadow Cage in place of one of these attacks, if available." ] }, { - "name": "Morningstar", + "name": "Spiked Chain", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target must succeed on a {@dc 16} Dexterity saving throw or suffer one additional effect of the shadar-kai's choice:", + { + "type": "list", + "items": [ + "The target is {@condition grappled} (escape {@dc 14}) if it is a Medium or smaller creature. Until the grapple ends, the target is {@condition restrained}, and the shadar-kai can't grapple another target.", + "The target is knocked {@condition prone}.", + "The target takes 27 ({@damage 5d10}) necrotic damage." + ] + } ] }, { - "name": "Longbow", + "name": "Shadow Cage (Recharges 6)", "entries": [ - "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + "Magical darkness spreads from a point within 120 feet of the shadar-kai to fill a 10-foot radius sphere that lasts until the shadar-kai's concentration is broken, up to 1 minute (as if concentrating on a spell). The darkness spreads around corners. A creature with {@sense darkvision} can't see through this darkness. Nonmagical light, as well as light created by spells of 3rd level or lower, can't illuminate the area. Each creature in that area must make a {@dc 14} Wisdom saving throw or take 22 ({@damage 4d10}) necrotic damage and be {@condition restrained} until the effect ends. Any creature within the area, other than a shadar-kai, takes 11 ({@damage 2d10}) necrotic damage at the start of each of the shadar-kai's turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "bonus": [ { - "name": "Change Shape", + "name": "Shadow Jump", "entries": [ - "The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form." + "The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness." ] } ], "reaction": [ { - "name": "Guided Strike (Recharges after a Short or Long Rest)", + "name": "Pain and Vengeance", "entries": [ - "The yuan-ti grants a + 10 bonus to an attack roll made by itself or another creature within 30 feet of it. The yuan-ti can make this choice after the roll is made but before it hits or misses." + "When an ally within 5 feet of the shadar-kai is hit by a visible attacker within 10 feet of it, the shadar-kai swaps places with that creature and is hit instead. The shadar-kai then makes one Spiked Chain attack at the attacker with advantage on the attack roll." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Templar.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Shadar-kai Painbearer", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadar-kai_Painbearer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Templar 2.webp", - "source": "mme2-v2" - }, - { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Templar.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadar-kai Painbearer.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "attachedItems": [ - "longbow|phb", - "morningstar|phb" + "traitTags": [ + "Fey Ancestry", + "Magic Resistance" ], - "savingThrowForcedSpell": [ - "constitution", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "C", + "E" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "dexterity", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Baernoloth", - "group": [ - "Yugoloths" - ], - "page": 250, - "fluff": { - "_monsterFluff": { - "name": "Baernoloth", - "source": "mme2-v2" - } - }, + "name": "Shadow Mastiff Pack Lord", "source": "mme2-v2", + "page": 222, "size": [ "L" ], - "type": { - "type": "fiend", - "tags": [ - "Yugoloth" - ] - }, - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 20, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 210, - "formula": "20d10 + 100" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "fly": 60, - "walk": 40 + "walk": 50 }, - "str": 18, + "str": 22, "dex": 16, - "con": 20, - "int": 20, - "wis": 17, - "cha": 21, + "con": 18, + "int": 7, + "wis": 16, + "cha": 7, "skill": { - "arcana": "+11", - "deception": "+11", - "insight": "+9", - "perception": "+9" + "perception": "+6", + "stealth": "+9" }, - "passive": 19, "senses": [ - "truesight 120 ft." - ], - "senseTags": [ - "U" + "darkvision 60 ft." ], + "passive": 16, "resist": [ - "cold", - "fire", - "lightning", { - "note": "from non magical weapons", + "note": "from nonmagical attacks while in dim light or in darkness", "resist": [ "bludgeoning", "piercing", @@ -68204,230 +67868,276 @@ "cond": true } ], - "immune": [ - "acid", - "poison" - ], - "conditionImmune": [ - "charmed", - "frightened", - "poisoned" - ], - "languages": [ - "Abyssal", - "Infernal", - "telepathy 120 ft." - ], - "languageTags": [ - "AB", - "I", - "TP" - ], - "cr": "17", + "cr": "5", "trait": [ { - "name": "Legendary Resistance (3/Day)", + "name": "Ethereal Awareness", "entries": [ - "If the baernoloth fails a saving throw, it can choose to succeed instead." + "The shadow mastiff can see ethereal creatures and objects." ] }, { - "name": "Magic Resistance", + "name": "Keen Hearing and Smell", "entries": [ - "The baernoloth has advantage on saving throws against spells and other magical effects." + "The shadow mastiff has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + ] + }, + { + "name": "Pack Leader", + "entries": [ + "The shadow mastiff's allies have advantage on attack rolls while within 20 feet of the shadow mastiff, provided it isn't {@condition incapacitated}." + ] + }, + { + "name": "Sunlight Weakness", + "entries": [ + "While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage, and the target is a creature, it must succeed on a {@dc 17} Strength check or be knocked {@condition prone}." + ] + }, + { + "name": "Terrifying Howl {@recharge 5}", + "entries": [ + "The shadow mastiff howls. Any beast or humanoid within 300 feet of the shadow mastiff and able to hear its howl must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any shadow mastiff's Terrifying Howl for the next 24 hours." + ] + } + ], + "bonus": [ + { + "name": "Shadow Blend", + "entries": [ + "While in dim light or darkness, the shadow mastiff becomes {@condition invisible}, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is {@condition incapacitated}." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Shadow Mastiff Pack Lord", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadow_Mastiff_Pack_Lord.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadow Mastiff Pack Lord.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], "damageTags": [ - "N", - "O" + "P" + ], + "miscTags": [ + "MW" ], "conditionInflict": [ - "incapacitated" + "frightened", + "incapacitated", + "prone" ], - "traitTags": [ - "Legendary Resistances", - "Magic Resistance" + "savingThrowForced": [ + "wisdom" ], - "spellcasting": [ + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Sharpshooter", + "source": "mme2-v2", + "page": 283, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "A" + ], + "ac": [ { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The baernoloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):" - ], - "will": [ - "{@spell alter self}", - "{@spell detect thoughts}", - "{@spell invisibility} (self only)", - "{@spell suggestion}" - ], - "daily": { - "2e": [ - "{@spell cloudkill}", - "{@spell dispel magic}", - "{@spell fear}", - "{@spell synaptic static|XGE}" - ], - "1e": [ - "{@spell power word pain|XGE}", - "{@spell symbol} (as an action)", - "{@spell weird}" - ] - } + "ac": 16, + "from": [ + "{@item studded leather armor|phb|studded leather}" + ] } ], - "conditionInflictSpell": [ - "frightened", - "incapacitated", - "invisible", - "stunned", - "unconscious" + "hp": { + "average": 45, + "formula": "7d8 + 14" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 18, + "con": 14, + "int": 10, + "wis": 14, + "cha": 10, + "save": { + "str": "+2", + "dex": "+6", + "con": "+4" + }, + "skill": { + "perception": "+4", + "survival": "+4" + }, + "passive": 14, + "languages": [ + "any one language (usually Common)" ], - "action": [ + "cr": "3", + "trait": [ { - "name": "Multiattack", + "name": "Action Surge (Recharges after a Short or Long Rest)", "entries": [ - "The baernoloth makes one Bite attack and two Claw attacks." + "The sharpshooter can take one additional action on top of its regular action and possible bonus action." ] }, { - "name": "Bite", + "name": "Archery", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) force damage plus 7 ({@damage 2d6}) necrotic damage, and the baernoloth targets one visible creature within 60 feet of it. The target must succeed on a {@dc 19} Wisdom saving throw or take psychic damage equal to the Bite attack damage dealt." + "The sharpshooter has a +2 bonus to ranged weapon attack rolls (included in the attack)." ] }, { - "name": "Claw", + "name": "Sharpshooter", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) force damage, and the baernoloth targets one visible creature within 60 feet of it. The target must succeed on a {@dc 19} Wisdom saving throw or take psychic damage equal to the Claw attack damage dealt." + "The sharpshooter's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the sharpshooter's ranged weapon attack rolls." ] - }, + } + ], + "action": [ { - "name": "Teleport", + "name": "Multiattack", "entries": [ - "The baernoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + "The sharpshooter makes two Longbow attacks or two Shortsword attacks." ] }, { - "name": "Pain and Anguish {@recharge 6}", + "name": "Longbow", "entries": [ - "Each visible creature of the baernoloth's choice within 60 feet of the baernoloth must succeed on a {@dc 19} Wisdom saving throw. On a failed save, a creature takes 36 ({@damage 8d8}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." + "{@atk rw} {@hit +8} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] - } - ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "legendary": [ + }, { - "name": "Claw", + "name": "Shortsword", "entries": [ - "The baernoloth makes a Claw attack." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] - }, + } + ], + "bonus": [ { - "name": "Teleport (Costs 2 Actions)", + "name": "Careful Eyes", "entries": [ - "The baernoloth uses Teleport." + "The sharpshooter performs a {@action Search} action." ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Steady Aim (3/Day)", "entries": [ - "The baernoloth uses Spellcasting." + "The sharpshooter takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the sharpshooter deals an extra 5 damage with each of its ranged weapon attacks against the target." ] } ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Baernoloth.webp", - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Sharpshooter", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Sharpshooter.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Baernoloth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sharpshooter.webp", "source": "mme2-v2" } ], - "hasFluff": true, - "savingThrowForced": [ - "wisdom" + "attachedItems": [ + "longbow|phb", + "shortsword|phb" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "intelligence", - "wisdom" - ] - }, - { - "name": "Gorsuloth", - "group": [ - "Yugoloths" + "actionTags": [ + "Multiattack" ], - "page": 251, - "fluff": { - "_monsterFluff": { - "name": "Gorsuloth", - "source": "mme2-v2" - } - }, + "languageTags": [ + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Shoosuva Pack Lord", "source": "mme2-v2", + "page": 70, "size": [ - "M" + "H" ], "type": { "type": "fiend", "tags": [ - "Yugoloth" + "Demon" ] }, - "alignmentPrefix": "typically ", "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 67, - "formula": "9d8 + 27" + "average": 172, + "formula": "15d12 + 75" }, "speed": { - "walk": 30, - "fly": 50, - "climb": 30 + "walk": 50 }, - "str": 18, - "dex": 12, - "con": 17, + "str": 22, + "dex": 13, + "con": 21, "int": 7, - "wis": 15, - "cha": 9, - "skill": { - "athletics": "+7", - "perception": "+5" + "wis": 16, + "cha": 10, + "save": { + "dex": "+5", + "con": "+9", + "wis": "+7" }, - "passive": 15, "senses": [ - "blindsight 60 ft.", "darkvision 60 ft." ], - "senseTags": [ - "B", - "D" - ], + "passive": 13, "resist": [ "cold", "fire", @@ -68443,7 +68153,6 @@ } ], "immune": [ - "acid", "poison" ], "conditionImmune": [ @@ -68451,2134 +68160,2252 @@ ], "languages": [ "Abyssal", - "Infernal", - "telepathy 60 ft." - ], - "languageTags": [ - "AB", - "I", - "TP" + "Gnoll", + "telepathy 120 ft." ], - "cr": "5", + "cr": "12", "trait": [ { - "name": "Alert", + "name": "Magic Resistance", "entries": [ - "The gorsuloth has advantage on Initiative rolls and Wisdom ({@skill Perception}) checks and can't be surprised while it is conscious." + "The shoosuva has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Magic Resistance", + "name": "Pack Tactics", "entries": [ - "The gorsuloth has advantage on saving throws against spells and other magical effects." + "The shoosuva has advantage on an attack roll against a creature if at least one of the shoosuva's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Magic Weapons", + "name": "Pack Leader", "entries": [ - "The gorsuloth's weapon attacks are magical." + "The shoosuva's allies have advantage on attack rolls while within 20 feet of the shoosuva, provided it isn't {@condition incapacitated}." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "incapacitated" - ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons" - ], "action": [ { "name": "Multiattack", "entries": [ - "The gorsuloth makes one Bite attack and two Claw attacks." + "The shoosuva makes one Bite attack and one Tail Stinger attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}39 ({@damage 6d10 + 6}) piercing damage." ] }, { - "name": "Claw", + "name": "Tail Stinger", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." + "{@atk mw} {@hit +10} to hit, reach 20 ft., one creature. {@h}24 ({@damage 4d8 + 6}) piercing damage, and the target must succeed on a {@dc 17} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Baleful Breath {@recharge 5}", + "name": "Yeenoghu's Laugh (1/Day)", "entries": [ - "The gorsuloth exhales pestilent gas in a 20-foot cube. Each creature in that area must succeed on a {@dc 14} Constitution saving throw. On a failed save, a creature takes 24 ({@damage 7d6}) necrotic damage and is {@condition incapacitated} until the end of the gorsuloth's next turn. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." + "The shoosuva emits an unnerving hyena laugh. Each ally that is within 30 feet of it, can hear it, and not already affected by Yeenoghu's Laugh gain 10 temporary hit points. All other creatures within 30 feet must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Yeenoghu's Laugh for the next 24 hours." ] } ], - "reaction": [ + "bonus": [ { - "name": "Guardian Strike", + "name": "Rampage", "entries": [ - "If an enemy within 5 feet of the gorsuloth attacks a target other than the gorsuloth, that enemy provokes an {@action opportunity attack} from the gorsuloth." + "After the shoosuva reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva moves up to half its speed and makes a Bite attack." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Shoosuva Pack Lord", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shoosuva_Pack_Lord.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shoosuva Pack Lord.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Magic Resistance", + "Pack Tactics" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "AB", + "OTH", + "TP" + ], + "damageTags": [ + "P" + ], "miscTags": [ "AOE", - "MW" + "MW", + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gorsuloth.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gorsuloth.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "frightened", + "paralyzed", + "poisoned" ], - "hasFluff": true, "savingThrowForced": [ - "constitution" - ] + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Piscoloth", - "group": [ - "Yugoloths" - ], - "page": 251, - "fluff": { - "_monsterFluff": { - "name": "Piscoloth", - "source": "mme2-v2" - } - }, + "name": "Stone Drake", "source": "mme2-v2", + "page": 109, "size": [ - "M" + "L" ], - "type": { - "type": "fiend", - "tags": [ - "Yugoloth" - ] - }, - "alignmentPrefix": "typically ", + "type": "dragon", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 115, + "formula": "10d10 + 60" }, "speed": { - "climb": 30, - "walk": 30 + "climb": 40, + "walk": 40 }, - "str": 18, - "dex": 10, - "con": 16, - "int": 7, - "wis": 12, - "cha": 14, + "str": 20, + "dex": 12, + "con": 22, + "int": 4, + "wis": 10, + "cha": 7, "skill": { - "intimidation": "+5", - "perception": "+4" + "athletics": "+8", + "perception": "+3", + "stealth": "+4" }, - "passive": 14, "senses": [ - "blindsight 60 ft.", + "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "B", - "D" - ], - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], + "passive": 13, "immune": [ - "acid", "poison" ], - "conditionImmune": [ - "poisoned" - ], "languages": [ - "Abyssal", - "Infernal", - "telepathy 60 ft." - ], - "languageTags": [ - "AB", - "I", - "TP" + "understands Draconic but can't speak" ], - "cr": "6", + "cr": "7", "trait": [ { - "name": "Amphibious", + "name": "Ambusher", "entries": [ - "The piscoloth can breathe air and water." + "The drake has advantage on attack rolls against any creature it has surprised." ] }, { - "name": "Magic Resistance", + "name": "Perfect Climber", "entries": [ - "The piscoloth has advantage on saving throws against spells and other magical effects." + "The drake has advantage on Strength ({@skill Athletics}) checks made while climbing." + ] + }, + { + "name": "Stone Camouflage", + "entries": [ + "The drake has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "grappled", - "paralyzed", - "poisoned" - ], - "traitTags": [ - "Amphibious", - "Magic Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The piscoloth uses Vision of Madness. It then makes two Pincer attacks. If the piscoloth is grappling a creature, the piscoloth can also use its Tentacles once." + "The drake makes one Bite attack and two Claw attacks." ] }, { - "name": "Pincer", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}) if it is a Large or smaller creature and the piscoloth doesn't have two other creatures {@condition grappled}." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 7 ({@damage 2d6}) acid damage." ] }, { - "name": "Tentacles", + "name": "Claw", "entries": [ - "One creature {@condition grappled} by the piscoloth must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed} and takes 7 ({@damage 2d6}) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." ] }, { - "name": "Vision of Madness", + "name": "Acid Breath {@recharge 5}", "entries": [ - "The piscoloth targets one creature it can see within 60 feet of it. The creature must succeed on a {@dc 13} Wisdom saving throw. On a failed save, the creature takes 12 ({@damage 3d6 + 2}) psychic damage and it suffers the effect of the {@spell confusion} spell without making a saving throw. The effect lasts for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The drake exhales gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 17} Dexterity saving throw. On a failed save, the creature takes 21 ({@damage 6d6}) acid damage. If the saving throw fails by 5 or more, its armor also takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed. On a successful save, the target takes half as much damage." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Stone Drake", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Stone_Drake.webp", + "senseTags": [ + "B", + "D" + ], "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" + ], + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "A", + "P", + "S" ], "miscTags": [ + "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Piscoloth.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Piscoloth.webp", - "source": "mme2-v2" - } + "savingThrowForced": [ + "dexterity" ], "hasFluff": true, - "savingThrowForced": [ - "constitution", - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Ranaeloth", - "page": 252, - "group": [ - "Yugoloths" - ], - "fluff": { - "_monsterFluff": { - "name": "Ranaeloth", - "source": "mme2-v2" - } - }, + "name": "Stone Giant Skirmisher", "source": "mme2-v2", + "page": 136, "size": [ - "M" + "H" ], - "type": { - "type": "fiend", - "tags": [ - "Yugoloth" - ] - }, - "alignmentPrefix": "typically ", + "type": "giant", "alignment": [ - "N", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 45, - "formula": "6d8 + 18" + "average": 138, + "formula": "12d12 + 60" }, "speed": { - "swim": 20, - "walk": 30 + "walk": 40 }, - "str": 16, - "dex": 12, - "con": 16, - "int": 7, - "wis": 14, + "str": 23, + "dex": 16, + "con": 20, + "int": 10, + "wis": 12, "cha": 9, + "save": { + "dex": "+6", + "con": "+8", + "wis": "+4" + }, "skill": { - "athletics": "+5", + "athletics": "+9", "perception": "+4" }, "passive": 14, - "senses": [ - "blindsight 60 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" - ], - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "acid", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], "languages": [ - "Abyssal", - "Infernal", - "telepathy 60 ft." - ], - "languageTags": [ - "AB", - "I", - "TP" + "Giant" ], - "cr": "3", + "cr": "8", "trait": [ { - "name": "Alert", + "name": "Skirmish Advantage", "entries": [ - "The ranaeloth has advantage on Initiative rolls and Wisdom ({@skill Perception}) checks and can't be surprised while it is conscious." + "Once per turn, when the giant attacks while on a space that is at least 15 feet away from where it started its turn, it gains advantage on that attack roll." ] }, { - "name": "Amphibious", + "name": "Stone Camouflage", "entries": [ - "The ranaeloth can breathe air and water." + "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] - }, + } + ], + "action": [ { - "name": "Magic Resistance", + "name": "Multiattack", "entries": [ - "The ranaeloth has advantage on saving throws against spells and other magical effects." + "The giant makes two Spear attacks." ] }, { - "name": "Magic Weapons", + "name": "Spear", "entries": [ - "The ranaeloth's weapon attacks are magical." + "{@atk mw,rw} {@hit +9} to hit, reach 15 ft. or range 60/180 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage, or 19 ({@damage 3d8 + 6}) piercing damage if used with two hands to make a melee attack." ] }, { - "name": "Standing Leap", + "name": "Rock", "entries": [ - "The ranaeloth's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." + "{@atk rw} {@hit +9} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." ] } ], - "damageTags": [ - "I", - "P", - "S" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "traitTags": [ - "Amphibious", - "Magic Resistance", - "Magic Weapons" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The ranaeloth makes one Bite or Tongue attack and one Claws attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage, and the target is {@condition grappled} (escape {@dc 13}) if it is a Medium or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the ranaeloth can't use its Bite attack or Tongue attack on another target." - ] - }, + "bonus": [ { - "name": "Tongue", + "name": "Lightfooted", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 15 ft., one creature. {@h}10 ({@damage 3d6}) poison damage, and the target must make a {@dc 13} Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the ranaeloth, which can use a bonus action to make a Bite attack against the target." + "The giant takes the {@action Dash} or {@action Disengage} action." ] - }, + } + ], + "reaction": [ { - "name": "Claws", + "name": "Rock Catching", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "If a rock or similar object is hurled at the giant, the giant can, with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it." ] }, { - "name": "Poison Breath {@recharge 5}", + "name": "Skirmisher", "entries": [ - "The ranaeloth exhales poisonous gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 13} Constitution saving throw, taking 17 ({@damage 5d6}) poison damage on a failed save, or half as much on a successful one." + "When an enemy the giant can see ends its turn within 5 feet of it, the giant can move up to half its speed. This movement doesn't provoke {@action opportunity attack||opportunity attacks}." ] } ], - "reaction": [ + "fluff": { + "_monsterFluff": { + "name": "Stone Giant Skirmisher", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Stone_Giant_Skirmisher.webp", + "altArt": [ { - "name": "Guardian Strike", - "entries": [ - "If an enemy within 5 feet of the ranaeloth attacks a target other than the ranaeloth, that enemy provokes an {@action opportunity attack} from the ranaeloth." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Stone Giant Skirmisher.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "spear|phb" + ], "actionTags": [ "Multiattack" ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "languageTags": [ + "GI" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ranaeloth.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ranaeloth.webp", - "source": "mme2-v2" - } + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW", + "THW" + ], + "conditionInflict": [ + "prone" ], - "hasFluff": true, "savingThrowForced": [ - "constitution", + "dexterity", "strength" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ursaloth", - "page": 253, - "group": [ - "Yugoloths" - ], - "fluff": { - "_monsterFluff": { - "name": "Ursaloth", - "source": "mme2-v2" - } - }, + "name": "Stone Giant Thane", + "shortName": "giant", "source": "mme2-v2", + "page": 136, "size": [ - "L" + "H" ], - "type": { - "type": "fiend", - "tags": [ - "Yugoloth" - ] - }, - "alignmentPrefix": "typically ", + "type": "giant", "alignment": [ - "N", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 195, + "formula": "17d12 + 85" }, "speed": { - "fly": 60, "walk": 40 }, - "str": 20, - "dex": 12, - "con": 19, - "int": 7, - "wis": 16, - "cha": 15, + "str": 25, + "dex": 15, + "con": 20, + "int": 10, + "wis": 17, + "cha": 14, + "save": { + "dex": "+7", + "con": "+10", + "wis": "+8", + "cha": "+7" + }, "skill": { - "athletics": "+8", - "perception": "+6" + "athletics": "+12", + "perception": "+8" }, - "passive": 16, - "senses": [ - "blindsight 60 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" + "passive": 18, + "languages": [ + "Giant" ], - "resist": [ - "cold", - "fire", - "lightning", + "cr": "13", + "spellcasting": [ { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "headerEntries": [ + "The giant casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 16}):" ], - "cond": true + "daily": { + "2e": [ + "{@spell erupting earth|XGE}", + "{@spell flesh to stone}", + "{@spell meld into stone}", + "{@spell stone shape}" + ], + "1e": [ + "{@spell bones of the earth}", + "{@spell stoneskin}", + "{@spell wall of stone}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "immune": [ - "acid", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Abyssal", - "Infernal", - "telepathy 60 ft." - ], - "languageTags": [ - "AB", - "I", - "TP" - ], - "cr": "8", "trait": [ { - "name": "Alert", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The ursaloth has advantage on Initiative rolls and Wisdom ({@skill Perception}) checks and can't be surprised while it is conscious." + "If the giant fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Magic Resistance", + "name": "Stone Camouflage", "entries": [ - "The ursaloth has advantage on saving throws against spells and other magical effects." + "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The giant makes two Maul attacks." ] }, { - "name": "Magic Weapons", + "name": "Maul", "entries": [ - "The ursaloth's weapon attacks are magical." + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}. If a target's saving throw fails by 5 or more, the creature is also {@condition stunned} until the end of its next turn." + ] + }, + { + "name": "Rock", + "entries": [ + "{@atk rw} {@hit +12} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}. If a target's saving throw fails by 5 or more, the creature is also {@condition stunned} until the end of its next turn." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons" - ], - "spellcasting": [ + "reaction": [ { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The ursaloth casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell darkness}", - "{@spell suggestion}" - ], - "daily": { - "2": [ - "{@spell dispel magic}" - ] - } + "name": "Rock Catching", + "entries": [ + "If a rock or similar object is hurled at the giant, the giant can, with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it." + ] } ], - "action": [ + "legendary": [ { - "name": "Multiattack", + "name": "Move", "entries": [ - "The ursaloth makes one Bite attack and two Talon attacks. If both Talon attacks hit a Large or smaller target, the target must succeed on a {@dc 15} Strength saving throw or take an extra 12 ({@damage 2d6 + 5}) slashing damage and be knocked {@condition prone}." + "The giant moves up to half its speed." ] }, { - "name": "Bite", + "name": "Direct Ally (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one creature. {@h}9 ({@damage 1d8 + 5}) piercing damage." + "The giant targets one ally it can see within 30 feet of it. If the target can see and hear the giant, the target can use its reaction to move up to half its speed and make one weapon attack." ] }, { - "name": "Talon", + "name": "Maul (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "The giant makes a Maul attack." ] }, { - "name": "Fire Breath {@recharge 5}", + "name": "Cast a Spell (Costs 3 Actions)", "entries": [ - "The ursaloth exhales fire in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw, taking 40 ({@damage 9d8}) fire damage on a failed save, or half as much damage on a successful one." + "The giant uses Spellcasting." ] } ], - "reaction": [ + "fluff": { + "_monsterFluff": { + "name": "Stone Giant Thane", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Stone_Giant_Thane.webp", + "altArt": [ { - "name": "Guardian Strike", - "entries": [ - "If an enemy within 5 feet of the ursaloth attacks a target other than the ursaloth, that enemy provokes an {@action opportunity attack} from the ursaloth." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Stone Giant Thane.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "maul|phb" + ], + "traitTags": [ + "Legendary Resistances" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B" + ], "miscTags": [ - "AOE", - "MW" + "MLW", + "MW", + "RCH", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ursaloth.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ursaloth 2.webp", - "source": "mme2-v2" - }, - { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ursaloth.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "prone", + "stunned" + ], + "conditionInflictSpell": [ + "petrified", + "prone", + "restrained" ], - "hasFluff": true, "savingThrowForced": [ "dexterity", "strength" ], "savingThrowForcedSpell": [ - "wisdom" - ] + "constitution", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Bugbear Zombie", - "page": 254, + "name": "Stone Giant Warden", "source": "mme2-v2", + "page": 137, "size": [ - "M" + "H" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "giant", "alignment": [ - "N", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 11, + "ac": 19, "from": [ - "{@item hide armor|phb}" + "natural armor", + "{@item shield|phb}" ] } ], "hp": { - "average": 32, - "formula": "5d8 + 10" + "average": 184, + "formula": "16d12 + 80" }, "speed": { - "walk": 20 + "walk": 40 }, - "str": 16, - "dex": 8, - "con": 15, - "int": 3, - "wis": 7, - "cha": 5, + "str": 24, + "dex": 15, + "con": 20, + "int": 10, + "wis": 12, + "cha": 16, "save": { - "wis": "+0" + "dex": "+6", + "con": "+9", + "wis": "+5", + "cha": "+7" }, - "passive": 8, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "skill": { + "athletics": "+11", + "perception": "+5" + }, + "passive": 15, "languages": [ - "understands Common", - "Goblin but can't speak" + "Giant" ], - "languageTags": [ - "C", - "CS", - "GO" + "cr": "11", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The giant casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" + ], + "daily": { + "3e": [ + "{@spell aid}", + "{@spell cure wounds}" + ], + "1e": [ + "{@spell dispel magic}", + "{@spell ice storm}", + "{@spell plant growth}", + "{@spell stoneskin}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "1", "trait": [ { - "name": "Brute", + "name": "Stone Camouflage", "entries": [ - "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." + "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] - }, + } + ], + "action": [ { - "name": "Undead Fortitude", + "name": "Multiattack", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The giant makes two Warhammer attacks." ] }, { - "name": "Unusual Nature", + "name": "Warhammer", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage, or 23 ({@damage 3d10 + 7}) damage if used with two hands." ] - } - ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Brute", - "Undead Fortitude" - ], - "action": [ + }, { - "name": "Bite", + "name": "Rock", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Morningstar", + "name": "Earth's Wrath (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage." + "The giant targets up to three visible creatures standing on the ground within 60 feet of it. Earth elemental-like pseudopods rise from the ground and grab at each target. The creature must succeed on a {@dc 15} Strength or Dexterity saving throw (its choice). On a failed save, a creature takes 9 ({@damage 2d8}) bludgeoning damage and is {@condition restrained} for 1 minute. A creature that starts its turn {@condition restrained} takes 9 ({@damage 2d8}) bludgeoning damage. A {@condition restrained} creature can repeat the saving throw at the end of each of its turns. On a success, it frees itself and the pseudopod disappears." ] } ], - "reaction": [ + "bonus": [ { - "name": "Sudden Lunge", + "name": "Earth Smite", "entries": [ - "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." + "Immediately after the giants hits a target that is standing on the ground with an attack roll, the giant deals an extra 9 ({@damage 2d8}) force damage and forces that target to make a {@dc 19} Strength saving throw. On a failed save, the target is pushed up to 10 feet away and knocked {@condition prone}." ] } ], - "miscTags": [ - "MW", - "MLW" + "reaction": [ + { + "name": "Rock Catching", + "entries": [ + "If a rock or similar object is hurled at the giant, the giant can, with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it." + ] + } ], "fluff": { "_monsterFluff": { - "name": "Bugbear Zombie", + "name": "Stone Giant Warden", "source": "mme2-v2" } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Zombie.webp", - "hasFluffImages": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Stone_Giant_Warden.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Stone Giant Warden.webp", + "source": "mme2-v2" + } + ], "attachedItems": [ - "morningstar|phb" - ] + "warhammer|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "prone", + "restrained" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], + "savingThrowForcedSpell": [ + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Bullywug Zombie", - "page": 255, + "name": "Storm Giant Blackguard", "source": "mme2-v2", + "page": 138, "size": [ - "M" + "H" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "giant", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 11, + "ac": 17, "from": [ - "{@item hide armor|phb}" + "{@item half plate armor|phb|half plate}" ] } ], "hp": { - "average": 13, - "formula": "2d8 + 4" + "average": 275, + "formula": "22d12 + 132" }, "speed": { - "walk": 20 + "swim": 50, + "walk": 50 }, - "str": 13, - "dex": 8, - "con": 15, - "int": 3, - "wis": 6, - "cha": 3, + "str": 29, + "dex": 14, + "con": 22, + "int": 17, + "wis": 18, + "cha": 20, "save": { - "wis": "+0" + "str": "+15", + "con": "+12", + "wis": "+10", + "cha": "+11" }, - "passive": 8, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "skill": { + "arcana": "+9", + "athletics": "+15", + "history": "+9", + "perception": "+10" + }, + "passive": 20, + "resist": [ + "cold" ], "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "lightning", + "thunder" ], "languages": [ - "understands Bullywug but can't speak" + "Giant" ], - "languageTags": [ - "CS", - "OTH" + "cr": "17", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):" + ], + "will": [ + "{@spell detect magic}", + "{@spell feather fall}", + "{@spell levitate}", + "{@spell light}" + ], + "daily": { + "1": [ + "{@spell banishment}", + "{@spell destructive wave}", + "{@spell find steed}" + ], + "3e": [ + "{@spell command}", + "{@spell control weather}", + "{@spell dispel magic}", + "{@spell water breathing}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "1/4", "trait": [ { - "name": "Undead Fortitude", + "name": "Amphibious", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The giant can breathe air and water." ] }, { - "name": "Unusual Nature", + "name": "Aura of Conquest", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "If the giant isn't {@condition incapacitated}, a creature {@condition frightened} of the giant that starts its turn within 30 feet of the giant takes 10 ({@damage 3d6}) psychic damage and has its speed is reduced to 0." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Undead Fortitude" - ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "The giant makes two Glaive attacks or two Dread Bolt attacks." ] }, { - "name": "Spear", + "name": "Glaive", "entries": [ - "{@atk mw,rw} {@hit +3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack." + "{@atk mw} {@hit +15} to hit, reach 10 ft., one target. {@h}25 ({@damage 3d10 + 9}) slashing damage plus 9 ({@damage 2d8}) necrotic damage." + ] + }, + { + "name": "Dread Bolt", + "entries": [ + "{@atk rs} {@hit +11} to hit, range 120 ft., one target. {@h}18 ({@damage 3d8 + 5}) necrotic damage, and the target must make a {@dc 19} Wisdom saving throw. On a failed save, the target is {@condition frightened} of the giant until the end of the giant's next turn." + ] + }, + { + "name": "Lightning Strike {@recharge 5}", + "entries": [ + "The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a {@dc 19} Dexterity saving throw, taking 63 ({@damage 14d8}) lightning damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Dreadful Aspect (Recharges after a Short or Long Rest)", + "entries": [ + "Each enemy within 30 feet of the giant succeed on a {@dc 19} Wisdom saving throw or be {@condition frightened} of the giant for 1 minute. If a {@condition frightened} target ends its turn more than 30 feet away from the giant, the target can repeat the saving throw, ending the effect on itself on a success." ] } ], - "reaction": [ + "bonus": [ { - "name": "Sudden Lunge", + "name": "Smite", "entries": [ - "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." + "Immediately after the giants hits a target with an attack roll, the giant forces that target to make a {@dc 19} Constitution saving throw. On a failed save, the target is {@condition blinded} for 1 minute. The {@condition blinded} target can repeat the save at the end of each of its turns, ending the effect on itself on a success." ] } ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" - ], "fluff": { "_monsterFluff": { - "name": "Bullywug Zombie", + "name": "Storm Giant Blackguard", "source": "mme2-v2" } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bullywug_Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Storm_Giant_Blackguard.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Storm Giant Blackguard.webp", + "source": "mme2-v2" + } + ], "attachedItems": [ - "spear|phb" - ] + "glaive|phb" + ], + "traitTags": [ + "Amphibious" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "N", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "frightened" + ], + "conditionInflictSpell": [ + "incapacitated", + "prone" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Carrion Crawler Zombie", - "page": 255, + "name": "Storm Giant Kraken Exarch", + "shortName": "giant", "source": "mme2-v2", + "page": 139, "size": [ - "L" + "H" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "giant", "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 10, + "ac": 16, "from": [ - "natural armor" + "{@item scale mail|phb}" ] } ], "hp": { - "average": 57, - "formula": "6d10 + 24" + "average": 241, + "formula": "21d12 + 105" }, "speed": { - "climb": 20, - "walk": 20 + "swim": 50, + "walk": 50 }, - "str": 15, - "dex": 7, - "con": 18, - "int": 1, - "wis": 8, - "cha": 1, + "str": 26, + "dex": 14, + "con": 20, + "int": 17, + "wis": 21, + "cha": 18, "save": { - "wis": "+1" + "str": "+14", + "con": "+11", + "wis": "+11", + "cha": "+10" }, - "passive": 9, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "skill": { + "arcana": "+9", + "history": "+9", + "perception": "+11", + "religion": "+9" + }, + "passive": 21, + "resist": [ + "cold" ], "immune": [ - "poison" + "lightning", + "thunder" ], - "conditionImmune": [ - "poisoned" + "languages": [ + "Giant" + ], + "cr": "18", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The giant casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 19}):" + ], + "will": [ + "{@spell command}", + "{@spell create or destroy water}" + ], + "daily": { + "3e": [ + "{@spell control water}", + "{@spell control weather}", + "{@spell darkness}", + "{@spell water breathing}", + "{@spell water walk}" + ], + "1e": [ + "{@spell Evard's black tentacles}", + "{@spell maelstrom}", + "{@spell tidal wave}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "2", "trait": [ { - "name": "Keen Smell", + "name": "Amphibious", "entries": [ - "The zombie has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The giant can breathe air and water." ] }, { - "name": "Undead Fortitude", + "name": "Legendary Resistance (1/Day)", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "If the giant fails a saving throw, it can choose to succeed instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The giant makes two melee attacks or two ranged attacks." ] }, { - "name": "Unusual Nature", + "name": "Trident", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "{@atk mw,rw} {@hit +14} to hit, reach 10 ft. or range 60/240 ft., one target. {@h}18 ({@damage 3d6 + 8}) piercing damage, or 21 ({@damage 3d8 + 8}) piercing damage if used with two hands to make a melee attack, plus 11 ({@damage 2d10}) thunder damage, and the target can't take reactions until the end of the giant's next turn." ] }, { - "name": "Spider Climb", + "name": "Tentacle", "entries": [ - "The zombie can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "{@atk mw} {@hit +14} to hit, reach 30 ft., one target. {@h}15 ({@damage 2d6 + 8}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}. The giant has eight tentacles, each of which can grapple one target." ] - } - ], - "damageTags": [ - "I", - "P" - ], - "conditionInflict": [ - "paralyzed", - "poisoned" - ], - "traitTags": [ - "Keen Senses", - "Undead Fortitude", - "Spider Climb" - ], - "action": [ + }, { - "name": "Tentacles", + "name": "Thunderbolt", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 10 ft., one creature. {@h}4 ({@damage 1d4 + 2}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed}.", - "The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success." + "{@atk rs} {@hit +11} to hit, range 120 ft., one target. {@h}11 ({@damage 2d10}) lightning damage plus 11 ({@damage 2d10}) thunder damage, and the target is knocked {@condition prone}." ] }, { - "name": "Bite", + "name": "Lightning Strike {@recharge 5}", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage." + "The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a {@dc 19} Dexterity saving throw, taking 63 ({@damage 14d8}) lightning damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Voice of the Kraken (Recharges after a Short or Long Rest)", + "entries": [ + "A kraken speaks through the giant with a thunderous voice audible within 300 feet. Creatures of the giant's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a {@dc 19} Wisdom saving throw or be {@condition frightened} of the giant for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "reaction": [ + "legendary": [ { - "name": "Sudden Lunge", + "name": "Tentacle", "entries": [ - "If an enemy moves within 15 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 10 feet of the target, the zombie can make one attack at it with its Tentacles." + "The giant makes a Tentacle attack." + ] + }, + { + "name": "Thunder Strike (Costs 2 Actions)", + "entries": [ + "The giant makes a Trident or Thunderbolt attack." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "The giant uses Spellcasting." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Storm Giant Kraken Exarch", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Storm_Giant_Kraken_Exarch.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Storm Giant Kraken Exarch.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "trident|phb" + ], + "traitTags": [ + "Amphibious", + "Legendary Resistances" + ], "actionTags": [ + "Multiattack", "Tentacles" ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B", + "L", + "P", + "T" + ], "miscTags": [ + "AOE", + "MLW", "MW", - "RCH" + "RCH", + "RW", + "THW" + ], + "conditionInflict": [ + "frightened", + "grappled", + "prone", + "restrained" + ], + "conditionInflictSpell": [ + "prone", + "restrained" ], - "fluff": { - "_monsterFluff": { - "name": "Carrion Crawler Zombie", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Carrion_Crawler_Zombie.webp", "savingThrowForced": [ - "constitution" - ] + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "strength", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Chimera Zombie", - "page": 255, + "name": "The Grim", + "group": [ + "Sorrowsworn" + ], "source": "mme2-v2", + "page": 224, "size": [ - "L" + "M" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 12, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 126, - "formula": "12d10 + 60" + "average": 304, + "formula": "32d8 + 160" }, "speed": { - "walk": 20 + "fly": 60, + "walk": 30 }, - "str": 20, - "dex": 6, - "con": 21, - "int": 3, - "wis": 10, - "cha": 6, - "save": { - "wis": "+3" + "str": 18, + "dex": 12, + "con": 20, + "int": 10, + "wis": 14, + "cha": 8, + "skill": { + "perception": "+8" }, - "passive": 10, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "passive": 18, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "while in dim light or darkness", + "cond": true + } ], "languages": [ - "understands Draconic but can't speak" - ], - "languageTags": [ - "CS", - "DR" + "Common", + "telepathy 30 ft." ], - "cr": "5", + "cr": "20", "trait": [ { - "name": "Three-Headed", - "entries": [ - "The zombie has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." - ] - }, - { - "name": "Undead Fortitude", - "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." - ] - }, - { - "name": "Unusual Nature", + "name": "Aura of Loss", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "A creature that starts its turn within 30 feet of the Grim must succeed on a {@dc 16} Wisdom saving throw. On a failed save, the creature has disadvantage on saving throws and grant the Grim advantage on attack rolls against it until the start of the Grim's next turn." ] } ], - "damageTags": [ - "B", - "P", - "S" - ], - "conditionInflict": [ - "unconscious" - ], - "traitTags": [ - "Undead Fortitude" - ], "action": [ { "name": "Multiattack", "entries": [ - "The zombie makes one Bite or Horns attack, and one Claws attack." + "The Grim makes three Reaping Scythe attacks. It can use Bleak Visage in place of one of these attacks." ] }, { - "name": "Bite", + "name": "Reaping Scythe", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage plus 22 ({@damage 4d10}) necrotic damage, and the target must succeed on a {@dc 19} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest." ] }, { - "name": "Horns", + "name": "Bleak Visage", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d12 + 5}) bludgeoning damage." + "The Grim fixes its gaze on one creature it can see within 60 feet of it. The target must succeed on {@dc 16} Wisdom saving throw against this magic or take 22 ({@damage 4d10}) psychic damage and be {@condition frightened} for 1 minute. While {@condition frightened}, the creature is {@condition incapacitated}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, the target takes half as much damage. If a target's saving throw is successful or the effect ends for it, the target is immune to the Grim's Bleak Visage for the next 24 hours." ] - }, + } + ], + "bonus": [ { - "name": "Claws", + "name": "Whispers of Loss", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "The Grim whispers and hisses constantly, which can be heard loudly in the minds of creatures within 60 feet of it that can understand it. It can choose one from the following three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Future Sorrow.", + "entry": "The Grim fills creatures' thoughts of images of loved ones dying horrible deaths. Each creature within range must succeed on a {@dc 16} Wisdom saving throw or take 16 ({@damage 3d10}) psychic damage and drop whatever it is holding, and become {@condition frightened} until the end of the Grim's next turn. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the Grim by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. On a successful save, the creature takes half as much damage with no additional effects." + }, + { + "type": "itemSub", + "name": "Great Emptiness.", + "entry": "The Grim makes creatures reflect on their most terrible actions that have wracked them with guilt. Each creature within range must succeed on a {@dc 16} Charisma saving throw or be take 22 ({@damage 4d10}) psychic damage and be confused until the end of its next turn. The creature can't take reactions until the start of its next turn and rolls a {@dice d10} to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 to 7, the creature takes no action but uses all its movement to move in a random direction. On an 8 to 10, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach. On a successful save, the creature takes half as much damage with no additional effects." + }, + { + "type": "itemSub", + "name": "Past Losses.", + "entry": "The Grim makes creatures recall painful, tragic events and lost love ones that have haunted them. Each creature within range must succeed on a {@dc 16} Intelligence saving throw or take 11 ({@damage 2d10}) psychic damage and become {@condition stunned} until the end of the Grim's next turn. On a successful save, the creature takes half as much damage with no additional effects." + } + ] + } ] - }, + } + ], + "fluff": { + "_monsterFluff": { + "name": "The Grim", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/The_Grim.webp", + "altArt": [ { - "name": "Baleful Breath {@recharge 5}", - "entries": [ - "The zombie exhales pestilent gas in a 15-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 22 ({@damage 5d8}) necrotic damage on a failed save, or half as much damage on a successful one." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/The Grim.webp", + "source": "mme2-v2" } ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "TP" + ], + "damageTags": [ + "N", + "S" + ], "miscTags": [ - "AOE", - "MW" + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "incapacitated", + "stunned" ], - "fluff": { - "_monsterFluff": { - "name": "Chimera Zombie", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chimera_Zombie.webp", "savingThrowForced": [ - "constitution" - ] + "charisma", + "constitution", + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ettin Zombie", - "page": 256, + "name": "Tlincalli Chieftain", + "shortName": "tlincalli", "source": "mme2-v2", + "page": 226, "size": [ "L" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "N", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 11, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 142, + "formula": "15d10 + 60" }, "speed": { - "walk": 20 + "walk": 40 }, - "str": 22, - "dex": 6, - "con": 19, - "int": 3, - "wis": 6, - "cha": 4, + "str": 18, + "dex": 14, + "con": 18, + "int": 8, + "wis": 14, + "cha": 12, "save": { - "wis": "+0" + "con": "+8", + "wis": "+6" + }, + "skill": { + "perception": "+6", + "stealth": "+6", + "survival": "+6" }, - "passive": 8, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 16, "languages": [ - "understands Giant but can't speak" - ], - "languageTags": [ - "CS", - "GI" + "Tlincalli" ], - "cr": "4", + "cr": "9", "trait": [ { - "name": "Two Heads", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The zombie has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "If the tlincalli fails a saving throw, it can choose to succeed instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The tlincalli makes one Glaive attack and one Sting attack." ] }, { - "name": "Undead Fortitude", + "name": "Glaive", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Unusual Nature", + "name": "Sting", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 21 ({@damage 6d6}) poison damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition poisoned} for 1 minute. If it fails the saving throw by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "unconscious" - ], - "traitTags": [ - "Undead Fortitude" + "bonus": [ + { + "name": "Battle Command", + "entries": [ + "The tlincalli targets one ally it can see within 30 feet of it. If the target can see or hear the tlincalli, the target can use its reaction to make one melee attack or to take the {@action Dodge} or {@action Hide} action." + ] + }, + { + "name": "Great Hunter's Inspiration {@recharge 5}", + "entries": [ + "When the tlincalli damages an enemy with a melee weapon attack, each creature of the tlincalli's choice that is within 30 feet of it and can see it gain advantage on its next attack roll until the start of the tlincalli's next turn." + ] + } ], - "action": [ + "legendary": [ { - "name": "Multiattack", + "name": "Move", "entries": [ - "The zombie makes one Battleaxe attack and one Morningstar attack." + "The tlincalli moves up to half its speed." ] }, { - "name": "Battleaxe", + "name": "Sting (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." + "The tlincalli makes a melee weapon attack." ] }, { - "name": "Morningstar", + "name": "Glaive Slash (Costs 3 Actions)", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." + "The tlincalli moves up to its speed in a straight line and targets each creature within 10 feet of it during its movement. Each target must succeed on a {@dc 16} Dexterity saving throw, taking 9 ({@damage 1d10 + 4}) slashing damage plus 7 ({@damage 2d6}) poison damage on a failed save." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" - ], "fluff": { "_monsterFluff": { - "name": "Ettin Zombie", + "name": "Tlincalli Chieftain", "source": "mme2-v2" } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ettin_Zombie.webp", - "hasFluffImages": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tlincalli_Chieftain.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ettin Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tlincalli Chieftain.webp", "source": "mme2-v2" } ], "attachedItems": [ - "battleaxe|phb", - "morningstar|phb" - ] - }, - { - "name": "Cyclops Zombie", - "page": 256, - "source": "mme2-v2", - "size": [ - "H" - ], - "type": "undead", - "alignmentPrefix": "typically ", - "alignment": [ - "N", - "E" - ], - "ac": [ - { - "ac": 12, - "from": [ - "natural armor" - ] - } + "glaive|phb" ], - "hp": { - "average": 150, - "formula": "12d12 + 72" - }, - "speed": { - "walk": 20 - }, - "str": 23, - "dex": 6, - "con": 22, - "int": 3, - "wis": 5, - "cha": 6, - "save": { - "wis": "+0" - }, - "passive": 7, - "senses": [ - "darkvision 60 ft." + "traitTags": [ + "Legendary Resistances" ], "senseTags": [ "D" ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "understands Giant but can't speak" + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CS", - "GI" - ], - "cr": "5", - "trait": [ - { - "name": "Undead Fortitude", - "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." - ] - }, - { - "name": "Unusual Nature", - "entries": [ - "The zombie doesn't require air, food, drink, or sleep." - ] - } + "OTH" ], "damageTags": [ - "B" - ], - "traitTags": [ - "Undead Fortitude" - ], - "action": [ - { - "name": "Greatclub", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." - ] - } + "I", + "P", + "S" ], "miscTags": [ + "MLW", "MW", - "RCH", - "MLW" + "RCH" ], - "fluff": { - "_monsterFluff": { - "name": "Cyclops Zombie", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cyclops_Zombie.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cyclops Zombie.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "paralyzed", + "poisoned" ], - "attachedItems": [ - "greatclub|phb" - ] + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Adult Dragon Zombie", - "page": 257, + "name": "Tlincalli Shaman", "source": "mme2-v2", + "page": 227, "size": [ - "H" + "L" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ - "N", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 243, - "formula": "18d12 + 126" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 26, - "dex": 6, - "con": 25, - "int": 10, - "wis": 11, - "cha": 15, - "save": { - "wis": "+4" + "str": 14, + "dex": 13, + "con": 16, + "int": 8, + "wis": 16, + "cha": 10, + "skill": { + "perception": "+6", + "stealth": "+4", + "survival": "+6" }, - "passive": 10, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "senseTags": [ - "B", - "SD" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "darkvision 60 ft." ], + "passive": 16, "languages": [ - "understands Common", - "Draconic but can't speak" - ], - "languageTags": [ - "C", - "CS", - "DR" + "Tlincalli" ], - "cr": "12", - "trait": [ - { - "name": "Undead Fortitude", - "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." - ] - }, + "cr": "6", + "spellcasting": [ { - "name": "Unusual Nature", - "entries": [ - "The zombie doesn't require air, food, drink, or sleep." - ] + "name": "Spellcasting", + "headerEntries": [ + "The tlincalli is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" + ], + "will": [ + "{@spell druidcraft}", + "{@spell guidance}", + "{@spell resistance}" + ], + "daily": { + "2e": [ + "{@spell earth tremor|XGE}", + "{@spell erupting earth|XGE}", + "{@spell spike growth}" + ], + "1e": [ + "{@spell conjure elemental} ({@creature fire elemental||fire} or {@creature earth elemental||earth})", + "{@spell wall of fire}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Undead Fortitude" - ], "action": [ { "name": "Multiattack", "entries": [ - "The zombie can use its Frightful Presence. It then makes one Bite and one Claw attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage." + "The tlincalli makes one Sting attack and uses Sirocco." ] }, { - "name": "Claw", + "name": "Glaive", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d10 + 2}) slashing damage." ] }, { - "name": "Frightful Presence", + "name": "Sting", "entries": [ - "Each creature of the zombie's choice that is within 120 feet of the zombie and aware of it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the zombie's Frightful Presence for the next 24 hours." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 17 ({@damage 5d6}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. If it fails the saving throw by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Baleful Breath {@recharge 5}", + "name": "Sirocco", "entries": [ - "The zombie exhales pestilent gas in a 60-foot cone. Each creature in that area must make a {@dc 19} Constitution saving throw, taking 44 ({@damage 8d10}) necrotic damage on a failed save, or half as much damage on a successful one." + "The tlincalli emits fiery winds and heated sand in a 20-foot cube originating from the tlincalli. Each creature in that area must make a {@dc 14} Constitution saving throw. On a failed save, a creature takes 13 ({@damage 3d8}) fire damage and is {@condition blinded} until the start of the tlincalli's next turn. On a successful save, a creature takes half as much damage and isn't {@condition blinded}." ] } ], - "actionTags": [ - "Frightful Presence", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], "fluff": { "_monsterFluff": { - "name": "Adult Dragon Zombie", + "name": "Tlincalli Shaman", "source": "mme2-v2" } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dragon_Zombie.webp", - "hasFluffImages": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tlincalli_Chieftain.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Adult Dragon Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tlincalli Shaman.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "glaive|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "paralyzed", + "poisoned" + ], "savingThrowForced": [ - "constitution", - "wisdom" - ] + "constitution" + ], + "savingThrowForcedSpell": [ + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ancient Dragon Zombie", - "page": 257, + "name": "Tlincalli Witch", "source": "mme2-v2", + "page": 227, "size": [ - "G" + "L" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "monstrosity", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 20, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 507, - "formula": "26d20 + 234" + "average": 119, + "formula": "14d10 + 42" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 30, - "dex": 6, - "con": 28, - "int": 12, + "str": 14, + "dex": 14, + "con": 16, + "int": 13, "wis": 13, "cha": 17, - "save": { - "wis": "+7" + "skill": { + "deception": "+6", + "perception": "+4", + "stealth": "+5" }, - "passive": 11, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "senseTags": [ - "B", - "SD" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "understands Common", - "Draconic but can't speak" + "darkvision 60 ft." ], - "languageTags": [ - "C", - "CS", - "DR" + "passive": 14, + "languages": [ + "Common", + "Tlincalli" ], - "cr": "19", - "trait": [ - { - "name": "Undead Fortitude", - "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." - ] - }, + "cr": "7", + "spellcasting": [ { - "name": "Unusual Nature", - "entries": [ - "The zombie doesn't require air, food, drink, or sleep." - ] + "name": "Spellcasting", + "headerEntries": [ + "The tlincalli casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell alter self}", + "{@spell false life}", + "{@spell levitate} (self only)", + "{@spell minor illusion}", + "{@spell silent image}", + "{@spell speak with dead}" + ], + "daily": { + "1e": [ + "{@spell contagion}", + "{@spell giant insect}", + "{@spell insect plague}", + "{@spell stinking cloud}", + "{@spell vitriolic sphere}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Undead Fortitude" - ], "action": [ { "name": "Multiattack", "entries": [ - "The zombie can use its Frightful Presence. It then makes one Bite attack and one Claw attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +16} to hit, reach 15 ft., one target. {@h}21 ({@damage 2d10 + 10}) piercing damage." + "The tlincalli makes one Sting attack and uses Infest or Spellcasting." ] }, { - "name": "Frightful Presence", + "name": "Sting", "entries": [ - "{@atk mw} {@hit +16} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d6 + 10}) slashing damage, and Each creature of the zombie's choice that is within 120 feet of the zombie and aware of it must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the zombie's Frightful Presence for the next 24 hours." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 17 ({@damage 5d6}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. If it fails the saving throw by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Baleful Breath {@recharge 5}", + "name": "Infest", "entries": [ - "The zombie exhales pestilent gas in a 60-foot cone. Each creature in that area must make a {@dc 23} Constitution saving throw, taking 66 ({@damage 12d10}) necrotic damage on a failed save, or half as much damage on a successful one." + "The tlincalli magically implants parasitic bug eggs on one creature it can see within 60 feet of it. The target must succeed on a {@dc 14} Constitution saving throw against disease. On a failed save, the eggs hatch and the parasitic bugs begin to eat the target from the inside out. Immediately on this turn and at the start of each of the target's turns, the target takes 3 ({@damage 1d6}) piercing damage plus 7 ({@damage 2d6}) necrotic damage and is {@condition poisoned}. While {@condition poisoned}, the target is {@condition incapacitated}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, the target takes half as much damage and isn't {@condition poisoned}. If an infested target is targeted by an effect that cures disease, dispels magic, or removes a curse, all the bugs infesting it wither away. Constructs, Elementals, and Undead are immune to this effect." ] } ], - "actionTags": [ - "Frightful Presence", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], "fluff": { "_monsterFluff": { - "name": "Ancient Dragon Zombie", + "name": "Tlincalli Witch", "source": "mme2-v2" } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dragon_Zombie.webp", - "hasFluffImages": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tlincalli_Chieftain.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Dragon Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tlincalli Witch.webp", "source": "mme2-v2" } ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "incapacitated", + "paralyzed", + "poisoned" + ], + "conditionInflictSpell": [ + "blinded", + "poisoned", + "stunned" + ], "savingThrowForced": [ - "constitution", - "wisdom" - ] + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Juvenile Dragon Zombie", - "page": 258, + "name": "Tortle Monk", "source": "mme2-v2", + "page": 228, "size": [ - "L" + "M" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Tortle" + ] + }, "alignment": [ - "N", + "NX", + "L", + "G", + "NY", "E" ], "ac": [ { - "ac": 15, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 27, + "formula": "5d8 + 5" }, "speed": { "walk": 30 }, - "str": 19, - "dex": 6, - "con": 17, - "int": 7, - "wis": 8, + "str": 15, + "dex": 12, + "con": 12, + "int": 11, + "wis": 16, "cha": 12, - "save": { - "wis": "+1" + "skill": { + "athletics": "+4", + "perception": "+5" }, - "passive": 9, - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 15, "languages": [ - "understands Common", - "Draconic but can't speak" - ], - "languageTags": [ - "C", - "CS", - "DR" + "Aquan", + "Common" ], - "cr": "4", + "cr": "1", "trait": [ { - "name": "Undead Fortitude", + "name": "Hold Breath", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The tortle can hold its breath for 1 hour." ] }, { - "name": "Unusual Nature", + "name": "Stunning Strike (5/Day)", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "Once per turn, when the tortle hits a creature with a melee weapon attack, it can force the creature to make a {@dc 12} Constitution saving throw or be {@condition stunned} until the end of the creature's next turn." ] } ], - "damageTags": [ - "P", - "S" - ], - "traitTags": [ - "Undead Fortitude" - ], "action": [ { "name": "Multiattack", "entries": [ - "The zombie makes one Bite attack and one Claw attack." + "The tortle makes three melee attacks, two which must be Unarmed Strike attacks." ] }, { - "name": "Bite", + "name": "Claws", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] }, { - "name": "Claw", + "name": "Quarterstaff", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 6 ({@damage 1d8 + 2}) bludgeoning damage if used with two hands." ] }, { - "name": "Baleful Breath {@recharge 5}", + "name": "Unarmed Strike", "entries": [ - "The zombie exhales pestilent gas in a 30-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 27 ({@damage 5d10}) necrotic damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + ] + }, + { + "name": "Dart", + "entries": [ + "{@atk rw} {@hit +4} to hit, range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + }, + { + "name": "Shell Defense", + "entries": [ + "The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is {@condition prone}, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], "fluff": { "_monsterFluff": { - "name": "Juvenile Dragon Zombie", + "name": "Tortle Monk", "source": "mme2-v2" } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Dragon_Zombie.webp", - "hasFluffImages": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tortle_Monk.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Dragon Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tortle Monk.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "dart|phb", + "quarterstaff|phb" + ], + "traitTags": [ + "Hold Breath" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ", + "C" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "stunned" + ], "savingThrowForced": [ "constitution" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Young Dragon Zombie", - "page": 258, + "name": "Tortle Scout", "source": "mme2-v2", + "page": 228, "size": [ - "L" + "M" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Tortle" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { - "ac": 16, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 168, - "formula": "16d10 + 80" + "average": 38, + "formula": "7d8 + 7" }, "speed": { "walk": 30 }, - "str": 22, - "dex": 6, - "con": 21, - "int": 8, - "wis": 9, - "cha": 13, - "save": { - "wis": "+2" + "str": 12, + "dex": 15, + "con": 12, + "int": 11, + "wis": 12, + "cha": 12, + "skill": { + "perception": "+3", + "stealth": "+6" }, - "passive": 9, - "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." - ], - "senseTags": [ - "B", - "SD" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 13, "languages": [ - "understands Common", - "Draconic but can't speak" - ], - "languageTags": [ - "C", - "CS", - "DR" + "Aquan", + "Common" ], - "cr": "7", + "cr": "3", "trait": [ { - "name": "Undead Fortitude", + "name": "Hold Breath", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The tortle can hold its breath for 1 hour." ] }, { - "name": "Unusual Nature", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "The tortle deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the tortle that isn't {@condition incapacitated} and the tortle doesn't have disadvantage on the attack roll." ] } ], - "damageTags": [ - "P", - "S" - ], - "traitTags": [ - "Undead Fortitude" - ], "action": [ { - "name": "Multiattack", + "name": "Claws", "entries": [ - "The zombie makes one Bite attack and one Claw attack." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] }, { - "name": "Bite", + "name": "Spear", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." ] }, { - "name": "Claw", + "name": "Shell Defense", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + "The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is {@condition prone}, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge." ] - }, + } + ], + "bonus": [ { - "name": "Baleful Breath {@recharge 5}", + "name": "Cunning Action", "entries": [ - "The zombie exhales pestilent gas in a 30-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 33 ({@damage 6d10}) necrotic damage on a failed save, or half as much damage on a successful one." + "The tortle takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], "fluff": { "_monsterFluff": { - "name": "Young Dragon Zombie", + "name": "Tortle Scout", "source": "mme2-v2" } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Dragon_Zombie.webp", - "hasFluffImages": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tortle_Monk.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Dragon Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tortle Scout.webp", "source": "mme2-v2" } ], - "savingThrowForced": [ - "constitution" - ] + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Hold Breath", + "Sneak Attack" + ], + "languageTags": [ + "AQ", + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Goblin Zombie", - "page": 259, + "name": "Tortle Witch Doctor", "source": "mme2-v2", + "page": 229, "size": [ - "S" + "M" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": { + "type": "humanoid", + "tags": [ + "Tortle" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { - "ac": 9, + "ac": 17, "from": [ - "{@item leather armor|phb}" + "natural armor" ] } ], "hp": { - "average": 9, - "formula": "2d6 + 2" + "average": 71, + "formula": "11d8 + 22" }, "speed": { - "walk": 20 + "walk": 30 }, - "str": 9, - "dex": 6, - "con": 12, - "int": 4, - "wis": 4, - "cha": 4, - "save": { - "wis": "-1" + "str": 12, + "dex": 10, + "con": 14, + "int": 11, + "wis": 17, + "cha": 12, + "skill": { + "perception": "+5", + "religion": "+2" }, - "passive": 7, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 15, "languages": [ - "understands Common", - "Goblin but can't speak" + "Aquan", + "Common" ], - "languageTags": [ - "C", - "CS", - "GO" + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The tortle casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" + ], + "daily": { + "1": [ + "{@spell banishment}", + "{@spell bestow curse}", + "{@spell revivify}", + "{@spell spirit guardians}" + ], + "3e": [ + "{@spell blindness/deafness}", + "{@spell cure wounds}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "1/8", "trait": [ { - "name": "Undead Fortitude", - "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." - ] - }, - { - "name": "Unusual Nature", + "name": "Hold Breath", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "The tortle can hold its breath for 1 hour." ] } ], - "damageTags": [ - "P", - "S" - ], - "traitTags": [ - "Undead Fortitude" - ], "action": [ { - "name": "Bite", + "name": "Claws", "entries": [ - "{@atk mw} {@hit +1} to hit, reach 5 ft., one target. {@h}1 ({@damage 1d4 - 1}) piercing damage." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage." ] }, { - "name": "Scimitar", + "name": "Quarterstaff", "entries": [ - "{@atk mw} {@hit +1} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d6 - 1}) slashing damage." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, or 5 ({@damage 1d8 + 1}) bludgeoning damage if used with two hands." ] - } - ], - "reaction": [ + }, { - "name": "Sudden Lunge", + "name": "Cursed Bolt", "entries": [ - "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." + "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the tortle's next turn." + ] + }, + { + "name": "Shell Defense", + "entries": [ + "The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is {@condition prone}, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge." ] } ], - "miscTags": [ - "MW", - "MLW" - ], "fluff": { "_monsterFluff": { - "name": "Goblin Zombie", + "name": "Tortle Witch Doctor", "source": "mme2-v2" } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Zombie.webp", - "hasFluffImages": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tortle_Witch_Doctor.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tortle Witch Doctor.webp", + "source": "mme2-v2" + } + ], "attachedItems": [ - "scimitar|phb" - ] + "quarterstaff|phb" + ], + "traitTags": [ + "Hold Breath" + ], + "languageTags": [ + "AQ", + "C" + ], + "damageTags": [ + "B", + "S", + "Y" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflictSpell": [ + "blinded", + "incapacitated" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Hill Giant Zombie", - "page": 259, + "name": "Troll Berserker", "source": "mme2-v2", + "page": 231, "size": [ - "H" + "L" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "giant", "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 10, + "ac": 15, "from": [ "natural armor" ] @@ -70586,840 +70413,769 @@ ], "hp": { "average": 115, - "formula": "10d12 + 50" + "formula": "11d10 + 55" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 22, - "dex": 3, + "str": 20, + "dex": 13, "con": 20, - "int": 3, - "wis": 5, - "cha": 2, - "save": { - "wis": "-1" + "int": 7, + "wis": 9, + "cha": 7, + "skill": { + "perception": "+2" }, - "passive": 7, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 12, "languages": [ - "understands Giant but can't speak" - ], - "languageTags": [ - "CS", - "GI" + "Giant" ], - "cr": "3", + "cr": "6", "trait": [ { - "name": "Undead Fortitude", + "name": "Keen Smell", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Unusual Nature", + "name": "Reckless", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "At the start of its turn, the giant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], - "damageTags": [ - "B" - ], - "traitTags": [ - "Undead Fortitude" - ], "action": [ { - "name": "Greatclub", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." + "The troll makes one Bite attack and two Claw attacks." ] - } - ], - "reaction": [ + }, { - "name": "Sudden Lunge", + "name": "Bite", "entries": [ - "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 10 feet of the target, the zombie can make one melee weapon attack against it." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] } ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], "fluff": { "_monsterFluff": { - "name": "Hill Giant Zombie", + "name": "Troll Berserker", "source": "mme2-v2" } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Zombie.webp", - "attachedItems": [ - "greatclub|phb" - ] - }, - { - "name": "Frost Giant Zombie", - "page": 259, - "source": "mme2-v2", - "size": [ - "H" - ], - "type": "undead", - "alignmentPrefix": "typically ", - "alignment": [ - "N", - "E" - ], - "ac": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Berserker.webp", + "altArt": [ { - "ac": 11, - "from": [ - "patchwork armor" - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Troll Berserker 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Troll Berserker.webp", + "source": "mme2-v2" } ], - "hp": { - "average": 150, - "formula": "12d12 + 72" - }, - "speed": { - "walk": 30 - }, - "str": 24, - "dex": 3, - "con": 23, - "int": 3, - "wis": 6, - "cha": 8, - "save": { - "wis": "+1" - }, - "passive": 8, - "senses": [ - "darkvision 60 ft." + "traitTags": [ + "Keen Senses", + "Reckless", + "Regeneration" ], "senseTags": [ "D" ], - "immune": [ - "cold", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "understands Giant but can't speak" + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CS", "GI" ], - "cr": "6", - "trait": [ - { - "name": "Undead Fortitude", - "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." - ] - }, - { - "name": "Unusual Nature", - "entries": [ - "The zombie doesn't require air, food, drink, or sleep." - ] - } - ], "damageTags": [ + "F", + "P", "S" ], - "traitTags": [ - "Undead Fortitude" - ], - "action": [ - { - "name": "Greataxe", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) slashing damage." - ] - } - ], "miscTags": [ "MW", - "RCH", - "MLW" + "RCH" ], - "fluff": { - "_monsterFluff": { - "name": "Frost Giant Zombie", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Zombie.webp", - "attachedItems": [ - "greataxe|phb" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Fire Giant Zombie", - "page": 259, + "name": "Troll Monarch", + "shortName": "troll", "source": "mme2-v2", + "page": 231, "size": [ "H" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "giant", "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 16, "from": [ - "{@item plate armor|phb|plate}" + "natural armor" ] } ], "hp": { - "average": 175, - "formula": "13d12 + 91" + "average": 187, + "formula": "15d12 + 90" }, "speed": { "walk": 30 }, - "str": 26, - "dex": 3, - "con": 25, - "int": 4, - "wis": 10, - "cha": 9, + "str": 22, + "dex": 12, + "con": 22, + "int": 9, + "wis": 12, + "cha": 8, "save": { - "wis": "+3" + "con": "+10", + "wis": "+5" + }, + "skill": { + "perception": "+5" }, - "passive": 10, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 15, "languages": [ - "understands Giant but can't speak" - ], - "languageTags": [ - "CS", - "GI" + "Giant" ], - "cr": "8", + "cr": "11", "trait": [ { - "name": "Undead Fortitude", + "name": "Aura of Fervor", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The troll's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the troll, provided it isn't {@condition incapacitated}." ] }, { - "name": "Unusual Nature", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "If the troll fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], - "damageTags": [ - "S" - ], - "traitTags": [ - "Undead Fortitude" - ], "action": [ { - "name": "Greatsword", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}29 ({@damage 6d6 + 8}) slashing damage." + "The troll makes one Bite attack, one Claw attack, and one War Club attack." ] - } - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "fluff": { - "_monsterFluff": { - "name": "Fire Giant Zombie", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Zombie.webp", - "attachedItems": [ - "greatsword|phb" - ] - }, - { - "name": "Hobgoblin Zombie", - "page": 260, - "source": "mme2-v2", - "size": [ - "M" - ], - "type": "undead", - "alignmentPrefix": "typically ", - "alignment": [ - "N", - "E" - ], - "ac": [ + }, { - "ac": 16, - "from": [ - "{@item chain mail|phb}" + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage." ] - } - ], - "hp": { - "average": 13, - "formula": "2d8 + 4" - }, - "speed": { - "walk": 20 - }, - "str": 14, - "dex": 6, - "con": 14, - "int": 4, - "wis": 6, - "cha": 5, - "save": { - "wis": "+0" - }, - "passive": 8, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "understands Common", - "Goblin but can't speak" - ], - "languageTags": [ - "C", - "CS", - "GO" - ], - "cr": "1/4", - "trait": [ + }, { - "name": "Undead Fortitude", + "name": "War Club", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage." ] }, { - "name": "Unusual Nature", + "name": "Claw", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the troll can automatically hit the target with its Claw but can't make Claw attacks against other targets." + ] + }, + { + "name": "Intimidating Roar {@recharge 5}", + "entries": [ + "The troll lets out a terrifying roar audible out to 120 feet. Any creature within 30 feet of the troll that can hear its roar must succeed on a {@dc 18} Wisdom saving throw or be {@condition frightened} of the troll for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this troll's Intimidating Roar for the next 24 hours." ] } ], - "damageTags": [ - "P", - "S" - ], - "traitTags": [ - "Undead Fortitude" - ], - "action": [ + "legendary": [ { - "name": "Bite", + "name": "Charge", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The troll moves up to its speed." ] }, { - "name": "Longsword", + "name": "Claw (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." + "The troll makes a Claw attack." ] - } - ], - "reaction": [ + }, { - "name": "Sudden Lunge", + "name": "Smash (Costs 3 Actions)", "entries": [ - "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." + "The target must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the end of its next turn. If the target fails its saving throw by 5 or more, it is also knocked {@condition unconscious} for 1 minute." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Troll Monarch", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Monarch.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Troll Monarch.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Keen Senses", + "Legendary Resistances", + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B", + "F", + "P", + "S" + ], "miscTags": [ + "MLW", "MW", - "MLW" + "RCH" ], - "fluff": { - "_monsterFluff": { - "name": "Hobgoblin Zombie", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Zombie.webp", - "hasFluffImages": true, - "attachedItems": [ - "longsword|phb" - ] + "conditionInflict": [ + "frightened", + "grappled", + "restrained" + ], + "conditionInflictLegendary": [ + "stunned", + "unconscious" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Hydra Zombie", - "page": 260, + "name": "Troll Shaman", "source": "mme2-v2", + "page": 232, "size": [ - "H" + "L" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "giant", "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 187, - "formula": "15d12 + 90" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "swim": 30, - "walk": 20 + "walk": 30 }, - "str": 21, - "dex": 8, - "con": 22, - "int": 2, - "wis": 6, - "cha": 3, - "save": { - "wis": "+1" + "str": 16, + "dex": 13, + "con": 18, + "int": 7, + "wis": 14, + "cha": 7, + "skill": { + "perception": "+5" }, - "passive": 8, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "passive": 15, + "languages": [ + "Giant" ], "cr": "7", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The troll casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + ], + "will": [ + "{@spell druidcraft}", + "{@spell mold earth|XGE}", + "{@spell resistance}" + ], + "daily": { + "2e": [ + "{@spell earth tremor|XGE}", + "{@spell spike growth}" + ], + "1e": [ + "{@spell erupting earth|XGE}", + "{@spell stinking cloud}", + "{@spell stoneskin}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } + ], "trait": [ { - "name": "Multiple Heads", + "name": "Keen Smell", "entries": [ - "The zombie has five heads. While it has more than one head, the zombie has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", - "Whenever the zombie takes 20 or more damage in a single turn, one of its heads dies. If all its heads die, the zombie dies." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Reactive Heads", + "name": "Regeneration", "entries": [ - "For each head the zombie has beyond one, it gets an extra reaction that can be used only for {@action opportunity attack||opportunity attacks}." + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] - }, + } + ], + "action": [ { - "name": "Undead Fortitude", + "name": "Multiattack", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The troll makes one Bite attack and two Claw attacks." ] }, { - "name": "Unusual Nature", + "name": "Bite", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] - } - ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "unconscious" - ], - "traitTags": [ - "Undead Fortitude" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Claw", "entries": [ - "The zombie makes as many Bite attacks as it has heads." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] }, { - "name": "Bite", + "name": "Vaprak's Fury (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage." + "The troll targets up to three allied trolls it can see within 30 feet of it. Each target gains advantage on melee attack rolls until the end of its next turn. In addition, each target regains 10 hit points unless they took acid or fire damage during its last turn." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Troll Shaman", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Berserker.webp", + "traitTags": [ + "Keen Senses", + "Regeneration" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "F", + "P", + "S" + ], "miscTags": [ "MW", "RCH" ], - "fluff": { - "_monsterFluff": { - "name": "Hydra Zombie", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hydra_Zombie.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hydra Zombie.webp", - "source": "mme2-v2" - } - ] + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Kobold Zombie", - "page": 261, + "name": "Troll Whelp", "source": "mme2-v2", + "page": 232, "size": [ - "S" + "M" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "giant", "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 9 + { + "ac": 14, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 9, - "formula": "2d6 + 2" + "average": 30, + "formula": "4d8 + 12" }, "speed": { - "walk": 20 - }, - "str": 8, - "dex": 9, - "con": 12, - "int": 2, - "wis": 4, - "cha": 4, - "save": { - "wis": "-1" + "walk": 30 }, - "passive": 7, + "str": 14, + "dex": 13, + "con": 16, + "int": 5, + "wis": 7, + "cha": 5, + "skill": {}, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 10, "languages": [ - "understands Common", - "Draconic but can't speak" - ], - "languageTags": [ - "C", - "CS", - "DR" + "Giant" ], - "cr": "1/8", + "cr": "1", "trait": [ { - "name": "Undead Fortitude", + "name": "Keen Smell", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Unusual Nature", + "name": "Regeneration", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "The troll regains 5 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Undead Fortitude" - ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +1} to hit, reach 5 ft, one target. {@h}1 ({@damage 1d4 - 1}) piercing damage." + "The troll makes one Bite attack one Claws attack." ] }, { - "name": "Dagger", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +1} to hit, reach 5 ft., one target. {@h}1 ({@damage 1d4 - 1}) piercing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] - } - ], - "reaction": [ + }, { - "name": "Sudden Lunge", + "name": "Claws", "entries": [ - "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." + "{@atk mw} {@hit +4} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage." ] } ], - "miscTags": [ - "MW", - "MLW" - ], "fluff": { "_monsterFluff": { - "name": "Kobold Zombie", + "name": "Troll Whelp", "source": "mme2-v2" } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Zombie.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Zombie.webp", - "source": "mme2-v2" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Berserker.webp", + "traitTags": [ + "Keen Senses", + "Regeneration" ], - "attachedItems": [ - "dagger|phb" - ] + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Lizardfolk Zombie", - "page": 261, + "name": "Troll Witch Doctor", "source": "mme2-v2", + "page": 233, "size": [ - "M" + "L" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "giant", "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 11, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 26, - "formula": "4d8 + 8" + "average": 93, + "formula": "11d10 + 33" }, "speed": { - "walk": 20 + "walk": 30 }, - "str": 17, - "dex": 6, - "con": 15, - "int": 3, - "wis": 8, - "cha": 3, - "save": { - "wis": "+1" + "str": 16, + "dex": 13, + "con": 16, + "int": 7, + "wis": 14, + "cha": 7, + "skill": { + "perception": "+5" }, - "passive": 9, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 15, "languages": [ - "understands Draconic but can't speak" + "Giant" ], - "languageTags": [ - "CS", - "DR" + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The troll casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + ], + "will": [ + "{@spell guidance}", + "{@spell mold earth|XGE}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell bane}", + "{@spell hold person}" + ], + "1e": [ + "{@spell bestow curse}", + "{@spell erupting earth|XGE}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "1/4", "trait": [ { - "name": "Undead Fortitude", + "name": "Keen Smell", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Unusual Nature", + "name": "Regeneration", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], - "damageTags": [ - "B", - "P" - ], - "traitTags": [ - "Undead Fortitude" - ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The troll makes one Bite attack and two Claw attacks." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Heavy Club", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + ] + }, + { + "name": "Cursed Bolt", + "entries": [ + "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}15 ({@damage 3d8 + 2}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the troll's next turn." ] } ], "reaction": [ { - "name": "Sudden Lunge", + "name": "Vaprak's Wrath (Recharges after a Short or Long Rest)", "entries": [ - "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." + "When an ally within 30 feet of the troll and can be seen by the troll hits a target with a melee weapon attack, the troll grants 5 extra damage to the ally's weapon damage roll. In addition, the ally's hit is a critical hit." ] } ], - "miscTags": [ - "MW", - "MLW" - ], "fluff": { "_monsterFluff": { - "name": "Lizardfolk Zombie", + "name": "Troll Witch Doctor", "source": "mme2-v2" } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lizardfolk_Zombie.webp", - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lizardfolk Zombie.webp", - "source": "mme2-v2" - } - ] + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Monarch.webp", + "traitTags": [ + "Keen Senses", + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "F", + "P", + "S", + "Y" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflictSpell": [ + "paralyzed" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Hunter Shark Zombie", - "page": 261, + "name": "Troll Zombie", "source": "mme2-v2", + "page": 263, "size": [ "L" ], "type": "undead", - "alignmentPrefix": "typically ", "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 10, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 51, - "formula": "6d10 + 18" + "average": 92, + "formula": "8d10 + 48" }, "speed": { - "walk": 30 + "walk": 20 }, "str": 19, "dex": 9, - "con": 17, - "int": 1, - "wis": 6, + "con": 22, + "int": 3, + "wis": 5, "cha": 3, "save": { - "wis": "+0" + "wis": "-1" }, - "passive": 8, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 7, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], - "cr": "1", + "languages": [ + "understands Giant but can't speak" + ], + "cr": "2", "trait": [ { - "name": "Blood Frenzy", + "name": "Keen Sight and Smell", "entries": [ - "The zombie has advantage on melee attack rolls against any creature that doesn't have all its hit points." + "The zombie has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { @@ -71435,1895 +71191,2136 @@ ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Undead Fortitude" - ], "action": [ { "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] } ], - "miscTags": [ - "MW" - ], "fluff": { "_monsterFluff": { - "name": "Hunter Shark Zombie", + "name": "Troll Zombie", "source": "mme2-v2" } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hunter_Shark_Zombie.webp" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Zombie.webp", + "traitTags": [ + "Keen Senses", + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "GI" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ] }, { - "name": "Orc Zombie", - "page": 262, + "name": "Two-Headed Troll", "source": "mme2-v2", + "page": 233, "size": [ - "M" + "L" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "giant", "alignment": [ - "N", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 10, + "ac": 15, "from": [ - "{@item hide armor|phb}" + "natural armor" ] } ], "hp": { - "average": 17, - "formula": "2d8 + 8" + "average": 126, + "formula": "12d10 + 60" }, "speed": { - "walk": 20 + "walk": 30 }, - "str": 17, - "dex": 6, - "con": 18, - "int": 3, - "wis": 7, - "cha": 6, - "save": { - "wis": "+0" + "str": 22, + "dex": 13, + "con": 20, + "int": 7, + "wis": 9, + "cha": 7, + "skill": { + "perception": "+5" }, - "passive": 8, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 15, "languages": [ - "understands Common and Orc but can't speak" - ], - "languageTags": [ - "C", - "CS", - "O" + "Giant" ], - "cr": "1/2", + "cr": "7", "trait": [ { - "name": "Undead Fortitude", + "name": "Keen Smell", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Unusual Nature", + "name": "Regeneration", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Two Heads", + "entries": [ + "The troll has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + ] + }, + { + "name": "Extra Reaction", + "entries": [ + "The troll gets an extra reaction that can be used only for {@action opportunity attack||opportunity attacks}." ] } ], - "damageTags": [ - "P", - "S" - ], - "traitTags": [ - "Undead Fortitude" - ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "The troll makes two Bite attacks and two Claw attacks." ] }, { - "name": "Greataxe", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) slashing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) piercing damage." ] - } - ], - "reaction": [ + }, { - "name": "Sudden Lunge", + "name": "Claws", "entries": [ - "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] } ], - "miscTags": [ - "MW", - "MLW" - ], "fluff": { "_monsterFluff": { - "name": "Orc Zombie", + "name": "Two-Headed Troll", "source": "mme2-v2" } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Zombie.webp", - "hasFluffImages": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Two-Headed_Troll.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Two-Headed Troll.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "greataxe|phb" - ] + "traitTags": [ + "Keen Senses", + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "unconscious" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Owlbear Zombie", - "page": 262, + "name": "Ulitharid Mastermind", + "group": [ + "Mind flayers", + "Illithids" + ], "source": "mme2-v2", + "page": 195, "size": [ "L" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "aberration", "alignment": [ - "N", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 11, + "ac": 15, "from": [ - "natural armor" + "{@item breastplate|phb}" ] } ], "hp": { - "average": 66, - "formula": "7d10 + 28" + "average": 135, + "formula": "18d10 + 36" }, "speed": { "walk": 30 }, - "str": 21, - "dex": 8, - "con": 19, - "int": 3, - "wis": 8, - "cha": 3, + "str": 15, + "dex": 12, + "con": 15, + "int": 22, + "wis": 19, + "cha": 21, "save": { - "wis": "+1" + "int": "+10", + "wis": "+8", + "cha": "+9" + }, + "skill": { + "arcana": "+10", + "deception": "+9", + "insight": "+8", + "perception": "+8", + "persuasion": "+9", + "stealth": "+5" }, - "passive": 9, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 120 ft." ], - "immune": [ - "poison" + "passive": 18, + "languages": [ + "Deep Speech", + "Undercommon", + "telepathy 2 miles" ], - "conditionImmune": [ - "poisoned" + "cr": "12", + "spellcasting": [ + { + "name": "Spellcasting (Psionics)", + "headerEntries": [ + "The ulitharid casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 18}):" + ], + "will": [ + "{@spell detect thoughts}", + "{@spell levitate}" + ], + "daily": { + "1e": [ + "{@spell confusion}", + "{@spell dominate monster}", + "{@spell eyebite}", + "{@spell feeblemind}", + "{@spell mass suggestion}", + "{@spell plane shift} (self only)", + "{@spell project image}", + "{@spell scrying}", + "{@spell telekinesis}" + ] + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "2", "trait": [ { - "name": "Keen Sight and Smell", + "name": "Creature Sense", "entries": [ - "The zombie has advantage on Wisdom ({@skill Perception}) checks that rely on sight and smell." + "The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." ] }, { - "name": "Undead Fortitude", + "name": "Cunning Presence", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "An ally that starts is turn within 30 feet of this ulitharid and can see and hear this ulitharid can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action, provided the ulitharid isn't {@condition incapacitated}." ] }, { - "name": "Unusual Nature", + "name": "Magic Resistance", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "The ulitharid has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Psionic Hub", + "entries": [ + "If an elder brain establishes a psychic link with the ulitharid, the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless of the distance between them, so long as they are both on the same plane of existence. If the ulitharid is more than 5 miles away from the elder brain, it can end the psychic link at any time (no action required)." ] } ], - "damageTags": [ - "P", - "S" - ], - "traitTags": [ - "Keen Senses", - "Undead Fortitude" - ], "action": [ { - "name": "Beak", + "name": "Tentacles", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one creature. {@h}28 ({@damage 4d10 + 6}) psychic damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 14}) and must succeed on a {@dc 18} Intelligence saving throw or be {@condition stunned} until this grapple ends." ] }, { - "name": "Claw", + "name": "Extract Brain", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the ulitharid. {@h}55 ({@damage 10d10}) piercing damage. If this damage reduces the target to 0 hit points, the ulitharid kills the target by extracting and devouring its brain." + ] + }, + { + "name": "Mind Blast {@recharge 5}", + "entries": [ + "The ulitharid magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 20} Intelligence saving throw or take 32 ({@damage 4d12 + 6}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "miscTags": [ - "MW" + "bonus": [ + { + "name": "Cunning Action", + "entries": [ + "The ulitharid takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + }, + { + "name": "Cunning Insight {@recharge 5}", + "entries": [ + "The ulitharid chooses a target it can see within 30 feet of it. The ulitharid and up to 3 creatures of its choice have advantage on ability checks, attack rolls, and saving throws against the target. In addition, the target has disadvantage on ability checks and attack rolls made against the ulitharid. These effects last until the start of the ulitharid's next turn." + ] + } + ], + "reaction": [ + { + "name": "Misdirection", + "entries": [ + "When the ulitharid is targeted by an attack while a creature within 5 feet of it is granting it cover against that attack, it can have the attack target that creature instead." + ] + } ], "fluff": { "_monsterFluff": { - "name": "Owlbear Zombie", + "name": "Ulitharid Mastermind", "source": "mme2-v2" } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Owlbear_Zombie.webp" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ulitharid_Mastermind.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ulitharid Mastermind.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Tentacles" + ], + "languageTags": [ + "DS", + "TP", + "U" + ], + "damageTags": [ + "P", + "Y" + ], + "spellcastingTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "stunned" + ], + "savingThrowForced": [ + "intelligence" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Wolf Zombie", - "page": 263, + "name": "Ulitharid Supreme", + "shortName": "ulitharid", + "group": [ + "Mind flayers", + "Illithids" + ], "source": "mme2-v2", + "page": 196, "size": [ - "M" + "L" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": "aberration", "alignment": [ - "N", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 11, + "ac": 15, "from": [ - "natural armor" + "{@item breastplate|phb}" ] } ], "hp": { - "average": 13, - "formula": "2d8 + 4" + "average": 161, + "formula": "19d10 + 57" }, "speed": { "walk": 30 }, - "str": 13, - "dex": 9, - "con": 14, - "int": 3, - "wis": 8, - "cha": 3, + "str": 15, + "dex": 12, + "con": 16, + "int": 22, + "wis": 20, + "cha": 22, "save": { - "wis": "+1" + "int": "+12", + "wis": "+11", + "cha": "+12" + }, + "skill": { + "arcana": "+12", + "deception": "+12", + "insight": "+11", + "perception": "+11", + "stealth": "+7" }, - "passive": 9, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 120 ft." ], - "immune": [ - "poison" + "passive": 21, + "languages": [ + "Deep Speech", + "Undercommon", + "telepathy 2 miles" ], - "conditionImmune": [ - "poisoned" + "cr": "17", + "spellcasting": [ + { + "name": "Spellcasting (Psionics)", + "headerEntries": [ + "The ulitharid casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 20}):" + ], + "will": [ + "{@spell detect thoughts}", + "{@spell levitate}", + "{@spell shield}" + ], + "daily": { + "3e": [ + "{@spell confusion}", + "{@spell scrying}", + "{@spell telekinesis}" + ], + "1e": [ + "{@spell dominate monster}", + "{@spell eyebite}", + "{@spell feeblemind}", + "{@spell mass suggestion}", + "{@spell plane shift} (self only)", + "{@spell project image}" + ] + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "1/4", "trait": [ { - "name": "Keen Hearing and Smell", + "name": "Creature Sense", + "entries": [ + "The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the ulitharid fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The ulitharid has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Psionic Hub", + "entries": [ + "If an elder brain establishes a psychic link with the ulitharid, the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless of the distance between them, so long as they are both on the same plane of existence. If the ulitharid is more than 5 miles away from the elder brain, it can end the psychic link at any time (no action required)." + ] + } + ], + "action": [ + { + "name": "Tentacles", + "entries": [ + "{@atk mw} {@hit +12} to hit, reach 10 ft., one creature. {@h}28 ({@damage 4d10 + 6}) psychic damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 14}) and must succeed on a {@dc 19} Intelligence saving throw or be {@condition stunned} until this grapple ends." + ] + }, + { + "name": "Extract Brain", + "entries": [ + "{@atk mw} {@hit +12} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the ulitharid. {@h}55 ({@damage 10d10}) piercing damage. If this damage reduces the target to 0 hit points, the ulitharid kills the target by extracting and devouring its brain." + ] + }, + { + "name": "Mind Blast {@recharge 5}", "entries": [ - "The zombie has advantage on Wisdom ({@skill Perception}) checks that rely on hearing and smell." + "The ulitharid magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 20} Intelligence saving throw or take 32 ({@damage 4d12 + 6}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] - }, + } + ], + "legendary": [ { - "name": "Undead Fortitude", + "name": "Tentacles", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The ulitharid makes one attack with its Tentacles." ] }, { - "name": "Unusual Nature", + "name": "Cast Spell (Costs 2 Actions)", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "The ulitharid uses Spellcasting." ] - } - ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Keen Senses", - "Undead Fortitude" - ], - "action": [ + }, { - "name": "Bite", + "name": "Extract Brain (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage." + "The ulitharid uses Extract Brain." ] } ], - "miscTags": [ - "MW" - ], "fluff": { "_monsterFluff": { - "name": "Wolf Zombie", + "name": "Ulitharid Supreme", "source": "mme2-v2" } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wolf_Zombie.webp", - "hasFluffImages": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ulitharid_Supreme.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wolf Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ulitharid Supreme.webp", "source": "mme2-v2" } - ] + ], + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Tentacles" + ], + "languageTags": [ + "DS", + "TP", + "U" + ], + "damageTags": [ + "P", + "Y" + ], + "spellcastingTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "stunned" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "deafened", + "frightened", + "restrained", + "unconscious" + ], + "savingThrowForced": [ + "intelligence" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Troll Zombie", - "page": 263, + "name": "Ursaloth", + "group": [ + "Yugoloths" + ], "source": "mme2-v2", + "page": 253, "size": [ "L" ], - "type": "undead", - "alignmentPrefix": "typically ", + "type": { + "type": "fiend", + "tags": [ + "Yugoloth" + ] + }, "alignment": [ "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 92, - "formula": "8d10 + 48" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": 20 + "fly": 60, + "walk": 40 }, - "str": 19, - "dex": 9, - "con": 22, - "int": 3, - "wis": 5, - "cha": 3, - "save": { - "wis": "-1" + "str": 20, + "dex": 12, + "con": 19, + "int": 7, + "wis": 16, + "cha": 15, + "skill": { + "athletics": "+8", + "perception": "+6" }, - "passive": 7, "senses": [ + "blindsight 60 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 16, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ + "acid", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ - "understands Giant but can't speak" + "Abyssal", + "Infernal", + "telepathy 60 ft." ], - "languageTags": [ - "CS", - "GI" + "cr": "8", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The ursaloth casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell darkness}", + "{@spell suggestion}" + ], + "daily": { + "2": [ + "{@spell dispel magic}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "2", "trait": [ { - "name": "Keen Sight and Smell", + "name": "Alert", "entries": [ - "The zombie has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The ursaloth has advantage on Initiative rolls and Wisdom ({@skill Perception}) checks and can't be surprised while it is conscious." ] }, { - "name": "Undead Fortitude", + "name": "Magic Resistance", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The ursaloth has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Unusual Nature", + "name": "Magic Weapons", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "The ursaloth's weapon attacks are magical." ] } ], - "damageTags": [ - "P", - "S" - ], - "traitTags": [ - "Keen Senses", - "Undead Fortitude" - ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The ursaloth makes one Bite attack and two Talon attacks. If both Talon attacks hit a Large or smaller target, the target must succeed on a {@dc 15} Strength saving throw or take an extra 12 ({@damage 2d6 + 5}) slashing damage and be knocked {@condition prone}." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one creature. {@h}9 ({@damage 1d8 + 5}) piercing damage." ] }, { - "name": "Claw", + "name": "Talon", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + ] + }, + { + "name": "Fire Breath {@recharge 5}", + "entries": [ + "The ursaloth exhales fire in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw, taking 40 ({@damage 9d8}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "miscTags": [ - "MW" + "reaction": [ + { + "name": "Guardian Strike", + "entries": [ + "If an enemy within 5 feet of the ursaloth attacks a target other than the ursaloth, that enemy provokes an {@action opportunity attack} from the ursaloth." + ] + } ], "fluff": { "_monsterFluff": { - "name": "Troll Zombie", + "name": "Ursaloth", "source": "mme2-v2" } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Zombie.webp" - }, - { - "name": "Arcane Archer", - "page": 264, - "fluff": { - "_monsterFluff": { - "name": "Arcane Archer", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ursaloth.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ursaloth 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ursaloth.webp", "source": "mme2-v2" } - }, + ], + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "I", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Vegepygmy Shaman", "source": "mme2-v2", + "page": 235, "size": [ - "M" + "S" ], - "type": "humanoid", + "type": "plant", "alignment": [ - "A" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 13, "from": [ - "{@item +1 studded leather armor||+1 studded leather}" + "natural armor" ] } ], "hp": { - "average": 82, - "formula": "11d8 + 33" + "average": 27, + "formula": "5d6 + 10" }, "speed": { "walk": 30 }, - "str": 12, - "dex": 18, - "con": 16, - "int": 14, - "wis": 10, - "cha": 10, - "save": { - "str": "+4", - "dex": "+7" - }, + "str": 7, + "dex": 14, + "con": 14, + "int": 6, + "wis": 13, + "cha": 7, "skill": { "perception": "+3", - "stealth": "+7" + "stealth": "+4" }, + "senses": [ + "darkvision 60 ft." + ], "passive": 13, - "languages": [ - "any two languages (usually Common)" + "resist": [ + "lightning", + "piercing" ], - "languageTags": [ - "X" + "languages": [ + "Vegepygmy" ], - "cr": "5", - "damageTags": [ - "O", - "P" + "cr": "1", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The vegepygmy casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 11}, {@hit 3} to hit with spell attacks):" + ], + "will": [ + "{@spell guidance}", + "{@spell mold earth|XGE}" + ], + "daily": { + "3e": [ + "{@spell entangle}" + ], + "1e": [ + "{@spell locate animals or plants}", + "{@spell spike growth}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" + } ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Plant Camouflage", "entries": [ - "The arcane archer makes three Longbow attacks or two Rapier attacks." + "The vegepygmy has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." ] }, { - "name": "Rapier", + "name": "Regeneration", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate." ] - }, + } + ], + "action": [ { - "name": "Longbow", + "name": "Claws", "entries": [ - "{@atk rw} {@hit +7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 3 ({@damage 1d6}) force damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] - } - ], - "bonus": [ + }, { - "name": "Arcane Shot (3/Day)", + "name": "Spore Strike (Melee)", "entries": [ - "When the arcane archer hits a target with a ranged weapon attack, it can choose one from the following two effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Bursting Arrow.", - "entry": "The target and all other creatures within 10 feet of it take an extra 7 ({@damage 2d6}) force damage each." - }, - { - "type": "itemSub", - "name": "Shadow Arrow.", - "entry": "If the target is a creature, it takes an extra 7 ({@damage 2d6}) psychic damage and the creature must succeed on a {@dc 13} Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of the arcane archer's next turn." - } - ] - } + "If the target is a creature, it is also {@condition poisoned} until the end of the vegepygmy's next turn." ] }, { - "name": "Curving Shot", + "name": "Spore Strike (Ranged)", "entries": [ - "When the arcane archer makes a ranged attack roll and misses, it can reroll the attack roll against a different target within 60 feet of the original target." + "If the target is a creature, it is also {@condition poisoned} until the end of the vegepygmy's next turn." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Archer.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Vegepygmy Shaman", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Vegepygmy_Shaman.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Arcane Archer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Vegepygmy Shaman.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "longbow|phb", - "rapier|phb" + "traitTags": [ + "Regeneration" ], - "savingThrowForced": [ - "wisdom" - ] + "senseTags": [ + "D" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "N", + "S" + ], + "miscTags": [ + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "restrained" + ], + "savingThrowForcedSpell": [ + "strength" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Arcane Trickster", - "page": 265, - "fluff": { - "_monsterFluff": { - "name": "Arcane Trickster", - "source": "mme2-v2" - } - }, + "name": "Vegepygmy Warrior", "source": "mme2-v2", + "page": 235, "size": [ - "M" + "S" ], - "type": "humanoid", + "type": "plant", "alignment": [ - "NX", - "C", - "G", - "NY", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 13, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 22, + "formula": "5d6 + 5" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 16, - "con": 14, - "int": 16, - "wis": 12, - "cha": 10, - "save": { - "dex": "+5", - "int": "+5" - }, + "str": 14, + "dex": 14, + "con": 13, + "int": 6, + "wis": 11, + "cha": 7, "skill": { - "arcana": "+5", - "perception": "+3", - "sleight of hand": "+5", - "stealth": "+7" - }, - "passive": 13, - "languages": [ - "any two languages (usually Common)" - ], - "languageTags": [ - "X" + "perception": "+2", + "stealth": "+4" + }, + "senses": [ + "darkvision 60 ft." ], - "cr": "3", - "damageTags": [ - "P", - "Y" + "passive": 12, + "resist": [ + "lightning", + "piercing" ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "The arcane trickster casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}" - ], - "daily": { - "2e": [ - "{@spell mirror image}", - "{@spell phantasmal force}", - "{@spell Tasha's hideous laughter}" - ] - } - } + "languages": [ + "Vegepygmy" ], - "action": [ + "cr": "1/2", + "trait": [ { - "name": "Rapier", + "name": "Plant Camouflage", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the attack deals an extra 14 ({@damage 4d6}) damage if the arcane trickster has advantage on the attack roll." + "The vegepygmy has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." ] }, { - "name": "Befuddling Bolt", + "name": "Regeneration", "entries": [ - "{@atk rw} {@hit +5} to hit, range 60 ft., one creature. {@h}13 ({@damage 3d6 + 3}) psychic damage, and the target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the arcane trickster's next turn." + "The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], - "bonus": [ + "action": [ { - "name": "Cunning Action", + "name": "Multiattack", "entries": [ - "The arcane trickster takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The vegepygmy makes two attacks with its Claws or two melee attacks with its Spear." ] - } - ], - "reaction": [ + }, { - "name": "Uncanny Dodge", + "name": "Spear", "entries": [ - "The master arcane trickster halves the damage that it takes from an attack that hits it. The master arcane trickster must be able to see the attacker." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." ] } ], - "miscTags": [ - "MW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Trickster.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Vegepygmy Warrior", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Vegepygmy_Shaman.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Arcane Trickster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Vegepygmy Warrior.webp", "source": "mme2-v2" } ], "attachedItems": [ - "rapier|phb" + "spear|phb" ], - "savingThrowForcedSpell": [ - "intelligence", - "wisdom" - ] + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Elite Arcane Archer", - "page": 265, - "fluff": { - "_monsterFluff": { - "name": "Elite Arcane Archer", - "source": "mme2-v2" - } - }, + "name": "Verbeeg", "source": "mme2-v2", + "page": 236, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "giant", "alignment": [ - "A" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 14, "from": [ - "{@item +1 studded leather armor||+1 studded leather}" + "{@item hide armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 153, - "formula": "18d8 + 72" + "average": 76, + "formula": "9d10 + 27" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 12, - "dex": 20, - "con": 18, - "int": 14, - "wis": 12, - "cha": 10, + "str": 17, + "dex": 10, + "con": 16, + "int": 11, + "wis": 10, + "cha": 9, "save": { - "str": "+5", - "dex": "+9" + "dex": "+2", + "con": "+5" }, "skill": { - "perception": "+5", - "stealth": "+9" + "animal handling": "+2", + "athletics": "+5", + "stealth": "+2" }, - "passive": 15, - "languages": [ - "any two languages (usually Common)" + "senses": [ + "darkvision 60 ft." ], - "languageTags": [ - "X" + "passive": 10, + "languages": [ + "Common", + "Giant" ], - "cr": "10", + "cr": "3", "trait": [ { - "name": "Magic Ranged Weapons", + "name": "Simple Weapon Wielder", "entries": [ - "The arcane archer's ranged weapon attacks are magical." + "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." ] } ], - "traitTags": [ - "Magic Weapons" - ], - "damageTags": [ - "O", - "P" - ], "action": [ { "name": "Multiattack", "entries": [ - "The arcane archer makes four ranged weapon attacks or three melee weapon attacks." - ] - }, - { - "name": "+1 Rapier", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d8 + 7}) piercing damage." + "The verbeeg makes two Spear attacks." ] }, { - "name": "+1 Longbow", + "name": "Spear", "entries": [ - "{@atk rw} {@hit +10} to hit, range 150/600 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage plus 7 ({@damage 2d6}) force damage." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage, or 16 ({@damage 3d8 + 3}) piercing damage if used with two hands to make a melee attack." ] } ], - "bonus": [ - { - "name": "Arcane Shot (4/Day)", - "entries": [ - "When the arcane archer hits a target with a ranged weapon attack, it can choose one from the following three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Bursting Arrow.", - "entry": "The target and all other creatures within 10 feet of it take an extra 14 ({@damage 4d6}) force damage each." - }, - { - "type": "itemSub", - "name": "Piercing Arrow.", - "entry": "The arcane archer doesn't make an attack roll for the attack. Instead, the arrow shoots forward in a line, which is 1 foot wide and 30 feet long, before disappearing. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a {@dc 14} Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 7 ({@damage 2d6}) piercing damage. On a successful save, a target takes half as much damage." - }, - { - "type": "itemSub", - "name": "Shadow Arrow.", - "entry": "If the target is a creature, it takes an extra 7 ({@damage 2d6}) psychic damage and the creature must succeed on a {@dc 14} Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of the arcane archer's next turn." - } - ] - } - ] - }, + "fluff": { + "_monsterFluff": { + "name": "Verbeeg", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", + "altArt": [ { - "name": "Curving Shot", - "entries": [ - "When the arcane archer makes a ranged attack roll and misses, it can reroll the attack roll against a different target within 60 feet of the original target." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "spear|phb" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "P" + ], "miscTags": [ + "MLW", "MW", - "RNG", "RW", - "MLW" + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Archer.webp", "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Arcane Archer.webp", - "source": "mme2-v2" - } - ], - "attachedItems": [ - "+1 longbow|dmg", - "+1 rapier|dmg" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Artillerist", - "page": 266, - "fluff": { - "_monsterFluff": { - "name": "Artillerist", - "source": "mme2-v2" - } - }, + "name": "Verbeeg Chieftain", "source": "mme2-v2", + "page": 236, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "giant", "alignment": [ - "A" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 17, "from": [ - "{@item chain shirt|phb}" + "patchwork armor", + "{@item shield|phb}" ] } ], "hp": { - "average": 84, - "formula": "13d8 + 26" + "average": 142, + "formula": "15d10 + 60" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 12, - "dex": 14, - "con": 14, - "int": 18, - "wis": 10, + "str": 21, + "dex": 11, + "con": 18, + "int": 11, + "wis": 12, "cha": 9, "save": { - "con": "+5", - "int": "+7" + "dex": "+3", + "con": "+7", + "wis": "+4" }, "skill": { - "arcana": "+7", - "perception": "+3" + "animal handling": "+4", + "athletics": "+8", + "stealth": "+3" }, - "passive": 13, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "darkvision 60 ft." ], + "passive": 11, "languages": [ - "any four languages (usually Common)" - ], - "languageTags": [ - "X" - ], - "cr": "5", - "damageTags": [ - "B", - "O", - "P" + "Common", + "Giant" ], - "spellcasting": [ + "cr": "7", + "trait": [ { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "The artillerist casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 15}):" - ], - "will": [ - "{@spell mage hand}", - "{@spell mending}", - "{@spell prestidigitation}" - ], - "daily": { - "2e": [ - "{@spell fireball}", - "{@spell shatter}", - "{@spell thunderwave}" - ], - "1e": [ - "{@spell fabricate} (as an action)", - "{@spell wall of fire}" - ] - } + "name": "Simple Weapon Wielder", + "entries": [ + "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." + ] } ], "action": [ { - "name": "Light Hammer", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage plus 9 ({@damage 2d8}) force damage." + "The verbeeg makes two melee attacks." ] }, { - "name": "Heavy Crossbow", + "name": "Longsword", "entries": [ - "{@atk rw} {@hit +5} to hit, range 100/400 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage plus 9 ({@damage 2d8}) force damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage, or 16 ({@damage 2d10 + 5}) slashing damage if used with two hands." ] }, { - "name": "Arcane Turret (Recharges after a Short or Long Rest)", + "name": "Javelin", "entries": [ - "The artillerist magically summons a Medium turret in an unoccupied space on a horizontal surface within 5 feet of it. The turret is a magical object that occupies its space and that has crablike legs. It has an AC of 18 and 65 hit points. It is immune to poison damage, psychic damage, and all conditions. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 ({@d20 0}). If the {@spell mending} spell is cast on it, it regains 7 ({@dice 2d6}) hit points. It disappears if it is reduced to 0 hit points or after 10 minutes. The artillerist can dismiss it early as an action.", - "When the artillerist summons the turret, it decides which type it is, choosing from the options listed below:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Flamethrower.", - "entry": "The turret exhales fire in an adjacent 15-foot cone that the artillerist designates. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 4 ({@damage 1d8}) fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried." - }, - { - "type": "itemSub", - "name": "Force Ballista.", - "entry": "{@atk rs} {@hit +7} to hit, range 120 ft., one target. {@h}9 ({@damage 2d8}) force damage. If the target is a creature, it is pushed up to 5 feet away from the turret." - }, - { - "type": "itemSub", - "name": "Defender", - "entry": "The turret emits a burst of positive energy that grants itself and each creature of the artillerist's choice within 10 feet of it 8 ({@dice 1d8 + 4}) temporary hit points." - } - ] - }, - "The artillerist can take a bonus action to cause the turret to activate if it is within 60 feet of it. As part of the same action, the artillerist can direct the turret to walk or climb up to 15 feet to an unoccupied space.", - "The artillerist can use an action to command the turret to detonate if the artillerist is within 60 feet of it. Doing so destroys the turret and forces each creature within 10 feet of it to make a {@dc 15} Dexterity saving throw, taking 10 ({@damage 3d6}) force damage on a failed save or half as much damage on a successful one." + "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}15 ({@damage 3d6 + 5}) piercing damage." ] } ], - "miscTags": [ - "AOE", - "MW", - "RNG", - "RW", - "MLW" + "bonus": [ + { + "name": "Assault Command", + "entries": [ + "The verbeeg targets one ally it can see within 30 feet of it. If the target can see or hear the verbeeg, the target can use its reaction to make one melee attack or move up to its speed." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Artillerist.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Verbeeg Chieftain", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Artillerist.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg Chieftain.webp", "source": "mme2-v2" } ], "attachedItems": [ - "heavy crossbow|phb", - "light hammer|phb" + "javelin|phb", + "longsword|phb" ], - "savingThrowForced": [ - "dexterity" + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ] + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Master Arcane Trickster", - "page": 266, - "fluff": { - "_monsterFluff": { - "name": "Master Arcane Trickster", - "source": "mme2-v2" - } - }, + "name": "Verbeeg Priest of Karontor", "source": "mme2-v2", + "page": 237, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "giant", "alignment": [ - "NX", - "C", - "G", - "NY", + "N", "E" ], "ac": [ { - "ac": 17, + "ac": 14, "from": [ - "{@item +1 studded leather armor||+1 studded leather}" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 104, - "formula": "16d8 + 32" + "average": 93, + "formula": "11d10 + 33" }, "speed": { - "walk": 30 - }, - "str": 10, - "dex": 18, - "con": 14, - "int": 18, - "wis": 12, - "cha": 10, - "save": { - "dex": "+7", - "int": "+7" - }, - "skill": { - "arcana": "+7", - "perception": "+4", - "sleight of hand": "+7", - "stealth": "+10" + "walk": 40 }, - "passive": 14, - "languages": [ - "any two languages (usually Common)" - ], - "languageTags": [ - "X" - ], - "cr": "8", - "trait": [ - { - "name": "Magical Ambush", - "entries": [ - "If the arcane trickster is hidden from a creature when it casts a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The arcane trickster's weapon attacks are magical." - ] - } + "str": 17, + "dex": 12, + "con": 16, + "int": 11, + "wis": 16, + "cha": 10, + "save": { + "dex": "+4", + "con": "+6", + "wis": "+6" + }, + "skill": { + "athletics": "+6", + "religion": "+6", + "stealth": "+4" + }, + "senses": [ + "darkvision 60 ft." ], - "damageTags": [ - "P", - "Y" + "passive": 13, + "languages": [ + "Common", + "Giant" ], + "cr": "6", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "int", - "displayAs": "action", "headerEntries": [ - "The arcane trickster casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 13}):" + "The verbeeg casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" ], "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}" + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" ], "daily": { "2e": [ - "{@spell mirror image}", - "{@spell phantasmal force}", - "{@spell Tasha's hideous laughter}" - ], - "1e": [ - "{@spell improved invisibility}", - "{@spell major image}", - "{@spell phantasmal killer}" + "{@spell bane}", + "{@spell bestow curse}", + "{@spell spiritual weapon} (club)" ] - } + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "frightened" + "trait": [ + { + "name": "Simple Weapon Wielder", + "entries": [ + "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The arcane trickster makes two +1 Rapier attacks or two Befuddling Bolt attacks." + "The verbeeg makes two Club attacks, and it uses Enmity of Karontor." ] }, { - "name": "+1 Rapier", + "name": "Club", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage, and the attack deals an extra 17 ({@damage 5d6}) damage if the arcane trickster has advantage on the attack roll." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 3d4 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) cold damage." ] }, { - "name": "Befuddling Bolt", - "entries": [ - "{@atk rw} {@hit +8} to hit, range 60 ft., one creature. {@h}14 ({@damage 3d6 + 4}) psychic damage, and the target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the arcane trickster's next turn." - ] - } - ], - "bonus": [ - { - "name": "Cunning Action", + "name": "Enmity of Karontor", "entries": [ - "The arcane trickster takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The verbeeg targets one creature it can see within 60 feet of it. The target must make a {@dc 14} Wisdom saving throw. On a failed save, the creature takes 16 ({@damage 3d8 + 3}) psychic damage and until the end of the verbeeg's next turn, all attacks against the target have advantage." ] }, { - "name": "Distracting Hand", + "name": "Breath of Karontor {@recharge 5}", "entries": [ - "While the arcane trickster has the mage hand spell active, it designates a creature within 5 feet of the spectral hand. The arcane trickster has advantage on its attack rolls against that creature until the end of the turn." + "The verbeeg exhales a blast of freezing wind in a 30-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw, taking 27 ({@damage 6d8}) cold damage on a failed save, or half as much damage on a successful one." ] } ], "reaction": [ { - "name": "Uncanny Dodge", + "name": "Karontor's Rebuke (3/Day)", "entries": [ - "The arcane trickster halves the damage that it takes from an attack that hits it. The arcane trickster must be able to see the attacker." + "In response to being damaged by a visible creature within 60 feet of it, the verbeeg forces that creature to make a {@dc 14} Constitution saving throw, taking 16 ({@damage 3d10}) cold damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW", - "MLW" - ], - "traitTags": [ - "Magic Weapons" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Trickster.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Verbeeg Priest of Karontor", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Master Arcane Trickster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg Priest of Karontor.webp", "source": "mme2-v2" } ], "attachedItems": [ - "+1 rapier|dmg" + "club|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "C" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "savingThrowForced": [ + "constitution", + "wisdom" ], "savingThrowForcedSpell": [ - "intelligence", + "charisma", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Elite Assassin", - "page": 267, - "fluff": { - "_monsterFluff": { - "name": "Elite Assassin", - "source": "mme2-v2" - } - }, + "name": "Verbeeg Skirmisher", "source": "mme2-v2", + "page": 237, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "giant", "alignment": [ - "L", - "NX", - "C", - "NY", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item hide armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 112, - "formula": "15d8 + 45" + "average": 85, + "formula": "10d10 + 30" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 11, - "dex": 18, + "str": 17, + "dex": 15, "con": 16, - "int": 14, - "wis": 14, - "cha": 12, + "int": 11, + "wis": 10, + "cha": 9, "save": { - "dex": "+8", - "int": "+6" + "dex": "+4", + "con": "+5" }, "skill": { - "acrobatics": "+8", - "deception": "+5", - "perception": "+10", - "stealth": "+12" + "animal handling": "+2", + "athletics": "+5", + "stealth": "+2" }, - "passive": 20, - "resist": [ - "poison" + "senses": [ + "darkvision 60 ft." ], + "passive": 10, "languages": [ - "Thieves' cant plus any three languages" - ], - "languageTags": [ - "TC" + "Common", + "Giant" ], - "cr": "10", + "cr": "4", "trait": [ { - "name": "Assassinate", - "entries": [ - "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit." - ] - }, - { - "name": "Evasion", + "name": "Simple Weapon Wielder", "entries": [ - "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Skirmish Advantage", "entries": [ - "The assassin deals an extra 17 ({@damage 5d6}) damage when the assassin hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't {@condition incapacitated} and the assassin doesn't have disadvantage on the attack roll." + "Once per turn, when the verbeeg attacks while in a space that is at least 15 feet away from where it started its turn, it gains advantage on that attack roll." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Sneak Attack" - ], "action": [ { "name": "Multiattack", "entries": [ - "The assassin makes two melee attacks." - ] - }, - { - "name": "Shortsword", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + "The verbeeg makes two Spear attacks." ] }, { - "name": "Light Crossbow", + "name": "Spear", "entries": [ - "{@atk rw} {@hit +8} to hit, range 80/320 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage, or 16 ({@damage 3d8 + 3}) piercing damage if used with two hands to make a melee attack." ] } ], "bonus": [ { - "name": "Cunning Action", + "name": "Lightfooted", "entries": [ - "The assassin takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The verbeeg takes the {@action Dash} or {@action Disengage} action." ] } ], "reaction": [ { - "name": "Uncanny Dodge", + "name": "Skirmisher", "entries": [ - "The assassin halves the damage that it takes from an attack that hits it. The assassin must be able to see the attacker." + "When an enemy the verbeeg can see ends its turn within 5 feet of it, the verbeeg can move up to half its speed. This movement doesn't provoke {@action opportunity attack||opportunity attacks}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Assassin.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Verbeeg Skirmisher", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg Skirmisher.webp", "source": "mme2-v2" } ], "attachedItems": [ - "light crossbow|phb", - "shortsword|phb" + "spear|phb" ], - "savingThrowForced": [ - "constitution" - ] + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Barbarian", - "page": 268, - "fluff": { - "_monsterFluff": { - "name": "Barbarian", - "source": "mme2-v2" - } - }, + "name": "Verbeeg Warlock", "source": "mme2-v2", + "page": 237, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "giant", "alignment": [ - "NX", - "C", - "G", - "NY", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 14, "from": [ "{@item hide armor|phb}" ] } ], "hp": { - "average": 58, - "formula": "9d8 + 18" + "average": 93, + "formula": "11d10 + 33" }, "speed": { "walk": 40 }, - "str": 16, + "str": 17, "dex": 12, - "con": 14, - "int": 8, + "con": 16, + "int": 11, "wis": 10, - "cha": 8, + "cha": 15, "save": { - "str": "+5", - "con": "+4" + "con": "+6", + "wis": "+3" + }, + "skill": { + "arcana": "+3", + "athletics": "+6", + "stealth": "+4" }, + "senses": [ + "darkvision 60 ft." + ], "passive": 10, "languages": [ - "any one language (usually Common)" + "Common", + "Giant" ], - "languageTags": [ - "X" + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The verbeeg casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}" + ], + "daily": { + "1e": [ + "{@spell faerie fire}", + "{@spell fear}", + "{@spell mirror image}", + "{@spell phantasmal force}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "3", "trait": [ { - "name": "Reckless", + "name": "Simple Weapon Wielder", "entries": [ - "At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "incapacitated" - ], - "traitTags": [ - "Reckless" - ], "action": [ { "name": "Multiattack", "entries": [ - "The barbarian makes two Greatsword attacks or two Longbow attacks." + "The verbeeg makes two Spear attacks or uses Bewildering Word twice." ] }, { - "name": "Greatsword", + "name": "Spear", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage, or 16 ({@damage 3d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) force damage." ] }, { - "name": "Greatsword (Raging)", + "name": "Bewildering Word", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "The verbeeg utters a magical bewilderment, targeting one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Wisdom saving throw or take 9 ({@damage 2d8}) psychic damage and have disadvantage on attack rolls until the end of the verbeeg's next turn." ] - }, + } + ], + "reaction": [ { - "name": "Longbow", + "name": "Misty Escape (Recharges after a Short or Long Rest)", "entries": [ - "{@atk rw} {@hit +3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "In response to taking damage, the verbeeg turns {@condition invisible} and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains {@condition invisible} until the start of its next turn or until it attacks, makes a damage roll, or casts a spell." ] } ], - "bonus": [ + "fluff": { + "_monsterFluff": { + "name": "Verbeeg Warlock", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", + "altArt": [ { - "name": "Rage (Recharges after a Short or Long Rest)", - "entries": [ - "The barbarian enters a rage. The rage lasts for 1 minute or until the barbarian is {@condition incapacitated}. While raging, the barbarian gains the following benefits:", - { - "type": "list", - "items": [ - "The barbarian has advantage on Strength checks and Strength saving throws.", - "When it makes a melee weapon attack, the barbarian gains a +2 bonus to the damage roll.", - "The barbarian has resistance to bludgeoning, piercing, and slashing damage." - ] - } - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg Warlock.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "spear|phb" + ], + "senseTags": [ + "D" + ], "actionTags": [ - "Multiattack" + "Multiattack", + "Teleport" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "O", + "P" ], "miscTags": [ + "MLW", "MW", - "RNG", "RW", - "MLW" + "THW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Barbarian.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Barbarian.webp", - "source": "mme2-v2" - } + "conditionInflictSpell": [ + "frightened" ], - "attachedItems": [ - "greatsword|phb", - "longbow|phb" - ] + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Barbarian Champion", - "page": 268, - "fluff": { - "_monsterFluff": { - "name": "Barbarian Champion", - "source": "mme2-v2" - } - }, + "name": "War Caster", "source": "mme2-v2", + "page": 284, "size": [ "M" ], "type": "humanoid", "alignment": [ - "NX", - "C", - "G", - "NY", - "E" + "A" ], "ac": [ { - "ac": 13, + "ac": 14, "from": [ - "{@item hide armor|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 18, - "dex": 12, - "con": 16, - "int": 8, + "str": 16, + "dex": 14, + "con": 14, + "int": 16, "wis": 10, - "cha": 8, + "cha": 10, "save": { - "str": "+7", - "con": "+6" + "int": "+6", + "wis": "+3" }, - "passive": 10, + "skill": { + "arcana": "+6", + "perception": "+3" + }, + "passive": 13, "languages": [ - "any one language (usually Common)" + "any four languages (usually Common)" ], - "languageTags": [ - "X" + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The war caster casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 14}, + {@hit 6} to hit with spell attacks):" + ], + "will": [ + "{@spell light}", + "{@spell mage hand}", + "{@spell ray of frost} ({@damage 2d6})", + "{@spell true strike}" + ], + "daily": { + "3": [ + "{@spell scorching ray}" + ], + "1e": [ + "{@spell haste}", + "{@spell thunder step}", + "{@spell thunderwave}", + "{@spell vampiric touch}" + ] + }, + "ability": "int", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "6", "trait": [ { - "name": "Brutal Critical", - "entries": [ - "The barbarian rolls one additional weapon damage die when determining extra damage for a critical hit with a melee attack." - ] - }, - { - "name": "Indomitable (1/Day)", - "entries": [ - "The barbarian can reroll a saving throw it fails. It must use the new roll." - ] - }, - { - "name": "Reckless", + "name": "Battle Concentration", "entries": [ - "At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "The war caster has advantage on Constitution saving throws that it makes to maintain concentration on a spell when it takes damage." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "incapacitated" - ], - "traitTags": [ - "Reckless" - ], "action": [ { "name": "Multiattack", "entries": [ - "The barbarian makes two Greatsword attacks or two Longbow attacks." + "The war caster makes two Longsword attacks. Alternatively, it can make one Longsword attack and use Spellcasting." ] }, { - "name": "Greatsword", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands, plus 4 ({@damage 1d8}) force damage." ] - }, + } + ], + "reaction": [ { - "name": "Greatsword (Raging)", + "name": "Opportunity Spell", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + "When a hostile creature's movement provokes an {@action opportunity attack} from the war caster, it can use its reaction to cast a spell at the creature, rather than making an {@action opportunity attack}. The spell must have a casting time of 1 action and must target only that creature." ] }, { - "name": "Longbow", + "name": "Shield (3/Day)", "entries": [ - "{@atk rw} {@hit +4} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "The war caster casts {@spell shield} using Intelligence as the spellcasting ability." ] } ], - "bonus": [ + "fluff": { + "_monsterFluff": { + "name": "War Caster", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_War_Caster.webp", + "altArt": [ { - "name": "Rage (Recharges after a Short or Long Rest)", - "entries": [ - "The barbarian enters a rage. The rage lasts for 1 minute or until the barbarian is {@condition incapacitated}. While raging, the barbarian gains the following benefits:", - { - "type": "list", - "items": [ - "The barbarian has advantage on Strength checks and Strength saving throws.", - "When it makes a melee weapon attack, the barbarian gains a +3 bonus to the damage roll.", - "The barbarian has resistance to bludgeoning, piercing, and slashing damage." - ] - } - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/War Caster.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "longsword|phb" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "X" + ], + "damageTags": [ + "O", + "S" + ], "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "MLW", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Barbarian_Champion.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Barbarian Champion.webp", - "source": "mme2-v2" - } + "savingThrowForcedSpell": [ + "constitution", + "dexterity" ], - "attachedItems": [ - "greatsword|phb", - "longbow|phb" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Barbarian Monarch", - "page": 269, - "fluff": { - "_monsterFluff": { - "name": "Barbarian Monarch", - "source": "mme2-v2" - } - }, + "name": "War Chanter", "source": "mme2-v2", + "page": 285, "size": [ "M" ], "type": "humanoid", "alignment": [ - "NX", - "C", - "G", - "NY", - "E" + "A" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 190, - "formula": "20d8 + 140" + "average": 44, + "formula": "8d8 + 8" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 22, - "dex": 12, - "con": 20, - "int": 8, - "wis": 10, - "cha": 8, + "str": 10, + "dex": 16, + "con": 12, + "int": 10, + "wis": 12, + "cha": 16, "save": { - "str": "+11", - "con": "+10" + "dex": "+5", + "cha": "+5" }, - "passive": 10, + "skill": { + "intimidation": "+7", + "perception": "+3", + "performance": "+7" + }, + "passive": 13, "languages": [ "any one language (usually Common)" ], - "languageTags": [ - "X" - ], - "cr": "15", - "trait": [ - { - "name": "Brutal Critical", - "entries": [ - "The barbarian rolls two additional weapon damage dice when determining extra damage for a critical hit with a melee attack." - ] - }, - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the barbarian fails a saving throw, it can choose to succeed instead." - ] - }, + "cr": "4", + "spellcasting": [ { - "name": "Reckless", - "entries": [ - "At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." - ] + "name": "Spellcasting", + "headerEntries": [ + "The war chanter casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell friends}", + "{@spell message}", + "{@spell minor illusion}" + ], + "daily": { + "3e": [ + "{@spell dissonant whispers}" + ], + "1e": [ + "{@spell beacon of hope}", + "{@spell confusion}", + "{@spell enemies abound}", + "{@spell enthrall}", + "{@spell hallucinatory terrain}", + "{@spell shatter}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "frightened", - "incapacitated" - ], - "traitTags": [ - "Legendary Resistances", - "Reckless" - ], "action": [ { "name": "Multiattack", "entries": [ - "The barbarian makes two Greatsword attacks or two Longbow attacks." + "The war chanter makes two Rapier attacks or uses Mocking Word twice." ] }, { - "name": "Greatsword", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) psychic damage." ] }, { - "name": "Greatsword (Raging)", + "name": "Mocking Word", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d6 + 10}) slashing damage." + "The war chanter targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Wisdom saving throw or take 7 ({@damage 3d4}) psychic damage and have disadvantage on its next attack roll before the end of its next turn." ] }, { - "name": "Longbow", + "name": "Incite Allies (Recharges after a Long Rest)", "entries": [ - "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "Up to three allies within 60 feet of the war chanter and can hear the war chanter can use its reaction to move up to half its speed and make one melee weapon attack." ] } ], "bonus": [ { - "name": "Rage (Recharges after a Short or Long Rest)", + "name": "War Chant", "entries": [ - "The barbarian enters a rage. The rage lasts for 1 minute or until the barbarian is {@condition incapacitated}. While raging, the barbarian gains the following benefits:", + "The war chanter can perform a war chant that lasts until the start of the war chanter's next turn. The war chanter can select from one of three effects:", { "type": "list", + "style": "list-decimal", "items": [ - "The barbarian has advantage on Strength checks and Strength saving throws.", - "When it makes a melee weapon attack, the barbarian gains a +4 bonus to the damage roll.", - "The barbarian has resistance to bludgeoning, piercing, and slashing damage." + { + "type": "itemSub", + "name": "Chant of Dread.", + "entry": "Provided the war chanter isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the war chanter and can hear the war chanter must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the war chanter's Chant of Dread for the next 24 hours." + }, + { + "type": "itemSub", + "name": "Chant of Ferocity.", + "entry": "Provided the war chanter isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the war chanter and can hear the war chanter gains advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + }, + { + "type": "itemSub", + "name": "Chant of Resolve.", + "entry": "Provided the war chanter isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the war chanter and can hear the war chanter gains advantage on saving throws against being {@condition charmed} and {@condition frightened} until the start of its next turn." + } ] } ] - }, - { - "name": "War Cry (1/Day)", - "entries": [ - "Each creature of the barbarian's choice that is within 30 feet of it, can hear it, and not already affected by War Cry gains advantage on attack rolls until the start of the barbarian's next turn. All other creatures within 30 feet of it, can hear it, and not already affected by War Cry must make a {@dc 18} Wisdom saving throw or become {@condition frightened} until the end of the barbarian's next turn." - ] } ], - "reaction": [ + "fluff": { + "_monsterFluff": { + "name": "War Chanter", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_War_Caster.webp", + "altArt": [ { - "name": "Retaliation", - "entries": [ - "When the barbarian takes damage from a creature within 5 feet of it, the barbarian can make one melee weapon attack against the creature." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/War Chanter.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "rapier|phb" + ], "actionTags": [ "Multiattack" ], - "shortName": "barbarian", - "legendary": [ - { - "name": "Move", - "entries": [ - "The barbarian moves up to half its speed." - ] - }, - { - "name": "Attack (Costs 2 Actions)", - "entries": [ - "The barbarian makes a weapon attack." - ] - }, - { - "name": "Command Horde (Costs 3 Actions)", - "entries": [ - "The barbarian chooses up to 4 allies it can see within 30 feet of it. If the target can see and hear the barbarian, the target can use its reaction to move up to half its speed or make one weapon attack." - ] - } + "languageTags": [ + "X" ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "damageTags": [ + "P", + "Y" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Barbarian.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Barbarian Monarch.webp", - "source": "mme2-v2" - } + "miscTags": [ + "MLW", + "MW" ], - "attachedItems": [ - "greatsword|phb", - "longbow|phb" + "conditionInflict": [ + "frightened" ], "savingThrowForced": [ "wisdom" - ] + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Battle Smith's Iron Defender", - "page": 270, - "fluff": { - "_monsterFluff": { - "name": "Battle Smith's Iron Defender", - "source": "mme2-v2" - } - }, + "name": "Wendigo", "source": "mme2-v2", + "page": 238, "size": [ - "M" + "L" ], - "type": "construct", + "type": "fey", "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 15, @@ -73333,2814 +73330,2752 @@ } ], "hp": { - "average": 67, - "formula": "" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "climb": 30, - "walk": 30 + "walk": 40 }, - "str": 14, - "dex": 12, - "con": 14, - "int": 4, - "wis": 10, - "cha": 6, + "str": 20, + "dex": 16, + "con": 18, + "int": 10, + "wis": 16, + "cha": 18, "skill": { - "perception": "+2" + "perception": "+7", + "stealth": "+7", + "survival": "+7" }, - "passive": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 17, "immune": [ - "poison" + "cold", + { + "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvereds}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "conditionImmune": [ "charmed", "exhaustion", - "poisoned" + "frightened" ], "languages": [ - "understands one language of its creator but can't speak" + "Common", + "Elvish", + "Sylvan; telepathy 60 ft." ], - "languageTags": [ - "CS" + "cr": "9", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The wendigo casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell detect magic}", + "{@spell minor illusion}", + "{@spell wind walk} (as an action, self only)" + ], + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "1", "trait": [ { - "name": "Vigilant", + "name": "Keen Hearing and Smell", "entries": [ - "The iron defender can't be surprised." + "The wendigo has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Unusual Nature", + "name": "Regeneration", "entries": [ - "The iron defender doesn't require air, food, drink, or sleep." + "The wendigo regains 10 hit points at the start of its turn. If the wendigo takes fire damage, this trait doesn't function at the start of the wendigo's next turn. The wendigo dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], - "damageTags": [ - "B", - "O" - ], "action": [ { - "name": "Slam", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage plus 5 ({@damage 2d4}) force damage." + "The wendigo makes one Ravenous Bite and two Claw attacks." ] }, { - "name": "Repair (3/Day)", + "name": "Ravenous Bite", "entries": [ - "The magical mechanisms inside the iron defender restore 11 ({@damage 2d8 + 2}) hit points to itself or to one construct or object within 5 feet of it." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 7 ({@damage 2d6}) necrotic damage, and the wendigo regains hit points equal to the necrotic damage dealt. In addition, the target must succeed on a {@dc 16} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. While {@condition poisoned}, the target's Wisdom score is reduced by {@dice 1d4} at the start of each of its turns. This reduction will not cause a target's score to go below 3. When a target's Wisdom reaches a score of 3, it becomes insane and ravenous. While in this state, the creature acts as an ally of the wendigo, gains a Bite attack ({@damage 1d6} piercing damage), and must spend its action each turn making a Bite attack against an enemy of the wendigo.", + "The Wisdom score reduction lasts until the target finishes a short or long rest." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." + ] + }, + { + "name": "Baleful Howl", + "entries": [ + "The wendigo emits a terrifying howl. Every enemy within 300 feet of the wendigo that can hear it must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} target that starts its turn within 30 feet of the wendigo must use all its movement on that turn to get as far from the wendigo as possible, must finish the move before taking an action, and must take the most direct route, even if hazards lie that way. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "A target that successfully saves is immune to the wendigo's baleful howl for the next 24 hours." ] } ], - "reaction": [ + "bonus": [ { - "name": "Defensive Pounce", + "name": "Maddening Whispers", "entries": [ - "The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the iron defender." + "The wendigo chooses one creature it can see within 60 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw. On a failed save, the target takes 113 ({@damage 2d8 + 4}) psychic damage and must use its reaction to move up to half its speed and make a melee weapon attack against one visible creature of the wendigo's choice. Constructs and Undead are immune to this effect." ] } ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Battle_Smith's_Iron_Defender.webp" - }, - { - "name": "Battle Smith", - "page": 270, "fluff": { "_monsterFluff": { - "name": "Battle Smith", + "name": "Wendigo", "source": "mme2-v2" } }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wendigo.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wendigo.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Keen Senses", + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "S" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened", + "poisoned" + ], + "conditionInflictSpell": [ + "incapacitated" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Werebat Alpha", + "group": [ + "Lycanthropes" + ], "source": "mme2-v2", + "page": 185, "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "Shapechanger" + ] + }, "alignment": [ - "A" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 14, "from": [ - "{@item half plate armor|phb|half plate}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 84, + "formula": "13d8 + 26" }, "speed": { - "walk": 25 + "walk": { + "number": 30, + "condition": "(climb 30 ft., fly 60 ft. in bat or hybrid form)" + } }, "str": 12, - "dex": 12, - "con": 16, - "int": 20, - "wis": 10, - "cha": 9, + "dex": 14, + "con": 14, + "int": 10, + "wis": 12, + "cha": 11, "skill": { - "arcana": "+8", - "perception": "+3" + "perception": "+3", + "stealth": "+4" }, + "senses": [ + "darkvision 60 ft." + ], "passive": 13, - "languages": [ - "any six languages (usually Common)" + "immune": [ + { + "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languageTags": [ - "X" + "languages": [ + "Common (can't speak in bat form)" ], - "cr": "5", + "cr": "4", "trait": [ { - "name": "Battle Ready", + "name": "Echolocation", "entries": [ - "The battle smith uses its Intelligence modifier, instead of its Strength or Dexterity, for the attack and damage rolls when attacking with a weapon (included in the attacks)." + "The werebat can't use its {@sense blindsight} while {@condition deafened}." ] - } - ], - "damageTags": [ - "B", - "O", - "P" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "The battle smith casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 16}, {@hit 8} to hit with spell attacks):" - ], - "will": [ - "{@spell light}", - "{@spell mending}", - "{@spell prestidigitation}" - ], - "daily": { - "1e": [ - "{@spell blur}", - "{@spell haste}", - "{@spell heat metal}", - "{@spell heroism}" - ] - } + "name": "Keen Hearing", + "entries": [ + "The werebat has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + ] + }, + { + "name": "Pack Leader", + "entries": [ + "The werebat's allies have advantage on attack rolls while within 20 feet of the werebat, provided it isn't {@condition incapacitated}." + ] } ], "action": [ { - "name": "Multiattack", + "name": "Multiattack (Humanoid or Hybrid Form Only)", "entries": [ - "The battle smith makes two Maul attacks." + "In humanoid form, the werebat makes two Longsword attacks or two Longbow attacks. In hybrid form, it can make one Bite attack and one Longsword attack." ] }, { - "name": "Maul", + "name": "Bite (Bat or Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 4 ({@damage 1d8}) force damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the werebat gains temporary hit points equal to the damage dealt. lf the target is a humanoid, it must succeed on a {@dc 12} Constitution saving throw or be cursed with werebat lycanthropy." ] }, { - "name": "Heavy Crossbow", + "name": "Longsword", "entries": [ - "{@atk rw} {@hit +8} to hit, range 100/400 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage plus 4 ({@damage 1d8}) force damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." ] }, { - "name": "Summon Iron Defender (Recharges after a Long Rest)", - "entries": [ - "The battle smith summons its mechanical companion. In combat, the {@creature Battle Smith's Iron Defender|mme2-v2|iron defender} shares the battle smith's initiative count, but it takes its turn immediately after the battle smith. It can move and use its reaction on its own, but the only action it takes on its turn is the {@action Dodge} action, unless the battle smith used Command Iron Defender this turn." - ] - } - ], - "bonus": [ - { - "name": "Branding Smite (3/Day)", + "name": "Longbow", "entries": [ - "Immediately after the battle smith hits a target with an attack roll, the battle smith deals an extra 7 ({@damage 2d6}) radiant damage to the target, which becomes visible if it is {@condition invisible}, and the target sheds dim light in a 5-foot radius and can't become {@condition invisible} for 1 minute." + "{@atk rw} {@hit +4} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] }, { - "name": "Command Iron Defender", + "name": "Change Shape", "entries": [ - "The battle smith targets the {@creature Battle Smith's Iron Defender|mme2-v2|iron defender} it summoned and it can see within 60 feet of it. If the target can see or hear the battle smith, the target can use its reaction to make a melee weapon attack, or take the {@action Dash}, {@action Disengage}, {@action Help}, or Repair action." + "The werebat polymorphs into a Medium bat-humanoid hybrid or into a Large giant bat, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Werebat Alpha", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Werebat_Alpha.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Werebat Alpha.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "longbow|phb", + "longsword|phb" + ], + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "P", + "S" + ], "miscTags": [ + "MLW", "MW", "RNG", - "RW", - "MLW" + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Artillerist.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Battle Smith.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "deafened" ], - "attachedItems": [ - "heavy crossbow|phb", - "maul|phb" + "savingThrowForced": [ + "constitution" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Cavalier", - "page": 271, - "fluff": { - "_monsterFluff": { - "name": "Cavalier", - "source": "mme2-v2" - } - }, + "name": "Wererat Assassin", + "group": [ + "Lycanthropes" + ], "source": "mme2-v2", + "page": 186, "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "Shapechanger" + ] + }, "alignment": [ "L", - "G", - "NY", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 20, + "ac": 16, "from": [ - "{@item plate armor|phb|plate}", - "{@item shield|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 65, + "formula": "10d8 + 20" }, "speed": { "walk": 30 }, - "str": 18, - "dex": 10, - "con": 16, - "int": 12, + "str": 10, + "dex": 18, + "con": 14, + "int": 11, "wis": 10, - "cha": 14, - "save": { - "str": "+7", - "con": "+6" - }, + "cha": 8, "skill": { - "history": "+4", - "persuasion": "+5" + "perception": "+3", + "stealth": "+10" }, - "passive": 10, - "languages": [ - "any two languages (usually Common)" + "senses": [ + "darkvision 60 ft." ], - "languageTags": [ - "X" + "passive": 13, + "immune": [ + { + "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "languages": [ + "Common (can't speak in rat form)" ], "cr": "5", "trait": [ { - "name": "Action Surge (Recharges after a Short or Long Rest)", + "name": "Assassinate", "entries": [ - "The cavalier can take one additional action on top of its regular action and possible bonus action." + "During its first turn, the wererat has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the wererat scores against a surprised creature is a critical hit." ] }, { - "name": "Threatening", + "name": "Keen Smell", "entries": [ - "Creatures provoke an {@action opportunity attack} from the cavalier when they move 5 feet or more while within the cavalier's reach, and if the cavalier hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." + "The wererat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The wererat deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the wererat that isn't {@condition incapacitated} and the wererat doesn't have disadvantage on the attack roll." ] } ], - "damageTags": [ - "S" - ], - "conditionInflict": [ - "incapacitated" - ], "action": [ { - "name": "Multiattack", + "name": "Multiattack (Humanoid or Hybrid Form Only)", "entries": [ - "The cavalier makes two Longsword attacks." + "The wererat makes two attacks, only one of which can be a Bite." ] }, { - "name": "Longsword", + "name": "Bite (Rat or Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands, and the target is marked until the end of the cavalier's next turn. This effect ends early if the cavalier is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the cavalier, a creature marked by the cavalier has disadvantage on any attack roll that doesn't target the cavalier." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and lf the target is a humanoid, it must succeed on a {@dc 13} Constitution saving throw or be cursed with wererat lycanthropy." ] - } - ], - "bonus": [ + }, { - "name": "Punish the Marked", + "name": "Shortsword (Humanoid or Hybrid Form Only)", "entries": [ - "The cavalier can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the cavalier during the last turn. The cavalier's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 5 damage to the target." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] - } - ], - "reaction": [ + }, { - "name": "Warding Maneuver (3/Day)", + "name": "Hand Crossbow", "entries": [ - "If the cavalier or a creature it can see within 5 feet of it is hit by an attack, it can roll a {@dice d8} and add it to the target's AC against that attack. If the attack still hits, the target has resistance against the attack's damage." + "{@atk rw} {@hit +7} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Change Shape", + "entries": [ + "The werebat polymorphs into a Medium rat-humanoid hybrid or into a giant rat, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Wererat Assassin", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wererat_Assassin.webp", + "attachedItems": [ + "hand crossbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Keen Senses", + "Sneak Attack" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "P" + ], "miscTags": [ + "MLW", "MW", - "RCH", - "MLW" + "RNG", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cavalier.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cavalier.webp", - "source": "mme2-v2" - } + "savingThrowForced": [ + "constitution" ], - "attachedItems": [ - "longsword|phb" - ] + "hasFluff": true }, { - "name": "Grand Cavalier", - "page": 271, - "fluff": { - "_monsterFluff": { - "name": "Grand Cavalier", - "source": "mme2-v2" - } - }, + "name": "Werewolf Favored by Malar", + "shortName": "werewolf", + "group": [ + "Lycanthropes" + ], "source": "mme2-v2", + "page": 187, "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "Shapechanger" + ] + }, "alignment": [ - "L", - "G", - "NY", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 20, + "ac": 15, "from": [ - "{@item plate armor|phb|plate}", - "{@item shield|phb}" - ] + "{@item chain shirt|phb}" + ], + "condition": "in humanoid and hybrid form" + }, + { + "ac": 14, + "from": [ + "natural armor" + ], + "condition": "in wolf or hybrid form" } ], "hp": { - "average": 136, - "formula": "16d8 + 64" + "average": 199, + "formula": "21d8 + 105" }, "speed": { - "walk": 30 + "walk": { + "number": 30, + "condition": "(40 ft. in wolf form)" + } }, "str": 20, - "dex": 10, - "con": 18, - "int": 12, - "wis": 12, + "dex": 15, + "con": 20, + "int": 13, + "wis": 14, "cha": 14, - "save": { - "str": "+9", - "con": "+8", - "wis": "+5" - }, "skill": { - "history": "+5", - "persuasion": "+6" + "intimidation": "+7", + "perception": "+12", + "stealth": "+7" }, - "passive": 11, - "languages": [ - "any two languages (usually Common)" + "passive": 22, + "immune": [ + { + "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languageTags": [ - "X" + "languages": [ + "Common (can't speak in wolf form)" ], - "cr": "11", + "cr": "13", "trait": [ { - "name": "Action Surge (Recharges after a Short or Long Rest)", + "name": "Keen Hearing and Smell", "entries": [ - "The cavalier can take one additional action on top of its regular action and possible bonus action." + "The werewolf has advantage on Wisdom ({@skill Perception}) checks that rely on hearing and smell." ] }, { - "name": "Ferocious Charger (1/Turn)", + "name": "Pack Leader", "entries": [ - "If the cavalier moves at least 10 feet in a straight line right before attacking a creature and hits it with the attack, that target must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." + "The werewolf's allies have advantage on attack rolls while within 20 feet of the werewolf, provided it isn't {@condition incapacitated}." ] - }, + } + ], + "action": [ { - "name": "Magic Weapons", + "name": "Multiattack (Humanoid or Hybrid Form Only)", "entries": [ - "The cavalier's weapon attacks are magical." + "In humanoid form, the werewolf makes two Greataxe attacks. In hybrid form, the werewolf makes one Bite attack and two Greataxe attacks, or one Bite attack and two Claw attacks." ] }, { - "name": "Threatening", + "name": "Greataxe", "entries": [ - "Creatures provoke an {@action opportunity attack} from the cavalier when they move 5 feet or more while within the cavalier's reach, and if the cavalier hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d12 + 5}) slashing damage." ] }, { - "name": "Vigilant Defender", + "name": "Bite (Wolf or Hybrid Form Only)", "entries": [ - "The cavalier can take one special reaction on every creature's turn, except its own. It can use this special reaction only to make an {@action opportunity attack}, and it can't use it on the same turn it took its normal reaction." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage, and lf the target is a humanoid, it must succeed on a {@dc 18} Constitution saving throw or be cursed with werewolf lycanthropy." ] - } - ], - "damageTags": [ - "R", - "S" - ], - "conditionInflict": [ - "incapacitated", - "prone" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Claw (Wolf or Hybrid Form Only)", "entries": [ - "The cavalier makes three +1 Longsword attacks." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage." ] }, { - "name": "+1 Longsword", + "name": "Change Shape", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage, or 11 ({@damage 1d10 + 6}) slashing damage if used with two hands, plus 9 ({@damage 2d8}) radiant damage, and the target is marked until the end of the cavalier's next turn. This effect ends early if the cavalier is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the cavalier, a creature marked by the cavalier has disadvantage on any attack roll that doesn't target the cavalier." + "The werewolf polymorphs into a Large wolf-humanoid hybrid or into a Large dire wolf, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], "bonus": [ { - "name": "Punish the Marked", + "name": "Savage Howl {@recharge 5}", "entries": [ - "The cavalier can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the cavalier during the last turn. The cavalier's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 10 damage to the target." + "The werewolf emits a terrifying howl that also rallies its allies. Each ally that is within 30 feet of it, can hear it, and not already affected by Savage Howl gains advantage on attack rolls and saving throws until the start of the werewolf's next turn. All other creatures within 30 feet must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the werewolf's Savage Howl for the next 24 hours." ] } ], - "reaction": [ + "legendary": [ + { + "name": "Charge", + "entries": [ + "The werewolf moves up to its speed." + ] + }, + { + "name": "Bite", + "entries": [ + "The werewolf makes a Bite attack." + ] + }, + { + "name": "Greataxe (Costs 2 Actions)", + "entries": [ + "The werewolf makes a Greataxe attack." + ] + }, { - "name": "Warding Maneuver (4/Day)", + "name": "Savagery of Malar (Costs 3 Actions)", "entries": [ - "If the cavalier or a creature it can see within 5 feet of it is hit by an attack, it can roll a {@dice d8} and add it to the target's AC against that attack. If the attack still hits, the target has resistance against the attack's damage." + "Up to three lycanthrope allies within 60 feet of the werewolf that can hear it can use their reactions to move up to half their speed and make one melee attack each with advantage on the roll." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "traitTags": [ - "Magic Weapons", - "Charge" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cavalier.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Werewolf Favored by Malar", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Werewolf_Favored_by_Malar.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grand Cavalier.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Werewolf Favored by Malar.webp", "source": "mme2-v2" } ], "attachedItems": [ - "+1 longsword|dmg" + "greataxe|phb" + ], + "traitTags": [ + "Keen Senses" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "frightened" ], "savingThrowForced": [ - "strength" - ] + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Dark Soul", - "page": 272, - "fluff": { - "_monsterFluff": { - "name": "Dark Soul", - "source": "mme2-v2" - } - }, + "name": "Whitespawn Iceskidder", + "group": [ + "Dragonspawns" + ], "source": "mme2-v2", + "page": 106, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "dragon", "alignment": [ - "L", - "NX", "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 13, { - "ac": 16, - "condition": "with mage armor", - "braces": true + "ac": 15, + "from": [ + "natural armor" + ] } ], "hp": { - "average": 110, - "formula": "20d8 + 20" + "average": 76, + "formula": "8d10 + 32" }, "speed": { - "fly": 30, - "walk": 30 - }, - "str": 10, - "dex": 16, - "con": 12, - "int": 14, - "wis": 16, - "cha": 20, - "save": { - "wis": "+7", - "cha": "+9" + "walk": 40 }, + "str": 18, + "dex": 10, + "con": 18, + "int": 5, + "wis": 10, + "cha": 7, "skill": { - "perception": "+7", - "religion": "+6" + "perception": "+2" }, - "passive": 17, - "languages": [ - "any two languages (usually Common)" + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." ], - "languageTags": [ - "X" + "passive": 12, + "immune": [ + "poison" ], - "cr": "12", + "languages": [ + "understands Draconic but can't speak" + ], + "cr": "4", "trait": [ { - "name": "Favored by the Gods (Recharges after a Short or Long Rest)", + "name": "Ice Walk", "entries": [ - "When the dark soul fails a saving throw or misses with an attack roll, it can roll 5 ({@damage 2d4}) and add it to the total, possibly changing the outcome." + "The whitespawn iceskidder can move across and climb icy surfaces with out needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." ] } ], - "damageTags": [ - "N" - ], - "conditionInflict": [ - "frightened" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The dark soul casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 17}):" - ], - "will": [ - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}" - ], - "daily": { - "3e": [ - "{@spell bestow curse}", - "{@spell mage armor}", - "{@spell mirror image}" - ], - "1e": [ - "{@spell circle of death}", - "{@spell cone of cold}", - "{@spell finger of death}", - "{@spell unholy aura|mme2-v2}" - ] - } - } - ], "action": [ { "name": "Multiattack", "entries": [ - "The dark soul makes two Soul Strike attacks." + "The whitespawn iceskidder makes one Bite attack and two Wing attacks." ] }, { - "name": "Soul Strike", + "name": "Bite", "entries": [ - "{@atk ms,rs} {@hit +9} to hit, reach 5 ft. or range 60 ft., one target. {@h}28 ({@damage 8d6}) necrotic damage, and the target must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} until the end of the dark soul's next turn." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 3 ({@damage 1d6}) cold damage." ] - } - ], - "bonus": [ + }, { - "name": "Heightened Spell (3/Day)", + "name": "Wing", "entries": [ - "When the dark soul casts a spell that forces a creature to make a saving throw to resist the spell's effects, the dark soul gives one target of the spell disadvantage on its first saving throw against the spell." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." ] }, { - "name": "Quickened Spell (3/Day)", + "name": "Freezing Breath {@recharge 5}", "entries": [ - "The dark soul uses Spellcasting." + "The whitespawn iceskidder exhales an icy blast in a 30-foot cone. Each creature in that area must make a {@dc 14} Strength saving throw. On a failed save, a creature takes 21 ({@damage 6d6}) cold damage and is {@condition restrained} by ice for 1 minute. As an action, the {@condition restrained} target can make a {@dc 14} Strength check, breaking the ice on a success. The ice can also be attacked and destroyed (AC 12; hp 15; vulnerability to fire damage; immunity to cold, poison, and psychic damage). On a successful save, a creature takes half as much damage and isn't frozen in ice." ] - }, + } + ], + "bonus": [ { - "name": "Unearthly Recovery (Recharges after a Long Rest)", + "name": "Iceskidder", "entries": [ - "When the dark soul has fewer than 55 hit points, it regains 55 hit points." + "While on icy or snowy surfaces, the whitespawn iceskidder takes the {@action Dash} or {@action Disengage} action." ] } ], - "actionTags": [ - "Multiattack" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dark_Soul.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Whitespawn Iceskidder", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Whitespawn_Iceskidder.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dark Soul.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Whitespawn Iceskidder.webp", "source": "mme2-v2" } ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "C", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "restrained" + ], "savingThrowForced": [ - "wisdom" + "strength" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Dirgesinger", - "page": 273, - "fluff": { - "_monsterFluff": { - "name": "Dirgesinger", - "source": "mme2-v2" - } - }, + "name": "Wolf Zombie", "source": "mme2-v2", + "page": 263, "size": [ "M" ], - "type": "humanoid", + "type": "undead", "alignment": [ - "L", - "NX", - "C", - "NY", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 11, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 13, + "formula": "2d8 + 4" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 16, - "con": 12, - "int": 10, - "wis": 12, - "cha": 16, + "str": 13, + "dex": 9, + "con": 14, + "int": 3, + "wis": 8, + "cha": 3, "save": { - "dex": "+5", - "cha": "+5" - }, - "skill": { - "deception": "+7", - "intimidation": "+5", - "performance": "+5" + "wis": "+1" }, - "passive": 11, - "languages": [ - "any one language (usually Common)" - ], - "languageTags": [ - "X" - ], - "cr": "4", - "damageTags": [ - "N", - "P" - ], - "conditionInflict": [ - "frightened" + "senses": [ + "darkvision 60 ft." ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The dirgesinger casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}" - ], - "daily": { - "3e": [ - "{@spell animate dead} (as an action)", - "{@spell blindness/deafness}", - "{@spell dissonant whispers}" - ], - "1e": [ - "{@spell greater invisibility}" - ] - } - } + "passive": 9, + "immune": [ + "poison" ], - "conditionInflictSpell": [ - "blinded", - "invisible" + "conditionImmune": [ + "poisoned" ], - "action": [ + "cr": "1/4", + "trait": [ { - "name": "Rapier", + "name": "Keen Hearing and Smell", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 13 ({@damage 3d8}) necrotic damage." + "The zombie has advantage on Wisdom ({@skill Perception}) checks that rely on hearing and smell." ] }, { - "name": "Necrotic Bolt", + "name": "Undead Fortitude", "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target can't regain hit points until the start of the dirgesinger's next turn." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "March of the Dead", + "name": "Unusual Nature", "entries": [ - "Up to six Undead within 60 feet of the dirgesinger and can hear the dirgesinger can use its reaction to move up to its speed." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "bonus": [ + "action": [ { - "name": "Dirge", + "name": "Bite", "entries": [ - "The dirgesinger can perform a dirge that lasts until the start of the dirgesinger's next turn. The dirgesinger can select from one of three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Song of Horror.", - "entry": "Provided the dirgesinger isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the dirgesinger's Song of Horror for the next 24 hours." - }, - { - "type": "itemSub", - "name": "Song of Sorrow.", - "entry": "Provided the dirgesinger isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger must succeed on a {@dc 13} Wisdom saving throw or start wailing and weeping in grief until the start of its next turn. Until this wailing and weeping ends, the target can't take actions or reactions, and its speed is halved and can't be increased. If a creature's saving throw is successful, the creature is immune to the dirgesinger's Song of Sorrow for the next 24 hours." - }, - { - "type": "itemSub", - "name": "Song of the Profane.", - "entry": "Provided the dirgesinger isn't incapaci-tated, any Undead that starts its turn within 60 feet of the dirge-singer and can hear the dirgesinger gains advantage on melee attack rolls and saving throws against any effect that turns Undead." - } - ] - } + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage." ] } ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dirgesinger.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Wolf Zombie", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wolf_Zombie.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dirgesinger.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wolf Zombie.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "rapier|phb" + "traitTags": [ + "Keen Senses", + "Undead Fortitude" ], - "savingThrowForced": [ - "wisdom" + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "hasFluffImages": true }, { - "name": "Duelist", - "page": 274, - "fluff": { - "_monsterFluff": { - "name": "Duelist", - "source": "mme2-v2" - } - }, + "name": "Wood Woad Grove Keeper", "source": "mme2-v2", + "page": 239, "size": [ "M" ], - "type": "humanoid", + "type": "plant", "alignment": [ - "A" + "L", + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 18, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor", + "{@item shield|phb}" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 112, + "formula": "15d8 + 45" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 11, - "dex": 18, - "con": 14, - "int": 12, - "wis": 10, - "cha": 14, - "save": { - "dex": "+7", - "con": "+5", - "int": "+4" - }, + "str": 18, + "dex": 12, + "con": 16, + "int": 10, + "wis": 16, + "cha": 11, "skill": { - "deception": "+5", - "intimidation": "+5", - "perception": "+3", - "stealth": "+7" + "athletics": "+7", + "perception": "+6", + "stealth": "+4" }, - "passive": 13, - "languages": [ - "any two languages (usually Common)" + "senses": [ + "darkvision 60 ft." ], - "languageTags": [ - "X" + "passive": 16, + "resist": [ + "bludgeoning", + "piercing" ], - "cr": "6", - "trait": [ - { - "name": "Dual Wielder", - "entries": [ - "When the duelist is wielding a separate melee weapon in each hand, it gains a +1 bonus to its AC (included in AC). In addition, it can draw or stow two one-handed weapons." - ] - }, - { - "name": "Fancy Footwork", - "entries": [ - "When the duelist makes a melee attack against a creature, that creature can't make {@action opportunity attack||opportunity attacks} against the duelist until the end of the turn." - ] - }, - { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The duelist deals an extra 10 ({@damage 3d6}) damage when the duelist hits a target with a weapon attack and has advan-tage on the attack roll, or when the target is within 5 feet of an ally of the duelist that isn't {@condition incapacitated} and the duelist doesn't have disadvantage on the attack roll." - ] - }, + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "charmed", + "frightened" + ], + "languages": [ + "Sylvan" + ], + "cr": "7", + "spellcasting": [ { - "name": "Toujours l'Audace", - "entries": [ - "The duelist adds its Charisma modifier to its initiative rolls. In addition, it can use Sneak {@action Attack} with any melee attack made against a target that has none of its allies adjacent to it." - ] + "name": "Spellcasting", + "headerEntries": [ + "The wood woad casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell druidcraft}", + "{@spell mold earth|XGE}", + "{@spell resistance}" + ], + "daily": { + "2e": [ + "{@spell entangle}", + "{@spell erupting earth|XGE}", + "{@spell moonbeam}" + ], + "1e": [ + "{@spell plant growth}", + "{@spell wither and bloom}" + ] + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Sneak Attack" - ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Plant Camouflage", "entries": [ - "The duelist makes two Rapier attacks." + "The wood woad has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." ] }, { - "name": "Rapier", + "name": "Regeneration", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If it takes fire damage, this trait doesn't function at the start of the wood woad's next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn't regenerate." ] }, { - "name": "Dagger", + "name": "Tree Stride", "entries": [ - "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "Once on each of its turns, the wood woad can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger." ] } ], - "bonus": [ + "action": [ { - "name": "Cunning Action", + "name": "Multiattack", "entries": [ - "The duelist takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The wood woad makes two Club attacks." ] }, { - "name": "Feinting Attack", + "name": "Club", "entries": [ - "The duelist chooses one creature within 5 feet of it. It has advantage on its next attack roll against the target." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d4 + 4}) force damage." ] }, { - "name": "Two-Weapon Fighter", + "name": "Briar Lash", "entries": [ - "The duelist makes one melee or ranged weapon attack with its Dagger." + "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage. If the target is a Large or smaller creature, the creature must make a {@dc 14} Strength saving throw or be {@condition restrained} until the end of the wood woad's next turn." ] } ], - "reaction": [ + "fluff": { + "_monsterFluff": { + "name": "Wood Woad Grove Keeper", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wood_Woad_Grove_Keeper.webp", + "altArt": [ { - "name": "Riposte", - "entries": [ - "When a creature misses the duelist with a melee attack, the duelist can make one melee weapon attack against it." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wood Woad Grove Keeper.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "club|phb" + ], + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "S" + ], + "damageTags": [ + "O", + "S" + ], "miscTags": [ - "MW", - "THW", - "RW", - "MLW" + "MLW", + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duelist.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duelist.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "restrained" ], - "attachedItems": [ - "dagger|phb", - "rapier|phb" - ] + "conditionInflictSpell": [ + "restrained" + ], + "savingThrowForced": [ + "strength" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Elder Dirgesinger", - "page": 274, - "fluff": { - "_monsterFluff": { - "name": "Elder Dirgesinger", - "source": "mme2-v2" - } - }, + "name": "Wood Woad Grove Warden", "source": "mme2-v2", + "page": 240, "size": [ "M" ], - "type": "humanoid", + "type": "plant", "alignment": [ "L", - "NX", - "C", - "NY", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 18, "from": [ - "{@item +1 studded leather armor||+1 studded leather}" + "natural armor", + "{@item shield|phb}" ] } ], "hp": { - "average": 112, - "formula": "15d8 + 45" + "average": 136, + "formula": "16d8 + 64" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 10, - "dex": 18, - "con": 16, + "str": 20, + "dex": 12, + "con": 18, "int": 10, - "wis": 12, - "cha": 18, - "save": { - "dex": "+8", - "wis": "+5", - "cha": "+8" - }, + "wis": 13, + "cha": 15, "skill": { - "deception": "+12", - "intimidation": "+12", - "performance": "+12" + "athletics": "+9", + "perception": "+5", + "stealth": "+5" }, - "passive": 11, - "languages": [ - "any one language (usually Common)" + "senses": [ + "darkvision 60 ft." ], - "languageTags": [ - "X" + "passive": 15, + "resist": [ + "bludgeoning", + "piercing" ], - "cr": "9", - "damageTags": [ - "N", - "P" + "vulnerable": [ + "fire" ], - "conditionInflict": [ - "frightened", - "incapacitated" + "conditionImmune": [ + "charmed", + "frightened" ], + "languages": [ + "Sylvan" + ], + "cr": "9", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The dirgesinger casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}" + "The wood woad casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" ], "daily": { - "3e": [ - "{@spell animate dead} (as an action)", - "{@spell blindness/deafness}", - "{@spell dissonant whispers}", - "{@spell greater invisibility}" - ], "1e": [ - "{@spell create undead} (as an action)", - "{@spell finger of death}", - "{@spell negative energy flood|XGE}" + "{@spell aid}", + "{@spell cure wounds}", + "{@spell dispel magic}", + "{@spell plant growth}", + "{@spell protection from energy}", + "{@spell speak with animals}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "blinded", - "invisible" - ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Plant Camouflage", "entries": [ - "The dirgesinger makes two Rapier attacks or two Necrotic Bolt attacks." + "The wood woad has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." ] }, { - "name": "Rapier", + "name": "Regeneration", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 18 ({@damage 4d8}) necrotic damage." + "The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If it takes fire damage, this trait doesn't function at the start of the wood woad's next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn't regenerate." ] }, { - "name": "Necrotic Bolt", + "name": "Tree Stride", "entries": [ - "{@atk rs} {@hit +8} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target can't regain hit points until the start of the dirgesinger's next turn." + "Once on each of its turns, the wood woad can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger." ] - }, + } + ], + "action": [ { - "name": "March of the Dead", + "name": "Multiattack", "entries": [ - "Up to six Undead within 60 feet of the dirgesinger and can hear the dirgesinger can use its reaction to move up to half its speed." + "The wood woad makes three Club attacks." ] }, { - "name": "Dirge of Death {@recharge 5}", + "name": "Club", "entries": [ - "The dirgesinger sings a horrid, mournful lament. All other creatures within 60 feet of it that can hear it must make a {@dc 16} Constitution saving throw. On a failure, a creature is reduced to 0 hit points. On a success, a creature takes 21 ({@damage 6d6}) psychic damage. Constructs and Undead are immune to this effect." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 4d4 + 5}) force damage." ] } ], "bonus": [ { - "name": "Dirge", + "name": "Smite", "entries": [ - "The dirgesinger can perform a dirge that lasts until the start of the dirgesinger's next turn. The dirgesinger can select from one of three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Song of Horror.", - "entry": "Provided the dirgesinger isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the dirgesinger's Song of Horror for the next 24 hours." - }, - { - "type": "itemSub", - "name": "Song of Sorrow.", - "entry": "Provided the dirgesinger isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger must succeed on a {@dc 16} Wisdom saving throw or start wailing and weeping in grief until the start of its next turn. Until this wailing and weeping ends, the target is {@condition incapacitated} and its speed is halved. If a creature's saving throw is successful, the creature is immune to the dirgesinger's Song of Sorrow for the next 24 hours." - }, - { - "type": "itemSub", - "name": "Song of the Profane.", - "entry": "Provided the dirgesinger isn't incapaci-tated, any Undead that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger has advantage on melee attack rolls and saving throws against any effect that turns Undead." - } - ] - } + "Immediately after the wood woad hits a target with an attack roll, the wood woad deals an extra plus 9 ({@damage 2d8}) poison damage. If the target is a Large or smaller creature, the creature must make a {@dc 14} Strength saving throw or be {@condition restrained} until the end of the wood woad's next turn." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dirgesinger.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Wood Woad Grove Warden", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wood_Woad_Grove_Keeper.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Dirgesinger.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wood Woad Grove Warden.webp", "source": "mme2-v2" } ], "attachedItems": [ - "rapier|phb" + "club|phb" + ], + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "O" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "restrained" ], "savingThrowForced": [ - "constitution", - "wisdom" + "strength" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Legendary Duelist", - "page": 275, - "fluff": { - "_monsterFluff": { - "name": "Legendary Duelist", - "source": "mme2-v2" - } - }, + "name": "Wood Woad Sentinel", "source": "mme2-v2", + "page": 240, "size": [ "M" ], - "type": "humanoid", + "type": "plant", "alignment": [ - "A" + "L", + "N" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 18, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor", + "{@item shield|phb}" ] } ], "hp": { - "average": 165, - "formula": "22d8 + 66" + "average": 119, + "formula": "14d8 + 56" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 11, - "dex": 20, - "con": 16, - "int": 12, - "wis": 12, - "cha": 16, - "save": { - "dex": "+10", - "con": "+8", - "int": "+6" - }, + "str": 20, + "dex": 12, + "con": 18, + "int": 10, + "wis": 13, + "cha": 9, "skill": { - "deception": "+8", - "intimidation": "+8", - "perception": "+6", - "stealth": "+15" + "athletics": "+8", + "perception": "+7", + "stealth": "+4" }, - "passive": 16, - "languages": [ - "any two languages (usually Common)" + "senses": [ + "darkvision 60 ft." ], - "languageTags": [ - "X" + "passive": 17, + "resist": [ + "bludgeoning", + "piercing" ], - "cr": "14", + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "charmed", + "frightened" + ], + "languages": [ + "Sylvan" + ], + "cr": "8", "trait": [ { - "name": "Dual Wielder", - "entries": [ - "When the duelist is wielding a separate melee weapon in each hand, it gains a +1 bonus to its AC (included in the AC). In addition, it can draw or stow two one-handed weapons." - ] - }, - { - "name": "Legendary Resistance (1/Day)", + "name": "Plant Camouflage", "entries": [ - "If the duelist fails a saving throw, it can choose to succeed instead." + "The wood woad has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." ] }, { - "name": "Fancy Footwork", + "name": "Regeneration", "entries": [ - "When the duelist makes a melee attack against a creature, that creature can't make {@action opportunity attack||opportunity attacks} against the duelist until the end of the turn." + "The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If it takes fire damage, this trait doesn't function at the start of the wood woad's next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn't regenerate." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Threatening", "entries": [ - "The duelist deals an extra 21 ({@damage 6d6}) damage when the duelist hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the duelist that isn't {@condition incapacitated} and the duelist doesn't have disadvantage on the attack roll." + "Creatures provoke an {@action opportunity attack} from the wood woad when they move 5 feet or more while within the wood woad's reach, and if the wood woad hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." ] }, { - "name": "Toujours l'Audace", + "name": "Tree Stride", "entries": [ - "The duelist adds its Charisma modifier to its initiative rolls. In addition, it can use Sneak {@action Attack} with any melee attack made against a target that has none of its allies adjacent to it." + "Once on each of its turns, the wood woad can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Legendary Resistances", - "Sneak Attack" - ], "action": [ { "name": "Multiattack", "entries": [ - "The duelist makes two Rapier attacks and one Dagger attack." - ] - }, - { - "name": "Rapier", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." - ] - }, - { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit +10} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage." + "The wood woad makes three Club attacks." ] }, { - "name": "Rain of Daggers (Recharges after a Short or Long Rest)", + "name": "Club", "entries": [ - "The duelist makes six ranged Dagger attacks." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 4d4 + 5}) force damage, and the target is marked until the end of the wood woad's next turn. This effect ends early if the wood woad is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the wood woad, a creature marked by the wood woad has disadvantage on any attack roll that doesn't target the wood woad." ] } ], "bonus": [ { - "name": "Cunning Action", - "entries": [ - "The duelist takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] - }, - { - "name": "Feinting Attack", + "name": "Punish the Marked", "entries": [ - "The duelist chooses one creature within 5 feet of it. It has advantage on its next attack roll against the target." + "The wood woad can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the wood woad during the last turn. The wood woad's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." ] } ], "reaction": [ { - "name": "Riposte", + "name": "Parry", "entries": [ - "When a creature misses the duelist with a melee attack, the duelist can make one melee weapon attack against it." + "The wood woad adds 2 to its AC against one melee attack that would hit it. To do so, the wood woad must see the attacker and be wielding a melee weapon." ] } ], - "actionTags": [ - "Multiattack" - ], - "shortName": "duelist", - "legendary": [ - { - "name": "Feint", - "entries": [ - "The duelist chooses one creature within 5 feet of it. It has advantage on its next attack roll against the target." - ] - }, - { - "name": "Shift", - "entries": [ - "The duelist moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." - ] - }, - { - "name": "Attack (Costs 2 Actions)", - "entries": [ - "The duelist makes a melee or ranged weapon attack." - ] - }, - { - "name": "Disarm and Grab (Costs 2 Actions)", - "entries": [ - "When the duelist hits a melee weapon attack at one creature holding an object (such as a weapon), it must make a {@dc 18} Strength or Dexterity saving throw. On a failed save, the target drops the held object. The object lands in the other hand of the duelist." - ] + "fluff": { + "_monsterFluff": { + "name": "Wood Woad Sentinel", + "source": "mme2-v2" } - ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duelist.webp", - "hasFluff": true, - "hasFluffImages": true, + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wood_Woad_Grove_Keeper.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Legendary Duelist.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wood Woad Sentinel.webp", "source": "mme2-v2" } ], "attachedItems": [ - "dagger|phb", - "rapier|phb" - ] + "club|phb" + ], + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "O" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Grandfather of Assassins", - "page": 276, - "fluff": { - "_monsterFluff": { - "name": "Grandfather of Assassins", - "source": "mme2-v2" - } - }, + "name": "Xerfilstyx", "source": "mme2-v2", + "page": 83, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ "L", - "NX", - "C", - "NY", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 19, + "ac": 18, "from": [ - "{@item +2 studded leather armor||+2 studded leather}" + "natural armor" ] } ], "hp": { - "average": 195, - "formula": "26d8 + 78" + "average": 212, + "formula": "17d12 + 102" }, "speed": { - "walk": 30 + "walk": 40, + "swim": 40, + "fly": 50, + "burrow": 20 }, - "str": 11, - "dex": 20, - "con": 16, - "int": 16, - "wis": 16, - "cha": 14, + "str": 23, + "dex": 13, + "con": 22, + "int": 14, + "wis": 17, + "cha": 18, "save": { - "dex": "+11", - "int": "+9", - "wis": "+9" + "str": "+11", + "con": "+11", + "wis": "+8", + "cha": "+9" }, "skill": { - "acrobatics": "+11", - "deception": "+8", - "perception": "+15", - "stealth": "+17" + "arcana": "+12", + "history": "+12", + "religion": "+12" }, - "passive": 25, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 120 ft." ], + "passive": 13, "resist": [ + "cold", + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", "poison" ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "Thieves' cant plus any four languages" + "Infernal", + "telepathy 120 ft." ], - "languageTags": [ - "TC" + "cr": "15", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The xerfilstyx casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell ray of frost} ({@damage 3d8} damage)" + ], + "daily": { + "3e": [ + "{@spell charm person}", + "{@spell dispel magic}", + "{@spell major image}", + "{@spell suggestion}" + ], + "1e": [ + "{@spell unholy aura|mme2-v2}" + ] + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } ], - "cr": "19", "trait": [ { - "name": "Assassinate", + "name": "Amphibious", "entries": [ - "During its first turn, the grandfather of assassins has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the grandfather of assassins scores against a surprised creature is a critical hit." + "The xerfilstyx can breathe air and water." ] }, { - "name": "Elusive", + "name": "Devil's Sight", "entries": [ - "No attack roll has advantage on the grandfather of assassins as long as it isn't {@condition incapacitated}." + "Magical darkness doesn't impede the devil's {@sense darkvision}." ] }, { - "name": "Evasion", + "name": "Fear Aura", "entries": [ - "If the grandfather of assassins is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the grandfather of assassins instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "A creature that starts its turn within 20 feet of the xerfilstyx must succeed on a {@dc 17} Wisdom saving throw, unless the xerfilstyx is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the xerfilstyx by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the xerfilstyx, the creature can repeat the saving throw. On a success, the effect ends If a creature's saving throw is successful, the creature is immune to the xerfilstyx's Fear Aura for the next 24 hours." ] }, { - "name": "Legendary Resistance (2/Day)", + "name": "Magic Resistance", "entries": [ - "If the grandfather of assassins fails a saving throw, it can choose to succeed instead." + "The xerfilstyx has advantage on saving throws against spells and other magical effects." ] - }, + } + ], + "action": [ { - "name": "Magic Weapons", + "name": "Multiattack", "entries": [ - "The grandfather of assassins's weapon attacks are magical." + "The xerfilstyx makes two Greatsword attacks and one Tail attack." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Greatsword", "entries": [ - "The grandfather of assassins deals an extra 35 ({@damage 10d6}) damage when the grandfather of assassins hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the grandfather of assassins that isn't {@condition incapacitated} and the grandfather of assassins doesn't have disadvantage on the attack roll." + "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage." ] }, { - "name": "Stroke of Luck (Recharges after a Short or Long Rest)", - "entries": [ - "If the grandfather of assassins misses a target within range, it can turn the miss into a hit. Alternatively, if the grandfather of assassins fails an ability check, it can treat the d20 roll as a 20." - ] - } - ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Legendary Resistances", - "Sneak Attack", - "Magic Weapons" - ], - "action": [ - { - "name": "Multiattack", + "name": "Tail", "entries": [ - "The grandfather of assassins makes one +2 Shortsword attack and one +2 Dagger attack, or two ranged attacks." + "{@atk mw} {@hit +11} to hit, reach 20 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage, and the target must make a {@dc 16} Strength saving throw. On a failed save, the target is {@condition grappled} (escape {@dc 16}) and pulled to a space within 5 feet of the xerfilstyx. While {@condition grappled} this way, the target is {@condition restrained}, takes 18 ({@damage 4d8}) necrotic damage at the start of each of the xerfilstyx's turns, and the xerfilstyx can't use its Tail attack against other targets." ] }, { - "name": "+2 Shortsword", + "name": "Blood Breath (Recharge after a Long Rest)", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d6 + 7}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + "The xerfilstyx exhales scalding blood in a 60-foot cone. Each creature in that area must succeed on a {@dc 19} Constitution saving throw, taking 22 ({@damage 5d8}) fire damage and 22 ({@damage 5d8}) necrotic damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "+2 Dagger", + "name": "Teleport", "entries": [ - "{@atk mw,rw} {@hit +13} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}9 ({@damage 1d4 + 7}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + "The xerfilstyx magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." ] } ], "bonus": [ { - "name": "Cunning Action", + "name": "Spell Steal", "entries": [ - "The grandfather of assassins takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The xerfilstyx steals a spell prepared by a creature it is grappling with. The target must make a {@dc 17} Wisdom saving throw or lose one of its spells (chosen at random) as if the creature had already cast it. The stolen spell is added to the xerfilstyx's list of spells that it can cast 1/day. The xerfilstyx loses all spells acquired this way after 24 hours." ] } ], - "reaction": [ + "fluff": { + "_monsterFluff": { + "name": "Xerfilstyx", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xerfilstyx.webp", + "altArt": [ { - "name": "Uncanny Dodge", - "entries": [ - "The grandfather of assassins halves the damage that it takes from an attack that hits it. The grandfather of assassins must be able to see the attacker." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Xerfilstyx.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "greatsword|phb" + ], + "traitTags": [ + "Amphibious", + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], "actionTags": [ - "Multiattack" + "Multiattack", + "Teleport" ], - "legendary": [ - { - "name": "Shift", - "entries": [ - "The grandfather of assassins moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." - ] - }, - { - "name": "Vanish", - "entries": [ - "The grandfather of assassins performs a {@action Hide} action. It can move up to half its speed before or after this action." - ] - }, - { - "name": "Attack (Costs 2 Actions)", - "entries": [ - "The grandfather of assassins makes a Shortsword or Dagger attack." - ] - } + "languageTags": [ + "I", + "TP" + ], + "damageTags": [ + "B", + "S" ], "miscTags": [ + "AOE", + "MLW", "MW", - "THW", - "RW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grandfather_of_Assassins.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grandfather of Assassins.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "frightened", + "grappled", + "incapacitated", + "restrained" ], - "attachedItems": [ - "+2 dagger|dmg", - "+2 shortsword|dmg" + "conditionInflictSpell": [ + "charmed" ], "savingThrowForced": [ - "constitution" - ] + "constitution", + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Loremaster", - "page": 277, - "fluff": { - "_monsterFluff": { - "name": "Loremaster", - "source": "mme2-v2" - } - }, + "name": "Xvart Cutthroat", "source": "mme2-v2", + "page": 242, "size": [ - "M" + "S" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 13, { - "ac": 16, - "condition": "with mage armor", - "braces": true + "ac": 14, + "from": [ + "{@item studded leather armor|phb|studded leather}" + ] } ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 10, + "formula": "3d6" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 16, - "con": 14, - "int": 20, - "wis": 13, - "cha": 15, - "save": { - "int": "+9", - "wis": "+5" - }, + "str": 8, + "dex": 15, + "con": 10, + "int": 8, + "wis": 7, + "cha": 7, "skill": { - "arcana": "+13", - "history": "+13", - "nature": "+13", - "religion": "+13" + "stealth": "+6" }, - "passive": 11, - "languages": [ - "any five languages" - ], - "languageTags": [ - "X" - ], - "cr": "9", - "damageTags": [ - "A", - "B", - "O", - "T" + "senses": [ + "darkvision 30 ft." ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "The loremaster casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 17}, {@hit 9} to hit with spell attacks):" - ], - "will": [ - "{@spell mage hand}", - "{@spell message}", - "{@spell minor illusion}", - "{@spell prestidigitation}" - ], - "daily": { - "2e": [ - "{@spell dispel magic}" - ], - "1e": [ - "{@spell chain lightning}", - "{@spell cone of cold}", - "{@spell delayed blast fireball}", - "{@spell fireball}", - "{@spell fire shield}", - "{@spell incendiary cloud}", - "{@spell mage armor}", - "{@spell stoneskin}" - ] - } - } + "passive": 8, + "languages": [ + "Abyssal" ], - "action": [ + "cr": "1/4", + "trait": [ { - "name": "Quarterstaff", + "name": "Raxivort's Tongue", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage plus 10 ({@damage 3d6}) force damage." + "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." ] }, { - "name": "Elemental Bolt", + "name": "Sneak Attack (1/Turn)", "entries": [ - "{@atk rs} {@hit +9} to hit, range 120 ft., one target. {@h}18 ({@damage 3d8 + 5}) acid damage, and the loremaster can choose between acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage." + "The xvart deals an extra 3 ({@damage 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the xvart that isn't {@condition incapacitated} and the xvart doesn't have disadvantage on the attack roll." ] } ], - "bonus": [ - { - "name": "Alter Energy Type (1/Turn)", - "entries": [ - "When the loremaster casts a spell and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, it can substitute that damage with one other type from that list." - ] - }, + "action": [ { - "name": "Alter Saving Throw (Recharges after a Short or Long Rest)", + "name": "Shortsword", "entries": [ - "When the loremaster casts a spell and the spell requires a saving throw, it can change the saving throw from one ability score to another of its choice." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature." ] }, { - "name": "Arcane Step (3/Day)", + "name": "Sling", "entries": [ - "The loremaster teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see." + "{@atk rw} {@hit +4} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." ] } ], - "reaction": [ - { - "name": "Negate Spell (3/Day)", - "entries": [ - "The loremaster tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the loremaster makes an Intelligence check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." - ] - }, + "bonus": [ { - "name": "Protective Shield (3/Day)", + "name": "Low Cunning", "entries": [ - "When the loremaster or a creature within 10 feet of it is hit by an attack roll, the loremaster gives the target a +5 bonus to its AC until the start of the loremaster's next turn, which can cause the triggering attack roll to miss." + "The xvart takes the {@action Disengage} action." ] } ], - "miscTags": [ - "MW", - "MLW" - ], - "actionTags": [ - "Teleport" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Loremaster.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Loremaster.webp", + "fluff": { + "_monsterFluff": { + "name": "Xvart Cutthroat", "source": "mme2-v2" } - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Cutthroat.webp", "attachedItems": [ - "quarterstaff|phb" + "shortsword|phb", + "sling|phb" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ] + "traitTags": [ + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "AB" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Mageslayer", - "page": 278, - "fluff": { - "_monsterFluff": { - "name": "Mageslayer", - "source": "mme2-v2" - } - }, + "name": "Xvart Shaman of Raxivort", "source": "mme2-v2", + "page": 242, "size": [ - "M" + "S" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "A" + "C", + "E" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ - "{@item chain shirt|phb}" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 71, - "formula": "11d8 + 22" + "average": 22, + "formula": "5d6 + 5" }, "speed": { "walk": 30 }, - "str": 16, + "str": 8, "dex": 14, - "con": 14, - "int": 12, - "wis": 12, - "cha": 16, - "save": { - "wis": "+4", - "cha": "+6" - }, + "con": 12, + "int": 8, + "wis": 14, + "cha": 8, "skill": { - "arcana": "+4", - "perception": "+4" + "perception": "+4", + "stealth": "+4" }, + "senses": [ + "darkvision 30 ft." + ], "passive": 14, "languages": [ - "any two languages (usually Common)" - ], - "languageTags": [ - "X" - ], - "cr": "5", - "damageTags": [ - "S", - "Y" - ], - "conditionInflict": [ - "incapacitated" + "Abyssal" ], + "cr": "2", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", "headerEntries": [ - "The mageslayer casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" + "The xvart casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}, {@hit 4} to hit with spell attacks):" ], "will": [ - "{@spell gust}", - "{@spell mage hand}", - "{@spell message}", - "{@spell true strike}" + "{@spell druidcraft}", + "{@spell poison spray}", + "{@spell thorn whip}" ], "daily": { + "2e": [ + "{@spell earth tremor|XGE}", + "{@spell hold person}" + ], "1e": [ - "{@spell detect magic}", - "{@spell dispel magic}", - "{@spell haste}", - "{@spell mind spike|XGE}", - "{@spell vortex warp}" + "{@spell conjure animals} (bats and rats only)", + "{@spell erupting earth|XGE}", + "{@spell spike growth}" ] - } + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The mageslayer makes two Longsword attacks." - ] - }, - { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 3 ({@damage 1d6}) psychic damage, and the creature has disadvantage on the saving throw it makes to maintain its concentration." - ] - }, + "trait": [ { - "name": "Disrupting Bolt", + "name": "Raxivort's Tongue", "entries": [ - "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}12 ({@damage 2d8 + 3}) psychic damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition incapacitated} and its speed halved until the end of the mageslayer's next turn." + "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." ] } ], - "bonus": [ + "action": [ { - "name": "Arcane Step (1/Day)", + "name": "Multiattack", "entries": [ - "The mageslayer teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see." + "The xvart makes two Shortsword attacks or uses Toxic Bolt twice." ] }, { - "name": "Quickened Spell (2/Day)", + "name": "Shortsword", "entries": [ - "The mageslayer uses Spellcasting." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature." ] }, { - "name": "Subtle Spell (2/Day)", + "name": "Toxic Bolt", "entries": [ - "The mageslayer uses Spellcasting, requiring no somatic or verbal components." + "{@atk rs} {@hit +4} to hit, range 60 ft., one target. {@h}11 ({@damage 2d8 + 2}) poison damage, and the target is {@condition poisoned} until the end of the xvart's next turn." ] } ], - "reaction": [ + "bonus": [ { - "name": "Mage Strike", + "name": "Change Shape (Recharges after a Short or Long Rest)", "entries": [ - "When a creature within 5 feet of the mageslayer casts a spell, the mageslayer can make a melee weapon attack against that creature." + "The xvart magically polymorphs into a giant bat (MM, pg. 323) or dire rat (Monster Manual Expanded, pg. 299), remaining in that form for up to 1 hour, or it can revert to its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { - "name": "Negate Spell {@recharge 5}", + "name": "Low Cunning", "entries": [ - "The mageslayer tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the mageslayer makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + "The xvart takes the {@action Disengage} action." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Xvart Shaman of Raxivort", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Shaman_of_Raxivort.webp", + "attachedItems": [ + "shortsword|phb" + ], + "senseTags": [ + "D" + ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], - "miscTags": [ - "MW", - "RCH", - "MLW" + "languageTags": [ + "AB" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Mageslayer.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mageslayer.webp", - "source": "mme2-v2" - } + "damageTags": [ + "I", + "S" ], - "attachedItems": [ - "longsword|phb" + "miscTags": [ + "MLW", + "MW" ], - "savingThrowForced": [ - "constitution" + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "paralyzed" ], "savingThrowForcedSpell": [ + "constitution", + "dexterity", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Elite Mageslayer", - "page": 278, - "fluff": { - "_monsterFluff": { - "name": "Elite Mageslayer", - "source": "mme2-v2" - } - }, + "name": "Xvart Speaker", "source": "mme2-v2", + "page": 242, "size": [ - "M" + "S" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "{@item chain shirt|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 130, - "formula": "20d8 + 40" + "average": 66, + "formula": "12d6 + 24" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 14, + "str": 8, + "dex": 18, "con": 14, - "int": 12, - "wis": 14, - "cha": 18, - "save": { - "int": "+5", - "wis": "+6", - "cha": "+8" - }, + "int": 13, + "wis": 12, + "cha": 8, "skill": { - "arcana": "+5", - "perception": "+6" + "perception": "+3", + "stealth": "+8" }, - "passive": 16, - "languages": [ - "any two languages (usually Common)" - ], - "languageTags": [ - "X" - ], - "cr": "9", - "damageTags": [ - "S", - "Y" + "senses": [ + "darkvision 30 ft." ], - "conditionInflict": [ - "incapacitated" + "passive": 13, + "languages": [ + "Abyssal", + "Common" ], - "spellcasting": [ + "cr": "3", + "trait": [ { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The mageslayer casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell gust}", - "{@spell mage hand}", - "{@spell message}", - "{@spell true strike}" - ], - "daily": { - "2": [ - "{@spell detect magic}", - "{@spell dispel magic}", - "{@spell mind spike|XGE}", - "{@spell vortex warp}" - ], - "1e": [ - "{@spell banishment}", - "{@spell haste}", - "{@spell synaptic static|XGE}" - ] - } + "name": "Raxivort's Tongue", + "entries": [ + "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." + ] } ], - "conditionInflictSpell": [ - "incapacitated" - ], "action": [ { "name": "Multiattack", "entries": [ - "The mageslayer makes three Longsword attacks or two Disrupting Bolt attacks." + "The xvart makes three Scimitar attacks." ] }, { - "name": "Longsword", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 7 ({@damage 2d6}) psychic damage, and the creature has disadvantage on the saving throw it makes to maintain its concentration." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 3 ({@damage 1d6}) poison damage. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature. After the target is pushed, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Disrupting Bolt", - "entries": [ - "{@atk rs} {@hit +8} to hit, range 60 ft., one target. {@h}13 ({@damage 2d8 + 4}) psychic damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition incapacitated} and its speed halved until the end of the mageslayer's next turn." - ] - } - ], - "bonus": [ - { - "name": "Quickened Spell (3/Day)", + "name": "Sling", "entries": [ - "The mageslayer uses Spellcasting." + "{@atk rw} {@hit +6} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage." ] }, { - "name": "Subtle Spell (3/Day)", + "name": "Kick Them While They're Down", "entries": [ - "The mageslayer uses Spellcasting, requiring no somatic or verbal components." + "The xvart chooses up to four allies it can see within 30 feet of it that is 5 feet from a {@condition prone} enemy. If the ally can see and hear the xvart, the ally can use its reaction to make one weapon attack against the {@condition prone} enemy." ] } ], - "reaction": [ - { - "name": "Mage Strike", - "entries": [ - "When a creature within 5 feet of the mageslayer casts a spell, the mageslayer can make a melee weapon attack against that creature." - ] - }, + "bonus": [ { - "name": "Negate Spell {@recharge 4}", + "name": "Low Cunning", "entries": [ - "The mageslayer tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the mageslayer makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + "The xvart takes the {@action Disengage} action." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Xvart Speaker", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Cutthroat.webp", + "attachedItems": [ + "scimitar|phb", + "sling|phb" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "AB", + "C" + ], + "damageTags": [ + "B", + "I", + "S" + ], "miscTags": [ + "MLW", "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Mageslayer.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Mageslayer.webp", - "source": "mme2-v2" - } + "RNG", + "RW" ], - "attachedItems": [ - "longsword|phb" + "conditionInflict": [ + "prone" ], "savingThrowForced": [ - "constitution" + "strength" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "intelligence", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Mastermind", - "page": 279, - "fluff": { - "_monsterFluff": { - "name": "Mastermind", - "source": "mme2-v2" - } - }, + "name": "Xvart Supreme Speaker", + "shortName": "xvart", "source": "mme2-v2", + "page": 243, "size": [ - "M" + "S" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "NX", "C", - "G", - "NY", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 16, "from": [ - "{@item +2 studded leather armor||+2 studded leather}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 130, - "formula": "20d8 + 40" + "average": 91, + "formula": "14d6 + 42" }, "speed": { "walk": 30 }, - "str": 10, + "str": 8, "dex": 18, - "con": 14, - "int": 16, - "wis": 16, - "cha": 16, - "save": { - "dex": "+8", - "int": "+7", - "wis": "+7" - }, + "con": 16, + "int": 13, + "wis": 12, + "cha": 8, "skill": { - "deception": "+11", - "insight": "+11", - "perception": "+11", - "stealth": "+12" + "perception": "+4", + "stealth": "+10" }, - "passive": 21, - "languages": [ - "any four languages (usually Common)" + "senses": [ + "darkvision 30 ft." ], - "languageTags": [ - "X" + "passive": 14, + "languages": [ + "Abyssal", + "Common" ], - "cr": "10", + "cr": "5", "trait": [ { - "name": "Cunning Presence", - "entries": [ - "An ally that starts is turn within 30 feet of this mastermind and can see and hear this mastermind can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action, provided the mastermind isn't {@condition incapacitated}." - ] - }, - { - "name": "Evasion", + "name": "Raxivort's Tongue", "entries": [ - "If the mastermind is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the mastermind instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The mastermind deals an extra 24 ({@damage 7d6}) damage when the mastermind hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the mastermind that isn't {@condition incapacitated} and the mastermind doesn't have disadvantage on the attack roll." + "If the xvart fails a saving throw, it can choose to succeed instead." ] } ], - "damageTags": [ - "I", - "P" - ], - "traitTags": [ - "Sneak Attack" - ], "action": [ { "name": "Multiattack", "entries": [ - "The mastermind makes two melee attacks or two ranged attacks." + "The xvart makes three Scimitar attacks." ] }, { - "name": "Rapier", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 3 ({@damage 1d6}) poison damage. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature. After the target is pushed, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Dagger", + "name": "Sling", "entries": [ - "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "{@atk rw} {@hit +7} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage plus 3 ({@damage 1d6}) force damage." + ] + }, + { + "name": "Kick Them While They're Down", + "entries": [ + "The xvart chooses up to four allies it can see within 30 feet of it that is 5 feet from a {@condition prone} enemy. If the ally can see and hear the xvart, the ally can use its reaction to make one weapon attack against the {@condition prone} enemy." ] } ], "bonus": [ { - "name": "Cunning Action", + "name": "Low Cunning", "entries": [ - "The mastermind takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The xvart takes the {@action Disengage} action." + ] + } + ], + "legendary": [ + { + "name": "Charge", + "entries": [ + "The xvart moves up to its speed." ] }, { - "name": "Cunning Insight {@recharge 5}", + "name": "Scimitar (Costs 2 Actions)", "entries": [ - "The mastermind chooses a target it can see within 30 feet of it. The mastermind and up to 3 creatures of its choice have advantage on ability checks, attack rolls, and saving throws against the target. In addition, the target has disadvantage on ability checks and attack rolls made against the mastermind. These effects last until the start of the mastermind's next turn." + "The xvart makes a Scimitar attack." ] - } - ], - "reaction": [ + }, { - "name": "Misdirection", + "name": "Command Rush (Costs 3 Actions)", "entries": [ - "When the mastermind is targeted by an attack while a creature within 5 feet of it is granting it cover against that attack, it can have the attack target that creature instead." + "Each ally within 30 feet of the xvart moves up to their speed without provoking {@action opportunity attack||opportunity attacks}." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Xvart Supreme Speaker", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Cutthroat.webp", + "attachedItems": [ + "scimitar|phb", + "sling|phb" + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "AB", + "C" + ], + "damageTags": [ + "B", + "I", + "O", + "S" + ], "miscTags": [ + "MLW", "MW", - "THW", - "RW", - "MLW" + "RNG", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Mageslayer.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mastermind.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "prone" ], - "attachedItems": [ - "dagger|phb", - "rapier|phb" - ] + "savingThrowForced": [ + "strength" + ], + "hasFluffImages": true }, { - "name": "Monster Slayer", - "page": 280, - "fluff": { - "_monsterFluff": { - "name": "Monster Slayer", - "source": "mme2-v2" - } - }, + "name": "Xvart Verminlord", "source": "mme2-v2", + "page": 243, "size": [ - "M" + "S" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 15, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 102, - "formula": "12d8 + 48" + "average": 45, + "formula": "10d6 + 10" }, "speed": { "walk": 30 }, - "str": 16, + "str": 8, "dex": 16, - "con": 18, - "int": 10, - "wis": 14, - "cha": 10, - "save": { - "str": "+6", - "dex": "+6", - "con": "+7" - }, + "con": 12, + "int": 8, + "wis": 12, + "cha": 7, "skill": { - "perception": "+5", - "survival": "+5" - }, - "passive": 15, - "languages": [ - "any one language (usually Common)" + "animal handling": "+5", + "stealth": "+5" + }, + "senses": [ + "darkvision 30 ft." ], - "languageTags": [ - "X" + "passive": 11, + "languages": [ + "Abyssal" ], - "cr": "5", + "cr": "2", "trait": [ { - "name": "Magic Weapons", + "name": "Overbearing Pack", "entries": [ - "The monster slayer's weapon attacks are magical." + "The xvart has advantage on Strength ({@skill Athletics}) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't {@condition incapacitated}." ] - } - ], - "damageTags": [ - "I", - "P", - "S" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The monster slayer casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" - ], - "daily": { - "1e": [ - "{@spell conjure barrage}", - "{@spell flame arrows|XGE}" - ] - } + "name": "Raxivort's Tongue", + "entries": [ + "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The monster slayer makes two +1 Longsword attacks or two +1 Longbow attacks." + "The xvart makes two Spear attacks." ] }, { - "name": "+1 Longsword", + "name": "Spear", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands, plus 4 ({@damage 1d8}) poison damage." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h} 5 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature." ] }, { - "name": "+1 Longbow", + "name": "Sling", "entries": [ - "{@atk rw} {@hit +7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 4 ({@damage 1d8}) poison damage." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage." ] }, { - "name": "Hunter's Sense (2/Day)", + "name": "Net (Recharges after a Short or Long Rest)", "entries": [ - "The monster slayer chooses one creature it can see within 60 feet of it. It immediately learns whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, it will sense that it has no damage immunities, resistances, or vulnerabilities." + "{@atk rw} {@hit +5} to hit, range 5/15 ft., one Large or smaller target. {@h}The creature is {@condition restrained}. As an action, the {@condition restrained} creature can make a {@dc 15} Strength check, escaping from the net on a success. The effect ends if the net is destroyed. The net has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." + ] + }, + { + "name": "Maneuver Vermin {@recharge 5}", + "entries": [ + "Up to three allied beasts ({@creature bat} and {@creature rat} types only) within 30 feet of the xvart that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." + ] + }, + { + "name": "Summon Vermin (Recharges after a Short or Long Rest)", + "entries": [ + "The xvart summons {@dice 3d6} {@creature rat||rats} or {@creature bat||bats}, {@dice 1d4} {@creature giant rat||giant rats}, {@dice 1d2} {@creature giant bat||giant bats}, or {@dice 1d2} {@creature dire rat|MonsterManualExpanded|dire rats}. The vermin appear in unoccupied spaces within 30 feet of the xvart and acts as its allies. The vermin act right after the xvart on the same initiative count and fight until they're destroyed. They disappear when the xvart dies." ] } ], "bonus": [ { - "name": "Slayer's Prey (Recharges after a Short or Long Rest)", + "name": "Command Vermin", "entries": [ - "The monster slayer designates one creature it can see within 60 feet of it. The first time each turn that the monster slayer hits that target with a weapon attack, it takes an extra 3 ({@damage 1d6}) damage from that weapon. In addition, whenever the target forces the monster slayer to make a saving throw and whenever the monster slayer makes an ability check to escape that target's grapple, it can add 3 ({@damage 1d6}) to its roll." + "The xvart targets one allied beast ({@creature bat} and {@creature rat} types only) it can see within 30 feet of it. If the target can see or hear the xvart, the target can use its reaction to move up to half their speed and make one melee attack." + ] + }, + { + "name": "Low Cunning", + "entries": [ + "The xvart takes the {@action Disengage} action." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Xvart Verminlord", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Verminlord.webp", + "attachedItems": [ + "net|phb", + "sling|phb", + "spear|phb" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "AB" + ], + "damageTags": [ + "B", + "P" + ], "miscTags": [ - "MW", + "MLW", "RNG", "RW", - "MLW" + "THW" ], - "traitTags": [ - "Magic Weapons" + "conditionInflict": [ + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monster_Slayer.webp", "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monster Slayer.webp", - "source": "mme2-v2" - } - ], - "attachedItems": [ - "+1 longbow|dmg", - "+1 longsword|dmg" - ], - "savingThrowForcedSpell": [ - "dexterity" - ] + "hasFluffImages": true }, { - "name": "Elite Monster Slayer", - "page": 281, - "fluff": { - "_monsterFluff": { - "name": "Elite Monster Slayer", - "source": "mme2-v2" - } - }, + "name": "Yeth Hound Alpha", "source": "mme2-v2", + "page": 244, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "fey", "alignment": [ - "A" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 15, "from": [ - "{@item +2 studded leather armor||+2 studded leather}" + "natural armor" ] } ], "hp": { - "average": 170, - "formula": "20d8 + 80" + "average": 85, + "formula": "9d10 + 36" }, "speed": { - "walk": 30 + "walk": 40, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true }, - "str": 18, + "str": 20, "dex": 18, "con": 18, - "int": 10, - "wis": 16, - "cha": 10, - "save": { - "str": "+8", - "dex": "+8", - "con": "+8" - }, + "int": 6, + "wis": 14, + "cha": 8, "skill": { - "perception": "+7", - "survival": "+7" + "perception": "+5", + "stealth": "+10", + "survival": "+5" }, - "passive": 17, - "languages": [ - "any one language (usually Common)" - ], - "languageTags": [ - "X" - ], - "cr": "11", - "trait": [ - { - "name": "Magic Weapons", - "entries": [ - "The monster slayer's weapon attacks are magical." - ] - } - ], - "damageTags": [ - "N", - "P", - "S" + "senses": [ + "darkvision 60 ft." ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The monster slayer casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" - ], - "daily": { - "1e": [ - "{@spell banishment}", - "{@spell conjure barrage}", - "{@spell flame arrows|XGE}", - "{@spell hold monster}", - "{@spell steel wind strike|XGE}" - ] - } - }, + "passive": 15, + "immune": [ { - "type": "spellcasting", - "name": "Swift Spellcasting", - "ability": "wis", - "displayAs": "bonus", - "headerEntries": [ - "The monster slayer casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}):" + "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "3": [ - "{@spell ensnaring strike}", - "{@spell hunter's mark}", - "{@spell zephyr strike|XGE}" - ] - } + "cond": true } ], - "conditionInflictSpell": [ - "incapacitated", - "paralyzed" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened" ], - "action": [ + "languages": [ + "understands Common", + "Elvish", + "Sylvan but can't speak" + ], + "cr": "6", + "trait": [ { - "name": "Multiattack", + "name": "Keen Hearing and Smell", "entries": [ - "The monster slayer makes two melee attacks or two ranged attacks." + "The yeth hound has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "+2 Scythe", + "name": "Pack Leader", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d10 + 6}) slashing damage plus 14 ({@damage 4d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." + "The yeth hound's allies have advantage on attack rolls while within 20 feet of the yeth hound, provided it isn't {@condition incapacitated}." ] }, { - "name": "+2 Dagger", + "name": "Pounce", "entries": [ - "{@atk mw,rw} {@hit +10} to hit, reach 5 ft. or 20/60 ft., one target. {@h}8 ({@damage 1d4 + 6}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." + "If the yeth hound moves at least 30 feet straight toward a creature and then hits it with a Bite attack on the same turn, that target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Hunter's Sense (3/Day)", + "name": "Sunlight Banishment", "entries": [ - "The monster slayer chooses one creature it can see within 60 feet of it. It immediately learns whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, it will sense that it has no damage immunities, resistances, or vulnerabilities." + "If the yeth hound starts its turn in sunlight, it is transported to the Ethereal Plane. While sunlight shines on the spot from which it vanished, the hound must remain in the Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out to find its pack or its master. The hound is visible on the Material Plane while it is in the Border Ethereal, and vice versa, but it can't affect or be affected by anything on the other plane. Once it is adjacent to its master or a pack mate that is on the Material Plane, a yeth hound in the Border Ethereal can return to the Material Plane as an action." ] - } - ], - "bonus": [ + }, { - "name": "Slayer's Prey (Recharges after a Short or Long Rest)", + "name": "Telepathic Bond", "entries": [ - "The monster slayer designates one creature it can see within 60 feet of it. The first time each turn that the monster slayer hits that target with a weapon attack, it takes an extra 3 ({@damage 1d6}) damage from that weapon. In addition, whenever the target forces the monster slayer to make a saving throw and whenever the monster slayer makes an ability check to escape that target's grapple, it can add 3 ({@damage 1d6}) to its roll." + "While the yeth hound is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other." ] } ], - "reaction": [ + "action": [ { - "name": "Slayer's Counter", + "name": "Bite", "entries": [ - "If the target of the monster slayer's Slayer's Prey forces the monster slayer to make a saving throw, the monster slayer can make one weapon attack against the target. The monster slayer makes this attack immediately before making the saving throw. If the attack hits, the monster slayer's save automatically succeeds, in addition to the attack's normal effects." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, and Plus 17 ({@damage 5d6}) psychic damage if the target is {@condition frightened}." ] }, { - "name": "Magic-User's Nemesis (Recharges after a Short or Long Rest)", + "name": "Baleful Baying", "entries": [ - "When the monster slayer sees a creature casting a spell or teleporting within 60 feet of it, it can try to magically foil it. The creature must succeed on a {@dc 15} Wisdom saving throw or its spell or teleport fails and is wasted." + "The yeth hound bays magically. Every enemy within 300 feet of the hound that can hear it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until the end of the hound's next turn or until the hound is {@condition incapacitated}. A {@condition frightened} target that starts its turn within 30 feet of the hound must use all its movement on that turn to get as far from the hound as possible, must finish the move before taking an action, and must take the most direct route, even if hazards lie that way. A target that successfully saves is immune to the baying of all yeth hounds for the next 24 hours." ] } ], - "actionTags": [ - "Multiattack" + "fluff": { + "_monsterFluff": { + "name": "Yeth Hound Alpha", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yeth_Hound_Alpha.webp", + "traitTags": [ + "Keen Senses", + "Pounce" ], - "miscTags": [ - "MW", - "RCH", - "THW", - "RW", - "MLW" + "senseTags": [ + "D" ], - "traitTags": [ - "Magic Weapons" + "languageTags": [ + "C", + "CS", + "E", + "S" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Monster_Slayer.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Monster Slayer.webp", - "source": "mme2-v2" - } + "damageTags": [ + "P" ], - "attachedItems": [ - "+2 dagger|dmg" + "miscTags": [ + "MW" ], - "savingThrowForced": [ - "constitution", - "wisdom" + "conditionInflict": [ + "frightened", + "incapacitated", + "prone" ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", + "savingThrowForced": [ "strength", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Radiant Soul", - "page": 282, - "fluff": { - "_monsterFluff": { - "name": "Radiant Soul", - "source": "mme2-v2" - } - }, + "name": "Young Beholder", + "shortName": "beholder", "source": "mme2-v2", + "page": 39, "size": [ "M" ], - "type": "humanoid", + "type": "aberration", "alignment": [ "L", - "NX", - "C", - "G" + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 12, { - "ac": 15, - "condition": "with mage armor", - "braces": true + "ac": 17, + "from": [ + "natural armor" + ] } ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 71, + "formula": "11d8 + 22" }, "speed": { - "fly": 30, - "walk": 30 + "walk": 0, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true }, - "str": 14, + "str": 8, "dex": 14, - "con": 16, - "int": 10, - "wis": 16, - "cha": 20, + "con": 14, + "int": 15, + "wis": 13, + "cha": 15, "save": { - "con": "+8", - "wis": "+8", - "cha": "+10" + "int": "+5", + "wis": "+4", + "cha": "+5" }, "skill": { - "perception": "+8", - "religion": "+5" + "perception": "+7" }, - "passive": 18, - "languages": [ - "any one language (usually Common)" + "senses": [ + "darkvision 120 ft." ], - "languageTags": [ - "X" + "passive": 17, + "conditionImmune": [ + "prone" ], - "cr": "13", + "languages": [ + "Deep Speech", + "Undercommon" + ], + "cr": "7", "trait": [ { - "name": "Favored by the Gods (Recharges after a Short or Long Rest)", + "name": "Antimagic Cone", "entries": [ - "When the radiant soul fails a saving throw or misses with an attack roll, it can roll 5 ({@damage 2d4}) and add it to the total, possibly changing the outcome." + "The beholder's central eye creates an area of antimagic, as in the anti magic field spell, in a 90-foot cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays." ] } ], - "damageTags": [ - "C", - "O", - "R" - ], - "conditionInflict": [ - "blinded" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The radiant soul casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 18}):" - ], - "will": [ - "{@spell guidance}", - "{@spell light}", - "{@spell message}", - "{@spell thaumaturgy}" - ], - "daily": { - "3e": [ - "{@spell beacon of hope}", - "{@spell cure wounds}", - "{@spell hold person}" - ], - "1e": [ - "{@spell chain lightning}", - "{@spell greater invisibility}", - "{@spell heal}", - "{@spell mage armor}", - "{@spell mass cure wounds}", - "{@spell sunburst}" - ] - } - } - ], - "conditionInflictSpell": [ - "blinded", - "invisible", - "paralyzed" - ], "action": [ { - "name": "Quarterstaff", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) force damage, or 6 ({@damage 1d8 + 2}) force damage if used with two hands, plus 13 ({@damage 3d8}) cold damage, and the target can't use reactions until the end of the radiant soul's next turn." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 3d6 - 1}) piercing damage." ] }, { - "name": "Radiant Bolt", + "name": "Eye Rays", "entries": [ - "{@atk rs} {@hit +9} to hit, range 120 ft., one target. {@h}28 ({@damage 8d6}) radiant damage, and the target must succeed on a {@dc 18} Constitution saving throw or be {@condition blinded} until the end of the radiant soul's next turn." + "The beholder shoots three of the following magical eye rays at random (roll three {@dice d10|d10s}, and reroll duplicates), choosing one to three targets it can see within 60 feet of it:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Charm Ray.", + "entry": "The targeted creature must succeed on a {@dc 13} Wisdom saving throw or be {@condition charmed} by the beholder for 1 hour, or until the beholder harms the creature." + }, + { + "type": "itemSub", + "name": "Paralyzing Ray.", + "entry": "The targeted creature must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Fear Ray.", + "entry": "The targeted creature must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Slowing Ray.", + "entry": "The targeted creature must succeed on a {@dc 13} Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Enervation Ray.", + "entry": "The targeted creature must succeed on a {@dc 13} Constitution saving throw, taking 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one." + }, + { + "type": "itemSub", + "name": "Telekinetic Ray.", + "entry": "If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or the beholder moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the beholder's next turn or until the beholder is {@condition incapacitated}. If the target is an object weighing 200 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container." + }, + { + "type": "itemSub", + "name": "Sleep Ray.", + "entry": "The targeted creature must succeed on a {@dc 13} Wisdom saving throw or fall asleep and remain {@condition unconscious} for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead." + }, + { + "type": "itemSub", + "name": "Petrification Ray.", + "entry": "The targeted creature must succeed on a {@dc 13} Dexterity saving throw. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} for 24 hours, or until freed by the {@spell greater restoration} spell or other magic." + }, + { + "type": "itemSub", + "name": "Disintegration Ray.", + "entry": "If the target is a creature, it must succeed on a {@dc 13} Dexterity saving throw or take 22 ({@damage 5d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Medium or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Large or larger object or creation of magical force, this ray disintegrates a 5-foot cube of it." + }, + { + "type": "itemSub", + "name": "Death Ray.", + "entry": "The targeted creature must succeed on a {@dc 13} Dexterity saving throw or take 27 ({@damage 5d10}) necrotic damage. The target dies if the ray reduces it to 0 hit points." + } + ] + } ] } ], - "bonus": [ - { - "name": "Heightened Spell (3/Day)", - "entries": [ - "When the radiant soul casts a spell that forces a creature to make a saving throw to resist the spell's effects, the radiant soul gives one target of the spell disadvantage on its first saving throw against the spell." - ] - }, - { - "name": "Quickened Spell (3/Day)", - "entries": [ - "The radiant soul uses Spellcasting." - ] - }, + "legendary": [ { - "name": "Unearthly Recovery (Recharges after a Long Rest)", + "name": "Eye Ray", "entries": [ - "When the radiant soul has fewer than 75 hit points, it regains 75 hit points." + "The beholder uses one random Eye Ray." ] } ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Radiant_Soul.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Young Beholder", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Beholder.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Radiant Soul.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Beholder.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "quarterstaff|phb" + "senseTags": [ + "SD" ], - "savingThrowForced": [ - "constitution" + "languageTags": [ + "DS", + "U" ], - "savingThrowForcedSpell": [ + "damageTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "charmed", + "frightened", + "incapacitated", + "paralyzed", + "petrified", + "restrained" + ], + "savingThrowForced": [ "constitution", "dexterity", + "strength", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Sharpshooter", - "page": 283, - "fluff": { - "_monsterFluff": { - "name": "Sharpshooter", - "source": "mme2-v2" - } - }, + "name": "Young Dracolisk", "source": "mme2-v2", + "page": 94, "size": [ "M" ], - "type": "humanoid", + "type": "dragon", "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 16, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], @@ -76149,2174 +76084,2153 @@ "formula": "7d8 + 14" }, "speed": { - "walk": 30 + "walk": 25, + "swim": 25, + "fly": 50 }, - "str": 10, - "dex": 18, + "str": 16, + "dex": 12, "con": 14, - "int": 10, - "wis": 14, + "int": 6, + "wis": 10, "cha": 10, "save": { - "str": "+2", - "dex": "+6", - "con": "+4" + "dex": "+3", + "con": "+4", + "wis": "+2", + "cha": "+2" }, "skill": { "perception": "+4", - "survival": "+4" + "stealth": "+3" }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], "passive": 14, - "languages": [ - "any one language (usually Common)" + "immune": [ + "acid" ], - "languageTags": [ - "X" + "languages": [ + "Draconic" ], - "cr": "3", + "cr": "4", "trait": [ { - "name": "Action Surge (Recharges after a Short or Long Rest)", - "entries": [ - "The sharpshooter can take one additional action on top of its regular action and possible bonus action." - ] - }, - { - "name": "Archery", + "name": "Amphibious", "entries": [ - "The sharpshooter has a +2 bonus to ranged weapon attack rolls (included in the attack)." + "The dracolisk can breathe air and water." ] }, { - "name": "Sharpshooter", + "name": "Petrifying Gaze", "entries": [ - "The sharpshooter's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the sharpshooter's ranged weapon attack rolls." + "If a creature starts its turn within 30 feet of the dracolisk and the two of them can see each other, the dracolisk can force the creature to make a {@dc 12} Constitution saving throw if the dracolisk isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic.", + "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the dracolisk until the start of its next turn, when it can avert it s eyes again. If it looks at the dracolisk in the meantime, it must immediately make the save.", + "If the dracolisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze." ] } ], - "damageTags": [ - "P" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The sharpshooter makes two Longbow attacks or two Shortsword attacks." - ] - }, - { - "name": "Longbow", + "name": "Bite", "entries": [ - "{@atk rw} {@hit +8} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d12 + 3}) piercing damage plus 3 ({@damage 1d6}) acid damage, and tertiary damage 3 ({@damage 1d6}) poison." ] }, { - "name": "Shortsword", + "name": "Acid Breath {@recharge 5}", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "The dracolisk exhales acid in a 15-foot line that is 5 feet wide. Each creature in that area must make a {@dc 12} Constitution saving throw, taking 27 ({@damage 6d8}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "bonus": [ - { - "name": "Careful Eyes", - "entries": [ - "The sharpshooter performs a {@action Search} action." - ] - }, + "fluff": { + "_monsterFluff": { + "name": "Young Dracolisk", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dracolisk.webp", + "altArt": [ { - "name": "Steady Aim (3/Day)", - "entries": [ - "The sharpshooter takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the sharpshooter deals an extra 5 damage with each of its ranged weapon attacks against the target." - ] + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Dracolisk.webp", + "source": "mme2-v2" } ], - "actionTags": [ - "Multiattack" + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "B", + "D" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "A", + "P" ], "miscTags": [ + "AOE", "MW", - "RNG", - "RW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Sharpshooter.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sharpshooter.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "petrified", + "restrained" ], - "attachedItems": [ - "longbow|phb", - "shortsword|phb" - ] + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Elite Sharpshooter", - "page": 283, - "fluff": { - "_monsterFluff": { - "name": "Elite Sharpshooter", - "source": "mme2-v2" - } - }, + "name": "Young Dragon Zombie", "source": "mme2-v2", + "page": 258, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "undead", "alignment": [ - "A" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 16, "from": [ - "{@item +1 studded leather armor||+1 studded leather}" + "natural armor" ] } ], "hp": { - "average": 127, - "formula": "17d8 + 51" + "average": 168, + "formula": "16d10 + 80" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 20, - "con": 16, - "int": 10, - "wis": 16, - "cha": 10, + "str": 22, + "dex": 6, + "con": 21, + "int": 8, + "wis": 9, + "cha": 13, "save": { - "str": "+3", - "dex": "+8", - "con": "+6" - }, - "skill": { - "perception": "+6", - "survival": "+6" + "wis": "+2" }, - "passive": 16, - "languages": [ - "any one language (usually Common)" + "senses": [ + "blindsight 30 ft.", + "darkvision 120 ft." ], - "languageTags": [ - "X" + "passive": 9, + "immune": [ + "poison" ], - "cr": "8", + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "understands Common", + "Draconic but can't speak" + ], + "cr": "7", "trait": [ { - "name": "Action Surge (Recharges after a Short or Long Rest)", - "entries": [ - "The sharpshooter can take one additional action on top of its regular action and possible bonus action." - ] - }, - { - "name": "Archery", - "entries": [ - "The sharpshooter has a +2 bonus to ranged weapon attack rolls (included in the attack)." - ] - }, - { - "name": "Close Quarters Shooting", + "name": "Undead Fortitude", "entries": [ - "Making a ranged attack roll while within 5 feet of an enemy doesn't impose disadvantage on the sharpshooter's roll. In addition, if the sharpshooter hit a creature within 5 feet of it with a ranged attack on its turn, that creature can't take reactions until the end of this turn." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Sharpshooter", + "name": "Unusual Nature", "entries": [ - "The sharpshooter's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the sharpshooter's ranged weapon attack rolls." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "damageTags": [ - "P" - ], "action": [ { "name": "Multiattack", "entries": [ - "The sharpshooter makes three Longbow attacks or three Shortsword attacks." + "The zombie makes one Bite attack and one Claw attack." ] }, { - "name": "Longbow", + "name": "Bite", "entries": [ - "{@atk rw} {@hit +10} to hit, range 150/600 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." ] }, { - "name": "Shortsword", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." - ] - } - ], - "bonus": [ - { - "name": "Steady Aim (3/Day)", + "name": "Claw", "entries": [ - "The sharpshooter takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the sharpshooter deals an extra 10 damage with each of its ranged weapon attacks against the target." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] }, { - "name": "Careful Eyes", + "name": "Baleful Breath {@recharge 5}", "entries": [ - "The sharpshooter performs a {@action Search} action." + "The zombie exhales pestilent gas in a 30-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 33 ({@damage 6d10}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Young Dragon Zombie", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Dragon_Zombie.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Dragon Zombie.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "B", + "SD" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "CS", + "DR" + ], + "damageTags": [ + "P", + "S" + ], "miscTags": [ + "AOE", "MW", - "RNG", - "RW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Sharpshooter.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Sharpshooter.webp", - "source": "mme2-v2" - } + "savingThrowForced": [ + "constitution" ], - "attachedItems": [ - "longbow|phb", - "shortsword|phb" - ] + "hasFluffImages": true }, { - "name": "War Caster", - "page": 284, - "fluff": { - "_monsterFluff": { - "name": "War Caster", - "source": "mme2-v2" - } - }, + "name": "Young Dragonne", "source": "mme2-v2", + "page": 99, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "dragon", "alignment": [ - "A" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 30 - }, - "str": 16, - "dex": 14, - "con": 14, - "int": 16, - "wis": 10, - "cha": 10, - "save": { - "int": "+6", - "wis": "+3" + "fly": 80, + "walk": 40 }, + "str": 19, + "dex": 12, + "con": 17, + "int": 6, + "wis": 12, + "cha": 12, "skill": { - "arcana": "+6", - "perception": "+3" + "perception": "+4", + "stealth": "+4" }, - "passive": 13, - "languages": [ - "any four languages (usually Common)" + "senses": [ + "darkvision 60 ft." ], - "languageTags": [ - "X" + "passive": 14, + "languages": [ + "Draconic" ], "cr": "5", "trait": [ { - "name": "Battle Concentration", + "name": "Stunning Pounce", "entries": [ - "The war caster has advantage on Constitution saving throws that it makes to maintain concentration on a spell when it takes damage." + "If the dragonne moves at least 30 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone} and {@condition stunned} until the end of the dragonne's next turn." ] } ], - "damageTags": [ - "O", - "S" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "The war caster casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 14}, + {@hit 6} to hit with spell attacks):" - ], - "will": [ - "{@spell light}", - "{@spell mage hand}", - "{@spell ray of frost} ({@damage 2d6})", - "{@spell true strike}" - ], - "daily": { - "3": [ - "{@spell scorching ray}" - ], - "1e": [ - "{@spell haste}", - "{@spell thunder step}", - "{@spell thunderwave}", - "{@spell vampiric touch}" - ] - } - } - ], "action": [ { "name": "Multiattack", "entries": [ - "The war caster makes two Longsword attacks. Alternatively, it can make one Longsword attack and use Spellcasting." + "The dragonne makes one Bite attack and two Claw attacks." ] }, { - "name": "Longsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands, plus 4 ({@damage 1d8}) force damage." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] - } - ], - "reaction": [ + }, { - "name": "Opportunity Spell", + "name": "Claw", "entries": [ - "When a hostile creature's movement provokes an {@action opportunity attack} from the war caster, it can use its reaction to cast a spell at the creature, rather than making an {@action opportunity attack}. The spell must have a casting time of 1 action and must target only that creature." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { - "name": "Shield (3/Day)", + "name": "Roar {@recharge 5}", "entries": [ - "The war caster casts {@spell shield} using Intelligence as the spellcasting ability." + "The dragonne emits a magical roar. Each creature within 60 feet that can hear its roar must succeed on a {@dc 14} Wisdom saving throw or gain 1 level of {@condition exhaustion}." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Young Dragonne", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dragonne.webp", + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "P", + "S" + ], "miscTags": [ + "AOE", "MW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_War_Caster.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/War Caster.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "exhaustion", + "prone", + "stunned" ], - "attachedItems": [ - "longsword|phb" + "savingThrowForced": [ + "strength", + "wisdom" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Elite War Caster", - "page": 284, - "fluff": { - "_monsterFluff": { - "name": "Elite War Caster", - "source": "mme2-v2" - } - }, + "name": "Young Froghemoth", "source": "mme2-v2", + "page": 126, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "A" + "U" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 102, + "formula": "12d10 + 36" }, "speed": { + "swim": 30, "walk": 30 }, - "str": 16, - "dex": 16, + "str": 19, + "dex": 13, "con": 16, - "int": 18, + "int": 2, "wis": 10, - "cha": 10, + "cha": 5, "save": { - "con": "+7", - "int": "+8", - "wis": "+4" + "con": "+6", + "wis": "+3" }, "skill": { - "arcana": "+8", - "perception": "+4" + "perception": "+6", + "stealth": "+4" }, - "passive": 14, - "languages": [ - "any five languages (usually Common)" + "senses": [ + "darkvision 60 ft." ], - "languageTags": [ - "X" + "passive": 16, + "resist": [ + "fire", + "lightning" ], - "cr": "11", + "cr": "5", "trait": [ { - "name": "Battle Concentration", + "name": "Amphibious", "entries": [ - "The war caster has advantage on Constitution saving throws that it makes to maintain concentration on a spell when it takes damage." + "The froghemoth can breathe air and water." ] - } - ], - "damageTags": [ - "O", - "S" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "displayAs": "action", - "headerEntries": [ - "The war caster casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 16}, + {@hit 8} to hit with spell attacks):" - ], - "will": [ - "{@spell light}", - "{@spell mage hand}", - "{@spell ray of frost} ({@damage 3d6})", - "{@spell true strike}" - ], - "daily": { - "3": [ - "{@spell scorching ray}" - ], - "1e": [ - "{@spell cone of cold}", - "{@spell globe of invulnerability}", - "{@spell greater invisibility}", - "{@spell haste}", - "{@spell steel wind strike|XGE}", - "{@spell thunder step}", - "{@spell thunderwave}", - "{@spell vampiric touch}" - ] - } + "name": "Shock Susceptibility", + "entries": [ + "If the froghemoth takes lightning damage, it suffers two effects until the end of its next turn: its speed is halved, and it has disadvantage on Dexterity saving throws." + ] } ], - "conditionInflictSpell": [ - "invisible" - ], "action": [ { "name": "Multiattack", "entries": [ - "The war caster makes two Longsword attacks. Alternatively, it can make one Longsword attack and use Spellcasting." + "The froghemoth makes one Bite attack and two Tentacle attacks, and it can use Tongue." ] }, { - "name": "Longsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 9 ({@damage 2d8}) force damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage, and the target is swallowed if it is a Small or smaller creature. A swallowed creature is {@condition blinded} and {@condition restrained}, has total cover against attacks and other effects outside the froghemoth, and takes 7 ({@damage 2d6}) acid damage at the start of each of the froghemoth's turns.", + "The froghemoth's gullet can hold up to two creatures at a time. If the froghemoth takes 10 damage or more on a single turn from a creature inside it, the froghemoth must succeed on a {@dc 17} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls {@condition prone} in a space within 10 feet of the froghemoth. If the froghemoth dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 5 feet of movement, exiting {@condition prone}." ] - } - ], - "reaction": [ + }, { - "name": "Opportunity Spell", + "name": "Tentacle", "entries": [ - "When a hostile creature's movement provokes an {@action opportunity attack} from the war caster, it can use its reaction to cast a spell at the creature, rather than making an {@action opportunity attack}. The spell must have a casting time of 1 action and must target only that creature." + "{@atk mw} {@hit +7} to hit, reach 15 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}) if it is a Large or smaller creature. Until the grapple ends, the froghemoth can't use this tentacle on another target. The froghemoth has four tentacles." ] }, { - "name": "Shield (3/Day)", + "name": "Tongue", "entries": [ - "The war caster casts {@spell shield} using Intelligence as the spellcasting ability." + "The froghemoth targets one Small or smaller creature that it can see within 15 feet of it. The target must make a {@dc 15} Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the froghemoth." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_War_Caster.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Young Froghemoth", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Froghemoth.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite War Caster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Froghemoth.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "longsword|phb" + "traitTags": [ + "Amphibious" ], - "savingThrowForcedSpell": [ + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Swallow", + "Tentacles" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ "constitution", - "dexterity" - ] + "strength" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "War Chanter", - "page": 285, - "fluff": { - "_monsterFluff": { - "name": "War Chanter", - "source": "mme2-v2" - } - }, + "name": "Young Gray Render", "source": "mme2-v2", + "page": 159, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "A" + "C", + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 85, + "formula": "9d10 + 36" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 16, - "con": 12, - "int": 10, - "wis": 12, - "cha": 16, - "save": { - "dex": "+5", - "cha": "+5" - }, - "skill": { - "intimidation": "+7", - "perception": "+3", - "performance": "+7" - }, - "passive": 13, - "languages": [ - "any one language (usually Common)" - ], - "languageTags": [ - "X" - ], - "cr": "4", - "damageTags": [ - "P", - "Y" - ], - "conditionInflict": [ - "frightened" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The war chanter casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell friends}", - "{@spell message}", - "{@spell minor illusion}" - ], - "daily": { - "3e": [ - "{@spell dissonant whispers}" - ], - "1e": [ - "{@spell beacon of hope}", - "{@spell confusion}", - "{@spell enemies abound}", - "{@spell enthrall}", - "{@spell hallucinatory terrain}", - "{@spell shatter}" - ] - } - } + "str": 17, + "dex": 13, + "con": 18, + "int": 2, + "wis": 5, + "cha": 7, + "skill": {}, + "senses": [ + "darkvision 60 ft." ], + "passive": 10, + "cr": "6", "action": [ { "name": "Multiattack", "entries": [ - "The war chanter makes two Rapier attacks or uses Mocking Word twice." - ] - }, - { - "name": "Rapier", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) psychic damage." + "The gray render makes one Bite attack and two Claw attacks." ] }, { - "name": "Mocking Word", + "name": "Bite", "entries": [ - "The war chanter targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Wisdom saving throw or take 7 ({@damage 3d4}) psychic damage and have disadvantage on its next attack roll before the end of its next turn." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage. If the target is Medium or smaller, the target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Incite Allies (Recharges after a Long Rest)", + "name": "Claw", "entries": [ - "Up to three allies within 60 feet of the war chanter and can hear the war chanter can use its reaction to move up to half its speed and make one melee weapon attack." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage, and Plus 5 ({@damage 2d4}) bludgeoning damage if the target is {@condition prone}." ] } ], - "bonus": [ + "reaction": [ { - "name": "War Chant", + "name": "Wild Rampage", "entries": [ - "The war chanter can perform a war chant that lasts until the start of the war chanter's next turn. The war chanter can select from one of three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Chant of Dread.", - "entry": "Provided the war chanter isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the war chanter and can hear the war chanter must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the war chanter's Chant of Dread for the next 24 hours." - }, - { - "type": "itemSub", - "name": "Chant of Ferocity.", - "entry": "Provided the war chanter isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the war chanter and can hear the war chanter gains advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." - }, - { - "type": "itemSub", - "name": "Chant of Resolve.", - "entry": "Provided the war chanter isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the war chanter and can hear the war chanter gains advantage on saving throws against being {@condition charmed} and {@condition frightened} until the start of its next turn." - } - ] - } + "When the gray render takes damage, it makes one Claw attack against a random creature within its reach, other than its master. The attack is made with disadvantage on the attack roll." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Young Gray Render", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Gray_Render.webp", + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], - "miscTags": [ - "MW", - "MLW" + "damageTags": [ + "P", + "S" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_War_Caster.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/War Chanter.webp", - "source": "mme2-v2" - } + "miscTags": [ + "MW" ], - "attachedItems": [ - "rapier|phb" + "conditionInflict": [ + "prone" ], "savingThrowForced": [ - "wisdom" + "strength" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Elite War Chanter", - "page": 285, - "fluff": { - "_monsterFluff": { - "name": "Elite War Chanter", - "source": "mme2-v2" - } - }, + "name": "Young Leviathan", + "shortName": "leviathan", + "group": [ + "Elder Elementals" + ], "source": "mme2-v2", + "page": 117, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": "elemental", "alignment": [ - "A" + "N" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 15, - "from": [ - "{@item studded leather armor|phb|studded leather}" - ] - } + 16 ], "hp": { - "average": 84, - "formula": "13d8 + 39" + "average": 162, + "formula": "12d12 + 84" }, "speed": { - "walk": 30 + "swim": 120, + "walk": 40 }, - "str": 10, - "dex": 16, - "con": 16, - "int": 12, - "wis": 12, - "cha": 18, + "str": 24, + "dex": 22, + "con": 24, + "int": 2, + "wis": 14, + "cha": 15, "save": { - "dex": "+6", - "wis": "+4", - "cha": "+7" - }, - "skill": { - "intimidation": "+7", - "perception": "+4", - "performance": "+7" + "wis": "+6", + "cha": "+6" }, - "passive": 14, - "languages": [ - "any one language (usually Common)" + "senses": [ + "darkvision 60 ft." ], - "languageTags": [ - "X" + "passive": 12, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "cr": "8", - "damageTags": [ - "P", - "Y" + "immune": [ + "acid", + "poison" ], - "conditionInflict": [ - "frightened" + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "stunned" ], - "spellcasting": [ + "cr": "12", + "trait": [ { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The war chanter casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" - ], - "will": [ - "{@spell friends}", - "{@spell message}", - "{@spell minor illusion}" - ], - "daily": { - "3e": [ - "{@spell dissonant whispers}" - ], - "1e": [ - "{@spell beacon of hope}", - "{@spell confusion}", - "{@spell enemies abound}", - "{@spell enthrall}", - "{@spell hallucinatory terrain}", - "{@spell mass cure wounds}", - "{@spell Otto's irresistible dance}", - "{@spell shatter}" - ] - } + "name": "Partial Freeze", + "entries": [ + "If the leviathan takes 30 cold damage or more during a single turn, the leviathan partially freezes; until the end of its next turn, its speeds are reduced to 20 feet, and it makes attack rolls with disadvantage." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The leviathan deals double damage to objects and structures (included in Tidal Wave)." + ] + }, + { + "name": "Water Form", + "entries": [ + "The leviathan can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The war chanter makes two Rapier attacks or uses Mocking Word twice." + "The leviathan makes one Slam attack and one Tail attack." ] }, { - "name": "Rapier", + "name": "Slam", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 9 ({@damage 2d8}) psychic damage." + "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d8 + 7}) bludgeoning damage plus 4 ({@damage 1d8}) acid damage." ] }, { - "name": "Mocking Word", + "name": "Tail", "entries": [ - "The war chanter targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 15} Wisdom saving throw or take 7 ({@damage 3d4}) psychic damage and have disadvantage on its next attack roll before the end of its next turn." + "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}12 ({@damage 1d10 + 7}) bludgeoning damage plus 4 ({@damage 1d8}) acid damage." ] }, { - "name": "Incite Allies (Recharges after a Long Rest)", + "name": "Tidal Wave {@recharge 6}", "entries": [ - "Up to four allies within 60 feet of the war chanter and can hear the war chanter can use its reaction to move up to half its speed and make one melee weapon attack." + "The leviathan magically creates a wave of water that extends from a point it can see within 120 feet of itself. The wave is up to 250 feet long, up to 250 feet tall, and up to 50 feet wide. Each creature in the wave must make a {@dc 19} Strength saving throw. On a failed save, a creature takes 22 ({@damage 4d10}) bludgeoning damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}. The water spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 250 feet of it, and then it vanishes." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The leviathan moves up to its speed." ] }, { - "name": "Bolster Allies (Recharges after a Long Rest)", + "name": "Slam (Costs 2 Actions)", "entries": [ - "Up to four allies within 60 feet of the war chanter and can hear the war chanter gain 30 temporary hit points. The temporary hit points last for 1 minute." + "The leviathan makes one Slam attack." ] } ], - "bonus": [ - { - "name": "War Chant", - "entries": [ - "The war chanter performs a war chant that lasts until the start of the war chanter's next turn. The war chanter can select from one of three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Chant of Dread.", - "entry": "Provided the war chanter isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the war chanter and can hear the war chanter must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the war chanter's Chant of Dread for the next 24 hours." - }, - { - "type": "itemSub", - "name": "Chant of Ferocity.", - "entry": "Provided the war chanter isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the war chanter and can hear the war chanter gains advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." - }, - { - "type": "itemSub", - "name": "Chant of Resolve.", - "entry": "Provided the war chanter isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the war chanter and can hear the war chanter gains advantage on saving throws against being {@condition charmed} and {@condition frightened} until the start of its next turn." - } - ] - } - ] + "fluff": { + "_monsterFluff": { + "name": "Young Leviathan", + "source": "mme2-v2" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Leviathan.webp", + "traitTags": [ + "Siege Monster" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], + "damageTags": [ + "A", + "B", + "C" + ], "miscTags": [ "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_War_Caster.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite War Chanter.webp", - "source": "mme2-v2" - } + "RCH" ], - "attachedItems": [ - "rapier|phb" + "conditionInflict": [ + "prone" ], "savingThrowForced": [ - "wisdom" + "strength" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + "hasFluff": true }, { - "name": "Cult Priest of Asmodeus", - "page": 286, - "fluff": { - "_monsterFluff": { - "name": "Cult Priest of Asmodeus", - "source": "mme2-v2" - } - }, + "name": "Young Neothelid", "source": "mme2-v2", + "page": 201, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "aberration", "alignment": [ "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 14, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 58, - "formula": "9d8 + 18" + "average": 142, + "formula": "15d10 + 60" }, "speed": { "walk": 30 }, - "str": 12, - "dex": 12, - "con": 14, - "int": 14, - "wis": 16, - "cha": 15, - "save": { - "wis": "+5", - "cha": "+4" - }, - "skill": { - "persuasion": "+6", - "religion": "+4" - }, - "passive": 13, - "languages": [ - "any two languages (usually Common)" - ], - "languageTags": [ - "X" - ], - "cr": "3", - "damageTags": [ - "B", - "Y" + "str": 19, + "dex": 7, + "con": 18, + "int": 3, + "wis": 14, + "cha": 8, + "senses": [ + "blindsight 120 ft." ], - "spellcasting": [ + "passive": 12, + "cr": "5", + "trait": [ { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The cult priest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" - ], - "will": [ - "{@spell guidance}", - "{@spell sacred flame} ({@damage 2d8})", - "{@spell thaumaturgy}" - ], - "daily": { - "3e": [ - "{@spell command}", - "{@spell hold person}" - ], - "1e": [ - "{@spell banishment}", - "{@spell fear}", - "{@spell flame strike}" - ] - } + "name": "Creature Sense", + "entries": [ + "The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The neothelid has advantage on saving throws against spells and other magical effects." + ] } ], - "conditionInflictSpell": [ - "frightened", - "incapacitated", - "paralyzed", - "prone" - ], "action": [ { - "name": "Multiattack", + "name": "Tentacles", "entries": [ - "The cult priest makes two Red Scepter attacks." + "{@atk mw} {@hit +7} to hit, reach 40 ft., one creature. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage plus 4 ({@damage 1d8}) psychic damage. If the target is a Large or smaller creature, it must succeed on a {@dc 14} Strength saving throw or be swallowed by the neothelid. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the neothelid, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the neothelid's turns.", + "If the neothelid takes 10 damage or more on a single turn from a creature inside it, the neothelid must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the neothelid. If the neothelid dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 20 feet of movement, exiting {@condition prone}." ] }, { - "name": "Red Scepter (Mace)", + "name": "Acid Breath {@recharge 5}", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage." + "The neothelid exhales acid in a 60-foot cone. Each creature in that area must make a {@dc 18} Dexterity saving throw, taking 21 ({@damage 6d6}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "bonus": [ - { - "name": "Dominance of Nessus (2/Day)", - "entries": [ - "Saving throws made against the cult priest's spells this turn are made with disadvantage." - ] + "fluff": { + "_monsterFluff": { + "name": "Young Neothelid", + "source": "mme2-v2" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adolescent_Neothelid.webp", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "B" ], "actionTags": [ - "Multiattack" + "Swallow", + "Tentacles" + ], + "damageTags": [ + "B", + "Y" ], "miscTags": [ + "AOE", "MW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Exarch_of_Asmodeus.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult Priest of Asmodeus.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "blinded", + "restrained" ], - "savingThrowForcedSpell": [ - "charisma", + "savingThrowForced": [ + "constitution", "dexterity", - "wisdom" - ] + "strength" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Cult High Priest of Asmodeus", - "page": 287, - "fluff": { - "_monsterFluff": { - "name": "Cult High Priest of Asmodeus", - "source": "mme2-v2" - } - }, + "name": "Young Phoenix", + "shortName": "phoenix", + "group": [ + "Elder Elementals" + ], "source": "mme2-v2", + "page": 118, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": "elemental", "alignment": [ - "L", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 15, - "from": [ - "{@item chain shirt|phb}" - ] - } + 17 ], "hp": { - "average": 84, - "formula": "13d8 + 26" + "average": 100, + "formula": "8d12 + 48" }, "speed": { - "walk": 30 + "fly": 120, + "walk": 20 }, - "str": 14, - "dex": 14, - "con": 14, - "int": 14, - "wis": 18, + "str": 17, + "dex": 24, + "con": 22, + "int": 2, + "wis": 17, "cha": 16, "save": { "wis": "+7", - "cha": "+6" - }, - "skill": { - "insight": "+7", - "persuasion": "+9", - "religion": "+5" + "cha": "+7" }, - "passive": 14, - "languages": [ - "any three languages (usually Common)" - ], - "languageTags": [ - "X" + "senses": [ + "darkvision 60 ft." ], - "cr": "6", - "trait": [ + "passive": 13, + "resist": [ { - "name": "Demands of Nessus", - "entries": [ - "At the start of each of the cult high priest's turns, it can choose one ally it can see within 30 feet of it. The chosen ally loses 10 hit points, and the cult high priest regains the same number of hit points. If the cult high priest is {@condition incapacitated}, it makes no choice; instead, the closest ally within 30 feet is the chosen ally." - ] + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "damageTags": [ - "B", - "Y" + "immune": [ + "fire", + "poison" ], - "conditionInflict": [ - "incapacitated" + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "stunned" ], - "spellcasting": [ + "cr": "10", + "trait": [ { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The cult high priest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" - ], - "will": [ - "{@spell guidance}", - "{@spell sacred flame} ({@damage 3d8})", - "{@spell thaumaturgy}" - ], - "daily": { - "3e": [ - "{@spell command}", - "{@spell hold person}" - ], - "1e": [ - "{@spell banishment}", - "{@spell bestow curse}", - "{@spell confusion}", - "{@spell dominate person}", - "{@spell fear}", - "{@spell flame strike}", - "{@spell mass suggestion}" - ] - } + "name": "Fiery Death and Rebirth", + "entries": [ + "When the phoenix dies, it explodes. Each creature within 40 feet of it must make a {@dc 18} Dexterity saving throw, taking 16 ({@damage 3d10}) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't worn or carried.", + "The explosion destroys the phoenix's body and leaves behind an egg-shaped cinder that weighs 5 pounds. The cinder is blazing hot, dealing 21 ({@damage 6d6}) fire damage to any creature that touches it, though no more than once per round. The cinder is immune to all damage, and after {@dice 1d6} days, it hatches a new phoenix." + ] + }, + { + "name": "Fire Form", + "entries": [ + "The phoenix can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) fire damage. In addition, the phoenix can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 4 ({@damage 1d8}) fire damage. With a touch, the phoenix can also ignite flammable objects that aren't worn or carried (no action required)." + ] + }, + { + "name": "Flyby", + "entries": [ + "The phoenix doesn't provoke {@action opportunity attack||opportunity attacks} when it flies out of an enemy's reach." + ] + }, + { + "name": "Illumination", + "entries": [ + "The phoenix sheds bright light in a 40-foot radius and dim light for an additional 20 feet." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The phoenix deals double damage to objects and structures." + ] } ], - "conditionInflictSpell": [ - "charmed", - "frightened", - "incapacitated", - "paralyzed", - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "The cult high priest makes two Red Scepter attacks." + "The phoenix makes one Beak attack and one Fiery Talons attack." ] }, { - "name": "Red Scepter (Mace)", + "name": "Beak", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 13 ({@damage 3d8}) psychic damage." + "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}14 ({@damage 2d6 + 7}) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 4 ({@damage 1d8}) fire damage at the start of each of its turns." + ] + }, + { + "name": "Fiery Talons", + "entries": [ + "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d8 + 7}) fire damage." ] } ], - "bonus": [ + "legendary": [ { - "name": "Dominance of Nessus (3/Day)", + "name": "Peck", "entries": [ - "Saving throws made against the cult high priest's spells this turn are made with disadvantage." + "The phoenix makes one Beak attack." + ] + }, + { + "name": "Move", + "entries": [ + "The phoenix moves up to its speed." + ] + }, + { + "name": "Swoop (Costs 2 Actions)", + "entries": [ + "The phoenix moves up to its speed and attacks with its Fiery Talons." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Young Phoenix", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Phoenix.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Phoenix.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Flyby", + "Illumination", + "Siege Monster" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "damageTags": [ + "F" + ], "miscTags": [ "MW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Exarch_of_Asmodeus.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult High Priest of Asmodeus.webp", - "source": "mme2-v2" - } + "savingThrowForced": [ + "dexterity" ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Cult Exarch of Asmodeus", - "page": 287, - "fluff": { - "_monsterFluff": { - "name": "Cult Exarch of Asmodeus", - "source": "mme2-v2" - } - }, + "name": "Young Tempest", + "shortName": "tempest", + "group": [ + "Elder Elementals" + ], "source": "mme2-v2", + "page": 119, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": "elemental", "alignment": [ - "L", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 16, - "from": [ - "{@item +2 studded leather armor||+2 studded leather}" - ] - } + 17 ], "hp": { - "average": 130, - "formula": "20d8 + 40" + "average": 138, + "formula": "12d12 + 60" }, "speed": { - "walk": 30 - }, - "str": 14, - "dex": 14, - "con": 14, - "int": 14, - "wis": 20, - "cha": 16, - "save": { - "dex": "+6", - "wis": "+9", - "cha": "+7" + "walk": 0, + "fly": { + "number": 120, + "condition": "(hover)" + }, + "canHover": true }, - "skill": { - "insight": "+9", - "persuasion": "+11", - "religion": "+6" + "str": 19, + "dex": 24, + "con": 21, + "int": 2, + "wis": 17, + "cha": 16, + "save": { + "wis": "+8", + "cha": "+8" }, - "passive": 15, - "languages": [ - "any three languages (usually Common)" - ], - "languageTags": [ - "X" + "senses": [ + "darkvision 60 ft." ], - "cr": "11", - "trait": [ + "passive": 13, + "resist": [ { - "name": "Demands of Nessus", - "entries": [ - "At the start of each of the cult exarch's turns, it can choose one ally it can see within 30 feet of it. The chosen ally loses 10 hit points, and the cult exarch regains the same number of hit points. If the cult exarch is {@condition incapacitated}, it makes no choice; instead, the closest ally within 30 feet is the chosen ally." - ] + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "damageTags": [ - "B", - "Y" + "immune": [ + "lightning", + "poison", + "thunder" ], - "conditionInflict": [ - "frightened", - "incapacitated", + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", "stunned" ], - "spellcasting": [ + "cr": "13", + "trait": [ { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", - "headerEntries": [ - "The cult exarch casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 17}, {@hit 9} to hit with spell attacks):" - ], - "will": [ - "{@spell guidance}", - "{@spell sacred flame} ({@damage 4d8})", - "{@spell thaumaturgy}" - ], - "daily": { - "3e": [ - "{@spell command}", - "{@spell hold person}" - ], - "1e": [ - "{@spell antimagic field}", - "{@spell banishment}", - "{@spell bestow curse}", - "{@spell confusion}", - "{@spell dominate monster}", - "{@spell dominate person}", - "{@spell fear}", - "{@spell flame strike}", - "{@spell project image}" - ] - } + "name": "Air Form", + "entries": [ + "The tempest can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "Flyby", + "entries": [ + "The tempest doesn't provoke {@action opportunity attack||opportunity attacks} when it flies out of an enemy's reach." + ] + }, + { + "name": "Living Storm", + "entries": [ + "The tempest is always at the center of a storm 7 ({@damage 1d6 + 4}) miles in diameter. Heavy precipitation in the form of either rain or snow falls there, causing the area to be lightly obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom ({@skill Perception}) checks that rely on hearing.", + "In addition, strong winds swirl in the area covered by the storm. The winds impose disadvantage on ranged attack rolls. The winds extinguish open flames and disperse fog." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The tempest deals double damage to objects and structures." + ] } ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "deafened", - "frightened", - "incapacitated", - "paralyzed", - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "The cult high priest makes two Red Scepter attacks." + "The tempest makes two Thunderous Slam attacks." ] }, { - "name": "Ruby Scepter (Mace)", + "name": "Thunderous Slam", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 18 ({@damage 4d8}) psychic damage, and the target must succeed on a {@dc 17} Wisdom saving throw. On a failed save, the creature is {@condition stunned} until the end of the cult exarch's next turn." + "{@atk mw} {@hit +12} to hit, reach 20 ft., one target. {@h}17 ({@damage 3d6 + 7}) thunder damage." ] }, { - "name": "Word of Submission (Recharges after a Long Rest)", + "name": "Lightning Storm {@recharge 6}", "entries": [ - "The cult exarch channels the voice of Asmodeus through a word of power. Each creature of the cult exarch's choice that is within 60 feet of it, can hear it, and not already affected by Word of Submission must succeed on a {@dc 17} Wisdom saving throw. On a failed save, the creature takes 18 ({@damage 4d8}) psychic damage is {@condition frightened} for 1 minute. A creature {@condition frightened} in this way is {@condition stunned}. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to Word of Submission for the next 24 hours. On a successful save, the creature takes half as much damage and isn't {@condition frightened}." + "All other creatures within 80 feet of the tempest must each make a {@dc 18} Dexterity saving throw, taking 22 ({@damage 5d8}) lightning damage on a failed save, or half as much damage on a successful one. If a target's saving throw fails by 5 or more, the creature is also {@condition stunned} until the end of its next turn." ] } ], - "bonus": [ + "legendary": [ { - "name": "Dominance of Nessus (4/Day)", + "name": "Move", "entries": [ - "Saving throws made against the cult exarch's spells and actions this turn are made with disadvantage." + "The tempest moves up to its speed." + ] + }, + { + "name": "Lightning Strike (Costs 2 Actions)", + "entries": [ + "The tempest can cause a bolt of lightning to strike a point on the ground anywhere under its storm. Each creature within 5 feet of that point must make a {@dc 18} Dexterity saving throw, taking 13 ({@damage 3d8}) lightning damage on a failed save, or half as much damage on a successful one." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Young Tempest", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Tempest.webp", + "traitTags": [ + "Flyby", + "Siege Monster" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], + "damageTags": [ + "T" + ], "miscTags": [ + "AOE", "MW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Exarch_of_Asmodeus.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult Exarch of Asmodeus.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "stunned" ], "savingThrowForced": [ - "wisdom" + "dexterity" ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "wisdom" - ] + "hasFluff": true }, { - "name": "Cult Priest of Demogorgon", - "fluff": { - "_monsterFluff": { - "name": "Cult Priest of Demogorgon", - "source": "mme2-v2" - } - }, - "page": 288, + "name": "Young Trapper", "source": "mme2-v2", + "page": 230, "size": [ "M" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 14, + "ac": 13, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 67, - "formula": "9d8 + 27" + "average": 32, + "formula": "5d8 + 10" }, "speed": { - "walk": 30 - }, - "str": 12, - "dex": 14, - "con": 16, - "int": 12, - "wis": 6, - "cha": 15, - "save": { - "wis": "+0", - "cha": "+4" + "climb": 10, + "walk": 10 }, + "str": 14, + "dex": 10, + "con": 15, + "int": 2, + "wis": 11, + "cha": 4, "skill": { - "arcana": "+3", - "religion": "+3" + "stealth": "+2" }, - "passive": 8, - "languages": [ - "any one language (usually Common)" - ], - "languageTags": [ - "X" + "senses": [ + "blindsight 30 ft.", + "darkvision 60 ft." ], - "cr": "3", + "passive": 10, + "cr": "1", "trait": [ { - "name": "Two Minds of Chaos", - "entries": [ - "The cult priest has advantage on all Intelligence, Wisdom, and Charisma saving throws." - ] - } - ], - "damageTags": [ - "B", - "Y" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The cult priest casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 12}):" - ], - "will": [ - "{@spell mage hand}", - "{@spell message}", - "{@spell minor illusion}" - ], - "daily": { - "2e": [ - "{@spell crown of madness}", - "{@spell mirror image}" - ], - "1e": [ - "{@spell contagion}", - "{@spell fear}", - "{@spell Evard's black tentacles}" - ] - } - } - ], - "conditionInflictSpell": [ - "blinded", - "frightened", - "poisoned", - "restrained", - "stunned" - ], - "action": [ - { - "name": "Multiattack", + "name": "False Appearance", "entries": [ - "The cult priest makes two Quarterstaff attacks or two Bolt of Madness attacks." + "While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature that can see it and succeeds on a {@dc 20} Intelligence ({@skill Investigation}) or Intelligence ({@skill Nature}) check can discern its presence." ] }, { - "name": "Quarterstaff", + "name": "Spider Climb", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, or 5 ({@damage 1d8 + 1}) bludgeoning damage if used with two hands, plus 7 ({@damage 2d6}) psychic damage." + "The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] - }, + } + ], + "action": [ { - "name": "Bolt of Madness", + "name": "Smother", "entries": [ - "{@atk rs} {@hit +4} to hit, range 90 ft., one creature. {@h}9 ({@damage 2d6 + 2}) psychic damage, and the target must succeed on a {@dc 12} Wisdom saving throw or it must use its reaction to make a melee weapon attack against one visible creature of the cult priest's choice. Constructs and Undead are immune to this effect." + "One Medium or smaller creature within 5 feet of the trapper must succeed on a {@dc 12} Dexterity saving throw or be {@condition grappled} (escape {@dc 12}). Until the grapple ends, the target takes 12 ({@damage 3d6 + 2}) bludgeoning damage plus 2 ({@damage 1d4}) acid damage at the start of each of its turns. While {@condition grappled} in this way, the target is {@condition restrained}, {@condition blinded}, and at risk of suffocating. The trapper can smother only one creature at a time." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Head_of_Demogorgon.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult Priest of Demogorgon.webp", + "fluff": { + "_monsterFluff": { + "name": "Young Trapper", "source": "mme2-v2" } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Trapper.webp", + "traitTags": [ + "False Appearance", + "Spider Climb" ], - "attachedItems": [ - "quarterstaff|phb" + "senseTags": [ + "B", + "D" + ], + "conditionInflict": [ + "grappled", + "restrained" ], "savingThrowForced": [ - "wisdom" + "dexterity" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Cult High Priest of Demogorgon", - "fluff": { - "_monsterFluff": { - "name": "Cult High Priest of Demogorgon", - "source": "mme2-v2" - } - }, - "page": 289, + "name": "Young Zaratan", + "shortName": "zaratan", + "group": [ + "Elder Elementals" + ], "source": "mme2-v2", + "page": 119, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": "elemental", "alignment": [ - "C", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 20, "from": [ - "{@item chain shirt|phb}" + "natural armor" ] } ], "hp": { - "average": 97, - "formula": "13d8 + 39" + "average": 162, + "formula": "12d12 + 84" }, "speed": { - "walk": 30 + "swim": 40, + "walk": 40 }, - "str": 14, - "dex": 14, - "con": 16, - "int": 14, - "wis": 6, + "str": 24, + "dex": 10, + "con": 24, + "int": 2, + "wis": 17, "cha": 16, "save": { - "wis": "+1", - "cha": "+6" - }, - "skill": { - "perception": "+1", - "religion": "+4" + "wis": "+7", + "cha": "+7" }, - "passive": 11, - "languages": [ - "any two languages (usually Common)" - ], - "languageTags": [ - "X" - ], - "cr": "6", - "damageTags": [ - "B", - "Y" + "senses": [ + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "spellcasting": [ + "passive": 13, + "resist": [ + "cold", + "fire", + "lightning", { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", - "headerEntries": [ - "The cult high priest casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell mage hand}", - "{@spell message}", - "{@spell minor illusion}" + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "2e": [ - "{@spell crown of madness}", - "{@spell mirror image}" - ], - "1e": [ - "{@spell bestow curse}", - "{@spell contagion}", - "{@spell Evard's black tentacles}", - "{@spell fear}", - "{@spell harm}" - ] - } + "cond": true } ], - "conditionInflictSpell": [ - "blinded", - "frightened", + "immune": [ + "poison" + ], + "vulnerable": [ + "thunder" + ], + "conditionImmune": [ + "exhaustion", + "paralyzed", + "petrified", "poisoned", - "restrained", "stunned" ], + "cr": "12", + "trait": [ + { + "name": "Magic Weapons", + "entries": [ + "The zaratan's weapon attacks are magical." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The zaratan deals double damage to objects and structures." + ] + } + ], "action": [ { "name": "Multiattack", "entries": [ - "The cult high priest uses Insanity Gaze. It then makes two Quarterstaff attacks or two Bolt of Madness attacks." + "The zaratan makes one Bite attack and one Stomp attack." ] }, { - "name": "Quarterstaff", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, or 5 ({@damage 1d8 + 1}) bludgeoning damage if used with two hands, plus 10 ({@damage 3d6}) psychic damage." + "{@atk mw} {@hit +11} to hit, reach 20 ft., one target. {@h}20 ({@damage 3d8 + 7}) piercing damage." ] }, { - "name": "Bolt of Madness", + "name": "Stomp", "entries": [ - "{@atk rs} {@hit +6} to hit, range 90 ft., one creature. {@h}10 ({@damage 2d6 + 3}) psychic damage, and the target must succeed on a {@dc 14} Wisdom saving throw or it must use its reaction to make a melee weapon attack against one visible creature of the cult high priest's choice. Constructs and Undead are immune to this effect." + "{@atk mw} {@hit +11} to hit, reach 20 ft., one target. {@h}18 ({@damage 2d10 + 7}) bludgeoning damage." ] }, { - "name": "Insanity Gaze", + "name": "Spit Rock", "entries": [ - "The cult high priest fixes its gaze on one creature it can see within 30 feet of it. The target must succeed on {@dc 14} Wisdom saving throw or suffer the effect of the {@spell confusion} spell without making a saving throw. The effect lasts until the start of the cult high priest's next turn." + "{@atk rw} {@hit +11} to hit, range 120 ft./240 ft., one target. {@h}25 ({@damage 4d8 + 7}) bludgeoning damage." + ] + }, + { + "name": "Spew Debris {@recharge 5}", + "entries": [ + "The zaratan exhales rocky debris in a 60-foot cube. Each creature in that area must make a {@dc 19} Dexterity saving throw. A creature takes 22 ({@damage 4d10}) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save by 5 or more is knocked {@condition prone}." + ] + } + ], + "bonus": [ + { + "name": "Ground-Shaking Movement", + "entries": [ + "After moving at least 10 feet on the ground, the zaratan can send a shock wave through the ground in a 60-foot-radius circle centered on its space. That area becomes difficult terrain for 1 minute. Each creature on the ground within the area that is concentrating must succeed on a {@dc 19} Constitution saving throw or the creature's concentration is broken." + ] + } + ], + "legendary": [ + { + "name": "Stomp", + "entries": [ + "The zaratan makes one Stomp attack." + ] + }, + { + "name": "Move", + "entries": [ + "The zaratan moves up to its speed." + ] + }, + { + "name": "Spit (Costs 2 Actions)", + "entries": [ + "The zaratan uses Spit Rock." + ] + }, + { + "name": "Retract (Costs 2 Actions)", + "entries": [ + "The zaratan retracts into its shell. Until it takes its Emerge action, it has resistance to all damage, and it is {@condition restrained}. The next time it takes a legendary action, it must take its Revitalize or Emerge action." + ] + }, + { + "name": "Emerge (Costs 2 Actions)", + "entries": [ + "The zaratan emerges from its shell and uses Spit Rock. It can use this option only if it is retracted in its shell." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Young Zaratan", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Zaratan.webp", + "traitTags": [ + "Magic Weapons", + "Siege Monster" + ], + "senseTags": [ + "D", + "T" + ], "actionTags": [ "Multiattack" ], + "damageTags": [ + "B", + "P" + ], "miscTags": [ + "AOE", "MW", - "MLW" + "RCH", + "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Head_of_Demogorgon.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult High Priest of Demogorgon.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "prone" ], - "attachedItems": [ - "quarterstaff|phb" + "conditionInflictLegendary": [ + "restrained" ], "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ "constitution", - "dexterity", - "wisdom" - ] + "dexterity" + ], + "hasFluff": true }, { - "name": "Cult Head of Demogorgon", - "page": 289, - "fluff": { - "_monsterFluff": { - "name": "Cult Head of Demogorgon", - "source": "mme2-v2" - } - }, + "name": "Yuan-ti Anathema Ascendant", + "shortName": "anathema", "source": "mme2-v2", + "page": 245, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 17, "from": [ - "{@item +2 studded leather armor||+2 studded leather}" + "natural armor" ] } ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 230, + "formula": "20d12 + 100" }, "speed": { - "walk": 30 - }, - "str": 14, - "dex": 16, - "con": 16, - "int": 12, - "wis": 6, - "cha": 18, - "save": { - "con": "+7", - "wis": "+2", - "cha": "+8" + "walk": 40, + "swim": 30, + "climb": 30 }, + "str": 24, + "dex": 14, + "con": 20, + "int": 20, + "wis": 18, + "cha": 21, "skill": { - "perception": "+2", - "religion": "+5" + "history": "+11", + "perception": "+10", + "stealth": "+8" }, - "passive": 12, - "languages": [ - "any two languages (usually Common)" + "senses": [ + "blindsight 30 ft.", + "darkvision 60 ft." ], - "languageTags": [ - "X" + "passive": 20, + "resist": [ + "acid", + "fire", + "lightning" ], - "cr": "11", - "damageTags": [ - "B", - "Y" + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Abyssal", + "Common", + "Draconic" ], + "cr": "19", "spellcasting": [ { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "displayAs": "action", + "name": "Spellcasting (Anathema Form Only)", "headerEntries": [ - "The cult head casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 16}):" + "The anathema casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):" ], "will": [ - "{@spell mage hand}", - "{@spell message}", - "{@spell minor illusion}" + "{@spell animal friendship} (snakes only)" ], "daily": { - "2e": [ - "{@spell crown of madness}", - "{@spell fear}", - "{@spell mirror image}" + "1": [ + "{@spell Abi-Dalzim's horrid wilting|XGE}", + "{@spell unholy aura|mme2-v2}" ], - "1e": [ - "{@spell bestow curse}", - "{@spell contagion}", - "{@spell Evard's black tentacles}", - "{@spell gate}", - "{@spell harm}", - "{@spell maddening darkness|XGE}" + "3e": [ + "{@spell darkness}", + "{@spell entangle}", + "{@spell fear}", + "{@spell haste}", + "{@spell polymorph}", + "{@spell suggestion}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "blinded", - "frightened", - "poisoned", - "restrained", - "stunned" + "trait": [ + { + "name": "Legendary Resistance (2/Day)", + "entries": [ + "If the anathema fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The anathema has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Ophidiophobia Aura", + "entries": [ + "Any creature of the anathema's choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema and can see or hear it must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} of snakes and yuan-ti. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this aura for the next 24 hours." + ] + }, + { + "name": "Six Heads", + "entries": [ + "The anathema has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, or knocked {@condition unconscious}." + ] + } ], "action": [ { - "name": "Multiattack", + "name": "Multiattack (Anathema Form Only)", "entries": [ - "The cult head uses Insanity Gaze. It then makes two Quarterstaff attacks or two Bolt of Madness attacks." + "The anathema makes two Claw attacks and one Flurry of Bites attack. It can use Constrict in place of Flurry of Bites." ] }, { - "name": "Quarterstaff", + "name": "Claw (Anathema Form Only)", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 6 ({@damage 1d8 + 2}) bludgeoning damage if used with two hands, plus 10 ({@damage 3d6}) psychic damage." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." ] }, { - "name": "Bolt of Madness", + "name": "Flurry of Bites (Anathema Form Only)", "entries": [ - "{@atk rs} {@hit +8} to hit, range 90 ft., one creature. {@h}11 ({@damage 2d6 + 4}) psychic damage, and the target must succeed on a {@dc 16} Wisdom saving throw or it must use its reaction to make a melee weapon attack against one visible creature of the cult head's choice. Constructs and Undead are immune to this effect." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one creature. {@h}28 ({@damage 6d6 + 7}) piercing damage plus 14 ({@damage 4d6}) poison damage." ] }, { - "name": "Insanity Gaze", + "name": "Constrict", "entries": [ - "The cult head fixes its gaze on one creature it can see within 30 feet of it. The target must succeed on {@dc 16} Wisdom saving throw or suffer the effect of the {@spell confusion} spell without making a saving throw. The effect lasts until the start of the cult head's next turn." + "{@atk mw} {@hit +13} to hit, reach 15 ft., one Large or smaller creature. {@h}17 ({@damage 3d6 + 7}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage, and the target is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained} and takes 17 ({@damage 3d6 + 7}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage at the start of each of its turns, and the anathema can't constrict another target." + ] + } + ], + "bonus": [ + { + "name": "Battle Command", + "entries": [ + "The anathema targets one ally it can see within 30 feet of it. If the target can see or hear the anathema, the target can use its reaction to make one melee attack or to take the {@action Dodge} or {@action Hide} action." ] }, { - "name": "Duplicate Self {@recharge 5}", + "name": "Change Shape", "entries": [ - "The cult head creates an illusory duplicate of itself, which appears in its space and lasts for 1 minute. On its turn, the cult head can move the illusory duplicate a distance equal to its walking speed (no action required). The first time a creature or an object interacts physically with cult head (for example, by hitting it with an attack), there is a {@chance 50} chance that the illusory duplicate is affected, not the cult head, in which case the illusion disappears." + "The anathema transforms into a Huge constrictor snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed." ] } ], - "bonus": [ + "legendary": [ { - "name": "Divine Word", + "name": "Claw", "entries": [ - "The cult head casts {@spell divine word} using Charisma as the spellcasting ability." + "The anathema makes a Claw attack." + ] + }, + { + "name": "Constrict (Costs 2 Actions)", + "entries": [ + "The anathema makes a Constrict attack." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "The anathema uses Spellcasting." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Yuan-ti Anathema Ascendant", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Anathema_Ascendant.webp", + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "B", + "D" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "AB", + "C", + "DR" + ], + "damageTags": [ + "A", + "B", + "I", + "P", + "S" + ], + "spellcastingTags": [ + "F" + ], "miscTags": [ "MW", - "MLW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Head_of_Demogorgon.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult Head of Demogorgon.webp", - "source": "mme2-v2" - } + "conditionInflict": [ + "frightened", + "grappled", + "restrained" ], - "attachedItems": [ - "quarterstaff|phb" + "conditionInflictSpell": [ + "charmed", + "frightened", + "restrained" ], "savingThrowForced": [ "wisdom" ], "savingThrowForcedSpell": [ "constitution", - "dexterity", + "strength", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Hellfire Disciple", - "fluff": { - "_monsterFluff": { - "name": "Hellfire Disciple", - "source": "mme2-v2" - } - }, - "page": 290, + "name": "Yuan-ti Arcane Archer", "source": "mme2-v2", + "page": 246, "size": [ "M" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "L", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 16, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 49, - "formula": "9d8 + 9" + "average": 71, + "formula": "13d8 + 13" }, "speed": { "walk": 30 }, "str": 14, - "dex": 12, - "con": 12, + "dex": 18, + "con": 13, "int": 14, - "wis": 15, - "cha": 10, - "save": { - "wis": "+4", - "cha": "+2" - }, + "wis": 13, + "cha": 14, "skill": { - "arcana": "+4", - "religion": "+4" + "deception": "+5", + "stealth": "+7" }, - "passive": 12, - "languages": [ - "any three languages (usually Common)" - ], - "languageTags": [ - "X" + "senses": [ + "darkvision 60 ft." ], - "cr": "3", - "trait": [ - { - "name": "Spellshield", - "entries": [ - "The hellfire disciple has advantage on saving throws against spells. If it succeeds on such a saving throw, it gains temporary hit points equal to the spell's level." - ] - } + "passive": 11, + "immune": [ + "poison" ], - "damageTags": [ - "F", - "P" + "conditionImmune": [ + "poisoned" ], - "conditionInflict": [ - "frightened" + "languages": [ + "Abyssal", + "Common", + "Draconic" ], + "cr": "5", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", "headerEntries": [ - "The hellfire disciple casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}):" + "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" ], "will": [ - "{@spell guidance}", - "{@spell mending}", - "{@spell thaumaturgy}" + "{@spell animal friendship} (snakes only)", + "{@spell druidcraft}" ], "daily": { - "1": [ - "{@spell fireball}", - "{@spell scrying}", - "{@spell wall of fire}" - ], - "2e": [ - "{@spell burning hands}", - "{@spell flaming sphere}" + "3": [ + "{@spell suggestion}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Magic Resistance", + "entries": [ + "The yuan-ti has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Ranged Weapons", + "entries": [ + "The yuan-ti's ranged weapon attacks are magical." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The hellfire disciple makes two Spear attacks or two Infernal Bolt attacks." + "The yuan-ti makes three ranged attacks or two melee attacks, but can Bite or Constrict only once." ] }, { - "name": "Spear", + "name": "Bite", "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) fire damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d4 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Infernal Bolt", + "name": "Constrict", "entries": [ - "{@atk rs} {@hit +4} to hit, range 120 ft., one creature. {@h}11 ({@damage 2d8 + 2}) fire damage, and the target must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} until the end of the hellfire disciple's next turn." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, and the yuan-ti can't constrict another target." + ] + }, + { + "name": "Scimitar", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit +7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "bonus": [ + { + "name": "Arcane Shot (3/Day)", + "entries": [ + "When the yuan-ti hits a target with a ranged weapon attack, it can choose one from the following three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Bursting Arrow.", + "entry": "The target and all other creatures within 10 feet of it take an extra 10 ({@damage 3d6}) force damage each." + }, + { + "type": "itemSub", + "name": "Shadow Arrow.", + "entry": "If the target is a creature, it takes an extra 10 ({@damage 3d6}) psychic damage and the creature must succeed on a {@dc 13} Wisdom saving throw or be unable to see anything farther than 5 feet away for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + } + ] + } + ] + }, + { + "name": "Change Shape", + "entries": [ + "The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hellfire_Disciple.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Yuan-ti Arcane Archer", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Arcane_Archer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hellfire Disciple.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Arcane Archer.webp", "source": "mme2-v2" } ], "attachedItems": [ - "spear|phb" + "longbow|phb", + "scimitar|phb" + ], + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "DR" + ], + "damageTags": [ + "B", + "I", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "conditionInflictSpell": [ + "charmed" ], "savingThrowForced": [ "wisdom" ], "savingThrowForcedSpell": [ - "dexterity", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Hellfire Steward", - "fluff": { - "_monsterFluff": { - "name": "Hellfire Steward", - "source": "mme2-v2" - } - }, - "page": 291, + "name": "Yuan-ti Ignan", "source": "mme2-v2", + "page": 247, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "L", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 16, "from": [ - "{@item chain shirt|phb}" + "natural armor", + "{@item shield|phb}" ] } ], "hp": { - "average": 84, - "formula": "13d8 + 26" + "average": 90, + "formula": "12d10 + 24" }, "speed": { - "walk": 30 - }, - "str": 16, - "dex": 12, - "con": 14, - "int": 16, - "wis": 17, - "cha": 10, - "save": { - "wis": "+6", - "cha": "+3" + "walk": 40 }, + "str": 18, + "dex": 14, + "con": 15, + "int": 11, + "wis": 14, + "cha": 16, "skill": { - "arcana": "+6", - "religion": "+6" + "athletics": "+7", + "stealth": "+5" }, - "passive": 13, - "languages": [ - "any four languages (usually Common)" - ], - "languageTags": [ - "X" + "senses": [ + "darkvision 60 ft." ], - "cr": "6", - "trait": [ - { - "name": "Spellshield", - "entries": [ - "The hellfire steward has advantage on saving throws against spells. If it succeeds on such a saving throw, it gains temporary hit points equal to the spell's level." - ] - } + "passive": 12, + "immune": [ + "fire", + "poison" ], - "damageTags": [ - "F", - "P" + "conditionImmune": [ + "poisoned" ], - "conditionInflict": [ - "frightened" + "languages": [ + "Abyssal", + "Common", + "Draconic" ], + "cr": "6", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", "headerEntries": [ - "The hellfire steward casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}):" + "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" ], "will": [ - "{@spell guidance}", - "{@spell mending}", - "{@spell thaumaturgy}" + "{@spell animal friendship} (snakes only)" ], "daily": { - "2e": [ - "{@spell burning hands}", - "{@spell fireball}", - "{@spell flaming sphere}" + "3": [ + "{@spell burning hands} ({@damage 4d6})" ], "1e": [ - "{@spell chain lightning}", - "{@spell dispel magic}", - "{@spell scrying}", + "{@spell fireball}", "{@spell wall of fire}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Charge", + "entries": [ + "If the yuan-ti moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 10 ({@damage 3d6}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The yuan-ti has advantage on saving throws against spells and other magical effects." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The hellfire steward makes two Spear attacks or two Infernal Bolt attacks." + "The yuan-ti makes three attacks, but can use its Gore and Constrict attacks only once each. Alternatively, it can use Hurl Flame twice." ] }, { - "name": "Spear", + "name": "Gore", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) fire damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 3d6 + 4}) piercing damage plus 3 ({@damage 1d6}) fire damage." ] }, { - "name": "Infernal Bolt", + "name": "Mace", "entries": [ - "{@atk rs} {@hit +6} to hit, range 120 ft., one creature. {@h}12 ({@damage 2d8 + 3}) fire damage, and the target must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} until the end of the hellfire disciple's next turn." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage plus 3 ({@damage 1d6}) fire damage." ] - } - ], - "reaction": [ + }, { - "name": "Negate Spell (1/Day)", + "name": "Constrict", "entries": [ - "The hellfire steward tries to interrupt a spell it sees a creature casting within 60 feet of it. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the hellfire steward makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage plus 3 ({@damage 1d6}) fire damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the yuan-ti can't constrict another target." + ] + }, + { + "name": "Hurl Flame", + "entries": [ + "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hellfire_Disciple.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Yuan-ti Ignan", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Ignan.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hellfire Steward.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Ignan.webp", "source": "mme2-v2" } ], "attachedItems": [ - "spear|phb" + "mace|phb" + ], + "traitTags": [ + "Charge", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "DR" + ], + "damageTags": [ + "B", + "F", + "P" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "grappled", + "prone", + "restrained" + ], + "conditionInflictSpell": [ + "charmed" ], "savingThrowForced": [ - "wisdom" + "strength" ], "savingThrowForcedSpell": [ "dexterity", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Hellfire Magistrate", - "fluff": { - "_monsterFluff": { - "name": "Hellfire Magistrate", - "source": "mme2-v2" - } - }, - "page": 291, + "name": "Yuan-ti Mageslayer", "source": "mme2-v2", + "page": 248, "size": [ "M" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "L", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 14, "from": [ - "{@item breastplate|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 130, - "formula": "20d8 + 40" + "average": 117, + "formula": "18d8 + 36" }, "speed": { "walk": 30 @@ -78324,622 +78238,708 @@ "str": 16, "dex": 14, "con": 14, - "int": 18, - "wis": 19, - "cha": 10, - "save": { - "dex": "+6", - "wis": "+8", - "cha": "+4" - }, + "int": 14, + "wis": 12, + "cha": 17, "skill": { - "arcana": "+8", - "religion": "+8" + "arcana": "+5", + "deception": "+6", + "stealth": "+5" }, - "passive": 14, - "languages": [ - "any four languages (usually Common)" + "senses": [ + "darkvision 60 ft." ], - "languageTags": [ - "X" + "passive": 11, + "immune": [ + "poison" ], - "cr": "11", - "trait": [ - { - "name": "Spellshield", - "entries": [ - "The hellfire magistrate has advantage on saving throws against spells. If it succeeds on such a saving throw, it gains temporary hit points equal to the spell's level." - ] - } + "conditionImmune": [ + "poisoned" ], - "damageTags": [ - "F", - "P" + "languages": [ + "Abyssal", + "Common", + "Draconic" ], + "cr": "5", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", "headerEntries": [ - "The hellfire magistrate casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 16}):" + "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14})" ], "will": [ - "{@spell guidance}", - "{@spell mending}", - "{@spell thaumaturgy}" + "{@spell animal friendship} (snakes only)", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell true strike}" ], "daily": { - "2e": [ - "{@spell fireball}", - "{@spell flaming sphere}", - "{@spell wall of fire}" + "3": [ + "{@spell suggestion}" ], "1e": [ - "{@spell antimagic field}", - "{@spell chain lightning}", + "{@spell detect magic}", "{@spell dispel magic}", - "{@spell scrying}" + "{@spell see invisibility}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Magic Resistance", + "entries": [ + "The yuan-ti has advantage on saving throws against spells and other magical effects." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The hellfire magistrate makes two Hellfire Spear attacks or two Infernal Bolt attacks." + "The yuan-ti makes two ranged attacks or two melee attacks, but can Bite only once." ] }, { - "name": "Hellfire Spear", + "name": "Bite", "entries": [ - "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 10 ({@damage 3d6}) fire damage. Any humanoid killed by Hellfire Spear has its soul funneled into the River Styx, where it's reborn instantly as a {@creature lemure} devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage, and the creature has disadvantage on the saving throw it makes to maintain its concentration." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, and the creature has disadvantage on the saving throw it makes to maintain its concentration." + ] + }, + { + "name": "Noxious Bolt", + "entries": [ + "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}9 ({@damage 2d8}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition incapacitated} and its speed halved until the end of the yuan-ti's next turn." + ] + } + ], + "bonus": [ + { + "name": "Change Shape", + "entries": [ + "The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form." ] } ], "reaction": [ { - "name": "Absorb Spell (2/Day)", + "name": "Mage Strike", "entries": [ - "The hellfire magistrate tries to interrupt a spell it sees a creature casting within 60 feet of it. If the spell is 3rd level or lower, the spell fails and has no effect, and the hellfire magistrate regains hit points equal to the spell's level. If the spell is 4th level or higher, the hellfire magistrate makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + "When a creature within 5 feet of the yuan-ti casts a spell, the yuan-ti can make a melee weapon attack against that creature." ] }, { - "name": "Protective Shield (2/Day)", + "name": "Negate Spell {@recharge 4}", "entries": [ - "When the hellfire magistrate is hit by an attack roll, the hellfire magistrate gains a +5 bonus to his AC until the start of the his next turn, which can cause the triggering attack roll to miss." + "The yuan-ti tries to interrupt a spell it sees a creature casting within 60 feet of it. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the yuan-ti makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hellfire_Disciple.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Yuan-ti Mageslayer", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Mageslayer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hellfire Magistrate.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Mageslayer 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Mageslayer.webp", "source": "mme2-v2" } ], "attachedItems": [ - "hellfire spear|bgdia" + "longsword|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "DR" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForced": [ + "constitution" ], "savingThrowForcedSpell": [ - "dexterity", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Deathpriest of Orcus", - "fluff": { - "_monsterFluff": { - "name": "Deathpriest of Orcus", - "source": "mme2-v2" - } - }, - "page": 292, + "name": "Yuan-ti Spy", "source": "mme2-v2", + "page": 249, "size": [ "M" ], "type": "humanoid", "alignment": [ - { - "alignment": [ - "N", - "E" - ] - }, - { - "alignment": [ - "C", - "E" - ] - } + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 14, "from": [ - "{@item chain shirt|phb}" + "{@item leather armor|phb}" ] } ], "hp": { - "average": 58, - "formula": "9d8 + 18" + "average": 49, + "formula": "11d8" }, "speed": { "walk": 30 }, - "str": 13, - "dex": 10, - "con": 14, - "int": 12, - "wis": 16, - "cha": 12, - "save": { - "wis": "+5", - "cha": "+3" - }, + "str": 11, + "dex": 16, + "con": 11, + "int": 13, + "wis": 12, + "cha": 14, "skill": { - "arcana": "+3", - "religion": "+3" + "deception": "+6", + "stealth": "+7" }, - "passive": 13, - "languages": [ - "any two languages (usually Common)" + "senses": [ + "darkvision 60 ft." ], - "languageTags": [ - "X" + "passive": 11, + "immune": [ + "poison" ], - "cr": "3", - "trait": [ - { - "name": "Undying Soul (Recharges after a Short or Long Rest)", - "entries": [ - "If the deathpriest is reduced to 0 hit points, it immediately makes a {@dc 10} Constitution saving throw. lf it succeeds, it is instead reduced to 1 hit point." - ] - } + "conditionImmune": [ + "poisoned" ], - "damageTags": [ - "N", - "S" + "languages": [ + "Abyssal", + "Common", + "Draconic" ], + "cr": "3", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", "headerEntries": [ - "The deathpriest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 12}):" ], "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" + "{@spell animal friendship} (snakes only)" ], "daily": { - "2e": [ - "{@spell blindness/deafness}", - "{@spell false life}" - ], - "1e": [ - "{@spell animate dead} (as an action)", - "{@spell cloudkill}", - "{@spell vampiric touch}" + "3": [ + "{@spell suggestion}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "blinded" + "trait": [ + { + "name": "Magic Resistance", + "entries": [ + "The yuan-ti has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The yuan-ti deals an extra 7 ({@damage 2d6}) damage when the yuan-ti hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the yuan-ti that isn't {@condition incapacitated} and the yuan-ti doesn't have disadvantage on the attack roll." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The deathpriest makes two Sickle attacks or two Necrotic Bolt attacks." + "The yuan-ti makes two Shortsword attacks." ] }, { - "name": "Sickle", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 10 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage plus 4 ({@damage 1d8}) necrotic damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Necrotic Bolt", + "name": "Hand Crossbow", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage." + ] + } + ], + "bonus": [ + { + "name": "Cunning Action", "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage." + "The yuan-ti takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deathpriest_Exarch_of_Orcus.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Yuan-ti Spy", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Mageslayer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deathpriest of Orcus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Spy 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Spy.webp", "source": "mme2-v2" } ], "attachedItems": [ - "sickle|phb" + "hand crossbow|phb", + "shortsword|phb" ], - "savingThrowForced": [ - "constitution" + "traitTags": [ + "Magic Resistance", + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "DR" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflictSpell": [ + "charmed" ], "savingThrowForcedSpell": [ - "constitution" - ] + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "High Deathpriest of Orcus", - "fluff": { - "_monsterFluff": { - "name": "High Deathpriest of Orcus", - "source": "mme2-v2" - } - }, - "page": 293, + "name": "Yuan-ti Templar", "source": "mme2-v2", + "page": 249, "size": [ "M" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - { - "alignment": [ - "N", - "E" - ] - }, - { - "alignment": [ - "C", - "E" - ] - } + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "{@item +1 chain shirt}" + "natural armor", + "{@item shield|phb}" ] } ], "hp": { - "average": 97, - "formula": "13d8 + 39" + "average": 93, + "formula": "17d8 + 17" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 12, - "con": 16, - "int": 14, - "wis": 17, - "cha": 12, - "save": { - "wis": "+6", - "cha": "+4" - }, + "str": 16, + "dex": 14, + "con": 13, + "int": 12, + "wis": 16, + "cha": 16, "skill": { - "arcana": "+5", - "religion": "+5" + "deception": "+6", + "stealth": "+5" }, - "passive": 13, - "languages": [ - "any three languages (usually Common)" - ], - "languageTags": [ - "X" + "senses": [ + "darkvision 60 ft." ], - "cr": "6", - "trait": [ - { - "name": "Aura of Death", - "entries": [ - "The high deathpriest emanates a deathly aura that extends 30 feet in every direction from its space while it isn't {@condition incapacitated}. The aura is blocked by total cover. While in the aura, the high deathpriest and any Undead ally are immune to the {@condition frightened} condition and have resistance to radiant damage. Enemies suffer disadvantage on death saving throws while in the aura." - ] - }, - { - "name": "Undying Soul (Recharges after a Short or Long Rest)", - "entries": [ - "If the high deathpriest is reduced to 0 hit points, it immediately makes a {@dc 10} Constitution saving throw. lf it succeeds, it is instead reduced to 1 hit point." - ] - } + "passive": 13, + "immune": [ + "poison" ], - "damageTags": [ - "N", - "S" + "conditionImmune": [ + "poisoned" ], - "conditionInflict": [ - "frightened" + "languages": [ + "Abyssal", + "Common", + "Draconic" ], + "cr": "5", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", "headerEntries": [ - "The deathpriest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" + "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" ], "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" + "{@spell animal friendship} (snakes only)" ], "daily": { - "2e": [ - "{@spell blindness/deafness}", - "{@spell false life}", - "{@spell vampiric touch}" + "3": [ + "{@spell guiding bolt}", + "{@spell suggestion}" ], "1e": [ - "{@spell animate dead} (as an action)", - "{@spell banishment}", - "{@spell circle of death}", - "{@spell cloudkill}", - "{@spell contagion}" + "{@spell blindness/deafness}", + "{@spell crusader's mantle}", + "{@spell silence}", + "{@spell spiritual weapon}" ] - } + }, + "ability": "cha", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "blinded", - "poisoned", - "stunned" + "trait": [ + { + "name": "Magic Resistance", + "entries": [ + "The yuan-ti has advantage on saving throws against spells and other magical effects." + ] + } ], "action": [ { - "name": "Multiattack", + "name": "Multiattack (Yuan-Ti Form Only)", "entries": [ - "The high deathpriest makes two Sickle attacks or two Necrotic Bolt attacks." + "The yuan-ti makes two ranged attacks or two melee attacks, but can Bite or Constrict only once. Alternatively, it can make one melee attack and use Spellcasting." ] }, { - "name": "Sickle", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage plus 9 ({@damage 2d8}) necrotic damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Necrotic Bolt", + "name": "Constrict", "entries": [ - "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target can't regain hit points until the start of the high deathpriest's next turn." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the yuan-ti can't constrict another target." + ] + }, + { + "name": "Morningstar", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" + "bonus": [ + { + "name": "Change Shape", + "entries": [ + "The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form." + ] + } ], - "miscTags": [ - "MW", - "RCH", - "MLW" + "reaction": [ + { + "name": "Guided Strike (Recharges after a Short or Long Rest)", + "entries": [ + "The yuan-ti grants a + 10 bonus to an attack roll made by itself or another creature within 30 feet of it. The yuan-ti can make this choice after the roll is made but before it hits or misses." + ] + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deathpriest_Exarch_of_Orcus.webp", - "hasFluff": true, - "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Yuan-ti Templar", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Templar.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/High Deathpriest of Orcus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Templar 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Templar.webp", "source": "mme2-v2" } ], "attachedItems": [ - "sickle|phb" + "longbow|phb", + "morningstar|phb" ], - "savingThrowForced": [ - "constitution" + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "DR" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "deafened" ], "savingThrowForcedSpell": [ - "charisma", - "constitution" - ] + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Deathpriest Exarch of Orcus", - "page": 293, - "fluff": { - "_monsterFluff": { - "name": "Deathpriest Exarch of Orcus", - "source": "mme2-v2" - } - }, + "name": "Zovvut", "source": "mme2-v2", + "page": 71, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ - { - "alignment": [ - "N", - "E" - ] - }, - { - "alignment": [ - "C", - "E" - ] - } + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "{@item +2 chain shirt}" + "natural armor" ] } ], "hp": { - "average": 130, - "formula": "20d8 + 40" + "average": 85, + "formula": "10d10 + 30" }, "speed": { + "fly": 50, "walk": 30 }, - "str": 16, - "dex": 12, - "con": 14, - "int": 16, - "wis": 18, - "cha": 12, - "save": { - "wis": "+8", - "cha": "+5" - }, - "skill": { - "arcana": "+7", - "religion": "+7" - }, - "passive": 14, - "languages": [ - "any four languages (usually Common)" - ], - "languageTags": [ - "X" + "str": 19, + "dex": 13, + "con": 16, + "int": 14, + "wis": 15, + "cha": 16, + "senses": [ + "darkvision 120 ft." ], - "cr": "11", - "trait": [ - { - "name": "Aura of Death", - "entries": [ - "The deathpriest exarch emanates a deathly aura that extends 30 feet in every direction from its space while it isn't {@condition incapacitated}. The aura is blocked by total cover. While in the aura, the deathpriest exarch and any Undead ally are immune to the {@condition frightened} condition and have resistance to radiant damage. Enemies suffer disadvantage on death saving throws while in the aura." - ] - }, + "passive": 12, + "resist": [ + "cold", + "fire", + "lightning", { - "name": "Undying Soul (Recharges after a Short or Long Rest)", - "entries": [ - "If the deathpriest exarch is reduced to 0 hit points, it immediately makes a {@dc 10} Constitution saving throw. lf it succeeds, it is instead reduced to 1 hit point." - ] + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "damageTags": [ - "B", - "N" + "immune": [ + "poison" ], - "conditionInflict": [ - "frightened" + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Abyssal", + "telepathy 60 ft." ], + "cr": "7", "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "wis", - "displayAs": "action", "headerEntries": [ - "The deathpriest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 16}, {@hit 8} to hit with spell attacks):" + "The zovvut casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 14}):" ], "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" + "{@spell darkness}", + "{@spell detect evil and good}", + "{@spell detect thoughts}" ], "daily": { - "2e": [ - "{@spell animate dead} (as an action)", - "{@spell blindness/deafness}", - "{@spell false life}", - "{@spell vampiric touch}" - ], "1e": [ - "{@spell Abi-Dalzim's horrid wilting|XGE}", - "{@spell banishment}", - "{@spell circle of death}", - "{@spell cloudkill}", - "{@spell contagion}", - "{@spell finger of death}" + "{@spell blight}", + "{@spell clairvoyance}" ] - } + }, + "ability": "wis", + "displayAs": "action", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "blinded", - "incapacitated", - "poisoned", - "stunned" - ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Draining Gaze", "entries": [ - "The deathpriest exarch makes two Bone Mace attacks or two Necrotic Bolt attacks." + "When a creature that can see the zovvut's eyes starts its turn within 30 feet of the zovvut, the zovvut can force it to make a {@dc 14} Constitution saving throw if the zovvut isn't {@condition incapacitated} and can see the creature. On a failed save, a creature takes 9 ({@damage 2d8}) necrotic damage, its hit point maximum is reduced by an amount equal to the damage taken, and the zovvut regains hit points equal to the amount. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the zovvut until the start of its next turn. If the creature looks at the zovvut in the meantime, it must immediately make the saving throw." ] }, { - "name": "Bone Mace", + "name": "Reckless", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d6 + 5}) bludgeoning damage plus 13 ({@damage 3d8}) necrotic damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." + "At the start of its turn, the zovvut can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The zovvut makes two Claw attacks." ] }, { - "name": "Necrotic Bolt", + "name": "Claw", "entries": [ - "{@atk rs} {@hit +8} to hit, reach 60 ft., one target. {@h}17 ({@damage 3d8 + 4}) necrotic damage, and the target can't regain hit points until the start of the high exarch's next turn." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 3d6 + 4}) slashing damage." ] }, { - "name": "Summon Undead (1/Day)", + "name": "Teleport", "entries": [ - "The deathpriest exarch conjures {@filter undead creatures no higher than CR 5 and whose combined average hit points don't exceed 150|bestiary|challenge rating=[&0;&5]|type=undead|average hit points=[0;150]}. These undead magically rise up from the ground or otherwise form in unoccupied spaces within 60 feet of the deathpriest exarch and obey its commands until they are destroyed, until it dismisses them as an action, or 8 hours have passed." + "The zovvut magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Zovvut", + "source": "mme2-v2" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Zovvut.webp", + "traitTags": [ + "Reckless" + ], + "senseTags": [ + "SD" + ], "actionTags": [ - "Multiattack" + "Multiattack", + "Teleport" ], - "miscTags": [ - "MW", - "RCH", - "MLW" + "languageTags": [ + "AB", + "TP" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deathpriest_Exarch_of_Orcus.webp", - "hasFluff": true, - "hasFluffImages": true, - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deathpriest Exarch of Orcus.webp", - "source": "mme2-v2" - } + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" ], "savingThrowForced": [ "constitution" ], "savingThrowForcedSpell": [ - "charisma", - "constitution" - ] + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true } ] } diff --git a/creature/Dragonix; Monster Manual Expanded III.json b/creature/Dragonix; Monster Manual Expanded III.json index fb398ce3bd..a59478b92c 100644 --- a/creature/Dragonix; Monster Manual Expanded III.json +++ b/creature/Dragonix; Monster Manual Expanded III.json @@ -28,8 +28,8 @@ ], "status": "ready", "dateAdded": 1640053537, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "9a844e6e3b" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "e8f6d4fe86" }, "monsterFluff": [ { diff --git a/creature/Dungeon Dad; Dungeon Dad Statblocks.json b/creature/Dungeon Dad; Dungeon Dad Statblocks.json index ad06f4d8e1..a1003d1e0b 100644 --- a/creature/Dungeon Dad; Dungeon Dad Statblocks.json +++ b/creature/Dungeon Dad; Dungeon Dad Statblocks.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1669666516, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "e4a0262f11" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "3a86c8bf4b" }, "monster": [ { diff --git a/creature/Foxfire94; Eighteen Sons of The Lightning Lord.json b/creature/Foxfire94; Eighteen Sons of The Lightning Lord.json index 47258a3a73..cd6bd84537 100644 --- a/creature/Foxfire94; Eighteen Sons of The Lightning Lord.json +++ b/creature/Foxfire94; Eighteen Sons of The Lightning Lord.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1585106031, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "295e4d422a" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "39b56d28ac" }, "monster": [ { diff --git a/creature/Foxfire94; Honourable Heroes.json b/creature/Foxfire94; Honourable Heroes.json index 1acc3d2b48..298473b2c7 100644 --- a/creature/Foxfire94; Honourable Heroes.json +++ b/creature/Foxfire94; Honourable Heroes.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1593285189, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "d3d52d1ede" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "ae8360e250" }, "monster": [ { diff --git a/creature/Frog God Games; Fifth Edition Foes.json b/creature/Frog God Games; Fifth Edition Foes.json index 7d70a2019d..42b8367baf 100644 --- a/creature/Frog God Games; Fifth Edition Foes.json +++ b/creature/Frog God Games; Fifth Edition Foes.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1537874753, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "8c2d3353e2" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "5fcbe71c69" }, "monster": [ { diff --git a/creature/Glen Cooper; Monsters of the Guild.json b/creature/Glen Cooper; Monsters of the Guild.json index 8fae349361..324973b8a0 100644 --- a/creature/Glen Cooper; Monsters of the Guild.json +++ b/creature/Glen Cooper; Monsters of the Guild.json @@ -19,8 +19,8 @@ ], "status": "ready", "dateAdded": 1537874753, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "c356999d64" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "fc939730d4" }, "legendaryGroup": [ { diff --git a/creature/Igor Moreno; Barovian Vampires.json b/creature/Igor Moreno; Barovian Vampires.json index 3ec2604847..dbb14db77d 100644 --- a/creature/Igor Moreno; Barovian Vampires.json +++ b/creature/Igor Moreno; Barovian Vampires.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1555319662, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "f6cf1b3ce8" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "855324eeab" }, "monster": [ { diff --git a/creature/Isabel Beis; Critter Compendium.json b/creature/Isabel Beis; Critter Compendium.json index ee824153a5..0c5cd8d54d 100644 --- a/creature/Isabel Beis; Critter Compendium.json +++ b/creature/Isabel Beis; Critter Compendium.json @@ -19,8 +19,8 @@ ], "status": "ready", "dateAdded": 1537874753, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "44170fe758" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "d7d14e209c" }, "legendaryGroup": [ { diff --git a/creature/Jonoman3000; Monster Module.json b/creature/Jonoman3000; Monster Module.json index 628ce2cebb..e5babb1a12 100644 --- a/creature/Jonoman3000; Monster Module.json +++ b/creature/Jonoman3000; Monster Module.json @@ -21,8 +21,8 @@ ], "status": "ready", "dateAdded": 1555319662, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "6679fdbc66" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "227e4b09db" }, "legendaryGroup": [ { diff --git a/creature/Kari Hoffren; Melvin's Minute Monsterium; Swamps & Sewers.json b/creature/Kari Hoffren; Melvin's Minute Monsterium; Swamps & Sewers.json index b3af7cb072..3ab139f6d8 100644 --- a/creature/Kari Hoffren; Melvin's Minute Monsterium; Swamps & Sewers.json +++ b/creature/Kari Hoffren; Melvin's Minute Monsterium; Swamps & Sewers.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1614094197, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "496b2b913e" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "e491c7dd42" }, "monster": [ { diff --git a/creature/Kobold Press; Creature Codex.json b/creature/Kobold Press; Creature Codex.json index 573d24b2a5..811446174b 100644 --- a/creature/Kobold Press; Creature Codex.json +++ b/creature/Kobold Press; Creature Codex.json @@ -33,8 +33,8 @@ ], "status": "ready", "dateAdded": 1555492476, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "dfabed4479", + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "93302984c3", "internalCopies": [ "monsterFluff" ] diff --git a/creature/Kobold Press; Tome of Beasts 2.json b/creature/Kobold Press; Tome of Beasts 2.json index 353fe5f5cd..a02449164d 100644 --- a/creature/Kobold Press; Tome of Beasts 2.json +++ b/creature/Kobold Press; Tome of Beasts 2.json @@ -27,22 +27,22 @@ ], "status": "ready", "dateAdded": 1604273451, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "2261c66336" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "3c40ca216e" }, "status": [ { "name": "Falling Fortunes", - "page": 241, "source": "ToB2", + "page": 241, "entries": [ "A creature cursed with falling fortunes is plagued with bad luck for 24 hours. While cursed, the creature can't add its proficiency bonus to any attack rolls or ability checks. If the cursed creature rolls a 20 on an attack roll or an ability check, the curse ends. Alternatively, the curse can be lifted early by a {@spell remove curse} spell or similar magic." ] }, { "name": "Minor Surface Curse", - "page": 245, "source": "ToB2", + "page": 245, "entries": [ "A creature cursed with a minor surface curse feels pain when exposed to natural light. While cursed and in sunlight or moonlight, the creature has disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks. The curse ends if the affected creature completes a long rest in darkness. Alternatively, the curse can be lifted early by a {@spell remove curse} spell or similar magic." ] @@ -111,23 +111,12 @@ ], "item": [ { - "name": "Rock Roach Hide", - "source": "ToB2", - "page": 308, - "type": "MA", - "rarity": "none", - "weight": 20, - "value": 20000, - "ac": 14, - "entries": [ - "This armor is an especially durable type of {@item hide armor|phb} harvested from {@creature rock roach|tob2|rock roaches}. The armor covers the chest and shoulders in a tough, shiny carapace." - ] - }, - { - "name": "Naizu-ha Dagger", + "name": "Akaasit Blade", "source": "ToB2", + "page": 11, + "baseItem": "dagger|phb", "type": "M", - "rarity": "unknown (magic)", + "rarity": "rare", "weight": 1, "weaponCategory": "simple", "property": [ @@ -138,20 +127,29 @@ "range": "20/60", "dmg1": "1d4", "dmgType": "P", - "dagger": true, + "bonusWeapon": "+1", "entries": [ - "A creature that wields the {@creature naizu-ha|ToB2} while it is in this form gains a +1 bonus to attack and damage rolls with the dagger, and attacks with the dagger score a critical hit on a roll of 19 or 20. In addition, the wielder can't take the {@action Disengage} action unless it succeeds on a DC 12 Wisdom saving throw." - ], - "page": 223, - "bonusWeapon": "+1" + "You gain a +1 bonus to attack and damage rolls made with this magic weapon.", + "This dagger is crafted from the armblades of a defeated {@creature akaasit|ToB2}. You can use an action to activate a small measure of prescience within the dagger for 1 minute. If you are attacked by a creature you can see within 5 feet of you while this effect is active, you can use your reaction to make one attack with this dagger against the attacker. If your attack hits, the dagger loses its prescience, and its prescience can't be activated again until the next dawn." + ] }, { - "name": "Akaasit Blade", + "name": "Alpha Fish Scales", "source": "ToB2", - "page": 11, - "baseItem": "dagger|phb", + "page": 14, + "type": "OTH", + "rarity": "none", + "entries": [ + "{@creature Alpha fish|ToB2} scales are coveted spell components. When a spellcaster uses an alpha fish scale as a spell component while casting an enchantment or illusion spell, the spellcaster can increase the DC of the spell by 1 or increase the DC of the Intelligence ({@skill Investigation}) check to determine if the illusion is false by 1. If the spell is 4th level or higher, the scale is consumed in the casting of the spell\u2014otherwise, it remains." + ] + }, + { + "name": "Naizu-ha Dagger", + "source": "ToB2", + "page": 223, "type": "M", - "rarity": "rare", + "rarity": "unknown (magic)", + "weight": 1, "weaponCategory": "simple", "property": [ "F", @@ -162,48 +160,50 @@ "dmg1": "1d4", "dmgType": "P", "bonusWeapon": "+1", - "weight": 1, + "dagger": true, "entries": [ - "You gain a +1 bonus to attack and damage rolls made with this magic weapon.", - "This dagger is crafted from the armblades of a defeated {@creature akaasit|ToB2}. You can use an action to activate a small measure of prescience within the dagger for 1 minute. If you are attacked by a creature you can see within 5 feet of you while this effect is active, you can use your reaction to make one attack with this dagger against the attacker. If your attack hits, the dagger loses its prescience, and its prescience can't be activated again until the next dawn." + "A creature that wields the {@creature naizu-ha|ToB2} while it is in this form gains a +1 bonus to attack and damage rolls with the dagger, and attacks with the dagger score a critical hit on a roll of 19 or 20. In addition, the wielder can't take the {@action Disengage} action unless it succeeds on a DC 12 Wisdom saving throw." ] }, { - "name": "Alpha Fish Scales", + "name": "Resinous Frog Resin", "source": "ToB2", - "page": 14, + "page": 398, "type": "OTH", "rarity": "none", "entries": [ - "{@creature Alpha fish|ToB2} scales are coveted spell components. When a spellcaster uses an alpha fish scale as a spell component while casting an enchantment or illusion spell, the spellcaster can increase the DC of the spell by 1 or increase the DC of the Intelligence ({@skill Investigation}) check to determine if the illusion is false by 1. If the spell is 4th level or higher, the scale is consumed in the casting of the spell\u2014otherwise, it remains." + "The adhesive material produced by a {@creature resinous frog|ToB2} remains viable for 24 hours after it is removed from the frog. A resinous frog produces one ounce of collectible resin each day or four ounces if slain. One ounce of resin can cover a 1-foot square surface and creates a bond between any two objects. A successful DC 13 Strength check breaks the bond, freeing the objects from each other." ] }, { - "name": "Resinous Frog Resin", + "name": "Rock Roach Hide", "source": "ToB2", - "page": 398, - "type": "OTH", + "page": 308, + "type": "MA", "rarity": "none", + "weight": 20, + "value": 20000, + "ac": 14, "entries": [ - "The adhesive material produced by a {@creature resinous frog|ToB2} remains viable for 24 hours after it is removed from the frog. A resinous frog produces one ounce of collectible resin each day or four ounces if slain. One ounce of resin can cover a 1-foot square surface and creates a bond between any two objects. A successful DC 13 Strength check breaks the bond, freeing the objects from each other." + "This armor is an especially durable type of {@item hide armor|phb} harvested from {@creature rock roach|tob2|rock roaches}. The armor covers the chest and shoulders in a tough, shiny carapace." ] } ], "disease": [ { - "name": "Creeping Cold", + "name": "Bog Rot", "source": "ToB2", - "page": 371, + "page": 309, "entries": [ - "At the end of each long rest, the infected creature must succeed on a {@dc 13} Constitution saving throw each day or take 9 ({@damage 2d8}) cold damage and 5 ({@damage 2d4}) necrotic damage and suffer one level of {@condition exhaustion} if the creature has no levels of {@condition exhaustion}. The target's hp maximum is reduced by an amount equal to the necrotic damage taken. The {@condition exhaustion} and hp maximum reduction last until the target finishes a long rest after the disease is cured. If the disease reduces the creature's hp maximum to 0, the creature dies, and it rises as a winterghast {@dice 1d4} hours later. A creature that succeeds on two saving throws against the diseases recovers from it. Alternatively, the disease can be removed by the {@spell lesser restoration} spell or similar magic." + "Until the disease is cured, the infected creature's skin breaks out in a rot-like rash that slowly spreads across its body, and its hp maximum decreases by 7 ({@damage 2d6}) for every 24 hours that elapse. After the first 24 hours, the creature's skin starts to smell like rot, and creatures have advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Survival}) checks to find the infected creature. The reduction and rot smell last until the disease is cured. The creature dies if the disease reduces its hp maximum to 0." ] }, { - "name": "Bog Rot", + "name": "Bonerot", "source": "ToB2", - "page": 309, + "page": 299, "entries": [ - "Until the disease is cured, the infected creature's skin breaks out in a rot-like rash that slowly spreads across its body, and its hp maximum decreases by 7 ({@damage 2d6}) for every 24 hours that elapse. After the first 24 hours, the creature's skin starts to smell like rot, and creatures have advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Survival}) checks to find the infected creature. The reduction and rot smell last until the disease is cured. The creature dies if the disease reduces its hp maximum to 0." + "An infected creature develops the first symptoms of general weakness and lethargy within 1 hour as its bones start to rot from the inside. At the end of each long rest, the diseased creature must succeed on a {@dc 18} Constitution saving throw or its Strength and Dexterity scores are each reduced by {@dice 1d4} and its walking speed is reduced by 5 feet. The reductions last until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Strength or Dexterity to 0, the creature dies. A creature that succeeds on two saving throws against the disease recovers from it. Alternatively, the disease can be removed by the {@spell lesser restoration} spell or similar magic." ] }, { @@ -217,12 +217,11 @@ ] }, { - "name": "Ophio Spores", + "name": "Creeping Cold", "source": "ToB2", - "page": 158, + "page": 371, "entries": [ - "This disease affects humanoids who breathe. The eyes of infected creatures become glassy, and purple bruising appears on their spines, bulging as the disease progresses. At the end of each long rest after infection, an infected creature is wracked by terrible dreams or visions and must succeed a {@dc 15} Constitution saving throw or suffer one level of {@condition exhaustion} that can't be removed until the disease is cured. After the creature has two levels of {@condition exhaustion}, it moves to the second stage of the infection. During the first stage of infection, a {@spell lesser restoration} spell or similar magic ends the infection.", - "At the end of each long rest after the creature reaches the second stage of infection, it must succeed on a {@dc 15} Constitution saving throw or become a thrall of the ophio fungus, falling completely under its control. A victim in the second stage of the infection or that is completely under the fungus' control can be restored only by killing the fungus that caused the infection or through the use of a {@spell wish} spell." + "At the end of each long rest, the infected creature must succeed on a {@dc 13} Constitution saving throw each day or take 9 ({@damage 2d8}) cold damage and 5 ({@damage 2d4}) necrotic damage and suffer one level of {@condition exhaustion} if the creature has no levels of {@condition exhaustion}. The target's hp maximum is reduced by an amount equal to the necrotic damage taken. The {@condition exhaustion} and hp maximum reduction last until the target finishes a long rest after the disease is cured. If the disease reduces the creature's hp maximum to 0, the creature dies, and it rises as a winterghast {@dice 1d4} hours later. A creature that succeeds on two saving throws against the diseases recovers from it. Alternatively, the disease can be removed by the {@spell lesser restoration} spell or similar magic." ] }, { @@ -272,11 +271,12 @@ ] }, { - "name": "Bonerot", + "name": "Ophio Spores", "source": "ToB2", - "page": 299, + "page": 158, "entries": [ - "An infected creature develops the first symptoms of general weakness and lethargy within 1 hour as its bones start to rot from the inside. At the end of each long rest, the diseased creature must succeed on a {@dc 18} Constitution saving throw or its Strength and Dexterity scores are each reduced by {@dice 1d4} and its walking speed is reduced by 5 feet. The reductions last until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Strength or Dexterity to 0, the creature dies. A creature that succeeds on two saving throws against the disease recovers from it. Alternatively, the disease can be removed by the {@spell lesser restoration} spell or similar magic." + "This disease affects humanoids who breathe. The eyes of infected creatures become glassy, and purple bruising appears on their spines, bulging as the disease progresses. At the end of each long rest after infection, an infected creature is wracked by terrible dreams or visions and must succeed a {@dc 15} Constitution saving throw or suffer one level of {@condition exhaustion} that can't be removed until the disease is cured. After the creature has two levels of {@condition exhaustion}, it moves to the second stage of the infection. During the first stage of infection, a {@spell lesser restoration} spell or similar magic ends the infection.", + "At the end of each long rest after the creature reaches the second stage of infection, it must succeed on a {@dc 15} Constitution saving throw or become a thrall of the ophio fungus, falling completely under its control. A victim in the second stage of the infection or that is completely under the fungus' control can be restored only by killing the fungus that caused the infection or through the use of a {@spell wish} spell." ] } ], @@ -292,37 +292,6 @@ } ], "legendaryGroup": [ - { - "name": "Queen of Scorpions", - "source": "ToB2", - "regionalEffects": [ - "The presence of the Queen of Scorpions warps the region containing her temple, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "The area within 5 miles of the temple attracts spiders and scorpions of all sizes. The Queen of Scorpions can choose to see or hear through the senses of any arachnid in this area and can speak through it while doing so.", - "Arachnids within 5 miles of the Queen of Scorpions' temple have advantage on all Dexterity ({@skill Stealth}) checks made to hide.", - "The Queen of Scorpions leaves no physical evidence of her passage when within 1 mile of her temple unless she wishes to. In addition, creatures and plants native to her domain don't cause her harm or cost her extra movement when she moves through the area." - ] - }, - "If the Queen of Scorpions dies, these effects fade over the course of {@dice 1d10} days." - ] - }, - { - "name": "Crystalline Monolith", - "source": "ToB2", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the crystalline monolith takes a lair action to cause one of the following magical effects; the crystalline monolith can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "The crystalline monolith creates an illusory duplicate of itself in its space. The double moves or speaks according to the monolith's mental direction. Each time a creature targets the monolith with an attack, roll a {@dice d20} to determine whether the attack instead targets the duplicate. On a roll of 11 or higher, the attack hits and destroys the duplicate. A creature can use its action to make a {@dc 15} Intelligence ({@skill Investigation}) check to determine which monolith is real. On a success, the creature identifies the illusion. The duplicate is intangible, but otherwise is identical to the monolith by sight, smell, or hearing. The duplicate lasts for 1 minute or until the monolith uses this lair action again.", - "The crystalline monolith vibrates at a frequency that reverberates through the lair, causing the ground to tremble. Each creature on the ground within 60 feet of the monolith (except for the crystalline monolith itself) must succeed on a {@dc 15} Dexterity saving throw or be knocked {@condition prone}.", - "Magically-charged shards of crystal fire from the crystals in the lair, striking up to two targets within 60 feet of the crystalline monolith. The crystalline monolith makes one ranged attack roll ({@hit 3} to hit) against each target. On a hit, the target takes 2 ({@damage 1d4}) piercing damage and 2 ({@damage 1d4}) psychic damage." - ] - } - ] - }, { "name": "Alsikaya", "source": "ToB2", @@ -351,83 +320,86 @@ ] }, { - "name": "Rhopalocerex", + "name": "Boreal Dragon", "source": "ToB2", "lairActions": [ - "On initiative count 20 (losing initiative ties), Rhopalocerex takes a lair action to cause one of the following effects; Rhopalocerex can't use the same effect two rounds in a row:", + "On initiative count 20 (losing initiative ties), the dragon can take a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:", { "type": "list", "items": [ - "Rhopalocerex magically calls a {@filter giant insect|type=beast|search=giant|challenge rating=[&0;&5]} or a {@filter demon|type=demon|challenge rating=[&0;&5]} of challenge rating 5 or lower to aid him. The called creature acts as an ally of Rhopalocerex and obeys his mental commands. The creature remains for 1 hour or until Rhopalocerex uses this lair action again.", - "Rhopalocerex chooses up to two creatures he can see within 60 feet of him. Each creature must succeed on a {@dc 15} Dexterity saving throw or have disadvantage on its attack rolls until initiative count 20 on the following round, as numerous butterflies and moths fly up in its way.", - "Rhopalocerex chooses up to two creatures he can see that are within 15 feet of a wall of his lair. The creature must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} (escape {@dc 15}) by the sticky fibers that make up the walls." + "The dragon chooses a creature it can see within 120 feet of it. The target must succeed on a {@dc 15} Wisdom saving throw or become enraged until the end of its next turn. While enraged, the creature has advantage on melee attack rolls, but it is unable to distinguish friend from foe and must attack the nearest creature other than the dragon. If no other creature is near enough to move to and attack, the victim stalks off in a random direction, seeking a target for its rage.", + "The dragon magically calls a {@creature saber-toothed tiger} or {@creature polar bear} to aid it in battle. The creature appears within 120 feet of the dragon, emerging from a nearby cave entrance or other suitable opening, and acts as the dragon's ally. The creature remains for 1 minute, until the dragon uses this lair action again, or until the dragon dies.", + "Searing winds batter a point the dragon can see within 120 feet of it. Each creature within 20 feet of that point must make a {@dc 15} Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage and 10 ({@damage 3d6}) bludgeoning damage on a failed save, or half as much damage on a successful one." ] } ], "regionalEffects": [ - "The region containing Rhopalocerex's lair is warped by his magic, which creates one or more of the following effects:", + "The region containing a legendary boreal dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:", { "type": "list", "items": [ - "While within 1 mile of Rhopalocerex's lair, creatures and plants with a challenge rating of 5 or lower are more toxic than normal. When these creatures deal poison damage, they deal an extra die of poison damage. If these creatures normally don't deal poison damage, one of their attacks now deals an extra 2 ({@damage 1d4}) poison damage on a hit.", - "The area within 1 mile of Rhopalocerex's lair is difficult terrain, as the tree's roots gradually bulge and shift throughout the day, churning the soil, moving plants and rocks, and creating and filling sinkholes.", - "Thousands of insects swarm in the air and on the ground within 1 mile of the lair. Rhopalocerex can choose to see or hear through the senses of any insect in this area and can speak through it while doing so." + "Temperatures within 5 miles of the dragon's lair are warmer than in the surrounding lands. Snow melts shortly after landing, plants are more common, and animals lose their winter coats.", + "Beasts and monstrosities are more aggressive within 3 miles of the dragon's lair. {@skill Animal Handling} checks in the area are made with disadvantage.", + "Volcanic fissures and geysers spring up within 1 mile of the dragon's lair." ] - } + }, + "If the dragon dies, these effects fade over the course of {@dice 1d10} days." ] }, { - "name": "The Curator", + "name": "Commander of Horn and Gold", "source": "ToB2", "lairActions": [ - "On initiative count 20 (losing initiative ties), the Curator can take a lair action to cause one of the following effects; the curator can't use the same effect two rounds in a row:", + "On initiative count 20 (losing initiative ties), the commander takes a lair action to cause one of the following effects; the commander can't use the same effect two rounds in a row:", { "type": "list", "items": [ - "All souls in the museum cease to emit light, and the lair becomes completely dark. The souls begin to glow once again on initiative count 20 on the next round.", - "Souls fly to the Curator to shield it, and the Curator gains 15 temporary hp. They remain until initiative count 20 on the next round.", - "The Curator commands the captured souls to scream. Each creature the Curator can see within 120 feet of it must succeed on a {@dc 20} Wisdom saving throw or take 18 ({@damage 4d8}) psychic damage." + "The commander draws upon the wellspring of shadowy power in his lair, bolstering his prowess. Until initiative count 20 on the following round, the commander's speed increases to 80 feet, he regains 5 hp whenever he hits a creature with an attack during his turn, and while in dim light or darkness he can take the {@action Hide} action as a bonus action.", + "Magical darkness gathers in a 15-foot radius sphere centered on a point the commander can see within 60 feet of him. The darkness spreads around corners. It lasts until the commander dismisses it as an action, he uses this lair action again, or until he dies. A creature with {@sense darkvision} can't see through this darkness, and nonmagical light can't illuminate it. If any of the effect's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.", + "The bloodcurdling cries of drakes on the hunt echo throughout the lair, coalescing around the commander. Each enemy of the commander within 100 feet of him and that can hear the cries must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until initiative count 20 on the following round." ] } ], "regionalEffects": [ - "The region containing the Curator's lair is warped by its magic, which creates one or more of the following effects:", + "The region containing the commander's lair is warped by his magic, which creates one or more of the following effects:", { "type": "list", "items": [ - "If a creature does not possess an invitation to the museum, dense fog and a labyrinth of marshes make the area within 1 mile of the lair heavily obscured difficult terrain.", - "The fog that surrounds the lair is filled with whispering voices and the barely-visible forms of spirits. The spirits harass living creatures, making it impossible to benefit from a long rest while within 1 mile of the lair.", - "The marshy land within 1 mile of the lair is home to an alarmingly large population of frogs and toads. The Curator can choose to see or hear through the senses of any frog or toad in this area and can speak through it while doing so." + "{@creature elder shadow drake|tob|Elder shadow drakes} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) are attracted to hunt and nest in the area within 10 miles of the lair.", + "Gold and silver that remain within 5 miles of the lair for at least 1 day become tarnished with inky patches of darkness.", + "Lighting conditions become dim and gloomy. The bright and dim light radii of nonmagical light are halved while within 3 miles of the lair." ] }, - "If the Curator dies, these effects fade over the course of {@dice 1d10} days." + "If the commander dies, these effects fade in {@dice 1d10} days." ] }, { - "name": "Boreal Dragon", + "name": "Crystalline Monolith", "source": "ToB2", "lairActions": [ - "On initiative count 20 (losing initiative ties), the dragon can take a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:", + "On initiative count 20 (losing initiative ties), the crystalline monolith takes a lair action to cause one of the following magical effects; the crystalline monolith can't use the same effect two rounds in a row:", { "type": "list", "items": [ - "The dragon chooses a creature it can see within 120 feet of it. The target must succeed on a {@dc 15} Wisdom saving throw or become enraged until the end of its next turn. While enraged, the creature has advantage on melee attack rolls, but it is unable to distinguish friend from foe and must attack the nearest creature other than the dragon. If no other creature is near enough to move to and attack, the victim stalks off in a random direction, seeking a target for its rage.", - "The dragon magically calls a {@creature saber-toothed tiger} or {@creature polar bear} to aid it in battle. The creature appears within 120 feet of the dragon, emerging from a nearby cave entrance or other suitable opening, and acts as the dragon's ally. The creature remains for 1 minute, until the dragon uses this lair action again, or until the dragon dies.", - "Searing winds batter a point the dragon can see within 120 feet of it. Each creature within 20 feet of that point must make a {@dc 15} Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage and 10 ({@damage 3d6}) bludgeoning damage on a failed save, or half as much damage on a successful one." + "The crystalline monolith creates an illusory duplicate of itself in its space. The double moves or speaks according to the monolith's mental direction. Each time a creature targets the monolith with an attack, roll a {@dice d20} to determine whether the attack instead targets the duplicate. On a roll of 11 or higher, the attack hits and destroys the duplicate. A creature can use its action to make a {@dc 15} Intelligence ({@skill Investigation}) check to determine which monolith is real. On a success, the creature identifies the illusion. The duplicate is intangible, but otherwise is identical to the monolith by sight, smell, or hearing. The duplicate lasts for 1 minute or until the monolith uses this lair action again.", + "The crystalline monolith vibrates at a frequency that reverberates through the lair, causing the ground to tremble. Each creature on the ground within 60 feet of the monolith (except for the crystalline monolith itself) must succeed on a {@dc 15} Dexterity saving throw or be knocked {@condition prone}.", + "Magically-charged shards of crystal fire from the crystals in the lair, striking up to two targets within 60 feet of the crystalline monolith. The crystalline monolith makes one ranged attack roll ({@hit 3} to hit) against each target. On a hit, the target takes 2 ({@damage 1d4}) piercing damage and 2 ({@damage 1d4}) psychic damage." ] } - ], - "regionalEffects": [ - "The region containing a legendary boreal dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:", + ] + }, + { + "name": "Gulper Behemoth", + "source": "ToB2", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the gulper behemoth takes a lair action to cause one of the following effects; the gulper behemoth can't use the same effect two rounds in a row:", { "type": "list", "items": [ - "Temperatures within 5 miles of the dragon's lair are warmer than in the surrounding lands. Snow melts shortly after landing, plants are more common, and animals lose their winter coats.", - "Beasts and monstrosities are more aggressive within 3 miles of the dragon's lair. {@skill Animal Handling} checks in the area are made with disadvantage.", - "Volcanic fissures and geysers spring up within 1 mile of the dragon's lair." + "The gulper behemoth commands deep sea eels and plants to constrict a target it can see within 60 feet of it. The target must succeed on a {@dc 15} Strength saving throw or be {@condition restrained} until initiative count 20 on the next round.", + "The gulper behemoth commands plants and coral to shoot boiling water at up to three creatures it can see within 60 feet of it. Each target must make a {@dc 15} Constitution saving throw, taking 10 ({@damage 3d6}) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage." ] - }, - "If the dragon dies, these effects fade over the course of {@dice 1d10} days." + } ] }, { @@ -458,58 +430,89 @@ ] }, { - "name": "Commander of Horn and Gold", + "name": "Mistress of Midnight Teeth", "source": "ToB2", "lairActions": [ - "On initiative count 20 (losing initiative ties), the commander takes a lair action to cause one of the following effects; the commander can't use the same effect two rounds in a row:", + "On initiative count 20 (losing initiative ties), the mistress takes a lair action to cause one of the following effects; the mistress can't use the same effect two rounds in a row:", { "type": "list", "items": [ - "The commander draws upon the wellspring of shadowy power in his lair, bolstering his prowess. Until initiative count 20 on the following round, the commander's speed increases to 80 feet, he regains 5 hp whenever he hits a creature with an attack during his turn, and while in dim light or darkness he can take the {@action Hide} action as a bonus action.", - "Magical darkness gathers in a 15-foot radius sphere centered on a point the commander can see within 60 feet of him. The darkness spreads around corners. It lasts until the commander dismisses it as an action, he uses this lair action again, or until he dies. A creature with {@sense darkvision} can't see through this darkness, and nonmagical light can't illuminate it. If any of the effect's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.", - "The bloodcurdling cries of drakes on the hunt echo throughout the lair, coalescing around the commander. Each enemy of the commander within 100 feet of him and that can hear the cries must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until initiative count 20 on the following round." + "The mistress forges a bond with her reflections in the many mirrors adorning her lair, shuffling her wounds off onto the images. She gains 30 temporary hit points.", + "The mistress magically steps into any reflective surface within 5 feet of her, and teleports to any other reflective surface within 100 feet of her. She appears in the closest unoccupied space to the destination reflection.", + "Reflections of the mistress appear in mirrors or other reflective surfaces, including those carried or worn by creatures. The reflections reach out and grab up to three creatures the mistress can see within 120 feet of her. Each target must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} (escape {@dc 15}) by the reflections. Until this grapple ends, the target is {@condition restrained}. The grapple lasts until the mistress uses this lair action again, until she dismisses it as an action, or until she dies.", + "The mistress creates a 20-foot radius of gloom centered on a point she can see within 120 feet of her. The light conditions in the area diminish: bright light becomes dim light, and dim light becomes darkness. The sphere lasts until the mistress uses this lair action again, until she dismisses it as an action, or until she dies." ] } ], "regionalEffects": [ - "The region containing the commander's lair is warped by his magic, which creates one or more of the following effects:", + "The region containing the mistress' lair is warped by her magic, which creates one or more of the following effects:", { "type": "list", "items": [ - "{@creature elder shadow drake|tob|Elder shadow drakes} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) are attracted to hunt and nest in the area within 10 miles of the lair.", - "Gold and silver that remain within 5 miles of the lair for at least 1 day become tarnished with inky patches of darkness.", - "Lighting conditions become dim and gloomy. The bright and dim light radii of nonmagical light are halved while within 3 miles of the lair." + "Humanoids and fey who finish a long rest within 5 miles of the lair find themselves exceedingly hungry. No matter how much they eat, this feeling of hunger never completely subsides unless the meal was in the banquet hall of the Court of Midnight Teeth.", + "Reflections within 3 miles of the lair move of their own accord, but never while being directly observed.", + "While in her lair, the mistress can cast the {@spell scrying} spell at will, targeting any mirror within 3 miles of the lair or any mirror within 5 feet of any Blue Barber anywhere in the multiverse. Charisma is her {@footnote spellcasting ability|Spell save DC 18.} for this spell." ] }, - "If the commander dies, these effects fade in {@dice 1d10} days." + "If the mistress dies, these effects fade in {@dice 1d10} days." ] }, { - "name": "Mistress of Midnight Teeth", + "name": "Psychic Vampire", + "source": "ToB2", + "regionalEffects": [ + "The region surrounding a psychic vampire's lair is warped by the creature's unnatural presence, creating any of the following effects:", + { + "type": "list", + "items": [ + "There's a noticeable increase in the populations of owls, ravens, and snakes within 5 miles of the lair.", + "Beasts with an Intelligence of 4 or lower are clever and more likely to avoid being caught in traps within 3 miles of the lair.", + "Humanoids with an Intelligence of 8 or higher within 1 mile of the lair experience mild headaches if they don't learn or experience something new every 24 hours." + ] + }, + "If the vampire is destroyed, these effects fade over the course of {@dice 1d10} days." + ] + }, + { + "name": "Queen of Scorpions", + "source": "ToB2", + "regionalEffects": [ + "The presence of the Queen of Scorpions warps the region containing her temple, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "The area within 5 miles of the temple attracts spiders and scorpions of all sizes. The Queen of Scorpions can choose to see or hear through the senses of any arachnid in this area and can speak through it while doing so.", + "Arachnids within 5 miles of the Queen of Scorpions' temple have advantage on all Dexterity ({@skill Stealth}) checks made to hide.", + "The Queen of Scorpions leaves no physical evidence of her passage when within 1 mile of her temple unless she wishes to. In addition, creatures and plants native to her domain don't cause her harm or cost her extra movement when she moves through the area." + ] + }, + "If the Queen of Scorpions dies, these effects fade over the course of {@dice 1d10} days." + ] + }, + { + "name": "Rhopalocerex", "source": "ToB2", "lairActions": [ - "On initiative count 20 (losing initiative ties), the mistress takes a lair action to cause one of the following effects; the mistress can't use the same effect two rounds in a row:", + "On initiative count 20 (losing initiative ties), Rhopalocerex takes a lair action to cause one of the following effects; Rhopalocerex can't use the same effect two rounds in a row:", { "type": "list", "items": [ - "The mistress forges a bond with her reflections in the many mirrors adorning her lair, shuffling her wounds off onto the images. She gains 30 temporary hit points.", - "The mistress magically steps into any reflective surface within 5 feet of her, and teleports to any other reflective surface within 100 feet of her. She appears in the closest unoccupied space to the destination reflection.", - "Reflections of the mistress appear in mirrors or other reflective surfaces, including those carried or worn by creatures. The reflections reach out and grab up to three creatures the mistress can see within 120 feet of her. Each target must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} (escape {@dc 15}) by the reflections. Until this grapple ends, the target is {@condition restrained}. The grapple lasts until the mistress uses this lair action again, until she dismisses it as an action, or until she dies.", - "The mistress creates a 20-foot radius of gloom centered on a point she can see within 120 feet of her. The light conditions in the area diminish: bright light becomes dim light, and dim light becomes darkness. The sphere lasts until the mistress uses this lair action again, until she dismisses it as an action, or until she dies." + "Rhopalocerex magically calls a {@filter giant insect|type=beast|search=giant|challenge rating=[&0;&5]} or a {@filter demon|type=demon|challenge rating=[&0;&5]} of challenge rating 5 or lower to aid him. The called creature acts as an ally of Rhopalocerex and obeys his mental commands. The creature remains for 1 hour or until Rhopalocerex uses this lair action again.", + "Rhopalocerex chooses up to two creatures he can see within 60 feet of him. Each creature must succeed on a {@dc 15} Dexterity saving throw or have disadvantage on its attack rolls until initiative count 20 on the following round, as numerous butterflies and moths fly up in its way.", + "Rhopalocerex chooses up to two creatures he can see that are within 15 feet of a wall of his lair. The creature must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} (escape {@dc 15}) by the sticky fibers that make up the walls." ] } ], "regionalEffects": [ - "The region containing the mistress' lair is warped by her magic, which creates one or more of the following effects:", + "The region containing Rhopalocerex's lair is warped by his magic, which creates one or more of the following effects:", { "type": "list", "items": [ - "Humanoids and fey who finish a long rest within 5 miles of the lair find themselves exceedingly hungry. No matter how much they eat, this feeling of hunger never completely subsides unless the meal was in the banquet hall of the Court of Midnight Teeth.", - "Reflections within 3 miles of the lair move of their own accord, but never while being directly observed.", - "While in her lair, the mistress can cast the {@spell scrying} spell at will, targeting any mirror within 3 miles of the lair or any mirror within 5 feet of any Blue Barber anywhere in the multiverse. Charisma is her {@footnote spellcasting ability|Spell save DC 18.} for this spell." + "While within 1 mile of Rhopalocerex's lair, creatures and plants with a challenge rating of 5 or lower are more toxic than normal. When these creatures deal poison damage, they deal an extra die of poison damage. If these creatures normally don't deal poison damage, one of their attacks now deals an extra 2 ({@damage 1d4}) poison damage on a hit.", + "The area within 1 mile of Rhopalocerex's lair is difficult terrain, as the tree's roots gradually bulge and shift throughout the day, churning the soil, moving plants and rocks, and creating and filling sinkholes.", + "Thousands of insects swarm in the air and on the ground within 1 mile of the lair. Rhopalocerex can choose to see or hear through the senses of any insect in this area and can speak through it while doing so." ] - }, - "If the mistress dies, these effects fade in {@dice 1d10} days." + } ] }, { @@ -530,17 +533,30 @@ ] }, { - "name": "Gulper Behemoth", + "name": "The Curator", "source": "ToB2", "lairActions": [ - "On initiative count 20 (losing initiative ties), the gulper behemoth takes a lair action to cause one of the following effects; the gulper behemoth can't use the same effect two rounds in a row:", + "On initiative count 20 (losing initiative ties), the Curator can take a lair action to cause one of the following effects; the curator can't use the same effect two rounds in a row:", { "type": "list", "items": [ - "The gulper behemoth commands deep sea eels and plants to constrict a target it can see within 60 feet of it. The target must succeed on a {@dc 15} Strength saving throw or be {@condition restrained} until initiative count 20 on the next round.", - "The gulper behemoth commands plants and coral to shoot boiling water at up to three creatures it can see within 60 feet of it. Each target must make a {@dc 15} Constitution saving throw, taking 10 ({@damage 3d6}) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage." + "All souls in the museum cease to emit light, and the lair becomes completely dark. The souls begin to glow once again on initiative count 20 on the next round.", + "Souls fly to the Curator to shield it, and the Curator gains 15 temporary hp. They remain until initiative count 20 on the next round.", + "The Curator commands the captured souls to scream. Each creature the Curator can see within 120 feet of it must succeed on a {@dc 20} Wisdom saving throw or take 18 ({@damage 4d8}) psychic damage." ] } + ], + "regionalEffects": [ + "The region containing the Curator's lair is warped by its magic, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "If a creature does not possess an invitation to the museum, dense fog and a labyrinth of marshes make the area within 1 mile of the lair heavily obscured difficult terrain.", + "The fog that surrounds the lair is filled with whispering voices and the barely-visible forms of spirits. The spirits harass living creatures, making it impossible to benefit from a long rest while within 1 mile of the lair.", + "The marshy land within 1 mile of the lair is home to an alarmingly large population of frogs and toads. The Curator can choose to see or hear through the senses of any frog or toad in this area and can speak through it while doing so." + ] + }, + "If the Curator dies, these effects fade over the course of {@dice 1d10} days." ] }, { @@ -557,127 +573,126 @@ ] } ] - }, - { - "name": "Psychic Vampire", - "source": "ToB2", - "regionalEffects": [ - "The region surrounding a psychic vampire's lair is warped by the creature's unnatural presence, creating any of the following effects:", - { - "type": "list", - "items": [ - "There's a noticeable increase in the populations of owls, ravens, and snakes within 5 miles of the lair.", - "Beasts with an Intelligence of 4 or lower are clever and more likely to avoid being caught in traps within 3 miles of the lair.", - "Humanoids with an Intelligence of 8 or higher within 1 mile of the lair experience mild headaches if they don't learn or experience something new every 24 hours." - ] - }, - "If the vampire is destroyed, these effects fade over the course of {@dice 1d10} days." - ] } ], "monster": [ { - "name": "Aalpamac", + "name": "A-mi-kuk", "source": "ToB2", - "page": 8, + "page": 15, "size": [ "H" ], - "environment": [ - "coastal", - "underwater" - ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "U" + "C", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 16 + "ac": 14 } ], "hp": { - "average": 136, - "formula": "13d12 + 52" + "average": 115, + "formula": "10d12 + 50" }, "speed": { - "swim": 50, - "walk": 15 + "swim": 40, + "burrow": 20, + "walk": 30 }, "str": 21, - "dex": 10, - "con": 19, - "int": 2, - "wis": 16, + "dex": 8, + "con": 20, + "int": 7, + "wis": 14, "cha": 10, - "save": { - "con": "+7" - }, "skill": { - "perception": "+6" + "athletics": "+10", + "perception": "+5", + "stealth": "+2" }, - "passive": 16, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 60 ft.", + "tremorsense 30 ft." ], + "passive": 15, "resist": [ + "acid", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ "cold" ], + "conditionImmune": [ + "paralyzed", + "restrained" + ], + "languages": [ + "understands Common but can't speak" + ], "cr": "7", "trait": [ { - "name": "Amphibious", + "name": "Hold Breath", "entries": [ - "The aalpamac can breathe air and water." + "The a-mi-kuk can hold its breath for 30 minutes." ] }, { - "name": "Distance Distortion Aura", + "name": "Fear of Fire", "entries": [ - "The presence of an aalpamac distorts the vision of creatures within 60 feet of it. Each creature that starts its turn in that area must succeed on a {@dc 15} Wisdom saving throw or be unable to correctly judge the distance between itself and its surroundings until the start of its next turn. An affected creature has disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks that rely on sight, and it can't move more than half its speed on its turn. On a successful saving throw, the creature is immune to the aalpamac's Distance Distortion Aura for the next 24 hours. Creatures with {@sense blindsight}, {@sense tremorsense|MM}, or {@sense truesight} are unaffected by this trait." + "The a-mi-kuk is afraid of fire, and it won't move toward any fiery or burning objects. If presented forcefully with a flame, or if it is dealt fire damage, the a-mi-kuk must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} until the end of its next turn. After it has been {@condition frightened} by a specific source of fire (such as the {@skill burning hands} spell), the a-mi-kuk can't be {@condition frightened} by that same source again for 24 hours." + ] + }, + { + "name": "Icy Slime", + "entries": [ + "The a-mi-kuk's body is covered in a layer of greasy, ice-cold slime that grants it the benefits of freedom of movement. In addition, a creature that touches the a-mi-kuk or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) cold damage from the freezing slime. A creature grappled by the a-mi-kuk takes this damage at the start of each of its turns." ] } ], - "damageTags": [ - "P", - "S" - ], - "traitTags": [ - "Amphibious" - ], "action": [ { "name": "Multiattack", "entries": [ - "The aalpamac makes three attacks: one with its bite and two with its claws." + "The a-mi-kuk makes two attacks: one with its bite and one with its grasping claw." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." ] }, { - "name": "Claws", + "name": "Grasping Claw", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}). The a-mi-kuk has two grasping claws, each of which can grapple only one target at a time." + ] + }, + { + "name": "Strangle", + "entries": [ + "The a-mi-kuk strangles one creature grappled by it. The target must make a {@dc 16} Strength saving throw. On a failure, the target takes 27 ({@damage 6d8}) bludgeoning damage, can't breathe, speak, or cast spells, and begins suffocating. On a success, the target takes half the bludgeoning damage and is no longer grappled. Until this strangling grapple ends (escape {@dc 16}), the target takes 13 ({@damage 3d8}) bludgeoning damage at the start of each of its turns. The a-mi-kuk can strangle up to two Medium or smaller targets or one Large target at a time." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Aalpamac%20%28Token%29.png", "fluff": { "entries": [ { @@ -689,21 +704,28 @@ { "type": "quote", "entries": [ - "A chimeric beast with the body of a massive trout and the front claws and head of a fierce wolverine bursts up from the icy water. Its eyes glow with a lambent green light, and the air around it bends and distorts as if viewed through a thick lens." + "Crimson slime covers this ungainly creature. Its tiny black eyes sit in an abnormally large head, and dozens of sharp teeth fill its small mouth. Its limbs end in large, grasping claws that look strong enough to crush the life out of a bear." ] }, { "type": "entries", - "name": "Hungry Lake Monsters", + "name": "Hidden Terror", "entries": [ - "The aalpamac is a dangerous freshwater predator native to lakes and rivers. While primarily a water-dwelling monster, the aalpamac can haul itself onto shore with its front claws and does so to attack prey drinking or moving at the water's edge. While not evil, the aalpamac is a ravenous and territorial creature, ranging over an area of up to a dozen miles in search of fresh meat. Aalpamacs are not picky about what they consume and even attack large boats if sufficiently hungry. They are solitary creatures and tolerate others of their own kind only during mating seasons." + "The dreaded a-mi-kuk is a terrifying creature that feasts on any who venture into the bleak and icy expanses of the world. A-mi-kuks prowl the edges of isolated communities, snatching those careless enough to wander too far from camp. They also submerge themselves beneath frozen waters, coming up from below to grab and strangle lone fishermen." ] }, { "type": "entries", - "name": "Local Legends", + "name": "Fear of Flames", "entries": [ - "An aalpamac that terrorizes the same lake or river for many years often develops a reputation among the locals of the area, particularly those living along the body of water in question. Inevitably, this gives rise to a number of stories exaggerating the size, ferocity, disposition, or powers of the aalpamac. The stories often give aalpamacs names that highlight their most prominent features or are specific to the area in which they live, such as \"Chompo\" or \"the Heron Lake Monster.\" These stories also make the aalpamac the target of adventurers and trophy hunters, most of whom either do not locate the beast or fall victim to it." + "A-mi-kuks have a deathly fear of fire, and anyone using fire against one has a good chance of making it flee in terror, even if the fire-user would otherwise be outmatched. A-mi-kuks are not completely at the mercy of this fear, however, and lash out with incredible fury if cornered by someone using fire against them." + ] + }, + { + "type": "entries", + "name": "Unknown Origins", + "entries": [ + "A-mi-kuks are not natural creatures and contribute little to the ecosystems in which they live. The monsters are never seen together, and some believe them to be a single monster, an evil spirit made flesh that appears whenever a group of humans has angered the gods. A-mi-kuks have no known allies and viciously attack any creatures that threaten them, regardless of the foe's size or power." ] } ] @@ -716,179 +738,128 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Aalpamac.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/A-mi-kuk.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/A-mi-kuk%20%28Token%29.png", + "traitTags": [ + "Hold Breath" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "B", + "C", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], "savingThrowForced": [ + "strength", "wisdom" ] }, { - "name": "Ahu-Nixta Cataphract", + "name": "Aalpamac", "source": "ToB2", - "page": 9, + "page": 8, "size": [ - "L" - ], - "environment": [ - "planar" + "H" ], - "type": "aberration", + "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], "ac": [ { "from": [ - "clockwork armor" + "natural armor" ], - "ac": 17 + "ac": 16 } ], "hp": { - "average": 135, - "formula": "18d10 + 36" + "average": 136, + "formula": "13d12 + 52" }, "speed": { - "canHover": true, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "walk": 30, - "swim": 30 + "swim": 50, + "walk": 15 }, - "str": 20, - "dex": 8, - "con": 14, - "int": 19, - "wis": 13, + "str": 21, + "dex": 10, + "con": 19, + "int": 2, + "wis": 16, "cha": 10, + "save": { + "con": "+7" + }, "skill": { - "perception": "+4" + "perception": "+6" }, - "passive": 14, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned", - "prone" - ], - "languages": [ - "Deep Speech", - "Void Speech" - ], - "languageTags": [ - "DS", - "OTH" + "passive": 16, + "resist": [ + "cold" ], - "cr": "8", + "cr": "7", "trait": [ { - "name": "Clockwork Encasement", + "name": "Amphibious", "entries": [ - "The creature within the machine is a somewhat shapeless mass, both protected and given concrete manipulators by its armor. The clockwork armor has a variety of manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. When the ahu-nixta is reduced to 0 hp, its clockwork armor breaks and the ahu-nixta exits it. Once out of its armor, the creature's pulpy mass no longer receives the benefits of the listed Damage or Condition Immunities, except for psychic and prone.", - "Without its clockwork armor, the ahu-nixta has the following statistics: AC 12, hp 37 ({@damage 5d10 + 10}), Strength 9 ({@d20 -1}), and all its modes of travel are reduced to 20 feet. In addition, it has no attack actions, though it can still cast its spells. The ahu-nixta's body can form eyes, mouths, and grabbing appendages. Its grabbing appendages can pick up objects and manipulate them, but the appendages can't be used for combat. The ahu-nixta's extra appendages can open and close glass-covered viewing ports in the clockwork armor, requiring no action, so it can see and interact with objects outside the armor.", - "The ahu-nixta can exit or enter its clockwork armor as a bonus action." + "The aalpamac can breathe air and water." ] }, { - "name": "Immutable Form", + "name": "Distance Distortion Aura", "entries": [ - "The ahu-nixta's clockwork armor is immune to any spell or effect that would alter its form, as is the creature that controls it as long as the ahu-nixta remains within the armor." - ] - } - ], - "damageTags": [ - "S", - "P", - "B", - "O" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Immutable Form" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "int", - "headerEntries": [ - "The ahu-nixta's innate spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The ahu-nixta can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell fear}", - "{@spell fire bolt} ({@damage 2d10})", - "{@spell telekinesis}" + "The presence of an aalpamac distorts the vision of creatures within 60 feet of it. Each creature that starts its turn in that area must succeed on a {@dc 15} Wisdom saving throw or be unable to correctly judge the distance between itself and its surroundings until the start of its next turn. An affected creature has disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks that rely on sight, and it can't move more than half its speed on its turn. On a successful saving throw, the creature is immune to the aalpamac's Distance Distortion Aura for the next 24 hours. Creatures with {@sense blindsight}, {@sense tremorsense|MM}, or {@sense truesight} are unaffected by this trait." ] } ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "frightened", - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The cataphract makes three melee attacks. It can cast one at will spell in place of two melee attacks. Alternatively, it can use its Arcane Cannon twice." - ] - }, - { - "name": "Whirling Blades", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 3d4 + 5}) slashing damage plus 5 ({@damage 2d4}) slashing damage, and the target must succeed on a {@dc 15} Dexterity saving throw or take 5 ({@damage 2d4}) slashing damage at the start of its next turn." - ] - }, - { - "name": "Pronged Scepter", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." + "The aalpamac makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Bashing Rod", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." ] }, { - "name": "Arcane Cannon", + "name": "Claws", "entries": [ - "{@atk rs} {@hit +7} to hit, range 100 ft., one target. {@h}18 ({@damage 4d8}) force damage, and the target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "coastal", + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ahu-Nixta%20Cataphract%20%28Token%29.png", "fluff": { "entries": [ { @@ -900,22 +871,21 @@ { "type": "quote", "entries": [ - "At the core of its clockwork armor, the creature is a shapeless horror from beyond the stars." + "A chimeric beast with the body of a massive trout and the front claws and head of a fierce wolverine bursts up from the icy water. Its eyes glow with a lambent green light, and the air around it bends and distorts as if viewed through a thick lens." ] }, - "Weak and easy prey in their natural state, the ahu-nixta long ago mastered the art of clockwork design, building armor that could carry them through the voids between stars and bolster their physical abilities. After mastering clockwork design, the ahu-nixta turned to enhancing themselves to better utilize greater and greater clockwork creations.", { "type": "entries", - "name": "Evolved Terrors", + "name": "Hungry Lake Monsters", "entries": [ - "As ahu-nixta age and prove themselves against their people's enemies, they are forcibly evolved in eugenic chambers and given new armor. The ahu-nixta are comprised of drudges, rank-and-file {@creature ahu-nixta|CCodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) and cataphracts. The drudges are the least evolved and lowest form of ahu-nixta, evolving into standard citizens after years of meeting rigorous physical and mental demands from their superiors." + "The aalpamac is a dangerous freshwater predator native to lakes and rivers. While primarily a water-dwelling monster, the aalpamac can haul itself onto shore with its front claws and does so to attack prey drinking or moving at the water's edge. While not evil, the aalpamac is a ravenous and territorial creature, ranging over an area of up to a dozen miles in search of fresh meat. Aalpamacs are not picky about what they consume and even attack large boats if sufficiently hungry. They are solitary creatures and tolerate others of their own kind only during mating seasons." ] }, { "type": "entries", - "name": "Boundless Potential", + "name": "Local Legends", "entries": [ - "The bodies of ahu-nixta are highly responsive to forced evolution, leaving the creatures with seemingly endless potential for advancement. Scholars speculate that undiscovered stages of ahu-nixta evolution exist, hidden by the leaders of the ahu-nixta until called upon to serve the wishes of their evil gods." + "An aalpamac that terrorizes the same lake or river for many years often develops a reputation among the locals of the area, particularly those living along the body of water in question. Inevitably, this gives rise to a number of stories exaggerating the size, ferocity, disposition, or powers of the aalpamac. The stories often give aalpamacs names that highlight their most prominent features or are specific to the area in which they live, such as \"Chompo\" or \"the Heron Lake Monster.\" These stories also make the aalpamac the target of adventurers and trophy hunters, most of whom either do not locate the beast or fall victim to it." ] } ] @@ -928,141 +898,118 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ahu-Nixta%20Cataphract.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Aalpamac.webp" } } ] }, - "damageTagsSpell": [ - "F" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Aalpamac%20%28Token%29.png", + "traitTags": [ + "Amphibious" ], - "savingThrowForced": [ - "dexterity", - "strength" + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ "wisdom" ] }, { - "name": "Ahu-Nixta Drudge", + "name": "Abbanith Giant", "source": "ToB2", - "page": 10, + "page": 170, "size": [ - "M" - ], - "environment": [ - "planar" + "L" ], - "type": "aberration", + "type": "giant", "alignment": [ - "N", - "E" + "N" ], "ac": [ { - "ac": 13, "from": [ - "clockwork armor" - ] + "natural armor" + ], + "ac": 13 } ], "hp": { - "average": 26, - "formula": "4d8 + 8" + "average": 76, + "formula": "9d10 + 27" }, "speed": { - "walk": 30, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true, - "swim": 30 + "burrow": 30, + "walk": 40 }, - "str": 15, - "dex": 12, - "con": 14, - "int": 12, - "wis": 10, - "cha": 10, - "passive": 11, - "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned", - "prone" + "str": 20, + "dex": 9, + "con": 17, + "int": 10, + "wis": 13, + "cha": 11, + "save": { + "str": "+7", + "con": "+5" + }, + "senses": [ + "tremorsense 120 ft." ], + "passive": 11, "languages": [ - "Deep Speech", - "Void Speech" - ], - "languageTags": [ - "DS", - "OTH" + "Giant", + "Terran" ], - "cr": "1/2", + "cr": "3", "trait": [ { - "name": "Clockwork Encasement", + "name": "One with the Earth", "entries": [ - "The creature within the machine is a somewhat shapeless mass, both protected and given concrete manipulators by its armor. The clockwork armor has a few manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. Unlike other ahu-nixta, the drudge can't live outside its armor and dies when its armor is reduced to 0 hp." + "The abbanith giant can detect the flows and rhythms of the earth\u2014including things that interfere with these rhythms, such as earthquakes and magical anomalies. As a result, the abbanith giant can't be surprised by an opponent that is touching the ground. In addition, the giant has advantage on attack rolls against constructs and elementals made of earth or stone." ] }, { - "name": "Immutable Form", + "name": "Siege Monster", "entries": [ - "The drudge's clockwork armor is immune to any spell or effect that would alter its form, as is the creature that controls it as long as the ahu-nixta remains within the armor." + "The giant deals double damage to objects and structures and triple damage to objects and structures made of earth or stone." ] } ], - "damageTags": [ - "S" - ], - "traitTags": [ - "Immutable Form" - ], - "spellcasting": [ + "action": [ { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "int", - "headerEntries": [ - "The ahu-nixta's innate spellcasting ability is Intelligence (spell save {@dc 11}, {@hit 3} to hit with spell attacks). The ahu-nixta can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell fire bolt} ({@damage 1d10})" - ], - "daily": { - "1": [ - "{@spell fear}" - ] - } + "name": "Multiattack", + "entries": [ + "The abbanith giant makes two thumb claw attacks." + ] + }, + { + "name": "Thumb Claw", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." + ] } ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "frightened", - "restrained" - ], - "action": [ + "reaction": [ { - "name": "Whirring Blades", + "name": "Earth Counter {@recharge 6}", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." + "When a creature the abbanith can see within 30 feet of it casts a spell, the abbanith counters it. This reaction works like the {@spell counterspell} spell, except the abbanith can only counter spells that directly affect or create earth or stone, such as {@spell stone shape}, {@spell wall of stone}, or {@spell move earth}, and it doesn't need to make a spellcasting ability check, regardless of the spell's level." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ahu-Nixta%20Drudge%20%28Token%29.png", + "environment": [ + "mountain", + "underdark" + ], "fluff": { "entries": [ { @@ -1074,22 +1021,28 @@ { "type": "quote", "entries": [ - "At the core of its clockwork armor, the creature is a shapeless horror from beyond the stars." + "This giant has a bulky, muscular body and small eyes in its broad, flat face. The giant's thumbs end in large, black claws." ] }, - "Weak and easy prey in their natural state, the ahu-nixta long ago mastered the art of clockwork design, building armor that could carry them through the voids between stars and bolster their physical abilities. After mastering clockwork design, the ahu-nixta turned to enhancing themselves to better utilize greater and greater clockwork creations.", { "type": "entries", - "name": "Evolved Terrors", + "name": "Ancient Giants of the Deep", "entries": [ - "As ahu-nixta age and prove themselves against their people's enemies, they are forcibly evolved in eugenic chambers and given new armor. The ahu-nixta are comprised of drudges, rank-and-file {@creature ahu-nixta|CCodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) and cataphracts. The drudges are the least evolved and lowest form of ahu-nixta, evolving into standard citizens after years of meeting rigorous physical and mental demands from their superiors." + "Abbanith giants are among the oldest races of giants known to exist and are said to have been around since the world was first formed. Many scholars turn to the giants' deep connection with the earth as evidence of this fact, and the giants themselves make no efforts to deny it. Indeed, the oral tradition of the abbanith giants dates back millennia, to a time when gods walked the land, elves were first learning the secrets of magic, and humans were still living in caves. Most abbanith giants wear simple tunics or shorts woven of a strange subterranean fungus, though leaders occasionally wear armor." ] }, { "type": "entries", - "name": "Boundless Potential", + "name": "Consummate Diggers", "entries": [ - "The bodies of ahu-nixta are highly responsive to forced evolution, leaving the creatures with seemingly endless potential for advancement. Scholars speculate that undiscovered stages of ahu-nixta evolution exist, hidden by the leaders of the ahu-nixta until called upon to serve the wishes of their evil gods." + "Abbanith giants dwell almost exclusively underground and are adept at using their incredibly hard thumb claws to dig massive tunnels through the earth. Druids and wizards studying the giants' unique biology have deduced that mineral-based materials actually soften when struck by their claws. This feature has also made them the target of {@creature derro|mtf} and {@creature duergar} slavers wishing to use their skills to mine precious gems or build their fortifications, something the giants violently oppose despite their normally peaceable nature." + ] + }, + { + "type": "entries", + "name": "Allies of the Earth", + "entries": [ + "For as long as either race can remember, abbanith giants have been allies of the pech, the two races sharing a passion for all things earth and stone. Families of abbanith giants frequently live with pech colonies, the abbanith giants harvesting the stone the pech work and the two races sharing in the defense of the community. Abbanith giants defer to their smaller pech friends in most matters of importance, and many outsiders view the fondness and attentiveness that the much larger giants have for their stony friends with bemusement." ] } ] @@ -1102,137 +1055,167 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ahu-Nixta%20Drudge.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Abbanith%20Giant.webp" } } ] }, - "damageTagsSpell": [ - "F" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Abbanith%20Giant%20%28Token%29.png", + "traitTags": [ + "Siege Monster" + ], + "senseTags": [ + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI", + "T" + ], + "damageTags": [ + "P" ], "miscTags": [ "MW" - ], - "savingThrowForcedSpell": [ - "wisdom" ] }, { - "name": "Akaasit", + "name": "Adult Boreal Dragon", "source": "ToB2", - "page": 11, + "page": 111, "size": [ - "M" - ], - "environment": [ - "planar" + "H" ], - "type": "construct", + "type": "dragon", "alignment": [ - "U" + "C", + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 15 + "ac": 19 } ], "hp": { - "average": 91, - "formula": "14d8 + 28" + "average": 212, + "formula": "17d12 + 102" }, "speed": { - "walk": 30 + "swim": 30, + "fly": 80, + "walk": 40 + }, + "str": 25, + "dex": 10, + "con": 23, + "int": 15, + "wis": 17, + "cha": 16, + "save": { + "dex": "+6", + "con": "+12", + "wis": "+9", + "cha": "+9" + }, + "skill": { + "athletics": "+13", + "perception": "+15", + "stealth": "+6" }, - "str": 13, - "dex": 18, - "con": 14, - "int": 3, - "wis": 10, - "cha": 5, - "passive": 10, "senses": [ - "truesight 60 ft." - ], - "senseTags": [ - "U" + "blindsight 60 ft.", + "darkvision 120 ft." ], + "passive": 23, "resist": [ - "piercing" + "cold" ], "immune": [ - "poison", - "psychic" + "fire" ], - "conditionImmune": [ - "blinded", - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "languages": [ + "Draconic", + "Giant" ], - "cr": "6", + "cr": "17", "trait": [ { - "name": "Immutable Form", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The akaasit is immune to any spell or effect that would alter its form." + "If the dragon fails a saving throw, it can choose to succeed instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Unfixed in Time", + "name": "Bite", "entries": [ - "To those properly fixed in time, the akaasit flickers in and out of time, its position never fully clear. Attack rolls against the akaasit have disadvantage. If it is hit by an attack, this trait ceases to function until the start of its next turn." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage." ] }, { - "name": "Magic Resistance", + "name": "Claw", "entries": [ - "The akaasit has advantage on saving throws against spells and other magical effects." + "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." ] - } - ], - "damageTags": [ - "S", - "O" - ], - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Tail", "entries": [ - "The akaasit makes two arm blade attacks." + "{@atk mw} {@hit +13} to hit, reach 15 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." ] }, { - "name": "Arm Blade", + "name": "Frightful Presence", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage plus 3 ({@damage 1d6}) force damage." + "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Cinder Breath {@recharge 5}", + "entries": [ + "The dragon exhales a 60-foot cone of superheated air filled with white-hot embers. Each creature in that area must make a {@dc 20} Dexterity saving throw, taking 44 ({@damage 8d10}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "reaction": [ + "legendary": [ { - "name": "Time-Assisted Counterattack", + "name": "Detect", "entries": [ - "The akaasit's awarness of the near future allows it to see attacks before they happen. When a creature the akaasit can see attacks it while within 5 feet of it, the akaasit makes a single arm blade attack against the creature. If the creature is reduced to 0 hp as a result of the akaasit's attack, the creature's attack doesn't hit the akaasit." + "The dragon makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Tail Attack", + "entries": [ + "The dragon makes a tail attack." + ] + }, + { + "name": "Wing Attack (Costs 2 Actions)", + "entries": [ + "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 20} Dexterity saving throw or take 14 ({@damage 2d6 + 7}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "legendaryGroup": { + "name": "Boreal Dragon", + "source": "ToB2" + }, + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Akaasit%20%28Token%29.png", "fluff": { "entries": [ { @@ -1244,36 +1227,21 @@ { "type": "quote", "entries": [ - "A cloud of unconnected, flat gray triangles in the vague shape of a mantis flickers unpredictably from one position to another, clicking softly as its arm blades swing outward." - ] - }, - "Akaasits are constructed beings from a plane destroyed by a catastrophic misuse of time magic. They were altered by this catastrophe and now exist in the present and in fractions of a second in the past and future.", - { - "type": "entries", - "name": "Mindless", - "entries": [ - "The akaasit has no mind, at least as understood by denizens of the Material Plane, and its motives are inscrutable. Each akaasit is always found moving toward some unknown destination. It may attack other creatures, or it may ignore them. It protects itself if attacked, but rarely does an akaasit pursue a retreating foe." - ] - }, - { - "type": "entries", - "name": "Unknown Origin", - "entries": [ - "The home of the akaasit is unknown, but they are often encountered in areas touched or altered by time magic. Although a few wizards have discovered magical methods of summoning them, none have found a way to control or communicate with them. Akaasits seem to be drawn to spellcasters with some mastery of time magic, though it is always a gamble if an individual akaasit will protect or ruthlessly attack such a spellcaster. An akaasit's demeanor can change each day, and many time magic spellcasters have been found slain by the same akaasit that faithfully protected them the day prior." + "Covered in a mix of hard, blue-white scales and patches of silvery-blue fur, this dragon radiates a savage belligerence. Its amber eyes gleam with primal fury as it stretches its wings, sending a shower of burning sparks sizzling onto the ground." ] }, { "type": "entries", - "name": "Dispersed Destruction", + "name": "Paradoxical Predators", "entries": [ - "If an akaasit is destroyed, it falls apart into a pile of gray triangles. These triangles fade out of existence over the next ten minutes, leaving only the akaasit's two armblades." + "Boreal dragons inhabit the arctic and alpine places of the world, from snow-capped conifer forests and frigid mountain peaks to flat, icy plains and polar seas. Unlike white or silver dragons, however, boreal dragons are not creatures of cold but rather of heat and flames. Their breath is filled with burning embers, and their preferred lairs contain some sort of natural heat source. While this contradiction has puzzled many scholars of draconic lore, boreal dragons are unconcerned about such trivial matters and are likely to devour any sage or wizard impertinent enough to question their choice of habitat." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Dragons of Rage", "entries": [ - "The akaasit doesn't require air, food, drink, or sleep." + "Boreal dragons are among the most straightforward of all true dragons, driven by simple necessities like hunting and mating. They hate most other dragons with a passion and war constantly with those that share their arctic homeland, driving off or killing any dragons they encounter. Boreal dragons are truculent creatures and love nothing better than getting into a fight; however, they do not target defenseless creatures or those far weaker than themselves unless they are hunting for food. Because they respect strength above all else, a creature can gain a boreal dragon's admiration through acts of intense bravery or slaughter. In particular, the dragons are fond of large arctic predators, such as saber-toothed tigers and polar bears, and often invite the creatures to live in their lairs." ] } ] @@ -1281,12 +1249,10 @@ ] }, { - "type": "inset", - "name": "Akaasit Blade", + "type": "entries", + "name": "A Boreal Dragon's Lair", "entries": [ - "{@i Weapon ({@item dagger|phb}), rare}", - "You gain a +1 bonus to attack and damage rolls made with this magic weapon.", - "This dagger is crafted from the armblades of a defeated akaasit. You can use an action to activate a small measure of prescience within the dagger for 1 minute. If you are attacked by a creature you can see within 5 feet of you while this effect is active, you can use your reaction to make one attack with this dagger against the attacker. If your attack hits, the dagger loses its prescience, and its prescience can't be activated again until the next dawn." + "Boreal dragons make their home in arctic or subarctic regions, particularly areas warmed by geothermal activity. Suitable sites for their lairs include cliffs above magma deposits or fissures, large caves at the edge of volcanic craters or near hot springs, or the abandoned outposts of fire giants. Boreal dragons also enjoy taking over the lairs of other dragons, particularly those they have personally slain or driven out." ] } ], @@ -1295,131 +1261,222 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Akaasit.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Adult%20Boreal%20Dragon.webp" } } ] - } - }, - { - "name": "Akhlut", - "source": "ToB2", - "page": 12, - "size": [ - "L" + }, + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Adult%20Boreal%20Dragon%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances" ], - "environment": [ - "arctic", - "coastal", - "underwater" + "senseTags": [ + "B", + "SD" ], - "type": "beast", + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "DR", + "GI" + ], + "damageTags": [ + "B", + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "conditionInflictLegendary": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ] + }, + { + "name": "Adult Imperial Dragon", + "source": "ToB2", + "page": 115, + "size": [ + "H" + ], + "type": "dragon", "alignment": [ - "U" + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 14 + "ac": 19 } ], "hp": { - "average": 120, - "formula": "16d10 + 32" + "average": 297, + "formula": "22d12 + 154" }, "speed": { - "swim": 60, + "swim": 40, + "fly": 80, "walk": 40 }, - "str": 19, - "dex": 15, - "con": 15, - "int": 4, - "wis": 12, - "cha": 10, + "str": 27, + "dex": 12, + "con": 25, + "int": 18, + "wis": 16, + "cha": 18, + "save": { + "dex": "+7", + "con": "+13", + "wis": "+9", + "cha": "+10" + }, "skill": { - "perception": "+4", - "stealth": "+5" + "arcana": "+10", + "history": "+10", + "insight": "+9", + "perception": "+15", + "stealth": "+7" }, - "passive": 14, "senses": [ - "blindsight 120 ft." + "blindsight 60 ft.", + "darkvision 120 ft." ], - "senseTags": [ - "B" + "passive": 25, + "immune": [ + "lightning", + "thunder" ], - "resist": [ - "cold" + "languages": [ + "all" ], - "cr": "6", - "trait": [ + "cr": "20", + "spellcasting": [ { - "name": "Echolocation", - "entries": [ - "The akhlut can't use its {@sense blindsight} while {@condition deafened}." - ] - }, + "name": "Innate Spellcasting", + "headerEntries": [ + "The imperial dragon's innate spellcasting ability is Charisma (spell save {@dc 18}). It can innately cast the following spells, requiring no material components." + ], + "will": [ + "{@spell fog cloud}" + ], + "daily": { + "3e": [ + "{@spell control water}", + "{@spell gust of wind}", + "{@spell stinking cloud}" + ], + "1e": [ + "{@spell cloudkill}", + "{@spell control weather}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Hold Breath", + "name": "Amphibious", "entries": [ - "The akhlut can hold its breath for 30 minutes." + "The dragon can breathe air and water." ] }, { - "name": "Keen Hearing and Smell", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The akhlut has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "If the dragon fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Pack Tactics", + "name": "Truespeak", "entries": [ - "The akhlut has advantage on attack rolls against a creature if at least one of the akhlut's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The dragon can communicate with any living creature as if they shared a language." ] } ], - "damageTags": [ - "P", - "B" - ], - "conditionInflict": [ - "deafened" - ], - "traitTags": [ - "Hold Breath", - "Keen Senses", - "Pack Tactics" - ], "action": [ { "name": "Multiattack", "entries": [ - "The akhlut makes two attacks: one with its bite and one with its tail slam. It can't make both attacks against the same target." + "The dragon can use its Mesmerizing Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d6 + 4}) piercing damage." + "{@atk mw} {@hit +14} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage." ] }, { - "name": "Tail Slam", + "name": "Tail", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}22 ({@damage 4d8 + 4}) bludgeoning damage." + "{@atk mw} {@hit +14} to hit, reach 15 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." + ] + }, + { + "name": "Mesmerizing Presence", + "entries": [ + "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 20} Wisdom saving throw or become {@condition charmed} by the dragon for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Mesmerizing Presence for the next 24 hours." + ] + }, + { + "name": "Lightning Breath {@recharge 5}", + "entries": [ + "The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a {@dc 21} Dexterity saving throw, taking 55 ({@damage 10d10}) lightning damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Change Shape", + "entries": [ + "The dragon magically polymorphs into a {@filter humanoid or beast that has a challenge rating no higher than its own|bestiary|type=humanoid;beast|challenge rating=[&0;20]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hp, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.", + "The dragon can choose to transform only part of its body with this action, allowing it to sprout rabbit-like ears or a humanoid head. These changes are purely cosmetic and don't alter statistics." ] } ], - "actionTags": [ - "Multiattack" + "legendary": [ + { + "name": "Detect", + "entries": [ + "The dragon makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Tail Attack", + "entries": [ + "The dragon makes a tail attack." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "The dragon casts a spell from its list of innate spells, consuming a use of the spell as normal." + ] + } ], - "miscTags": [ - "MW", - "RCH" + "legendaryGroup": { + "name": "Imperial Dragon", + "source": "ToB2" + }, + "environment": [ + "coastal", + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Akhlut%20%28Token%29.png", "fluff": { "entries": [ { @@ -1431,27 +1488,40 @@ { "type": "quote", "entries": [ - "Possessing the body, head, and tail of a killer whale and the powerful legs of a huge wolf, the akhlut is the alpha predator of the polar landscape. Truly personifying the term \"seawolf,\" these intelligent and resilient creatures travel freely between the land and sea in search of prey." + "The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic." ] }, - "Akhluts are the masters of their domain. Though they have been seen across all of the world's oceans and many of its coastlines, akhluts are most comfortable in cold regions with easy access to the sea. Because their pods can reach almost a dozen members, anything is fair game from reindeer and seals to mammoths and whales. The only beings powerful enough, or foolhardy enough, to evict a pod of akhluts from their territory are dragons and other akhluts.", { "type": "entries", - "name": "Playful Predators", + "name": "Dragons of the Spirit World", "entries": [ - "Akhluts possess undeniable cunning and inquisitiveness, with no two pods using the same strategies to solve problems or hunt prey. Easily bored, akhluts crave stimulation and are known to follow ships and caravans for miles in the hopes that someone might provide something new or exciting to experience. They can be especially mischievous, freeing fish and game from traps purely to hunt the creatures themselves." + "Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms." ] }, { "type": "entries", - "name": "Dangerous Steeds", + "name": "Colorful and Magical", "entries": [ - "The akhlut's natural power, intelligence, and versatility make them incredibly desirable mounts, but the effort to tame one of these creatures is dangerous and not to be taken lightly. Even akhluts who have been mounts for years are willful enough to assert themselves from time to time. With a great deal of patience and a little luck, akhluts can become fiercely loyal and protective companions." + "Imperial dragons are capable of changing their colors and forms. They are typically a rich, golden-yellow, but azure-, jade-, and vermillion-colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed." + ] + }, + { + "type": "entries", + "name": "Masters of Wind and Rain", + "entries": [ + "Imperial dragons are creatures of wind and water, and the eldest of their kind exhibit mastery of these elements. They love the seas where they make their homes and sometimes act as guardians for sacred sites or temples near or beneath the waves. This often puts them in conflict with militant aquatic races like the {@creature sahuagin} and evil water-dwelling monsters like {@creature kraken|mm|krakens} and {@creature adult sea dragon|tob|sea dragons} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json})." ] } ] } ] + }, + { + "type": "entries", + "name": "An Imperial Dragon's Lair", + "entries": [ + "Imperial dragons live deep below the water, typically in large rivers, lakes, and seas. While some live in simple caves, most construct great palaces of coral and kelp. These magnificent structures contain areas where air-breathing creatures can live without discomfort, and the palaces of the oldest dragons are filled with menageries, bathhouses, and even entire libraries of rare and esoteric texts." + ] } ], "images": [ @@ -1459,161 +1529,188 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Akhlut.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Adult%20Imperial%20Dragon.webp" } } ] - } + }, + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Adult%20Imperial%20Dragon%20%28Token%29.png", + "traitTags": [ + "Amphibious", + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "XX" + ], + "damageTags": [ + "B", + "L", + "P" + ], + "damageTagsSpell": [ + "B", + "I" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "strength" + ] }, { - "name": "Alchemical Skunk", + "name": "Ahu-Nixta Cataphract", "source": "ToB2", - "page": 13, + "page": 9, "size": [ - "S" - ], - "environment": [ - "farmland", - "forest", - "urban" + "L" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "U" + "N", + "E" ], "ac": [ { "from": [ - "natural armor" + "clockwork armor" ], - "ac": 15 + "ac": 17 } ], "hp": { - "average": 66, - "formula": "12d6 + 24" + "average": 135, + "formula": "18d10 + 36" }, "speed": { - "burrow": 10, - "walk": 30 + "canHover": true, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "walk": 30, + "swim": 30 }, - "str": 13, - "dex": 17, + "str": 20, + "dex": 8, "con": 14, - "int": 2, - "wis": 12, - "cha": 7, + "int": 19, + "wis": 13, + "cha": 10, "skill": { - "perception": "+3", - "stealth": "+5" + "perception": "+4" }, - "passive": 13, "senses": [ - "blindsight 10 ft." + "darkvision 60 ft." ], - "senseTags": [ - "B" + "passive": 14, + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "prone" + ], + "languages": [ + "Deep Speech", + "Void Speech" + ], + "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The ahu-nixta's innate spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The ahu-nixta can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell fear}", + "{@spell fire bolt} ({@damage 2d10})", + "{@spell telekinesis}" + ], + "ability": "int", + "type": "spellcasting" + } ], - "cr": "4", "trait": [ { - "name": "Keen Hearing and Smell", + "name": "Clockwork Encasement", "entries": [ - "The alchemical skunk has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "The creature within the machine is a somewhat shapeless mass, both protected and given concrete manipulators by its armor. The clockwork armor has a variety of manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. When the ahu-nixta is reduced to 0 hp, its clockwork armor breaks and the ahu-nixta exits it. Once out of its armor, the creature's pulpy mass no longer receives the benefits of the listed Damage or Condition Immunities, except for psychic and prone.", + "Without its clockwork armor, the ahu-nixta has the following statistics: AC 12, hp 37 ({@damage 5d10 + 10}), Strength 9 ({@d20 -1}), and all its modes of travel are reduced to 20 feet. In addition, it has no attack actions, though it can still cast its spells. The ahu-nixta's body can form eyes, mouths, and grabbing appendages. Its grabbing appendages can pick up objects and manipulate them, but the appendages can't be used for combat. The ahu-nixta's extra appendages can open and close glass-covered viewing ports in the clockwork armor, requiring no action, so it can see and interact with objects outside the armor.", + "The ahu-nixta can exit or enter its clockwork armor as a bonus action." ] }, { - "name": "Magic Resistance", + "name": "Immutable Form", "entries": [ - "The alchemical skunk has advantage on saving throws against spells and other magical effects." + "The ahu-nixta's clockwork armor is immune to any spell or effect that would alter its form, as is the creature that controls it as long as the ahu-nixta remains within the armor." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "blinded", - "charmed", - "incapacitated", - "poisoned", - "unconscious" - ], - "traitTags": [ - "Keen Senses", - "Magic Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The alchemical skunk uses its Alchemical Spray. It then makes three attacks: one with its bite and two with its claws." + "The cataphract makes three melee attacks. It can cast one at will spell in place of two melee attacks. Alternatively, it can use its Arcane Cannon twice." ] }, { - "name": "Bite", + "name": "Whirling Blades", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 3d4 + 5}) slashing damage plus 5 ({@damage 2d4}) slashing damage, and the target must succeed on a {@dc 15} Dexterity saving throw or take 5 ({@damage 2d4}) slashing damage at the start of its next turn." ] }, { - "name": "Claws", + "name": "Pronged Scepter", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." ] }, { - "name": "Alchemical Spray", + "name": "Bashing Rod", "entries": [ - "The alchemical skunk raises its tail and sprays an alchemical mixture. The skunk is immune to its own spray effects and to the spray effects of other alchemical skunks. Roll a {@dice d6} to determine the skunk's spray.", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "item", - "name": "Pleasant Mist.", - "entry": "The skunk produces a rosy mist. Each creature within 10 feet of the skunk must succeed on a {@dc 13} Charisma saving throw or be {@condition charmed} until the end of its next turn." - }, - { - "type": "item", - "name": "Shrinking Cloud.", - "entry": "The skunk releases a yellow gas. Each creature in a 15-foot cone must succeed on a {@dc 13} Constitution saving throw or be reduced as if targeted by the {@spell enlarge/reduce} spell for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "item", - "name": "Laughing Gas.", - "entry": "The skunk emits a sparkling orange cloud. Each creature in a 15-foot cone must succeed on a {@dc 13} Wisdom saving throw or become {@condition incapacitated} as it laughs for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "item", - "name": "Blinding Spray.", - "entry": "The skunk shoots a stream of a green fluid. Each creature in a line that is 30 feet long and 5 feet wide must succeed on a {@dc 13} Dexterity saving throw or be {@condition blinded} for 1 minute, or until the creature uses an action to wipe its eyes." - }, - { - "type": "item", - "name": "Sleeping Fog.", - "entry": "The skunk sprays a sweet-smelling blue fog. Each creature within 10 feet of the skunk must succeed on a {@dc 13} Constitution saving throw or fall {@condition unconscious} for 1 minute. The creature wakes up if it takes damage or if another creature takes an action to shake it awake." - }, - { - "type": "item", - "name": "Poison Fog.", - "entry": "The skunk excretes a foul-smelling purple fog around itself until the start of its next turn. Each creature that starts its turn within 20 feet of the skunk must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of its next turn." - } - ] - } + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage." + ] + }, + { + "name": "Arcane Cannon", + "entries": [ + "{@atk rs} {@hit +7} to hit, range 100 ft., one target. {@h}18 ({@damage 4d8}) force damage, and the target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alchemical%20Skunk%20%28Token%29.png", "fluff": { "entries": [ { @@ -1625,21 +1722,22 @@ { "type": "quote", "entries": [ - "The large skunk waddles forward, sniffing at a spilled potion. As a sound nearby startles it, the skunk raises its tail, and the stripes on its back change color." + "At the core of its clockwork armor, the creature is a shapeless horror from beyond the stars." ] }, + "Weak and easy prey in their natural state, the ahu-nixta long ago mastered the art of clockwork design, building armor that could carry them through the voids between stars and bolster their physical abilities. After mastering clockwork design, the ahu-nixta turned to enhancing themselves to better utilize greater and greater clockwork creations.", { "type": "entries", - "name": "Magical Prank", + "name": "Evolved Terrors", "entries": [ - "The unfortunate result of a magic school prank, alchemical skunks were created when an ordinary skunk was forced to drink a combination of potions. Despite their larger size, alchemical skunks still look and act like ordinary skunks, except for the ever-changing color of the stripes on their backs. Experienced foresters know that the colors on the alchemical skunk's back indicate which magical malady the creature is about to spray and do their best to avoid aggravating these dangerous creatures." + "As ahu-nixta age and prove themselves against their people's enemies, they are forcibly evolved in eugenic chambers and given new armor. The ahu-nixta are comprised of drudges, rank-and-file {@creature ahu-nixta|CCodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) and cataphracts. The drudges are the least evolved and lowest form of ahu-nixta, evolving into standard citizens after years of meeting rigorous physical and mental demands from their superiors." ] }, { "type": "entries", - "name": "Laboratory Pests", + "name": "Boundless Potential", "entries": [ - "Alchemical skunks forage the same as their nonmagical kin, but they are also regularly found scavenging the waste of alchemical laboratories. They enjoy feasting on potions and potion components, much to the dismay of alchemists and adventurers alike." + "The bodies of ahu-nixta are highly responsive to forced evolution, leaving the creatures with seemingly endless potential for advancement. Scholars speculate that undiscovered stages of ahu-nixta evolution exist, hidden by the leaders of the ahu-nixta until called upon to serve the wishes of their evil gods." ] } ] @@ -1652,123 +1750,157 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Alchemical%20Skunk.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ahu-Nixta%20Cataphract.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ahu-Nixta%20Cataphract%20%28Token%29.png", + "traitTags": [ + "Immutable Form" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "OTH" + ], + "damageTags": [ + "B", + "O", + "P", + "S" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "conditionInflictSpell": [ + "frightened", + "restrained" + ], "savingThrowForced": [ - "charisma", - "constitution", "dexterity", + "strength" + ], + "savingThrowForcedSpell": [ "wisdom" ] }, { - "name": "Alpha Fish", + "name": "Ahu-Nixta Drudge", "source": "ToB2", - "page": 14, + "page": 10, "size": [ - "L" - ], - "environment": [ - "underwater" + "M" ], - "type": "beast", + "type": "aberration", "alignment": [ - "U" + "N", + "E" ], "ac": [ { + "ac": 13, "from": [ - "natural armor" - ], - "ac": 13 + "clockwork armor" + ] } ], "hp": { - "average": 59, - "formula": "7d10 + 21" + "average": 26, + "formula": "4d8 + 8" }, "speed": { - "swim": 50, - "walk": 0 + "walk": 30, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true, + "swim": 30 }, - "str": 16, - "dex": 13, - "con": 16, - "int": 1, + "str": 15, + "dex": 12, + "con": 14, + "int": 12, "wis": 10, - "cha": 12, - "skill": { - "intimidation": "+5", - "perception": "+3" - }, - "passive": 13, - "cr": "3", - "trait": [ - { - "name": "Defensive Frenzy", - "entries": [ - "When it has half its hit points or fewer, the alpha fish can make one headbutt attack as a bonus action." - ] - }, - { - "name": "Frightening Display", - "entries": [ - "When the alpha fish uses its Fin Flare, it looks one size category larger that it actually is to any creature that can see it until the start of its next turn." - ] - }, - { - "name": "Too Aggressive", - "entries": [ - "The alpha fish attacks anything it thinks is threatening, even inanimate objects or illusions. It automatically fails ability checks and saving throws to detect or see through illusions." - ] - }, - { - "name": "Water Breathing", - "entries": [ - "The fish can breathe only under water." - ] - } + "cha": 10, + "passive": 11, + "immune": [ + "poison", + "psychic" ], - "damageTags": [ - "B" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "prone" ], - "conditionInflict": [ - "frightened" + "languages": [ + "Deep Speech", + "Void Speech" ], - "traitTags": [ - "Water Breathing" + "cr": "1/2", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The ahu-nixta's innate spellcasting ability is Intelligence (spell save {@dc 11}, {@hit 3} to hit with spell attacks). The ahu-nixta can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell fire bolt} ({@damage 1d10})" + ], + "daily": { + "1": [ + "{@spell fear}" + ] + }, + "ability": "int", + "type": "spellcasting" + } ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Clockwork Encasement", "entries": [ - "The alpha fish uses its Fin Flare. It then makes two headbutt attacks." + "The creature within the machine is a somewhat shapeless mass, both protected and given concrete manipulators by its armor. The clockwork armor has a few manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. Unlike other ahu-nixta, the drudge can't live outside its armor and dies when its armor is reduced to 0 hp." ] }, { - "name": "Headbutt", + "name": "Immutable Form", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." + "The drudge's clockwork armor is immune to any spell or effect that would alter its form, as is the creature that controls it as long as the ahu-nixta remains within the armor." ] - }, + } + ], + "action": [ { - "name": "Fin Flare", + "name": "Whirring Blades", "entries": [ - "The alpha fish flares its fins in an attempt to frighten its opponents. Each creature within 30 feet that can see the fish must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the alpha fish's Fin Flare for the next 24 hours." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alpha%20Fish%20%28Token%29.png", "fluff": { "entries": [ { @@ -1780,41 +1912,27 @@ { "type": "quote", "entries": [ - "A fish as large as a rowboat serenely floats beneath the surface of the water, its flowing fins and iridescent scales shimmering in the waves. When disturbed, it attacks with a ferocity unexpected of such a delicate-looking creature." - ] - }, - "Alpha fish are solitary and extremely territorial creatures. They are always found alone, except during the few short weeks of mating season each year when schools of the fish gather.", - { - "type": "entries", - "name": "Dazzling Dominance", - "entries": [ - "Before attacking, alpha fish often attempt to intimidate potential rivals or predators away by flaring their colorful fins to make themselves appear much larger. If successful, they usually refrain from attacking." + "At the core of its clockwork armor, the creature is a shapeless horror from beyond the stars." ] }, + "Weak and easy prey in their natural state, the ahu-nixta long ago mastered the art of clockwork design, building armor that could carry them through the voids between stars and bolster their physical abilities. After mastering clockwork design, the ahu-nixta turned to enhancing themselves to better utilize greater and greater clockwork creations.", { "type": "entries", - "name": "Aggressive", + "name": "Evolved Terrors", "entries": [ - "If intimidation doesn't work, alpha fish defend their chosen homes by viciously attacking. They have been known to attack creatures much larger than themselves and, occasionally, objects they don't recognize." + "As ahu-nixta age and prove themselves against their people's enemies, they are forcibly evolved in eugenic chambers and given new armor. The ahu-nixta are comprised of drudges, rank-and-file {@creature ahu-nixta|CCodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) and cataphracts. The drudges are the least evolved and lowest form of ahu-nixta, evolving into standard citizens after years of meeting rigorous physical and mental demands from their superiors." ] }, { "type": "entries", - "name": "Valuable", + "name": "Boundless Potential", "entries": [ - "Many aristocrats seek the beautiful, shimmering fish as pets in massive, personal aquariums, and the alpha fish's scales are valuable spell components." + "The bodies of ahu-nixta are highly responsive to forced evolution, leaving the creatures with seemingly endless potential for advancement. Scholars speculate that undiscovered stages of ahu-nixta evolution exist, hidden by the leaders of the ahu-nixta until called upon to serve the wishes of their evil gods." ] } ] } ] - }, - { - "type": "inset", - "name": "Alpha Fish Scales", - "entries": [ - "Alpha fish scales are coveted spell components. When a spellcaster uses an alpha fish scale as a spell component while casting an enchantment or illusion spell, the spellcaster can increase the DC of the spell by 1 or increase the DC of the Intelligence ({@skill Investigation}) check to determine if the illusion is false by 1. If the spell is 4th level or higher, the scale is consumed in the casting of the spell\u2014otherwise, it remains." - ] } ], "images": [ @@ -1822,159 +1940,137 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Alpha%20Fish.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ahu-Nixta%20Drudge.webp" } } ] }, - "savingThrowForced": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ahu-Nixta%20Drudge%20%28Token%29.png", + "traitTags": [ + "Immutable Form" + ], + "languageTags": [ + "DS", + "OTH" + ], + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "frightened", + "restrained" + ], + "savingThrowForcedSpell": [ "wisdom" ] }, { - "name": "A-mi-kuk", + "name": "Akaasit", "source": "ToB2", - "page": 15, + "page": 11, "size": [ - "H" - ], - "environment": [ - "arctic" + "M" ], - "type": "aberration", + "type": "construct", "alignment": [ - "C", - "E" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 14 + "ac": 15 } ], "hp": { - "average": 115, - "formula": "10d12 + 50" + "average": 91, + "formula": "14d8 + 28" }, "speed": { - "swim": 40, - "burrow": 20, "walk": 30 }, - "str": 21, - "dex": 8, - "con": 20, - "int": 7, - "wis": 14, - "cha": 10, - "skill": { - "athletics": "+10", - "perception": "+5", - "stealth": "+2" - }, - "passive": 15, + "str": 13, + "dex": 18, + "con": 14, + "int": 3, + "wis": 10, + "cha": 5, "senses": [ - "darkvision 60 ft.", - "tremorsense 30 ft." - ], - "senseTags": [ - "D", - "T" + "truesight 60 ft." ], + "passive": 10, "resist": [ - "acid", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "piercing" ], "immune": [ - "cold" + "poison", + "psychic" ], "conditionImmune": [ + "blinded", + "charmed", + "exhaustion", + "frightened", "paralyzed", - "restrained" - ], - "languages": [ - "understands Common but can't speak" - ], - "languageTags": [ - "C", - "CS" + "petrified", + "poisoned" ], - "cr": "7", + "cr": "6", "trait": [ { - "name": "Hold Breath", + "name": "Immutable Form", "entries": [ - "The a-mi-kuk can hold its breath for 30 minutes." + "The akaasit is immune to any spell or effect that would alter its form." ] }, { - "name": "Fear of Fire", + "name": "Unfixed in Time", "entries": [ - "The a-mi-kuk is afraid of fire, and it won't move toward any fiery or burning objects. If presented forcefully with a flame, or if it is dealt fire damage, the a-mi-kuk must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} until the end of its next turn. After it has been {@condition frightened} by a specific source of fire (such as the {@skill burning hands} spell), the a-mi-kuk can't be {@condition frightened} by that same source again for 24 hours." + "To those properly fixed in time, the akaasit flickers in and out of time, its position never fully clear. Attack rolls against the akaasit have disadvantage. If it is hit by an attack, this trait ceases to function until the start of its next turn." ] }, { - "name": "Icy Slime", + "name": "Magic Resistance", "entries": [ - "The a-mi-kuk's body is covered in a layer of greasy, ice-cold slime that grants it the benefits of freedom of movement. In addition, a creature that touches the a-mi-kuk or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) cold damage from the freezing slime. A creature grappled by the a-mi-kuk takes this damage at the start of each of its turns." + "The akaasit has advantage on saving throws against spells and other magical effects." ] } ], - "damageTags": [ - "P", - "B", - "C" - ], - "conditionInflict": [ - "grappled" - ], - "traitTags": [ - "Hold Breath" - ], "action": [ { "name": "Multiattack", "entries": [ - "The a-mi-kuk makes two attacks: one with its bite and one with its grasping claw." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." + "The akaasit makes two arm blade attacks." ] }, { - "name": "Grasping Claw", + "name": "Arm Blade", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}). The a-mi-kuk has two grasping claws, each of which can grapple only one target at a time." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage plus 3 ({@damage 1d6}) force damage." ] - }, + } + ], + "reaction": [ { - "name": "Strangle", + "name": "Time-Assisted Counterattack", "entries": [ - "The a-mi-kuk strangles one creature grappled by it. The target must make a {@dc 16} Strength saving throw. On a failure, the target takes 27 ({@damage 6d8}) bludgeoning damage, can't breathe, speak, or cast spells, and begins suffocating. On a success, the target takes half the bludgeoning damage and is no longer grappled. Until this strangling grapple ends (escape {@dc 16}), the target takes 13 ({@damage 3d8}) bludgeoning damage at the start of each of its turns. The a-mi-kuk can strangle up to two Medium or smaller targets or one Large target at a time." + "The akaasit's awarness of the near future allows it to see attacks before they happen. When a creature the akaasit can see attacks it while within 5 feet of it, the akaasit makes a single arm blade attack against the creature. If the creature is reduced to 0 hp as a result of the akaasit's attack, the creature's attack doesn't hit the akaasit." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/A-mi-kuk%20%28Token%29.png", "fluff": { "entries": [ { @@ -1986,33 +2082,50 @@ { "type": "quote", "entries": [ - "Crimson slime covers this ungainly creature. Its tiny black eyes sit in an abnormally large head, and dozens of sharp teeth fill its small mouth. Its limbs end in large, grasping claws that look strong enough to crush the life out of a bear." + "A cloud of unconnected, flat gray triangles in the vague shape of a mantis flickers unpredictably from one position to another, clicking softly as its arm blades swing outward." ] }, + "Akaasits are constructed beings from a plane destroyed by a catastrophic misuse of time magic. They were altered by this catastrophe and now exist in the present and in fractions of a second in the past and future.", { "type": "entries", - "name": "Hidden Terror", + "name": "Mindless", "entries": [ - "The dreaded a-mi-kuk is a terrifying creature that feasts on any who venture into the bleak and icy expanses of the world. A-mi-kuks prowl the edges of isolated communities, snatching those careless enough to wander too far from camp. They also submerge themselves beneath frozen waters, coming up from below to grab and strangle lone fishermen." + "The akaasit has no mind, at least as understood by denizens of the Material Plane, and its motives are inscrutable. Each akaasit is always found moving toward some unknown destination. It may attack other creatures, or it may ignore them. It protects itself if attacked, but rarely does an akaasit pursue a retreating foe." ] }, { "type": "entries", - "name": "Fear of Flames", + "name": "Unknown Origin", "entries": [ - "A-mi-kuks have a deathly fear of fire, and anyone using fire against one has a good chance of making it flee in terror, even if the fire-user would otherwise be outmatched. A-mi-kuks are not completely at the mercy of this fear, however, and lash out with incredible fury if cornered by someone using fire against them." + "The home of the akaasit is unknown, but they are often encountered in areas touched or altered by time magic. Although a few wizards have discovered magical methods of summoning them, none have found a way to control or communicate with them. Akaasits seem to be drawn to spellcasters with some mastery of time magic, though it is always a gamble if an individual akaasit will protect or ruthlessly attack such a spellcaster. An akaasit's demeanor can change each day, and many time magic spellcasters have been found slain by the same akaasit that faithfully protected them the day prior." ] }, { "type": "entries", - "name": "Unknown Origins", + "name": "Dispersed Destruction", "entries": [ - "A-mi-kuks are not natural creatures and contribute little to the ecosystems in which they live. The monsters are never seen together, and some believe them to be a single monster, an evil spirit made flesh that appears whenever a group of humans has angered the gods. A-mi-kuks have no known allies and viciously attack any creatures that threaten them, regardless of the foe's size or power." + "If an akaasit is destroyed, it falls apart into a pile of gray triangles. These triangles fade out of existence over the next ten minutes, leaving only the akaasit's two armblades." + ] + }, + { + "type": "entries", + "name": "Construct Nature", + "entries": [ + "The akaasit doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "inset", + "name": "Akaasit Blade", + "entries": [ + "{@i Weapon ({@item dagger|phb}), rare}", + "You gain a +1 bonus to attack and damage rolls made with this magic weapon.", + "This dagger is crafted from the armblades of a defeated akaasit. You can use an action to activate a small measure of prescience within the dagger for 1 minute. If you are attacked by a creature you can see within 5 feet of you while this effect is active, you can use your reaction to make one attack with this dagger against the attacker. If your attack hits, the dagger loses its prescience, and its prescience can't be activated again until the next dawn." + ] } ], "images": [ @@ -2020,220 +2133,126 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/A-mi-kuk.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Akaasit.webp" } } ] }, - "savingThrowForced": [ - "strength", - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Akaasit%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "O", + "S" + ], + "miscTags": [ + "MW" ] }, { - "name": "Angel of Judgment", + "name": "Akhlut", "source": "ToB2", - "group": [ - "Angels" - ], - "page": 16, + "page": 12, "size": [ - "H" - ], - "environment": [ - "planar" + "L" ], - "type": "celestial", + "type": "beast", "alignment": [ - "N" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 19 + "ac": 14 } ], "hp": { - "average": 229, - "formula": "17d12 + 119" + "average": 120, + "formula": "16d10 + 32" }, "speed": { - "fly": 120, + "swim": 60, "walk": 40 }, - "str": 23, - "dex": 18, - "con": 25, - "int": 22, - "wis": 24, - "cha": 20, - "save": { - "int": "+12", - "wis": "+13", - "cha": "+11" - }, + "str": 19, + "dex": 15, + "con": 15, + "int": 4, + "wis": 12, + "cha": 10, "skill": { - "history": "+12", - "investigation": "+12", - "perception": "+13", - "religion": "+12" + "perception": "+4", + "stealth": "+5" }, - "passive": 23, "senses": [ - "truesight 120 ft." - ], - "senseTags": [ - "U" + "blindsight 120 ft." ], + "passive": 14, "resist": [ - "necrotic", - "poison", - "radiant", - { - "note": "from nonmagical attacks.", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened" - ], - "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "XX", - "TP" + "cold" ], - "cr": "18", + "cr": "6", "trait": [ { - "name": "Change Face", + "name": "Echolocation", "entries": [ - "As a bonus action, the angel of judgment can change its face and demeanor to exhibit aspects of chaos or law, as needed by its assignment. It can have only one face active at a time and can end the effect on its turn as a bonus action.", - { - "type": "list", - "items": [ - { - "type": "item", - "name": "Face of Chaos.", - "entry": "The angel of judgment becomes a harbinger of chaos. It is treated as a fiend by spells and other magical effects that affect fiends and has advantage on attack rolls against celestials and devils." - }, - { - "type": "item", - "name": "Face of Law.", - "entry": "The angel becomes a harbinger of law and has advantage on attack rolls against demons, fey, and undead." - } - ] - } + "The akhlut can't use its {@sense blindsight} while {@condition deafened}." ] }, { - "name": "Divine Awareness", + "name": "Hold Breath", "entries": [ - "The angel of judgment knows if it hears a lie." + "The akhlut can hold its breath for 30 minutes." ] }, { - "name": "Magic Resistance", + "name": "Keen Hearing and Smell", "entries": [ - "The angel of judgement has advantage on saving throws against spells and other magical effects." + "The akhlut has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Penance Gaze", + "name": "Pack Tactics", "entries": [ - "When a creature that can see the angel of judgment's eyes starts its turn within 30 feet of the angel, the angel can force it to make a {@dc 18} Wisdom saving throw if the angel isn't {@skill incapacitated} and can see the creature. On a failure, the creature is {@condition stunned} until the start of its next turn. On a success, the creature is {@condition restrained}.", - "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the angel until the start of its next turn, when it can avert its eyes again. If the creature looks at the angel in the meantime, it must immediately make the save." + "The akhlut has advantage on attack rolls against a creature if at least one of the akhlut's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The akhlut makes two attacks: one with its bite and one with its tail slam. It can't make both attacks against the same target." ] }, { - "name": "Weapons of Balance", + "name": "Bite", "entries": [ - "The angel of judgment's weapon attacks are magical. When the angel of judgment hits with any weapon, the weapon deals an extra {@damage 6d8} force damage (included in the attack)." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d6 + 4}) piercing damage." + ] + }, + { + "name": "Tail Slam", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}22 ({@damage 4d8 + 4}) bludgeoning damage." ] } ], - "damageTags": [ - "S", - "O" - ], - "conditionInflict": [ - "restrained", - "stunned" - ], - "traitTags": [ - "Magic Resistance" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The angel of judgment's spellcasting ability is Charisma (spell save {@dc 19}). The angel can cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell detect thoughts}", - "{@spell invisibility} (self only)" - ], - "daily": { - "3e": [ - "{@spell calm emotions}", - "{@spell dispel evil and good}", - "{@spell speak with dead}" - ], - "1e": [ - "{@spell divine word}", - "{@spell holy aura}", - "{@spell raise dead}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "blinded", - "deafened", - "invisible", - "stunned" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The angel of judgment makes two melee attacks." - ] - }, - { - "name": "Greataxe", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}25 ({@damage 3d12 + 6}) slashing damage plus 27 ({@damage 6d8}) force damage." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" + "environment": [ + "arctic", + "coastal", + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Angel%20of%20Judgment%20%28Token%29.png", "fluff": { "entries": [ { @@ -2245,29 +2264,22 @@ { "type": "quote", "entries": [ - "With faces of light and stern appraisal, these angels see both sides and render a verdict." - ] - }, - "Angels of judgment are cosmic agents of balance. Unlike most angels, they exist to enforce equality between law and chaos. They prefer to solve disputes verbally but use force when prudent.", - { - "type": "entries", - "name": "Two-Faced", - "entries": [ - "Each angel of judgment bears two aspects: a dispassionate angel and a fiendish judge. When called to violence by the heavenly host or infernal legions, its dispassionate face changes to that of an avenging angel." + "Possessing the body, head, and tail of a killer whale and the powerful legs of a huge wolf, the akhlut is the alpha predator of the polar landscape. Truly personifying the term \"seawolf,\" these intelligent and resilient creatures travel freely between the land and sea in search of prey." ] }, + "Akhluts are the masters of their domain. Though they have been seen across all of the world's oceans and many of its coastlines, akhluts are most comfortable in cold regions with easy access to the sea. Because their pods can reach almost a dozen members, anything is fair game from reindeer and seals to mammoths and whales. The only beings powerful enough, or foolhardy enough, to evict a pod of akhluts from their territory are dragons and other akhluts.", { "type": "entries", - "name": "Witnesses to History", + "name": "Playful Predators", "entries": [ - "In times of turmoil and upheaval, angels of judgment watch over events. While observing, the angel is a stoic spectator, intervening only if it sees a threat to universal harmony. Even then, they prefer to send {@creature sammael|CCodex|sammael angels} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) to carry out their judgments, taking direct action only against the direst of threats." + "Akhluts possess undeniable cunning and inquisitiveness, with no two pods using the same strategies to solve problems or hunt prey. Easily bored, akhluts crave stimulation and are known to follow ships and caravans for miles in the hopes that someone might provide something new or exciting to experience. They can be especially mischievous, freeing fish and game from traps purely to hunt the creatures themselves." ] }, { "type": "entries", - "name": "Cosmic Arbiters", + "name": "Dangerous Steeds", "entries": [ - "Angels of judgment arbitrate claims between the lords of righteousness and the masters of madness. If either party violates the terms, the angel destroys the offender and patiently waits for a new representative to take their place. Immortal Nature. An angel of judgment doesn't require food, drink, or sleep." + "The akhlut's natural power, intelligence, and versatility make them incredibly desirable mounts, but the effort to tame one of these creatures is dangerous and not to be taken lightly. Even akhluts who have been mounts for years are willful enough to assert themselves from time to time. With a great deal of patience and a little luck, akhluts can become fiercely loyal and protective companions." ] } ] @@ -2280,196 +2292,158 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Angel%20of%20Judgment.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Akhlut.webp" } } ] }, - "attachedItems": [ - "greataxe|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Akhlut%20%28Token%29.png", + "traitTags": [ + "Hold Breath", + "Keen Senses", + "Pack Tactics" ], - "savingThrowForced": [ - "wisdom" + "senseTags": [ + "B" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "deafened" ] }, { - "name": "Angelic Enforcer", - "group": [ - "Angels" - ], + "name": "Alchemical Skunk", "source": "ToB2", - "page": 17, + "page": 13, "size": [ - "L" - ], - "environment": [ - "planar" + "S" ], - "type": "celestial", + "type": "monstrosity", "alignment": [ - "L", - "G" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 18 + "ac": 15 } ], "hp": { - "average": 152, - "formula": "16d10 + 64" + "average": 66, + "formula": "12d6 + 24" }, "speed": { - "fly": 90, + "burrow": 10, "walk": 30 }, - "str": 22, - "dex": 18, - "con": 18, - "int": 18, - "wis": 20, - "cha": 20, - "save": { - "wis": "+9", - "cha": "+9" - }, + "str": 13, + "dex": 17, + "con": 14, + "int": 2, + "wis": 12, + "cha": 7, "skill": { - "insight": "+9", - "intimidation": "+9", - "perception": "+9", - "survival": "+9" + "perception": "+3", + "stealth": "+5" }, - "passive": 19, "senses": [ - "truesight 120 ft." - ], - "senseTags": [ - "U" - ], - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "radiant" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened" - ], - "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "XX", - "TP" + "blindsight 10 ft." ], - "cr": "12", + "passive": 13, + "cr": "4", "trait": [ { - "name": "Blazing Weapons", - "entries": [ - "The angelic enforcer's weapon attacks are magical. When the enforcer hits with any weapon other than its bite, the weapon deals an extra {@damage 4d8} fire damage (included in the attack)." - ] - }, - { - "name": "Divine Awareness", + "name": "Keen Hearing and Smell", "entries": [ - "The angelic enforcer knows if it hears a lie." + "The alchemical skunk has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { "name": "Magic Resistance", "entries": [ - "The enforcer has advantage on saving throws against spells and other magical effects." + "The alchemical skunk has advantage on saving throws against spells and other magical effects." ] } ], - "damageTags": [ - "P", - "S", - "F" - ], - "traitTags": [ - "Magic Resistance" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The angelic enforcer's spellcasting ability is Charisma (spell save {@dc 17}). The enforcer can innately cast the following spells, requiring only verbal components:" - ], - "will": [ - "{@spell detect evil and good}" - ], - "daily": { - "3e": [ - "{@spell counterspell}", - "{@spell dispel evil and good}", - "{@spell dispel magic}", - "{@spell protection from evil and good}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], "action": [ { "name": "Multiattack", "entries": [ - "The angelic enforcer makes two melee attacks, but can use its bite only once." + "The alchemical skunk uses its Alchemical Spray. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage, and the target must succeed on a {@dc 17} Constitution saving throw or be cursed for 1 minute. While cursed, the target can't regain hit points or benefit from an angel's Healing Touch action. The curse can be lifted early by a {@spell remove curse} spell or similar magic." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." ] }, { - "name": "Greatsword", + "name": "Claws", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage plus 18 ({@damage 4d8}) fire damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { - "name": "Change Shape", + "name": "Alchemical Spray", "entries": [ - "The angelic enforcer magically polymorphs into a {@filter humanoid|bestiary|type=humanoid|cr=[&0,&12]} or a {@filter lion|bestiary|search=lion|challenge rating=[&0,&12]} that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the enforcer's choice).", - "In a new form, the enforcer retains its own game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has." + "The alchemical skunk raises its tail and sprays an alchemical mixture. The skunk is immune to its own spray effects and to the spray effects of other alchemical skunks. Roll a {@dice d6} to determine the skunk's spray.", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "item", + "name": "Pleasant Mist.", + "entry": "The skunk produces a rosy mist. Each creature within 10 feet of the skunk must succeed on a {@dc 13} Charisma saving throw or be {@condition charmed} until the end of its next turn." + }, + { + "type": "item", + "name": "Shrinking Cloud.", + "entry": "The skunk releases a yellow gas. Each creature in a 15-foot cone must succeed on a {@dc 13} Constitution saving throw or be reduced as if targeted by the {@spell enlarge/reduce} spell for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "item", + "name": "Laughing Gas.", + "entry": "The skunk emits a sparkling orange cloud. Each creature in a 15-foot cone must succeed on a {@dc 13} Wisdom saving throw or become {@condition incapacitated} as it laughs for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "item", + "name": "Blinding Spray.", + "entry": "The skunk shoots a stream of a green fluid. Each creature in a line that is 30 feet long and 5 feet wide must succeed on a {@dc 13} Dexterity saving throw or be {@condition blinded} for 1 minute, or until the creature uses an action to wipe its eyes." + }, + { + "type": "item", + "name": "Sleeping Fog.", + "entry": "The skunk sprays a sweet-smelling blue fog. Each creature within 10 feet of the skunk must succeed on a {@dc 13} Constitution saving throw or fall {@condition unconscious} for 1 minute. The creature wakes up if it takes damage or if another creature takes an action to shake it awake." + }, + { + "type": "item", + "name": "Poison Fog.", + "entry": "The skunk excretes a foul-smelling purple fog around itself until the start of its next turn. Each creature that starts its turn within 20 feet of the skunk must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of its next turn." + } + ] + } ] } ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "miscTags": [ - "MW", - "MLW" + "environment": [ + "farmland", + "forest", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Angelic%20Enforcer%20%28Token%29.png", "fluff": { "entries": [ { @@ -2481,29 +2455,21 @@ { "type": "quote", "entries": [ - "A gold-furred, lion-headed angel with white wings gives an intense stare, releasing a roar as it raises a flaming greatsword." - ] - }, - "Angelic enforcers are lion-headed celestials that hunt rogue angels.", - { - "type": "entries", - "name": "Divine Mission", - "entries": [ - "Angelic enforcers are made from souls selected for their unwavering adherence to the tenants of law and good. These elite angels have a special task: police other angels that go rogue. If an angel breaks one of its god's tenets but remains good at heart, the enforcers usually only seek to capture the offending celestial to stand trial in the upper planes. If an angel becomes fully corrupted by evil, one or more enforcers are sent to destroy the fallen celestial." + "The large skunk waddles forward, sniffing at a spilled potion. As a sound nearby startles it, the skunk raises its tail, and the stripes on its back change color." ] }, { "type": "entries", - "name": "Nothing Gets in the Way", + "name": "Magical Prank", "entries": [ - "Angelic enforcers show no mercy to any creature or obstacle between them and their quarries. Those who obstruct the enforcers stand in the way of divine justice and are therefore considered agents of evil. Any killings or collateral damage done by enforcers are usually seen as the fault of their quarry for stepping out of line in the first place." + "The unfortunate result of a magic school prank, alchemical skunks were created when an ordinary skunk was forced to drink a combination of potions. Despite their larger size, alchemical skunks still look and act like ordinary skunks, except for the ever-changing color of the stripes on their backs. Experienced foresters know that the colors on the alchemical skunk's back indicate which magical malady the creature is about to spray and do their best to avoid aggravating these dangerous creatures." ] }, { "type": "entries", - "name": "Immortal Nature", + "name": "Laboratory Pests", "entries": [ - "An angelic enforcer doesn't require food, drink, or sleep." + "Alchemical skunks forage the same as their nonmagical kin, but they are also regularly found scavenging the waste of alchemical laboratories. They enjoy feasting on potions and potion components, much to the dismay of alchemists and adventurers alike." ] } ] @@ -2516,207 +2482,196 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Angelic%20Enforcer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Alchemical%20Skunk.webp" } } ] }, - "attachedItems": [ - "greatsword|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alchemical%20Skunk%20%28Token%29.png", + "traitTags": [ + "Keen Senses", + "Magic Resistance" ], - "savingThrowForced": [ - "constitution" + "senseTags": [ + "B" ], - "savingThrowForcedSpell": [ - "charisma" + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded", + "charmed", + "incapacitated", + "poisoned", + "unconscious" + ], + "savingThrowForced": [ + "charisma", + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Mead Archon", - "group": [ - "Angels" - ], + "name": "Alligator", "source": "ToB2", - "page": 18, + "page": 387, "size": [ "M" ], - "environment": [ - "planar" - ], - "type": "celestial", + "type": "beast", "alignment": [ - "C", - "G" + "U" ], "ac": [ { "from": [ - "{@item leather armor|phb}" + "natural armor" ], - "ac": 14 + "ac": 13 } ], "hp": { - "average": 82, - "formula": "11d8 + 33" + "average": 11, + "formula": "2d8 + 2" }, "speed": { - "fly": 60, - "walk": 30 + "swim": 30, + "walk": 20 }, - "str": 20, - "dex": 16, - "con": 17, - "int": 14, - "wis": 18, - "cha": 20, + "str": 15, + "dex": 10, + "con": 13, + "int": 2, + "wis": 10, + "cha": 5, "save": { - "con": "+5", - "wis": "+6", - "cha": "+7" + "str": "+4", + "con": "+3" }, "skill": { - "athletics": "+7" + "stealth": "+2" }, - "passive": 14, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "poison", - "radiant", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], - "languages": [ - "all", - "telepathy 60 ft." - ], - "languageTags": [ - "XX", - "TP" - ], - "cr": "4", + "passive": 10, + "cr": "1/4", "trait": [ { - "name": "Magic Resistance", + "name": "Hold Breath", "entries": [ - "The mead archon has advantage on saving throws against spells and other magical effects." + "The alligator can hold its breath for 15 minutes." ] - }, + } + ], + "action": [ { - "name": "Magic Weapons", + "name": "Bite", "entries": [ - "The mead archon's weapon attacks are magical." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, and the alligator can't bite another target." ] } ], + "environment": [ + "swamp" + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Fierce aquatic predators, alligators snap at unsuspecting prey with their gaping maws, grabbing and dragging victims to a watery doom." + ] + } + ] + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alligator%20%28Token%29.png", + "traitTags": [ + "Hold Breath" + ], "damageTags": [ - "B", - "R", - "F" + "P" + ], + "miscTags": [ + "MW" ], "conditionInflict": [ - "poisoned" + "grappled", + "restrained" + ] + }, + { + "name": "Alligator Turtle", + "source": "ToB2", + "page": 387, + "size": [ + "M" ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons" + "type": "beast", + "alignment": [ + "U" ], - "spellcasting": [ + "ac": [ { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The mead archon's spellcasting ability is Charisma (spell save {@dc 15}). The archon can innately cast the following spells, requiring only verbal components:" + "from": [ + "natural armor" ], - "daily": { - "1e": [ - "{@spell aid}", - "{@spell enhance ability}", - "{@spell lesser restoration}", - "{@spell protection from poison}", - "{@spell zone of truth}" - ] - } + "ac": 15 } ], - "spellcastingTags": [ - "I" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The mead archon makes two melee attacks. Alternatively, it can use its Radiant Bolt twice. It can use its Drunken Touch in place of one melee attack." - ] - }, - { - "name": "Maul", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." - ] - }, - { - "name": "Radiant Bolt", - "entries": [ - "{@atk rs} {@hit +7} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) radiant damage." - ] - }, - { - "name": "Drunken Touch", - "entries": [ - "The mead archon touches a creature within 5 feet of it. The creature must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 hour. If a creature {@condition poisoned} this way takes damage, it can repeat the saving throw, ending the condition on a success." - ] - }, + "hp": { + "average": 11, + "formula": "2d8 + 2" + }, + "speed": { + "swim": 30, + "walk": 20 + }, + "str": 15, + "dex": 12, + "con": 13, + "int": 2, + "wis": 12, + "cha": 7, + "save": { + "str": "+4", + "con": "+3" + }, + "skill": { + "stealth": "+3" + }, + "passive": 11, + "cr": "1/4", + "trait": [ { - "name": "Create Potion of Healing (1/Day)", + "name": "Hold Breath", "entries": [ - "The mead archon touches a container containing 1 pint of alcohol and turns it into a {@item potion of healing}. If the potion is not consumed within 24 hours, it reverts back to its original form." + "The turtle can hold its breath for 1 hour." ] - }, + } + ], + "action": [ { - "name": "Divine Guzzle {@recharge 4}", + "name": "Bite", "entries": [ - "The mead archon drinks a pint of alcohol and chooses one of the following effects:", - { - "type": "list", - "items": [ - "The archon belches fire in a 15-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage on a failed save, or half as much damage on a successful one.", - "The archon has advantage on attack rolls and saving throws until the end of its next turn.", - "The archon regains 10 hit points." - ] - } + "{@atk mw} {@hit +4} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage, and the target is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the turtle can't bite another target." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "MLW" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mead%20Archon%20%28Token%29.png", "fluff": { "entries": [ { @@ -2725,237 +2680,116 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "An amber-skinned angelic figure clad in leather armor spreads its white wings as it takes a long pull from an enormous drinking horn." - ] - }, - "Mead archons are the emissaries of deities who enjoy battle and strong drink.", - { - "type": "entries", - "name": "Fight Hard, Party Harder", - "entries": [ - "Mead archons are good-natured, bombastic warriors who inspire others in battle with their bravery and feats of strength. In times of desperation, a god sends these archons to bolster the ranks of mortal soldiers who serve the deity's cause. If the day is won, mead archons relish staying on the Material Plane to celebrate, drinking ale, bellowing songs, and sharing stories of victory." - ] - }, - { - "type": "entries", - "name": "Divine Trainers", - "entries": [ - "When a mortal champion of a deity is part of an athletic competition or important battle, a mead archon is often sent to help prepare the mortal for the event. Mead archons are tough but encouraging trainers who enjoy celebrating wins and drinking away losses." - ] - }, - { - "type": "entries", - "name": "Immortal Nature", - "entries": [ - "The mead archon doesn't require food, drink, or sleep." - ] - } + "Alligator turtles are ornery reptiles, noted for their combative disposition while on land. Their necks are deceptively long and flexible, allowing them to strike a startlingly far distance with their beak-like jaws." ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mead%20Archon.webp" - } - } ] }, - "attachedItems": [ - "maul|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alligator%20Turtle%20%28Token%29.png", + "traitTags": [ + "Hold Breath" ], - "savingThrowForced": [ - "constitution", - "dexterity" + "damageTags": [ + "S" ], - "savingThrowForcedSpell": [ - "charisma" + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" ] }, { - "name": "Uridimmu", - "group": [ - "Angels" - ], + "name": "Alpha Fish", "source": "ToB2", - "page": 19, + "page": 14, "size": [ "L" ], - "environment": [ - "planar" - ], - "type": "celestial", + "type": "beast", "alignment": [ - "L", - "G" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 18 + "ac": 13 } ], "hp": { - "average": 150, - "formula": "12d10 + 84" + "average": 59, + "formula": "7d10 + 21" }, "speed": { - "fly": 90, - "walk": 30 - }, - "str": 22, - "dex": 17, - "con": 24, - "int": 14, - "wis": 18, - "cha": 21, - "save": { - "con": "+12", - "wis": "+9", - "cha": "+10" + "swim": 50, + "walk": 0 }, + "str": 16, + "dex": 13, + "con": 16, + "int": 1, + "wis": 10, + "cha": 12, "skill": { - "insight": "+14", - "perception": "+9" + "intimidation": "+5", + "perception": "+3" }, - "passive": 19, - "senses": [ - "truesight 90 ft." - ], - "senseTags": [ - "U" - ], - "resist": [ - "fire", - "lightning", - "radiant", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened" - ], - "languages": [ - "all", - "telepathy 60 ft." - ], - "languageTags": [ - "XX", - "TP" - ], - "cr": "14", + "passive": 13, + "cr": "3", "trait": [ { - "name": "Chaos Mace", + "name": "Defensive Frenzy", "entries": [ - "The uridimmu's attacks with its mace are magical. When the uridimmu hits with its mace, the mace deals an extra {@dice 4d8} fire, lightning, or radiant damage (included in the attack). The uridimmu chooses the type of damage when making the attack." + "When it has half its hit points or fewer, the alpha fish can make one headbutt attack as a bonus action." ] }, { - "name": "Heroic Aura", + "name": "Frightening Display", "entries": [ - "Each friendly creature within 20 feet of the uridimmu can't be {@condition charmed} or {@condition frightened}. In addition, when a friendly creature within 20 feet of the uridimmu makes an attack roll or a saving throw, it can roll a {@dice d4} and add the result to the attack roll or saving throw. The uridimmu's aura doesn't work in the area of an {@spell antimagic field} spell or while in a temple, shrine, or other structure dedicated to a chaotic deity." + "When the alpha fish uses its Fin Flare, it looks one size category larger that it actually is to any creature that can see it until the start of its next turn." ] }, { - "name": "Magic Resistance", + "name": "Too Aggressive", "entries": [ - "The uridimmu has advantage on saving throws against spells and other magical effects." + "The alpha fish attacks anything it thinks is threatening, even inanimate objects or illusions. It automatically fails ability checks and saving throws to detect or see through illusions." ] - } - ], - "damageTags": [ - "P", - "B", - "T" - ], - "traitTags": [ - "Magic Resistance" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The uridimmu's spellcasting ability is Charisma (spell save {@dc 18}). The uridimmu can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell light}", - "{@spell protection from evil and good}" - ], - "daily": { - "3e": [ - "{@spell dispel magic}", - "{@spell glyph of warding}", - "{@spell lightning bolt}" - ], - "1e": [ - "{@spell flame strike}", - "{@spell heal}", - "{@spell wall of fire}" - ] - } + "name": "Water Breathing", + "entries": [ + "The fish can breathe only under water." + ] } ], - "spellcastingTags": [ - "I" - ], "action": [ { "name": "Multiattack", "entries": [ - "The uridimmu makes three attacks: one with its bite and two with its mace." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) piercing damage." + "The alpha fish uses its Fin Flare. It then makes two headbutt attacks." ] }, { - "name": "Mace", + "name": "Headbutt", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage plus 18 ({@damage 4d8}) fire, lightning, or radiant damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." ] }, { - "name": "Heavenly Roar {@recharge 5}", + "name": "Fin Flare", "entries": [ - "The uridimmu can unleash a powerful roar imbued with divine power in a 30-foot cone. A target caught within this cone must make a {@dc 18} Constitution saving throw, taking 45 ({@damage 10d8}) thunder damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target is also {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Fiends have disadvantage on this saving throw." + "The alpha fish flares its fins in an attempt to frighten its opponents. Each creature within 30 feet that can see the fish must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the alpha fish's Fin Flare for the next 24 hours." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "MLW" + "environment": [ + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Uridimmu%20%28Token%29.png", "fluff": { "entries": [ { @@ -2967,33 +2801,41 @@ { "type": "quote", "entries": [ - "This tall, muscular humanoid has bronze skin and the wings of a hawk. Its head is that of a majestic hunting hound with the teeth and reddish-gold mane of a lion, and it holds a flaming mace in its hands." + "A fish as large as a rowboat serenely floats beneath the surface of the water, its flowing fins and iridescent scales shimmering in the waves. When disturbed, it attacks with a ferocity unexpected of such a delicate-looking creature." ] }, + "Alpha fish are solitary and extremely territorial creatures. They are always found alone, except during the few short weeks of mating season each year when schools of the fish gather.", { "type": "entries", - "name": "Bastard Sons of Chaos", + "name": "Dazzling Dominance", "entries": [ - "The first uridimmus were the illegitimate offspring of a demon lord and an unknown entity of chaos and were soundly defeated by a powerful deity of law. After their defeat, the uridimmus chose to serve the god as guardians of the heavenly realm. The tainted origin of uridimmus manifests in the chaotic mass of fire, lightning, and radiance that clings to the heads of their maces." + "Before attacking, alpha fish often attempt to intimidate potential rivals or predators away by flaring their colorful fins to make themselves appear much larger. If successful, they usually refrain from attacking." ] }, { "type": "entries", - "name": "Tainted Servants of Law", + "name": "Aggressive", "entries": [ - "Uridimmus are tireless guardians, and most are tasked with guarding the portals into the lawful planes. Some also serve the deities directly as bodyguards or lead groups of lesser celestials in battle. While uridimmus are unwavering and steadfast guardians, they are also completely merciless in combat and not above making examples out of trespassers. This tendency sometimes causes friction between the uridimmu and other angels, like {@creature planetar|mm|planetars}, who claim that the souls of uridimmus are still tainted with evil." + "If intimidation doesn't work, alpha fish defend their chosen homes by viciously attacking. They have been known to attack creatures much larger than themselves and, occasionally, objects they don't recognize." ] }, { "type": "entries", - "name": "Immortal Nature", + "name": "Valuable", "entries": [ - "An uridimmu doesn't require food, drink, or sleep." + "Many aristocrats seek the beautiful, shimmering fish as pets in massive, personal aquariums, and the alpha fish's scales are valuable spell components." ] } ] } ] + }, + { + "type": "inset", + "name": "Alpha Fish Scales", + "entries": [ + "Alpha fish scales are coveted spell components. When a spellcaster uses an alpha fish scale as a spell component while casting an enchantment or illusion spell, the spellcaster can increase the DC of the spell by 1 or increase the DC of the Intelligence ({@skill Investigation}) check to determine if the illusion is false by 1. If the spell is 4th level or higher, the scale is consumed in the casting of the spell\u2014otherwise, it remains." + ] } ], "images": [ @@ -3001,50 +2843,47 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Uridimmu.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Alpha%20Fish.webp" } } ] }, - "damageTagsSpell": [ - "A", - "C", - "F", - "L", - "R", - "T" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alpha%20Fish%20%28Token%29.png", + "traitTags": [ + "Water Breathing" ], - "attachedItems": [ - "mace|phb" + "actionTags": [ + "Multiattack" ], - "savingThrowForced": [ - "constitution" + "damageTags": [ + "B" ], - "savingThrowForcedSpell": [ - "dexterity" + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" ] }, { - "name": "Queen of Scorpions", - "group": [ - "Animal Lords" - ], + "name": "Alsikaya, the Screeching Mother of Volcanoes", "source": "ToB2", - "page": 20, + "page": 85, "size": [ - "M" - ], - "environment": [ - "desert" + "H" ], "type": { - "type": "fey", + "type": "fiend", "tags": [ - "shapechanger" + "demon" ] }, "alignment": [ - "L", + "C", "E" ], "ac": [ @@ -3052,49 +2891,50 @@ "from": [ "natural armor" ], - "ac": 17 + "ac": 22 } ], "hp": { - "average": 142, - "formula": "15d8 + 75" + "average": 495, + "formula": "30d12 + 300" }, "speed": { - "climb": 40, - "burrow": 20, + "burrow": 40, "walk": 40 }, - "str": 22, - "dex": 15, - "con": 20, - "int": 18, - "wis": 16, - "cha": 18, + "str": 28, + "dex": 14, + "con": 30, + "int": 16, + "wis": 24, + "cha": 19, "save": { - "con": "+9", - "wis": "+7", - "cha": "+8" + "dex": "+10", + "int": "+11", + "cha": "+12" }, "skill": { - "arcana": "+8", - "deception": "+8", - "perception": "+7", - "persuasion": "+8", - "stealth": "+6" + "arcana": "+11", + "insight": "+15", + "intimidation": "+12" }, - "passive": 17, "senses": [ - "darkvision 60 ft.", - "tremorsense 120 ft." - ], - "senseTags": [ - "D", - "T" + "tremorsense 120 ft.", + "truesight 60 ft." ], + "passive": 17, "resist": [ + "acid", + "cold", + "lightning" + ], + "immune": [ + "fire", + "poison", + "thunder", { "note": "from nonmagical attacks", - "resist": [ + "immune": [ "bludgeoning", "piercing", "slashing" @@ -3102,192 +2942,103 @@ "cond": true } ], - "immune": [ - "acid", - "poison" - ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "incapacitated", - "poisoned", - "stunned" + "deafened", + "petrified", + "poisoned" ], "languages": [ - "all", + "Abyssal", + "Common", + "Ignan", "telepathy 120 ft." ], - "languageTags": [ - "XX", - "TP" - ], - "cr": "13", + "cr": "28", "trait": [ { - "name": "Arachnid Passivism", + "name": "Legendary Resistance (3/Day)", "entries": [ - "No scorpion or spider can willingly attack the Queen of Scorpions. They can be forced to do so through magical means." + "If Alsikaya fails a saving throw, she can choose to succeed instead." ] }, { - "name": "Legendary Resistance (3/Day)", + "name": "Magic Resistance", "entries": [ - "If the Queen of Scorpions fails a saving throw, she can choose to succeed instead." + "Alsikaya has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Magic Resistance", + "name": "Magic Weapons", "entries": [ - "The Queen of Scorpions has advantage on saving throws against spells and other magical effects." + "Alsikaya's weapon attacks are magical." ] }, { - "name": "Magic Weapons", + "name": "Molten Core", "entries": [ - "The Queen of Scorpions' weapon attacks are magical." + "Fire damage dealt by Alsikaya is not reduced by resistance to fire damage. Creatures immune to fire damage are still immune to Alsikaya's fire damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Alsikaya uses her Sulfurous Screech if she can. She then makes three attacks: one with her bite and two with her stony claws. Alternatively, she can make three magma spit attacks." ] }, { - "name": "Rejuvenation", + "name": "Stony Claw", "entries": [ - "If she dies, the Queen of Scorpions' soul reforms on the Astral Plane. In {@dice 1d6} days, it inhabits the body of another scorpion on the Material Plane, which then becomes the Queen of Scorpions (with all of the hp and abilities thereof). Only killing every scorpion on the Material Plane will prevent this trait from functioning." + "{@atk mw} {@hit +17} to hit, reach 10 ft., one target. {@h}25 ({@damage 3d10 + 9}) bludgeoning damage, and the target must succeed on a {@dc 23} Constitution saving throw or its speed is halved until the end of its next turn. If Alsikaya scores a critical hit and the target fails the saving throw, the target is {@condition petrified}." ] }, { - "name": "Shapechanger", + "name": "Bite", "entries": [ - "The Queen of Scorpions can use her action to polymorph into a Huge giant scorpion, a Medium human woman of unearthly beauty, or back into her true Medium, scorpion-tailed humanoid form. Her statistics, other than her size, are the same in each form\u2014with the exception that only her scorpion and true forms retain her climbing and burrowing speeds. Any equipment she is wearing or carrying transforms with her. She reverts to her true form if she dies." + "{@atk mw} {@hit +17} to hit, reach 5 ft., one target. {@h}28 ({@damage 3d12 + 9}) piercing damage plus 21 ({@damage 6d6}) fire damage." ] }, { - "name": "Speak with Arachnids", + "name": "Magma Spit", "entries": [ - "The Queen of Scorpions can communicate with scorpions and spiders as if they shared a language." + "{@atk rw} {@hit +10} to hit, range 100/400 ft., one target. {@h}20 ({@damage 4d8 + 2}) fire damage, and Each creature within 10 feet of the target must succeed on a {@dc 23} Dexterity saving throw or take 10 ({@damage 3d6}) fire damage." ] }, { - "name": "Spider Climb", + "name": "Sulfurous Screech {@recharge 5}", "entries": [ - "The Queen of Scorpions' can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "Alsikaya loudly exhales brimstone in a 60-foot cone. Each creature in that area must make a {@dc 23} Constitution saving throw, taking 21 ({@damage 6d6}) acid damage and 21 ({@damage 6d6}) thunder damage on a failed save, or half as much damage on a successful one." ] } ], - "damageTags": [ - "B", - "S", - "I", - "P", - "A" - ], - "conditionInflict": [ - "grappled", - "poisoned" - ], - "traitTags": [ - "Legendary Resistances", - "Magic Resistance", - "Magic Weapons", - "Rejuvenation", - "Shapechanger", - "Spider Climb" - ], - "spellcasting": [ + "legendary": [ { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The Queen of Scorpions' innate spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). She can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell invisibility} (self only)", - "{@spell pass without trace}", - "{@spell poison spray}" - ], - "daily": { - "3e": [ - "{@spell giant insect} (scorpions and spiders only)", - "{@spell ray of enfeeblement}" - ], - "1e": [ - "{@spell etherealness}", - "{@spell eyebite}", - "{@spell freedom of movement}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "frightened", - "invisible", - "unconscious" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "In human form, the Queen of Scorpions makes two scimitar attacks. In scorpion form, she makes three attacks: two with her claws and one with her sting. In her true form, she makes three attacks: one with her sting and two with her scimitar." - ] - }, - { - "name": "Claw (Scorpion Form Only)", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 17}). While in scorpion form, the Queen has two claws, each of which can grapple only one target." - ] - }, - { - "name": "Scimitar (Humanoid or True Form Only)", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) slashing damage plus 3 ({@damage 1d6}) poison damage." - ] - }, - { - "name": "Sting (Scorpion or True Form Only)", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d10 + 6}) piercing damage, and the target must make a {@dc 17} Constitution saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Acidic Bile {@recharge 5}", - "entries": [ - "The Queen of Scorpions spews acid from her mouth in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 17} Dexterity saving throw. On a failure, a creature takes 45 ({@damage 10d8}) acid damage and is {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "legendary": [ - { - "name": "At Will Spell", + "name": "Cinder Cone", "entries": [ - "The Queen of Scorpions casts one of her at will spells." + "Alsikaya causes one of her volcano pustules to burst. Each creature in a 15-foot cone originating from her must make a {@dc 23} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Burrow (Scorpion or True Form Only)", + "name": "Bite (Costs 2 Actions)", "entries": [ - "The Queen of Scorpions moves up to her burrowing speed without provoking {@action opportunity attack|phb|opportunity attacks}." + "Alsikaya makes a bite attack." ] }, { - "name": "Scimitar (Costs 2 Actions; Humanoid or True Form Only)", + "name": "Maddening Presence (Costs 3 Actions)", "entries": [ - "The Queen of Scorpions makes one scimitar attack." + "A creature Alsikaya can see within 120 feet of her and aware of her must succeed on a {@dc 20} Wisdom saving throw or be afflicted with {@table short-term madness}. If a creature already has short-term madness, they instead become afflicted with {@table long-term madness}. If a creature already has long-term madness, they are afflicted with an additional form of {@table short-term madness}." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "MLW" + "legendaryGroup": { + "name": "Alsikaya", + "source": "ToB2" + }, + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Queen%20of%20Scorpions%20%28Token%29.png", "fluff": { "entries": [ { @@ -3299,40 +3050,40 @@ { "type": "quote", "entries": [ - "The unearthly beauty of this woman is marred by her sinister eyes and the large scorpion tail rising up behind her head." - ] - }, - { - "type": "entries", - "name": "Exiled Lord", - "entries": [ - "Known as Chelamma by the nearby locals, the Queen of Scorpions was once a powerful member of the animal lords, until her appetites for blood and murder led to her exile. This punishment is an affront to her pride, and she plots revenge against the other animal lords and anyone they hold dear." + "Small volcanoes form, erupt, and subside on the skin of this large demon, surrounding her with the stench of sulfur and leaving ash in her wake." ] }, + "Unceasing babble whines from the gaping maw of Duchess Alsikaya, the Screeching Mother of Volcanoes. The nauseating stench of sulfur surrounds her, and red-hot lava flows down her body from volcanic cinder cones seething in her flesh.", { "type": "entries", - "name": "Mistress of Poison", + "name": "Eruptive Disposition", "entries": [ - "The Queen of Scorpions resides in an ancient desert temple carved in the side of a stone cliff. The temple is a complex network of canyons filled with scorpions, spiders, and shrouded cultists. Assassin's guilds, thieves' dens, and other underworld organizations rely on the Queen of Scorpions for the deadliest poisons and most potent acids. She operates her shipments of poisons via her shrouded cultists and a network of go-betweens. Only a select few of her customers are aware of the true identity of their supplier." + "Duchess Alsikaya is antisocial and aggressive. Rather than grant\u2014or even listen to\u2014their requests, she prefers to dissolve petitioners in lava and poisonous fumes. Alsikaya's legendary temper erupts with little provocation, especially when forced into diplomacy. Clever supplicants bring Alsikaya a bard, songbird, or fey musician as tribute before a negotiation. Their songs calm Alsikaya for a time." ] }, { "type": "entries", - "name": "Murderer of Monarchs", + "name": "Volcanic Followers", "entries": [ - "The long exile imposed on the Queen of Scorpions turned her lust for murder into a dangerous addiction. She delights in seducing nobles, kings, and queens with promises of power or magic and slowly poisoning them to watch her prey wither to death. Her delight often gets the better of her as she lingers over a dying person just a little too long, leaving her dangerously close to being caught. The other animal lords believe it is only a matter of time before her luck runs out." + "Creatures with an affinity to volcanoes venerate the Screeching Mother, as do {@creature troll|mm|trolls}, some {@creature gargoyle|mm|gargoyles}, and debased dwarves. Alsikaya regularly employs cherufes to do her bidding on the Material Plane, speaking her needs through pools of bubbling magma. The rumbling and volcanic activity brought about by Alsikaya's words often results in cherufes receiving more tribute from the civilizations they subjugate, leaving even the most recalcitrant of cherufes willing to listen to her request." ] } ] } ] }, + { + "type": "inset", + "name": "Duchess Alsikaya in Midgard", + "entries": [ + "Alsikaya's lair is the Scarred Palace, which looms over the city of Ahtesseri, the City of Flowering Fire. From there, she rules over a plane of choking smoke, sinuous rivers of lava, and stony ground\u2014Urgennos, the Luminous Hell of Fire and Sulfur. Fiery demons and devils of all kinds make their home on this plane, though Alsikaya's palace is predominantly staffed with {@creature barbed devil|mm|barbed devils} and {@creature fire imp|ccodex|fire imps} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}). For more information on the plane of Urgennos, see {@i Warlock #16: Eleven Hells}." + ] + }, { "type": "entries", - "name": "Animal Lords", + "name": "Alsikaya's Lair", "entries": [ - "While humanoids have vast pantheons and divine figures of every stripe, the animals of the world have much simpler forms of faith. Among each species there is always one paragon that embodies the animal spirit in a humanoid form, the better to speak to others and represent the animals in celestial councils.", - "The {@filter animal lords|bestiary|search=Animal Lord} first appear in the {@loader Creature Codex|collection/Kobold Press; Creature Codex.json}. Two additional animal lords are presented here: the Queen of Scorpions, an exiled animal lord who manipulates the mortal world through a complex network of thieves and spies from her desert home, and the Toad King, a burgeoning animal lord who seeks apotheosis by sending brave heroes on complex quests." + "Aliskaya's lair is in a huge, frequently-blackened palace of turrets, heavy walls, and deep-dug barracks. Her palace sits at the heart of a plane of fire and smoke, where she rules with an explosive temper." ] } ], @@ -3341,87 +3092,83 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Queen%20of%20Scorpions.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Alsikaya.webp" } } ] }, - "legendaryGroup": { - "name": "Queen of Scorpions", - "source": "ToB2" - }, - "damageTagsSpell": [ - "I", - "O" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alsikaya%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons" ], - "attachedItems": [ - "scimitar|phb" + "senseTags": [ + "T", + "U" ], - "savingThrowForced": [ - "constitution", - "dexterity" + "actionTags": [ + "Multiattack" ], - "savingThrowForcedSpell": [ + "languageTags": [ + "AB", + "C", + "IG", + "TP" + ], + "damageTags": [ + "A", + "B", + "F", + "P", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "petrified" + ], + "savingThrowForced": [ "constitution", + "dexterity", "wisdom" ] }, { - "name": "Toad King", + "name": "Amber Ooze", "source": "ToB2", - "page": 22, + "page": 2770, "size": [ - "M" - ], - "environment": [ - "swamp" + "L" ], - "type": { - "type": "fey", - "tags": [ - "shapechanger" - ] - }, + "type": "ooze", "alignment": [ - "N" + "U" ], "ac": [ - 15 + 7 ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 76, + "formula": "9d10 + 27" }, "speed": { - "swim": 60, - "walk": 30 + "walk": 20 }, - "str": 14, - "dex": 20, + "str": 16, + "dex": 5, "con": 17, - "int": 16, - "wis": 13, - "cha": 21, - "save": { - "dex": "+9", - "con": "+7", - "cha": "+9" - }, - "skill": { - "acrobatics": "+9", - "deception": "+9", - "history": "+7", - "insight": "+5", - "nature": "+7", - "survival": "+5" - }, - "passive": 11, + "int": 1, + "wis": 6, + "cha": 1, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 8, "resist": [ { "note": "from nonmagical attacks", @@ -3437,166 +3184,60 @@ "poison" ], "conditionImmune": [ + "blinded", "charmed", + "deafened", "exhaustion", "frightened", - "poisoned", - "stunned" - ], - "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "XX", - "TP" + "prone" ], - "cr": "10", + "cr": "4", "trait": [ { - "name": "Amphibious", - "entries": [ - "The Toad King can breathe air and water." - ] - }, - { - "name": "Anuran Passivism", - "entries": [ - "No frogs or toads can willingly attack the Toad King. They can be forced to do so through magical means." - ] - }, - { - "name": "Feint", - "entries": [ - "As a bonus action before taking an action to attack, the Toad King can attempt to feint an opponent within 5 feet of him. The target must succeed on a {@dc 17} Wisdom saving throw, or the Toad King has advantage on his next attack." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The Toad King has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The Toad King's weapon attacks are magical." - ] - }, - { - "name": "Rejuvenation", - "entries": [ - "If he dies, the Toad King's soul reforms on the Astral Plane. In {@dice 1d6} days, it inhabits the body of another frog or toad on the Material Plane, which then becomes the Toad King (with all of the hp and abilities thereof). Only killing every frog and toad on the Material Plane will prevent this trait from functioning." - ] - }, - { - "name": "Royal Croak", - "entries": [ - "As a bonus action, the Toad King croaks at a frog or toad within 30 feet of him. If the target can hear him, it can make one weapon attack as a reaction against any creature that has attacked the Toad King since the end of his previous turn." - ] - }, - { - "name": "Shapechanger", + "name": "Amorphous", "entries": [ - "The Toad King can use his action to polymorph into a Large emerald frog, a Medium male human, or back into his true Medium bipedal toad form. His statistics, other than his size, are the same in each form\u2014with the exception that only his true and frog forms retain his swimming speed. Any equipment he is wearing or carrying transforms with him. He reverts to his true form if he dies." + "The ooze can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Speak with Frogs and Toads", + "name": "Arboreal Movement", "entries": [ - "The Toad King can communicate with frogs and toads as if they shared a language." + "The ooze can move through trees as if they were difficult terrain. Creatures preserved inside of it are expelled into unoccupied spaces within 5 feet of the tree when the amber ooze moves in this way. The amber ooze can end its turn inside a tree, but it is expelled into an unoccupied space within 5 feet of the tree if the tree is destroyed." ] }, { - "name": "Standing Leap", + "name": "Spider Climb", "entries": [ - "The Toad King's long jump is up to 20 feet and his high jump is up to 10 feet, with or without a running start." + "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "damageTags": [ - "P", - "I" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "traitTags": [ - "Amphibious", - "Magic Resistance", - "Magic Weapons", - "Rejuvenation", - "Shapechanger" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The Toad King's innate spellcasting ability is Charisma (spell save {@dc 17}). He can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell heroism}", - "{@spell suggestion}" - ], - "daily": { - "3e": [ - "{@spell expeditious retreat}", - "{@spell grease}" - ], - "1e": [ - "{@spell geas}", - "{@spell water walk}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "charmed", - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "In frog form, the Toad King makes two bite attacks. In humanoid form, he makes three rapier attacks. In his true form, he makes three attacks: one with his bite and two with his rapier." + "The amber ooze uses its Engulf. It then makes two pseudopod attacks." ] }, { - "name": "Bite (Frog Form and True Form Only)", + "name": "Pseudopod.", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 7 ({@damage 2d6}) poison damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, the Toad King can automatically hit the target with his bite, and he can't make bite attacks against other targets. When the Toad King moves, any Medium or smaller target he is grappling moves with him." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage. If the target is a plant or plant creature, it also takes 3 ({@damage 1d6}) acid damage." ] }, { - "name": "Rapier (Human and True Form Only)", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." - ] - } - ], - "reaction": [ - { - "name": "Parry (Human and True Form Only)", + "name": "Engulf", "entries": [ - "The Toad King adds 4 to his AC against one melee attack that would hit him. To do so, the Toad King must see the attacker and be wielding a melee weapon." + "The ooze moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the ooze enters a creature's space, the creature must make a {@dc 13} Dexterity saving throw.", + "On a successful save, the creature can choose to be pushed 5 feet back or to the side of the ooze. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.", + "On a failed save, the ooze enters the creature's space and the creature is engulfed. The engulfed creature can't breathe, is {@condition restrained}, and, after {@dice 1d4} rounds, the creature is {@condition petrified}. A creature {@condition petrified} by the ooze remains {@condition petrified} until 24 hours after it exits the ooze. When the ooze moves, the engulfed creature moves with it.", + "An engulfed creature can try to escape by taking an action to make a {@dc 13} Strength ({@skill Athletics}) check. On a success, the creature escapes and enters a space of its choice within 5 feet of the ooze." ] } ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "miscTags": [ - "MW", - "MLW" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Toad%20King%20%28Token%29.png", "fluff": { "entries": [ { @@ -3608,62 +3249,33 @@ { "type": "quote", "entries": [ - "This human-sized toad has an enormous head and expressive onyx eyes. His broad smile, accentuated by wrinkles and warts, complements his regal bearing and attire." + "Meandering through forests, this ooze is made from the ancient sap that comes from magical trees. Small birds and rodents float in the sap, perfectly preserved." ] }, { "type": "entries", - "name": "King of Frogs", + "name": "Arboreal Origins", "entries": [ - "All amphibians respect the Toad King, but frogs and toads follow his orders. He lives among them in swampy areas and often adds his voice to their croaking choruses." + "With magical trees comes magical sap. An amber ooze is created when a magical tree, usually a treant, is felled or drained of its sap. Most amber oozes are large, orange blobs of sap that pick up anything they come across." ] }, { "type": "entries", - "name": "Fairy-tale Nobility", + "name": "Preserved Innards", "entries": [ - "Comporting himself with dignity, the Toad King enjoys pretending to be a prince or king cursed to take a toad's form. He spins a grand tale about witches or fey enchanters and convinces listeners to undertake elaborate quests to break the curse. He is generous with castings of {@spell heroism} to aid those who agree to do his bidding, but he often insists on casting {@spell geas} to ensure compliance. The Toad King hints at rewards but tries not to promise anything specific. If he does guarantee a reward, he is obligated to make good on his promise if his pawns succeed." + "While most oozes are made of corrosive materials and dissolve their prey, the amber ooze subsists on dead plant matter and preserves animals inside it. Though unintelligent, amber oozes contain a portion of their progenitor tree's desire to protect life in the forest. If an amber ooze comes across a living creature, it immediately attempts to engulf the creature to preserve it." ] }, { "type": "entries", - "name": "On the Cusp of Legend", + "name": "Ooze Nature", "entries": [ - "The Toad King has not quite achieved status equivalent to other animal lords. However, he expects he will undergo apotheosis when he convinces a hero or group of heroes to complete a grand adventure on his behalf." + "An amber ooze doesn't require sleep." ] } ] } ] - }, - { - "type": "inset", - "name": "The Toad King's Quests", - "entries": [ - "The Toad King enjoys sending adventurers on elaborate quests to cure his \"curse,\" often spinning tales of his woeful plight wrought at the hands of evil fey or witches. Here are some example quests for particularly helpful adventurers:", - { - "type": "list", - "items": [ - "Retrieve the warty nose of a {@creature green hag} who lives deep in the swamp, then burn it in the remains of a {@creature yowler|ToB2}. The Toad King must inhale the rotten perfume.", - "Collect a dozen thornless roses from the cursed forest and sprinkle the petals in an ellipse around the Toad King at midnight on the night of a full moon.", - "Bathe a false gemstone from an {@creature arachnocrat|ToB2} in the molten saliva of a {@creature hoard drake|ToB2}, then place the glistening jewel on the Toad King's forehead.", - "Obtain a gallon of water once inhabited by a {@creature crinaea|ToB2}. The water must be freely given and free of poison, and the Toad King must bathe in it for 24 hours.", - "Soak the feather of a {@creature lymarien|ToB2} in the tears of {@creature guardian naga}. The Toad King must consume the tear-soaked feather before the next crescent moon.", - "Bring the Toad King a cloak of {@creature winter wolf} fur held together by a clasp made from a {@creature haleshi|ToB2|haleshi's} clam. The clam must have been used by the {@creature haleshi|ToB2} at least once to magically transport itself and others.", - "The Toad King must consume a potion made of {@creature basilisk} eyes, {@creature pixie} dust, and {@item holy water (flask)|phb|holy water}. The potion must be frozen by an {@creature ice bogie|ToB2} before consumption.", - "Weave a crown made of hair from a {@creature sea hag}, an {@creature orphan of the black|ToB2}, and a {@creature mountain nymph|ToB2}, then place the crown on the Toad King's head.", - "Coat an acorn in a paste made from ashes left in an {@creature ashen custodian|ToB2|ashen custodian's} wake and plant it in the soil of the Toad King's home. The first seed the tree bears will cure the Toad King." - ] - } - ] - }, - { - "type": "entries", - "name": "Animal Lords", - "entries": [ - "While humanoids have vast pantheons and divine figures of every stripe, the animals of the world have much simpler forms of faith. Among each species there is always one paragon that embodies the animal spirit in a humanoid form, the better to speak to others and represent the animals in celestial councils.", - "The {@filter animal lords|bestiary|search=Animal Lord} first appear in the {@loader Creature Codex|collection/Kobold Press; Creature Codex.json}. Two additional animal lords are presented here: the Queen of Scorpions, an exiled animal lord who manipulates the mortal world through a complex network of thieves and spies from her desert home, and the Toad King, a burgeoning animal lord who seeks apotheosis by sending brave heroes on complex quests." - ] } ], "images": [ @@ -3671,154 +3283,178 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Toad%20King.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Amber%20Ooze.webp" } } ] }, - "damageTagsSpell": [ - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Amber%20Ooze%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "Spider Climb" ], - "attachedItems": [ - "rapier|phb" + "senseTags": [ + "B" ], - "savingThrowForced": [ - "wisdom" + "actionTags": [ + "Multiattack" ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "petrified", + "restrained" + ], + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Animated Bearskin Rug", + "name": "Ancient Boreal Dragon", "source": "ToB2", - "page": 24, + "page": 110, "size": [ - "L" - ], - "environment": [ - "farmland", - "urban" + "G" ], - "type": "construct", + "type": "dragon", "alignment": [ - "U" + "C", + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 13 + "ac": 22 } ], "hp": { - "average": 65, - "formula": "10d10 + 10" + "average": 407, + "formula": "22d20 + 176" }, "speed": { - "walk": 20 + "swim": 30, + "fly": 80, + "walk": 40 + }, + "str": 29, + "dex": 10, + "con": 27, + "int": 17, + "wis": 19, + "cha": 18, + "save": { + "dex": "+7", + "con": "+15", + "wis": "+11", + "cha": "+11" + }, + "skill": { + "athletics": "+16", + "perception": "+18", + "stealth": "+7" }, - "str": 18, - "dex": 13, - "con": 12, - "int": 1, - "wis": 3, - "cha": 1, - "passive": 6, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "blindsight 60 ft.", + "darkvision 120 ft." ], - "senseTags": [ - "B" + "passive": 28, + "resist": [ + "cold" ], "immune": [ - "poison", - "psychic" + "fire" ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "languages": [ + "Draconic", + "Giant" ], - "cr": "4", + "cr": "24", "trait": [ { - "name": "Antimagic Susceptibility", - "entries": [ - "The bearskin rug is {@condition incapacitated} while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." - ] - }, - { - "name": "Damage Transfer", + "name": "Ember Wreath (1/Day)", "entries": [ - "While it is grappling a creature, the bearskin rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half." + "As a bonus action, the boreal dragon wreathes its body in searing blue and white embers. The embers last for 1 minute or until the dragon uses its breath weapon. A creature that enters or starts its turn in a space within 30 feet of the dragon must make a {@dc 23} Constitution saving throw, taking 10 ({@damage 3d6}) fire damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, it suffers one level of {@condition exhaustion} as the water is sapped from its body by the unrelenting heat." ] }, { - "name": "False Appearance", + "name": "Legendary Resistance (3/ Day)", "entries": [ - "While the bearskin rug remains motionless, it is indistinguishable from a normal bearskin rug." + "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "frightened", - "grappled", - "restrained" - ], - "traitTags": [ - "Antimagic Susceptibility", - "False Appearance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The animated bearskin rug makes two attacks: one with its bite and one with its claws. It can use its Envelop in place of its claw attack." + "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage." + "{@atk mw} {@hit +16} to hit, reach 15 ft., one target. {@h}20 ({@damage 2d10 + 9}) piercing damage." ] }, { - "name": "Claws", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target not grappled by the bearskin rug. {@h}9 ({@damage 1d10 + 4}) piercing damage." + "{@atk mw} {@hit +16} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d6 + 9}) slashing damage." ] }, { - "name": "Envelop", + "name": "Tail", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one Medium or smaller creature. {@h}The creature is {@condition grappled} (escaped {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the rug can't envelop another target." + "{@atk mw} {@hit +16} to hit, reach 20 ft., one target. {@h}18 ({@damage 2d8 + 9}) bludgeoning damage." ] }, { - "name": "Menacing Roar {@recharge 6}", + "name": "Frightful Presence", "entries": [ - "Each creature within 20 feet of the rug that can hear the roar must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature {@condition frightened} this way must spend its turns trying to move as far away from the rug as it can. For its action, it can use only the {@action Dash} action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the {@action Dodge} action. At the end of each of its turns and when it takes damage, the creature can repeat the saving throw, ending the effect on itself on a success." + "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Cinder Breath {@recharge 5}", + "entries": [ + "The dragon exhales a 90-foot cone of superheated air filled with blue-white embers. Each creature in that area must make a {@dc 23} Dexterity saving throw, taking 88 ({@damage 16d10}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" + "legendary": [ + { + "name": "Detect", + "entries": [ + "The dragon makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Tail Attack", + "entries": [ + "The dragon makes a tail attack." + ] + }, + { + "name": "Wing Attack (Costs 2 Actions)", + "entries": [ + "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 23} Dexterity saving throw or take 16 ({@damage 2d6 + 9}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." + ] + } ], - "miscTags": [ - "AOE", - "MW" + "legendaryGroup": { + "name": "Boreal Dragon", + "source": "ToB2" + }, + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Animated%20Bearskin%20Rug%20%28Token%29.png", "fluff": { "entries": [ { @@ -3830,34 +3466,33 @@ { "type": "quote", "entries": [ - "A shaggy rug made from the skin of a bear suddenly rises up like a billowing sheet. The head snaps its jaws and the whole thing lunges forward, flat and threatening." - ] - }, - "Animated bearskin rugs are exactly what their name suggests: bearskin rugs given life by magic.", - { - "type": "entries", - "name": "Inn Protection", - "entries": [ - "Inns and hunting lodges in remote locations often hire mages to make animated bearskin rugs. The rugs serve as seemingly harmless decorations that can instantly turn into guardians to drive away burglars, or into bouncers to break up bar fights." + "Covered in a mix of hard, blue-white scales and patches of silvery-blue fur, this dragon radiates a savage belligerence. Its amber eyes gleam with primal fury as it stretches its wings, sending a shower of burning sparks sizzling onto the ground." ] }, { "type": "entries", - "name": "Bearserk", + "name": "Paradoxical Predators", "entries": [ - "There are rare cases of animated bearskin rugs suddenly going berserk and refusing to follow the commands of their masters. It is unknown what triggers such violence in the constructs. Berserk rugs need to be put down swiftly, as they attack any creature they notice." + "Boreal dragons inhabit the arctic and alpine places of the world, from snow-capped conifer forests and frigid mountain peaks to flat, icy plains and polar seas. Unlike white or silver dragons, however, boreal dragons are not creatures of cold but rather of heat and flames. Their breath is filled with burning embers, and their preferred lairs contain some sort of natural heat source. While this contradiction has puzzled many scholars of draconic lore, boreal dragons are unconcerned about such trivial matters and are likely to devour any sage or wizard impertinent enough to question their choice of habitat." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Dragons of Rage", "entries": [ - "An animated bearskin rug doesn't require air, food, drink, or sleep." + "Boreal dragons are among the most straightforward of all true dragons, driven by simple necessities like hunting and mating. They hate most other dragons with a passion and war constantly with those that share their arctic homeland, driving off or killing any dragons they encounter. Boreal dragons are truculent creatures and love nothing better than getting into a fight; however, they do not target defenseless creatures or those far weaker than themselves unless they are hunting for food. Because they respect strength above all else, a creature can gain a boreal dragon's admiration through acts of intense bravery or slaughter. In particular, the dragons are fond of large arctic predators, such as saber-toothed tigers and polar bears, and often invite the creatures to live in their lairs." ] } ] } ] + }, + { + "type": "entries", + "name": "A Boreal Dragon's Lair", + "entries": [ + "Boreal dragons make their home in arctic or subarctic regions, particularly areas warmed by geothermal activity. Suitable sites for their lairs include cliffs above magma deposits or fissures, large caves at the edge of volcanic craters or near hot springs, or the abandoned outposts of fire giants. Boreal dragons also enjoy taking over the lairs of other dragons, particularly those they have personally slain or driven out." + ] } ], "images": [ @@ -3865,152 +3500,232 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Animated%20Bearskin%20Rug.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ancient%20Boreal%20Dragon.webp" } } ] }, + "dragonAge": "ancient", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ancient%20Boreal%20Dragon%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "DR", + "GI" + ], + "damageTags": [ + "B", + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "exhaustion", + "frightened" + ], + "conditionInflictLegendary": [ + "prone" + ], "savingThrowForced": [ + "constitution", + "dexterity", "wisdom" ] }, { - "name": "Aniwye", + "name": "Ancient Imperial Dragon", "source": "ToB2", - "page": 25, + "page": 114, "size": [ - "L" - ], - "environment": [ - "forest" + "G" ], - "type": { - "type": "monstrosity", - "tags": [ - "shapechanger" - ] - }, + "type": "dragon", "alignment": [ - "N", - "E" + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 15 + "ac": 22 } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 546, + "formula": "28d20 + 252" }, "speed": { - "walk": { - "condition": "(burrow 20 ft., climb 20 ft. in skunk form)", - "number": 40 - } + "swim": 40, + "fly": 80, + "walk": 40 + }, + "str": 30, + "dex": 12, + "con": 29, + "int": 20, + "wis": 18, + "cha": 20, + "save": { + "dex": "+9", + "con": "+17", + "wis": "+12", + "cha": "+13" }, - "str": 19, - "dex": 14, - "con": 16, - "int": 8, - "wis": 14, - "cha": 9, "skill": { - "perception": "+6", - "stealth": "+6" + "arcana": "+13", + "history": "+13", + "insight": "+12", + "perception": "+20", + "stealth": "+9" }, - "passive": 16, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft.", + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 30, + "immune": [ + "lightning", + "thunder" ], "languages": [ - "Common", - "Giant" + "all" ], - "languageTags": [ - "C", - "GI" + "cr": "26", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The imperial dragon's innate spellcasting ability is Charisma (spell save {@dc 21}). It can innately cast the following spells, requiring no material components." + ], + "will": [ + "{@spell control water}", + "{@spell fog cloud}", + "{@spell gust of wind}", + "{@spell stinking cloud}" + ], + "daily": { + "3e": [ + "{@spell cloudkill}", + "{@spell control weather}" + ], + "1e": [ + "{@spell legend lore}", + "{@spell storm of vengeance}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "5", "trait": [ { - "name": "Shapechanger", + "name": "Amphibious", "entries": [ - "The aniwye can use its action to polymorph into a Large ogre or Huge hill giant, or back into its true form, which is a skunk-like monstrosity. Its statistics, other than its size, are the same in each form, with the exception that only the aniwye's skunk form retains its burrowing and climbing speeds. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "The dragon can breathe air and water." ] }, { - "name": "Unstable Form", + "name": "Legendary Resistance (3/Day)", "entries": [ - "If the aniwye takes 30 or more points of damage on a single turn while in ogre or giant form, it can immediately shift to its skunk form." + "If the dragon fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Truespeak", + "entries": [ + "The dragon can communicate with any living creature as if they shared a language." ] } ], - "damageTags": [ - "B", - "P", - "S", - "I" - ], - "conditionInflict": [ - "stunned" - ], - "traitTags": [ - "Shapechanger" - ], "action": [ { "name": "Multiattack", "entries": [ - "In ogre or giant form, the aniwye makes two slam attacks. In skunk form, it makes three attacks: one with its bite and two with its claws." + "The dragon can use its Mesmerizing Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Slam (Giant or Ogre Form Only)", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 3d6 + 4}) bludgeoning damage." + "{@atk mw} {@hit +18} to hit, reach 15 ft., one target. {@h}21 ({@damage 2d10 + 10}) piercing damage." ] }, { - "name": "Bite (Skunk Form Only)", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + "{@atk mw} {@hit +18} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d6 + 10}) slashing damage." ] }, { - "name": "Claw (Skunk Form Only)", + "name": "Tail", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "{@atk mw} {@hit +18} to hit, reach 20 ft., one target. {@h}19 ({@damage 2d8 + 10}) bludgeoning damage." ] }, { - "name": "Rock (Giant Form Only)", + "name": "Mesmerizing Presence", "entries": [ - "{@atk rw} {@hit +7} to hit, range 60/240 ft., one target. {@h}20 ({@damage 3d10 + 4}) bludgeoning damage." + "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 24} Wisdom saving throw or become {@condition charmed} by the dragon for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Mesmerizing Presence for the next 24 hours." ] }, { - "name": "Deadly Musk {@recharge 5} (Skunk Form Only)", + "name": "Lightning Breath {@recharge 5}", "entries": [ - "The aniwye releases a cloud of highly poisonous musk from its tail in a 15-foot cone. Each creature in that area must make a {@dc 15} Constitution saving throw. On a failure, a creature takes 24 ({@damage 7d6}) poison damage and is {@condition stunned} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition stunned}." + "The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a {@dc 25} Dexterity saving throw, taking 88 ({@damage 16d10}) lightning damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Change Shape", + "entries": [ + "The imperial dragon magically polymorphs into a {@filter humanoid or beast that has a challenge rating no higher than its own|bestiary|type=humanoid;beast|challenge rating=[&0;&26]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hp, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.", + "The dragon can choose to transform only part of its body with this action, allowing it to sprout rabbit-like ears or a humanoid head. These changes are purely cosmetic and don't alter statistics." ] } ], - "actionTags": [ - "Multiattack" + "legendary": [ + { + "name": "Detect", + "entries": [ + "The dragon makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Tail Attack", + "entries": [ + "The dragon makes a tail attack." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "The dragon casts a spell from its list of innate spells, consuming a use of the spell as normal." + ] + } ], - "miscTags": [ - "AOE", - "MW", - "RW" + "legendaryGroup": { + "name": "Imperial Dragon", + "source": "ToB2" + }, + "environment": [ + "coastal", + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Aniwye%20%28Token%29.png", "fluff": { "entries": [ { @@ -4022,33 +3737,40 @@ { "type": "quote", "entries": [ - "The ogre shifts and contorts, dropping to all fours as it takes the form of a vicious bear-sized skunk with razor-sharp claws and teeth." + "The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic." ] }, { "type": "entries", - "name": "Noxious Terrors", + "name": "Dragons of the Spirit World", "entries": [ - "The aniwye is a magical monstrosity that resembles a cross between an enormous skunk and a wolverine. They go out of their way to hunt humans and gnomes, particularly those tied to the natural world. Aside from their savage claws and teeth, the aniwye can also spray a deadly musk at opponents, the poison burning the eyes and lungs of those who inhale it. Aniwye also use this musk to mark their territory\u2014a tree trunk or boulder covered in fresh musk is a sure sign an aniwye is not far away." + "Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms." ] }, { "type": "entries", - "name": "Unsubtle Shapeshifters", + "name": "Colorful and Magical", "entries": [ - "Aniwye can shapeshift into an ogre or giant, but this transformation is unstable and conspicuous. An aniwye in ogre or giant form is most often recognized by its horrible body odor and the white stripe running through its otherwise black hair. Unlike many natural shapeshifters, aniwye are unable to use these forms to deceive others for long or to ingratiate themselves into the communities of humanoids or giants. In spite of this, the aniwye's shapeshifting often allows it to get close enough to humanoids to strike with its deadly spray." + "Imperial dragons are capable of changing their colors and forms. They are typically a rich, golden-yellow, but azure-, jade-, and vermillion-colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed." ] }, { "type": "entries", - "name": "Hunting Comrades", + "name": "Masters of Wind and Rain", "entries": [ - "While aniwye do not get along with most creatures, they have been known to ally with predators that share their passion for human flesh, such as {@creature wampus cat|tob|wampus cats} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), {@creature gulon|ccodex|gulons} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), and {@creature manticore|mm|manticores}. Rarely, a group of aniwye will band together to take over an area, decimating the region of life and covering everything in their fetid stench." + "Imperial dragons are creatures of wind and water, and the eldest of their kind exhibit mastery of these elements. They love the seas where they make their homes and sometimes act as guardians for sacred sites or temples near or beneath the waves. This often puts them in conflict with militant aquatic races like the {@creature sahuagin} and evil water-dwelling monsters like {@creature kraken|mm|krakens} and {@creature ancient sea dragon|tob|sea dragons} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json})." ] } ] } ] + }, + { + "type": "entries", + "name": "An Imperial Dragon's Lair", + "entries": [ + "Imperial dragons live deep below the water, typically in large rivers, lakes, and seas. While some live in simple caves, most construct great palaces of coral and kelp. These magnificent structures contain areas where air-breathing creatures can live without discomfort, and the palaces of the oldest dragons are filled with menageries, bathhouses, and even entire libraries of rare and esoteric texts." + ] } ], "images": [ @@ -4056,154 +3778,235 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Aniwye.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ancient%20Imperial%20Dragon.webp" } } ] }, + "dragonAge": "ancient", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ancient%20Imperial%20Dragon%20%28Token%29.png", + "traitTags": [ + "Amphibious", + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "XX" + ], + "damageTags": [ + "B", + "L", + "P", + "S" + ], + "damageTagsSpell": [ + "A", + "B", + "C", + "I", + "L", + "T" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed" + ], + "conditionInflictSpell": [ + "deafened" + ], "savingThrowForced": [ - "constitution" + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength" ] }, { - "name": "Anzu", + "name": "Angel of Judgment", + "group": [ + "Angels" + ], "source": "ToB2", - "page": 26, + "page": 16, "size": [ - "L" - ], - "environment": [ - "desert", - "grassland", - "mountain" + "H" ], - "type": "monstrosity", + "type": "celestial", "alignment": [ - "N", - "E" + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 16 + "ac": 19 } ], "hp": { - "average": 152, - "formula": "16d10 + 64" + "average": 229, + "formula": "17d12 + 119" }, "speed": { - "fly": 80, + "fly": 120, "walk": 40 }, - "str": 20, - "dex": 14, - "con": 18, - "int": 7, - "wis": 15, - "cha": 10, + "str": 23, + "dex": 18, + "con": 25, + "int": 22, + "wis": 24, + "cha": 20, + "save": { + "int": "+12", + "wis": "+13", + "cha": "+11" + }, "skill": { - "perception": "+6" + "history": "+12", + "investigation": "+12", + "perception": "+13", + "religion": "+12" }, - "passive": 16, "senses": [ - "darkvision 90 ft." - ], - "senseTags": [ - "D" + "truesight 120 ft." ], + "passive": 23, "resist": [ - "fire", - "lightning" - ], - "languages": [ - "Common", - "Primordial" - ], - "languageTags": [ - "C", - "P" - ], - "cr": "9", - "trait": [ + "necrotic", + "poison", + "radiant", { - "name": "Keen Sight", - "entries": [ - "The anzu has advantage on Wisdom ({@skill Perception}) checks that rely on sight." - ] + "note": "from nonmagical attacks.", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "damageTags": [ - "P", - "L", - "S", - "F", - "B" - ], - "conditionInflict": [ - "prone" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened" ], - "traitTags": [ - "Keen Senses" + "languages": [ + "all", + "telepathy 120 ft." ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The anzu makes three attacks: one with its bite and two with its talons." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage plus 7 ({@damage 2d6}) lightning damage." - ] - }, + "cr": "18", + "spellcasting": [ { - "name": "Talons", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." - ] - }, + "name": "Innate Spellcasting", + "headerEntries": [ + "The angel of judgment's spellcasting ability is Charisma (spell save {@dc 19}). The angel can cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell detect thoughts}", + "{@spell invisibility} (self only)" + ], + "daily": { + "3e": [ + "{@spell calm emotions}", + "{@spell dispel evil and good}", + "{@spell speak with dead}" + ], + "1e": [ + "{@spell divine word}", + "{@spell holy aura}", + "{@spell raise dead}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Breath Weapons {@recharge 5}", + "name": "Change Face", "entries": [ - "The anzu uses one of the following breath weapons:", + "As a bonus action, the angel of judgment can change its face and demeanor to exhibit aspects of chaos or law, as needed by its assignment. It can have only one face active at a time and can end the effect on its turn as a bonus action.", { "type": "list", "items": [ { "type": "item", - "name": "Fire Breath.", - "entry": "The anzu exhales fire in a 60-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw, taking 45 ({@damage 10d8}) fire damage on a failed save, or half as much damage on a successful one." + "name": "Face of Chaos.", + "entry": "The angel of judgment becomes a harbinger of chaos. It is treated as a fiend by spells and other magical effects that affect fiends and has advantage on attack rolls against celestials and devils." }, { "type": "item", - "name": "Water Breath.", - "entry": "The anzu exhales a wave of water in a 60-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 38 ({@damage 11d6}) bludgeoning damage and is pushed up to 30 feet away from the anzu and knocked {@condition prone}. On a success, a creature takes half as much damage and isn't pushed or knocked {@condition prone}." + "name": "Face of Law.", + "entry": "The angel becomes a harbinger of law and has advantage on attack rolls against demons, fey, and undead." } ] } ] }, { - "name": "Lightning Relocation", + "name": "Divine Awareness", "entries": [ - "The anzu teleports up to 60 feet to an unoccupied space it can see. When it does, it briefly transforms into a bolt of lightning, flashes upwards, then crashes down unharmed at its destination. Each creature within 5 feet of the anzu's starting location or destination must succeed on a {@dc 16} Dexterity saving throw, taking 14 ({@damage 4d6}) lightning damage on a failed save, or half as much on a successful one. A creature within 5 feet of both locations makes this saving throw only once." + "The angel of judgment knows if it hears a lie." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The angel of judgement has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Penance Gaze", + "entries": [ + "When a creature that can see the angel of judgment's eyes starts its turn within 30 feet of the angel, the angel can force it to make a {@dc 18} Wisdom saving throw if the angel isn't {@skill incapacitated} and can see the creature. On a failure, the creature is {@condition stunned} until the start of its next turn. On a success, the creature is {@condition restrained}.", + "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the angel until the start of its next turn, when it can avert its eyes again. If the creature looks at the angel in the meantime, it must immediately make the save." + ] + }, + { + "name": "Weapons of Balance", + "entries": [ + "The angel of judgment's weapon attacks are magical. When the angel of judgment hits with any weapon, the weapon deals an extra {@damage 6d8} force damage (included in the attack)." ] } ], - "actionTags": [ - "Breath Weapon", - "Multiattack" + "action": [ + { + "name": "Multiattack", + "entries": [ + "The angel of judgment makes two melee attacks." + ] + }, + { + "name": "Greataxe", + "entries": [ + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}25 ({@damage 3d12 + 6}) slashing damage plus 27 ({@damage 6d8}) force damage." + ] + } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Anzu%20%28Token%29.png", "fluff": { "entries": [ { @@ -4215,33 +4018,34 @@ { "type": "quote", "entries": [ - "A giant raptor roars out its fury in spouts of fire and scalding water while lightning crackles through its feathers." + "With faces of light and stern appraisal, these angels see both sides and render a verdict." ] }, + "Angels of judgment are cosmic agents of balance. Unlike most angels, they exist to enforce equality between law and chaos. They prefer to solve disputes verbally but use force when prudent.", { "type": "entries", - "name": "Territorial", + "name": "Two-Faced", "entries": [ - "Anzu are fierce and territorial predators, claiming ranges along the edges of deserts, wide grasslands, or high mountains. Extremely long-lived, they mate for life, producing two or three eggs every decade." + "Each angel of judgment bears two aspects: a dispassionate angel and a fiendish judge. When called to violence by the heavenly host or infernal legions, its dispassionate face changes to that of an avenging angel." ] }, { "type": "entries", - "name": "Elemental Birthright", + "name": "Witnesses to History", "entries": [ - "Offspring of a wind god or primordial wind spirit, anzu are the personification of the south wind, lightning, and the driving monsoon. Uniquely tied to the elements of fire, water, and wind, they react poorly to weatheraltering magic." + "In times of turmoil and upheaval, angels of judgment watch over events. While observing, the angel is a stoic spectator, intervening only if it sees a threat to universal harmony. Even then, they prefer to send {@creature sammael|CCodex|sammael angels} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) to carry out their judgments, taking direct action only against the direst of threats." + ] + }, + { + "type": "entries", + "name": "Cosmic Arbiters", + "entries": [ + "Angels of judgment arbitrate claims between the lords of righteousness and the masters of madness. If either party violates the terms, the angel destroys the offender and patiently waits for a new representative to take their place. Immortal Nature. An angel of judgment doesn't require food, drink, or sleep." ] } ] } ] - }, - { - "type": "inset", - "name": "Anzu in Midgard", - "entries": [ - "In the Midgard campaign setting, anzu are the children of the windlord Khamsin the South, and many anzu guard the escarpment along the eastern side of the Chelamite Mountains. Others can be found on the Rothenian Plains and in the grasslands of the far East." - ] } ], "images": [ @@ -4249,145 +4053,205 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Anzu.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Angel%20of%20Judgment.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Angel%20of%20Judgment%20%28Token%29.png", + "attachedItems": [ + "greataxe|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "O", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "restrained", + "stunned" + ], + "conditionInflictSpell": [ + "blinded", + "deafened", + "invisible", + "stunned" + ], "savingThrowForced": [ - "dexterity" + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" ] }, { - "name": "Apaxrusl", + "name": "Angelic Enforcer", + "group": [ + "Angels" + ], "source": "ToB2", - "page": 27, + "page": 17, "size": [ - "M" - ], - "environment": [ - "desert" + "L" ], - "type": "construct", + "type": "celestial", "alignment": [ - "N" + "L", + "G" ], "ac": [ { "from": [ "natural armor" ], - "ac": 13 + "ac": 18 } ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 152, + "formula": "16d10 + 64" }, "speed": { - "burrow": 20, + "fly": 90, "walk": 30 }, - "str": 17, - "dex": 13, - "con": 16, - "int": 9, - "wis": 6, - "cha": 7, + "str": 22, + "dex": 18, + "con": 18, + "int": 18, + "wis": 20, + "cha": 20, + "save": { + "wis": "+9", + "cha": "+9" + }, "skill": { - "stealth": "+3" + "insight": "+9", + "intimidation": "+9", + "perception": "+9", + "survival": "+9" }, - "passive": 8, "senses": [ - "darkvision 60 ft.", - "tremorsense 30 ft." - ], - "senseTags": [ - "D", - "T" + "truesight 120 ft." ], - "vulnerable": [ - "thunder" + "passive": 19, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "fire", - "poison" + "radiant" ], "conditionImmune": [ "charmed", "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "frightened" ], "languages": [ - "Abyssal", - "one language of its creator" + "all", + "telepathy 120 ft." ], - "languageTags": [ - "AB", - "X" + "cr": "12", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The angelic enforcer's spellcasting ability is Charisma (spell save {@dc 17}). The enforcer can innately cast the following spells, requiring only verbal components:" + ], + "will": [ + "{@spell detect evil and good}" + ], + "daily": { + "3e": [ + "{@spell counterspell}", + "{@spell dispel evil and good}", + "{@spell dispel magic}", + "{@spell protection from evil and good}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "3", "trait": [ { - "name": "Earth Glide", + "name": "Blazing Weapons", "entries": [ - "The apaxrusl can burrow through nonmagical, unworked earth and stone. While doing so, the apaxrusl doesn't disturb the material it moves through." + "The angelic enforcer's weapon attacks are magical. When the enforcer hits with any weapon other than its bite, the weapon deals an extra {@damage 4d8} fire damage (included in the attack)." ] }, { - "name": "Fiendish Construct", + "name": "Divine Awareness", "entries": [ - "The apaxrusl's sand is infused with the souls of the damned. Its type is fiend in addition to construct when determining the effects of features such as a paladin's {@classFeature Divine Smite|paladin|phb|2} or a ranger's {@classFeature Primeval Awareness|ranger|phb|3}." + "The angelic enforcer knows if it hears a lie." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The enforcer has advantage on saving throws against spells and other magical effects." ] } ], - "damageTags": [ - "B", - "S", - "F" - ], - "conditionInflict": [ - "blinded" - ], "action": [ { "name": "Multiattack", "entries": [ - "The apaxrusl makes two slam attacks. If both attacks hit the same creature, the target is {@condition blinded} for 1 minute or until it uses an action to wipe its eyes." + "The angelic enforcer makes two melee attacks, but can use its bite only once." ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage, and the target must succeed on a {@dc 17} Constitution saving throw or be cursed for 1 minute. While cursed, the target can't regain hit points or benefit from an angel's Healing Touch action. The curse can be lifted early by a {@spell remove curse} spell or similar magic." ] }, { - "name": "Fiery Sands {@recharge 5}", + "name": "Greatsword", "entries": [ - "Sand whips violently around the apaxrusl. Each creature within 10 feet of the apaxrusl must make a {@dc 13} Constitution saving throw, taking 10 ({@damage 3d6}) slashing damage and 10 ({@damage 3d6}) fire damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage plus 18 ({@damage 4d8}) fire damage." ] - } - ], - "reaction": [ + }, { - "name": "Shifting Sands", + "name": "Change Shape", "entries": [ - "The apaxrusl can shift the flowing sands of its body to avoid harm. When the apaxrusl takes damage, roll a {@dice d12}. Reduce the damage it takes by the number rolled." + "The angelic enforcer magically polymorphs into a {@filter humanoid|bestiary|type=humanoid|cr=[&0,&12]} or a {@filter lion|bestiary|search=lion|challenge rating=[&0,&12]} that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the enforcer's choice).", + "In a new form, the enforcer retains its own game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Apaxrusl%20%28Token%29.png", "fluff": { "entries": [ { @@ -4399,29 +4263,29 @@ { "type": "quote", "entries": [ - "Thick desert grit encrusts a decayed form as it stalks forward, clouds of biting sand flitting about at its behest." + "A gold-furred, lion-headed angel with white wings gives an intense stare, releasing a roar as it raises a flaming greatsword." ] }, - "Apaxrusl, or sand drudges, are created through dark rituals that merge a corpse with desert sand.", + "Angelic enforcers are lion-headed celestials that hunt rogue angels.", { "type": "entries", - "name": "Soul Infusion", + "name": "Divine Mission", "entries": [ - "The rituals used to create an apaxrusl call for infusing damned souls into the sand, and would-be creators regularly make bargains with demons to acquire this unique component. Oftentimes, the deal goes poorly for the creator, leaving the resulting apaxrusl to wander the desert without a master." + "Angelic enforcers are made from souls selected for their unwavering adherence to the tenants of law and good. These elite angels have a special task: police other angels that go rogue. If an angel breaks one of its god's tenets but remains good at heart, the enforcers usually only seek to capture the offending celestial to stand trial in the upper planes. If an angel becomes fully corrupted by evil, one or more enforcers are sent to destroy the fallen celestial." ] }, { "type": "entries", - "name": "Abyssal Intelligence", + "name": "Nothing Gets in the Way", "entries": [ - "The damned souls filling the apaxrusl give it intelligence, but its constructed form keeps it loyal, making it a valuable asset to its creator. Necromancers often create apaxrusl to lead small groups of undead on specific tasks, confident in the construct's ability to execute orders and lead the undead while away from the direct control of the necromancer." + "Angelic enforcers show no mercy to any creature or obstacle between them and their quarries. Those who obstruct the enforcers stand in the way of divine justice and are therefore considered agents of evil. Any killings or collateral damage done by enforcers are usually seen as the fault of their quarry for stepping out of line in the first place." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Immortal Nature", "entries": [ - "The apaxrusl doesn't require air, food, drink, or sleep." + "An angelic enforcer doesn't require food, drink, or sleep." ] } ] @@ -4434,170 +4298,154 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Apaxrusl.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Angelic%20Enforcer.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Angelic%20Enforcer%20%28Token%29.png", + "attachedItems": [ + "greatsword|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], "savingThrowForced": [ "constitution" + ], + "savingThrowForcedSpell": [ + "charisma" ] }, { - "name": "Ash Phoenix", + "name": "Animated Bearskin Rug", "source": "ToB2", - "page": 28, + "page": 24, "size": [ "L" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], - "type": "undead", + "type": "construct", "alignment": [ - "N", - "E" + "U" ], "ac": [ - 15 + { + "from": [ + "natural armor" + ], + "ac": 13 + } ], "hp": { - "average": 105, - "formula": "14d10 + 28" + "average": 65, + "formula": "10d10 + 10" }, "speed": { - "canHover": true, - "fly": { - "number": 90, - "condition": "(hover)" - }, - "walk": 0 - }, - "str": 17, - "dex": 20, - "con": 15, - "int": 8, - "wis": 14, - "cha": 9, - "save": { - "wis": "+5" - }, - "skill": { - "perception": "+5", - "stealth": "+8" + "walk": 20 }, - "passive": 15, + "str": 18, + "dex": 13, + "con": 12, + "int": 1, + "wis": 3, + "cha": 1, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "vulnerable": [ - "radiant" - ], - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 6, "immune": [ - "necrotic", - "poison" + "poison", + "psychic" ], "conditionImmune": [ - "exhaustion", + "blinded", + "charmed", + "deafened", + "frightened", "paralyzed", "petrified", - "poisoned", - "prone" + "poisoned" ], - "cr": "9", + "cr": "4", "trait": [ { - "name": "False Appearance", - "entries": [ - "While the ash phoenix hovers and remains motionless, except for drifting on air currents, it is indistinguishable from a normal cloud of ash and smoke." - ] - }, - { - "name": "Rejuvenation", + "name": "Antimagic Susceptibility", "entries": [ - "If the ash phoenix's birth site hasn't been purified by holy rites, a destroyed ash phoenix gains a new body in {@dice 1d10} days, regaining all its hp and becoming active again. The new body appears within 5 feet of its birth site." + "The bearskin rug is {@condition incapacitated} while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." ] }, { - "name": "Shadow Stealth", + "name": "Damage Transfer", "entries": [ - "While in dim light or darkness, the ash phoenix can take the {@action Hide} action as a bonus action." + "While it is grappling a creature, the bearskin rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half." ] }, { - "name": "Wind Weakeness", + "name": "False Appearance", "entries": [ - "While in an area of strong wind (at least 20 miles per hour), the ash phoenix has disadvantage on attack rolls and ability checks." + "While the bearskin rug remains motionless, it is indistinguishable from a normal bearskin rug." ] } ], - "damageTags": [ - "N", - "S", - "F" - ], - "conditionInflict": [ - "blinded" - ], - "traitTags": [ - "False Appearance", - "Rejuvenation" - ], "action": [ { "name": "Multiattack", "entries": [ - "The ash phoenix makes two ash talon attacks. If both attacks hit the same target, the phoenix plunges its beak into the target, and the target must succeed on a {@dc 16} Strength saving throw or take 7 ({@damage 2d6}) necrotic damage. The ash phoenix regains hp equal to half the necrotic damage dealt." + "The animated bearskin rug makes two attacks: one with its bite and one with its claws. It can use its Envelop in place of its claw attack." ] }, { - "name": "Ash Talons", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage plus 7 ({@damage 2d6}) fire damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage." ] }, { - "name": "Ash Storm {@recharge 5}", + "name": "Claws", "entries": [ - "The ash phoenix furiously beats its wings, throwing clinging ash into a 30-foot cone. Each creature in the area must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 28 ({@damage 8d6}) necrotic damage and is {@condition blinded} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition blinded}." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target not grappled by the bearskin rug. {@h}9 ({@damage 1d10 + 4}) piercing damage." + ] + }, + { + "name": "Envelop", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one Medium or smaller creature. {@h}The creature is {@condition grappled} (escaped {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the rug can't envelop another target." + ] + }, + { + "name": "Menacing Roar {@recharge 6}", + "entries": [ + "Each creature within 20 feet of the rug that can hear the roar must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature {@condition frightened} this way must spend its turns trying to move as far away from the rug as it can. For its action, it can use only the {@action Dash} action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the {@action Dodge} action. At the end of each of its turns and when it takes damage, the creature can repeat the saving throw, ending the effect on itself on a success." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "farmland", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ash%20Phoenix%20%28Token%29.png", "fluff": { "entries": [ { @@ -4609,29 +4457,29 @@ { "type": "quote", "entries": [ - "A massive raptor made of ash and shadow screeches as it dives, its eyes like glowing coals. Impossibly, it stops its dive mere feet from the ground, and its powerful wings whip up ash that carries the chill of the grave." + "A shaggy rug made from the skin of a bear suddenly rises up like a billowing sheet. The head snaps its jaws and the whole thing lunges forward, flat and threatening." ] }, - "Ash phoenixes are the animated ashes of mass funerary pyres, which seek the eradication of all life around their birth pyres.", + "Animated bearskin rugs are exactly what their name suggests: bearskin rugs given life by magic.", { "type": "entries", - "name": "Cremated Birth", + "name": "Inn Protection", "entries": [ - "For an ash phoenix to be created, a group of humanoids must be burned in a mass pyre in an area tainted with necrotic energy, and the blood of a magical avian, such as an {@creature august rooster|ToB2} or {@creature firebird|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), must be mixed into the pyre as it smolders. Necromancers often follow the armies of warring nations in secret, with the blood of a magical bird in hand, for the chance to create such powerful undead. Unfortunately for the necromancers who create them, ash phoenixes are nearly impossible to control, often leaving the creator as the phoenix's first victim." + "Inns and hunting lodges in remote locations often hire mages to make animated bearskin rugs. The rugs serve as seemingly harmless decorations that can instantly turn into guardians to drive away burglars, or into bouncers to break up bar fights." ] }, { "type": "entries", - "name": "Disturbed Souls", + "name": "Bearserk", "entries": [ - "The creation of the ash phoenix disrupts the natural passage of souls into the afterlife, infusing the phoenix with the angry spirits. The presence of these spirits gives the ash phoenix some level of intelligence but also drives it to seek vengeance against all living creatures. Ash phoenixes never stray more than a few miles from their birthplace and are reborn in those same ashes each time they are slain. To end an ash phoenix's reign in a region, the original site where it was created must be purified and the souls properly put to rest, usually through performing burial rites and casting the hallow spell at the site." + "There are rare cases of animated bearskin rugs suddenly going berserk and refusing to follow the commands of their masters. It is unknown what triggers such violence in the constructs. Berserk rugs need to be put down swiftly, as they attack any creature they notice." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Construct Nature", "entries": [ - "The ash phoenix doesn't require air, food, drink, or sleep." + "An animated bearskin rug doesn't require air, food, drink, or sleep." ] } ] @@ -4644,167 +4492,147 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ash%20Phoenix.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Animated%20Bearskin%20Rug.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Animated%20Bearskin%20Rug%20%28Token%29.png", + "traitTags": [ + "Antimagic Susceptibility", + "False Appearance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened", + "grappled", + "restrained" + ], "savingThrowForced": [ - "dexterity", - "strength" + "wisdom" ] }, { - "name": "Ashen Custodian", + "name": "Aniwye", "source": "ToB2", - "page": 29, + "page": 25, "size": [ - "M" - ], - "environment": [ - "forest" + "L" ], - "type": "fey", + "type": { + "type": "monstrosity", + "tags": [ + "shapechanger" + ] + }, "alignment": [ - "N" + "N", + "E" ], "ac": [ - 15 + { + "from": [ + "natural armor" + ], + "ac": 15 + } ], "hp": { - "average": 99, - "formula": "18d8 + 18" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 30 - }, - "str": 10, - "dex": 21, - "con": 12, - "int": 14, - "wis": 15, - "cha": 18, - "save": { - "con": "+4" + "walk": { + "condition": "(burrow 20 ft., climb 20 ft. in skunk form)", + "number": 40 + } }, + "str": 19, + "dex": 14, + "con": 16, + "int": 8, + "wis": 14, + "cha": 9, "skill": { - "nature": "+5", - "perception": "+5" + "perception": "+6", + "stealth": "+6" }, - "passive": 15, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire" - ], + "passive": 16, "languages": [ - "Elvish", - "Sylvan" - ], - "languageTags": [ - "E", - "S" + "Common", + "Giant" ], - "cr": "6", + "cr": "5", "trait": [ { - "name": "Fire Controller", + "name": "Shapechanger", "entries": [ - "As a bonus action, the ashen custodian can create or extinguish a nonmagical fire in a 5-foot cube within 30 feet of her, or she can expand an existing fire within 30 feet of her by 5 feet in one direction. If she creates or expands a fire, the target location must have suitable fuel for the fire, such as paper or wood. If the ashen custodian targets a {@creature fire elemental} with this trait, the {@creature fire elemental} has advantage (expanded) or disadvantage (extinguished) on attack rolls until the end of its next turn." + "The aniwye can use its action to polymorph into a Large ogre or Huge hill giant, or back into its true form, which is a skunk-like monstrosity. Its statistics, other than its size, are the same in each form, with the exception that only the aniwye's skunk form retains its burrowing and climbing speeds. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { - "name": "Forest Cleanser", + "name": "Unstable Form", "entries": [ - "When the ashen custodian hits a plant or plant creature with her Cleansing Strike, the target takes an extra {@damage 2d8} fire damage." + "If the aniwye takes 30 or more points of damage on a single turn while in ogre or giant form, it can immediately shift to its skunk form." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "In ogre or giant form, the aniwye makes two slam attacks. In skunk form, it makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Magic Resistance", + "name": "Slam (Giant or Ogre Form Only)", "entries": [ - "The ashen custodian has advantage on saving throws against spells and other magical effects." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 3d6 + 4}) bludgeoning damage." ] }, { - "name": "Warming Presence", + "name": "Bite (Skunk Form Only)", "entries": [ - "When a hostile creature starts its turn within 10 feet of the ashen custodian, the creature must succeed on a {@dc 15} Constitution saving throw or take 3 ({@damage 1d6}) fire damage. When a friendly creature within 10 feet of the ashen custodian regains hp, the creature regains an extra {@dice 1d6} hp." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] - } - ], - "damageTags": [ - "B", - "F" - ], - "traitTags": [ - "Magic Resistance" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The ashen custodian's innate spellcasting ability is Charisma (spell save {@dc 15}). The ashen custodian can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell druidcraft}", - "{@spell produce flame}" - ], - "daily": { - "3e": [ - "{@spell burning hands}", - "{@spell cure wounds}", - "{@spell flame blade}", - "{@spell fog cloud}" - ], - "1e": [ - "{@spell conjure elemental} ({@creature fire elemental} only)", - "{@spell wall of fire}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], - "action": [ + "name": "Claw (Skunk Form Only)", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + ] + }, { - "name": "Multiattack", + "name": "Rock (Giant Form Only)", "entries": [ - "The ashen custodian makes two cleansing strike attacks." + "{@atk rw} {@hit +7} to hit, range 60/240 ft., one target. {@h}20 ({@damage 3d10 + 4}) bludgeoning damage." ] }, { - "name": "Cleansing Strike", + "name": "Deadly Musk {@recharge 5} (Skunk Form Only)", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage plus 9 ({@damage 2d8}) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." + "The aniwye releases a cloud of highly poisonous musk from its tail in a 15-foot cone. Each creature in that area must make a {@dc 15} Constitution saving throw. On a failure, a creature takes 24 ({@damage 7d6}) poison damage and is {@condition stunned} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition stunned}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "AOE" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ashen%20Custodian%20%28Token%29.png", "fluff": { "entries": [ { @@ -4816,28 +4644,28 @@ { "type": "quote", "entries": [ - "A fire-haired woman with ashen skin gently touches a dying tree, igniting it and the surrounding undergrowth." + "The ogre shifts and contorts, dropping to all fours as it takes the form of a vicious bear-sized skunk with razor-sharp claws and teeth." ] }, { "type": "entries", - "name": "Wardens of Wildfire", + "name": "Noxious Terrors", "entries": [ - "This beautiful fey with fiery hair and ashen skin wears a cloak of soot as she treads the forests of the world. The ashen custodian cleanses forests with flames, allowing them to grow anew and maintaining the natural cycle of death and rebirth. Though ashen custodians primarily live solitary lives, {@creature forest drake|ccodex|forest drakes} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) are sometimes found in their company or service. The drakes enjoy acting as intermediaries between a forest's ashen custodian and local druid circles." + "The aniwye is a magical monstrosity that resembles a cross between an enormous skunk and a wolverine. They go out of their way to hunt humans and gnomes, particularly those tied to the natural world. Aside from their savage claws and teeth, the aniwye can also spray a deadly musk at opponents, the poison burning the eyes and lungs of those who inhale it. Aniwye also use this musk to mark their territory\u2014a tree trunk or boulder covered in fresh musk is a sure sign an aniwye is not far away." ] }, { "type": "entries", - "name": "Life from the Ashes", + "name": "Unsubtle Shapeshifters", "entries": [ - "Ashen custodians are born out of the fallen forms of dryads who lost their trees to wildfires. The custodians emerge from the ashes of their charred mothers with new purpose." + "Aniwye can shapeshift into an ogre or giant, but this transformation is unstable and conspicuous. An aniwye in ogre or giant form is most often recognized by its horrible body odor and the white stripe running through its otherwise black hair. Unlike many natural shapeshifters, aniwye are unable to use these forms to deceive others for long or to ingratiate themselves into the communities of humanoids or giants. In spite of this, the aniwye's shapeshifting often allows it to get close enough to humanoids to strike with its deadly spray." ] }, { "type": "entries", - "name": "Double-Edged Fire", + "name": "Hunting Comrades", "entries": [ - "Ashen custodians set fires to cleanse old growth forests and allow new growth, but they do not revel in forest fires. An ashen custodian is just as likely to prevent a forest fire as she is to set one. The ashen custodian values the role of fire in a forest's life cycle and severely punishes those who start or prevent fires outside of this cycle." + "While aniwye do not get along with most creatures, they have been known to ally with predators that share their passion for human flesh, such as {@creature wampus cat|tob|wampus cats} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), {@creature gulon|ccodex|gulons} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), and {@creature manticore|mm|manticores}. Rarely, a group of aniwye will band together to take over an area, decimating the region of life and covering everything in their fetid stench." ] } ] @@ -4850,38 +4678,53 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ashen%20Custodian.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Aniwye.webp" } } ] }, - "damageTagsSpell": [ - "F" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Aniwye%20%28Token%29.png", + "traitTags": [ + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "I", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "stunned" ], "savingThrowForced": [ "constitution" - ], - "savingThrowForcedSpell": [ - "dexterity" ] }, { - "name": "Astral Devourer", + "name": "Anzu", "source": "ToB2", - "page": 30, + "page": 26, "size": [ - "M" - ], - "environment": [ - "badlands", - "planar" + "L" ], - "type": { - "type": "aberration", - "swarmSize": "T" - }, + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], "ac": [ @@ -4893,134 +4736,95 @@ } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 152, + "formula": "16d10 + 64" }, "speed": { - "canHover": true, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "walk": 30 - }, - "str": 13, - "dex": 16, - "con": 17, - "int": 14, - "wis": 16, - "cha": 12, - "save": { - "dex": "+6", - "int": "+5" + "fly": 80, + "walk": 40 }, + "str": 20, + "dex": 14, + "con": 18, + "int": 7, + "wis": 15, + "cha": 10, "skill": { - "perception": "+6", - "stealth": "+6" + "perception": "+6" }, - "passive": 16, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 90 ft." ], + "passive": 16, "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "stunned" + "fire", + "lightning" ], "languages": [ - "Deep Speech", - "Void Speech" - ], - "languageTags": [ - "DS", - "OTH" + "Common", + "Primordial" ], - "cr": "8", + "cr": "9", "trait": [ { - "name": "Collective Mind", - "entries": [ - "The astral devourer's individual serpents are connected via a hive mind. It can telepathically communicate with any of its individual serpents within 1 mile of it, and it can't be surprised." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The astral devourer has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Swarm", + "name": "Keen Sight", "entries": [ - "The astral devourer can occupy another creature's space and vice versa, and the devourer can move through any opening large enough for a Tiny serpent. Except via Serpent Spray and Recombine, the astral devourer can't regain hp or gain temporary hp." + "The anzu has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "damageTags": [ - "P", - "I" - ], - "traitTags": [ - "Magic Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The astral devourer makes two melee attacks." + "The anzu makes three attacks: one with its bite and two with its talons." ] }, { - "name": "Hungering Serpents", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 0 ft., one target in the swarm's space. {@h}9 ({@damage 2d8}) piercing damage, or 4 ({@damage 1d8}) piercing damage if the swarm has half of its hit points or fewer, plus 14 ({@damage 4d6}) poison damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage plus 7 ({@damage 2d6}) lightning damage." ] }, { - "name": "Serpent Spray {@recharge 6}", + "name": "Talons", "entries": [ - "The astral devourer flings biting astral serpents outward. Each creature within 20 feet of the astral devourer must make a {@dc 16} Dexterity saving throw, taking 14 ({@damage 4d6}) piercing damage and 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one. The astral devourer regains hp equal to the single highest amount of piercing damage dealt by this spray." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] - } - ], - "reaction": [ + }, { - "name": "Divide", + "name": "Breath Weapons {@recharge 5}", "entries": [ - "When an astral devourer that is Small or larger takes bludgeoning, piercing, or slashing damage, it can split into two new astral devourers if it has at least 10 hp. Each new devourer has hp equal to half the original creature, rounded down. New astral devourers are one size smaller than the original. While within 1 mile of each other, the new astral devourers share one collective mind." + "The anzu uses one of the following breath weapons:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Fire Breath.", + "entry": "The anzu exhales fire in a 60-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw, taking 45 ({@damage 10d8}) fire damage on a failed save, or half as much damage on a successful one." + }, + { + "type": "item", + "name": "Water Breath.", + "entry": "The anzu exhales a wave of water in a 60-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 38 ({@damage 11d6}) bludgeoning damage and is pushed up to 30 feet away from the anzu and knocked {@condition prone}. On a success, a creature takes half as much damage and isn't pushed or knocked {@condition prone}." + } + ] + } ] }, { - "name": "Recombine", + "name": "Lightning Relocation", "entries": [ - "When one or more astral devourers that are Small or smaller and share a collective mind are within 5 feet of each other, they can combine into a new astral devourer. The new astral devourer is one size larger than the largest original creature, and it has hp equal to the combined total of the original creatures. The new astral devourer's hp can't exceed the normal hp maximum of a Medium astral devourer." + "The anzu teleports up to 60 feet to an unoccupied space it can see. When it does, it briefly transforms into a bolt of lightning, flashes upwards, then crashes down unharmed at its destination. Each creature within 5 feet of the anzu's starting location or destination must succeed on a {@dc 16} Dexterity saving throw, taking 14 ({@damage 4d6}) lightning damage on a failed save, or half as much on a successful one. A creature within 5 feet of both locations makes this saving throw only once." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "desert", + "grassland", + "mountain" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Astral%20Devourer%20%28Token%29.png", "fluff": { "entries": [ { @@ -5032,27 +4836,33 @@ { "type": "quote", "entries": [ - "A swarm of strange, faceless gray snakes flies through the air\u2014wingless, as if through water. Their mouths are rasping irises of gnashing fangs, and the sides of each snake are lined with milky, unblinking eyes." + "A giant raptor roars out its fury in spouts of fire and scalding water while lightning crackles through its feathers." ] }, - "When enough serpents on the Astral Plane gather, they form a collective creature called an astral devourer. The astral devourer has a hive mind made up of all the minds of its component creatures and possesses a great cunning that makes it more adept at hunting.", { "type": "entries", - "name": "All for the Whole", + "name": "Territorial", "entries": [ - "The individual astral serpents that make up the astral devourer have no thoughts or wills of their own, and the collective freely uses the individuals as weapons. The astral devourer often flings serpents at hard-to-reach prey to consume it. The flung serpents return to the astral devourer, bringing the consumed life force back to the collective. When food is particularly scarce or the devourer is in danger, it can split into subgroups of the main collective, feeding the individuals while keeping the whole safely dispersed." + "Anzu are fierce and territorial predators, claiming ranges along the edges of deserts, wide grasslands, or high mountains. Extremely long-lived, they mate for life, producing two or three eggs every decade." ] }, { "type": "entries", - "name": "Planar Hunters", + "name": "Elemental Birthright", "entries": [ - "Hunger constantly drives astral devourers. They love the taste of sentient planar travelers, and they roam the multiverse, favoring desolate landscapes. Reports indicate they're adept at finding portals between worlds and relentlessly hunt prey through these portals." + "Offspring of a wind god or primordial wind spirit, anzu are the personification of the south wind, lightning, and the driving monsoon. Uniquely tied to the elements of fire, water, and wind, they react poorly to weatheraltering magic." ] } ] } ] + }, + { + "type": "inset", + "name": "Anzu in Midgard", + "entries": [ + "In the Midgard campaign setting, anzu are the children of the windlord Khamsin the South, and many anzu guard the escarpment along the eastern side of the Chelamite Mountains. Others can be found on the Rothenian Plains and in the grasslands of the far East." + ] } ], "images": [ @@ -5060,187 +4870,150 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Astral%20Devourer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Anzu.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Anzu%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "P" + ], + "damageTags": [ + "B", + "F", + "L", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ "dexterity" ] }, { - "name": "Astri", + "name": "Apaxrusl", "source": "ToB2", - "page": 31, + "page": 27, "size": [ - "S" - ], - "environment": [ - "badlands", - "desert" + "M" ], - "type": "celestial", + "type": "construct", "alignment": [ - "C", - "G" + "N" ], "ac": [ - 15 + { + "from": [ + "natural armor" + ], + "ac": 13 + } ], "hp": { - "average": 112, - "formula": "15d6 + 60" + "average": 60, + "formula": "8d8 + 24" }, "speed": { - "burrow": 30, + "burrow": 20, "walk": 30 }, - "str": 12, - "dex": 21, - "con": 18, - "int": 15, - "wis": 16, - "cha": 20, - "save": { - "wis": "+6", - "cha": "+8" - }, + "str": 17, + "dex": 13, + "con": 16, + "int": 9, + "wis": 6, + "cha": 7, "skill": { - "perception": "+6", - "stealth": "+8", - "survival": "+9" + "stealth": "+3" }, - "passive": 16, "senses": [ - "darkvision 90 ft." + "darkvision 60 ft.", + "tremorsense 30 ft." ], - "senseTags": [ - "D" + "passive": 8, + "immune": [ + "fire", + "poison" ], - "resist": [ - "poison", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "vulnerable": [ + "thunder" ], "conditionImmune": [ "charmed", - "exhaustion" + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], "languages": [ - "Common", - "telepathy 120 ft." - ], - "languageTags": [ - "C", - "TP" + "Abyssal", + "one language of its creator" ], - "cr": "8", + "cr": "3", "trait": [ { - "name": "Enforce Good Deeds", - "entries": [ - "A creature that has received assistance, such as food or healing, from the astri must succeed on a {@dc 16} Wisdom saving throw or be affected by the {@spell geas} spell for 30 days. While under the geas, the affected creature must assist nonhostile creatures suffering from injury or {@condition exhaustion} by alleviating the injury or {@condition exhaustion}." - ] - }, - { - "name": "Helping Hand", - "entries": [ - "The astri can take the {@action Help} action as a bonus action on each of its turns." - ] - }, - { - "name": "Magic Resistance", + "name": "Earth Glide", "entries": [ - "The astri has advantage on saving throws against spells and other magical effects." + "The apaxrusl can burrow through nonmagical, unworked earth and stone. While doing so, the apaxrusl doesn't disturb the material it moves through." ] }, { - "name": "Magic Weapons", + "name": "Fiendish Construct", "entries": [ - "The astri's weapon attacks are magical." + "The apaxrusl's sand is infused with the souls of the damned. Its type is fiend in addition to construct when determining the effects of features such as a paladin's {@classFeature Divine Smite|paladin|phb|2} or a ranger's {@classFeature Primeval Awareness|ranger|phb|3}." ] } ], - "damageTags": [ - "P", - "R" - ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The astri's spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The astri can cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell create or destroy water}", - "{@spell detect poison and disease}", - "{@spell produce flame}", - "{@spell purify food and drink}" - ], - "daily": { - "3e": [ - "{@spell bless}", - "{@spell create food and water}", - "{@spell lesser restoration}" - ], - "1e": [ - "{@spell remove curse}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], "action": [ { "name": "Multiattack", "entries": [ - "The astri makes three bite attacks." + "The apaxrusl makes two slam attacks. If both attacks hit the same creature, the target is {@condition blinded} for 1 minute or until it uses an action to wipe its eyes." ] }, { - "name": "Bite", + "name": "Slam", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage plus 7 ({@damage 2d6}) radiant damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." ] }, { - "name": "Healing Touch (3/ Day)", + "name": "Fiery Sands {@recharge 5}", "entries": [ - "The astri touches another creature. The target magically regains 14 ({@dice 3d8 + 1}) hit points and is freed from any disease, poison, {@condition blinded|phb|blindness}, or {@condition deafness|phb}." + "Sand whips violently around the apaxrusl. Each creature within 10 feet of the apaxrusl must make a {@dc 13} Constitution saving throw, taking 10 ({@damage 3d6}) slashing damage and 10 ({@damage 3d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], "reaction": [ { - "name": "Defensive Counter", + "name": "Shifting Sands", "entries": [ - "When a creature within 5 feet of the astri makes an attack against a creature other than the astri, the astri can bite the attacker. To do so, the astri must be able to see the attacker." + "The apaxrusl can shift the flowing sands of its body to avoid harm. When the apaxrusl takes damage, roll a {@dice d12}. Reduce the damage it takes by the number rolled." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "desert" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Astri%20%28Token%29.png", "fluff": { "entries": [ { @@ -5252,41 +5025,34 @@ { "type": "quote", "entries": [ - "Human hands sit at the ends of the raccoon-headed creature's four short legs. It flicks its banded tail as it turns toward cries for help, setting its vivid blue eyes on those in need." + "Thick desert grit encrusts a decayed form as it stalks forward, clouds of biting sand flitting about at its behest." ] }, + "Apaxrusl, or sand drudges, are created through dark rituals that merge a corpse with desert sand.", { "type": "entries", - "name": "Good Samaritans", + "name": "Soul Infusion", "entries": [ - "Astri range the badlands and deserts of the Material Plane, seeking opportunities to assist lost and dying travelers. When an astri encounters people in distress, it works to grant them the assistance they need\u2014be it food, healing, or a safe place to rest\u2014and remains until they no longer require its help." + "The rituals used to create an apaxrusl call for infusing damned souls into the sand, and would-be creators regularly make bargains with demons to acquire this unique component. Oftentimes, the deal goes poorly for the creator, leaving the resulting apaxrusl to wander the desert without a master." ] }, { "type": "entries", - "name": "Bringers of Hope", + "name": "Abyssal Intelligence", "entries": [ - "When they aren't helping individuals or small groups, astri quietly watch over villages in their territories. They keep the surroundings clear of threats, aerate the soil, and dig out wells in places with limited access to clean water. Astri become quite fond of the settlements under their protection and take pride in the residents' successes." + "The damned souls filling the apaxrusl give it intelligence, but its constructed form keeps it loyal, making it a valuable asset to its creator. Necromancers often create apaxrusl to lead small groups of undead on specific tasks, confident in the construct's ability to execute orders and lead the undead while away from the direct control of the necromancer." ] }, { "type": "entries", - "name": "Enemies of Greed", + "name": "Construct Nature", "entries": [ - "Mercenary behavior offends the sensibilities of astri, but they understand many people have strong selfish streaks. Astri counter this selfishness by magically enforcing the desire to help others. Before an astri assists an intelligent creature, it asks the creature to promise to do good deeds over the next few weeks. If a creature won't make the promise, the astri still assists, but the creature must contend with the {@spell geas} that may be attached to the helping hand." + "The apaxrusl doesn't require air, food, drink, or sleep." ] } ] } ] - }, - { - "type": "inset", - "name": "Astri in Midgard", - "entries": [ - "Astri sightings are most common in the Wasted West. The celestials are known to the dust goblins of the wastes, especially members of the Maimed Ones and Scarlet Rovers who skirmish with them.", - "Astri are also known in the Southlands. They are particularly active in the Crescent Desert, where most of the small villages and settlements have been adopted by the benevolent creatures. Astri are treated as divine messengers of Aten by some Southlands tribes who leave gifts of sweetmeat and cream for them." - ] } ], "images": [ @@ -5294,143 +5060,174 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Astri.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Apaxrusl.webp" } } ] }, - "damageTagsSpell": [ - "F" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Apaxrusl%20%28Token%29.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "X" + ], + "damageTags": [ + "B", + "F", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded" ], "savingThrowForced": [ - "wisdom" + "constitution" ] }, { - "name": "Attercroppe", + "name": "Arachnocrat", "source": "ToB2", - "page": 32, + "page": 102, "size": [ - "T" - ], - "environment": [ - "forest", - "swamp" + "M" ], - "type": "fey", + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, "alignment": [ - "C", + "L", "E" ], "ac": [ - 14 + { + "from": [ + "natural armor" + ], + "ac": 15 + } ], "hp": { - "average": 21, - "formula": "6d4 + 6" + "average": 93, + "formula": "17d8 + 17" }, "speed": { - "swim": 30, - "climb": 20, - "walk": 20 + "climb": 40, + "walk": 30 }, - "str": 8, - "dex": 18, + "str": 13, + "dex": 17, "con": 12, - "int": 11, - "wis": 13, - "cha": 15, + "int": 16, + "wis": 14, + "cha": 18, "save": { - "dex": "+6" + "dex": "+5", + "int": "+4", + "cha": "+6" }, "skill": { - "acrobatics": "+6", - "perception": "+5", - "stealth": "+6" + "deception": "+8", + "insight": "+4", + "persuasion": "+6", + "stealth": "+5" }, - "passive": 15, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 12, + "resist": [ + "cold", + { + "note": "from nonmagical attacks not made with silvered weapons", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ + "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ - "Aquan", "Common", - "Sylvan" - ], - "languageTags": [ - "AQ", - "C", - "S" + "Infernal", + "telepathy 120 ft." ], - "cr": "1/2", + "cr": "5", "trait": [ { - "name": "Poisonous Aura", + "name": "Aristocratic Disguise", "entries": [ - "The attercroppe radiates an aura of insidious poison that slowly pollutes any water source in which it immerses itself. Each hour the attercroppe is fully immersed in water, its aura transforms up to 10 gallons of the water into a deadly poison. A creature that drinks this poisoned water must succeed on a {@dc 12} Constitution saving throw or take 10 ({@damage 3d6}) poison damage and become {@condition poisoned} for 1 hour." + "An arachnocrat in a prepared disguise has advantage on Charisma ({@skill Deception}) checks made to pass as a humanoid aristocrat." ] }, { - "name": "Water Invisibility", + "name": "Devil's Sight", "entries": [ - "While fully immersed in water, the attercroppe is {@condition invisible}. If it attacks, it becomes visible until the start of its next turn. The attercroppe can suppress this invisibility until the start of its next turn as a bonus action." + "Magical darkness doesn't impede the arachnocrat's {@sense darkvision}." ] - } - ], - "damageTags": [ - "P", - "I" - ], - "conditionInflict": [ - "poisoned" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The attercroppe's spellcasting ability is Charisma (spell save {@dc 12}). The attercroppe can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell poison spray}" - ], - "daily": { - "3e": [ - "{@spell create or destroy water}", - "{@spell fog cloud}" - ], - "1e": [ - "{@spell misty step}", - "{@spell suggestion}" - ] - } + "name": "Magic Resistance", + "entries": [ + "The arachnocrat has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Speak with Spiders", + "entries": [ + "The arachnocrat can communicate with spiders and other arachnids as if they shared a language." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The arachnocrat can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] } ], - "spellcastingTags": [ - "I" - ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The arachnocrat makes two claw attacks. If both claws hit a Medium or smaller target, the target is {@condition restrained} in gilded webbing. As an action, the restrained target can make a {@dc 13} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12; hp 8; immunity to bludgeoning, poison, and psychic damage)." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must make a {@dc 14} Constitution saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but {@condition poisoned} for 1 hour, even after regaining hp, and is {@condition paralyzed} while {@condition poisoned} in this way. The skin of a creature that dies while {@condition poisoned} takes on a golden hue." ] } ], - "miscTags": [ - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Attercroppe%20%28Token%29.png", "fluff": { "entries": [ { @@ -5442,35 +5239,29 @@ { "type": "quote", "entries": [ - "Emerging from the water with barely a ripple is a slender, serpentine creature with human arms and a wicked grin on its wide, lizard-like mouth. The creature is no more than a foot long and has pale green skin and blood-red eyes." - ] - }, - { - "type": "entries", - "name": "Ophidian Fey", - "entries": [ - "While attercroppes have a vaguely snakelike appearance, they are not cold-blooded creatures and have nothing but disdain for true snakes and reptilian creatures like lizardfolk and nagas. They hate other creatures just as much and despise everything that is beautiful and pure in the world." + "A portly gentleman with slender arms and legs keeps his face and hands carefully concealed." ] }, + "Arachnocrats are spider-like fiends who enjoy masquerading as members of high society. They eat haute cuisine and drink fine wine in the company of humans.", { "type": "entries", - "name": "Poisonous Fey", + "name": "Finer Tastes", "entries": [ - "Attercroppes radiate supernatural poison from their bodies. While their poisonous aura cannot harm living creatures directly, it is remarkably good at poisoning fresh sources of drinking water, such as wells and ponds. Rivers, streams, and lakes are usually too large for a single attercroppe to poison, but several attercroppes working together can poison a larger body of still or slow-moving water." + "Viewing the wealth and standing of their victims as the greatest measure of taste, these devils delight in aristocratic prey, though they most often feed on the liquefied innards of servants of the aristocracy to avoid detection. They use local spiders as spies and informants to get closer to their quarries or discover dark secrets their quarries would rather keep hidden. Ever patient in their schemes of corruption, arachnocrats often court their quarries over months of theatre, dinner parties, and elaborate balls." ] }, { "type": "entries", - "name": "Fey Enemies", + "name": "Hidden in Plain Sight", "entries": [ - "Water-dwelling fey, such as {@creature kappa|CCodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) and {@creature lorelei|tob} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), and many forest-dwelling fey, such as {@creature dryad|mm|dryads}, hate attercroppes with a passion and seek to slay the horrid creatures whenever possible, even going so far as to team up to wipe out an attercroppe nest. Because of this, attercroppes are never encountered with other types of fey. Their only allies are evil monstrosities and aberrations with a tolerance for poison and a lust for destruction." + "Arachnocrats are adept at disguising themselves as aristocrats. Their most noticeable features are their clawed hands and their spider-like faces, which they cover with gloves, masks, scarves, voluminous robes, and similar attire. The eccentricities of the well-to-do help to cast off any suspicion over their odd coverings." ] }, { "type": "entries", - "name": "Egg-Laying Fey", + "name": "As Good As Gold", "entries": [ - "Attercroppes are hermaphrodites and reproduce by laying eggs. They typically lay hundreds of eggs at a time, the eggs hatching after a few days, when the young attercroppes are abandoned by their parents. Young attercroppes resemble tiny green worms for their first year of life, until they develop their poisonous aura and magical abilities. Few attercroppes survive to adulthood, but those that do become a blight on the natural world." + "The arachnocrat's preferred prey comes at a high price. Blessed by the Arch-Devil of Greed, {@creature mammon, archduke of greed|ToB|Mammon} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), arachnocrats have a second stomach that can turn common rocks into faux gemstones. The fiends vomit up the gemstones after digesting the rocks for a few months, and they use the gemstones to fund their endeavors. The counterfeit nature of the gems is detectable by only true craftsmen." ] } ] @@ -5483,156 +5274,178 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Attercroppe.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Arachnocrat.webp" } } ] }, - "damageTagsSpell": [ - "I" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Arachnocrat%20%28Token%29.png", + "traitTags": [ + "Devil's Sight", + "Magic Resistance", + "Spider Climb" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "I", + "TP" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "paralyzed", + "poisoned", + "restrained" ], "savingThrowForced": [ "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" ] }, { - "name": "August Rooster", + "name": "Ash Phoenix", "source": "ToB2", - "page": 33, + "page": 28, "size": [ - "M" - ], - "environment": [ - "farmland", - "urban" + "L" ], - "type": "monstrosity", + "type": "undead", "alignment": [ "N", "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 14 - } + 15 ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 105, + "formula": "14d10 + 28" }, "speed": { - "walk": 25 + "canHover": true, + "fly": { + "number": 90, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 10, - "dex": 17, - "con": 16, + "str": 17, + "dex": 20, + "con": 15, "int": 8, - "wis": 7, - "cha": 18, - "passive": 8, + "wis": 14, + "cha": 9, + "save": { + "wis": "+5" + }, + "skill": { + "perception": "+5", + "stealth": "+8" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 15, "resist": [ - "psychic" + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "conditionImmune": [ - "charmed" + "immune": [ + "necrotic", + "poison" ], - "languages": [ - "Common" + "vulnerable": [ + "radiant" ], - "languageTags": [ - "C" + "conditionImmune": [ + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "prone" ], - "cr": "4", + "cr": "9", "trait": [ { - "name": "Aura of Subservience", + "name": "False Appearance", "entries": [ - "A beast or humanoid that ends its turn within 30 feet of the august rooster and can see or hear it must succeed on a {@dc 14} Wisdom saving throw or be {@condition charmed} for 1 day. A charmed creature that moves more than 100 feet away from the august rooster ceases to be {@condition charmed}. If the august rooster requests that a {@creature charmed} creature do more than tend to the creature's own needs, pay devotion to the august rooster, or bring the rooster food and gifts, the {@creature charmed} creature can make a new saving throw with advantage. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the august rooster's Aura of Subservience for 24 hours." + "While the ash phoenix hovers and remains motionless, except for drifting on air currents, it is indistinguishable from a normal cloud of ash and smoke." ] }, { - "name": "Dive Bomb", + "name": "Rejuvenation", "entries": [ - "If the august rooster is flying and moves at least 20 feet straight toward a target and then hits it with a talon attack on the same turn, the target takes an extra 7 ({@damage 2d6}) slashing damage." + "If the ash phoenix's birth site hasn't been purified by holy rites, a destroyed ash phoenix gains a new body in {@dice 1d10} days, regaining all its hp and becoming active again. The new body appears within 5 feet of its birth site." ] }, { - "name": "Jumper", + "name": "Shadow Stealth", "entries": [ - "The august rooster can fly up to 40 feet on its turn, but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage." + "While in dim light or darkness, the ash phoenix can take the {@action Hide} action as a bonus action." + ] + }, + { + "name": "Wind Weakeness", + "entries": [ + "While in an area of strong wind (at least 20 miles per hour), the ash phoenix has disadvantage on attack rolls and ability checks." ] } ], - "damageTags": [ - "S" - ], - "conditionInflict": [ - "charmed" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The august rooster's innate spellcasting ability is Charisma (spell save {@dc 14}). The august rooster can innately cast the following spells, requiring no material components." - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell message}", - "{@spell vicious mockery}" - ], - "daily": { - "3e": [ - "{@spell bane}", - "{@spell charm person}", - "{@spell tasha's hideous laughter|phb|hideous laughter}" - ], - "1e": [ - "{@spell healing word}", - "{@spell hold person}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "charmed", - "incapacitated", - "paralyzed", - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "The august rooster makes two talon attacks." + "The ash phoenix makes two ash talon attacks. If both attacks hit the same target, the phoenix plunges its beak into the target, and the target must succeed on a {@dc 16} Strength saving throw or take 7 ({@damage 2d6}) necrotic damage. The ash phoenix regains hp equal to half the necrotic damage dealt." ] }, { - "name": "Talon", + "name": "Ash Talons", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage plus 7 ({@damage 2d6}) fire damage." + ] + }, + { + "name": "Ash Storm {@recharge 5}", + "entries": [ + "The ash phoenix furiously beats its wings, throwing clinging ash into a 30-foot cone. Each creature in the area must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 28 ({@damage 8d6}) necrotic damage and is {@condition blinded} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition blinded}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/August%20Rooster%20%28Token%29.png", "fluff": { "entries": [ { @@ -5644,21 +5457,29 @@ { "type": "quote", "entries": [ - "An amalgam of various bird species crows proudly as it hops forward." + "A massive raptor made of ash and shadow screeches as it dives, its eyes like glowing coals. Impossibly, it stops its dive mere feet from the ground, and its powerful wings whip up ash that carries the chill of the grave." ] }, + "Ash phoenixes are the animated ashes of mass funerary pyres, which seek the eradication of all life around their birth pyres.", { "type": "entries", - "name": "Chimeric Avian", + "name": "Cremated Birth", "entries": [ - "The body of an august rooster is nearly human-sized with the head of a pheasant, the body of a perching duck, the tail of a peacock, the legs of a heron, the beak of a parrot, and the wings of a swallow. There is wide variation among specimens of this hybrid, however, with different creators replacing portions of the creature depending on the material they have on hand during the creation process. Most august roosters are created entirely of avian material, though specimens evidencing snake necks, turtle shells, and stag bodies have been encountered. Once created, an august rooster can reproduce with any species of bird, which usually results in an exotic-looking example of the bird. Only three percent of eggs fertilized or laid by an august rooster hatch into another august rooster. An august rooster fused by magic is full grown at creation, while one that hatches naturally grows to adulthood over the span of six to eight months." + "For an ash phoenix to be created, a group of humanoids must be burned in a mass pyre in an area tainted with necrotic energy, and the blood of a magical avian, such as an {@creature august rooster|ToB2} or {@creature firebird|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), must be mixed into the pyre as it smolders. Necromancers often follow the armies of warring nations in secret, with the blood of a magical bird in hand, for the chance to create such powerful undead. Unfortunately for the necromancers who create them, ash phoenixes are nearly impossible to control, often leaving the creator as the phoenix's first victim." ] }, { "type": "entries", - "name": "Selfish and Self-serving", + "name": "Disturbed Souls", "entries": [ - "August roosters display the basest instincts of their creators, and they have the mental faculties and temperament of a spoiled, malicious child. Their sole concern is their own comfort, and they use their natural gifts to force nearby humanoids to tend to their wants and needs. Young august roosters are brazen about their collections of servants, often working the servants to exhaustion with constant demands. More mature individuals have a strong sense of self-preservation and have their servants see to their needs only when they know it will not raise suspicion." + "The creation of the ash phoenix disrupts the natural passage of souls into the afterlife, infusing the phoenix with the angry spirits. The presence of these spirits gives the ash phoenix some level of intelligence but also drives it to seek vengeance against all living creatures. Ash phoenixes never stray more than a few miles from their birthplace and are reborn in those same ashes each time they are slain. To end an ash phoenix's reign in a region, the original site where it was created must be purified and the souls properly put to rest, usually through performing burial rites and casting the hallow spell at the site." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "The ash phoenix doesn't require air, food, drink, or sleep." ] } ] @@ -5671,154 +5492,165 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/August%20Rooster.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ash%20Phoenix.webp" } } ] }, - "damageTagsSpell": [ - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ash%20Phoenix%20%28Token%29.png", + "traitTags": [ + "False Appearance", + "Rejuvenation" ], - "savingThrowForced": [ - "wisdom" + "senseTags": [ + "SD" ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "F", + "N", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "dexterity", + "strength" ] }, { - "name": "Aurora Horribilis", + "name": "Ashen Custodian", "source": "ToB2", - "page": 34, + "page": 29, "size": [ - "L" - ], - "environment": [ - "arctic" + "M" ], - "type": "aberration", + "type": "fey", "alignment": [ - "C", "N" ], "ac": [ 15 ], "hp": { - "average": 119, - "formula": "14d10 + 42" + "average": 99, + "formula": "18d8 + 18" }, "speed": { - "canHover": true, - "fly": { - "number": 60, - "condition": "(hover)" - }, - "walk": 0 + "walk": 30 }, - "str": 8, - "dex": 20, - "con": 17, - "int": 7, - "wis": 14, - "cha": 21, + "str": 10, + "dex": 21, + "con": 12, + "int": 14, + "wis": 15, + "cha": 18, "save": { - "wis": "+5", - "cha": "+8" + "con": "+4" }, "skill": { - "acrobatics": "+8", - "performance": "+8" + "nature": "+5", + "perception": "+5" }, - "passive": 12, "senses": [ - "blindsight 60 ft." - ], - "senseTags": [ - "B" + "darkvision 60 ft." ], - "vulnerable": [ - "force" + "passive": 15, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "cold", - "psychic", - "radiant" - ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "fire" ], "languages": [ - "Void Speech" + "Elvish", + "Sylvan" ], - "languageTags": [ - "OTH" + "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The ashen custodian's innate spellcasting ability is Charisma (spell save {@dc 15}). The ashen custodian can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell druidcraft}", + "{@spell produce flame}" + ], + "daily": { + "3e": [ + "{@spell burning hands}", + "{@spell cure wounds}", + "{@spell flame blade}", + "{@spell fog cloud}" + ], + "1e": [ + "{@spell conjure elemental} ({@creature fire elemental} only)", + "{@spell wall of fire}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "9", "trait": [ { - "name": "Incorporeal Movement", + "name": "Fire Controller", "entries": [ - "The aurora horribilis can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "As a bonus action, the ashen custodian can create or extinguish a nonmagical fire in a 5-foot cube within 30 feet of her, or she can expand an existing fire within 30 feet of her by 5 feet in one direction. If she creates or expands a fire, the target location must have suitable fuel for the fire, such as paper or wood. If the ashen custodian targets a {@creature fire elemental} with this trait, the {@creature fire elemental} has advantage (expanded) or disadvantage (extinguished) on attack rolls until the end of its next turn." ] }, { - "name": "Reality Adjacent", + "name": "Forest Cleanser", "entries": [ - "The aurora horribilis does not fully exist in physical space. If the aurora is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.", - "In addition, attack rolls against it have disadvantage. A creature with {@sense truesight} doesn't have disadvantage on its attack rolls, but if that creature looks at the aurora, it must succeed on a {@dc 16} Wisdom saving throw or be {@condition incapacitated} with a speed of 0 for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.", - "This trait is disrupted while the aurora is {@condition incapacitated} or has a speed of 0." + "When the ashen custodian hits a plant or plant creature with her Cleansing Strike, the target takes an extra {@damage 2d8} fire damage." ] - } - ], - "damageTags": [ - "C", - "R", - "O" - ], - "conditionInflict": [ - "charmed", - "incapacitated" - ], - "traitTags": [ - "Incorporeal Movement" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Magic Resistance", "entries": [ - "The aurora horribilis makes two blistering touch attacks." + "The ashen custodian has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Blistering Touch", + "name": "Warming Presence", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) cold damage plus 10 ({@damage 3d6}) radiant damage." + "When a hostile creature starts its turn within 10 feet of the ashen custodian, the creature must succeed on a {@dc 15} Constitution saving throw or take 3 ({@damage 1d6}) fire damage. When a friendly creature within 10 feet of the ashen custodian regains hp, the creature regains an extra {@dice 1d6} hp." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The ashen custodian makes two cleansing strike attacks." ] }, { - "name": "Void Song", + "name": "Cleansing Strike", "entries": [ - "The aurora horribilis creates a dissonant song. Each creature within 100 feet of the aurora that can hear the song must succeed on a {@dc 16} Wisdom saving throw or be {@condition charmed} until the song ends. This song has no effect on constructs, undead, or creatures that can speak or understand {@language Void Speech|ToB2}. The aurora must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the aurora is {@condition incapacitated}.", - "While {@condition charmed} by the aurora, the target suffers the effects of the {@spell confusion} spell and hums along with the maddening tune. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A target that successfully saves is immune to this aurora's song for the next 24 hours. A target that stays {@condition charmed} by the aurora's song for more than 1 minute gains one {@table long-term madness}." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage plus 9 ({@damage 2d8}) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Aurora%20Horribilis%20%28Token%29.png", "fluff": { "entries": [ { @@ -5830,21 +5662,28 @@ { "type": "quote", "entries": [ - "A ribbon of light flies just above the ground, its gleam flickering in and out of view as it emits a discordant tune." + "A fire-haired woman with ashen skin gently touches a dying tree, igniting it and the surrounding undergrowth." ] }, { "type": "entries", - "name": "Hidden Among Polar Lights", + "name": "Wardens of Wildfire", "entries": [ - "Though auroras horribilis can manifest anywhere on a world, they prefer to dance and sing within naturally-occurring auroras. When they notice admirers of boreal lights, they descend from the sky to share their songs. Unfortunately, they are unaware of the bewilderment their songs invoke in listeners and are subsequently surprised by hostile action toward them." + "This beautiful fey with fiery hair and ashen skin wears a cloak of soot as she treads the forests of the world. The ashen custodian cleanses forests with flames, allowing them to grow anew and maintaining the natural cycle of death and rebirth. Though ashen custodians primarily live solitary lives, {@creature forest drake|ccodex|forest drakes} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) are sometimes found in their company or service. The drakes enjoy acting as intermediaries between a forest's ashen custodian and local druid circles." ] }, { "type": "entries", - "name": "Terrible Harbinger", + "name": "Life from the Ashes", "entries": [ - "While an aurora's direct effects on most creatures is cause for alarm, the aurora's presence is typically a prelude to something worse. Auroras tend to attach themselves to the forefront of a wave of devastation wrought by unknowable beings. Given the nature of such beings, auroras can precede the beings by days or even centuries." + "Ashen custodians are born out of the fallen forms of dryads who lost their trees to wildfires. The custodians emerge from the ashes of their charred mothers with new purpose." + ] + }, + { + "type": "entries", + "name": "Double-Edged Fire", + "entries": [ + "Ashen custodians set fires to cleanse old growth forests and allow new growth, but they do not revel in forest fires. An ashen custodian is just as likely to prevent a forest fire as she is to set one. The ashen custodian values the role of fire in a forest's life cycle and severely punishes those who start or prevent fires outside of this cycle." ] } ] @@ -5857,27 +5696,57 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Aurora%20Horribilis.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ashen%20Custodian.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ashen%20Custodian%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "E", + "S" + ], + "damageTags": [ + "B", + "F" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ - "wisdom" + "constitution" + ], + "savingThrowForcedSpell": [ + "dexterity" ] }, { - "name": "Avalanche Screamer", + "name": "Astral Devourer", "source": "ToB2", - "page": 35, + "page": 30, "size": [ - "L" - ], - "environment": [ - "arctic", - "mountain" + "M" ], - "type": "aberration", + "type": { + "type": "aberration", + "swarmSize": "T" + }, "alignment": [ "C", "E" @@ -5887,102 +5756,120 @@ "from": [ "natural armor" ], - "ac": 15 + "ac": 16 } ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "climb": 30, - "burrow": 20, - "walk": 40 + "canHover": true, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "walk": 30 }, - "str": 18, - "dex": 9, - "con": 19, - "int": 5, - "wis": 12, - "cha": 8, + "str": 13, + "dex": 16, + "con": 17, + "int": 14, + "wis": 16, + "cha": 12, "save": { - "wis": "+4" + "dex": "+6", + "int": "+5" }, "skill": { - "athletics": "+7", - "stealth": "+5" + "perception": "+6", + "stealth": "+6" }, - "passive": 11, "senses": [ - "tremorsense 60 ft." - ], - "senseTags": [ - "T" + "darkvision 60 ft." ], + "passive": 16, "resist": [ - "cold" + "bludgeoning", + "piercing", + "slashing" ], "immune": [ - "bludgeoning", - "thunder" + "poison", + "psychic" ], "conditionImmune": [ - "frightened", - "prone" + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "stunned" ], - "cr": "7", + "languages": [ + "Deep Speech", + "Void Speech" + ], + "cr": "8", "trait": [ { - "name": "Snow Camouflage", + "name": "Collective Mind", "entries": [ - "The avalanche screamer has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain." + "The astral devourer's individual serpents are connected via a hive mind. It can telepathically communicate with any of its individual serpents within 1 mile of it, and it can't be surprised." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The astral devourer has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Swarm", + "entries": [ + "The astral devourer can occupy another creature's space and vice versa, and the devourer can move through any opening large enough for a Tiny serpent. Except via Serpent Spray and Recombine, the astral devourer can't regain hp or gain temporary hp." ] } ], - "damageTags": [ - "P", - "T" - ], - "conditionInflict": [ - "deafened", - "restrained", - "grappled" - ], "action": [ { "name": "Multiattack", "entries": [ - "The avalanche screamer makes three attacks: one with its bite and two with its legs." + "The astral devourer makes two melee attacks." ] }, { - "name": "Bite", + "name": "Hungering Serpents", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one creature. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 7 ({@damage 2d6}) thunder damage." + "{@atk mw} {@hit +7} to hit, reach 0 ft., one target in the swarm's space. {@h}9 ({@damage 2d8}) piercing damage, or 4 ({@damage 1d8}) piercing damage if the swarm has half of its hit points or fewer, plus 14 ({@damage 4d6}) poison damage." ] }, { - "name": "Leg", + "name": "Serpent Spray {@recharge 6}", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage. If the avalanche screamer scores a critical hit against a creature that is Medium or smaller, the creature is impaled on the screamer's leg and {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained} and takes 3 ({@damage 1d6}) piercing damage at the start of each of its turns. The avalanche screamer can impale up to four creatures. If it has at least one creature impaled, it can't move. If it has four creatures impaled, it can't make leg attacks. It can release all impaled creatures as a bonus action." + "The astral devourer flings biting astral serpents outward. Each creature within 20 feet of the astral devourer must make a {@dc 16} Dexterity saving throw, taking 14 ({@damage 4d6}) piercing damage and 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one. The astral devourer regains hp equal to the single highest amount of piercing damage dealt by this spray." + ] + } + ], + "reaction": [ + { + "name": "Divide", + "entries": [ + "When an astral devourer that is Small or larger takes bludgeoning, piercing, or slashing damage, it can split into two new astral devourers if it has at least 10 hp. Each new devourer has hp equal to half the original creature, rounded down. New astral devourers are one size smaller than the original. While within 1 mile of each other, the new astral devourers share one collective mind." ] }, { - "name": "Scream {@recharge 5}", + "name": "Recombine", "entries": [ - "The avalanche screamer shrieks thunderously in a 30-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 27 ({@damage 6d8}) thunder damage and is {@condition deafened} for 1 hour. On a success, a creature takes half as much damage and isn't {@condition deafened}." + "When one or more astral devourers that are Small or smaller and share a collective mind are within 5 feet of each other, they can combine into a new astral devourer. The new astral devourer is one size larger than the largest original creature, and it has hp equal to the combined total of the original creatures. The new astral devourer's hp can't exceed the normal hp maximum of a Medium astral devourer." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "badlands", + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Avalanche%20Screamer%20%28Token%29.png", "fluff": { "entries": [ { @@ -5994,28 +5881,22 @@ { "type": "quote", "entries": [ - "Ice shards scrape together as this creature moves on its many icicle-like legs. The ice making up much of its body parts to reveal several toothy maws, and a scream erupts from deep within the creature." - ] - }, - { - "type": "entries", - "name": "Primordial Beings", - "entries": [ - "Avalanche screamers were apex predators when the world was younger and covered in ice. As the world thawed, avalanche screamers fled to mountain peaks and polar regions to hunt smaller prey. Avalanche screamer lairs contain a jumble of bones from their victims but have no other commonalities." + "A swarm of strange, faceless gray snakes flies through the air\u2014wingless, as if through water. Their mouths are rasping irises of gnashing fangs, and the sides of each snake are lined with milky, unblinking eyes." ] }, + "When enough serpents on the Astral Plane gather, they form a collective creature called an astral devourer. The astral devourer has a hive mind made up of all the minds of its component creatures and possesses a great cunning that makes it more adept at hunting.", { "type": "entries", - "name": "Devious Hunter", + "name": "All for the Whole", "entries": [ - "A versatile predator, the avalanche screamer can attack its prey from the ground beneath or from cliffs and trees above. It prefers to pick off its victims one at a time, grabbing stragglers at the back of a group and killing them before returning to the group. When it must face multiple foes simultaneously, it uses its scream to inflict harm on as many targets as possible. In unstable areas, the sound can cause avalanches, which the avalanche screamer rides out unscathed. It then uses its ability to detect vibrations to locate survivors, tunnel its way toward them, and devour them." + "The individual astral serpents that make up the astral devourer have no thoughts or wills of their own, and the collective freely uses the individuals as weapons. The astral devourer often flings serpents at hard-to-reach prey to consume it. The flung serpents return to the astral devourer, bringing the consumed life force back to the collective. When food is particularly scarce or the devourer is in danger, it can split into subgroups of the main collective, feeding the individuals while keeping the whole safely dispersed." ] }, { "type": "entries", - "name": "Summer Hibernation", + "name": "Planar Hunters", "entries": [ - "Because avalanche screamers become lethargic and vulnerable in warmer temperatures, they hide themselves during the brief summers in their mountaintop and polar habitats. In preparation for their summer slumbers, they aggressively hunt prey, fattening themselves or stockpiling in their lairs. As a precaution against hunters that might follow them to their lairs, avalanche screamers often collect their food from miles away and tunnel through the ground to leave no tracks. Those who manage to track the creatures and hope to easily dispatch them while they are sluggish find avalanche screamers quickly shake their torpor to defend themselves." + "Hunger constantly drives astral devourers. They love the taste of sentient planar travelers, and they roam the multiverse, favoring desolate landscapes. Reports indicate they're adept at finding portals between worlds and relentlessly hunt prey through these portals." ] } ] @@ -6028,136 +5909,184 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Avalanche%20Screamer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Astral%20Devourer.webp" } } ] }, - "savingThrowForced": [ - "dexterity" - ] - }, - { - "name": "Aviere", - "source": "ToB2", - "page": 36, - "familiar": true, - "size": [ - "T" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Astral%20Devourer%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" ], - "environment": [ - "planar" + "senseTags": [ + "D" ], - "type": "celestial", - "alignment": [ - "L", - "NX", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "OTH" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity" + ] + }, + { + "name": "Astri", + "source": "ToB2", + "page": 31, + "size": [ + "S" + ], + "type": "celestial", + "alignment": [ "C", "G" ], "ac": [ - 12 + 15 ], "hp": { - "average": 17, - "formula": "5d4 + 5" + "average": 112, + "formula": "15d6 + 60" }, "speed": { - "fly": 30, - "walk": 10 + "burrow": 30, + "walk": 30 + }, + "str": 12, + "dex": 21, + "con": 18, + "int": 15, + "wis": 16, + "cha": 20, + "save": { + "wis": "+6", + "cha": "+8" }, - "str": 7, - "dex": 14, - "con": 13, - "int": 10, - "wis": 12, - "cha": 14, "skill": { - "performance": "+6", - "religion": "+4" + "perception": "+6", + "stealth": "+8", + "survival": "+9" }, - "passive": 11, - "resist": [ - "radiant" + "senses": [ + "darkvision 90 ft." ], - "immune": [ - "fire", - "poison" + "passive": 16, + "resist": [ + "poison", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "conditionImmune": [ - "poisoned" + "charmed", + "exhaustion" ], "languages": [ - "Celestial", "Common", - "telepathy 60 ft." + "telepathy 120 ft." ], - "languageTags": [ - "CE", - "C", - "TP" + "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The astri's spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The astri can cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell create or destroy water}", + "{@spell detect poison and disease}", + "{@spell produce flame}", + "{@spell purify food and drink}" + ], + "daily": { + "3e": [ + "{@spell bless}", + "{@spell create food and water}", + "{@spell lesser restoration}" + ], + "1e": [ + "{@spell remove curse}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "1/2", "trait": [ { - "name": "Divine Rejuvenation", + "name": "Enforce Good Deeds", "entries": [ - "An aviere that dies collapses into a pile of ash. Each day the pile of ash is within 1 mile of a holy site of its deity or a worshiper of its deity, it has a {@chance 75} chance of returning to life, regaining all its hit points and becoming active again. This chance increases to 100 percent if a worshiper of the aviere's deity prays over the aviere's ashes at dawn. If unholy water is sprinkled on the aviere's ashes, the aviere can't return to life, except through a {@spell wish} spell or divine will." + "A creature that has received assistance, such as food or healing, from the astri must succeed on a {@dc 16} Wisdom saving throw or be affected by the {@spell geas} spell for 30 days. While under the geas, the affected creature must assist nonhostile creatures suffering from injury or {@condition exhaustion} by alleviating the injury or {@condition exhaustion}." ] }, { - "name": "Illumination", + "name": "Helping Hand", "entries": [ - "The aviere sheds bright light in a 10-foot radius and dim light for an additional 10 feet." + "The astri can take the {@action Help} action as a bonus action on each of its turns." ] }, { "name": "Magic Resistance", "entries": [ - "The aviere has advantage on saving throws against spells and other magical effects." + "The astri has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ - "The aviere's weapon attacks are magical." + "The astri's weapon attacks are magical." ] } ], - "damageTags": [ - "S", - "F" - ], - "traitTags": [ - "Illumination", - "Magic Resistance", - "Magic Weapons" - ], "action": [ { - "name": "Claw", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage plus 4 ({@damage 1d8}) fire damage." + "The astri makes three bite attacks." ] }, { - "name": "Song of Life", + "name": "Bite", "entries": [ - "The aviere sings a song against death. The aviere chooses one creature it can see within 30 feet of it that has 0 hp and isn't an undead or a construct. The creature becomes stable." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage plus 7 ({@damage 2d6}) radiant damage." ] }, { - "name": "Song of Healing (1/Day)", + "name": "Healing Touch (3/ Day)", "entries": [ - "The aviere sings a song of healing. The aviere chooses one creature within 60 feet of it. If the creature can hear the aviere's song and isn't an undead or a construct, it regains {@dice 1d4} hp." + "The astri touches another creature. The target magically regains 14 ({@dice 3d8 + 1}) hit points and is freed from any disease, poison, {@condition blinded|phb|blindness}, or {@condition deafness|phb}." ] } ], - "miscTags": [ - "MW", - "AOE" + "reaction": [ + { + "name": "Defensive Counter", + "entries": [ + "When a creature within 5 feet of the astri makes an attack against a creature other than the astri, the astri can bite the attacker. To do so, the astri must be able to see the attacker." + ] + } + ], + "environment": [ + "badlands", + "desert" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Aviere%20%28Token%29.png", "fluff": { "entries": [ { @@ -6169,22 +6098,28 @@ { "type": "quote", "entries": [ - "A small bird with a fiery belly perches on the shoulder of the temple's acolyte, singing a divine song." + "Human hands sit at the ends of the raccoon-headed creature's four short legs. It flicks its banded tail as it turns toward cries for help, setting its vivid blue eyes on those in need." ] }, - "Avieres are fiery songbirds created by good deities and sent to holy sites on the Material Plane as protectors and teachers. They innately know the tenets of their deities and encourage those around them to uphold the tenets. They dislike leaving the area they were sent to tend, but they sometimes venture out to heal or evangelize passersby.", { "type": "entries", - "name": "Songbirds", + "name": "Good Samaritans", "entries": [ - "Locations containing avieres are always filled with beautiful music, as they sing the hymns of their deities at all hours of the day. In doing so, they heal and uplift their surroundings, leading to healthier flora and fauna and calmer weather in the area." + "Astri range the badlands and deserts of the Material Plane, seeking opportunities to assist lost and dying travelers. When an astri encounters people in distress, it works to grant them the assistance they need\u2014be it food, healing, or a safe place to rest\u2014and remains until they no longer require its help." ] }, { "type": "entries", - "name": "Temple Assistants", + "name": "Bringers of Hope", "entries": [ - "Avieres in temples spend most days aiding the temple's priests and priestesses, especially in coaching acolytes or those new to the faith. They take great pleasure in assisting scribes who are writing their deity's teachings, acting as a light source while singing the teachings to the scribes." + "When they aren't helping individuals or small groups, astri quietly watch over villages in their territories. They keep the surroundings clear of threats, aerate the soil, and dig out wells in places with limited access to clean water. Astri become quite fond of the settlements under their protection and take pride in the residents' successes." + ] + }, + { + "type": "entries", + "name": "Enemies of Greed", + "entries": [ + "Mercenary behavior offends the sensibilities of astri, but they understand many people have strong selfish streaks. Astri counter this selfishness by magically enforcing the desire to help others. Before an astri assists an intelligent creature, it asks the creature to promise to do good deeds over the next few weeks. If a creature won't make the promise, the astri still assists, but the creature must contend with the {@spell geas} that may be attached to the helping hand." ] } ] @@ -6193,16 +6128,10 @@ }, { "type": "inset", - "name": "Aviere Familiars", + "name": "Astri in Midgard", "entries": [ - "Some aviere are willing to serve good-aligned spellcasters as a familiar. Such aviere have the following trait.", - { - "type": "entries", - "name": "Familiar", - "entries": [ - "The aviere can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the aviere senses as long as they are within 1 mile of each other. While the aviere is within 10 feet of its companion, the companion shares the aviere's Magic Resistance trait. At any time and for any reason, the aviere can end its service as a familiar, ending the telepathic bond." - ] - } + "Astri sightings are most common in the Wasted West. The celestials are known to the dust goblins of the wastes, especially members of the Maimed Ones and Scarlet Rovers who skirmish with them.", + "Astri are also known in the Southlands. They are particularly active in the Crescent Desert, where most of the small villages and settlements have been adopted by the benevolent creatures. Astri are treated as divine messengers of Aten by some Southlands tribes who leave gifts of sweetmeat and cream for them." ] } ], @@ -6211,194 +6140,146 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Aviere.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Astri.webp" } } ] }, - "variant": [ - { - "type": "inset", - "name": "Aviere Familiars", - "entries": [ - "Some aviere are willing to serve good-aligned spellcasters as a familiar. Such aviere have the following trait.", - { - "type": "entries", - "name": "Familiar", - "entries": [ - "The aviere can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the aviere senses as long as they are within 1 mile of each other. While the aviere is within 10 feet of its companion, the companion shares the aviere's Magic Resistance trait. At any time and for any reason, the aviere can end its service as a familiar, ending the telepathic bond." - ] - } - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Astri%20%28Token%29.png", + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "TP" + ], + "damageTags": [ + "P", + "R" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "wisdom" ] }, { - "name": "Avulzor", + "name": "Attercroppe", "source": "ToB2", - "page": 37, + "page": 32, "size": [ - "L" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "T" ], - "type": "aberration", + "type": "fey", "alignment": [ - "L", + "C", "E" ], "ac": [ - { - "from": [ - "bone kilt" - ], - "ac": 17 - } + 14 ], "hp": { - "average": 135, - "formula": "18d10 + 36" + "average": 21, + "formula": "6d4 + 6" }, "speed": { - "walk": 30 + "swim": 30, + "climb": 20, + "walk": 20 }, - "str": 19, - "dex": 17, - "con": 14, - "int": 18, - "wis": 16, + "str": 8, + "dex": 18, + "con": 12, + "int": 11, + "wis": 13, "cha": 15, "save": { - "cha": "+5" + "dex": "+6" }, "skill": { - "arcana": "+7", - "insight": "+6", - "intimidation": "+8", - "medicine": "+6", - "perception": "+6" + "acrobatics": "+6", + "perception": "+5", + "stealth": "+6" }, - "passive": 16, "senses": [ - "darkvision 90 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "darkvision 60 ft." ], + "passive": 15, "immune": [ - "necrotic" + "poison" ], "conditionImmune": [ - "paralyzed", - "stunned" + "poisoned" ], "languages": [ + "Aquan", "Common", - "Deep Speech", - "Void Speech" + "Sylvan" ], - "languageTags": [ - "C", - "DS", - "OTH" + "cr": "1/2", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The attercroppe's spellcasting ability is Charisma (spell save {@dc 12}). The attercroppe can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell poison spray}" + ], + "daily": { + "3e": [ + "{@spell create or destroy water}", + "{@spell fog cloud}" + ], + "1e": [ + "{@spell misty step}", + "{@spell suggestion}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "8", "trait": [ { - "name": "Bone Shaping", - "entries": [ - "The avulzor can shape bones with its touch, altering the appearance, function, size, and density of bone to match its needs. It can't use this trait to alter the bones of a living creature, but it can otherwise alter any bone it touches that isn't being worn or carried. In addition, as a bonus action, the avulzor can touch any skeleton it created with its Animate Bones action and grant the target one of the following benefits until the end of the target's next turn:", - { - "type": "list", - "items": [ - "Armor Class increases by 2", - "Reach increases by 5 feet", - "Melee weapon attacks deal an extra {@dice 1d4} damage of the weapon's type.", - "Speed increases by 10 feet." - ] - } - ] - }, - { - "name": "Bone Kilt", + "name": "Poisonous Aura", "entries": [ - "The avulzor wears a kilt made out of the bones of the many humanoids it has slain. The kilt increases the avulzor's Armor Class by 3. If lost, the avulzor can create a new bone kilt with ample bones and 1 hour of work.", - "The avulzor can use its Animate Bones as a bonus action if it targets the bone kilt. Doing so creates 1 {@filter skeleton of CR 2 or lower|bestiary|type=undead|search=skeleton|challenge rating=[&0;&2]}, but the avulzor subsequently reduces its Armor Class by 3." + "The attercroppe radiates an aura of insidious poison that slowly pollutes any water source in which it immerses itself. Each hour the attercroppe is fully immersed in water, its aura transforms up to 10 gallons of the water into a deadly poison. A creature that drinks this poisoned water must succeed on a {@dc 12} Constitution saving throw or take 10 ({@damage 3d6}) poison damage and become {@condition poisoned} for 1 hour." ] }, { - "name": "Turning Defiance", + "name": "Water Invisibility", "entries": [ - "Friendly undead within 30 feet of the avulzor have advantage on saving throws against effects that turn undead." + "While fully immersed in water, the attercroppe is {@condition invisible}. If it attacks, it becomes visible until the start of its next turn. The attercroppe can suppress this invisibility until the start of its next turn as a bonus action." ] } ], - "damageTags": [ - "S", - "P" - ], - "traitTags": [ - "Turn Resistance" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The avulzor makes two claw attacks and two synchronized bite attacks." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." - ] - }, - { - "name": "Synchronized Bite", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}14 ({@damage 4d4 + 4}) piercing damage." - ] - }, - { - "name": "Animate Bones {@recharge 5}", + "name": "Bite", "entries": [ - "The avulzor creates a skeleton out of a pile of bones or a the corpse of a Large or smaller creature within 10 feet of it. The skeleton is under the control of the avulzor, obeying the avulzor's mental commands, and uses the statistics of a {@filter CR 1 or lower skeleton|bestiary|type=undead|search=skeleton|challenge rating=[&0;&1]} of your choice. The avulzor can control up to three skeletons at one time. If the avulzor creates a skeleton while it already has three under its control, the oldest skeleton crumbles to dust." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "forest", + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Avulzor%20%28Token%29.png", "fluff": { "entries": [ { @@ -6410,21 +6291,35 @@ { "type": "quote", "entries": [ - "A horrid-looking bipedal creature with cracked, leathery skin and long arms and legs\u2014ending in wicked, flensing talons\u2014rears up. A trio of unblinking purple eyes is situated in the monster's chest, and its neck ends in a nest of lamprey-like heads. It wears a kilt of humanoid bones that rattles unnervingly as it moves." + "Emerging from the water with barely a ripple is a slender, serpentine creature with human arms and a wicked grin on its wide, lizard-like mouth. The creature is no more than a foot long and has pale green skin and blood-red eyes." ] }, { "type": "entries", - "name": "Horrors from Beyond Reality", + "name": "Ophidian Fey", "entries": [ - "Avulzors are hideous aberrations native to a dimension inundated with necrotic energy. There they weave plans for dominating the other planes of existence, launching expeditionary forces into other worlds to kidnap humanoids for experimentation, steal useful magical devices, or destroy perceived threats. Their reasons for doing so are largely unknown, yet they despise all other living creatures." + "While attercroppes have a vaguely snakelike appearance, they are not cold-blooded creatures and have nothing but disdain for true snakes and reptilian creatures like lizardfolk and nagas. They hate other creatures just as much and despise everything that is beautiful and pure in the world." ] }, { "type": "entries", - "name": "Masters of Bone", + "name": "Poisonous Fey", "entries": [ - "While avulzors hate all life, they have a disturbingly accurate understanding of humanoid anatomy and use this knowledge to grant their undead constructs extra power. They can also shape bone as if it were putty, transforming an ogre's pelvis into a usable chair or a dwarf's teeth and ribs into a complex musical instrument. While they find undead creatures like skeletons and zombies useful tools, they have no real love for intelligent undead, such as wights and vampires, and only tolerate the creatures when necessary to further their own goals." + "Attercroppes radiate supernatural poison from their bodies. While their poisonous aura cannot harm living creatures directly, it is remarkably good at poisoning fresh sources of drinking water, such as wells and ponds. Rivers, streams, and lakes are usually too large for a single attercroppe to poison, but several attercroppes working together can poison a larger body of still or slow-moving water." + ] + }, + { + "type": "entries", + "name": "Fey Enemies", + "entries": [ + "Water-dwelling fey, such as {@creature kappa|CCodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) and {@creature lorelei|tob} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), and many forest-dwelling fey, such as {@creature dryad|mm|dryads}, hate attercroppes with a passion and seek to slay the horrid creatures whenever possible, even going so far as to team up to wipe out an attercroppe nest. Because of this, attercroppes are never encountered with other types of fey. Their only allies are evil monstrosities and aberrations with a tolerance for poison and a lust for destruction." + ] + }, + { + "type": "entries", + "name": "Egg-Laying Fey", + "entries": [ + "Attercroppes are hermaphrodites and reproduce by laying eggs. They typically lay hundreds of eggs at a time, the eggs hatching after a few days, when the young attercroppes are abandoned by their parents. Young attercroppes resemble tiny green worms for their first year of life, until they develop their poisonous aura and magical abilities. Few attercroppes survive to adulthood, but those that do become a blight on the natural world." ] } ] @@ -6437,144 +6332,153 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Avulzor.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Attercroppe.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Attercroppe%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "AQ", + "C", + "S" + ], + "damageTags": [ + "I", + "P" + ], + "damageTagsSpell": [ + "I" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ] }, { - "name": "Barometz", + "name": "August Rooster", "source": "ToB2", - "page": 38, + "page": 33, "size": [ - "L" - ], - "environment": [ - "forest" + "M" ], - "type": "plant", + "type": "monstrosity", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 15 + "ac": 14 } ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 20 + "walk": 25 }, - "str": 16, - "dex": 11, - "con": 18, - "int": 5, - "wis": 16, - "cha": 13, - "passive": 13, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], + "str": 10, + "dex": 17, + "con": 16, + "int": 8, + "wis": 7, + "cha": 18, + "passive": 8, "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" + "psychic" ], "conditionImmune": [ - "exhaustion", - "poisoned" + "charmed" ], "languages": [ - "understands Sylvan but can't speak" + "Common" ], - "languageTags": [ - "S", - "CS" + "cr": "4", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The august rooster's innate spellcasting ability is Charisma (spell save {@dc 14}). The august rooster can innately cast the following spells, requiring no material components." + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell message}", + "{@spell vicious mockery}" + ], + "daily": { + "3e": [ + "{@spell bane}", + "{@spell charm person}", + "{@spell tasha's hideous laughter|phb|hideous laughter}" + ], + "1e": [ + "{@spell healing word}", + "{@spell hold person}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "6", "trait": [ { - "name": "Fruit of the Land", - "entries": [ - "When a barometz dies, its body sprouts a myriad of nourishing fruits and vegetables. If a creature spends 10 minutes consuming the produce, it gains the benefits of a {@spell heroes' feast} spell for 8 hours. If the feast isn't consumed within 1 hour, it disintegrates into a mound of dirt and dried leaves." - ] - }, - { - "name": "Parent Vine", + "name": "Aura of Subservience", "entries": [ - "The barometz is attached to a nearby tree by a thick vine that is between 50 and 100 feet long. The vine has AC 13, 20 hp, and resistance to all damage except for slashing damage. If this vine is severed, the barometz loses its Regeneration trait and suffers one level of {@condition exhaustion} per hour until it dies." + "A beast or humanoid that ends its turn within 30 feet of the august rooster and can see or hear it must succeed on a {@dc 14} Wisdom saving throw or be {@condition charmed} for 1 day. A charmed creature that moves more than 100 feet away from the august rooster ceases to be {@condition charmed}. If the august rooster requests that a {@creature charmed} creature do more than tend to the creature's own needs, pay devotion to the august rooster, or bring the rooster food and gifts, the {@creature charmed} creature can make a new saving throw with advantage. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the august rooster's Aura of Subservience for 24 hours." ] }, { - "name": "Regeneration", + "name": "Dive Bomb", "entries": [ - "The barometz regains 5 hit points at the start of its turn. This regeneration can only be halted if the barometz's parent vine is severed, whereupon it loses this trait. The barometz dies only if it starts its turn with 0 hit points and doesn't regenerate." + "If the august rooster is flying and moves at least 20 feet straight toward a target and then hits it with a talon attack on the same turn, the target takes an extra 7 ({@damage 2d6}) slashing damage." ] }, { - "name": "Wildland Runner", + "name": "Jumper", "entries": [ - "Difficult terrain composed of forest underbrush, bushes, or vines doesn't cost the barometz extra movement. In addition, the barometz can pass through magical and nonmagical plants without being slowed by them and without taking damage from them, including plants that are magically created or manipulated, such as those produced by the {@spell entangle} and {@spell wall of thorns} spells." + "The august rooster can fly up to 40 feet on its turn, but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage." ] } ], - "damageTags": [ - "P", - "B" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Regeneration" - ], "action": [ { "name": "Multiattack", "entries": [ - "The barometz makes two attacks: one with its gore and one with its hooves." - ] - }, - { - "name": "Gore", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage. If the target is Medium or smaller, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." + "The august rooster makes two talon attacks." ] }, { - "name": "Hooves", + "name": "Talon", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "farmland", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Barometz%20%28Token%29.png", "fluff": { "entries": [ { @@ -6586,21 +6490,21 @@ { "type": "quote", "entries": [ - "This creature resembles a large horned goat covered in thick green moss. A vine trails from the beast's udder to a nearby tree. The creature smells of fresh bread and floral grapes." + "An amalgam of various bird species crows proudly as it hops forward." ] }, { "type": "entries", - "name": "Born of Fruit", + "name": "Chimeric Avian", "entries": [ - "The barometz is a strange plant-like monster that arises spontaneously from a normal fruit tree, some say as the result of ancient druidic magic or fey meddling. A fruit tree bearing a barometz grows an unusually large fruit that soon drops from the tree and bursts open to reveal the goat-like creature. The barometz remains attached to its parent plant by a vine and spends its life clearing the area around the fruit tree of weeds and other noxious plants." + "The body of an august rooster is nearly human-sized with the head of a pheasant, the body of a perching duck, the tail of a peacock, the legs of a heron, the beak of a parrot, and the wings of a swallow. There is wide variation among specimens of this hybrid, however, with different creators replacing portions of the creature depending on the material they have on hand during the creation process. Most august roosters are created entirely of avian material, though specimens evidencing snake necks, turtle shells, and stag bodies have been encountered. Once created, an august rooster can reproduce with any species of bird, which usually results in an exotic-looking example of the bird. Only three percent of eggs fertilized or laid by an august rooster hatch into another august rooster. An august rooster fused by magic is full grown at creation, while one that hatches naturally grows to adulthood over the span of six to eight months." ] }, { "type": "entries", - "name": "A Feast for Kings", + "name": "Selfish and Self-serving", "entries": [ - "The flesh of a barometz is considered a delicacy by almost all humanoids and giants, and few barometz survive for long once they are discovered by a band of trollkin hunters or foraging hill giants. Elves and other woodland humanoids have attempted to breed barometz, without success. The creature does not reproduce naturally and the methods by which they appear are still unknown." + "August roosters display the basest instincts of their creators, and they have the mental faculties and temperament of a spoiled, malicious child. Their sole concern is their own comfort, and they use their natural gifts to force nearby humanoids to tend to their wants and needs. Young august roosters are brazen about their collections of servants, often working the servants to exhaustion with constant demands. More mature individuals have a strong sense of self-preservation and have their servants see to their needs only when they know it will not raise suspicion." ] } ] @@ -6613,87 +6517,153 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Barometz.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/August%20Rooster.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/August%20Rooster%20%28Token%29.png", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "charmed" + ], + "conditionInflictSpell": [ + "charmed", + "incapacitated", + "paralyzed", + "prone" + ], "savingThrowForced": [ - "strength" + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" ] }, { - "name": "Giant Bombardier Beetle", + "name": "Aurora Horribilis", "source": "ToB2", - "page": 39, + "page": 34, "size": [ - "M" - ], - "environment": [ - "forest" + "L" ], - "type": "beast", + "type": "aberration", "alignment": [ - "U" + "C", + "N" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 14 - } + 15 ], "hp": { - "average": 13, - "formula": "2d8 + 4" + "average": 119, + "formula": "14d10 + 42" }, "speed": { - "walk": 30 + "canHover": true, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 10, - "dex": 14, - "con": 15, - "int": 3, - "wis": 10, - "cha": 3, + "str": 8, + "dex": 20, + "con": 17, + "int": 7, + "wis": 14, + "cha": 21, "save": { - "con": "+4" + "wis": "+5", + "cha": "+8" + }, + "skill": { + "acrobatics": "+8", + "performance": "+8" }, - "passive": 10, "senses": [ - "blindsight 30 ft." + "blindsight 60 ft." ], - "senseTags": [ - "B" + "passive": 12, + "immune": [ + "cold", + "psychic", + "radiant" ], - "resist": [ - "fire" + "vulnerable": [ + "force" ], - "cr": "1/4", - "damageTags": [ - "S", - "F" + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "languages": [ + "Void Speech" + ], + "cr": "9", + "trait": [ + { + "name": "Incorporeal Movement", + "entries": [ + "The aurora horribilis can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + ] + }, + { + "name": "Reality Adjacent", + "entries": [ + "The aurora horribilis does not fully exist in physical space. If the aurora is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.", + "In addition, attack rolls against it have disadvantage. A creature with {@sense truesight} doesn't have disadvantage on its attack rolls, but if that creature looks at the aurora, it must succeed on a {@dc 16} Wisdom saving throw or be {@condition incapacitated} with a speed of 0 for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.", + "This trait is disrupted while the aurora is {@condition incapacitated} or has a speed of 0." + ] + } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "The aurora horribilis makes two blistering touch attacks." ] }, { - "name": "Spray", + "name": "Blistering Touch", "entries": [ - "{@atk rw} {@hit +4} to hit, range 15/30 ft., one target. {@h}7 ({@damage 2d4 + 2}) fire damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) cold damage plus 10 ({@damage 3d6}) radiant damage." + ] + }, + { + "name": "Void Song", + "entries": [ + "The aurora horribilis creates a dissonant song. Each creature within 100 feet of the aurora that can hear the song must succeed on a {@dc 16} Wisdom saving throw or be {@condition charmed} until the song ends. This song has no effect on constructs, undead, or creatures that can speak or understand {@language Void Speech|ToB2}. The aurora must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the aurora is {@condition incapacitated}.", + "While {@condition charmed} by the aurora, the target suffers the effects of the {@spell confusion} spell and hums along with the maddening tune. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A target that successfully saves is immune to this aurora's song for the next 24 hours. A target that stays {@condition charmed} by the aurora's song for more than 1 minute gains one {@table long-term madness}." ] } ], - "miscTags": [ - "MW", - "RW" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Bombardier%20Beetle%20%28Token%29.png", "fluff": { "entries": [ { @@ -6702,124 +6672,167 @@ { "type": "entries", "entries": [ - "Many types of beetles inhabit the world, and, depending on the location and culture, they are used as food, companions, or beasts of burden by its people.", + { + "type": "quote", + "entries": [ + "A ribbon of light flies just above the ground, its gleam flickering in and out of view as it emits a discordant tune." + ] + }, { "type": "entries", - "name": "Forest Beetles", + "name": "Hidden Among Polar Lights", "entries": [ - "Giant bombardier beetles lurk on the forest floor. A placid herbivore content to go about its business, the beetle has a powerful defense mechanism in the form of a boiling liquid it can spray to scald would-be predators as it makes its escape." + "Though auroras horribilis can manifest anywhere on a world, they prefer to dance and sing within naturally-occurring auroras. When they notice admirers of boreal lights, they descend from the sky to share their songs. Unfortunately, they are unaware of the bewilderment their songs invoke in listeners and are subsequently surprised by hostile action toward them." ] }, { "type": "entries", - "name": "Companions and Familiars", + "name": "Terrible Harbinger", "entries": [ - "Forest rangers often train bombardier beetles as companions, valuing the beetle's spray for its ability to deter beasts without setting fire to the forest." + "While an aurora's direct effects on most creatures is cause for alarm, the aurora's presence is typically a prelude to something worse. Auroras tend to attach themselves to the forefront of a wave of devastation wrought by unknowable beings. Given the nature of such beings, auroras can precede the beings by days or even centuries." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Aurora%20Horribilis.webp" + } + } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Aurora%20Horribilis%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "C", + "O", + "R" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "savingThrowForced": [ + "wisdom" + ] }, { - "name": "Giant Snow Beetle", + "name": "Avalanche Screamer", "source": "ToB2", - "page": 39, + "page": 35, "size": [ "L" ], - "environment": [ - "arctic" - ], - "type": "beast", + "type": "aberration", "alignment": [ - "U" + "C", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 12 + "ac": 15 } ], "hp": { - "average": 45, - "formula": "6d10 + 12" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "walk": 30 + "climb": 30, + "burrow": 20, + "walk": 40 + }, + "str": 18, + "dex": 9, + "con": 19, + "int": 5, + "wis": 12, + "cha": 8, + "save": { + "wis": "+4" }, - "str": 17, - "dex": 10, - "con": 14, - "int": 1, - "wis": 10, - "cha": 4, "skill": { - "athletics": "+5", - "stealth": "+2" + "athletics": "+7", + "stealth": "+5" }, - "passive": 10, "senses": [ - "tremorsense 30 ft." - ], - "senseTags": [ - "T" + "tremorsense 60 ft." ], + "passive": 11, "resist": [ "cold" ], - "cr": "1", + "immune": [ + "bludgeoning", + "thunder" + ], + "conditionImmune": [ + "frightened", + "prone" + ], + "cr": "7", "trait": [ { - "name": "Snowball Concealment", - "entries": [ - "The giant snow beetle has advantage on Dexterity ({@skill Stealth}) checks to hide if it is within 10 feet of a Large or larger snowball. It can attempt to hide even if another creature can see it clearly." - ] - }, - { - "name": "Snowball Roll", + "name": "Snow Camouflage", "entries": [ - "The giant snow beetle can spend 1 minute to roll up a ball of snow equal to its size." + "The avalanche screamer has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "poisoned", - "prone" - ], "action": [ { - "name": "Pincer", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + "The avalanche screamer makes three attacks: one with its bite and two with its legs." ] }, { - "name": "Rotten Snowball Shove {@recharge 6}", + "name": "Bite", "entries": [ - "The giant snow beetle tosses one of its carrion-filled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a {@dc 12} Dexterity saving throw. On a failure, a target takes 7 ({@damage 2d6}) bludgeoning damage and becomes {@condition poisoned} for 1 minute. On a success, a target takes half the damage and isn't {@condition poisoned}. A {@condition poisoned} creature can make a {@dc 13} Constitution saving throw at the end of each of its turns, ending the poisoned condition on itself on a success." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one creature. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 7 ({@damage 2d6}) thunder damage." ] }, { - "name": "Snowball Shove", + "name": "Leg", "entries": [ - "The giant snow beetle tosses one of its rolled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a {@dc 12} Dexterity saving throw. On a failure, a target takes 7 ({@damage 2d6}) bludgeoning damage and is knocked {@condition prone}. On a success, a target takes half the damage and isn't knocked {@condition prone}." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage. If the avalanche screamer scores a critical hit against a creature that is Medium or smaller, the creature is impaled on the screamer's leg and {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained} and takes 3 ({@damage 1d6}) piercing damage at the start of each of its turns. The avalanche screamer can impale up to four creatures. If it has at least one creature impaled, it can't move. If it has four creatures impaled, it can't make leg attacks. It can release all impaled creatures as a bonus action." + ] + }, + { + "name": "Scream {@recharge 5}", + "entries": [ + "The avalanche screamer shrieks thunderously in a 30-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 27 ({@damage 6d8}) thunder damage and is {@condition deafened} for 1 hour. On a success, a creature takes half as much damage and isn't {@condition deafened}." ] } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "arctic", + "mountain" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Snow%20Beetle%20%28Token%29.png", "fluff": { "entries": [ { @@ -6828,12 +6841,31 @@ { "type": "entries", "entries": [ - "Many types of beetles inhabit the world, and, depending on the location and culture, they are used as food, companions, or beasts of burden by its people.", + { + "type": "quote", + "entries": [ + "Ice shards scrape together as this creature moves on its many icicle-like legs. The ice making up much of its body parts to reveal several toothy maws, and a scream erupts from deep within the creature." + ] + }, { "type": "entries", - "name": "Arctic Beetles", + "name": "Primordial Beings", "entries": [ - "Giant snow beetles are carrion-eating beetles that inhabit the coldest parts of the world. They collect snow into large balls for use against their enemies, for protection for their lairs, and to house their eggs. When food is abundant, they pack extra carrion into snowballs, saving the food for later or for feeding freshly hatched larvae. When attacked, giant snow beetles fling any snowballs on-hand that don't contain their young, often splattering attackers with frozen, rotten meat." + "Avalanche screamers were apex predators when the world was younger and covered in ice. As the world thawed, avalanche screamers fled to mountain peaks and polar regions to hunt smaller prey. Avalanche screamer lairs contain a jumble of bones from their victims but have no other commonalities." + ] + }, + { + "type": "entries", + "name": "Devious Hunter", + "entries": [ + "A versatile predator, the avalanche screamer can attack its prey from the ground beneath or from cliffs and trees above. It prefers to pick off its victims one at a time, grabbing stragglers at the back of a group and killing them before returning to the group. When it must face multiple foes simultaneously, it uses its scream to inflict harm on as many targets as possible. In unstable areas, the sound can cause avalanches, which the avalanche screamer rides out unscathed. It then uses its ability to detect vibrations to locate survivors, tunnel its way toward them, and devour them." + ] + }, + { + "type": "entries", + "name": "Summer Hibernation", + "entries": [ + "Because avalanche screamers become lethargic and vulnerable in warmer temperatures, they hide themselves during the brief summers in their mountaintop and polar habitats. In preparation for their summer slumbers, they aggressively hunt prey, fattening themselves or stockpiling in their lairs. As a precaution against hunters that might follow them to their lairs, avalanche screamers often collect their food from miles away and tunnel through the ground to leave no tracks. Those who manage to track the creatures and hope to easily dispatch them while they are sluggish find avalanche screamers quickly shake their torpor to defend themselves." ] } ] @@ -6846,82 +6878,153 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Giant%20Snow%20Beetle.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Avalanche%20Screamer.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Avalanche%20Screamer%20%28Token%29.png", + "senseTags": [ + "T" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "deafened", + "grappled", + "restrained" + ], "savingThrowForced": [ "dexterity" ] }, { - "name": "Lantern Beetle", + "name": "Aviere", "source": "ToB2", - "page": 40, + "page": 36, "size": [ "T" ], - "environment": [ - "underdark" - ], - "familiar": true, - "type": "beast", + "type": "celestial", "alignment": [ - "U" + "L", + "NX", + "C", + "G" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 13 - } + 12 ], "hp": { - "average": 2, - "formula": "1d4" + "average": 17, + "formula": "5d4 + 5" }, "speed": { - "climb": 10, - "fly": 10, - "walk": 30 + "fly": 30, + "walk": 10 }, - "str": 6, - "dex": 12, - "con": 10, - "int": 1, - "wis": 7, - "cha": 3, - "passive": 8, - "cr": "0", + "str": 7, + "dex": 14, + "con": 13, + "int": 10, + "wis": 12, + "cha": 14, + "skill": { + "performance": "+6", + "religion": "+4" + }, + "passive": 11, + "resist": [ + "radiant" + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Celestial", + "Common", + "telepathy 60 ft." + ], + "cr": "1/2", "trait": [ + { + "name": "Divine Rejuvenation", + "entries": [ + "An aviere that dies collapses into a pile of ash. Each day the pile of ash is within 1 mile of a holy site of its deity or a worshiper of its deity, it has a {@chance 75} chance of returning to life, regaining all its hit points and becoming active again. This chance increases to 100 percent if a worshiper of the aviere's deity prays over the aviere's ashes at dawn. If unholy water is sprinkled on the aviere's ashes, the aviere can't return to life, except through a {@spell wish} spell or divine will." + ] + }, { "name": "Illumination", "entries": [ - "The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When it dies, its body continues to glow for another 6 hours." + "The aviere sheds bright light in a 10-foot radius and dim light for an additional 10 feet." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The aviere has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The aviere's weapon attacks are magical." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Illumination" - ], "action": [ { - "name": "Horn", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}1 piercing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage plus 4 ({@damage 1d8}) fire damage." + ] + }, + { + "name": "Song of Life", + "entries": [ + "The aviere sings a song against death. The aviere chooses one creature it can see within 30 feet of it that has 0 hp and isn't an undead or a construct. The creature becomes stable." + ] + }, + { + "name": "Song of Healing (1/Day)", + "entries": [ + "The aviere sings a song of healing. The aviere chooses one creature within 60 feet of it. If the creature can hear the aviere's song and isn't an undead or a construct, it regains {@dice 1d4} hp." ] } ], - "miscTags": [ - "MW", - "AOE" + "variant": [ + { + "type": "inset", + "name": "Aviere Familiars", + "entries": [ + "Some aviere are willing to serve good-aligned spellcasters as a familiar. Such aviere have the following trait.", + { + "type": "entries", + "name": "Familiar", + "entries": [ + "The aviere can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the aviere senses as long as they are within 1 mile of each other. While the aviere is within 10 feet of its companion, the companion shares the aviere's Magic Resistance trait. At any time and for any reason, the aviere can end its service as a familiar, ending the telepathic bond." + ] + } + ] + } + ], + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lantern%20Beetle%20%28Token%29.png", "fluff": { "entries": [ { @@ -6930,24 +7033,44 @@ { "type": "entries", "entries": [ - "Many types of beetles inhabit the world, and, depending on the location and culture, they are used as food, companions, or beasts of burden by its people.", + { + "type": "quote", + "entries": [ + "A small bird with a fiery belly perches on the shoulder of the temple's acolyte, singing a divine song." + ] + }, + "Avieres are fiery songbirds created by good deities and sent to holy sites on the Material Plane as protectors and teachers. They innately know the tenets of their deities and encourage those around them to uphold the tenets. They dislike leaving the area they were sent to tend, but they sometimes venture out to heal or evangelize passersby.", { "type": "entries", - "name": "Underworld Beetles", + "name": "Songbirds", "entries": [ - "Lantern and sniffer beetles live in the Underworld and feast primarily on the fungus that grows in the darkest caverns. The glow of the lantern beetle's abdomen is from the digestion of bioluminescent fungus, which reacts with the beetle's gut to make the glow. Both lantern and sniffer beetles are docile, and they're often trained by denizens of the Underworld as mobile light sources or for detecting particular scents." + "Locations containing avieres are always filled with beautiful music, as they sing the hymns of their deities at all hours of the day. In doing so, they heal and uplift their surroundings, leading to healthier flora and fauna and calmer weather in the area." ] }, { "type": "entries", - "name": "Companions and Familiars", + "name": "Temple Assistants", "entries": [ - "Lantern and sniffer beetles can be called to serve a spellcaster via the {@spell find familiar} spell. The lantern beetle is a popular choice among junior wizards seeking a light source for late-night studying." + "Avieres in temples spend most days aiding the temple's priests and priestesses, especially in coaching acolytes or those new to the faith. They take great pleasure in assisting scribes who are writing their deity's teachings, acting as a light source while singing the teachings to the scribes." ] } ] } ] + }, + { + "type": "inset", + "name": "Aviere Familiars", + "entries": [ + "Some aviere are willing to serve good-aligned spellcasters as a familiar. Such aviere have the following trait.", + { + "type": "entries", + "name": "Familiar", + "entries": [ + "The aviere can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the aviere senses as long as they are within 1 mile of each other. While the aviere is within 10 feet of its companion, the companion shares the aviere's Magic Resistance trait. At any time and for any reason, the aviere can end its service as a familiar, ending the telepathic bond." + ] + } + ] } ], "images": [ @@ -6955,86 +7078,175 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lantern%20Beetle.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Aviere.webp" } } ] - } + }, + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Aviere%20%28Token%29.png", + "traitTags": [ + "Illumination", + "Magic Resistance", + "Magic Weapons" + ], + "languageTags": [ + "C", + "CE", + "TP" + ], + "damageTags": [ + "F", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ] }, { - "name": "Sniffer Beetle", + "name": "Avulzor", "source": "ToB2", - "page": 40, - "familiar": true, + "page": 37, "size": [ - "S" - ], - "environment": [ - "underdark" + "L" ], - "type": "beast", + "type": "aberration", "alignment": [ - "U" + "L", + "E" ], "ac": [ { "from": [ - "natural armor" + "bone kilt" ], - "ac": 12 + "ac": 17 } ], "hp": { - "average": 5, - "formula": "1d6 + 2" + "average": 135, + "formula": "18d10 + 36" }, "speed": { - "fly": 10, "walk": 30 }, - "str": 13, - "dex": 10, + "str": 19, + "dex": 17, "con": 14, - "int": 3, - "wis": 12, - "cha": 7, + "int": 18, + "wis": 16, + "cha": 15, + "save": { + "cha": "+5" + }, "skill": { - "perception": "+5" + "arcana": "+7", + "insight": "+6", + "intimidation": "+8", + "medicine": "+6", + "perception": "+6" }, - "passive": 15, "senses": [ - "darkvision 30 ft." + "darkvision 90 ft." ], - "senseTags": [ - "D" + "passive": 16, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "cr": "1/8", + "immune": [ + "necrotic" + ], + "conditionImmune": [ + "paralyzed", + "stunned" + ], + "languages": [ + "Common", + "Deep Speech", + "Void Speech" + ], + "cr": "8", "trait": [ { - "name": "Keen Smell", + "name": "Bone Shaping", "entries": [ - "The sniffer beetle has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The avulzor can shape bones with its touch, altering the appearance, function, size, and density of bone to match its needs. It can't use this trait to alter the bones of a living creature, but it can otherwise alter any bone it touches that isn't being worn or carried. In addition, as a bonus action, the avulzor can touch any skeleton it created with its Animate Bones action and grant the target one of the following benefits until the end of the target's next turn:", + { + "type": "list", + "items": [ + "Armor Class increases by 2", + "Reach increases by 5 feet", + "Melee weapon attacks deal an extra {@dice 1d4} damage of the weapon's type.", + "Speed increases by 10 feet." + ] + } + ] + }, + { + "name": "Bone Kilt", + "entries": [ + "The avulzor wears a kilt made out of the bones of the many humanoids it has slain. The kilt increases the avulzor's Armor Class by 3. If lost, the avulzor can create a new bone kilt with ample bones and 1 hour of work.", + "The avulzor can use its Animate Bones as a bonus action if it targets the bone kilt. Doing so creates 1 {@filter skeleton of CR 2 or lower|bestiary|type=undead|search=skeleton|challenge rating=[&0;&2]}, but the avulzor subsequently reduces its Armor Class by 3." + ] + }, + { + "name": "Turning Defiance", + "entries": [ + "Friendly undead within 30 feet of the avulzor have advantage on saving throws against effects that turn undead." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Keen Senses" - ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "The avulzor makes two claw attacks and two synchronized bite attacks." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." + ] + }, + { + "name": "Synchronized Bite", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}14 ({@damage 4d4 + 4}) piercing damage." + ] + }, + { + "name": "Animate Bones {@recharge 5}", + "entries": [ + "The avulzor creates a skeleton out of a pile of bones or a the corpse of a Large or smaller creature within 10 feet of it. The skeleton is under the control of the avulzor, obeying the avulzor's mental commands, and uses the statistics of a {@filter CR 1 or lower skeleton|bestiary|type=undead|search=skeleton|challenge rating=[&0;&1]} of your choice. The avulzor can control up to three skeletons at one time. If the avulzor creates a skeleton while it already has three under its control, the oldest skeleton crumbles to dust." ] } ], - "miscTags": [ - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sniffer%20Beetle%20%28Token%29.png", "fluff": { "entries": [ { @@ -7043,19 +7255,24 @@ { "type": "entries", "entries": [ - "Many types of beetles inhabit the world, and, depending on the location and culture, they are used as food, companions, or beasts of burden by its people.", + { + "type": "quote", + "entries": [ + "A horrid-looking bipedal creature with cracked, leathery skin and long arms and legs\u2014ending in wicked, flensing talons\u2014rears up. A trio of unblinking purple eyes is situated in the monster's chest, and its neck ends in a nest of lamprey-like heads. It wears a kilt of humanoid bones that rattles unnervingly as it moves." + ] + }, { "type": "entries", - "name": "Underworld Beetles", + "name": "Horrors from Beyond Reality", "entries": [ - "Lantern and sniffer beetles live in the Underworld and feast primarily on the fungus that grows in the darkest caverns. The glow of the lantern beetle's abdomen is from the digestion of bioluminescent fungus, which reacts with the beetle's gut to make the glow. Both lantern and sniffer beetles are docile, and they're often trained by denizens of the Underworld as mobile light sources or for detecting particular scents." + "Avulzors are hideous aberrations native to a dimension inundated with necrotic energy. There they weave plans for dominating the other planes of existence, launching expeditionary forces into other worlds to kidnap humanoids for experimentation, steal useful magical devices, or destroy perceived threats. Their reasons for doing so are largely unknown, yet they despise all other living creatures." ] }, { "type": "entries", - "name": "Companions and Familiars", + "name": "Masters of Bone", "entries": [ - "Lantern and sniffer beetles can be called to serve a spellcaster via the {@spell find familiar} spell. The sniffer beetle sees a variety of uses on the surface world, with its most common use being as the eyes and nose for wizards with limited vision." + "While avulzors hate all life, they have a disturbingly accurate understanding of humanoid anatomy and use this knowledge to grant their undead constructs extra power. They can also shape bone as if it were putty, transforming an ogre's pelvis into a usable chair or a dwarf's teeth and ribs into a complex musical instrument. While they find undead creatures like skeletons and zombies useful tools, they have no real love for intelligent undead, such as wights and vampires, and only tolerate the creatures when necessary to further their own goals." ] } ] @@ -7068,60 +7285,84 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sniffer%20Beetle.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Avulzor.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Avulzor%20%28Token%29.png", + "traitTags": [ + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DS", + "OTH" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ] }, { - "name": "Befouled Weird", + "name": "Ba-gudu-xiqi-laogui", + "group": [ + "Guiguai" + ], "source": "ToB2", - "page": 41, + "page": 188, "size": [ "M" ], - "environment": [ - "swamp" - ], - "type": "elemental", + "type": "undead", "alignment": [ - "N", - "E" + "A" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 14 - } + 13 ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 45, + "formula": "10d8" }, "speed": { - "swim": 60, - "walk": 30 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 17, - "dex": 14, - "con": 16, - "int": 5, + "str": 7, + "dex": 16, + "con": 10, + "int": 10, "wis": 12, - "cha": 7, - "passive": 11, + "cha": 17, + "skill": { + "deception": "+5" + }, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 11, "resist": [ "acid", + "fire", + "lightning", + "thunder", { - "note": "from nonmagical attacks", + "note": "from magical attacks", "resist": [ "bludgeoning", "piercing", @@ -7131,88 +7372,111 @@ } ], "immune": [ + "cold", + "necrotic", "poison" ], "conditionImmune": [ + "charmed", "exhaustion", + "frightened", "grappled", "paralyzed", "petrified", "poisoned", "prone", - "restrained", - "unconscious" + "restrained" ], "languages": [ - "Aquan" - ], - "languageTags": [ - "AQ" + "any languages it knew in life" ], - "cr": "5", + "cr": "6", "trait": [ { - "name": "Freeze", + "name": "Ethereal Sight", "entries": [ - "If the befouled weird takes cold damage, it partially freezes. Its speed is reduced by 10 feet until the end of its next turn." + "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { - "name": "Parasitic Amoebas", + "name": "Spell Absorption Aura", "entries": [ - "A creature other than the weird that becomes infected with parasitic amoebas becomes vulnerable to necrotic damage. At the end of each long rest, the diseased creature must succeed on a {@dc 13} Constitution saving throw or its Intelligence score is reduced by {@dice 1d4}. The reduction lasts until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Intelligence to 0, the creature dies. If a {@creature water elemental} dies in this way, its body becomes a befouled weird {@dice 1d4} hours later. The disease lasts until removed by the {@spell lesser restoration} spell or similar magic." + "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." ] }, { - "name": "Unclean", + "name": "Peachwood Weapons", "entries": [ - "If a creature targets the weird with the {@spell lesser restoration} spell, requiring a successful melee spell attack roll, the weird takes 9 ({@damage 2d8}) radiant damage and can't infect targets with parasitic amoebas for 1 minute." + "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was nonmagical." ] }, { - "name": "Water Form", + "name": "Sunlight Vulnerability", "entries": [ - "The befouled weird can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." + "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." ] } ], - "damageTags": [ - "B", - "N", - "R" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The befouled weird makes two slam attacks." + "The guiguai can make one poisonous touch attack or two necrotic bolt attacks." ] }, { - "name": "Slam", + "name": "Poisonous Touch", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or become infected with parasitic amoebas (see the Parasitic Amoebas trait)." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Drown in Filth {@recharge 4}", + "name": "Necrotic Bolt", "entries": [ - "A creature in the befouled weird's space must make a {@dc 13} Strength saving throw. On a failure, the target takes 10 ({@damage 2d6 + 3}) bludgeoning damage and 7 ({@damage 2d6}) necrotic damage, and, if it is Medium or smaller, it is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained} and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the weird's space.", - "At the start of each of the weird's turns, the {@condition grappled} target takes 10 ({@damage 2d6 + 3}) bludgeoning damage and 7 ({@damage 2d6}) necrotic damage, and it must make a {@dc 13} Constitution saving throw or become infected with parasitic amoebas. A creature within 5 feet of the weird can pull the target out of it by taking an action to make a {@dc 13} Strength check and succeeding." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + ] + }, + { + "name": "Etherealness", + "entries": [ + "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + ] + }, + { + "name": "Desiccating Wind {@recharge 5}", + "entries": [ + "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." + ] + }, + { + "name": "Insect Scream {@recharge 5}", + "entries": [ + "The gudugui spews insects out of its mouth in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Call Lesser Guiguai (1/Day)", + "entries": [ + "The laogui magically calls 1 {@creature shadow}. The {@creature shadow} arrives in {@dice 1d4} rounds, acts as an ally of the laogui, and obeys its verbal commands. The {@creature shadow} remains for 1 hour, until the laogui dies, or until the laogui dismisses it as a bonus action." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Befouled%20Weird%20%28Token%29.png", "fluff": { "entries": [ { @@ -7221,115 +7485,153 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "Water filled with algae, worms, and other detritus rises up in a serpentine form. It reeks of stagnation and rot." - ] - }, + "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { "type": "entries", - "name": "Corrupted Water Elementals", + "name": "Lifelike Appearance", "entries": [ - "When aquatic parasites invade a {@creature water elemental}, they take control of it and seek to propagate. The host becomes a befouled weird, providing protection and an ideal environment for the parasites. It prefers warm, marshy environments where the parasites are more at home. While the weird can carry any parasite, it most commonly acts as a host for brain-eating amoebas." + "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." ] }, { "type": "entries", - "name": "Exiles to the Material Plane", + "name": "Sins of Life", "entries": [ - "Water elementals prevent befouled weirds from infesting the Plane of Water. Otherwise, the tainted creatures infuse pure water elementals with their parasites. Water elementals knowledgeable about such things equate a plague of befouled weirds to ghouls infecting and turning humanoids into ghouls." + "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." ] }, { "type": "entries", - "name": "Elemental Nature", + "name": "Undead Nature", "entries": [ - "The befouled weird doesn't require air, food, drink, or sleep." + "The guiguai doesn't require air, food, drink, or sleep." ] } ] } ] - } - ], - "images": [ + }, { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Befouled%20Weird.webp" + "type": "entries", + "name": "Manifestation", + "entries": [ + "Each guiguai manifests in a way unique to the sinful life it led before it died.", + { + "type": "entries", + "name": "Bagui, Drought Ghost", + "entries": [ + "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind." + ] + }, + { + "type": "entries", + "name": "Gudugui, Venomous Ghost", + "entries": [ + "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison." + ] + }, + { + "type": "entries", + "name": "Xiqigui, Spelleating Ghost", + "entries": [ + "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy." + ] + }, + { + "type": "entries", + "name": "Laogui, Elder Ghost", + "entries": [ + "If a guiguai has 3 or more manifestations, it becomes an elder ghost." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "I", + "N", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ - "constitution", - "strength" + "constitution" ] }, { - "name": "Black Crier", + "name": "Ba-gudugui", + "group": [ + "Guiguai" + ], "source": "ToB2", - "page": 42, + "page": 188, "size": [ "M" ], - "environment": [ - "farmland", - "urban" - ], "type": "undead", "alignment": [ - "N" + "A" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 16 - } + 13 ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 45, + "formula": "10d8" }, "speed": { "canHover": true, "fly": { - "number": 30, + "number": 40, "condition": "(hover)" }, - "walk": 30 - }, - "str": 14, - "dex": 19, - "con": 16, - "int": 11, - "wis": 20, - "cha": 12, - "save": { - "dex": "+8", - "int": "+4", - "wis": "+9" + "walk": 0 }, + "str": 7, + "dex": 16, + "con": 10, + "int": 10, + "wis": 12, + "cha": 17, "skill": { - "history": "+4", - "perception": "+9", - "performance": "+9", - "religion": "+4" + "deception": "+5" }, - "passive": 15, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 11, "resist": [ - "necrotic", - "psychic", + "acid", + "fire", + "lightning", + "thunder", { "note": "from nonmagical attacks", "resist": [ @@ -7341,84 +7643,105 @@ } ], "immune": [ + "cold", + "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", + "grappled", "paralyzed", + "petrified", "poisoned", - "stunned" + "prone", + "restrained" ], "languages": [ - "understands all languages but can't speak" - ], - "languageTags": [ - "XX", - "CS" + "any languages it knew in life" ], - "cr": "11", + "cr": "5", "trait": [ { - "name": "Bound by Calamity", + "name": "Ethereal Sight", "entries": [ - "The black crier is bound to a region where a major catastrophe will happen. This region can be of any size but is never smaller than 1 square mile. If the crier leaves this region, it loses its Rejuvenation trait and Crier's Lament action. It permanently dies if it remains outside of its bound region for more than 24 hours." + "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { - "name": "Rejuvenation", + "name": "Incorporeal Movement", "entries": [ - "If it dies within its bound region before the catastrophe it heralds happens, the black crier returns to life in {@dice 1d6} days and regains all its hp. The black crier dies after the catastrophe ends and doesn't rejuvenate. Only a {@spell wish} spell can prevent this trait from functioning." + "The guiguai can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + ] + }, + { + "name": "Peachwood Weapons", + "entries": [ + "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was magical." + ] + }, + { + "name": "Sunlight Vulnerability", + "entries": [ + "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." ] } ], - "damageTags": [ - "B", - "N", - "Y" - ], - "conditionInflict": [ - "exhaustion", - "frightened" - ], - "traitTags": [ - "Rejuvenation" - ], "action": [ { "name": "Multiattack", "entries": [ - "The black crier uses its Bell Toll. It them makes two melee attacks." + "The guiguai can make one poisonous touch attack or two necrotic bolt attacks." ] }, { - "name": "Bell", + "name": "Poisonous Touch", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage plus 14 ({@damage 4d6}) necrotic damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Bell Toll", + "name": "Necrotic Bolt", "entries": [ - "The black crier targets one creature it can see within 60 feet of it. The creature must make a {@dc 17} Wisdom saving throw. On a failure, the target takes 14 ({@damage 4d6}) necrotic damage and is {@condition frightened} until the end of its next turn. On a success, the target takes half the damage and isn't {@condition frightened}. If the saving throw fails by 5 or more, the target suffers one level of {@condition exhaustion}." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." ] }, { - "name": "Crier's Lament (1/Day)", + "name": "Etherealness", "entries": [ - "The black crier unleashes a devastating peal of anguish and rage in a 30-foot cone. Each creature in the area must make a {@dc 16} Charisma saving throw. On a failure, a creature drops to 0 hp. On a success, a creature takes 21 ({@damage 6d6}) psychic damage and is {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + ] + }, + { + "name": "Desiccating Wind {@recharge 5}", + "entries": [ + "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." + ] + }, + { + "name": "Insect Scream {@recharge 5}", + "entries": [ + "The gudugui spews insects out of its mouth in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Black%20Crier%20%28Token%29.png", "fluff": { "entries": [ { @@ -7427,38 +7750,26 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "This skeletal figure is dressed in the style of a town crier. It carries an elaborate silver bell in its bony hands, and its skull gleams white in the moonlight." - ] - }, - { - "type": "entries", - "name": "Heralds of Calamity", - "entries": [ - "The black crier is an undead that appears hours, days, or even months before a great catastrophe. The larger the catastrophe, the earlier the black crier appears." - ] - }, + "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { "type": "entries", - "name": "Servants of Fate", + "name": "Lifelike Appearance", "entries": [ - "Black criers are not malicious or vengeful undead and exist to warn of coming danger. They defend themselves if attacked but don't pursue fleeing opponents." + "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." ] }, { "type": "entries", - "name": "Mute Messengers", + "name": "Sins of Life", "entries": [ - "Despite their name, black criers cannot speak; instead, they use cryptic hand gestures or other mysterious signs to warn people of the impending calamity." + "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." ] }, { "type": "entries", "name": "Undead Nature", "entries": [ - "A black crier doesn't require air, food, drink, or sleep." + "The guiguai doesn't require air, food, drink, or sleep." ] } ] @@ -7467,16 +7778,21 @@ }, { "type": "entries", - "name": "Portents of Disaster", + "name": "Manifestation", "entries": [ - "A black crier is always accompanied by signs of impending disaster. The crier isn't affected or targeted by these portents, but it otherwise has no control over them. The portents appear within a black crier's bound region (see the Bound by Calamity trait) and can be one or more of the following, becoming more frequent as the date of the catastrophe approaches:", + "Each guiguai manifests in a way unique to the sinful life it led before it died.", { - "type": "list", - "items": [ - "Swarms of rats or insects appear, destroying crops, eating food stores, and spreading disease.", - "The ground in the region experiences minor tremors, lasting {@dice 1d6} minutes.", - "Thunderstorms, blizzards, and tornadoes plague the region, lasting {@dice 1d6} hours.", - "Natural water sources in the region turn the color of blood for {@dice 1d4} hours. The water is safe to drink, and the change in color has no adverse effect on local flora and fauna." + "type": "entries", + "name": "Bagui, Drought Ghost", + "entries": [ + "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind." + ] + }, + { + "type": "entries", + "name": "Gudugui, Venomous Ghost", + "entries": [ + "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison." ] } ] @@ -7487,60 +7803,90 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Black%20Crier.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "I", + "N", + "O", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ - "charisma", - "wisdom" + "constitution" ] }, { - "name": "Bleakheart", + "name": "Ba-mei-gudu-laogui", + "group": [ + "Guiguai" + ], "source": "ToB2", - "page": 43, + "page": 188, "size": [ "M" ], - "environment": [ - "urban" - ], "type": "undead", "alignment": [ - "N", - "E" + "A" ], "ac": [ - 12 + 13 ], "hp": { - "average": 66, - "formula": "12d8 + 12" + "average": 45, + "formula": "10d8" }, "speed": { - "walk": 30 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 10, - "dex": 15, - "con": 12, + "str": 7, + "dex": 16, + "con": 10, "int": 10, - "wis": 10, - "cha": 16, + "wis": 12, + "cha": 17, "skill": { - "persuasion": "+5", - "stealth": "+6" + "deception": "+5" }, - "passive": 10, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 11, "resist": [ - "cold", + "acid", + "fire", + "lightning", + "thunder", { "note": "from nonmagical attacks", "resist": [ @@ -7552,6 +7898,7 @@ } ], "immune": [ + "cold", "necrotic", "poison" ], @@ -7559,75 +7906,116 @@ "charmed", "exhaustion", "frightened", - "poisoned" + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], "languages": [ - "Common" - ], - "languageTags": [ - "C" + "any languages it knew in life" ], - "cr": "3", + "cr": "6", "trait": [ { - "name": "Indiscernible in Shadows", + "name": "Ethereal Sight", "entries": [ - "While in dim light or darkness, the bleakheart is {@condition invisible}." + "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { - "name": "Silent Entry (3/Day)", + "name": "Incorporeal Movement", "entries": [ - "As a bonus action, the bleakheart can silently unlock a door within 10 feet of it that is held shut by a mundane lock. If a door has multiple locks, only one is unlocked per use of this trait." + "The guiguai can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Sunlight Weakness", + "name": "Peachwood Weapons", "entries": [ - "While in sunlight, the bleakheart has disadvantage on attack rolls, ability checks, and saving throws." + "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was magical." ] - } - ], - "damageTags": [ - "Y" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The bleakheart's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell minor illusion}" - ], - "daily": { - "3e": [ - "{@spell disguise self}" - ] - } + "name": "Sunlight Vulnerability", + "entries": [ + "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." + ] } ], - "spellcastingTags": [ - "I" - ], "action": [ { - "name": "Disheartening Touch", + "name": "Multiattack", "entries": [ - "{@atk ms} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 3d6}) psychic damage." + "The guiguai can make one poisonous touch attack or two necrotic bolt attacks." ] }, { - "name": "Steal Joy {@recharge 5}", + "name": "Poisonous Touch", "entries": [ - "Each creature of the bleakheart's choice that is within 20 feet of the bleakheart and aware of it must succeed on a {@dc 13} Wisdom saving throw or its Charisma score is reduced by {@dice 1d4}. A creature that has taken psychic damage from the bleakheart's Disheartening Touch within the last minute has disadvantage on this saving throw. A creature that has its Charisma reduced to 0 ends its life at the earliest opportunity, and a new bleakheart rises from its corpse {@dice 1d4} hours later. Otherwise, the Charisma reduction lasts until the target finishes a long rest." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Necrotic Bolt", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + ] + }, + { + "name": "Etherealness", + "entries": [ + "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + ] + }, + { + "name": "Desiccating Wind {@recharge 5}", + "entries": [ + "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." + ] + }, + { + "name": "Cause Chaos", + "entries": [ + "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." + ] + }, + { + "name": "Change Shape", + "entries": [ + "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&6]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", + "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." + ] + }, + { + "name": "Insect Scream {@recharge 5}", + "entries": [ + "The gudugui spews insects out of its mouth in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Call Lesser Guiguai (1/Day)", + "entries": [ + "The laogui magically calls 1 {@creature shadow}. The {@creature shadow} arrives in {@dice 1d4} rounds, acts as an ally of the laogui, and obeys its verbal commands. The {@creature shadow} remains for 1 hour, until the laogui dies, or until the laogui dismisses it as a bonus action." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bleakheart%20%28Token%29.png", + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" + ], "fluff": { "entries": [ { @@ -7636,206 +8024,63 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "A humanoid in blurred gray tones settles in the shadowed corner of a dimly-lit room and disappears from view." - ] - }, - { - "type": "entries", - "name": "Poor Players", - "entries": [ - "Some people are driven to perform. They crave the adulation of their peers, the attention of strangers, the promise of fame and the immortality it brings. Unfortunately, not every such artist has the talent and perseverance to succeed. Whenever a minstrel flees a stage pelted by rotting produce and ends their life in despair, or an actor's alcoholism leads them to an early grave after a scathing review, a bleakheart is born. Once a bleakheart rises, it seeks to spread hopelessness and create new bleakhearts." - ] - }, + "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { "type": "entries", - "name": "Walking Shadows", + "name": "Lifelike Appearance", "entries": [ - "Bleakhearts exist on the fringes of the societies where they once lived. When they are not skulking in the dark, the citizenry ignores them as they would any other drifter. They linger around taverns, theaters, and other places the living visit for entertainment. Sometimes the sight and sound of merriment rouses the bleakhearts from cold despair to hot rage. The resulting carnage invariably leads to the destruction of the originating bleakheart and the creation of several new ones." + "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." ] }, { "type": "entries", - "name": "Familiar Faces", + "name": "Sins of Life", "entries": [ - "A bleakheart gains grim satisfaction in causing distress to the living, especially those who have recently experienced joy. By day, they lurk in deeply shadowed areas of settlements, usually around places of entertainment, and skim the thoughts of passersby. When a bleakheart detects someone who is elated, it follows them home for further observation. While its victim sleeps, the bleakheart probes their mind, causing the victim nightmares about the subject of their happiness. Once the victim awakens, its joy turned to pain, the bleakheart disguises itself as the personage who once brought the victim joy and reveals itself. Even while magically disguised, a bleakheart appears disquietingly out of focus." + "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." ] }, { "type": "entries", "name": "Undead Nature", "entries": [ - "A bleakheart doesn't require air, food, drink, or sleep." + "The guiguai doesn't require air, food, drink, or sleep." ] } ] } ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bleakheart.webp" - } - } - ] - }, - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] - }, - { - "name": "Bloodsapper", - "source": "ToB2", - "page": 44, - "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], - "type": "aberration", - "alignment": [ - "C", - "E" - ], - "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 14 - } - ], - "hp": { - "average": 90, - "formula": "12d8 + 36" - }, - "speed": { - "climb": 20, - "walk": 40 - }, - "str": 16, - "dex": 14, - "con": 16, - "int": 5, - "wis": 12, - "cha": 7, - "save": { - "con": "+5" - }, - "skill": { - "perception": "+3", - "stealth": "+4", - "survival": "+3" - }, - "passive": 13, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "languages": [ - "understands Common but can't speak" - ], - "languageTags": [ - "C", - "CS" - ], - "cr": "3", - "trait": [ - { - "name": "Blood Scent", - "entries": [ - "A bloodsapper can smell blood within 240 feet of it. It can determine whether the blood is fresh or old and what type of creature shed the blood. In addition, the bloodsapper has advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Survival}) checks to find or track a creature that doesn't have all its hp." - ] - } - ], - "damageTags": [ - "S", - "P", - "A" - ], - "conditionInflict": [ - "poisoned" - ], - "action": [ - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." - ] - }, - { - "name": "Draining Tongue", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 15 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage, and the bloodsapper attaches to the target. While attached, the bloodsapper doesn't attack. Instead, at the start of each of the bloodsapper's turns, the target loses 12 ({@damage 2d8 + 3}) hp due to blood loss. The bloodsapper can detach itself from a target by spending 5 feet of its movement, which it does once it has drained 25 hp from the target or the target dies. A creature, including the target, can take its action to detach the bloodsapper's tongue by succeeding on a {@dc 14} Strength check. Alternatively, the bloodsapper's tongue can be attacked and severed (AC 12; hp 20). The bloodsapper regrows a severed tongue when it completes a long rest or when it reduces a creature to 0 hp." - ] - }, - { - "name": "Bloody Breath (Recharge Special)", - "entries": [ - "The bloodsapper can expel a 15-foot cone of acrid gas and blood from its bladder. Each creature in the area must make a {@dc 13} Constitution saving throw. On a failure, a creature takes 14 ({@damage 4d6}) acid damage and is {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "Once a bloodsapper uses its Bloody Breath, it can't use Bloody Breath again until it has drained at least 25 hp of blood from a creature." - ] - } - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bloodsapper%20%28Token%29.png", - "fluff": { - "entries": [ + }, { "type": "entries", + "name": "Manifestation", "entries": [ + "Each guiguai manifests in a way unique to the sinful life it led before it died.", { "type": "entries", + "name": "Bagui, Drought Ghost", "entries": [ - { - "type": "quote", - "entries": [ - "This hairless, dog-like creature has pale skin, an enormous bladder underneath its throat, and a conical head with two deep-set, black eyes. A long, thick red tongue, ending in a hollow spike, flicks from its shrew-like mouth." - ] - }, - { - "type": "entries", - "name": "Ravenous Blood Eaters", - "entries": [ - "The bloodsapper is a vampiric creature with an unrelenting thirst for blood. While it can drink the blood of animals and wild beasts, it vastly prefers the blood of sapient bipedal creatures, such as giants and humanoids. When it catches prey, it uses its long, spiked tongue to impale and drain them until they are little more than husks. Due to its appetite, the bloodsapper frequently comes into conflict with other creatures reliant on blood such as {@creature stirge|mm|stirges}, {@creature vampire|mm|vampires}, and {@creature chupacabra|ccodex|chupacabras} ({@loader Creature Codex|collection/Creature Codex.json}), though it usually retreats if outmatched or outnumbered by its opponents." - ] - }, - { - "type": "entries", - "name": "Strange Dogs", - "entries": [ - "Because of their dog-like bodies and propensity to form into packs when hunting large numbers of prey, bloodsappers are frequently confused with evil canids like worgs and hell hounds, despite their clearly aberrant nature. Some believe bloodsappers were artificially created by an aboleth scientist, vampire mage, or similar entity, or that the creatures originated from beyond the stars or another realm of existence entirely." - ] - } + "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind." + ] + }, + { + "type": "entries", + "name": "Meigui, Trickster Ghost", + "entries": [ + "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos." + ] + }, + { + "type": "entries", + "name": "Gudugui, Venomous Ghost", + "entries": [ + "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison." + ] + }, + { + "type": "entries", + "name": "Laogui, Elder Ghost", + "entries": [ + "If a guiguai has 3 or more manifestations, it becomes an elder ghost." ] } ] @@ -7846,67 +8091,95 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bloodsapper.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], "actionTags": [ - "Breath Weapon" + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "I", + "N", + "O", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" ], "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" ] }, { - "name": "Bloodstone Sentinel", + "name": "Ba-mei-gudu-xiqi-laogui", + "group": [ + "Guiguai" + ], "source": "ToB2", - "page": 45, + "page": 188, "size": [ - "L" - ], - "environment": [ - "underdark", - "urban" + "M" ], - "type": "construct", + "type": "undead", "alignment": [ - "N", - "E" + "A" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 15 - } + 13 ], "hp": { - "average": 114, - "formula": "11d10 + 48" + "average": 45, + "formula": "10d8" }, "speed": { - "walk": 30 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 + }, + "str": 7, + "dex": 16, + "con": 10, + "int": 10, + "wis": 12, + "cha": 17, + "skill": { + "deception": "+5" }, - "str": 18, - "dex": 7, - "con": 18, - "int": 8, - "wis": 10, - "cha": 16, - "passive": 10, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "immune": [ - "poison", + "passive": 11, + "resist": [ + "acid", + "fire", + "lightning", + "thunder", { - "note": "from nonmagical attacks not made with adamantine weapons", - "immune": [ + "note": "from magical attacks", + "resist": [ "bludgeoning", "piercing", "slashing" @@ -7914,79 +8187,125 @@ "cond": true } ], + "immune": [ + "cold", + "necrotic", + "poison" + ], "conditionImmune": [ "charmed", "exhaustion", "frightened", + "grappled", "paralyzed", "petrified", - "poisoned" + "poisoned", + "prone", + "restrained" ], "languages": [ - "understands the languages of its creators but can't speak" - ], - "languageTags": [ - "CS" + "any languages it knew in life" ], - "cr": "8", + "cr": "7", "trait": [ { - "name": "Blood Lure", + "name": "Ethereal Sight", "entries": [ - "When a creature within 10 feet of the sentinel that isn't an undead or a construct takes piercing or slashing damage, it must succeed on a {@dc 15} Constitution saving throw or take an extra 7 ({@damage 2d6}) damage of that type. The sentinel's Blood Reservoir increases by an amount equal to the extra damage dealt." + "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { - "name": "Blood Reservoir", + "name": "Spell Absorption Aura", "entries": [ - "The bloodstone sentinel absorbs blood that is spilled nearby into itself. This reservoir of blood grows when a creature takes extra damage from the sentinel's Blood Lure trait. The Blood Reservoir can't exceed the sentinel's hp maximum. As a bonus action, the sentinel can reduce the Blood Reservoir by 10 to cause one of the following effects:", - { - "type": "list", - "items": [ - { - "type": "item", - "name": "Empower Blood.", - "entry": "A friendly creature within 30 feet of the sentinel that isn't an undead or a construct has advantage on its next weapon attack roll." - }, - { - "type": "item", - "name": "Inspire Fury.", - "entry": "A creature of the sentinel's choice within 30 feet of the sentinel must succeed on a {@dc 15} Charisma saving throw or immediately use its reaction to move up to its speed and make one melee weapon attack against its nearest ally. If no ally is near enough to move to and attack, the target attacks the nearest creature that isn't the bloodstone sentinel. If no creature other than the sentinel is near enough to move to and attack, the target stalks off in a random direction, seeking a target for its fury." - }, - { - "type": "item", - "name": "Sustain.", - "entry": "A nonhostile undead creature within 30 feet of the sentinel that must eat or drink, such as a {@creature ghoul} or {@creature vampire}, regains 10 hit points." - } - ] - } + "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." + ] + }, + { + "name": "Peachwood Weapons", + "entries": [ + "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was nonmagical." + ] + }, + { + "name": "Sunlight Vulnerability", + "entries": [ + "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." ] } ], - "damageTags": [ - "S" - ], "action": [ { "name": "Multiattack", "entries": [ - "The bloodstone sentinel makes two claw attacks." + "The guiguai can make one poisoned touch attack or two necrotic bolt attacks." ] }, { - "name": "Claw", + "name": "Poisonous Touch", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Necrotic Bolt", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + ] + }, + { + "name": "Etherealness", + "entries": [ + "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + ] + }, + { + "name": "Desiccating Wind {@recharge 5}", + "entries": [ + "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." + ] + }, + { + "name": "Cause Chaos", + "entries": [ + "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." + ] + }, + { + "name": "Change Shape", + "entries": [ + "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&6]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", + "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." + ] + }, + { + "name": "Insect Scream {@recharge 5}", + "entries": [ + "The gudugui spews insects out of its mouth in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Call Lesser Guiguai (1/Day)", + "entries": [ + "The laogui magically calls 1 {@creature shadow}. The {@creature shadow} arrives in {@dice 1d4} rounds, acts as an ally of the laogui, and obeys its verbal commands. The {@creature shadow} remains for 1 hour, until the laogui dies, or until the laogui dismisses it as a bonus action." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bloodstone%20Sentinel%20%28Token%29.png", "fluff": { "entries": [ { @@ -7995,32 +8314,26 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "A humanoid statue made of green stone streaked with red steps forward, its long, curved claws reaching out. Its face is blank of features except two deep eye sockets that drip fresh blood like tears." - ] - }, - "Evil cults exsanguinate sacrifices over specially prepared bloodstone statues, infusing the life force of the victims into the rock and granting it life. These sentinels are driven to see more blood spilled, whether by their own hands, those of their masters, or even those of their enemies.", + "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { "type": "entries", - "name": "Blood Calls Blood", + "name": "Lifelike Appearance", "entries": [ - "The blood infused into the sentinel perpetually leaks out, a representation of the agony that created the construct. This agony pulls on nearby creatures, drawing out vital fluids and ripping minor wounds into great injuries. The sentinel stores this blood inside itself, and the red veins in its stone become more prevalent the more blood it stores." + "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." ] }, { "type": "entries", - "name": "Mindless Fury", + "name": "Sins of Life", "entries": [ - "Those who create bloodstone sentinels invariably see power through the spilling of blood and utilize the construct to spread their faith. Some blood cults use the sentinels as mobile containers for the primary component of their profane rituals." + "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Undead Nature", "entries": [ - "A bloodstone sentinel doesn't require air, food, drink, or sleep." + "The guiguai doesn't require air, food, drink, or sleep." ] } ] @@ -8028,15 +8341,43 @@ ] }, { - "type": "inset", - "name": "Bloodstone Sentinels in Midgard", + "type": "entries", + "name": "Manifestation", "entries": [ - "Cults of Marena often create and use bloodstone sentinels to house blood for the cult's blood mages.", + "Each guiguai manifests in a way unique to the sinful life it led before it died.", { "type": "entries", - "name": "Blood Magic", + "name": "Bagui, Drought Ghost", "entries": [ - "As a bonus action, a spellcaster casting a blood magic spell (see {@footnote Deep Magic|Currently unconverted for 5etools.}) while within 5 feet of the bloodstone sentinel can use blood from the sentinel's reservoir to cast the spell without expending a spell slot. To do so, the spellcaster reduces the sentinel's Blood Reservoir by 10 for each level of the spell cast. Casting a cantrip reduces the reservoir by 5 instead." + "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind." + ] + }, + { + "type": "entries", + "name": "Meigui, Trickster Ghost", + "entries": [ + "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos." + ] + }, + { + "type": "entries", + "name": "Gudugui, Venomous Ghost", + "entries": [ + "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison." + ] + }, + { + "type": "entries", + "name": "Xiqigui, Spelleating Ghost", + "entries": [ + "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy." + ] + }, + { + "type": "entries", + "name": "Laogui, Elder Ghost", + "entries": [ + "If a guiguai has 3 or more manifestations, it becomes an elder ghost." ] } ] @@ -8047,85 +8388,100 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bloodstone%20Sentinel.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "I", + "N", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ - "charisma", - "constitution" + "constitution", + "wisdom" ] }, { - "name": "Boneshard Wraith", + "name": "Ba-mei-xiqi-laogui", + "group": [ + "Guiguai" + ], "source": "ToB2", - "page": 46, + "page": 188, "size": [ "M" ], - "environment": [ - "badlands" - ], "type": "undead", "alignment": [ - "N", - "E" + "A" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 16 - } + 13 ], "hp": { - "average": 127, - "formula": "15d8 + 60" + "average": 45, + "formula": "10d8" }, "speed": { "canHover": true, "fly": { - "number": 60, + "number": 40, "condition": "(hover)" }, - "walk": 15 + "walk": 0 }, - "str": 16, - "dex": 13, - "con": 18, - "int": 13, - "wis": 14, - "cha": 8, + "str": 7, + "dex": 16, + "con": 10, + "int": 10, + "wis": 12, + "cha": 17, "skill": { - "perception": "+6", - "stealth": "+7" + "deception": "+5" }, - "passive": 16, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 11, "resist": [ "acid", - "cold", "fire", "lightning", "thunder", { - "note": "from nonmagical attacks not made with silvered weapons", + "note": "from magical attacks", "resist": [ - "piercing", "bludgeoning", + "piercing", "slashing" ], "cond": true } ], "immune": [ + "cold", "necrotic", "poison" ], @@ -8138,228 +8494,105 @@ "petrified", "poisoned", "prone", - "restrained", - "stunned", - "unconscious" + "restrained" ], "languages": [ - "any languages it knew in life", - "Void Speech" - ], - "languageTags": [ - "OTH", - "LF" + "any languages it knew in life" ], - "cr": "12", + "cr": "6", "trait": [ { - "name": "Incorporeal Movement", + "name": "Ethereal Sight", "entries": [ - "The boneshard wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { - "name": "Sunlight Sensitivity", + "name": "Spell Absorption Aura", "entries": [ - "While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." + ] + }, + { + "name": "Peachwood Weapons", + "entries": [ + "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was nonmagical." + ] + }, + { + "name": "Sunlight Vulnerability", + "entries": [ + "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." ] } ], - "damageTags": [ - "S", - "N", - "O" - ], - "conditionInflict": [ - "blinded", - "exhaustion", - "paralyzed" - ], - "traitTags": [ - "Incorporeal Movement", - "Sunlight Sensitivity" - ], "action": [ { "name": "Multiattack", "entries": [ - "The wraith makes two spectral claw attacks. If both attacks damage the same creature, the target must make a {@dc 16} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The guiguai can make one withering touch attack or two necrotic bolt attacks." ] }, { - "name": "Spectral Claw", + "name": "Withering Touch", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 15 ft., one target. {@h}21 ({@damage 4d8 + 3}) slashing damage, and the target must succeed on a {@dc 16} Constitution saving throw or suffer 1 level of {@condition exhaustion}. A creature can suffer no more than 2 levels of {@condition exhaustion} from the wraith's Spectral Claws." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage." ] }, { - "name": "Boneshard Cyclone {@recharge 5}", + "name": "Necrotic Bolt", "entries": [ - "The wraith chooses a creature it can see within 60 feet of it. The target must make a {@dc 16} Strength saving throw. On a failure, a creature takes 20 ({@damage 3d12}) slashing damage and 27 ({@damage 6d8}) necrotic damage and is enveloped in a whirlwind of sharp bone fragments for 1 minute or until the wraith dies. On a success, a creature takes half the damage and isn't enveloped. While enveloped, a creature is {@condition blinded} and deafened and takes 18 ({@damage 4d8}) necrotic damage at the start of each of its turns. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature dies while enveloped, it rises as a boneshard wraith on the next new moon unless it is restored to life or the bless spell is cast on the remains." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." ] - } - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Boneshard%20Wraith%20%28Token%29.png", - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "A vaguely humanoid form appears, dim and hazy amid the constant swirl of wind-wracked grit and tainted dust of the magical wasteland." - ] - }, - "Contorted and broken, the boneshard wraith is a ghostly horror, haphazardly assembled from mismatched bones and gravescavenged shards. Shattered eye sockets burn with the black, icy glow of eternal madness and the spiteful hunger of the Void.", - { - "type": "entries", - "name": "Undead Nature", - "entries": [ - "A boneshard wraith doesn't require air, food, drink, or sleep." - ] - } - ] - } - ] - }, - { - "type": "inset", - "name": "Boneshard Wraiths in Midgard", - "entries": [ - "In the wake of the Battle of Flensing Gulch and the defeat of the last of Caelmarath's Indomitables by a summoned boneshard tempest, the nearly innumerable dead arose to haunt the area as boneshard wraiths, a form of undead creature only truly encountered in the Wasted West. The Bonewraith goblin tribe worships these creatures and sends their elders out to be consumed and transformed by them." - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Boneshard%20Wraith.webp" - } - } - ] - }, - "savingThrowForced": [ - "constitution", - "strength" - ] - }, - { - "name": "Bonespitter", - "source": "ToB2", - "page": 47, - "size": [ - "G" - ], - "environment": [ - "grassland" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 17 - } - ], - "hp": { - "average": 217, - "formula": "14d20 + 70" - }, - "speed": { - "burrow": 30, - "walk": 50 - }, - "str": 26, - "dex": 7, - "con": 21, - "int": 3, - "wis": 10, - "cha": 5, - "save": { - "con": "+10" - }, - "passive": 10, - "senses": [ - "blindsight 30 ft.", - "tremorsense 60 ft." - ], - "senseTags": [ - "B", - "T" - ], - "cr": "13", - "trait": [ + }, { - "name": "Bony Body", + "name": "Etherealness", "entries": [ - "A creature that starts its turn or enters the space within 5 feet of the bonespitter must succeed on a {@dc 18} Dexterity saving throw or take 16 ({@damage 3d10}) piercing damage." + "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." ] - } - ], - "damageTags": [ - "P", - "A" - ], - "conditionInflict": [ - "blinded", - "prone", - "restrained" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Desiccating Wind {@recharge 5}", "entries": [ - "The bonespitter makes two attacks: one with its bite and one with its bone spike." + "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." ] }, { - "name": "Bite", + "name": "Cause Chaos", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) piercing damage. If the target is a Large or smaller creature, it must succeed on a {@dc 18} Dexterity saving throw or be swallowed by the bonespitter. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the bonespitter, and it takes 17 ({@damage 5d6}) acid damage at the start of each of the bonespitter's turns. An undead creature made of mostly bones, such as a {@creature skeleton}, is immune to this acid damage.", - "If the bonespitter takes 30 damage or more on a single turn from a creature inside it, the bonespitter must succeed on a {@dc 20} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the bonespitter. If the bonespitter dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 20 feet of movement, exiting {@condition prone}." + "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." ] }, { - "name": "Bone Spike", + "name": "Change Shape", "entries": [ - "{@atk rw} {@hit +13} to hit, range 30/120 ft., one target. {@h}18 ({@damage 3d6 + 8}) piercing damage. If the target is a Large or smaller creature, it is knocked {@condition prone}, pinned to the ground by the spike, and {@condition restrained}. As an action, the {@condition restrained} creature or a creature within 5 feet of it can make a {@dc 18} Strength check, removing the spike and ending the condition on a success. The spike can also be attacked and destroyed (AC 12; hp 15; vulnerability to bludgeoning damage; immunity to poison and psychic damage)." + "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&6]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", + "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { - "name": "Shard Spray {@recharge 5}", + "name": "Call Lesser Guiguai (1/Day)", "entries": [ - "The bonespitter exhales a 60-foot cone of bone shards. Each creature in that area must make a {@dc 18} Dexterity saving throw, taking 35 ({@damage 10d6}) piercing damage on a failed save, or half as much on a successful one. If a Large or smaller creature fails this saving throw, it is also knocked {@condition prone}, pinned to the ground by a shard, and {@condition restrained}. As an action, the {@condition restrained} creature or a creature within 5 feet of it can make a {@dc 18} Strength check, removing the shard and ending the condition on a success. The shard can also be attacked and destroyed (AC 12; hp 15; vulnerability to bludgeoning damage; immunity to poison and psychic damage)." + "The laogui magically calls 1 {@creature shadow}. The {@creature shadow} arrives in {@dice 1d4} rounds, acts as an ally of the laogui, and obeys its verbal commands. The {@creature shadow} remains for 1 hour, until the laogui dies, or until the laogui dismisses it as a bonus action." ] } ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bonespitter%20%28Token%29.png", "fluff": { "entries": [ { @@ -8368,23 +8601,66 @@ { "type": "entries", "entries": [ + "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { - "type": "quote", + "type": "entries", + "name": "Lifelike Appearance", "entries": [ - "A massive worm bursts through the ground, its body covered in bony protrusions." + "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." ] }, - "Bonespitters are bone-covered predators that live in the soft soil of grassy plains.", { "type": "entries", - "name": "Bones of Victims", + "name": "Sins of Life", "entries": [ - "Bonespitters have unique digestive systems. When a bonespitter consumes another creature, the acid in the worm's stomach dissolves all of the prey's tissue and leaves only bones behind. The bones become part of the bonespitter's defenses, poking through its skin like sharp hair follicles. Other bones are stored in muscular sacks in the bonespitter's mouth, waiting to be unleashed on unsuspecting prey." + "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "The guiguai doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "entries", + "name": "Manifestation", + "entries": [ + "Each guiguai manifests in a way unique to the sinful life it led before it died.", + { + "type": "entries", + "name": "Bagui, Drought Ghost", + "entries": [ + "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind." + ] + }, + { + "type": "entries", + "name": "Meigui, Trickster Ghost", + "entries": [ + "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos." + ] + }, + { + "type": "entries", + "name": "Xiqigui, Spelleating Ghost", + "entries": [ + "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy." + ] + }, + { + "type": "entries", + "name": "Laogui, Elder Ghost", + "entries": [ + "If a guiguai has 3 or more manifestations, it becomes an elder ghost." + ] + } + ] } ], "images": [ @@ -8392,60 +8668,83 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bonespitter.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "N" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], "savingThrowForced": [ "constitution", - "dexterity" + "wisdom" ] }, { - "name": "Boreas' Chosen", + "name": "Ba-meigui", + "group": [ + "Guiguai" + ], "source": "ToB2", - "page": 48, + "page": 188, "size": [ "M" ], - "environment": [ - "arctic" - ], - "type": "humanoid", + "type": "undead", "alignment": [ - "C", - "E" + "A" ], "ac": [ - { - "from": [ - "{@item leather armor|phb}", - "{@item shield|phb}" - ], - "ac": 15 - } + 13 ], "hp": { - "average": 102, - "formula": "12d8 + 48" + "average": 45, + "formula": "10d8" }, "speed": { - "walk": 30 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 17, - "dex": 14, - "con": 19, - "int": 8, - "wis": 14, - "cha": 10, + "str": 7, + "dex": 16, + "con": 10, + "int": 10, + "wis": 12, + "cha": 17, "skill": { - "athletics": "+6", - "intimidation": "+3", - "survival": "+5" + "deception": "+5" }, - "passive": 12, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, "resist": [ + "acid", + "fire", + "lightning", + "thunder", { "note": "from nonmagical attacks", "resist": [ @@ -8457,82 +8756,112 @@ } ], "immune": [ - "cold" + "cold", + "necrotic", + "poison" ], "conditionImmune": [ "charmed", "exhaustion", - "frightened" + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], "languages": [ - "Common", - "Giant" - ], - "languageTags": [ - "C", - "GI" + "any languages it knew in life" ], - "cr": "7", + "cr": "5", "trait": [ { - "name": "Frozen Blood", + "name": "Ethereal Sight", "entries": [ - "A creature that hits the chosen with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) cold damage." + "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { - "name": "Ice Runes", + "name": "Incorporeal Movement", "entries": [ - "The chosen's weapon attacks are magical. When the chosen hits with any weapon, the weapon deals an extra {@damage 2d8} cold damage (included in the attack)." + "The guiguai can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Ice Walk", + "name": "Peachwood Weapons", "entries": [ - "The chosen can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." + "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was magical." + ] + }, + { + "name": "Sunlight Vulnerability", + "entries": [ + "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." ] } ], - "damageTags": [ - "P", - "C" - ], - "conditionInflict": [ - "petrified" - ], "action": [ { "name": "Multiattack", "entries": [ - "Boreas' chosen makes two ice spear attacks." + "The guiguai can make one withering touch attack or two necrotic bolt attacks." ] }, { - "name": "Spear", + "name": "Withering Touch", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 9 ({@damage 2d8}) cold damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage." ] }, { - "name": "Breath of the North Wind {@recharge 5}", + "name": "Necrotic Bolt", "entries": [ - "Boreas' chosen exhales freezing breath in a 15-foot cone. Each creature in that area must make a {@dc 15} Constitution saving throw. On a failure, a creature takes 28 ({@damage 8d6}) cold damage and its speed is reduced by 10 feet until the end of its next turn. On a success, a creature takes half the damage and its speed isn't reduced. A creature that fails the saving throw by 5 or more is {@condition petrified} in ice until the end of its next turn instead." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + ] + }, + { + "name": "Etherealness", + "entries": [ + "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + ] + }, + { + "name": "Desiccating Wind {@recharge 5}", + "entries": [ + "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." + ] + }, + { + "name": "Cause Chaos", + "entries": [ + "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." + ] + }, + { + "name": "Change Shape", + "entries": [ + "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&5]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", + "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] } ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RW", - "RNG", - "THW", - "MLW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Boreas'%20Chosen%20%28Token%29.png", "fluff": { "entries": [ { @@ -8541,30 +8870,52 @@ { "type": "entries", "entries": [ + "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { - "type": "quote", + "type": "entries", + "name": "Lifelike Appearance", "entries": [ - "The humanoid's piercing blue eyes lock on their target as it charges forward with bloodlust. Bloodcurdling battle cries and flying spears follow the berserker's charge." + "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." ] }, - "Regardless of what type of prior life they led, any humanoid can become one of {@creature avatar of boreas|tob|Boreas'} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) chosen. Some humanoids are born with runic symbols designating them as creatures blessed by the North Wind, but most must undergo several trials before the first wintry rune scrawls itself into their flesh. The trials include surviving the highest mountain peaks in the dead of winter, defeating a {@creature frost giant} in single combat, and crafting a spear out of the fang or claw of an icy beast. Even then, Boreas may deny his favor.", { "type": "entries", - "name": "Blood and Weapons of Ice", + "name": "Sins of Life", "entries": [ - "A humanoid chosen by Boreas goes through a transformation to become more like its patron. Its blood freezes into ice, and its weapons become forever rimed." + "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." ] }, { "type": "entries", - "name": "Blessed and Loyal", + "name": "Undead Nature", "entries": [ - "Humanoids chosen by Boreas further his goals, protect his holy sites, spread winter wherever they walk, and honor the North Wind with every fallen foe." + "The guiguai doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "entries", + "name": "Manifestation", + "entries": [ + "Each guiguai manifests in a way unique to the sinful life it led before it died.", + { + "type": "entries", + "name": "Bagui, Drought Ghost", + "entries": [ + "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind." + ] + }, + { + "type": "entries", + "name": "Meigui, Trickster Ghost", + "entries": [ + "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos." + ] + } + ] } ], "images": [ @@ -8572,116 +8923,191 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Boreas'%20Chosen.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" } } ] }, - "attachedItems": [ - "spear|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "N", + "O" + ], + "miscTags": [ + "AOE", + "MW", + "RW" ], "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" ] }, { - "name": "Brachyura Shambler", + "name": "Ba-xiqigui", + "group": [ + "Guiguai" + ], "source": "ToB2", - "page": 49, + "page": 188, "size": [ "M" ], - "environment": [ - "swamp" - ], - "type": "monstrosity", + "type": "undead", "alignment": [ - "N", - "E" + "A" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 14 - } + 13 ], "hp": { - "average": 71, - "formula": "11d8 + 22" + "average": 45, + "formula": "10d8" }, "speed": { - "walk": 30 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 16, - "dex": 12, - "con": 15, - "int": 6, + "str": 7, + "dex": 16, + "con": 10, + "int": 10, "wis": 12, - "cha": 8, - "passive": 11, + "cha": 17, + "skill": { + "deception": "+5" + }, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 11, "resist": [ - "bludgeoning" + "acid", + "fire", + "lightning", + "thunder", + { + "note": "from magical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languages": [ - "Brachyura" + "immune": [ + "cold", + "necrotic", + "poison" ], - "languageTags": [ - "OTH" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], - "cr": "4", + "languages": [ + "any languages it knew in life" + ], + "cr": "5", "trait": [ { - "name": "Puncturing Claws", + "name": "Ethereal Sight", "entries": [ - "A creature that starts its turn grappled by the brachyura shambler must succeed on a {@dc 13} Strength saving throw or take 7 ({@damage 2d6}) piercing damage." + "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." + ] + }, + { + "name": "Spell Absorption Aura", + "entries": [ + "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." + ] + }, + { + "name": "Peachwood Weapons", + "entries": [ + "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was nonmagical." + ] + }, + { + "name": "Sunlight Vulnerability", + "entries": [ + "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." ] } ], - "damageTags": [ - "P", - "A" - ], - "conditionInflict": [ - "exhaustion", - "grappled", - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The brachyura shambler makes two claw attacks. If both attacks hit a Medium or smaller target, the target is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained}." + "The guiguai can make one withering touch attack or two necrotic bolt attacks." ] }, { - "name": "Claw", + "name": "Withering Touch", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d8 + 2}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage." ] }, { - "name": "Diseased Spit", + "name": "Necrotic Bolt", "entries": [ - "{@atk rw} {@hit +3} to hit, range 20/60 ft., one creature. {@h}7 ({@damage 2d4 + 2}) acid damage, and the creature must succeed on a {@dc 11} Constitution saving throw or contract {@disease sewer plague}. It takes {@dice 1d4} days for sewer plague's symptoms to manifest in an infected creature. Symptoms include fatigue and cramps. The infected creature suffers one level of {@condition exhaustion}, and it regains only half the normal number of hp from spending Hit Dice and no hp from finishing a long rest. At the end of each long rest, an infected creature must make a {@dc 11} Constitution saving throw. On a failed save, the character gains one level of {@condition exhaustion}. On a successful save, the character's {@condition exhaustion} level decreases by 1 level. If a successful saving throw reduces the infected creature's level of {@condition exhaustion} below 1, the creature recovers from the disease." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + ] + }, + { + "name": "Etherealness", + "entries": [ + "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + ] + }, + { + "name": "Desiccating Wind {@recharge 5}", + "entries": [ + "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Brachyura%20Shambler%20%28Token%29.png", "fluff": { "entries": [ { @@ -8690,29 +9116,52 @@ { "type": "entries", "entries": [ + "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { - "type": "quote", + "type": "entries", + "name": "Lifelike Appearance", "entries": [ - "The vaguely humanoid creature has an oblong head with a pair of deep-set black eyes, a pair of antennae, and grasping mandibles. The creature is covered in a chitinous shell that is deep red, almost black in color. As it moves, it makes a strange sound, as though it is asking unintelligible questions in gibberish." + "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." ] }, { "type": "entries", - "name": "Purveyors of Mud", + "name": "Sins of Life", "entries": [ - "Brachyura shamblers are foul, vaguely humanoid, semi-intelligent creatures that live in the mud and primarily eat carrion. They eat fresh kills when they can, but they find it easier to eat what is already dead. Because of their filthy living conditions and unsanitary diet, they carry disease, which they easily spread to those they encounter." + "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." ] }, { "type": "entries", - "name": "Related to the Sporous Crab", + "name": "Undead Nature", "entries": [ - "The brachyura often share living space with the {@creature sporous crab|tob2} and are likely distantly related to them. The crabs are of much lower intelligence, leaving their relationship more like that of a master and pet. The crabs also support the brachyura when their lairs are attacked." + "The guiguai doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "entries", + "name": "Manifestation", + "entries": [ + "Each guiguai manifests in a way unique to the sinful life it led before it died.", + { + "type": "entries", + "name": "Bagui, Drought Ghost", + "entries": [ + "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind." + ] + }, + { + "type": "entries", + "name": "Xiqigui, Spelleating Ghost", + "entries": [ + "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy." + ] + } + ] } ], "images": [ @@ -8720,38 +9169,54 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Brachyura%20Shambler.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "N" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], "savingThrowForced": [ - "constitution", - "strength" + "constitution" ] }, { - "name": "Brain Hood", + "name": "Bagui", + "group": [ + "Guiguai" + ], "source": "ToB2", - "page": 50, + "page": 188, "size": [ - "T" - ], - "environment": [ - "forest", - "grassland" + "M" ], - "type": "aberration", + "type": "undead", "alignment": [ - "N", - "E" + "A" ], "ac": [ 13 ], "hp": { - "average": 22, - "formula": "5d4 + 10" + "average": 45, + "formula": "10d8" }, "speed": { "canHover": true, @@ -8759,105 +9224,130 @@ "number": 40, "condition": "(hover)" }, - "walk": 20 + "walk": 0 }, - "str": 4, + "str": 7, "dex": 16, - "con": 14, - "int": 17, - "wis": 15, - "cha": 10, - "save": { - "dex": "+5" + "con": 10, + "int": 10, + "wis": 12, + "cha": 17, + "skill": { + "deception": "+5" }, - "passive": 12, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" + "darkvision 60 ft." ], + "passive": 11, "resist": [ - "bludgeoning" + "acid", + "fire", + "lightning", + "thunder", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "cold", + "necrotic", + "poison" ], "conditionImmune": [ - "prone" + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], "languages": [ - "Common", - "telepathy 60 ft." - ], - "languageTags": [ - "C", - "TP" + "any languages it knew in life" ], - "cr": "1/2", + "cr": "4", "trait": [ { - "name": "Merge with Beast", + "name": "Ethereal Sight", "entries": [ - "If the brain hood successfully hits a beast with an Intelligence of 3 or lower with its Slam attack, it latches onto the beast's head and attempts to take control of the creature. The target must succeed on a {@dc 14} Intelligence saving throw or become bonded with the brain hood, losing all control of its body to the brain hood. While bonded in this way, the brain hood's statistics are replaced by the statistics of the beast, including the beast's hit points and Hit Dice, but the brain hood retains its alignment, personality, Intelligence, Wisdom, and Charisma scores, along with its Speak with Beasts trait. In addition, the brain hood retains its ability to cast spells. The brain hood can't be targeted specifically while bonded with a creature. It can detach itself from the creature and end the bond by spending 5 feet of its movement. If the bonded creature is reduced to 0 hit points, the brain hood is ejected from it and appears in an unoccupied space within 5 feet of the creature." + "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { - "name": "Speak with Beasts", + "name": "Incorporeal Movement", "entries": [ - "While merged with a beast, the brain hood can communicate with beasts of the same type as if they shared a language." + "The guiguai can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] - } - ], - "damageTags": [ - "B" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Innate Spellcasting (Psionics)", - "ability": "int", - "headerEntries": [ - "The brain hood's spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). The brain hood can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell acid splash}", - "{@spell chill touch}", - "{@spell fire bolt}", - "{@spell ray of frost}", - "{@spell shocking grasp}" - ], - "daily": { - "3e": [ - "{@spell detect magic}", - "{@spell magic missile}", - "{@spell sleep}" - ], - "1e": [ - "{@spell blur}", - "{@spell burning hands}", - "{@spell hold person}" - ] - } + "name": "Peachwood Weapons", + "entries": [ + "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was magical." + ] + }, + { + "name": "Sunlight Vulnerability", + "entries": [ + "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." + ] } ], - "spellcastingTags": [ - "I", - "P" - ], - "conditionInflictSpell": [ - "paralyzed", - "unconscious" - ], "action": [ { - "name": "Slam", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage. If the target is a beast, the brain hood can attempt to take control of it (see the Merge with Beast trait)." + "The guiguai can make one withering touch attack or two necrotic bolt attacks." + ] + }, + { + "name": "Withering Touch", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage." + ] + }, + { + "name": "Necrotic Bolt", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + ] + }, + { + "name": "Etherealness", + "entries": [ + "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + ] + }, + { + "name": "Desiccating Wind {@recharge 5}", + "entries": [ + "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." ] } ], - "miscTags": [ - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Brain%20Hood%20%28Token%29.png", "fluff": { "entries": [ { @@ -8866,36 +9356,45 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "A bear with the top of its head covered in a strange, slick, black substance looks around with purpose." - ] - }, + "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { "type": "entries", - "name": "Parasitic", + "name": "Lifelike Appearance", "entries": [ - "Brain hoods are parasites that are rarely encountered without host animals. In fact, outside of its host, a brain hood poses little danger to intelligent creatures or creatures who are not beasts. Brain hoods prefer to bond with larger creatures, such as bears or dire wolves, due to the beasts' impressive physical prowess. They use the animals as powerful physical vessels, helping the host creature find food but otherwise subjugating the dim intelligence within it." + "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." ] }, { "type": "entries", - "name": "Calculating", + "name": "Sins of Life", "entries": [ - "The brain hood is inherently evil and despises all living things that possess bodies of their own. They delight in using their beast forms to attack and kill humanoids, particularly if the humanoids are smaller or less powerful than their bonded beast." + "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." ] }, { "type": "entries", - "name": "Druidic Enemies", + "name": "Undead Nature", "entries": [ - "Given the unique nature of a brain hood's existence, some people mistake them for druids in beast form. Brain hoods often encourage this belief, sowing mistrust and discord between villagers and a local circle of druids. This practice, coupled with the brain hood's abominable treatment of beasts, drives druids to hunt down and destroy brain hoods. Traveling druids listen for stories of sudden, uncommonly aggressive animal attacks, knowing the cause could be a sign that a brain hood is in the area." + "The guiguai doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "entries", + "name": "Manifestation", + "entries": [ + "Each guiguai manifests in a way unique to the sinful life it led before it died.", + { + "type": "entries", + "name": "Bagui, Drought Ghost", + "entries": [ + "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind." + ] + } + ] } ], "images": [ @@ -8903,125 +9402,161 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Brain%20Hood.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" } } ] }, - "damageTagsSpell": [ - "A", - "C", - "F", - "L", - "N", - "O" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" ], - "savingThrowForced": [ - "intelligence" + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "N", + "O" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Brimstone Locusthound", + "name": "Baliri Demon", "source": "ToB2", - "page": 51, + "page": 93, "size": [ "M" ], - "environment": [ - "grassland", - "hill", - "underdark" - ], - "type": "monstrosity", + "type": { + "type": "fiend", + "tags": [ + "demon" + ] + }, "alignment": [ - "N" + "C", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 15 + "ac": 17 } ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 190, + "formula": "20d8 + 100" }, "speed": { - "fly": 60, "walk": 30 }, - "str": 19, - "dex": 14, - "con": 17, - "int": 3, - "wis": 9, - "cha": 6, - "passive": 9, + "str": 22, + "dex": 16, + "con": 20, + "int": 13, + "wis": 17, + "cha": 14, + "save": { + "str": "+11", + "dex": "+8", + "con": "+10", + "wis": "+8" + }, + "skill": { + "perception": "+8", + "persuasion": "+7", + "religion": "+6", + "stealth": "+8" + }, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "darkvision 90 ft." ], - "senseTags": [ - "B", - "D" + "passive": 17, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "cr": "3", + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Abyssal", + "Common", + "telepathy 120 ft." + ], + "cr": "14", "trait": [ { - "name": "Smoky Aura", + "name": "Magic Resistance", "entries": [ - "The brimstone locusthound emits a dense, choking smoke within 10 feet of itself. Each non-brimstone locusthound creature that enters the smoke or starts its turn in the smoke must succeed on a {@dc 13} Constitution saving throw or be {@condition blinded} until the end of its turn. On a successful saving throw, the creature is immune to the locusthound's Smoky Aura for 24 hours. At the start of each of its turns, the locusthound chooses whether this aura is active. The smoke is nonmagical and can be dispersed by a wind of moderate or greater speed (at least 10 miles per hour)." + "The baliri has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Smoky Haze", + "name": "Praising Brays", "entries": [ - "When the brimstone locusthound is targeted by a ranged weapon attack or a spell that requires a ranged attack roll, roll a {@dice d6}. On a 4 or 5, the attacker has disadvantage on the attack roll. On a 6, the attack misses the locusthound, disappearing into the smoke surrounding it." + "As a bonus action, the baliri brays praise to the demon lord that saved it from its previous life, channeling the demon lord's might. The baliri chooses up to three demons within 30 feet of it. Each target has advantage on the first ability check or attack roll it makes before the start of the baliri's next turn. In addition, the targets are unaffected by the baliri's Blood Bray." ] } ], - "damageTags": [ - "S", - "A" - ], - "conditionInflict": [ - "blinded", - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The brimstone locusthound makes two claw attacks." + "The baliri demon makes three attacks: one with its bite and two with its pincers." ] }, { - "name": "Claw", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 10 ({@damage 3d6}) necrotic damage." ] }, { - "name": "Sticky Spittle", + "name": "Pincers", "entries": [ - "{@atk rw} {@hit +4} to hit, range 20/60 ft., one target. {@h}9 ({@damage 2d6 + 2}) acid damage, and the target must succeed on a {@dc 13} Dexterity saving throw or be {@condition restrained} until the end of its next turn." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage. If the baliri demon scores a critical hit against a creature, roll a {@dice d6}. On a 1\u20133, it severs the target's arm, and on a 4\u20136 it severs the target's leg. A creature missing an arm can't wield weapons that require two hands, and if a creature is missing a leg, its speed is halved. Creatures without limbs are unaffected." + ] + }, + { + "name": "Blood Bray {@recharge 6}", + "entries": [ + "The baliri demon unleashes an otherworldly braying that causes the internal organs of nearby creatures to twist and rupture. Each creature within 20 feet of the baliri that can hear it must make a {@dc 18} Constitution saving throw. On a failure, the creature takes 36 ({@damage 8d8}) necrotic damage and is {@condition stunned} until the end of its next turn as it doubles over in agony. On a success, the creature takes half the damage and isn't stunned. The bray doesn't affect creatures without internal organs, such as constructs, elementals, and oozes." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Brimstone%20Locusthound%20%28Token%29.png", "fluff": { "entries": [ { @@ -9033,22 +9568,21 @@ { "type": "quote", "entries": [ - "This creature is a disturbing combination of wolf and locust, and the smoke it exhales hovers thickly around it. Fur surrounds its locust head, and long, insectoid legs extend from its canine body." + "A muscular humanoid with gray-black skin and the oversized head of a donkey lumbers forward. The monster's eyes and tongue loll from its head, and its arms end in crimson crab-like pincers that snap together with incredible strength." ] }, { "type": "entries", - "name": "Unnatural Origin", + "name": "Tormented Killers", "entries": [ - "Brimstone locusthounds are the result of magical experimentation. Scholars are uncertain if the experiment went terribly wrong or if the creatures turned out as originally intended. The wizards who created them have been dead for thousands of years, allowing theories\u2014and the wizards' creations\u2014to run wild ever since." + "A baliri demon is created when a humanoid suffers at the hands of family or peers and turns to one of the demon lords for succor and bloody retribution. The result is both catastrophic and deadly, and the victim of the abuse is often executed for their dark dealings. It is at this moment that the demon lord snatches up the victim's soul and transforms it into a baliri demon, a savage and remorseless killer that seeks to spread misery in its wake." ] }, { "type": "entries", - "name": "Migrating Packs", + "name": "Braying Apostles", "entries": [ - "Brimstone locusthounds build their nests below ground, in caves, or in buried ruins. They are migratory omnivores, and they prefer areas where fungi and small prey are plentiful.", - "Though less caring for each other than most canines, brimstone locusthounds often form packs to rear young and when food is plentiful. However, when food becomes scarce, a pack of locusthounds tears itself apart, cannibalizing its weakest members, and the survivors scatter to the wind." + "A baliri demon is a devout servant of the demon lord that created it, stridently extolling the virtues of its demonic master even as it butchers and defiles anyone who stands in its way. The loud braying prayers and hymns of a baliri demon carry for miles across the blasted Abyssal landscape and fill the hearts of mortals and lesser demons alike with dread. Baliri demons are not picky when it comes to choosing their victims but have a preference for anyone who resembles an aggressor from their previous life." ] } ] @@ -9061,70 +9595,202 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Brimstone%20Locusthound.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Baliri%20Demon.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Baliri%20Demon%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "TP" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "stunned" + ], "savingThrowForced": [ - "constitution", - "dexterity" + "constitution" ] }, { - "name": "Broodmother of Leng", + "name": "Balloon Spider", "source": "ToB2", - "page": 52, + "page": 387, "size": [ - "H" + "M" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + 13 + ], + "hp": { + "average": 36, + "formula": "8d8" + }, + "speed": { + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 20 + }, + "str": 10, + "dex": 16, + "con": 10, + "int": 2, + "wis": 12, + "cha": 4, + "skill": { + "perception": "+3" + }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 13, + "immune": [ + "lightning" + ], + "cr": "1", + "trait": [ + { + "name": "Erratic Discharge", + "entries": [ + "A creature that starts its turn within 10 feet of the balloon spider must make a {@dc 12} Constitution saving throw. On a failure, the creature takes 2 ({@damage 1d4}) lightning damage and can move or take an action on its turn, but not both. On a success, the creature gains the benefits of the {@spell haste} spell until the end of its turn. If a creature's saving throw is successful, it is immune to the spider's Erratic Discharge for the next 24 hours." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 5 ({@damage 2d4}) lightning damage, and the target must succeed on a {@dc 12} Constitution saving throw or it can move or take an action on its turn, but not both." + ] + }, + { + "name": "Charged Web {@recharge 4}", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 40/80 ft., one target. {@h}The target is {@condition grappled} (escape {@dc 13}) by strands of charged webbing and begins to hover off the ground. Until this grapple ends, the target takes 1 lightning damage at the start of each of its turns. In addition, the {@condition grappled} target can make a {@dc 12} Dexterity ({@skill Acrobatics}) check to manipulate the strands of webbing and fly 10 feet in any direction." + ] + }, + { + "name": "Draw In", + "entries": [ + "The balloon spider magically pulls all creatures {@condition grappled} by its webbing up to 10 feet toward it. If this movement pulls the creature within 5 feet of the balloon spider, the spider can make one bite attack against the creature as a bonus action." + ] + } ], "environment": [ - "planar" + "forest", + "hill", + "mountain" ], - "type": "aberration", + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Honed by evolutionary processes, the balloon spider has perfected the art of ballooning, floating through the air held aloft by strands of webbing suspended by electromagnetic fields. Electrified mandibles grant these spiders precise control over nearby electromagnetic fields and a potent weapon for shocking its prey.", + "Beneath their hunting grounds, the corpses and bones of their prey lie sparsely coated with stray strands of blue webbing. These remains wobble and glide across the ground of their own accord, caught in stray eddies in the electromagnetic field. The webbing of a balloon spider is prized by arcanists as a component for spells and the construction of magical flying machines." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Balloon%20Spider.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Balloon%20Spider%20%28Token%29.png", + "senseTags": [ + "B", + "D" + ], + "damageTags": [ + "L", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Barometz", + "source": "ToB2", + "page": 38, + "size": [ + "L" + ], + "type": "plant", "alignment": [ "C", - "E" + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 17 + "ac": 15 } ], "hp": { - "average": 161, - "formula": "17d12 + 51" + "average": 95, + "formula": "10d10 + 40" }, "speed": { - "climb": 30, - "walk": 40 - }, - "str": 18, - "dex": 14, - "con": 16, - "int": 17, - "wis": 10, - "cha": 10, - "save": { - "dex": "+6", - "con": "+9", - "int": "+7" - }, - "skill": { - "intimidation": "+4", - "perception": "+4", - "stealth": "+6" + "walk": 20 }, - "passive": 14, + "str": 16, + "dex": 11, + "con": 18, + "int": 5, + "wis": 16, + "cha": 13, "senses": [ - "darkvision 240 ft." - ], - "senseTags": [ - "SD" + "darkvision 60 ft." ], + "passive": 13, "resist": [ { "note": "from nonmagical attacks", @@ -9140,128 +9806,62 @@ "poison" ], "conditionImmune": [ - "charmed", - "poisoned", - "unconscious" + "exhaustion", + "poisoned" ], "languages": [ - "Common", - "Void Speech" - ], - "languageTags": [ - "C", - "OTH" + "understands Sylvan but can't speak" ], - "cr": "11", + "cr": "6", "trait": [ { - "name": "Brood Leader", + "name": "Fruit of the Land", "entries": [ - "Spiders of Leng and swarms of spiderlings have advantage on attack rolls against creatures within 30 feet of the broodmother who have attacked or damaged the broodmother within the last minute." + "When a barometz dies, its body sprouts a myriad of nourishing fruits and vegetables. If a creature spends 10 minutes consuming the produce, it gains the benefits of a {@spell heroes' feast} spell for 8 hours. If the feast isn't consumed within 1 hour, it disintegrates into a mound of dirt and dried leaves." ] }, { - "name": "Eldritch Understanding", + "name": "Parent Vine", "entries": [ - "A broodmother of Leng can read and use any scroll." + "The barometz is attached to a nearby tree by a thick vine that is between 50 and 100 feet long. The vine has AC 13, 20 hp, and resistance to all damage except for slashing damage. If this vine is severed, the barometz loses its Regeneration trait and suffers one level of {@condition exhaustion} per hour until it dies." ] }, { - "name": "Poisonous Blood", + "name": "Regeneration", "entries": [ - "A creature that hits the broodmother with a melee attack while within 5 feet of her takes 7 ({@damage 2d6}) poison damage. The creature must succeed a {@dc 15} Dexterity saving throw or also be {@condition poisoned} until the end of its next turn." + "The barometz regains 5 hit points at the start of its turn. This regeneration can only be halted if the barometz's parent vine is severed, whereupon it loses this trait. The barometz dies only if it starts its turn with 0 hit points and doesn't regenerate." ] - } - ], - "damageTags": [ - "S", - "I" - ], - "conditionInflict": [ - "poisoned" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "int", - "headerEntries": [ - "The broodmother of Leng's innate spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). She can innately cast the following spells, requiring no material components." - ], - "will": [ - "{@spell charm person}", - "{@spell chill touch}", - "{@spell comprehend languages}", - "{@spell detect magic}" - ], - "daily": { - "3e": [ - "{@spell hold person}", - "{@spell suggestion}", - "{@spell thunderwave}" - ], - "1e": [ - "{@spell dream}", - "{@spell legend lore}", - "{@spell mislead}", - "{@spell scrying}" - ] - } + "name": "Wildland Runner", + "entries": [ + "Difficult terrain composed of forest underbrush, bushes, or vines doesn't cost the barometz extra movement. In addition, the barometz can pass through magical and nonmagical plants without being slowed by them and without taking damage from them, including plants that are magically created or manipulated, such as those produced by the {@spell entangle} and {@spell wall of thorns} spells." + ] } ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "deafened", - "invisible", - "paralyzed" - ], "action": [ { "name": "Multiattack", "entries": [ - "The broodmother of Leng makes two claw attacks." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d10 + 4}) slashing damage plus 9 ({@damage 2d8}) poison damage." + "The barometz makes two attacks: one with its gore and one with its hooves." ] }, { - "name": "Spit Venom", + "name": "Gore", "entries": [ - "{@atk rw} {@hit +6} to hit, range 60 ft., one target. {@h}20 ({@damage 4d8 + 2}) poison damage, and the target must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} and blinded until the end of its next turn." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage. If the target is Medium or smaller, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Call Brood (1/Day)", - "entries": [ - "The broodmother spawns {@dice 2d4} swarms of spiderlings (treat as {@creature swarm of spiders}). Alternatively, the broodmother can magically call {@dice 3d6} young spiders of Leng (treat as {@creature giant wolf spider}) instead. The creatures arrive in {@dice 1d4} rounds, acting as allies of the broodmother and obeying her spoken commands. The creatures remain for 1 hour, until the broodmother dies, or until the broodmother dismisses them as a bonus action." - ] - } - ], - "reaction": [ - { - "name": "Protect the Future", + "name": "Hooves", "entries": [ - "When a creature the broodmother can see attacks her, she can call on a spider of Leng within 5 feet of her to protect her. The spider of Leng becomes the target of the attack instead." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "RW" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Broodmother%20of%20Leng%20%28Token%29.png", "fluff": { "entries": [ { @@ -9273,29 +9873,21 @@ { "type": "quote", "entries": [ - "A bloated purple spider the size of a castle gate, covered in gold, jewels, and its chittering young, lumbers forward." - ] - }, - "Deep in the bowels of the cursed land of Leng, the {@creature spider of leng|ToB|spiders of Leng} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) vie for the gaze of the rare broodmothers.", - { - "type": "entries", - "name": "War Upon the World", - "entries": [ - "All spiders that reside in Leng hate humanoids with seething passion. Each broodmother looks upon her brood not as children, but as a personal army that shall one day wipe all humanoids from the face of the Material Plane." + "This creature resembles a large horned goat covered in thick green moss. A vine trails from the beast's udder to a nearby tree. The creature smells of fresh bread and floral grapes." ] }, { "type": "entries", - "name": "Champion Suitors", + "name": "Born of Fruit", "entries": [ - "Spiders of Leng often bring treasures or captives back to the broodmother's cavern to prove their worth as a mate and help grow the broodmother's army. If a spider's campaign is deemed worthy, the spider is eaten, its life force and magical talents passing on to the next generation germinating within the broodmother. If a spider is unworthy, it is killed and dropped into the depths of the broodmother's caverns." + "The barometz is a strange plant-like monster that arises spontaneously from a normal fruit tree, some say as the result of ancient druidic magic or fey meddling. A fruit tree bearing a barometz grows an unusually large fruit that soon drops from the tree and bursts open to reveal the goat-like creature. The barometz remains attached to its parent plant by a vine and spends its life clearing the area around the fruit tree of weeds and other noxious plants." ] }, { "type": "entries", - "name": "Dangerous, Sparkling Caverns", + "name": "A Feast for Kings", "entries": [ - "The caverns of the broodmothers hold generations of treasures brought by their many suitors. Though broodmothers love their hoards, their love for themselves and their brood outweighs their ancient greed. Broodmothers often have a great many spiders of Leng protecting their caverns, usually offspring still too young to join the broodmother's armies or suitors serving as guardians until the broodmother is ready to hatch another brood." + "The flesh of a barometz is considered a delicacy by almost all humanoids and giants, and few barometz survive for long once they are discovered by a band of trollkin hunters or foraging hill giants. Elves and other woodland humanoids have attempted to breed barometz, without success. The creature does not reproduce naturally and the methods by which they appear are still unknown." ] } ] @@ -9308,106 +9900,189 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Broodmother%20of%20Leng.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Barometz.webp" } } ] }, - "damageTagsSpell": [ - "N", - "T", - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Barometz%20%28Token%29.png", + "traitTags": [ + "Regeneration" ], - "savingThrowForced": [ - "constitution", - "dexterity" + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] - }, - { - "name": "Bulbous Violet", - "source": "ToB2", - "page": 53, - "size": [ - "M" + "actionTags": [ + "Multiattack" ], - "environment": [ - "forest" + "languageTags": [ + "CS", + "S" ], - "type": "plant", + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Bathael, the Exiled Lord", + "source": "ToB2", + "page": 87, + "size": [ + "H" + ], + "type": { + "type": "fiend", + "tags": [ + "demon" + ] + }, "alignment": [ - "U" + "C", + "E" ], "ac": [ - 12 + { + "from": [ + "natural armor" + ], + "ac": 17 + } ], "hp": { - "average": 38, - "formula": "7d8 + 7" + "average": 199, + "formula": "19d12 + 76" }, "speed": { - "climb": 20, - "walk": 20 + "walk": 30 }, - "str": 15, - "dex": 14, - "con": 13, - "int": 2, - "wis": 10, - "cha": 2, - "passive": 10, + "str": 27, + "dex": 10, + "con": 19, + "int": 21, + "wis": 18, + "cha": 23, + "save": { + "dex": "+5", + "con": "+9", + "wis": "+9", + "cha": "+11" + }, + "skill": { + "deception": "+11", + "perception": "+9" + }, + "senses": [ + "darkvision 120 ft.", + "truesight 15 ft." + ], + "passive": 19, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], "immune": [ - "acid" + "poison" ], - "cr": "1", + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "Abyssal", + "telepathy 120 ft." + ], + "cr": "16", "trait": [ { - "name": "Acid Sacs", + "name": "Blasphemous Burbling", "entries": [ - "When the violet takes bludgeoning, piercing, or slashing damage, each creature within 5 feet of the violet must succeed on a {@dc 12} Dexterity saving throw or take 2 ({@damage 1d4}) acid damage." + "When a creature that can hear Bathael starts its turn within 15 feet of him, it must succeed on a {@dc 20} Charisma saving throw or take 7 ({@damage 2d6}) psychic damage and become {@condition charmed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Bathael's Blasphemous Burbling for the next 24 hours. Fiends are immune to the effects of this trait." ] }, { - "name": "False Appearance", + "name": "Magic Resistance", "entries": [ - "While the violet remains motionless, it is indistinguishable from other large flowering plants." + "Bathael has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Flesh Sense", + "name": "Magic Weapons", "entries": [ - "The violet can pinpoint, by scent, the location of flesh-based creatures within 60 feet of it." + "Bathael's weapon attacks are magical." ] } ], - "damageTags": [ - "B", - "A" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "traitTags": [ - "False Appearance" - ], "action": [ { - "name": "Tendril", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 10 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage plus 2 ({@damage 1d4}) acid damage, and the target is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained} and takes 2 ({@damage 1d4}) acid damage at the start of each of its turns. The violet has two tendrils strong enough to grapple creatures; each can grapple only one target. If the acid damage reduces the target to 0 hp, the violet regains 7 ({@damage 2d6}) hp." + "Bathael uses his Vile Curse. He then makes two attacks: one with his chain and one with his bite." + ] + }, + { + "name": "Chain", + "entries": [ + "{@atk mw} {@hit +13} to hit, reach 30 ft., one target. {@h}21 ({@damage 3d8 + 8}) bludgeoning damage, and the target must succeed on a {@dc 18} Strength saving throw or be pulled up to 25 feet toward Bathael." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}21 ({@damage 2d12 + 8}) piercing damage." + ] + }, + { + "name": "Vile Curse", + "entries": [ + "Bathael speaks a vile curse at a creature he can see within 120 feet of him, choosing one of the following. Bathael can't use the same curse two rounds in a row. A curse can be lifted early by a {@spell remove curse} spell or similar magic.", + { + "type": "list", + "items": [ + { + "type": "itemSub", + "name": "Blistering Curse", + "entry": "The target must succeed on a {@dc 18} Constitution saving throw or become cursed for 1 minute. While cursed in this way, the target takes 22 ({@damage 4d10}) acid damage at the start of each of its turns. If the target is reduced to 0 hp from this damage, the target dies and its body dissolves. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Deafening Curse", + "entry": "The target must succeed on a {@dc 18} Constitution saving throw or take 45 ({@damage 10d8}) thunder damage and become cursed for 1 minute. While cursed in this way, the target is {@condition deafened} and has disadvantage on attack rolls. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Maddening Curse", + "entry": "The target must succeed on a {@dc 18} Wisdom saving throw or suffer the effects of {@table short-term madness} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + } + ] + } ] } ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bulbous%20Violet%20%28Token%29.png", "fluff": { "entries": [ { @@ -9419,28 +10094,14 @@ { "type": "quote", "entries": [ - "An enormous deep purple flower pushes forward on its vines, which are covered in throbbing black protrusions. As it moves, a single protrusion bursts open, spraying a green, sizzling substance all over the forest floor." - ] - }, - { - "type": "entries", - "name": "Meat Drinkers", - "entries": [ - "Bulbous violets are carnivorous plants. The black growths that cover their vines are filled with acid and pop on impact, dissolving the violets' prey. The plants then stand in the remains and drink in the liquefied gore." - ] - }, - { - "type": "entries", - "name": "Migrating Predators", - "entries": [ - "Bulbous violets travel in packs that follow warm weather. Although they can survive the cold, most of their prey disappears in the colder months, forcing the plants to travel for food. Sometimes these paths take the plants through farms where the plants attack livestock and people. If the violets find food, they stop their migration, hunting every morsel they can find before moving on. Violets can sense the nearby presence of creatures made of flesh. This magical ability guides their migration route and leads them into unexpected places." + "This demon has the lower body of a maggot, merged with a humanoid torso whose flesh appears carved from stone. It wears a helmet that conceals all but its three gleaming eyes. At the point where the two forms meet, it has a wide, slobbering maw with serrated teeth and a roaming tongue." ] }, { "type": "entries", - "name": "Germinating in Gore", + "name": "Behind the Scenes", "entries": [ - "In order to grow, bulbous violet seeds need to be sown in ground that has been covered in the blood, entrails, and corpses of other creatures. When a pack of violets is ready to drop their seeds, they go into areas crowded with prey and begin killing all they can. They attack monster hideouts, animal herds, and even villages to provide enough sustenance for their seeds." + "Once a dread lord of demons, Bathael was forced to flee from the Abyss after his subjects rose up against him. Since, he has installed himself in the sewers beneath large cities on the Material Plane. He works behind the scenes to make slaves of the people, using them to spread chaos and ruin across the mortal world. After civilization is in ruins, he will return to the Abyss and reclaim his stolen throne." ] } ] @@ -9453,143 +10114,214 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bulbous%20Violet.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bathael.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bathael%20%28Token%29.png", + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "SD", + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "A", + "B", + "P", + "T", + "Y" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed", + "deafened" + ], "savingThrowForced": [ - "dexterity" + "charisma", + "constitution", + "strength", + "wisdom" ] }, { - "name": "Butatsch", + "name": "Bearing Golem", "source": "ToB2", - "page": 54, + "page": 178, "size": [ - "G" - ], - "environment": [ - "mountain", - "underwater" + "M" ], - "type": "aberration", + "type": "construct", "alignment": [ - "C", - "N" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 17 + "ac": 16 } ], "hp": { - "average": 248, - "formula": "16d20 + 80" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "swim": 50, - "walk": 20 - }, - "str": 23, - "dex": 14, - "con": 21, - "int": 16, - "wis": 17, - "cha": 14, - "save": { - "con": "+11", - "wis": "+8" + "walk": 30 }, + "str": 9, + "dex": 18, + "con": 16, + "int": 8, + "wis": 12, + "cha": 3, "skill": { - "perception": "+13" + "perception": "+3", + "stealth": "+7" }, - "passive": 23, "senses": [ - "truesight 120 ft." - ], - "senseTags": [ - "U" + "darkvision 60 ft.", + "tremorsense 30 ft." ], + "passive": 13, "resist": [ - "bludgeoning" + { + "note": "from nonmagical attacks not made with adamantine weapons", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "acid", - "fire" + "poison", + "psychic" ], "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", "grappled", "paralyzed", - "prone", - "restrained" + "petrified", + "poisoned", + "prone" ], "languages": [ - "Common", - "Deep Speech" - ], - "languageTags": [ - "C", - "DS" + "understands the languages of its creator but can't speak" ], - "cr": "14", + "cr": "6", "trait": [ { - "name": "Thousands of Eyes", + "name": "Ambusher", "entries": [ - "The butatsch has advantage on Wisdom ({@skill Perception}) checks that rely on sight and on saving throws against being {@condition blinded}. In addition, if the butatsch isn't {@condition blinded}, creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the butatsch, such as the Pack Tactics or {@classFeature Sneak Attack|rogue|phb|1} traits." + "In the first round of combat, the golem has advantage on attack rolls against any creature it has surprised." + ] + }, + { + "name": "False Appearance", + "entries": [ + "While the bearing golem is scattered, it is indistinguishable from a normal pile of ball bearings." + ] + }, + { + "name": "Immutable Form", + "entries": [ + "The golem is immune to any spell or effect that would alter its form." + ] + }, + { + "name": "Magic Resistances", + "entries": [ + "The golem has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The golem's weapon attacks are magical." + ] + }, + { + "name": "Reform", + "entries": [ + "If the golem is scattered and has at least 1 hit point, it can reform as a bonus action in any space containing at least one of its ball bearings without provoking an {@action opportunity attack}. If it reforms within 5 feet of a {@condition prone} creature, it can make one slam attack against that creature as part of this bonus action." + ] + }, + { + "name": "Scatter", + "entries": [ + "As a bonus action, the bearing golem can disperse, scattering its ball bearings in a 15-foot cube, centered on the space it previously occupied. A creature moving through a space containing any of the golem's ball bearings must succeed on a {@dc 15} Dexterity saving throw or fall {@condition prone}. A creature moving through the area at half speed doesn't need to make the save. While scattered, the bearing golem can't attack or move, except to reform, and it can't be targeted by attacks or spells. It can still take damage from spells that deal damage in an area." ] } ], - "damageTags": [ - "F", - "B", - "A" - ], - "conditionInflict": [ - "blinded", - "grappled", - "restrained", - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "The butatsch can use its Immolating Gaze. It then makes two slam attacks. If both attacks hit a Large or smaller target, the target is {@condition grappled} (escape {@dc 17}), and the butatsch uses its Ingest on the target." + "The golem makes two slam attacks. Alternatively, it uses its Steel Shot twice." ] }, { - "name": "Immolating Gaze", + "name": "Slam", "entries": [ - "The butatsch chooses up to three creatures it can see within 60 feet of it. Each target must make a {@dc 18} Dexterity saving throw. On a failure, a creature takes 10 ({@damage 3d6}) fire damage and is immolated. On a success, a creature takes half the damage and isn't immolated. Until a creature takes an action to smother the fire, the immolated target takes 7 ({@damage 2d6}) fire damage at the start of each of its turns. Water doesn't douse fires set by the butatsch's Immolating Gaze." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." ] }, { - "name": "Slam", + "name": "Steel Shot", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage." + "{@atk rw} {@hit +7} to hit, range 30/120 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] }, { - "name": "Ingest", + "name": "Scattershot {@recharge 5}", "entries": [ - "The butatsch ingests a Large or smaller creature {@condition grappled} by it, ending the grapple. While ingested, the target is {@condition blinded} and restrained, it has total cover against attacks and other effects outside the butatsch, and it takes 17 ({@damage 5d6}) acid damage at the start of each of the butatsch's turns. A butatsch can have up to four Medium or smaller targets or up to two Large targets ingested at a time.", - "If the butatsch takes 30 damage or more on a single turn from an ingested creature, the butatsch must succeed on a {@dc 21} Constitution saving throw at the end of that turn or regurgitate all ingested creatures, which fall {@condition prone} in a space within 10 feet of the butatsch. If the butatsch dies, an ingested creature is no longer {@condition restrained} by it and can escape from the corpse by using 20 feet of movement, exiting {@condition prone}." + "The golem's body explodes. Each creature within 15 feet of the golem must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 36 ({@damage 8d8}) bludgeoning damage and is knocked {@condition prone}. On a success, a creature takes half the damage and isn't knocked {@condition prone}. The golem immediately scatters." ] } ], - "actionTags": [ - "Multiattack" + "variant": [ + { + "type": "variant", + "name": "Caltrop Golem", + "entries": [ + "Some particularly devious wizards create bearing golems out of {@item caltrop|phb|caltrops} instead of {@item ball bearings (bag of 1,000)|phb|ball bearings}. These caltrop golems deal piercing damage instead of bludgeoning damage, and, when the golem uses its Scatter trait, the area is covered with {@item caltrop|phb|caltrops} instead of {@item ball bearing (bag of 1,000)|phb|ball bearings}." + ] + } ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Butatsch%20%28Token%29.png", "fluff": { "entries": [ { @@ -9601,21 +10333,29 @@ { "type": "quote", "entries": [ - "This horrific creature resembles an enormous, deflated cow's stomach, studded with thousands of glaring eyes awash with flame." + "A scattering of metal ball bearings coalesces into a constantly shifting humanoid shape." ] }, + "Made up of thousands of ball bearings, a bearing golem can assume nearly any shape it chooses, though it always remains an amalgamation of metal pellets.", { "type": "entries", - "name": "The Horror in the Lake", + "name": "Thievish Inspiration", "entries": [ - "In certain deep, still lakes located in secluded valleys and mountain glens there lives the butatsch, a terrible monster from the subterranean reaches of the earth. It occasionally rises from the deep underwater caves in which it lives to slaughter and devour any creature that comes within its reach. The butatsch's amorphous body is easily as big as an elephant, and its countless eyes are frightening to behold. The butatsch burns or melts organic material before absorbing it and leaves nothing behind when it has finished eating." + "The first bearing golem was created when a wizard saw a thief foiling the traps in its tower with ball bearings. After disposing of the thief, the wizard collected the metal balls and realized their purpose could be improved if the bearings spread themselves." ] }, { "type": "entries", - "name": "Unsettling Morality", + "name": "Natural Ambushers", "entries": [ - "While the butatsch leaves a path of destruction wherever it goes, it is driven by a bizarre morality. It has been known to ignore and even protect weak or defenseless targets, such as farmers and cowherds, against other monsters and humanoids, slaughtering the weaker creatures' persecutors before vanishing back into the lake from which it came." + "Bearing golems regularly lie in wait for hours, days, even weeks, hiding as an innocuous, scattered pile of bearings. When travelers move through the bearings, the golem springs back together and attacks." + ] + }, + { + "type": "entries", + "name": "Construct Nature", + "entries": [ + "The bearing golem doesn't require air, food, drink, or sleep." ] } ] @@ -9628,103 +10368,160 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Butatsch.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bearing%20Golem.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bearing%20Golem%20%28Token%29.png", + "traitTags": [ + "Ambusher", + "False Appearance", + "Immutable Form", + "Magic Weapons" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ - "constitution", "dexterity" ] }, { - "name": "Cadaver Sprite", + "name": "Befouled Weird", "source": "ToB2", - "page": 55, + "page": 41, "size": [ - "T" - ], - "environment": [ - "forest" + "M" ], - "type": "undead", + "type": "elemental", "alignment": [ "N", "E" ], "ac": [ - 14 + { + "from": [ + "natural armor" + ], + "ac": 14 + } ], "hp": { - "average": 20, - "formula": "8d4" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 20 - }, - "str": 5, - "dex": 18, - "con": 10, - "int": 14, - "wis": 13, - "cha": 8, - "skill": { - "perception": "+3", - "stealth": "+8" + "swim": 60, + "walk": 30 }, - "passive": 11, + "str": 17, + "dex": 14, + "con": 16, + "int": 5, + "wis": 12, + "cha": 7, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "bludgeoning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" + "passive": 11, + "resist": [ + "acid", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "cr": "1/2", - "damageTags": [ - "P", - "N" + "immune": [ + "poison" ], - "conditionInflict": [ + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", "poisoned", + "prone", + "restrained", "unconscious" ], + "languages": [ + "Aquan" + ], + "cr": "5", + "trait": [ + { + "name": "Freeze", + "entries": [ + "If the befouled weird takes cold damage, it partially freezes. Its speed is reduced by 10 feet until the end of its next turn." + ] + }, + { + "name": "Parasitic Amoebas", + "entries": [ + "A creature other than the weird that becomes infected with parasitic amoebas becomes vulnerable to necrotic damage. At the end of each long rest, the diseased creature must succeed on a {@dc 13} Constitution saving throw or its Intelligence score is reduced by {@dice 1d4}. The reduction lasts until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Intelligence to 0, the creature dies. If a {@creature water elemental} dies in this way, its body becomes a befouled weird {@dice 1d4} hours later. The disease lasts until removed by the {@spell lesser restoration} spell or similar magic." + ] + }, + { + "name": "Unclean", + "entries": [ + "If a creature targets the weird with the {@spell lesser restoration} spell, requiring a successful melee spell attack roll, the weird takes 9 ({@damage 2d8}) radiant damage and can't infect targets with parasitic amoebas for 1 minute." + ] + }, + { + "name": "Water Form", + "entries": [ + "The befouled weird can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." + ] + } + ], "action": [ { - "name": "Shortbow", + "name": "Multiattack", "entries": [ - "{@atk rw} {@hit +6} to hit, range 40/160 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 10} Constitution saving throw or become {@condition poisoned} for 1 minute. If its saving throw result is 5 or lower, the {@condition poisoned} target falls {@condition unconscious} for the same duration, or until it takes damage or another creature takes an action to shake it awake." + "The befouled weird makes two slam attacks." ] }, { - "name": "Corrupting Bite", + "name": "Slam", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 2 ({@damage 1d4}) necrotic damage, and the target must make a {@dc 12} Constitution saving throw or take 2 ({@damage 1d4}) necrotic damage at the start of its next turn." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or become infected with parasitic amoebas (see the Parasitic Amoebas trait)." ] }, { - "name": "Invisibility", + "name": "Drown in Filth {@recharge 4}", "entries": [ - "The cadaver sprite magically turns {@condition invisible} until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is {@condition invisible} with it." + "A creature in the befouled weird's space must make a {@dc 13} Strength saving throw. On a failure, the target takes 10 ({@damage 2d6 + 3}) bludgeoning damage and 7 ({@damage 2d6}) necrotic damage, and, if it is Medium or smaller, it is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained} and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the weird's space.", + "At the start of each of the weird's turns, the {@condition grappled} target takes 10 ({@damage 2d6 + 3}) bludgeoning damage and 7 ({@damage 2d6}) necrotic damage, and it must make a {@dc 13} Constitution saving throw or become infected with parasitic amoebas. A creature within 5 feet of the weird can pull the target out of it by taking an action to make a {@dc 13} Strength check and succeeding." ] } ], - "miscTags": [ - "MW", - "RNG", - "RW" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cadaver%20Sprite%20%28Token%29.png", "fluff": { "entries": [ { @@ -9736,35 +10533,28 @@ { "type": "quote", "entries": [ - "The ground seems to crawl with tiny skeletal humanoids. Red pinpricks of baleful light emanate from empty eye sockets. The creatures have bony wings and tiny, vicious-looking teeth." - ] - }, - { - "type": "entries", - "name": "Punished Fey", - "entries": [ - "Cadaver sprites are the skeletal remains of sprites that have failed the fey courts. Some of them befriended non-fey and left the forest, others were simply too lazy to complete their duties, and many more were punished for dozens of other reasons. Whatever the case, the fey lords and ladies corrupt the bodies of the sprites so they can accomplish in death what they failed to do in life. As part of this corruption, the sprites' wings are reduced to bones, which removes their freedom to fly and forces them to stick to bushes and foliage. They typically band together and assault their opponents in large groups." + "Water filled with algae, worms, and other detritus rises up in a serpentine form. It reeks of stagnation and rot." ] }, { "type": "entries", - "name": "Retain Elements of Individuality", + "name": "Corrupted Water Elementals", "entries": [ - "Unlike many forms of simple undead, cadaver sprites retain memories of their lives. These memories serve as a constant reminder of their failures. Those who associated with them in life consider them cursed or no longer recognize them. This inability to connect with those they once knew, combined with the compulsion to protect the forest and continue their previous duties, drives many cadaver sprites to madness." + "When aquatic parasites invade a {@creature water elemental}, they take control of it and seek to propagate. The host becomes a befouled weird, providing protection and an ideal environment for the parasites. It prefers warm, marshy environments where the parasites are more at home. While the weird can carry any parasite, it most commonly acts as a host for brain-eating amoebas." ] }, { "type": "entries", - "name": "Deathspeakers", + "name": "Exiles to the Material Plane", "entries": [ - "For reasons known only to the sprites and the fey lords and ladies that created them, cadaver sprites are often found in areas occupied by {@creature deathspeaker|tob2|deathspeakers}. Scholars speculate that they are naturally drawn together because of their penchant for trickery or because they recognize each other from their previous lives, but none know for sure." + "Water elementals prevent befouled weirds from infesting the Plane of Water. Otherwise, the tainted creatures infuse pure water elementals with their parasites. Water elementals knowledgeable about such things equate a plague of befouled weirds to ghouls infecting and turning humanoids into ghouls." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Elemental Nature", "entries": [ - "The cadaver sprite doesn't require air, food, drink, or sleep." + "The befouled weird doesn't require air, food, drink, or sleep." ] } ] @@ -9777,153 +10567,91 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Cadaver%20Sprite.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Befouled%20Weird.webp" } } ] }, - "attachedItems": [ - "shortbow|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Befouled%20Weird%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ" + ], + "damageTags": [ + "B", + "N", + "R" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" ], "savingThrowForced": [ - "constitution" + "constitution", + "strength" ] }, { - "name": "Carnivorous Ship", + "name": "Bilby", "source": "ToB2", - "page": 56, + "page": 388, "size": [ - "G" - ], - "environment": [ - "grassland", - "underwater" + "T" ], - "type": { - "tags": [ - "shapechanger" - ], - "type": "monstrosity" - }, + "type": "beast", "alignment": [ - "N" + "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 17 - } + 10 ], "hp": { - "average": 186, - "formula": "12d20 + 60" + "average": 2, + "formula": "1d4" }, "speed": { - "swim": 60, - "walk": 10 + "burrow": 5, + "walk": 30 }, - "str": 23, - "dex": 6, - "con": 20, - "int": 7, + "str": 6, + "dex": 10, + "con": 10, + "int": 2, "wis": 10, - "cha": 14, - "skill": { - "deception": "+12", - "perception": "+5" - }, - "passive": 15, + "cha": 8, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "senseTags": [ - "B", - "SD" - ], - "immune": [ - "acid" - ], - "conditionImmune": [ - "prone" - ], - "languages": [ - "understands Common but can't speak" - ], - "languageTags": [ - "C", - "CS" + "darkvision 60 ft." ], - "cr": "13", + "passive": 10, + "cr": "0", "trait": [ { - "name": "Amphibious", - "entries": [ - "The carnivorous ship can breathe air and water." - ] - }, - { - "name": "Drones", - "entries": [ - "Each day at dawn, the carnivorous ship produces up to 12 vaguely humanoid drones. Drones share a telepathic link with the carnivorous ship and are under its control. A drone uses the statistics of a {@creature zombie}, except it can't be knocked {@condition prone} while on the carnivorous ship and can attach itself to the ship as a reaction when the ship moves. The carnivorous ship can have no more than 12 drones under its control at one time." - ] - }, - { - "name": "Shapechanger", + "name": "Shadow Camouflage", "entries": [ - "The carnivorous ship can use its action to polymorph into a Gargantuan ship (such as a galleon) or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "The bilby has advantage on Dexterity ({@skill Stealth}) checks made while in dim light or darkness." ] } ], - "damageTags": [ - "P", - "A", - "S", - "B" - ], - "traitTags": [ - "Amphibious", - "Shapechanger" - ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The carnivorous ship makes two bite attacks." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}22 ({@damage 3d10 + 6}) piercing damage plus 18 ({@damage 4d8}) acid damage." - ] - }, - { - "name": "Spit Cannonballs", - "entries": [ - "The carnivorous ship spits cannonball-like lumps of indigestible metal at up to three points it can see within 100 feet of it. Each creature within 5 feet of a point must make a {@dc 18} Dexterity saving throw, taking 18 ({@damage 4d8}) slashing damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Surge", - "entries": [ - "The carnivorous ship moves up to 400 feet in a straight line and can move through Huge and smaller objects as if they were difficult terrain. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}.", - "If it moves through a Huge or smaller object, the object takes 55 ({@damage 10d10}) bludgeoning damage. If it moves through a ship, the ship's pilot can make a {@dc 15} Wisdom check using {@item navigator's tools|phb}, halving the damage on a success." + "{@atk mw} {@hit +2} to hit, reach 5 ft., one target. {@h}1 piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "desert", + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Carnivorous%20Ship%20%28Token%29.png", "fluff": { "entries": [ { @@ -9932,33 +10660,7 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "The prow of the ship opens into a gigantic, tooth-filled maw, while humanoid-shaped blobs of flesh swarm over the rails." - ] - }, - { - "type": "entries", - "name": "Bribable", - "entries": [ - "A giant cousin to the mimic, the carnivorous ship is a cunning hunter of the seas. Wise captains traveling through known carnivorous ship hunting grounds carry tithes and offerings to placate the creatures." - ] - }, - { - "type": "entries", - "name": "Solitary Ship Eaters", - "entries": [ - "Carnivorous ships live and hunt alone. Though they prefer to consume wood, metal, rope, and cloth, they aren't above eating flesh and readily eat entire ships, crew and all. They reproduce asexually after a season of particularly successful hunts. Young carnivorous ships are about the size of rowboats and use the statistics of a {@creature mimic}, except they also have one drone. As they age, they grow in size, eventually gaining more drones." - ] - }, - { - "type": "entries", - "name": "Drones", - "entries": [ - "Carnivorous ships create vaguely humanoid drones from the flesh of their bodies. These drones are mindless and act under the mental direction of the carnivorous ship. From a distance, the drones appear to be a crew as they move about the deck of the carnivorous ship, but closer inspection reveals their true nature. When the carnivorous ship attacks another ship at sea, the drones swarm over the rails onto the target ship and take down the crew that would stop the carnivorous ship from enjoying its meal." - ] - } + "Often called rabbit-eared bandicoots, bilbies are rarely seen directly. They are commonly treated as a pest by Underworld and desert travelers as they enjoy rummaging in unattended packs and tents for food." ] } ] @@ -9969,116 +10671,147 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Carnivorous%20Ship.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bilby.webp" } } ] }, - "savingThrowForced": [ - "dexterity" + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bilby%20%28Token%29.png", + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" ] }, { - "name": "Carnivorous Sod", + "name": "Black Crier", "source": "ToB2", - "page": 57, + "page": 42, "size": [ "M" ], - "environment": [ - "farmland" - ], - "type": "plant", + "type": "undead", "alignment": [ - "U" + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 12 + "ac": 16 } ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 150, + "formula": "20d8 + 60" }, "speed": { - "burrow": 20, - "walk": 20 + "canHover": true, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "walk": 30 }, "str": 14, - "dex": 6, - "con": 12, - "int": 2, - "wis": 10, - "cha": 3, - "passive": 10, + "dex": 19, + "con": 16, + "int": 11, + "wis": 20, + "cha": 12, + "save": { + "dex": "+8", + "int": "+4", + "wis": "+9" + }, + "skill": { + "history": "+4", + "perception": "+9", + "performance": "+9", + "religion": "+4" + }, "senses": [ - "blindsight 30 ft.", - "tremorsense 60 ft." + "darkvision 60 ft." ], - "senseTags": [ - "B", - "T" + "passive": 15, + "resist": [ + "necrotic", + "psychic", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ "poison" ], "conditionImmune": [ - "blinded", - "deafened", - "poisoned" + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned", + "stunned" ], - "cr": "1", + "languages": [ + "understands all languages but can't speak" + ], + "cr": "11", "trait": [ { - "name": "False Appearance", + "name": "Bound by Calamity", "entries": [ - "While the carnivorous sod remains motionless, it is indistinguishable from a normal patch of grass." + "The black crier is bound to a region where a major catastrophe will happen. This region can be of any size but is never smaller than 1 square mile. If the crier leaves this region, it loses its Rejuvenation trait and Crier's Lament action. It permanently dies if it remains outside of its bound region for more than 24 hours." ] }, { - "name": "Spell Eater", + "name": "Rejuvenation", "entries": [ - "If the carnivorous sod is in an area targeted by a spell that enhances plants in that area, such as the {@spell entangle}, {@spell plant growth}, and {@spell spike growth} spells, the carnivorous sod absorbs the spell, ending it, and gains 10 temporary hp for each level of the spell it absorbed for 1 hour." + "If it dies within its bound region before the catastrophe it heralds happens, the black crier returns to life in {@dice 1d6} days and regains all its hp. The black crier dies after the catastrophe ends and doesn't rejuvenate. Only a {@spell wish} spell can prevent this trait from functioning." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The black crier uses its Bell Toll. It them makes two melee attacks." ] }, { - "name": "Tripping Grass", + "name": "Bell", "entries": [ - "If the carnivorous sod didn't move on its previous turn and hits a target with its Grass Trip, it can make one attack with its bite as a bonus action." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage plus 14 ({@damage 4d6}) necrotic damage." ] - } - ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "False Appearance" - ], - "action": [ + }, { - "name": "Bite", + "name": "Bell Toll", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage." + "The black crier targets one creature it can see within 60 feet of it. The creature must make a {@dc 17} Wisdom saving throw. On a failure, the target takes 14 ({@damage 4d6}) necrotic damage and is {@condition frightened} until the end of its next turn. On a success, the target takes half the damage and isn't {@condition frightened}. If the saving throw fails by 5 or more, the target suffers one level of {@condition exhaustion}." ] }, { - "name": "Grass Trip", + "name": "Crier's Lament (1/Day)", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}The target is knocked {@condition prone}." + "The black crier unleashes a devastating peal of anguish and rage in a 30-foot cone. Each creature in the area must make a {@dc 16} Charisma saving throw. On a failure, a creature drops to 0 hp. On a success, a creature takes 21 ({@damage 6d6}) psychic damage and is {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "miscTags": [ - "MW" + "environment": [ + "farmland", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Carnivorous%20Sod%20%28Token%29.png", "fluff": { "entries": [ { @@ -10090,33 +10823,56 @@ { "type": "quote", "entries": [ - "What was a mere patch of green grass suddenly uproots itself and shows its true form: a flat, turtle-like creature with a wide maw filled with sharklike wooden teeth." + "This skeletal figure is dressed in the style of a town crier. It carries an elaborate silver bell in its bony hands, and its skull gleams white in the moonlight." ] }, { "type": "entries", - "name": "Grassland Ambushers", + "name": "Heralds of Calamity", "entries": [ - "The carnivorous sod is a plant monster that disguises itself as a simple patch of grass until it is stepped on. It then uses its grass-like tendrils to trip a creature before biting with its vicious jaws. Carnivorous sods typically prey on small herbivores, such as deer and rabbits, that come to graze on their backs, but they have been known to attack just about anything that treads on them as long as the target is Medium or smaller. Sometimes dozens of carnivorous sods gather together to hunt, though this is due more to happenstance than planning on the part of the monsters." + "The black crier is an undead that appears hours, days, or even months before a great catastrophe. The larger the catastrophe, the earlier the black crier appears." ] }, { "type": "entries", - "name": "Links to the Fey", + "name": "Servants of Fate", "entries": [ - "Carnivorous sods begin their lives when a fey creature such as a pixie or sprite enchants or simply lays on a patch of grass; the grass soon animates as a plant creature called a stray sod. Stray sods are cultivated by fey to protect their dwellings and fey rings. Eventually, should a stray sod survive for more than a year and be fed a drop of blood, or have blood accidentally spilled on it, it transforms into a carnivorous sod. Once a carnivorous sod is born, it can reproduce naturally through budding, a process which can quickly infest an area with these dangerous creatures." + "Black criers are not malicious or vengeful undead and exist to warn of coming danger. They defend themselves if attacked but don't pursue fleeing opponents." ] }, { "type": "entries", - "name": "Keep Off the Turf", + "name": "Mute Messengers", "entries": [ - "Grassland-dwelling humanoids like {@creature gnoll|mm|gnolls} and {@creature nkosi|tob} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) sometimes use carnivorous sods to guard their dwellings and encampments, keeping the sods moving along specific paths with the use of fences and trenches. Druids also use carnivorous sods as guardians, casting spells like {@spell plant growth} on them to make them into formidable foes for any trespasser. Most notably, a {@creature treant} may keep a carnivorous sod as a beloved pet." + "Despite their name, black criers cannot speak; instead, they use cryptic hand gestures or other mysterious signs to warn people of the impending calamity." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "A black crier doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "entries", + "name": "Portents of Disaster", + "entries": [ + "A black crier is always accompanied by signs of impending disaster. The crier isn't affected or targeted by these portents, but it otherwise has no control over them. The portents appear within a black crier's bound region (see the Bound by Calamity trait) and can be one or more of the following, becoming more frequent as the date of the catastrophe approaches:", + { + "type": "list", + "items": [ + "Swarms of rats or insects appear, destroying crops, eating food stores, and spreading disease.", + "The ground in the region experiences minor tremors, lasting {@dice 1d6} minutes.", + "Thunderstorms, blizzards, and tornadoes plague the region, lasting {@dice 1d6} hours.", + "Natural water sources in the region turn the color of blood for {@dice 1d4} hours. The water is safe to drink, and the change in color has no adverse effect on local flora and fauna." + ] + } + ] } ], "images": [ @@ -10124,134 +10880,161 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Carnivorous%20Sod.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Black%20Crier.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Black%20Crier%20%28Token%29.png", + "traitTags": [ + "Rejuvenation" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "XX" + ], + "damageTags": [ + "B", + "N", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "exhaustion", + "frightened" + ], + "savingThrowForced": [ + "charisma", + "wisdom" + ] }, { - "name": "Catscratch", + "name": "Bleakheart", "source": "ToB2", - "page": 58, + "page": 43, "size": [ - "H" - ], - "environment": [ - "urban" + "M" ], - "type": "aberration", + "type": "undead", "alignment": [ - "C", + "N", "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 13 - } + 12 ], "hp": { - "average": 76, - "formula": "8d12 + 24" + "average": 66, + "formula": "12d8 + 12" }, "speed": { - "climb": 15, "walk": 30 }, - "str": 18, - "dex": 14, - "con": 17, - "int": 3, - "wis": 12, - "cha": 8, + "str": 10, + "dex": 15, + "con": 12, + "int": 10, + "wis": 10, + "cha": 16, "skill": { - "perception": "+3", + "persuasion": "+5", "stealth": "+6" }, - "passive": 11, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 10, + "resist": [ + "cold", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ + "necrotic", "poison" ], "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", "poisoned" ], + "languages": [ + "Common" + ], "cr": "3", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The bleakheart's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect thoughts}", + "{@spell minor illusion}" + ], + "daily": { + "3e": [ + "{@spell disguise self}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], "trait": [ { - "name": "Keen Smell", + "name": "Indiscernible in Shadows", "entries": [ - "The catscratch has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "While in dim light or darkness, the bleakheart is {@condition invisible}." ] }, { - "name": "Nine Lives (Recharges after a Short or Long Rest)", + "name": "Silent Entry (3/Day)", "entries": [ - "When the catscratch would be reduced to 0 hp, it instead drops to 9 hp." + "As a bonus action, the bleakheart can silently unlock a door within 10 feet of it that is held shut by a mundane lock. If a door has multiple locks, only one is unlocked per use of this trait." ] }, { - "name": "Pounce", + "name": "Sunlight Weakness", "entries": [ - "If the catscratch moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the catscratch can make one bite attack against it as a bonus action." + "While in sunlight, the bleakheart has disadvantage on attack rolls, ability checks, and saving throws." ] } ], - "damageTags": [ - "P", - "S", - "I" - ], - "conditionInflict": [ - "poisoned", - "prone" - ], - "traitTags": [ - "Keen Senses", - "Pounce" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The catscratch makes one bite attack and one claw attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. A felid or feline humanoid that fails this saving throw contracts {@disease Catscratch Fugue|ToB2}." - ] - }, - { - "name": "Claws", + "name": "Disheartening Touch", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage." + "{@atk ms} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 3d6}) psychic damage." ] }, { - "name": "Vomit {@recharge 5}", + "name": "Steal Joy {@recharge 5}", "entries": [ - "The catscratch vomits poisonous bile in a 15-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save or half as much damage on a successful one. A felid or feline humanoid that fails this saving throw contracts {@disease Catscratch Fugue|ToB2}." + "Each creature of the bleakheart's choice that is within 20 feet of the bleakheart and aware of it must succeed on a {@dc 13} Wisdom saving throw or its Charisma score is reduced by {@dice 1d4}. A creature that has taken psychic damage from the bleakheart's Disheartening Touch within the last minute has disadvantage on this saving throw. A creature that has its Charisma reduced to 0 ends its life at the earliest opportunity, and a new bleakheart rises from its corpse {@dice 1d4} hours later. Otherwise, the Charisma reduction lasts until the target finishes a long rest." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Catscratch%20%28Token%29.png", "fluff": { "entries": [ { @@ -10263,35 +11046,40 @@ { "type": "quote", "entries": [ - "The small cat emits a horrific yowl as its body begins to bulge and swell. Within moments, a massive, veined humanoid covered in patches of fur stands in the cat's place, casting a mad gaze." + "A humanoid in blurred gray tones settles in the shadowed corner of a dimly-lit room and disappears from view." ] }, { "type": "entries", - "name": "Not of This World", + "name": "Poor Players", "entries": [ - "A catscratch comes from parts unknown. No one is quite sure of its source, but wherever domestic cats are found, these creatures appear. It is a hybrid monster, created when an aberrant virus infects a cat or cat-like humanoid." + "Some people are driven to perform. They crave the adulation of their peers, the attention of strangers, the promise of fame and the immortality it brings. Unfortunately, not every such artist has the talent and perseverance to succeed. Whenever a minstrel flees a stage pelted by rotting produce and ends their life in despair, or an actor's alcoholism leads them to an early grave after a scathing review, a bleakheart is born. Once a bleakheart rises, it seeks to spread hopelessness and create new bleakhearts." ] }, { "type": "entries", - "name": "Summoned by Rage", + "name": "Walking Shadows", "entries": [ - "An infected cat doesn't transform until it becomes angry, leaving many communities unaware of the disease until it is too late. Once a cat is sufficiently upset, it swells to a massive size, turning into a catscratch intent on destroying everything in sight." + "Bleakhearts exist on the fringes of the societies where they once lived. When they are not skulking in the dark, the citizenry ignores them as they would any other drifter. They linger around taverns, theaters, and other places the living visit for entertainment. Sometimes the sight and sound of merriment rouses the bleakhearts from cold despair to hot rage. The resulting carnage invariably leads to the destruction of the originating bleakheart and the creation of several new ones." + ] + }, + { + "type": "entries", + "name": "Familiar Faces", + "entries": [ + "A bleakheart gains grim satisfaction in causing distress to the living, especially those who have recently experienced joy. By day, they lurk in deeply shadowed areas of settlements, usually around places of entertainment, and skim the thoughts of passersby. When a bleakheart detects someone who is elated, it follows them home for further observation. While its victim sleeps, the bleakheart probes their mind, causing the victim nightmares about the subject of their happiness. Once the victim awakens, its joy turned to pain, the bleakheart disguises itself as the personage who once brought the victim joy and reveals itself. Even while magically disguised, a bleakheart appears disquietingly out of focus." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "A bleakheart doesn't require air, food, drink, or sleep." ] } ] } ] - }, - { - "type": "inset", - "name": "Catscratch Fuge", - "entries": [ - "Catscratch fugue is a bacterial infection that only affects felids and feline humanoids. This infectious organism is carried by debris falling into the Material Plane from the Void and is transmitted either through contact with the crash site or by being bitten by a carrier.", - "Upon contact, the target must succeed on a {@dc 13} Constitution saving throw or become infected. Once the host is infected, catscratch fugue incubates inside it for 3 days. During this window, the victim's skin itches, and they are prone to violent mood swings. At the end of each long rest, the infected creature can repeat the saving throw, recovering from the disease on a success. A {@spell lesser restoration} spell cast during the incubation time cures the disease.", - "After the third day, if the infection is still present, any negative emotion causes the victim to transform into a monstrous catscratch intent on destroying everything around it. Only a {@spell wish} spell can cure a catscratch once it has transformed." - ] } ], "images": [ @@ -10299,30 +11087,45 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Catscratch.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bleakheart.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bleakheart%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], "savingThrowForced": [ - "constitution", - "strength" + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" ] }, { - "name": "Chamrosh", + "name": "Bloated Ghoul", + "group": [ + "Ghouls" + ], "source": "ToB2", - "page": 59, + "page": 166, "size": [ "M" ], - "environment": [ - "planar" - ], - "type": "celestial", + "type": "undead", "alignment": [ "N", - "G" + "E" ], "ac": [ { @@ -10333,108 +11136,83 @@ } ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 142, + "formula": "19d8 + 57" }, "speed": { - "fly": 60, - "walk": 40 - }, - "str": 14, - "dex": 13, - "con": 15, - "int": 8, - "wis": 15, - "cha": 16, - "save": { - "wis": "+4", - "cha": "+5" - }, - "skill": { - "insight": "+4", - "perception": "+6", - "survival": "+6" + "walk": 20 }, - "passive": 16, + "str": 17, + "dex": 10, + "con": 16, + "int": 11, + "wis": 12, + "cha": 13, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 11, "resist": [ - "fire", - "radiant" + "necrotic", + "slashing" + ], + "immune": [ + "poison" ], "conditionImmune": [ - "frightened" + "charmed", + "exhaustion", + "poisoned" ], "languages": [ - "Celestial", "Common", - "telepathy 60 ft." - ], - "languageTags": [ - "CE", - "C", - "TP" + "Darakhul", + "Undercommon" ], - "cr": "1", + "cr": "6", "trait": [ { - "name": "Angelic Awareness", - "entries": [ - "The chamrosh has advantage on Wisdom ({@skill Insight}) checks to determine if a creature is lying or if a creature has an evil alignment." - ] - }, - { - "name": "Flyby", + "name": "Turning Defiance", "entries": [ - "The chamrosh doesn't provoke {@action opportunity attack|phb|opportunity attacks} when it flies out of an enemy's reach." + "The bloated ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." ] }, { - "name": "Keen Hearing and Smell", + "name": "Unholy Stench", "entries": [ - "The chamrosh has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "When the bloated ghoul takes piercing or slashing damage, noxious vapors burst from its distended stomach. Each creature within 10 feet of it must succeed on a {@dc 14} Constitution saving throw or take 7 ({@damage 2d6}) poison damage and be {@condition poisoned} until the end of its next turn." ] } ], - "damageTags": [ - "P", - "Y" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Flyby", - "Keen Senses" - ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The bloated ghoul makes one bite attack and one claw attack." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) piercing damage, and, if the target is a humanoid, it must succeed on a {@dc 14} Constitution saving throw or contract {@disease darakhul fever|ToB2}." ] }, { - "name": "Fearsome Bark {@recharge 5}", + "name": "Claw", "entries": [ - "The chamrosh lets out a high-pitched bark at a creature it can see within 30 feet of it. If the target is of evil alignment, it must make a {@dc 13} Wisdom saving throw. On a failure, the target takes 10 ({@damage 3d6}) psychic damage and is {@condition frightened} until the end of its next turn. On a success, the target takes half the damage and isn't {@condition frightened}. The bark has no effect on neutral or good-aligned creatures." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) slashing damage. If the target is a creature other than an undead, it must succeed on a {@dc 14} Constitution saving throw or have its speed halved and have disadvantage on Dexterity-based checks and saving throws for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Healing Lick (2/Day)", + "name": "Hideous Feast", "entries": [ - "The chamrosh licks another creature. The target magically regains 10 ({@damage 2d8 + 1}) hp and is cured of the {@condition charmed}, {@condition frightened}, and {@condition poisoned} conditions." + "The bloated ghoul feeds on a corpse within 5 feet of it that is less than 1 week old. It regains {@dice 1d8} hit points per size category of the creature it consumes. For example, the ghoul regains {@dice 1d8} hit points when consuming a Tiny creature or {@dice 4d8} hit points when consuming a Large creature. The bloated ghoul can't use Hideous Feast on a corpse if it or another bloated ghoul has already used Hideous Feast on the corpse." ] } ], - "miscTags": [ - "MW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chamrosh%20%28Token%29.png", "fluff": { "entries": [ { @@ -10443,31 +11221,12 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "This large sheepdog has luxuriant white-gold fur. A pair of broad wings stretches out from the creature's back, and its eyes are filled with an intelligent, silvery gleam." - ] - }, - { - "type": "entries", - "name": "Celestial Guard Dogs", - "entries": [ - "Created from the souls of exceptionally faithful guards and retainers who selflessly sacrificed themselves to protect others, chamrosh are celestials that take the form of large sheepdogs with silver-gold fur and eagle-like wings. They are known for their ability to sniff out evil and for their steadfast nature, refusing to back down from a fight even in the face of overwhelming odds. Because of this quality, chamrosh are often used as guard beasts by other celestials, though they are never treated as simple pets by even the haughtiest of angels." - ] - }, - { - "type": "entries", - "name": "Roaming Defenders", - "entries": [ - "When not employed by more powerful celestials as companions and guards, chamrosh gather in small packs to roam the planes of good, attacking any fiend or evil monster they come across. They also rescue lost or trapped mortals of good or neutral alignment, leading the mortals to a place of safety or to the nearest portal back to the Material Plane. Despite their appearance, chamrosh can speak and readily do so with mortals they rescue or celestials they serve or protect..." - ] - }, + "Bloated ghouls are ghouls who have engaged in ritual gorging on the flesh of hundreds of humanoids, their bodies swelling with undigested meat and bone. They eventually become pot-bellied undead maddened with hunger. A bloated ghoul's home is often slick with spilled blood and guts, which it happily licks off the floor and walls.", { "type": "entries", - "name": "Occasional Planar Travelers", + "name": "Hungry Dead Nature", "entries": [ - "Chamrosh rarely travel to the Material Plane, but when they do, it is usually for an important mission, such as to defend a holy relic or to aid a paladin on a divine quest. Since a chamrosh cannot change its form, such missions do not generally involve infiltration or deception, and when the task is finished, the chamrosh is quick to return to its normal duties." + "The ghoul doesn't require air or sleep." ] } ] @@ -10480,26 +11239,55 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Chamrosh.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bloated%20Ghoul.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bloated%20Ghoul%20%28Token%29.png", + "traitTags": [ + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH", + "U" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ - "wisdom" + "constitution" ] }, { - "name": "Chatterlome", + "name": "Blood Imp", "source": "ToB2", - "page": 60, + "page": 103, "size": [ - "M" - ], - "environment": [ - "planar" + "T" ], - "type": "fiend", + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, "alignment": [ "L", "E" @@ -10509,110 +11297,100 @@ "from": [ "natural armor" ], - "ac": 16 + "ac": 13 } ], "hp": { - "average": 93, - "formula": "11d8 + 44" + "average": 14, + "formula": "4d4 + 4" }, "speed": { - "walk": 30 - }, - "str": 15, - "dex": 18, - "con": 18, - "int": 11, - "wis": 14, - "cha": 10, - "save": { - "wis": "+5", - "cha": "+3" + "fly": 40, + "walk": 20 }, + "str": 6, + "dex": 14, + "con": 13, + "int": 12, + "wis": 11, + "cha": 14, "skill": { - "perception": "+5", - "stealth": "+7" + "persuasion": "+4", + "religion": "+5", + "stealth": "+4" }, - "passive": 15, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" - ], + "passive": 10, "resist": [ - "cold", - "fire", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "cold" ], "immune": [ + "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ - "Abyssal", "Common", - "Infernal", - "telepathy 60 ft." - ], - "languageTags": [ - "AB", - "C", - "I", - "TP" + "Infernal" ], - "cr": "7", + "cr": "1/2", "trait": [ + { + "name": "Bleed the Dying", + "entries": [ + "The imp's sting has greater efficacy against injured creatures. When the imp hits a creature that doesn't have all its hit points with its sting, the sting deals an extra {@damage 1d4} poison damage." + ] + }, + { + "name": "Devil's Sight", + "entries": [ + "Magical darkness doesn't impede the imp's {@sense darkvision}." + ] + }, { "name": "Magic Resistance", "entries": [ - "The chatterlome has advantage on saving throws against spells and other magical effects." + "The imp has advantage on saving throws against spells and other magical effects." ] } ], - "damageTags": [ - "S" - ], - "traitTags": [ - "Magic Resistance" - ], "action": [ { - "name": "Multiattack", + "name": "Sting", "entries": [ - "The chatterlome makes four chisel attacks." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Chisel", + "name": "Spew Blood", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk rs} {@hit +4} to hit, range 20/60 ft., one target. {@h}5 ({@damage 2d4}) poison damage, and the target must succeed on a {@dc 10} Constitution saving throw or be {@condition poisoned} until the end of its next turn." ] - }, + } + ], + "variant": [ { - "name": "Box Teleport", + "type": "inset", + "name": "Blood Imp Familiars", "entries": [ - "The chatterlome magically teleports up to 120 feet into a box, chest, wardrobe, or other wooden container with a lid or door. The chatterlome can {@action hide} inside the container as a bonus action after teleporting. If the chatterlome uses this action while inside a container, it can teleport into another container within range or it can teleport back to the Hells. If it teleports to the Hells, it can't return to the Material Plane until it is summoned." + "Blood imps often serve the followers of their deities and encourage those followers to shed blood wherever they go. Such imps have the following trait.", + { + "type": "entries", + "name": "Familiar", + "entries": [ + "The imp can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its companion, the companion shares the imp's Magic Resistance trait. At any time and for any reason, the imp can end its service as a familiar, ending the telepathic bond." + ] + } ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chatterlome%20%28Token%29.png", "fluff": { "entries": [ { @@ -10624,34 +11402,47 @@ { "type": "quote", "entries": [ - "When the oaken box is found on your stoop, run\u2014for the box devil is soon to come." - ] - }, - "Chatterlomes have featureless grey heads with large, round eyes, and their circular mouths are filled with needlelike teeth. They have misshapen torsos and short, bandy legs. Their most notable feature, though, is their four arms, which always wield woodworking tools.", - { - "type": "entries", - "name": "Vengeance Seekers", - "entries": [ - "Chatterlomes prey on scorned lovers, offering violent revenge for those who have been wronged. When a person calls upon the chatterlome, they soon receive an intricately carved oaken box with an obsidian inlay of a humanoid heart. Upon touching the box, the supplicant immediately knows that the box must be delivered to the home of the person who wronged the supplicant. When the victim opens the box, the chatterlome springs forth, claiming the heart of the victim and fulfilling the supplicant's request. Whether or not the box is opened, a chatterlome whose box has been delivered knows the location of the victim and tracks the person relentlessly. After the victim dies, the supplicant must then deliver the chatterlome's box to nine more victims or forfeit their own life. A string of deaths occurring shortly after victims received mysterious boxes is a sure sign that a chatterlome is in the area." + "Blood drips from the lips of this crimson fiend." ] }, { "type": "entries", - "name": "Box Devils", + "name": "Agents of Death", "entries": [ - "Chatterlomes are often called \"box devils\" due to their peculiar ability to magically travel between boxes and other enclosed, wooden objects. Though chatterlomes can travel between boxes, each chatterlome has its original box, created when it was summoned by a supplicant who was scorned. If the chatterlome's original box is destroyed, the chatterlome returns to the Hells, where it waits for another scorned lover to call it back to the Material Plane." + "Blood imps are the devilish servants of gods of blood, death, and decay. On the Material Plane they are often found hastening the deaths of sacrifices and drinking spilled blood in the names of their masters." ] }, { "type": "entries", - "name": "Servants of Retribution", + "name": "Temple Bane", "entries": [ - "{@creature Poena, the Duke of Retribution|Tob2}, sometimes calls on chatterlomes when her vengeance requires a more subtle hand. Chatterlomes who serve Poena receive payment from her in the hearts and souls of their victims, leaving the supplicants alive and free of any obligations to the chatterlomes. The Duchess brings her full fury on chatterlomes who don't adhere to this stipulation." + "Blood imps despise the temples of gods of life and healing. The devils are driven to a mad rage when close to the altar of such a deity and go out of their way to defile or destroy it." ] } ] } ] + }, + { + "type": "inset", + "name": "Blood Imps in Midgard", + "entries": [ + "The Blood Goddess Marena makes frequent use of blood imps and is rarely seen without a pack of them nearby, receiving and delivering messages on her behalf. Her followers see the appearance of a blood imp as an auspicious event and a blessing. It is said several blood imps appeared at King Lucanís side during the siege of Krakova, each representing a Krakovan city, minus one\u2014a sign from the Blood Goddess that he would not win all of the Electoral Kingdom." + ] + }, + { + "type": "inset", + "name": "Blood Imp Familiars", + "entries": [ + "Blood imps often serve the followers of their deities and encourage those followers to shed blood wherever they go. Such imps have the following trait.", + { + "type": "entries", + "name": "Familiar", + "entries": [ + "The imp can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its companion, the companion shares the imp's Magic Resistance trait. At any time and for any reason, the imp can end its service as a familiar, ending the telepathic bond." + ] + } + ] } ], "images": [ @@ -10659,24 +11450,46 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Chatterlome.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Blood%20Imp.webp" } } ] - } + }, + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Blood%20Imp%20%28Token%29.png", + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C", + "I" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ] }, { - "name": "Cherufe", + "name": "Bloodsapper", "source": "ToB2", - "page": 61, + "page": 44, "size": [ - "H" - ], - "environment": [ - "mountain", - "underdark" + "M" ], - "type": "elemental", + "type": "aberration", "alignment": [ "C", "E" @@ -10686,136 +11499,84 @@ "from": [ "natural armor" ], - "ac": 19 + "ac": 14 } ], "hp": { - "average": 161, - "formula": "14d12 + 70" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "burrow": 40, + "climb": 20, "walk": 40 }, - "str": 22, - "dex": 10, - "con": 21, - "int": 8, - "wis": 14, - "cha": 6, + "str": 16, + "dex": 14, + "con": 16, + "int": 5, + "wis": 12, + "cha": 7, "save": { - "str": "+11", - "con": "+10" + "con": "+5" }, "skill": { - "perception": "+7" + "perception": "+3", + "stealth": "+4", + "survival": "+3" }, - "passive": 17, "senses": [ - "darkvision 60 ft.", - "tremorsense 120 ft." - ], - "senseTags": [ - "D", - "T" - ], - "resist": [ - "acid", - "lightning", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "prone" + "darkvision 60 ft." ], + "passive": 13, "languages": [ - "Ignan", - "Terran" - ], - "languageTags": [ - "IG", - "T" + "understands Common but can't speak" ], - "cr": "14", + "cr": "3", "trait": [ { - "name": "Firewalker", - "entries": [ - "When the cherufe is subjected to fire damage, its speed doubles until the end of its next turn, and it can {@action Dash} or {@action Disengage} as a bonus action on its next turn." - ] - }, - { - "name": "Internal Flame", + "name": "Blood Scent", "entries": [ - "A creature that touches the cherufe or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage. In addition, the cherufe sheds dim light in a 30-foot radius." + "A bloodsapper can smell blood within 240 feet of it. It can determine whether the blood is fresh or old and what type of creature shed the blood. In addition, the bloodsapper has advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Survival}) checks to find or track a creature that doesn't have all its hp." ] } ], - "damageTags": [ - "B", - "F" - ], - "conditionInflict": [ - "prone" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The cherufe makes four slam attacks. Alternatively, it can throw two magma balls." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}20 ({@damage 4d6 + 6}) bludgeoning damage." - ] - }, - { - "name": "Magma Ball", + "name": "Claw", "entries": [ - "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage plus 11 ({@damage 2d10}) fire damage. Each creature within 5 feet of the target must succeed on a {@dc 18} Dexterity saving throw or take 7 ({@damage 2d6}) fire damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { - "name": "Fissure", + "name": "Draining Tongue", "entries": [ - "The cherufe opens a fissure in the ground within 120 feet of it that is 60 feet long, 10 feet wide, and {@dice 2d4 × 10} feet deep. Each creature standing on a spot where a fissure opens must succeed on a {@dc 18} Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens. A fissure that opens beneath a structure causes it to automatically collapse as if the structure was in the area of an {@spell earthquake} spell.", - "The cherufe can have only one fissure open at a time. If it opens another, the previous fissure closes, shunting all creatures inside it to the surface." + "{@atk mw} {@hit +5} to hit, reach 15 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage, and the bloodsapper attaches to the target. While attached, the bloodsapper doesn't attack. Instead, at the start of each of the bloodsapper's turns, the target loses 12 ({@damage 2d8 + 3}) hp due to blood loss. The bloodsapper can detach itself from a target by spending 5 feet of its movement, which it does once it has drained 25 hp from the target or the target dies. A creature, including the target, can take its action to detach the bloodsapper's tongue by succeeding on a {@dc 14} Strength check. Alternatively, the bloodsapper's tongue can be attacked and severed (AC 12; hp 20). The bloodsapper regrows a severed tongue when it completes a long rest or when it reduces a creature to 0 hp." ] }, { - "name": "Quake {@recharge 6}", + "name": "Bloody Breath (Recharge Special)", "entries": [ - "The cherufe slams its fists into the ground, shaking the terrain within 60 feet of it. Each creature standing on the ground in that area must make a {@dc 18} Dexterity saving throw. On a failure, the creature takes 45 ({@damage 10d8}) bludgeoning damage and is knocked {@condition prone}. On a success, the creature takes half the damage and isn't knocked {@condition prone}." + "The bloodsapper can expel a 15-foot cone of acrid gas and blood from its bladder. Each creature in the area must make a {@dc 13} Constitution saving throw. On a failure, a creature takes 14 ({@damage 4d6}) acid damage and is {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "Once a bloodsapper uses its Bloody Breath, it can't use Bloody Breath again until it has drained at least 25 hp of blood from a creature." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cherufe%20%28Token%29.png", "fluff": { "entries": [ { @@ -10827,35 +11588,21 @@ { "type": "quote", "entries": [ - "A humanoid torso rises from a long, arthropod body made from overlapping plates of obsidian. The creature's face is twisted into a grimace of rage. Four arms ending in oversized fists jut from the torso. The creature's form radiates a red glow and a palpable heat as a fire rages within it." - ] - }, - { - "type": "entries", - "name": "Corrupted Keepers", - "entries": [ - "The elemental anomaly that brings a {@creature lava keeper|ToB2} into the Material Plane is sometimes infused with material from the Lower Planes. As the keeper is pulled into the Material Plane, the lava that normally flows freely from it is instead trapped inside of it, and its form twists to resemble creatures from the Lower Planes. These twisted keepers are known as cherufes." - ] - }, - { - "type": "entries", - "name": "Harbingers of Ruin", - "entries": [ - "The arrival of a cherufe is frequently the precursor to a devastating volcanic eruption or earthquake. Cherufe revel in the anxiety and fear humanoids feel in the face of such natural disasters, capitalizing on these feelings to their benefit." + "This hairless, dog-like creature has pale skin, an enormous bladder underneath its throat, and a conical head with two deep-set, black eyes. A long, thick red tongue, ending in a hollow spike, flicks from its shrew-like mouth." ] }, { "type": "entries", - "name": "Placated by Blood", + "name": "Ravenous Blood Eaters", "entries": [ - "Cherufe lair where populations are superstitious and allow these civilizations to worship them as gods of destruction. They amplify the fear and adulation of the populace with random acts of destruction. If the locals offer live sacrifices, the cherufe eagerly devour the offerings and cease their hostilities until they once again grow hungry or restless." + "The bloodsapper is a vampiric creature with an unrelenting thirst for blood. While it can drink the blood of animals and wild beasts, it vastly prefers the blood of sapient bipedal creatures, such as giants and humanoids. When it catches prey, it uses its long, spiked tongue to impale and drain them until they are little more than husks. Due to its appetite, the bloodsapper frequently comes into conflict with other creatures reliant on blood such as {@creature stirge|mm|stirges}, {@creature vampire|mm|vampires}, and {@creature chupacabra|ccodex|chupacabras} ({@loader Creature Codex|collection/Creature Codex.json}), though it usually retreats if outmatched or outnumbered by its opponents." ] }, { "type": "entries", - "name": "Elemental Nature", + "name": "Strange Dogs", "entries": [ - "A cherufe doesn't require air, food, drink, or sleep." + "Because of their dog-like bodies and propensity to form into packs when hunting large numbers of prey, bloodsappers are frequently confused with evil canids like worgs and hell hounds, despite their clearly aberrant nature. Some believe bloodsappers were artificially created by an aboleth scientist, vampire mage, or similar entity, or that the creatures originated from beyond the stars or another realm of existence entirely." ] } ] @@ -10868,64 +11615,81 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Cherufe.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bloodsapper.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bloodsapper%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "A", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ - "dexterity" + "constitution" ] }, { - "name": "Chill Haunt", + "name": "Bloodstone Sentinel", "source": "ToB2", - "page": 62, + "page": 45, "size": [ - "M" - ], - "environment": [ - "arctic" + "L" ], - "type": "undead", + "type": "construct", "alignment": [ "N", "E" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 15 + } ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 114, + "formula": "11d10 + 48" }, "speed": { - "fly": 30, - "walk": 0 + "walk": 30 }, - "str": 7, - "dex": 16, - "con": 14, + "str": 18, + "dex": 7, + "con": 18, "int": 8, - "wis": 16, - "cha": 13, - "skill": { - "acrobatics": "+5" - }, - "passive": 13, + "wis": 10, + "cha": 16, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ - "acid", - "lightning", - "thunder", + "passive": 10, + "immune": [ + "poison", { - "note": "from nonmagical attacks", - "resist": [ + "note": "from nonmagical attacks not made with adamantine weapons", + "immune": [ "bludgeoning", "piercing", "slashing" @@ -10933,74 +11697,70 @@ "cond": true } ], - "immune": [ - "cold", - "fire", - "necrotic", - "poison" - ], "conditionImmune": [ "charmed", "exhaustion", "frightened", - "grappled", "paralyzed", "petrified", - "poisoned", - "prone", - "restrained" + "poisoned" ], "languages": [ - "the languages it knew in life" - ], - "languageTags": [ - "LF" + "understands the languages of its creators but can't speak" ], - "cr": "3", + "cr": "8", "trait": [ { - "name": "Cryophobia", - "entries": [ - "Whenever the chill haunt is subjected to cold damage, it takes no damage, but it must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} of the source of the damage for 1 minute. This trait overrides the haunt's normal immunity to the {@condition frightened} condition." - ] - }, - { - "name": "Fire Absorption", + "name": "Blood Lure", "entries": [ - "Whenever the chill haunt is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt." + "When a creature within 10 feet of the sentinel that isn't an undead or a construct takes piercing or slashing damage, it must succeed on a {@dc 15} Constitution saving throw or take an extra 7 ({@damage 2d6}) damage of that type. The sentinel's Blood Reservoir increases by an amount equal to the extra damage dealt." ] }, { - "name": "Incorporeal Movement", + "name": "Blood Reservoir", "entries": [ - "The chill haunt can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "The bloodstone sentinel absorbs blood that is spilled nearby into itself. This reservoir of blood grows when a creature takes extra damage from the sentinel's Blood Lure trait. The Blood Reservoir can't exceed the sentinel's hp maximum. As a bonus action, the sentinel can reduce the Blood Reservoir by 10 to cause one of the following effects:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Empower Blood.", + "entry": "A friendly creature within 30 feet of the sentinel that isn't an undead or a construct has advantage on its next weapon attack roll." + }, + { + "type": "item", + "name": "Inspire Fury.", + "entry": "A creature of the sentinel's choice within 30 feet of the sentinel must succeed on a {@dc 15} Charisma saving throw or immediately use its reaction to move up to its speed and make one melee weapon attack against its nearest ally. If no ally is near enough to move to and attack, the target attacks the nearest creature that isn't the bloodstone sentinel. If no creature other than the sentinel is near enough to move to and attack, the target stalks off in a random direction, seeking a target for its fury." + }, + { + "type": "item", + "name": "Sustain.", + "entry": "A nonhostile undead creature within 30 feet of the sentinel that must eat or drink, such as a {@creature ghoul} or {@creature vampire}, regains 10 hit points." + } + ] + } ] } ], - "damageTags": [ - "C", - "N", - "O" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Damage Absorption", - "Incorporeal Movement" - ], "action": [ { - "name": "Shivering Touch", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) cold damage plus 3 ({@damage 1d6}) necrotic damage, and the target must succeed on a {@dc 12} Constitution saving throw or take 3 ({@damage 1d6}) cold damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target takes fire damage, the effect ends." + "The bloodstone sentinel makes two claw attacks." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] } ], - "miscTags": [ - "MW" + "environment": [ + "underdark", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chill%20Haunt%20%28Token%29.png", "fluff": { "entries": [ { @@ -11012,40 +11772,48 @@ { "type": "quote", "entries": [ - "This ghostly humanoid's hands end in frozen claws. Water drips from the claws, freezing before it hits the ground." - ] - }, - { - "type": "entries", - "name": "Forlorn Spirits", - "entries": [ - "Chill haunts arise from the corpses of humanoids that froze to death. While most chill haunts derive from those who died alone in the cold, stories tell of entire families or villages returning as chill haunts. Because of the intensity of their demise, chill haunts dread cold and flee when targeted by cold magic." + "A humanoid statue made of green stone streaked with red steps forward, its long, curved claws reaching out. Its face is blank of features except two deep eye sockets that drip fresh blood like tears." ] }, + "Evil cults exsanguinate sacrifices over specially prepared bloodstone statues, infusing the life force of the victims into the rock and granting it life. These sentinels are driven to see more blood spilled, whether by their own hands, those of their masters, or even those of their enemies.", { "type": "entries", - "name": "Hungry for Body Heat", + "name": "Blood Calls Blood", "entries": [ - "The chill haunt's disdain for cold leads it to seek out warm buildings or open fires. While ambient heat or direct contact with fire diminishes its shivering and restores wounds it has received in combat, it craves heat from living creatures. Contact with the chill haunt sets off a deepening freeze in the victim, which is hard to reverse without the application of fire. The haunt comes into contact with living creatures to remember the feeling of warmth, and it does not care about the side effects of its touch. After it has drained the warmth from one creature, it immediately moves on to the next, ever-hungry." + "The blood infused into the sentinel perpetually leaks out, a representation of the agony that created the construct. This agony pulls on nearby creatures, drawing out vital fluids and ripping minor wounds into great injuries. The sentinel stores this blood inside itself, and the red veins in its stone become more prevalent the more blood it stores." ] }, { "type": "entries", - "name": "Restless Undead", + "name": "Mindless Fury", "entries": [ - "Destroying a chill haunt is only a temporary solution to the undead creature's depredations. Similar to a {@creature ghost}, a destroyed chill haunt returns to unlife 24 hours after its demise, attaining eternal rest only after being slain under a specific set of circumstances. For most chill haunts, the surest way to eternal rest is by coaxing the haunt to a warm building where it can sit by a hearth and nestle in blankets or furs. Though physical objects normally pass through the spectral creature, such conditions allow the coverings to conform to the shape of the haunt's former body. Moments later, the haunt lets out a contented sigh and winks out of existence." + "Those who create bloodstone sentinels invariably see power through the spilling of blood and utilize the construct to spread their faith. Some blood cults use the sentinels as mobile containers for the primary component of their profane rituals." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Construct Nature", "entries": [ - "A chill haunt doesn't require air, food, drink, or sleep." + "A bloodstone sentinel doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "inset", + "name": "Bloodstone Sentinels in Midgard", + "entries": [ + "Cults of Marena often create and use bloodstone sentinels to house blood for the cult's blood mages.", + { + "type": "entries", + "name": "Blood Magic", + "entries": [ + "As a bonus action, a spellcaster casting a blood magic spell (see {@footnote Deep Magic|Currently unconverted for 5etools.}) while within 5 feet of the bloodstone sentinel can use blood from the sentinel's reservoir to cast the spell without expending a spell slot. To do so, the spellcaster reduces the sentinel's Blood Reservoir by 10 for each level of the spell cast. Casting a cantrip reduces the reservoir by 5 instead." + ] + } + ] } ], "images": [ @@ -11053,154 +11821,148 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Chill%20Haunt.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bloodstone%20Sentinel.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bloodstone%20Sentinel%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ - "constitution", - "wisdom" + "charisma", + "constitution" ] }, { - "name": "Chimeric Phantom", + "name": "Bloom Hydra", "source": "ToB2", - "page": 63, + "page": 207, "size": [ "M" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], - "type": "undead", + "type": "plant", "alignment": [ - "C", - "N" + "U" ], "ac": [ - 11 + { + "from": [ + "natural armor" + ], + "ac": 15 + } ], "hp": { - "average": 36, - "formula": "8d8" + "average": 112, + "formula": "15d8 + 45" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 + "climb": 30, + "walk": 30 }, - "str": 12, - "dex": 13, - "con": 10, - "int": 13, + "str": 16, + "dex": 15, + "con": 16, + "int": 4, "wis": 14, - "cha": 5, - "passive": 11, + "cha": 6, + "save": { + "dex": "+5", + "cha": "+1" + }, + "skill": { + "acrobatics": "+5", + "perception": "+5", + "stealth": "+8" + }, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 15, "resist": [ - "acid", - "cold", + "bludgeoning", "fire", - "lightning", - "thunder", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "necrotic" ], "immune": [ "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "any languages its constituent souls knew in life" - ], - "languageTags": [ - "LF" + "poisoned" ], - "cr": "2", + "cr": "6", "trait": [ { - "name": "Frightening Madness", + "name": "Azalea Nectar", "entries": [ - "A chimeric phantom's madness unnerves those nearby. Any creature that starts its turn within 10 feet of the chimeric phantom must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the start of its next turn. On a successful saving throw, the creature is immune to the chimeric phantom's Frightening Madness for 24 hours." + "A creature that hits the hydra with a melee weapon attack while within 5 feet of it takes 3 ({@damage 1d6}) poison damage. This trait functions only if the hydra has at least 1 azalea vine." ] }, { - "name": "Incorporeal Movement", + "name": "Daisy Regeneration", "entries": [ - "The chimeric phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "The hydra regains 5 hp at the start of its turn if it has at least 1 hp and at least 1 daisy vine." + ] + }, + { + "name": "Flowered Vines", + "entries": [ + "The bloom hydra has four vines, and each vine has a single flower at its tip. These flowers are azalea, dahlia, daisy, and marigold. Whenever the hydra takes 15 or more damage in a single turn, one of its vines dies. If all its vines die, the hydra dies.", + "At the end of its turn, it grows two vines for each of its vines that died since its last turn, unless it has taken acid damage since its last turn. Each new vine sprouts a single flower at its tip, chosen at {@dice 1d4|random} from the flowers above. When a new vine grows, it has a {@chance 25} chance of sprouting a hydra lily instead." ] } ], - "damageTags": [ - "N", - "O" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Incorporeal Movement" - ], "action": [ { "name": "Multiattack", "entries": [ - "The chimeric phantom makes two Maddening Grasp attacks." + "The bloom hydra makes as many vine lash attacks as it has flowered vines. If it hits a Medium or smaller target with two vine lash attacks, the target is {@condition grappled} (escape {@dc 14}), and the hydra can't grapple another target. The hydra can use its Marigold Beam in place of one vine lash attack." ] }, { - "name": "Maddening Grasp", + "name": "Vine Lash", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) necrotic damage." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + ] + }, + { + "name": "Marigold Beam", + "entries": [ + "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}7 ({@damage 2d6}) fire damage. The bloom hydra can use this action only if it has at least 1 marigold vine." + ] + }, + { + "name": "Flower of Death {@recharge 5}", + "entries": [ + "The bloom hydra releases a cloud of death-infused pollen. Each creature within 15 feet of the bloom hydra must make a {@dc 14} Constitution saving throw, taking 27 ({@damage 6d8}) necrotic damage on a failed save, or half as much damage on a successful one. The bloom hydra can use this action only if it has at least 1 hydra lily vine." ] } ], - "actionTags": [ - "Multiattack" + "reaction": [ + { + "name": "Strength of the Dahlia", + "entries": [ + "The bloom hydra adds 3 to its AC against one melee attack that would hit it. To do so, the hydra must see the attacker and have at least 1 dahlia vine." + ] + } ], - "miscTags": [ - "MW" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chimeric%20Phantom%20%28Token%29.png", "fluff": { "entries": [ { @@ -11212,28 +11974,22 @@ { "type": "quote", "entries": [ - "The vague outline of a tortured being flickers, appearing as though it may have once been human. Its face is composed of many faces, and its expressions shift rapidly from madness to anger to pain. Its features change from one moment to the next, resembling one person for a short time, then someone else, or an odd combination of several at the same time." - ] - }, - { - "type": "entries", - "name": "Recombined Spirits", - "entries": [ - "Chimeric phantoms are created when intelligent creatures, most often humanoid, are consumed by a {@creature kachlian|ToB2}. The {@creature kachlian|ToB2} keeps the pieces of the creatures' souls that it finds most valuable and discards the remainder. These discarded pieces of souls often combine into a single, ghost-like creature. Although the chimeric phantom retains fractured memories of the individuals it once was, none of these memories are fully realized, and no single partial soul is in control of the phantom. Chimeric phantoms are an amalgam of spirits and can be destroyed. However, the spirits that make up the phantom cannot be separated into their former selves, as core pieces of the original souls were consumed by the {@creature kachlian|ToB2} that created the phantom." + "A writhing bundle of vines takes the rough shape of a cat with the head of a lizard. Flower buds peak out of empty eye sockets, and wilted petals sprout along its ever-shifting hide." ] }, + "The bloom hydra hunts deep within the jungles of the world. It prowls in the trees for prey on the jungle floor. When prey is in range, the bloom hydra uses its vines to pull its prey into the tree canopy where it can be consumed.", { "type": "entries", - "name": "Insanity", + "name": "Magical Bloom", "entries": [ - "Chimeric phantoms are destined to spend the remainder of their existence in a state of insanity. Each of the spirits fights to dominate the others to control the being they have become, though the spirits are doomed to never have a victor. Instead, the chimeric phantom is ruled by whatever emotion is strongest at that moment. The constant turmoil of its internal struggle leaves the chimeric phantom a chaotic mess of faces, voices, and body language that shift as its emotions change and as minor personalities take hold for seconds at a time. Its struggle is never-ending, permanently damaging the psyches of all the souls that make up the chimeric phantom. The fractured souls can never experience true peace until they have been completely destroyed, which requires destroying the chimeric phantom and the kachlian who made it." + "Bloom hydras typically have four flower-tipped, vine-like appendages, which regrow shortly after being severed. The vines are each capped with one magical flower: azalea, dahlia, daisy, or marigold. When the severed vines regrow, they sometimes sprout the rare hydra lily instead of their usual flower." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Hydra Harvest", "entries": [ - "A phantom doesn't require air, food, drink, or sleep." + "Years ago, bloom hydras were common predators in the jungle, but a rumor spread that the hydra lily could grant eternal life. Subsequently, many great expeditions were mounted into the jungle by kings, peasants, and adventurers alike. On the brink of extinction, the hydras now live in the deepest jungles far from civilization." ] } ] @@ -11246,170 +12002,162 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Chimeric%20Phantom.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bloom%20Hydra.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bloom%20Hydra%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "F", + "I", + "N" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], "savingThrowForced": [ - "wisdom" + "constitution" ] }, { - "name": "Chronomatic Enhancer", + "name": "Bone Colossus", + "group": [ + "Necrotech" + ], "source": "ToB2", - "page": 64, + "page": 267, "size": [ - "L" - ], - "environment": [ - "urban" - ], - "type": "construct", - "alignment": [ - "U" + "G" ], + "type": "undead", "ac": [ { + "ac": 16, "from": [ "natural armor" - ], - "ac": 16 + ] } ], "hp": { - "average": 152, - "formula": "16d10 + 64" + "average": 181, + "formula": "11d20 + 66" }, "speed": { "walk": 30 }, - "str": 21, + "str": 24, "dex": 11, - "con": 19, - "int": 9, - "wis": 15, - "cha": 5, - "save": { - "dex": "+4" - }, - "passive": 16, + "con": 22, + "int": 14, + "wis": 16, + "cha": 16, "senses": [ - "darkvision 60 ft.", - "tremorsense 10 ft." - ], - "senseTags": [ - "D", - "T" + "darkvision 120 ft." ], + "passive": 18, "resist": [ { - "note": "from nonmagical attacks not made with adamantine weapons", "resist": [ "bludgeoning", "piercing", "slashing" ], + "note": "from nonmagical attacks", "cond": true } ], "immune": [ - "poison", - "psychic" + "necrotic", + "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", - "petrified", "poisoned" ], "languages": [ - "understands the languages of its creator but can't speak" - ], - "languageTags": [ - "CS" + "Common", + "Darakhul" ], - "cr": "12", + "cr": "13", "trait": [ { - "name": "Delay", + "name": "Collective Mind", "entries": [ - "When damage is dealt to the chronomatic enhancer, the enhancer doesn't take the damage until its next turn. The enhancer must still make the appropriate saving throws, and it immediately suffers any extra effects of the damage, such as the speed-reducing effect of the {@spell ray of frost} spell. Only the damage is delayed." + "The bone colossus' individual posthumes are collected via a hive mind. It can telepathically communicate with any of its individual posthumes within 50 miles of it, and it can't be surprised. If the bone colossus is reduced to half its hp or fewer, its Intelligence score is reduced to 1." ] }, { - "name": "Immutable Form", + "name": "Siege Monster", "entries": [ - "The chronomatic enhancer is immune to any spell or effect that would alter its form." + "The bone colossus deals double damage to objects and structures." + ] + }, + { + "name": "Swarm Form", + "entries": [ + "A bone colossus can use its action to split into four individual swarms of tiny bone posthumes. Each swarm has an hp total equal to the bone colossus' hp divided by 4 (rounded down), and all are affected by any conditions, spells, and other magical effects that affected the bone colossus. The swarms act on the same initiative count as the bone colossus did and occupy any unoccupied space that previously contained the bone colossus. A bone swarm can occupy another creature's space and vice versa, and the swarm can move through a space as narrow as 1 foot wide without squeezing. A swarm can't regain hp or gain temporary hp.", + "As an action, the swarms can reform into a single bone colossus as long as all surviving swarms are within 5 feet of each other. The reformed bone colossus' hp total is equal to the combined remaining hp of the swarms, and the bone colossus is affected by any conditions, spells, and other magical effects currently affecting any of the swarms. It occupies any unoccupied space that previously contained at least one of the swarms that formed it." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "The bone colossus has advantage on saving throws against any effect that turns undead." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "petrified" - ], - "traitTags": [ - "Immutable Form" - ], "action": [ { "name": "Multiattack", "entries": [ - "The chronomatic enhancer can use its Time-Infused Gears. It then makes three slam attacks." + "The bone colossus makes two attacks." ] }, { - "name": "Slam", + "name": "Thunderous Slam (Colossus Form Only)", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." + "{@atk mw} {@hit +12} to hit, reach 15 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage plus 10 ({@damage 3d6}) thunder damage, and the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Time-Infused Gears", - "entries": [ - "The chronomatic enhancer spins its timeinfused gears, altering time near it. It can't affect itself with its gears. When activating its time-infused gears, it uses one of the following:", - { - "type": "list", - "items": [ - { - "type": "item", - "name": "Energizing Electricity.", - "entry": "The chronomatic enhancer releases mild electricity into up to three creatures the enhancer can see within 30 feet of it. Each target has its speed doubled, it gains a 2 bonus to its AC, it has advantage on Dexterity saving throws, and it gains an additional bonus action or reaction (target's choice) until the end of its next turn." - }, - { - "type": "item", - "name": "Slowing Gas.", - "entry": "The chronomatic enhancer releases a slowing gas, affecting up to three creatures it can see within 20 feet of it. Each target must make a {@dc 16} Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can use either an action or a bonus action on its turn, but not both. These effects last until the end of the target's next turn." - }, - { - "type": "item", - "name": "Stasis {@recharge 6}.", - "entry": "The chronomatic enhancer stops time for up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 16} Constitution saving throw or be frozen in time until the end of its next turn. A creature frozen in time is treated as if it is {@condition petrified}, except it isn't transformed into an inanimate substance and its weight doesn't increase." - } - ] - } - ] - } - ], - "reaction": [ - { - "name": "Alter Timeline", + "name": "Razor Teeth (Swarm Form Only)", "entries": [ - "When a friendly creature within 15 feet of the chronomatic enhancer takes damage, the enhancer can modify time to protect the creature, changing all damage dice rolled to 1s." + "{@atk mw} {@hit +12} to hit, reach 0 ft., one target in the swarm's space. {@h}21 ({@damage 6d6}) piercing damage, or 10 ({@damage 3d6}) piercing damage if the swarm has half its hp or fewer." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chronomatic%20Enhancer%20%28Token%29.png", "fluff": { "entries": [ { @@ -11418,30 +12166,31 @@ { "type": "entries", "entries": [ + "In his tome of deranged ramblings, Tomislav the Thrice-Flaye theorized how \"posthumes\"2014the tiny skeletal creatures used to make up the bone collectives\u2014might be gathered in even greater numbers to form bigger, stronger creatures. Thus was born the bone colossus, an undead creature big and powerful enough to serve as a rallying point for undead legions in battle.", { - "type": "quote", - "entries": [ - "A giant clock walks on four insectoid legs. As a bolt of fire flies at a nearby humanoid, the clock creature's inner gears spin and the fire fizzles into a singe on the humanoid's cloak." - ] - }, - "Chronomatic enhancers are constructs made by powerful spellcasters specializing in time-altering magic. Enhancers are protective guardians of their masters and powerful tools the spellcasters can utilize.", - { - "type": "entries", - "name": "Time Construct", - "entries": [ - "A chronomatic enhancer resembles a large clock with its inner workings clearly visible. It has four beetle-like legs and two arms. Intricate rune-like markings and glowing blue gems sparkle throughout the enhancer's interior. These magical runes allow the chronomatic enhancer to alter time around it in minor ways, aiding allies and hindering foes." - ] - }, - { - "type": "entries", - "name": "Construct Nature", + "type": "inset", + "name": "Bone Colossi in Midgard", "entries": [ - "The chronomatic enhancer doesn't require air, food, drink, or sleep." + "The first bone colossus was deployed in anger against the Electoral Kingdom of Krakova, where it proved decisive in bringing the siege of Wallenbirg to a rapid and favorable conclusion for the undead armies. More bone colossi are under construction; an enthusiastic Emperor Nicoforus intends to position the huge creatures at the vanguard of each of his imperial legions." ] } ] } ] + }, + { + "type": "entries", + "name": "Necrotech", + "entries": [ + "Necromancers, both living and dead, sometimes come together to make massive undead creatures known collectively as \"{@filter necrotech|bestiary|search=necrotech}\". In nations ruled by undead, these massive creations often act as siege weapons or powerful modes of transportation.", + { + "type": "inset", + "name": "Necrotech in Midgard", + "entries": [ + "The darakhul of the Ghoul Imperium have long practiced necromancy, using the corpses and bones of Underworld denizens to create new undead servants and devise powerful war machines to aid in their conquest of the subterranean lands. Under Emperor Nicoforus, the darakhul necromancers, known as the Necrophagi, have prospered in their mission to develop experimental necrotech, and their progress has accelerated over the last decade, thanks to the blasphemous volumes of eldritch lore gifted to the ghouls by the vampires of Morgau and Doresh in exchange for their military aid against Krakova." + ] + } + ] } ], "images": [ @@ -11449,40 +12198,65 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Chronomatic%20Enhancer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bone%20Colossus.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bone%20Colossus%20%28Token%29.png", + "traitTags": [ + "Siege Monster", + "Turn Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "B", + "P", + "T" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ - "constitution" + "strength" ] }, { - "name": "Clockwork Archon", + "name": "Boneshard Wraith", "source": "ToB2", - "page": 65, + "page": 46, "size": [ - "G" - ], - "environment": [ - "urban" + "M" ], - "type": "construct", + "type": "undead", "alignment": [ - "U" + "N", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 18 + "ac": 16 } ], "hp": { - "average": 201, - "formula": "13d20 + 65" + "average": 127, + "formula": "15d8 + 60" }, "speed": { "canHover": true, @@ -11490,109 +12264,97 @@ "number": 60, "condition": "(hover)" }, - "walk": 30 + "walk": 15 }, - "str": 24, - "dex": 9, - "con": 20, - "int": 7, - "wis": 10, - "cha": 10, - "save": { - "con": "+9" + "str": 16, + "dex": 13, + "con": 18, + "int": 13, + "wis": 14, + "cha": 8, + "skill": { + "perception": "+6", + "stealth": "+7" }, - "passive": 10, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 16, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", + { + "note": "from nonmagical attacks not made with silvered weapons", + "resist": [ + "piercing", + "bludgeoning", + "slashing" + ], + "cond": true + } ], "immune": [ - "poison", - "psychic" + "necrotic", + "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", + "grappled", "paralyzed", "petrified", "poisoned", - "prone" + "prone", + "restrained", + "stunned", + "unconscious" ], "languages": [ - "Common" - ], - "languageTags": [ - "C" + "any languages it knew in life", + "Void Speech" ], - "cr": "13", + "cr": "12", "trait": [ { - "name": "Armored Transport", - "entries": [ - "The clockwork archon can carry up to six Medium or eight Small creatures inside its torso. Creatures inside the archon have total cover against attacks and other effects outside the archon. The two escape hatches sit in the torso and can each be opened as a bonus action, allowing creatures in or out of the archon." - ] - }, - { - "name": "Immutable Form", - "entries": [ - "The clockwork archon is immune to any spell or effect that would alter its form." - ] - }, - { - "name": "Magic Resistance", + "name": "Incorporeal Movement", "entries": [ - "The clockwork archon has advantage on saving throws against spells and other magical effects." + "The boneshard wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Siege Monster", + "name": "Sunlight Sensitivity", "entries": [ - "The clockwork archon deals double damage to objects and structures." + "While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Siege Monster" - ], "action": [ { "name": "Multiattack", "entries": [ - "The clockwork archon makes two attacks with its transforming weapon." + "The wraith makes two spectral claw attacks. If both attacks damage the same creature, the target must make a {@dc 16} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Transforming Weapon", + "name": "Spectral Claw", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning or slashing damage. As a bonus action, the archon can change its weapon from a sword to a hammer or vice versa, allowing it to change its damage between bludgeoning and slashing." + "{@atk mw} {@hit +7} to hit, reach 15 ft., one target. {@h}21 ({@damage 4d8 + 3}) slashing damage, and the target must succeed on a {@dc 16} Constitution saving throw or suffer 1 level of {@condition exhaustion}. A creature can suffer no more than 2 levels of {@condition exhaustion} from the wraith's Spectral Claws." ] }, { - "name": "Fire from Heaven {@recharge 5}", + "name": "Boneshard Cyclone {@recharge 5}", "entries": [ - "The clockwork archon unleashes a brilliant beam in a 90-foot line that is 10-feet wide. Each creature in that line must make a {@dc 17} Dexterity saving throw, taking 58 ({@damage 13d8}) radiant damage on a failed save, or half as much damage on a successful one." + "The wraith chooses a creature it can see within 60 feet of it. The target must make a {@dc 16} Strength saving throw. On a failure, a creature takes 20 ({@damage 3d12}) slashing damage and 27 ({@damage 6d8}) necrotic damage and is enveloped in a whirlwind of sharp bone fragments for 1 minute or until the wraith dies. On a success, a creature takes half the damage and isn't enveloped. While enveloped, a creature is {@condition blinded} and deafened and takes 18 ({@damage 4d8}) necrotic damage at the start of each of its turns. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature dies while enveloped, it rises as a boneshard wraith on the next new moon unless it is restored to life or the bless spell is cast on the remains." ] } ], - "damageTags": [ - "B", - "S", - "R" - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "badlands" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Clockwork%20Archon%20%28Token%29.png", "fluff": { "entries": [ { @@ -11604,40 +12366,27 @@ { "type": "quote", "entries": [ - "The air around this massive construct is filled with the sound of spinning gears and mechanisms. It spreads its metal wings and takes to the air in a roar of wind." - ] - }, - { - "type": "entries", - "name": "Servants of the Righteous", - "entries": [ - "Clockwork archons are built to fight in the names of deities devoted to justice, battle, and glory. They stand as bulwarks upon the battlefields of the holy, offering a rallying point for paladins and crusaders. Churches that have the ability to manufacture clockwork archons guard the knowledge jealously, lest it fall into the hands of the unworthy." - ] - }, - { - "type": "entries", - "name": "Engines of War", - "entries": [ - "Clockwork archons are deployed as support vehicles and weapons. A single archon can quickly reduce a small settlement's defenses to ruin, while groups of them can swiftly render fortified structures to rubble. Armies with clockwork archons at their disposal sometimes use them to move sensitive material and personnel into position." - ] - }, - { - "type": "entries", - "name": "Corruptible Constructs", - "entries": [ - "On occasion, a clockwork archon is captured by the enemy. The followers of some evil gods, archdevils, and demon lords have determined methods of overwriting the construct's animating magic, turning the creature to their fell purposes. More than one community has had its cheer turn to dismay as the clockwork archon they freely allowed inside the walls disgorged enemy agents while attacking the structures and residents. More insidious cults use their clockwork archons to mask their true natures. They allow the common folk to believe they represent good faiths while they rot the community's moral fabric from the inside." + "A vaguely humanoid form appears, dim and hazy amid the constant swirl of wind-wracked grit and tainted dust of the magical wasteland." ] }, + "Contorted and broken, the boneshard wraith is a ghostly horror, haphazardly assembled from mismatched bones and gravescavenged shards. Shattered eye sockets burn with the black, icy glow of eternal madness and the spiteful hunger of the Void.", { "type": "entries", - "name": "Construct Nature", + "name": "Undead Nature", "entries": [ - "A clockwork archon doesn't require air, food, drink, or sleep." + "A boneshard wraith doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "inset", + "name": "Boneshard Wraiths in Midgard", + "entries": [ + "In the wake of the Battle of Flensing Gulch and the defeat of the last of Caelmarath's Indomitables by a summoned boneshard tempest, the nearly innumerable dead arose to haunt the area as boneshard wraiths, a form of undead creature only truly encountered in the Wasted West. The Bonewraith goblin tribe worships these creatures and sends their elders out to be consumed and transformed by them." + ] } ], "images": [ @@ -11645,127 +12394,125 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Clockwork%20Archon.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Boneshard%20Wraith.webp" } } ] }, - "savingThrowForced": [ - "dexterity" - ] - }, - { - "name": "Clockwork Leech", - "source": "ToB2", - "page": 66, - "size": [ - "M" - ], - "environment": [ - "swamp", - "urban" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Boneshard%20Wraith%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement", + "Sunlight Sensitivity" ], - "type": "construct", - "alignment": [ - "N" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF", + "OTH" + ], + "damageTags": [ + "N", + "O", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "exhaustion", + "paralyzed" + ], + "savingThrowForced": [ + "constitution", + "strength" + ] + }, + { + "name": "Bonespitter", + "source": "ToB2", + "page": 47, + "size": [ + "G" + ], + "type": "monstrosity", + "alignment": [ + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 13 + "ac": 17 } ], "hp": { - "average": 45, - "formula": "6d8 + 18" + "average": 217, + "formula": "14d20 + 70" }, "speed": { - "swim": 60, - "walk": 30 + "burrow": 30, + "walk": 50 }, - "str": 14, - "dex": 12, - "con": 17, + "str": 26, + "dex": 7, + "con": 21, "int": 3, "wis": 10, - "cha": 7, - "skill": { - "perception": "+2", - "stealth": "+3" + "cha": 5, + "save": { + "con": "+10" }, - "passive": 12, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "blindsight 30 ft.", + "tremorsense 60 ft." ], - "cr": "1", + "passive": 10, + "cr": "13", "trait": [ { - "name": "Anesthetizing Bite", + "name": "Bony Body", "entries": [ - "When the clockwork leech successfully bites a creature, the creature must succeed on a {@dc 13} Wisdom ({@skill Perception}) check to notice the bite. If the leech remains attached to the target, the target can repeat this check at the start of each of its turns." + "A creature that starts its turn or enters the space within 5 feet of the bonespitter must succeed on a {@dc 18} Dexterity saving throw or take 16 ({@damage 3d10}) piercing damage." ] - }, + } + ], + "action": [ { - "name": "Immutable Form", + "name": "Multiattack", "entries": [ - "The clockwork leech is immune to any spell or effect that would alter its form." + "The bonespitter makes two attacks: one with its bite and one with its bone spike." ] }, { - "name": "Magic Resistance", + "name": "Bite", "entries": [ - "The clockwork leech has advantage on saving throws against spells and other magical effects." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) piercing damage. If the target is a Large or smaller creature, it must succeed on a {@dc 18} Dexterity saving throw or be swallowed by the bonespitter. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the bonespitter, and it takes 17 ({@damage 5d6}) acid damage at the start of each of the bonespitter's turns. An undead creature made of mostly bones, such as a {@creature skeleton}, is immune to this acid damage.", + "If the bonespitter takes 30 damage or more on a single turn from a creature inside it, the bonespitter must succeed on a {@dc 20} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the bonespitter. If the bonespitter dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 20 feet of movement, exiting {@condition prone}." ] - } - ], - "damageTags": [ - "P", - "B" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "action": [ + }, { - "name": "Bite", + "name": "Bone Spike", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the clockwork leech attaches to the target. While attached, the leech doesn't attack. Instead, at the start of each of the clockwork leech's turns, the target loses 5 ({@damage 1d6 + 2}) hp due to blood loss, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of the leech's next turn.", - "The clockwork leech can detach itself by spending 5 feet of its movement. It does so after it drains 10 hp of blood from its target or the target dies. A creature, including the target, can use its action to detach the leech by succeeding on a {@dc 10} Strength check." + "{@atk rw} {@hit +13} to hit, range 30/120 ft., one target. {@h}18 ({@damage 3d6 + 8}) piercing damage. If the target is a Large or smaller creature, it is knocked {@condition prone}, pinned to the ground by the spike, and {@condition restrained}. As an action, the {@condition restrained} creature or a creature within 5 feet of it can make a {@dc 18} Strength check, removing the spike and ending the condition on a success. The spike can also be attacked and destroyed (AC 12; hp 15; vulnerability to bludgeoning damage; immunity to poison and psychic damage)." ] }, { - "name": "Tail", + "name": "Shard Spray {@recharge 5}", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d10 + 2}) bludgeoning damage." + "The bonespitter exhales a 60-foot cone of bone shards. Each creature in that area must make a {@dc 18} Dexterity saving throw, taking 35 ({@damage 10d6}) piercing damage on a failed save, or half as much on a successful one. If a Large or smaller creature fails this saving throw, it is also knocked {@condition prone}, pinned to the ground by a shard, and {@condition restrained}. As an action, the {@condition restrained} creature or a creature within 5 feet of it can make a {@dc 18} Strength check, removing the shard and ending the condition on a success. The shard can also be attacked and destroyed (AC 12; hp 15; vulnerability to bludgeoning damage; immunity to poison and psychic damage)." ] } ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "grassland" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Clockwork%20Leech%20%28Token%29.png", "fluff": { "entries": [ { @@ -11777,35 +12524,15 @@ { "type": "quote", "entries": [ - "From a distance this creature appears to be an enormous leech. Closer observation reveals it to be a clockwork device. Blood stains its maw, which leaks a green fluid with a vaguely astringent odor." - ] - }, - { - "type": "entries", - "name": "Collectors of Blood", - "entries": [ - "Hags and other magic practitioners who require blood for their rituals and sacrifices create clockwork leeches to scout marshlands and neighboring settlements for large groups of living creatures. The leeches are designed to extract their fill and return to their controllers, who access and drain their reservoirs. Autonomous clockwork leeches continue to collect blood, but, without masters to whom they deliver it, they go through cycles of draining blood then violently disgorging it. Regardless of their purpose (or lack thereof) for obtaining blood, most clockwork leeches retreat after getting their fill." - ] - }, - { - "type": "entries", - "name": "Waterproof Swimmer", - "entries": [ - "A clockwork leech has layered copper plating that keeps water away from its inner mechanisms. These mechanisms allow the leech to propel itself through water. They can use this propelling undulation on land to make attacks with their \"tails.\" Leeches that don't receive regular cleanings eventually turn green as the copper corrodes." - ] - }, - { - "type": "entries", - "name": "Unseen, Unheard, and Unfelt", - "entries": [ - "The same plating that protects the clockwork leech's inner mechanisms also buffers noise from the gears. Its coloration allows it to blend in with marshland foliage and silty water. Finally, when it punctures a creature's skin, it releases a sedative to numb the wound, leaving the victim unaware of the injury and subsequent blood drain. The leech doesn't have an unlimited supply of the sedative, and a leech that hasn't undergone maintenance for a few weeks loses its Anesthetizing Bite trait. Because the leech must remain attached to its victim to drain its blood, it prefers to attack lone or sleeping targets." + "A massive worm bursts through the ground, its body covered in bony protrusions." ] }, + "Bonespitters are bone-covered predators that live in the soft soil of grassy plains.", { "type": "entries", - "name": "Construct Nature", + "name": "Bones of Victims", "entries": [ - "A clockwork leech doesn't require air, food, drink, or sleep." + "Bonespitters have unique digestive systems. When a bonespitter consumes another creature, the acid in the worm's stomach dissolves all of the prey's tissue and leaves only bones behind. The bones become part of the bonespitter's defenses, poking through its skin like sharp hair follicles. Other bones are stored in muscular sacks in the bonespitter's mouth, waiting to be unleashed on unsuspecting prey." ] } ] @@ -11818,39 +12545,48 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Clockwork%20Leech.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bonespitter.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bonespitter%20%28Token%29.png", + "senseTags": [ + "B", + "T" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "blinded", + "prone", + "restrained" + ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity" ] }, { - "name": "Clockwork Mantis", + "name": "Boomer", "source": "ToB2", - "page": 67, + "page": 157, "size": [ - "L" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "M" ], - "type": "construct", + "type": "plant", "alignment": [ "U" ], @@ -11859,129 +12595,66 @@ "from": [ "natural armor" ], - "ac": 15 + "ac": 7 } ], "hp": { - "average": 68, - "formula": "8d10 + 24" + "average": 22, + "formula": "4d8 + 4" }, "speed": { - "walk": 40 + "walk": 0 }, - "str": 13, - "dex": 19, - "con": 16, - "int": 3, - "wis": 15, + "str": 1, + "dex": 1, + "con": 12, + "int": 1, + "wis": 3, "cha": 1, - "skill": { - "perception": "+5", - "stealth": "+7" - }, - "passive": 15, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "blindsight 30 ft. (blind beyond this radius)" ], + "passive": 6, "immune": [ - "poison", - "psychic", - { - "note": "from nonmagical attacks not made with adamantine weapons", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "thunder" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" - ], - "languages": [ - "understands Common but can't speak" - ], - "languageTags": [ - "C", - "CS" + "blinded", + "deafened", + "frightened" ], - "cr": "6", + "cr": "1/2", "trait": [ { - "name": "Hobbling Strike", - "entries": [ - "When the clockwork mantis makes a successful {@action opportunity attack}, the target's speed is reduced to 0 until the start of its next turn." - ] - }, - { - "name": "Immutable Form", + "name": "Deafening Boom", "entries": [ - "The clockwork mantis is immune to any spell or effect that would alter its form." + "When a creature hits the boomer with a melee attack, the boomer releases a blast of sound. Each creature within 10 feet of the boomer that can hear it must make a {@dc 12} Constitution saving throw. On a failure, a creature takes 5 ({@damage 2d4}) thunder damage and is {@condition incapacitated} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition incapacitated}." ] }, { - "name": "Magic Resistance", + "name": "Death Burst", "entries": [ - "The clockwork mantis has advantage on saving throws against spells and other magical effects." + "When it dies, the boomer explodes in a cacophonous burst. Each creature within 30 feet of the boomer that can hear it must make a {@dc 12} Constitution saving throw. On a failure, a creature takes 7 ({@damage 2d6}) thunder damage and is {@condition deafened} for 1 minute. On a success, a creature takes half the damage and isn't {@condition deafened}." ] }, { - "name": "Standing Leap", + "name": "False Appearance", "entries": [ - "The clockwork mantis's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." + "While the boomer remains motionless, it is indistinguishable from an ordinary fungus." ] } ], - "damageTags": [ - "S", - "P" - ], - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The clockwork mantis makes two serrated blade attacks. If both attacks hit the same target, the mantis can make a bite attack against another target within range as a bonus action." - ] - }, - { - "name": "Serrated Blade", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." - ] - }, + "reaction": [ { - "name": "Invisibility", + "name": "Shriek", "entries": [ - "The clockwork mantis turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the mantis wears or carries is {@condition invisible} with it." + "If bright light or a creature is within 30 feet of the boomer, it emits a shriek audible within 300 feet of it. The boomer continues to shriek until the disturbance moves out of range and for {@dice 1d4} of the boomer's turns afterward." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Clockwork%20Mantis%20%28Token%29.png", "fluff": { "entries": [ { @@ -11993,29 +12666,14 @@ { "type": "quote", "entries": [ - "This large clockwork mantis is surprisingly nimble and fast, capable of taking down foes with a lethal flurry of serrated claws and bites." - ] - }, - "These marvelous mechanical constructs were originally designed by the gnomish master engineer, Zook. Dreading that they were too powerful to be released into the world and fall into the wrong hands, he secreted them away. Whether they were released by a destruction-bent agent of chaos, or they somehow effected their own freedom, they are now a threat to any who cross their paths.", - { - "type": "entries", - "name": "Uncontrollable and Invisible", - "entries": [ - "In the past, Zook was able to control his machines, which were built to be {@condition invisible} agents and protectors. But the creations outlived their creator. If the secret to controlling the creatures exists anywhere, it is within the heavily secured vaults Zook left behind." - ] - }, - { - "type": "entries", - "name": "Wanted by Gnomes", - "entries": [ - "The existence of these wandering clockwork monsters creates a bad reputation for peaceful gnomish engineers. A few groups of gnomes specialize in tracking and destroying these clockwork creations. They claim to do it out of virtue, but rumors abound that they do it for rare parts or the possibility of tracking down old Zook's vault." + "An ear-piercing shriek echoes in the cavern. The sound comes from a human-sized mushroom whose stalk steadily swells with air as it shrieks." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Thunderous Shriek", "entries": [ - "The clockwork mantis doesn't require air, food, drink or sleep." + "Boomers are a subspecies of shrieker, nearly indistinguishable from their more innocuous cousins. When shrieking, however, the stalk of the boomer noticeably expands, swelling with air until it releases the air in a thunderous burst of noise. Like its more common relative, it is often deliberately cultivated by intelligent subterranean races as a defensive measure against intruders." ] } ] @@ -12028,146 +12686,111 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Clockwork%20Mantis.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Boomer.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Boomer%20%28Token%29.png", + "traitTags": [ + "Death Burst", + "False Appearance" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "T" + ], + "miscTags": [ + "AOE" + ], + "conditionInflict": [ + "deafened", + "incapacitated" + ], + "savingThrowForced": [ + "constitution" + ] }, { - "name": "Clockwork Tiger", + "name": "Boreal Dragon Wyrmling", "source": "ToB2", - "page": 68, + "page": 113, "size": [ - "L" - ], - "environment": [ - "urban" + "M" ], - "type": "construct", + "type": "dragon", "alignment": [ - "U" + "C", + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 16 + "ac": 17 } ], "hp": { - "average": 112, - "formula": "15d10 + 30" + "average": 39, + "formula": "6d8 + 12" }, "speed": { - "walk": 40 + "swim": 20, + "fly": 60, + "walk": 30 }, - "str": 18, - "dex": 16, + "str": 17, + "dex": 10, "con": 15, - "int": 7, - "wis": 10, - "cha": 6, - "passive": 10, + "int": 11, + "wis": 13, + "cha": 12, + "save": { + "dex": "+2", + "con": "+4", + "wis": "+3", + "cha": "+3" + }, + "skill": { + "athletics": "+5", + "perception": "+5", + "stealth": "+2" + }, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 15, + "resist": [ + "cold" ], "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "fire" ], "languages": [ - "understands Common but can't speak" - ], - "languageTags": [ - "C", - "CS" - ], - "cr": "6", - "trait": [ - { - "name": "Immutable Form", - "entries": [ - "The tiger is immune to any spell or effect that would alter its form." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The tiger has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Pounce", - "entries": [ - "If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is prone, the tiger can make one bite attack against it as a bonus action." - ] - }, - { - "name": "Reactive Guardian", - "entries": [ - "The clockwork tiger has two reactions that can be used only for Deflecting Leap." - ] - } - ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Pounce" + "Draconic" ], + "cr": "2", "action": [ - { - "name": "Multiattack", - "entries": [ - "The clockwork tiger makes one bite and two claw attacks." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." ] }, { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage." - ] - } - ], - "reaction": [ - { - "name": "Deflecting Leap", + "name": "Cinder Breath {@recharge 5}", "entries": [ - "When the clockwork tiger's ward is the target of an attack the tiger can see, the tiger can move up to 10 feet toward its ward without provoking {@action opportunity attack|phb|opportunity attacks}. If it ends this movement within 5 feet of its ward, the tiger becomes the target of the attack instead." + "The dragon exhales a 15-foot cone of superheated air filled with white-hot embers. Each creature in that area must make a {@dc 12} Dexterity saving throw, taking 22 ({@damage 4d10}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Clockwork%20Tiger%20%28Token%29.png", "fluff": { "entries": [ { @@ -12179,33 +12802,33 @@ { "type": "quote", "entries": [ - "The ticking of metal gears is all that hints at the presence of a pair of feline-shaped metal creatures. They are bronze and steel, with sharp metal teeth and razor claws." + "Covered in a mix of hard, blue-white scales and patches of silvery-blue fur, this dragon radiates a savage belligerence. Its amber eyes gleam with primal fury as it stretches its wings, sending a shower of burning sparks sizzling onto the ground." ] }, { "type": "entries", - "name": "Magical Origin", + "name": "Paradoxical Predators", "entries": [ - "Clockwork tigers were invented as guardians in times now long forgotten. In spite of their age, they continue to serve their original purpose as guardians, protecting ancient ruins and new masters alike. The number of clockwork tigers in existence is slowly rising, leading many scholars to speculate on the reason. Some suspect the instructions for creating them were finally found, while others surmise a natural phenomenon unearthed a lost vault of clockwork tigers." - ] - }, - { - "type": "entries", - "name": "Found in Pairs", - "entries": [ - "Clockwork tigers are almost always found in pairs and almost always guarding a spellcaster or magical object, which they consider their \"ward.\" The tigers work in tandem to defeat threats and protect their wards, leaping in and out of combat. Their clockwork brains are capable of thought, but they are less interested in communication and wholly devoted to protecting their wards." + "Boreal dragons inhabit the arctic and alpine places of the world, from snow-capped conifer forests and frigid mountain peaks to flat, icy plains and polar seas. Unlike white or silver dragons, however, boreal dragons are not creatures of cold but rather of heat and flames. Their breath is filled with burning embers, and their preferred lairs contain some sort of natural heat source. While this contradiction has puzzled many scholars of draconic lore, boreal dragons are unconcerned about such trivial matters and are likely to devour any sage or wizard impertinent enough to question their choice of habitat." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Dragons of Rage", "entries": [ - "A clockwork tiger doesn't require air, food, drink, or sleep." + "Boreal dragons are among the most straightforward of all true dragons, driven by simple necessities like hunting and mating. They hate most other dragons with a passion and war constantly with those that share their arctic homeland, driving off or killing any dragons they encounter. Boreal dragons are truculent creatures and love nothing better than getting into a fight; however, they do not target defenseless creatures or those far weaker than themselves unless they are hunting for food. Because they respect strength above all else, a creature can gain a boreal dragon's admiration through acts of intense bravery or slaughter. In particular, the dragons are fond of large arctic predators, such as saber-toothed tigers and polar bears, and often invite the creatures to live in their lairs." ] } ] } ] + }, + { + "type": "entries", + "name": "A Boreal Dragon's Lair", + "entries": [ + "Boreal dragons make their home in arctic or subarctic regions, particularly areas warmed by geothermal activity. Suitable sites for their lairs include cliffs above magma deposits or fissures, large caves at the edge of volcanic craters or near hot springs, or the abandoned outposts of fire giants. Boreal dragons also enjoy taking over the lairs of other dragons, particularly those they have personally slain or driven out." + ] } ], "images": [ @@ -12213,64 +12836,75 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Clockwork%20Tiger.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Boreal%20Dragon%20Wyrmling.webp" } } ] }, + "dragonAge": "wyrmling", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Boreal%20Dragon%20Wyrmling%20%28Token%29.png", + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "F", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ - "strength" + "dexterity" ] }, { - "name": "Colláis", + "name": "Boreas' Chosen", "source": "ToB2", - "page": 69, + "page": 48, "size": [ - "L" - ], - "environment": [ - "forest" + "M" ], - "type": "monstrosity", + "type": "humanoid", "alignment": [ - "N" + "C", + "E" ], "ac": [ { "from": [ - "natural armor" + "{@item leather armor|phb}", + "{@item shield|phb}" ], - "ac": 16 + "ac": 15 } ], "hp": { - "average": 150, - "formula": "20d10 + 40" + "average": 102, + "formula": "12d8 + 48" }, "speed": { - "walk": 40 - }, - "str": 19, - "dex": 15, - "con": 14, - "int": 10, - "wis": 17, - "cha": 13, - "save": { - "cha": "+5" + "walk": 30 }, + "str": 17, + "dex": 14, + "con": 19, + "int": 8, + "wis": 14, + "cha": 10, "skill": { - "intimidation": "+9", - "perception": "+7" + "athletics": "+6", + "intimidation": "+3", + "survival": "+5" }, - "passive": 17, - "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], + "passive": 12, "resist": [ { "note": "from nonmagical attacks", @@ -12282,79 +12916,62 @@ "cond": true } ], + "immune": [ + "cold" + ], "conditionImmune": [ "charmed", + "exhaustion", "frightened" ], "languages": [ - "understands Common and Sylvan but can't speak" - ], - "languageTags": [ - "C", - "S", - "CS" + "Common", + "Giant" ], - "cr": "10", + "cr": "7", "trait": [ { - "name": "Impale and Toss", + "name": "Frozen Blood", "entries": [ - "When the colláis hits a Medium or smaller creature with a gore attack, it can use a bonus action to impale and toss the creature. The target must succeed on a {@dc 16} Strength saving throw or take 11 ({@damage 2d10}) piercing damage and be flung up to 10 feet away from the colláis in a random direction and knocked {@condition prone}." + "A creature that hits the chosen with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) cold damage." ] }, { - "name": "Magic Resistance", + "name": "Ice Runes", "entries": [ - "The colláis has advantage on saving throws against spells and other magical effects." + "The chosen's weapon attacks are magical. When the chosen hits with any weapon, the weapon deals an extra {@damage 2d8} cold damage (included in the attack)." + ] + }, + { + "name": "Ice Walk", + "entries": [ + "The chosen can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." ] } ], - "damageTags": [ - "P", - "B" - ], - "conditionInflict": [ - "frightened", - "prone" - ], - "traitTags": [ - "Magic Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The colláis makes one gore attack and two hooves attacks." - ] - }, - { - "name": "Gore", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage." + "Boreas' chosen makes two ice spear attacks." ] }, { - "name": "Hooves", + "name": "Spear", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 9 ({@damage 2d8}) cold damage." ] }, { - "name": "Cry of the Forest", + "name": "Breath of the North Wind {@recharge 5}", "entries": [ - "The colláis sounds a dreadful and reverberating call. Each creature within 100 feet of the colláis that can hear the cry must succeed on a {@dc 16} Charisma saving throw or be {@condition frightened} until the end of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the colláis's Cry of the Forest for the next 24 hours. Forest-dwelling beasts and monstrosities with an Intelligence of 4 or lower automatically succeed or fail on this saving throw, the colláis's choice." + "Boreas' chosen exhales freezing breath in a 15-foot cone. Each creature in that area must make a {@dc 15} Constitution saving throw. On a failure, a creature takes 28 ({@damage 8d6}) cold damage and its speed is reduced by 10 feet until the end of its next turn. On a success, a creature takes half the damage and its speed isn't reduced. A creature that fails the saving throw by 5 or more is {@condition petrified} in ice until the end of its next turn instead." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Collais%20%28Token%29.png", "fluff": { "entries": [ { @@ -12366,14 +12983,22 @@ { "type": "quote", "entries": [ - "The colláis is a large, deer-like creature covered in thick, black fur. A great rack of antlers grows from its thick skull, in which prominent eye sockets display two red embers for eyes. The monster has no mouth; instead, a coarse beard grows in its place." + "The humanoid's piercing blue eyes lock on their target as it charges forward with bloodlust. Bloodcurdling battle cries and flying spears follow the berserker's charge." ] }, + "Regardless of what type of prior life they led, any humanoid can become one of {@creature avatar of boreas|tob|Boreas'} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) chosen. Some humanoids are born with runic symbols designating them as creatures blessed by the North Wind, but most must undergo several trials before the first wintry rune scrawls itself into their flesh. The trials include surviving the highest mountain peaks in the dead of winter, defeating a {@creature frost giant} in single combat, and crafting a spear out of the fang or claw of an icy beast. Even then, Boreas may deny his favor.", { "type": "entries", - "name": "Summoned Protector", + "name": "Blood and Weapons of Ice", "entries": [ - "If a forest village is in danger, the villagers might perform a ritual sacrifice to summon a colláis. Once the ritual is complete, the creature appears in the branches of a nearby tree. It then stalks the village and its surroundings. A colláis returns to its home plane after 24 hours." + "A humanoid chosen by Boreas goes through a transformation to become more like its patron. Its blood freezes into ice, and its weapons become forever rimed." + ] + }, + { + "type": "entries", + "name": "Blessed and Loyal", + "entries": [ + "Humanoids chosen by Boreas further his goals, protect his holy sites, spread winter wherever they walk, and honor the North Wind with every fallen foe." ] } ] @@ -12386,218 +13011,117 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Collais.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Boreas'%20Chosen.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Boreas'%20Chosen%20%28Token%29.png", + "attachedItems": [ + "spear|phb" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "C", + "P" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RNG", + "RW", + "THW" + ], + "conditionInflict": [ + "petrified" + ], "savingThrowForced": [ - "charisma", - "strength" + "constitution" ] }, { - "name": "Conjoined Queen", + "name": "Brachyura Shambler", "source": "ToB2", - "page": 70, + "page": 49, "size": [ - "L" - ], - "environment": [ - "underdark", - "urban" + "M" ], "type": "monstrosity", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 18 + "ac": 14 } ], "hp": { - "average": 168, - "formula": "16d10 + 80" + "average": 71, + "formula": "11d8 + 22" }, "speed": { - "walk": 40, - "climb": 30, - "burrow": 20 - }, - "str": 18, - "dex": 16, - "con": 21, - "int": 13, - "wis": 14, - "cha": 18, - "save": { - "dex": "+7", - "wis": "+6" - }, - "skill": { - "perception": "+6" + "walk": 30 }, - "passive": 16, + "str": 16, + "dex": 12, + "con": 15, + "int": 6, + "wis": 12, + "cha": 8, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "senseTags": [ - "D", - "T" - ], - "immune": [ - "poison" + "darkvision 60 ft." ], - "conditionImmune": [ - "charmed", - "frightened", - "poisoned" + "passive": 11, + "resist": [ + "bludgeoning" ], "languages": [ - "Common" - ], - "languageTags": [ - "C" + "Brachyura" ], - "cr": "10", + "cr": "4", "trait": [ { - "name": "Magic Resistance", - "entries": [ - "The conjoined queen has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Pheromones", - "entries": [ - "A creature that starts its turn within 30 feet of the conjoined queen must succeed on a {@dc 14} Constitution saving throw or be {@condition charmed} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. While {@condition charmed}, the creature drops anything it is holding and is {@condition stunned}. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the conjoined queen's Pheromones for the next 24 hours." - ] - }, - { - "name": "Tunneler", + "name": "Puncturing Claws", "entries": [ - "The queen can burrow through solid rock at half her burrowing speed and leaves a 5-foot-diameter tunnel in her wake." + "A creature that starts its turn grappled by the brachyura shambler must succeed on a {@dc 13} Strength saving throw or take 7 ({@damage 2d6}) piercing damage." ] } ], - "damageTags": [ - "B", - "P", - "I" - ], - "conditionInflict": [ - "charmed", - "stunned" - ], - "traitTags": [ - "Magic Resistance", - "Tunneler" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "headerEntries": [ - "The conjoined queen is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The queen has the following sorcerer spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell acid splash}", - "{@spell mage hand}", - "{@spell prestidigitation}", - "{@spell ray of frost}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell burning hands}", - "{@spell magic missile}", - "{@spell shield}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell detect thoughts}", - "{@spell misty step}", - "{@spell web}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell clairvoyance}", - "{@spell counterspell}", - "{@spell haste}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell banishment}", - "{@spell confusion}" - ] - }, - "5": { - "slots": 1, - "spells": [ - "{@spell insect plague}" - ] - } - } - } - ], - "spellcastingTags": [ - "CS" - ], - "conditionInflictSpell": [ - "incapacitated", - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The conjoined queen makes two slam attacks and one sting attack." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + "The brachyura shambler makes two claw attacks. If both attacks hit a Medium or smaller target, the target is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained}." ] }, { - "name": "Sting", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage plus 14 ({@damage 4d6}) poison damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d8 + 2}) piercing damage." ] }, { - "name": "Queen's Wrathful Clattering (1/Day)", + "name": "Diseased Spit", "entries": [ - "The conjoined queen clacks her long chitinous legs together, inciting rage in her allies. Each ally within 60 feet of the queen who can hear her has advantage on its next attack roll, and its speed is increased by 10 until the end of its next turn." + "{@atk rw} {@hit +3} to hit, range 20/60 ft., one creature. {@h}7 ({@damage 2d4 + 2}) acid damage, and the creature must succeed on a {@dc 11} Constitution saving throw or contract {@disease sewer plague}. It takes {@dice 1d4} days for sewer plague's symptoms to manifest in an infected creature. Symptoms include fatigue and cramps. The infected creature suffers one level of {@condition exhaustion}, and it regains only half the normal number of hp from spending Hit Dice and no hp from finishing a long rest. At the end of each long rest, an infected creature must make a {@dc 11} Constitution saving throw. On a failed save, the character gains one level of {@condition exhaustion}. On a successful save, the character's {@condition exhaustion} level decreases by 1 level. If a successful saving throw reduces the infected creature's level of {@condition exhaustion} below 1, the creature recovers from the disease." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Conjoined%20Queen%20%28Token%29.png", "fluff": { "entries": [ { @@ -12609,28 +13133,21 @@ { "type": "quote", "entries": [ - "The torso of a pale humanoid woman melds into the thorax of a massive insect. It moves about on six pointed legs, stabbing through stone and metal alike." - ] - }, - { - "type": "entries", - "name": "Born in Chaos", - "entries": [ - "The first conjoined queen was created when cultists sacrificed a captured queen to their dark insectoid god. In a ritual of chaotic magic, the human queen and an insect queen were joined, forming a chitinous chrysalis from which the conjoined queen eventually emerged." + "The vaguely humanoid creature has an oblong head with a pair of deep-set black eyes, a pair of antennae, and grasping mandibles. The creature is covered in a chitinous shell that is deep red, almost black in color. As it moves, it makes a strange sound, as though it is asking unintelligible questions in gibberish." ] }, { "type": "entries", - "name": "Rulers of the Many-Legged", + "name": "Purveyors of Mud", "entries": [ - "A conjoined queen rules from a subterranean throne room, often in a burrow under the ruins of a fallen monarchy's castle. There she commands her insectoid host and sits atop a pile of incubating eggs." + "Brachyura shamblers are foul, vaguely humanoid, semi-intelligent creatures that live in the mud and primarily eat carrion. They eat fresh kills when they can, but they find it easier to eat what is already dead. Because of their filthy living conditions and unsanitary diet, they carry disease, which they easily spread to those they encounter." ] }, { "type": "entries", - "name": "Hungry for Power", + "name": "Related to the Sporous Crab", "entries": [ - "The conjoined queen hungers for humanoid flesh but also for power. She seeks to rule and conquer humanoids and insects alike. Her armies consist of giant insects and the humanoids who ride them into battle." + "The brachyura often share living space with the {@creature sporous crab|tob2} and are likely distantly related to them. The crabs are of much lower intelligence, leaving their relationship more like that of a master and pet. The crabs also support the brachyura when their lairs are attacked." ] } ] @@ -12643,134 +13160,145 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Conjoined%20Queen.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Brachyura%20Shambler.webp" } } ] }, - "damageTagsSpell": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Brachyura%20Shambler%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ "A", - "C", - "F", - "O", - "P", - "T" + "P" ], - "savingThrowForced": [ - "constitution" + "miscTags": [ + "MW", + "RW" ], - "savingThrowForcedSpell": [ - "charisma", + "conditionInflict": [ + "exhaustion", + "grappled", + "restrained" + ], + "savingThrowForced": [ "constitution", - "dexterity", - "wisdom" + "strength" ] }, { - "name": "Corpse Worm", + "name": "Brain Hood", "source": "ToB2", - "page": 71, + "page": 50, "size": [ - "L" - ], - "environment": [ - "underdark" + "T" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "U" + "N", + "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 14 - } + 13 ], "hp": { - "average": 76, - "formula": "8d10 + 32" + "average": 22, + "formula": "5d4 + 10" }, "speed": { - "climb": 30, - "walk": 30 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 20 }, - "str": 16, - "dex": 12, - "con": 19, - "int": 1, - "wis": 12, - "cha": 5, - "skill": { - "perception": "+3" + "str": 4, + "dex": 16, + "con": 14, + "int": 17, + "wis": 15, + "cha": 10, + "save": { + "dex": "+5" }, - "passive": 13, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "blindsight 60 ft. (blind beyond this radius)" ], - "immune": [ - "poison" + "passive": 12, + "resist": [ + "bludgeoning" ], "conditionImmune": [ - "poisoned" + "prone" ], - "cr": "3", - "trait": [ - { - "name": "Keen Smell", - "entries": [ - "The corpse worm has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - } - ], - "damageTags": [ - "P", - "A" - ], - "conditionInflict": [ - "blinded", - "grappled", - "poisoned", - "prone", - "restrained" + "languages": [ + "Common", + "telepathy 60 ft." ], - "traitTags": [ - "Keen Senses" + "cr": "1/2", + "spellcasting": [ + { + "name": "Innate Spellcasting (Psionics)", + "headerEntries": [ + "The brain hood's spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). The brain hood can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell acid splash}", + "{@spell chill touch}", + "{@spell fire bolt}", + "{@spell ray of frost}", + "{@spell shocking grasp}" + ], + "daily": { + "3e": [ + "{@spell detect magic}", + "{@spell magic missile}", + "{@spell sleep}" + ], + "1e": [ + "{@spell blur}", + "{@spell burning hands}", + "{@spell hold person}" + ] + }, + "ability": "int", + "type": "spellcasting" + } ], - "action": [ + "trait": [ { - "name": "Bite", + "name": "Merge with Beast", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained}, and the corpse worm can't bite another target or use its Regurgitate reaction. The target must succeed on a {@dc 12} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hp maximum by 5 ({@damage 1d10}) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0." + "If the brain hood successfully hits a beast with an Intelligence of 3 or lower with its Slam attack, it latches onto the beast's head and attempts to take control of the creature. The target must succeed on a {@dc 14} Intelligence saving throw or become bonded with the brain hood, losing all control of its body to the brain hood. While bonded in this way, the brain hood's statistics are replaced by the statistics of the beast, including the beast's hit points and Hit Dice, but the brain hood retains its alignment, personality, Intelligence, Wisdom, and Charisma scores, along with its Speak with Beasts trait. In addition, the brain hood retains its ability to cast spells. The brain hood can't be targeted specifically while bonded with a creature. It can detach itself from the creature and end the bond by spending 5 feet of its movement. If the bonded creature is reduced to 0 hit points, the brain hood is ejected from it and appears in an unoccupied space within 5 feet of the creature." ] }, { - "name": "Swallow", + "name": "Speak with Beasts", "entries": [ - "The corpse worm makes a bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and effects outside the corpse worm, and it takes 10 ({@damage 3d6}) acid damage at the start of each of the corpse worm's turns. The corpse worm can have only one creature swallowed at a time. If the corpse worm takes 20 damage or more on a single turn from the swallowed creature, the worm must succeed on a {@dc 12} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 10 feet of the worm. If the corpse worm dies, the target is no longer {@condition restrained} by it and can escape from the corpse using 10 feet of movement, exiting prone." + "While merged with a beast, the brain hood can communicate with beasts of the same type as if they shared a language." ] } ], - "reaction": [ + "action": [ { - "name": "Regurgitate {@recharge 5}", + "name": "Slam", "entries": [ - "When a creature the corpse worm can see hits it with an attack while within 10 feet of it, the corpse worm regurgitates a portion of its stomach contents on the attacker. The target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. If the corpse worm has a swallowed creature when it uses this reaction, the worm must succeed on a {@dc 14} Constitution saving throw or also regurgitate the swallowed creature, which falls {@condition prone} in a space within 5 feet of the target. If it regurgitates the swallowed creature, the target and the swallowed creature take 7 ({@damage 2d6}) acid damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage. If the target is a beast, the brain hood can attempt to take control of it (see the Merge with Beast trait)." ] } ], - "actionTags": [ - "Swallow" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "forest", + "grassland" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Corpse%20Worm%20%28Token%29.png", "fluff": { "entries": [ { @@ -12782,29 +13310,28 @@ { "type": "quote", "entries": [ - "A large, bloated worm, its body the gray-white pallor of death and slicked with yellow mucus, crawls across a pile of corpses. As its dozens of legs propel it over the bodies, its fang-filled maw opens to reveal a second jaw that repeatedly bursts outward, slurping up chunks of flesh with each strike." + "A bear with the top of its head covered in a strange, slick, black substance looks around with purpose." ] }, - "These creatures prowl deep caverns, seeking flesh to devour.", { "type": "entries", - "name": "Eaters of the Dead", + "name": "Parasitic", "entries": [ - "The corpse worm feeds primarily on death and decay, though it hunts and kills living prey it encounters if hungry. Corpse worms have a keen sense of smell that they can use to locate wounded prey or sources of carrion on which to feed." + "Brain hoods are parasites that are rarely encountered without host animals. In fact, outside of its host, a brain hood poses little danger to intelligent creatures or creatures who are not beasts. Brain hoods prefer to bond with larger creatures, such as bears or dire wolves, due to the beasts' impressive physical prowess. They use the animals as powerful physical vessels, helping the host creature find food but otherwise subjugating the dim intelligence within it." ] }, { "type": "entries", - "name": "Ignore the Unliving", + "name": "Calculating", "entries": [ - "While both the living and the dead are food for the corpse worm, it doesn't feed upon the undead. Unless attacked, the corpse worm ignores undead near it. Some intelligent undead tame and train corpse worms, using them as pets, guardians, or shock troops." + "The brain hood is inherently evil and despises all living things that possess bodies of their own. They delight in using their beast forms to attack and kill humanoids, particularly if the humanoids are smaller or less powerful than their bonded beast." ] }, { "type": "entries", - "name": "Slimy Eggs", + "name": "Druidic Enemies", "entries": [ - "Corpse worm eggs are about the size of a human head and are sheathed in a rubbery, translucent gray membrane. The eggs are deposited with a pungent, sticky, mustard-colored excretion, allowing them to be placed on walls or even ceilings." + "Given the unique nature of a brain hood's existence, some people mistake them for druids in beast form. Brain hoods often encourage this belief, sowing mistrust and discord between villagers and a local circle of druids. This practice, coupled with the brain hood's abominable treatment of beasts, drives druids to hunt down and destroy brain hoods. Traveling druids listen for stories of sudden, uncommonly aggressive animal attacks, knowing the cause could be a sign that a brain hood is in the area." ] } ] @@ -12817,144 +13344,127 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Corpse%20Worm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Brain%20Hood.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Brain%20Hood%20%28Token%29.png", + "senseTags": [ + "B" + ], + "languageTags": [ + "C", + "TP" + ], + "damageTags": [ + "B" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "L", + "N", + "O" + ], + "spellcastingTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "paralyzed", + "unconscious" + ], "savingThrowForced": [ - "constitution" + "intelligence" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" ] }, { - "name": "Corrupted Pixie", + "name": "Brimstone Locusthound", "source": "ToB2", - "page": 72, + "page": 51, "size": [ - "T" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "M" ], - "type": "fiend", + "type": "monstrosity", "alignment": [ - "C", - "E" + "N" ], "ac": [ - 15 + { + "from": [ + "natural armor" + ], + "ac": 15 + } ], "hp": { - "average": 5, - "formula": "2d4" + "average": 60, + "formula": "8d8 + 24" }, "speed": { - "fly": 30, - "walk": 10 - }, - "str": 2, - "dex": 20, - "con": 10, - "int": 12, - "wis": 14, - "cha": 15, - "skill": { - "perception": "+4", - "stealth": "+7" + "fly": 60, + "walk": 30 }, - "passive": 14, + "str": 19, + "dex": 14, + "con": 17, + "int": 3, + "wis": 9, + "cha": 6, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "languages": [ - "Abyssal", - "Infernal", - "Primordial", - "Sylvan" - ], - "languageTags": [ - "AB", - "I", - "P", - "S" - ], - "cr": "1/2", + "passive": 9, + "cr": "3", "trait": [ { - "name": "Magic Resistance", + "name": "Smoky Aura", "entries": [ - "The pixie has advantage on saving throws against spells and other magical effects." + "The brimstone locusthound emits a dense, choking smoke within 10 feet of itself. Each non-brimstone locusthound creature that enters the smoke or starts its turn in the smoke must succeed on a {@dc 13} Constitution saving throw or be {@condition blinded} until the end of its turn. On a successful saving throw, the creature is immune to the locusthound's Smoky Aura for 24 hours. At the start of each of its turns, the locusthound chooses whether this aura is active. The smoke is nonmagical and can be dispersed by a wind of moderate or greater speed (at least 10 miles per hour)." ] - } - ], - "traitTags": [ - "Magic Resistance" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The pixie's innate spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell vicious mockery}" - ], - "daily": { - "1e": [ - "{@spell bestow curse}", - "{@spell charm person}", - "{@spell confusion}", - "{@spell detect thoughts}", - "{@spell dispel magic}", - "{@spell fire bolt}", - "{@spell tasha's hideous laughter|phb|hideous laughter}", - "{@spell ray of enfeeblement}", - "{@spell suggestion}" - ] - } + "name": "Smoky Haze", + "entries": [ + "When the brimstone locusthound is targeted by a ranged weapon attack or a spell that requires a ranged attack roll, roll a {@dice d6}. On a 4 or 5, the attacker has disadvantage on the attack roll. On a 6, the attack misses the locusthound, disappearing into the smoke surrounding it." + ] } ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "charmed", - "incapacitated", - "prone" - ], "action": [ { - "name": "Confusion Touch", + "name": "Multiattack", "entries": [ - "The pixie touches one creature. The target must succeed on a {@dc 12} Wisdom saving throw or use its reaction to make one melee attack against one of its allies within 5 feet. If it has no allies within 5 feet, the creature attacks itself." + "The brimstone locusthound makes two claw attacks." ] }, { - "name": "Superior Invisibility", + "name": "Claw", "entries": [ - "The pixie magically turns {@condition invisible} until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is {@condition invisible} with it." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." + ] + }, + { + "name": "Sticky Spittle", + "entries": [ + "{@atk rw} {@hit +4} to hit, range 20/60 ft., one target. {@h}9 ({@damage 2d6 + 2}) acid damage, and the target must succeed on a {@dc 13} Dexterity saving throw or be {@condition restrained} until the end of its next turn." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Corrupted%20Pixie%20%28Token%29.png", + "environment": [ + "grassland", + "hill", + "underdark" + ], "fluff": { "entries": [ { @@ -12966,36 +13476,22 @@ { "type": "quote", "entries": [ - "A wrinkly, purple-skinned pixie with small black horns and bat wings flits about, chanting a violent song about harvesting organs." - ] - }, - "Corrupted pixies are fey turned fiends who savor violence.", - { - "type": "entries", - "name": "Corrupted by Hags", - "entries": [ - "Hags sometimes capture pixies and torture them by forcing the tiny fey beings to watch the hags commit acts of depraved violence. These acts combined with the hags' magic drive the pixies mad, twisting their forms and turning them into corrupt versions of what they once were. The corrupted pixies become fiends that live to serve the hags who created them. Many of these pixies think of their creators as gods who exposed the world's true joys: murder, torture, and other evil acts." - ] - }, - { - "type": "entries", - "name": "Mischief Makers", - "entries": [ - "Hags send corrupted pixies to cause mischief and chaos to punish their enemies, for their own entertainment, or as a distraction from the hags' more sinister schemes. The pixies delight in these tasks, often using their magic to make people harm one another and remaining invisible as long as they can. Corrupted pixies like to make the pain last as long as possible before their tricks satisfyingly result in another creature's death." + "This creature is a disturbing combination of wolf and locust, and the smoke it exhales hovers thickly around it. Fur surrounds its locust head, and long, insectoid legs extend from its canine body." ] }, { "type": "entries", - "name": "Destroy Beauty", + "name": "Unnatural Origin", "entries": [ - "Corrupted pixies take a special joy in destroying anything beautiful, be it a work of art, a garden, or the face of a handsome adventurer. The fiends sometimes become distracted from their hag-assigned tasks because the opportunity to mar something perfect is too good to pass up." + "Brimstone locusthounds are the result of magical experimentation. Scholars are uncertain if the experiment went terribly wrong or if the creatures turned out as originally intended. The wizards who created them have been dead for thousands of years, allowing theories\u2014and the wizards' creations\u2014to run wild ever since." ] }, { "type": "entries", - "name": "Restored by Pixie Dust", + "name": "Migrating Packs", "entries": [ - "If a corrupted pixie is captured, it can be restored to its fey form. The captured pixie must be showered with pixie dust every day at sunrise for ten consecutive days. On the final day, the pixie reverts to its original form." + "Brimstone locusthounds build their nests below ground, in caves, or in buried ruins. They are migratory omnivores, and they prefer areas where fungi and small prey are plentiful.", + "Though less caring for each other than most canines, brimstone locusthounds often form packs to rear young and when food is plentiful. However, when food becomes scarce, a pack of locusthounds tears itself apart, cannibalizing its weakest members, and the survivors scatter to the wind." ] } ] @@ -13008,117 +13504,194 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Corrupted%20Pixie.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Brimstone%20Locusthound.webp" } } ] }, - "damageTagsSpell": [ - "F", - "N", - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Brimstone%20Locusthound%20%28Token%29.png", + "senseTags": [ + "B", + "D" ], - "savingThrowForced": [ - "wisdom" + "actionTags": [ + "Multiattack" ], - "savingThrowForcedSpell": [ + "damageTags": [ + "A", + "S" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "blinded", + "restrained" + ], + "savingThrowForced": [ "constitution", - "wisdom" + "dexterity" ] }, { - "name": "Crimson Shambler", + "name": "Broodmother of Leng", "source": "ToB2", - "page": 73, + "page": 52, "size": [ - "M" - ], - "environment": [ - "underdark" + "H" ], - "type": "plant", + "type": "aberration", "alignment": [ - "U" + "C", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 12 + "ac": 17 } ], "hp": { - "average": 32, - "formula": "5d8 + 10" + "average": 161, + "formula": "17d12 + 51" }, "speed": { - "walk": 20 + "climb": 30, + "walk": 40 + }, + "str": 18, + "dex": 14, + "con": 16, + "int": 17, + "wis": 10, + "cha": 10, + "save": { + "dex": "+6", + "con": "+9", + "int": "+7" + }, + "skill": { + "intimidation": "+4", + "perception": "+4", + "stealth": "+6" }, - "str": 12, - "dex": 10, - "con": 14, - "int": 1, - "wis": 11, - "cha": 5, - "passive": 10, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 240 ft." ], - "senseTags": [ - "B" + "passive": 14, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "acid", "poison" ], "conditionImmune": [ - "blinded", - "deafened", - "poisoned" + "charmed", + "poisoned", + "unconscious" + ], + "languages": [ + "Common", + "Void Speech" + ], + "cr": "11", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The broodmother of Leng's innate spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). She can innately cast the following spells, requiring no material components." + ], + "will": [ + "{@spell charm person}", + "{@spell chill touch}", + "{@spell comprehend languages}", + "{@spell detect magic}" + ], + "daily": { + "3e": [ + "{@spell hold person}", + "{@spell suggestion}", + "{@spell thunderwave}" + ], + "1e": [ + "{@spell dream}", + "{@spell legend lore}", + "{@spell mislead}", + "{@spell scrying}" + ] + }, + "ability": "int", + "type": "spellcasting" + } ], - "cr": "1/2", "trait": [ { - "name": "Eerie Resemblance", + "name": "Brood Leader", "entries": [ - "The crimson shambler resembles a bloody {@creature zombie}. A creature that can see a crimson shambler must succeed on a {@dc 14} Intelligence ({@skill Nature} or {@skill Religion}) check to discern its true nature." + "Spiders of Leng and swarms of spiderlings have advantage on attack rolls against creatures within 30 feet of the broodmother who have attacked or damaged the broodmother within the last minute." ] }, { - "name": "Spores", + "name": "Eldritch Understanding", "entries": [ - "A creature that touches the shambler or hits it with an attack causes spores to spew out of the shambler in a 10-foot radius. Each creature in that area must succeed on a {@dc 10} Constitution saving throw or become diseased. Creatures immune to the {@condition poisoned} condition are immune to this disease. The diseased creature's lungs fill with the spores, which kill the creature in a number of days equal to {@dice 1d10} + the creature's Constitution score, unless the disease is removed. One hour after infection, the creature becomes {@condition poisoned} for the rest of the duration. After the creature dies, it rises as a crimson shambler, roaming for 1 week and attempting to infect any other creatures it encounters. At the end of the week, it collapses, its body fertilizing a new patch of crimson slime. A creature that succeeds on the saving throw is immune to the spores of all crimson shamblers and {@hazard crimson slime|ToB2} for the next 24 hours." + "A broodmother of Leng can read and use any scroll." + ] + }, + { + "name": "Poisonous Blood", + "entries": [ + "A creature that hits the broodmother with a melee attack while within 5 feet of her takes 7 ({@damage 2d6}) poison damage. The creature must succeed a {@dc 15} Dexterity saving throw or also be {@condition poisoned} until the end of its next turn." ] } ], - "damageTags": [ - "B", - "A" - ], - "conditionInflict": [ - "poisoned" - ], "action": [ { - "name": "Slam", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage plus 3 ({@damage 1d6}) acid damage." + "The broodmother of Leng makes two claw attacks." ] }, { - "name": "Slime Glob", + "name": "Claw", "entries": [ - "{@atk rw} {@hit +2} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d6}) acid damage and the target must succeed on a {@dc 12} Constitution saving throw or become infected with the shambler's spores (see the Spores trait)." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d10 + 4}) slashing damage plus 9 ({@damage 2d8}) poison damage." + ] + }, + { + "name": "Spit Venom", + "entries": [ + "{@atk rw} {@hit +6} to hit, range 60 ft., one target. {@h}20 ({@damage 4d8 + 2}) poison damage, and the target must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} and blinded until the end of its next turn." + ] + }, + { + "name": "Call Brood (1/Day)", + "entries": [ + "The broodmother spawns {@dice 2d4} swarms of spiderlings (treat as {@creature swarm of spiders}). Alternatively, the broodmother can magically call {@dice 3d6} young spiders of Leng (treat as {@creature giant wolf spider}) instead. The creatures arrive in {@dice 1d4} rounds, acting as allies of the broodmother and obeying her spoken commands. The creatures remain for 1 hour, until the broodmother dies, or until the broodmother dismisses them as a bonus action." ] } ], - "miscTags": [ - "MW", - "RW", - "AOE" + "reaction": [ + { + "name": "Protect the Future", + "entries": [ + "When a creature the broodmother can see attacks her, she can call on a spider of Leng within 5 feet of her to protect her. The spider of Leng becomes the target of the attack instead." + ] + } + ], + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crimson%20Shambler%20%28Token%29.png", "fluff": { "entries": [ { @@ -13130,27 +13703,34 @@ { "type": "quote", "entries": [ - "The bloody corpse stands up, dripping a red slime. As each drop hits the ground, it splatters into little red spores." + "A bloated purple spider the size of a castle gate, covered in gold, jewels, and its chittering young, lumbers forward." ] }, - "The crimson shambler is an intermediary form of a hazardous slime mold found in deep caverns. It wanders the dark passageways, attacking any creatures it encounters to infect them with its spores.", + "Deep in the bowels of the cursed land of Leng, the {@creature spider of leng|ToB|spiders of Leng} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) vie for the gaze of the rare broodmothers.", { "type": "entries", - "name": "Gruesome Appearance", + "name": "War Upon the World", "entries": [ - "The crimson shambler is a mobile plant, feeding off the remains of an infected creature. The overlay of red slime atop an ambulatory decomposing corpse is often mistaken as some type of undead creature. In actuality, the remains are animated by a slime mold, allowing it to hunt and infect other creatures until it finds a suitable place to spawn. Then it falls and becomes a new colony of crimson slime." + "All spiders that reside in Leng hate humanoids with seething passion. Each broodmother looks upon her brood not as children, but as a personal army that shall one day wipe all humanoids from the face of the Material Plane." + ] + }, + { + "type": "entries", + "name": "Champion Suitors", + "entries": [ + "Spiders of Leng often bring treasures or captives back to the broodmother's cavern to prove their worth as a mate and help grow the broodmother's army. If a spider's campaign is deemed worthy, the spider is eaten, its life force and magical talents passing on to the next generation germinating within the broodmother. If a spider is unworthy, it is killed and dropped into the depths of the broodmother's caverns." + ] + }, + { + "type": "entries", + "name": "Dangerous, Sparkling Caverns", + "entries": [ + "The caverns of the broodmothers hold generations of treasures brought by their many suitors. Though broodmothers love their hoards, their love for themselves and their brood outweighs their ancient greed. Broodmothers often have a great many spiders of Leng protecting their caverns, usually offspring still too young to join the broodmother's armies or suitors serving as guardians until the broodmother is ready to hatch another brood." ] } ] } ] - }, - { - "type": "inset", - "name": "Crimson Slime Environmental Hazard", - "entries": [ - "This slime mold is bright red with darker blotches scattered over its surface. Crimson slime is usually encountered in warm, heavily forested areas or deep underground in areas full of living creatures for its spores. Crimson slime typically covers a 5-foot square. When a living creature moves within 10 feet of a crimson slime, the dark splotches on its surface burst and release spores in a 10-foot-radius around itself (see the crimson shambler's Spores trait for the effects of the spores). Ingestion of or physical contact with the crimson slime will also cause exposure to the spores. Crimson slime is immune to acid. Any effect that cures a disease or deals cold or fire damage destroys a path of crimson slime." - ] } ], "images": [ @@ -13158,145 +13738,122 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Crimson%20Shambler.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Broodmother%20of%20Leng.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Broodmother%20of%20Leng%20%28Token%29.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "I", + "S" + ], + "damageTagsSpell": [ + "N", + "T", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "deafened", + "invisible", + "paralyzed" + ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ] }, { - "name": "Crinaea", + "name": "Bulbous Violet", "source": "ToB2", - "page": 74, + "page": 53, "size": [ "M" ], - "environment": [ - "farmland", - "forest", - "urban" - ], - "type": "fey", + "type": "plant", "alignment": [ - "N" + "U" ], "ac": [ - 13 + 12 ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 38, + "formula": "7d8 + 7" }, "speed": { - "swim": 60, - "walk": 30 - }, - "str": 11, - "dex": 16, - "con": 12, - "int": 14, - "wis": 12, - "cha": 17, - "skill": { - "perception": "+3", - "stealth": "+5" + "climb": 20, + "walk": 20 }, - "passive": 13, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "fire" - ], + "str": 15, + "dex": 14, + "con": 13, + "int": 2, + "wis": 10, + "cha": 2, + "passive": 10, "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Common", - "Sylvan" - ], - "languageTags": [ - "C", - "S" + "acid" ], - "cr": "2", + "cr": "1", "trait": [ { - "name": "Crinaea's Curse", + "name": "Acid Sacs", "entries": [ - "The crinaea can sense water within 300 feet of it that was drawn from its bonded source within the last 24 hours. As a bonus action, the crinaea can poison up to 1 gallon of water within 300 feet of it that was drawn from its bonded source. This can even affect water that has been used to make another nonmagical substance, such as soup or tea, or water that was consumed within the last 30 minutes. The poison can affect a target through contact or ingestion. A creature subjected to this poison must make a {@dc 13} Constitution saving throw. On a failure, a creature takes 18 ({@damage 4d8}) poison damage and is {@condition poisoned} for 1 hour. On a success, a creature takes half the damage and isn't {@condition poisoned}." + "When the violet takes bludgeoning, piercing, or slashing damage, each creature within 5 feet of the violet must succeed on a {@dc 12} Dexterity saving throw or take 2 ({@damage 1d4}) acid damage." ] }, { - "name": "Water-bound Form", + "name": "False Appearance", "entries": [ - "The crinaea is bound to its water source. If the crinaea is separated from its water source for more than 24 hours, the crinaea gains 1 level of {@condition exhaustion}. It gains an additional level of {@condition exhaustion} for each day until it bonds with another water source or it dies. The crinaea can bond with a new water source and remove its levels of {@condition exhaustion} by finishing a long rest while submerged in the new water source." + "While the violet remains motionless, it is indistinguishable from other large flowering plants." ] }, { - "name": "Watery Form", + "name": "Flesh Sense", "entries": [ - "While fully immersed in water, the crinaea is {@condition invisible} and it can move through a space as narrow as 1 inch wide without squeezing." + "The violet can pinpoint, by scent, the location of flesh-based creatures within 60 feet of it." ] } ], - "damageTags": [ - "P", - "C", - "I" - ], - "conditionInflict": [ - "poisoned" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The crinaea's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell poison spray}" - ], - "daily": { - "3e": [ - "{@spell create water}", - "{@spell purify food and drink} (water only)" - ], - "1e": [ - "{@spell disguise self}", - "{@spell fog cloud}", - "{@spell protection from poison}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], "action": [ { - "name": "Dagger", + "name": "Tendril", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) cold damage." + "{@atk mw} {@hit +4} to hit, reach 10 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage plus 2 ({@damage 1d4}) acid damage, and the target is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained} and takes 2 ({@damage 1d4}) acid damage at the start of each of its turns. The violet has two tendrils strong enough to grapple creatures; each can grapple only one target. If the acid damage reduces the target to 0 hp, the violet regains 7 ({@damage 2d6}) hp." ] } ], - "miscTags": [ - "MW", - "MLW" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crinaea%20%28Token%29.png", "fluff": { "entries": [ { @@ -13308,22 +13865,28 @@ { "type": "quote", "entries": [ - "A beautiful figure made of water and plants steps from the lake and smiles." + "An enormous deep purple flower pushes forward on its vines, which are covered in throbbing black protrusions. As it moves, a single protrusion bursts open, spraying a green, sizzling substance all over the forest floor." ] }, - "Crinaea are nymph-like water fey that inhabit small bodies of water such as wells and fountains.", { "type": "entries", - "name": "Water-bound Fey", + "name": "Meat Drinkers", "entries": [ - "Similar to dryads, crinaea are bound to a body of water which becomes their home and focal point. Unlike dryads, crinaea can choose to be bound to a water source and can change which water source they call home. A crinaea must submerge itself in its bound water source every day or suffer. As long as the water source stays pure and the crinaea never travels more than a mile from it, the crinaea can live indefinitely. If its home water source is ever dried up or destroyed, the crinaea quickly fades until it finds a new home or dies." + "Bulbous violets are carnivorous plants. The black growths that cover their vines are filled with acid and pop on impact, dissolving the violets' prey. The plants then stand in the remains and drink in the liquefied gore." ] }, { "type": "entries", - "name": "Friendly but Poisonous", + "name": "Migrating Predators", "entries": [ - "One of the most gregarious fey, the crinaea enjoys long conversations with intelligent creatures. The crinaea is often well-versed in the goings-on around its home and happily shares such information with friendly creatures. It offers its pure water to those in need and those who are polite, but woe be unto those who anger the fey after having tasted its water, as the crinaea can poison any water taken from its home." + "Bulbous violets travel in packs that follow warm weather. Although they can survive the cold, most of their prey disappears in the colder months, forcing the plants to travel for food. Sometimes these paths take the plants through farms where the plants attack livestock and people. If the violets find food, they stop their migration, hunting every morsel they can find before moving on. Violets can sense the nearby presence of creatures made of flesh. This magical ability guides their migration route and leads them into unexpected places." + ] + }, + { + "type": "entries", + "name": "Germinating in Gore", + "entries": [ + "In order to grow, bulbous violet seeds need to be sown in ground that has been covered in the blood, entrails, and corpses of other creatures. When a pack of violets is ready to drop their seeds, they go into areas crowded with prey and begin killing all they can. They attack monster hideouts, animal herds, and even villages to provide enough sustenance for their seeds." ] } ] @@ -13336,140 +13899,87 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Crinaea.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bulbous%20Violet.webp" } } ] }, - "damageTagsSpell": [ - "I" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bulbous%20Violet%20%28Token%29.png", + "traitTags": [ + "False Appearance" ], - "attachedItems": [ - "dagger|phb" + "damageTags": [ + "A", + "B" ], - "savingThrowForced": [ - "constitution" + "miscTags": [ + "AOE", + "MW", + "RCH" ], - "savingThrowForcedSpell": [ - "constitution" + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Crocotta", + "name": "Bull", "source": "ToB2", - "page": 75, + "page": 388, "size": [ - "M" - ], - "environment": [ - "farmland", - "forest", - "grassland" + "L" ], - "type": "monstrosity", + "type": "beast", "alignment": [ - "N", - "E" + "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 14 - } + 11 ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 25, + "formula": "3d10 + 9" }, "speed": { - "walk": 50 - }, - "str": 16, - "dex": 15, - "con": 14, - "int": 8, - "wis": 12, - "cha": 8, - "skill": { - "perception": "+5", - "stealth": "+4" + "walk": 40 }, - "passive": 15, - "resist": [ - { - "note": "from metal weapons", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "blinded", - "charmed" - ], - "languages": [ - "Common" - ], - "languageTags": [ - "C" - ], - "cr": "3", + "str": 18, + "dex": 12, + "con": 16, + "int": 2, + "wis": 9, + "cha": 7, + "passive": 9, + "cr": "1/4", "trait": [ { - "name": "Mimicry", - "entries": [ - "The crocotta can mimic animal sounds, humanoid voices, and even environmental sounds. A creature that hears the sounds can tell they are imitations with a successful {@dc 13} Wisdom ({@skill Insight}) check." - ] - }, - { - "name": "Paralyzing Gaze", - "entries": [ - "When a creature that can see the crocotta's eyes starts its turn within 30 feet of the crocotta, the crocotta can force it to make a {@dc 13} Constitution saving throw if the crocotta isn't {@condition incapacitated} and can see the creature. On a failed save, the creature is {@condition paralyzed} until the start of its next turn.", - "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the crocotta until the start of its next turn, when it can avert its eyes again. If it looks at the crocotta in the meantime, it must immediately make the save.", - "Canines are immune to the crocotta's Paralyzing Gaze, and canine-like humanoids, such as {@creature werewolf|mm|werewolves}, have advantage on the saving throw." - ] - }, - { - "name": "Pounce", + "name": "Charge", "entries": [ - "If the crocotta moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the crocotta can make one bite attack against it as a bonus action." + "If the bull moves at least 30 feet in a straight line toward a target and then hits it with a gore attack on the same turn, the target takes an extra 3 ({@damage 1d6}) piercing damage." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "paralyzed", - "prone" - ], - "traitTags": [ - "Pounce" - ], "action": [ { - "name": "Bite", + "name": "Hooves", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage." ] }, { - "name": "Claw", + "name": "Gore", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] } ], - "miscTags": [ - "MW" + "environment": [ + "farmland", + "grassland" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crocotta%20%28Token%29.png", "fluff": { "entries": [ { @@ -13478,145 +13988,127 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "A human voice emanates from a lion-like hyena. As it speaks, its black tongue runs over the many teeth in its unnaturally wide mouth." - ] - }, - { - "type": "entries", - "name": "Disturbing Grin", - "entries": [ - "The crocotta's mouth stretches back to its ears, allowing its powerful jaw to open unnaturally wide. In spite of its large mouth, the crocotta is able to perfectly mimic the sounds of humanoid voices. When hunting, it often mimics the sounds of a person in need, luring in a victim, then pounces on the victim when they investigate the sounds." - ] - }, - { - "type": "entries", - "name": "Dog Hater", - "entries": [ - "The crocotta holds particular animosity toward dogs and attacks them before more obvious threats. Dogs innately understand this about crocotta and often purposefully distract an attacking crocotta to allow their humanoid families to escape." - ] - }, - { - "type": "entries", - "name": "Oracular Eyes", - "entries": [ - "The gemstone eyes of the crocotta hold its prey captive when the crocotta is alive, but they grant visions of the future after its death. If a crocotta's eye is placed under a creature's tongue within five days of the crocotta's death, the creature experiences omens of the future similar to those produced by the {@spell augury} spell." - ] - } + "Bulky quadrupeds with vicious horns, bulls are territorial beasts known to charge creatures that they perceive as challenges." ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Crocotta.webp" - } - } ] }, - "savingThrowForced": [ - "constitution", - "strength" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bull%20%28Token%29.png", + "traitTags": [ + "Charge" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" ] }, { - "name": "Cryoceros", + "name": "Butatsch", "source": "ToB2", - "page": 76, + "page": 54, "size": [ - "L" - ], - "environment": [ - "arctic" + "G" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "U" + "C", + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 15 + "ac": 17 } ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 248, + "formula": "16d20 + 80" }, "speed": { - "walk": 40 + "swim": 50, + "walk": 20 + }, + "str": 23, + "dex": 14, + "con": 21, + "int": 16, + "wis": 17, + "cha": 14, + "save": { + "con": "+11", + "wis": "+8" }, - "str": 19, - "dex": 11, - "con": 18, - "int": 3, - "wis": 13, - "cha": 8, "skill": { - "athletics": "+7" + "perception": "+13" }, - "passive": 11, + "senses": [ + "truesight 120 ft." + ], + "passive": 23, "resist": [ - "bludgeoning", - "cold" + "bludgeoning" ], - "cr": "6", + "immune": [ + "acid", + "fire" + ], + "conditionImmune": [ + "grappled", + "paralyzed", + "prone", + "restrained" + ], + "languages": [ + "Common", + "Deep Speech" + ], + "cr": "14", "trait": [ { - "name": "Snow Camouflage", - "entries": [ - "The cryoceros has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain." - ] - }, - { - "name": "Trampling Charge", + "name": "Thousands of Eyes", "entries": [ - "If the cryoceros moves at least 20 feet straight toward a target and then hits it with its gore attack on the same turn, the target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the cryoceros can make one stomp attack against it as a bonus action." + "The butatsch has advantage on Wisdom ({@skill Perception}) checks that rely on sight and on saving throws against being {@condition blinded}. In addition, if the butatsch isn't {@condition blinded}, creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the butatsch, such as the Pack Tactics or {@classFeature Sneak Attack|rogue|phb|1} traits." ] } ], - "damageTags": [ - "P", - "C", - "B" - ], - "conditionInflict": [ - "prone" - ], "action": [ { - "name": "Gore", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one creature. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 9 ({@damage 2d8}) cold damage." + "The butatsch can use its Immolating Gaze. It then makes two slam attacks. If both attacks hit a Large or smaller target, the target is {@condition grappled} (escape {@dc 17}), and the butatsch uses its Ingest on the target." ] }, { - "name": "Stomp", + "name": "Immolating Gaze", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one prone creature. {@h}20 ({@damage 3d10 + 4}) bludgeoning damage." + "The butatsch chooses up to three creatures it can see within 60 feet of it. Each target must make a {@dc 18} Dexterity saving throw. On a failure, a creature takes 10 ({@damage 3d6}) fire damage and is immolated. On a success, a creature takes half the damage and isn't immolated. Until a creature takes an action to smother the fire, the immolated target takes 7 ({@damage 2d6}) fire damage at the start of each of its turns. Water doesn't douse fires set by the butatsch's Immolating Gaze." ] }, { - "name": "Shards of Ice {@recharge 4}", + "name": "Slam", "entries": [ - "The cryoceros exhales razor-sharp ice in a 15-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 10 ({@damage 3d6}) cold damage and 10 ({@damage 3d6}) piercing damage on a failed save, or half as much on a successful one." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage." + ] + }, + { + "name": "Ingest", + "entries": [ + "The butatsch ingests a Large or smaller creature {@condition grappled} by it, ending the grapple. While ingested, the target is {@condition blinded} and restrained, it has total cover against attacks and other effects outside the butatsch, and it takes 17 ({@damage 5d6}) acid damage at the start of each of the butatsch's turns. A butatsch can have up to four Medium or smaller targets or up to two Large targets ingested at a time.", + "If the butatsch takes 30 damage or more on a single turn from an ingested creature, the butatsch must succeed on a {@dc 21} Constitution saving throw at the end of that turn or regurgitate all ingested creatures, which fall {@condition prone} in a space within 10 feet of the butatsch. If the butatsch dies, an ingested creature is no longer {@condition restrained} by it and can escape from the corpse by using 20 feet of movement, exiting {@condition prone}." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "mountain", + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cryoceros%20%28Token%29.png", "fluff": { "entries": [ { @@ -13628,28 +14120,21 @@ { "type": "quote", "entries": [ - "This enormous, squat beast has a shaggy hide of ice. Two translucent horns protrude from its snout, the frontmost of which looks like a scimitar." - ] - }, - { - "type": "entries", - "name": "Elemental-Touched Rhino", - "entries": [ - "A cryoceros resembles a woolly rhinoceros made of ice. Its thick, frozen hide protects the soft flesh at its core, and a layer of ice forms over its already formidable, keratinous horns. The creature's body is efficient at transferring warmth to its fleshy interior; fire still harms a cryoceros, but its icy form is not unduly damaged by fiery attacks. A cryoceros has a second stomach that stores ice it consumes. As a defense mechanism, the cryoceros can spew stinging, pulverized ice from this alternate stomach." + "This horrific creature resembles an enormous, deflated cow's stomach, studded with thousands of glaring eyes awash with flame." ] }, { "type": "entries", - "name": "Slow Metabolisms", + "name": "The Horror in the Lake", "entries": [ - "Cryoceroses survive on stunted grasses and other plants that thrive in the tundra, as well as ice and snow, to replenish their icy exteriors. Despite their size, they don't require a great deal of sustenance, and they conserve their energy by slowly grazing across frozen plains. Their ponderous movement fools the unwary into believing that distance equals safety. Indeed, cryoceroses endure much provocation before they decide to act, but they run at and spear or crush those who irritate them. Once their ire is up, they rarely give up pursuing the source of their anger; only by leaving their vast territories can one hope to escape them." + "In certain deep, still lakes located in secluded valleys and mountain glens there lives the butatsch, a terrible monster from the subterranean reaches of the earth. It occasionally rises from the deep underwater caves in which it lives to slaughter and devour any creature that comes within its reach. The butatsch's amorphous body is easily as big as an elephant, and its countless eyes are frightening to behold. The butatsch burns or melts organic material before absorbing it and leaves nothing behind when it has finished eating." ] }, { "type": "entries", - "name": "Cantankerous Mounts", + "name": "Unsettling Morality", "entries": [ - "Gentleness and a regular source of food temporarily earns the cryoceroses' trust, and patient humanoids can manage to train the creatures to accept riders. This works for convenience much more than for combat, since cryoceroses balk at fighting with loads on their backs. A cryoceros in combat with a rider either stands stock still until its rider dismounts or, worse, rolls over to throw its rider, often crushing the rider in the process. Because of this, most tribes who train cryoceroses use the creatures as beasts of burden rather than war mounts." + "While the butatsch leaves a path of destruction wherever it goes, it is driven by a bizarre morality. It has been known to ignore and even protect weak or defenseless targets, such as farmers and cowherds, against other monsters and humanoids, slaughtering the weaker creatures' persecutors before vanishing back into the lake from which it came." ] } ] @@ -13662,222 +14147,132 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Cryoceros.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Butatsch.webp" } } ] }, - "savingThrowForced": [ - "dexterity", - "strength" - ] - }, - { - "name": "Crystalline Monolith", - "source": "ToB2", - "page": 77, - "size": [ - "H" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Butatsch%20%28Token%29.png", + "senseTags": [ + "U" ], - "environment": [ - "underdark" + "actionTags": [ + "Multiattack" ], - "type": "aberration", + "languageTags": [ + "C", + "DS" + ], + "damageTags": [ + "A", + "B", + "F" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ] + }, + { + "name": "Cackling Skeleton", + "source": "ToB2", + "page": 330, + "size": [ + "M" + ], + "type": "undead", "alignment": [ - "L", - "N" + "N", + "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 15 - } + 9 ], "hp": { - "average": 123, - "formula": "13d12 + 39" + "average": 26, + "formula": "4d8 + 8" }, "speed": { - "canHover": true, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "walk": 0 + "walk": 30 }, - "str": 14, - "dex": 10, - "con": 16, - "int": 19, - "wis": 17, - "cha": 17, - "skill": { - "arcana": "+7", - "history": "+7", - "insight": "+6", - "nature": "+7", - "perception": "+6" + "str": 12, + "dex": 9, + "con": 15, + "int": 8, + "wis": 10, + "cha": 14, + "save": { + "cha": "+4" }, - "passive": 16, "senses": [ - "blindsight 120 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "resist": [ - "cold", - "fire" + "darkvision 60 ft." ], + "passive": 10, "immune": [ "poison" ], "conditionImmune": [ - "blinded", - "paralyzed", - "petrified", - "poisoned", - "prone" + "exhaustion", + "poisoned" ], "languages": [ - "Deep Speech", - "Undercommon", - "telepathy 120 ft." - ], - "languageTags": [ - "DS", - "U", - "TP" + "the languages it knew in life" ], - "cr": "7", + "cr": "1/2", "trait": [ { - "name": "False Appearance", - "entries": [ - "While the crystalline monolith remains motionless, it is indistinguishable from a giant crystal." - ] - }, - { - "name": "Magic Resistance", + "name": "Cackle", "entries": [ - "The crystalline monolith has advantage on saving throws against spells and other magical effects." + "The skeleton emits a constant, demoralizing cackle. When a creature that isn't an undead or a construct starts its turn within 30 feet of the cackling skeleton and can hear the skeleton, it must make a {@dc 10} Wisdom saving throw or feel demoralized by the skeleton's cackling. A demoralized creature has disadvantage on attack rolls until the start of its next turn." ] }, { - "name": "Powerful Mind", + "name": "Turn Vulnerability", "entries": [ - "The crystalline monolith has advantage on Intelligence saving throws and ability checks." + "The cackling skeleton has disadvantage on saving throws against any effect that turns undead." ] } ], - "damageTags": [ - "B", - "Y" - ], - "conditionInflict": [ - "restrained", - "stunned" - ], - "traitTags": [ - "False Appearance", - "Magic Resistance" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting (Psionics)", - "ability": "int", - "headerEntries": [ - "The crystalline monolith's innate spellcasting ability is Intelligence (spell save {@dc 15}). It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell detect thoughts}", - "{@spell mage hand}", - "{@spell silent image}" - ], - "daily": { - "3e": [ - "{@spell clairvoyance}", - "{@spell hypnotic pattern}", - "{@spell stinking cloud}", - "{@spell telekinesis}" - ], - "1e": [ - "{@spell confusion}", - "{@spell dominate person}", - "{@spell suggestion}" - ] - } - } - ], - "spellcastingTags": [ - "I", - "P" - ], - "conditionInflictSpell": [ - "charmed", - "incapacitated", - "restrained", - "petrified" - ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The crystalline monolith makes two slam attacks or two mind spear attacks. If both slam attacks hit a Large or smaller target, the target must succeed on a {@dc 14} Constitution saving throw or begin to turn to crystal and be {@condition restrained}. The restrained creature must repeat the saving throw at the end of its next turn, becoming {@condition petrified} on a failure or ending the effect on a success." - ] - }, { "name": "Slam", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d8 + 2}) bludgeoning damage." - ] - }, - { - "name": "Mind Spear", - "entries": [ - "{@atk rs} {@hit +7} to hit, range 30 ft., one target. {@h}14 ({@damage 4d6}) psychic damage." - ] - }, - { - "name": "Psychic Burst {@recharge 5}", - "entries": [ - "The crystalline monolith emits a burst of psychic energy in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Intelligence saving throw or take 28 ({@damage 8d6}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "legendary": [ - { - "name": "Detect", - "entries": [ - "The crystalline monolith makes a Wisdom ({@skill Perception}) check." - ] - }, - { - "name": "Teleport (Costs 2 Actions)", - "entries": [ - "The crystalline monolith magically teleports up to 120 feet to an unoccupied space it can see." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage. The cackling skeleton has advantage on this attack roll if the target is demoralized." ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Mock {@recharge 5}", "entries": [ - "The crystalline monolith casts a spell from its list of innate spells, expending a daily use as normal." + "The cackling skeleton mocks the futile efforts of up to three creatures it can see within 30 feet of it that aren't undead or constructs. Each target must make a {@dc 12} Charisma saving throw, taking 5 ({@damage 2d4}) psychic damage on a failed save, or half as much damage on a successful one. A demoralized target has disadvantage on this saving throw." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crystalline%20Monolith%20%28Token%29.png", "fluff": { "entries": [ { @@ -13889,41 +14284,33 @@ { "type": "quote", "entries": [ - "The cavern glitters with refracted light bouncing off thousands of crystals. A towering menhir of shimmering crystal dominates the center of the cavern." + "The skeleton of a humanoid stands bent over with one arm holding the vacuous space where its stomach would be. Its jaw hangs agape, cackling, as it points at the target of its humor." ] }, - "Whether a rare evolution of silicate life or a wandering nomadic race from some alternate reality, crystalline monoliths are enigmatic beings found deep underground in caverns where giant crystals flourish and grow.", { "type": "entries", - "name": "Crystal Gardens", + "name": "Ironic Origins", "entries": [ - "Crystalline monoliths reside in areas of living crystal, these formations often growing to gigantic proportions, resembling the monolith itself. Some sages speculate that crystalline monoliths grow crystals to certain specifications, then use their magic to instill sentience in the crystals as a means of reproducing. Whether the gardens are for reproduction or some other mysterious purpose, the crystal monoliths are very protective of them. The environment of these gardens is often not comfortable for most humanoid life; the temperature may be extremely hot or cold, or the cavern may contain poisonous gases or even be partially-submerged in water." + "When a creature who utterly fears death perishes in an area filled with necrotic energy, it arises as a cackling skeleton. The creature's dead bones animate to mock the futility of their once-cherished desire of life. The cackling skeleton often wears garish items that parody what it loved in life." ] }, { "type": "entries", - "name": "Magical Philosophers", + "name": "Nihilistic Hecklers", "entries": [ - "Crystalline monoliths prefer to spend their days in quiet contemplation. They tend their crystal gardens and meditate. If encountered by other intelligent creatures, they are generally open to exchanges of information and intellectual discussion. They prefer to communicate telepathically but can create sounds through vibrations that mimic speech. Aggressive intruders are dealt with according to the level of threat they exhibit. If the crystalline monolith considers the intruders unlikely to cause it harm, it will often use its magic to misdirect opponents or lure them away from the garden. Should the intruders persist or show themselves to be dangerous, a crystalline monolith is not above using its magic to crush and destroy them. It is especially unforgiving to those that try to steal or damage crystals in its lair." + "Cackling skeletons find living creatures' survival instincts humorous. They find living incredibly futile and believe those that prolong their existence to be hilariously foolish. Unlike other skeletons, cackling skeletons are capable of speech, and they use it to point out the silliness of healing, wearing armor, or other means of self preservation, often pointing out the creature will inevitably die anyway." ] }, { "type": "entries", - "name": "Crystalline Nature", + "name": "Undead Nature", "entries": [ - "A crystalline monolith doesn't require air, food, drink, or sleep." + "The cackling skeleton doesn't require air, food, drink, or sleep." ] } ] } ] - }, - { - "type": "entries", - "name": "A Crystalline Monolith's Lair", - "entries": [ - "Crystalline monoliths lair in vast gardens of crystal in mountains or deep underground, often near areas of extreme temperature or geothermal activity. They harness the ambient magical energy in the crystals to defend themselves and repel intruders." - ] } ], "images": [ @@ -13931,166 +14318,100 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Crystalline%20Monolith.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Cackling%20Skeleton.webp" } } ] }, - "legendaryGroup": { - "name": "Crystalline Monolith", - "source": "ToB2" - }, - "savingThrowForced": [ - "constitution", - "intelligence" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cackling%20Skeleton%20%28Token%29.png", + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ - "constitution", + "languageTags": [ + "LF" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma", "wisdom" ] }, { - "name": "Dancing Foliage", + "name": "Cadaver Sprite", "source": "ToB2", - "page": 79, + "page": 55, "size": [ - "M" - ], - "environment": [ - "forest" + "T" ], - "type": "plant", + "type": "undead", "alignment": [ - "C", - "G" + "N", + "E" ], "ac": [ - 13 + 14 ], "hp": { - "average": 66, - "formula": "12d8 + 12" + "average": 20, + "formula": "8d4" }, "speed": { - "walk": 40 + "walk": 20 }, - "str": 9, - "dex": 17, - "con": 12, - "int": 10, + "str": 5, + "dex": 18, + "con": 10, + "int": 14, "wis": 13, - "cha": 14, + "cha": 8, "skill": { - "acrobatics": "+5", "perception": "+3", - "performance": "+6" + "stealth": "+8" }, - "passive": 13, - "vulnerable": [ - "fire" - ], - "resist": [ - "bludgeoning", - "piercing" + "senses": [ + "darkvision 60 ft." ], + "passive": 11, "immune": [ "poison" ], + "vulnerable": [ + "bludgeoning" + ], "conditionImmune": [ "exhaustion", - "frightened", "poisoned" ], - "languages": [ - "Druidic", - "Sylvan" - ], - "languageTags": [ - "DU", - "S" - ], - "cr": "4", - "trait": [ - { - "name": "Evasion", - "entries": [ - "If the dancing foliage is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dancing foliage instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - ] - }, - { - "name": "False Appearance", - "entries": [ - "While the dancing foliage remains motionless, it is indistinguishable from a flowering shrub or small tree." - ] - }, - { - "name": "Nimble Dance", - "entries": [ - "The dancing foliage can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." - ] - } - ], - "traitTags": [ - "False Appearance" - ], - "damageTags": [ - "S" - ], - "conditionInflict": [ - "charmed", - "incapacitated" - ], + "cr": "1/2", "action": [ { - "name": "Multiattack", + "name": "Shortbow", "entries": [ - "The dancing foliage makes four attacks with its serrated leaves" + "{@atk rw} {@hit +6} to hit, range 40/160 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 10} Constitution saving throw or become {@condition poisoned} for 1 minute. If its saving throw result is 5 or lower, the {@condition poisoned} target falls {@condition unconscious} for the same duration, or until it takes damage or another creature takes an action to shake it awake." ] }, { - "name": "Serrated Leaves", + "name": "Corrupting Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 2 ({@damage 1d4}) necrotic damage, and the target must make a {@dc 12} Constitution saving throw or take 2 ({@damage 1d4}) necrotic damage at the start of its next turn." ] }, { - "name": "Flower Dance {@recharge 4}", - "entries": [ - "The dancing foliage uses one of the following flower dances:", - { - "type": "list", - "items": [ - { - "type": "item", - "name": "Alluring Dance", - "entry": "The dancing foliage sways, releasing scintillating petals. Up to three creatures of the foliage's choice that can see the petals and that are within 20 feet of the foliage must succeed on a {@dc 12} Wisdom saving throw or be magically {@condition charmed} for 1 minute. While {@condition charmed} in this way, the creature is {@condition incapacitated} and has a speed of 0 as it watches the swirling and falling petals. The effect ends for a creature if the creature takes damage or another creature uses an action to shake it out of its stupor." - }, - { - "type": "item", - "name": "Serrated Dance", - "entry": "The dancing foliage whirls a flurry of serrated leaves around itself. Each creature within 10 feet of the dancing foliage must make a {@dc 12} Dexterity saving throw, taking 14 ({@damage 4d6}) slashing damage on failed save, or half as much damage on a successful one." - } - ] - } - ] - } - ], - "reaction": [ - { - "name": "Shower of Petals", + "name": "Invisibility", "entries": [ - "When a creature the dancing foliage can see targets it with an attack, it releases a shower of flower petals, giving the attacker disadvantage on that attack roll." + "The cadaver sprite magically turns {@condition invisible} until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is {@condition invisible} with it." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dancing%20Foliage%20%28Token%29.png", "fluff": { "entries": [ { @@ -14102,28 +14423,35 @@ { "type": "quote", "entries": [ - "A slender, humanoid-shaped plant dances in a clearing. Its two long legs and four arms are decorated with a plethora of vibrant petals and serrated leaves. A wide flower blossoms at the top of the whimsical performer." + "The ground seems to crawl with tiny skeletal humanoids. Red pinpricks of baleful light emanate from empty eye sockets. The creatures have bony wings and tiny, vicious-looking teeth." ] }, { "type": "entries", - "name": "Jovial Creations", + "name": "Punished Fey", "entries": [ - "Dancing foliage appears in areas where the magic of the arts combines with the magic of nature. Birthed by such magic, the creature is influenced by both: it loves the arts and is protective of the natural world." + "Cadaver sprites are the skeletal remains of sprites that have failed the fey courts. Some of them befriended non-fey and left the forest, others were simply too lazy to complete their duties, and many more were punished for dozens of other reasons. Whatever the case, the fey lords and ladies corrupt the bodies of the sprites so they can accomplish in death what they failed to do in life. As part of this corruption, the sprites' wings are reduced to bones, which removes their freedom to fly and forces them to stick to bushes and foliage. They typically band together and assault their opponents in large groups." ] }, { "type": "entries", - "name": "Garden Guardians", + "name": "Retain Elements of Individuality", "entries": [ - "Dancing foliage primarily inhabits and defends forest groves from outside threats, but they sometimes wander the gardens of urban settlements. Their love of flowers causes them to tend and protect the plants at all costs, often to the dismay of the garden's owner or castle groundskeeper. Once a dancing foliage has decided to protect an area, it refuses to leave, though terms of pruning and planting can be negotiated with it, especially if such actions make the garden more aesthetically pleasing." + "Unlike many forms of simple undead, cadaver sprites retain memories of their lives. These memories serve as a constant reminder of their failures. Those who associated with them in life consider them cursed or no longer recognize them. This inability to connect with those they once knew, combined with the compulsion to protect the forest and continue their previous duties, drives many cadaver sprites to madness." ] }, { "type": "entries", - "name": "Dancing Gardeners", + "name": "Deathspeakers", "entries": [ - "When tending to its garden, dancing foliage moves to some unheard tune, gracefully leaping, twirling, and bobbing around the garden. If it or its garden is threatened, the dancing foliage enters a battle dance until the threat is either removed or eliminated. It never pursues foes beyond the end of its garden." + "For reasons known only to the sprites and the fey lords and ladies that created them, cadaver sprites are often found in areas occupied by {@creature deathspeaker|tob2|deathspeakers}. Scholars speculate that they are naturally drawn together because of their penchant for trickery or because they recognize each other from their previous lives, but none know for sure." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "The cadaver sprite doesn't require air, food, drink, or sleep." ] } ] @@ -14136,163 +14464,143 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Dancing%20Foliage.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Cadaver%20Sprite.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cadaver%20Sprite%20%28Token%29.png", + "attachedItems": [ + "shortbow|phb" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "poisoned", + "unconscious" + ], "savingThrowForced": [ - "dexterity", - "wisdom" + "constitution" ] }, { - "name": "De Ogen", + "name": "Carnivorous Ship", "source": "ToB2", - "page": 80, + "page": 56, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "G" ], - "type": "undead", + "type": { + "tags": [ + "shapechanger" + ], + "type": "monstrosity" + }, "alignment": [ - "N", - "E" + "N" ], "ac": [ - 15 + { + "from": [ + "natural armor" + ], + "ac": 17 + } ], "hp": { - "average": 45, - "formula": "6d8 + 18" + "average": 186, + "formula": "12d20 + 60" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 + "swim": 60, + "walk": 10 }, - "str": 1, - "dex": 20, - "con": 16, - "int": 11, - "wis": 13, - "cha": 10, + "str": 23, + "dex": 6, + "con": 20, + "int": 7, + "wis": 10, + "cha": 14, "skill": { - "stealth": "+9" + "deception": "+12", + "perception": "+5" }, - "passive": 11, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "acid", - "cold", - "lightning", - "thunder", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "blindsight 60 ft.", + "darkvision 120 ft." ], + "passive": 15, "immune": [ - "fire", - "necrotic", - "poison" + "acid" ], "conditionImmune": [ - "charmed", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "prone" ], "languages": [ - "Common" - ], - "languageTags": [ - "C" + "understands Common but can't speak" ], - "cr": "4", + "cr": "13", "trait": [ { - "name": "Incorporeal Movement", + "name": "Amphibious", "entries": [ - "The de ogen can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "The carnivorous ship can breathe air and water." ] }, { - "name": "Sunlight Sensitivity", + "name": "Drones", "entries": [ - "While in sunlight, the de ogen has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "Each day at dawn, the carnivorous ship produces up to 12 vaguely humanoid drones. Drones share a telepathic link with the carnivorous ship and are under its control. A drone uses the statistics of a {@creature zombie}, except it can't be knocked {@condition prone} while on the carnivorous ship and can attach itself to the ship as a reaction when the ship moves. The carnivorous ship can have no more than 12 drones under its control at one time." ] }, { - "name": "Transfixing Gaze", + "name": "Shapechanger", "entries": [ - "When a creature that can see the de ogen starts its turn within 30 feet of the de ogen, the de ogen can force it to make a {@dc 14} Wisdom saving throw if the de ogen isn't {@condition incapacitated} and can see the creature. On a failed save, the creature is {@condition incapacitated} and its speed is reduced to 0 until the start of its next turn.", - "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the de ogen until the start of its next turn, when it can avert its eyes again. If it looks at the de ogen in the meantime, it must immediately make the saving throw.", - "Creatures immune to being {@condition frightened} are immune to the de ogen's Transfixing Gaze." + "The carnivorous ship can use its action to polymorph into a Gargantuan ship (such as a galleon) or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The carnivorous ship makes two bite attacks." ] }, { - "name": "Wilting Passage", + "name": "Bite", "entries": [ - "The first time the de ogen enters or moves through a creature's space on a turn, that creature takes 5 ({@damage 1d10}) fire damage. When the de ogen moves through an object that isn't being worn or carried, the object takes 5 ({@damage 1d10}) fire damage." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}22 ({@damage 3d10 + 6}) piercing damage plus 18 ({@damage 4d8}) acid damage." ] - } - ], - "damageTags": [ - "F", - "O" - ], - "conditionInflict": [ - "incapacitated" - ], - "traitTags": [ - "Incorporeal Movement", - "Sunlight Sensitivity" - ], - "action": [ + }, { - "name": "Burning Touch", + "name": "Spit Cannonballs", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d6}) fire damage, and A creature slain by this attack turns to ash. A humanoid slain by this attack rises 24 hours later as a {@creature shadow}, unless the humanoid is restored to life or its ashes are doused in {@item holy water (vial)|phb|holy water}. The {@creature shadow} isn't under the de ogen's control, but it follows in the de ogen's wake and aids the de ogen when possible." + "The carnivorous ship spits cannonball-like lumps of indigestible metal at up to three points it can see within 100 feet of it. Each creature within 5 feet of a point must make a {@dc 18} Dexterity saving throw, taking 18 ({@damage 4d8}) slashing damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Surge", + "entries": [ + "The carnivorous ship moves up to 400 feet in a straight line and can move through Huge and smaller objects as if they were difficult terrain. This movement doesn't provoke {@action opportunity attack|phb|opportunity attacks}.", + "If it moves through a Huge or smaller object, the object takes 55 ({@damage 10d10}) bludgeoning damage. If it moves through a ship, the ship's pilot can make a {@dc 15} Wisdom check using {@item navigator's tools|phb}, halving the damage on a success." ] } ], - "miscTags": [ - "MW" + "environment": [ + "grassland", + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/De%20Ogen%20%28Token%29.png", "fluff": { "entries": [ { @@ -14304,28 +14612,28 @@ { "type": "quote", "entries": [ - "A roughly humanoid figure composed of thick, greenish-gray fog steps out of the darkness. Its eyes are smoldering orange orbs, and yellow embers trail behind it as it moves forward, burning the very air with its passage." + "The prow of the ship opens into a gigantic, tooth-filled maw, while humanoid-shaped blobs of flesh swarm over the rails." ] }, { "type": "entries", - "name": "Spirits of Vengeance and Flame", + "name": "Bribable", "entries": [ - "De ogen are the malevolent spirits of murderers and other criminals executed by being burned at the stake or thrown into a blazing fire pit. The depth of their evil and strength of their rage return them to life shortly after death to seek vengeance against those who killed them." + "A giant cousin to the mimic, the carnivorous ship is a cunning hunter of the seas. Wise captains traveling through known carnivorous ship hunting grounds carry tithes and offerings to placate the creatures." ] }, { "type": "entries", - "name": "Undead Companions", + "name": "Solitary Ship Eaters", "entries": [ - "A de ogen is usually accompanied by {@creature shadow|mm|shadows} that follow in its wake and drain the strength from those that try to flee its burning wrath. The de ogen ignores the shadows following it and does not cooperate with them in battle. Aside from the shadows that follow it, a de ogen never allies with other creatures, undead or otherwise, and actively attacks any creature it sees unless the creature is composed of flame." + "Carnivorous ships live and hunt alone. Though they prefer to consume wood, metal, rope, and cloth, they aren't above eating flesh and readily eat entire ships, crew and all. They reproduce asexually after a season of particularly successful hunts. Young carnivorous ships are about the size of rowboats and use the statistics of a {@creature mimic}, except they also have one drone. As they age, they grow in size, eventually gaining more drones." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Drones", "entries": [ - "The de ogen doesn't require air, food, drink, or sleep." + "Carnivorous ships create vaguely humanoid drones from the flesh of their bodies. These drones are mindless and act under the mental direction of the carnivorous ship. From a distance, the drones appear to be a crew as they move about the deck of the carnivorous ship, but closer inspection reveals their true nature. When the carnivorous ship attacks another ship at sea, the drones swarm over the rails onto the target ship and take down the crew that would stop the carnivorous ship from enjoying its meal." ] } ] @@ -14338,33 +14646,52 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/De%20Ogen.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Carnivorous%20Ship.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Carnivorous%20Ship%20%28Token%29.png", + "traitTags": [ + "Amphibious", + "Shapechanger" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "A", + "B", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "savingThrowForced": [ - "wisdom" + "dexterity" ] }, { - "name": "Death Vulture", + "name": "Carnivorous Sod", "source": "ToB2", - "page": 81, + "page": 57, "size": [ - "L" - ], - "environment": [ - "farmland", - "forest", - "hill", - "swamp", - "urban" + "M" ], - "type": "monstrosity", + "type": "plant", "alignment": [ - "N", - "E" + "U" ], "ac": [ { @@ -14375,114 +14702,70 @@ } ], "hp": { - "average": 76, - "formula": "8d10 + 32" + "average": 33, + "formula": "6d8 + 6" }, "speed": { - "fly": 60, - "walk": 10 - }, - "str": 18, - "dex": 10, - "con": 18, - "int": 6, - "wis": 12, - "cha": 7, - "save": { - "con": "+6" - }, - "skill": { - "perception": "+3" + "burrow": 20, + "walk": 20 }, - "passive": 13, + "str": 14, + "dex": 6, + "con": 12, + "int": 2, + "wis": 10, + "cha": 3, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "blindsight 30 ft.", + "tremorsense 60 ft." ], + "passive": 10, "immune": [ - "necrotic", "poison" ], "conditionImmune": [ + "blinded", + "deafened", "poisoned" ], - "languages": [ - "understands Common but can't speak" - ], - "languageTags": [ - "C", - "CS" - ], - "cr": "4", + "cr": "1", "trait": [ { - "name": "Awful Stench", + "name": "False Appearance", "entries": [ - "The vulture has a disgusting body odor. Any creature that starts its turn within 5 feet of the vulture must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of its next turn." + "While the carnivorous sod remains motionless, it is indistinguishable from a normal patch of grass." ] }, { - "name": "Keen Sight and Smell", + "name": "Spell Eater", "entries": [ - "The vulture has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." + "If the carnivorous sod is in an area targeted by a spell that enhances plants in that area, such as the {@spell entangle}, {@spell plant growth}, and {@spell spike growth} spells, the carnivorous sod absorbs the spell, ending it, and gains 10 temporary hp for each level of the spell it absorbed for 1 hour." ] }, { - "name": "Pack Tactics", + "name": "Tripping Grass", "entries": [ - "The vulture has advantage on attack rolls against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "If the carnivorous sod didn't move on its previous turn and hits a target with its Grass Trip, it can make one attack with its bite as a bonus action." ] } ], - "damageTags": [ - "P", - "S", - "N" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Keen Senses", - "Pack Tactics" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The death vulture makes two attacks: one with its beak and one with its talons." - ] - }, - { - "name": "Beak", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." - ] - }, - { - "name": "Talons", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage." ] }, { - "name": "Decaying Breath {@recharge 6}", + "name": "Grass Trip", "entries": [ - "The vulture breathes necrotic energy in a 15-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw, taking 22 ({@damage 4d10}) necrotic damage on a failed save, or half as much damage on a successful one. Creatures that fail this saving throw by 5 or more also age a number of years equal to half the damage taken." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}The target is knocked {@condition prone}." ] } ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "farmland" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Death%20Vulture%20%28Token%29.png", "fluff": { "entries": [ { @@ -14494,29 +14777,28 @@ { "type": "quote", "entries": [ - "The putrid stench of death wafts off a grotesquely muscled vulture with glowing green eyes. It opens its mouth in a shrill call, rotting meat dripping from its beak." + "What was a mere patch of green grass suddenly uproots itself and shows its true form: a flat, turtle-like creature with a wide maw filled with sharklike wooden teeth." ] }, - "Death vultures are giant birds transformed by their diet of undead flesh.", { "type": "entries", - "name": "Mutated Monstrosities", + "name": "Grassland Ambushers", "entries": [ - "When a giant vulture gorges on undead flesh, the necromantic magic suffused in the meal warps and changes the bird's body. The vulture's muscles bulge in odd places, making it stronger and tougher, its eyes burn with green fire, and it reeks of rot, earning these mutated monsters the name \"death vultures.\" The vulture also gains the ability to regurgitate necromantic energy, which can cause the flesh of living creatures to decay and age rapidly." + "The carnivorous sod is a plant monster that disguises itself as a simple patch of grass until it is stepped on. It then uses its grass-like tendrils to trip a creature before biting with its vicious jaws. Carnivorous sods typically prey on small herbivores, such as deer and rabbits, that come to graze on their backs, but they have been known to attack just about anything that treads on them as long as the target is Medium or smaller. Sometimes dozens of carnivorous sods gather together to hunt, though this is due more to happenstance than planning on the part of the monsters." ] }, { "type": "entries", - "name": "Massive Meat Appetites", + "name": "Links to the Fey", "entries": [ - "Death vultures have incredible appetites and are far more willing to attack live prey than other vultures. They have a special taste for rotting flesh, and they use their decaying breath weapon to \"season\" their foes with necrotic energy before using their talons and beaks to tear apart their quarry." + "Carnivorous sods begin their lives when a fey creature such as a pixie or sprite enchants or simply lays on a patch of grass; the grass soon animates as a plant creature called a stray sod. Stray sods are cultivated by fey to protect their dwellings and fey rings. Eventually, should a stray sod survive for more than a year and be fed a drop of blood, or have blood accidentally spilled on it, it transforms into a carnivorous sod. Once a carnivorous sod is born, it can reproduce naturally through budding, a process which can quickly infest an area with these dangerous creatures." ] }, { "type": "entries", - "name": "Necromancer Neighbors", + "name": "Keep Off the Turf", "entries": [ - "Death vultures often form kettles near the lairs of necromancers as they feed on their undead creations. While some necromancers find the birds to be a nuisance, many necromancers feed the vultures, encouraging them to stay. Most death vultures are willing to trade service as guardians of the lairs for food." + "Grassland-dwelling humanoids like {@creature gnoll|mm|gnolls} and {@creature nkosi|tob} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) sometimes use carnivorous sods to guard their dwellings and encampments, keeping the sods moving along specific paths with the use of fences and trenches. Druids also use carnivorous sods as guardians, casting spells like {@spell plant growth} on them to make them into formidable foes for any trespasser. Most notably, a {@creature treant} may keep a carnivorous sod as a beloved pet." ] } ] @@ -14529,134 +14811,92 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Death%20Vulture.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Carnivorous%20Sod.webp" } } ] }, - "savingThrowForced": [ - "constitution" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Carnivorous%20Sod%20%28Token%29.png", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B", + "T" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" ] }, { - "name": "Deathspeaker", + "name": "Carrier Mosquito", "source": "ToB2", - "page": 82, + "page": 389, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "L" ], - "type": "undead", + "type": "beast", "alignment": [ - "L", - "E" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 14 + "ac": 13 } ], "hp": { - "average": 97, - "formula": "13d8 + 39" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 30 - }, - "str": 12, - "dex": 16, - "con": 17, - "int": 18, - "wis": 12, - "cha": 15, - "skill": { - "deception": "+8", - "persuasion": "+8" + "fly": 40, + "walk": 20 }, - "passive": 11, + "str": 16, + "dex": 13, + "con": 15, + "int": 2, + "wis": 8, + "cha": 4, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "languages": [ - "any languages it knew in life" - ], - "languageTags": [ - "LF" + "blindsight 60 ft." ], - "cr": "4", + "passive": 9, + "cr": "3", "trait": [ { - "name": "Deathspeak", - "entries": [ - "If the deathspeaker engages at least one creature in conversation for at least 1 minute, it can perform a prophetic display, reading cards, throwing bones, speaking to a crystal ball, or similar. Each creature that can see or hear the prophetic display must succeed on a {@dc 15} Intelligence saving throw or be cursed with the belief it will soon die. While cursed, the creature has disadvantage on attack rolls and ability checks. The curse lasts until it is lifted by a {@spell remove curse} spell or similar magic, or until the deathspeaker dies. The deathspeaker can use this trait only on creatures that share at least one language with it." - ] - } - ], - "damageTags": [ - "S", - "N" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The deathspeaker makes two rake attacks." - ] - }, - { - "name": "Rake", + "name": "Charge", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d8 + 3}) slashing damage." + "If the carrier mosquito moves at least 20 feet straight toward a target and then hits it with an impaling proboscis attack on the same turn, the target takes an extra 5 ({@damage 1d10}) piercing damage." ] }, { - "name": "Necrotic Ray", + "name": "Disruptive Droning", "entries": [ - "{@atk rs} {@hit +7} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) necrotic damage." + "While a carrier mosquito is in flight, it produces a constant, loud droning, forcing those nearby to shout in order to be heard. A spellcaster within 30 feet of the mosquito must succeed on a {@dc 10} spellcasting ability check to cast a spell with a verbal component. In addition, a creature that is concentrating on a spell and that starts its turn within 30 feet of the mosquito must succeed on a {@dc 10} Constitution saving throw or lose concentration on the spell." ] - }, + } + ], + "action": [ { - "name": "Pronounce Death", + "name": "Impaling Proboscis", "entries": [ - "The deathspeaker chooses a creature it can see within 30 feet of it that has been reduced to 0 hp. The target must succeed on a {@dc 13} Constitution saving throw or immediately die. Creatures cursed by the Deathspeak trait have disadvantage on this saving throw." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}14 ({@damage 2d10 + 3}) piercing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 13}). Until the grapple ends, the target is {@condition restrained}, the mosquito can automatically hit the target with its impaling proboscis, and the mosquito can't make impaling proboscis attacks against other targets." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Deathspeaker%20%28Token%29.png", "fluff": { "entries": [ { @@ -14665,40 +14905,7 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "An ancient man in a tattered cloak with matted hair, cloudy eyes, and a deathly pallor says in a raspy voice, \"Come, sit, and listen.\"" - ] - }, - { - "type": "entries", - "name": "Doomsayer", - "entries": [ - "The deathspeaker appears to be alive, if only barely, but it is an undead menace that attempts to engage people in conversation, eventually cursing the one who listens to it by predicting the listener's death. The deathspeaker claims to be a seer who is granted glimpses into the future, saying it is there to advise people of the perils they face. Deathspeakers know their appearance can often be unsettling to humanoids, and many use disguises or heavy clothing to obscure their features." - ] - }, - { - "type": "entries", - "name": "Evil Origins", - "entries": [ - "Deathspeakers are imparted unlife from gods of trickery and deception. Chosen from people who were charlatans in life, deathspeakers rely on their former tricks to curse the living in the names of their gods." - ] - }, - { - "type": "entries", - "name": "Cadaver Sprites", - "entries": [ - "For reasons that aren't understood, {@creature cadaver sprite|ToB2|cadaver sprites} are often found in areas around deathspeakers, though not always in their company. Deathspeakers are neither fey nor associated with the fey courts, but they don't dissuade the little undead from following them. Even the most learned sages don't understand why the two associate with each other, though some speculate it lies in their shared penchant for trickery." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "entries": [ - "The deathspeaker doesn't require air, food, drink, or sleep." - ] - } + "Carrier mosquitos are massive insects that defy logic, as they not only stay aloft but also zip around with incredible speed and maneuverability. Their nine-foot wingspans keep them from falling out of the sky, but their wings beat frequently, producing an incredibly loud and distracting drone. Swamp-dwelling {@creature cueyatl|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) train carrier mosquitos and use them as mounts. When not using the mosquitos on a hunt, cueyatl riders compete in jousting matches, most of which end with a cueyatl yielding before its mosquito becomes seriously injured to avoid jeopardizing future hunts." ] } ] @@ -14709,29 +14916,42 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Deathspeaker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Carrier%20Mosquito.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Carrier%20Mosquito%20%28Token%29.png", + "traitTags": [ + "Charge" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "savingThrowForced": [ - "constitution", - "intelligence" + "constitution" ] }, { - "name": "Deathweaver", + "name": "Catscratch", "source": "ToB2", - "page": 83, + "page": 58, "size": [ "H" ], - "environment": [ - "underdark" - ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "N", + "C", "E" ], "ac": [ @@ -14739,133 +14959,87 @@ "from": [ "natural armor" ], - "ac": 16 + "ac": 13 } ], "hp": { - "average": 95, - "formula": "10d12 + 30" + "average": 76, + "formula": "8d12 + 24" }, "speed": { - "climb": 40, - "walk": 40 + "climb": 15, + "walk": 30 }, - "str": 16, + "str": 18, "dex": 14, "con": 17, - "int": 7, + "int": 3, "wis": 12, - "cha": 15, + "cha": 8, "skill": { - "perception": "+4", - "stealth": "+5" + "perception": "+3", + "stealth": "+6" }, - "passive": 14, "senses": [ - "blindsight 20 ft.", "darkvision 60 ft." ], - "senseTags": [ - "B", - "D" - ], - "resist": [ - "necrotic" - ], - "languages": [ - "Deep Speech" + "passive": 11, + "immune": [ + "poison" ], - "languageTags": [ - "DS" + "conditionImmune": [ + "poisoned" ], - "cr": "5", + "cr": "3", "trait": [ { - "name": "Spider Climb", + "name": "Keen Smell", "entries": [ - "The deathweaver can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The catscratch has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Web Sense", + "name": "Nine Lives (Recharges after a Short or Long Rest)", "entries": [ - "While in contact with a web, the deathweaver knows the exact location of any other creature in contact with the same web." + "When the catscratch would be reduced to 0 hp, it instead drops to 9 hp." ] }, { - "name": "Web Walker", + "name": "Pounce", "entries": [ - "The deathweaver ignores movement restrictions caused by webbing." + "If the catscratch moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the catscratch can make one bite attack against it as a bonus action." ] } ], - "damageTags": [ - "P", - "N" - ], - "conditionInflict": [ - "paralyzed", - "poisoned", - "restrained" - ], - "traitTags": [ - "Spider Climb", - "Web Sense", - "Web Walker" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The deathweaver's innate spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell chill touch}" - ], - "daily": { - "1": [ - "{@spell vampiric touch}" - ], - "3e": [ - "{@spell darkness}", - "{@spell ray of enfeeblement}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], "action": [ { "name": "Multiattack", "entries": [ - "The deathweaver makes two bite attacks." + "The catscratch makes one bite attack and one claw attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target must make a {@dc 14} Constitution saving throw, taking 9 ({@damage 2d8}) necrotic damage on a failed save, or half as much damage on a successful one. If the necrotic damage reduces the target to 0 hp, the target is stable but {@condition poisoned} for 1 hour, even after regaining hp, and is {@condition paralyzed} while {@condition poisoned} this way." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. A felid or feline humanoid that fails this saving throw contracts {@disease Catscratch Fugue|ToB2}." ] }, { - "name": "Web {@recharge 5}", + "name": "Claws", "entries": [ - "{@atk rw} {@hit +5} to hit, range 40/80 ft., one creature. {@h}The target is {@condition restrained} by webbing and takes 3 ({@damage 1d6}) necrotic damage each round. As an action, the {@condition restrained} target can make a {@dc 14} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, necrotic, poison, and psychic damage). A humanoid slain by this attack rises 24 hours later as a {@creature web zombie|ToB2} under the deathweaver's control, unless the humanoid is restored to life or its body is destroyed. The deathweaver can have no more than twelve web zombies under its control at one time." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage." + ] + }, + { + "name": "Vomit {@recharge 5}", + "entries": [ + "The catscratch vomits poisonous bile in a 15-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save or half as much damage on a successful one. A felid or feline humanoid that fails this saving throw contracts {@disease Catscratch Fugue|ToB2}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Deathweaver%20%28Token%29.png", "fluff": { "entries": [ { @@ -14877,27 +15051,35 @@ { "type": "quote", "entries": [ - "The black and crimson spider, its fangs dripping a dark poison, uses the two arms beside its fangs to pull a corpse from its tainted web." + "The small cat emits a horrific yowl as its body begins to bulge and swell. Within moments, a massive, veined humanoid covered in patches of fur stands in the cat's place, casting a mad gaze." ] }, - "Deathweavers are spiders who were once subjected to dark rituals and are now infused with necrotic energies. Their carapaces are mottled patterns of black, crimson, and ivory, and two arms flank their fangs.", { "type": "entries", - "name": "Allied Evil", + "name": "Not of This World", "entries": [ - "Deathweavers are often found in league with other intelligent, evil creatures. A powerful necromancer or an evil cult might ally with one, using the undead it spawns to bolster their strength in exchange for treasure or favors." + "A catscratch comes from parts unknown. No one is quite sure of its source, but wherever domestic cats are found, these creatures appear. It is a hybrid monster, created when an aberrant virus infects a cat or cat-like humanoid." ] }, { "type": "entries", - "name": "Web Spawn", + "name": "Summoned by Rage", "entries": [ - "The deathweaver's webs infuse corpses left in them with necrotic energy. A humanoid corpse cocooned in the webbing for 24 hours has a {@chance 50} chance of rising as a {@creature web zombie|ToB2} under its control. These zombies are shriveled and covered in tattered webbing." + "An infected cat doesn't transform until it becomes angry, leaving many communities unaware of the disease until it is too late. Once a cat is sufficiently upset, it swells to a massive size, turning into a catscratch intent on destroying everything in sight." ] } ] } ] + }, + { + "type": "inset", + "name": "Catscratch Fuge", + "entries": [ + "Catscratch fugue is a bacterial infection that only affects felids and feline humanoids. This infectious organism is carried by debris falling into the Material Plane from the Void and is transmitted either through contact with the crash site or by being bitten by a carrier.", + "Upon contact, the target must succeed on a {@dc 13} Constitution saving throw or become infected. Once the host is infected, catscratch fugue incubates inside it for 3 days. During this window, the victim's skin itches, and they are prone to violent mood swings. At the end of each long rest, the infected creature can repeat the saving throw, recovering from the disease on a success. A {@spell lesser restoration} spell cast during the incubation time cures the disease.", + "After the third day, if the infection is still present, any negative emotion causes the victim to transform into a monstrous catscratch intent on destroying everything around it. Only a {@spell wish} spell can cure a catscratch once it has transformed." + ] } ], "images": [ @@ -14905,147 +15087,49 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Deathweaver.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Catscratch.webp" } } ] }, - "damageTagsSpell": [ - "N" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution" - ] - }, - { - "name": "Web Zombie", - "source": "ToB2", - "page": 83, - "size": [ - "M" - ], - "environment": [ - "underdark" - ], - "type": "undead", - "alignment": [ - "N", - "E" - ], - "ac": [ - 8 - ], - "hp": { - "average": 22, - "formula": "3d8 + 9" - }, - "speed": { - "walk": 20, - "climb": 30 - }, - "str": 13, - "dex": 6, - "con": 16, - "int": 3, - "wis": 6, - "cha": 5, - "save": { - "wis": "+0" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 8, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "understands all languages it spoke in life but can't speak" - ], - "cr": "1", - "trait": [ - { - "name": "Undead Fortitude", - "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." - ] - }, - { - "name": "Necrotic Weapons", - "entries": [ - "When the web zombie hits a creature with a melee attack, the attack deals an extra {@damage 1d6} necrotic damage (included in its statistics)." - ] - }, - { - "name": "Web Walker", - "entries": [ - "The web zombie ignores movement restrictions caused by webbing." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The web zombie makes two slam attacks. If both attacks hit a Medium or smaller target, the target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulernability to fire damage; immunity to bludgeoning, necrotic, poison, and psychic damage)." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage plus 3 ({@damage 1d6}) necrotic damage." - ] - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Catscratch%20%28Token%29.png", "traitTags": [ - "Undead Fortitude", - "Web Walker" - ], - "actionTags": [ - "Multiattack" - ], - "conditionInflict": [ - "restrained" + "Keen Senses", + "Pounce" ], "senseTags": [ "D" ], - "languageTags": [ - "CS", - "LF" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "B", - "N" + "I", + "P", + "S" ], "miscTags": [ + "AOE", "MW" ], - "fluff": { - "entries": [ - "These {@creature zombie|mm|zombies} are shriveled and covered in tattered webbing." - ] - } + "conditionInflict": [ + "poisoned", + "prone" + ], + "savingThrowForced": [ + "constitution", + "strength" + ] }, { - "name": "Degmadu", + "name": "Cave Drake", "source": "ToB2", - "page": 84, + "page": 119, "size": [ - "G" - ], - "environment": [ - "underdark" + "L" ], - "type": "monstrosity", + "type": "dragon", "alignment": [ - "C", "N" ], "ac": [ @@ -15053,160 +15137,98 @@ "from": [ "natural armor" ], - "ac": 19 + "ac": 13 } ], "hp": { - "average": 555, - "formula": "30d20 + 240" + "average": 95, + "formula": "10d10 + 40" }, "speed": { - "burrow": 60, - "walk": 20 + "climb": 30, + "walk": 30 }, - "str": 30, - "dex": 11, - "con": 27, - "int": 20, - "wis": 22, - "cha": 20, - "save": { - "str": "+18", - "dex": "+8", - "con": "+16", - "int": "+13", - "wis": "+14" + "str": 17, + "dex": 14, + "con": 18, + "int": 6, + "wis": 13, + "cha": 11, + "skill": { + "perception": "+3", + "stealth": "+4", + "survival": "+3" }, - "passive": 16, "senses": [ - "darkvision 120 ft.", - "tremorsense 120 ft." - ], - "senseTags": [ - "SD", - "T" + "darkvision 90 ft." ], + "passive": 13, "immune": [ - "acid", - "thunder", - { - "note": "from nonmagical attacks", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "poison" ], "conditionImmune": [ - "frightened", - "paralyzed", - "prone" + "poisoned" ], "languages": [ - "understands Abyssal, Celestial, Infernal, and Primordial but can't speak", - "telepathy 120 ft." - ], - "languageTags": [ - "AB", - "CE", - "I", - "P", - "TP", - "CS" + "Draconic" ], - "cr": "28", + "cr": "3", "trait": [ { - "name": "Earth Glide", + "name": "Ambusher", "entries": [ - "Degmadu can burrow through nonmagical, unworked earth and stone. While doing so, Degmadu doesn't disturb the material it moves through." + "In the first round of combat, the cave drake has advantage on attack rolls against any creature it has surprised." ] }, { - "name": "Siege Monster", - "entries": [ - "Degmadu deals double damage to objects and structures." - ] - } - ], - "damageTags": [ - "B", - "P", - "A", - "T" - ], - "conditionInflict": [ - "blinded", - "deafened", - "grappled", - "restrained", - "prone" - ], - "traitTags": [ - "Siege Monster" - ], - "action": [ - { - "name": "Multiattack", + "name": "Keen Smell", "entries": [ - "Degmadu makes one bite attack and four tentacle attacks." + "The cave drake has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Tentacle", + "name": "Spider Climb", "entries": [ - "{@atk mw} {@hit +18} to hit, reach 30 ft., one target. {@h}24 ({@damage 4d6 + 10}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 19}). Until this grapple ends, the target is {@condition restrained}. Degmadu has thirteen tentacles, each of which can grapple one target." + "The cave drake can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Bite", + "name": "Stone Camouflage", "entries": [ - "{@atk mw} {@hit +18} to hit, reach 5 ft., one target. {@h}32 ({@damage 4d10 + 10}) piercing damage. If the target is a Large or smaller creature {@condition grappled} by Degmadu, the target is also swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside Degmadu, and it takes 49 ({@damage 14d6}) acid damage at the start of each of Degmadu's turns. If Degmadu takes 50 damage or more on a single turn from a creature inside it, Degmadu must succeed on a {@dc 26} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of Degmadu. If Degmadu dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}." + "The cave drake has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] - }, + } + ], + "action": [ { - "name": "Resonance", + "name": "Multiattack", "entries": [ - "Degmadu creates a sonic wave. Each creature within 120 feet of Degmadu and able to hear it must make a {@dc 24} Constitution saving throw. On a failure, a creature takes 35 ({@damage 10d6}) thunder damage and is {@condition deafened} for 1 minute. On a success, the creature takes half the damage and isn't {@condition deafened}." + "The cave drake makes three attacks: one with its bite and two with its claws." ] - } - ], - "actionTags": [ - "Multiattack", - "Swallow", - "Tentacles" - ], - "conditionInflictLegendary": [ - "prone" - ], - "legendary": [ + }, { - "name": "Tentacle Attack", + "name": "Bite", "entries": [ - "Degmadu makes one tentacle attack." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." ] }, { - "name": "Resonance (Cost 2 Actions)", + "name": "Claw", "entries": [ - "Degmadu uses Resonance." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." ] }, { - "name": "Sounding Sea (Costs 3 Actions)", + "name": "Blinding Spit {@recharge 5}", "entries": [ - "Degmadu creates a seismic disturbance that lasts until the end of its next turn. An intense tremor rips through the area, shaking creatures and structures in contact with the ground within 60 feet of Degmadu. The ground in the area becomes difficult terrain, and each creature on the ground must make a {@dc 20} Dexterity saving throw. On a failed save, the creature is knocked {@condition prone}. Each creature on the ground that is concentrating must make a {@dc 20} Constitution saving throw. On a failed save, the creature's concentration is broken. The tremor deals damage to structures as if the structures were in the area of an {@spell earthquake} spell. The damage to these structures isn't doubled from Degmadu's Siege Monster trait." + "{@atk rw} {@hit +4} to hit, range 30 ft., one target. {@h}The target is {@condition poisoned} for 1 minute and must succeed on a {@dc 13} Constitution saving throw or be {@condition blinded} while {@condition poisoned} in this way." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "mountain", + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Degmadu%20%28Token%29.png", "fluff": { "entries": [ { @@ -15218,14 +15240,29 @@ { "type": "quote", "entries": [ - "A massive, fleshy polyp emerges from the ground, ringed with hundreds of wobbly eyes and filled with a whirlpool of stony teeth. Tentacles burst from within this gaping maw, ready to strike." + "Widely-spaced, large eyes sit on either side of the dragon's broad, flat head, and sharp, curving teeth fill its fearsome maw. It clings to the ceiling, silently waiting for prey to appear below." ] }, + "Highly adapted to hunting underground, this lesser cousin of true dragons stalks cavern passages for prey.", { "type": "entries", - "name": "The Millennium Polyp", + "name": "Patient Predator", "entries": [ - "Degmadu the Shuddering Maw, or the Millennium Polyp, is said to grow active on the surface for three days every thousand years when it bursts from its earthly confines." + "An adult cave drake is between ten and fifteen feet long, with a thin, whip-like tail that nearly doubles its overall length. Its scales are dull and colored to match the surrounding stone. A cave drake hunts by lying in wait for prey to pass, often hanging from a wall or ceiling, before ambushing with its blinding venom. The drake then tracks the blinded creature as it flees, using a keen sense of smell and the creature's disorientation to follow it. A cave drake will follow prey patiently for miles, unless its quarry wanders into the territory of another cave drake." + ] + }, + { + "type": "entries", + "name": "Solitary Hunter", + "entries": [ + "The cave drake is a lone predator. It typically lairs in high-roofed caverns, atop sheer ledges, or in other areas where it can take advantage of its superior climbing ability. Each cave drake claims a wide expanse of tunnels and caverns as its territory. A cave drake will fight to defend its territory from all other creatures, including other cave drakes, with the exception of mating season, when territories fluctuate as female drakes search for mates. A female cave drake will lay two to five eggs, raising the young until they are able to hunt on their own, then driving them out." + ] + }, + { + "type": "entries", + "name": "Hoards", + "entries": [ + "Like their true dragon kin, cave drakes collect treasure, favoring shiny metals and sparkling gemstones. They will often arrange such treasures near phosphorescent fungi, glowing crystals, or other sources of light. Unlike true dragons, cave drakes are not overly protective or jealous of their hoards. The more cunning of their kind often use such objects as bait to draw out greedy prey while they wait in ambush." ] } ] @@ -15238,32 +15275,50 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Degmadu.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Cave%20Drake.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cave%20Drake%20%28Token%29.png", + "traitTags": [ + "Ambusher", + "Keen Senses", + "Spider Climb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "blinded", + "poisoned" + ], "savingThrowForced": [ - "constitution", - "dexterity" + "constitution" ] }, { - "name": "Alsikaya, the Screeching Mother of Volcanoes", + "name": "Cave Giant Shaman", "source": "ToB2", - "page": 85, + "page": 171, "size": [ "H" ], - "environment": [ - "planar" - ], - "type": { - "type": "fiend", - "tags": [ - "demon" - ] - }, + "type": "giant", "alignment": [ "C", "E" @@ -15273,182 +15328,154 @@ "from": [ "natural armor" ], - "ac": 22 + "ac": 16 } ], "hp": { - "average": 495, - "formula": "30d12 + 300" + "average": 207, + "formula": "18d12 + 90" }, "speed": { - "burrow": 40, "walk": 40 }, - "str": 28, - "dex": 14, - "con": 30, - "int": 16, - "wis": 24, - "cha": 19, + "str": 27, + "dex": 10, + "con": 20, + "int": 10, + "wis": 15, + "cha": 21, "save": { - "dex": "+10", - "int": "+11", - "cha": "+12" + "dex": "+5", + "con": "+10", + "wis": "+7" }, "skill": { - "arcana": "+11", - "insight": "+15", - "intimidation": "+12" - }, - "passive": 17, + "athletics": "+13", + "arcana": "+5", + "perception": "+7", + "survival": "+7" + }, "senses": [ - "tremorsense 120 ft.", - "truesight 60 ft." - ], - "senseTags": [ - "T", - "U" + "darkvision 120 ft." ], - "resist": [ - "acid", - "cold", - "lightning" + "passive": 17, + "languages": [ + "Common", + "Giant" ], - "immune": [ - "fire", - "poison", - "thunder", + "cr": "14", + "spellcasting": [ { - "note": "from nonmagical attacks", - "immune": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "headerEntries": [ + "The cave giant shaman is a 14th-level spellcaster. Its spellcasting ability is Charisma (save {@dc 18}, {@hit 10} to hit with spell attacks). The shaman has the following wizard spells prepared:" ], - "cond": true + "spells": { + "0": { + "spells": [ + "{@spell acid splash}", + "{@spell mage hand}", + "{@spell mending}", + "{@spell prestidigitation}", + "{@spell shocking grasp}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell burning hands}", + "{@spell expeditious retreat}", + "{@spell fog cloud}", + "{@spell shield}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell enlarge/reduce}", + "{@spell shatter}", + "{@spell spider climb}", + "{@spell web}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell gaseous form}", + "{@spell haste}", + "{@spell lightning bolt}", + "{@spell water breathing}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell ice storm}", + "{@spell polymorph}", + "{@spell wall of fire}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell cloudkill}", + "{@spell insect plague}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell disintegrate}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell reverse gravity}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" } ], - "conditionImmune": [ - "deafened", - "petrified", - "poisoned" - ], - "languages": [ - "Abyssal", - "Common", - "Ignan", - "telepathy 120 ft." - ], - "languageTags": [ - "AB", - "C", - "IG", - "TP" - ], - "cr": "28", "trait": [ { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If Alsikaya fails a saving throw, she can choose to succeed instead." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "Alsikaya has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "Alsikaya's weapon attacks are magical." - ] - }, - { - "name": "Molten Core", + "name": "Sunlight Petrification", "entries": [ - "Fire damage dealt by Alsikaya is not reduced by resistance to fire damage. Creatures immune to fire damage are still immune to Alsikaya's fire damage." + "If the cave giant shaman starts its turn in sunlight, it takes 20 radiant damage. While in sunlight, it moves at half speed and has disadvantage on attack rolls and ability checks. If the giant is reduced to 0 hp while in sunlight, it is {@condition petrified}." ] } ], - "damageTags": [ - "B", - "P", - "F", - "A", - "T" - ], - "conditionInflict": [ - "petrified" - ], - "traitTags": [ - "Legendary Resistances", - "Magic Resistance", - "Magic Weapons" - ], "action": [ { "name": "Multiattack", "entries": [ - "Alsikaya uses her Sulfurous Screech if she can. She then makes three attacks: one with her bite and two with her stony claws. Alternatively, she can make three magma spit attacks." - ] - }, - { - "name": "Stony Claw", - "entries": [ - "{@atk mw} {@hit +17} to hit, reach 10 ft., one target. {@h}25 ({@damage 3d10 + 9}) bludgeoning damage, and the target must succeed on a {@dc 23} Constitution saving throw or its speed is halved until the end of its next turn. If Alsikaya scores a critical hit and the target fails the saving throw, the target is {@condition petrified}." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +17} to hit, reach 5 ft., one target. {@h}28 ({@damage 3d12 + 9}) piercing damage plus 21 ({@damage 6d6}) fire damage." - ] - }, - { - "name": "Magma Spit", - "entries": [ - "{@atk rw} {@hit +10} to hit, range 100/400 ft., one target. {@h}20 ({@damage 4d8 + 2}) fire damage, and Each creature within 10 feet of the target must succeed on a {@dc 23} Dexterity saving throw or take 10 ({@damage 3d6}) fire damage." + "The cave giant shaman makes two attacks: one with its club and one with its tusks." ] }, { - "name": "Sulfurous Screech {@recharge 5}", - "entries": [ - "Alsikaya loudly exhales brimstone in a 60-foot cone. Each creature in that area must make a {@dc 23} Constitution saving throw, taking 21 ({@damage 6d6}) acid damage and 21 ({@damage 6d6}) thunder damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "legendary": [ - { - "name": "Cinder Cone", + "name": "Club", "entries": [ - "Alsikaya causes one of her volcano pustules to burst. Each creature in a 15-foot cone originating from her must make a {@dc 23} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}15 ({@damage 3d4 + 8}) bludgeoning damage." ] }, { - "name": "Bite (Costs 2 Actions)", + "name": "Tusks", "entries": [ - "Alsikaya makes a bite attack." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}22 ({@damage 4d6 + 8}) slashing damage. If the target is a Large or smaller creature, it must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Maddening Presence (Costs 3 Actions)", + "name": "Rock", "entries": [ - "A creature Alsikaya can see within 120 feet of her and aware of her must succeed on a {@dc 20} Wisdom saving throw or be afflicted with {@table short-term madness}. If a creature already has short-term madness, they instead become afflicted with {@table long-term madness}. If a creature already has long-term madness, they are afflicted with an additional form of {@table short-term madness}." + "{@atk rw} {@hit +13} to hit, range 60/240 ft., one creature. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alsikaya%20%28Token%29.png", "fluff": { "entries": [ { @@ -15460,41 +15487,20 @@ { "type": "quote", "entries": [ - "Small volcanoes form, erupt, and subside on the skin of this large demon, surrounding her with the stench of sulfur and leaving ash in her wake." - ] - }, - "Unceasing babble whines from the gaping maw of Duchess Alsikaya, the Screeching Mother of Volcanoes. The nauseating stench of sulfur surrounds her, and red-hot lava flows down her body from volcanic cinder cones seething in her flesh.", - { - "type": "entries", - "name": "Eruptive Disposition", - "entries": [ - "Duchess Alsikaya is antisocial and aggressive. Rather than grant\u2014or even listen to\u2014their requests, she prefers to dissolve petitioners in lava and poisonous fumes. Alsikaya's legendary temper erupts with little provocation, especially when forced into diplomacy. Clever supplicants bring Alsikaya a bard, songbird, or fey musician as tribute before a negotiation. Their songs calm Alsikaya for a time." + "This massive, bipedal creature has a slight hunch, making its long arms appear even longer. It wields a massive club etched with sigils. A pair of yellow tusks, adorned with rings of all materials, protrudes from its lower jaw." ] }, + "Cave giant shamans are gifted spellcasters who believe they are suited to consume spellcasting humanoids and absorb the humanoids' power. While the truth to this claim is dubious, there is no doubting their arcane prowess. They gravitate toward magic that allows them to change the composition of all materials, including air, flesh, and stone.", { "type": "entries", - "name": "Volcanic Followers", + "name": "Practical Leader", "entries": [ - "Creatures with an affinity to volcanoes venerate the Screeching Mother, as do {@creature troll|mm|trolls}, some {@creature gargoyle|mm|gargoyles}, and debased dwarves. Alsikaya regularly employs cherufes to do her bidding on the Material Plane, speaking her needs through pools of bubbling magma. The rumbling and volcanic activity brought about by Alsikaya's words often results in cherufes receiving more tribute from the civilizations they subjugate, leaving even the most recalcitrant of cherufes willing to listen to her request." + "Cave giant shamans are less superstitious than lesser {@creature cave giant|ccodex|cave giants} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) and have learned to employ superstitions as a weapon to maintain power or convince the giants to do something they may not otherwise wish to do. Despite their more practical approaches to the world around them, cave giant shamans still jealously hoard the flesh of known spellcasters to sustain or enhance their power." ] } ] } ] - }, - { - "type": "inset", - "name": "Duchess Alsikaya in Midgard", - "entries": [ - "Alsikaya's lair is the Scarred Palace, which looms over the city of Ahtesseri, the City of Flowering Fire. From there, she rules over a plane of choking smoke, sinuous rivers of lava, and stony ground\u2014Urgennos, the Luminous Hell of Fire and Sulfur. Fiery demons and devils of all kinds make their home on this plane, though Alsikaya's palace is predominantly staffed with {@creature barbed devil|mm|barbed devils} and {@creature fire imp|ccodex|fire imps} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}). For more information on the plane of Urgennos, see {@i Warlock #16: Eleven Hells}." - ] - }, - { - "type": "entries", - "name": "Alsikaya's Lair", - "entries": [ - "Aliskaya's lair is in a huge, frequently-blackened palace of turrets, heavy walls, and deep-dug barracks. Her palace sits at the heart of a plane of fire and smoke, where she rules with an explosive temper." - ] } ], "images": [ @@ -15502,202 +15508,125 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Alsikaya.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Cave%20Shaman%20Giant.webp" } } ] }, - "legendaryGroup": { - "name": "Alsikaya", - "source": "ToB2" - }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cave%20Giant%20Shaman%20%28Token%29.png", + "attachedItems": [ + "club|phb" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "R", + "S" + ], + "damageTagsSpell": [ + "A", + "B", + "C", + "F", + "I", + "L", + "O", + "P", + "T" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "prone" + ], + "conditionInflictSpell": [ + "restrained" + ], "savingThrowForced": [ + "strength" + ], + "savingThrowForcedSpell": [ "constitution", "dexterity", "wisdom" ] }, { - "name": "Bathael, the Exiled Lord", + "name": "Cave Goat", "source": "ToB2", - "page": 87, + "page": 389, "size": [ - "H" - ], - "environment": [ - "planar" + "S" ], - "type": { - "type": "fiend", - "tags": [ - "demon" - ] - }, + "type": "beast", "alignment": [ - "C", - "E" + "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 17 - } + 11 ], "hp": { - "average": 199, - "formula": "19d12 + 76" + "average": 22, + "formula": "4d6 + 8" }, "speed": { - "walk": 30 - }, - "str": 27, - "dex": 10, - "con": 19, - "int": 21, - "wis": 18, - "cha": 23, - "save": { - "dex": "+5", - "con": "+9", - "wis": "+9", - "cha": "+11" + "walk": 50 }, + "str": 14, + "dex": 13, + "con": 15, + "int": 2, + "wis": 10, + "cha": 6, "skill": { - "deception": "+11", - "perception": "+9" + "athletics": "+4" }, - "passive": 19, "senses": [ - "darkvision 120 ft.", - "truesight 15 ft." - ], - "senseTags": [ - "SD", - "U" - ], - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], - "languages": [ - "Abyssal", - "telepathy 120 ft." - ], - "languageTags": [ - "AB", - "TP" + "darkvision 60 ft." ], - "cr": "16", + "passive": 10, + "cr": "1/4", "trait": [ { - "name": "Blasphemous Burbling", - "entries": [ - "When a creature that can hear Bathael starts its turn within 15 feet of him, it must succeed on a {@dc 20} Charisma saving throw or take 7 ({@damage 2d6}) psychic damage and become {@condition charmed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Bathael's Blasphemous Burbling for the next 24 hours. Fiends are immune to the effects of this trait." - ] - }, - { - "name": "Magic Resistance", + "name": "Keen Hearing", "entries": [ - "Bathael has advantage on saving throws against spells and other magical effects." + "The cave goat has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] }, { - "name": "Magic Weapons", + "name": "Sturdy Climber", "entries": [ - "Bathael's weapon attacks are magical." + "The cave goat has advantage on Strength ({@skill Athletics}) checks to climb rocky surfaces." ] } ], - "damageTags": [ - "B", - "P", - "A", - "T", - "Y" - ], - "conditionInflict": [ - "charmed", - "deafened" - ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "Bathael uses his Vile Curse. He then makes two attacks: one with his chain and one with his bite." - ] - }, - { - "name": "Chain", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 30 ft., one target. {@h}21 ({@damage 3d8 + 8}) bludgeoning damage, and the target must succeed on a {@dc 18} Strength saving throw or be pulled up to 25 feet toward Bathael." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}21 ({@damage 2d12 + 8}) piercing damage." - ] - }, - { - "name": "Vile Curse", + "name": "Ram", "entries": [ - "Bathael speaks a vile curse at a creature he can see within 120 feet of him, choosing one of the following. Bathael can't use the same curse two rounds in a row. A curse can be lifted early by a {@spell remove curse} spell or similar magic.", - { - "type": "list", - "items": [ - { - "type": "itemSub", - "name": "Blistering Curse", - "entry": "The target must succeed on a {@dc 18} Constitution saving throw or become cursed for 1 minute. While cursed in this way, the target takes 22 ({@damage 4d10}) acid damage at the start of each of its turns. If the target is reduced to 0 hp from this damage, the target dies and its body dissolves. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Deafening Curse", - "entry": "The target must succeed on a {@dc 18} Constitution saving throw or take 45 ({@damage 10d8}) thunder damage and become cursed for 1 minute. While cursed in this way, the target is {@condition deafened} and has disadvantage on attack rolls. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Maddening Curse", - "entry": "The target must succeed on a {@dc 18} Wisdom saving throw or suffer the effects of {@table short-term madness} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - } - ] - } + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bathael%20%28Token%29.png", "fluff": { "entries": [ { @@ -15706,19 +15635,7 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "This demon has the lower body of a maggot, merged with a humanoid torso whose flesh appears carved from stone. It wears a helmet that conceals all but its three gleaming eyes. At the point where the two forms meet, it has a wide, slobbering maw with serrated teeth and a roaming tongue." - ] - }, - { - "type": "entries", - "name": "Behind the Scenes", - "entries": [ - "Once a dread lord of demons, Bathael was forced to flee from the Abyss after his subjects rose up against him. Since, he has installed himself in the sewers beneath large cities on the Material Plane. He works behind the scenes to make slaves of the people, using them to spread chaos and ruin across the mortal world. After civilization is in ruins, he will return to the Abyss and reclaim his stolen throne." - ] - } + "Cave goats are the size of a spaniel and have dog-like paws rather than hooves. Despite being quadrupeds, they are accomplished climbers of the steep and uneven confines of the Underworld. Cave goats are loyal, if a bit surly, and strong, making them a favorite companion of Underworld travelers." ] } ] @@ -15729,220 +15646,264 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bathael.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Cave%20Goat.webp" } } ] }, - "savingThrowForced": [ - "charisma", - "constitution", - "strength", - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cave%20Goat%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" ] }, { - "name": "Hriggala, Jaws of the Unsated God", + "name": "Cavefish Zombie", "source": "ToB2", - "page": 88, + "page": 384, "size": [ - "H" + "M" ], - "environment": [ - "planar" - ], - "type": { - "type": "fiend", - "tags": [ - "demon" - ] - }, - "alignment": [ - "C", - "E" + "type": "undead", + "alignment": [ + "N", + "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 19 - } + 10 ], "hp": { - "average": 350, - "formula": "28d12 + 168" + "average": 37, + "formula": "5d8 + 15" }, "speed": { - "walk": 40 + "swim": 40, + "walk": 20 }, - "str": 24, - "dex": 19, - "con": 23, - "int": 14, - "wis": 20, - "cha": 22, + "str": 15, + "dex": 10, + "con": 16, + "int": 3, + "wis": 6, + "cha": 3, "save": { - "dex": "+11", - "con": "+13", - "wis": "+12", - "cha": "+13" - }, - "skill": { - "athletics": "+14", - "insight": "+12", - "intimidation": "+13", - "perception": "+12", - "stealth": "+11" + "wis": "+0" }, - "passive": 22, "senses": [ - "truesight 120 ft." - ], - "senseTags": [ - "U" - ], - "resist": [ - "cold", - "fire", - "lightning" + "darkvision 60 ft." ], + "passive": 8, "immune": [ - "poison", - { - "note": "from nonmagical attacks", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", "poisoned" ], "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "XX", - "TP" + "understands the languages it knew in life but can't speak" ], - "cr": "23", + "cr": "1/2", "trait": [ { - "name": "Legendary Resistance (3/Day)", + "name": "Stench", "entries": [ - "If Hriggala fails a saving throw, it can choose to succeed instead." + "Any creature that starts its turn within 5 feet of the cavefish zombie must succeed on a {@dc 10} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the zombie's Stench for 24 hours." ] }, { - "name": "Magic Resistance", + "name": "Undead Fortitude", "entries": [ - "Hriggala has advantage on saving throws against spells and other magical effects." + "If damage reduces the cavefish zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead." ] - }, + } + ], + "action": [ { - "name": "Magic Weapons", + "name": "Slam", "entries": [ - "Hriggala's weapon attacks are magical." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." ] } ], + "environment": [ + "underdark", + "underwater" + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "This creature looks like a bloated, wet corpse. Its fingers and toes are webbed, and slick, fleshy fins run down its spine and legs, poking through stretches of dead flesh. An overpowering stench of rot surrounds it." + ] + }, + { + "type": "entries", + "name": "Aquatic Adaptations", + "entries": [ + "The cavefish zombie is an unusual type of undead that occurs when dark magic permeates a lightless, watery environment, such as in an underground lake or the depths of the ocean. Rather than retain the bodily form it possessed in life, the creature's skin sloughs off from parts of its body as aquatic features burst through its flesh. Its fingers and toes become webbed, and fins form on its back and down its legs." + ] + }, + { + "type": "entries", + "name": "Decay", + "entries": [ + "The cavefish zombie's dead tissue holds water, causing it to look bloated and loose and afflicting it with a persistent rot. This rot results in a horrific odor, which follows them whether they are in water or on land." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "A cavefish zombie doesn't require air, food, drink, or sleep." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Cavefish%20Zombie.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cavefish%20Zombie%20%28Token%29.png", + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "LF" + ], "damageTags": [ "B" ], - "traitTags": [ - "Legendary Resistances", - "Magic Resistance", - "Magic Weapons" + "miscTags": [ + "MW" ], - "spellcasting": [ + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Chameleon Hydra", + "source": "ToB2", + "page": 208, + "size": [ + "H" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "Hriggala's spellcasting ability is Charisma (spell save {@dc 21}, {@hit 13} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell confusion}", - "{@spell detect magic}", - "{@spell dispel magic}" + "from": [ + "natural armor" ], - "daily": { - "1": [ - "{@spell greater invisibility}" - ], - "3e": [ - "{@spell evard's black tentacles|phb|black tentacles}", - "{@spell blight}", - "{@spell contagion}", - "{@spell create undead}", - "{@spell telekinesis}", - "{@spell teleport}" - ] - } + "ac": 15 } ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "blinded", - "invisible", - "poisoned", - "restrained", - "stunned" + "hp": { + "average": 184, + "formula": "16d12 + 80" + }, + "speed": { + "climb": 40, + "walk": 20 + }, + "str": 20, + "dex": 16, + "con": 20, + "int": 4, + "wis": 10, + "cha": 7, + "skill": { + "perception": "+8", + "stealth": "+11" + }, + "senses": [ + "darkvision 60 ft." ], - "action": [ + "passive": 16, + "cr": "10", + "trait": [ { - "name": "Multiattack", + "name": "Multiple Heads", "entries": [ - "Hriggala makes three tendril attacks." + "The chameleon hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", + "Whenever the chameleon hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the chameleon hydra dies.", + "At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way." ] }, { - "name": "Tendril", + "name": "Superior Camouflage", "entries": [ - "{@atk mw} {@hit +14} to hit, reach 10 ft., one target. {@h}31 ({@damage 7d6 + 7}) bludgeoning damage, and the creature must succeed on a {@dc 18} Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its hp maximum to 0. No physical trace of the creature remains when killed in this way." + "While the chameleon hydra remains motionless, it has advantage on Dexterity ({@skill Stealth}) checks made to hide. In addition, the chameleon hydra can hide even while a creature can see it." + ] + }, + { + "name": "Wakeful", + "entries": [ + "While the chameleon hydra sleeps, at least one of its heads is awake." ] } ], - "actionTags": [ - "Multiattack" - ], - "legendary": [ + "action": [ { - "name": "Move", + "name": "Multiattack", "entries": [ - "Hriggala moves up to its speed without provoking {@action opportunity attack|phb|opportunity attacks}." + "The chameleon hydra makes as many bite attacks as it has heads. It can use its Sticky Tongue or Reel in place of a bite attack." ] }, { - "name": "Insatiable Hunger (Costs 2 Actions)", + "name": "Bite", "entries": [ - "Hriggala targets a creature it can see within 120 feet of it that isn't a construct. The creature must succeed on a {@dc 20} Wisdom saving throw or be compelled to forego all other actions in favor of attempting to eat the creature nearest to it when the effect occurs. A creature affected by Insatiable Hunger gains a bite attack that deals {@dice 2d6} + its Strength modifier piercing damage, and an extra {@damage 1d6} necrotic damage to creatures who fail on a {@dc 14} Constitution saving throw. The affected target is proficient with the bite attack. If no creature is near enough for the target to move to and attack, the affected target must move as close as it can to the nearest creature. This is a charm effect and lasts until Hriggala either uses this action again or dies. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage." ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Sticky Tongue", "entries": [ - "Hriggala casts a spell from its list of innate spells, expending a daily use as normal." + "{@atk mw} {@hit +9} to hit, reach 50 ft., one target. {@h}The target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the hydra can't use the same sticky tongue on another target." + ] + }, + { + "name": "Reel", + "entries": [ + "The hydra pulls a creature {@condition grappled} by it up to 25 feet straight toward it." ] } ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hriggala%20%28Token%29.png", "fluff": { "entries": [ { @@ -15954,22 +15915,22 @@ { "type": "quote", "entries": [ - "Some demons plot, destroy, and smash their way to power. Hriggala is a simpler demon lord, devouring and destroying all who oppose it. A hundred thousand souls have been extinguished in its jaws." + "A large chameleon pokes its head below the canopy. Soon, four other identical heads peek below the treetops. A massive body accompanies the heads, revealing they all belong to one creature. The creature's odd feet and long, curled tail transport it from tree to tree with ease, and its sticky tongues allow it to slurp up prey on the forest floor as it passes." ] }, - "Hriggala is the great crawling wyrm who serves the Unsated God in malign and destructive forms. Those devotees who claim to have seen the herald of the ghoulish Unsated God in visions tell of an enormous shadow with an ill-defined outline, moving like a wave in the sea and sprouting tendrils that twist and probe like whirlwinds. A low, rhythmic, roaring buzz, as though a droning hive has replaced a beating heart, announces its coming. Hriggala utterly devours any living thing it touches.", + "The chameleon hydra thrives in thick, wooded areas where it makes nests in the canopies of large trees. It feasts on prey both above and below the canopy, using its sticky tongues to snatch unsuspecting prey.", { "type": "entries", - "name": "Growing Void", + "name": "Apex Ambush Predators", "entries": [ - "Hriggala embodies all-consuming, maddening, bottomless hunger. Some of those who worship the Unsated God have found transcendence within its depths\u2014others, merely madness and endless gluttony. Ghouls and ghasts, cannibals and madmen, and those who would harness the power in deprivation and gluttony all pay homage to Hriggala as the prophet and factotum of the Unsated God\u2014or as a power in its own right." + "Chameleon hydras have scales that react to light and allow the hydras to blend in with their surroundings. They are extremely patient, waiting until the most opportune time to strike from a safe vantage point. Chameleon hydras primarily eat birds and giant insects, but they are known to dine on unwary travelers if other prey is scarce." ] }, { "type": "entries", - "name": "Invitation to the Feast", + "name": "Curious and Colorful", "entries": [ - "The demon lord itself urges its followers on with apocalyptic visions experienced at the bitter end of starvation or in acts of unrivaled gluttony, revealing the primacy of those who feast over those who serve and those who are feasted upon." + "Study of juvenile chameleon hydras shows they have inquisitive minds and that they alternate their scales in colorful patterns when near others of their kind. Scholars believe they use these color changes as a rudimentary form of communication." ] } ] @@ -15982,172 +15943,133 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hriggala.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Chameleon%20Hydra.webp" } } ] }, - "damageTagsSpell": [ - "B", - "N" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chameleon%20Hydra%20%28Token%29.png", + "senseTags": [ + "D" ], - "savingThrowForced": [ - "constitution", - "wisdom" + "actionTags": [ + "Multiattack" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "damageTags": [ + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" ] }, { - "name": "Spawn of Hriggala", + "name": "Chamrosh", "source": "ToB2", - "page": 89, + "page": 59, "size": [ - "H" - ], - "environment": [ - "planar" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "demon" - ] - }, + "type": "celestial", "alignment": [ - "C", - "E" + "N", + "G" ], "ac": [ { "from": [ "natural armor" ], - "ac": 16 + "ac": 14 } ], "hp": { - "average": 138, - "formula": "12d12 + 60" + "average": 39, + "formula": "6d8 + 12" }, "speed": { - "burrow": 30, + "fly": 60, "walk": 40 }, - "str": 25, - "dex": 7, - "con": 21, - "int": 6, - "wis": 8, - "cha": 4, + "str": 14, + "dex": 13, + "con": 15, + "int": 8, + "wis": 15, + "cha": 16, "save": { - "con": "+9", - "wis": "+3" + "wis": "+4", + "cha": "+5" + }, + "skill": { + "insight": "+4", + "perception": "+6", + "survival": "+6" }, - "passive": 9, "senses": [ - "blindsight 30 ft.", - "tremorsense 60 ft." - ], - "senseTags": [ - "B", - "T" + "darkvision 60 ft." ], + "passive": 16, "resist": [ - "cold", "fire", - "lightning", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" + "radiant" ], "conditionImmune": [ - "poisoned" + "frightened" ], "languages": [ + "Celestial", "Common", - "Darakhul", - "Void Speech" - ], - "languageTags": [ - "C", - "OTH" + "telepathy 60 ft." ], - "cr": "10", + "cr": "1", "trait": [ { - "name": "Magic Resistance", + "name": "Angelic Awareness", "entries": [ - "The spawn has advantage on saving throws against spells and other magical effects." + "The chamrosh has advantage on Wisdom ({@skill Insight}) checks to determine if a creature is lying or if a creature has an evil alignment." ] }, { - "name": "Tunneler", + "name": "Flyby", "entries": [ - "The spawn can move through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake." + "The chamrosh doesn't provoke {@action opportunity attack|phb|opportunity attacks} when it flies out of an enemy's reach." ] - } - ], - "damageTags": [ - "P", - "B", - "N" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "traitTags": [ - "Magic Resistance", - "Tunneler" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Keen Hearing and Smell", "entries": [ - "The spawn of Hriggala makes two attacks: one with its bite and one with its tendrils." + "The chamrosh has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] - }, + } + ], + "action": [ { "name": "Bite", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d8 + 7}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained}, and the spawn can't bite another target." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage." ] }, { - "name": "Tendrils", + "name": "Fearsome Bark {@recharge 5}", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}17 ({@damage 3d6 + 7}) bludgeoning damage plus 14 ({@damage 4d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a short or long rest. The creature dies if this effect reduces its hp maximum to 0. No physical trace of the creature remains when killed in this way." + "The chamrosh lets out a high-pitched bark at a creature it can see within 30 feet of it. If the target is of evil alignment, it must make a {@dc 13} Wisdom saving throw. On a failure, the target takes 10 ({@damage 3d6}) psychic damage and is {@condition frightened} until the end of its next turn. On a success, the target takes half the damage and isn't {@condition frightened}. The bark has no effect on neutral or good-aligned creatures." ] }, { - "name": "Escape the Material", + "name": "Healing Lick (2/Day)", "entries": [ - "The spawn burrows at least 20 feet through natural rock and opens a portal to the plane of the undead at the end of this movement. The portal remains for {@dice 2d4} rounds. The spawn can't have more than one portal open at a time." + "The chamrosh licks another creature. The target magically regains 10 ({@damage 2d8 + 1}) hp and is cured of the {@condition charmed}, {@condition frightened}, and {@condition poisoned} conditions." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spawn%20of%20Hriggala%20%28Token%29.png", "fluff": { "entries": [ { @@ -16159,29 +16081,28 @@ { "type": "quote", "entries": [ - "The enormous worm bursts from the floor, its maw surrounded by writhing tentacles that grab everything edible nearby. An echo of chanting issues from its mouth, as if a hundred evil priests were trapped within its gullet, calling out maledictions." + "This large sheepdog has luxuriant white-gold fur. A pair of broad wings stretches out from the creature's back, and its eyes are filled with an intelligent, silvery gleam." ] }, - "The spawn of Hriggala resembles a juvenile purple worm with a mouth surrounded by wriggling tendrils and full of razor-sharp teeth. It serves the demon lord on the Material Plane, powered by a steady diet of flesh and stone.", { "type": "entries", - "name": "Called by Ritual", + "name": "Celestial Guard Dogs", "entries": [ - "Servants of the undead god of hunger can call up a spawn of Hriggala through ritual and sacrifices. Controlling the hungering spawn once it arrives is another matter." + "Created from the souls of exceptionally faithful guards and retainers who selflessly sacrificed themselves to protect others, chamrosh are celestials that take the form of large sheepdogs with silver-gold fur and eagle-like wings. They are known for their ability to sniff out evil and for their steadfast nature, refusing to back down from a fight even in the face of overwhelming odds. Because of this quality, chamrosh are often used as guard beasts by other celestials, though they are never treated as simple pets by even the haughtiest of angels." ] }, { "type": "entries", - "name": "Underworld Tunnelers", + "name": "Roaming Defenders", "entries": [ - "The spawn of Hriggala are used to create new tunnels for fiends, darakhul, and other monsters of the underworld." + "When not employed by more powerful celestials as companions and guards, chamrosh gather in small packs to roam the planes of good, attacking any fiend or evil monster they come across. They also rescue lost or trapped mortals of good or neutral alignment, leading the mortals to a place of safety or to the nearest portal back to the Material Plane. Despite their appearance, chamrosh can speak and readily do so with mortals they rescue or celestials they serve or protect..." ] }, { "type": "entries", - "name": "Hungry Demon Nature", + "name": "Occasional Planar Travelers", "entries": [ - "The spawn of Hriggala requires no air or sleep." + "Chamrosh rarely travel to the Material Plane, but when they do, it is usually for an important mission, such as to defend a holy relic or to aid a paladin on a divine quest. Since a chamrosh cannot change its form, such missions do not generally involve infiltration or deception, and when the task is finished, the chamrosh is quick to return to its normal duties." ] } ] @@ -16194,33 +16115,48 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Spawn%20of%20Hriggala.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Chamrosh.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chamrosh%20%28Token%29.png", + "traitTags": [ + "Flyby", + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CE", + "TP" + ], + "damageTags": [ + "P", + "Y" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ - "constitution" + "wisdom" ] }, { - "name": "Rhopalocerex", + "name": "Chatterlome", "source": "ToB2", - "page": 90, + "page": 60, "size": [ - "L" - ], - "environment": [ - "planar" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "demon" - ] - }, + "type": "fiend", "alignment": [ - "C", + "L", "E" ], "ac": [ @@ -16228,50 +16164,37 @@ "from": [ "natural armor" ], - "ac": 18 + "ac": 16 } ], "hp": { - "average": 220, - "formula": "21d10 + 105" + "average": 93, + "formula": "11d8 + 44" }, "speed": { - "canHover": true, - "fly": { - "number": 90, - "condition": "(hover)" - }, "walk": 30 }, - "str": 19, - "dex": 21, - "con": 20, - "int": 22, - "wis": 18, - "cha": 25, + "str": 15, + "dex": 18, + "con": 18, + "int": 11, + "wis": 14, + "cha": 10, "save": { - "dex": "+11", - "con": "+11", - "int": "+12", - "cha": "+13" + "wis": "+5", + "cha": "+3" }, "skill": { - "athletics": "+10", - "arcana": "+12", - "deception": "+19", - "nature": "+12" + "perception": "+5", + "stealth": "+7" }, - "passive": 14, "senses": [ - "truesight 120 ft." - ], - "senseTags": [ - "U" + "darkvision 120 ft." ], + "passive": 15, "resist": [ "cold", "fire", - "lightning", { "note": "from nonmagical attacks", "resist": [ @@ -16286,156 +16209,46 @@ "poison" ], "conditionImmune": [ - "blinded", - "exhaustion", - "poisoned", - "prone" + "poisoned" ], "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "XX", - "TP" + "Abyssal", + "Common", + "Infernal", + "telepathy 60 ft." ], - "cr": "20", + "cr": "7", "trait": [ - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If Rhopalocerex fails a saving throw, he can choose to succeed instead." - ] - }, { "name": "Magic Resistance", "entries": [ - "Rhopalocerex has advantage on saving throws against spells and other magical effects." + "The chatterlome has advantage on saving throws against spells and other magical effects." ] } ], - "damageTags": [ - "P", - "I", - "S", - "B" - ], - "conditionInflict": [ - "poisoned", - "prone", - "blinded" - ], - "traitTags": [ - "Legendary Resistances", - "Magic Resistance" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "Rhopalocerex's spellcasting ability is Charisma (spell save {@dc 21}, +13 to hit with spell attacks). Rhopalocerex can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell minor illusion}", - "{@spell poison spray}", - "{@spell prestidigitation}", - "{@spell ray of frost}" - ], - "daily": { - "2e": [ - "{@spell dispel magic}", - "{@spell hypnotic pattern}", - "{@spell stinking cloud}" - ], - "1e": [ - "{@spell cloudkill}", - "{@spell dominate person}", - "{@spell wall of fire}" - ], - "3e": [ - "{@spell charm person}", - "{@spell color spray}", - "{@spell comprehend languages}", - "{@spell darkness}", - "{@spell detect magic}", - "{@spell invisibility}", - "{@spell mirror image}", - "{@spell suggestion}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "incapacitated", - "invisible" - ], "action": [ { "name": "Multiattack", "entries": [ - "Rhopalocerex makes three attacks: one with his bite and two with his claws. He can use Wing Buffet in place of one claw attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one creature. {@h}18 ({@damage 3d8 + 5}) piercing damage, and the target must make a {@dc 19} Constitution saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 19} Constitution saving throw or be {@condition poisoned} until the end of its next turn. While {@condition poisoned}, the creature is also {@condition blinded}." - ] - }, - { - "name": "Wing Buffet", - "entries": [ - "Rhopalocerex beats his wings. Each creature within 10 feet of Rhopalocerex must make a {@dc 19} Dexterity saving throw. On a failure, a creature takes 18 ({@damage 3d8 + 5}) bludgeoning damage, is pushed up to 10 feet away from Rhopalocerex, and is knocked {@condition prone}. On a success, a creature takes half the damage and isn't pushed or knocked {@condition prone}." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "legendary": [ - { - "name": "At-Will Spell", - "entries": [ - "Rhopalocerex casts one of his at-will spells." - ] - }, - { - "name": "Fly", - "entries": [ - "Rhopalocerex can fly up to half his fly speed without provoking {@action opportunity attack|phb|opportunity attacks}." + "The chatterlome makes four chisel attacks." ] }, { - "name": "Claw Attack (Costs 2 Actions)", + "name": "Chisel", "entries": [ - "Rhopalocerex makes a claw attack." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Box Teleport", "entries": [ - "Rhopalocerex casts a spell from his list of innate spells, expending a use of the spell as normal." + "The chatterlome magically teleports up to 120 feet into a box, chest, wardrobe, or other wooden container with a lid or door. The chatterlome can {@action hide} inside the container as a bonus action after teleporting. If the chatterlome uses this action while inside a container, it can teleport into another container within range or it can teleport back to the Hells. If it teleports to the Hells, it can't return to the Material Plane until it is summoned." ] } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rhopalocerex%20%28Token%29.png", "fluff": { "entries": [ { @@ -16447,41 +16260,34 @@ { "type": "quote", "entries": [ - "This beautiful creature has a humanoid frame covered with tiny, colorful, chitinous plates, and it sports large, rounded red wings with dark markings. Its face is an odd combination of human and insectoid, with heavy brows and large antennae that protrude from its forehead. Menace lurks behind its red, baleful eyes, and the spikes that jut from its shoulders, elbows, and knees speak of danger." + "When the oaken box is found on your stoop, run\u2014for the box devil is soon to come." ] }, - "Rhopalocerex, also known as the Purveyor of Deception and Master of Moths, is the father of {@creature death butterfly|ToB|death butterflies} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), moths, and all manner of other giant insects that are both beautiful and deadly. He lives in a layer of the Abyss that, like him, is beautiful at first sight, with vast vistas of flowers, trees, and a cloudless blue sky overhead; but it is equally deadly, with each element dripping with toxins, hiding some deadly surprise, or harboring hostile creatures. He lives at the top of a massive deciduous tree at the center of the plane. Thorny branches and leaves support the chambers of his stronghold above, while the bodies of his slain foes hang by nooses made of vines below.", + "Chatterlomes have featureless grey heads with large, round eyes, and their circular mouths are filled with needlelike teeth. They have misshapen torsos and short, bandy legs. Their most notable feature, though, is their four arms, which always wield woodworking tools.", { "type": "entries", - "name": "Death Cloaked in Beauty", + "name": "Vengeance Seekers", "entries": [ - "Rhopalocerex surrounds himself with things whose beauty is part of their deceptiveness and deadliness, including poisonous plants, colorful yet deadly creatures, weapons disguised as ornaments, and similar objects. He likes to draw potential victims in with their natural curiosity or admiration before exposing the true vileness within him. Despite this, he maintains an extensive collection of truly beautiful art gathered from numerous civilizations and races that he has destroyed throughout the multiverse. He prefers works of art that display technical complexity and mastery of the art form." + "Chatterlomes prey on scorned lovers, offering violent revenge for those who have been wronged. When a person calls upon the chatterlome, they soon receive an intricately carved oaken box with an obsidian inlay of a humanoid heart. Upon touching the box, the supplicant immediately knows that the box must be delivered to the home of the person who wronged the supplicant. When the victim opens the box, the chatterlome springs forth, claiming the heart of the victim and fulfilling the supplicant's request. Whether or not the box is opened, a chatterlome whose box has been delivered knows the location of the victim and tracks the person relentlessly. After the victim dies, the supplicant must then deliver the chatterlome's box to nine more victims or forfeit their own life. A string of deaths occurring shortly after victims received mysterious boxes is a sure sign that a chatterlome is in the area." ] }, { "type": "entries", - "name": "Master of Moths", + "name": "Box Devils", "entries": [ - "Rhopalocerex is the lord of butterflies, moths, and other flying insects that take to the air under the cover of night and spread pestilence, poison, and filth. He is always followed by swarms of death butterflies, while other giant moths and butterflies cling to the walls and ceiling of his lair. The fluttering of their wings causes a constant pulsating sound to ripple through his lair. When he travels from his home plane, flying insects naturally flock to his location and follow him." + "Chatterlomes are often called \"box devils\" due to their peculiar ability to magically travel between boxes and other enclosed, wooden objects. Though chatterlomes can travel between boxes, each chatterlome has its original box, created when it was summoned by a supplicant who was scorned. If the chatterlome's original box is destroyed, the chatterlome returns to the Hells, where it waits for another scorned lover to call it back to the Material Plane." ] }, { "type": "entries", - "name": "Cults of Rhopalocerex", + "name": "Servants of Retribution", "entries": [ - "Like Rhopalocerex himself, his cults' are obsessed with things that are both beautiful and deadly. When they perform ritual sacrifices in his name, they do so with expertly crafted blades and sweet-smelling but deadly poisons. The cult's leaders are almost always charismatic individuals with silver tongues or pleasing countenances. Skilled alchemists and poisoners are highly valued by the cult and many alchemists find themselves, sometimes unintentionally, in the employ of the cult." + "{@creature Poena, the Duke of Retribution|Tob2}, sometimes calls on chatterlomes when her vengeance requires a more subtle hand. Chatterlomes who serve Poena receive payment from her in the hearts and souls of their victims, leaving the supplicants alive and free of any obligations to the chatterlomes. The Duchess brings her full fury on chatterlomes who don't adhere to this stipulation." ] } ] } ] - }, - { - "type": "entries", - "name": "Rhopalocerex's Lair", - "entries": [ - "Rhopalocerex's lair is located in an impossibly massive tree deep in the Abyss. It is made of sticky strands like those used to construct a chrysalis, and access to the tree is via a massive spiral staircase winding through the tree's core. The tree houses a labyrinth of chambers filled with giant insects and their larvae and eggs." - ] } ], "images": [ @@ -16489,46 +16295,42 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Rhopalocerex.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Chatterlome.webp" } } ] }, - "legendaryGroup": { - "name": "Rhopalocerex", - "source": "ToB2" - }, - "damageTagsSpell": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chatterlome%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", "C", - "F", - "I" + "I", + "TP" ], - "savingThrowForced": [ - "constitution", - "dexterity" + "damageTags": [ + "S" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "miscTags": [ + "MW" ] }, { - "name": "Spawn of Rhopalocerex", + "name": "Cherufe", "source": "ToB2", - "page": 92, + "page": 61, "size": [ - "L" - ], - "environment": [ - "planar" + "H" ], - "type": { - "type": "fiend", - "tags": [ - "demon" - ] - }, + "type": "elemental", "alignment": [ "C", "E" @@ -16538,112 +16340,115 @@ "from": [ "natural armor" ], - "ac": 17 + "ac": 19 } ], "hp": { - "average": 112, - "formula": "15d10 + 30" + "average": 161, + "formula": "14d12 + 70" }, "speed": { - "canHover": true, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "walk": 30 + "burrow": 40, + "walk": 40 }, - "str": 14, - "dex": 18, - "con": 15, - "int": 10, - "wis": 13, - "cha": 15, + "str": 22, + "dex": 10, + "con": 21, + "int": 8, + "wis": 14, + "cha": 6, "save": { - "cha": "+5" + "str": "+11", + "con": "+10" + }, + "skill": { + "perception": "+7" }, - "passive": 11, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 60 ft.", + "tremorsense 120 ft." ], + "passive": 17, "resist": [ - "cold", - "fire", - "lightning" + "acid", + "lightning", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ + "fire", "poison" ], "conditionImmune": [ + "exhaustion", + "paralyzed", + "petrified", "poisoned", "prone" ], "languages": [ - "Infernal", - "telepathy 60 ft." - ], - "languageTags": [ - "I", - "TP" + "Ignan", + "Terran" ], - "cr": "6", + "cr": "14", "trait": [ { - "name": "Magic Resistance", + "name": "Firewalker", "entries": [ - "The spawn has advantage on saving throws against spells and other magical effects." + "When the cherufe is subjected to fire damage, its speed doubles until the end of its next turn, and it can {@action Dash} or {@action Disengage} as a bonus action on its next turn." + ] + }, + { + "name": "Internal Flame", + "entries": [ + "A creature that touches the cherufe or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage. In addition, the cherufe sheds dim light in a 30-foot radius." ] } ], - "damageTags": [ - "P", - "I", - "S", - "Y" - ], - "conditionInflict": [ - "charmed" - ], - "traitTags": [ - "Magic Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The spawn of Rhopalocerex makes one bite attack and two claw attacks." + "The cherufe makes four slam attacks. Alternatively, it can throw two magma balls." ] }, { - "name": "Bite", + "name": "Slam", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d8 + 4}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}20 ({@damage 4d6 + 6}) bludgeoning damage." ] }, { - "name": "Claw", + "name": "Magma Ball", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage plus 11 ({@damage 2d10}) fire damage. Each creature within 5 feet of the target must succeed on a {@dc 18} Dexterity saving throw or take 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Enchanting Display {@recharge 5}", + "name": "Fissure", "entries": [ - "The spawn of Rhopalocerex flutters its wings, and its large eyes briefly shine. Each creature within 30 feet of the spawn and that can see it must make a {@dc 15} Charisma saving throw. On a failure, a creature is {@condition charmed} for 1 minute. On a success, a creature takes 14 ({@damage 4d6}) psychic damage." + "The cherufe opens a fissure in the ground within 120 feet of it that is 60 feet long, 10 feet wide, and {@dice 2d4 × 10} feet deep. Each creature standing on a spot where a fissure opens must succeed on a {@dc 18} Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens. A fissure that opens beneath a structure causes it to automatically collapse as if the structure was in the area of an {@spell earthquake} spell.", + "The cherufe can have only one fissure open at a time. If it opens another, the previous fissure closes, shunting all creatures inside it to the surface." + ] + }, + { + "name": "Quake {@recharge 6}", + "entries": [ + "The cherufe slams its fists into the ground, shaking the terrain within 60 feet of it. Each creature standing on the ground in that area must make a {@dc 18} Dexterity saving throw. On a failure, the creature takes 45 ({@damage 10d8}) bludgeoning damage and is knocked {@condition prone}. On a success, the creature takes half the damage and isn't knocked {@condition prone}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "mountain", + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spawn%20of%20Rhopalocerex%20%28Token%29.png", "fluff": { "entries": [ { @@ -16655,28 +16460,35 @@ { "type": "quote", "entries": [ - "This large demon is bright orange and yellow, with black markings on its face and wiry body. Its wings are rounded, and its face is insectoid, with large, glowing, red eyes. Black liquid drips from its sharp mandibles. Its long arms end in sharp claws." + "A humanoid torso rises from a long, arthropod body made from overlapping plates of obsidian. The creature's face is twisted into a grimace of rage. Four arms ending in oversized fists jut from the torso. The creature's form radiates a red glow and a palpable heat as a fire rages within it." ] }, { "type": "entries", - "name": "Everywhere Rhopalocerex Needs to Be", + "name": "Corrupted Keepers", "entries": [ - "The spawn of Rhopalocerex can be found near {@creature Rhopalocerex|ToB2} or in areas where the demon lord has some sort of vested interest. They serve as his direct agents, whether he is trying to establish alliances or going to war against some individual or group." + "The elemental anomaly that brings a {@creature lava keeper|ToB2} into the Material Plane is sometimes infused with material from the Lower Planes. As the keeper is pulled into the Material Plane, the lava that normally flows freely from it is instead trapped inside of it, and its form twists to resemble creatures from the Lower Planes. These twisted keepers are known as cherufes." ] }, { "type": "entries", - "name": "Lords of Butterflies and Moths", + "name": "Harbingers of Ruin", "entries": [ - "Like the demon lord himself, the spawn of Rhopalocerex enjoy a special kinship with moths and butterflies. Moths and butterflies regularly accompany the spawn, aiding them whenever possible." + "The arrival of a cherufe is frequently the precursor to a devastating volcanic eruption or earthquake. Cherufe revel in the anxiety and fear humanoids feel in the face of such natural disasters, capitalizing on these feelings to their benefit." ] }, { "type": "entries", - "name": "Wardens of the Abyss", + "name": "Placated by Blood", "entries": [ - "The spawn of Rhopalocerex are the wardens of the deadly wild areas of the Abyss under Rhopalocerex's control, defending it against all who would come to defile it. They originate at the demon lord's lair in the great tree and fly beneath its wide boughs, looking for threats or awaiting missions to other planes." + "Cherufe lair where populations are superstitious and allow these civilizations to worship them as gods of destruction. They amplify the fear and adulation of the populace with random acts of destruction. If the locals offer live sacrifices, the cherufe eagerly devour the offerings and cease their hostilities until they once again grow hungry or restless." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "entries": [ + "A cherufe doesn't require air, food, drink, or sleep." ] } ] @@ -16689,80 +16501,80 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Spawn%20of%20Rhopalocerex.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Cherufe.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cherufe%20%28Token%29.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "IG", + "T" + ], + "damageTags": [ + "B", + "F" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ - "charisma", - "constitution" + "dexterity" ] }, { - "name": "Baliri Demon", + "name": "Chill Haunt", "source": "ToB2", - "page": 93, + "page": 62, "size": [ "M" ], - "environment": [ - "planar" - ], - "type": { - "type": "fiend", - "tags": [ - "demon" - ] - }, + "type": "undead", "alignment": [ - "C", + "N", "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 17 - } + 13 ], "hp": { - "average": 190, - "formula": "20d8 + 100" + "average": 39, + "formula": "6d8 + 12" }, "speed": { - "walk": 30 + "fly": 30, + "walk": 0 }, - "str": 22, + "str": 7, "dex": 16, - "con": 20, - "int": 13, - "wis": 17, - "cha": 14, - "save": { - "str": "+11", - "dex": "+8", - "con": "+10", - "wis": "+8" - }, + "con": 14, + "int": 8, + "wis": 16, + "cha": 13, "skill": { - "perception": "+8", - "persuasion": "+7", - "religion": "+6", - "stealth": "+8" + "acrobatics": "+5" }, - "passive": 17, "senses": [ - "darkvision 90 ft." - ], - "senseTags": [ - "D" + "darkvision 60 ft." ], + "passive": 13, "resist": [ - "cold", - "fire", + "acid", "lightning", + "thunder", { "note": "from nonmagical attacks", "resist": [ @@ -16774,81 +16586,57 @@ } ], "immune": [ + "cold", + "fire", + "necrotic", "poison" ], "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Abyssal", - "Common", - "telepathy 120 ft." - ], - "languageTags": [ - "AB", - "C", - "TP" - ], - "cr": "14", - "trait": [ - { - "name": "Magic Resistance", - "entries": [ - "The baliri has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Praising Brays", - "entries": [ - "As a bonus action, the baliri brays praise to the demon lord that saved it from its previous life, channeling the demon lord's might. The baliri chooses up to three demons within 30 feet of it. Each target has advantage on the first ability check or attack roll it makes before the start of the baliri's next turn. In addition, the targets are unaffected by the baliri's Blood Bray." - ] - } - ], - "damageTags": [ - "P", - "N", - "S" - ], - "conditionInflict": [ - "stunned" + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], - "traitTags": [ - "Magic Resistance" + "languages": [ + "the languages it knew in life" ], - "action": [ + "cr": "3", + "trait": [ { - "name": "Multiattack", + "name": "Cryophobia", "entries": [ - "The baliri demon makes three attacks: one with its bite and two with its pincers." + "Whenever the chill haunt is subjected to cold damage, it takes no damage, but it must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} of the source of the damage for 1 minute. This trait overrides the haunt's normal immunity to the {@condition frightened} condition." ] }, { - "name": "Bite", + "name": "Fire Absorption", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 10 ({@damage 3d6}) necrotic damage." + "Whenever the chill haunt is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt." ] }, { - "name": "Pincers", + "name": "Incorporeal Movement", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage. If the baliri demon scores a critical hit against a creature, roll a {@dice d6}. On a 1\u20133, it severs the target's arm, and on a 4\u20136 it severs the target's leg. A creature missing an arm can't wield weapons that require two hands, and if a creature is missing a leg, its speed is halved. Creatures without limbs are unaffected." + "The chill haunt can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] - }, + } + ], + "action": [ { - "name": "Blood Bray {@recharge 6}", + "name": "Shivering Touch", "entries": [ - "The baliri demon unleashes an otherworldly braying that causes the internal organs of nearby creatures to twist and rupture. Each creature within 20 feet of the baliri that can hear it must make a {@dc 18} Constitution saving throw. On a failure, the creature takes 36 ({@damage 8d8}) necrotic damage and is {@condition stunned} until the end of its next turn as it doubles over in agony. On a success, the creature takes half the damage and isn't stunned. The bray doesn't affect creatures without internal organs, such as constructs, elementals, and oozes." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) cold damage plus 3 ({@damage 1d6}) necrotic damage, and the target must succeed on a {@dc 12} Constitution saving throw or take 3 ({@damage 1d6}) cold damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target takes fire damage, the effect ends." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Baliri%20Demon%20%28Token%29.png", "fluff": { "entries": [ { @@ -16860,21 +16648,35 @@ { "type": "quote", "entries": [ - "A muscular humanoid with gray-black skin and the oversized head of a donkey lumbers forward. The monster's eyes and tongue loll from its head, and its arms end in crimson crab-like pincers that snap together with incredible strength." + "This ghostly humanoid's hands end in frozen claws. Water drips from the claws, freezing before it hits the ground." ] }, { "type": "entries", - "name": "Tormented Killers", + "name": "Forlorn Spirits", "entries": [ - "A baliri demon is created when a humanoid suffers at the hands of family or peers and turns to one of the demon lords for succor and bloody retribution. The result is both catastrophic and deadly, and the victim of the abuse is often executed for their dark dealings. It is at this moment that the demon lord snatches up the victim's soul and transforms it into a baliri demon, a savage and remorseless killer that seeks to spread misery in its wake." + "Chill haunts arise from the corpses of humanoids that froze to death. While most chill haunts derive from those who died alone in the cold, stories tell of entire families or villages returning as chill haunts. Because of the intensity of their demise, chill haunts dread cold and flee when targeted by cold magic." ] }, { "type": "entries", - "name": "Braying Apostles", + "name": "Hungry for Body Heat", "entries": [ - "A baliri demon is a devout servant of the demon lord that created it, stridently extolling the virtues of its demonic master even as it butchers and defiles anyone who stands in its way. The loud braying prayers and hymns of a baliri demon carry for miles across the blasted Abyssal landscape and fill the hearts of mortals and lesser demons alike with dread. Baliri demons are not picky when it comes to choosing their victims but have a preference for anyone who resembles an aggressor from their previous life." + "The chill haunt's disdain for cold leads it to seek out warm buildings or open fires. While ambient heat or direct contact with fire diminishes its shivering and restores wounds it has received in combat, it craves heat from living creatures. Contact with the chill haunt sets off a deepening freeze in the victim, which is hard to reverse without the application of fire. The haunt comes into contact with living creatures to remember the feeling of warmth, and it does not care about the side effects of its touch. After it has drained the warmth from one creature, it immediately moves on to the next, ever-hungry." + ] + }, + { + "type": "entries", + "name": "Restless Undead", + "entries": [ + "Destroying a chill haunt is only a temporary solution to the undead creature's depredations. Similar to a {@creature ghost}, a destroyed chill haunt returns to unlife 24 hours after its demise, attaining eternal rest only after being slain under a specific set of circumstances. For most chill haunts, the surest way to eternal rest is by coaxing the haunt to a warm building where it can sit by a hearth and nestle in blankets or furs. Though physical objects normally pass through the spectral creature, such conditions allow the coverings to conform to the shape of the haunt's former body. Moments later, the haunt lets out a contented sigh and winks out of existence." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "A chill haunt doesn't require air, food, drink, or sleep." ] } ] @@ -16887,82 +16689,81 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Baliri%20Demon.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Chill%20Haunt.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chill%20Haunt%20%28Token%29.png", + "traitTags": [ + "Damage Absorption", + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "C", + "N", + "O" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" ] }, { - "name": "Culicoid", + "name": "Chimeric Phantom", "source": "ToB2", - "page": 94, + "page": 63, "size": [ - "L" - ], - "environment": [ - "planar", - "swamp" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "demon" - ] - }, + "type": "undead", "alignment": [ "C", - "E" + "N" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 18 - } + 11 ], "hp": { - "average": 190, - "formula": "20d10 + 80" + "average": 36, + "formula": "8d8" }, "speed": { "canHover": true, "fly": { - "number": 60, + "number": 40, "condition": "(hover)" }, - "walk": 30 + "walk": 0 }, - "str": 20, - "dex": 15, - "con": 18, - "int": 11, + "str": 12, + "dex": 13, + "con": 10, + "int": 13, "wis": 14, - "cha": 9, - "save": { - "dex": "+6", - "con": "+8" - }, - "skill": { - "acrobatics": "+6", - "perception": "+6", - "stealth": "+6" - }, - "passive": 16, + "cha": 5, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "darkvision 60 ft." ], + "passive": 11, "resist": [ + "acid", "cold", "fire", "lightning", + "thunder", { "note": "from nonmagical attacks", "resist": [ @@ -16977,89 +16778,64 @@ "poison" ], "conditionImmune": [ - "poisoned" + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], "languages": [ - "Abyssal", - "telepathy 60 ft." - ], - "languageTags": [ - "AB", - "TP" + "any languages its constituent souls knew in life" ], - "cr": "12", + "cr": "2", "trait": [ { - "name": "Blood Sense", - "entries": [ - "The culicoid can pinpoint, by scent, the location of creatures that have blood within 60 feet of it." - ] - }, - { - "name": "Cloud of Mosquitos", - "entries": [ - "When the culicoid is reduced to 0 hp, it transforms into a swarm of mosquitos (use the statistics of a {@creature swarm of insects}). If at least one mosquito from the swarm survives for 24 hours, the culicoid reforms at the following dusk from the remaining mosquitos, regaining all its hp and becoming active again." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The culicoid has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Mosquito-Proof", + "name": "Frightening Madness", "entries": [ - "The culicoid can't be subjected to blood drain from mosquitos and mosquito-like creatures." + "A chimeric phantom's madness unnerves those nearby. Any creature that starts its turn within 10 feet of the chimeric phantom must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the start of its next turn. On a successful saving throw, the creature is immune to the chimeric phantom's Frightening Madness for 24 hours." ] }, { - "name": "Speak with Mosquitos", + "name": "Incorporeal Movement", "entries": [ - "The culicoid can communicate with mosquitos and other mosquito-like creatures as if they shared a language." + "The chimeric phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] } ], - "damageTags": [ - "P", - "I" - ], - "conditionInflict": [ - "grappled", - "poisoned", - "restrained" - ], - "traitTags": [ - "Magic Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The culicoid makes three attacks: one with its proboscis and two with its needle claws." - ] - }, - { - "name": "Needle Claws", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, the culicoid can automatically hit the target with its needle claw, and it can't use the same needle claw against other targets. The culicoid has two needle claws, each of which can grapple only one target." + "The chimeric phantom makes two Maddening Grasp attacks." ] }, { - "name": "Proboscis", + "name": "Maddening Grasp", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one creature. {@h}14 ({@damage 2d8 + 5}) piercing damage plus 7 ({@damage 2d6}) poison damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition poisoned} for 1 minute. While {@condition poisoned}, a creature must succeed on a {@dc 16} Wisdom saving throw at the start of each of its turns or spend its full turn scratching the rash. A poisoned creature can repeat the Constitution saving throw at the end of each of its turns, ending the {@condition poisoned} condition on itself on a success." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) necrotic damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Culicoid%20%28Token%29.png", "fluff": { "entries": [ { @@ -17071,28 +16847,28 @@ { "type": "quote", "entries": [ - "Filthy rags partially conceal this walking mosquito's form. The hands poking out of its rags end in needle-like fingers, which resemble the proboscis on the creature's head." + "The vague outline of a tortured being flickers, appearing as though it may have once been human. Its face is composed of many faces, and its expressions shift rapidly from madness to anger to pain. Its features change from one moment to the next, resembling one person for a short time, then someone else, or an odd combination of several at the same time." ] }, { "type": "entries", - "name": "Abyssal Swamp Dwellers", + "name": "Recombined Spirits", "entries": [ - "Culicoid demons make their home in a fetid layer of the Abyss where they serve demon lords who value insects. When they travel to the Material Plane, they make themselves at home in insect-infested marshes." + "Chimeric phantoms are created when intelligent creatures, most often humanoid, are consumed by a {@creature kachlian|ToB2}. The {@creature kachlian|ToB2} keeps the pieces of the creatures' souls that it finds most valuable and discards the remainder. These discarded pieces of souls often combine into a single, ghost-like creature. Although the chimeric phantom retains fractured memories of the individuals it once was, none of these memories are fully realized, and no single partial soul is in control of the phantom. Chimeric phantoms are an amalgam of spirits and can be destroyed. However, the spirits that make up the phantom cannot be separated into their former selves, as core pieces of the original souls were consumed by the {@creature kachlian|ToB2} that created the phantom." ] }, { "type": "entries", - "name": "Buzzing and Itching", + "name": "Insanity", "entries": [ - "Though a culicoid's wings are suitably large for its size, they produce a high-pitched drone. Their wingbeats don't stand out from regular insects, making them difficult to detect. The culicoid's filthy proboscis induces an irritating rash that forces its victims to ignore all else to scratch the rash." + "Chimeric phantoms are destined to spend the remainder of their existence in a state of insanity. Each of the spirits fights to dominate the others to control the being they have become, though the spirits are doomed to never have a victor. Instead, the chimeric phantom is ruled by whatever emotion is strongest at that moment. The constant turmoil of its internal struggle leaves the chimeric phantom a chaotic mess of faces, voices, and body language that shift as its emotions change and as minor personalities take hold for seconds at a time. Its struggle is never-ending, permanently damaging the psyches of all the souls that make up the chimeric phantom. The fractured souls can never experience true peace until they have been completely destroyed, which requires destroying the chimeric phantom and the kachlian who made it." ] }, { "type": "entries", - "name": "Friend to Mosquitos", + "name": "Undead Nature", "entries": [ - "The culicoid demon can communicate with mosquitos, {@creature stirge|mm|stirges}, and other similar creatures, such as {@creature anophiloi|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}). These creatures cannot drink blood from the demon, but they innately feel a connection to it. The culicoid surrounds itself with swarms of the insects and uses its sensitivity to the smell of blood to lead its allies to feasts." + "A phantom doesn't require air, food, drink, or sleep." ] } ] @@ -17105,34 +16881,48 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Culicoid.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Chimeric%20Phantom.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chimeric%20Phantom%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ - "constitution" + "wisdom" ] }, { - "name": "Spawn of Alquam", + "name": "Chronomatic Enhancer", "source": "ToB2", - "page": 95, + "page": 64, "size": [ "L" ], - "environment": [ - "planar" - ], - "type": { - "type": "fiend", - "tags": [ - "demon" - ] - }, + "type": "construct", "alignment": [ - "C", - "E" + "U" ], "ac": [ { @@ -17143,132 +16933,118 @@ } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 152, + "formula": "16d10 + 64" }, "speed": { - "walk": 20, - "fly": 60 + "walk": 30 }, - "str": 12, - "dex": 17, + "str": 21, + "dex": 11, "con": 19, - "int": 14, - "wis": 16, - "cha": 13, - "skill": { - "deception": "+4", - "perception": "+6", - "stealth": "+6" + "int": 9, + "wis": 15, + "cha": 5, + "save": { + "dex": "+4" }, - "passive": 16, "senses": [ - "darkvision 90 ft." - ], - "senseTags": [ - "D" + "darkvision 60 ft.", + "tremorsense 10 ft." ], + "passive": 16, "resist": [ - "cold", - "fire", - "lightning" + { + "note": "from nonmagical attacks not made with adamantine weapons", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "poison" + "poison", + "psychic" ], "conditionImmune": [ "charmed", + "exhaustion", "frightened", + "paralyzed", + "petrified", "poisoned" ], "languages": [ - "Abyssal", - "telepathy 60 ft." - ], - "languageTags": [ - "AB", - "TP" + "understands the languages of its creator but can't speak" ], - "cr": "6", + "cr": "12", "trait": [ { - "name": "Ambusher", - "entries": [ - "In the first round of combat, the spawn of Alquam has advantage on attack rolls against any creature it has surprised." - ] - }, - { - "name": "Keen Sight", - "entries": [ - "The spawn of Alquam has advantage on Wisdom ({@skill Perception}) checks that rely on sight." - ] - }, - { - "name": "Shadow Stealth", - "entries": [ - "While in dim light or darkness, the spawn of Alquam can take the {@action Hide} action as a bonus action." - ] - }, - { - "name": "Sneak Attack (1/Turn)", + "name": "Delay", "entries": [ - "The spawn of Alquam deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spawn that isn't {@condition incapacitated} and the spawn doesn't have disadvantage on the attack roll." + "When damage is dealt to the chronomatic enhancer, the enhancer doesn't take the damage until its next turn. The enhancer must still make the appropriate saving throws, and it immediately suffers any extra effects of the damage, such as the speed-reducing effect of the {@spell ray of frost} spell. Only the damage is delayed." ] }, { - "name": "Speak with Birds", + "name": "Immutable Form", "entries": [ - "The spawn of Alquam can communicate with birds as if they shared a language." + "The chronomatic enhancer is immune to any spell or effect that would alter its form." ] } ], - "damageTags": [ - "P", - "S", - "N" - ], - "conditionInflict": [ - "blinded" - ], - "traitTags": [ - "Ambusher", - "Keen Senses", - "Sneak Attack" - ], "action": [ { "name": "Multiattack", "entries": [ - "The spawn of Alquam makes three attacks: two with its talons and one with its bite. It can use Gloomspittle in place of its bite attack." + "The chronomatic enhancer can use its Time-Infused Gears. It then makes three slam attacks." ] }, { - "name": "Bite", + "name": "Slam", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." ] }, { - "name": "Talon", + "name": "Time-Infused Gears", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + "The chronomatic enhancer spins its timeinfused gears, altering time near it. It can't affect itself with its gears. When activating its time-infused gears, it uses one of the following:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Energizing Electricity.", + "entry": "The chronomatic enhancer releases mild electricity into up to three creatures the enhancer can see within 30 feet of it. Each target has its speed doubled, it gains a 2 bonus to its AC, it has advantage on Dexterity saving throws, and it gains an additional bonus action or reaction (target's choice) until the end of its next turn." + }, + { + "type": "item", + "name": "Slowing Gas.", + "entry": "The chronomatic enhancer releases a slowing gas, affecting up to three creatures it can see within 20 feet of it. Each target must make a {@dc 16} Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can use either an action or a bonus action on its turn, but not both. These effects last until the end of the target's next turn." + }, + { + "type": "item", + "name": "Stasis {@recharge 6}.", + "entry": "The chronomatic enhancer stops time for up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 16} Constitution saving throw or be frozen in time until the end of its next turn. A creature frozen in time is treated as if it is {@condition petrified}, except it isn't transformed into an inanimate substance and its weight doesn't increase." + } + ] + } ] - }, + } + ], + "reaction": [ { - "name": "Gloomspittle", + "name": "Alter Timeline", "entries": [ - "{@atk rw} {@hit +6} to hit, range 30 ft., one creature. {@h}10 ({@damage 2d6 + 3}) necrotic damage, and the target must succeed on a {@dc 15} Dexterity saving throw or be {@condition blinded} until the end of its next turn." + "When a friendly creature within 15 feet of the chronomatic enhancer takes damage, the enhancer can modify time to protect the creature, changing all damage dice rolled to 1s." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spawn%20of%20Alquam%20%28Token%29.png", "fluff": { "entries": [ { @@ -17280,28 +17056,22 @@ { "type": "quote", "entries": [ - "This large creature exudes darkness and contempt. It has feathery wings, backswept horns set behind its wide eyes, a narrow, vicious-looking beak, and talon-like claws. Its body is thin and sinewy, and its skin is a sickly green." - ] - }, - { - "type": "entries", - "name": "Demonic Servants", - "entries": [ - "These demons lurk in darkness, serving and protecting {@creature Alquam, Demon Lord of Night|ccodex|Alquam, the Demon Lord of Night} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}). Alquam is known to send them to aid his cults, and he sometimes utilizes them to assassinate individuals who threaten his followers. Because the spawn are created by Alquam, many of his cults worship them as physical representations of the Demon Lord himself. The cults believe that offerings to the spawn are conveyed directly to their master in his planar abode." + "A giant clock walks on four insectoid legs. As a bolt of fire flies at a nearby humanoid, the clock creature's inner gears spin and the fire fizzles into a singe on the humanoid's cloak." ] }, + "Chronomatic enhancers are constructs made by powerful spellcasters specializing in time-altering magic. Enhancers are protective guardians of their masters and powerful tools the spellcasters can utilize.", { "type": "entries", - "name": "Kinship with Shadow", + "name": "Time Construct", "entries": [ - "When the spawn of Alquam venture to the Material Plane, they take care to move only in places that are cloaked in darkness. While direct light does not harm them, they find it uncomfortable and often flee from it." + "A chronomatic enhancer resembles a large clock with its inner workings clearly visible. It has four beetle-like legs and two arms. Intricate rune-like markings and glowing blue gems sparkle throughout the enhancer's interior. These magical runes allow the chronomatic enhancer to alter time around it in minor ways, aiding allies and hindering foes." ] }, { "type": "entries", - "name": "Lords of Birds", + "name": "Construct Nature", "entries": [ - "Birds instinctively follow the mental commands of the spawn of Alquam, and sudden changes in bird behavior that can signal a spawn is nearby. Swarms of birds attack targets the spawn designates, act as the spawn's messengers, and enact the spawn's or Alquam's will in whatever way either demon dictates." + "The chronomatic enhancer doesn't require air, food, drink, or sleep." ] } ] @@ -17314,169 +17084,148 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Spawn%20of%20Alquam.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Chronomatic%20Enhancer.webp" } } ] }, - "savingThrowForced": [ - "dexterity" - ] - }, - { - "name": "Derendian Moth Abomination", - "source": "ToB2", - "page": 96, - "size": [ - "H" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chronomatic%20Enhancer%20%28Token%29.png", + "traitTags": [ + "Immutable Form" ], - "environment": [ - "forest" + "senseTags": [ + "D", + "T" ], - "type": "monstrosity", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "petrified" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Clockwork Archon", + "source": "ToB2", + "page": 65, + "size": [ + "G" + ], + "type": "construct", "alignment": [ - "N", - "E" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 14 + "ac": 18 } ], "hp": { - "average": 210, - "formula": "20d12 + 80" + "average": 201, + "formula": "13d20 + 65" }, "speed": { - "fly": 40, + "canHover": true, + "fly": { + "number": 60, + "condition": "(hover)" + }, "walk": 30 }, - "str": 14, - "dex": 20, - "con": 18, - "int": 16, - "wis": 14, + "str": 24, + "dex": 9, + "con": 20, + "int": 7, + "wis": 10, "cha": 10, "save": { - "dex": "+9" - }, - "skill": { - "stealth": "+9" + "con": "+9" }, - "passive": 16, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "darkvision 60 ft." ], + "passive": 10, "immune": [ - "cold", - "necrotic" + "poison", + "psychic" ], "conditionImmune": [ - "frightened" + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "prone" ], - "cr": "12", + "languages": [ + "Common" + ], + "cr": "13", "trait": [ { - "name": "Antennae", - "entries": [ - "The Derendian moth abomination has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Assimilation", + "name": "Armored Transport", "entries": [ - "The Derendian moth abomination has six tentacles. Whenever it takes 30 or more damage in a single turn, one of its tentacles is shorn from its body. Whenever a non-undead creature drops to 0 hit points within 200 feet of the Derendian moth abomination, it can use its reaction to sprout one additional tentacle, up to a maximum of ten. Additional tentacles atrophy after one day." + "The clockwork archon can carry up to six Medium or eight Small creatures inside its torso. Creatures inside the archon have total cover against attacks and other effects outside the archon. The two escape hatches sit in the torso and can each be opened as a bonus action, allowing creatures in or out of the archon." ] }, { - "name": "Legendary Resistance (3/Day)", + "name": "Immutable Form", "entries": [ - "If the Derendian moth abomination fails a saving throw, it can choose to succeed instead." + "The clockwork archon is immune to any spell or effect that would alter its form." ] }, { - "name": "Magic Weapons", + "name": "Magic Resistance", "entries": [ - "The Derendian moth abomination's weapon attacks are magical." + "The clockwork archon has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Unbound", + "name": "Siege Monster", "entries": [ - "The Derendian moth abomination's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the moth's speed nor cause it to be {@condition paralyzed} or {@condition restrained}." + "The clockwork archon deals double damage to objects and structures." ] } ], - "damageTags": [ - "B", - "P" - ], - "traitTags": [ - "Legendary Resistances", - "Magic Weapons" - ], "action": [ { "name": "Multiattack", "entries": [ - "The Derendian moth abomination makes a number of tentacle attacks equal to the number of tentacles it currently possesses, and one beak attack." - ] - }, - { - "name": "Tentacle", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 20 ft., one target. {@h}5 ({@damage 1d8 + 1}) bludgeoning damage." - ] - }, - { - "name": "Beak", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d10}) piercing damage." - ] - }, - { - "name": "Wings of the Primal Tender (1/Day)", - "entries": [ - "The Derendian moth abomination teleports to an unoccupied location within 100 feet, leaving a shimmering outline of its wings in its former location. The shimmering wings flap violently before exploding in a rainbow-colored dust cloud covering a 60-foot radius. Any creature caught in the dust cloud must make a successful {@dc 16} Wisdom saving throw or be reduced to 0 hit points. Creatures reduced to 0 hit points from this effect regenerate 10 hit points at the beginning of their next three turns." - ] - } - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "legendary": [ - { - "name": "Detect", - "entries": [ - "The abomination makes a {@skill Perception} check." + "The clockwork archon makes two attacks with its transforming weapon." ] }, { - "name": "Pursue", + "name": "Transforming Weapon", "entries": [ - "The abomination moves its flying speed." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning or slashing damage. As a bonus action, the archon can change its weapon from a sword to a hammer or vice versa, allowing it to change its damage between bludgeoning and slashing." ] }, { - "name": "Lay Eggs (Costs 2 Actions).", + "name": "Fire from Heaven {@recharge 5}", "entries": [ - "The Derendian moth abomination ejects a sticky mass of eggs within 5 feet of itself. At the beginning of the abomination's next turn, the eggs hatch as a {@creature swarm of insects} that attacks the abomination's enemies." + "The clockwork archon unleashes a brilliant beam in a 90-foot line that is 10-feet wide. Each creature in that line must make a {@dc 17} Dexterity saving throw, taking 58 ({@damage 13d8}) radiant damage on a failed save, or half as much damage on a successful one." ] } ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Derendian%20Moth%20Abomination%20%28Token%29.png", "fluff": { "entries": [ { @@ -17488,14 +17237,35 @@ { "type": "quote", "entries": [ - "The creature's multicolored moth wings slow to a flutter as it lands. The tentacles surrounding its mouth wriggle at the prospect of a new meal." + "The air around this massive construct is filled with the sound of spinning gears and mechanisms. It spreads its metal wings and takes to the air in a roar of wind." ] }, { "type": "entries", - "name": "Cursed Origins", + "name": "Servants of the Righteous", "entries": [ - "A dark tree resides in the depths of a forest where the veil between the Material and Shadow Realms is thin. Once a year, a heart-shaped growth on the tree beats, imbuing a nearby creature with shadow. The creature grows in size and power and becomes the tree's avatar in the mortal world. It spends its short life tending to and protecting its parent and the other shadowtouched trees of the forest." + "Clockwork archons are built to fight in the names of deities devoted to justice, battle, and glory. They stand as bulwarks upon the battlefields of the holy, offering a rallying point for paladins and crusaders. Churches that have the ability to manufacture clockwork archons guard the knowledge jealously, lest it fall into the hands of the unworthy." + ] + }, + { + "type": "entries", + "name": "Engines of War", + "entries": [ + "Clockwork archons are deployed as support vehicles and weapons. A single archon can quickly reduce a small settlement's defenses to ruin, while groups of them can swiftly render fortified structures to rubble. Armies with clockwork archons at their disposal sometimes use them to move sensitive material and personnel into position." + ] + }, + { + "type": "entries", + "name": "Corruptible Constructs", + "entries": [ + "On occasion, a clockwork archon is captured by the enemy. The followers of some evil gods, archdevils, and demon lords have determined methods of overwriting the construct's animating magic, turning the creature to their fell purposes. More than one community has had its cheer turn to dismay as the clockwork archon they freely allowed inside the walls disgorged enemy agents while attacking the structures and residents. More insidious cults use their clockwork archons to mask their true natures. They allow the common folk to believe they represent good faiths while they rot the community's moral fabric from the inside." + ] + }, + { + "type": "entries", + "name": "Construct Nature", + "entries": [ + "A clockwork archon doesn't require air, food, drink, or sleep." ] } ] @@ -17508,129 +17278,133 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Derendian%20Moth%20Abomination.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Clockwork%20Archon.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Clockwork%20Archon%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Siege Monster" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "R", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "savingThrowForced": [ - "wisdom" + "dexterity" ] }, { - "name": "Derro Explorer", + "name": "Clockwork Leech", "source": "ToB2", - "page": 97, + "page": 66, "size": [ - "S" - ], - "environment": [ - "underdark" + "M" ], - "type": { - "type": "humanoid", - "tags": [ - "derro" - ] - }, + "type": "construct", "alignment": [ - "L", - "NX", - "C", - "NY", - "E" + "N" ], "ac": [ { "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ], - "ac": 15 + "ac": 13 } ], "hp": { - "average": 44, - "formula": "8d6 + 16" + "average": 45, + "formula": "6d8 + 18" }, "speed": { + "swim": 60, "walk": 30 }, - "str": 12, - "dex": 16, - "con": 14, - "int": 10, - "wis": 12, - "cha": 5, + "str": 14, + "dex": 12, + "con": 17, + "int": 3, + "wis": 10, + "cha": 7, "skill": { - "athletics": "+3", - "perception": "+3", - "stealth": "+5", - "survival": "+5" + "perception": "+2", + "stealth": "+3" }, - "passive": 13, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "darkvision 60 ft." ], - "languages": [ - "Common", - "Dwarvish", - "Undercommon" + "passive": 12, + "immune": [ + "poison", + "psychic" ], - "languageTags": [ - "C", - "D", - "U" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], - "cr": "2", + "cr": "1", "trait": [ { - "name": "Cavern Traveler", + "name": "Anesthetizing Bite", "entries": [ - "Difficult terrain composed of stalagmites, tight spaces, and other rocky underground terrain doesn't cost it extra movement. In addition, the derro explorer has advantage on ability checks to climb rocky underground terrain." + "When the clockwork leech successfully bites a creature, the creature must succeed on a {@dc 13} Wisdom ({@skill Perception}) check to notice the bite. If the leech remains attached to the target, the target can repeat this check at the start of each of its turns." ] }, { - "name": "Humanoid Hunter", + "name": "Immutable Form", "entries": [ - "When the derro explorer hits a humanoid with a weapon attack, the weapon deals an extra {@dice 1d6} damage of its type." + "The clockwork leech is immune to any spell or effect that would alter its form." ] }, { - "name": "Insanity", + "name": "Magic Resistance", "entries": [ - "The derro has advantage on saving throws against being {@condition charmed} or {@condition frightened}." + "The clockwork leech has advantage on saving throws against spells and other magical effects." ] } ], - "damageTags": [ - "S", - "I", - "P" - ], "action": [ { - "name": "Scimitar", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage, and the target must make a {@dc 12} Constitution saving throw, taking 7 ({@damage 2d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the clockwork leech attaches to the target. While attached, the leech doesn't attack. Instead, at the start of each of the clockwork leech's turns, the target loses 5 ({@damage 1d6 + 2}) hp due to blood loss, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of the leech's next turn.", + "The clockwork leech can detach itself by spending 5 feet of its movement. It does so after it drains 10 hp of blood from its target or the target dies. A creature, including the target, can use its action to detach the leech by succeeding on a {@dc 10} Strength check." ] }, { - "name": "Shortbow", + "name": "Tail", "entries": [ - "{@atk rw} {@hit +5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must make a {@dc 12} Constitution saving throw, taking 7 ({@damage 2d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +4} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d10 + 2}) bludgeoning damage." ] } ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "environment": [ + "swamp", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Derro%20Explorer%20%28Token%29.png", "fluff": { "entries": [ { @@ -17642,15 +17416,35 @@ { "type": "quote", "entries": [ - "The small humanoid sets its claw-toothed boots into the rock, steadying itself, then looses an arrow. Its lips curl into a cruel smile as a cry of surprise and shouts of alarm resound in the dark cavern." + "From a distance this creature appears to be an enormous leech. Closer observation reveals it to be a clockwork device. Blood stains its maw, which leaks a green fluid with a vaguely astringent odor." ] }, - "Deep beneath the earth, the derro gather in clans and worship beings that dwell between the stars. Lifelong exposure to these beings damages the psyche of the mortal derro, leaving most reliant on the powers of their dark masters.", { "type": "entries", - "name": "Assassins for Hire", + "name": "Collectors of Blood", "entries": [ - "Derro outposts can be found in the slums of many surface cities." + "Hags and other magic practitioners who require blood for their rituals and sacrifices create clockwork leeches to scout marshlands and neighboring settlements for large groups of living creatures. The leeches are designed to extract their fill and return to their controllers, who access and drain their reservoirs. Autonomous clockwork leeches continue to collect blood, but, without masters to whom they deliver it, they go through cycles of draining blood then violently disgorging it. Regardless of their purpose (or lack thereof) for obtaining blood, most clockwork leeches retreat after getting their fill." + ] + }, + { + "type": "entries", + "name": "Waterproof Swimmer", + "entries": [ + "A clockwork leech has layered copper plating that keeps water away from its inner mechanisms. These mechanisms allow the leech to propel itself through water. They can use this propelling undulation on land to make attacks with their \"tails.\" Leeches that don't receive regular cleanings eventually turn green as the copper corrodes." + ] + }, + { + "type": "entries", + "name": "Unseen, Unheard, and Unfelt", + "entries": [ + "The same plating that protects the clockwork leech's inner mechanisms also buffers noise from the gears. Its coloration allows it to blend in with marshland foliage and silty water. Finally, when it punctures a creature's skin, it releases a sedative to numb the wound, leaving the victim unaware of the injury and subsequent blood drain. The leech doesn't have an unlimited supply of the sedative, and a leech that hasn't undergone maintenance for a few weeks loses its Anesthetizing Bite trait. Because the leech must remain attached to its victim to drain its blood, it prefers to attack lone or sleeping targets." + ] + }, + { + "type": "entries", + "name": "Construct Nature", + "entries": [ + "A clockwork leech doesn't require air, food, drink, or sleep." ] } ] @@ -17663,132 +17457,167 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Derro%20Explorer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Clockwork%20Leech.webp" } } ] }, - "attachedItems": [ - "scimitar|phb", - "shortbow|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Clockwork%20Leech%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "poisoned" ], "savingThrowForced": [ "constitution" ] }, { - "name": "Derro Guard", + "name": "Clockwork Mantis", "source": "ToB2", - "page": 97, + "page": 67, "size": [ - "S" - ], - "environment": [ - "underdark" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "derro" - ] - }, + "type": "construct", "alignment": [ - "L", - "NX", - "C", - "NY", - "E" + "U" ], "ac": [ { "from": [ - "{@item leather armor|phb}" + "natural armor" ], - "ac": 13 + "ac": 15 } ], "hp": { - "average": 18, - "formula": "4d6 + 4" + "average": 68, + "formula": "8d10 + 24" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 10, - "dex": 14, - "con": 12, - "int": 11, - "wis": 5, - "cha": 9, + "str": 13, + "dex": 19, + "con": 16, + "int": 3, + "wis": 15, + "cha": 1, "skill": { - "stealth": "+4" + "perception": "+5", + "stealth": "+7" }, - "passive": 7, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "senseTags": [ - "SD" + "passive": 15, + "immune": [ + "poison", + "psychic", + { + "note": "from nonmagical attacks not made with adamantine weapons", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languages": [ - "Common", - "Dwarvish", - "Undercommon" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], - "languageTags": [ - "C", - "D", - "U" + "languages": [ + "understands Common but can't speak" ], - "cr": "1/2", + "cr": "6", "trait": [ { - "name": "Aklys Thrower", + "name": "Hobbling Strike", "entries": [ - "If the derro hits a target within 30 feet of it with a ranged attack with its aklys, it can use its bonus action to retrieve the aklys and make another attack against the same target." + "When the clockwork mantis makes a successful {@action opportunity attack}, the target's speed is reduced to 0 until the start of its next turn." + ] + }, + { + "name": "Immutable Form", + "entries": [ + "The clockwork mantis is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ - "The derro has advantage on saving throws against spells and other magical effects." + "The clockwork mantis has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Sunlight Sensitivity", + "name": "Standing Leap", "entries": [ - "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The clockwork mantis's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Magic Resistance", - "Sunlight Sensitivity" - ], "action": [ { - "name": "Aklys", + "name": "Multiattack", "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 10/30 ft., one target. {@h}5 ({@damage 1d6 + 2}) damage." + "The clockwork mantis makes two serrated blade attacks. If both attacks hit the same target, the mantis can make a bite attack against another target within range as a bonus action." ] }, { - "name": "Light Crossbow", + "name": "Serrated Blade", "entries": [ - "{@atk rw} {@hit +4} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + ] + }, + { + "name": "Invisibility", + "entries": [ + "The clockwork mantis turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the mantis wears or carries is {@condition invisible} with it." ] } ], - "miscTags": [ - "MW", - "RNG", - "RW", - "THW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Derro%20Guard%20%28Token%29.png", + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" + ], "fluff": { "entries": [ { @@ -17800,15 +17629,29 @@ { "type": "quote", "entries": [ - "The small humanoid sets its claw-toothed boots into the rock, steadying itself, then looses an arrow. Its lips curl into a cruel smile as a cry of surprise and shouts of alarm resound in the dark cavern." + "This large clockwork mantis is surprisingly nimble and fast, capable of taking down foes with a lethal flurry of serrated claws and bites." ] }, - "Deep beneath the earth, the derro gather in clans and worship beings that dwell between the stars. Lifelong exposure to these beings damages the psyche of the mortal derro, leaving most reliant on the powers of their dark masters.", + "These marvelous mechanical constructs were originally designed by the gnomish master engineer, Zook. Dreading that they were too powerful to be released into the world and fall into the wrong hands, he secreted them away. Whether they were released by a destruction-bent agent of chaos, or they somehow effected their own freedom, they are now a threat to any who cross their paths.", { "type": "entries", - "name": "Assassins for Hire", + "name": "Uncontrollable and Invisible", "entries": [ - "Derro outposts can be found in the slums of many surface cities." + "In the past, Zook was able to control his machines, which were built to be {@condition invisible} agents and protectors. But the creations outlived their creator. If the secret to controlling the creatures exists anywhere, it is within the heavily secured vaults Zook left behind." + ] + }, + { + "type": "entries", + "name": "Wanted by Gnomes", + "entries": [ + "The existence of these wandering clockwork monsters creates a bad reputation for peaceful gnomish engineers. A few groups of gnomes specialize in tracking and destroying these clockwork creations. They claim to do it out of virtue, but rumors abound that they do it for rare parts or the possibility of tracking down old Zook's vault." + ] + }, + { + "type": "entries", + "name": "Construct Nature", + "entries": [ + "The clockwork mantis doesn't require air, food, drink or sleep." ] } ] @@ -17821,160 +17664,143 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Derro%20Guard.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Clockwork%20Mantis.webp" } } ] }, - "attachedItems": [ - "light crossbow|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Clockwork%20Mantis%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" ] }, { - "name": "Derro Shadowseeker", + "name": "Clockwork Tiger", "source": "ToB2", - "page": 98, + "page": 68, "size": [ - "S" - ], - "environment": [ - "underdark" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "derro" - ] - }, + "type": "construct", "alignment": [ - "C", - "E" + "U" ], "ac": [ { "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ], - "ac": 17 + "ac": 16 } ], "hp": { "average": 112, - "formula": "15d6 + 60" + "formula": "15d10 + 30" }, "speed": { - "walk": 30 - }, - "str": 9, - "dex": 20, - "con": 18, - "int": 13, - "wis": 7, - "cha": 14, - "save": { - "cha": "+5" - }, - "skill": { - "acrobatics": "+8", - "perception": "+1", - "sleight of hand": "+8", - "stealth": "+8" + "walk": 40 }, - "passive": 11, + "str": 18, + "dex": 16, + "con": 15, + "int": 7, + "wis": 10, + "cha": 6, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "senseTags": [ - "SD" + "passive": 10, + "immune": [ + "poison", + "psychic" ], - "languages": [ - "Common", - "Dwarvish", - "Undercommon" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], - "languageTags": [ - "C", - "D", - "U" + "languages": [ + "understands Common but can't speak" ], "cr": "6", "trait": [ { - "name": "Erratic Movement", - "entries": [ - "The shadowseeker can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns. In addition, {@action opportunity attack|phb|opportunity attacks} against the shadowseeker are made with disadvantage." - ] - }, - { - "name": "Evasion", + "name": "Immutable Form", "entries": [ - "If the shadowseeker is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the shadowseeker instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "The tiger is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ - "The shadowseeker has advantage on saving throws against spells and other magical effects." + "The tiger has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Pounce", "entries": [ - "The shadowseeker deals an extra 14 ({@damage 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the shadowseeker that isn't {@condition incapacitated} and the shadowseeker doesn't have disadvantage on the attack roll." + "If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is prone, the tiger can make one bite attack against it as a bonus action." ] }, { - "name": "Sunlight Sensitivity", + "name": "Reactive Guardian", "entries": [ - "While in sunlight, the shadowseeker has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The clockwork tiger has two reactions that can be used only for Deflecting Leap." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Magic Resistance", - "Sneak Attack", - "Sunlight Sensitivity" - ], "action": [ { "name": "Multiattack", "entries": [ - "The derro shadowseeker makes three melee attacks." + "The clockwork tiger makes one bite and two claw attacks." ] }, { - "name": "Dagger", + "name": "Bite", "entries": [ - "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] }, { - "name": "Light Crossbow", + "name": "Claw", "entries": [ - "{@atk rw} {@hit +8} to hit, range 80/320 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] - }, + } + ], + "reaction": [ { - "name": "Maddening Convulsions {@recharge 5}", + "name": "Deflecting Leap", "entries": [ - "The shadowseeker's body contorts and spasms in bizarre ways, confounding other creatures. Each non-derro creature within 5 feet of the shadowseeker that can see it must succeed on a {@dc 15} Wisdom saving throw or be affected as if by a {@spell confusion} spell for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the shadowseeker's Maddening Convulsions for the next 24 hours." + "When the clockwork tiger's ward is the target of an attack the tiger can see, the tiger can move up to 10 feet toward its ward without provoking {@action opportunity attack|phb|opportunity attacks}. If it ends this movement within 5 feet of its ward, the tiger becomes the target of the attack instead." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "THW", - "MLW" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Derro%20Shadowseeker%20%28Token%29.png", "fluff": { "entries": [ { @@ -17986,46 +17812,28 @@ { "type": "quote", "entries": [ - "This blue-skinned creature wears leather armor smeared with blood and filth, though the dagger it wields is immaculate. Its milky eyes complement equally white hair, which sprouts chaotically from its head. Its movements are twitchy and unpredictable." + "The ticking of metal gears is all that hints at the presence of a pair of feline-shaped metal creatures. They are bronze and steel, with sharp metal teeth and razor claws." ] }, { "type": "entries", - "name": "Erratic Combatants", + "name": "Magical Origin", "entries": [ - "Derro shadowseekers manifest their insanity in their physicality. They seem to have a continual series of muscle spasms that control their movements. Their apparent randomness is distracting to their foes, which enables them to better land killing blows. The bafflement they cause in combat also allows them to move about the battlefield without heed for their safety, as practiced blows fail to land on them." + "Clockwork tigers were invented as guardians in times now long forgotten. In spite of their age, they continue to serve their original purpose as guardians, protecting ancient ruins and new masters alike. The number of clockwork tigers in existence is slowly rising, leading many scholars to speculate on the reason. Some suspect the instructions for creating them were finally found, while others surmise a natural phenomenon unearthed a lost vault of clockwork tigers." ] }, { "type": "entries", - "name": "Unreliable Allies", - "entries": [ - "Shadowseekers are aware they are more effective when allying with other creatures, but they detest working with others. If a situation forces shadowseekers to work with allies, they often mock their ostensible partners and work to maneuver their allies into unfavorable positions. A squabbling group of shadowseekers invokes a bewildering array of threats and ridicule that often throws off their foes." - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Derro", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", + "name": "Found in Pairs", "entries": [ - "The small humanoid sets its claw-toothed boots into the rock, steadying itself, then looses an arrow. Its lips curl into a cruel smile as a cry of surprise and shouts of alarm resound in the dark cavern." + "Clockwork tigers are almost always found in pairs and almost always guarding a spellcaster or magical object, which they consider their \"ward.\" The tigers work in tandem to defeat threats and protect their wards, leaping in and out of combat. Their clockwork brains are capable of thought, but they are less interested in communication and wholly devoted to protecting their wards." ] }, - "Deep beneath the earth, the derro gather in clans and worship beings that dwell between the stars. Lifelong exposure to these beings damages the psyche of the mortal derro, leaving most reliant on the powers of their dark masters.", { "type": "entries", - "name": "Assassins for Hire", + "name": "Construct Nature", "entries": [ - "Derro outposts can be found in the slums of many surface cities." + "A clockwork tiger doesn't require air, food, drink, or sleep." ] } ] @@ -18038,78 +17846,86 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Derro%20Shadowseeker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Clockwork%20Tiger.webp" } } ] }, - "attachedItems": [ - "dagger|phb", - "light crossbow|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Clockwork%20Tiger%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Pounce" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" ], "savingThrowForced": [ - "wisdom" + "strength" ] }, { - "name": "Poena, Duke of Retribution", + "name": "Colláis", "source": "ToB2", - "page": 99, + "page": 69, "size": [ "L" ], - "environment": [ - "planar" - ], - "type": { - "type": "fiend", - "tags": [ - "devil" - ] - }, + "type": "monstrosity", "alignment": [ - "L", - "E" + "N" ], "ac": [ { "from": [ - "{@item plate armor|phb|plate}" + "natural armor" ], - "ac": 18 + "ac": 16 } ], "hp": { - "average": 231, - "formula": "22d10 + 110" + "average": 150, + "formula": "20d10 + 40" }, "speed": { - "fly": 60, - "walk": 30 + "walk": 40 }, - "str": 24, - "dex": 18, - "con": 20, - "int": 21, - "wis": 20, - "cha": 24, + "str": 19, + "dex": 15, + "con": 14, + "int": 10, + "wis": 17, + "cha": 13, "save": { - "dex": "+11", - "con": "+12", - "wis": "+12", - "cha": "+13" + "cha": "+5" + }, + "skill": { + "intimidation": "+9", + "perception": "+7" }, - "passive": 15, "senses": [ - "truesight 120 ft." - ], - "senseTags": [ - "U" + "darkvision 120 ft." ], + "passive": 17, "resist": [ - "cold", { - "note": "from nonmagical attacks not made with silvered weapons", + "note": "from nonmagical attacks", "resist": [ "bludgeoning", "piercing", @@ -18118,147 +17934,57 @@ "cond": true } ], - "immune": [ - "fire", - "poison" - ], "conditionImmune": [ - "poisoned" + "charmed", + "frightened" ], "languages": [ - "Infernal", - "telepathy 120 ft." - ], - "languageTags": [ - "I", - "TP" + "understands Common and Sylvan but can't speak" ], - "cr": "19", + "cr": "10", "trait": [ { - "name": "Face of the Fallen", - "entries": [ - "As a bonus action, Poena transforms her face into victims her attackers recognize. Each creature within 30 feet of her that can see her sees the face of a person it has wronged and must succeed on a {@dc 19} Wisdom saving throw or have disadvantage on attack rolls against Poena until the end of its next turn." - ] - }, - { - "name": "Legendary Resistance (3/Day)", + "name": "Impale and Toss", "entries": [ - "If Poena fails a saving throw, she can choose to succeed instead." + "When the colláis hits a Medium or smaller creature with a gore attack, it can use a bonus action to impale and toss the creature. The target must succeed on a {@dc 16} Strength saving throw or take 11 ({@damage 2d10}) piercing damage and be flung up to 10 feet away from the colláis in a random direction and knocked {@condition prone}." ] }, { "name": "Magic Resistance", "entries": [ - "Poena has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "Poena's weapon attacks are magical." + "The colláis has advantage on saving throws against spells and other magical effects." ] } ], - "damageTags": [ - "S", - "P" - ], - "traitTags": [ - "Legendary Resistances", - "Magic Resistance", - "Magic Weapons" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "Poena's innate spellcasting ability is Charisma (spell save {@dc 21}). She can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell alter self} (can become Medium when changing her appearance)", - "{@spell bane}", - "{@spell hold person}", - "{@spell locate creature}" - ], - "daily": { - "3e": [ - "{@spell flame strike}", - "{@spell phantasmal killer}" - ], - "1e": [ - "{@spell finger of death}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "frightened", - "paralyzed" - ], "action": [ { "name": "Multiattack", "entries": [ - "Poena makes three attacks: one with her bladed whip and two with her longsword. Alternatively, she makes three longbow attacks." - ] - }, - { - "name": "Bladed Whip", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a {@dc 19} Constitution saving throw or lose 14 ({@damage 4d6}) hp at the start of each of its turns as a blade of retributive energy lodges itself in the wound. Any creature can take an action to remove the blade with a successful {@dc 16} Wisdom ({@skill Medicine}) check. The blade crumbles to dust if the target receives magical healing." - ] - }, - { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage, or 18 ({@damage 2d10 + 7}) slashing damage if used with two hands." + "The colláis makes one gore attack and two hooves attacks." ] }, { - "name": "Longbow", - "entries": [ - "{@atk rw} {@hit +10} to hit, range 150/600 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "legendary": [ - { - "name": "Mark for Death", + "name": "Gore", "entries": [ - "Poena chooses a creature she can see and marks it as her quarry. She deals an extra {@damage 2d6} damage to her target whenever she hits it with a weapon attack, and she has advantage on any Wisdom ({@skill Perception}) or Wisdom ({@skill Survival}) check she makes to find it. The mark remains until Poena chooses a new target or until her quarry dies." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage." ] }, { - "name": "Swift Wings", + "name": "Hooves", "entries": [ - "Poena flies up to half her flying speed." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." ] }, { - "name": "Attack (Costs 2 Actions)", + "name": "Cry of the Forest", "entries": [ - "Poena makes one longsword attack." + "The colláis sounds a dreadful and reverberating call. Each creature within 100 feet of the colláis that can hear the cry must succeed on a {@dc 16} Charisma saving throw or be {@condition frightened} until the end of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the colláis's Cry of the Forest for the next 24 hours. Forest-dwelling beasts and monstrosities with an Intelligence of 4 or lower automatically succeed or fail on this saving throw, the colláis's choice." ] } ], - "miscTags": [ - "MW", - "RCH", - "RNG", - "RW", - "AOE", - "MLW" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Poena%20%28Token%29.png", "fluff": { "entries": [ { @@ -18270,28 +17996,14 @@ { "type": "quote", "entries": [ - "The fiendish beauty descends on dark wings, her eyes glittering with malice." - ] - }, - { - "type": "entries", - "name": "Champion of Revenge", - "entries": [ - "Poena lives to harvest the souls of those who have done violence to others. In particular, she targets individuals who commit harm to children, domestic violence, or sexual assault. Victims of such crimes can call upon Poena and her servants to punish those that plague them." - ] - }, - { - "type": "entries", - "name": "Mother of Erinyes", - "entries": [ - "Poena corrupted the angels who would become the {@creature erinyes}, her singleminded drive to punish murderers and abusers appealing to them. Poena is attended by a band of nine female erinyes \"muses.\"" + "The colláis is a large, deer-like creature covered in thick, black fur. A great rack of antlers grows from its thick skull, in which prominent eye sockets display two red embers for eyes. The monster has no mouth; instead, a coarse beard grows in its place." ] }, { "type": "entries", - "name": "Action Over Words", + "name": "Summoned Protector", "entries": [ - "Poena is consumed by her quest for vengeance, and she frequently forgets to participate in devil politics. While her wrath can be troublesome, she is widely disregarded by other devils." + "If a forest village is in danger, the villagers might perform a ritual sacrifice to summon a colláis. Once the ritual is complete, the creature appears in the branches of a nearby tree. It then stalks the village and its surroundings. A colláis returns to its home plane after 24 hours." ] } ] @@ -18304,100 +18016,96 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Poena.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Collais.webp" } } ] }, - "damageTagsSpell": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Collais%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "S" + ], + "damageTags": [ "B", - "F", - "N", - "P", - "R", - "S", - "Y" + "P" ], - "attachedItems": [ - "longbow|phb", - "longsword|phb" + "miscTags": [ + "AOE", + "MW", + "RCH" ], - "savingThrowForced": [ - "constitution", - "wisdom" + "conditionInflict": [ + "frightened", + "prone" ], - "savingThrowForcedSpell": [ + "savingThrowForced": [ "charisma", - "constitution", - "dexterity", - "wisdom" + "strength" ] }, { - "name": "The Curator, Hell's Collector", + "name": "Commander of Horn and Gold", "source": "ToB2", - "page": 100, + "page": 144, "size": [ - "L" - ], - "environment": [ - "planar" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "devil" - ] - }, + "type": "fey", "alignment": [ "L", - "E" + "N" ], "ac": [ { "from": [ - "natural armor" + "{@item plate armor|phb|plate}" ], "ac": 18 } ], "hp": { - "average": 337, - "formula": "27d10 + 189" + "average": 153, + "formula": "18d8 + 72" }, "speed": { - "swim": 60, - "walk": 30 + "walk": 40 }, - "str": 29, - "dex": 12, - "con": 25, - "int": 26, - "wis": 24, - "cha": 26, + "str": 22, + "dex": 14, + "con": 18, + "int": 16, + "wis": 17, + "cha": 16, "save": { - "dex": "+8", - "con": "+14", - "int": "+15", - "wis": "+14" + "dex": "+7", + "wis": "+8", + "cha": "+8" + }, + "skill": { + "athletics": "+11", + "perception": "+8", + "persuasion": "+8", + "stealth": "+7" }, - "passive": 17, "senses": [ "truesight 120 ft." ], - "senseTags": [ - "U" - ], + "passive": 18, "resist": [ - "cold" - ], - "immune": [ - "fire", - "poison", - "psychic", { - "note": "from nonmagical attacks not made with silvered weapons", - "immune": [ + "note": "from nonmagical attacks not made with cold iron weapons", + "resist": [ "bludgeoning", "piercing", "slashing" @@ -18405,172 +18113,112 @@ "cond": true } ], + "immune": [ + "cold", + "necrotic" + ], "conditionImmune": [ "charmed", - "exhaustion", - "frightened", - "poisoned" + "frightened" ], "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "XX", - "TP" + "Common", + "Draconic", + "Goblin", + "Umbral" ], - "cr": "24", + "cr": { + "cr": "15", + "lair": "16" + }, "trait": [ - { - "name": "Amphibious", - "entries": [ - "The Curator can breathe air and water." - ] - }, - { - "name": "Aura of Torment", - "entries": [ - "A creature that starts its turn within 10 feet of the Curator feels the torment of the captured souls and takes 5 ({@damage 1d10}) psychic damage." - ] - }, { "name": "Legendary Resistance (3/Day)", "entries": [ - "If the Curator fails a saving throw, it can choose to succeed instead." + "If the commander fails a saving throw, he can choose to succeed instead." ] }, { "name": "Magic Resistance", "entries": [ - "The Curator has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The Curator's weapon attacks are magical." + "The commander has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Soul Regeneration", + "name": "Overpowering Charge (1/Turn)", "entries": [ - "The energies of the souls surrounding the Curator heal its wounds. The Curator regains 20 hp at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. The Curator dies only if it starts its turn with 0 hp and doesn't regenerate." + "If the commander or his mount moves at least 20 feet straight toward a creature and then the commander hits it with a melee attack on the same turn, the target must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." ] } ], - "damageTags": [ - "B", - "I", - "Y" - ], - "conditionInflict": [ - "restrained", - "unconscious" - ], - "traitTags": [ - "Amphibious", - "Legendary Resistances", - "Magic Resistance", - "Magic Weapons" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The The Curator's innate spellcasting ability is Charisma (spell save {@dc 23}). It can innately cast the following spells, requiring no material components." - ], - "will": [ - "{@spell animal messenger}", - "{@spell arcane eye}", - "{@spell detect magic}", - "{@spell dispel magic}", - "{@spell invisibility} (self only)" - ], - "daily": { - "3e": [ - "{@spell eyebite}", - "{@spell legend lore}", - "{@spell mirror image}", - "{@spell shapechange} (only into the form of a {@creature giant toad} or {@creature frog})" - ], - "1e": [ - "{@spell forcecage}", - "{@spell sequester}", - "{@spell teleport} (self only)" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "frightened", - "invisible", - "unconscious" - ], "action": [ { "name": "Multiattack", "entries": [ - "The Curator makes three attacks: one with its bite and two with its soul cage. It can use its tongue in place of its bite attack." + "The commander makes three melee attacks or two ranged attacks." ] }, { - "name": "Bite", + "name": "Shadowsteel Spear", "entries": [ - "{@atk mw} {@hit +16} to hit, reach 5 ft., one target. {@h}22 ({@damage 3d8 + 9}) bludgeoning damage plus 10 ({@damage 3d6}) poison damage." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) cold damage. If the target is a creature, its speed is reduced by 10 feet until the end of its next turn." ] }, { - "name": "Tongue", + "name": "Drakefang Dart", "entries": [ - "{@atk mw} {@hit +16} to hit, reach 15 ft., one target. {@h}22 ({@damage 3d8 + 9}) bludgeoning damage. If the creature is Large or smaller, it is pulled up to 10 feet toward the Curator." + "{@atk rw} {@hit +11} to hit, range 60 ft., one target. {@h}13 ({@damage 2d6 + 6}) necrotic damage. If the target is a creature, it can't regain hit points until the start of the commander's next turn." ] }, { - "name": "Soul Cage", + "name": "Shadow Slip", "entries": [ - "{@atk mw} {@hit +16} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d8 + 9}) bludgeoning damage plus 14 ({@damage 4d6}) psychic damage. The Curator has advantage on the attack roll if the soul cage contains the soul of at least one of the target's allies." + "If he is not in direct sunlight, the commander magically teleports, along with any equipment he is wearing or carrying, up to 60 feet to an unoccupied space he can see." ] }, { - "name": "Unbind Soul {@recharge 5}", + "name": "Summon Drake (1/Day)", "entries": [ - "A creature the Curator can see within 60 feet of it must make a {@dc 20} Wisdom saving throw. If the saving throw fails by 5 or more, the creature falls {@condition unconscious} as its soul is trapped in the Curator's soul cage. Otherwise, a creature that fails the saving throw is {@condition restrained} as its soul struggles to stay in its body. A {@condition restrained} creature must repeat the saving throw at the end of its next turn, falling {@condition unconscious} with its soul trapped in the soul cage on a failure or ending the effect on a success. A successful {@spell dispel magic} spell ({@dc 19}) cast on the soul cage releases all souls trapped within it. A creature's body can survive {@condition unconscious} for three days without a soul. After the third day, the body dies, and the creature can't be resurrected until its soul is freed." + "The commander magically summons a {@creature wyvern} or an {@creature elder shadow drake|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}). The drake appears in an unoccupied space within 30 feet of the commander, acts as an ally of the commander, and willingly serves as his mount. It acts during the commander's turn and obeys his verbal commands. It remains for 1 hour, until the commander dies, or until the commander dismisses it as an action." ] } ], - "actionTags": [ - "Multiattack" + "reaction": [ + { + "name": "Parry", + "entries": [ + "The commander adds 5 to his AC against one attack that would hit him. To do so, the commander must see the attacker and be wielding a melee weapon." + ] + } ], "legendary": [ { - "name": "Agile Leap", + "name": "Strike", "entries": [ - "The Curator leaps up to its speed without provoking {@action opportunity attack|phb|opportunity attacks}. When it leaps, it ignores difficult terrain and obstacles in its way." + "The commander makes one melee or ranged attack." ] }, { - "name": "Attack (Costs 2 Actions)", + "name": "Shadow Dash (Costs 2 Actions)", "entries": [ - "The Curator makes one bite or tongue attack." + "The commander uses Shadow Slip and can make one melee attack after he teleports, if a target is within range. If he does so, he has advantage on the attack roll." ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "One with Shadow (Costs 3 Actions)", "entries": [ - "The Curator casts a spell from its list of innate spells, consuming a use of the spell as normal." + "The commander becomes shadowy and insubstantial until the start of his next turn. For the duration, attack rolls against him have disadvantage, and he has advantage on Dexterity saving throws." ] } ], - "miscTags": [ - "MW", - "RCH" + "legendaryGroup": { + "name": "Commander of Horn and Gold", + "source": "ToB2" + }, + "environment": [ + "mountain", + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/The%20Curator%20%28Token%29.png", "fluff": { "entries": [ { @@ -18582,39 +18230,51 @@ { "type": "quote", "entries": [ - "Bulging eyes stare unblinkingly at you from an oversized head held up by a bone neck brace. Its mottled green skin is covered by rich robes, adorned with dozens of delicately carved cages." + "An imposing figure clad in black plate armor chased with gold embellishment steps out of the shadows, flourishing a claw-tipped black spear." ] }, + "Kaedrin Blackwing cuts a striking image in his gold and black armor, adorned with the horns, teeth, and claws of elder shadow drakes. He is a tall, purple-skinned fey with a pair of curling ram's horns, and he moves with military precision. His voice is hollow, and his expression borders on cruel at the calmest of moments.", + "He is the Commander of Horn and Gold, and he oversees a watchtower that perches on a black mountain crag in the Plane of Shadow, where thick gray ashes drift from the leaden sky like grimy snow. The Tower of Horn and Gold is inhabited by a cadre of shadow fey knights and a contingent of goblin retainers and miners.", { "type": "entries", - "name": "Curious Being", + "name": "Master of Drakes", "entries": [ - "The Curator was created through a series of improbable events. An amphibious creature fell from the Material Plane into the River Styx and, after bathing in its waters, wriggled its way to the shore. Warped by magic, the now highly-intelligent and mutated creature rose to carve out its corner of Hell. Other arch-devils regard the Curator with a mixture of fear and disgust due to this bizarre origin." + "A network of lightless tunnels and caverns inhabited by a host of {@creature elder shadow drake|Tob|shadow drakes} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) fills the black mountain beneath the tower. The commander and his knights have forged an alliance with the drakes, exchanging access to the tunnels\u2014and the drakes' service as fearsome mounts\u2014for protection, food, and treasure." ] }, { "type": "entries", - "name": "Soul Museum", + "name": "Guardian of Wealth and Power", "entries": [ - "Hidden among the marshes of the Lower Planes, the Curator maintains a museum of souls. It seeks unusual specimens to add to the ever-growing collection of spirits preserved in its crystalline menagerie. The Curator spends its resources finding, buying, and trading for the rarest souls trapped in the Hells. No one knows why the Curator is building the museum, though creatures from across the planes are rumored to have received invitations to view it." + "Besides the power the shadow drakes themselves represent, the tunnels beneath the tower brim with riches. Veins of shadow gold run through the rock, and the goblins and shadow fey diligently mine the precious substance." + ] + }, + { + "type": "inset", + "name": "The Commander in Midgard", + "entries": [ + "The Tower of Horn and Gold stands atop the Mistcall Mountains in the Shadow Realm, to the relative west of the Courts of the Shadow Fey. The commander holds this western border and defends the shadow gold mines, as well as a shadow road and powerful ley line nexus deep in the drake caverns.", + "Shadow gold resembles standard gold, but it is infused with the essence of the Shadow Ream. When the metal is molten, scratched, or bent, the damage to the metal is pitch black, revealing its true nature. Shadow fey mint coins and other trinkets from shadow gold, and shower it liberally upon mortals, buying their services, loyalty, and some say enslaving their souls, one coin at a time.", + "For more information on the shadow fey, see the {@i Midgard Worldbook}." + ] + }, + { + "type": "inset", + "name": "Touch of Iron", + "entries": [ + "Lords and ladies of the fey courts are timeless creatures, inured to many of the world's threats. A universal exception to this is weapons of {@item cold iron weapon|ToB2|cold-wrought iron}. This metal undoes the very fabric of a fey creature's life as it blights their ageless flesh. A cold iron weapon is treated as magical when used against any fey creature, and is the only weapon with any hope of harming the most powerful fey lords and ladies. However, cold iron weapons are difficult to construct. The skill and material required to produce such a weapon doubles its price or adds 100 gp to the cost, whichever is more. Finding a smith with the skill to make a durable weapon without the aid of fire is always difficult\u2014and finding one with the courage to anger the fey courts may be even harder." ] } ] } ] }, - { - "type": "inset", - "name": "The Curator in Midgard", - "entries": [ - "The Curator inhabits a museum in the marshes of Archedantuss. Mammon rules the plane, but his primary concern is the accumulation of wealth. The Curator has struck a bargain with Mammon, which allows the Curator to keep its collection and museum on the shores of the River Styx in exchange for two things: the Curator must collect lesser souls for Mammon, and the Curator must glean the locations of all material treasures its curated souls kept in life. For more information on the plane of Archedantuss, see {@i Warlock #16: Eleven Hells}." - ] - }, { "type": "entries", - "name": "The Curator's Lair", + "name": "The Commander's Lair", "entries": [ - "The Curator's museum is a crystalline structure raised from the marshy lands fed by the River Styx. Hidden by magic, the beautiful building is nearly impossible to find without an invitation. The inside of the museum is filled with soul cages carved with luminescent runes, ice sculptures imbued with gleaming souls, and drifting spirits confined within its walls." + "The commander's lair is the Tower of Horn and Gold in the Plane of Shadow, as well as the dark mountain ridge on which the tower sits and the shadow drake tunnels in the rock beneath the tower.", + "When encountered in his lair, the commander has a challenge rating of 16 (15,000 XP)." ] } ], @@ -18623,189 +18283,123 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/The%20Curator.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Commander%20of%20Horn%20and%20Gold.webp" } } ] }, - "legendaryGroup": { - "name": "The Curator", - "source": "ToB2" - }, - "savingThrowForced": [ - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Commander%20of%20Horn%20and%20Gold%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "C", + "DR", + "GO", + "OTH" + ], + "damageTags": [ + "C", + "N" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RNG", + "RW", + "THW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" ] }, { - "name": "Arachnocrat", + "name": "Compsognathus", "source": "ToB2", - "page": 102, + "page": 108, "size": [ - "M" - ], - "environment": [ - "planar" + "T" ], - "type": { - "type": "fiend", - "tags": [ - "devil" - ] - }, + "type": "beast", "alignment": [ - "L", - "E" + "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 15 - } + 12 ], "hp": { - "average": 93, - "formula": "17d8 + 17" + "average": 10, + "formula": "3d4 + 3" }, "speed": { - "climb": 40, "walk": 30 }, - "str": 13, - "dex": 17, + "str": 6, + "dex": 14, "con": 12, - "int": 16, - "wis": 14, - "cha": 18, - "save": { - "dex": "+5", - "int": "+4", - "cha": "+6" - }, + "int": 4, + "wis": 10, + "cha": 5, "skill": { - "deception": "+8", - "insight": "+4", - "persuasion": "+6", - "stealth": "+5" + "perception": "+2", + "stealth": "+6" }, "passive": 12, - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" - ], - "resist": [ - "cold", - { - "note": "from nonmagical attacks not made with silvered weapons", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Common", - "Infernal", - "telepathy 120 ft." - ], - "languageTags": [ - "C", - "I", - "TP" - ], - "cr": "5", + "cr": "1/8", "trait": [ { - "name": "Aristocratic Disguise", - "entries": [ - "An arachnocrat in a prepared disguise has advantage on Charisma ({@skill Deception}) checks made to pass as a humanoid aristocrat." - ] - }, - { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the arachnocrat's {@sense darkvision}." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The arachnocrat has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Speak with Spiders", + "name": "Grasslands Camouflage", "entries": [ - "The arachnocrat can communicate with spiders and other arachnids as if they shared a language." + "The compsognatus has advantage on Dexterity ({@skill Stealth}) checks made to hide in tall grass." ] }, { - "name": "Spider Climb", + "name": "Pack Tactics", "entries": [ - "The arachnocrat can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The compsognathus has advantage on attack rolls against a creature if at least one of the compsognathus' allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], - "damageTags": [ - "S", - "P", - "I" - ], - "conditionInflict": [ - "paralyzed", - "poisoned", - "restrained" - ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance", - "Spider Climb" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The arachnocrat makes two claw attacks. If both claws hit a Medium or smaller target, the target is {@condition restrained} in gilded webbing. As an action, the restrained target can make a {@dc 13} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12; hp 8; immunity to bludgeoning, poison, and psychic damage)." - ] - }, - { - "name": "Claw", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] - }, + } + ], + "variant": [ { - "name": "Bite", + "type": "inset", + "name": "Compsognathus Familiars", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must make a {@dc 14} Constitution saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but {@condition poisoned} for 1 hour, even after regaining hp, and is {@condition paralyzed} while {@condition poisoned} in this way. The skin of a creature that dies while {@condition poisoned} takes on a golden hue." + "Compsognathus readily bond with their pack mates, and a young compsognathus without a pack is often willing to serve a spellcaster as a familiar. Such compsognathus have the following trait.", + { + "type": "entries", + "name": "Familiar", + "entries": [ + "The compsognathus can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the compsognathus senses as long as they are within 1 mile of each other. While the compsognathus is within 10 feet of its companion, the companion shares the compsognathus' Grassland Camouflage trait. At any time and for any reason, the compsognathus can end its service as a familiar, ending the telepathic bond." + ] + } ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "farmland", + "grassland" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Arachnocrat%20%28Token%29.png", "fluff": { "entries": [ { @@ -18817,34 +18411,48 @@ { "type": "quote", "entries": [ - "A portly gentleman with slender arms and legs keeps his face and hands carefully concealed." + "The curious bipedal lizard lets out a musical chirp. More chirps respond from within the nearby grass, becoming a sinister chorus." ] }, - "Arachnocrats are spider-like fiends who enjoy masquerading as members of high society. They eat haute cuisine and drink fine wine in the company of humans.", + "Compsognathus is one of the smallest carnivorous dinosaurs. Its stature leads many to underestimate the deadly nature of a pack of these beasts.", { "type": "entries", - "name": "Finer Tastes", + "name": "Kobold Pets", "entries": [ - "Viewing the wealth and standing of their victims as the greatest measure of taste, these devils delight in aristocratic prey, though they most often feed on the liquefied innards of servants of the aristocracy to avoid detection. They use local spiders as spies and informants to get closer to their quarries or discover dark secrets their quarries would rather keep hidden. Ever patient in their schemes of corruption, arachnocrats often court their quarries over months of theatre, dinner parties, and elaborate balls." + "Compsognathus are often kept by kobolds as pets. Kobolds are particularly fond of building traps that feed swarms of the dinosaurs by placing them at the bottom of a hidden pit or rigging a cage full of the creatures to drop on the heads of unsuspecting adventurers." ] }, { "type": "entries", - "name": "Hidden in Plain Sight", + "name": "Little Dinosaurs, Big Appetites", "entries": [ - "Arachnocrats are adept at disguising themselves as aristocrats. Their most noticeable features are their clawed hands and their spider-like faces, which they cover with gloves, masks, scarves, voluminous robes, and similar attire. The eccentricities of the well-to-do help to cast off any suspicion over their odd coverings." + "Though compsognathus are small, they live in large packs. Compsognathus are not afraid of larger prey when they hunt together as a {@creature swarm of compsognathus|ToB2|swarm} and will seek out a meal worthy of the pack." ] }, { "type": "entries", - "name": "As Good As Gold", + "name": "Silently Surrounds", "entries": [ - "The arachnocrat's preferred prey comes at a high price. Blessed by the Arch-Devil of Greed, {@creature mammon, archduke of greed|ToB|Mammon} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), arachnocrats have a second stomach that can turn common rocks into faux gemstones. The fiends vomit up the gemstones after digesting the rocks for a few months, and they use the gemstones to fund their endeavors. The counterfeit nature of the gems is detectable by only true craftsmen." + "Compsognathus are naturally stealthy thanks to their size and ability to blend in with natural terrain. They hunt in tall grass or areas of dense foliage, spreading out to surround their prey before attacking." ] } ] } ] + }, + { + "type": "inset", + "name": "Compsognathus Familiars", + "entries": [ + "Compsognathus readily bond with their pack mates, and a young compsognathus without a pack is often willing to serve a spellcaster as a familiar. Such compsognathus have the following trait.", + { + "type": "entries", + "name": "Familiar", + "entries": [ + "The compsognathus can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the compsognathus senses as long as they are within 1 mile of each other. While the compsognathus is within 10 feet of its companion, the companion shares the compsognathus' Grassland Camouflage trait. At any time and for any reason, the compsognathus can end its service as a familiar, ending the telepathic bond." + ] + } + ] } ], "images": [ @@ -18852,138 +18460,190 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Arachnocrat.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Compsognathus.webp" } } ] }, - "savingThrowForced": [ - "constitution" + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Compsognathus%20%28Token%29.png", + "traitTags": [ + "Pack Tactics" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" ] }, { - "name": "Blood Imp", + "name": "Conjoined Queen", "source": "ToB2", - "page": 103, + "page": 70, "size": [ - "T" - ], - "environment": [ - "planar" + "L" ], - "familiar": true, - "type": { - "type": "fiend", - "tags": [ - "devil" - ] - }, + "type": "monstrosity", "alignment": [ - "L", - "E" + "C", + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 13 + "ac": 18 } ], "hp": { - "average": 14, - "formula": "4d4 + 4" + "average": 168, + "formula": "16d10 + 80" }, "speed": { - "fly": 40, - "walk": 20 + "walk": 40, + "climb": 30, + "burrow": 20 + }, + "str": 18, + "dex": 16, + "con": 21, + "int": 13, + "wis": 14, + "cha": 18, + "save": { + "dex": "+7", + "wis": "+6" }, - "str": 6, - "dex": 14, - "con": 13, - "int": 12, - "wis": 11, - "cha": 14, "skill": { - "persuasion": "+4", - "religion": "+5", - "stealth": "+4" + "perception": "+6" }, - "passive": 10, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold" + "darkvision 60 ft.", + "tremorsense 60 ft." ], + "passive": 16, "immune": [ - "fire", "poison" ], "conditionImmune": [ + "charmed", + "frightened", "poisoned" ], "languages": [ - "Common", - "Infernal" + "Common" ], - "languageTags": [ - "C", - "I" + "cr": "10", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The conjoined queen is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The queen has the following sorcerer spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell acid splash}", + "{@spell mage hand}", + "{@spell prestidigitation}", + "{@spell ray of frost}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell burning hands}", + "{@spell magic missile}", + "{@spell shield}", + "{@spell thunderwave}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell detect thoughts}", + "{@spell misty step}", + "{@spell web}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell clairvoyance}", + "{@spell counterspell}", + "{@spell haste}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell confusion}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell insect plague}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "1/2", "trait": [ { - "name": "Bleed the Dying", + "name": "Magic Resistance", "entries": [ - "The imp's sting has greater efficacy against injured creatures. When the imp hits a creature that doesn't have all its hit points with its sting, the sting deals an extra {@damage 1d4} poison damage." + "The conjoined queen has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Devil's Sight", + "name": "Pheromones", "entries": [ - "Magical darkness doesn't impede the imp's {@sense darkvision}." + "A creature that starts its turn within 30 feet of the conjoined queen must succeed on a {@dc 14} Constitution saving throw or be {@condition charmed} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. While {@condition charmed}, the creature drops anything it is holding and is {@condition stunned}. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the conjoined queen's Pheromones for the next 24 hours." ] }, { - "name": "Magic Resistance", + "name": "Tunneler", "entries": [ - "The imp has advantage on saving throws against spells and other magical effects." + "The queen can burrow through solid rock at half her burrowing speed and leaves a 5-foot-diameter tunnel in her wake." ] } ], - "damageTags": [ - "P", - "I" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The conjoined queen makes two slam attacks and one sting attack." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + ] + }, { "name": "Sting", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage plus 14 ({@damage 4d6}) poison damage." ] }, { - "name": "Spew Blood", + "name": "Queen's Wrathful Clattering (1/Day)", "entries": [ - "{@atk rs} {@hit +4} to hit, range 20/60 ft., one target. {@h}5 ({@damage 2d4}) poison damage, and the target must succeed on a {@dc 10} Constitution saving throw or be {@condition poisoned} until the end of its next turn." + "The conjoined queen clacks her long chitinous legs together, inciting rage in her allies. Each ally within 60 feet of the queen who can hear her has advantage on its next attack roll, and its speed is increased by 10 until the end of its next turn." ] } ], - "miscTags": [ - "MW" + "environment": [ + "underdark", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Blood%20Imp%20%28Token%29.png", "fluff": { "entries": [ { @@ -18995,47 +18655,33 @@ { "type": "quote", "entries": [ - "Blood drips from the lips of this crimson fiend." + "The torso of a pale humanoid woman melds into the thorax of a massive insect. It moves about on six pointed legs, stabbing through stone and metal alike." ] }, { "type": "entries", - "name": "Agents of Death", + "name": "Born in Chaos", "entries": [ - "Blood imps are the devilish servants of gods of blood, death, and decay. On the Material Plane they are often found hastening the deaths of sacrifices and drinking spilled blood in the names of their masters." + "The first conjoined queen was created when cultists sacrificed a captured queen to their dark insectoid god. In a ritual of chaotic magic, the human queen and an insect queen were joined, forming a chitinous chrysalis from which the conjoined queen eventually emerged." ] }, { "type": "entries", - "name": "Temple Bane", + "name": "Rulers of the Many-Legged", "entries": [ - "Blood imps despise the temples of gods of life and healing. The devils are driven to a mad rage when close to the altar of such a deity and go out of their way to defile or destroy it." + "A conjoined queen rules from a subterranean throne room, often in a burrow under the ruins of a fallen monarchy's castle. There she commands her insectoid host and sits atop a pile of incubating eggs." + ] + }, + { + "type": "entries", + "name": "Hungry for Power", + "entries": [ + "The conjoined queen hungers for humanoid flesh but also for power. She seeks to rule and conquer humanoids and insects alike. Her armies consist of giant insects and the humanoids who ride them into battle." ] } ] } ] - }, - { - "type": "inset", - "name": "Blood Imps in Midgard", - "entries": [ - "The Blood Goddess Marena makes frequent use of blood imps and is rarely seen without a pack of them nearby, receiving and delivering messages on her behalf. Her followers see the appearance of a blood imp as an auspicious event and a blessing. It is said several blood imps appeared at King Lucanís side during the siege of Krakova, each representing a Krakovan city, minus one\u2014a sign from the Blood Goddess that he would not win all of the Electoral Kingdom." - ] - }, - { - "type": "inset", - "name": "Blood Imp Familiars", - "entries": [ - "Blood imps often serve the followers of their deities and encourage those followers to shed blood wherever they go. Such imps have the following trait.", - { - "type": "entries", - "name": "Familiar", - "entries": [ - "The imp can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its companion, the companion shares the imp's Magic Resistance trait. At any time and for any reason, the imp can end its service as a familiar, ending the telepathic bond." - ] - } - ] } ], "images": [ @@ -19043,222 +18689,144 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Blood%20Imp.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Conjoined%20Queen.webp" } } ] }, - "variant": [ - { - "type": "inset", - "name": "Blood Imp Familiars", - "entries": [ - "Blood imps often serve the followers of their deities and encourage those followers to shed blood wherever they go. Such imps have the following trait.", - { - "type": "entries", - "name": "Familiar", - "entries": [ - "The imp can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its companion, the companion shares the imp's Magic Resistance trait. At any time and for any reason, the imp can end its service as a familiar, ending the telepathic bond." - ] - } - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Conjoined%20Queen%20%28Token%29.png", + "traitTags": [ + "Magic Resistance", + "Tunneler" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "O", + "P", + "T" + ], + "spellcastingTags": [ + "CS" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed", + "stunned" + ], + "conditionInflictSpell": [ + "incapacitated", + "restrained" ], "savingThrowForced": [ "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Nephirron Devil", + "name": "Corpse Worm", "source": "ToB2", - "page": 104, + "page": 71, "size": [ - "H" - ], - "environment": [ - "planar" + "L" ], - "type": { - "type": "fiend", - "tags": [ - "devil" - ] - }, + "type": "monstrosity", "alignment": [ - "L", - "E" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 19 + "ac": 14 } ], "hp": { - "average": 225, - "formula": "18d12 + 108" + "average": 76, + "formula": "8d10 + 32" }, "speed": { - "fly": 80, - "walk": 40 - }, - "str": 27, - "dex": 14, - "con": 23, - "int": 22, - "wis": 19, - "cha": 25, - "save": { - "dex": "+7", - "con": "+11", - "wis": "+9" + "climb": 30, + "walk": 30 }, + "str": 16, + "dex": 12, + "con": 19, + "int": 1, + "wis": 12, + "cha": 5, "skill": { - "arcana": "+11", - "deception": "+12", - "insight": "+9", - "intimidation": "+12", - "perception": "+9", - "persuasion": "+12" + "perception": "+3" }, - "passive": 19, "senses": [ - "truesight 90 ft." - ], - "senseTags": [ - "U" - ], - "resist": [ - "acid", - "cold", - { - "note": "from nonmagical attacks not made with silvered weapons", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "darkvision 60 ft." ], + "passive": 13, "immune": [ - "fire", "poison" ], "conditionImmune": [ - "frightened", "poisoned" ], - "languages": [ - "Draconic", - "Infernal", - "telepathy 120 ft." - ], - "languageTags": [ - "DR", - "I", - "TP" - ], - "cr": "16", + "cr": "3", "trait": [ { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the nephirron's {@sense darkvision}." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The nephirron has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Master Liar", + "name": "Keen Smell", "entries": [ - "The nephirron has advantage on Charisma ({@skill Deception}) checks when telling a lie." + "The corpse worm has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], - "damageTags": [ - "P", - "S" - ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The nephirron devil's spellcasting ability is Charisma (spell save {@dc 20}). The nephirron can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell protection from evil and good}", - "{@spell teleport} (self plus 150 pounds only)" - ], - "daily": { - "3e": [ - "{@spell flame strike}", - "{@spell scrying}", - "{@spell wall of ice}" - ], - "1e": [ - "{@spell confusion}", - "{@spell mass suggestion}", - "{@spell shapechange} ({@filter dragon or humanoid|bestiary|type=dragon;humanoid|challenge rating=[&0;&16]} form only)" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The nephirron devil makes one bite attack and two claw attacks." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}26 ({@damage 4d8 + 8}) piercing damage. If the target is a creature, it must succeed on a {@dc 19} Constitution saving throw or fall {@condition unconscious} for 1 minute, or until it takes damage or someone uses an action to shake or slap it awake. Dragons and dragon-like creatures, such as {@race dragonborn}, have disadvantage on this saving throw." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained}, and the corpse worm can't bite another target or use its Regurgitate reaction. The target must succeed on a {@dc 12} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hp maximum by 5 ({@damage 1d10}) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0." ] }, { - "name": "Claw", + "name": "Swallow", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." + "The corpse worm makes a bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and effects outside the corpse worm, and it takes 10 ({@damage 3d6}) acid damage at the start of each of the corpse worm's turns. The corpse worm can have only one creature swallowed at a time. If the corpse worm takes 20 damage or more on a single turn from the swallowed creature, the worm must succeed on a {@dc 12} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 10 feet of the worm. If the corpse worm dies, the target is no longer {@condition restrained} by it and can escape from the corpse using 10 feet of movement, exiting prone." ] } ], - "conditionInflict": [ - "unconscious" - ], "reaction": [ { - "name": "Sculpt Breath {@recharge 6}", + "name": "Regurgitate {@recharge 5}", "entries": [ - "When the nephirron is in the area of a spell, such as fireball, or a breath weapon, it can create a hole in the spell or breath weapon, protecting itself from the effects. If it does so, the nephirron automatically succeeds on its saving throw against the spell or breath weapon and takes no damage if it would normally take half damage on a successful save." + "When a creature the corpse worm can see hits it with an attack while within 10 feet of it, the corpse worm regurgitates a portion of its stomach contents on the attacker. The target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. If the corpse worm has a swallowed creature when it uses this reaction, the worm must succeed on a {@dc 14} Constitution saving throw or also regurgitate the swallowed creature, which falls {@condition prone} in a space within 5 feet of the target. If it regurgitates the swallowed creature, the target and the swallowed creature take 7 ({@damage 2d6}) acid damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Nephirron%20Devil%20%28Token%29.png", "fluff": { "entries": [ { @@ -19270,21 +18838,29 @@ { "type": "quote", "entries": [ - "This devilish monster has a draconic body covered in thick, greenish-gold scales and the head of a handsome giant with gleaming red eyes. It opens its mouth in a sardonic smile, and the head of a serpent appears between its lips, hissing with malevolent, mirthful relish." + "A large, bloated worm, its body the gray-white pallor of death and slicked with yellow mucus, crawls across a pile of corpses. As its dozens of legs propel it over the bodies, its fang-filled maw opens to reveal a second jaw that repeatedly bursts outward, slurping up chunks of flesh with each strike." ] }, + "These creatures prowl deep caverns, seeking flesh to devour.", { "type": "entries", - "name": "Devilish Infiltrators", + "name": "Eaters of the Dead", "entries": [ - "Nephirron devils are powerful fiends with draconic features that are adept at corrupting goodaligned dragons and bending evil dragons to their will. The older and more powerful the dragon, the bigger the challenge in the eyes of the nephirron devil. When two of these devils meet, they typically boast about the number and types of dragons they have manipulated and destroyed. This pride can also be a nephirron devil's undoing, however, for it often overlooks humanoids attempting to interfere with its plans, and more than one nephirron devil has been brought low by a band of mortal heroes." + "The corpse worm feeds primarily on death and decay, though it hunts and kills living prey it encounters if hungry. Corpse worms have a keen sense of smell that they can use to locate wounded prey or sources of carrion on which to feed." ] }, { "type": "entries", - "name": "Hellish Nobles", + "name": "Ignore the Unliving", "entries": [ - "Nephirron devils are treated as lesser nobility in the hells, second only to pit fiends and arch-devils in the infernal pecking order. A nephirron devil is often served by {@creature ghost dragon|CCodex|ghost dragons} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), remnants of good and evil dragons the nephirron devil corrupted and inevitably consumed." + "While both the living and the dead are food for the corpse worm, it doesn't feed upon the undead. Unless attacked, the corpse worm ignores undead near it. Some intelligent undead tame and train corpse worms, using them as pets, guardians, or shock troops." + ] + }, + { + "type": "entries", + "name": "Slimy Eggs", + "entries": [ + "Corpse worm eggs are about the size of a human head and are sheathed in a rubbery, translucent gray membrane. The eggs are deposited with a pungent, sticky, mustard-colored excretion, allowing them to be placed on walls or even ceilings." ] } ] @@ -19297,199 +18873,148 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Nephirron%20Devil.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Corpse%20Worm.webp" } } ] }, - "damageTagsSpell": [ - "C", - "F", - "R" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Corpse%20Worm%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Swallow" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "poisoned", + "prone", + "restrained" ], "savingThrowForced": [ "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" ] }, { - "name": "Scribe Devil", + "name": "Corrupted Pixie", "source": "ToB2", - "page": 105, + "page": 72, "size": [ - "M" - ], - "environment": [ - "planar" + "T" ], - "type": { - "type": "fiend", - "tags": [ - "devil" - ] - }, + "type": "fiend", "alignment": [ - "L", + "C", "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 15 - } + 15 ], "hp": { - "average": 82, - "formula": "11d8 + 33" + "average": 5, + "formula": "2d4" }, "speed": { "fly": 30, - "walk": 30 + "walk": 10 }, - "str": 14, - "dex": 16, - "con": 16, - "int": 18, + "str": 2, + "dex": 20, + "con": 10, + "int": 12, "wis": 14, - "cha": 17, - "save": { - "con": "+6", - "int": "+7", - "wis": "+5", - "cha": "+6" - }, + "cha": 15, "skill": { - "deception": "+6", - "insight": "+5", - "perception": "+4" + "perception": "+4", + "stealth": "+7" }, - "passive": 14, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "cold", - { - "note": "from nonmagical attacks not made with silvered weapons", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" + "darkvision 60 ft." ], + "passive": 14, "languages": [ - "Common", + "Abyssal", "Infernal", - "telepathy 120 ft." - ], - "languageTags": [ - "C", - "I", - "TP" - ], - "cr": "5", - "trait": [ - { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the scribe's {@sense darkvision}." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The scribe has advantage on saving throws against spells and other magical effects." - ] - } - ], - "damageTags": [ - "S", - "P" - ], - "conditionInflict": [ - "blinded" - ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance" + "Primordial", + "Sylvan" ], + "cr": "1/2", "spellcasting": [ { - "type": "spellcasting", "name": "Innate Spellcasting", - "ability": "int", "headerEntries": [ - "The scribe devil's spellcasting ability is Intelligence (spell save {@dc 15}). The devil can innately cast the following spells, requiring no material components:" + "The pixie's innate spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ - "{@spell detect magic}", - "{@spell illusory script}" + "{@spell vicious mockery}" ], "daily": { - "3e": [ - "{@spell dispel magic}", - "{@spell zone of truth}" - ], "1e": [ - "{@spell glyph of warding}", - "{@spell modify memory}", - "{@spell bigby's hand|phb|arcane hand}{@footnote {@color *|777}|The scribe devil knows this spell according to Roll20, but it isn't listed in the book. Use at your discretion.}" + "{@spell bestow curse}", + "{@spell charm person}", + "{@spell confusion}", + "{@spell detect thoughts}", + "{@spell dispel magic}", + "{@spell fire bolt}", + "{@spell tasha's hideous laughter|phb|hideous laughter}", + "{@spell ray of enfeeblement}", + "{@spell suggestion}" ] - } + }, + "ability": "cha", + "type": "spellcasting" } ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "charmed", - "incapacitated" - ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Magic Resistance", "entries": [ - "The scribe devil makes two attacks: one with its claws and one with its tail." + "The pixie has advantage on saving throws against spells and other magical effects." ] - }, + } + ], + "action": [ { - "name": "Claws", + "name": "Confusion Touch", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "The pixie touches one creature. The target must succeed on a {@dc 12} Wisdom saving throw or use its reaction to make one melee attack against one of its allies within 5 feet. If it has no allies within 5 feet, the creature attacks itself." ] }, { - "name": "Tail", + "name": "Superior Invisibility", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or become {@condition blinded} as its eyes turn black and fill with infernal ink. The condition can be removed with a {@spell greater restoration} spell or similar magic. Alternatively, a creature with a {@item healer's kit|phb} can drain the ink from a {@condition blinded} creature's eyes with a successful {@dc 14} Wisdom ({@skill Medicine}) check. If this check fails by 5 or more, the attempt to drain the ink instead removes the {@condition blinded} creature's eyes and the creature takes 21 ({@damage 6d6}) piercing damage." + "The pixie magically turns {@condition invisible} until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is {@condition invisible} with it." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Scribe%20Devil%20%28Token%29.png", "fluff": { "entries": [ { @@ -19501,29 +19026,36 @@ { "type": "quote", "entries": [ - "A fiend with yellow skin covered in Infernal script examines a scroll as its pointed, ink-drenched tail twitches, eager to make corrections." + "A wrinkly, purple-skinned pixie with small black horns and bat wings flits about, chanting a violent song about harvesting organs." ] }, - "Scribe devils are the ill-tempered authors of infernal contracts, which outline deals between mortals and devils.", + "Corrupted pixies are fey turned fiends who savor violence.", { "type": "entries", - "name": "Masters of Legal Logic", + "name": "Corrupted by Hags", "entries": [ - "No fiends better understand the power of bureaucracy and a written contract than scribe devils. Able to draw up a contract for a deal at a moment's notice, these devils carefully select every letter of a written deal. Typically, their ink-soaked tails craft documents that confuse and misdirect mortals into raw deals. If a fellow fiend gets on a scribe devil's bad side or in the way, the scribe devil has no qualms about writing a bad contract for the fiend." + "Hags sometimes capture pixies and torture them by forcing the tiny fey beings to watch the hags commit acts of depraved violence. These acts combined with the hags' magic drive the pixies mad, twisting their forms and turning them into corrupt versions of what they once were. The corrupted pixies become fiends that live to serve the hags who created them. Many of these pixies think of their creators as gods who exposed the world's true joys: murder, torture, and other evil acts." ] }, { "type": "entries", - "name": "Contract Makers", + "name": "Mischief Makers", "entries": [ - "Scribe devils make their documents from the skins of damned mortals acquired with the fiend's knife-like claws. Their ink is the blood of ink devils, who scribe devils enjoy bullying and bleeding." + "Hags send corrupted pixies to cause mischief and chaos to punish their enemies, for their own entertainment, or as a distraction from the hags' more sinister schemes. The pixies delight in these tasks, often using their magic to make people harm one another and remaining invisible as long as they can. Corrupted pixies like to make the pain last as long as possible before their tricks satisfyingly result in another creature's death." ] }, { "type": "entries", - "name": "Servants of Totivillus", + "name": "Destroy Beauty", "entries": [ - "Scribe devils are direct charges of {@creature Totivillus, Scribe of Hell|ToB|Totivillus} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}). The archdevil keeps detailed records of the contracts they write and oversees their work, rewarding those who write clever deals and punishing his sloppier scribes." + "Corrupted pixies take a special joy in destroying anything beautiful, be it a work of art, a garden, or the face of a handsome adventurer. The fiends sometimes become distracted from their hag-assigned tasks because the opportunity to mar something perfect is too good to pass up." + ] + }, + { + "type": "entries", + "name": "Restored by Pixie Dust", + "entries": [ + "If a corrupted pixie is captured, it can be restored to its fey form. The captured pixie must be showered with pixie dust every day at sunrise for ten consecutive days. On the final day, the pixie reverts to its original form." ] } ] @@ -19536,47 +19068,55 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Scribe%20Devil.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Corrupted%20Pixie.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Corrupted%20Pixie%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "AB", + "I", + "P", + "S" + ], "damageTagsSpell": [ - "A", - "B", - "C", "F", - "L", - "O", - "T" + "N", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "conditionInflictSpell": [ + "charmed", + "incapacitated", + "prone" ], "savingThrowForced": [ - "constitution" + "wisdom" ], "savingThrowForcedSpell": [ - "charisma", - "dexterity", + "constitution", "wisdom" ] }, { - "name": "Tzepharion", + "name": "Crater Drake", "source": "ToB2", - "page": 106, + "page": 120, "size": [ - "L" - ], - "environment": [ - "planar" + "S" ], - "type": { - "type": "fiend", - "tags": [ - "devil" - ] - }, + "type": "dragon", "alignment": [ - "L", + "N", "E" ], "ac": [ @@ -19584,134 +19124,151 @@ "from": [ "natural armor" ], - "ac": 16 + "ac": 17 } ], "hp": { - "average": 110, - "formula": "13d10 + 39" + "average": 187, + "formula": "25d6 + 100" }, "speed": { - "walk": 50 + "fly": 70, + "walk": 30 + }, + "str": 20, + "dex": 10, + "con": 19, + "int": 10, + "wis": 17, + "cha": 10, + "save": { + "con": "+8" }, - "str": 19, - "dex": 14, - "con": 16, - "int": 5, - "wis": 18, - "cha": 13, "skill": { - "animal handling": "+7", - "athletics": "+10", "perception": "+7", "survival": "+7" }, - "passive": 17, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" - ], + "passive": 17, "resist": [ - "cold", - { - "note": "from nonmagical attacks not made with silvered weapons", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "acid", + "force" ], "immune": [ - "fire", "poison" ], "conditionImmune": [ - "poisoned" + "paralyzed", + "poisoned", + "unconscious" ], "languages": [ - "understands Infernal but can't speak" - ], - "languageTags": [ - "I", - "CS" + "Common", + "Draconic" ], - "cr": "8", + "cr": "11", "trait": [ { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the tzepharion's {@sense darkvision}." - ] - }, - { - "name": "Eye of Rage", - "entries": [ - "As a bonus action, the tzepharion incites rage in up to three beasts or monstrosities it can see within 60 feet of it. Each target must succeed on a {@dc 15} Wisdom saving throw or become enraged until the end of its next turn. While enraged, it has advantage on its attack rolls, but it is unable to distinguish friend from foe and must attack the nearest creature other than the tzepharion. This trait doesn't work on targets with an Intelligence of 6 or higher." - ] - }, - { - "name": "Magic Resistance", + "name": "Bizarre Internal Anatomy", "entries": [ - "The tzepharion has advantage on saving throws against spells and other magical effects." + "Critical hits against the drake become normal hits." ] }, { - "name": "Pack Tactics", + "name": "Magical Emission", "entries": [ - "The tzepharion has advantage on attack rolls against a creature if at least one of the devil's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The crater drake emits warped magic. A creature that starts its turn within 5 feet of the drake must succeed on a {@dc 16} Constitution saving throw or take 5 ({@damage 1d10}) poison damage and be {@condition poisoned} until the start of its next turn." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "invisible", - "unconscious" - ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance", - "Pack Tactics" - ], "action": [ { "name": "Multiattack", "entries": [ - "The tzepharion devil makes one bite attack and four claw attacks." + "The drake makes one bite and two claw attacks." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage plus 17 ({@damage 5d6}) poison damage." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage." ] }, { - "name": "Soul Jolt {@recharge 6}", + "name": "Warping Breath {@recharge 5}", "entries": [ - "The tzepharion leaps up to 20 feet through the air and makes a claw attack against a target within reach. If it hits, the target must succeed on a {@dc 15} Wisdom saving throw or its soul is forced out of its body, appearing 20 feet in a random direction away from its body, for 1 minute. The creature has control of its soul, which is {@condition invisible} and can move through creatures and objects as if they were difficult terrain, but it can't cast spells or take any actions. The creature's body is knocked {@condition unconscious} and can't be awoken until its soul returns, but it can take damage as normal. The creature can repeat the saving throw at the end of each of its turns, reoccupying its body on a success. Alternatively, a creature can reoccupy its body early if it starts its turn within 5 feet of its body. If a creature doesn't return to its body within 1 minute, the creature dies. If its body is reduced to 0 hp before the creature reoccupies its body, the creature dies." + "The drake exhales bodywarping magical energy in a 60-foot line that is 5 feet wide. Each creature in the line must make a {@dc 16} Dexterity saving throw, taking 35 ({@damage 10d6}) poison damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw by 5 or more develops tumors across its body. A creature with tumors has disadvantage on attack rolls and ability checks that use Strength or Dexterity. These tumors last until cured by a {@spell greater restoration} spell or similar magic." ] } ], - "actionTags": [ - "Multiattack" + "variant": [ + { + "type": "inset", + "name": "Crater Drake Mutations", + "entries": [ + "Mutation is common among crater drakes. If you want to make a crater drake that is unique from typical crater drakes, roll a {@dice d6} or choose a mutation from the following:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "entries", + "name": "Tail Sweep", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage, and the target must succeed on a {@dc 17} Dexterity saving throw or be knocked {@condition prone}. The drake can use this in place of one claw attack when using its Multiattack action." + ] + }, + { + "type": "entries", + "name": "Immunity to Acid", + "entries": [ + "The drake has immunity, rather than resistance, to acid damage." + ] + }, + { + "type": "entries", + "name": "Steel Hide", + "entries": [ + "The drake's hide is tougher than most drakes. Its Armor Class increases by 2." + ] + }, + { + "type": "entries", + "name": "Caustic Bite", + "entries": [ + "Instead of poison damage, the drake's bite deals an extra 17 ({@damage 5d6}) acid damage." + ] + }, + { + "type": "entries", + "name": "Burrower", + "entries": [ + "The drake's wings are stunted and useless. It doesn't have a flying speed, but it has a burrowing speed of 30 feet." + ] + }, + { + "type": "entries", + "name": "Survivor's Fortitude", + "entries": [ + "If damage reduces the drake to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken. On a success, the drake drops to 1 hp instead." + ] + } + ] + } + ] + } ], - "miscTags": [ - "MW" + "environment": [ + "badlands" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tzepharion%20%28Token%29.png", "fluff": { "entries": [ { @@ -19723,21 +19280,91 @@ { "type": "quote", "entries": [ - "Strutting forward on four legs tipped with sharp talons, this raptor-like fiend has dark crimson feathers covering its scaled hide and an extended, eyeless, saw-toothed maw. A baleful orange eye glares from the monster's chest." + "Flecks of unnatural luminescence dot the hide of this small dragon. Plants slowly wilt in its shadow, and even insects give it a wide berth." ] }, + "Crater drakes live in inhospitable badlands and thrive in areas where hostile magic lingers.", { "type": "entries", - "name": "Primeval Devils", + "name": "Decaying Presence", "entries": [ - "Tzepharions are perhaps the most savage and primal of all devils. They care little for the schemes and temptations of other devils and are happy to spend their time chasing and devouring lower life forms. For this reason, tzepharions are treated as simple beasts by other fiends, and packs of tzepharions are sometimes employed by pit fiends and arch-devils on hunting trips." + "The presence of a crater drake has a profoundly negative impact on its environment. Stunted or dead vegetation and pools of toxic water surround a crater drake's lair." ] }, { "type": "entries", - "name": "Structured Packs", + "name": "Prone to Mutation", "entries": [ - "Despite their limited intelligence, tzepharions are highly lawful fiends and organize themselves into tightly regimented packs to hunt down prey. Each tzepharion knows its place in the pack and coordinates with its fellows in battle. Tzepharions on the Material Plane band together for survival or work to control a pack of {@creature dire wolf|mm|dire wolves}, a pride of {@creature lion|mm|lions}, or another group of carnivorous beasts." + "The twisted magic of their homelands infuses the crater drakes, promoting diversity in the species. Two drakes, even those hatched from the same clutch, rarely have identical biology. They continue to mutate as they age, and it isn't unusual for a crater drake to develop new abilities through these mutations." + ] + }, + { + "type": "entries", + "name": "Treasure Eaters", + "entries": [ + "Crater drakes keep their treasure hoards in the safest place they know: their gullets. Opening the stomach of a dead crater drake reveals fused piles of metals studded with precious gems and the occasional magical trinket." + ] + }, + { + "type": "entries", + "name": "Survivor", + "entries": [ + "The crater drake doesn't require food or water." + ] + } + ] + } + ] + }, + { + "type": "inset", + "name": "Crater Drake Mutations", + "entries": [ + "Mutation is common among crater drakes. If you want to make a crater drake that is unique from typical crater drakes, roll a {@dice d6} or choose a mutation from the following:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "entries", + "name": "Tail Sweep", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage, and the target must succeed on a {@dc 17} Dexterity saving throw or be knocked {@condition prone}. The drake can use this in place of one claw attack when using its Multiattack action." + ] + }, + { + "type": "entries", + "name": "Immunity to Acid", + "entries": [ + "The drake has immunity, rather than resistance, to acid damage." + ] + }, + { + "type": "entries", + "name": "Steel Hide", + "entries": [ + "The drake's hide is tougher than most drakes. Its Armor Class increases by 2." + ] + }, + { + "type": "entries", + "name": "Caustic Bite", + "entries": [ + "Instead of poison damage, the drake's bite deals an extra 17 ({@damage 5d6}) acid damage." + ] + }, + { + "type": "entries", + "name": "Burrower", + "entries": [ + "The drake's wings are stunted and useless. It doesn't have a flying speed, but it has a burrowing speed of 30 feet." + ] + }, + { + "type": "entries", + "name": "Survivor's Fortitude", + "entries": [ + "If damage reduces the drake to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken. On a success, the drake drops to 1 hp instead." ] } ] @@ -19750,159 +19377,120 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tzepharion.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Crater%20Drake.webp" } } ] }, - "savingThrowForced": [ - "wisdom" - ] - }, - { - "name": "Dimensional Shambler", - "source": "ToB2", - "page": 107, - "size": [ - "L" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crater%20Drake%20%28Token%29.png", + "senseTags": [ + "SD" ], - "environment": [ - "planar" + "actionTags": [ + "Breath Weapon", + "Multiattack" ], - "type": "aberration", - "alignment": [ - "N", - "E" + "languageTags": [ + "C", + "DR" ], - "ac": [ + "damageTags": [ + "A", + "B", + "I", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned", + "prone" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ] + }, + { + "name": "Crimson Shambler", + "source": "ToB2", + "page": 73, + "size": [ + "M" + ], + "type": "plant", + "alignment": [ + "U" + ], + "ac": [ { "from": [ "natural armor" ], - "ac": 16 + "ac": 12 } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 32, + "formula": "5d8 + 10" }, "speed": { - "walk": 30 - }, - "str": 22, - "dex": 21, - "con": 17, - "int": 21, - "wis": 16, - "cha": 13, - "save": { - "dex": "+9", - "con": "+7", - "int": "+9", - "wis": "+7" - }, - "skill": { - "athletics": "+10", - "arcana": "+9", - "perception": "+7", - "stealth": "+9" + "walk": 20 }, - "passive": 17, + "str": 12, + "dex": 10, + "con": 14, + "int": 1, + "wis": 11, + "cha": 5, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "acid", - "cold", - "fire", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 10, "immune": [ + "acid", "poison" ], "conditionImmune": [ - "exhaustion", - "frightened", - "posioned" - ], - "languages": [ - "Abyssal", - "Infernal", - "Void Speech" - ], - "languageTags": [ - "AB", - "I", - "OTH" + "blinded", + "deafened", + "poisoned" ], - "cr": "9", + "cr": "1/2", "trait": [ { - "name": "Look Between", - "entries": [ - "As a bonus action, the dimensional shambler can see 60 feet into any of the Lower Planes when it is on the Material Plane, and vice versa. This sight lasts until the beginning of its next turn. During this time, the dimensional shambler is {@condition deafened|phb|deaf} and {@condition blinded|phb|blind} with regard to its own senses in its current plane." - ] - }, - { - "name": "Maddening Form", + "name": "Eerie Resemblance", "entries": [ - "When a creature that can see the dimensional shambler starts its turn within 30 feet of the dimensional shambler, the dimensional shambler can force it to make a {@dc 16} Constitution saving throw if the dimensional shambler is not {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If the creature is concentrating on a spell, that creature must succeed on a {@dc 16} Constitution saving throw or lose concentration on the spell.", - "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the dimensional shambler until the start of its next turn, when it can avert its eyes again. If the creature looks at the dimensional shambler in the meantime, it must immediately make the saving throw." + "The crimson shambler resembles a bloody {@creature zombie}. A creature that can see a crimson shambler must succeed on a {@dc 14} Intelligence ({@skill Nature} or {@skill Religion}) check to discern its true nature." ] }, { - "name": "Step Between", + "name": "Spores", "entries": [ - "As a bonus action, the dimensional shambler can magically shift from the Material Plane to any Lower Plane, or vice versa. It can't bring other creatures with it when it shifts in this way." + "A creature that touches the shambler or hits it with an attack causes spores to spew out of the shambler in a 10-foot radius. Each creature in that area must succeed on a {@dc 10} Constitution saving throw or become diseased. Creatures immune to the {@condition poisoned} condition are immune to this disease. The diseased creature's lungs fill with the spores, which kill the creature in a number of days equal to {@dice 1d10} + the creature's Constitution score, unless the disease is removed. One hour after infection, the creature becomes {@condition poisoned} for the rest of the duration. After the creature dies, it rises as a crimson shambler, roaming for 1 week and attempting to infect any other creatures it encounters. At the end of the week, it collapses, its body fertilizing a new patch of crimson slime. A creature that succeeds on the saving throw is immune to the spores of all crimson shamblers and {@hazard crimson slime|ToB2} for the next 24 hours." ] } ], - "damageTags": [ - "S", - "Y" - ], - "conditionInflict": [ - "frightened", - "grappled" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "A dimensional shambler makes two claw attacks. If both attacks hit the same target, the target is {@condition grappled} (escape {@dc 16})." - ] - }, - { - "name": "Claw", + "name": "Slam", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) slashing damage." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage plus 3 ({@damage 1d6}) acid damage." ] }, { - "name": "Drag Through", + "name": "Slime Glob", "entries": [ - "The dimensional shambler shifts through multiple dimensions with a target it is grappling, ending in the same dimension it began. The creature must make a {@dc 16} Wisdom saving throw, taking 21 ({@damage 6d6}) psychic damage on a failed save, or half as much damage on a successful one." + "{@atk rw} {@hit +2} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d6}) acid damage and the target must succeed on a {@dc 12} Constitution saving throw or become infected with the shambler's spores (see the Spores trait)." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dimensional%20Shambler%20%28Token%29.png", "fluff": { "entries": [ { @@ -19914,27 +19502,27 @@ { "type": "quote", "entries": [ - "The large creature lumbers forward, its ape-like and insectoid features blending incomprehensibly. It blinks in and out of existence, closing in on prey in a manner that betrays both the eye and time itself." - ] - }, - "Solitary and efficient hunters, dimensional shamblers often materialize in closed structures to surprise prey that believes it is safely hidden. Capable of seeing into and entering the Lower Planes, they regularly stalk targets in the Material Plane by hopping in and out of other planes to remain undetectable.", - { - "type": "entries", - "name": "Disturbing Form", - "entries": [ - "The dimensional shambler has a rudimentary face with dead eyes, thick hide, and symetrical hands. Its claw-tipped fingers bend in either direction. Moving through many dimensions, the creature's disturbing gait suggests a lack of any conventional skeletal structure." + "The bloody corpse stands up, dripping a red slime. As each drop hits the ground, it splatters into little red spores." ] }, + "The crimson shambler is an intermediary form of a hazardous slime mold found in deep caverns. It wanders the dark passageways, attacking any creatures it encounters to infect them with its spores.", { "type": "entries", - "name": "Unknown Origins", + "name": "Gruesome Appearance", "entries": [ - "The number and lifecycle of these creatures is unknown. No records of more than one shambler appearing in the Material Plane at one time exist, and it is not clear whether they were created by some dark or inscrutable power or evolved naturally." + "The crimson shambler is a mobile plant, feeding off the remains of an infected creature. The overlay of red slime atop an ambulatory decomposing corpse is often mistaken as some type of undead creature. In actuality, the remains are animated by a slime mold, allowing it to hunt and infect other creatures until it finds a suitable place to spawn. Then it falls and becomes a new colony of crimson slime." ] } ] } ] + }, + { + "type": "inset", + "name": "Crimson Slime Environmental Hazard", + "entries": [ + "This slime mold is bright red with darker blotches scattered over its surface. Crimson slime is usually encountered in warm, heavily forested areas or deep underground in areas full of living creatures for its spores. Crimson slime typically covers a 5-foot square. When a living creature moves within 10 feet of a crimson slime, the dark splotches on its surface burst and release spores in a 10-foot-radius around itself (see the crimson shambler's Spores trait for the effects of the spores). Ingestion of or physical contact with the crimson slime will also cause exposure to the spores. Crimson slime is immune to acid. Any effect that cures a disease or deals cold or fire damage destroys a path of crimson slime." + ] } ], "images": [ @@ -19942,86 +19530,138 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Dimensional%20Shambler.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Crimson%20Shambler.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crimson%20Shambler%20%28Token%29.png", + "senseTags": [ + "B" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ - "constitution", - "wisdom" + "constitution" ] }, { - "name": "Compsognathus", + "name": "Crinaea", "source": "ToB2", - "familiar": true, - "page": 108, + "page": 74, "size": [ - "T" - ], - "environment": [ - "farmland", - "grassland" + "M" ], - "type": "beast", + "type": "fey", "alignment": [ - "U" + "N" ], "ac": [ - 12 + 13 ], "hp": { - "average": 10, - "formula": "3d4 + 3" + "average": 44, + "formula": "8d8 + 8" }, "speed": { + "swim": 60, "walk": 30 }, - "str": 6, - "dex": 14, + "str": 11, + "dex": 16, "con": 12, - "int": 4, - "wis": 10, - "cha": 5, + "int": 14, + "wis": 12, + "cha": 17, "skill": { - "perception": "+2", - "stealth": "+6" + "perception": "+3", + "stealth": "+5" }, - "passive": 12, - "cr": "1/8", + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "resist": [ + "fire" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Common", + "Sylvan" + ], + "cr": "2", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The crinaea's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell poison spray}" + ], + "daily": { + "3e": [ + "{@spell create water}", + "{@spell purify food and drink} (water only)" + ], + "1e": [ + "{@spell disguise self}", + "{@spell fog cloud}", + "{@spell protection from poison}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], "trait": [ { - "name": "Grasslands Camouflage", + "name": "Crinaea's Curse", "entries": [ - "The compsognatus has advantage on Dexterity ({@skill Stealth}) checks made to hide in tall grass." + "The crinaea can sense water within 300 feet of it that was drawn from its bonded source within the last 24 hours. As a bonus action, the crinaea can poison up to 1 gallon of water within 300 feet of it that was drawn from its bonded source. This can even affect water that has been used to make another nonmagical substance, such as soup or tea, or water that was consumed within the last 30 minutes. The poison can affect a target through contact or ingestion. A creature subjected to this poison must make a {@dc 13} Constitution saving throw. On a failure, a creature takes 18 ({@damage 4d8}) poison damage and is {@condition poisoned} for 1 hour. On a success, a creature takes half the damage and isn't {@condition poisoned}." ] }, { - "name": "Pack Tactics", + "name": "Water-bound Form", "entries": [ - "The compsognathus has advantage on attack rolls against a creature if at least one of the compsognathus' allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The crinaea is bound to its water source. If the crinaea is separated from its water source for more than 24 hours, the crinaea gains 1 level of {@condition exhaustion}. It gains an additional level of {@condition exhaustion} for each day until it bonds with another water source or it dies. The crinaea can bond with a new water source and remove its levels of {@condition exhaustion} by finishing a long rest while submerged in the new water source." + ] + }, + { + "name": "Watery Form", + "entries": [ + "While fully immersed in water, the crinaea is {@condition invisible} and it can move through a space as narrow as 1 inch wide without squeezing." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Pack Tactics" - ], "action": [ { - "name": "Bite", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) cold damage." ] } ], - "miscTags": [ - "MW" + "environment": [ + "farmland", + "forest", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Compsognathus%20%28Token%29.png", "fluff": { "entries": [ { @@ -20033,48 +19673,27 @@ { "type": "quote", "entries": [ - "The curious bipedal lizard lets out a musical chirp. More chirps respond from within the nearby grass, becoming a sinister chorus." - ] - }, - "Compsognathus is one of the smallest carnivorous dinosaurs. Its stature leads many to underestimate the deadly nature of a pack of these beasts.", - { - "type": "entries", - "name": "Kobold Pets", - "entries": [ - "Compsognathus are often kept by kobolds as pets. Kobolds are particularly fond of building traps that feed swarms of the dinosaurs by placing them at the bottom of a hidden pit or rigging a cage full of the creatures to drop on the heads of unsuspecting adventurers." + "A beautiful figure made of water and plants steps from the lake and smiles." ] }, + "Crinaea are nymph-like water fey that inhabit small bodies of water such as wells and fountains.", { "type": "entries", - "name": "Little Dinosaurs, Big Appetites", + "name": "Water-bound Fey", "entries": [ - "Though compsognathus are small, they live in large packs. Compsognathus are not afraid of larger prey when they hunt together as a {@creature swarm of compsognathus|ToB2|swarm} and will seek out a meal worthy of the pack." + "Similar to dryads, crinaea are bound to a body of water which becomes their home and focal point. Unlike dryads, crinaea can choose to be bound to a water source and can change which water source they call home. A crinaea must submerge itself in its bound water source every day or suffer. As long as the water source stays pure and the crinaea never travels more than a mile from it, the crinaea can live indefinitely. If its home water source is ever dried up or destroyed, the crinaea quickly fades until it finds a new home or dies." ] }, { "type": "entries", - "name": "Silently Surrounds", + "name": "Friendly but Poisonous", "entries": [ - "Compsognathus are naturally stealthy thanks to their size and ability to blend in with natural terrain. They hunt in tall grass or areas of dense foliage, spreading out to surround their prey before attacking." + "One of the most gregarious fey, the crinaea enjoys long conversations with intelligent creatures. The crinaea is often well-versed in the goings-on around its home and happily shares such information with friendly creatures. It offers its pure water to those in need and those who are polite, but woe be unto those who anger the fey after having tasted its water, as the crinaea can poison any water taken from its home." ] } ] } ] - }, - { - "type": "inset", - "name": "Compsognathus Familiars", - "entries": [ - "Compsognathus readily bond with their pack mates, and a young compsognathus without a pack is often willing to serve a spellcaster as a familiar. Such compsognathus have the following trait.", - { - "type": "entries", - "name": "Familiar", - "entries": [ - "The compsognathus can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the compsognathus senses as long as they are within 1 mile of each other. While the compsognathus is within 10 feet of its companion, the companion shares the compsognathus' Grassland Camouflage trait. At any time and for any reason, the compsognathus can end its service as a familiar, ending the telepathic bond." - ] - } - ] } ], "images": [ @@ -20082,110 +19701,145 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Compsognathus.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Crinaea.webp" } } ] }, - "variant": [ - { - "type": "inset", - "name": "Compsognathus Familiars", - "entries": [ - "Compsognathus readily bond with their pack mates, and a young compsognathus without a pack is often willing to serve a spellcaster as a familiar. Such compsognathus have the following trait.", - { - "type": "entries", - "name": "Familiar", - "entries": [ - "The compsognathus can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the compsognathus senses as long as they are within 1 mile of each other. While the compsognathus is within 10 feet of its companion, the companion shares the compsognathus' Grassland Camouflage trait. At any time and for any reason, the compsognathus can end its service as a familiar, ending the telepathic bond." - ] - } - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crinaea%20%28Token%29.png", + "attachedItems": [ + "dagger|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "C", + "I", + "P" + ], + "damageTagsSpell": [ + "I" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution" ] }, { - "name": "Swarm of Compsognathus", + "name": "Crocotta", "source": "ToB2", - "page": 108, + "page": 75, "size": [ "M" ], - "environment": [ - "farmland", - "grassland" - ], - "type": { - "type": "beast", - "swarmSize": "T" - }, + "type": "monstrosity", "alignment": [ - "U" + "N", + "E" ], "ac": [ - 12 + { + "from": [ + "natural armor" + ], + "ac": 14 + } ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 39, + "formula": "6d8 + 12" }, "speed": { - "walk": 30 + "walk": 50 }, - "str": 6, - "dex": 14, - "con": 12, - "int": 4, - "wis": 10, - "cha": 5, + "str": 16, + "dex": 15, + "con": 14, + "int": 8, + "wis": 12, + "cha": 8, "skill": { - "perception": "+2", - "stealth": "+6" + "perception": "+5", + "stealth": "+4" }, - "passive": 12, + "passive": 15, "resist": [ - "bludgeoning", - "piercing", - "slashing" + { + "note": "from metal weapons", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "conditionImmune": [ - "charmed", - "frightened", - "grappled", - "prone", - "restrained", - "stunned" + "blinded", + "charmed" ], - "cr": "1", + "languages": [ + "Common" + ], + "cr": "3", "trait": [ { - "name": "Grasslands Camouflage", + "name": "Mimicry", "entries": [ - "The compsognatus has advantage on Dexterity ({@skill Stealth}) checks made to hide in tall grass." + "The crocotta can mimic animal sounds, humanoid voices, and even environmental sounds. A creature that hears the sounds can tell they are imitations with a successful {@dc 13} Wisdom ({@skill Insight}) check." ] }, { - "name": "Swarm", + "name": "Paralyzing Gaze", "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny {@creature compsognathus|ToB2}. The swarm can't regain hp or gain temporary hp." + "When a creature that can see the crocotta's eyes starts its turn within 30 feet of the crocotta, the crocotta can force it to make a {@dc 13} Constitution saving throw if the crocotta isn't {@condition incapacitated} and can see the creature. On a failed save, the creature is {@condition paralyzed} until the start of its next turn.", + "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the crocotta until the start of its next turn, when it can avert its eyes again. If it looks at the crocotta in the meantime, it must immediately make the save.", + "Canines are immune to the crocotta's Paralyzing Gaze, and canine-like humanoids, such as {@creature werewolf|mm|werewolves}, have advantage on the saving throw." + ] + }, + { + "name": "Pounce", + "entries": [ + "If the crocotta moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the crocotta can make one bite attack against it as a bonus action." ] } ], - "damageTags": [ - "P" - ], "action": [ { "name": "Bite", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 0 ft., one creature in the swarm's space. {@h}14 ({@damage 4d6}) piercing damage, or 7 ({@damage 2d6}) piercing damage if the swarm has half of its hp or fewer." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." ] } ], - "miscTags": [ - "MW" + "environment": [ + "farmland", + "forest", + "grassland" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swarm%20of%20Compsognathus%20%28Token%29.png", "fluff": { "entries": [ { @@ -20197,29 +19851,28 @@ { "type": "quote", "entries": [ - "The curious bipedal lizard lets out a musical chirp. More chirps respond from within the nearby grass, becoming a sinister chorus." + "A human voice emanates from a lion-like hyena. As it speaks, its black tongue runs over the many teeth in its unnaturally wide mouth." ] }, - "{@creature Compsognathus|ToB2} is one of the smallest carnivorous dinosaurs. Its stature leads many to underestimate the deadly nature of a pack of these beasts.", { "type": "entries", - "name": "Kobold Pets", + "name": "Disturbing Grin", "entries": [ - "Compsognathus are often kept by kobolds as pets. Kobolds are particularly fond of building traps that feed swarms of the dinosaurs by placing them at the bottom of a hidden pit or rigging a cage full of the creatures to drop on the heads of unsuspecting adventurers." + "The crocotta's mouth stretches back to its ears, allowing its powerful jaw to open unnaturally wide. In spite of its large mouth, the crocotta is able to perfectly mimic the sounds of humanoid voices. When hunting, it often mimics the sounds of a person in need, luring in a victim, then pounces on the victim when they investigate the sounds." ] }, { "type": "entries", - "name": "Little Dinosaurs, Big Appetites", + "name": "Dog Hater", "entries": [ - "Though compsognathus are small, they live in large packs. Compsognathus are not afraid of larger prey when they hunt together as a swarm and will seek out a meal worthy of the pack." + "The crocotta holds particular animosity toward dogs and attacks them before more obvious threats. Dogs innately understand this about crocotta and often purposefully distract an attacking crocotta to allow their humanoid families to escape." ] }, { "type": "entries", - "name": "Silently Surrounds", + "name": "Oracular Eyes", "entries": [ - "Compsognathus are naturally stealthy thanks to their size and ability to blend in with natural terrain. They hunt in tall grass or areas of dense foliage, spreading out to surround their prey before attacking." + "The gemstone eyes of the crocotta hold its prey captive when the crocotta is alive, but they grant visions of the future after its death. If a crocotta's eye is placed under a creature's tongue within five days of the crocotta's death, the creature experiences omens of the future similar to those produced by the {@spell augury} spell." ] } ] @@ -20232,21 +19885,40 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Compsognathus.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Crocotta.webp" } } ] - } - }, - { - "name": "Tricenatorus", + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crocotta%20%28Token%29.png", + "traitTags": [ + "Pounce" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "paralyzed", + "prone" + ], + "savingThrowForced": [ + "constitution", + "strength" + ] + }, + { + "name": "Cryoceros", "source": "ToB2", - "page": 109, + "page": 76, "size": [ - "H" - ], - "environment": [ - "forest" + "L" ], "type": "monstrosity", "alignment": [ @@ -20261,110 +19933,64 @@ } ], "hp": { - "average": 184, - "formula": "16d12 + 80" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "walk": 50 + "walk": 40 }, - "str": 26, - "dex": 10, - "con": 20, - "int": 2, - "wis": 12, + "str": 19, + "dex": 11, + "con": 18, + "int": 3, + "wis": 13, "cha": 8, - "save": { - "con": "+9", - "wis": "+5" - }, "skill": { - "perception": "+5" + "athletics": "+7" }, - "passive": 15, + "passive": 11, "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "bludgeoning", + "cold" ], - "cr": "13", + "cr": "6", "trait": [ { - "name": "Blood Frenzy", - "entries": [ - "The tricenatorus has advantage on melee attack rolls against any creature that doesn't have all its hp." - ] - }, - { - "name": "Relentless (Recharges after a Short or Long Rest)", - "entries": [ - "If the tricenatorus takes 40 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead." - ] - }, - { - "name": "Siege Monster", + "name": "Snow Camouflage", "entries": [ - "The tricenatorus deals double damage to objects and structures." + "The cryoceros has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain." ] }, { - "name": "Tail Spike Regrowth", + "name": "Trampling Charge", "entries": [ - "The tricenatorus has twenty-four tail spikes. Used spikes regrow when the tricenatorus finishes a long rest." + "If the cryoceros moves at least 20 feet straight toward a target and then hits it with its gore attack on the same turn, the target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the cryoceros can make one stomp attack against it as a bonus action." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "grappled", - "prone", - "restrained" - ], - "traitTags": [ - "Siege Monster" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The tricenatorus makes two attacks: one with its bite and one with its gore, or two with its tail spikes. It can't use its gore against a creature {@condition restrained} by its bite." - ] - }, - { - "name": "Bite", + "name": "Gore", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}34 ({@damage 4d12 + 8}) piercing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}, and the tricenatorus can't bite another target." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one creature. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 9 ({@damage 2d8}) cold damage." ] }, { - "name": "Gore", + "name": "Stomp", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}26 ({@damage 4d8 + 8}) piercing damage, and the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one prone creature. {@h}20 ({@damage 3d10 + 4}) bludgeoning damage." ] }, { - "name": "Tail Spike", + "name": "Shards of Ice {@recharge 4}", "entries": [ - "{@atk rw} {@hit +12} to hit, range 150/300 ft., one target. {@h}26 ({@damage 4d8 + 8}) piercing damage." + "The cryoceros exhales razor-sharp ice in a 15-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 10 ({@damage 3d6}) cold damage and 10 ({@damage 3d6}) piercing damage on a failed save, or half as much on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "RW" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tricenatorus%20%28Token%29.png", "fluff": { "entries": [ { @@ -20376,22 +20002,28 @@ { "type": "quote", "entries": [ - "A bipedal dinosaur with massive horns on its face, back, and tail roars, revealing an enormous mouth filled with rows of razor teeth." + "This enormous, squat beast has a shaggy hide of ice. Two translucent horns protrude from its snout, the frontmost of which looks like a scimitar." ] }, - "Tricenatoruses are the rage-filled result of a transmutation experiment gone wrong.", { "type": "entries", - "name": "Unnatural Mistakes", + "name": "Elemental-Touched Rhino", "entries": [ - "A transmutation wizard attempted to magically bring together two dinosaurs to create the ultimate guardian, one with the power of the {@creature tyrannosaurus rex|mm|tyrannosaurus} and the docile nature of the {@creature triceratops}. Instead, the wizard created unnatural, spiked monsters with a hunger for flesh and an unmatched rage." + "A cryoceros resembles a woolly rhinoceros made of ice. Its thick, frozen hide protects the soft flesh at its core, and a layer of ice forms over its already formidable, keratinous horns. The creature's body is efficient at transferring warmth to its fleshy interior; fire still harms a cryoceros, but its icy form is not unduly damaged by fiery attacks. A cryoceros has a second stomach that stores ice it consumes. As a defense mechanism, the cryoceros can spew stinging, pulverized ice from this alternate stomach." ] }, { "type": "entries", - "name": "Always Angry", + "name": "Slow Metabolisms", "entries": [ - "From the moment they hatch, tricenatoruses are angry. This rage makes them reckless and difficult to harm. Most of these monstrous dinosaurs stay deep within the jungle, but tricenatoruses are relentless when they find prey, leading them to sometimes chase explorers into civilized settlements." + "Cryoceroses survive on stunted grasses and other plants that thrive in the tundra, as well as ice and snow, to replenish their icy exteriors. Despite their size, they don't require a great deal of sustenance, and they conserve their energy by slowly grazing across frozen plains. Their ponderous movement fools the unwary into believing that distance equals safety. Indeed, cryoceroses endure much provocation before they decide to act, but they run at and spear or crush those who irritate them. Once their ire is up, they rarely give up pursuing the source of their anger; only by leaving their vast territories can one hope to escape them." + ] + }, + { + "type": "entries", + "name": "Cantankerous Mounts", + "entries": [ + "Gentleness and a regular source of food temporarily earns the cryoceroses' trust, and patient humanoids can manage to train the creatures to accept riders. This works for convenience much more than for combat, since cryoceroses balk at fighting with loads on their backs. A cryoceros in combat with a rider either stands stock still until its rider dismounts or, worse, rolls over to throw its rider, often crushing the rider in the process. Because of this, most tribes who train cryoceroses use the creatures as beasts of burden rather than war mounts." ] } ] @@ -20404,28 +20036,40 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tricenatorus.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Cryoceros.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cryoceros%20%28Token%29.png", + "damageTags": [ + "B", + "C", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ + "dexterity", "strength" ] }, { - "name": "Ancient Boreal Dragon", + "name": "Crystalline Monolith", "source": "ToB2", - "page": 110, + "page": 77, "size": [ - "G" - ], - "environment": [ - "arctic" + "H" ], - "type": "dragon", + "type": "aberration", "alignment": [ - "C", + "L", "N" ], "ac": [ @@ -20433,158 +20077,160 @@ "from": [ "natural armor" ], - "ac": 22 + "ac": 15 } ], "hp": { - "average": 407, - "formula": "22d20 + 176" + "average": 123, + "formula": "13d12 + 39" }, "speed": { - "swim": 30, - "fly": 80, - "walk": 40 + "canHover": true, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 29, + "str": 14, "dex": 10, - "con": 27, - "int": 17, - "wis": 19, - "cha": 18, - "save": { - "dex": "+7", - "con": "+15", - "wis": "+11", - "cha": "+11" - }, + "con": 16, + "int": 19, + "wis": 17, + "cha": 17, "skill": { - "athletics": "+16", - "perception": "+18", - "stealth": "+7" + "arcana": "+7", + "history": "+7", + "insight": "+6", + "nature": "+7", + "perception": "+6" }, - "passive": 28, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "senseTags": [ - "B", - "SD" + "blindsight 120 ft. (blind beyond this radius)" ], + "passive": 16, "resist": [ - "cold" + "cold", + "fire" ], "immune": [ - "fire" + "poison" + ], + "conditionImmune": [ + "blinded", + "paralyzed", + "petrified", + "poisoned", + "prone" ], "languages": [ - "Draconic", - "Giant" + "Deep Speech", + "Undercommon", + "telepathy 120 ft." ], - "languageTags": [ - "DR", - "GI" + "cr": "7", + "spellcasting": [ + { + "name": "Innate Spellcasting (Psionics)", + "headerEntries": [ + "The crystalline monolith's innate spellcasting ability is Intelligence (spell save {@dc 15}). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell detect thoughts}", + "{@spell mage hand}", + "{@spell silent image}" + ], + "daily": { + "3e": [ + "{@spell clairvoyance}", + "{@spell hypnotic pattern}", + "{@spell stinking cloud}", + "{@spell telekinesis}" + ], + "1e": [ + "{@spell confusion}", + "{@spell dominate person}", + "{@spell suggestion}" + ] + }, + "ability": "int", + "type": "spellcasting" + } ], - "cr": "24", "trait": [ { - "name": "Ember Wreath (1/Day)", + "name": "False Appearance", "entries": [ - "As a bonus action, the boreal dragon wreathes its body in searing blue and white embers. The embers last for 1 minute or until the dragon uses its breath weapon. A creature that enters or starts its turn in a space within 30 feet of the dragon must make a {@dc 23} Constitution saving throw, taking 10 ({@damage 3d6}) fire damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, it suffers one level of {@condition exhaustion} as the water is sapped from its body by the unrelenting heat." + "While the crystalline monolith remains motionless, it is indistinguishable from a giant crystal." ] }, { - "name": "Legendary Resistance (3/ Day)", - "entries": [ - "If the dragon fails a saving throw, it can choose to succeed instead." - ] - } - ], - "damageTags": [ - "P", - "S", - "B", - "F" - ], - "conditionInflict": [ - "exhaustion", - "frightened" - ], - "traitTags": [ - "Legendary Resistances" - ], - "action": [ - { - "name": "Multiattack", + "name": "Magic Resistance", "entries": [ - "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." + "The crystalline monolith has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Bite", + "name": "Powerful Mind", "entries": [ - "{@atk mw} {@hit +16} to hit, reach 15 ft., one target. {@h}20 ({@damage 2d10 + 9}) piercing damage." + "The crystalline monolith has advantage on Intelligence saving throws and ability checks." ] - }, + } + ], + "action": [ { - "name": "Claw", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +16} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d6 + 9}) slashing damage." + "The crystalline monolith makes two slam attacks or two mind spear attacks. If both slam attacks hit a Large or smaller target, the target must succeed on a {@dc 14} Constitution saving throw or begin to turn to crystal and be {@condition restrained}. The restrained creature must repeat the saving throw at the end of its next turn, becoming {@condition petrified} on a failure or ending the effect on a success." ] }, { - "name": "Tail", + "name": "Slam", "entries": [ - "{@atk mw} {@hit +16} to hit, reach 20 ft., one target. {@h}18 ({@damage 2d8 + 9}) bludgeoning damage." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d8 + 2}) bludgeoning damage." ] }, { - "name": "Frightful Presence", + "name": "Mind Spear", "entries": [ - "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + "{@atk rs} {@hit +7} to hit, range 30 ft., one target. {@h}14 ({@damage 4d6}) psychic damage." ] }, { - "name": "Cinder Breath {@recharge 5}", + "name": "Psychic Burst {@recharge 5}", "entries": [ - "The dragon exhales a 90-foot cone of superheated air filled with blue-white embers. Each creature in that area must make a {@dc 23} Dexterity saving throw, taking 88 ({@damage 16d10}) fire damage on a failed save, or half as much damage on a successful one." + "The crystalline monolith emits a burst of psychic energy in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Intelligence saving throw or take 28 ({@damage 8d6}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], - "conditionInflictLegendary": [ - "prone" - ], "legendary": [ { "name": "Detect", "entries": [ - "The dragon makes a Wisdom ({@skill Perception}) check." + "The crystalline monolith makes a Wisdom ({@skill Perception}) check." ] }, { - "name": "Tail Attack", + "name": "Teleport (Costs 2 Actions)", "entries": [ - "The dragon makes a tail attack." + "The crystalline monolith magically teleports up to 120 feet to an unoccupied space it can see." ] }, { - "name": "Wing Attack (Costs 2 Actions)", + "name": "Cast a Spell (Costs 3 Actions)", "entries": [ - "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 23} Dexterity saving throw or take 16 ({@damage 2d6 + 9}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." + "The crystalline monolith casts a spell from its list of innate spells, expending a daily use as normal." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "legendaryGroup": { + "name": "Crystalline Monolith", + "source": "ToB2" + }, + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ancient%20Boreal%20Dragon%20%28Token%29.png", "fluff": { "entries": [ { @@ -20596,21 +20242,29 @@ { "type": "quote", "entries": [ - "Covered in a mix of hard, blue-white scales and patches of silvery-blue fur, this dragon radiates a savage belligerence. Its amber eyes gleam with primal fury as it stretches its wings, sending a shower of burning sparks sizzling onto the ground." + "The cavern glitters with refracted light bouncing off thousands of crystals. A towering menhir of shimmering crystal dominates the center of the cavern." ] }, + "Whether a rare evolution of silicate life or a wandering nomadic race from some alternate reality, crystalline monoliths are enigmatic beings found deep underground in caverns where giant crystals flourish and grow.", { "type": "entries", - "name": "Paradoxical Predators", + "name": "Crystal Gardens", "entries": [ - "Boreal dragons inhabit the arctic and alpine places of the world, from snow-capped conifer forests and frigid mountain peaks to flat, icy plains and polar seas. Unlike white or silver dragons, however, boreal dragons are not creatures of cold but rather of heat and flames. Their breath is filled with burning embers, and their preferred lairs contain some sort of natural heat source. While this contradiction has puzzled many scholars of draconic lore, boreal dragons are unconcerned about such trivial matters and are likely to devour any sage or wizard impertinent enough to question their choice of habitat." + "Crystalline monoliths reside in areas of living crystal, these formations often growing to gigantic proportions, resembling the monolith itself. Some sages speculate that crystalline monoliths grow crystals to certain specifications, then use their magic to instill sentience in the crystals as a means of reproducing. Whether the gardens are for reproduction or some other mysterious purpose, the crystal monoliths are very protective of them. The environment of these gardens is often not comfortable for most humanoid life; the temperature may be extremely hot or cold, or the cavern may contain poisonous gases or even be partially-submerged in water." ] }, { "type": "entries", - "name": "Dragons of Rage", + "name": "Magical Philosophers", "entries": [ - "Boreal dragons are among the most straightforward of all true dragons, driven by simple necessities like hunting and mating. They hate most other dragons with a passion and war constantly with those that share their arctic homeland, driving off or killing any dragons they encounter. Boreal dragons are truculent creatures and love nothing better than getting into a fight; however, they do not target defenseless creatures or those far weaker than themselves unless they are hunting for food. Because they respect strength above all else, a creature can gain a boreal dragon's admiration through acts of intense bravery or slaughter. In particular, the dragons are fond of large arctic predators, such as saber-toothed tigers and polar bears, and often invite the creatures to live in their lairs." + "Crystalline monoliths prefer to spend their days in quiet contemplation. They tend their crystal gardens and meditate. If encountered by other intelligent creatures, they are generally open to exchanges of information and intellectual discussion. They prefer to communicate telepathically but can create sounds through vibrations that mimic speech. Aggressive intruders are dealt with according to the level of threat they exhibit. If the crystalline monolith considers the intruders unlikely to cause it harm, it will often use its magic to misdirect opponents or lure them away from the garden. Should the intruders persist or show themselves to be dangerous, a crystalline monolith is not above using its magic to crush and destroy them. It is especially unforgiving to those that try to steal or damage crystals in its lair." + ] + }, + { + "type": "entries", + "name": "Crystalline Nature", + "entries": [ + "A crystalline monolith doesn't require air, food, drink, or sleep." ] } ] @@ -20619,9 +20273,9 @@ }, { "type": "entries", - "name": "A Boreal Dragon's Lair", + "name": "A Crystalline Monolith's Lair", "entries": [ - "Boreal dragons make their home in arctic or subarctic regions, particularly areas warmed by geothermal activity. Suitable sites for their lairs include cliffs above magma deposits or fissures, large caves at the edge of volcanic craters or near hot springs, or the abandoned outposts of fire giants. Boreal dragons also enjoy taking over the lairs of other dragons, particularly those they have personally slain or driven out." + "Crystalline monoliths lair in vast gardens of crystal in mountains or deep underground, often near areas of extreme temperature or geothermal activity. They harness the ambient magical energy in the crystals to defend themselves and repel intruders." ] } ], @@ -20630,187 +20284,196 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ancient%20Boreal%20Dragon.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Crystalline%20Monolith.webp" } } ] }, - "legendaryGroup": { - "name": "Boreal Dragon", - "source": "ToB2" - }, - "dragonAge": "ancient", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crystalline%20Monolith%20%28Token%29.png", + "traitTags": [ + "False Appearance", + "Magic Resistance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "TP", + "U" + ], + "damageTags": [ + "B", + "Y" + ], + "spellcastingTags": [ + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "restrained", + "stunned" + ], + "conditionInflictSpell": [ + "charmed", + "incapacitated", + "petrified", + "restrained" + ], "savingThrowForced": [ "constitution", - "dexterity", + "intelligence" + ], + "savingThrowForcedSpell": [ + "constitution", "wisdom" ] }, { - "name": "Adult Boreal Dragon", + "name": "Culicoid", "source": "ToB2", - "page": 111, + "page": 94, "size": [ - "H" - ], - "environment": [ - "arctic" + "L" ], - "type": "dragon", + "type": { + "type": "fiend", + "tags": [ + "demon" + ] + }, "alignment": [ "C", - "N" + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 19 + "ac": 18 } ], "hp": { - "average": 212, - "formula": "17d12 + 102" + "average": 190, + "formula": "20d10 + 80" }, "speed": { - "swim": 30, - "fly": 80, - "walk": 40 + "canHover": true, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "walk": 30 }, - "str": 25, - "dex": 10, - "con": 23, - "int": 15, - "wis": 17, - "cha": 16, + "str": 20, + "dex": 15, + "con": 18, + "int": 11, + "wis": 14, + "cha": 9, "save": { "dex": "+6", - "con": "+12", - "wis": "+9", - "cha": "+9" + "con": "+8" }, "skill": { - "athletics": "+13", - "perception": "+15", + "acrobatics": "+6", + "perception": "+6", "stealth": "+6" }, - "passive": 23, "senses": [ - "blindsight 60 ft.", "darkvision 120 ft." ], - "senseTags": [ - "B", - "SD" - ], + "passive": 16, "resist": [ - "cold" + "cold", + "fire", + "lightning", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "fire" + "poison" + ], + "conditionImmune": [ + "poisoned" ], "languages": [ - "Draconic", - "Giant" + "Abyssal", + "telepathy 60 ft." ], - "languageTags": [ - "DR", - "GI" - ], - "cr": "17", + "cr": "12", "trait": [ { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the dragon fails a saving throw, it can choose to succeed instead." - ] - } - ], - "damageTags": [ - "P", - "S", - "B", - "F" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Legendary Resistances" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - ] - }, - { - "name": "Bite", + "name": "Blood Sense", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage." + "The culicoid can pinpoint, by scent, the location of creatures that have blood within 60 feet of it." ] }, { - "name": "Claw", + "name": "Cloud of Mosquitos", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." + "When the culicoid is reduced to 0 hp, it transforms into a swarm of mosquitos (use the statistics of a {@creature swarm of insects}). If at least one mosquito from the swarm survives for 24 hours, the culicoid reforms at the following dusk from the remaining mosquitos, regaining all its hp and becoming active again." ] }, { - "name": "Tail", + "name": "Magic Resistance", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 15 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." + "The culicoid has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Frightful Presence", + "name": "Mosquito-Proof", "entries": [ - "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + "The culicoid can't be subjected to blood drain from mosquitos and mosquito-like creatures." ] }, { - "name": "Cinder Breath {@recharge 5}", + "name": "Speak with Mosquitos", "entries": [ - "The dragon exhales a 60-foot cone of superheated air filled with white-hot embers. Each creature in that area must make a {@dc 20} Dexterity saving throw, taking 44 ({@damage 8d10}) fire damage on a failed save, or half as much damage on a successful one." + "The culicoid can communicate with mosquitos and other mosquito-like creatures as if they shared a language." ] } ], - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], - "conditionInflictLegendary": [ - "prone" - ], - "legendary": [ + "action": [ { - "name": "Detect", + "name": "Multiattack", "entries": [ - "The dragon makes a Wisdom ({@skill Perception}) check." + "The culicoid makes three attacks: one with its proboscis and two with its needle claws." ] }, { - "name": "Tail Attack", + "name": "Needle Claws", "entries": [ - "The dragon makes a tail attack." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, the culicoid can automatically hit the target with its needle claw, and it can't use the same needle claw against other targets. The culicoid has two needle claws, each of which can grapple only one target." ] }, { - "name": "Wing Attack (Costs 2 Actions)", + "name": "Proboscis", "entries": [ - "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 20} Dexterity saving throw or take 14 ({@damage 2d6 + 7}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one creature. {@h}14 ({@damage 2d8 + 5}) piercing damage plus 7 ({@damage 2d6}) poison damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition poisoned} for 1 minute. While {@condition poisoned}, a creature must succeed on a {@dc 16} Wisdom saving throw at the start of each of its turns or spend its full turn scratching the rash. A poisoned creature can repeat the Constitution saving throw at the end of each of its turns, ending the {@condition poisoned} condition on itself on a success." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "planar", + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Adult%20Boreal%20Dragon%20%28Token%29.png", "fluff": { "entries": [ { @@ -20822,33 +20485,33 @@ { "type": "quote", "entries": [ - "Covered in a mix of hard, blue-white scales and patches of silvery-blue fur, this dragon radiates a savage belligerence. Its amber eyes gleam with primal fury as it stretches its wings, sending a shower of burning sparks sizzling onto the ground." + "Filthy rags partially conceal this walking mosquito's form. The hands poking out of its rags end in needle-like fingers, which resemble the proboscis on the creature's head." ] }, { "type": "entries", - "name": "Paradoxical Predators", + "name": "Abyssal Swamp Dwellers", "entries": [ - "Boreal dragons inhabit the arctic and alpine places of the world, from snow-capped conifer forests and frigid mountain peaks to flat, icy plains and polar seas. Unlike white or silver dragons, however, boreal dragons are not creatures of cold but rather of heat and flames. Their breath is filled with burning embers, and their preferred lairs contain some sort of natural heat source. While this contradiction has puzzled many scholars of draconic lore, boreal dragons are unconcerned about such trivial matters and are likely to devour any sage or wizard impertinent enough to question their choice of habitat." + "Culicoid demons make their home in a fetid layer of the Abyss where they serve demon lords who value insects. When they travel to the Material Plane, they make themselves at home in insect-infested marshes." ] }, { "type": "entries", - "name": "Dragons of Rage", + "name": "Buzzing and Itching", "entries": [ - "Boreal dragons are among the most straightforward of all true dragons, driven by simple necessities like hunting and mating. They hate most other dragons with a passion and war constantly with those that share their arctic homeland, driving off or killing any dragons they encounter. Boreal dragons are truculent creatures and love nothing better than getting into a fight; however, they do not target defenseless creatures or those far weaker than themselves unless they are hunting for food. Because they respect strength above all else, a creature can gain a boreal dragon's admiration through acts of intense bravery or slaughter. In particular, the dragons are fond of large arctic predators, such as saber-toothed tigers and polar bears, and often invite the creatures to live in their lairs." + "Though a culicoid's wings are suitably large for its size, they produce a high-pitched drone. Their wingbeats don't stand out from regular insects, making them difficult to detect. The culicoid's filthy proboscis induces an irritating rash that forces its victims to ignore all else to scratch the rash." + ] + }, + { + "type": "entries", + "name": "Friend to Mosquitos", + "entries": [ + "The culicoid demon can communicate with mosquitos, {@creature stirge|mm|stirges}, and other similar creatures, such as {@creature anophiloi|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}). These creatures cannot drink blood from the demon, but they innately feel a connection to it. The culicoid surrounds itself with swarms of the insects and uses its sensitivity to the smell of blood to lead its allies to feasts." ] } ] } ] - }, - { - "type": "entries", - "name": "A Boreal Dragon's Lair", - "entries": [ - "Boreal dragons make their home in arctic or subarctic regions, particularly areas warmed by geothermal activity. Suitable sites for their lairs include cliffs above magma deposits or fissures, large caves at the edge of volcanic craters or near hot springs, or the abandoned outposts of fire giants. Boreal dragons also enjoy taking over the lairs of other dragons, particularly those they have personally slain or driven out." - ] } ], "images": [ @@ -20856,135 +20519,162 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Adult%20Boreal%20Dragon.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Culicoid.webp" } } ] }, - "legendaryGroup": { - "name": "Boreal Dragon", - "source": "ToB2" - }, - "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Culicoid%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "restrained" + ], "savingThrowForced": [ - "dexterity", - "wisdom" + "constitution" ] }, { - "name": "Young Boreal Dragon", + "name": "Dancing Foliage", "source": "ToB2", - "page": 112, + "page": 79, "size": [ - "L" - ], - "environment": [ - "arctic" + "M" ], - "type": "dragon", + "type": "plant", "alignment": [ "C", - "N" + "G" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 18 - } + 13 ], "hp": { - "average": 142, - "formula": "15d10 + 60" + "average": 66, + "formula": "12d8 + 12" }, "speed": { - "swim": 30, - "fly": 80, "walk": 40 }, - "str": 21, - "dex": 10, - "con": 19, - "int": 13, - "wis": 15, + "str": 9, + "dex": 17, + "con": 12, + "int": 10, + "wis": 13, "cha": 14, - "save": { - "dex": "+3", - "con": "+7", - "wis": "+5", - "cha": "+5" - }, "skill": { - "athletics": "+8", - "perception": "+8", - "stealth": "+3" + "acrobatics": "+5", + "perception": "+3", + "performance": "+6" }, - "passive": 18, - "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." - ], - "senseTags": [ - "B", - "SD" - ], + "passive": 13, "resist": [ - "cold" + "bludgeoning", + "piercing" ], "immune": [ + "poison" + ], + "vulnerable": [ "fire" ], - "languages": [ - "Draconic", - "Giant" + "conditionImmune": [ + "exhaustion", + "frightened", + "poisoned" ], - "languageTags": [ - "DR", - "GI" + "languages": [ + "Druidic", + "Sylvan" ], - "cr": "8", - "damageTags": [ - "P", - "S", - "F" + "cr": "4", + "trait": [ + { + "name": "Evasion", + "entries": [ + "If the dancing foliage is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dancing foliage instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "name": "False Appearance", + "entries": [ + "While the dancing foliage remains motionless, it is indistinguishable from a flowering shrub or small tree." + ] + }, + { + "name": "Nimble Dance", + "entries": [ + "The dancing foliage can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The dragon makes three attacks: one with its bite and two with its claws." + "The dancing foliage makes four attacks with its serrated leaves" ] }, { - "name": "Bite", + "name": "Serrated Leaves", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." ] }, { - "name": "Claw", + "name": "Flower Dance {@recharge 4}", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "The dancing foliage uses one of the following flower dances:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Alluring Dance", + "entry": "The dancing foliage sways, releasing scintillating petals. Up to three creatures of the foliage's choice that can see the petals and that are within 20 feet of the foliage must succeed on a {@dc 12} Wisdom saving throw or be magically {@condition charmed} for 1 minute. While {@condition charmed} in this way, the creature is {@condition incapacitated} and has a speed of 0 as it watches the swirling and falling petals. The effect ends for a creature if the creature takes damage or another creature uses an action to shake it out of its stupor." + }, + { + "type": "item", + "name": "Serrated Dance", + "entry": "The dancing foliage whirls a flurry of serrated leaves around itself. Each creature within 10 feet of the dancing foliage must make a {@dc 12} Dexterity saving throw, taking 14 ({@damage 4d6}) slashing damage on failed save, or half as much damage on a successful one." + } + ] + } ] - }, + } + ], + "reaction": [ { - "name": "Cinder Breath {@recharge 5}", + "name": "Shower of Petals", "entries": [ - "The dragon exhales a 30-foot cone of superheated air filled with white-hot embers. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 33 ({@damage 6d10}) fire damage on a failed save, or half as much damage on a successful one." + "When a creature the dancing foliage can see targets it with an attack, it releases a shower of flower petals, giving the attacker disadvantage on that attack roll." ] } ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Young%20Boreal%20Dragon%20%28Token%29.png", "fluff": { "entries": [ { @@ -20996,33 +20686,33 @@ { "type": "quote", "entries": [ - "Covered in a mix of hard, blue-white scales and patches of silvery-blue fur, this dragon radiates a savage belligerence. Its amber eyes gleam with primal fury as it stretches its wings, sending a shower of burning sparks sizzling onto the ground." + "A slender, humanoid-shaped plant dances in a clearing. Its two long legs and four arms are decorated with a plethora of vibrant petals and serrated leaves. A wide flower blossoms at the top of the whimsical performer." ] }, { "type": "entries", - "name": "Paradoxical Predators", + "name": "Jovial Creations", "entries": [ - "Boreal dragons inhabit the arctic and alpine places of the world, from snow-capped conifer forests and frigid mountain peaks to flat, icy plains and polar seas. Unlike white or silver dragons, however, boreal dragons are not creatures of cold but rather of heat and flames. Their breath is filled with burning embers, and their preferred lairs contain some sort of natural heat source. While this contradiction has puzzled many scholars of draconic lore, boreal dragons are unconcerned about such trivial matters and are likely to devour any sage or wizard impertinent enough to question their choice of habitat." + "Dancing foliage appears in areas where the magic of the arts combines with the magic of nature. Birthed by such magic, the creature is influenced by both: it loves the arts and is protective of the natural world." ] }, { "type": "entries", - "name": "Dragons of Rage", + "name": "Garden Guardians", "entries": [ - "Boreal dragons are among the most straightforward of all true dragons, driven by simple necessities like hunting and mating. They hate most other dragons with a passion and war constantly with those that share their arctic homeland, driving off or killing any dragons they encounter. Boreal dragons are truculent creatures and love nothing better than getting into a fight; however, they do not target defenseless creatures or those far weaker than themselves unless they are hunting for food. Because they respect strength above all else, a creature can gain a boreal dragon's admiration through acts of intense bravery or slaughter. In particular, the dragons are fond of large arctic predators, such as saber-toothed tigers and polar bears, and often invite the creatures to live in their lairs." + "Dancing foliage primarily inhabits and defends forest groves from outside threats, but they sometimes wander the gardens of urban settlements. Their love of flowers causes them to tend and protect the plants at all costs, often to the dismay of the garden's owner or castle groundskeeper. Once a dancing foliage has decided to protect an area, it refuses to leave, though terms of pruning and planting can be negotiated with it, especially if such actions make the garden more aesthetically pleasing." + ] + }, + { + "type": "entries", + "name": "Dancing Gardeners", + "entries": [ + "When tending to its garden, dancing foliage moves to some unheard tune, gracefully leaping, twirling, and bobbing around the garden. If it or its garden is threatened, the dancing foliage enters a battle dance until the threat is either removed or eliminated. It never pursues foes beyond the end of its garden." ] } ] } ] - }, - { - "type": "entries", - "name": "A Boreal Dragon's Lair", - "entries": [ - "Boreal dragons make their home in arctic or subarctic regions, particularly areas warmed by geothermal activity. Suitable sites for their lairs include cliffs above magma deposits or fissures, large caves at the edge of volcanic craters or near hot springs, or the abandoned outposts of fire giants. Boreal dragons also enjoy taking over the lairs of other dragons, particularly those they have personally slain or driven out." - ] } ], "images": [ @@ -21030,110 +20720,181 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Young%20Boreal%20Dragon.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Dancing%20Foliage.webp" } } ] }, - "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dancing%20Foliage%20%28Token%29.png", + "traitTags": [ + "False Appearance" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DU", + "S" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], "savingThrowForced": [ - "dexterity" + "dexterity", + "wisdom" ] }, { - "name": "Boreal Dragon Wyrmling", + "name": "Darakhul Captain", + "group": [ + "Ghouls" + ], "source": "ToB2", - "page": 113, + "page": 166, "size": [ "M" ], - "environment": [ - "arctic" - ], - "type": "dragon", + "type": "undead", "alignment": [ - "C", - "N" + "L", + "E" ], "ac": [ { "from": [ - "natural armor" + "{@item breastplate|phb}" ], - "ac": 17 + "ac": 16 } ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 165, + "formula": "22d8 + 66" }, "speed": { - "swim": 20, - "fly": 60, "walk": 30 }, - "str": 17, - "dex": 10, - "con": 15, - "int": 11, - "wis": 13, - "cha": 12, - "save": { - "dex": "+2", - "con": "+4", - "wis": "+3", - "cha": "+3" - }, + "str": 18, + "dex": 16, + "con": 17, + "int": 14, + "wis": 14, + "cha": 18, "skill": { - "athletics": "+5", - "perception": "+5", - "stealth": "+2" + "animal handling": "+6", + "insight": "+6", + "intimidation": "+8", + "perception": "+6" }, - "passive": 15, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "B", - "D" - ], + "passive": 16, "resist": [ - "cold" + "necrotic" ], "immune": [ - "fire" + "poison" ], - "languages": [ - "Draconic" + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" ], - "languageTags": [ - "DR" + "languages": [ + "Common", + "Darakhul", + "Undercommon" ], - "cr": "2", - "damageTags": [ - "P", - "F" + "cr": "9", + "trait": [ + { + "name": "Master of Disguise", + "entries": [ + "A darakhul in a prepared disguise has advantage on Charisma ({@skill Deception}) checks made to pass as a living creature. While using this ability, it loses its Stench." + ] + }, + { + "name": "Necrotic Weapons", + "entries": [ + "The darakhul captain's weapon attacks are magical. When the captain hits with any weapon, the weapon deals an extra {@damage 2d6} necrotic damage (included in the attack)." + ] + }, + { + "name": "Stench", + "entries": [ + "Any creature that starts its turn within 5 feet of the darakhul must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the darakhul's Stench for 24 hours." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the darakhul has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Turning Defiance", + "entries": [ + "The darakhul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." + ] + } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The darakhul captain makes three attacks: one with its bite, one with its claw, and one with its longsword. Alternatively, it can make four attacks with its longsword." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. If the target is a humanoid, it must succeed on a {@dc 15} Constitution saving throw or contract {@disease darakhul fever|ToB2}." ] }, { - "name": "Cinder Breath {@recharge 5}", + "name": "Claw", "entries": [ - "The dragon exhales a 15-foot cone of superheated air filled with white-hot embers. Each creature in that area must make a {@dc 12} Dexterity saving throw, taking 22 ({@damage 4d10}) fire damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage plus 7 ({@damage 2d6}) necrotic damage. If the target is a creature other than an undead, it must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a humanoid is {@condition paralyzed} for more than 2 rounds, it contracts {@disease darakhul fever|ToB2}." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands, plus 7 ({@damage 2d6}) necrotic damage." + ] + }, + { + "name": "Heavy Crossbow", + "entries": [ + "{@atk rw} {@hit +7} to hit, range 100/400 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage plus 7 ({@damage 2d6}) necrotic damage." + ] + }, + { + "name": "Imperial Conscription {@recharge 6}", + "entries": [ + "The darakhul captain targets one {@condition incapacitated} creature it can see within 30 feet. The target must make a {@dc 15} Wisdom saving throw, taking 27 ({@damage 5d10}) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. If the victim has {@disease darakhul fever|ToB2}, this reduction can't be removed until the victim recovers from the disease. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises as a {@creature ghast} {@dice 1d4} hours later under the darakhul captain's control, unless the humanoid is restored to life or its body is destroyed. The captain can have no more than four {@creature ghast|mm|ghasts} under its control at one time." + ] + }, + { + "name": "Leadership (Recharges after a Short or Long Rest)", + "entries": [ + "For 1 minute, the darakhul captain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a {@dice d4} to its roll provided it can hear and understand the captain. A creature can benefit from only one Leadership die at a time. This effect ends if the captain is {@condition incapacitated}." ] } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "underdark", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Boreal%20Dragon%20Wyrmling%20%28Token%29.png", "fluff": { "entries": [ { @@ -21142,268 +20903,219 @@ { "type": "entries", "entries": [ + "Leaders of law enforcement units in undead cities, darakhul captains are stoic and steely darakhul hand-selected by the city's leadership for the role.", { - "type": "quote", + "type": "entries", + "name": "Patrol Teams", "entries": [ - "Covered in a mix of hard, blue-white scales and patches of silvery-blue fur, this dragon radiates a savage belligerence. Its amber eyes gleam with primal fury as it stretches its wings, sending a shower of burning sparks sizzling onto the ground." + "When on patrol, darakhul captains ride {@creature ghoulsteed|ccodex|ghoulsteeds} and are rarely without a handful of darakhul and ghouls at their sides. In the larger cities, captains patrol with one or two {@creature emperor's hyena|ToB2|emperor's hyenas}." ] }, { "type": "entries", - "name": "Paradoxical Predators", + "name": "Dangerous Position", "entries": [ - "Boreal dragons inhabit the arctic and alpine places of the world, from snow-capped conifer forests and frigid mountain peaks to flat, icy plains and polar seas. Unlike white or silver dragons, however, boreal dragons are not creatures of cold but rather of heat and flames. Their breath is filled with burning embers, and their preferred lairs contain some sort of natural heat source. While this contradiction has puzzled many scholars of draconic lore, boreal dragons are unconcerned about such trivial matters and are likely to devour any sage or wizard impertinent enough to question their choice of habitat." + "Many captains meet their ends not from threats outside the city but from forces within it. Captains regularly face the dangers of being assassinated by a rival or killed by a city leader upset about recent events." ] }, { "type": "entries", - "name": "Dragons of Rage", + "name": "Hungry Dead Nature", "entries": [ - "Boreal dragons are among the most straightforward of all true dragons, driven by simple necessities like hunting and mating. They hate most other dragons with a passion and war constantly with those that share their arctic homeland, driving off or killing any dragons they encounter. Boreal dragons are truculent creatures and love nothing better than getting into a fight; however, they do not target defenseless creatures or those far weaker than themselves unless they are hunting for food. Because they respect strength above all else, a creature can gain a boreal dragon's admiration through acts of intense bravery or slaughter. In particular, the dragons are fond of large arctic predators, such as saber-toothed tigers and polar bears, and often invite the creatures to live in their lairs." + "The darakhul doesn't require air or sleep." ] } ] } ] - }, - { - "type": "entries", - "name": "A Boreal Dragon's Lair", - "entries": [ - "Boreal dragons make their home in arctic or subarctic regions, particularly areas warmed by geothermal activity. Suitable sites for their lairs include cliffs above magma deposits or fissures, large caves at the edge of volcanic craters or near hot springs, or the abandoned outposts of fire giants. Boreal dragons also enjoy taking over the lairs of other dragons, particularly those they have personally slain or driven out." - ] - } - ], - "images": [ + } + ], + "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Boreal%20Dragon%20Wyrmling.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Darakhul%20Captain.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Darakhul%20Captain%20%28Token%29.png", + "attachedItems": [ + "heavy crossbow|phb", + "longsword|phb" + ], + "traitTags": [ + "Sunlight Sensitivity", + "Turn Resistance" + ], + "senseTags": [ + "D" + ], "actionTags": [ - "Breath Weapon" + "Multiattack" + ], + "languageTags": [ + "C", + "OTH", + "U" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "paralyzed", + "poisoned" ], - "dragonAge": "wyrmling", "savingThrowForced": [ - "dexterity" + "constitution", + "wisdom" ] }, { - "name": "Ancient Imperial Dragon", + "name": "Darakhul Spy", + "group": [ + "Ghouls" + ], "source": "ToB2", - "page": 114, + "page": 168, "size": [ - "G" - ], - "environment": [ - "coastal", - "underwater" + "M" ], - "type": "dragon", + "type": "undead", "alignment": [ - "N" + "N", + "E" ], "ac": [ { "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ], - "ac": 22 + "ac": 16 } ], "hp": { - "average": 546, - "formula": "28d20 + 252" + "average": 91, + "formula": "14d8 + 28" }, "speed": { - "swim": 40, - "fly": 80, - "walk": 40 - }, - "str": 30, - "dex": 12, - "con": 29, - "int": 20, - "wis": 18, - "cha": 20, - "save": { - "dex": "+9", - "con": "+17", - "wis": "+12", - "cha": "+13" + "walk": 30 }, + "str": 16, + "dex": 18, + "con": 14, + "int": 14, + "wis": 12, + "cha": 14, "skill": { - "arcana": "+13", - "history": "+13", - "insight": "+12", - "perception": "+20", - "stealth": "+9" + "deception": "+5", + "perception": "+4", + "stealth": "+7", + "survival": "+4" }, - "passive": 30, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." + "darkvision 60 ft." ], - "senseTags": [ - "B", - "SD" + "passive": 14, + "resist": [ + "necrotic" ], "immune": [ - "lightning", - "thunder" + "poison" ], - "languages": [ - "all" + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" ], - "languageTags": [ - "XX" + "languages": [ + "Common", + "Darakhul" ], - "cr": "26", + "cr": "5", "trait": [ { - "name": "Amphibious", + "name": "Evasion", "entries": [ - "The dragon can breathe air and water." + "If the darakhul spy is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] }, { - "name": "Legendary Resistance (3/Day)", + "name": "Master of Disguise", "entries": [ - "If the dragon fails a saving throw, it can choose to succeed instead." + "A darakhul in a prepared disguise has advantage on Charisma ({@skill Deception}) checks made to pass as a living creature. While using this ability, it loses its Stench." ] }, { - "name": "Truespeak", - "entries": [ - "The dragon can communicate with any living creature as if they shared a language." - ] - } - ], - "damageTags": [ - "P", - "S", - "B", - "L" - ], - "conditionInflict": [ - "charmed" - ], - "traitTags": [ - "Amphibious", - "Legendary Resistances" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The imperial dragon's innate spellcasting ability is Charisma (spell save {@dc 21}). It can innately cast the following spells, requiring no material components." - ], - "will": [ - "{@spell control water}", - "{@spell fog cloud}", - "{@spell gust of wind}", - "{@spell stinking cloud}" - ], - "daily": { - "3e": [ - "{@spell cloudkill}", - "{@spell control weather}" - ], - "1e": [ - "{@spell legend lore}", - "{@spell storm of vengeance}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "deafened" - ], - "action": [ - { - "name": "Multiattack", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The dragon can use its Mesmerizing Presence. It then makes three attacks: one with its bite and two with its claws." + "The darakhul spy deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the darakhul spy that isn't incapacitated and the darakhul doesn't have disadvantage on the attack roll." ] }, { - "name": "Bite", + "name": "Stench", "entries": [ - "{@atk mw} {@hit +18} to hit, reach 15 ft., one target. {@h}21 ({@damage 2d10 + 10}) piercing damage." + "Any creature that starts its turn within 5 feet of the darakhul must make a successful {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the darakhul's Stench for the next 24 hours. A darakhul using this ability can't also benefit from Master of Disguise." ] }, { - "name": "Claw", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit +18} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d6 + 10}) slashing damage." + "While in sunlight, the darakhul has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Tail", + "name": "Turning Defiance", "entries": [ - "{@atk mw} {@hit +18} to hit, reach 20 ft., one target. {@h}19 ({@damage 2d8 + 10}) bludgeoning damage." + "The darakhul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." ] - }, + } + ], + "action": [ { - "name": "Mesmerizing Presence", + "name": "Multiattack", "entries": [ - "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 24} Wisdom saving throw or become {@condition charmed} by the dragon for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Mesmerizing Presence for the next 24 hours." + "The darakhul makes three attacks: one with its bite, one with its claw, and one with its shortsword." ] }, { - "name": "Lightning Breath {@recharge 5}", + "name": "Bite", "entries": [ - "The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a {@dc 25} Dexterity saving throw, taking 88 ({@damage 16d10}) lightning damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage, and, if the target creature is humanoid, it must succeed on a {@dc 13} Constitution saving throw or contract {@disease darakhul fever|ToB2}." ] }, { - "name": "Change Shape", - "entries": [ - "The imperial dragon magically polymorphs into a {@filter humanoid or beast that has a challenge rating no higher than its own|bestiary|type=humanoid;beast|challenge rating=[&0;&26]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hp, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.", - "The dragon can choose to transform only part of its body with this action, allowing it to sprout rabbit-like ears or a humanoid head. These changes are purely cosmetic and don't alter statistics." - ] - } - ], - "actionTags": [ - "Breath Weapon", - "Multiattack", - "Shapechanger" - ], - "legendary": [ - { - "name": "Detect", + "name": "Claw", "entries": [ - "The dragon makes a Wisdom ({@skill Perception}) check." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature other than an undead, it must make a successful {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a humanoid creature is {@condition paralyzed} for more than 2 rounds, it contracts {@disease darakhul fever|ToB2}." ] }, { - "name": "Tail Attack", + "name": "Shortsword", "entries": [ - "The dragon makes a tail attack." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Light Crossbow", "entries": [ - "The dragon casts a spell from its list of innate spells, consuming a use of the spell as normal." + "{@atk rw} {@hit +7} to hit, range 80/320 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "underdark", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ancient%20Imperial%20Dragon%20%28Token%29.png", "fluff": { "entries": [ { @@ -21412,43 +21124,31 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic." - ] - }, + "The eyes and ears of undead armies, darakhul spies originate from all nations and backgrounds.", { "type": "entries", - "name": "Dragons of the Spirit World", + "name": "Masters of Disguise", "entries": [ - "Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms." + "Darakhul spies are rarely without a slew of disguises, including wigs, colored pastes, cosmetics, and clothing appropriate for various nationalities and economic levels. Some of the best spies have spent decades hiding in plain sight in courts, taverns, and slums across the world." ] }, { "type": "entries", - "name": "Colorful and Magical", + "name": "Complex Network", "entries": [ - "Imperial dragons are capable of changing their colors and forms. They are typically a rich, golden-yellow, but azure-, jade-, and vermillion-colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed." + "Each spy has one superior to whom it reports, and each superior spy has a separate superior spy to whom it reports. Only the highest leaders have knowledge of the intricacies of the spy network, and even they aren't fully aware of the true identities of their furthest-reaching agents." ] }, { "type": "entries", - "name": "Masters of Wind and Rain", + "name": "Hungry Dead Nature", "entries": [ - "Imperial dragons are creatures of wind and water, and the eldest of their kind exhibit mastery of these elements. They love the seas where they make their homes and sometimes act as guardians for sacred sites or temples near or beneath the waves. This often puts them in conflict with militant aquatic races like the {@creature sahuagin} and evil water-dwelling monsters like {@creature kraken|mm|krakens} and {@creature ancient sea dragon|tob|sea dragons} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json})." + "The darakhul doesn't require air or sleep." ] } ] } ] - }, - { - "type": "entries", - "name": "An Imperial Dragon's Lair", - "entries": [ - "Imperial dragons live deep below the water, typically in large rivers, lakes, and seas. While some live in simple caves, most construct great palaces of coral and kelp. These magnificent structures contain areas where air-breathing creatures can live without discomfort, and the palaces of the oldest dragons are filled with menageries, bathhouses, and even entire libraries of rare and esoteric texts." - ] } ], "images": [ @@ -21456,234 +21156,175 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ancient%20Imperial%20Dragon.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Darakhul%20Spy.webp" } } ] }, - "legendaryGroup": { - "name": "Imperial Dragon", - "source": "ToB2" - }, - "dragonAge": "ancient", - "damageTagsSpell": [ - "A", - "B", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Darakhul%20Spy%20%28Token%29.png", + "attachedItems": [ + "light crossbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Sneak Attack", + "Sunlight Sensitivity", + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ "C", - "I", - "L", - "T" + "OTH" ], - "savingThrowForced": [ - "dexterity", - "wisdom" + "damageTags": [ + "P", + "S" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength" + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "paralyzed", + "poisoned" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Adult Imperial Dragon", + "name": "De Ogen", "source": "ToB2", - "page": 115, + "page": 80, "size": [ - "H" - ], - "environment": [ - "coastal", - "underwater" + "M" ], - "type": "dragon", + "type": "undead", "alignment": [ - "N" + "N", + "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 19 - } + 15 ], "hp": { - "average": 297, - "formula": "22d12 + 154" + "average": 45, + "formula": "6d8 + 18" }, "speed": { - "swim": 40, - "fly": 80, - "walk": 40 - }, - "str": 27, - "dex": 12, - "con": 25, - "int": 18, - "wis": 16, - "cha": 18, - "save": { - "dex": "+7", - "con": "+13", - "wis": "+9", - "cha": "+10" + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 }, + "str": 1, + "dex": 20, + "con": 16, + "int": 11, + "wis": 13, + "cha": 10, "skill": { - "arcana": "+10", - "history": "+10", - "insight": "+9", - "perception": "+15", - "stealth": "+7" + "stealth": "+9" }, - "passive": 25, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." + "darkvision 60 ft." ], - "senseTags": [ - "B", - "SD" + "passive": 11, + "resist": [ + "acid", + "cold", + "lightning", + "thunder", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "lightning", - "thunder" + "fire", + "necrotic", + "poison" ], - "languages": [ - "all" + "conditionImmune": [ + "charmed", + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], - "languageTags": [ - "XX" + "languages": [ + "Common" ], - "cr": "20", + "cr": "4", "trait": [ { - "name": "Amphibious", - "entries": [ - "The dragon can breathe air and water." - ] - }, - { - "name": "Legendary Resistance (3/Day)", + "name": "Incorporeal Movement", "entries": [ - "If the dragon fails a saving throw, it can choose to succeed instead." + "The de ogen can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Truespeak", - "entries": [ - "The dragon can communicate with any living creature as if they shared a language." - ] - } - ], - "damageTags": [ - "P", - "B", - "L" - ], - "conditionInflict": [ - "charmed" - ], - "traitTags": [ - "Amphibious", - "Legendary Resistances" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The imperial dragon's innate spellcasting ability is Charisma (spell save {@dc 18}). It can innately cast the following spells, requiring no material components." - ], - "will": [ - "{@spell fog cloud}" - ], - "daily": { - "3e": [ - "{@spell control water}", - "{@spell gust of wind}", - "{@spell stinking cloud}" - ], - "1e": [ - "{@spell cloudkill}", - "{@spell control weather}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], - "action": [ - { - "name": "Multiattack", + "name": "Sunlight Sensitivity", "entries": [ - "The dragon can use its Mesmerizing Presence. It then makes three attacks: one with its bite and two with its claws." + "While in sunlight, the de ogen has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Bite", + "name": "Transfixing Gaze", "entries": [ - "{@atk mw} {@hit +14} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage." + "When a creature that can see the de ogen starts its turn within 30 feet of the de ogen, the de ogen can force it to make a {@dc 14} Wisdom saving throw if the de ogen isn't {@condition incapacitated} and can see the creature. On a failed save, the creature is {@condition incapacitated} and its speed is reduced to 0 until the start of its next turn.", + "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the de ogen until the start of its next turn, when it can avert its eyes again. If it looks at the de ogen in the meantime, it must immediately make the saving throw.", + "Creatures immune to being {@condition frightened} are immune to the de ogen's Transfixing Gaze." ] }, { - "name": "Tail", + "name": "Wilting Passage", "entries": [ - "{@atk mw} {@hit +14} to hit, reach 15 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." + "The first time the de ogen enters or moves through a creature's space on a turn, that creature takes 5 ({@damage 1d10}) fire damage. When the de ogen moves through an object that isn't being worn or carried, the object takes 5 ({@damage 1d10}) fire damage." ] - }, + } + ], + "action": [ { - "name": "Mesmerizing Presence", + "name": "Burning Touch", "entries": [ - "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 20} Wisdom saving throw or become {@condition charmed} by the dragon for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Mesmerizing Presence for the next 24 hours." - ] - }, - { - "name": "Lightning Breath {@recharge 5}", - "entries": [ - "The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a {@dc 21} Dexterity saving throw, taking 55 ({@damage 10d10}) lightning damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Change Shape", - "entries": [ - "The dragon magically polymorphs into a {@filter humanoid or beast that has a challenge rating no higher than its own|bestiary|type=humanoid;beast|challenge rating=[&0;20]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hp, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.", - "The dragon can choose to transform only part of its body with this action, allowing it to sprout rabbit-like ears or a humanoid head. These changes are purely cosmetic and don't alter statistics." - ] - } - ], - "actionTags": [ - "Breath Weapon", - "Multiattack", - "Shapechanger" - ], - "legendary": [ - { - "name": "Detect", - "entries": [ - "The dragon makes a Wisdom ({@skill Perception}) check." - ] - }, - { - "name": "Tail Attack", - "entries": [ - "The dragon makes a tail attack." - ] - }, - { - "name": "Cast a Spell (Costs 3 Actions)", - "entries": [ - "The dragon casts a spell from its list of innate spells, consuming a use of the spell as normal." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d6}) fire damage, and A creature slain by this attack turns to ash. A humanoid slain by this attack rises 24 hours later as a {@creature shadow}, unless the humanoid is restored to life or its ashes are doused in {@item holy water (vial)|phb|holy water}. The {@creature shadow} isn't under the de ogen's control, but it follows in the de ogen's wake and aids the de ogen when possible." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Adult%20Imperial%20Dragon%20%28Token%29.png", "fluff": { "entries": [ { @@ -21695,40 +21336,33 @@ { "type": "quote", "entries": [ - "The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic." + "A roughly humanoid figure composed of thick, greenish-gray fog steps out of the darkness. Its eyes are smoldering orange orbs, and yellow embers trail behind it as it moves forward, burning the very air with its passage." ] }, { "type": "entries", - "name": "Dragons of the Spirit World", + "name": "Spirits of Vengeance and Flame", "entries": [ - "Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms." + "De ogen are the malevolent spirits of murderers and other criminals executed by being burned at the stake or thrown into a blazing fire pit. The depth of their evil and strength of their rage return them to life shortly after death to seek vengeance against those who killed them." ] }, { "type": "entries", - "name": "Colorful and Magical", + "name": "Undead Companions", "entries": [ - "Imperial dragons are capable of changing their colors and forms. They are typically a rich, golden-yellow, but azure-, jade-, and vermillion-colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed." + "A de ogen is usually accompanied by {@creature shadow|mm|shadows} that follow in its wake and drain the strength from those that try to flee its burning wrath. The de ogen ignores the shadows following it and does not cooperate with them in battle. Aside from the shadows that follow it, a de ogen never allies with other creatures, undead or otherwise, and actively attacks any creature it sees unless the creature is composed of flame." ] }, { "type": "entries", - "name": "Masters of Wind and Rain", + "name": "Undead Nature", "entries": [ - "Imperial dragons are creatures of wind and water, and the eldest of their kind exhibit mastery of these elements. They love the seas where they make their homes and sometimes act as guardians for sacred sites or temples near or beneath the waves. This often puts them in conflict with militant aquatic races like the {@creature sahuagin} and evil water-dwelling monsters like {@creature kraken|mm|krakens} and {@creature adult sea dragon|tob|sea dragons} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json})." + "The de ogen doesn't require air, food, drink, or sleep." ] } ] } ] - }, - { - "type": "entries", - "name": "An Imperial Dragon's Lair", - "entries": [ - "Imperial dragons live deep below the water, typically in large rivers, lakes, and seas. While some live in simple caves, most construct great palaces of coral and kelp. These magnificent structures contain areas where air-breathing creatures can live without discomfort, and the palaces of the oldest dragons are filled with menageries, bathhouses, and even entire libraries of rare and esoteric texts." - ] } ], "images": [ @@ -21736,220 +21370,183 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Adult%20Imperial%20Dragon.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/De%20Ogen.webp" } } ] }, - "legendaryGroup": { - "name": "Imperial Dragon", - "source": "ToB2" - }, - "dragonAge": "adult", - "damageTagsSpell": [ - "B", - "I" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/De%20Ogen%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "F", + "O" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "incapacitated" ], "savingThrowForced": [ - "dexterity", "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "strength" ] }, { - "name": "Young Imperial Dragon", + "name": "Death Barque", + "group": [ + "Necrotech" + ], "source": "ToB2", - "page": 117, + "page": 268, "size": [ - "L" - ], - "environment": [ - "coastal", - "underwater" + "G" ], - "type": "dragon", + "type": "undead", "alignment": [ - "N" + "N", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 18 + "ac": 17 } ], "hp": { - "average": 210, - "formula": "20d10 + 100" + "average": 198, + "formula": "12d20 + 72" }, "speed": { - "walk": 40, - "fly": 80, - "swim": 40 + "swim": 50, + "walk": 0 }, - "str": 23, - "dex": 12, - "con": 21, - "int": 16, + "str": 20, + "dex": 18, + "con": 23, + "int": 8, "wis": 14, - "cha": 16, + "cha": 12, "save": { - "dex": "+5", - "con": "+9", - "wis": "+6", - "cha": "+7" + "dex": "+8", + "con": "+10", + "wis": "+6" }, "skill": { - "insight": "+6", - "perception": "+10", - "stealth": "+5" + "perception": "+6", + "stealth": "+7" }, - "passive": 20, "senses": [ - "blindsight 30 ft.", "darkvision 120 ft." ], - "senseTags": [ - "B", - "SD" + "passive": 16, + "resist": [ + "psychic" ], "immune": [ - "lightning", - "thunder" + "necrotic", + "poison" ], - "languages": [ - "Common", - "Draconic" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" ], - "languageTags": [ - "C", - "DR" + "languages": [ + "Darakhul", + "Deep Speech" ], - "cr": "11", + "cr": "12", "trait": [ { - "name": "Amphibious", + "name": "Immutable Form", "entries": [ - "The dragon can breathe air and water." + "he death barque is immune to any spell or effect that would alter its form." ] - } - ], - "damageTags": [ - "P", - "S", - "L" - ], - "traitTags": [ - "Amphibious" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The imperial dragon's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components." - ], - "daily": { - "3": [ - "{@spell fog cloud}" - ], - "1e": [ - "{@spell control water}", - "{@spell gust of wind}", - "{@spell stinking cloud}" - ] - } + "name": "Magic Resistance.", + "entries": [ + "The death barque has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The death barque deals double damage to objects and structures." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "The death barque has advantage on saving throws against any effect that turns undead." + ] } ], - "spellcastingTags": [ - "I" - ], "action": [ { "name": "Multiattack", "entries": [ - "The dragon makes three attacks: one with its bite and two with its claws." + "The death barque makes three attacks: one with its bite and two with its tail smash." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}21 ({@damage 3d10 + 5}) piercing damage." ] }, { - "name": "Claw", + "name": "Tail Smash", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + "{@atk mw} {@hit +9} to hit, reach 15 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage, and must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Lightning Breath {@recharge 5}", + "name": "Shrapnel Burst.", "entries": [ - "The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 17} Dexterity saving throw, taking 44 ({@damage 8d10}) lightning damage on a failed save, or half as much damage on a successful one." + "The death barque launches a ball of bone shards from its tail at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a {@dc 17} Dexterity saving throw. On a failure, a creature takes 28 ({@damage 8d6}) piercing damage and is {@condition blinded} for 1 minute. On a success, a creature takes half the damage and isn't {@condition blinded}. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Necrotic Breath {@recharge 5}", + "entries": [ + "The death barque exhales a dark cloud of necrotic energy in a 60-foot cone. Each creature in that area must make a {@dc 17} Constitution saving throw, taking 54 ({@damage 12d8}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Young%20Imperial%20Dragon%20%28Token%29.png", "fluff": { "entries": [ + "The death barque is built in the form of a ship to combat the dangers of the seas and to spearhead naval confrontations of undead nations. Its body is constructed from hardened purple worm hides stretched taut over the ribcage of a giant subterranean shark. Its figurehead was once a {@creature gypsosphinx|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) while its tail belonged to a {@creature adult cave dragon|ToB|cave dragon} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}).", + "Death barques typically carry a dozen {@creature zombie|mm|zombies} armed with {@item glaive|phb|glaives} and chained to the barque's deck with hooks through their flesh to prevent them becoming lost overboard. But it's the death barque itself that is the true threat. Its sphinxlike figurehead is capable of breathing a deadly cone of necrotic energy, and its spiked tail can launch explosive bone shards at its enemies.", { "type": "entries", + "name": "Necrotech", "entries": [ + "Necromancers, both living and dead, sometimes come together to make massive undead creatures known collectively as \"{@filter necrotech|bestiary|search=necrotech}\". In nations ruled by undead, these massive creations often act as siege weapons or powerful modes of transportation.", { - "type": "entries", + "type": "inset", + "name": "Necrotech in Midgard", "entries": [ - { - "type": "quote", - "entries": [ - "The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic." - ] - }, - { - "type": "entries", - "name": "Dragons of the Spirit World", - "entries": [ - "Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms." - ] - }, - { - "type": "entries", - "name": "Colorful and Magical", - "entries": [ - "Imperial dragons are capable of changing their colors and forms. They are typically a rich, golden-yellow, but azure-, jade-, and vermillion-colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed." - ] - }, - { - "type": "entries", - "name": "Masters of Wind and Rain", - "entries": [ - "Imperial dragons are creatures of wind and water, and the eldest of their kind exhibit mastery of these elements. They love the seas where they make their homes and sometimes act as guardians for sacred sites or temples near or beneath the waves. This often puts them in conflict with militant aquatic races like the {@creature sahuagin} and evil water-dwelling monsters like {@creature kraken|mm|krakens} and {@creature young sea dragon|tob|sea dragons} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json})." - ] - } + "The darakhul of the Ghoul Imperium have long practiced necromancy, using the corpses and bones of Underworld denizens to create new undead servants and devise powerful war machines to aid in their conquest of the subterranean lands. Under Emperor Nicoforus, the darakhul necromancers, known as the Necrophagi, have prospered in their mission to develop experimental necrotech, and their progress has accelerated over the last decade, thanks to the blasphemous volumes of eldritch lore gifted to the ghouls by the vampires of Morgau and Doresh in exchange for their military aid against Krakova." ] } ] - }, - { - "type": "entries", - "name": "An Imperial Dragon's Lair", - "entries": [ - "Imperial dragons live deep below the water, typically in large rivers, lakes, and seas. While some live in simple caves, most construct great palaces of coral and kelp. These magnificent structures contain areas where air-breathing creatures can live without discomfort, and the palaces of the oldest dragons are filled with menageries, bathhouses, and even entire libraries of rare and esoteric texts." - ] } ], "images": [ @@ -21957,147 +21554,180 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Young%20Imperial%20Dragon.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Death%20Barque.webp" } } ] }, - "dragonAge": "young", - "damageTagsSpell": [ - "B" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Death%20Barque%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Siege Monster", + "Turn Resistance" ], - "savingThrowForced": [ - "dexterity" + "senseTags": [ + "SD" ], - "savingThrowForcedSpell": [ + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "DS", + "OTH" + ], + "damageTags": [ + "B", + "N", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "prone" + ], + "savingThrowForced": [ "constitution", + "dexterity", "strength" ] }, { - "name": "Imperial Dragon Wyrmling", + "name": "Death Shroud Golem", "source": "ToB2", - "page": 117, + "page": 179, "size": [ - "M" - ], - "environment": [ - "coastal", - "underwater" + "L" ], - "type": "dragon", + "type": "construct", "alignment": [ - "N" + "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 17 - } + 12 ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 95, + "formula": "10d10 + 40" }, "speed": { - "swim": 30, - "fly": 60, - "walk": 30 - }, - "str": 19, - "dex": 12, - "con": 17, - "int": 14, - "wis": 12, - "cha": 14, - "save": { - "dex": "+3", - "con": "+5", - "wis": "+3", - "cha": "+4" + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 10 }, + "str": 17, + "dex": 15, + "con": 18, + "int": 3, + "wis": 10, + "cha": 1, "skill": { - "insight": "+3", - "perception": "+5", - "stealth": "+3" + "stealth": "+5" }, - "passive": 15, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "B", - "D" + "passive": 10, + "resist": [ + "cold", + "necrotic", + { + "note": "from nonmagical attacks not made with adamantine weapons", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "lightning", - "thunder" + "poison", + "psychic" ], - "languages": [ - "Draconic" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "prone" ], - "languageTags": [ - "DR" + "languages": [ + "understands the languages of its creator but can't speak" ], - "cr": "3", + "cr": "5", "trait": [ { - "name": "Amphibious", + "name": "Fabric Form", "entries": [ - "The dragon can breathe air and water." + "The golem can move through any opening large enough for a Tiny creature without squeezing." ] - } - ], - "damageTags": [ - "P", - "L" - ], - "traitTags": [ - "Amphibious" - ], - "spellcasting": [ + }, { - "name": "Innate Spellcasting (1/Day)", - "ability": "cha", - "headerEntries": [ - "The dragon can innately cast {@spell fog cloud}, requiring no material components. Its innate spellcasting ability is Charisma." - ], - "daily": { - "1": [ - "{@spell fog cloud}" - ] - }, - "hidden": [ - "daily" + "name": "False Appearance", + "entries": [ + "While the golem remains motionless, it is indistinguishable from a shroud, cloak, or similar piece of fabric." + ] + }, + { + "name": "Immutable Form", + "entries": [ + "The golem is immune to any spell or effect that would alter its form." + ] + }, + { + "name": "Magic Resistances", + "entries": [ + "The golem has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The golem's weapon attacks are magical." ] } ], - "spellcastingTags": [ - "I" - ], "action": [ { - "name": "Bite", + "name": "Smothering Slam", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one Medium or smaller creature. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the creature is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, {@condition blinded}, and unable to breathe, and the golem can automatically hit the target with its smothering slam but can't use its smothering slam on another target." ] }, { - "name": "Lightning Breath {@recharge 5}", + "name": "Direct Victim", "entries": [ - "The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 13} Dexterity saving throw, taking 22 ({@damage 4d10}) lightning damage on a failed save, or half as much damage on a successful one." + "The death shroud golem forces a creature it is grappling to move up to the creature's speed and make one attack with a melee weapon the creature is holding. If the creature isn't holding a melee weapon, it makes one unarmed strike instead. The death shroud golem decides the direction of the movement and the target of the attack. The {@condition grappled} creature can use its reaction and isn't considered {@condition blinded} or {@condition restrained} when moving and attacking in this way." ] } ], - "miscTags": [ - "AOE", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Imperial%20Dragon%20Wyrmling%20%28Token%29.png", - "fluff": { + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" + ], + "fluff": { "entries": [ { "type": "entries", @@ -22108,40 +21738,33 @@ { "type": "quote", "entries": [ - "The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic." + "A filthy burial shroud glides silently through the air, the vague features of a humanoid outlined on its cotton surface. The stench of an open grave hangs around it." ] }, { "type": "entries", - "name": "Dragons of the Spirit World", + "name": "Suffocating Automatons", "entries": [ - "Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms." + "A death shroud golem is created from the used burial shroud of a humanoid. Most death shroud golems are stained with dirt, blood, or mold, and a few are covered in even more unsavory substances. Despite their appearance, death shroud golems are sturdy constructs and can take quite a beating. A death shroud golem typically strikes from a hidden location, grappling and suffocating its victim." ] }, { "type": "entries", - "name": "Colorful and Magical", + "name": "Funerary Constructs", "entries": [ - "Imperial dragons are capable of changing their colors and forms. They are typically a rich, golden-yellow, but azure-, jade-, and vermillion-colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed." + "Death shroud golems are normally found guarding tombs or other locations where their appearance wouldn't arouse suspicion. Occasionally, necromancers and intelligent undead wear death shroud golems like a cloak or robe, releasing the creature to attack their enemies." ] }, { "type": "entries", - "name": "Masters of Wind and Rain", + "name": "Construct Nature", "entries": [ - "Imperial dragons are creatures of wind and water, and the eldest of their kind exhibit mastery of these elements. They love the seas where they make their homes and sometimes act as guardians for sacred sites or temples near or beneath the waves. This often puts them in conflict with militant aquatic races like the {@creature sahuagin} and evil water-dwelling monsters like {@creature kraken|mm|krakens} and {@creature sea dragon wyrmling|tob|sea dragons} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json})." + "A death shroud golem doesn't require air, food, drink, or sleep." ] } ] } ] - }, - { - "type": "entries", - "name": "An Imperial Dragon's Lair", - "entries": [ - "Imperial dragons live deep below the water, typically in large rivers, lakes, and seas. While some live in simple caves, most construct great palaces of coral and kelp. These magnificent structures contain areas where air-breathing creatures can live without discomfort, and the palaces of the oldest dragons are filled with menageries, bathhouses, and even entire libraries of rare and esoteric texts." - ] } ], "images": [ @@ -22149,136 +21772,143 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Imperial%20Dragon%20Wyrmling.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Death%20Shroud%20Golem.webp" } } ] }, - "actionTags": [ - "Breath Weapon" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Death%20Shroud%20Golem%20%28Token%29.png", + "traitTags": [ + "False Appearance", + "Immutable Form", + "Magic Weapons" ], - "dragonAge": "wyrmling", - "savingThrowForced": [ - "dexterity" + "senseTags": [ + "D" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "grappled", + "restrained" ] }, { - "name": "Keyhole Dragonette", + "name": "Death Vulture", "source": "ToB2", - "page": 118, - "familiar": true, + "page": 81, "size": [ - "T" - ], - "environment": [ - "urban" + "L" ], - "type": "dragon", + "type": "monstrosity", "alignment": [ - "N" + "N", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 14 + "ac": 12 } ], "hp": { - "average": 27, - "formula": "6d4 + 12" + "average": 76, + "formula": "8d10 + 32" }, "speed": { - "climb": 20, - "walk": 30 + "fly": 60, + "walk": 10 + }, + "str": 18, + "dex": 10, + "con": 18, + "int": 6, + "wis": 12, + "cha": 7, + "save": { + "con": "+6" }, - "str": 12, - "dex": 15, - "con": 14, - "int": 7, - "wis": 10, - "cha": 13, "skill": { - "perception": "+2", - "stealth": "+4" + "perception": "+3" }, - "passive": 12, "senses": [ - "darkvision 60 ft.", - "tremorsense 30 ft." + "darkvision 60 ft." ], - "senseTags": [ - "D", - "T" + "passive": 13, + "immune": [ + "necrotic", + "poison" ], - "languages": [ - "Common", - "Draconic" + "conditionImmune": [ + "poisoned" ], - "languageTags": [ - "C", - "DR" + "languages": [ + "understands Common but can't speak" ], - "cr": "1/2", + "cr": "4", "trait": [ { - "name": "Compress", - "entries": [ - "The dragonette can squeeze through a space as narrow as 1 inch wide." - ] - }, - { - "name": "Leaping Withdraw", + "name": "Awful Stench", "entries": [ - "The dragonette's long jump is up to 20 feet, and its high jump is up to 10 feet, with or without a running start. If the dragonette leaps out of a creature's reach, it doesn't provoke {@action opportunity attack|phb|opportunity attacks}." + "The vulture has a disgusting body odor. Any creature that starts its turn within 5 feet of the vulture must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of its next turn." ] }, { - "name": "Tongue Pick", + "name": "Keen Sight and Smell", "entries": [ - "The dragonette can use its tongue to pick locks and disarm traps, as if its tongue was a set of {@item thieves' tools|phb}. It is proficient in using its tongue in this way." + "The vulture has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." ] }, { - "name": "Vermin Hunter", + "name": "Pack Tactics", "entries": [ - "Swarms of beasts don't have resistance to piercing and slashing damage from the dragonette. In addition, as a bonus action, the dragonette can use Scale Slash against a swarm of beasts occupying its space." + "The vulture has advantage on attack rolls against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "unconscious" - ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "The death vulture makes two attacks: one with its beak and one with its talons." ] }, { - "name": "Scale Slash", + "name": "Beak", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." ] }, { - "name": "Soporific Breath {@recharge 5}", + "name": "Talons", "entries": [ - "The dragonette exhales a cloud of sleep gas in a 15-foot cone. Each creature in the area must succeed on a {@dc 12} Constitution saving throw or fall {@condition unconscious} for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + ] + }, + { + "name": "Decaying Breath {@recharge 6}", + "entries": [ + "The vulture breathes necrotic energy in a 15-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw, taking 22 ({@damage 4d10}) necrotic damage on a failed save, or half as much damage on a successful one. Creatures that fail this saving throw by 5 or more also age a number of years equal to half the damage taken." ] } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "farmland", + "forest", + "hill", + "swamp", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Keyhole%20Dragonette%20%28Token%29.png", "fluff": { "entries": [ { @@ -22290,48 +21920,34 @@ { "type": "quote", "entries": [ - "A wingless reptile with a long, lithe body and short, powerful legs scurries down an alley after a rat. Its pointed snout darts into the hole where its prey disappeared." + "The putrid stench of death wafts off a grotesquely muscled vulture with glowing green eyes. It opens its mouth in a shrill call, rotting meat dripping from its beak." ] }, - "The keyhole dragonette is a small, wingless dragon with flexible bands of large, overlapping scales, a pointed snout, and a wide, flat tail.", + "Death vultures are giant birds transformed by their diet of undead flesh.", { "type": "entries", - "name": "Urban Exterminators", + "name": "Mutated Monstrosities", "entries": [ - "Keyhole dragonettes were magically bred to be adept at entering closed-off or hard-to-reach places. Their original purpose was to seek out and destroy nests of rats and other city-dwelling vermin, but they regularly find themselves employed as living lockpicks. Their sensitivity to vibrations helps them find prey no matter where it is hidden, and their long, deft tongues enable them to pick even the most complex of locks. Dragonettes have difficulty delineating between pests and pets, and they sometimes consume the furry companions of the people whose homes they are ridding of vermin." + "When a giant vulture gorges on undead flesh, the necromantic magic suffused in the meal warps and changes the bird's body. The vulture's muscles bulge in odd places, making it stronger and tougher, its eyes burn with green fire, and it reeks of rot, earning these mutated monsters the name \"death vultures.\" The vulture also gains the ability to regurgitate necromantic energy, which can cause the flesh of living creatures to decay and age rapidly." ] }, { "type": "entries", - "name": "Big Eaters", + "name": "Massive Meat Appetites", "entries": [ - "Belying their small frames, keyhole dragonettes have voracious appetites and can consume a variety of foods. Aside from meat, they enjoy fruits, nuts, and vegetables. Keyhole dragonettes with easy access to sugary foods often develop a sweet tooth." + "Death vultures have incredible appetites and are far more willing to attack live prey than other vultures. They have a special taste for rotting flesh, and they use their decaying breath weapon to \"season\" their foes with necrotic energy before using their talons and beaks to tear apart their quarry." ] }, { "type": "entries", - "name": "Loyal Companions", + "name": "Necromancer Neighbors", "entries": [ - "Guards, wilderness scouts, and rogues of all types often see the value in taking a keyhole dragonette as a companion. Young dragonettes are easy to train and eagerly bond with people, quickly becoming steadfast friends with their caretakers. If the person a dragonette has bonded to dies or leaves, the dragonette becomes despondent. The depression can last for years if something doesn't occur to lift the creature's spirits." + "Death vultures often form kettles near the lairs of necromancers as they feed on their undead creations. While some necromancers find the birds to be a nuisance, many necromancers feed the vultures, encouraging them to stay. Most death vultures are willing to trade service as guardians of the lairs for food." ] } ] } ] - }, - { - "type": "inset", - "name": "Keyhole Dragonette Familiars", - "entries": [ - "Some keyhole dragonettes are willing to serve spellcasters as a familiar. Such dragonettes have the following trait.", - { - "type": "entries", - "name": "Familiar", - "entries": [ - "The dragonette can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the dragonette senses as long as they are within 1 mile of each other. While the dragonette is within 10 feet of its companion, magic, including the dragonette's breath, can't put the companion to sleep. At any time and for any reason, the dragonette can end its service as a familiar, ending the telepathic bond." - ] - } - ] } ], "images": [ @@ -22339,169 +21955,145 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Keyhole%20Dragonette.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Death%20Vulture.webp" } } ] }, - "variant": [ - { - "type": "inset", - "name": "Keyhole Dragonette Familiars", - "entries": [ - "Some keyhole dragonettes are willing to serve spellcasters as a familiar. Such dragonettes have the following trait.", - { - "type": "entries", - "name": "Familiar", - "entries": [ - "The dragonette can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the dragonette senses as long as they are within 1 mile of each other. While the dragonette is within 10 feet of its companion, magic, including the dragonette's breath, can't put the companion to sleep. At any time and for any reason, the dragonette can end its service as a familiar, ending the telepathic bond." - ] - } - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Death%20Vulture%20%28Token%29.png", + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "senseTags": [ + "D" ], "actionTags": [ - "Breath Weapon" + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned" ], "savingThrowForced": [ "constitution" ] }, { - "name": "Cave Drake", + "name": "Deathspeaker", "source": "ToB2", - "page": 119, + "page": 82, "size": [ - "L" - ], - "environment": [ - "mountain", - "underdark" + "M" ], - "type": "dragon", + "type": "undead", "alignment": [ - "N" + "L", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 13 + "ac": 14 } ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 97, + "formula": "13d8 + 39" }, "speed": { - "climb": 30, "walk": 30 }, - "str": 17, - "dex": 14, - "con": 18, - "int": 6, - "wis": 13, - "cha": 11, + "str": 12, + "dex": 16, + "con": 17, + "int": 18, + "wis": 12, + "cha": 15, "skill": { - "perception": "+3", - "stealth": "+4", - "survival": "+3" + "deception": "+8", + "persuasion": "+8" }, - "passive": 13, "senses": [ - "darkvision 90 ft." - ], - "senseTags": [ - "D" + "darkvision 60 ft." ], + "passive": 11, "immune": [ "poison" ], "conditionImmune": [ + "exhaustion", "poisoned" ], "languages": [ - "Draconic" - ], - "languageTags": [ - "DR" + "any languages it knew in life" ], - "cr": "3", + "cr": "4", "trait": [ { - "name": "Ambusher", - "entries": [ - "In the first round of combat, the cave drake has advantage on attack rolls against any creature it has surprised." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The cave drake has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The cave drake can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Stone Camouflage", + "name": "Deathspeak", "entries": [ - "The cave drake has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + "If the deathspeaker engages at least one creature in conversation for at least 1 minute, it can perform a prophetic display, reading cards, throwing bones, speaking to a crystal ball, or similar. Each creature that can see or hear the prophetic display must succeed on a {@dc 15} Intelligence saving throw or be cursed with the belief it will soon die. While cursed, the creature has disadvantage on attack rolls and ability checks. The curse lasts until it is lifted by a {@spell remove curse} spell or similar magic, or until the deathspeaker dies. The deathspeaker can use this trait only on creatures that share at least one language with it." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "blinded", - "poisoned" - ], - "traitTags": [ - "Ambusher", - "Keen Senses", - "Spider Climb" - ], "action": [ { "name": "Multiattack", "entries": [ - "The cave drake makes three attacks: one with its bite and two with its claws." + "The deathspeaker makes two rake attacks." ] }, { - "name": "Bite", + "name": "Rake", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d8 + 3}) slashing damage." ] }, { - "name": "Claw", + "name": "Necrotic Ray", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + "{@atk rs} {@hit +7} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) necrotic damage." ] }, { - "name": "Blinding Spit {@recharge 5}", + "name": "Pronounce Death", "entries": [ - "{@atk rw} {@hit +4} to hit, range 30 ft., one target. {@h}The target is {@condition poisoned} for 1 minute and must succeed on a {@dc 13} Constitution saving throw or be {@condition blinded} while {@condition poisoned} in this way." + "The deathspeaker chooses a creature it can see within 30 feet of it that has been reduced to 0 hp. The target must succeed on a {@dc 13} Constitution saving throw or immediately die. Creatures cursed by the Deathspeak trait have disadvantage on this saving throw." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cave%20Drake%20%28Token%29.png", "fluff": { "entries": [ { @@ -22513,29 +22105,35 @@ { "type": "quote", "entries": [ - "Widely-spaced, large eyes sit on either side of the dragon's broad, flat head, and sharp, curving teeth fill its fearsome maw. It clings to the ceiling, silently waiting for prey to appear below." + "An ancient man in a tattered cloak with matted hair, cloudy eyes, and a deathly pallor says in a raspy voice, \"Come, sit, and listen.\"" ] }, - "Highly adapted to hunting underground, this lesser cousin of true dragons stalks cavern passages for prey.", { "type": "entries", - "name": "Patient Predator", + "name": "Doomsayer", "entries": [ - "An adult cave drake is between ten and fifteen feet long, with a thin, whip-like tail that nearly doubles its overall length. Its scales are dull and colored to match the surrounding stone. A cave drake hunts by lying in wait for prey to pass, often hanging from a wall or ceiling, before ambushing with its blinding venom. The drake then tracks the blinded creature as it flees, using a keen sense of smell and the creature's disorientation to follow it. A cave drake will follow prey patiently for miles, unless its quarry wanders into the territory of another cave drake." + "The deathspeaker appears to be alive, if only barely, but it is an undead menace that attempts to engage people in conversation, eventually cursing the one who listens to it by predicting the listener's death. The deathspeaker claims to be a seer who is granted glimpses into the future, saying it is there to advise people of the perils they face. Deathspeakers know their appearance can often be unsettling to humanoids, and many use disguises or heavy clothing to obscure their features." ] }, { "type": "entries", - "name": "Solitary Hunter", + "name": "Evil Origins", "entries": [ - "The cave drake is a lone predator. It typically lairs in high-roofed caverns, atop sheer ledges, or in other areas where it can take advantage of its superior climbing ability. Each cave drake claims a wide expanse of tunnels and caverns as its territory. A cave drake will fight to defend its territory from all other creatures, including other cave drakes, with the exception of mating season, when territories fluctuate as female drakes search for mates. A female cave drake will lay two to five eggs, raising the young until they are able to hunt on their own, then driving them out." + "Deathspeakers are imparted unlife from gods of trickery and deception. Chosen from people who were charlatans in life, deathspeakers rely on their former tricks to curse the living in the names of their gods." ] }, { "type": "entries", - "name": "Hoards", + "name": "Cadaver Sprites", "entries": [ - "Like their true dragon kin, cave drakes collect treasure, favoring shiny metals and sparkling gemstones. They will often arrange such treasures near phosphorescent fungi, glowing crystals, or other sources of light. Unlike true dragons, cave drakes are not overly protective or jealous of their hoards. The more cunning of their kind often use such objects as bait to draw out greedy prey while they wait in ambush." + "For reasons that aren't understood, {@creature cadaver sprite|ToB2|cadaver sprites} are often found in areas around deathspeakers, though not always in their company. Deathspeakers are neither fey nor associated with the fey courts, but they don't dissuade the little undead from following them. Even the most learned sages don't understand why the two associate with each other, though some speculate it lies in their shared penchant for trickery." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "The deathspeaker doesn't require air, food, drink, or sleep." ] } ] @@ -22548,26 +22146,41 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Cave%20Drake.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Deathspeaker.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Deathspeaker%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "S" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ - "constitution" + "constitution", + "intelligence" ] }, { - "name": "Crater Drake", + "name": "Deathweaver", "source": "ToB2", - "page": 120, + "page": 83, "size": [ - "S" - ], - "environment": [ - "badlands" + "H" ], - "type": "dragon", + "type": "monstrosity", "alignment": [ "N", "E" @@ -22577,118 +22190,104 @@ "from": [ "natural armor" ], - "ac": 17 + "ac": 16 } ], "hp": { - "average": 187, - "formula": "25d6 + 100" + "average": 95, + "formula": "10d12 + 30" }, "speed": { - "fly": 70, - "walk": 30 - }, - "str": 20, - "dex": 10, - "con": 19, - "int": 10, - "wis": 17, - "cha": 10, - "save": { - "con": "+8" + "climb": 40, + "walk": 40 }, + "str": 16, + "dex": 14, + "con": 17, + "int": 7, + "wis": 12, + "cha": 15, "skill": { - "perception": "+7", - "survival": "+7" + "perception": "+4", + "stealth": "+5" }, - "passive": 17, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "blindsight 20 ft.", + "darkvision 60 ft." ], + "passive": 14, "resist": [ - "acid", - "force" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "paralyzed", - "poisoned", - "unconscious" + "necrotic" ], "languages": [ - "Common", - "Draconic" - ], - "languageTags": [ - "C", - "DR" + "Deep Speech" ], - "cr": "11", - "trait": [ - { - "name": "Bizarre Internal Anatomy", - "entries": [ - "Critical hits against the drake become normal hits." - ] - }, + "cr": "5", + "spellcasting": [ { - "name": "Magical Emission", - "entries": [ - "The crater drake emits warped magic. A creature that starts its turn within 5 feet of the drake must succeed on a {@dc 16} Constitution saving throw or take 5 ({@damage 1d10}) poison damage and be {@condition poisoned} until the start of its next turn." - ] - } - ], - "damageTags": [ - "P", - "I", - "S", - "B", - "A" - ], - "conditionInflict": [ - "poisoned", - "prone" + "name": "Innate Spellcasting", + "headerEntries": [ + "The deathweaver's innate spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell chill touch}" + ], + "daily": { + "1": [ + "{@spell vampiric touch}" + ], + "3e": [ + "{@spell darkness}", + "{@spell ray of enfeeblement}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Spider Climb", "entries": [ - "The drake makes one bite and two claw attacks." + "The deathweaver can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Bite", + "name": "Web Sense", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage plus 17 ({@damage 5d6}) poison damage." + "While in contact with a web, the deathweaver knows the exact location of any other creature in contact with the same web." ] }, { - "name": "Claw", + "name": "Web Walker", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage." + "The deathweaver ignores movement restrictions caused by webbing." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The deathweaver makes two bite attacks." ] }, { - "name": "Warping Breath {@recharge 5}", + "name": "Bite", "entries": [ - "The drake exhales bodywarping magical energy in a 60-foot line that is 5 feet wide. Each creature in the line must make a {@dc 16} Dexterity saving throw, taking 35 ({@damage 10d6}) poison damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw by 5 or more develops tumors across its body. A creature with tumors has disadvantage on attack rolls and ability checks that use Strength or Dexterity. These tumors last until cured by a {@spell greater restoration} spell or similar magic." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target must make a {@dc 14} Constitution saving throw, taking 9 ({@damage 2d8}) necrotic damage on a failed save, or half as much damage on a successful one. If the necrotic damage reduces the target to 0 hp, the target is stable but {@condition poisoned} for 1 hour, even after regaining hp, and is {@condition paralyzed} while {@condition poisoned} this way." + ] + }, + { + "name": "Web {@recharge 5}", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 40/80 ft., one creature. {@h}The target is {@condition restrained} by webbing and takes 3 ({@damage 1d6}) necrotic damage each round. As an action, the {@condition restrained} target can make a {@dc 14} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, necrotic, poison, and psychic damage). A humanoid slain by this attack rises 24 hours later as a {@creature web zombie|ToB2} under the deathweaver's control, unless the humanoid is restored to life or its body is destroyed. The deathweaver can have no more than twelve web zombies under its control at one time." ] } ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crater%20Drake%20%28Token%29.png", "fluff": { "entries": [ { @@ -22700,91 +22299,22 @@ { "type": "quote", "entries": [ - "Flecks of unnatural luminescence dot the hide of this small dragon. Plants slowly wilt in its shadow, and even insects give it a wide berth." - ] - }, - "Crater drakes live in inhospitable badlands and thrive in areas where hostile magic lingers.", - { - "type": "entries", - "name": "Decaying Presence", - "entries": [ - "The presence of a crater drake has a profoundly negative impact on its environment. Stunted or dead vegetation and pools of toxic water surround a crater drake's lair." - ] - }, - { - "type": "entries", - "name": "Prone to Mutation", - "entries": [ - "The twisted magic of their homelands infuses the crater drakes, promoting diversity in the species. Two drakes, even those hatched from the same clutch, rarely have identical biology. They continue to mutate as they age, and it isn't unusual for a crater drake to develop new abilities through these mutations." - ] - }, - { - "type": "entries", - "name": "Treasure Eaters", - "entries": [ - "Crater drakes keep their treasure hoards in the safest place they know: their gullets. Opening the stomach of a dead crater drake reveals fused piles of metals studded with precious gems and the occasional magical trinket." - ] - }, - { - "type": "entries", - "name": "Survivor", - "entries": [ - "The crater drake doesn't require food or water." - ] - } - ] - } - ] - }, - { - "type": "inset", - "name": "Crater Drake Mutations", - "entries": [ - "Mutation is common among crater drakes. If you want to make a crater drake that is unique from typical crater drakes, roll a {@dice d6} or choose a mutation from the following:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "entries", - "name": "Tail Sweep", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage, and the target must succeed on a {@dc 17} Dexterity saving throw or be knocked {@condition prone}. The drake can use this in place of one claw attack when using its Multiattack action." - ] - }, - { - "type": "entries", - "name": "Immunity to Acid", - "entries": [ - "The drake has immunity, rather than resistance, to acid damage." - ] - }, - { - "type": "entries", - "name": "Steel Hide", - "entries": [ - "The drake's hide is tougher than most drakes. Its Armor Class increases by 2." - ] - }, - { - "type": "entries", - "name": "Caustic Bite", - "entries": [ - "Instead of poison damage, the drake's bite deals an extra 17 ({@damage 5d6}) acid damage." + "The black and crimson spider, its fangs dripping a dark poison, uses the two arms beside its fangs to pull a corpse from its tainted web." ] }, + "Deathweavers are spiders who were once subjected to dark rituals and are now infused with necrotic energies. Their carapaces are mottled patterns of black, crimson, and ivory, and two arms flank their fangs.", { "type": "entries", - "name": "Burrower", + "name": "Allied Evil", "entries": [ - "The drake's wings are stunted and useless. It doesn't have a flying speed, but it has a burrowing speed of 30 feet." + "Deathweavers are often found in league with other intelligent, evil creatures. A powerful necromancer or an evil cult might ally with one, using the undead it spawns to bolster their strength in exchange for treasure or favors." ] }, { "type": "entries", - "name": "Survivor's Fortitude", + "name": "Web Spawn", "entries": [ - "If damage reduces the drake to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken. On a success, the drake drops to 1 hp instead." + "The deathweaver's webs infuse corpses left in them with necrotic energy. A humanoid corpse cocooned in the webbing for 24 hours has a {@chance 50} chance of rising as a {@creature web zombie|ToB2} under its control. These zombies are shriveled and covered in tattered webbing." ] } ] @@ -22797,87 +22327,63 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Crater%20Drake.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Deathweaver.webp" } } ] }, - "variant": [ - { - "type": "inset", - "name": "Crater Drake Mutations", - "entries": [ - "Mutation is common among crater drakes. If you want to make a crater drake that is unique from typical crater drakes, roll a {@dice d6} or choose a mutation from the following:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "entries", - "name": "Tail Sweep", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage, and the target must succeed on a {@dc 17} Dexterity saving throw or be knocked {@condition prone}. The drake can use this in place of one claw attack when using its Multiattack action." - ] - }, - { - "type": "entries", - "name": "Immunity to Acid", - "entries": [ - "The drake has immunity, rather than resistance, to acid damage." - ] - }, - { - "type": "entries", - "name": "Steel Hide", - "entries": [ - "The drake's hide is tougher than most drakes. Its Armor Class increases by 2." - ] - }, - { - "type": "entries", - "name": "Caustic Bite", - "entries": [ - "Instead of poison damage, the drake's bite deals an extra 17 ({@damage 5d6}) acid damage." - ] - }, - { - "type": "entries", - "name": "Burrower", - "entries": [ - "The drake's wings are stunted and useless. It doesn't have a flying speed, but it has a burrowing speed of 30 feet." - ] - }, - { - "type": "entries", - "name": "Survivor's Fortitude", - "entries": [ - "If damage reduces the drake to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken. On a success, the drake drops to 1 hp instead." - ] - } - ] - } - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Deathweaver%20%28Token%29.png", + "traitTags": [ + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS" + ], + "damageTags": [ + "N", + "P" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "paralyzed", + "poisoned", + "restrained" ], "savingThrowForced": [ - "constitution", - "dexterity" + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution" ] }, { - "name": "Diminution Drake", + "name": "Deep Troll", "source": "ToB2", - "page": 121, + "page": 352, "size": [ - "M" - ], - "environment": [ - "forest", - "hill" + "L" ], - "type": "dragon", + "type": "giant", "alignment": [ - "N", + "C", "E" ], "ac": [ @@ -22889,122 +22395,71 @@ } ], "hp": { - "average": 71, - "formula": "13d8 + 13" + "average": 63, + "formula": "6d10 + 30" }, "speed": { - "fly": 60, + "burrow": 20, "walk": 30 }, - "str": 14, - "dex": 18, - "con": 12, - "int": 6, - "wis": 13, - "cha": 10, - "save": { - "dex": "+7", - "con": "+4", - "wis": "+4" - }, - "skill": { - "perception": "+4", - "stealth": "+4", - "survival": "+4" - }, - "passive": 17, + "str": 18, + "dex": 13, + "con": 20, + "int": 7, + "wis": 9, + "cha": 7, "senses": [ - "blindsight 30 ft." - ], - "senseTags": [ - "B" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "blinded", - "deafened", - "poisoned" + "blindsight 30 ft.", + "darkvision 60 ft." ], + "passive": 9, "languages": [ - "understands Common and Draconic but can't speak" - ], - "languageTags": [ - "C", - "DR", - "CS" + "Deep Speech" ], - "cr": "5", + "cr": "4", "trait": [ { - "name": "Change Scale", + "name": "Malleable Internal Structure", "entries": [ - "As a bonus action, the drake can change its size to Tiny or Small for 1 minute. While its size is reduced, it can't use In One Bite, and it has advantage on stinger attacks made against creatures larger than it. It can end this effect early as a bonus action." + "Provided there is suitable room to accommodate its volume, a deep troll can move at half its burrowing speed through any opening large enough for a Tiny creature." ] }, { - "name": "Keen Smell", - "entries": [ - "The diminution drake has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - } - ], - "damageTags": [ - "S", - "P", - "I" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Keen Senses" - ], - "action": [ - { - "name": "Multiattack", + "name": "Oozing Body", "entries": [ - "The drake makes two claw attacks and one stinger attack." + "When the deep troll takes at least 15 slashing damage at one time, a chunk of its oozing flesh falls off into an unoccupied space within 5 feet of it. This flesh isn't under the deep troll's control, but it views the troll as an ally. The oozing flesh acts on the deep troll's initiative and has its own action and movement. It has an AC of 10, 10 hp, and a walking speed of 15 feet. It can make one attack with a {@hit 6} to hit, and it deals 7 ({@damage 2d6}) acid damage on a hit. If not destroyed, the oozing flesh lives for 1 week, voraciously consuming any non-deep troll creature it encounters. After that time, it dissolves into a puddle of water and gore." ] }, { - "name": "Claw", + "name": "Regeneration", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "The deep troll regains 10 hp at the start of its turn. If the troll takes fire damage, this trait doesn't function at the start of the troll's next turn. The deep troll dies only if it starts its turn with 0 hp and doesn't regenerate." ] - }, + } + ], + "action": [ { - "name": "In One Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one Tiny target. {@h}The target must succeed on a {@dc 15} Dexterity saving throw or be swallowed by the drake. While swallowed, the target's hit points are reduced to 0, and it is stable. If a creature remains swallowed for 1 minute, it dies.", - "While it has a creature swallowed, the diminution drake can't reduce its size below Medium. If the diminution drake dies, a swallowed creature's hit points return to the amount it had before it was swallowed, and the creature falls {@condition prone} in an unoccupied space within 5 feet of the drake." + "The deep troll makes two attacks: one with its bite and one with its claws." ] }, { - "name": "Stinger", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw or have its size reduced by one category until it completes a short or long rest. This attack can reduce a creature's size to no smaller than Tiny." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] }, { - "name": "Shringing Breath {@recharge 5}", + "name": "Claw", "entries": [ - "The drake exhales poison in a 15-foot-line that is 5 feet wide. Each creature in that line must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 17 ({@damage 5d6}) poison damage and its size is reduced by one category until it completes a short or long rest. On a success, it takes half the damage and isn't reduced in size. This breath can reduce a creature's size to no smaller than Tiny." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] } ], - "actionTags": [ - "Breath Weapon", - "Multiattack", - "Swallow" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Diminution%20Drake%20%28Token%29.png", "fluff": { "entries": [ { @@ -23016,22 +22471,22 @@ { "type": "quote", "entries": [ - "The diminution drake removes its stinger from its prey, watching them shrink to one-foot-tall. It then flings its spaghetti-like tongue around the pint-sized victim and engulfs it in one swift motion." + "This large, lanky creature has limp, slate-colored hair, a long nose, and dark green, rubbery skin. Its legs are disproportionally larger than its upper body, and its limbs are oddly curved." ] }, - "This draconic hunter can shrink or grow from a cat-sized to a person-sized drake. Diminution drakes resemble dragons with a long, tubular snouts. Their eyes have red pupils that continually contract from wide spheres to tiny dots and back again. They have subpar vision and hearing but an extraordinary sense of smell.", + "Deep trolls live far underground in the lightless regions seldom tread by people. An offshoot from their {@creature troll|mm|cousins on the surface}, they have adapted to their environment in some unusual ways. Although they have eyes that can see light normally, their primary means of navigating the darkness is through vibration sense, which they register on their rubbery, sensitive skin.", { "type": "entries", - "name": "Shrinking Hunter", + "name": "Malleable", "entries": [ - "The diminution drake uses the shrinking properties of its toxic breath weapon and stinger to reduce the size of its prey. Once a creature has been reduced in size, the drake uses its spaghetti-like tongue to swallow its prey." + "After these trolls moved underground, their bodies adapted to surviving in the smaller, often cramped caverns. Their bones became soft and malleable, allowing them to access areas deep beneath the surface world. Deep trolls can elongate their limbs and body or squeeze themselves ooze-like through tiny cracks and openings until they emerge into a place large enough to accommodate their natural size." ] }, { "type": "entries", - "name": "Hunters of Sport", + "name": "Tribal", "entries": [ - "Diminution drakes can live off of rodents and small animals, but they find great satisfaction in hunting, diminishing, and devouring larger prey. The gut of the drake can digest anything, and digesting a shrunken, armored adventurer is of no consequence. The drake is a cunning hunter, often hiding as a tiny creature to set up ambushes." + "Deep trolls live in small tribes of seven to fifteen members. They raid in groups, though they can be found alone when hunting or scavenging. They are intelligent enough to communicate, but they are voracious and can rarely be reasoned with when food is present. They prefer to attack anything potentially edible that isn't part of the tribe and deal with the repercussions later. In rare cases, when confronted with opponents who are clearly more powerful, they can be persuaded to reason and discuss terms. Deep trolls are likely to agree to mutually beneficial terms, such as helping them deal with a common enemy or providing them with something they value." ] } ] @@ -23044,137 +22499,166 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Diminution%20Drake.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Deep%20Troll.webp" } } ] }, - "savingThrowForced": [ - "constitution", - "dexterity" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Deep%20Troll%20%28Token%29.png", + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS" + ], + "damageTags": [ + "A", + "P", + "S" + ], + "miscTags": [ + "MW" ] }, { - "name": "Hoard Drake", + "name": "Degmadu", "source": "ToB2", - "page": 122, + "page": 84, "size": [ - "L" - ], - "environment": [ - "mountain", - "underdark" + "G" ], - "type": "dragon", + "type": "monstrosity", "alignment": [ - "N", - "E" + "C", + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 16 + "ac": 19 } ], "hp": { - "average": 147, - "formula": "14d10 + 70" + "average": 555, + "formula": "30d20 + 240" }, "speed": { - "walk": 40 + "burrow": 60, + "walk": 20 }, - "str": 18, - "dex": 7, - "con": 20, - "int": 16, - "wis": 10, - "cha": 12, + "str": 30, + "dex": 11, + "con": 27, + "int": 20, + "wis": 22, + "cha": 20, "save": { - "str": "+7", - "con": "+8" - }, - "skill": { - "arcana": "+6", - "history": "+6", - "nature": "+6", - "perception": "+3" + "str": "+18", + "dex": "+8", + "con": "+16", + "int": "+13", + "wis": "+14" }, - "passive": 13, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "darkvision 120 ft.", + "tremorsense 120 ft." ], + "passive": 16, "immune": [ - "fire" + "acid", + "thunder", + { + "note": "from nonmagical attacks", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languages": [ - "Common", - "Draconic" + "conditionImmune": [ + "frightened", + "paralyzed", + "prone" ], - "languageTags": [ - "C", - "DR" + "languages": [ + "understands Abyssal, Celestial, Infernal, and Primordial but can't speak", + "telepathy 120 ft." ], - "cr": "8", + "cr": "28", "trait": [ { - "name": "Miser's Fury", + "name": "Earth Glide", "entries": [ - "The hoard drake knows the scent of every coin, gem and item of value in its hoard. The drake has advantage on Wisdom ({@skill Perception} and {@skill Survival}) checks to find and track its hoard. In addition, it has advantage on attack rolls against a creature if the creature is in possession of any portion of its hoard." + "Degmadu can burrow through nonmagical, unworked earth and stone. While doing so, Degmadu doesn't disturb the material it moves through." ] }, { - "name": "Treasure Sense", + "name": "Siege Monster", "entries": [ - "A hoard drake can pinpoint, by scent, the location of precious metals and minerals, such as coins and gems, within 60 feet of it. In addition, it can differentiate between various types of metals and minerals and can determine if the metal or mineral is magical." + "Degmadu deals double damage to objects and structures." ] } ], - "damageTags": [ - "P", - "S", - "F" - ], "action": [ { "name": "Multiattack", "entries": [ - "The hoard drake makes three attacks: one with its bite and two with its claws." + "Degmadu makes one bite attack and four tentacle attacks." ] }, { - "name": "Bite", + "name": "Tentacle", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) piercing damage." + "{@atk mw} {@hit +18} to hit, reach 30 ft., one target. {@h}24 ({@damage 4d6 + 10}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 19}). Until this grapple ends, the target is {@condition restrained}. Degmadu has thirteen tentacles, each of which can grapple one target." ] }, { - "name": "Claws", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 3d6 + 4}) slashing damage." + "{@atk mw} {@hit +18} to hit, reach 5 ft., one target. {@h}32 ({@damage 4d10 + 10}) piercing damage. If the target is a Large or smaller creature {@condition grappled} by Degmadu, the target is also swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside Degmadu, and it takes 49 ({@damage 14d6}) acid damage at the start of each of Degmadu's turns. If Degmadu takes 50 damage or more on a single turn from a creature inside it, Degmadu must succeed on a {@dc 26} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of Degmadu. If Degmadu dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}." ] }, { - "name": "Midas Breath {@recharge 6}", + "name": "Resonance", "entries": [ - "The hoard drake spits molten gold in a 30-foot cone. Each creature in the area must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 36 ({@damage 8d8}) fire damage and the gold clings to it. On a success, a creature takes half the damage and the gold doesn't cling to it. A creature with gold clinging to it has its speed halved until it takes an action to scrape off the gold.", - "The gold produced by Midas Breath can be collected once it has cooled, providing roughly 50 gp worth of gold dust and scraps each time it spits molten gold." + "Degmadu creates a sonic wave. Each creature within 120 feet of Degmadu and able to hear it must make a {@dc 24} Constitution saving throw. On a failure, a creature takes 35 ({@damage 10d6}) thunder damage and is {@condition deafened} for 1 minute. On a success, the creature takes half the damage and isn't {@condition deafened}." ] } ], - "actionTags": [ - "Breath Weapon", - "Multiattack" + "legendary": [ + { + "name": "Tentacle Attack", + "entries": [ + "Degmadu makes one tentacle attack." + ] + }, + { + "name": "Resonance (Cost 2 Actions)", + "entries": [ + "Degmadu uses Resonance." + ] + }, + { + "name": "Sounding Sea (Costs 3 Actions)", + "entries": [ + "Degmadu creates a seismic disturbance that lasts until the end of its next turn. An intense tremor rips through the area, shaking creatures and structures in contact with the ground within 60 feet of Degmadu. The ground in the area becomes difficult terrain, and each creature on the ground must make a {@dc 20} Dexterity saving throw. On a failed save, the creature is knocked {@condition prone}. Each creature on the ground that is concentrating must make a {@dc 20} Constitution saving throw. On a failed save, the creature's concentration is broken. The tremor deals damage to structures as if the structures were in the area of an {@spell earthquake} spell. The damage to these structures isn't doubled from Degmadu's Siege Monster trait." + ] + } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hoard%20Drake%20%28Token%29.png", "fluff": { "entries": [ { @@ -23186,21 +22670,14 @@ { "type": "quote", "entries": [ - "A plump, wingless drake with golden scales and glowing amber eyes lounges on a pile of treasure. When it opens its crooked mouth, molten gold drips from its jaws." - ] - }, - { - "type": "entries", - "name": "Avarice Personified", - "entries": [ - "Hoard drakes are perhaps the most avaricious and lazy of all dragonkind, spending their days lying on huge mounds of copper, silver, and gold pieces, rarely\u2014if ever\u2014venturing out of their lairs. Hoard drakes feed irregularly, gorging themselves on metals, minerals, and the occasional dwarf or goat when hunger finally gets the better of them. Hoard drakes are almost as vain as they are greedy and meticulously clean their scales to a polished gleam that matches their golden treasure. Hoard drakes lust after the hoards of true dragons and sometimes attack small dragons to steal their treasure or take over their lairs." + "A massive, fleshy polyp emerges from the ground, ringed with hundreds of wobbly eyes and filled with a whirlpool of stony teeth. Tentacles burst from within this gaping maw, ready to strike." ] }, { "type": "entries", - "name": "Robbers Beware", + "name": "The Millennium Polyp", "entries": [ - "Strangely, hoard drakes are docile creatures that are open to conversation with visitors. However, hoard drakes are roused to terrible anger when even the smallest portion of their treasure is taken. At such times, a hoard drake leaves its lair to relentlessly pursue the thief, not resting until its treasure is reclaimed and the offending party is slain and eaten. A hoard drake never gives up any part of its hoard unless threatened with certain death. Even then, it doesn't rest until the indignity it has suffered has been repaid in full." + "Degmadu the Shuddering Maw, or the Millennium Polyp, is said to grow active on the surface for three days every thousand years when it bursts from its earthly confines." ] } ] @@ -23213,28 +22690,68 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hoard%20Drake.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Degmadu.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Degmadu%20%28Token%29.png", + "traitTags": [ + "Siege Monster" + ], + "senseTags": [ + "SD", + "T" + ], + "actionTags": [ + "Multiattack", + "Swallow", + "Tentacles" + ], + "languageTags": [ + "AB", + "CE", + "CS", + "I", + "P", + "TP" + ], + "damageTags": [ + "A", + "B", + "P", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "deafened", + "grappled", + "prone", + "restrained" + ], + "conditionInflictLegendary": [ + "prone" + ], "savingThrowForced": [ + "constitution", "dexterity" ] }, { - "name": "Hoarfrost Drake", + "name": "Derendian Moth Abomination", "source": "ToB2", - "page": 123, + "page": 96, "size": [ - "M" - ], - "environment": [ - "arctic" + "H" ], - "type": "dragon", + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], "ac": [ @@ -23246,113 +22763,118 @@ } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 210, + "formula": "20d12 + 80" }, "speed": { - "fly": 30, - "walk": 20 + "fly": 40, + "walk": 30 }, - "str": 9, - "dex": 15, - "con": 14, - "int": 10, - "wis": 13, + "str": 14, + "dex": 20, + "con": 18, + "int": 16, + "wis": 14, "cha": 10, "save": { - "con": "+4" + "dex": "+9" }, "skill": { - "perception": "+3", - "stealth": "+4" + "stealth": "+9" }, - "passive": 13, "senses": [ - "darkvision 90 ft." - ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "fire" + "darkvision 120 ft." ], + "passive": 16, "immune": [ - "cold" - ], - "languages": [ - "Common", - "Draconic" + "cold", + "necrotic" ], - "languageTags": [ - "C", - "DR" + "conditionImmune": [ + "frightened" ], - "cr": "2", + "cr": "12", "trait": [ { - "name": "Ice Walk", + "name": "Antennae", "entries": [ - "The hoarfrost drake can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." + "The Derendian moth abomination has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Icy Scales", + "name": "Assimilation", "entries": [ - "The hoarfrost drake has advantage on ability checks and saving throws made to escape a grapple." + "The Derendian moth abomination has six tentacles. Whenever it takes 30 or more damage in a single turn, one of its tentacles is shorn from its body. Whenever a non-undead creature drops to 0 hit points within 200 feet of the Derendian moth abomination, it can use its reaction to sprout one additional tentacle, up to a maximum of ten. Additional tentacles atrophy after one day." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the Derendian moth abomination fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The Derendian moth abomination's weapon attacks are magical." + ] + }, + { + "name": "Unbound", + "entries": [ + "The Derendian moth abomination's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the moth's speed nor cause it to be {@condition paralyzed} or {@condition restrained}." ] } ], - "damageTags": [ - "P", - "C", - "S" - ], - "conditionInflict": [ - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "The hoarfrost drake makes three attacks: one with its bite and two with its claws." + "The Derendian moth abomination makes a number of tentacle attacks equal to the number of tentacles it currently possesses, and one beak attack." ] }, { - "name": "Bite", + "name": "Tentacle", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 2 ({@damage 1d4}) cold damage." + "{@atk mw} {@hit +9} to hit, reach 20 ft., one target. {@h}5 ({@damage 1d8 + 1}) bludgeoning damage." ] }, { - "name": "Claw", + "name": "Beak", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d10}) piercing damage." ] }, { - "name": "Cloud of Riming Ice {@recharge 5}", + "name": "Wings of the Primal Tender (1/Day)", "entries": [ - "The hoarfrost drake creates a cloud of freezing fog that rimes everything in frost. Each creature within 20 feet of it must make a {@dc 14} Constitution saving throw. On a failure, the target takes 14 ({@damage 4d6}) cold damage and must succeed on a {@dc 12} Dexterity saving throw or drop whatever it's holding. On a success, the target takes half the damage and doesn't drop what it's holding.", - "The area becomes difficult terrain until the end of the hoarfrost drake's next turn. A creature that enters the area or ends its turn there must succeed on a {@dc 14} Dexterity saving throw or fall {@condition prone}." + "The Derendian moth abomination teleports to an unoccupied location within 100 feet, leaving a shimmering outline of its wings in its former location. The shimmering wings flap violently before exploding in a rainbow-colored dust cloud covering a 60-foot radius. Any creature caught in the dust cloud must make a successful {@dc 16} Wisdom saving throw or be reduced to 0 hit points. Creatures reduced to 0 hit points from this effect regenerate 10 hit points at the beginning of their next three turns." ] } ], - "reaction": [ + "legendary": [ { - "name": "Retaliatory Slip", + "name": "Detect", "entries": [ - "When a creature grapples the drake, the drake can immediately attempt to escape. If it succeeds, it can make a bite attack against the creature that grappled it." + "The abomination makes a {@skill Perception} check." + ] + }, + { + "name": "Pursue", + "entries": [ + "The abomination moves its flying speed." + ] + }, + { + "name": "Lay Eggs (Costs 2 Actions).", + "entries": [ + "The Derendian moth abomination ejects a sticky mass of eggs within 5 feet of itself. At the beginning of the abomination's next turn, the eggs hatch as a {@creature swarm of insects} that attacks the abomination's enemies." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hoarfrost%20Drake%20%28Token%29.png", "fluff": { "entries": [ { @@ -23364,28 +22886,14 @@ { "type": "quote", "entries": [ - "This small, blue-tinged dragon has frozen spikes covering its body and wings that look like cracked sheaves of ice. When the dragon exhales, its breath covers everything in a patina of frost." - ] - }, - { - "type": "entries", - "name": "White Dragon Servants", - "entries": [ - "Hoarfrost drakes share territory with white dragons, not as rivals, but as minions. As disagreeable as the more impressive dragons, hoarfrost drakes are apt proxies for their masters. Failure is rewarded with a swift and violent death, but the drakes are too self-assured to believe they can fail their draconic sovereigns." - ] - }, - { - "type": "entries", - "name": "Creator of Slippery Surfaces", - "entries": [ - "A hoarfrost drake's cold breath creates a glaze of frost and ice. The cruel dragons enjoy using this aspect of their breath to slick the ground and render objects slippery. They taunt those who fall on the ice or lose their grip on weapons and shields. Their hides are also slippery, allowing them to escape the grasp of foes trying to hold them. They are particularly adept at twisting their bodies to make would-be captors regret the decision." + "The creature's multicolored moth wings slow to a flutter as it lands. The tentacles surrounding its mouth wriggle at the prospect of a new meal." ] }, { "type": "entries", - "name": "Haters of Fire", + "name": "Cursed Origins", "entries": [ - "Hoarfrost drakes despise fire, especially magical fire. If they are targeted by spells or effects that deal fire damage, they focus their attacks on the source. Hoarfrost drakes that attack civilized areas usually extinguish fires with their breath before attacking residents." + "A dark tree resides in the depths of a forest where the veil between the Material and Shadow Realms is thin. Once a year, a heart-shaped growth on the tree beats, imbuing a nearby creature with shadow. The creature grows in size and power and becomes the tree's avatar in the mortal world. It spends its short life tending to and protecting its parent and the other shadowtouched trees of the forest." ] } ] @@ -23398,139 +22906,130 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hoarfrost%20Drake.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Derendian%20Moth%20Abomination.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Derendian%20Moth%20Abomination%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances", + "Magic Weapons" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "savingThrowForced": [ - "constitution", - "dexterity" + "wisdom" ] }, { - "name": "Kelp Drake", + "name": "Derro Explorer", "source": "ToB2", - "page": 124, + "page": 97, "size": [ - "M" - ], - "environment": [ - "coastal", - "underwater" + "S" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "derro" + ] + }, "alignment": [ - "N", + "L", + "NX", + "C", + "NY", "E" ], "ac": [ { "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ], "ac": 15 } ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 44, + "formula": "8d6 + 16" }, "speed": { - "swim": 50, - "walk": 20 + "walk": 30 }, - "str": 18, - "dex": 14, - "con": 16, - "int": 7, + "str": 12, + "dex": 16, + "con": 14, + "int": 10, "wis": 12, - "cha": 10, + "cha": 5, "skill": { - "athletics": "+6", + "athletics": "+3", "perception": "+3", - "stealth": "+4" + "stealth": "+5", + "survival": "+5" }, - "passive": 13, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 120 ft." ], + "passive": 13, "languages": [ - "Draconic" - ], - "languageTags": [ - "DR" + "Common", + "Dwarvish", + "Undercommon" ], - "cr": "3", + "cr": "2", "trait": [ { - "name": "Aggressive", - "entries": [ - "As a bonus action, the drake can move up to its speed toward a hostile creature that it can see." - ] - }, - { - "name": "Limited Amphibiousness", - "entries": [ - "The drake can breathe air and water, but it needs to be submerged at least once every 6 hours to avoid suffocation." - ] - } - ], - "damageTags": [ - "P", - "S", - "A" - ], - "conditionInflict": [ - "restrained", - "stunned" - ], - "traitTags": [ - "Aggressive" - ], - "action": [ - { - "name": "Multiattack", + "name": "Cavern Traveler", "entries": [ - "The drake makes one bite attack and one claw attack. If both attacks hit the same target, the drake can use its Deathroll on the target." + "Difficult terrain composed of stalagmites, tight spaces, and other rocky underground terrain doesn't cost it extra movement. In addition, the derro explorer has advantage on ability checks to climb rocky underground terrain." ] }, { - "name": "Bite", + "name": "Humanoid Hunter", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "When the derro explorer hits a humanoid with a weapon attack, the weapon deals an extra {@dice 1d6} damage of its type." ] }, { - "name": "Claw", + "name": "Insanity", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "The derro has advantage on saving throws against being {@condition charmed} or {@condition frightened}." ] - }, + } + ], + "action": [ { - "name": "Deathroll", + "name": "Scimitar", "entries": [ - "The kelp drake latches onto a Medium or smaller creature it can see within 5 feet of it and rolls itself and the target. The target must make a DC 13 Constitution saving throw. On a failure, the creature takes 7 ({@damage 2d6}) slashing damage and is {@condition stunned} until the end of its next turn. On a success, the creature takes half the damage and isn't {@condition stunned}. The kelp drake can use this action only if both itself and the target are immersed in water." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage, and the target must make a {@dc 12} Constitution saving throw, taking 7 ({@damage 2d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Binding Bile {@recharge 6}", + "name": "Shortbow", "entries": [ - "The drake forcibly vomits a long line of bile-coated kelp that unravels in a 30-foot-long, 5-foot-wide line. Each target in the area must make a {@dc 13} Dexterity saving throw. On a failure, a creature takes 14 ({@damage 4d6}) acid damage and is {@condition restrained} by kelp for 1 minute. On a success, a creature takes half the damage and isn't {@condition restrained}. A creature, including the target, can take its action to remove the kept by succeeding on a {@dc 13} Strength check. Alternatively, the kelp can be attacked and destroyed (AC 10; hp 3; immunity to bludgeoning, poison, and psychic damage)." + "{@atk rw} {@hit +5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must make a {@dc 12} Constitution saving throw, taking 7 ({@damage 2d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kelp%20Drake%20%28Token%29.png", "fluff": { "entries": [ { @@ -23542,21 +23041,15 @@ { "type": "quote", "entries": [ - "The dragon surges through the water in a rippling mass of seaweed, flotsam, and hungry jaws." - ] - }, - { - "type": "entries", - "name": "Avarice and Opportunity", - "entries": [ - "Scavengers driven by draconic instinct, kelp drakes have an eye for sunken treasure and easy food. They favor giant oysters, shipwrecked sailors, and unperceptive castaways. Never in one place for long, kelp drakes keep their hoards with them, bundled up in seaweed and scum. Tragically, they lack the intelligence to tell the difference between genuine treasure and pretty but worthless objects." + "The small humanoid sets its claw-toothed boots into the rock, steadying itself, then looses an arrow. Its lips curl into a cruel smile as a cry of surprise and shouts of alarm resound in the dark cavern." ] }, + "Deep beneath the earth, the derro gather in clans and worship beings that dwell between the stars. Lifelong exposure to these beings damages the psyche of the mortal derro, leaving most reliant on the powers of their dark masters.", { "type": "entries", - "name": "Drawn to Disaster", + "name": "Assassins for Hire", "entries": [ - "Kelp drakes instinctively trail along the wakes of larger oceanic creatures. After powerful monsters like {@creature ancient sea dragon|ToB|sea dragons} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), {@creature carnivorous ship|ToB2|carnivorous ships}, and even the mighty {@creature timingila|ToB2} destroy seafaring vessels and coastal settlements, a kelp drake surge soon follows. Kelp drakes prowl among the debris, even climbing up on floating derelicts to steal scraps and ambush survivors." + "Derro outposts can be found in the slums of many surface cities." ] } ] @@ -23569,140 +23062,130 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kelp%20Drake.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Derro%20Explorer.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Derro%20Explorer%20%28Token%29.png", + "attachedItems": [ + "scimitar|phb", + "shortbow|phb" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C", + "D", + "U" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], "savingThrowForced": [ - "dexterity" + "constitution" ] }, { - "name": "Light Drake", + "name": "Derro Guard", "source": "ToB2", - "page": 125, - "familiar": true, + "page": 97, "size": [ - "T" - ], - "environment": [ - "underdark" + "S" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "derro" + ] + }, "alignment": [ - "N", - "G" + "L", + "NX", + "C", + "NY", + "E" ], "ac": [ - 13 + { + "from": [ + "{@item leather armor|phb}" + ], + "ac": 13 + } ], "hp": { - "average": 24, - "formula": "7d4 + 7" + "average": 18, + "formula": "4d6 + 4" }, "speed": { - "canHover": true, - "fly": { - "number": 60, - "condition": "(hover)" - }, - "walk": 20 + "walk": 30 }, - "str": 7, - "dex": 16, - "con": 13, - "int": 8, - "wis": 12, - "cha": 14, + "str": 10, + "dex": 14, + "con": 12, + "int": 11, + "wis": 5, + "cha": 9, "skill": { - "acrobatics": "+5", - "perception": "+3" + "stealth": "+4" }, - "passive": 13, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "radiant" + "darkvision 120 ft." ], + "passive": 7, "languages": [ "Common", - "Draconic" - ], - "languageTags": [ - "C", - "DR" + "Dwarvish", + "Undercommon" ], "cr": "1/2", "trait": [ { - "name": "Reflective Scales", + "name": "Aklys Thrower", "entries": [ - "When a light drake is within 5 feet of a source of light, that source of light sheds bright light and dim light for an additional 10 feet. While the light drake wears or carries an object that sheds light from the {@spell daylight} spell, the light within 10 feet of the drake is sunlight." + "If the derro hits a target within 30 feet of it with a ranged attack with its aklys, it can use its bonus action to retrieve the aklys and make another attack against the same target." ] - } - ], - "damageTags": [ - "P", - "R" - ], - "conditionInflict": [ - "blinded" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The light drake's innate spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell dancing lights}", - "{@spell light}", - "{@spell locate animals or plants}{@color *|777}", - "{@spell sacred flame}{@color *|777}" - ], - "footerEntries": [ - "{@color *if using the {@i Midgard Heroes Handbook}, replace the indicated spells with {@i guiding star} and {@i starburst}, respectively|777}" - ], - "daily": { - "3e": [ - "{@spell color spray}", - "{@spell faerie fire}" - ] - } + "name": "Magic Resistance", + "entries": [ + "The derro has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] } ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "blinded" - ], "action": [ { - "name": "Bite", + "name": "Aklys", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 10/30 ft., one target. {@h}5 ({@damage 1d6 + 2}) damage." ] }, { - "name": "Breath Weapon {@recharge 6}", + "name": "Light Crossbow", "entries": [ - "A light drake can breathe a 30-foot line of brilliant white light. Each creature in that line must make a {@dc 13} Dexterity saving throw. On a failure, a creature takes 5 ({@damage 2d4}) radiant damage and is {@condition blinded} for 1 minute. On a success, a creature takes half the damage and isn't {@condition blinded}. A {@condition blinded} creature can make a {@dc 13} Constitution saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk rw} {@hit +4} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Light%20Drake%20%28Token%29.png", "fluff": { "entries": [ { @@ -23714,48 +23197,20 @@ { "type": "quote", "entries": [ - "The light drake is a small, bulky dragon with two legs and two wings. It has glowing yellow eyes, and light reflects easily off its golden scales." - ] - }, - { - "type": "entries", - "name": "Light Bringers", - "entries": [ - "Light drakes are obsessed with bringing light into dark places, and often inhabit the darkest parts of the world. They use their light to aid lost travelers and defeat the denizens of the darkest parts of the world. They are regularly hunted by such denizens, who offer large rewards for their golden hides." - ] - }, - { - "type": "entries", - "name": "Social Trinket-Collectors", - "entries": [ - "Light drakes are social creatures that live in small, glowing colonies in deep caverns. Like their larger cousins, they enjoy collecting trinkets, though they prefer objects made of bright metals or iridescent stones. They often adorn themselves with such trinkets and use their light magic to make the trinkets shine. Light drakes tend to sleep together in piles for warmth and light in the cold darkness, which has led to many a thief inadvertently stumbling into a colony of the jewelry-coated sleeping drakes after mistaking them for a pile of glittering treasure." + "The small humanoid sets its claw-toothed boots into the rock, steadying itself, then looses an arrow. Its lips curl into a cruel smile as a cry of surprise and shouts of alarm resound in the dark cavern." ] }, + "Deep beneath the earth, the derro gather in clans and worship beings that dwell between the stars. Lifelong exposure to these beings damages the psyche of the mortal derro, leaving most reliant on the powers of their dark masters.", { "type": "entries", - "name": "Undead Slayers", + "name": "Assassins for Hire", "entries": [ - "Light drakes despise undead and any creatures that use light, or the absence of light, to prey on innocents. They have a particularly strong hatred for {@creature will-o'-wisp|mm|will-o'-wisps}. When a will-o'-wisp has been spotted in a light drake colony's territory, packs of the drakes tirelessly hunt for the creature until it is slain." + "Derro outposts can be found in the slums of many surface cities." ] } ] } ] - }, - { - "type": "inset", - "name": "Light Drake Familiars", - "entries": [ - "Some light drakes are willing to serve good-aligned spellcasters as a familiar. Such light drakes have the following trait.", - { - "type": "entries", - "name": "Familiar", - "entries": [ - "The light drake can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the light drake senses as long as they are within 1 mile of each other. While the light drake is within 10 feet of its companion, the companion gains the {@spell sacred flame}{@color *|777} cantrip, using the companion's spell save DC or the light drake's, whichever is higher. At any time and for any reason, the light drake can end its service as a familiar, ending the telepathic bond.", - "{@color *if using the {@i Midgard Heroes Handbook}, the companion instead gains the {@i starburst} cantrip|777}" - ] - } - ] } ], "images": [ @@ -23763,200 +23218,155 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Light%20Drake.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Derro%20Guard.webp" } } ] }, - "variant": [ - { - "type": "inset", - "name": "Light Drake Familiars", - "entries": [ - "Some light drakes are willing to serve good-aligned spellcasters as a familiar. Such light drakes have the following trait.", - { - "type": "entries", - "name": "Familiar", - "entries": [ - "The light drake can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the light drake senses as long as they are within 1 mile of each other. While the light drake is within 10 feet of its companion, the companion gains the {@spell sacred flame}{@color *|777} cantrip, using the companion's spell save DC or the light drake's, whichever is higher. At any time and for any reason, the light drake can end its service as a familiar, ending the telepathic bond.", - "{@color *if using the {@i Midgard Heroes Handbook}, the companion instead gains the {@i starburst} cantrip|777}" - ] - } - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Derro%20Guard%20%28Token%29.png", + "attachedItems": [ + "light crossbow|phb" ], - "actionTags": [ - "Breath Weapon" + "traitTags": [ + "Magic Resistance", + "Sunlight Sensitivity" ], - "damageTagsSpell": [ - "R" + "senseTags": [ + "SD" ], - "savingThrowForced": [ - "dexterity" + "languageTags": [ + "C", + "D", + "U" ], - "savingThrowForcedSpell": [ - "dexterity" + "damageTags": [ + "P" + ], + "miscTags": [ + "MW", + "RNG", + "RW", + "THW" ] }, { - "name": "Liminal Drake", + "name": "Derro Shadowseeker", "source": "ToB2", - "page": 126, + "page": 98, "size": [ - "L" - ], - "environment": [ - "planar" + "S" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "derro" + ] + }, "alignment": [ - "N", + "C", "E" ], "ac": [ - 17 + { + "from": [ + "{@item studded leather armor|phb|studded leather}" + ], + "ac": 17 + } ], "hp": { - "average": 204, - "formula": "24d10 + 72" + "average": 112, + "formula": "15d6 + 60" }, "speed": { - "canHover": true, - "fly": { - "number": 80, - "condition": "(hover)" - }, - "walk": 0 + "walk": 30 }, - "str": 7, - "dex": 24, - "con": 16, - "int": 15, - "wis": 18, - "cha": 17, + "str": 9, + "dex": 20, + "con": 18, + "int": 13, + "wis": 7, + "cha": 14, "save": { - "con": "+8", - "wis": "+9" + "cha": "+5" + }, + "skill": { + "acrobatics": "+8", + "perception": "+1", + "sleight of hand": "+8", + "stealth": "+8" }, - "passive": 14, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" - ], - "resist": [ - "acid", - "fire", - "lightning", - "radiant", - "thunder", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "cold" - ], - "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], + "passive": 11, "languages": [ - "Draconic" - ], - "languageTags": [ - "DR" + "Common", + "Dwarvish", + "Undercommon" ], - "cr": "14", + "cr": "6", "trait": [ { - "name": "Incorporeal Movement", + "name": "Erratic Movement", "entries": [ - "The drake can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "The shadowseeker can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns. In addition, {@action opportunity attack|phb|opportunity attacks} against the shadowseeker are made with disadvantage." ] }, { - "name": "Nauseating Luminance", + "name": "Evasion", "entries": [ - "When a creature that can see the drake starts its turn within 60 feet of the drake, the drake can force it to make a {@dc 16} Constitution saving throw if the drake isn't incapacitated and can see the creature. On a failed save, the creature is {@condition incapacitated} until the start of its next turn.", - "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the drake until the start of its next turn, when it can avert its eyes again. If the creature looks at the drake in the meantime, it must immediately make the save." + "If the shadowseeker is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the shadowseeker instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] }, { - "name": "Void Dweller", + "name": "Magic Resistance", "entries": [ - "When traveling through the void between stars, the liminal drake magically glides on solar winds, making the immense journey in an impossibly short time." + "The shadowseeker has advantage on saving throws against spells and other magical effects." ] - } - ], - "damageTags": [ - "P", - "C", - "S", - "F", - "R", - "O" - ], - "conditionInflict": [ - "incapacitated" - ], - "traitTags": [ - "Incorporeal Movement" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The liminal drake makes three attacks: one with its bite and two with its claws." + "The shadowseeker deals an extra 14 ({@damage 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the shadowseeker that isn't {@condition incapacitated} and the shadowseeker doesn't have disadvantage on the attack roll." ] }, { - "name": "Bite", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage plus 18 ({@damage 4d8}) cold damage." + "While in sunlight, the shadowseeker has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The derro shadowseeker makes three melee attacks." ] }, { - "name": "Claw", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 9 ({@damage 2d8}) cold damage." + "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage." ] }, { - "name": "Stellar Breath {@recharge 5}", + "name": "Light Crossbow", "entries": [ - "The drake exhales star fire in a 30-foot cone. Each creature in that area must make a {@dc 17} Dexterity saving throw, taking 18 ({@damage 4d8}) fire damage and 18 ({@damage 4d8}) radiant damage on a failed save, and half as much damage on a successful one." + "{@atk rw} {@hit +8} to hit, range 80/320 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." ] }, { - "name": "Warp Space", + "name": "Maddening Convulsions {@recharge 5}", "entries": [ - "The liminal drake can fold in on itself to travel to a different plane. This works like the {@spell plane shift} spell, except the drake can only affect itself, not other creatures, and it can't use the effect to banish an unwilling creature to another plane." + "The shadowseeker's body contorts and spasms in bizarre ways, confounding other creatures. Each non-derro creature within 5 feet of the shadowseeker that can see it must succeed on a {@dc 15} Wisdom saving throw or be affected as if by a {@spell confusion} spell for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the shadowseeker's Maddening Convulsions for the next 24 hours." ] } ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Liminal%20Drake%20%28Token%29.png", "fluff": { "entries": [ { @@ -23968,35 +23378,46 @@ { "type": "quote", "entries": [ - "A shadow drifts gently over the castle walls, quietly sliding over its faded banners as though cast by an unseen cloud in the midday sun. A faint shimmer traces through the shade, probing its corners before settling beneath the skull of a great beast. The shadows draw inward, learning from the old bone to forge a body of glimmering void." + "This blue-skinned creature wears leather armor smeared with blood and filth, though the dagger it wields is immaculate. Its milky eyes complement equally white hair, which sprouts chaotically from its head. Its movements are twitchy and unpredictable." ] }, { "type": "entries", - "name": "Void Dragon Offspring", + "name": "Erratic Combatants", "entries": [ - "When an {@creature ancient void dragon|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) dies, some of the material composing the dragon cleaves from its body to produce liminal drakes. Though not true offspring, these drakes still possess many of the characteristics of their progenitors." + "Derro shadowseekers manifest their insanity in their physicality. They seem to have a continual series of muscle spasms that control their movements. Their apparent randomness is distracting to their foes, which enables them to better land killing blows. The bafflement they cause in combat also allows them to move about the battlefield without heed for their safety, as practiced blows fail to land on them." ] }, { "type": "entries", - "name": "Planar Bodies", + "name": "Unreliable Allies", "entries": [ - "As a side effect of their origins, liminal drakes are linked to multiple planes and worlds. In an emergency, the drakes can turn themselves inside-out to pass through one of these links, escaping to safety." + "Shadowseekers are aware they are more effective when allying with other creatures, but they detest working with others. If a situation forces shadowseekers to work with allies, they often mock their ostensible partners and work to maneuver their allies into unfavorable positions. A squabbling group of shadowseekers invokes a bewildering array of threats and ridicule that often throws off their foes." ] - }, + } + ] + } + ] + }, + { + "type": "section", + "name": "Derro", + "entries": [ + { + "type": "entries", + "entries": [ { - "type": "entries", - "name": "Ominous Aurora", + "type": "quote", "entries": [ - "The combination of starlight and void composing a liminal drake's body is nauseating to many observers. Madness cults relish a drake's appearance in the night sky as a sure sign their dark patrons will soon arrive." + "The small humanoid sets its claw-toothed boots into the rock, steadying itself, then looses an arrow. Its lips curl into a cruel smile as a cry of surprise and shouts of alarm resound in the dark cavern." ] }, + "Deep beneath the earth, the derro gather in clans and worship beings that dwell between the stars. Lifelong exposure to these beings damages the psyche of the mortal derro, leaving most reliant on the powers of their dark masters.", { "type": "entries", - "name": "Void Traveler", + "name": "Assassins for Hire", "entries": [ - "The liminal drake doesn't require air, food, drink, or ambient pressure." + "Derro outposts can be found in the slums of many surface cities." ] } ] @@ -24009,29 +23430,57 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Liminal%20Drake.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Derro%20Shadowseeker.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Derro%20Shadowseeker%20%28Token%29.png", + "attachedItems": [ + "dagger|phb", + "light crossbow|phb" + ], + "traitTags": [ + "Magic Resistance", + "Sneak Attack", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "D", + "U" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW", + "THW" + ], "savingThrowForced": [ - "constitution", - "dexterity" + "wisdom" ] }, { - "name": "Sanddrift Drake", + "name": "Dimensional Shambler", "source": "ToB2", - "page": 127, + "page": 107, "size": [ "L" ], - "environment": [ - "desert" - ], - "type": "dragon", + "type": "aberration", "alignment": [ - "N" + "N", + "E" ], "ac": [ { @@ -24046,105 +23495,102 @@ "formula": "12d10 + 36" }, "speed": { - "climb": 20, - "burrow": 40, - "walk": 40 + "walk": 30 }, - "str": 13, - "dex": 19, + "str": 22, + "dex": 21, "con": 17, - "int": 7, - "wis": 15, - "cha": 7, + "int": 21, + "wis": 16, + "cha": 13, + "save": { + "dex": "+9", + "con": "+7", + "int": "+9", + "wis": "+7" + }, "skill": { - "perception": "+5", - "stealth": "+7", - "survival": "+5" + "athletics": "+10", + "arcana": "+9", + "perception": "+7", + "stealth": "+9" }, - "passive": 15, "senses": [ - "darkvision 60 ft.", - "tremorsense 30 ft." - ], - "senseTags": [ - "D", - "T" + "darkvision 60 ft." ], + "passive": 17, "resist": [ - "poison" + "acid", + "cold", + "fire", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "fire" + "poison" ], "conditionImmune": [ - "blinded" + "exhaustion", + "frightened", + "posioned" ], "languages": [ - "Draconic" - ], - "languageTags": [ - "DR" + "Abyssal", + "Infernal", + "Void Speech" ], - "cr": "6", + "cr": "9", "trait": [ { - "name": "Desert Camouflage", + "name": "Look Between", "entries": [ - "The drake has advantage on Dexterity ({@skill Stealth}) checks made to hide in sandy terrain." + "As a bonus action, the dimensional shambler can see 60 feet into any of the Lower Planes when it is on the Material Plane, and vice versa. This sight lasts until the beginning of its next turn. During this time, the dimensional shambler is {@condition deafened|phb|deaf} and {@condition blinded|phb|blind} with regard to its own senses in its current plane." ] }, { - "name": "Sand Glide", + "name": "Maddening Form", "entries": [ - "The drake can burrow through nonmagical sand and worked earth. While doing so, the drake doesn't disturb the material it moves through." + "When a creature that can see the dimensional shambler starts its turn within 30 feet of the dimensional shambler, the dimensional shambler can force it to make a {@dc 16} Constitution saving throw if the dimensional shambler is not {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If the creature is concentrating on a spell, that creature must succeed on a {@dc 16} Constitution saving throw or lose concentration on the spell.", + "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the dimensional shambler until the start of its next turn, when it can avert its eyes again. If the creature looks at the dimensional shambler in the meantime, it must immediately make the saving throw." + ] + }, + { + "name": "Step Between", + "entries": [ + "As a bonus action, the dimensional shambler can magically shift from the Material Plane to any Lower Plane, or vice versa. It can't bring other creatures with it when it shifts in this way." ] } ], - "damageTags": [ - "P", - "S", - "F" - ], - "conditionInflict": [ - "exhaustion", - "paralyzed" - ], "action": [ { "name": "Multiattack", "entries": [ - "The drake makes three attacks: one with its bite and two with its claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one creature. {@h}13 ({@damage 2d8 + 4}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw or its speed is halved for 1 minute. If the target's speed is already halved and it fails the saving throw, it is {@condition paralyzed} for 1 minute instead. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "A dimensional shambler makes two claw attacks. If both attacks hit the same target, the target is {@condition grappled} (escape {@dc 16})." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) slashing damage." ] }, { - "name": "Heatwave Breath {@recharge 6}", + "name": "Drag Through", "entries": [ - "The drake exhales superheated air in a 30-foot cone. Each creature in that area must make a {@dc 15} Constitution saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, it suffers one level of {@condition exhaustion}." + "The dimensional shambler shifts through multiple dimensions with a target it is grappling, ending in the same dimension it began. The creature must make a {@dc 16} Wisdom saving throw, taking 21 ({@damage 6d6}) psychic damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sanddrift%20Drake%20%28Token%29.png", "fluff": { "entries": [ { @@ -24156,34 +23602,27 @@ { "type": "quote", "entries": [ - "The serpentine body of the sanddrift drake blends in with the desert sands, its six legs giving it purchase on the canyon walls as it bursts from the ground to snatch its prey." + "The large creature lumbers forward, its ape-like and insectoid features blending incomprehensibly. It blinks in and out of existence, closing in on prey in a manner that betrays both the eye and time itself." ] }, - "Found in the hottest deserts, the sanddrift drake is a cunning hunter that blends in with the burning sands.", + "Solitary and efficient hunters, dimensional shamblers often materialize in closed structures to surprise prey that believes it is safely hidden. Capable of seeing into and entering the Lower Planes, they regularly stalk targets in the Material Plane by hopping in and out of other planes to remain undetectable.", { "type": "entries", - "name": "Burrowing Hunter", + "name": "Disturbing Form", "entries": [ - "The sanddrift drake hunts by hiding beneath the desert sand and ambushing its prey from below. A series of transparent lids protect the drake's eyes from the harsh light of the desert and the sand where it hides, leaving it with a clear view of approaching prey." + "The dimensional shambler has a rudimentary face with dead eyes, thick hide, and symetrical hands. Its claw-tipped fingers bend in either direction. Moving through many dimensions, the creature's disturbing gait suggests a lack of any conventional skeletal structure." ] }, { "type": "entries", - "name": "Paralytic Poison", + "name": "Unknown Origins", "entries": [ - "The drake's bite holds a paralytic poison, which it uses to separate its prey from a group or herd." + "The number and lifecycle of these creatures is unknown. No records of more than one shambler appearing in the Material Plane at one time exist, and it is not clear whether they were created by some dark or inscrutable power or evolved naturally." ] } ] } ] - }, - { - "type": "inset", - "name": "Sanddrift Drakes in Midgard", - "entries": [ - "The fallen Fey Lord, Tarkun, has been known to capture and tame sanddrift drakes for use in his army. Tarkun's {@creature apaxrusl|ToB2} minions are also capable of gliding through the sands of the desert, making them the perfect warriors to ride upon the tamed drakes." - ] } ], "images": [ @@ -24191,176 +23630,363 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sanddrift%20Drake.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Dimensional%20Shambler.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dimensional%20Shambler%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "I", + "OTH" + ], + "damageTags": [ + "S", + "Y" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened", + "grappled" + ], "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" ] }, { - "name": "Vine Drake", + "name": "Diminution Drake", "source": "ToB2", - "page": 128, + "page": 121, "size": [ "M" ], - "environment": [ - "forest", - "swamp" - ], "type": "dragon", "alignment": [ - "N" + "N", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 16 + "ac": 15 } ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 71, + "formula": "13d8 + 13" }, "speed": { - "climb": 50, - "walk": 40 + "fly": 60, + "walk": 30 }, - "str": 18, - "dex": 15, - "con": 16, - "int": 11, - "wis": 12, - "cha": 14, + "str": 14, + "dex": 18, + "con": 12, + "int": 6, + "wis": 13, + "cha": 10, "save": { - "con": "+6", + "dex": "+7", + "con": "+4", "wis": "+4" }, "skill": { - "athletics": "+7", - "nature": "+3", "perception": "+4", - "stealth": "+5" + "stealth": "+4", + "survival": "+4" }, - "passive": 14, "senses": [ - "darkvision 90 ft." + "blindsight 30 ft." ], - "senseTags": [ - "D" + "passive": 17, + "immune": [ + "poison" ], - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing" - ], - "cond": true - } + "conditionImmune": [ + "blinded", + "deafened", + "poisoned" ], "languages": [ - "Common", - "Draconic" - ], - "languageTags": [ - "C", - "DR" + "understands Common and Draconic but can't speak" ], - "cr": "7", + "cr": "5", "trait": [ { - "name": "Speak with Plants", + "name": "Change Scale", "entries": [ - "The drake can communicate with plants as if they shared a language." + "As a bonus action, the drake can change its size to Tiny or Small for 1 minute. While its size is reduced, it can't use In One Bite, and it has advantage on stinger attacks made against creatures larger than it. It can end this effect early as a bonus action." ] }, { - "name": "Thorn Body", + "name": "Keen Smell", "entries": [ - "A creature that touches the drake or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) piercing damage." + "The diminution drake has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The drake makes two claw attacks and one stinger attack." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + ] + }, + { + "name": "In One Bite", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 10 ft., one Tiny target. {@h}The target must succeed on a {@dc 15} Dexterity saving throw or be swallowed by the drake. While swallowed, the target's hit points are reduced to 0, and it is stable. If a creature remains swallowed for 1 minute, it dies.", + "While it has a creature swallowed, the diminution drake can't reduce its size below Medium. If the diminution drake dies, a swallowed creature's hit points return to the amount it had before it was swallowed, and the creature falls {@condition prone} in an unoccupied space within 5 feet of the drake." + ] + }, + { + "name": "Stinger", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw or have its size reduced by one category until it completes a short or long rest. This attack can reduce a creature's size to no smaller than Tiny." + ] + }, + { + "name": "Shringing Breath {@recharge 5}", + "entries": [ + "The drake exhales poison in a 15-foot-line that is 5 feet wide. Each creature in that line must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 17 ({@damage 5d6}) poison damage and its size is reduced by one category until it completes a short or long rest. On a success, it takes half the damage and isn't reduced in size. This breath can reduce a creature's size to no smaller than Tiny." ] } ], + "environment": [ + "forest", + "hill" + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The diminution drake removes its stinger from its prey, watching them shrink to one-foot-tall. It then flings its spaghetti-like tongue around the pint-sized victim and engulfs it in one swift motion." + ] + }, + "This draconic hunter can shrink or grow from a cat-sized to a person-sized drake. Diminution drakes resemble dragons with a long, tubular snouts. Their eyes have red pupils that continually contract from wide spheres to tiny dots and back again. They have subpar vision and hearing but an extraordinary sense of smell.", + { + "type": "entries", + "name": "Shrinking Hunter", + "entries": [ + "The diminution drake uses the shrinking properties of its toxic breath weapon and stinger to reduce the size of its prey. Once a creature has been reduced in size, the drake uses its spaghetti-like tongue to swallow its prey." + ] + }, + { + "type": "entries", + "name": "Hunters of Sport", + "entries": [ + "Diminution drakes can live off of rodents and small animals, but they find great satisfaction in hunting, diminishing, and devouring larger prey. The gut of the drake can digest anything, and digesting a shrunken, armored adventurer is of no consequence. The drake is a cunning hunter, often hiding as a tiny creature to set up ambushes." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Diminution%20Drake.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Diminution%20Drake%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack", + "Swallow" + ], + "languageTags": [ + "C", + "CS", + "DR" + ], "damageTags": [ - "P", "I", - "S", - "B", - "A" + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" ], "conditionInflict": [ - "grappled", - "poisoned", - "restrained" + "prone" ], - "spellcasting": [ + "savingThrowForced": [ + "constitution", + "dexterity" + ] + }, + { + "name": "Dragonflesh Golem", + "source": "ToB2", + "page": 180, + "size": [ + "L" + ], + "type": "construct", + "alignment": [ + "U" + ], + "ac": [ { - "name": "Innate Spellcasting (2/Day)", - "ability": "cha", - "headerEntries": [ - "The vine drake can innately cast {@spell entangle}, requiring no material components. Its innate spellcasting ability is {@footnote Charisma|Spell save {@dc 13}.}." + "from": [ + "natural armor" ], - "daily": { - "2": [ - "{@spell entangle}" - ] - }, - "hidden": [ - "daily" - ] + "ac": 18 } ], - "spellcastingTags": [ - "I" + "hp": { + "average": 115, + "formula": "11d10 + 55" + }, + "speed": { + "walk": 30 + }, + "str": 22, + "dex": 7, + "con": 20, + "int": 3, + "wis": 10, + "cha": 1, + "senses": [ + "darkvision 120 ft." + ], + "passive": 10, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "poison" + ], + "immune": [ + { + "note": "from nonmagical attacks not made with adamantine weapons", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "languages": [ + "understands the languages of its creator but can't speak" + ], + "cr": "10", + "trait": [ + { + "name": "Immutable Form", + "entries": [ + "The golem is immune to any spell or effect that would alter its form." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The golem has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The golem's weapon attacks are magical." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The vine drake can make three attacks: one with its bite, one with its claw, and one with its vine lash." + "The dragonflesh golem uses Terror Stare. It then makes two attacks: one with its bite and one with its claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 4 ({@damage 1d8}) poison damage. The target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 3 ({@damage 1d6}) fire damage." ] }, { - "name": "Claw", + "name": "Claws", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) slashing damage." ] }, { - "name": "Vine Lash", + "name": "Terror Stare", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}) if it is a Medium or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the vine drake can't vine lash another target." + "The dragonflesh golem chooses a creature that can see its eyes within 30 feet of it. The target must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the golem's Terror Stare for the next 24 hours." ] }, { - "name": "Acid Breath {@recharge 5}", + "name": "Elemental Breath {@recharge 5}", "entries": [ - "The vine drake exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 14} Dexterity saving throw, taking 22 ({@damage 5d8}) acid damage on a failed save, or half as much damage on a successful one." + "The dragonflesh golem exhales energy in a 30-foot cone. Each creature in that area must make a {@dc 17} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage and 21 ({@damage 6d6}) damage of another type on a failed save, or half as much damage on a successful one. Roll a {@dice d4} to determine the additional damage type: 1 is acid, 2 is cold, 3 is lightning, and 4 is poison." ] } ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vine%20Drake%20%28Token%29.png", "fluff": { "entries": [ { @@ -24372,28 +23998,28 @@ { "type": "quote", "entries": [ - "Grasping vines form this draconic creature's wings. Nettle-like teeth fill its maw, and its tail branches like a thriving plant." + "A hulking being with a dragon's head and a patchwork of black, blue, green, red, and white scales for skin lurches forward on two legs, raising clawed fists into the air. Dragonflesh golems are rare constructs created from the remains of dead chromatic dragons." ] }, { "type": "entries", - "name": "Living Vines", + "name": "Built from Dragon Corpses", "entries": [ - "Vines coil around and branch out from the body of the vine drake, and lengthy thorns protrude from its head and down its spine. The poison dripping from its fangs causes a severe rash on its victims. The drake uses the vines around its body to hide in its swampy home and to squeeze the life out of its prey. Despite the vine drake's plantlike nature, it is still a carnivorous dragon. It prefers deer and other game animals, but it has no problem eating the odd humanoid when it is truly hungry. In the absence of food, it can subsist, though barely, on sunlight if it spends time sunbathing." + "Dragonflesh golems are powerful, but building such a creature requires great expense beyond the normal costs to create most other golems. The crafter must use the remains of five dragons, one of each color, of adult age or older. Mages looking to construct dragonflesh golems often hire adventurers to acquire the bodies they need." ] }, { "type": "entries", - "name": "Avaricious Bullies", + "name": "Powered by Dragon Blood", "entries": [ - "Vine drakes share the typical greed possessed by most dragons and often shake down humanoids for treasure in return for safe passage through the drakes' territory. They prefer emeralds and other green precious items that blend with their coloration, and they often secret such items deep within the tangle of vines on their bodies. They usually initiate their demands by grabbing unsuspecting victims in their vines and then threatening to strangle their captured prey unless given green treasures. However, they balk at strong resistance and withdraw into undergrowth if grievously harmed or if they face opponents they can't overcome." + "Dragonflesh golems require frequent infusions of dragon blood to remain operational. This blood does not need to come from a true dragon; any creature with draconic blood will suffice." ] }, { "type": "entries", - "name": "Flightless Dragons", + "name": "Construct Nature", "entries": [ - "Unlike most dragons, vine drakes can't fly. In their claustrophobic swampy lairs, flight is not necessary. Instead, they use their grasping vines to quickly climb and move from tree to tree to hunt or evade predators." + "The dragonflesh golem doesn't require air, food, drink, or sleep." ] } ] @@ -24406,17 +24032,42 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Vine%20Drake.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Dragonflesh%20Golem.webp" } } ] }, - "savingThrowForced": [ - "constitution", - "dexterity" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dragonflesh%20Golem%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" ], - "savingThrowForcedSpell": [ - "strength" + "senseTags": [ + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" ] }, { @@ -24426,9 +24077,6 @@ "size": [ "L" ], - "environment": [ - "badlands" - ], "type": "construct", "alignment": [ "N" @@ -24463,15 +24111,11 @@ "skill": { "perception": "+6" }, - "passive": 16, "senses": [ "darkvision 60 ft.", "tremorsense 60 ft." ], - "senseTags": [ - "D", - "T" - ], + "passive": 16, "resist": [ { "note": "from nonmagical attacks", @@ -24512,13 +24156,6 @@ ] } ], - "damageTags": [ - "P", - "O" - ], - "traitTags": [ - "Spider Climb" - ], "action": [ { "name": "Multiattack", @@ -24539,15 +24176,9 @@ ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "RW" + "environment": [ + "badlands" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dread%20Walker%20Excavator%20%28Token%29.png", "fluff": { "entries": [ { @@ -24605,182 +24236,109 @@ } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dread%20Walker%20Excavator%20%28Token%29.png", + "traitTags": [ + "Spider Climb" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "O", + "P" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ] }, { - "name": "Mountain Dryad", + "name": "Edjet Initiate", "source": "ToB2", - "page": 130, + "page": 131, "size": [ - "H" - ], - "environment": [ - "hill", - "mountain" + "M" ], - "type": "fey", + "type": { + "type": "humanoid", + "tags": [ + "dragonborn" + ] + }, "alignment": [ + "L", "N" ], "ac": [ { "from": [ - "natural armor" + "{@item padded armor|phb}" ], - "ac": 17 + "ac": 12 } ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 19, + "formula": "3d8 + 6" }, "speed": { - "burrow": 30, - "walk": 40 + "walk": 30 }, - "str": 29, + "str": 14, "dex": 12, - "con": 20, - "int": 14, - "wis": 18, - "cha": 18, - "save": { - "con": "+9", - "cha": "+8" - }, + "con": 14, + "int": 10, + "wis": 10, + "cha": 10, "skill": { - "athletics": "+13", - "intimidation": "+8", - "perception": "+8", - "stealth": "+5" + "athletics": "+4" }, - "passive": 18, - "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "senseTags": [ - "D", - "T" - ], + "passive": 10, "resist": [ - "lightning" - ], - "immune": [ - "cold", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "unconscious" + "fire" ], "languages": [ - "Sylvan", - "Terran" - ], - "languageTags": [ - "S", - "T" + "Common", + "Draconic" ], - "cr": "11", + "cr": "1/4", "trait": [ { - "name": "Earth Glide", - "entries": [ - "The mountain dryad can burrow through nonmagical, unworked earth and stone. While doing so, the dryad doesn't disturb the material it moves through." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The mountain dryad has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Mountain's Aspect.", + "name": "Overeager Trainee", "entries": [ - "Each day at sunrise, the mountain dryad chooses one of the following:", - { - "type": "list", - "items": [ - { - "type": "item", - "name": "Hardened Face.", - "entry": "The mountain dryad chooses one of bludgeoning, piercing, or slashing damage types. The mountain dryad has resistance to the chosen damage type until the next sunrise." - }, - { - "type": "item", - "name": "Vaunted Peaks.", - "entry": "The mountain dryad has advantage on Wisdom ({@skill Perception}) checks until the next sunrise." - }, - { - "type": "item", - "name": "Rockslider.", - "entry": "As a bonus action once before the next sunrise, the mountain dryad can make the ground within 30 feet of it difficult terrain. This difficult terrain doesn't cost the dryad extra movement." - } - ] - } + "If the edjet initiate starts its turn within 5 feet of another {@race dragonborn}, it has advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it also have advantage until the start of its next turn." ] }, { - "name": "Siege Monster", + "name": "Show Mettle", "entries": [ - "The mountain dryad deals double damage to objects and structures." + "While it can see a superior officer, the edjet initiate has advantage on saving throws against being {@condition frightened}." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "charmed", - "incapacitated", - "prone" - ], - "traitTags": [ - "Magic Resistance", - "Siege Monster" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The mountain dryad makes two slam attacks." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}27 ({@damage 4d8 + 9}) bludgeoning damage." - ] - }, - { - "name": "Rock", + "name": "Shortsword", "entries": [ - "{@atk rw} {@hit +13} to hit, range 60/240 ft., one target. {@h}31 ({@damage 4d10 + 9}) bludgeoning damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { - "name": "Mountain's Awe (1/Day)", + "name": "Shortbow", "entries": [ - "The mountain dryad emits a magical aura that radiates out from it for 1 minute. Each creature that starts its turn within 30 feet of the dryad must succeed on a {@dc 16} Charisma saving throw or be {@condition charmed} for 1 minute. A {@condition charmed} creature is {@condition incapacitated} and, if it is more than 5 feet away from the mountain dryad, it must move on its turn toward the dryad by the most direct route, trying to get within 5 feet. It doesn't avoid {@action opportunity attack|phb|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the dryad, it can repeat the saving throw. While {@condition charmed} within 5 feet of the dryad, a Medium or smaller creature must climb the dryad, no check required. After climbing 20 feet, the {@condition charmed} creature throws itself off the mountain dryad, taking falling damage and landing {@condition prone} in an unoccupied space within 5 feet of the mountain dryad. A {@condition charmed} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk rw} {@hit +3} to hit, range 80/320 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "AOE" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mountain%20Dryad%20%28Token%29.png", "fluff": { "entries": [ { @@ -24792,22 +24350,21 @@ { "type": "quote", "entries": [ - "An enormous woman covered in rocky formations accented with crystals emerges from the mountainside." + "Glaring about in brazen challenge to any that would meet its eyes, this elite dragonborn warrior searches for its next target. Adorned in padded armor, its clawed hand never ventures far from the hilt of its sword." ] }, - "Often mistaken for giants, mountain dryads are huge fey who are tied to primal mountains.", { "type": "entries", - "name": "Like the Mountain", + "name": "True Believers", "entries": [ - "Mountain dryads are sturdier than their smaller, frailer sisters. Their beauty is more rugged, with hair the color of lichen and skin the shade of their mountain's stone." + "Edjet initiates display all of the fanaticism of the elite {@creature edjet|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), but they have yet to develop their precision and poise on the battlefield. Rarely will edjet initiates be turned aside by fear of death\u2014failure is a much more fearsome prospect." ] }, { "type": "entries", - "name": "Despise Mining", + "name": "Ready to Impress", "entries": [ - "Mountain dryads tend to spend long stretches of time sleeping deep within their mountains, and they do not take kindly to the scarring of their homes. The dryads have a particular dislike for dwarves, kobolds, and others who make their living mining mountains." + "Before edjet initiates can join the ranks of the edjet corps, they must first prove themselves in battle. This desire often leads them to take great risks on the battlefield, but edjet officers view this process as the natural means to separate those with the will and skill to become true edjet from those that merely aspire to such. Those initiates that are not killed in the course of their training, but that otherwise fail to meet edjet standards, often settle into a lesser role in the military machine as scouts, archers, or other auxiliaries." ] } ] @@ -24820,110 +24377,121 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mountain%20Dryad.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Edjet%20Initiate.webp" } } ] }, - "savingThrowForced": [ - "charisma" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Edjet%20Initiate%20%28Token%29.png", + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ] }, { - "name": "Edjet Initiate", + "name": "Egret Harpy", "source": "ToB2", - "page": 131, + "page": 195, "size": [ "M" ], - "environment": [ - "urban" - ], - "type": { - "type": "humanoid", - "tags": [ - "dragonborn" - ] - }, + "type": "monstrosity", "alignment": [ - "L", "N" ], "ac": [ - { - "from": [ - "{@item padded armor|phb}" - ], - "ac": 12 - } + 12 ], "hp": { - "average": 19, - "formula": "3d8 + 6" + "average": 75, + "formula": "10d8 + 30" }, "speed": { + "fly": 60, "walk": 30 }, - "str": 14, - "dex": 12, - "con": 14, - "int": 10, - "wis": 10, - "cha": 10, + "str": 16, + "dex": 14, + "con": 17, + "int": 11, + "wis": 14, + "cha": 15, "skill": { - "athletics": "+4" + "acrobatics": "+4", + "nature": "+2" }, - "passive": 10, - "resist": [ - "fire" - ], + "passive": 12, "languages": [ "Common", - "Draconic" + "Sylvan" ], - "languageTags": [ - "C", - "DR" + "cr": "2", + "spellcasting": [ + { + "name": "Innate Spellcasting (3/Day)", + "headerEntries": [ + "The egret harpy can innately cast {@spell suggestion}, requiring no material components. Its innate spellcasting ability is {@footnote Charisma|Spell save {@dc 12}.}." + ], + "daily": { + "3": [ + "{@spell suggestion}" + ] + }, + "ability": "cha", + "hidden": [ + "daily" + ] + } ], - "cr": "1/4", - "trait": [ + "action": [ { - "name": "Overeager Trainee", + "name": "Multiattack", "entries": [ - "If the edjet initiate starts its turn within 5 feet of another {@race dragonborn}, it has advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it also have advantage until the start of its next turn." + "The egret harpy makes two attacks: one with its spear and one with its talons." ] }, { - "name": "Show Mettle", + "name": "Spear", "entries": [ - "While it can see a superior officer, the edjet initiate has advantage on saving throws against being {@condition frightened}." + "{@atk mw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack." ] - } - ], - "damageTags": [ - "P" - ], - "action": [ + }, { - "name": "Shortsword", + "name": "Talons", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { - "name": "Shortbow", + "name": "Wing Buffet {@recharge 5}", "entries": [ - "{@atk rw} {@hit +3} to hit, range 80/320 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." + "The egret harpy beats its wings rapidly. Each Medium or smaller creature within 5 feet of the harpy must make a {@dc 13} Strength saving throw. On a failure, a creature takes 10 ({@damage 3d6}) bludgeoning damage and is knocked {@condition prone}. On a success, a creature takes half the damage and isn't knocked {@condition prone}." + ] + }, + { + "name": "Guiding Song", + "entries": [ + "The egret harpy sings a magical melody. Each humanoid and giant of the harpy's choice within 300 feet of the harpy has advantage on Wisdom ({@skill Survival}) checks to navigate marshes, and difficult terrain composed of mud, standing water, or other features of a marsh doesn't cost it extra movement. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is {@condition incapacitated}.", + "The harpy can use an action to end the song and cast {@spell mass suggestion}. Each creature that can hear the harpy's song must succeed on a {@dc 12} Wisdom saving throw or be affected by the spell for 8 hours. If the harpy chooses to end the song this way, it can't use Guiding Song again until it finishes a long rest." ] } ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Edjet%20Initiate%20%28Token%29.png", "fluff": { "entries": [ { @@ -24935,21 +24503,28 @@ { "type": "quote", "entries": [ - "Glaring about in brazen challenge to any that would meet its eyes, this elite dragonborn warrior searches for its next target. Adorned in padded armor, its clawed hand never ventures far from the hilt of its sword." + "This winged female has a short torso and long, gangly legs. Her wingspan is wider than her body is tall. Despite her awkward appearance, she moves with incredible grace." ] }, { "type": "entries", - "name": "True Believers", + "name": "Protectors of the Marsh", "entries": [ - "Edjet initiates display all of the fanaticism of the elite {@creature edjet|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), but they have yet to develop their precision and poise on the battlefield. Rarely will edjet initiates be turned aside by fear of death\u2014failure is a much more fearsome prospect." + "Egret harpies look after marshland flora and fauna, often allying themselves with druids and rangers who occupy the same area." ] }, { "type": "entries", - "name": "Ready to Impress", + "name": "Uncommonly Hospitable", "entries": [ - "Before edjet initiates can join the ranks of the edjet corps, they must first prove themselves in battle. This desire often leads them to take great risks on the battlefield, but edjet officers view this process as the natural means to separate those with the will and skill to become true edjet from those that merely aspire to such. Those initiates that are not killed in the course of their training, but that otherwise fail to meet edjet standards, often settle into a lesser role in the military machine as scouts, archers, or other auxiliaries." + "While most harpies have a reputation for sadism and bloodlust, egret harpies are considerably more welcoming. They possess the same alluring song all harpies have, but they can modulate the song to allow their captivated targets safe passage toward them. They often use their songs to prevent intruders from harming their home marshes. They can end their song in a mighty crescendo, imposing their will on those charmed by the song. The harpies typically coerce intruders to repair damages wreaked upon the marsh or to merely leave and never return. If a harpy suspects the intruders are unrepentant, she stops playing nice and allows her victims to fall prey to the marsh's hazards." + ] + }, + { + "type": "entries", + "name": "Powerful Yet Graceful", + "entries": [ + "The wings that hold the egret harpy's larger frame aloft also serve as weapons. A powerful buffet from the harpy's wing can knock down weaker foes. The harpy's gawky build belies a fluidity to her movements, allowing her to balance on one leg even while engaged in battle." ] } ] @@ -24962,149 +24537,136 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Edjet%20Initiate.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Egret%20Harpy.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Egret%20Harpy%20%28Token%29.png", "attachedItems": [ - "shortbow|phb", - "shortsword|phb" + "spear|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" ] }, { - "name": "Fire-Infused Water Elemental", + "name": "Eldritch Ooze", "source": "ToB2", - "page": 132, + "page": 278, "size": [ - "H" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "L" ], - "type": "elemental", + "type": "ooze", "alignment": [ - "N" + "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 14 - } + 8 ], "hp": { - "average": 138, - "formula": "12d12 + 60" + "average": 153, + "formula": "18d10 + 54" }, "speed": { - "swim": 90, - "walk": 30 + "climb": 10, + "walk": 10 }, - "str": 20, - "dex": 14, - "con": 20, - "int": 5, - "wis": 10, + "str": 16, + "dex": 6, + "con": 16, + "int": 1, + "wis": 6, "cha": 8, - "passive": 10, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "blindsight 60 ft. (blind beyond this radius)" ], - "resist": [ + "passive": 8, + "immune": [ "acid", "cold", - "fire", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" + "lightning", + "slashing" ], "conditionImmune": [ + "blinded", + "charmed", + "deafened", "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" - ], - "languages": [ - "Aquan" - ], - "languageTags": [ - "AQ" + "frightened", + "prone" ], - "cr": "7", + "cr": "5", "trait": [ { - "name": "Water Form", + "name": "Amorphous", "entries": [ - "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." + "The eldritch ooze can move through a space as narrow as 1 inch wide without squeezing." ] - } - ], - "damageTags": [ - "B", - "F" - ], - "conditionInflict": [ - "prone" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Maddening Form.", "entries": [ - "The elemental makes two slam attacks." + "When a creature with an Intelligence of 3 or higher that can see the eldritch ooze starts its turn within 30 feet of the ooze, the ooze can force it to make a {@dc 14} Wisdom saving throw if the ooze isn't {@condition incapacitated} and can see the creature. If the creature fails, it takes 7 ({@damage 2d6}) psychic damage and is {@condition incapacitated} until the end of its turn.", + "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the eldritch ooze until the start of its next turn, when it can avert its eyes again. If the creature looks at the ooze in the meantime, it must immediately make the saving throw." ] }, { - "name": "Slam", + "name": "Spider Climb", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage." + "The eldritch ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] - }, + } + ], + "action": [ { - "name": "Scald {@recharge 6}", + "name": "Void-Infused Pseudopod", "entries": [ - "A fire-infused water elemental sprays a 30-foot cone of superheated water. Each creature in the area must make a {@dc 12} Dexterity saving throw. On a failure, a creature takes 21 ({@damage 6d6}) fire damage and is knocked {@condition prone}. On a success, a creature takes half as much damage and isn't knocked {@condition prone}." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage plus 10 ({@damage 3d6}) psychic damage, and the target must succeed on a {@dc 14} Wisdom saving throw or its Intelligence score is reduced by {@dice 1d4}. The target dies if this reduces its Intelligence to 0. Otherwise, the reduction lasts until the target finishes a short or long rest." ] } ], - "actionTags": [ - "Multiattack" + "reaction": [ + { + "name": "Split", + "entries": [ + "When an eldritch ooze that is Medium or larger is subjected to lightning or slashing damage, it splits into two new oozes if it has at least 10 hp. Each new ooze has hp equal to half the original ooze's, rounded down. New oozes are one size smaller than the original ooze." + ] + } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "underdark", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fire-Infused%20Water%20Elemental%20%28Token%29.png", "fluff": { "entries": [ { @@ -25116,28 +24678,22 @@ { "type": "quote", "entries": [ - "A pillar of water rises up into a humanoid shape, steam trailing from its boiling form." - ] - }, - { - "type": "entries", - "name": "Boiling Water", - "entries": [ - "Fire-infused water elementals are created when water elementals spend great lengths of time in superheated water, such as the borderlands between the Elemental Planes of Fire and Water, or when they are inundated with large amounts of fire magic. The elementals are irreparably changed and exist in a state between fire and water elemental. Too fiery for one and too watery for the other, they often find their way to the Material Plane, where they can carve out their own territory." + "The dark gelatinous creature's form constantly shifts and swirls incomprehensibly." ] }, + "There are places in the depths of the world where the barrier between the Material Plane and the Void grows thin. When a black pudding spends too much time in one of these places, it absorbs the foul energies and becomes an eldritch ooze. These creatures move mindlessly through the lightless depths, seeking wills to destroy.", { "type": "entries", - "name": "Geothermal Dwellers", + "name": "Drawn to Madness", "entries": [ - "Fire-infused water elementals prefer to inhabit areas with water heated by geothermal activity, such as hot springs and geysers. They claim such locations as their homes and grow violent when creatures harm or pollute their claimed waters. Fire-infused water elementals get along well with {@creature hverhuldra|ToB2}, who value the elementals for their strength and ability to discourage violence between visitors." + "Despite their mindlessness, eldritch oozes seem to be drawn to areas where madness is already rampant. When they escape to the surface world, they inevitably migrate to asylums or other locations where the insane congregate." ] }, { "type": "entries", - "name": "Elemental Nature", + "name": "Ooze Nature", "entries": [ - "A fire-infused water elemental doesn't require air, food, drink, or sleep." + "An eldritch ooze doesn't require sleep." ] } ] @@ -25150,426 +24706,37 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Fire-Infused%20Water%20Elemental.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Eldritch%20Ooze.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Eldritch%20Ooze%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ - "dexterity" + "wisdom" ] }, { - "name": "Ice Elemental", + "name": "Emperor's Hyena", "source": "ToB2", - "page": 133, - "size": [ - "L" - ], - "environment": [ - "arctic" - ], - "type": "elemental", - "alignment": [ - "N" - ], - "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 15 - } - ], - "hp": { - "average": 114, - "formula": "12d10 + 48" - }, - "speed": { - "climb": 20, - "burrow": 30, - "walk": 30 - }, - "str": 18, - "dex": 9, - "con": 19, - "int": 5, - "wis": 14, - "cha": 6, - "save": { - "str": "+7" - }, - "passive": 12, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "fire" - ], - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "cold", - "poison" - ], - "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "unconscious" - ], - "languages": [ - "Aquan" - ], - "languageTags": [ - "AQ" - ], - "cr": "5", - "trait": [ - { - "name": "Ice Glide", - "entries": [ - "The elemental can burrow through nonmagical ice. While doing so, the elemental doesn't disturb the material it moves through." - ] - }, - { - "name": "Ice Walk", - "entries": [ - "The ice elemental can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." - ] - }, - { - "name": "Splinter", - "entries": [ - "A creature that hits the ice elemental with a melee weapon attack that deals bludgeoning damage while within 5 feet of the elemental takes 3 ({@damage 1d6}) piercing damage as shards of ice fly out from the elemental's body." - ] - } - ], - "damageTags": [ - "S", - "C", - "F", - "P" - ], - "conditionInflict": [ - "restrained", - "petrified" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The ice elemental makes two ice claw attacks." - ] - }, - { - "name": "Ice Claw", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}22 ({@damage 4d8 + 4}) slashing damage." - ] - }, - { - "name": "Encase in Ice", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one creature. {@h}14 ({@damage 4d6}) cold damage, and the target must make a {@dc 14} Constitution saving throw. On a failure, ice begins to form around the creature, and it is {@condition restrained}. The {@condition restrained} creature must repeat the saving throw at the end of its next turn, becoming {@condition petrified} in ice on a failure or ending the effect on a success. The petrification lasts until the creature spends at least 1 hour in a warm environment. Alternatively, a creature can be freed of the {@condition restrained} or {@condition petrified} conditions if it takes at least 10 fire damage." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ice%20Elemental%20%28Token%29.png", - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "A humanoid-shaped block of ice lumbers forward on angular legs." - ] - }, - { - "type": "entries", - "name": "Visitors from Polar Portals", - "entries": [ - "Remote polar regions possess their own entrances to the demiplane of ice. Ice elementals emerge from the core of ancient glaciers or rise from foot-thick patches of permafrost. They are aware of portals to their demiplane, but they often choose to traverse terrestrial lands as long as the temperatures remain below freezing. Though not inherently malevolent, they enjoy enclosing warm-blooded foes in ice and watching as the creatures freeze. Some ice elementals even decorate their lairs with these \"sculptures.\"" - ] - }, - { - "type": "entries", - "name": "Rivals to Water Elementals", - "entries": [ - "Water elementals view themselves as creatures formed of a \"pure\" element and look down upon ice elementals, which they see as lesser due to their reliance on cold temperatures. Ice elementals, in turn, believe the water elemental's susceptibility to cold gives the ice elemental superiority in physical combat. When the two elemental creatures meet, they posture and taunt each other in Aquan before attacking." - ] - }, - { - "type": "entries", - "name": "Elemental Nature", - "entries": [ - "The ice elemental doesn't require air, food, drink, or sleep." - ] - } - ] - } - ] - }, - { - "type": "inset", - "name": "Ice Elementals in Midgard", - "entries": [ - "Summoned by Boreas' faithful, ice elementals protect frozen temples to the deity. While most of these temples are in locations suited to the elementals, ice elementals that serve Boreas allow themselves the discomfort of a temperate climate if it is necessary for protecting a temple. Ice elementals often accompany giants, ogres, and trolls when they seek to conquer southern lands in Boreas' name." - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ice%20Elemental.webp" - } - } - ] - }, - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Magnetic Elemental", - "source": "ToB2", - "page": 134, - "size": [ - "L" - ], - "environment": [ - "hill", - "mountain" - ], - "type": "elemental", - "alignment": [ - "N" - ], - "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 16 - } - ], - "hp": { - "average": 95, - "formula": "10d10 + 40" - }, - "speed": { - "fly": { - "number": 20, - "condition": "(hover)" - }, - "burrow": 20, - "canHover": true, - "walk": 30 - }, - "str": 18, - "dex": 12, - "con": 18, - "int": 6, - "wis": 10, - "cha": 6, - "passive": 10, - "senses": [ - "darkvision 60 ft.", - "tremorsense 30 ft." - ], - "senseTags": [ - "D", - "T" - ], - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "lightning", - "poison" - ], - "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "prone", - "unconscious" - ], - "languages": [ - "Terran" - ], - "languageTags": [ - "T" - ], - "cr": "6", - "trait": [ - { - "name": "Controlled Polarity", - "entries": [ - "The magnetic elemental has advantage on attack rolls against a creature if the creature is wearing metal armor. A creature attacking the magnetic elemental with a metal weapon while within 10 feet of it has disadvantage on the attack roll." - ] - }, - { - "name": "Magnetism", - "entries": [ - "When the magnetic elemental moves, Medium and smaller metal objects that aren't being worn or carried are pulled up to 5 feet closer to the magnetic elemental. If this movement pulls the object into the elemental's space, the item sticks to the elemental. A successful {@dc 15} Strength check removes a stuck item from the elemental. Objects made of gold and silver are unaffected by this trait." - ] - } - ], - "damageTags": [ - "B", - "O" - ], - "conditionInflict": [ - "grappled" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The magnetic elemental makes two slam attacks." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." - ] - }, - { - "name": "Magnetic Pulse {@recharge 4}", - "entries": [ - "The magnetic elemental releases a magnetic pulse, choosing to pull or push nearby metal objects. Objects made of gold or silver are unaffected by the elemental's Pulse.", - { - "type": "list", - "items": [ - { - "type": "item", - "name": "Pull.", - "entries": [ - "Each creature that is wearing metal armor or holding a metal weapon within 5 feet of the magnetic elemental must succeed on a {@dc 15} Strength saving throw or the metal items worn or carried by it stick to the magnetic elemental. A creature that is made of metal or is wearing metal armor and that fails the saving throw is stuck to the elemental and {@condition grappled} (escape {@dc 15}). If the item is a weapon and the wielder can't or won't let go of the weapon, the wielder is stuck to the elemental and {@condition grappled} (escape {@dc 15}). A stuck object can't be used. {@condition Grappled} and stuck creatures and objects move with the elemental when it moves. A creature can take its action to remove one creature or object from the elemental by succeeding on a {@dc 15} Strength check. The magnetic elemental's Armor Class increases by 1 for each creature {@condition grappled} in this way." - ] - }, - { - "type": "item", - "name": "Push.", - "entries": [ - "Each creature that is wearing metal armor or holding a metal weapon within 10 feet of the elemental must make a {@dc 15} Strength saving throw. On a failure, a target takes 21 ({@damage 6d6}) force damage and is pushed up to 10 feet away from the elemental. On a success, a target takes half the damage and isn't pushed. A creature {@condition grappled} by the elemental has disadvantage on this saving throw." - ] - } - ] - } - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Magnetic%20Elemental%20%28Token%29.png", - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The large, smooth rock stands, the air around it humming with energy. As it walks, nearby daggers, lanterns, and buckled boots move to follow it." - ] - }, - "Magnetic elementals spontaneously appear where the Plane of Earth meets the Plane of Air. They are magnetized, rocky creatures capable of switching their polarity to repel attacks and pull enemies closer.", - { - "type": "entries", - "name": "Smooth Stone", - "entries": [ - "Magnetic elementals are worn smooth by the elemental air that creates them. They are able to harness this air to fly, and, when on the Material Plane, they occupy areas where vast swaths of stone are exposed to the sky, such as mountain peaks and deep canyons." - ] - }, - { - "type": "entries", - "name": "Iron Summons", - "entries": [ - "Spellcasters who want to conjure a magnetic elemental must mix iron shavings into the soft clay. Such spellcasters must take caution, however, as the elementals often inadvertently attract the armor and weapons of those nearby." - ] - }, - { - "type": "entries", - "name": "Elemental Nature", - "entries": [ - "The magnetic elemental doesn't require air, food, drink, or sleep." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Magnetic%20Elemental.webp" - } - } - ] - }, - "savingThrowForced": [ - "strength" - ] - }, - { - "name": "Emperor's Hyena", - "source": "ToB2", - "page": 135, + "page": 135, "size": [ "M" ], - "environment": [ - "underdark" - ], "type": "undead", "alignment": [ "N", @@ -25602,13 +24769,10 @@ "skill": { "perception": "+2" }, - "passive": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 12, "resist": [ "cold", "necrotic", @@ -25633,11 +24797,6 @@ "languages": [ "understands Common and Darakhul but can't speak" ], - "languageTags": [ - "C", - "OTH", - "CS" - ], "cr": "4", "trait": [ { @@ -25659,17 +24818,6 @@ ] } ], - "damageTags": [ - "P", - "N" - ], - "conditionInflict": [ - "exhaustion", - "poisoned" - ], - "traitTags": [ - "Pack Tactics" - ], "action": [ { "name": "Multiattack", @@ -25690,15 +24838,9 @@ ] } ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Emperor's%20Hyena%20%28Token%29.png", "fluff": { "entries": [ { @@ -25750,6 +24892,34 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Emperor's%20Hyena%20%28Token%29.png", + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "OTH" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "exhaustion", + "poisoned" + ], "savingThrowForced": [ "constitution" ] @@ -25761,10 +24931,6 @@ "size": [ "M" ], - "environment": [ - "farmland", - "urban" - ], "type": { "type": "monstrosity", "tags": [ @@ -25805,19 +24971,13 @@ "perception": "+5", "stealth": "+4" }, - "passive": 15, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 15, "languages": [ "Common" ], - "languageTags": [ - "C" - ], "cr": "5", "trait": [ { @@ -25845,17 +25005,6 @@ ] } ], - "damageTags": [ - "S", - "B" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Ambusher", - "Shapechanger" - ], "action": [ { "name": "Multiattack", @@ -25876,13 +25025,10 @@ ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "farmland", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Empusa%20%28Token%29.png", "fluff": { "entries": [ { @@ -25933,19 +25079,40 @@ } ] }, - "savingThrowForced": [ - "strength" - ] - }, - { - "name": "Eonic Savant", - "source": "ToB2", - "page": 137, - "size": [ - "M" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Empusa%20%28Token%29.png", + "traitTags": [ + "Ambusher", + "Shapechanger" ], - "environment": [ - "planar" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Eonic Savant", + "source": "ToB2", + "page": 137, + "size": [ + "M" ], "type": { "type": "humanoid", @@ -25996,52 +25163,10 @@ "Giant", "Sylvan" ], - "languageTags": [ - "C", - "OTH", - "GI", - "S" - ], "cr": "7", - "trait": [ - { - "name": "Amend Time", - "entries": [ - "As a bonus action, the savant alters the strands of time surrounding a creature it can see within 30 feet. If the target is friendly, the target has advantage on its next weapon attack roll. If the target is hostile, the target must succeed on a {@dc 15} Charisma saving throw or have disadvantage on its next weapon attack roll." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The savant has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Past and Future, Present", - "entries": [ - "A savant is always accompanied by its past and future selves. They occupy the savant's same space seconds before and after the savant and can't be targeted separately. They provide the savant with the following benefits.", - { - "type": "list", - "items": [ - "The savant can concentrate on two spells simultaneously. If it casts a third spell that requires concentration, the savant loses concentration on the oldest spell. If the savant is concentrating on two spells and loses concentration because of taking damage, it loses concentration on the oldest spell.", - "When a creature targets the savant with an attack, roll a {@dice d6}. On a 1 through 4, the attack hits one of the savant's future or past selves, halving the damage the savant takes. On a 5 or 6, the attack hits the savant, and it takes damage as normal. The savant is still the target of the attack and is subject to effects that trigger when a creature is hit or damaged." - ] - } - ] - } - ], - "damageTags": [ - "B", - "O" - ], - "traitTags": [ - "Magic Resistance" - ], "spellcasting": [ { - "type": "spellcasting", "name": "Spellcasting", - "ability": "int", "headerEntries": [ "The savant is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 8} to hit with spell attacks). The savant has the following wizard spells prepared:" ], @@ -26093,14 +25218,37 @@ "{@spell bigby's hand|phb|arcane hand}" ] } - } + }, + "ability": "int", + "type": "spellcasting" } ], - "spellcastingTags": [ - "CW" - ], - "conditionInflictSpell": [ - "unconscious" + "trait": [ + { + "name": "Amend Time", + "entries": [ + "As a bonus action, the savant alters the strands of time surrounding a creature it can see within 30 feet. If the target is friendly, the target has advantage on its next weapon attack roll. If the target is hostile, the target must succeed on a {@dc 15} Charisma saving throw or have disadvantage on its next weapon attack roll." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The savant has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Past and Future, Present", + "entries": [ + "A savant is always accompanied by its past and future selves. They occupy the savant's same space seconds before and after the savant and can't be targeted separately. They provide the savant with the following benefits.", + { + "type": "list", + "items": [ + "The savant can concentrate on two spells simultaneously. If it casts a third spell that requires concentration, the savant loses concentration on the oldest spell. If the savant is concentrating on two spells and loses concentration because of taking damage, it loses concentration on the oldest spell.", + "When a creature targets the savant with an attack, roll a {@dice d6}. On a 1 through 4, the attack hits one of the savant's future or past selves, halving the damage the savant takes. On a 5 or 6, the attack hits the savant, and it takes damage as normal. The savant is still the target of the attack and is subject to effects that trigger when a creature is hit or damaged." + ] + } + ] + } ], "action": [ { @@ -26116,13 +25264,9 @@ ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Eonic%20Savant%20%28Token%29.png", "fluff": { "entries": [ { @@ -26167,11 +25311,37 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Eonic%20Savant%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI", + "OTH", + "S" + ], + "damageTags": [ + "B", + "O" + ], "damageTagsSpell": [ "B", "F", "O" ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "unconscious" + ], "savingThrowForced": [ "charisma" ], @@ -26189,22 +25359,6 @@ "size": [ "L" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], "type": "construct", "alignment": [ "N" @@ -26235,13 +25389,10 @@ "skill": { "perception": "+6" }, - "passive": 16, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], - "senseTags": [ - "B" - ], + "passive": 16, "resist": [ { "note": "from nonmagical attacks", @@ -26272,12 +25423,6 @@ "languages": [ "understands Common, Deep Speech, and Draconic but can't speak" ], - "languageTags": [ - "C", - "DS", - "DR", - "CS" - ], "cr": "10", "trait": [ { @@ -26294,10 +25439,6 @@ ] } ], - "damageTags": [ - "B", - "O" - ], "action": [ { "name": "Multiattack", @@ -26312,13 +25453,22 @@ ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fabricator%20%28Token%29.png", "fluff": { "entries": [ { @@ -26368,7 +25518,27 @@ } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fabricator%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "DR", + "DS" + ], + "damageTags": [ + "B", + "O" + ], + "miscTags": [ + "MW" + ] }, { "name": "Faceless Wanderer", @@ -26377,9 +25547,6 @@ "size": [ "M" ], - "environment": [ - "planar" - ], "type": "aberration", "alignment": [ "N", @@ -26409,13 +25576,10 @@ "save": { "wis": "+3" }, - "passive": 12, "senses": [ "blindsight 60 ft." ], - "senseTags": [ - "B" - ], + "passive": 12, "resist": [ "cold" ], @@ -26433,10 +25597,6 @@ "all", "telepathy 60 ft." ], - "languageTags": [ - "XX", - "TP" - ], "cr": "4", "trait": [ { @@ -26452,13 +25612,6 @@ ] } ], - "damageTags": [ - "S", - "Y" - ], - "traitTags": [ - "Regeneration" - ], "action": [ { "name": "Multiattack", @@ -26479,13 +25632,9 @@ ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Faceless%20Wanderer%20%28Token%29.png", "fluff": { "entries": [ { @@ -26536,6 +25685,27 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Faceless%20Wanderer%20%28Token%29.png", + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "S", + "Y" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ "intelligence", "wisdom" @@ -26548,9 +25718,6 @@ "size": [ "H" ], - "environment": [ - "urban" - ], "type": "undead", "alignment": [ "C", @@ -26577,13 +25744,10 @@ "int": 14, "wis": 16, "cha": 15, - "passive": 13, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], - "senseTags": [ - "B" - ], + "passive": 13, "resist": [ "acid", "cold", @@ -26614,10 +25778,6 @@ "languages": [ "understands Common but can't speak" ], - "languageTags": [ - "C", - "CS" - ], "cr": "4", "trait": [ { @@ -26645,16 +25805,6 @@ ] } ], - "damageTags": [ - "C", - "Y" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "False Appearance" - ], "action": [ { "name": "Multiattack", @@ -26675,13 +25825,9 @@ ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Falsifier%20Fog%20%28Token%29.png", "fluff": { "entries": [ { @@ -26746,6 +25892,30 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Falsifier%20Fog%20%28Token%29.png", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "C", + "Y" + ], + "miscTags": [ + "AOE" + ], + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ "wisdom" ] @@ -26757,22 +25927,6 @@ "size": [ "M" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], "type": "undead", "alignment": [ "L", @@ -26808,13 +25962,10 @@ "deception": "+5", "religion": "+4" }, - "passive": 14, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 14, "resist": [ "acid", "cold", @@ -26850,40 +26001,10 @@ "languages": [ "any languages it knew in life" ], - "languageTags": [ - "LF" - ], "cr": "3", - "trait": [ - { - "name": "Incorporeal Movement", - "entries": [ - "The fane spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." - ] - }, - { - "name": "Veil of the Living", - "entries": [ - "During the day a fane spirit appears much as it did in life and loses its Incorporeal Movement trait, its Touch of Forgetfulness action, and its immunity to being {@condition grappled} and {@condition restrained}. It retains all other statistics. While in this form, it has a Strength score of 10. If attacked in this form, it relies on its spells to defend itself, but it reverts to its undead form as soon as it takes any damage.", - "When the sun sets or when it takes any damage, the fane spirit assumes its undead form, and it has all of its listed statistics. Any creature witnessing this transformation must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} until the end of its next turn. A fane spirit reverts to its living form in the morning, though creatures witnessing this don't need to make saving throws." - ] - } - ], - "damageTags": [ - "Y", - "O" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Incorporeal Movement" - ], "spellcasting": [ { - "type": "spellcasting", "name": "Innate Spellcasting", - "ability": "wis", "headerEntries": [ "The fane spirit's innate spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], @@ -26902,14 +26023,25 @@ "{@spell hold person}", "{@spell lesser restoration}" ] - } + }, + "ability": "wis", + "type": "spellcasting" } ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "paralyzed" + "trait": [ + { + "name": "Incorporeal Movement", + "entries": [ + "The fane spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + ] + }, + { + "name": "Veil of the Living", + "entries": [ + "During the day a fane spirit appears much as it did in life and loses its Incorporeal Movement trait, its Touch of Forgetfulness action, and its immunity to being {@condition grappled} and {@condition restrained}. It retains all other statistics. While in this form, it has a Strength score of 10. If attacked in this form, it relies on its spells to defend itself, but it reverts to its undead form as soon as it takes any damage.", + "When the sun sets or when it takes any damage, the fane spirit assumes its undead form, and it has all of its listed statistics. Any creature witnessing this transformation must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} until the end of its next turn. A fane spirit reverts to its living form in the morning, though creatures witnessing this don't need to make saving throws." + ] + } ], "action": [ { @@ -26919,10 +26051,22 @@ ] } ], - "miscTags": [ - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fane%20Spirit%20%28Token%29.png", "fluff": { "entries": [ { @@ -26973,9 +26117,35 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fane%20Spirit%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "O", + "Y" + ], "damageTagsSpell": [ "N" ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "conditionInflictSpell": [ + "paralyzed" + ], "savingThrowForced": [ "wisdom" ], @@ -26990,9 +26160,6 @@ "size": [ "M" ], - "environment": [ - "planar" - ], "type": "fey", "alignment": [ "L", @@ -27028,13 +26195,10 @@ "perception": "+3", "stealth": "+7" }, - "passive": 13, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 13, "resist": [ { "note": "from nonmagical attacks", @@ -27056,45 +26220,10 @@ "Sylvan", "Umbral" ], - "languageTags": [ - "C", - "E", - "S", - "OTH" - ], "cr": "5", - "trait": [ - { - "name": "Shadow Traveler (3/Day)", - "entries": [ - "As a bonus action while in shadows, dim light, or darkness, the far dorocha disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait." - ] - }, - { - "name": "Traveler in Darkness", - "entries": [ - "The far dorocha has advantage on Intelligence ({@skill Arcana}) checks made to know about shadow roads and shadow magic spells or items." - ] - }, - { - "name": "Under the Cloak of Night", - "entries": [ - "While in dim light or darkness, the far dorocha's AC includes its Charisma modifier, and it has advantage on saving throws." - ] - } - ], - "damageTags": [ - "P", - "I" - ], - "conditionInflict": [ - "poisoned" - ], "spellcasting": [ { - "type": "spellcasting", "name": "Innate Spellcasting", - "ability": "cha", "headerEntries": [ "The far dorocha's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components." ], @@ -27111,14 +26240,30 @@ "{@spell compulsion}", "{@spell darkness}" ] - } + }, + "ability": "cha", + "type": "spellcasting" } ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "prone" + "trait": [ + { + "name": "Shadow Traveler (3/Day)", + "entries": [ + "As a bonus action while in shadows, dim light, or darkness, the far dorocha disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait." + ] + }, + { + "name": "Traveler in Darkness", + "entries": [ + "The far dorocha has advantage on Intelligence ({@skill Arcana}) checks made to know about shadow roads and shadow magic spells or items." + ] + }, + { + "name": "Under the Cloak of Night", + "entries": [ + "While in dim light or darkness, the far dorocha's AC includes its Charisma modifier, and it has advantage on saving throws." + ] + } ], "action": [ { @@ -27141,15 +26286,9 @@ ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "THW", - "RW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Far%20Dorocha%20%28Token%29.png", "fluff": { "entries": [ { @@ -27193,6 +26332,37 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Far%20Dorocha%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "OTH", + "S" + ], + "damageTags": [ + "I", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "prone" + ], "savingThrowForced": [ "charisma", "constitution" @@ -27240,15 +26410,11 @@ "perception": "+9", "stealth": "+16" }, - "passive": 13, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], - "senseTags": [ - "B", - "SD" - ], + "passive": 13, "immune": [ "poison" ], @@ -27260,10 +26426,6 @@ "Common", "Draconic" ], - "languageTags": [ - "C", - "DR" - ], "cr": "19", "trait": [ { @@ -27291,22 +26453,6 @@ ] } ], - "damageTags": [ - "P", - "S", - "I" - ], - "conditionInflict": [ - "deafened", - "poisoned", - "prone" - ], - "traitTags": [ - "Flyby", - "Keen Senses", - "Magic Resistance", - "Pounce" - ], "action": [ { "name": "Multiattack", @@ -27339,14 +26485,6 @@ ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Felid%20Dragon%20%28Token%29.png", "fluff": { "entries": [ { @@ -27390,205 +26528,280 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Felid%20Dragon%20%28Token%29.png", + "traitTags": [ + "Flyby", + "Keen Senses", + "Magic Resistance", + "Pounce" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "deafened", + "poisoned", + "prone" + ], "savingThrowForced": [ "constitution", "strength" ] }, { - "name": "Commander of Horn and Gold", + "name": "Fennec Fox", "source": "ToB2", - "page": 144, + "page": 390, "size": [ - "M" + "T" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + 11 + ], + "hp": { + "average": 7, + "formula": "2d4 + 2" + }, + "speed": { + "burrow": 5, + "walk": 40 + }, + "str": 6, + "dex": 12, + "con": 12, + "int": 2, + "wis": 14, + "cha": 10, + "skill": { + "stealth": "+3" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, + "cr": "1/8", + "trait": [ + { + "name": "Keen Hearing and Sight", + "entries": [ + "The fennec fox has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + } ], "environment": [ - "mountain", - "planar" + "desert", + "underdark" + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Fennec foxes are tiny canids that make their homes in the shallow parts of the Underworld and the deserts of the Southlands. Their huge semi-erect ears and wide eyes give them a disarmingly friendly appearance." + ] + } + ] + } + ] + }, + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fennec%20Fox%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Fey Revenant", + "source": "ToB2", + "page": 150, + "size": [ + "L" ], "type": "fey", "alignment": [ "L", - "N" + "E" ], "ac": [ { "from": [ - "{@item plate armor|phb|plate}" + "natural armor" ], - "ac": 18 + "ac": 19 } ], "hp": { - "average": 153, - "formula": "18d8 + 72" + "average": 161, + "formula": "17d10 + 68" }, "speed": { - "walk": 40 + "climb": 30, + "walk": 30 }, - "str": 22, - "dex": 14, + "str": 14, + "dex": 18, "con": 18, - "int": 16, - "wis": 17, - "cha": 16, + "int": 10, + "wis": 14, + "cha": 14, "save": { - "dex": "+7", - "wis": "+8", - "cha": "+8" + "dex": "+7" }, "skill": { - "athletics": "+11", - "perception": "+8", - "persuasion": "+8", + "perception": "+5", "stealth": "+7" }, - "passive": 18, "senses": [ - "truesight 120 ft." - ], - "senseTags": [ - "U" + "darkvision 120 ft." ], + "passive": 15, "resist": [ - { - "note": "from nonmagical attacks not made with cold iron weapons", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "bludgeoning", + "piercing" ], "immune": [ - "cold", - "necrotic" + "poison" ], "conditionImmune": [ - "charmed", - "frightened" + "poisoned" ], "languages": [ "Common", - "Draconic", - "Goblin", + "Elvish", "Umbral" ], - "languageTags": [ - "C", - "DR", - "GO", - "OTH" - ], - "cr": { - "cr": "15", - "lair": "16" - }, + "cr": "7", "trait": [ { - "name": "Legendary Resistance (3/Day)", + "name": "Magic Resistance", "entries": [ - "If the commander fails a saving throw, he can choose to succeed instead." + "The fey revenant has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Magic Resistance", + "name": "Shadow Sight", "entries": [ - "The commander has advantage on saving throws against spells and other magical effects." + "Magical darkness doesn't impede the fey revenant's {@sense darkvision}." ] }, { - "name": "Overpowering Charge (1/Turn)", + "name": "Shadow Traveler (4/Day)", "entries": [ - "If the commander or his mount moves at least 20 feet straight toward a creature and then the commander hits it with a melee attack on the same turn, the target must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." + "As a bonus action while in shadows, dim light, or darkness, the fey revenant disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at its origin and destination when it uses this trait." ] - } - ], - "damageTags": [ - "C", - "N" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Legendary Resistances", - "Magic Resistance" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Spider Climb", "entries": [ - "The commander makes three melee attacks or two ranged attacks." + "The fey revenant can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Shadowsteel Spear", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) cold damage. If the target is a creature, its speed is reduced by 10 feet until the end of its next turn." + "While in sunlight, the fey revenant has disadvantage on attack rolls, as well as Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Drakefang Dart", + "name": "Thorn Body", "entries": [ - "{@atk rw} {@hit +11} to hit, range 60 ft., one target. {@h}13 ({@damage 2d6 + 6}) necrotic damage. If the target is a creature, it can't regain hit points until the start of the commander's next turn." + "A creature that touches the fey revenant or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) piercing damage." ] - }, + } + ], + "action": [ { - "name": "Shadow Slip", + "name": "Multiattack", "entries": [ - "If he is not in direct sunlight, the commander magically teleports, along with any equipment he is wearing or carrying, up to 60 feet to an unoccupied space he can see." + "The fey revenant makes three attacks, either with its shortsword or longbow. It can use its Queen's Grasp in place of one shortsword or longbow attack." ] }, { - "name": "Summon Drake (1/Day)", + "name": "Shortsword", "entries": [ - "The commander magically summons a {@creature wyvern} or an {@creature elder shadow drake|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}). The drake appears in an unoccupied space within 30 feet of the commander, acts as an ally of the commander, and willingly serves as his mount. It acts during the commander's turn and obeys his verbal commands. It remains for 1 hour, until the commander dies, or until the commander dismisses it as an action." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 3 ({@damage 1d6}) poison damage." ] - } - ], - "reaction": [ + }, { - "name": "Parry", + "name": "Longbow", "entries": [ - "The commander adds 5 to his AC against one attack that would hit him. To do so, the commander must see the attacker and be wielding a melee weapon." + "{@atk rw} {@hit +7} to hit, range 120/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 3 ({@damage 1d6}) poison damage." ] - } - ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "legendary": [ + }, { - "name": "Strike", + "name": "Queen's Grasp", "entries": [ - "The commander makes one melee or ranged attack." + "{@atk rw} {@hit +7} to hit, range 30/60 ft., one target. {@h}The target is {@condition restrained} by icy wisps of shadow. While {@condition restrained}, the creature takes 7 ({@damage 2d6}) cold damage at the start of each of its turns. As an action, the {@condition restrained} creature can make a {@dc 15} Strength check, bursting through the icy shadow on a success. The icy shadow can also be attacked and destroyed (AC 10; 5 hp; resistance to bludgeoning, piercing, and slashing damage; immunity to cold, necrotic, poison, and psychic damage)." ] - }, + } + ], + "variant": [ { - "name": "Shadow Dash (Costs 2 Actions)", + "type": "variant", + "name": "Fey Revenants of the Moonlit King", "entries": [ - "The commander uses Shadow Slip and can make one melee attack after he teleports, if a target is within range. If he does so, he has advantage on the attack roll." + "The {@creature Moonlit King|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) sometimes creates his own fey revenants. They have the following action option in place of the Queen's Grasp action:", + { + "type": "entries", + "name": "King's Fear", + "entries": [ + "One creature of the fey revenant's choice within 60 feet of it must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} for 1 minute. While {@condition frightened}, the creature takes 7 ({@damage 2d6}) radiant damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } ] }, { - "name": "One with Shadow (Costs 3 Actions)", + "type": "inset", + "name": "Fey Transformation", "entries": [ - "The commander becomes shadowy and insubstantial until the start of his next turn. For the duration, attack rolls against him have disadvantage, and he has advantage on Dexterity saving throws." + "A fey revenant retains the upper torso of its shadow fey body, its skin becomes thorny and bark-like, and its lower body changes into that of an arachnid or insect. Spiders, scorpions, and beetles are the most common, but many fey revenants have lower bodies resembling dragonflies, wasps, and locusts. Fey revenants with insect bodies that can fly have a flying speed of 30 feet." ] } ], - "miscTags": [ - "MW", - "RCH", - "RNG", - "RW", - "THW", - "MLW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Commander%20of%20Horn%20and%20Gold%20%28Token%29.png", "fluff": { "entries": [ { @@ -27600,52 +26813,26 @@ { "type": "quote", "entries": [ - "An imposing figure clad in black plate armor chased with gold embellishment steps out of the shadows, flourishing a claw-tipped black spear." + "An amalgam of shadow fey and spider, the thorn-covered fey appears out of the shadows and envelops its victim in icy tendrils of darkness." ] }, - "Kaedrin Blackwing cuts a striking image in his gold and black armor, adorned with the horns, teeth, and claws of elder shadow drakes. He is a tall, purple-skinned fey with a pair of curling ram's horns, and he moves with military precision. His voice is hollow, and his expression borders on cruel at the calmest of moments.", - "He is the Commander of Horn and Gold, and he oversees a watchtower that perches on a black mountain crag in the Plane of Shadow, where thick gray ashes drift from the leaden sky like grimy snow. The Tower of Horn and Gold is inhabited by a cadre of shadow fey knights and a contingent of goblin retainers and miners.", { "type": "entries", - "name": "Master of Drakes", + "name": "Will of the Fey Queen", "entries": [ - "A network of lightless tunnels and caverns inhabited by a host of {@creature elder shadow drake|Tob|shadow drakes} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) fills the black mountain beneath the tower. The commander and his knights have forged an alliance with the drakes, exchanging access to the tunnels\u2014and the drakes' service as fearsome mounts\u2014for protection, food, and treasure." + "Shadow fey who have proven themselves most loyal to the commands and desires of the fey courts catch the eye of the {@creature Queen of Night and Magic|ToB2}. She calls them to her court and blesses them with a measure of her power." ] }, { "type": "entries", - "name": "Guardian of Wealth and Power", - "entries": [ - "Besides the power the shadow drakes themselves represent, the tunnels beneath the tower brim with riches. Veins of shadow gold run through the rock, and the goblins and shadow fey diligently mine the precious substance." - ] - }, - { - "type": "inset", - "name": "The Commander in Midgard", - "entries": [ - "The Tower of Horn and Gold stands atop the Mistcall Mountains in the Shadow Realm, to the relative west of the Courts of the Shadow Fey. The commander holds this western border and defends the shadow gold mines, as well as a shadow road and powerful ley line nexus deep in the drake caverns.", - "Shadow gold resembles standard gold, but it is infused with the essence of the Shadow Ream. When the metal is molten, scratched, or bent, the damage to the metal is pitch black, revealing its true nature. Shadow fey mint coins and other trinkets from shadow gold, and shower it liberally upon mortals, buying their services, loyalty, and some say enslaving their souls, one coin at a time.", - "For more information on the shadow fey, see the {@i Midgard Worldbook}." - ] - }, - { - "type": "inset", - "name": "Touch of Iron", + "name": "Fey Transformation", "entries": [ - "Lords and ladies of the fey courts are timeless creatures, inured to many of the world's threats. A universal exception to this is weapons of {@item cold iron weapon|ToB2|cold-wrought iron}. This metal undoes the very fabric of a fey creature's life as it blights their ageless flesh. A cold iron weapon is treated as magical when used against any fey creature, and is the only weapon with any hope of harming the most powerful fey lords and ladies. However, cold iron weapons are difficult to construct. The skill and material required to produce such a weapon doubles its price or adds 100 gp to the cost, whichever is more. Finding a smith with the skill to make a durable weapon without the aid of fire is always difficult\u2014and finding one with the courage to anger the fey courts may be even harder." + "A fey revenant retains the upper torso of its shadow fey body, its skin becomes thorny and bark-like, and its lower body changes into that of an arachnid or insect. Spiders, scorpions, and beetles are the most common, but many fey revenants have lower bodies resembling dragonflies, wasps, and locusts. Fey revenants with insect bodies that can fly have a flying speed of 30 feet." ] } ] } ] - }, - { - "type": "entries", - "name": "The Commander's Lair", - "entries": [ - "The commander's lair is the Tower of Horn and Gold in the Plane of Shadow, as well as the dark mountain ridge on which the tower sits and the shadow drake tunnels in the rock beneath the tower.", - "When encountered in his lair, the commander has a challenge rating of 16 (15,000 XP)." - ] } ], "images": [ @@ -27653,73 +26840,95 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Commander%20of%20Horn%20and%20Gold.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Fey%20Revenant.webp" } } ] }, - "legendaryGroup": { - "name": "Commander of Horn and Gold", - "source": "ToB2" - }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fey%20Revenant%20%28Token%29.png", + "attachedItems": [ + "longbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Magic Resistance", + "Spider Climb", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "OTH" + ], + "damageTags": [ + "C", + "I", + "P", + "R" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "frightened", + "restrained" + ], "savingThrowForced": [ - "strength" + "wisdom" ] }, { - "name": "Mistress of Midnight Teeth", + "name": "Fire-Infused Water Elemental", "source": "ToB2", - "page": 146, + "page": 132, "size": [ - "S" - ], - "environment": [ - "forest", - "planar", - "urban" + "H" ], - "type": "fey", + "type": "elemental", "alignment": [ - "N", - "E" + "N" ], "ac": [ - 16 + { + "from": [ + "natural armor" + ], + "ac": 14 + } ], "hp": { - "average": 130, - "formula": "20d6 + 60" + "average": 138, + "formula": "12d12 + 60" }, "speed": { + "swim": 90, "walk": 30 }, - "str": 10, - "dex": 22, - "con": 16, - "int": 17, - "wis": 18, - "cha": 20, - "save": { - "str": "+5", - "wis": "+9", - "cha": "+10" - }, - "skill": { - "deception": "+10", - "insight": "+9", - "perception": "+9", - "stealth": "+11" - }, - "passive": 19, + "str": 20, + "dex": 14, + "con": 20, + "int": 5, + "wis": 10, + "cha": 8, "senses": [ - "truesight 120 ft." - ], - "senseTags": [ - "U" + "darkvision 60 ft." ], + "passive": 10, "resist": [ + "acid", + "cold", + "fire", { - "note": "from nonmagical attacks not made with cold iron weapons", + "note": "from nonmagical attacks", "resist": [ "bludgeoning", "piercing", @@ -27729,119 +26938,66 @@ } ], "immune": [ - "poison", - "necrotic" + "poison" ], "conditionImmune": [ - "charmed", - "frightened", - "poisoned" + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" ], "languages": [ - "Common", - "Goblin", - "Gnomish", - "Umbral" - ], - "languageTags": [ - "C", - "GO", - "G", - "OTH" + "Aquan" ], - "cr": { - "cr": "15", - "lair": "16" - }, + "cr": "7", "trait": [ { - "name": "Ambusher", + "name": "Water Form", "entries": [ - "In the first round of a combat, the mistress has advantage on attack rolls against any creature she has surprised." + "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." ] - }, + } + ], + "action": [ { - "name": "Legendary Resistance (3/Day)", + "name": "Multiattack", "entries": [ - "If the mistress fails a saving throw, she can choose to succeed instead." + "The elemental makes two slam attacks." ] }, { - "name": "Magic Resistance", - "entries": [ - "The mistress has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Shadow Stealth", - "entries": [ - "While in dim light or darkness, the mistress can take the {@action Hide} action as a bonus action." - ] - } - ], - "damageTags": [ - "N", - "S", - "C" - ], - "traitTags": [ - "Ambusher", - "Legendary Resistances", - "Magic Resistance" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The mistress makes two attacks: one with her Gnashing bite and one with her Thirsting Razor." - ] - }, - { - "name": "Gnashing Bite", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) necrotic damage, and the mistress regains hit points equal to the amount of damage dealt." - ] - }, - { - "name": "Thirsting Razor", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d4 + 6}) slashing damage plus 7 ({@damage 2d6}) necrotic damage. If the target is a creature that isn't a construct or undead, it must succeed on a {@dc 19} Constitution saving throw or lose 3 ({@damage 1d6}) hp at the start of each of its turns due to a bleeding wound. Each time the mistress hits the wounded target with this attack, the damage dealt by the wound increases by 3 ({@damage 1d6}). Any creature can take an action to stanch the wound with a successful {@dc 15} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing." - ] - }, - { - "name": "Animate Shadows", - "entries": [ - "The mistress targets up to three creatures she can see within 60 feet of her and magically imbues their shadows with momentary malevolent life. Each target must make a {@dc 18} Dexterity saving throw. On a failure, a target takes 18 ({@damage 4d8}) cold damage and is weakened for 1 minute. On a success, a creature takes half the damage and isn't weakened. A weakened creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength for 1 minute. A weakened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "legendary": [ - { - "name": "Slice", - "entries": [ - "The mistress makes one attack with her Thirsting Razor." - ] - }, - { - "name": "Evade", + "name": "Slam", "entries": [ - "The mistress moves up to her speed without provoking {@action opportunity attack|phb|opportunity attacks}." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Shadows Grasp (Costs 2 Actions)", + "name": "Scald {@recharge 6}", "entries": [ - "The mistress uses Animate Shadows." + "A fire-infused water elemental sprays a 30-foot cone of superheated water. Each creature in the area must make a {@dc 12} Dexterity saving throw. On a failure, a creature takes 21 ({@damage 6d6}) fire damage and is knocked {@condition prone}. On a success, a creature takes half as much damage and isn't knocked {@condition prone}." ] } ], - "miscTags": [ - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mistress%20of%20Midnight%20Teeth%20%28Token%29.png", "fluff": { "entries": [ { @@ -27853,53 +27009,33 @@ { "type": "quote", "entries": [ - "The elegant gnomish noblewoman smiles, flashing dazzling white teeth in contrast to her rich blue hair, and moves with fluid grace past a mirror. As she passes the mirror, her reflection briefly shows old blood caked on her face." + "A pillar of water rises up into a humanoid shape, steam trailing from its boiling form." ] }, - "Phylomara Gladrienne is mistress of the Court of Midnight Teeth, an influential and loyal vassal to the queen and king of the shadow fey courts. She is a refined and fashionable gnome, bedecked in fine silks and gleaming jewels that compliment her azure hair. She styles her locks elaborately and never quite the same way twice, setting trends among her courtiers. Beneath this veneer of civility and style, however, blood and secrets await.", - "Manicured lawns, incredibly lifelike statues, and bubbling fountains filled with inky midnight waters surround her home. String music drifts on the perpetual gloom, beckoning travelers to this oasis of lantern-dappled beauty.", { "type": "entries", - "name": "Lady of the Blue Barbers", + "name": "Boiling Water", "entries": [ - "The gnome courtiers of Midnight Teeth who attend the mistress in her home also serve as her agents abroad. They call themselves the Blue Barbers, after their universally blue hair and their desire to bring style to all they meet. They serve as valets, barbers, art dealers, decorators, and stylists of all kinds. The Blue Barbers are polite, gregarious, and knowledgeable on a variety of topics, which they eagerly share while plying their trade." + "Fire-infused water elementals are created when water elementals spend great lengths of time in superheated water, such as the borderlands between the Elemental Planes of Fire and Water, or when they are inundated with large amounts of fire magic. The elementals are irreparably changed and exist in a state between fire and water elemental. Too fiery for one and too watery for the other, they often find their way to the Material Plane, where they can carve out their own territory." ] }, { "type": "entries", - "name": "Hunger for Secrets and Flesh", + "name": "Geothermal Dwellers", "entries": [ - "The mistress is perpetually ravenous for secrets and flesh. The Blue Barbers are such sparkling conversationalists and irresistible gossips because every scrap of information passes from their lips to their mistress' ears.", - "The feasts and banquets thrown at her court are legendary. They are nightly events, and the perfect opportunity to seek her favor. She knows much that is hidden and might be willing to part with her knowledge in trade, but those who cross her learn too late of the insatiable hunger for living flesh yawning beneath her refined exterior." + "Fire-infused water elementals prefer to inhabit areas with water heated by geothermal activity, such as hot springs and geysers. They claim such locations as their homes and grow violent when creatures harm or pollute their claimed waters. Fire-infused water elementals get along well with {@creature hverhuldra|ToB2}, who value the elementals for their strength and ability to discourage violence between visitors." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "entries": [ + "A fire-infused water elemental doesn't require air, food, drink, or sleep." ] } ] } ] - }, - { - "type": "inset", - "name": "The Blue Barbers in Midgard", - "entries": [ - "The Blue Barbers are a staple sight in the Free City of Zobeck in Midgard. They are chatty, blue-haired and bearded gnomes set up on Wharf Street, offering haircuts, shaves, styles, and wonderful conversation.", - "The Blue Barbers are beginning to appear in other cities throughout the Crossroads region of Midgard and beyond, on the lookout for heroes of interest and skill who might one day be of use to their mistress.", - "For more information on the Blue Barbers, see the {@i Zobeck Gazetteer} and the {@i Midgard Worldbook}." - ] - }, - { - "type": "inset", - "name": "Touch of Cold Iron", - "entries": [ - "Lords and ladies of the fey courts are timeless creatures, inured to many of the world's threats. A universal exception to this is weapons of {@item cold iron weapon|ToB2|cold-wrought iron}. This metal undoes the very fabric of a fey creature's life as it blights their ageless flesh. A cold iron weapon is treated as magical when used against any fey creature, and is the only weapon with any hope of harming the most powerful fey lords and ladies. However, cold iron weapons are difficult to construct. The skill and material required to produce such a weapon doubles its price or adds 100 gp to the cost, whichever is more. Finding a smith with the skill to make a durable weapon without the aid of fire is always difficult\u2014and finding one with the courage to anger the fey courts may be even harder." - ] - }, - { - "type": "entries", - "name": "The Mistress' Lair", - "entries": [ - "The mistress resides within the Court of Midnight Teeth, a lavish manse of marble and silver in the Plane of Shadow. Giltframed mirrors adorn almost every wall. Goblin servants wait on gnome courtiers who wear outrageous, elaborate cobalt blue hairstyles.", - "When encountered in her lair, the mistress has a challenge rating of 16 (15,000 XP)." - ] } ], "images": [ @@ -27907,81 +27043,80 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mistress%20of%20Midnight%20Teeth.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Fire-Infused%20Water%20Elemental.webp" } } ] }, - "legendaryGroup": { - "name": "Mistress of Midnight Teeth", - "source": "ToB2" - }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fire-Infused%20Water%20Elemental%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ" + ], + "damageTags": [ + "B", + "F" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ - "constitution", "dexterity" ] }, { - "name": "Tarkun the Desiccated", + "name": "Flayed Wraith", "source": "ToB2", - "page": 148, + "page": 151, "size": [ "M" ], - "environment": [ - "desert" - ], - "type": "fey", + "type": "undead", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 16 - } + 12 ], "hp": { - "average": 85, - "formula": "10d8 + 40" + "average": 67, + "formula": "9d8 + 27" }, "speed": { - "walk": 30 + "canHover": true, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 19, - "dex": 14, - "con": 18, - "int": 17, - "wis": 13, - "cha": 18, + "str": 9, + "dex": 15, + "con": 17, + "int": 12, + "wis": 9, + "cha": 8, "save": { - "dex": "+5", - "wis": "+4", - "cha": "+7" - }, - "skill": { - "deception": "+7", - "insight": "+4", - "perception": "+4" + "wis": "+2" }, - "passive": 14, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "senseTags": [ - "D", - "T" + "darkvision 60 ft." ], + "passive": 9, "resist": [ - "acid", - "necrotic", - "poison", + "cold", { - "note": "from nonmagical attacks not made with cold iron weapons", + "note": "from nonmagical attacks not made with silvered weapons", "resist": [ "bludgeoning", "piercing", @@ -27991,116 +27126,70 @@ } ], "immune": [ - "fire" + "necrotic", + "poison" ], "conditionImmune": [ "charmed", - "frightened" + "exhaustion", + "paralyzed", + "poisoned", + "prone" ], "languages": [ - "Abyssal", - "Common", - "Elvish", - "Infernal", - "Umbral" - ], - "languageTags": [ - "AB", - "C", - "E", - "I", - "OTH" + "any languages it knew in life" ], - "cr": "8", + "cr": "5", "trait": [ { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If Tarkun fails a saving throw, he can choose to succeed instead." - ] - }, - { - "name": "Rejuvenation", + "name": "Sunlight Sensitivity", "entries": [ - "If killed in a desert, Tarkun's body reforms from the desert sands in 24 hours, regaining all his hp and becoming active again. His new body appears anywhere within the desert confines of his realm. Only the complete removal of his body from the desert prevents this trait from functioning." + "While in sunlight, the flayed wraith has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Sand Stride", + "name": "Torturer", "entries": [ - "Tarkun can burrow through nonmagical sand at his walking speed. While doing so, he doesn't disturb the material he moves through. In addition, difficult terrain composed of sand doesn't cost him extra movement." + "When the flayed wraith reduces a creature to 0 hp, it knocks out the creature, which falls {@condition unconscious} and is stable." ] } ], - "damageTags": [ - "B", - "F" - ], - "conditionInflict": [ - "prone", - "restrained" - ], - "traitTags": [ - "Legendary Resistances", - "Rejuvenation" - ], "action": [ { "name": "Multiattack", "entries": [ - "Tarkun makes two attacks." - ] - }, - { - "name": "Desiccating Fist", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage plus 10 ({@damage 3d6}) fire damage, and the target must succeed on a {@dc 14} Constitution saving throw or become cursed with Tarkun's desiccation. While cursed, the target can't regain hp, and its hp maximum decreases by 10 ({@damage 3d6}) for every 24 hours that elapse. If the curse reduces the target's hp maximum to 0, the target dies, and it rises 10 minutes later as an {@creature apaxrusl|ToB2} under Tarkun's control. The curse lasts until removed by the {@spell remove curse} spell or similar magic." - ] - }, - { - "name": "Searing Sand Bolt", - "entries": [ - "{@atk rs} {@hit +7} to hit, range 120 ft., one target. {@h}14 ({@damage 4d6}) fire damage." - ] - }, - { - "name": "Engulfing Sand Wave {@recharge 5}", - "entries": [ - "Tarkun releases a wave of rippling sand. Each creature within 20 feet of Tarkun must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 21 ({@damage 6d6}) bludgeoning damage and is knocked {@condition prone} and buried. On a success, a creature takes half the damage and isn't knocked {@condition prone} or buried. The buried target is {@condition restrained} and unable to breathe or stand up. A creature, including the target, can take an action to make a {@dc 15} Strength check, ending the buried state on a success. The area becomes difficult terrain." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "conditionInflictLegendary": [ - "blinded" - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "Tarkun moves up to his speed without provoking {@action opportunity attack|phb|opportunity attacks}." + "The flayed wraith uses its Howl of Agony. It then makes two claw attacks." ] }, { - "name": "Dessicating Touch (Costs 2 Actions)", + "name": "Claw", "entries": [ - "Tarkun uses his Desiccating Touch." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage plus 5 ({@damage 2d4}) necrotic damage." ] }, { - "name": "Blinding Standstorm (Costs 3 Actions)", + "name": "Howl of Agony", "entries": [ - "Tarkun creates a whirling sandstorm in a 10-foot-radius, 40-foot-high cylinder centered on a point he can see within 60 feet of him. When a creature enters the area for the first time on a turn or starts its turn there, it must succeed on a {@dc 15} Dexterity saving throw or be {@condition blinded} for 1 minute. Flying creatures have disadvantage on the saving throw. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The sandstorm lasts for 1 minute, until Tarkun uses this legendary action again, or until Tarkun dies." + "The wraith screams its pain into the mind of one creature it can see within 30 feet of it. The target must make a {@dc 14} Wisdom saving throw. On a failure, the target takes 10 ({@damage 3d6}) psychic damage and is {@condition incapacitated} as it doubles over in pain. On a success, the target takes half the damage and isn't {@condition incapacitated}." ] } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tarkun%20the%20Desiccated%20%28Token%29.png", "fluff": { "entries": [ { @@ -28112,48 +27201,33 @@ { "type": "quote", "entries": [ - "Wisps of grit dart around the creature's powerful form, his body seemingly made of sand. Only his tall, twisted horns belie this vision, a hint of what lurks beneath." - ] - }, - "Once a powerful and well-to-do Fey Lord, Tarkun's aspirations were set too high for his abilities. When a coup against a Fey Lady failed, Tarkun was stripped of his power and banished into the desert, where the Lady believed he would perish. Weakened and dying, Tarkun reached deep within the wastelands around him, tying the power of the ley lines he found there to the very fiber of his being. While the effort twisted and marred his once-beautiful form, he found not only a fountain of life but new power at his fingertips. The sands now answer the call of Tarkun the Desiccated.", - { - "type": "entries", - "name": "Coarse Visage", - "entries": [ - "Though his form is now shriveled and marred, Tarkun never lost his vanity. The fallen Fey Lord wills sand to enshroud him in a form that looks much like his former beauty, albeit a bit coarse. When incensed, gaps appear in his visage as the sand swirls about, revealing glimpses of his desiccated form beneath." + "This flying creature looks like the disembodied skin of a once-living person. Its mouth is twisted into a tortured scream, and its eyes gleam a baleful blue." ] }, { "type": "entries", - "name": "Sandy Minions", + "name": "Tortured to Death", "entries": [ - "Tarkun controls an ever-growing army of {@creature apaxrusl|ToB2}, which he is able to communicate with telepathically at any distance as long as they are within his desert. Able to speak through any of his minions' mouths, Tarkun can also experience their senses. He shares this connection with his {@creature zalikum|ToB2}, Hevn, as well." + "Flayed wraiths come into being when certain dark energies are present at the moment when an individual is tortured to death. Unlike typical wraiths, they retain the skin they wore in life. Often, the various forms of torture used against them are still evident on the canvas of their bodies." ] }, { "type": "entries", - "name": "Desert Prison", + "name": "Mad", "entries": [ - "The desert has given him new power and granted him life, but Tarkun is trapped within its confines. He cannot leave the desert by any means, mundane or magical. With his powers, he is slowly pushing that barrier outward, covering the surrounding lands in sand. He strives for a future when he has regained his former power and can smother the fey courts in his sandy retribution." + "The flayed wraith is in a perpetual state of madness, reliving the days and moments that led to its demise. Flayed wraiths constantly feel the slice of the blade through their skin, the pain of blunt trauma to fingers and toes, or other objects being used on their bodies for the sheer purpose of causing agony. In death, they now seek to cause this same pain to others. They often keep their victims alive to inflict the unspeakable things that were once done to them upon the living. They desire to bring the same pain to others that was once so mercilessly brought against them, and in so doing, at least in their twisted minds, become the masters of life and death." ] }, { "type": "entries", - "name": "Sandbound Nature", + "name": "Undead Nature", "entries": [ - "While in a desert, Tarkun doesn't require air, food, drink, or sleep." + "A flayed wraith doesn't require air, food, drink, or sleep." ] } ] } ] - }, - { - "type": "inset", - "name": "Touch of Cold Iron", - "entries": [ - "Lords and ladies of the fey courts are timeless creatures, inured to many of the world's threats. A universal exception to this is weapons of {@item cold iron weapon|ToB2|cold-wrought iron}. This metal undoes the very fabric of a fey creature's life as it blights their ageless flesh. A cold iron weapon is treated as magical when used against any fey creature, and is the only weapon with any hope of harming the most powerful fey lords and ladies. However, cold iron weapons are difficult to construct. The skill and material required to produce such a weapon doubles its price or adds 100 gp to the cost, whichever is more. Finding a smith with the skill to make a durable weapon without the aid of fire is always difficult\u2014and finding one with the courage to anger the fey courts may be even harder." - ] } ], "images": [ @@ -28161,396 +27235,136 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tarkun%20the%20Desiccated.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Flayed%20Wraith.webp" } } ] }, - "legendaryGroup": { - "name": "Tarkun the Desiccated", - "source": "ToB2" - }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Flayed%20Wraith%20%28Token%29.png", + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "S", + "Y" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], "savingThrowForced": [ - "constitution", - "dexterity" + "wisdom" ] }, { - "name": "Fey Revenant", + "name": "Fleshdreg", "source": "ToB2", - "page": 150, + "page": 152, "size": [ - "L" - ], - "environment": [ - "underdark" + "H" ], - "type": "fey", + "type": "plant", "alignment": [ - "L", - "E" + "N", + "G" ], "ac": [ { "from": [ "natural armor" ], - "ac": 19 + "ac": 15 } ], "hp": { - "average": 161, - "formula": "17d10 + 68" + "average": 115, + "formula": "10d12 + 50" }, "speed": { - "climb": 30, "walk": 30 }, - "str": 14, - "dex": 18, - "con": 18, - "int": 10, - "wis": 14, - "cha": 14, + "str": 19, + "dex": 6, + "con": 20, + "int": 13, + "wis": 16, + "cha": 7, "save": { - "dex": "+7" + "con": "+8" }, "skill": { - "perception": "+5", - "stealth": "+7" + "insight": "+6", + "nature": "+4" }, - "passive": 15, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "darkvision 60 ft." ], + "passive": 13, "resist": [ - "bludgeoning", - "piercing" + "fire" ], "immune": [ - "poison" + "acid" ], "conditionImmune": [ - "poisoned" + "exhaustion", + "unconscious" ], "languages": [ "Common", - "Elvish", - "Umbral" - ], - "languageTags": [ - "C", - "E", - "OTH" + "Deep Speech", + "Sylvan" ], - "cr": "7", + "cr": "5", "trait": [ { - "name": "Magic Resistance", - "entries": [ - "The fey revenant has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Shadow Sight", + "name": "Regeneration", "entries": [ - "Magical darkness doesn't impede the fey revenant's {@sense darkvision}." + "The fleshdreg regains 5 hp at the start of its turn if it has at least 1 hp. If the fleshdreg uses its Disgorge Innards action, this trait doesn't function at the start of its next turn." ] - }, + } + ], + "action": [ { - "name": "Shadow Traveler (4/Day)", + "name": "Multiattack", "entries": [ - "As a bonus action while in shadows, dim light, or darkness, the fey revenant disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at its origin and destination when it uses this trait." + "The fleshdreg makes two slam attacks." ] }, { - "name": "Spider Climb", + "name": "Slam", "entries": [ - "The fey revenant can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}14 ({@damage 3d6 + 4}) bludgeoning damage." ] }, { - "name": "Sunlight Sensitivity", + "name": "Rock", "entries": [ - "While in sunlight, the fey revenant has disadvantage on attack rolls, as well as Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw} {@hit +7} to hit, reach 60/180 ft., one target. {@h}20 ({@damage 3d10 + 4}) bludgeoning damage." ] }, { - "name": "Thorn Body", + "name": "Disgorge Innards {@recharge 6}", "entries": [ - "A creature that touches the fey revenant or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) piercing damage." + "The fleshdreg expels acidic sludge in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 16} Dexterity saving throw, taking 18 ({@damage 4d8}) acid damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw takes 9 ({@damage 2d8}) acid damage the end of its next turn, unless it or a creature within 5 feet of it takes an action to remove the sludge." ] } ], - "damageTags": [ - "P", - "I", - "C", - "R" - ], - "conditionInflict": [ - "restrained", - "frightened" - ], - "traitTags": [ - "Magic Resistance", - "Spider Climb", - "Sunlight Sensitivity" + "environment": [ + "swamp" ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The fey revenant makes three attacks, either with its shortsword or longbow. It can use its Queen's Grasp in place of one shortsword or longbow attack." - ] - }, - { - "name": "Shortsword", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 3 ({@damage 1d6}) poison damage." - ] - }, - { - "name": "Longbow", - "entries": [ - "{@atk rw} {@hit +7} to hit, range 120/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 3 ({@damage 1d6}) poison damage." - ] - }, - { - "name": "Queen's Grasp", - "entries": [ - "{@atk rw} {@hit +7} to hit, range 30/60 ft., one target. {@h}The target is {@condition restrained} by icy wisps of shadow. While {@condition restrained}, the creature takes 7 ({@damage 2d6}) cold damage at the start of each of its turns. As an action, the {@condition restrained} creature can make a {@dc 15} Strength check, bursting through the icy shadow on a success. The icy shadow can also be attacked and destroyed (AC 10; 5 hp; resistance to bludgeoning, piercing, and slashing damage; immunity to cold, necrotic, poison, and psychic damage)." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fey%20Revenant%20%28Token%29.png", - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "An amalgam of shadow fey and spider, the thorn-covered fey appears out of the shadows and envelops its victim in icy tendrils of darkness." - ] - }, - { - "type": "entries", - "name": "Will of the Fey Queen", - "entries": [ - "Shadow fey who have proven themselves most loyal to the commands and desires of the fey courts catch the eye of the {@creature Queen of Night and Magic|ToB2}. She calls them to her court and blesses them with a measure of her power." - ] - }, - { - "type": "entries", - "name": "Fey Transformation", - "entries": [ - "A fey revenant retains the upper torso of its shadow fey body, its skin becomes thorny and bark-like, and its lower body changes into that of an arachnid or insect. Spiders, scorpions, and beetles are the most common, but many fey revenants have lower bodies resembling dragonflies, wasps, and locusts. Fey revenants with insect bodies that can fly have a flying speed of 30 feet." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Fey%20Revenant.webp" - } - } - ] - }, - "variant": [ - { - "type": "variant", - "name": "Fey Revenants of the Moonlit King", - "entries": [ - "The {@creature Moonlit King|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) sometimes creates his own fey revenants. They have the following action option in place of the Queen's Grasp action:", - { - "type": "entries", - "name": "King's Fear", - "entries": [ - "One creature of the fey revenant's choice within 60 feet of it must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} for 1 minute. While {@condition frightened}, the creature takes 7 ({@damage 2d6}) radiant damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ] - }, - { - "type": "inset", - "name": "Fey Transformation", - "entries": [ - "A fey revenant retains the upper torso of its shadow fey body, its skin becomes thorny and bark-like, and its lower body changes into that of an arachnid or insect. Spiders, scorpions, and beetles are the most common, but many fey revenants have lower bodies resembling dragonflies, wasps, and locusts. Fey revenants with insect bodies that can fly have a flying speed of 30 feet." - ] - } - ], - "attachedItems": [ - "longbow|phb", - "shortsword|phb" - ], - "savingThrowForced": [ - "wisdom" - ] - }, - { - "name": "Flayed Wraith", - "source": "ToB2", - "page": 151, - "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], - "type": "undead", - "alignment": [ - "N", - "E" - ], - "ac": [ - 12 - ], - "hp": { - "average": 67, - "formula": "9d8 + 27" - }, - "speed": { - "canHover": true, - "fly": { - "number": 60, - "condition": "(hover)" - }, - "walk": 0 - }, - "str": 9, - "dex": 15, - "con": 17, - "int": 12, - "wis": 9, - "cha": 8, - "save": { - "wis": "+2" - }, - "passive": 9, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "cold", - { - "note": "from nonmagical attacks not made with silvered weapons", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "paralyzed", - "poisoned", - "prone" - ], - "languages": [ - "any languages it knew in life" - ], - "languageTags": [ - "LF" - ], - "cr": "5", - "trait": [ - { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the flayed wraith has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - }, - { - "name": "Torturer", - "entries": [ - "When the flayed wraith reduces a creature to 0 hp, it knocks out the creature, which falls {@condition unconscious} and is stable." - ] - } - ], - "damageTags": [ - "S", - "N", - "Y" - ], - "conditionInflict": [ - "incapacitated" - ], - "traitTags": [ - "Sunlight Sensitivity" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The flayed wraith uses its Howl of Agony. It then makes two claw attacks." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage plus 5 ({@damage 2d4}) necrotic damage." - ] - }, - { - "name": "Howl of Agony", - "entries": [ - "The wraith screams its pain into the mind of one creature it can see within 30 feet of it. The target must make a {@dc 14} Wisdom saving throw. On a failure, the target takes 10 ({@damage 3d6}) psychic damage and is {@condition incapacitated} as it doubles over in pain. On a success, the target takes half the damage and isn't {@condition incapacitated}." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Flayed%20Wraith%20%28Token%29.png", "fluff": { "entries": [ { @@ -28562,28 +27376,28 @@ { "type": "quote", "entries": [ - "This flying creature looks like the disembodied skin of a once-living person. Its mouth is twisted into a tortured scream, and its eyes gleam a baleful blue." + "A mass of disgorged plant material lies at the base of this fleshy tree. Hollowed out areas give the impression of a mouth and a pair of eyes." ] }, { "type": "entries", - "name": "Tortured to Death", + "name": "Disgusting Display", "entries": [ - "Flayed wraiths come into being when certain dark energies are present at the moment when an individual is tortured to death. Unlike typical wraiths, they retain the skin they wore in life. Often, the various forms of torture used against them are still evident on the canvas of their bodies." + "At a distance, the fleshdreg's appearance is not quite so disturbing, but a close-up view invokes revulsion in many creatures. Their most unsettling aspect\u2014the constant spewing of plant material\u2014is due to a strange regenerative factor. The trees spontaneously generate plant material, which negatively interacts with their acidic interiors and causes them near-constant digestive discomfort. The fleshdregs can direct this acidified material as a spew, which temporarily suspends this continual production, but they are hesitant to do so except in extreme circumstances. If they lose too much acid or their acid somehow becomes neutralized, the pulpy material fills their innards, bloating them and eventually erupting through their skin." ] }, { "type": "entries", - "name": "Mad", + "name": "Friendly Trees", "entries": [ - "The flayed wraith is in a perpetual state of madness, reliving the days and moments that led to its demise. Flayed wraiths constantly feel the slice of the blade through their skin, the pain of blunt trauma to fingers and toes, or other objects being used on their bodies for the sheer purpose of causing agony. In death, they now seek to cause this same pain to others. They often keep their victims alive to inflict the unspeakable things that were once done to them upon the living. They desire to bring the same pain to others that was once so mercilessly brought against them, and in so doing, at least in their twisted minds, become the masters of life and death." + "Many intelligent creatures encountering fleshdregs judge them by their horrifying features, but the fleshdregs are amiable hosts. They understand that many creatures find them repulsive and react to hostility with calming words and a show of peace. Assuming they establish a friendly footing with visitors, they prove to be valuable sources of information about the surrounding territory. In some cases, fleshdregs volunteer to accompany their new acquaintances within a swamp, especially if the fleshdregs seek to relocate." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Otherworldly Origins", "entries": [ - "A flayed wraith doesn't require air, food, drink, or sleep." + "Scholars who have studied the strange trees conclude they derive from some foreign environment. They are split on whether the creatures come from beyond the stars or migrated from deep within the underworld. The scholars agree fleshdregs serve an environmental niche in their native habitat similar to trees and may be an otherworldly equivalent to treants. Fleshdregs assume that they've always existed in their swamps, but they aren't interested enough in their origins to argue with the scholars." ] } ] @@ -28596,185 +27410,34 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Flayed%20Wraith.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Fleshdreg.webp" } } ] }, - "savingThrowForced": [ - "wisdom" - ] - }, - { - "name": "Fleshdreg", - "source": "ToB2", - "page": 152, - "size": [ - "H" - ], - "environment": [ - "swamp" - ], - "type": "plant", - "alignment": [ - "N", - "G" - ], - "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 15 - } - ], - "hp": { - "average": 115, - "formula": "10d12 + 50" - }, - "speed": { - "walk": 30 - }, - "str": 19, - "dex": 6, - "con": 20, - "int": 13, - "wis": 16, - "cha": 7, - "save": { - "con": "+8" - }, - "skill": { - "insight": "+6", - "nature": "+4" - }, - "passive": 13, - "senses": [ - "darkvision 60 ft." + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fleshdreg%20%28Token%29.png", + "traitTags": [ + "Regeneration" ], "senseTags": [ "D" ], - "resist": [ - "fire" - ], - "immune": [ - "acid" - ], - "conditionImmune": [ - "exhaustion", - "unconscious" - ], - "languages": [ - "Common", - "Deep Speech", - "Sylvan" + "actionTags": [ + "Multiattack" ], "languageTags": [ "C", "DS", "S" ], - "cr": "5", - "trait": [ - { - "name": "Regeneration", - "entries": [ - "The fleshdreg regains 5 hp at the start of its turn if it has at least 1 hp. If the fleshdreg uses its Disgorge Innards action, this trait doesn't function at the start of its next turn." - ] - } - ], "damageTags": [ - "B", - "A" - ], - "traitTags": [ - "Regeneration" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The fleshdreg makes two slam attacks." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}14 ({@damage 3d6 + 4}) bludgeoning damage." - ] - }, - { - "name": "Rock", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 60/180 ft., one target. {@h}20 ({@damage 3d10 + 4}) bludgeoning damage." - ] - }, - { - "name": "Disgorge Innards {@recharge 6}", - "entries": [ - "The fleshdreg expels acidic sludge in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 16} Dexterity saving throw, taking 18 ({@damage 4d8}) acid damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw takes 9 ({@damage 2d8}) acid damage the end of its next turn, unless it or a creature within 5 feet of it takes an action to remove the sludge." - ] - } - ], - "actionTags": [ - "Multiattack" + "A", + "B" ], "miscTags": [ "AOE", "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fleshdreg%20%28Token%29.png", - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "A mass of disgorged plant material lies at the base of this fleshy tree. Hollowed out areas give the impression of a mouth and a pair of eyes." - ] - }, - { - "type": "entries", - "name": "Disgusting Display", - "entries": [ - "At a distance, the fleshdreg's appearance is not quite so disturbing, but a close-up view invokes revulsion in many creatures. Their most unsettling aspect\u2014the constant spewing of plant material\u2014is due to a strange regenerative factor. The trees spontaneously generate plant material, which negatively interacts with their acidic interiors and causes them near-constant digestive discomfort. The fleshdregs can direct this acidified material as a spew, which temporarily suspends this continual production, but they are hesitant to do so except in extreme circumstances. If they lose too much acid or their acid somehow becomes neutralized, the pulpy material fills their innards, bloating them and eventually erupting through their skin." - ] - }, - { - "type": "entries", - "name": "Friendly Trees", - "entries": [ - "Many intelligent creatures encountering fleshdregs judge them by their horrifying features, but the fleshdregs are amiable hosts. They understand that many creatures find them repulsive and react to hostility with calming words and a show of peace. Assuming they establish a friendly footing with visitors, they prove to be valuable sources of information about the surrounding territory. In some cases, fleshdregs volunteer to accompany their new acquaintances within a swamp, especially if the fleshdregs seek to relocate." - ] - }, - { - "type": "entries", - "name": "Otherworldly Origins", - "entries": [ - "Scholars who have studied the strange trees conclude they derive from some foreign environment. They are split on whether the creatures come from beyond the stars or migrated from deep within the underworld. The scholars agree fleshdregs serve an environmental niche in their native habitat similar to trees and may be an otherworldly equivalent to treants. Fleshdregs assume that they've always existed in their swamps, but they aren't interested enough in their origins to argue with the scholars." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Fleshdreg.webp" - } - } - ] - }, "savingThrowForced": [ "dexterity" ] @@ -28786,22 +27449,6 @@ "size": [ "M" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], "type": "undead", "alignment": [ "C", @@ -28835,13 +27482,10 @@ "perception": "+4", "stealth": "+6" }, - "passive": 14, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 14, "resist": [ "acid", "cold", @@ -28876,9 +27520,6 @@ "languages": [ "any languages it knew in life" ], - "languageTags": [ - "LF" - ], "cr": "4", "trait": [ { @@ -28894,13 +27535,6 @@ ] } ], - "damageTags": [ - "N", - "O" - ], - "traitTags": [ - "Incorporeal Movement" - ], "action": [ { "name": "Phantasmal Bite", @@ -28915,11 +27549,22 @@ ] } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fleshspurned%20%28Token%29.png", "fluff": { "entries": [ { @@ -28970,6 +27615,24 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fleshspurned%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ "constitution", "wisdom" @@ -28982,10 +27645,6 @@ "size": [ "S" ], - "environment": [ - "forest", - "urban" - ], "type": { "type": "fey", "tags": [ @@ -29021,49 +27680,19 @@ "performance": "+6", "sleight of hand": "+5" }, - "passive": 13, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 13, "languages": [ "Auran", "Common", "Sylvan" ], - "languageTags": [ - "AU", - "C", - "S" - ], "cr": "1", - "trait": [ + "spellcasting": [ { - "name": "Cacophony", - "entries": [ - "If three or more flithidirs are within 15 feet of each other, they can use their reactions to start a cacophony. Each creature that starts its turn within 30 feet of one of the flithidirs and that can hear the cacophony must succeed on a {@dc 10} Constitution saving throw or have disadvantage on its next attack roll or ability check. The DC increases by 1 for each flithidir participating in the cacophony to a maximum of {@dc 16}. To join or maintain an existing cacophony, a flithidir must use its bonus action on its turn and end its turn within 15 feet of another flithidir participating in the cacophony. The cacophony ends when less than three flithidir maintain it. A flithidir can still speak and cast spells with verbal components while participating in a cacophony." - ] - }, - { - "name": "Shapechanger", - "entries": [ - "The flithidir can use its action to polymorph into a Small humanoid, into a Small or smaller bird, or back into its true fey form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. No matter the form, it always has bright or multi-colored hair, fur, scales, or feathers. It reverts to its true form if it dies." - ] - } - ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Shapechanger" - ], - "spellcasting": [ - { - "type": "spellcasting", "name": "Innate Spellcasting", - "ability": "cha", "headerEntries": [ "The flithidir's innate spellcasting ability is Charisma (spell save {@dc 12}). It can innately cast the following spells, requiring no material components." ], @@ -29076,14 +27705,24 @@ "{@spell charm person}", "{@spell enthrall}" ] - } + }, + "ability": "cha", + "type": "spellcasting" } ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "charmed" + "trait": [ + { + "name": "Cacophony", + "entries": [ + "If three or more flithidirs are within 15 feet of each other, they can use their reactions to start a cacophony. Each creature that starts its turn within 30 feet of one of the flithidirs and that can hear the cacophony must succeed on a {@dc 10} Constitution saving throw or have disadvantage on its next attack roll or ability check. The DC increases by 1 for each flithidir participating in the cacophony to a maximum of {@dc 16}. To join or maintain an existing cacophony, a flithidir must use its bonus action on its turn and end its turn within 15 feet of another flithidir participating in the cacophony. The cacophony ends when less than three flithidir maintain it. A flithidir can still speak and cast spells with verbal components while participating in a cacophony." + ] + }, + { + "name": "Shapechanger", + "entries": [ + "The flithidir can use its action to polymorph into a Small humanoid, into a Small or smaller bird, or back into its true fey form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. No matter the form, it always has bright or multi-colored hair, fur, scales, or feathers. It reverts to its true form if it dies." + ] + } ], "action": [ { @@ -29113,16 +27752,10 @@ ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "environment": [ + "forest", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Flithidir%20%28Token%29.png", "fluff": { "entries": [ { @@ -29173,11 +27806,41 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Flithidir%20%28Token%29.png", + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AU", + "C", + "S" + ], + "damageTags": [ + "P" + ], "damageTagsSpell": [ "Y" ], - "attachedItems": [ - "dagger|phb" + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflictSpell": [ + "charmed" ], "savingThrowForced": [ "constitution" @@ -29193,10 +27856,6 @@ "size": [ "H" ], - "environment": [ - "forest", - "mountain" - ], "type": "aberration", "alignment": [ "N", @@ -29234,13 +27893,10 @@ "perception": "+10", "stealth": "+6" }, - "passive": 20, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 20, "immune": [ "acid", "cold", @@ -29256,10 +27912,6 @@ "Common", "Giant" ], - "languageTags": [ - "C", - "GI" - ], "cr": "15", "trait": [ { @@ -29281,17 +27933,6 @@ ] } ], - "damageTags": [ - "S", - "A", - "B" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Keen Senses" - ], "action": [ { "name": "Multiattack", @@ -29318,15 +27959,10 @@ ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "forest", + "mountain" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Forest%20Emperor%20%28Token%29.png", "fluff": { "entries": [ { @@ -29370,6 +28006,33 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Forest%20Emperor%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "A", + "B", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ "constitution", "dexterity", @@ -29377,16 +28040,100 @@ ] }, { - "name": "Fragrant One", + "name": "Forest Falcon", "source": "ToB2", - "page": 156, + "page": 390, "size": [ - "S" + "M" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + 13 + ], + "hp": { + "average": 13, + "formula": "3d6 + 3" + }, + "speed": { + "fly": 60, + "walk": 20 + }, + "str": 6, + "dex": 16, + "con": 12, + "int": 3, + "wis": 14, + "cha": 5, + "save": { + "dex": "+5", + "wis": "+4" + }, + "skill": { + "perception": "+4" + }, + "passive": 14, + "cr": "1/4", + "trait": [ + { + "name": "Falcon Dive", + "entries": [ + "If the falcon is flying and dives at least 20 feet straight toward a target, it has advantage on the next attack roll it makes against that target before the end of its turn. If the attack hits, it deals an extra 2 ({@damage 1d4}) damage to the target." + ] + }, + { + "name": "Keen Sight", + "entries": [ + "The falcon has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + ] + } + ], + "action": [ + { + "name": "Beak", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + ] + } ], "environment": [ - "farmland", "forest" ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "A forest falcon is a large, swift raptor adapted to agile flight through dense canopy rather than bursts of speed in open air. It prefers a high perch, watching for movement from prey on the forest floor. The falcon strikes in a diving ambush and can even run down prey on foot." + ] + } + ] + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Forest%20Falcon%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Fragrant One", + "source": "ToB2", + "page": 156, + "size": [ + "S" + ], "type": "fey", "alignment": [ "C", @@ -29420,13 +28167,10 @@ "perception": "+4", "persuasion": "+8" }, - "passive": 14, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 14, "conditionImmune": [ "charmed", "frightened" @@ -29437,12 +28181,6 @@ "Sylvan", "telepathy 60 ft." ], - "languageTags": [ - "C", - "E", - "S", - "TP" - ], "cr": "3", "trait": [ { @@ -29460,13 +28198,6 @@ ] } ], - "damageTags": [ - "Y" - ], - "conditionInflict": [ - "charmed", - "incapacitated" - ], "action": [ { "name": "Phrenic Antennae", @@ -29483,10 +28214,10 @@ ] } ], - "miscTags": [ - "AOE" + "environment": [ + "farmland", + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fragrant%20One%20%28Token%29.png", "fluff": { "entries": [ { @@ -29530,21 +28261,38 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fragrant%20One%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "E", + "S", + "TP" + ], + "damageTags": [ + "Y" + ], + "miscTags": [ + "AOE" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], "savingThrowForced": [ "wisdom" ] }, { - "name": "Boomer", + "name": "Frost Mole", "source": "ToB2", - "page": 157, + "page": 390, "size": [ - "M" - ], - "environment": [ - "underdark" + "S" ], - "type": "plant", + "type": "beast", "alignment": [ "U" ], @@ -29553,78 +28301,75 @@ "from": [ "natural armor" ], - "ac": 7 + "ac": 14 } ], "hp": { - "average": 22, - "formula": "4d8 + 4" + "average": 71, + "formula": "11d6 + 33" }, "speed": { - "walk": 0 + "burrow": 30, + "walk": 30 + }, + "str": 16, + "dex": 15, + "con": 16, + "int": 3, + "wis": 13, + "cha": 6, + "skill": { + "athletics": "+5", + "perception": "+3", + "stealth": "+4" }, - "str": 1, - "dex": 1, - "con": 12, - "int": 1, - "wis": 3, - "cha": 1, - "passive": 6, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "immune": [ - "thunder" + "blindsight 60 ft. (blind beyond this radius)" ], - "conditionImmune": [ - "blinded", - "deafened", - "frightened" + "passive": 13, + "resist": [ + "cold" ], - "cr": "1/2", + "cr": "3", "trait": [ { - "name": "Deafening Boom", + "name": "Keen Smell", "entries": [ - "When a creature hits the boomer with a melee attack, the boomer releases a blast of sound. Each creature within 10 feet of the boomer that can hear it must make a {@dc 12} Constitution saving throw. On a failure, a creature takes 5 ({@damage 2d4}) thunder damage and is {@condition incapacitated} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition incapacitated}." + "The frost mole has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Death Burst", + "name": "Snow Burrower", "entries": [ - "When it dies, the boomer explodes in a cacophonous burst. Each creature within 30 feet of the boomer that can hear it must make a {@dc 12} Constitution saving throw. On a failure, a creature takes 7 ({@damage 2d6}) thunder damage and is {@condition deafened} for 1 minute. On a success, a creature takes half the damage and isn't {@condition deafened}." + "The frost mole can burrow through nonmagical snow and ice in addition to sand, earth, and mud." ] }, { - "name": "False Appearance", + "name": "Snow Camouflage", "entries": [ - "While the boomer remains motionless, it is indistinguishable from an ordinary fungus." + "The frost mole has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain." + ] + }, + { + "name": "Snow Pit", + "entries": [ + "If the frost mole moves at least 20 feet straight toward a creature, it can dig a 5-foot-diameter, 20-foot-deep pit beneath the creature. If the target is Medium or smaller, it must succeed on a {@dc 13} Dexterity saving throw or fall into the pit and land {@condition prone}, taking falling damage as normal. If the target is Large or larger, it must succeed on a {@dc 13} Dexterity saving throw or be {@condition restrained}. If the target is {@condition prone} or {@condition restrained}, the mole can make one claw attack against it as a bonus action." ] } ], - "damageTags": [ - "T" - ], - "conditionInflict": [ - "deafened", - "incapacitated" - ], - "traitTags": [ - "Death Burst", - "False Appearance" - ], - "reaction": [ + "action": [ { - "name": "Shriek", + "name": "Claw", "entries": [ - "If bright light or a creature is within 30 feet of the boomer, it emits a shriek audible within 300 feet of it. The boomer continues to shriek until the disturbance moves out of range and for {@dice 1d4} of the boomer's turns afterward." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}8 ({@damage 2d4 + 3}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Boomer%20%28Token%29.png", + "environment": [ + "arctic", + "farmland", + "underdark" + ], "fluff": { "entries": [ { @@ -29633,19 +28378,7 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "An ear-piercing shriek echoes in the cavern. The sound comes from a human-sized mushroom whose stalk steadily swells with air as it shrieks." - ] - }, - { - "type": "entries", - "name": "Thunderous Shriek", - "entries": [ - "Boomers are a subspecies of shrieker, nearly indistinguishable from their more innocuous cousins. When shrieking, however, the stalk of the boomer noticeably expands, swelling with air until it releases the air in a thunderous burst of noise. Like its more common relative, it is often deliberately cultivated by intelligent subterranean races as a defensive measure against intruders." - ] - } + "Frost moles primarily eat meat and supplement their diets with plants that eke out an existence in arctic climates. Though they can overpower prey with their claws, they prefer to ensnare their victims in pits they dig as traps. Since frost moles build their warrens near farms where they can grab more docile livestock, their lairs present a nuisance to those who work the land during the short growing seasons. Creatures capable of taming frost moles find them extremely valuable. Frost mole masters train the moles to excavate treacherous pits around their lairs, protecting the masters from intruders." ] } ] @@ -29656,115 +28389,154 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Boomer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Frost%20Mole.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Frost%20Mole%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "S" + ], "miscTags": [ - "AOE" + "MW" + ], + "conditionInflict": [ + "restrained" ], "savingThrowForced": [ - "constitution" + "dexterity" ] }, { - "name": "Ophio Fungus", + "name": "Galidroo", "source": "ToB2", - "page": 157, + "page": 161, "size": [ "H" ], - "environment": [ - "planar", - "underdark" - ], - "type": "plant", + "type": "monstrosity", "alignment": [ - "U" + "N", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 14 + "ac": 17 } ], "hp": { - "average": 119, - "formula": "14d12 + 28" + "average": 172, + "formula": "15d12 + 75" }, "speed": { - "walk": 10 + "burrow": 20, + "walk": 40 + }, + "str": 22, + "dex": 13, + "con": 20, + "int": 11, + "wis": 18, + "cha": 14, + "save": { + "con": "+9", + "wis": "+8" + }, + "skill": { + "perception": "+8" }, - "str": 10, - "dex": 6, - "con": 14, - "int": 20, - "wis": 17, - "cha": 17, - "passive": 13, "senses": [ - "blindsight 120 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "vulnerable": [ - "fire" + "darkvision 90 ft." ], + "passive": 18, "resist": [ - "bludgeoning", - "piercing" + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "poison", "psychic" ], "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "frightened", - "poisoned", - "prone" + "exhaustion" ], "languages": [ - "Void Speech", - "telepathy 120 ft." - ], - "languageTags": [ - "OTH", - "TP" + "Deep Speech", + "telepathy 60 ft." ], - "cr": "7", + "cr": "12", "trait": [ { - "name": "Hypnotic Secretion", + "name": "Aura of Lassitude", "entries": [ - "When a creature starts its turn within 30 feet of the fungus, it must make a {@dc 15} Charisma saving throw. On a failure, the creature is {@condition charmed} for 1 hour and regards the fungus as a friendly acquaintance. If the fungus or one of its allies harms the charmed creature, this effect ends. If a creature stays charmed for the full hour, it becomes infected with {@disease ophio spores|ToB2}. If the creature's saving throw is successful or the effect ends for it, the creature is immune to the ophio fungus' Hypnotic Secretion for the next 24 hours. A creature that doesn't need to breathe is immune to the fungus' Hypnotic Secretion. A creature that does need to breathe can still be affected, even if it holds its breath." + "A creature that starts its turn within 30 feet of the galidroo must succeed on a {@dc 17} Constitution saving throw or feel lethargic until the start of its next turn. While lethargic, a creature can't use reactions, its speed is halved, and it can't make more than one melee or ranged attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. On a successful saving throw, the creature is immune to the galidroo's Aura of Lassitude for the next 24 hours." ] - } - ], - "conditionInflict": [ - "charmed" - ], - "action": [ + }, { - "name": "Release Spores", + "name": "Selective Precognition", "entries": [ - "The ophio fungus focuses its spores on up to three creatures it can see within 30 feet of it. Each creature must make a {@dc 15} Constitution saving throw. On a failure, a creature takes 14 ({@damage 4d6}) poison damage and, if it is a humanoid, it becomes infected with {@disease ophio spores|ToB2}. On a success, a creature takes half the damage and isn't infected with spores. A creature that doesn't need to breathe automatically succeeds on this saving throw. A creature that does need to breathe can still be affected, even if it holds its breath." + "The galidroo can see into the past, present, and future simultaneously. It can innately cast {@spell divination} and {@spell legend lore} once per day each, requiring no material components. Its innate spellcasting ability is Wisdom. The galidroo can't use these spells to gain information about itself or its personal future or past." + ] + }, + { + "name": "Two-Headed", + "entries": [ + "The galidroo has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." ] } ], - "damageTags": [ - "I" + "action": [ + { + "name": "Multiattack", + "entries": [ + "The galidroo makes four attacks: two with its bite and two with its claws. It can make one tail attack in place of its two claw attacks." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 10 ft. , one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage. The target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature and the galidroo doesn't have another creature {@condition grappled}. Until this grapple ends, the target is {@condition restrained}, and the galidroo can't use its tail on another target." + ] + }, + { + "name": "Prophetic Screech {@recharge 5}", + "entries": [ + "The galidroo unleashes a burst of prophetic power in a 60-foot cone. Each creature in that area must make a {@dc 17} Intelligence saving throw. On a failure, a creature takes 35 ({@damage 10d6}) psychic damage and is {@condition incapacitated} for 1 minute as its mind is bombarded with visions of its past and future. On a success, a creature takes half the damage and isn't {@condition incapacitated}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } ], - "miscTags": [ - "AOE" + "environment": [ + "badlands", + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ophio%20Fungus%20%28Token%29.png", "fluff": { "entries": [ { @@ -29776,41 +28548,26 @@ { "type": "quote", "entries": [ - "Row after row of bruise-purple fungus grows from the rocks like living shelves. The air becomes hazy as the fungus lets out a sudden puff of spores." - ] - }, - { - "type": "entries", - "name": "Ambitious Parasite", - "entries": [ - "The ophio fungus is native to the subterranean caverns that wind through Leng, but it has no intention of remaining solely in its native world. The fungus seeks to infect as many carriers as possible to distribute itself across many planes and worlds." + "This horrid creature is larger than an ox, and its hairless, wrinkled skin is covered in foul warts and pustules. The creature has two rat-like heads and a heavy tentacular tail that lashes the air malevolently." ] }, { "type": "entries", - "name": "Mind Control", + "name": "Wasteland Monstrosity", "entries": [ - "The fungus attempts to infect carriers by issuing clouds of microscopic spores. Once inhaled, these spores attack the victim's brain, sapping their willpower and eventually leaving the victim under the control of the fungus." + "The galidroo dwells primarily in desolate badlands, ravaged ruins, and areas where magic has corrupted the landscape and the creatures within it. Though powerful monsters in their own right, they are rarely at the top of the food chain and have to watch out for other monsters like {@creature purple worm|mm|purple worms} and {@creature ancient wasteland dragon|CCodex|wasteland dragons} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json})." ] }, { "type": "entries", - "name": "Master Plan", + "name": "Prophetic Beasts", "entries": [ - "Once a victim is infected with ophio spores, it is entirely under the control of the fungus, connected to the parent fungus by a psychic link that even reaches across planes. The fungus uses these victims to carry pieces of itself to other places or to lure more victims into its caverns." + "The galidroo's two heads can see into the past, present, and future simultaneously, giving them a distorted, almost fatalistic view on life. Since the galidroo cannot see its own past or future, it is filled with endless frustration, and it zealously unleashes its rage upon anyone unfortunate enough to cross its path. Powerful liches frequently enslave galidroos, forcing the creatures to use their prophetic talents to serve the liches' plans. Because of the poor treatment they usually receive, galidroos are quick to turn on their \"masters.\"" ] } ] } ] - }, - { - "type": "inset", - "name": "Ophio Spores", - "entries": [ - "This disease affects humanoids who breathe. The eyes of infected creatures become glassy, and purple bruising appears on their spines, bulging as the disease progresses. At the end of each long rest after infection, an infected creature is wracked by terrible dreams or visions and must succeed a {@dc 15} Constitution saving throw or suffer one level of {@condition exhaustion} that can't be removed until the disease is cured. After the creature has two levels of {@condition exhaustion}, it moves to the second stage of the infection. During the first stage of infection, a {@spell lesser restoration} spell or similar magic ends the infection.", - "At the end of each long rest after the creature reaches the second stage of infection, it must succeed on a {@dc 15} Constitution saving throw or become a thrall of the ophio fungus, falling completely under its control. A victim in the second stage of the infection or that is completely under the fungus' control can be restored only by killing the fungus that caused the infection or through the use of a {@spell wish} spell." - ] } ], "images": [ @@ -29818,96 +28575,246 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ophio%20Fungus.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Galidroo.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Galidroo%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "TP" + ], + "damageTags": [ + "B", + "P", + "S", + "Y" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "incapacitated", + "restrained" + ], "savingThrowForced": [ - "charisma", - "constitution" + "constitution", + "intelligence" ] }, { - "name": "Pixie's Umbrella", + "name": "Garlicle", "source": "ToB2", - "page": 158, + "page": 162, "size": [ "S" ], - "environment": [ - "underdark" - ], "type": "plant", "alignment": [ - "U" + "C", + "N" ], "ac": [ - 7 + 12 ], "hp": { - "average": 10, - "formula": "4d4" + "average": 31, + "formula": "7d6 + 7" }, "speed": { - "walk": 5 + "walk": 20, + "burrow": 20 + }, + "str": 6, + "dex": 14, + "con": 12, + "int": 12, + "wis": 18, + "cha": 12, + "skill": { + "insight": "+6", + "perception": "+6", + "persuasion": "+3", + "stealth": "+4" }, - "str": 1, - "dex": 5, - "con": 10, - "int": 1, - "wis": 5, - "cha": 1, - "passive": 7, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" + "darkvision 60 ft." ], - "senseTags": [ - "B" + "passive": 16, + "languages": [ + "Sylvan" ], - "conditionImmune": [ - "blinded", - "deafened", - "frightened" + "cr": "1", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The garlicle's innate spellcasting ability is Wisdom (spell save {@dc 14}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell guidance}", + "{@spell shillelagh}" + ], + "daily": { + "1": [ + "{@spell divination}", + "{@spell entangle}" + ], + "3": [ + "{@spell augury}", + "{@spell comprehend languages}" + ] + }, + "ability": "wis", + "type": "spellcasting" + } ], - "cr": "1/8", "trait": [ { - "name": "False Appearance", + "name": "Plant Camouflage", "entries": [ - "While the pixie's umbrella remains motionless, it is indistinguishable from an ordinary fungus." + "The garlicle has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." + ] + }, + { + "name": "Tearful Stench", + "entries": [ + "Each creature other than an {@creature alliumite|CCodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) or garlicle within 5 feet of the garlicle when it takes damage must succeed on a {@dc 14} Constitution saving throw or be {@condition blinded} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all {@creature alliumite|CCodex|alliumites} and garlicles for 1 minute." ] } ], - "traitTags": [ - "False Appearance" - ], - "damageTags": [ - "I" - ], - "conditionInflict": [ - "poisoned" - ], "action": [ { - "name": "Twirl", + "name": "Walking Staff", "entries": [ - "The pixie's umbrella twirls, spinning its spores at nearby creatures. Each creature within 5 feet of the pixie's umbrella must make a {@dc 10} Constitution saving throw, taking 5 ({@damage 2d4}) poison damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target is also {@condition poisoned} until the end of its next turn." + "{@atk mw} {@hit +0} to hit ({@hit 6} to hit with {@spell shillelagh}), reach 5 ft., one target. {@h}1 ({@damage 1d6 - 2}) bludgeoning damage, 2 ({@damage 1d8 - 2}) bludgeoning damage if wielded with two hands, or 8 ({@damage 1d8 + 4}) bludgeoning damage with {@spell shillelagh}." ] - } - ], - "reaction": [ + }, { - "name": "Float", + "name": "Cloves of Fate {@recharge 4}", "entries": [ - "When a pixie's umbrella senses motion within 30 feet of it, it fills its cap with air and flies 20 feet away from the motion without provoking {@action opportunity attack|phb|opportunity attacks}." + "The garlicle plucks cloves from its head and throws them at up to three creatures it can see within 30 feet of it. Roll a {@dice d4} for each creature. The garlicles allies have +1 on the roll while its enemies have a \u22121 on the roll. Determine the result and consult the following table.", + { + "type": "table", + "colStyles": [ + "col-4 text-center", + "col-6" + ], + "colLabels": [ + "{@dice d4 + 1|d4 + 1|Cloves of Fate (Ally)} / {@dice d4 - 1|d4 - 1|Cloves of Fate (Enemies)}", + "Fate" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 0 + } + }, + { + "type": "entries", + "name": "Worst Fortune", + "entries": [ + "Whatever the target is holding slips from its grasp into a random space within 5 feet of the target, and the target falls {@condition prone} as it trips over a rock, rain-dampened grass, its shoelaces, or similar." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 1 + } + }, + { + "type": "entries", + "name": "Bad Fortune", + "entries": [ + "The target takes 10 ({@damage 3d6}) poison damage and must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the end of its next turn." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 2 + } + }, + { + "type": "entries", + "name": "Adverse Fortune", + "entries": [ + "The target has disadvantage on its next attack roll." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 3 + } + }, + { + "type": "entries", + "name": "Favorable Fortune", + "entries": [ + "The target has advantage on its next attack roll." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 4 + } + }, + { + "type": "entries", + "name": "Good Fortune", + "entries": [ + "The target regains 5 ({@dice 2d4}) hp." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 5 + } + }, + { + "type": "entries", + "name": "Best Fortune", + "entries": [ + "The target's next successful hit is critical." + ] + } + ] + ] + } ] } ], - "miscTags": [ - "AOE" + "environment": [ + "farmland", + "forest", + "grassland" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pixie's%20Umbrella%20%28Token%29.png", "fluff": { "entries": [ { @@ -29919,22 +28826,21 @@ { "type": "quote", "entries": [ - "Dozens of flat, purple-capped mushrooms float and spin through the air." + "The leafy creature chants as it interprets a portent in a column of roiling, acrid smoke. The little creature shouts \"Woe!\" while pointing a gnarled finger, signaling the other leafy creatures to rise with readied weapons." ] }, - "Huge colonies of pixie's umbrellas inhabit the Underworld. When they sense danger, they fill their caps to gain height then release the air, using the flattened caps to slow their descent.", { "type": "entries", - "name": "Migrating Fungus", + "name": "Trusted Seers", "entries": [ - "Their ability to float allows pixie's umbrellas to make homes on hard-to-reach surfaces, frustrating those who enjoy the mushrooms' bitter flesh. The ground beneath wall- and cliff-dwelling pixie's umbrellas is sometimes littered with the skeletal remains of starving travelers who fell in their desperate attempts to gather food." + "In the gardens of the {@creature alliumite|CCodex|alliumites} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), alliumite elders practice divination magic to guide and protect their communities. Named \"garlicles\" by their communities, these elders use cloves plucked from their own heads to predict the future, casting the cloves like an augur's knucklebones. The residual fey magic that infuses all alliumites sometimes causes peculiar results in a garlicle's predictions." ] }, { "type": "entries", - "name": "Dizzying Drifters", + "name": "Wisdom Sought, Rarely Given", "entries": [ - "Witnessing the migration of a colony of pixie's umbrellas can be fascinating to those who enjoy watching large numbers of the mushrooms float from cavern to cavern. Intelligent Underworld hunters sometimes use the migration of pixie's umbrellas to mask their approach, counting on the display to distract their prey." + "Desperate folk often search for garlicles, seeking answers for such things as weather forecasts, lost relics, and hidden fates. These efforts are often in vain, as alliumites turn away most petitioners. Only those who earn the title \"Gardenfriend\" are allowed an audience. Often, the wrathful retaliate for being rejected, but the wise garlicles are quick to negotiate peace or, failing that, prepare an apt defense." ] } ] @@ -29947,92 +28853,119 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Pixie's%20Umbrella.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Garlicle.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Garlicle%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "B", + "I" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "poisoned", + "prone" + ], + "conditionInflictSpell": [ + "restrained" + ], "savingThrowForced": [ "constitution" + ], + "savingThrowForcedSpell": [ + "strength" ] }, { - "name": "Shiftshroom", + "name": "Gaunt One", "source": "ToB2", - "page": 159, + "page": 163, "size": [ "M" ], - "environment": [ - "underdark" - ], - "type": { - "type": "plant", - "tags": [ - "shapechanger" - ] - }, + "type": "aberration", "alignment": [ - "U" + "N", + "E" ], "ac": [ - 5 + { + "from": [ + "natural armor" + ], + "ac": 14 + } ], "hp": { - "average": 18, - "formula": "4d8" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 10 + "walk": 30 + }, + "str": 18, + "dex": 15, + "con": 16, + "int": 15, + "wis": 12, + "cha": 4, + "skill": { + "stealth": "+4" }, - "str": 12, - "dex": 1, - "con": 10, - "int": 1, - "wis": 5, - "cha": 1, - "passive": 7, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" + "darkvision 60 ft." ], - "conditionImmune": [ - "blinded", - "deafened", - "frightened" + "passive": 11, + "languages": [ + "understands Undercommon but can't speak" ], - "cr": "1/4", + "cr": "3", "trait": [ { - "name": "Shapechanger", + "name": "Keen Hearing", "entries": [ - "The shiftshroom can useits action to alter its appearance into a more frightening fungus, such as a poisonous deathcap mushroom, or back into its true form. Alternatively, it can change back into its true form as a reaction when it takes damage. Its statistics are the same in each form, and it reverts to its true form if it dies. While in its frightening form, the shiftshroom can take only the {@action Dodge}, {@action Disengage}, and {@action Hide} actions. Any creature that starts its turn within 10 feet of a shiftshroom in its frightening form must succeed on a {@dc 10} Wisdom saving throw or be {@condition frightened} of the shiftshroom until the start of its next turn. On a successful saving throw, the creature is immune to this feature for 24 hours." + "The gaunt one has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Shapechanger" - ], "action": [ { - "name": "Slam", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage." + "The gaunt one makes two claw attacks. If both attacks hit a Medium or smaller target, the target is {@condition grappled} (escape {@dc 14})." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) slashing damage." + ] + }, + { + "name": "Extract Heart", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one humanoid {@condition grappled} by the gaunt one. {@h}The target must make a {@dc 13} Constitution saving throw, taking 22 ({@damage 5d8}) piercing damage on a failed save, or half as much damage on a successful one. If this damage reduces the target to 0 hp, the gaunt one kills the target by extracting and devouring its heart." ] } ], - "miscTags": [ - "MW" + "environment": [ + "underdark", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shiftshroom%20%28Token%29.png", "fluff": { "entries": [ { @@ -30044,22 +28977,28 @@ { "type": "quote", "entries": [ - "The plain, white mushroom suddenly shifts and twists into a poisonous deathcap." + "This corpse-like creature's flesh is gray, its body is emaciated, and its skin is pulled tight across its skeleton. A strange, writhing tentacle protrudes slightly from its gaping mouth." ] }, - "In their natural form, shiftshrooms are white mushrooms with bifurcated stalks. Their natural ability to disguise themselves as other mushrooms evolved as a defense against creatures harvesting them for food.", { "type": "entries", - "name": "Sought for Food", + "name": "Unnatural Origin", "entries": [ - "Roasted shiftshroom has a nutty flavor and aroma and is considered a delicacy by many of the Underworld's denizens. Discerning surface world gourmands pay respectable sums for shiftshroom caps due to the difficulty in harvesting them from the Underworld and the difficulty in growing them above ground." + "Centuries ago, an order of wizards, known as the Covenant of Infinum, found itself in need of slaves and descended upon a nearby human settlement. The order enslaved every villager and conducted magical experiments upon them in the wizards' remote mountain tower. The wizards were trying to create the perfect servitor race, using the villagers as a baser life form. The experiment failed spectacularly, unleashing a magical transformative wave upon the tower. Many of the wizards managed to escape, but all of the human slaves were caught in the magical chaos and were forever changed into gaunt ones." ] }, { "type": "entries", - "name": "Hidden in View", + "name": "Undead Appearance", "entries": [ - "Shiftshrooms can often be found interspersed with deadlier fungi. The Underworld hides colonies of the fungus wherein only a few of the mushrooms toward the outer edges of the group are dangerous varieties of fungus, and the remainder are disguised shiftshrooms." + "At first glance, gaunt ones appear to be some form of undead creature, leading many to underestimate them. Their skin is pale, shrunken, and withered, and their teeth are yellow and jagged with receded gums." + ] + }, + { + "type": "entries", + "name": "Hunger for Hearts", + "entries": [ + "Gaunt ones have an inherent hunger for hearts and often sit quietly for hours, listening for the heartbeats of nearby creatures. A gaunt one grabs hold of its prey and worms its tentacle-like tongue into the creature's mouth to extract the creature's heart. Insatiable, a gaunt one continues to eat the hearts of creatures it finds until there is nothing left to harvest. Lacking readily available food, it moves on." ] } ] @@ -30072,28 +29011,50 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Shiftshroom.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Gaunt%20One.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Gaunt%20One%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "U" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], "savingThrowForced": [ - "wisdom" + "constitution" ] }, { - "name": "Strobing Fungus", + "name": "Ghillie Dubh", "source": "ToB2", - "page": 160, + "page": 165, "size": [ "M" ], - "environment": [ - "underdark" - ], - "type": "plant", + "type": "celestial", "alignment": [ - "U" + "L", + "G" ], "ac": [ { @@ -30104,77 +29065,102 @@ } ], "hp": { - "average": 76, - "formula": "9d8 + 36" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 10 - }, - "str": 16, - "dex": 11, - "con": 19, - "int": 5, - "wis": 13, - "cha": 15, - "passive": 11, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "swim": 20, + "climb": 20, + "walk": 30 + }, + "str": 15, + "dex": 13, + "con": 14, + "int": 12, + "wis": 19, + "cha": 16, + "save": { + "wis": "+6", + "cha": "+5" + }, + "skill": { + "nature": "+3", + "perception": "+6", + "stealth": "+3", + "survival": "+8" + }, + "passive": 16, + "resist": [ + "cold", + "radiant" ], - "senseTags": [ - "B" + "immune": [ + "poison" ], "conditionImmune": [ - "blinded", - "deafened", - "frightened" + "poisoned" ], "languages": [ - "understands Common but can't speak" - ], - "languageTags": [ - "C", - "CS" + "Celestial", + "Common", + "Sylvan", + "telepathy 60 ft." ], - "cr": "4", + "cr": "1", "trait": [ { - "name": "Strobe", + "name": "Forest Camouflage", "entries": [ - "As a bonus action, the strobing fungus can start emitting a powerful, strobing light. It rapidly alternates between shedding bright light in a 60-foot radius and shedding no light, creating a dizzying effect unless the area's ambient light is bright light.", - "Each creature within 60 feet of the strobing fungus and that can see the light must succeed on a {@dc 14} Constitution saving throw or be {@condition blinded} for 1 minute. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "Unless surprised, a creature with a {@item shield|phb} or other similarly-sized object can use its reaction to raise the object and protect its eyes from the light, avoiding the saving throw. If it does so, it can't use that object for anything else. For example, a creature using a {@item shield|phb} to protect its eyes loses the {@item shield|phb}'s bonus to its Armor Class while using the {@item shield|phb} in this way. If the creature looks at the strobing fungus or lowers or uses the object protecting its eyes, it must immediately make the save.", - "While emitting light, the strobing fungus can't attack. It can stop emitting light at any time (no action required)." + "The ghillie dubh has advantage on Dexterity ({@skill Stealth}) checks made to hide in forest terrain." + ] + }, + { + "name": "One with the Trees", + "entries": [ + "If the ghillie dubh has spent at least 24 hours in a forest, it has advantage on Wisdom ({@skill Perception}) checks while in that forest. In addition, it can spend 10 minutes focusing its attention on the forest and an invisible, sapling-shaped sensor anywhere in its forest within 1 mile of it. It can see and hear everything within 60 feet of this sensor, but it is {@condition deafened|phb|deaf} and {@condition blinded|phb|blind} with regard to its own senses while doing so. The sensor lasts for 1 minute or until the ghillie dubh dismisses it (no action required)." + ] + }, + { + "name": "Speak with Beasts and Plants", + "entries": [ + "The ghillie dubh can communicate with beasts and plants as if they shared a language." ] } ], - "damageTags": [ - "A" - ], - "conditionInflict": [ - "blinded" - ], "action": [ { - "name": "Multiattack", + "name": "Slam", "entries": [ - "The strobing fungus makes two attacks." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage." ] }, { - "name": "Chemical Burn", + "name": "Forest Knowledge {@recharge 6}", "entries": [ - "{@atk mw|rw} {@hit +5} to hit, reach 5 ft. or range 30/120 ft., one creature. {@h}13 ({@damage 3d6 + 3}) acid damage." + "The ghillie dubh can alter nearby creatures' knowledge of the forest, choosing one of the following. An effect lasts for 24 hours, until the creature leaves the ghillie dubh's forest, or until the ghillie dubh dismisses it as a bonus action.", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Remove Knowledge", + "entry": "Each creature within 30 feet of the ghillie dubh must succeed on a {@dc 13} Charisma saving throw or become hopelessly lost in the ghillie dubh's forest. The creature has disadvantage on Wisdom ({@skill Survival}) checks and takes 50 percent more time on overland travel, even delaying clearheaded companions." + }, + { + "type": "item", + "name": "Share Knowledge", + "entry": "Each creature within 30 feet of the ghillie dubh has advantage on Wisdom ({@skill Survival}) checks. The creature can move at a fast pace through forest terrain, and difficult terrain composed of nonmagical plants doesn't cost it extra movement." + } + ] + } ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "AOE" + "environment": [ + "arctic", + "forest", + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Strobing%20Fungus%20%28Token%29.png", "fluff": { "entries": [ { @@ -30186,28 +29172,28 @@ { "type": "quote", "entries": [ - "This creature is translucent with a white core and is composed of a narrow stalk topped with a bulbous head. It suddenly emits a powerfully bright light, then flashes bright and dark in rapid succession." + "This bipedal creature seems to be a humanoid-shaped mound of leaves and moss given life. Dark pits in its head resemble empty eye sockets." ] }, { "type": "entries", - "name": "Chemical Warrior", + "name": "Protectors of the Lost", "entries": [ - "The strobing fungus' body houses chemicals that, when mixed together, cause it to shine brighter than a torch. It also uses those chemicals for self-defense. When it senses danger, it mixes the chemicals inside a pouch within its body and secretes the mixture, which it can then shoot at the creature threatening it. Once exposed to the open air, the chemicals become highly corrosive and toxic." + "Ghillie dubhs hail from goodaligned arboreal planes. There, they guide visitors through the sometimes-confounding landscape. They often rescue those who incidentally succumb to the peaceful nature of planar woodlands and might otherwise perish. However, they find their services more useful on the Material Plane where nature is generally more unforgiving. Their desire to help mortals leads them to more extreme climates, with a strong preference for colder weather. Ghillie dubhs find lost travelers and guide these unfortunates to safe places. If a traveler impresses a ghillie dubh with knowledge or a desire for knowledge about the forest, the ghillie dubh gifts the traveler with some of its knowledge." ] }, { "type": "entries", - "name": "Wandering Mushroom", + "name": "Punishment of Transgression", "entries": [ - "Unlike many fungi, the strobing fungus is able to move, albeit at a slow pace. It does this by severing the portion of its base anchoring it in place and secreting some of the chemicals within its body to help it glide along to a new location. When it has reached its intended destination, it stops secreting the chemical, its movement stops, and the creature quickly attaches to the ground at the new location." + "Likewise, a ghillie dubh expects visitors to the area it oversees to be respectful of the land. Ghillie dubhs lecture mild violators and briefly use nature to inconvenience them, such as by covering paths or removing tracks. More heinous acts\u2014like wantonly slaughtering animals or setting trees ablaze\u2014are met with physical retaliation." ] }, { "type": "entries", - "name": "Popular Guards", + "name": "Part of the Forest", "entries": [ - "Strobing fungi are often employed as guardians, particularly by creatures that have {@sense blindsight}. The fungi understand rudimentary Common and can obey commands not to attack their master's allies. They typically assume anyone who has not been specifically introduced to them is an enemy and behave accordingly." + "Ghillie dubhs take on characteristics of the forests they call home to blend in seamlessly with the trees and other plants. They can listen to subtle variations in the trees' movements to receive early warning about attacks, and they can turn their attention to any part of the forest to ensure no harm is coming to an area." ] } ] @@ -30220,165 +29206,276 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Strobing%20Fungus.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ghillie%20Dubh.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ghillie%20Dubh%20%28Token%29.png", + "languageTags": [ + "C", + "CE", + "S", + "TP" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ - "constitution" + "charisma" ] }, { - "name": "Galidroo", + "name": "Ghoul Bat", "source": "ToB2", - "page": 161, + "page": 391, "size": [ - "H" - ], - "environment": [ - "badlands", - "underdark" + "S" ], - "type": "monstrosity", + "type": "undead", "alignment": [ "N", "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 17 - } + 13 ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 14, + "formula": "4d6" }, "speed": { - "burrow": 20, - "walk": 40 - }, - "str": 22, - "dex": 13, - "con": 20, - "int": 11, - "wis": 18, - "cha": 14, - "save": { - "con": "+9", - "wis": "+8" - }, - "skill": { - "perception": "+8" + "fly": 30, + "walk": 5 }, - "passive": 18, + "str": 6, + "dex": 16, + "con": 11, + "int": 8, + "wis": 12, + "cha": 10, "senses": [ - "darkvision 90 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "blindsight 60 ft." ], + "passive": 11, "immune": [ - "psychic" + "poison" ], "conditionImmune": [ - "exhaustion" - ], - "languages": [ - "Deep Speech", - "telepathy 60 ft." - ], - "languageTags": [ - "DS", - "TP" + "charmed", + "exhaustion", + "poisoned" ], - "cr": "12", + "cr": "1/4", "trait": [ { - "name": "Aura of Lassitude", + "name": "Echolocation", "entries": [ - "A creature that starts its turn within 30 feet of the galidroo must succeed on a {@dc 17} Constitution saving throw or feel lethargic until the start of its next turn. While lethargic, a creature can't use reactions, its speed is halved, and it can't make more than one melee or ranged attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. On a successful saving throw, the creature is immune to the galidroo's Aura of Lassitude for the next 24 hours." + "The ghoul bat can't use its {@sense blindsight} while {@condition deafened}." ] }, { - "name": "Selective Precognition", + "name": "Keen Hearing", "entries": [ - "The galidroo can see into the past, present, and future simultaneously. It can innately cast {@spell divination} and {@spell legend lore} once per day each, requiring no material components. Its innate spellcasting ability is Wisdom. The galidroo can't use these spells to gain information about itself or its personal future or past." + "The ghoul bat has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] }, { - "name": "Two-Headed", + "name": "Undead Nature", "entries": [ - "The galidroo has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "Ghoul bats don't require air, food, drink, or sleep." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage. If the target is a creature other than an undead, it must succeed on a {@dc 10} Constitution saving throw or be {@condition paralyzed} until the end of its next turn." ] } ], + "environment": [ + "underdark" + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "This bat has an emaciated, three-foot-long torso and a head that looks like skin stretched over bone. Its jaws are unnaturally distended, and its mouth is full of needle-like teeth. Ghoul bats are popular messengers and pets among {@filter darakhul|bestiary|search=darakhul} and can be found both in colonies and alone throughout the Ghoul Imperium." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ghoul%20Bat.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ghoul%20Bat%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B" + ], "damageTags": [ - "P", - "S", - "B", - "Y" + "P" + ], + "miscTags": [ + "MW" ], "conditionInflict": [ - "grappled", - "restrained", - "incapacitated" + "paralyzed" ], - "action": [ + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Ghul", + "source": "ToB2", + "page": 169, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "L", + "NX", + "C", + "E" + ], + "ac": [ { - "name": "Multiattack", + "from": [ + "natural armor" + ], + "ac": 15 + } + ], + "hp": { + "average": 105, + "formula": "14d8 + 42" + }, + "speed": { + "fly": 30, + "walk": 30 + }, + "str": 16, + "dex": 15, + "con": 16, + "int": 10, + "wis": 10, + "cha": 15, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "resist": [ + "cold", + "fire", + "lightning", + "necrotic" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "petrified", + "poison" + ], + "languages": [ + "Common" + ], + "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The ghul's innate spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell chill touch}", + "{@spell fire bolt}", + "{@spell ray of frost}", + "{@spell shocking grasp}" + ], + "daily": { + "3e": [ + "{@spell fog cloud}", + "{@spell levitate}{@color *|777}", + "{@spell misty step}", + "{@spell shatter}{@color *|777}" + ], + "1e": [ + "{@spell blur}", + "{@spell fireball}", + "{@spell gaseous form}", + "{@spell sleet storm}{@color *|777}", + "{@spell stinking cloud}" + ] + }, + "footerEntries": [ + "{@color *if using the {@i Midgard Heroes Handbook}, replace the indicated spells with {@i rolling thunder}, {@i spire of stone}, and {@i frozen razors}, respectively|777}" + ], + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Paralyzing Throes", "entries": [ - "The galidroo makes four attacks: two with its bite and two with its claws. It can make one tail attack in place of its two claw attacks." + "When the ghul dies, it explodes in a puff of noxious smoke. Each creature within 5 feet of it must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} until the end of its next turn." ] }, { - "name": "Bite", + "name": "Turn Resistance", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft. , one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." + "The ghul has advantage on saving throws against any effect that turns undead." ] }, { - "name": "Claw", + "name": "Variable Immunity", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + "As a bonus action, the ghul changes one of its damage resistances to immunity to that type of damage until the start of its next turn." ] - }, + } + ], + "action": [ { - "name": "Tail", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage. The target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature and the galidroo doesn't have another creature {@condition grappled}. Until this grapple ends, the target is {@condition restrained}, and the galidroo can't use its tail on another target." + "The ghul makes two attacks with its claws" ] }, { - "name": "Prophetic Screech {@recharge 5}", + "name": "Claws", "entries": [ - "The galidroo unleashes a burst of prophetic power in a 60-foot cone. Each creature in that area must make a {@dc 17} Intelligence saving throw. On a failure, a creature takes 35 ({@damage 10d6}) psychic damage and is {@condition incapacitated} for 1 minute as its mind is bombarded with visions of its past and future. On a success, a creature takes half the damage and isn't {@condition incapacitated}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "desert" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Galidroo%20%28Token%29.png", "fluff": { "entries": [ { @@ -30390,21 +29487,35 @@ { "type": "quote", "entries": [ - "This horrid creature is larger than an ox, and its hairless, wrinkled skin is covered in foul warts and pustules. The creature has two rat-like heads and a heavy tentacular tail that lashes the air malevolently." + "A creature wearing a black turban steps out of the sudden fog. It is roughly the size and shape of a short man, with gray skin and pointed teeth. The thing sneers as it summons lightning to its hand, the air suddenly stinking of ozone. Its stony gray skin shifts to an icy blue as it raises its arm to direct its electrical attack." ] }, { "type": "entries", - "name": "Wasteland Monstrosity", + "name": "Elemental Remnants", "entries": [ - "The galidroo dwells primarily in desolate badlands, ravaged ruins, and areas where magic has corrupted the landscape and the creatures within it. Though powerful monsters in their own right, they are rarely at the top of the food chain and have to watch out for other monsters like {@creature purple worm|mm|purple worms} and {@creature ancient wasteland dragon|CCodex|wasteland dragons} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json})." + "When an undead with the ability to raise more of their kind, such as a {@creature vampire}, {@creature wight}, or {@creature wraith}, slays a geniekin or other lesser elemental, the risen creature is a ghul instead. Rather than retaining control of whatever elemental forces it may have had during its life, the ghul becomes representative of all four of the classical elements." ] }, { "type": "entries", - "name": "Prophetic Beasts", + "name": "Unyielding Hunger", "entries": [ - "The galidroo's two heads can see into the past, present, and future simultaneously, giving them a distorted, almost fatalistic view on life. Since the galidroo cannot see its own past or future, it is filled with endless frustration, and it zealously unleashes its rage upon anyone unfortunate enough to cross its path. Powerful liches frequently enslave galidroos, forcing the creatures to use their prophetic talents to serve the liches' plans. Because of the poor treatment they usually receive, galidroos are quick to turn on their \"masters.\"" + "Like more common {@creature ghoul|mm|ghouls} and {@creature ghast|mm|ghasts}, a ghul's existence is focused around a relentless, agonizing need to consume living flesh. Ghuls favor live targets and can be seen sampling their meal even while battle rages around them. Despite their substantial innate magical ability, some ghuls prefer to rend with their claws, reveling in the tearing of flesh and the sensation of hot blood dripping from their cold bodies." + ] + }, + { + "type": "entries", + "name": "Royal Aspirations", + "entries": [ + "Ghuls evolve over the centuries, gaining power and a semblance of their original personality, now twisted by countless evil acts. Their slow personal growth leads most ghuls to a craven existence, striking from the shadows and using their magic to flee if their prey puts up too much of a fight. If a ghul survives long enough, it gains enough power to be grudgingly acknowledged by lesser ghuls. These greater ghuls are often called \"ghul kings\" by those who encounter them, as the greater ghuls often create a semblance of a \"royal court\" out of lesser ghuls and other undead." + ] + }, + { + "type": "entries", + "name": "Hungry Dead Nature", + "entries": [ + "The ghul doesn't require air or sleep." ] } ] @@ -30417,244 +29528,113 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Galidroo.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ghul.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ghul%20%28Token%29.png", + "traitTags": [ + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "C", + "F", + "L", + "N", + "T" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "paralyzed" + ], + "conditionInflictSpell": [ + "prone" + ], "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ "constitution", - "intelligence" + "dexterity" ] }, { - "name": "Garlicle", + "name": "Giant Armadillo", "source": "ToB2", - "page": 162, + "page": 392, "size": [ "S" ], - "environment": [ - "farmland", - "forest", - "grassland" - ], - "type": "plant", + "type": "beast", "alignment": [ - "C", - "N" + "U" ], "ac": [ - 12 + { + "from": [ + "natural armor" + ], + "ac": 12 + } ], "hp": { - "average": 31, - "formula": "7d6 + 7" + "average": 10, + "formula": "3d6" }, "speed": { - "walk": 20, - "burrow": 20 - }, - "str": 6, - "dex": 14, - "con": 12, - "int": 12, - "wis": 18, - "cha": 12, - "skill": { - "insight": "+6", - "perception": "+6", - "persuasion": "+3", - "stealth": "+4" + "burrow": 15, + "walk": 25 }, - "passive": 16, + "str": 12, + "dex": 8, + "con": 10, + "int": 2, + "wis": 10, + "cha": 6, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "languages": [ - "Sylvan" - ], - "languageTags": [ - "S" - ], - "cr": "1", - "trait": [ - { - "name": "Plant Camouflage", - "entries": [ - "The garlicle has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." - ] - }, - { - "name": "Tearful Stench", - "entries": [ - "Each creature other than an {@creature alliumite|CCodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) or garlicle within 5 feet of the garlicle when it takes damage must succeed on a {@dc 14} Constitution saving throw or be {@condition blinded} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all {@creature alliumite|CCodex|alliumites} and garlicles for 1 minute." - ] - } - ], - "damageTags": [ - "B", - "I" - ], - "conditionInflict": [ - "blinded", - "poisoned", - "prone" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "wis", - "headerEntries": [ - "The garlicle's innate spellcasting ability is Wisdom (spell save {@dc 14}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell guidance}", - "{@spell shillelagh}" - ], - "daily": { - "1": [ - "{@spell divination}", - "{@spell entangle}" - ], - "3": [ - "{@spell augury}", - "{@spell comprehend languages}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "restrained" - ], + "passive": 10, + "cr": "1/4", "action": [ { - "name": "Walking Staff", + "name": "Claws", "entries": [ - "{@atk mw} {@hit +0} to hit ({@hit 6} to hit with {@spell shillelagh}), reach 5 ft., one target. {@h}1 ({@damage 1d6 - 2}) bludgeoning damage, 2 ({@damage 1d8 - 2}) bludgeoning damage if wielded with two hands, or 8 ({@damage 1d8 + 4}) bludgeoning damage with {@spell shillelagh}." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage." ] }, { - "name": "Cloves of Fate {@recharge 4}", + "name": "Tuck In", "entries": [ - "The garlicle plucks cloves from its head and throws them at up to three creatures it can see within 30 feet of it. Roll a {@dice d4} for each creature. The garlicles allies have +1 on the roll while its enemies have a \u22121 on the roll. Determine the result and consult the following table.", - { - "type": "table", - "colStyles": [ - "col-4 text-center", - "col-6" - ], - "colLabels": [ - "{@dice d4 + 1|d4 + 1|Cloves of Fate (Ally)} / {@dice d4 - 1|d4 - 1|Cloves of Fate (Enemies)}", - "Fate" - ], - "rows": [ - [ - { - "type": "cell", - "roll": { - "exact": 0 - } - }, - { - "type": "entries", - "name": "Worst Fortune", - "entries": [ - "Whatever the target is holding slips from its grasp into a random space within 5 feet of the target, and the target falls {@condition prone} as it trips over a rock, rain-dampened grass, its shoelaces, or similar." - ] - } - ], - [ - { - "type": "cell", - "roll": { - "exact": 1 - } - }, - { - "type": "entries", - "name": "Bad Fortune", - "entries": [ - "The target takes 10 ({@damage 3d6}) poison damage and must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the end of its next turn." - ] - } - ], - [ - { - "type": "cell", - "roll": { - "exact": 2 - } - }, - { - "type": "entries", - "name": "Adverse Fortune", - "entries": [ - "The target has disadvantage on its next attack roll." - ] - } - ], - [ - { - "type": "cell", - "roll": { - "exact": 3 - } - }, - { - "type": "entries", - "name": "Favorable Fortune", - "entries": [ - "The target has advantage on its next attack roll." - ] - } - ], - [ - { - "type": "cell", - "roll": { - "exact": 4 - } - }, - { - "type": "entries", - "name": "Good Fortune", - "entries": [ - "The target regains 5 ({@dice 2d4}) hp." - ] - } - ], - [ - { - "type": "cell", - "roll": { - "exact": 5 - } - }, - { - "type": "entries", - "name": "Best Fortune", - "entries": [ - "The target's next successful hit is critical." - ] - } - ] - ] - } + "The giant armadillo tucks its entire body into its shell, forming an armored ball. While in this form, it moves by rolling around, it has resistance to bludgeoning, piercing, and slashing damage, and it can't take the {@action Attack} action or burrow. The giant armadillo can return to its true form as a bonus action." ] } ], - "miscTags": [ - "MW" + "environment": [ + "badlands", + "forest", + "grassland", + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Garlicle%20%28Token%29.png", "fluff": { "entries": [ { @@ -30663,63 +29643,34 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "The leafy creature chants as it interprets a portent in a column of roiling, acrid smoke. The little creature shouts \"Woe!\" while pointing a gnarled finger, signaling the other leafy creatures to rise with readied weapons." - ] - }, - { - "type": "entries", - "name": "Trusted Seers", - "entries": [ - "In the gardens of the {@creature alliumite|CCodex|alliumites} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), alliumite elders practice divination magic to guide and protect their communities. Named \"garlicles\" by their communities, these elders use cloves plucked from their own heads to predict the future, casting the cloves like an augur's knucklebones. The residual fey magic that infuses all alliumites sometimes causes peculiar results in a garlicle's predictions." - ] - }, - { - "type": "entries", - "name": "Wisdom Sought, Rarely Given", - "entries": [ - "Desperate folk often search for garlicles, seeking answers for such things as weather forecasts, lost relics, and hidden fates. These efforts are often in vain, as alliumites turn away most petitioners. Only those who earn the title \"Gardenfriend\" are allowed an audience. Often, the wrathful retaliate for being rejected, but the wise garlicles are quick to negotiate peace or, failing that, prepare an apt defense." - ] - } + "Giant armadillos look like a hybrid of aardvark, {@creature rhinoceros}, and turtle with vicious-looking claws used primarily for burrowing. These creatures are generally placid and seek to avoid conflict whenever possible." ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Garlicle.webp" - } - } ] }, - "savingThrowForced": [ - "constitution" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Armadillo%20%28Token%29.png", + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ - "strength" + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" ] }, { - "name": "Gaunt One", + "name": "Giant Bombardier Beetle", "source": "ToB2", - "page": 163, + "page": 39, "size": [ "M" ], - "environment": [ - "underdark", - "urban" - ], - "type": "aberration", + "type": "beast", "alignment": [ - "N", - "E" + "U" ], "ac": [ { @@ -30730,81 +29681,46 @@ } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 13, + "formula": "2d8 + 4" }, "speed": { "walk": 30 }, - "str": 18, - "dex": 15, - "con": 16, - "int": 15, - "wis": 12, - "cha": 4, - "skill": { - "stealth": "+4" + "str": 10, + "dex": 14, + "con": 15, + "int": 3, + "wis": 10, + "cha": 3, + "save": { + "con": "+4" }, - "passive": 11, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "languages": [ - "understands Undercommon but can't speak" - ], - "languageTags": [ - "U", - "CS" - ], - "cr": "3", - "trait": [ - { - "name": "Keen Hearing", - "entries": [ - "The gaunt one has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." - ] - } - ], - "damageTags": [ - "S", - "P" - ], - "conditionInflict": [ - "grappled" + "blindsight 30 ft." ], - "traitTags": [ - "Keen Senses" + "passive": 10, + "resist": [ + "fire" ], + "cr": "1/4", "action": [ { - "name": "Multiattack", - "entries": [ - "The gaunt one makes two claw attacks. If both attacks hit a Medium or smaller target, the target is {@condition grappled} (escape {@dc 14})." - ] - }, - { - "name": "Claw", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { - "name": "Extract Heart", + "name": "Spray", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one humanoid {@condition grappled} by the gaunt one. {@h}The target must make a {@dc 13} Constitution saving throw, taking 22 ({@damage 5d8}) piercing damage on a failed save, or half as much damage on a successful one. If this damage reduces the target to 0 hp, the gaunt one kills the target by extracting and devouring its heart." + "{@atk rw} {@hit +4} to hit, range 15/30 ft., one target. {@h}7 ({@damage 2d4 + 2}) fire damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Gaunt%20One%20%28Token%29.png", "fluff": { "entries": [ { @@ -30813,180 +29729,114 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "This corpse-like creature's flesh is gray, its body is emaciated, and its skin is pulled tight across its skeleton. A strange, writhing tentacle protrudes slightly from its gaping mouth." - ] - }, - { - "type": "entries", - "name": "Unnatural Origin", - "entries": [ - "Centuries ago, an order of wizards, known as the Covenant of Infinum, found itself in need of slaves and descended upon a nearby human settlement. The order enslaved every villager and conducted magical experiments upon them in the wizards' remote mountain tower. The wizards were trying to create the perfect servitor race, using the villagers as a baser life form. The experiment failed spectacularly, unleashing a magical transformative wave upon the tower. Many of the wizards managed to escape, but all of the human slaves were caught in the magical chaos and were forever changed into gaunt ones." - ] - }, + "Many types of beetles inhabit the world, and, depending on the location and culture, they are used as food, companions, or beasts of burden by its people.", { "type": "entries", - "name": "Undead Appearance", + "name": "Forest Beetles", "entries": [ - "At first glance, gaunt ones appear to be some form of undead creature, leading many to underestimate them. Their skin is pale, shrunken, and withered, and their teeth are yellow and jagged with receded gums." + "Giant bombardier beetles lurk on the forest floor. A placid herbivore content to go about its business, the beetle has a powerful defense mechanism in the form of a boiling liquid it can spray to scald would-be predators as it makes its escape." ] }, { "type": "entries", - "name": "Hunger for Hearts", + "name": "Companions and Familiars", "entries": [ - "Gaunt ones have an inherent hunger for hearts and often sit quietly for hours, listening for the heartbeats of nearby creatures. A gaunt one grabs hold of its prey and worms its tentacle-like tongue into the creature's mouth to extract the creature's heart. Insatiable, a gaunt one continues to eat the hearts of creatures it finds until there is nothing left to harvest. Lacking readily available food, it moves on." + "Forest rangers often train bombardier beetles as companions, valuing the beetle's spray for its ability to deter beasts without setting fire to the forest." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Gaunt%20One.webp" - } - } ] }, - "savingThrowForced": [ - "constitution" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Bombardier%20Beetle%20%28Token%29.png", + "senseTags": [ + "B" + ], + "damageTags": [ + "F", + "S" + ], + "miscTags": [ + "MW", + "RW" ] }, { - "name": "Greater Ghast of Leng", + "name": "Giant Frilled Lizard", "source": "ToB2", - "page": 164, + "page": 392, "size": [ "L" ], - "environment": [ - "planar" - ], - "type": "aberration", + "type": "beast", "alignment": [ - "C", - "E" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 17 + "ac": 16 } ], "hp": { - "average": 153, - "formula": "18d10 + 54" + "average": 105, + "formula": "14d10 + 28" }, "speed": { - "walk": 40 + "climb": 30, + "walk": 30 }, - "str": 17, - "dex": 19, - "con": 16, - "int": 12, - "wis": 10, - "cha": 8, - "save": { - "con": "+6", - "wis": "+3" + "str": 14, + "dex": 18, + "con": 15, + "int": 2, + "wis": 12, + "cha": 10, + "skill": { + "athletics": "+8", + "perception": "+4" }, - "passive": 10, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "radiant" - ], - "resist": [ - "bludgeoning", - "cold" - ], - "languages": [ - "Void Speech" - ], - "languageTags": [ - "OTH" - ], - "cr": "8", + "passive": 14, + "cr": "5", "trait": [ { - "name": "Blood Frenzy", - "entries": [ - "The greater ghast of Leng has advantage on melee attack rolls against any creature that doesn't have all its hp." - ] - }, - { - "name": "Command Ghasts of Leng", - "entries": [ - "As a bonus action, the greater ghast of Leng commands a ghast of Leng within 30 feet of it to make one attack as a reaction against a creature the greater ghast attacked this round." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The greater ghast of Leng has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Sunlight Hypersensitivity", + "name": "Intimidating Charge", "entries": [ - "The greater ghast of Leng takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "When a giant frilled lizard charges, it hisses ferociously, extends its neck frills, and darts forward on its hind legs, increasing its walking speed to 50 feet for that round. In addition, the creature charged must succeed on a {@dc 13} Charisma saving throw or be {@condition frightened} for {@dice 1d6} rounds. The creature can repeat the save at the end of each of its turns, ending the effect on a success." ] } ], - "damageTags": [ - "P", - "N", - "S", - "R" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "traitTags": [ - "Keen Senses", - "Sunlight Sensitivity" - ], "action": [ { "name": "Multiattack", "entries": [ - "The greater ghast of Leng makes three attacks: one with its bite and two with its claws. If both claw attacks hit a Medium or smaller target, the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, the greater ghast can automatically hit the target with its claws, and the greater ghast can't make claw attacks against other targets." + "The giant frilled lizard makes one bite attack and one tail attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 7 ({@damage 2d6}) necrotic damage." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 10 ({@damage 4d4}) poison damage." ] }, { - "name": "Claws", + "name": "Tail", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "forest", + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Greater%20Ghast%20of%20Leng%20%28Token%29.png", "fluff": { "entries": [ { @@ -30995,90 +29845,167 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "The creature has a maddened expression on its almost featureless face. Its vaguely humanoid body is covered in lumpy, grayishgreen skin, and its head sits on a long neck. Its long arms end in vicious claws, and it stands on sharp hooves." - ] - }, - { - "type": "entries", - "name": "Leaders of Carnivores", - "entries": [ - "{@creature ghast of leng|CCodex|Ghasts of Leng} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) who claw their way up, surviving rounds of feeding frenzies, become greater ghasts. They are stronger, tougher, and usually taller than their peers, who look to them for leadership. The greater ghasts of Leng do not, however, provide structured leadership. Instead, they chaotically direct flow of their hungry kin, pointing out prey and keeping the lesser ghasts in line. They are, in essence, the biggest bullies in a pack of scavenger bullies." - ] - } + "These massive reptiles adore hot climates and often lie motionless while they sun themselves. When disturbed, giant frilled lizards become quite aggressive, hissing and protruding the large, jagged frill that surrounds their necks." ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Greater%20Ghast%20of%20Leng.webp" - } - } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Frilled%20Lizard%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "charisma" + ] }, { - "name": "Ghillie Dubh", + "name": "Giant Honey Bee", "source": "ToB2", - "page": 165, + "page": 392, "size": [ - "M" - ], - "environment": [ - "arctic", - "forest", - "planar" + "S" ], - "type": "celestial", + "type": "beast", "alignment": [ - "L", - "G" + "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 13 - } + 12 ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 9, + "formula": "2d6 + 2" }, "speed": { - "swim": 20, - "climb": 20, - "walk": 30 + "fly": 40, + "walk": 10 }, - "str": 15, - "dex": 13, - "con": 14, - "int": 12, - "wis": 19, - "cha": 16, + "str": 8, + "dex": 15, + "con": 12, + "int": 6, + "wis": 12, + "cha": 8, "save": { - "wis": "+6", - "cha": "+5" + "str": "+1", + "dex": "+4" }, - "skill": { - "nature": "+3", - "perception": "+6", - "stealth": "+3", - "survival": "+8" + "senses": [ + "blindsight 30 ft." + ], + "passive": 11, + "languages": [ + "Bee Dance" + ], + "cr": "1/4", + "action": [ + { + "name": "Sting", + "entries": [ + "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but {@condition poisoned} for 1 hour, even after regaining hp, and is {@condition paralyzed} while {@condition poisoned} in this way." + ] + } + ], + "environment": [ + "farmland", + "forest", + "grassland" + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Giant honey bees congregate in great swarms and fill hollows in rocky hillsides with their massive wax and honey hives. Far more intelligent than their diminutive cousins, giant honey bees sometimes enter into relationships with {@creature bearfolk|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) or other creatures who can help protect the hive in exchange for a small share of the bees' honey. Unlike a normal honey bee, a giant honey bee who stings a creature doesn't lose its stinger.", + "Giant honey bees are rarely idle, often moving in elaborate, waggling dances of spirals and loops. This \"dance\" is actually a complex language the bees use to share staggeringly accurate directions and information about nearby threats and food sources with the rest of their hive." + ] + } + ] + }, + { + "type": "inset", + "name": "Bee Dance Language", + "entries": [ + "A character who has established peaceful contact with giant honey bees can learn Bee Dance as a language as outlined in the {@variantrule downtime activity: training|xge|downtime rules}.", + "While any character who learns it can understand {@language Bee Dance|ToB2}, a creature other than a giant honey bee can only convey basic concepts. A character who assumes the shape of a giant honey bee can communicate fully using the language" + ] + } + ] }, - "passive": 16, - "resist": [ - "cold", - "radiant" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Honey%20Bee%20%28Token%29.png", + "senseTags": [ + "B" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "paralyzed", + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Giant Husk", + "source": "ToB2", + "page": 205, + "size": [ + "H" + ], + "type": "undead", + "alignment": [ + "C", + "E" + ], + "ac": [ + 9 + ], + "hp": { + "average": 76, + "formula": "8d12 + 24" + }, + "speed": { + "walk": 40 + }, + "str": 19, + "dex": 8, + "con": 16, + "int": 5, + "wis": 7, + "cha": 5, + "senses": [ + "darkvision 60 ft." ], + "passive": 8, "immune": [ "poison" ], @@ -31086,75 +30013,53 @@ "poisoned" ], "languages": [ - "Celestial", - "Common", - "Sylvan", - "telepathy 60 ft." - ], - "languageTags": [ - "CE", - "C", - "S", - "TP" + "understands all languages it knew in life but can't speak" ], - "cr": "1", + "cr": "7", "trait": [ { - "name": "Forest Camouflage", - "entries": [ - "The ghillie dubh has advantage on Dexterity ({@skill Stealth}) checks made to hide in forest terrain." - ] - }, - { - "name": "One with the Trees", + "name": "Amorphous", "entries": [ - "If the ghillie dubh has spent at least 24 hours in a forest, it has advantage on Wisdom ({@skill Perception}) checks while in that forest. In addition, it can spend 10 minutes focusing its attention on the forest and an invisible, sapling-shaped sensor anywhere in its forest within 1 mile of it. It can see and hear everything within 60 feet of this sensor, but it is {@condition deafened|phb|deaf} and {@condition blinded|phb|blind} with regard to its own senses while doing so. The sensor lasts for 1 minute or until the ghillie dubh dismisses it (no action required)." + "The husk can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Speak with Beasts and Plants", + "name": "Damage Transfer", "entries": [ - "The ghillie dubh can communicate with beasts and plants as if they shared a language." + "While it is grappling a creature, the husk takes only half the damage dealt to it, and all creatures {@condition grappled} by the husk take the other half split evenly." ] } ], - "damageTags": [ - "B" - ], "action": [ { - "name": "Slam", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage." + "The husk makes two attacks." ] }, { - "name": "Forest Knowledge {@recharge 6}", + "name": "Smother", "entries": [ - "The ghillie dubh can alter nearby creatures' knowledge of the forest, choosing one of the following. An effect lasts for 24 hours, until the creature leaves the ghillie dubh's forest, or until the ghillie dubh dismisses it as a bonus action.", - { - "type": "list", - "items": [ - { - "type": "item", - "name": "Remove Knowledge", - "entry": "Each creature within 30 feet of the ghillie dubh must succeed on a {@dc 13} Charisma saving throw or become hopelessly lost in the ghillie dubh's forest. The creature has disadvantage on Wisdom ({@skill Survival}) checks and takes 50 percent more time on overland travel, even delaying clearheaded companions." - }, - { - "type": "item", - "name": "Share Knowledge", - "entry": "Each creature within 30 feet of the ghillie dubh has advantage on Wisdom ({@skill Survival}) checks. The creature can move at a fast pace through forest terrain, and difficult terrain composed of nonmagical plants doesn't cost it extra movement." - } - ] - } + "{@atk mw} {@hit +8} to hit, reach 5 ft., one Huge or smaller creature. {@h}The creature is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, {@condition blinded}, and at risk of suffocating. In addition, at the start of each of the target's turns, the target takes 14 ({@damage 3d6 + 4}) bludgeoning damage. The husk can smother one Huge, two Large, or four Medium or smaller creatures at a time." ] } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ghillie%20Dubh%20%28Token%29.png", "fluff": { "entries": [ { @@ -31166,28 +30071,22 @@ { "type": "quote", "entries": [ - "This bipedal creature seems to be a humanoid-shaped mound of leaves and moss given life. Dark pits in its head resemble empty eye sockets." - ] - }, - { - "type": "entries", - "name": "Protectors of the Lost", - "entries": [ - "Ghillie dubhs hail from goodaligned arboreal planes. There, they guide visitors through the sometimes-confounding landscape. They often rescue those who incidentally succumb to the peaceful nature of planar woodlands and might otherwise perish. However, they find their services more useful on the Material Plane where nature is generally more unforgiving. Their desire to help mortals leads them to more extreme climates, with a strong preference for colder weather. Ghillie dubhs find lost travelers and guide these unfortunates to safe places. If a traveler impresses a ghillie dubh with knowledge or a desire for knowledge about the forest, the ghillie dubh gifts the traveler with some of its knowledge." + "A grotesque human body moves like jelly. Its split-open front reveals the creature has no bones." ] }, + "Husks are the opposite of {@creature skeleton|mm|skeletons}: undead made entirely from tissue.", { "type": "entries", - "name": "Punishment of Transgression", + "name": "Waste Not", "entries": [ - "Likewise, a ghillie dubh expects visitors to the area it oversees to be respectful of the land. Ghillie dubhs lecture mild violators and briefly use nature to inconvenience them, such as by covering paths or removing tracks. More heinous acts\u2014like wantonly slaughtering animals or setting trees ablaze\u2014are met with physical retaliation." + "Powerful necromancers create husks from the leftovers of corpses used to animate skeletons. The creation of husks and skeletons at the same time allows a necromancer to create two undead with a single corpse." ] }, { "type": "entries", - "name": "Part of the Forest", + "name": "Undead Nature", "entries": [ - "Ghillie dubhs take on characteristics of the forests they call home to blend in seamlessly with the trees and other plants. They can listen to subtle variations in the trees' movements to receive early warning about attacks, and they can turn their attention to any part of the forest to ensure no harm is coming to an area." + "A husk doesn't require air, food, drink, or sleep." ] } ] @@ -31200,143 +30099,97 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ghillie%20Dubh.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Giant%20Husk.webp" } } ] }, - "savingThrowForced": [ - "charisma" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Husk%20%28Token%29.png", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "grappled", + "restrained" ] }, { - "name": "Bloated Ghoul", - "group": [ - "Ghouls" - ], + "name": "Giant Leech", "source": "ToB2", - "page": 166, + "page": 393, "size": [ - "M" - ], - "environment": [ - "underdark" + "S" ], - "type": "undead", + "type": "beast", "alignment": [ - "N", - "E" + "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 14 - } + 13 ], "hp": { - "average": 142, - "formula": "19d8 + 57" + "average": 7, + "formula": "2d6" }, "speed": { - "walk": 20 + "swim": 30, + "walk": 15 + }, + "str": 6, + "dex": 16, + "con": 10, + "int": 1, + "wis": 10, + "cha": 2, + "save": { + "dex": "+5", + "con": "+2" + }, + "skill": { + "stealth": "+5" }, - "str": 17, - "dex": 10, - "con": 16, - "int": 11, - "wis": 12, - "cha": 13, - "passive": 11, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "necrotic", - "slashing" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "poisoned" - ], - "languages": [ - "Common", - "Darakhul", - "Undercommon" - ], - "languageTags": [ - "C", - "OTH", - "U" + "tremorsense 30 ft." ], - "cr": "6", + "passive": 10, + "cr": "1/4", "trait": [ { - "name": "Turning Defiance", - "entries": [ - "The bloated ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." - ] - }, - { - "name": "Unholy Stench", + "name": "Amphibious", "entries": [ - "When the bloated ghoul takes piercing or slashing damage, noxious vapors burst from its distended stomach. Each creature within 10 feet of it must succeed on a {@dc 14} Constitution saving throw or take 7 ({@damage 2d6}) poison damage and be {@condition poisoned} until the end of its next turn." + "The leech can breathe air and water." ] } ], - "damageTags": [ - "P", - "S", - "I" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Turn Resistance" - ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The bloated ghoul makes one bite attack and one claw attack." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) piercing damage, and, if the target is a humanoid, it must succeed on a {@dc 14} Constitution saving throw or contract {@disease darakhul fever|ToB2}." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) slashing damage. If the target is a creature other than an undead, it must succeed on a {@dc 14} Constitution saving throw or have its speed halved and have disadvantage on Dexterity-based checks and saving throws for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Hideous Feast", - "entries": [ - "The bloated ghoul feeds on a corpse within 5 feet of it that is less than 1 week old. It regains {@dice 1d8} hit points per size category of the creature it consumes. For example, the ghoul regains {@dice 1d8} hit points when consuming a Tiny creature or {@dice 4d8} hit points when consuming a Large creature. The bloated ghoul can't use Hideous Feast on a corpse if it or another bloated ghoul has already used Hideous Feast on the corpse." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the leech attaches to the target. While attached, the leech doesn't attack. Instead, at the start of each of the leech's turns, the target loses 5 ({@damage 1d4 + 3}) hp due to blood loss. The leech can detach itself by spending 5 feet of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature, including the target, can use its action to detach the leech." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "AOE" + "environment": [ + "forest", + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bloated%20Ghoul%20%28Token%29.png", "fluff": { "entries": [ { @@ -31345,207 +30198,210 @@ { "type": "entries", "entries": [ - "Bloated ghouls are ghouls who have engaged in ritual gorging on the flesh of hundreds of humanoids, their bodies swelling with undigested meat and bone. They eventually become pot-bellied undead maddened with hunger. A bloated ghoul's home is often slick with spilled blood and guts, which it happily licks off the floor and walls.", - { - "type": "entries", - "name": "Hungry Dead Nature", - "entries": [ - "The ghoul doesn't require air or sleep." - ] - } + "Giant leeches lurk in placid ponds, babbling creeks, and mighty rivers. They slink through the dark forest waters with their distinctive vertical undulation, following any movement they sense toward fresh blood. Some varieties have adapted to life in the oceans, and a rare few dwell on land, though land-dwelling leeches prefer humid, moist climates." ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bloated%20Ghoul.webp" - } - } ] }, - "savingThrowForced": [ - "constitution" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Leech%20%28Token%29.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "T" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" ] }, { - "name": "Darakhul Captain", + "name": "Giant Mongoose", "source": "ToB2", - "group": [ - "Ghouls" - ], - "page": 166, + "page": 393, "size": [ "M" ], - "environment": [ - "underdark", - "urban" - ], - "type": "undead", + "type": "beast", "alignment": [ - "L", - "E" + "U" ], "ac": [ - { - "from": [ - "{@item breastplate|phb}" - ], - "ac": 16 - } + 13 ], "hp": { - "average": 165, - "formula": "22d8 + 66" + "average": 13, + "formula": "2d8 + 4" }, "speed": { "walk": 30 }, - "str": 18, + "str": 10, "dex": 16, - "con": 17, - "int": 14, + "con": 14, + "int": 3, "wis": 14, - "cha": 18, + "cha": 7, + "save": { + "con": "+4", + "wis": "+4" + }, "skill": { - "animal handling": "+6", - "insight": "+6", - "intimidation": "+8", - "perception": "+6" + "athletics": "+2", + "stealth": "+5" }, - "passive": 16, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 10, "resist": [ - "necrotic" - ], - "immune": [ "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", "poisoned" ], - "languages": [ - "Common", - "Darakhul", - "Undercommon" - ], - "languageTags": [ - "C", - "OTH", - "U" - ], - "cr": "9", + "cr": "1/4", "trait": [ { - "name": "Master of Disguise", - "entries": [ - "A darakhul in a prepared disguise has advantage on Charisma ({@skill Deception}) checks made to pass as a living creature. While using this ability, it loses its Stench." - ] - }, - { - "name": "Necrotic Weapons", - "entries": [ - "The darakhul captain's weapon attacks are magical. When the captain hits with any weapon, the weapon deals an extra {@damage 2d6} necrotic damage (included in the attack)." - ] - }, - { - "name": "Stench", + "name": "Keen Hearing and Smell", "entries": [ - "Any creature that starts its turn within 5 feet of the darakhul must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the darakhul's Stench for 24 hours." + "The mongoose has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] - }, + } + ], + "action": [ { - "name": "Sunlight Sensitivity", + "name": "Bite", "entries": [ - "While in sunlight, the darakhul has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] - }, + } + ], + "reaction": [ { - "name": "Turning Defiance", + "name": "Defensive Roll", "entries": [ - "The darakhul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." + "The mongoose adds its {@skill Athletics} bonus to its AC against one attack that would hit it. To do so, the mongoose must see the attacker." ] } ], + "environment": [ + "forest" + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "The giant mongoose slinks through the woods, searching out rodents and other small animals to prey upon. Like their smaller cousins, giant mongooses are notoriously resistant to venoms, and their distinctive \"dance\" in battle helps them avoid deadly strikes." + ] + } + ] + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Mongoose%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], "damageTags": [ - "P", - "N", - "S" + "P" ], - "conditionInflict": [ - "paralyzed", - "poisoned" + "miscTags": [ + "MW" + ] + }, + { + "name": "Giant Snow Beetle", + "source": "ToB2", + "page": 39, + "size": [ + "L" ], - "traitTags": [ - "Sunlight Sensitivity", - "Turn Resistance" + "type": "beast", + "alignment": [ + "U" ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The darakhul captain makes three attacks: one with its bite, one with its claw, and one with its longsword. Alternatively, it can make four attacks with its longsword." - ] - }, + "ac": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. If the target is a humanoid, it must succeed on a {@dc 15} Constitution saving throw or contract {@disease darakhul fever|ToB2}." - ] - }, + "from": [ + "natural armor" + ], + "ac": 12 + } + ], + "hp": { + "average": 45, + "formula": "6d10 + 12" + }, + "speed": { + "walk": 30 + }, + "str": 17, + "dex": 10, + "con": 14, + "int": 1, + "wis": 10, + "cha": 4, + "skill": { + "athletics": "+5", + "stealth": "+2" + }, + "senses": [ + "tremorsense 30 ft." + ], + "passive": 10, + "resist": [ + "cold" + ], + "cr": "1", + "trait": [ { - "name": "Claw", + "name": "Snowball Concealment", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage plus 7 ({@damage 2d6}) necrotic damage. If the target is a creature other than an undead, it must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a humanoid is {@condition paralyzed} for more than 2 rounds, it contracts {@disease darakhul fever|ToB2}." + "The giant snow beetle has advantage on Dexterity ({@skill Stealth}) checks to hide if it is within 10 feet of a Large or larger snowball. It can attempt to hide even if another creature can see it clearly." ] }, { - "name": "Longsword", + "name": "Snowball Roll", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands, plus 7 ({@damage 2d6}) necrotic damage." + "The giant snow beetle can spend 1 minute to roll up a ball of snow equal to its size." ] - }, + } + ], + "action": [ { - "name": "Heavy Crossbow", + "name": "Pincer", "entries": [ - "{@atk rw} {@hit +7} to hit, range 100/400 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage plus 7 ({@damage 2d6}) necrotic damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." ] }, { - "name": "Imperial Conscription {@recharge 6}", + "name": "Rotten Snowball Shove {@recharge 6}", "entries": [ - "The darakhul captain targets one {@condition incapacitated} creature it can see within 30 feet. The target must make a {@dc 15} Wisdom saving throw, taking 27 ({@damage 5d10}) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. If the victim has {@disease darakhul fever|ToB2}, this reduction can't be removed until the victim recovers from the disease. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises as a {@creature ghast} {@dice 1d4} hours later under the darakhul captain's control, unless the humanoid is restored to life or its body is destroyed. The captain can have no more than four {@creature ghast|mm|ghasts} under its control at one time." + "The giant snow beetle tosses one of its carrion-filled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a {@dc 12} Dexterity saving throw. On a failure, a target takes 7 ({@damage 2d6}) bludgeoning damage and becomes {@condition poisoned} for 1 minute. On a success, a target takes half the damage and isn't {@condition poisoned}. A {@condition poisoned} creature can make a {@dc 13} Constitution saving throw at the end of each of its turns, ending the poisoned condition on itself on a success." ] }, { - "name": "Leadership (Recharges after a Short or Long Rest)", + "name": "Snowball Shove", "entries": [ - "For 1 minute, the darakhul captain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a {@dice d4} to its roll provided it can hear and understand the captain. A creature can benefit from only one Leadership die at a time. This effect ends if the captain is {@condition incapacitated}." + "The giant snow beetle tosses one of its rolled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a {@dc 12} Dexterity saving throw. On a failure, a target takes 7 ({@damage 2d6}) bludgeoning damage and is knocked {@condition prone}. On a success, a target takes half the damage and isn't knocked {@condition prone}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Darakhul%20Captain%20%28Token%29.png", "fluff": { "entries": [ { @@ -31554,26 +30410,12 @@ { "type": "entries", "entries": [ - "Leaders of law enforcement units in undead cities, darakhul captains are stoic and steely darakhul hand-selected by the city's leadership for the role.", - { - "type": "entries", - "name": "Patrol Teams", - "entries": [ - "When on patrol, darakhul captains ride {@creature ghoulsteed|ccodex|ghoulsteeds} and are rarely without a handful of darakhul and ghouls at their sides. In the larger cities, captains patrol with one or two {@creature emperor's hyena|ToB2|emperor's hyenas}." - ] - }, - { - "type": "entries", - "name": "Dangerous Position", - "entries": [ - "Many captains meet their ends not from threats outside the city but from forces within it. Captains regularly face the dangers of being assassinated by a rival or killed by a city leader upset about recent events." - ] - }, + "Many types of beetles inhabit the world, and, depending on the location and culture, they are used as food, companions, or beasts of burden by its people.", { "type": "entries", - "name": "Hungry Dead Nature", + "name": "Arctic Beetles", "entries": [ - "The darakhul doesn't require air or sleep." + "Giant snow beetles are carrion-eating beetles that inhabit the coldest parts of the world. They collect snow into large balls for use against their enemies, for protection for their lairs, and to house their eggs. When food is abundant, they pack extra carrion into snowballs, saving the food for later or for feeding freshly hatched larvae. When attacked, giant snow beetles fling any snowballs on-hand that don't contain their young, often splattering attackers with frozen, rotten meat." ] } ] @@ -31586,254 +30428,166 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Darakhul%20Captain.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Giant%20Snow%20Beetle.webp" } } ] }, - "attachedItems": [ - "heavy crossbow|phb", - "longsword|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Snow%20Beetle%20%28Token%29.png", + "senseTags": [ + "T" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned", + "prone" ], "savingThrowForced": [ - "constitution", - "wisdom" + "dexterity" ] }, { - "name": "Darakhul Spy", - "group": [ - "Ghouls" - ], + "name": "Giant Water Scorpion", "source": "ToB2", - "page": 168, + "page": 393, "size": [ - "M" - ], - "environment": [ - "underdark", - "urban" + "L" ], - "type": "undead", + "type": "beast", "alignment": [ - "N", - "E" + "U" ], "ac": [ { "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ], - "ac": 16 + "ac": 14 } ], "hp": { - "average": 91, - "formula": "14d8 + 28" + "average": 93, + "formula": "11d10 + 33" }, "speed": { - "walk": 30 + "swim": 30, + "walk": 20 }, - "str": 16, - "dex": 18, - "con": 14, - "int": 14, - "wis": 12, - "cha": 14, + "str": 17, + "dex": 12, + "con": 16, + "int": 1, + "wis": 10, + "cha": 3, "skill": { - "deception": "+5", - "perception": "+4", - "stealth": "+7", - "survival": "+4" + "stealth": "+3" }, - "passive": 14, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "necrotic" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "poisoned" - ], - "languages": [ - "Common", - "Darakhul" - ], - "languageTags": [ - "C", - "OTH" + "darkvision 60 ft.", + "blindsight 60 ft." ], - "cr": "5", + "passive": 10, + "cr": "4", "trait": [ { - "name": "Evasion", - "entries": [ - "If the darakhul spy is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - ] - }, - { - "name": "Master of Disguise", - "entries": [ - "A darakhul in a prepared disguise has advantage on Charisma ({@skill Deception}) checks made to pass as a living creature. While using this ability, it loses its Stench." - ] - }, - { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The darakhul spy deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the darakhul spy that isn't incapacitated and the darakhul doesn't have disadvantage on the attack roll." - ] - }, - { - "name": "Stench", + "name": "Hold Breath", "entries": [ - "Any creature that starts its turn within 5 feet of the darakhul must make a successful {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the darakhul's Stench for the next 24 hours. A darakhul using this ability can't also benefit from Master of Disguise." + "The scorpion can hold its breath for 1 hour. If it is within 15 feet of the water's surface, it can use its tail as a breathing tube and doesn't need to hold its breath." ] }, { - "name": "Sunlight Sensitivity", + "name": "Poison Injection", "entries": [ - "While in sunlight, the darakhul has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "When the scorpion hits with a proboscis attack against a {@condition grappled}, {@condition paralyzed}, {@condition restrained}, or {@condition stunned} creature, it deals an extra 10 ({@damage 3d6}) poison damage." ] }, { - "name": "Turning Defiance", + "name": "Underwater Camouflage", "entries": [ - "The darakhul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." + "The scorpion has advantage on Dexterity ({@skill Stealth}) checks made to hide while underwater." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "paralyzed", - "poisoned" - ], - "traitTags": [ - "Sneak Attack", - "Sunlight Sensitivity", - "Turn Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The darakhul makes three attacks: one with its bite, one with its claw, and one with its shortsword." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage, and, if the target creature is humanoid, it must succeed on a {@dc 13} Constitution saving throw or contract {@disease darakhul fever|ToB2}." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature other than an undead, it must make a successful {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a humanoid creature is {@condition paralyzed} for more than 2 rounds, it contracts {@disease darakhul fever|ToB2}." + "The giant water scorpion makes two claw attacks. If it is grappling a creature, it can use its proboscis once." ] }, { - "name": "Shortsword", + "name": "Proboscis", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage, and the target's Strength score is reduced by {@dice 1d4}. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest." ] }, { - "name": "Light Crossbow", + "name": "Claws", "entries": [ - "{@atk rw} {@hit +7} to hit, range 80/320 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target is {@condition grappled} (escape {@dc 13}) if it is a Medium or smaller creature and the scorpion doesn't have another creature {@creature grappled}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "environment": [ + "coastal", + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Darakhul%20Spy%20%28Token%29.png", "fluff": { "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - "The eyes and ears of undead armies, darakhul spies originate from all nations and backgrounds.", - { - "type": "entries", - "name": "Masters of Disguise", - "entries": [ - "Darakhul spies are rarely without a slew of disguises, including wigs, colored pastes, cosmetics, and clothing appropriate for various nationalities and economic levels. Some of the best spies have spent decades hiding in plain sight in courts, taverns, and slums across the world." - ] - }, - { - "type": "entries", - "name": "Complex Network", - "entries": [ - "Each spy has one superior to whom it reports, and each superior spy has a separate superior spy to whom it reports. Only the highest leaders have knowledge of the intricacies of the spy network, and even they aren't fully aware of the true identities of their furthest-reaching agents." - ] - }, - { - "type": "entries", - "name": "Hungry Dead Nature", - "entries": [ - "The darakhul doesn't require air or sleep." - ] - } - ] - } - ] - } + "A common threat in canals, lagoons, bayous, and countless other bodies of water, the giant water scorpion is responsible for the deaths of many adventurers exploring waterways. Like most aquatic monsters, giant water scorpions are seldom at the top of the food chain in their native environment, and black dragons in particular enjoy snacking on them. Swamp and water-dwelling humanoids like lizardfolk have been known to use the giant water scorpion's carapace to create shields or coverings for their tents. The creature's long tail acts as a breathing tube for it, which is often harvested and used by intrepid explorers and inventors in the creation of diving bells and other apparatuses for traversing the stygian depths." ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Darakhul%20Spy.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Giant%20Water%20Scorpion.webp" } } ] }, - "attachedItems": [ - "light crossbow|phb", - "shortsword|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Water%20Scorpion%20%28Token%29.png", + "traitTags": [ + "Hold Breath" ], - "savingThrowForced": [ - "constitution" + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" ] }, { - "name": "Ghul", + "name": "Glacial Corrupter", + "group": [ + "Skeletons" + ], "source": "ToB2", - "page": 169, + "page": 176, "size": [ "M" ], - "environment": [ - "desert" - ], "type": "undead", "alignment": [ "L", - "NX", - "C", "E" ], "ac": [ @@ -31845,139 +30599,59 @@ } ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 34, + "formula": "4d8 + 16" }, "speed": { - "fly": 30, "walk": 30 }, - "str": 16, - "dex": 15, - "con": 16, - "int": 10, - "wis": 10, - "cha": 15, - "passive": 10, + "str": 14, + "dex": 13, + "con": 18, + "int": 6, + "wis": 8, + "cha": 5, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ - "cold", - "fire", - "lightning", - "necrotic" - ], + "passive": 9, "immune": [ + "cold", "poison" ], "conditionImmune": [ - "charmed", "exhaustion", - "petrified", - "poison" + "poisoned", + "petrified" ], "languages": [ - "Common" - ], - "languageTags": [ - "C" + "understands all languages it knew in life but can't speak" ], - "cr": "5", - "trait": [ + "cr": "1", + "action": [ { - "name": "Paralyzing Throes", + "name": "Longsword", "entries": [ - "When the ghul dies, it explodes in a puff of noxious smoke. Each creature within 5 feet of it must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} until the end of its next turn." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." ] }, { - "name": "Turn Resistance", + "name": "Longbow", "entries": [ - "The ghul has advantage on saving throws against any effect that turns undead." + "{@atk rw} {@hit +4} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] }, { - "name": "Variable Immunity", + "name": "Glacial Touch {@recharge 5}", "entries": [ - "As a bonus action, the ghul changes one of its damage resistances to immunity to that type of damage until the start of its next turn." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d6 + 2}) cold. The target must succeed on a {@dc 13} Constitution saving throw or take 2 ({@damage 1d4}) cold damage at the start of each of its turns, as a frozen shard lodges itself in the wound. Any creature can take an action to remove the shard with a successful {@dc 12} Wisdom ({@skill Medicine}) check. The shard crumbles to snow if the target receives magical healing.", + "A humanoid slain by this attack rises in 1 week as a glacial corrupter, unless the humanoid is restored to life or its body is destroyed." ] } ], - "damageTags": [ - "S" - ], - "conditionInflict": [ - "paralyzed" - ], - "traitTags": [ - "Turn Resistance" + "environment": [ + "arctic" ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The ghul's innate spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell chill touch}", - "{@spell fire bolt}", - "{@spell ray of frost}", - "{@spell shocking grasp}" - ], - "footerEntries": [ - "{@color *if using the {@i Midgard Heroes Handbook}, replace the indicated spells with {@i rolling thunder}, {@i spire of stone}, and {@i frozen razors}, respectively|777}" - ], - "daily": { - "3e": [ - "{@spell fog cloud}", - "{@spell levitate}{@color *|777}", - "{@spell misty step}", - "{@spell shatter}{@color *|777}" - ], - "1e": [ - "{@spell blur}", - "{@spell fireball}", - "{@spell gaseous form}", - "{@spell sleet storm}{@color *|777}", - "{@spell stinking cloud}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "prone" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The ghul makes two attacks with its claws" - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ghul%20%28Token%29.png", "fluff": { "entries": [ { @@ -31989,35 +30663,28 @@ { "type": "quote", "entries": [ - "A creature wearing a black turban steps out of the sudden fog. It is roughly the size and shape of a short man, with gray skin and pointed teeth. The thing sneers as it summons lightning to its hand, the air suddenly stinking of ozone. Its stony gray skin shifts to an icy blue as it raises its arm to direct its electrical attack." - ] - }, - { - "type": "entries", - "name": "Elemental Remnants", - "entries": [ - "When an undead with the ability to raise more of their kind, such as a {@creature vampire}, {@creature wight}, or {@creature wraith}, slays a geniekin or other lesser elemental, the risen creature is a ghul instead. Rather than retaining control of whatever elemental forces it may have had during its life, the ghul becomes representative of all four of the classical elements." + "This skeleton's bones are crystal and caked with layers of frost and ice." ] }, { "type": "entries", - "name": "Unyielding Hunger", + "name": "Origin", "entries": [ - "Like more common {@creature ghoul|mm|ghouls} and {@creature ghast|mm|ghasts}, a ghul's existence is focused around a relentless, agonizing need to consume living flesh. Ghuls favor live targets and can be seen sampling their meal even while battle rages around them. Despite their substantial innate magical ability, some ghuls prefer to rend with their claws, reveling in the tearing of flesh and the sensation of hot blood dripping from their cold bodies." + "Glacial corrupters are similar in nature to most {@creature skeleton|mm|skeletons}, except their bones have been transformed into crystal by the dark magic that created them. Cold has permeated their forms to such an extent that they exude an unnatural cold that cannot be warmed. They come about in one of two ways: when a creature is killed by a glacial corrupter or when a creature is killed by a {@creature sapphire jelly|ToB2}." ] }, { "type": "entries", - "name": "Royal Aspirations", + "name": "Limited Intelligence", "entries": [ - "Ghuls evolve over the centuries, gaining power and a semblance of their original personality, now twisted by countless evil acts. Their slow personal growth leads most ghuls to a craven existence, striking from the shadows and using their magic to flee if their prey puts up too much of a fight. If a ghul survives long enough, it gains enough power to be grudgingly acknowledged by lesser ghuls. These greater ghuls are often called \"ghul kings\" by those who encounter them, as the greater ghuls often create a semblance of a \"royal court\" out of lesser ghuls and other undead." + "Glacial corrupters are much like basic skeletons in that they are not truly self-aware. They are undead who either follow the simple instructions of necromancers or other creatures that can control them, or they follow a basic drive to destroy any living creatures they encounter. They are often used as guardians who do not tire, or as part of an attacking force for a greater power. They have no memories of their previous lives." ] }, { "type": "entries", - "name": "Hungry Dead Nature", + "name": "Undead Nature", "entries": [ - "The ghul doesn't require air or sleep." + "A glacial corrupter doesn't require air, food, drink, or sleep." ] } ] @@ -32030,132 +30697,141 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ghul.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Glacial%20Corrupter.webp" } } ] }, - "damageTagsSpell": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Glacial%20Corrupter%20%28Token%29.png", + "attachedItems": [ + "longbow|phb", + "longsword|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ "C", - "F", - "L", - "N", - "T" + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ], "savingThrowForced": [ "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" ] }, { - "name": "Abbanith Giant", + "name": "Glacier Behemoth", "source": "ToB2", - "page": 170, + "page": 177, "size": [ - "L" - ], - "environment": [ - "mountain", - "underdark" + "H" ], - "type": "giant", + "type": "beast", "alignment": [ - "N" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 13 + "ac": 18 } ], "hp": { - "average": 76, - "formula": "9d10 + 27" + "average": 172, + "formula": "15d12 + 75" }, "speed": { - "burrow": 30, - "walk": 40 + "burrow": 20, + "walk": 20 }, - "str": 20, - "dex": 9, - "con": 17, - "int": 10, - "wis": 13, - "cha": 11, + "str": 24, + "dex": 3, + "con": 21, + "int": 4, + "wis": 14, + "cha": 7, "save": { - "str": "+7", - "con": "+5" + "con": "+9", + "wis": "+6" + }, + "skill": { + "athletics": "+11", + "perception": "+6" }, - "passive": 11, "senses": [ - "tremorsense 120 ft." + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "senseTags": [ - "T" + "passive": 16, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languages": [ - "Giant", - "Terran" + "immune": [ + "cold" ], - "languageTags": [ - "GI", - "T" + "conditionImmune": [ + "grappled", + "prone", + "restrained" ], - "cr": "3", + "cr": "12", "trait": [ { - "name": "One with the Earth", + "name": "Ground Disruptor", "entries": [ - "The abbanith giant can detect the flows and rhythms of the earth\u2014including things that interfere with these rhythms, such as earthquakes and magical anomalies. As a result, the abbanith giant can't be surprised by an opponent that is touching the ground. In addition, the giant has advantage on attack rolls against constructs and elementals made of earth or stone." + "When the glacier behemoth moves, it can choose to make the area it moves through difficult terrain. When it uses Inexorable Charge, it automatically makes the ground difficult terrain." ] }, { - "name": "Siege Monster", + "name": "Unstoppable", "entries": [ - "The giant deals double damage to objects and structures and triple damage to objects and structures made of earth or stone." + "Difficult terrain composed of ice, rocks, sand, or natural vegetation, living or dead, doesn't cost the glacier behemoth extra movement. Its speed can't be reduced by any effect." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Siege Monster" - ], "action": [ { "name": "Multiattack", "entries": [ - "The abbanith giant makes two thumb claw attacks." + "The glacier behemoth makes two bite attacks." ] }, { - "name": "Thumb Claw", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one creature. {@h}33 ({@damage 4d12 + 7}) piercing damage." ] - } - ], - "reaction": [ + }, { - "name": "Earth Counter {@recharge 6}", + "name": "Inexorable Charge", "entries": [ - "When a creature the abbanith can see within 30 feet of it casts a spell, the abbanith counters it. This reaction works like the {@spell counterspell} spell, except the abbanith can only counter spells that directly affect or create earth or stone, such as {@spell stone shape}, {@spell wall of stone}, or {@spell move earth}, and it doesn't need to make a spellcasting ability check, regardless of the spell's level." + "If the glacier behemoth moves at least 10 feet, it can then use this action to continue moving in a 40-foot line that is 15 feet wide. Each creature in this line must make a {@dc 17} Dexterity saving throw. On a failure, a creature takes 35 ({@damage 10d6}) bludgeoning damage and is knocked {@condition prone}. On a success, a creature takes half the damage and isn't knocked {@condition prone}. The glacier behemoth's movement along this line doesn't provoke {@action opportunity attack|phb|opportunity attacks}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Abbanith%20Giant%20%28Token%29.png", "fluff": { "entries": [ { @@ -32167,28 +30843,29 @@ { "type": "quote", "entries": [ - "This giant has a bulky, muscular body and small eyes in its broad, flat face. The giant's thumbs end in large, black claws." + "A depression in the ground trails in the wake of this six-legged creature. Aged ice, appearing more like granite, covers the creature's body." ] }, { "type": "entries", - "name": "Ancient Giants of the Deep", + "name": "Slow but Steady", "entries": [ - "Abbanith giants are among the oldest races of giants known to exist and are said to have been around since the world was first formed. Many scholars turn to the giants' deep connection with the earth as evidence of this fact, and the giants themselves make no efforts to deny it. Indeed, the oral tradition of the abbanith giants dates back millennia, to a time when gods walked the land, elves were first learning the secrets of magic, and humans were still living in caves. Most abbanith giants wear simple tunics or shorts woven of a strange subterranean fungus, though leaders occasionally wear armor." + "Glacier behemoths earn their name from their resemblance to glaciers, including their slow, relentless pace. Their squat frames help conceal their six legs, reinforcing the notion that they are calved glaciers. Short of chasms blocking its way or the intervention of other glacier behemoths, nothing can stop a glacier behemoth when it moves. Its tough hide combined with its primal intellect render it fearless as it lumbers after its foes." ] }, { "type": "entries", - "name": "Consummate Diggers", + "name": "Bulettekin", "entries": [ - "Abbanith giants dwell almost exclusively underground and are adept at using their incredibly hard thumb claws to dig massive tunnels through the earth. Druids and wizards studying the giants' unique biology have deduced that mineral-based materials actually soften when struck by their claws. This feature has also made them the target of {@creature derro|mtf} and {@creature duergar} slavers wishing to use their skills to mine precious gems or build their fortifications, something the giants violently oppose despite their normally peaceable nature." + "Glacier behemoths are arctic relatives to bulettes, but their existence predates their temperate land\u2013inhabiting kin. They are just as aggressive as their smaller cousins, but they don't have the speed or agility bulettes possess. They are also not as particular about the type of food they eat, owing to the lack of choice in the barren lands they inhabit." ] }, { "type": "entries", - "name": "Allies of the Earth", + "name": "Path of Destruction", "entries": [ - "For as long as either race can remember, abbanith giants have been allies of the pech, the two races sharing a passion for all things earth and stone. Families of abbanith giants frequently live with pech colonies, the abbanith giants harvesting the stone the pech work and the two races sharing in the defense of the community. Abbanith giants defer to their smaller pech friends in most matters of importance, and many outsiders view the fondness and attentiveness that the much larger giants have for their stony friends with bemusement." + "Weighing at least 15 tons, a glacier behemoth can't help but crush everything in its wake. It leaves deep furrows in the ground as wide as its body. A sure sign of a wandering glacier behemoth is a crisscrossing set of ditches.", + "Despite its lack of stealth, a glacier behemoth can still take a settlement by surprise thanks to its ability to dig through the earth. The behemoth burrows into a building through the floor and attacks anything it finds. After this initial assault, it devastates the rest of the settlement, picking off those foolish enough to stay and fight." ] } ] @@ -32201,208 +30878,115 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Abbanith%20Giant.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Glacier%20Behemoth.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Glacier%20Behemoth%20%28Token%29.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ] }, { - "name": "Cave Giant Shaman", + "name": "Gorao-Ka", + "group": [ + "Kami" + ], "source": "ToB2", - "page": 171, + "page": 221, "size": [ - "H" - ], - "environment": [ - "underdark" + "T" ], - "type": "giant", + "type": { + "tags": [ + "kami" + ], + "type": "fey" + }, "alignment": [ - "C", - "E" + "N", + "G" ], "ac": [ { "from": [ - "natural armor" + "copper coat" ], - "ac": 16 + "ac": 13 } ], "hp": { - "average": 207, - "formula": "18d12 + 90" + "average": 17, + "formula": "5d4 + 5" }, "speed": { - "walk": 40 - }, - "str": 27, - "dex": 10, - "con": 20, - "int": 10, - "wis": 15, - "cha": 21, - "save": { - "dex": "+5", - "con": "+10", - "wis": "+7" - }, - "skill": { - "athletics": "+13", - "arcana": "+5", - "perception": "+7", - "survival": "+7" + "walk": 20 }, - "passive": 17, - "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], + "str": 13, + "dex": 11, + "con": 13, + "int": 15, + "wis": 17, + "cha": 15, + "passive": 13, "languages": [ "Common", - "Giant" - ], - "languageTags": [ - "C", - "GI" + "Sylvan" ], - "cr": "14", + "cr": "1/8", "trait": [ { - "name": "Sunlight Petrification", - "entries": [ - "If the cave giant shaman starts its turn in sunlight, it takes 20 radiant damage. While in sunlight, it moves at half speed and has disadvantage on attack rolls and ability checks. If the giant is reduced to 0 hp while in sunlight, it is {@condition petrified}." - ] - } - ], - "damageTags": [ - "B", - "S", - "R" - ], - "conditionInflict": [ - "prone" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "headerEntries": [ - "The cave giant shaman is a 14th-level spellcaster. Its spellcasting ability is Charisma (save {@dc 18}, {@hit 10} to hit with spell attacks). The shaman has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell acid splash}", - "{@spell mage hand}", - "{@spell mending}", - "{@spell prestidigitation}", - "{@spell shocking grasp}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell burning hands}", - "{@spell expeditious retreat}", - "{@spell fog cloud}", - "{@spell shield}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell enlarge/reduce}", - "{@spell shatter}", - "{@spell spider climb}", - "{@spell web}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell gaseous form}", - "{@spell haste}", - "{@spell lightning bolt}", - "{@spell water breathing}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell ice storm}", - "{@spell polymorph}", - "{@spell wall of fire}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell cloudkill}", - "{@spell insect plague}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell disintegrate}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell reverse gravity}" - ] - } - } - } - ], - "spellcastingTags": [ - "CW" - ], - "conditionInflictSpell": [ - "restrained" - ], - "action": [ - { - "name": "Multiattack", + "name": "Fool's Gold", "entries": [ - "The cave giant shaman makes two attacks: one with its club and one with its tusks." + "If a creature steals one of the gorao-ka's money pouches, it loses {@dice 1d20} gp each time it finishes a long rest. A creature that steals more than one money pouch deducts an extra {@dice 1d20} gp for each additional stolen pouch. This effect ends when the thief freely gives double the amount of money it stole to another creature or organization.", + "A gorao-ka carries {@dice 1d10} pouches, each containing {@dice 1d20} gp. If the gorao-ka is killed, all the gold in its pouches turns into worthless stones after 1 minute." ] }, { - "name": "Club", + "name": "Silver Fountain", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}15 ({@damage 3d4 + 8}) bludgeoning damage." + "When the gorao-ka is reduced to 0 hp, it explodes in a spray of silver pieces. Each creature within 5 feet of the gorao-ka that participated in killing it, such as by attacking it or casting a spell on it, must make a {@dc 12} Dexterity saving throw or take 7 ({@damage 2d6}) bludgeoning damage. The silver pieces disappear after 1 minute." ] - }, + } + ], + "action": [ { - "name": "Tusks", + "name": "Sack of Coins", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}22 ({@damage 4d6 + 8}) slashing damage. If the target is a Large or smaller creature, it must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." ] }, { - "name": "Rock", + "name": "Find a Penny {@recharge 5}", "entries": [ - "{@atk rw} {@hit +13} to hit, range 60/240 ft., one creature. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage." + "The gorao-ka throws a copper piece into a space within 5 feet of it. A creature that is not hostile to the gorao-ka that picks up the copper piece is blessed with good luck. At any point within the next 1 hour, the creature can roll a {@dice d6} and add the number rolled to one attack roll, ability check, or saving throw.", + "Alternatively, the bearer of the coin can pass it to another creature of its choice. At any point within the next 8 hours, the new bearer of the coin can roll {@dice 2d6} and add the higher result to one attack roll, ability check, or saving throw." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" + "environment": [ + "farmland", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cave%20Giant%20Shaman%20%28Token%29.png", "fluff": { "entries": [ { @@ -32414,20 +30998,47 @@ { "type": "quote", "entries": [ - "This massive, bipedal creature has a slight hunch, making its long arms appear even longer. It wields a massive club etched with sigils. A pair of yellow tusks, adorned with rings of all materials, protrudes from its lower jaw." + "The wizened, doll-sized woman sits beside a small shrine of bonsai branches. She smiles and reaches into a full pouch, removing a gold coin. She passes the coin with an encouraging nod to the desperate-looking man kneeling before her." ] }, - "Cave giant shamans are gifted spellcasters who believe they are suited to consume spellcasting humanoids and absorb the humanoids' power. While the truth to this claim is dubious, there is no doubting their arcane prowess. They gravitate toward magic that allows them to change the composition of all materials, including air, flesh, and stone.", { "type": "entries", - "name": "Practical Leader", + "name": "Small Gods of Substance", "entries": [ - "Cave giant shamans are less superstitious than lesser {@creature cave giant|ccodex|cave giants} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) and have learned to employ superstitions as a weapon to maintain power or convince the giants to do something they may not otherwise wish to do. Despite their more practical approaches to the world around them, cave giant shamans still jealously hoard the flesh of known spellcasters to sustain or enhance their power." + "Gorao-ka represent small fortunes of both a physical and spiritual nature. Their shrines can be erected anywhere, but they are commonly found in settlements and widely-traveled areas. Larger settlements have multiple shrines, sometimes one or more per neighborhood, each of which is associated with a different gorao-ka." + ] + }, + { + "type": "entries", + "name": "Gentle and Benevolent", + "entries": [ + "Gorao-ka have a kind look for every person that crosses their path. Each of them has a burning desire to assist people, and they grieve on the occasions that they can't. The laws governing their kind forbid them from extending aid to someone that hasn't made an offering at their shrine, though a gorao-ka accepts almost anything in tribute." + ] + }, + { + "type": "entries", + "name": "Thieves' Bane", + "entries": [ + "Despite their generous natures, gorao-ka have no pity for those who steal from them. Fools who steal from gorao-ka swiftly discover their money inexplicably vanished, and can end up destitute if they don't make reparations." + ] + }, + { + "type": "entries", + "name": "Immortal Spirit Nature", + "entries": [ + "The kami doesn't require food, drink, or sleep." ] } ] } ] + }, + { + "type": "inset", + "name": "Kami in Midgard", + "entries": [ + "Kami are the small gods of the Winter Isles. Each kami is the spirit of something tangible, be it an ideal, an emotion, or a specific item or location. A kami can be summoned to the Material Plane by any creature that builds it a shrine and offers suitable tribute. Less majestic kami, such as a gorao-ka, require only a small shrine and a gift of any size, so long as it is freely given. More important kami may require a magnificent monument as well as some form of grand tribute." + ] } ], "images": [ @@ -32435,131 +31046,125 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Cave%20Shaman%20Giant.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Gorao-Ka.webp" } } ] }, - "damageTagsSpell": [ - "A", - "B", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Gorao-Ka%20%28Token%29.png", + "languageTags": [ "C", - "F", - "I", - "L", - "O", - "P", - "T" + "S" ], - "attachedItems": [ - "club|phb" + "damageTags": [ + "B" ], - "savingThrowForced": [ - "strength" + "miscTags": [ + "AOE", + "MW" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Phase Giant", + "name": "Graknork", "source": "ToB2", - "page": 172, + "page": 182, "size": [ - "H" - ], - "environment": [ - "underdark" + "G" ], - "type": "giant", + "type": "monstrosity", "alignment": [ - "N" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 15 + "ac": 20 } ], "hp": { - "average": 136, - "formula": "13d12 + 52" + "average": 201, + "formula": "13d20 + 65" }, "speed": { - "climb": 20, - "walk": 40 + "swim": 30, + "walk": 50 + }, + "str": 25, + "dex": 18, + "con": 21, + "int": 5, + "wis": 13, + "cha": 7, + "skill": { + "perception": "+6" }, - "str": 21, - "dex": 11, - "con": 18, - "int": 8, - "wis": 15, - "cha": 8, - "passive": 12, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 90 ft." ], - "languages": [ - "Giant", - "Undercommon" + "passive": 16, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languageTags": [ - "GI", - "U" + "immune": [ + "cold" ], - "cr": "5", + "cr": "14", "trait": [ { - "name": "Ethereal Jaunt", + "name": "Keen Sight", "entries": [ - "As a bonus action, the phase giant can magically shift from the Material Plane to the Ethereal Plane, or vice versa. Any equipment it is wearing or carrying shifts with it. A creature grappled by the phase giant doesn't shift with it, and the grapple ends if the phase giant shifts while grappling a creature." + "The graknork has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "damageTags": [ - "P", - "B" - ], - "conditionInflict": [ - "grappled", - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "The giant makes two attacks with its spiked fists. If both attacks hit a Large or smaller target, the target must succeed on a {@dc 15} Strength saving throw or take 7 ({@damage 2d6}) piercing damage as the giant impales the target on its body spikes." + "The graknork makes three attacks: one with its bite and two with its claws. Alternatively, it can use its Eye Ray twice. If both claw attacks hit a Large or smaller creature, the creature must succeed on a {@dc 18} Strength saving throw or take an additional 9 ({@damage 2d8}) slashing damage and be knocked {@condition prone}." ] }, { - "name": "Spiked Fist", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 16}). The phase giant has two fists, each of which can grapple only one target." + "{@atk mw} {@hit +12} to hit, reach 15 ft., one target. {@h}23 ({@damage 3d10 + 7}) piercing damage." ] }, { - "name": "Rock", + "name": "Claw", "entries": [ - "{@atk rw} {@hit +8} to hit, range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) slashing damage." + ] + }, + { + "name": "Eye Ray", + "entries": [ + "{@atk rw} {@hit +9} to hit, range 30/120 ft., one target. {@h}17 ({@damage 5d6}) cold damage." + ] + }, + { + "name": "Freezing Eye {@recharge 5}", + "entries": [ + "The graknork's blue eye flares open and releases a beam of icy energy in a line that is 120-feet long and 10 feet wide. Each creature in that line must make a {@dc 18} Dexterity saving throw. On a failure, a creature takes 35 ({@damage 10d6}) cold damage and is {@condition restrained} for 1 minute as its limbs freeze. On a success, a creature takes half the damage and isn't {@condition restrained}. A {@condition restrained} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the {@condition restrained} creature can be freed if it takes at least 10 fire damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "RW" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Phase%20Giant%20%28Token%29.png", "fluff": { "entries": [ { @@ -32571,28 +31176,21 @@ { "type": "quote", "entries": [ - "This immense humanoid is covered in dark, spiny, chitinous skin, and its sizeable fists are rough and decorated with sharp spikes." - ] - }, - { - "type": "entries", - "name": "Natural Carapace", - "entries": [ - "The phase giant has naturally hard skin, similar to that of a giant insect. Its face, hands, and joints are articulated and overlapping, allowing it to move freely beneath its hardened skin. The carapace grows into spikes in numerous places throughout its body, which it uses against captured prey and to aid it in climbing." + "Towering over the frozen landscape, this immense saurian monstrosity possesses a terrifying shark-like head with a multitude of serrated teeth. The monster has three eyes: two soulless black pits and a third larger eye that glows with a freezing blue light." ] }, { "type": "entries", - "name": "Highly Mobile", + "name": "Terror of the North", "entries": [ - "Deep caverns can be difficult to navigate with their twists and tight squeezes. The phase giant overcomes this by sliding into the Ethereal Plane and passing through the solid stone." + "The legendary graknork is one of the most powerful monsters to roam the endless tundra and taiga of the north and is feared by all who live in the rugged and frozen expanses of the world. Only the largest white dragons surpass the graknork in size and strength, and lesser creatures give the monster a wide berth. Graknorks are mostly found on land but are reasonable swimmers. They have no problem taking to the water to pursue escaping prey or to hunt fishermen and even whales. Graknorks are solitary creatures and cannot stand the presence of their own kind, attacking and eating juvenile graknorks that cross their path. When they do mate, it is a destructive affair with the female uprooting dozens of trees to build her nest. A typical graknork is more than forty feet long, though even larger specimens have been sighted in the coldest regions of the world." ] }, { "type": "entries", - "name": "Familial", + "name": "Great Blue Eye", "entries": [ - "Phase giants are smaller than the average hill giant, but they more than make up for it in their ferocity. They are aggressive toward others, but not actually evil, tending to view most they encounter as mere annoyances. They are usually found in small family units of up to four, but rarely band together in larger groups." + "While the graknork's raw physical prowess is justifiably feared, the aspect of its appearance that causes the greatest consternation is its great, freezing blue eye. Its eye is said to possess terrible and wondrous powers, including seeing through illusions, freezing souls outright, and causing everlasting blizzards. Most of these tales are mere fancy and hearsay spun by northern tribesmen, yet there is no denying that the graknork's central eye is a fearsome weapon." ] } ] @@ -32605,140 +31203,203 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Phase%20Giant.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Graknork.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Graknork%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "C", + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "prone", + "restrained" + ], "savingThrowForced": [ + "dexterity", "strength" ] }, { - "name": "Shadow Giant", + "name": "Graveyard Dragon", "source": "ToB2", - "page": 173, + "page": 183, "size": [ - "H" - ], - "environment": [ - "planar" + "L" ], - "type": "giant", + "type": "undead", "alignment": [ - "C", + "N", "E" ], "ac": [ - 17 + { + "from": [ + "natural armor" + ], + "ac": 16 + } ], "hp": { - "average": 209, - "formula": "22d20 + 66" + "average": 127, + "formula": "15d10 + 45" }, "speed": { "walk": 40 }, - "str": 18, - "dex": 25, + "str": 16, + "dex": 10, "con": 17, - "int": 12, - "wis": 13, - "cha": 21, + "int": 10, + "wis": 11, + "cha": 13, "save": { - "wis": "+6" + "con": "+6", + "wis": "+3", + "cha": "+4" }, "skill": { - "perception": "+6" + "perception": "+3", + "stealth": "+3" }, - "passive": 16, "senses": [ + "blindsight 30 ft.", "darkvision 120 ft." ], - "senseTags": [ - "SD" - ], + "passive": 13, "resist": [ - "cold", "necrotic" ], + "immune": [ + "poison" + ], "conditionImmune": [ - "exhaustion" + "charmed", + "exhaustion", + "poisoned" ], "languages": [ "Common", - "Elvish", - "Giant", - "Umbral" - ], - "languageTags": [ - "C", - "E", - "GI", - "OTH" + "Draconic" ], - "cr": "15", + "cr": "7", "trait": [ { - "name": "Blacklight Strobe", + "name": "Elemental Aura", "entries": [ - "The visual flicker of the shadow giant moving between the Material Plane and the Shadow Realm has a physical effect on viewers. A creature that starts its turn within 30 feet of the shadow giant and that can see it must succeed on a {@dc 18} Wisdom saving throw or be unable make more than one melee or ranged attack on its turn and unable to use bonus actions or reactions until the start of its next turn." + "At the start of each of the graveyard dragon's turns, each creature within 5 feet of it takes 4 ({@damage 1d8}) damage of the type dealt by the dragon's breath weapon." ] }, { - "name": "Distracting Flicker", + "name": "Elemental Resistance", "entries": [ - "A creature that starts its turn within 30 feet of the shadow giant and that is maintaining concentration on a spell must succeed on a {@dc 18} Constitution saving throw or lose concentration." + "The graveyard dragon has resistance to the type of damage dealt by its breath weapon." ] }, { - "name": "Shadow Sight", + "name": "False Appearance", "entries": [ - "Magical darkness doesn't impede the shadow giant's {@sense darkvision}." + "While the graveyard dragon remains motionless, it is indistinguishable from a pile of dragon bones." ] }, { - "name": "Umbral Glimmer", + "name": "Reassemble Bones", "entries": [ - "At the end of each of the shadow giant's turns, it must roll a {@dice d20}. On a roll of 11 or higher, it enters the Plane of Shadow from the Material Plane. At the start of its next turn, it returns to the Material Plane in an unoccupied space of its choice that it can see within 40 feet of the space where it vanished. If no unoccupied space is available within that range, it appears in the nearest unoccupied space.", - "While in the Plane of Shadow, the shadow giant can see and hear 120 feet into the Material Plane. It can't affect or be affected by anything on the Material Plane while in the Plane of Shadow." + "As a bonus action, the graveyard dragon can rearrange its bone structure to fit into a space as narrow as 1 foot wide without squeezing. It can use a bonus action to reassemble itself into its normal form. While in this compressed form, it can't make melee weapon attacks." ] } ], - "damageTags": [ - "S", - "N", - "C" - ], "action": [ { "name": "Multiattack", "entries": [ - "The shadow giant makes three attacks with its tenebrous talons." + "The graveyard dragon makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Tenebrous Talons", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage plus 18 ({@damage 4d8}) necrotic damage." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage plus 4 ({@damage 1d8}) acid/lightning/poison/fire/cold damage." ] }, { - "name": "Cold Shadow {@recharge 5}", + "name": "Claw", "entries": [ - "The shadow giant directs its shadow to stretch out in a 60-foot cone. Each creature in that area must make a {@dc 18} Constitution saving throw. On a failure, a creature takes 52 ({@damage 15d6}) cold damage and has disadvantage on attack rolls and saving throws until the end of its next turn. On a success, a creature takes half the damage and doesn't have disadvantage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + ] + }, + { + "name": "Breath Weapon {@recharge 5}", + "entries": [ + "The dragon releases a breath weapon that corresponds to the type of dragon it was in life. Each creature in the area must make a {@dc 14} Dexterity saving throw, taking 40 ({@damage 9d8}) damage of the corresponding type on a failed save, or half as much damage on a successful one.", + { + "type": "list", + "items": [ + { + "type": "itemSub", + "name": "Black.", + "entry": "Acid damage in a 30-foot line that is 5 feet wide." + }, + { + "type": "itemSub", + "name": "Blue.", + "entry": "Lightning damage in a 30-foot line that is 5 feet wide." + }, + { + "type": "itemSub", + "name": "Green.", + "entry": "Poison damage in a 30-foot cone." + }, + { + "type": "itemSub", + "name": "Red.", + "entry": "Fire damage in a 30-foot cone." + }, + { + "type": "itemSub", + "name": "White.", + "entry": "Cold damage in a 30-foot cone." + } + ] + } ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shadow%20Giant%20%28Token%29.png", "fluff": { "entries": [ { @@ -32750,28 +31411,29 @@ { "type": "quote", "entries": [ - "If not for the horns curling from its brow and the long, bestial talons erupting from its fingers, the creature would look like a grim-faced, ashen-skinned elf of monstrous height." + "This draconic skeleton is surround by a nimbus of light, colored in such a way as to betray the undead creature's living origins." ] }, + "Graveyard dragons form out of the remains of evil dragons killed as part of a cataclysm that claimed the lives of several dragons at the same time, or when their remains are exposed to heavy concentrations of necrotic energy. One of the most prominent homes of such dragons is the Dragon Graveyard on the edge of the Ghoul Imperium.", { "type": "entries", - "name": "Cast into Darkness", + "name": "Vindictive Undead", "entries": [ - "In ages past, shadow giants were called hjartakinde, and they dwelt in the lands of the fey. When the giants declined to go to war with the shadow fey, the fey exiled them to the Shadow Realm. When they refused to serve the dark fey courts, the queen cursed them into their current form." + "Graveyard dragons are vengeful, like many other intelligent undead, but they focus their retribution on the ones responsible for their deaths rather than on their own kind. In fact, these undead dragons have a strange sense of protectiveness of other dragons, particularly for the type of dragons they were when they were alive. This sometimes extends to non-evil dragons, but most good-aligned dragons view the existence of graveyard dragons with distaste." ] }, { "type": "entries", - "name": "Of Two Worlds", + "name": "Intimidating Appearance", "entries": [ - "Shadow giants are cursed to exist simultaneously on the Shadow Realm and the Material Plane. Unable to properly live in either world, they have become embittered and indignant. Shadow giants desire to end their cursed existence but lash out against anyone who shows them pity or mercy." + "Graveyard dragons are particularly appealing to powerful undead as guardians for their lairs. A graveyard dragon's skeletal appearance is often enough to scare away most adventurers and tomb robbers. Unlike a more traditional animated skeleton, however, the graveyard dragon is capable of handling the few tomb robbers foolhardy enough to face it." ] }, { "type": "entries", - "name": "Undying", + "name": "Undead Nature", "entries": [ - "When a shadow giant is killed, its spirit roils in the Shadow Realm for a century before it is reborn to its cursed fate." + "The graveyard dragon doesn't require air, food, drink, or sleep." ] } ] @@ -32784,126 +31446,128 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Shadow%20Giant.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Graveyard%20Dragon.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Graveyard%20Dragon%20%28Token%29.png", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "savingThrowForced": [ - "constitution", - "wisdom" + "dexterity" ] }, { - "name": "Snow Giant", + "name": "Gray Orc", "source": "ToB2", - "page": 174, + "page": 284, "size": [ - "H" - ], - "environment": [ - "arctic" + "M" ], - "type": "giant", + "type": { + "tags": [ + "orc" + ], + "type": "humanoid" + }, "alignment": [ "N" ], "ac": [ - 11 + 13 ], "hp": { - "average": 138, - "formula": "12d12 + 60" + "average": 15, + "formula": "2d8 + 6" }, "speed": { + "climb": 30, + "burrow": 20, "walk": 40 }, - "str": 19, - "dex": 12, - "con": 20, + "str": 14, + "dex": 16, + "con": 16, "int": 9, - "wis": 15, - "cha": 6, - "save": { - "con": "+8", - "wis": "+5" - }, + "wis": 11, + "cha": 10, "skill": { - "athletics": "+7", - "stealth": "+4", - "survival": "+5" + "acrobatics": "+5", + "athletics": "+4", + "perception": "+2", + "stealth": "+7" }, - "passive": 12, - "vulnerable": [ - "fire" - ], - "immune": [ - "cold" - ], - "conditionImmune": [ - "grappled", - "restrained" + "senses": [ + "blindsight 30 ft.", + "darkvision 60 ft." ], + "passive": 12, "languages": [ - "Common", - "Giant" - ], - "languageTags": [ - "C", - "GI" + "Orc" ], - "cr": "5", + "cr": "1/4", "trait": [ { - "name": "Snow Camouflage", + "name": "Aggressive", "entries": [ - "The snow giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain." + "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." ] }, { - "name": "Snow Regeneration", + "name": "Magic Absorption.", "entries": [ - "The snow giant regains 5 hp at the start of its turn if it has at least 1 hp and it is in snowy terrain." + "When the gray orc is hit by a spell or is in the area of a spell, it regains hp equal to the spell's level. This trait doesn't counter the spell or negate its damage or effects. The orc regains the hp after the spell is resolved." ] - } - ], - "damageTags": [ - "B", - "C" - ], - "conditionInflict": [ - "blinded" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Pack Tactics", "entries": [ - "The snow giant makes two club attacks." + "The gray orc has advantage on attack rolls against a creature if at least one of the orc's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Club", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}11 ({@damage 3d4 + 4}) bludgeoning damage." + "While in sunlight, the gray orc has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] - }, + } + ], + "action": [ { - "name": "Giant Snowball", + "name": "Claws", "entries": [ - "{@atk rw} {@hit +7} to hit, range 60/240 ft., one target. {@h}14 ({@damage 3d6 + 4}) bludgeoning damage plus 4 ({@damage 1d8}) cold damage, and the target must succeed on a {@dc 16} Dexterity save or be {@condition blinded} until the end of its next turn." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" + "environment": [ + "hill", + "mountain", + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Snow%20Giant%20%28Token%29.png", "fluff": { "entries": [ { @@ -32915,29 +31579,29 @@ { "type": "quote", "entries": [ - "Flurries drift from the body of this gigantic humanoid seemingly crafted from snow. Its simple clothes are almost pointless, and it carries a massive icicle as a club." + "The ground erupts into a scrambling flood of orcs, their pale skin decorated with swirls of black resin." ] }, + "Dwelling deep beneath the ground, gray orcs move in a dark world, only drawn toward the surface by their innate hatred of arcane defilement.", { "type": "entries", - "name": "Subservient to Frost Giants", + "name": "Drawn to Magical Corruption", "entries": [ - "Snow giants inhabit the same territory as {@creature frost giant|mm|frost giants}, but they are considerably smaller than their more aggressive kin. Snow giants offer themselves up as servants to frost giants, most likely as a survival mechanism. The larger giants often employ snow giants as menial domestic servants, forcing them to clean lairs or craft armor and weapons. Frost giants view snow giants as incompetent at waging war, but they send the lesser giants as a vanguard against foes they suspect will prove tougher than their own numbers can handle. The bigger giants also use snow giants as proxies to settle clan disputes or questions of leadership.", - "Despite the bullying and maltreatment they receive from frost giants, snow giants rarely consider rebelling against their more powerful cousins. They often take the long view that their lives would be worse without the frost giants' protection." + "Gray orcs are drawn to areas where magic is frequently used or locations marred by magical pollution. Scholars believe the orcs' ancestral home was ravaged by magic, cursing them and driving them deep beneath the surface. They believe this history fuels within the orcs a deep hatred for magic, especially magic that defiles the natural world. For their part, the orcs have neither confirmed nor denied this speculation, though few scholars have been brave enough to approach them about it. Whatever the case, gray orcs grow violent around magic and seek to snuff it out wherever they find it." ] }, { "type": "entries", - "name": "Inherently Playful Beings", + "name": "Synchronized Tribes", "entries": [ - "If snow giants had their druthers and managed to avoid sharing space with frost giants, they would be more concerned with enjoying the wintry landscape they inhabit. When not driven by frost giants or by the need to acquire food, snow giants are mirthful and enjoy getting into snowball fights with those they encounter. Among themselves, these snowball fights are akin to children playing in the snow. They are unaware of their own strength when engaging in such activity with smaller beings. The giants quickly realize the harm they inflict, and, provided they don't receive armed retaliation for the accidental injuries they cause, they apologize and revert to using considerably smaller and less impactful snowballs." + "Gray orcs move and act as one, their training leading their actions to be so synchronized that they appear to think as one. When faced with a major threat or a large magical catastrophe, a group of gray orcs will erupt from the ground in unison to swarm over the source." ] }, { "type": "entries", - "name": "Snowy Flesh", + "name": "Silent Hunters", "entries": [ - "As most giants are at least touched by primal elements, so too are snow giants partially composed of the element of water, at least in its frozen form. While this offers them considerably less protection than a stone giant's granite flesh, their connection to snow allows them to heal themselves merely by applying a patch of snow to an injury. Packing on snow also allows the snow giants to hide themselves more effectively, which becomes useful when they attempt to avoid the notice of brutal frost giants." + "Adept at surviving in a dark and quiet world below the ground, gray orcs instinctively know how to move, hunt, and kill without making the slightest sound. When they hunt, gray orcs paint their pale skin with swirls of a mushroom-based black resin. They often form the resin into runes or symbols of their gods as a way of honoring the gods and asking for success on the hunt." ] } ] @@ -32950,27 +31614,125 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Snow%20Giant.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Gray%20Orc.webp" } } ] }, - "attachedItems": [ - "club|phb" - ] - }, - { - "name": "Thin Giant", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Gray%20Orc%20%28Token%29.png", + "traitTags": [ + "Aggressive", + "Pack Tactics", + "Sunlight Sensitivity" + ], + "senseTags": [ + "B", + "D" + ], + "languageTags": [ + "O" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Great Gray Owl", "source": "ToB2", - "page": 175, + "page": 394, "size": [ - "H" + "S" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + 13 + ], + "hp": { + "average": 10, + "formula": "3d6" + }, + "speed": { + "fly": 60, + "walk": 5 + }, + "str": 5, + "dex": 16, + "con": 11, + "int": 3, + "wis": 14, + "cha": 7, + "save": { + "dex": "+5", + "wis": "+4" + }, + "skill": { + "perception": "+4", + "stealth": "+5" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 14, + "cr": "1/4", + "trait": [ + { + "name": "Flyby", + "entries": [ + "The owl doesn't provoke {@action opportunity attack|phb|opportunity attacks} when it flies out of an enemy's reach." + ] + }, + { + "name": "Keen Hearing and Sight", + "entries": [ + "The owl has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." + ] + } + ], + "action": [ + { + "name": "Talons", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + } ], "environment": [ - "underdark", - "urban" + "forest" ], - "type": "giant", + "fluff": { + "entries": [ + "Great gray owls are stealthy predators, and the largest of the non-giant varieties of owls. Unlike other owls, great grays aren't territorial\u2014with the exception of females raising young\u2014and don't flush or spook when other creatures approach. Rather, they remain still on their low perches, often going overlooked." + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Great%20Gray%20Owl%20%28Token%29.png", + "traitTags": [ + "Flyby", + "Keen Senses" + ], + "senseTags": [ + "SD" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Greater Ghast of Leng", + "source": "ToB2", + "page": 164, + "size": [ + "L" + ], + "type": "aberration", "alignment": [ "C", "E" @@ -32980,97 +31742,90 @@ "from": [ "natural armor" ], - "ac": 16 + "ac": 17 } ], "hp": { - "average": 168, - "formula": "16d12 + 64" + "average": 153, + "formula": "18d10 + 54" }, "speed": { "walk": 40 }, - "str": 23, - "dex": 16, - "con": 18, - "int": 11, - "wis": 13, - "cha": 9, + "str": 17, + "dex": 19, + "con": 16, + "int": 12, + "wis": 10, + "cha": 8, "save": { - "dex": "+7", - "con": "+8", - "wis": "+5" - }, - "skill": { - "perception": "+5", - "stealth": "+11" + "con": "+6", + "wis": "+3" }, - "passive": 15, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 10, "resist": [ "bludgeoning", - "necrotic" + "cold" ], - "conditionImmune": [ - "exhaustion" + "vulnerable": [ + "radiant" ], "languages": [ - "Common", - "Deep Speech", - "Giant" - ], - "languageTags": [ - "C", - "DS", - "GI" + "Void Speech" ], - "cr": "9", + "cr": "8", "trait": [ { - "name": "Contortionist", + "name": "Blood Frenzy", "entries": [ - "The thin giant can contort its body into unnatural positions, allowing it to easily move through any opening large enough for a Medium creature. It can squeeze through any opening large enough for a Small creature. The giant's destination must still have suitable room to accommodate its volume." + "The greater ghast of Leng has advantage on melee attack rolls against any creature that doesn't have all its hp." + ] + }, + { + "name": "Command Ghasts of Leng", + "entries": [ + "As a bonus action, the greater ghast of Leng commands a ghast of Leng within 30 feet of it to make one attack as a reaction against a creature the greater ghast attacked this round." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The greater ghast of Leng has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Sunlight Hypersensitivity", + "entries": [ + "The greater ghast of Leng takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], - "damageTags": [ - "P", - "N", - "S" - ], "action": [ { "name": "Multiattack", "entries": [ - "The thin giant makes three melee attacks, but it can use its Consuming Bite only once." + "The greater ghast of Leng makes three attacks: one with its bite and two with its claws. If both claw attacks hit a Medium or smaller target, the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, the greater ghast can automatically hit the target with its claws, and the greater ghast can't make claw attacks against other targets." ] }, { - "name": "Consuming Bite", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the giant regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 7 ({@damage 2d6}) necrotic damage." ] }, { - "name": "Claw", + "name": "Claws", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 20 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Thin%20Giant%20%28Token%29.png", "fluff": { "entries": [ { @@ -33082,21 +31837,14 @@ { "type": "quote", "entries": [ - "This tall, emaciated giant has unnaturally long arms ending in razor-sharp talons. It has a strangely conical head with glowing red eyes and fearsome fangs. Its skin is a dark gray-green, and its body is completely devoid of hair." - ] - }, - { - "type": "entries", - "name": "Giant Bogeymen", - "entries": [ - "Lurking in abandoned mansions, dark wells, ancient mine shafts, and similar locations, thin giants are one of the most sinister and frightening of all giant species. The villains of many children's nightmares, thin giants are feared even by other giants, as their life-draining bite and ability to get into tight spaces make them unsettling at best and horrifying at worst. Thin giants don't get along with most creatures, but they have been observed leading groups of {@creature ghoul|mm|ghouls}, {@creature ettercap|mm|ettercaps}, and {@creature troll|mm|trolls} to capture and devour prey." + "The creature has a maddened expression on its almost featureless face. Its vaguely humanoid body is covered in lumpy, grayishgreen skin, and its head sits on a long neck. Its long arms end in vicious claws, and it stands on sharp hooves." ] }, { "type": "entries", - "name": "Contortion Experts", + "name": "Leaders of Carnivores", "entries": [ - "Thin giants have remarkable control over their bodies. They can twist their limbs into unnatural positions and even bend completely double. The flexibility and elasticity help the giants shrug off crushing blows. They can stay in contorted positions for extraordinary lengths of time and use this to their advantage to ambush unsuspecting creatures." + "{@creature ghast of leng|CCodex|Ghasts of Leng} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) who claw their way up, surviving rounds of feeding frenzies, become greater ghasts. They are stronger, tougher, and usually taller than their peers, who look to them for leadership. The greater ghasts of Leng do not, however, provide structured leadership. Instead, they chaotically direct flow of their hungry kin, pointing out prey and keeping the lesser ghasts in line. They are, in essence, the biggest bullies in a pack of scavenger bullies." ] } ] @@ -33109,28 +31857,49 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Thin%20Giant.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Greater%20Ghast%20of%20Leng.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Greater%20Ghast%20of%20Leng%20%28Token%29.png", + "traitTags": [ + "Keen Senses", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "N", + "P", + "R", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ] }, { - "name": "Glacial Corrupter", - "group": [ - "Skeletons" - ], + "name": "Greater Lunarchidna", "source": "ToB2", - "page": 176, + "page": 242, "size": [ "M" ], - "environment": [ - "arctic" - ], - "type": "undead", + "type": "aberration", "alignment": [ - "L", + "N", "E" ], "ac": [ @@ -33138,79 +31907,138 @@ "from": [ "natural armor" ], - "ac": 15 + "ac": 16 } ], "hp": { - "average": 34, - "formula": "4d8 + 16" + "average": 58, + "formula": "9d8 + 18" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 14, - "dex": 13, - "con": 18, - "int": 6, - "wis": 8, - "cha": 5, - "passive": 9, + "str": 10, + "dex": 16, + "con": 14, + "int": 12, + "wis": 12, + "cha": 15, + "save": { + "con": "+4", + "wis": "+3" + }, + "skill": { + "perception": "+3", + "stealth": "+7" + }, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 13, "immune": [ - "cold", "poison" ], "conditionImmune": [ - "exhaustion", "poisoned", - "petrified" + "restrained" ], "languages": [ - "understands all languages it knew in life but can't speak" + "Deep Speech", + "Elvish" ], - "languageTags": [ - "CS", - "LF" + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The lunarchidna is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 11}, {@hit 3} to hit with spell attacks). The lunarchidna has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell minor illusion}", + "{@spell mage hand}", + "{@spell poison spray}", + "{@spell ray of frost}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell detect magic}", + "{@spell magic missile}", + "{@spell shield}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell alter self}", + "{@spell suggestion}" + ] + } + }, + "ability": "int", + "type": "spellcasting" + } ], - "cr": "1", - "damageTags": [ - "S", - "P", - "C" + "trait": [ + { + "name": "Spider Climb", + "entries": [ + "The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Web Walker", + "entries": [ + "The lunarchidna ignores movement restrictions caused by webbing." + ] + } ], "action": [ { - "name": "Longsword", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." + "The lunarchidna makes two attacks: one with its bite and one with its claws. If the lunarchidna hits a Medium or smaller target with both attacks on the same turn, the target is {@condition restrained} by webbing and the lunarchidna uses Wrap Up." ] }, { - "name": "Longbow", + "name": "Bite", "entries": [ - "{@atk rw} {@hit +4} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage, and the target must succeed on a {@dc 13} Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." ] }, { - "name": "Glacial Touch {@recharge 5}", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d6 + 2}) cold. The target must succeed on a {@dc 13} Constitution saving throw or take 2 ({@damage 1d4}) cold damage at the start of each of its turns, as a frozen shard lodges itself in the wound. Any creature can take an action to remove the shard with a successful {@dc 12} Wisdom ({@skill Medicine}) check. The shard crumbles to snow if the target receives magical healing.", - "A humanoid slain by this attack rises in 1 week as a glacial corrupter, unless the humanoid is restored to life or its body is destroyed." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + ] + }, + { + "name": "Web {@recharge 5}", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action the restrained target can make a {@dc 13} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." + ] + }, + { + "name": "Wrap Up", + "entries": [ + "The lunarchidna wraps up a Medium or smaller creature {@condition restrained} by webbing. The wrapped target is {@condition blinded}, {@condition restrained}, and unable to breathe, and it must succeed on a {@dc 13} Constitution saving throw at the start of each of the lunarchidna's turns or take 5 ({@damage 1d4 + 3}) bludgeoning damage. The webbing can be attacked and destroyed (AC 10; hp 15; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). The lunarchidna can have only one creature wrapped at a time." ] } ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Glacial%20Corrupter%20%28Token%29.png", "fluff": { "entries": [ { @@ -33222,28 +32050,54 @@ { "type": "quote", "entries": [ - "This skeleton's bones are crystal and caked with layers of frost and ice." + "A four-armed, four-legged creature in the vague shape of a human\u2014but seemingly made of fine spider silk\u2014moves down a tree, slowly chanting the incantation of a spell in the pale light of the full moon." ] }, { "type": "entries", - "name": "Origin", + "name": "Made in Corrupt Forests", "entries": [ - "Glacial corrupters are similar in nature to most {@creature skeleton|mm|skeletons}, except their bones have been transformed into crystal by the dark magic that created them. Cold has permeated their forms to such an extent that they exude an unnatural cold that cannot be warmed. They come about in one of two ways: when a creature is killed by a glacial corrupter or when a creature is killed by a {@creature sapphire jelly|ToB2}." + "Lunarchidnas are beings of moonlight and spider silk created in forests permeated by residual dark magic. When this magic coalesces on a spider web touched by the light of a full moon, the web animates. The web gains life and flies through the forest, gathering other webs until it collects enough silk to form a faceless, humanoid body, with four legs and four arms." ] }, { "type": "entries", - "name": "Limited Intelligence", + "name": "Hatred of Elves", "entries": [ - "Glacial corrupters are much like basic skeletons in that they are not truly self-aware. They are undead who either follow the simple instructions of necromancers or other creatures that can control them, or they follow a basic drive to destroy any living creatures they encounter. They are often used as guardians who do not tire, or as part of an attacking force for a greater power. They have no memories of their previous lives." + "Lunarchidnas hate elves and love to make the creatures suffer. They poison water sources, set fire to villages, and bait monsters into stampeding through elf communities. These aberrations especially enjoy stealing away elf children to use as bait to trap the adults that come to the rescue." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Cyclical Power", "entries": [ - "A glacial corrupter doesn't require air, food, drink, or sleep." + "The lunarchidna's power is tied to the moon. When the skies are dark during a new moon, the lunarchidna becomes more shadow than living web. Its mental ability dulls, and it becomes barely more than a savage animal. When a full moon brightens the night, however, the lunarchidna becomes a conduit of lunar light and can channel that power through its body. Using its heightened intellect, it makes plans, writes notes, and plots from the safety of the trees where it makes its home. In the intermittent phases of the moon, the lunarchidna is a more than capable hunter, trapping and devouring prey it encounters while retaining enough knowledge of its plans and magic to further its goals in minor ways. The lunarchidna's statistics change cyclically as shown on the Lunarchidna Moon Phase table.", + { + "type": "table", + "caption": "Lunarchidna Moon Phase", + "colStyles": [ + "col-6", + "col-6" + ], + "colLabels": [ + "Moon Phase", + "Statistics" + ], + "rows": [ + [ + "Daytime, new, or crescent moon", + "{@creature Lesser lunarchidna|ToB2}" + ], + [ + "Quarter or half moon", + "Greater lunarchidna" + ], + [ + "Gibbous or full moon", + "{@creature Transcendent lunarchidna|ToB2}" + ] + ] + } ] } ] @@ -33256,30 +32110,71 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Glacial%20Corrupter.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lunarchidna.webp" } } ] }, - "attachedItems": [ - "longbow|phb", - "longsword|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lunarchidna%20%28Token%29.png", + "traitTags": [ + "Spider Climb", + "Sunlight Sensitivity", + "Web Walker" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "E" + ], + "damageTags": [ + "B", + "N", + "S" + ], + "damageTagsSpell": [ + "B", + "C", + "I", + "O", + "P", + "S" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "blinded", + "restrained" ], "savingThrowForced": [ "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ] }, { - "name": "Glacier Behemoth", + "name": "Greed Swarm", "source": "ToB2", - "page": 177, + "page": 184, "size": [ - "H" - ], - "environment": [ - "arctic" + "M" ], - "type": "beast", + "type": { + "type": "construct", + "swarmSize": "T" + }, "alignment": [ "U" ], @@ -33288,109 +32183,104 @@ "from": [ "natural armor" ], - "ac": 18 + "ac": 13 } ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 22, + "formula": "4d8 + 4" }, "speed": { - "burrow": 20, - "walk": 20 - }, - "str": 24, - "dex": 3, - "con": 21, - "int": 4, - "wis": 14, - "cha": 7, - "save": { - "con": "+9", - "wis": "+6" - }, - "skill": { - "athletics": "+11", - "perception": "+6" + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 }, - "passive": 16, + "str": 6, + "dex": 16, + "con": 12, + "int": 1, + "wis": 9, + "cha": 1, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "senseTags": [ - "D", - "T" + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 9, "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "bludgeoning", + "piercing", + "slashing" ], "immune": [ - "cold" + "poison" + ], + "vulnerable": [ + "force" ], "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", "grappled", + "paralyzed", + "petrified", + "poisoned", "prone", - "restrained" + "restrained", + "stunned" ], - "cr": "12", + "cr": "1/2", "trait": [ { - "name": "Ground Disruptor", + "name": "Antimagic Susceptibility", "entries": [ - "When the glacier behemoth moves, it can choose to make the area it moves through difficult terrain. When it uses Inexorable Charge, it automatically makes the ground difficult terrain." + "The swarm is {@condition incapacitated} while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the swarm must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." ] }, { - "name": "Unstoppable", + "name": "Deafening Clatter", "entries": [ - "Difficult terrain composed of ice, rocks, sand, or natural vegetation, living or dead, doesn't cost the glacier behemoth extra movement. Its speed can't be reduced by any effect." + "A creature in the swarm's space is {@condition deafened}." + ] + }, + { + "name": "False Appearance", + "entries": [ + "While the greed swarm remains motionless, it is indistinguishable from a normal pile of coins and valuables." + ] + }, + { + "name": "Swarm", + "entries": [ + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny object. Except for Gather, the swarm can't regain hit points or gain temporary hit points." ] } ], - "damageTags": [ - "P", - "B" - ], - "conditionInflict": [ - "prone" - ], "action": [ { - "name": "Multiattack", + "name": "Coin Slam", "entries": [ - "The glacier behemoth makes two bite attacks." + "{@atk mw} {@hit +5} to hit, reach 0 ft., one target in the greed swarm's space. {@h}10 ({@damage 4d4}) bludgeoning damage, or 5 ({@damage 2d4}) bludgeoning damage if the swarm has half of its hit points or fewer." ] }, { - "name": "Bite", + "name": "Coin Barrage", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one creature. {@h}33 ({@damage 4d12 + 7}) piercing damage." + "{@atk rw} {@hit +5} to hit, range 20/60 ft., one target. {@h}7 ({@damage 2d6}) bludgeoning damage, 3 ({@damage 1d6}) bludgeoning damage if the swarm has half of its hit points or fewer." ] }, { - "name": "Inexorable Charge", + "name": "Gather (1/Day)", "entries": [ - "If the glacier behemoth moves at least 10 feet, it can then use this action to continue moving in a 40-foot line that is 15 feet wide. Each creature in this line must make a {@dc 17} Dexterity saving throw. On a failure, a creature takes 35 ({@damage 10d6}) bludgeoning damage and is knocked {@condition prone}. On a success, a creature takes half the damage and isn't knocked {@condition prone}. The glacier behemoth's movement along this line doesn't provoke {@action opportunity attack|phb|opportunity attacks}." + "The swarm magically gathers up to 100 gp worth of coins, gems, and other small, valuable objects within 60 feet of it, adding them to its mass. It regains 7 ({@damage 2d6}) hit points and has advantage on its next attack roll. A creature wearing or carrying such valuables must succeed on a {@dc 11} Dexterity saving throw or its valuables fly toward the swarm, joining the mass." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "AOE" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Glacier%20Behemoth%20%28Token%29.png", "fluff": { "entries": [ { @@ -33402,34 +32292,41 @@ { "type": "quote", "entries": [ - "A depression in the ground trails in the wake of this six-legged creature. Aged ice, appearing more like granite, covers the creature's body." + "The sound of metal clinking against metal becomes a deafening cacophony as a swirling cloud of coins mindlessly hunts for more valuables to absorb into its everexpanding mass." ] }, + "Located in densely-populated areas, the greed swarm is solely focused on increasing the size of its hovering collection of valuables. Able to differentiate between objects of value and worthless junk, the swarm stalks streets and sewers alike. Its movements are erratic; the cloud swells and contracts in quick succession, repositioning itself in jerky, stilted bursts of motion.", { "type": "entries", - "name": "Slow but Steady", + "name": "Bad Penny", "entries": [ - "Glacier behemoths earn their name from their resemblance to glaciers, including their slow, relentless pace. Their squat frames help conceal their six legs, reinforcing the notion that they are calved glaciers. Short of chasms blocking its way or the intervention of other glacier behemoths, nothing can stop a glacier behemoth when it moves. Its tough hide combined with its primal intellect render it fearless as it lumbers after its foes." + "The swarm consists of normal, mundane valuables animated by a magical master coin. Often mistaken as a standard regional coin, this master coin is created in a dark ritual to serve as a vessel for pure, ceaseless avarice. If the master coin is destroyed or separated from the swarm, the remaining coins return to their normal inert state and fall to the ground." ] }, { "type": "entries", - "name": "Bulettekin", + "name": "All that Glitters", "entries": [ - "Glacier behemoths are arctic relatives to bulettes, but their existence predates their temperate land\u2013inhabiting kin. They are just as aggressive as their smaller cousins, but they don't have the speed or agility bulettes possess. They are also not as particular about the type of food they eat, owing to the lack of choice in the barren lands they inhabit." + "The master coin cannot exert its power without a large enough supply of valuables to control in close proximity. Bank and vault owners who fail to screen incoming coinage for latent magical properties may find themselves in need of adventurers to discreetly quell a storm of their accumulated wealth. Wishing wells and public fountains are also common homes for greed swarms." ] }, { "type": "entries", - "name": "Path of Destruction", + "name": "Construct Nature", "entries": [ - "Weighing at least 15 tons, a glacier behemoth can't help but crush everything in its wake. It leaves deep furrows in the ground as wide as its body. A sure sign of a wandering glacier behemoth is a crisscrossing set of ditches.", - "Despite its lack of stealth, a glacier behemoth can still take a settlement by surprise thanks to its ability to dig through the earth. The behemoth burrows into a building through the floor and attacks anything it finds. After this initial assault, it devastates the rest of the settlement, picking off those foolish enough to stay and fight." + "The greed swarm doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "inset", + "name": "The Three Swarms of Mammon", + "entries": [ + "In Midgard, clerics of the arch-devil {@creature mammon, archduke of greed|ToB|Mammon} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) recall the sacred tale of the three greed swarms which appeared when Mammon's avatar arrived atop Demon Mountain by way of an infernally-corrupted shadow road. The swarms descended upon Tintager in the West, Stannasgard in the North, and Runkelstad in the East. After achieving gargantuan sizes, the swarms departed for the Hells, taking with them a vast hoard that resides in Mammon's vaults to this day." + ] } ], "images": [ @@ -33437,79 +32334,72 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Glacier%20Behemoth.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Greed%20Swarm.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Greed%20Swarm%20%28Token%29.png", + "traitTags": [ + "Antimagic Susceptibility", + "False Appearance" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "deafened" + ], "savingThrowForced": [ "dexterity" ] }, { - "name": "Bearing Golem", + "name": "Grimmlet", "source": "ToB2", - "page": 178, + "page": 186, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "T" ], - "type": "construct", + "type": "monstrosity", "alignment": [ "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 16 - } + 11 ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 28, + "formula": "8d4 + 8" }, "speed": { - "walk": 30 - }, - "str": 9, - "dex": 18, - "con": 16, - "int": 8, - "wis": 12, - "cha": 3, - "skill": { - "perception": "+3", - "stealth": "+7" + "canHover": true, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "walk": 0 }, - "passive": 13, + "str": 8, + "dex": 12, + "con": 13, + "int": 3, + "wis": 10, + "cha": 14, "senses": [ - "darkvision 60 ft.", - "tremorsense 30 ft." - ], - "senseTags": [ - "D", - "T" + "blindsight 60 ft." ], + "passive": 10, "resist": [ { - "note": "from nonmagical attacks not made with adamantine weapons", + "note": "from nonmagical attacks", "resist": [ "bludgeoning", "piercing", @@ -33519,117 +32409,68 @@ } ], "immune": [ - "poison", "psychic" ], "conditionImmune": [ + "blinded", "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", + "deafened", "petrified", "poisoned", - "prone" + "prone", + "stunned" ], "languages": [ - "understands the languages of its creator but can't speak" + "understands Void Speech but can't speak" ], - "languageTags": [ - "CS" + "cr": "1", + "spellcasting": [ + { + "name": "Innate Spellcasting (Psionics)", + "headerEntries": [ + "The grimmlet's innate spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell eldritch blast}{@color *|777}", + "{@spell minor illusion}" + ], + "daily": { + "3e": [ + "{@spell color spray}{@color *|777}" + ] + }, + "footerEntries": [ + "{@color *if using {@i Deep Magic for 5th Edition}, replace the indicated spells with {@i crushing curse} and {@i maddening whispers}, respectively|777}" + ], + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "6", "trait": [ { - "name": "Ambusher", - "entries": [ - "In the first round of combat, the golem has advantage on attack rolls against any creature it has surprised." - ] - }, - { - "name": "False Appearance", - "entries": [ - "While the bearing golem is scattered, it is indistinguishable from a normal pile of ball bearings." - ] - }, - { - "name": "Immutable Form", - "entries": [ - "The golem is immune to any spell or effect that would alter its form." - ] - }, - { - "name": "Magic Resistances", - "entries": [ - "The golem has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The golem's weapon attacks are magical." - ] - }, - { - "name": "Reform", + "name": "Reproduce", "entries": [ - "If the golem is scattered and has at least 1 hit point, it can reform as a bonus action in any space containing at least one of its ball bearings without provoking an {@action opportunity attack}. If it reforms within 5 feet of a {@condition prone} creature, it can make one slam attack against that creature as part of this bonus action." + "When a grimmlet takes damage from a spell and isn't reduced to 0 hp, a number of new grimmlets equal to the spell's level appear in unoccupied spaces within 10 feet of the grimmlet. If the spell is a cantrip, only one grimmlet is created. Sixteen or more grimmlets within 30 feet of each other can use their reactions to come together and form a {@creature grimmlet swarm|ToB2} in a space within 5 feet of one grimmlet." ] }, { - "name": "Scatter", + "name": "Self-destruct", "entries": [ - "As a bonus action, the bearing golem can disperse, scattering its ball bearings in a 15-foot cube, centered on the space it previously occupied. A creature moving through a space containing any of the golem's ball bearings must succeed on a {@dc 15} Dexterity saving throw or fall {@condition prone}. A creature moving through the area at half speed doesn't need to make the save. While scattered, the bearing golem can't attack or move, except to reform, and it can't be targeted by attacks or spells. It can still take damage from spells that deal damage in an area." + "When the grimmlet dies, it explodes in a spray of Void-infused crystal shards. Each creature within 5 feet of the grimmlet must succeed on a {@dc 12} Dexterity saving throw or take 3 ({@damage 1d6}) slashing damage and 3 ({@damage 1d6}) psychic damage. Grimmlets damaged by this trait don't Reproduce." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Ambusher", - "False Appearance", - "Immutable Form", - "Magic Weapons" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The golem makes two slam attacks. Alternatively, it uses its Steel Shot twice." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." - ] - }, - { - "name": "Steel Shot", - "entries": [ - "{@atk rw} {@hit +7} to hit, range 30/120 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." - ] - }, - { - "name": "Scattershot {@recharge 5}", + "name": "Crystal Edge", "entries": [ - "The golem's body explodes. Each creature within 15 feet of the golem must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 36 ({@damage 8d8}) bludgeoning damage and is knocked {@condition prone}. On a success, a creature takes half the damage and isn't knocked {@condition prone}. The golem immediately scatters." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage plus 2 ({@damage 1d4}) psychic damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RW" + "environment": [ + "badlands" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bearing%20Golem%20%28Token%29.png", "fluff": { "entries": [ { @@ -33641,34 +32482,33 @@ { "type": "quote", "entries": [ - "A scattering of metal ball bearings coalesces into a constantly shifting humanoid shape." - ] - }, - "Made up of thousands of ball bearings, a bearing golem can assume nearly any shape it chooses, though it always remains an amalgamation of metal pellets.", - { - "type": "entries", - "name": "Thievish Inspiration", - "entries": [ - "The first bearing golem was created when a wizard saw a thief foiling the traps in its tower with ball bearings. After disposing of the thief, the wizard collected the metal balls and realized their purpose could be improved if the bearings spread themselves." + "A jagged shard of smoky translucent crystal, approximately the size and mass of a housecat, hovers silently across the field." ] }, { "type": "entries", - "name": "Natural Ambushers", + "name": "Strange Families", "entries": [ - "Bearing golems regularly lie in wait for hours, days, even weeks, hiding as an innocuous, scattered pile of bearings. When travelers move through the bearings, the golem springs back together and attacks." + "Grimmlets reproduce by creating near clones of themselves when injured by arcane energy, leading them to quickly gather in large familial {@creature grimmlet swarm|ToB2|swarms}. Strangely, a grimmlet can only swarm with other grimmlets created from the same progenitor grimmlet, which leads the swarm. Not long after the swarm forms, it disperses, each grimmlet moving on to create new swarms through magic injury." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Whispering Menace", "entries": [ - "The bearing golem doesn't require air, food, drink, or sleep." + "Grimmlets do not speak. In fact, they never communicate with other creatures via any known form of language or telepathy, though they do seem to understand creatures of the Void. Despite this, the air around a grimmlet mutters and whispers at all times in a foul-sounding invocation. When the creature uses its innate magic, these whispers rise in volume slightly, giving canny listeners a split-second warning that something, likely unpleasant, is about to occur." ] } ] } ] + }, + { + "type": "inset", + "name": "Grimmlets in Midgard", + "entries": [ + "Grimmlets arrive in the mortal realm from the same portion of the Void that spawned the Waste Walker Kb'r'ck of Crystal. Grimmlets were named in honor of the unfortunate tracker who discovered them, Aleksei Grimmczyk. Aleksei did not survive this initial meeting, but his demise was recounted by his friend, the elfmarked mage Alethrie." + ] } ], "images": [ @@ -33676,178 +32516,175 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bearing%20Golem.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Grimmlet.webp" } } ] }, - "variant": [ - { - "type": "variant", - "name": "Caltrop Golem", - "entries": [ - "Some particularly devious wizards create bearing golems out of {@item caltrop|phb|caltrops} instead of {@item ball bearings (bag of 1,000)|phb|ball bearings}. These caltrop golems deal piercing damage instead of bludgeoning damage, and, when the golem uses its Scatter trait, the area is covered with {@item caltrop|phb|caltrops} instead of {@item ball bearing (bag of 1,000)|phb|ball bearings}." - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Grimmlet%20%28Token%29.png", + "senseTags": [ + "B" + ], + "languageTags": [ + "CS", + "OTH" + ], + "damageTags": [ + "S", + "Y" + ], + "damageTagsSpell": [ + "O" + ], + "spellcastingTags": [ + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflictSpell": [ + "blinded" ], "savingThrowForced": [ "dexterity" ] }, { - "name": "Death Shroud Golem", + "name": "Grimmlet Swarm", "source": "ToB2", - "page": 179, + "page": 187, "size": [ "L" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], - "type": "construct", + "type": { + "type": "monstrosity", + "swarmSize": "T" + }, "alignment": [ "U" ], "ac": [ - 12 + { + "from": [ + "natural armor" + ], + "ac": 15 + } ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 152, + "formula": "16d10 + 64" }, "speed": { "canHover": true, "fly": { - "number": 40, + "number": 30, "condition": "(hover)" }, - "walk": 10 + "walk": 0 }, "str": 17, - "dex": 15, - "con": 18, + "dex": 12, + "con": 19, "int": 3, "wis": 10, - "cha": 1, - "skill": { - "stealth": "+5" - }, - "passive": 10, + "cha": 18, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "blindsight 120 ft." ], + "passive": 10, "resist": [ - "cold", - "necrotic", - { - "note": "from nonmagical attacks not made with adamantine weapons", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "bludgeoning", + "piercing", + "slashing" ], "immune": [ - "poison", "psychic" ], "conditionImmune": [ + "blinded", "charmed", - "exhaustion", + "deafened", "frightened", + "grappled", "paralyzed", "petrified", "poisoned", - "prone" + "prone", + "restrained", + "stunned" ], "languages": [ - "understands the languages of its creator but can't speak" + "understands Void Speech but can't speak" ], - "languageTags": [ - "CS" + "cr": "14", + "spellcasting": [ + { + "name": "Innate Spellcasting (Psionics)", + "headerEntries": [ + "The grimmlet swarm's innate spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell color spray}{@color *|777}", + "{@spell eldritch blast} (3 beams){@color *|777}", + "{@spell minor illusion}" + ], + "daily": { + "3e": [ + "{@spell hypnotic pattern}", + "{@spell lightning bolt}{@color *|777}", + "{@spell major image}" + ], + "1e": [ + "{@spell hallucinatory terrain}" + ] + }, + "footerEntries": [ + "{@color *if using {@i Deep Magic for 5th Edition}, replace the indicated spells with {@i maddening whispers}, {@i crushing curse}, and {@i void strike}, respectively|777}" + ], + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "5", "trait": [ { - "name": "Fabric Form", - "entries": [ - "The golem can move through any opening large enough for a Tiny creature without squeezing." - ] - }, - { - "name": "False Appearance", - "entries": [ - "While the golem remains motionless, it is indistinguishable from a shroud, cloak, or similar piece of fabric." - ] - }, - { - "name": "Immutable Form", + "name": "Enervating Maelstrom", "entries": [ - "The golem is immune to any spell or effect that would alter its form." + "When the grimmlet swarm dies, it explodes in a plume of ennui. Each creature within 20 feet of the grimmlet swarm must make a {@dc 17} Dexterity saving throw. On a failure, a creature takes 21 ({@damage 6d6}) psychic damage and suffers one level of {@condition exhaustion}. On a success, a creature takes half the damage and doesn't suffer {@condition exhaustion}. {@creature grimmlet|ToB2|Grimmlets} damaged by this trait don't Reproduce." ] }, { - "name": "Magic Resistances", + "name": "Maze of Edges", "entries": [ - "The golem has advantage on saving throws against spells and other magical effects." + "A creature that attempts to move out of or through the grimmlet swarm must succeed on a {@dc 15} Dexterity saving throw or take 9 ({@damage 2d8}) slashing damage." ] }, { - "name": "Magic Weapons", + "name": "Swarm", "entries": [ - "The golem's weapon attacks are magical." + "The grimmlet swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny {@creature grimmlet|ToB2}. The swarm can't regain hp or gain temporary hp." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "grappled", - "restrained", - "blinded" - ], - "traitTags": [ - "False Appearance", - "Immutable Form", - "Magic Weapons" - ], "action": [ { - "name": "Smothering Slam", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one Medium or smaller creature. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the creature is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, {@condition blinded}, and unable to breathe, and the golem can automatically hit the target with its smothering slam but can't use its smothering slam on another target." + "The grimmlet swarm makes two attacks with its crystal edges." ] }, { - "name": "Direct Victim", + "name": "Crystal Edges", "entries": [ - "The death shroud golem forces a creature it is grappling to move up to the creature's speed and make one attack with a melee weapon the creature is holding. If the creature isn't holding a melee weapon, it makes one unarmed strike instead. The death shroud golem decides the direction of the movement and the target of the attack. The {@condition grappled} creature can use its reaction and isn't considered {@condition blinded} or {@condition restrained} when moving and attacking in this way." + "{@atk mw} {@hit +8} to hit, reach 0 ft., one creature in the swarm's space. {@h}18 ({@damage 4d8}) slashing damage, or 9 ({@damage 2d8}) damage if the swarm has half of its hp or fewer. The target must make a {@dc 17} Intelligence saving throw, taking 21 ({@damage 6d6}) psychic damage on a failed save, or half as much damage on a successful one." ] } ], - "miscTags": [ - "MW" + "environment": [ + "badlands" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Death%20Shroud%20Golem%20%28Token%29.png", "fluff": { "entries": [ { @@ -33859,33 +32696,33 @@ { "type": "quote", "entries": [ - "A filthy burial shroud glides silently through the air, the vague features of a humanoid outlined on its cotton surface. The stench of an open grave hangs around it." - ] - }, - { - "type": "entries", - "name": "Suffocating Automatons", - "entries": [ - "A death shroud golem is created from the used burial shroud of a humanoid. Most death shroud golems are stained with dirt, blood, or mold, and a few are covered in even more unsavory substances. Despite their appearance, death shroud golems are sturdy constructs and can take quite a beating. A death shroud golem typically strikes from a hidden location, grappling and suffocating its victim." + "A jagged shard of smoky translucent crystal, approximately the size and mass of a housecat, hovers silently across the field." ] }, { "type": "entries", - "name": "Funerary Constructs", + "name": "Strange Families", "entries": [ - "Death shroud golems are normally found guarding tombs or other locations where their appearance wouldn't arouse suspicion. Occasionally, necromancers and intelligent undead wear death shroud golems like a cloak or robe, releasing the creature to attack their enemies." + "Grimmlets reproduce by creating near clones of themselves when injured by arcane energy, leading them to quickly gather in large familial swarms. Strangely, a {@creature grimmlet|ToB2} can only swarm with other grimmlets created from the same progenitor grimmlet, which leads the swarm. Not long after the swarm forms, it disperses, each grimmlet moving on to create new swarms through magic injury." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Whispering Menace", "entries": [ - "A death shroud golem doesn't require air, food, drink, or sleep." + "Grimmlets do not speak. In fact, they never communicate with other creatures via any known form of language or telepathy, though they do seem to understand creatures of the Void. Despite this, the air around a grimmlet mutters and whispers at all times in a foul-sounding invocation. When the creature uses its innate magic, these whispers rise in volume slightly, giving canny listeners a split-second warning that something, likely unpleasant, is about to occur." ] } ] } ] + }, + { + "type": "inset", + "name": "Grimmlets in Midgard", + "entries": [ + "Grimmlets arrive in the mortal realm from the same portion of the Void that spawned the Waste Walker Kb'r'ck of Crystal. Grimmlets were named in honor of the unfortunate tracker who discovered them, Aleksei Grimmczyk. Aleksei did not survive this initial meeting, but his demise was recounted by his friend, the elfmarked mage Alethrie." + ] } ], "images": [ @@ -33893,36 +32730,63 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Death%20Shroud%20Golem.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Grimmlet%20Swarm.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Grimmlet%20Swarm%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "OTH" + ], + "damageTags": [ + "S", + "Y" + ], + "damageTagsSpell": [ + "L", + "O" + ], + "spellcastingTags": [ + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "exhaustion" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "incapacitated" + ], + "savingThrowForced": [ + "dexterity", + "intelligence" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ] }, { - "name": "Dragonflesh Golem", + "name": "Grove Bear", "source": "ToB2", - "page": 180, + "page": 394, "size": [ - "L" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "M" ], - "type": "construct", + "type": "beast", "alignment": [ "U" ], @@ -33931,40 +32795,126 @@ "from": [ "natural armor" ], - "ac": 18 + "ac": 13 } ], "hp": { - "average": 115, - "formula": "11d10 + 55" + "average": 13, + "formula": "2d8 + 4" }, "speed": { - "walk": 30 + "climb": 30, + "walk": 40 }, - "str": 22, - "dex": 7, - "con": 20, + "str": 16, + "dex": 12, + "con": 14, "int": 3, - "wis": 10, - "cha": 1, - "passive": 10, - "senses": [ - "darkvision 120 ft." + "wis": 12, + "cha": 7, + "save": { + "str": "+5", + "con": "+4" + }, + "skill": { + "perception": "+3" + }, + "passive": 13, + "cr": "1/4", + "trait": [ + { + "name": "Grappler", + "entries": [ + "The bear has advantage on attack rolls against any creature {@condition grappled} by it." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The bear has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + } ], - "senseTags": [ - "SD" + "action": [ + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage, and the target is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the bear can't use its claws on another target." + ] + } + ], + "environment": [ + "forest" + ], + "fluff": { + "entries": [ + "Grove bears resemble black bears with blond snouts, but they are slightly smaller and noticeably quicker. When grove bears clash to defend territory or compete for mates, they engage in brutal wrestling matches, each attempting to pin the other until one bear loses its nerve and flees." + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Grove%20Bear%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ] + }, + { + "name": "Gudu-xiqigui", + "group": [ + "Guiguai" + ], + "source": "ToB2", + "page": 188, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "A" + ], + "ac": [ + 13 + ], + "hp": { + "average": 45, + "formula": "10d8" + }, + "speed": { + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 + }, + "str": 7, + "dex": 16, + "con": 10, + "int": 10, + "wis": 12, + "cha": 17, + "skill": { + "deception": "+5" + }, + "senses": [ + "darkvision 60 ft." ], + "passive": 11, "resist": [ "acid", - "cold", "fire", "lightning", - "poison" - ], - "immune": [ + "thunder", { - "note": "from nonmagical attacks not made with adamantine weapons", - "immune": [ + "note": "from magical attacks", + "resist": [ "bludgeoning", "piercing", "slashing" @@ -33972,95 +32922,100 @@ "cond": true } ], + "immune": [ + "cold", + "necrotic", + "poison" + ], "conditionImmune": [ "charmed", "exhaustion", "frightened", + "grappled", "paralyzed", "petrified", - "poisoned" + "poisoned", + "prone", + "restrained" ], "languages": [ - "understands the languages of its creator but can't speak" - ], - "languageTags": [ - "CS" + "any languages it knew in life" ], - "cr": "10", + "cr": "5", "trait": [ { - "name": "Immutable Form", + "name": "Ethereal Sight", "entries": [ - "The golem is immune to any spell or effect that would alter its form." + "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { - "name": "Magic Resistance", + "name": "Spell Absorption Aura", "entries": [ - "The golem has advantage on saving throws against spells and other magical effects." + "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." ] }, { - "name": "Magic Weapons", + "name": "Peachwood Weapons", "entries": [ - "The golem's weapon attacks are magical." + "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was nonmagical." + ] + }, + { + "name": "Sunlight Vulnerability", + "entries": [ + "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." ] } ], - "damageTags": [ - "P", - "F", - "S" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], "action": [ { "name": "Multiattack", "entries": [ - "The dragonflesh golem uses Terror Stare. It then makes two attacks: one with its bite and one with its claws." + "The guiguai can make one poisonous touch attack or two necrotic bolt attacks." ] }, { - "name": "Bite", + "name": "Poisonous Touch", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 3 ({@damage 1d6}) fire damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Claws", + "name": "Necrotic Bolt", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) slashing damage." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." ] }, { - "name": "Terror Stare", + "name": "Etherealness", "entries": [ - "The dragonflesh golem chooses a creature that can see its eyes within 30 feet of it. The target must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the golem's Terror Stare for the next 24 hours." + "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." ] }, { - "name": "Elemental Breath {@recharge 5}", + "name": "Insect Scream {@recharge 5}", "entries": [ - "The dragonflesh golem exhales energy in a 30-foot cone. Each creature in that area must make a {@dc 17} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage and 21 ({@damage 6d6}) damage of another type on a failed save, or half as much damage on a successful one. Roll a {@dice d4} to determine the additional damage type: 1 is acid, 2 is cold, 3 is lightning, and 4 is poison." + "The gudugui spews insects out of its mouth in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dragonflesh%20Golem%20%28Token%29.png", "fluff": { "entries": [ { @@ -34069,36 +33024,52 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "A hulking being with a dragon's head and a patchwork of black, blue, green, red, and white scales for skin lurches forward on two legs, raising clawed fists into the air. Dragonflesh golems are rare constructs created from the remains of dead chromatic dragons." - ] - }, + "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { "type": "entries", - "name": "Built from Dragon Corpses", + "name": "Lifelike Appearance", "entries": [ - "Dragonflesh golems are powerful, but building such a creature requires great expense beyond the normal costs to create most other golems. The crafter must use the remains of five dragons, one of each color, of adult age or older. Mages looking to construct dragonflesh golems often hire adventurers to acquire the bodies they need." + "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." ] }, { "type": "entries", - "name": "Powered by Dragon Blood", + "name": "Sins of Life", "entries": [ - "Dragonflesh golems require frequent infusions of dragon blood to remain operational. This blood does not need to come from a true dragon; any creature with draconic blood will suffice." + "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Undead Nature", "entries": [ - "The dragonflesh golem doesn't require air, food, drink, or sleep." + "The guiguai doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "entries", + "name": "Manifestation", + "entries": [ + "Each guiguai manifests in a way unique to the sinful life it led before it died.", + { + "type": "entries", + "name": "Gudugui, Venomous Ghost", + "entries": [ + "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison." + ] + }, + { + "type": "entries", + "name": "Xiqigui, Spelleating Ghost", + "entries": [ + "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy." + ] + } + ] } ], "images": [ @@ -34106,159 +33077,189 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Dragonflesh%20Golem.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "I", + "N", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ - "dexterity", - "wisdom" + "constitution" ] }, { - "name": "Vine Golem", + "name": "Gudugui", + "group": [ + "Guiguai" + ], "source": "ToB2", - "page": 181, + "page": 188, "size": [ "M" ], - "environment": [ - "forest" - ], - "type": "construct", + "type": "undead", "alignment": [ - "N" + "A" ], "ac": [ - 14 + 13 ], "hp": { - "average": 67, - "formula": "9d8 + 27" + "average": 45, + "formula": "10d8" }, "speed": { - "climb": 30, - "walk": 30 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 12, - "dex": 18, - "con": 17, - "int": 6, - "wis": 10, - "cha": 5, + "str": 7, + "dex": 16, + "con": 10, + "int": 10, + "wis": 12, + "cha": 17, "skill": { - "perception": "+2", - "stealth": "+6" + "deception": "+5" }, - "passive": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "slashing" - ], + "passive": 11, "resist": [ + "acid", + "fire", + "lightning", + "thunder", { - "note": "from nonmagical attacks not made with adamantine weapons", + "note": "from nonmagical attacks", "resist": [ "bludgeoning", - "piercing" + "piercing", + "slashing" ], "cond": true } ], "immune": [ + "cold", + "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", + "grappled", "paralyzed", - "poisoned" + "petrified", + "poisoned", + "prone", + "restrained" ], "languages": [ - "understands the languages of its creator but can't speak" - ], - "languageTags": [ - "CS" + "any languages it knew in life" ], - "cr": "3", + "cr": "4", "trait": [ { - "name": "Bound", + "name": "Ethereal Sight", "entries": [ - "The vine golem is psychically bound to its creator and can communicate telepathically with its creator as long as neither is {@condition incapacitated}. In addition, each knows the distance to and direction of the other. The golem and its creator don't have to be on the same plane of existence to communicate telepathically, but they do have to be on the same plane to know each other's distance and direction." + "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { - "name": "Creator's Eyes and Ears", + "name": "Incorporeal Movement", "entries": [ - "As a bonus action, the creator can see through the vine golem's eyes and hear what it hears until the start of the creator's next turn, gaining the benefits of the vine golem's {@sense darkvision}. During this time, the creator is {@condition deafened|phb|deaf} and {@condition blinded|phb|blind} with regard to its own senses. While using the construct's senses, the creator can cast a spell through the vine golem, using those senses to target the spell. The range, area, and effect of the spell are calculated as if the spell originated from the vine golem, not the master, though the master must still cast the spell on the master's turn. Spells that require concentration must be maintained by the master." + "The guiguai can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Immutable Form", + "name": "Peachwood Weapons", "entries": [ - "The vine golem is immune to any spell or effect that would alter its form." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The vine golem has advantage on saving throws against spells and other magical effects." + "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was magical." ] }, { - "name": "Plant Camouflage", + "name": "Sunlight Vulnerability", "entries": [ - "The vine golem has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain that contains ample obscuring plant life." + "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The vine golem makes two thorned vine attacks." + "The guiguai can make one poisonous touch attack or two necrotic bolt attacks." ] }, { - "name": "Thorned Vine", + "name": "Poisonous Touch", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 15 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must succeed on a {@dc 14} Strength saving throw or be pulled up to 10 feet toward the vine golem." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Thorned Embrace", + "name": "Necrotic Bolt", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one Medium or smaller creature. {@h}13 ({@damage 2d8 + 4}) piercing damage, and the target is {@condition grappled} (escape {@dc 11}). Until the grapple ends, the target is {@condition restrained}, and the vine golem can't embrace another target." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + ] + }, + { + "name": "Etherealness", + "entries": [ + "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + ] + }, + { + "name": "Insect Scream {@recharge 5}", + "entries": [ + "The gudugui spews insects out of its mouth in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vine%20Golem%20%28Token%29.png", "fluff": { "entries": [ { @@ -34267,36 +33268,45 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "A humanoid-shaped tangle of green vines shambles through a portal and gives a friendly wave." - ] - }, + "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { "type": "entries", - "name": "Druid Servants", + "name": "Lifelike Appearance", "entries": [ - "Vine golems are constructs created by druids for use as scouts and guardians. These plant-like constructs maintain a psychic connection with their creators, who can see through their eyes and cast spells through them. The golem-creator connection is maintained across the planes of the multiverse and is severed only if the construct or the druid dies. The vine golem is made from a variety of rare plants and flowers found only in the depths of old-growth forests. The process of creating a vine golem is closely guarded by cabals of druids, who will sometimes gift worthy druids with the knowledge in the form of a {@item manual of golems|dmg|manual of vine golems}." + "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." ] }, { "type": "entries", - "name": "Golems without Creators", + "name": "Sins of Life", "entries": [ - "When a vine golem's creator dies, the construct carries out the druid's final orders and then retreats to the nearest wilderness. Driven by a psyche fractured from the loss of its creator, the vine golem guards the animals and plants of its chosen home with extreme prejudice, attacking all intruders, regardless of any previous affiliation they might have had with its creator." + "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Undead Nature", "entries": [ - "A vine golem doesn't require air, food, drink, or sleep." + "The guiguai doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "entries", + "name": "Manifestation", + "entries": [ + "Each guiguai manifests in a way unique to the sinful life it led before it died.", + { + "type": "entries", + "name": "Gudugui, Venomous Ghost", + "entries": [ + "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison." + ] + } + ] } ], "images": [ @@ -34304,373 +33314,314 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Vine%20Golem.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" } } ] }, - "savingThrowForced": [ - "strength" - ] - }, - { - "name": "Graknork", - "source": "ToB2", - "page": 182, - "size": [ - "G" - ], - "environment": [ - "arctic" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 20 - } - ], - "hp": { - "average": 201, - "formula": "13d20 + 65" - }, - "speed": { - "swim": 30, - "walk": 50 - }, - "str": 25, - "dex": 18, - "con": 21, - "int": 5, - "wis": 13, - "cha": 7, - "skill": { - "perception": "+6" - }, - "passive": 16, - "senses": [ - "darkvision 90 ft." + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" ], "senseTags": [ "D" ], - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "cold" + "actionTags": [ + "Multiattack" ], - "cr": "14", - "trait": [ - { - "name": "Keen Sight", - "entries": [ - "The graknork has advantage on Wisdom ({@skill Perception}) checks that rely on sight." - ] - } + "languageTags": [ + "LF" ], "damageTags": [ - "S", - "P", - "C", - "F" - ], - "conditionInflict": [ - "prone", - "restrained" - ], - "traitTags": [ - "Keen Senses" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The graknork makes three attacks: one with its bite and two with its claws. Alternatively, it can use its Eye Ray twice. If both claw attacks hit a Large or smaller creature, the creature must succeed on a {@dc 18} Strength saving throw or take an additional 9 ({@damage 2d8}) slashing damage and be knocked {@condition prone}." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 15 ft., one target. {@h}23 ({@damage 3d10 + 7}) piercing damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) slashing damage." - ] - }, - { - "name": "Eye Ray", - "entries": [ - "{@atk rw} {@hit +9} to hit, range 30/120 ft., one target. {@h}17 ({@damage 5d6}) cold damage." - ] - }, - { - "name": "Freezing Eye {@recharge 5}", - "entries": [ - "The graknork's blue eye flares open and releases a beam of icy energy in a line that is 120-feet long and 10 feet wide. Each creature in that line must make a {@dc 18} Dexterity saving throw. On a failure, a creature takes 35 ({@damage 10d6}) cold damage and is {@condition restrained} for 1 minute as its limbs freeze. On a success, a creature takes half the damage and isn't {@condition restrained}. A {@condition restrained} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the {@condition restrained} creature can be freed if it takes at least 10 fire damage." - ] - } - ], - "actionTags": [ - "Multiattack" + "I", + "N", + "O", + "P" ], "miscTags": [ "AOE", "MW", - "RCH", "RW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Graknork%20%28Token%29.png", - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Towering over the frozen landscape, this immense saurian monstrosity possesses a terrifying shark-like head with a multitude of serrated teeth. The monster has three eyes: two soulless black pits and a third larger eye that glows with a freezing blue light." - ] - }, - { - "type": "entries", - "name": "Terror of the North", - "entries": [ - "The legendary graknork is one of the most powerful monsters to roam the endless tundra and taiga of the north and is feared by all who live in the rugged and frozen expanses of the world. Only the largest white dragons surpass the graknork in size and strength, and lesser creatures give the monster a wide berth. Graknorks are mostly found on land but are reasonable swimmers. They have no problem taking to the water to pursue escaping prey or to hunt fishermen and even whales. Graknorks are solitary creatures and cannot stand the presence of their own kind, attacking and eating juvenile graknorks that cross their path. When they do mate, it is a destructive affair with the female uprooting dozens of trees to build her nest. A typical graknork is more than forty feet long, though even larger specimens have been sighted in the coldest regions of the world." - ] - }, - { - "type": "entries", - "name": "Great Blue Eye", - "entries": [ - "While the graknork's raw physical prowess is justifiably feared, the aspect of its appearance that causes the greatest consternation is its great, freezing blue eye. Its eye is said to possess terrible and wondrous powers, including seeing through illusions, freezing souls outright, and causing everlasting blizzards. Most of these tales are mere fancy and hearsay spun by northern tribesmen, yet there is no denying that the graknork's central eye is a fearsome weapon." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Graknork.webp" - } - } - ] - }, + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ - "dexterity", - "strength" + "constitution" ] }, { - "name": "Graveyard Dragon", + "name": "Guiguai", + "group": [ + "Guiguai" + ], "source": "ToB2", - "page": 183, + "page": 188, "size": [ - "L" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "M" ], "type": "undead", "alignment": [ - "N", - "E" + "A" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 16 - } + 13 ], "hp": { - "average": 127, - "formula": "15d10 + 45" + "average": 45, + "formula": "10d8" }, "speed": { - "walk": 40 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 16, - "dex": 10, - "con": 17, + "str": 7, + "dex": 16, + "con": 10, "int": 10, - "wis": 11, - "cha": 13, - "save": { - "con": "+6", - "wis": "+3", - "cha": "+4" - }, + "wis": 12, + "cha": 17, "skill": { - "perception": "+3", - "stealth": "+3" + "deception": "+5" }, - "passive": 13, "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." - ], - "senseTags": [ - "B", - "SD" + "darkvision 60 ft." ], + "passive": 11, "resist": [ - "necrotic" + "acid", + "fire", + "lightning", + "thunder", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ + "cold", + "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", - "poisoned" + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], "languages": [ - "Common", - "Draconic" - ], - "languageTags": [ - "C", - "DR" + "any languages it knew in life" ], - "cr": "7", + "cr": "4", "trait": [ { - "name": "Elemental Aura", + "name": "Ethereal Sight", "entries": [ - "At the start of each of the graveyard dragon's turns, each creature within 5 feet of it takes 4 ({@damage 1d8}) damage of the type dealt by the dragon's breath weapon." + "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { - "name": "Elemental Resistance", + "name": "Incorporeal Movement", "entries": [ - "The graveyard dragon has resistance to the type of damage dealt by its breath weapon." + "The guiguai can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "False Appearance", + "name": "Peachwood Weapons", "entries": [ - "While the graveyard dragon remains motionless, it is indistinguishable from a pile of dragon bones." + "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was magical." ] }, { - "name": "Reassemble Bones", + "name": "Sunlight Vulnerability", "entries": [ - "As a bonus action, the graveyard dragon can rearrange its bone structure to fit into a space as narrow as 1 foot wide without squeezing. It can use a bonus action to reassemble itself into its normal form. While in this compressed form, it can't make melee weapon attacks." + "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." ] } ], - "damageTags": [ - "P", - "S" - ], - "traitTags": [ - "False Appearance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The graveyard dragon makes three attacks: one with its bite and two with its claws." + "The guiguai can make one withering touch attack or two necrotic bolt attacks." ] }, { - "name": "Bite", + "name": "Withering Touch", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage plus 4 ({@damage 1d8}) acid/lightning/poison/fire/cold damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage." ] }, { - "name": "Claw", + "name": "Necrotic Bolt", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." ] }, { - "name": "Breath Weapon {@recharge 5}", + "name": "Etherealness", "entries": [ - "The dragon releases a breath weapon that corresponds to the type of dragon it was in life. Each creature in the area must make a {@dc 14} Dexterity saving throw, taking 40 ({@damage 9d8}) damage of the corresponding type on a failed save, or half as much damage on a successful one.", + "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + ] + } + ], + "variant": [ + { + "type": "variant", + "name": "Manifestation", + "entries": [ + "When creating a {@filter guiguai|bestiary|search=guiguai|source=ToB2}, you must choose how the guiguai manifests. Each guiguai manifests in a way unique to the sinful life it led before it died. A manifestation adds one or more features to the base guiguai or adjusts its current features. Each guiguai must have at least one manifestation, but it can have more. Increase the guiguai's challenge rating by 1 for each manifestation you add to it beyond the first manifestation.", { - "type": "list", - "items": [ + "type": "entries", + "name": "Bagui, Drought Ghost", + "entries": [ + "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind. A {@creature bagui|ToB2} retains its statistics except as noted below.", { - "type": "itemSub", - "name": "Black.", - "entry": "Acid damage in a 30-foot line that is 5 feet wide." - }, + "type": "entries", + "name": "New Action: Desiccating Wind {@recharge 5}", + "entries": [ + "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." + ] + } + ] + }, + { + "type": "entries", + "name": "Meigui, Trickster Ghost", + "entries": [ + "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos. A {@creature meigui|ToB2} retains its statistics except as noted below.", { - "type": "itemSub", - "name": "Blue.", - "entry": "Lightning damage in a 30-foot line that is 5 feet wide." + "type": "entries", + "name": "New Action: Cause Chaos", + "entries": [ + "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." + ] }, { - "type": "itemSub", - "name": "Green.", - "entry": "Poison damage in a 30-foot cone." - }, + "type": "entries", + "name": "New Action: Change Shape", + "entries": [ + "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&4]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", + "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." + ] + } + ] + }, + { + "type": "entries", + "name": "Gudugui, Venomous Ghost", + "entries": [ + "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison. A {@creature gudugui|ToB2} retains its statistics except as noted below.", { - "type": "itemSub", - "name": "Red.", - "entry": "Fire damage in a 30-foot cone." + "type": "entries", + "name": "New Action: Poisonous Touch", + "entries": [ + "The gudugui replaces its Withering Touch with the following action:", + { + "type": "list", + "style": "list-hang", + "items": [ + { + "type": "entries", + "name": "Poisonous Touch", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ] + } + ] }, { - "type": "itemSub", - "name": "White.", - "entry": "Cold damage in a 30-foot cone." + "type": "entries", + "name": "New Action: Insect Scream {@recharge 5}", + "entries": [ + "The gudugui spews insects out of its mouth in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." + ] } ] - } - ] - } - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" + }, + { + "type": "entries", + "name": "Xiqigui, Spelleating Ghost", + "entries": [ + "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy. A {@creature xiqigui|ToB2} retains its statistics except as noted below.", + { + "type": "entries", + "name": "Resistances", + "entries": [ + "The xiqigui no longer has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. It has resistance to bludgeoning, piercing, and slashing from magical attacks. Magical weapons made of peachwood ignore these resistances." + ] + }, + { + "type": "entries", + "name": "New Trait: Spell Absorption Aura", + "entries": [ + "The xiqigui replaces its Incorporeal Movement trait with the following trait:", + { + "type": "list", + "style": "list-hang", + "items": [ + { + "type": "entries", + "name": "Spell Absorption Aura", + "entries": [ + "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Laogui, Elder Ghost", + "entries": [ + "If a guiguai has 3 or more manifestations, it becomes an elder ghost. The {@filter laogui|bestiary|source=ToB2|search=guiguai|challenge rating=[&6;&30]} has the following action option in addition to the other statistical changes it earns from its other manifestations:", + { + "type": "entries", + "name": "New Action: Call Lesser Guiguai (1/Day)", + "entries": [ + "The laogui magically calls 1 {@creature shadow}. The {@creature shadow} arrives in {@dice 1d4} rounds, acts as an ally of the laogui, and obeys its verbal commands. The {@creature shadow} remains for 1 hour, until the laogui dies, or until the laogui dismisses it as a bonus action." + ] + } + ] + } + ] + } ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Graveyard%20Dragon%20%28Token%29.png", "fluff": { "entries": [ { @@ -34679,32 +33630,161 @@ { "type": "entries", "entries": [ + "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a guiguai.", { - "type": "quote", + "type": "entries", + "name": "Lifelike Appearance", "entries": [ - "This draconic skeleton is surround by a nimbus of light, colored in such a way as to betray the undead creature's living origins." + "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." ] }, - "Graveyard dragons form out of the remains of evil dragons killed as part of a cataclysm that claimed the lives of several dragons at the same time, or when their remains are exposed to heavy concentrations of necrotic energy. One of the most prominent homes of such dragons is the Dragon Graveyard on the edge of the Ghoul Imperium.", { "type": "entries", - "name": "Vindictive Undead", + "name": "Sins of Life", "entries": [ - "Graveyard dragons are vengeful, like many other intelligent undead, but they focus their retribution on the ones responsible for their deaths rather than on their own kind. In fact, these undead dragons have a strange sense of protectiveness of other dragons, particularly for the type of dragons they were when they were alive. This sometimes extends to non-evil dragons, but most good-aligned dragons view the existence of graveyard dragons with distaste." + "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." ] }, { "type": "entries", - "name": "Intimidating Appearance", + "name": "Undead Nature", "entries": [ - "Graveyard dragons are particularly appealing to powerful undead as guardians for their lairs. A graveyard dragon's skeletal appearance is often enough to scare away most adventurers and tomb robbers. Unlike a more traditional animated skeleton, however, the graveyard dragon is capable of handling the few tomb robbers foolhardy enough to face it." + "The guiguai doesn't require air, food, drink, or sleep." ] - }, + } + ] + } + ] + }, + { + "type": "entries", + "name": "Manifestation", + "entries": [ + "When creating a {@filter guiguai|bestiary|search=guiguai|source=ToB2}, you must choose how the guiguai manifests. Each guiguai manifests in a way unique to the sinful life it led before it died. A manifestation adds one or more features to the base guiguai or adjusts its current features. Each guiguai must have at least one manifestation, but it can have more. Increase the guiguai's challenge rating by 1 for each manifestation you add to it beyond the first manifestation.", + { + "type": "section", + "entries": [ { "type": "entries", - "name": "Undead Nature", "entries": [ - "The graveyard dragon doesn't require air, food, drink, or sleep." + { + "type": "entries", + "name": "Bagui, Drought Ghost", + "entries": [ + "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind. A {@creature bagui|ToB2} retains its statistics except as noted below.", + { + "type": "entries", + "name": "New Action: Desiccating Wind {@recharge 5}", + "entries": [ + "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." + ] + } + ] + }, + { + "type": "entries", + "name": "Meigui, Trickster Ghost", + "entries": [ + "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos. A {@creature meigui|ToB2} retains its statistics except as noted below.", + { + "type": "entries", + "name": "New Action: Cause Chaos", + "entries": [ + "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." + ] + }, + { + "type": "entries", + "name": "New Action: Change Shape", + "entries": [ + "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&4]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", + "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." + ] + } + ] + }, + { + "type": "entries", + "name": "Gudugui, Venomous Ghost", + "entries": [ + "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison. A {@creature gudugui|ToB2} retains its statistics except as noted below.", + { + "type": "entries", + "name": "New Action: Poisonous Touch", + "entries": [ + "The gudugui replaces its Withering Touch with the following action:", + { + "type": "list", + "style": "list-hang", + "items": [ + { + "type": "entries", + "name": "Poisonous Touch", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "New Action: Insect Scream {@recharge 5}", + "entries": [ + "The gudugui spews insects out of its mouth in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." + ] + } + ] + }, + { + "type": "entries", + "name": "Xiqigui, Spelleating Ghost", + "entries": [ + "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy. A {@creature xiqigui|ToB2} retains its statistics except as noted below.", + { + "type": "entries", + "name": "Resistances", + "entries": [ + "The xiqigui no longer has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. It has resistance to bludgeoning, piercing, and slashing from magical attacks. Magical weapons made of peachwood ignore these resistances." + ] + }, + { + "type": "entries", + "name": "New Trait: Spell Absorption Aura", + "entries": [ + "The xiqigui replaces its Incorporeal Movement trait with the following trait:", + { + "type": "list", + "style": "list-hang", + "items": [ + { + "type": "entries", + "name": "Spell Absorption Aura", + "entries": [ + "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Laogui, Elder Ghost", + "entries": [ + "If a guiguai has 3 or more manifestations, it becomes an elder ghost. The {@filter laogui|bestiary|source=ToB2|search=guiguai|challenge rating=[&6;&30]} has the following action option in addition to the other statistical changes it earns from its other manifestations:", + { + "type": "entries", + "name": "New Action: Call Lesser Guiguai (1/Day)", + "entries": [ + "The laogui magically calls 1 {@creature shadow}. The {@creature shadow} arrives in {@dice 1d4} rounds, acts as an ally of the laogui, and obeys its verbal commands. The {@creature shadow} remains for 1 hour, until the laogui dies, or until the laogui dismisses it as a bonus action." + ] + } + ] + } ] } ] @@ -34717,29 +33797,48 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Graveyard%20Dragon.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "I", + "N", + "O", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], "savingThrowForced": [ - "dexterity" + "constitution", + "wisdom" ] }, { - "name": "Greed Swarm", + "name": "Gulper Behemoth", "source": "ToB2", - "page": 184, + "page": 190, "size": [ - "M" - ], - "environment": [ - "urban" + "G" ], - "type": { - "type": "construct", - "swarmSize": "T" - }, + "type": "monstrosity", "alignment": [ "U" ], @@ -34748,119 +33847,92 @@ "from": [ "natural armor" ], - "ac": 13 + "ac": 16 } ], "hp": { - "average": 22, - "formula": "4d8 + 4" + "average": 188, + "formula": "13d20 + 52" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, + "swim": 40, "walk": 0 }, - "str": 6, - "dex": 16, - "con": 12, - "int": 1, - "wis": 9, - "cha": 1, - "passive": 9, + "str": 20, + "dex": 10, + "con": 19, + "int": 4, + "wis": 10, + "cha": 5, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "vulnerable": [ - "force" + "blindsight 120 ft." ], + "passive": 10, "resist": [ - "bludgeoning", - "piercing", - "slashing" + "acid", + "thunder" ], - "immune": [ - "poison" + "vulnerable": [ + "piercing" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "stunned" + "blinded" ], - "cr": "1/2", + "cr": "9", "trait": [ { - "name": "Antimagic Susceptibility", + "name": "Death Burst", "entries": [ - "The swarm is {@condition incapacitated} while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the swarm must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." + "The gulper behemoth explodes when it drops to 0 hp. Each creature within 40 feet of it must succeed on a {@dc 16} Constitution saving throw, taking 21 ({@damage 6d6}) acid damage on a failed save." ] }, { - "name": "Deafening Clatter", + "name": "Echolocation", "entries": [ - "A creature in the swarm's space is {@condition deafened}." + "The gulper behemoth can't use its {@sense blindsight} while {@condition deafened}." ] }, { - "name": "False Appearance", + "name": "Keen Hearing", "entries": [ - "While the greed swarm remains motionless, it is indistinguishable from a normal pile of coins and valuables." + "The gulper behemoth has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] }, { - "name": "Swarm", + "name": "Water Breathing", "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny object. Except for Gather, the swarm can't regain hit points or gain temporary hit points." + "The gulper behemoth can breathe only underwater." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "deafened" - ], - "traitTags": [ - "Antimagic Susceptibility", - "False Appearance" - ], "action": [ { - "name": "Coin Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 0 ft., one target in the greed swarm's space. {@h}10 ({@damage 4d4}) bludgeoning damage, or 5 ({@damage 2d4}) bludgeoning damage if the swarm has half of its hit points or fewer." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}40 ({@damage 6d10 + 7}) piercing damage. If the target is a creature, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the gulper behemoth can't bite another target." ] }, { - "name": "Coin Barrage", + "name": "Swallow", "entries": [ - "{@atk rw} {@hit +5} to hit, range 20/60 ft., one target. {@h}7 ({@damage 2d6}) bludgeoning damage, 3 ({@damage 1d6}) bludgeoning damage if the swarm has half of its hit points or fewer." + "The gulper behemoth makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the creature is also swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the behemoth, and it takes 14 ({@damage 4d6}) acid damage at the start of each of the behemoth's turns.", + "If the gulper behemoth takes 20 damage or more on a single turn from a creature inside it, the behemoth must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the behemoth. If the behemoth dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}." ] }, { - "name": "Gather (1/Day)", + "name": "Sonic Pulse {@recharge 5}", "entries": [ - "The swarm magically gathers up to 100 gp worth of coins, gems, and other small, valuable objects within 60 feet of it, adding them to its mass. It regains 7 ({@damage 2d6}) hit points and has advantage on its next attack roll. A creature wearing or carrying such valuables must succeed on a {@dc 11} Dexterity saving throw or its valuables fly toward the swarm, joining the mass." + "The gulper behemoth expels a sonic pulse in a 60-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw. On a failure, the creature takes 21 ({@damage 6d6}) thunder damage and is {@condition stunned} until the end of its next turn. On a success, the creature takes half the damage and isn't {@condition stunned}." ] } ], - "miscTags": [ - "MW", - "RW" + "legendaryGroup": { + "name": "Gulper Behemoth", + "source": "ToB2" + }, + "environment": [ + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Greed%20Swarm%20%28Token%29.png", "fluff": { "entries": [ { @@ -34872,29 +33944,14 @@ { "type": "quote", "entries": [ - "The sound of metal clinking against metal becomes a deafening cacophony as a swirling cloud of coins mindlessly hunts for more valuables to absorb into its everexpanding mass." - ] - }, - "Located in densely-populated areas, the greed swarm is solely focused on increasing the size of its hovering collection of valuables. Able to differentiate between objects of value and worthless junk, the swarm stalks streets and sewers alike. Its movements are erratic; the cloud swells and contracts in quick succession, repositioning itself in jerky, stilted bursts of motion.", - { - "type": "entries", - "name": "Bad Penny", - "entries": [ - "The swarm consists of normal, mundane valuables animated by a magical master coin. Often mistaken as a standard regional coin, this master coin is created in a dark ritual to serve as a vessel for pure, ceaseless avarice. If the master coin is destroyed or separated from the swarm, the remaining coins return to their normal inert state and fall to the ground." - ] - }, - { - "type": "entries", - "name": "All that Glitters", - "entries": [ - "The master coin cannot exert its power without a large enough supply of valuables to control in close proximity. Bank and vault owners who fail to screen incoming coinage for latent magical properties may find themselves in need of adventurers to discreetly quell a storm of their accumulated wealth. Wishing wells and public fountains are also common homes for greed swarms." + "The titanic eel-like creature has delicately dancing frills and flickers of phosphorescence just under its translucent skin. Its mouth opens impossibly wide as it surges forward." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Deep Sea Lure", "entries": [ - "The greed swarm doesn't require air, food, drink, or sleep." + "The gulper behemoth lives in the waters of the remotest oceans. It lures sea dwellers to their deaths with dancing motes of light within its massive, ballooning gullet. Rumors abound that even a sharp pinprick will deflate the sea monster." ] } ] @@ -34902,10 +33959,10 @@ ] }, { - "type": "inset", - "name": "The Three Swarms of Mammon", + "type": "entries", + "name": "Gulper Behemoth's Lair", "entries": [ - "In Midgard, clerics of the arch-devil {@creature mammon, archduke of greed|ToB|Mammon} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) recall the sacred tale of the three greed swarms which appeared when Mammon's avatar arrived atop Demon Mountain by way of an infernally-corrupted shadow road. The swarms descended upon Tintager in the West, Stannasgard in the North, and Runkelstad in the East. After achieving gargantuan sizes, the swarms departed for the Hells, taking with them a vast hoard that resides in Mammon's vaults to this day." + "The gulper's lair is filled with brightly-colored and labyrinthine giant corals. Smaller, mutualistic predators swim throughout the lair, keeping it well protected." ] } ], @@ -34914,171 +33971,167 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Greed%20Swarm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Gulper%20Behemoth.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Gulper%20Behemoth%20%28Token%29.png", + "traitTags": [ + "Death Burst", + "Keen Senses", + "Water Breathing" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Swallow" + ], + "damageTags": [ + "A", + "P", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "prone", + "restrained", + "stunned" + ], "savingThrowForced": [ - "dexterity" + "constitution" ] }, { - "name": "Rum Lord", + "name": "Haleshi", "source": "ToB2", - "page": 185, + "page": 191, "size": [ - "S" - ], - "environment": [ - "urban" + "L" ], "type": "fey", "alignment": [ - "C", - "E" + "L", + "N" ], "ac": [ - 15 + 17 ], "hp": { - "average": 78, - "formula": "12d6 + 36" + "average": 123, + "formula": "13d10 + 52" }, "speed": { - "swim": 10, - "climb": 10, - "walk": 20 + "swim": 40, + "walk": 30 + }, + "str": 16, + "dex": 16, + "con": 18, + "int": 14, + "wis": 17, + "cha": 19, + "save": { + "dex": "+6", + "cha": "+7" }, - "str": 18, - "dex": 14, - "con": 17, - "int": 12, - "wis": 9, - "cha": 16, "skill": { - "athletics": "+6", - "intimidation": "+5" + "insight": "+9", + "nature": "+5", + "perception": "+6", + "persuasion": "+7" }, - "passive": 9, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "senseTags": [ - "SD" + "passive": 16, + "resist": [ + "cold" ], "conditionImmune": [ - "poisoned" + "charmed" ], "languages": [ - "Common" - ], - "languageTags": [ - "C" + "Aquan", + "Common", + "Elvish", + "Sylvan" ], - "cr": "4", - "trait": [ - { - "name": "Aura of Drunkenness", - "entries": [ - "The rum lord radiates an aura of drunkenness to a radius of 20 feet. Each creature that starts its turn in the aura must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 hour. A creature that has consumed alcohol within the past hour has disadvantage on the saving throw. While {@condition poisoned}, a creature falls {@condition prone} if it tries to move more than half its speed during a turn. A creature that succeeds on the saving throw is immune to the rum gremlin lord's Aura of Drunkenness for 24 hours." - ] - }, - { - "name": "Hearty", - "entries": [ - "The rum lord adds its Constitution modifier to its AC (included in the Armor Class)." - ] - }, + "cr": "7", + "spellcasting": [ { - "name": "Magic Resistance", - "entries": [ - "The rum lord has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "One for the Road", - "entries": [ - "When the rum lord hits a {@condition poisoned} enemy with any weapon, the target takes an extra {@damage 1d6} poison damage." - ] - } - ], - "damageTags": [ - "B", - "P", - "I" - ], - "conditionInflict": [ - "poisoned", - "prone" - ], - "traitTags": [ - "Magic Resistance" - ], - "spellcasting": [ - { - "type": "spellcasting", "name": "Innate Spellcasting", - "ability": "cha", "headerEntries": [ - "The rum lord's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell prestidigitation}" + "The haleshi's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" ], "daily": { - "3": [ - "{@spell command}" + "3e": [ + "{@spell charm person}", + "{@spell invisibility} (self only)" + ], + "1e": [ + "{@spell major image}", + "{@spell water walk}", + "{@spell zone of truth}" ] - } + }, + "ability": "cha", + "type": "spellcasting" } ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "prone" - ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Amphibious", "entries": [ - "The rum lord makes two attacks: one with its ale tap scepter and one with its broken bottle shiv." + "The haleshi can breathe air and water." ] }, { - "name": "Ale Tap Scepter", + "name": "Charming Defense", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." + "While the haleshi is wearing no armor and wielding no {@item shield|phb}, its AC includes its Charisma modifier (included in the Armor Class)." ] - }, + } + ], + "action": [ { - "name": "Broken Bottle Shiv", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "The haleshi makes two attacks with its stupefying touch." ] }, { - "name": "Rotgut Belch {@recharge 6}", + "name": "Stupefying Touch", "entries": [ - "The rum lord vomits green bile in a 15-foot cone. Each creature in that area must make a {@dc 14} Dexterity saving throw. On a failure, a target takes 18 ({@damage 4d8}) poison damage and is covered in green bile for 1 minute. On a success, a target takes half the damage and isn't covered in bile. A creature, including the target, can take an action to wipe off the bile. {@creature rum gremlin|ToB|Rum gremlins} have advantage on attack rolls against creatures covered in a rum lord's green bile." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) psychic damage, and the target must succeed on a {@dc 15} Intelligence saving throw or be {@condition incapacitated} until the end of its next turn." ] }, { - "name": "Bring Me Another Round! (1/Day)", + "name": "Clamport (3/Day)", "entries": [ - "The rum lord lets out a thunderous belch, calling {@dice 1d4} {@creature rum gremlin|ToB|rum gremlins} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}). The called {@creature rum gremlin|ToB|rum gremlins} arrive in {@dice 1d4} rounds, acting as allies of the lord and obeying its spoken commands. The {@creature rum gremlin|ToB|rum gremlins} remain for 1 hour, until the lord dies, or until the lord dismisses them as a bonus action." + "The haleshi touches a clam within 5 feet of it, which enlarges and swallows the haleshi and up to three willing Medium or smaller creatures within 15 feet of the haleshi. The clam then teleports to a body of water the haleshi has visited that is large enough to hold the clam's passengers and releases them. After releasing the passengers, the clam returns to normal." ] } ], - "actionTags": [ - "Multiattack" + "reaction": [ + { + "name": "Water Shield {@recharge 5}", + "entries": [ + "The haleshi adds 3 to its AC against one attack that would hit it. To do so, the haleshi must be within 5 feet of a gallon or more of water. Alternatively, if the haleshi would take fire damage from an attack or spell, it can negate that damage if it is within 5 feet of a gallon or more of water." + ] + } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "coastal", + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rum%20Lord%20%28Token%29.png", "fluff": { "entries": [ { @@ -35087,26 +34140,31 @@ { "type": "entries", "entries": [ - "A large gremlin rises from a hollowed-out barrel throne and belches loudly, wielding a wood spigot tap as a scepter in one hand and a broken bottle in the other.", + { + "type": "quote", + "entries": [ + "A tall, gangly humanoid creature with pale-green skin and the head of a mackerel strides out of the water. It wears a loose-fitting tunic and carries a clamshell in its long, spindly hands." + ] + }, { "type": "entries", - "name": "Drunken Kings", + "name": "Diplomatic Fey", "entries": [ - "Rum lords attract other {@creature rum gremlin|ToB|rum gremlins} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) into a court of drunken debauchery. Rum lords are known for entertaining guests of some notoriety within the darker circles of society, especially {@creature wererat|mm|wererats} and {@creature ratfolk|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}). Like all rum gremlins, the rum lord loves alcohol, and wise petitioners bring rare and exotic alcohol to the lord before asking for aid." + "Haleshi are fey that act as intermediaries between fey who live on the land and those who live in oceans and rivers, settling disputes that arise between the two groups. Haleshi are impartial in their rulings and prefer to make decisions based on evidence rather than rumor and speculation. The job of an haleshi is a difficult one due to the chaotic and unpredictable nature of many fey, but they usually receive the backing of the fey lords, particularly the {@creature River King|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), whose court they frequent, and the {@creature Bear King|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), who admires their stoic adherence to duty in the face of adversity." ] }, { "type": "entries", - "name": "Rival Drinkers", + "name": "Clam Riders", "entries": [ - "Rum lords have a special hatred for creatures that take up residence in taverns and alehouses in their territory, especially {@creature clurichaun|ToB|clurichauns} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), {@creature alehouse drake|ToB|alehouse drakes} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), and other rum lords." + "Haleshi have a mystical connection with ordinary clams and similar mollusks and are able to use mollusks to magically transport themselves from one body of water to another." ] }, { "type": "entries", - "name": "Tougher Than the Rest", + "name": "Food-Lovers", "entries": [ - "Stronger than their kin in body and mind, rum lords aren't bothered by bells like rum gremlins. In spite of this, rum lords aren't overly cruel to their minions and often go out of their way to remove bells from their territory. This kindness doesn't extend to disobedient rum gremlins, and a rum lord always keeps one bell tucked away, just in case." + "While haleshi have little to do with humanoids in their role as fey diplomats and judges, they have a predilection for human and elven cuisine, particularly desserts such as apple pies and strawberry tartlets. Some fey try to bribe haleshi with human or elven sweets, only to find that the fey are all but incorruptible." ] } ] @@ -35119,62 +34177,104 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Rum%20Lord.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Haleshi.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Haleshi%20%28Token%29.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ", + "C", + "E", + "S" + ], + "damageTags": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "conditionInflictSpell": [ + "charmed", + "invisible" + ], "savingThrowForced": [ - "constitution", - "dexterity" + "intelligence" ], "savingThrowForcedSpell": [ + "charisma", "wisdom" ] }, { - "name": "Grimmlet", + "name": "Hantu Penanggal", "source": "ToB2", - "page": 186, + "page": 192, "size": [ - "T" - ], - "environment": [ - "badlands" + "M" ], - "type": "monstrosity", + "type": "fiend", "alignment": [ - "U" + "L", + "NX", + "C", + "E" ], "ac": [ - 11 + { + "from": [ + "natural armor" + ], + "ac": 14 + } ], "hp": { - "average": 28, - "formula": "8d4 + 8" + "average": 123, + "formula": "19d8 + 38" }, "speed": { - "canHover": true, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "walk": 0 + "walk": { + "condition": "(0 ft., fly 40 ft. in head form)", + "number": 30 + } }, - "str": 8, - "dex": 12, - "con": 13, - "int": 3, + "str": 14, + "dex": 16, + "con": 14, + "int": 11, "wis": 10, - "cha": 14, - "passive": 10, + "cha": 18, + "save": { + "dex": "+6", + "wis": "+3" + }, + "skill": { + "deception": "+10", + "stealth": "+6" + }, "senses": [ - "blindsight 60 ft." - ], - "senseTags": [ - "B" + "truesight 60 ft." ], + "passive": 10, "resist": [ + "cold", + "lightning", { "note": "from nonmagical attacks", "resist": [ @@ -35186,85 +34286,86 @@ } ], "immune": [ - "psychic" + "fire", + "poison" ], "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "petrified", - "poisoned", - "prone", - "stunned" + "poisoned" ], "languages": [ - "understands Void Speech but can't speak" - ], - "languageTags": [ - "OTH", - "CS" - ], - "cr": "1", - "trait": [ - { - "name": "Reproduce", - "entries": [ - "When a grimmlet takes damage from a spell and isn't reduced to 0 hp, a number of new grimmlets equal to the spell's level appear in unoccupied spaces within 10 feet of the grimmlet. If the spell is a cantrip, only one grimmlet is created. Sixteen or more grimmlets within 30 feet of each other can use their reactions to come together and form a {@creature grimmlet swarm|ToB2} in a space within 5 feet of one grimmlet." - ] - }, - { - "name": "Self-destruct", - "entries": [ - "When the grimmlet dies, it explodes in a spray of Void-infused crystal shards. Each creature within 5 feet of the grimmlet must succeed on a {@dc 12} Dexterity saving throw or take 3 ({@damage 1d6}) slashing damage and 3 ({@damage 1d6}) psychic damage. Grimmlets damaged by this trait don't Reproduce." - ] - } - ], - "damageTags": [ - "S", - "Y" + "Abyssal", + "Common", + "Infernal" ], + "cr": "8", "spellcasting": [ { - "type": "spellcasting", - "name": "Innate Spellcasting (Psionics)", - "ability": "cha", + "name": "Innate Spellcasting", "headerEntries": [ - "The grimmlet's innate spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no components:" + "The hantu penanggal's innate spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components." ], "will": [ - "{@spell eldritch blast}{@color *|777}", - "{@spell minor illusion}" - ], - "footerEntries": [ - "{@color *if using {@i Deep Magic for 5th Edition}, replace the indicated spells with {@i crushing curse} and {@i maddening whispers}, respectively|777}" + "{@spell darkness}", + "{@spell detect evil and good}" ], "daily": { - "3e": [ - "{@spell color spray}{@color *|777}" + "2e": [ + "{@spell protection from evil and good}", + "{@spell scorching ray}" + ], + "1e": [ + "{@spell gaseous form}" ] - } + }, + "ability": "cha", + "type": "spellcasting" } ], - "spellcastingTags": [ - "I", - "P" - ], - "conditionInflictSpell": [ - "blinded" + "trait": [ + { + "name": "Detachable Head", + "entries": [ + "As a bonus action, the hantu penanggal detaches its head. The head trails entrails like flexible tentacles. While detached, the head and body act independently from each other on the same initiative, and each has hp equal to half its hp before detaching its head. Its statistics remain the same in both forms, except the body loses its {@sense truesight} and gains {@sense blindsight} out to a range of 60 feet.", + "The head and body can use the whole form's innate spellcasting trait, expending daily uses as normal. The two forms can rejoin into the fiend's whole form as a bonus action if they are within 5 feet of each other. If the head is destroyed while it is detached, the body also perishes. If the body is destroyed while the head is detached, the head has disadvantage on attack rolls and ability checks until it acquires a new body.", + "A creature within 30 feet of the penanggal and that can see the detachment must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } ], "action": [ { - "name": "Crystal Edge", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage plus 2 ({@damage 1d4}) psychic damage." + "When detached, the hantu penanggal's head makes one bite attack and one entrails attack, and its body makes two claw attacks. In its whole form, it can make three rapier attacks." + ] + }, + { + "name": "Rapier (Whole Form Only)", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 7 ({@damage 2d6}) necrotic damage." + ] + }, + { + "name": "Claw (Body Only)", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage plus 3 ({@damage 1d6}) necrotic damage." + ] + }, + { + "name": "Bite (Head Only)", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage plus 7 ({@damage 2d6}) necrotic damage, and the target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the penanggal regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A humanoid slain in this way becomes the new body for the penanggal, if it is detached and its body died. Otherwise, the humanoid rises 24 hours later as a new hantu penanggal." + ] + }, + { + "name": "Entrails (Head Only)", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the penanggal can't use its entrails on another target." ] } ], - "miscTags": [ - "MW", - "AOE" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Grimmlet%20%28Token%29.png", "fluff": { "entries": [ { @@ -35276,33 +34377,26 @@ { "type": "quote", "entries": [ - "A jagged shard of smoky translucent crystal, approximately the size and mass of a housecat, hovers silently across the field." + "The head of a beautiful woman flies through the air, trailing tentacle-like entrails while her headless body follows, bearing demonic claws." ] }, { "type": "entries", - "name": "Strange Families", + "name": "Cursed Nature", "entries": [ - "Grimmlets reproduce by creating near clones of themselves when injured by arcane energy, leading them to quickly gather in large familial {@creature grimmlet swarm|ToB2|swarms}. Strangely, a grimmlet can only swarm with other grimmlets created from the same progenitor grimmlet, which leads the swarm. Not long after the swarm forms, it disperses, each grimmlet moving on to create new swarms through magic injury." + "Hantu penanggal arise when creatures pledged to fiendish powers break their agreements. They are cursed, becoming fiends hungering for the flesh and blood of the innocent." ] }, { "type": "entries", - "name": "Whispering Menace", + "name": "Mistaken for Undead", "entries": [ - "Grimmlets do not speak. In fact, they never communicate with other creatures via any known form of language or telepathy, though they do seem to understand creatures of the Void. Despite this, the air around a grimmlet mutters and whispers at all times in a foul-sounding invocation. When the creature uses its innate magic, these whispers rise in volume slightly, giving canny listeners a split-second warning that something, likely unpleasant, is about to occur." + "Hantu penanggal are often mistaken for undead and don't correct this error, finding delight in taking advantage of adventurers ill-prepared for an encounter with a fiend." ] } ] } ] - }, - { - "type": "inset", - "name": "Grimmlets in Midgard", - "entries": [ - "Grimmlets arrive in the mortal realm from the same portion of the Void that spawned the Waste Walker Kb'r'ck of Crystal. Grimmlets were named in honor of the unfortunate tracker who discovered them, Aleksei Grimmczyk. Aleksei did not survive this initial meeting, but his demise was recounted by his friend, the elfmarked mage Alethrie." - ] } ], "images": [ @@ -35310,183 +34404,182 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Grimmlet.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hantu%20Penanggal.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hantu%20Penanggal%20%28Token%29.png", + "attachedItems": [ + "rapier|phb" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "I" + ], + "damageTags": [ + "B", + "N", + "P", + "S" + ], "damageTagsSpell": [ - "O" + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "grappled", + "restrained" ], "savingThrowForced": [ - "dexterity" + "wisdom" ] }, { - "name": "Grimmlet Swarm", + "name": "Harbinger of Wrath", "source": "ToB2", - "page": 187, + "page": 193, "size": [ - "L" - ], - "environment": [ - "badlands" + "G" ], - "type": { - "type": "monstrosity", - "swarmSize": "T" - }, + "type": "construct", "alignment": [ - "U" + "C", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 15 + "ac": 21 } ], "hp": { - "average": 152, - "formula": "16d10 + 64" + "average": 297, + "formula": "18d20 + 108" }, "speed": { - "canHover": true, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "walk": 0 + "walk": 50 }, - "str": 17, - "dex": 12, - "con": 19, - "int": 3, - "wis": 10, - "cha": 18, - "passive": 10, + "str": 28, + "dex": 8, + "con": 22, + "int": 5, + "wis": 11, + "cha": 3, "senses": [ - "blindsight 120 ft." - ], - "senseTags": [ - "B" + "truesight 120 ft." ], + "passive": 10, "resist": [ - "bludgeoning", - "piercing", - "slashing" + "acid", + "lightning", + "necrotic" ], "immune": [ - "psychic" + "cold", + "fire", + "poison", + "psychic", + { + "note": "from nonmagical attacks not made with adamantine weapons", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "conditionImmune": [ - "blinded", "charmed", - "deafened", + "exhaustion", "frightened", - "grappled", "paralyzed", "petrified", - "poisoned", - "prone", - "restrained", - "stunned" + "poisoned" ], "languages": [ - "understands Void Speech but can't speak" - ], - "languageTags": [ - "OTH", - "CS" + "understands the languages of its creator but can't speak" ], - "cr": "14", + "cr": "20", "trait": [ { - "name": "Enervating Maelstrom", + "name": "Adamantine Weapons", "entries": [ - "When the grimmlet swarm dies, it explodes in a plume of ennui. Each creature within 20 feet of the grimmlet swarm must make a {@dc 17} Dexterity saving throw. On a failure, a creature takes 21 ({@damage 6d6}) psychic damage and suffers one level of {@condition exhaustion}. On a success, a creature takes half the damage and doesn't suffer {@condition exhaustion}. {@creature grimmlet|ToB2|Grimmlets} damaged by this trait don't Reproduce." + "The harbinger's weapon attacks are adamantine and magical." ] }, { - "name": "Maze of Edges", + "name": "Immutable Form", "entries": [ - "A creature that attempts to move out of or through the grimmlet swarm must succeed on a {@dc 15} Dexterity saving throw or take 9 ({@damage 2d8}) slashing damage." + "The harbinger is immune to any spell or effect that would alter its form." ] }, { - "name": "Swarm", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The grimmlet swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny {@creature grimmlet|ToB2}. The swarm can't regain hp or gain temporary hp." + "If the harbinger fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The harbinger has advantage on saving throws against spells and other magical effects." ] } ], - "damageTags": [ - "S", - "Y" - ], - "conditionInflict": [ - "exhaustion" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting (Psionics)", - "ability": "cha", - "headerEntries": [ - "The grimmlet swarm's innate spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell color spray}{@color *|777}", - "{@spell eldritch blast} (3 beams){@color *|777}", - "{@spell minor illusion}" - ], - "footerEntries": [ - "{@color *if using {@i Deep Magic for 5th Edition}, replace the indicated spells with {@i maddening whispers}, {@i crushing curse}, and {@i void strike}, respectively|777}" - ], - "daily": { - "3e": [ - "{@spell hypnotic pattern}", - "{@spell lightning bolt}{@color *|777}", - "{@spell major image}" - ], - "1e": [ - "{@spell hallucinatory terrain}" - ] - } - } - ], - "spellcastingTags": [ - "I", - "P" - ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "incapacitated" - ], - "action": [ + "action": [ { "name": "Multiattack", "entries": [ - "The grimmlet swarm makes two attacks with its crystal edges." + "The harbinger of wrath makes two slam attacks." ] }, { - "name": "Crystal Edges", + "name": "Slam", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 0 ft., one creature in the swarm's space. {@h}18 ({@damage 4d8}) slashing damage, or 9 ({@damage 2d8}) damage if the swarm has half of its hp or fewer. The target must make a {@dc 17} Intelligence saving throw, taking 21 ({@damage 6d6}) psychic damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +15} to hit, reach 15 ft., one target. {@h}36 ({@damage 6d8 + 9}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 20}) if it is a Large or smaller creature and the harbinger doesn't have two other creatures {@condition grappled}." + ] + }, + { + "name": "Impale", + "entries": [ + "The harbinger makes one slam attack against a creature it is grappling. If the attack hits, the target is impaled on the harbinger's spikes. While impaled, the creature is {@condition restrained} and takes 21 ({@damage 6d6}) piercing damage at the start of each of the harbinger's turns. A creature, including the impaled target, can take its action to free the impaled target by succeeding on a {@dc 20} Strength check. A freed creature falls {@condition prone} in a space within 10 feet of the harbinger. If the harbinger dies, a creature is no longer {@condition restrained} and can escape from the harbinger's spikes by using 10 feet of movement." + ] + }, + { + "name": "Drain Life {@recharge 5}", + "entries": [ + "The harbinger drains the life force of one creature impaled on its spikes. The target must succeed on a {@dc 20} Constitution saving throw or take 55 ({@damage 10d10}) necrotic damage. If a creature dies from this attack, its soul is absorbed into the harbinger and can be restored to life only by means of a {@spell wish} spell. The harbinger then regains hp equal to the necrotic damage dealt." + ] + }, + { + "name": "Spike Volley {@recharge 5}", + "entries": [ + "The harbinger launches a volley of adamantine spikes. Each creature within 60 feet of the harbinger must make a {@dc 20} Dexterity saving throw, taking 42 ({@damage 12d6}) piercing damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "AOE" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Grimmlet%20Swarm%20%28Token%29.png", "fluff": { "entries": [ { @@ -35498,33 +34591,33 @@ { "type": "quote", "entries": [ - "A jagged shard of smoky translucent crystal, approximately the size and mass of a housecat, hovers silently across the field." + "Twisting adamantine spikes topped with an array of demonic and bestial skulls form the vaguely humanoid creature. It makes a loud screeching sound as it crushes everything in its path." ] }, { "type": "entries", - "name": "Strange Families", + "name": "Engines of Decimation", "entries": [ - "Grimmlets reproduce by creating near clones of themselves when injured by arcane energy, leading them to quickly gather in large familial swarms. Strangely, a {@creature grimmlet|ToB2} can only swarm with other grimmlets created from the same progenitor grimmlet, which leads the swarm. Not long after the swarm forms, it disperses, each grimmlet moving on to create new swarms through magic injury." + "The harbinger of wrath is a construct of immense size and destructive potential. Just seeing a harbinger causes most creatures to flee in terror, and few are willing or able to face one in battle. Creatures allied with a harbinger must also fear its terrible wrath, as it is not against skewering its allies on its many spikes to rejuvenate itself in the heat of battle." ] }, { "type": "entries", - "name": "Whispering Menace", + "name": "Forged by Demons", "entries": [ - "Grimmlets do not speak. In fact, they never communicate with other creatures via any known form of language or telepathy, though they do seem to understand creatures of the Void. Despite this, the air around a grimmlet mutters and whispers at all times in a foul-sounding invocation. When the creature uses its innate magic, these whispers rise in volume slightly, giving canny listeners a split-second warning that something, likely unpleasant, is about to occur." + "The first harbingers were created in vast demonic forges by a powerful demon prince to use against his enemies. Since then, the construction process has passed to other demon princes and evil gods that delight in devastation and mayhem." + ] + }, + { + "type": "entries", + "name": "Construct Nature", + "entries": [ + "A harbinger doesn't require air, food, drink, or sleep." ] } ] } ] - }, - { - "type": "inset", - "name": "Grimmlets in Midgard", - "entries": [ - "Grimmlets arrive in the mortal realm from the same portion of the Void that spawned the Waste Walker Kb'r'ck of Crystal. Grimmlets were named in honor of the unfortunate tracker who discovered them, Aleksei Grimmczyk. Aleksei did not survive this initial meeting, but his demise was recounted by his friend, the elfmarked mage Alethrie." - ] } ], "images": [ @@ -35532,193 +34625,150 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Grimmlet%20Swarm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Harbinger%20of%20Wrath.webp" } } ] }, - "damageTagsSpell": [ - "L", - "O" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Harbinger%20of%20Wrath%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Legendary Resistances", + "Magic Resistance" ], - "savingThrowForced": [ - "dexterity", - "intelligence" + "senseTags": [ + "U" ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B", + "N", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" ] }, { - "name": "Guiguai", - "group": [ - "Guiguai" - ], + "name": "Harefolk", "source": "ToB2", - "page": 188, + "page": 194, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "S" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "harefolk" + ] + }, "alignment": [ - "A" + "C", + "G" ], "ac": [ - 13 + { + "from": [ + "leather armor" + ], + "ac": 13 + } ], "hp": { - "average": 45, - "formula": "10d8" + "average": 18, + "formula": "4d6 + 4" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 + "burrow": 10, + "walk": 30 }, - "str": 7, - "dex": 16, - "con": 10, + "str": 10, + "dex": 15, + "con": 12, "int": 10, "wis": 12, - "cha": 17, + "cha": 13, "skill": { - "deception": "+5" + "perception": "+3", + "survival": "+3" }, - "passive": 11, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "acid", - "fire", - "lightning", - "thunder", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "cold", - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], + "passive": 13, "languages": [ - "any languages it knew in life" - ], - "languageTags": [ - "LF" + "Common" ], - "cr": "4", + "cr": "1/4", "trait": [ { - "name": "Ethereal Sight", + "name": "Keen Smell", "entries": [ - "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." + "The harefolk has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Incorporeal Movement", + "name": "Ready for Trouble", "entries": [ - "The guiguai can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "The harefolk can't be surprised, and it has advantage on initiative rolls if it isn't {@condition incapacitated} or {@condition unconscious}." ] }, { - "name": "Peachwood Weapons", + "name": "Shapechanger Sensitivity", "entries": [ - "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was magical." + "The harefolk has advantage on Intelligence ({@skill Investigation}) and Wisdom ({@skill Insight}) checks to determine if a creature is a shapechanger. It automatically succeeds when the shapechanger is a {@creature werewolf}. In addition, the harefolk has advantage on its first attack roll each turn against a creature with the Shapechanger trait or Change Shape action, regardless of whether the harefolk was previously aware of the shapechanger's nature." ] }, { - "name": "Sunlight Vulnerability", + "name": "Snow Camouflage", "entries": [ - "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." + "The harefolk has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain." ] - } - ], - "damageTags": [ - "N", - "O", - "F", - "I", - "P" - ], - "traitTags": [ - "Incorporeal Movement" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Snow Walker", "entries": [ - "The guiguai can make one withering touch attack or two necrotic bolt attacks." + "The harefolk can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." ] - }, + } + ], + "action": [ { - "name": "Withering Touch", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Necrotic Bolt", + "name": "Shortsword", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { - "name": "Etherealness", + "name": "Sling", "entries": [ - "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + "{@atk rw} {@hit +4} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW" + "environment": [ + "arctic", + "grassland" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", "fluff": { "entries": [ { @@ -35727,161 +34777,31 @@ { "type": "entries", "entries": [ - "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a guiguai.", { - "type": "entries", - "name": "Lifelike Appearance", + "type": "quote", "entries": [ - "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." + "What appears to be an arctic hare given humanoid form is clad in leather armor and stands with its shortsword at the ready. Its bright eyes take everything in, while its nose quivers in search of predators." ] }, { "type": "entries", - "name": "Sins of Life", + "name": "Werewolf Foes", "entries": [ - "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." + "Harefolk have a long-standing hatred for {@creature werewolf|mm|werewolves}, owing to their near extinction at the lycanthropes' jaws. All present-day harefolk know the story of Mathilda Lopear who, along with an adventuring band of humans (often downplayed or removed from stories about Mathilda), fought and killed a werewolf tribe and saved the lives of the last remaining harefolk clans. Because of this ancient enmity toward werewolves, harefolk are wary of other lycanthropes and shapechangers, even primarily good-aligned creatures such as {@creature werebear|mm|werebears}." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Rabbit Tenders", "entries": [ - "The guiguai doesn't require air, food, drink, or sleep." + "Harefolk keep {@creature hare|idrotf|arctic hares} and other rabbits capable of surviving in arctic climes as pets. They believe the presence of rabbits brings good luck to a clan. Nomadic clans of harefolk ensure their pets can forage grasses as they travel, while more domestic clans grow gardens of hardy vegetables to feed the rabbits. Since harefolk are omnivorous, supplementing their diet of grubs and other insects with vegetation they find or grow, their dietary needs keep them from competing with their pets for resources. Though they are capable of eating flesh from other creatures, their bond with rabbits keeps many harefolk from hunting game animals, including non-rabbits. Adventuring harefolk often bring along a rabbit as a companion animal or familiar." ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Manifestation", - "entries": [ - "When creating a {@filter guiguai|bestiary|search=guiguai|source=ToB2}, you must choose how the guiguai manifests. Each guiguai manifests in a way unique to the sinful life it led before it died. A manifestation adds one or more features to the base guiguai or adjusts its current features. Each guiguai must have at least one manifestation, but it can have more. Increase the guiguai's challenge rating by 1 for each manifestation you add to it beyond the first manifestation.", - { - "type": "section", - "entries": [ + }, { "type": "entries", + "name": "Pranksters", "entries": [ - { - "type": "entries", - "name": "Bagui, Drought Ghost", - "entries": [ - "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind. A {@creature bagui|ToB2} retains its statistics except as noted below.", - { - "type": "entries", - "name": "New Action: Desiccating Wind {@recharge 5}", - "entries": [ - "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." - ] - } - ] - }, - { - "type": "entries", - "name": "Meigui, Trickster Ghost", - "entries": [ - "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos. A {@creature meigui|ToB2} retains its statistics except as noted below.", - { - "type": "entries", - "name": "New Action: Cause Chaos", - "entries": [ - "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." - ] - }, - { - "type": "entries", - "name": "New Action: Change Shape", - "entries": [ - "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&4]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", - "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." - ] - } - ] - }, - { - "type": "entries", - "name": "Gudugui, Venomous Ghost", - "entries": [ - "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison. A {@creature gudugui|ToB2} retains its statistics except as noted below.", - { - "type": "entries", - "name": "New Action: Poisonous Touch", - "entries": [ - "The gudugui replaces its Withering Touch with the following action:", - { - "type": "list", - "style": "list-hang", - "items": [ - { - "type": "entries", - "name": "Poisonous Touch", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "New Action: Insect Scream {@recharge 5}", - "entries": [ - "The gudugui spews insects out of its mouth in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." - ] - } - ] - }, - { - "type": "entries", - "name": "Xiqigui, Spelleating Ghost", - "entries": [ - "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy. A {@creature xiqigui|ToB2} retains its statistics except as noted below.", - { - "type": "entries", - "name": "Resistances", - "entries": [ - "The xiqigui no longer has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. It has resistance to bludgeoning, piercing, and slashing from magical attacks. Magical weapons made of peachwood ignore these resistances." - ] - }, - { - "type": "entries", - "name": "New Trait: Spell Absorption Aura", - "entries": [ - "The xiqigui replaces its Incorporeal Movement trait with the following trait:", - { - "type": "list", - "style": "list-hang", - "items": [ - { - "type": "entries", - "name": "Spell Absorption Aura", - "entries": [ - "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Laogui, Elder Ghost", - "entries": [ - "If a guiguai has 3 or more manifestations, it becomes an elder ghost. The {@filter laogui|bestiary|source=ToB2|search=guiguai|challenge rating=[&6;&30]} has the following action option in addition to the other statistical changes it earns from its other manifestations:", - { - "type": "entries", - "name": "New Action: Call Lesser Guiguai (1/Day)", - "entries": [ - "The laogui magically calls 1 {@creature shadow}. The {@creature shadow} arrives in {@dice 1d4} rounds, acts as an ally of the laogui, and obeys its verbal commands. The {@creature shadow} remains for 1 hour, until the laogui dies, or until the laogui dismisses it as a bonus action." - ] - } - ] - } + "Harefolk enjoy pulling harmless tricks on each other, and stories of memorable pranks are passed down through generations. When dealing with their enemies, harefolk pranks turn injurious if not lethal. One of their favorite tricks is to seed areas beneath the snow with {@item hunting trap|phb|snares} and {@trap bear trap|xge|bear traps}. As they lead pursuers through these areas, they bound safely over the snow while the creatures pursuing them sink below the surface and set off the traps." ] } ] @@ -35894,317 +34814,136 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Harefolk.webp" } } ] }, - "variant": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Harefolk%20%28Token%29.png", + "attachedItems": [ + "shortsword|phb", + "sling|phb" + ], + "traitTags": [ + "Keen Senses" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ] + }, + { + "name": "Hebi-Doku", + "group": [ + "Kami" + ], + "source": "ToB2", + "page": 222, + "size": [ + "M" + ], + "type": { + "tags": [ + "kami" + ], + "type": "fey" + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + 15 + ], + "hp": { + "average": 123, + "formula": "13d8 + 65" + }, + "speed": { + "climb": 40, + "walk": 40 + }, + "str": 17, + "dex": 21, + "con": 21, + "int": 15, + "wis": 13, + "cha": 17, + "skill": { + "perception": "+4" + }, + "passive": 14, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Common", + "Sylvan" + ], + "cr": "8", + "trait": [ { - "type": "variant", - "name": "Manifestation", - "entries": [ - "When creating a {@filter guiguai|bestiary|search=guiguai|source=ToB2}, you must choose how the guiguai manifests. Each guiguai manifests in a way unique to the sinful life it led before it died. A manifestation adds one or more features to the base guiguai or adjusts its current features. Each guiguai must have at least one manifestation, but it can have more. Increase the guiguai's challenge rating by 1 for each manifestation you add to it beyond the first manifestation.", - { - "type": "entries", - "name": "Bagui, Drought Ghost", - "entries": [ - "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind. A {@creature bagui|ToB2} retains its statistics except as noted below.", - { - "type": "entries", - "name": "New Action: Desiccating Wind {@recharge 5}", - "entries": [ - "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." - ] - } - ] - }, - { - "type": "entries", - "name": "Meigui, Trickster Ghost", - "entries": [ - "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos. A {@creature meigui|ToB2} retains its statistics except as noted below.", - { - "type": "entries", - "name": "New Action: Cause Chaos", - "entries": [ - "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." - ] - }, - { - "type": "entries", - "name": "New Action: Change Shape", - "entries": [ - "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&4]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", - "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." - ] - } - ] - }, - { - "type": "entries", - "name": "Gudugui, Venomous Ghost", - "entries": [ - "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison. A {@creature gudugui|ToB2} retains its statistics except as noted below.", - { - "type": "entries", - "name": "New Action: Poisonous Touch", - "entries": [ - "The gudugui replaces its Withering Touch with the following action:", - { - "type": "list", - "style": "list-hang", - "items": [ - { - "type": "entries", - "name": "Poisonous Touch", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "New Action: Insect Scream {@recharge 5}", - "entries": [ - "The gudugui spews insects out of its mouth in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." - ] - } - ] - }, - { - "type": "entries", - "name": "Xiqigui, Spelleating Ghost", - "entries": [ - "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy. A {@creature xiqigui|ToB2} retains its statistics except as noted below.", - { - "type": "entries", - "name": "Resistances", - "entries": [ - "The xiqigui no longer has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. It has resistance to bludgeoning, piercing, and slashing from magical attacks. Magical weapons made of peachwood ignore these resistances." - ] - }, - { - "type": "entries", - "name": "New Trait: Spell Absorption Aura", - "entries": [ - "The xiqigui replaces its Incorporeal Movement trait with the following trait:", - { - "type": "list", - "style": "list-hang", - "items": [ - { - "type": "entries", - "name": "Spell Absorption Aura", - "entries": [ - "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Laogui, Elder Ghost", - "entries": [ - "If a guiguai has 3 or more manifestations, it becomes an elder ghost. The {@filter laogui|bestiary|source=ToB2|search=guiguai|challenge rating=[&6;&30]} has the following action option in addition to the other statistical changes it earns from its other manifestations:", - { - "type": "entries", - "name": "New Action: Call Lesser Guiguai (1/Day)", - "entries": [ - "The laogui magically calls 1 {@creature shadow}. The {@creature shadow} arrives in {@dice 1d4} rounds, acts as an ally of the laogui, and obeys its verbal commands. The {@creature shadow} remains for 1 hour, until the laogui dies, or until the laogui dismisses it as a bonus action." - ] - } - ] - } - ] - } - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] - }, - { - "name": "Bagui", - "group": [ - "Guiguai" - ], - "source": "ToB2", - "page": 188, - "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], - "type": "undead", - "alignment": [ - "A" - ], - "ac": [ - 13 - ], - "hp": { - "average": 45, - "formula": "10d8" - }, - "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 - }, - "str": 7, - "dex": 16, - "con": 10, - "int": 10, - "wis": 12, - "cha": 17, - "skill": { - "deception": "+5" - }, - "passive": 11, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "acid", - "fire", - "lightning", - "thunder", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "cold", - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "any languages it knew in life" - ], - "languageTags": [ - "LF" - ], - "cr": "4", - "trait": [ - { - "name": "Ethereal Sight", - "entries": [ - "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." - ] - }, - { - "name": "Incorporeal Movement", - "entries": [ - "The guiguai can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." - ] - }, - { - "name": "Peachwood Weapons", + "name": "Keen Smell.", "entries": [ - "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was magical." + "The hebi-doku has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Sunlight Vulnerability", + "name": "Serpentine Mind.", "entries": [ - "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." + "The hebi-doku can magically command any snake within 120 feet of it, using a limited form of telepathy." ] } ], - "damageTags": [ - "N", - "F", - "O" - ], - "traitTags": [ - "Incorporeal Movement" - ], "action": [ { "name": "Multiattack", "entries": [ - "The guiguai can make one withering touch attack or two necrotic bolt attacks." + "The hebi-doku can use its Transfixing Rattle. It then makes two attacks: one with its bite and one with its disabling sting, or two with its toxic spittle." ] }, { - "name": "Withering Touch", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage plus 14 ({@damage 4d6}) poison damage." ] }, { - "name": "Necrotic Bolt", + "name": "Disabling Sting", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 3d4 + 5}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw or be unable to use bonus actions and reactions until the end of its next turn." ] }, { - "name": "Etherealness", + "name": "Toxic Spittle", "entries": [ - "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + "{@atk rw} {@hit +8} to hit, range 30/90 ft., one target. {@h}10 ({@damage 3d6}) poison damage, and the target must make a {@dc 16} Constitution saving throw. On a failure, the target is {@condition paralyzed} for 1 minute. On a success, the target is {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Desiccating Wind {@recharge 5}", + "name": "Transfixing Rattle", "entries": [ - "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." + "The hebi-doku rattles its tail at one creature it can see within 30 feet of it. The target must make a {@dc 14} Wisdom saving throw or be {@condition incapacitated} and have its speed reduced to 0 until the end of its next turn." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW", - "AOE" + "environment": [ + "grassland", + "swamp", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", "fluff": { "entries": [ { @@ -36213,26 +34952,38 @@ { "type": "entries", "entries": [ - "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", + { + "type": "quote", + "entries": [ + "A serpent rises in tight coils, until its head is level with that of a tall man. Its body is thick and covered in glossy black scales broken by wide bands of bright orange. The two smaller serpents growing from its torso wind together and hiss menacingly. Twin rattles shake rapidly behind the creature." + ] + }, { "type": "entries", - "name": "Lifelike Appearance", + "name": "Ophidian Masters", "entries": [ - "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." + "Shrines to hebi-doku are found most often in places where venomous snakes are common. They are also located in regions where snakes are considered sacred and in the homes and guilds of assassins who favor the use of toxins. Hebi-doku are never found without an accompaniment of other serpents." ] }, { "type": "entries", - "name": "Sins of Life", + "name": "Feared and Placated", "entries": [ - "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." + "Adventurers and archaeologists who travel through snake-filled jungles and ruins offer hebi-doku tribute, hoping that doing so will purchase some protection from the snakes they encounter. Scorned lovers sometimes venerate a local hebi-doku in the hopes that it will poison future relationships for their former paramour. A hebi-doku claims to care little for the veneration of non-serpents, but it knows it will cease to exist without their gifts." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Toxic Shrines", "entries": [ - "The guiguai doesn't require air, food, drink, or sleep." + "To summon a hebi-doku, a heart stilled by snake venom must be laid at the foot of a low altar built of mongoose bones. Immortal Spirit Nature. The kami doesn't require food, drink, or sleep." + ] + }, + { + "type": "entries", + "name": "Immortal Spirit Nature", + "entries": [ + "The kami doesn't require food, drink, or sleep." ] } ] @@ -36240,17 +34991,17 @@ ] }, { - "type": "entries", - "name": "Manifestation", + "type": "inset", + "name": "Hebi-Doku and Yig", "entries": [ - "Each guiguai manifests in a way unique to the sinful life it led before it died.", - { - "type": "entries", - "name": "Bagui, Drought Ghost", - "entries": [ - "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind." - ] - } + "In Midgard, hebi-doku live in close proximity to the snakelike Great Old One Yig and the {@creature serpentfolk of yig|ccodex|serpentfolk} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) who venerate him. Hebi-doku don't worship Yig, though they respect his power and don't harm his adherents. Yig-worshiping serpentfolk who take action to promote snakes or create areas for snakes to thrive sometimes do so with hebi-doku assistance." + ] + }, + { + "type": "inset", + "name": "Kami in Midgard", + "entries": [ + "Kami are the small gods of the Winter Isles. Each kami is the spirit of something tangible, be it an ideal, an emotion, or a specific item or location. A kami can be summoned to the Material Plane by any creature that builds it a shrine and offers suitable tribute. Less majestic kami, such as a {@creature gorao-ka|ToB2}, require only a small shrine and a gift of any size, so long as it is freely given. More important kami may require a magnificent monument as well as some form of grand tribute." ] } ], @@ -36259,242 +35010,159 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hebi-Doku.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hebi-Doku%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "incapacitated", + "paralyzed", + "poisoned" + ], "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" ] }, { - "name": "Meigui", - "group": [ - "Guiguai" - ], + "name": "Heggarna", "source": "ToB2", - "page": 188, + "page": 196, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "T" ], - "type": "undead", + "type": "aberration", "alignment": [ - "A" + "N", + "E" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 16 + } ], "hp": { - "average": 45, - "formula": "10d8" + "average": 40, + "formula": "9d4 + 18" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 + "climb": 20, + "walk": 20 }, "str": 7, "dex": 16, - "con": 10, - "int": 10, - "wis": 12, - "cha": 17, + "con": 14, + "int": 12, + "wis": 13, + "cha": 16, "skill": { - "deception": "+5" + "perception": "+3", + "stealth": "+5" }, - "passive": 11, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ - "acid", - "fire", - "lightning", - "thunder", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "cold", - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], + "passive": 13, "languages": [ - "any languages it knew in life" - ], - "languageTags": [ - "LF" + "Deep Speech", + "telepathy 30 ft." ], - "cr": "4", + "cr": "1", "trait": [ { - "name": "Ethereal Sight", - "entries": [ - "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." - ] - }, - { - "name": "Incorporeal Movement", - "entries": [ - "The guiguai can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." - ] - }, - { - "name": "Peachwood Weapons", + "name": "Cat Sneak", "entries": [ - "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was magical." + "While in dim light or darkness, the heggarna has advantage on Dexterity ({@skill Stealth}) checks made to hide. It can use this trait only while it is disguised as a cat." ] }, { - "name": "Sunlight Vulnerability", + "name": "Dream Eating", "entries": [ - "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." + "As a bonus action, the heggarna can attach its lamprey-like maw to a sleeping creature. The target's Charisma score is reduced by {@dice 1d4} when the heggarna first attaches to it. The target's Charisma score is then reduced by 1 for each hour the heggarna stays attached. The target dies if this reduces its Charisma to 0. Otherwise, the reduction lasts until the target finishes a long rest at least 24 hours after the heggarna reduced its Charisma.", + "While attached, the heggarna fills the target's dreams with nightmares. The target must succeed on a {@dc 13} Wisdom saving throw or it doesn't gain any benefit from its current rest. If the target succeeds on the saving throw by 5 or more, it immediately awakens.", + "The heggarna can detach itself by spending 5 feet of its movement. It does so after it reduces the target's Charisma by 8 or if the target dies." ] } ], - "damageTags": [ - "N", - "O" - ], - "traitTags": [ - "Incorporeal Movement" - ], "action": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The guiguai can make one withering touch attack or two necrotic bolt attacks." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 3 ({@damage 1d6}) psychic damage." ] }, { - "name": "Withering Touch", + "name": "Dream Rift {@recharge 5}", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage." + "The heggarna unleashes a barrage of psychic energy in a 15-foot cone. Each creature in that area must make a {@dc 13} Wisdom saving throw. On a failure, a creature takes 7 ({@damage 2d6}) psychic damage and is {@condition incapacitated} until the end of its next turn as it is bombarded with nightmarish images. On a success, a creature takes half the damage and isn't {@condition incapacitated}." ] }, { - "name": "Necrotic Bolt", + "name": "Illusory Apperance", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." - ] - }, - { - "name": "Etherealness", - "entries": [ - "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." - ] - }, - { - "name": "Cause Chaos", - "entries": [ - "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." - ] - }, - { - "name": "Change Shape", - "entries": [ - "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&4]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", - "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." + "The heggarna covers itself with a magical illusion that makes it look like a Tiny {@creature cat}. The illusion ends if the heggarna takes a bonus action to end it or if the heggarna dies. The illusion ends immediately if the heggarna attacks or takes damage, but it doesn't end when the heggarna uses Dream Eating.", + "The changes wrought by this effect fail to hold up to physical inspection. For example, the heggarna could appear to have fur, but someone touching it would feel its slippery flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a {@dc 15} Intelligence ({@skill Investigation}) check to discern the heggarna is disguised." ] } ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "miscTags": [ - "MW", - "RW" + "environment": [ + "farmland", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", "fluff": { "entries": [ + { + "type": "quote", + "entries": [ + "The foul abomination wriggles about on multiple caterpillar-like claspers. It has the jagged, circular maw and slippery body of an oversized leech and the head and coloration of a fierce tiger." + ] + }, { "type": "entries", "entries": [ { "type": "entries", "entries": [ - "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", - { - "type": "entries", - "name": "Lifelike Appearance", - "entries": [ - "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." - ] - }, { "type": "entries", - "name": "Sins of Life", + "name": "Night Terrors", "entries": [ - "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." + "Many sleepers have experienced nightmares in which a shadowy creature was sitting on them, draining them of their vital essence. While most of these experiences are because of some underlying psychological trauma, some are the result of visitations by terrifying creatures of the night. One such creature is the heggarna, a vile aberration that feeds on a creature's mental energy as it sleeps and infuses the victim's subconscious with terrible nightmares for its own vile amusement." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Hidden Fear", "entries": [ - "The guiguai doesn't require air, food, drink, or sleep." + "During the day, the heggarna disguises itself as a stray cat, lurking near the homes of potential prey and fleeing with feline-like caution when anyone comes near. Most humanoids overlook simple animals like cats when dealing with a heggarna infestation, but magic can detect the creature's true appearance. Normal animals react to the heggarna with a strange ferocity, which experienced hunters recognize as a sign of a heggarna." ] } ] } ] - }, - { - "type": "entries", - "name": "Manifestation", - "entries": [ - "Each guiguai manifests in a way unique to the sinful life it led before it died.", - { - "type": "entries", - "name": "Meigui, Trickster Ghost", - "entries": [ - "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos." - ] - } - ] } ], "images": [ @@ -36502,193 +35170,181 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Heggarna.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Heggarna%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "DS", + "TP" + ], + "damageTags": [ + "P", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], "savingThrowForced": [ "wisdom" ] }, { - "name": "Gudugui", - "group": [ - "Guiguai" - ], + "name": "Helashruu", "source": "ToB2", - "page": 188, + "page": 197, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "H" ], - "type": "undead", + "type": "aberration", "alignment": [ - "A" + "C", + "E" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 18 + } ], "hp": { - "average": 45, - "formula": "10d8" + "average": 184, + "formula": "16d12 + 80" }, "speed": { "canHover": true, "fly": { - "number": 40, + "number": 50, "condition": "(hover)" }, "walk": 0 }, - "str": 7, - "dex": 16, - "con": 10, - "int": 10, - "wis": 12, - "cha": 17, + "str": 20, + "dex": 15, + "con": 20, + "int": 14, + "wis": 17, + "cha": 20, + "save": { + "dex": "+7", + "wis": "+8" + }, "skill": { - "deception": "+5" + "perception": "+13" }, - "passive": 11, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "truesight 90 ft." ], + "passive": 23, "resist": [ "acid", + "cold", "fire", "lightning", - "thunder", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "piercing", + "psychic" ], "immune": [ - "cold", - "necrotic", - "poison" + "slashing" + ], + "vulnerable": [ + "bludgeoning", + "thunder" ], "conditionImmune": [ "charmed", - "exhaustion", - "frightened", - "grappled", "paralyzed", "petrified", - "poisoned", - "prone", - "restrained" + "prone" ], "languages": [ - "any languages it knew in life" - ], - "languageTags": [ - "LF" + "Void Speech", + "telepathy 120 ft." ], - "cr": "4", - "trait": [ - { - "name": "Ethereal Sight", - "entries": [ - "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." - ] - }, - { - "name": "Incorporeal Movement", - "entries": [ - "The guiguai can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." - ] - }, - { - "name": "Peachwood Weapons", - "entries": [ - "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was magical." - ] - }, + "cr": "13", + "spellcasting": [ { - "name": "Sunlight Vulnerability", - "entries": [ - "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." + "name": "Innate Spellcasting (1/Day)", + "headerEntries": [ + "The helashruu can innately cast {@spell gate}, requiring no material components. Its innate spellcasting ability is Charisma." + ], + "daily": { + "1": [ + "{@spell gate}" + ] + }, + "ability": "cha", + "hidden": [ + "daily" ] } ], - "damageTags": [ - "I", - "N", - "P", - "O" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Incorporeal Movement" - ], "action": [ { "name": "Multiattack", "entries": [ - "The guiguai can make one poisonous touch attack or two necrotic bolt attacks." + "The helashruu uses Trap Life if it can. It then makes four shard whip attacks." ] }, { - "name": "Poisonous Touch", + "name": "Shard Whip", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage." ] }, { - "name": "Necrotic Bolt", + "name": "Reflect Energy {@recharge 5}", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + "The helashruu releases stored energy in a 60-foot cone. Each creature in that area must make a {@dc 18} Dexterity saving throw, taking 35 ({@damage 10d6}) damage of the most recent type dealt to the helashruu on a failed save, or half as much damage on a successful one. If the helashruu hasn't taken damage within the past 1 minute, the damage type is force." ] }, { - "name": "Etherealness", + "name": "Trap Life {@recharge 6}", "entries": [ - "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + "One creature of the helashruu's choice that is within 30 feet of the helashruu and that can see it must succeed on a {@dc 18} Wisdom saving throw or be trapped inside the helashruu's mirror. While trapped, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the helashruu, and it takes 21 ({@damage 6d6}) force damage at the start of each of the helashruu's turns. The helashruu can have only one creature trapped at a time. A fragmented caricature of the trapped creature appears on the helashruu's surface while a creature is trapped inside it.", + "If the helashruu takes 30 or more bludgeoning or thunder damage on a single turn, the helashruu must succeed on a {@dc 15} Constitution saving throw or release the creature, which falls {@condition prone} in a space within 10 feet of the helashruu. If the helashruu dies, a trapped creature is immediately released into a space within 10 feet of the helashruu." ] }, { - "name": "Insect Scream {@recharge 5}", + "name": "Teleport", "entries": [ - "The gudugui spews insects out of its mouth in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." + "The helashruu magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." + ] + }, + { + "name": "Dimensional Hop (3/Day)", + "entries": [ + "The helashruu can transport itself to a different plane of existence. This works like the {@spell plane shift} spell, except the helashruu can affect only itself and can't use this action to banish an unwilling creature to another plane." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW", - "AOE" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", "fluff": { "entries": [ { @@ -36697,45 +35353,29 @@ { "type": "entries", "entries": [ - "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { - "type": "entries", - "name": "Lifelike Appearance", + "type": "quote", "entries": [ - "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." + "An enormous looking glass floats forward, its enormous, warped frame composed of writhing purple tendrils, and its surface covered in dozens of hideous, swirling eyes. Several razor-sharp whips whirl through the air around it." ] }, { "type": "entries", - "name": "Sins of Life", + "name": "Mirrors from Beyond", "entries": [ - "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." + "The helashruu are bizarre and terrifying aberrations that travel the planes, spreading chaos and destruction. Resembling towering mirrors covered in tentacles and eyes, helashruu defy rational explanation. When they deem it necessary to communicate with other creatures, it is usually through a jumbled mishmash of thoughts with their telepathy, though making sense of what they say is often next to impossible." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Trapping Gone Astray", "entries": [ - "The guiguai doesn't require air, food, drink, or sleep." + "Sages versed in planar lore believe the helashruu were created when a {@item mirror of life trapping} swallowed a powerful, deity of chaos and shattered under the strain of the energies it tried to contain. The pieces then scattered across the planes before forming into the first helashruu. The helashruu sometimes trap creatures within themselves, giving credence to this belief. Some sages hypothesize that if all the helashruu were to gather together in one place, they would reform the original mirror, and the evil entity would be released from its confinement. Thankfully, these creatures are extremely rare and hold nothing but contempt for others of their own kind." ] } ] } ] - }, - { - "type": "entries", - "name": "Manifestation", - "entries": [ - "Each guiguai manifests in a way unique to the sinful life it led before it died.", - { - "type": "entries", - "name": "Gudugui, Venomous Ghost", - "entries": [ - "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison." - ] - } - ] } ], "images": [ @@ -36743,177 +35383,194 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Helashruu.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Helashruu%20%28Token%29.png", + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "OTH", + "TP" + ], + "damageTags": [ + "O", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "prone", + "restrained" + ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Xiqigui", - "group": [ - "Guiguai" - ], + "name": "Herald of Slaughter", "source": "ToB2", - "page": 188, + "page": 198, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "L" ], - "type": "undead", + "type": "fiend", "alignment": [ - "A" + "C", + "E" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 15 + } ], "hp": { - "average": 45, - "formula": "10d8" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 + "walk": 40 }, - "str": 7, - "dex": 16, - "con": 10, - "int": 10, + "str": 18, + "dex": 10, + "con": 19, + "int": 12, "wis": 12, - "cha": 17, + "cha": 18, + "save": { + "str": "+8", + "dex": "+4", + "wis": "+5", + "cha": "+8" + }, "skill": { - "deception": "+5" + "athletics": "+8", + "deception": "+8", + "perception": "+5", + "persuasion": "+8" }, - "passive": 11, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 120 ft." ], + "passive": 15, "resist": [ - "acid", + "cold", "fire", "lightning", - "thunder", - { - "note": "from magical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "slashing" ], "immune": [ - "cold", "necrotic", - "poison" + "poison", + "psychic" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", - "grappled", "paralyzed", "petrified", - "poisoned", - "prone", - "restrained" + "poisoned" ], "languages": [ - "any languages it knew in life" + "Abyssal", + "Common", + "Infernal" ], - "languageTags": [ - "LF" + "cr": "11", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The herald's innate spellcasting ability is Charisma (spell save {@dc 16}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect thoughts}" + ], + "daily": { + "1": [ + "{@spell modify memory}", + "{@spell seeming}" + ], + "3": [ + "{@spell charm person}", + "{@spell fear}", + "{@spell suggestion}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "4", "trait": [ { - "name": "Ethereal Sight", - "entries": [ - "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." - ] - }, - { - "name": "Spell Absorption Aura", + "name": "Corrupting Aura", "entries": [ - "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." + "The {@spell calm emotions} spell instantly fails when cast within 60 feet of the herald. In addition, any creature that starts its turn within 30 feet of the herald must succeed on a {@dc 16} Wisdom saving throw or grow hostile. On its turn, a hostile creature must move to and make one attack against the nearest creature other than the herald. If no other creature is near enough to move to and attack, the hostile creature stalks off in a random direction, seeking a target for its hostility. At the start of each of the herald's turn, it chooses whether this aura is active." ] }, { - "name": "Peachwood Weapons", + "name": "Magic Weapons", "entries": [ - "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was nonmagical." + "The herald's weapon attacks are magical." ] }, { - "name": "Sunlight Vulnerability", + "name": "Shapechanger", "entries": [ - "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." + "The herald can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], - "damageTags": [ - "N" - ], "action": [ { "name": "Multiattack", "entries": [ - "The guiguai can make one withering touch attack or two necrotic bolt attacks." + "The herald of slaughter makes three attacks: one with its gore and two with its cleaver. Alternatively, it can use Enkindle Hate twice. If it hits one target with Enkindle Hate twice using this action, the target must succeed on a {@dc 16} Charisma saving throw or use its reaction to immediately move up to half its speed and make one melee attack against a random target within range." ] }, { - "name": "Withering Touch", + "name": "Enkindle Hate", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage." + "{@atk rs} {@hit +8} to hit, range 120 ft., one target. {@h}18 ({@damage 4d8}) fire damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition blinded} until the end of its next turn." ] }, { - "name": "Necrotic Bolt", + "name": "Gore", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage, and the target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Etherealness", + "name": "Cleaver", "entries": [ - "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage plus 9 ({@damage 2d8}) necrotic damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", "fluff": { "entries": [ { @@ -36922,45 +35579,30 @@ { "type": "entries", "entries": [ - "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { - "type": "entries", - "name": "Lifelike Appearance", + "type": "quote", "entries": [ - "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." + "The butcher strides down the lane, preaching of threshing the chaff from the wheat. Around it, people tear into each other, blind with rage. All the while, the butcher grows in stature and sprouts wicked horns as it revels in the massacre." ] }, + "Heralds of slaughter are sent by dark gods to foment unrest and agitate mortals into committing barbaric atrocities.", { "type": "entries", - "name": "Sins of Life", + "name": "Provokers of Wrath", "entries": [ - "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." + "Disguised as a trusted craftsman, a herald of slaughter finds a source of anger in a community and feeds it until it grows, all while pretending to understand and offer solutions to the source. A herald of slaughter fuels the anger of the people by instigating mass culling, revolts, and blood sacrifices. As problems escalate, a herald of slaughter reveals its fiendish form to culminate the savagery in a final, chaotic exaltation of the dark gods." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Brutality and Blood", "entries": [ - "The guiguai doesn't require air, food, drink, or sleep." + "Once a herald of slaughter has been revealed, it assumes its fiendish appearance and wades fanatically into combat. Wielding a massive meat cleaver and rage-inducing magic, a herald of slaughter seeks to destabilize its opponents by inciting blinding fury and pitting comrades against each other." ] } ] } ] - }, - { - "type": "entries", - "name": "Manifestation", - "entries": [ - "Each guiguai manifests in a way unique to the sinful life it led before it died.", - { - "type": "entries", - "name": "Xiqigui, Spelleating Ghost", - "entries": [ - "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy." - ] - } - ] } ], "images": [ @@ -36968,200 +35610,210 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Herald%20of%20Slaughter.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Herald%20of%20Slaughter%20%28Token%29.png", + "traitTags": [ + "Magic Weapons", + "Shapechanger" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "I" + ], + "damageTags": [ + "F", + "N", + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "prone" + ], + "conditionInflictSpell": [ + "charmed", + "frightened", + "incapacitated" + ], + "savingThrowForced": [ + "charisma", + "constitution", + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" + ] }, { - "name": "Ba-meigui", - "group": [ - "Guiguai" - ], + "name": "Herald of the Void", "source": "ToB2", - "page": 188, + "page": 199, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "L" ], - "type": "undead", + "type": "fiend", "alignment": [ - "A" + "C", + "E" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 17 + } ], "hp": { - "average": 45, - "formula": "10d8" + "average": 123, + "formula": "13d8 + 65" }, "speed": { "canHover": true, "fly": { - "number": 40, + "number": 50, "condition": "(hover)" }, - "walk": 0 + "walk": 30 + }, + "str": 12, + "dex": 20, + "con": 20, + "int": 19, + "wis": 15, + "cha": 12, + "save": { + "dex": "+9", + "con": "+9" }, - "str": 7, - "dex": 16, - "con": 10, - "int": 10, - "wis": 12, - "cha": 17, "skill": { - "deception": "+5" + "perception": "+10", + "stealth": "+9" }, - "passive": 11, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "truesight 60 ft." ], + "passive": 20, "resist": [ - "acid", "fire", "lightning", - "thunder", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "poison" ], "immune": [ "cold", "necrotic", - "poison" + "radiant" ], "conditionImmune": [ + "blinded", "charmed", - "exhaustion", + "deafened", "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", "prone", - "restrained" + "stunned", + "unconscious" ], "languages": [ - "any languages it knew in life" - ], - "languageTags": [ - "LF" + "Abyssal", + "Common", + "Void Speech" ], - "cr": "5", + "cr": "11", "trait": [ { - "name": "Ethereal Sight", - "entries": [ - "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." - ] - }, - { - "name": "Incorporeal Movement", + "name": "Annihilating Form.", "entries": [ - "The guiguai can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "Any object that touches or hits the herald of the Void vaporizes. If the object is being worn or carried by a creature, the creature can make a {@dc 15} Dexterity saving throw to prevent the object from being vaporized. If the object is magical, the creature has advantage on the saving throw. The herald can choose to not vaporize an object." ] }, { - "name": "Peachwood Weapons", + "name": "Legendary Resistance (3/Day)", "entries": [ - "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was magical." + "If the herald fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Sunlight Vulnerability", + "name": "Zero-Dimensional", "entries": [ - "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." + "The herald can move through any space without squeezing." ] } ], - "damageTags": [ - "N", - "F", - "O" - ], - "traitTags": [ - "Incorporeal Movement" - ], "action": [ { "name": "Multiattack", "entries": [ - "The guiguai can make one withering touch attack or two necrotic bolt attacks." + "The herald makes two void claw attacks. Alternatively, it can use its Void Ray twice." ] }, { - "name": "Withering Touch", + "name": "Void Claw", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) cold damage plus 4 ({@damage 1d8}) force damage." ] }, { - "name": "Necrotic Bolt", + "name": "Void Ray", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + "{@atk rs} {@hit +8} to hit, range 120 ft., one target. {@h}9 ({@damage 2d8}) cold damage plus 9 ({@damage 2d8}) force damage." ] }, { - "name": "Etherealness", + "name": "The Final Song {@recharge 5}", "entries": [ - "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + "The herald utters a melody of cosmic doom in a 30-foot cone. Each creature in that area must make a {@dc 17} Wisdom saving throw, taking 27 ({@damage 6d8}) psychic damage on a failed save, or half as much damage on a successful one. This melody doesn't affect creatures that understand {@language Void Speech|ToB2}." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The herald flies up to half its flying speed without provoking {@action opportunity attack|phb|opportunity attacks}." ] }, { - "name": "Desiccating Wind {@recharge 5}", + "name": "Void Claw (Costs 2 Actions)", "entries": [ - "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." + "The herald makes one void claw attack." ] }, { - "name": "Cause Chaos", + "name": "Discorporate (Costs 2 Actions)", "entries": [ - "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." + "The herald chooses up to two creatures it can see within 30 feet of it. Each target must succeed on a {@dc 17} Constitution saving throw or become intangible until the end of its next turn. While intangible, the creature is {@condition incapacitated}, drops whatever it's holding, and is unable to interact with physical objects. The creature is still visible and able to speak." ] }, { - "name": "Change Shape", + "name": "Song of Mighty Doom (Costs 3 Actions)", "entries": [ - "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&5]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", - "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." + "The herald emits a cacophonous dirge praising the Void. Each creature other than the herald within 30 feet of the herald and that understands {@language Void Speech|ToB2} gains 10 temporary hp." ] } ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "miscTags": [ - "MW", - "RW", - "AOE" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", "fluff": { "entries": [ { @@ -37170,52 +35822,36 @@ { "type": "entries", "entries": [ - "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", + { + "type": "quote", + "entries": [ + "The herald of the void portends the world's ruination by means of cold, fire, plague, war, or a magical apocalypse of another kind. It speaks only in the voice of disasters, and it empowers, goads, and encourages the followers of every unspeakable god and the leaders of every profane death cult." + ] + }, { "type": "entries", - "name": "Lifelike Appearance", + "name": "Empty Whispers", "entries": [ - "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." + "In the days before a herald of the Void visits a territory, ghostly occurrences become more common, especially at night. Strange, luminous forms are seen under rafts, among the trees, and in any dark and empty place." ] }, { "type": "entries", - "name": "Sins of Life", + "name": "Creature of Motion", "entries": [ - "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." + "The herald of the Void always seems stirred by a breeze, even in an airless space. Nothing short of stopping time itself can change this." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Folding Infinite Space", "entries": [ - "The guiguai doesn't require air, food, drink, or sleep." + "While the herald of the Void seems corporeal, its body displays a strange ability to fold itself in impossible ways, and sometimes it seems to teleport great distances or to summon objects from afar without effort." ] } ] } ] - }, - { - "type": "entries", - "name": "Manifestation", - "entries": [ - "Each guiguai manifests in a way unique to the sinful life it led before it died.", - { - "type": "entries", - "name": "Bagui, Drought Ghost", - "entries": [ - "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind." - ] - }, - { - "type": "entries", - "name": "Meigui, Trickster Ghost", - "entries": [ - "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos." - ] - } - ] } ], "images": [ @@ -37223,201 +35859,145 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Herald%20of%20the%20Void.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Herald%20of%20the%20Void%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "OTH" + ], + "damageTags": [ + "C", + "O", + "Y" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflictLegendary": [ + "incapacitated" + ], "savingThrowForced": [ "constitution", + "dexterity", "wisdom" ] }, { - "name": "Ba-gudugui", - "group": [ - "Guiguai" - ], + "name": "Hoard Drake", "source": "ToB2", - "page": 188, + "page": 122, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "L" ], - "type": "undead", + "type": "dragon", "alignment": [ - "A" + "N", + "E" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 16 + } ], "hp": { - "average": 45, - "formula": "10d8" + "average": 147, + "formula": "14d10 + 70" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 + "walk": 40 + }, + "str": 18, + "dex": 7, + "con": 20, + "int": 16, + "wis": 10, + "cha": 12, + "save": { + "str": "+7", + "con": "+8" }, - "str": 7, - "dex": 16, - "con": 10, - "int": 10, - "wis": 12, - "cha": 17, "skill": { - "deception": "+5" + "arcana": "+6", + "history": "+6", + "nature": "+6", + "perception": "+3" }, - "passive": 11, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "acid", - "fire", - "lightning", - "thunder", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "darkvision 120 ft." ], + "passive": 13, "immune": [ - "cold", - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "fire" ], "languages": [ - "any languages it knew in life" - ], - "languageTags": [ - "LF" + "Common", + "Draconic" ], - "cr": "5", + "cr": "8", "trait": [ { - "name": "Ethereal Sight", - "entries": [ - "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." - ] - }, - { - "name": "Incorporeal Movement", - "entries": [ - "The guiguai can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." - ] - }, - { - "name": "Peachwood Weapons", + "name": "Miser's Fury", "entries": [ - "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was magical." + "The hoard drake knows the scent of every coin, gem and item of value in its hoard. The drake has advantage on Wisdom ({@skill Perception} and {@skill Survival}) checks to find and track its hoard. In addition, it has advantage on attack rolls against a creature if the creature is in possession of any portion of its hoard." ] }, { - "name": "Sunlight Vulnerability", + "name": "Treasure Sense", "entries": [ - "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." + "A hoard drake can pinpoint, by scent, the location of precious metals and minerals, such as coins and gems, within 60 feet of it. In addition, it can differentiate between various types of metals and minerals and can determine if the metal or mineral is magical." ] } ], - "damageTags": [ - "I", - "N", - "F", - "P", - "O" - ], - "traitTags": [ - "Incorporeal Movement" - ], - "conditionInflict": [ - "poisoned" - ], "action": [ { "name": "Multiattack", "entries": [ - "The guiguai can make one poisonous touch attack or two necrotic bolt attacks." - ] - }, - { - "name": "Poisonous Touch", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Necrotic Bolt", - "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + "The hoard drake makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Etherealness", + "name": "Bite", "entries": [ - "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) piercing damage." ] }, { - "name": "Desiccating Wind {@recharge 5}", + "name": "Claws", "entries": [ - "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 3d6 + 4}) slashing damage." ] }, { - "name": "Insect Scream {@recharge 5}", + "name": "Midas Breath {@recharge 6}", "entries": [ - "The gudugui spews insects out of its mouth in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." + "The hoard drake spits molten gold in a 30-foot cone. Each creature in the area must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 36 ({@damage 8d8}) fire damage and the gold clings to it. On a success, a creature takes half the damage and the gold doesn't cling to it. A creature with gold clinging to it has its speed halved until it takes an action to scrape off the gold.", + "The gold produced by Midas Breath can be collected once it has cooled, providing roughly 50 gp worth of gold dust and scraps each time it spits molten gold." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW", - "AOE" + "environment": [ + "mountain", + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", "fluff": { "entries": [ { @@ -37426,52 +36006,29 @@ { "type": "entries", "entries": [ - "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { - "type": "entries", - "name": "Lifelike Appearance", + "type": "quote", "entries": [ - "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." + "A plump, wingless drake with golden scales and glowing amber eyes lounges on a pile of treasure. When it opens its crooked mouth, molten gold drips from its jaws." ] }, { "type": "entries", - "name": "Sins of Life", + "name": "Avarice Personified", "entries": [ - "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." + "Hoard drakes are perhaps the most avaricious and lazy of all dragonkind, spending their days lying on huge mounds of copper, silver, and gold pieces, rarely\u2014if ever\u2014venturing out of their lairs. Hoard drakes feed irregularly, gorging themselves on metals, minerals, and the occasional dwarf or goat when hunger finally gets the better of them. Hoard drakes are almost as vain as they are greedy and meticulously clean their scales to a polished gleam that matches their golden treasure. Hoard drakes lust after the hoards of true dragons and sometimes attack small dragons to steal their treasure or take over their lairs." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Robbers Beware", "entries": [ - "The guiguai doesn't require air, food, drink, or sleep." + "Strangely, hoard drakes are docile creatures that are open to conversation with visitors. However, hoard drakes are roused to terrible anger when even the smallest portion of their treasure is taken. At such times, a hoard drake leaves its lair to relentlessly pursue the thief, not resting until its treasure is reclaimed and the offending party is slain and eaten. A hoard drake never gives up any part of its hoard unless threatened with certain death. Even then, it doesn't rest until the indignity it has suffered has been repaid in full." ] } ] } ] - }, - { - "type": "entries", - "name": "Manifestation", - "entries": [ - "Each guiguai manifests in a way unique to the sinful life it led before it died.", - { - "type": "entries", - "name": "Bagui, Drought Ghost", - "entries": [ - "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind." - ] - }, - { - "type": "entries", - "name": "Gudugui, Venomous Ghost", - "entries": [ - "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison." - ] - } - ] } ], "images": [ @@ -37479,185 +36036,144 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hoard%20Drake.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hoard%20Drake%20%28Token%29.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ - "constitution" + "dexterity" ] }, { - "name": "Ba-xiqigui", - "group": [ - "Guiguai" - ], + "name": "Hoarfrost Drake", "source": "ToB2", - "page": 188, + "page": 123, "size": [ "M" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], - "type": "undead", + "type": "dragon", "alignment": [ - "A" + "C", + "E" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 14 + } ], "hp": { - "average": 45, - "formula": "10d8" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 + "fly": 30, + "walk": 20 }, - "str": 7, - "dex": 16, - "con": 10, + "str": 9, + "dex": 15, + "con": 14, "int": 10, - "wis": 12, - "cha": 17, + "wis": 13, + "cha": 10, + "save": { + "con": "+4" + }, "skill": { - "deception": "+5" + "perception": "+3", + "stealth": "+4" }, - "passive": 11, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "acid", - "fire", - "lightning", - "thunder", - { - "note": "from magical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "darkvision 90 ft." ], + "passive": 13, "immune": [ - "cold", - "necrotic", - "poison" + "cold" ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "vulnerable": [ + "fire" ], "languages": [ - "any languages it knew in life" - ], - "languageTags": [ - "LF" + "Common", + "Draconic" ], - "cr": "5", + "cr": "2", "trait": [ { - "name": "Ethereal Sight", - "entries": [ - "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." - ] - }, - { - "name": "Spell Absorption Aura", - "entries": [ - "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." - ] - }, - { - "name": "Peachwood Weapons", + "name": "Ice Walk", "entries": [ - "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was nonmagical." + "The hoarfrost drake can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." ] }, { - "name": "Sunlight Vulnerability", + "name": "Icy Scales", "entries": [ - "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." + "The hoarfrost drake has advantage on ability checks and saving throws made to escape a grapple." ] } ], - "damageTags": [ - "N", - "F" - ], "action": [ { "name": "Multiattack", "entries": [ - "The guiguai can make one withering touch attack or two necrotic bolt attacks." + "The hoarfrost drake makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Withering Touch", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 2 ({@damage 1d4}) cold damage." ] }, { - "name": "Necrotic Bolt", + "name": "Claw", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] }, { - "name": "Etherealness", + "name": "Cloud of Riming Ice {@recharge 5}", "entries": [ - "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + "The hoarfrost drake creates a cloud of freezing fog that rimes everything in frost. Each creature within 20 feet of it must make a {@dc 14} Constitution saving throw. On a failure, the target takes 14 ({@damage 4d6}) cold damage and must succeed on a {@dc 12} Dexterity saving throw or drop whatever it's holding. On a success, the target takes half the damage and doesn't drop what it's holding.", + "The area becomes difficult terrain until the end of the hoarfrost drake's next turn. A creature that enters the area or ends its turn there must succeed on a {@dc 14} Dexterity saving throw or fall {@condition prone}." ] - }, + } + ], + "reaction": [ { - "name": "Desiccating Wind {@recharge 5}", + "name": "Retaliatory Slip", "entries": [ - "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." + "When a creature grapples the drake, the drake can immediately attempt to escape. If it succeeds, it can make a bite attack against the creature that grappled it." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW", - "AOE" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", "fluff": { "entries": [ { @@ -37666,52 +36182,36 @@ { "type": "entries", "entries": [ - "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", + { + "type": "quote", + "entries": [ + "This small, blue-tinged dragon has frozen spikes covering its body and wings that look like cracked sheaves of ice. When the dragon exhales, its breath covers everything in a patina of frost." + ] + }, { "type": "entries", - "name": "Lifelike Appearance", + "name": "White Dragon Servants", "entries": [ - "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." + "Hoarfrost drakes share territory with white dragons, not as rivals, but as minions. As disagreeable as the more impressive dragons, hoarfrost drakes are apt proxies for their masters. Failure is rewarded with a swift and violent death, but the drakes are too self-assured to believe they can fail their draconic sovereigns." ] }, { "type": "entries", - "name": "Sins of Life", + "name": "Creator of Slippery Surfaces", "entries": [ - "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." + "A hoarfrost drake's cold breath creates a glaze of frost and ice. The cruel dragons enjoy using this aspect of their breath to slick the ground and render objects slippery. They taunt those who fall on the ice or lose their grip on weapons and shields. Their hides are also slippery, allowing them to escape the grasp of foes trying to hold them. They are particularly adept at twisting their bodies to make would-be captors regret the decision." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Haters of Fire", "entries": [ - "The guiguai doesn't require air, food, drink, or sleep." + "Hoarfrost drakes despise fire, especially magical fire. If they are targeted by spells or effects that deal fire damage, they focus their attacks on the source. Hoarfrost drakes that attack civilized areas usually extinguish fires with their breath before attacking residents." ] } ] } ] - }, - { - "type": "entries", - "name": "Manifestation", - "entries": [ - "Each guiguai manifests in a way unique to the sinful life it led before it died.", - { - "type": "entries", - "name": "Bagui, Drought Ghost", - "entries": [ - "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind." - ] - }, - { - "type": "entries", - "name": "Xiqigui, Spelleating Ghost", - "entries": [ - "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy." - ] - } - ] } ], "images": [ @@ -37719,207 +36219,146 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hoarfrost%20Drake.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hoarfrost%20Drake%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "C", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity" ] }, { - "name": "Mei-gudugui", - "group": [ - "Guiguai" - ], + "name": "Hodag", "source": "ToB2", - "page": 188, + "page": 200, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "L" ], - "type": "undead", + "type": "beast", "alignment": [ - "A" + "U" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 13 + } ], "hp": { - "average": 45, - "formula": "10d8" + "average": 52, + "formula": "7d10 + 14" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 + "walk": 40 }, - "str": 7, - "dex": 16, - "con": 10, - "int": 10, + "str": 19, + "dex": 12, + "con": 14, + "int": 3, "wis": 12, - "cha": 17, + "cha": 7, "skill": { - "deception": "+5" + "perception": "+3", + "stealth": "+5" }, - "passive": 11, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ - "acid", - "fire", - "lightning", - "thunder", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "cold", - "necrotic", - "poison" - ], + "passive": 13, "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "any languages it knew in life" - ], - "languageTags": [ - "LF" + "charmed" ], - "cr": "5", + "cr": "3", "trait": [ { - "name": "Ethereal Sight", - "entries": [ - "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." - ] - }, - { - "name": "Incorporeal Movement", + "name": "Charge", "entries": [ - "The guiguai can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "If the hodag moves at least 10 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 5 ({@damage 2d4}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Peachwood Weapons", + "name": "Improved Critical", "entries": [ - "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was magical." + "The hodag's teeth, claws, horns, and tail spikes are extra sharp. These weapon attacks score a critical hit on a roll of 19 or 20." ] }, { - "name": "Sunlight Vulnerability", + "name": "Keen Hearing and Smell", "entries": [ - "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." + "The hodag has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] } ], - "damageTags": [ - "I", - "N", - "P", - "O" - ], - "traitTags": [ - "Incorporeal Movement" - ], - "conditionInflict": [ - "poisoned" - ], "action": [ { "name": "Multiattack", "entries": [ - "The guiguai can make one poisonous touch attack or two necrotic bolt attacks." - ] - }, - { - "name": "Poisonous Touch", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The hodag makes three melee attacks, but can use its bite and horn attacks only once each." ] }, { - "name": "Necrotic Bolt", + "name": "Bite", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] }, { - "name": "Etherealness", + "name": "Claws", "entries": [ - "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." ] }, { - "name": "Cause Chaos", + "name": "Tail", "entries": [ - "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." ] }, { - "name": "Change Shape", + "name": "Horns", "entries": [ - "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&5]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", - "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." ] }, { - "name": "Insect Scream {@recharge 5}", + "name": "Territorial Display {@recharge 6}", "entries": [ - "The gudugui spews insects out of its mouth in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." + "The hodag rears and stomps on the ground then roars a territorial challenge. Each creature within 10 feet of the hodag must make a {@dc 14} Dexterity saving throw, taking 14 ({@damage 4d6}) thunder damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw by 5 or more is also knocked {@condition prone}." ] } ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "miscTags": [ - "MW", - "RW", - "AOE" + "environment": [ + "forest", + "grassland", + "hill" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", "fluff": { "entries": [ { @@ -37928,351 +36367,272 @@ { "type": "entries", "entries": [ - "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", + { + "type": "quote", + "entries": [ + "A creature covered in green and brown fur with a horned, frogshaped head and spikes running along its back and tail stalks forward, its fanged face twisted in a leering grin." + ] + }, + "Hodags are carnivorous nocturnal predators that stalk temperate forests, hills, and plains.", { "type": "entries", - "name": "Lifelike Appearance", + "name": "Taste for Domestic Life", "entries": [ - "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." + "While fierce, hodags prefer to kill easy prey. Many stalk the lands outside farms, villages, and even small cities, attacking livestock, pets, and travelers. Hodags have been known to break down the doors of houses, barns, and other buildings to get at prey inside." ] }, { "type": "entries", - "name": "Sins of Life", + "name": "Solo Hunters until Mating", "entries": [ - "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." + "Hodags are generally solitary creatures with large territories. Babies are abandoned by their mothers after birth. There is an exception for one week each year in spring just after the end of winter. Hodags within several hundred miles instinctually gather in a prey-filled area, which never seems to be the same place twice. The hodags gorge on as much food as possible and engage in mating rituals. When the week is over, the hodags disperse, returning to their territories." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Impossible to Train", "entries": [ - "The guiguai doesn't require air, food, drink, or sleep." + "Hodags are born with strong predator instincts, which helps the young survive after being left by their mothers. Many believe this same instinct makes hodags impossible to train, but such claims only make them more valuable targets for those who collect exotic pets." ] } ] } ] - }, - { - "type": "entries", - "name": "Manifestation", - "entries": [ - "Each guiguai manifests in a way unique to the sinful life it led before it died.", - { - "type": "entries", - "name": "Meigui, Trickster Ghost", - "entries": [ - "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos." - ] - }, - { - "type": "entries", - "name": "Gudugui, Venomous Ghost", - "entries": [ - "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison." - ] - } - ] - } - ], - "images": [ + } + ], + "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hodag.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hodag%20%28Token%29.png", + "traitTags": [ + "Charge", + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ - "constitution", - "wisdom" + "dexterity", + "strength" ] }, { - "name": "Mei-xiqigui", - "group": [ - "Guiguai" - ], + "name": "Holler Spider", "source": "ToB2", - "page": 188, + "page": 395, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "T" ], - "type": "undead", + "type": "beast", "alignment": [ - "A" + "C", + "N" ], "ac": [ - 13 + 12 ], "hp": { - "average": 45, - "formula": "10d8" + "average": 14, + "formula": "4d4 + 4" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 + "climb": 25, + "walk": 25 }, "str": 7, - "dex": 16, + "dex": 15, "con": 10, - "int": 10, - "wis": 12, - "cha": 17, + "int": 5, + "wis": 14, + "cha": 5, + "save": { + "dex": "+4" + }, "skill": { - "deception": "+5" + "perception": "+4", + "stealth": "+4" }, - "passive": 11, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 14, "resist": [ - "acid", - "fire", - "lightning", - "thunder", - { - "note": "from magical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "cold", - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "thunder" ], "languages": [ - "any languages it knew in life" - ], - "languageTags": [ - "LF" + "understands Common but can't speak" ], - "cr": "5", + "cr": "1/4", "trait": [ { - "name": "Ethereal Sight", - "entries": [ - "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." - ] - }, - { - "name": "Spell Absorption Aura", - "entries": [ - "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." - ] - }, - { - "name": "Peachwood Weapons", + "name": "Spider Climb", "entries": [ - "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was nonmagical." + "The holler spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Sunlight Vulnerability", + "name": "Vigilant", "entries": [ - "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." + "If the holler spider remains motionless for at least 1 minute, it has advantage on Wisdom ({@skill Perception}) checks and Dexterity ({@skill Stealth}) checks." ] } ], - "damageTags": [ - "N" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The guiguai can make one withering touch attack or two necrotic bolt attacks." - ] - }, - { - "name": "Withering Touch", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Necrotic Bolt", + "name": "Hoot", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + "{@atk rw} {@hit +4} to hit, range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) thunder damage. If the holler spider scores a critical hit, it is pushed 5 feet away from the target." ] }, { - "name": "Etherealness", + "name": "Distressed Discharge {@recharge 5}", "entries": [ - "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + "The holler spider releases a short, distressed cacophony in a 15-foot cone. Each creature in the area must make a {@dc 12} Constitution saving throw, taking 5 ({@damage 2d4}) thunder damage on a failed save, or half as much damage on a successful one. The holler spider is pushed 15 feet in the opposite direction of the cone." ] - }, + } + ], + "reaction": [ { - "name": "Cause Chaos", + "name": "Sound Alarm", "entries": [ - "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." + "When the holler spider detects a creature within 60 feet of it, the spider can emit a hoot or trumpet audible within 300 feet of it. The noise continues until the creature moves out of range, the spider's handler uses an action to soothe it, or the spider ends the alarm (no action required)." ] - }, + } + ], + "variant": [ { - "name": "Change Shape", + "type": "variant", + "name": "Backup Holler Spider", "entries": [ - "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&5]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", - "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." + "Some holler spiders are taught to listen to the sounds they hear and to react accordingly. These spiders are commonly used by entertainers and are known as backup holler spiders because they back up their owner's music or vocals. A backup holler spider has the following reaction option in place of Sound Alarm:", + { + "type": "entries", + "name": "Tune Up", + "entries": [ + "When an ally within 15 feet of the backup spider casts a spell that deals thunder damage, the backup holler spider chooses one of the spell's targets. The target has disadvantage on the saving throw against the spell." + ] + } ] } ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "miscTags": [ - "MW", - "RW" + "environment": [ + "underdark", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", "fluff": { "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", - { - "type": "entries", - "name": "Lifelike Appearance", - "entries": [ - "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." - ] - }, - { - "type": "entries", - "name": "Sins of Life", - "entries": [ - "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "entries": [ - "The guiguai doesn't require air, food, drink, or sleep." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Manifestation", - "entries": [ - "Each guiguai manifests in a way unique to the sinful life it led before it died.", - { - "type": "entries", - "name": "Meigui, Trickster Ghost", - "entries": [ - "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos." - ] - }, - { - "type": "entries", - "name": "Xiqigui, Spelleating Ghost", - "entries": [ - "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy." - ] - } - ] - } + "While the chitinous horn-like protrusion makes holler spiders appear comical, they can use it to release a loud sound, calling their masters when they detect trespassers. Unlike most spiders, holler spiders are easy to domesticate, as they have a friendly disposition toward humanoids. They can be trained to act as sentries that recognize certain colors or livery, or they can be trained to respond to a certain person and sound alarms only when instructed. Some holler spiders can also be trained in different pitches or to carry a simple tune. This peculiarity has endeared them to nobles using holler spiders as fanfares at royal functions and to entertainers using the spiders to enhance their performances." ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Holler%20Spider.webp" } } ] }, + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Holler%20Spider%20%28Token%29.png", + "traitTags": [ + "Spider Climb" + ], + "senseTags": [ + "B", + "D" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "P", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], "savingThrowForced": [ - "wisdom" + "constitution" + ], + "_versions": [ + { + "name": "Backup Holler Spider", + "source": "ToB2", + "_mod": { + "reaction": { + "mode": "replaceArr", + "replace": "Sound Alarm", + "items": { + "name": "Tune Up", + "entries": [ + "When an ally within 15 feet of the backup spider casts a spell that deals thunder damage, the backup holler spider chooses one of the spell's targets. The target has disadvantage on the saving throw against the spell." + ] + } + }, + "variant": "remove" + } + }, + { + "name": "Holler Spider", + "source": "ToB2", + "_mod": { + "variant": "remove" + } + } ] }, { - "name": "Gudu-xiqigui", - "group": [ - "Guiguai" - ], + "name": "Hongaek", "source": "ToB2", - "page": 188, + "page": 201, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "L" ], - "type": "undead", + "type": "elemental", "alignment": [ - "A" + "N", + "E" ], "ac": [ - 13 + 15 ], "hp": { - "average": 45, - "formula": "10d8" + "average": 105, + "formula": "14d10 + 28" }, "speed": { "canHover": true, @@ -38282,29 +36642,26 @@ }, "walk": 0 }, - "str": 7, - "dex": 16, - "con": 10, - "int": 10, - "wis": 12, - "cha": 17, + "str": 5, + "dex": 20, + "con": 14, + "int": 12, + "wis": 15, + "cha": 13, "skill": { - "deception": "+5" + "medicine": "+5", + "perception": "+5", + "stealth": "+8" }, - "passive": 11, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "blindsight 90 ft. (blind beyond this radius)" ], + "passive": 15, "resist": [ - "acid", - "fire", "lightning", "thunder", { - "note": "from magical attacks", + "note": "from nonmagical attacks", "resist": [ "bludgeoning", "piercing", @@ -38314,103 +36671,88 @@ } ], "immune": [ - "cold", - "necrotic", "poison" ], + "vulnerable": [ + "fire" + ], "conditionImmune": [ - "charmed", + "blinded", "exhaustion", - "frightened", "grappled", "paralyzed", "petrified", "poisoned", "prone", - "restrained" + "restrained", + "unconscious" ], "languages": [ - "any languages it knew in life" - ], - "languageTags": [ - "LF" + "Auran", + "Common", + "Deep Speech" ], - "cr": "5", - "trait": [ + "cr": "8", + "spellcasting": [ { - "name": "Ethereal Sight", - "entries": [ - "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." + "name": "Innate Spellcasting (1/Day)", + "headerEntries": [ + "The hongaek can innately cast {@spell contagion}, requiring no material components. Its innate spellcasting ability is {@footnote Charisma|Spell save {@dc 12}.}." + ], + "daily": { + "1": [ + "{@spell contagion}" + ] + }, + "ability": "cha", + "hidden": [ + "daily" ] - }, + } + ], + "trait": [ { - "name": "Spell Absorption Aura", + "name": "Exacerbate Affliction", "entries": [ - "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." + "The hongaek has advantage on attack rolls against a creature that is suffering from a disease or that has the poisoned condition." ] }, { - "name": "Peachwood Weapons", + "name": "Gas Form", "entries": [ - "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was nonmagical." + "The hongaek can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing, but it can't move through water or other liquids." ] }, { - "name": "Sunlight Vulnerability", + "name": "Prolong Affliction", "entries": [ - "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." + "Each creature within 30 feet of the hongaek that is suffering a disease or that has the {@condition poisoned} condition has disadvantage on saving throws against the disease or poison afflicting it. In addition, the hongaek can pinpoint the location of such creatures within 30 feet of it." ] } ], - "damageTags": [ - "I", - "N", - "P" - ], - "conditionInflict": [ - "poisoned" - ], "action": [ { "name": "Multiattack", "entries": [ - "The guiguai can make one poisonous touch attack or two necrotic bolt attacks." - ] - }, - { - "name": "Poisonous Touch", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Necrotic Bolt", - "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + "The hongaek makes two attacks with its vaporous tentacles." ] }, { - "name": "Etherealness", + "name": "Vaporous Tentacle", "entries": [ - "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}18 ({@damage 4d8}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Insect Scream {@recharge 5}", + "name": "Invisibility", "entries": [ - "The gudugui spews insects out of its mouth in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." + "The hongaek magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the hongaek wears or carries is {@condition invisible} with it." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW", - "AOE" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", "fluff": { "entries": [ { @@ -38419,273 +36761,179 @@ { "type": "entries", "entries": [ - "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", + { + "type": "quote", + "entries": [ + "A faint disturbance signifies the presence of something terrible and evil\u2014an unnatural miasma. Suddenly, the hazy air coalesces into a mass of greenish fog with multiple red eyes and a dozen vaporous tentacles." + ] + }, { "type": "entries", - "name": "Lifelike Appearance", + "name": "Harbingers of Pestilence", "entries": [ - "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." + "The hongaek is an elemental creature from the most stagnant and fouled regions of the Elemental Plane of Air. Its mere presence serves to strengthen and empower diseases and poisons in its proximity. Hongaeks typically arrive on the Material Plane through planar portals in areas where pestilence and famine are rampant, but they are occasionally summoned by death cults or by those who venerate gods of plague or poison." ] }, { "type": "entries", - "name": "Sins of Life", + "name": "Elemental Hatred", "entries": [ - "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." + "Hongaeks are thoroughly evil and hate land-dwelling lifeforms like humans and elves. They detest other elemental creatures just as much, and battles between them are not uncommon where their territories on the planes meet." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Elemental Nature", "entries": [ - "The guiguai doesn't require air, food, drink, or sleep." + "The hongaek doesn't require air, food, drink, or sleep." ] } ] } ] - }, - { - "type": "entries", - "name": "Manifestation", - "entries": [ - "Each guiguai manifests in a way unique to the sinful life it led before it died.", - { - "type": "entries", - "name": "Gudugui, Venomous Ghost", - "entries": [ - "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison." - ] - }, - { - "type": "entries", - "name": "Xiqigui, Spelleating Ghost", - "entries": [ - "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy." - ] - } - ] - } - ], - "images": [ + } + ], + "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hongaek.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hongaek%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AU", + "C", + "DS" + ], + "damageTags": [ + "I" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ "constitution" + ], + "savingThrowForcedSpell": [ + "constitution" ] }, { - "name": "Ba-mei-gudu-laogui", - "group": [ - "Guiguai" - ], + "name": "Hooden Horse", "source": "ToB2", - "page": 188, + "page": 202, "size": [ "M" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], "type": "undead", "alignment": [ - "A" + "L", + "E" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 14 + } ], "hp": { - "average": 45, - "formula": "10d8" + "average": 117, + "formula": "18d8 + 36" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 + "walk": 30 }, - "str": 7, - "dex": 16, - "con": 10, - "int": 10, - "wis": 12, - "cha": 17, + "str": 18, + "dex": 14, + "con": 14, + "int": 12, + "wis": 15, + "cha": 19, "skill": { - "deception": "+5" + "perception": "+5" }, - "passive": 11, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 15, "resist": [ - "acid", - "fire", - "lightning", - "thunder", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "psychic" ], "immune": [ - "cold", "necrotic", "poison" ], + "vulnerable": [ + "fire" + ], "conditionImmune": [ "charmed", "exhaustion", "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "poisoned" ], "languages": [ - "any languages it knew in life" - ], - "languageTags": [ - "LF" + "the languages spoken in the village where it was created" ], "cr": "6", "trait": [ { - "name": "Ethereal Sight", - "entries": [ - "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." - ] - }, - { - "name": "Incorporeal Movement", - "entries": [ - "The guiguai can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." - ] - }, - { - "name": "Peachwood Weapons", + "name": "Harvest Life", "entries": [ - "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was magical." + "When the hooden horse reduces a creature to 0 hp, the hooden horse regains 10 ({@damage 3d6}) hp." ] }, { - "name": "Sunlight Vulnerability", + "name": "Seek Wrongdoer", "entries": [ - "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." + "The hooden horse automatically knows the general direction to the nearest surviving perpetrator of the crime that provoked its creation." ] } ], - "damageTags": [ - "I", - "N", - "F", - "P", - "O" - ], - "traitTags": [ - "Incorporeal Movement" - ], - "conditionInflict": [ - "poisoned" - ], "action": [ { "name": "Multiattack", "entries": [ - "The guiguai can make one poisonous touch attack or two necrotic bolt attacks." - ] - }, - { - "name": "Poisonous Touch", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Necrotic Bolt", - "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." - ] - }, - { - "name": "Etherealness", - "entries": [ - "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." - ] - }, - { - "name": "Desiccating Wind {@recharge 5}", - "entries": [ - "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." - ] - }, - { - "name": "Cause Chaos", - "entries": [ - "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." - ] - }, - { - "name": "Change Shape", - "entries": [ - "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&6]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", - "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." + "The hooden horse makes two blade of retribution attacks." ] }, { - "name": "Insect Scream {@recharge 5}", + "name": "Blade of Retribution", "entries": [ - "The gudugui spews insects out of its mouth in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) necrotic damage, and the target must make a {@dc 13} Wisdom saving throw, taking 14 ({@damage 4d6}) psychic damage on a failed save, or half as much damage on a successful one. If the target is a perpetrator of the crime that provoked the hooden horse's creation, it has disadvantage on this saving throw." ] }, { - "name": "Call Lesser Guiguai (1/Day)", + "name": "Call to Judgement", "entries": [ - "The laogui magically calls 1 {@creature shadow}. The {@creature shadow} arrives in {@dice 1d4} rounds, acts as an ally of the laogui, and obeys its verbal commands. The {@creature shadow} remains for 1 hour, until the laogui dies, or until the laogui dismisses it as a bonus action." + "The hooden horse points at a being it can see and demands that the creature submit to justice. The target must succeed on a {@dc 15} Charisma saving throw or be {@condition charmed} for 1 minute. If the {@condition charmed} target is more than 5 feet away from the hooden horse, the target must take the {@action Dash} action on its turn to move toward the hooden horse by the most direct route. It doesn't avoid {@action opportunity attack|phb|opportunity attacks}, but, before moving into damaging terrain, such as lava or a pit, the target can repeat the saving throw. The creature can also repeat the saving throw at the end of each of its turns or whenever it takes damage from the hooden horse. If a creature's saving throw is successful, the effect ends on it.", + "The hooden horse can have only one target {@condition charmed} at a time. If it charms another, the effect on the previous target ends." ] } ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "miscTags": [ - "MW", - "RW", - "AOE" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", "fluff": { "entries": [ { @@ -38694,66 +36942,43 @@ { "type": "entries", "entries": [ - "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", + { + "type": "quote", + "entries": [ + "The creature stands amid a baying crowd, swathed in rags topped by a horse's skull. It brandishes a halberd made of shadow and hisses, \"Come forth and be judged!\"" + ] + }, { "type": "entries", - "name": "Lifelike Appearance", + "name": "Strange Great Sins", "entries": [ - "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." + "In small villages on a festival eve, one villager plays the village's \"sin eater.\" Bearing a horse's skull on a pole and covered by a draping of tattered skins, the sin eater goes door to door with its crew, seeking payment for the householders' wrongs. The payment usually takes the form of alcohol. As the evening wanes, a drunken procession staggers toward the tavern behind the sin eater. Dark tales relate how, where a terrible wrong has gone unpunished and unpaid, such folk rituals can go awry. The unfortunate sin eater, overwhelmed by a spirit of vengeance, melds with the skull to become a ghastly undead being bent on retribution, a hooden horse." ] }, { "type": "entries", - "name": "Sins of Life", + "name": "The Madness of The Crowd", "entries": [ - "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." + "If the sin eater has drunken hangers-on when it is transformed, the mob also becomes filled with vengeful spite and swarms around the hooden horse, assaulting any who interfere. When this occurs, use the statistics of a {@creature bar brawl|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) that follows the hooden horse, helping it seek its vengeance." + ] + }, + { + "type": "entries", + "name": "Retributive Rampage", + "entries": [ + "The hooden horse attacks only those it perceives as sinful or those who attack it. Even if defeated, it reforms a year later if any perpetrators of the original crime remain alive and unpunished, though it need not be the hooden horse itself that dispenses this justice." ] }, { "type": "entries", "name": "Undead Nature", "entries": [ - "The guiguai doesn't require air, food, drink, or sleep." + "The hooden horse doesn't require air, food, drink, or sleep." ] } ] } ] - }, - { - "type": "entries", - "name": "Manifestation", - "entries": [ - "Each guiguai manifests in a way unique to the sinful life it led before it died.", - { - "type": "entries", - "name": "Bagui, Drought Ghost", - "entries": [ - "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind." - ] - }, - { - "type": "entries", - "name": "Meigui, Trickster Ghost", - "entries": [ - "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos." - ] - }, - { - "type": "entries", - "name": "Gudugui, Venomous Ghost", - "entries": [ - "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison." - ] - }, - { - "type": "entries", - "name": "Laogui, Elder Ghost", - "entries": [ - "If a guiguai has 3 or more manifestations, it becomes an elder ghost." - ] - } - ] } ], "images": [ @@ -38761,85 +36986,178 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hooden%20Horse.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hooden%20Horse%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "N", + "Y" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "charmed" + ], "savingThrowForced": [ - "constitution", + "charisma", "wisdom" ] }, { - "name": "Ba-mei-xiqi-laogui", - "group": [ - "Guiguai" - ], + "name": "Howler Baboon", "source": "ToB2", - "page": 188, + "page": 395, "size": [ "M" ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + 12 + ], + "hp": { + "average": 13, + "formula": "2d8 + 4" + }, + "speed": { + "climb": 30, + "walk": 30 + }, + "str": 15, + "dex": 14, + "con": 14, + "int": 6, + "wis": 12, + "cha": 7, + "save": { + "str": "+4", + "wis": "+3" + }, + "skill": { + "athletics": "+4", + "perception": "+3" + }, + "passive": 13, + "cr": "1/4", + "trait": [ + { + "name": "Pack Tactics", + "entries": [ + "The baboon has advantage on attack rolls against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + } + ], + "action": [ + { + "name": "Fist", + "entries": [ + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + ] + }, + { + "name": "Rock", + "entries": [ + "{@atk rw} {@hit +4} to hit, range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + ] + } + ], "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "forest" ], - "type": "undead", + "fluff": { + "entries": [ + "Howler baboons are territorial primates that claim stretches of forest and hills in large troops. Their presence is usually heard before it's seen, thanks to the whooping calls they use to communicate danger and call for their troop mates. When angered, they attack in ferocious packs, hurling rocks and pummeling threats en masse." + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Howler%20Baboon%20%28Token%29.png", + "traitTags": [ + "Pack Tactics" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RW" + ] + }, + { + "name": "Hriggala, Jaws of the Unsated God", + "source": "ToB2", + "page": 88, + "size": [ + "H" + ], + "type": { + "type": "fiend", + "tags": [ + "demon" + ] + }, "alignment": [ - "A" + "C", + "E" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 19 + } ], "hp": { - "average": 45, - "formula": "10d8" + "average": 350, + "formula": "28d12 + 168" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 + "walk": 40 + }, + "str": 24, + "dex": 19, + "con": 23, + "int": 14, + "wis": 20, + "cha": 22, + "save": { + "dex": "+11", + "con": "+13", + "wis": "+12", + "cha": "+13" }, - "str": 7, - "dex": 16, - "con": 10, - "int": 10, - "wis": 12, - "cha": 17, "skill": { - "deception": "+5" + "athletics": "+14", + "insight": "+12", + "intimidation": "+13", + "perception": "+12", + "stealth": "+11" }, - "passive": 11, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "truesight 120 ft." ], + "passive": 22, "resist": [ - "acid", + "cold", "fire", - "lightning", - "thunder", + "lightning" + ], + "immune": [ + "poison", { - "note": "from magical attacks", - "resist": [ + "note": "from nonmagical attacks", + "immune": [ "bludgeoning", "piercing", "slashing" @@ -38847,120 +37165,103 @@ "cond": true } ], - "immune": [ - "cold", - "necrotic", - "poison" - ], "conditionImmune": [ "charmed", "exhaustion", "frightened", - "grappled", "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "poisoned" ], "languages": [ - "any languages it knew in life" - ], - "languageTags": [ - "LF" + "all", + "telepathy 120 ft." ], - "cr": "6", - "trait": [ - { - "name": "Ethereal Sight", - "entries": [ - "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." - ] - }, + "cr": "23", + "spellcasting": [ { - "name": "Spell Absorption Aura", - "entries": [ - "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." - ] - }, - { - "name": "Peachwood Weapons", - "entries": [ - "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was nonmagical." - ] - }, - { - "name": "Sunlight Vulnerability", - "entries": [ - "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." - ] + "name": "Innate Spellcasting", + "headerEntries": [ + "Hriggala's spellcasting ability is Charisma (spell save {@dc 21}, {@hit 13} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell confusion}", + "{@spell detect magic}", + "{@spell dispel magic}" + ], + "daily": { + "1": [ + "{@spell greater invisibility}" + ], + "3e": [ + "{@spell evard's black tentacles|phb|black tentacles}", + "{@spell blight}", + "{@spell contagion}", + "{@spell create undead}", + "{@spell telekinesis}", + "{@spell teleport}" + ] + }, + "ability": "cha", + "type": "spellcasting" } ], - "damageTags": [ - "N", - "F" - ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The guiguai can make one withering touch attack or two necrotic bolt attacks." + "If Hriggala fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Withering Touch", + "name": "Magic Resistance", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage." + "Hriggala has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Necrotic Bolt", + "name": "Magic Weapons", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + "Hriggala's weapon attacks are magical." ] - }, + } + ], + "action": [ { - "name": "Etherealness", + "name": "Multiattack", "entries": [ - "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + "Hriggala makes three tendril attacks." ] }, { - "name": "Desiccating Wind {@recharge 5}", + "name": "Tendril", "entries": [ - "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." + "{@atk mw} {@hit +14} to hit, reach 10 ft., one target. {@h}31 ({@damage 7d6 + 7}) bludgeoning damage, and the creature must succeed on a {@dc 18} Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its hp maximum to 0. No physical trace of the creature remains when killed in this way." ] - }, + } + ], + "legendary": [ { - "name": "Cause Chaos", + "name": "Move", "entries": [ - "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." + "Hriggala moves up to its speed without provoking {@action opportunity attack|phb|opportunity attacks}." ] }, { - "name": "Change Shape", + "name": "Insatiable Hunger (Costs 2 Actions)", "entries": [ - "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&6]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", - "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." + "Hriggala targets a creature it can see within 120 feet of it that isn't a construct. The creature must succeed on a {@dc 20} Wisdom saving throw or be compelled to forego all other actions in favor of attempting to eat the creature nearest to it when the effect occurs. A creature affected by Insatiable Hunger gains a bite attack that deals {@dice 2d6} + its Strength modifier piercing damage, and an extra {@damage 1d6} necrotic damage to creatures who fail on a {@dc 14} Constitution saving throw. The affected target is proficient with the bite attack. If no creature is near enough for the target to move to and attack, the affected target must move as close as it can to the nearest creature. This is a charm effect and lasts until Hriggala either uses this action again or dies. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Call Lesser Guiguai (1/Day)", + "name": "Cast a Spell (Costs 3 Actions)", "entries": [ - "The laogui magically calls 1 {@creature shadow}. The {@creature shadow} arrives in {@dice 1d4} rounds, acts as an ally of the laogui, and obeys its verbal commands. The {@creature shadow} remains for 1 hour, until the laogui dies, or until the laogui dismisses it as a bonus action." + "Hriggala casts a spell from its list of innate spells, expending a daily use as normal." ] } ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "miscTags": [ - "MW", - "RW", - "AOE" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", "fluff": { "entries": [ { @@ -38969,66 +37270,30 @@ { "type": "entries", "entries": [ - "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { - "type": "entries", - "name": "Lifelike Appearance", + "type": "quote", "entries": [ - "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." + "Some demons plot, destroy, and smash their way to power. Hriggala is a simpler demon lord, devouring and destroying all who oppose it. A hundred thousand souls have been extinguished in its jaws." ] }, + "Hriggala is the great crawling wyrm who serves the Unsated God in malign and destructive forms. Those devotees who claim to have seen the herald of the ghoulish Unsated God in visions tell of an enormous shadow with an ill-defined outline, moving like a wave in the sea and sprouting tendrils that twist and probe like whirlwinds. A low, rhythmic, roaring buzz, as though a droning hive has replaced a beating heart, announces its coming. Hriggala utterly devours any living thing it touches.", { "type": "entries", - "name": "Sins of Life", + "name": "Growing Void", "entries": [ - "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." + "Hriggala embodies all-consuming, maddening, bottomless hunger. Some of those who worship the Unsated God have found transcendence within its depths\u2014others, merely madness and endless gluttony. Ghouls and ghasts, cannibals and madmen, and those who would harness the power in deprivation and gluttony all pay homage to Hriggala as the prophet and factotum of the Unsated God\u2014or as a power in its own right." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Invitation to the Feast", "entries": [ - "The guiguai doesn't require air, food, drink, or sleep." + "The demon lord itself urges its followers on with apocalyptic visions experienced at the bitter end of starvation or in acts of unrivaled gluttony, revealing the primacy of those who feast over those who serve and those who are feasted upon." ] } ] } ] - }, - { - "type": "entries", - "name": "Manifestation", - "entries": [ - "Each guiguai manifests in a way unique to the sinful life it led before it died.", - { - "type": "entries", - "name": "Bagui, Drought Ghost", - "entries": [ - "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind." - ] - }, - { - "type": "entries", - "name": "Meigui, Trickster Ghost", - "entries": [ - "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos." - ] - }, - { - "type": "entries", - "name": "Xiqigui, Spelleating Ghost", - "entries": [ - "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy." - ] - }, - { - "type": "entries", - "name": "Laogui, Elder Ghost", - "entries": [ - "If a guiguai has 3 or more manifestations, it becomes an elder ghost." - ] - } - ] } ], "images": [ @@ -39036,210 +37301,148 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hriggala.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hriggala%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B" + ], + "damageTagsSpell": [ + "B", + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflictSpell": [ + "blinded", + "invisible", + "poisoned", + "restrained", + "stunned" + ], "savingThrowForced": [ "constitution", "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Mei-gudu-xiqi-laogui", - "group": [ - "Guiguai" - ], + "name": "Huecambra", "source": "ToB2", - "page": 188, + "page": 203, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "L" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "A" + "U" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 17 + } ], "hp": { - "average": 45, - "formula": "10d8" + "average": 136, + "formula": "13d10 + 65" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 + "swim": 30, + "walk": 40 }, - "str": 7, - "dex": 16, - "con": 10, - "int": 10, - "wis": 12, + "str": 18, + "dex": 12, + "con": 20, + "int": 8, + "wis": 13, "cha": 17, + "save": { + "con": "+8" + }, "skill": { - "deception": "+5" + "perception": "+4", + "stealth": "+4" }, - "passive": 11, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ - "acid", - "fire", - "lightning", - "thunder", - { - "note": "from magical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], + "passive": 14, "immune": [ - "cold", - "necrotic", - "poison" + "poison", + "thunder" ], "conditionImmune": [ "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", "petrified", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "any languages it knew in life" - ], - "languageTags": [ - "LF" - ], - "cr": "6", - "trait": [ - { - "name": "Ethereal Sight", - "entries": [ - "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." - ] - }, - { - "name": "Spell Absorption Aura", - "entries": [ - "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." - ] - }, - { - "name": "Peachwood Weapons", - "entries": [ - "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was nonmagical." - ] - }, - { - "name": "Sunlight Vulnerability", - "entries": [ - "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." - ] - } - ], - "damageTags": [ - "I", - "N", - "F" - ], - "conditionInflict": [ "poisoned" ], + "cr": "8", "action": [ { "name": "Multiattack", "entries": [ - "The guiguai can make one poisonous touch attack or two necrotic bolt attacks." - ] - }, - { - "name": "Poisonous Touch", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Necrotic Bolt", - "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." - ] - }, - { - "name": "Etherealness", - "entries": [ - "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + "The huecambra makes three attacks: one with its bite, one with its claw, and one with its tail." ] }, { - "name": "Desiccating Wind {@recharge 5}", + "name": "Bite", "entries": [ - "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw or become cursed. While cursed, the creature grows gem-like growths across its body. When the cursed creature takes damage that isn't poison or psychic, it and each creature within 5 feet of it must succeed on a {@dc 16} Constitution saving throw or take 7 ({@damage 2d6}) thunder damage. This damage doesn't trigger further explosions. The curse lasts until it is lifted by a {@spell remove curse} spell or similar magic." ] }, { - "name": "Cause Chaos", + "name": "Claw", "entries": [ - "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage." ] }, { - "name": "Change Shape", + "name": "Tail", "entries": [ - "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&6]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", - "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] }, { - "name": "Call Lesser Guiguai (1/Day)", + "name": "Gem Explosion {@recharge 6}", "entries": [ - "The laogui magically calls 1 {@creature shadow}. The {@creature shadow} arrives in {@dice 1d4} rounds, acts as an ally of the laogui, and obeys its verbal commands. The {@creature shadow} remains for 1 hour, until the laogui dies, or until the laogui dismisses it as a bonus action." + "The huecambra causes some of the gem-like nodules on its body to detonate. Each creature within 20 feet of the huecambra must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 24 ({@damage 7d6}) thunder damage and is {@condition stunned} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition stunned}. A creature cursed by the huecambra's bite has disadvantage on this saving throw." ] } ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "miscTags": [ - "MW", - "RW", - "AOE" + "environment": [ + "forest", + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", "fluff": { "entries": [ { @@ -39248,66 +37451,29 @@ { "type": "entries", "entries": [ - "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { - "type": "entries", - "name": "Lifelike Appearance", + "type": "quote", "entries": [ - "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." + "The squat newt's body is dappled gray and chocolate-brown and covered in colorful, wart-like gems, most prominently over its back and along its thick tail. It has long claws, a mouth full of needle-like fangs, and a gleam of intelligence in its multifaceted amber eyes." ] }, { "type": "entries", - "name": "Sins of Life", + "name": "Mysterious Jungle Hunters", "entries": [ - "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." + "The huecambra is an unusual and rarely seen predator native to tropical jungles and swamps. It hides amid tall reeds or in murky stretches of water, covering itself in mud to hide the gleam of the gem-like growths covering its body. Basilisks, crocodiles, and venomous snakes are the favored prey of a huecambra, though it eats just about anything it can catch. While the true origin of the huecambra remains a mystery, the people of the jungles and swamps where the monster lives believe the creature to be born from the soul of a person overcome with greed and vanity." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Gems with Teeth", "entries": [ - "The guiguai doesn't require air, food, drink, or sleep." + "The huecambra is often hunted for its gem-like growths, which are useful in constructing magic items that protect their wearers from petrification and poison. The luster of the gems also inspires humanoids to hunt them, and brooches and necklaces of huecambra gems are popular items among the social elite of certain countries and city-states." ] } ] } ] - }, - { - "type": "entries", - "name": "Manifestation", - "entries": [ - "Each guiguai manifests in a way unique to the sinful life it led before it died.", - { - "type": "entries", - "name": "Meigui, Trickster Ghost", - "entries": [ - "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos." - ] - }, - { - "type": "entries", - "name": "Gudugui, Venomous Ghost", - "entries": [ - "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison." - ] - }, - { - "type": "entries", - "name": "Xiqigui, Spelleating Ghost", - "entries": [ - "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy." - ] - }, - { - "type": "entries", - "name": "Laogui, Elder Ghost", - "entries": [ - "If a guiguai has 3 or more manifestations, it becomes an elder ghost." - ] - } - ] } ], "images": [ @@ -39315,84 +37481,84 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Huecambra.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Huecambra%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P", + "S", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "stunned" + ], "savingThrowForced": [ "constitution", - "wisdom" + "dexterity" ] }, { - "name": "Ba-gudu-xiqi-laogui", - "group": [ - "Guiguai" - ], + "name": "Huli Jing", "source": "ToB2", - "page": 188, + "page": 204, "size": [ "M" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], - "type": "undead", + "type": { + "type": "fey", + "tags": [ + "shapechanger" + ] + }, "alignment": [ - "A" + "N" ], "ac": [ - 13 + 14 ], "hp": { - "average": 45, - "formula": "10d8" + "average": 130, + "formula": "20d8 + 40" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 + "walk": 40 }, - "str": 7, - "dex": 16, - "con": 10, - "int": 10, - "wis": 12, - "cha": 17, - "skill": { - "deception": "+5" + "str": 15, + "dex": 18, + "con": 14, + "int": 16, + "wis": 16, + "cha": 20, + "save": { + "wis": "+7", + "cha": "+9" + }, + "skill": { + "perception": "+11", + "persuasion": "+9" }, - "passive": 11, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 21, "resist": [ - "acid", - "fire", - "lightning", - "thunder", { - "note": "from magical attacks", + "note": "from nonmagical attacks not made with cold iron weapons", "resist": [ "bludgeoning", "piercing", @@ -39402,116 +37568,93 @@ } ], "immune": [ - "cold", - "necrotic", "poison" ], "conditionImmune": [ "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "poisoned" ], "languages": [ - "any languages it knew in life" + "Common", + "Elvish", + "Sylvan" ], - "languageTags": [ - "LF" + "cr": "9", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The huli jing's innate spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It can innately cast the following spells, requiring no material components." + ], + "will": [ + "{@spell charm person}", + "{@spell invisibility} (self only)", + "{@spell major image}" + ], + "daily": { + "2e": [ + "{@spell bestow curse}", + "{@spell confusion}" + ], + "1e": [ + "{@spell divination}", + "{@spell modify memory}" + ], + "3e": [ + "{@spell cure wounds}", + "{@spell disguise self}", + "{@spell fear}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "6", "trait": [ { - "name": "Ethereal Sight", - "entries": [ - "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." - ] - }, - { - "name": "Spell Absorption Aura", - "entries": [ - "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." - ] - }, - { - "name": "Peachwood Weapons", - "entries": [ - "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was nonmagical." - ] - }, - { - "name": "Sunlight Vulnerability", + "name": "Shapechanger", "entries": [ - "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." + "The huli jing can use its action to polymorph into a Medium female human of unearthly beauty, or back into its true, nine-tailed fox form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies." ] } ], - "damageTags": [ - "I", - "N", - "F", - "P" - ], - "conditionInflict": [ - "poisoned" - ], "action": [ { "name": "Multiattack", "entries": [ - "The guiguai can make one poisonous touch attack or two necrotic bolt attacks." - ] - }, - { - "name": "Poisonous Touch", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Necrotic Bolt", - "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + "In fox form, the huli jing uses Curse of Luck then makes two bite attacks. In humanoid form, it uses Curse of Luck then makes three jade dagger attacks." ] }, { - "name": "Etherealness", + "name": "Bite (True Form Only)", "entries": [ - "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 14 ({@damage 4d6}) psychic damage." ] }, { - "name": "Desiccating Wind {@recharge 5}", + "name": "Jade Dagger (Humanoid Form Only)", "entries": [ - "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage plus 7 ({@damage 2d6}) psychic damage." ] }, { - "name": "Insect Scream {@recharge 5}", + "name": "Curse of Luck", "entries": [ - "The gudugui spews insects out of its mouth in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." + "Each creature of the huli jing's choice within 60 feet of it and aware of it must succeed on a {@dc 16} Wisdom saving throw or have disadvantage on attack rolls and saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the huli jing's Curse of Luck for the next 24 hours.", + "Alternatively, the huli jing can choose up to three willing creatures within 60 feet of it. Each target has advantage on attack rolls and saving throws for 1 minute." ] }, { - "name": "Call Lesser Guiguai (1/Day)", + "name": "Draining Glance {@recharge 5}", "entries": [ - "The laogui magically calls 1 {@creature shadow}. The {@creature shadow} arrives in {@dice 1d4} rounds, acts as an ally of the laogui, and obeys its verbal commands. The {@creature shadow} remains for 1 hour, until the laogui dies, or until the laogui dismisses it as a bonus action." + "The huli jing draws sustenance from the psyches of living creatures in a 30-foot cone. Each creature in the area that isn't a construct or an undead must make a {@dc 16} Wisdom saving throw, taking 28 ({@damage 8d6}) psychic damage on a failed save, or half as much damage on a successful one. The huli jing regains hp equal to the single highest amount of psychic damage dealt." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW", - "AOE" + "environment": [ + "farmland", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", "fluff": { "entries": [ { @@ -39520,66 +37663,36 @@ { "type": "entries", "entries": [ - "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", + { + "type": "quote", + "entries": [ + "A woman of unearthly beauty smiles behind her ornamental fan before suddenly transforming into a brilliantly white fox with nine tails." + ] + }, { "type": "entries", - "name": "Lifelike Appearance", + "name": "Canine Animosity", "entries": [ - "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." + "Dogs are not fooled by the huli jing's deceptions. No matter how a huli jing tries to hide its true nature, it can't hide its fox scent from dogs." ] }, { "type": "entries", - "name": "Sins of Life", + "name": "Energy Feeders", "entries": [ - "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." + "The huli jing possess great powers as long as they absorb sufficient energy, most often derived from moonlight or sunshine. This is but a trickle, however, compared to the life-force of mortals. Huli jing use their shapechanging to live among humans, secretly feeding off the populace or from willing allies, exchanging life energy for the fey's aid." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Symbols of Luck or Curses", "entries": [ - "The guiguai doesn't require air, food, drink, or sleep." + "The huli jing are neither good nor evil but act according to their individual natures. Some walk among the mortal races, their aid and kindness spreading tales of the huli jing's auspicious benevolence. Others seek to confuse, trick, or harm mortals, and their malicious cruelty gives rise to stories of the huli jing as malevolent omens." ] } ] } ] - }, - { - "type": "entries", - "name": "Manifestation", - "entries": [ - "Each guiguai manifests in a way unique to the sinful life it led before it died.", - { - "type": "entries", - "name": "Bagui, Drought Ghost", - "entries": [ - "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind." - ] - }, - { - "type": "entries", - "name": "Gudugui, Venomous Ghost", - "entries": [ - "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison." - ] - }, - { - "type": "entries", - "name": "Xiqigui, Spelleating Ghost", - "entries": [ - "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy." - ] - }, - { - "type": "entries", - "name": "Laogui, Elder Ghost", - "entries": [ - "If a guiguai has 3 or more manifestations, it becomes an elder ghost." - ] - } - ] } ], "images": [ @@ -39587,216 +37700,134 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Huli%20Jing.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Huli%20Jing%20%28Token%29.png", + "traitTags": [ + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "S" + ], + "damageTags": [ + "P", + "Y" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflictSpell": [ + "charmed", + "frightened", + "incapacitated", + "invisible" + ], "savingThrowForced": [ - "constitution" + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" ] }, { - "name": "Ba-mei-gudu-xiqi-laogui", - "group": [ - "Guiguai" - ], + "name": "Husk", "source": "ToB2", - "page": 188, + "page": 205, "size": [ "M" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], "type": "undead", "alignment": [ - "A" + "C", + "E" ], "ac": [ - 13 + 9 ], "hp": { - "average": 45, - "formula": "10d8" + "average": 19, + "formula": "3d8 + 6" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 - }, - "str": 7, - "dex": 16, - "con": 10, - "int": 10, - "wis": 12, - "cha": 17, - "skill": { - "deception": "+5" + "walk": 30 }, - "passive": 11, + "str": 14, + "dex": 8, + "con": 14, + "int": 5, + "wis": 7, + "cha": 5, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ - "acid", - "fire", - "lightning", - "thunder", - { - "note": "from magical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], + "passive": 8, "immune": [ - "cold", - "necrotic", "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "poisoned" ], "languages": [ - "any languages it knew in life" - ], - "languageTags": [ - "LF" + "understands all languages it knew in life but can't speak" ], - "cr": "7", + "cr": "1/2", "trait": [ { - "name": "Ethereal Sight", - "entries": [ - "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." - ] - }, - { - "name": "Spell Absorption Aura", - "entries": [ - "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." - ] - }, - { - "name": "Peachwood Weapons", + "name": "Amorphous", "entries": [ - "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was nonmagical." + "The husk can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Sunlight Vulnerability", + "name": "Damage Transfer", "entries": [ - "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." + "While it is grappling a creature, the husk takes only half the damage dealt to it, and the creature {@condition grappled} by the husk takes the other half." ] } ], - "damageTags": [ - "I", - "N", - "F", - "P" - ], - "conditionInflict": [ - "poisoned" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The guiguai can make one poisoned touch attack or two necrotic bolt attacks." - ] - }, - { - "name": "Poisonous Touch", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Necrotic Bolt", - "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." - ] - }, - { - "name": "Etherealness", - "entries": [ - "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." - ] - }, - { - "name": "Desiccating Wind {@recharge 5}", - "entries": [ - "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." - ] - }, - { - "name": "Cause Chaos", - "entries": [ - "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." - ] - }, - { - "name": "Change Shape", - "entries": [ - "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&6]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", - "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." - ] - }, - { - "name": "Insect Scream {@recharge 5}", - "entries": [ - "The gudugui spews insects out of its mouth in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Call Lesser Guiguai (1/Day)", + "name": "Smother", "entries": [ - "The laogui magically calls 1 {@creature shadow}. The {@creature shadow} arrives in {@dice 1d4} rounds, acts as an ally of the laogui, and obeys its verbal commands. The {@creature shadow} remains for 1 hour, until the laogui dies, or until the laogui dismisses it as a bonus action." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one Medium or smaller creature. {@h}The creature is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, {@condition blinded}, and at risk of suffocating, and the husk can't smother another target. In addition, at the start of each of the target's turns, the target takes 5 ({@damage 1d6 + 2}) bludgeoning" ] } ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "miscTags": [ - "MW", - "RW", - "AOE" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", "fluff": { "entries": [ { @@ -39805,73 +37836,30 @@ { "type": "entries", "entries": [ - "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { - "type": "entries", - "name": "Lifelike Appearance", + "type": "quote", "entries": [ - "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." + "A grotesque human body moves like jelly. Its split-open front reveals the creature has no bones." ] }, + "Husks are the opposite of {@creature skeleton|mm|skeletons}: undead made entirely from tissue.", { "type": "entries", - "name": "Sins of Life", + "name": "Waste Not", "entries": [ - "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." + "Powerful necromancers create husks from the leftovers of corpses used to animate skeletons. The creation of husks and skeletons at the same time allows a necromancer to create two undead with a single corpse." ] }, { "type": "entries", "name": "Undead Nature", "entries": [ - "The guiguai doesn't require air, food, drink, or sleep." + "A husk doesn't require air, food, drink, or sleep." ] } ] } ] - }, - { - "type": "entries", - "name": "Manifestation", - "entries": [ - "Each guiguai manifests in a way unique to the sinful life it led before it died.", - { - "type": "entries", - "name": "Bagui, Drought Ghost", - "entries": [ - "This manifestation occurs in humanoids who lived lives filled with greed, lust, and gluttony. In death, they seek to scour that which they once consumed with their scorching wind." - ] - }, - { - "type": "entries", - "name": "Meigui, Trickster Ghost", - "entries": [ - "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos." - ] - }, - { - "type": "entries", - "name": "Gudugui, Venomous Ghost", - "entries": [ - "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison." - ] - }, - { - "type": "entries", - "name": "Xiqigui, Spelleating Ghost", - "entries": [ - "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy." - ] - }, - { - "type": "entries", - "name": "Laogui, Elder Ghost", - "entries": [ - "If a guiguai has 3 or more manifestations, it becomes an elder ghost." - ] - } - ] } ], "images": [ @@ -39879,143 +37867,176 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Husk.webp" } } ] }, - "savingThrowForced": [ - "constitution", - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Husk%20%28Token%29.png", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "grappled", + "restrained" ] }, { - "name": "Gulper Behemoth", + "name": "Hverhuldra", "source": "ToB2", - "page": 190, + "page": 206, "size": [ - "G" - ], - "environment": [ - "underwater" + "S" ], - "type": "monstrosity", + "type": "fey", "alignment": [ - "U" + "N", + "G" ], "ac": [ { "from": [ "natural armor" ], - "ac": 16 + "ac": 15 } ], "hp": { - "average": 188, - "formula": "13d20 + 52" + "average": 120, + "formula": "16d6 + 64" }, "speed": { - "swim": 40, - "walk": 0 + "swim": 30, + "walk": 30 + }, + "str": 13, + "dex": 16, + "con": 18, + "int": 11, + "wis": 15, + "cha": 18, + "save": { + "dex": "+6", + "cha": "+7" + }, + "skill": { + "athletics": "+4", + "intimidation": "+7", + "nature": "+3", + "survival": "+5" }, - "str": 20, - "dex": 10, - "con": 19, - "int": 4, - "wis": 10, - "cha": 5, - "passive": 10, "senses": [ - "blindsight 120 ft." - ], - "senseTags": [ - "B" - ], - "vulnerable": [ - "piercing" + "darkvision 60 ft." ], + "passive": 12, "resist": [ - "acid", - "thunder" + "cold" + ], + "immune": [ + "fire", + "poison" ], "conditionImmune": [ - "blinded" + "poisoned" + ], + "languages": [ + "Aquan", + "Common", + "Sylvan" + ], + "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The hverhuldra's innate spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell create or destroy water}", + "{@spell detect poison and disease}", + "{@spell purify food and drink}" + ], + "daily": { + "1e": [ + "{@spell blindness/deafness}", + "{@spell protection from poison}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "9", "trait": [ { - "name": "Death Burst", + "name": "Amphibious", "entries": [ - "The gulper behemoth explodes when it drops to 0 hp. Each creature within 40 feet of it must succeed on a {@dc 16} Constitution saving throw, taking 21 ({@damage 6d6}) acid damage on a failed save." + "The hverhuldra can breathe air and water." ] }, { - "name": "Echolocation", + "name": "Purify Water", "entries": [ - "The gulper behemoth can't use its {@sense blindsight} while {@condition deafened}." + "If the hverhuldra sits in a body of slow-flowing or standing water, such as a hot spring or a small creek, for at least 1 hour, the water becomes purified and rendered free of poison and disease. In slow-flowing water, this purification fades 1 hour after the hverhuldra leaves the water. In standing water, this purification lasts until a contaminant enters the water while the hverhuldra isn't in it." ] }, { - "name": "Keen Hearing", + "name": "Quick Rescue", "entries": [ - "The gulper behemoth has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "As a bonus action, the hverhuldra gives one willing creature within 60 feet of it the ability to breathe water for 1 minute." ] }, { - "name": "Water Breathing", + "name": "Water Protection", "entries": [ - "The gulper behemoth can breathe only underwater." + "While the hverhuldra submerged in water, it has advantage on Dexterity ({@skill Stealth}) checks, and it has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. If it takes cold damage, this trait doesn't function until the end of its next turn." ] } ], - "damageTags": [ - "P", - "A", - "T" - ], - "conditionInflict": [ - "blinded", - "grappled", - "restrained", - "stunned", - "prone" - ], - "traitTags": [ - "Death Burst", - "Keen Senses", - "Water Breathing" - ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}40 ({@damage 6d10 + 7}) piercing damage. If the target is a creature, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the gulper behemoth can't bite another target." + "The hverhuldra makes two steaming fist attacks." ] }, { - "name": "Swallow", + "name": "Steaming Fist", "entries": [ - "The gulper behemoth makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the creature is also swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the behemoth, and it takes 14 ({@damage 4d6}) acid damage at the start of each of the behemoth's turns.", - "If the gulper behemoth takes 20 damage or more on a single turn from a creature inside it, the behemoth must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the behemoth. If the behemoth dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Sonic Pulse {@recharge 5}", + "name": "Scalding Stream {@recharge 5}", "entries": [ - "The gulper behemoth expels a sonic pulse in a 60-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw. On a failure, the creature takes 21 ({@damage 6d6}) thunder damage and is {@condition stunned} until the end of its next turn. On a success, the creature takes half the damage and isn't {@condition stunned}." + "The hverhuldra spits scalding water in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 15} Dexterity saving throw. On a failed save, the target takes 21 ({@damage 6d6}) fire damage and is {@condition blinded} for 1 minute. On a successful save, the target takes half the damage and isn't {@condition blinded}. A {@condition blinded} creature can make a {@dc 15} Constitution saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "actionTags": [ - "Swallow" + "reaction": [ + { + "name": "Steam Cloud", + "entries": [ + "When the hverhuldra takes cold damage, it uses the steam from the impact of the cold on its body to magically create a cloud of steam centered on a point it can see within 60 feet of it. This cloud works like the {@spell fog cloud} spell, except the hverhuldra can dismiss it as a bonus action." + ] + } ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Gulper%20Behemoth%20%28Token%29.png", "fluff": { "entries": [ { @@ -40027,26 +38048,33 @@ { "type": "quote", "entries": [ - "The titanic eel-like creature has delicately dancing frills and flickers of phosphorescence just under its translucent skin. Its mouth opens impossibly wide as it surges forward." + "Steam rises from the top of this bald, green-skinned humanoid with a snake-like torso. The creature sweats profusely, but it doesn't seem uncomfortable." ] }, { "type": "entries", - "name": "Deep Sea Lure", + "name": "Protector of Hot Springs", "entries": [ - "The gulper behemoth lives in the waters of the remotest oceans. It lures sea dwellers to their deaths with dancing motes of light within its massive, ballooning gullet. Rumors abound that even a sharp pinprick will deflate the sea monster." + "Geothermal springs are the only reliable source of warmth in the arctic region, and they often coincide with ley lines. A hverhuldra, an aquatic fey, enjoys the constant heat provided by such springs and is sensitive to the magic power flowing through them. It serves as guardian of these coveted locations, ensuring no particular creature or group takes control of them." + ] + }, + { + "type": "entries", + "name": "Luxuriating Fey", + "entries": [ + "Hverhuldras are not stodgy protectors of their homes. They enjoy the feeling of warmth they experience and believe others should be able to revel in it as well. Provided no violence occurs, hverhuldras are gracious hosts to their hot springs. Some may even encourage visitors to engage in dalliances underwater, using their magic to accommodate those unable to breathe underwater." + ] + }, + { + "type": "entries", + "name": "Inured to Cold", + "entries": [ + "Despite their preference for warm or hot water, hverhuldras are hardened against cold weather. Their bodies generate incredible heat, and they produce copious amounts of steam when they stand in the cold." ] } ] } ] - }, - { - "type": "entries", - "name": "Gulper Behemoth's Lair", - "entries": [ - "The gulper's lair is filled with brightly-colored and labyrinthine giant corals. Smaller, mutualistic predators swim throughout the lair, keeping it well protected." - ] } ], "images": [ @@ -40054,174 +38082,146 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Gulper%20Behemoth.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hverhuldra.webp" } } ] }, - "legendaryGroup": { - "name": "Gulper Behemoth", - "source": "ToB2" - }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hverhuldra%20%28Token%29.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ", + "C", + "S" + ], + "damageTags": [ + "B", + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "blinded", + "unconscious" + ], "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ "constitution" ] }, { - "name": "Haleshi", + "name": "Ice Bogie", "source": "ToB2", - "page": 191, + "page": 209, "size": [ - "L" - ], - "environment": [ - "coastal", - "underwater" + "S" ], "type": "fey", "alignment": [ - "L", + "C", "N" ], "ac": [ - 17 + 12 ], "hp": { - "average": 123, - "formula": "13d10 + 52" + "average": 10, + "formula": "3d6" }, "speed": { - "swim": 40, - "walk": 30 + "walk": 25 }, - "str": 16, - "dex": 16, - "con": 18, - "int": 14, - "wis": 17, - "cha": 19, + "str": 7, + "dex": 14, + "con": 10, + "int": 8, + "wis": 7, + "cha": 12, "save": { - "dex": "+6", - "cha": "+7" + "dex": "+4" }, "skill": { - "insight": "+9", - "nature": "+5", - "perception": "+6", - "persuasion": "+7" + "sleight of hand": "+4", + "stealth": "+4" }, - "passive": 16, "senses": [ - "darkvision 60 ft." + "darkvision 30 ft." ], - "senseTags": [ - "D" + "passive": 8, + "immune": [ + "cold", + "poison" ], - "resist": [ - "cold" + "vulnerable": [ + "fire" ], "conditionImmune": [ - "charmed" + "charmed", + "petrified", + "poisoned", + "unconscious" ], "languages": [ - "Aquan", - "Common", - "Elvish", - "Sylvan" - ], - "languageTags": [ - "AQ", - "C", - "E", - "S" + "Primordial" ], - "cr": "7", + "cr": "1/8", "trait": [ { - "name": "Amphibious", + "name": "Nimble Escape", "entries": [ - "The haleshi can breathe air and water." + "The bogie can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." ] }, { - "name": "Charming Defense", + "name": "Pack Tactics", "entries": [ - "While the haleshi is wearing no armor and wielding no {@item shield|phb}, its AC includes its Charisma modifier (included in the Armor Class)." + "The bogie has advantage on attack rolls against a creature if at least one of the bogie's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], - "damageTags": [ - "Y" - ], - "conditionInflict": [ - "incapacitated" - ], - "traitTags": [ - "Amphibious" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The haleshi's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "daily": { - "3e": [ - "{@spell charm person}", - "{@spell invisibility} (self only)" - ], - "1e": [ - "{@spell major image}", - "{@spell water walk}", - "{@spell zone of truth}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "charmed", - "invisible" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The haleshi makes two attacks with its stupefying touch." - ] - }, - { - "name": "Stupefying Touch", + "name": "Icicle Fist", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) psychic damage, and the target must succeed on a {@dc 15} Intelligence saving throw or be {@condition incapacitated} until the end of its next turn." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}1 bludgeoning damage plus 2 ({@damage 1d4}) cold damage." ] }, { - "name": "Clamport (3/Day)", + "name": "Spiteful Hail", "entries": [ - "The haleshi touches a clam within 5 feet of it, which enlarges and swallows the haleshi and up to three willing Medium or smaller creatures within 15 feet of the haleshi. The clam then teleports to a body of water the haleshi has visited that is large enough to hold the clam's passengers and releases them. After releasing the passengers, the clam returns to normal." + "{@atk rw} {@hit +4} to hit, range 30/120 ft., one target. {@h}2 ({@damage 1d4}) cold damage, and the target's speed is reduced by 10 until the end of its next turn." ] } ], "reaction": [ { - "name": "Water Shield {@recharge 5}", + "name": "Frosty Aid (1/Day)", "entries": [ - "The haleshi adds 3 to its AC against one attack that would hit it. To do so, the haleshi must be within 5 feet of a gallon or more of water. Alternatively, if the haleshi would take fire damage from an attack or spell, it can negate that damage if it is within 5 feet of a gallon or more of water." + "Whenever an allied ice bogie within 30 feet is reduced to 0 hp, this ice bogie can choose to reduce its hp by 3 ({@damage 1d6}), and the ally regains hp equal to the amount of hp this ice bogie lost." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Haleshi%20%28Token%29.png", "fluff": { "entries": [ { @@ -40233,28 +38233,22 @@ { "type": "quote", "entries": [ - "A tall, gangly humanoid creature with pale-green skin and the head of a mackerel strides out of the water. It wears a loose-fitting tunic and carries a clamshell in its long, spindly hands." - ] - }, - { - "type": "entries", - "name": "Diplomatic Fey", - "entries": [ - "Haleshi are fey that act as intermediaries between fey who live on the land and those who live in oceans and rivers, settling disputes that arise between the two groups. Haleshi are impartial in their rulings and prefer to make decisions based on evidence rather than rumor and speculation. The job of an haleshi is a difficult one due to the chaotic and unpredictable nature of many fey, but they usually receive the backing of the fey lords, particularly the {@creature River King|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), whose court they frequent, and the {@creature Bear King|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), who admires their stoic adherence to duty in the face of adversity." + "A gaggle of mischievous, rime-covered humanoids, one of which is standing on the shoulders of another, paint hoarfrost patterns on a window." ] }, + "Wherever the temperature drops below freezing, mobs of ice bogies may appear to unleash their wintry mischief. Enigmatic creatures of ice: the hows and whys of their random arrivals remain a mystery. A group might plague a remote village for an entire winter or pester a yeti for a single afternoon. Whenever frost forms in suspicious places or patterns, ice bogies are likely to blame.", { "type": "entries", - "name": "Clam Riders", + "name": "Japes and Vandalism", "entries": [ - "Haleshi have a mystical connection with ordinary clams and similar mollusks and are able to use mollusks to magically transport themselves from one body of water to another." + "Whether pilfering innocuous items, laying slicks of frost across doorways, or freezing a goat's eyelids shut while it sleeps, the creatures find delight in pranks and making nuisances of themselves. Capricious and gleeful, they are equal opportunists\u2014seeing little difference between humanoids, beasts, or monstrosities. They find pleasure lurking on the edges of civilization, gathering to play their tricks on unsuspecting pioneers before melting back into the frigid wilds without a trace." ] }, { "type": "entries", - "name": "Food-Lovers", + "name": "Vicious Reprisals", "entries": [ - "While haleshi have little to do with humanoids in their role as fey diplomats and judges, they have a predilection for human and elven cuisine, particularly desserts such as apple pies and strawberry tartlets. Some fey try to bribe haleshi with human or elven sweets, only to find that the fey are all but incorruptible." + "While ice bogies are known to occasionally help lost travelers or return stolen prizes the next day, they have a dangerous side. When provoked, they swarm their opponents in a series of darting attacks from all sides and are known to pelt their enemies with shards of ice plucked from their own bodies in a flurry of hail." ] } ] @@ -40267,78 +38261,72 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Haleshi.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ice%20Bogie.webp" } } ] }, - "savingThrowForced": [ - "intelligence" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ice%20Bogie%20%28Token%29.png", + "traitTags": [ + "Pack Tactics" ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" + "senseTags": [ + "D" + ], + "languageTags": [ + "P" + ], + "damageTags": [ + "B", + "C" + ], + "miscTags": [ + "MW", + "RW" ] }, { - "name": "Hantu Penanggal", + "name": "Ice Elemental", "source": "ToB2", - "page": 192, + "page": 133, "size": [ - "M" - ], - "environment": [ - "planar" + "L" ], - "type": "fiend", + "type": "elemental", "alignment": [ - "L", - "NX", - "C", - "E" + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 14 + "ac": 15 } ], "hp": { - "average": 123, - "formula": "19d8 + 38" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": { - "condition": "(0 ft., fly 40 ft. in head form)", - "number": 30 - } + "climb": 20, + "burrow": 30, + "walk": 30 }, - "str": 14, - "dex": 16, - "con": 14, - "int": 11, - "wis": 10, - "cha": 18, + "str": 18, + "dex": 9, + "con": 19, + "int": 5, + "wis": 14, + "cha": 6, "save": { - "dex": "+6", - "wis": "+3" - }, - "skill": { - "deception": "+10", - "stealth": "+6" + "str": "+7" }, - "passive": 10, "senses": [ - "truesight 60 ft." - ], - "senseTags": [ - "U" + "darkvision 60 ft." ], + "passive": 12, "resist": [ - "cold", - "lightning", { "note": "from nonmagical attacks", "resist": [ @@ -40350,111 +38338,66 @@ } ], "immune": [ - "fire", + "cold", "poison" ], + "vulnerable": [ + "fire" + ], "conditionImmune": [ - "poisoned" + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "unconscious" ], "languages": [ - "Abyssal", - "Common", - "Infernal" - ], - "languageTags": [ - "AB", - "C", - "I" + "Aquan" ], - "cr": "8", + "cr": "5", "trait": [ { - "name": "Detachable Head", + "name": "Ice Glide", "entries": [ - "As a bonus action, the hantu penanggal detaches its head. The head trails entrails like flexible tentacles. While detached, the head and body act independently from each other on the same initiative, and each has hp equal to half its hp before detaching its head. Its statistics remain the same in both forms, except the body loses its {@sense truesight} and gains {@sense blindsight} out to a range of 60 feet.", - "The head and body can use the whole form's innate spellcasting trait, expending daily uses as normal. The two forms can rejoin into the fiend's whole form as a bonus action if they are within 5 feet of each other. If the head is destroyed while it is detached, the body also perishes. If the body is destroyed while the head is detached, the head has disadvantage on attack rolls and ability checks until it acquires a new body.", - "A creature within 30 feet of the penanggal and that can see the detachment must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The elemental can burrow through nonmagical ice. While doing so, the elemental doesn't disturb the material it moves through." + ] + }, + { + "name": "Ice Walk", + "entries": [ + "The ice elemental can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." + ] + }, + { + "name": "Splinter", + "entries": [ + "A creature that hits the ice elemental with a melee weapon attack that deals bludgeoning damage while within 5 feet of the elemental takes 3 ({@damage 1d6}) piercing damage as shards of ice fly out from the elemental's body." ] } ], - "damageTags": [ - "P", - "N", - "S", - "B" - ], - "conditionInflict": [ - "frightened", - "grappled", - "restrained" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The hantu penanggal's innate spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components." - ], - "will": [ - "{@spell darkness}", - "{@spell detect evil and good}" - ], - "daily": { - "2e": [ - "{@spell protection from evil and good}", - "{@spell scorching ray}" - ], - "1e": [ - "{@spell gaseous form}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], "action": [ { "name": "Multiattack", "entries": [ - "When detached, the hantu penanggal's head makes one bite attack and one entrails attack, and its body makes two claw attacks. In its whole form, it can make three rapier attacks." - ] - }, - { - "name": "Rapier (Whole Form Only)", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 7 ({@damage 2d6}) necrotic damage." - ] - }, - { - "name": "Claw (Body Only)", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage plus 3 ({@damage 1d6}) necrotic damage." + "The ice elemental makes two ice claw attacks." ] }, { - "name": "Bite (Head Only)", + "name": "Ice Claw", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage plus 7 ({@damage 2d6}) necrotic damage, and the target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the penanggal regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A humanoid slain in this way becomes the new body for the penanggal, if it is detached and its body died. Otherwise, the humanoid rises 24 hours later as a new hantu penanggal." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}22 ({@damage 4d8 + 4}) slashing damage." ] }, { - "name": "Entrails (Head Only)", + "name": "Encase in Ice", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the penanggal can't use its entrails on another target." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one creature. {@h}14 ({@damage 4d6}) cold damage, and the target must make a {@dc 14} Constitution saving throw. On a failure, ice begins to form around the creature, and it is {@condition restrained}. The {@condition restrained} creature must repeat the saving throw at the end of its next turn, becoming {@condition petrified} in ice on a failure or ending the effect on a success. The petrification lasts until the creature spends at least 1 hour in a warm environment. Alternatively, a creature can be freed of the {@condition restrained} or {@condition petrified} conditions if it takes at least 10 fire damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hantu%20Penanggal%20%28Token%29.png", "fluff": { "entries": [ { @@ -40466,26 +38409,40 @@ { "type": "quote", "entries": [ - "The head of a beautiful woman flies through the air, trailing tentacle-like entrails while her headless body follows, bearing demonic claws." + "A humanoid-shaped block of ice lumbers forward on angular legs." ] }, { "type": "entries", - "name": "Cursed Nature", + "name": "Visitors from Polar Portals", "entries": [ - "Hantu penanggal arise when creatures pledged to fiendish powers break their agreements. They are cursed, becoming fiends hungering for the flesh and blood of the innocent." + "Remote polar regions possess their own entrances to the demiplane of ice. Ice elementals emerge from the core of ancient glaciers or rise from foot-thick patches of permafrost. They are aware of portals to their demiplane, but they often choose to traverse terrestrial lands as long as the temperatures remain below freezing. Though not inherently malevolent, they enjoy enclosing warm-blooded foes in ice and watching as the creatures freeze. Some ice elementals even decorate their lairs with these \"sculptures.\"" ] }, { "type": "entries", - "name": "Mistaken for Undead", + "name": "Rivals to Water Elementals", "entries": [ - "Hantu penanggal are often mistaken for undead and don't correct this error, finding delight in taking advantage of adventurers ill-prepared for an encounter with a fiend." + "Water elementals view themselves as creatures formed of a \"pure\" element and look down upon ice elementals, which they see as lesser due to their reliance on cold temperatures. Ice elementals, in turn, believe the water elemental's susceptibility to cold gives the ice elemental superiority in physical combat. When the two elemental creatures meet, they posture and taunt each other in Aquan before attacking." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "entries": [ + "The ice elemental doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "inset", + "name": "Ice Elementals in Midgard", + "entries": [ + "Summoned by Boreas' faithful, ice elementals protect frozen temples to the deity. While most of these temples are in locations suited to the elementals, ice elementals that serve Boreas allow themselves the discomfort of a temperate climate if it is necessary for protecting a temple. Ice elementals often accompany giants, ogres, and trolls when they seek to conquer southern lands in Boreas' name." + ] } ], "images": [ @@ -40493,77 +38450,79 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hantu%20Penanggal.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ice%20Elemental.webp" } } ] }, - "damageTagsSpell": [ - "F" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ice%20Elemental%20%28Token%29.png", + "senseTags": [ + "D" ], - "attachedItems": [ - "rapier|phb" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ" + ], + "damageTags": [ + "C", + "F", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "petrified", + "restrained" ], "savingThrowForced": [ - "wisdom" + "constitution" ] }, { - "name": "Harbinger of Wrath", + "name": "Ichor Ooze", "source": "ToB2", - "page": 193, + "page": 279, "size": [ - "G" - ], - "environment": [ - "planar" + "M" ], - "type": "construct", + "type": "ooze", "alignment": [ - "C", + "N", "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 21 - } + 8 ], "hp": { - "average": 297, - "formula": "18d20 + 108" + "average": 39, + "formula": "6d8 + 12" }, "speed": { - "walk": 50 + "swim": 20, + "climb": 20, + "walk": 20 }, - "str": 28, - "dex": 8, - "con": 22, - "int": 5, - "wis": 11, - "cha": 3, - "passive": 10, + "str": 15, + "dex": 6, + "con": 14, + "int": 3, + "wis": 7, + "cha": 1, "senses": [ - "truesight 120 ft." - ], - "senseTags": [ - "U" + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 8, "resist": [ - "acid", - "lightning", - "necrotic" - ], - "immune": [ - "cold", - "fire", + "necrotic", "poison", - "psychic", { - "note": "from nonmagical attacks not made with adamantine weapons", - "immune": [ + "note": "from nonmagical attacks", + "resist": [ "bludgeoning", "piercing", "slashing" @@ -40571,103 +38530,67 @@ "cond": true } ], + "immune": [ + "fire" + ], "conditionImmune": [ + "blinded", "charmed", + "deafened", "exhaustion", "frightened", - "paralyzed", - "petrified", - "poisoned" - ], - "languages": [ - "understands the languages of its creator but can't speak" - ], - "languageTags": [ - "CS" + "prone" ], - "cr": "20", + "cr": "2", "trait": [ { - "name": "Adamantine Weapons", + "name": "Amorphous", "entries": [ - "The harbinger's weapon attacks are adamantine and magical." + "The ooze can move through a space as narrow as 1 inch wide without squeezing" ] }, { - "name": "Immutable Form", + "name": "Magic Resistance", "entries": [ - "The harbinger is immune to any spell or effect that would alter its form." + "The ooze has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Legendary Resistance (3/Day)", + "name": "Sense Destroyer", "entries": [ - "If the harbinger fails a saving throw, it can choose to succeed instead." + "The ichor ooze knows the direction and distance to the creature that performed the killing blow on the fiend that created the ooze, as long as the two of them are on the same plane of existence." ] }, { - "name": "Magic Resistance", + "name": "Spider Climb", "entries": [ - "The harbinger has advantage on saving throws against spells and other magical effects." + "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "damageTags": [ - "B", - "P", - "N" - ], - "conditionInflict": [ - "grappled", - "prone", - "restrained" - ], - "traitTags": [ - "Immutable Form", - "Legendary Resistances", - "Magic Resistance" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The harbinger of wrath makes two slam attacks." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit +15} to hit, reach 15 ft., one target. {@h}36 ({@damage 6d8 + 9}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 20}) if it is a Large or smaller creature and the harbinger doesn't have two other creatures {@condition grappled}." - ] - }, - { - "name": "Impale", + "name": "Pseudopod", "entries": [ - "The harbinger makes one slam attack against a creature it is grappling. If the attack hits, the target is impaled on the harbinger's spikes. While impaled, the creature is {@condition restrained} and takes 21 ({@damage 6d6}) piercing damage at the start of each of the harbinger's turns. A creature, including the impaled target, can take its action to free the impaled target by succeeding on a {@dc 20} Strength check. A freed creature falls {@condition prone} in a space within 10 feet of the harbinger. If the harbinger dies, a creature is no longer {@condition restrained} and can escape from the harbinger's spikes by using 10 feet of movement." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 3 ({@damage 1d6}) fire damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 12})." ] }, { - "name": "Drain Life {@recharge 5}", + "name": "Hurl Mote", "entries": [ - "The harbinger drains the life force of one creature impaled on its spikes. The target must succeed on a {@dc 20} Constitution saving throw or take 55 ({@damage 10d10}) necrotic damage. If a creature dies from this attack, its soul is absorbed into the harbinger and can be restored to life only by means of a {@spell wish} spell. The harbinger then regains hp equal to the necrotic damage dealt." + "{@atk rw} {@hit +4} to hit, range 10/30 ft., one target. {@h}5 ({@damage 1d6 + 2}) fire damage." ] }, { - "name": "Spike Volley {@recharge 5}", + "name": "Life Drain", "entries": [ - "The harbinger launches a volley of adamantine spikes. Each creature within 60 feet of the harbinger must make a {@dc 20} Dexterity saving throw, taking 42 ({@damage 12d6}) piercing damage on a failed save, or half as much damage on a successful one." + "One creature grappled by the ooze must make a {@dc 12} Constitution saving throw, taking 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken, and the ooze regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Harbinger%20of%20Wrath%20%28Token%29.png", "fluff": { "entries": [ { @@ -40679,28 +38602,29 @@ { "type": "quote", "entries": [ - "Twisting adamantine spikes topped with an array of demonic and bestial skulls form the vaguely humanoid creature. It makes a loud screeching sound as it crushes everything in its path." + "Black sludge with glowing red veins seeps out of a crack in the wall, sizzling as it pushes forward." ] }, + "Ichor oozes are vengeful slimes created by the destruction of fiends.", { "type": "entries", - "name": "Engines of Decimation", + "name": "Born from Destroyed Fiends", "entries": [ - "The harbinger of wrath is a construct of immense size and destructive potential. Just seeing a harbinger causes most creatures to flee in terror, and few are willing or able to face one in battle. Creatures allied with a harbinger must also fear its terrible wrath, as it is not against skewering its allies on its many spikes to rejuvenate itself in the heat of battle." + "When a fiend is destroyed on a plane of existence other than its home plane, ichor is all that remains in the place where it was slain. When a strong-willed, hateful fiend dies cursing its slayers, a small piece of its lust for vengeance can infuse the ichor, giving the remains life. The ichor becomes one or more ichor oozes, which have a single-minded goal: revenge." ] }, { "type": "entries", - "name": "Forged by Demons", + "name": "Revenge Seekers", "entries": [ - "The first harbingers were created in vast demonic forges by a powerful demon prince to use against his enemies. Since then, the construction process has passed to other demon princes and evil gods that delight in devastation and mayhem." + "Ichor oozes stop at nothing to hunt down the people who killed the fiends that created them. They can sense their quarries over any distance and attack other life they come across to fuel their pursuits. The destruction of a bigger fiend, like a {@creature balor}, can result in many ichor oozes pursuing a single target. Once an ichor ooze has its revenge, it goes on a rampage, killing all life it can find until it is destroyed." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Ooze Nature", "entries": [ - "A harbinger doesn't require air, food, drink, or sleep." + "An ichor ooze doesn't require sleep." ] } ] @@ -40713,170 +38637,168 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Harbinger%20of%20Wrath.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ichor%20Ooze.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ichor%20Ooze%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "Magic Resistance", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "B", + "F", + "N" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "grappled" + ], "savingThrowForced": [ - "constitution", - "dexterity" + "constitution" ] }, { - "name": "Harefolk", + "name": "Ikuchi", "source": "ToB2", - "page": 194, + "page": 210, "size": [ - "S" - ], - "environment": [ - "arctic", - "grassland" + "G" ], - "type": { - "type": "humanoid", - "tags": [ - "harefolk" - ] - }, + "type": "elemental", "alignment": [ "C", - "G" + "N" ], "ac": [ { "from": [ - "leather armor" + "natural armor" ], - "ac": 13 + "ac": 16 } ], "hp": { - "average": 18, - "formula": "4d6 + 4" + "average": 116, + "formula": "8d20 + 32" }, "speed": { - "burrow": 10, - "walk": 30 + "swim": 50, + "walk": 20 }, - "str": 10, - "dex": 15, - "con": 12, - "int": 10, + "str": 20, + "dex": 13, + "con": 18, + "int": 6, "wis": 12, - "cha": 13, + "cha": 8, "skill": { - "perception": "+3", - "survival": "+3" + "perception": "+4" }, - "passive": 13, - "languages": [ - "Common" + "senses": [ + "darkvision 60 ft." ], - "languageTags": [ - "C" + "passive": 14, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "cr": "1/4", + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Aquan" + ], + "cr": "8", "trait": [ { - "name": "Keen Smell", - "entries": [ - "The harefolk has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Ready for Trouble", + "name": "Ikuchi Oil", "entries": [ - "The harefolk can't be surprised, and it has advantage on initiative rolls if it isn't {@condition incapacitated} or {@condition unconscious}." + "The ikuchi constantly emits a thick, nonflammable, yellowish oil. When the ikuchi is underwater, this oil makes the water within 30 feet of the ikuchi difficult terrain. Each time a creature moves more than 10 feet through this area it must succeed on a {@dc 15} Strength saving throw or be {@condition restrained} by the thick oil until the end of its next turn. A creature under the effects of a {@spell freedom of movement} spell or similar magic is immune to the effects of Ikuchi Oil." ] }, { - "name": "Shapechanger Sensitivity", + "name": "Water Breathing", "entries": [ - "The harefolk has advantage on Intelligence ({@skill Investigation}) and Wisdom ({@skill Insight}) checks to determine if a creature is a shapechanger. It automatically succeeds when the shapechanger is a {@creature werewolf}. In addition, the harefolk has advantage on its first attack roll each turn against a creature with the Shapechanger trait or Change Shape action, regardless of whether the harefolk was previously aware of the shapechanger's nature." + "The ikuchi can breathe only underwater." ] - }, + } + ], + "action": [ { - "name": "Snow Camouflage", + "name": "Multiattack", "entries": [ - "The harefolk has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain." + "The ikuchi makes two attacks: one with its bite and one to constrict." ] }, - { - "name": "Snow Walker", - "entries": [ - "The harefolk can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." - ] - } - ], - "damageTags": [ - "P", - "B" - ], - "traitTags": [ - "Keen Senses" - ], - "action": [ { "name": "Bite", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." ] }, { - "name": "Shortsword", + "name": "Constrict", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 20 ft., one Huge or smaller creature. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}) if the ikuchi isn't already constricting two other creatures. Until this grapple ends, the target is {@condition restrained}." ] }, { - "name": "Sling", + "name": "Crush {@recharge 4}", "entries": [ - "{@atk rw} {@hit +4} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." + "Each creature grappled by the ikuchi must make a {@dc 16} Strength saving throw, taking 23 ({@damage 4d8 + 5}) bludgeoning damage on a failed save, or half as much damage on a successful one." ] } ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "environment": [ + "coastal", + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Harefolk%20%28Token%29.png", "fluff": { "entries": [ + { + "type": "quote", + "entries": [ + "An immense, pale-blue, eel-like creature dripping a thick, gelatinous oil rises above the waves. Dozens of tiny eyes blink along its serpentine flanks." + ] + }, { "type": "entries", "entries": [ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "What appears to be an arctic hare given humanoid form is clad in leather armor and stands with its shortsword at the ready. Its bright eyes take everything in, while its nose quivers in search of predators." - ] - }, - { - "type": "entries", - "name": "Werewolf Foes", - "entries": [ - "Harefolk have a long-standing hatred for {@creature werewolf|mm|werewolves}, owing to their near extinction at the lycanthropes' jaws. All present-day harefolk know the story of Mathilda Lopear who, along with an adventuring band of humans (often downplayed or removed from stories about Mathilda), fought and killed a werewolf tribe and saved the lives of the last remaining harefolk clans. Because of this ancient enmity toward werewolves, harefolk are wary of other lycanthropes and shapechangers, even primarily good-aligned creatures such as {@creature werebear|mm|werebears}." - ] - }, { "type": "entries", - "name": "Rabbit Tenders", + "name": "Giant Elementals", "entries": [ - "Harefolk keep {@creature hare|idrotf|arctic hares} and other rabbits capable of surviving in arctic climes as pets. They believe the presence of rabbits brings good luck to a clan. Nomadic clans of harefolk ensure their pets can forage grasses as they travel, while more domestic clans grow gardens of hardy vegetables to feed the rabbits. Since harefolk are omnivorous, supplementing their diet of grubs and other insects with vegetation they find or grow, their dietary needs keep them from competing with their pets for resources. Though they are capable of eating flesh from other creatures, their bond with rabbits keeps many harefolk from hunting game animals, including non-rabbits. Adventuring harefolk often bring along a rabbit as a companion animal or familiar." + "One of the more unusual denizens of the Elemental Plane of Water, the ikuchi can also be found in the oceans of the Material Plane, hunting the natural fauna and causing havoc for shipping lanes. Though the typical ikuchi is just under a hundred feet long, rumors abound of ikuchi that are hundreds of feet or even miles in length in the largest oceans and the depths of their home plane. Ikuchi are also known as ayakashi in various lands and are sometimes confused with sea serpents." ] }, { "type": "entries", - "name": "Pranksters", + "name": "Sinker of Boats", "entries": [ - "Harefolk enjoy pulling harmless tricks on each other, and stories of memorable pranks are passed down through generations. When dealing with their enemies, harefolk pranks turn injurious if not lethal. One of their favorite tricks is to seed areas beneath the snow with {@item hunting trap|phb|snares} and {@trap bear trap|xge|bear traps}. As they lead pursuers through these areas, they bound safely over the snow while the creatures pursuing them sink below the surface and set off the traps." + "More dangerous than even the size of the ikuchi is the oil it produces almost constantly from its body. This oil is thicker than the surrounding water and impedes the movement of any creature moving through it, even those native to the Elemental Plane of Water. The ikuchi uses its oil to swamp small ships by slithering on board and filling the ship with its oil, gradually causing the ship to sink. Why the ikuchi goes to such lengths to sink watercraft is unknown, as the creatures are highly temperamental and are just as likely to ignore a vessel as they are to go after it." ] } ] @@ -40889,133 +38811,141 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Harefolk.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ikuchi.webp" } } ] }, - "attachedItems": [ - "shortsword|phb", - "sling|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ikuchi%20%28Token%29.png", + "traitTags": [ + "Water Breathing" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "strength" ] }, { - "name": "Egret Harpy", + "name": "Imperial Dragon Wyrmling", "source": "ToB2", - "page": 195, + "page": 117, "size": [ "M" ], - "environment": [ - "swamp" - ], - "type": "monstrosity", + "type": "dragon", "alignment": [ "N" ], "ac": [ - 12 + { + "from": [ + "natural armor" + ], + "ac": 17 + } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 60, + "formula": "8d8 + 24" }, "speed": { + "swim": 30, "fly": 60, "walk": 30 }, - "str": 16, - "dex": 14, + "str": 19, + "dex": 12, "con": 17, - "int": 11, - "wis": 14, - "cha": 15, - "skill": { - "acrobatics": "+4", - "nature": "+2" + "int": 14, + "wis": 12, + "cha": 14, + "save": { + "dex": "+3", + "con": "+5", + "wis": "+3", + "cha": "+4" }, - "passive": 12, - "languages": [ - "Common", - "Sylvan" - ], - "languageTags": [ - "C", - "S" + "skill": { + "insight": "+3", + "perception": "+5", + "stealth": "+3" + }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." ], - "cr": "2", - "damageTags": [ - "P", - "S", - "B" + "passive": 15, + "immune": [ + "lightning", + "thunder" ], - "conditionInflict": [ - "prone" + "languages": [ + "Draconic" ], + "cr": "3", "spellcasting": [ { - "name": "Innate Spellcasting (3/Day)", - "ability": "cha", + "name": "Innate Spellcasting (1/Day)", "headerEntries": [ - "The egret harpy can innately cast {@spell suggestion}, requiring no material components. Its innate spellcasting ability is {@footnote Charisma|Spell save {@dc 12}.}." + "The dragon can innately cast {@spell fog cloud}, requiring no material components. Its innate spellcasting ability is Charisma." ], "daily": { - "3": [ - "{@spell suggestion}" + "1": [ + "{@spell fog cloud}" ] }, + "ability": "cha", "hidden": [ "daily" ] } ], - "spellcastingTags": [ - "I" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The egret harpy makes two attacks: one with its spear and one with its talons." - ] - }, - { - "name": "Spear", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack." - ] - }, + "trait": [ { - "name": "Talons", + "name": "Amphibious", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + "The dragon can breathe air and water." ] - }, + } + ], + "action": [ { - "name": "Wing Buffet {@recharge 5}", + "name": "Bite", "entries": [ - "The egret harpy beats its wings rapidly. Each Medium or smaller creature within 5 feet of the harpy must make a {@dc 13} Strength saving throw. On a failure, a creature takes 10 ({@damage 3d6}) bludgeoning damage and is knocked {@condition prone}. On a success, a creature takes half the damage and isn't knocked {@condition prone}." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage." ] }, { - "name": "Guiding Song", + "name": "Lightning Breath {@recharge 5}", "entries": [ - "The egret harpy sings a magical melody. Each humanoid and giant of the harpy's choice within 300 feet of the harpy has advantage on Wisdom ({@skill Survival}) checks to navigate marshes, and difficult terrain composed of mud, standing water, or other features of a marsh doesn't cost it extra movement. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is {@condition incapacitated}.", - "The harpy can use an action to end the song and cast {@spell mass suggestion}. Each creature that can hear the harpy's song must succeed on a {@dc 12} Wisdom saving throw or be affected by the spell for 8 hours. If the harpy chooses to end the song this way, it can't use Guiding Song again until it finishes a long rest." + "The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 13} Dexterity saving throw, taking 22 ({@damage 4d10}) lightning damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "AOE", - "MLW" + "environment": [ + "coastal", + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Egret%20Harpy%20%28Token%29.png", "fluff": { "entries": [ { @@ -41027,33 +38957,40 @@ { "type": "quote", "entries": [ - "This winged female has a short torso and long, gangly legs. Her wingspan is wider than her body is tall. Despite her awkward appearance, she moves with incredible grace." + "The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic." ] }, { "type": "entries", - "name": "Protectors of the Marsh", + "name": "Dragons of the Spirit World", "entries": [ - "Egret harpies look after marshland flora and fauna, often allying themselves with druids and rangers who occupy the same area." + "Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms." ] }, { "type": "entries", - "name": "Uncommonly Hospitable", + "name": "Colorful and Magical", "entries": [ - "While most harpies have a reputation for sadism and bloodlust, egret harpies are considerably more welcoming. They possess the same alluring song all harpies have, but they can modulate the song to allow their captivated targets safe passage toward them. They often use their songs to prevent intruders from harming their home marshes. They can end their song in a mighty crescendo, imposing their will on those charmed by the song. The harpies typically coerce intruders to repair damages wreaked upon the marsh or to merely leave and never return. If a harpy suspects the intruders are unrepentant, she stops playing nice and allows her victims to fall prey to the marsh's hazards." + "Imperial dragons are capable of changing their colors and forms. They are typically a rich, golden-yellow, but azure-, jade-, and vermillion-colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed." ] }, { "type": "entries", - "name": "Powerful Yet Graceful", + "name": "Masters of Wind and Rain", "entries": [ - "The wings that hold the egret harpy's larger frame aloft also serve as weapons. A powerful buffet from the harpy's wing can knock down weaker foes. The harpy's gawky build belies a fluidity to her movements, allowing her to balance on one leg even while engaged in battle." + "Imperial dragons are creatures of wind and water, and the eldest of their kind exhibit mastery of these elements. They love the seas where they make their homes and sometimes act as guardians for sacred sites or temples near or beneath the waves. This often puts them in conflict with militant aquatic races like the {@creature sahuagin} and evil water-dwelling monsters like {@creature kraken|mm|krakens} and {@creature sea dragon wyrmling|tob|sea dragons} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json})." ] } ] } ] + }, + { + "type": "entries", + "name": "An Imperial Dragon's Lair", + "entries": [ + "Imperial dragons live deep below the water, typically in large rivers, lakes, and seas. While some live in simple caves, most construct great palaces of coral and kelp. These magnificent structures contain areas where air-breathing creatures can live without discomfort, and the palaces of the oldest dragons are filled with menageries, bathhouses, and even entire libraries of rare and esoteric texts." + ] } ], "images": [ @@ -41061,34 +38998,49 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Egret%20Harpy.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Imperial%20Dragon%20Wyrmling.webp" } } ] }, - "attachedItems": [ - "spear|phb" + "dragonAge": "wyrmling", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Imperial%20Dragon%20Wyrmling%20%28Token%29.png", + "traitTags": [ + "Amphibious" ], - "savingThrowForced": [ - "strength", - "wisdom" + "senseTags": [ + "B", + "D" ], - "savingThrowForcedSpell": [ - "wisdom" + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "L", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Heggarna", + "name": "Incarnate Gloom", "source": "ToB2", - "page": 196, + "page": 213, "size": [ - "T" - ], - "environment": [ - "farmland", - "urban" + "G" ], - "type": "aberration", + "type": "undead", "alignment": [ "N", "E" @@ -41102,114 +39054,171 @@ } ], "hp": { - "average": 40, - "formula": "9d4 + 18" + "average": 184, + "formula": "16d20 + 16" }, "speed": { - "climb": 20, - "walk": 20 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 7, - "dex": 16, - "con": 14, + "str": 4, + "dex": 19, + "con": 13, "int": 12, - "wis": 13, - "cha": 16, + "wis": 15, + "cha": 20, + "save": { + "wis": "+7" + }, "skill": { - "perception": "+3", - "stealth": "+5" + "intimidation": "+10", + "stealth": "+9" }, - "passive": 13, "senses": [ - "darkvision 60 ft." + "truesight 120 ft." ], - "senseTags": [ - "D" + "passive": 12, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languages": [ - "Deep Speech", - "telepathy 30 ft." + "immune": [ + "necrotic", + "poison" ], - "languageTags": [ - "DS", - "TP" + "vulnerable": [ + "radiant" ], - "cr": "1", + "conditionImmune": [ + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "languages": [ + "Common", + "telepathy 120 ft." + ], + "cr": "13", "trait": [ { - "name": "Cat Sneak", + "name": "Calm Vulnerablilty", "entries": [ - "While in dim light or darkness, the heggarna has advantage on Dexterity ({@skill Stealth}) checks made to hide. It can use this trait only while it is disguised as a cat." + "The incarnate gloom can be targeted by the {@spell calm emotions} spell. If it fails the saving throw, it takes 11 ({@damage 2d10}) psychic damage at the start of each of its turns, as long as the spellcaster maintains concentration on the spell. If it succeeds on the saving throw, it takes 11 ({@damage 2d10}) psychic damage but isn't further affected by that casting of the spell." ] }, { - "name": "Dream Eating", + "name": "Deepening Gloom", "entries": [ - "As a bonus action, the heggarna can attach its lamprey-like maw to a sleeping creature. The target's Charisma score is reduced by {@dice 1d4} when the heggarna first attaches to it. The target's Charisma score is then reduced by 1 for each hour the heggarna stays attached. The target dies if this reduces its Charisma to 0. Otherwise, the reduction lasts until the target finishes a long rest at least 24 hours after the heggarna reduced its Charisma.", - "While attached, the heggarna fills the target's dreams with nightmares. The target must succeed on a {@dc 13} Wisdom saving throw or it doesn't gain any benefit from its current rest. If the target succeeds on the saving throw by 5 or more, it immediately awakens.", - "The heggarna can detach itself by spending 5 feet of its movement. It does so after it reduces the target's Charisma by 8 or if the target dies." + "A 30-foot radius of magical darkness extends out from the incarnate gloom at all times, moving with it and spreading around corners. {@sense Darkvision} can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 3rd level or lower, the spell creating the light is dispelled. A successful {@spell dispel magic} ({@dc 16}) cast on the gloom suppresses this aura for 1 minute or until the incarnate gloom reduces a creature to 0 hp." + ] + }, + { + "name": "Incorporeal Movement", + "entries": [ + "The incarnate gloom can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] } ], - "damageTags": [ - "P", - "Y" - ], - "conditionInflict": [ - "incapacitated" - ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 3 ({@damage 1d6}) psychic damage." + "The incarnate gloom makes three attacks with its despairing touch." ] }, { - "name": "Dream Rift {@recharge 5}", + "name": "Despairing Touch", "entries": [ - "The heggarna unleashes a barrage of psychic energy in a 15-foot cone. Each creature in that area must make a {@dc 13} Wisdom saving throw. On a failure, a creature takes 7 ({@damage 2d6}) psychic damage and is {@condition incapacitated} until the end of its next turn as it is bombarded with nightmarish images. On a success, a creature takes half the damage and isn't {@condition incapacitated}." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one creature. {@h}19 ({@damage 4d6 + 5}) psychic damage." ] }, { - "name": "Illusory Apperance", + "name": "Engulf in Shadow", "entries": [ - "The heggarna covers itself with a magical illusion that makes it look like a Tiny {@creature cat}. The illusion ends if the heggarna takes a bonus action to end it or if the heggarna dies. The illusion ends immediately if the heggarna attacks or takes damage, but it doesn't end when the heggarna uses Dream Eating.", - "The changes wrought by this effect fail to hold up to physical inspection. For example, the heggarna could appear to have fur, but someone touching it would feel its slippery flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a {@dc 15} Intelligence ({@skill Investigation}) check to discern the heggarna is disguised." + "The incarnate gloom moves up to its speed. While doing so, it can enter Huge or smaller creatures' spaces. Whenever the gloom enters a creature's space, the creature must make a {@dc 18} Dexterity saving throw.", + "On a successful save, the creature can choose to sidestep to just outside the gloom's space. A creature that chooses not to sidestep suffers the consequences of a failed saving throw.", + "On a failed save, the gloom enters the creature's space, the creature takes 18 ({@damage 4d8}) necrotic damage, suffers one level of {@condition exhaustion}, and is engulfed in shadow. The engulfed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the gloom, and it takes 18 ({@damage 4d8}) necrotic damage at the start of each of the gloom's turns. When the gloom moves, the engulfed creature doesn't move with it.", + "An engulfed creature can try to escape by taking an action to make a {@dc 18} Wisdom check. On a success, the creature escapes the gloom and enters a space of its choice within 5 feet of the gloom." ] } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Heggarna%20%28Token%29.png", "fluff": { "entries": [ - { - "type": "quote", - "entries": [ - "The foul abomination wriggles about on multiple caterpillar-like claspers. It has the jagged, circular maw and slippery body of an oversized leech and the head and coloration of a fierce tiger." - ] - }, { "type": "entries", "entries": [ { "type": "entries", "entries": [ + { + "type": "quote", + "entries": [ + "This inky black cloud exudes a terrible chill and seems to tear at the soul, inducing a feeling of despondency and loneliness." + ] + }, { "type": "entries", - "name": "Night Terrors", + "name": "Despair Given Form", "entries": [ - "Many sleepers have experienced nightmares in which a shadowy creature was sitting on them, draining them of their vital essence. While most of these experiences are because of some underlying psychological trauma, some are the result of visitations by terrifying creatures of the night. One such creature is the heggarna, a vile aberration that feeds on a creature's mental energy as it sleeps and infuses the victim's subconscious with terrible nightmares for its own vile amusement." + "Incarnate glooms result when a group of at least a dozen people suffer from hopelessness and die without receiving any relief from the feeling. This collective negative emotion coalesces into a nebulous form that seeks out more despair." ] }, { "type": "entries", - "name": "Hidden Fear", + "name": "Whispers in the Darkness", "entries": [ - "During the day, the heggarna disguises itself as a stray cat, lurking near the homes of potential prey and fleeing with feline-like caution when anyone comes near. Most humanoids overlook simple animals like cats when dealing with a heggarna infestation, but magic can detect the creature's true appearance. Normal animals react to the heggarna with a strange ferocity, which experienced hunters recognize as a sign of a heggarna." + "An incarnate gloom takes perverse pleasure in picking off members of a large group one at a time. It surrounds a chosen victim and telepathically imparts a sense of isolation on its quarry." + ] + }, + { + "type": "entries", + "name": "Will-o'-Wisp Symbiosis", + "entries": [ + "Incarnate glooms work with {@creature will-o'-wisp|mm|will-o'-wisps} to attract prey to the glooms' dark masses. Though incarnate glooms snuff out light in their vicinity, they allow the light produced by the smaller undead to shine, providing a false sense of security to potential victims." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "The incarnate gloom doesn't require air, food, drink, or sleep." ] } ] @@ -41222,41 +39231,53 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Heggarna.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Incarnate%20Gloom.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Incarnate%20Gloom%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "TP" + ], + "damageTags": [ + "N", + "O", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded", + "exhaustion", + "restrained" + ], "savingThrowForced": [ - "wisdom" + "dexterity" ] }, { - "name": "Helashruu", + "name": "Infernal Centaur", "source": "ToB2", - "page": 197, + "page": 214, "size": [ - "H" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "M" ], - "type": "aberration", + "type": "fiend", "alignment": [ - "C", + "L", "E" ], "ac": [ @@ -41264,150 +39285,84 @@ "from": [ "natural armor" ], - "ac": 18 + "ac": 15 } ], "hp": { - "average": 184, - "formula": "16d12 + 80" + "average": 60, + "formula": "8d8 + 24" }, "speed": { - "canHover": true, - "fly": { - "number": 50, - "condition": "(hover)" - }, - "walk": 0 - }, - "str": 20, - "dex": 15, - "con": 20, - "int": 14, - "wis": 17, - "cha": 20, - "save": { - "dex": "+7", - "wis": "+8" + "walk": 40 }, + "str": 17, + "dex": 12, + "con": 16, + "int": 11, + "wis": 14, + "cha": 13, "skill": { - "perception": "+13" + "intimidation": "+3", + "perception": "+4" }, - "passive": 23, "senses": [ - "truesight 90 ft." - ], - "senseTags": [ - "U" - ], - "vulnerable": [ - "bludgeoning", - "thunder" - ], - "resist": [ - "acid", - "cold", - "fire", - "lightning", - "piercing", - "psychic" + "darkvision 60 ft." ], + "passive": 14, "immune": [ - "slashing" - ], - "conditionImmune": [ - "charmed", - "paralyzed", - "petrified", - "prone" + "fire" ], "languages": [ - "Void Speech", - "telepathy 120 ft." - ], - "languageTags": [ - "OTH", - "TP" - ], - "cr": "13", - "damageTags": [ - "S", - "O" - ], - "conditionInflict": [ - "blinded", - "prone", - "restrained" + "Common", + "Gnomish", + "Infernal" ], - "spellcasting": [ + "cr": "4", + "trait": [ { - "name": "Innate Spellcasting (1/Day)", - "ability": "cha", - "headerEntries": [ - "The helashruu can innately cast {@spell gate}, requiring no material components. Its innate spellcasting ability is Charisma." - ], - "daily": { - "1": [ - "{@spell gate}" - ] - }, - "hidden": [ - "daily" + "name": "Cruelty", + "entries": [ + "If the infernal centaur scores a critical hit with a melee attack, it can make a second attack against the same target as a bonus action. It has advantage on this attack roll." ] - } - ], - "spellcastingTags": [ - "I" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Hell Hound Affinity", "entries": [ - "The helashruu uses Trap Life if it can. It then makes four shard whip attacks." + "{@creature hell hound|mm|Hell hounds} view infernal centaurs as leaders of their packs. A {@creature hell hound} refuses to attack an infernal centaur unless the centaur attacks it first. If magically coerced, the {@creature hell hound} has disadvantage on attack rolls against the centaur. The centaur has advantage on Charisma ({@skill Persuasion}) checks against {@creature hell hound|mm|hell hounds}." ] }, { - "name": "Shard Whip", + "name": "Pack Tactics", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage." + "The centaur has advantage on attack rolls against a creature if at least one of the centaur's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] - }, + } + ], + "action": [ { - "name": "Reflect Energy {@recharge 5}", + "name": "Multiattack", "entries": [ - "The helashruu releases stored energy in a 60-foot cone. Each creature in that area must make a {@dc 18} Dexterity saving throw, taking 35 ({@damage 10d6}) damage of the most recent type dealt to the helashruu on a failed save, or half as much damage on a successful one. If the helashruu hasn't taken damage within the past 1 minute, the damage type is force." + "The infernal centaur makes two dagger attacks." ] }, { - "name": "Trap Life {@recharge 6}", + "name": "Dagger", "entries": [ - "One creature of the helashruu's choice that is within 30 feet of the helashruu and that can see it must succeed on a {@dc 18} Wisdom saving throw or be trapped inside the helashruu's mirror. While trapped, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the helashruu, and it takes 21 ({@damage 6d6}) force damage at the start of each of the helashruu's turns. The helashruu can have only one creature trapped at a time. A fragmented caricature of the trapped creature appears on the helashruu's surface while a creature is trapped inside it.", - "If the helashruu takes 30 or more bludgeoning or thunder damage on a single turn, the helashruu must succeed on a {@dc 15} Constitution saving throw or release the creature, which falls {@condition prone} in a space within 10 feet of the helashruu. If the helashruu dies, a trapped creature is immediately released into a space within 10 feet of the helashruu." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { - "name": "Teleport", - "entries": [ - "The helashruu magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." - ] - }, - { - "name": "Dimensional Hop (3/Day)", + "name": "Fiery Breath {@recharge 5}", "entries": [ - "The helashruu can transport itself to a different plane of existence. This works like the {@spell plane shift} spell, except the helashruu can affect only itself and can't use this action to banish an unwilling creature to another plane." + "The infernal centaur exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "MLW" + "environment": [ + "farmland", + "forest", + "grassland" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Helashruu%20%28Token%29.png", "fluff": { "entries": [ { @@ -41419,21 +39374,15 @@ { "type": "quote", "entries": [ - "An enormous looking glass floats forward, its enormous, warped frame composed of writhing purple tendrils, and its surface covered in dozens of hideous, swirling eyes. Several razor-sharp whips whirl through the air around it." - ] - }, - { - "type": "entries", - "name": "Mirrors from Beyond", - "entries": [ - "The helashruu are bizarre and terrifying aberrations that travel the planes, spreading chaos and destruction. Resembling towering mirrors covered in tentacles and eyes, helashruu defy rational explanation. When they deem it necessary to communicate with other creatures, it is usually through a jumbled mishmash of thoughts with their telepathy, though making sense of what they say is often next to impossible." + "This composite creature combines a ruddy-skinned gnome's upper body and a hell hound's reddish black body. Stitches and glowing runes where the gnome and hell hound are fused demonstrate the creature's unnaturalness." ] }, + "Infernal centaurs are a response by various cults to the physical might possessed by the centaurs of the nearby plains. Rather than a melding of human and horse, though, these centaurs combine hell-bound gnomes with {@creature hell hound|mm|hell hounds}. The composite creature combines gnome cunning with the speed and fiery breath belonging to hell hounds. The ritual that creates an infernal centaur infuses the creature with a peculiar brutality.", { "type": "entries", - "name": "Trapping Gone Astray", + "name": "Unnatural", "entries": [ - "Sages versed in planar lore believe the helashruu were created when a {@item mirror of life trapping} swallowed a powerful, deity of chaos and shattered under the strain of the energies it tried to contain. The pieces then scattered across the planes before forming into the first helashruu. The helashruu sometimes trap creatures within themselves, giving credence to this belief. Some sages hypothesize that if all the helashruu were to gather together in one place, they would reform the original mirror, and the evil entity would be released from its confinement. Thankfully, these creatures are extremely rare and hold nothing but contempt for others of their own kind." + "Infernal centaurs are not naturally occurring. However, as the ritual to create these centaurs improves and spreads among cults, more gnomes who desire hellish power submit to the ritual, increasing the number of these centaurs." ] } ] @@ -41446,30 +39395,58 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Helashruu.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Infernal%20Centaur.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Infernal%20Centaur%20%28Token%29.png", + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "G", + "I" + ], + "damageTags": [ + "F", + "P" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RW", + "THW" + ], "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" + "dexterity" ] }, { - "name": "Herald of Slaughter", + "name": "Infernal Swarm", "source": "ToB2", - "page": 198, + "page": 215, "size": [ - "L" - ], - "environment": [ - "urban" + "H" ], - "type": "fiend", + "type": { + "type": "fiend", + "swarmSize": "S" + }, "alignment": [ - "C", + "L", "E" ], "ac": [ @@ -41477,171 +39454,117 @@ "from": [ "natural armor" ], - "ac": 15 + "ac": 16 } ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 150, + "formula": "20d12 + 20" }, "speed": { - "walk": 40 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 25 }, "str": 18, - "dex": 10, - "con": 19, - "int": 12, + "dex": 16, + "con": 13, + "int": 8, "wis": 12, - "cha": 18, - "save": { - "str": "+8", - "dex": "+4", - "wis": "+5", - "cha": "+8" - }, - "skill": { - "athletics": "+8", - "deception": "+8", - "perception": "+5", - "persuasion": "+8" - }, - "passive": 15, + "cha": 19, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" - ], + "passive": 11, "resist": [ + "bludgeoning", "cold", - "fire", - "lightning", + "piercing", + "psychic", "slashing" ], "immune": [ - "necrotic", - "poison", - "psychic" + "fire", + "poison" + ], + "vulnerable": [ + "thunder" ], "conditionImmune": [ "charmed", - "exhaustion", "frightened", "paralyzed", "petrified", - "poisoned" + "poisoned", + "prone", + "restrained", + "stunned" ], "languages": [ - "Abyssal", - "Common", - "Infernal" - ], - "languageTags": [ - "AB", - "C", - "I" + "understands Infernal but can't speak", + "telepathy 60 ft." ], - "cr": "11", + "cr": "12", "trait": [ { - "name": "Corrupting Aura", + "name": "Devil's Sight", "entries": [ - "The {@spell calm emotions} spell instantly fails when cast within 60 feet of the herald. In addition, any creature that starts its turn within 30 feet of the herald must succeed on a {@dc 16} Wisdom saving throw or grow hostile. On its turn, a hostile creature must move to and make one attack against the nearest creature other than the herald. If no other creature is near enough to move to and attack, the hostile creature stalks off in a random direction, seeking a target for its hostility. At the start of each of the herald's turn, it chooses whether this aura is active." + "Magical darkness doesn't impede the infernal swarm's {@sense darkvision}." ] }, { - "name": "Magic Weapons", + "name": "Magic Resistance.", "entries": [ - "The herald's weapon attacks are magical." + "The infernal swarm has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Shapechanger", + "name": "Shaped Swarm", "entries": [ - "The herald can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "As a bonus action, the swarm can shape itself into a Huge fiend or back into a shapeless mass. Its statistics are the same in each form, and it can't regain hp or gain temporary hp. If a creature is more than 10 feet away from the infernal swarm, it must take an action to visually inspect the fiend form and succeed on a {@dc 25} Intelligence ({@skill Investigation}) check to discern the Huge fiend is actually a swarm of Small insects. A creature within 10 feet of the swarm immediately discerns the truth.", + "While in fiend form, it can wield weapons and hold, grasp, push, pull, or interact with objects that might otherwise require a more humanoid form to accomplish. If the infernal swarm takes thunder damage while in its fiend form, it immediately changes to its shapeless form.", + "While in shapeless form, it can occupy another creature's space and vice versa and can move through any opening large enough for a Small fiend, but it can't grapple or be {@condition grappled}." ] } ], - "damageTags": [ - "F", - "P", - "S", - "N" - ], - "conditionInflict": [ - "blinded", - "prone" - ], - "traitTags": [ - "Magic Weapons", - "Shapechanger" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The herald's innate spellcasting ability is Charisma (spell save {@dc 16}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect thoughts}" - ], - "daily": { - "1": [ - "{@spell modify memory}", - "{@spell seeming}" - ], - "3": [ - "{@spell charm person}", - "{@spell fear}", - "{@spell suggestion}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "charmed", - "frightened", - "incapacitated" - ], "action": [ { "name": "Multiattack", "entries": [ - "The herald of slaughter makes three attacks: one with its gore and two with its cleaver. Alternatively, it can use Enkindle Hate twice. If it hits one target with Enkindle Hate twice using this action, the target must succeed on a {@dc 16} Charisma saving throw or use its reaction to immediately move up to half its speed and make one melee attack against a random target within range." + "In fiend form, the infernal swarm makes three attacks: two with its scimitar and one with its slam, or three with its scimitar. In shapeless form, it makes three attacks with its bites." ] }, { - "name": "Enkindle Hate", + "name": "Bites (Shapeless Form Only)", "entries": [ - "{@atk rs} {@hit +8} to hit, range 120 ft., one target. {@h}18 ({@damage 4d8}) fire damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition blinded} until the end of its next turn." + "{@atk mw} {@hit +9} to hit, reach 0 ft., one target in the swarm's space. {@h}28 ({@damage 8d6}) piercing damage, or 14 ({@damage 4d6}) piercing damage if the swarm has half its hp or fewer." ] }, { - "name": "Gore", + "name": "Poisonous Barb", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage, and the target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." + "{@atk rw} {@hit +8} to hit, range 30/120, one target. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target must make a {@dc 17} Constitution saving throw, taking 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Cleaver", + "name": "Scimitar (Fiend Form Only).", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage plus 9 ({@damage 2d8}) necrotic damage." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}14 ({@damage 3d6 + 4}) slashing damage." + ] + }, + { + "name": "Slam (Fiend Form Only)", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}18 ({@damage 4d6 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained}, and the infernal swarm can't slam another target. In addition, at the start of each of the target's turns, the target takes 14 ({@damage 4d6}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Herald%20of%20Slaughter%20%28Token%29.png", "fluff": { "entries": [ { @@ -41653,22 +39576,28 @@ { "type": "quote", "entries": [ - "The butcher strides down the lane, preaching of threshing the chaff from the wheat. Around it, people tear into each other, blind with rage. All the while, the butcher grows in stature and sprouts wicked horns as it revels in the massacre." + "A towering winged devil looms above, a wicked scimitar in its grasp. Its form shifts subtly, hinting at a deeper secret." ] }, - "Heralds of slaughter are sent by dark gods to foment unrest and agitate mortals into committing barbaric atrocities.", { "type": "entries", - "name": "Provokers of Wrath", + "name": "Infernal Insects", "entries": [ - "Disguised as a trusted craftsman, a herald of slaughter finds a source of anger in a community and feeds it until it grows, all while pretending to understand and offer solutions to the source. A herald of slaughter fuels the anger of the people by instigating mass culling, revolts, and blood sacrifices. As problems escalate, a herald of slaughter reveals its fiendish form to culminate the savagery in a final, chaotic exaltation of the dark gods." + "Infernal swarms are found throughout the Hells. Considered a delicacy, these insects can form a hive mind, which they use to shape their swarm into a massive winged devil whenever they are threatened. The individual insects are bat-winged and have bulging eyes, long spindly legs, and a carapace covered in poisonous barbs." ] }, { "type": "entries", - "name": "Brutality and Blood", + "name": "Hellish Poison", "entries": [ - "Once a herald of slaughter has been revealed, it assumes its fiendish appearance and wades fanatically into combat. Wielding a massive meat cleaver and rage-inducing magic, a herald of slaughter seeks to destabilize its opponents by inciting blinding fury and pitting comrades against each other." + "Infernal swarms feed on carrion, injecting the carcasses with a poison that liquifies tissue. This same poison coats their barbs, which painfully dissuades predators." + ] + }, + { + "type": "entries", + "name": "Sensitive to Sound", + "entries": [ + "Loud noises disorient the insects and interrupt their coordination, temporarily scattering the individuals. However, it is rare to encounter these silent killers hunting on their own, and if one is spotted, there are certain to be many more to follow." ] } ] @@ -41681,200 +39610,200 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Herald%20of%20Slaughter.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Infernal%20Swarm.webp" } } ] }, - "savingThrowForced": [ - "charisma", - "constitution", - "strength", - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Infernal%20Swarm%20%28Token%29.png", + "traitTags": [ + "Devil's Sight" ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "I", + "TP" + ], + "damageTags": [ + "B", + "I", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Herald of the Void", + "name": "Initiate of the Elder Elementals", "source": "ToB2", - "page": 199, + "page": 216, "size": [ - "L" - ], - "environment": [ - "planar" - ], - "type": "fiend", - "alignment": [ - "C", - "E" + "S" ], + "type": { + "type": "humanoid", + "tags": [ + "kobold" + ] + }, "ac": [ + 12, { - "from": [ - "natural armor" - ], - "ac": 17 + "ac": 15, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 123, - "formula": "13d8 + 65" + "average": 33, + "formula": "6d6 + 12" }, "speed": { - "canHover": true, - "fly": { - "number": 50, - "condition": "(hover)" - }, "walk": 30 }, - "str": 12, - "dex": 20, - "con": 20, - "int": 19, - "wis": 15, + "str": 9, + "dex": 14, + "con": 15, + "int": 16, + "wis": 11, "cha": 12, "save": { - "dex": "+9", - "con": "+9" + "con": "+4", + "int": "+5" }, "skill": { - "perception": "+10", - "stealth": "+9" + "intimidation": "+3", + "religion": "+5" }, - "passive": 20, "senses": [ - "truesight 60 ft." - ], - "senseTags": [ - "U" - ], - "resist": [ - "fire", - "lightning", - "poison" - ], - "immune": [ - "cold", - "necrotic", - "radiant" - ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "frightened", - "prone", - "stunned", - "unconscious" + "darkvision 60 ft." ], + "passive": 10, "languages": [ - "Abyssal", "Common", - "Void Speech" - ], - "languageTags": [ - "AB", - "C", - "OTH" + "Draconic", + "Primordial" ], - "cr": "11", - "trait": [ - { - "name": "Annihilating Form.", - "entries": [ - "Any object that touches or hits the herald of the Void vaporizes. If the object is being worn or carried by a creature, the creature can make a {@dc 15} Dexterity saving throw to prevent the object from being vaporized. If the object is magical, the creature has advantage on the saving throw. The herald can choose to not vaporize an object." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the herald fails a saving throw, it can choose to succeed instead." - ] - }, + "cr": "2", + "spellcasting": [ { - "name": "Zero-Dimensional", - "entries": [ - "The herald can move through any space without squeezing." - ] + "name": "Spellcasting", + "headerEntries": [ + "The initiate of the elder elementals is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}), {@hit 5} to hit with spell attacks). The initiate has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell acid splash}{@color *|777}", + "{@spell light}", + "{@spell mage hand}", + "{@spell ray of frost}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell burning hands}", + "{@spell mage armor}", + "{@spell shield}{@color *|777}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell gust of wind}", + "{@spell misty step}", + "{@spell scorching ray}" + ] + }, + "3": { + "slots": 2, + "spells": [ + "{@spell lightning bolt}", + "{@spell sleet storm}{@color *|777}" + ] + } + }, + "footerEntries": [ + "{@color *if using the {@i Midgard Heroes Handbook}, replace the indicated spells with {@i pummelstone}, {@i tidal barrier}, and {@i frozen razors}, respectively.|777}" + ], + "ability": "int", + "type": "spellcasting" } ], - "damageTags": [ - "C", - "O", - "Y" - ], - "traitTags": [ - "Legendary Resistances" - ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Blessing of the Elder Elementals", "entries": [ - "The herald makes two void claw attacks. Alternatively, it can use its Void Ray twice." + "The initiate has advantage on saving throws against spells and abilities that deal acid, cold, fire, or lightning damage." ] }, { - "name": "Void Claw", + "name": "Pack Tactics", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) cold damage plus 4 ({@damage 1d8}) force damage." + "The initiate has advantage on attack rolls against a creature if at least one of the initiate's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Void Ray", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk rs} {@hit +8} to hit, range 120 ft., one target. {@h}9 ({@damage 2d8}) cold damage plus 9 ({@damage 2d8}) force damage." + "While in sunlight, the initiate has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "The Final Song {@recharge 5}", + "name": "Versatility of the Elder Elementals", "entries": [ - "The herald utters a melody of cosmic doom in a 30-foot cone. Each creature in that area must make a {@dc 17} Wisdom saving throw, taking 27 ({@damage 6d8}) psychic damage on a failed save, or half as much damage on a successful one. This melody doesn't affect creatures that understand {@language Void Speech|ToB2}." + "As a bonus action, the initiate can change the damage of a spell it casts from acid, cold, fire, or lightning to another one of those elements." ] } ], - "actionTags": [ - "Multiattack" - ], - "conditionInflictLegendary": [ - "incapacitated" - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The herald flies up to half its flying speed without provoking {@action opportunity attack|phb|opportunity attacks}." - ] - }, - { - "name": "Void Claw (Costs 2 Actions)", - "entries": [ - "The herald makes one void claw attack." - ] - }, + "action": [ { - "name": "Discorporate (Costs 2 Actions)", + "name": "Dagger", "entries": [ - "The herald chooses up to two creatures it can see within 30 feet of it. Each target must succeed on a {@dc 17} Constitution saving throw or become intangible until the end of its next turn. While intangible, the creature is {@condition incapacitated}, drops whatever it's holding, and is unable to interact with physical objects. The creature is still visible and able to speak." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Song of Mighty Doom (Costs 3 Actions)", + "name": "Gift of the Elder Elementals", "entries": [ - "The herald emits a cacophonous dirge praising the Void. Each creature other than the herald within 30 feet of the herald and that understands {@language Void Speech|ToB2} gains 10 temporary hp." + "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}7 ({@damage 2d6}) acid, cold, fire, or lightning damage damage, and the target has disadvantage on its next saving throw against any of the initiate's spells that deal the chosen type of damage." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Herald%20of%20the%20Void%20%28Token%29.png", "fluff": { "entries": [ { @@ -41886,28 +39815,14 @@ { "type": "quote", "entries": [ - "The herald of the void portends the world's ruination by means of cold, fire, plague, war, or a magical apocalypse of another kind. It speaks only in the voice of disasters, and it empowers, goads, and encourages the followers of every unspeakable god and the leaders of every profane death cult." - ] - }, - { - "type": "entries", - "name": "Empty Whispers", - "entries": [ - "In the days before a herald of the Void visits a territory, ghostly occurrences become more common, especially at night. Strange, luminous forms are seen under rafts, among the trees, and in any dark and empty place." - ] - }, - { - "type": "entries", - "name": "Creature of Motion", - "entries": [ - "The herald of the Void always seems stirred by a breeze, even in an airless space. Nothing short of stopping time itself can change this." + "The kobold stands at the stone altar, chanting words of elemental power. Winds swirl around it, the stone beneath its feet rumbles, and fire ignites in one hand while frost rimes the other." ] }, { "type": "entries", - "name": "Folding Infinite Space", + "name": "Elemental Servant", "entries": [ - "While the herald of the Void seems corporeal, its body displays a strange ability to fold itself in impossible ways, and sometimes it seems to teleport great distances or to summon objects from afar without effort." + "Serving as part of a secret cabal, the initiate taps into the elemental magic that taints it to serve the four great elemental lords of evil. It often worships in secret underground sites devoted to its dark gods. Service means access to power, and an initiate hopes to use that power to rise in station." ] } ] @@ -41920,148 +39835,164 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Herald%20of%20the%20Void.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Initiate%20of%20the%20Elder%20Elementals.webp" } } ] }, - "savingThrowForced": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Initiate%20of%20the%20Elder%20Elementals%20%28Token%29.png", + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Pack Tactics", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "DR", + "P" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "L" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflictSpell": [ + "prone" + ], + "savingThrowForcedSpell": [ "constitution", "dexterity", - "wisdom" + "strength" ] }, { - "name": "Hodag", + "name": "Irid", "source": "ToB2", - "page": 200, + "page": 217, "size": [ - "L" - ], - "environment": [ - "forest", - "grassland", - "hill" + "T" ], - "type": "beast", + "type": "celestial", "alignment": [ - "U" + "C", + "N" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 13 - } + 13 ], "hp": { - "average": 52, - "formula": "7d10 + 14" + "average": 20, + "formula": "8d4" }, "speed": { - "walk": 40 + "fly": 40, + "walk": 10 + }, + "str": 4, + "dex": 17, + "con": 10, + "int": 12, + "wis": 10, + "cha": 16, + "save": { + "wis": "+2", + "cha": "+5" }, - "str": 19, - "dex": 12, - "con": 14, - "int": 3, - "wis": 12, - "cha": 7, "skill": { - "perception": "+3", + "deception": "+7", + "perception": "+2", + "persuasion": "+7", "stealth": "+5" }, - "passive": 13, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 12, + "resist": [ + "radiant" + ], + "immune": [ + "poison" ], "conditionImmune": [ - "charmed" + "charmed", + "exhaustion", + "frightened", + "poisoned" ], - "cr": "3", + "languages": [ + "Celestial", + "Common", + "telepathy 60 ft." + ], + "cr": "1", "trait": [ { - "name": "Charge", + "name": "Iridescence", "entries": [ - "If the hodag moves at least 10 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 5 ({@damage 2d4}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." + "The irid sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The light can be any color the irid desires. The irid can create or suppress the light as a bonus action." ] }, { - "name": "Improved Critical", + "name": "Magic Resistance.", "entries": [ - "The hodag's teeth, claws, horns, and tail spikes are extra sharp. These weapon attacks score a critical hit on a roll of 19 or 20." + "The irid has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Keen Hearing and Smell", + "name": "Photographic Memory.", "entries": [ - "The hodag has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "The irid can perfectly recall anything it has seen or heard in the last month." ] } ], - "damageTags": [ - "P", - "S", - "T" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Charge", - "Keen Senses" - ], "action": [ { "name": "Multiattack", "entries": [ - "The hodag makes three melee attacks, but can use its bite and horn attacks only once each." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "The irid uses its Gossip. It then uses its Iridescent Blast once." ] }, { - "name": "Tail", + "name": "Iridescent Blast", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}7 ({@damage 2d6}) radiant damage." ] }, { - "name": "Horns", + "name": "Gossip", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." + "The irid spouts gossip and exaggerated truths about a target it can see within 30 feet. If the target is hostile, it must succeed on a {@dc 13} Charisma saving throw or have disadvantage on its next attack roll. If the target is friendly, it has advantage on its next attack roll." ] }, { - "name": "Territorial Display {@recharge 6}", + "name": "Invisibility", "entries": [ - "The hodag rears and stomps on the ground then roars a territorial challenge. Each creature within 10 feet of the hodag must make a {@dc 14} Dexterity saving throw, taking 14 ({@damage 4d6}) thunder damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw by 5 or more is also knocked {@condition prone}." + "The irid magically turns {@condition invisible} until it attacks or uses Gossip, or until its concentration ends (as if concentrating on a spell). Any equipment the irid wears or carries is {@condition invisible} with it." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hodag%20%28Token%29.png", "fluff": { "entries": [ { @@ -42073,29 +40004,22 @@ { "type": "quote", "entries": [ - "A creature covered in green and brown fur with a horned, frogshaped head and spikes running along its back and tail stalks forward, its fanged face twisted in a leering grin." - ] - }, - "Hodags are carnivorous nocturnal predators that stalk temperate forests, hills, and plains.", - { - "type": "entries", - "name": "Taste for Domestic Life", - "entries": [ - "While fierce, hodags prefer to kill easy prey. Many stalk the lands outside farms, villages, and even small cities, attacking livestock, pets, and travelers. Hodags have been known to break down the doors of houses, barns, and other buildings to get at prey inside." + "The tiny winged humanoid zipped by in a flurry of ever-changing colors, eager to deliver its message." ] }, + "Irids are said to be born of celestial light filtered through earthly rain. These small manifestations of rainbows bear similarities in appearance and mission to their elevated cousins, but they take little interest in angelic ideals.", { "type": "entries", - "name": "Solo Hunters until Mating", + "name": "Mischievous Messengers", "entries": [ - "Hodags are generally solitary creatures with large territories. Babies are abandoned by their mothers after birth. There is an exception for one week each year in spring just after the end of winter. Hodags within several hundred miles instinctually gather in a prey-filled area, which never seems to be the same place twice. The hodags gorge on as much food as possible and engage in mating rituals. When the week is over, the hodags disperse, returning to their territories." + "While angels are known for bringing messages and truth to mortals from the gods, irids prefer to bring gossip and embellished truths. They follow their own ideals of beauty and excitement, disregarding their angelic cousins' insistence on goodness and truth. Irids delight in sneaking around, listening for gossip or revealed secrets, then invisibly whispering exaggerations of in the ears of those who will help spread such gossip." ] }, { "type": "entries", - "name": "Impossible to Train", + "name": "Colorful and Shallow", "entries": [ - "Hodags are born with strong predator instincts, which helps the young survive after being left by their mothers. Many believe this same instinct makes hodags impossible to train, but such claims only make them more valuable targets for those who collect exotic pets." + "Irids are iridescent, changing the color of the light they shed throughout the day. They are drawn to the brightest colors the world has to offer. To them, evil is synonymous with ugliness, and they resist fighting or hurting anything they find beautiful. This tendency has led more than one irid to fall to the predations and charms of {@creature Rhopalocerex|ToB2} and his minions." ] } ] @@ -42108,72 +40032,76 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hodag.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Irid.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Irid%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "TP" + ], + "damageTags": [ + "R" + ], + "miscTags": [ + "AOE" + ], "savingThrowForced": [ - "dexterity", - "strength" + "charisma" ] }, { - "name": "Hongaek", + "name": "Jack of Strings", "source": "ToB2", - "page": 201, + "page": 218, "size": [ - "L" - ], - "environment": [ - "planar" + "M" ], - "type": "elemental", + "type": "fey", "alignment": [ - "N", - "E" + "C", + "N" ], "ac": [ - 15 + 14 ], "hp": { - "average": 105, - "formula": "14d10 + 28" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 + "walk": 30 + }, + "str": 14, + "dex": 19, + "con": 17, + "int": 15, + "wis": 14, + "cha": 20, + "save": { + "dex": "+7" }, - "str": 5, - "dex": 20, - "con": 14, - "int": 12, - "wis": 15, - "cha": 13, "skill": { - "medicine": "+5", - "perception": "+5", - "stealth": "+8" + "acrobatics": "+10", + "performance": "+8", + "sleight of hand": "+7" }, - "passive": 15, "senses": [ - "blindsight 90 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "vulnerable": [ - "fire" + "darkvision 60 ft." ], + "passive": 12, "resist": [ - "lightning", - "thunder", { - "note": "from nonmagical attacks", + "note": "from nonmagical weapons not made with cold iron weapons", "resist": [ "bludgeoning", "piercing", @@ -42182,106 +40110,57 @@ "cond": true } ], - "immune": [ - "poison" - ], "conditionImmune": [ - "blinded", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" + "charmed", + "frightened" ], "languages": [ - "Auran", "Common", - "Deep Speech" - ], - "languageTags": [ - "AU", - "C", - "DS" + "Sylvan", + "Umbral" ], - "cr": "8", + "cr": "5", "trait": [ { - "name": "Exacerbate Affliction", - "entries": [ - "The hongaek has advantage on attack rolls against a creature that is suffering from a disease or that has the poisoned condition." - ] - }, - { - "name": "Gas Form", - "entries": [ - "The hongaek can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing, but it can't move through water or other liquids." - ] - }, - { - "name": "Prolong Affliction", + "name": "Magic Resistance", "entries": [ - "Each creature within 30 feet of the hongaek that is suffering a disease or that has the {@condition poisoned} condition has disadvantage on saving throws against the disease or poison afflicting it. In addition, the hongaek can pinpoint the location of such creatures within 30 feet of it." - ] - } - ], - "damageTags": [ - "I" - ], - "conditionInflict": [ - "poisoned" - ], - "spellcasting": [ - { - "name": "Innate Spellcasting (1/Day)", - "ability": "cha", - "headerEntries": [ - "The hongaek can innately cast {@spell contagion}, requiring no material components. Its innate spellcasting ability is {@footnote Charisma|Spell save {@dc 12}.}." - ], - "daily": { - "1": [ - "{@spell contagion}" - ] - }, - "hidden": [ - "daily" + "The jack of strings has advantage on saving throws against spells and other magical effects." ] } ], - "spellcastingTags": [ - "I" - ], "action": [ { "name": "Multiattack", "entries": [ - "The hongaek makes two attacks with its vaporous tentacles." + "The jack of strings makes two mocking slap attacks." ] }, { - "name": "Vaporous Tentacle", + "name": "Mocking Slap.", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}18 ({@damage 4d8}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 3 ({@damage 1d6}) psychic damage." ] }, { - "name": "Invisibility", + "name": "Animate Puppet", "entries": [ - "The hongaek magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the hongaek wears or carries is {@condition invisible} with it." + "The jack of strings animates up to three wooden puppets it can see within 60 feet of it. This works like the {@spell animate objects} spell, except the wooden puppet uses the statistics of a {@creature animated object (small)|phb|Small object}, regardless of the puppet's actual size. The jack can have no more than five puppets animated at one time." + ] + }, + { + "name": "Puppet Link", + "entries": [ + "One humanoid or beast the jack of strings can see within 60 feet of it must succeed on a {@dc 15} Wisdom saving throw or become magically linked to the jack's marionette. This link appears as a barely perceptible string between the jack's marionette and the target. A linked creature can repeat the saving throw at the end of each of its turns, ending the link on a success.", + "While a target is linked, the jack of strings can use its reaction at the start of the target's turn to control the linked target. The jack of strings can make the target move, manipulate objects, attack, or take other purely physical actions. The jack can't make the target cast spells. While controlled, the target moves awkwardly and has disadvantage on attack rolls and ability checks. If the target receives a suicidal command from the jack of strings, it can repeat the saving throw, ending the effect on a success.", + "The jack of strings can have only one target linked at a time. If it links another, the effect on the previous target ends. If a creature dies while linked to the jack's marionette, the creature's body becomes a wooden puppet that resembles the creature." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "environment": [ + "farmland", + "forest", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hongaek%20%28Token%29.png", "fluff": { "entries": [ { @@ -42293,28 +40172,28 @@ { "type": "quote", "entries": [ - "A faint disturbance signifies the presence of something terrible and evil\u2014an unnatural miasma. Suddenly, the hazy air coalesces into a mass of greenish fog with multiple red eyes and a dozen vaporous tentacles." + "Clad in fine clothes of black and red, the tall, slim figure steps forward. With a clawed hand grasping a crossbar, it makes its eyeless marionette dance. A chuckle of cruel delight escapes its fanged maw as a nearby observer suddenly rises and spasmodically mimics the dance." ] }, { "type": "entries", - "name": "Harbingers of Pestilence", + "name": "Court Entertainers and Punishers", "entries": [ - "The hongaek is an elemental creature from the most stagnant and fouled regions of the Elemental Plane of Air. Its mere presence serves to strengthen and empower diseases and poisons in its proximity. Hongaeks typically arrive on the Material Plane through planar portals in areas where pestilence and famine are rampant, but they are occasionally summoned by death cults or by those who venerate gods of plague or poison." + "A jack of strings uses its collection of marionettes to amuse shadow fey courts. It is adept at tailoring its performances to the crowd, switching effortlessly between charming plays, ribald performances, satirical pantomimes, and terrifying tales. During these performances, the jack of strings can take control of a creature in the audience to enact justice in the form of humiliation, torture, or even death. The jack is sometimes hired by fey nobility to enact such justice on rivals." ] }, { "type": "entries", - "name": "Elemental Hatred", + "name": "Uncanny Valley", "entries": [ - "Hongaeks are thoroughly evil and hate land-dwelling lifeforms like humans and elves. They detest other elemental creatures just as much, and battles between them are not uncommon where their territories on the planes meet." + "The jack of strings takes control of its victims by establishing a link between the victim and one of its marionettes. When it establishes the link, the marionette becomes lifelike while the jack's victim takes on a wooden appearance. The puppet gains the victim's eyes, which disappear from the victim's face." ] }, { "type": "entries", - "name": "Elemental Nature", + "name": "Masters of Puppets", "entries": [ - "The hongaek doesn't require air, food, drink, or sleep." + "Jacks of strings have several marionettes at their disposal. Aside from the first, which it painstakingly crafts itself, the jack's puppets derive from victims who perish while linked to the jack's puppet. Jacks harvest their prey in the mortal realm under the guise of a traveling entertainer and typically target people who won't be missed." ] } ] @@ -42327,31 +40206,47 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hongaek.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Jack%20of%20Strings.webp" } } ] }, - "savingThrowForced": [ - "constitution" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Jack%20of%20Strings%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" ], - "savingThrowForcedSpell": [ - "constitution" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH", + "S" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "wisdom" ] }, { - "name": "Hooden Horse", + "name": "Kachlian", "source": "ToB2", - "page": 202, + "page": 219, "size": [ - "M" - ], - "environment": [ - "urban" + "H" ], - "type": "undead", + "type": "aberration", "alignment": [ - "L", + "N", "E" ], "ac": [ @@ -42359,101 +40254,119 @@ "from": [ "natural armor" ], - "ac": 14 + "ac": 16 } ], "hp": { - "average": 117, - "formula": "18d8 + 36" + "average": 157, + "formula": "15d12 + 60" }, "speed": { - "walk": 30 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 }, "str": 18, - "dex": 14, - "con": 14, - "int": 12, + "dex": 10, + "con": 19, + "int": 16, "wis": 15, - "cha": 19, - "skill": { - "perception": "+5" - }, - "passive": 15, + "cha": 9, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "vulnerable": [ - "fire" + "darkvision 120 ft." ], + "passive": 12, "resist": [ - "psychic" - ], - "immune": [ - "necrotic", - "poison" + "bludgeoning" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "stunned", + "paralyzed", + "prone" ], "languages": [ - "the languages spoken in the village where it was created" + "Deep Speech", + "Undercommon" ], - "cr": "6", - "trait": [ + "cr": "8", + "spellcasting": [ { - "name": "Harvest Life", - "entries": [ - "When the hooden horse reduces a creature to 0 hp, the hooden horse regains 10 ({@damage 3d6}) hp." - ] - }, + "name": "Spellcasting", + "headerEntries": [ + "Spellcasting. The kachlian is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The kachlian has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell chill touch}", + "{@spell minor illusion}", + "{@spell ray of frost}", + "{@spell shocking grasp}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell detect magic}", + "{@spell tasha's hideous laughter|phb|hideous laughter}", + "{@spell identify}", + "{@spell magic missile}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blindness/deafness}", + "{@spell darkness}", + "{@spell see invisibility}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell counterspell}", + "{@spell slow}" + ] + }, + "4": { + "slots": 1, + "spells": [ + "{@spell confusion}" + ] + } + }, + "ability": "int", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Seek Wrongdoer", + "name": "Consume Soul", "entries": [ - "The hooden horse automatically knows the general direction to the nearest surviving perpetrator of the crime that provoked its creation." + "A creature slain by the kachlian can't be restored to life unless the kachlian is killed within 24 hours of slaying the creature. After 24 hours, the soul becomes part of the kachlian, and the creature can be restored only with a {@spell wish} spell." ] } ], - "damageTags": [ - "N", - "Y" - ], - "conditionInflict": [ - "charmed" - ], "action": [ { "name": "Multiattack", "entries": [ - "The hooden horse makes two blade of retribution attacks." - ] - }, - { - "name": "Blade of Retribution", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) necrotic damage, and the target must make a {@dc 13} Wisdom saving throw, taking 14 ({@damage 4d6}) psychic damage on a failed save, or half as much damage on a successful one. If the target is a perpetrator of the crime that provoked the hooden horse's creation, it has disadvantage on this saving throw." + "The kachlian makes three attacks with its tentacles." ] }, { - "name": "Call to Judgement", + "name": "Tentacle", "entries": [ - "The hooden horse points at a being it can see and demands that the creature submit to justice. The target must succeed on a {@dc 15} Charisma saving throw or be {@condition charmed} for 1 minute. If the {@condition charmed} target is more than 5 feet away from the hooden horse, the target must take the {@action Dash} action on its turn to move toward the hooden horse by the most direct route. It doesn't avoid {@action opportunity attack|phb|opportunity attacks}, but, before moving into damaging terrain, such as lava or a pit, the target can repeat the saving throw. The creature can also repeat the saving throw at the end of each of its turns or whenever it takes damage from the hooden horse. If a creature's saving throw is successful, the effect ends on it.", - "The hooden horse can have only one target {@condition charmed} at a time. If it charms another, the effect on the previous target ends." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}17 ({@damage 3d8 + 4}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 16}). The kachlian has three tentacles, each of which can grapple only one target." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hooden%20Horse%20%28Token%29.png", "fluff": { "entries": [ { @@ -42465,35 +40378,28 @@ { "type": "quote", "entries": [ - "The creature stands amid a baying crowd, swathed in rags topped by a horse's skull. It brandishes a halberd made of shadow and hisses, \"Come forth and be judged!\"" - ] - }, - { - "type": "entries", - "name": "Strange Great Sins", - "entries": [ - "In small villages on a festival eve, one villager plays the village's \"sin eater.\" Bearing a horse's skull on a pole and covered by a draping of tattered skins, the sin eater goes door to door with its crew, seeking payment for the householders' wrongs. The payment usually takes the form of alcohol. As the evening wanes, a drunken procession staggers toward the tavern behind the sin eater. Dark tales relate how, where a terrible wrong has gone unpunished and unpaid, such folk rituals can go awry. The unfortunate sin eater, overwhelmed by a spirit of vengeance, melds with the skull to become a ghastly undead being bent on retribution, a hooden horse." + "This floating creature has numerous writhing tentacles protruding from a body that is hidden inside an enormous shell. The colors of its body shift slowly between grays, greens, and even deep purples." ] }, { "type": "entries", - "name": "The Madness of The Crowd", + "name": "Otherborn", "entries": [ - "If the sin eater has drunken hangers-on when it is transformed, the mob also becomes filled with vengeful spite and swarms around the hooden horse, assaulting any who interfere. When this occurs, use the statistics of a {@creature bar brawl|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) that follows the hooden horse, helping it seek its vengeance." + "Kachlians form in the space between spaces, birthed where madness prevails. They find their way to the darkened caverns beneath the ground through portals of chaos and darkness\u2014breaches in the fabric of reality caused by concentrations of turmoil, despair, and insanity. They are no strangers to the plateaus of Leng, and its denizens give wandering kachlians a wide berth." ] }, { "type": "entries", - "name": "Retributive Rampage", + "name": "Eater of Souls", "entries": [ - "The hooden horse attacks only those it perceives as sinful or those who attack it. Even if defeated, it reforms a year later if any perpetrators of the original crime remain alive and unpunished, though it need not be the hooden horse itself that dispenses this justice." + "The kachlian consumes the souls of creatures, preferring intelligent and enlightened prey. When it consumes a creature, the creature's soul is torn to pieces. The kachlian absorbs the parts it considers valuable into its own being and discards the rest. These partial souls often combine into a twisted amalgam of spirits called a chimeric phantom. Despite the pain of their tormented creation and existence, chimeric phantoms often remain near the kachlian who created them, providing protection and limited companionship." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "At Home Everywhere", "entries": [ - "The hooden horse doesn't require air, food, drink, or sleep." + "Kachlians carry great shells on their backs, remains of unknown creatures from the kachlians' home plane. The interior of each shell has a pocket of extra-dimensional space that holds the kachlian's belongings. The older and more powerful the kachlian, the larger this extra-dimensional space. It is said some ancient kachlians have shells which contain several rooms filled with centuries of wealth. When a kachlian is slain, any creature can access the extra-dimensional space inside the shell; however, the space gradually fades over one month. An object in the extra-dimensional space when it fades is destroyed. A creature in the extra-dimensional space when it fades is deposited in a random location on the Astral Plane." ] } ] @@ -42506,127 +40412,164 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hooden%20Horse.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kachlian.webp" } } ] }, - "savingThrowForced": [ - "charisma", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kachlian%20%28Token%29.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "DS", + "U" + ], + "damageTags": [ + "B" + ], + "damageTagsSpell": [ + "C", + "L", + "N", + "O" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], + "conditionInflictSpell": [ + "blinded", + "incapacitated", + "prone", + "unconscious" + ], + "savingThrowForcedSpell": [ + "constitution", "wisdom" ] }, { - "name": "Huecambra", + "name": "Kamaitachi", "source": "ToB2", - "page": 203, + "page": 220, "size": [ - "L" - ], - "environment": [ - "forest", - "swamp" + "S" ], - "type": "monstrosity", + "type": { + "tags": [ + "shapechanger" + ], + "type": "monstrosity" + }, "alignment": [ - "U" + "C", + "N" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 17 - } + 14 ], "hp": { - "average": 136, - "formula": "13d10 + 65" + "average": 84, + "formula": "13d6 + 39" }, "speed": { - "swim": 30, - "walk": 40 - }, - "str": 18, - "dex": 12, - "con": 20, - "int": 8, - "wis": 13, - "cha": 17, - "save": { - "con": "+8" + "climb": 15, + "walk": 30 }, + "str": 12, + "dex": 19, + "con": 16, + "int": 9, + "wis": 12, + "cha": 13, "skill": { - "perception": "+4", - "stealth": "+4" + "acrobatics": "+6", + "intimidation": "+3", + "stealth": "+6" }, - "passive": 14, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "immune": [ - "poison", - "thunder" - ], - "conditionImmune": [ - "charmed", - "petrified", - "poisoned" - ], - "cr": "8", - "damageTags": [ - "P", - "T", - "S", - "B" + "passive": 11, + "resist": [ + "cold" ], - "conditionInflict": [ - "stunned" + "languages": [ + "understands Common and Sylvan but can't speak" ], - "action": [ + "cr": "5", + "trait": [ { - "name": "Multiattack", + "name": "Air Form (Wintry Swirl Form Only)", "entries": [ - "The huecambra makes three attacks: one with its bite, one with its claw, and one with its tail." + "The kamaitachi can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Bite", + "name": "Concealing Snow (True Form Only)", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw or become cursed. While cursed, the creature grows gem-like growths across its body. When the cursed creature takes damage that isn't poison or psychic, it and each creature within 5 feet of it must succeed on a {@dc 16} Constitution saving throw or take 7 ({@damage 2d6}) thunder damage. This damage doesn't trigger further explosions. The curse lasts until it is lifted by a {@spell remove curse} spell or similar magic." + "As a bonus action, the kamaitachi sheathes itself in blowing ice and snow, causing attack rolls against it to have disadvantage. The kamaitachi can use this trait only if it is in snowy terrain." ] }, { - "name": "Claw", + "name": "Flyby (Wintry Swirl Form Only)", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage." + "The kamaitachi doesn't provoke {@action opportunity attack|phb|opportunity attacks} when it flies out of an enemy's reach." ] }, { - "name": "Tail", + "name": "Keen Smell", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." + "The kamaitachi has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Gem Explosion {@recharge 6}", + "name": "Shapechanger", "entries": [ - "The huecambra causes some of the gem-like nodules on its body to detonate. Each creature within 20 feet of the huecambra must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 24 ({@damage 7d6}) thunder damage and is {@condition stunned} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition stunned}. A creature cursed by the huecambra's bite has disadvantage on this saving throw." + "The kamaitachi can use its action to polymorph into a swirl of wintry weather. It can revert back to its true form as a bonus action. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form when it dies. While a wintry swirl, it has a flying speed of 40 feet, immunity to the {@condition grappled}, {@condition petrified}, {@condition prone}, and {@condition restrained} conditions, and resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks." + ] + }, + { + "name": "Snow Devil (Wintry Swirl Form Only)", + "entries": [ + "Until it attacks or uses Wintry Assault, the kamaitachi is indistinguishable from a natural swirl of snow unless a creature succeeds on a {@dc 15} Intelligence ({@skill Investigation}) check." ] } ], - "actionTags": [ - "Multiattack" + "action": [ + { + "name": "Multiattack", + "entries": [ + "The kamaitachi makes two sickle paw attacks." + ] + }, + { + "name": "Sickle Paw (True Form Only)", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}18 ({@damage 4d6 + 4}) slashing damage." + ] + }, + { + "name": "Wintry Assault (Wintry Swirl Form Only)", + "entries": [ + "Each creature in the kamaitachi's space must make a {@dc 15} Dexterity saving throw. On a failure, the creature takes 9 ({@damage 2d8}) slashing damage plus 9 ({@damage 2d8}) cold damage and is {@condition blinded} until the end of its next turn. On a success, it takes half the damage and isn't {@condition blinded}." + ] + } ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Huecambra%20%28Token%29.png", "fluff": { "entries": [ { @@ -42638,21 +40581,28 @@ { "type": "quote", "entries": [ - "The squat newt's body is dappled gray and chocolate-brown and covered in colorful, wart-like gems, most prominently over its back and along its thick tail. It has long claws, a mouth full of needle-like fangs, and a gleam of intelligence in its multifaceted amber eyes." + "Despite having bony sickles for paws, this large weasel moves adroitly as snow and ice whip around it." ] }, { "type": "entries", - "name": "Mysterious Jungle Hunters", + "name": "Related to Wind Weasels", "entries": [ - "The huecambra is an unusual and rarely seen predator native to tropical jungles and swamps. It hides amid tall reeds or in murky stretches of water, covering itself in mud to hide the gleam of the gem-like growths covering its body. Basilisks, crocodiles, and venomous snakes are the favored prey of a huecambra, though it eats just about anything it can catch. While the true origin of the huecambra remains a mystery, the people of the jungles and swamps where the monster lives believe the creature to be born from the soul of a person overcome with greed and vanity." + "Kamaitachis derive from a family group of {@creature wind weasel|ccodex|wind weasels} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) that migrated and acclimated to far northern forests. As a result, they lost their connection to the fey, shrinking and devolving into more natural beasts. Their claws fused to become one large, sickle-like claw on each paw. They retain the wind weasels' jealousy of humanoids and aggressively attack intruders." ] }, { "type": "entries", - "name": "Gems with Teeth", + "name": "Stinging Winds", "entries": [ - "The huecambra is often hunted for its gem-like growths, which are useful in constructing magic items that protect their wearers from petrification and poison. The luster of the gems also inspires humanoids to hunt them, and brooches and necklaces of huecambra gems are popular items among the social elite of certain countries and city-states." + "Like their fey cousins, the kamaitachis can turn into a swirl of wind, but they incorporate ice and snow instead of leaves, chilling their victims. Even in their weasel forms, they surround themselves with wintry precipitation that obscures them from sight." + ] + }, + { + "type": "entries", + "name": "Summer Migrations", + "entries": [ + "Kamaitachis thrive for most of the year in arctic forests. Prior to summer, they migrate closer to the pole to stay in contact with frozen water, most of which disappears in their forests during the warmer weeks. Once snows begin to fall again, they return to their forests and relentlessly drive out creatures that moved in during their absence." ] } ] @@ -42665,192 +40615,134 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Huecambra.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kamaitachi.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kamaitachi%20%28Token%29.png", + "traitTags": [ + "Flyby", + "Keen Senses", + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "S" + ], + "damageTags": [ + "C", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "blinded" + ], "savingThrowForced": [ - "constitution", "dexterity" ] }, { - "name": "Huli Jing", + "name": "Kaveph", "source": "ToB2", - "page": 204, + "page": 225, "size": [ - "M" - ], - "environment": [ - "farmland", - "urban" + "H" ], - "type": { - "type": "fey", - "tags": [ - "shapechanger" - ] - }, + "type": "aberration", "alignment": [ - "N" + "N", + "E" ], "ac": [ - 14 + { + "from": [ + "natural armor" + ], + "ac": 16 + } ], "hp": { - "average": 130, - "formula": "20d8 + 40" + "average": 136, + "formula": "13d12 + 52" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 15, - "dex": 18, - "con": 14, - "int": 16, - "wis": 16, - "cha": 20, + "str": 21, + "dex": 13, + "con": 18, + "int": 8, + "wis": 10, + "cha": 7, "save": { - "wis": "+7", - "cha": "+9" - }, - "skill": { - "perception": "+11", - "persuasion": "+9" + "dex": "+4", + "con": "+7" }, - "passive": 21, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "blindsight 90 ft. (blind beyond this radius)" ], + "passive": 10, "resist": [ - { - "note": "from nonmagical attacks not made with cold iron weapons", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" + "cold" ], - "conditionImmune": [ - "charmed", - "poisoned" + "vulnerable": [ + "radiant" ], "languages": [ - "Common", - "Elvish", - "Sylvan" - ], - "languageTags": [ - "C", - "E", - "S" + "Void Speech" ], - "cr": "9", + "cr": "6", "trait": [ { - "name": "Shapechanger", + "name": "Rampage", "entries": [ - "The huli jing can use its action to polymorph into a Medium female human of unearthly beauty, or back into its true, nine-tailed fox form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies." + "When the kaveph reduces a creature to 0 hp with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a smash attack." ] } ], - "damageTags": [ - "P", - "Y" - ], - "traitTags": [ - "Shapechanger" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The huli jing's innate spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It can innately cast the following spells, requiring no material components." - ], - "will": [ - "{@spell charm person}", - "{@spell invisibility} (self only)", - "{@spell major image}" - ], - "daily": { - "2e": [ - "{@spell bestow curse}", - "{@spell confusion}" - ], - "1e": [ - "{@spell divination}", - "{@spell modify memory}" - ], - "3e": [ - "{@spell cure wounds}", - "{@spell disguise self}", - "{@spell fear}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "charmed", - "frightened", - "incapacitated", - "invisible" - ], "action": [ { "name": "Multiattack", "entries": [ - "In fox form, the huli jing uses Curse of Luck then makes two bite attacks. In humanoid form, it uses Curse of Luck then makes three jade dagger attacks." - ] - }, - { - "name": "Bite (True Form Only)", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 14 ({@damage 4d6}) psychic damage." + "The kaveph makes two smash attacks." ] }, { - "name": "Jade Dagger (Humanoid Form Only)", + "name": "Smash", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage plus 7 ({@damage 2d6}) psychic damage." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage, and the target must succeed on a {@dc 15} Strength saving throw or be pushed up to 10 feet away from the kaveph." ] }, { - "name": "Curse of Luck", + "name": "Rock", "entries": [ - "Each creature of the huli jing's choice within 60 feet of it and aware of it must succeed on a {@dc 16} Wisdom saving throw or have disadvantage on attack rolls and saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the huli jing's Curse of Luck for the next 24 hours.", - "Alternatively, the huli jing can choose up to three willing creatures within 60 feet of it. Each target has advantage on attack rolls and saving throws for 1 minute." + "{@atk rw} {@hit +8} to hit, range 30/120 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage." ] - }, + } + ], + "reaction": [ { - "name": "Draining Glance {@recharge 5}", + "name": "Revenge", "entries": [ - "The huli jing draws sustenance from the psyches of living creatures in a 30-foot cone. Each creature in the area that isn't a construct or an undead must make a {@dc 16} Wisdom saving throw, taking 28 ({@damage 8d6}) psychic damage on a failed save, or half as much damage on a successful one. The huli jing regains hp equal to the single highest amount of psychic damage dealt." + "When a kaveph is dealt 20 damage or more by a single attack and survives, it can make a smash attack against the attacker." ] } ], - "actionTags": [ - "Multiattack" + "environment": [ + "planar", + "underdark" ], - "miscTags": [ - "AOE", - "MW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Huli%20Jing%20%28Token%29.png", "fluff": { "entries": [ { @@ -42862,28 +40754,21 @@ { "type": "quote", "entries": [ - "A woman of unearthly beauty smiles behind her ornamental fan before suddenly transforming into a brilliantly white fox with nine tails." - ] - }, - { - "type": "entries", - "name": "Canine Animosity", - "entries": [ - "Dogs are not fooled by the huli jing's deceptions. No matter how a huli jing tries to hide its true nature, it can't hide its fox scent from dogs." + "This massive purple creature, with legs like tree trunks and a pair of enormous arms, shakes the ground with its footsteps. Its eyeless head is bulbous, with an elongated mouth that is almost snout-like." ] }, { "type": "entries", - "name": "Energy Feeders", + "name": "Allies of the Ghasts of Leng", "entries": [ - "The huli jing possess great powers as long as they absorb sufficient energy, most often derived from moonlight or sunshine. This is but a trickle, however, compared to the life-force of mortals. Huli jing use their shapechanging to live among humans, secretly feeding off the populace or from willing allies, exchanging life energy for the fey's aid." + "The kaveph are massive creatures that originate from the lightless underground of the Plateau of Leng. They are usually found in the company of the {@creature greater ghast of leng|ToB2|greater ghasts of Leng}, acting as powerful allies as the greater ghasts try to overtake prey. The kaveph are seen as expendable by the ghasts of Leng, and they are often sent in first to try and soften up more powerful enemies before the ghasts swarm in to devour them." ] }, { "type": "entries", - "name": "Symbols of Luck or Curses", + "name": "Alien Ecology", "entries": [ - "The huli jing are neither good nor evil but act according to their individual natures. Some walk among the mortal races, their aid and kindness spreading tales of the huli jing's auspicious benevolence. Others seek to confuse, trick, or harm mortals, and their malicious cruelty gives rise to stories of the huli jing as malevolent omens." + "Like most of the creatures from the Plateau of Leng, the kaveph have an alien intelligence that is difficult to understand or study. When not serving the {@creature ghast of Leng|CCodex|ghasts of Leng} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), they seem to follow no leader, and their interactions with one another are puzzling and often violent. At one moment they might coexist with others in peace, then\u2014often for incomprehensible reasons\u2014they lash out against each other in some sort of mindless blood frenzy until only one of them stands. Those that survive to regroup go on as if the fight never happened. This blood frenzy might be directed at other members of a family, members of outside groups, or even hunting parties. They do not seem to exhibit this behavior when under the guidance of the ghasts of Leng." ] } ] @@ -42896,123 +40781,166 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Huli%20Jing.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kaveph.webp" } } ] }, - "damageTagsSpell": [ - "N" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kaveph%20%28Token%29.png", + "traitTags": [ + "Rampage" ], - "savingThrowForced": [ - "wisdom" + "senseTags": [ + "B" ], - "savingThrowForcedSpell": [ - "wisdom" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ], + "savingThrowForced": [ + "strength" ] }, { - "name": "Husk", + "name": "Keelbreaker Crab", "source": "ToB2", - "page": 205, + "page": 226, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "H" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], "ac": [ - 9 + { + "from": [ + "natural armo" + ], + "ac": 16 + } ], "hp": { - "average": 19, - "formula": "3d8 + 6" + "average": 157, + "formula": "15d12 + 60" }, "speed": { - "walk": 30 + "swim": 40, + "walk": 40 + }, + "str": 19, + "dex": 10, + "con": 18, + "int": 3, + "wis": 12, + "cha": 10, + "skill": { + "perception": "+5", + "stealth": "+4" }, - "str": 14, - "dex": 8, - "con": 14, - "int": 5, - "wis": 7, - "cha": 5, - "passive": 8, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "understands all languages it knew in life but can't speak" - ], - "languageTags": [ - "CS", - "LF" + "blindsight 60 ft." ], - "cr": "1/2", + "passive": 15, + "cr": "9", "trait": [ { - "name": "Amorphous", + "name": "Amphibious", "entries": [ - "The husk can move through a space as narrow as 1 inch wide without squeezing." + "The crab can breathe air and water" ] }, { - "name": "Damage Transfer", + "name": "Living Figureheads", "entries": [ - "While it is grappling a creature, the husk takes only half the damage dealt to it, and the creature {@condition grappled} by the husk takes the other half." + "Three magical figureheads adorn the crab's back. While at least one figurehead remains intact, the crab has advantage on Wisdom ({@skill Perception}) checks and can use its Wail.", + "Each figurehead is an object with AC 15, 20 hp, resistance to bludgeoning and piercing damage, and immunity to poison and psychic damage. If all the figureheads are reduced to 0 hp, the keelbreaker crab can't use its Wail action. Damaging a figurehead does not harm the crab." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The crab deals double damage to objects and structures." ] } ], - "conditionInflict": [ - "grappled", - "restrained", - "blinded" - ], - "traitTags": [ - "Amorphous" - ], - "damageTags": [ - "B" - ], "action": [ { - "name": "Smother", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one Medium or smaller creature. {@h}The creature is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, {@condition blinded}, and at risk of suffocating, and the husk can't smother another target. In addition, at the start of each of the target's turns, the target takes 5 ({@damage 1d6 + 2}) bludgeoning" + "The crab can use its Wail. It then makes two pincer attacks" + ] + }, + { + "name": "Pincer", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}17 ({@damage 3d8 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}) if it is a Large or smaller creature. The crab has two claws, each of which can grapple only one target." + ] + }, + { + "name": "Wail", + "entries": [ + "As long as at least one if its living figureheads remains intact, the keelbreaker crab can cause the figurehead to wail. Roll a {@dice d6} and consult the following table to determine the wail.", + { + "type": "table", + "colLabels": [ + "d6", + "Wail" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1\u20132", + { + "type": "entries", + "name": "Frightening Wail", + "entries": [ + "Each creature within 60 feet who can hear the crab must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the keelbreaker crab's Frightening Wail for the next 24 hours." + ] + } + ], + [ + "3\u20134", + { + "type": "entries", + "name": "Maddening Wail", + "entries": [ + "Each creature within 60 feet who can hear the crab must succeed on a {@dc 16} Wisdom saving throw or take 18 ({@damage 4d8}) psychic damage." + ] + } + ], + [ + "5\u20136", + { + "type": "entries", + "name": "Stunning Wail", + "entries": [ + "Each creature within 60 feet who can hear the crab must make a {@dc 16} Constitution saving throw. On a failure, a creature takes 9 ({@damage 2d8}) thunder damage and is {@condition stunned} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition stunned}." + ] + } + ] + ] + } ] } ], - "miscTags": [ - "MW" + "environment": [ + "coastal", + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Husk%20%28Token%29.png", "fluff": { "entries": [ { @@ -43024,22 +40952,15 @@ { "type": "quote", "entries": [ - "A grotesque human body moves like jelly. Its split-open front reveals the creature has no bones." - ] - }, - "Husks are the opposite of {@creature skeleton|mm|skeletons}: undead made entirely from tissue.", - { - "type": "entries", - "name": "Waste Not", - "entries": [ - "Powerful necromancers create husks from the leftovers of corpses used to animate skeletons. The creation of husks and skeletons at the same time allows a necromancer to create two undead with a single corpse." + "Three figureheads rise from the tattered sails and anchor chain that drape the crab's carapace. As the behemoth clacks its claws, the maidens depicted on the figureheads begin to wail." ] }, + "Few monsters strike more fear into the hearts of sailors than the keelbreaker crab. These enormous crustaceans prey on ships caught in shallow water and decorate their shells with the wreckage left behind. Keelbreaker crabs are drawn to ships carrying magical cargo, as well as to the enchanted, living figureheads that often adorn such vessels.", { "type": "entries", - "name": "Undead Nature", + "name": "Living Figureheads", "entries": [ - "A husk doesn't require air, food, drink, or sleep." + "The wails of a keelbreaker's figureheads drive most who hear them mad. However, a figurehead recovered intact from a crab might be convinced to reveal the location of a hidden treasure or even chart a course to the native harbor of the ship it formerly adorned." ] } ] @@ -43052,120 +40973,139 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Husk.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Keelbreaker%20Crab.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Keelbreaker%20Crab%20%28Token%29.png", + "traitTags": [ + "Amphibious", + "Siege Monster" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "T", + "Y" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "grappled", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ] }, { - "name": "Giant Husk", + "name": "Kelp Drake", "source": "ToB2", - "page": 205, + "page": 124, "size": [ - "H" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "M" ], - "type": "undead", + "type": "dragon", "alignment": [ - "C", + "N", "E" ], "ac": [ - 9 + { + "from": [ + "natural armor" + ], + "ac": 15 + } ], "hp": { - "average": 76, - "formula": "8d12 + 24" + "average": 60, + "formula": "8d8 + 24" }, "speed": { - "walk": 40 + "swim": 50, + "walk": 20 }, - "str": 19, - "dex": 8, + "str": 18, + "dex": 14, "con": 16, - "int": 5, - "wis": 7, - "cha": 5, - "passive": 8, + "int": 7, + "wis": 12, + "cha": 10, + "skill": { + "athletics": "+6", + "perception": "+3", + "stealth": "+4" + }, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 13, "languages": [ - "understands all languages it knew in life but can't speak" - ], - "languageTags": [ - "CS", - "LF" + "Draconic" ], - "cr": "7", + "cr": "3", "trait": [ { - "name": "Amorphous", + "name": "Aggressive", "entries": [ - "The husk can move through a space as narrow as 1 inch wide without squeezing." + "As a bonus action, the drake can move up to its speed toward a hostile creature that it can see." ] }, { - "name": "Damage Transfer", + "name": "Limited Amphibiousness", "entries": [ - "While it is grappling a creature, the husk takes only half the damage dealt to it, and all creatures {@condition grappled} by the husk take the other half split evenly." + "The drake can breathe air and water, but it needs to be submerged at least once every 6 hours to avoid suffocation." ] } ], - "conditionInflict": [ - "grappled", - "restrained", - "blinded" - ], - "traitTags": [ - "Amorphous" - ], "action": [ { "name": "Multiattack", "entries": [ - "The husk makes two attacks." + "The drake makes one bite attack and one claw attack. If both attacks hit the same target, the drake can use its Deathroll on the target." ] }, { - "name": "Smother", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one Huge or smaller creature. {@h}The creature is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, {@condition blinded}, and at risk of suffocating. In addition, at the start of each of the target's turns, the target takes 14 ({@damage 3d6 + 4}) bludgeoning damage. The husk can smother one Huge, two Large, or four Medium or smaller creatures at a time." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + ] + }, + { + "name": "Deathroll", + "entries": [ + "The kelp drake latches onto a Medium or smaller creature it can see within 5 feet of it and rolls itself and the target. The target must make a DC 13 Constitution saving throw. On a failure, the creature takes 7 ({@damage 2d6}) slashing damage and is {@condition stunned} until the end of its next turn. On a success, the creature takes half the damage and isn't {@condition stunned}. The kelp drake can use this action only if both itself and the target are immersed in water." + ] + }, + { + "name": "Binding Bile {@recharge 6}", + "entries": [ + "The drake forcibly vomits a long line of bile-coated kelp that unravels in a 30-foot-long, 5-foot-wide line. Each target in the area must make a {@dc 13} Dexterity saving throw. On a failure, a creature takes 14 ({@damage 4d6}) acid damage and is {@condition restrained} by kelp for 1 minute. On a success, a creature takes half the damage and isn't {@condition restrained}. A creature, including the target, can take its action to remove the kept by succeeding on a {@dc 13} Strength check. Alternatively, the kelp can be attacked and destroyed (AC 10; hp 3; immunity to bludgeoning, poison, and psychic damage)." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "coastal", + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Husk%20%28Token%29.png", "fluff": { "entries": [ { @@ -43177,22 +41117,21 @@ { "type": "quote", "entries": [ - "A grotesque human body moves like jelly. Its split-open front reveals the creature has no bones." + "The dragon surges through the water in a rippling mass of seaweed, flotsam, and hungry jaws." ] }, - "Husks are the opposite of {@creature skeleton|mm|skeletons}: undead made entirely from tissue.", { "type": "entries", - "name": "Waste Not", + "name": "Avarice and Opportunity", "entries": [ - "Powerful necromancers create husks from the leftovers of corpses used to animate skeletons. The creation of husks and skeletons at the same time allows a necromancer to create two undead with a single corpse." + "Scavengers driven by draconic instinct, kelp drakes have an eye for sunken treasure and easy food. They favor giant oysters, shipwrecked sailors, and unperceptive castaways. Never in one place for long, kelp drakes keep their hoards with them, bundled up in seaweed and scum. Tragically, they lack the intelligence to tell the difference between genuine treasure and pretty but worthless objects." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Drawn to Disaster", "entries": [ - "A husk doesn't require air, food, drink, or sleep." + "Kelp drakes instinctively trail along the wakes of larger oceanic creatures. After powerful monsters like {@creature ancient sea dragon|ToB|sea dragons} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), {@creature carnivorous ship|ToB2|carnivorous ships}, and even the mighty {@creature timingila|ToB2} destroy seafaring vessels and coastal settlements, a kelp drake surge soon follows. Kelp drakes prowl among the debris, even climbing up on floating derelicts to steal scraps and ambush survivors." ] } ] @@ -43205,190 +41144,132 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Giant%20Husk.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kelp%20Drake.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kelp%20Drake%20%28Token%29.png", + "traitTags": [ + "Aggressive" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DR" + ], "damageTags": [ - "B" + "A", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "restrained", + "stunned" + ], + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Hverhuldra", + "name": "Kelp Eel", "source": "ToB2", - "page": 206, + "page": 227, "size": [ - "S" - ], - "environment": [ - "arctic" + "H" ], - "type": "fey", + "type": "plant", "alignment": [ - "N", - "G" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 15 + "ac": 17 } ], "hp": { - "average": 120, - "formula": "16d6 + 64" + "average": 157, + "formula": "15d12 + 60" }, "speed": { - "swim": 30, - "walk": 30 + "swim": 50, + "walk": 10 }, - "str": 13, - "dex": 16, - "con": 18, - "int": 11, + "str": 18, + "dex": 14, + "con": 19, + "int": 3, "wis": 15, - "cha": 18, - "save": { - "dex": "+6", - "cha": "+7" - }, - "skill": { - "athletics": "+4", - "intimidation": "+7", - "nature": "+3", - "survival": "+5" - }, - "passive": 12, + "cha": 5, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "blindsight 90 ft. (blind beyond this radius)" ], + "passive": 12, "resist": [ - "cold" - ], - "immune": [ - "fire", - "poison" + "acid", + "bludgeoning", + "piercing" ], "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Aquan", - "Common", - "Sylvan" - ], - "languageTags": [ - "AQ", - "C", - "S" + "blinded", + "deafened", + "unconscious" ], - "cr": "6", + "cr": "10", "trait": [ { - "name": "Amphibious", + "name": "Disperse", "entries": [ - "The hverhuldra can breathe air and water." - ] - }, - { - "name": "Purify Water", - "entries": [ - "If the hverhuldra sits in a body of slow-flowing or standing water, such as a hot spring or a small creek, for at least 1 hour, the water becomes purified and rendered free of poison and disease. In slow-flowing water, this purification fades 1 hour after the hverhuldra leaves the water. In standing water, this purification lasts until a contaminant enters the water while the hverhuldra isn't in it." - ] - }, - { - "name": "Quick Rescue", - "entries": [ - "As a bonus action, the hverhuldra gives one willing creature within 60 feet of it the ability to breathe water for 1 minute." + "When the kelp eel is reduced to 0 hp, it disperses into its component kelp in a 30-foot cube. The area is difficult terrain for 1 hour. At the end of that hour, the kelp eel reforms, regaining half its hp and becoming active again. If more than half the kelp that comprises the dispersed kelp eel is removed from the water and dried, it can't reform and the creature is destroyed." ] }, { - "name": "Water Protection", + "name": "False Appearance", "entries": [ - "While the hverhuldra submerged in water, it has advantage on Dexterity ({@skill Stealth}) checks, and it has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. If it takes cold damage, this trait doesn't function until the end of its next turn." + "While the kelp eel remains motionless, it is indistinguishable from ordinary kelp" ] } ], - "damageTags": [ - "B", - "F" - ], - "conditionInflict": [ - "blinded" - ], - "traitTags": [ - "Amphibious" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The hverhuldra's innate spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell create or destroy water}", - "{@spell detect poison and disease}", - "{@spell purify food and drink}" - ], - "daily": { - "1e": [ - "{@spell blindness/deafness}", - "{@spell protection from poison}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "blinded", - "unconscious" - ], "action": [ { "name": "Multiattack", "entries": [ - "The hverhuldra makes two steaming fist attacks." + "The kelp eel makes two attacks with its kelp tendrils, uses Reel, and makes two attacks with its slam." ] }, { - "name": "Steaming Fist", + "name": "Slam", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one creature. {@h}31 ({@damage 6d8 + 4}) bludgeoning damage." ] }, { - "name": "Scalding Stream {@recharge 5}", + "name": "Kelp Tendril", "entries": [ - "The hverhuldra spits scalding water in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 15} Dexterity saving throw. On a failed save, the target takes 21 ({@damage 6d6}) fire damage and is {@condition blinded} for 1 minute. On a successful save, the target takes half the damage and isn't {@condition blinded}. A {@condition blinded} creature can make a {@dc 15} Constitution saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +8} to hit, reach 50 ft., one creature. {@h}The target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the kelp eel can't use the same kelp tendril on another target. In addition, at the start of the target's next turn, it begins to suffocate as the eel's grip crushes the breath out of it." ] - } - ], - "reaction": [ + }, { - "name": "Steam Cloud", + "name": "Reel", "entries": [ - "When the hverhuldra takes cold damage, it uses the steam from the impact of the cold on its body to magically create a cloud of steam centered on a point it can see within 60 feet of it. This cloud works like the {@spell fog cloud} spell, except the hverhuldra can dismiss it as a bonus action." + "The kelp eel pulls each creature grappled by it up to 25 feet straight toward it." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hverhuldra%20%28Token%29.png", "fluff": { "entries": [ { @@ -43400,28 +41281,29 @@ { "type": "quote", "entries": [ - "Steam rises from the top of this bald, green-skinned humanoid with a snake-like torso. The creature sweats profusely, but it doesn't seem uncomfortable." + "A thick, snakelike creature made of thousands of blades of kelp rises above the water's surface. Flyaway blades swirl from the primary mass as the creature winds itself around its hapless prey." ] }, + "Kelp eels were accidentally created by merfolk arcanists who desired to protect their community from the myriad threats facing them. They attempted to bring the kelp forests near their settlement to life to entangle attackers, slowing them long enough to allow the merfolk to repel them. Instead, the first kelp eels were born as the blades of kelp wove themselves into massive eely forms that ravaged the very community they were created to protect.", { "type": "entries", - "name": "Protector of Hot Springs", + "name": "Serpents of the Shallows", "entries": [ - "Geothermal springs are the only reliable source of warmth in the arctic region, and they often coincide with ley lines. A hverhuldra, an aquatic fey, enjoys the constant heat provided by such springs and is sensitive to the magic power flowing through them. It serves as guardian of these coveted locations, ensuring no particular creature or group takes control of them." + "Since their creation, kelp eels have spread across the ocean. Forests of sentient kelp grow in ocean shallows, scarcely different to the casual observer from any other marine jungle. As the kelp matures, the blades wind around the thallus and eventually detach from its holdfast as a full-grown kelp eel. The kelp eel then moves on to an unclaimed shallow and attempts to create a new forest." ] }, { "type": "entries", - "name": "Luxuriating Fey", + "name": "Mariners' Nightmares", "entries": [ - "Hverhuldras are not stodgy protectors of their homes. They enjoy the feeling of warmth they experience and believe others should be able to revel in it as well. Provided no violence occurs, hverhuldras are gracious hosts to their hot springs. Some may even encourage visitors to engage in dalliances underwater, using their magic to accommodate those unable to breathe underwater." + "The presence of a kelp eel is a blight upon people whose livelihoods depend on the ocean. The voracious eels are known to overturn boats and to drag their occupants to a watery grave. Kelp-entwined humanoid remains are common on the floor of kelp eel forests. Experienced sailors sometimes chum the waters as they approach a kelp forest, hoping to attract other large ocean predators to distract the local kelp eels." ] }, { "type": "entries", - "name": "Inured to Cold", + "name": "Deep Hunters", "entries": [ - "Despite their preference for warm or hot water, hverhuldras are hardened against cold weather. Their bodies generate incredible heat, and they produce copious amounts of steam when they stand in the cold." + "While kelp eels live and breed in shallower waters, it isn't uncommon for them to hunt the ocean deeps if fertilizer is proving scarce near their forest. Knowledgeable mariners know that the presence of dead whales, sharks, and giant squid in shallow waters could be an indicator of kelp eel activity." ] } ] @@ -43434,155 +41316,149 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hverhuldra.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kelp%20Eel.webp" } } ] }, - "savingThrowForced": [ - "dexterity" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kelp%20Eel%20%28Token%29.png", + "traitTags": [ + "False Appearance" ], - "savingThrowForcedSpell": [ - "constitution" + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" ] }, { - "name": "Bloom Hydra", + "name": "Kembingur", + "group": [ + "Illhveli" + ], "source": "ToB2", - "page": 207, + "page": 211, "size": [ - "M" - ], - "environment": [ - "forest" + "G" ], - "type": "plant", + "type": "monstrosity", "alignment": [ - "U" + "C", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 15 + "ac": 17 } ], "hp": { - "average": 112, - "formula": "15d8 + 45" + "average": 210, + "formula": "12d20 + 84" }, "speed": { - "climb": 30, - "walk": 30 + "swim": 60, + "walk": 5 }, - "str": 16, - "dex": 15, - "con": 16, - "int": 4, + "str": 27, + "dex": 12, + "con": 24, + "int": 7, "wis": 14, - "cha": 6, + "cha": 12, "save": { - "dex": "+5", - "cha": "+1" + "str": "+12", + "con": "+11" }, "skill": { - "acrobatics": "+5", - "perception": "+5", - "stealth": "+8" + "athletics": "+12", + "perception": "+10" }, - "passive": 15, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 20, "resist": [ - "bludgeoning", - "fire", - "necrotic" - ], - "immune": [ - "poison" + "cold" ], "conditionImmune": [ - "poisoned" + "prone" ], - "cr": "6", + "languages": [ + "understands Common but can't speak" + ], + "cr": "12", "trait": [ { - "name": "Azalea Nectar", + "name": "Blood Frenzy", "entries": [ - "A creature that hits the hydra with a melee weapon attack while within 5 feet of it takes 3 ({@damage 1d6}) poison damage. This trait functions only if the hydra has at least 1 azalea vine." + "The kembingur has advantage on melee attack rolls against any creature that doesn't have all its hp." ] }, { - "name": "Daisy Regeneration", + "name": "Blood Scent", "entries": [ - "The hydra regains 5 hp at the start of its turn if it has at least 1 hp and at least 1 daisy vine." + "The kembingur can smell blood in the water within 5 miles of it. It can determine whether the blood is fresh or old and what type of creature shed the blood. In addition, the kembingur has advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Survival}) checks to find or track a creature that doesn't have all its hp." ] }, { - "name": "Flowered Vines", + "name": "Hold Breath", "entries": [ - "The bloom hydra has four vines, and each vine has a single flower at its tip. These flowers are azalea, dahlia, daisy, and marigold. Whenever the hydra takes 15 or more damage in a single turn, one of its vines dies. If all its vines die, the hydra dies.", - "At the end of its turn, it grows two vines for each of its vines that died since its last turn, unless it has taken acid damage since its last turn. Each new vine sprouts a single flower at its tip, chosen at {@dice 1d4|random} from the flowers above. When a new vine grows, it has a {@chance 25} chance of sprouting a hydra lily instead." + "The kembingur can hold its breath for 1 hour." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The kembingur deals double damage to objects and structures." ] } ], - "damageTags": [ - "B", - "F", - "N", - "I" - ], - "conditionInflict": [ - "grappled" - ], "action": [ { "name": "Multiattack", "entries": [ - "The bloom hydra makes as many vine lash attacks as it has flowered vines. If it hits a Medium or smaller target with two vine lash attacks, the target is {@condition grappled} (escape {@dc 14}), and the hydra can't grapple another target. The hydra can use its Marigold Beam in place of one vine lash attack." + "The kembingur makes one bite attack and one tail attack." ] }, { - "name": "Vine Lash", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}29 ({@damage 6d6 + 8}) piercing damage." ] }, { - "name": "Marigold Beam", + "name": "Tail", "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}7 ({@damage 2d6}) fire damage. The bloom hydra can use this action only if it has at least 1 marigold vine." + "{@atk mw} {@hit +12} to hit, reach 20 ft., one target. {@h}26 ({@damage 4d8 + 8}) bludgeoning damage." ] }, { - "name": "Flower of Death {@recharge 5}", - "entries": [ - "The bloom hydra releases a cloud of death-infused pollen. Each creature within 15 feet of the bloom hydra must make a {@dc 14} Constitution saving throw, taking 27 ({@damage 6d8}) necrotic damage on a failed save, or half as much damage on a successful one. The bloom hydra can use this action only if it has at least 1 hydra lily vine." - ] - } - ], - "reaction": [ - { - "name": "Strength of the Dahlia", + "name": "Churn Water {@recharge 4}", "entries": [ - "The bloom hydra adds 3 to its AC against one melee attack that would hit it. To do so, the hydra must see the attacker and have at least 1 dahlia vine." + "The kembingur thrashes violently. Each creature within 20 feet of the kembingur must make a {@dc 17} Dexterity saving throw, taking 36 ({@damage 8d8}) bludgeoning damage on a failed save, or half as much damage on a successful one.", + "The water within 60 feet of the kembingur becomes difficult terrain for 1 minute. Each creature that starts its turn on the deck of a ship in this area must succeed on a {@dc 17} Dexterity saving throw or fall overboard." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bloom%20Hydra%20%28Token%29.png", "fluff": { "entries": [ { @@ -43594,22 +41470,21 @@ { "type": "quote", "entries": [ - "A writhing bundle of vines takes the rough shape of a cat with the head of a lizard. Flower buds peak out of empty eye sockets, and wilted petals sprout along its ever-shifting hide." + "A bright-red crest runs along the back of this monstrous whale." ] }, - "The bloom hydra hunts deep within the jungles of the world. It prowls in the trees for prey on the jungle floor. When prey is in range, the bloom hydra uses its vines to pull its prey into the tree canopy where it can be consumed.", { "type": "entries", - "name": "Magical Bloom", + "name": "Demon of the Deep", "entries": [ - "Bloom hydras typically have four flower-tipped, vine-like appendages, which regrow shortly after being severed. The vines are each capped with one magical flower: azalea, dahlia, daisy, or marigold. When the severed vines regrow, they sometimes sprout the rare hydra lily instead of their usual flower." + "Belonging to a race of evil giant whales known as the {@filter illhveli|bestiary|search=illhveli}, the kembingur is a terror to behold. It rapaciously hunts down ships to sink them and gorge itself on the crew, and many seagoing humanoids believe it to be some sort of demon or evil spirit." ] }, { "type": "entries", - "name": "Hydra Harvest", + "name": "Blood on the High Seas", "entries": [ - "Years ago, bloom hydras were common predators in the jungle, but a rumor spread that the hydra lily could grant eternal life. Subsequently, many great expeditions were mounted into the jungle by kings, peasants, and adventurers alike. On the brink of extinction, the hydras now live in the deepest jungles far from civilization." + "The kembingur's ability to smell blood is legendary, and the beast has been known to track bleeding targets for days without rest. A kembingur typically thrashes around in the water to founder smaller vessels it cannot easily overturn, then it focuses on mauling anyone who falls into the water. Eternally cruel, the kembingur enjoys taking small nips out of a creature to prolong its death, letting the victim slowly bleed out." ] } ] @@ -43622,126 +41497,151 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bloom%20Hydra.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kembingur.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kembingur%20%28Token%29.png", + "traitTags": [ + "Hold Breath", + "Siege Monster" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "savingThrowForced": [ - "constitution" + "dexterity" ] }, { - "name": "Chameleon Hydra", + "name": "Keyhole Dragonette", "source": "ToB2", - "page": 208, + "page": 118, "size": [ - "H" - ], - "environment": [ - "forest" + "T" ], - "type": "monstrosity", + "type": "dragon", "alignment": [ - "U" + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 15 + "ac": 14 } ], "hp": { - "average": 184, - "formula": "16d12 + 80" + "average": 27, + "formula": "6d4 + 12" }, "speed": { - "climb": 40, - "walk": 20 + "climb": 20, + "walk": 30 }, - "str": 20, - "dex": 16, - "con": 20, - "int": 4, + "str": 12, + "dex": 15, + "con": 14, + "int": 7, "wis": 10, - "cha": 7, + "cha": 13, "skill": { - "perception": "+8", - "stealth": "+11" + "perception": "+2", + "stealth": "+4" }, - "passive": 16, "senses": [ - "darkvision 60 ft." + "darkvision 60 ft.", + "tremorsense 30 ft." ], - "senseTags": [ - "D" + "passive": 12, + "languages": [ + "Common", + "Draconic" ], - "cr": "10", + "cr": "1/2", "trait": [ { - "name": "Multiple Heads", + "name": "Compress", "entries": [ - "The chameleon hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", - "Whenever the chameleon hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the chameleon hydra dies.", - "At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way." + "The dragonette can squeeze through a space as narrow as 1 inch wide." ] }, { - "name": "Superior Camouflage", + "name": "Leaping Withdraw", "entries": [ - "While the chameleon hydra remains motionless, it has advantage on Dexterity ({@skill Stealth}) checks made to hide. In addition, the chameleon hydra can hide even while a creature can see it." + "The dragonette's long jump is up to 20 feet, and its high jump is up to 10 feet, with or without a running start. If the dragonette leaps out of a creature's reach, it doesn't provoke {@action opportunity attack|phb|opportunity attacks}." ] }, { - "name": "Wakeful", + "name": "Tongue Pick", "entries": [ - "While the chameleon hydra sleeps, at least one of its heads is awake." + "The dragonette can use its tongue to pick locks and disarm traps, as if its tongue was a set of {@item thieves' tools|phb}. It is proficient in using its tongue in this way." + ] + }, + { + "name": "Vermin Hunter", + "entries": [ + "Swarms of beasts don't have resistance to piercing and slashing damage from the dragonette. In addition, as a bonus action, the dragonette can use Scale Slash against a swarm of beasts occupying its space." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], "action": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The chameleon hydra makes as many bite attacks as it has heads. It can use its Sticky Tongue or Reel in place of a bite attack." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { - "name": "Bite", + "name": "Scale Slash", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] }, { - "name": "Sticky Tongue", + "name": "Soporific Breath {@recharge 5}", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 50 ft., one target. {@h}The target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the hydra can't use the same sticky tongue on another target." + "The dragonette exhales a cloud of sleep gas in a 15-foot cone. Each creature in the area must succeed on a {@dc 12} Constitution saving throw or fall {@condition unconscious} for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it." ] - }, + } + ], + "variant": [ { - "name": "Reel", + "type": "inset", + "name": "Keyhole Dragonette Familiars", "entries": [ - "The hydra pulls a creature {@condition grappled} by it up to 25 feet straight toward it." + "Some keyhole dragonettes are willing to serve spellcasters as a familiar. Such dragonettes have the following trait.", + { + "type": "entries", + "name": "Familiar", + "entries": [ + "The dragonette can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the dragonette senses as long as they are within 1 mile of each other. While the dragonette is within 10 feet of its companion, magic, including the dragonette's breath, can't put the companion to sleep. At any time and for any reason, the dragonette can end its service as a familiar, ending the telepathic bond." + ] + } ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chameleon%20Hydra%20%28Token%29.png", "fluff": { "entries": [ { @@ -43753,27 +41653,48 @@ { "type": "quote", "entries": [ - "A large chameleon pokes its head below the canopy. Soon, four other identical heads peek below the treetops. A massive body accompanies the heads, revealing they all belong to one creature. The creature's odd feet and long, curled tail transport it from tree to tree with ease, and its sticky tongues allow it to slurp up prey on the forest floor as it passes." + "A wingless reptile with a long, lithe body and short, powerful legs scurries down an alley after a rat. Its pointed snout darts into the hole where its prey disappeared." ] }, - "The chameleon hydra thrives in thick, wooded areas where it makes nests in the canopies of large trees. It feasts on prey both above and below the canopy, using its sticky tongues to snatch unsuspecting prey.", + "The keyhole dragonette is a small, wingless dragon with flexible bands of large, overlapping scales, a pointed snout, and a wide, flat tail.", { "type": "entries", - "name": "Apex Ambush Predators", + "name": "Urban Exterminators", "entries": [ - "Chameleon hydras have scales that react to light and allow the hydras to blend in with their surroundings. They are extremely patient, waiting until the most opportune time to strike from a safe vantage point. Chameleon hydras primarily eat birds and giant insects, but they are known to dine on unwary travelers if other prey is scarce." + "Keyhole dragonettes were magically bred to be adept at entering closed-off or hard-to-reach places. Their original purpose was to seek out and destroy nests of rats and other city-dwelling vermin, but they regularly find themselves employed as living lockpicks. Their sensitivity to vibrations helps them find prey no matter where it is hidden, and their long, deft tongues enable them to pick even the most complex of locks. Dragonettes have difficulty delineating between pests and pets, and they sometimes consume the furry companions of the people whose homes they are ridding of vermin." ] }, { "type": "entries", - "name": "Curious and Colorful", + "name": "Big Eaters", "entries": [ - "Study of juvenile chameleon hydras shows they have inquisitive minds and that they alternate their scales in colorful patterns when near others of their kind. Scholars believe they use these color changes as a rudimentary form of communication." + "Belying their small frames, keyhole dragonettes have voracious appetites and can consume a variety of foods. Aside from meat, they enjoy fruits, nuts, and vegetables. Keyhole dragonettes with easy access to sugary foods often develop a sweet tooth." + ] + }, + { + "type": "entries", + "name": "Loyal Companions", + "entries": [ + "Guards, wilderness scouts, and rogues of all types often see the value in taking a keyhole dragonette as a companion. Young dragonettes are easy to train and eagerly bond with people, quickly becoming steadfast friends with their caretakers. If the person a dragonette has bonded to dies or leaves, the dragonette becomes despondent. The depression can last for years if something doesn't occur to lift the creature's spirits." ] } ] } ] + }, + { + "type": "inset", + "name": "Keyhole Dragonette Familiars", + "entries": [ + "Some keyhole dragonettes are willing to serve spellcasters as a familiar. Such dragonettes have the following trait.", + { + "type": "entries", + "name": "Familiar", + "entries": [ + "The dragonette can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the dragonette senses as long as they are within 1 mile of each other. While the dragonette is within 10 feet of its companion, magic, including the dragonette's breath, can't put the companion to sleep. At any time and for any reason, the dragonette can end its service as a familiar, ending the telepathic bond." + ] + } + ] } ], "images": [ @@ -43781,125 +41702,118 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Chameleon%20Hydra.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Keyhole%20Dragonette.webp" } } ] - } + }, + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Keyhole%20Dragonette%20%28Token%29.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "unconscious" + ], + "savingThrowForced": [ + "constitution" + ] }, { - "name": "Ice Bogie", + "name": "Kezai", "source": "ToB2", - "page": 209, + "page": 228, "size": [ - "S" - ], - "environment": [ - "arctic" + "M" ], - "type": "fey", + "type": "monstrosity", "alignment": [ - "C", - "N" + "U" ], "ac": [ - 12 + { + "from": [ + "natural armor" + ], + "ac": 16 + } ], "hp": { - "average": 10, - "formula": "3d6" + "average": 67, + "formula": "9d8 + 27" }, "speed": { - "walk": 25 + "fly": 50, + "walk": 30 }, - "str": 7, - "dex": 14, - "con": 10, - "int": 8, - "wis": 7, + "str": 13, + "dex": 18, + "con": 16, + "int": 4, + "wis": 12, "cha": 12, - "save": { - "dex": "+4" - }, - "skill": { - "sleight of hand": "+4", - "stealth": "+4" - }, - "passive": 8, "senses": [ - "darkvision 30 ft." - ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "fire" + "blindsight 60 ft." ], + "passive": 11, "immune": [ - "cold", - "poison" - ], - "conditionImmune": [ - "charmed", - "petrified", - "poisoned", - "unconscious" - ], - "languages": [ - "Primordial" - ], - "languageTags": [ - "P" + "fire" ], - "cr": "1/8", + "cr": "4", "trait": [ { - "name": "Nimble Escape", - "entries": [ - "The bogie can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." - ] - }, - { - "name": "Pack Tactics", + "name": "Nauseous Gas", "entries": [ - "The bogie has advantage on attack rolls against a creature if at least one of the bogie's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The kezai produces a faint, nauseating gas. Any creature that starts its turn within 20 feet of the kezai must succeed on a {@dc 14} Constitution saving throw or take 2 ({@damage 1d4}) poison damage. The area within 20 feet of the kezai is lightly obscured by the thin gas." ] } ], - "damageTags": [ - "C", - "B" - ], - "traitTags": [ - "Pack Tactics" - ], "action": [ { - "name": "Icicle Fist", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}1 bludgeoning damage plus 2 ({@damage 1d4}) cold damage." + "The kezai makes three attacks: one with its poison barb and two with its claws." ] }, { - "name": "Spiteful Hail", + "name": "Claw", "entries": [ - "{@atk rw} {@hit +4} to hit, range 30/120 ft., one target. {@h}2 ({@damage 1d4}) cold damage, and the target's speed is reduced by 10 until the end of its next turn." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage." ] - } - ], - "reaction": [ + }, { - "name": "Frosty Aid (1/Day)", + "name": "Poison Barb", "entries": [ - "Whenever an allied ice bogie within 30 feet is reduced to 0 hp, this ice bogie can choose to reduce its hp by 3 ({@damage 1d6}), and the ally regains hp equal to the amount of hp this ice bogie lost." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 30/120 ft., one creature. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the target must make a {@dc 14} Constitution saving throw. On a failure, the creature takes 7 ({@damage 2d6}) poison damage and is {@condition poisoned} for 1 minute. On a success, the creature takes half the damage and isn't {@condition poisoned}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. While {@condition poisoned} in this way, the creature takes 3 ({@damage 1d6}) poison damage at the start of each of its turns." + ] + }, + { + "name": "Searing Acid {@recharge 6}", + "entries": [ + "The kezai's mandibles drip a searing acid, instantly igniting the gas around it. Each creature within 20 feet of the kezai must make a {@dc 14} Dexterity saving throw, taking 18 ({@damage 4d8}) fire damage on a failed save, or half as much damage on a successful one. The kezai's Nauseous Gas trait becomes inactive for 1 minute. The kezai can't use Searing Gas unless Nauseous Gas has been active for at least 1 minute." ] } ], - "miscTags": [ - "RW", - "MW" + "environment": [ + "badlands", + "desert" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ice%20Bogie%20%28Token%29.png", "fluff": { "entries": [ { @@ -43911,22 +41825,14 @@ { "type": "quote", "entries": [ - "A gaggle of mischievous, rime-covered humanoids, one of which is standing on the shoulders of another, paint hoarfrost patterns on a window." - ] - }, - "Wherever the temperature drops below freezing, mobs of ice bogies may appear to unleash their wintry mischief. Enigmatic creatures of ice: the hows and whys of their random arrivals remain a mystery. A group might plague a remote village for an entire winter or pester a yeti for a single afternoon. Whenever frost forms in suspicious places or patterns, ice bogies are likely to blame.", - { - "type": "entries", - "name": "Japes and Vandalism", - "entries": [ - "Whether pilfering innocuous items, laying slicks of frost across doorways, or freezing a goat's eyelids shut while it sleeps, the creatures find delight in pranks and making nuisances of themselves. Capricious and gleeful, they are equal opportunists\u2014seeing little difference between humanoids, beasts, or monstrosities. They find pleasure lurking on the edges of civilization, gathering to play their tricks on unsuspecting pioneers before melting back into the frigid wilds without a trace." + "This creature looks much like a human-sized scorpion with wide, laced wings. The tip of its curled tail holds numerous barbs that drip sticky poison." ] }, { "type": "entries", - "name": "Vicious Reprisals", + "name": "Chemical Killing Machine", "entries": [ - "While ice bogies are known to occasionally help lost travelers or return stolen prizes the next day, they have a dangerous side. When provoked, they swarm their opponents in a series of darting attacks from all sides and are known to pelt their enemies with shards of ice plucked from their own bodies in a flurry of hail." + "The kezai is a creature that lives in hot climates and wages a chemical war on anything that opposes it. It emits a foul poison from its tail, coating the barbs that it hurls at enemies. If this wasn't deadly enough, it naturally produces a thin, flammable gas that it can ignite with a searing chemical produced in a gland near its mandibles. Fortunately for those who come across the kezai, the gland is slow-acting and takes time to produce the chemical necessary to ignite the gas." ] } ] @@ -43939,61 +41845,84 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ice%20Bogie.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kezai.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kezai%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "F", + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ] }, { - "name": "Ikuchi", + "name": "Khodumodumo", "source": "ToB2", - "page": 210, + "page": 229, "size": [ "G" ], - "environment": [ - "coastal", - "underwater" - ], - "type": "elemental", + "type": "monstrosity", "alignment": [ - "C", - "N" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 16 + "ac": 18 } ], "hp": { - "average": 116, - "formula": "8d20 + 32" + "average": 186, + "formula": "12d20 + 60" }, "speed": { - "swim": 50, - "walk": 20 + "walk": 25 + }, + "str": 23, + "dex": 20, + "con": 21, + "int": 4, + "wis": 15, + "cha": 7, + "save": { + "str": "+11", + "con": "+10" }, - "str": 20, - "dex": 13, - "con": 18, - "int": 6, - "wis": 12, - "cha": 8, "skill": { - "perception": "+4" + "perception": "+7", + "stealth": "+10" }, - "passive": 14, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "blindsight 120 ft. (blind beyond this radius)" ], + "passive": 17, "resist": [ + "fire", + "poison", { "note": "from nonmagical attacks", "resist": [ @@ -44004,104 +41933,78 @@ "cond": true } ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Aquan" - ], - "languageTags": [ - "AQ" - ], - "cr": "8", + "cr": "14", "trait": [ { - "name": "Ikuchi Oil", + "name": "False Appearance", "entries": [ - "The ikuchi constantly emits a thick, nonflammable, yellowish oil. When the ikuchi is underwater, this oil makes the water within 30 feet of the ikuchi difficult terrain. Each time a creature moves more than 10 feet through this area it must succeed on a {@dc 15} Strength saving throw or be {@condition restrained} by the thick oil until the end of its next turn. A creature under the effects of a {@spell freedom of movement} spell or similar magic is immune to the effects of Ikuchi Oil." + "While the khodumodumo remains motionless, it is indistinguishable from an ordinary earthen hill." ] }, { - "name": "Water Breathing", + "name": "Impaling Tongues", "entries": [ - "The ikuchi can breathe only underwater." + "The khodumodumo can have up to six impaling tongues at a time. Each tongue can be attacked (AC 20; 15 hp; immunity to poison and psychic damage). Destroying a tongue deals no damage to the khodumodumo. A tongue can also be broken if a creature takes an action and succeeds on a {@dc 18} Strength check against it. Destroyed tongues regrow by the time the khodumodumo finishes a long rest." ] } ], - "damageTags": [ - "P", - "B" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "traitTags": [ - "Water Breathing" - ], "action": [ { "name": "Multiattack", "entries": [ - "The ikuchi makes two attacks: one with its bite and one to constrict." + "The khodumodumo makes three attacks with its tongues, uses Reel, and makes one attack with its bite." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." + "If the target is a Large or smaller creature grappled by the khodumodumo, that creature is swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the khodumodumo, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the khodumodumo's turns.", + "If the khodumodumo takes 30 damage or more on a single turn from a creature inside it, the khodumodumo must succeed on a {@dc 20} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the khodumodumo. If the khodumodumo dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 15 feet of movement, exiting {@condition prone}." ] }, { - "name": "Constrict", + "name": "Tongue", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 20 ft., one Huge or smaller creature. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}) if the ikuchi isn't already constricting two other creatures. Until this grapple ends, the target is {@condition restrained}." + "{@atk mw} {@hit +11} to hit, reach 50 ft., one creature. {@h}The target is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}, and the khodumodumo can't use the same tongue on another target. In addition, at the start of each of the target's turns, the target takes 8 ({@damage 1d4 + 6}) piercing damage." ] }, { - "name": "Crush {@recharge 4}", + "name": "Reel", "entries": [ - "Each creature grappled by the ikuchi must make a {@dc 16} Strength saving throw, taking 23 ({@damage 4d8 + 5}) bludgeoning damage on a failed save, or half as much damage on a successful one." + "The khodumodumo pulls each creature {@condition grappled} by it up to 25 feet straight toward it." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "badlands", + "hill" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ikuchi%20%28Token%29.png", "fluff": { "entries": [ - { - "type": "quote", - "entries": [ - "An immense, pale-blue, eel-like creature dripping a thick, gelatinous oil rises above the waves. Dozens of tiny eyes blink along its serpentine flanks." - ] - }, { "type": "entries", "entries": [ { "type": "entries", "entries": [ + { + "type": "quote", + "entries": [ + "The hillock suddenly sprouts to life, rising up from its surroundings to reveal a sightless, toad-like monster with a cavernous maw. Six long red tongues emerge from this orifice, each as thick as a man's torso and ending in a razor-sharp point." + ] + }, { "type": "entries", - "name": "Giant Elementals", + "name": "The Hills Have Tongues", "entries": [ - "One of the more unusual denizens of the Elemental Plane of Water, the ikuchi can also be found in the oceans of the Material Plane, hunting the natural fauna and causing havoc for shipping lanes. Though the typical ikuchi is just under a hundred feet long, rumors abound of ikuchi that are hundreds of feet or even miles in length in the largest oceans and the depths of their home plane. Ikuchi are also known as ayakashi in various lands and are sometimes confused with sea serpents." + "The khodumodumo is one of the apex predators of the hills and badlands in which it lives, disguising itself as a moderately-sized hillock to lure creatures closer before animating and impaling them on one of its many tongues. While not evil, the khodumodumo is a voracious predator that constantly needs to eat, and it attempts to devour just about anything that comes within reach." ] }, { "type": "entries", - "name": "Sinker of Boats", + "name": "Rite of Passage", "entries": [ - "More dangerous than even the size of the ikuchi is the oil it produces almost constantly from its body. This oil is thicker than the surrounding water and impedes the movement of any creature moving through it, even those native to the Elemental Plane of Water. The ikuchi uses its oil to swamp small ships by slithering on board and filling the ship with its oil, gradually causing the ship to sink. Why the ikuchi goes to such lengths to sink watercraft is unknown, as the creatures are highly temperamental and are just as likely to ignore a vessel as they are to go after it." + "Slaying a khodumodumo in single combat is often considered a rite of passage for a {@creature fire giant} seeking to contest the leadership of a clan, especially because the creature is naturally resistant to fire. Powerful {@creature ancient red dragon|mm|red dragons} have also been known to hunt khodumodumos for sport." ] } ] @@ -44114,154 +42017,138 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ikuchi.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Khodumodumo.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Khodumodumo%20%28Token%29.png", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "prone", + "restrained" + ], "savingThrowForced": [ - "strength" + "constitution" ] }, { - "name": "Kembingur", - "group": [ - "Illhveli" - ], + "name": "Kirikari", "source": "ToB2", - "page": 211, + "page": 230, "size": [ - "G" - ], - "environment": [ - "underwater" + "H" ], "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 17 + "ac": 16 } ], "hp": { - "average": 210, - "formula": "12d20 + 84" + "average": 142, + "formula": "15d12 + 45" }, "speed": { - "swim": 60, - "walk": 5 + "swim": 30, + "walk": 30 }, - "str": 27, - "dex": 12, - "con": 24, - "int": 7, + "str": 21, + "dex": 17, + "con": 16, + "int": 4, "wis": 14, - "cha": 12, - "save": { - "str": "+12", - "con": "+11" - }, + "cha": 4, "skill": { - "athletics": "+12", - "perception": "+10" + "perception": "+6", + "stealth": "+11" }, - "passive": 20, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "tremorsense 60 ft." ], - "resist": [ - "cold" + "passive": 16, + "immune": [ + "acid", + "poison" ], "conditionImmune": [ - "prone" - ], - "languages": [ - "understands Common but can't speak" - ], - "languageTags": [ - "C", - "CS" + "poisoned" ], - "cr": "12", + "cr": "9", "trait": [ { - "name": "Blood Frenzy", - "entries": [ - "The kembingur has advantage on melee attack rolls against any creature that doesn't have all its hp." - ] - }, - { - "name": "Blood Scent", + "name": "Corrosive Mold", "entries": [ - "The kembingur can smell blood in the water within 5 miles of it. It can determine whether the blood is fresh or old and what type of creature shed the blood. In addition, the kembingur has advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Survival}) checks to find or track a creature that doesn't have all its hp." + "A creature that starts its turn {@condition grappled} by the kirikari must succeed on a {@dc 15} Constitution saving throw or take 9 ({@damage 2d8}) acid damage." ] }, { - "name": "Hold Breath", + "name": "Misty Veil", "entries": [ - "The kembingur can hold its breath for 1 hour." + "The kirikari emits a light fog within 30 feet of itself. The mist moves with the kirikari, lightly obscuring the area around it. If dispersed by a wind of moderate or greater speed (at least 10 miles per hour), the mist reappears at the start of the kirikari's next turn." ] }, { - "name": "Siege Monster", + "name": "Unseen Attacker", "entries": [ - "The kembingur deals double damage to objects and structures." + "On each of its turns, the kirikari can use a bonus action to take the {@action Hide} action. If the kirikari is hidden from a creature and hits it with an attack, the target takes an extra 7 ({@damage 2d6}) damage from the attack." ] } ], - "damageTags": [ - "P", - "B" - ], - "traitTags": [ - "Hold Breath", - "Siege Monster" - ], "action": [ { "name": "Multiattack", "entries": [ - "The kembingur makes one bite attack and one tail attack." + "The kirikari makes two slam attacks." ] }, { - "name": "Bite", + "name": "Slam", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}29 ({@damage 6d6 + 8}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage plus 9 ({@damage 2d8}) acid damage." ] }, { - "name": "Tail", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 20 ft., one target. {@h}26 ({@damage 4d8 + 8}) bludgeoning damage." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}31 ({@damage 4d12 + 5}) piercing damage plus 10 ({@damage 3d6}) poison damage, and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the kirikari can't bite another target." ] }, { - "name": "Churn Water {@recharge 4}", + "name": "Blinding Veil {@recharge 5}", "entries": [ - "The kembingur thrashes violently. Each creature within 20 feet of the kembingur must make a {@dc 17} Dexterity saving throw, taking 36 ({@damage 8d8}) bludgeoning damage on a failed save, or half as much damage on a successful one.", - "The water within 60 feet of the kembingur becomes difficult terrain for 1 minute. Each creature that starts its turn on the deck of a ship in this area must succeed on a {@dc 17} Dexterity saving throw or fall overboard." + "The kirikari expels a cloud of intensified mist, heavily obscuring everything within 30 feet of it. The mist thins back to lightly obscuring the area at the end of the kirikari's next turn." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kembingur%20%28Token%29.png", "fluff": { "entries": [ { @@ -44273,21 +42160,29 @@ { "type": "quote", "entries": [ - "A bright-red crest runs along the back of this monstrous whale." + "Blanketed in a veil of mist, an enormous, centipede-like creature sifts its way through the swamp, the severed tail of a wyvern gripped tightly within its jaws." ] }, + "Whenever an unnatural mist suddenly arises, some believe it to be the sign of a kirikari. Though they're rare and solitary creatures, kirikari are considered highly dangerous due to their heightened aggression and territorial behavior.", { "type": "entries", - "name": "Demon of the Deep", + "name": "Ambush Predators", "entries": [ - "Belonging to a race of evil giant whales known as the {@filter illhveli|bestiary|search=illhveli}, the kembingur is a terror to behold. It rapaciously hunts down ships to sink them and gorge itself on the crew, and many seagoing humanoids believe it to be some sort of demon or evil spirit." + "Few can spot a kirikari in hiding, as it appears as little more than a collapsed tree concealed in fog. It then waits patiently for its prey to draw near\u2014before striking out at them with its lightning-fast bite." ] }, { "type": "entries", - "name": "Blood on the High Seas", + "name": "Symbiotic Relationship", "entries": [ - "The kembingur's ability to smell blood is legendary, and the beast has been known to track bleeding targets for days without rest. A kembingur typically thrashes around in the water to founder smaller vessels it cannot easily overturn, then it focuses on mauling anyone who falls into the water. Eternally cruel, the kembingur enjoys taking small nips out of a creature to prolong its death, letting the victim slowly bleed out." + "The mist that covers a kirikari's body comes from a unique type of mold that adheres to its carapace. The mold secretes an acid that evaporates harmlessly shortly after being exposed to air. The kirikari uses this mist to conceal itself and disorient its prey. Despite being natural-born swimmers, kirikari tend to avoid swimming in ocean waters, as exposure to salt quickly kills its mold." + ] + }, + { + "type": "entries", + "name": "Wyvern Hunters", + "entries": [ + "Though unusual for its behavior, kirikari have been known to travel incredible distances to hunt down {@creature wyvern|mm|wyverns}. Some scholars theorize that the toxins within a wyvern's body are a necessary component in the maintenance of a kirikari's mold." ] } ] @@ -44300,166 +42195,132 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kembingur.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kirikari.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kirikari%20%28Token%29.png", + "senseTags": [ + "T" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "savingThrowForced": [ - "dexterity" + "constitution" ] }, { - "name": "Nauthveli", - "group": [ - "Illhveli" - ], + "name": "Knight Ab-errant", "source": "ToB2", - "page": 212, + "page": 231, "size": [ - "G" - ], - "environment": [ - "underwater" + "L" ], - "type": "monstrosity", + "type": "humanoid", "alignment": [ - "C", - "E" + "A" ], "ac": [ { "from": [ - "natural armor" + "armor scraps" ], - "ac": 18 + "ac": 14 } ], "hp": { - "average": 280, - "formula": "16d20 + 112" + "average": 93, + "formula": "11d10 + 33" }, "speed": { - "swim": 60, - "walk": 10 + "walk": 30 }, - "str": 30, - "dex": 10, - "con": 25, - "int": 6, - "wis": 15, - "cha": 12, + "str": 19, + "dex": 12, + "con": 17, + "int": 10, + "wis": 11, + "cha": 13, "save": { - "str": "+15", - "con": "+12", - "wis": "+7" + "str": "+7", + "dex": "+4" }, "skill": { - "athletics": "+15", - "perception": "+7" + "athletics": "+7", + "intimidation": "+4" }, - "passive": 17, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "cold" - ], - "conditionImmune": [ - "frightened", - "prone" + "passive": 10, + "vulnerable": [ + "psychic" ], "languages": [ - "understands Common but can't speak" - ], - "languageTags": [ - "C", - "CS" + "any one language (usually Common)" ], - "cr": "16", + "cr": "5", "trait": [ { - "name": "Hold Breath", + "name": "Bigger They Are", "entries": [ - "The nauthveli can hold its breath for 1 hour." + "Once per turn, when the knight ab-errant hits a creature that is Medium or smaller with a melee weapon, it can deal one extra die of damage." ] }, { - "name": "Siege Monster", + "name": "Harder They Fall", "entries": [ - "The nauthveli deals double damage to objects and structures." + "When the knight ab-errant takes damage from a critical hit, it must succeed on a Dexterity saving throw with a DC equal to the damage taken or be knocked {@condition prone}." ] }, { - "name": "Terror of the High Seas", + "name": "Magic Resistance", "entries": [ - "The nauthveli is surrounded by a supernatural aura of dread. Each creature that starts its turn within 60 feet of the nauthveli must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature immersed in water has disadvantage on this saving throw. A {@condition frightened} creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nauthveli's Terror of the High Seas for the next 24 hours." - ] - } - ], - "damageTags": [ - "P", - "B", - "A", - "T" - ], - "conditionInflict": [ - "blinded", - "frightened", - "grappled", - "prone", - "restrained" - ], - "traitTags": [ - "Hold Breath", - "Siege Monster" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The nauthveli makes one bite attack and one tail attack." + "The knight ab-errant has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Bite", + "name": "Reckless", "entries": [ - "{@atk mw} {@hit +15} to hit, reach 10 ft., one target. {@h}31 ({@damage 6d6 + 10}) piercing damage. If the target is a creature, it is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}, and the nauthveli can't bite another target." + "At the start of its turn, the knight ab-errant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it also have advantage until the start of its next turn." ] - }, + } + ], + "action": [ { - "name": "Tail", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +15} to hit, reach 20 ft., one target. {@h}28 ({@damage 4d8 + 10}) bludgeoning damage." + "The knight ab-errant makes two melee attacks: one with its sweeping maul and one with its fist." ] }, { - "name": "Swallow", + "name": "Sweeping Maul", "entries": [ - "The nauthveli makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the nauthveli, and it takes 28 ({@damage 8d6}) acid damage at the start of each of the nauthveli's turns.", - "If the nauthveli takes 40 damage or more on a single turn from a creature inside it, the nauthveli must succeed on a {@dc 22} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the nauthveli. If the nauthveli dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 15 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d6 + 4}) bludgeoning damage, and the target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Thunderous Bellow {@recharge 5}", + "name": "Fist", "entries": [ - "The nauthveli bellows in a 60-foot cone. Each creature in the area must make a {@dc 20} Dexterity saving throw. On a failure, a creature takes 54 ({@damage 12d8}) thunder damage and is pushed up to 15 feet away from the nauthveli and knocked {@condition prone}. On a success, a creature takes half the damage and isn't pushed or knocked {@condition prone}." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage." ] } ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "badlands", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Nauthveli%20%28Token%29.png", "fluff": { "entries": [ { @@ -44471,26 +42332,34 @@ { "type": "quote", "entries": [ - "Vast and terrible to behold, a nauthveli is an enormous whale with a dappled black-and-white hide and a head resembling an enormous fanged cow, its eyes blazing with malevolence." + "A man of supernatural physique swings his mighty hammer with the ease and abandon of a child wielding a fallen tree branch. Beneath his ruined tabard, swirling runes and sigils dance across an impossibly muscular frame." ] }, + "Once ordinary warriors, these towering behemoths have been scourged by wild and unpredictable magic that lingers in forgotten and forbidden parts of the world.", { "type": "entries", - "name": "Evil of the Seas", + "name": "Revised Beyond Recognition", "entries": [ - "One of the largest of the {@filter illhveli|bestiary|search=illhveli}, the nauthveli is a creature of pure hatred and malice. Known for their bellowing bull-like cries, the nauthveli haunt deep, cold waters, contesting the depths with other monsters such as dragon turtles and kembingur. The only creatures a nauthveli fears are {@creature kraken|mm|krakens} and {@creature ancient sea dragon|ToB|ancient sea dragons} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}). All other creatures are its prey." + "Perhaps a paladin claims a trophy from an ancient and unknowable force from beyond the stars, after routing a dungeon of its followers and slowly, the trophy changes him. In the heat of combat, a simple swordsman might quaff the wrong potion and be spontaneously transformed by an errant wizard's experimental brew. Whatever their origins, they now walk the world as hulking abominations, gifted strength unimaginable in an ironic reflection of their former selves." ] }, { "type": "entries", - "name": "Ship Hunters", + "name": "Born of Boons", "entries": [ - "Nauthveli love to attack ships laden with livestock, particularly cattle. They go to extreme lengths to acquire cattle, even temporarily beaching themselves to consume cattle that wander too close to the ocean. Its desire to consume cattle includes cow-like creatures, and stories abound of nauthveli attacking ships crewed by {@creature minotaur|mm|minotaurs}." + "Although many knights ab-errant may be altered after exposure to unpredictable arcane sorcery, some were created by divine magic. These may be devotees of trickster gods, or ones that are especially cruel, or they may have prayed to innocuous deities in ways that were unorthodox or otherwise wanting." ] } ] } ] + }, + { + "type": "inset", + "name": "Knights Ab-errant in Midgard", + "entries": [ + "A growing number of knights ab-errant have been seen aimlessly wandering the Western Wastes of Midgard, wearing the livery of the White Knights of Bourgund. Whether these individuals were transformed after exposure to the fell energies of nearby fallen magocracies, after traversing too close to the shadows of the Dread Walkers, or via the machinations of separatist mages of Bemmea who long to be free of their bonds of servitude to the knights, Bourgund seeks to eradicate these deviants that are so evidently tied to their proud realm." + ] } ], "images": [ @@ -44498,191 +42367,156 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Nauthveli.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Knight%20Ab-errant.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Knight%20Ab-errant%20%28Token%29.png", + "traitTags": [ + "Magic Resistance", + "Reckless" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" + "strength" ] }, { - "name": "Incarnate Gloom", + "name": "Kobold Spellclerk", "source": "ToB2", - "page": 213, + "page": 232, "size": [ - "G" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "S" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "kobold" + ] + }, "alignment": [ - "N", - "E" + "L", + "N" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 16 - } + 12 ], "hp": { - "average": 184, - "formula": "16d20 + 16" + "average": 21, + "formula": "6d6" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 + "walk": 30 }, - "str": 4, - "dex": 19, - "con": 13, - "int": 12, - "wis": 15, - "cha": 20, + "str": 6, + "dex": 14, + "con": 10, + "int": 16, + "wis": 12, + "cha": 12, "save": { - "wis": "+7" + "int": "+5" }, "skill": { - "intimidation": "+10", - "stealth": "+9" + "acrobatics": "+4", + "arcana": "+5", + "deception": "+5", + "investigation": "+5", + "perception": "+3", + "persuasion": "+3", + "stealth": "+4" }, - "passive": 12, "senses": [ - "truesight 120 ft." - ], - "senseTags": [ - "U" + "darkvision 60 ft." ], - "vulnerable": [ - "radiant" + "passive": 13, + "languages": [ + "Common", + "Draconic" ], - "resist": [ - "acid", - "cold", - "fire", - "lightning", - "thunder", + "cr": "1/2", + "spellcasting": [ { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "headerEntries": [ + "The kobold spellclerk is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following wizard spells prepared:" ], - "cond": true + "spells": { + "0": { + "spells": [ + "{@spell fire bolt}", + "{@spell message}", + "{@spell minor illusion}" + ] + }, + "1": { + "slots": 3, + "spells": [ + "{@spell comprehend languages}", + "{@spell feather fall}", + "{@spell grease}", + "{@spell illusory script}", + "{@spell sleep}" + ] + } + }, + "ability": "int", + "type": "spellcasting" } ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "Common", - "telepathy 120 ft." - ], - "languageTags": [ - "C", - "TP" - ], - "cr": "13", "trait": [ { - "name": "Calm Vulnerablilty", + "name": "Cunning Action", "entries": [ - "The incarnate gloom can be targeted by the {@spell calm emotions} spell. If it fails the saving throw, it takes 11 ({@damage 2d10}) psychic damage at the start of each of its turns, as long as the spellcaster maintains concentration on the spell. If it succeeds on the saving throw, it takes 11 ({@damage 2d10}) psychic damage but isn't further affected by that casting of the spell." + "On each of its turns, the spellclerk can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Deepening Gloom", + "name": "Pack Tactics", "entries": [ - "A 30-foot radius of magical darkness extends out from the incarnate gloom at all times, moving with it and spreading around corners. {@sense Darkvision} can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 3rd level or lower, the spell creating the light is dispelled. A successful {@spell dispel magic} ({@dc 16}) cast on the gloom suppresses this aura for 1 minute or until the incarnate gloom reduces a creature to 0 hp." + "The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Incorporeal Movement", + "name": "Sunlight Sensitivity", "entries": [ - "The incarnate gloom can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "damageTags": [ - "Y", - "N", - "O" - ], - "conditionInflict": [ - "blinded", - "exhaustion", - "restrained" - ], - "traitTags": [ - "Incorporeal Movement" - ], "action": [ { "name": "Multiattack", "entries": [ - "The incarnate gloom makes three attacks with its despairing touch." - ] - }, - { - "name": "Despairing Touch", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one creature. {@h}19 ({@damage 4d6 + 5}) psychic damage." + "The kobold spellclerk makes two melee attacks." ] }, { - "name": "Engulf in Shadow", + "name": "Dagger", "entries": [ - "The incarnate gloom moves up to its speed. While doing so, it can enter Huge or smaller creatures' spaces. Whenever the gloom enters a creature's space, the creature must make a {@dc 18} Dexterity saving throw.", - "On a successful save, the creature can choose to sidestep to just outside the gloom's space. A creature that chooses not to sidestep suffers the consequences of a failed saving throw.", - "On a failed save, the gloom enters the creature's space, the creature takes 18 ({@damage 4d8}) necrotic damage, suffers one level of {@condition exhaustion}, and is engulfed in shadow. The engulfed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the gloom, and it takes 18 ({@damage 4d8}) necrotic damage at the start of each of the gloom's turns. When the gloom moves, the engulfed creature doesn't move with it.", - "An engulfed creature can try to escape by taking an action to make a {@dc 18} Wisdom check. On a success, the creature escapes the gloom and enters a space of its choice within 5 feet of the gloom." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "AOE" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Incarnate%20Gloom%20%28Token%29.png", "fluff": { "entries": [ { @@ -44694,40 +42528,34 @@ { "type": "quote", "entries": [ - "This inky black cloud exudes a terrible chill and seems to tear at the soul, inducing a feeling of despondency and loneliness." - ] - }, - { - "type": "entries", - "name": "Despair Given Form", - "entries": [ - "Incarnate glooms result when a group of at least a dozen people suffer from hopelessness and die without receiving any relief from the feeling. This collective negative emotion coalesces into a nebulous form that seeks out more despair." - ] - }, - { - "type": "entries", - "name": "Whispers in the Darkness", - "entries": [ - "An incarnate gloom takes perverse pleasure in picking off members of a large group one at a time. It surrounds a chosen victim and telepathically imparts a sense of isolation on its quarry." + "The reptilian snout peeking out from a deep hood is the only hint that this cloaked figure is a kobold. A fang charm dangling from its neck, the kobold goes about its business of secrets and whispers." ] }, { "type": "entries", - "name": "Will-o'-Wisp Symbiosis", + "name": "Agents of the Empire", "entries": [ - "Incarnate glooms work with {@creature will-o'-wisp|mm|will-o'-wisps} to attract prey to the glooms' dark masses. Though incarnate glooms snuff out light in their vicinity, they allow the light produced by the smaller undead to shine, providing a false sense of security to potential victims." + "Kobold spellclerks work primarily as messengers and agents of the Dragon Empire's spy network. They are skilled in code writing and breaking, overseeing the operations of other field agents, and providing their overlords a valued glimpse into the internal affairs of their enemies." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Trusted Messengers", "entries": [ - "The incarnate gloom doesn't require air, food, drink, or sleep." + "Kobold spellclerks are often granted the use of magic items that aid in encryption and message-sending to supplement their natural skills and magical studies. The messages they carry or compose are often of great import to clandestine activities." ] } ] } ] + }, + { + "type": "inset", + "name": "Kobold Spellclerks in Midgard", + "entries": [ + "The spellclerks operate as the lowest rank of spy in the Mharoti Empire's spy network, which is jointly administered by Parsis the Hidden and Kah Vizier Zeki Hasan Al Eski. In spite of their lower status, they are no less important to the spy network and make up the majority of Mharoti's spies abroad. At home, spellclerks are treated with a mixture of respect and wariness, as the spies are used just as often within the empire to root out those who chafe under dragon rule.", + "Kobold spellclerks in Midgard typically prepare {@i dragon roar} in place of {@spell fire bolt} and {@i converse with dragon} in place of {@spell feather fall}. Both spells can be found in {@i Deep Magic for 5th Edition}." + ] } ], "images": [ @@ -44735,140 +42563,201 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Incarnate%20Gloom.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kobold%20Spellclerk.webp" } } ] }, - "savingThrowForced": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kobold%20Spellclerk%20%28Token%29.png", + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Pack Tactics", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflictSpell": [ + "prone", + "unconscious" + ], + "savingThrowForcedSpell": [ "dexterity" ] }, { - "name": "Infernal Centaur", + "name": "Kobold War Machine", "source": "ToB2", - "page": 214, + "page": 233, "size": [ - "M" - ], - "environment": [ - "farmland", - "forest", - "grassland" + "L" ], - "type": "fiend", + "type": "construct", "alignment": [ - "L", - "E" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 15 + "ac": 16 } ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 114, + "formula": "12d10 + 4" }, "speed": { - "walk": 40 + "walk": 25 + }, + "str": 21, + "dex": 14, + "con": 19, + "int": 2, + "wis": 7, + "cha": 1, + "save": { + "dex": "+6", + "con": "+8" }, - "str": 17, - "dex": 12, - "con": 16, - "int": 11, - "wis": 14, - "cha": 13, "skill": { - "intimidation": "+3", - "perception": "+4" + "athletics": "+9" }, - "passive": 14, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 8, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "fire" - ], - "languages": [ - "Common", - "Gnomish", - "Infernal" + "poison", + "psychic" ], - "languageTags": [ - "C", - "G", - "I" + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "prone", + "unconscious" ], - "cr": "4", + "cr": "9", "trait": [ { - "name": "Cruelty", + "name": "Immutable Form", "entries": [ - "If the infernal centaur scores a critical hit with a melee attack, it can make a second attack against the same target as a bonus action. It has advantage on this attack roll." + "The kobold war machine is immune to any spell or effect that would alter its form." ] }, { - "name": "Hell Hound Affinity", + "name": "Operators", "entries": [ - "{@creature hell hound|mm|Hell hounds} view infernal centaurs as leaders of their packs. A {@creature hell hound} refuses to attack an infernal centaur unless the centaur attacks it first. If magically coerced, the {@creature hell hound} has disadvantage on attack rolls against the centaur. The centaur has advantage on Charisma ({@skill Persuasion}) checks against {@creature hell hound|mm|hell hounds}." + "The kobold war machine can either take an action or move up to its speed each turn, not both. The war machine can hold up to three Small operators. If it has at least one operator, it can move and act normally as long as the operator spends its entire turn operating the war machine. When it has more than one operator, it has additional traits as long as the additional operators spend their entire turns operating the war machine.", + "If a creature scores a critical hit against the kobold war machine, the creature can target one of the operators with the attack instead. Otherwise, the operators can't be targeted and are immune to damage while operating the kobold war machine." ] }, { - "name": "Pack Tactics", + "name": "Ram Them! (Two or More Operators)", "entries": [ - "The centaur has advantage on attack rolls against a creature if at least one of the centaur's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "If the kobold war machine moves at least 15 feet straight toward a target and then hits it with a spiked wheel attack on the same turn, the target takes an extra 11 ({@damage 2d10}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Siege Monster.", + "entries": [ + "The kobold war machine deals double damage to objects and structures." + ] + }, + { + "name": "That Way! (Three or More Operators)", + "entries": [ + "The kobold war machine can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." ] } ], - "damageTags": [ - "P", - "F" - ], - "traitTags": [ - "Pack Tactics" - ], "action": [ { - "name": "Multiattack", + "name": "Multiattack.", "entries": [ - "The infernal centaur makes two dagger attacks." + "The kobold war machine makes two spiked wheel attacks. Alternatively, it can make three spit fire attacks." ] }, { - "name": "Dagger", + "name": "Spiked Wheel", "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." ] }, { - "name": "Fiery Breath {@recharge 5}", + "name": "Spit Fire", "entries": [ - "The infernal centaur exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save, or half as much damage on a successful one." + "{@atk rw} {@hit +6} to hit, range 120 ft., one target. {@h}14 ({@damage 4d6}) fire damage." + ] + }, + { + "name": "Fire Breath {@recharge 5}", + "entries": [ + "The kobold war machine exhales fire in a 30-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw, taking 35 ({@damage 10d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "THW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Infernal%20Centaur%20%28Token%29.png", - "fluff": { - "entries": [ - { + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" + ], + "fluff": { + "entries": [ + { "type": "entries", "entries": [ { @@ -44877,15 +42766,29 @@ { "type": "quote", "entries": [ - "This composite creature combines a ruddy-skinned gnome's upper body and a hell hound's reddish black body. Stitches and glowing runes where the gnome and hell hound are fused demonstrate the creature's unnaturalness." + "A fire burns in the maw of the massive, draconic machine. The frenetic cackling of kobolds yelling orders to one another echoes from the interior, rising above the sounds of the machine's engines." ] }, - "Infernal centaurs are a response by various cults to the physical might possessed by the centaurs of the nearby plains. Rather than a melding of human and horse, though, these centaurs combine hell-bound gnomes with {@creature hell hound|mm|hell hounds}. The composite creature combines gnome cunning with the speed and fiery breath belonging to hell hounds. The ritual that creates an infernal centaur infuses the creature with a peculiar brutality.", + "Inspired by the sight of a fearsome {@creature one-headed clockwork dragon|CCodex|clockwork dragon} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), some kobolds with an understanding of engineering came together and forged their own dragon-like weapon of great power. Kobolds feel unstoppable when a war machine rolls along beside them, leading them to take bolder (and often more successful), risks.", { "type": "entries", - "name": "Unnatural", + "name": "Hard to Operate", "entries": [ - "Infernal centaurs are not naturally occurring. However, as the ritual to create these centaurs improves and spreads among cults, more gnomes who desire hellish power submit to the ritual, increasing the number of these centaurs." + "The kobold war machine is normally manned by three kobolds. Though the machine is a marvel of kobold engineering, it is difficult to control, and its smooth operation is impaired by the contanct bickering of its crew just as often as by it unstable construction." + ] + }, + { + "type": "entries", + "name": "Draconic Machine", + "entries": [ + "By some quirk of its creation, the kobold war machine exhibits some draconic personality traits. It moves better when diving into a fight or when pursuing treasure, and it rarely has issues when handled by an operator who regularly praises it in front of others. Conversely, it is slow to respond when directed to retreat." + ] + }, + { + "type": "entries", + "name": "Construct Nature", + "entries": [ + "The kobold war machine doesn't require air, food, drink, or sleep." ] } ] @@ -44898,180 +42801,138 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Infernal%20Centaur.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kobold%20War%20Machine.webp" } } ] }, - "attachedItems": [ - "dagger|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kobold%20War%20Machine%20%28Token%29.png", + "traitTags": [ + "Immutable Form" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon" + ], + "damageTags": [ + "F", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "prone" ], "savingThrowForced": [ - "dexterity" + "dexterity", + "strength" ] }, { - "name": "Infernal Swarm", + "name": "Lambent Witchfyre", "source": "ToB2", - "page": 215, + "page": 234, "size": [ - "H" - ], - "environment": [ - "planar" + "L" ], - "type": { - "type": "fiend", - "swarmSize": "S" - }, + "type": "aberration", "alignment": [ - "L", - "E" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 16 + "ac": 15 } ], "hp": { - "average": 150, - "formula": "20d12 + 20" + "average": 110, + "formula": "13d10 + 39" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 25 + "walk": 20 }, - "str": 18, + "str": 10, "dex": 16, - "con": 13, - "int": 8, - "wis": 12, - "cha": 19, - "passive": 11, + "con": 17, + "int": 2, + "wis": 11, + "cha": 1, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "vulnerable": [ - "thunder" - ], - "resist": [ - "bludgeoning", - "cold", - "piercing", - "psychic", - "slashing" + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 10, "immune": [ "fire", "poison" ], "conditionImmune": [ + "blinded", "charmed", + "deafened", + "exhaustion", "frightened", - "paralyzed", - "petrified", "poisoned", - "prone", - "restrained", - "stunned" - ], - "languages": [ - "understands Infernal but can't speak", - "telepathy 60 ft." - ], - "languageTags": [ - "I", - "TP", - "CS" + "prone" ], - "cr": "12", + "cr": "7", "trait": [ { - "name": "Devil's Sight", + "name": "Fire Absorption", "entries": [ - "Magical darkness doesn't impede the infernal swarm's {@sense darkvision}." + "Whenever the lambent witchfyre is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt." ] }, { - "name": "Magic Resistance.", + "name": "Fire Form", "entries": [ - "The infernal swarm has advantage on saving throws against spells and other magical effects." + "The lambent witchfyre can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the lambent witchfyre or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage. In addition, the lambent witchfyre can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 ({@damage 1d10}) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." ] }, { - "name": "Shaped Swarm", + "name": "Illumination", "entries": [ - "As a bonus action, the swarm can shape itself into a Huge fiend or back into a shapeless mass. Its statistics are the same in each form, and it can't regain hp or gain temporary hp. If a creature is more than 10 feet away from the infernal swarm, it must take an action to visually inspect the fiend form and succeed on a {@dc 25} Intelligence ({@skill Investigation}) check to discern the Huge fiend is actually a swarm of Small insects. A creature within 10 feet of the swarm immediately discerns the truth.", - "While in fiend form, it can wield weapons and hold, grasp, push, pull, or interact with objects that might otherwise require a more humanoid form to accomplish. If the infernal swarm takes thunder damage while in its fiend form, it immediately changes to its shapeless form.", - "While in shapeless form, it can occupy another creature's space and vice versa and can move through any opening large enough for a Small fiend, but it can't grapple or be {@condition grappled}." + "The lambent witchfyre sheds bright light in a 30-foot radius and dim light for an additional 30 feet." ] } ], - "damageTags": [ - "P", - "I", - "S", - "B" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "traitTags": [ - "Devil's Sight" - ], "action": [ { "name": "Multiattack", "entries": [ - "In fiend form, the infernal swarm makes three attacks: two with its scimitar and one with its slam, or three with its scimitar. In shapeless form, it makes three attacks with its bites." - ] - }, - { - "name": "Bites (Shapeless Form Only)", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 0 ft., one target in the swarm's space. {@h}28 ({@damage 8d6}) piercing damage, or 14 ({@damage 4d6}) piercing damage if the swarm has half its hp or fewer." - ] - }, - { - "name": "Poisonous Barb", - "entries": [ - "{@atk rw} {@hit +8} to hit, range 30/120, one target. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target must make a {@dc 17} Constitution saving throw, taking 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Scimitar (Fiend Form Only).", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}14 ({@damage 3d6 + 4}) slashing damage." + "The lambent witchfyre makes three blazing touch attacks." ] }, { - "name": "Slam (Fiend Form Only)", + "name": "Blazing Touch", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}18 ({@damage 4d6 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained}, and the infernal swarm can't slam another target. In addition, at the start of each of the target's turns, the target takes 14 ({@damage 4d6}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 ({@damage 1d10}) fire damage at the start of each of its turns. If a creature is slain by this attack, the lambent witchfyre regains hp equal to the damage dealt. The body of a creature slain by this attack turns to ash, along with any nonmagical items it was wearing or carrying. The creature can be restored to life only by means of a {@spell resurrection} or {@spell wish} spell." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Infernal%20Swarm%20%28Token%29.png", "fluff": { "entries": [ { @@ -45083,28 +42944,22 @@ { "type": "quote", "entries": [ - "A towering winged devil looms above, a wicked scimitar in its grasp. Its form shifts subtly, hinting at a deeper secret." - ] - }, - { - "type": "entries", - "name": "Infernal Insects", - "entries": [ - "Infernal swarms are found throughout the Hells. Considered a delicacy, these insects can form a hive mind, which they use to shape their swarm into a massive winged devil whenever they are threatened. The individual insects are bat-winged and have bulging eyes, long spindly legs, and a carapace covered in poisonous barbs." + "A creature of pure blue fire trickles across the cavern floor, burning and devouring all except the stone." ] }, + "Though its behavior is similar to oozes that infest subterranean areas, the lambent witchfyre is composed of living blue flame, not protoplasm. Like liquid fire, it flows along the ground, searching for food, which, in the case of the lambent witchfyre, is any organic matter that can burn.", { "type": "entries", - "name": "Hellish Poison", + "name": "Arcane or Alien Origins", "entries": [ - "Infernal swarms feed on carrion, injecting the carcasses with a poison that liquifies tissue. This same poison coats their barbs, which painfully dissuades predators." + "The lambent witchfyre's exact origins are unknown. Some sages speculate that it was an early attempt by a wizard to infuse life on the Material Plane with elemental essence. Others theorize it is the disastrous byproduct of spell experimentation on an extra-planar creature. Whatever the truth, these strange beings have multiplied and spread, posing a deadly hazard to those who explore the deep caves of the world." ] }, { "type": "entries", - "name": "Sensitive to Sound", + "name": "Reproduction", "entries": [ - "Loud noises disorient the insects and interrupt their coordination, temporarily scattering the individuals. However, it is rare to encounter these silent killers hunting on their own, and if one is spotted, there are certain to be many more to follow." + "When a lambent witchfyre has consumed enough organic material, it will seek an isolated place in which to reproduce. It then divides itself into two new lambent witchfyres, each starting with half the parent's hit points. The offspring then go their separate ways, seeking more life to devour." ] } ] @@ -45117,197 +42972,85 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Infernal%20Swarm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lambent%20Witchfyre.webp" } } ] }, - "savingThrowForced": [ - "constitution" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lambent%20Witchfyre%20%28Token%29.png", + "traitTags": [ + "Damage Absorption", + "Illumination" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "F" + ], + "miscTags": [ + "AOE", + "MW" ] }, { - "name": "Initiate of the Elder Elementals", + "name": "Lantern Beetle", "source": "ToB2", - "page": 216, + "page": 40, "size": [ - "S" + "T" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "type": "beast", + "alignment": [ + "U" ], - "type": { - "type": "humanoid", - "tags": [ - "kobold" - ] - }, "ac": [ - 12, { - "ac": 15, - "condition": "with {@spell mage armor}", - "braces": true + "from": [ + "natural armor" + ], + "ac": 13 } ], "hp": { - "average": 33, - "formula": "6d6 + 12" + "average": 2, + "formula": "1d4" }, "speed": { + "climb": 10, + "fly": 10, "walk": 30 }, - "str": 9, - "dex": 14, - "con": 15, - "int": 16, - "wis": 11, - "cha": 12, - "passive": 10, - "save": { - "con": "+4", - "int": "+5" - }, - "skill": { - "intimidation": "+3", - "religion": "+5" - }, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "languages": [ - "Common", - "Draconic", - "Primordial" - ], - "languageTags": [ - "C", - "DR", - "P" - ], - "cr": "2", - "damageTags": [ - "P" - ], + "str": 6, + "dex": 12, + "con": 10, + "int": 1, + "wis": 7, + "cha": 3, + "passive": 8, + "cr": "0", "trait": [ { - "name": "Blessing of the Elder Elementals", - "entries": [ - "The initiate has advantage on saving throws against spells and abilities that deal acid, cold, fire, or lightning damage." - ] - }, - { - "name": "Pack Tactics", - "entries": [ - "The initiate has advantage on attack rolls against a creature if at least one of the initiate's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the initiate has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - }, - { - "name": "Versatility of the Elder Elementals", + "name": "Illumination", "entries": [ - "As a bonus action, the initiate can change the damage of a spell it casts from acid, cold, fire, or lightning to another one of those elements." + "The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When it dies, its body continues to glow for another 6 hours." ] } ], - "traitTags": [ - "Pack Tactics", - "Sunlight Sensitivity" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "headerEntries": [ - "The initiate of the elder elementals is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}), {@hit 5} to hit with spell attacks). The initiate has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell acid splash}{@color *|777}", - "{@spell light}", - "{@spell mage hand}", - "{@spell ray of frost}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell burning hands}", - "{@spell mage armor}", - "{@spell shield}{@color *|777}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell gust of wind}", - "{@spell misty step}", - "{@spell scorching ray}" - ] - }, - "3": { - "slots": 2, - "spells": [ - "{@spell lightning bolt}", - "{@spell sleet storm}{@color *|777}" - ] - } - }, - "footerEntries": [ - "{@color *if using the {@i Midgard Heroes Handbook}, replace the indicated spells with {@i pummelstone}, {@i tidal barrier}, and {@i frozen razors}, respectively.|777}" - ], - "ability": "int" - } - ], - "conditionInflictSpell": [ - "prone" - ], - "spellcastingTags": [ - "CW" - ], "action": [ { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." - ] - }, - { - "name": "Gift of the Elder Elementals", + "name": "Horn", "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}7 ({@damage 2d6}) acid, cold, fire, or lightning damage damage, and the target has disadvantage on its next saving throw against any of the initiate's spells that deal the chosen type of damage." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}1 piercing damage." ] } ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Initiate%20of%20the%20Elder%20Elementals%20%28Token%29.png", "fluff": { "entries": [ { @@ -45316,17 +43059,19 @@ { "type": "entries", "entries": [ + "Many types of beetles inhabit the world, and, depending on the location and culture, they are used as food, companions, or beasts of burden by its people.", { - "type": "quote", + "type": "entries", + "name": "Underworld Beetles", "entries": [ - "The kobold stands at the stone altar, chanting words of elemental power. Winds swirl around it, the stone beneath its feet rumbles, and fire ignites in one hand while frost rimes the other." + "Lantern and sniffer beetles live in the Underworld and feast primarily on the fungus that grows in the darkest caverns. The glow of the lantern beetle's abdomen is from the digestion of bioluminescent fungus, which reacts with the beetle's gut to make the glow. Both lantern and sniffer beetles are docile, and they're often trained by denizens of the Underworld as mobile light sources or for detecting particular scents." ] }, { "type": "entries", - "name": "Elemental Servant", + "name": "Companions and Familiars", "entries": [ - "Serving as part of a secret cabal, the initiate taps into the elemental magic that taints it to serve the four great elemental lords of evil. It often worships in secret underground sites devoted to its dark gods. Service means access to power, and an initiate hopes to use that power to rise in station." + "Lantern and sniffer beetles can be called to serve a spellcaster via the {@spell find familiar} spell. The lantern beetle is a popular choice among junior wizards seeking a light source for late-night studying." ] } ] @@ -45339,151 +43084,163 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Initiate%20of%20the%20Elder%20Elementals.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lantern%20Beetle.webp" } } ] }, - "damageTagsSpell": [ - "A", - "C", - "F", - "L" + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lantern%20Beetle%20%28Token%29.png", + "traitTags": [ + "Illumination" ], - "attachedItems": [ - "dagger|phb" + "damageTags": [ + "P" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength" + "miscTags": [ + "AOE", + "MW" ] }, { - "name": "Irid", + "name": "Lava Keeper", "source": "ToB2", - "page": 217, + "page": 235, "size": [ - "T" - ], - "environment": [ - "planar" + "H" ], - "type": "celestial", + "type": "elemental", "alignment": [ - "C", + "L", "N" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 18 + } ], "hp": { - "average": 20, - "formula": "8d4" + "average": 276, + "formula": "24d12 + 120" }, "speed": { - "fly": 40, - "walk": 10 + "burrow": 40, + "walk": 40 }, - "str": 4, - "dex": 17, - "con": 10, - "int": 12, - "wis": 10, - "cha": 16, + "str": 24, + "dex": 10, + "con": 21, + "int": 10, + "wis": 18, + "cha": 12, "save": { - "wis": "+2", - "cha": "+5" + "con": "+11", + "wis": "+10" }, "skill": { - "deception": "+7", - "perception": "+2", - "persuasion": "+7", - "stealth": "+5" + "history": "+12", + "perception": "+10" }, - "passive": 12, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 60 ft.", + "tremorsense 120 ft." ], + "passive": 20, "resist": [ - "radiant" + "acid", + "lightning", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ + "fire", "poison" ], "conditionImmune": [ - "charmed", "exhaustion", - "frightened", - "poisoned" + "paralyzed", + "petrified", + "poisoned", + "prone" ], "languages": [ - "Celestial", - "Common", - "telepathy 60 ft." + "Ignan", + "Terran" ], - "languageTags": [ - "CE", - "C", - "TP" + "cr": "18", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The lava keeper's innate spellcasting ability is Wisdom (spell save {@dc 17}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell move earth}", + "{@spell stone shape}" + ], + "daily": { + "3e": [ + "{@spell wall of fire}", + "{@spell wall of stone}" + ], + "1e": [ + "{@spell conjure elemental} ({@creature earth elemental|mm|earth} or {@creature fire elemental} only)", + "{@spell earthquake}", + "{@spell fire storm}" + ] + }, + "ability": "wis", + "type": "spellcasting" + } ], - "cr": "1", "trait": [ { - "name": "Iridescence", - "entries": [ - "The irid sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The light can be any color the irid desires. The irid can create or suppress the light as a bonus action." - ] - }, - { - "name": "Magic Resistance.", - "entries": [ - "The irid has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Photographic Memory.", + "name": "Lava Dribble", "entries": [ - "The irid can perfectly recall anything it has seen or heard in the last month." + "Each creature that starts its turn within 5 feet of the lava keeper must make a {@dc 19} Dexterity saving throw, taking 7 ({@damage 2d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "damageTags": [ - "R" - ], "action": [ { "name": "Multiattack", "entries": [ - "The irid uses its Gossip. It then uses its Iridescent Blast once." + "The lava keeper makes four slam attacks. Alternatively, it can use its Lava Lob twice." ] }, { - "name": "Iridescent Blast", + "name": "Slam", "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}7 ({@damage 2d6}) radiant damage." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}25 ({@damage 4d8 + 7}) bludgeoning damage." ] }, { - "name": "Gossip", + "name": "Lava Lob", "entries": [ - "The irid spouts gossip and exaggerated truths about a target it can see within 30 feet. If the target is hostile, it must succeed on a {@dc 13} Charisma saving throw or have disadvantage on its next attack roll. If the target is friendly, it has advantage on its next attack roll." + "{@atk rw} {@hit +13} to hit, range 60/240 ft., one target. {@h}21 ({@damage 6d6}) fire damage, and the target must succeed on a {@dc 19} Dexterity saving throw or take 10 ({@damage 3d6}) fire damage at the start of its next turn." ] }, { - "name": "Invisibility", + "name": "Fumarole {@recharge 5}", "entries": [ - "The irid magically turns {@condition invisible} until it attacks or uses Gossip, or until its concentration ends (as if concentrating on a spell). Any equipment the irid wears or carries is {@condition invisible} with it." + "The crater between the lava keeper's shoulders erupts in a plume of fire, rock, and toxic smoke. Each creature within 60 feet of the lava keeper must make a {@dc 19} Constitution saving throw. On a failure, a creature takes 21 ({@damage 6d6}) bludgeoning damage and 21 ({@damage 6d6}) fire damage and becomes {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition poisoned}. A {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The eruption surrounds the lava keeper in a 20-foot-radius sphere of smoke, considered heavily obscured until the end of its next turn. A wind of moderate or greater speed (at least 10 miles per hour) disperses the smoke." ] } ], - "actionTags": [ - "Multiattack" + "environment": [ + "hill", + "mountain" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Irid%20%28Token%29.png", "fluff": { "entries": [ { @@ -45495,22 +43252,35 @@ { "type": "quote", "entries": [ - "The tiny winged humanoid zipped by in a flurry of ever-changing colors, eager to deliver its message." + "A rivulet of lava streams from a cavity between the shoulders of this four-armed, volcanic creature." ] }, - "Irids are said to be born of celestial light filtered through earthly rain. These small manifestations of rainbows bear similarities in appearance and mission to their elevated cousins, but they take little interest in angelic ideals.", { "type": "entries", - "name": "Mischievous Messengers", + "name": "Volcanic Guardians", "entries": [ - "While angels are known for bringing messages and truth to mortals from the gods, irids prefer to bring gossip and embellished truths. They follow their own ideals of beauty and excitement, disregarding their angelic cousins' insistence on goodness and truth. Irids delight in sneaking around, listening for gossip or revealed secrets, then invisibly whispering exaggerations of in the ears of those who will help spread such gossip." + "Lava keepers are elementals from the borderlands between the Elemental Planes of Earth and Fire. They sometimes emerge onto the Material Plane through spontaneous elemental vortices in the hearts of volcanoes. Once on the Material Plane, they find themselves trapped. Instead of running rampant, they act as guardians for the region from which they emerged in the hopes that one day they can return home." ] }, { "type": "entries", - "name": "Colorful and Shallow", + "name": "Noble Elementals", "entries": [ - "Irids are iridescent, changing the color of the light they shed throughout the day. They are drawn to the brightest colors the world has to offer. To them, evil is synonymous with ugliness, and they resist fighting or hurting anything they find beautiful. This tendency has led more than one irid to fall to the predations and charms of {@creature Rhopalocerex|ToB2} and his minions." + "Lava keepers are the natural enemies of salamanders and other chaotic elementals. They feel a mixture of shame and pity toward their corrupted brethren, the {@creature cherufe|tob2|cherufes}, and go out of their way to put an end to any cherufes they encounter." + ] + }, + { + "type": "entries", + "name": "Gods of the Mount", + "entries": [ + "Lava keepers are sometimes worshiped by primitive humanoids living in volcanic regions. These humanoids offer the lava keeper tribute, and, in return, the lava keeper drives off harmful monsters and directs lava flows in ways that promote new life and maintain healthy soil. The two sides rarely possess the means to communicate with one another, and the lava keeper often has little understanding of the tribe's true goals or motivations. While not evil, the lava keeper does not have the same concept of life as most humanoids and seldom intervenes in the sacrifice of a living creature. However, stories abound of sacrifices being saved by their lava keepers after the two discovered they could speak with each other." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "entries": [ + "The lava keeper doesn't require air, food, drink, or sleep." ] } ] @@ -45523,142 +43293,148 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Irid.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lava%20Keeper.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lava%20Keeper%20%28Token%29.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "IG", + "T" + ], + "damageTags": [ + "B", + "F" + ], + "damageTagsSpell": [ + "B", + "F" + ], + "spellcastingTags": [ + "I" + ], "miscTags": [ - "AOE" + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "prone" ], "savingThrowForced": [ - "charisma" + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" ] }, { - "name": "Jack of Strings", + "name": "Lazavik", "source": "ToB2", - "page": 218, + "page": 236, "size": [ - "M" - ], - "environment": [ - "farmland", - "forest", - "urban" + "T" ], "type": "fey", "alignment": [ - "C", - "N" + "N", + "G" ], "ac": [ 14 ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 36, + "formula": "8d4 + 16" }, "speed": { + "swim": 30, "walk": 30 }, - "str": 14, - "dex": 19, - "con": 17, - "int": 15, - "wis": 14, - "cha": 20, - "save": { - "dex": "+7" - }, + "str": 12, + "dex": 18, + "con": 15, + "int": 13, + "wis": 17, + "cha": 14, "skill": { - "acrobatics": "+10", - "performance": "+8", - "sleight of hand": "+7" + "perception": "+7", + "stealth": "+8", + "survival": "+5" }, - "passive": 12, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 120 ft." ], + "passive": 17, "resist": [ - { - "note": "from nonmagical weapons not made with cold iron weapons", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "poison" ], "conditionImmune": [ - "charmed", - "frightened" + "frightened", + "poisoned" ], "languages": [ "Common", - "Sylvan", - "Umbral" - ], - "languageTags": [ - "C", - "S", - "OTH" + "Sylvan" ], - "cr": "5", + "cr": "3", "trait": [ { - "name": "Magic Resistance", + "name": "Glowing Eye", "entries": [ - "The jack of strings has advantage on saving throws against spells and other magical effects." + "As a bonus action, the lazavik makes its single eye shine with a brilliant golden light. Its eye sheds bright light in a line that is 90 feet long and 5 feet wide, or it sheds bright light in a 30-foot cone. Each creature in the area illuminated by the lazavik's eye gains the lazavik's Swamp Stride trait as long as it remains on the illuminated path. The lazavik can douse its light at any time (no action required)." ] - } - ], - "damageTags": [ - "B", - "Y" - ], - "traitTags": [ - "Magic Resistance" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Hold Breath", "entries": [ - "The jack of strings makes two mocking slap attacks." + "The lazavik can hold its breath for 30 minutes." ] }, { - "name": "Mocking Slap.", + "name": "Speak with Beasts", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 3 ({@damage 1d6}) psychic damage." + "The lazavik can communicate with beasts as if they shared a language." ] }, { - "name": "Animate Puppet", + "name": "Swamp Stride", "entries": [ - "The jack of strings animates up to three wooden puppets it can see within 60 feet of it. This works like the {@spell animate objects} spell, except the wooden puppet uses the statistics of a {@creature animated object (small)|phb|Small object}, regardless of the puppet's actual size. The jack can have no more than five puppets animated at one time." + "Difficult terrain composed of mud, reeds, or other marshy terrain doesn't cost the lazavik extra movement. In addition, it can pass through nonmagical hazards, such as {@hazard quicksand}, without being hindered by them and through nonmagical plants without taking damage from them, despite thorns, spines, or a similar hazard." + ] + } + ], + "action": [ + { + "name": "Reed Whip", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage." ] }, { - "name": "Puppet Link", + "name": "Eye Flare {@recharge 5}", "entries": [ - "One humanoid or beast the jack of strings can see within 60 feet of it must succeed on a {@dc 15} Wisdom saving throw or become magically linked to the jack's marionette. This link appears as a barely perceptible string between the jack's marionette and the target. A linked creature can repeat the saving throw at the end of each of its turns, ending the link on a success.", - "While a target is linked, the jack of strings can use its reaction at the start of the target's turn to control the linked target. The jack of strings can make the target move, manipulate objects, attack, or take other purely physical actions. The jack can't make the target cast spells. While controlled, the target moves awkwardly and has disadvantage on attack rolls and ability checks. If the target receives a suicidal command from the jack of strings, it can repeat the saving throw, ending the effect on a success.", - "The jack of strings can have only one target linked at a time. If it links another, the effect on the previous target ends. If a creature dies while linked to the jack's marionette, the creature's body becomes a wooden puppet that resembles the creature." + "he lazavik's eye flares with blinding light in a 15-foot cone. Each creature in the area much make a {@dc 13} Dexterity saving throw. On a failure, a creature takes 10 ({@damage 3d6}) radiant damage and is {@condition blinded} for 1 minute. On a success, a creature takes half the damage and isn't {@condition blinded}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Jack%20of%20Strings%20%28Token%29.png", "fluff": { "entries": [ { @@ -45670,28 +43446,21 @@ { "type": "quote", "entries": [ - "Clad in fine clothes of black and red, the tall, slim figure steps forward. With a clawed hand grasping a crossbar, it makes its eyeless marionette dance. A chuckle of cruel delight escapes its fanged maw as a nearby observer suddenly rises and spasmodically mimics the dance." - ] - }, - { - "type": "entries", - "name": "Court Entertainers and Punishers", - "entries": [ - "A jack of strings uses its collection of marionettes to amuse shadow fey courts. It is adept at tailoring its performances to the crowd, switching effortlessly between charming plays, ribald performances, satirical pantomimes, and terrifying tales. During these performances, the jack of strings can take control of a creature in the audience to enact justice in the form of humiliation, torture, or even death. The jack is sometimes hired by fey nobility to enact such justice on rivals." + "Standing no taller than a cat, this tiny humanoid has a snow-white beard and a single eye that blazes with golden light. He holds a long reed whip in his hands." ] }, { "type": "entries", - "name": "Uncanny Valley", + "name": "Swamp-Dwelling Fey", "entries": [ - "The jack of strings takes control of its victims by establishing a link between the victim and one of its marionettes. When it establishes the link, the marionette becomes lifelike while the jack's victim takes on a wooden appearance. The puppet gains the victim's eyes, which disappear from the victim's face." + "Lazaviks are fey that dwell primarily in swamps and marshes, picking particular tracts of marshland to call home. When it has chosen a suitable location, a lazavik builds a minuscule hut for itself out of dried rushes, mud, and sticks, and it spends its days fishing and enjoying the company of the native animals and good-aligned fey of the region. All lazaviks are male and are thought to sprout like reeds out of the damp soil, though romances between female {@creature korrigan|ccodex|korrigans} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) and lazaviks are not uncommon and sometimes produce offspring." ] }, { "type": "entries", - "name": "Masters of Puppets", + "name": "Glowing Guides", "entries": [ - "Jacks of strings have several marionettes at their disposal. Aside from the first, which it painstakingly crafts itself, the jack's puppets derive from victims who perish while linked to the jack's puppet. Jacks harvest their prey in the mortal realm under the guise of a traveling entertainer and typically target people who won't be missed." + "Lazaviks hate seeing anyone in distress and use the animals of the region to keep tabs on creatures in peril from natural swamp hazards or evil monsters. When it finds creatures in danger, a lazavik uses its glowing eye to direct them to safety or prevent them from getting lost, but it prefers to keep itself out of sight as much as possible. Lazaviks hate evil swamp-dwelling monsters like {@creature green hag|mm|green hags} and {@creature miremal|tob|miremals} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), but they save their greatest enmity for {@creature will-o'-wisp|mm|will-o'-wisps}. They are often confused with will-o'-wisps, which leads to complications in their otherwise peaceful existences." ] } ] @@ -45704,376 +43473,251 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Jack%20of%20Strings.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lazavik.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lazavik%20%28Token%29.png", + "traitTags": [ + "Hold Breath" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "R", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded" + ], "savingThrowForced": [ - "wisdom" + "dexterity" ] }, { - "name": "Kachlian", + "name": "Leech Swarm", "source": "ToB2", - "page": 219, + "page": 396, "size": [ - "H" - ], - "environment": [ - "planar" + "M" ], - "type": "aberration", + "type": { + "type": "beast", + "swarmSize": "T" + }, "alignment": [ - "N", - "E" + "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 16 - } + 13 ], "hp": { - "average": 157, - "formula": "15d12 + 60" + "average": 32, + "formula": "5d8 + 10" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 + "swim": 40, + "walk": 10 + }, + "str": 5, + "dex": 16, + "con": 15, + "int": 2, + "wis": 13, + "cha": 4, + "skill": { + "perception": "+3", + "stealth": "+5" }, - "str": 18, - "dex": 10, - "con": 19, - "int": 16, - "wis": 15, - "cha": 9, - "passive": 12, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "darkvision 30 ft." ], + "passive": 13, "resist": [ - "bludgeoning" + "bludgeoning", + "piercing", + "slashing" ], "conditionImmune": [ - "stunned", + "charmed", + "frightened", + "grappled", "paralyzed", - "prone" - ], - "languages": [ - "Deep Speech", - "Undercommon" - ], - "languageTags": [ - "DS", - "U" + "petrified", + "prone", + "restrained", + "stunned" ], - "cr": "8", + "cr": "2", "trait": [ { - "name": "Consume Soul", + "name": "Blood Frenzy", "entries": [ - "A creature slain by the kachlian can't be restored to life unless the kachlian is killed within 24 hours of slaying the creature. After 24 hours, the soul becomes part of the kachlian, and the creature can be restored only with a {@spell wish} spell." + "The leech swarm has advantage on melee attack rolls against any creature that doesn't have all its hp." ] - } - ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "grappled" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "headerEntries": [ - "Spellcasting. The kachlian is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The kachlian has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell chill touch}", - "{@spell minor illusion}", - "{@spell ray of frost}", - "{@spell shocking grasp}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell detect magic}", - "{@spell tasha's hideous laughter|phb|hideous laughter}", - "{@spell identify}", - "{@spell magic missile}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blindness/deafness}", - "{@spell darkness}", - "{@spell see invisibility}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell counterspell}", - "{@spell slow}" - ] - }, - "4": { - "slots": 1, - "spells": [ - "{@spell confusion}" - ] - } - } - } - ], - "spellcastingTags": [ - "CW" - ], - "conditionInflictSpell": [ - "blinded", - "incapacitated", - "prone", - "unconscious" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Blood Sense", "entries": [ - "The kachlian makes three attacks with its tentacles." + "The leech swarm can pinpoint, by scent, the location of creatures that aren't undead or constructs within 30 feet of it." ] }, { - "name": "Tentacle", + "name": "Swarm", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}17 ({@damage 3d8 + 4}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 16}). The kachlian has three tentacles, each of which can grapple only one target." + "The leech swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny leech. The swarm can't regain hp or gain temporary hp." ] } ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kachlian%20%28Token%29.png", + "action": [ + { + "name": "Bites", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 0 ft., one creature in the swarm's space. {@h}14 ({@damage 4d6}) piercing damage, or 7 ({@damage 2d6}) piercing damage if the swarm has half its hp or fewer. If the target is a creature other than a construct or an undead, it must succeed on a {@dc 13} Dexterity saving throw or lose 2 ({@damage 1d4}) hp at the start of each of its turns as leeches attach to it and drain its blood. Any creature can take an action to find and remove the leeches with a successful {@dc 13} Wisdom ({@skill Perception}) check. The leeches also detach if the target takes fire damage." + ] + } + ], + "environment": [ + "swamp" + ], "fluff": { "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "This floating creature has numerous writhing tentacles protruding from a body that is hidden inside an enormous shell. The colors of its body shift slowly between grays, greens, and even deep purples." - ] - }, - { - "type": "entries", - "name": "Otherborn", - "entries": [ - "Kachlians form in the space between spaces, birthed where madness prevails. They find their way to the darkened caverns beneath the ground through portals of chaos and darkness\u2014breaches in the fabric of reality caused by concentrations of turmoil, despair, and insanity. They are no strangers to the plateaus of Leng, and its denizens give wandering kachlians a wide berth." - ] - }, - { - "type": "entries", - "name": "Eater of Souls", - "entries": [ - "The kachlian consumes the souls of creatures, preferring intelligent and enlightened prey. When it consumes a creature, the creature's soul is torn to pieces. The kachlian absorbs the parts it considers valuable into its own being and discards the rest. These partial souls often combine into a twisted amalgam of spirits called a chimeric phantom. Despite the pain of their tormented creation and existence, chimeric phantoms often remain near the kachlian who created them, providing protection and limited companionship." - ] - }, - { - "type": "entries", - "name": "At Home Everywhere", - "entries": [ - "Kachlians carry great shells on their backs, remains of unknown creatures from the kachlians' home plane. The interior of each shell has a pocket of extra-dimensional space that holds the kachlian's belongings. The older and more powerful the kachlian, the larger this extra-dimensional space. It is said some ancient kachlians have shells which contain several rooms filled with centuries of wealth. When a kachlian is slain, any creature can access the extra-dimensional space inside the shell; however, the space gradually fades over one month. An object in the extra-dimensional space when it fades is destroyed. A creature in the extra-dimensional space when it fades is deposited in a random location on the Astral Plane." - ] - } - ] - } - ] - } + "In swampy areas where food is plentiful, leeches gather together in swarms numbering in the hundreds to hunt prey. When their food supply is diminished, the leeches often turn on each other, effectively destroying the swarm. The scent of blood attracts leech swarms, and they easily locate warm-blooded prey. Victims who move out of a leech swarm are not safe, as several leeches remain attached and continue to drain blood until they are removed. These hangers-on are adept at locating hard-to-reach places on their prey as they wriggle into gaps in armor or crawl into boots. Their victims must spend extra time to locate and remove them." ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kachlian.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Leech%20Swarm.webp" } } ] }, - "damageTagsSpell": [ - "C", - "L", - "N", - "O" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Leech%20Swarm%20%28Token%29.png", + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Kamaitachi", + "name": "Lesser Lunarchidna", "source": "ToB2", - "page": 220, + "page": 242, "size": [ - "S" - ], - "environment": [ - "arctic" + "M" ], - "type": { - "tags": [ - "shapechanger" - ], - "type": "monstrosity" - }, + "type": "aberration", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ - 14 + { + "from": [ + "natural armor" + ], + "ac": 15 + } ], "hp": { - "average": 84, - "formula": "13d6 + 39" + "average": 39, + "formula": "6d8 + 12" }, "speed": { - "climb": 15, + "climb": 30, "walk": 30 }, - "str": 12, - "dex": 19, - "con": 16, - "int": 9, + "str": 10, + "dex": 15, + "con": 14, + "int": 6, "wis": 12, "cha": 13, "skill": { - "acrobatics": "+6", - "intimidation": "+3", + "perception": "+3", "stealth": "+6" }, - "passive": 11, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 13, + "immune": [ + "poison" ], - "resist": [ - "cold" + "conditionImmune": [ + "poisoned", + "restrained" ], "languages": [ - "understands Common and Sylvan but can't speak" - ], - "languageTags": [ - "C", - "S", - "CS" + "Deep Speech", + "Elvish" ], - "cr": "5", + "cr": "2", "trait": [ { - "name": "Air Form (Wintry Swirl Form Only)", - "entries": [ - "The kamaitachi can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." - ] - }, - { - "name": "Concealing Snow (True Form Only)", - "entries": [ - "As a bonus action, the kamaitachi sheathes itself in blowing ice and snow, causing attack rolls against it to have disadvantage. The kamaitachi can use this trait only if it is in snowy terrain." - ] - }, - { - "name": "Flyby (Wintry Swirl Form Only)", - "entries": [ - "The kamaitachi doesn't provoke {@action opportunity attack|phb|opportunity attacks} when it flies out of an enemy's reach." - ] - }, - { - "name": "Keen Smell", + "name": "Light Sensitivity", "entries": [ - "The kamaitachi has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "While in bright light, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Shapechanger", + "name": "Shadow Stealth", "entries": [ - "The kamaitachi can use its action to polymorph into a swirl of wintry weather. It can revert back to its true form as a bonus action. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form when it dies. While a wintry swirl, it has a flying speed of 40 feet, immunity to the {@condition grappled}, {@condition petrified}, {@condition prone}, and {@condition restrained} conditions, and resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks." + "While in dim light or darkness, the lunarchidna can take the {@action Hide} action as a bonus action." ] }, { - "name": "Snow Devil (Wintry Swirl Form Only)", + "name": "Spider Climb", "entries": [ - "Until it attacks or uses Wintry Assault, the kamaitachi is indistinguishable from a natural swirl of snow unless a creature succeeds on a {@dc 15} Intelligence ({@skill Investigation}) check." + "The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "damageTags": [ - "S", - "C" - ], - "conditionInflict": [ - "blinded" - ], - "traitTags": [ - "Flyby", - "Keen Senses", - "Shapechanger" - ], "action": [ { "name": "Multiattack", "entries": [ - "The kamaitachi makes two sickle paw attacks." + "The lunarchidna makes one bite attack and two claw attacks." ] }, { - "name": "Sickle Paw (True Form Only)", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}18 ({@damage 4d6 + 4}) slashing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) necrotic damage, and the target must succeed on a {@dc 12} Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." ] }, { - "name": "Wintry Assault (Wintry Swirl Form Only)", + "name": "Claw", "entries": [ - "Each creature in the kamaitachi's space must make a {@dc 15} Dexterity saving throw. On a failure, the creature takes 9 ({@damage 2d8}) slashing damage plus 9 ({@damage 2d8}) cold damage and is {@condition blinded} until the end of its next turn. On a success, it takes half the damage and isn't {@condition blinded}." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kamaitachi%20%28Token%29.png", "fluff": { "entries": [ { @@ -46085,28 +43729,54 @@ { "type": "quote", "entries": [ - "Despite having bony sickles for paws, this large weasel moves adroitly as snow and ice whip around it." + "A four-armed, four-legged creature in the vague shape of a human\u2014but seemingly made of fine spider silk\u2014moves down a tree, slowly chanting the incantation of a spell in the pale light of the full moon." ] }, { "type": "entries", - "name": "Related to Wind Weasels", + "name": "Made in Corrupt Forests", "entries": [ - "Kamaitachis derive from a family group of {@creature wind weasel|ccodex|wind weasels} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) that migrated and acclimated to far northern forests. As a result, they lost their connection to the fey, shrinking and devolving into more natural beasts. Their claws fused to become one large, sickle-like claw on each paw. They retain the wind weasels' jealousy of humanoids and aggressively attack intruders." + "Lunarchidnas are beings of moonlight and spider silk created in forests permeated by residual dark magic. When this magic coalesces on a spider web touched by the light of a full moon, the web animates. The web gains life and flies through the forest, gathering other webs until it collects enough silk to form a faceless, humanoid body, with four legs and four arms." ] }, { "type": "entries", - "name": "Stinging Winds", + "name": "Hatred of Elves", "entries": [ - "Like their fey cousins, the kamaitachis can turn into a swirl of wind, but they incorporate ice and snow instead of leaves, chilling their victims. Even in their weasel forms, they surround themselves with wintry precipitation that obscures them from sight." + "Lunarchidnas hate elves and love to make the creatures suffer. They poison water sources, set fire to villages, and bait monsters into stampeding through elf communities. These aberrations especially enjoy stealing away elf children to use as bait to trap the adults that come to the rescue." ] }, { "type": "entries", - "name": "Summer Migrations", + "name": "Cyclical Power", "entries": [ - "Kamaitachis thrive for most of the year in arctic forests. Prior to summer, they migrate closer to the pole to stay in contact with frozen water, most of which disappears in their forests during the warmer weeks. Once snows begin to fall again, they return to their forests and relentlessly drive out creatures that moved in during their absence." + "The lunarchidna's power is tied to the moon. When the skies are dark during a new moon, the lunarchidna becomes more shadow than living web. Its mental ability dulls, and it becomes barely more than a savage animal. When a full moon brightens the night, however, the lunarchidna becomes a conduit of lunar light and can channel that power through its body. Using its heightened intellect, it makes plans, writes notes, and plots from the safety of the trees where it makes its home. In the intermittent phases of the moon, the lunarchidna is a more than capable hunter, trapping and devouring prey it encounters while retaining enough knowledge of its plans and magic to further its goals in minor ways. The lunarchidna's statistics change cyclically as shown on the Lunarchidna Moon Phase table.", + { + "type": "table", + "caption": "Lunarchidna Moon Phase", + "colStyles": [ + "col-6", + "col-6" + ], + "colLabels": [ + "Moon Phase", + "Statistics" + ], + "rows": [ + [ + "Daytime, new, or crescent moon", + "Lesser lunarchidna" + ], + [ + "Quarter or half moon", + "{@creature Greater lunarchidna|ToB2}" + ], + [ + "Gibbous or full moon", + "{@creature Transcendent lunarchidna|ToB2}" + ] + ] + } ] } ] @@ -46119,108 +43789,154 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kamaitachi.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lunarchidna.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lunarchidna%20%28Token%29.png", + "traitTags": [ + "Light Sensitivity", + "Spider Climb" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "E" + ], + "damageTags": [ + "N", + "S" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ - "dexterity" + "constitution" ] }, { - "name": "Gorao-Ka", - "group": [ - "Kami" - ], + "name": "Light Drake", "source": "ToB2", - "page": 221, + "page": 125, "size": [ "T" ], - "environment": [ - "farmland", - "urban" - ], - "type": { - "tags": [ - "kami" - ], - "type": "fey" - }, + "type": "dragon", "alignment": [ "N", "G" ], "ac": [ - { - "from": [ - "copper coat" - ], - "ac": 13 - } + 13 ], "hp": { - "average": 17, - "formula": "5d4 + 5" + "average": 24, + "formula": "7d4 + 7" }, "speed": { + "canHover": true, + "fly": { + "number": 60, + "condition": "(hover)" + }, "walk": 20 }, - "str": 13, - "dex": 11, + "str": 7, + "dex": 16, "con": 13, - "int": 15, - "wis": 17, - "cha": 15, + "int": 8, + "wis": 12, + "cha": 14, + "skill": { + "acrobatics": "+5", + "perception": "+3" + }, + "senses": [ + "darkvision 60 ft." + ], "passive": 13, + "resist": [ + "radiant" + ], "languages": [ "Common", - "Sylvan" + "Draconic" ], - "languageTags": [ - "C", - "S" + "cr": "1/2", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The light drake's innate spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell dancing lights}", + "{@spell light}", + "{@spell locate animals or plants}{@color *|777}", + "{@spell sacred flame}{@color *|777}" + ], + "daily": { + "3e": [ + "{@spell color spray}", + "{@spell faerie fire}" + ] + }, + "footerEntries": [ + "{@color *if using the {@i Midgard Heroes Handbook}, replace the indicated spells with {@i guiding star} and {@i starburst}, respectively|777}" + ], + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "1/8", "trait": [ { - "name": "Fool's Gold", - "entries": [ - "If a creature steals one of the gorao-ka's money pouches, it loses {@dice 1d20} gp each time it finishes a long rest. A creature that steals more than one money pouch deducts an extra {@dice 1d20} gp for each additional stolen pouch. This effect ends when the thief freely gives double the amount of money it stole to another creature or organization.", - "A gorao-ka carries {@dice 1d10} pouches, each containing {@dice 1d20} gp. If the gorao-ka is killed, all the gold in its pouches turns into worthless stones after 1 minute." - ] - }, - { - "name": "Silver Fountain", + "name": "Reflective Scales", "entries": [ - "When the gorao-ka is reduced to 0 hp, it explodes in a spray of silver pieces. Each creature within 5 feet of the gorao-ka that participated in killing it, such as by attacking it or casting a spell on it, must make a {@dc 12} Dexterity saving throw or take 7 ({@damage 2d6}) bludgeoning damage. The silver pieces disappear after 1 minute." + "When a light drake is within 5 feet of a source of light, that source of light sheds bright light and dim light for an additional 10 feet. While the light drake wears or carries an object that sheds light from the {@spell daylight} spell, the light within 10 feet of the drake is sunlight." ] } ], - "damageTags": [ - "B" - ], "action": [ { - "name": "Sack of Coins", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Find a Penny {@recharge 5}", + "name": "Breath Weapon {@recharge 6}", "entries": [ - "The gorao-ka throws a copper piece into a space within 5 feet of it. A creature that is not hostile to the gorao-ka that picks up the copper piece is blessed with good luck. At any point within the next 1 hour, the creature can roll a {@dice d6} and add the number rolled to one attack roll, ability check, or saving throw.", - "Alternatively, the bearer of the coin can pass it to another creature of its choice. At any point within the next 8 hours, the new bearer of the coin can roll {@dice 2d6} and add the higher result to one attack roll, ability check, or saving throw." + "A light drake can breathe a 30-foot line of brilliant white light. Each creature in that line must make a {@dc 13} Dexterity saving throw. On a failure, a creature takes 5 ({@damage 2d4}) radiant damage and is {@condition blinded} for 1 minute. On a success, a creature takes half the damage and isn't {@condition blinded}. A {@condition blinded} creature can make a {@dc 13} Constitution saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "miscTags": [ - "MW", - "AOE" + "variant": [ + { + "type": "inset", + "name": "Light Drake Familiars", + "entries": [ + "Some light drakes are willing to serve good-aligned spellcasters as a familiar. Such light drakes have the following trait.", + { + "type": "entries", + "name": "Familiar", + "entries": [ + "The light drake can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the light drake senses as long as they are within 1 mile of each other. While the light drake is within 10 feet of its companion, the companion gains the {@spell sacred flame}{@color *|777} cantrip, using the companion's spell save DC or the light drake's, whichever is higher. At any time and for any reason, the light drake can end its service as a familiar, ending the telepathic bond.", + "{@color *if using the {@i Midgard Heroes Handbook}, the companion instead gains the {@i starburst} cantrip|777}" + ] + } + ] + } + ], + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Gorao-Ka%20%28Token%29.png", "fluff": { "entries": [ { @@ -46232,35 +43948,28 @@ { "type": "quote", "entries": [ - "The wizened, doll-sized woman sits beside a small shrine of bonsai branches. She smiles and reaches into a full pouch, removing a gold coin. She passes the coin with an encouraging nod to the desperate-looking man kneeling before her." - ] - }, - { - "type": "entries", - "name": "Small Gods of Substance", - "entries": [ - "Gorao-ka represent small fortunes of both a physical and spiritual nature. Their shrines can be erected anywhere, but they are commonly found in settlements and widely-traveled areas. Larger settlements have multiple shrines, sometimes one or more per neighborhood, each of which is associated with a different gorao-ka." + "The light drake is a small, bulky dragon with two legs and two wings. It has glowing yellow eyes, and light reflects easily off its golden scales." ] }, { "type": "entries", - "name": "Gentle and Benevolent", + "name": "Light Bringers", "entries": [ - "Gorao-ka have a kind look for every person that crosses their path. Each of them has a burning desire to assist people, and they grieve on the occasions that they can't. The laws governing their kind forbid them from extending aid to someone that hasn't made an offering at their shrine, though a gorao-ka accepts almost anything in tribute." + "Light drakes are obsessed with bringing light into dark places, and often inhabit the darkest parts of the world. They use their light to aid lost travelers and defeat the denizens of the darkest parts of the world. They are regularly hunted by such denizens, who offer large rewards for their golden hides." ] }, { "type": "entries", - "name": "Thieves' Bane", + "name": "Social Trinket-Collectors", "entries": [ - "Despite their generous natures, gorao-ka have no pity for those who steal from them. Fools who steal from gorao-ka swiftly discover their money inexplicably vanished, and can end up destitute if they don't make reparations." + "Light drakes are social creatures that live in small, glowing colonies in deep caverns. Like their larger cousins, they enjoy collecting trinkets, though they prefer objects made of bright metals or iridescent stones. They often adorn themselves with such trinkets and use their light magic to make the trinkets shine. Light drakes tend to sleep together in piles for warmth and light in the cold darkness, which has led to many a thief inadvertently stumbling into a colony of the jewelry-coated sleeping drakes after mistaking them for a pile of glittering treasure." ] }, { "type": "entries", - "name": "Immortal Spirit Nature", + "name": "Undead Slayers", "entries": [ - "The kami doesn't require food, drink, or sleep." + "Light drakes despise undead and any creatures that use light, or the absence of light, to prey on innocents. They have a particularly strong hatred for {@creature will-o'-wisp|mm|will-o'-wisps}. When a will-o'-wisp has been spotted in a light drake colony's territory, packs of the drakes tirelessly hunt for the creature until it is slain." ] } ] @@ -46269,9 +43978,17 @@ }, { "type": "inset", - "name": "Kami in Midgard", + "name": "Light Drake Familiars", "entries": [ - "Kami are the small gods of the Winter Isles. Each kami is the spirit of something tangible, be it an ideal, an emotion, or a specific item or location. A kami can be summoned to the Material Plane by any creature that builds it a shrine and offers suitable tribute. Less majestic kami, such as a gorao-ka, require only a small shrine and a gift of any size, so long as it is freely given. More important kami may require a magnificent monument as well as some form of grand tribute." + "Some light drakes are willing to serve good-aligned spellcasters as a familiar. Such light drakes have the following trait.", + { + "type": "entries", + "name": "Familiar", + "entries": [ + "The light drake can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the light drake senses as long as they are within 1 mile of each other. While the light drake is within 10 feet of its companion, the companion gains the {@spell sacred flame}{@color *|777} cantrip, using the companion's spell save DC or the light drake's, whichever is higher. At any time and for any reason, the light drake can end its service as a familiar, ending the telepathic bond.", + "{@color *if using the {@i Midgard Heroes Handbook}, the companion instead gains the {@i starburst} cantrip|777}" + ] + } ] } ], @@ -46280,142 +43997,180 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Gorao-Ka.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Light%20Drake.webp" } } ] }, + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Light%20Drake%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "P", + "R" + ], + "damageTagsSpell": [ + "R" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "blinded" + ], "savingThrowForced": [ "dexterity" + ], + "savingThrowForcedSpell": [ + "dexterity" ] }, { - "name": "Hebi-Doku", - "group": [ - "Kami" - ], + "name": "Liminal Drake", "source": "ToB2", - "page": 222, + "page": 126, "size": [ - "M" - ], - "environment": [ - "grassland", - "swamp", - "urban" + "L" ], - "type": { - "tags": [ - "kami" - ], - "type": "fey" - }, + "type": "dragon", "alignment": [ - "C", + "N", "E" ], "ac": [ - 15 + 17 ], "hp": { - "average": 123, - "formula": "13d8 + 65" + "average": 204, + "formula": "24d10 + 72" }, "speed": { - "climb": 40, - "walk": 40 + "canHover": true, + "fly": { + "number": 80, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 17, - "dex": 21, - "con": 21, + "str": 7, + "dex": 24, + "con": 16, "int": 15, - "wis": 13, + "wis": 18, "cha": 17, - "skill": { - "perception": "+4" - }, + "save": { + "con": "+8", + "wis": "+9" + }, + "senses": [ + "darkvision 120 ft." + ], "passive": 14, + "resist": [ + "acid", + "fire", + "lightning", + "radiant", + "thunder", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], "immune": [ - "poison" + "cold" ], "conditionImmune": [ - "poisoned" + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], "languages": [ - "Common", - "Sylvan" - ], - "languageTags": [ - "C", - "S" + "Draconic" ], - "cr": "8", + "cr": "14", "trait": [ { - "name": "Keen Smell.", + "name": "Incorporeal Movement", "entries": [ - "The hebi-doku has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The drake can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Serpentine Mind.", + "name": "Nauseating Luminance", "entries": [ - "The hebi-doku can magically command any snake within 120 feet of it, using a limited form of telepathy." + "When a creature that can see the drake starts its turn within 60 feet of the drake, the drake can force it to make a {@dc 16} Constitution saving throw if the drake isn't incapacitated and can see the creature. On a failed save, the creature is {@condition incapacitated} until the start of its next turn.", + "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the drake until the start of its next turn, when it can avert its eyes again. If the creature looks at the drake in the meantime, it must immediately make the save." + ] + }, + { + "name": "Void Dweller", + "entries": [ + "When traveling through the void between stars, the liminal drake magically glides on solar winds, making the immense journey in an impossibly short time." ] } ], - "damageTags": [ - "P", - "I" - ], - "conditionInflict": [ - "incapacitated", - "paralyzed", - "poisoned" - ], - "traitTags": [ - "Keen Senses" - ], "action": [ { "name": "Multiattack", "entries": [ - "The hebi-doku can use its Transfixing Rattle. It then makes two attacks: one with its bite and one with its disabling sting, or two with its toxic spittle." + "The liminal drake makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage plus 14 ({@damage 4d6}) poison damage." + "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage plus 18 ({@damage 4d8}) cold damage." ] }, { - "name": "Disabling Sting", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 3d4 + 5}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw or be unable to use bonus actions and reactions until the end of its next turn." + "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 9 ({@damage 2d8}) cold damage." ] }, { - "name": "Toxic Spittle", + "name": "Stellar Breath {@recharge 5}", "entries": [ - "{@atk rw} {@hit +8} to hit, range 30/90 ft., one target. {@h}10 ({@damage 3d6}) poison damage, and the target must make a {@dc 16} Constitution saving throw. On a failure, the target is {@condition paralyzed} for 1 minute. On a success, the target is {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The drake exhales star fire in a 30-foot cone. Each creature in that area must make a {@dc 17} Dexterity saving throw, taking 18 ({@damage 4d8}) fire damage and 18 ({@damage 4d8}) radiant damage on a failed save, and half as much damage on a successful one." ] }, { - "name": "Transfixing Rattle", + "name": "Warp Space", "entries": [ - "The hebi-doku rattles its tail at one creature it can see within 30 feet of it. The target must make a {@dc 14} Wisdom saving throw or be {@condition incapacitated} and have its speed reduced to 0 until the end of its next turn." + "The liminal drake can fold in on itself to travel to a different plane. This works like the {@spell plane shift} spell, except the drake can only affect itself, not other creatures, and it can't use the effect to banish an unwilling creature to another plane." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hebi-Doku%20%28Token%29.png", "fluff": { "entries": [ { @@ -46427,54 +44182,40 @@ { "type": "quote", "entries": [ - "A serpent rises in tight coils, until its head is level with that of a tall man. Its body is thick and covered in glossy black scales broken by wide bands of bright orange. The two smaller serpents growing from its torso wind together and hiss menacingly. Twin rattles shake rapidly behind the creature." + "A shadow drifts gently over the castle walls, quietly sliding over its faded banners as though cast by an unseen cloud in the midday sun. A faint shimmer traces through the shade, probing its corners before settling beneath the skull of a great beast. The shadows draw inward, learning from the old bone to forge a body of glimmering void." ] }, { "type": "entries", - "name": "Ophidian Masters", + "name": "Void Dragon Offspring", "entries": [ - "Shrines to hebi-doku are found most often in places where venomous snakes are common. They are also located in regions where snakes are considered sacred and in the homes and guilds of assassins who favor the use of toxins. Hebi-doku are never found without an accompaniment of other serpents." + "When an {@creature ancient void dragon|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) dies, some of the material composing the dragon cleaves from its body to produce liminal drakes. Though not true offspring, these drakes still possess many of the characteristics of their progenitors." ] }, { "type": "entries", - "name": "Feared and Placated", + "name": "Planar Bodies", "entries": [ - "Adventurers and archaeologists who travel through snake-filled jungles and ruins offer hebi-doku tribute, hoping that doing so will purchase some protection from the snakes they encounter. Scorned lovers sometimes venerate a local hebi-doku in the hopes that it will poison future relationships for their former paramour. A hebi-doku claims to care little for the veneration of non-serpents, but it knows it will cease to exist without their gifts." + "As a side effect of their origins, liminal drakes are linked to multiple planes and worlds. In an emergency, the drakes can turn themselves inside-out to pass through one of these links, escaping to safety." ] }, { "type": "entries", - "name": "Toxic Shrines", + "name": "Ominous Aurora", "entries": [ - "To summon a hebi-doku, a heart stilled by snake venom must be laid at the foot of a low altar built of mongoose bones. Immortal Spirit Nature. The kami doesn't require food, drink, or sleep." + "The combination of starlight and void composing a liminal drake's body is nauseating to many observers. Madness cults relish a drake's appearance in the night sky as a sure sign their dark patrons will soon arrive." ] }, { "type": "entries", - "name": "Immortal Spirit Nature", + "name": "Void Traveler", "entries": [ - "The kami doesn't require food, drink, or sleep." + "The liminal drake doesn't require air, food, drink, or ambient pressure." ] } ] } ] - }, - { - "type": "inset", - "name": "Hebi-Doku and Yig", - "entries": [ - "In Midgard, hebi-doku live in close proximity to the snakelike Great Old One Yig and the {@creature serpentfolk of yig|ccodex|serpentfolk} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) who venerate him. Hebi-doku don't worship Yig, though they respect his power and don't harm his adherents. Yig-worshiping serpentfolk who take action to promote snakes or create areas for snakes to thrive sometimes do so with hebi-doku assistance." - ] - }, - { - "type": "inset", - "name": "Kami in Midgard", - "entries": [ - "Kami are the small gods of the Winter Isles. Each kami is the spirit of something tangible, be it an ideal, an emotion, or a specific item or location. A kami can be summoned to the Material Plane by any creature that builds it a shrine and offers suitable tribute. Less majestic kami, such as a {@creature gorao-ka|ToB2}, require only a small shrine and a gift of any size, so long as it is freely given. More important kami may require a magnificent monument as well as some form of grand tribute." - ] } ], "images": [ @@ -46482,147 +44223,167 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hebi-Doku.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Liminal%20Drake.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Liminal%20Drake%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "C", + "F", + "O", + "P", + "R", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], "savingThrowForced": [ "constitution", - "wisdom" + "dexterity" ] }, { - "name": "Naizu-Ha", - "group": [ - "Kami" - ], + "name": "Locksmith", "source": "ToB2", - "page": 223, + "page": 240, "size": [ - "S" - ], - "environment": [ - "urban" + "M" ], - "type": { - "tags": [ - "kami" - ], - "type": "fey" - }, + "type": "construct", "alignment": [ - "N", - "E" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 17 + "ac": 18 } ], "hp": { - "average": 117, - "formula": "18d6 + 54" + "average": 102, + "formula": "12d8 + 48" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 17, - "dex": 15, - "con": 17, - "int": 13, - "wis": 11, - "cha": 13, + "str": 20, + "dex": 18, + "con": 18, + "int": 16, + "wis": 10, + "cha": 6, "skill": { - "stealth": "+5" + "insight": "+4", + "sleight of hand": "+8", + "stealth": "+8" }, + "senses": [ + "blindsight 90 ft." + ], "passive": 10, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", + "poison", + "psychic" + ], "conditionImmune": [ - "blinded", - "grappled" + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], "languages": [ - "Common", - "Sylvan" + "Common" ], - "languageTags": [ - "C", - "S" + "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The locksmith's innate spellcasting ability is Intelligence (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell mending}" + ], + "daily": { + "1": [ + "{@spell forcecage}" + ], + "3e": [ + "{@spell arcane lock}", + "{@spell knock}" + ] + }, + "ability": "int", + "type": "spellcasting" + } ], - "cr": "6", "trait": [ { - "name": "Blunting Ambiance", - "entries": [ - "Each creature that deals piercing or slashing damage with a bladed weapon while within 30 feet of the naizu-ha must roll the damage twice and take the lower result." - ] - }, - { - "name": "Dagger Form (1/Day)", - "entries": [ - "As a bonus action, the naizu-ha transforms into a magical {@item naizu-ha dagger|ToB2|dagger}. A creature that wields the naizu-ha while it is in this form gains +1 bonus to attack and damage rolls with the dagger, and attacks with the dagger score a critical hit on a roll of 19 or 20. In addition, the wielder can't take the {@action Disengage} action unless it succeeds on a {@dc 12} Wisdom saving throw." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The naizu-ha can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Tripping Charge", + "name": "Expert Lockpicker", "entries": [ - "If the naizu-ha moves at least 15 feet straight toward a creature and then hits it with a scythe tail attack on the same turn, that target must succeed on a {@dc 14} Dexterity saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the naizu-ha can make one dagger legs attack against it as a bonus action." + "The locksmith can use any piece of its mechanical body to pick locks and disarm traps, as if its entire body was made up of several sets of {@item thieves' tools|phb}. It is proficient in using pieces of itself in this way. In addition, the locksmith has advantage on ability checks to pick locks and disarm traps." ] } ], - "damageTags": [ - "S", - "P" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Spider Climb" - ], "action": [ { "name": "Multiattack", "entries": [ - "The naizu-ha makes three attacks: two with its scissor claws and one with its scythe tail. If both scissor claws attacks hit the same target, the target must succeed on a {@dc 14} Dexterity saving throw or take an extra 7 ({@damage 2d6}) slashing damage." - ] - }, - { - "name": "Scissor Claws", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "The locksmith makes two key blade attacks." ] }, { - "name": "Scythe Tail", + "name": "Key Blade", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) slashing damage." ] }, { - "name": "Dagger Legs", + "name": "Acid Wash {@recharge 5}", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one prone creature. {@h}8 ({@damage 2d4 + 3}) piercing damage." + "The locksmith emits a cloud of rust in a 60-foot cone. Each creature in that area must succeed on a {@dc 16} Dexterity saving throw, taking 35 ({@damage 10d6}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Naizu-Ha%20%28Token%29.png", "fluff": { "entries": [ { @@ -46634,47 +44395,40 @@ { "type": "quote", "entries": [ - "The old fable How Nuizamo Lost His Knife suggests every blade that has been used to kill is actually a naizu-ha in its native form. This is untrue, but the naizu-ha enjoy the myth and perpetuate it whenever possible." + "The human-shaped construct is a cobbled collection of mechanical parts. The hundreds of keys hanging about its form jingle as it moves." ] }, { "type": "entries", - "name": "Daggers Personified", + "name": "Call the Locksmith", "entries": [ - "The naizu-ha are the act of violence perpetrated by small blades given form. Dealings with naizu-ha are fraught with danger. Initially presumed to be good allies in battle, it was quickly discovered that they couldn't be controlled in a pitched combat and eagerly lashed out at anything that came into reach. Most often, naizu-ha are summoned to assassinate specific targets." + "These odd entities are the best in the business at creating secure doors and gates, impassable barriers, and locks of all varieties. They may be inclined to wander from place to place or set up shop in metropolises, offering their services to create or unlock barriers of any kind." ] }, { "type": "entries", - "name": "Impartial Betrayers", + "name": "Professional Rivalry", "entries": [ - "A naizu-ha has no loyalty to anything but its own desire for blood and pain. If dispatched to kill someone, a naizu-ha can be coerced to switch sides with a promise that their new task will involve more violence than the current job does. They have no patience for subtle work or trickery that involves more than a quick feint. A favorite tactic of naizu-ha is to fulfill a contract, collect whatever payment has been agreed upon, and immediately murder the initial contractor." + "Each locksmith has a distinct appearance and personality, but they all share the same skill set. A locksmith instantly recognizes the handiwork of locksmith. When a locksmith encounters a barrier constructed by another of its kind, it is compelled to break the barrier or build a superior version. A locksmith hired to undo the work of one of its fellows often volunteers for the task free of charge." ] }, { "type": "entries", - "name": "Bloody Biers", + "name": "Key Features", "entries": [ - "To summon a naizu-ha, the blood of no fewer than three humanoids must be splashed on a stand forged of fused blades. If the petitioner uses their own blood in the ceremony, they have advantage on any ability checks they make to treat with the naizu-ha. Immortal Spirit Nature. The kami doesn't require food, drink, or sleep." + "Locksmiths are unique in appearance, but all share a generally humanoid shape. Regardless of other details, they all possess empty keyholes where a human nose would typically be. The key that fits this lock is responsible for imbuing the locksmith with its consciousness. Locksmiths build incredibly complex hidden vaults to hide away these treasured keys." ] }, { "type": "entries", - "name": "Immortal Spirit Nature", + "name": "Construct Nature", "entries": [ - "The kami doesn't require food, drink, or sleep." + "The locksmith doesn't require air, food, drink, or sleep." ] } ] } ] - }, - { - "type": "inset", - "name": "Kami in Midgard", - "entries": [ - "Kami are the small gods of the Winter Isles. Each kami is the spirit of something tangible, be it an ideal, an emotion, or a specific item or location. A kami can be summoned to the Material Plane by any creature that builds it a shrine and offers suitable tribute. Less majestic kami, such as a {@creature gorao-ka|ToB2}, require only a small shrine and a gift of any size, so long as it is freely given. More important kami may require a magnificent monument as well as some form of grand tribute." - ] } ], "images": [ @@ -46682,194 +44436,150 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Naizu-Ha.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Locksmith.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Locksmith%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "A", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ - "dexterity", - "wisdom" + "dexterity" + ], + "savingThrowForcedSpell": [ + "charisma" ] }, { - "name": "Sasori Fukurōwashi", - "group": [ - "Kami" - ], + "name": "Luck Leech", "source": "ToB2", - "page": 224, + "page": 241, "size": [ "M" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], - "type": { - "tags": [ - "kami" - ], - "type": "fey" - }, + "type": "fey", "alignment": [ "N", - "G" + "E" ], "ac": [ { "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ], "ac": 17 } ], "hp": { - "average": 123, - "formula": "19d8 + 38" + "average": 150, + "formula": "20d8 + 60" }, "speed": { - "climb": 20, - "fly": 80, - "walk": 40 + "walk": 30 }, - "str": 17, - "dex": 19, - "con": 15, - "int": 11, - "wis": 21, + "str": 14, + "dex": 21, + "con": 16, + "int": 17, + "wis": 14, "cha": 19, "save": { - "dex": "+8", - "wis": "+9" + "dex": "+9", + "wis": "+6" }, "skill": { - "perception": "+9", - "stealth": "+8" + "deception": "+8", + "perception": "+6", + "sleight of hand": "+9", + "stealth": "+9" }, - "passive": 19, "senses": [ - "truesight 60 ft." - ], - "senseTags": [ - "U" - ], - "resist": [ - "acid", - "cold", - "fire", - "lightning", - "thunder", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "darkvision 60 ft." ], + "passive": 16, "immune": [ - "poison" + "necrotic" ], "conditionImmune": [ - "exhaustion", - "poisoned" + "frightened" ], "languages": [ "Common", - "Sylvan" - ], - "languageTags": [ - "C", - "S" + "Sylvan", + "Umbral" ], - "cr": "9", + "cr": "10", "trait": [ { - "name": "Ethereal Jaunt", - "entries": [ - "As a bonus action, the kami can magically shift from the Material Plane to the Ethereal Plane, or vice versa." - ] - }, - { - "name": "Flyby.", + "name": "Leech Luck", "entries": [ - "The kami doesn't provoke {@action opportunity attack|phb|opportunity attacks} when it flies out of an enemy's reach." + "If a creature within 60 feet of the luck leech rolls a 20 on an ability check, attack roll, or saving throw, the luck leech gains 1 luck point. It can't have more than 4 luck points at a time." ] }, { - "name": "Magic Resistance", + "name": "Reserve of Fortune", "entries": [ - "The kami has advantage on saving throws against spells and other magical effects." + "If the luck leech doesn't have 4 luck points at sunset, it gains 2 luck points. It can't have more than 4 luck points at a time. In addition, if the luck leech rolls a 1 on the d20 for an attack roll, ability check, or saving throw while it has at least 1 luck point, it can reroll the die and must use the new roll. This trait doesn't expend luck points." ] }, { - "name": "Keen Hearing and Sight", + "name": "Turn Luck", "entries": [ - "The kami has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." + "As a bonus action, the luck leech can spend 1 luck point to:", + { + "type": "list", + "items": [ + "Gain advantage on its next attack or saving throw", + "Cast {@spell misty step}", + "Increase the necrotic damage of its next successful biting arms attack by an extra 9 ({@damage 2d8})", + "Force each creature that is concentrating on a spell within 60 feet of it to make a {@dc 16} Constitution saving throw, losing its concentration on the spell on a failure." + ] + } ] } ], - "damageTags": [ - "B", - "P", - "I", - "S" - ], - "conditionInflict": [ - "grappled" - ], - "traitTags": [ - "Keen Senses", - "Magic Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The sasori fukurōwashi makes three attacks: one with its claw, one with its sting, and one with its talons." + "The luck leech makes two biting arm attacks." ] }, { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}). The kami has two claws, each of which can grapple only one target." - ] - }, - { - "name": "Sting", + "name": "Biting Arms", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage, and the target must make a {@dc 14} Constitution saving throw, taking 22 ({@damage 4d10}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage plus 9 ({@damage 2d8}) necrotic damage." ] }, { - "name": "Talons", + "name": "Feast of Fortune {@recharge 6}", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "Each creature the luck leech can see within 30 feet of it must make a {@dc 16} Charisma saving throw. On a failure, the creature takes 27 ({@damage 6d8}) psychic damage, becomes {@condition blinded} until the end of its next turn, and is cursed with {@condition falling fortunes|ToB2}. On a success, a creature takes half the damage and isn't {@condition blinded} or cursed. For each creature that fails this saving throw, the luck leech gains 1 luck point." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sasori%20Fukurowashi%20%28Token%29.png", "fluff": { "entries": [ { @@ -46881,29 +44591,22 @@ { "type": "quote", "entries": [ - "A golden pair of glowing, avian irises reveal a large creature on a nearby tree. Hornlike feathered ears sit atop its muscular, winged form. As it shifts on its branch, its wings divulge a hint of insectoid claws beneath them. A soft, echoing voice asks, \"Are you lost? Do you need aid?\"" - ] - }, - "Sasori fukurōwashi are kami originating from reincarnated noble souls who consistently honored and protected nature in their past life.", - { - "type": "entries", - "name": "Friendly Protectors", - "entries": [ - "Unlike others of their kind, these kami are not found near specific shrines, and they can't be summoned. The sasori fukurōwashi are divine spirits inherently connected to all of nature, fulfilling the role of divine agent, messenger, or roaming protector. They are generally peaceable, befriending non-evil humanoids, fey, and other magical beings that don't defile natural environments." + "The elf-like creature rises, its bright green eyes flashing with menace. Short, impish horns peek out from its inky hair, and green smoke oozes out of the numerous circular mouths lining its arms." ] }, + "When a humanoid who earned wealth through violence and duplicity gets lost in the Shadow Realm, its body becomes corrupted by the dark realm, turning it into a luck leech. These fey have arms covered in lamprey-like mouths that drain the luck out of their victims. They return to the Material Plane and stalk gambling houses and criminal underbellies for exceptionally lucky targets.", { "type": "entries", - "name": "Nocturnal", + "name": "Amassing Fortune", "entries": [ - "They are inclined to rest or meditate by day and are active from dusk until dawn. Blessed with the ability to shift to and from the Ethereal Plane, these kami have a distinct tactical advantage to aid any nearby kami or respectful and contrite travelers along their way." + "Luck leeches obsess over gathering as much wealth and luck as possible, referring to both collectively as \"fortune.\" They rarely notice and never care if their acquisition of fortune harms others." ] }, { "type": "entries", - "name": "Immortal Spirit Nature", + "name": "Self-Serving", "entries": [ - "The kami doesn't require food, drink, or sleep." + "A luck leech cares first and foremost about itself. If it thinks its life is in danger, it expends any fortune it has to escape, knowing it can't enjoy its fortune if it's dead." ] } ] @@ -46912,9 +44615,9 @@ }, { "type": "inset", - "name": "Kami in Midgard", + "name": "Curse: Falling Fortunes", "entries": [ - "Kami are the small gods of the Winter Isles. Each kami is the spirit of something tangible, be it an ideal, an emotion, or a specific item or location. A kami can be summoned to the Material Plane by any creature that builds it a shrine and offers suitable tribute. Less majestic kami, such as a {@creature gorao-ka|ToB2}, require only a small shrine and a gift of any size, so long as it is freely given. More important kami may require a magnificent monument as well as some form of grand tribute." + "A creature cursed with falling fortunes is plagued with bad luck for 24 hours. While cursed, the creature can't add its proficiency bonus to any attack rolls or ability checks. If the cursed creature rolls a 20 on an attack roll or an ability check, the curse ends. Alternatively, the curse can be lifted early by a {@spell remove curse} spell or similar magic." ] } ], @@ -46923,127 +44626,143 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sasori%20Fukurowashi.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Luck%20Leech.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Luck%20Leech%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH", + "S" + ], + "damageTags": [ + "N", + "P", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded" + ], "savingThrowForced": [ + "charisma", "constitution" ] }, { - "name": "Kaveph", + "name": "Lunarian", "source": "ToB2", - "page": 225, + "page": 245, "size": [ - "H" - ], - "environment": [ - "planar", - "underdark" + "M" ], - "type": "aberration", + "type": "fey", "alignment": [ - "N", - "E" + "C", + "N" ], "ac": [ { "from": [ - "natural armor" + "{@item breastplate|phb}" ], "ac": 16 } ], "hp": { - "average": 136, - "formula": "13d12 + 52" + "average": 97, + "formula": "15d8 + 30" }, "speed": { + "climb": 15, + "fly": 40, "walk": 30 }, - "str": 21, - "dex": 13, - "con": 18, - "int": 8, - "wis": 10, - "cha": 7, - "save": { - "dex": "+4", - "con": "+7" + "str": 18, + "dex": 15, + "con": 14, + "int": 13, + "wis": 12, + "cha": 15, + "skill": { + "acrobatics": "+5", + "history": "+4", + "stealth": "+5", + "survival": "+4" }, - "passive": 10, "senses": [ - "blindsight 90 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "vulnerable": [ - "radiant" + "darkvision 60 ft." ], + "passive": 11, "resist": [ - "cold" + "necrotic", + "poison" ], - "languages": [ - "Void Speech" + "conditionImmune": [ + "charmed", + "poisoned", + "unconscious" ], - "languageTags": [ - "OTH" + "languages": [ + "Celestial", + "Common", + "Sylvan" ], - "cr": "6", + "cr": "5", "trait": [ { - "name": "Rampage", + "name": "Descendant of The Moon", "entries": [ - "When the kaveph reduces a creature to 0 hp with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a smash attack." + "Magical light created by the lunarian can't be extinguished." ] - } - ], - "damageTags": [ - "B" - ], - "traitTags": [ - "Rampage" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Major Surface Curse", "entries": [ - "The kaveph makes two smash attacks." + "A lunarian can never be in the presence of natural light. It takes 9 ({@damage 2d8}) radiant damage at the beginning of its turn if it is exposed to direct moonlight or sunlight. If this damage reduces the lunarian to 0 hp, it dies and turns to moondust." ] }, { - "name": "Smash", + "name": "Moon-Touched Weapons", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage, and the target must succeed on a {@dc 15} Strength saving throw or be pushed up to 10 feet away from the kaveph." + "The lunarian's weapon attacks are magical. When the lunarian hits with any weapon, the weapon deals an extra 4 ({@damage 1d8}) radiant damage (included in the attack). A creature that takes radiant damage from a lunarian's weapon sheds dim light in a 10-foot radius for 1 hour." ] }, { - "name": "Rock", + "name": "Summon Shadowbeam {@recharge 6}", "entries": [ - "{@atk rw} {@hit +8} to hit, range 30/120 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage." + "As a bonus action, the lunarian summons a beam of pale light, shot through with undulating waves of shadow, centered on a point it can see within 60 feet of it. The beam is a 10-foot-radius, 40-foot-high cylinder and lasts for 1 minute. As a bonus action on each of its turns, the lunarian can move the beam up to 20 feet in any direction. A creature that enters or starts its turn in the beam must make a {@dc 13} Constitution saving throw. On a failure, a creature takes 11 ({@damage 2d10}) necrotic damage and is cursed with the {@condition minor surface curse|ToB2}. On a success, a creature takes half the damage and isn't cursed." ] } ], - "reaction": [ + "action": [ { - "name": "Revenge", + "name": "Multiattack", "entries": [ - "When a kaveph is dealt 20 damage or more by a single attack and survives, it can make a smash attack against the attacker." + "The lunarian makes two halberd attacks." + ] + }, + { + "name": "Halberd", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage plus 4 ({@damage 1d8}) radiant damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "RW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kaveph%20%28Token%29.png", "fluff": { "entries": [ { @@ -47055,26 +44774,40 @@ { "type": "quote", "entries": [ - "This massive purple creature, with legs like tree trunks and a pair of enormous arms, shakes the ground with its footsteps. Its eyeless head is bulbous, with an elongated mouth that is almost snout-like." + "A grey humanoid wearing a dark tattered cloak and worn armor descends on glimmering, mothlike wings. In its hands it wields a halberd tipped with a cold light. Its black lidless eyes are filled with envy and sorrow." ] }, { "type": "entries", - "name": "Allies of the Ghasts of Leng", + "name": "Condemned to the Dark", "entries": [ - "The kaveph are massive creatures that originate from the lightless underground of the Plateau of Leng. They are usually found in the company of the {@creature greater ghast of leng|ToB2|greater ghasts of Leng}, acting as powerful allies as the greater ghasts try to overtake prey. The kaveph are seen as expendable by the ghasts of Leng, and they are often sent in first to try and soften up more powerful enemies before the ghasts swarm in to devour them." + "Lunarians are a race of mothlike fey originally from the moon. However, after attempting to take the moon's power for themselves, they were cast out by a fey lord and damned to the depths of the world, never to see their lunar home again." ] }, { "type": "entries", - "name": "Alien Ecology", + "name": "Angels of the Underworld", "entries": [ - "Like most of the creatures from the Plateau of Leng, the kaveph have an alien intelligence that is difficult to understand or study. When not serving the {@creature ghast of Leng|CCodex|ghasts of Leng} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), they seem to follow no leader, and their interactions with one another are puzzling and often violent. At one moment they might coexist with others in peace, then\u2014often for incomprehensible reasons\u2014they lash out against each other in some sort of mindless blood frenzy until only one of them stands. Those that survive to regroup go on as if the fight never happened. This blood frenzy might be directed at other members of a family, members of outside groups, or even hunting parties. They do not seem to exhibit this behavior when under the guidance of the ghasts of Leng." + "Stories tell of lunarians helping people far below the surface, striking down monsters at the last moment. However, they never do so for free, often demanding valuable trinkets from the surface as payment for their services. If those they rescue deny them a reward or give them a bad one, they are prone to attack." ] } ] } ] + }, + { + "type": "inset", + "name": "Curse: Minor Surface Curse", + "entries": [ + "A creature cursed with a minor surface curse feels pain when exposed to natural light. While cursed and in sunlight or moonlight, the creature has disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks. The curse ends if the affected creature completes a long rest in darkness. Alternatively, the curse can be lifted early by a {@spell remove curse} spell or similar magic." + ] + }, + { + "type": "inset", + "name": "Lunarians in Midgard", + "entries": [ + "In Midgard, lunarians are hunted by the {@creature lunar devil|ToB|lunar devils} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) of the {@creature Moonlit King|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) . The ephemeral fey lord takes great offense at the creatures' existence and considers them a threat to the Moon Tower and what power remains there. Should mortals wish to gain favor with the Moonlit King, the pale wings of the lunarian make a fitting gift." + ] } ], "images": [ @@ -47082,171 +44815,124 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kaveph.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lunarian.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lunarian%20%28Token%29.png", + "attachedItems": [ + "halberd|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "S" + ], + "damageTags": [ + "N", + "R", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], "savingThrowForced": [ - "strength" + "constitution" ] }, { - "name": "Keelbreaker Crab", + "name": "Lymarien", "source": "ToB2", - "page": 226, + "page": 248, "size": [ - "H" - ], - "environment": [ - "coastal", - "underwater" + "T" ], - "type": "monstrosity", + "type": "fey", "alignment": [ - "U" + "N", + "G" ], "ac": [ - { - "from": [ - "natural armo" - ], - "ac": 16 - } + 13 ], "hp": { - "average": 157, - "formula": "15d12 + 60" + "average": 5, + "formula": "2d4" }, "speed": { - "swim": 40, - "walk": 40 + "fly": 50, + "walk": 5 }, - "str": 19, - "dex": 10, - "con": 18, - "int": 3, - "wis": 12, - "cha": 10, + "str": 1, + "dex": 17, + "con": 10, + "int": 7, + "wis": 13, + "cha": 11, "skill": { - "perception": "+5", - "stealth": "+4" + "perception": "+3", + "stealth": "+5" }, - "passive": 15, "senses": [ - "blindsight 60 ft." + "darkvision 60 ft." ], - "senseTags": [ - "B" + "passive": 13, + "languages": [ + "Sylvan" ], - "cr": "9", + "cr": "1/8", "trait": [ { - "name": "Amphibious", - "entries": [ - "The crab can breathe air and water" - ] - }, - { - "name": "Living Figureheads", + "name": "Distracting Swoop", "entries": [ - "Three magical figureheads adorn the crab's back. While at least one figurehead remains intact, the crab has advantage on Wisdom ({@skill Perception}) checks and can use its Wail.", - "Each figurehead is an object with AC 15, 20 hp, resistance to bludgeoning and piercing damage, and immunity to poison and psychic damage. If all the figureheads are reduced to 0 hp, the keelbreaker crab can't use its Wail action. Damaging a figurehead does not harm the crab." + "If the lymarien moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 11} Wisdom saving throw or be distracted until the end of its next turn. A distracted creature has disadvantage on its next attack roll or ability check." ] }, { - "name": "Siege Monster", + "name": "Speak with Beasts", "entries": [ - "The crab deals double damage to objects and structures." + "The lymarien can communicate with beasts as if they shared a language." ] } ], - "damageTags": [ - "B", - "Y", - "T" - ], - "conditionInflict": [ - "frightened", - "grappled", - "stunned" - ], - "traitTags": [ - "Amphibious", - "Siege Monster" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The crab can use its Wail. It then makes two pincer attacks" - ] - }, - { - "name": "Pincer", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}17 ({@damage 3d8 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}) if it is a Large or smaller creature. The crab has two claws, each of which can grapple only one target." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." ] - }, + } + ], + "variant": [ { - "name": "Wail", + "type": "inset", + "name": "Lymarien Familiars", "entries": [ - "As long as at least one if its living figureheads remains intact, the keelbreaker crab can cause the figurehead to wail. Roll a {@dice d6} and consult the following table to determine the wail.", + "Some lymarien might choose to serve a good-aligned spellcaster as a familiar. Such lymarien have the following trait.", { - "type": "table", - "colLabels": [ - "d6", - "Wail" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1\u20132", - { - "type": "entries", - "name": "Frightening Wail", - "entries": [ - "Each creature within 60 feet who can hear the crab must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the keelbreaker crab's Frightening Wail for the next 24 hours." - ] - } - ], - [ - "3\u20134", - { - "type": "entries", - "name": "Maddening Wail", - "entries": [ - "Each creature within 60 feet who can hear the crab must succeed on a {@dc 16} Wisdom saving throw or take 18 ({@damage 4d8}) psychic damage." - ] - } - ], - [ - "5\u20136", - { - "type": "entries", - "name": "Stunning Wail", - "entries": [ - "Each creature within 60 feet who can hear the crab must make a {@dc 16} Constitution saving throw. On a failure, a creature takes 9 ({@damage 2d8}) thunder damage and is {@condition stunned} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition stunned}." - ] - } - ] + "type": "entries", + "name": "Familiar", + "entries": [ + "The lymarien can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the lymarien senses as long as they are within 1 mile of each other. While the lymarien is within 10 feet of its companion, the companion shares the lymarien's Speak with Beasts trait. At any time and for any reason, the lymarien can end its service as a familiar, ending the telepathic bond." ] } ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "farmland", + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Keelbreaker%20Crab%20%28Token%29.png", "fluff": { "entries": [ { @@ -47258,20 +44944,40 @@ { "type": "quote", "entries": [ - "Three figureheads rise from the tattered sails and anchor chain that drape the crab's carapace. As the behemoth clacks its claws, the maidens depicted on the figureheads begin to wail." + "A tiny bird swoops through the air and alights on a nearby branch. It has the body of a tiny hawk, the colorful wings of a butterfly, and the head of an elf with large, luminous eyes." ] }, - "Few monsters strike more fear into the hearts of sailors than the keelbreaker crab. These enormous crustaceans prey on ships caught in shallow water and decorate their shells with the wreckage left behind. Keelbreaker crabs are drawn to ships carrying magical cargo, as well as to the enchanted, living figureheads that often adorn such vessels.", { "type": "entries", - "name": "Living Figureheads", + "name": "Miniscule Fey", "entries": [ - "The wails of a keelbreaker's figureheads drive most who hear them mad. However, a figurehead recovered intact from a crab might be convinced to reveal the location of a hidden treasure or even chart a course to the native harbor of the ship it formerly adorned." + "Dwelling in pastoral woods and rich farmland, the lymarien is one of the smallest fey in existence. Barely larger than a wasp, a lymarien is frequently mistaken for a butterfly and often ignored by larger creatures. They are sometimes preyed upon by birds like {@creature owl|mm|owls} and {@creature crow|wdmm|crows}, or attacked by evil fey like {@creature morko|ccodex|morkos} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json})." + ] + }, + { + "type": "entries", + "name": "Guardians of the Young", + "entries": [ + "Lymariens have a fondness for fey and animal young, sometimes putting their lives at risk against superior opponents to save such creatures. When faced with a particularly powerful threat, lymariens form into massive, short-lived {@creature lymarien swarm|tob2|swarms}, gaining potent magical abilities in the process." ] } ] } ] + }, + { + "type": "inset", + "name": "Lymarien Familiars", + "entries": [ + "Some lymarien might choose to serve a good-aligned spellcaster as a familiar. Such lymarien have the following trait.", + { + "type": "entries", + "name": "Familiar", + "entries": [ + "The lymarien can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the lymarien senses as long as they are within 1 mile of each other. While the lymarien is within 10 feet of its companion, the companion shares the lymarien's Speak with Beasts trait. At any time and for any reason, the lymarien can end its service as a familiar, ending the telepathic bond." + ] + } + ] } ], "images": [ @@ -47279,129 +44985,146 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Keelbreaker%20Crab.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lymarien.webp" } } ] }, + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lymarien%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ - "constitution", "wisdom" ] }, { - "name": "Kelp Eel", + "name": "Lymarien Swarm", "source": "ToB2", - "page": 227, + "page": 249, "size": [ - "H" - ], - "environment": [ - "underwater" + "L" ], - "type": "plant", + "type": { + "type": "fey", + "swarmSize": "T" + }, "alignment": [ - "U" + "N", + "G" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 17 - } + 14 ], "hp": { - "average": 157, - "formula": "15d12 + 60" + "average": 90, + "formula": "12d10 + 24" }, "speed": { - "swim": 50, - "walk": 10 + "fly": 50, + "walk": 5 + }, + "str": 8, + "dex": 19, + "con": 14, + "int": 7, + "wis": 13, + "cha": 15, + "skill": { + "perception": "+4", + "stealth": "+7" }, - "str": 18, - "dex": 14, - "con": 19, - "int": 3, - "wis": 15, - "cha": 5, - "passive": 12, "senses": [ - "blindsight 90 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" + "darkvision 60 ft." ], + "passive": 14, "resist": [ - "acid", "bludgeoning", - "piercing" + "piercing", + "slashing" ], "conditionImmune": [ - "blinded", - "deafened", - "unconscious" - ], - "cr": "10", - "trait": [ - { - "name": "Disperse", - "entries": [ - "When the kelp eel is reduced to 0 hp, it disperses into its component kelp in a 30-foot cube. The area is difficult terrain for 1 hour. At the end of that hour, the kelp eel reforms, regaining half its hp and becoming active again. If more than half the kelp that comprises the dispersed kelp eel is removed from the water and dried, it can't reform and the creature is destroyed." - ] - }, - { - "name": "False Appearance", - "entries": [ - "While the kelp eel remains motionless, it is indistinguishable from ordinary kelp" - ] - } - ], - "damageTags": [ - "B" - ], - "conditionInflict": [ + "charmed", + "frightened", "grappled", - "restrained" + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" ], - "traitTags": [ - "False Appearance" + "languages": [ + "Sylvan" ], - "action": [ + "cr": "5", + "spellcasting": [ { - "name": "Multiattack", + "name": "Spellcasting", + "headerEntries": [ + "The lymarien swarm's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell dancing lights}", + "{@spell minor illusion}" + ], + "daily": { + "3e": [ + "{@spell hypnotic pattern}", + "{@spell sleep} (affects {@dice 9d8} hp)" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Distracting Beauty", "entries": [ - "The kelp eel makes two attacks with its kelp tendrils, uses Reel, and makes two attacks with its slam." + "A creature that starts its turn in the lymarien swarm's space must succeed on a {@dc 15} Wisdom saving throw or be distracted by the swarm's luminous eyes and fluttering wings until the end of its next turn. A distracted creature has disadvantage on Wisdom ({@skill Perception}) checks and on attack rolls against the lymarien swarm." ] }, { - "name": "Slam", + "name": "Speak with Beasts", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one creature. {@h}31 ({@damage 6d8 + 4}) bludgeoning damage." + "The lymarien swarm can communicate with beasts as if they shared a language." ] }, { - "name": "Kelp Tendril", + "name": "Swarm", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 50 ft., one creature. {@h}The target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the kelp eel can't use the same kelp tendril on another target. In addition, at the start of the target's next turn, it begins to suffocate as the eel's grip crushes the breath out of it." + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny {@creature lymarien|ToB2}. The swarm can't regain hp or gain temporary hp." + ] + } + ], + "action": [ + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 0 ft., one creature in the swarm's space. {@h}21 ({@damage 6d6}) slashing damage, or 10 ({@damage 3d6}) slashing damage if the swarm has half its hp or fewer." ] }, { - "name": "Reel", + "name": "Flight of the Fey {@recharge 4}", "entries": [ - "The kelp eel pulls each creature grappled by it up to 25 feet straight toward it." + "The lymarien swarm lifts a Large or smaller creature in its space. The target must succeed on a {@dc 15} Dexterity saving throw or be lifted directly upward to a height up to the swarm's flying speed. When the swarm moves, the lifted creature moves with it. At the end of the swarm's turn, the swarm drops the creature, which takes falling damage as normal." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "environment": [ + "farmland", + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kelp%20Eel%20%28Token%29.png", "fluff": { "entries": [ { @@ -47413,29 +45136,21 @@ { "type": "quote", "entries": [ - "A thick, snakelike creature made of thousands of blades of kelp rises above the water's surface. Flyaway blades swirl from the primary mass as the creature winds itself around its hapless prey." - ] - }, - "Kelp eels were accidentally created by merfolk arcanists who desired to protect their community from the myriad threats facing them. They attempted to bring the kelp forests near their settlement to life to entangle attackers, slowing them long enough to allow the merfolk to repel them. Instead, the first kelp eels were born as the blades of kelp wove themselves into massive eely forms that ravaged the very community they were created to protect.", - { - "type": "entries", - "name": "Serpents of the Shallows", - "entries": [ - "Since their creation, kelp eels have spread across the ocean. Forests of sentient kelp grow in ocean shallows, scarcely different to the casual observer from any other marine jungle. As the kelp matures, the blades wind around the thallus and eventually detach from its holdfast as a full-grown kelp eel. The kelp eel then moves on to an unclaimed shallow and attempts to create a new forest." + "A tiny bird swoops through the air and alights on a nearby branch. It has the body of a tiny hawk, the colorful wings of a butterfly, and the head of an elf with large, luminous eyes." ] }, { "type": "entries", - "name": "Mariners' Nightmares", + "name": "Miniscule Fey", "entries": [ - "The presence of a kelp eel is a blight upon people whose livelihoods depend on the ocean. The voracious eels are known to overturn boats and to drag their occupants to a watery grave. Kelp-entwined humanoid remains are common on the floor of kelp eel forests. Experienced sailors sometimes chum the waters as they approach a kelp forest, hoping to attract other large ocean predators to distract the local kelp eels." + "Dwelling in pastoral woods and rich farmland, the {@creature lymarien|ToB2} is one of the smallest fey in existence. Barely larger than a wasp, a lymarien is frequently mistaken for a butterfly and often ignored by larger creatures. They are sometimes preyed upon by birds like owls and crows, or attacked by evil fey like morkos." ] }, { "type": "entries", - "name": "Deep Hunters", + "name": "Guardians of the Young", "entries": [ - "While kelp eels live and breed in shallower waters, it isn't uncommon for them to hunt the ocean deeps if fertilizer is proving scarce near their forest. Knowledgeable mariners know that the presence of dead whales, sharks, and giant squid in shallow waters could be an indicator of kelp eel activity." + "Lymariens have a fondness for fey and animal young, sometimes putting their lives at risk against superior opponents to save such creatures. When faced with a particularly powerful threat, lymariens form into massive, short-lived swarms, gaining potent magical abilities in the process." ] } ] @@ -47448,112 +45163,117 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kelp%20Eel.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lymarien%20Swarm.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lymarien%20Swarm%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "charmed", + "incapacitated", + "unconscious" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ] }, { - "name": "Kezai", + "name": "Mad Piper", "source": "ToB2", - "page": 228, + "page": 250, "size": [ - "M" - ], - "environment": [ - "badlands", - "desert" + "L" ], - "type": "monstrosity", + "type": "construct", "alignment": [ - "U" + "N" ], "ac": [ { "from": [ - "natural armor" + "{@item padded armor|phb}" ], - "ac": 16 + "ac": 12 } ], "hp": { - "average": 67, - "formula": "9d8 + 27" + "average": 19, + "formula": "3d8 + 6" }, "speed": { - "fly": 50, "walk": 30 }, - "str": 13, - "dex": 18, - "con": 16, - "int": 4, - "wis": 12, - "cha": 12, - "passive": 11, + "str": 16, + "dex": 8, + "con": 14, + "int": 5, + "wis": 7, + "cha": 16, + "skill": { + "performance": "+5" + }, "senses": [ - "blindsight 60 ft." - ], - "senseTags": [ - "B" + "darkvision 60 ft." ], + "passive": 8, "immune": [ - "fire" + "poison" ], - "cr": "4", + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned", + "prone" + ], + "languages": [ + "understands Common and Void Speech, but can't speak" + ], + "cr": "2", "trait": [ { - "name": "Nauseous Gas", + "name": "Inspire", "entries": [ - "The kezai produces a faint, nauseating gas. Any creature that starts its turn within 20 feet of the kezai must succeed on a {@dc 14} Constitution saving throw or take 2 ({@damage 1d4}) poison damage. The area within 20 feet of the kezai is lightly obscured by the thin gas." + "As a bonus action, the mad piper can play a tune that inspires a friendly creature it can see within 30 feet of it. If the target can hear the mad piper, it has advantage on its next ability check, attack roll, or saving throw." ] } ], - "damageTags": [ - "B", - "P", - "I", - "F" - ], - "conditionInflict": [ - "poisoned" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The kezai makes three attacks: one with its poison barb and two with its claws." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage." - ] - }, - { - "name": "Poison Barb", + "name": "Screaming Flail", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 30/120 ft., one creature. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the target must make a {@dc 14} Constitution saving throw. On a failure, the creature takes 7 ({@damage 2d6}) poison damage and is {@condition poisoned} for 1 minute. On a success, the creature takes half the damage and isn't {@condition poisoned}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. While {@condition poisoned} in this way, the creature takes 3 ({@damage 1d6}) poison damage at the start of each of its turns." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 2 ({@damage 1d4}) thunder damage." ] }, { - "name": "Searing Acid {@recharge 6}", + "name": "Terrible Dirge", "entries": [ - "The kezai's mandibles drip a searing acid, instantly igniting the gas around it. Each creature within 20 feet of the kezai must make a {@dc 14} Dexterity saving throw, taking 18 ({@damage 4d8}) fire damage on a failed save, or half as much damage on a successful one. The kezai's Nauseous Gas trait becomes inactive for 1 minute. The kezai can't use Searing Gas unless Nauseous Gas has been active for at least 1 minute." + "The mad piper plays a haunting dirge. Each creature of the mad piper's choice that is within 30 feet of the piper and can hear the dirge must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the mad piper's Terrible Dirge for the next 24 hours." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RW" + "environment": [ + "badlands", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kezai%20%28Token%29.png", "fluff": { "entries": [ { @@ -47565,14 +45285,36 @@ { "type": "quote", "entries": [ - "This creature looks much like a human-sized scorpion with wide, laced wings. The tip of its curled tail holds numerous barbs that drip sticky poison." + "A grey mound of flesh scuttles forward on mismatched limbs, its five heads trilling along on bone flutes. All the while, a harrowing tune plays from the column of pipes rising from its core." + ] + }, + "Mad pipers are the heralds of the Great Old Ones, a sign that a cult is getting close to achieving their goals. Cultists receive visions from their masters, filling their dreams with the esoteric rituals needed to create a mad piper. In short order, the cult gathers the components and creates these creatures, typically one for each cell of the cult. When the time comes for the cult to do battle, the mad pipers follow, inspiring the faithful with the alien songs of the Great Old Ones.", + { + "type": "entries", + "name": "The Ritual", + "entries": [ + "During the ritual, five humanoids, one of which must be a musician of some kind, are tied to a set of bagpipes made from an ogre's bones and stomach. The ritual liquefies the humanoids, who fall into each other as all but their limbs and heads dissolve into a mass of grey flesh. Their minds, souls, and bodies forcefully merged, they start to play." ] }, { "type": "entries", - "name": "Chemical Killing Machine", + "name": "Pets and Mascots", "entries": [ - "The kezai is a creature that lives in hot climates and wages a chemical war on anything that opposes it. It emits a foul poison from its tail, coating the barbs that it hurls at enemies. If this wasn't deadly enough, it naturally produces a thin, flammable gas that it can ignite with a searing chemical produced in a gland near its mandibles. Fortunately for those who come across the kezai, the gland is slow-acting and takes time to produce the chemical necessary to ignite the gas." + "Mad pipers aren't naturally evil. Most are made from {@creature commoner|mm|commoners}, resulting in relatively docile and loyal creatures that imprint quickly onto cult members, who in turn often come to treat these abominations as pets. More violent and powerful mad pipers can be made from powerful, evil humanoids, though they are harder to control and often hostile to their creators." + ] + }, + { + "type": "entries", + "name": "True Pipers", + "entries": [ + "Scholars speculate that the mad pipers are modelled after the heralds of the Crawling Chaos, and that it was he who gifted the first ritual to mortals on behalf of all Great Old Ones." + ] + }, + { + "type": "entries", + "name": "Construct Nature", + "entries": [ + "The mad piper doesn't require air, food, drink, or sleep." ] } ] @@ -47585,144 +45327,118 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kezai.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mad%20Piper.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mad%20Piper%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS", + "OTH" + ], + "damageTags": [ + "B", + "T" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ - "constitution", - "dexterity" + "wisdom" ] }, { - "name": "Khodumodumo", + "name": "Magma Octopus", "source": "ToB2", - "page": 229, + "page": 251, "size": [ - "G" - ], - "environment": [ - "badlands", - "hill" + "L" ], - "type": "monstrosity", + "type": "elemental", "alignment": [ - "U" + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 18 + "ac": 16 } ], "hp": { - "average": 186, - "formula": "12d20 + 60" + "average": 147, + "formula": "14d10 + 70" }, "speed": { - "walk": 25 + "walk": 40 }, - "str": 23, - "dex": 20, + "str": 21, + "dex": 17, "con": 21, - "int": 4, - "wis": 15, + "int": 5, + "wis": 8, "cha": 7, - "save": { - "str": "+11", - "con": "+10" - }, "skill": { - "perception": "+7", - "stealth": "+10" + "athletics": "+8", + "stealth": "+6" }, - "passive": 17, "senses": [ - "blindsight 120 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" + "darkvision 60 ft." ], - "resist": [ - "fire", - "poison", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "passive": 9, + "immune": [ + "fire" ], - "cr": "14", + "cr": "8", "trait": [ { - "name": "False Appearance", + "name": "Lava Bound", "entries": [ - "While the khodumodumo remains motionless, it is indistinguishable from an ordinary earthen hill." + "The magma octopus can exist outside of lava for up to 1 hour each day. If it remains outside of lava for 1 minute or longer, its skin begins to dry and harden like rapidly-cooled magma. While its skin is hardened, it has a walking speed of 20 feet, an Armor Class of 18, and vulnerability to cold damage. If it remains outside of lava for 1 hour or longer, it becomes {@condition petrified}, transforming into basalt. Its body returns to normal if it is submerged in lava for 1 round." ] }, { - "name": "Impaling Tongues", + "name": "Lava Swimmer", "entries": [ - "The khodumodumo can have up to six impaling tongues at a time. Each tongue can be attacked (AC 20; 15 hp; immunity to poison and psychic damage). Destroying a tongue deals no damage to the khodumodumo. A tongue can also be broken if a creature takes an action and succeeds on a {@dc 18} Strength check against it. Destroyed tongues regrow by the time the khodumodumo finishes a long rest." + "While in lava, the magma octopus has a swimming speed of 60 feet and can move through the lava as if it were water." ] } ], - "conditionInflict": [ - "blinded", - "grappled", - "restrained", - "prone" - ], - "traitTags": [ - "False Appearance" - ], - "damageTags": [ - "A", - "P" - ], "action": [ { "name": "Multiattack", "entries": [ - "The khodumodumo makes three attacks with its tongues, uses Reel, and makes one attack with its bite." - ] - }, - { - "name": "Bite", - "entries": [ - "If the target is a Large or smaller creature grappled by the khodumodumo, that creature is swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the khodumodumo, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the khodumodumo's turns.", - "If the khodumodumo takes 30 damage or more on a single turn from a creature inside it, the khodumodumo must succeed on a {@dc 20} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the khodumodumo. If the khodumodumo dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 15 feet of movement, exiting {@condition prone}." + "The magma octopus makes four attacks with its tentacles." ] }, { - "name": "Tongue", + "name": "Tentacle", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 50 ft., one creature. {@h}The target is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}, and the khodumodumo can't use the same tongue on another target. In addition, at the start of each of the target's turns, the target takes 8 ({@damage 1d4 + 6}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 15 ft., one target. {@h}8 ({@damage 1d6 + 5}) bludgeoning damage plus 2 ({@damage 1d4}) fire damage. If the target is a creature, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and it takes 2 ({@damage 1d4}) fire damage at the start of each of its turns. The magma octopus can grapple up to two targets at a time." ] }, { - "name": "Reel", + "name": "Magma Blast {@recharge 6}", "entries": [ - "The khodumodumo pulls each creature {@condition grappled} by it up to 25 feet straight toward it." + "The magma octopus sprays magma in a 30-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, it catches fire. Until someone takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." ] } ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "mountain", + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Khodumodumo%20%28Token%29.png", "fluff": { "entries": [ { @@ -47734,21 +45450,28 @@ { "type": "quote", "entries": [ - "The hillock suddenly sprouts to life, rising up from its surroundings to reveal a sightless, toad-like monster with a cavernous maw. Six long red tongues emerge from this orifice, each as thick as a man's torso and ending in a razor-sharp point." + "Eight tentacles reach out from the scorched body of this unusual octopus-like creature. Glowing yellow, orange, and red patches smolder on its skin, like embers flaring to life." ] }, { "type": "entries", - "name": "The Hills Have Tongues", + "name": "Elemental Bodies", "entries": [ - "The khodumodumo is one of the apex predators of the hills and badlands in which it lives, disguising itself as a moderately-sized hillock to lure creatures closer before animating and impaling them on one of its many tongues. While not evil, the khodumodumo is a voracious predator that constantly needs to eat, and it attempts to devour just about anything that comes within reach." + "Magma octopuses are creatures that physically resemble the marine animals for which they are named, but they make their homes in lava, swimming through it as easily as aquatic {@creature octopus|mm|octopuses} swim through water. Born in the fiery seas of the Plane of Fire long ago, many magma octopuses wandered to the Material Plane through various portals and thinned barriers between the planes. They exist throughout the world, particularly in underground caverns with open lava flows, within the craters of some volcanoes, and swimming through underground networks of magma." ] }, { "type": "entries", - "name": "Rite of Passage", + "name": "Intelligent", "entries": [ - "Slaying a khodumodumo in single combat is often considered a rite of passage for a {@creature fire giant} seeking to contest the leadership of a clan, especially because the creature is naturally resistant to fire. Powerful {@creature ancient red dragon|mm|red dragons} have also been known to hunt khodumodumos for sport." + "Magma octopuses live simple lives with a quiet intelligence that slightly surpasses that of aquatic octopuses. They have no language and cannot communicate verbally. They are known to recognize individuals from other species and remember individuals that might have caused them pain or helped them out of a bad situation. Magma octopuses only fight others if they are attacked first, but they can become extremely territorial if intruders tread too close to home. They have a fondness for fire-based magic and sometimes can be recruited to serve as guardians for wizards, {@creature efreeti}, and other powerful, fiery creatures." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "entries": [ + "A magma octopus doesn't require air, food, drink, or sleep." ] } ] @@ -47761,28 +45484,46 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Khodumodumo.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Magma%20Octopus.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Magma%20Octopus%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "damageTags": [ + "B", + "F" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "savingThrowForced": [ - "constitution" + "dexterity" ] }, { - "name": "Kirikari", + "name": "Magnetic Elemental", "source": "ToB2", - "page": 230, + "page": 134, "size": [ - "H" - ], - "environment": [ - "swamp" + "L" ], - "type": "monstrosity", + "type": "elemental", "alignment": [ - "U" + "N" ], "ac": [ { @@ -47793,100 +45534,113 @@ } ], "hp": { - "average": 142, - "formula": "15d12 + 45" + "average": 95, + "formula": "10d10 + 40" }, "speed": { - "swim": 30, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "burrow": 20, + "canHover": true, "walk": 30 }, - "str": 21, - "dex": 17, - "con": 16, - "int": 4, - "wis": 14, - "cha": 4, - "skill": { - "perception": "+6", - "stealth": "+11" - }, - "passive": 16, + "str": 18, + "dex": 12, + "con": 18, + "int": 6, + "wis": 10, + "cha": 6, "senses": [ - "tremorsense 60 ft." + "darkvision 60 ft.", + "tremorsense 30 ft." ], - "senseTags": [ - "T" + "passive": 10, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "acid", + "lightning", "poison" ], "conditionImmune": [ - "poisoned" + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "prone", + "unconscious" ], - "cr": "9", - "trait": [ - { - "name": "Corrosive Mold", - "entries": [ - "A creature that starts its turn {@condition grappled} by the kirikari must succeed on a {@dc 15} Constitution saving throw or take 9 ({@damage 2d8}) acid damage." - ] - }, + "languages": [ + "Terran" + ], + "cr": "6", + "trait": [ { - "name": "Misty Veil", + "name": "Controlled Polarity", "entries": [ - "The kirikari emits a light fog within 30 feet of itself. The mist moves with the kirikari, lightly obscuring the area around it. If dispersed by a wind of moderate or greater speed (at least 10 miles per hour), the mist reappears at the start of the kirikari's next turn." + "The magnetic elemental has advantage on attack rolls against a creature if the creature is wearing metal armor. A creature attacking the magnetic elemental with a metal weapon while within 10 feet of it has disadvantage on the attack roll." ] }, { - "name": "Unseen Attacker", + "name": "Magnetism", "entries": [ - "On each of its turns, the kirikari can use a bonus action to take the {@action Hide} action. If the kirikari is hidden from a creature and hits it with an attack, the target takes an extra 7 ({@damage 2d6}) damage from the attack." + "When the magnetic elemental moves, Medium and smaller metal objects that aren't being worn or carried are pulled up to 5 feet closer to the magnetic elemental. If this movement pulls the object into the elemental's space, the item sticks to the elemental. A successful {@dc 15} Strength check removes a stuck item from the elemental. Objects made of gold and silver are unaffected by this trait." ] } ], - "damageTags": [ - "B", - "A" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The kirikari makes two slam attacks." + "The magnetic elemental makes two slam attacks." ] }, { "name": "Slam", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage plus 9 ({@damage 2d8}) acid damage." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}31 ({@damage 4d12 + 5}) piercing damage plus 10 ({@damage 3d6}) poison damage, and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the kirikari can't bite another target." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." ] }, { - "name": "Blinding Veil {@recharge 5}", + "name": "Magnetic Pulse {@recharge 4}", "entries": [ - "The kirikari expels a cloud of intensified mist, heavily obscuring everything within 30 feet of it. The mist thins back to lightly obscuring the area at the end of the kirikari's next turn." + "The magnetic elemental releases a magnetic pulse, choosing to pull or push nearby metal objects. Objects made of gold or silver are unaffected by the elemental's Pulse.", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Pull.", + "entries": [ + "Each creature that is wearing metal armor or holding a metal weapon within 5 feet of the magnetic elemental must succeed on a {@dc 15} Strength saving throw or the metal items worn or carried by it stick to the magnetic elemental. A creature that is made of metal or is wearing metal armor and that fails the saving throw is stuck to the elemental and {@condition grappled} (escape {@dc 15}). If the item is a weapon and the wielder can't or won't let go of the weapon, the wielder is stuck to the elemental and {@condition grappled} (escape {@dc 15}). A stuck object can't be used. {@condition Grappled} and stuck creatures and objects move with the elemental when it moves. A creature can take its action to remove one creature or object from the elemental by succeeding on a {@dc 15} Strength check. The magnetic elemental's Armor Class increases by 1 for each creature {@condition grappled} in this way." + ] + }, + { + "type": "item", + "name": "Push.", + "entries": [ + "Each creature that is wearing metal armor or holding a metal weapon within 10 feet of the elemental must make a {@dc 15} Strength saving throw. On a failure, a target takes 21 ({@damage 6d6}) force damage and is pushed up to 10 feet away from the elemental. On a success, a target takes half the damage and isn't pushed. A creature {@condition grappled} by the elemental has disadvantage on this saving throw." + ] + } + ] + } ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "AOE" + "environment": [ + "hill", + "mountain" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kirikari%20%28Token%29.png", "fluff": { "entries": [ { @@ -47898,29 +45652,29 @@ { "type": "quote", "entries": [ - "Blanketed in a veil of mist, an enormous, centipede-like creature sifts its way through the swamp, the severed tail of a wyvern gripped tightly within its jaws." + "The large, smooth rock stands, the air around it humming with energy. As it walks, nearby daggers, lanterns, and buckled boots move to follow it." ] }, - "Whenever an unnatural mist suddenly arises, some believe it to be the sign of a kirikari. Though they're rare and solitary creatures, kirikari are considered highly dangerous due to their heightened aggression and territorial behavior.", + "Magnetic elementals spontaneously appear where the Plane of Earth meets the Plane of Air. They are magnetized, rocky creatures capable of switching their polarity to repel attacks and pull enemies closer.", { "type": "entries", - "name": "Ambush Predators", + "name": "Smooth Stone", "entries": [ - "Few can spot a kirikari in hiding, as it appears as little more than a collapsed tree concealed in fog. It then waits patiently for its prey to draw near\u2014before striking out at them with its lightning-fast bite." + "Magnetic elementals are worn smooth by the elemental air that creates them. They are able to harness this air to fly, and, when on the Material Plane, they occupy areas where vast swaths of stone are exposed to the sky, such as mountain peaks and deep canyons." ] }, { "type": "entries", - "name": "Symbiotic Relationship", + "name": "Iron Summons", "entries": [ - "The mist that covers a kirikari's body comes from a unique type of mold that adheres to its carapace. The mold secretes an acid that evaporates harmlessly shortly after being exposed to air. The kirikari uses this mist to conceal itself and disorient its prey. Despite being natural-born swimmers, kirikari tend to avoid swimming in ocean waters, as exposure to salt quickly kills its mold." + "Spellcasters who want to conjure a magnetic elemental must mix iron shavings into the soft clay. Such spellcasters must take caution, however, as the elementals often inadvertently attract the armor and weapons of those nearby." ] }, { "type": "entries", - "name": "Wyvern Hunters", + "name": "Elemental Nature", "entries": [ - "Though unusual for its behavior, kirikari have been known to travel incredible distances to hunt down {@creature wyvern|mm|wyverns}. Some scholars theorize that the toxins within a wyvern's body are a necessary component in the maintenance of a kirikari's mold." + "The magnetic elemental doesn't require air, food, drink, or sleep." ] } ] @@ -47933,134 +45687,179 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kirikari.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Magnetic%20Elemental.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Magnetic%20Elemental%20%28Token%29.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "T" + ], + "damageTags": [ + "B", + "O" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], "savingThrowForced": [ - "constitution" + "strength" ] }, { - "name": "Knight Ab-errant", + "name": "Major Malleable", "source": "ToB2", - "page": 231, + "page": 254, "size": [ - "L" - ], - "environment": [ - "badlands", - "urban" + "H" ], - "type": "humanoid", + "type": "aberration", "alignment": [ - "A" + "C", + "E" ], "ac": [ { "from": [ - "armor scraps" + "natural armor" ], - "ac": 14 + "ac": 13 } ], "hp": { - "average": 93, - "formula": "11d10 + 33" + "average": 218, + "formula": "23d12 + 69" }, "speed": { - "walk": 30 + "climb": 40, + "walk": 40 }, - "str": 19, - "dex": 12, + "str": 22, + "dex": 8, "con": 17, - "int": 10, - "wis": 11, - "cha": 13, + "int": 19, + "wis": 16, + "cha": 10, "save": { - "str": "+7", - "dex": "+4" - }, - "skill": { - "athletics": "+7", - "intimidation": "+4" + "int": "+8", + "wis": "+7", + "cha": "+4" }, - "passive": 10, - "vulnerable": [ + "senses": [ + "blindsight 90 ft. (blind beyond this radius)" + ], + "passive": 13, + "immune": [ "psychic" ], - "languages": [ - "any one language (usually Common)" + "conditionImmune": [ + "blinded", + "prone" ], - "languageTags": [ - "X" + "languages": [ + "all", + "telepathy 120 ft." ], - "cr": "5", + "cr": "10", "trait": [ { - "name": "Bigger They Are", + "name": "Absorb Malleable", "entries": [ - "Once per turn, when the knight ab-errant hits a creature that is Medium or smaller with a melee weapon, it can deal one extra die of damage." + "As a bonus action, the major malleable absorbs one {@creature minor malleable|ToB2|minor} or {@creature moderate malleable|ToB2} within 5 feet of it into its body, regaining a number of hp equal to the absorbed malleable's remaining hp. The major malleable is affected by any conditions, spells, and other magical effects that were affecting the absorbed malleable." ] }, { - "name": "Harder They Fall", + "name": "Amorphous", "entries": [ - "When the knight ab-errant takes damage from a critical hit, it must succeed on a Dexterity saving throw with a DC equal to the damage taken or be knocked {@condition prone}." + "The malleable can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Magic Resistance", + "name": "Controlled Mutability", "entries": [ - "The knight ab-errant has advantage on saving throws against spells and other magical effects." + "Any spell or effect that would alter the malleable's form only alters it until the end of the malleable's next turn. Afterwards, the malleable returns to its amorphous form. In addition, the malleable can use its action to change itself into any shape, but it always looks like an inside-out fleshy creature no matter the shape it takes. If it changes into the shape of a creature, it doesn't gain any statistics or special abilities of that creature; it only takes on the creature's basic shape and general appearance." ] }, { - "name": "Reckless", + "name": "Psychic Absorption", "entries": [ - "At the start of its turn, the knight ab-errant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it also have advantage until the start of its next turn." + "Whenever the malleable is subjected to psychic damage, it takes no damage and instead regains a number of hp equal to the psychic damage dealt." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The malleable can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Magic Resistance", - "Reckless" - ], "action": [ { "name": "Multiattack", "entries": [ - "The knight ab-errant makes two melee attacks: one with its sweeping maul and one with its fist." + "The malleable makes three flesh tendril attacks." ] }, { - "name": "Sweeping Maul", + "name": "Flesh Tendril", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d6 + 4}) bludgeoning damage, and the target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}18 ({@damage 4d6 + 4}) bludgeoning damage. If the target is a Huge or smaller creature, it is {@condition grappled} (escape {@dc 16})." ] }, { - "name": "Fist", + "name": "Psychic Drain", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage." + "One creature {@condition grappled} by the malleable must make a {@dc 16} Intelligence saving throw, taking 45 ({@damage 10d8}) psychic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies and becomes a {@creature minor malleable|ToB2} if this effect reduces its hp maximum to 0." + ] + }, + { + "name": "Join Malleables.", + "entries": [ + "As long as the malleable is within 10 feet of one other major malleable, both malleables can use this action option at the same time to join together to create a {@creature massive malleable|ToB2}. The new malleable's hp total is equal to the combined hp total of both major malleables, and it is affected by any conditions, spells, and other magical effects currently affecting either of the major malleables. The new malleable acts on the same initiative count as the malleables that formed it and occupies any unoccupied space that previously contained at least one of the malleables that formed it." + ] + }, + { + "name": "Separate Malleables", + "entries": [ + "The major malleable can split into eight {@creature minor malleable|ToB2|minor malleables} or two {@creature moderate malleable|ToB2|moderate malleables}. The new malleables' hp totals are equal to the major malleable's hp total divided by the number of malleables created (rounded down) and are affected by any conditions, spells, and other magical effects that affected the major malleable. The new malleables act on the same initiative count as the major malleable and occupy any unoccupied space that previously contained the major malleable." ] } ], - "actionTags": [ - "Multiattack" + "reaction": [ + { + "name": "Sudden Separation", + "entries": [ + "When the major malleable takes 20 damage or more from a single attack, it can choose to immediately use Separate Malleables. If it does so, the damage is divided evenly among the separate malleables it becomes." + ] + } ], - "miscTags": [ - "MW", - "MLW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Knight%20Ab-errant%20%28Token%29.png", "fluff": { "entries": [ { @@ -48072,34 +45871,41 @@ { "type": "quote", "entries": [ - "A man of supernatural physique swings his mighty hammer with the ease and abandon of a child wielding a fallen tree branch. Beneath his ruined tabard, swirling runes and sigils dance across an impossibly muscular frame." + "A pile of red, gooey flesh slurps along the ground. The meat climbs upon itself, squishing as it creates a formidable, hungry wall." ] }, - "Once ordinary warriors, these towering behemoths have been scourged by wild and unpredictable magic that lingers in forgotten and forbidden parts of the world.", + "Malleables are malevolent, formless piles of flesh that absorb psychic energy and grow smarter and stronger when combined together.", { "type": "entries", - "name": "Revised Beyond Recognition", + "name": "Consumers of Psychic Power", "entries": [ - "Perhaps a paladin claims a trophy from an ancient and unknowable force from beyond the stars, after routing a dungeon of its followers and slowly, the trophy changes him. In the heat of combat, a simple swordsman might quaff the wrong potion and be spontaneously transformed by an errant wizard's experimental brew. Whatever their origins, they now walk the world as hulking abominations, gifted strength unimaginable in an ironic reflection of their former selves." + "Creatures that consume psychic energy can become so infused with it that their bodies implode. The power lingers in the grotesque mass of flesh, warping the creature's mind even more than its body and creating a hunter that hungers to consume and grow. Malleables do not remember their personal lives before implosion, but they do retain facts and lore. They think themselves superior to all other creatures, which are simply prey. Their goals are simple: drain every creature they can of psychic energy and rule the world as a massive, roiling meat puddle. Malleables have infinite patience and can wait centuries until they feel the time is right to go on a psychic energy binge." ] }, { "type": "entries", - "name": "Born of Boons", + "name": "Many Shapes", "entries": [ - "Although many knights ab-errant may be altered after exposure to unpredictable arcane sorcery, some were created by divine magic. These may be devotees of trickster gods, or ones that are especially cruel, or they may have prayed to innocuous deities in ways that were unorthodox or otherwise wanting." + "Malleables have no set form, but they can stretch and alter their forms easily, moving on appendages or flowing like an ooze. They might form a face (or many faces at once) if they wish to convey an emotion to another creature, or take the shape of a truly terrifying beast (like a {@creature giant spider}) if they wish to create panic. No matter the shape they take, malleables always appear to be a fleshy creature turned inside out." + ] + }, + { + "type": "entries", + "name": "Our Powers Combined", + "entries": [ + "Malleables can join together, creating a larger, more powerful creature that shares the intellect of all the combined intelligences. These bigger malleables can separate into smaller aberrations when it suits them." + ] + }, + { + "type": "entries", + "name": "Ancient Knowledge Hoarders", + "entries": [ + "It is said that malleables have perfect memories and the oldest of these creatures remember ancient lore other creatures have long forgotten. Many sages have tried and failed to capture malleables to prod their minds for secrets, but the creatures almost always find a way to escape. Adventurers are often given the dangerous tasks of capturing, guarding, or questioning a malleable." ] } ] } ] - }, - { - "type": "inset", - "name": "Knights Ab-errant in Midgard", - "entries": [ - "A growing number of knights ab-errant have been seen aimlessly wandering the Western Wastes of Midgard, wearing the livery of the White Knights of Bourgund. Whether these individuals were transformed after exposure to the fell energies of nearby fallen magocracies, after traversing too close to the shadows of the Dread Walkers, or via the machinations of separatist mages of Bemmea who long to be free of their bonds of servitude to the knights, Bourgund seeks to eradicate these deviants that are so evidently tied to their proud realm." - ] } ], "images": [ @@ -48107,166 +45913,144 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Knight%20Ab-errant.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Major%20Malleable.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Major%20Malleable%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "Damage Absorption", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], "savingThrowForced": [ - "strength" + "intelligence" ] }, { - "name": "Kobold Spellclerk", + "name": "Manggus", "source": "ToB2", - "page": 232, + "page": 256, "size": [ - "S" - ], - "environment": [ - "urban" + "L" ], "type": { - "type": "humanoid", "tags": [ - "kobold" - ] + "shapechanger" + ], + "type": "giant" }, "alignment": [ - "L", - "N" + "C", + "E" ], "ac": [ - 12 + { + "from": [ + "{@item hide armor|phb}" + ], + "ac": 14 + } ], "hp": { - "average": 21, - "formula": "6d6" + "average": 127, + "formula": "15d10 + 45" }, "speed": { "walk": 30 }, - "str": 6, + "str": 18, "dex": 14, - "con": 10, - "int": 16, - "wis": 12, - "cha": 12, + "con": 16, + "int": 8, + "wis": 7, + "cha": 9, "save": { - "int": "+5" + "con": "+6" }, "skill": { - "acrobatics": "+4", - "arcana": "+5", - "deception": "+5", - "investigation": "+5", - "perception": "+3", - "persuasion": "+3", - "stealth": "+4" + "intimidation": "+5" }, - "passive": 13, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 8, + "conditionImmune": [ + "frightened" ], "languages": [ "Common", - "Draconic" - ], - "languageTags": [ - "C", - "DR" + "Giant" ], - "cr": "1/2", + "cr": "5", "trait": [ { - "name": "Cunning Action", + "name": "Roaring Transformation", "entries": [ - "On each of its turns, the spellclerk can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "When the manggus changes from its true form into its hydra form, it unleashes a mighty roar. Each creature within 30 feet of it and that can hear the roar must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until the end of its next turn. If the target fails the saving throw by 5 or more, it is also {@condition paralyzed} until the end of its next turn. If a creature's saving throw is successful, it is immune to the Roaring Transformation of all manggus for the next 24 hours." ] }, { - "name": "Pack Tactics", + "name": "Shapechanger", "entries": [ - "The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The manggus can use its action to polymorph into a Large, three-headed hydra, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The manggus reverts to its true form if it dies." ] }, { - "name": "Sunlight Sensitivity", + "name": "Three-Headed (Hydra Form Only)", "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The manggus has three heads. While it has more than one head, the manggus has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", + "Whenever the manggus takes 15 or more damage in a single turn, one of its heads dies. If all its heads die and the manggus still lives, the manggus immediately reverts to its true form and can't change into its hydra form again until it finishes a long rest.", + "At the end of its turn, the manggus regrows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The manggus regains 5 hp for each head regrown in this way." ] } ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "headerEntries": [ - "The kobold spellclerk is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell fire bolt}", - "{@spell message}", - "{@spell minor illusion}" - ] - }, - "1": { - "slots": 3, - "spells": [ - "{@spell comprehend languages}", - "{@spell feather fall}", - "{@spell grease}", - "{@spell illusory script}", - "{@spell sleep}" - ] - } - } - } - ], - "spellcastingTags": [ - "CW" - ], - "conditionInflictSpell": [ - "unconscious", - "prone" - ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Pack Tactics", - "Sunlight Sensitivity" - ], "action": [ { - "name": "Multiattack", + "name": "Multiattack.", "entries": [ - "The kobold spellclerk makes two melee attacks." + "In hydra form, the manggus makes as many bite attacks as it has heads. In giant form, it makes two greataxe attacks." ] }, { - "name": "Dagger", + "name": "Bite (Hydra Form Only)", "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage." + ] + }, + { + "name": "Greataxe (Giant Form Only)", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 4}) slashing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "environment": [ + "forest", + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kobold%20Spellclerk%20%28Token%29.png", "fluff": { "entries": [ { @@ -48278,34 +46062,27 @@ { "type": "quote", "entries": [ - "The reptilian snout peeking out from a deep hood is the only hint that this cloaked figure is a kobold. A fang charm dangling from its neck, the kobold goes about its business of secrets and whispers." + "A multi-headed horror tears out of the body of this tusked, ogrelike brute." ] }, + "Manggus are ogre-like shapeshifters that join with tribes of trolls, ogres, trollkin, and other giant races.", { "type": "entries", - "name": "Agents of the Empire", + "name": "Dominated Tribe", "entries": [ - "Kobold spellclerks work primarily as messengers and agents of the Dragon Empire's spy network. They are skilled in code writing and breaking, overseeing the operations of other field agents, and providing their overlords a valued glimpse into the internal affairs of their enemies." + "Once a manggus has been accepted into a tribe, it works its way up, eventually becoming the tribe's leader through intimidation, fear, and the threat of barbaric punishments. The most successful manggus even gather multiple tribes together, uniting the different races into warbands that sweep across the land." ] }, { "type": "entries", - "name": "Trusted Messengers", + "name": "Rending Transformation", "entries": [ - "Kobold spellclerks are often granted the use of magic items that aid in encryption and message-sending to supplement their natural skills and magical studies. The messages they carry or compose are often of great import to clandestine activities." + "When the manggus changes shape its new form rips through the body of the previous one, an act usually accompanied by a great deal of blood and gore. The pain of the transformation fuels the manggus' rage, which it lets out in a mighty roar." ] } ] } ] - }, - { - "type": "inset", - "name": "Kobold Spellclerks in Midgard", - "entries": [ - "The spellclerks operate as the lowest rank of spy in the Mharoti Empire's spy network, which is jointly administered by Parsis the Hidden and Kah Vizier Zeki Hasan Al Eski. In spite of their lower status, they are no less important to the spy network and make up the majority of Mharoti's spies abroad. At home, spellclerks are treated with a mixture of respect and wariness, as the spies are used just as often within the empire to root out those who chafe under dragon rule.", - "Kobold spellclerks in Midgard typically prepare {@i dragon roar} in place of {@spell fire bolt} and {@i converse with dragon} in place of {@spell feather fall}. Both spells can be found in {@i Deep Magic for 5th Edition}." - ] } ], "images": [ @@ -48313,189 +46090,137 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kobold%20Spellclerk.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Manggus.webp" } } ] }, - "damageTagsSpell": [ - "F" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Manggus%20%28Token%29.png", "attachedItems": [ - "dagger|phb" + "greataxe|phb" ], - "savingThrowForcedSpell": [ - "dexterity" - ] - }, - { - "name": "Kobold War Machine", - "source": "ToB2", - "page": 233, - "size": [ - "L" + "traitTags": [ + "Shapechanger" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "senseTags": [ + "D" ], - "type": "construct", + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "paralyzed" + ], + "savingThrowForced": [ + "wisdom" + ] + }, + { + "name": "Mangrove Treant", + "source": "ToB2", + "page": 350, + "size": [ + "H" + ], + "type": "plant", "alignment": [ - "U" + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 16 + "ac": 15 } ], "hp": { - "average": 114, - "formula": "12d10 + 4" + "average": 136, + "formula": "13d12 + 52" }, "speed": { - "walk": 25 + "walk": 30 }, - "str": 21, - "dex": 14, + "str": 20, + "dex": 7, "con": 19, - "int": 2, - "wis": 7, - "cha": 1, - "save": { - "dex": "+6", - "con": "+8" - }, + "int": 12, + "wis": 15, + "cha": 12, "skill": { - "athletics": "+9" + "athletics": "+8", + "nature": "+4" }, - "passive": 8, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned", - "prone", - "unconscious" + "passive": 12, + "languages": [ + "Common", + "Draconic", + "Druidic", + "Sylvan" ], - "cr": "9", + "cr": "7", "trait": [ { - "name": "Immutable Form", - "entries": [ - "The kobold war machine is immune to any spell or effect that would alter its form." - ] - }, - { - "name": "Operators", + "name": "False Appearance", "entries": [ - "The kobold war machine can either take an action or move up to its speed each turn, not both. The war machine can hold up to three Small operators. If it has at least one operator, it can move and act normally as long as the operator spends its entire turn operating the war machine. When it has more than one operator, it has additional traits as long as the additional operators spend their entire turns operating the war machine.", - "If a creature scores a critical hit against the kobold war machine, the creature can target one of the operators with the attack instead. Otherwise, the operators can't be targeted and are immune to damage while operating the kobold war machine." + "While the mangrove treant remains motionless, it is indistinguishable from an ordinary mangrove tree." ] }, { - "name": "Ram Them! (Two or More Operators)", + "name": "Grasping Roots", "entries": [ - "If the kobold war machine moves at least 15 feet straight toward a target and then hits it with a spiked wheel attack on the same turn, the target takes an extra 11 ({@damage 2d10}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." + "The treant has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}." ] }, { - "name": "Siege Monster.", + "name": "Siege Monster", "entries": [ - "The kobold war machine deals double damage to objects and structures." + "The mangrove treant deals double damage to objects and structures." ] }, { - "name": "That Way! (Three or More Operators)", + "name": "Tiny Spies", "entries": [ - "The kobold war machine can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." + "The mangrove treant can communicate with mosquitos as if they shared a language. The mosquitos alert the treant to the presence of intruders, and the treant has advantage on Wisdom ({@skill Perception}) checks to notice creatures within 60 feet of it." ] } ], - "damageTags": [ - "P", - "F" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Immutable Form" - ], "action": [ { - "name": "Multiattack.", - "entries": [ - "The kobold war machine makes two spiked wheel attacks. Alternatively, it can make three spit fire attacks." - ] - }, - { - "name": "Spiked Wheel", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." + "The mangrove treant makes two slam attacks." ] }, { - "name": "Spit Fire", + "name": "Slam", "entries": [ - "{@atk rw} {@hit +6} to hit, range 120 ft., one target. {@h}14 ({@damage 4d6}) fire damage." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage." ] }, { - "name": "Fire Breath {@recharge 5}", + "name": "Mangrove Mosquitos", "entries": [ - "The kobold war machine exhales fire in a 30-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw, taking 35 ({@damage 10d6}) fire damage on a failed save, or half as much damage on a successful one." + "The mangrove treant calls a swarm of mosquitos from its branches. The swarm of mosquitos uses the statistics of a {@creature swarm of insects}, except it has a flying speed of 30 feet. The swarm acts an ally of the treant and obeys its spoken commands. The swarm remains for 1 day, until the treant dies, or until the treant dismisses it as a bonus action.", + "The treant can have only one swarm of mosquitos at a time. If it calls another, the previous swarm disperses." ] } ], - "actionTags": [ - "Breath Weapon" - ], - "miscTags": [ - "AOE", - "MW", - "RW" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kobold%20War%20Machine%20%28Token%29.png", "fluff": { "entries": [ { @@ -48507,29 +46232,30 @@ { "type": "quote", "entries": [ - "A fire burns in the maw of the massive, draconic machine. The frenetic cackling of kobolds yelling orders to one another echoes from the interior, rising above the sounds of the machine's engines." + "Gnarled roots reaching deep into the muck act as legs for this group of trees conjoined into a sentient being." ] }, - "Inspired by the sight of a fearsome {@creature one-headed clockwork dragon|CCodex|clockwork dragon} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), some kobolds with an understanding of engineering came together and forged their own dragon-like weapon of great power. Kobolds feel unstoppable when a war machine rolls along beside them, leading them to take bolder (and often more successful), risks.", { "type": "entries", - "name": "Hard to Operate", + "name": "Ancient Grove Guardians", "entries": [ - "The kobold war machine is normally manned by three kobolds. Though the machine is a marvel of kobold engineering, it is difficult to control, and its smooth operation is impaired by the contanct bickering of its crew just as often as by it unstable construction." + "Mangrove treants provide shelter and a resource-rich environment for many creatures. They extend their roots into the water, where several species of fish thrive. Biting and stinging insects, most notably mosquitos, dart about in cloud-like formations near the water's surface. Arboreal animals nest high among the treants' boughs mostly removed from the depredations of the insects. Unlike their forest cousins, these swampland treants are more concerned with the safety of those under their protection and less concerned with the overall health of the swamp. They decisively react to direct threats to themselves and the creatures within their boughs and roots, but they may not act if something endangers an area outside their immediate groves.", + "Mangrove treants continue to grow throughout their extraordinarily long lives, which can reach millennia if they see no external disruptions. The treants also add ordinary mangrove trees into their gestalt, incorporating the trees' ecosystems into its whole." ] }, { "type": "entries", - "name": "Draconic Machine", + "name": "Friend to Lizardfolk", "entries": [ - "By some quirk of its creation, the kobold war machine exhibits some draconic personality traits. It moves better when diving into a fight or when pursuing treasure, and it rarely has issues when handled by an operator who regularly praises it in front of others. Conversely, it is slow to respond when directed to retreat." + "While a mangrove treant is generally wary of civilization, it befriends lizardfolk who show proper deference. Lizardfolk help control the treant's fish population, since the treant normally doesn't house predators, and they act as protectors to the treant. Various groups of lizardfolk venerate a mangrove treant as a respected elder or a being sacred to their deities. Some lizardfolk shamans know the secret to awakening a mangrove treant." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Mosquito Whisperer", "entries": [ - "The kobold war machine doesn't require air, food, drink, or sleep." + "A mangrove treant eventually learns to communicate with all the creatures inhabiting its grove, but it can always communicate with mosquitos. A dormant mangrove treant that is hosting mosquitos is rarely caught off guard thanks to diligent reporting from the insects. The treant can send mosquitos on reconnaissance missions, but the insects provide increasingly vague details the farther they travel from the treant, making them reliable spies only over short distances.", + "The treant also has a modicum of control over mosquitos. It typically exerts its will to keep the insects from overwhelming the animals living among its branches. When the treant faces a threat, though, it can call the mosquitos into a swarm to drive off or kill the threat." ] } ] @@ -48542,42 +46268,43 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Kobold%20War%20Machine.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mangrove%20Treant.webp" } } ] }, - "savingThrowForced": [ - "dexterity", - "strength" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mangrove%20Treant%20%28Token%29.png", + "traitTags": [ + "False Appearance", + "Siege Monster" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "DU", + "S" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" ] }, { - "name": "Lambent Witchfyre", + "name": "Mari Lwyd", "source": "ToB2", - "page": 234, + "page": 257, "size": [ "L" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], - "type": "aberration", + "type": "undead", "alignment": [ - "U" + "N" ], "ac": [ { @@ -48588,88 +46315,120 @@ } ], "hp": { - "average": 110, - "formula": "13d10 + 39" + "average": 66, + "formula": "7d10 + 28" }, "speed": { - "walk": 20 + "walk": 40 + }, + "str": 16, + "dex": 13, + "con": 19, + "int": 10, + "wis": 14, + "cha": 15, + "save": { + "cha": "+4" + }, + "skill": { + "intimidation": "+4", + "performance": "+6" }, - "str": 10, - "dex": 16, - "con": 17, - "int": 2, - "wis": 11, - "cha": 1, - "passive": 10, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 60 ft." ], - "senseTags": [ - "B" + "passive": 12, + "resist": [ + "necrotic" ], "immune": [ - "fire", "poison" ], "conditionImmune": [ - "blinded", - "charmed", - "deafened", "exhaustion", "frightened", "poisoned", - "prone" + "unconscious" ], - "cr": "7", - "trait": [ + "languages": [ + "Common", + "Draconic", + "Elvish", + "Giant", + "Primordial" + ], + "cr": "4", + "spellcasting": [ { - "name": "Fire Absorption", - "entries": [ - "Whenever the lambent witchfyre is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt." - ] - }, + "name": "Innate Spellcasting", + "headerEntries": [ + "The mari lwyd's innate spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell chill touch}", + "{@spell mage hand}" + ], + "daily": { + "3e": [ + "{@spell animate dead}", + "{@spell tasha's hideous laughter|phb|hideous laughter}", + "{@spell suggestion}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ { - "name": "Fire Form", + "name": "Turn Resistance", "entries": [ - "The lambent witchfyre can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the lambent witchfyre or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage. In addition, the lambent witchfyre can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 ({@damage 1d10}) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." + "The mari lwyd has advantage on saving throws against any effect that turns undead." ] }, { - "name": "Illumination", + "name": "Turned by Rhyme", "entries": [ - "The lambent witchfyre sheds bright light in a 30-foot radius and dim light for an additional 30 feet." + "A creature can use its action to formally challenge the mari lwyd to a duel of rhymes. If no creature attacks the mari lwyd until the beginning of its next turn, it uses its action to recite a rhyme. The challenger must respond to the rhyme and succeed on a {@dc 14} Charisma ({@skill Performance}) check. On a success, the mari lwyd is treated as if it is {@footnote turned|A turned creature must spend its turns trying to move as far away from the challenger as it can, and it can't willingly move to a space within 30 feet of the challenger. It also can't take reactions. For its action, it can use only the {@action Dash} action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the {@action Dodge} action.} for 1 minute or until it takes damage." ] } ], - "damageTags": [ - "F" - ], - "traitTags": [ - "Damage Absorption", - "Illumination" - ], "action": [ { "name": "Multiattack", "entries": [ - "The lambent witchfyre makes three blazing touch attacks." + "The mari lwyd makes one bite attack and one hooves attack." ] }, { - "name": "Blazing Touch", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 ({@damage 1d10}) fire damage at the start of each of its turns. If a creature is slain by this attack, the lambent witchfyre regains hp equal to the damage dealt. The body of a creature slain by this attack turns to ash, along with any nonmagical items it was wearing or carrying. The creature can be restored to life only by means of a {@spell resurrection} or {@spell wish} spell." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d8 + 3}) piercing damage." + ] + }, + { + "name": "Hooves", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "AOE" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lambent%20Witchfyre%20%28Token%29.png", "fluff": { "entries": [ { @@ -48681,27 +46440,45 @@ { "type": "quote", "entries": [ - "A creature of pure blue fire trickles across the cavern floor, burning and devouring all except the stone." + "A skeletal mare speaks in constant rhyme, its jaws moving as if something were puppeteering it." ] }, - "Though its behavior is similar to oozes that infest subterranean areas, the lambent witchfyre is composed of living blue flame, not protoplasm. Like liquid fire, it flows along the ground, searching for food, which, in the case of the lambent witchfyre, is any organic matter that can burn.", { "type": "entries", - "name": "Arcane or Alien Origins", + "name": "Unwelcome Lodger", "entries": [ - "The lambent witchfyre's exact origins are unknown. Some sages speculate that it was an early attempt by a wizard to infuse life on the Material Plane with elemental essence. Others theorize it is the disastrous byproduct of spell experimentation on an extra-planar creature. Whatever the truth, these strange beings have multiplied and spread, posing a deadly hazard to those who explore the deep caves of the world." + "A mari lwyd seeks entry into a home, where it demands to be treated as if it were a guest. Though it doesn't require food, drink, or sleep, it consumes as much as a horse of its size and requires bedding that is comfortable, clean, and large enough to suit its frame. Despite its apparently baleful nature, the mari lwyd does not seek to harm its hosts, physically or financially, and demands only what they can comfortably provide. It defends itself if attacked, reciting rhymes beseeching its hosts to calm themselves.", + "A mari lwyd may accompany itself with a \"retinue\" of {@creature skeleton|mm|skeletons}. It refuses to animate {@creature zombie|mm|zombies}, because it doesn't wish to trouble its hosts with the smell of rotting flesh. It also politely refuses hospitality on the behalf of its cohorts." ] }, { "type": "entries", - "name": "Reproduction", + "name": "Expelled by Rhyme", "entries": [ - "When a lambent witchfyre has consumed enough organic material, it will seek an isolated place in which to reproduce. It then divides itself into two new lambent witchfyres, each starting with half the parent's hit points. The offspring then go their separate ways, seeking more life to devour." + "Other than through its physical destruction, the only way to rid oneself of a mari lwyd is to win a rhyming battle. It speaks only in rhyme, often changing languages for the best rhyme scheme between verses, which may provide a clue to those inconvenienced by the mari lwyd. It is especially appreciative of clever rhymes. The mari lwyd usually incorporates winning rhymes into its repertoire. Should a mari lwyd revisit a location, the inhabitants must come up with an even better rhyme to oust the creature.", + "The mari lwyd takes more conventional methods of turning away undead as an affront. If affected by a cleric's turning attempt, it leaves for the duration and waits for the cleric to exit the premises before returning and increasing its demands for hospitality." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "A mari lwyd doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "inset", + "name": "Sample Mari Lwyd Rhyme", + "entries": [ + "Humble hosts, I have come to stay", + "In your lodgings from this day", + "Until I must again away", + "Please welcome this mare of gray" + ] } ], "images": [ @@ -48709,182 +46486,137 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lambent%20Witchfyre.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mari%20Lwyd.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mari%20Lwyd%20%28Token%29.png", + "traitTags": [ + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "E", + "GI", + "P" + ], + "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "incapacitated", + "prone" + ], + "savingThrowForcedSpell": [ + "wisdom" + ] }, { - "name": "Lava Keeper", + "name": "Marsh Dire", "source": "ToB2", - "page": 235, + "page": 258, "size": [ - "H" - ], - "environment": [ - "hill", - "mountain" + "M" ], - "type": "elemental", + "type": "undead", "alignment": [ - "L", - "N" + "N", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 18 + "ac": 15 } ], "hp": { - "average": 276, - "formula": "24d12 + 120" + "average": 142, + "formula": "15d8 + 75" }, "speed": { - "burrow": 40, - "walk": 40 - }, - "str": 24, - "dex": 10, - "con": 21, - "int": 10, - "wis": 18, - "cha": 12, - "save": { - "con": "+11", - "wis": "+10" + "swim": 30, + "walk": 30 }, + "str": 18, + "dex": 13, + "con": 20, + "int": 7, + "wis": 11, + "cha": 8, "skill": { - "history": "+12", - "perception": "+10" + "perception": "+3" }, - "passive": 20, "senses": [ - "darkvision 60 ft.", - "tremorsense 120 ft." - ], - "senseTags": [ - "D", - "T" + "darkvision 60 ft." ], + "passive": 13, "resist": [ - "acid", - "lightning", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "fire", + "necrotic" ], "immune": [ - "fire", "poison" ], "conditionImmune": [ + "charmed", "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "prone" + "poisoned" ], "languages": [ - "Ignan", - "Terran" - ], - "languageTags": [ - "IG", - "T" + "understands all languages it knew in life but can't speak" ], - "cr": "18", + "cr": "8", "trait": [ { - "name": "Lava Dribble", + "name": "Cloying Stench", "entries": [ - "Each creature that starts its turn within 5 feet of the lava keeper must make a {@dc 19} Dexterity saving throw, taking 7 ({@damage 2d6}) fire damage on a failed save, or half as much damage on a successful one." + "Any creature that starts its turn within 10 feet of the marsh dire must succeed on a {@dc 16} Constitution saving throw or be {@condition poisoned} until the end of its next turn. On a successful saving throw, the creature has advantage on saving throws against the marsh dire's Cloying Stench for the next 24 hours." ] } ], - "damageTags": [ - "B", - "F" - ], - "conditionInflict": [ - "poisoned" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "wis", - "headerEntries": [ - "The lava keeper's innate spellcasting ability is Wisdom (spell save {@dc 17}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell move earth}", - "{@spell stone shape}" - ], - "daily": { - "3e": [ - "{@spell wall of fire}", - "{@spell wall of stone}" - ], - "1e": [ - "{@spell conjure elemental} ({@creature earth elemental|mm|earth} or {@creature fire elemental} only)", - "{@spell earthquake}", - "{@spell fire storm}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "The lava keeper makes four slam attacks. Alternatively, it can use its Lava Lob twice." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}25 ({@damage 4d8 + 7}) bludgeoning damage." + "The marsh dire makes three attacks: two with its claws and one with its strangling vine." ] }, { - "name": "Lava Lob", + "name": "Claws", "entries": [ - "{@atk rw} {@hit +13} to hit, range 60/240 ft., one target. {@h}21 ({@damage 6d6}) fire damage, and the target must succeed on a {@dc 19} Dexterity saving throw or take 10 ({@damage 3d6}) fire damage at the start of its next turn." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { - "name": "Fumarole {@recharge 5}", + "name": "Strangling Vine", "entries": [ - "The crater between the lava keeper's shoulders erupts in a plume of fire, rock, and toxic smoke. Each creature within 60 feet of the lava keeper must make a {@dc 19} Constitution saving throw. On a failure, a creature takes 21 ({@damage 6d6}) bludgeoning damage and 21 ({@damage 6d6}) fire damage and becomes {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition poisoned}. A {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The eruption surrounds the lava keeper in a 20-foot-radius sphere of smoke, considered heavily obscured until the end of its next turn. A wind of moderate or greater speed (at least 10 miles per hour) disperses the smoke." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one creature. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage plus 7 ({@damage 2d6}) necrotic damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target can't breathe, speak, or cast spells with verbal components; is {@condition restrained}; and takes 7 ({@damage 2d6}) necrotic damage at the start of each of the marsh dire's turns. The marsh dire has three vines, each of which can grapple only one target." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lava%20Keeper%20%28Token%29.png", "fluff": { "entries": [ { @@ -48896,35 +46628,29 @@ { "type": "quote", "entries": [ - "A rivulet of lava streams from a cavity between the shoulders of this four-armed, volcanic creature." - ] - }, - { - "type": "entries", - "name": "Volcanic Guardians", - "entries": [ - "Lava keepers are elementals from the borderlands between the Elemental Planes of Earth and Fire. They sometimes emerge onto the Material Plane through spontaneous elemental vortices in the hearts of volcanoes. Once on the Material Plane, they find themselves trapped. Instead of running rampant, they act as guardians for the region from which they emerged in the hopes that one day they can return home." + "This waterlogged humanoid is partially rotting and has plant matter, including a trio of whipping vines, infused in its body." ] }, { "type": "entries", - "name": "Noble Elementals", + "name": "Drowned Dead", "entries": [ - "Lava keepers are the natural enemies of salamanders and other chaotic elementals. They feel a mixture of shame and pity toward their corrupted brethren, the {@creature cherufe|tob2|cherufes}, and go out of their way to put an end to any cherufes they encounter." + "Marsh dires are the animated remains of humanoids who drowned in marshlands, weighted down by muck and held in place by constricting vines. The bodies decay for several weeks and incorporate the plants that aided in their demise. After they complete this process, they rise as undead, often mistaken as {@creature zombie|mm|zombies}. Their continuously waterlogged state gives them a modicum of protection against fire, and, in dry areas, their footfalls are accompanied by a disquieting squelch." ] }, { "type": "entries", - "name": "Gods of the Mount", + "name": "Marsh Rot", "entries": [ - "Lava keepers are sometimes worshiped by primitive humanoids living in volcanic regions. These humanoids offer the lava keeper tribute, and, in return, the lava keeper drives off harmful monsters and directs lava flows in ways that promote new life and maintain healthy soil. The two sides rarely possess the means to communicate with one another, and the lava keeper often has little understanding of the tribe's true goals or motivations. While not evil, the lava keeper does not have the same concept of life as most humanoids and seldom intervenes in the sacrifice of a living creature. However, stories abound of sacrifices being saved by their lava keepers after the two discovered they could speak with each other." + "A marsh dire exudes a persistent odor, combining the smell of rotting flesh and foul marsh gasses. Creatures exposed to the stench must constantly resist nausea. The overwhelming power of the odor prevents the marsh dire from successfully hiding unless it is hidden among other swamp-rotted organic matter." ] }, { "type": "entries", - "name": "Elemental Nature", + "name": "Slow Spawning", "entries": [ - "The lava keeper doesn't require air, food, drink, or sleep." + "A marsh dire seeks to kill creatures in the same way it was killed, attacking them from the water, where it can drown them. The vines it uses to hold its struggling victims oozes a vile liquid that rots flesh in a fashion similar to the rot undergone by the marsh dire. When a marsh dire kills a creature, it leaves the body in shallow water, where the body makes the same transformation it once did. Two months later, the body rises as a new marsh dire, independent of the creature that started the process.", + "Death cults devoted to deities or fiends that champion decay often \"seed\" nearby swamps with marsh dires by deliberately drowning sacrificial victims. Some cults have learned the hard way that the newly-created marsh dire offers them no loyalty for its creation. Soon, such cults join the marsh dire's ranks to carry out their master's presumed wishes." ] } ] @@ -48937,141 +46663,177 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lava%20Keeper.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Marsh%20Dire.webp" } } ] }, - "damageTagsSpell": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Marsh%20Dire%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ "B", - "F" + "N", + "S" ], - "savingThrowForced": [ - "constitution", - "dexterity" + "miscTags": [ + "MW", + "RCH" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" + "conditionInflict": [ + "grappled", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Lazavik", + "name": "Massive Malleable", "source": "ToB2", - "page": 236, + "page": 255, "size": [ - "T" - ], - "environment": [ - "swamp" + "G" ], - "type": "fey", + "type": "aberration", "alignment": [ - "N", - "G" + "C", + "E" ], "ac": [ - 14 + { + "from": [ + "natural armor" + ], + "ac": 14 + } ], "hp": { - "average": 36, - "formula": "8d4 + 16" + "average": 248, + "formula": "16d20 + 80" }, "speed": { - "swim": 30, - "walk": 30 + "climb": 40, + "walk": 40 }, - "str": 12, - "dex": 18, - "con": 15, - "int": 13, + "str": 26, + "dex": 8, + "con": 20, + "int": 21, "wis": 17, - "cha": 14, - "skill": { - "perception": "+7", - "stealth": "+8", - "survival": "+5" + "cha": 10, + "save": { + "int": "+10", + "wis": "+8", + "cha": "+5" }, - "passive": 17, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "blindsight 120 ft. (blind beyond this radius)" ], - "resist": [ - "poison" + "passive": 13, + "immune": [ + "psychic" ], "conditionImmune": [ - "frightened", - "poisoned" + "blinded", + "prone" ], "languages": [ - "Common", - "Sylvan" - ], - "languageTags": [ - "C", - "S" + "all", + "telepathy 120 ft." ], - "cr": "3", + "cr": "16", "trait": [ { - "name": "Glowing Eye", + "name": "Absorb Malleable", "entries": [ - "As a bonus action, the lazavik makes its single eye shine with a brilliant golden light. Its eye sheds bright light in a line that is 90 feet long and 5 feet wide, or it sheds bright light in a 30-foot cone. Each creature in the area illuminated by the lazavik's eye gains the lazavik's Swamp Stride trait as long as it remains on the illuminated path. The lazavik can douse its light at any time (no action required)." + "As a bonus action, the colossal malleable absorbs one {@creature minor malleable|ToB2|minor}, {@creature moderate malleable|ToB2|moderate}, or {@creature major malleable|ToB2} within 5 feet of it into its body, regaining a number of hp equal to the absorbed malleable's remaining hp. The colossal malleable is affected by any conditions, spells, and other magical effects that were affecting the absorbed malleable." ] }, { - "name": "Hold Breath", + "name": "Amorphous", "entries": [ - "The lazavik can hold its breath for 30 minutes." + "The malleable can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Speak with Beasts", + "name": "Controlled Mutability", "entries": [ - "The lazavik can communicate with beasts as if they shared a language." + "Any spell or effect that would alter the malleable's form only alters it until the end of the malleable's next turn. Afterwards, the malleable returns to its amorphous form. In addition, the malleable can use its action to change itself into any shape, but it always looks like an inside-out fleshy creature no matter the shape it takes. If it changes into the shape of a creature, it doesn't gain any statistics or special abilities of that creature; it only takes on the creature's basic shape and general appearance." ] }, { - "name": "Swamp Stride", + "name": "Psychic Absorption", "entries": [ - "Difficult terrain composed of mud, reeds, or other marshy terrain doesn't cost the lazavik extra movement. In addition, it can pass through nonmagical hazards, such as {@hazard quicksand}, without being hindered by them and through nonmagical plants without taking damage from them, despite thorns, spines, or a similar hazard." + "Whenever the malleable is subjected to psychic damage, it takes no damage and instead regains a number of hp equal to the psychic damage dealt." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The malleable can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "damageTags": [ - "S", - "R" - ], - "conditionInflict": [ - "blinded" - ], - "traitTags": [ - "Hold Breath" - ], "action": [ { - "name": "Reed Whip", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage." + "The malleable makes four flesh tendril attacks." ] }, { - "name": "Eye Flare {@recharge 5}", + "name": "Flesh Tendril", "entries": [ - "he lazavik's eye flares with blinding light in a 15-foot cone. Each creature in the area much make a {@dc 13} Dexterity saving throw. On a failure, a creature takes 10 ({@damage 3d6}) radiant damage and is {@condition blinded} for 1 minute. On a success, a creature takes half the damage and isn't {@condition blinded}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +13} to hit, reach 15 ft., one target. {@h}25 ({@damage 5d6 + 8}) bludgeoning damage. If the target is a creature, it is {@condition grappled} (escape {@dc 18})." + ] + }, + { + "name": "Psychic Drain", + "entries": [ + "One creature {@condition grappled} by the malleable must make a {@dc 18} Intelligence saving throw, taking 72 ({@damage 16d8}) psychic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies and becomes a minor malleable if this effect reduces its hp maximum to 0." + ] + }, + { + "name": "Separate Malleables", + "entries": [ + "The massive malleable can split into sixteen {@creature minor malleable|ToB2|minor malleables}, four {@creature moderate malleable|ToB2|moderate malleables}, or two {@creature major malleable|ToB2|major malleables}. The new malleables' hp totals are equal to the massive malleable's hp total divided by the number of malleables created (rounded down) and are affected by any conditions, spells, and other magical effects that affected the massive malleable. The new malleables act on the same initiative count as the massive malleable and occupy any unoccupied space that previously contained the massive malleable." ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "MLW" + "reaction": [ + { + "name": "Sudden Separation", + "entries": [ + "When the massive malleable takes 30 damage or more from a single attack, it can choose to immediately use Separate Malleables. If it does so, the damage is divided evenly among the separate malleables it becomes." + ] + } + ], + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lazavik%20%28Token%29.png", "fluff": { "entries": [ { @@ -49083,21 +46845,36 @@ { "type": "quote", "entries": [ - "Standing no taller than a cat, this tiny humanoid has a snow-white beard and a single eye that blazes with golden light. He holds a long reed whip in his hands." + "A pile of red, gooey flesh slurps along the ground. The meat climbs upon itself, squishing as it creates a formidable, hungry wall." ] }, + "Malleables are malevolent, formless piles of flesh that absorb psychic energy and grow smarter and stronger when combined together.", { "type": "entries", - "name": "Swamp-Dwelling Fey", + "name": "Consumers of Psychic Power", "entries": [ - "Lazaviks are fey that dwell primarily in swamps and marshes, picking particular tracts of marshland to call home. When it has chosen a suitable location, a lazavik builds a minuscule hut for itself out of dried rushes, mud, and sticks, and it spends its days fishing and enjoying the company of the native animals and good-aligned fey of the region. All lazaviks are male and are thought to sprout like reeds out of the damp soil, though romances between female {@creature korrigan|ccodex|korrigans} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) and lazaviks are not uncommon and sometimes produce offspring." + "Creatures that consume psychic energy can become so infused with it that their bodies implode. The power lingers in the grotesque mass of flesh, warping the creature's mind even more than its body and creating a hunter that hungers to consume and grow. Malleables do not remember their personal lives before implosion, but they do retain facts and lore. They think themselves superior to all other creatures, which are simply prey. Their goals are simple: drain every creature they can of psychic energy and rule the world as a massive, roiling meat puddle. Malleables have infinite patience and can wait centuries until they feel the time is right to go on a psychic energy binge." ] }, { "type": "entries", - "name": "Glowing Guides", + "name": "Many Shapes", "entries": [ - "Lazaviks hate seeing anyone in distress and use the animals of the region to keep tabs on creatures in peril from natural swamp hazards or evil monsters. When it finds creatures in danger, a lazavik uses its glowing eye to direct them to safety or prevent them from getting lost, but it prefers to keep itself out of sight as much as possible. Lazaviks hate evil swamp-dwelling monsters like {@creature green hag|mm|green hags} and {@creature miremal|tob|miremals} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), but they save their greatest enmity for {@creature will-o'-wisp|mm|will-o'-wisps}. They are often confused with will-o'-wisps, which leads to complications in their otherwise peaceful existences." + "Malleables have no set form, but they can stretch and alter their forms easily, moving on appendages or flowing like an ooze. They might form a face (or many faces at once) if they wish to convey an emotion to another creature, or take the shape of a truly terrifying beast (like a {@creature giant spider}) if they wish to create panic. No matter the shape they take, malleables always appear to be a fleshy creature turned inside out." + ] + }, + { + "type": "entries", + "name": "Our Powers Combined", + "entries": [ + "Malleables can join together, creating a larger, more powerful creature that shares the intellect of all the combined intelligences. These bigger malleables can separate into smaller aberrations when it suits them." + ] + }, + { + "type": "entries", + "name": "Ancient Knowledge Hoarders", + "entries": [ + "It is said that malleables have perfect memories and the oldest of these creatures remember ancient lore other creatures have long forgotten. Many sages have tried and failed to capture malleables to prod their minds for secrets, but the creatures almost always find a way to escape. Adventurers are often given the dangerous tasks of capturing, guarding, or questioning a malleable." ] } ] @@ -49110,67 +46887,94 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lazavik.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Massive%20Malleable.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Massive%20Malleable%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "Damage Absorption", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], "savingThrowForced": [ - "dexterity" + "intelligence" ] }, { - "name": "Virtuoso Lich", + "name": "Mead Archon", + "group": [ + "Angels" + ], "source": "ToB2", - "page": 237, + "page": 18, "size": [ "M" ], - "environment": [ - "urban" - ], - "type": "undead", + "type": "celestial", "alignment": [ - "L", - "NX", "C", - "E" + "G" ], "ac": [ { "from": [ - "natural armor" + "{@item leather armor|phb}" ], - "ac": 17 + "ac": 14 } ], "hp": { - "average": 123, - "formula": "19d8 + 38" + "average": 82, + "formula": "11d8 + 33" }, "speed": { + "fly": 60, "walk": 30 }, - "str": 11, + "str": 20, "dex": 16, - "con": 15, - "int": 15, - "wis": 12, + "con": 17, + "int": 14, + "wis": 18, "cha": 20, "save": { - "dex": "+7", + "con": "+5", "wis": "+6", - "cha": "+9" + "cha": "+7" + }, + "skill": { + "athletics": "+7" }, - "passive": 15, "senses": [ - "truesight 60 ft." - ], - "senseTags": [ - "U" + "darkvision 60 ft." ], + "passive": 14, "resist": [ - "necrotic", + "poison", + "radiant", { "note": "from nonmagical attacks", "resist": [ @@ -49181,220 +46985,99 @@ "cond": true } ], - "immune": [ - "poison" - ], "conditionImmune": [ - "blinded", - "deafened", "charmed", "exhaustion", "frightened", - "paralyzed", "poisoned" ], "languages": [ - "Common", - "plus up to two other languages" + "all", + "telepathy 60 ft." ], - "languageTags": [ - "C", - "X" + "cr": "4", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The mead archon's spellcasting ability is Charisma (spell save {@dc 15}). The archon can innately cast the following spells, requiring only verbal components:" + ], + "daily": { + "1e": [ + "{@spell aid}", + "{@spell enhance ability}", + "{@spell lesser restoration}", + "{@spell protection from poison}", + "{@spell zone of truth}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "12", "trait": [ { - "name": "Legendary Resistance (3/day)", + "name": "Magic Resistance", "entries": [ - "If the lich fails a saving throw, it can choose to succeed instead." + "The mead archon has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Rejuvenation", + "name": "Magic Weapons", "entries": [ - "If it has a phylactery, a destroyed lich gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery." + "The mead archon's weapon attacks are magical." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The mead archon makes two melee attacks. Alternatively, it can use its Radiant Bolt twice. It can use its Drunken Touch in place of one melee attack." ] }, { - "name": "Turn Resistance", + "name": "Maul", "entries": [ - "The lich has advantage on saving throws against any effect that turns undead." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." ] }, { - "name": "Versatile Artist", + "name": "Radiant Bolt", "entries": [ - "At the end of each long rest, the lich chooses one form of artistic expression, such as song, poetry, dance, fashion, paint, or similar. Until it finishes a long rest, the lich has immunity to one type of damage, which is associated with its artistic expression. For example, a lich expressing art through song or poetry has immunity to thunder damage, a lich expressing art through fashion has immunity to slashing damage, and a lich expressing art through paint has immunity to acid damage. This trait can't give the lich immunity to force, psychic, or radiant damage." + "{@atk rs} {@hit +7} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) radiant damage." + ] + }, + { + "name": "Drunken Touch", + "entries": [ + "The mead archon touches a creature within 5 feet of it. The creature must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 hour. If a creature {@condition poisoned} this way takes damage, it can repeat the saving throw, ending the condition on a success." + ] + }, + { + "name": "Create Potion of Healing (1/Day)", + "entries": [ + "The mead archon touches a container containing 1 pint of alcohol and turns it into a {@item potion of healing}. If the potion is not consumed within 24 hours, it reverts back to its original form." + ] + }, + { + "name": "Divine Guzzle {@recharge 4}", + "entries": [ + "The mead archon drinks a pint of alcohol and chooses one of the following effects:", + { + "type": "list", + "items": [ + "The archon belches fire in a 15-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage on a failed save, or half as much damage on a successful one.", + "The archon has advantage on attack rolls and saving throws until the end of its next turn.", + "The archon regains 10 hit points." + ] + } ] } ], - "conditionInflict": [ - "charmed", - "incapacitated" - ], - "traitTags": [ - "Legendary Resistances", - "Rejuvenation", - "Turn Resistance" + "environment": [ + "planar" ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "headerEntries": [ - "The virtuoso lich is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following bard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell mage hand}", - "{@spell message}", - "{@spell true strike}", - "{@spell vicious mockery}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell tasha's hideous laughter|phb|hideous laughter}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell enthrall}", - "{@spell hold person}", - "{@spell invisibility}", - "{@spell shatter}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell fear}", - "{@spell speak with dead}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell compulsion}", - "{@spell confusion}", - "{@spell dimension door}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell dominate person}", - "{@spell mislead}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell otto's irresistible dance|phb|irresistible dance}", - "{@spell programmed illusion}" - ] - } - } - } - ], - "spellcastingTags": [ - "CB" - ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "deafened", - "frightened", - "incapacitated", - "invisible", - "paralyzed", - "prone" - ], - "damageTags": [ - "N" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The virtuoso lich uses its Corrupted Art. It then makes two Artistic Flourish attacks." - ] - }, - { - "name": "Artistic Flourish", - "entries": [ - "{@atk ms} {@hit +9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) damage of the type chosen with the Versatile Artist trait damage." - ] - }, - { - "name": "Corrupted Art", - "entries": [ - "The lich hums a discordant melody, paints a crumbling symbol of death in the air, performs a reality-bending pirouette, or emulates some other expression of corrupted or twisted art and targets one creature it can see within 60 feet. This action's effects change, depending on if the target is undead.", - { - "type": "list", - "items": [ - { - "type": "item", - "name": "Non-Undead.", - "entry": "The target must make a {@dc 16} Constitution saving throw, taking 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one." - }, - { - "type": "item", - "name": "Undead.", - "entry": "The target regains 18 ({@damage 4d8}) hit points. Healing that exceeds the targe's hp maximum becomes temporary hit points." - } - ] - } - ] - }, - { - "name": "Call Muse", - "entries": [ - "The lich targets one humanoid or beast it can see within 30 feet of it. The target must succeed on a {@dc 17} Wisdom saving throw or be {@condition charmed} by the lich for 1 minute. The {@condition charmed} target, the lich's \"muse,\" has a speed of 0 and is {@condition incapacitated} as it watches or listens to the lich's artistic expression. The muse can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the lich's Call Muse for the next 24 hours. If the muse suffers harm from the lich, it is no longer {@condition charmed}.", - "The lich can have only one muse at a time. If it charms another, the effect on the previous muse ends. If the lich is within 30 feet of its muse and can see its muse, the lich has advantage on its first Artistic Flourish attack each round against a creature that isn't its muse." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "conditionInflictLegendary": [ - "prone" - ], - "legendary": [ - { - "name": "Artistic Flourish", - "entries": [ - "The lich makes one Artistic Flourish attack." - ] - }, - { - "name": "Move", - "entries": [ - "The lich moves up to its speed without provoking {@action opportunity attack|phb|opportunity attacks}." - ] - }, - { - "name": "Cast a Spell (Costs 3 Actions)", - "entries": [ - "The lich casts a spell from its list of prepared spells, using a spell slot as normal." - ] - }, - { - "name": "Unrestrained Art (Costs 3 Actions)", - "entries": [ - "The lich unleashes the full force of its artistic talents on those nearby. Each creature with 10 feet of the lich must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 18 ({@damage 4d8}) damage of the type chosen with the Versatile Artist trait and is knocked {@condition prone}. On a success, a creature takes half the damage and isn't knocked {@condition prone}." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Virtuoso%20Lich%20%28Token%29.png", "fluff": { "entries": [ { @@ -49406,41 +47089,34 @@ { "type": "quote", "entries": [ - "The beautiful singer bows to the adoring crowd before stepping behind the curtain. Away from the eyes of the crowd, the singer changes its half-mask, briefly revealing a ghastly, undead visage." + "An amber-skinned angelic figure clad in leather armor spreads its white wings as it takes a long pull from an enormous drinking horn." ] }, - "A virtuoso lich is an artist whose love of art sustains it beyond death.", + "Mead archons are the emissaries of deities who enjoy battle and strong drink.", { "type": "entries", - "name": "Birthed by Art", + "name": "Fight Hard, Party Harder", "entries": [ - "A virtuoso lich is created when an artist powerful in both its artistic and magical expression dies with art left undone. Such artists often die before completing or creating a masterpiece, and the torment of the art left undone couples with the artist's powerful magical talents, turning the artist into a virtuoso lich. A virtuoso lich is bound to an object of art, such as a favorite musical instrument, painting, dance slippers, quill, or some other object of artistic expression that was significant to the lich in life. This piece of art is the lich's phylactery." + "Mead archons are good-natured, bombastic warriors who inspire others in battle with their bravery and feats of strength. In times of desperation, a god sends these archons to bolster the ranks of mortal soldiers who serve the deity's cause. If the day is won, mead archons relish staying on the Material Plane to celebrate, drinking ale, bellowing songs, and sharing stories of victory." ] }, { "type": "entries", - "name": "Beautiful Mien", + "name": "Divine Trainers", "entries": [ - "A virtuoso lich maintains the beauty of its former life, appearing much as it did in life\u2014save for one physical feature that betrays its undead nature. This undead feature can be a clawed, skeletal hand, which the lich hides in a glove; a stiff, zombie-like leg, which the lich disguises with robes and a cane; a face ravaged by undeath, which the lich covers in a beautiful mask; or any other appropriate feature." + "When a mortal champion of a deity is part of an athletic competition or important battle, a mead archon is often sent to help prepare the mortal for the event. Mead archons are tough but encouraging trainers who enjoy celebrating wins and drinking away losses." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Immortal Nature", "entries": [ - "The virtuoso lich doesn't require air, food, drink, or sleep." + "The mead archon doesn't require food, drink, or sleep." ] } ] } ] - }, - { - "type": "entries", - "name": "A Virtuoso Lich's Lair", - "entries": [ - "A virtuoso lich chooses a lair with an eye and ear for artistic potential, whether that lair is an ancient cavern with natural acoustics, a meadow with plentiful natural light, a hall of mirrors, or some other locale capable of enhancing some form of art, allowing the lich's magic and artistic expression to swell, reaching every corner." - ] } ], "images": [ @@ -49448,174 +47124,232 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Virtuoso%20Lich.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mead%20Archon.webp" } } ] }, - "legendaryGroup": { - "name": "Virtuoso Lich", - "source": "ToB2" - }, - "damageTagsSpell": [ - "O", - "T", - "Y" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mead%20Archon%20%28Token%29.png", + "attachedItems": [ + "maul|phb" + ], + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "F", + "R" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflict": [ + "poisoned" ], "savingThrowForced": [ "constitution", - "dexterity", - "wisdom" + "dexterity" ], "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" + "charisma" ] }, { - "name": "Vent Linnorm", + "name": "Megaloceros", "source": "ToB2", - "page": 239, + "page": 396, "size": [ - "G" - ], - "environment": [ - "underwater" + "H" ], - "type": "dragon", + "type": "beast", "alignment": [ - "N", - "E" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 19 + "ac": 13 } ], "hp": { - "average": 247, - "formula": "15d20 + 90" + "average": 95, + "formula": "10d12 + 30" }, "speed": { - "swim": 80, - "walk": 20 - }, - "str": 25, - "dex": 14, - "con": 23, - "int": 14, - "wis": 14, - "cha": 17, - "save": { - "str": "+12", - "dex": "+7", - "con": "+11", - "cha": "+8" - }, - "skill": { - "intimidation": "+8", - "perception": "+7", - "survival": "+7" + "walk": 50 }, - "passive": 17, - "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "senseTags": [ - "B", - "SD" - ], - "resist": [ - "fire" - ], - "immune": [ - "cold" - ], - "languages": [ - "Common", - "Draconic" - ], - "languageTags": [ - "C", - "DR" - ], - "cr": "16", + "str": 20, + "dex": 13, + "con": 16, + "int": 4, + "wis": 13, + "cha": 12, + "passive": 11, + "cr": "4", "trait": [ { - "name": "Amphibious", + "name": "Flinging Charge", "entries": [ - "The linnorm can breathe air and water." + "If the megaloceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target must succeed on a {@dc 13} Strength saving throw or be pushed up to 15 feet away from the megaloceros and knocked {@condition prone}." ] }, { - "name": "Blood Scent", + "name": "Graceful Leap", "entries": [ - "The linnorm can smell blood in the water within 5 miles of it. It can determine whether the blood is fresh or old and what type of creature shed the blood. In addition, the linnorm has advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Survival}) checks to find or track a creature that doesn't have all its hp." + "With a 10-foot running start, the megaloceros can long jump up to 30 feet. It doesn't provoke {@action opportunity attack|phb|opportunity attacks} when it leaps in this way." + ] + }, + { + "name": "Primal Deer", + "entries": [ + "No deer or other cervids can willingly attack the megaloceros. They can be forced to do so through magical means." ] } ], - "damageTags": [ - "P", - "N", - "B" - ], - "conditionInflict": [ - "blinded", - "frightened", - "grappled", - "restrained" - ], - "traitTags": [ - "Amphibious" - ], "action": [ { "name": "Multiattack", "entries": [ - "The linnorm can use its Frightful Presence. It then makes three attacks: one with its bite and two with its tail." + "The megaloceros makes one gore attack and one kick attack." ] }, { - "name": "Bite", + "name": "Gore", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage plus 14 ({@damage 4d6}) necrotic damage." + "{@atk mw} {@hit +7} to hit, reach 15 ft., one creature. {@h}16 ({@damage 2d10 + 5}) piercing damage." ] }, { - "name": "Tail", + "name": "Kick", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 20 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}) if it is a Large or smaller creature and the linnorm doesn't have two other creatures {@condition grappled}. Until this grapple ends, the target is {@condition restrained}." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one creature. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage, and the target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." + ] + } + ], + "environment": [ + "arctic" + ], + "fluff": { + "entries": [ + "Megaloceroses are living ancestors to smaller deer and elks that roam cold forests. It is an avid protector of the animals in its forest, often coming to their rescue. A megaloceros is also sympathetic to those who get lost in its woods or seem to struggle with survival in the cold. The creature beckons unfortunate travelers to follow it to safety, often just outside a village it knows to be friendly. If a visitor to a forest overseen by a megaloceros has a peaceful encounter with the creature, the megaloceros might later come to that visitor's aid, protecting it from predatory animals or rescuing it from some natural hazard." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Megaloceros.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Megaloceros%20%28Token%29.png", + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Mei Jiao Shou", + "source": "ToB2", + "page": 259, + "size": [ + "G" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + { + "from": [ + "natural armor" + ], + "ac": 14 + } + ], + "hp": { + "average": 139, + "formula": "9d20 + 45" + }, + "speed": { + "walk": 50 + }, + "str": 23, + "dex": 7, + "con": 21, + "int": 3, + "wis": 9, + "cha": 6, + "save": { + "dex": "+1" + }, + "passive": 9, + "cr": "7", + "trait": [ + { + "name": "Trampling Charge", + "entries": [ + "If the mei jiao shou moves at least 20 feet straight toward a creature and then hits it with a head bash attack on the same turn, that target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the mei jiao shou can make one stomp attack against it as a bonus action." + ] + } + ], + "action": [ + { + "name": "Head Bash", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." ] }, { - "name": "Frightful Presence", + "name": "Stomp", "entries": [ - "Each creature of the linnorm's choice that is within 120 feet of the linnorm and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature's saving throw is successful or the effect ends for it, the creature is immune to the linnorm's Frightful Presence for the next 24 hours." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one prone creature. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage." ] }, { - "name": "Inky Breath {@recharge 5}", + "name": "Earth-Shaking Thump {@recharge 5}", "entries": [ - "The linnorm exhales a cloud of briny ink in a 60-foot cone. Each creature in that area must make a {@dc 19} Constitution saving throw. On a failure, a creature takes 52 ({@damage 15d6}) necrotic damage and is {@condition blinded} for 1 minute. On a success, a creature takes half the damage and isn't {@condition blinded}. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The mei jiao shou rears up and lands heavily, kicking up a shower of debris and rattling and cracking the ground. Each creature in contact with the ground within 30 feet of the mei jiao shou must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 22 ({@damage 4d10}) bludgeoning damage and is knocked {@condition prone}. On a success, a creature takes half the damage and isn't knocked {@condition prone}. The area then becomes difficult terrain." ] } ], - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "grassland", + "hill" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vent%20Linnorm%20%28Token%29.png", "fluff": { "entries": [ { @@ -49627,28 +47361,28 @@ { "type": "quote", "entries": [ - "The immense reptile soars through the water, long and sleek. Its powerful tail undulates rhythmically, threatening all in its terrifying wake." + "A massive mammalian herbivore with a long neck and a thick, pebbled hide." ] }, { "type": "entries", - "name": "Terrors of the Deep", + "name": "Towering Megafauna", "entries": [ - "Vent linnorms live near hydrothermal fissures located in the deepest parts of the ocean. When they are not hunting, they can be found basking in their lairs, enjoying the dark, warm waters of their homes. They are proficient hunters whose diet includes all varieties of sharks and whales, giant squid, {@creature dragon turtle|mm|dragon turtles}, {@creature dragon eel|ToB|dragon eels} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), and {@creature young sea dragon|ToB|younger sea dragons} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}). While they are generally solitary creatures, mated pairs sometimes team up to hunt ancient sea dragons and kraken before resuming their solitary lives." + "Also called paraceratherium, mei jiao shou are the second largest land mammal after the only slightly larger {@creature oliphaunt|ccodex|oliphaunts} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}). They stand around 20 feet tall, nearly 25 feet long and weigh a staggering 12 to 16 tons." ] }, { "type": "entries", - "name": "Primeval Dragons", + "name": "Vast Herds", "entries": [ - "Like their draconic kin, vent linnorms enjoy amassing hoards of treasure and burying it in the silty floor of their lairs. Young linnorms spend much of their time searching through the wreckage of sunken vessels, while older ones actively sink passing ships, eating the sailors and picking up the fallen treasures at their leisure." + "The mei jiao shou are native to high grasslands and steppes, and wander the plains in groups of 20 to 50 beasts, grazing on the thick foliage. When together, they fear few predators. Even dragons take caution when hunting a herd of them and more often than not choose to seek easier prey." ] }, { "type": "entries", - "name": "Aboleth Hunters", + "name": "Docile Livestock", "entries": [ - "Through cleverness and scheming, {@creature aboleth|mm|aboleths} often dominate vent linnorms for use as servants and war beasts, and enjoy doing so. For their part, linnorms despise aboleths for enslaving them. A vent linnorm who becomes aware of the presence of aboleths immediately ceases its current activity and moves to destroy its hated enemy." + "Due to their docile nature, mei jiao shou are often kept as semi-wild livestock by giants and some humanoid tribes. Their self-sufficiency and resistance to predation make them great choices for those living in areas plagued by large predators." ] } ] @@ -49661,66 +47395,77 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Vent%20Linnorm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mei%20Jiao%20Shou.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mei%20Jiao%20Shou%20%28Token%29.png", + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ - "constitution", - "wisdom" + "dexterity", + "strength" ] }, { - "name": "Locksmith", + "name": "Mei-gudu-xiqi-laogui", + "group": [ + "Guiguai" + ], "source": "ToB2", - "page": 240, + "page": 188, "size": [ "M" ], - "environment": [ - "urban" - ], - "type": "construct", + "type": "undead", "alignment": [ - "U" + "A" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 18 - } + 13 ], "hp": { - "average": 102, - "formula": "12d8 + 48" + "average": 45, + "formula": "10d8" }, "speed": { - "walk": 40 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 20, - "dex": 18, - "con": 18, - "int": 16, - "wis": 10, - "cha": 6, + "str": 7, + "dex": 16, + "con": 10, + "int": 10, + "wis": 12, + "cha": 17, "skill": { - "insight": "+4", - "sleight of hand": "+8", - "stealth": "+8" + "deception": "+5" }, - "passive": 10, "senses": [ - "blindsight 90 ft." - ], - "senseTags": [ - "B" + "darkvision 60 ft." ], + "passive": 11, "resist": [ + "acid", + "fire", + "lightning", + "thunder", { - "note": "from nonmagical attacks", + "note": "from magical attacks", "resist": [ "bludgeoning", "piercing", @@ -49730,90 +47475,118 @@ } ], "immune": [ - "fire", - "poison", - "psychic" + "cold", + "necrotic", + "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", + "grappled", "paralyzed", "petrified", - "poisoned" + "poisoned", + "prone", + "restrained" ], "languages": [ - "Common" - ], - "languageTags": [ - "C" + "any languages it knew in life" ], - "cr": "8", + "cr": "6", "trait": [ { - "name": "Expert Lockpicker", + "name": "Ethereal Sight", "entries": [ - "The locksmith can use any piece of its mechanical body to pick locks and disarm traps, as if its entire body was made up of several sets of {@item thieves' tools|phb}. It is proficient in using pieces of itself in this way. In addition, the locksmith has advantage on ability checks to pick locks and disarm traps." + "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] - } - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "int", - "headerEntries": [ - "The locksmith's innate spellcasting ability is Intelligence (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell mending}" - ], - "daily": { - "1": [ - "{@spell forcecage}" - ], - "3e": [ - "{@spell arcane lock}", - "{@spell knock}" - ] - } + "name": "Spell Absorption Aura", + "entries": [ + "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." + ] + }, + { + "name": "Peachwood Weapons", + "entries": [ + "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was nonmagical." + ] + }, + { + "name": "Sunlight Vulnerability", + "entries": [ + "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." + ] } ], - "spellcastingTags": [ - "I" - ], - "damageTags": [ - "S", - "A" - ], "action": [ { "name": "Multiattack", "entries": [ - "The locksmith makes two key blade attacks." + "The guiguai can make one poisonous touch attack or two necrotic bolt attacks." ] }, { - "name": "Key Blade", + "name": "Poisonous Touch", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Acid Wash {@recharge 5}", + "name": "Necrotic Bolt", "entries": [ - "The locksmith emits a cloud of rust in a 60-foot cone. Each creature in that area must succeed on a {@dc 16} Dexterity saving throw, taking 35 ({@damage 10d6}) acid damage on a failed save, or half as much damage on a successful one." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + ] + }, + { + "name": "Etherealness", + "entries": [ + "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + ] + }, + { + "name": "Desiccating Wind {@recharge 5}", + "entries": [ + "The bagui exhales a breath of burning wind and choking dust. Nonmagical liquids within 30 feet of the guiguai that aren't being worn or carried immediately turn to dust. Each creature within 30 feet of the bagui that isn't a construct or an undead must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 2d10}) necrotic damage and 11 ({@damage 2d10}) fire damage on a failed save, or half as much damage on a successful one. Plants, oozes and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw." + ] + }, + { + "name": "Cause Chaos", + "entries": [ + "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." + ] + }, + { + "name": "Change Shape", + "entries": [ + "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&6]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", + "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." + ] + }, + { + "name": "Call Lesser Guiguai (1/Day)", + "entries": [ + "The laogui magically calls 1 {@creature shadow}. The {@creature shadow} arrives in {@dice 1d4} rounds, acts as an ally of the laogui, and obeys its verbal commands. The {@creature shadow} remains for 1 hour, until the laogui dies, or until the laogui dismisses it as a bonus action." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Locksmith%20%28Token%29.png", "fluff": { "entries": [ { @@ -49822,43 +47595,66 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "The human-shaped construct is a cobbled collection of mechanical parts. The hundreds of keys hanging about its form jingle as it moves." - ] - }, - { - "type": "entries", - "name": "Call the Locksmith", - "entries": [ - "These odd entities are the best in the business at creating secure doors and gates, impassable barriers, and locks of all varieties. They may be inclined to wander from place to place or set up shop in metropolises, offering their services to create or unlock barriers of any kind." - ] - }, + "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { "type": "entries", - "name": "Professional Rivalry", + "name": "Lifelike Appearance", "entries": [ - "Each locksmith has a distinct appearance and personality, but they all share the same skill set. A locksmith instantly recognizes the handiwork of locksmith. When a locksmith encounters a barrier constructed by another of its kind, it is compelled to break the barrier or build a superior version. A locksmith hired to undo the work of one of its fellows often volunteers for the task free of charge." + "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." ] }, { "type": "entries", - "name": "Key Features", + "name": "Sins of Life", "entries": [ - "Locksmiths are unique in appearance, but all share a generally humanoid shape. Regardless of other details, they all possess empty keyholes where a human nose would typically be. The key that fits this lock is responsible for imbuing the locksmith with its consciousness. Locksmiths build incredibly complex hidden vaults to hide away these treasured keys." + "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Undead Nature", "entries": [ - "The locksmith doesn't require air, food, drink, or sleep." + "The guiguai doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "entries", + "name": "Manifestation", + "entries": [ + "Each guiguai manifests in a way unique to the sinful life it led before it died.", + { + "type": "entries", + "name": "Meigui, Trickster Ghost", + "entries": [ + "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos." + ] + }, + { + "type": "entries", + "name": "Gudugui, Venomous Ghost", + "entries": [ + "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison." + ] + }, + { + "type": "entries", + "name": "Xiqigui, Spelleating Ghost", + "entries": [ + "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy." + ] + }, + { + "type": "entries", + "name": "Laogui, Elder Ghost", + "entries": [ + "If a guiguai has 3 or more manifestations, it becomes an elder ghost." + ] + } + ] } ], "images": [ @@ -49866,153 +47662,204 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Locksmith.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" } } ] }, - "savingThrowForced": [ - "dexterity" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ - "charisma" + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "I", + "N" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" ] }, { - "name": "Luck Leech", + "name": "Mei-gudugui", + "group": [ + "Guiguai" + ], "source": "ToB2", - "page": 241, + "page": 188, "size": [ "M" ], - "environment": [ - "urban" - ], - "type": "fey", + "type": "undead", "alignment": [ - "N", - "E" + "A" ], "ac": [ - { - "from": [ - "{@item studded leather armor|phb|studded leather}" - ], - "ac": 17 - } + 13 ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 45, + "formula": "10d8" }, "speed": { - "walk": 30 - }, - "str": 14, - "dex": 21, - "con": 16, - "int": 17, - "wis": 14, - "cha": 19, - "save": { - "dex": "+9", - "wis": "+6" + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 }, + "str": 7, + "dex": 16, + "con": 10, + "int": 10, + "wis": 12, + "cha": 17, "skill": { - "deception": "+8", - "perception": "+6", - "sleight of hand": "+9", - "stealth": "+9" + "deception": "+5" }, - "passive": 16, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 11, + "resist": [ + "acid", + "fire", + "lightning", + "thunder", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "necrotic" + "cold", + "necrotic", + "poison" ], "conditionImmune": [ - "frightened" + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], "languages": [ - "Common", - "Sylvan", - "Umbral" - ], - "languageTags": [ - "C", - "S", - "OTH" + "any languages it knew in life" ], - "cr": "10", + "cr": "5", "trait": [ { - "name": "Leech Luck", + "name": "Ethereal Sight", "entries": [ - "If a creature within 60 feet of the luck leech rolls a 20 on an ability check, attack roll, or saving throw, the luck leech gains 1 luck point. It can't have more than 4 luck points at a time." + "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { - "name": "Reserve of Fortune", + "name": "Incorporeal Movement", "entries": [ - "If the luck leech doesn't have 4 luck points at sunset, it gains 2 luck points. It can't have more than 4 luck points at a time. In addition, if the luck leech rolls a 1 on the d20 for an attack roll, ability check, or saving throw while it has at least 1 luck point, it can reroll the die and must use the new roll. This trait doesn't expend luck points." + "The guiguai can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Turn Luck", + "name": "Peachwood Weapons", "entries": [ - "As a bonus action, the luck leech can spend 1 luck point to:", - { - "type": "list", - "items": [ - "Gain advantage on its next attack or saving throw", - "Cast {@spell misty step}", - "Increase the necrotic damage of its next successful biting arms attack by an extra 9 ({@damage 2d8})", - "Force each creature that is concentrating on a spell within 60 feet of it to make a {@dc 16} Constitution saving throw, losing its concentration on the spell on a failure." - ] - } + "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was magical." + ] + }, + { + "name": "Sunlight Vulnerability", + "entries": [ + "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." ] } ], - "damageTags": [ - "P", - "N", - "Y" - ], - "conditionInflict": [ - "blinded" - ], "action": [ { "name": "Multiattack", "entries": [ - "The luck leech makes two biting arm attacks." + "The guiguai can make one poisonous touch attack or two necrotic bolt attacks." ] }, { - "name": "Biting Arms", + "name": "Poisonous Touch", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage plus 9 ({@damage 2d8}) necrotic damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. Hit: 10 ({@damage 2d6 + 3}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Feast of Fortune {@recharge 6}", + "name": "Necrotic Bolt", "entries": [ - "Each creature the luck leech can see within 30 feet of it must make a {@dc 16} Charisma saving throw. On a failure, the creature takes 27 ({@damage 6d8}) psychic damage, becomes {@condition blinded} until the end of its next turn, and is cursed with {@condition falling fortunes|ToB2}. On a success, a creature takes half the damage and isn't {@condition blinded} or cursed. For each creature that fails this saving throw, the luck leech gains 1 luck point." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + ] + }, + { + "name": "Etherealness", + "entries": [ + "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + ] + }, + { + "name": "Cause Chaos", + "entries": [ + "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." + ] + }, + { + "name": "Change Shape", + "entries": [ + "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&5]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", + "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." + ] + }, + { + "name": "Insect Scream {@recharge 5}", + "entries": [ + "The gudugui spews insects out of its mouth in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "AOE" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Luck%20Leech%20%28Token%29.png", "fluff": { "entries": [ { @@ -50021,25 +47868,26 @@ { "type": "entries", "entries": [ + "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { - "type": "quote", + "type": "entries", + "name": "Lifelike Appearance", "entries": [ - "The elf-like creature rises, its bright green eyes flashing with menace. Short, impish horns peek out from its inky hair, and green smoke oozes out of the numerous circular mouths lining its arms." + "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." ] }, - "When a humanoid who earned wealth through violence and duplicity gets lost in the Shadow Realm, its body becomes corrupted by the dark realm, turning it into a luck leech. These fey have arms covered in lamprey-like mouths that drain the luck out of their victims. They return to the Material Plane and stalk gambling houses and criminal underbellies for exceptionally lucky targets.", { "type": "entries", - "name": "Amassing Fortune", + "name": "Sins of Life", "entries": [ - "Luck leeches obsess over gathering as much wealth and luck as possible, referring to both collectively as \"fortune.\" They rarely notice and never care if their acquisition of fortune harms others." + "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." ] }, { "type": "entries", - "name": "Self-Serving", + "name": "Undead Nature", "entries": [ - "A luck leech cares first and foremost about itself. If it thinks its life is in danger, it expends any fortune it has to escape, knowing it can't enjoy its fortune if it's dead." + "The guiguai doesn't require air, food, drink, or sleep." ] } ] @@ -50047,10 +47895,24 @@ ] }, { - "type": "inset", - "name": "Curse: Falling Fortunes", + "type": "entries", + "name": "Manifestation", "entries": [ - "A creature cursed with falling fortunes is plagued with bad luck for 24 hours. While cursed, the creature can't add its proficiency bonus to any attack rolls or ability checks. If the cursed creature rolls a 20 on an attack roll or an ability check, the curse ends. Alternatively, the curse can be lifted early by a {@spell remove curse} spell or similar magic." + "Each guiguai manifests in a way unique to the sinful life it led before it died.", + { + "type": "entries", + "name": "Meigui, Trickster Ghost", + "entries": [ + "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos." + ] + }, + { + "type": "entries", + "name": "Gudugui, Venomous Ghost", + "entries": [ + "This manifestation occurs in humanoids who were hateful to others during their lives. In death, they are compelled to spread their hate like a poison." + ] + } ] } ], @@ -50059,137 +47921,202 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Luck%20Leech.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "I", + "N", + "O", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ - "charisma", - "constitution" + "constitution", + "wisdom" ] }, { - "name": "Lesser Lunarchidna", + "name": "Mei-xiqigui", + "group": [ + "Guiguai" + ], "source": "ToB2", - "page": 242, + "page": 188, "size": [ "M" ], - "environment": [ - "forest" - ], - "type": "aberration", + "type": "undead", "alignment": [ - "N", - "E" + "A" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 15 - } + 13 ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 45, + "formula": "10d8" }, "speed": { - "climb": 30, - "walk": 30 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 10, - "dex": 15, - "con": 14, - "int": 6, + "str": 7, + "dex": 16, + "con": 10, + "int": 10, "wis": 12, - "cha": 13, + "cha": 17, "skill": { - "perception": "+3", - "stealth": "+6" + "deception": "+5" }, - "passive": 13, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "B", - "D" + "passive": 11, + "resist": [ + "acid", + "fire", + "lightning", + "thunder", + { + "note": "from magical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ + "cold", + "necrotic", "poison" ], "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", "poisoned", + "prone", "restrained" ], "languages": [ - "Deep Speech", - "Elvish" - ], - "languageTags": [ - "DS", - "E" + "any languages it knew in life" ], - "cr": "2", + "cr": "5", "trait": [ { - "name": "Light Sensitivity", + "name": "Ethereal Sight", "entries": [ - "While in bright light, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { - "name": "Shadow Stealth", + "name": "Spell Absorption Aura", "entries": [ - "While in dim light or darkness, the lunarchidna can take the {@action Hide} action as a bonus action." + "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." ] }, { - "name": "Spider Climb", + "name": "Peachwood Weapons", "entries": [ - "The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was nonmagical." + ] + }, + { + "name": "Sunlight Vulnerability", + "entries": [ + "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." ] } ], - "damageTags": [ - "N", - "S" - ], - "traitTags": [ - "Light Sensitivity", - "Spider Climb" - ], "action": [ { "name": "Multiattack", "entries": [ - "The lunarchidna makes one bite attack and two claw attacks." + "The guiguai can make one withering touch attack or two necrotic bolt attacks." ] }, { - "name": "Bite", + "name": "Withering Touch", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) necrotic damage, and the target must succeed on a {@dc 12} Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage." ] }, { - "name": "Claw", + "name": "Necrotic Bolt", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + ] + }, + { + "name": "Etherealness", + "entries": [ + "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." + ] + }, + { + "name": "Cause Chaos", + "entries": [ + "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." + ] + }, + { + "name": "Change Shape", + "entries": [ + "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&5]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", + "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lunarchidna%20%28Token%29.png", "fluff": { "entries": [ { @@ -50198,62 +48125,52 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "A four-armed, four-legged creature in the vague shape of a human\u2014but seemingly made of fine spider silk\u2014moves down a tree, slowly chanting the incantation of a spell in the pale light of the full moon." - ] - }, + "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { "type": "entries", - "name": "Made in Corrupt Forests", + "name": "Lifelike Appearance", "entries": [ - "Lunarchidnas are beings of moonlight and spider silk created in forests permeated by residual dark magic. When this magic coalesces on a spider web touched by the light of a full moon, the web animates. The web gains life and flies through the forest, gathering other webs until it collects enough silk to form a faceless, humanoid body, with four legs and four arms." + "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." ] }, { "type": "entries", - "name": "Hatred of Elves", + "name": "Sins of Life", "entries": [ - "Lunarchidnas hate elves and love to make the creatures suffer. They poison water sources, set fire to villages, and bait monsters into stampeding through elf communities. These aberrations especially enjoy stealing away elf children to use as bait to trap the adults that come to the rescue." + "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." ] }, { "type": "entries", - "name": "Cyclical Power", + "name": "Undead Nature", "entries": [ - "The lunarchidna's power is tied to the moon. When the skies are dark during a new moon, the lunarchidna becomes more shadow than living web. Its mental ability dulls, and it becomes barely more than a savage animal. When a full moon brightens the night, however, the lunarchidna becomes a conduit of lunar light and can channel that power through its body. Using its heightened intellect, it makes plans, writes notes, and plots from the safety of the trees where it makes its home. In the intermittent phases of the moon, the lunarchidna is a more than capable hunter, trapping and devouring prey it encounters while retaining enough knowledge of its plans and magic to further its goals in minor ways. The lunarchidna's statistics change cyclically as shown on the Lunarchidna Moon Phase table.", - { - "type": "table", - "caption": "Lunarchidna Moon Phase", - "colStyles": [ - "col-6", - "col-6" - ], - "colLabels": [ - "Moon Phase", - "Statistics" - ], - "rows": [ - [ - "Daytime, new, or crescent moon", - "Lesser lunarchidna" - ], - [ - "Quarter or half moon", - "{@creature Greater lunarchidna|ToB2}" - ], - [ - "Gibbous or full moon", - "{@creature Transcendent lunarchidna|ToB2}" - ] - ] - } + "The guiguai doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "entries", + "name": "Manifestation", + "entries": [ + "Each guiguai manifests in a way unique to the sinful life it led before it died.", + { + "type": "entries", + "name": "Meigui, Trickster Ghost", + "entries": [ + "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos." + ] + }, + { + "type": "entries", + "name": "Xiqigui, Spelleating Ghost", + "entries": [ + "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy." + ] + } + ] } ], "images": [ @@ -50261,197 +48178,191 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lunarchidna.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "MW", + "RW" + ], "savingThrowForced": [ - "constitution" + "wisdom" ] }, { - "name": "Greater Lunarchidna", + "name": "Meigui", + "group": [ + "Guiguai" + ], "source": "ToB2", - "page": 242, + "page": 188, "size": [ "M" ], - "environment": [ - "forest" - ], - "type": "aberration", + "type": "undead", "alignment": [ - "N", - "E" + "A" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 16 - } + 13 ], "hp": { - "average": 58, - "formula": "9d8 + 18" + "average": 45, + "formula": "10d8" }, "speed": { - "climb": 30, - "walk": 30 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 10, + "str": 7, "dex": 16, - "con": 14, - "int": 12, + "con": 10, + "int": 10, "wis": 12, - "cha": 15, - "save": { - "con": "+4", - "wis": "+3" - }, + "cha": 17, "skill": { - "perception": "+3", - "stealth": "+7" + "deception": "+5" }, - "passive": 13, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "senseTags": [ - "B", - "D" + "passive": 11, + "resist": [ + "acid", + "fire", + "lightning", + "thunder", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ + "cold", + "necrotic", "poison" ], "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", "poisoned", + "prone", "restrained" ], "languages": [ - "Deep Speech", - "Elvish" - ], - "languageTags": [ - "DS", - "E" + "any languages it knew in life" ], "cr": "4", "trait": [ { - "name": "Spider Climb", + "name": "Ethereal Sight", "entries": [ - "The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { - "name": "Sunlight Sensitivity", + "name": "Incorporeal Movement", "entries": [ - "While in sunlight, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The guiguai can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Web Walker", + "name": "Peachwood Weapons", "entries": [ - "The lunarchidna ignores movement restrictions caused by webbing." + "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was magical." ] - } - ], - "damageTags": [ - "N", - "S", - "B" - ], - "conditionInflict": [ - "blinded", - "restrained" - ], - "traitTags": [ - "Spider Climb", - "Sunlight Sensitivity", - "Web Walker" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "headerEntries": [ - "The lunarchidna is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 11}, {@hit 3} to hit with spell attacks). The lunarchidna has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell minor illusion}", - "{@spell mage hand}", - "{@spell poison spray}", - "{@spell ray of frost}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell detect magic}", - "{@spell magic missile}", - "{@spell shield}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell alter self}", - "{@spell suggestion}" - ] - } - } + "name": "Sunlight Vulnerability", + "entries": [ + "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." + ] } ], - "spellcastingTags": [ - "CW" - ], "action": [ { "name": "Multiattack", "entries": [ - "The lunarchidna makes two attacks: one with its bite and one with its claws. If the lunarchidna hits a Medium or smaller target with both attacks on the same turn, the target is {@condition restrained} by webbing and the lunarchidna uses Wrap Up." + "The guiguai can make one withering touch attack or two necrotic bolt attacks." ] }, { - "name": "Bite", + "name": "Withering Touch", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage, and the target must succeed on a {@dc 13} Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage." ] }, { - "name": "Claw", + "name": "Necrotic Bolt", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." ] }, { - "name": "Web {@recharge 5}", + "name": "Etherealness", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action the restrained target can make a {@dc 13} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." + "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." ] }, { - "name": "Wrap Up", + "name": "Cause Chaos", "entries": [ - "The lunarchidna wraps up a Medium or smaller creature {@condition restrained} by webbing. The wrapped target is {@condition blinded}, {@condition restrained}, and unable to breathe, and it must succeed on a {@dc 13} Constitution saving throw at the start of each of the lunarchidna's turns or take 5 ({@damage 1d4 + 3}) bludgeoning damage. The webbing can be attacked and destroyed (AC 10; hp 15; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). The lunarchidna can have only one creature wrapped at a time." + "The meigui chooses up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or behave as if affected by the {@spell confusion} spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the meigui's Cause Chaos for the next 24 hours." + ] + }, + { + "name": "Change Shape", + "entries": [ + "The meigui magically polymorphs into a {@filter Tiny or Small beast commonly found on a farm that has a challenge rating no higher than its own|bestiary|size=T;S|challenge rating=[&0;&4]}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the meigui's choice).", + "In the new form, the guiguai loses its Incorporeal Movement and Necrotic Aura traits and its size changes to that of the new form. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lunarchidna%20%28Token%29.png", "fluff": { "entries": [ { @@ -50460,62 +48371,45 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "A four-armed, four-legged creature in the vague shape of a human\u2014but seemingly made of fine spider silk\u2014moves down a tree, slowly chanting the incantation of a spell in the pale light of the full moon." - ] - }, + "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", { "type": "entries", - "name": "Made in Corrupt Forests", + "name": "Lifelike Appearance", "entries": [ - "Lunarchidnas are beings of moonlight and spider silk created in forests permeated by residual dark magic. When this magic coalesces on a spider web touched by the light of a full moon, the web animates. The web gains life and flies through the forest, gathering other webs until it collects enough silk to form a faceless, humanoid body, with four legs and four arms." + "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." ] }, { "type": "entries", - "name": "Hatred of Elves", + "name": "Sins of Life", "entries": [ - "Lunarchidnas hate elves and love to make the creatures suffer. They poison water sources, set fire to villages, and bait monsters into stampeding through elf communities. These aberrations especially enjoy stealing away elf children to use as bait to trap the adults that come to the rescue." + "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." ] }, { "type": "entries", - "name": "Cyclical Power", + "name": "Undead Nature", "entries": [ - "The lunarchidna's power is tied to the moon. When the skies are dark during a new moon, the lunarchidna becomes more shadow than living web. Its mental ability dulls, and it becomes barely more than a savage animal. When a full moon brightens the night, however, the lunarchidna becomes a conduit of lunar light and can channel that power through its body. Using its heightened intellect, it makes plans, writes notes, and plots from the safety of the trees where it makes its home. In the intermittent phases of the moon, the lunarchidna is a more than capable hunter, trapping and devouring prey it encounters while retaining enough knowledge of its plans and magic to further its goals in minor ways. The lunarchidna's statistics change cyclically as shown on the Lunarchidna Moon Phase table.", - { - "type": "table", - "caption": "Lunarchidna Moon Phase", - "colStyles": [ - "col-6", - "col-6" - ], - "colLabels": [ - "Moon Phase", - "Statistics" - ], - "rows": [ - [ - "Daytime, new, or crescent moon", - "{@creature Lesser lunarchidna|ToB2}" - ], - [ - "Quarter or half moon", - "Greater lunarchidna" - ], - [ - "Gibbous or full moon", - "{@creature Transcendent lunarchidna|ToB2}" - ] - ] - } + "The guiguai doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "entries", + "name": "Manifestation", + "entries": [ + "Each guiguai manifests in a way unique to the sinful life it led before it died.", + { + "type": "entries", + "name": "Meigui, Trickster Ghost", + "entries": [ + "This manifestation occurs in humanoids who caused great disorder during their lives. In death, they exist to spread chaos." + ] + } + ] } ], "images": [ @@ -50523,235 +48417,125 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lunarchidna.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" } } ] }, - "damageTagsSpell": [ - "B", - "C", - "I", - "O", - "P", - "S" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" ], - "savingThrowForced": [ - "constitution" + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ - "constitution", + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "MW", + "RW" + ], + "savingThrowForced": [ "wisdom" ] }, { - "name": "Transcendent Lunarchidna", + "name": "Mineral Ooze", "source": "ToB2", - "page": 244, + "page": 280, "size": [ - "M" - ], - "environment": [ - "forest" + "L" ], - "type": "aberration", + "type": "ooze", "alignment": [ - "N", - "E" + "N" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 16 - } + 9 ], "hp": { - "average": 91, - "formula": "14d8 + 28" + "average": 76, + "formula": "8d10 + 32" }, "speed": { - "climb": 30, - "walk": 30 - }, - "str": 10, - "dex": 17, - "con": 14, - "int": 18, - "wis": 12, - "cha": 17, - "save": { - "con": "+5", - "wis": "+4" - }, - "skill": { - "perception": "+4", - "stealth": "+9" + "walk": 20 }, - "passive": 14, + "str": 14, + "dex": 8, + "con": 18, + "int": 1, + "wis": 5, + "cha": 3, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" + "blindsight 60 ft. (blind beyond this radius)" ], - "immune": [ - "poison" + "passive": 7, + "resist": [ + "acid", + "cold", + "fire" ], "conditionImmune": [ - "poisoned", - "restrained" - ], - "languages": [ - "Deep Speech", - "Elvish" - ], - "languageTags": [ - "DS", - "E" - ], - "cr": "6", - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "int", - "headerEntries": [ - "The lunarchidna is a 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The lunarchidna has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell minor illusion}", - "{@spell mage hand}", - "{@spell poison spray}", - "{@spell ray of frost}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell color spray}", - "{@spell detect magic}", - "{@spell magic missile}", - "{@spell shield}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell alter self}", - "{@spell suggestion}", - "{@spell web}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell counterspell}", - "{@spell fireball}", - "{@spell major image}" - ] - }, - "4": { - "slots": 2, - "spells": [ - "{@spell evard's black tentacles|phb|black tentacles}", - "{@spell confusion}" - ] - } - } - } - ], - "spellcastingTags": [ - "CW" - ], - "conditionInflictSpell": [ - "restrained" + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "prone" ], + "cr": "3", "trait": [ { - "name": "Light Invisibility", - "entries": [ - "The lunarchidna is {@condition invisible} while in bright or dim light." - ] - }, - { - "name": "Spider Climb", + "name": "Amorphous", "entries": [ - "The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The ooze can move through a space as narrow as 1 inch wide without squeezing" ] }, { - "name": "Sunlight Sensitivity", + "name": "False Appearance", "entries": [ - "While in sunlight, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock." ] }, { - "name": "Web Walker", + "name": "Mineralize", "entries": [ - "The lunarchidna ignores movement restrictions caused by webbing" + "As a bonus action when it has encased a creature, the ooze hardens the minerals in its body, turning the surface of its body into a stone-like material. While mineralized, the ooze has a walking speed of 5 feet, and it has resistance to bludgeoning, piercing, and slashing damage. The ooze remains mineralized until the creature it has encased dies, or until the ooze takes a bonus action to end it." ] } ], - "damageTags": [ - "N", - "S", - "R" - ], - "conditionInflict": [ - "restrained" - ], - "traitTags": [ - "Spider Climb", - "Sunlight Sensitivity", - "Web Walker" - ], "action": [ { "name": "Multiattack", "entries": [ - "The lunarchidna makes three attacks: one with its bite and two with its claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage, and the target must succeed on a {@dc 13} Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "The mineral ooze makes two slam attacks. If both attacks hit a Medium or smaller target, the target is {@condition grappled} (escape {@dc 12}), and the ooze uses its Encase on the target." ] }, { - "name": "Web {@recharge 5}", + "name": "Pseudopod", "entries": [ - "{@atk rw} {@hit +6} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action the {@condition restrained} target can make a {@dc 13} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage plus 3 ({@damage 1d6}) acid damage." ] }, { - "name": "Lunar Beam {@recharge 5}", + "name": "Encase", "entries": [ - "The lunarchidna flashes a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 15} Dexterity saving throw, taking 28 ({@damage 8d6}) radiant damage on a failed save, or half as much damage on a successful one." + "The mineral ooze encases a Medium or smaller creature {@condition grappled} by it. The encased target is {@condition blinded}, {@condition restrained}, and unable to breathe, and it must succeed on a {@dc 14} Constitution saving throw at the start of each of the ooze's turns or take 7 ({@damage 2d6}) acid damage. If the ooze moves, the encased target moves with it. The ooze can have only one creature encased at a time. An encased creature can try to escape by taking an action to make a {@dc 12} Strength check. The creature has disadvantage on this check if the ooze is mineralized. On a success, the creature escapes and enters a space of its choice within 5 feet of the ooze. Alternatively, a creature within 5 feet of the ooze can take an action to pull a creature out of the ooze. Doing so requires a successful {@dc 12} Strength check, and the creature making the attempt takes 7 ({@damage 2d6}) acid damage. The creature making the attempt has disadvantage on the check if the ooze is mineralized." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lunarchidna%20%28Token%29.png", "fluff": { "entries": [ { @@ -50763,54 +48547,28 @@ { "type": "quote", "entries": [ - "A four-armed, four-legged creature in the vague shape of a human\u2014but seemingly made of fine spider silk\u2014moves down a tree, slowly chanting the incantation of a spell in the pale light of the full moon." + "Gray and amorphous, this creature skulks along the stone floor. Its body appears wet and oily, though an unusual crystalline pattern decorates the surface." ] }, { "type": "entries", - "name": "Made in Corrupt Forests", + "name": "Subterranean Menace", "entries": [ - "Lunarchidnas are beings of moonlight and spider silk created in forests permeated by residual dark magic. When this magic coalesces on a spider web touched by the light of a full moon, the web animates. The web gains life and flies through the forest, gathering other webs until it collects enough silk to form a faceless, humanoid body, with four legs and four arms." + "A mineral ooze is a slime that hardens into solid rock after it engulfs its target, making escape much more difficult as it slowly digests the creature." ] }, { "type": "entries", - "name": "Hatred of Elves", + "name": "Earthy Consistency", "entries": [ - "Lunarchidnas hate elves and love to make the creatures suffer. They poison water sources, set fire to villages, and bait monsters into stampeding through elf communities. These aberrations especially enjoy stealing away elf children to use as bait to trap the adults that come to the rescue." + "The mineral ooze has a high concentration of silicates and crystal, which appear on the surface of the creature when it is in its gelatinous form. When it engulfs a creature, these minerals are pushed to the surface, where they harden quickly, trapping the creature. The ooze reverts to its liquid form after it has finished digesting the creature or if the creature escapes." ] }, { "type": "entries", - "name": "Cyclical Power", + "name": "Ooze Nature", "entries": [ - "The lunarchidna's power is tied to the moon. When the skies are dark during a new moon, the lunarchidna becomes more shadow than living web. Its mental ability dulls, and it becomes barely more than a savage animal. When a full moon brightens the night, however, the lunarchidna becomes a conduit of lunar light and can channel that power through its body. Using its heightened intellect, it makes plans, writes notes, and plots from the safety of the trees where it makes its home. In the intermittent phases of the moon, the lunarchidna is a more than capable hunter, trapping and devouring prey it encounters while retaining enough knowledge of its plans and magic to further its goals in minor ways. The lunarchidna's statistics change cyclically as shown on the Lunarchidna Moon Phase table.", - { - "type": "table", - "caption": "Lunarchidna Moon Phase", - "colStyles": [ - "col-6", - "col-6" - ], - "colLabels": [ - "Moon Phase", - "Statistics" - ], - "rows": [ - [ - "Daytime, new, or crescent moon", - "{@creature Lesser lunarchidna|ToB2}" - ], - [ - "Quarter or half moon", - "{@creature Greater lunarchidna|ToB2}" - ], - [ - "Gibbous or full moon", - "Transcendent lunarchidna" - ] - ] - } + "A mineral ooze doesn't require sleep." ] } ] @@ -50823,156 +48581,163 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lunarchidna.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mineral%20Ooze.webp" } } ] }, - "damageTagsSpell": [ - "B", - "C", - "F", - "I", - "O", - "P", - "S" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mineral%20Ooze%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "False Appearance" ], - "savingThrowForced": [ - "constitution", - "dexterity" + "senseTags": [ + "B" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Lunarian", + "name": "Minor Malleable", "source": "ToB2", - "page": 245, + "page": 252, "size": [ "M" ], - "environment": [ - "underdark" - ], - "type": "fey", + "type": "aberration", "alignment": [ "C", - "N" + "E" ], "ac": [ { "from": [ - "{@item breastplate|phb}" + "natural armor" ], - "ac": 16 + "ac": 11 } ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 32, + "formula": "5d8 + 10" }, "speed": { - "climb": 15, - "fly": 40, + "climb": 30, "walk": 30 }, - "str": 18, - "dex": 15, + "str": 16, + "dex": 8, "con": 14, - "int": 13, - "wis": 12, - "cha": 15, - "skill": { - "acrobatics": "+5", - "history": "+4", - "stealth": "+5", - "survival": "+4" + "int": 15, + "wis": 14, + "cha": 10, + "save": { + "int": "+4", + "wis": "+4", + "cha": "+2" }, - "passive": 11, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "blindsight 30 ft. (blind beyond this radius)" ], - "resist": [ - "necrotic", - "poison" + "passive": 12, + "immune": [ + "psychic" ], "conditionImmune": [ - "charmed", - "poisoned", - "unconscious" + "blinded", + "prone" ], "languages": [ - "Celestial", - "Common", - "Sylvan" - ], - "languageTags": [ - "CE", - "C", - "S" + "all", + "telepathy 60 ft." ], - "cr": "5", + "cr": "1", "trait": [ { - "name": "Descendant of The Moon", + "name": "Amorphous", "entries": [ - "Magical light created by the lunarian can't be extinguished." + "The malleable can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Major Surface Curse", + "name": "Controlled Mutability", "entries": [ - "A lunarian can never be in the presence of natural light. It takes 9 ({@damage 2d8}) radiant damage at the beginning of its turn if it is exposed to direct moonlight or sunlight. If this damage reduces the lunarian to 0 hp, it dies and turns to moondust." + "Any spell or effect that would alter the malleable's form only alters it until the end of the malleable's next turn. Afterwards, the malleable returns to its amorphous form. In addition, the malleable can use its action to change itself into any shape, but it always looks like an inside-out fleshy creature no matter the shape it takes. If it changes into the shape of a creature, it doesn't gain any statistics or special abilities of that creature; it only takes on the creature's basic shape and general appearance." ] }, { - "name": "Moon-Touched Weapons", + "name": "Psychic Absorption", "entries": [ - "The lunarian's weapon attacks are magical. When the lunarian hits with any weapon, the weapon deals an extra 4 ({@damage 1d8}) radiant damage (included in the attack). A creature that takes radiant damage from a lunarian's weapon sheds dim light in a 10-foot radius for 1 hour." + "Whenever the malleable is subjected to psychic damage, it takes no damage and instead regains a number of hp equal to the psychic damage dealt." ] }, { - "name": "Summon Shadowbeam {@recharge 6}", + "name": "Spider Climb", "entries": [ - "As a bonus action, the lunarian summons a beam of pale light, shot through with undulating waves of shadow, centered on a point it can see within 60 feet of it. The beam is a 10-foot-radius, 40-foot-high cylinder and lasts for 1 minute. As a bonus action on each of its turns, the lunarian can move the beam up to 20 feet in any direction. A creature that enters or starts its turn in the beam must make a {@dc 13} Constitution saving throw. On a failure, a creature takes 11 ({@damage 2d10}) necrotic damage and is cursed with the {@condition minor surface curse|ToB2}. On a success, a creature takes half the damage and isn't cursed." + "The malleable can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "damageTags": [ - "S", - "R", - "N" - ], "action": [ { - "name": "Multiattack", + "name": "Flesh Tendril", "entries": [ - "The lunarian makes two halberd attacks." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 12})." ] }, { - "name": "Halberd", + "name": "Psychic Drain", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage plus 4 ({@damage 1d8}) radiant damage." + "One creature {@condition grappled} by the malleable must make a {@dc 12} Intelligence saving throw, taking 4 ({@damage 1d8}) psychic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies and becomes a minor malleable if this effect reduces its hp maximum to 0." + ] + }, + { + "name": "Join Malleables", + "entries": [ + "As long as the malleable is within 10 feet of at least three other minor malleables, each minor malleable in range can use this action option at the same time to join together and create a larger malleable. The new malleable's hp total is equal to the combined hp total of all the minor malleables. and it is affected by any conditions, spells, and other magical effects that affected any of the minor malleables. The new malleable acts on the same initiative count as the malleables that formed it and occupies any unoccupied space that previously contained at least one of the malleables that formed it.", + { + "type": "list", + "items": [ + "Four minor malleables can join to create one {@creature moderate malleable|ToB2}.", + "Eight minor malleables can join to create one {@creature major malleable|ToB2}.", + "Sixteen minor malleables can join to create one {@creature massive malleable|ToB2}." + ] + } ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "AOE", - "MLW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lunarian%20%28Token%29.png", "fluff": { "entries": [ { @@ -50984,40 +48749,41 @@ { "type": "quote", "entries": [ - "A grey humanoid wearing a dark tattered cloak and worn armor descends on glimmering, mothlike wings. In its hands it wields a halberd tipped with a cold light. Its black lidless eyes are filled with envy and sorrow." + "A pile of red, gooey flesh slurps along the ground. The meat climbs upon itself, squishing as it creates a formidable, hungry wall." ] }, + "Malleables are malevolent, formless piles of flesh that absorb psychic energy and grow smarter and stronger when combined together.", { "type": "entries", - "name": "Condemned to the Dark", + "name": "Consumers of Psychic Power", "entries": [ - "Lunarians are a race of mothlike fey originally from the moon. However, after attempting to take the moon's power for themselves, they were cast out by a fey lord and damned to the depths of the world, never to see their lunar home again." + "Creatures that consume psychic energy can become so infused with it that their bodies implode. The power lingers in the grotesque mass of flesh, warping the creature's mind even more than its body and creating a hunter that hungers to consume and grow. Malleables do not remember their personal lives before implosion, but they do retain facts and lore. They think themselves superior to all other creatures, which are simply prey. Their goals are simple: drain every creature they can of psychic energy and rule the world as a massive, roiling meat puddle. Malleables have infinite patience and can wait centuries until they feel the time is right to go on a psychic energy binge." ] }, { "type": "entries", - "name": "Angels of the Underworld", + "name": "Many Shapes", "entries": [ - "Stories tell of lunarians helping people far below the surface, striking down monsters at the last moment. However, they never do so for free, often demanding valuable trinkets from the surface as payment for their services. If those they rescue deny them a reward or give them a bad one, they are prone to attack." + "Malleables have no set form, but they can stretch and alter their forms easily, moving on appendages or flowing like an ooze. They might form a face (or many faces at once) if they wish to convey an emotion to another creature, or take the shape of a truly terrifying beast (like a {@creature giant spider}) if they wish to create panic. No matter the shape they take, malleables always appear to be a fleshy creature turned inside out." + ] + }, + { + "type": "entries", + "name": "Our Powers Combined", + "entries": [ + "Malleables can join together, creating a larger, more powerful creature that shares the intellect of all the combined intelligences. These bigger malleables can separate into smaller aberrations when it suits them." + ] + }, + { + "type": "entries", + "name": "Ancient Knowledge Hoarders", + "entries": [ + "It is said that malleables have perfect memories and the oldest of these creatures remember ancient lore other creatures have long forgotten. Many sages have tried and failed to capture malleables to prod their minds for secrets, but the creatures almost always find a way to escape. Adventurers are often given the dangerous tasks of capturing, guarding, or questioning a malleable." ] } ] } ] - }, - { - "type": "inset", - "name": "Curse: Minor Surface Curse", - "entries": [ - "A creature cursed with a minor surface curse feels pain when exposed to natural light. While cursed and in sunlight or moonlight, the creature has disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks. The curse ends if the affected creature completes a long rest in darkness. Alternatively, the curse can be lifted early by a {@spell remove curse} spell or similar magic." - ] - }, - { - "type": "inset", - "name": "Lunarians in Midgard", - "entries": [ - "In Midgard, lunarians are hunted by the {@creature lunar devil|ToB|lunar devils} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) of the {@creature Moonlit King|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) . The ephemeral fey lord takes great offense at the creatures' existence and considers them a threat to the Moon Tower and what power remains there. Should mortals wish to gain favor with the Moonlit King, the pale wings of the lunarian make a fitting gift." - ] } ], "images": [ @@ -51025,78 +48791,85 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lunarian.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Minor%20Malleable.webp" } } ] }, - "attachedItems": [ - "halberd|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Minor%20Malleable%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "Damage Absorption", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" ], "savingThrowForced": [ - "constitution" + "intelligence" ] }, { - "name": "Wereowl", + "name": "Mistress of Midnight Teeth", "source": "ToB2", - "group": [ - "Lycanthropes" - ], - "page": 246, + "page": 146, "size": [ - "M" - ], - "environment": [ - "forest", - "mountain", - "urban" + "S" ], - "type": { - "tags": [ - "elf", - "shapechanger" - ], - "type": "humanoid" - }, + "type": "fey", "alignment": [ - "L", + "N", "E" ], "ac": [ - 13 + 16 ], "hp": { - "average": 117, - "formula": "18d8 + 36" + "average": 130, + "formula": "20d6 + 60" }, "speed": { - "walk": { - "condition": "(fly 30 ft. in hybrid form, fly 60 ft. in owl form)", - "number": 30 - } + "walk": 30 }, - "str": 15, - "dex": 16, - "con": 15, - "int": 10, - "wis": 13, - "cha": 11, - "skill": { - "perception": "+7", - "stealth": "+6" + "str": 10, + "dex": 22, + "con": 16, + "int": 17, + "wis": 18, + "cha": 20, + "save": { + "str": "+5", + "wis": "+9", + "cha": "+10" + }, + "skill": { + "deception": "+10", + "insight": "+9", + "perception": "+9", + "stealth": "+11" }, - "passive": 17, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "truesight 120 ft." ], - "immune": [ + "passive": 19, + "resist": [ { - "note": "from nonmagical attacks not made with silvered weapons", - "immune": [ + "note": "from nonmagical attacks not made with cold iron weapons", + "resist": [ "bludgeoning", "piercing", "slashing" @@ -51104,79 +48877,106 @@ "cond": true } ], - "languages": [ - "Common (can't speak in owl form)", - "Giant Owl (can't speak in humanoid form)" + "immune": [ + "poison", + "necrotic" ], - "languageTags": [ - "C", - "OTH" + "conditionImmune": [ + "charmed", + "frightened", + "poisoned" ], - "cr": "5", + "languages": [ + "Common", + "Goblin", + "Gnomish", + "Umbral" + ], + "cr": { + "cr": "15", + "lair": "16" + }, "trait": [ { - "name": "Keen Hearing and Sight", + "name": "Ambusher", "entries": [ - "The wereowl has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." + "In the first round of a combat, the mistress has advantage on attack rolls against any creature she has surprised." ] }, { - "name": "Shapechanger", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The wereowl can use its action to polymorph into an owl-humanoid hybrid or into a giant owl, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "If the mistress fails a saving throw, she can choose to succeed instead." ] }, { - "name": "Silent Flight (Hybrid or Owl Form Only)", + "name": "Magic Resistance", "entries": [ - "The wereowl has advantage on Dexterity ({@skill Stealth}) checks when it flies." + "The mistress has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Shadow Stealth", + "entries": [ + "While in dim light or darkness, the mistress can take the {@action Hide} action as a bonus action." ] } ], - "damageTags": [ - "P", - "S" - ], - "traitTags": [ - "Keen Senses", - "Shapechanger" - ], "action": [ { "name": "Multiattack", "entries": [ - "In owl form, the wereowl makes two talon attacks. In humanoid form, it makes three shortbow or shortsword attacks. In hybrid form, it can attack like an owl or a humanoid." + "The mistress makes two attacks: one with her Gnashing bite and one with her Thirsting Razor." ] }, { - "name": "Shortsword (Humanoid or Hybrid Form Only)", + "name": "Gnashing Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) necrotic damage, and the mistress regains hit points equal to the amount of damage dealt." ] }, { - "name": "Talon (Hybrid or Owl Form Only)", + "name": "Thirsting Razor", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage. If the target is a humanoid, it must succeed on a {@dc 13} Constitution saving throw or be cursed with wereowl {@footnote lycanthropy|A {@spell remove curse} spell can rid an afflicted lycanthrope of the curse. {@note For further information, refer to the {@i Info} tab of the {@creature werewolf} bestiary entry.}}." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d4 + 6}) slashing damage plus 7 ({@damage 2d6}) necrotic damage. If the target is a creature that isn't a construct or undead, it must succeed on a {@dc 19} Constitution saving throw or lose 3 ({@damage 1d6}) hp at the start of each of its turns due to a bleeding wound. Each time the mistress hits the wounded target with this attack, the damage dealt by the wound increases by 3 ({@damage 1d6}). Any creature can take an action to stanch the wound with a successful {@dc 15} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing." ] }, { - "name": "Shortbow (Humanoid or Hybrid Form Only)", + "name": "Animate Shadows", "entries": [ - "{@atk rw} {@hit +6} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "The mistress targets up to three creatures she can see within 60 feet of her and magically imbues their shadows with momentary malevolent life. Each target must make a {@dc 18} Dexterity saving throw. On a failure, a target takes 18 ({@damage 4d8}) cold damage and is weakened for 1 minute. On a success, a creature takes half the damage and isn't weakened. A weakened creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength for 1 minute. A weakened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "actionTags": [ - "Multiattack" + "legendary": [ + { + "name": "Slice", + "entries": [ + "The mistress makes one attack with her Thirsting Razor." + ] + }, + { + "name": "Evade", + "entries": [ + "The mistress moves up to her speed without provoking {@action opportunity attack|phb|opportunity attacks}." + ] + }, + { + "name": "Shadows Grasp (Costs 2 Actions)", + "entries": [ + "The mistress uses Animate Shadows." + ] + } ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "legendaryGroup": { + "name": "Mistress of Midnight Teeth", + "source": "ToB2" + }, + "environment": [ + "forest", + "planar", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wereowl%20%28Token%29.png", "fluff": { "entries": [ { @@ -51188,13 +48988,53 @@ { "type": "quote", "entries": [ - "This feathered humanoid has piercing eyes, larger than normal for a humanoid's head, set around a sharp beak. Wings spread from its arms, and its feet end in wicked talons." + "The elegant gnomish noblewoman smiles, flashing dazzling white teeth in contrast to her rich blue hair, and moves with fluid grace past a mirror. As she passes the mirror, her reflection briefly shows old blood caked on her face." ] }, - "A wereowl is a hybrid creature usually in service to a powerful creature with dominion over flying creatures. The affinity between owls and elves means that most wereowls are elves, rather than the humans typical among other lycanthropes. The wereowl possesses the keen eyesight that is common to owls, as well as the birds' preternatural ability to fly silently. Its appetite tends toward its avian nature, and it feasts on rodents and other small mammals, usually raw and directly after a successful hunt. Its attitudes toward rodents extends to {@creature wererat|mm|wererats} and rodent-like creatures, such as {@filter ratfolk|bestiary|tag=ratfolk}, and it often prefers to attack such creatures to the exclusion of other foes." + "Phylomara Gladrienne is mistress of the Court of Midnight Teeth, an influential and loyal vassal to the queen and king of the shadow fey courts. She is a refined and fashionable gnome, bedecked in fine silks and gleaming jewels that compliment her azure hair. She styles her locks elaborately and never quite the same way twice, setting trends among her courtiers. Beneath this veneer of civility and style, however, blood and secrets await.", + "Manicured lawns, incredibly lifelike statues, and bubbling fountains filled with inky midnight waters surround her home. String music drifts on the perpetual gloom, beckoning travelers to this oasis of lantern-dappled beauty.", + { + "type": "entries", + "name": "Lady of the Blue Barbers", + "entries": [ + "The gnome courtiers of Midnight Teeth who attend the mistress in her home also serve as her agents abroad. They call themselves the Blue Barbers, after their universally blue hair and their desire to bring style to all they meet. They serve as valets, barbers, art dealers, decorators, and stylists of all kinds. The Blue Barbers are polite, gregarious, and knowledgeable on a variety of topics, which they eagerly share while plying their trade." + ] + }, + { + "type": "entries", + "name": "Hunger for Secrets and Flesh", + "entries": [ + "The mistress is perpetually ravenous for secrets and flesh. The Blue Barbers are such sparkling conversationalists and irresistible gossips because every scrap of information passes from their lips to their mistress' ears.", + "The feasts and banquets thrown at her court are legendary. They are nightly events, and the perfect opportunity to seek her favor. She knows much that is hidden and might be willing to part with her knowledge in trade, but those who cross her learn too late of the insatiable hunger for living flesh yawning beneath her refined exterior." + ] + } ] } ] + }, + { + "type": "inset", + "name": "The Blue Barbers in Midgard", + "entries": [ + "The Blue Barbers are a staple sight in the Free City of Zobeck in Midgard. They are chatty, blue-haired and bearded gnomes set up on Wharf Street, offering haircuts, shaves, styles, and wonderful conversation.", + "The Blue Barbers are beginning to appear in other cities throughout the Crossroads region of Midgard and beyond, on the lookout for heroes of interest and skill who might one day be of use to their mistress.", + "For more information on the Blue Barbers, see the {@i Zobeck Gazetteer} and the {@i Midgard Worldbook}." + ] + }, + { + "type": "inset", + "name": "Touch of Cold Iron", + "entries": [ + "Lords and ladies of the fey courts are timeless creatures, inured to many of the world's threats. A universal exception to this is weapons of {@item cold iron weapon|ToB2|cold-wrought iron}. This metal undoes the very fabric of a fey creature's life as it blights their ageless flesh. A cold iron weapon is treated as magical when used against any fey creature, and is the only weapon with any hope of harming the most powerful fey lords and ladies. However, cold iron weapons are difficult to construct. The skill and material required to produce such a weapon doubles its price or adds 100 gp to the cost, whichever is more. Finding a smith with the skill to make a durable weapon without the aid of fire is always difficult\u2014and finding one with the courage to anger the fey courts may be even harder." + ] + }, + { + "type": "entries", + "name": "The Mistress' Lair", + "entries": [ + "The mistress resides within the Court of Midnight Teeth, a lavish manse of marble and silver in the Plane of Shadow. Giltframed mirrors adorn almost every wall. Goblin servants wait on gnome courtiers who wear outrageous, elaborate cobalt blue hairstyles.", + "When encountered in her lair, the mistress has a challenge rating of 16 (15,000 XP)." + ] } ], "images": [ @@ -51202,166 +49042,192 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wereowl.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mistress%20of%20Midnight%20Teeth.webp" } } ] }, - "attachedItems": [ - "shortbow|phb", - "shortsword|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mistress%20of%20Midnight%20Teeth%20%28Token%29.png", + "traitTags": [ + "Ambusher", + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "G", + "GO", + "OTH" + ], + "damageTags": [ + "C", + "N", + "S" + ], + "miscTags": [ + "MW" ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity" ] }, { - "name": "Wereshark", + "name": "Moderate Malleable", "source": "ToB2", - "group": [ - "Lycanthropes" - ], - "page": 247, + "page": 253, "size": [ "L" ], - "environment": [ - "coastal", - "underwater", - "urban" - ], - "type": { - "type": "humanoid", - "tags": [ - "human", - "shapechanger" - ] - }, + "type": "aberration", "alignment": [ "C", "E" ], "ac": [ { - "ac": 11, - "condition": "in humanoid form" - }, - { - "ac": 12, "from": [ "natural armor" ], - "condition": "in shark and hybrid form" + "ac": 12 } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 136, + "formula": "16d10 + 48" }, "speed": { - "walk": { - "number": 30, - "condition": "in humanoid form (swim 50 ft. in shark and hybrid forms)" - } + "climb": 30, + "walk": 30 }, - "str": 19, - "dex": 13, - "con": 17, - "int": 11, - "wis": 12, - "cha": 8, - "skill": { - "perception": "+4" + "str": 18, + "dex": 8, + "con": 16, + "int": 17, + "wis": 15, + "cha": 10, + "save": { + "int": "+6", + "wis": "+5", + "cha": "+3" }, - "passive": 14, "senses": [ - "blindsight 30 ft. (shark and hybrid form only)" - ], - "senseTags": [ - "B" + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 12, "immune": [ - { - "note": "from nonmagical attacks not made with silvered weapons", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "psychic" ], - "languages": [ - "Common (can't speak in shark form)" + "conditionImmune": [ + "blinded", + "prone" ], - "languageTags": [ - "C" + "languages": [ + "all", + "telepathy 60 ft." ], "cr": "5", "trait": [ { - "name": "Blood Frenzy", + "name": "Absorb Malleable", "entries": [ - "The wereshark has advantage on melee attack rolls against any creature that doesn't have all its hp." + "As a bonus action, the moderate malleable absorbs one {@creature minor malleable|ToB2} within 5 feet of it into its body, regaining a number of hp equal to the {@creature minor malleable|ToB2|minor malleable's} remaining hp. The moderate malleable is affected by any conditions, spells, and other magical effects that were affecting the absorbed malleable." ] }, { - "name": "Hold Breath (Hybrid Form Only)", + "name": "Amorphous", "entries": [ - "While out of water, the wereshark can hold its breath for 1 hour." + "The malleable can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Shapechanger", + "name": "Controlled Mutability", "entries": [ - "The wereshark can use its action to polymorph into a Large shark-humanoid hybrid or into a Large hunter shark, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form, with the exceptions that only its shark and hybrid forms retain its swimming speed, and its shark form doesn't retain its walking speed. Any equipment it is wearing or carrying isn't transformed. The wereshark reverts to its true form if it dies." + "Any spell or effect that would alter the malleable's form only alters it until the end of the malleable's next turn. Afterwards, the malleable returns to its amorphous form. In addition, the malleable can use its action to change itself into any shape, but it always looks like an inside-out fleshy creature no matter the shape it takes. If it changes into the shape of a creature, it doesn't gain any statistics or special abilities of that creature; it only takes on the creature's basic shape and general appearance." ] }, { - "name": "Water Breathing (Shark or Hybrid Form Only)", + "name": "Psychic Absorption", "entries": [ - "The wereshark can breathe only underwater." + "Whenever the malleable is subjected to psychic damage, it takes no damage and instead regains a number of hp equal to the psychic damage dealt." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The malleable can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Hold Breath", - "Shapechanger", - "Water Breathing" - ], "action": [ { "name": "Multiattack", "entries": [ - "In humanoid or hybrid form, the wereshark makes three trident attacks." + "The malleable makes two flesh tendril attacks." ] }, { - "name": "Bite (Shark or Hybrid Form Only)", + "name": "Flesh Tendril", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage. If the target is a humanoid, it must succeed on a {@dc 14} Constitution saving throw or be cursed with wereshark {@footnote lycanthropy|A {@spell remove curse} spell can rid an afflicted lycanthrope of the curse. {@note For further information, refer to the {@i Info} tab of the {@creature werewolf} bestiary entry.}}." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}14 ({@damage 3d6 + 4}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 14})." ] }, { - "name": "Trident (Humanoid or Hybrid Form Only)", + "name": "Psychic Drain", "entries": [ - "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 8 ({@damage 1d8 + 4}) piercing damage if used with two hands to make a melee attack." + "One creature {@condition grappled} by the malleable must make a {@dc 14} Intelligence saving throw, taking 22 ({@damage 5d8}) psychic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies and becomes a {@creature minor malleable|ToB2} if this effect reduces its hp maximum to 0." + ] + }, + { + "name": "Join Malleables", + "entries": [ + "As long as the malleable is within 10 feet of at least one other moderate malleable, each moderate malleable in range can use this action option at the same time to join together to create a larger malleable. The new malleable's hp total is equal to the combined hp total of all the moderate malleables, and it is affected by any conditions, spells, and other magical effects currently affecting any of the moderate malleables. The new malleable acts on the same initiative count as the malleables that formed it and occupies any unoccupied space that previously contained at least one of the malleables that formed it.", + { + "type": "list", + "items": [ + "Two moderate malleables can join to create one {@creature major malleable|ToB2}.", + "Four moderate malleables can join to create one {@creature massive malleable|ToB2}." + ] + } + ] + }, + { + "name": "Separate Malleables", + "entries": [ + "The moderate malleable can split into four {@creature minor malleable|ToB2|minor malleables}. The new malleables' hp totals are equal to the moderate malleable's hp total divided by 4 (rounded down) and are affected by any conditions, spells, and other magical effects that affected the moderate malleable. The new malleables act on the same initiative count as the moderate malleable and occupy any unoccupied space that previously contained the moderate malleable." ] } ], - "actionTags": [ - "Multiattack" + "reaction": [ + { + "name": "Sudden Separation", + "entries": [ + "When the moderate malleable takes 10 damage or more from a single attack, it can choose to immediately use Separate Malleables. If it does so, the damage is divided evenly among the separate malleables it becomes." + ] + } ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wereshark%20%28Token%29.png", "fluff": { "entries": [ { @@ -51373,22 +49239,36 @@ { "type": "quote", "entries": [ - "The twisted form of a humanoid shark hunches over, its grin showing rows of jagged teeth. Fresh blood drips from its mouth as it clutches a trident in powerful hands." + "A pile of red, gooey flesh slurps along the ground. The meat climbs upon itself, squishing as it creates a formidable, hungry wall." ] }, - "In humanoid form, weresharks tend to be powerfully-muscled and broad, with little body hair. They are solitary hunters who sometimes stalk and eat each other. If a wereshark spreads its curse, it's likely because the lycanthrope made a mistake and let potential prey get away.", + "Malleables are malevolent, formless piles of flesh that absorb psychic energy and grow smarter and stronger when combined together.", { "type": "entries", - "name": "Voracious Appetites", + "name": "Consumers of Psychic Power", "entries": [ - "Weresharks are savage predators who, driven by voracious appetites, devour anything they come across. Aggressive in all forms, weresharks prefer to spend their time beneath the waves, hunting fish, seals, and other prey. They have no qualms about attacking humanoids or boats, particularly fishing vessels, which contain even more food for the lycanthrope to consume." + "Creatures that consume psychic energy can become so infused with it that their bodies implode. The power lingers in the grotesque mass of flesh, warping the creature's mind even more than its body and creating a hunter that hungers to consume and grow. Malleables do not remember their personal lives before implosion, but they do retain facts and lore. They think themselves superior to all other creatures, which are simply prey. Their goals are simple: drain every creature they can of psychic energy and rule the world as a massive, roiling meat puddle. Malleables have infinite patience and can wait centuries until they feel the time is right to go on a psychic energy binge." ] }, { "type": "entries", - "name": "Obsessed Predators", + "name": "Many Shapes", "entries": [ - "Weresharks become obsessed with prey that gets away from them. A wereshark can stalk an individual through the seas and over land for months, leaving a path of destruction behind it, just to get a taste of what it missed." + "Malleables have no set form, but they can stretch and alter their forms easily, moving on appendages or flowing like an ooze. They might form a face (or many faces at once) if they wish to convey an emotion to another creature, or take the shape of a truly terrifying beast (like a {@creature giant spider}) if they wish to create panic. No matter the shape they take, malleables always appear to be a fleshy creature turned inside out." + ] + }, + { + "type": "entries", + "name": "Our Powers Combined", + "entries": [ + "Malleables can join together, creating a larger, more powerful creature that shares the intellect of all the combined intelligences. These bigger malleables can separate into smaller aberrations when it suits them." + ] + }, + { + "type": "entries", + "name": "Ancient Knowledge Hoarders", + "entries": [ + "It is said that malleables have perfect memories and the oldest of these creatures remember ancient lore other creatures have long forgotten. Many sages have tried and failed to capture malleables to prod their minds for secrets, but the creatures almost always find a way to escape. Adventurers are often given the dangerous tasks of capturing, guarding, or questioning a malleable." ] } ] @@ -51401,99 +49281,176 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wereshark.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Moderate%20Malleable.webp" } } ] }, - "attachedItems": [ - "trident|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Moderate%20Malleable%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "Damage Absorption", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" ], "savingThrowForced": [ - "constitution" + "intelligence" ] }, { - "name": "Lymarien", - "familiar": true, + "name": "Moonkite", "source": "ToB2", - "page": 248, + "page": 260, "size": [ - "T" - ], - "environment": [ - "farmland", - "forest" + "L" ], - "type": "fey", + "type": "celestial", "alignment": [ - "N", + "L", "G" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 15 + } ], "hp": { - "average": 5, - "formula": "2d4" + "average": 93, + "formula": "11d10 + 33" }, "speed": { - "fly": 50, - "walk": 5 + "canHover": true, + "fly": { + "number": 120, + "condition": "(hover)" + }, + "walk": 0 + }, + "str": 15, + "dex": 18, + "con": 16, + "int": 14, + "wis": 16, + "cha": 19, + "save": { + "wis": "+6", + "cha": "+7" }, - "str": 1, - "dex": 17, - "con": 10, - "int": 7, - "wis": 13, - "cha": 11, "skill": { - "perception": "+3", - "stealth": "+5" + "insight": "+6", + "perception": "+6", + "religion": "+5" }, - "passive": 13, "senses": [ - "darkvision 60 ft." + "blindsight 120 ft. (blind beyond this radius)" ], - "senseTags": [ - "D" + "passive": 16, + "resist": [ + "fire", + "radiant", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languages": [ - "Sylvan" + "immune": [ + "poison" ], - "languageTags": [ - "S" + "conditionImmune": [ + "blinded", + "exhaustion", + "frightened", + "poisoned", + "prone" ], - "cr": "1/8", + "languages": [ + "Celestial", + "telepathy 120 ft." + ], + "cr": "5", "trait": [ { - "name": "Distracting Swoop", + "name": "Celestial Freedom", "entries": [ - "If the lymarien moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 11} Wisdom saving throw or be distracted until the end of its next turn. A distracted creature has disadvantage on its next attack roll or ability check." + "The moonkite ignores difficult terrain, and magical effects can't reduce its speed or cause it to be {@condition restrained}. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled. In addition, it has advantage on saving throws against spells and effects that would banish it from its current plane or that would bind it to a particular location or creature. The moonkite can grant this trait to anyone riding it." ] }, { - "name": "Speak with Beasts", + "name": "Flyby", "entries": [ - "The lymarien can communicate with beasts as if they shared a language." + "The moonkite doesn't provoke {@action opportunity attack|phb|opportunity attacks} when it flies out of an enemy's reach." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The moonkite has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The moonkite's weapon attacks are magical and silvered." ] } ], - "damageTags": [ - "S" - ], "action": [ { - "name": "Claw", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + "The moonkite makes four wing buffet attacks. Alternatively, it can use Radiant Arrow twice." + ] + }, + { + "name": "Radiant Arrow", + "entries": [ + "{@atk rs} {@hit +7} to hit, range 150 ft., one target. {@h}14 ({@damage 4d6}) radiant damage." + ] + }, + { + "name": "Wing Buffet", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage. If the moonkite scores a critical hit, the target must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Planar Traveler", + "entries": [ + "The moonkite can transport itself to a different plane of existence. This works like the {@spell plane shift} spell, except the moonkite can affect only itself and a willing rider, and can't banish an unwilling creature to another plane." ] } ], - "miscTags": [ - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lymarien%20%28Token%29.png", "fluff": { "entries": [ { @@ -51505,40 +49462,40 @@ { "type": "quote", "entries": [ - "A tiny bird swoops through the air and alights on a nearby branch. It has the body of a tiny hawk, the colorful wings of a butterfly, and the head of an elf with large, luminous eyes." + "This fantastic creature is almost uniformly circular in shape, its bizarre form composed of six pairs of bright silver hawk wings flapping in perfect unison. Despite its odd appearance, the creature moves gracefully through the air." ] }, { "type": "entries", - "name": "Miniscule Fey", + "name": "Ordered Forms", "entries": [ - "Dwelling in pastoral woods and rich farmland, the lymarien is one of the smallest fey in existence. Barely larger than a wasp, a lymarien is frequently mistaken for a butterfly and often ignored by larger creatures. They are sometimes preyed upon by birds like {@creature owl|mm|owls} and {@creature crow|wdmm|crows}, or attacked by evil fey like {@creature morko|ccodex|morkos} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json})." + "The circular bodies of these bizarre, spherical celestials are surrounded by six identical wings of burnished silver. Many angels like {@creature deva|mm|devas} and {@creature planetar|mm|planetars} see moonkites as the perfect unity of form and function, and often extol their virtues to mortals when trying to convince them of the grandeur of the heavens. Moonkites themselves rarely communicate, but when they do, their wings vibrate in time with their words." ] }, { "type": "entries", - "name": "Guardians of the Young", + "name": "Heavenly Steeds", "entries": [ - "Lymariens have a fondness for fey and animal young, sometimes putting their lives at risk against superior opponents to save such creatures. When faced with a particularly powerful threat, lymariens form into massive, short-lived {@creature lymarien swarm|tob2|swarms}, gaining potent magical abilities in the process." + "Though most celestials do not ride mounts nor use creatures like {@creature pegasus|mm|pegasi} and {@creature unicorn|mm|unicorns} as steeds, moonkites sometimes serve as mounts for powerful celestial generals and heroes, especially those that do not possess a humanoid form. The moonkite can outfly most other creatures, and it is particularly hardy against the powers of demons and devils, making it a valuable mount to many celestials. Celestials riding a moonkite never treat it as a lesser creature, instead often confiding in the moonkite or asking for its opinion." + ] + }, + { + "type": "entries", + "name": "Gifts from Above", + "entries": [ + "When the world is in dire peril from a powerful chaotic or evil threat, moonkites have been known to assist good-aligned heroes as steeds. Any mortal that gains a moonkite as an ally must uphold the tenets of truth, heroism, and generosity, lest it lose the celestial's assistance." + ] + }, + { + "type": "entries", + "name": "Immortal Nature", + "entries": [ + "The moonkite doesn't require food, drink, or sleep." ] } ] } ] - }, - { - "type": "inset", - "name": "Lymarien Familiars", - "entries": [ - "Some lymarien might choose to serve a good-aligned spellcaster as a familiar. Such lymarien have the following trait.", - { - "type": "entries", - "name": "Familiar", - "entries": [ - "The lymarien can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the lymarien senses as long as they are within 1 mile of each other. While the lymarien is within 10 feet of its companion, the companion shares the lymarien's Speak with Beasts trait. At any time and for any reason, the lymarien can end its service as a familiar, ending the telepathic bond." - ] - } - ] } ], "images": [ @@ -51546,166 +49503,185 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lymarien.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Moonkite.webp" } } ] }, - "variant": [ - { - "type": "inset", - "name": "Lymarien Familiars", - "entries": [ - "Some lymarien might choose to serve a good-aligned spellcaster as a familiar. Such lymarien have the following trait.", - { - "type": "entries", - "name": "Familiar", - "entries": [ - "The lymarien can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the lymarien senses as long as they are within 1 mile of each other. While the lymarien is within 10 feet of its companion, the companion shares the lymarien's Speak with Beasts trait. At any time and for any reason, the lymarien can end its service as a familiar, ending the telepathic bond." - ] - } - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Moonkite%20%28Token%29.png", + "traitTags": [ + "Flyby", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CE", + "TP" + ], + "damageTags": [ + "B", + "R" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded" ], "savingThrowForced": [ - "wisdom" + "constitution" ] }, { - "name": "Lymarien Swarm", + "name": "Mountain Dryad", "source": "ToB2", - "page": 249, + "page": 130, "size": [ - "L" - ], - "environment": [ - "farmland", - "forest" + "H" ], - "type": { - "type": "fey", - "swarmSize": "T" - }, + "type": "fey", "alignment": [ - "N", - "G" + "N" ], "ac": [ - 14 + { + "from": [ + "natural armor" + ], + "ac": 17 + } ], "hp": { - "average": 90, - "formula": "12d10 + 24" + "average": 172, + "formula": "15d12 + 75" }, "speed": { - "fly": 50, - "walk": 5 + "burrow": 30, + "walk": 40 + }, + "str": 29, + "dex": 12, + "con": 20, + "int": 14, + "wis": 18, + "cha": 18, + "save": { + "con": "+9", + "cha": "+8" }, - "str": 8, - "dex": 19, - "con": 14, - "int": 7, - "wis": 13, - "cha": 15, "skill": { - "perception": "+4", - "stealth": "+7" + "athletics": "+13", + "intimidation": "+8", + "perception": "+8", + "stealth": "+5" }, - "passive": 14, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 60 ft.", + "tremorsense 60 ft." ], + "passive": 18, "resist": [ - "bludgeoning", - "piercing", - "slashing" + "lightning" + ], + "immune": [ + "cold", + "poison" ], "conditionImmune": [ "charmed", - "frightened", - "grappled", + "exhaustion", "paralyzed", "petrified", - "prone", - "restrained", - "stunned" + "poisoned", + "unconscious" ], "languages": [ - "Sylvan" - ], - "languageTags": [ - "S" + "Sylvan", + "Terran" ], - "cr": "5", + "cr": "11", "trait": [ { - "name": "Distracting Beauty", + "name": "Earth Glide", "entries": [ - "A creature that starts its turn in the lymarien swarm's space must succeed on a {@dc 15} Wisdom saving throw or be distracted by the swarm's luminous eyes and fluttering wings until the end of its next turn. A distracted creature has disadvantage on Wisdom ({@skill Perception}) checks and on attack rolls against the lymarien swarm." + "The mountain dryad can burrow through nonmagical, unworked earth and stone. While doing so, the dryad doesn't disturb the material it moves through." ] }, { - "name": "Speak with Beasts", + "name": "Magic Resistance", "entries": [ - "The lymarien swarm can communicate with beasts as if they shared a language." + "The mountain dryad has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Swarm", + "name": "Mountain's Aspect.", "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny {@creature lymarien|ToB2}. The swarm can't regain hp or gain temporary hp." + "Each day at sunrise, the mountain dryad chooses one of the following:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Hardened Face.", + "entry": "The mountain dryad chooses one of bludgeoning, piercing, or slashing damage types. The mountain dryad has resistance to the chosen damage type until the next sunrise." + }, + { + "type": "item", + "name": "Vaunted Peaks.", + "entry": "The mountain dryad has advantage on Wisdom ({@skill Perception}) checks until the next sunrise." + }, + { + "type": "item", + "name": "Rockslider.", + "entry": "As a bonus action once before the next sunrise, the mountain dryad can make the ground within 30 feet of it difficult terrain. This difficult terrain doesn't cost the dryad extra movement." + } + ] + } ] - } - ], - "damageTags": [ - "S" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "headerEntries": [ - "The lymarien swarm's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell dancing lights}", - "{@spell minor illusion}" - ], - "daily": { - "3e": [ - "{@spell hypnotic pattern}", - "{@spell sleep} (affects {@dice 9d8} hp)" - ] - } + "name": "Siege Monster", + "entries": [ + "The mountain dryad deals double damage to objects and structures." + ] } ], - "conditionInflictSpell": [ - "charmed", - "incapacitated", - "unconscious" - ], "action": [ { - "name": "Claws", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 0 ft., one creature in the swarm's space. {@h}21 ({@damage 6d6}) slashing damage, or 10 ({@damage 3d6}) slashing damage if the swarm has half its hp or fewer." + "The mountain dryad makes two slam attacks." ] }, { - "name": "Flight of the Fey {@recharge 4}", + "name": "Slam", "entries": [ - "The lymarien swarm lifts a Large or smaller creature in its space. The target must succeed on a {@dc 15} Dexterity saving throw or be lifted directly upward to a height up to the swarm's flying speed. When the swarm moves, the lifted creature moves with it. At the end of the swarm's turn, the swarm drops the creature, which takes falling damage as normal." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}27 ({@damage 4d8 + 9}) bludgeoning damage." + ] + }, + { + "name": "Rock", + "entries": [ + "{@atk rw} {@hit +13} to hit, range 60/240 ft., one target. {@h}31 ({@damage 4d10 + 9}) bludgeoning damage." + ] + }, + { + "name": "Mountain's Awe (1/Day)", + "entries": [ + "The mountain dryad emits a magical aura that radiates out from it for 1 minute. Each creature that starts its turn within 30 feet of the dryad must succeed on a {@dc 16} Charisma saving throw or be {@condition charmed} for 1 minute. A {@condition charmed} creature is {@condition incapacitated} and, if it is more than 5 feet away from the mountain dryad, it must move on its turn toward the dryad by the most direct route, trying to get within 5 feet. It doesn't avoid {@action opportunity attack|phb|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the dryad, it can repeat the saving throw. While {@condition charmed} within 5 feet of the dryad, a Medium or smaller creature must climb the dryad, no check required. After climbing 20 feet, the {@condition charmed} creature throws itself off the mountain dryad, taking falling damage and landing {@condition prone} in an unoccupied space within 5 feet of the mountain dryad. A {@condition charmed} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "miscTags": [ - "MW" + "environment": [ + "hill", + "mountain" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lymarien%20Swarm%20%28Token%29.png", "fluff": { "entries": [ { @@ -51717,21 +49693,22 @@ { "type": "quote", "entries": [ - "A tiny bird swoops through the air and alights on a nearby branch. It has the body of a tiny hawk, the colorful wings of a butterfly, and the head of an elf with large, luminous eyes." + "An enormous woman covered in rocky formations accented with crystals emerges from the mountainside." ] }, + "Often mistaken for giants, mountain dryads are huge fey who are tied to primal mountains.", { "type": "entries", - "name": "Miniscule Fey", + "name": "Like the Mountain", "entries": [ - "Dwelling in pastoral woods and rich farmland, the {@creature lymarien|ToB2} is one of the smallest fey in existence. Barely larger than a wasp, a lymarien is frequently mistaken for a butterfly and often ignored by larger creatures. They are sometimes preyed upon by birds like owls and crows, or attacked by evil fey like morkos." + "Mountain dryads are sturdier than their smaller, frailer sisters. Their beauty is more rugged, with hair the color of lichen and skin the shade of their mountain's stone." ] }, { "type": "entries", - "name": "Guardians of the Young", + "name": "Despise Mining", "entries": [ - "Lymariens have a fondness for fey and animal young, sometimes putting their lives at risk against superior opponents to save such creatures. When faced with a particularly powerful threat, lymariens form into massive, short-lived swarms, gaining potent magical abilities in the process." + "Mountain dryads tend to spend long stretches of time sleeping deep within their mountains, and they do not take kindly to the scarring of their homes. The dryads have a particular dislike for dwarves, kobolds, and others who make their living mining mountains." ] } ] @@ -51744,120 +49721,157 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lymarien%20Swarm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mountain%20Dryad.webp" } } ] }, - "savingThrowForced": [ - "dexterity", - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mountain%20Dryad%20%28Token%29.png", + "traitTags": [ + "Magic Resistance", + "Siege Monster" ], - "savingThrowForcedSpell": [ - "wisdom" + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "S", + "T" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "charmed", + "incapacitated", + "prone" + ], + "savingThrowForced": [ + "charisma" ] }, { - "name": "Mad Piper", + "name": "Mountain Nymph", "source": "ToB2", - "page": 250, + "page": 272, "size": [ - "L" - ], - "environment": [ - "badlands", - "urban" + "M" ], - "type": "construct", + "type": "fey", "alignment": [ + "C", "N" ], "ac": [ { "from": [ - "{@item padded armor|phb}" + "{@item leather armor|phb}" ], - "ac": 12 + "ac": 15 } ], "hp": { - "average": 19, - "formula": "3d8 + 6" + "average": 112, + "formula": "15d8 + 45" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 16, - "dex": 8, - "con": 14, - "int": 5, - "wis": 7, - "cha": 16, + "str": 12, + "dex": 18, + "con": 16, + "int": 10, + "wis": 18, + "cha": 14, + "save": { + "dex": "+7", + "wis": "+7" + }, "skill": { - "performance": "+5" + "perception": "+7", + "stealth": "+7", + "survival": "+7" }, - "passive": 8, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned", - "prone" + "darkvision 90 ft." ], + "passive": 17, "languages": [ - "understands Common and Void Speech, but can't speak" + "Common", + "Elvish", + "Sylvan" ], - "languageTags": [ - "C", - "OTH", - "CS" + "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The mountain nymph's innate spellcasting ability is Wisdom (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell hunter's mark}" + ], + "daily": { + "1": [ + "{@spell pass without trace}" + ], + "3e": [ + "{@spell misty step}", + "{@spell spike growth}" + ] + }, + "ability": "wis", + "type": "spellcasting" + } ], - "cr": "2", "trait": [ { - "name": "Inspire", + "name": "Hunter's Foresight", "entries": [ - "As a bonus action, the mad piper can play a tune that inspires a friendly creature it can see within 30 feet of it. If the target can hear the mad piper, it has advantage on its next ability check, attack roll, or saving throw." + "The mountain nymph can see the immediate future of a creature affected by her {@spell hunter's mark} spell. While {@spell hunter's mark} is active on a creature, the mountain nymph has advantage on attack rolls against the creature and on saving throws against the creature's spells and special abilities." + ] + }, + { + "name": "Mountain Walk", + "entries": [ + "The mountain nymph can move across and climb rocky surfaces without needing to make an ability check. Additionally, difficult terrain composed of rocks or rocky debris doesn't cost her extra movement." + ] + }, + { + "name": "Point Blank Hunter", + "entries": [ + "When the mountain nymph makes a ranged attack with a bow, she doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though she may still have disadvantage from other sources." ] } ], - "damageTags": [ - "B", - "T" - ], - "conditionInflict": [ - "frightened" - ], "action": [ { - "name": "Screaming Flail", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 2 ({@damage 1d4}) thunder damage." + "The mountain nymph makes three longbow attacks." ] }, { - "name": "Terrible Dirge", + "name": "Longbow", "entries": [ - "The mad piper plays a haunting dirge. Each creature of the mad piper's choice that is within 30 feet of the piper and can hear the dirge must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the mad piper's Terrible Dirge for the next 24 hours." + "{@atk rw} {@hit +7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] } ], - "miscTags": [ - "MW", - "AOE", - "MLW" + "environment": [ + "mountain" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mad%20Piper%20%28Token%29.png", "fluff": { "entries": [ { @@ -51869,41 +49883,41 @@ { "type": "quote", "entries": [ - "A grey mound of flesh scuttles forward on mismatched limbs, its five heads trilling along on bone flutes. All the while, a harrowing tune plays from the column of pipes rising from its core." + "The pitiless eyes of this elven creature are black as pitch with neither white nor iris." ] }, - "Mad pipers are the heralds of the Great Old Ones, a sign that a cult is getting close to achieving their goals. Cultists receive visions from their masters, filling their dreams with the esoteric rituals needed to create a mad piper. In short order, the cult gathers the components and creates these creatures, typically one for each cell of the cult. When the time comes for the cult to do battle, the mad pipers follow, inspiring the faithful with the alien songs of the Great Old Ones.", { "type": "entries", - "name": "The Ritual", + "name": "Born to Hunt", "entries": [ - "During the ritual, five humanoids, one of which must be a musician of some kind, are tied to a set of bagpipes made from an ogre's bones and stomach. The ritual liquefies the humanoids, who fall into each other as all but their limbs and heads dissolve into a mass of grey flesh. Their minds, souls, and bodies forcefully merged, they start to play." + "Mountain nymphs claim to be the children of gods associated with hunting and the moon. Whether this is true or not is unknown, but they are renowned as being some of the best stalkers and trappers among the fey. Newly created mountain nymphs, wearing leathers and carrying yew bows, form on the mountainside, fully-grown. The nymphs carry no arrows; every time they put a finger to any bowstring, a nocked arrow appears." ] }, { "type": "entries", - "name": "Pets and Mascots", + "name": "Despoilers of Despoilers", "entries": [ - "Mad pipers aren't naturally evil. Most are made from {@creature commoner|mm|commoners}, resulting in relatively docile and loyal creatures that imprint quickly onto cult members, who in turn often come to treat these abominations as pets. More violent and powerful mad pipers can be made from powerful, evil humanoids, though they are harder to control and often hostile to their creators." + "Mountain nymphs despise mortals who disrupt the natural order. Those who take or use more natural resources than they need while in a mountain nymph's territory risk becoming the target of her wrath. The raising of a settlement in a mountain nymph's territory will attract her immediate attention. The ruins of a failed mountain settlement may be the work of a mountain nymph that has taken umbrage at the community's excessive use of the local timber and ore." ] }, { "type": "entries", - "name": "True Pipers", + "name": "Relentless Stalkers", "entries": [ - "Scholars speculate that the mad pipers are modelled after the heralds of the Crawling Chaos, and that it was he who gifted the first ritual to mortals on behalf of all Great Old Ones." - ] - }, - { - "type": "entries", - "name": "Construct Nature", - "entries": [ - "The mad piper doesn't require air, food, drink, or sleep." + "Little can be done to deter a mountain nymph once it has set its sights on a quarry. They have been known to track their prey far from their native mountains, across continents and into mortal cities. When a nymph catches up to her mark, she harries it without mercy or remorse. A nymph's mark, assuming it has done nothing to offend or harm the nymph, can throw the nymph off its tail by exiting her territory and leaving tribute of freshly hunted meat and strong drink." ] } ] } ] + }, + { + "type": "inset", + "name": "Mountain Nymphs in Midgard", + "entries": [ + "Cults of the Hunter take the appearance of a mountain nymph as a sign of the Blood God's favor. A mountain nymph that has been taken in by the faithful leads them in wild hunts against homesteaders, travelers, and merchants in their mountain demesnes and adjoining regions.", + "In the Cloudwall Mountains, the mountain nymph Arshea wages a one-person war against worshippers of Marena. She is said to be seeking companions for a large-scale push against the Red Sisterhood." + ] } ], "images": [ @@ -51911,118 +49925,128 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mad%20Piper.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mountain%20Nymph.webp" } } ] }, - "savingThrowForced": [ - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mountain%20Nymph%20%28Token%29.png", + "attachedItems": [ + "longbow|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "S" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "RNG", + "RW" ] }, { - "name": "Magma Octopus", + "name": "Mountain Strider", "source": "ToB2", - "page": 251, + "page": 261, "size": [ "L" ], - "environment": [ - "mountain", - "underdark" - ], - "type": "elemental", + "type": "monstrosity", "alignment": [ + "C", "N" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 16 - } + 12 ], "hp": { - "average": 147, - "formula": "14d10 + 70" + "average": 34, + "formula": "4d10 + 12" }, "speed": { - "walk": 40 + "climb": 30, + "walk": 30 }, - "str": 21, - "dex": 17, - "con": 21, - "int": 5, - "wis": 8, - "cha": 7, + "str": 16, + "dex": 14, + "con": 17, + "int": 8, + "wis": 14, + "cha": 9, "skill": { - "athletics": "+8", - "stealth": "+6" + "survival": "+4" }, - "passive": 9, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 12, + "resist": [ + "cold" ], - "immune": [ - "fire" + "languages": [ + "Common" ], - "cr": "8", + "cr": "1", "trait": [ { - "name": "Lava Bound", + "name": "Charge", "entries": [ - "The magma octopus can exist outside of lava for up to 1 hour each day. If it remains outside of lava for 1 minute or longer, its skin begins to dry and harden like rapidly-cooled magma. While its skin is hardened, it has a walking speed of 20 feet, an Armor Class of 18, and vulnerability to cold damage. If it remains outside of lava for 1 hour or longer, it becomes {@condition petrified}, transforming into basalt. Its body returns to normal if it is submerged in lava for 1 round." + "If the mountain strider moves at least 15 feet straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 5 ({@damage 2d4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or be pushed up to 10 feet away from the mountain strider and knocked {@condition prone}." ] }, { - "name": "Lava Swimmer", + "name": "Sure-Footed.", "entries": [ - "While in lava, the magma octopus has a swimming speed of 60 feet and can move through the lava as if it were water." + "The mountain strider has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}." ] } ], - "damageTags": [ - "B", - "F" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], "action": [ { - "name": "Multiattack", + "name": "Headbutt.", "entries": [ - "The magma octopus makes four attacks with its tentacles." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage." ] }, { - "name": "Tentacle", + "name": "Spear", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 15 ft., one target. {@h}8 ({@damage 1d6 + 5}) bludgeoning damage plus 2 ({@damage 1d4}) fire damage. If the target is a creature, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and it takes 2 ({@damage 1d4}) fire damage at the start of each of its turns. The magma octopus can grapple up to two targets at a time." + "{@atk mw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack." ] }, { - "name": "Magma Blast {@recharge 6}", + "name": "Thunderous Bleat {@recharge 6}", "entries": [ - "The magma octopus sprays magma in a 30-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, it catches fire. Until someone takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." + "The mountain strider releases a loud bleat in a 15-foot cone. Each creature in the area must make a {@dc 13} Dexterity saving throw, taking 7 ({@damage 2d6}) thunder damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack", - "Tentacles" + "reaction": [ + { + "name": "Revenge for the Fallen.", + "entries": [ + "When an ally the mountain strider can see is reduced to 0 hp within 30 feet of the mountain strider, the strider can move up to half its speed and make a headbutt attack." + ] + } ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "mountain" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Magma%20Octopus%20%28Token%29.png", "fluff": { "entries": [ { @@ -52034,28 +50058,28 @@ { "type": "quote", "entries": [ - "Eight tentacles reach out from the scorched body of this unusual octopus-like creature. Glowing yellow, orange, and red patches smolder on its skin, like embers flaring to life." + "These large creatures stand upright, with exceptionally powerful legs that end in cloven hooves. Their upper bodies are muscular beneath their snowy-white fur, and their heads resemble those of goats." ] }, { "type": "entries", - "name": "Elemental Bodies", + "name": "Dwellers of Mountains", "entries": [ - "Magma octopuses are creatures that physically resemble the marine animals for which they are named, but they make their homes in lava, swimming through it as easily as aquatic {@creature octopus|mm|octopuses} swim through water. Born in the fiery seas of the Plane of Fire long ago, many magma octopuses wandered to the Material Plane through various portals and thinned barriers between the planes. They exist throughout the world, particularly in underground caverns with open lava flows, within the craters of some volcanoes, and swimming through underground networks of magma." + "Mountain striders are most at home in the mountains. They live among the peaks, climbing seemingly impossible slopes to make their homes in the caves and burrows they dig near the tops. Ages ago, they had amicable relations with nearby settlements, but their aggressive behavior and boorish attitudes led to conflicts with the populace. They were subsequently made to withdraw from civilization as a result. In the years since, they have become an insular people, fearful of outsiders and resentful of civilization." ] }, { "type": "entries", - "name": "Intelligent", + "name": "Communal", "entries": [ - "Magma octopuses live simple lives with a quiet intelligence that slightly surpasses that of aquatic octopuses. They have no language and cannot communicate verbally. They are known to recognize individuals from other species and remember individuals that might have caused them pain or helped them out of a bad situation. Magma octopuses only fight others if they are attacked first, but they can become extremely territorial if intruders tread too close to home. They have a fondness for fire-based magic and sometimes can be recruited to serve as guardians for wizards, {@creature efreeti}, and other powerful, fiery creatures." + "Mountain striders live in communal groups that travel the mountains, moving with the seasons. They are highly protective of each other and go into a brief rage when one of their number falls. Their nomadic and overly protective natures occasionally bring them into conflict with dwarves, though the two don't actively hunt each other." ] }, { "type": "entries", - "name": "Elemental Nature", + "name": "Bleating Communication", "entries": [ - "A magma octopus doesn't require air, food, drink, or sleep." + "The weather on the highest mountain peaks can turn at a moment's notice, separating family groups within minutes. The mountain striders adapted to such dangers by developing complex bleating calls. Over time, these calls became part of the mountain striders' culture, seeing use outside of emergency situations. The calls range from simple notifications of an individual's location or health to short songs identifying family affiliation and lineage." ] } ] @@ -52068,37 +50092,50 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Magma%20Octopus.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mountain%20Strider.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mountain%20Strider%20%28Token%29.png", + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Charge" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "P", + "T" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ - "dexterity" + "dexterity", + "strength" ] }, { - "name": "Minor Malleable", + "name": "Murgrik", "source": "ToB2", - "page": 252, + "page": 263, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "L" ], "type": "aberration", "alignment": [ @@ -52110,121 +50147,98 @@ "from": [ "natural armor" ], - "ac": 11 + "ac": 18 } ], "hp": { - "average": 32, - "formula": "5d8 + 10" + "average": 152, + "formula": "16d10 + 64" }, "speed": { - "climb": 30, - "walk": 30 + "swim": 40, + "fly": 20, + "walk": 40 }, - "str": 16, - "dex": 8, - "con": 14, - "int": 15, + "str": 23, + "dex": 10, + "con": 18, + "int": 6, "wis": 14, - "cha": 10, - "save": { - "int": "+4", - "wis": "+4", - "cha": "+2" + "cha": 9, + "skill": { + "athletics": "+10", + "perception": "+6" }, - "passive": 12, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "immune": [ - "psychic" - ], - "conditionImmune": [ - "blinded", - "prone" + "darkvision 60 ft." ], + "passive": 16, "languages": [ - "all", - "telepathy 60 ft." - ], - "languageTags": [ - "XX", - "TP" + "understands Deep Speech but can't speak" ], - "cr": "1", + "cr": "9", "trait": [ { - "name": "Amorphous", + "name": "Blood Frenzy", "entries": [ - "The malleable can move through a space as narrow as 1 inch wide without squeezing." + "The murgrik has advantage on melee attack rolls against any creature that doesn't have all its hp." ] }, { - "name": "Controlled Mutability", + "name": "Hold Breath", "entries": [ - "Any spell or effect that would alter the malleable's form only alters it until the end of the malleable's next turn. Afterwards, the malleable returns to its amorphous form. In addition, the malleable can use its action to change itself into any shape, but it always looks like an inside-out fleshy creature no matter the shape it takes. If it changes into the shape of a creature, it doesn't gain any statistics or special abilities of that creature; it only takes on the creature's basic shape and general appearance." + "The murgrik can hold its breath for 30 minutes." ] }, { - "name": "Psychic Absorption", + "name": "Keen Scent", "entries": [ - "Whenever the malleable is subjected to psychic damage, it takes no damage and instead regains a number of hp equal to the psychic damage dealt." + "The murgrik has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Spider Climb", + "name": "Tentacle Flight", "entries": [ - "The malleable can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The murgrik flies by spinning its tentacles. If it is grappling a creature with its tentacles, its flying speed is halved." ] } ], - "damageTags": [ - "B", - "Y" - ], - "conditionInflict": [ - "grappled" - ], - "traitTags": [ - "Amorphous", - "Damage Absorption", - "Spider Climb" - ], "action": [ { - "name": "Flesh Tendril", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 12})." + "The murgrik makes three attacks: one with its bite and two with its tentacles." ] }, { - "name": "Psychic Drain", + "name": "Bite", "entries": [ - "One creature {@condition grappled} by the malleable must make a {@dc 12} Intelligence saving throw, taking 4 ({@damage 1d8}) psychic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies and becomes a minor malleable if this effect reduces its hp maximum to 0." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." ] }, { - "name": "Join Malleables", + "name": "Tentacles", "entries": [ - "As long as the malleable is within 10 feet of at least three other minor malleables, each minor malleable in range can use this action option at the same time to join together and create a larger malleable. The new malleable's hp total is equal to the combined hp total of all the minor malleables. and it is affected by any conditions, spells, and other magical effects that affected any of the minor malleables. The new malleable acts on the same initiative count as the malleables that formed it and occupies any unoccupied space that previously contained at least one of the malleables that formed it.", - { - "type": "list", - "items": [ - "Four minor malleables can join to create one {@creature moderate malleable|ToB2}.", - "Eight minor malleables can join to create one {@creature major malleable|ToB2}.", - "Sixteen minor malleables can join to create one {@creature massive malleable|ToB2}." - ] - } + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d6 + 6}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}) if it is a Medium or smaller creature and the murgrik doesn't have two other creatures {@condition grappled}. Until this grapple ends, the target is {@condition restrained}." + ] + }, + { + "name": "Stomach Maw", + "entries": [ + "The murgrik makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the murgrik, and it takes 14 ({@damage 4d6}) acid damage at the start of each of the murgrik's turns. The murgrik can only have one creature swallowed at a time.", + "If the murgrik takes 20 damage or more on a single turn from the swallowed creature, the murgrik must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 5 feet of the murgrik. If the murgrik dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}." + ] + }, + { + "name": "Unsettling Ululations {@recharge 6}.", + "entries": [ + "The stalk on the murgrik's head unleashes a dispiriting wail. Each creature within 30 feet of the murgrik that can hear it must make a {@dc 14} Wisdom saving throw. On a failure, a creature takes 21 ({@damage 6d6}) psychic damage and is {@condition frightened} for 1 minute. On a success, a creature takes half the damage and isn't {@condition frightened}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "miscTags": [ - "MW" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Minor%20Malleable%20%28Token%29.png", "fluff": { "entries": [ { @@ -52236,36 +50250,28 @@ { "type": "quote", "entries": [ - "A pile of red, gooey flesh slurps along the ground. The meat climbs upon itself, squishing as it creates a formidable, hungry wall." - ] - }, - "Malleables are malevolent, formless piles of flesh that absorb psychic energy and grow smarter and stronger when combined together.", - { - "type": "entries", - "name": "Consumers of Psychic Power", - "entries": [ - "Creatures that consume psychic energy can become so infused with it that their bodies implode. The power lingers in the grotesque mass of flesh, warping the creature's mind even more than its body and creating a hunter that hungers to consume and grow. Malleables do not remember their personal lives before implosion, but they do retain facts and lore. They think themselves superior to all other creatures, which are simply prey. Their goals are simple: drain every creature they can of psychic energy and rule the world as a massive, roiling meat puddle. Malleables have infinite patience and can wait centuries until they feel the time is right to go on a psychic energy binge." + "This reptilian creature is built like an alligator with two extra mouths: one affixed to a stalk between its eyes and one toothy maw stretched over its belly. A batlike membrane connects its forelimbs to its body, and a tail made up of a dozen spinning tentacles propels the abomination in flight." ] }, { "type": "entries", - "name": "Many Shapes", + "name": "Marshy Nightmares", "entries": [ - "Malleables have no set form, but they can stretch and alter their forms easily, moving on appendages or flowing like an ooze. They might form a face (or many faces at once) if they wish to convey an emotion to another creature, or take the shape of a truly terrifying beast (like a {@creature giant spider}) if they wish to create panic. No matter the shape they take, malleables always appear to be a fleshy creature turned inside out." + "Murgriks are consummate hunters and prefer to prey on intelligent creatures. They relish the fear their appearance provokes, and they augment this fear by generating terrifying wails from the stalks on their heads. Once they smell blood, they relentlessly attack and pursue prey until they or their prey die." ] }, { "type": "entries", - "name": "Our Powers Combined", + "name": "Corrupted Alligators", "entries": [ - "Malleables can join together, creating a larger, more powerful creature that shares the intellect of all the combined intelligences. These bigger malleables can separate into smaller aberrations when it suits them." + "Occasionally, deep parts of swamps cross planar boundaries into the Abyss. Those who study murgriks believe the creatures are ordinary alligators warped by their proximity to that plane. Their cruelty and preference for intelligent prey both lend credence to the notion that the Abyssa has influenced their mutations." ] }, { "type": "entries", - "name": "Ancient Knowledge Hoarders", + "name": "Afraid of Herons", "entries": [ - "It is said that malleables have perfect memories and the oldest of these creatures remember ancient lore other creatures have long forgotten. Many sages have tried and failed to capture malleables to prod their minds for secrets, but the creatures almost always find a way to escape. Adventurers are often given the dangerous tasks of capturing, guarding, or questioning a malleable." + "The only known way to deter a murgrik from attacking is to introduce a heron, real or illusory. The reason a murgrik retreats from herons is a mystery, but it may point to the existence of a demonic bird that preys on murgriks." ] } ] @@ -52278,192 +50284,137 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Minor%20Malleable.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Murgrik.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Murgrik%20%28Token%29.png", + "traitTags": [ + "Hold Breath", + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Swallow", + "Tentacles" + ], + "languageTags": [ + "CS", + "DS" + ], + "damageTags": [ + "A", + "B", + "P", + "Y" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "frightened", + "grappled", + "prone", + "restrained" + ], "savingThrowForced": [ - "intelligence" + "constitution", + "wisdom" ] }, { - "name": "Moderate Malleable", + "name": "Mydnari", "source": "ToB2", - "page": 253, + "page": 264, "size": [ - "L" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "M" ], - "type": "aberration", + "type": "humanoid", "alignment": [ - "C", + "N", "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 12 - } + 13 ], "hp": { - "average": 136, - "formula": "16d10 + 48" + "average": 22, + "formula": "4d8 + 4" }, "speed": { - "climb": 30, "walk": 30 }, - "str": 18, - "dex": 8, - "con": 16, - "int": 17, - "wis": 15, - "cha": 10, - "save": { - "int": "+6", - "wis": "+5", - "cha": "+3" + "str": 12, + "dex": 16, + "con": 13, + "int": 14, + "wis": 16, + "cha": 14, + "skill": { + "animal handling": "+5", + "deception": "+4", + "intimidation": "+4", + "perception": "+5" }, - "passive": 12, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], - "senseTags": [ - "B" - ], + "passive": 15, "immune": [ - "psychic" + "acid" ], "conditionImmune": [ - "blinded", - "prone" + "paralyzed" ], "languages": [ - "all", - "telepathy 60 ft." - ], - "languageTags": [ - "XX", - "TP" + "Deep Speech", + "Undercommon" ], - "cr": "5", + "cr": "1/2", "trait": [ { - "name": "Absorb Malleable", - "entries": [ - "As a bonus action, the moderate malleable absorbs one {@creature minor malleable|ToB2} within 5 feet of it into its body, regaining a number of hp equal to the {@creature minor malleable|ToB2|minor malleable's} remaining hp. The moderate malleable is affected by any conditions, spells, and other magical effects that were affecting the absorbed malleable." - ] - }, - { - "name": "Amorphous", - "entries": [ - "The malleable can move through a space as narrow as 1 inch wide without squeezing." - ] - }, - { - "name": "Controlled Mutability", + "name": "Bound in Jelly", "entries": [ - "Any spell or effect that would alter the malleable's form only alters it until the end of the malleable's next turn. Afterwards, the malleable returns to its amorphous form. In addition, the malleable can use its action to change itself into any shape, but it always looks like an inside-out fleshy creature no matter the shape it takes. If it changes into the shape of a creature, it doesn't gain any statistics or special abilities of that creature; it only takes on the creature's basic shape and general appearance." + "The mydnari and its jelly are wholly reliant on each other. If the mydnari's jelly is somehow separated from its master, the jelly dies within 1 minute. If the mydnari is separated from its jelly, it loses its {@sense blindsight}, Acid Glob action, and Jelly Symbiosis trait." ] }, { - "name": "Psychic Absorption", + "name": "Jelly Symbiosis.", "entries": [ - "Whenever the malleable is subjected to psychic damage, it takes no damage and instead regains a number of hp equal to the psychic damage dealt." + "A creature that touches the mydnari or hits it with a melee attack while within 5 feet of it takes 2 ({@damage 1d4}) acid damage." ] }, { - "name": "Spider Climb", + "name": "Ooze Empathy.", "entries": [ - "The malleable can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "A mydnari can use its {@skill Animal Handling} skill on ooze-type creatures with an Intelligence score of 5 or lower. An ooze never attacks a mydnari unless provoked." ] } ], - "damageTags": [ - "B", - "Y" - ], - "conditionInflict": [ - "grappled" - ], - "traitTags": [ - "Amorphous", - "Damage Absorption", - "Spider Climb" - ], "action": [ { - "name": "Multiattack", + "name": "Shortsword", "entries": [ - "The malleable makes two flesh tendril attacks." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) piercing damage." ] }, { - "name": "Flesh Tendril", + "name": "Acid Glob", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}14 ({@damage 3d6 + 4}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 14})." - ] - }, - { - "name": "Psychic Drain", - "entries": [ - "One creature {@condition grappled} by the malleable must make a {@dc 14} Intelligence saving throw, taking 22 ({@damage 5d8}) psychic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies and becomes a {@creature minor malleable|ToB2} if this effect reduces its hp maximum to 0." - ] - }, - { - "name": "Join Malleables", - "entries": [ - "As long as the malleable is within 10 feet of at least one other moderate malleable, each moderate malleable in range can use this action option at the same time to join together to create a larger malleable. The new malleable's hp total is equal to the combined hp total of all the moderate malleables, and it is affected by any conditions, spells, and other magical effects currently affecting any of the moderate malleables. The new malleable acts on the same initiative count as the malleables that formed it and occupies any unoccupied space that previously contained at least one of the malleables that formed it.", - { - "type": "list", - "items": [ - "Two moderate malleables can join to create one {@creature major malleable|ToB2}.", - "Four moderate malleables can join to create one {@creature massive malleable|ToB2}." - ] - } - ] - }, - { - "name": "Separate Malleables", - "entries": [ - "The moderate malleable can split into four {@creature minor malleable|ToB2|minor malleables}. The new malleables' hp totals are equal to the moderate malleable's hp total divided by 4 (rounded down) and are affected by any conditions, spells, and other magical effects that affected the moderate malleable. The new malleables act on the same initiative count as the moderate malleable and occupy any unoccupied space that previously contained the moderate malleable." - ] - } - ], - "reaction": [ - { - "name": "Sudden Separation", - "entries": [ - "When the moderate malleable takes 10 damage or more from a single attack, it can choose to immediately use Separate Malleables. If it does so, the damage is divided evenly among the separate malleables it becomes." + "{@atk rw} {@hit +5} to hit, range 30/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) acid damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Moderate%20Malleable%20%28Token%29.png", "fluff": { "entries": [ { @@ -52475,36 +50426,42 @@ { "type": "quote", "entries": [ - "A pile of red, gooey flesh slurps along the ground. The meat climbs upon itself, squishing as it creates a formidable, hungry wall." + "This tall, lanky humanoid is sightless, its eyes nothing more than useless spots in its otherwise human face. The creature is encased in a sheath of thick orange jelly, almost as if it had been dipped in a giant pot of honey. The jelly wobbles and slides over the creature's body as if alive." ] }, - "Malleables are malevolent, formless piles of flesh that absorb psychic energy and grow smarter and stronger when combined together.", { "type": "entries", - "name": "Consumers of Psychic Power", + "name": "Sightless Alchemists", "entries": [ - "Creatures that consume psychic energy can become so infused with it that their bodies implode. The power lingers in the grotesque mass of flesh, warping the creature's mind even more than its body and creating a hunter that hungers to consume and grow. Malleables do not remember their personal lives before implosion, but they do retain facts and lore. They think themselves superior to all other creatures, which are simply prey. Their goals are simple: drain every creature they can of psychic energy and rule the world as a massive, roiling meat puddle. Malleables have infinite patience and can wait centuries until they feel the time is right to go on a psychic energy binge." + "The mydnari are an eyeless, evil subterranean race that lives alongside oozes. They delight in capturing other creatures and using the creatures for experimentation or as food for their colonies of oozes and slimes. They constantly experiment with new serums, tonics, and concoctions, striving to always improve themselves and their connection with their oozes." ] }, { "type": "entries", - "name": "Many Shapes", + "name": "Bound in Jelly", "entries": [ - "Malleables have no set form, but they can stretch and alter their forms easily, moving on appendages or flowing like an ooze. They might form a face (or many faces at once) if they wish to convey an emotion to another creature, or take the shape of a truly terrifying beast (like a {@creature giant spider}) if they wish to create panic. No matter the shape they take, malleables always appear to be a fleshy creature turned inside out." + "Each mydnari enters into a symbiotic relationship with a mutated strain of {@creature ochre jelly} as soon as it is born. This is a sacred rite among the mydnari, and without this link a mydnari is cast out and soon succumbs to the elements. The mydnari provides long-term sustenance for the jelly, and the jelly provides the sightless mydnari with protection and the ability to better sense its environment." ] }, { "type": "entries", - "name": "Our Powers Combined", + "name": "Oozing Cities", "entries": [ - "Malleables can join together, creating a larger, more powerful creature that shares the intellect of all the combined intelligences. These bigger malleables can separate into smaller aberrations when it suits them." + "The cities of the mydnari are dominated by flowing spires and twisting walkways, and they are always bathed in a sickly yellow-green radiance. Oozes and slimes are found almost everywhere, whether simply wandering along the street to clean up refuse or serving as living baths for mydnari nobles. Their cities also boast a large section dedicated to alchemy, and the sulfurous and sometimes noxious odors from the many alchemical labs float through the city for all to smell." ] }, { "type": "entries", - "name": "Ancient Knowledge Hoarders", + "name": "Detested Necessity", "entries": [ - "It is said that malleables have perfect memories and the oldest of these creatures remember ancient lore other creatures have long forgotten. Many sages have tried and failed to capture malleables to prod their minds for secrets, but the creatures almost always find a way to escape. Adventurers are often given the dangerous tasks of capturing, guarding, or questioning a malleable." + "The mydnari are viewed with revulsion by {@filter duergar|bestiary|search=duergar} and other subterranean races who rely on their alchemy. Only {@filter derro|bestiary|tag=derro} and {@creature aboleth|mm|aboleths} are known to tolerate the mydnari for any length of time." + ] + }, + { + "type": "entries", + "name": "Oozebound Nature", + "entries": [ + "A mydnari doesn't require sleep." ] } ] @@ -52517,41 +50474,56 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Moderate%20Malleable.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mydnari.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mydnari%20%28Token%29.png", + "attachedItems": [ + "shortsword|phb" + ], + "senseTags": [ + "B" + ], + "languageTags": [ + "DS", + "U" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ - "intelligence" + "constitution" ] }, { - "name": "Major Malleable", + "name": "Naizu-Ha", + "group": [ + "Kami" + ], "source": "ToB2", - "page": 254, + "page": 223, "size": [ - "H" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "S" ], - "type": "aberration", + "type": { + "tags": [ + "kami" + ], + "type": "fey" + }, "alignment": [ - "C", + "N", "E" ], "ac": [ @@ -52559,143 +50531,90 @@ "from": [ "natural armor" ], - "ac": 13 + "ac": 17 } ], "hp": { - "average": 218, - "formula": "23d12 + 69" + "average": 117, + "formula": "18d6 + 54" }, "speed": { - "climb": 40, - "walk": 40 + "walk": 30 }, - "str": 22, - "dex": 8, + "str": 17, + "dex": 15, "con": 17, - "int": 19, - "wis": 16, - "cha": 10, - "save": { - "int": "+8", - "wis": "+7", - "cha": "+4" + "int": 13, + "wis": 11, + "cha": 13, + "skill": { + "stealth": "+5" }, - "passive": 13, - "senses": [ - "blindsight 90 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "immune": [ - "psychic" - ], + "passive": 10, "conditionImmune": [ "blinded", - "prone" + "grappled" ], "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "XX", - "TP" + "Common", + "Sylvan" ], - "cr": "10", + "cr": "6", "trait": [ { - "name": "Absorb Malleable", - "entries": [ - "As a bonus action, the major malleable absorbs one {@creature minor malleable|ToB2|minor} or {@creature moderate malleable|ToB2} within 5 feet of it into its body, regaining a number of hp equal to the absorbed malleable's remaining hp. The major malleable is affected by any conditions, spells, and other magical effects that were affecting the absorbed malleable." - ] - }, - { - "name": "Amorphous", + "name": "Blunting Ambiance", "entries": [ - "The malleable can move through a space as narrow as 1 inch wide without squeezing." + "Each creature that deals piercing or slashing damage with a bladed weapon while within 30 feet of the naizu-ha must roll the damage twice and take the lower result." ] }, { - "name": "Controlled Mutability", + "name": "Dagger Form (1/Day)", "entries": [ - "Any spell or effect that would alter the malleable's form only alters it until the end of the malleable's next turn. Afterwards, the malleable returns to its amorphous form. In addition, the malleable can use its action to change itself into any shape, but it always looks like an inside-out fleshy creature no matter the shape it takes. If it changes into the shape of a creature, it doesn't gain any statistics or special abilities of that creature; it only takes on the creature's basic shape and general appearance." + "As a bonus action, the naizu-ha transforms into a magical {@item naizu-ha dagger|ToB2|dagger}. A creature that wields the naizu-ha while it is in this form gains +1 bonus to attack and damage rolls with the dagger, and attacks with the dagger score a critical hit on a roll of 19 or 20. In addition, the wielder can't take the {@action Disengage} action unless it succeeds on a {@dc 12} Wisdom saving throw." ] }, { - "name": "Psychic Absorption", + "name": "Spider Climb", "entries": [ - "Whenever the malleable is subjected to psychic damage, it takes no damage and instead regains a number of hp equal to the psychic damage dealt." + "The naizu-ha can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Spider Climb", + "name": "Tripping Charge", "entries": [ - "The malleable can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "If the naizu-ha moves at least 15 feet straight toward a creature and then hits it with a scythe tail attack on the same turn, that target must succeed on a {@dc 14} Dexterity saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the naizu-ha can make one dagger legs attack against it as a bonus action." ] } ], - "damageTags": [ - "B", - "Y" - ], - "conditionInflict": [ - "grappled" - ], - "traitTags": [ - "Amorphous", - "Damage Absorption", - "Spider Climb" - ], "action": [ { "name": "Multiattack", "entries": [ - "The malleable makes three flesh tendril attacks." - ] - }, - { - "name": "Flesh Tendril", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}18 ({@damage 4d6 + 4}) bludgeoning damage. If the target is a Huge or smaller creature, it is {@condition grappled} (escape {@dc 16})." + "The naizu-ha makes three attacks: two with its scissor claws and one with its scythe tail. If both scissor claws attacks hit the same target, the target must succeed on a {@dc 14} Dexterity saving throw or take an extra 7 ({@damage 2d6}) slashing damage." ] }, { - "name": "Psychic Drain", + "name": "Scissor Claws", "entries": [ - "One creature {@condition grappled} by the malleable must make a {@dc 16} Intelligence saving throw, taking 45 ({@damage 10d8}) psychic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies and becomes a {@creature minor malleable|ToB2} if this effect reduces its hp maximum to 0." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] }, { - "name": "Join Malleables.", + "name": "Scythe Tail", "entries": [ - "As long as the malleable is within 10 feet of one other major malleable, both malleables can use this action option at the same time to join together to create a {@creature massive malleable|ToB2}. The new malleable's hp total is equal to the combined hp total of both major malleables, and it is affected by any conditions, spells, and other magical effects currently affecting either of the major malleables. The new malleable acts on the same initiative count as the malleables that formed it and occupies any unoccupied space that previously contained at least one of the malleables that formed it." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage." ] }, { - "name": "Separate Malleables", - "entries": [ - "The major malleable can split into eight {@creature minor malleable|ToB2|minor malleables} or two {@creature moderate malleable|ToB2|moderate malleables}. The new malleables' hp totals are equal to the major malleable's hp total divided by the number of malleables created (rounded down) and are affected by any conditions, spells, and other magical effects that affected the major malleable. The new malleables act on the same initiative count as the major malleable and occupy any unoccupied space that previously contained the major malleable." - ] - } - ], - "reaction": [ - { - "name": "Sudden Separation", + "name": "Dagger Legs", "entries": [ - "When the major malleable takes 20 damage or more from a single attack, it can choose to immediately use Separate Malleables. If it does so, the damage is divided evenly among the separate malleables it becomes." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one prone creature. {@h}8 ({@damage 2d4 + 3}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Major%20Malleable%20%28Token%29.png", "fluff": { "entries": [ { @@ -52707,41 +50626,47 @@ { "type": "quote", "entries": [ - "A pile of red, gooey flesh slurps along the ground. The meat climbs upon itself, squishing as it creates a formidable, hungry wall." + "The old fable How Nuizamo Lost His Knife suggests every blade that has been used to kill is actually a naizu-ha in its native form. This is untrue, but the naizu-ha enjoy the myth and perpetuate it whenever possible." ] }, - "Malleables are malevolent, formless piles of flesh that absorb psychic energy and grow smarter and stronger when combined together.", { "type": "entries", - "name": "Consumers of Psychic Power", + "name": "Daggers Personified", "entries": [ - "Creatures that consume psychic energy can become so infused with it that their bodies implode. The power lingers in the grotesque mass of flesh, warping the creature's mind even more than its body and creating a hunter that hungers to consume and grow. Malleables do not remember their personal lives before implosion, but they do retain facts and lore. They think themselves superior to all other creatures, which are simply prey. Their goals are simple: drain every creature they can of psychic energy and rule the world as a massive, roiling meat puddle. Malleables have infinite patience and can wait centuries until they feel the time is right to go on a psychic energy binge." + "The naizu-ha are the act of violence perpetrated by small blades given form. Dealings with naizu-ha are fraught with danger. Initially presumed to be good allies in battle, it was quickly discovered that they couldn't be controlled in a pitched combat and eagerly lashed out at anything that came into reach. Most often, naizu-ha are summoned to assassinate specific targets." ] }, { "type": "entries", - "name": "Many Shapes", + "name": "Impartial Betrayers", "entries": [ - "Malleables have no set form, but they can stretch and alter their forms easily, moving on appendages or flowing like an ooze. They might form a face (or many faces at once) if they wish to convey an emotion to another creature, or take the shape of a truly terrifying beast (like a {@creature giant spider}) if they wish to create panic. No matter the shape they take, malleables always appear to be a fleshy creature turned inside out." + "A naizu-ha has no loyalty to anything but its own desire for blood and pain. If dispatched to kill someone, a naizu-ha can be coerced to switch sides with a promise that their new task will involve more violence than the current job does. They have no patience for subtle work or trickery that involves more than a quick feint. A favorite tactic of naizu-ha is to fulfill a contract, collect whatever payment has been agreed upon, and immediately murder the initial contractor." ] }, { "type": "entries", - "name": "Our Powers Combined", + "name": "Bloody Biers", "entries": [ - "Malleables can join together, creating a larger, more powerful creature that shares the intellect of all the combined intelligences. These bigger malleables can separate into smaller aberrations when it suits them." + "To summon a naizu-ha, the blood of no fewer than three humanoids must be splashed on a stand forged of fused blades. If the petitioner uses their own blood in the ceremony, they have advantage on any ability checks they make to treat with the naizu-ha. Immortal Spirit Nature. The kami doesn't require food, drink, or sleep." ] }, { "type": "entries", - "name": "Ancient Knowledge Hoarders", + "name": "Immortal Spirit Nature", "entries": [ - "It is said that malleables have perfect memories and the oldest of these creatures remember ancient lore other creatures have long forgotten. Many sages have tried and failed to capture malleables to prod their minds for secrets, but the creatures almost always find a way to escape. Adventurers are often given the dangerous tasks of capturing, guarding, or questioning a malleable." + "The kami doesn't require food, drink, or sleep." ] } ] } ] + }, + { + "type": "inset", + "name": "Kami in Midgard", + "entries": [ + "Kami are the small gods of the Winter Isles. Each kami is the spirit of something tangible, be it an ideal, an emotion, or a specific item or location. A kami can be summoned to the Material Plane by any creature that builds it a shrine and offers suitable tribute. Less majestic kami, such as a {@creature gorao-ka|ToB2}, require only a small shrine and a gift of any size, so long as it is freely given. More important kami may require a magnificent monument as well as some form of grand tribute." + ] } ], "images": [ @@ -52749,42 +50674,48 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Major%20Malleable.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Naizu-Ha.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Naizu-Ha%20%28Token%29.png", + "traitTags": [ + "Spider Climb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ - "intelligence" + "dexterity", + "wisdom" ] }, { - "name": "Massive Malleable", + "name": "Narshark", "source": "ToB2", - "page": 255, + "page": 266, "size": [ - "G" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "L" ], - "type": "aberration", + "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], "ac": [ { @@ -52795,133 +50726,62 @@ } ], "hp": { - "average": 248, - "formula": "16d20 + 80" + "average": 25, + "formula": "3d10 + 9" }, "speed": { - "climb": 40, - "walk": 40 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 10 }, - "str": 26, - "dex": 8, - "con": 20, - "int": 21, - "wis": 17, - "cha": 10, - "save": { - "int": "+10", - "wis": "+8", - "cha": "+5" + "str": 16, + "dex": 12, + "con": 15, + "int": 2, + "wis": 14, + "cha": 4, + "skill": { + "perception": "+6", + "stealth": "+3" }, - "passive": 13, "senses": [ - "blindsight 120 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "immune": [ - "psychic" + "darkvision 60 ft." ], + "passive": 18, "conditionImmune": [ - "blinded", "prone" ], - "languages": [ - "all", - "telepathy 120 ft." - ], - "languageTags": [ - "XX", - "TP" - ], - "cr": "16", + "cr": "1/2", "trait": [ { - "name": "Absorb Malleable", - "entries": [ - "As a bonus action, the colossal malleable absorbs one {@creature minor malleable|ToB2|minor}, {@creature moderate malleable|ToB2|moderate}, or {@creature major malleable|ToB2} within 5 feet of it into its body, regaining a number of hp equal to the absorbed malleable's remaining hp. The colossal malleable is affected by any conditions, spells, and other magical effects that were affecting the absorbed malleable." - ] - }, - { - "name": "Amorphous", - "entries": [ - "The malleable can move through a space as narrow as 1 inch wide without squeezing." - ] - }, - { - "name": "Controlled Mutability", - "entries": [ - "Any spell or effect that would alter the malleable's form only alters it until the end of the malleable's next turn. Afterwards, the malleable returns to its amorphous form. In addition, the malleable can use its action to change itself into any shape, but it always looks like an inside-out fleshy creature no matter the shape it takes. If it changes into the shape of a creature, it doesn't gain any statistics or special abilities of that creature; it only takes on the creature's basic shape and general appearance." - ] - }, - { - "name": "Psychic Absorption", + "name": "Keen Sight", "entries": [ - "Whenever the malleable is subjected to psychic damage, it takes no damage and instead regains a number of hp equal to the psychic damage dealt." + "The narshark has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Spider Climb", + "name": "Magical Horn", "entries": [ - "The malleable can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The narshark's horn can be attacked and severed (AC 18; hp 5; immunity to bludgeoning, poison, and psychic damage) or destroyed (hp 15). If its horn is severed, the narshark loses its flying speed, loses 4 ({@damage 1d8}) hp at the start of each of its turns, and goes into a frenzy. While in a frenzy, the narshark has advantage on bite attack rolls and attack rolls against it have advantage." ] } ], - "damageTags": [ - "B", - "Y" - ], - "conditionInflict": [ - "grappled" - ], - "traitTags": [ - "Amorphous", - "Damage Absorption", - "Spider Climb" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The malleable makes four flesh tendril attacks." - ] - }, - { - "name": "Flesh Tendril", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 15 ft., one target. {@h}25 ({@damage 5d6 + 8}) bludgeoning damage. If the target is a creature, it is {@condition grappled} (escape {@dc 18})." - ] - }, - { - "name": "Psychic Drain", - "entries": [ - "One creature {@condition grappled} by the malleable must make a {@dc 18} Intelligence saving throw, taking 72 ({@damage 16d8}) psychic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies and becomes a minor malleable if this effect reduces its hp maximum to 0." - ] - }, - { - "name": "Separate Malleables", - "entries": [ - "The massive malleable can split into sixteen {@creature minor malleable|ToB2|minor malleables}, four {@creature moderate malleable|ToB2|moderate malleables}, or two {@creature major malleable|ToB2|major malleables}. The new malleables' hp totals are equal to the massive malleable's hp total divided by the number of malleables created (rounded down) and are affected by any conditions, spells, and other magical effects that affected the massive malleable. The new malleables act on the same initiative count as the massive malleable and occupy any unoccupied space that previously contained the massive malleable." - ] - } - ], - "reaction": [ - { - "name": "Sudden Separation", + "name": "Bite", "entries": [ - "When the massive malleable takes 30 damage or more from a single attack, it can choose to immediately use Separate Malleables. If it does so, the damage is divided evenly among the separate malleables it becomes." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage. If the creature isn't an undead or a construct, it must succeed on a {@dc 13} Constitution saving throw or lose 2 ({@damage 1d4}) hp at the start of each of its turns as one of the shark's teeth chips off into the wound. Any creature can take an action to stanch the wound by removing the tooth. The wound also closes and the tooth pops out if the target receives magical healing." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "grassland", + "hill", + "mountain" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Massive%20Malleable%20%28Token%29.png", "fluff": { "entries": [ { @@ -52933,36 +50793,21 @@ { "type": "quote", "entries": [ - "A pile of red, gooey flesh slurps along the ground. The meat climbs upon itself, squishing as it creates a formidable, hungry wall." - ] - }, - "Malleables are malevolent, formless piles of flesh that absorb psychic energy and grow smarter and stronger when combined together.", - { - "type": "entries", - "name": "Consumers of Psychic Power", - "entries": [ - "Creatures that consume psychic energy can become so infused with it that their bodies implode. The power lingers in the grotesque mass of flesh, warping the creature's mind even more than its body and creating a hunter that hungers to consume and grow. Malleables do not remember their personal lives before implosion, but they do retain facts and lore. They think themselves superior to all other creatures, which are simply prey. Their goals are simple: drain every creature they can of psychic energy and rule the world as a massive, roiling meat puddle. Malleables have infinite patience and can wait centuries until they feel the time is right to go on a psychic energy binge." - ] - }, - { - "type": "entries", - "name": "Many Shapes", - "entries": [ - "Malleables have no set form, but they can stretch and alter their forms easily, moving on appendages or flowing like an ooze. They might form a face (or many faces at once) if they wish to convey an emotion to another creature, or take the shape of a truly terrifying beast (like a {@creature giant spider}) if they wish to create panic. No matter the shape they take, malleables always appear to be a fleshy creature turned inside out." + "Almost blending in with the sky, this creature looks like a large shark with cerulean-hued skin and incredibly long pectoral fins that it uses to sail through the air like a bird. Its mouth is filled with several rows of vicious teeth, and an ivory horn emerges from the top of its head." ] }, { "type": "entries", - "name": "Our Powers Combined", + "name": "Aerial Predators", "entries": [ - "Malleables can join together, creating a larger, more powerful creature that shares the intellect of all the combined intelligences. These bigger malleables can separate into smaller aberrations when it suits them." + "A narshark is a creature that resembles a cross between a shark and a narwhal with dark blue skin, long serrated teeth, and a horn growing from its brow. Like many sharks, the narshark is a rapacious predator, hunting birds through the sky as a shark hunts fish. While it lacks the keen nose of most predators, the narshark has excellent eyesight and can pick out details at great distances. While narsharks are dangerous predators, they are seldom top of the aerial food chain and face fierce competition from {@creature giant eagle|mm|giant eagles}, {@creature hippogriff|mm|hippogriffs}, and {@creature harpy|mm|harpies}. They are also frequently hunted by {@creature griffon|mm|griffins}, {@creature wyvern|mm|wyverns}, and {@creature roc|mm|rocs} that easily pluck them out of the sky with their greater maneuverability and speed." ] }, { "type": "entries", - "name": "Ancient Knowledge Hoarders", + "name": "Magical Horns", "entries": [ - "It is said that malleables have perfect memories and the oldest of these creatures remember ancient lore other creatures have long forgotten. Many sages have tried and failed to capture malleables to prod their minds for secrets, but the creatures almost always find a way to escape. Adventurers are often given the dangerous tasks of capturing, guarding, or questioning a malleable." + "The narshark gains its ability to fly from its magical horn. The horn can be severed from a living narshark, but doing so drives it into a panicked rage as it attempts to slay all those around it. Strangely, narsharks never use their horns in combat, possibly in fear of accidentally breaking them. A narshark's horn is commonly used in the creation of magic items that grant flight, and narsharks are often the target of hunters seeking to turn a profit." ] } ] @@ -52975,142 +50820,145 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Massive%20Malleable.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Narshark.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Narshark%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ - "intelligence" + "constitution" ] }, { - "name": "Manggus", + "name": "Nauthveli", + "group": [ + "Illhveli" + ], "source": "ToB2", - "page": 256, + "page": 212, "size": [ - "L" + "G" ], - "environment": [ - "forest", - "swamp" - ], - "type": { - "tags": [ - "shapechanger" - ], - "type": "giant" - }, - "alignment": [ - "C", - "E" + "type": "monstrosity", + "alignment": [ + "C", + "E" ], "ac": [ { "from": [ - "{@item hide armor|phb}" + "natural armor" ], - "ac": 14 + "ac": 18 } ], "hp": { - "average": 127, - "formula": "15d10 + 45" + "average": 280, + "formula": "16d20 + 112" }, "speed": { - "walk": 30 + "swim": 60, + "walk": 10 }, - "str": 18, - "dex": 14, - "con": 16, - "int": 8, - "wis": 7, - "cha": 9, + "str": 30, + "dex": 10, + "con": 25, + "int": 6, + "wis": 15, + "cha": 12, "save": { - "con": "+6" + "str": "+15", + "con": "+12", + "wis": "+7" }, "skill": { - "intimidation": "+5" + "athletics": "+15", + "perception": "+7" }, - "passive": 8, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 17, + "resist": [ + "cold" ], "conditionImmune": [ - "frightened" + "frightened", + "prone" ], "languages": [ - "Common", - "Giant" - ], - "languageTags": [ - "C", - "GI" + "understands Common but can't speak" ], - "cr": "5", + "cr": "16", "trait": [ { - "name": "Roaring Transformation", + "name": "Hold Breath", "entries": [ - "When the manggus changes from its true form into its hydra form, it unleashes a mighty roar. Each creature within 30 feet of it and that can hear the roar must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until the end of its next turn. If the target fails the saving throw by 5 or more, it is also {@condition paralyzed} until the end of its next turn. If a creature's saving throw is successful, it is immune to the Roaring Transformation of all manggus for the next 24 hours." + "The nauthveli can hold its breath for 1 hour." ] }, { - "name": "Shapechanger", + "name": "Siege Monster", "entries": [ - "The manggus can use its action to polymorph into a Large, three-headed hydra, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The manggus reverts to its true form if it dies." + "The nauthveli deals double damage to objects and structures." ] }, { - "name": "Three-Headed (Hydra Form Only)", + "name": "Terror of the High Seas", "entries": [ - "The manggus has three heads. While it has more than one head, the manggus has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", - "Whenever the manggus takes 15 or more damage in a single turn, one of its heads dies. If all its heads die and the manggus still lives, the manggus immediately reverts to its true form and can't change into its hydra form again until it finishes a long rest.", - "At the end of its turn, the manggus regrows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The manggus regains 5 hp for each head regrown in this way." + "The nauthveli is surrounded by a supernatural aura of dread. Each creature that starts its turn within 60 feet of the nauthveli must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature immersed in water has disadvantage on this saving throw. A {@condition frightened} creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nauthveli's Terror of the High Seas for the next 24 hours." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "frightened", - "paralyzed" - ], - "traitTags": [ - "Shapechanger" - ], "action": [ { - "name": "Multiattack.", + "name": "Multiattack", "entries": [ - "In hydra form, the manggus makes as many bite attacks as it has heads. In giant form, it makes two greataxe attacks." + "The nauthveli makes one bite attack and one tail attack." ] }, { - "name": "Bite (Hydra Form Only)", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage." + "{@atk mw} {@hit +15} to hit, reach 10 ft., one target. {@h}31 ({@damage 6d6 + 10}) piercing damage. If the target is a creature, it is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}, and the nauthveli can't bite another target." ] }, { - "name": "Greataxe (Giant Form Only)", + "name": "Tail", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 4}) slashing damage." + "{@atk mw} {@hit +15} to hit, reach 20 ft., one target. {@h}28 ({@damage 4d8 + 10}) bludgeoning damage." + ] + }, + { + "name": "Swallow", + "entries": [ + "The nauthveli makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the nauthveli, and it takes 28 ({@damage 8d6}) acid damage at the start of each of the nauthveli's turns.", + "If the nauthveli takes 40 damage or more on a single turn from a creature inside it, the nauthveli must succeed on a {@dc 22} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the nauthveli. If the nauthveli dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 15 feet of movement, exiting {@condition prone}." + ] + }, + { + "name": "Thunderous Bellow {@recharge 5}", + "entries": [ + "The nauthveli bellows in a 60-foot cone. Each creature in the area must make a {@dc 20} Dexterity saving throw. On a failure, a creature takes 54 ({@damage 12d8}) thunder damage and is pushed up to 15 feet away from the nauthveli and knocked {@condition prone}. On a success, a creature takes half the damage and isn't pushed or knocked {@condition prone}." ] } ], - "miscTags": [ - "MW", - "RCH", - "AOE", - "MLW" + "environment": [ + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Manggus%20%28Token%29.png", "fluff": { "entries": [ { @@ -53122,22 +50970,21 @@ { "type": "quote", "entries": [ - "A multi-headed horror tears out of the body of this tusked, ogrelike brute." + "Vast and terrible to behold, a nauthveli is an enormous whale with a dappled black-and-white hide and a head resembling an enormous fanged cow, its eyes blazing with malevolence." ] }, - "Manggus are ogre-like shapeshifters that join with tribes of trolls, ogres, trollkin, and other giant races.", { "type": "entries", - "name": "Dominated Tribe", + "name": "Evil of the Seas", "entries": [ - "Once a manggus has been accepted into a tribe, it works its way up, eventually becoming the tribe's leader through intimidation, fear, and the threat of barbaric punishments. The most successful manggus even gather multiple tribes together, uniting the different races into warbands that sweep across the land." + "One of the largest of the {@filter illhveli|bestiary|search=illhveli}, the nauthveli is a creature of pure hatred and malice. Known for their bellowing bull-like cries, the nauthveli haunt deep, cold waters, contesting the depths with other monsters such as dragon turtles and kembingur. The only creatures a nauthveli fears are {@creature kraken|mm|krakens} and {@creature ancient sea dragon|ToB|ancient sea dragons} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}). All other creatures are its prey." ] }, { "type": "entries", - "name": "Rending Transformation", + "name": "Ship Hunters", "entries": [ - "When the manggus changes shape its new form rips through the body of the previous one, an act usually accompanied by a great deal of blood and gore. The pain of the transformation fuels the manggus' rage, which it lets out in a mighty roar." + "Nauthveli love to attack ships laden with livestock, particularly cattle. They go to extreme lengths to acquire cattle, even temporarily beaching themselves to consume cattle that wander too close to the ocean. Its desire to consume cattle includes cow-like creatures, and stories abound of nauthveli attacking ships crewed by {@creature minotaur|mm|minotaurs}." ] } ] @@ -53150,183 +50997,212 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Manggus.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Nauthveli.webp" } } ] }, - "attachedItems": [ - "greataxe|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Nauthveli%20%28Token%29.png", + "traitTags": [ + "Hold Breath", + "Siege Monster" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "A", + "B", + "P", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "frightened", + "grappled", + "prone", + "restrained" ], "savingThrowForced": [ + "constitution", + "dexterity", "wisdom" ] }, { - "name": "Mari Lwyd", + "name": "Nephirron Devil", "source": "ToB2", - "page": 257, + "page": 104, "size": [ - "L" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "H" ], - "type": "undead", + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, "alignment": [ - "N" + "L", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 15 + "ac": 19 } ], "hp": { - "average": 66, - "formula": "7d10 + 28" + "average": 225, + "formula": "18d12 + 108" }, "speed": { + "fly": 80, "walk": 40 }, - "str": 16, - "dex": 13, - "con": 19, - "int": 10, - "wis": 14, - "cha": 15, + "str": 27, + "dex": 14, + "con": 23, + "int": 22, + "wis": 19, + "cha": 25, "save": { - "cha": "+4" + "dex": "+7", + "con": "+11", + "wis": "+9" }, "skill": { - "intimidation": "+4", - "performance": "+6" + "arcana": "+11", + "deception": "+12", + "insight": "+9", + "intimidation": "+12", + "perception": "+9", + "persuasion": "+12" }, - "passive": 12, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "truesight 90 ft." ], + "passive": 19, "resist": [ - "necrotic" + "acid", + "cold", + { + "note": "from nonmagical attacks not made with silvered weapons", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ + "fire", "poison" ], "conditionImmune": [ - "exhaustion", "frightened", - "poisoned", - "unconscious" + "poisoned" ], "languages": [ - "Common", "Draconic", - "Elvish", - "Giant", - "Primordial" - ], - "languageTags": [ - "C", - "DR", - "E", - "GI", - "P" - ], - "cr": "4", - "trait": [ - { - "name": "Turn Resistance", - "entries": [ - "The mari lwyd has advantage on saving throws against any effect that turns undead." - ] - }, - { - "name": "Turned by Rhyme", - "entries": [ - "A creature can use its action to formally challenge the mari lwyd to a duel of rhymes. If no creature attacks the mari lwyd until the beginning of its next turn, it uses its action to recite a rhyme. The challenger must respond to the rhyme and succeed on a {@dc 14} Charisma ({@skill Performance}) check. On a success, the mari lwyd is treated as if it is {@footnote turned|A turned creature must spend its turns trying to move as far away from the challenger as it can, and it can't willingly move to a space within 30 feet of the challenger. It also can't take reactions. For its action, it can use only the {@action Dash} action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the {@action Dodge} action.} for 1 minute or until it takes damage." - ] - } + "Infernal", + "telepathy 120 ft." ], + "cr": "16", "spellcasting": [ { - "type": "spellcasting", - "ability": "cha", + "name": "Innate Spellcasting", "headerEntries": [ - "The mari lwyd's innate spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + "The nephirron devil's spellcasting ability is Charisma (spell save {@dc 20}). The nephirron can innately cast the following spells, requiring no material components:" ], - "name": "Innate Spellcasting", "will": [ - "{@spell chill touch}", - "{@spell mage hand}" + "{@spell detect thoughts}", + "{@spell protection from evil and good}", + "{@spell teleport} (self plus 150 pounds only)" ], "daily": { "3e": [ - "{@spell animate dead}", - "{@spell tasha's hideous laughter|phb|hideous laughter}", - "{@spell suggestion}" + "{@spell flame strike}", + "{@spell scrying}", + "{@spell wall of ice}" + ], + "1e": [ + "{@spell confusion}", + "{@spell mass suggestion}", + "{@spell shapechange} ({@filter dragon or humanoid|bestiary|type=dragon;humanoid|challenge rating=[&0;&16]} form only)" ] - } + }, + "ability": "cha", + "type": "spellcasting" } ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "prone", - "incapacitated" - ], - "damageTags": [ - "P", - "B" - ], - "traitTags": [ - "Turn Resistance" + "trait": [ + { + "name": "Devil's Sight", + "entries": [ + "Magical darkness doesn't impede the nephirron's {@sense darkvision}." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The nephirron has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Master Liar", + "entries": [ + "The nephirron has advantage on Charisma ({@skill Deception}) checks when telling a lie." + ] + } ], "action": [ { "name": "Multiattack", "entries": [ - "The mari lwyd makes one bite attack and one hooves attack." + "The nephirron devil makes one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d8 + 3}) piercing damage." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}26 ({@damage 4d8 + 8}) piercing damage. If the target is a creature, it must succeed on a {@dc 19} Constitution saving throw or fall {@condition unconscious} for 1 minute, or until it takes damage or someone uses an action to shake or slap it awake. Dragons and dragon-like creatures, such as {@race dragonborn}, have disadvantage on this saving throw." ] }, { - "name": "Hooves", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." + "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." ] } ], - "actionTags": [ - "Multiattack" + "reaction": [ + { + "name": "Sculpt Breath {@recharge 6}", + "entries": [ + "When the nephirron is in the area of a spell, such as fireball, or a breath weapon, it can create a hole in the spell or breath weapon, protecting itself from the effects. If it does so, the nephirron automatically succeeds on its saving throw against the spell or breath weapon and takes no damage if it would normally take half damage on a successful save." + ] + } ], - "miscTags": [ - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mari%20Lwyd%20%28Token%29.png", "fluff": { "entries": [ { @@ -53338,45 +51214,26 @@ { "type": "quote", "entries": [ - "A skeletal mare speaks in constant rhyme, its jaws moving as if something were puppeteering it." - ] - }, - { - "type": "entries", - "name": "Unwelcome Lodger", - "entries": [ - "A mari lwyd seeks entry into a home, where it demands to be treated as if it were a guest. Though it doesn't require food, drink, or sleep, it consumes as much as a horse of its size and requires bedding that is comfortable, clean, and large enough to suit its frame. Despite its apparently baleful nature, the mari lwyd does not seek to harm its hosts, physically or financially, and demands only what they can comfortably provide. It defends itself if attacked, reciting rhymes beseeching its hosts to calm themselves.", - "A mari lwyd may accompany itself with a \"retinue\" of {@creature skeleton|mm|skeletons}. It refuses to animate {@creature zombie|mm|zombies}, because it doesn't wish to trouble its hosts with the smell of rotting flesh. It also politely refuses hospitality on the behalf of its cohorts." + "This devilish monster has a draconic body covered in thick, greenish-gold scales and the head of a handsome giant with gleaming red eyes. It opens its mouth in a sardonic smile, and the head of a serpent appears between its lips, hissing with malevolent, mirthful relish." ] }, { "type": "entries", - "name": "Expelled by Rhyme", + "name": "Devilish Infiltrators", "entries": [ - "Other than through its physical destruction, the only way to rid oneself of a mari lwyd is to win a rhyming battle. It speaks only in rhyme, often changing languages for the best rhyme scheme between verses, which may provide a clue to those inconvenienced by the mari lwyd. It is especially appreciative of clever rhymes. The mari lwyd usually incorporates winning rhymes into its repertoire. Should a mari lwyd revisit a location, the inhabitants must come up with an even better rhyme to oust the creature.", - "The mari lwyd takes more conventional methods of turning away undead as an affront. If affected by a cleric's turning attempt, it leaves for the duration and waits for the cleric to exit the premises before returning and increasing its demands for hospitality." + "Nephirron devils are powerful fiends with draconic features that are adept at corrupting goodaligned dragons and bending evil dragons to their will. The older and more powerful the dragon, the bigger the challenge in the eyes of the nephirron devil. When two of these devils meet, they typically boast about the number and types of dragons they have manipulated and destroyed. This pride can also be a nephirron devil's undoing, however, for it often overlooks humanoids attempting to interfere with its plans, and more than one nephirron devil has been brought low by a band of mortal heroes." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Hellish Nobles", "entries": [ - "A mari lwyd doesn't require air, food, drink, or sleep." + "Nephirron devils are treated as lesser nobility in the hells, second only to pit fiends and arch-devils in the infernal pecking order. A nephirron devil is often served by {@creature ghost dragon|CCodex|ghost dragons} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), remnants of good and evil dragons the nephirron devil corrupted and inevitably consumed." ] } ] } ] - }, - { - "type": "inset", - "name": "Sample Mari Lwyd Rhyme", - "entries": [ - "Humble hosts, I have come to stay", - "In your lodgings from this day", - "Until I must again away", - "Please welcome this mare of gray" - ] } ], "images": [ @@ -53384,31 +51241,65 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mari%20Lwyd.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Nephirron%20Devil.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Nephirron%20Devil%20%28Token%29.png", + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DR", + "I", + "TP" + ], + "damageTags": [ + "P", + "S" + ], "damageTagsSpell": [ - "N" + "C", + "F", + "R" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "unconscious" + ], + "savingThrowForced": [ + "constitution" ], "savingThrowForcedSpell": [ + "constitution", + "dexterity", "wisdom" ] }, { - "name": "Marsh Dire", + "name": "Nharyth", "source": "ToB2", - "page": 258, + "page": 269, "size": [ - "M" - ], - "environment": [ - "swamp" + "H" ], - "type": "undead", + "type": "aberration", "alignment": [ - "N", + "C", "E" ], "ac": [ @@ -53416,99 +51307,75 @@ "from": [ "natural armor" ], - "ac": 15 + "ac": 17 } ], "hp": { - "average": 142, - "formula": "15d8 + 75" + "average": 168, + "formula": "16d12 + 64" }, "speed": { - "swim": 30, - "walk": 30 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 18, - "dex": 13, - "con": 20, - "int": 7, - "wis": 11, - "cha": 8, + "str": 20, + "dex": 15, + "con": 18, + "int": 5, + "wis": 14, + "cha": 7, "skill": { - "perception": "+3" + "perception": "+6", + "stealth": "+6" }, - "passive": 13, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "blindsight 120 ft. (blind beyond this radius)" ], + "passive": 16, "resist": [ - "fire", - "necrotic" - ], - "immune": [ - "poison" + "bludgeoning", + "psychic" ], "conditionImmune": [ - "charmed", - "exhaustion", - "poisoned" + "blinded", + "deafened", + "paralyzed" ], "languages": [ - "understands all languages it knew in life but can't speak" - ], - "languageTags": [ - "CS", - "LF" + "understands Deep Speech but can't speak" ], - "cr": "8", + "cr": "9", "trait": [ { - "name": "Cloying Stench", + "name": "Spine Trap", "entries": [ - "Any creature that starts its turn within 10 feet of the marsh dire must succeed on a {@dc 16} Constitution saving throw or be {@condition poisoned} until the end of its next turn. On a successful saving throw, the creature has advantage on saving throws against the marsh dire's Cloying Stench for the next 24 hours." + "With 10 minutes of work, the nharyth can create a web of nearly transparent spines in a 20-foot cube. The web must be anchored between two solid masses or layered across a floor, wall, or ceiling. A web of spines layered over a flat surface has a depth of 5 feet. The web is difficult terrain, and the spines forming it are nearly transparent, requiring a successful {@dc 20} Wisdom ({@skill Perception}) check to notice them.", + "A creature that starts its turn in the web of spines or that enters the web during its turn must succeed on a {@dc 16} Dexterity saving throw or {@dice 1d4} spines stick to it. At the start of each of its turns, the creature takes {@damage 1d4} piercing damage for each spine stuck to it. A creature, including the target, can take its action to remove {@dice 1d4} spines. If a creature starts its turn with more than 4 spines stuck to it, the creature must succeed on a {@dc 16} Constitution saving throw or be {@condition paralyzed} for 1 minute. The {@condition paralyzed} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "The nharyth can plant up to 24 spines in a web when creating it. Once it has used 24 spines in webs, it must finish a long rest before it can use this trait again." ] } ], - "damageTags": [ - "S", - "B", - "N" - ], - "conditionInflict": [ - "grappled", - "poisoned", - "restrained" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The marsh dire makes three attacks: two with its claws and one with its strangling vine." - ] - }, - { - "name": "Claws", + "name": "Spined Slap", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk mw} {@hit +9} to hit, reach 10 f.t, one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage plus 8 ({@damage 1d6 + 5}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition paralyzed} until the end of its next turn." ] }, { - "name": "Strangling Vine", + "name": "Spine Shot", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one creature. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage plus 7 ({@damage 2d6}) necrotic damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target can't breathe, speak, or cast spells with verbal components; is {@condition restrained}; and takes 7 ({@damage 2d6}) necrotic damage at the start of each of the marsh dire's turns. The marsh dire has three vines, each of which can grapple only one target." + "{@atk rw} {@hit +6} to hit, range 30/120 ft., one target. {@h}12 ({@damage 3d6 + 2}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw or its speed is halved until the end of its next turn. If the nharyth scores a critical hit, the target doesn't make a saving throw and is {@condition paralyzed} until the end of its next turn instead." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Marsh%20Dire%20%28Token%29.png", "fluff": { "entries": [ { @@ -53520,29 +51387,21 @@ { "type": "quote", "entries": [ - "This waterlogged humanoid is partially rotting and has plant matter, including a trio of whipping vines, infused in its body." - ] - }, - { - "type": "entries", - "name": "Drowned Dead", - "entries": [ - "Marsh dires are the animated remains of humanoids who drowned in marshlands, weighted down by muck and held in place by constricting vines. The bodies decay for several weeks and incorporate the plants that aided in their demise. After they complete this process, they rise as undead, often mistaken as {@creature zombie|mm|zombies}. Their continuously waterlogged state gives them a modicum of protection against fire, and, in dry areas, their footfalls are accompanied by a disquieting squelch." + "A hideous mass of coiling intestines undulates, ejecting thin, transparent spears of some resinous material from its many orifices. The creature makes a wet slithering sound as it moves unsettlingly through the air." ] }, { "type": "entries", - "name": "Marsh Rot", + "name": "Foulness in Motion", "entries": [ - "A marsh dire exudes a persistent odor, combining the smell of rotting flesh and foul marsh gasses. Creatures exposed to the stench must constantly resist nausea. The overwhelming power of the odor prevents the marsh dire from successfully hiding unless it is hidden among other swamp-rotted organic matter." + "The nharyth defies gravity with its every movement, as it pulls itself through the air with its mass of intestine-like appendages. The creature does not seem to possess any natural means of propulsion and can even fly through areas where there is no magic." ] }, { "type": "entries", - "name": "Slow Spawning", + "name": "Creations of Madness", "entries": [ - "A marsh dire seeks to kill creatures in the same way it was killed, attacking them from the water, where it can drown them. The vines it uses to hold its struggling victims oozes a vile liquid that rots flesh in a fashion similar to the rot undergone by the marsh dire. When a marsh dire kills a creature, it leaves the body in shallow water, where the body makes the same transformation it once did. Two months later, the body rises as a new marsh dire, independent of the creature that started the process.", - "Death cults devoted to deities or fiends that champion decay often \"seed\" nearby swamps with marsh dires by deliberately drowning sacrificial victims. Some cults have learned the hard way that the newly-created marsh dire offers them no loyalty for its creation. Soon, such cults join the marsh dire's ranks to carry out their master's presumed wishes." + "Most scholars believe nharyth were created in some insane magical experiment. Others believe they are the spawn of some yet-unknown horror between the stars. Whatever the case, they are clearly not part of the natural ecosystem." ] } ] @@ -53555,96 +51414,159 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Marsh%20Dire.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Nharyth.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Nharyth%20%28Token%29.png", + "senseTags": [ + "B" + ], + "languageTags": [ + "CS", + "DS" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "paralyzed" + ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity" ] }, { - "name": "Mei Jiao Shou", + "name": "Noth-norren", "source": "ToB2", - "page": 259, + "page": 270, "size": [ "G" ], - "environment": [ - "grassland", - "hill" - ], - "type": "beast", + "type": "elemental", "alignment": [ - "U" + "C", + "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 14 - } + 14 ], "hp": { - "average": 139, - "formula": "9d20 + 45" + "average": 203, + "formula": "14d20 + 56" }, "speed": { - "walk": 50 + "canHover": true, + "fly": { + "number": 90, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 23, - "dex": 7, - "con": 21, - "int": 3, - "wis": 9, - "cha": 6, + "str": 21, + "dex": 18, + "con": 18, + "int": 8, + "wis": 14, + "cha": 10, "save": { - "dex": "+1" + "dex": "+8", + "con": "+8" }, - "passive": 9, - "cr": "7", + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, + "resist": [ + "lightning", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "poison", + "thunder" + ], + "conditionImmune": [ + "deafened", + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], + "languages": [ + "Auran" + ], + "cr": "13", "trait": [ { - "name": "Trampling Charge", + "name": "Air Turbulence", "entries": [ - "If the mei jiao shou moves at least 20 feet straight toward a creature and then hits it with a head bash attack on the same turn, that target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the mei jiao shou can make one stomp attack against it as a bonus action." + "A flying creature that enters or starts its turn within 60 feet of the noth-norren must land at the end of its turn or fall. In addition, ranged attack rolls against the noth-norren have disadvantage." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The noth-norren's weapon attacks are magical." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "prone" - ], "action": [ { - "name": "Head Bash", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." + "The noth-norren makes two slam attacks. Alternatively, it uses Throw Debris twice." ] }, { - "name": "Stomp", + "name": "Slam", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one prone creature. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage." + "{@atk mw} {@hit +9} to hit, reach 15 ft., one target. {@h}27 ({@damage 4d10 + 5}) bludgeoning damage, and A creature struck by the slam attack must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Earth-Shaking Thump {@recharge 5}", + "name": "Throw Debris", "entries": [ - "The mei jiao shou rears up and lands heavily, kicking up a shower of debris and rattling and cracking the ground. Each creature in contact with the ground within 30 feet of the mei jiao shou must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 22 ({@damage 4d10}) bludgeoning damage and is knocked {@condition prone}. On a success, a creature takes half the damage and isn't knocked {@condition prone}. The area then becomes difficult terrain." + "{@atk rw} {@hit +8} to hit, range 60/180 ft., one target. {@h}22 ({@damage 4d8 + 4}) bludgeoning damage." + ] + }, + { + "name": "Fling Victim", + "entries": [ + "One Large or smaller creature caught in the noth-norren's vortex is thrown up to 60 feet in a random direction and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 3 ({@damage 1d6;2d6;3d6;4d6;5d6;6d6|1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 16} Dexterity saving throw or take the same damage and be knocked {@condition prone}." + ] + }, + { + "name": "Vortex {@recharge 5}", + "entries": [ + "The noth-norren pulls nearby creatures into its central vortex to be torn apart by its jagged teeth. Each creature within 5 feet of the noth-norren must succeed on a {@dc 16} Strength saving throw or be pulled into the vortex. A creature in the vortex is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the vortex, and it takes 21 ({@damage 6d6}) slashing damage at the start of each of the noth-norren's turns.", + "If the noth-norren takes 30 damage or more on a single turn from a creature inside the vortex, the noth-norren must succeed on a {@dc 18} Constitution saving throw at the end of that turn or release all creatures caught in its vortex, which fall {@condition prone} in a space within 10 feet of the noth-norren. If the noth-norren dies, it becomes a pile of teeth, its windy form dissipating, and releases all trapped creatures." ] } ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "environment": [ + "grassland", + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mei%20Jiao%20Shou%20%28Token%29.png", "fluff": { "entries": [ { @@ -53656,28 +51578,21 @@ { "type": "quote", "entries": [ - "A massive mammalian herbivore with a long neck and a thick, pebbled hide." - ] - }, - { - "type": "entries", - "name": "Towering Megafauna", - "entries": [ - "Also called paraceratherium, mei jiao shou are the second largest land mammal after the only slightly larger {@creature oliphaunt|ccodex|oliphaunts} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}). They stand around 20 feet tall, nearly 25 feet long and weigh a staggering 12 to 16 tons." + "A massive upsidedown tornado races along the ground, its mouth swallowing everything around it and its tail spiraling off into the air. The interior of the whirlwind is lined with thousands of jagged teeth, ready to devour all in its path." ] }, { "type": "entries", - "name": "Vast Herds", + "name": "Epitomes of Destruction", "entries": [ - "The mei jiao shou are native to high grasslands and steppes, and wander the plains in groups of 20 to 50 beasts, grazing on the thick foliage. When together, they fear few predators. Even dragons take caution when hunting a herd of them and more often than not choose to seek easier prey." + "The noth-norren is one of the most destructive and malicious of all elemental creatures and joyfully indulges in the rampant destruction of anything it can fit into its churning vortex. Noth-norrens are typically found in the wildest regions of the Elemental Plane of Air, where their presence often goes overlooked until they strike. They are rare on the Material Plane, though they can be summoned by {@creature flying polyp|ccodex|flying polyps} ({@loader Creature Codex|creature/Kobold Press; Creature Codex.json}) via an ancient ritual." ] }, { "type": "entries", - "name": "Docile Livestock", + "name": "Strange Relations", "entries": [ - "Due to their docile nature, mei jiao shou are often kept as semi-wild livestock by giants and some humanoid tribes. Their self-sufficiency and resistance to predation make them great choices for those living in areas plagued by large predators." + "Noth-norrens have a strange connection to {@creature flying polyp|ccodex|flying polyps} ({@loader Creature Codex|creature/Kobold Press; Creature Codex.json}), and, when the two creatures are found together, they cooperate in battle. Sages have long speculated about the relationship between the two creatures, some believing that noth-norrens were created by flying polyps for use in their ancient wars, while others maintain that nothnorrens are flying polyps that have been slain and reborn on the elemental planes in new bodies." ] } ] @@ -53690,176 +51605,107 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mei%20Jiao%20Shou.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Noth-norren.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Noth-norren%20%28Token%29.png", + "traitTags": [ + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AU" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "blinded", + "prone", + "restrained" + ], "savingThrowForced": [ + "constitution", "dexterity", "strength" ] }, { - "name": "Moonkite", + "name": "Nyctli", "source": "ToB2", - "page": 260, + "page": 271, "size": [ - "L" - ], - "environment": [ - "planar" + "T" ], - "type": "celestial", + "type": "fey", "alignment": [ - "L", - "G" + "C", + "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 15 - } + 14 ], "hp": { - "average": 93, - "formula": "11d10 + 33" + "average": 7, + "formula": "3d4" }, "speed": { "canHover": true, "fly": { - "number": 120, + "number": 40, "condition": "(hover)" }, - "walk": 0 + "walk": 10 }, - "str": 15, + "str": 2, "dex": 18, - "con": 16, - "int": 14, - "wis": 16, - "cha": 19, - "save": { - "wis": "+6", - "cha": "+7" - }, + "con": 10, + "int": 6, + "wis": 14, + "cha": 12, "skill": { - "insight": "+6", - "perception": "+6", - "religion": "+5" + "perception": "+4", + "stealth": "+6" }, - "passive": 16, "senses": [ - "blindsight 120 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "resist": [ - "fire", - "radiant", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "blinded", - "exhaustion", - "frightened", - "poisoned", - "prone" + "darkvision 60 ft." ], + "passive": 14, "languages": [ - "Celestial", - "telepathy 120 ft." - ], - "languageTags": [ - "CE", - "TP" - ], - "cr": "5", - "trait": [ - { - "name": "Celestial Freedom", - "entries": [ - "The moonkite ignores difficult terrain, and magical effects can't reduce its speed or cause it to be {@condition restrained}. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled. In addition, it has advantage on saving throws against spells and effects that would banish it from its current plane or that would bind it to a particular location or creature. The moonkite can grant this trait to anyone riding it." - ] - }, - { - "name": "Flyby", - "entries": [ - "The moonkite doesn't provoke {@action opportunity attack|phb|opportunity attacks} when it flies out of an enemy's reach." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The moonkite has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The moonkite's weapon attacks are magical and silvered." - ] - } - ], - "damageTags": [ - "R", - "B" - ], - "conditionInflict": [ - "blinded" - ], - "traitTags": [ - "Flyby", - "Magic Resistance", - "Magic Weapons" + "Sylvan" ], + "cr": "1/4", "action": [ { - "name": "Multiattack", - "entries": [ - "The moonkite makes four wing buffet attacks. Alternatively, it can use Radiant Arrow twice." - ] - }, - { - "name": "Radiant Arrow", - "entries": [ - "{@atk rs} {@hit +7} to hit, range 150 ft., one target. {@h}14 ({@damage 4d6}) radiant damage." - ] - }, - { - "name": "Wing Buffet", + "name": "Stingers", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage. If the moonkite scores a critical hit, the target must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}1 (1) piercing damage plus 3 ({@damage 1d6}) necrotic damage, and the target must succeed on a {@dc 11} Constitution saving throw or be {@condition blinded} until the end of its next turn." ] }, { - "name": "Planar Traveler", + "name": "Douse Light.", "entries": [ - "The moonkite can transport itself to a different plane of existence. This works like the {@spell plane shift} spell, except the moonkite can affect only itself and a willing rider, and can't banish an unwilling creature to another plane." + "The nyctli magically dispels or douses a single magical or nonmagical light source within 30 feet of it. The nyctli can't dispel light created by a spell of 3rd level or higher." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Moonkite%20%28Token%29.png", "fluff": { "entries": [ { @@ -53871,35 +51717,21 @@ { "type": "quote", "entries": [ - "This fantastic creature is almost uniformly circular in shape, its bizarre form composed of six pairs of bright silver hawk wings flapping in perfect unison. Despite its odd appearance, the creature moves gracefully through the air." - ] - }, - { - "type": "entries", - "name": "Ordered Forms", - "entries": [ - "The circular bodies of these bizarre, spherical celestials are surrounded by six identical wings of burnished silver. Many angels like {@creature deva|mm|devas} and {@creature planetar|mm|planetars} see moonkites as the perfect unity of form and function, and often extol their virtues to mortals when trying to convince them of the grandeur of the heavens. Moonkites themselves rarely communicate, but when they do, their wings vibrate in time with their words." - ] - }, - { - "type": "entries", - "name": "Heavenly Steeds", - "entries": [ - "Though most celestials do not ride mounts nor use creatures like {@creature pegasus|mm|pegasi} and {@creature unicorn|mm|unicorns} as steeds, moonkites sometimes serve as mounts for powerful celestial generals and heroes, especially those that do not possess a humanoid form. The moonkite can outfly most other creatures, and it is particularly hardy against the powers of demons and devils, making it a valuable mount to many celestials. Celestials riding a moonkite never treat it as a lesser creature, instead often confiding in the moonkite or asking for its opinion." + "A diminutive ball of sickly-looking flesh with an elven face clings to the underside of a rotting log, its body covered in barbed stingers." ] }, { "type": "entries", - "name": "Gifts from Above", + "name": "Lurking Terrors", "entries": [ - "When the world is in dire peril from a powerful chaotic or evil threat, moonkites have been known to assist good-aligned heroes as steeds. Any mortal that gains a moonkite as an ally must uphold the tenets of truth, heroism, and generosity, lest it lose the celestial's assistance." + "Nyctli dwell in moist, dark places, where their coloration and size enable them to easily hide. They delight in torturing other creatures, and nothing makes a nyctli giggle more than seeing its victim flounder about under the effects of its venom." ] }, { "type": "entries", - "name": "Immortal Nature", + "name": "Hag-Born Horrors", "entries": [ - "The moonkite doesn't require food, drink, or sleep." + "The first nyctli were born from the boils of {@creature green hag|mm|green hags}, and the nyctli exhibit a strange affinity for them. Green hags sometimes use the nyctli as spies against nearby humanoid settlements." ] } ] @@ -53912,128 +51744,135 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Moonkite.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Nyctli.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Nyctli%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded" + ], "savingThrowForced": [ "constitution" ] }, { - "name": "Mountain Strider", + "name": "Nyctli Swarm", "source": "ToB2", - "page": 261, + "page": 271, "size": [ "L" ], - "environment": [ - "mountain" - ], - "type": "monstrosity", + "type": { + "type": "fey", + "swarmSize": "T" + }, "alignment": [ "C", - "N" + "E" ], "ac": [ - 12 + 14 ], "hp": { - "average": 34, - "formula": "4d10 + 12" + "average": 110, + "formula": "20d10" }, "speed": { - "climb": 30, - "walk": 30 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 10 }, - "str": 16, - "dex": 14, - "con": 17, - "int": 8, + "str": 10, + "dex": 18, + "con": 10, + "int": 6, "wis": 14, - "cha": 9, + "cha": 16, "skill": { - "survival": "+4" + "perception": "+6" }, - "passive": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 16, "resist": [ - "cold" + "bludgeoning", + "piercing", + "slashing" ], - "languages": [ - "Common" + "conditionImmune": [ + "charmed", + "frightened", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" ], - "languageTags": [ - "C" + "languages": [ + "Sylvan" ], - "cr": "1", - "trait": [ + "cr": "10", + "spellcasting": [ { - "name": "Charge", - "entries": [ - "If the mountain strider moves at least 15 feet straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 5 ({@damage 2d4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or be pushed up to 10 feet away from the mountain strider and knocked {@condition prone}." + "name": "Innate Spellcasting", + "headerEntries": [ + "The nyctli swarm can innately cast {@spell fear}, requiring no material components. Its innate spellcasting ability is {@footnote Charisma|Spell save {@dc 15}.}." + ], + "daily": { + "1": [ + "{@spell fear}" + ] + }, + "ability": "cha", + "hidden": [ + "daily" ] - }, + } + ], + "trait": [ { - "name": "Sure-Footed.", + "name": "Swarm", "entries": [ - "The mountain strider has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}." + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny {@creature nyctli|ToB2}. The swarm can't regain hp or gain temporary hp." ] } ], - "damageTags": [ - "B", - "P", - "T" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Charge" - ], "action": [ { - "name": "Headbutt.", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage." - ] - }, - { - "name": "Spear", + "name": "Stingers", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack." + "{@atk mw} {@hit +8} to hit, reach 0 ft., one target in the swarm's space. {@h}21 ({@damage 6d6}) piercing damage, or 10 ({@damage 3d6}) piercing damage if the swarm has half of its hp or fewer. The target must make a {@dc 16} Constitution saving throw. On a failure, a creature takes 42 ({@damage 12d6}) necrotic damage and is {@condition blinded} for 1 minute. On a success, a creature takes half the damage and isn't {@condition blinded}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Thunderous Bleat {@recharge 6}", - "entries": [ - "The mountain strider releases a loud bleat in a 15-foot cone. Each creature in the area must make a {@dc 13} Dexterity saving throw, taking 7 ({@damage 2d6}) thunder damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "reaction": [ - { - "name": "Revenge for the Fallen.", + "name": "Douse Light", "entries": [ - "When an ally the mountain strider can see is reduced to 0 hp within 30 feet of the mountain strider, the strider can move up to half its speed and make a headbutt attack." + "As the nyctli, except the swarm can't dispel light created by a spell of 6th level or higher." ] } ], - "miscTags": [ - "AOE", - "MW", - "RW", - "THW", - "MLW" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mountain%20Strider%20%28Token%29.png", "fluff": { "entries": [ { @@ -54045,28 +51884,21 @@ { "type": "quote", "entries": [ - "These large creatures stand upright, with exceptionally powerful legs that end in cloven hooves. Their upper bodies are muscular beneath their snowy-white fur, and their heads resemble those of goats." - ] - }, - { - "type": "entries", - "name": "Dwellers of Mountains", - "entries": [ - "Mountain striders are most at home in the mountains. They live among the peaks, climbing seemingly impossible slopes to make their homes in the caves and burrows they dig near the tops. Ages ago, they had amicable relations with nearby settlements, but their aggressive behavior and boorish attitudes led to conflicts with the populace. They were subsequently made to withdraw from civilization as a result. In the years since, they have become an insular people, fearful of outsiders and resentful of civilization." + "A diminutive ball of sickly-looking flesh with an elven face clings to the underside of a rotting log, its body covered in barbed stingers." ] }, { "type": "entries", - "name": "Communal", + "name": "Lurking Terrors", "entries": [ - "Mountain striders live in communal groups that travel the mountains, moving with the seasons. They are highly protective of each other and go into a brief rage when one of their number falls. Their nomadic and overly protective natures occasionally bring them into conflict with dwarves, though the two don't actively hunt each other." + "{@creature Nyctli|ToB2} dwell in moist, dark places, where their coloration and size enable them to easily hide. They delight in torturing other creatures, and nothing makes a nyctli giggle more than seeing its victim flounder about under the effects of its venom." ] }, { "type": "entries", - "name": "Bleating Communication", + "name": "Hag-Born Horrors", "entries": [ - "The weather on the highest mountain peaks can turn at a moment's notice, separating family groups within minutes. The mountain striders adapted to such dangers by developing complex bleating calls. Over time, these calls became part of the mountain striders' culture, seeing use outside of emergency situations. The calls range from simple notifications of an individual's location or health to short songs identifying family affiliation and lineage." + "The first nyctli were born from the boils of {@creature green hag|mm|green hags}, and the nyctli exhibit a strange affinity for them. Green hags sometimes use the nyctli as spies against nearby humanoid settlements." ] } ] @@ -54079,71 +51911,90 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mountain%20Strider.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Nyctli%20Swarm.webp" } } ] }, - "attachedItems": [ - "spear|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Nyctli%20Swarm%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "N", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "frightened" ], "savingThrowForced": [ - "dexterity", - "strength" + "constitution" + ], + "savingThrowForcedSpell": [ + "wisdom" ] }, { - "name": "Scroll Mummy", + "name": "Oasis Keeper", "source": "ToB2", - "page": 262, + "page": 273, "size": [ - "M" - ], - "environment": [ - "urban" + "H" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "N" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 12 + "ac": 15 } ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 123, + "formula": "13d12 + 39" }, "speed": { + "swim": 30, "walk": 30 }, - "str": 16, - "dex": 8, - "con": 17, - "int": 18, - "wis": 11, - "cha": 14, + "str": 20, + "dex": 14, + "con": 16, + "int": 3, + "wis": 12, + "cha": 8, "save": { - "wis": "+3" + "dex": "+6", + "wis": "+5" }, "skill": { - "arcana": "+7", - "history": "+7" + "perception": "+5", + "stealth": "+6" }, - "passive": 10, "senses": [ + "blindsight 20 ft.", "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 15, "resist": [ { - "note": "from nonmagical attacks", + "note": "and from nonmagical attacks", "resist": [ "bludgeoning", "piercing", @@ -54153,103 +52004,56 @@ } ], "immune": [ - "fire", - "necrotic", "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", "poisoned" ], - "languages": [ - "languages it knew in life" - ], - "languageTags": [ - "LF" - ], - "cr": "6", + "cr": "9", "trait": [ { - "name": "Magic Resistance", + "name": "Hold Breath", "entries": [ - "The scroll mummy has advantage on saving throws against spells and other magical effects." + "The oasis keeper can hold its breath for 30 minutes." ] }, { - "name": "Scroll Body", + "name": "Oasis Camouflage", "entries": [ - "The scroll mummy can inscribe a spell from a spellbook or scroll onto the parchment wrappings that cover its body as if copying a spell into a spellbook. Alternatively, it can inscribe a spell another spellcaster knows or has prepared onto its body by striking the spellcaster with its Spell-Siphoning Fist. If the scroll mummy inscribes a spell with its Spell-Siphoning Fist, the inscription is free and happens immediately. The scroll mummy can use any spell it has inscribed onto its body once per day." + "The oasis keeper has advantage on Dexterity ({@skill Stealth}) checks made while in a desert or in sandy terrain beneath water." ] - } - ], - "damageTags": [ - "B", - "O" - ], - "traitTags": [ - "Magic Resistance" - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "int", - "headerEntries": [ - "The scroll mummy's innate spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:" - ], - "will": [ - "{@spell comprehend languages}", - "{@spell fire bolt}", - "{@spell mage hand}", - "{@spell prestidigitation}", - "{@spell ray of sickness}" - ], - "daily": { - "5e": [ - "{@spell hold person}", - "{@spell inflict wounds}", - "{@spell scorching ray}" - ], - "1e": [ - "{@spell evard's black tentacles|phb|black tentacles}", - "{@spell confusion}" - ], - "3e": [ - "{@spell bestow curse}", - "{@spell fear}" - ] - } + "name": "Pacifying Secretions", + "entries": [ + "If the oasis keeper's stinger sits in water for at least 1 hour, the water becomes poisoned with its toxin. A creature that drinks the poisoned water must succeed on a {@dc 15} Constitution saving throw or be calmed for 24 hours. A calmed creature feels compelled to stay at the oasis and has disadvantage on Wisdom ({@skill Perception}) checks to notice or recognize danger. A calmed creature that drinks the water again before 24 hours have passed has disadvantage on the saving throw. The {@spell greater restoration} spell or similar magic ends the calming effect early." + ] } ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "frightened", - "paralyzed", - "restrained" - ], "action": [ { - "name": "Multiattack.", + "name": "Multiattack", "entries": [ - "The scroll mummy makes two spell-siphoning fist attacks." + "The oasis keeper makes two attacks: one with its stinger and one with its bite." ] }, { - "name": "Spell-Siphoning Fist", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 11 ({@damage 2d10}) force damage. If the target is a spellcaster, it must succeed on a {@dc 15} Charisma saving throw or lose one random unused spell slot. The scroll mummy inscribes one of the spellcaster's spells of that slot level onto the parchment wrappings that cover its body (see the Scroll Body trait)." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d10 + 5}) piercing damage." + ] + }, + { + "name": "Stinger", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage, and the target must make a {@dc 15} Constitution saving throw. On a failure, the target takes 14 ({@damage 4d6}) poison damage and is {@condition incapacitated} for 1 minute. On a success, the target takes half the damage and isn't {@condition incapacitated}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "miscTags": [ - "MW" + "environment": [ + "desert", + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Scroll%20Mummy%20%28Token%29.png", "fluff": { "entries": [ { @@ -54261,22 +52065,22 @@ { "type": "quote", "entries": [ - "Parchment inscribed with arcane writing completely covers this creature, leaving room only for its glowing, purple eyes." + "The large, sand-colored serpent lies in wait beneath the sands at the edge of the oasis, its large nostrils flaring above the sand. The barbed stinger on the end of its tail rests just below the water's surface." ] }, - "A scroll mummy expedites its passage into undeath through an arcane ritual that consumes several scrolls, while incorporating the surviving scrolls into the creature's body, similarly to burial wrappings for an ordinary {@creature mummy}.", + "Oasis keepers lurk within the waters of oases and secrete a toxin into them.", { "type": "entries", - "name": "Curseless", + "name": "Peaceful Poison", "entries": [ - "This alternate mummy doesn't carry the same curse as one created through a burial ritual, but its unique, arcane creation does make it particularly deadly to spellcasters. Obsessed with knowledge, the scroll mummy siphons spells from spellbooks, scrolls, and even other spellcasters and inscribes them onto empty parchment on its body. A scroll mummy can use the spells it has inscribed onto its body and jealously guards those scrolls for fear of losing their power. Powerful scroll mummies wrapped in extremely potent scrolls are said to exist but have yet to emerge from their hidden lairs." + "Traveling caravans and animals that drink from oases inhabited by oasis keepers are lulled into lingering around them and provide an ample food supply for the oasis keepers. Settlements often form around such oases, and occasional disappearances are accepted as the norm." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Sand and Water Dwellers", "entries": [ - "A scroll mummy doesn't require air, food, drink, or sleep." + "Oasis keepers lurk by the edge of the water and wait for an opportune time to use their stingers. After they strike, they pull their meal to the water's depths to feast. Oasis keepers occasionally travel into underground rivers to mate, but they are otherwise fairly sedentary and solitary." ] } ] @@ -54289,37 +52093,45 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Scroll%20Mummy.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Oasis%20Keeper.webp" } } ] }, - "damageTagsSpell": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Oasis%20Keeper%20%28Token%29.png", + "traitTags": [ + "Hold Breath" + ], + "senseTags": [ "B", - "F", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ "I", - "N" + "P" ], - "savingThrowForced": [ - "charisma" + "miscTags": [ + "MW", + "RCH" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "conditionInflict": [ + "incapacitated" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Murgrik", + "name": "Ogrepede", "source": "ToB2", - "page": 263, + "page": 275, "size": [ - "L" - ], - "environment": [ - "swamp" + "H" ], - "type": "aberration", + "type": "undead", "alignment": [ "C", "E" @@ -54329,130 +52141,93 @@ "from": [ "natural armor" ], - "ac": 18 + "ac": 13 } ], "hp": { - "average": 152, - "formula": "16d10 + 64" + "average": 142, + "formula": "15d12 + 45" }, "speed": { - "swim": 40, - "fly": 20, + "climb": 20, "walk": 40 }, - "str": 23, - "dex": 10, - "con": 18, - "int": 6, - "wis": 14, - "cha": 9, - "skill": { - "athletics": "+10", - "perception": "+6" + "str": 21, + "dex": 9, + "con": 17, + "int": 5, + "wis": 5, + "cha": 3, + "save": { + "wis": "+0" }, - "passive": 16, "senses": [ - "darkvision 60 ft." + "darkvision 90 ft." ], - "senseTags": [ - "D" + "passive": 7, + "immune": [ + "poison" ], - "languages": [ - "understands Deep Speech but can't speak" + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned", + "prone" ], - "languageTags": [ - "DS", - "CS" + "languages": [ + "understands all languages it knew in life but can't speak" ], - "cr": "9", + "cr": "6", "trait": [ { - "name": "Blood Frenzy", - "entries": [ - "The murgrik has advantage on melee attack rolls against any creature that doesn't have all its hp." - ] - }, - { - "name": "Hold Breath", - "entries": [ - "The murgrik can hold its breath for 30 minutes." - ] - }, - { - "name": "Keen Scent", + "name": "Haphazard Charge", "entries": [ - "The murgrik has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "If the ogrepede moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the attack is treated as though the ogrepede scored a critical hit, but attack rolls against the ogrepede have advantage until the start of its next turn." ] }, { - "name": "Tentacle Flight", + "name": "Overwhelming Assault", "entries": [ - "The murgrik flies by spinning its tentacles. If it is grappling a creature with its tentacles, its flying speed is halved." + "When the ogrepede scores a critical hit, each creature within 5 feet of the target must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} of the ogrepede for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ogrepede's Overwhelming Assault for the next 24 hours." ] } ], - "traitTags": [ - "Hold Breath", - "Keen Senses" - ], - "damageTags": [ - "P", - "B", - "A", - "Y" - ], - "conditionInflict": [ - "blinded", - "frightened", - "grappled", - "prone", - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The murgrik makes three attacks: one with its bite and two with its tentacles." + "The ogrepede makes two attacks: one with its bite and one with its slam." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." - ] - }, - { - "name": "Tentacles", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d6 + 6}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}) if it is a Medium or smaller creature and the murgrik doesn't have two other creatures {@condition grappled}. Until this grapple ends, the target is {@condition restrained}." - ] - }, - { - "name": "Stomach Maw", - "entries": [ - "The murgrik makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the murgrik, and it takes 14 ({@damage 4d6}) acid damage at the start of each of the murgrik's turns. The murgrik can only have one creature swallowed at a time.", - "If the murgrik takes 20 damage or more on a single turn from the swallowed creature, the murgrik must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 5 feet of the murgrik. If the murgrik dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one creature. {@h}16 ({@damage 2d10 + 5}) piercing damage." ] }, { - "name": "Unsettling Ululations {@recharge 6}.", + "name": "Slam", "entries": [ - "The stalk on the murgrik's head unleashes a dispiriting wail. Each creature within 30 feet of the murgrik that can hear it must make a {@dc 14} Wisdom saving throw. On a failure, a creature takes 21 ({@damage 6d6}) psychic damage and is {@condition frightened} for 1 minute. On a success, a creature takes half the damage and isn't {@condition frightened}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one creature. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage, and or 8 ({@damage 1d6 + 5}) bludgeoning damage if the ogrepede has half its hp or fewer. If the ogrepede scores a critical hit, it rolls the damage dice three times, instead of twice." ] } ], - "actionTags": [ - "Multiattack", - "Swallow", - "Tentacles" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Murgrik%20%28Token%29.png", "fluff": { "entries": [ { @@ -54464,28 +52239,36 @@ { "type": "quote", "entries": [ - "This reptilian creature is built like an alligator with two extra mouths: one affixed to a stalk between its eyes and one toothy maw stretched over its belly. A batlike membrane connects its forelimbs to its body, and a tail made up of a dozen spinning tentacles propels the abomination in flight." + "The ogre steps forward with a lop-sided gait. As it approaches, it rises up, revealing it is actually an abomination of ogre torsos held together by necromantic power." ] }, + "Special torments await the depraved souls that devised these unholy, undead amalgamations. An ogrepede is comprised of an unknown number of ogre torsos and heads stitched together, with arms erupting from the mass seemingly at random. Watching it skitter haphazardly about a battlefield is almost hypnotic, right until it reaches its prey and rises to attack.", { "type": "entries", - "name": "Marshy Nightmares", + "name": "Vicious Louts", "entries": [ - "Murgriks are consummate hunters and prefer to prey on intelligent creatures. They relish the fear their appearance provokes, and they augment this fear by generating terrifying wails from the stalks on their heads. Once they smell blood, they relentlessly attack and pursue prey until they or their prey die." + "Mixing and animating ogre parts does nothing to improve their legendary tempers. Even more so than ogres, ogrepedes seek out things to destroy. The more beautiful the creature or object, the more satisfaction the ogrepede derives from its destruction. The lair of the rare ogrepede that has slipped its master's bonds is full of its debased treasures and, in some instances, the mutilated but still-living victims of their assaults." ] }, { "type": "entries", - "name": "Corrupted Alligators", + "name": "Noisy Wanderers", "entries": [ - "Occasionally, deep parts of swamps cross planar boundaries into the Abyss. Those who study murgriks believe the creatures are ordinary alligators warped by their proximity to that plane. Their cruelty and preference for intelligent prey both lend credence to the notion that the Abyssa has influenced their mutations." + "People are rarely surprised by the arrival of an ogrepede. Unless specifically commanded not to by their creator, ogrepedes emit a constant haunting moan, as though the creature laments all it has lost. Even if told to be silent, ogrepedes are not quiet. Their fat fingers drum noisily at the ground and their bodies slam gracelessly into corridor walls as they careen along on their duties." ] }, { "type": "entries", - "name": "Afraid of Herons", + "name": "Poor Allies", "entries": [ - "The only known way to deter a murgrik from attacking is to introduce a heron, real or illusory. The reason a murgrik retreats from herons is a mystery, but it may point to the existence of a demonic bird that preys on murgriks." + "Ogrepedes have difficulty getting along with other creatures, including other ogrepedes. Vestiges of the craven instincts the ogres possessed in life remain after death, causing the ogrepede to lash out at any creature near it, particularly if the target is already wounded. Even when commanded to work with other creatures by their masters, it is merely a matter of when, not if, an ogrepede will attack its companions; the betrayal is inevitable." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "An ogrepede doesn't require air, food, drink, or sleep." ] } ] @@ -54498,122 +52281,150 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Murgrik.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ogrepede.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ogrepede%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ - "constitution", "wisdom" ] }, { - "name": "Mydnari", + "name": "One-Horned Ogre", "source": "ToB2", - "page": 264, + "page": 274, "size": [ - "M" - ], - "environment": [ - "underdark" + "H" ], - "type": "humanoid", + "type": "giant", "alignment": [ - "N", + "L", + "NX", + "C", "E" ], "ac": [ - 13 + { + "from": [ + "{@item scale mail|phb}" + ], + "ac": 14 + } ], "hp": { - "average": 22, - "formula": "4d8 + 4" + "average": 93, + "formula": "11d10 + 33" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 12, - "dex": 16, - "con": 13, - "int": 14, - "wis": 16, - "cha": 14, + "str": 21, + "dex": 10, + "con": 17, + "int": 8, + "wis": 10, + "cha": 18, "skill": { - "animal handling": "+5", - "deception": "+4", - "intimidation": "+4", - "perception": "+5" + "intimidation": "+7" }, - "passive": 15, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "immune": [ - "acid" - ], - "conditionImmune": [ - "paralyzed" + "darkvision 60 ft." ], + "passive": 10, "languages": [ - "Deep Speech", - "Undercommon" + "Common", + "Giant" ], - "languageTags": [ - "DS", - "U" + "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The one-horned ogre's innate spellcasting ability is Charisma (spell save {@dc 15}). It can inantely cast the following spells, requiring no material components." + ], + "daily": { + "2e": [ + "{@spell darkness}", + "{@spell misty step}", + "{@spell suggestion}" + ], + "1e": [ + "{@spell fear}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "1/2", "trait": [ { - "name": "Bound in Jelly", + "name": "Magical Horn", "entries": [ - "The mydnari and its jelly are wholly reliant on each other. If the mydnari's jelly is somehow separated from its master, the jelly dies within 1 minute. If the mydnari is separated from its jelly, it loses its {@sense blindsight}, Acid Glob action, and Jelly Symbiosis trait." + "The power of the one-horned ogre comes from its horn. If the horn is ever removed, the one-horned ogre loses its Fiendish Horn Blast action and its Innate Spellcasting trait, and its Charisma score is reduced to 8 ({@d20 -1}). If the ogre receives a new horn through regenerative magic or a blessing from its patron, it regains what it lost." ] }, { - "name": "Jelly Symbiosis.", + "name": "Ruthless Weapons", "entries": [ - "A creature that touches the mydnari or hits it with a melee attack while within 5 feet of it takes 2 ({@damage 1d4}) acid damage." + "When the one-horned ogre hits a {@condition blinded}, {@condition charmed}, or {@condition frightened} creature with any weapon, the weapon deals an extra {@damage 1d6} psychic damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The one-horned ogre can use its Fiendish Horn Blast. It then makes one greatsword attack." ] }, { - "name": "Ooze Empathy.", + "name": "Greatsword", "entries": [ - "A mydnari can use its {@skill Animal Handling} skill on ooze-type creatures with an Intelligence score of 5 or lower. An ooze never attacks a mydnari unless provoked." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage." ] - } - ], - "damageTags": [ - "P", - "A" - ], - "conditionInflict": [ - "poisoned" - ], - "action": [ + }, { - "name": "Shortsword", + "name": "Javelin", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) piercing damage." + "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." ] }, { - "name": "Acid Glob", + "name": "Fiendish Horn Blast", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) acid damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The one-horned ogre directs the power of its horn at a target it can see within 30 feet of it. The target must make a {@dc 15} Wisdom saving throw. On a failure, the target takes 10 ({@damage 3d6}) psychic damage and suffers a condition for 1 minute based on the color of the ogre's horn: {@condition blinded} (black), {@condition charmed} (crimson), or {@condition frightened} (white). On a success, the target takes half the damage and doesn't suffer the condition. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "miscTags": [ - "MW", - "RW", - "MLW" + "environment": [ + "badlands", + "hill", + "mountain" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mydnari%20%28Token%29.png", "fluff": { "entries": [ { @@ -54625,42 +52436,21 @@ { "type": "quote", "entries": [ - "This tall, lanky humanoid is sightless, its eyes nothing more than useless spots in its otherwise human face. The creature is encased in a sheath of thick orange jelly, almost as if it had been dipped in a giant pot of honey. The jelly wobbles and slides over the creature's body as if alive." - ] - }, - { - "type": "entries", - "name": "Sightless Alchemists", - "entries": [ - "The mydnari are an eyeless, evil subterranean race that lives alongside oozes. They delight in capturing other creatures and using the creatures for experimentation or as food for their colonies of oozes and slimes. They constantly experiment with new serums, tonics, and concoctions, striving to always improve themselves and their connection with their oozes." - ] - }, - { - "type": "entries", - "name": "Bound in Jelly", - "entries": [ - "Each mydnari enters into a symbiotic relationship with a mutated strain of {@creature ochre jelly} as soon as it is born. This is a sacred rite among the mydnari, and without this link a mydnari is cast out and soon succumbs to the elements. The mydnari provides long-term sustenance for the jelly, and the jelly provides the sightless mydnari with protection and the ability to better sense its environment." - ] - }, - { - "type": "entries", - "name": "Oozing Cities", - "entries": [ - "The cities of the mydnari are dominated by flowing spires and twisting walkways, and they are always bathed in a sickly yellow-green radiance. Oozes and slimes are found almost everywhere, whether simply wandering along the street to clean up refuse or serving as living baths for mydnari nobles. Their cities also boast a large section dedicated to alchemy, and the sulfurous and sometimes noxious odors from the many alchemical labs float through the city for all to smell." + "This towering ogre is covered in rippling muscles. It wears a suit of burnished scale mail and hefts a gleaming greatsword in its hands. A large white horn emerges from the ogre's forehead, glowing with a strange blue radiance." ] }, { "type": "entries", - "name": "Detested Necessity", + "name": "Ogre Royalty", "entries": [ - "The mydnari are viewed with revulsion by {@filter duergar|bestiary|search=duergar} and other subterranean races who rely on their alchemy. Only {@filter derro|bestiary|tag=derro} and {@creature aboleth|mm|aboleths} are known to tolerate the mydnari for any length of time." + "A one-horned ogre is not only physically more impressive than other ogres, it also radiates a terrible majesty that causes most other ogres to supplicate themselves before it. Even creatures like {@creature tusked crimson ogre|ccodex|crimson-tusked ogres} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), {@creature ettin|mm|ettins}, and {@creature hill giant|mm|hill giants} find themselves bowing to these creatures and following them into battle. As a result, most one-horned ogres are the leaders of tribes or families of ogres. Though one-horned ogres are generally at the top of the political pyramid, they sometimes serve an even greater power, such as a coven of hags, an ogre mage, or a red dragon." ] }, { "type": "entries", - "name": "Oozebound Nature", + "name": "Dark Gifts", "entries": [ - "A mydnari doesn't require sleep." + "One-horned ogres gain their power through a dark pact with a fiend. This pact manifests in the shape of a horn that grows from their brow, which grants them great power but also makes them vulnerable. Their horns come in black, crimson, and white, depending on the type of fiend the ogre serves. Black-horned ogres serve demons and other chaotic fiends, white-horned ogres serve neutral fiends, and crimson-horned ogres serve devils and other lawful fiends. If a one-horned ogre ever loses its horn, its allies either flee or turn on their former leader, often resulting in its death. As a result, one-horned ogres are paranoid about their horns and sometimes go to excessive lengths to cover or protect their horns in battle." ] } ] @@ -54673,29 +52463,59 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mydnari.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/One-Horned%20Ogre.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/One-Horned%20Ogre%20%28Token%29.png", "attachedItems": [ - "shortsword|phb" + "greatsword|phb", + "javelin|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "P", + "S", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW", + "THW" + ], + "conditionInflictSpell": [ + "frightened" ], "savingThrowForced": [ - "constitution" + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" ] }, { - "name": "Swamp Naga", + "name": "Onyx Magistrate", "source": "ToB2", - "page": 265, + "page": 276, "size": [ "L" ], - "environment": [ - "swamp" - ], - "type": "monstrosity", + "type": "construct", "alignment": [ "L", "E" @@ -54705,162 +52525,127 @@ "from": [ "natural armor" ], - "ac": 15 + "ac": 16 } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 123, + "formula": "13d10 + 52" }, "speed": { - "swim": 40, - "walk": 30 - }, - "str": 18, - "dex": 16, - "con": 17, - "int": 11, - "wis": 14, - "cha": 17, - "save": { - "con": "+6", - "wis": "+5" + "canHover": true, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "walk": 0 }, + "str": 19, + "dex": 10, + "con": 18, + "int": 16, + "wis": 20, + "cha": 20, "skill": { - "nature": "+3", - "persuasion": "+6" + "insight": "+8", + "intimidation": "+8", + "perception": "+8", + "persuasion": "+8", + "religion": "+6" }, - "passive": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 18, + "resist": [ + "cold", + "fire", + "psychic" ], "immune": [ - "poison" + "necrotic", + "poison", + { + "note": "from nonmagical attacks not made with adamantine weapons", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "conditionImmune": [ "charmed", - "poisoned" + "exhaustion", + "frightened", + "paralyzed", + "poisoned", + "prone" ], "languages": [ - "Common" - ], - "languageTags": [ - "C" + "Common", + "Infernal" ], - "cr": "6", + "cr": "8", "trait": [ { - "name": "Cloud of Insects", + "name": "Immutable Form.", "entries": [ - "A cloud of biting and stinging insects surrounds the swamp naga. A creature that starts its turn within 5 feet of the naga must make a {@dc 14} Constitution saving throw. On a failure, a creature takes 9 ({@damage 2d8}) poison damage and is {@condition poisoned} for 1 minute. On a success, it takes half the damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A wind of moderate or greater speed (at least 10 miles per hour) disperses the insect cloud for 1 minute. As a bonus action, the naga can disperse the cloud for 1 minute." + "The onyx magistrate is immune to any spell or effect that would alter its form." ] }, { - "name": "Rejuvenation.", + "name": "Magic Resistance", "entries": [ - "If it dies, the swamp naga returns to life in {@dice 1d6} days and regains all its hp. Only a {@spell wish} spell or removing the naga from its swamp for 1 year can prevent this trait from functioning." + "The onyx magistrate has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Insect and Serpent Passivism.", + "name": "Magic Weapons", "entries": [ - "No insects or serpents can willingly attack the swamp naga. They can be forced to do so through magical means." + "The onyx magistrate's weapon attacks are magical." ] } ], - "damageTags": [ - "P", - "I", - "B" - ], - "conditionInflict": [ - "grappled", - "poisoned", - "restrained" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "cha", - "headerEntries": [ - "The swamp naga is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks), and it needs only verbal components to cast its spells. It knows the following sorcerer spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell message}", - "{@spell poison spray}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell fog cloud}", - "{@spell silent image}", - "{@spell sleep}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blindness/deafness}", - "{@spell hold person}", - "{@spell suggestion}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell hypnotic pattern}", - "{@spell stinking cloud}", - "{@spell water breathing}" - ] - }, - "4": { - "slots": 2, - "spells": [ - "{@spell blight}" - ] - } - } - } - ], - "spellcastingTags": [ - "CS" - ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "incapacitated", - "paralyzed", - "unconscious" - ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}17 ({@damage 3d8 + 4}) piercing damage plus 13 ({@damage 3d8}) poison damage." + "The onyx magistrate makes three scepter attacks. Alternatively, it can use Necrotic Ray twice." ] }, { - "name": "Constrict", + "name": "Scepter", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}14 ({@damage 3d6 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the naga can't constrict another target." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage, and the target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Necrotic Ray", + "entries": [ + "{@atk rs} {@hit +8} to hit, range 30/120 ft., one target. {@h}17 ({@damage 3d8 + 4}) necrotic damage." + ] + }, + { + "name": "Dire Judgement (1/Day)", + "entries": [ + "Each creature of the onyx magistrate's choice that is within 30 feet of the magistrate and aware of it must succeed on a {@dc 16} Wisdom saving throw or be cursed with dire judgment. While cursed in this way, the creature can't regain hp by magical means, though it can still regain hp from resting and other nonmagical means. In addition, when a cursed creature makes an attack roll or a saving throw, it must roll a {@dice d4} and subtract the number from the attack roll or saving throw. The curse lasts until it is lifted by a {@spell remove curse} spell or similar magic." ] } ], - "miscTags": [ - "MW", - "RCH" + "reaction": [ + { + "name": "Tip the Scales {@recharge 5}", + "entries": [ + "The onyx magistrate adds 3 to its AC against one attack that would hit it. Alternatively, the onyx magistrate succeeds on a saving throw it failed." + ] + } + ], + "environment": [ + "underdark", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swamp%20Naga%20%28Token%29.png", "fluff": { "entries": [ { @@ -54872,28 +52657,28 @@ { "type": "quote", "entries": [ - "A human head tops this green-and-brown constrictor. Vines protrude from its scalp and writhe in unison to the serpent's swaying motion. Mosquitos, gnats, and other flying insects form a cloud around it." + "This large onyx statue looks down critically from an ornate chair. It wears long ceremonial robes and carries a scepter in one hand and an orb in the other. With a slow grinding sound, the statue animates and rises in the air, still seated in its onyx chair." ] }, { "type": "entries", - "name": "Self-Proclaimed Ruler and Protector", + "name": "Grand Sculptures", "entries": [ - "The swamp naga is a manifestation of the swamp it inhabits. Its physical form is reminiscent of snakes, and marsh plants grow from its head. The naga's strong tie to the swamp provides an impetus to protect its home and to believe it is the swamp's sovereign. Because of this strong link, a swamp rarely hosts more than one naga, unless it covers vast territory." + "Built to oversee great libraries, courts of law, royal houses, and the seats of government in corrupt and evil lands, onyx magistrates are intelligent constructs resembling judges, court officials, or bishops seated on massive thrones. The onyx magistrate is often placed in an area of importance such as within a great meeting hall or next to an important gate and remains motionless until it deems someone worthy of its attention or in need of punishment." ] }, { "type": "entries", - "name": "Insect and Serpent Friend", + "name": "Judge, Jury, and Executioner", "entries": [ - "The swamp naga's link to the swamp extends to many creatures within it. Humanoids and mammalian animals that share the swamp with the naga recognize it as a protector and rarely trouble it, though the naga exerts no control over them. A cloud of poisonous biting and stinging insects accompanies the naga, endangering those who draw close to it." + "Onyx magistrates pursue their tasks with diligence and patience, never shirking from their responsibilities or showing pity or remorse for their actions. They never tolerate falsehoods or those seeking to cajole or intimidate them, though they have a soft spot for flattery, especially that which praises their abilities or dedication to their role. The construction of an onyx magistrate requires the binding of a {@creature barbed devil} or fiend of similar power, and some onyx magistrates bear traces of their diabolical heritage in the form of smoking embers for eyes or glowing cracks covering their bodies." ] }, { "type": "entries", - "name": "Necessarily Ruthless", + "name": "Construct Nature", "entries": [ - "Scholars who have studied the connection between swamp nagas and their domains postulate the nagas' malevolence is an outgrowth of swamplands' inherent evil. However, the nagas only use force when trespassers actively harm the swamp or refuse to leave after the nagas attempt to reason with them. Nagas typically encourage those they enthrall to either leave or repair damages. They prefer not to take slaves, since this encourages more intruders and likely further havoc." + "The onyx magistrate doesn't require air, food, drink, or sleep." ] } ] @@ -54906,112 +52691,144 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Swamp%20Naga.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Onyx%20Magistrate.webp" } } ] }, - "damageTagsSpell": [ - "I", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Onyx%20Magistrate%20%28Token%29.png", + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "I" + ], + "damageTags": [ + "B", "N" ], - "savingThrowForced": [ - "constitution" + "miscTags": [ + "MW" ], - "savingThrowForcedSpell": [ - "constitution", + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength", "wisdom" ] }, { - "name": "Narshark", + "name": "Ophidiotaur", "source": "ToB2", - "page": 266, + "page": 282, "size": [ "L" ], - "environment": [ - "grassland", - "hill", - "mountain" - ], "type": "monstrosity", "alignment": [ - "U" + "C", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 14 + "ac": 16 } ], "hp": { - "average": 25, - "formula": "3d10 + 9" + "average": 95, + "formula": "10d10 + 40" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 10 + "swim": 30, + "walk": 50 + }, + "str": 19, + "dex": 13, + "con": 18, + "int": 8, + "wis": 16, + "cha": 14, + "save": { + "wis": "+5" }, - "str": 16, - "dex": 12, - "con": 15, - "int": 2, - "wis": 14, - "cha": 4, "skill": { + "athletics": "+7", "perception": "+6", - "stealth": "+3" + "stealth": "+7" }, - "passive": 18, "senses": [ - "darkvision 60 ft." + "darkvision 90 ft." ], - "senseTags": [ - "D" + "passive": 16, + "immune": [ + "poison" ], "conditionImmune": [ - "prone" + "poisoned" ], - "cr": "1/2", + "languages": [ + "Common", + "Draconic", + "Void Speech" + ], + "cr": "5", "trait": [ { - "name": "Keen Sight", + "name": "Charge", "entries": [ - "The narshark has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "If the ophidiotaur moves at least 30 feet straight toward a target and then hits it with a poisoned glaive attack on the same turn, the target takes an extra 5 ({@damage 1d10}) slashing damage." ] }, { - "name": "Magical Horn", + "name": "Magic Resistance", "entries": [ - "The narshark's horn can be attacked and severed (AC 18; hp 5; immunity to bludgeoning, poison, and psychic damage) or destroyed (hp 15). If its horn is severed, the narshark loses its flying speed, loses 4 ({@damage 1d8}) hp at the start of each of its turns, and goes into a frenzy. While in a frenzy, the narshark has advantage on bite attack rolls and attack rolls against it have advantage." + "The ophidiotaur has advantage on saving throws against spells and other magical effects." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Keen Senses" - ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The ophidiotaur makes two attacks: one with its bite and one with its glaive." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage. If the creature isn't an undead or a construct, it must succeed on a {@dc 13} Constitution saving throw or lose 2 ({@damage 1d4}) hp at the start of each of its turns as one of the shark's teeth chips off into the wound. Any creature can take an action to stanch the wound by removing the tooth. The wound also closes and the tooth pops out if the target receives magical healing." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 3 ({@damage 1d6}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Poisoned Glaive", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage plus 3 ({@damage 1d6}) poison damage." + ] + }, + { + "name": "Call Serpents (1/Day)", + "entries": [ + "The ophidiotaur magically calls {@dice 1d6} {@creature poisonous snake|mm|poisonous snakes} or {@creature flying snake|mm|flying snakes} (ophidiotaur's choice). The called creatures arrive in {@dice 1d4} rounds, acting as allies of the ophidiotaur and obeying its spoken commands. The snakes remain for 1 hour, until the ophidiotaur dies, or until the ophidiotaur dismisses them as a bonus action." ] } ], - "miscTags": [ - "MW" + "environment": [ + "desert", + "grassland", + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Narshark%20%28Token%29.png", "fluff": { "entries": [ { @@ -55023,21 +52840,21 @@ { "type": "quote", "entries": [ - "Almost blending in with the sky, this creature looks like a large shark with cerulean-hued skin and incredibly long pectoral fins that it uses to sail through the air like a bird. Its mouth is filled with several rows of vicious teeth, and an ivory horn emerges from the top of its head." + "This creature could be mistaken for a large centaur if not for the black and green scales covering its body and its cobra-like head. Its hiss sounds like a hundred angry vipers, and the venom dripping from creature's long fangs sizzles as it lands." ] }, { "type": "entries", - "name": "Aerial Predators", + "name": "Born from Corruption", "entries": [ - "A narshark is a creature that resembles a cross between a shark and a narwhal with dark blue skin, long serrated teeth, and a horn growing from its brow. Like many sharks, the narshark is a rapacious predator, hunting birds through the sky as a shark hunts fish. While it lacks the keen nose of most predators, the narshark has excellent eyesight and can pick out details at great distances. While narsharks are dangerous predators, they are seldom top of the aerial food chain and face fierce competition from {@creature giant eagle|mm|giant eagles}, {@creature hippogriff|mm|hippogriffs}, and {@creature harpy|mm|harpies}. They are also frequently hunted by {@creature griffon|mm|griffins}, {@creature wyvern|mm|wyverns}, and {@creature roc|mm|rocs} that easily pluck them out of the sky with their greater maneuverability and speed." + "An ophidiotaur is created when a centaur is transformed via a foul ritual that combines its form with that of a venomous serpent. Most centaurs do not survive the process, but those that do can reproduce naturally, potentially creating even more of these serpentine monstrosities." ] }, { "type": "entries", - "name": "Magical Horns", + "name": "Servants of Serpents", "entries": [ - "The narshark gains its ability to fly from its magical horn. The horn can be severed from a living narshark, but doing so drives it into a panicked rage as it attempts to slay all those around it. Strangely, narsharks never use their horns in combat, possibly in fear of accidentally breaking them. A narshark's horn is commonly used in the creation of magic items that grant flight, and narsharks are often the target of hunters seeking to turn a profit." + "Ophidiotaurs serve {@filter evil nagas|bestiary|alignment=E|search=naga}, {@creature serpentfolk of Yig|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), and even dragons. While they make poor guards, ophidiotaurs excel as shock troops and mounts for serpentfolk. Ophidiotaurs that survive the fall of their masters escape into the wilds and form loose-knit tribes ruled by the strongest individual. {@creature centaur|mm|Centaurs} loathe and pity ophidiotaurs in equal measure and put down the abominations whenever they can." ] } ] @@ -55050,168 +52867,128 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Narshark.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ophidiotaur.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ophidiotaur%20%28Token%29.png", + "traitTags": [ + "Charge", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "OTH" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ "constitution" ] }, { - "name": "Bone Colossus", - "group": [ - "Necrotech" - ], + "name": "Ophinix", "source": "ToB2", - "page": 267, - "type": "undead", + "page": 283, "size": [ - "G" + "L" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "type": "monstrosity", + "alignment": [ + "U" ], "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 181, - "formula": "11d20 + 66" + "average": 60, + "formula": "8d10 + 16" }, "speed": { - "walk": 30 + "walk": 10, + "fly": 40 + }, + "str": 18, + "dex": 16, + "con": 15, + "int": 2, + "wis": 12, + "cha": 5, + "skill": { + "perception": "+3", + "stealth": "+5" }, - "str": 24, - "dex": 11, - "con": 22, - "int": 14, - "wis": 16, - "cha": 16, - "passive": 18, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned" - ], - "languages": [ - "Common", - "Darakhul" - ], - "languageTags": [ - "C", - "OTH" - ], "senses": [ + "blindsight 30 ft.", "darkvision 120 ft." ], - "senseTags": [ - "SD" - ], - "cr": "13", - "damageTags": [ - "B", - "T", - "P" - ], - "conditionInflict": [ - "prone" + "passive": 13, + "immune": [ + "lightning" ], + "cr": "2", "trait": [ { - "name": "Collective Mind", + "name": "Conductive Fur", "entries": [ - "The bone colossus' individual posthumes are collected via a hive mind. It can telepathically communicate with any of its individual posthumes within 50 miles of it, and it can't be surprised. If the bone colossus is reduced to half its hp or fewer, its Intelligence score is reduced to 1." + "While the ophinix is charged with electricity, a creature that touches the ophinix or hits it with a melee attack while within 5 feet of it takes 2 ({@damage 1d4}) lightning damage." ] }, { - "name": "Siege Monster", + "name": "Lightning Recharge", "entries": [ - "The bone colossus deals double damage to objects and structures." + "Whenever the ophinix is subjected to lightning damage, it takes no damage and becomes charged with electricity. If it is already charged, the duration resets to 1 minute." ] - }, + } + ], + "action": [ { - "name": "Swarm Form", + "name": "Bite", "entries": [ - "A bone colossus can use its action to split into four individual swarms of tiny bone posthumes. Each swarm has an hp total equal to the bone colossus' hp divided by 4 (rounded down), and all are affected by any conditions, spells, and other magical effects that affected the bone colossus. The swarms act on the same initiative count as the bone colossus did and occupy any unoccupied space that previously contained the bone colossus. A bone swarm can occupy another creature's space and vice versa, and the swarm can move through a space as narrow as 1 foot wide without squeezing. A swarm can't regain hp or gain temporary hp.", - "As an action, the swarms can reform into a single bone colossus as long as all surviving swarms are within 5 feet of each other. The reformed bone colossus' hp total is equal to the combined remaining hp of the swarms, and the bone colossus is affected by any conditions, spells, and other magical effects currently affecting any of the swarms. It occupies any unoccupied space that previously contained at least one of the swarms that formed it." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] }, { - "name": "Turn Resistance", - "entries": [ - "The bone colossus has advantage on saving throws against any effect that turns undead." - ] - } - ], - "traitTags": [ - "Siege Monster", - "Turn Resistance" - ], - "action": [ - { - "name": "Multiattack", + "name": "Claw", "entries": [ - "The bone colossus makes two attacks." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) damage. If the ophinix is charged with electricity, the target also takes 5 ({@damage 2d4}) lightning damage." ] }, { - "name": "Thunderous Slam (Colossus Form Only)", + "name": "Generate Static", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 15 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage plus 10 ({@damage 3d6}) thunder damage, and the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." + "The ophinix rubs along a dry surface and charges its fur with static electricity. Its fur remains charged with electricity for 1 minute or until it uses Lightning Strike." ] }, { - "name": "Razor Teeth (Swarm Form Only)", + "name": "Lightning Strike (Recharge Special)", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 0 ft., one target in the swarm's space. {@h}21 ({@damage 6d6}) piercing damage, or 10 ({@damage 3d6}) piercing damage if the swarm has half its hp or fewer." + "The ophinix releases its static electricity at up to three targets it can see within 30 feet of it. Each creature must make a {@dc 12} Dexterity saving throw, taking 5 ({@damage 2d4}) lightning damage on a failed save, or half as much damage on a successful one. After using Lightning Strike, the ophinix is no longer charged with electricity. It can't use Lightning Strike if isn't charged with electricity." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bone%20Colossus%20%28Token%29.png", "fluff": { "entries": [ { @@ -55220,31 +52997,36 @@ { "type": "entries", "entries": [ - "In his tome of deranged ramblings, Tomislav the Thrice-Flaye theorized how \"posthumes\"2014the tiny skeletal creatures used to make up the bone collectives\u2014might be gathered in even greater numbers to form bigger, stronger creatures. Thus was born the bone colossus, an undead creature big and powerful enough to serve as a rallying point for undead legions in battle.", { - "type": "inset", - "name": "Bone Colossi in Midgard", + "type": "quote", "entries": [ - "The first bone colossus was deployed in anger against the Electoral Kingdom of Krakova, where it proved decisive in bringing the siege of Wallenbirg to a rapid and favorable conclusion for the undead armies. More bone colossi are under construction; an enthusiastic Emperor Nicoforus intends to position the huge creatures at the vanguard of each of his imperial legions." + "This bat-like creature has luxurious blue fur covering every part of its body. It has a heavily wrinkled face, large, bulbous eyes, and twin horn-like antennae. Thin sable wings unfurl from its back, and its fur emits tiny sparks of blue lightning." + ] + }, + { + "type": "entries", + "name": "Cave-Dwelling Hunters", + "entries": [ + "A large, bat-like monstrosity native to many natural cave systems and chasms, the ophinix spends most of its time flying through the darkened passages of its home looking for its next meal. The ophinix is single-minded in its pursuit of prey, hunting {@creature bat|mm|bats}, {@creature darkmantle|mm|darkmantles}, {@creature giant moth|ccodex|giant moths} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), {@filter giant beetles|bestiary|search=giant beetle}, and even the occasional unwary miner. For this reason, a nest of these creatures can present a major threat to mining operations or the establishment of underground outposts, and bounties for them are common." + ] + }, + { + "type": "entries", + "name": "Lightning Bats", + "entries": [ + "The ophinix has a natural affinity for lightning, and its fur can absorb massive amounts of static electricity. It can direct this electricity in bolts of lightning at its enemies. When charged with static, its fur emits sparks of dim blue light. It usually discharges this static before it goes hunting to avoid being seen by its prey." + ] + }, + { + "type": "entries", + "name": "Wings in the Darkness", + "entries": [ + "Though most subterranean races see ophinixes as nothing more than nuisances, they are sometimes tamed and used as guard beasts or mounts by smaller humanoids like {@filter derro|bestiary|tag=derro} and {@creature deep gnome (svirfneblin)|mm|deep gnomes}. Those riding an ophinix must use a specialized saddle and wear thick clothing to prevent themselves from being shocked by the creature's electrically-charged fur, but many are willing to risk the potential danger if it means securing such a formidable ally." ] } ] } ] - }, - { - "type": "entries", - "name": "Necrotech", - "entries": [ - "Necromancers, both living and dead, sometimes come together to make massive undead creatures known collectively as \"{@filter necrotech|bestiary|search=necrotech}\". In nations ruled by undead, these massive creations often act as siege weapons or powerful modes of transportation.", - { - "type": "inset", - "name": "Necrotech in Midgard", - "entries": [ - "The darakhul of the Ghoul Imperium have long practiced necromancy, using the corpses and bones of Underworld denizens to create new undead servants and devise powerful war machines to aid in their conquest of the subterranean lands. Under Emperor Nicoforus, the darakhul necromancers, known as the Necrophagi, have prospered in their mission to develop experimental necrotech, and their progress has accelerated over the last decade, thanks to the blasphemous volumes of eldritch lore gifted to the ghouls by the vampires of Morgau and Doresh in exchange for their military aid against Krakova." - ] - } - ] } ], "images": [ @@ -55252,193 +53034,153 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bone%20Colossus.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ophinix.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ophinix%20%28Token%29.png", + "senseTags": [ + "B", + "SD" + ], + "damageTags": [ + "L", + "P" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ - "strength" + "dexterity" ] }, { - "name": "Death Barque", - "group": [ - "Necrotech" - ], + "name": "Ophio Fungus", "source": "ToB2", - "page": 268, + "page": 157, "size": [ - "G" - ], - "environment": [ - "underwater" + "H" ], - "type": "undead", + "type": "plant", "alignment": [ - "N", - "E" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 17 + "ac": 14 } ], "hp": { - "average": 198, - "formula": "12d20 + 72" + "average": 119, + "formula": "14d12 + 28" }, "speed": { - "swim": 50, - "walk": 0 - }, - "str": 20, - "dex": 18, - "con": 23, - "int": 8, - "wis": 14, - "cha": 12, - "save": { - "dex": "+8", - "con": "+10", - "wis": "+6" - }, - "skill": { - "perception": "+6", - "stealth": "+7" + "walk": 10 }, - "passive": 16, + "str": 10, + "dex": 6, + "con": 14, + "int": 20, + "wis": 17, + "cha": 17, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "blindsight 120 ft. (blind beyond this radius)" ], + "passive": 13, "resist": [ - "psychic" + "bludgeoning", + "piercing" ], "immune": [ - "necrotic", - "poison" + "poison", + "psychic" + ], + "vulnerable": [ + "fire" ], "conditionImmune": [ + "blinded", "charmed", - "exhaustion", + "deafened", "frightened", - "paralyzed", - "poisoned" + "poisoned", + "prone" ], "languages": [ - "Darakhul", - "Deep Speech" - ], - "languageTags": [ - "OTH", - "DS" + "Void Speech", + "telepathy 120 ft." ], - "cr": "12", + "cr": "7", "trait": [ { - "name": "Immutable Form", - "entries": [ - "he death barque is immune to any spell or effect that would alter its form." - ] - }, - { - "name": "Magic Resistance.", - "entries": [ - "The death barque has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Siege Monster", - "entries": [ - "The death barque deals double damage to objects and structures." - ] - }, - { - "name": "Turn Resistance", + "name": "Hypnotic Secretion", "entries": [ - "The death barque has advantage on saving throws against any effect that turns undead." + "When a creature starts its turn within 30 feet of the fungus, it must make a {@dc 15} Charisma saving throw. On a failure, the creature is {@condition charmed} for 1 hour and regards the fungus as a friendly acquaintance. If the fungus or one of its allies harms the charmed creature, this effect ends. If a creature stays charmed for the full hour, it becomes infected with {@disease ophio spores|ToB2}. If the creature's saving throw is successful or the effect ends for it, the creature is immune to the ophio fungus' Hypnotic Secretion for the next 24 hours. A creature that doesn't need to breathe is immune to the fungus' Hypnotic Secretion. A creature that does need to breathe can still be affected, even if it holds its breath." ] } ], - "damageTags": [ - "P", - "B", - "N" - ], - "conditionInflict": [ - "blinded", - "prone" - ], - "traitTags": [ - "Immutable Form", - "Siege Monster", - "Turn Resistance" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The death barque makes three attacks: one with its bite and two with its tail smash." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}21 ({@damage 3d10 + 5}) piercing damage." - ] - }, - { - "name": "Tail Smash", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 15 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage, and must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." - ] - }, - { - "name": "Shrapnel Burst.", - "entries": [ - "The death barque launches a ball of bone shards from its tail at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a {@dc 17} Dexterity saving throw. On a failure, a creature takes 28 ({@damage 8d6}) piercing damage and is {@condition blinded} for 1 minute. On a success, a creature takes half the damage and isn't {@condition blinded}. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Necrotic Breath {@recharge 5}", + "name": "Release Spores", "entries": [ - "The death barque exhales a dark cloud of necrotic energy in a 60-foot cone. Each creature in that area must make a {@dc 17} Constitution saving throw, taking 54 ({@damage 12d8}) necrotic damage on a failed save, or half as much damage on a successful one." + "The ophio fungus focuses its spores on up to three creatures it can see within 30 feet of it. Each creature must make a {@dc 15} Constitution saving throw. On a failure, a creature takes 14 ({@damage 4d6}) poison damage and, if it is a humanoid, it becomes infected with {@disease ophio spores|ToB2}. On a success, a creature takes half the damage and isn't infected with spores. A creature that doesn't need to breathe automatically succeeds on this saving throw. A creature that does need to breathe can still be affected, even if it holds its breath." ] } ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "planar", + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Death%20Barque%20%28Token%29.png", "fluff": { "entries": [ - "The death barque is built in the form of a ship to combat the dangers of the seas and to spearhead naval confrontations of undead nations. Its body is constructed from hardened purple worm hides stretched taut over the ribcage of a giant subterranean shark. Its figurehead was once a {@creature gypsosphinx|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) while its tail belonged to a {@creature adult cave dragon|ToB|cave dragon} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}).", - "Death barques typically carry a dozen {@creature zombie|mm|zombies} armed with {@item glaive|phb|glaives} and chained to the barque's deck with hooks through their flesh to prevent them becoming lost overboard. But it's the death barque itself that is the true threat. Its sphinxlike figurehead is capable of breathing a deadly cone of necrotic energy, and its spiked tail can launch explosive bone shards at its enemies.", { "type": "entries", - "name": "Necrotech", "entries": [ - "Necromancers, both living and dead, sometimes come together to make massive undead creatures known collectively as \"{@filter necrotech|bestiary|search=necrotech}\". In nations ruled by undead, these massive creations often act as siege weapons or powerful modes of transportation.", { - "type": "inset", - "name": "Necrotech in Midgard", + "type": "entries", "entries": [ - "The darakhul of the Ghoul Imperium have long practiced necromancy, using the corpses and bones of Underworld denizens to create new undead servants and devise powerful war machines to aid in their conquest of the subterranean lands. Under Emperor Nicoforus, the darakhul necromancers, known as the Necrophagi, have prospered in their mission to develop experimental necrotech, and their progress has accelerated over the last decade, thanks to the blasphemous volumes of eldritch lore gifted to the ghouls by the vampires of Morgau and Doresh in exchange for their military aid against Krakova." + { + "type": "quote", + "entries": [ + "Row after row of bruise-purple fungus grows from the rocks like living shelves. The air becomes hazy as the fungus lets out a sudden puff of spores." + ] + }, + { + "type": "entries", + "name": "Ambitious Parasite", + "entries": [ + "The ophio fungus is native to the subterranean caverns that wind through Leng, but it has no intention of remaining solely in its native world. The fungus seeks to infect as many carriers as possible to distribute itself across many planes and worlds." + ] + }, + { + "type": "entries", + "name": "Mind Control", + "entries": [ + "The fungus attempts to infect carriers by issuing clouds of microscopic spores. Once inhaled, these spores attack the victim's brain, sapping their willpower and eventually leaving the victim under the control of the fungus." + ] + }, + { + "type": "entries", + "name": "Master Plan", + "entries": [ + "Once a victim is infected with ophio spores, it is entirely under the control of the fungus, connected to the parent fungus by a psychic link that even reaches across planes. The fungus uses these victims to carry pieces of itself to other places or to lure more victims into its caverns." + ] + } ] } ] + }, + { + "type": "inset", + "name": "Ophio Spores", + "entries": [ + "This disease affects humanoids who breathe. The eyes of infected creatures become glassy, and purple bruising appears on their spines, bulging as the disease progresses. At the end of each long rest after infection, an infected creature is wracked by terrible dreams or visions and must succeed a {@dc 15} Constitution saving throw or suffer one level of {@condition exhaustion} that can't be removed until the disease is cured. After the creature has two levels of {@condition exhaustion}, it moves to the second stage of the infection. During the first stage of infection, a {@spell lesser restoration} spell or similar magic ends the infection.", + "At the end of each long rest after the creature reaches the second stage of infection, it must succeed on a {@dc 15} Constitution saving throw or become a thrall of the ophio fungus, falling completely under its control. A victim in the second stage of the infection or that is completely under the fungus' control can be restored only by killing the fungus that caused the infection or through the use of a {@spell wish} spell." + ] } ], "images": [ @@ -55446,123 +53188,99 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Death%20Barque.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ophio%20Fungus.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ophio%20Fungus%20%28Token%29.png", + "senseTags": [ + "B" + ], + "languageTags": [ + "OTH", + "TP" + ], + "damageTags": [ + "I" + ], + "miscTags": [ + "AOE" + ], + "conditionInflict": [ + "charmed" + ], "savingThrowForced": [ - "constitution", - "dexterity", - "strength" + "charisma", + "constitution" ] }, { - "name": "Nharyth", + "name": "Orniraptor", "source": "ToB2", - "page": 269, + "page": 285, "size": [ - "H" - ], - "environment": [ - "underdark" + "S" ], - "type": "aberration", + "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 17 - } + 11 ], "hp": { - "average": 168, - "formula": "16d12 + 64" + "average": 16, + "formula": "3d6 + 6" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 - }, - "str": 20, - "dex": 15, - "con": 18, - "int": 5, - "wis": 14, - "cha": 7, - "skill": { - "perception": "+6", - "stealth": "+6" + "walk": 30 }, - "passive": 16, - "senses": [ - "blindsight 120 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "resist": [ - "bludgeoning", - "psychic" - ], - "conditionImmune": [ - "blinded", - "deafened", - "paralyzed" - ], - "languages": [ - "understands Deep Speech but can't speak" - ], - "languageTags": [ - "DS", - "CS" - ], - "cr": "9", + "str": 10, + "dex": 13, + "con": 14, + "int": 2, + "wis": 7, + "cha": 8, + "passive": 8, + "cr": "1/4", "trait": [ { - "name": "Spine Trap", + "name": "Blood Spurt", "entries": [ - "With 10 minutes of work, the nharyth can create a web of nearly transparent spines in a 20-foot cube. The web must be anchored between two solid masses or layered across a floor, wall, or ceiling. A web of spines layered over a flat surface has a depth of 5 feet. The web is difficult terrain, and the spines forming it are nearly transparent, requiring a successful {@dc 20} Wisdom ({@skill Perception}) check to notice them.", - "A creature that starts its turn in the web of spines or that enters the web during its turn must succeed on a {@dc 16} Dexterity saving throw or {@dice 1d4} spines stick to it. At the start of each of its turns, the creature takes {@damage 1d4} piercing damage for each spine stuck to it. A creature, including the target, can take its action to remove {@dice 1d4} spines. If a creature starts its turn with more than 4 spines stuck to it, the creature must succeed on a {@dc 16} Constitution saving throw or be {@condition paralyzed} for 1 minute. The {@condition paralyzed} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "The nharyth can plant up to 24 spines in a web when creating it. Once it has used 24 spines in webs, it must finish a long rest before it can use this trait again." + "When a creature deals piercing or slashing damage to the orniraptor while within 5 feet of it, the creature must succeed on a {@dc 11} Dexterity saving throw or take 3 ({@damage 1d6}) acid damage as it is struck by the creature's caustic blood." + ] + }, + { + "name": "Collective Perception", + "entries": [ + "The orniraptor is aware of everything each other orniraptor within 20 feet of it notices." + ] + }, + { + "name": "Poor Vision", + "entries": [ + "The orniraptor's visual acuity is based on movement. A creature that didn't move between the end of the orniraptor's last turn and beginning of its current turn is {@condition invisible} to the orniraptor. The creature is not {@condition invisible} to the orniraptor if another orniraptor within 20 feet of it notices the creature." ] } ], - "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "paralyzed" - ], "action": [ { - "name": "Spined Slap", + "name": "Peck", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 f.t, one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage plus 8 ({@damage 1d6 + 5}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition paralyzed} until the end of its next turn." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." ] }, { - "name": "Spine Shot", + "name": "Spit Stone", "entries": [ - "{@atk rw} {@hit +6} to hit, range 30/120 ft., one target. {@h}12 ({@damage 3d6 + 2}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw or its speed is halved until the end of its next turn. If the nharyth scores a critical hit, the target doesn't make a saving throw and is {@condition paralyzed} until the end of its next turn instead." + "{@atk rw} {@hit +3} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." ] } ], - "miscTags": [ - "MW", - "RW", - "AOE" + "environment": [ + "badlands" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Nharyth%20%28Token%29.png", "fluff": { "entries": [ { @@ -55574,21 +53292,28 @@ { "type": "quote", "entries": [ - "A hideous mass of coiling intestines undulates, ejecting thin, transparent spears of some resinous material from its many orifices. The creature makes a wet slithering sound as it moves unsettlingly through the air." + "A clumsy-looking flightless bird with a short, conical beak and no feathers or skin stares blankly with its single eye. Its organs are held in place by a slimy, transparent membrane." ] }, { "type": "entries", - "name": "Foulness in Motion", + "name": "Nearly Mindless", "entries": [ - "The nharyth defies gravity with its every movement, as it pulls itself through the air with its mass of intestine-like appendages. The creature does not seem to possess any natural means of propulsion and can even fly through areas where there is no magic." + "Orniraptors are creatures of pure instinct and share more in common with the basest vermin than with beasts. They attack anything that moves and peck off bits and pieces of their prey as they hunt, gobbling bites as it flees." ] }, { "type": "entries", - "name": "Creations of Madness", + "name": "Troublesome Pests", "entries": [ - "Most scholars believe nharyth were created in some insane magical experiment. Others believe they are the spawn of some yet-unknown horror between the stars. Whatever the case, they are clearly not part of the natural ecosystem." + "Orniraptors tend to be more troublesome than dangerous, due to their persistence in striking at anything that moves. However, the creatures are capable of sharing their perceptions when near each other. This makes them particularly deadly when one notices something move and dozens of orniraptors suddenly converge on that point." + ] + }, + { + "type": "entries", + "name": "Quiet Yet Loud", + "entries": [ + "Orniraptors have no vocal organs and simply squawk soundlessly as they go about their business. Their movements tend to be jerky and clumsy, though, and therefore quite audible." ] } ] @@ -55601,167 +53326,112 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Nharyth.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Orniraptor.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Orniraptor%20%28Token%29.png", + "damageTags": [ + "A", + "B", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], "savingThrowForced": [ - "constitution", "dexterity" ] }, { - "name": "Noth-norren", + "name": "Orphan of the Black", "source": "ToB2", - "page": 270, + "page": 286, "size": [ - "G" - ], - "environment": [ - "grassland", - "planar" + "S" ], - "type": "elemental", + "type": "fey", "alignment": [ - "C", + "N", "E" ], "ac": [ - 14 + 13 ], "hp": { - "average": 203, - "formula": "14d20 + 56" + "average": 49, + "formula": "9d6 + 18" }, "speed": { - "canHover": true, - "fly": { - "number": 90, - "condition": "(hover)" - }, - "walk": 0 + "walk": 30 }, - "str": 21, - "dex": 18, - "con": 18, + "str": 10, + "dex": 16, + "con": 14, "int": 8, - "wis": 14, - "cha": 10, - "save": { - "dex": "+8", - "con": "+8" - }, - "passive": 12, + "wis": 10, + "cha": 13, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 10, "resist": [ - "lightning", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison", - "thunder" + "bludgeoning" ], "conditionImmune": [ - "deafened", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" + "charmed", + "frightened" ], "languages": [ - "Auran" - ], - "languageTags": [ - "AU" + "Common" ], - "cr": "13", + "cr": "2", "trait": [ { - "name": "Air Turbulence", + "name": "Forbiddance", "entries": [ - "A flying creature that enters or starts its turn within 60 feet of the noth-norren must land at the end of its turn or fall. In addition, ranged attack rolls against the noth-norren have disadvantage." + "An orphan of the black can't enter a residence without an invitation from one of the occupants." ] }, { - "name": "Magic Weapons", + "name": "Sense Law", "entries": [ - "The noth-norren's weapon attacks are magical." + "An orphan of the black can pinpoint the location of a lawful creature within 30 feet of it." + ] + }, + { + "name": "Transmit Pain", + "entries": [ + "A creature that hits the orphan of the black with an attack must succeed on a {@dc 12} Wisdom saving throw or take 7 ({@damage 2d6}) psychic damage." ] } ], - "damageTags": [ - "B", - "S" - ], - "conditionInflict": [ - "blinded", - "restrained", - "prone" - ], - "traitTags": [ - "Magic Weapons" - ], "action": [ { "name": "Multiattack", "entries": [ - "The noth-norren makes two slam attacks. Alternatively, it uses Throw Debris twice." + "The orphan of the black makes two melee attacks." ] }, { "name": "Slam", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 15 ft., one target. {@h}27 ({@damage 4d10 + 5}) bludgeoning damage, and A creature struck by the slam attack must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." - ] - }, - { - "name": "Throw Debris", - "entries": [ - "{@atk rw} {@hit +8} to hit, range 60/180 ft., one target. {@h}22 ({@damage 4d8 + 4}) bludgeoning damage." - ] - }, - { - "name": "Fling Victim", - "entries": [ - "One Large or smaller creature caught in the noth-norren's vortex is thrown up to 60 feet in a random direction and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 3 ({@damage 1d6;2d6;3d6;4d6;5d6;6d6|1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 16} Dexterity saving throw or take the same damage and be knocked {@condition prone}." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." ] }, { - "name": "Vortex {@recharge 5}", + "name": "Incite Violence {@recharge 5}", "entries": [ - "The noth-norren pulls nearby creatures into its central vortex to be torn apart by its jagged teeth. Each creature within 5 feet of the noth-norren must succeed on a {@dc 16} Strength saving throw or be pulled into the vortex. A creature in the vortex is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the vortex, and it takes 21 ({@damage 6d6}) slashing damage at the start of each of the noth-norren's turns.", - "If the noth-norren takes 30 damage or more on a single turn from a creature inside the vortex, the noth-norren must succeed on a {@dc 18} Constitution saving throw at the end of that turn or release all creatures caught in its vortex, which fall {@condition prone} in a space within 10 feet of the noth-norren. If the noth-norren dies, it becomes a pile of teeth, its windy form dissipating, and releases all trapped creatures." + "The orphan of the black forces a creature it can see within 15 feet of it to commit an outburst of violence. The target must make a {@dc 12} Wisdom saving throw. On a failed save, the creature must use its action on its next turn to attack the nearest creature other than the orphan of the black. On a success, the creature takes 7 ({@damage 2d6}) psychic damage from the violence boiling at the edge of its consciousness. A creature immune to being {@condition charmed} isn't affected by the orphan's Incite Violence." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" + "environment": [ + "planar", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Noth-norren%20%28Token%29.png", "fluff": { "entries": [ { @@ -55773,21 +53443,21 @@ { "type": "quote", "entries": [ - "A massive upsidedown tornado races along the ground, its mouth swallowing everything around it and its tail spiraling off into the air. The interior of the whirlwind is lined with thousands of jagged teeth, ready to devour all in its path." + "Appearing to be an unkempt human child between the ages of six and ten, this creature has bare feet and long, ragged, dirty nails. The matted mop of hair upon the creature's head has the odd blade of grass stuck in it. Its face is gaunt, with black, expressionless eyes, and its mouth is twisted into a sneer." ] }, { "type": "entries", - "name": "Epitomes of Destruction", + "name": "Neglectful Beginnings", "entries": [ - "The noth-norren is one of the most destructive and malicious of all elemental creatures and joyfully indulges in the rampant destruction of anything it can fit into its churning vortex. Noth-norrens are typically found in the wildest regions of the Elemental Plane of Air, where their presence often goes overlooked until they strike. They are rare on the Material Plane, though they can be summoned by {@creature flying polyp|ccodex|flying polyps} ({@loader Creature Codex|creature/Kobold Press; Creature Codex.json}) via an ancient ritual." + "Once children of the Material Plane, these poor souls were mistreated by their guardians or people in positions of authority. Through their sadness and neglect, they inadvertently opened doorways to the Shadow Realm, and, eager for an escape from their lives, they stepped through the doorways. Over time, the atmosphere of the Shadow Realm corrupted and twisted these children into feral creatures. Orphans of the black carry no weapons or belongings, except for a single tattered blanket or broken toy." ] }, { "type": "entries", - "name": "Strange Relations", + "name": "Problem with Authority", "entries": [ - "Noth-norrens have a strange connection to {@creature flying polyp|ccodex|flying polyps} ({@loader Creature Codex|creature/Kobold Press; Creature Codex.json}), and, when the two creatures are found together, they cooperate in battle. Sages have long speculated about the relationship between the two creatures, some believing that noth-norrens were created by flying polyps for use in their ancient wars, while others maintain that nothnorrens are flying polyps that have been slain and reborn on the elemental planes in new bodies." + "Orphans of the black hate those who hold command over others. Whenever possible, creatures prominently displaying rank or other titles, along with those who issue orders. An orphan of the black may sympathize with a creature that feels belittled or neglected, and it might forgo attacking the creature to attempt to coerce the creature into becoming an orphan of the black as well." ] } ] @@ -55800,95 +53470,132 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Noth-norren.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Orphan%20of%20the%20Black.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Orphan%20of%20the%20Black%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ - "constitution", - "dexterity", - "strength" + "wisdom" ] }, { - "name": "Nyctli", + "name": "Ortifex", "source": "ToB2", - "page": 271, + "page": 287, "size": [ - "T" - ], - "environment": [ - "forest" + "M" ], - "type": "fey", + "type": "undead", "alignment": [ - "C", + "N", "E" ], "ac": [ - 14 + { + "from": [ + "natural armor" + ], + "ac": 12 + } ], "hp": { - "average": 7, - "formula": "3d4" + "average": 78, + "formula": "12d8 + 24" }, "speed": { "canHover": true, "fly": { - "number": 40, + "number": 30, "condition": "(hover)" }, - "walk": 10 + "walk": 0 }, - "str": 2, - "dex": 18, - "con": 10, - "int": 6, - "wis": 14, + "str": 17, + "dex": 10, + "con": 15, + "int": 8, + "wis": 13, "cha": 12, - "skill": { - "perception": "+4", - "stealth": "+6" + "save": { + "con": "+4", + "wis": "+3" }, - "passive": 14, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "blindsight 60 ft. (blind beyond this radius)" ], - "languages": [ - "Sylvan" + "passive": 11, + "immune": [ + "poison" ], - "languageTags": [ - "S" + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "poisoned", + "prone" ], - "cr": "1/4", - "damageTags": [ - "N" + "languages": [ + "understands the languages of its creator but can't speak" ], - "conditionInflict": [ - "blinded" + "cr": "4", + "trait": [ + { + "name": "Blood Bearer", + "entries": [ + "A creature that subsists on blood, such as a {@condition vampire}, can use its action while within 5 feet of the ortifex to drain blood from it. The creature can drain up to the ortifex's current temporary hp, regaining hp equal to that amount. The ortifex then loses temporary hp equal to that amount." + ] + }, + { + "name": "Blood Sense", + "entries": [ + "The ortifex can pinpoint the location of creatures that aren't constructs or undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it." + ] + }, + { + "name": "Hypnotic Heartbeat", + "entries": [ + "A creature that can hear the ortifex's heartbeat and starts its turn within 60 feet of the ortifex must succeed on a {@dc 13} Wisdom saving throw or be {@condition charmed} until the start of its next turn. While {@condition charmed}, it is {@condition incapacitated} and must move toward the ortifex by the most direct route on its turn, trying to get within 5 feet of the ortifex. It doesn't avoid {@action opportunity attack|phb|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, it can repeat the saving throw, ending the effect on a success.", + "Unless surprised, a creature can plug its ears to avoid the saving throw at the start of its turn. If the creature does so, it is {@condition deafened} until it unplugs its ears. If the creature unplugs its ears while still within range of the ortifex's heartbeat, it must immediately make the saving throw." + ] + } ], "action": [ { - "name": "Stingers", + "name": "Slam", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}1 (1) piercing damage plus 3 ({@damage 1d6}) necrotic damage, and the target must succeed on a {@dc 11} Constitution saving throw or be {@condition blinded} until the end of its next turn." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) necrotic damage." ] }, { - "name": "Douse Light.", + "name": "Blood Siphon {@recharge 6}", "entries": [ - "The nyctli magically dispels or douses a single magical or nonmagical light source within 30 feet of it. The nyctli can't dispel light created by a spell of 3rd level or higher." + "The ortifex drains blood from nearby creatures. Each creature within 20 feet of the ortifex must make a {@dc 13} Constitution saving throw, taking 14 ({@damage 4d6}) necrotic damage on a failed save, or half as much damage on a successful one. The ortifex gains temporary hp equal to the single highest amount of necrotic damage dealt. If it gains temporary hp from this action while it still has temporary hp from a previous use of this action, the temporary hp add together. The ortifex's temporary hp can't exceed half its hp maximum. A creature that doesn't have blood is immune to Blood Siphon." ] } ], - "miscTags": [ - "MW" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Nyctli%20%28Token%29.png", "fluff": { "entries": [ { @@ -55900,26 +53607,47 @@ { "type": "quote", "entries": [ - "A diminutive ball of sickly-looking flesh with an elven face clings to the underside of a rotting log, its body covered in barbed stingers." + "A large, rotting heart floats forward, its hypnotic heartbeat echoing all around it." ] }, { "type": "entries", - "name": "Lurking Terrors", + "name": "Vampiric Hunters", "entries": [ - "Nyctli dwell in moist, dark places, where their coloration and size enable them to easily hide. They delight in torturing other creatures, and nothing makes a nyctli giggle more than seeing its victim flounder about under the effects of its venom." + "An ortifex's singular purpose is to absorb blood from living creatures. When seeking blood, it disorients victims with an ominous, hypnotic heartbeat, then magically siphons their blood, leaving behind a shriveled carcass." ] }, { "type": "entries", - "name": "Hag-Born Horrors", + "name": "Harvested from Giants and Dragons", "entries": [ - "The first nyctli were born from the boils of {@creature green hag|mm|green hags}, and the nyctli exhibit a strange affinity for them. Green hags sometimes use the nyctli as spies against nearby humanoid settlements." + "Only large hearts can be made into ortifexes, which are typically created from the hearts of giants, dragons, and particularly large beasts. Necromancers who create ortifexes for vampiric clients pay well for a sizeable heart, especially if it is minimally decomposed." + ] + }, + { + "type": "entries", + "name": "Agents of Oppression", + "entries": [ + "When a blood cult, necromancer, or intelligent undead wants to demoralize a village or demand a sacrifice, it often sends an ortifex to collect payment in blood." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "An ortifex doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "inset", + "name": "Ortifex in Midgard", + "entries": [ + "The Red Sisters, who operate openly in the Greater Duchy of Morgau, regularly gift ortifexes as rewards for favors rendered. Recent reports tell of a secret meeting between King Lucan and Marena's high priestesses regarding the possibility of extracting the heart of a Dread Walker in the Wasted West and turning it into a massive ortifex for the Blood Kingdom." + ] } ], "images": [ @@ -55927,142 +53655,124 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Nyctli.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ortifex.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ortifex%20%28Token%29.png", + "senseTags": [ + "B" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B", + "N" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" ] }, { - "name": "Nyctli Swarm", + "name": "Otterfolk", "source": "ToB2", - "page": 271, + "page": 288, "size": [ - "L" - ], - "environment": [ - "forest" + "S" ], "type": { - "type": "fey", - "swarmSize": "T" + "type": "humanoid", + "tags": [ + "otterfolk" + ] }, "alignment": [ "C", - "E" + "G" ], "ac": [ - 14 + { + "from": [ + "{@item leather armor|phb}" + ], + "ac": 14 + } ], "hp": { - "average": 110, - "formula": "20d10" + "average": 18, + "formula": "4d6 + 4" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 10 + "swim": 30, + "climb": 15, + "walk": 25 }, - "str": 10, - "dex": 18, - "con": 10, - "int": 6, + "str": 12, + "dex": 17, + "con": 12, + "int": 10, "wis": 14, - "cha": 16, + "cha": 11, "skill": { - "perception": "+6" + "stealth": "+5", + "survival": "+4" }, - "passive": 16, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 30 ft." ], - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "passive": 12, + "languages": [ + "Common" ], - "conditionImmune": [ - "charmed", - "frightened", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "stunned" - ], - "languages": [ - "Sylvan" - ], - "languageTags": [ - "S" - ], - "cr": "10", + "cr": "1/4", "trait": [ { - "name": "Swarm", + "name": "Pack Tactics", "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny {@creature nyctli|ToB2}. The swarm can't regain hp or gain temporary hp." + "The otterfolk has advantage on attack rolls against a creature if at least one of the otterfolk's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] - } - ], - "damageTags": [ - "P", - "N" - ], - "conditionInflict": [ - "blinded" - ], - "spellcasting": [ + }, { - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The nyctli swarm can innately cast {@spell fear}, requiring no material components. Its innate spellcasting ability is {@footnote Charisma|Spell save {@dc 15}.}." - ], - "daily": { - "1": [ - "{@spell fear}" - ] - }, - "hidden": [ - "daily" + "name": "Reptile Foe", + "entries": [ + "The otterfolk has advantage on Wisdom ({@skill Survival}) checks to track reptilian creatures and on Intelligence checks to recall information about them." ] } ], - "conditionInflictSpell": [ - "frightened" - ], - "spellcastingTags": [ - "I" - ], "action": [ { - "name": "Stingers", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 0 ft., one target in the swarm's space. {@h}21 ({@damage 6d6}) piercing damage, or 10 ({@damage 3d6}) piercing damage if the swarm has half of its hp or fewer. The target must make a {@dc 16} Constitution saving throw. On a failure, a creature takes 42 ({@damage 12d6}) necrotic damage and is {@condition blinded} for 1 minute. On a success, a creature takes half the damage and isn't {@condition blinded}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { - "name": "Douse Light", + "name": "Atlatl Dart", "entries": [ - "As the nyctli, except the swarm can't dispel light created by a spell of 6th level or higher." + "{@atk rw} {@hit +5} to hit, range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + }, + { + "name": "Secrete Oil {@recharge 4}", + "entries": [ + "The otterfolk secretes an oil that makes it slippery until the end of its next turn. It has advantage on ability checks and saving throws made to escape a grapple. If it is {@condition grappled} when it takes this action, it can take a bonus action to escape the grapple." ] } ], - "miscTags": [ - "MW" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Nyctli%20Swarm%20%28Token%29.png", "fluff": { "entries": [ { @@ -56074,21 +53784,28 @@ { "type": "quote", "entries": [ - "A diminutive ball of sickly-looking flesh with an elven face clings to the underside of a rotting log, its body covered in barbed stingers." + "Brown fur covers the entire surface of this humanoid, which also has the black nose and small ears of an otter. Its piecemeal leather armor and weapon at the ready give the impression it is prepared for a fight." ] }, { "type": "entries", - "name": "Lurking Terrors", + "name": "Foe to Reptilians", "entries": [ - "{@creature Nyctli|ToB2} dwell in moist, dark places, where their coloration and size enable them to easily hide. They delight in torturing other creatures, and nothing makes a nyctli giggle more than seeing its victim flounder about under the effects of its venom." + "While generally peaceful creatures, otterfolk bear an enmity for reptilians, owing to their near extinction in the jaws of giant alligators and other large swamp predators. They are wary of intelligent reptilian creatures, such as lizardfolk and naga, who regularly prey on their people. Otterfolk pass this animosity on to future generations through tales of heroic otterfolk overcoming ferocious snakes and mighty alligators. From the time an otterfolk kit can walk, it learns how to wield the atlatl and to be mindful of the presence of their hated foes. Otterfolk are wary of reptilian visitors or those accompanied by reptiles, but they are cordial to all others." ] }, { "type": "entries", - "name": "Hag-Born Horrors", + "name": "Swamp Guides", "entries": [ - "The first nyctli were born from the boils of {@creature green hag|mm|green hags}, and the nyctli exhibit a strange affinity for them. Green hags sometimes use the nyctli as spies against nearby humanoid settlements." + "Otterfolk are excellent sources of information about the territory surrounding their homes, and they often escort friendly visitors through the swamp. The price for this service depends on the combat capabilities of those they escort. Their overwhelming martial outlook causes them to value visitors who can prove themselves in combat. If a group seems capable of protecting itself, the otterfolk reason they don't have to defend the group in addition to guiding it. They often ask such groups for a pittance in rations or monetary value (preferring pearls to other valuable items). Otterfolk greatly increase their fees for groups apparently incapable of fighting off potential swamp hazards. However, they pride themselves on never abandoning their charges." + ] + }, + { + "type": "entries", + "name": "Otter Trainers", + "entries": [ + "Otterfolk often raise river otters as guard animals and pets, which serve the same function in their society as dogs in human societies. Otterfolk regard the animals warmly and become sad when favored pets die. They rarely allow their otters to engage in combat. They regularly hold contests where otter owners show off their training prowess by directing their otters in feats of strength, cunning, and dexterity. These contests never involve pitting the otters against each other in combat. The rare few otterfolk who choose to become wizards take otters as familiars. Otterfolk rangers often raise larger river otter specimens (use the statistics of a {@creature giant weasel}) and train them as companions." ] } ] @@ -56101,152 +53818,147 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Nyctli%20Swarm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Otterfolk.webp" } } ] }, - "savingThrowForced": [ - "constitution" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Otterfolk%20%28Token%29.png", + "attachedItems": [ + "dagger|phb" ], - "savingThrowForcedSpell": [ - "wisdom" + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW", + "THW" ] }, { - "name": "Mountain Nymph", + "name": "Overshadow", "source": "ToB2", - "page": 272, + "page": 289, "size": [ - "M" - ], - "environment": [ - "mountain" + "L" ], - "type": "fey", + "type": "undead", "alignment": [ "C", - "N" + "E" ], "ac": [ - { - "from": [ - "{@item leather armor|phb}" - ], - "ac": 15 - } + 14 ], "hp": { - "average": 112, - "formula": "15d8 + 45" + "average": 90, + "formula": "12d10 + 24" }, "speed": { - "climb": 30, - "walk": 30 + "walk": 40 }, - "str": 12, + "str": 6, "dex": 18, - "con": 16, - "int": 10, - "wis": 18, - "cha": 14, - "save": { - "dex": "+7", - "wis": "+7" - }, - "skill": { - "perception": "+7", - "stealth": "+7", - "survival": "+7" - }, - "passive": 17, + "con": 15, + "int": 13, + "wis": 13, + "cha": 12, "senses": [ - "darkvision 90 ft." + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 11, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", + { + "note": "from nonmagical weapons", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languages": [ - "Common", - "Elvish", - "Sylvan" + "immune": [ + "necrotic", + "poison" ], - "languageTags": [ - "C", - "E", - "S" + "vulnerable": [ + "radiant" ], - "cr": "6", + "conditionImmune": [ + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "languages": [ + "the languages it knew in life" + ], + "cr": "4", "trait": [ { - "name": "Hunter's Foresight", + "name": "Amorphous", "entries": [ - "The mountain nymph can see the immediate future of a creature affected by her {@spell hunter's mark} spell. While {@spell hunter's mark} is active on a creature, the mountain nymph has advantage on attack rolls against the creature and on saving throws against the creature's spells and special abilities." + "The overshadow can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Mountain Walk", + "name": "Shadow Stealth", "entries": [ - "The mountain nymph can move across and climb rocky surfaces without needing to make an ability check. Additionally, difficult terrain composed of rocks or rocky debris doesn't cost her extra movement." + "While in dim light or darkness, the overshadow can take the {@action Hide} action as a bonus action." ] }, { - "name": "Point Blank Hunter", + "name": "Sunlight Weakness.", "entries": [ - "When the mountain nymph makes a ranged attack with a bow, she doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though she may still have disadvantage from other sources." + "While in sunlight, the overshadow has disadvantage on attack rolls, ability checks, and saving throws." ] } ], - "damageTags": [ - "P" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "wis", - "headerEntries": [ - "The mountain nymph's innate spellcasting ability is Wisdom (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell hunter's mark}" - ], - "daily": { - "1": [ - "{@spell pass without trace}" - ], - "3e": [ - "{@spell misty step}", - "{@spell spike growth}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], "action": [ { "name": "Multiattack", "entries": [ - "The mountain nymph makes three longbow attacks." + "The overshadow makes two strength drain attacks." ] }, { - "name": "Longbow", + "name": "Strength Drain", "entries": [ - "{@atk rw} {@hit +7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d8 + 4}) necrotic damage, and the target's Strength score is reduced by {@dice 1d4}. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest." + ] + }, + { + "name": "Bringer of Darkness", + "entries": [ + "The overshadow dims the light around it. The radius of each light source within 60 feet of it is halved for 1 minute. The overshadow can't use this action while in sunlight." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "RNG", - "RW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mountain%20Nymph%20%28Token%29.png", "fluff": { "entries": [ { @@ -56258,41 +53970,41 @@ { "type": "quote", "entries": [ - "The pitiless eyes of this elven creature are black as pitch with neither white nor iris." + "Several humanoid silhouettes reach out with dark claws. The light shifts, revealing that they are connected to each other by a great mass of flowing darkness." ] }, + "While common {@creature shadow|mm|shadows} are fearsome undead in their own right, the overshadow is a terrible darkness that threatens all life it encounters, especially life that clings to light in the deep, dark places of the world.", { "type": "entries", - "name": "Born to Hunt", + "name": "Spawned by Tragedy", "entries": [ - "Mountain nymphs claim to be the children of gods associated with hunting and the moon. Whether this is true or not is unknown, but they are renowned as being some of the best stalkers and trappers among the fey. Newly created mountain nymphs, wearing leathers and carrying yew bows, form on the mountainside, fully-grown. The nymphs carry no arrows; every time they put a finger to any bowstring, a nocked arrow appears." + "A creation of great misery and of hope dying in the dark, an overshadow forms when travelers become lost underground. As their supplies dwindle and their lives slowly extinguish in the cold bowels of the earth, an overshadow rises from the bodies. The collective psychic trauma of mass deaths in the dark seeds a portion of the darkness with undead energies, a collective intelligence, and a sinister intent." ] }, { "type": "entries", - "name": "Despoilers of Despoilers", + "name": "Fueled by Fear", "entries": [ - "Mountain nymphs despise mortals who disrupt the natural order. Those who take or use more natural resources than they need while in a mountain nymph's territory risk becoming the target of her wrath. The raising of a settlement in a mountain nymph's territory will attract her immediate attention. The ruins of a failed mountain settlement may be the work of a mountain nymph that has taken umbrage at the community's excessive use of the local timber and ore." + "While the desire to consume life force is just as strong in the overshadow as its weaker brethren, its greater intellect also gives greater depth to its evil. It enjoys playing with its prey, scaring potential victims with displays of its power, with whispered threats from the darkness, and with other psychological tactics. It prefers to drive its victims into a state of panic before finally devouring their essences." ] }, { "type": "entries", - "name": "Relentless Stalkers", + "name": "Doom of the Shadowless", "entries": [ - "Little can be done to deter a mountain nymph once it has set its sights on a quarry. They have been known to track their prey far from their native mountains, across continents and into mortal cities. When a nymph catches up to her mark, she harries it without mercy or remorse. A nymph's mark, assuming it has done nothing to offend or harm the nymph, can throw the nymph off its tail by exiting her territory and leaving tribute of freshly hunted meat and strong drink." + "The shadows of those killed by the overshadow fuse with it instead of becoming separate {@creature shadow|mm|shadows}. If a creature killed by an overshadow is brought back to life by any means other than the {@spell resurrection} spell or similar magic, it does not cast a shadow until the overshadow that slew it is destroyed. When such a creature is returned to life, the overshadow is aware of the creature's return. In addition, undead shadows are drawn to attack the shadowless creature." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "An overshadow doesn't require air, food, drink, or sleep." ] } ] } ] - }, - { - "type": "inset", - "name": "Mountain Nymphs in Midgard", - "entries": [ - "Cults of the Hunter take the appearance of a mountain nymph as a sign of the Blood God's favor. A mountain nymph that has been taken in by the faithful leads them in wild hunts against homesteaders, travelers, and merchants in their mountain demesnes and adjoining regions.", - "In the Cloudwall Mountains, the mountain nymph Arshea wages a one-person war against worshippers of Marena. She is said to be seeking companions for a large-scale push against the Red Sisterhood." - ] } ], "images": [ @@ -56300,148 +54012,144 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mountain%20Nymph.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Overshadow.webp" } } ] }, - "damageTagsSpell": [ - "P" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Overshadow%20%28Token%29.png", + "traitTags": [ + "Amorphous" ], - "attachedItems": [ - "longbow|phb" + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "MW" ] }, { - "name": "Oasis Keeper", + "name": "Pal-Rai-Yuk", "source": "ToB2", - "page": 273, + "page": 291, "size": [ "H" ], - "environment": [ - "desert", - "underwater" - ], "type": "monstrosity", "alignment": [ - "U" + "N", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 15 + "ac": 16 } ], "hp": { - "average": 123, - "formula": "13d12 + 39" + "average": 133, + "formula": "14d12 + 42" }, "speed": { - "swim": 30, - "walk": 30 + "swim": 60, + "burrow": 40, + "walk": 40 }, - "str": 20, - "dex": 14, + "str": 21, + "dex": 11, "con": 16, - "int": 3, - "wis": 12, - "cha": 8, + "int": 10, + "wis": 13, + "cha": 18, "save": { - "dex": "+6", - "wis": "+5" + "con": "+6" }, "skill": { - "perception": "+5", - "stealth": "+6" + "athletics": "+8", + "stealth": "+3" }, - "passive": 15, "senses": [ - "blindsight 20 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" + "darkvision 60 ft.", + "tremorsense 60 ft." ], + "passive": 11, "resist": [ - { - "note": "and from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" + "cold" ], "conditionImmune": [ - "poisoned" + "frightened" ], - "cr": "9", + "languages": [ + "Aquan", + "Common", + "Draconic" + ], + "cr": "8", "trait": [ + { + "name": "Forgotten Prey", + "entries": [ + "A creature that starts its turn {@condition grappled} by the pal-rai-yuk must succeed on a {@dc 16} Charisma saving throw or be {@condition invisible} and inaudible to all creatures other than the pal-rai-yuk.", + "In addition, when the pal-rai-yuk swallows a creature, each of that creature's allies within 1 mile of the pal-rai-yuk must succeed on a {@dc 16} Wisdom saving throw or forget the swallowed creature's existence. At the end of each of the creature's turns, it can repeat the saving throw, remembering the swallowed creature on a success." + ] + }, { "name": "Hold Breath", "entries": [ - "The oasis keeper can hold its breath for 30 minutes." + "The pal-rai-yuk can hold its breath for 1 hour." ] }, { - "name": "Oasis Camouflage", + "name": "Magic Resistance", "entries": [ - "The oasis keeper has advantage on Dexterity ({@skill Stealth}) checks made while in a desert or in sandy terrain beneath water." + "The pal-rai-yuk has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Pacifying Secretions", + "name": "Two Heads", "entries": [ - "If the oasis keeper's stinger sits in water for at least 1 hour, the water becomes poisoned with its toxin. A creature that drinks the poisoned water must succeed on a {@dc 15} Constitution saving throw or be calmed for 24 hours. A calmed creature feels compelled to stay at the oasis and has disadvantage on Wisdom ({@skill Perception}) checks to notice or recognize danger. A calmed creature that drinks the water again before 24 hours have passed has disadvantage on the saving throw. The {@spell greater restoration} spell or similar magic ends the calming effect early." + "The pal-rai-yuk has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." ] } ], - "damageTags": [ - "P", - "I" - ], - "conditionInflict": [ - "incapacitated" - ], - "traitTags": [ - "Hold Breath" - ], "action": [ { "name": "Multiattack", "entries": [ - "The oasis keeper makes two attacks: one with its stinger and one with its bite." + "The pal-rai-yuk makes two bite attacks." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d10 + 5}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one creature. {@h}27 ({@damage 4d10 + 5}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}. The pal-rai-yuk has two heads, each of which can grapple only one target." ] }, { - "name": "Stinger", + "name": "Swallow", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage, and the target must make a {@dc 15} Constitution saving throw. On a failure, the target takes 14 ({@damage 4d6}) poison damage and is {@condition incapacitated} for 1 minute. On a success, the target takes half the damage and isn't {@condition incapacitated}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The pal-rai-yuk makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the creature is {@condition restrained}, it has total cover against attacks and other effects outside the pal-rai-yuk, and it takes 18 ({@damage 4d8}) acid damage at the start of each of the pal-rai-yuk's turns. The pal-rai-yuk can have up to three Medium or smaller creatures swallowed at a time.", + "The swallowed creature can see outside of the pal-rai-yuk, but it can't target those outside the pal-rai-yuk with spells or cast spells or use features that allow it to leave the pal-rai-yuk's stomach. In addition, nothing can physically pass through the pal-rai-yuk's stomach, preventing creatures inside the stomach from making attack rolls against creatures outside the stomach.", + "If the pal-rai-yuk takes 20 damage or more on a single turn from a creature inside it, the pal-rai-yuk must succeed on a {@dc 16} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the pal-rai-yuk. If the pal-rai-yuk dies, a swallowed creature is no longer {@condition restrained} by it and can escape the corpse by using 15 feet of movement, exiting {@condition prone}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "arctic", + "underdark", + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Oasis%20Keeper%20%28Token%29.png", "fluff": { "entries": [ { @@ -56453,22 +54161,28 @@ { "type": "quote", "entries": [ - "The large, sand-colored serpent lies in wait beneath the sands at the edge of the oasis, its large nostrils flaring above the sand. The barbed stinger on the end of its tail rests just below the water's surface." + "This lengthy, two-headed, serpentine creature has three dorsal fins and six legs." ] }, - "Oasis keepers lurk within the waters of oases and secrete a toxin into them.", { "type": "entries", - "name": "Peaceful Poison", + "name": "Degenerate Dragons", "entries": [ - "Traveling caravans and animals that drink from oases inhabited by oasis keepers are lulled into lingering around them and provide an ample food supply for the oasis keepers. Settlements often form around such oases, and occasional disappearances are accepted as the norm." + "Pal-rai-yuks were once a species of underwater dragons. In their arrogance, they angered a sea deity who cursed them. To escape the deity's wrath, they adapted to tunnel through the earth, though they occasionally still seek prey in the water." ] }, { "type": "entries", - "name": "Sand and Water Dwellers", + "name": "Forgotten Meals", "entries": [ - "Oasis keepers lurk by the edge of the water and wait for an opportune time to use their stingers. After they strike, they pull their meal to the water's depths to feast. Oasis keepers occasionally travel into underground rivers to mate, but they are otherwise fairly sedentary and solitary." + "By some quirk of the pal-rai-yuk's divine transformation, creatures it swallows can see outside of its stomachs, but the creatures aren't visible to those outside the pal-rai-yuk. Additionally, this quirk allows the serpents to erase their victims from others' memories, leaving victims with a deep sense of isolation as they are slowly digested." + ] + }, + { + "type": "entries", + "name": "Endlessly Hungry", + "entries": [ + "The sea god segmented their stomachs in an attempt to curb their voraciousness. Unfortunately, it made them more gluttonous. This gluttony occasionally draws the attention of powerful humanoids or large armies. When this happens, the pal-rai-yuk quickly consumes anything it can catch, then digs deep into the earth where it hibernates for years, avoiding retaliation." ] } ] @@ -56481,156 +54195,131 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Oasis%20Keeper.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Pal-Rai-Yuk.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pal-Rai-Yuk%20%28Token%29.png", + "traitTags": [ + "Hold Breath", + "Magic Resistance" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "languageTags": [ + "AQ", + "C", + "DR" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "invisible", + "prone", + "restrained" + ], "savingThrowForced": [ - "constitution" + "charisma", + "constitution", + "wisdom" ] }, { - "name": "One-Horned Ogre", + "name": "Pale Screamer", "source": "ToB2", - "page": 274, + "page": 290, "size": [ - "H" - ], - "environment": [ - "badlands", - "hill", - "mountain" + "M" ], - "type": "giant", + "type": "aberration", "alignment": [ - "L", - "NX", - "C", + "N", "E" ], "ac": [ { "from": [ - "{@item scale mail|phb}" + "natural armor" ], "ac": 14 } ], "hp": { - "average": 93, - "formula": "11d10 + 33" + "average": 52, + "formula": "7d8 + 21" }, "speed": { - "walk": 40 + "swim": 30, + "walk": 30 }, - "str": 21, - "dex": 10, + "str": 16, + "dex": 14, "con": 17, - "int": 8, - "wis": 10, - "cha": 18, + "int": 7, + "wis": 13, + "cha": 8, "skill": { - "intimidation": "+7" + "athletics": "+5", + "perception": "+3" }, - "passive": 10, "senses": [ - "darkvision 60 ft." + "darkvision 90 ft." ], - "senseTags": [ - "D" + "passive": 13, + "resist": [ + "bludgeoning", + "cold", + "force" ], "languages": [ - "Common", - "Giant" - ], - "languageTags": [ - "C", - "GI" + "Deep Speech" ], - "cr": "5", + "cr": "3", "trait": [ { - "name": "Magical Horn", - "entries": [ - "The power of the one-horned ogre comes from its horn. If the horn is ever removed, the one-horned ogre loses its Fiendish Horn Blast action and its Innate Spellcasting trait, and its Charisma score is reduced to 8 ({@d20 -1}). If the ogre receives a new horn through regenerative magic or a blessing from its patron, it regains what it lost." - ] - }, - { - "name": "Ruthless Weapons", + "name": "Amphibious", "entries": [ - "When the one-horned ogre hits a {@condition blinded}, {@condition charmed}, or {@condition frightened} creature with any weapon, the weapon deals an extra {@damage 1d6} psychic damage." + "The pale screamer can breathe air and water." ] } ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The one-horned ogre's innate spellcasting ability is Charisma (spell save {@dc 15}). It can inantely cast the following spells, requiring no material components." - ], - "daily": { - "2e": [ - "{@spell darkness}", - "{@spell misty step}", - "{@spell suggestion}" - ], - "1e": [ - "{@spell fear}" - ] - } - } - ], - "conditionInflictSpell": [ - "frightened" - ], - "spellcastingTags": [ - "I" - ], - "damageTags": [ - "S", - "P", - "Y" - ], "action": [ { "name": "Multiattack", "entries": [ - "The one-horned ogre can use its Fiendish Horn Blast. It then makes one greatsword attack." - ] - }, - { - "name": "Greatsword", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage." + "The pale screamer makes two tentacle attacks. If both attacks hit the same target, the target must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Javelin", + "name": "Tentacle", "entries": [ - "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage." ] }, { - "name": "Fiendish Horn Blast", + "name": "Scream of the Deep {@recharge 6}", "entries": [ - "The one-horned ogre directs the power of its horn at a target it can see within 30 feet of it. The target must make a {@dc 15} Wisdom saving throw. On a failure, the target takes 10 ({@damage 3d6}) psychic damage and suffers a condition for 1 minute based on the color of the ogre's horn: {@condition blinded} (black), {@condition charmed} (crimson), or {@condition frightened} (white). On a success, the target takes half the damage and doesn't suffer the condition. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The pale screamer unleashes an alien screech in a 30-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw. On a failure, a creature takes 10 ({@damage 3d6}) thunder damage and is {@condition deafened} until the end of its next turn. On a success, a creature takes half the damage and isn't {@spell deafened}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "THW", - "RW", - "MLW" + "environment": [ + "underdark", + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/One-Horned%20Ogre%20%28Token%29.png", "fluff": { "entries": [ { @@ -56642,21 +54331,28 @@ { "type": "quote", "entries": [ - "This towering ogre is covered in rippling muscles. It wears a suit of burnished scale mail and hefts a gleaming greatsword in its hands. A large white horn emerges from the ogre's forehead, glowing with a strange blue radiance." + "This horrible, milk-white creature has the lower body of an emaciated humanoid and the upper body of a slimy jellyfish. Dark blue eyespots cover its upper body, and long, frilled, translucent tentacles trail from its frame-like tassels." ] }, { "type": "entries", - "name": "Ogre Royalty", + "name": "Wailing in the Depths", "entries": [ - "A one-horned ogre is not only physically more impressive than other ogres, it also radiates a terrible majesty that causes most other ogres to supplicate themselves before it. Even creatures like {@creature tusked crimson ogre|ccodex|crimson-tusked ogres} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), {@creature ettin|mm|ettins}, and {@creature hill giant|mm|hill giants} find themselves bowing to these creatures and following them into battle. As a result, most one-horned ogres are the leaders of tribes or families of ogres. Though one-horned ogres are generally at the top of the political pyramid, they sometimes serve an even greater power, such as a coven of hags, an ogre mage, or a red dragon." + "Adventurers traveling deep beneath the earth or in the ocean depths sometimes hear an unholy sound echoing toward them out of the blackness, followed by the sight of a creature that is neither human nor jellyfish. This is generally their first and last encounter with the pale screamer, a creature that haunts caves and waterways searching for victims to consume or transport back to the lairs of their terrible alien masters. The pale screamer pursues its mission with malicious relish and enjoys eating its prey alive, often in front of its victims' paralyzed companions." ] }, { "type": "entries", - "name": "Dark Gifts", + "name": "Evil Blooms", "entries": [ - "One-horned ogres gain their power through a dark pact with a fiend. This pact manifests in the shape of a horn that grows from their brow, which grants them great power but also makes them vulnerable. Their horns come in black, crimson, and white, depending on the type of fiend the ogre serves. Black-horned ogres serve demons and other chaotic fiends, white-horned ogres serve neutral fiends, and crimson-horned ogres serve devils and other lawful fiends. If a one-horned ogre ever loses its horn, its allies either flee or turn on their former leader, often resulting in its death. As a result, one-horned ogres are paranoid about their horns and sometimes go to excessive lengths to cover or protect their horns in battle." + "Though pale screamers are artificial creatures and do not breed naturally, their masters sometimes form them into blooms of two or more for mutual cooperation and protection. These pale screamers learn to communicate with one another by changing the coloration of their eyespots, allowing them to transmit information silently and better ambush or mislead their foes." + ] + }, + { + "type": "entries", + "name": "Formerly Human", + "entries": [ + "Pale screamers are created by mixing human and jellyfish-like creatures together using twisted, magical surgery. Most are the result of experimentation by {@creature aboleth|mm|aboleths} or other intelligent eldritch horrors and are brainwashed to serve their masters unquestioningly. Some pale screamers remember snippets of their lives as humans and suffer horrible mental anguish as a result. Most of these pale screamers are disposed of by their masters. The saddest, however, are those that turn rogue and attempt to return to their former lives, only to give into their evil urges for humanoid flesh or be killed by their former family and friends." ] } ] @@ -56669,46 +54365,50 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/One-Horned%20Ogre.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Pale%20Screamer.webp" } } ] }, - "attachedItems": [ - "greatsword|phb", - "javelin|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pale%20Screamer%20%28Token%29.png", + "traitTags": [ + "Amphibious" ], - "savingThrowForced": [ - "wisdom" + "senseTags": [ + "D" ], - "savingThrowForcedSpell": [ - "wisdom" + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "DS" + ], + "damageTags": [ + "B", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "deafened", + "paralyzed" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Ogrepede", + "name": "Parzz'val", "source": "ToB2", - "page": 275, + "page": 292, "size": [ - "H" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "L" ], - "type": "undead", + "type": "aberration", "alignment": [ "C", "E" @@ -56718,100 +54418,104 @@ "from": [ "natural armor" ], - "ac": 13 + "ac": 14 } ], "hp": { - "average": 142, - "formula": "15d12 + 45" + "average": 115, + "formula": "11d10 + 55" }, "speed": { - "climb": 20, - "walk": 40 + "walk": 50 }, "str": 21, - "dex": 9, - "con": 17, + "dex": 16, + "con": 20, "int": 5, - "wis": 5, - "cha": 3, + "wis": 10, + "cha": 7, "save": { - "wis": "+0" + "con": "+8" + }, + "skill": { + "stealth": "+6" }, - "passive": 7, "senses": [ - "darkvision 90 ft." + "blindsight 120 ft." ], - "senseTags": [ - "D" + "passive": 10, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "poison" + "acid" + ], + "vulnerable": [ + "thunder" ], "conditionImmune": [ + "blinded", "charmed", - "exhaustion", - "poisoned", - "prone" + "unconscious" ], "languages": [ - "understands all languages it knew in life but can't speak" - ], - "languageTags": [ - "CS", - "LF" + "Void Speech" ], - "cr": "6", + "cr": "8", "trait": [ { - "name": "Haphazard Charge", + "name": "Caustic Web {@recharge 5}", "entries": [ - "If the ogrepede moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the attack is treated as though the ogrepede scored a critical hit, but attack rolls against the ogrepede have advantage until the start of its next turn." + "As a bonus action, the parzz'val can spit a sticky, acidic web in a 20-foot cube. The web must be placed wholly within 60 feet of the parzz'val and must be anchored between two solid masses or layered across a floor, wall, or ceiling. A web layered over a flat surface has a depth of 5 feet. The web is difficult terrain and lightly obscures the area.", + "A creature that starts its turn in the web or enters the web during its turn must make a {@dc 16} Dexterity saving throw, taking 9 ({@damage 2d8}) acid damage on a failed save, or half as much damage on a successful one.", + "The web persists for 1 minute before collapsing. The parzz'val is immune to the effects of its web and the webs of other parzz'vals." ] }, { - "name": "Overwhelming Assault", + "name": "Pummel", "entries": [ - "When the ogrepede scores a critical hit, each creature within 5 feet of the target must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} of the ogrepede for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ogrepede's Overwhelming Assault for the next 24 hours." + "If the parzz'val deals damage to a creature with three melee attacks in one round, it has advantage on all melee attacks it makes against that creature in the next round." + ] + }, + { + "name": "Regeneration.", + "entries": [ + "The parzz'val regains 10 hp at the start of its turn if it has at least 1 hp." ] } ], - "damageTags": [ - "P", - "B" - ], - "conditionInflict": [ - "frightened" - ], "action": [ { "name": "Multiattack", "entries": [ - "The ogrepede makes two attacks: one with its bite and one with its slam." + "The parzz'val makes three attacks: one with its oversized maw and two with its oversized fists." ] }, { - "name": "Bite", + "name": "Oversized Fist", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one creature. {@h}16 ({@damage 2d10 + 5}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d4 + 5}) bludgeoning damage." ] }, { - "name": "Slam", + "name": "Oversized Maw", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one creature. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage, and or 8 ({@damage 1d6 + 5}) bludgeoning damage if the ogrepede has half its hp or fewer. If the ogrepede scores a critical hit, it rolls the damage dice three times, instead of twice." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 9 ({@damage 2d8}) acid damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 16} Dexterity saving throw or be swallowed by the parzz'val. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the parzz'val, and it takes 18 ({@damage 4d8}) acid damage at the start of each of the parzz'val's turns. A parzz'val can have only one creature swallowed at a time.", + "If the parzz'val takes 15 damage or more on a single turn from a creature inside it, the parzz'val must succeed on a {@dc 18} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 10 feet of the parzz'val. If the parzz'val dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "environment": [ + "badlands" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ogrepede%20%28Token%29.png", "fluff": { "entries": [ { @@ -56823,41 +54527,33 @@ { "type": "quote", "entries": [ - "The ogre steps forward with a lop-sided gait. As it approaches, it rises up, revealing it is actually an abomination of ogre torsos held together by necromantic power." - ] - }, - "Special torments await the depraved souls that devised these unholy, undead amalgamations. An ogrepede is comprised of an unknown number of ogre torsos and heads stitched together, with arms erupting from the mass seemingly at random. Watching it skitter haphazardly about a battlefield is almost hypnotic, right until it reaches its prey and rises to attack.", - { - "type": "entries", - "name": "Vicious Louts", - "entries": [ - "Mixing and animating ogre parts does nothing to improve their legendary tempers. Even more so than ogres, ogrepedes seek out things to destroy. The more beautiful the creature or object, the more satisfaction the ogrepede derives from its destruction. The lair of the rare ogrepede that has slipped its master's bonds is full of its debased treasures and, in some instances, the mutilated but still-living victims of their assaults." - ] - }, - { - "type": "entries", - "name": "Noisy Wanderers", - "entries": [ - "People are rarely surprised by the arrival of an ogrepede. Unless specifically commanded not to by their creator, ogrepedes emit a constant haunting moan, as though the creature laments all it has lost. Even if told to be silent, ogrepedes are not quiet. Their fat fingers drum noisily at the ground and their bodies slam gracelessly into corridor walls as they careen along on their duties." + "Six legs, ending in massive, three-fingered humanoid hands, support a headless horse-like torso. The front of this creature's mass opens into a huge tripartite maw filled with jagged, web-shrouded ridges dripping a caustic substance." ] }, { "type": "entries", - "name": "Poor Allies", + "name": "Bottomless Hunger", "entries": [ - "Ogrepedes have difficulty getting along with other creatures, including other ogrepedes. Vestiges of the craven instincts the ogres possessed in life remain after death, causing the ogrepede to lash out at any creature near it, particularly if the target is already wounded. Even when commanded to work with other creatures by their masters, it is merely a matter of when, not if, an ogrepede will attack its companions; the betrayal is inevitable." + "Parzz'vals have enough intelligence to reason and problem solve, but they are largely guided by their monstrous appetites. Parzz'vals prefer live prey but are not above eating carrion if their preferred meal isn't available." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Ambush Hunters", "entries": [ - "An ogrepede doesn't require air, food, drink, or sleep." + "Despite their enormous hunger, parzz'vals are excellent at taking their prey by surprise. A parzz'val can wait patiently for hours for the ideal time to strike if they anticipate a meal awaits as a reward." ] } ] } ] + }, + { + "type": "inset", + "name": "Parzz'vals in Midgard", + "entries": [ + "Parzz'vals are created by the treacherous wizard Enkada Pishtuhk in his efforts to recreate a controllable, loyal version of Pah'draguusthlai the Devourer. Thus far, his attempts have failed. No matter what form his creations take at their birth, they twist into an uncontrollable parzz'val over the course of a week or less. He releases each of these failed creations out into the Wasted West to wreak havoc." + ] } ], "images": [ @@ -56865,30 +54561,52 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ogrepede.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Parzz-val.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Parzz'val%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "A", + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "prone", + "restrained" + ], "savingThrowForced": [ - "wisdom" + "constitution", + "dexterity" ] }, { - "name": "Onyx Magistrate", + "name": "Peat Mammoth", "source": "ToB2", - "page": 276, + "page": 293, "size": [ - "L" - ], - "environment": [ - "underdark", - "urban" + "H" ], - "type": "construct", + "type": "plant", "alignment": [ - "L", - "E" + "N" ], "ac": [ { @@ -56899,144 +54617,76 @@ } ], "hp": { - "average": 123, - "formula": "13d10 + 52" + "average": 172, + "formula": "15d12 + 75" }, "speed": { - "canHover": true, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "walk": 0 + "walk": 30 }, - "str": 19, - "dex": 10, - "con": 18, - "int": 16, - "wis": 20, - "cha": 20, + "str": 24, + "dex": 6, + "con": 21, + "int": 1, + "wis": 8, + "cha": 3, "skill": { - "insight": "+8", - "intimidation": "+8", - "perception": "+8", - "persuasion": "+8", - "religion": "+6" + "stealth": "+6" }, - "passive": 18, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "blindsight 120 ft. (blind beyond this radius)" ], + "passive": 9, "resist": [ - "cold", "fire", - "psychic" - ], - "immune": [ - "necrotic", - "poison", - { - "note": "from nonmagical attacks not made with adamantine weapons", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "necrotic" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned", - "prone" - ], - "languages": [ - "Common", - "Infernal" - ], - "languageTags": [ - "C", - "I" + "blinded", + "deafened", + "frightened" ], - "cr": "8", + "cr": "10", "trait": [ { - "name": "Immutable Form.", - "entries": [ - "The onyx magistrate is immune to any spell or effect that would alter its form." - ] - }, - { - "name": "Magic Resistance", + "name": "Slow Burn", "entries": [ - "The onyx magistrate has advantage on saving throws against spells and other magical effects." + "When the peat mammoth takes fire damage, it catches fire. If the peat mammoth starts its turn on fire, it takes 5 ({@damage 1d10}) fire damage. The mammoth's saturated body douses the fire at the end of the peat mammoth's turn. Creatures engulfed by the mammoth don't take fire damage from this effect.", + "If the peat mammoth dies while it is on fire, it explodes in a burst of fire and flaming peat. Each creature within 15 feet of the peat mammoth must make a {@dc 17} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage on a failed save, or half as much damage on a successful one. If a creature is engulfed by the mammoth when it dies in this way, the creature has disadvantage on the saving throw." ] }, { - "name": "Magic Weapons", + "name": "Swamp Camouflage.", "entries": [ - "The onyx magistrate's weapon attacks are magical." + "The peat mammoth has advantage on Dexterity ({@skill Stealth}) checks made to hide in swampy terrain." ] } ], - "damageTags": [ - "B", - "N" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons" - ], "action": [ { "name": "Multiattack", "entries": [ - "The onyx magistrate makes three scepter attacks. Alternatively, it can use Necrotic Ray twice." - ] - }, - { - "name": "Scepter", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage, and the target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." + "The peat mammoth makes two slam attacks." ] }, { - "name": "Necrotic Ray", + "name": "Slam", "entries": [ - "{@atk rs} {@hit +8} to hit, range 30/120 ft., one target. {@h}17 ({@damage 3d8 + 4}) necrotic damage." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one creature. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage. If the peat mammoth is on fire, the target also takes 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Dire Judgement (1/Day)", - "entries": [ - "Each creature of the onyx magistrate's choice that is within 30 feet of the magistrate and aware of it must succeed on a {@dc 16} Wisdom saving throw or be cursed with dire judgment. While cursed in this way, the creature can't regain hp by magical means, though it can still regain hp from resting and other nonmagical means. In addition, when a cursed creature makes an attack roll or a saving throw, it must roll a {@dice d4} and subtract the number from the attack roll or saving throw. The curse lasts until it is lifted by a {@spell remove curse} spell or similar magic." - ] - } - ], - "reaction": [ - { - "name": "Tip the Scales {@recharge 5}", + "name": "Engulf", "entries": [ - "The onyx magistrate adds 3 to its AC against one attack that would hit it. Alternatively, the onyx magistrate succeeds on a saving throw it failed." + "The peat mammoth moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the mammoth enters a creature's space, the creature must make a {@dc 17} Dexterity saving throw.", + "On a successful save, the creature can choose to be pushed 5 feet back or to the side of the mammoth. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.", + "On a failed save, the mammoth enters the creature's space, and the creature takes 22 ({@damage 5d8}) necrotic damage and is engulfed. The engulfed creature can't breathe, is {@condition restrained}, and takes 22 ({@damage 5d8}) necrotic damage at the start of each of the mammoth's turns. When the mammoth moves, engulfed creatures move with it.", + "An engulfed creature can try to escape by taking an action to make a {@dc 17} Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the mammoth. The mammoth can engulf up to two Large or smaller creatures at a time." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Onyx%20Magistrate%20%28Token%29.png", "fluff": { "entries": [ { @@ -57048,28 +54698,28 @@ { "type": "quote", "entries": [ - "This large onyx statue looks down critically from an ornate chair. It wears long ceremonial robes and carries a scepter in one hand and an orb in the other. With a slow grinding sound, the statue animates and rises in the air, still seated in its onyx chair." + "This pile of rotting plant matter is shaped similarly to a woolly mammoth, without the tusks. The plants forming its hide droop to the ground." ] }, { "type": "entries", - "name": "Grand Sculptures", + "name": "Elephantine Plant Mound", "entries": [ - "Built to oversee great libraries, courts of law, royal houses, and the seats of government in corrupt and evil lands, onyx magistrates are intelligent constructs resembling judges, court officials, or bishops seated on massive thrones. The onyx magistrate is often placed in an area of importance such as within a great meeting hall or next to an important gate and remains motionless until it deems someone worthy of its attention or in need of punishment." + "The peat mammoth is a mobile peat bog on four, stumpy legs. The plants draping from it give it the shaggy appearance of a wooly mammoth. It can extrude parts of its plant mound to strike at foes, but it mostly ambles over prey, absorbing them into its mass." ] }, { "type": "entries", - "name": "Judge, Jury, and Executioner", + "name": "Spirit-infused", "entries": [ - "Onyx magistrates pursue their tasks with diligence and patience, never shirking from their responsibilities or showing pity or remorse for their actions. They never tolerate falsehoods or those seeking to cajole or intimidate them, though they have a soft spot for flattery, especially that which praises their abilities or dedication to their role. The construction of an onyx magistrate requires the binding of a {@creature barbed devil} or fiend of similar power, and some onyx magistrates bear traces of their diabolical heritage in the form of smoking embers for eyes or glowing cracks covering their bodies." + "Peat mammoths are mounds of plant material inhabited and driven by the souls of intelligent creatures that died in peat bogs. The restless spirits steer the mammoth's movements, but the jumble of trapped souls leaves the mammoth without a true pilot or goal. Thus, the plant matter shambles onward, absorbing creatures and plants in its path, driven by the energy of spirits seeking release yet unable to find it." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Swamp Gas Hazard", "entries": [ - "The onyx magistrate doesn't require air, food, drink, or sleep." + "The rotting plant and animal material contained within the peat mammoth's mass give off flammable swamp gases. The mammoth's saturated body gives it a measure of protection from fire, but the gases escaping from it easily catch fire. In rare instances, attacking the mammoth with fire results in a terrible explosion." ] } ] @@ -57082,138 +54732,122 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Onyx%20Magistrate.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Peat%20Mammoth.webp" } } ] }, - "savingThrowForced": [ - "strength", - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Peat%20Mammoth%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "F", + "N" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "restrained" + ], + "savingThrowForced": [ + "dexterity" ] }, { - "name": "Amber Ooze", + "name": "Pestilence Swarm", "source": "ToB2", - "page": 2770, + "page": 294, "size": [ - "L" - ], - "environment": [ - "forest" + "M" ], - "type": "ooze", + "type": { + "type": "beast", + "swarmSize": "T" + }, "alignment": [ "U" ], "ac": [ - 7 + { + "from": [ + "natural armor" + ], + "ac": 14 + } ], "hp": { - "average": 76, - "formula": "9d10 + 27" + "average": 22, + "formula": "4d8 + 4" }, "speed": { - "walk": 20 + "canHover": true, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "walk": 10 }, - "str": 16, - "dex": 5, - "con": 17, + "str": 7, + "dex": 16, + "con": 13, "int": 1, - "wis": 6, - "cha": 1, - "passive": 8, + "wis": 12, + "cha": 7, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" + "darkvision 60 ft." ], + "passive": 11, "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" + "bludgeoning", + "piercing", + "slashing" ], "conditionImmune": [ - "blinded", "charmed", - "deafened", - "exhaustion", "frightened", - "prone" + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" ], - "cr": "4", + "cr": "1", "trait": [ { - "name": "Amorphous", - "entries": [ - "The ooze can move through a space as narrow as 1 inch wide without squeezing." - ] - }, - { - "name": "Arboreal Movement", + "name": "Dormant in Darkness", "entries": [ - "The ooze can move through trees as if they were difficult terrain. Creatures preserved inside of it are expelled into unoccupied spaces within 5 feet of the tree when the amber ooze moves in this way. The amber ooze can end its turn inside a tree, but it is expelled into an unoccupied space within 5 feet of the tree if the tree is destroyed." + "The pestilence swarm appears dead in darkness and remains in a passive state until touched by light. When at least one insect in the swarm sees light, the entire swarm becomes active and attacks anything that moves. Once active, a swarm in complete darkness that isn't taking damage returns to its dormant state after 1 minute. The swarm poses no threat to creatures passing near it in complete darkness." ] }, { - "name": "Spider Climb", + "name": "Swarm", "entries": [ - "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny beast. The swarm can't regain hp or gain temporary hp." ] } ], - "damageTags": [ - "B", - "A" - ], - "conditionInflict": [ - "petrified", - "restrained" - ], - "traitTags": [ - "Amorphous", - "Spider Climb" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The amber ooze uses its Engulf. It then makes two pseudopod attacks." - ] - }, - { - "name": "Pseudopod.", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage. If the target is a plant or plant creature, it also takes 3 ({@damage 1d6}) acid damage." - ] - }, - { - "name": "Engulf", + "name": "Diseased Bites", "entries": [ - "The ooze moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the ooze enters a creature's space, the creature must make a {@dc 13} Dexterity saving throw.", - "On a successful save, the creature can choose to be pushed 5 feet back or to the side of the ooze. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.", - "On a failed save, the ooze enters the creature's space and the creature is engulfed. The engulfed creature can't breathe, is {@condition restrained}, and, after {@dice 1d4} rounds, the creature is {@condition petrified}. A creature {@condition petrified} by the ooze remains {@condition petrified} until 24 hours after it exits the ooze. When the ooze moves, the engulfed creature moves with it.", - "An engulfed creature can try to escape by taking an action to make a {@dc 13} Strength ({@skill Athletics}) check. On a success, the creature escapes and enters a space of its choice within 5 feet of the ooze." + "{@atk mw} {@hit +5} to hit, reach 0 ft., one creature in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage plus 5 ({@damage 2d4}) piercing damage, and the creature must succeed on a {@dc 11} Constitution saving throw or contract {@disease sewer plague}. It takes {@dice 1d4} days for sewer plague's symptoms to manifest in an infected creature. Symptoms include fatigue and cramps. The infected creature suffers one level of {@condition exhaustion}, and it regains only half the normal number of hp from spending Hit Dice and no hp from finishing a long rest. At the end of each long rest, an infected creature must make a {@dc 11} Constitution saving throw. On a failed save, the creature gains one level of {@condition exhaustion}. On a successful save, the creature's exhaustion level decreases by one level. If a successful saving throw reduces the infected creature's level of {@condition exhaustion} below 1, the creature recovers from the disease." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "farmland", + "grassland", + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Amber%20Ooze%20%28Token%29.png", "fluff": { "entries": [ { @@ -57225,28 +54859,28 @@ { "type": "quote", "entries": [ - "Meandering through forests, this ooze is made from the ancient sap that comes from magical trees. Small birds and rodents float in the sap, perfectly preserved." + "These flying insects are coated in a thick layer of dust and cover the walls, ceiling and floor of a room, completely motionless in the dark. The stray light from a lantern falls one of them, awakening the swarm, which takes to the air in an angry fury." ] }, { "type": "entries", - "name": "Arboreal Origins", + "name": "Awakened by Light", "entries": [ - "With magical trees comes magical sap. An amber ooze is created when a magical tree, usually a treant, is felled or drained of its sap. Most amber oozes are large, orange blobs of sap that pick up anything they come across." + "The pestilence swarm is a massive group of tiny flying insects resembling enormous, fat houseflies. The smell of carrion often lures them underground or into shallow caves, though they also dig burrows. As long as they are in darkness, they are immobile, appearing almost dead. When hit by light, however, they awake and swarm any creatures in the area." ] }, { "type": "entries", - "name": "Preserved Innards", + "name": "Destroyer of Crops", "entries": [ - "While most oozes are made of corrosive materials and dissolve their prey, the amber ooze subsists on dead plant matter and preserves animals inside it. Though unintelligent, amber oozes contain a portion of their progenitor tree's desire to protect life in the forest. If an amber ooze comes across a living creature, it immediately attempts to engulf the creature to preserve it." + "Although fortunately rare, when a cloud of these insects descends on a field, it takes mere hours for them to completely devour everything that might have been worth harvesting. They eat fruits, grains, and even the livestock, leaving a decimated field in their wake." ] }, { "type": "entries", - "name": "Ooze Nature", + "name": "Bringer of Plagues", "entries": [ - "An amber ooze doesn't require sleep." + "Pestilence swarms often carry and transmit disease as they move from area to area. They descend on populated areas, eat any food that is left out, bite the people who live there, and eventually move to the next area. Diseases from one area spread to another, festering in the bite wounds left by the swarm. The suffering they bring to small villages and towns is legendary." ] } ] @@ -57259,118 +54893,101 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Amber%20Ooze.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Pestilence%20Swarm.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pestilence%20Swarm%20%28Token%29.png", + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "exhaustion" + ], "savingThrowForced": [ - "dexterity" + "constitution" ] }, { - "name": "Eldritch Ooze", + "name": "Phase Giant", "source": "ToB2", - "page": 278, + "page": 172, "size": [ - "L" - ], - "environment": [ - "underdark", - "urban" + "H" ], - "type": "ooze", + "type": "giant", "alignment": [ - "U" + "N" ], "ac": [ - 8 + { + "from": [ + "natural armor" + ], + "ac": 15 + } ], "hp": { - "average": 153, - "formula": "18d10 + 54" + "average": 136, + "formula": "13d12 + 52" }, "speed": { - "climb": 10, - "walk": 10 + "climb": 20, + "walk": 40 }, - "str": 16, - "dex": 6, - "con": 16, - "int": 1, - "wis": 6, + "str": 21, + "dex": 11, + "con": 18, + "int": 8, + "wis": 15, "cha": 8, - "passive": 8, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "immune": [ - "acid", - "cold", - "lightning", - "slashing" + "darkvision 60 ft." ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "prone" + "passive": 12, + "languages": [ + "Giant", + "Undercommon" ], "cr": "5", "trait": [ { - "name": "Amorphous", + "name": "Ethereal Jaunt", "entries": [ - "The eldritch ooze can move through a space as narrow as 1 inch wide without squeezing." + "As a bonus action, the phase giant can magically shift from the Material Plane to the Ethereal Plane, or vice versa. Any equipment it is wearing or carrying shifts with it. A creature grappled by the phase giant doesn't shift with it, and the grapple ends if the phase giant shifts while grappling a creature." ] - }, + } + ], + "action": [ { - "name": "Maddening Form.", + "name": "Multiattack", "entries": [ - "When a creature with an Intelligence of 3 or higher that can see the eldritch ooze starts its turn within 30 feet of the ooze, the ooze can force it to make a {@dc 14} Wisdom saving throw if the ooze isn't {@condition incapacitated} and can see the creature. If the creature fails, it takes 7 ({@damage 2d6}) psychic damage and is {@condition incapacitated} until the end of its turn.", - "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the eldritch ooze until the start of its next turn, when it can avert its eyes again. If the creature looks at the ooze in the meantime, it must immediately make the saving throw." + "The giant makes two attacks with its spiked fists. If both attacks hit a Large or smaller target, the target must succeed on a {@dc 15} Strength saving throw or take 7 ({@damage 2d6}) piercing damage as the giant impales the target on its body spikes." ] }, { - "name": "Spider Climb", - "entries": [ - "The eldritch ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - } - ], - "damageTags": [ - "B", - "Y" - ], - "traitTags": [ - "Amorphous", - "Spider Climb" - ], - "action": [ - { - "name": "Void-Infused Pseudopod", + "name": "Spiked Fist", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage plus 10 ({@damage 3d6}) psychic damage, and the target must succeed on a {@dc 14} Wisdom saving throw or its Intelligence score is reduced by {@dice 1d4}. The target dies if this reduces its Intelligence to 0. Otherwise, the reduction lasts until the target finishes a short or long rest." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 16}). The phase giant has two fists, each of which can grapple only one target." ] - } - ], - "reaction": [ + }, { - "name": "Split", + "name": "Rock", "entries": [ - "When an eldritch ooze that is Medium or larger is subjected to lightning or slashing damage, it splits into two new oozes if it has at least 10 hp. Each new ooze has hp equal to half the original ooze's, rounded down. New oozes are one size smaller than the original ooze." + "{@atk rw} {@hit +8} to hit, range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." ] } ], - "miscTags": [ - "MW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Eldritch%20Ooze%20%28Token%29.png", "fluff": { "entries": [ { @@ -57382,22 +54999,28 @@ { "type": "quote", "entries": [ - "The dark gelatinous creature's form constantly shifts and swirls incomprehensibly." + "This immense humanoid is covered in dark, spiny, chitinous skin, and its sizeable fists are rough and decorated with sharp spikes." ] }, - "There are places in the depths of the world where the barrier between the Material Plane and the Void grows thin. When a black pudding spends too much time in one of these places, it absorbs the foul energies and becomes an eldritch ooze. These creatures move mindlessly through the lightless depths, seeking wills to destroy.", { "type": "entries", - "name": "Drawn to Madness", + "name": "Natural Carapace", "entries": [ - "Despite their mindlessness, eldritch oozes seem to be drawn to areas where madness is already rampant. When they escape to the surface world, they inevitably migrate to asylums or other locations where the insane congregate." + "The phase giant has naturally hard skin, similar to that of a giant insect. Its face, hands, and joints are articulated and overlapping, allowing it to move freely beneath its hardened skin. The carapace grows into spikes in numerous places throughout its body, which it uses against captured prey and to aid it in climbing." ] }, { "type": "entries", - "name": "Ooze Nature", + "name": "Highly Mobile", "entries": [ - "An eldritch ooze doesn't require sleep." + "Deep caverns can be difficult to navigate with their twists and tight squeezes. The phase giant overcomes this by sliding into the Ethereal Plane and passing through the solid stone." + ] + }, + { + "type": "entries", + "name": "Familial", + "entries": [ + "Phase giants are smaller than the average hill giant, but they more than make up for it in their ferocity. They are aggressive toward others, but not actually evil, tending to view most they encounter as mere annoyances. They are usually found in small family units of up to four, but rarely band together in larger groups." ] } ] @@ -57410,144 +55033,138 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Eldritch%20Ooze.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Phase%20Giant.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Phase%20Giant%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI", + "U" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "grappled", + "prone" + ], "savingThrowForced": [ - "wisdom" + "strength" ] }, { - "name": "Ichor Ooze", + "name": "Pine Doom", "source": "ToB2", - "page": 279, + "page": 295, "size": [ - "M" - ], - "environment": [ - "planar" + "H" ], - "type": "ooze", + "type": "plant", "alignment": [ - "N", - "E" + "N" ], "ac": [ - 8 + { + "from": [ + "natural armor" + ], + "ac": 16 + } ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 172, + "formula": "15d12 + 75" }, "speed": { - "swim": 20, - "climb": 20, - "walk": 20 + "walk": 30 }, - "str": 15, - "dex": 6, - "con": 14, - "int": 3, - "wis": 7, - "cha": 1, - "passive": 8, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], + "str": 20, + "dex": 7, + "con": 21, + "int": 11, + "wis": 16, + "cha": 12, + "skill": { + "nature": "+8", + "perception": "+7" + }, + "passive": 17, "resist": [ - "necrotic", - "poison", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "bludgeoning", + "piercing" ], - "immune": [ + "vulnerable": [ "fire" ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "prone" + "languages": [ + "Druidic", + "Sylvan" ], - "cr": "2", + "cr": "9", "trait": [ { - "name": "Amorphous", - "entries": [ - "The ooze can move through a space as narrow as 1 inch wide without squeezing" - ] - }, - { - "name": "Magic Resistance", + "name": "False Appearance", "entries": [ - "The ooze has advantage on saving throws against spells and other magical effects." + "While the pine doom remains motionless, it is indistinguishable from an ordinary pine tree." ] }, { - "name": "Sense Destroyer", + "name": "Sticky Pine Tar", "entries": [ - "The ichor ooze knows the direction and distance to the creature that performed the killing blow on the fiend that created the ooze, as long as the two of them are on the same plane of existence." + "A creature that touches the pine doom is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the creature is {@condition restrained}. In addition, when a creature hits the pine doom with a bludgeoning or piercing weapon while within 5 feet of it, the creature must succeed on a {@dc 16} Strength saving throw or the weapon becomes stuck to the tree. A stuck weapon can't be used. A creature can take its action to remove one stuck weapon from the pine doom by succeeding on a {@dc 16} Strength check. Splashing the pine doom with a gallon of alcohol frees all creatures and objects stuck to it and suppresses this trait for 1 minute." ] }, { - "name": "Spider Climb", + "name": "Siege Monster", "entries": [ - "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The pine doom deals double damage to objects and structures." ] } ], - "damageTags": [ - "B", - "F", - "N" - ], - "conditionInflict": [ - "grappled" - ], - "traitTags": [ - "Amorphous", - "Magic Resistance", - "Spider Climb" - ], "action": [ { - "name": "Pseudopod", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 3 ({@damage 1d6}) fire damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 12})." + "The pine doom makes three slam attacks. Alternatively, it can use Sap-filled Pinecone twice." ] }, { - "name": "Hurl Mote", + "name": "Slam", "entries": [ - "{@atk rw} {@hit +4} to hit, range 10/30 ft., one target. {@h}5 ({@damage 1d6 + 2}) fire damage." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage." ] }, { - "name": "Life Drain", + "name": "Sap-filled Pinecone", "entries": [ - "One creature grappled by the ooze must make a {@dc 12} Constitution saving throw, taking 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken, and the ooze regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." + "{@atk rw} {@hit +9} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage. The target and each creature within 5 feet of it must succeed on a {@dc 16} Dexterity saving throw or be {@condition restrained} by sap. A creature can be free if it or another creature takes an action to make a {@dc 16} Strength check and succeeds." + ] + }, + { + "name": "Flurry of Pinecones {@recharge 6}", + "entries": [ + "Each creature within 30 feet of the pine doom must make a {@dc 16} Dexterity saving throw, taking 15 ({@damage 6d4}) slashing damage on a failed save, or half as much damage on a successful one." ] } ], - "miscTags": [ - "MW", - "RW" + "environment": [ + "arctic", + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ichor%20Ooze%20%28Token%29.png", "fluff": { "entries": [ { @@ -57559,29 +55176,28 @@ { "type": "quote", "entries": [ - "Black sludge with glowing red veins seeps out of a crack in the wall, sizzling as it pushes forward." + "A living pine tree festooned with pinecones featuring razor-sharp edges looks balefully at the intrusion upon its solitude." ] }, - "Ichor oozes are vengeful slimes created by the destruction of fiends.", { "type": "entries", - "name": "Born from Destroyed Fiends", + "name": "Gruff Forest Protector", "entries": [ - "When a fiend is destroyed on a plane of existence other than its home plane, ichor is all that remains in the place where it was slain. When a strong-willed, hateful fiend dies cursing its slayers, a small piece of its lust for vengeance can infuse the ichor, giving the remains life. The ichor becomes one or more ichor oozes, which have a single-minded goal: revenge." + "Pine dooms are typically the largest plants in their groves, towering over ordinary pine trees. They see themselves as responsible for the well-being of their forests. They manage the growth of trees under their protection, clear out underbrush, and kill destructive vermin, allowing their groves to prosper. They have an inborn distrust of humanoids, but if a creature entering their forests seems genuinely in trouble, pine dooms allow them to seek shelter. They retaliate strongly, however, if someone takes advantage of their charity." ] }, { "type": "entries", - "name": "Revenge Seekers", + "name": "Mobile Groves", "entries": [ - "Ichor oozes stop at nothing to hunt down the people who killed the fiends that created them. They can sense their quarries over any distance and attack other life they come across to fuel their pursuits. The destruction of a bigger fiend, like a {@creature balor}, can result in many ichor oozes pursuing a single target. Once an ichor ooze has its revenge, it goes on a rampage, killing all life it can find until it is destroyed." + "Similar to {@creature treant|mm|treants}, pine dooms can animate trees, though they do so only to relocate threatened groves. Unlike treants, pine dooms can animate all trees in a single grove, but the trees can't attack." ] }, { "type": "entries", - "name": "Ooze Nature", + "name": "Powerful Pine Sap", "entries": [ - "An ichor ooze doesn't require sleep." + "A pine doom reserves its sap until it must attack intruders. The sap adheres to anything, allowing the pine doom to entrap weapons and particularly troublesome foes. Druids on friendly terms with the pine doom can coax the tree into producing sap for the druid to use in defending their own groves." ] } ] @@ -57594,126 +55210,106 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ichor%20Ooze.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Pine%20Doom.webp" } } ] }, - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Mineral Ooze", - "source": "ToB2", - "page": 280, - "size": [ - "L" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pine%20Doom%20%28Token%29.png", + "traitTags": [ + "False Appearance", + "Siege Monster" ], - "environment": [ - "underdark" + "actionTags": [ + "Multiattack" ], - "type": "ooze", + "languageTags": [ + "DU", + "S" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ] + }, + { + "name": "Pixie's Umbrella", + "source": "ToB2", + "page": 158, + "size": [ + "S" + ], + "type": "plant", "alignment": [ - "N" + "U" ], "ac": [ - 9 + 7 ], "hp": { - "average": 76, - "formula": "8d10 + 32" + "average": 10, + "formula": "4d4" }, "speed": { - "walk": 20 + "walk": 5 }, - "str": 14, - "dex": 8, - "con": 18, + "str": 1, + "dex": 5, + "con": 10, "int": 1, "wis": 5, - "cha": 3, - "passive": 7, + "cha": 1, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "resist": [ - "acid", - "cold", - "fire" + "blindsight 30 ft. (blind beyond this radius)" ], + "passive": 7, "conditionImmune": [ "blinded", - "charmed", "deafened", - "exhaustion", - "frightened", - "prone" + "frightened" ], - "cr": "3", + "cr": "1/8", "trait": [ - { - "name": "Amorphous", - "entries": [ - "The ooze can move through a space as narrow as 1 inch wide without squeezing" - ] - }, { "name": "False Appearance", "entries": [ - "While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock." - ] - }, - { - "name": "Mineralize", - "entries": [ - "As a bonus action when it has encased a creature, the ooze hardens the minerals in its body, turning the surface of its body into a stone-like material. While mineralized, the ooze has a walking speed of 5 feet, and it has resistance to bludgeoning, piercing, and slashing damage. The ooze remains mineralized until the creature it has encased dies, or until the ooze takes a bonus action to end it." + "While the pixie's umbrella remains motionless, it is indistinguishable from an ordinary fungus." ] } ], - "damageTags": [ - "B", - "A" - ], - "conditionInflict": [ - "blinded", - "grappled", - "restrained" - ], - "traitTags": [ - "Amorphous", - "False Appearance" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The mineral ooze makes two slam attacks. If both attacks hit a Medium or smaller target, the target is {@condition grappled} (escape {@dc 12}), and the ooze uses its Encase on the target." - ] - }, - { - "name": "Pseudopod", + "name": "Twirl", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage plus 3 ({@damage 1d6}) acid damage." + "The pixie's umbrella twirls, spinning its spores at nearby creatures. Each creature within 5 feet of the pixie's umbrella must make a {@dc 10} Constitution saving throw, taking 5 ({@damage 2d4}) poison damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target is also {@condition poisoned} until the end of its next turn." ] - }, + } + ], + "reaction": [ { - "name": "Encase", + "name": "Float", "entries": [ - "The mineral ooze encases a Medium or smaller creature {@condition grappled} by it. The encased target is {@condition blinded}, {@condition restrained}, and unable to breathe, and it must succeed on a {@dc 14} Constitution saving throw at the start of each of the ooze's turns or take 7 ({@damage 2d6}) acid damage. If the ooze moves, the encased target moves with it. The ooze can have only one creature encased at a time. An encased creature can try to escape by taking an action to make a {@dc 12} Strength check. The creature has disadvantage on this check if the ooze is mineralized. On a success, the creature escapes and enters a space of its choice within 5 feet of the ooze. Alternatively, a creature within 5 feet of the ooze can take an action to pull a creature out of the ooze. Doing so requires a successful {@dc 12} Strength check, and the creature making the attempt takes 7 ({@damage 2d6}) acid damage. The creature making the attempt has disadvantage on the check if the ooze is mineralized." + "When a pixie's umbrella senses motion within 30 feet of it, it fills its cap with air and flies 20 feet away from the motion without provoking {@action opportunity attack|phb|opportunity attacks}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mineral%20Ooze%20%28Token%29.png", "fluff": { "entries": [ { @@ -57725,28 +55321,22 @@ { "type": "quote", "entries": [ - "Gray and amorphous, this creature skulks along the stone floor. Its body appears wet and oily, though an unusual crystalline pattern decorates the surface." - ] - }, - { - "type": "entries", - "name": "Subterranean Menace", - "entries": [ - "A mineral ooze is a slime that hardens into solid rock after it engulfs its target, making escape much more difficult as it slowly digests the creature." + "Dozens of flat, purple-capped mushrooms float and spin through the air." ] }, + "Huge colonies of pixie's umbrellas inhabit the Underworld. When they sense danger, they fill their caps to gain height then release the air, using the flattened caps to slow their descent.", { "type": "entries", - "name": "Earthy Consistency", + "name": "Migrating Fungus", "entries": [ - "The mineral ooze has a high concentration of silicates and crystal, which appear on the surface of the creature when it is in its gelatinous form. When it engulfs a creature, these minerals are pushed to the surface, where they harden quickly, trapping the creature. The ooze reverts to its liquid form after it has finished digesting the creature or if the creature escapes." + "Their ability to float allows pixie's umbrellas to make homes on hard-to-reach surfaces, frustrating those who enjoy the mushrooms' bitter flesh. The ground beneath wall- and cliff-dwelling pixie's umbrellas is sometimes littered with the skeletal remains of starving travelers who fell in their desperate attempts to gather food." ] }, { "type": "entries", - "name": "Ooze Nature", + "name": "Dizzying Drifters", "entries": [ - "A mineral ooze doesn't require sleep." + "Witnessing the migration of a colony of pixie's umbrellas can be fascinating to those who enjoy watching large numbers of the mushrooms float from cavern to cavern. Intelligent Underworld hunters sometimes use the migration of pixie's umbrellas to mask their approach, counting on the display to distract their prey." ] } ] @@ -57759,125 +55349,146 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mineral%20Ooze.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Pixie's%20Umbrella.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pixie's%20Umbrella%20%28Token%29.png", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "I" + ], + "miscTags": [ + "AOE" + ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ "constitution" ] }, { - "name": "Tar Ooze", + "name": "Plague Spirit", "source": "ToB2", - "page": 281, + "page": 296, "size": [ - "L" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "M" ], - "type": "ooze", + "type": "fey", "alignment": [ "U" ], "ac": [ - 9 + 14 ], "hp": { - "average": 120, - "formula": "15d10 + 45" + "average": 150, + "formula": "20d8 + 60" }, "speed": { - "climb": 20, - "walk": 20 + "walk": 40 + }, + "str": 10, + "dex": 18, + "con": 17, + "int": 2, + "wis": 18, + "cha": 16, + "save": { + "dex": "+8", + "wis": "+8" }, - "str": 18, - "dex": 8, - "con": 16, - "int": 1, - "wis": 8, - "cha": 2, - "passive": 8, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 120 ft." ], - "senseTags": [ - "B" + "passive": 14, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "fire", "necrotic", "poison" ], "conditionImmune": [ - "blinded", "charmed", - "deafened", + "diseased", "exhaustion", "frightened", "poisoned", - "prone" + "unconscious" ], - "cr": "6", + "cr": "9", "trait": [ { - "name": "Fire Hazard", + "name": "Decrepit Mist", "entries": [ - "When the ooze takes fire damage, it bursts into flame. The ooze continues burning until it takes cold damage or is immersed in water. A creature that touches the ooze or hits it with a melee attack while within 5 feet of it while it is burning takes 5 ({@damage 1d10}) fire damage. While burning, the ooze's weapon attacks deal an extra 5 ({@damage 1d10}) fire damage." + "A cloud of green mist with a diameter of 1 mile and height of 60 feet is centered on the spirit. For each day a creature spends in the mist, it must succeed on a {@dc 16} Constitution saving throw or increase in age by 5 percent of its total life span. The mist has no effect on undead or constructs." ] }, { - "name": "Sticky Situation", + "name": "Hunter of the Living", "entries": [ - "A creature covered in the ooze's tar has its speed halved for 1 minute. In addition, the tar ignites if touched by a source of fire or if a creature covered with tar takes fire damage. The tar burns until a creature takes an action to snuff out the flames. A creature that starts its turn covered with burning tar takes 10 ({@damage 2d10}) fire damage. A humanoid that dies while covered in tar rises 1 hour later as {@creature tar ghoul} ({@loader Creature Codex|creature/Kobold Press; Creature Codex.json}), unless the humanoid is restored to life or its body is destroyed." + "The plague spirit can magically sense the general direction of the largest concentration of living flora and fauna within 50 miles of it." ] } ], - "damageTags": [ - "B", - "N", - "F" - ], "action": [ { - "name": "Multiattack.", + "name": "Multiattack", "entries": [ - "The tar ooze makes two pseudopod attacks. If both attacks hit the same target, the target is covered in tar (see Sticky Situation)." + "The plague spirit makes three attacks: one with its enfeebling touch and two with its censer." ] }, { - "name": "Pseudopod", + "name": "Censer", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage plus 14 ({@damage 4d6}) necrotic damage." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage plus 7 ({@damage 2d6}) necrotic damage." ] }, { - "name": "Hurl Tar", + "name": "Enfeebling Touch", "entries": [ - "{@atk rw} {@hit +2} to hit, range 60 ft., one target. {@h}14 ({@damage 4d6}) necrotic damage, and the target must succeed on a {@dc 14} Dexterity saving throw or be covered in tar (see Sticky Situation)." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one creature. {@h}14 ({@damage 4d6}) necrotic damage, and the target's Strength score is reduced by {@dice 1d6}. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest." + ] + }, + { + "name": "Dance of Death {@recharge 5}", + "entries": [ + "The plague spirit dances and twirls its censer. Each creature within 20 feet of the plague spirit that can see it must make a {@dc 16} Constitution saving throw. On a failure, a creature takes 28 ({@damage 8d6}) necrotic damage and is {@condition frightened} for 1 minute. On a success, a creature takes half the damage and isn't {@condition frightened}. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "miscTags": [ - "MW", - "RW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tar%20Ooze%20%28Token%29.png", "fluff": { "entries": [ { @@ -57889,35 +55500,22 @@ { "type": "quote", "entries": [ - "A pool of black pitch bubbles on the ground. Skulls and bones rise to the surface with each burst of putrid air. The tar lets out a burbling hiss, as if releasing the last gasp of a creature trapped within it." - ] - }, - { - "type": "entries", - "name": "Necrotic Sludge", - "entries": [ - "When a group of {@creature tar ghoul|ccodex|tar ghouls} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) is destroyed near each other, the tar sometimes coalesces into a necrotic sludge. Driven by the hunger and hatred of the ghouls, the resulting ooze preys on the fearful." - ] - }, - { - "type": "entries", - "name": "Ghoulish Allies", - "entries": [ - "Tar oozes view tar ghouls as allies and don't attack them. Tar ghouls often keep tar oozes as pets or guardians to their underground lairs. Occasionally, a tar ghoul gets the idea to build an army of tar ghouls by feeding humanoids to its pet tar oozes, but infighting quickly dismantles any organization the tar ghouls manage to create." + "A tight, leather coif underneath a cracked, black mask that resembles a long-beaked bird with hollow, black eyes obscures the face and head of this humanoid. Long, tattered, dark-green robes drape loosely over its form. An obsidian censer decorated in etchings of dead trees moves from hand to hand, green mist pouring forth with each swing as it performs a strange and eerie dance." ] }, + "Plague spirits and their deadly mists have haunted the planes as long as life has existed. The path of death left in their wake is often mistaken as the result of a natural disaster. Many druids speculate that plague spirits are entropic forces that exist as the embodiment of the darker side of nature, curbing overgrowth and allowing new life to grow from the dead.", { "type": "entries", - "name": "Eternal Flame", + "name": "Harbingers of Decay", "entries": [ - "The tar that makes up the ooze is never consumed by fire, and it burns forever. It is prized as an alchemical component for making torches that never extinguish." + "The presence of a plague spirit is always announced by a rolling front of sickly, green mist that spans several miles. The spirit can always be found at the center, performing an unsettling yet enchanting dance. As it dances, the censer it carries expels mist in all directions. Any living thing exposed to this mist slowly succumbs to decay. Whether turning a lush forest and its inhabitants into a dark, desiccated landscape or creating a silent ruin out of a bustling city, the presence of a plague spirit forewarns a massive loss of life." ] }, { "type": "entries", - "name": "Ooze Nature", + "name": "Drawn to Life", "entries": [ - "A tar ooze doesn't require sleep." + "Plague spirits are drawn to the densest collections of life in an area, and nothing seems to deter these spirits from their path." ] } ] @@ -57930,147 +55528,207 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tar%20Ooze.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Plague%20Spirit.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Plague%20Spirit%20%28Token%29.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "N" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ - "dexterity" + "constitution" ] }, { - "name": "Ophidiotaur", + "name": "Poena, Duke of Retribution", "source": "ToB2", - "page": 282, + "page": 99, "size": [ "L" ], - "environment": [ - "desert", - "grassland", - "swamp" - ], - "type": "monstrosity", + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, "alignment": [ - "C", + "L", "E" ], "ac": [ { "from": [ - "natural armor" + "{@item plate armor|phb|plate}" ], - "ac": 16 + "ac": 18 } ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 231, + "formula": "22d10 + 110" }, "speed": { - "swim": 30, - "walk": 50 + "fly": 60, + "walk": 30 }, - "str": 19, - "dex": 13, - "con": 18, - "int": 8, - "wis": 16, - "cha": 14, + "str": 24, + "dex": 18, + "con": 20, + "int": 21, + "wis": 20, + "cha": 24, "save": { - "wis": "+5" - }, - "skill": { - "athletics": "+7", - "perception": "+6", - "stealth": "+7" + "dex": "+11", + "con": "+12", + "wis": "+12", + "cha": "+13" }, - "passive": 16, "senses": [ - "darkvision 90 ft." + "truesight 120 ft." ], - "senseTags": [ - "D" + "passive": 15, + "resist": [ + "cold", + { + "note": "from nonmagical attacks not made with silvered weapons", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ + "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ - "Common", - "Draconic", - "Void Speech" + "Infernal", + "telepathy 120 ft." ], - "languageTags": [ - "C", - "DR", - "OTH" + "cr": "19", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "Poena's innate spellcasting ability is Charisma (spell save {@dc 21}). She can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell alter self} (can become Medium when changing her appearance)", + "{@spell bane}", + "{@spell hold person}", + "{@spell locate creature}" + ], + "daily": { + "3e": [ + "{@spell flame strike}", + "{@spell phantasmal killer}" + ], + "1e": [ + "{@spell finger of death}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "5", "trait": [ { - "name": "Charge", + "name": "Face of the Fallen", "entries": [ - "If the ophidiotaur moves at least 30 feet straight toward a target and then hits it with a poisoned glaive attack on the same turn, the target takes an extra 5 ({@damage 1d10}) slashing damage." + "As a bonus action, Poena transforms her face into victims her attackers recognize. Each creature within 30 feet of her that can see her sees the face of a person it has wronged and must succeed on a {@dc 19} Wisdom saving throw or have disadvantage on attack rolls against Poena until the end of its next turn." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If Poena fails a saving throw, she can choose to succeed instead." ] }, { "name": "Magic Resistance", "entries": [ - "The ophidiotaur has advantage on saving throws against spells and other magical effects." + "Poena has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "Poena's weapon attacks are magical." ] } ], - "damageTags": [ - "P", - "I", - "S" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Charge", - "Magic Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The ophidiotaur makes two attacks: one with its bite and one with its glaive." + "Poena makes three attacks: one with her bladed whip and two with her longsword. Alternatively, she makes three longbow attacks." ] }, { - "name": "Bite", + "name": "Bladed Whip", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 3 ({@damage 1d6}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +13} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a {@dc 19} Constitution saving throw or lose 14 ({@damage 4d6}) hp at the start of each of its turns as a blade of retributive energy lodges itself in the wound. Any creature can take an action to remove the blade with a successful {@dc 16} Wisdom ({@skill Medicine}) check. The blade crumbles to dust if the target receives magical healing." ] }, { - "name": "Poisoned Glaive", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage plus 3 ({@damage 1d6}) poison damage." + "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage, or 18 ({@damage 2d10 + 7}) slashing damage if used with two hands." ] }, { - "name": "Call Serpents (1/Day)", + "name": "Longbow", "entries": [ - "The ophidiotaur magically calls {@dice 1d6} {@creature poisonous snake|mm|poisonous snakes} or {@creature flying snake|mm|flying snakes} (ophidiotaur's choice). The called creatures arrive in {@dice 1d4} rounds, acting as allies of the ophidiotaur and obeying its spoken commands. The snakes remain for 1 hour, until the ophidiotaur dies, or until the ophidiotaur dismisses them as a bonus action." + "{@atk rw} {@hit +10} to hit, range 150/600 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" + "legendary": [ + { + "name": "Mark for Death", + "entries": [ + "Poena chooses a creature she can see and marks it as her quarry. She deals an extra {@damage 2d6} damage to her target whenever she hits it with a weapon attack, and she has advantage on any Wisdom ({@skill Perception}) or Wisdom ({@skill Survival}) check she makes to find it. The mark remains until Poena chooses a new target or until her quarry dies." + ] + }, + { + "name": "Swift Wings", + "entries": [ + "Poena flies up to half her flying speed." + ] + }, + { + "name": "Attack (Costs 2 Actions)", + "entries": [ + "Poena makes one longsword attack." + ] + } ], - "miscTags": [ - "MW", - "RCH", - "MLW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ophidiotaur%20%28Token%29.png", "fluff": { "entries": [ { @@ -58082,21 +55740,28 @@ { "type": "quote", "entries": [ - "This creature could be mistaken for a large centaur if not for the black and green scales covering its body and its cobra-like head. Its hiss sounds like a hundred angry vipers, and the venom dripping from creature's long fangs sizzles as it lands." + "The fiendish beauty descends on dark wings, her eyes glittering with malice." ] }, { "type": "entries", - "name": "Born from Corruption", + "name": "Champion of Revenge", "entries": [ - "An ophidiotaur is created when a centaur is transformed via a foul ritual that combines its form with that of a venomous serpent. Most centaurs do not survive the process, but those that do can reproduce naturally, potentially creating even more of these serpentine monstrosities." + "Poena lives to harvest the souls of those who have done violence to others. In particular, she targets individuals who commit harm to children, domestic violence, or sexual assault. Victims of such crimes can call upon Poena and her servants to punish those that plague them." ] }, { "type": "entries", - "name": "Servants of Serpents", + "name": "Mother of Erinyes", "entries": [ - "Ophidiotaurs serve {@filter evil nagas|bestiary|alignment=E|search=naga}, {@creature serpentfolk of Yig|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), and even dragons. While they make poor guards, ophidiotaurs excel as shock troops and mounts for serpentfolk. Ophidiotaurs that survive the fall of their masters escape into the wilds and form loose-knit tribes ruled by the strongest individual. {@creature centaur|mm|Centaurs} loathe and pity ophidiotaurs in equal measure and put down the abominations whenever they can." + "Poena corrupted the angels who would become the {@creature erinyes}, her singleminded drive to punish murderers and abusers appealing to them. Poena is attended by a band of nine female erinyes \"muses.\"" + ] + }, + { + "type": "entries", + "name": "Action Over Words", + "entries": [ + "Poena is consumed by her quest for vengeance, and she frequently forgets to participate in devil politics. While her wrath can be troublesome, she is widely disregarded by other devils." ] } ] @@ -58109,111 +55774,165 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ophidiotaur.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Poena.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Poena%20%28Token%29.png", + "attachedItems": [ + "longbow|phb", + "longsword|phb" + ], + "traitTags": [ + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ + "B", + "F", + "N", + "P", + "R", + "S", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH", + "RNG", + "RW" + ], + "conditionInflictSpell": [ + "frightened", + "paralyzed" + ], "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Ophinix", + "name": "Primal Oozer", "source": "ToB2", - "page": 283, + "page": 297, "size": [ - "L" - ], - "environment": [ - "underdark" + "M" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "U" + "N", + "E" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 14 + } ], "hp": { - "average": 60, - "formula": "8d10 + 16" + "average": 112, + "formula": "15d8 + 45" }, "speed": { - "walk": 10, - "fly": 40 + "swim": 20, + "climb": 10, + "walk": 30 }, "str": 18, - "dex": 16, - "con": 15, - "int": 2, - "wis": 12, + "dex": 13, + "con": 16, + "int": 6, + "wis": 15, "cha": 5, - "skill": { - "perception": "+3", - "stealth": "+5" + "save": { + "dex": "+4" }, - "passive": 13, "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." + "darkvision 60 ft." ], - "senseTags": [ - "B", - "SD" + "passive": 12, + "resist": [ + "piercing" ], "immune": [ - "lightning" + "acid" ], - "cr": "2", + "languages": [ + "understands Common but can't speak" + ], + "cr": "6", "trait": [ { - "name": "Conductive Fur", + "name": "Acidic Slime", "entries": [ - "While the ophinix is charged with electricity, a creature that touches the ophinix or hits it with a melee attack while within 5 feet of it takes 2 ({@damage 1d4}) lightning damage." + "A creature that touches the primal oozer or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) acid damage." ] }, { - "name": "Lightning Recharge", + "name": "Ooze Plague", "entries": [ - "Whenever the ophinix is subjected to lightning damage, it takes no damage and becomes charged with electricity. If it is already charged, the duration resets to 1 minute." + "The primal oozer's barbed tentacles inject the {@disease ooze plague|ToB2} disease into a creature if the creature fails its saving throw after being bitten twice in a row by the oozer. Until the disease is cured, the infected creature's skin slowly becomes more ooze-like, and its hp maximum decreases by 5 ({@damage 2d4}) for every 24 hours that elapse. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0. A humanoid slain by this disease rises 24 hours later as an {@creature ochre jelly}. The jelly isn't under the primal oozer's control, but it views the primal oozer as an ally." ] - } - ], - "damageTags": [ - "P", - "L" - ], - "action": [ + }, { - "name": "Bite", + "name": "Pack Tactics", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "The primal oozer has advantage on attack rolls against a creature if at least one of the primal oozer's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Claw", + "name": "Slimy Body", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) damage. If the ophinix is charged with electricity, the target also takes 5 ({@damage 2d4}) lightning damage." + "The primal oozer has advantage on ability checks and saving throws made to escape a grapple." ] - }, + } + ], + "action": [ { - "name": "Generate Static", + "name": "Multiattack", "entries": [ - "The ophinix rubs along a dry surface and charges its fur with static electricity. Its fur remains charged with electricity for 1 minute or until it uses Lightning Strike." + "The primal oozer makes two bite attacks. If both attacks hit the same target, the target must make a {@dc 15} Constitution saving throw. On a failure, the target takes 7 ({@damage 2d6}) acid damage and contracts a disease (see the Ooze Plague trait). On a success, the target takes half the damage and doesn't contract a disease." ] }, { - "name": "Lightning Strike (Recharge Special)", + "name": "Bite", "entries": [ - "The ophinix releases its static electricity at up to three targets it can see within 30 feet of it. Each creature must make a {@dc 12} Dexterity saving throw, taking 5 ({@damage 2d4}) lightning damage on a failed save, or half as much damage on a successful one. After using Lightning Strike, the ophinix is no longer charged with electricity. It can't use Lightning Strike if isn't charged with electricity." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." ] } ], - "miscTags": [ - "MW" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ophinix%20%28Token%29.png", "fluff": { "entries": [ { @@ -58225,28 +55944,28 @@ { "type": "quote", "entries": [ - "This bat-like creature has luxurious blue fur covering every part of its body. It has a heavily wrinkled face, large, bulbous eyes, and twin horn-like antennae. Thin sable wings unfurl from its back, and its fur emits tiny sparks of blue lightning." + "This nightmarish quadruped has many wolf-like features\u2014including its physique, its powerful claws, and its lupine countenance\u2014but its hairless skin is a thick layer of bluish-white slime. Four tentacles ending in barbed tips protrude from its jawline, and its eyes glow red. It makes a sickening gurgling sound when it growls." ] }, { "type": "entries", - "name": "Cave-Dwelling Hunters", + "name": "Natives of the Swamp", "entries": [ - "A large, bat-like monstrosity native to many natural cave systems and chasms, the ophinix spends most of its time flying through the darkened passages of its home looking for its next meal. The ophinix is single-minded in its pursuit of prey, hunting {@creature bat|mm|bats}, {@creature darkmantle|mm|darkmantles}, {@creature giant moth|ccodex|giant moths} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), {@filter giant beetles|bestiary|search=giant beetle}, and even the occasional unwary miner. For this reason, a nest of these creatures can present a major threat to mining operations or the establishment of underground outposts, and bounties for them are common." + "Primal oozers are amphibious natives to swamps and wetlands. They often make their lairs in the root systems of massive trees where the soil beneath has been washed away. They can also be found in flooded ruins, wet riversides, or in the water itself. They are savage, deadly, and delight in killing." ] }, { "type": "entries", - "name": "Lightning Bats", + "name": "Kinship with Mydnari", "entries": [ - "The ophinix has a natural affinity for lightning, and its fur can absorb massive amounts of static electricity. It can direct this electricity in bolts of lightning at its enemies. When charged with static, its fur emits sparks of dim blue light. It usually discharges this static before it goes hunting to avoid being seen by its prey." + "Primal oozers have a natural kinship with {@creature mydnari|ToB2}. The mydnari admire the oozers for their natural slime, which most other creatures find repugnant. The oozers like the attention and care they receive from the mydnari and value the mydnari settlements as safe havens in the dangerous depths of the world. A pack of primal oozers might gather around and protect a strong mydnari that treats them well, but they might just as easily turn on the oozing humanoid if treated poorly or if their protection isn't properly respected, usually through frequent meals and praise." ] }, { "type": "entries", - "name": "Wings in the Darkness", + "name": "Ooze-Spreading Tentacles", "entries": [ - "Though most subterranean races see ophinixes as nothing more than nuisances, they are sometimes tamed and used as guard beasts or mounts by smaller humanoids like {@filter derro|bestiary|tag=derro} and {@creature deep gnome (svirfneblin)|mm|deep gnomes}. Those riding an ophinix must use a specialized saddle and wear thick clothing to prevent themselves from being shocked by the creature's electrically-charged fur, but many are willing to risk the potential danger if it means securing such a formidable ally." + "The barbed tentacles on the primal oozer's jaw latch on to creatures it bites and inject an oozing disease into the oozer's victims. This disease slowly liquefies the victim's skin, turning it ooze-like. Eventually, the disease melts the creature completely into a new {@creature ochre jelly}. Mydnari often collect these \"newborn\" ochre jellies as hosts for their young." ] } ] @@ -58259,122 +55978,242 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ophinix.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Primal%20Oozer.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Primal%20Oozer%20%28Token%29.png", + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "A", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ - "dexterity" + "constitution", + "strength" ] }, { - "name": "Gray Orc", + "name": "Psychic Vampire", "source": "ToB2", - "page": 284, + "page": 257, "size": [ "M" ], - "environment": [ - "hill", - "mountain", - "underdark" - ], - "type": { - "tags": [ - "orc" - ], - "type": "humanoid" - }, + "type": "undead", "alignment": [ - "N" + "L", + "E" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 17 + } ], "hp": { - "average": 15, - "formula": "2d8 + 6" + "average": 144, + "formula": "17d8 + 68" }, "speed": { - "climb": 30, - "burrow": 20, - "walk": 40 + "walk": 30 }, - "str": 14, - "dex": 16, - "con": 16, - "int": 9, - "wis": 11, - "cha": 10, - "skill": { - "acrobatics": "+5", - "athletics": "+4", - "perception": "+2", - "stealth": "+7" + "str": 18, + "dex": 18, + "con": 18, + "int": 23, + "wis": 15, + "cha": 18, + "save": { + "dex": "+9", + "wis": "+7", + "cha": "+9" }, - "passive": 12, "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "B", - "D" + "passive": 12, + "resist": [ + "necrotic", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "languages": [ - "Orc" + "immune": [ + "psychic" ], - "languageTags": [ - "O" + "languages": [ + "the languages it knew in life" ], - "cr": "1/4", + "cr": "13", "trait": [ { - "name": "Aggressive", + "name": "Legendary Resistance (3/Day)", "entries": [ - "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." + "If the vampire fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Magic Absorption.", + "name": "Levitate", "entries": [ - "When the gray orc is hit by a spell or is in the area of a spell, it regains hp equal to the spell's level. This trait doesn't counter the spell or negate its damage or effects. The orc regains the hp after the spell is resolved." + "As a bonus action, the vampire can rise or descend vertically up to 20 feet and can remain suspended there. This trait works like the {@spell levitate} spell, except there is no duration, and the vampire doesn't need to concentrate to continue levitating each round." ] }, { - "name": "Pack Tactics", + "name": "Regeneration", "entries": [ - "The gray orc has advantage on attack rolls against a creature if at least one of the orc's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The vampire regains 20 hp at the start of its turn if it has at least 1 hp and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of its next turn." ] }, { - "name": "Sunlight Sensitivity", + "name": "Vampire Weaknesses", "entries": [ - "While in sunlight, the gray orc has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The vampire has the following flaws:", + { + "type": "list", + "style": "list-hang", + "items": [ + { + "type": "item", + "name": "Forbiddance.", + "entry": "The vampire can't enter a residence without an invitation from one of the occupants." + }, + { + "type": "item", + "name": "Harmed by Running Water.", + "entry": "The vampire takes 20 acid damage if it ends its turn in running water." + }, + { + "type": "item", + "name": "Stake to the Heart.", + "entry": "If a piercing weapon made of wood is driven into the vampire's heart while the vampire is {@condition incapacitated} in its resting place, the vampire is {@condition paralyzed} until the stake is removed." + }, + { + "type": "item", + "name": "Sunlight Hypersensitivity.", + "entry": "The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + } + ] + } ] } ], - "damageTags": [ - "S" - ], - "traitTags": [ - "Aggressive", - "Pack Tactics", - "Sunlight Sensitivity" - ], "action": [ { - "name": "Claws", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + "The psychic vampire can use Imprison Mind. It then makes two attacks, only one of which can be a psychic assault." + ] + }, + { + "name": "Unarmed Strike", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage. Instead of dealing damage, the vampire can {@condition grappled|phb|grapple} the target (escape {@dc 18})." + ] + }, + { + "name": "Imprison Mind", + "entries": [ + "The vampire chooses one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a {@dc 17} Wisdom saving throw or be {@condition incapacitated} for 1 minute. While {@condition incapacitated}, its speed is reduced to 0 and its mind is overwhelmed with a flood of its own insecurities, shortcomings and inability to accomplish its goals. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target can also repeat the saving throw if another creature uses an action to shake the target out of its stupor." + ] + }, + { + "name": "Psychic Assault", + "entries": [ + "The vampire chooses one creature it can see within 30 feet of it. The target must succeed on a {@dc 17} Intelligence saving throw or take 18 ({@damage 4d8}) psychic damage and suffer memory loss, and the vampire regains hp equal to the psychic damage dealt. A humanoid slain in this way and then buried in the ground rises the following night as a {@creature vampire spawn} under the vampire's control.", + "The target's memory loss can manifest in a variety of ways. Roll a {@dice d4} and consult the table below. If the target is already affected by one of these options, roll again, unless otherwise noted. The memory loss lasts until it is cured by a {@spell greater restoration} spell or similar magic.", + { + "type": "table", + "colLabels": [ + "d4", + "Memory Loss" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "The target forgets how to use a particular skill or tool. It has disadvantage on one random skill or tool proficiency. If the target is already affected by this memory loss, randomly choose an additional skill or tool proficiency to also be affected." + ], + [ + "2", + "The target forgets one of its current allies and now views the ally as hostile. If the target is already affected by this memory loss, choose an additional ally." + ], + [ + "3", + "The target forgets key aspects of fighting and has disadvantage on its first attack roll each turn." + ], + [ + "4", + "The target forgets how to defend itself properly, and the first attack roll against it each turn has advantage." + ] + ] + } + ] + }, + { + "name": "Knowledge Keepers (1/Day)", + "entries": [ + "The vampire magically calls {@dice 2d4} {@creature swarm of ravens|mm|swarms of ravens} or {@dice 1d4} giant ravens (use {@creature giant vulture} statistics). The called creatures arrive in {@dice 1d4} rounds, acting as allies of the vampire and obeying its spoken commands. The creatures remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action. If using the {@loader Creature Codex|collection/Kobold Press; Creature Codex.json}, the vampire can call {@dice 2d4} {@creature inkling|ccodex|inklings} or 1 {@creature paper golem swarm|ccodex|swarm of paper golems} instead." ] } ], - "miscTags": [ - "MW" + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|phb|opportunity attacks}. If it uses this legendary action while levitating, the vampire can move up to half its speed horizontally instead." + ] + }, + { + "name": "Unarmed Strike", + "entries": [ + "The vampire makes one unarmed strike." + ] + }, + { + "name": "Psychic Pulse (Costs 3 Actions)", + "entries": [ + "The vampire releases a powerful wave of psychic energy. Each creature within 20 feet of the vampire must succeed on a {@dc 17} Intelligence saving throw or be {@condition stunned} until the end of its next turn." + ] + } + ], + "legendaryGroup": { + "name": "Psychic Vampire", + "source": "ToB2" + }, + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Gray%20Orc%20%28Token%29.png", "fluff": { "entries": [ { @@ -58386,34 +56225,40 @@ { "type": "quote", "entries": [ - "The ground erupts into a scrambling flood of orcs, their pale skin decorated with swirls of black resin." + "This creature is a well-coifed humanoid with perfectly arranged hair, manicured hands, and noble dress. Its baleful red eyes and pointed ears betray its supernatural origin." ] }, - "Dwelling deep beneath the ground, gray orcs move in a dark world, only drawn toward the surface by their innate hatred of arcane defilement.", { "type": "entries", - "name": "Drawn to Magical Corruption", + "name": "Alternate Form of Vampire", "entries": [ - "Gray orcs are drawn to areas where magic is frequently used or locations marred by magical pollution. Scholars believe the orcs' ancestral home was ravaged by magic, cursing them and driving them deep beneath the surface. They believe this history fuels within the orcs a deep hatred for magic, especially magic that defiles the natural world. For their part, the orcs have neither confirmed nor denied this speculation, though few scholars have been brave enough to approach them about it. Whatever the case, gray orcs grow violent around magic and seek to snuff it out wherever they find it." + "Psychic vampires originate in much the same way as traditional vampires: by being bitten by a normal {@creature vampire}. At some point, however, a small minority of those who become this fearsome type of undead develop not a craving for blood, but rather a need to consume the memories of their victims. Typically, those who develop into this form of vampire were people who were overly cerebral, often coming from the ranks of wizards, sages, or artists. Many psychic vampires keep {@creature repository|tob2|repositories} in their employ, prizing the construct's ability to keep and protect knowledge too valuable to leave on a library shelf." ] }, { "type": "entries", - "name": "Synchronized Tribes", + "name": "Limited Vampiric Abilities", "entries": [ - "Gray orcs move and act as one, their training leading their actions to be so synchronized that they appear to think as one. When faced with a major threat or a large magical catastrophe, a group of gray orcs will erupt from the ground in unison to swarm over the source." + "Strangely, while psychic vampires share the same basic undead form as well as the sheer brutality of the standard vampire, they do not possess some of their other abilities, such as the ability to shapechange or turn into mist. For that reason, they typically plan their lairs in ways that provide them easier methods of escape should the need arise. They also tend to be a bit less arrogant than the typical vampire, substituting that with raw intensity and intricate planning to advance their schemes." ] }, { "type": "entries", - "name": "Silent Hunters", + "name": "Undead Nature", "entries": [ - "Adept at surviving in a dark and quiet world below the ground, gray orcs instinctively know how to move, hunt, and kill without making the slightest sound. When they hunt, gray orcs paint their pale skin with swirls of a mushroom-based black resin. They often form the resin into runes or symbols of their gods as a way of honoring the gods and asking for success on the hunt." + "A psychic vampire doesn't require air." ] } ] } ] + }, + { + "type": "entries", + "name": "A Psychic Vampire's Lair", + "entries": [ + "Psychic vampires choose lairs similar to the lairs of standard vampires, but psychic vampire lairs often include grand libraries, majestic ballrooms, or other rooms related to the cerebral pastime the vampire enjoyed in life." + ] } ], "images": [ @@ -58421,88 +56266,195 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Gray%20Orc.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Psychic%20Vampire.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Psychic%20Vampire%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances", + "Regeneration", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "grappled", + "incapacitated" + ], + "conditionInflictLegendary": [ + "stunned" + ], + "savingThrowForced": [ + "intelligence", + "wisdom" + ] }, { - "name": "Orniraptor", + "name": "Pumpkin King", "source": "ToB2", - "page": 285, + "page": 298, "size": [ - "S" - ], - "environment": [ - "badlands" + "H" ], - "type": "monstrosity", + "type": "fey", "alignment": [ - "U" + "C", + "N" ], "ac": [ - 11 + { + "from": [ + "natural armor" + ], + "ac": 15 + } ], "hp": { - "average": 16, - "formula": "3d6 + 6" + "average": 138, + "formula": "12d12 + 60" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 13, - "con": 14, - "int": 2, - "wis": 7, - "cha": 8, - "passive": 8, - "cr": "1/4", + "str": 20, + "dex": 8, + "con": 21, + "int": 12, + "wis": 14, + "cha": 18, + "save": { + "dex": "+3", + "wis": "+6" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, + "resist": [ + { + "note": "slashing from nonmagical attacks not made with cold iron weapons", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened" + ], + "languages": [ + "Common", + "Elvish", + "Sylvan" + ], + "cr": "10", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The Pumpkin King's innate spellcasting ability score is Charisma (save {@dc 16}, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components." + ], + "will": [ + "{@spell entangle}" + ], + "daily": { + "3e": [ + "{@spell plant growth}", + "{@spell spike growth}" + ], + "1e": [ + "{@spell blight}", + "{@spell insect plague}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], "trait": [ { - "name": "Blood Spurt", + "name": "Magic Resistance", "entries": [ - "When a creature deals piercing or slashing damage to the orniraptor while within 5 feet of it, the creature must succeed on a {@dc 11} Dexterity saving throw or take 3 ({@damage 1d6}) acid damage as it is struck by the creature's caustic blood." + "The Pumpkin King has advantage on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The Pumpkin King makes two vine attacks." ] }, { - "name": "Collective Perception", + "name": "Vine", "entries": [ - "The orniraptor is aware of everything each other orniraptor within 20 feet of it notices." + "{@atk mw} {@hit +9} to hit, reach 15 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16})." ] }, { - "name": "Poor Vision", + "name": "Harvest Dance (1/Day)", "entries": [ - "The orniraptor's visual acuity is based on movement. A creature that didn't move between the end of the orniraptor's last turn and beginning of its current turn is {@condition invisible} to the orniraptor. The creature is not {@condition invisible} to the orniraptor if another orniraptor within 20 feet of it notices the creature." + "A 15-foot-radius swirling vortex of gourds and vegetables extends out from the Pumpkin King, moves with them, and spreads around corners. The vortex lasts for 1 minute. Until the vortex ends, the area is difficult terrain for creatures other than the Pumpkin King, and when a creature enters the area for the first time on a turn or starts its turn in the area, it must make a {@dc 16} Dexterity saving throw, taking 10 ({@damage 3d6}) bludgeoning damage on a failed save, or half as much damage on a successful one." ] } ], - "damageTags": [ - "P", - "B", - "A" - ], - "action": [ + "legendary": [ { - "name": "Peck", + "name": "Move", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." + "The Pumpkin King moves up to their speed without provoking {@action opportunity attack|phb|opportunity attacks}." ] }, { - "name": "Spit Stone", + "name": "Vine Attack", "entries": [ - "{@atk rw} {@hit +3} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." + "The Pumpkin King makes one vine attack." + ] + }, + { + "name": "Fire-Fallow (Costs 2 Actions)", + "entries": [ + "Magical fire ignites from within the Pumpkin King's pumpkin head, flickering out from their eyes and twisted mouth. Each creature within 10 feet of the Pumpkin King that can see them must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} until the end of its next turn. The fire remains until the start of the Pumpkin King's next turn. While this fire lasts, a creature that touches or hits the Pumpkin King with a melee weapon while within 5 feet of the Pumpkin King takes 5 ({@damage 1d10}) fire damage." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "The Pumpkin King casts a spell from their list of innate spells, consuming a use of the spell as normal." ] } ], - "miscTags": [ - "MW", - "RW" + "environment": [ + "farmland", + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Orniraptor%20%28Token%29.png", "fluff": { "entries": [ { @@ -58514,28 +56466,21 @@ { "type": "quote", "entries": [ - "A clumsy-looking flightless bird with a short, conical beak and no feathers or skin stares blankly with its single eye. Its organs are held in place by a slimy, transparent membrane." - ] - }, - { - "type": "entries", - "name": "Nearly Mindless", - "entries": [ - "Orniraptors are creatures of pure instinct and share more in common with the basest vermin than with beasts. They attack anything that moves and peck off bits and pieces of their prey as they hunt, gobbling bites as it flees." + "Wooden roots twist together to create a towering spindle draped in a cloak of verdant leaves. An impossibly large pumpkin carved with a twisted smile crowns the figure." ] }, { "type": "entries", - "name": "Troublesome Pests", + "name": "Lord of Harvest", "entries": [ - "Orniraptors tend to be more troublesome than dangerous, due to their persistence in striking at anything that moves. However, the creatures are capable of sharing their perceptions when near each other. This makes them particularly deadly when one notices something move and dozens of orniraptors suddenly converge on that point." + "The Pumpkin King is a minor fey lord who rules over bountiful harvest, particularly in the autumnal seasons before snow blankets the world. The Pumpkin King can make a region flourish, changing barren farms and struggling villages into fruitful locales with a single blessing." ] }, { "type": "entries", - "name": "Quiet Yet Loud", + "name": "Unknown Deal", "entries": [ - "Orniraptors have no vocal organs and simply squawk soundlessly as they go about their business. Their movements tend to be jerky and clumsy, though, and therefore quite audible." + "The Pumpkin King listens from their hidden patch in the lands of the fey, waiting to hear the desperate pleas of struggling farmers and starving villagers. Once the Pumpkin King hears such a request, they place their blessing upon the land, bringing ten years of prosperity. What the farmers do not know is that upon the moonrise of the tenth year, the Pumpkin King returns to collect the promised share of the harvest." ] } ] @@ -58548,119 +56493,182 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Orniraptor.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Pumpkin%20King.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pumpkin%20King%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "S" + ], + "damageTags": [ + "B", + "F" + ], + "damageTagsSpell": [ + "N", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], + "conditionInflictLegendary": [ + "frightened" + ], + "conditionInflictSpell": [ + "restrained" + ], "savingThrowForced": [ - "dexterity" + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "strength" ] }, { - "name": "Orphan of the Black", + "name": "Pustulent Shambler", "source": "ToB2", - "page": 286, + "page": 299, "size": [ - "S" - ], - "environment": [ - "planar", - "urban" + "G" ], - "type": "fey", + "type": "ooze", "alignment": [ - "N", - "E" + "U" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 10 + } ], "hp": { - "average": 49, - "formula": "9d6 + 18" + "average": 232, + "formula": "15d20 + 75" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 10, - "dex": 16, - "con": 14, - "int": 8, + "str": 19, + "dex": 5, + "con": 20, + "int": 3, "wis": 10, - "cha": 13, - "passive": 10, + "cha": 1, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 10, "resist": [ "bludgeoning" ], + "immune": [ + "acid", + "fire", + "necrotic" + ], "conditionImmune": [ + "blinded", "charmed", - "frightened" - ], - "languages": [ - "Common" - ], - "languageTags": [ - "C" + "deafened", + "exhaustion", + "frightened", + "prone" ], - "cr": "2", + "cr": "13", "trait": [ { - "name": "Forbiddance", + "name": "Amorphous", "entries": [ - "An orphan of the black can't enter a residence without an invitation from one of the occupants." + "The pustulent shambler can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Sense Law", + "name": "Bonerot", "entries": [ - "An orphan of the black can pinpoint the location of a lawful creature within 30 feet of it." + "A creature that fails its saving throw against the pustulent shambler's pseudopod attack becomes infected with the {@disease bonerot|ToB2} disease. An infected creature develops the first symptoms of general weakness and lethargy within 1 hour as its bones start to rot from the inside. At the end of each long rest, the diseased creature must succeed on a {@dc 18} Constitution saving throw or its Strength and Dexterity scores are each reduced by {@dice 1d4} and its walking speed is reduced by 5 feet. The reductions last until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Strength or Dexterity to 0, the creature dies. A creature that succeeds on two saving throws against the disease recovers from it. Alternatively, the disease can be removed by the {@spell lesser restoration} spell or similar magic." ] }, { - "name": "Transmit Pain", + "name": "Bonerot Sense", "entries": [ - "A creature that hits the orphan of the black with an attack must succeed on a {@dc 12} Wisdom saving throw or take 7 ({@damage 2d6}) psychic damage." + "The pustulent shambler can pinpoint the location of creatures infected with {@disease bonerot|ToB2} within 60 feet of it and can sense the general direction of such creatures within 1 mile of it." + ] + }, + { + "name": "Corrosive to Bone.", + "entries": [ + "A creature with exposed bones (such as a {@creature skeleton}) that touches the shambler or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) acid damage. Any nonmagical weapon made of bone that hits the shambler corrodes. After dealing damage, the weapon takes a permanent and cumulative 1 penalty to damage rolls. If its penalty drops to 5, the weapon is destroyed. Nonmagical ammunition made of bone that hits the shambler is destroyed after dealing damage." + ] + }, + { + "name": "Stench", + "entries": [ + "Any creature that starts its turn within 10 feet of the pustulent shambler must succeed on a {@dc 18} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the shambler's Stench for 24 hours." ] } ], - "damageTags": [ - "B", - "Y" - ], "action": [ { "name": "Multiattack", "entries": [ - "The orphan of the black makes two melee attacks." + "The pustulent shambler makes three pseudopod attacks." ] }, { - "name": "Slam", + "name": "Pseudopod", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one creature. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage, and the target must succeed on a {@dc 18} Constitution saving throw or contract the {@disease bonerot|ToB2} disease (see the Bonerot trait)." ] }, { - "name": "Incite Violence {@recharge 5}", + "name": "Absorb Flesh", "entries": [ - "The orphan of the black forces a creature it can see within 15 feet of it to commit an outburst of violence. The target must make a {@dc 12} Wisdom saving throw. On a failed save, the creature must use its action on its next turn to attack the nearest creature other than the orphan of the black. On a success, the creature takes 7 ({@damage 2d6}) psychic damage from the violence boiling at the edge of its consciousness. A creature immune to being {@condition charmed} isn't affected by the orphan's Incite Violence." + "The pustulent shambler feeds on a corpse within 5 feet of it. It regains {@dice 1d8} hp per size category of the creature it consumes. For example, the shambler regains {@dice 1d8} hp when consuming a Tiny creature's corpse or {@dice 4d8} hp when consuming a Large creature's corpse. The shambler can't use Absorb Flesh on a corpse if it or another pustulent shambler has already used Absorb Flesh on the corpse. If the corpse has intact bones, the shambler loses its Amorphous trait for 1 minute." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Orphan%20of%20the%20Black%20%28Token%29.png", "fluff": { "entries": [ { @@ -58672,21 +56680,35 @@ { "type": "quote", "entries": [ - "Appearing to be an unkempt human child between the ages of six and ten, this creature has bare feet and long, ragged, dirty nails. The matted mop of hair upon the creature's head has the odd blade of grass stuck in it. Its face is gaunt, with black, expressionless eyes, and its mouth is twisted into a sneer." + "Piles of dissolved bones, seemingly eaten away by acid, encircle this mound of quivering, pus-covered flesh." ] }, { "type": "entries", - "name": "Neglectful Beginnings", + "name": "Dissolvers of Bone", "entries": [ - "Once children of the Material Plane, these poor souls were mistreated by their guardians or people in positions of authority. Through their sadness and neglect, they inadvertently opened doorways to the Shadow Realm, and, eager for an escape from their lives, they stepped through the doorways. Over time, the atmosphere of the Shadow Realm corrupted and twisted these children into feral creatures. Orphans of the black carry no weapons or belongings, except for a single tattered blanket or broken toy." + "Crawling heaps of diseased flesh, pustulent shamblers possess a corrosive material that eats away at bone matter." ] }, { "type": "entries", - "name": "Problem with Authority", + "name": "Keepers of Macabre Larders", "entries": [ - "Orphans of the black hate those who hold command over others. Whenever possible, creatures prominently displaying rank or other titles, along with those who issue orders. An orphan of the black may sympathize with a creature that feels belittled or neglected, and it might forgo attacking the creature to attempt to coerce the creature into becoming an orphan of the black as well." + "Pustulent shamblers drag victims of {@disease bonerot|ToB2} to their lairs to feed on the boneless flesh. Though they idly devour their victims, they have enough awareness of potential retribution to keep a few corpses available to quickly heal themselves." + ] + }, + { + "type": "entries", + "name": "Connected to Bonerot", + "entries": [ + "Pustulent shamblers have a preternatural link to the disease they inflict. This allows them to track escaping victims and be present when the disease overtakes their prey." + ] + }, + { + "type": "entries", + "name": "Ooze Nature", + "entries": [ + "The pustulent shambler doesn't require sleep." ] } ] @@ -58699,68 +56721,70 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Orphan%20of%20the%20Black.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Pustulent%20Shambler.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pustulent%20Shambler%20%28Token%29.png", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ - "wisdom" + "constitution" ] }, { - "name": "Ortifex", + "name": "Putrescent Slime", "source": "ToB2", - "page": 287, + "page": 300, "size": [ "M" ], - "environment": [ - "urban" - ], - "type": "undead", + "type": "ooze", "alignment": [ - "N", - "E" + "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 12 - } + 8 ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 45, + "formula": "6d8 + 18" }, "speed": { - "canHover": true, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "walk": 0 - }, - "str": 17, - "dex": 10, - "con": 15, - "int": 8, - "wis": 13, - "cha": 12, - "save": { - "con": "+4", - "wis": "+3" + "swim": 10, + "walk": 20 }, - "passive": 11, + "str": 12, + "dex": 8, + "con": 16, + "int": 1, + "wis": 6, + "cha": 1, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], - "senseTags": [ - "B" - ], + "passive": 8, "immune": [ + "acid", "poison" ], "conditionImmune": [ @@ -58769,64 +56793,34 @@ "deafened", "exhaustion", "frightened", - "poisoned", "prone" ], - "languages": [ - "understands the languages of its creator but can't speak" - ], - "languageTags": [ - "CS" - ], - "cr": "4", + "cr": "1", "trait": [ { - "name": "Blood Bearer", - "entries": [ - "A creature that subsists on blood, such as a {@condition vampire}, can use its action while within 5 feet of the ortifex to drain blood from it. The creature can drain up to the ortifex's current temporary hp, regaining hp equal to that amount. The ortifex then loses temporary hp equal to that amount." - ] - }, - { - "name": "Blood Sense", + "name": "Amorphous", "entries": [ - "The ortifex can pinpoint the location of creatures that aren't constructs or undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it." + "The putrescent slime can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Hypnotic Heartbeat", + "name": "Stench", "entries": [ - "A creature that can hear the ortifex's heartbeat and starts its turn within 60 feet of the ortifex must succeed on a {@dc 13} Wisdom saving throw or be {@condition charmed} until the start of its next turn. While {@condition charmed}, it is {@condition incapacitated} and must move toward the ortifex by the most direct route on its turn, trying to get within 5 feet of the ortifex. It doesn't avoid {@action opportunity attack|phb|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, it can repeat the saving throw, ending the effect on a success.", - "Unless surprised, a creature can plug its ears to avoid the saving throw at the start of its turn. If the creature does so, it is {@condition deafened} until it unplugs its ears. If the creature unplugs its ears while still within range of the ortifex's heartbeat, it must immediately make the saving throw." + "Any creature that starts its turn within 5 feet of the putrescent slime must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the putrescent slime's Stench for 24 hours." ] } ], - "damageTags": [ - "B", - "N" - ], - "conditionInflict": [ - "charmed", - "incapacitated" - ], "action": [ { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) necrotic damage." - ] - }, - { - "name": "Blood Siphon {@recharge 6}", + "name": "Pseudopod", "entries": [ - "The ortifex drains blood from nearby creatures. Each creature within 20 feet of the ortifex must make a {@dc 13} Constitution saving throw, taking 14 ({@damage 4d6}) necrotic damage on a failed save, or half as much damage on a successful one. The ortifex gains temporary hp equal to the single highest amount of necrotic damage dealt. If it gains temporary hp from this action while it still has temporary hp from a previous use of this action, the temporary hp add together. The ortifex's temporary hp can't exceed half its hp maximum. A creature that doesn't have blood is immune to Blood Siphon." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d6 + 1}) bludgeoning damage plus 3 ({@damage 1d6}) poison damage." ] } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ortifex%20%28Token%29.png", "fluff": { "entries": [ { @@ -58838,47 +56832,27 @@ { "type": "quote", "entries": [ - "A large, rotting heart floats forward, its hypnotic heartbeat echoing all around it." - ] - }, - { - "type": "entries", - "name": "Vampiric Hunters", - "entries": [ - "An ortifex's singular purpose is to absorb blood from living creatures. When seeking blood, it disorients victims with an ominous, hypnotic heartbeat, then magically siphons their blood, leaving behind a shriveled carcass." - ] - }, - { - "type": "entries", - "name": "Harvested from Giants and Dragons", - "entries": [ - "Only large hearts can be made into ortifexes, which are typically created from the hearts of giants, dragons, and particularly large beasts. Necromancers who create ortifexes for vampiric clients pay well for a sizeable heart, especially if it is minimally decomposed." + "As a rat moves to an algae-filled pool of water to take a drink, the pool suddenly comes to life and devours the rat." ] }, + "Putrescent slimes form in large pools of fetid water and are often mistaken for algae by neophyte explorers in the depths of the world.", { "type": "entries", - "name": "Agents of Oppression", + "name": "Pool Feeders", "entries": [ - "When a blood cult, necromancer, or intelligent undead wants to demoralize a village or demand a sacrifice, it often sends an ortifex to collect payment in blood." + "Putrescent slimes lurk in dank pools, only attacking desperate creatures that drink from their homes. As their prey decomposes in the water, the putrescent slime slowly digests the disgusting morass." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Ooze Nature", "entries": [ - "An ortifex doesn't require air, food, drink, or sleep." + "A putrescent slime doesn't require sleep." ] } ] } ] - }, - { - "type": "inset", - "name": "Ortifex in Midgard", - "entries": [ - "The Red Sisters, who operate openly in the Greater Duchy of Morgau, regularly gift ortifexes as rewards for favors rendered. Recent reports tell of a secret meeting between King Lucan and Marena's high priestesses regarding the possibility of extracting the heart of a Dread Walker in the Wasted West and turning it into a massive ortifex for the Blood Kingdom." - ] } ], "images": [ @@ -58886,125 +56860,117 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ortifex.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Putrescent%20Slime.webp" } } ] }, - "savingThrowForced": [ - "constitution", - "wisdom" - ] - }, - { - "name": "Otterfolk", - "source": "ToB2", - "page": 288, - "size": [ - "S" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Putrescent%20Slime%20%28Token%29.png", + "traitTags": [ + "Amorphous" ], - "environment": [ - "swamp" + "senseTags": [ + "B" ], - "type": { - "type": "humanoid", - "tags": [ - "otterfolk" - ] - }, + "damageTags": [ + "B", + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Qiqirn", + "source": "ToB2", + "page": 301, + "size": [ + "S" + ], + "type": "monstrosity", "alignment": [ - "C", - "G" + "N" ], "ac": [ - { - "from": [ - "{@item leather armor|phb}" - ], - "ac": 14 - } + 14 ], "hp": { - "average": 18, - "formula": "4d6 + 4" + "average": 38, + "formula": "7d6 + 14" }, "speed": { - "swim": 30, - "climb": 15, - "walk": 25 + "walk": 30 + }, + "str": 15, + "dex": 18, + "con": 14, + "int": 5, + "wis": 12, + "cha": 13, + "save": { + "con": "+4", + "wis": "+3" }, - "str": 12, - "dex": 17, - "con": 12, - "int": 10, - "wis": 14, - "cha": 11, "skill": { - "stealth": "+5", - "survival": "+4" + "perception": "+3", + "stealth": "+6" }, - "passive": 12, "senses": [ - "darkvision 30 ft." + "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 13, + "resist": [ + "necrotic" ], "languages": [ - "Common" - ], - "languageTags": [ - "C" + "understands Common but can't speak" ], - "cr": "1/4", + "cr": "2", "trait": [ { - "name": "Pack Tactics", + "name": "Keen Smell", "entries": [ - "The otterfolk has advantage on attack rolls against a creature if at least one of the otterfolk's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The qiqirn has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Reptile Foe", + "name": "Self-loathing", "entries": [ - "The otterfolk has advantage on Wisdom ({@skill Survival}) checks to track reptilian creatures and on Intelligence checks to recall information about them." + "A creature the qiqirn can hear can use its action to say \"qiqirn\" and make a Charisma ({@skill Intimidation}) check. If it does so, the qiqirn must succeed on a Wisdom saving throw with a DC equal to the creature's Charisma ({@skill Intimidation}) check or be {@condition frightened} of that creature until the end of its next turn. If the qiqirn succeeds on the saving throw, it can't be {@condition frightened} by that creature for the next 24 hours." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Pack Tactics" - ], "action": [ { - "name": "Dagger", + "name": "Bite", "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 4 ({@damage 1d8}) necrotic damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Atlatl Dart", + "name": "Spirit-infused Yip", "entries": [ - "{@atk rw} {@hit +5} to hit, range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "The qiqirn releases a spirt-infused yip at one creature it can see within 30 feet of it. If the target can hear the qiqirn, it must make a {@dc 12} Wisdom saving throw, taking 9 ({@damage 2d8}) necrotic damage on a failed save, or half as much damage on a successful one." ] - }, + } + ], + "reaction": [ { - "name": "Secrete Oil {@recharge 4}", + "name": "Horrifying Wail", "entries": [ - "The otterfolk secretes an oil that makes it slippery until the end of its next turn. It has advantage on ability checks and saving throws made to escape a grapple. If it is {@condition grappled} when it takes this action, it can take a bonus action to escape the grapple." + "When the qiqirn takes damage, the spirits infusing it cry out, afraid of losing their host. If the creature that dealt the damage can hear the qiqirn, it must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the end of its next turn." ] } ], - "miscTags": [ - "MW", - "RNG", - "THW", - "RW", - "MLW" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Otterfolk%20%28Token%29.png", "fluff": { "entries": [ { @@ -59016,33 +56982,41 @@ { "type": "quote", "entries": [ - "Brown fur covers the entire surface of this humanoid, which also has the black nose and small ears of an otter. Its piecemeal leather armor and weapon at the ready give the impression it is prepared for a fight." + "This strange dog is hairless except for the thick, dark fur that runs along its bony, ridged back." ] }, { "type": "entries", - "name": "Foe to Reptilians", + "name": "Arctic Legends", "entries": [ - "While generally peaceful creatures, otterfolk bear an enmity for reptilians, owing to their near extinction in the jaws of giant alligators and other large swamp predators. They are wary of intelligent reptilian creatures, such as lizardfolk and naga, who regularly prey on their people. Otterfolk pass this animosity on to future generations through tales of heroic otterfolk overcoming ferocious snakes and mighty alligators. From the time an otterfolk kit can walk, it learns how to wield the atlatl and to be mindful of the presence of their hated foes. Otterfolk are wary of reptilian visitors or those accompanied by reptiles, but they are cordial to all others." + "Oral histories of the north are rich with tales of the qiqirn. The tales say they are drawn to mankind's warm hearths and homes and that the sounds of music and mirth enrage them. The stories note that qiqirn are jealous of dogs and that jealousy leads them to kill canines whenever they can. More than a few tales are told of qiqirn that have foolishly become trapped while trying to get at a settlement's sled dogs. Most importantly, northern children are told that a qiqirn can be driven off by shouting its name at it." ] }, { "type": "entries", - "name": "Swamp Guides", + "name": "Afraid of Civilization", "entries": [ - "Otterfolk are excellent sources of information about the territory surrounding their homes, and they often escort friendly visitors through the swamp. The price for this service depends on the combat capabilities of those they escort. Their overwhelming martial outlook causes them to value visitors who can prove themselves in combat. If a group seems capable of protecting itself, the otterfolk reason they don't have to defend the group in addition to guiding it. They often ask such groups for a pittance in rations or monetary value (preferring pearls to other valuable items). Otterfolk greatly increase their fees for groups apparently incapable of fighting off potential swamp hazards. However, they pride themselves on never abandoning their charges." + "Feared as they are by northern communities, qiqirn fear those people in turn. When threatened by civilized folk, qiqirn are quick to flee. When this occurs, a qiqirn often returns by night to steal the food or livestock it was previously denied. When qiqirn attacks have driven an entire community to hunt it, the monster leaves the region for easier hunting grounds." ] }, { "type": "entries", - "name": "Otter Trainers", + "name": "Spirit Dog", "entries": [ - "Otterfolk often raise river otters as guard animals and pets, which serve the same function in their society as dogs in human societies. Otterfolk regard the animals warmly and become sad when favored pets die. They rarely allow their otters to engage in combat. They regularly hold contests where otter owners show off their training prowess by directing their otters in feats of strength, cunning, and dexterity. These contests never involve pitting the otters against each other in combat. The rare few otterfolk who choose to become wizards take otters as familiars. Otterfolk rangers often raise larger river otter specimens (use the statistics of a {@creature giant weasel}) and train them as companions." + "A qiqirn's fear of civilization is built on the basis of self-preservation. The qiqirn is an unwilling conduit for souls of the damned that aren't strong enough to travel to the afterlife. These spirits steadily torment the qiqirn, causing it pain and infusing it with necrotic power as they seek their own respite. As the qiqirn spends more time around civilization, it accrues more damned souls. Much as a fiend transforms to higher forms as it devours souls, a qiqirn that lives long enough or spends enough time around civilization undergoes a painful transformation from its constant contact with the growing number of tormented souls. These qiqirn seek to destroy all they encounter, sharing their pain with others. Scholars speculate the power of the spirits would eventually kill the {@creature tormented qiqirn|ToB2} if the creature lost the ability to offload the pain coursing from the other side of the veil." ] } ] } ] + }, + { + "type": "inset", + "name": "Curing a Qiqirn", + "entries": [ + "Qiqirn live in remote arctic regions to avoid excessive contact with humanoids, but they can't resist warm hearths and the easy prey in livestock pens. No matter how much a qiqirn tries to avoid civilization, eventually it accrues enough souls and becomes a {@creature tormented qiqirn|ToB2}. Though qiqirn can never be freed of the quirk that draws damned souls to them, they can be freed of the souls burdening them by putting those souls to rest. Ankou, in particular, are adept at releasing the qiqirn of its burden of souls, and {@creature ankou soul herald|ccodex|ankou soul heralds} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) often assign {@creature ankou soul seeker|ccodex|soul seekers} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) to areas inhabited by qiqirn to ensure the souls get the proper respite and that the qiqirn doesn't become tormented.", + "A {@creature tormented qiqirn|ToB2} can be freed of its burden of souls only by an {@creature ankou soul herald|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) or a {@spell wish} spell. If freed of its burden, a tormented qiqirn shrinks back into its standard form." + ] } ], "images": [ @@ -59050,64 +57024,101 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Otterfolk.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Qiqirn.webp" } } ] }, - "attachedItems": [ - "dagger|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Qiqirn%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened", + "prone" + ], + "savingThrowForced": [ + "strength", + "wisdom" ] }, { - "name": "Overshadow", + "name": "Queen of Scorpions", + "group": [ + "Animal Lords" + ], "source": "ToB2", - "page": 289, + "page": 20, "size": [ - "L" - ], - "environment": [ - "underdark" + "M" ], - "type": "undead", + "type": { + "type": "fey", + "tags": [ + "shapechanger" + ] + }, "alignment": [ - "C", + "L", "E" ], "ac": [ - 14 + { + "from": [ + "natural armor" + ], + "ac": 17 + } ], "hp": { - "average": 90, - "formula": "12d10 + 24" + "average": 142, + "formula": "15d8 + 75" }, "speed": { + "climb": 40, + "burrow": 20, "walk": 40 }, - "str": 6, - "dex": 18, - "con": 15, - "int": 13, - "wis": 13, - "cha": 12, - "passive": 11, + "str": 22, + "dex": 15, + "con": 20, + "int": 18, + "wis": 16, + "cha": 18, + "save": { + "con": "+9", + "wis": "+7", + "cha": "+8" + }, + "skill": { + "arcana": "+8", + "deception": "+8", + "perception": "+7", + "persuasion": "+8", + "stealth": "+6" + }, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "vulnerable": [ - "radiant" + "darkvision 60 ft.", + "tremorsense 120 ft." ], + "passive": 17, "resist": [ - "acid", - "cold", - "fire", - "lightning", - "thunder", { - "note": "from nonmagical weapons", + "note": "from nonmagical attacks", "resist": [ "bludgeoning", "piercing", @@ -59117,79 +57128,157 @@ } ], "immune": [ - "necrotic", + "acid", "poison" ], "conditionImmune": [ + "charmed", "exhaustion", "frightened", - "grappled", - "paralyzed", - "petrified", + "incapacitated", "poisoned", - "prone", - "restrained" + "stunned" ], "languages": [ - "the languages it knew in life" + "all", + "telepathy 120 ft." ], - "languageTags": [ - "LF" + "cr": "13", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The Queen of Scorpions' innate spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). She can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell invisibility} (self only)", + "{@spell pass without trace}", + "{@spell poison spray}" + ], + "daily": { + "3e": [ + "{@spell giant insect} (scorpions and spiders only)", + "{@spell ray of enfeeblement}" + ], + "1e": [ + "{@spell etherealness}", + "{@spell eyebite}", + "{@spell freedom of movement}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "4", "trait": [ { - "name": "Amorphous", + "name": "Arachnid Passivism", "entries": [ - "The overshadow can move through a space as narrow as 1 inch wide without squeezing." + "No scorpion or spider can willingly attack the Queen of Scorpions. They can be forced to do so through magical means." ] }, { - "name": "Shadow Stealth", + "name": "Legendary Resistance (3/Day)", "entries": [ - "While in dim light or darkness, the overshadow can take the {@action Hide} action as a bonus action." + "If the Queen of Scorpions fails a saving throw, she can choose to succeed instead." ] }, { - "name": "Sunlight Weakness.", + "name": "Magic Resistance", "entries": [ - "While in sunlight, the overshadow has disadvantage on attack rolls, ability checks, and saving throws." + "The Queen of Scorpions has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The Queen of Scorpions' weapon attacks are magical." + ] + }, + { + "name": "Rejuvenation", + "entries": [ + "If she dies, the Queen of Scorpions' soul reforms on the Astral Plane. In {@dice 1d6} days, it inhabits the body of another scorpion on the Material Plane, which then becomes the Queen of Scorpions (with all of the hp and abilities thereof). Only killing every scorpion on the Material Plane will prevent this trait from functioning." + ] + }, + { + "name": "Shapechanger", + "entries": [ + "The Queen of Scorpions can use her action to polymorph into a Huge giant scorpion, a Medium human woman of unearthly beauty, or back into her true Medium, scorpion-tailed humanoid form. Her statistics, other than her size, are the same in each form\u2014with the exception that only her scorpion and true forms retain her climbing and burrowing speeds. Any equipment she is wearing or carrying transforms with her. She reverts to her true form if she dies." + ] + }, + { + "name": "Speak with Arachnids", + "entries": [ + "The Queen of Scorpions can communicate with scorpions and spiders as if they shared a language." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The Queen of Scorpions' can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "damageTags": [ - "N" - ], - "traitTags": [ - "Amorphous" - ], "action": [ { "name": "Multiattack", "entries": [ - "The overshadow makes two strength drain attacks." + "In human form, the Queen of Scorpions makes two scimitar attacks. In scorpion form, she makes three attacks: two with her claws and one with her sting. In her true form, she makes three attacks: one with her sting and two with her scimitar." ] }, { - "name": "Strength Drain", + "name": "Claw (Scorpion Form Only)", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d8 + 4}) necrotic damage, and the target's Strength score is reduced by {@dice 1d4}. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 17}). While in scorpion form, the Queen has two claws, each of which can grapple only one target." ] }, { - "name": "Bringer of Darkness", + "name": "Scimitar (Humanoid or True Form Only)", "entries": [ - "The overshadow dims the light around it. The radius of each light source within 60 feet of it is halved for 1 minute. The overshadow can't use this action while in sunlight." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) slashing damage plus 3 ({@damage 1d6}) poison damage." + ] + }, + { + "name": "Sting (Scorpion or True Form Only)", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d10 + 6}) piercing damage, and the target must make a {@dc 17} Constitution saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Acidic Bile {@recharge 5}", + "entries": [ + "The Queen of Scorpions spews acid from her mouth in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 17} Dexterity saving throw. On a failure, a creature takes 45 ({@damage 10d8}) acid damage and is {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "actionTags": [ - "Multiattack" + "legendary": [ + { + "name": "At Will Spell", + "entries": [ + "The Queen of Scorpions casts one of her at will spells." + ] + }, + { + "name": "Burrow (Scorpion or True Form Only)", + "entries": [ + "The Queen of Scorpions moves up to her burrowing speed without provoking {@action opportunity attack|phb|opportunity attacks}." + ] + }, + { + "name": "Scimitar (Costs 2 Actions; Humanoid or True Form Only)", + "entries": [ + "The Queen of Scorpions makes one scimitar attack." + ] + } ], - "miscTags": [ - "MW" + "legendaryGroup": { + "name": "Queen of Scorpions", + "source": "ToB2" + }, + "environment": [ + "desert" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Overshadow%20%28Token%29.png", "fluff": { "entries": [ { @@ -59201,41 +57290,41 @@ { "type": "quote", "entries": [ - "Several humanoid silhouettes reach out with dark claws. The light shifts, revealing that they are connected to each other by a great mass of flowing darkness." - ] - }, - "While common {@creature shadow|mm|shadows} are fearsome undead in their own right, the overshadow is a terrible darkness that threatens all life it encounters, especially life that clings to light in the deep, dark places of the world.", - { - "type": "entries", - "name": "Spawned by Tragedy", - "entries": [ - "A creation of great misery and of hope dying in the dark, an overshadow forms when travelers become lost underground. As their supplies dwindle and their lives slowly extinguish in the cold bowels of the earth, an overshadow rises from the bodies. The collective psychic trauma of mass deaths in the dark seeds a portion of the darkness with undead energies, a collective intelligence, and a sinister intent." + "The unearthly beauty of this woman is marred by her sinister eyes and the large scorpion tail rising up behind her head." ] }, { "type": "entries", - "name": "Fueled by Fear", + "name": "Exiled Lord", "entries": [ - "While the desire to consume life force is just as strong in the overshadow as its weaker brethren, its greater intellect also gives greater depth to its evil. It enjoys playing with its prey, scaring potential victims with displays of its power, with whispered threats from the darkness, and with other psychological tactics. It prefers to drive its victims into a state of panic before finally devouring their essences." + "Known as Chelamma by the nearby locals, the Queen of Scorpions was once a powerful member of the animal lords, until her appetites for blood and murder led to her exile. This punishment is an affront to her pride, and she plots revenge against the other animal lords and anyone they hold dear." ] }, { "type": "entries", - "name": "Doom of the Shadowless", + "name": "Mistress of Poison", "entries": [ - "The shadows of those killed by the overshadow fuse with it instead of becoming separate {@creature shadow|mm|shadows}. If a creature killed by an overshadow is brought back to life by any means other than the {@spell resurrection} spell or similar magic, it does not cast a shadow until the overshadow that slew it is destroyed. When such a creature is returned to life, the overshadow is aware of the creature's return. In addition, undead shadows are drawn to attack the shadowless creature." + "The Queen of Scorpions resides in an ancient desert temple carved in the side of a stone cliff. The temple is a complex network of canyons filled with scorpions, spiders, and shrouded cultists. Assassin's guilds, thieves' dens, and other underworld organizations rely on the Queen of Scorpions for the deadliest poisons and most potent acids. She operates her shipments of poisons via her shrouded cultists and a network of go-betweens. Only a select few of her customers are aware of the true identity of their supplier." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Murderer of Monarchs", "entries": [ - "An overshadow doesn't require air, food, drink, or sleep." + "The long exile imposed on the Queen of Scorpions turned her lust for murder into a dangerous addiction. She delights in seducing nobles, kings, and queens with promises of power or magic and slowly poisoning them to watch her prey wither to death. Her delight often gets the better of her as she lingers over a dying person just a little too long, leaving her dangerously close to being caught. The other animal lords believe it is only a matter of time before her luck runs out." ] } ] } ] + }, + { + "type": "entries", + "name": "Animal Lords", + "entries": [ + "While humanoids have vast pantheons and divine figures of every stripe, the animals of the world have much simpler forms of faith. Among each species there is always one paragon that embodies the animal spirit in a humanoid form, the better to speak to others and represent the animals in celestial councils.", + "The {@filter animal lords|bestiary|search=Animal Lord} first appear in the {@loader Creature Codex|collection/Kobold Press; Creature Codex.json}. Two additional animal lords are presented here: the Queen of Scorpions, an exiled animal lord who manipulates the mortal world through a complex network of thieves and spies from her desert home, and the Toad King, a burgeoning animal lord who seeks apotheosis by sending brave heroes on complex quests." + ] } ], "images": [ @@ -59243,122 +57332,149 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Overshadow.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Queen%20of%20Scorpions.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Queen%20of%20Scorpions%20%28Token%29.png", + "attachedItems": [ + "scimitar|phb" + ], + "traitTags": [ + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons", + "Rejuvenation", + "Shapechanger", + "Spider Climb" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "A", + "B", + "I", + "P", + "S" + ], + "damageTagsSpell": [ + "I", + "O" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "poisoned" + ], + "conditionInflictSpell": [ + "frightened", + "invisible", + "unconscious" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ] }, { - "name": "Pale Screamer", + "name": "Quickserpent", "source": "ToB2", - "page": 290, + "page": 303, "size": [ - "M" - ], - "environment": [ - "underdark", - "underwater" + "L" ], - "type": "aberration", + "type": "beast", "alignment": [ - "N", - "E" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 14 + "ac": 15 } ], "hp": { - "average": 52, - "formula": "7d8 + 21" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "swim": 30, - "walk": 30 + "climb": 20, + "burrow": 20, + "walk": 40 }, - "str": 16, - "dex": 14, + "str": 20, + "dex": 12, "con": 17, - "int": 7, - "wis": 13, - "cha": 8, + "int": 5, + "wis": 14, + "cha": 7, "skill": { - "athletics": "+5", - "perception": "+3" + "stealth": "+3" }, - "passive": 13, "senses": [ - "darkvision 90 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "bludgeoning", - "cold", - "force" + "tremorsense 60 ft." ], + "passive": 12, "languages": [ - "Deep Speech" - ], - "languageTags": [ - "DS" + "understands Terran but can't speak" ], - "cr": "3", + "cr": "4", "trait": [ { - "name": "Amphibious", + "name": "Swamp Camouflage", "entries": [ - "The pale screamer can breathe air and water." + "The quickserpent has advantage on Dexterity ({@skill Stealth}) checks made to hide in swampy terrain." ] } ], - "damageTags": [ - "B", - "T" - ], - "conditionInflict": [ - "deafened", - "paralyzed" - ], - "traitTags": [ - "Amphibious" - ], "action": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The pale screamer makes two tentacle attacks. If both attacks hit the same target, the target must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d6 + 5}) piercing damage." ] }, { - "name": "Tentacle", + "name": "Constrict", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}) if it is Large or smaller. Until this grapple ends, the creature is {@condition restrained}, and the quickserpent can't constrict another target." ] }, { - "name": "Scream of the Deep {@recharge 6}", + "name": "Quicksand Pit {@recharge 5}", "entries": [ - "The pale screamer unleashes an alien screech in a 30-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw. On a failure, a creature takes 10 ({@damage 3d6}) thunder damage and is {@condition deafened} until the end of its next turn. On a success, a creature takes half the damage and isn't {@spell deafened}." + "The quickserpent turns a 10-foot cube of natural mud or loose stone into a pit of quicksand. Each creature in the area when the quickserpent creates the pit must succeed on a {@dc 15} Dexterity saving throw or sink {@dice 1d4} feet into the quicksand and become {@condition restrained}. A creature that successfully saves moves to the pit's edge as it is formed. A creature that enters the quicksand for the first time on a turn or starts its turn in the quicksand it sinks {@dice 1d4} feet and is {@condition restrained}. A creature that is completely submerged in quicksand can't breathe.", + "A restrained creature can try to escape by taking an action to make a {@dc 15} Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the edge of the quicksand. A creature within 5 feet of the quicksand can take an action to pull a creature out of the quicksand. Doing so requires a successful {@dc 15} Strength check, and the quickserpent has advantage on attack rolls against the creature until the end of the creature's next turn." ] } ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pale%20Screamer%20%28Token%29.png", "fluff": { "entries": [ { @@ -59370,28 +57486,28 @@ { "type": "quote", "entries": [ - "This horrible, milk-white creature has the lower body of an emaciated humanoid and the upper body of a slimy jellyfish. Dark blue eyespots cover its upper body, and long, frilled, translucent tentacles trail from its frame-like tassels." + "Muck covers this muscular snake, which seems more at home in the silt and water on the ground than among tree boughs." ] }, { "type": "entries", - "name": "Wailing in the Depths", + "name": "Earth Elemental Ancestry", "entries": [ - "Adventurers traveling deep beneath the earth or in the ocean depths sometimes hear an unholy sound echoing toward them out of the blackness, followed by the sight of a creature that is neither human nor jellyfish. This is generally their first and last encounter with the pale screamer, a creature that haunts caves and waterways searching for victims to consume or transport back to the lairs of their terrible alien masters. The pale screamer pursues its mission with malicious relish and enjoys eating its prey alive, often in front of its victims' paralyzed companions." + "Formerly native to the Plane of Earth, quickserpents migrated to the Material Plane centuries ago because of a catastrophe that destroyed the area of the plane where they laired. The catastrophe also shunted the surviving serpents to swamps with connections to the Plane of Earth. The creatures adapted to their new environments and lost many of their elemental traits. They still understand the language of earth elementals and typically avoid attacking the elementals. A handful of powerful elementals that remember the snakes have attempted to reintegrate them to the Plane of Earth with mixed results." ] }, { "type": "entries", - "name": "Evil Blooms", + "name": "Ambusher from Below", "entries": [ - "Though pale screamers are artificial creatures and do not breed naturally, their masters sometimes form them into blooms of two or more for mutual cooperation and protection. These pale screamers learn to communicate with one another by changing the coloration of their eyespots, allowing them to transmit information silently and better ambush or mislead their foes." + "A quickserpent, like many terrestrial {@creature constrictor snake|mm|constrictor snakes}, ambushes its prey. However, it waits below the surface where it picks up the vibrations of creatures traveling above it. If the terrain is suitable, the serpent churns the ground into quicksand to pull unsuspecting prey into the earth. While its victim struggles to escape the mire, the serpent takes advantage of its prey's helplessness to wrap itself around and crush its prey. If the serpent manages to ensnare more than one creature, it targets the one with the most success emerging from the quicksand." ] }, { "type": "entries", - "name": "Formerly Human", + "name": "The Queen of Serpents' Recent Find", "entries": [ - "Pale screamers are created by mixing human and jellyfish-like creatures together using twisted, magical surgery. Most are the result of experimentation by {@creature aboleth|mm|aboleths} or other intelligent eldritch horrors and are brainwashed to serve their masters unquestioningly. Some pale screamers remember snippets of their lives as humans and suffer horrible mental anguish as a result. Most of these pale screamers are disposed of by their masters. The saddest, however, are those that turn rogue and attempt to return to their former lives, only to give into their evil urges for humanoid flesh or be killed by their former family and friends." + "As quickserpents lost much of their elemental nature and become terrestrial creatures, the {@creature Queen of Serpents|CCodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) became more aware of their existence. The serpents have slowly accepted her as their sovereign, and they now rarely heed commands from {@creature earth elemental|mm|earth elementals}. The quickserpents at her command fight degenerate serpentfolk infesting the swamps." ] } ] @@ -59404,30 +57520,45 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Pale%20Screamer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Quickserpent.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Quickserpent%20%28Token%29.png", + "senseTags": [ + "T" + ], + "languageTags": [ + "CS", + "T" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "savingThrowForced": [ - "constitution" + "dexterity" ] }, { - "name": "Pal-Rai-Yuk", + "name": "Quoreq", "source": "ToB2", - "page": 291, + "page": 304, "size": [ - "H" - ], - "environment": [ - "arctic", - "underdark", - "underwater" + "M" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "N", + "C", "E" ], "ac": [ @@ -59435,128 +57566,97 @@ "from": [ "natural armor" ], - "ac": 16 + "ac": 15 } ], "hp": { - "average": 133, - "formula": "14d12 + 42" + "average": 93, + "formula": "11d8 + 44" }, "speed": { - "swim": 60, - "burrow": 40, "walk": 40 }, - "str": 21, - "dex": 11, - "con": 16, - "int": 10, - "wis": 13, - "cha": 18, + "str": 17, + "dex": 13, + "con": 18, + "int": 11, + "wis": 14, + "cha": 8, "save": { - "con": "+6" + "con": "+7" }, "skill": { - "athletics": "+8", - "stealth": "+3" + "perception": "+5" }, - "passive": 11, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "senseTags": [ - "D", - "T" + "blindsight 60 ft. (blind beyond this radius)" ], - "resist": [ - "cold" + "passive": 15, + "immune": [ + "poison" ], "conditionImmune": [ - "frightened" + "blinded", + "charmed", + "frightened", + "poisoned", + "stunned" ], "languages": [ - "Aquan", - "Common", - "Draconic" - ], - "languageTags": [ - "AQ", - "C", - "DR" + "understands Common but can't speak", + "telepathy 60 ft." ], - "cr": "8", + "cr": "5", "trait": [ { - "name": "Forgotten Prey", - "entries": [ - "A creature that starts its turn {@condition grappled} by the pal-rai-yuk must succeed on a {@dc 16} Charisma saving throw or be {@condition invisible} and inaudible to all creatures other than the pal-rai-yuk.", - "In addition, when the pal-rai-yuk swallows a creature, each of that creature's allies within 1 mile of the pal-rai-yuk must succeed on a {@dc 16} Wisdom saving throw or forget the swallowed creature's existence. At the end of each of the creature's turns, it can repeat the saving throw, remembering the swallowed creature on a success." - ] - }, - { - "name": "Hold Breath", - "entries": [ - "The pal-rai-yuk can hold its breath for 1 hour." - ] - }, - { - "name": "Magic Resistance", + "name": "Unsettling Appearance", "entries": [ - "The pal-rai-yuk has advantage on saving throws against spells and other magical effects." + "A creature that starts its turn within 30 feet of the quoreq and can see it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the quoreq's Unsettling Appearance for the next 24 hours." ] }, { - "name": "Two Heads", + "name": "Whorling Jaws", "entries": [ - "The pal-rai-yuk has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "Whenever the quoreq suffers 10 or more piercing or slashing damage in a single round, its flesh opens up to reveal a set of gnashing teeth. For 1 minute, the quoreq can make a bite attack as a bonus action on each of its turns. Alternatively, the quoreq can use a bonus action to lose 5 hp and activate this trait." ] } ], - "damageTags": [ - "P", - "A" - ], - "conditionInflict": [ - "grappled", - "invisible", - "restrained", - "prone" - ], - "traitTags": [ - "Hold Breath", - "Magic Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The pal-rai-yuk makes two bite attacks." + "The quoreq makes three claw attacks." ] }, { - "name": "Bite", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one creature. {@h}27 ({@damage 4d10 + 5}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}. The pal-rai-yuk has two heads, each of which can grapple only one target." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] }, { - "name": "Swallow", + "name": "Bite", "entries": [ - "The pal-rai-yuk makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the creature is {@condition restrained}, it has total cover against attacks and other effects outside the pal-rai-yuk, and it takes 18 ({@damage 4d8}) acid damage at the start of each of the pal-rai-yuk's turns. The pal-rai-yuk can have up to three Medium or smaller creatures swallowed at a time.", - "The swallowed creature can see outside of the pal-rai-yuk, but it can't target those outside the pal-rai-yuk with spells or cast spells or use features that allow it to leave the pal-rai-yuk's stomach. In addition, nothing can physically pass through the pal-rai-yuk's stomach, preventing creatures inside the stomach from making attack rolls against creatures outside the stomach.", - "If the pal-rai-yuk takes 20 damage or more on a single turn from a creature inside it, the pal-rai-yuk must succeed on a {@dc 16} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the pal-rai-yuk. If the pal-rai-yuk dies, a swallowed creature is no longer {@condition restrained} by it and can escape the corpse by using 15 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage. If the quoreq scores a critical hit, it rolls damage dice three times, instead of twice." ] } ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "miscTags": [ - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pal-Rai-Yuk%20%28Token%29.png", "fluff": { "entries": [ { @@ -59568,28 +57668,28 @@ { "type": "quote", "entries": [ - "This lengthy, two-headed, serpentine creature has three dorsal fins and six legs." + "Vaguely humanoid in appearance, this creature has long, raking claws, a jerking gait, and no facial features. Its mushroom-gray skin is covered in strange bumps and eddies as if something were seething just below the surface." ] }, { "type": "entries", - "name": "Degenerate Dragons", + "name": "Faceless Nightmares", "entries": [ - "Pal-rai-yuks were once a species of underwater dragons. In their arrogance, they angered a sea deity who cursed them. To escape the deity's wrath, they adapted to tunnel through the earth, though they occasionally still seek prey in the water." + "Dwelling on the fringes of human society in abandoned buildings, polluted thickets, and grimy backstreets, the quoreq is an aberration born from human misery and squalor, an agglomeration of negative and vile thoughts given form and motion. Though not especially picky in their choice of victims, they are empathetically drawn to creatures experiencing some form of despair or pain." ] }, { "type": "entries", - "name": "Forgotten Meals", + "name": "Emotionless Killers", "entries": [ - "By some quirk of the pal-rai-yuk's divine transformation, creatures it swallows can see outside of its stomachs, but the creatures aren't visible to those outside the pal-rai-yuk. Additionally, this quirk allows the serpents to erase their victims from others' memories, leaving victims with a deep sense of isolation as they are slowly digested." + "Quoreqs do not experience emotions the same way most humanoids do and have no concept of fear or love. They do not inflict pain for simple enjoyment, instead inflicting it to share in the experience such intense emotions can produce. As they inflict pain, they often telepathically ask their victims how it feels." ] }, { "type": "entries", - "name": "Endlessly Hungry", + "name": "Horrible Feeding", "entries": [ - "The sea god segmented their stomachs in an attempt to curb their voraciousness. Unfortunately, it made them more gluttonous. This gluttony occasionally draws the attention of powerful humanoids or large armies. When this happens, the pal-rai-yuk quickly consumes anything it can catch, then digs deep into the earth where it hibernates for years, avoiding retaliation." + "Quoreqs eat and sleep like any normal creature, but, since their mouths are concealed beneath their rigid flesh, they must use their claws to rip open their own bodies to quickly gulp down food before they can regenerate. This unusual and horrific practice lends some support to the theory that quoreqs are wholly unnatural creatures born directly from human nightmares." ] } ] @@ -59602,158 +57702,142 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Pal-Rai-Yuk.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Quoreq.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Quoreq%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ - "charisma", - "constitution", "wisdom" ] }, { - "name": "Parzz'val", + "name": "Radiant Spark Swarm", "source": "ToB2", - "page": 292, + "page": 305, "size": [ - "L" - ], - "environment": [ - "badlands" + "M" ], - "type": "aberration", + "type": { + "type": "elemental", + "swarmSize": "T" + }, "alignment": [ - "C", - "E" + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 14 + "ac": 16 } ], "hp": { - "average": 115, - "formula": "11d10 + 55" + "average": 38, + "formula": "7d8 + 7" }, "speed": { - "walk": 50 - }, - "str": 21, - "dex": 16, - "con": 20, - "int": 5, - "wis": 10, - "cha": 7, - "save": { - "con": "+8" - }, - "skill": { - "stealth": "+6" + "canHover": true, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "walk": 0 }, - "passive": 10, + "str": 8, + "dex": 17, + "con": 12, + "int": 2, + "wis": 13, + "cha": 15, "senses": [ - "blindsight 120 ft." - ], - "senseTags": [ - "B" - ], - "vulnerable": [ - "thunder" + "darkvision 60 ft." ], + "passive": 11, "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "bludgeoning", + "piercing", + "slashing" ], "immune": [ - "acid" + "fire", + "poison", + "radiant" ], "conditionImmune": [ - "blinded", "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "stunned", "unconscious" ], - "languages": [ - "Void Speech" - ], - "languageTags": [ - "OTH" - ], - "cr": "8", + "cr": "3", "trait": [ { - "name": "Caustic Web {@recharge 5}", + "name": "Drawn to Magic", "entries": [ - "As a bonus action, the parzz'val can spit a sticky, acidic web in a 20-foot cube. The web must be placed wholly within 60 feet of the parzz'val and must be anchored between two solid masses or layered across a floor, wall, or ceiling. A web layered over a flat surface has a depth of 5 feet. The web is difficult terrain and lightly obscures the area.", - "A creature that starts its turn in the web or enters the web during its turn must make a {@dc 16} Dexterity saving throw, taking 9 ({@damage 2d8}) acid damage on a failed save, or half as much damage on a successful one.", - "The web persists for 1 minute before collapsing. The parzz'val is immune to the effects of its web and the webs of other parzz'vals." + "The radiant spark swarm can pinpoint the location of magical items within 60 feet of it. If the swarm starts its turn within 60 feet of a magic item, it moves to that magic item and hovers around it. If the item is being worn or carried by a creature, the swarm attacks that creature. If multiple magic items are within 60 feet of the swarm, it moves to the item that is most rare. If more than one item is most rare, choose randomly among them." ] }, { - "name": "Pummel", + "name": "Burning Radiance", "entries": [ - "If the parzz'val deals damage to a creature with three melee attacks in one round, it has advantage on all melee attacks it makes against that creature in the next round." + "A creature that touches the radiant spark swarm, starts its turn in the swarm's space, or hits the swarm with a melee attack while within 5 feet of it takes 2 ({@damage 1d4}) radiant damage and 2 ({@damage 1d4}) fire damage." ] }, { - "name": "Regeneration.", - "entries": [ - "The parzz'val regains 10 hp at the start of its turn if it has at least 1 hp." - ] - } - ], - "damageTags": [ - "B", - "P", - "A" - ], - "conditionInflict": [ - "blinded", - "prone", - "restrained" - ], - "action": [ - { - "name": "Multiattack", + "name": "Illumination", "entries": [ - "The parzz'val makes three attacks: one with its oversized maw and two with its oversized fists." + "The radiant spark swarm sheds bright light in a 10-foot radius and dim light for an additional 10 feet." ] }, { - "name": "Oversized Fist", + "name": "Swarm", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d4 + 5}) bludgeoning damage." + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny elemental. The swarm can't regain hp or gain temporary hp." ] - }, + } + ], + "action": [ { - "name": "Oversized Maw", + "name": "Radiant Sparks", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 9 ({@damage 2d8}) acid damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 16} Dexterity saving throw or be swallowed by the parzz'val. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the parzz'val, and it takes 18 ({@damage 4d8}) acid damage at the start of each of the parzz'val's turns. A parzz'val can have only one creature swallowed at a time.", - "If the parzz'val takes 15 damage or more on a single turn from a creature inside it, the parzz'val must succeed on a {@dc 18} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 10 feet of the parzz'val. If the parzz'val dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit +5} to hit, reach 0 ft., one target in the swarm's space. {@h}4 ({@damage 1d8}) radiant damage plus 4 ({@damage 1d8}) fire damage." ] } ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Parzz'val%20%28Token%29.png", "fluff": { "entries": [ { @@ -59765,33 +57849,33 @@ { "type": "quote", "entries": [ - "Six legs, ending in massive, three-fingered humanoid hands, support a headless horse-like torso. The front of this creature's mass opens into a huge tripartite maw filled with jagged, web-shrouded ridges dripping a caustic substance." + "A large cloud composed of tiny glowing sparks of fire floats silently through the air." ] }, { "type": "entries", - "name": "Bottomless Hunger", + "name": "Origin of Planar Instability", "entries": [ - "Parzz'vals have enough intelligence to reason and problem solve, but they are largely guided by their monstrous appetites. Parzz'vals prefer live prey but are not above eating carrion if their preferred meal isn't available." + "Radiant spark swarms form when the border lands between the Plane of Fire and the Upper Planes experience some sort of instability. This instability might be caused by a regional anomaly, war between the gods themselves, magical upheaval, or some other calamity. Thousands of radiant sparks are created at once in massive conflagrations of radiant energy. They are then left to wander the planes alone. These creatures are most often found in the border lands between planes, but they have been known to appear in the Material Plane after accessing it through magical portals. They seldom wander back to their planes of origin and are almost always destroyed at some point during their eternal wanderings." ] }, { "type": "entries", - "name": "Ambush Hunters", + "name": "Hunger for Magic", "entries": [ - "Despite their enormous hunger, parzz'vals are excellent at taking their prey by surprise. A parzz'val can wait patiently for hours for the ideal time to strike if they anticipate a meal awaits as a reward." + "Radiant spark swarms are drawn to magic for reasons that aren't fully understood, for they can neither use it, nor do they truly devour it. Instead, when they sense powerful magic nearby, they instinctually move toward it, as though its very presence is comforting to them. As creatures that are neither particularly intelligent nor evil, their interest in the living usually has to do with the magic spellcasters carry, which draws the sparks close. Unfortunately, the owner of the magic that drew them is often caught in the midst of the swarm, which is inherently harmful." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "entries": [ + "A radiant spark swarm doesn't require air, food, drink, or sleep." ] } ] } ] - }, - { - "type": "inset", - "name": "Parzz'vals in Midgard", - "entries": [ - "Parzz'vals are created by the treacherous wizard Enkada Pishtuhk in his efforts to recreate a controllable, loyal version of Pah'draguusthlai the Devourer. Thus far, his attempts have failed. No matter what form his creations take at their birth, they twist into an uncontrollable parzz'val over the course of a week or less. He releases each of these failed creations out into the Wasted West to wreak havoc." - ] } ], "images": [ @@ -59799,126 +57883,139 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Parzz-val.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Radiant%20Spark%20Swarm.webp" } } ] }, - "savingThrowForced": [ - "constitution", - "dexterity" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Radiant%20Spark%20Swarm%20%28Token%29.png", + "traitTags": [ + "Illumination" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "F", + "R" + ], + "miscTags": [ + "AOE", + "MW" ] }, { - "name": "Peat Mammoth", + "name": "Repository", "source": "ToB2", - "page": 293, + "page": 306, "size": [ - "H" - ], - "environment": [ - "swamp" + "M" ], - "type": "plant", + "type": "construct", "alignment": [ - "N" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 16 + "ac": 15 } ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 110, + "formula": "13d8 + 52" }, "speed": { "walk": 30 }, - "str": 24, - "dex": 6, - "con": 21, - "int": 1, - "wis": 8, - "cha": 3, - "skill": { - "stealth": "+6" - }, - "passive": 9, - "senses": [ - "blindsight 120 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" + "str": 19, + "dex": 10, + "con": 18, + "int": 16, + "wis": 12, + "cha": 6, + "senses": [ + "darkvision 120 ft." ], + "passive": 11, "resist": [ - "fire", - "necrotic" + { + "note": "from nonmagical attacks not made with adamantine weapons", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "poison", + "psychic" ], "conditionImmune": [ - "blinded", - "deafened", - "frightened" + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], - "cr": "10", + "languages": [ + "all" + ], + "cr": "7", "trait": [ { - "name": "Slow Burn", + "name": "Immutable Form", "entries": [ - "When the peat mammoth takes fire damage, it catches fire. If the peat mammoth starts its turn on fire, it takes 5 ({@damage 1d10}) fire damage. The mammoth's saturated body douses the fire at the end of the peat mammoth's turn. Creatures engulfed by the mammoth don't take fire damage from this effect.", - "If the peat mammoth dies while it is on fire, it explodes in a burst of fire and flaming peat. Each creature within 15 feet of the peat mammoth must make a {@dc 17} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage on a failed save, or half as much damage on a successful one. If a creature is engulfed by the mammoth when it dies in this way, the creature has disadvantage on the saving throw." + "The repository is immune to any spell or effect that would alter its form." ] }, { - "name": "Swamp Camouflage.", + "name": "Magic Resistance", "entries": [ - "The peat mammoth has advantage on Dexterity ({@skill Stealth}) checks made to hide in swampy terrain." + "The repository has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The repository's weapon attacks are magical." + ] + }, + { + "name": "Self-Destruct", + "entries": [ + "If a repository is reduced to 0 hp, it explodes, leaving behind its small, pyramidal chest cavity. Each creature within 20 feet of the repository when it explodes must make a {@dc 15} Dexterity saving throw, taking 14 ({@damage 4d6}) bludgeoning damage on a failed save, or half as much damage on a successful one." ] } ], - "damageTags": [ - "B", - "F", - "N" - ], - "conditionInflict": [ - "restrained" - ], "action": [ { "name": "Multiattack", "entries": [ - "The peat mammoth makes two slam attacks." + "The repository makes two slash attacks." ] }, { - "name": "Slam", + "name": "Slash", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one creature. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage. If the peat mammoth is on fire, the target also takes 7 ({@damage 2d6}) fire damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." ] }, { - "name": "Engulf", + "name": "Language Lash {@recharge 5}", "entries": [ - "The peat mammoth moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the mammoth enters a creature's space, the creature must make a {@dc 17} Dexterity saving throw.", - "On a successful save, the creature can choose to be pushed 5 feet back or to the side of the mammoth. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.", - "On a failed save, the mammoth enters the creature's space, and the creature takes 22 ({@damage 5d8}) necrotic damage and is engulfed. The engulfed creature can't breathe, is {@condition restrained}, and takes 22 ({@damage 5d8}) necrotic damage at the start of each of the mammoth's turns. When the mammoth moves, engulfed creatures move with it.", - "An engulfed creature can try to escape by taking an action to make a {@dc 17} Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the mammoth. The mammoth can engulf up to two Large or smaller creatures at a time." + "The repository utters words of power, unleashing psychic energy in a 30-foot cone. Each creature in that area must make a {@dc 15} Intelligence saving throw. On a failure, a creature takes 14 ({@damage 4d6}) psychic damage and is {@condition incapacitated} for 1 minute. On a success, a creature takes half the damage and isn't {@condition stunned}{@color {@footnote *|Yes, this is what it says in my copy of the book. Rule as you see fit.}|777}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Peat%20Mammoth%20%28Token%29.png", "fluff": { "entries": [ { @@ -59930,28 +58027,35 @@ { "type": "quote", "entries": [ - "This pile of rotting plant matter is shaped similarly to a woolly mammoth, without the tusks. The plants forming its hide droop to the ground." + "A mechanical whir issues from this pyramid-shaped mechanism as it begins to unfold hundreds of jointed limbs. When the noise grows shrillest, alien runes alight across its golden surfaces." ] }, { "type": "entries", - "name": "Elephantine Plant Mound", + "name": "Secret Keepers", "entries": [ - "The peat mammoth is a mobile peat bog on four, stumpy legs. The plants draping from it give it the shaggy appearance of a wooly mammoth. It can extrude parts of its plant mound to strike at foes, but it mostly ambles over prey, absorbing them into its mass." + "The people of Leng are renowned traders, and it once occurred to a Leng inventor that knowledge is the most valuable trade good. That inventor's identity is one of the many secrets the first repository faithfully keeps. These constructs are built for the reception, transmission, and safeguarding of information, and even those that don't hold particularly coveted information still defend their charges with lethal force. Repositories sometimes hold secrets within their consciousness, a task made easier by the fact that these creatures can understand all languages. Others hold physical recordings of information within their chest cavities." ] }, { "type": "entries", - "name": "Spirit-infused", + "name": "Master of Language", "entries": [ - "Peat mammoths are mounds of plant material inhabited and driven by the souls of intelligent creatures that died in peat bogs. The restless spirits steer the mammoth's movements, but the jumble of trapped souls leaves the mammoth without a true pilot or goal. Thus, the plant matter shambles onward, absorbing creatures and plants in its path, driven by the energy of spirits seeking release yet unable to find it." + "A repository exists to protect and trade information, and as such, it knows and can translate all languages. Its programming allows it to wield this mastery of language as a physical weapon. A repository can also use the power of language as a psychic assault, uttering words of power to attack the very minds of its enemies." ] }, { "type": "entries", - "name": "Swamp Gas Hazard", + "name": "Right Tool for the Job", "entries": [ - "The rotting plant and animal material contained within the peat mammoth's mass give off flammable swamp gases. The mammoth's saturated body gives it a measure of protection from fire, but the gases escaping from it easily catch fire. In rare instances, attacking the mammoth with fire results in a terrible explosion." + "The chest cavity of a repository contains an extradimensional space that functions like a {@item bag of holding}, granting the repository the ability to pull out any tool that may be required. Most repositories keep sets of common tools stashed inside their chests, including thieves' tools and smith's tools. Some repositories, however, are equipped with specialized tools or magic items, depending on the creatures' purpose at creation. Similarly, a repository can store anything it needs to protect in this extra-dimensional space. The repository is the only creature capable of retrieving items from this space while it is alive. When a repository is destroyed, its chest cavity becomes accessible to anyone that reaches inside its pyramidal form; however, the power holding this extradimensional space together fades after 1 hour. An object in the extradimensional space when it fades is destroyed. A creature in the extradimensional space when it fades is deposited in a random location on the Astral Plane." + ] + }, + { + "type": "entries", + "name": "Construct Nature", + "entries": [ + "A repository doesn't require air, food, drink, or sleep." ] } ] @@ -59964,31 +58068,51 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Peat%20Mammoth.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Repository.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Repository%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "XX" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "incapacitated", + "stunned" + ], "savingThrowForced": [ - "dexterity" + "dexterity", + "intelligence" ] }, { - "name": "Pestilence Swarm", + "name": "Resinous Frog", "source": "ToB2", - "page": 294, + "page": 397, "size": [ - "M" - ], - "environment": [ - "farmland", - "grassland", - "underdark" + "S" ], - "type": { - "type": "beast", - "swarmSize": "T" - }, + "type": "beast", "alignment": [ "U" ], @@ -59997,119 +58121,71 @@ "from": [ "natural armor" ], - "ac": 14 + "ac": 12 } ], "hp": { - "average": 22, - "formula": "4d8 + 4" + "average": 19, + "formula": "3d6 + 9" }, "speed": { - "canHover": true, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "walk": 10 + "walk": 30 }, - "str": 7, - "dex": 16, - "con": 13, - "int": 1, - "wis": 12, - "cha": 7, - "passive": 11, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "conditionImmune": [ - "charmed", - "frightened", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "stunned" - ], - "cr": "1", + "str": 14, + "dex": 9, + "con": 16, + "int": 3, + "wis": 11, + "cha": 6, + "passive": 10, + "cr": "1/4", "trait": [ { - "name": "Dormant in Darkness", + "name": "Adhesive Skin", "entries": [ - "The pestilence swarm appears dead in darkness and remains in a passive state until touched by light. When at least one insect in the swarm sees light, the entire swarm becomes active and attacks anything that moves. Once active, a swarm in complete darkness that isn't taking damage returns to its dormant state after 1 minute. The swarm poses no threat to creatures passing near it in complete darkness." + "The resinous frog adheres to anything that touches it. A Medium or smaller creature adhered to the frog is also {@condition grappled} by it (escape {@dc 12}). When the frog moves, any Small or smaller creature it is grappling moves with it.", + "In addition, when a creature hits the frog with a weapon, it must succeed on a {@dc 12} Strength saving throw or the weapon sticks to the frog. A stuck weapon can't be used. A creature can take its action to remove one creature or object from the frog by succeeding on a {@dc 12} Strength check.", + "As a bonus action, the frog can release one creature or weapon stuck to it. The frog can't be affected by another resinous frog's Adhesive Skin." ] }, { - "name": "Swarm", + "name": "Detach Tongue", "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny beast. The swarm can't regain hp or gain temporary hp." + "As a bonus action, the resinous frog can detach its tongue and move up to half its speed without provoking {@action opportunity attack|phb|opportunity attacks}. If it was grappling a creature with its tongue, the creature is freed. Its tongue regrows by the time it finishes a short or long rest." + ] + }, + { + "name": "Easy Prey", + "entries": [ + "The resinous frog has advantage on bite attack rolls against any creature {@condition grappled} by it." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "exhaustion" - ], "action": [ { - "name": "Diseased Bites", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 0 ft., one creature in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage plus 5 ({@damage 2d4}) piercing damage, and the creature must succeed on a {@dc 11} Constitution saving throw or contract {@disease sewer plague}. It takes {@dice 1d4} days for sewer plague's symptoms to manifest in an infected creature. Symptoms include fatigue and cramps. The infected creature suffers one level of {@condition exhaustion}, and it regains only half the normal number of hp from spending Hit Dice and no hp from finishing a long rest. At the end of each long rest, an infected creature must make a {@dc 11} Constitution saving throw. On a failed save, the creature gains one level of {@condition exhaustion}. On a successful save, the creature's exhaustion level decreases by one level. If a successful saving throw reduces the infected creature's level of {@condition exhaustion} below 1, the creature recovers from the disease." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + }, + { + "name": "Tongue", + "entries": [ + "{@atk mw} {@hit +4} to hit, reach 10 ft., one creature. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage. If the creature is Medium or smaller, it is {@condition grappled} (escape {@dc 12}), and the frog can't make tongue attacks against other targets." ] } ], - "miscTags": [ - "MW" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pestilence%20Swarm%20%28Token%29.png", "fluff": { "entries": [ + "Resinous frogs secrete a fluid from their skin and tongues that adheres to most material, even if the frogs are in water. Most creatures stuck to the frogs become exhausted in the struggle to break free, providing the patient frog a later meal. If the frog has a dangerous predator stuck to its tongue, it can detach its tongue and leave the predator behind while it escapes. The frogs' limited regenerative capabilities allow them to regrow lost tongues.", { - "type": "entries", + "type": "inset", + "name": "Resinous Frog Resin", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "These flying insects are coated in a thick layer of dust and cover the walls, ceiling and floor of a room, completely motionless in the dark. The stray light from a lantern falls one of them, awakening the swarm, which takes to the air in an angry fury." - ] - }, - { - "type": "entries", - "name": "Awakened by Light", - "entries": [ - "The pestilence swarm is a massive group of tiny flying insects resembling enormous, fat houseflies. The smell of carrion often lures them underground or into shallow caves, though they also dig burrows. As long as they are in darkness, they are immobile, appearing almost dead. When hit by light, however, they awake and swarm any creatures in the area." - ] - }, - { - "type": "entries", - "name": "Destroyer of Crops", - "entries": [ - "Although fortunately rare, when a cloud of these insects descends on a field, it takes mere hours for them to completely devour everything that might have been worth harvesting. They eat fruits, grains, and even the livestock, leaving a decimated field in their wake." - ] - }, - { - "type": "entries", - "name": "Bringer of Plagues", - "entries": [ - "Pestilence swarms often carry and transmit disease as they move from area to area. They descend on populated areas, eat any food that is left out, bite the people who live there, and eventually move to the next area. Diseases from one area spread to another, festering in the bite wounds left by the swarm. The suffering they bring to small villages and towns is legendary." - ] - } - ] - } + "The adhesive material produced by a resinous frog remains viable for 24 hours after it is removed from the frog. A resinous frog produces one ounce of collectible resin each day or four ounces if slain. One ounce of resin can cover a 1-foot square surface and creates a bond between any two objects. A successful DC 13 Strength check breaks the bond, freeing the objects from each other." ] } ], @@ -60118,140 +58194,226 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Pestilence%20Swarm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Resinous%20Frog.webp" } } ] }, + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Resinous%20Frog%20%28Token%29.png", + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], "savingThrowForced": [ - "constitution" + "strength" ] }, { - "name": "Pine Doom", + "name": "Rhopalocerex", "source": "ToB2", - "page": 295, + "page": 90, "size": [ - "H" - ], - "environment": [ - "arctic", - "forest" + "L" ], - "type": "plant", + "type": { + "type": "fiend", + "tags": [ + "demon" + ] + }, "alignment": [ - "N" + "C", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 16 + "ac": 18 } ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 220, + "formula": "21d10 + 105" }, "speed": { + "canHover": true, + "fly": { + "number": 90, + "condition": "(hover)" + }, "walk": 30 }, - "str": 20, - "dex": 7, - "con": 21, - "int": 11, - "wis": 16, - "cha": 12, + "str": 19, + "dex": 21, + "con": 20, + "int": 22, + "wis": 18, + "cha": 25, + "save": { + "dex": "+11", + "con": "+11", + "int": "+12", + "cha": "+13" + }, "skill": { - "nature": "+8", - "perception": "+7" + "athletics": "+10", + "arcana": "+12", + "deception": "+19", + "nature": "+12" }, - "passive": 17, - "vulnerable": [ - "fire" + "senses": [ + "truesight 120 ft." ], + "passive": 14, "resist": [ - "bludgeoning", - "piercing" + "cold", + "fire", + "lightning", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "blinded", + "exhaustion", + "poisoned", + "prone" ], "languages": [ - "Druidic", - "Sylvan" + "all", + "telepathy 120 ft." ], - "languageTags": [ - "DU", - "S" + "cr": "20", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "Rhopalocerex's spellcasting ability is Charisma (spell save {@dc 21}, +13 to hit with spell attacks). Rhopalocerex can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell minor illusion}", + "{@spell poison spray}", + "{@spell prestidigitation}", + "{@spell ray of frost}" + ], + "daily": { + "2e": [ + "{@spell dispel magic}", + "{@spell hypnotic pattern}", + "{@spell stinking cloud}" + ], + "1e": [ + "{@spell cloudkill}", + "{@spell dominate person}", + "{@spell wall of fire}" + ], + "3e": [ + "{@spell charm person}", + "{@spell color spray}", + "{@spell comprehend languages}", + "{@spell darkness}", + "{@spell detect magic}", + "{@spell invisibility}", + "{@spell mirror image}", + "{@spell suggestion}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "9", "trait": [ { - "name": "False Appearance", + "name": "Legendary Resistance (3/Day)", "entries": [ - "While the pine doom remains motionless, it is indistinguishable from an ordinary pine tree." + "If Rhopalocerex fails a saving throw, he can choose to succeed instead." ] }, { - "name": "Sticky Pine Tar", + "name": "Magic Resistance", "entries": [ - "A creature that touches the pine doom is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the creature is {@condition restrained}. In addition, when a creature hits the pine doom with a bludgeoning or piercing weapon while within 5 feet of it, the creature must succeed on a {@dc 16} Strength saving throw or the weapon becomes stuck to the tree. A stuck weapon can't be used. A creature can take its action to remove one stuck weapon from the pine doom by succeeding on a {@dc 16} Strength check. Splashing the pine doom with a gallon of alcohol frees all creatures and objects stuck to it and suppresses this trait for 1 minute." + "Rhopalocerex has advantage on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Rhopalocerex makes three attacks: one with his bite and two with his claws. He can use Wing Buffet in place of one claw attack." ] }, { - "name": "Siege Monster", + "name": "Bite", "entries": [ - "The pine doom deals double damage to objects and structures." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one creature. {@h}18 ({@damage 3d8 + 5}) piercing damage, and the target must make a {@dc 19} Constitution saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 19} Constitution saving throw or be {@condition poisoned} until the end of its next turn. While {@condition poisoned}, the creature is also {@condition blinded}." + ] + }, + { + "name": "Wing Buffet", + "entries": [ + "Rhopalocerex beats his wings. Each creature within 10 feet of Rhopalocerex must make a {@dc 19} Dexterity saving throw. On a failure, a creature takes 18 ({@damage 3d8 + 5}) bludgeoning damage, is pushed up to 10 feet away from Rhopalocerex, and is knocked {@condition prone}. On a success, a creature takes half the damage and isn't pushed or knocked {@condition prone}." ] } ], - "damageTags": [ - "B", - "S" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "traitTags": [ - "False Appearance", - "Siege Monster" - ], - "action": [ + "legendary": [ { - "name": "Multiattack", + "name": "At-Will Spell", "entries": [ - "The pine doom makes three slam attacks. Alternatively, it can use Sap-filled Pinecone twice." + "Rhopalocerex casts one of his at-will spells." ] }, { - "name": "Slam", + "name": "Fly", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage." + "Rhopalocerex can fly up to half his fly speed without provoking {@action opportunity attack|phb|opportunity attacks}." ] }, { - "name": "Sap-filled Pinecone", + "name": "Claw Attack (Costs 2 Actions)", "entries": [ - "{@atk rw} {@hit +9} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage. The target and each creature within 5 feet of it must succeed on a {@dc 16} Dexterity saving throw or be {@condition restrained} by sap. A creature can be free if it or another creature takes an action to make a {@dc 16} Strength check and succeeds." + "Rhopalocerex makes a claw attack." ] }, { - "name": "Flurry of Pinecones {@recharge 6}", + "name": "Cast a Spell (Costs 3 Actions)", "entries": [ - "Each creature within 30 feet of the pine doom must make a {@dc 16} Dexterity saving throw, taking 15 ({@damage 6d4}) slashing damage on a failed save, or half as much damage on a successful one." + "Rhopalocerex casts a spell from his list of innate spells, expending a use of the spell as normal." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" + "legendaryGroup": { + "name": "Rhopalocerex", + "source": "ToB2" + }, + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pine%20Doom%20%28Token%29.png", "fluff": { "entries": [ { @@ -60263,33 +58425,41 @@ { "type": "quote", "entries": [ - "A living pine tree festooned with pinecones featuring razor-sharp edges looks balefully at the intrusion upon its solitude." + "This beautiful creature has a humanoid frame covered with tiny, colorful, chitinous plates, and it sports large, rounded red wings with dark markings. Its face is an odd combination of human and insectoid, with heavy brows and large antennae that protrude from its forehead. Menace lurks behind its red, baleful eyes, and the spikes that jut from its shoulders, elbows, and knees speak of danger." ] }, + "Rhopalocerex, also known as the Purveyor of Deception and Master of Moths, is the father of {@creature death butterfly|ToB|death butterflies} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), moths, and all manner of other giant insects that are both beautiful and deadly. He lives in a layer of the Abyss that, like him, is beautiful at first sight, with vast vistas of flowers, trees, and a cloudless blue sky overhead; but it is equally deadly, with each element dripping with toxins, hiding some deadly surprise, or harboring hostile creatures. He lives at the top of a massive deciduous tree at the center of the plane. Thorny branches and leaves support the chambers of his stronghold above, while the bodies of his slain foes hang by nooses made of vines below.", { "type": "entries", - "name": "Gruff Forest Protector", + "name": "Death Cloaked in Beauty", "entries": [ - "Pine dooms are typically the largest plants in their groves, towering over ordinary pine trees. They see themselves as responsible for the well-being of their forests. They manage the growth of trees under their protection, clear out underbrush, and kill destructive vermin, allowing their groves to prosper. They have an inborn distrust of humanoids, but if a creature entering their forests seems genuinely in trouble, pine dooms allow them to seek shelter. They retaliate strongly, however, if someone takes advantage of their charity." + "Rhopalocerex surrounds himself with things whose beauty is part of their deceptiveness and deadliness, including poisonous plants, colorful yet deadly creatures, weapons disguised as ornaments, and similar objects. He likes to draw potential victims in with their natural curiosity or admiration before exposing the true vileness within him. Despite this, he maintains an extensive collection of truly beautiful art gathered from numerous civilizations and races that he has destroyed throughout the multiverse. He prefers works of art that display technical complexity and mastery of the art form." ] }, { "type": "entries", - "name": "Mobile Groves", + "name": "Master of Moths", "entries": [ - "Similar to {@creature treant|mm|treants}, pine dooms can animate trees, though they do so only to relocate threatened groves. Unlike treants, pine dooms can animate all trees in a single grove, but the trees can't attack." + "Rhopalocerex is the lord of butterflies, moths, and other flying insects that take to the air under the cover of night and spread pestilence, poison, and filth. He is always followed by swarms of death butterflies, while other giant moths and butterflies cling to the walls and ceiling of his lair. The fluttering of their wings causes a constant pulsating sound to ripple through his lair. When he travels from his home plane, flying insects naturally flock to his location and follow him." ] }, { "type": "entries", - "name": "Powerful Pine Sap", + "name": "Cults of Rhopalocerex", "entries": [ - "A pine doom reserves its sap until it must attack intruders. The sap adheres to anything, allowing the pine doom to entrap weapons and particularly troublesome foes. Druids on friendly terms with the pine doom can coax the tree into producing sap for the druid to use in defending their own groves." + "Like Rhopalocerex himself, his cults' are obsessed with things that are both beautiful and deadly. When they perform ritual sacrifices in his name, they do so with expertly crafted blades and sweet-smelling but deadly poisons. The cult's leaders are almost always charismatic individuals with silver tongues or pleasing countenances. Skilled alchemists and poisoners are highly valued by the cult and many alchemists find themselves, sometimes unintentionally, in the employ of the cult." ] } ] } ] + }, + { + "type": "entries", + "name": "Rhopalocerex's Lair", + "entries": [ + "Rhopalocerex's lair is located in an impossibly massive tree deep in the Abyss. It is made of sticky strands like those used to construct a chrysalis, and access to the tree is via a massive spiral staircase winding through the tree's core. The tree houses a labyrinth of chambers filled with giant insects and their larvae and eggs." + ] } ], "images": [ @@ -60297,150 +58467,185 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Pine%20Doom.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Rhopalocerex.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rhopalocerex%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "I", + "P", + "S" + ], + "damageTagsSpell": [ + "C", + "F", + "I" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded", + "poisoned", + "prone" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "incapacitated", + "invisible" + ], "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", "dexterity", - "strength" + "wisdom" ] }, { - "name": "Plague Spirit", + "name": "Righteous Sentinel", "source": "ToB2", - "page": 296, + "page": 307, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], - "type": "fey", - "alignment": [ - "U" + "L" ], + "type": "construct", "ac": [ - 14 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 104, + "formula": "11d10 + 44" }, "speed": { - "walk": 40 - }, - "str": 10, - "dex": 18, - "con": 17, - "int": 2, - "wis": 18, - "cha": 16, - "save": { - "dex": "+8", - "wis": "+8" + "walk": 30 }, - "passive": 14, + "str": 21, + "dex": 10, + "con": 18, + "int": 8, + "wis": 11, + "cha": 3, "senses": [ "darkvision 120 ft." ], - "senseTags": [ - "SD" - ], - "resist": [ + "passive": 16, + "immune": [ + "poison", + "psychic", { - "note": "from nonmagical attacks", - "resist": [ + "immune": [ "bludgeoning", "piercing", "slashing" ], + "note": "from nonmagical attacks not made with adamantine weapons", "cond": true } ], - "immune": [ - "necrotic", - "poison" + "vulnerable": [ + "thunder" ], "conditionImmune": [ "charmed", - "diseased", "exhaustion", "frightened", + "paralyzed", + "petrified", "poisoned", "unconscious" ], + "languages": [ + "Celestial", + "Common" + ], "cr": "9", "trait": [ { - "name": "Decrepit Mist", + "name": "Immutable Form", "entries": [ - "A cloud of green mist with a diameter of 1 mile and height of 60 feet is centered on the spirit. For each day a creature spends in the mist, it must succeed on a {@dc 16} Constitution saving throw or increase in age by 5 percent of its total life span. The mist has no effect on undead or constructs." + "The sentinel is immune to any spell or effect that would alter its form." ] }, { - "name": "Hunter of the Living", + "name": "Magic Resistance", "entries": [ - "The plague spirit can magically sense the general direction of the largest concentration of living flora and fauna within 50 miles of it." + "The sentinel has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Reflective Aggresion", + "entries": [ + "The sentinel has disadvantage on attack rolls against creatures that haven't hit it within the last minute. In addition, it has disadvantage on attack rolls against a creature if the creature dealt damage to it in the previous round." + ] + }, + { + "name": "Spell-Deflecting Mirror", + "entries": [ + "Any time the sentinel is targeted by a ranged spell attack roll, roll a {@dice d6}. On a 5, the sentinel is unaffected. On a 6, the sentinel is unaffected and the spell is reflected back at the caster as though it originated from the sentinel, turning the caster into the target." ] } ], - "damageTags": [ - "B", - "N" - ], - "conditionInflict": [ - "frightened" - ], "action": [ { "name": "Multiattack", "entries": [ - "The plague spirit makes three attacks: one with its enfeebling touch and two with its censer." + "The righteous sentinel makes two slam attacks." ] }, { - "name": "Censer", + "name": "Slam", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage plus 7 ({@damage 2d6}) necrotic damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage." ] }, { - "name": "Enfeebling Touch", + "name": "Warp Reflection", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one creature. {@h}14 ({@damage 4d6}) necrotic damage, and the target's Strength score is reduced by {@dice 1d6}. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest." + "The righteous sentinel points its shield at a creature within 30 feet of it. If the target can see the sentinel's shield, the target must make a {@dc 15} Wisdom saving throw. On a failure, the target takes 22 ({@damage 4d10}) psychic damage and is {@condition frightened} for 1 minute. On a success, the target takes half the damage and isn't {@condition frightened}. An evil-aligned target has disadvantage on this saving throw. At the start of each of the {@condition frightened} creature's turns, it takes 11 ({@damage 2d10}) psychic damage. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] - }, + } + ], + "reaction": [ { - "name": "Dance of Death {@recharge 5}", + "name": "Reflective Retribution", "entries": [ - "The plague spirit dances and twirls its censer. Each creature within 20 feet of the plague spirit that can see it must make a {@dc 16} Constitution saving throw. On a failure, a creature takes 28 ({@damage 8d6}) necrotic damage and is {@condition frightened} for 1 minute. On a success, a creature takes half the damage and isn't {@condition frightened}. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The sentinel adds 3 to its AC against one melee attack that would hit it. To do so, the sentinel must see the attacker. If the attacker misses, the attacker takes 11 ({@damage 2d10}) psychic damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Plague%20Spirit%20%28Token%29.png", "fluff": { "entries": [ { @@ -60452,22 +58657,29 @@ { "type": "quote", "entries": [ - "A tight, leather coif underneath a cracked, black mask that resembles a long-beaked bird with hollow, black eyes obscures the face and head of this humanoid. Long, tattered, dark-green robes drape loosely over its form. An obsidian censer decorated in etchings of dead trees moves from hand to hand, green mist pouring forth with each swing as it performs a strange and eerie dance." + "Fierce determination emanates from the defensive stance the creature takes as torchlight dances off of its silvered body. It holds up its reflective shield, a disc-like extension of its metallic forearm." ] }, - "Plague spirits and their deadly mists have haunted the planes as long as life has existed. The path of death left in their wake is often mistaken as the result of a natural disaster. Many druids speculate that plague spirits are entropic forces that exist as the embodiment of the darker side of nature, curbing overgrowth and allowing new life to grow from the dead.", + "Treasure hunters that pursue fiendish weapons of myth or enter temples to vicious entities may find themselves face-to-face with a righteous sentinel, eager to repel them.", { "type": "entries", - "name": "Harbingers of Decay", + "name": "Keepers of Horror", "entries": [ - "The presence of a plague spirit is always announced by a rolling front of sickly, green mist that spans several miles. The spirit can always be found at the center, performing an unsettling yet enchanting dance. As it dances, the censer it carries expels mist in all directions. Any living thing exposed to this mist slowly succumbs to decay. Whether turning a lush forest and its inhabitants into a dark, desiccated landscape or creating a silent ruin out of a bustling city, the presence of a plague spirit forewarns a massive loss of life." + "Good-aligned gods of peace have many methods for ensuring that defeated evils do not resurface in the future, and the righteous sentinel is one of their most effective. The constructs are placed as guards where great evil is housed to prevent anyone from accessing and awakening that which lies within." ] }, { "type": "entries", - "name": "Drawn to Life", + "name": "Abhors Violence", "entries": [ - "Plague spirits are drawn to the densest collections of life in an area, and nothing seems to deter these spirits from their path." + "Righteous sentinels seek to avoid violence as much as possible, but they react with unbridled rage when their ward is disturbed. When intruders disturb the objects of great evil the sentinels are protecting, the sentinel turns its reflective shield toward an intruder. The shield reflects a vision of that creature's soul back toward it, which is often enough to horrify even the most evil of monsters." + ] + }, + { + "type": "entries", + "name": "Construct Nature", + "entries": [ + "The righteous sentinel does not require air, food, drink, or sleep." ] } ] @@ -60480,134 +58692,112 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Plague%20Spirit.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Righteous%20Sentinel.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Righteous%20Sentinel%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ - "constitution" + "wisdom" ] }, { - "name": "Primal Oozer", + "name": "Rock Roach", "source": "ToB2", - "page": 297, + "page": 308, "size": [ "M" ], - "environment": [ - "swamp" - ], - "type": "aberration", + "type": "beast", "alignment": [ - "N", - "E" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 14 + "ac": 16 } ], "hp": { - "average": 112, - "formula": "15d8 + 45" + "average": 67, + "formula": "9d8 + 27" }, "speed": { - "swim": 20, - "climb": 10, + "burrow": 20, "walk": 30 }, - "str": 18, - "dex": 13, - "con": 16, - "int": 6, - "wis": 15, - "cha": 5, - "save": { - "dex": "+4" - }, - "passive": 12, + "str": 15, + "dex": 14, + "con": 17, + "int": 1, + "wis": 6, + "cha": 1, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "blindsight 60 ft." ], + "passive": 8, "resist": [ - "piercing" - ], - "immune": [ - "acid" - ], - "languages": [ - "understands Common but can't speak" - ], - "languageTags": [ - "C", - "CS" + "bludgeoning" ], - "cr": "6", + "cr": "2", "trait": [ { - "name": "Acidic Slime", - "entries": [ - "A creature that touches the primal oozer or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) acid damage." - ] - }, - { - "name": "Ooze Plague", - "entries": [ - "The primal oozer's barbed tentacles inject the {@disease ooze plague|ToB2} disease into a creature if the creature fails its saving throw after being bitten twice in a row by the oozer. Until the disease is cured, the infected creature's skin slowly becomes more ooze-like, and its hp maximum decreases by 5 ({@damage 2d4}) for every 24 hours that elapse. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0. A humanoid slain by this disease rises 24 hours later as an {@creature ochre jelly}. The jelly isn't under the primal oozer's control, but it views the primal oozer as an ally." - ] - }, - { - "name": "Pack Tactics", - "entries": [ - "The primal oozer has advantage on attack rolls against a creature if at least one of the primal oozer's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Slimy Body", + "name": "Dual Brain", "entries": [ - "The primal oozer has advantage on ability checks and saving throws made to escape a grapple." + "The rock roach has two brains: one in its head and one in its abdomen. It can continue functioning normally, even if its head is removed or destroyed. While both its brains are intact, the rock roach uses its Constitution modifier instead of its Intelligence modifier when making Intelligence saving throws." ] } ], - "damageTags": [ - "A", - "S" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Pack Tactics" - ], "action": [ { "name": "Multiattack", "entries": [ - "The primal oozer makes two bite attacks. If both attacks hit the same target, the target must make a {@dc 15} Constitution saving throw. On a failure, the target takes 7 ({@damage 2d6}) acid damage and contracts a disease (see the Ooze Plague trait). On a success, the target takes half the damage and doesn't contract a disease." + "The rock roach makes two bite attacks. Alternatively, it can use Acid Spit twice." + ] + }, + { + "name": "Acid Spit", + "entries": [ + "{@atk rw} {@hit +4} to hit, range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) acid damage, and the target takes 3 ({@damage 1d6}) acid damage at the start of its next turn unless the target immediately uses its reaction to wipe off the spit." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d6 + 2}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Primal%20Oozer%20%28Token%29.png", "fluff": { "entries": [ { @@ -60619,33 +58809,40 @@ { "type": "quote", "entries": [ - "This nightmarish quadruped has many wolf-like features\u2014including its physique, its powerful claws, and its lupine countenance\u2014but its hairless skin is a thick layer of bluish-white slime. Four tentacles ending in barbed tips protrude from its jawline, and its eyes glow red. It makes a sickening gurgling sound when it growls." + "The insect clings to a large rock and drips saliva on it. A puff of steam rises from the rock, and the creature licks at the liquid remains, leaving a pockmark in the stone." ] }, { "type": "entries", - "name": "Natives of the Swamp", + "name": "Rock Eaters", "entries": [ - "Primal oozers are amphibious natives to swamps and wetlands. They often make their lairs in the root systems of massive trees where the soil beneath has been washed away. They can also be found in flooded ruins, wet riversides, or in the water itself. They are savage, deadly, and delight in killing." + "The rock roach is a giant cousin to the roach, and it feeds on rocks deep beneath the ground. It uses its proboscis to deposit acidic saliva onto the rock, breaking it down and lapping up the liquefied minerals. A rock roach's metabolism is slow to match its tedious eating process. Even still, a group of rock roaches can make quick work of a rocky wall, opening up routes between caverns. The roaches aren't concerned for structural integrity and their eating habits, if left unimpeded, often lead to cave-ins." ] }, { "type": "entries", - "name": "Kinship with Mydnari", + "name": "Naturally Hostile", "entries": [ - "Primal oozers have a natural kinship with {@creature mydnari|ToB2}. The mydnari admire the oozers for their natural slime, which most other creatures find repugnant. The oozers like the attention and care they receive from the mydnari and value the mydnari settlements as safe havens in the dangerous depths of the world. A pack of primal oozers might gather around and protect a strong mydnari that treats them well, but they might just as easily turn on the oozing humanoid if treated poorly or if their protection isn't properly respected, usually through frequent meals and praise." + "Rock roaches are instinctually hostile to anything that wanders near them, including each other. The roaches mate annually, and the parents abandon the eggs shortly after laying them. Young rock roaches band together for the first few months of life, protecting each other as they devour the rock where they hatched, then dispersing once they are large enough to defend themselves." ] }, { "type": "entries", - "name": "Ooze-Spreading Tentacles", + "name": "Valuable Carapace", "entries": [ - "The barbed tentacles on the primal oozer's jaw latch on to creatures it bites and inject an oozing disease into the oozer's victims. This disease slowly liquefies the victim's skin, turning it ooze-like. Eventually, the disease melts the creature completely into a new {@creature ochre jelly}. Mydnari often collect these \"newborn\" ochre jellies as hosts for their young." + "The carapace of a rock roach is sought after by some groups of underground humanoids. Naturally resilient and hard, craftsman harvest the carapace and slowly sculpt it into a {@item rock roach hide|tob2|suit of armor} in a month-long process that requires regular boiling of the tough carapace." ] } ] } ] + }, + { + "type": "inset", + "name": "Rock Roach Hide", + "entries": [ + "This armor is an especially durable type of {@item hide armor|phb} harvested from rock roaches. The armor covers the chest and shoulders in a tough, shiny carapace. Its Armor Class is 14 + the wearer's Dexterity modifier (maximum 2), it weighs 20 pounds, and it costs 200 gp in most markets." + ] } ], "images": [ @@ -60653,201 +58850,103 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Primal%20Oozer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Rock%20Roach.webp" } } ] }, - "savingThrowForced": [ - "constitution", - "strength" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rock%20Roach%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "MW", + "RW" ] }, { - "name": "Pumpkin King", + "name": "Rotsam", "source": "ToB2", - "page": 298, + "page": 309, "size": [ - "H" - ], - "environment": [ - "farmland", - "forest" + "T" ], - "type": "fey", + "type": "ooze", "alignment": [ - "C", - "N" + "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 15 - } + 13 ], "hp": { - "average": 138, - "formula": "12d12 + 60" + "average": 45, + "formula": "10d4 + 20" }, "speed": { - "walk": 30 - }, - "str": 20, - "dex": 8, - "con": 21, - "int": 12, - "wis": 14, - "cha": 18, - "save": { - "dex": "+3", - "wis": "+6" + "swim": 30, + "walk": 10 }, - "passive": 12, + "str": 5, + "dex": 16, + "con": 14, + "int": 1, + "wis": 9, + "cha": 6, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "fire" + "blindsight 60 ft. (blind beyond this radius)" ], - "resist": [ - { - "note": "slashing from nonmagical attacks not made with cold iron weapons", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "passive": 9, + "immune": [ + "necrotic" ], "conditionImmune": [ "blinded", "charmed", "deafened", "exhaustion", - "frightened" - ], - "languages": [ - "Common", - "Elvish", - "Sylvan" - ], - "languageTags": [ - "C", - "E", - "S" + "frightened", + "prone" ], - "cr": "10", + "cr": "2", "trait": [ { - "name": "Magic Resistance", + "name": "Amorphous", "entries": [ - "The Pumpkin King has advantage on saving throws against spells and other magical effects." + "The rotsam can move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "Bog Rot", + "entries": [ + "A creature that fails its saving throw against the rotsam's diseased bite attack becomes infected with the {@disease bog rot|ToB2} disease. Until the disease is cured, the infected creature's skin breaks out in a rot-like rash that slowly spreads across its body, and its hp maximum decreases by 7 ({@damage 2d6}) for every 24 hours that elapse. After the first 24 hours, the creature's skin starts to smell like rot, and creatures have advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Survival}) checks to find the infected creature. The reduction and rot smell last until the disease is cured. The creature dies if the disease reduces its hp maximum to 0." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The rotsam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "damageTags": [ - "B", - "F" - ], - "conditionInflict": [ - "grappled" - ], - "traitTags": [ - "Magic Resistance" - ], - "spellcasting": [ + "action": [ { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The Pumpkin King's innate spellcasting ability score is Charisma (save {@dc 16}, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components." - ], - "will": [ - "{@spell entangle}" - ], - "daily": { - "3e": [ - "{@spell plant growth}", - "{@spell spike growth}" - ], - "1e": [ - "{@spell blight}", - "{@spell insect plague}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "restrained" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The Pumpkin King makes two vine attacks." - ] - }, - { - "name": "Vine", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 15 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16})." - ] - }, - { - "name": "Harvest Dance (1/Day)", - "entries": [ - "A 15-foot-radius swirling vortex of gourds and vegetables extends out from the Pumpkin King, moves with them, and spreads around corners. The vortex lasts for 1 minute. Until the vortex ends, the area is difficult terrain for creatures other than the Pumpkin King, and when a creature enters the area for the first time on a turn or starts its turn in the area, it must make a {@dc 16} Dexterity saving throw, taking 10 ({@damage 3d6}) bludgeoning damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "conditionInflictLegendary": [ - "frightened" - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The Pumpkin King moves up to their speed without provoking {@action opportunity attack|phb|opportunity attacks}." - ] - }, - { - "name": "Vine Attack", - "entries": [ - "The Pumpkin King makes one vine attack." - ] - }, - { - "name": "Fire-Fallow (Costs 2 Actions)", - "entries": [ - "Magical fire ignites from within the Pumpkin King's pumpkin head, flickering out from their eyes and twisted mouth. Each creature within 10 feet of the Pumpkin King that can see them must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} until the end of its next turn. The fire remains until the start of the Pumpkin King's next turn. While this fire lasts, a creature that touches or hits the Pumpkin King with a melee weapon while within 5 feet of the Pumpkin King takes 5 ({@damage 1d10}) fire damage." - ] - }, - { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Diseased Bite", "entries": [ - "The Pumpkin King casts a spell from their list of innate spells, consuming a use of the spell as normal." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 10 ({@damage 3d6}) necrotic damage, and the rotsam attaches to the target. While attached, the rotsam doesn't attack. Instead, at the start of each of the rotsam's turns, the target takes 10 ({@damage 3d6}) necrotic damage. If a creature ends its turn with a rotsam attached to it, the creature must succeed on a {@dc 12} Constitution saving throw or contract a disease (see the Bog Rot trait).", + "The rotsam can detach itself by spending 5 feet of its movement. It does so after the target contracts its disease or the target dies. A creature, including the target, can take its action to detach the rotsam by succeeding on a {@dc 12} Strength check." ] } ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pumpkin%20King%20%28Token%29.png", "fluff": { "entries": [ { @@ -60859,21 +58958,35 @@ { "type": "quote", "entries": [ - "Wooden roots twist together to create a towering spindle draped in a cloak of verdant leaves. An impossibly large pumpkin carved with a twisted smile crowns the figure." + "A quivering glob wraps around a corpse's arm. Though the corpse is already decaying, the glob seems to accelerate the rot." ] }, { "type": "entries", - "name": "Lord of Harvest", + "name": "Expediter of Decay", "entries": [ - "The Pumpkin King is a minor fey lord who rules over bountiful harvest, particularly in the autumnal seasons before snow blankets the world. The Pumpkin King can make a region flourish, changing barren farms and struggling villages into fruitful locales with a single blessing." + "The rotsam feeds on rotting flesh, encouraging decay in already rotten corpses and initiating decay in previously preserved corpses. Unfortunately, the rotsam can affect living tissue just as well and makes no distinction between the two." ] }, { "type": "entries", - "name": "Unknown Deal", + "name": "Leechlike Underwater Dwellers", "entries": [ - "The Pumpkin King listens from their hidden patch in the lands of the fey, waiting to hear the desperate pleas of struggling farmers and starving villagers. Once the Pumpkin King hears such a request, they place their blessing upon the land, bringing ten years of prosperity. What the farmers do not know is that upon the moonrise of the tenth year, the Pumpkin King returns to collect the promised share of the harvest." + "Rotsams attach to their prey like leeches, but they are considerably more difficult to remove than ordinary leeches." + ] + }, + { + "type": "entries", + "name": "Favored of Rot Cults", + "entries": [ + "Cultists devoted to deities of disease, death, and decay \"raise\" rotsams for use in their sacrificial rituals." + ] + }, + { + "type": "entries", + "name": "Ooze Nature", + "entries": [ + "A rotsam doesn't require sleep." ] } ] @@ -60886,86 +58999,71 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Pumpkin%20King.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Rotsam%20Swarm.webp" } } ] }, - "damageTagsSpell": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rotsam%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "damageTags": [ "N", "P" ], - "savingThrowForced": [ - "dexterity", - "wisdom" + "miscTags": [ + "MW" ], - "savingThrowForcedSpell": [ - "constitution", - "strength" + "savingThrowForced": [ + "constitution" ] }, { - "name": "Pustulent Shambler", + "name": "Rotsam Swarm", "source": "ToB2", - "page": 299, + "page": 309, "size": [ - "G" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "L" ], - "type": "ooze", + "type": { + "type": "ooze", + "swarmSize": "T" + }, "alignment": [ "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 10 - } + 9 ], "hp": { - "average": 232, - "formula": "15d20 + 75" + "average": 142, + "formula": "15d10 + 60" }, "speed": { - "climb": 30, - "walk": 30 + "swim": 30, + "walk": 10 }, "str": 19, - "dex": 5, - "con": 20, - "int": 3, - "wis": 10, - "cha": 1, - "passive": 10, + "dex": 8, + "con": 18, + "int": 1, + "wis": 9, + "cha": 6, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], - "senseTags": [ - "B" - ], + "passive": 9, "resist": [ - "bludgeoning" + "bludgeoning", + "piercing", + "slashing" ], "immune": [ - "acid", - "fire", "necrotic" ], "conditionImmune": [ @@ -60974,79 +59072,45 @@ "deafened", "exhaustion", "frightened", - "prone" + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" ], - "cr": "13", + "cr": "6", "trait": [ { - "name": "Amorphous", - "entries": [ - "The pustulent shambler can move through a space as narrow as 1 inch wide without squeezing." - ] - }, - { - "name": "Bonerot", - "entries": [ - "A creature that fails its saving throw against the pustulent shambler's pseudopod attack becomes infected with the {@disease bonerot|ToB2} disease. An infected creature develops the first symptoms of general weakness and lethargy within 1 hour as its bones start to rot from the inside. At the end of each long rest, the diseased creature must succeed on a {@dc 18} Constitution saving throw or its Strength and Dexterity scores are each reduced by {@dice 1d4} and its walking speed is reduced by 5 feet. The reductions last until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Strength or Dexterity to 0, the creature dies. A creature that succeeds on two saving throws against the disease recovers from it. Alternatively, the disease can be removed by the {@spell lesser restoration} spell or similar magic." - ] - }, - { - "name": "Bonerot Sense", + "name": "Bog Rot", "entries": [ - "The pustulent shambler can pinpoint the location of creatures infected with {@disease bonerot|ToB2} within 60 feet of it and can sense the general direction of such creatures within 1 mile of it." + "A creature that fails its saving throw against the rotsam's diseased bite attack becomes infected with the {@disease bog rot|ToB2} disease. Until the disease is cured, the infected creature's skin breaks out in a rot-like rash that slowly spreads across its body, and its hp maximum decreases by 7 ({@damage 2d6}) for every 24 hours that elapse. After the first 24 hours, the creature's skin starts to smell like rot, and creatures have advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Survival}) checks to find the infected creature. The reduction and rot smell last until the disease is cured. The creature dies if the disease reduces its hp maximum to 0." ] }, { - "name": "Corrosive to Bone.", + "name": "Spider Climb", "entries": [ - "A creature with exposed bones (such as a {@creature skeleton}) that touches the shambler or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) acid damage. Any nonmagical weapon made of bone that hits the shambler corrodes. After dealing damage, the weapon takes a permanent and cumulative 1 penalty to damage rolls. If its penalty drops to 5, the weapon is destroyed. Nonmagical ammunition made of bone that hits the shambler is destroyed after dealing damage." + "The rotsam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Stench", + "name": "Swarm", "entries": [ - "Any creature that starts its turn within 10 feet of the pustulent shambler must succeed on a {@dc 18} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the shambler's Stench for 24 hours." + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny {@creature rotsam|ToB2}. The swarm can't regain hp or gain temporary hp." ] } ], - "damageTags": [ - "B", - "A" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Amorphous" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The pustulent shambler makes three pseudopod attacks." - ] - }, - { - "name": "Pseudopod", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one creature. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage, and the target must succeed on a {@dc 18} Constitution saving throw or contract the {@disease bonerot|ToB2} disease (see the Bonerot trait)." - ] - }, - { - "name": "Absorb Flesh", + "name": "Diseased Bites", "entries": [ - "The pustulent shambler feeds on a corpse within 5 feet of it. It regains {@dice 1d8} hp per size category of the creature it consumes. For example, the shambler regains {@dice 1d8} hp when consuming a Tiny creature's corpse or {@dice 4d8} hp when consuming a Large creature's corpse. The shambler can't use Absorb Flesh on a corpse if it or another pustulent shambler has already used Absorb Flesh on the corpse. If the corpse has intact bones, the shambler loses its Amorphous trait for 1 minute." + "{@atk mw} {@hit +7} to hit, reach 0 ft., one creature in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage plus 21 ({@damage 6d6}) necrotic damage, or 5 ({@damage 2d4}) piercing damage plus 10 ({@damage 3d6}) necrotic damage if the swarm has half of its hp or fewer. The target must make a {@dc 15} Constitution saving throw or contract a disease (see the Bog Rot trait)." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pustulent%20Shambler%20%28Token%29.png", "fluff": { "entries": [ { @@ -61058,35 +59122,35 @@ { "type": "quote", "entries": [ - "Piles of dissolved bones, seemingly eaten away by acid, encircle this mound of quivering, pus-covered flesh." + "A quivering glob wraps around a corpse's arm. Though the corpse is already decaying, the glob seems to accelerate the rot." ] }, { "type": "entries", - "name": "Dissolvers of Bone", + "name": "Expediter of Decay", "entries": [ - "Crawling heaps of diseased flesh, pustulent shamblers possess a corrosive material that eats away at bone matter." + "The {@creature rotsam|ToB2} feeds on rotting flesh, encouraging decay in already rotten corpses and initiating decay in previously preserved corpses. Unfortunately, the rotsam can affect living tissue just as well and makes no distinction between the two." ] }, { "type": "entries", - "name": "Keepers of Macabre Larders", + "name": "Leechlike Underwater Dwellers", "entries": [ - "Pustulent shamblers drag victims of {@disease bonerot|ToB2} to their lairs to feed on the boneless flesh. Though they idly devour their victims, they have enough awareness of potential retribution to keep a few corpses available to quickly heal themselves." + "Rotsams attach to their prey like leeches, but they are considerably more difficult to remove than ordinary leeches." ] }, { "type": "entries", - "name": "Connected to Bonerot", + "name": "Favored of Rot Cults", "entries": [ - "Pustulent shamblers have a preternatural link to the disease they inflict. This allows them to track escaping victims and be present when the disease overtakes their prey." + "Cultists devoted to deities of disease, death, and decay \"raise\" rotsams for use in their sacrificial rituals." ] }, { "type": "entries", "name": "Ooze Nature", "entries": [ - "The pustulent shambler doesn't require sleep." + "A rotsam doesn't require sleep." ] } ] @@ -61099,102 +59163,153 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Pustulent%20Shambler.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Rotsam%20Swarm.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rotsam%20Swarm%20%28Token%29.png", + "traitTags": [ + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ "constitution" ] }, { - "name": "Putrescent Slime", + "name": "Rum Lord", "source": "ToB2", - "page": 300, + "page": 185, "size": [ - "M" - ], - "environment": [ - "underdark" + "S" ], - "type": "ooze", + "type": "fey", "alignment": [ - "U" + "C", + "E" ], "ac": [ - 8 + 15 ], "hp": { - "average": 45, - "formula": "6d8 + 18" + "average": 78, + "formula": "12d6 + 36" }, "speed": { "swim": 10, + "climb": 10, "walk": 20 }, - "str": 12, - "dex": 8, - "con": 16, - "int": 1, - "wis": 6, - "cha": 1, - "passive": 8, + "str": 18, + "dex": 14, + "con": 17, + "int": 12, + "wis": 9, + "cha": 16, + "skill": { + "athletics": "+6", + "intimidation": "+5" + }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 120 ft." ], - "senseTags": [ - "B" + "passive": 9, + "conditionImmune": [ + "poisoned" ], - "immune": [ - "acid", - "poison" + "languages": [ + "Common" ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "prone" + "cr": "4", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The rum lord's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell prestidigitation}" + ], + "daily": { + "3": [ + "{@spell command}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "1", "trait": [ { - "name": "Amorphous", + "name": "Aura of Drunkenness", "entries": [ - "The putrescent slime can move through a space as narrow as 1 inch wide without squeezing." + "The rum lord radiates an aura of drunkenness to a radius of 20 feet. Each creature that starts its turn in the aura must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 hour. A creature that has consumed alcohol within the past hour has disadvantage on the saving throw. While {@condition poisoned}, a creature falls {@condition prone} if it tries to move more than half its speed during a turn. A creature that succeeds on the saving throw is immune to the rum gremlin lord's Aura of Drunkenness for 24 hours." ] }, { - "name": "Stench", + "name": "Hearty", "entries": [ - "Any creature that starts its turn within 5 feet of the putrescent slime must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the putrescent slime's Stench for 24 hours." + "The rum lord adds its Constitution modifier to its AC (included in the Armor Class)." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The rum lord has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "One for the Road", + "entries": [ + "When the rum lord hits a {@condition poisoned} enemy with any weapon, the target takes an extra {@damage 1d6} poison damage." ] } ], - "damageTags": [ - "B", - "I" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Amorphous" - ], "action": [ { - "name": "Pseudopod", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d6 + 1}) bludgeoning damage plus 3 ({@damage 1d6}) poison damage." + "The rum lord makes two attacks: one with its ale tap scepter and one with its broken bottle shiv." + ] + }, + { + "name": "Ale Tap Scepter", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." + ] + }, + { + "name": "Broken Bottle Shiv", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + ] + }, + { + "name": "Rotgut Belch {@recharge 6}", + "entries": [ + "The rum lord vomits green bile in a 15-foot cone. Each creature in that area must make a {@dc 14} Dexterity saving throw. On a failure, a target takes 18 ({@damage 4d8}) poison damage and is covered in green bile for 1 minute. On a success, a target takes half the damage and isn't covered in bile. A creature, including the target, can take an action to wipe off the bile. {@creature rum gremlin|ToB|Rum gremlins} have advantage on attack rolls against creatures covered in a rum lord's green bile." + ] + }, + { + "name": "Bring Me Another Round! (1/Day)", + "entries": [ + "The rum lord lets out a thunderous belch, calling {@dice 1d4} {@creature rum gremlin|ToB|rum gremlins} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}). The called {@creature rum gremlin|ToB|rum gremlins} arrive in {@dice 1d4} rounds, acting as allies of the lord and obeying its spoken commands. The {@creature rum gremlin|ToB|rum gremlins} remain for 1 hour, until the lord dies, or until the lord dismisses them as a bonus action." ] } ], - "miscTags": [ - "MW" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Putrescent%20Slime%20%28Token%29.png", "fluff": { "entries": [ { @@ -61203,25 +59318,26 @@ { "type": "entries", "entries": [ + "A large gremlin rises from a hollowed-out barrel throne and belches loudly, wielding a wood spigot tap as a scepter in one hand and a broken bottle in the other.", { - "type": "quote", + "type": "entries", + "name": "Drunken Kings", "entries": [ - "As a rat moves to an algae-filled pool of water to take a drink, the pool suddenly comes to life and devours the rat." + "Rum lords attract other {@creature rum gremlin|ToB|rum gremlins} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) into a court of drunken debauchery. Rum lords are known for entertaining guests of some notoriety within the darker circles of society, especially {@creature wererat|mm|wererats} and {@creature ratfolk|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}). Like all rum gremlins, the rum lord loves alcohol, and wise petitioners bring rare and exotic alcohol to the lord before asking for aid." ] }, - "Putrescent slimes form in large pools of fetid water and are often mistaken for algae by neophyte explorers in the depths of the world.", { "type": "entries", - "name": "Pool Feeders", + "name": "Rival Drinkers", "entries": [ - "Putrescent slimes lurk in dank pools, only attacking desperate creatures that drink from their homes. As their prey decomposes in the water, the putrescent slime slowly digests the disgusting morass." + "Rum lords have a special hatred for creatures that take up residence in taverns and alehouses in their territory, especially {@creature clurichaun|ToB|clurichauns} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), {@creature alehouse drake|ToB|alehouse drakes} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), and other rum lords." ] }, { "type": "entries", - "name": "Ooze Nature", + "name": "Tougher Than the Rest", "entries": [ - "A putrescent slime doesn't require sleep." + "Stronger than their kin in body and mind, rum lords aren't bothered by bells like rum gremlins. In spite of this, rum lords aren't overly cruel to their minions and often go out of their way to remove bells from their territory. This kindness doesn't extend to disobedient rum gremlins, and a rum lord always keeps one bell tucked away, just in case." ] } ] @@ -61234,122 +59350,192 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Putrescent%20Slime.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Rum%20Lord.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rum%20Lord%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned", + "prone" + ], + "conditionInflictSpell": [ + "prone" + ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "wisdom" ] }, { - "name": "Qiqirn", + "name": "Runeswarm", "source": "ToB2", - "page": 301, + "page": 310, "size": [ - "S" - ], - "environment": [ - "arctic" + "L" ], - "type": "monstrosity", + "type": { + "type": "construct", + "swarmSize": "T" + }, "alignment": [ - "N" + "U" ], "ac": [ - 14 + 15 ], "hp": { - "average": 38, - "formula": "7d6 + 14" + "average": 150, + "formula": "20d10 + 40" }, "speed": { - "walk": 30 + "fly": 60, + "walk": 0 }, - "str": 15, - "dex": 18, - "con": 14, - "int": 5, + "str": 3, + "dex": 20, + "con": 15, + "int": 2, "wis": 12, - "cha": 13, - "save": { - "con": "+4", - "wis": "+3" - }, - "skill": { - "perception": "+3", - "stealth": "+6" - }, - "passive": 13, + "cha": 18, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 11, "resist": [ - "necrotic" - ], - "languages": [ - "understands Common but can't speak" + "bludgeoning", + "piercing", + "slashing" ], - "languageTags": [ - "C", - "CS" + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "stunned" ], - "cr": "2", + "cr": "10", "trait": [ { - "name": "Keen Smell", + "name": "Magic Resistance", "entries": [ - "The qiqirn has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The runeswarm has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Self-loathing", + "name": "Swarm", "entries": [ - "A creature the qiqirn can hear can use its action to say \"qiqirn\" and make a Charisma ({@skill Intimidation}) check. If it does so, the qiqirn must succeed on a Wisdom saving throw with a DC equal to the creature's Charisma ({@skill Intimidation}) check or be {@condition frightened} of that creature until the end of its next turn. If the qiqirn succeeds on the saving throw, it can't be {@condition frightened} by that creature for the next 24 hours." + "The runeswarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hp or gain temporary hp." ] } ], - "damageTags": [ - "P", - "N" - ], - "conditionInflict": [ - "frightened", - "prone" - ], - "traitTags": [ - "Keen Senses" - ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 4 ({@damage 1d8}) necrotic damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}." + "The runeswarm can use Runecast. It then makes two cutting runes attacks." ] }, { - "name": "Spirit-infused Yip", + "name": "Cutting Runes", "entries": [ - "The qiqirn releases a spirt-infused yip at one creature it can see within 30 feet of it. If the target can hear the qiqirn, it must make a {@dc 12} Wisdom saving throw, taking 9 ({@damage 2d8}) necrotic damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +11} to hit, reach 0 ft., one creature in the swarm's space. {@h}15 ({@damage 6d4}) slashing damage, or 7 ({@damage 3d4}) slashing damage if the swarm has half of its hp or fewer." ] - } - ], - "reaction": [ + }, { - "name": "Horrifying Wail", + "name": "Runecast", "entries": [ - "When the qiqirn takes damage, the spirits infusing it cry out, afraid of losing their host. If the creature that dealt the damage can hear the qiqirn, it must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the end of its next turn." + "The runes swirling within the swarm form into the shape of a random rune, causing one of the following magical effects. Roll a {@dice d6} to determine the effect.", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "item", + "name": "Algiz.", + "entry": "The runeswarm magically calls {@dice 2d4} {@creature elk} or 1 {@creature megaloceros|ToB2}. The called creatures arrive on initiative count 20 of the next round and defend the runeswarm. The beasts remain for 1 minute or until the runeswarm dies." + }, + { + "type": "item", + "name": "Dagaz.", + "entry": "The runeswarm emits a burst of blinding light. Each creature within 20-feet of the swarm must succeed on a {@dc 16} Constitution saving throw or be {@condition blinded} until the end of its next turn." + }, + { + "type": "item", + "name": "Ehwaz, Raido.", + "entry": "A random willing target within 20 feet of the runeswarm gains the benefits of the {@spell expeditious retreat} and {@spell freedom of movement} spells for 1 minute." + }, + { + "type": "item", + "name": "Ingwaz.", + "entry": "A random willing target within 20 feet of the runeswarm receives a brief glimpse of the immediate future and has advantage on its next ability check, attack roll, or saving throw." + }, + { + "type": "item", + "name": "Isaz, Kaunen, Sowilo, Turisaz.", + "entry": "Fire, lightning, radiance, or cold winds swirl around the runeswarm. Each creature within 20 feet of the swarm must make a {@dc 16} Dexterity saving throw, taking 14 ({@damage 4d6}) cold (isaz), fire (kaunen), radiant (sowilo) or lightning (turisaz) damage on a failed save, or half as much damage on a successful one. Roll a {@dice d4} to determine the rune: isaz (1), kaunen (2), sowilo (3), turisaz (4)." + }, + { + "type": "item", + "name": "Tewaz.", + "entry": "The runeswarm glows with a baleful light. Each creature within 20 feet of the swarm must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} until the end of its next turn." + } + ] + } ] } ], - "miscTags": [ - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Qiqirn%20%28Token%29.png", "fluff": { "entries": [ { @@ -61361,28 +59547,21 @@ { "type": "quote", "entries": [ - "This strange dog is hairless except for the thick, dark fur that runs along its bony, ridged back." - ] - }, - { - "type": "entries", - "name": "Arctic Legends", - "entries": [ - "Oral histories of the north are rich with tales of the qiqirn. The tales say they are drawn to mankind's warm hearths and homes and that the sounds of music and mirth enrage them. The stories note that qiqirn are jealous of dogs and that jealousy leads them to kill canines whenever they can. More than a few tales are told of qiqirn that have foolishly become trapped while trying to get at a settlement's sled dogs. Most importantly, northern children are told that a qiqirn can be driven off by shouting its name at it." + "A cloud of inky runes churns as some of the markings illuminate briefly." ] }, { "type": "entries", - "name": "Afraid of Civilization", + "name": "Untended Runes", "entries": [ - "Feared as they are by northern communities, qiqirn fear those people in turn. When threatened by civilized folk, qiqirn are quick to flee. When this occurs, a qiqirn often returns by night to steal the food or livestock it was previously denied. When qiqirn attacks have driven an entire community to hunt it, the monster leaves the region for easier hunting grounds." + "Runes that have gone unused for years or those created on ley lines sometimes gain a modicum of sentience and coalesce into a gestalt known as a runeswarm. The mix of runes flits about in random directions and remains inert except when it encounters living beings." ] }, { "type": "entries", - "name": "Spirit Dog", + "name": "Early Warning", "entries": [ - "A qiqirn's fear of civilization is built on the basis of self-preservation. The qiqirn is an unwilling conduit for souls of the damned that aren't strong enough to travel to the afterlife. These spirits steadily torment the qiqirn, causing it pain and infusing it with necrotic power as they seek their own respite. As the qiqirn spends more time around civilization, it accrues more damned souls. Much as a fiend transforms to higher forms as it devours souls, a qiqirn that lives long enough or spends enough time around civilization undergoes a painful transformation from its constant contact with the growing number of tormented souls. These qiqirn seek to destroy all they encounter, sharing their pain with others. Scholars speculate the power of the spirits would eventually kill the {@creature tormented qiqirn|ToB2} if the creature lost the ability to offload the pain coursing from the other side of the veil." + "Runeswarms trigger their rune randomly, but the runes creating an effect light up moments before the swarms invoke the runes, giving canny observers the chance to prepare for the runeswarms' effects." ] } ] @@ -61391,10 +59570,9 @@ }, { "type": "inset", - "name": "Curing a Qiqirn", + "name": "Runeswarms and Rune Magic", "entries": [ - "Qiqirn live in remote arctic regions to avoid excessive contact with humanoids, but they can't resist warm hearths and the easy prey in livestock pens. No matter how much a qiqirn tries to avoid civilization, eventually it accrues enough souls and becomes a {@creature tormented qiqirn|ToB2}. Though qiqirn can never be freed of the quirk that draws damned souls to them, they can be freed of the souls burdening them by putting those souls to rest. Ankou, in particular, are adept at releasing the qiqirn of its burden of souls, and {@creature ankou soul herald|ccodex|ankou soul heralds} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) often assign {@creature ankou soul seeker|ccodex|soul seekers} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) to areas inhabited by qiqirn to ensure the souls get the proper respite and that the qiqirn doesn't become tormented.", - "A {@creature tormented qiqirn|ToB2} can be freed of its burden of souls only by an {@creature ankou soul herald|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) or a {@spell wish} spell. If freed of its burden, a tormented qiqirn shrinks back into its standard form." + "When a runeswarm is destroyed, it dissolves save for one random rune. A creature can learn how to inscribe a rune of power for that type of rune, as if it possessed the Rune Knowledge feat. If the creature already has the Rune Knowledge feat for the rune, it treats that rune as if it possessed the Rune Mastery feat. If it already has the Rune Mastery feat for the rune, it instead reduces the time required to inscribe the rune by 50 percent (minimum 1 action). For more information on learning and using magical runes, see the rune magic chapter in {@i Deep Magic for 5th Edition}." ] } ], @@ -61403,29 +59581,48 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Qiqirn.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Runeswarm.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Runeswarm%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded", + "frightened" + ], "savingThrowForced": [ - "strength", + "constitution", + "dexterity", "wisdom" ] }, { - "name": "Tormented Qiqirn", + "name": "Salamander Monarch", "source": "ToB2", - "page": 302, + "page": 311, "size": [ "L" ], - "environment": [ - "arctic" - ], - "type": "fiend", + "type": "elemental", "alignment": [ - "C", + "N", "E" ], "ac": [ @@ -61433,46 +59630,39 @@ "from": [ "natural armor" ], - "ac": 16 + "ac": 17 } ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 161, + "formula": "17d10 + 68" }, "speed": { - "walk": 50 + "walk": 30 }, "str": 20, - "dex": 14, + "dex": 18, "con": 18, - "int": 8, - "wis": 15, - "cha": 13, + "int": 15, + "wis": 14, + "cha": 18, "save": { - "dex": "+6", - "con": "+8", - "wis": "+6" + "con": "+9", + "wis": "+7" }, "skill": { - "perception": "+6", - "stealth": "+10" + "arcana": "+7", + "intimidation": "+9" }, - "passive": 16, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 90 ft." ], - "resist": [ - "cold", + "passive": 12, + "immune": [ "fire", - "lightning", - "poison", { "note": "from nonmagical attacks", - "resist": [ + "immune": [ "bludgeoning", "piercing", "slashing" @@ -61480,98 +59670,84 @@ "cond": true } ], - "immune": [ - "necrotic" + "vulnerable": [ + "cold" ], "languages": [ - "understands Common but can't speak", - "telepathy 60 ft." + "Abyssal", + "Ignan", + "Infernal" ], - "languageTags": [ - "C", - "TP", - "CS" + "cr": "13", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The salamander monarch's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, requiring no material components." + ], + "daily": { + "1": [ + "{@spell conjure elemental} ({@spell fire elemental} only)" + ], + "3": [ + "{@spell flaming sphere}", + "{@spell heat metal}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "10", "trait": [ { - "name": "Aura of Pain", + "name": "Heated Body", "entries": [ - "At the start of each of the qiqirn's turns, each creature within 5 feet of it takes 4 ({@damage 1d8}) necrotic damage and must succeed on a {@dc 16} Constitution saving throw or have disadvantage on its next melee attack roll." + "A creature that touches the salamander monarch or hits it with a melee attack while within 5 feet of it takes 14 ({@damage 4d6}) fire damage." ] }, { - "name": "Keen Smell", + "name": "Heated Weapons", "entries": [ - "The qiqirn has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "Any metal melee weapon the salamander monarch wields deals an extra 7 ({@damage 2d6}) fire damage on a hit (included in the attack)." ] }, { - "name": "Self-loathing", + "name": "Inspiring Sovereign", "entries": [ - "A creature the qiqirn can hear can use its action to say \"qiqirn\" and make a Charisma ({@skill Intimidation}) check. If it does so, the qiqirn must succeed on a Wisdom saving throw with a DC equal to the creature's Charisma ({@skill Intimidation}) check or be {@condition frightened} of that creature until the end of its next turn. If the qiqirn succeeds on the saving throw, it can't be {@condition frightened} by that creature for the next 24 hours." + "Each salamander within 30 feet of the salamander monarch and that can see the monarch has advantage on its melee attack rolls and saving throws." ] } ], - "damageTags": [ - "P", - "N", - "Y" - ], - "conditionInflict": [ - "frightened", - "prone", - "deafened", - "unconscious", - "incapacitated", - "stunned", - "paralyzed" - ], - "traitTags": [ - "Keen Senses" - ], "action": [ { "name": "Multiattack", "entries": [ - "The tormented qiqirn makes two bite attacks. Alternatively, it can use Spiteful Howl twice." + "The salamander monarch makes two attacks: one with its trident and one with its tail." ] }, { - "name": "Bite", + "name": "Tail", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) piercing damage plus 9 ({@damage 2d8}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage, and the target is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}, the salamander monarch can automatically hit the target with its tail, and the salamander monarch can't make tail attacks against other targets." ] }, { - "name": "Spiteful Howl", + "name": "Trident", "entries": [ - "The qiqirn releases a spiteful howl at one creature it can see within 30 feet of it. If the target can hear the qiqirn, it must make a {@dc 16} Wisdom saving throw, taking 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rw} {@hit +9} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage or 16 ({@damage 2d10 + 5}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Unnerving Whispers {@recharge 5}", - "entries": [ - "The qiqirn whispers the last words of the spirits infusing it into the minds of up to three creatures it can see within 60 feet of it. Each creature must succeed on a {@dc 16} Wisdom saving throw or take 21 ({@damage 6d6}) psychic damage and suffer a random effect for 1 minute. Roll a {@dice d6} to determine the effect: {@condition unconscious} (1), {@condition deafened} (2), {@condition incapacitated} (3), {@condition stunned} (4), {@condition frightened} (5), {@condition paralyzed} (6). A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ], - "reaction": [ - { - "name": "Protective Spirits", + "name": "Immolating Crest {@recharge 6}", "entries": [ - "When the qiqirn takes damage, the spirits infusing it rise up to protect it. Roll {@dice 2d8} and reduce the damage by the result." + "The salamander monarch causes its crest to flare with brilliant radiance, illuminating everything within 30 feet of it with a blue or green light. Each creature in that area must make a {@dc 17} Dexterity saving throw. On a failure, a creature takes 28 ({@damage 8d6}) fire damage and catches on fire. On a success, a creature takes half the damage and doesn't catch on fire. Until a creature on fire takes an action to douse the fire, the creature takes 7 ({@damage 2d6}) fire damage at the start of each of its turns." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "AOE" + "environment": [ + "mountain", + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tormented%20Qiqirn%20%28Token%29.png", "fluff": { "entries": [ { @@ -61583,41 +59759,26 @@ { "type": "quote", "entries": [ - "This strange dog is hairless except for the thick, dark fur that runs along its bony, ridged back." - ] - }, - { - "type": "entries", - "name": "Arctic Legends", - "entries": [ - "Oral histories of the north are rich with tales of the qiqirn. The tales say they are drawn to mankind's warm hearths and homes and that the sounds of music and mirth enrage them. The stories note that qiqirn are jealous of dogs and that jealousy leads them to kill canines whenever they can. More than a few tales are told of qiqirn that have foolishly become trapped while trying to get at a settlement's sled dogs. Most importantly, northern children are told that a qiqirn can be driven off by shouting its name at it." + "Appearing as a well-muscled humanoid with the lower body of a serpent, this hideous yet strangely majestic creature is covered in thick, golden scales. A flaming emerald crest frames its bestial face, and it holds a red-hot trident in its hands." ] }, { "type": "entries", - "name": "Afraid of Civilization", + "name": "Salamander Kings and Queens", "entries": [ - "Feared as they are by northern communities, qiqirn fear those people in turn. When threatened by civilized folk, qiqirn are quick to flee. When this occurs, a qiqirn often returns by night to steal the food or livestock it was previously denied. When qiqirn attacks have driven an entire community to hunt it, the monster leaves the region for easier hunting grounds." + "Salamanders rule over vast swaths of the Elemental Plane of Fire, contesting with the {@creature efreeti} and {@creature azer|mm|azers} for dominion over the region. Leading the race in their plans of conquest and violence are the salamander monarchs, powerful sovereigns that appear similar to {@creature salamander|mm|normal salamanders} but have thick, golden scales and flaming crests upon their heads: emerald for females and azure for males. Both sexes are treated equally in salamander society, though female salamander monarchs are more common and are responsible for ensuring the survival of the salamander race." ] }, { "type": "entries", - "name": "Spirit Dog", + "name": "Symbols of Adoration", "entries": [ - "A qiqirn's fear of civilization is built on the basis of self-preservation. The qiqirn is an unwilling conduit for souls of the damned that aren't strong enough to travel to the afterlife. These spirits steadily torment the qiqirn, causing it pain and infusing it with necrotic power as they seek their own respite. As the {@creature qiqirn|ToB2} spends more time around civilization, it accrues more damned souls. Much as a fiend transforms to higher forms as it devours souls, a qiqirn that lives long enough or spends enough time around civilization undergoes a painful transformation from its constant contact with the growing number of tormented souls. These qiqirn seek to destroy all they encounter, sharing their pain with others. Scholars speculate the power of the spirits would eventually kill the tormented qiqirn if the creature lost the ability to offload the pain coursing from the other side of the veil." + "Despite their impulsive natures, salamanders never willingly disobey the commands of a salamander monarch, and most are willing to lay down their lives for one if the need arises. This conditioning is bred into salamanders from birth, and much of their society is built on it." ] } ] } ] - }, - { - "type": "inset", - "name": "Curing a Qiqirn", - "entries": [ - "{@creature Qiqirn|ToB2} live in remote arctic regions to avoid excessive contact with humanoids, but they can't resist warm hearths and the easy prey in livestock pens. No matter how much a qiqirn tries to avoid civilization, eventually it accrues enough souls and becomes a tormented qiqirn. Though qiqirn can never be freed of the quirk that draws damned souls to them, they can be freed of the souls burdening them by putting those souls to rest. Ankou, in particular, are adept at releasing the qiqirn of its burden of souls, and {@creature ankou soul herald|ccodex|ankou soul heralds} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) often assign {@creature ankou soul seeker|ccodex|soul seekers} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) to areas inhabited by qiqirn to ensure the souls get the proper respite and that the qiqirn doesn't become tormented.", - "A {@creature tormented qiqirn|ToB2} can be freed of its burden of souls only by an {@creature ankou soul herald|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) or a {@spell wish} spell. If freed of its burden, a tormented qiqirn shrinks back into its standard form." - ] } ], "images": [ @@ -61625,37 +59786,73 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tormented%20Qiqirn.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Salamander%20Monarch.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Salamander%20Monarch%20%28Token%29.png", + "attachedItems": [ + "trident|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "I", + "IG" + ], + "damageTags": [ + "B", + "F", + "P" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW", + "THW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ "constitution", - "strength", - "wisdom" + "dexterity" ] }, { - "name": "Quickserpent", + "name": "Sanddrift Drake", "source": "ToB2", - "page": 303, + "page": 127, "size": [ "L" ], - "environment": [ - "swamp" - ], - "type": "beast", + "type": "dragon", "alignment": [ - "U" + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 15 + "ac": 16 } ], "hp": { @@ -61664,75 +59861,81 @@ }, "speed": { "climb": 20, - "burrow": 20, + "burrow": 40, "walk": 40 }, - "str": 20, - "dex": 12, + "str": 13, + "dex": 19, "con": 17, - "int": 5, - "wis": 14, + "int": 7, + "wis": 15, "cha": 7, "skill": { - "stealth": "+3" + "perception": "+5", + "stealth": "+7", + "survival": "+5" }, - "passive": 12, "senses": [ - "tremorsense 60 ft." + "darkvision 60 ft.", + "tremorsense 30 ft." ], - "senseTags": [ - "T" + "passive": 15, + "resist": [ + "poison" ], - "languages": [ - "understands Terran but can't speak" + "immune": [ + "fire" ], - "languageTags": [ - "T", - "CS" + "conditionImmune": [ + "blinded" ], - "cr": "4", + "languages": [ + "Draconic" + ], + "cr": "6", "trait": [ { - "name": "Swamp Camouflage", + "name": "Desert Camouflage", "entries": [ - "The quickserpent has advantage on Dexterity ({@skill Stealth}) checks made to hide in swampy terrain." + "The drake has advantage on Dexterity ({@skill Stealth}) checks made to hide in sandy terrain." + ] + }, + { + "name": "Sand Glide", + "entries": [ + "The drake can burrow through nonmagical sand and worked earth. While doing so, the drake doesn't disturb the material it moves through." ] } ], - "damageTags": [ - "P", - "B" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The drake makes three attacks: one with its bite and two with its claws." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d6 + 5}) piercing damage." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one creature. {@h}13 ({@damage 2d8 + 4}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw or its speed is halved for 1 minute. If the target's speed is already halved and it fails the saving throw, it is {@condition paralyzed} for 1 minute instead. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Constrict", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}) if it is Large or smaller. Until this grapple ends, the creature is {@condition restrained}, and the quickserpent can't constrict another target." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { - "name": "Quicksand Pit {@recharge 5}", + "name": "Heatwave Breath {@recharge 6}", "entries": [ - "The quickserpent turns a 10-foot cube of natural mud or loose stone into a pit of quicksand. Each creature in the area when the quickserpent creates the pit must succeed on a {@dc 15} Dexterity saving throw or sink {@dice 1d4} feet into the quicksand and become {@condition restrained}. A creature that successfully saves moves to the pit's edge as it is formed. A creature that enters the quicksand for the first time on a turn or starts its turn in the quicksand it sinks {@dice 1d4} feet and is {@condition restrained}. A creature that is completely submerged in quicksand can't breathe.", - "A restrained creature can try to escape by taking an action to make a {@dc 15} Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the edge of the quicksand. A creature within 5 feet of the quicksand can take an action to pull a creature out of the quicksand. Doing so requires a successful {@dc 15} Strength check, and the quickserpent has advantage on attack rolls against the creature until the end of the creature's next turn." + "The drake exhales superheated air in a 30-foot cone. Each creature in that area must make a {@dc 15} Constitution saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, it suffers one level of {@condition exhaustion}." ] } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "desert" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Quickserpent%20%28Token%29.png", "fluff": { "entries": [ { @@ -61744,33 +59947,34 @@ { "type": "quote", "entries": [ - "Muck covers this muscular snake, which seems more at home in the silt and water on the ground than among tree boughs." - ] - }, - { - "type": "entries", - "name": "Earth Elemental Ancestry", - "entries": [ - "Formerly native to the Plane of Earth, quickserpents migrated to the Material Plane centuries ago because of a catastrophe that destroyed the area of the plane where they laired. The catastrophe also shunted the surviving serpents to swamps with connections to the Plane of Earth. The creatures adapted to their new environments and lost many of their elemental traits. They still understand the language of earth elementals and typically avoid attacking the elementals. A handful of powerful elementals that remember the snakes have attempted to reintegrate them to the Plane of Earth with mixed results." + "The serpentine body of the sanddrift drake blends in with the desert sands, its six legs giving it purchase on the canyon walls as it bursts from the ground to snatch its prey." ] }, + "Found in the hottest deserts, the sanddrift drake is a cunning hunter that blends in with the burning sands.", { "type": "entries", - "name": "Ambusher from Below", + "name": "Burrowing Hunter", "entries": [ - "A quickserpent, like many terrestrial {@creature constrictor snake|mm|constrictor snakes}, ambushes its prey. However, it waits below the surface where it picks up the vibrations of creatures traveling above it. If the terrain is suitable, the serpent churns the ground into quicksand to pull unsuspecting prey into the earth. While its victim struggles to escape the mire, the serpent takes advantage of its prey's helplessness to wrap itself around and crush its prey. If the serpent manages to ensnare more than one creature, it targets the one with the most success emerging from the quicksand." + "The sanddrift drake hunts by hiding beneath the desert sand and ambushing its prey from below. A series of transparent lids protect the drake's eyes from the harsh light of the desert and the sand where it hides, leaving it with a clear view of approaching prey." ] }, { "type": "entries", - "name": "The Queen of Serpents' Recent Find", + "name": "Paralytic Poison", "entries": [ - "As quickserpents lost much of their elemental nature and become terrestrial creatures, the {@creature Queen of Serpents|CCodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) became more aware of their existence. The serpents have slowly accepted her as their sovereign, and they now rarely heed commands from {@creature earth elemental|mm|earth elementals}. The quickserpents at her command fight degenerate serpentfolk infesting the swamps." + "The drake's bite holds a paralytic poison, which it uses to separate its prey from a group or herd." ] } ] } ] + }, + { + "type": "inset", + "name": "Sanddrift Drakes in Midgard", + "entries": [ + "The fallen Fey Lord, Tarkun, has been known to capture and tame sanddrift drakes for use in his army. Tarkun's {@creature apaxrusl|ToB2} minions are also capable of gliding through the sands of the desert, making them the perfect warriors to ride upon the tamed drakes." + ] } ], "images": [ @@ -61778,145 +59982,132 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Quickserpent.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sanddrift%20Drake.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sanddrift%20Drake%20%28Token%29.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "exhaustion", + "paralyzed" + ], "savingThrowForced": [ - "dexterity" + "constitution" ] }, { - "name": "Quoreq", + "name": "Sapphire Jelly", "source": "ToB2", - "page": 304, + "page": 312, "size": [ "M" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], - "type": "aberration", + "type": "ooze", "alignment": [ - "C", - "E" + "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 15 - } + 9 ], "hp": { - "average": 93, - "formula": "11d8 + 44" + "average": 144, + "formula": "17d8 + 68" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 17, - "dex": 13, + "str": 16, + "dex": 8, "con": 18, - "int": 11, - "wis": 14, - "cha": 8, + "int": 3, + "wis": 12, + "cha": 12, "save": { - "con": "+7" - }, - "skill": { - "perception": "+5" + "wis": "+4", + "cha": "+4" }, - "passive": 15, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], - "senseTags": [ - "B" - ], + "passive": 11, "immune": [ + "cold", "poison" ], "conditionImmune": [ "blinded", "charmed", + "deafened", + "exhaustion", "frightened", "poisoned", - "stunned" - ], - "languages": [ - "understands Common but can't speak", - "telepathy 60 ft." - ], - "languageTags": [ - "C", - "TP", - "CS" + "prone" ], - "cr": "5", + "cr": "6", "trait": [ { - "name": "Unsettling Appearance", + "name": "Amorphous", "entries": [ - "A creature that starts its turn within 30 feet of the quoreq and can see it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the quoreq's Unsettling Appearance for the next 24 hours." + "The sapphire jelly can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Whorling Jaws", + "name": "Icy Transformation", "entries": [ - "Whenever the quoreq suffers 10 or more piercing or slashing damage in a single round, its flesh opens up to reveal a set of gnashing teeth. For 1 minute, the quoreq can make a bite attack as a bonus action on each of its turns. Alternatively, the quoreq can use a bonus action to lose 5 hp and activate this trait." + "A humanoid slain by the sapphire jelly rises 1 week later as a {@creature glacial corrupter|ToB2}, unless the humanoid is restored to life or its body is destroyed." ] } ], - "damageTags": [ - "S", - "P" - ], - "conditionInflict": [ - "frightened" - ], "action": [ { "name": "Multiattack", "entries": [ - "The quoreq makes three claw attacks." + "The sapphire jelly makes two freezing slam attacks." ] }, { - "name": "Claw", + "name": "Freezing Slam", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 10 ({@damage 3d6}) cold damage." ] }, { - "name": "Bite", + "name": "Engulf", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage. If the quoreq scores a critical hit, it rolls damage dice three times, instead of twice." + "The jelly moves up to its speed. While doing so, it can enter a Medium or smaller creature's space. Whenever the jelly enters a creature's space, the creature must make a {@dc 15} Dexterity saving throw.", + "On a successful save, the creature can choose to be pushed 5 feet back or to the side of the jelly. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.", + "On a failed save, the jelly enters the creature's space, and the creature takes 10 ({@damage 3d6}) cold damage and is engulfed. The engulfed creature can't breathe, is {@condition restrained}, and takes 21 ({@damage 6d6}) cold damage at the start of each of the jelly's turns. When the jelly moves, the engulfed creature moves with it. A sapphire jelly can have only one creature engulfed at a time.", + "An engulfed creature can try to escape by taking an action to make a {@dc 15} Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the jelly. Alternatively, a creature within 5 feet of the jelly can take an action to pull a creature out of the jelly. Doing so requires a successful {@dc 15} Strength check, and the creature making the attempt takes 10 ({@damage 3d6}) cold damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "arctic", + "mountain", + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Quoreq%20%28Token%29.png", "fluff": { "entries": [ { @@ -61928,28 +60119,28 @@ { "type": "quote", "entries": [ - "Vaguely humanoid in appearance, this creature has long, raking claws, a jerking gait, and no facial features. Its mushroom-gray skin is covered in strange bumps and eddies as if something were seething just below the surface." + "Wisps of frosty air rise from the amorphous, quivering blue puddle. Bits of ice cling to the edges, and the surface has an almost crystalline appearance." ] }, { "type": "entries", - "name": "Faceless Nightmares", + "name": "Mountainous Regions", "entries": [ - "Dwelling on the fringes of human society in abandoned buildings, polluted thickets, and grimy backstreets, the quoreq is an aberration born from human misery and squalor, an agglomeration of negative and vile thoughts given form and motion. Though not especially picky in their choice of victims, they are empathetically drawn to creatures experiencing some form of despair or pain." + "Sapphire jellies are at home in glacial and mountainous regions among rocks and ice. They are just as likely to be found aboveground as below, but they avoid regions that are warm or dry. They tend to avoid large settlements of warm-blooded creatures, as such creatures consider them an active threat and often seek to destroy them. They prefer the company of creatures not bothered by the cold." ] }, { "type": "entries", - "name": "Emotionless Killers", + "name": "Unnaturally Cold", "entries": [ - "Quoreqs do not experience emotions the same way most humanoids do and have no concept of fear or love. They do not inflict pain for simple enjoyment, instead inflicting it to share in the experience such intense emotions can produce. As they inflict pain, they often telepathically ask their victims how it feels." + "Sapphire jellies are extremely cold, freezing water and objects they encounter on contact. Creatures that are caught within them or hit with their attacks are immediately chilled to the bone, and those who are killed by them are permanently transformed into undead. Sapphire jellies can often be found in areas with {@creature glacial corrupter|ToB2|glacial corrupters}, which more often than not were once their victims." ] }, { "type": "entries", - "name": "Horrible Feeding", + "name": "Ooze Nature", "entries": [ - "Quoreqs eat and sleep like any normal creature, but, since their mouths are concealed beneath their rigid flesh, they must use their claws to rip open their own bodies to quickly gulp down food before they can regenerate. This unusual and horrific practice lends some support to the theory that quoreqs are wholly unnatural creatures born directly from human nightmares." + "A sapphire jelly doesn't require sleep." ] } ] @@ -61962,135 +60153,138 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Quoreq.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sapphire%20Jelly.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sapphire%20Jelly%20%28Token%29.png", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "C" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "restrained" + ], "savingThrowForced": [ - "wisdom" + "dexterity" ] }, { - "name": "Radiant Spark Swarm", + "name": "Sarsaok", "source": "ToB2", - "page": 305, + "page": 313, "size": [ - "M" - ], - "environment": [ - "planar" + "H" ], - "type": { - "type": "elemental", - "swarmSize": "T" - }, + "type": "monstrosity", "alignment": [ - "N" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 16 + "ac": 17 } ], "hp": { - "average": 38, - "formula": "7d8 + 7" + "average": 136, + "formula": "13d12 + 52" }, "speed": { - "canHover": true, - "fly": { - "number": 60, - "condition": "(hover)" - }, - "walk": 0 + "walk": 40 + }, + "str": 21, + "dex": 12, + "con": 18, + "int": 3, + "wis": 12, + "cha": 8, + "skill": { + "perception": "+4" }, - "str": 8, - "dex": 17, - "con": 12, - "int": 2, - "wis": 13, - "cha": 15, - "passive": 11, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 14, "resist": [ - "bludgeoning", - "piercing", - "slashing" + "piercing" ], "immune": [ "fire", - "poison", - "radiant" + "poison" + ], + "vulnerable": [ + "cold" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "stunned", - "unconscious" + "poisoned" ], - "cr": "3", + "cr": "7", "trait": [ { - "name": "Drawn to Magic", + "name": "Charge", "entries": [ - "The radiant spark swarm can pinpoint the location of magical items within 60 feet of it. If the swarm starts its turn within 60 feet of a magic item, it moves to that magic item and hovers around it. If the item is being worn or carried by a creature, the swarm attacks that creature. If multiple magic items are within 60 feet of the swarm, it moves to the item that is most rare. If more than one item is most rare, choose randomly among them." + "If the sarsaok moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, the target takes an extra 13 ({@damage 3d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Burning Radiance", + "name": "Divine Horns", "entries": [ - "A creature that touches the radiant spark swarm, starts its turn in the swarm's space, or hits the swarm with a melee attack while within 5 feet of it takes 2 ({@damage 1d4}) radiant damage and 2 ({@damage 1d4}) fire damage." + "The sarsaok's gore attack is magical. In addition, its gore attack ignores the target's resistances to piercing or fire damage." ] }, { - "name": "Illumination", + "name": "Heated Body", "entries": [ - "The radiant spark swarm sheds bright light in a 10-foot radius and dim light for an additional 10 feet." + "Any creature that touches the sarsaok or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) fire damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The sarsaok makes two attacks: one with its gore and one with its hooves." ] }, { - "name": "Swarm", + "name": "Gore", "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny elemental. The swarm can't regain hp or gain temporary hp." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage plus 3 ({@damage 1d6}) fire damage." ] - } - ], - "damageTags": [ - "R", - "F" - ], - "traitTags": [ - "Illumination" - ], - "action": [ + }, { - "name": "Radiant Sparks", + "name": "Hooves", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 0 ft., one target in the swarm's space. {@h}4 ({@damage 1d8}) radiant damage plus 4 ({@damage 1d8}) fire damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 3 ({@damage 1d6}) fire damage." + ] + }, + { + "name": "Immolating Purge {@recharge 5}", + "entries": [ + "The sarsaok spews burning blood in a 30-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "miscTags": [ - "MW", - "AOE" + "environment": [ + "hill", + "mountain" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Radiant%20Spark%20Swarm%20%28Token%29.png", "fluff": { "entries": [ { @@ -62102,28 +60296,28 @@ { "type": "quote", "entries": [ - "A large cloud composed of tiny glowing sparks of fire floats silently through the air." + "This huge, six-horned, bull-like creature possesses a mane of writhing flames and shimmering metal skin." ] }, { "type": "entries", - "name": "Origin of Planar Instability", + "name": "Creation of the Gods", "entries": [ - "Radiant spark swarms form when the border lands between the Plane of Fire and the Upper Planes experience some sort of instability. This instability might be caused by a regional anomaly, war between the gods themselves, magical upheaval, or some other calamity. Thousands of radiant sparks are created at once in massive conflagrations of radiant energy. They are then left to wander the planes alone. These creatures are most often found in the border lands between planes, but they have been known to appear in the Material Plane after accessing it through magical portals. They seldom wander back to their planes of origin and are almost always destroyed at some point during their eternal wanderings." + "All sarsaok descend from Hadhayosh, a mighty celestial ox said to have been present at the creation of humanity. Scholars speculate the union of domestic or wild oxen with Hadhayosh produced the first sarsaok." ] }, { "type": "entries", - "name": "Hunger for Magic", + "name": "Inhospitable Habitats", "entries": [ - "Radiant spark swarms are drawn to magic for reasons that aren't fully understood, for they can neither use it, nor do they truly devour it. Instead, when they sense powerful magic nearby, they instinctually move toward it, as though its very presence is comforting to them. As creatures that are neither particularly intelligent nor evil, their interest in the living usually has to do with the magic spellcasters carry, which draws the sparks close. Unfortunately, the owner of the magic that drew them is often caught in the midst of the swarm, which is inherently harmful." + "The sarsaok dwell in areas of great heat and fire such as Volcanoes or other geologically active regions. In addition to consuming flora, they are known to drink liquid magma and graze on obsidian, pumice, or other volcanic rock." ] }, { "type": "entries", - "name": "Elemental Nature", + "name": "Peaceful Horror", "entries": [ - "A radiant spark swarm doesn't require air, food, drink, or sleep." + "Though of great size and strength, sarsaoks are peaceful herbivores similar in demeanor to wild oxen. When threatened, an entire herd attacks until the threat has ended." ] } ] @@ -62136,57 +60330,102 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Radiant%20Spark%20Swarm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sarsaok.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sarsaok%20%28Token%29.png", + "traitTags": [ + "Charge" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "F", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ] }, { - "name": "Repository", + "name": "Sasori Fukurōwashi", + "group": [ + "Kami" + ], "source": "ToB2", - "page": 306, + "page": 224, "size": [ "M" ], - "environment": [ - "urban" - ], - "type": "construct", + "type": { + "tags": [ + "kami" + ], + "type": "fey" + }, "alignment": [ - "U" + "N", + "G" ], "ac": [ { "from": [ "natural armor" ], - "ac": 15 + "ac": 17 } ], "hp": { - "average": 110, - "formula": "13d8 + 52" + "average": 123, + "formula": "19d8 + 38" }, "speed": { - "walk": 30 + "climb": 20, + "fly": 80, + "walk": 40 + }, + "str": 17, + "dex": 19, + "con": 15, + "int": 11, + "wis": 21, + "cha": 19, + "save": { + "dex": "+8", + "wis": "+9" + }, + "skill": { + "perception": "+9", + "stealth": "+8" }, - "str": 19, - "dex": 10, - "con": 18, - "int": 16, - "wis": 12, - "cha": 6, - "passive": 11, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "truesight 60 ft." ], + "passive": 19, "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", { - "note": "from nonmagical attacks not made with adamantine weapons", + "note": "from nonmagical attacks", "resist": [ "bludgeoning", "piercing", @@ -62196,91 +60435,85 @@ } ], "immune": [ - "poison", - "psychic" + "poison" ], "conditionImmune": [ - "charmed", "exhaustion", - "frightened", - "paralyzed", - "petrified", "poisoned" ], "languages": [ - "all" - ], - "languageTags": [ - "XX" + "Common", + "Sylvan" ], - "cr": "7", + "cr": "9", "trait": [ { - "name": "Immutable Form", + "name": "Ethereal Jaunt", "entries": [ - "The repository is immune to any spell or effect that would alter its form." + "As a bonus action, the kami can magically shift from the Material Plane to the Ethereal Plane, or vice versa." ] }, { - "name": "Magic Resistance", + "name": "Flyby.", "entries": [ - "The repository has advantage on saving throws against spells and other magical effects." + "The kami doesn't provoke {@action opportunity attack|phb|opportunity attacks} when it flies out of an enemy's reach." ] }, { - "name": "Magic Weapons", + "name": "Magic Resistance", "entries": [ - "The repository's weapon attacks are magical." + "The kami has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Self-Destruct", + "name": "Keen Hearing and Sight", "entries": [ - "If a repository is reduced to 0 hp, it explodes, leaving behind its small, pyramidal chest cavity. Each creature within 20 feet of the repository when it explodes must make a {@dc 15} Dexterity saving throw, taking 14 ({@damage 4d6}) bludgeoning damage on a failed save, or half as much damage on a successful one." + "The kami has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." ] } ], - "damageTags": [ - "B", - "Y" - ], - "conditionInflict": [ - "incapacitated", - "stunned" - ], - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], "action": [ { "name": "Multiattack", "entries": [ - "The repository makes two slash attacks." + "The sasori fukurōwashi makes three attacks: one with its claw, one with its sting, and one with its talons." ] }, { - "name": "Slash", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}). The kami has two claws, each of which can grapple only one target." ] }, { - "name": "Language Lash {@recharge 5}", + "name": "Sting", "entries": [ - "The repository utters words of power, unleashing psychic energy in a 30-foot cone. Each creature in that area must make a {@dc 15} Intelligence saving throw. On a failure, a creature takes 14 ({@damage 4d6}) psychic damage and is {@condition incapacitated} for 1 minute. On a success, a creature takes half the damage and isn't {@condition stunned}{@color {@footnote *|Yes, this is what it says in my copy of the book. Rule as you see fit.}|777}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage, and the target must make a {@dc 14} Constitution saving throw, taking 22 ({@damage 4d10}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Talons", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Repository%20%28Token%29.png", "fluff": { "entries": [ { @@ -62292,40 +60525,41 @@ { "type": "quote", "entries": [ - "A mechanical whir issues from this pyramid-shaped mechanism as it begins to unfold hundreds of jointed limbs. When the noise grows shrillest, alien runes alight across its golden surfaces." + "A golden pair of glowing, avian irises reveal a large creature on a nearby tree. Hornlike feathered ears sit atop its muscular, winged form. As it shifts on its branch, its wings divulge a hint of insectoid claws beneath them. A soft, echoing voice asks, \"Are you lost? Do you need aid?\"" ] }, + "Sasori fukurōwashi are kami originating from reincarnated noble souls who consistently honored and protected nature in their past life.", { "type": "entries", - "name": "Secret Keepers", + "name": "Friendly Protectors", "entries": [ - "The people of Leng are renowned traders, and it once occurred to a Leng inventor that knowledge is the most valuable trade good. That inventor's identity is one of the many secrets the first repository faithfully keeps. These constructs are built for the reception, transmission, and safeguarding of information, and even those that don't hold particularly coveted information still defend their charges with lethal force. Repositories sometimes hold secrets within their consciousness, a task made easier by the fact that these creatures can understand all languages. Others hold physical recordings of information within their chest cavities." + "Unlike others of their kind, these kami are not found near specific shrines, and they can't be summoned. The sasori fukurōwashi are divine spirits inherently connected to all of nature, fulfilling the role of divine agent, messenger, or roaming protector. They are generally peaceable, befriending non-evil humanoids, fey, and other magical beings that don't defile natural environments." ] }, { "type": "entries", - "name": "Master of Language", + "name": "Nocturnal", "entries": [ - "A repository exists to protect and trade information, and as such, it knows and can translate all languages. Its programming allows it to wield this mastery of language as a physical weapon. A repository can also use the power of language as a psychic assault, uttering words of power to attack the very minds of its enemies." + "They are inclined to rest or meditate by day and are active from dusk until dawn. Blessed with the ability to shift to and from the Ethereal Plane, these kami have a distinct tactical advantage to aid any nearby kami or respectful and contrite travelers along their way." ] }, { "type": "entries", - "name": "Right Tool for the Job", + "name": "Immortal Spirit Nature", "entries": [ - "The chest cavity of a repository contains an extradimensional space that functions like a {@item bag of holding}, granting the repository the ability to pull out any tool that may be required. Most repositories keep sets of common tools stashed inside their chests, including thieves' tools and smith's tools. Some repositories, however, are equipped with specialized tools or magic items, depending on the creatures' purpose at creation. Similarly, a repository can store anything it needs to protect in this extra-dimensional space. The repository is the only creature capable of retrieving items from this space while it is alive. When a repository is destroyed, its chest cavity becomes accessible to anyone that reaches inside its pyramidal form; however, the power holding this extradimensional space together fades after 1 hour. An object in the extradimensional space when it fades is destroyed. A creature in the extradimensional space when it fades is deposited in a random location on the Astral Plane." - ] - }, - { - "type": "entries", - "name": "Construct Nature", - "entries": [ - "A repository doesn't require air, food, drink, or sleep." + "The kami doesn't require food, drink, or sleep." ] } ] } ] + }, + { + "type": "inset", + "name": "Kami in Midgard", + "entries": [ + "Kami are the small gods of the Winter Isles. Each kami is the spirit of something tangible, be it an ideal, an emotion, or a specific item or location. A kami can be summoned to the Material Plane by any creature that builds it a shrine and offers suitable tribute. Less majestic kami, such as a {@creature gorao-ka|ToB2}, require only a small shrine and a gift of any size, so long as it is freely given. More important kami may require a magnificent monument as well as some form of grand tribute." + ] } ], "images": [ @@ -62333,112 +60567,107 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Repository.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sasori%20Fukurowashi.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sasori%20Fukurowashi%20%28Token%29.png", + "traitTags": [ + "Keen Senses", + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "B", + "I", + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], "savingThrowForced": [ - "dexterity", - "intelligence" + "constitution" ] }, { - "name": "Righteous Sentinel", + "name": "Sasquatch", "source": "ToB2", - "page": 307, + "page": 314, "size": [ "L" ], - "environment": [ - "urban" + "type": "beast", + "alignment": [ + "U" ], - "type": "construct", "ac": [ { - "ac": 15, "from": [ "natural armor" - ] + ], + "ac": 14 } ], "hp": { - "average": 104, - "formula": "11d10 + 44" + "average": 119, + "formula": "14d10 + 42" }, "speed": { - "walk": 30 + "climb": 40, + "walk": 40 + }, + "str": 18, + "dex": 14, + "con": 16, + "int": 4, + "wis": 12, + "cha": 7, + "skill": { + "perception": "+4", + "stealth": "+8" }, - "str": 21, - "dex": 10, - "con": 18, - "int": 8, - "wis": 11, - "cha": 3, - "passive": 16, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "vulnerable": [ - "thunder" - ], - "immune": [ - "poison", - "psychic", - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks not made with adamantine weapons", - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned", - "unconscious" - ], - "languages": [ - "Celestial", - "Common" - ], - "languageTags": [ - "CE", - "C" + "darkvision 60 ft." ], - "cr": "9", + "passive": 14, + "cr": "5", "trait": [ { - "name": "Immutable Form", + "name": "Keen Hearing and Smell", "entries": [ - "The sentinel is immune to any spell or effect that would alter its form." + "The sasquatch has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Magic Resistance", + "name": "Plant Camouflage", "entries": [ - "The sentinel has advantage on saving throws against spells and other magical effects." + "The sasquatch has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." ] }, { - "name": "Reflective Aggresion", + "name": "Relentless (Recharges after a Short or Long Rest)", "entries": [ - "The sentinel has disadvantage on attack rolls against creatures that haven't hit it within the last minute. In addition, it has disadvantage on attack rolls against a creature if the creature dealt damage to it in the previous round." + "If the sasquatch takes 25 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead." ] }, { - "name": "Spell-Deflecting Mirror", + "name": "Reckless", "entries": [ - "Any time the sentinel is targeted by a ranged spell attack roll, roll a {@dice d6}. On a 5, the sentinel is unaffected. On a 6, the sentinel is unaffected and the spell is reflected back at the caster as though it originated from the sentinel, turning the caster into the target." + "At the start of its turn, the sasquatch can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], @@ -62446,43 +60675,36 @@ { "name": "Multiattack", "entries": [ - "The righteous sentinel makes two slam attacks." + "The sasquatch makes three attacks: one with its bite and two with its fists." ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] }, { - "name": "Warp Reflection", + "name": "Fist", "entries": [ - "The righteous sentinel points its shield at a creature within 30 feet of it. If the target can see the sentinel's shield, the target must make a {@dc 15} Wisdom saving throw. On a failure, the target takes 22 ({@damage 4d10}) psychic damage and is {@condition frightened} for 1 minute. On a success, the target takes half the damage and isn't {@condition frightened}. An evil-aligned target has disadvantage on this saving throw. At the start of each of the {@condition frightened} creature's turns, it takes 11 ({@damage 2d10}) psychic damage. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] - } - ], - "reaction": [ + }, { - "name": "Reflective Retribution", + "name": "Rock", "entries": [ - "The sentinel adds 3 to its AC against one melee attack that would hit it. To do so, the sentinel must see the attacker. If the attacker misses, the attacker takes 11 ({@damage 2d10}) psychic damage." + "{@atk rw} {@hit +7} to hit, range 20/60 ft., one target. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage." + ] + }, + { + "name": "Vanishing Tantrum {@recharge 5}", + "entries": [ + "The sasquatch roars and stomps, kicking up debris and leaving deep footprints in the ground. Each creature within 20 feet of it must make a {@dc 14} Dexterity saving throw, taking 14 ({@damage 4d6}) thunder damage on a failed save, or half as much damage on a successful one. The sasquatch can then move up to half its speed without provoking {@action opportunity attack|phb|opportunity attacks} and take the {@action Hide} action as a bonus action." ] } ], - "damageTags": [ - "B", - "Y" - ], - "actionTags": [ - "Multiattack" - ], - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "conditionInflict": [ - "frightened" + "environment": [ + "forest" ], "fluff": { "entries": [ @@ -62495,29 +60717,30 @@ { "type": "quote", "entries": [ - "Fierce determination emanates from the defensive stance the creature takes as torchlight dances off of its silvered body. It holds up its reflective shield, a disc-like extension of its metallic forearm." + "A tall, ape-like creature walks upright, its arms ending in heavy fists. The creature's lips curl back, revealing long, pointed teeth set in a powerful jaw." ] }, - "Treasure hunters that pursue fiendish weapons of myth or enter temples to vicious entities may find themselves face-to-face with a righteous sentinel, eager to repel them.", + "Sasquatches are large beasts that stalk deep forests and other densely wooded areas. They are bipedal primates that stand about nine feet tall and are covered in black, brown, or red fur.", { "type": "entries", - "name": "Keepers of Horror", + "name": "Famously Elusive", "entries": [ - "Good-aligned gods of peace have many methods for ensuring that defeated evils do not resurface in the future, and the righteous sentinel is one of their most effective. The constructs are placed as guards where great evil is housed to prevent anyone from accessing and awakening that which lies within." + "Many people claim to have seen a sasquatch, but almost none have proof of their interaction with the beast, creating questions about the creature's existence. Skeptics claim sasquatch sightings are simply misidentified bears, apes, or similar creatures. Many sages and hunters journey deep into forests, hoping to find proof sasquatches exist and returning only with a handful of fur that could belong to almost any animal.", + "In truth sasquatches are solitary nocturnal creatures that generally avoid confrontation. They prefer to stay in the shadows of the forest, dining on vegetation and insects while staying clear of other creatures." ] }, { "type": "entries", - "name": "Abhors Violence", + "name": "Aggressive When Provoked", "entries": [ - "Righteous sentinels seek to avoid violence as much as possible, but they react with unbridled rage when their ward is disturbed. When intruders disturb the objects of great evil the sentinels are protecting, the sentinel turns its reflective shield toward an intruder. The shield reflects a vision of that creature's soul back toward it, which is often enough to horrify even the most evil of monsters." + "Though sasquatches prefer to avoid confrontation, they fight savagely when cornered or if another creature threatens their home or food source. Their powerful fists and teeth make formidable weapons. Sasquatches do not hesitate to initiate a conflict when threatened." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Attracted and Soothed by Music", "entries": [ - "The righteous sentinel does not require air, food, drink, or sleep." + "There are some who claim sasquatches are drawn and calmed by music, particularly songs with a lullaby-like quality. These tales come with a warning: stopping the song before the sasquatch is lulled to sleep by its melody causes the beast to go into a violent rage." ] } ] @@ -62530,106 +60753,145 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Righteous%20Sentinel.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sasquatch.webp" } } ] }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Righteous%20Sentinel%20%28Token%29.png", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sasquatch%20%28Token%29.png", + "traitTags": [ + "Keen Senses", + "Reckless" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P", + "T" + ], "miscTags": [ - "MW" + "AOE", + "MW", + "RW" ], "savingThrowForced": [ - "wisdom" + "dexterity" ] }, { - "name": "Rock Roach", + "name": "Satarre Destroyer", "source": "ToB2", - "page": 308, + "page": 315, "size": [ "M" ], - "environment": [ - "underdark" - ], - "type": "beast", + "type": { + "type": "humanoid", + "tags": [ + "satarre" + ] + }, "alignment": [ - "U" + "N", + "E" ], "ac": [ { "from": [ - "natural armor" + "{@item scale mail|phb}" ], - "ac": 16 + "ac": 15 } ], "hp": { - "average": 67, - "formula": "9d8 + 27" + "average": 60, + "formula": "8d8 + 24" }, "speed": { - "burrow": 20, "walk": 30 }, - "str": 15, - "dex": 14, + "str": 16, + "dex": 12, "con": 17, - "int": 1, - "wis": 6, - "cha": 1, - "passive": 8, + "int": 10, + "wis": 10, + "cha": 13, + "save": { + "str": "+5", + "con": "+5" + }, + "skill": { + "athletics": "+5", + "history": "+2", + "intimidation": "+3", + "perception": "+2" + }, "senses": [ - "blindsight 60 ft." - ], - "senseTags": [ - "B" + "darkvision 60 ft." ], + "passive": 12, "resist": [ - "bludgeoning" + "necrotic" ], - "cr": "2", + "languages": [ + "Common", + "Void Speech" + ], + "cr": "3", "trait": [ { - "name": "Dual Brain", + "name": "Undead Commander", "entries": [ - "The rock roach has two brains: one in its head and one in its abdomen. It can continue functioning normally, even if its head is removed or destroyed. While both its brains are intact, the rock roach uses its Constitution modifier instead of its Intelligence modifier when making Intelligence saving throws." + "As a bonus action, the destroyer commands an undead ally within 30 feet of it to use a reaction to make one attack against a creature the destroyer attacked this round." + ] + }, + { + "name": "Void Strength", + "entries": [ + "The destroyer has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + ] + }, + { + "name": "Void Weapons", + "entries": [ + "The satarre's weapon attacks are magical. When the satarre hits with any weapon, the weapon deals an extra {@damage 1d8} necrotic damage (included in the attack)." ] } ], - "damageTags": [ - "A", - "P" - ], "action": [ { "name": "Multiattack", "entries": [ - "The rock roach makes two bite attacks. Alternatively, it can use Acid Spit twice." + "The satarre destroyer makes two attacks: one with its greataxe and one with its claw." ] }, { - "name": "Acid Spit", + "name": "Claw", "entries": [ - "{@atk rw} {@hit +4} to hit, range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) acid damage, and the target takes 3 ({@damage 1d6}) acid damage at the start of its next turn unless the target immediately uses its reaction to wipe off the spit." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 4 ({@damage 1d8}) necrotic damage." ] }, { - "name": "Bite", + "name": "Greataxe", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d6 + 2}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) slashing damage plus 4 ({@damage 1d8}) necrotic damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rock%20Roach%20%28Token%29.png", "fluff": { "entries": [ { @@ -62641,40 +60903,27 @@ { "type": "quote", "entries": [ - "The insect clings to a large rock and drips saliva on it. A puff of steam rises from the rock, and the creature licks at the liquid remains, leaving a pockmark in the stone." - ] - }, - { - "type": "entries", - "name": "Rock Eaters", - "entries": [ - "The rock roach is a giant cousin to the roach, and it feeds on rocks deep beneath the ground. It uses its proboscis to deposit acidic saliva onto the rock, breaking it down and lapping up the liquefied minerals. A rock roach's metabolism is slow to match its tedious eating process. Even still, a group of rock roaches can make quick work of a rocky wall, opening up routes between caverns. The roaches aren't concerned for structural integrity and their eating habits, if left unimpeded, often lead to cave-ins." + "The muscled reptilian swings its mighty axe at angels and fiends alike on the front lines of a reptilian army." ] }, + "The largest and strongest of the {@filter satarre|bestiary|tag=satarre}, destroyers hold the shield wall and strike down their enemies throughout the planes. These hulking specimens wear banded or scaled armor, often with a glistening varnish finish. Their most common weapons include spears, heavy polearms, and axes.", { "type": "entries", - "name": "Naturally Hostile", + "name": "Shield Wall", "entries": [ - "Rock roaches are instinctually hostile to anything that wanders near them, including each other. The roaches mate annually, and the parents abandon the eggs shortly after laying them. Young rock roaches band together for the first few months of life, protecting each other as they devour the rock where they hatched, then dispersing once they are large enough to defend themselves." + "Large squads and companies of satarre destroyers often use void magic to create crackling, violet shield walls. When they do, the destroyers stand shoulder to shoulder, their shields overlapping, and prevent enemies from advancing past them to the {@creature satarre mystic|ToB2|mystics} they protect." ] }, { "type": "entries", - "name": "Valuable Carapace", + "name": "Necrotic Lore", "entries": [ - "The carapace of a rock roach is sought after by some groups of underground humanoids. Naturally resilient and hard, craftsman harvest the carapace and slowly sculpt it into a {@item rock roach hide|tob2|suit of armor} in a month-long process that requires regular boiling of the tough carapace." + "Satarre destroyers are well-versed in necromantic magic and other arcana, although they do not perform it themselves. They often find and use magical items looted from their victims, or command undead minions using {@language Void Speech|ToB2}." ] } ] } ] - }, - { - "type": "inset", - "name": "Rock Roach Hide", - "entries": [ - "This armor is an especially durable type of {@item hide armor|phb} harvested from rock roaches. The armor covers the chest and shoulders in a tough, shiny carapace. Its Armor Class is 14 + the wearer's Dexterity modifier (maximum 2), it weighs 20 pounds, and it costs 200 gp in most markets." - ] } ], "images": [ @@ -62682,143 +60931,205 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Rock%20Roach.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Satarre%20Destroyer.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Satarre%20Destroyer%20%28Token%29.png", + "attachedItems": [ + "greataxe|phb", + "spear|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ] }, { - "name": "Rotsam", + "name": "Satarre Mystic", "source": "ToB2", - "page": 309, + "page": 315, "size": [ - "T" - ], - "environment": [ - "swamp" + "M" ], - "type": "ooze", + "type": { + "type": "humanoid", + "tags": [ + "satarre" + ] + }, "alignment": [ - "U" + "N", + "E" ], "ac": [ - 13 + { + "from": [ + "{@item hide armor|phb}" + ], + "ac": 14 + } ], "hp": { - "average": 45, - "formula": "10d4 + 20" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "swim": 30, - "walk": 10 + "walk": 30 + }, + "str": 12, + "dex": 14, + "con": 16, + "int": 17, + "wis": 11, + "cha": 12, + "save": { + "con": "+5" + }, + "skill": { + "arcana": "+5", + "intimidation": "+3", + "perception": "+2" }, - "str": 5, - "dex": 16, - "con": 14, - "int": 1, - "wis": 9, - "cha": 6, - "passive": 9, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" + "darkvision 60 ft." ], - "immune": [ + "passive": 12, + "resist": [ "necrotic" ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "prone" + "languages": [ + "Common", + "Void Speech" ], - "cr": "2", + "cr": "3", "trait": [ { - "name": "Amorphous", + "name": "Keeper of Secrets", "entries": [ - "The rotsam can move through a space as narrow as 1 inch wide without squeezing." + "The satarre mystic has advantage on all Intelligence ({@skill Arcana}) checks related to the planes and planar travel." ] }, { - "name": "Bog Rot", + "name": "Levitate", "entries": [ - "A creature that fails its saving throw against the rotsam's diseased bite attack becomes infected with the {@disease bog rot|ToB2} disease. Until the disease is cured, the infected creature's skin breaks out in a rot-like rash that slowly spreads across its body, and its hp maximum decreases by 7 ({@damage 2d6}) for every 24 hours that elapse. After the first 24 hours, the creature's skin starts to smell like rot, and creatures have advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Survival}) checks to find the infected creature. The reduction and rot smell last until the disease is cured. The creature dies if the disease reduces its hp maximum to 0." + "As a bonus action, a mystic can rise or descend vertically up to 10 feet and can remain suspended there. This trait works like the {@spell levitate} spell, except there is no duration, and the mystic doesn't need to concentrate to continue levitating each round." ] }, { - "name": "Spider Climb", + "name": "Planar Commander", "entries": [ - "The rotsam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "As a bonus action, the mystic commands an angel, elemental, or fiend ally within 30 feet of it to use a reaction to make one attack against a creature that dealt damage to the mystic in the previous round." + ] + }, + { + "name": "Void Fortitude", + "entries": [ + "If damage reduces the satarre mystic to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the satarre mystic drops to 1 hp instead." + ] + }, + { + "name": "Void Weapons", + "entries": [ + "The satarre's weapon attacks are magical. When the satarre hits with any weapon, the weapon deals an extra {@damage 1d8} necrotic damage (included in the attack)." ] } ], - "damageTags": [ - "P", - "N" - ], - "traitTags": [ - "Amorphous", - "Spider Climb" - ], "action": [ { - "name": "Diseased Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 10 ({@damage 3d6}) necrotic damage, and the rotsam attaches to the target. While attached, the rotsam doesn't attack. Instead, at the start of each of the rotsam's turns, the target takes 10 ({@damage 3d6}) necrotic damage. If a creature ends its turn with a rotsam attached to it, the creature must succeed on a {@dc 12} Constitution saving throw or contract a disease (see the Bog Rot trait).", - "The rotsam can detach itself by spending 5 feet of its movement. It does so after the target contracts its disease or the target dies. A creature, including the target, can take its action to detach the rotsam by succeeding on a {@dc 12} Strength check." + "The satarre mystic makes two void claw attacks. Alternatively, it can use Void Bolt twice." ] - } - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rotsam%20%28Token%29.png", - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", + }, + { + "name": "Void Claw", + "entries": [ + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage plus 4 ({@damage 1d8}) necrotic damage, and the target must succeed on a {@dc 13} Constitution saving throw or its speed is reduced by 10 feet until the end of its next turn." + ] + }, + { + "name": "Void Bolt", + "entries": [ + "{@atk rs} {@hit +5} to hit, range 50 ft., one target. {@h}9 ({@damage 2d8}) necrotic damage." + ] + }, + { + "name": "Unveil (1/Day)", + "entries": [ + "The mystic unveils a darker reality to up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} until the end of its next turn." + ] + } + ], + "reaction": [ + { + "name": "Void Deflection", + "entries": [ + "When a creature the mystic can see targets it with a ranged spell attack, the mystic can attempt to deflect the spell. The mystic makes a Constitution saving throw. If the result is higher than the attack roll, the mystic is unaffected by the spell." + ] + } + ], + "environment": [ + "planar" + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", "entries": [ { "type": "quote", "entries": [ - "A quivering glob wraps around a corpse's arm. Though the corpse is already decaying, the glob seems to accelerate the rot." - ] - }, - { - "type": "entries", - "name": "Expediter of Decay", - "entries": [ - "The rotsam feeds on rotting flesh, encouraging decay in already rotten corpses and initiating decay in previously preserved corpses. Unfortunately, the rotsam can affect living tissue just as well and makes no distinction between the two." + "Dressed in clean, dark robes, its claws swirling in arcane gestures, the pale reptilian sends a bolt of energy from the Void at its foes." ] }, + "Satarre mystics are creatures with tight awareness of nearby living creatures' fates. They rely on magic and the ability to speak words of decay to control lesser creatures. Mystics' minds are always turned to destruction and death, though they hold their own lives more dear than that of their fellow {@filter satarres|bestiary|tag=satarre}, be they non-combatant drones, rampaging {@creature satarre destroyer|ToB2|destroyers}, or others.", { "type": "entries", - "name": "Leechlike Underwater Dwellers", + "name": "Easily Distracted", "entries": [ - "Rotsams attach to their prey like leeches, but they are considerably more difficult to remove than ordinary leeches." + "Satarre mystics are known for their ability to ponder and cogitate on larger concerns, even in the midst of a conversation with strangers or a battle with foes. Sometimes these distractions lead them to a great insight and a clever countermove; other times they are easily surprised, captured, or fooled by a shining bit of magic or an unknown arcane device." ] }, { "type": "entries", - "name": "Favored of Rot Cults", + "name": "Perpetual Incantations", "entries": [ - "Cultists devoted to deities of disease, death, and decay \"raise\" rotsams for use in their sacrificial rituals." + "Satarre mystics seem to somehow maintain a steady stream of muttered sounds. Sometimes these take a brief physical form, such as a glowing rune of destruction that circles a mystic's head or drifts from its maker and falls apart in midair." ] }, { "type": "entries", - "name": "Ooze Nature", + "name": "Planar Lore and Tools", "entries": [ - "A rotsam doesn't require sleep." + "Satarre mystics are well-versed in angelic, elemental, and fiendish magic and other arcana, although they do not perform all of these themselves. They often find and use magical items looted from their victims, or command elemental or fiendish minions using {@language Void Speech|ToB2}." ] } ] @@ -62831,117 +61142,118 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Rotsam%20Swarm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Satarre%20Mystic.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Satarre%20Mystic%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "N", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" ] }, { - "name": "Rotsam Swarm", + "name": "Scarlet Ibis", "source": "ToB2", - "page": 309, + "page": 318, "size": [ - "L" - ], - "environment": [ - "swamp" + "M" ], - "type": { - "type": "ooze", - "swarmSize": "T" - }, + "type": "monstrosity", "alignment": [ - "U" + "N" ], "ac": [ - 9 + { + "from": [ + "natural armor" + ], + "ac": 14 + } ], "hp": { - "average": 142, - "formula": "15d10 + 60" + "average": 135, + "formula": "18d8 + 54" }, "speed": { - "swim": 30, - "walk": 10 + "fly": 40, + "walk": 20 + }, + "str": 13, + "dex": 14, + "con": 16, + "int": 11, + "wis": 15, + "cha": 18, + "save": { + "wis": "+5" + }, + "skill": { + "arcana": "+3", + "insight": "+8" }, - "str": 19, - "dex": 8, - "con": 18, - "int": 1, - "wis": 9, - "cha": 6, - "passive": 9, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "immune": [ - "necrotic" + "darkvision 60 ft." ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "stunned" + "passive": 12, + "languages": [ + "Common", + "Sylvan" ], - "cr": "6", + "cr": "5", "trait": [ { - "name": "Bog Rot", + "name": "Death Curse", "entries": [ - "A creature that fails its saving throw against the rotsam's diseased bite attack becomes infected with the {@disease bog rot|ToB2} disease. Until the disease is cured, the infected creature's skin breaks out in a rot-like rash that slowly spreads across its body, and its hp maximum decreases by 7 ({@damage 2d6}) for every 24 hours that elapse. After the first 24 hours, the creature's skin starts to smell like rot, and creatures have advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Survival}) checks to find the infected creature. The reduction and rot smell last until the disease is cured. The creature dies if the disease reduces its hp maximum to 0." + "When the scarlet ibis dies, all curses currently inflicted by the ibis become permanent and can be removed only by the {@spell remove curse} spell or other magic.", + "In addition, the creature that dealt the killing blow must succeed on a {@dc 14} Charisma saving throw or become cursed with every option listed in the ibis's beak attack. A creature casting {@spell remove curse} on a creature cursed in this way must succeed on a {@dc 14} Charisma saving throw or suffer the curses it just removed." ] - }, + } + ], + "action": [ { - "name": "Spider Climb", + "name": "Multiattack", "entries": [ - "The rotsam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The scarlet ibis makes three attacks: one with its beak and two with its talons." ] }, { - "name": "Swarm", + "name": "Beak", "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny {@creature rotsam|ToB2}. The swarm can't regain hp or gain temporary hp." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) piercing damage, and the target must succeed on a {@dc 14} Charisma saving throw or become cursed. While cursed, the target has disadvantage on ability checks, attack rolls, or saving throws (the scarlet ibis' choice). Alternatively, the ibis can choose for the target's enemies to have advantage on attack rolls against the target. A creature can have no more than one of each kind of curse on it at a time. The curses last for 24 hours or until removed by the {@spell remove curse} spell or similar magic." ] - } - ], - "damageTags": [ - "P", - "N" - ], - "traitTags": [ - "Spider Climb" - ], - "action": [ + }, { - "name": "Diseased Bites", + "name": "Talons", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 0 ft., one creature in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage plus 21 ({@damage 6d6}) necrotic damage, or 5 ({@damage 2d4}) piercing damage plus 10 ({@damage 3d6}) necrotic damage if the swarm has half of its hp or fewer. The target must make a {@dc 15} Constitution saving throw or contract a disease (see the Bog Rot trait)." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d6 + 2}) slashing damage." ] } ], - "miscTags": [ - "MW" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rotsam%20Swarm%20%28Token%29.png", "fluff": { "entries": [ { @@ -62953,35 +61265,22 @@ { "type": "quote", "entries": [ - "A quivering glob wraps around a corpse's arm. Though the corpse is already decaying, the glob seems to accelerate the rot." - ] - }, - { - "type": "entries", - "name": "Expediter of Decay", - "entries": [ - "The {@creature rotsam|ToB2} feeds on rotting flesh, encouraging decay in already rotten corpses and initiating decay in previously preserved corpses. Unfortunately, the rotsam can affect living tissue just as well and makes no distinction between the two." - ] - }, - { - "type": "entries", - "name": "Leechlike Underwater Dwellers", - "entries": [ - "Rotsams attach to their prey like leeches, but they are considerably more difficult to remove than ordinary leeches." + "This gigantic marsh bird has blood-red feathers and a scythe-like beak. Its eyes shine with intelligence as it scans its surroundings." ] }, { "type": "entries", - "name": "Favored of Rot Cults", + "name": "Accursed Bird", "entries": [ - "Cultists devoted to deities of disease, death, and decay \"raise\" rotsams for use in their sacrificial rituals." + "Scarlet ibises are not inherently malevolent, and many visitors to the swamp assume they are natural, if overly large, birds. However, their beaks bestow unluck on those touched or struck by them. The ibises usually reserve their cursed attacks as retribution for themselves, but swamp dwellers sometimes plea for the birds' intercession on those who have wronged them. Scarlet ibises have keen judgment to determine the worthiness of these requests.", + "Those who know about scarlet ibises and their terrible curses avoid killing the birds and typically warn others about the consequences of killing them. Less scrupulous folk instead encourage naïve travelers to destroy a scarlet ibis then pick off the travelers suffering from the aftereffects of combat with the birds." ] }, { "type": "entries", - "name": "Ooze Nature", + "name": "Egret Harpy Friends", "entries": [ - "A rotsam doesn't require sleep." + "Scarlet ibises congregate with {@creature egret harpy|ToB2|egret harpies} and enjoy mutual protection. Uninformed observers believe the ibises are the harpies' pets, at least until they witness conversations between the two. Egret harpies never ask the ibises to curse enemies regardless of circumstances, but ibises who witness or know of attacks on egret harpy companions take it upon themselves to inflict bad luck in revenge." ] } ] @@ -62994,177 +61293,174 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Rotsam%20Swarm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Scarlet%20Ibis.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Scarlet%20Ibis%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ - "constitution" + "charisma" ] }, { - "name": "Runeswarm", + "name": "Scribe Devil", "source": "ToB2", - "page": 310, + "page": 105, "size": [ - "L" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "M" ], "type": { - "type": "construct", - "swarmSize": "T" + "type": "fiend", + "tags": [ + "devil" + ] }, "alignment": [ - "U" + "L", + "E" ], "ac": [ - 15 + { + "from": [ + "natural armor" + ], + "ac": 15 + } ], "hp": { - "average": 150, - "formula": "20d10 + 40" + "average": 82, + "formula": "11d8 + 33" }, "speed": { - "fly": 60, - "walk": 0 + "fly": 30, + "walk": 30 + }, + "str": 14, + "dex": 16, + "con": 16, + "int": 18, + "wis": 14, + "cha": 17, + "save": { + "con": "+6", + "int": "+7", + "wis": "+5", + "cha": "+6" + }, + "skill": { + "deception": "+6", + "insight": "+5", + "perception": "+4" }, - "str": 3, - "dex": 20, - "con": 15, - "int": 2, - "wis": 12, - "cha": 18, - "passive": 11, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" + "darkvision 120 ft." ], + "passive": 14, "resist": [ - "bludgeoning", - "piercing", - "slashing" + "cold", + { + "note": "from nonmagical attacks not made with silvered weapons", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", + "poison" ], "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "stunned" + "poisoned" + ], + "languages": [ + "Common", + "Infernal", + "telepathy 120 ft." + ], + "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The scribe devil's spellcasting ability is Intelligence (spell save {@dc 15}). The devil can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell illusory script}" + ], + "daily": { + "3e": [ + "{@spell dispel magic}", + "{@spell zone of truth}" + ], + "1e": [ + "{@spell glyph of warding}", + "{@spell modify memory}", + "{@spell bigby's hand|phb|arcane hand}{@footnote {@color *|777}|The scribe devil knows this spell according to Roll20, but it isn't listed in the book. Use at your discretion.}" + ] + }, + "ability": "int", + "type": "spellcasting" + } ], - "cr": "10", "trait": [ { - "name": "Magic Resistance", + "name": "Devil's Sight", "entries": [ - "The runeswarm has advantage on saving throws against spells and other magical effects." + "Magical darkness doesn't impede the scribe's {@sense darkvision}." ] }, { - "name": "Swarm", + "name": "Magic Resistance", "entries": [ - "The runeswarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hp or gain temporary hp." + "The scribe has advantage on saving throws against spells and other magical effects." ] } ], - "damageTags": [ - "S" - ], - "conditionInflict": [ - "blinded", - "frightened" - ], - "traitTags": [ - "Magic Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The runeswarm can use Runecast. It then makes two cutting runes attacks." + "The scribe devil makes two attacks: one with its claws and one with its tail." ] }, { - "name": "Cutting Runes", + "name": "Claws", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 0 ft., one creature in the swarm's space. {@h}15 ({@damage 6d4}) slashing damage, or 7 ({@damage 3d4}) slashing damage if the swarm has half of its hp or fewer." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] }, { - "name": "Runecast", + "name": "Tail", "entries": [ - "The runes swirling within the swarm form into the shape of a random rune, causing one of the following magical effects. Roll a {@dice d6} to determine the effect.", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "item", - "name": "Algiz.", - "entry": "The runeswarm magically calls {@dice 2d4} {@creature elk} or 1 {@creature megaloceros|ToB2}. The called creatures arrive on initiative count 20 of the next round and defend the runeswarm. The beasts remain for 1 minute or until the runeswarm dies." - }, - { - "type": "item", - "name": "Dagaz.", - "entry": "The runeswarm emits a burst of blinding light. Each creature within 20-feet of the swarm must succeed on a {@dc 16} Constitution saving throw or be {@condition blinded} until the end of its next turn." - }, - { - "type": "item", - "name": "Ehwaz, Raido.", - "entry": "A random willing target within 20 feet of the runeswarm gains the benefits of the {@spell expeditious retreat} and {@spell freedom of movement} spells for 1 minute." - }, - { - "type": "item", - "name": "Ingwaz.", - "entry": "A random willing target within 20 feet of the runeswarm receives a brief glimpse of the immediate future and has advantage on its next ability check, attack roll, or saving throw." - }, - { - "type": "item", - "name": "Isaz, Kaunen, Sowilo, Turisaz.", - "entry": "Fire, lightning, radiance, or cold winds swirl around the runeswarm. Each creature within 20 feet of the swarm must make a {@dc 16} Dexterity saving throw, taking 14 ({@damage 4d6}) cold (isaz), fire (kaunen), radiant (sowilo) or lightning (turisaz) damage on a failed save, or half as much damage on a successful one. Roll a {@dice d4} to determine the rune: isaz (1), kaunen (2), sowilo (3), turisaz (4)." - }, - { - "type": "item", - "name": "Tewaz.", - "entry": "The runeswarm glows with a baleful light. Each creature within 20 feet of the swarm must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} until the end of its next turn." - } - ] - } + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or become {@condition blinded} as its eyes turn black and fill with infernal ink. The condition can be removed with a {@spell greater restoration} spell or similar magic. Alternatively, a creature with a {@item healer's kit|phb} can drain the ink from a {@condition blinded} creature's eyes with a successful {@dc 14} Wisdom ({@skill Medicine}) check. If this check fails by 5 or more, the attempt to drain the ink instead removes the {@condition blinded} creature's eyes and the creature takes 21 ({@damage 6d6}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Runeswarm%20%28Token%29.png", "fluff": { "entries": [ { @@ -63176,33 +61472,34 @@ { "type": "quote", "entries": [ - "A cloud of inky runes churns as some of the markings illuminate briefly." + "A fiend with yellow skin covered in Infernal script examines a scroll as its pointed, ink-drenched tail twitches, eager to make corrections." ] }, + "Scribe devils are the ill-tempered authors of infernal contracts, which outline deals between mortals and devils.", { "type": "entries", - "name": "Untended Runes", + "name": "Masters of Legal Logic", "entries": [ - "Runes that have gone unused for years or those created on ley lines sometimes gain a modicum of sentience and coalesce into a gestalt known as a runeswarm. The mix of runes flits about in random directions and remains inert except when it encounters living beings." + "No fiends better understand the power of bureaucracy and a written contract than scribe devils. Able to draw up a contract for a deal at a moment's notice, these devils carefully select every letter of a written deal. Typically, their ink-soaked tails craft documents that confuse and misdirect mortals into raw deals. If a fellow fiend gets on a scribe devil's bad side or in the way, the scribe devil has no qualms about writing a bad contract for the fiend." ] }, { "type": "entries", - "name": "Early Warning", + "name": "Contract Makers", "entries": [ - "Runeswarms trigger their rune randomly, but the runes creating an effect light up moments before the swarms invoke the runes, giving canny observers the chance to prepare for the runeswarms' effects." + "Scribe devils make their documents from the skins of damned mortals acquired with the fiend's knife-like claws. Their ink is the blood of ink devils, who scribe devils enjoy bullying and bleeding." + ] + }, + { + "type": "entries", + "name": "Servants of Totivillus", + "entries": [ + "Scribe devils are direct charges of {@creature Totivillus, Scribe of Hell|ToB|Totivillus} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}). The archdevil keeps detailed records of the contracts they write and oversees their work, rewarding those who write clever deals and punishing his sloppier scribes." ] } ] } ] - }, - { - "type": "inset", - "name": "Runeswarms and Rune Magic", - "entries": [ - "When a runeswarm is destroyed, it dissolves save for one random rune. A creature can learn how to inscribe a rune of power for that type of rune, as if it possessed the Rune Knowledge feat. If the creature already has the Rune Knowledge feat for the rune, it treats that rune as if it possessed the Rune Mastery feat. If it already has the Rune Mastery feat for the rune, it instead reduces the time required to inscribe the rune by 50 percent (minimum 1 action). For more information on learning and using magical runes, see the rune magic chapter in {@i Deep Magic for 5th Edition}." - ] } ], "images": [ @@ -63210,183 +61507,154 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Runeswarm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Scribe%20Devil.webp" } } ] }, - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" - ] - }, - { - "name": "Salamander Monarch", - "source": "ToB2", - "page": 311, - "size": [ - "L" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Scribe%20Devil%20%28Token%29.png", + "traitTags": [ + "Devil's Sight", + "Magic Resistance" ], - "environment": [ - "mountain", - "planar" + "senseTags": [ + "SD" ], - "type": "elemental", - "alignment": [ - "N", - "E" + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "I", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ + "A", + "B", + "C", + "F", + "L", + "O", + "T" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "charmed", + "incapacitated" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "wisdom" + ] + }, + { + "name": "Scrofin", + "source": "ToB2", + "page": 319, + "size": [ + "M" + ], + "type": "fey", + "alignment": [ + "L", + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 17 + "ac": 13 } ], "hp": { - "average": 161, - "formula": "17d10 + 68" + "average": 68, + "formula": "8d8 + 32" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 20, - "dex": 18, + "str": 16, + "dex": 13, "con": 18, - "int": 15, - "wis": 14, - "cha": 18, - "save": { - "con": "+9", - "wis": "+7" - }, + "int": 9, + "wis": 9, + "cha": 10, "skill": { - "arcana": "+7", - "intimidation": "+9" + "athletics": "+5" }, - "passive": 12, "senses": [ - "darkvision 90 ft." - ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "cold" - ], - "immune": [ - "fire", - { - "note": "from nonmagical attacks", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "darkvision 60 ft." ], + "passive": 9, "languages": [ - "Abyssal", - "Ignan", - "Infernal" - ], - "languageTags": [ - "AB", - "IG", - "I" + "Common", + "Sylvan" ], - "cr": "13", + "cr": "2", "trait": [ { - "name": "Heated Body", - "entries": [ - "A creature that touches the salamander monarch or hits it with a melee attack while within 5 feet of it takes 14 ({@damage 4d6}) fire damage." - ] - }, - { - "name": "Heated Weapons", + "name": "Expert Wrestler", "entries": [ - "Any metal melee weapon the salamander monarch wields deals an extra 7 ({@damage 2d6}) fire damage on a hit (included in the attack)." + "The scrofin can grapple creatures that are two sizes larger than itself and can move at its full speed when dragging a creature it has {@condition grappled}. If the scrofin grapples a Medium or smaller creature, the target has disadvantage on its escape attempts. In addition, the scrofin has advantage on ability checks and saving throws made to escape a grapple or end the {@condition restrained} condition." ] }, { - "name": "Inspiring Sovereign", + "name": "Relentless (Recharges after a Short or Long Rest)", "entries": [ - "Each salamander within 30 feet of the salamander monarch and that can see the monarch has advantage on its melee attack rolls and saving throws." + "If the scrofin takes 10 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead." ] } ], - "damageTags": [ - "B", - "F", - "P" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The salamander monarch's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, requiring no material components." - ], - "daily": { - "1": [ - "{@spell conjure elemental} ({@spell fire elemental} only)" - ], - "3": [ - "{@spell flaming sphere}", - "{@spell heat metal}" - ] - } - } - ], - "spellcastingTags": [ - "I" - ], "action": [ { "name": "Multiattack", "entries": [ - "The salamander monarch makes two attacks: one with its trident and one with its tail." + "The scrofin makes two attacks: one with its fist and one with its gore or two with its fists." ] }, { - "name": "Tail", + "name": "Fist", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage, and the target is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}, the salamander monarch can automatically hit the target with its tail, and the salamander monarch can't make tail attacks against other targets." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 13}). The scrofin can grapple only one target at a time. If the scrofin scores a critical hit, the target must succeed on a {@dc 13} Constitution saving throw or become {@condition stunned} until the end of its next turn." ] }, { - "name": "Trident", + "name": "Gore", "entries": [ - "{@atk mw,rw} {@hit +9} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage or 16 ({@damage 2d10 + 5}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) fire damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] - }, + } + ], + "reaction": [ { - "name": "Immolating Crest {@recharge 6}", + "name": "Quick to Anger (Recharges after a Short or Long Rest)", "entries": [ - "The salamander monarch causes its crest to flare with brilliant radiance, illuminating everything within 30 feet of it with a blue or green light. Each creature in that area must make a {@dc 17} Dexterity saving throw. On a failure, a creature takes 28 ({@damage 8d6}) fire damage and catches on fire. On a success, a creature takes half the damage and doesn't catch on fire. Until a creature on fire takes an action to douse the fire, the creature takes 7 ({@damage 2d6}) fire damage at the start of each of its turns." + "If the scrofin is wrestling a foe as part of a challenge and takes damage, or when it is reduced to half its hp maximum, it becomes angry. While angry, the scrofin has advantage on melee attack rolls and on saving throws against spells or effects that would {@condition charmed|phb|charm} or {@condition frightened|phb|frighten} it or make it {@condition unconscious}, and it has resistance to bludgeoning damage. It remains angry for 1 minute, or until it is knocked {@condition unconscious}. Alternatively, it can end its anger as a bonus action." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "RW", - "THW", - "MLW" + "environment": [ + "forest", + "grassland", + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Salamander%20Monarch%20%28Token%29.png", "fluff": { "entries": [ { @@ -63398,21 +61666,28 @@ { "type": "quote", "entries": [ - "Appearing as a well-muscled humanoid with the lower body of a serpent, this hideous yet strangely majestic creature is covered in thick, golden scales. A flaming emerald crest frames its bestial face, and it holds a red-hot trident in its hands." + "This upright, muscular boar has short, brown fur. Though it stands on cloven hooves, its arms end in oversized fists." ] }, { "type": "entries", - "name": "Salamander Kings and Queens", + "name": "Seeker of Champions", "entries": [ - "Salamanders rule over vast swaths of the Elemental Plane of Fire, contesting with the {@creature efreeti} and {@creature azer|mm|azers} for dominion over the region. Leading the race in their plans of conquest and violence are the salamander monarchs, powerful sovereigns that appear similar to {@creature salamander|mm|normal salamanders} but have thick, golden scales and flaming crests upon their heads: emerald for females and azure for males. Both sexes are treated equally in salamander society, though female salamander monarchs are more common and are responsible for ensuring the survival of the salamander race." + "The scrofin is a powerfully built creature that seeks to find a worthy challenger for a wrestling challenge. A winner is declared when one creature holds its opponent in a grapple for 30 seconds. The scrofin is aware its natural gifts make it a formidable foe and feels duty-bound to make others aware of its advantages. An honorable battle is its highest goal, and it ensures that no great harm comes to its opponent during the contest, immediately relenting if its opponent submits." ] }, { "type": "entries", - "name": "Symbols of Adoration", + "name": "Short Tempered", "entries": [ - "Despite their impulsive natures, salamanders never willingly disobey the commands of a salamander monarch, and most are willing to lay down their lives for one if the need arises. This conditioning is bred into salamanders from birth, and much of their society is built on it." + "If the scrofin feels its opponent is fighting dishonorably or if something unrelated to the wrestling match harms it (a cast spell, a hidden weapon, or similar), it goes berserk at the betrayal. In normal combat situations, it loses its temper when it takes too many injuries. The scrofin can calm itself but only chooses to when it believes its opponents are truly contrite about breaking its trust or harming it." + ] + }, + { + "type": "entries", + "name": "Outcast from the Courts", + "entries": [ + "The scrofins' sense of honor is at odds with many of their fellow fey, regardless of court, who believe exploiting any advantage in a situation is acceptable. This coupled with what the fey see as the scrofins' tiresome insistence on proving their physical superiority makes them unwelcome in many fey courts. For their part, scrofins are content to walk the mortal world in search of champions." ] } ] @@ -63425,136 +61700,170 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Salamander%20Monarch.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Scrofin.webp" } } ] }, - "damageTagsSpell": [ - "F" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Scrofin%20%28Token%29.png", + "senseTags": [ + "D" ], - "attachedItems": [ - "trident|phb" + "actionTags": [ + "Multiattack" ], - "savingThrowForced": [ - "dexterity" + "languageTags": [ + "C", + "S" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "stunned" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Sapphire Jelly", + "name": "Scroll Mummy", "source": "ToB2", - "page": 312, + "page": 262, "size": [ "M" ], - "environment": [ - "arctic", - "mountain", - "underdark" - ], - "type": "ooze", + "type": "undead", "alignment": [ - "U" + "N" ], "ac": [ - 9 + { + "from": [ + "natural armor" + ], + "ac": 12 + } ], "hp": { - "average": 144, - "formula": "17d8 + 68" + "average": 105, + "formula": "14d8 + 42" }, "speed": { "walk": 30 }, "str": 16, "dex": 8, - "con": 18, - "int": 3, - "wis": 12, - "cha": 12, + "con": 17, + "int": 18, + "wis": 11, + "cha": 14, "save": { - "wis": "+4", - "cha": "+4" + "wis": "+3" + }, + "skill": { + "arcana": "+7", + "history": "+7" }, - "passive": 11, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 60 ft." ], - "senseTags": [ - "B" + "passive": 10, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "cold", + "fire", + "necrotic", "poison" ], "conditionImmune": [ - "blinded", "charmed", - "deafened", "exhaustion", "frightened", - "poisoned", - "prone" + "paralyzed", + "poisoned" + ], + "languages": [ + "languages it knew in life" ], "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The scroll mummy's innate spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:" + ], + "will": [ + "{@spell comprehend languages}", + "{@spell fire bolt}", + "{@spell mage hand}", + "{@spell prestidigitation}", + "{@spell ray of sickness}" + ], + "daily": { + "5e": [ + "{@spell hold person}", + "{@spell inflict wounds}", + "{@spell scorching ray}" + ], + "1e": [ + "{@spell evard's black tentacles|phb|black tentacles}", + "{@spell confusion}" + ], + "3e": [ + "{@spell bestow curse}", + "{@spell fear}" + ] + }, + "ability": "int", + "type": "spellcasting" + } + ], "trait": [ { - "name": "Amorphous", + "name": "Magic Resistance", "entries": [ - "The sapphire jelly can move through a space as narrow as 1 inch wide without squeezing." + "The scroll mummy has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Icy Transformation", + "name": "Scroll Body", "entries": [ - "A humanoid slain by the sapphire jelly rises 1 week later as a {@creature glacial corrupter|ToB2}, unless the humanoid is restored to life or its body is destroyed." + "The scroll mummy can inscribe a spell from a spellbook or scroll onto the parchment wrappings that cover its body as if copying a spell into a spellbook. Alternatively, it can inscribe a spell another spellcaster knows or has prepared onto its body by striking the spellcaster with its Spell-Siphoning Fist. If the scroll mummy inscribes a spell with its Spell-Siphoning Fist, the inscription is free and happens immediately. The scroll mummy can use any spell it has inscribed onto its body once per day." ] } ], - "damageTags": [ - "B", - "C" - ], - "conditionInflict": [ - "restrained" - ], - "traitTags": [ - "Amorphous" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The sapphire jelly makes two freezing slam attacks." - ] - }, - { - "name": "Freezing Slam", + "name": "Multiattack.", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 10 ({@damage 3d6}) cold damage." + "The scroll mummy makes two spell-siphoning fist attacks." ] }, { - "name": "Engulf", + "name": "Spell-Siphoning Fist", "entries": [ - "The jelly moves up to its speed. While doing so, it can enter a Medium or smaller creature's space. Whenever the jelly enters a creature's space, the creature must make a {@dc 15} Dexterity saving throw.", - "On a successful save, the creature can choose to be pushed 5 feet back or to the side of the jelly. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.", - "On a failed save, the jelly enters the creature's space, and the creature takes 10 ({@damage 3d6}) cold damage and is engulfed. The engulfed creature can't breathe, is {@condition restrained}, and takes 21 ({@damage 6d6}) cold damage at the start of each of the jelly's turns. When the jelly moves, the engulfed creature moves with it. A sapphire jelly can have only one creature engulfed at a time.", - "An engulfed creature can try to escape by taking an action to make a {@dc 15} Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the jelly. Alternatively, a creature within 5 feet of the jelly can take an action to pull a creature out of the jelly. Doing so requires a successful {@dc 15} Strength check, and the creature making the attempt takes 10 ({@damage 3d6}) cold damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 11 ({@damage 2d10}) force damage. If the target is a spellcaster, it must succeed on a {@dc 15} Charisma saving throw or lose one random unused spell slot. The scroll mummy inscribes one of the spellcaster's spells of that slot level onto the parchment wrappings that cover its body (see the Scroll Body trait)." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sapphire%20Jelly%20%28Token%29.png", "fluff": { "entries": [ { @@ -63566,28 +61875,22 @@ { "type": "quote", "entries": [ - "Wisps of frosty air rise from the amorphous, quivering blue puddle. Bits of ice cling to the edges, and the surface has an almost crystalline appearance." - ] - }, - { - "type": "entries", - "name": "Mountainous Regions", - "entries": [ - "Sapphire jellies are at home in glacial and mountainous regions among rocks and ice. They are just as likely to be found aboveground as below, but they avoid regions that are warm or dry. They tend to avoid large settlements of warm-blooded creatures, as such creatures consider them an active threat and often seek to destroy them. They prefer the company of creatures not bothered by the cold." + "Parchment inscribed with arcane writing completely covers this creature, leaving room only for its glowing, purple eyes." ] }, + "A scroll mummy expedites its passage into undeath through an arcane ritual that consumes several scrolls, while incorporating the surviving scrolls into the creature's body, similarly to burial wrappings for an ordinary {@creature mummy}.", { "type": "entries", - "name": "Unnaturally Cold", + "name": "Curseless", "entries": [ - "Sapphire jellies are extremely cold, freezing water and objects they encounter on contact. Creatures that are caught within them or hit with their attacks are immediately chilled to the bone, and those who are killed by them are permanently transformed into undead. Sapphire jellies can often be found in areas with {@creature glacial corrupter|ToB2|glacial corrupters}, which more often than not were once their victims." + "This alternate mummy doesn't carry the same curse as one created through a burial ritual, but its unique, arcane creation does make it particularly deadly to spellcasters. Obsessed with knowledge, the scroll mummy siphons spells from spellbooks, scrolls, and even other spellcasters and inscribes them onto empty parchment on its body. A scroll mummy can use the spells it has inscribed onto its body and jealously guards those scrolls for fear of losing their power. Powerful scroll mummies wrapped in extremely potent scrolls are said to exist but have yet to emerge from their hidden lairs." ] }, { "type": "entries", - "name": "Ooze Nature", + "name": "Undead Nature", "entries": [ - "A sapphire jelly doesn't require sleep." + "A scroll mummy doesn't require air, food, drink, or sleep." ] } ] @@ -63600,141 +61903,141 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sapphire%20Jelly.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Scroll%20Mummy.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Scroll%20Mummy%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "B", + "O" + ], + "damageTagsSpell": [ + "B", + "F", + "I", + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "frightened", + "paralyzed", + "restrained" + ], "savingThrowForced": [ - "dexterity" + "charisma" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Sarsaok", + "name": "Sema", "source": "ToB2", - "page": 313, + "page": 320, "size": [ - "H" - ], - "environment": [ - "hill", - "mountain" + "S" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "U" + "N", + "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 17 - } + 13 ], "hp": { - "average": 136, - "formula": "13d12 + 52" + "average": 31, + "formula": "7d6 + 7" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 21, - "dex": 12, - "con": 18, - "int": 3, + "str": 12, + "dex": 17, + "con": 13, + "int": 6, "wis": 12, - "cha": 8, + "cha": 13, "skill": { - "perception": "+4" + "stealth": "+5" }, - "passive": 14, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "cold" - ], + "passive": 11, "resist": [ - "piercing" + "cold" ], - "immune": [ - "fire", - "poison" + "vulnerable": [ + "radiant" ], - "conditionImmune": [ - "poisoned" + "languages": [ + "understands Void Speech but can't speak it" ], - "cr": "7", + "cr": "1", "trait": [ { - "name": "Charge", - "entries": [ - "If the sarsaok moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, the target takes an extra 13 ({@damage 3d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." - ] - }, - { - "name": "Divine Horns", + "name": "Shadow Traveler (2/Day)", "entries": [ - "The sarsaok's gore attack is magical. In addition, its gore attack ignores the target's resistances to piercing or fire damage." + "As a bonus action while in shadows, dim light, or darkness, the sema disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A faint gnashing of teeth sounds at the origin and destination when it uses this trait." ] }, { - "name": "Heated Body", + "name": "Sunlight Sensitivity", "entries": [ - "Any creature that touches the sarsaok or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) fire damage." + "While in sunlight, the sema has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "damageTags": [ - "P", - "F", - "B" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Charge" - ], "action": [ { "name": "Multiattack", "entries": [ - "The sarsaok makes two attacks: one with its gore and one with its hooves." + "The sema makes two claw attacks." ] }, { - "name": "Gore", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage plus 3 ({@damage 1d6}) fire damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." ] }, { - "name": "Hooves", + "name": "Chaotic Energy Blast", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 3 ({@damage 1d6}) fire damage." + "{@atk rs} {@hit +3} to hit, range 60 ft., one target. {@h}5 ({@damage 2d4}) force damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] - }, + } + ], + "reaction": [ { - "name": "Immolating Purge {@recharge 5}", + "name": "Reflexive Energy Blast", "entries": [ - "The sarsaok spews burning blood in a 30-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much damage on a successful one." + "When the sema is hit with a ranged attack from an attacker it can see within 60 feet of it, the sema makes one chaotic energy blast attack at the attacker." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sarsaok%20%28Token%29.png", "fluff": { "entries": [ { @@ -63746,28 +62049,28 @@ { "type": "quote", "entries": [ - "This huge, six-horned, bull-like creature possesses a mane of writhing flames and shimmering metal skin." + "This diminutive, bipedal creature has large, black eyes, rubbery gray skin, a protruding belly, and vicious claws. It appears to lack ears and a nose." ] }, { "type": "entries", - "name": "Creation of the Gods", + "name": "Allies of the Ghasts of Leng", "entries": [ - "All sarsaok descend from Hadhayosh, a mighty celestial ox said to have been present at the creation of humanity. Scholars speculate the union of domestic or wild oxen with Hadhayosh produced the first sarsaok." + "Semas are small creatures from the Plateau of Leng, and they are commonly found in the company of {@filter ghasts of Leng|bestiary|search=ghast of leng} and {@creature kaveph|ToB2}, acting as pets toward the larger creatures. Semas are loyal to the ghasts, going so far as to defend their threatened masters. Likewise, the ghasts are always sure to throw the semas a few scraps of meat during the ghasts' notorious feeding frenzies." ] }, { "type": "entries", - "name": "Inhospitable Habitats", + "name": "At Home in the Dark", "entries": [ - "The sarsaok dwell in areas of great heat and fire such as Volcanoes or other geologically active regions. In addition to consuming flora, they are known to drink liquid magma and graze on obsidian, pumice, or other volcanic rock." + "Semas have extremely sensitive eyes and prefer to live in dark places. They find excessive amounts of light distasteful, and in open sunlight they are known to keen, howl, and clutch at their hairless heads as if the very presence of the light causes them pain. They immediately calm down once they make their way into darkness." ] }, { "type": "entries", - "name": "Peaceful Horror", + "name": "Gleeful Bloodlust", "entries": [ - "Though of great size and strength, sarsaoks are peaceful herbivores similar in demeanor to wild oxen. When threatened, an entire herd attacks until the threat has ended." + "Semas are much like wild predators, seeming to take great joy in jumping out of the darkness and spilling blood. They are inherently cruel, and their own physical pain seems to mean little to them. They participate in the feeding frenzies of the ghasts of Leng even when they are more than capable of finding their own prey." ] } ] @@ -63780,140 +62083,219 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sarsaok.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sema.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sema%20%28Token%29.png", + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "OTH" + ], + "damageTags": [ + "O", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "stunned" + ], "savingThrowForced": [ - "dexterity", - "strength" + "constitution" ] }, { - "name": "Sasquatch", + "name": "Servant of the Unsated God", + "group": [ + "Ghouls" + ], "source": "ToB2", - "page": 314, + "page": 321, "size": [ - "L" - ], - "environment": [ - "forest" + "M" ], - "type": "beast", + "type": "undead", "alignment": [ - "U" + "N", + "E" ], "ac": [ { "from": [ - "natural armor" + "{@item breastplate|phb}", + "{@item shield|phb}" ], - "ac": 14 + "ac": 17 } ], "hp": { - "average": 119, - "formula": "14d10 + 42" + "average": 82, + "formula": "11d8 + 33" }, "speed": { - "climb": 40, - "walk": 40 + "walk": 30 }, - "str": 18, - "dex": 14, + "str": 17, + "dex": 12, "con": 16, - "int": 4, - "wis": 12, - "cha": 7, + "int": 11, + "wis": 16, + "cha": 12, "skill": { - "perception": "+4", - "stealth": "+8" + "deception": "+3", + "history": "+2", + "religion": "+2", + "stealth": "+3" }, - "passive": 14, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 13, + "resist": [ + "necrotic" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" + ], + "languages": [ + "Common", + "Darakhul" + ], + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The servant of the Unsated God is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell guidance}", + "{@spell mending}", + "{@spell resistance}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell command}", + "{@spell inflict wounds}", + "{@spell protection from evil and good}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blindness/deafness}", + "{@spell hold person}", + "{@spell spiritual weapon}" + ] + } + }, + "ability": "wis", + "type": "spellcasting" + } ], - "cr": "5", "trait": [ { - "name": "Keen Hearing and Smell", + "name": "Inescapable Hunger", "entries": [ - "The sasquatch has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "Necrotic damage dealt by the servant of the Unsated God ignores resistance to necrotic damage." ] }, { - "name": "Plant Camouflage", + "name": "Master of Disguise", "entries": [ - "The sasquatch has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." + "A servant in a prepared disguise has advantage on Charisma ({@skill Deception}) checks made to pass as a living creature. While using this ability, it loses its stench." ] }, { - "name": "Relentless (Recharges after a Short or Long Rest)", + "name": "Stench", "entries": [ - "If the sasquatch takes 25 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead." + "Any creature that starts its turn within 5 feet of the servant must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the servant's Stench for the next 24 hours. A servant using this ability can't also benefit from Master of Disguise." ] }, { - "name": "Reckless", + "name": "Sunlight Sensitivity", "entries": [ - "At the start of its turn, the sasquatch can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "While in sunlight, the servant has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Turning Defiance", + "entries": [ + "The servant and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." ] } ], - "damageTags": [ - "P", - "B", - "T" - ], - "traitTags": [ - "Keen Senses", - "Reckless" - ], "action": [ { "name": "Multiattack", "entries": [ - "The sasquatch makes three attacks: one with its bite and two with its fists." + "The servant of the Unsated God makes two attacks: one with its bite and one with its mace of the devourer." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and, if the target is a humanoid, it must succeed on a {@dc 13} Constitution saving throw or contract {@disease darakhul fever|ToB2} ({@footnote Tome of Beasts|The book refers to the version of {@disease darakhul fever|ToB} found in {@loader Tome of Beasts|creature/Tome of Beasts.json}, rather than the one described earlier in this book. Use at your discretion.})." ] }, { - "name": "Fist", + "name": "Mace of the Devourer", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage plus 9 ({@damage 2d8}) necrotic damage. The mace is magical and infused with the Unsated God's power while in the servant's hands." ] }, { - "name": "Rock", + "name": "Light Crossbow", "entries": [ - "{@atk rw} {@hit +7} to hit, range 20/60 ft., one target. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage." + "{@atk rw} {@hit +3} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] }, { - "name": "Vanishing Tantrum {@recharge 5}", + "name": "Hungering Strike {@recharge 5}", "entries": [ - "The sasquatch roars and stomps, kicking up debris and leaving deep footprints in the ground. Each creature within 20 feet of it must make a {@dc 14} Dexterity saving throw, taking 14 ({@damage 4d6}) thunder damage on a failed save, or half as much damage on a successful one. The sasquatch can then move up to half its speed without provoking {@action opportunity attack|phb|opportunity attacks} and take the {@action Hide} action as a bonus action." + "A shadowy jaw superimposes over the servant of the Unsated God's mouth and reaches out to a creature within 30 feet of it. The target must make a {@dc 13} Constitution saving throw, taking 21 ({@damage 6d6}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sasquatch%20%28Token%29.png", "fluff": { "entries": [ { @@ -63925,30 +62307,21 @@ { "type": "quote", "entries": [ - "A tall, ape-like creature walks upright, its arms ending in heavy fists. The creature's lips curl back, revealing long, pointed teeth set in a powerful jaw." - ] - }, - "Sasquatches are large beasts that stalk deep forests and other densely wooded areas. They are bipedal primates that stand about nine feet tall and are covered in black, brown, or red fur.", - { - "type": "entries", - "name": "Famously Elusive", - "entries": [ - "Many people claim to have seen a sasquatch, but almost none have proof of their interaction with the beast, creating questions about the creature's existence. Skeptics claim sasquatch sightings are simply misidentified bears, apes, or similar creatures. Many sages and hunters journey deep into forests, hoping to find proof sasquatches exist and returning only with a handful of fur that could belong to almost any animal.", - "In truth sasquatches are solitary nocturnal creatures that generally avoid confrontation. They prefer to stay in the shadows of the forest, dining on vegetation and insects while staying clear of other creatures." + "The grinning ghoul's mace drips with shadow as it chants prayers to its dark god. Another shadowy grin appears on top of the ghoul's and extends out, consuming all it touches." ] }, { "type": "entries", - "name": "Aggressive When Provoked", + "name": "Worshiper of Hunger", "entries": [ - "Though sasquatches prefer to avoid confrontation, they fight savagely when cornered or if another creature threatens their home or food source. Their powerful fists and teeth make formidable weapons. Sasquatches do not hesitate to initiate a conflict when threatened." + "Vardesain, known as the Unsated God, is a god of death, hunger, and the undead. The bulk of his followers, especially in the deep caverns of the world, are undead. The most common of these followers are {@filter darakhul|bestiary|search=darakhul|type=undead}2014intelligent and civilized {@creature ghoul|mm|ghouls}2014who share their lord's unholy hunger. The servants of the Unsated God act as civil officials, support the imperial army, and spread the faith (often by slaying intruding surface dwellers then recruiting them as newly risen undead)." ] }, { "type": "entries", - "name": "Attracted and Soothed by Music", + "name": "Hungry Dead Nature", "entries": [ - "There are some who claim sasquatches are drawn and calmed by music, particularly songs with a lullaby-like quality. These tales come with a warning: stopping the song before the sasquatch is lulled to sleep by its melody causes the beast to go into a violent rage." + "The ghoul requires no air or sleep." ] } ] @@ -63961,149 +62334,159 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sasquatch.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Servant%20of%20the%20Unsated%20God.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Servant%20of%20the%20Unsated%20God%20%28Token%29.png", + "attachedItems": [ + "light crossbow|phb" + ], + "traitTags": [ + "Sunlight Sensitivity", + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "B", + "N", + "P" + ], + "damageTagsSpell": [ + "N", + "O" + ], + "spellcastingTags": [ + "CC" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "blinded", + "deafened", + "paralyzed", + "prone" + ], "savingThrowForced": [ - "dexterity" + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" ] }, { - "name": "Satarre Destroyer", + "name": "Shadow Boxer", "source": "ToB2", - "page": 315, + "page": 322, "size": [ - "M" - ], - "environment": [ - "planar" + "S" ], - "type": { - "type": "humanoid", - "tags": [ - "satarre" - ] - }, + "type": "fey", "alignment": [ - "N", - "E" + "C", + "N" ], "ac": [ - { - "from": [ - "{@item scale mail|phb}" - ], - "ac": 15 - } + 13 ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 55, + "formula": "10d6 + 20" }, "speed": { - "walk": 30 + "climb": 30, + "walk": 40 }, - "str": 16, - "dex": 12, - "con": 17, - "int": 10, - "wis": 10, - "cha": 13, + "str": 10, + "dex": 17, + "con": 15, + "int": 12, + "wis": 17, + "cha": 17, "save": { - "str": "+5", - "con": "+5" + "dex": "+5" }, "skill": { - "athletics": "+5", - "history": "+2", - "intimidation": "+3", - "perception": "+2" + "perception": "+5", + "stealth": "+5" }, - "passive": 12, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "necrotic" + "passive": 15, + "conditionImmune": [ + "charmed" ], "languages": [ - "Common", - "Void Speech" - ], - "languageTags": [ - "C", - "OTH" + "Sylvan" ], "cr": "3", "trait": [ { - "name": "Undead Commander", + "name": "Cat Telepathy", "entries": [ - "As a bonus action, the destroyer commands an undead ally within 30 feet of it to use a reaction to make one attack against a creature the destroyer attacked this round." + "The shadow boxer can magically communicate with cats within 120 feet of it, using a limited telepathy." ] }, { - "name": "Void Strength", + "name": "Pounce", "entries": [ - "The destroyer has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "If the shadow boxer moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}. If the target is prone, the shadow boxer can make one bite attack against it as a bonus action." ] }, { - "name": "Void Weapons", + "name": "Project Silhouette", "entries": [ - "The satarre's weapon attacks are magical. When the satarre hits with any weapon, the weapon deals an extra {@damage 1d8} necrotic damage (included in the attack)." + "As a bonus action, the shadow boxer projects a shadow on a surface within 60 feet of it. The shadow boxer can shape it to resemble the shadow of any Medium or smaller beast, but the shadow can't be larger than a 10-foot cube. Each creature that starts its turn within 60 feet of the shadow and that can see the shadow must succeed on a {@dc 13} Wisdom saving throw or be {@condition incapacitated} until the end of its next turn and use its movement on its next turn to follow the shadow.", + "As a bonus action, the shadow boxer can move the shadow up to 30 feet along a solid surface. The shadow moves in a natural manner for the type of creature it represents." ] } ], - "damageTags": [ - "P", - "N", - "S" - ], - "conditionInflict": [ - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "The satarre destroyer makes two attacks: one with its greataxe and one with its claw." + "The shadow boxer makes two claw attacks." ] }, { - "name": "Claw", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 4 ({@damage 1d8}) necrotic damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." ] }, { - "name": "Greataxe", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) slashing damage plus 4 ({@damage 1d8}) necrotic damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { - "name": "Spear", + "name": "Invisibility", "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack." + "The shadow boxer magically turns {@condition invisible} until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the shadow boxer wears or carries is {@condition invisible} with it." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Satarre%20Destroyer%20%28Token%29.png", "fluff": { "entries": [ { @@ -64115,22 +62498,28 @@ { "type": "quote", "entries": [ - "The muscled reptilian swings its mighty axe at angels and fiends alike on the front lines of a reptilian army." + "The shadow caught the man's eye. It looked and moved like a house cat, but there was no animal present to cast it. He followed the shadow as it moved along the wall then transferred to the ground, not noticing the distortion of light behind him. The last thing he heard as the invisible feline tore out his throat was a contented purr." ] }, - "The largest and strongest of the {@filter satarre|bestiary|tag=satarre}, destroyers hold the shield wall and strike down their enemies throughout the planes. These hulking specimens wear banded or scaled armor, often with a glistening varnish finish. Their most common weapons include spears, heavy polearms, and axes.", { "type": "entries", - "name": "Shield Wall", + "name": "Finicky Spirits", "entries": [ - "Large squads and companies of satarre destroyers often use void magic to create crackling, violet shield walls. When they do, the destroyers stand shoulder to shoulder, their shields overlapping, and prevent enemies from advancing past them to the {@creature satarre mystic|ToB2|mystics} they protect." + "Shadow boxers are the physical manifestation of feline collective memory. They are found in urban areas and other places people congregate. Like other fey, they desire to be placated by mortals, and they allow their presence to be detected to induce people to leave them gifts. A shadow boxer develops relationships with one household at a time and protects it. Households that don't leave sufficient tribute or that cease offering it gifts entirely swiftly find their members targeted by the slighted fey." ] }, { "type": "entries", - "name": "Necrotic Lore", + "name": "Council of Cats", "entries": [ - "Satarre destroyers are well-versed in necromantic magic and other arcana, although they do not perform it themselves. They often find and use magical items looted from their victims, or command undead minions using {@language Void Speech|ToB2}." + "When they sleep, shadow boxers share dreams with all mundane cats and other shadow boxers within a mile. Within the dream, the cats and the shadow boxer gambol and roughhouse while they share information. Many capers and activities are planned during these dream sessions, and seeing a large clowder of cats getting along is a sign that a shadow boxer in the area has a game afoot. Shadow boxers despise creatures, such as {@creature heggarna|ToB2}, that use the \"good name\" of cats to harm others or spread fear. They feel a mixture of pity and disgust for {@creature yowler|ToB2|yowlers} and destroy the undead whenever the two meet." + ] + }, + { + "type": "entries", + "name": "Lords of the Hunt", + "entries": [ + "Shadow boxer legends state that larger shadow boxers roam the wild parts of the world. These greater kin are more like the large jungle cats they live alongside than the more common city-based shadow boxers." ] } ] @@ -64143,167 +62532,140 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Satarre%20Destroyer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Shadow%20Boxer.webp" } } ] }, - "attachedItems": [ - "greataxe|phb", - "spear|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shadow%20Boxer%20%28Token%29.png", + "traitTags": [ + "Pounce" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "incapacitated", + "prone" ], "savingThrowForced": [ - "strength" + "strength", + "wisdom" ] }, { - "name": "Satarre Mystic", + "name": "Shadow Giant", "source": "ToB2", - "page": 315, + "page": 173, "size": [ - "M" - ], - "environment": [ - "planar" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "satarre" - ] - }, + "type": "giant", "alignment": [ - "N", + "C", "E" ], "ac": [ - { - "from": [ - "{@item hide armor|phb}" - ], - "ac": 14 - } + 17 ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 209, + "formula": "22d20 + 66" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 12, - "dex": 14, - "con": 16, - "int": 17, - "wis": 11, - "cha": 12, + "str": 18, + "dex": 25, + "con": 17, + "int": 12, + "wis": 13, + "cha": 21, "save": { - "con": "+5" + "wis": "+6" }, "skill": { - "arcana": "+5", - "intimidation": "+3", - "perception": "+2" + "perception": "+6" }, - "passive": 12, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 120 ft." ], + "passive": 16, "resist": [ + "cold", "necrotic" ], + "conditionImmune": [ + "exhaustion" + ], "languages": [ "Common", - "Void Speech" - ], - "languageTags": [ - "C", - "OTH" + "Elvish", + "Giant", + "Umbral" ], - "cr": "3", + "cr": "15", "trait": [ { - "name": "Keeper of Secrets", - "entries": [ - "The satarre mystic has advantage on all Intelligence ({@skill Arcana}) checks related to the planes and planar travel." - ] - }, - { - "name": "Levitate", + "name": "Blacklight Strobe", "entries": [ - "As a bonus action, a mystic can rise or descend vertically up to 10 feet and can remain suspended there. This trait works like the {@spell levitate} spell, except there is no duration, and the mystic doesn't need to concentrate to continue levitating each round." + "The visual flicker of the shadow giant moving between the Material Plane and the Shadow Realm has a physical effect on viewers. A creature that starts its turn within 30 feet of the shadow giant and that can see it must succeed on a {@dc 18} Wisdom saving throw or be unable make more than one melee or ranged attack on its turn and unable to use bonus actions or reactions until the start of its next turn." ] }, { - "name": "Planar Commander", + "name": "Distracting Flicker", "entries": [ - "As a bonus action, the mystic commands an angel, elemental, or fiend ally within 30 feet of it to use a reaction to make one attack against a creature that dealt damage to the mystic in the previous round." + "A creature that starts its turn within 30 feet of the shadow giant and that is maintaining concentration on a spell must succeed on a {@dc 18} Constitution saving throw or lose concentration." ] }, { - "name": "Void Fortitude", + "name": "Shadow Sight", "entries": [ - "If damage reduces the satarre mystic to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the satarre mystic drops to 1 hp instead." + "Magical darkness doesn't impede the shadow giant's {@sense darkvision}." ] }, { - "name": "Void Weapons", + "name": "Umbral Glimmer", "entries": [ - "The satarre's weapon attacks are magical. When the satarre hits with any weapon, the weapon deals an extra {@damage 1d8} necrotic damage (included in the attack)." + "At the end of each of the shadow giant's turns, it must roll a {@dice d20}. On a roll of 11 or higher, it enters the Plane of Shadow from the Material Plane. At the start of its next turn, it returns to the Material Plane in an unoccupied space of its choice that it can see within 40 feet of the space where it vanished. If no unoccupied space is available within that range, it appears in the nearest unoccupied space.", + "While in the Plane of Shadow, the shadow giant can see and hear 120 feet into the Material Plane. It can't affect or be affected by anything on the Material Plane while in the Plane of Shadow." ] } ], - "damageTags": [ - "S", - "N" - ], - "conditionInflict": [ - "frightened" - ], "action": [ { "name": "Multiattack", "entries": [ - "The satarre mystic makes two void claw attacks. Alternatively, it can use Void Bolt twice." - ] - }, - { - "name": "Void Claw", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage plus 4 ({@damage 1d8}) necrotic damage, and the target must succeed on a {@dc 13} Constitution saving throw or its speed is reduced by 10 feet until the end of its next turn." + "The shadow giant makes three attacks with its tenebrous talons." ] }, { - "name": "Void Bolt", + "name": "Tenebrous Talons", "entries": [ - "{@atk rs} {@hit +5} to hit, range 50 ft., one target. {@h}9 ({@damage 2d8}) necrotic damage." + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage plus 18 ({@damage 4d8}) necrotic damage." ] }, { - "name": "Unveil (1/Day)", - "entries": [ - "The mystic unveils a darker reality to up to three creatures it can see within 30 feet of it. Each target must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} until the end of its next turn." - ] - } - ], - "reaction": [ - { - "name": "Void Deflection", + "name": "Cold Shadow {@recharge 5}", "entries": [ - "When a creature the mystic can see targets it with a ranged spell attack, the mystic can attempt to deflect the spell. The mystic makes a Constitution saving throw. If the result is higher than the attack roll, the mystic is unaffected by the spell." + "The shadow giant directs its shadow to stretch out in a 60-foot cone. Each creature in that area must make a {@dc 18} Constitution saving throw. On a failure, a creature takes 52 ({@damage 15d6}) cold damage and has disadvantage on attack rolls and saving throws until the end of its next turn. On a success, a creature takes half the damage and doesn't have disadvantage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Satarre%20Mystic%20%28Token%29.png", "fluff": { "entries": [ { @@ -64315,29 +62677,28 @@ { "type": "quote", "entries": [ - "Dressed in clean, dark robes, its claws swirling in arcane gestures, the pale reptilian sends a bolt of energy from the Void at its foes." + "If not for the horns curling from its brow and the long, bestial talons erupting from its fingers, the creature would look like a grim-faced, ashen-skinned elf of monstrous height." ] }, - "Satarre mystics are creatures with tight awareness of nearby living creatures' fates. They rely on magic and the ability to speak words of decay to control lesser creatures. Mystics' minds are always turned to destruction and death, though they hold their own lives more dear than that of their fellow {@filter satarres|bestiary|tag=satarre}, be they non-combatant drones, rampaging {@creature satarre destroyer|ToB2|destroyers}, or others.", { "type": "entries", - "name": "Easily Distracted", + "name": "Cast into Darkness", "entries": [ - "Satarre mystics are known for their ability to ponder and cogitate on larger concerns, even in the midst of a conversation with strangers or a battle with foes. Sometimes these distractions lead them to a great insight and a clever countermove; other times they are easily surprised, captured, or fooled by a shining bit of magic or an unknown arcane device." + "In ages past, shadow giants were called hjartakinde, and they dwelt in the lands of the fey. When the giants declined to go to war with the shadow fey, the fey exiled them to the Shadow Realm. When they refused to serve the dark fey courts, the queen cursed them into their current form." ] }, { "type": "entries", - "name": "Perpetual Incantations", + "name": "Of Two Worlds", "entries": [ - "Satarre mystics seem to somehow maintain a steady stream of muttered sounds. Sometimes these take a brief physical form, such as a glowing rune of destruction that circles a mystic's head or drifts from its maker and falls apart in midair." + "Shadow giants are cursed to exist simultaneously on the Shadow Realm and the Material Plane. Unable to properly live in either world, they have become embittered and indignant. Shadow giants desire to end their cursed existence but lash out against anyone who shows them pity or mercy." ] }, { "type": "entries", - "name": "Planar Lore and Tools", + "name": "Undying", "entries": [ - "Satarre mystics are well-versed in angelic, elemental, and fiendish magic and other arcana, although they do not perform all of these themselves. They often find and use magical items looted from their victims, or command elemental or fiendish minions using {@language Void Speech|ToB2}." + "When a shadow giant is killed, its spirit roils in the Shadow Realm for a century before it is reborn to its cursed fate." ] } ] @@ -64350,190 +62711,196 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Satarre%20Mystic.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Shadow%20Giant.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shadow%20Giant%20%28Token%29.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "GI", + "OTH" + ], + "damageTags": [ + "C", + "N", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "savingThrowForced": [ "constitution", "wisdom" ] }, { - "name": "Yskarakta, Lord of the Satarre", + "name": "Shadow of Death", "source": "ToB2", - "page": 317, + "page": 323, "size": [ "L" ], - "environment": [ - "planar" - ], - "type": "fiend", + "type": "celestial", "alignment": [ - "N", + "C", "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 20 - } + 18 ], "hp": { - "average": 169, - "formula": "26d8 + 52" + "average": 250, + "formula": "20d10 + 140" }, "speed": { - "burrow": 30, - "walk": 30 + "walk": 50, + "fly": 120 }, - "str": 18, - "dex": 13, - "con": 14, - "int": 20, - "wis": 20, - "cha": 13, + "str": 7, + "dex": 26, + "con": 24, + "int": 25, + "wis": 25, + "cha": 30, "save": { - "str": "+8", - "dex": "+5", - "wis": "+9" + "int": "+14", + "wis": "+14", + "cha": "+17" }, "skill": { - "athletics": "+8", - "arcana": "+9", - "history": "+9", - "perception": "+9", - "religion": "+9" + "perception": "+14" }, - "passive": 19, "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." - ], - "senseTags": [ - "B", - "SD" - ], - "vulnerable": [ - "radiant" + "truesight 120 ft." ], + "passive": 24, "resist": [ + "acid", "fire", "lightning", - "poison" + "thunder", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ "cold", - "necrotic" + "necrotic", + "poison" ], - "languages": [ - "Abyssal", - "Common", - "Infernal", - "Void Speech" + "vulnerable": [ + "radiant" ], - "languageTags": [ - "AB", - "C", - "I", - "OTH" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" ], - "cr": "12", + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "21", "trait": [ { - "name": "Eternally Reborn", + "name": "Death Throes", "entries": [ - "If Yskarakta is reduced to 0 hp, his spirit immediately moves into the nearest {@creature satarre mystic|ToB2} within 300 feet of him. Yskarakta rejuvenates in that mystic's body on initiative count 20 of the next round, regaining all his hp and becoming active again. If there is no {@creature satarre mystic|ToB2} within range, Yskarakta's spirit moves into his chiming staff. The first creature to touch the staff must make a {@dc 19} Constitution saving throw. If successful, the staff can be held and wielded as a magical {@item quarterstaff|phb}. If the saving throw fails, the creature transforms into Yskarakta, dying as Yskarakta rejuvenates, regains his hp, and becomes active again." + "When the shadow of death dies, it explodes, and each creature within 30 feet of it must make a {@dc 22} Constitution saving throw, taking 35 ({@damage 10d6}) necrotic damage on a failed save, or half as much on a successful one." ] }, { - "name": "Void Strength", + "name": "Deathly Shroud", "entries": [ - "Yskarakta has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "At the start of each of the shadow of death's turns, each creature within 15 feet of it must succeed on a {@dc 22} Constitution saving throw or take 10 ({@damage 3d6}) necrotic damage.", + "In addition, light within 30 feet of the shadow of death is less effective. Bright light in the area becomes dim light, and dim light in the area becomes darkness." ] }, { - "name": "Void Weapons", - "entries": [ - "Yskarakta's weapon attacks are magical. When Yskarakta hits with any weapon, the weapon deals an extra {@damage 2d8} necrotic damage (included in the attack)." - ] - } - ], - "damageTags": [ - "S", - "N", - "B", - "O" - ], - "conditionInflict": [ - "blinded", - "deafened" - ], - "action": [ - { - "name": "Multiattack.", + "name": "Destroyer of Life", "entries": [ - "Yskarakta makes three attacks: one with his chiming staff and two with his necrotic claws." + "If the shadow of death reduces a creature to 0 hp, the creature can be restored to life only by means of a {@spell wish} spell." ] }, { - "name": "Necrotic Claw", + "name": "Magic Resistance", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage plus 9 ({@damage 2d8}) necrotic damage." + "The shadow of death has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Chiming Staff", + "name": "Shadow Stealth", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) bludgeoning damage plus 9 ({@damage 2d8}) necrotic damage, and the target must succeed on a {@dc 17} Constitution saving throw or be {@condition blinded} or {@condition deafened} (Yskarakta's choice)." + "While in dim light or darkness, the shadow of death can take the {@action Hide} action as a bonus action." ] }, { - "name": "Unraveling the World (1/Day)", + "name": "Weapons of Death.", "entries": [ - "Yskarakta grabs the hidden threads of reality and unbinds them, disintegrating creatures, non-magical objects, and even air and earth within 30 feet of him. Each creature in that area must make a {@dc 17} Dexterity saving throw, taking 35 ({@damage 10d6}) force damage on a failed save, or half as much damage on a successful one. If this damage reduces the target to 0 hp, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a {@spell true resurrection} or a {@spell wish} spell. Nonmagical objects in the area that aren't being worn or carried are disintegrated without a saving throw." + "The shadow of death's weapon attacks are magical. When the shadow of death hits with any weapon, the weapon deals an extra 10 ({@damage 3d6}) necrotic damage (included in the attack).", + "A creature that takes necrotic damage from the shadow death's weapon must succeed on a {@dc 22} Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." ] } ], - "conditionInflictLegendary": [ - "stunned" - ], - "legendary": [ + "action": [ { - "name": "Detect", + "name": "Multiattack", "entries": [ - "Yskarakta makes a Wisdom ({@skill Perception}) check." + "The shadow of death can use Vision of Ending. It then makes three shortsword attacks." ] }, { - "name": "Move", + "name": "Shortsword", "entries": [ - "Yskarakta moves up to his speed without provoking {@action opportunity attack|phb|opportunity attacks}." + "{@atk mw} {@hit +15} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) piercing damage plus 10 ({@damage 3d6}) necrotic damage." ] }, { - "name": "Whispering Doom (Costs 2 Actions)", + "name": "Vision of Ending", "entries": [ - "Yskarakta speaks a fateful curse in {@language Void Speech|ToB2}. Each non-satarre creature within 30 feet of him that can hear him must succeed on a {@dc 17} Charisma saving throw or take 9 ({@damage 2d8}) necrotic damage." + "Each creature that is not undead within 60 feet of the shadow of death that can see it must succeed on a {@dc 22} Wisdom saving throw or become {@condition frightened} for 1 minute. While {@condition frightened} in this way, the creature is also {@condition paralyzed} as it sees visions of its death. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this shadow of death's Vision of Ending for the next 24 hours." ] }, { - "name": "Word of Destruction (Costs 3 Actions)", + "name": "Teleport", "entries": [ - "One creature Yskarakta can see within 60 feet of him must succeed on a {@dc 17} Wisdom saving throw or be {@condition stunned} until the end of its next turn." + "The shadow of death magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." ] } ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yskarakta%20%28Token%29.png", "fluff": { "entries": [ { @@ -64545,29 +62912,28 @@ { "type": "quote", "entries": [ - "The wiry reptilian creature carries itself with a regal bearing. Glowing rings float above its head, their light glinting off its glossy flesh. It wields a long, axe-headed staff crowned with rings." + "Draped in black funerary garb, ribbons of which move of their own accord, the creature has the appearance of a skeletal angel." ] }, - "Yskarakta is a confidante of Nidhoggr, the dragon at the roots of Yggdrasil. He is an intimate friend of the void cults, blood cults, and night-bringers of all stripes. Yskarakta commands legions of {@creature satarre destroyer|ToB2|satarre destroyers} and {@creature satarre mystic|ToB2|mystics} with equal glee, and, unlike demons, he can plot and plan and scheme. He portends the end of existence that all satarre long to hasten.", { "type": "entries", - "name": "True Void Believer", + "name": "Angels of Death", "entries": [ - "Yskarakta exhorts and encourages his followers, void cultists, and others to pursue paths of destruction, death, and decay. At all times he knows the end times draw near, and he seeks omens, prophecies, and lore related to hastening doomsday." + "Once beings of light and beauty who championed justice across the planes, the shadows of death formed after some agent of entropy discarded their bodies into the Void. Their celestial forms protected them from ultimate annihilation, but their minds were forever darkened by the plane's dread influence." ] }, { "type": "entries", - "name": "Wise and Cunning", + "name": "Deathly Avatars", "entries": [ - "The Lord of the Satarre weaves plans within plans, and uncovers the weaknesses of foes to better destroy them. He almost always knows a shameful secret, a hidden vulnerability, or a weakness of any person or place he seeks to destroy. Sometimes, Yskarakta manifests these secrets in glyphs that appear above his head." + "Shadows of death sometimes answer the call of death cults. Rather than aiding the cultists though, the shadows kill the cultists before spreading the grave's shadow across the world." ] }, { "type": "entries", - "name": "Walker of the World Tree", + "name": "Immortal Nature", "entries": [ - "Yskarakta can open shadow roads and planar pathways with ease, and he is often found wandering the planar highways. He occasionally wears a cloak and pretends to be a god of wisdom, or he claims to be a messenger sent directly from some higher power. Yskarakta finds it that much sweeter to sow destruction and confusion when his enemies' guard is lowered." + "The shadow of death doesn't require food, drink, or sleep." ] } ] @@ -64580,117 +62946,109 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Yskarakta.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Shadow%20of%20Death.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shadow%20of%20Death%20%28Token%29.png", + "attachedItems": [ + "shortsword|phb" + ], + "traitTags": [ + "Death Burst", + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflict": [ + "frightened", + "paralyzed" + ], "savingThrowForced": [ - "charisma", "constitution", - "dexterity", "wisdom" ] }, { - "name": "Scarlet Ibis", + "name": "Shiftshroom", "source": "ToB2", - "page": 318, + "page": 159, "size": [ "M" ], - "environment": [ - "swamp" - ], - "type": "monstrosity", + "type": { + "type": "plant", + "tags": [ + "shapechanger" + ] + }, "alignment": [ - "N" + "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 14 - } + 5 ], "hp": { - "average": 135, - "formula": "18d8 + 54" + "average": 18, + "formula": "4d8" }, "speed": { - "fly": 40, - "walk": 20 - }, - "str": 13, - "dex": 14, - "con": 16, - "int": 11, - "wis": 15, - "cha": 18, - "save": { - "wis": "+5" - }, - "skill": { - "arcana": "+3", - "insight": "+8" + "walk": 10 }, - "passive": 12, + "str": 12, + "dex": 1, + "con": 10, + "int": 1, + "wis": 5, + "cha": 1, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "languages": [ - "Common", - "Sylvan" + "blindsight 30 ft. (blind beyond this radius)" ], - "languageTags": [ - "C", - "S" + "passive": 7, + "conditionImmune": [ + "blinded", + "deafened", + "frightened" ], - "cr": "5", + "cr": "1/4", "trait": [ { - "name": "Death Curse", + "name": "Shapechanger", "entries": [ - "When the scarlet ibis dies, all curses currently inflicted by the ibis become permanent and can be removed only by the {@spell remove curse} spell or other magic.", - "In addition, the creature that dealt the killing blow must succeed on a {@dc 14} Charisma saving throw or become cursed with every option listed in the ibis's beak attack. A creature casting {@spell remove curse} on a creature cursed in this way must succeed on a {@dc 14} Charisma saving throw or suffer the curses it just removed." + "The shiftshroom can useits action to alter its appearance into a more frightening fungus, such as a poisonous deathcap mushroom, or back into its true form. Alternatively, it can change back into its true form as a reaction when it takes damage. Its statistics are the same in each form, and it reverts to its true form if it dies. While in its frightening form, the shiftshroom can take only the {@action Dodge}, {@action Disengage}, and {@action Hide} actions. Any creature that starts its turn within 10 feet of a shiftshroom in its frightening form must succeed on a {@dc 10} Wisdom saving throw or be {@condition frightened} of the shiftshroom until the start of its next turn. On a successful saving throw, the creature is immune to this feature for 24 hours." ] } ], - "damageTags": [ - "P", - "S" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The scarlet ibis makes three attacks: one with its beak and two with its talons." - ] - }, - { - "name": "Beak", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) piercing damage, and the target must succeed on a {@dc 14} Charisma saving throw or become cursed. While cursed, the target has disadvantage on ability checks, attack rolls, or saving throws (the scarlet ibis' choice). Alternatively, the ibis can choose for the target's enemies to have advantage on attack rolls against the target. A creature can have no more than one of each kind of curse on it at a time. The curses last for 24 hours or until removed by the {@spell remove curse} spell or similar magic." - ] - }, - { - "name": "Talons", + "name": "Slam", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d6 + 2}) slashing damage." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Scarlet%20Ibis%20%28Token%29.png", "fluff": { "entries": [ { @@ -64702,22 +63060,22 @@ { "type": "quote", "entries": [ - "This gigantic marsh bird has blood-red feathers and a scythe-like beak. Its eyes shine with intelligence as it scans its surroundings." + "The plain, white mushroom suddenly shifts and twists into a poisonous deathcap." ] }, + "In their natural form, shiftshrooms are white mushrooms with bifurcated stalks. Their natural ability to disguise themselves as other mushrooms evolved as a defense against creatures harvesting them for food.", { "type": "entries", - "name": "Accursed Bird", + "name": "Sought for Food", "entries": [ - "Scarlet ibises are not inherently malevolent, and many visitors to the swamp assume they are natural, if overly large, birds. However, their beaks bestow unluck on those touched or struck by them. The ibises usually reserve their cursed attacks as retribution for themselves, but swamp dwellers sometimes plea for the birds' intercession on those who have wronged them. Scarlet ibises have keen judgment to determine the worthiness of these requests.", - "Those who know about scarlet ibises and their terrible curses avoid killing the birds and typically warn others about the consequences of killing them. Less scrupulous folk instead encourage naïve travelers to destroy a scarlet ibis then pick off the travelers suffering from the aftereffects of combat with the birds." + "Roasted shiftshroom has a nutty flavor and aroma and is considered a delicacy by many of the Underworld's denizens. Discerning surface world gourmands pay respectable sums for shiftshroom caps due to the difficulty in harvesting them from the Underworld and the difficulty in growing them above ground." ] }, { "type": "entries", - "name": "Egret Harpy Friends", + "name": "Hidden in View", "entries": [ - "Scarlet ibises congregate with {@creature egret harpy|ToB2|egret harpies} and enjoy mutual protection. Uninformed observers believe the ibises are the harpies' pets, at least until they witness conversations between the two. Egret harpies never ask the ibises to curse enemies regardless of circumstances, but ibises who witness or know of attacks on egret harpy companions take it upon themselves to inflict bad luck in revenge." + "Shiftshrooms can often be found interspersed with deadlier fungi. The Underworld hides colonies of the fungus wherein only a few of the mushrooms toward the outer edges of the group are dangerous varieties of fungus, and the remainder are disguised shiftshrooms." ] } ] @@ -64730,129 +63088,114 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Scarlet%20Ibis.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Shiftshroom.webp" } } ] }, - "savingThrowForced": [ - "charisma" - ] - }, - { - "name": "Scrofin", - "source": "ToB2", - "page": 319, - "size": [ - "M" - ], - "environment": [ - "forest", - "grassland", - "swamp" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shiftshroom%20%28Token%29.png", + "traitTags": [ + "Shapechanger" ], - "type": "fey", + "senseTags": [ + "B" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ] + }, + { + "name": "Shimmer Seal", + "source": "ToB2", + "page": 324, + "size": [ + "M" + ], + "type": "beast", "alignment": [ - "L", - "N" + "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 13 - } + 12 ], "hp": { - "average": 68, - "formula": "8d8 + 32" + "average": 105, + "formula": "14d8 + 42" }, "speed": { - "walk": 40 + "swim": 40, + "walk": 30 + }, + "str": 18, + "dex": 14, + "con": 17, + "int": 5, + "wis": 12, + "cha": 9, + "save": { + "wis": "+4", + "cha": "+2" }, - "str": 16, - "dex": 13, - "con": 18, - "int": 9, - "wis": 9, - "cha": 10, "skill": { - "athletics": "+5" + "acrobatics": "+8", + "performance": "+5", + "stealth": "+5" }, - "passive": 9, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "languages": [ - "Common", - "Sylvan" - ], - "languageTags": [ - "C", - "S" + "passive": 11, + "resist": [ + "cold" ], - "cr": "2", + "cr": "5", "trait": [ { - "name": "Expert Wrestler", + "name": "Limited Invisibility", "entries": [ - "The scrofin can grapple creatures that are two sizes larger than itself and can move at its full speed when dragging a creature it has {@condition grappled}. If the scrofin grapples a Medium or smaller creature, the target has disadvantage on its escape attempts. In addition, the scrofin has advantage on ability checks and saving throws made to escape a grapple or end the {@condition restrained} condition." + "When the shimmer seal is on an icy surface or underwater, it is {@condition invisible}. In all other terrain, the shimmer seal has advantage on Dexterity ({@skill Stealth}) checks. Seals, other pinnipeds, and creatures chosne by the shimmer seal can see it." ] }, { - "name": "Relentless (Recharges after a Short or Long Rest)", + "name": "Sureflippered", "entries": [ - "If the scrofin takes 10 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead." + "The shimmer seal can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." + ] + }, + { + "name": "Underwater Propulsion", + "entries": [ + "When the shimmer seal is underwater, it can take the {@action Dash} action as a bonus action on each of its turns." ] } ], - "damageTags": [ - "B", - "P" - ], - "conditionInflict": [ - "grappled", - "stunned" - ], "action": [ { "name": "Multiattack", "entries": [ - "The scrofin makes two attacks: one with its fist and one with its gore or two with its fists." - ] - }, - { - "name": "Fist", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 13}). The scrofin can grapple only one target at a time. If the scrofin scores a critical hit, the target must succeed on a {@dc 13} Constitution saving throw or become {@condition stunned} until the end of its next turn." + "The shimmer seal makes two tusk attacks." ] }, { - "name": "Gore", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage." - ] - } - ], - "reaction": [ - { - "name": "Quick to Anger (Recharges after a Short or Long Rest)", + "name": "Tusk", "entries": [ - "If the scrofin is wrestling a foe as part of a challenge and takes damage, or when it is reduced to half its hp maximum, it becomes angry. While angry, the scrofin has advantage on melee attack rolls and on saving throws against spells or effects that would {@condition charmed|phb|charm} or {@condition frightened|phb|frighten} it or make it {@condition unconscious}, and it has resistance to bludgeoning damage. It remains angry for 1 minute, or until it is knocked {@condition unconscious}. Alternatively, it can end its anger as a bonus action." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}14 ({@damage 3d6 + 4}) slashing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "arctic", + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Scrofin%20%28Token%29.png", "fluff": { "entries": [ { @@ -64864,28 +63207,30 @@ { "type": "quote", "entries": [ - "This upright, muscular boar has short, brown fur. Though it stands on cloven hooves, its arms end in oversized fists." + "This tusked seal is nearly transparent, including its internal organs, except for a few spots dotting its hide." ] }, { "type": "entries", - "name": "Seeker of Champions", + "name": "Unseen Pinnipeds", "entries": [ - "The scrofin is a powerfully built creature that seeks to find a worthy challenger for a wrestling challenge. A winner is declared when one creature holds its opponent in a grapple for 30 seconds. The scrofin is aware its natural gifts make it a formidable foe and feels duty-bound to make others aware of its advantages. An honorable battle is its highest goal, and it ensures that no great harm comes to its opponent during the contest, immediately relenting if its opponent submits." + "Shimmer seals traverse their typical habitats hidden from prey and predators alike. Their translucent skin and internal organs allow them to blend in with water and against icy backgrounds. Against other backgrounds, they leave a telltale shimmer, giving them their name. However, the seals can still take the unwary by surprise in less-than-ideal conditions. The only time the seal fully loses it translucency is when it consumes its diet of fish or small mammals, during which observers receive a breathtaking (or nauseating) view of the seals' digestive process. The seals are aware of this vulnerability and usually feast in hidden locations.", + "Arctic druids and rangers who successfully befriend shimmer seals use them as spies or as an advance wave of attack." ] }, { "type": "entries", - "name": "Short Tempered", + "name": "Guardian of Seals", "entries": [ - "If the scrofin feels its opponent is fighting dishonorably or if something unrelated to the wrestling match harms it (a cast spell, a hidden weapon, or similar), it goes berserk at the betrayal. In normal combat situations, it loses its temper when it takes too many injuries. The scrofin can calm itself but only chooses to when it believes its opponents are truly contrite about breaking its trust or harming it." + "Though shimmer seals notionally look like harbor seals, they are found among many different species of seal. Scholars who have studied the strange seals concluded shimmer seals are created when the spirits of creatures passionate about protecting overhunted animals merge with those of ordinary seals. When a shimmer seal dies protecting a pod of seals from hunters, one of the seals transforms into a new shimmer seal within a minute of the other shimmer seal's death, reinforcing this theory.", + "While shimmer seals are vigilant against hunting by humanoids, they allow natural predators to cull the seals under their protection, understanding the natural order and its importance." ] }, { "type": "entries", - "name": "Outcast from the Courts", + "name": "Rallying Seal", "entries": [ - "The scrofins' sense of honor is at odds with many of their fellow fey, regardless of court, who believe exploiting any advantage in a situation is acceptable. This coupled with what the fey see as the scrofins' tiresome insistence on proving their physical superiority makes them unwelcome in many fey courts. For their part, scrofins are content to walk the mortal world in search of champions." + "A shimmer seal allows other seals to see it, and it can allow allied creatures to locate it. The presence of a shimmer seal emboldens the seals under its protection, transforming a pod of seals that might scatter in the face of armed opposition into an army of teeth and flippers, with the shimmer seal leading the counterattack. No one knows if the shimmer seal is aware of its ability to reincarnate shortly after it dies, but its fearlessness points to it possessing a certainty of survival." ] } ] @@ -64898,129 +63243,111 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Scrofin.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Shimmer%20Seal.webp" } } ] }, - "savingThrowForced": [ - "constitution" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shimmer%20Seal%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" ] }, { - "name": "Sema", + "name": "Shriekbat", "source": "ToB2", - "page": 320, + "page": 325, "size": [ - "S" - ], - "environment": [ - "planar" + "H" ], - "type": "aberration", + "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 15 + } ], "hp": { - "average": 31, - "formula": "7d6 + 7" + "average": 178, + "formula": "17d12 + 68" }, "speed": { - "walk": 30 + "fly": 100, + "walk": 20 + }, + "str": 24, + "dex": 12, + "con": 18, + "int": 3, + "wis": 10, + "cha": 7, + "save": { + "dex": "+5", + "con": "+8" }, - "str": 12, - "dex": 17, - "con": 13, - "int": 6, - "wis": 12, - "cha": 13, "skill": { + "perception": "+4", "stealth": "+5" }, - "passive": 11, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "radiant" - ], - "resist": [ - "cold" - ], - "languages": [ - "understands Void Speech but can't speak it" + "blindsight 60 ft." ], - "languageTags": [ - "OTH", - "CS" + "passive": 10, + "immune": [ + "thunder" ], - "cr": "1", + "cr": "9", "trait": [ { - "name": "Shadow Traveler (2/Day)", - "entries": [ - "As a bonus action while in shadows, dim light, or darkness, the sema disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A faint gnashing of teeth sounds at the origin and destination when it uses this trait." - ] - }, - { - "name": "Sunlight Sensitivity", + "name": "Echolocation", "entries": [ - "While in sunlight, the sema has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The shriekbat can't use its {@sense blindsight} while {@condition deafened}." ] } ], - "damageTags": [ - "S", - "O" - ], - "conditionInflict": [ - "stunned" - ], - "traitTags": [ - "Sunlight Sensitivity" - ], "action": [ { "name": "Multiattack", "entries": [ - "The sema makes two claw attacks." + "The shriekbat makes two attacks: one with its bite and one with its talons." ] }, { - "name": "Claw", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) piercing damage." ] }, { - "name": "Chaotic Energy Blast", + "name": "Talons", "entries": [ - "{@atk rs} {@hit +3} to hit, range 60 ft., one target. {@h}5 ({@damage 2d4}) force damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d6 + 7}) slashing damage, and the target is {@condition grappled} (escape {@dc 19}). Until this grapple ends, the target is {@condition restrained}, and the shriekbat can't use its talons on another target." ] - } - ], - "reaction": [ + }, { - "name": "Reflexive Energy Blast", + "name": "Shriek {@recharge 5}", "entries": [ - "When the sema is hit with a ranged attack from an attacker it can see within 60 feet of it, the sema makes one chaotic energy blast attack at the attacker." + "The shriekbat emits a powerful burst of sound in a 30-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 42 ({@damage 12d6}) thunder damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target is also {@condition stunned} for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sema%20%28Token%29.png", "fluff": { "entries": [ { @@ -65032,28 +63359,22 @@ { "type": "quote", "entries": [ - "This diminutive, bipedal creature has large, black eyes, rubbery gray skin, a protruding belly, and vicious claws. It appears to lack ears and a nose." - ] - }, - { - "type": "entries", - "name": "Allies of the Ghasts of Leng", - "entries": [ - "Semas are small creatures from the Plateau of Leng, and they are commonly found in the company of {@filter ghasts of Leng|bestiary|search=ghast of leng} and {@creature kaveph|ToB2}, acting as pets toward the larger creatures. Semas are loyal to the ghasts, going so far as to defend their threatened masters. Likewise, the ghasts are always sure to throw the semas a few scraps of meat during the ghasts' notorious feeding frenzies." + "This midnight-blue bat has a cavern-filling wingspan. The air near its mouth, large enough to carry a horse, visibly vibrates with sound pulses." ] }, + "Shriekbats thrive in the cavernous spaces of the Underworld where they face little competition from dragons, rocs, and other large flying creatures, as they would aboveground. Despite their enormousness, the bats deftly maneuver among the stalactites and stalagmites crowding underground caverns. When they attack prey, or in the very rare cases where they must escape predators, they emit a terrible shriek that overwhelms their foes and allows them to easily grab prey or escape. Shriekbat echolocation uses subsonic frequencies, allowing the bats to fly in relative silence.", { "type": "entries", - "name": "At Home in the Dark", + "name": "Kobold Companions", "entries": [ - "Semas have extremely sensitive eyes and prefer to live in dark places. They find excessive amounts of light distasteful, and in open sunlight they are known to keen, howl, and clutch at their hairless heads as if the very presence of the light causes them pain. They immediately calm down once they make their way into darkness." + "Kobold bat keepers know the secret to raising young shriekbats. The bat keepers often risk their lives to procure young, using the bats for protection and as companions. A bat keeper returns its shriekbat to the wild before the bat reaches adulthood, when it would become too large for the cramped kobold tunnels. A bat keeper tracks the shriekbats it releases, and often returns to visit its former companions. Shriekbats prove surprisingly keen at remembering former kobold handlers (whether such handlers treated them well or poorly), and they often allow fondly remembered handlers to take a single pup from their litters, ensuring the pup survives to adulthood and renewing the cycle." ] }, { "type": "entries", - "name": "Gleeful Bloodlust", + "name": "Long-Lived Omnivores", "entries": [ - "Semas are much like wild predators, seeming to take great joy in jumping out of the darkness and spilling blood. They are inherently cruel, and their own physical pain seems to mean little to them. They participate in the feeding frenzies of the ghasts of Leng even when they are more than capable of finding their own prey." + "Shriekbats live for nearly 50 years. They are social and promiscuous creatures that live in small groups in large caverns. They are omnivorous but prefer fresh meat to other food with lizards taking up the majority of their diet. Shriekbats can survive on rotten flesh, which allows them to eat ghouls and other undead populating the Underworld, but they find it less palatable. In overcrowded situations where multiple groups of shriekbats roost in the same cavern, a group of shriekbats might break away to find another hunting location if food becomes scarce." ] } ] @@ -65066,233 +63387,152 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sema.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Shriekbat.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shriekbat%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained", + "stunned" + ], "savingThrowForced": [ "constitution" ] }, { - "name": "Servant of the Unsated God", - "group": [ - "Ghouls" - ], + "name": "Shukankor", "source": "ToB2", - "page": 321, + "page": 326, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "H" ], - "type": "undead", + "type": "aberration", "alignment": [ - "N", + "C", "E" ], "ac": [ { "from": [ - "{@item breastplate|phb}", - "{@item shield|phb}" + "natural armor" ], "ac": 17 } ], "hp": { - "average": 82, - "formula": "11d8 + 33" + "average": 115, + "formula": "11d12 + 44" }, "speed": { - "walk": 30 + "walk": 50 }, - "str": 17, + "str": 22, "dex": 12, - "con": 16, - "int": 11, - "wis": 16, - "cha": 12, + "con": 18, + "int": 8, + "wis": 12, + "cha": 6, "skill": { - "deception": "+3", - "history": "+2", - "religion": "+2", - "stealth": "+3" + "athletics": "+10", + "perception": "+9" }, - "passive": 13, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 120 ft." ], + "passive": 19, "resist": [ - "necrotic" + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", "poisoned" ], "languages": [ - "Common", - "Darakhul" - ], - "languageTags": [ - "C", - "OTH" + "Deep Speech" ], - "cr": "4", + "cr": "9", "trait": [ { - "name": "Inescapable Hunger", - "entries": [ - "Necrotic damage dealt by the servant of the Unsated God ignores resistance to necrotic damage." - ] - }, - { - "name": "Master of Disguise", - "entries": [ - "A servant in a prepared disguise has advantage on Charisma ({@skill Deception}) checks made to pass as a living creature. While using this ability, it loses its stench." - ] - }, - { - "name": "Stench", - "entries": [ - "Any creature that starts its turn within 5 feet of the servant must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the servant's Stench for the next 24 hours. A servant using this ability can't also benefit from Master of Disguise." - ] - }, - { - "name": "Sunlight Sensitivity", + "name": "Many Eyes", "entries": [ - "While in sunlight, the servant has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The shukankor has advantage on Wisdom ({@skill Perception}) checks that rely on sight and on saving throws against being blinded." ] }, { - "name": "Turning Defiance", + "name": "Self-made Pack", "entries": [ - "The servant and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." + "The shukankor has advantage on attack rolls against a creature if at least one of its duplicates is within 5 feet of the creature and the duplicate isn't {@condition incapacitated}." ] } ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Spellcasting", - "ability": "wis", - "headerEntries": [ - "The servant of the Unsated God is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell guidance}", - "{@spell mending}", - "{@spell resistance}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell command}", - "{@spell inflict wounds}", - "{@spell protection from evil and good}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blindness/deafness}", - "{@spell hold person}", - "{@spell spiritual weapon}" - ] - } - } - } - ], - "spellcastingTags": [ - "CC" - ], - "conditionInflictSpell": [ - "blinded", - "deafened", - "paralyzed", - "prone" - ], - "damageTags": [ - "P", - "B", - "N" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Sunlight Sensitivity", - "Turn Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The servant of the Unsated God makes two attacks: one with its bite and one with its mace of the devourer." + "The shukankor makes three attacks: one with its beak and two with its claws." ] }, { - "name": "Bite", + "name": "Beak", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and, if the target is a humanoid, it must succeed on a {@dc 13} Constitution saving throw or contract {@disease darakhul fever|ToB2} ({@footnote Tome of Beasts|The book refers to the version of {@disease darakhul fever|ToB} found in {@loader Tome of Beasts|creature/Tome of Beasts.json}, rather than the one described earlier in this book. Use at your discretion.})." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." ] }, { - "name": "Mace of the Devourer", + "name": "Claws", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage plus 9 ({@damage 2d8}) necrotic damage. The mace is magical and infused with the Unsated God's power while in the servant's hands." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] }, { - "name": "Light Crossbow", + "name": "Duplicating Terror (1/Day)", "entries": [ - "{@atk rw} {@hit +3} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "The shukankor magically duplicates itself, creating four replicas. Each {@creature shukankor replica|ToB2|replica} uses the statistics of an {@creature axe beak}, except it also has the shukankor's Many Eyes and Self-made Pack traits. The shukankor can communicate telepathically with a replica as long as they are within 120 feet of each other. The replicas act as allies of the shukankor and obey its telepathic commands. The replicas remain until killed or dismissed by the shukankor as a bonus action. Slain or dismissed replicas melt into a foul-smelling puddle of green goo. A replica that survives for 24 hours breaks its telepathic link with the shukankor, becoming a free-thinking creature, and grows into a full shukankor after 1 month." ] - }, + } + ], + "reaction": [ { - "name": "Hungering Strike {@recharge 5}", + "name": "Sacrifice Replica", "entries": [ - "A shadowy jaw superimposes over the servant of the Unsated God's mouth and reaches out to a creature within 30 feet of it. The target must make a {@dc 13} Constitution saving throw, taking 21 ({@damage 6d6}) necrotic damage on a failed save, or half as much damage on a successful one." + "When a creature the shukankor can see targets it with an attack, the shukankor forces a {@creature shukankor replica|ToB2|replica} within 5 feet of it to jump in the way. The chosen replica becomes the target of the attack instead." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "environment": [ + "badlands", + "desert", + "grassland" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Servant%20of%20the%20Unsated%20God%20%28Token%29.png", "fluff": { "entries": [ { @@ -65304,21 +63544,21 @@ { "type": "quote", "entries": [ - "The grinning ghoul's mace drips with shadow as it chants prayers to its dark god. Another shadowy grin appears on top of the ghoul's and extends out, consuming all it touches." + "This creature has gaudy green and purple feathers, stunted humanoid limbs, a cruel, vulture-like beak, and multiple eyes that swivel about on long, lime-colored stalks. It hoots diabolically as it approaches." ] }, { "type": "entries", - "name": "Worshiper of Hunger", + "name": "Wasteland Hunters", "entries": [ - "Vardesain, known as the Unsated God, is a god of death, hunger, and the undead. The bulk of his followers, especially in the deep caverns of the world, are undead. The most common of these followers are {@filter darakhul|bestiary|search=darakhul|type=undead}2014intelligent and civilized {@creature ghoul|mm|ghouls}2014who share their lord's unholy hunger. The servants of the Unsated God act as civil officials, support the imperial army, and spread the faith (often by slaying intruding surface dwellers then recruiting them as newly risen undead)." + "Desolate badlands, deserts, and wastelands warped by foul sorcery are the prime feeding grounds for these colorful aberrations, who use their vicious claws and beaks to kill and devour any creature they encounter. Due to their enormous size, they sometimes resort to eating rotting and undead flesh, and they can even eat rocks, plants, and dirt in a pinch. Because they are intelligent monsters, shukankors can be parlayed with, though their demands are usually extravagant and vile." ] }, { "type": "entries", - "name": "Hungry Dead Nature", + "name": "Strength in Numbers", "entries": [ - "The ghoul requires no air or sleep." + "The shukankor's ability to temporarily replicate itself aids it greatly in battle, especially when it is outnumbered or facing a particularly powerful opponent. These {@creature shukankor replica|ToB2|replicas} are smaller, weaker clones of the shukankor that obey its telepathic commands and even sacrifice themselves to protect their creator. Shukankors are neither female nor male and reproduce by allowing their replicas to remain alive. After a day, these replicas become free-thinking and separate from the parent shukankor. A month later, they grow into full-sized shukankors with all the powers of their progenitor." ] } ] @@ -65331,147 +63571,98 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Servant%20of%20the%20Unsated%20God.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Shukankor.webp" } } ] }, - "damageTagsSpell": [ - "N", - "O" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shukankor%20%28Token%29.png", + "senseTags": [ + "SD" ], - "attachedItems": [ - "light crossbow|phb" + "actionTags": [ + "Multiattack" ], - "savingThrowForced": [ - "constitution" + "languageTags": [ + "DS" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" ] }, { - "name": "Shadow Boxer", + "name": "Shukankor Replica", "source": "ToB2", - "page": 322, + "page": 326, "size": [ - "S" - ], - "environment": [ - "urban" + "L" ], - "type": "fey", + "type": "beast", "alignment": [ - "C", - "N" + "U" ], "ac": [ - 13 + 11 ], "hp": { - "average": 55, - "formula": "10d6 + 20" + "average": 19, + "formula": "3d10 + 3" }, "speed": { - "climb": 30, - "walk": 40 - }, - "str": 10, - "dex": 17, - "con": 15, - "int": 12, - "wis": 17, - "cha": 17, - "save": { - "dex": "+5" - }, - "skill": { - "perception": "+5", - "stealth": "+5" + "walk": 50 }, - "passive": 15, - "conditionImmune": [ - "charmed" - ], - "languages": [ - "Sylvan" - ], - "languageTags": [ - "S" - ], - "cr": "3", + "str": 14, + "dex": 12, + "con": 12, + "int": 2, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "1/4", "trait": [ { - "name": "Cat Telepathy", + "name": "Many Eyes", "entries": [ - "The shadow boxer can magically communicate with cats within 120 feet of it, using a limited telepathy." + "The shukankor has advantage on Wisdom ({@skill Perception}) checks that rely on sight and on saving throws against being {@condition blinded}." ] }, { - "name": "Pounce", + "name": "Self-made Pack", "entries": [ - "If the shadow boxer moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}. If the target is prone, the shadow boxer can make one bite attack against it as a bonus action." + "The shukankor has advantage on attack rolls against a creature if at least one of its duplicates is within 5 feet of the creature and the duplicate isn't {@condition incapacitated}." ] }, { - "name": "Project Silhouette", + "name": "Duplicating Terror", "entries": [ - "As a bonus action, the shadow boxer projects a shadow on a surface within 60 feet of it. The shadow boxer can shape it to resemble the shadow of any Medium or smaller beast, but the shadow can't be larger than a 10-foot cube. Each creature that starts its turn within 60 feet of the shadow and that can see the shadow must succeed on a {@dc 13} Wisdom saving throw or be {@condition incapacitated} until the end of its next turn and use its movement on its next turn to follow the shadow.", - "As a bonus action, the shadow boxer can move the shadow up to 30 feet along a solid surface. The shadow moves in a natural manner for the type of creature it represents." + "The shukankor that created the replica can communicate telepathically with the replica as long as they are within 120 feet of each other. The replica act as an ally of the shukankor and obeys its telepathic commands. Slain or dismissed replicas melt into a foul-smelling puddle of green goo. A replica that survives for 24 hours breaks its telepathic link with the shukankor, becoming a free-thinking creature, and grows into a full shukankor after 1 month." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "incapacitated", - "prone" - ], - "traitTags": [ - "Pounce" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The shadow boxer makes two claw attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." - ] - }, - { - "name": "Invisibility", + "name": "Beak", "entries": [ - "The shadow boxer magically turns {@condition invisible} until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the shadow boxer wears or carries is {@condition invisible} with it." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "AOE" + "environment": [ + "badlands", + "desert", + "grassland" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shadow%20Boxer%20%28Token%29.png", "fluff": { "entries": [ + "{@note A magical duplicate of a {@creature shukankor|ToB2}.}", { "type": "entries", + "name": "Shukankor", "entries": [ { "type": "entries", @@ -65479,28 +63670,21 @@ { "type": "quote", "entries": [ - "The shadow caught the man's eye. It looked and moved like a house cat, but there was no animal present to cast it. He followed the shadow as it moved along the wall then transferred to the ground, not noticing the distortion of light behind him. The last thing he heard as the invisible feline tore out his throat was a contented purr." - ] - }, - { - "type": "entries", - "name": "Finicky Spirits", - "entries": [ - "Shadow boxers are the physical manifestation of feline collective memory. They are found in urban areas and other places people congregate. Like other fey, they desire to be placated by mortals, and they allow their presence to be detected to induce people to leave them gifts. A shadow boxer develops relationships with one household at a time and protects it. Households that don't leave sufficient tribute or that cease offering it gifts entirely swiftly find their members targeted by the slighted fey." + "This creature has gaudy green and purple feathers, stunted humanoid limbs, a cruel, vulture-like beak, and multiple eyes that swivel about on long, lime-colored stalks. It hoots diabolically as it approaches." ] }, { "type": "entries", - "name": "Council of Cats", + "name": "Wasteland Hunters", "entries": [ - "When they sleep, shadow boxers share dreams with all mundane cats and other shadow boxers within a mile. Within the dream, the cats and the shadow boxer gambol and roughhouse while they share information. Many capers and activities are planned during these dream sessions, and seeing a large clowder of cats getting along is a sign that a shadow boxer in the area has a game afoot. Shadow boxers despise creatures, such as {@creature heggarna|ToB2}, that use the \"good name\" of cats to harm others or spread fear. They feel a mixture of pity and disgust for {@creature yowler|ToB2|yowlers} and destroy the undead whenever the two meet." + "Desolate badlands, deserts, and wastelands warped by foul sorcery are the prime feeding grounds for these colorful aberrations, who use their vicious claws and beaks to kill and devour any creature they encounter. Due to their enormous size, they sometimes resort to eating rotting and undead flesh, and they can even eat rocks, plants, and dirt in a pinch. Because they are intelligent monsters, shukankors can be parlayed with, though their demands are usually extravagant and vile." ] }, { "type": "entries", - "name": "Lords of the Hunt", + "name": "Strength in Numbers", "entries": [ - "Shadow boxer legends state that larger shadow boxers roam the wild parts of the world. These greater kin are more like the large jungle cats they live alongside than the more common city-based shadow boxers." + "The shukankor's ability to temporarily replicate itself aids it greatly in battle, especially when it is outnumbered or facing a particularly powerful opponent. These replicas are smaller, weaker clones of the shukankor that obey its telepathic commands and even sacrifice themselves to protect their creator. Shukankors are neither female nor male and reproduce by allowing their replicas to remain alive. After a day, these replicas become free-thinking and separate from the parent shukankor. A month later, they grow into full-sized shukankors with all the powers of their progenitor." ] } ] @@ -65513,84 +63697,63 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Shadow%20Boxer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Shukankor.webp" } } ] }, - "savingThrowForced": [ - "strength", - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shukankor%20%28Token%29.png", + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" ] }, { - "name": "Shadow of Death", + "name": "Shurale", "source": "ToB2", - "page": 323, + "page": 327, "size": [ - "L" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "M" ], - "type": "celestial", + "type": "fey", "alignment": [ - "C", + "N", "E" ], "ac": [ - 18 + 14 ], "hp": { - "average": 250, - "formula": "20d10 + 140" + "average": 105, + "formula": "14d8 + 42" }, "speed": { - "walk": 50, - "fly": 120 + "walk": 40 }, - "str": 7, - "dex": 26, - "con": 24, - "int": 25, - "wis": 25, - "cha": 30, + "str": 18, + "dex": 19, + "con": 16, + "int": 12, + "wis": 15, + "cha": 18, "save": { - "int": "+14", - "wis": "+14", - "cha": "+17" + "dex": "+7", + "wis": "+5", + "cha": "+7" }, "skill": { - "perception": "+14" + "acrobatics": "+10", + "deception": "+7", + "perception": "+5", + "persuasion": "+7" }, - "passive": 24, "senses": [ - "truesight 120 ft." - ], - "senseTags": [ - "U" - ], - "vulnerable": [ - "radiant" + "darkvision 60 ft." ], + "passive": 15, "resist": [ - "acid", - "fire", - "lightning", - "thunder", { "note": "from nonmagical attacks", "resist": [ @@ -65601,114 +63764,90 @@ "cond": true } ], - "immune": [ - "cold", - "necrotic", - "poison" - ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "charmed" ], "languages": [ - "all", - "telepathy 120 ft." + "Common", + "Sylvan" ], - "languageTags": [ - "XX", - "TP" + "cr": "7", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The shurale's spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell dancing lights}", + "{@spell invisibility} (self only)", + "{@spell minor illusion}" + ], + "daily": { + "1": [ + "{@spell confusion}" + ], + "3e": [ + "{@spell detect thoughts}", + "{@spell major image}", + "{@spell misty step}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "21", "trait": [ { - "name": "Death Throes", - "entries": [ - "When the shadow of death dies, it explodes, and each creature within 30 feet of it must make a {@dc 22} Constitution saving throw, taking 35 ({@damage 10d6}) necrotic damage on a failed save, or half as much on a successful one." - ] - }, - { - "name": "Deathly Shroud", - "entries": [ - "At the start of each of the shadow of death's turns, each creature within 15 feet of it must succeed on a {@dc 22} Constitution saving throw or take 10 ({@damage 3d6}) necrotic damage.", - "In addition, light within 30 feet of the shadow of death is less effective. Bright light in the area becomes dim light, and dim light in the area becomes darkness." - ] - }, - { - "name": "Destroyer of Life", + "name": "Magic Weapons", "entries": [ - "If the shadow of death reduces a creature to 0 hp, the creature can be restored to life only by means of a {@spell wish} spell." + "The shurale's weapon attacks are magical." ] }, { "name": "Magic Resistance", "entries": [ - "The shadow of death has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Shadow Stealth", - "entries": [ - "While in dim light or darkness, the shadow of death can take the {@action Hide} action as a bonus action." + "The shurale has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Weapons of Death.", + "name": "Mirthful Regeneration.", "entries": [ - "The shadow of death's weapon attacks are magical. When the shadow of death hits with any weapon, the weapon deals an extra 10 ({@damage 3d6}) necrotic damage (included in the attack).", - "A creature that takes necrotic damage from the shadow death's weapon must succeed on a {@dc 22} Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." + "The shurale regains 5 hp at the start of its turn for each creature within 30 feet of it that is {@condition incapacitated} with laughter from its Tickle action. If a creature dies while suffering from the laughter, the shurale gains 15 temporary hp" ] } ], - "damageTags": [ - "P", - "N" - ], - "conditionInflict": [ - "frightened", - "paralyzed" - ], - "traitTags": [ - "Death Burst", - "Magic Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The shadow of death can use Vision of Ending. It then makes three shortsword attacks." + "The shurale can use Tickle. It then makes three attacks: one with its gore and two with its battleaxe." ] }, { - "name": "Shortsword", + "name": "Battleaxe", "entries": [ - "{@atk mw} {@hit +15} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) piercing damage plus 10 ({@damage 3d6}) necrotic damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands." ] }, { - "name": "Vision of Ending", + "name": "Gore", "entries": [ - "Each creature that is not undead within 60 feet of the shadow of death that can see it must succeed on a {@dc 22} Wisdom saving throw or become {@condition frightened} for 1 minute. While {@condition frightened} in this way, the creature is also {@condition paralyzed} as it sees visions of its death. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this shadow of death's Vision of Ending for the next 24 hours." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] }, { - "name": "Teleport", + "name": "Tickle", "entries": [ - "The shadow of death magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." + "The shurale touches a creature within 5 feet of it. The target must succeed on a {@dc 15} Wisdom saving or begin to laugh uncontrollably for 1 minute. While laughing, the target falls {@condition prone}, is {@condition incapacitated}, and unable to move. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the shurale's Tickle for the next 24 hours.", + "If the target fails the saving throw three times, it must succeed on a {@dc 15} Constitution saving throw or be reduced to 0 hp and begin dying. On a success, the laughter ends on the target, as normal." ] } ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "miscTags": [ - "MW", - "AOE", - "MLW" + "environment": [ + "farmland", + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shadow%20of%20Death%20%28Token%29.png", "fluff": { "entries": [ { @@ -65720,28 +63859,28 @@ { "type": "quote", "entries": [ - "Draped in black funerary garb, ribbons of which move of their own accord, the creature has the appearance of a skeletal angel." + "At first glance this creature resembles a satyr, its lower body covered in brown fur with goat-like hooves, yet the twisted horn sprouting from its forehead and the wide, manic grin on its comical face proves it is something far more dangerous." ] }, { "type": "entries", - "name": "Angels of Death", + "name": "Devilish Fey", "entries": [ - "Once beings of light and beauty who championed justice across the planes, the shadows of death formed after some agent of entropy discarded their bodies into the Void. Their celestial forms protected them from ultimate annihilation, but their minds were forever darkened by the plane's dread influence." + "While many fey are evil and twisted creatures, few are worse than the dreaded shurale, a deadly satyr-like monster that causes horrible hilarity with its ticklish touch. It inflicts a victim with a deadly bout of laughter that causes its internal organs to rupture and fail. After the victim dies, the shurale cuts it into pieces, leaving the remains for the scavengers." ] }, { "type": "entries", - "name": "Deathly Avatars", + "name": "Feeds on Laughter", "entries": [ - "Shadows of death sometimes answer the call of death cults. Rather than aiding the cultists though, the shadows kill the cultists before spreading the grave's shadow across the world." + "A shurale feeds on the sobbing laughs of its victims as they expire, its own health mysteriously revitalized in the process. Because of this, shurale lairs are typically located within a few miles of a humanoid settlement, where it can easily lure lone inhabitants into the woods. While most of their prey are humanoids living in alpine or heavily forested regions, shurales are not picky and have been known to attack {@creature orc|mm|orcs}, {@creature ogre|mm|ogres}, {@creature troll|mm|trolls}, and even {@creature hill giant|mm|hill giants}." ] }, { "type": "entries", - "name": "Immortal Nature", + "name": "Woodcutter's Curse", "entries": [ - "The shadow of death doesn't require food, drink, or sleep." + "Many believe that a shurale is the spirit of a woodcutter who died a lonely and embittered death after being ridiculed by family. While such an occurrence would be exceedingly rare and most sages scoff at such suggestions, the shurale's skill with the woodcutter's axe and its strange behavior cannot be denied." ] } ] @@ -65754,115 +63893,146 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Shadow%20of%20Death.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Shurale.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shurale%20%28Token%29.png", "attachedItems": [ - "shortsword|phb" + "battleaxe|phb" + ], + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflict": [ + "incapacitated", + "prone" ], "savingThrowForced": [ - "constitution", + "constitution" + ], + "savingThrowForcedSpell": [ "wisdom" ] }, { - "name": "Shimmer Seal", + "name": "Silenal", "source": "ToB2", - "page": 324, + "page": 328, "size": [ - "M" - ], - "environment": [ - "arctic", - "underwater" + "S" ], - "type": "beast", + "type": "fey", "alignment": [ - "U" + "C", + "N" ], "ac": [ - 12 + 14 ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 117, + "formula": "18d6 + 54" }, "speed": { - "swim": 40, - "walk": 30 + "walk": 25 }, - "str": 18, - "dex": 14, - "con": 17, - "int": 5, - "wis": 12, - "cha": 9, + "str": 10, + "dex": 18, + "con": 16, + "int": 10, + "wis": 13, + "cha": 19, "save": { - "wis": "+4", - "cha": "+2" + "cha": "+7" }, "skill": { - "acrobatics": "+8", - "performance": "+5", - "stealth": "+5" + "perception": "+4", + "persuasion": "+7", + "stealth": "+7" }, - "passive": 11, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "passive": 14, + "conditionImmune": [ + "charmed", + "poisoned" ], - "resist": [ - "cold" + "languages": [ + "Common" ], - "cr": "5", + "cr": "7", "trait": [ { - "name": "Limited Invisibility", + "name": "Drinking Buddy", "entries": [ - "When the shimmer seal is on an icy surface or underwater, it is {@condition invisible}. In all other terrain, the shimmer seal has advantage on Dexterity ({@skill Stealth}) checks. Seals, other pinnipeds, and creatures chosne by the shimmer seal can see it." + "A creature that shares a drink with a silenal has advantage on saving throws against being {@condition charmed} and {@condition poisoned} for 1 hour. During this time, if the creature takes violent action against the silenal, the creature has disadvantage on these saving throws for the remainder of the duration." ] }, { - "name": "Sureflippered", + "name": "Drunken Clarity", "entries": [ - "The shimmer seal can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." + "When the silenal is within 5 feet of an alcoholic beverage, it has {@sense truesight} out to a range of 90 feet. In addition, it notices secret doors hidden by magic within 30 feet of it." ] }, { - "name": "Underwater Propulsion", + "name": "Hide in the Fray.", "entries": [ - "When the shimmer seal is underwater, it can take the {@action Dash} action as a bonus action on each of its turns." + "The silenal can take the {@action Hide} action as a bonus action if it is within 10 feet of two other creatures engaged in combat with each other." + ] + }, + { + "name": "Liquid Courage {@recharge 4}", + "entries": [ + "As a bonus action, the silenal imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The silenal gains 10 ({@damage 3d6}) temporary hp for 1 minute." ] } ], - "damageTags": [ - "S" - ], "action": [ { - "name": "Multiattack", + "name": "Tankard", "entries": [ - "The shimmer seal makes two tusk attacks." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage plus 7 ({@damage 2d6}) poison damage, and the target must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Tusk", + "name": "Darts", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}14 ({@damage 3d6 + 4}) slashing damage." + "{@atk rw} {@hit +7} to hit, range 20/40 ft., one target. {@h}14 ({@damage 4d4 + 4}) piercing damage." + ] + }, + { + "name": "Cause Row (1/Day)", + "entries": [ + "The silenal magically stirs humanoids it can see within 60 feet of it into a frenzy. The frenzied patrons use {@creature the} statistics of {@dice 4d4} {@condition commoners} or 1 {@creature bar brawl|CCodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}). The frenzied patrons don't attack the silenal. The patrons remain frenzied for 10 minutes, until the silenal dies, or until the silenal calms and disperses the mass as a bonus action." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shimmer%20Seal%20%28Token%29.png", "fluff": { "entries": [ { @@ -65874,30 +64044,28 @@ { "type": "quote", "entries": [ - "This tusked seal is nearly transparent, including its internal organs, except for a few spots dotting its hide." + "The halfling takes a long drink from a mug, its wild, graying hair falling back to reveal the creature's pointed nose and sharp chin. Its bloodshot eyes hold a glimmer of mischief as it sets down the mug." ] }, { "type": "entries", - "name": "Unseen Pinnipeds", + "name": "Tavern Spirits", "entries": [ - "Shimmer seals traverse their typical habitats hidden from prey and predators alike. Their translucent skin and internal organs allow them to blend in with water and against icy backgrounds. Against other backgrounds, they leave a telltale shimmer, giving them their name. However, the seals can still take the unwary by surprise in less-than-ideal conditions. The only time the seal fully loses it translucency is when it consumes its diet of fish or small mammals, during which observers receive a breathtaking (or nauseating) view of the seals' digestive process. The seals are aware of this vulnerability and usually feast in hidden locations.", - "Arctic druids and rangers who successfully befriend shimmer seals use them as spies or as an advance wave of attack." + "Sileni adopt a specific tavern or inn as their own. The presence of a silenal is usually discovered slowly by the owner. Perhaps they notice the bar towels have all been mended or that the empty bottles have been placed outside the back door. If the owner accepts this assistance and leaves small gifts of food and drink, the silenal becomes more active. After hours, the silenal spends its time ensuring the establishment is cleaned to a shine and ready for the next day's business. If the owner and the silenal are at odds, however, the small mischiefs and mishaps caused by the silenal quickly drive the owner out of business." ] }, { "type": "entries", - "name": "Guardian of Seals", + "name": "Flawed Advisors", "entries": [ - "Though shimmer seals notionally look like harbor seals, they are found among many different species of seal. Scholars who have studied the strange seals concluded shimmer seals are created when the spirits of creatures passionate about protecting overhunted animals merge with those of ordinary seals. When a shimmer seal dies protecting a pod of seals from hunters, one of the seals transforms into a new shimmer seal within a minute of the other shimmer seal's death, reinforcing this theory.", - "While shimmer seals are vigilant against hunting by humanoids, they allow natural predators to cull the seals under their protection, understanding the natural order and its importance." + "While the business is open, a silenal spends most of its time drinking and conversing with the patrons. Sileni are curious about mortals and find their tales and troubles fascinating. If a creature conversing with a silenal asks it for advice, the counsel received is invariably flawed. The silenal, interested in hearing more dramatic tales, offers guidance which is guaranteed to get its conversation partner in hot water in the hopes the recipient will return to lament new, entertaining troubles." ] }, { "type": "entries", - "name": "Rallying Seal", + "name": "Calm in the Storm", "entries": [ - "A shimmer seal allows other seals to see it, and it can allow allied creatures to locate it. The presence of a shimmer seal emboldens the seals under its protection, transforming a pod of seals that might scatter in the face of armed opposition into an army of teeth and flippers, with the shimmer seal leading the counterattack. No one knows if the shimmer seal is aware of its ability to reincarnate shortly after it dies, but its fearlessness points to it possessing a certainty of survival." + "Regardless of how chaotic activity gets in its bar, the silenal is strangely unaffected. Tavern brawls, whether caused by the silenal or not, never target it. The damage caused by fights is also reduced and rarely results in more than a few broken chairs and tankards." ] } ] @@ -65910,120 +64078,137 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Shimmer%20Seal.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Silenal.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Silenal%20%28Token%29.png", + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "miscTags": [ + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ] }, { - "name": "Shriekbat", + "name": "Silver Dragon Wyrmling Skeleton", "source": "ToB2", - "page": 325, + "page": 331, "size": [ - "H" - ], - "environment": [ - "underdark" + "M" ], - "type": "monstrosity", + "type": "undead", "alignment": [ - "U" + "L", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 15 + "ac": 17 } ], "hp": { - "average": 178, - "formula": "17d12 + 68" + "average": 45, + "formula": "6d8 + 18" }, "speed": { - "fly": 100, - "walk": 20 + "fly": 60, + "walk": 30 }, - "str": 24, - "dex": 12, - "con": 18, - "int": 3, + "str": 19, + "dex": 10, + "con": 17, + "int": 8, "wis": 10, - "cha": 7, + "cha": 8, "save": { - "dex": "+5", - "con": "+8" - }, - "skill": { - "perception": "+4", - "stealth": "+5" + "dex": "+2", + "con": "+5", + "wis": "+2", + "cha": "+1" }, - "passive": 10, "senses": [ - "blindsight 60 ft." - ], - "senseTags": [ - "B" + "blindsight 10 ft.", + "darkvision 60 ft." ], + "passive": 10, "immune": [ - "thunder" + "cold", + "poison" ], - "cr": "9", - "trait": [ - { - "name": "Echolocation", - "entries": [ - "The shriekbat can't use its {@sense blindsight} while {@condition deafened}." - ] - } + "vulnerable": [ + "bludgeoning" ], - "damageTags": [ - "P", - "S", - "T" + "conditionImmune": [ + "exhaustion", + "poisoned" ], - "conditionInflict": [ - "stunned", - "grappled", - "restrained" + "languages": [ + "understands all languages it knew in life but can't speak" ], + "cr": "2", "action": [ - { - "name": "Multiattack", - "entries": [ - "The shriekbat makes two attacks: one with its bite and one with its talons." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) piercing damage." - ] - }, - { - "name": "Talons", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d6 + 7}) slashing damage, and the target is {@condition grappled} (escape {@dc 19}). Until this grapple ends, the target is {@condition restrained}, and the shriekbat can't use its talons on another target." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage." ] }, { - "name": "Shriek {@recharge 5}", + "name": "Breath Weapons {@recharge 5}", "entries": [ - "The shriekbat emits a powerful burst of sound in a 30-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 42 ({@damage 12d6}) thunder damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target is also {@condition stunned} for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The dragon uses one of the following breath weapons:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Shard Breath.", + "entry": "The skeleton exhales a 15-foot cone of bone shards. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 18 ({@damage 4d8}) piercing damage on a failed save, or half as much damage on a successful one." + }, + { + "type": "item", + "name": "Noxious Breath.", + "entry": "The skeleton exhales a 15-foot cone of gas. Each creature in the area must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. A creature poisoned in this way can repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on itself on a success." + } + ] + } ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shriekbat%20%28Token%29.png", "fluff": { "entries": [ { @@ -66031,26 +64216,121 @@ "entries": [ { "type": "entries", + "name": "Dragon Skeleton Template", "entries": [ + "The corpse of any true dragon can be animated as a dragon skeleton. When a true dragon becomes a dragon skeleton, it retains its statistics except as described below. The dragon skeleton loses all traits that assume the dragon has a living body, such as Amphibious, or has particular knowledge, such as Spellcasting. The dragon might retain or lose any or all of its lair actions or inherit new ones, as the GM sees fit.", { - "type": "quote", + "type": "entries", + "name": "Type", "entries": [ - "This midnight-blue bat has a cavern-filling wingspan. The air near its mouth, large enough to carry a horse, visibly vibrates with sound pulses." + "The skeleton's type changes to undead, and it no longer requires air, food, drink, or sleep." ] }, - "Shriekbats thrive in the cavernous spaces of the Underworld where they face little competition from dragons, rocs, and other large flying creatures, as they would aboveground. Despite their enormousness, the bats deftly maneuver among the stalactites and stalagmites crowding underground caverns. When they attack prey, or in the very rare cases where they must escape predators, they emit a terrible shriek that overwhelms their foes and allows them to easily grab prey or escape. Shriekbat echolocation uses subsonic frequencies, allowing the bats to fly in relative silence.", { "type": "entries", - "name": "Kobold Companions", + "name": "Alignment", "entries": [ - "Kobold bat keepers know the secret to raising young shriekbats. The bat keepers often risk their lives to procure young, using the bats for protection and as companions. A bat keeper returns its shriekbat to the wild before the bat reaches adulthood, when it would become too large for the cramped kobold tunnels. A bat keeper tracks the shriekbats it releases, and often returns to visit its former companions. Shriekbats prove surprisingly keen at remembering former kobold handlers (whether such handlers treated them well or poorly), and they often allow fondly remembered handlers to take a single pup from their litters, ensuring the pup survives to adulthood and renewing the cycle." + "The skeleton's alignment changes to lawful evil." ] }, { "type": "entries", - "name": "Long-Lived Omnivores", + "name": "Ability Scores", "entries": [ - "Shriekbats live for nearly 50 years. They are social and promiscuous creatures that live in small groups in large caverns. They are omnivorous but prefer fresh meat to other food with lizards taking up the majority of their diet. Shriekbats can survive on rotten flesh, which allows them to eat ghouls and other undead populating the Underworld, but they find it less palatable. In overcrowded situations where multiple groups of shriekbats roost in the same cavern, a group of shriekbats might break away to find another hunting location if food becomes scarce." + "The skeleton's Intelligence score is reduced to 8 ({@d20 -1}), if it was higher, otherwise it retains its Intelligence score. Its Wisdom score changes to 10 ({@d20 0}), and its Charisma score changes to 8 ({@d20 -1})." + ] + }, + { + "type": "entries", + "name": "Skill Proficiencies", + "entries": [ + "The skeleton loses all skill proficiencies." + ] + }, + { + "type": "entries", + "name": "Damage Vulnerabilities", + "entries": [ + "The skeleton is vulnerable to bludgeoning damage." + ] + }, + { + "type": "entries", + "name": "Damage Immunities", + "entries": [ + "The skeleton is immune to poison damage." + ] + }, + { + "type": "entries", + "name": "Condition Immunities", + "entries": [ + "The skeleton is immune to exhaustion and to the poisoned condition." + ] + }, + { + "type": "entries", + "name": "Languages", + "entries": [ + "The skeleton understands all languages it knew in life but can't speak." + ] + }, + { + "type": "entries", + "name": "New Action: Bite", + "entries": [ + "If the skeleton deals any damage type in addition to piercing with its bite, it no longer deals that additional damage." + ] + }, + { + "type": "entries", + "name": "New Action: Breath Weapons", + "entries": [ + "The skeleton's breath weapon is replaced by this new option, which recharges on a roll of a 5 or 6 on a {@dice d6}. The skeleton can use one of the following breath weapons, which has the same save DC as the dragon's original breath weapon and affects an area based on the dragon skeleton's age category.", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Shard Breath.", + "entry": "The skeleton exhales a cone of bone shards, which deals the same amount of damage as the dragon skeleton's original breath weapon, but the damage type is piercing instead. Creatures in the area must make a Dexterity saving throw. On a successful save, the creature takes half the damage." + }, + { + "type": "item", + "name": "Noxious Breath.", + "entry": "The skeleton exhales a cone of gas. Each creature in the area must succeed on a Constitution saving throw or become {@condition poisoned} for 1 minute. A creature {@condition poisoned} in this way can repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on itself on a success." + } + ] + }, + { + "type": "table", + "colStyles": [ + "col-3", + "col-9" + ], + "colLabels": [ + "Category", + "Area of Effect" + ], + "rows": [ + [ + "Wyrmling", + "15-foot cone" + ], + [ + "Young", + "30-foot cone" + ], + [ + "Adult", + "60-foot cone" + ], + [ + "Ancient", + "90-foot cone" + ] + ] + } ] } ] @@ -66063,148 +64343,118 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Shriekbat.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Dragon%20Skeleton.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dragon%20Skeleton%20%28Token%29.png", + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity" ] }, { - "name": "Shukankor", + "name": "Snake with a Hundred Mage Hands", "source": "ToB2", - "page": 326, + "page": 333, "size": [ - "H" - ], - "environment": [ - "badlands", - "desert", - "grassland" + "S" ], - "type": "aberration", + "type": "monstrosity", "alignment": [ - "C", - "E" + "N" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 17 - } + 14 ], "hp": { - "average": 115, - "formula": "11d12 + 44" + "average": 67, + "formula": "15d6 + 15" }, "speed": { - "walk": 50 + "swim": 30, + "climb": 30, + "walk": 30 }, - "str": 22, - "dex": 12, - "con": 18, - "int": 8, - "wis": 12, + "str": 8, + "dex": 18, + "con": 12, + "int": 18, + "wis": 10, "cha": 6, "skill": { - "athletics": "+10", - "perception": "+9" + "perception": "+2", + "sleight of hand": "+8", + "stealth": "+8" }, - "passive": 19, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "blindsight 10 ft." ], + "passive": 12, "languages": [ - "Deep Speech" - ], - "languageTags": [ - "DS" + "Common", + "telepathy 60 ft." ], - "cr": "9", + "cr": "3", "trait": [ { - "name": "Many Eyes", + "name": "Disruptive Ploy", "entries": [ - "The shukankor has advantage on Wisdom ({@skill Perception}) checks that rely on sight and on saving throws against being blinded." + "As a bonus action, the snake performs a minor ploy with its mage hands against a target it can see within 30 feet of it. The target must succeed on a {@dc 14} Dexterity saving throw or have disadvantage on its next ability check, attack roll, or saving throw (the snake's choice) as the snake magically removes the target's helmet, upends the target's quiver, or performs some other form of distraction." ] }, { - "name": "Self-made Pack", + "name": "One Hundred Mage Hands", "entries": [ - "The shukankor has advantage on attack rolls against a creature if at least one of its duplicates is within 5 feet of the creature and the duplicate isn't {@condition incapacitated}." + "The snake is surrounded by one hundred, magical, spectral hands. The hands can't be targeted by spells or attacks and are immune to damage. The hands float within 30 feet of the snake and move with their serpent commander. The snake can decide if the hands are visible. Each hand can carry an object weighing up to 10 pounds and no more than three hands can work in tandem to carry one larger object. The snake's Dexterity ({@skill Sleight of Hand}) checks have a range of 30 feet. Whenever the snake makes a Dexterity ({@skill Sleight of Hand}) check, it can make up to four such checks as part of the same action, but each check must be against a different target. The snake can perform actions normally restricted to creatures with hands, such as opening a door, stirring a bowl of soup, or carrying a lantern. The hands can't wield weapons or shields or make attacks, except as part of the snake's Flying Fists action." ] } ], - "damageTags": [ - "P", - "S" - ], "action": [ { "name": "Multiattack", "entries": [ - "The shukankor makes three attacks: one with its beak and two with its claws." - ] - }, - { - "name": "Beak", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." + "The snake with a hundred mage hands makes two bite attacks." ] }, { - "name": "Claws", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) piercing damage." ] }, { - "name": "Duplicating Terror (1/Day)", - "entries": [ - "The shukankor magically duplicates itself, creating four replicas. Each {@creature shukankor replica|ToB2|replica} uses the statistics of an {@creature axe beak}, except it also has the shukankor's Many Eyes and Self-made Pack traits. The shukankor can communicate telepathically with a replica as long as they are within 120 feet of each other. The replicas act as allies of the shukankor and obey its telepathic commands. The replicas remain until killed or dismissed by the shukankor as a bonus action. Slain or dismissed replicas melt into a foul-smelling puddle of green goo. A replica that survives for 24 hours breaks its telepathic link with the shukankor, becoming a free-thinking creature, and grows into a full shukankor after 1 month." - ] - } - ], - "reaction": [ - { - "name": "Sacrifice Replica", + "name": "Flying Fists {@recharge 5}", "entries": [ - "When a creature the shukankor can see targets it with an attack, the shukankor forces a {@creature shukankor replica|ToB2|replica} within 5 feet of it to jump in the way. The chosen replica becomes the target of the attack instead." + "The snake unleashes a flurry of spectral punches in a 30-foot cone. Each creature in the area must make a {@dc 14} Dexterity saving throw. On a failure, a creature takes 10 ({@damage 3d6}) bludgeoning damage and is knocked {@condition prone}. On a success, a creature takes half the damage and isn't knocked {@condition prone}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shukankor%20%28Token%29.png", "fluff": { "entries": [ { @@ -66216,21 +64466,21 @@ { "type": "quote", "entries": [ - "This creature has gaudy green and purple feathers, stunted humanoid limbs, a cruel, vulture-like beak, and multiple eyes that swivel about on long, lime-colored stalks. It hoots diabolically as it approaches." + "The small snake slithers forward. As it nears a door, spectral hands appear all around it, opening and pushing the door to allow the snake entry." ] }, { "type": "entries", - "name": "Wasteland Hunters", + "name": "Pet Project", "entries": [ - "Desolate badlands, deserts, and wastelands warped by foul sorcery are the prime feeding grounds for these colorful aberrations, who use their vicious claws and beaks to kill and devour any creature they encounter. Due to their enormous size, they sometimes resort to eating rotting and undead flesh, and they can even eat rocks, plants, and dirt in a pinch. Because they are intelligent monsters, shukankors can be parlayed with, though their demands are usually extravagant and vile." + "Thieves' guilds with magically inclined members often imbue particularly crafty snakes with keen intelligence, telepathy, and the ability to summon dozens of mage hands to aid the guild. The small, stealthy creatures are capable of carrying out heists that are logistically impractical for humanoids due to their bulk. Predictably, the clever reptiles often escape their creators and carve out small territories for themselves in the more disreputable parts of cities where their true identities won't easily be discovered." ] }, { "type": "entries", - "name": "Strength in Numbers", + "name": "Mischievous Thieves", "entries": [ - "The shukankor's ability to temporarily replicate itself aids it greatly in battle, especially when it is outnumbered or facing a particularly powerful opponent. These {@creature shukankor replica|ToB2|replicas} are smaller, weaker clones of the shukankor that obey its telepathic commands and even sacrifice themselves to protect their creator. Shukankors are neither female nor male and reproduce by allowing their replicas to remain alive. After a day, these replicas become free-thinking and separate from the parent shukankor. A month later, they grow into full-sized shukankors with all the powers of their progenitor." + "Snakes with a hundred mage hands are known for their mischievous nature. Many are kleptomaniacs and swindlers, using their talents to deceive humanoids and steal objects they find pleasing." ] } ] @@ -66243,109 +64493,118 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Shukankor.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Snake%20with%20a%20Hundred%20Mage%20Hands.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Snake%20with%20a%20Hundred%20Mage%20Hands%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "TP" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ] }, { - "name": "Shukankor Replica", + "name": "Sniffer Beetle", "source": "ToB2", - "page": 326, + "page": 40, "size": [ - "L" - ], - "environment": [ - "badlands", - "desert", - "grassland" + "S" ], "type": "beast", "alignment": [ "U" ], "ac": [ - 11 + { + "from": [ + "natural armor" + ], + "ac": 12 + } ], "hp": { - "average": 19, - "formula": "3d10 + 3" + "average": 5, + "formula": "1d6 + 2" }, "speed": { - "walk": 50 - }, - "str": 14, - "dex": 12, - "con": 12, - "int": 2, - "wis": 10, - "cha": 5, - "passive": 10, - "cr": "1/4", + "fly": 10, + "walk": 30 + }, + "str": 13, + "dex": 10, + "con": 14, + "int": 3, + "wis": 12, + "cha": 7, + "skill": { + "perception": "+5" + }, + "senses": [ + "darkvision 30 ft." + ], + "passive": 15, + "cr": "1/8", "trait": [ { - "name": "Many Eyes", - "entries": [ - "The shukankor has advantage on Wisdom ({@skill Perception}) checks that rely on sight and on saving throws against being {@condition blinded}." - ] - }, - { - "name": "Self-made Pack", - "entries": [ - "The shukankor has advantage on attack rolls against a creature if at least one of its duplicates is within 5 feet of the creature and the duplicate isn't {@condition incapacitated}." - ] - }, - { - "name": "Duplicating Terror", + "name": "Keen Smell", "entries": [ - "The shukankor that created the replica can communicate telepathically with the replica as long as they are within 120 feet of each other. The replica act as an ally of the shukankor and obeys its telepathic commands. Slain or dismissed replicas melt into a foul-smelling puddle of green goo. A replica that survives for 24 hours breaks its telepathic link with the shukankor, becoming a free-thinking creature, and grows into a full shukankor after 1 month." + "The sniffer beetle has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], "action": [ { - "name": "Beak", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] } ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shukankor%20%28Token%29.png", "fluff": { "entries": [ - "{@note A magical duplicate of a {@creature shukankor|ToB2}.}", { "type": "entries", - "name": "Shukankor", "entries": [ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "This creature has gaudy green and purple feathers, stunted humanoid limbs, a cruel, vulture-like beak, and multiple eyes that swivel about on long, lime-colored stalks. It hoots diabolically as it approaches." - ] - }, + "Many types of beetles inhabit the world, and, depending on the location and culture, they are used as food, companions, or beasts of burden by its people.", { "type": "entries", - "name": "Wasteland Hunters", + "name": "Underworld Beetles", "entries": [ - "Desolate badlands, deserts, and wastelands warped by foul sorcery are the prime feeding grounds for these colorful aberrations, who use their vicious claws and beaks to kill and devour any creature they encounter. Due to their enormous size, they sometimes resort to eating rotting and undead flesh, and they can even eat rocks, plants, and dirt in a pinch. Because they are intelligent monsters, shukankors can be parlayed with, though their demands are usually extravagant and vile." + "Lantern and sniffer beetles live in the Underworld and feast primarily on the fungus that grows in the darkest caverns. The glow of the lantern beetle's abdomen is from the digestion of bioluminescent fungus, which reacts with the beetle's gut to make the glow. Both lantern and sniffer beetles are docile, and they're often trained by denizens of the Underworld as mobile light sources or for detecting particular scents." ] }, { "type": "entries", - "name": "Strength in Numbers", + "name": "Companions and Familiars", "entries": [ - "The shukankor's ability to temporarily replicate itself aids it greatly in battle, especially when it is outnumbered or facing a particularly powerful opponent. These replicas are smaller, weaker clones of the shukankor that obey its telepathic commands and even sacrifice themselves to protect their creator. Shukankors are neither female nor male and reproduce by allowing their replicas to remain alive. After a day, these replicas become free-thinking and separate from the parent shukankor. A month later, they grow into full-sized shukankors with all the powers of their progenitor." + "Lantern and sniffer beetles can be called to serve a spellcaster via the {@spell find familiar} spell. The sniffer beetle sees a variety of uses on the surface world, with its most common use being as the eyes and nose for wizards with limited vision." ] } ] @@ -66358,181 +64617,115 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Shukankor.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sniffer%20Beetle.webp" } } ] - } + }, + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sniffer%20Beetle%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ] }, { - "name": "Shurale", + "name": "Snow Giant", "source": "ToB2", - "page": 327, + "page": 174, "size": [ - "M" - ], - "environment": [ - "farmland", - "forest" + "H" ], - "type": "fey", + "type": "giant", "alignment": [ - "N", - "E" + "N" ], "ac": [ - 14 + 11 ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 138, + "formula": "12d12 + 60" }, "speed": { "walk": 40 }, - "str": 18, - "dex": 19, - "con": 16, - "int": 12, + "str": 19, + "dex": 12, + "con": 20, + "int": 9, "wis": 15, - "cha": 18, + "cha": 6, "save": { - "dex": "+7", - "wis": "+5", - "cha": "+7" + "con": "+8", + "wis": "+5" }, "skill": { - "acrobatics": "+10", - "deception": "+7", - "perception": "+5", - "persuasion": "+7" + "athletics": "+7", + "stealth": "+4", + "survival": "+5" }, - "passive": 15, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "passive": 12, + "immune": [ + "cold" ], - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "vulnerable": [ + "fire" ], "conditionImmune": [ - "charmed" + "grappled", + "restrained" ], "languages": [ "Common", - "Sylvan" - ], - "languageTags": [ - "C", - "S" + "Giant" ], - "cr": "7", + "cr": "5", "trait": [ { - "name": "Magic Weapons", - "entries": [ - "The shurale's weapon attacks are magical." - ] - }, - { - "name": "Magic Resistance", + "name": "Snow Camouflage", "entries": [ - "The shurale has advantage on saving throws against spells and other magical effects." + "The snow giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain." ] }, { - "name": "Mirthful Regeneration.", + "name": "Snow Regeneration", "entries": [ - "The shurale regains 5 hp at the start of its turn for each creature within 30 feet of it that is {@condition incapacitated} with laughter from its Tickle action. If a creature dies while suffering from the laughter, the shurale gains 15 temporary hp" + "The snow giant regains 5 hp at the start of its turn if it has at least 1 hp and it is in snowy terrain." ] } ], - "spellcasting": [ - { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The shurale's spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell dancing lights}", - "{@spell invisibility} (self only)", - "{@spell minor illusion}" - ], - "daily": { - "1": [ - "{@spell confusion}" - ], - "3e": [ - "{@spell detect thoughts}", - "{@spell major image}", - "{@spell misty step}" - ] - } - } - ], - "damageTags": [ - "S", - "P" - ], - "spellcastingTags": [ - "I" - ], - "conditionInflict": [ - "incapacitated", - "prone" - ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons" - ], "action": [ { "name": "Multiattack", "entries": [ - "The shurale can use Tickle. It then makes three attacks: one with its gore and two with its battleaxe." - ] - }, - { - "name": "Battleaxe", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands." + "The snow giant makes two club attacks." ] }, { - "name": "Gore", + "name": "Club", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}11 ({@damage 3d4 + 4}) bludgeoning damage." ] }, { - "name": "Tickle", + "name": "Giant Snowball", "entries": [ - "The shurale touches a creature within 5 feet of it. The target must succeed on a {@dc 15} Wisdom saving or begin to laugh uncontrollably for 1 minute. While laughing, the target falls {@condition prone}, is {@condition incapacitated}, and unable to move. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the shurale's Tickle for the next 24 hours.", - "If the target fails the saving throw three times, it must succeed on a {@dc 15} Constitution saving throw or be reduced to 0 hp and begin dying. On a success, the laughter ends on the target, as normal." + "{@atk rw} {@hit +7} to hit, range 60/240 ft., one target. {@h}14 ({@damage 3d6 + 4}) bludgeoning damage plus 4 ({@damage 1d8}) cold damage, and the target must succeed on a {@dc 16} Dexterity save or be {@condition blinded} until the end of its next turn." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "AOE", - "MLW" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shurale%20%28Token%29.png", "fluff": { "entries": [ { @@ -66544,28 +64737,29 @@ { "type": "quote", "entries": [ - "At first glance this creature resembles a satyr, its lower body covered in brown fur with goat-like hooves, yet the twisted horn sprouting from its forehead and the wide, manic grin on its comical face proves it is something far more dangerous." + "Flurries drift from the body of this gigantic humanoid seemingly crafted from snow. Its simple clothes are almost pointless, and it carries a massive icicle as a club." ] }, { "type": "entries", - "name": "Devilish Fey", + "name": "Subservient to Frost Giants", "entries": [ - "While many fey are evil and twisted creatures, few are worse than the dreaded shurale, a deadly satyr-like monster that causes horrible hilarity with its ticklish touch. It inflicts a victim with a deadly bout of laughter that causes its internal organs to rupture and fail. After the victim dies, the shurale cuts it into pieces, leaving the remains for the scavengers." + "Snow giants inhabit the same territory as {@creature frost giant|mm|frost giants}, but they are considerably smaller than their more aggressive kin. Snow giants offer themselves up as servants to frost giants, most likely as a survival mechanism. The larger giants often employ snow giants as menial domestic servants, forcing them to clean lairs or craft armor and weapons. Frost giants view snow giants as incompetent at waging war, but they send the lesser giants as a vanguard against foes they suspect will prove tougher than their own numbers can handle. The bigger giants also use snow giants as proxies to settle clan disputes or questions of leadership.", + "Despite the bullying and maltreatment they receive from frost giants, snow giants rarely consider rebelling against their more powerful cousins. They often take the long view that their lives would be worse without the frost giants' protection." ] }, { "type": "entries", - "name": "Feeds on Laughter", + "name": "Inherently Playful Beings", "entries": [ - "A shurale feeds on the sobbing laughs of its victims as they expire, its own health mysteriously revitalized in the process. Because of this, shurale lairs are typically located within a few miles of a humanoid settlement, where it can easily lure lone inhabitants into the woods. While most of their prey are humanoids living in alpine or heavily forested regions, shurales are not picky and have been known to attack {@creature orc|mm|orcs}, {@creature ogre|mm|ogres}, {@creature troll|mm|trolls}, and even {@creature hill giant|mm|hill giants}." + "If snow giants had their druthers and managed to avoid sharing space with frost giants, they would be more concerned with enjoying the wintry landscape they inhabit. When not driven by frost giants or by the need to acquire food, snow giants are mirthful and enjoy getting into snowball fights with those they encounter. Among themselves, these snowball fights are akin to children playing in the snow. They are unaware of their own strength when engaging in such activity with smaller beings. The giants quickly realize the harm they inflict, and, provided they don't receive armed retaliation for the accidental injuries they cause, they apologize and revert to using considerably smaller and less impactful snowballs." ] }, { "type": "entries", - "name": "Woodcutter's Curse", + "name": "Snowy Flesh", "entries": [ - "Many believe that a shurale is the spirit of a woodcutter who died a lonely and embittered death after being ridiculed by family. While such an occurrence would be exceedingly rare and most sages scoff at such suggestions, the shurale's skill with the woodcutter's axe and its strange behavior cannot be denied." + "As most giants are at least touched by primal elements, so too are snow giants partially composed of the element of water, at least in its frozen form. While this offers them considerably less protection than a stone giant's granite flesh, their connection to snow allows them to heal themselves merely by applying a patch of snow to an injury. Packing on snow also allows the snow giants to hide themselves more effectively, which becomes useful when they attempt to avoid the notice of brutal frost giants." ] } ] @@ -66578,132 +64772,142 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Shurale.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Snow%20Giant.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Snow%20Giant%20%28Token%29.png", "attachedItems": [ - "battleaxe|phb" + "club|phb" ], - "savingThrowForced": [ - "constitution" + "actionTags": [ + "Multiattack" ], - "savingThrowForcedSpell": [ - "wisdom" + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "C" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "blinded" ] }, { - "name": "Silenal", + "name": "Snow Terror", "source": "ToB2", - "page": 328, + "page": 334, "size": [ - "S" - ], - "environment": [ - "urban" + "L" ], - "type": "fey", + "type": { + "type": "fiend", + "tags": [ + "shapechanger" + ] + }, "alignment": [ "C", - "N" + "E" ], "ac": [ - 14 + 16 ], "hp": { - "average": 117, - "formula": "18d6 + 54" + "average": 127, + "formula": "15d10 + 45" }, "speed": { - "walk": 25 + "walk": 30 }, - "str": 10, - "dex": 18, - "con": 16, - "int": 10, - "wis": 13, - "cha": 19, + "str": 19, + "dex": 22, + "con": 17, + "int": 12, + "wis": 9, + "cha": 16, "save": { - "cha": "+7" + "con": "+6" }, "skill": { - "perception": "+4", - "persuasion": "+7", - "stealth": "+7" + "deception": "+6", + "stealth": "+9" }, - "passive": 14, + "senses": [ + "darkvision 60 ft." + ], + "passive": 9, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "acid", + "cold", + "poison" + ], + "vulnerable": [ + "fire" + ], "conditionImmune": [ - "charmed", + "frightened", "poisoned" ], "languages": [ + "Abyssal", "Common" ], - "languageTags": [ - "C" - ], - "cr": "7", + "cr": "8", "trait": [ { - "name": "Drinking Buddy", - "entries": [ - "A creature that shares a drink with a silenal has advantage on saving throws against being {@condition charmed} and {@condition poisoned} for 1 hour. During this time, if the creature takes violent action against the silenal, the creature has disadvantage on these saving throws for the remainder of the duration." - ] - }, - { - "name": "Drunken Clarity", - "entries": [ - "When the silenal is within 5 feet of an alcoholic beverage, it has {@sense truesight} out to a range of 90 feet. In addition, it notices secret doors hidden by magic within 30 feet of it." - ] - }, - { - "name": "Hide in the Fray.", + "name": "False Appearance (Snow Person Form Only)", "entries": [ - "The silenal can take the {@action Hide} action as a bonus action if it is within 10 feet of two other creatures engaged in combat with each other." + "While the snow terror remains motionless, it is indistinguishable from an ordinary snow person." ] }, { - "name": "Liquid Courage {@recharge 4}", + "name": "Shapechanger", "entries": [ - "As a bonus action, the silenal imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The silenal gains 10 ({@damage 3d6}) temporary hp for 1 minute." + "The snow terror can use its action to polymorph into a Large snow person, a snowy likeness of the creature it most recently killed, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.", + "While in the form of the creature it most recently killed, creatures that knew the mimicked creature have disadvantage on their Wisdom saving throws against its Horrifying Visage." ] } ], - "damageTags": [ - "B", - "I", - "P" - ], - "conditionInflict": [ - "poisoned" - ], "action": [ { - "name": "Tankard", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage plus 7 ({@damage 2d6}) poison damage, and the target must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Darts", + "name": "Bite", "entries": [ - "{@atk rw} {@hit +7} to hit, range 20/40 ft., one target. {@h}14 ({@damage 4d4 + 4}) piercing damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}14 ({@damage 3d6 + 4}) piercing damage plus 14 ({@damage 4d6}) acid damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 15} Dexterity saving throw or be swallowed by the snow terror. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the snow terror, and it takes 14 ({@damage 4d6}) acid damage at the start of each of the snow terror's turns. The snow terror can have only one creature swallowed at a time.", + "If the snow terror takes 15 or more damage on a single turn from the swallowed creature, it must succeed on a {@dc 16} Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls {@condition prone} in a space within 10 feet of the snow terror. If the snow terror dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}." ] }, { - "name": "Cause Row (1/Day)", + "name": "Horrifying Visage", "entries": [ - "The silenal magically stirs humanoids it can see within 60 feet of it into a frenzy. The frenzied patrons use {@creature the} statistics of {@dice 4d4} {@condition commoners} or 1 {@creature bar brawl|CCodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}). The frenzied patrons don't attack the silenal. The patrons remain frenzied for 10 minutes, until the silenal dies, or until the silenal calms and disperses the mass as a bonus action." + "Each non-undead creature within 60 feet of the snow terror that can see it must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this snow terror's Horrifying Visage for the next 24 hours." ] } ], - "miscTags": [ - "MW", - "RW", - "RNG" + "environment": [ + "arctic", + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Silenal%20%28Token%29.png", "fluff": { "entries": [ { @@ -66715,28 +64919,28 @@ { "type": "quote", "entries": [ - "The halfling takes a long drink from a mug, its wild, graying hair falling back to reveal the creature's pointed nose and sharp chin. Its bloodshot eyes hold a glimmer of mischief as it sets down the mug." + "A sizeable snowperson with sticks for arms, a carrot nose, and a smile etched across its face slowly turns its head. Closer inspection reveals the smile is disturbingly jagged." ] }, { "type": "entries", - "name": "Tavern Spirits", + "name": "Demonic Snow People", "entries": [ - "Sileni adopt a specific tavern or inn as their own. The presence of a silenal is usually discovered slowly by the owner. Perhaps they notice the bar towels have all been mended or that the empty bottles have been placed outside the back door. If the owner accepts this assistance and leaves small gifts of food and drink, the silenal becomes more active. After hours, the silenal spends its time ensuring the establishment is cleaned to a shine and ready for the next day's business. If the owner and the silenal are at odds, however, the small mischiefs and mishaps caused by the silenal quickly drive the owner out of business." + "Snow terrors hail from an icy layer of the Abyss. There, they torment lesser fiends or watch as windwhipped snow destroys visitors wholly unprepared for it. Such visitors are few and far between, leading snow terrors to travel to the Material Plane for greater chances at entertainment." ] }, { "type": "entries", - "name": "Flawed Advisors", + "name": "Innocuous Disguise", "entries": [ - "While the business is open, a silenal spends most of its time drinking and conversing with the patrons. Sileni are curious about mortals and find their tales and troubles fascinating. If a creature conversing with a silenal asks it for advice, the counsel received is invariably flawed. The silenal, interested in hearing more dramatic tales, offers guidance which is guaranteed to get its conversation partner in hot water in the hopes the recipient will return to lament new, entertaining troubles." + "Snow terrors temper their desire for bloodshed and mayhem with patience. They find heavily trafficked areas and lurk nearby, observing potential prey. When choosing victims, they remain motionless in their guise as ordinary snowpersons, even allowing children to pluck the accoutrements off them." ] }, { "type": "entries", - "name": "Calm in the Storm", + "name": "Sadistic Hunter", "entries": [ - "Regardless of how chaotic activity gets in its bar, the silenal is strangely unaffected. Tavern brawls, whether caused by the silenal or not, never target it. The damage caused by fights is also reduced and rarely results in more than a few broken chairs and tankards." + "A snow terror picks off lone people first, reveling in communities consequently thrown into chaos. Just before it attacks, it reveals its true form: a leering, shark-toothed snowperson with unholy light glowing in its eye sockets. It chases, catches, and devours its victims, relishing the screams as the acid churning in its guts slowly dissolves its prey. It can take on the appearance of its victims, drawing in concerned family members and neighbors before dissolving the facade to attack." ] } ] @@ -66749,150 +64953,175 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Silenal.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Snow%20Terror.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Snow%20Terror%20%28Token%29.png", + "traitTags": [ + "False Appearance", + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Swallow" + ], + "languageTags": [ + "AB", + "C" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded", + "frightened", + "prone", + "restrained" + ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Sulsha", + "name": "Somberweave", "source": "ToB2", - "page": 329, + "page": 335, "size": [ - "L" - ], - "environment": [ - "forest" + "M" ], - "type": { - "type": "humanoid", - "tags": [ - "simian" - ] - }, + "type": "fey", "alignment": [ - "L", + "N", "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 16 - } + 14 ], "hp": { - "average": 90, - "formula": "12d10 + 24" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "climb": 40, - "walk": 40 + "climb": 30, + "walk": 30 }, - "str": 18, - "dex": 14, + "str": 14, + "dex": 19, "con": 14, - "int": 11, - "wis": 12, - "cha": 9, + "int": 10, + "wis": 13, + "cha": 16, "skill": { - "acrobatics": "+4", - "athletics": "+6", - "perception": "+3", - "survival": "+3" + "stealth": "+7" }, - "passive": 13, "senses": [ - "darkvision 60 ft." + "blindsight 10 ft.", + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 14, + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "poisoned" ], "languages": [ "Common", - "Simian" - ], - "languageTags": [ - "C", - "OTH" + "Sylvan" ], - "cr": "4", + "cr": "5", "trait": [ { - "name": "Arboreal Tactician", + "name": "Shadow Webs", "entries": [ - "The sulsha is adept at fighting while climbing. It doesn't provoke {@action opportunity attack|phb|opportunity attacks} when it climbs out of an enemy's reach, and it has advantage on attack rolls against a creature if the creature is climbing." + "The somberweave's webs are anchored in the Material Plane and the Shadow Realm, existing in both simultaneously. Except for effects and attacks from the somberweave, a creature in contact with or {@condition restrained} by a somberweave's webs has half cover and is immune to any spell or effect that would move it to a different plane, such as the {@spell banishment} and {@spell plane shift} spells." ] }, { - "name": "Standing Leap", + "name": "Shadow Sight", "entries": [ - "The sulsha's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start." + "The somberweave can see 60 feet into the Shadow Realm when it is on the Material Plane, and vice versa." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The somberweave can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Web Sense", + "entries": [ + "While in contact with a web, the somberweave knows the exact location of any other creature in contact with the same web." + ] + }, + { + "name": "Web Walker", + "entries": [ + "The somberweave ignores movement restrictions caused by webbing." ] } ], - "damageTags": [ - "P", - "B", - "F" - ], - "conditionInflict": [ - "frightened" - ], "action": [ { "name": "Multiattack", "entries": [ - "The sulsha makes three attacks: one with its bite, one with its slam, and one with its tail spur. Alternatively, it makes two bomb attacks." + "The somberweave makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Tail Spur", + "name": "Claws", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage." ] }, { - "name": "Bomb", + "name": "Web {@recharge 5}", "entries": [ - "{@atk rw} {@hit +6} to hit, range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage. The target and each creature within 10 feet of it must make a {@dc 14} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage on a failed save, or half as much damage on a successful one." + "{@atk rw} {@hit +7} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 15} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 10; vulnerability to radiant damage; immunity to bludgeoning, piercing, poison, and psychic damage)." ] }, { - "name": "Terrifying Display {@recharge 5}", + "name": "Shadow Shift", "entries": [ - "The sulsha beats furiously on its chest and hollers with rage. Each creature within 30 feet of the sulsha that can see or hear it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The somberweave touches a creature {@condition restrained} by its webbing and transports itself and the creature into the Shadow Realm or the Material Plane, the somberweave's choice. The somberweave and the target appear within 5 feet of each other in unoccupied spaces in the chosen plane. The destination location must be within 10 feet of the somberweave's anchored web. If the target is unwilling, it can make a {@dc 14} Charisma saving throw. On a success, the somberweave is transported but the target isn't." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW", - "RNG" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sulsha%20%28Token%29.png", "fluff": { "entries": [ { @@ -66904,28 +65133,21 @@ { "type": "quote", "entries": [ - "Larger than a gorilla, this monstrous ape is covered in bright-red fur. It has twin tufts of black hair rising from its head like horns and possesses a bony spur on the end of its long, meaty tail. The creature's eyes glow with evil intelligence, and it carries a bag filled with various incendiary devices." - ] - }, - { - "type": "entries", - "name": "Jungle Tyrants", - "entries": [ - "Sulshas are tyrannical simian humanoids that dwell in thick jungles, particularly in hilly or mountainous regions. Obsessed with conquering those around them, sulshas are in a constant state of warfare with creatures that share their homeland. They even force their simian cousins, such as {@creature kapi|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) and {@creature vanara|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), into military service to use against their enemies. Sulshas treat the smaller simians as little more than expendable resources in their grand plans. Though the {@creature Monkey King|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) frowns on and discourages the sulshas' poor treatment of their cousins\u2014treatment the sulshas often deny or hide from the king\u2014he values the sulshas' strength and dedication to protecting simian kind." + "A gray-skinned human steps from the shadows. Dripping mandibles emerge from its too-wide mouth, and six lithe and long arms unfold from beneath its robes to grasp its prey in vicious claws." ] }, { "type": "entries", - "name": "Pyrotechnic Primates", + "name": "Bridging the Veil", "entries": [ - "Sulshas have an affinity for explosive devices. Some of their alchemists even rival those found in the largest cities, though they never take on non-simian apprentices. Every sulsha always has at least one explosive device on hand." + "The somberweave is a spider-like fey creature that relies on the fragile threads separating the Material Plane from the Shadow Realm. Spanning the gap between the two planes, it weaves a web anchored in both worlds. It hides in the section of its web anchored in the Shadow Realm and waits for victims on the Material Plane. If plied with treasure or food, the somberweave can be convinced to offer travelers in one realm access to the other, but it is just as likely to capture and eat such travelers." ] }, { "type": "entries", - "name": "Simian Supremacy", + "name": "Tenebrous Skein", "entries": [ - "Sulshas see themselves as superior to most humanoids, whom they view as physically weak and morally bankrupt. They believe vanaras to be naive and idealistic, though they respect their cousins' wisdom, and they think of kapi as simple-minded and unpredictable but still better than humans. Sulshas who think otherwise are viewed with suspicion by their community and are ultimately banished or executed." + "The web of the somberweave is made of pure darkness, the essence of the Shadow Realm. Clever travelers who defeat a somberweave can follow the remnants of its web to find passage into or out of the Shadow Realm. Shadow fey who travel frequently between the Shadow Realm and the Material Plane prize somberweave webs as the primary material for creating items that allow for easier travel between the planes." ] } ] @@ -66938,120 +65160,172 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sulsha.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Somberweave.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Somberweave%20%28Token%29.png", + "traitTags": [ + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "restrained" + ], "savingThrowForced": [ - "dexterity", - "wisdom" + "charisma", + "constitution" ] }, { - "name": "Cackling Skeleton", + "name": "Spawn of Alquam", "source": "ToB2", - "page": 330, + "page": 95, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "L" ], - "type": "undead", + "type": { + "type": "fiend", + "tags": [ + "demon" + ] + }, "alignment": [ - "N", + "C", "E" ], "ac": [ - 9 + { + "from": [ + "natural armor" + ], + "ac": 16 + } ], "hp": { - "average": 26, - "formula": "4d8 + 8" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": 30 + "walk": 20, + "fly": 60 }, "str": 12, - "dex": 9, - "con": 15, - "int": 8, - "wis": 10, - "cha": 14, - "save": { - "cha": "+4" + "dex": 17, + "con": 19, + "int": 14, + "wis": 16, + "cha": 13, + "skill": { + "deception": "+4", + "perception": "+6", + "stealth": "+6" }, - "passive": 10, "senses": [ - "darkvision 60 ft." + "darkvision 90 ft." ], - "senseTags": [ - "D" + "passive": 16, + "resist": [ + "cold", + "fire", + "lightning" ], "immune": [ "poison" ], "conditionImmune": [ - "exhaustion", + "charmed", + "frightened", "poisoned" ], "languages": [ - "the languages it knew in life" - ], - "languageTags": [ - "LF" + "Abyssal", + "telepathy 60 ft." ], - "cr": "1/2", + "cr": "6", "trait": [ { - "name": "Cackle", + "name": "Ambusher", "entries": [ - "The skeleton emits a constant, demoralizing cackle. When a creature that isn't an undead or a construct starts its turn within 30 feet of the cackling skeleton and can hear the skeleton, it must make a {@dc 10} Wisdom saving throw or feel demoralized by the skeleton's cackling. A demoralized creature has disadvantage on attack rolls until the start of its next turn." + "In the first round of combat, the spawn of Alquam has advantage on attack rolls against any creature it has surprised." ] }, { - "name": "Turn Vulnerability", + "name": "Keen Sight", "entries": [ - "The cackling skeleton has disadvantage on saving throws against any effect that turns undead." + "The spawn of Alquam has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Shadow Stealth", + "entries": [ + "While in dim light or darkness, the spawn of Alquam can take the {@action Hide} action as a bonus action." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The spawn of Alquam deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spawn that isn't {@condition incapacitated} and the spawn doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Speak with Birds", + "entries": [ + "The spawn of Alquam can communicate with birds as if they shared a language." ] } ], - "damageTags": [ - "B", - "Y" - ], "action": [ { - "name": "Slam", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage. The cackling skeleton has advantage on this attack roll if the target is demoralized." + "The spawn of Alquam makes three attacks: two with its talons and one with its bite. It can use Gloomspittle in place of its bite attack." ] }, { - "name": "Mock {@recharge 5}", + "name": "Bite", "entries": [ - "The cackling skeleton mocks the futile efforts of up to three creatures it can see within 30 feet of it that aren't undead or constructs. Each target must make a {@dc 12} Charisma saving throw, taking 5 ({@damage 2d4}) psychic damage on a failed save, or half as much damage on a successful one. A demoralized target has disadvantage on this saving throw." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage." + ] + }, + { + "name": "Talon", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + ] + }, + { + "name": "Gloomspittle", + "entries": [ + "{@atk rw} {@hit +6} to hit, range 30 ft., one creature. {@h}10 ({@damage 2d6 + 3}) necrotic damage, and the target must succeed on a {@dc 15} Dexterity saving throw or be {@condition blinded} until the end of its next turn." ] } ], - "miscTags": [ - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cackling%20Skeleton%20%28Token%29.png", "fluff": { "entries": [ { @@ -67063,28 +65337,28 @@ { "type": "quote", "entries": [ - "The skeleton of a humanoid stands bent over with one arm holding the vacuous space where its stomach would be. Its jaw hangs agape, cackling, as it points at the target of its humor." + "This large creature exudes darkness and contempt. It has feathery wings, backswept horns set behind its wide eyes, a narrow, vicious-looking beak, and talon-like claws. Its body is thin and sinewy, and its skin is a sickly green." ] }, { "type": "entries", - "name": "Ironic Origins", + "name": "Demonic Servants", "entries": [ - "When a creature who utterly fears death perishes in an area filled with necrotic energy, it arises as a cackling skeleton. The creature's dead bones animate to mock the futility of their once-cherished desire of life. The cackling skeleton often wears garish items that parody what it loved in life." + "These demons lurk in darkness, serving and protecting {@creature Alquam, Demon Lord of Night|ccodex|Alquam, the Demon Lord of Night} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}). Alquam is known to send them to aid his cults, and he sometimes utilizes them to assassinate individuals who threaten his followers. Because the spawn are created by Alquam, many of his cults worship them as physical representations of the Demon Lord himself. The cults believe that offerings to the spawn are conveyed directly to their master in his planar abode." ] }, { "type": "entries", - "name": "Nihilistic Hecklers", + "name": "Kinship with Shadow", "entries": [ - "Cackling skeletons find living creatures' survival instincts humorous. They find living incredibly futile and believe those that prolong their existence to be hilariously foolish. Unlike other skeletons, cackling skeletons are capable of speech, and they use it to point out the silliness of healing, wearing armor, or other means of self preservation, often pointing out the creature will inevitably die anyway." + "When the spawn of Alquam venture to the Material Plane, they take care to move only in places that are cloaked in darkness. While direct light does not harm them, they find it uncomfortable and often flee from it." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Lords of Birds", "entries": [ - "The cackling skeleton doesn't require air, food, drink, or sleep." + "Birds instinctively follow the mental commands of the spawn of Alquam, and sudden changes in bird behavior that can signal a spawn is nearby. Swarms of birds attack targets the spawn designates, act as the spawn's messengers, and enact the spawn's or Alquam's will in whatever way either demon dictates." ] } ] @@ -67097,42 +65371,58 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Cackling%20Skeleton.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Spawn%20of%20Alquam.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spawn%20of%20Alquam%20%28Token%29.png", + "traitTags": [ + "Ambusher", + "Keen Senses", + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "blinded" + ], "savingThrowForced": [ - "charisma", - "wisdom" + "dexterity" ] }, { - "name": "Silver Dragon Wyrmling Skeleton", + "name": "Spawn of Hriggala", "source": "ToB2", - "page": 331, + "page": 89, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "H" ], - "type": "undead", + "type": { + "type": "fiend", + "tags": [ + "demon" + ] + }, "alignment": [ - "L", + "C", "E" ], "ac": [ @@ -67140,97 +65430,102 @@ "from": [ "natural armor" ], - "ac": 17 + "ac": 16 } ], "hp": { - "average": 45, - "formula": "6d8 + 18" + "average": 138, + "formula": "12d12 + 60" }, "speed": { - "fly": 60, - "walk": 30 + "burrow": 30, + "walk": 40 }, - "str": 19, - "dex": 10, - "con": 17, - "int": 8, - "wis": 10, - "cha": 8, + "str": 25, + "dex": 7, + "con": 21, + "int": 6, + "wis": 8, + "cha": 4, "save": { - "dex": "+2", - "con": "+5", - "wis": "+2", - "cha": "+1" + "con": "+9", + "wis": "+3" }, - "passive": 10, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" + "blindsight 30 ft.", + "tremorsense 60 ft." ], - "vulnerable": [ - "bludgeoning" + "passive": 9, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "cold", + "necrotic", "poison" ], "conditionImmune": [ - "exhaustion", "poisoned" ], "languages": [ - "understands all languages it knew in life but can't speak" - ], - "languageTags": [ - "CS", - "LF" - ], - "cr": "2", - "damageTags": [ - "P" + "Common", + "Darakhul", + "Void Speech" ], - "conditionInflict": [ - "poisoned" + "cr": "10", + "trait": [ + { + "name": "Magic Resistance", + "entries": [ + "The spawn has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Tunneler", + "entries": [ + "The spawn can move through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake." + ] + } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The spawn of Hriggala makes two attacks: one with its bite and one with its tendrils." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d8 + 7}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained}, and the spawn can't bite another target." ] }, { - "name": "Breath Weapons {@recharge 5}", + "name": "Tendrils", "entries": [ - "The dragon uses one of the following breath weapons:", - { - "type": "list", - "items": [ - { - "type": "item", - "name": "Shard Breath.", - "entry": "The skeleton exhales a 15-foot cone of bone shards. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 18 ({@damage 4d8}) piercing damage on a failed save, or half as much damage on a successful one." - }, - { - "type": "item", - "name": "Noxious Breath.", - "entry": "The skeleton exhales a 15-foot cone of gas. Each creature in the area must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. A creature poisoned in this way can repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on itself on a success." - } - ] - } + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}17 ({@damage 3d6 + 7}) bludgeoning damage plus 14 ({@damage 4d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a short or long rest. The creature dies if this effect reduces its hp maximum to 0. No physical trace of the creature remains when killed in this way." + ] + }, + { + "name": "Escape the Material", + "entries": [ + "The spawn burrows at least 20 feet through natural rock and opens a portal to the plane of the undead at the end of this movement. The portal remains for {@dice 2d4} rounds. The spawn can't have more than one portal open at a time." ] } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dragon%20Skeleton%20%28Token%29.png", "fluff": { "entries": [ { @@ -67238,121 +65533,33 @@ "entries": [ { "type": "entries", - "name": "Dragon Skeleton Template", "entries": [ - "The corpse of any true dragon can be animated as a dragon skeleton. When a true dragon becomes a dragon skeleton, it retains its statistics except as described below. The dragon skeleton loses all traits that assume the dragon has a living body, such as Amphibious, or has particular knowledge, such as Spellcasting. The dragon might retain or lose any or all of its lair actions or inherit new ones, as the GM sees fit.", { - "type": "entries", - "name": "Type", + "type": "quote", "entries": [ - "The skeleton's type changes to undead, and it no longer requires air, food, drink, or sleep." + "The enormous worm bursts from the floor, its maw surrounded by writhing tentacles that grab everything edible nearby. An echo of chanting issues from its mouth, as if a hundred evil priests were trapped within its gullet, calling out maledictions." ] }, + "The spawn of Hriggala resembles a juvenile purple worm with a mouth surrounded by wriggling tendrils and full of razor-sharp teeth. It serves the demon lord on the Material Plane, powered by a steady diet of flesh and stone.", { "type": "entries", - "name": "Alignment", + "name": "Called by Ritual", "entries": [ - "The skeleton's alignment changes to lawful evil." + "Servants of the undead god of hunger can call up a spawn of Hriggala through ritual and sacrifices. Controlling the hungering spawn once it arrives is another matter." ] }, { "type": "entries", - "name": "Ability Scores", + "name": "Underworld Tunnelers", "entries": [ - "The skeleton's Intelligence score is reduced to 8 ({@d20 -1}), if it was higher, otherwise it retains its Intelligence score. Its Wisdom score changes to 10 ({@d20 0}), and its Charisma score changes to 8 ({@d20 -1})." + "The spawn of Hriggala are used to create new tunnels for fiends, darakhul, and other monsters of the underworld." ] }, { "type": "entries", - "name": "Skill Proficiencies", + "name": "Hungry Demon Nature", "entries": [ - "The skeleton loses all skill proficiencies." - ] - }, - { - "type": "entries", - "name": "Damage Vulnerabilities", - "entries": [ - "The skeleton is vulnerable to bludgeoning damage." - ] - }, - { - "type": "entries", - "name": "Damage Immunities", - "entries": [ - "The skeleton is immune to poison damage." - ] - }, - { - "type": "entries", - "name": "Condition Immunities", - "entries": [ - "The skeleton is immune to exhaustion and to the poisoned condition." - ] - }, - { - "type": "entries", - "name": "Languages", - "entries": [ - "The skeleton understands all languages it knew in life but can't speak." - ] - }, - { - "type": "entries", - "name": "New Action: Bite", - "entries": [ - "If the skeleton deals any damage type in addition to piercing with its bite, it no longer deals that additional damage." - ] - }, - { - "type": "entries", - "name": "New Action: Breath Weapons", - "entries": [ - "The skeleton's breath weapon is replaced by this new option, which recharges on a roll of a 5 or 6 on a {@dice d6}. The skeleton can use one of the following breath weapons, which has the same save DC as the dragon's original breath weapon and affects an area based on the dragon skeleton's age category.", - { - "type": "list", - "items": [ - { - "type": "item", - "name": "Shard Breath.", - "entry": "The skeleton exhales a cone of bone shards, which deals the same amount of damage as the dragon skeleton's original breath weapon, but the damage type is piercing instead. Creatures in the area must make a Dexterity saving throw. On a successful save, the creature takes half the damage." - }, - { - "type": "item", - "name": "Noxious Breath.", - "entry": "The skeleton exhales a cone of gas. Each creature in the area must succeed on a Constitution saving throw or become {@condition poisoned} for 1 minute. A creature {@condition poisoned} in this way can repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on itself on a success." - } - ] - }, - { - "type": "table", - "colStyles": [ - "col-3", - "col-9" - ], - "colLabels": [ - "Category", - "Area of Effect" - ], - "rows": [ - [ - "Wyrmling", - "15-foot cone" - ], - [ - "Young", - "30-foot cone" - ], - [ - "Adult", - "60-foot cone" - ], - [ - "Ancient", - "90-foot cone" - ] - ] - } + "The spawn of Hriggala requires no air or sleep." ] } ] @@ -67365,45 +65572,59 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Dragon%20Skeleton.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Spawn%20of%20Hriggala.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spawn%20of%20Hriggala%20%28Token%29.png", + "traitTags": [ + "Magic Resistance", + "Tunneler" + ], + "senseTags": [ + "B", + "T" + ], "actionTags": [ - "Breath Weapon" + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "B", + "N", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" ], "savingThrowForced": [ - "constitution", - "dexterity" + "constitution" ] }, { - "name": "Veteran Swordbreaker Skeleton", + "name": "Spawn of Rhopalocerex", "source": "ToB2", - "page": 332, + "page": 92, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "L" ], - "type": "undead", + "type": { + "type": "fiend", + "tags": [ + "demon" + ] + }, "alignment": [ - "L", + "C", "E" ], "ac": [ @@ -67411,100 +65632,88 @@ "from": [ "natural armor" ], - "ac": 14 + "ac": 17 } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 112, + "formula": "15d10 + 30" }, "speed": { + "canHover": true, + "fly": { + "number": 30, + "condition": "(hover)" + }, "walk": 30 }, - "str": 16, - "dex": 13, - "con": 14, - "int": 6, - "wis": 8, - "cha": 5, - "passive": 9, + "str": 14, + "dex": 18, + "con": 15, + "int": 10, + "wis": 13, + "cha": 15, + "save": { + "cha": "+5" + }, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "thunder" - ], + "passive": 11, "resist": [ - "piercing", - "slashing" + "cold", + "fire", + "lightning" ], "immune": [ "poison" ], "conditionImmune": [ - "exhaustion", - "petrified", - "poisoned" + "poisoned", + "prone" ], "languages": [ - "understands all languages it knew in life but can't speak" - ], - "languageTags": [ - "CS", - "LF" + "Infernal", + "telepathy 60 ft." ], - "cr": "3", + "cr": "6", "trait": [ { - "name": "Fossilized Bones", + "name": "Magic Resistance", "entries": [ - "Any nonmagical slashing or piercing weapon made of metal or wood that hits the swordbreaker skeleton cracks. After dealing damage, the weapon takes a permanent and cumulative \u22121 penalty to damage rolls. If its penalty drops to \u22125, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the swordbreaker skeleton is destroyed after dealing damage." + "The spawn has advantage on saving throws against spells and other magical effects." ] } ], - "damageTags": [ - "S", - "P" - ], "action": [ { "name": "Multiattack", "entries": [ - "The veteran swordbreaker skeleton makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack." + "The spawn of Rhopalocerex makes one bite attack and two claw attacks." ] }, { - "name": "Longsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d8 + 4}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Shortsword", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) slashing damage." ] }, { - "name": "Heavy Crossbow", + "name": "Enchanting Display {@recharge 5}", "entries": [ - "{@atk rw} {@hit +3} to hit, range 100/400 ft., one target. {@h}6 ({@damage 1d10 + 1}) piercing damage." + "The spawn of Rhopalocerex flutters its wings, and its large eyes briefly shine. Each creature within 30 feet of the spawn and that can see it must make a {@dc 15} Charisma saving throw. On a failure, a creature is {@condition charmed} for 1 minute. On a success, a creature takes 14 ({@damage 4d6}) psychic damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swordbreaker%20Skeleton%20%28Token%29.png", "fluff": { "entries": [ { @@ -67513,108 +65722,31 @@ { "type": "entries", "entries": [ - "Tougher than a typical animated skeleton, these undead are raised from skeletal remains that have fossilized.", - { - "type": "entries", - "name": "Bones of Stone", - "entries": [ - "The swordbreaker skeleton's bones have fossilized and become stony. Most weapons shatter against these bones, but the fossilization makes the skeletons more susceptible to magic that harms stone or that causes concussive bursts of sound." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "entries": [ - "A swordbreaker skeleton doesn't require air, food, drink, or sleep." - ] - } - ] - } - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Swordbreaker Skeleton Template", - "entries": [ - "Any creature that has been dead for more than 100 years and that has a skeletal structure can be animated as a swordbreaker skeleton. When a creature is animated as a swordbreaker skeleton, it retains its statistics except as described below.", - { - "type": "entries", - "name": "Type", - "entries": [ - "The skeleton's type changes to undead, and it no longer requires air, food, drink, or sleep." - ] - }, - { - "type": "entries", - "name": "Alignment", - "entries": [ - "The skeleton's alignment changes to lawful evil." - ] - }, - { - "type": "entries", - "name": "Armor Class", - "entries": [ - "The creature has a natural armor class of 13 + its Dexterity modifier." - ] - }, - { - "type": "entries", - "name": "Ability Scores", - "entries": [ - "The skeleton's Intelligence score is reduced to 6 ({@d20 -2}), if it was higher, otherwise it retains its Intelligence score. Its Wisdom score changes to 8 ({@d20 -1}), and its Charisma score changes to 5 ({@d20 -3})." - ] - }, - { - "type": "entries", - "name": "Damage Vulnerabilities", - "entries": [ - "The skeleton is vulnerable to thunder damage." - ] - }, - { - "type": "entries", - "name": "Damage Resistances", - "entries": [ - "The skeleton has resistance to piercing and slashing damage." - ] - }, - { - "type": "entries", - "name": "Damage Immunities", - "entries": [ - "The skeleton is immune to poison damage." - ] - }, { - "type": "entries", - "name": "Condition Immunities", + "type": "quote", "entries": [ - "The skeleton is immune to {@condition exhaustion} and the {@condition poisoned} and {@condition petrified} conditions." + "This large demon is bright orange and yellow, with black markings on its face and wiry body. Its wings are rounded, and its face is insectoid, with large, glowing, red eyes. Black liquid drips from its sharp mandibles. Its long arms end in sharp claws." ] }, { "type": "entries", - "name": "Senses", + "name": "Everywhere Rhopalocerex Needs to Be", "entries": [ - "The skeleton gains {@sense darkvision} with a radius of 60 feet." + "The spawn of Rhopalocerex can be found near {@creature Rhopalocerex|ToB2} or in areas where the demon lord has some sort of vested interest. They serve as his direct agents, whether he is trying to establish alliances or going to war against some individual or group." ] }, { "type": "entries", - "name": "Languages", + "name": "Lords of Butterflies and Moths", "entries": [ - "The skeleton understands all languages it knew in life but it can't speak." + "Like the demon lord himself, the spawn of Rhopalocerex enjoy a special kinship with moths and butterflies. Moths and butterflies regularly accompany the spawn, aiding them whenever possible." ] }, { "type": "entries", - "name": "New Trait: Fossilized Bones", + "name": "Wardens of the Abyss", "entries": [ - "Any nonmagical slashing or piercing weapon made of metal or wood that hits the swordbreaker skeleton cracks. After dealing damage, the weapon takes a permanent and cumulative \u22121 penalty to damage rolls. If its penalty drops to \u22125, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the swordbreaker skeleton is destroyed after dealing damage." + "The spawn of Rhopalocerex are the wardens of the deadly wild areas of the Abyss under Rhopalocerex's control, defending it against all who would come to defile it. They originate at the demon lord's lair in the great tree and fly beneath its wide boughs, looking for threats or awaiting missions to other planes." ] } ] @@ -67627,119 +65759,140 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Swordbreaker%20Skeleton.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Spawn%20of%20Rhopalocerex.webp" } } ] }, - "attachedItems": [ - "heavy crossbow|phb", - "longsword|phb", - "shortsword|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spawn%20of%20Rhopalocerex%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I", + "TP" + ], + "damageTags": [ + "I", + "P", + "S", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "charmed" + ], + "savingThrowForced": [ + "charisma", + "constitution" ] }, { - "name": "Snake with a Hundred Mage Hands", + "name": "Spellhound", "source": "ToB2", - "page": 333, + "page": 336, "size": [ - "S" - ], - "environment": [ - "urban" + "L" ], "type": "monstrosity", "alignment": [ + "L", "N" ], "ac": [ - 14 + { + "from": [ + "natural armor" + ], + "ac": 14 + } ], "hp": { - "average": 67, - "formula": "15d6 + 15" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "swim": 30, - "climb": 30, - "walk": 30 + "walk": 40 }, - "str": 8, - "dex": 18, - "con": 12, - "int": 18, - "wis": 10, - "cha": 6, + "str": 18, + "dex": 15, + "con": 16, + "int": 3, + "wis": 13, + "cha": 8, "skill": { - "perception": "+2", - "sleight of hand": "+8", - "stealth": "+8" + "perception": "+3", + "stealth": "+4" }, - "passive": 12, "senses": [ - "blindsight 10 ft." - ], - "senseTags": [ - "B" - ], - "languages": [ - "Common", - "telepathy 60 ft." + "darkvision 60 ft." ], - "languageTags": [ - "C", - "TP" + "passive": 13, + "conditionImmune": [ + "charmed" ], - "cr": "3", + "cr": "4", "trait": [ { - "name": "Disruptive Ploy", + "name": "Arcane Sense", "entries": [ - "As a bonus action, the snake performs a minor ploy with its mage hands against a target it can see within 30 feet of it. The target must succeed on a {@dc 14} Dexterity saving throw or have disadvantage on its next ability check, attack roll, or saving throw (the snake's choice) as the snake magically removes the target's helmet, upends the target's quiver, or performs some other form of distraction." + "The spellhound can pinpoint, by scent, the location of spellcasters within 60 feet of it." ] }, { - "name": "One Hundred Mage Hands", + "name": "Channel Breaker", "entries": [ - "The snake is surrounded by one hundred, magical, spectral hands. The hands can't be targeted by spells or attacks and are immune to damage. The hands float within 30 feet of the snake and move with their serpent commander. The snake can decide if the hands are visible. Each hand can carry an object weighing up to 10 pounds and no more than three hands can work in tandem to carry one larger object. The snake's Dexterity ({@skill Sleight of Hand}) checks have a range of 30 feet. Whenever the snake makes a Dexterity ({@skill Sleight of Hand}) check, it can make up to four such checks as part of the same action, but each check must be against a different target. The snake can perform actions normally restricted to creatures with hands, such as opening a door, stirring a bowl of soup, or carrying a lantern. The hands can't wield weapons or shields or make attacks, except as part of the snake's Flying Fists action." + "The spellhound has advantage on attack rolls against a creature, if the creature is concentrating on a spell." + ] + }, + { + "name": "Keen Hearing and Smell.", + "entries": [ + "The spellhound has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The spellhound has advantage on saving throws against spells and other magical effects." ] } ], - "damageTags": [ - "P", - "B" - ], - "conditionInflict": [ - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "The snake with a hundred mage hands makes two bite attacks." + "The spellhound makes two bite attacks." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, and If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Flying Fists {@recharge 5}", + "name": "Nullifying Howl (1/Day)", "entries": [ - "The snake unleashes a flurry of spectral punches in a 30-foot cone. Each creature in the area must make a {@dc 14} Dexterity saving throw. On a failure, a creature takes 10 ({@damage 3d6}) bludgeoning damage and is knocked {@condition prone}. On a success, a creature takes half the damage and isn't knocked {@condition prone}." + "The spellhound lets out a high-pitched, multiphonic howl to disrupt magical effects within 60 feet of it. Any spell of 3rd level or lower within the area ends. For each spell of 4th-level or higher in the area, the spellhound makes an ability check, adding its Constitution modifier to the roll. The DC equals 10 + the spell's level. On a success, the spell ends.", + "In addition, each spellcaster within 30 feet of the spellhound that can hear the howl must succeed on a {@dc 14} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "farmland", + "forest", + "hill" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Snake%20with%20a%20Hundred%20Mage%20Hands%20%28Token%29.png", "fluff": { "entries": [ { @@ -67751,21 +65904,21 @@ { "type": "quote", "entries": [ - "The small snake slithers forward. As it nears a door, spectral hands appear all around it, opening and pushing the door to allow the snake entry." + "A shimmering coat and a ridged snout distinguish the hound from other monstrous canines." ] }, { "type": "entries", - "name": "Pet Project", + "name": "Vindictive Origins", "entries": [ - "Thieves' guilds with magically inclined members often imbue particularly crafty snakes with keen intelligence, telepathy, and the ability to summon dozens of mage hands to aid the guild. The small, stealthy creatures are capable of carrying out heists that are logistically impractical for humanoids due to their bulk. Predictably, the clever reptiles often escape their creators and carve out small territories for themselves in the more disreputable parts of cities where their true identities won't easily be discovered." + "The first spellhounds began as nothing more than ordinary scent hounds. When the master of the hounds was tormented by a hag, he struck a deal with a powerful fey lord, requesting that his stock be blessed with the ability to hunt the witch. The hounds were returned to him, empowered and mutated, but capable of making short work of the hag nonetheless. After the houndmaster was ostracized for keeping monstrous pets, he grew resentful and concluded that the fey lord had wronged him. He arrogantly set out with his spellhounds after the fey lord that had created them, but he never returned. Ever since, spellhounds have been kept as prized pets by warring fey or set loose in fey-inhabited forests to prey on lonely spellcasters." ] }, { "type": "entries", - "name": "Mischievous Thieves", + "name": "Magical Predators", "entries": [ - "Snakes with a hundred mage hands are known for their mischievous nature. Many are kleptomaniacs and swindlers, using their talents to deceive humanoids and steal objects they find pleasing." + "Spellhounds have olfactory capabilities that allow them to sense the \"odor\" of spellcasters. This, combined with their spell-repelling coats and their magic-disrupting howls, makes them a menace for anyone with even a minor arcane faculty." ] } ] @@ -67778,364 +65931,329 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Snake%20with%20a%20Hundred%20Mage%20Hands.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Spellhound.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spellhound%20%28Token%29.png", + "traitTags": [ + "Keen Senses", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone", + "stunned" + ], "savingThrowForced": [ - "dexterity" + "constitution", + "strength" ] }, { - "name": "Snow Terror", + "name": "Sporous Crab", "source": "ToB2", - "page": 334, + "page": 398, "size": [ - "L" + "S" ], - "environment": [ - "arctic", - "planar" - ], - "type": { - "type": "fiend", - "tags": [ - "shapechanger" - ] - }, + "type": "beast", "alignment": [ - "C", - "E" + "U" ], "ac": [ - 16 + { + "from": [ + "natural armor" + ], + "ac": 14 + } ], "hp": { - "average": 127, - "formula": "15d10 + 45" + "average": 33, + "formula": "6d6 + 12" }, "speed": { + "swim": 30, "walk": 30 }, - "str": 19, - "dex": 22, - "con": 17, - "int": 12, - "wis": 9, - "cha": 16, - "save": { - "con": "+6" - }, - "skill": { - "deception": "+6", - "stealth": "+9" - }, - "passive": 9, + "str": 14, + "dex": 8, + "con": 15, + "int": 3, + "wis": 13, + "cha": 4, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "fire" - ], + "passive": 11, "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "bludgeoning" ], "immune": [ - "acid", - "cold", "poison" ], + "vulnerable": [ + "fire" + ], "conditionImmune": [ - "frightened", "poisoned" ], - "languages": [ - "Abyssal", - "Common" - ], - "languageTags": [ - "AB", - "C" - ], - "cr": "8", + "cr": "1", "trait": [ { - "name": "False Appearance (Snow Person Form Only)", + "name": "Amphibious", "entries": [ - "While the snow terror remains motionless, it is indistinguishable from an ordinary snow person." + "The sporous crab can breathe air and water." ] }, { - "name": "Shapechanger", + "name": "Filthy", "entries": [ - "The snow terror can use its action to polymorph into a Large snow person, a snowy likeness of the creature it most recently killed, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.", - "While in the form of the creature it most recently killed, creatures that knew the mimicked creature have disadvantage on their Wisdom saving throws against its Horrifying Visage." + "The sporous crab makes its home in grime and muck and is covered in filth. A creature that touches the sporous crab or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the end of its next turn. If a creature fails the saving throw by 5 or more, it also contracts {@disease sewer plague}. On a successful saving throw, the creature is immune to the crab's Filthy trait for the next 24 hours." ] } ], - "damageTags": [ - "P", - "A" - ], - "conditionInflict": [ - "blinded", - "frightened", - "prone", - "restrained" - ], - "traitTags": [ - "False Appearance", - "Shapechanger" - ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}14 ({@damage 3d6 + 4}) piercing damage plus 14 ({@damage 4d6}) acid damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 15} Dexterity saving throw or be swallowed by the snow terror. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the snow terror, and it takes 14 ({@damage 4d6}) acid damage at the start of each of the snow terror's turns. The snow terror can have only one creature swallowed at a time.", - "If the snow terror takes 15 or more damage on a single turn from the swallowed creature, it must succeed on a {@dc 16} Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls {@condition prone} in a space within 10 feet of the snow terror. If the snow terror dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}." + "The sporous crab makes two claw attacks." ] }, { - "name": "Horrifying Visage", + "name": "Claw", "entries": [ - "Each non-undead creature within 60 feet of the snow terror that can see it must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this snow terror's Horrifying Visage for the next 24 hours." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." + ] + }, + { + "name": "Spore {@recharge 6}", + "entries": [ + "The sporous crab sprays spores in a 15-foot cone. Each creature in the area must make a {@dc 12} Constitution saving throw. On a failure, a creature takes 7 ({@damage 2d6}) poison damage and becomes infected with the crab's spores. On a success, a creature takes half the damage and isn't infected with spores. After 1 hour, small bubbles and bumps appear across the skin of the infected creature. At the end of each long rest, the infected creature must make a {@dc 12} Constitution saving throw. On a success, the infected creature's body fights off the spores and no longer has to make the saving throw. If a creature fails the saving throw every day for 7 days, young sporous crabs hatch from the creature's skin, and the creature takes 9 ({@damage 2d8}) slashing damage. The spores can also be removed with a {@spell lesser restoration} spell or similar magic." ] } ], + "environment": [ + "swamp", + "urban" + ], + "fluff": { + "entries": [ + "Most sporous crabs spend a considerable amount of their lives in sewers and brackish ponds. The filth clings to them throughout their lives, and they are toxic to almost every creature they encounter. The sporous crab is usually found near the {@creature brachyura shambler|ToB2}. Both creatures are perfectly at home in filth, and they are likely related. The shamblers have far superior intelligence and thus have something resembling a cohesive society. By comparison, the sporous crabs are more akin to pets, guardians, or parasites. They support and protect the shamblers and may offer some form of companionship, but they are not equal members in the shambler society." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sporous%20Crab.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sporous%20Crab%20%28Token%29.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "D" + ], "actionTags": [ - "Swallow" + "Multiattack" + ], + "damageTags": [ + "B", + "I", + "S" ], "miscTags": [ - "MW", - "AOE" + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Spurred Water Skate", + "source": "ToB2", + "page": 399, + "size": [ + "L" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + 13 + ], + "hp": { + "average": 60, + "formula": "8d10 + 16" + }, + "speed": { + "walk": { + "condition": "(30 ft. on the surface of a liquid)", + "number": 40 + } + }, + "str": 12, + "dex": 17, + "con": 15, + "int": 3, + "wis": 10, + "cha": 6, + "passive": 10, + "cr": "1", + "trait": [ + { + "name": "Water Walker", + "entries": [ + "The spurred water skate can move across the surface of water as if it were harmless, solid ground. This trait works like the {@spell water walk} spell." + ] + } + ], + "action": [ + { + "name": "Stabbing Forelimbs", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target is {@condition grappled} (escape {@dc 12}) if it is a Medium or smaller creature and the skate doesn't have two other creatures {@condition grappled}. Until this grapple ends, the target is {@condition restrained}. If the target is in a liquid, the skate can hold it under the surface, and the target risks suffocating." + ] + } + ], + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Snow%20Terror%20%28Token%29.png", "fluff": { "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "A sizeable snowperson with sticks for arms, a carrot nose, and a smile etched across its face slowly turns its head. Closer inspection reveals the smile is disturbingly jagged." - ] - }, - { - "type": "entries", - "name": "Demonic Snow People", - "entries": [ - "Snow terrors hail from an icy layer of the Abyss. There, they torment lesser fiends or watch as windwhipped snow destroys visitors wholly unprepared for it. Such visitors are few and far between, leading snow terrors to travel to the Material Plane for greater chances at entertainment." - ] - }, - { - "type": "entries", - "name": "Innocuous Disguise", - "entries": [ - "Snow terrors temper their desire for bloodshed and mayhem with patience. They find heavily trafficked areas and lurk nearby, observing potential prey. When choosing victims, they remain motionless in their guise as ordinary snowpersons, even allowing children to pluck the accoutrements off them." - ] - }, - { - "type": "entries", - "name": "Sadistic Hunter", - "entries": [ - "A snow terror picks off lone people first, reveling in communities consequently thrown into chaos. Just before it attacks, it reveals its true form: a leering, shark-toothed snowperson with unholy light glowing in its eye sockets. It chases, catches, and devours its victims, relishing the screams as the acid churning in its guts slowly dissolves its prey. It can take on the appearance of its victims, drawing in concerned family members and neighbors before dissolving the facade to attack." - ] - } - ] - } - ] - } + "The spurred water skate is a diurnal carnivore. It has weak mandibles, but the adaptations enabling it to move on the water make it a powerful hunter. The distribution of the spurred water skate's weight, along with leg bristles that create and hold air bubbles at the surface, allow it to stand on top of even moderately choppy water and move without sinking. The insect's sharp forelimbs are powerful enough to kill weaker prey outright, but it prefers to use its limbs to grasp targets and submerge them until they drown.", + "Because spurred water skates move effortlessly across wet surfaces, they are desirable mounts in the swamps and marshes they inhabit. {@creature Cueyatl|CCodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) and smaller lizardfolk train and ride the insects." ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Snow%20Terror.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Spurred%20Water%20Skate.webp" } } ] }, - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spurred%20Water%20Skate%20%28Token%29.png", + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" ] }, { - "name": "Somberweave", + "name": "Ssadar", "source": "ToB2", - "page": 335, + "page": 337, "size": [ "M" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], - "type": "fey", + "type": "humanoid", "alignment": [ - "N", + "C", "E" ], "ac": [ - 14 + { + "from": [ + "natural armor" + ], + "ac": 16 + } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 71, + "formula": "11d8 + 22" }, "speed": { - "climb": 30, "walk": 30 }, - "str": 14, - "dex": 19, - "con": 14, - "int": 10, - "wis": 13, - "cha": 16, - "skill": { - "stealth": "+7" - }, - "passive": 14, + "str": 16, + "dex": 14, + "con": 15, + "int": 9, + "wis": 14, + "cha": 10, "senses": [ - "blindsight 10 ft.", - "darkvision 120 ft." - ], - "senseTags": [ - "B", - "SD" + "darkvision 60 ft." ], + "passive": 12, "immune": [ - "poison" + "fire" ], - "conditionImmune": [ - "charmed", - "poisoned" + "vulnerable": [ + "cold" ], "languages": [ "Common", - "Sylvan" - ], - "languageTags": [ - "C", - "S" + "Ignan" ], - "cr": "5", + "cr": "3", "trait": [ { - "name": "Shadow Webs", - "entries": [ - "The somberweave's webs are anchored in the Material Plane and the Shadow Realm, existing in both simultaneously. Except for effects and attacks from the somberweave, a creature in contact with or {@condition restrained} by a somberweave's webs has half cover and is immune to any spell or effect that would move it to a different plane, such as the {@spell banishment} and {@spell plane shift} spells." - ] - }, - { - "name": "Shadow Sight", - "entries": [ - "The somberweave can see 60 feet into the Shadow Realm when it is on the Material Plane, and vice versa." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The somberweave can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Web Sense", - "entries": [ - "While in contact with a web, the somberweave knows the exact location of any other creature in contact with the same web." - ] - }, - { - "name": "Web Walker", + "name": "Kinship with Fire", "entries": [ - "The somberweave ignores movement restrictions caused by webbing." + "When the ssadar is subjected to fire damage, it takes no damage and instead has advantage on melee attack rolls until the end of its next turn." ] } ], - "damageTags": [ - "P", - "I", - "S" - ], - "conditionInflict": [ - "restrained" - ], - "traitTags": [ - "Spider Climb", - "Web Sense", - "Web Walker" - ], "action": [ { "name": "Multiattack", "entries": [ - "The somberweave makes three attacks: one with its bite and two with its claws." + "The ssadar makes two attacks: one with its bite and one with its longsword. Alternatively, it can use Spit Fire twice." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Web {@recharge 5}", + "name": "Longsword", "entries": [ - "{@atk rw} {@hit +7} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 15} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 10; vulnerability to radiant damage; immunity to bludgeoning, piercing, poison, and psychic damage)." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." ] }, { - "name": "Shadow Shift", + "name": "Spit Fire", "entries": [ - "The somberweave touches a creature {@condition restrained} by its webbing and transports itself and the creature into the Shadow Realm or the Material Plane, the somberweave's choice. The somberweave and the target appear within 5 feet of each other in unoccupied spaces in the chosen plane. The destination location must be within 10 feet of the somberweave's anchored web. If the target is unwilling, it can make a {@dc 14} Charisma saving throw. On a success, the somberweave is transported but the target isn't." + "{@atk rw} {@hit +4} to hit, range 60 ft., one target. {@h}7 ({@damage 2d6}) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 2 ({@damage 1d4}) fire damage at the start of each of its turns." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Somberweave%20%28Token%29.png", "fluff": { "entries": [ { @@ -68147,21 +66265,28 @@ { "type": "quote", "entries": [ - "A gray-skinned human steps from the shadows. Dripping mandibles emerge from its too-wide mouth, and six lithe and long arms unfold from beneath its robes to grasp its prey in vicious claws." + "This bipedal reptilian creature has scales of gold that turn to red in the shadow. It has clawed hands but wields a sword. Its breath smells of brimstone, and a hint of smoke can be seen escaping through its nostrils." ] }, { "type": "entries", - "name": "Bridging the Veil", + "name": "Jungle Dwellers", "entries": [ - "The somberweave is a spider-like fey creature that relies on the fragile threads separating the Material Plane from the Shadow Realm. Spanning the gap between the two planes, it weaves a web anchored in both worlds. It hides in the section of its web anchored in the Shadow Realm and waits for victims on the Material Plane. If plied with treasure or food, the somberweave can be convinced to offer travelers in one realm access to the other, but it is just as likely to capture and eat such travelers." + "The ssadar dwell in the jungle and rarely travel to other climates. They prefer the heat, the moisture, and the cover provided by the jungle foliage, though they are capable of surviving in the desert. They live in small cities, usually at the base of mountains near abundant water sources, and they closely monitor the surrounding regions to make sure that non-ssadar are not attempting to approach. Those who make their way toward\u2014or, more rarely, into\u2014their cities are attacked. If captured, intruders are usually sacrificed to their evil lizard gods." ] }, { "type": "entries", - "name": "Tenebrous Skein", + "name": "Pyramid Builders", "entries": [ - "The web of the somberweave is made of pure darkness, the essence of the Shadow Realm. Clever travelers who defeat a somberweave can follow the remnants of its web to find passage into or out of the Shadow Realm. Shadow fey who travel frequently between the Shadow Realm and the Material Plane prize somberweave webs as the primary material for creating items that allow for easier travel between the planes." + "The ssadar are builders of terraced pyramids with engravings of dragons and their lizard gods. These are temples where they congregate, worship, and perform ritual sacrifices. Most of their cities are built around these magnificent structures, though abandoned pyramids can also be found in the trackless depths of the jungle. The entrance to these structures is at the top, and each of them contains a multi-level labyrinth of chambers inside." + ] + }, + { + "type": "entries", + "name": "One with Fire", + "entries": [ + "Ssadars have an affinity for fire and hold beings of fire in high esteem. Ssadar priests bless ssadar warriors by imbuing them with fire before sending them into battle. A non-ssadar fire-wielder who enters a ssadar city might earn enough respect from the ssadar to be sacrificed last or in a grander ritual to the greatest of their gods." ] } ] @@ -68174,31 +66299,45 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Somberweave.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ssadar.webp" } } ] }, - "savingThrowForced": [ - "charisma", - "constitution" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ssadar%20%28Token%29.png", + "attachedItems": [ + "longsword|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "IG" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW" ] }, { - "name": "Spellhound", + "name": "Stellar Rorqual", "source": "ToB2", - "page": 336, + "page": 338, "size": [ - "L" - ], - "environment": [ - "farmland", - "forest", - "hill" + "G" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "L", "N" ], "ac": [ @@ -68210,379 +66349,47 @@ } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 165, + "formula": "10d20 + 60" }, "speed": { - "walk": 40 + "swim": 40, + "fly": 80, + "walk": 0 }, - "str": 18, - "dex": 15, - "con": 16, - "int": 3, - "wis": 13, + "str": 26, + "dex": 8, + "con": 22, + "int": 7, + "wis": 18, "cha": 8, + "save": { + "dex": "+2", + "wis": "+6" + }, "skill": { - "perception": "+3", - "stealth": "+4" + "perception": "+8" }, - "passive": 13, "senses": [ - "darkvision 60 ft." + "blindsight 360 ft." ], - "senseTags": [ - "D" + "passive": 18, + "resist": [ + "force" ], - "conditionImmune": [ - "charmed" + "immune": [ + "cold", + "fire", + "radiant" ], - "cr": "4", + "languages": [ + "understands Void Speech but can't speak", + "telepathy 360 ft." + ], + "cr": "12", "trait": [ { - "name": "Arcane Sense", - "entries": [ - "The spellhound can pinpoint, by scent, the location of spellcasters within 60 feet of it." - ] - }, - { - "name": "Channel Breaker", - "entries": [ - "The spellhound has advantage on attack rolls against a creature, if the creature is concentrating on a spell." - ] - }, - { - "name": "Keen Hearing and Smell.", - "entries": [ - "The spellhound has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The spellhound has advantage on saving throws against spells and other magical effects." - ] - } - ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "prone", - "stunned" - ], - "traitTags": [ - "Keen Senses", - "Magic Resistance" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The spellhound makes two bite attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, and If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." - ] - }, - { - "name": "Nullifying Howl (1/Day)", - "entries": [ - "The spellhound lets out a high-pitched, multiphonic howl to disrupt magical effects within 60 feet of it. Any spell of 3rd level or lower within the area ends. For each spell of 4th-level or higher in the area, the spellhound makes an ability check, adding its Constitution modifier to the roll. The DC equals 10 + the spell's level. On a success, the spell ends.", - "In addition, each spellcaster within 30 feet of the spellhound that can hear the howl must succeed on a {@dc 14} Constitution saving throw or be {@condition stunned} until the end of its next turn." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "AOE" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spellhound%20%28Token%29.png", - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "A shimmering coat and a ridged snout distinguish the hound from other monstrous canines." - ] - }, - { - "type": "entries", - "name": "Vindictive Origins", - "entries": [ - "The first spellhounds began as nothing more than ordinary scent hounds. When the master of the hounds was tormented by a hag, he struck a deal with a powerful fey lord, requesting that his stock be blessed with the ability to hunt the witch. The hounds were returned to him, empowered and mutated, but capable of making short work of the hag nonetheless. After the houndmaster was ostracized for keeping monstrous pets, he grew resentful and concluded that the fey lord had wronged him. He arrogantly set out with his spellhounds after the fey lord that had created them, but he never returned. Ever since, spellhounds have been kept as prized pets by warring fey or set loose in fey-inhabited forests to prey on lonely spellcasters." - ] - }, - { - "type": "entries", - "name": "Magical Predators", - "entries": [ - "Spellhounds have olfactory capabilities that allow them to sense the \"odor\" of spellcasters. This, combined with their spell-repelling coats and their magic-disrupting howls, makes them a menace for anyone with even a minor arcane faculty." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Spellhound.webp" - } - } - ] - }, - "savingThrowForced": [ - "constitution", - "strength" - ] - }, - { - "name": "Ssadar", - "source": "ToB2", - "page": 337, - "size": [ - "M" - ], - "environment": [ - "forest" - ], - "type": "humanoid", - "alignment": [ - "C", - "E" - ], - "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 16 - } - ], - "hp": { - "average": 71, - "formula": "11d8 + 22" - }, - "speed": { - "walk": 30 - }, - "str": 16, - "dex": 14, - "con": 15, - "int": 9, - "wis": 14, - "cha": 10, - "passive": 12, - "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "cold" - ], - "immune": [ - "fire" - ], - "languages": [ - "Common", - "Ignan" - ], - "languageTags": [ - "C", - "IG" - ], - "cr": "3", - "trait": [ - { - "name": "Kinship with Fire", - "entries": [ - "When the ssadar is subjected to fire damage, it takes no damage and instead has advantage on melee attack rolls until the end of its next turn." - ] - } - ], - "damageTags": [ - "P", - "F", - "S" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The ssadar makes two attacks: one with its bite and one with its longsword. Alternatively, it can use Spit Fire twice." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) fire damage." - ] - }, - { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." - ] - }, - { - "name": "Spit Fire", - "entries": [ - "{@atk rw} {@hit +4} to hit, range 60 ft., one target. {@h}7 ({@damage 2d6}) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 2 ({@damage 1d4}) fire damage at the start of each of its turns." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW", - "MLW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ssadar%20%28Token%29.png", - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "This bipedal reptilian creature has scales of gold that turn to red in the shadow. It has clawed hands but wields a sword. Its breath smells of brimstone, and a hint of smoke can be seen escaping through its nostrils." - ] - }, - { - "type": "entries", - "name": "Jungle Dwellers", - "entries": [ - "The ssadar dwell in the jungle and rarely travel to other climates. They prefer the heat, the moisture, and the cover provided by the jungle foliage, though they are capable of surviving in the desert. They live in small cities, usually at the base of mountains near abundant water sources, and they closely monitor the surrounding regions to make sure that non-ssadar are not attempting to approach. Those who make their way toward\u2014or, more rarely, into\u2014their cities are attacked. If captured, intruders are usually sacrificed to their evil lizard gods." - ] - }, - { - "type": "entries", - "name": "Pyramid Builders", - "entries": [ - "The ssadar are builders of terraced pyramids with engravings of dragons and their lizard gods. These are temples where they congregate, worship, and perform ritual sacrifices. Most of their cities are built around these magnificent structures, though abandoned pyramids can also be found in the trackless depths of the jungle. The entrance to these structures is at the top, and each of them contains a multi-level labyrinth of chambers inside." - ] - }, - { - "type": "entries", - "name": "One with Fire", - "entries": [ - "Ssadars have an affinity for fire and hold beings of fire in high esteem. Ssadar priests bless ssadar warriors by imbuing them with fire before sending them into battle. A non-ssadar fire-wielder who enters a ssadar city might earn enough respect from the ssadar to be sacrificed last or in a grander ritual to the greatest of their gods." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ssadar.webp" - } - } - ] - }, - "attachedItems": [ - "longsword|phb" - ] - }, - { - "name": "Stellar Rorqual", - "source": "ToB2", - "page": 338, - "size": [ - "G" - ], - "environment": [ - "planar" - ], - "type": "aberration", - "alignment": [ - "N" - ], - "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 14 - } - ], - "hp": { - "average": 165, - "formula": "10d20 + 60" - }, - "speed": { - "swim": 40, - "fly": 80, - "walk": 0 - }, - "str": 26, - "dex": 8, - "con": 22, - "int": 7, - "wis": 18, - "cha": 8, - "save": { - "dex": "+2", - "wis": "+6" - }, - "skill": { - "perception": "+8" - }, - "passive": 18, - "senses": [ - "blindsight 360 ft." - ], - "senseTags": [ - "B" - ], - "resist": [ - "force" - ], - "immune": [ - "cold", - "fire", - "radiant" - ], - "languages": [ - "understands Void Speech but can't speak", - "telepathy 360 ft." - ], - "languageTags": [ - "OTH", - "TP", - "CS" - ], - "cr": "12", - "trait": [ - { - "name": "Mouth Compartment", + "name": "Mouth Compartment", "entries": [ "The stellar rorqual's mouth is a compartment that is 60 feet long, 40 feet wide, and 30 feet high with a single entry and exit. The rorqual can control the ambient pressure, temperature, gravity, moisture, and breathable air levels inside its mouth, allowing creatures and objects within it to exist comfortably in spite of conditions outside the rorqual. Creatures and objects within the rorqual have total cover against attacks and other effects outside the rorqual. As an action, a creature inside the rorqual can interact with the crystalline growths inside the rorqual's mouth and sense what the rorqual senses, gaining the benefits of its {@sense blindsight}." ] @@ -68600,12 +66407,6 @@ ] } ], - "damageTags": [ - "B", - "O", - "F", - "R" - ], "action": [ { "name": "Multiattack", @@ -68638,15 +66439,9 @@ ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Stellar%20Rorqual%20%28Token%29.png", "fluff": { "entries": [ { @@ -68698,6 +66493,29 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Stellar%20Rorqual%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "OTH", + "TP" + ], + "damageTags": [ + "B", + "F", + "O", + "R" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "savingThrowForced": [ "dexterity" ] @@ -68709,10 +66527,6 @@ "size": [ "M" ], - "environment": [ - "underdark", - "urban" - ], "type": "plant", "alignment": [ "U" @@ -68734,13 +66548,10 @@ "int": 4, "wis": 6, "cha": 4, - "passive": 8, "senses": [ "tremorsense 60 ft. (blind beyond this radius)" ], - "senseTags": [ - "T" - ], + "passive": 8, "resist": [ "bludgeoning" ], @@ -68772,19 +66583,6 @@ ] } ], - "damageTags": [ - "P", - "A", - "B" - ], - "conditionInflict": [ - "prone", - "restrained" - ], - "traitTags": [ - "False Appearance", - "Spider Climb" - ], "action": [ { "name": "Thorned Vine", @@ -68805,13 +66603,10 @@ ] } ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" + "environment": [ + "underdark", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Stone%20Creeper%20%28Token%29.png", "fluff": { "entries": [ { @@ -68862,6 +66657,29 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Stone%20Creeper%20%28Token%29.png", + "traitTags": [ + "False Appearance", + "Spider Climb" + ], + "senseTags": [ + "T" + ], + "damageTags": [ + "A", + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "prone", + "restrained" + ], "savingThrowForced": [ "dexterity" ] @@ -68873,22 +66691,6 @@ "size": [ "M" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], "type": "elemental", "alignment": [ { @@ -68927,13 +66729,10 @@ "int": 10, "wis": 11, "cha": 17, - "passive": 11, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 11, "resist": [ "lightning", "thunder", @@ -68961,16 +66760,10 @@ "Common", "Primordial" ], - "languageTags": [ - "C", - "P" - ], "cr": "4", "spellcasting": [ { - "type": "spellcasting", "name": "Innate Spellcasting", - "ability": "cha", "headerEntries": [ "The storm maiden's innate spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). She can innately cast the following spells, requiring no material components:" ], @@ -68985,20 +66778,11 @@ "{@spell sleet storm}", "{@spell wind wall}" ] - } + }, + "ability": "cha", + "type": "spellcasting" } ], - "conditionInflictSpell": [ - "prone" - ], - "damageTags": [ - "B", - "T", - "L" - ], - "conditionInflict": [ - "incapacitated" - ], "action": [ { "name": "Multiattack", @@ -69019,13 +66803,22 @@ ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Storm%20Maiden%20%28Token%29.png", "fluff": { "entries": [ { @@ -69077,11 +66870,36 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Storm%20Maiden%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "P" + ], + "damageTags": [ + "B", + "L", + "T" + ], "damageTagsSpell": [ "B", "C", "T" ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "conditionInflictSpell": [ + "prone" + ], "savingThrowForced": [ "constitution" ], @@ -69098,10 +66916,6 @@ "size": [ "L" ], - "environment": [ - "farmland", - "forest" - ], "type": "monstrosity", "alignment": [ "U" @@ -69159,15 +66973,6 @@ ] } ], - "damageTags": [ - "S", - "L", - "O", - "T" - ], - "conditionInflict": [ - "prone" - ], "action": [ { "name": "Tusk", @@ -69188,11 +66993,10 @@ ] } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "farmland", + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Stormboar%20%28Token%29.png", "fluff": { "entries": [ { @@ -69243,6 +67047,20 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Stormboar%20%28Token%29.png", + "damageTags": [ + "L", + "O", + "S", + "T" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ "constitution", "dexterity", @@ -69250,15 +67068,12 @@ ] }, { - "name": "Swamp Lily", + "name": "Strobing Fungus", "source": "ToB2", - "page": 342, + "page": 160, "size": [ "M" ], - "environment": [ - "swamp" - ], "type": "plant", "alignment": [ "U" @@ -69268,86 +67083,63 @@ "from": [ "natural armor" ], - "ac": 15 + "ac": 13 } ], "hp": { - "average": 136, - "formula": "16d8 + 64" + "average": 76, + "formula": "9d8 + 36" }, "speed": { - "walk": 15 + "walk": 10 }, "str": 16, - "dex": 9, - "con": 18, - "int": 4, - "wis": 12, - "cha": 17, - "passive": 11, + "dex": 11, + "con": 19, + "int": 5, + "wis": 13, + "cha": 15, "senses": [ - "tremorsense 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "T" - ], - "immune": [ - "poison" + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 11, "conditionImmune": [ "blinded", "deafened", - "poisoned" + "frightened" ], - "cr": "7", + "languages": [ + "understands Common but can't speak" + ], + "cr": "4", "trait": [ { - "name": "Discern Food Preferences", + "name": "Strobe", "entries": [ - "The swamp lily can use an action to read the surface thoughts of all creatures within 60 feet of it. This works like the {@spell detect thoughts} spell, except the lily can only determine each creature's favorite food. Each creature within range must succeed on a {@dc 15} Wisdom saving throw or have disadvantage on its saving throw against the lily's Fake Feast action." + "As a bonus action, the strobing fungus can start emitting a powerful, strobing light. It rapidly alternates between shedding bright light in a 60-foot radius and shedding no light, creating a dizzying effect unless the area's ambient light is bright light.", + "Each creature within 60 feet of the strobing fungus and that can see the light must succeed on a {@dc 14} Constitution saving throw or be {@condition blinded} for 1 minute. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "Unless surprised, a creature with a {@item shield|phb} or other similarly-sized object can use its reaction to raise the object and protect its eyes from the light, avoiding the saving throw. If it does so, it can't use that object for anything else. For example, a creature using a {@item shield|phb} to protect its eyes loses the {@item shield|phb}'s bonus to its Armor Class while using the {@item shield|phb} in this way. If the creature looks at the strobing fungus or lowers or uses the object protecting its eyes, it must immediately make the save.", + "While emitting light, the strobing fungus can't attack. It can stop emitting light at any time (no action required)." ] } ], - "damageTags": [ - "B", - "I" - ], - "conditionInflict": [ - "charmed", - "incapacitated", - "poisoned" - ], "action": [ { "name": "Multiattack", "entries": [ - "The swamp lily makes two root attacks." - ] - }, - { - "name": "Root", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one creature. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage, and the target must make a {@dc 15} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "The strobing fungus makes two attacks." ] }, { - "name": "Fake Feast", + "name": "Chemical Burn", "entries": [ - "The swamp lily magically creates the image of a banquet within 5 feet of itself that compels creatures to eat from it. Each creature within 60 feet of the banquet that can see the banquet must succeed on a {@dc 15} Wisdom saving throw or be {@condition charmed} by the lily. The lily must take a bonus action on its subsequent turns to maintain the illusion. The illusion ends if the lily is {@condition incapacitated}.", - "While {@condition charmed} by the lily, a target is {@condition incapacitated} and ignores the banquets of other lilies. If the {@condition charmed} target is more than 5 feet away from the lily's banquet, the target must move on its turn toward the banquet by the most direct route, trying to get within 5 feet. It doesn't avoid {@action opportunity attack|phb|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the lily, the target can repeat the saving throw. A {@condition charmed} target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to this swamp lily's Fake Feast for the next 24 hours.", - "If the {@condition charmed} target starts its turn within 5 feet of the banquet, it eats the feast and must make a {@dc 15} Constitution saving throw. On a failure, the creature takes 21 ({@damage 6d6}) poison damage and is {@condition poisoned} for 1 minute. On a success, the creature takes half the damage and isn't {@condition poisoned}." + "{@atk mw|rw} {@hit +5} to hit, reach 5 ft. or range 30/120 ft., one creature. {@h}13 ({@damage 3d6 + 3}) acid damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swamp%20Lily%20%28Token%29.png", "fluff": { "entries": [ { @@ -69359,28 +67151,28 @@ { "type": "quote", "entries": [ - "This large, delicate, orange flower stands guard over a sumptuous banquet laid out near its roots." + "This creature is translucent with a white core and is composed of a narrow stalk topped with a bulbous head. It suddenly emits a powerfully bright light, then flashes bright and dark in rapid succession." ] }, { "type": "entries", - "name": "Deceivingly Delectable", + "name": "Chemical Warrior", "entries": [ - "Swamp lilies are carnivorous plants that thrive on the rotting remains of creatures they poison. While they can envenom victims with their tentacle-like roots, they prefer to lure in prey with an illusion of a seemingly benign feast. The lilies exude a scent of fruit with the musk from prey animals to complement the illusion. Their victims then peaceably eat the food, unwittingly ingesting the lily's roots and deadly toxin." + "The strobing fungus' body houses chemicals that, when mixed together, cause it to shine brighter than a torch. It also uses those chemicals for self-defense. When it senses danger, it mixes the chemicals inside a pouch within its body and secretes the mixture, which it can then shoot at the creature threatening it. Once exposed to the open air, the chemicals become highly corrosive and toxic." ] }, { "type": "entries", - "name": "Wandering Menace", + "name": "Wandering Mushroom", "entries": [ - "After killing enough prey to keep it well fed and provide nourishment for its seeds, it travels where it can sense creatures with a strong desire for food. Though the plant does not understand the dynamics of food supply, its ability to understand thoughts pertaining to food allows it to relocate where the inhabitants are desperate and more susceptible to its illusory feast." + "Unlike many fungi, the strobing fungus is able to move, albeit at a slow pace. It does this by severing the portion of its base anchoring it in place and secreting some of the chemicals within its body to help it glide along to a new location. When it has reached its intended destination, it stops secreting the chemical, its movement stops, and the creature quickly attaches to the ground at the new location." ] }, { "type": "entries", - "name": "Grove Guardians", + "name": "Popular Guards", "entries": [ - "Druids and creatures respectful of poisonous plants or resistant to the swamp lilies' illusions often establish a rapport with the lilies as protectors. Partners to the lilies give additional credence to the illusions produced by the plants and encourage unwanted guests to partake of the nonexistent food." + "Strobing fungi are often employed as guardians, particularly by creatures that have {@sense blindsight}. The fungi understand rudimentary Common and can obey commands not to attack their master's allies. They typically assume anyone who has not been specifically introduced to them is an enemy and behave accordingly." ] } ] @@ -69393,117 +67185,145 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Swamp%20Lily.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Strobing%20Fungus.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Strobing%20Fungus%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "A" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded" + ], "savingThrowForced": [ - "constitution", - "wisdom" + "constitution" ] }, { - "name": "Swampgas Bubble", + "name": "Sulsha", "source": "ToB2", - "page": 343, + "page": 329, "size": [ - "M" - ], - "environment": [ - "swamp" + "L" ], - "type": "ooze", + "type": { + "type": "humanoid", + "tags": [ + "simian" + ] + }, "alignment": [ - "U" + "L", + "E" ], "ac": [ - 8 + { + "from": [ + "natural armor" + ], + "ac": 16 + } ], "hp": { - "average": 59, - "formula": "7d8 + 28" + "average": 90, + "formula": "12d10 + 24" }, "speed": { - "canHover": true, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "walk": 20 + "climb": 40, + "walk": 40 + }, + "str": 18, + "dex": 14, + "con": 14, + "int": 11, + "wis": 12, + "cha": 9, + "skill": { + "acrobatics": "+4", + "athletics": "+6", + "perception": "+3", + "survival": "+3" }, - "str": 16, - "dex": 7, - "con": 18, - "int": 1, - "wis": 10, - "cha": 3, - "passive": 10, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "vulnerable": [ - "fire" - ], - "immune": [ - "bludgeoning", - "poison" + "darkvision 60 ft." ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "poisoned", - "prone" + "passive": 13, + "languages": [ + "Common", + "Simian" ], - "cr": "2", + "cr": "4", "trait": [ { - "name": "Bludgeoning Bounce", + "name": "Arboreal Tactician", "entries": [ - "Whenever the swampgas bubble is subjected to bludgeoning damage, it takes no damage and instead is pushed up to 10 feet away from the source of the bludgeoning damage. If the bubble is subjected to bludgeoning damage while attached to a creature, the bubble must succeed on a {@dc 13} Strength saving throw or detach from the creature and be pushed up to 5 feet away." + "The sulsha is adept at fighting while climbing. It doesn't provoke {@action opportunity attack|phb|opportunity attacks} when it climbs out of an enemy's reach, and it has advantage on attack rolls against a creature if the creature is climbing." ] }, { - "name": "Fiery Death", + "name": "Standing Leap", "entries": [ - "If the swampgas bubble has half its hp or fewer and takes any fire damage, it dies explosively. Each creature within 20 feet of the bubble must make a {@dc 13} Dexterity saving throw, taking 7 ({@damage 2d6}) fire damage on a failed save, or half as much damage on a successful one." + "The sulsha's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start." ] } ], - "damageTags": [ - "B", - "I", - "F" - ], - "conditionInflict": [ - "blinded" - ], "action": [ { - "name": "Pseudopod", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage plus 4 ({@damage 1d8}) poison damage." + "The sulsha makes three attacks: one with its bite, one with its slam, and one with its tail spur. Alternatively, it makes two bomb attacks." ] }, { - "name": "Suffocating Grasp", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage. If the target is Medium or smaller, the swampgas bubble attaches to the target's head, and the target is {@condition blinded} while the bubble is attached. While attached, the bubble can't make pseudopod attacks against the target. At the start of each of the bubble's turns, the target takes 9 ({@damage 2d8}) poison damage and begins suffocating as it breathes in the poisonous gases within the bubble. A creature is affected even if it holds its breath, but creatures that don't need to breathe aren't affected.", - "The bubble can detach itself by spending 5 feet of its movement. It does so if its target falls {@condition unconscious} or dies. A creature, including the target, can take its action to detach the bubble by succeeding on a {@dc 13} Strength check." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + ] + }, + { + "name": "Tail Spur", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + ] + }, + { + "name": "Bomb", + "entries": [ + "{@atk rw} {@hit +6} to hit, range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage. The target and each creature within 10 feet of it must make a {@dc 14} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Terrifying Display {@recharge 5}", + "entries": [ + "The sulsha beats furiously on its chest and hollers with rage. Each creature within 30 feet of the sulsha that can see or hear it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "miscTags": [ - "MW", - "AOE" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swampgas%20Bubble%20%28Token%29.png", "fluff": { "entries": [ { @@ -69515,28 +67335,28 @@ { "type": "quote", "entries": [ - "A semi-permeable bubble surrounds a blue-tinged gas. The bubble jauntily bobs in the air." + "Larger than a gorilla, this monstrous ape is covered in bright-red fur. It has twin tufts of black hair rising from its head like horns and possesses a bony spur on the end of its long, meaty tail. The creature's eyes glow with evil intelligence, and it carries a bag filled with various incendiary devices." ] }, { "type": "entries", - "name": "Consumers of Exhaled Gases", + "name": "Jungle Tyrants", "entries": [ - "Swampgas bubbles feed on concentrated exhalations from living creatures. They surround their victims' heads and extract these gases, usually in copious quantities as their victims panic and breathe harder. This leads many to believe the bubbles are sadistic. However, encounters with swampgas bubbles are rarely fatal, since the bubbles typically sate themselves by the time their prey falls {@condition unconscious}, losing interest as the creature's breathing slows." + "Sulshas are tyrannical simian humanoids that dwell in thick jungles, particularly in hilly or mountainous regions. Obsessed with conquering those around them, sulshas are in a constant state of warfare with creatures that share their homeland. They even force their simian cousins, such as {@creature kapi|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) and {@creature vanara|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), into military service to use against their enemies. Sulshas treat the smaller simians as little more than expendable resources in their grand plans. Though the {@creature Monkey King|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) frowns on and discourages the sulshas' poor treatment of their cousins\u2014treatment the sulshas often deny or hide from the king\u2014he values the sulshas' strength and dedication to protecting simian kind." ] }, { "type": "entries", - "name": "Attracted to Fire", + "name": "Pyrotechnic Primates", "entries": [ - "A swampgas bubble is instinctively drawn to fire, even though they are highly flammable. Its susceptibility to fire makes it relatively easy to dispatch, but its explosive ending makes the use of fire risky for its foes. In fact, this form of death, accompanied by a beautiful burst of blue light, is just part of the bubble's overall lifecycle. Its outer layer hardens and shatters, and the remaining bits fall into the swamp where they grow and encase swamp gasses, developing into new swampgas bubbles." + "Sulshas have an affinity for explosive devices. Some of their alchemists even rival those found in the largest cities, though they never take on non-simian apprentices. Every sulsha always has at least one explosive device on hand." ] }, { "type": "entries", - "name": "Ooze Nature", + "name": "Simian Supremacy", "entries": [ - "A swampgas bubble doesn't require sleep." + "Sulshas see themselves as superior to most humanoids, whom they view as physically weak and morally bankrupt. They believe vanaras to be naive and idealistic, though they respect their cousins' wisdom, and they think of kapi as simple-minded and unpredictable but still better than humans. Sulshas who think otherwise are viewed with suspicion by their community and are ultimately banished or executed." ] } ] @@ -69549,28 +67369,50 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Swampgas%20Bubble.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sulsha.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sulsha%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "B", + "F", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RNG", + "RW" + ], + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ "dexterity", - "strength" + "wisdom" ] }, { - "name": "Tembril", + "name": "Swamp Lily", "source": "ToB2", - "page": 344, + "page": 342, "size": [ - "L" - ], - "environment": [ - "arctic", - "forest" + "M" ], - "type": "monstrosity", + "type": "plant", "alignment": [ "U" ], @@ -69583,92 +67425,64 @@ } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 136, + "formula": "16d8 + 64" }, "speed": { - "walk": 40 + "walk": 15 }, - "str": 19, - "dex": 14, + "str": 16, + "dex": 9, "con": 18, "int": 4, - "wis": 15, - "cha": 16, - "skill": { - "perception": "+5", - "stealth": "+8" - }, - "passive": 15, + "wis": 12, + "cha": 17, "senses": [ - "darkvision 60 ft." + "tremorsense 60 ft. (blind beyond this radius)" ], - "senseTags": [ - "D" + "passive": 11, + "immune": [ + "poison" ], - "resist": [ - "cold" + "conditionImmune": [ + "blinded", + "deafened", + "poisoned" ], - "cr": "6", + "cr": "7", "trait": [ { - "name": "Ambusher", - "entries": [ - "In the first round of combat, the tembril has advantage on attack rolls against any creature it has surprised." - ] - }, - { - "name": "Nimble Leap", + "name": "Discern Food Preferences", "entries": [ - "The tembril can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." + "The swamp lily can use an action to read the surface thoughts of all creatures within 60 feet of it. This works like the {@spell detect thoughts} spell, except the lily can only determine each creature's favorite food. Each creature within range must succeed on a {@dc 15} Wisdom saving throw or have disadvantage on its saving throw against the lily's Fake Feast action." ] } ], - "damageTags": [ - "P", - "S", - "Y" - ], - "conditionInflict": [ - "incapacitated" - ], - "traitTags": [ - "Ambusher" - ], "action": [ { "name": "Multiattack", "entries": [ - "The tembril makes three attacks: one with its bite and two with its claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage. If the tembril scores a critical hit against a Medium or smaller target and the damage reduces the target to below half its hp maximum, the target must succeed on a {@dc 15} Constitution saving throw or be instantly killed as its head is removed. A creature is immune to this effect if it is immune to piercing damage or doesn't have or need a head." + "The swamp lily makes two root attacks." ] }, { - "name": "Claws", + "name": "Root", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one creature. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage, and the target must make a {@dc 15} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Maddening Chitter {@recharge 6}", + "name": "Fake Feast", "entries": [ - "The tembril chitters maddeningly in a 30-foot cone. Each creature in that area must make a {@dc 15} Wisdom saving throw. On a failure, a creature takes 21 ({@damage 6d6}) psychic damage and is {@condition incapacitated} for 1 minute. On a success, a creature takes half the damage and isn't {@condition incapacitated}. If a creature fails the saving throw by 5 or more, it also suffers {@table short-term madness}. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the {@condition incapacitated} condition on itself on a success." + "The swamp lily magically creates the image of a banquet within 5 feet of itself that compels creatures to eat from it. Each creature within 60 feet of the banquet that can see the banquet must succeed on a {@dc 15} Wisdom saving throw or be {@condition charmed} by the lily. The lily must take a bonus action on its subsequent turns to maintain the illusion. The illusion ends if the lily is {@condition incapacitated}.", + "While {@condition charmed} by the lily, a target is {@condition incapacitated} and ignores the banquets of other lilies. If the {@condition charmed} target is more than 5 feet away from the lily's banquet, the target must move on its turn toward the banquet by the most direct route, trying to get within 5 feet. It doesn't avoid {@action opportunity attack|phb|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the lily, the target can repeat the saving throw. A {@condition charmed} target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to this swamp lily's Fake Feast for the next 24 hours.", + "If the {@condition charmed} target starts its turn within 5 feet of the banquet, it eats the feast and must make a {@dc 15} Constitution saving throw. On a failure, the creature takes 21 ({@damage 6d6}) poison damage and is {@condition poisoned} for 1 minute. On a success, the creature takes half the damage and isn't {@condition poisoned}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tembril%20%28Token%29.png", "fluff": { "entries": [ { @@ -69680,21 +67494,28 @@ { "type": "quote", "entries": [ - "Standing on its back legs and holding a decapitated human head in its hands, this nightmarish creature resembles a gigantic squirrel with saber-like teeth, soulless black eyes, and hard, scaly skin. It chitters softly and eerily." + "This large, delicate, orange flower stands guard over a sumptuous banquet laid out near its roots." ] }, { "type": "entries", - "name": "Forest Terrors", + "name": "Deceivingly Delectable", "entries": [ - "In the dark and foreboding forests of the north, tales are spun of terrible ogres, hags, evil wolves, and great arctic serpents, but humans and ogres alike fear the tembril, a savage monstrosity that feeds specifically on the eyes, tongues, and brains of humanoids. Resembling a squirrel the size of a bear, but with brown scales and immense claws and fangs, the tembril hunts sapient fey, humanoids, and giants exclusively, using its claws to eviscerate its opponent as its teeth punctures their skulls." + "Swamp lilies are carnivorous plants that thrive on the rotting remains of creatures they poison. While they can envenom victims with their tentacle-like roots, they prefer to lure in prey with an illusion of a seemingly benign feast. The lilies exude a scent of fruit with the musk from prey animals to complement the illusion. Their victims then peaceably eat the food, unwittingly ingesting the lily's roots and deadly toxin." ] }, { "type": "entries", - "name": "Head Collectors", + "name": "Wandering Menace", "entries": [ - "The victim of a tembril attack is almost always found without its head, for the creature collects the severed cranium to devour the contents either immediately or at a later time. Tembrils store the heads in the long winter months, hiding them within the hollows of great trees or in other suitable locations and covering them in ice so they don't decompose. The decapitated bodies left behind make a meal for many forest-dwelling scavengers, and {@creature crow|wdmm|crows}, {@creature worg|mm|worgs}, and even {@creature ghoul|mm|ghouls} have been known to follow in a tembril's wake, looking for a fresh feast." + "After killing enough prey to keep it well fed and provide nourishment for its seeds, it travels where it can sense creatures with a strong desire for food. Though the plant does not understand the dynamics of food supply, its ability to understand thoughts pertaining to food allows it to relocate where the inhabitants are desperate and more susceptible to its illusory feast." + ] + }, + { + "type": "entries", + "name": "Grove Guardians", + "entries": [ + "Druids and creatures respectful of poisonous plants or resistant to the swamp lilies' illusions often establish a rapport with the lilies as protectors. Partners to the lilies give additional credence to the illusions produced by the plants and encourage unwanted guests to partake of the nonexistent food." ] } ] @@ -69707,30 +67528,47 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tembril.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Swamp%20Lily.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swamp%20Lily%20%28Token%29.png", + "senseTags": [ + "T" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed", + "incapacitated", + "poisoned" + ], "savingThrowForced": [ "constitution", "wisdom" ] }, { - "name": "Tetomatli", + "name": "Swamp Naga", "source": "ToB2", - "page": 345, + "page": 265, "size": [ "L" ], - "environment": [ - "forest", - "urban" - ], - "type": "construct", + "type": "monstrosity", "alignment": [ - "C", + "L", "E" ], "ac": [ @@ -69738,142 +67576,134 @@ "from": [ "natural armor" ], - "ac": 16 + "ac": 15 } ], "hp": { - "average": 152, - "formula": "16d10 + 64" + "average": 102, + "formula": "12d10 + 36" }, "speed": { + "swim": 40, "walk": 30 }, - "str": 20, - "dex": 10, - "con": 18, - "int": 5, - "wis": 11, - "cha": 3, - "skill": { - "athletics": "+8", - "perception": "+3" - }, - "passive": 13, - "senses": [ - "tremorsense 90 ft. (blind beyond this radius)" - ], - "senseTags": [ - "T" - ], - "resist": [ - "acid", - "fire", - "lightning", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "str": 18, + "dex": 16, + "con": 17, + "int": 11, + "wis": 14, + "cha": 17, + "save": { + "con": "+6", + "wis": "+5" + }, + "skill": { + "nature": "+3", + "persuasion": "+6" + }, + "senses": [ + "darkvision 60 ft." ], + "passive": 12, "immune": [ - "poison", - "psychic" + "poison" ], "conditionImmune": [ - "blinded", "charmed", - "deafened", - "exhaustion", - "frightened", - "paralyzed", - "petrified", "poisoned" ], "languages": [ - "understands the languages of its creator but can't speak" + "Common" ], - "languageTags": [ - "CS" + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The swamp naga is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks), and it needs only verbal components to cast its spells. It knows the following sorcerer spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell message}", + "{@spell poison spray}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell fog cloud}", + "{@spell silent image}", + "{@spell sleep}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blindness/deafness}", + "{@spell hold person}", + "{@spell suggestion}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell hypnotic pattern}", + "{@spell stinking cloud}", + "{@spell water breathing}" + ] + }, + "4": { + "slots": 2, + "spells": [ + "{@spell blight}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "8", "trait": [ { - "name": "Diving Head Slam", - "entries": [ - "If the tetomatli is flying and moves at least 20 feet straight toward a target and then hits it with a head slam attack on the same turn, the tetomatli can use Tremor as a bonus action, if it is available." - ] - }, - { - "name": "Heavy Flier", - "entries": [ - "The tetomatli can fly up to 30 feet each round, but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage." - ] - }, - { - "name": "Magic Resistance", + "name": "Cloud of Insects", "entries": [ - "The tetomatli has advantage on saving throws against spells and other magical effects." + "A cloud of biting and stinging insects surrounds the swamp naga. A creature that starts its turn within 5 feet of the naga must make a {@dc 14} Constitution saving throw. On a failure, a creature takes 9 ({@damage 2d8}) poison damage and is {@condition poisoned} for 1 minute. On a success, it takes half the damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A wind of moderate or greater speed (at least 10 miles per hour) disperses the insect cloud for 1 minute. As a bonus action, the naga can disperse the cloud for 1 minute." ] }, { - "name": "Magic Weapons", + "name": "Rejuvenation.", "entries": [ - "The tetomatli's weapon attacks are magical." + "If it dies, the swamp naga returns to life in {@dice 1d6} days and regains all its hp. Only a {@spell wish} spell or removing the naga from its swamp for 1 year can prevent this trait from functioning." ] }, { - "name": "Siege Monster", + "name": "Insect and Serpent Passivism.", "entries": [ - "The tetomatli deals double damage to objects and structures." + "No insects or serpents can willingly attack the swamp naga. They can be forced to do so through magical means." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons", - "Siege Monster" - ], "action": [ { - "name": "Multiattack.", - "entries": [ - "The tetomatli makes one head slam attack and one wing buffet attack." - ] - }, - { - "name": "Head Slam", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage. If the tetomatli scores a critical hit against a target wearing metal armor, the target must succeed on a {@dc 15} Strength saving throw or its armor is destroyed. A creature wearing magical armor has advantage on this saving throw. A creature wearing {@item adamantine armor} is unaffected." - ] - }, - { - "name": "Wing Buffet", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}17 ({@damage 3d8 + 4}) piercing damage plus 13 ({@damage 3d8}) poison damage." ] }, { - "name": "Tremor {@recharge 6}", + "name": "Constrict", "entries": [ - "The tetomatli slams its head repeatedly into the ground, creating a magical shockwave. Each creature within 20 feet of the tetomatli must succeed on a {@dc 15} Dexterity saving throw or be knocked {@condition prone} and have disadvantage on attack rolls and Dexterity checks until the end of its next turn." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}14 ({@damage 3d6 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the naga can't constrict another target." ] } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tetomatli%20%28Token%29.png", "fluff": { "entries": [ { @@ -69885,28 +67715,28 @@ { "type": "quote", "entries": [ - "This lumbering basalt construct has the body of a great ape and the wings of a bat instead of arms. Its head ends in a wide stone mallet without a mouth, eyes, or nose. It taps its hammer-like head on the ground with an echoing thwack." + "A human head tops this green-and-brown constrictor. Vines protrude from its scalp and writhe in unison to the serpent's swaying motion. Mosquitos, gnats, and other flying insects form a cloud around it." ] }, { "type": "entries", - "name": "Demon-forged Guardians", + "name": "Self-Proclaimed Ruler and Protector", "entries": [ - "Tetomatlis are constructs created by the followers of the demon lord {@creature mechuiti, demon lord of apes|ToB|Mechuiti} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) to guard their most important shrines and temples. Tetomatli creation involves the sacrifice of multiple humans or apes, and they are tainted by chaos and evil as a result. Tetomatlis are bloodthirsty guardians and enjoy crushing victims into a bloody paste. Since they first appeared, the secret of creating tetomatlis has spread to other demon cults and evil golem makers, allowing the creatures to slowly spread in number." + "The swamp naga is a manifestation of the swamp it inhabits. Its physical form is reminiscent of snakes, and marsh plants grow from its head. The naga's strong tie to the swamp provides an impetus to protect its home and to believe it is the swamp's sovereign. Because of this strong link, a swamp rarely hosts more than one naga, unless it covers vast territory." ] }, { "type": "entries", - "name": "Blind Behemoths", + "name": "Insect and Serpent Friend", "entries": [ - "Tetomatlis are blind and deaf but can magically sense their surroundings by tapping their heads rapidly on the ground. Foiling the senses of a tetomatli is a difficult proposition, but the chaotic nature of the construct means that it can sometimes be tricked into leaving its post or stumbling into dangerous situations." + "The swamp naga's link to the swamp extends to many creatures within it. Humanoids and mammalian animals that share the swamp with the naga recognize it as a protector and rarely trouble it, though the naga exerts no control over them. A cloud of poisonous biting and stinging insects accompanies the naga, endangering those who draw close to it." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Necessarily Ruthless", "entries": [ - "A tetomatli doesn't require air, food, drink, or sleep." + "Scholars who have studied the connection between swamp nagas and their domains postulate the nagas' malevolence is an outgrowth of swamplands' inherent evil. However, the nagas only use force when trespassers actively harm the swamp or refuse to leave after the nagas attempt to reason with them. Nagas typically encourage those they enthrall to either leave or repair damages. They prefer not to take slaves, since this encourages more intruders and likely further havoc." ] } ] @@ -69919,169 +67749,139 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tetomatli.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Swamp%20Naga.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swamp%20Naga%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "damageTagsSpell": [ + "I", + "N" + ], + "spellcastingTags": [ + "CS" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "restrained" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "incapacitated", + "paralyzed", + "unconscious" + ], "savingThrowForced": [ - "dexterity", - "strength" + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ] }, { - "name": "Thornheart Guardian", + "name": "Swampgas Bubble", "source": "ToB2", - "page": 346, + "page": 343, "size": [ - "L" - ], - "environment": [ - "forest", - "swamp" + "M" ], - "type": "construct", + "type": "ooze", "alignment": [ - "L", - "E" + "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 18 - } + 8 ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 59, + "formula": "7d8 + 28" }, "speed": { - "walk": 30 + "canHover": true, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "walk": 20 }, - "str": 19, - "dex": 10, + "str": 16, + "dex": 7, "con": 18, - "int": 7, - "wis": 14, - "cha": 1, - "skill": { - "perception": "+6" - }, - "passive": 16, + "int": 1, + "wis": 10, + "cha": 3, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 10, "immune": [ - "poison", - "psychic" + "bludgeoning", + "poison" + ], + "vulnerable": [ + "fire" ], "conditionImmune": [ + "blinded", "charmed", + "deafened", "exhaustion", "frightened", - "paralyzed", - "petrified", - "poisoned" - ], - "languages": [ - "understands the languages of its creator but can't speak" - ], - "languageTags": [ - "CS" + "poisoned", + "prone" ], - "cr": "9", + "cr": "2", "trait": [ { - "name": "Immutable Form", - "entries": [ - "The thornheart guardian is immune to any spell or effect that would alter its form." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The thornheart guardian has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", + "name": "Bludgeoning Bounce", "entries": [ - "The thornheart guardian's weapon attacks are magical." + "Whenever the swampgas bubble is subjected to bludgeoning damage, it takes no damage and instead is pushed up to 10 feet away from the source of the bludgeoning damage. If the bubble is subjected to bludgeoning damage while attached to a creature, the bubble must succeed on a {@dc 13} Strength saving throw or detach from the creature and be pushed up to 5 feet away." ] }, { - "name": "Woodland Walk", + "name": "Fiery Death", "entries": [ - "Difficult terrain composed of nonmagical plants doesn't cost the thornheart guardian extra movement. In addition, the thornheart guardian can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard." + "If the swampgas bubble has half its hp or fewer and takes any fire damage, it dies explosively. Each creature within 20 feet of the bubble must make a {@dc 13} Dexterity saving throw, taking 7 ({@damage 2d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "damageTags": [ - "S", - "P", - "N" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The thornheart guardian makes three attacks: two with its barbed greatsword and one with its thorny whip" - ] - }, - { - "name": "Barbed Greatsword", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage plus 7 ({@damage 2d6}) piercing damage." - ] - }, - { - "name": "Thorny Whip", + "name": "Pseudopod", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 15 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}) if it is a Medium or smaller creature. Until this grapple ends, the target is {@condition restrained}, the guardian can automatically hit the target with its thorny whip, and the guardian can't make thorny whip attacks against other targets." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage plus 4 ({@damage 1d8}) poison damage." ] }, { - "name": "Grasp of the Briar {@recharge 5}", + "name": "Suffocating Grasp", "entries": [ - "The thornheart guardian summons grasping, thorny vines to impede and drain the life of its foes. The ground within 20 feet of the thornheart guardian becomes difficult terrain for 1 minute. This difficult terrain doesn't cost the thornheart guardian extra movement. A creature that enters or starts its turn in the area must succeed on a {@dc 16} Strength saving throw or be {@condition restrained} by the plants. A {@condition restrained} creature takes 7 ({@damage 2d6}) necrotic damage at the start of each of its turns. A creature, including the {@condition restrained} target, can take its action to break the target free of the vines by succeeding on a {@dc 16} Strength check." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage. If the target is Medium or smaller, the swampgas bubble attaches to the target's head, and the target is {@condition blinded} while the bubble is attached. While attached, the bubble can't make pseudopod attacks against the target. At the start of each of the bubble's turns, the target takes 9 ({@damage 2d8}) poison damage and begins suffocating as it breathes in the poisonous gases within the bubble. A creature is affected even if it holds its breath, but creatures that don't need to breathe aren't affected.", + "The bubble can detach itself by spending 5 feet of its movement. It does so if its target falls {@condition unconscious} or dies. A creature, including the target, can take its action to detach the bubble by succeeding on a {@dc 13} Strength check." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "AOE", - "MLW" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Thornheart%20Guardian%20%28Token%29.png", "fluff": { "entries": [ { @@ -70093,29 +67893,28 @@ { "type": "quote", "entries": [ - "A hulking figure clad in a black armor adorned with thorny ornaments slowly walks forward, seemingly unhindered by the thick vegetation of the surrounding woods." + "A semi-permeable bubble surrounds a blue-tinged gas. The bubble jauntily bobs in the air." ] }, - "Thornheart guardians are unyielding and merciless defenders of the forest domains of hags and other sinister fey. They are the twisted cousins of {@creature green knight of the woods|ccodex|green knights of the woods} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), and good-aligned fey often send green knights on hunts to destroy thornheart guardians and their creators.", { "type": "entries", - "name": "Shadow Origins", + "name": "Consumers of Exhaled Gases", "entries": [ - "Thornheart guardians are created from the bodies and souls of unfortunate knights who foolishly fell for the charms of hags or dark fey and swore eternal servitude to them. In unholy ceremonies, hags fuse the knights' bodies with armor forged in the Shadow Realm then transform the knights' hearts into a cluster of enchanted thorns." + "Swampgas bubbles feed on concentrated exhalations from living creatures. They surround their victims' heads and extract these gases, usually in copious quantities as their victims panic and breathe harder. This leads many to believe the bubbles are sadistic. However, encounters with swampgas bubbles are rarely fatal, since the bubbles typically sate themselves by the time their prey falls {@condition unconscious}, losing interest as the creature's breathing slows." ] }, { "type": "entries", - "name": "Relentless and Loyal", + "name": "Attracted to Fire", "entries": [ - "The thornheart guardian is a terror to behold. Once it has found its mark, it doesn't back down until the enemies of its sinister liege have been slain. Its enchanted heart gives it power over the plants around it, and it uses these plants to capture and kill its enemies." + "A swampgas bubble is instinctively drawn to fire, even though they are highly flammable. Its susceptibility to fire makes it relatively easy to dispatch, but its explosive ending makes the use of fire risky for its foes. In fact, this form of death, accompanied by a beautiful burst of blue light, is just part of the bubble's overall lifecycle. Its outer layer hardens and shatters, and the remaining bits fall into the swamp where they grow and encase swamp gasses, developing into new swampgas bubbles." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Ooze Nature", "entries": [ - "The thornheart guardian doesn't require air, food, drink, or sleep." + "A swampgas bubble doesn't require sleep." ] } ] @@ -70128,167 +67927,198 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Thornheart%20Guardian.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Swampgas%20Bubble.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swampgas%20Bubble%20%28Token%29.png", + "senseTags": [ + "B" + ], + "damageTags": [ + "B", + "F", + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded" + ], "savingThrowForced": [ + "dexterity", "strength" ] }, { - "name": "Thrummren", + "name": "Swarm of Bees", "source": "ToB2", - "page": 347, + "page": 400, "size": [ - "G" - ], - "environment": [ - "mountain" + "M" ], - "type": "celestial", + "type": { + "type": "beast", + "swarmSize": "T" + }, "alignment": [ - "C", - "G" + "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 17 - } + 14 ], "hp": { - "average": 198, - "formula": "12d20 + 72" + "average": 36, + "formula": "8d8" }, "speed": { - "walk": 60 - }, - "str": 21, - "dex": 19, - "con": 22, - "int": 10, - "wis": 15, - "cha": 10, - "save": { - "dex": "+8", - "wis": "+6", - "cha": "+4" + "fly": 30, + "walk": 5 }, - "passive": 12, + "str": 8, + "dex": 18, + "con": 11, + "int": 1, + "wis": 10, + "cha": 3, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "blindsight 10 ft." ], + "passive": 10, "resist": [ - "cold", - "thunder" - ], - "immune": [ - "lightning", - "poison" + "bludgeoning", + "piercing", + "slashing" ], "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Common", - "Giant", - "telepathy 60 ft." - ], - "languageTags": [ - "C", - "GI", - "TP" + "charmed", + "frightened", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" ], - "cr": "12", + "cr": "1", "trait": [ { - "name": "Lightning Absorption", - "entries": [ - "Whenever the thrummren is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The thrummren has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons.", + "name": "Swarm", "entries": [ - "The thrummren's weapon attacks are magical." + "The swarm can occupy another creature's space, and vice versa. The swarm can move through any opening large enough for a Tiny insect. The swarm cannot regain hit points or gain temporary hit points." ] - }, + } + ], + "action": [ { - "name": "Storm Hide", + "name": "Sting (more than half HP)", "entries": [ - "A creature that touches the thrummren or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) lightning damage. The thrummren can choose for its rider to not be affected by this trait." + "{@atk mw} {@hit +3} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage, or 5 ({@damage 2d4}) piercing damage if the swarm is at half its hit points or fewer. The target must make a {@dc 10} Constitution saving throw, taking 1 poison damage on a failed save." ] } ], - "damageTags": [ - "P", - "L", - "B", - "T" + "environment": [ + "farmland", + "forest", + "grassland" ], - "conditionInflict": [ - "deafened" + "fluff": { + "entries": [ + "A few bees here and there rarely pose much of a threat, but when a cloud of the insects form an angry swarm, it can spell trouble for any unsuspecting creatures nearby." + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swarm%20of%20Bees%20%28Token%29.png", + "senseTags": [ + "B" ], - "traitTags": [ - "Damage Absorption", - "Magic Resistance" + "damageTags": [ + "I", + "P" ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The thrummren makes two attacks: one with its gore and one with its hooves." - ] - }, - { - "name": "Gore", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 15 ft., one target. {@h}24 ({@damage 3d12 + 5}) piercing damage plus 10 ({@damage 3d6}) lightning damage." - ] - }, + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Swarm of Compsognathus", + "source": "ToB2", + "page": 108, + "size": [ + "M" + ], + "type": { + "type": "beast", + "swarmSize": "T" + }, + "alignment": [ + "U" + ], + "ac": [ + 12 + ], + "hp": { + "average": 44, + "formula": "8d8 + 8" + }, + "speed": { + "walk": 30 + }, + "str": 6, + "dex": 14, + "con": 12, + "int": 4, + "wis": 10, + "cha": 5, + "skill": { + "perception": "+2", + "stealth": "+6" + }, + "passive": 12, + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "conditionImmune": [ + "charmed", + "frightened", + "grappled", + "prone", + "restrained", + "stunned" + ], + "cr": "1", + "trait": [ { - "name": "Hooves", + "name": "Grasslands Camouflage", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 10 ({@damage 3d6}) thunder damage." + "The compsognatus has advantage on Dexterity ({@skill Stealth}) checks made to hide in tall grass." ] }, { - "name": "Thunder Stomp {@recharge 5}", + "name": "Swarm", "entries": [ - "The thrummren rears back and slams its front hooves into the ground. Each creature within 20 feet of the thrummren must make a {@dc 17} Strength saving throw. On a failure, a creature takes 35 ({@damage 10d6}) thunder damage, is pushed up to 10 feet away from the thrummren, and is {@condition deafened} until the end of its next turn. On a success, a creature takes half the damage and isn't pushed or {@condition deafened}." + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny {@creature compsognathus|ToB2}. The swarm can't regain hp or gain temporary hp." ] } ], - "reaction": [ + "action": [ { - "name": "Protect Rider", + "name": "Bite", "entries": [ - "When the thrummren's rider is the target of an attack the thrummren can see, the thrummren can choose to become the target of the attack instead." + "{@atk mw} {@hit +4} to hit, reach 0 ft., one creature in the swarm's space. {@h}14 ({@damage 4d6}) piercing damage, or 7 ({@damage 2d6}) piercing damage if the swarm has half of its hp or fewer." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "farmland", + "grassland" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Thrummren%20%28Token%29.png", "fluff": { "entries": [ { @@ -70300,29 +68130,29 @@ { "type": "quote", "entries": [ - "The massive, dog-faced elk charges into battle, lightning crackling between its hooves and antlers, as its giant rider throws bolts of lightning." + "The curious bipedal lizard lets out a musical chirp. More chirps respond from within the nearby grass, becoming a sinister chorus." ] }, - "The sight of a storm giant charging to battle atop a baying thrummren is both breathtaking and terrifying.", + "{@creature Compsognathus|ToB2} is one of the smallest carnivorous dinosaurs. Its stature leads many to underestimate the deadly nature of a pack of these beasts.", { "type": "entries", - "name": "Heavenly Wanderers", + "name": "Kobold Pets", "entries": [ - "Herds of thrummrens migrate from mountain range to mountain range across vast regions of the Upper Planes. As they travel en masse, storm clouds gather above them, and the pounding of their hooves against the ground is akin to thunder. The lightning storms generated by their proximity are truly amazing to behold." + "Compsognathus are often kept by kobolds as pets. Kobolds are particularly fond of building traps that feed swarms of the dinosaurs by placing them at the bottom of a hidden pit or rigging a cage full of the creatures to drop on the heads of unsuspecting adventurers." ] }, { "type": "entries", - "name": "Giant Bond", + "name": "Little Dinosaurs, Big Appetites", "entries": [ - "Most thrummrens on the Material Plane serve as the mounts of storm giant cavaliers. The relationship between mount and rider is complex, with control of the pairing seeming to pass from one to the other and back. Thrummrens never abandon their riders, defending riders to the death if necessary. If its rider falls in battle, a thrummren continues its assault until all foes have fallen. The thrummren then returns the rider's body to its home community, regardless of the distance." + "Though compsognathus are small, they live in large packs. Compsognathus are not afraid of larger prey when they hunt together as a swarm and will seek out a meal worthy of the pack." ] }, { "type": "entries", - "name": "Simurg Friends", + "name": "Silently Surrounds", "entries": [ - "When they encounter each other on the forested mountainsides they prefer, thrummren and {@creature simurg|ccodex|simurgs} ({@loader Creature Codex|collection/Kobold Press; Creaure Codex.json}) share information. The two creatures often converse while on the move with the simurg perched atop the thrummren, looking to observers like some kind of chimeric creature with a long-feathered tail streaming behind it." + "Compsognathus are naturally stealthy thanks to their size and ability to blend in with natural terrain. They hunt in tall grass or areas of dense foliage, spreading out to surround their prey before attacking." ] } ] @@ -70335,140 +68165,229 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Thrummren.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Compsognathus.webp" } } ] }, - "savingThrowForced": [ - "strength" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swarm%20of%20Compsognathus%20%28Token%29.png", + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" ] }, { - "name": "Tidehunter", + "name": "Swarm of Esteron", "source": "ToB2", - "page": 348, + "page": 400, "size": [ - "H" - ], - "environment": [ - "coastal", - "underwater" + "M" ], - "type": "monstrosity", + "type": { + "type": "beast", + "swarmSize": "T" + }, "alignment": [ "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 15 - } + 13 ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 54, + "formula": "12d8" }, "speed": { - "swim": 40, - "walk": 20 + "swim": 30, + "fly": 30, + "walk": 10 }, - "str": 19, - "dex": 14, - "con": 18, - "int": 5, + "str": 10, + "dex": 16, + "con": 10, + "int": 2, "wis": 12, - "cha": 5, - "skill": { - "perception": "+4", - "stealth": "+5" - }, - "passive": 14, + "cha": 4, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 11, + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "cr": "6", + "conditionImmune": [ + "charmed", + "frightened", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" + ], + "cr": "2", "trait": [ { "name": "Amphibious", "entries": [ - "The tidehunter can breathe air and water." + "The swarm can breathe air and water." ] }, { - "name": "Net Maker", + "name": "Keen Smell", "entries": [ - "With 1 minute of work, the tidehunter can create a net out of seaweed, rope, or similar material. The tidehunter typically carries 2 net." + "The swarm has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Underwater Camouflage.", + "name": "Swarm", "entries": [ - "The tidehunter has advantage on Dexterity ({@skill Stealth}) checks made while underwater." + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny esteron. The swarm can't regain hit points or gain temporary hit points." ] } ], - "damageTags": [ - "B", - "S" + "action": [ + { + "name": "Bites (More than half HP)", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 0 ft., one creature in the swarm's space. {@h}14 ({@damage 4d6}) piercing damage, or 7 ({@damage 2d6}) piercing damage if the swarm has half its hp or fewer." + ] + } ], - "conditionInflict": [ - "grappled", - "restrained" + "environment": [ + "underdark" ], + "fluff": { + "entries": [ + "Esteron are small, winged salamanders that live in large groups. They cluster around subterranean bodies of water and aggressively protect such places. Some underground creatures see the esteron as a delicacy, but those who hunt esteron know the beasts are quick to form swarms that can easily overwhelm an unprepared hunter.", + "Esteron are highly sociable, communal creatures, and their communities are not lorded over by a dominant member. Instead, they cooperate with one another peacefully. When two groups of esteron encounter one another, they behave peacefully if the nearby water and food is abundant, sometimes even exchanging members. If resources are scarce, however, the group that inhabits the source of water drives away the outsider group with as little violence as possible." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Swarm%20of%20Esteron.webp" + } + } + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swarm%20of%20Esteron%20%28Token%29.png", "traitTags": [ - "Amphibious" + "Amphibious", + "Keen Senses" ], - "action": [ + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Tar Ooze", + "source": "ToB2", + "page": 281, + "size": [ + "L" + ], + "type": "ooze", + "alignment": [ + "U" + ], + "ac": [ + 9 + ], + "hp": { + "average": 120, + "formula": "15d10 + 45" + }, + "speed": { + "climb": 20, + "walk": 20 + }, + "str": 18, + "dex": 8, + "con": 16, + "int": 1, + "wis": 8, + "cha": 2, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 8, + "immune": [ + "fire", + "necrotic", + "poison" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "poisoned", + "prone" + ], + "cr": "6", + "trait": [ { - "name": "Multiattack", + "name": "Fire Hazard", "entries": [ - "The tidehunter makes three attacks, only one of which can be with its net. It can use Reel in place of two claw attacks." + "When the ooze takes fire damage, it bursts into flame. The ooze continues burning until it takes cold damage or is immersed in water. A creature that touches the ooze or hits it with a melee attack while within 5 feet of it while it is burning takes 5 ({@damage 1d10}) fire damage. While burning, the ooze's weapon attacks deal an extra 5 ({@damage 1d10}) fire damage." ] }, { - "name": "Claw", + "name": "Sticky Situation", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}). The tidehunter has two claws, each of which can grapple only one target." + "A creature covered in the ooze's tar has its speed halved for 1 minute. In addition, the tar ignites if touched by a source of fire or if a creature covered with tar takes fire damage. The tar burns until a creature takes an action to snuff out the flames. A creature that starts its turn covered with burning tar takes 10 ({@damage 2d10}) fire damage. A humanoid that dies while covered in tar rises 1 hour later as {@creature tar ghoul} ({@loader Creature Codex|creature/Kobold Press; Creature Codex.json}), unless the humanoid is restored to life or its body is destroyed." ] - }, + } + ], + "action": [ { - "name": "Net", + "name": "Multiattack.", "entries": [ - "{@atk rw} {@hit +7} to hit, range 20/60 ft., one target. {@h}A Large or smaller creature hit by the net is {@condition restrained} until it is freed. The net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a {@dc 15} Strength check, freeing itself or another creature within its reach on a success. Dealing 15 slashing damage to the net (AC 13) also frees the creature without harming it, ending the effect and destroying the net." + "The tar ooze makes two pseudopod attacks. If both attacks hit the same target, the target is covered in tar (see Sticky Situation)." ] }, { - "name": "Reel", + "name": "Pseudopod", "entries": [ - "The tidehunter pulls one creature restrained by its net up to 20 feet straight toward it. If the target is within 10 feet of the tidehunter at the end of this pull, the tidehunter can make one claw attack against it as a bonus action." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage plus 14 ({@damage 4d6}) necrotic damage." ] - } - ], - "reaction": [ + }, { - "name": "Entangle Weapon", + "name": "Hurl Tar", "entries": [ - "When the tidehunter is targeted by a melee weapon attack, the attacker must succeed on a {@dc 16} Dexterity saving throw or miss the attack as the tidehunter uses its net to interfere with the weapon. The tidehunter must have an empty net to use this reaction." + "{@atk rw} {@hit +2} to hit, range 60 ft., one target. {@h}14 ({@damage 4d6}) necrotic damage, and the target must succeed on a {@dc 14} Dexterity saving throw or be covered in tar (see Sticky Situation)." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH", - "RNG", - "RW", - "THW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tidehunter%20%28Token%29.png", "fluff": { "entries": [ { @@ -70480,28 +68399,35 @@ { "type": "quote", "entries": [ - "Emerging from the surf, this massive crab-like beast has a hard, blue shell covered in barnacles. It holds a net of seaweed between its barbed claws, and a look of intelligence gleams in its elliptical, crimson eyes." + "A pool of black pitch bubbles on the ground. Skulls and bones rise to the surface with each burst of putrid air. The tar lets out a burbling hiss, as if releasing the last gasp of a creature trapped within it." ] }, { "type": "entries", - "name": "Lurkers in the Shallows", + "name": "Necrotic Sludge", "entries": [ - "The tidehunter is an ambush hunter, using its coloration to surprise prey that venture into the shallows. Tidehunters are normally found along coasts with plentiful beaches and underwater vegetation, but some can be found in large lakes and river systems close to the open ocean. Most tidehunters are more than 20 feet across and are powerful enough to overcome a {@creature hunter shark} or small whale with ease. They have few natural predators, their intelligence and guile making them challenging prey." + "When a group of {@creature tar ghoul|ccodex|tar ghouls} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) is destroyed near each other, the tar sometimes coalesces into a necrotic sludge. Driven by the hunger and hatred of the ghouls, the resulting ooze preys on the fearful." ] }, { "type": "entries", - "name": "Net Weavers", + "name": "Ghoulish Allies", "entries": [ - "Tidehunters can weave nets out of kelp, seaweed, and other fibrous plant material with ease, constructing nets in a matter of minutes with the weirdly hooked barbs on their claws. Their nets are strong and can be thrown with great accuracy over a large distance. Indeed, even those on dry land are not immune to the tidehunter's attacks, and more than one human has been hauled into the surging tide from the apparent safety of the beach." + "Tar oozes view tar ghouls as allies and don't attack them. Tar ghouls often keep tar oozes as pets or guardians to their underground lairs. Occasionally, a tar ghoul gets the idea to build an army of tar ghouls by feeding humanoids to its pet tar oozes, but infighting quickly dismantles any organization the tar ghouls manage to create." ] }, { "type": "entries", - "name": "Fishing Buddies", + "name": "Eternal Flame", "entries": [ - "While fisherfolk and tidehunters are normally at odds, a tidehunter will sometimes enter into an unspoken agreement with a group of fisherfolk, sharing the spoils of the sea while keeping out of each other's way." + "The tar that makes up the ooze is never consumed by fire, and it burns forever. It is prized as an alchemical component for making torches that never extinguish." + ] + }, + { + "type": "entries", + "name": "Ooze Nature", + "entries": [ + "A tar ooze doesn't require sleep." ] } ] @@ -70514,173 +68440,178 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tidehunter.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tar%20Ooze.webp" } } ] }, - "attachedItems": [ - "net|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tar%20Ooze%20%28Token%29.png", + "senseTags": [ + "B" + ], + "damageTags": [ + "B", + "F", + "N" + ], + "miscTags": [ + "MW", + "RW" ], "savingThrowForced": [ "dexterity" ] }, { - "name": "Timingila", + "name": "Tarkun the Desiccated", "source": "ToB2", - "page": 349, + "page": 148, "size": [ - "G" - ], - "environment": [ - "underwater" + "M" ], - "type": { - "type": "monstrosity", - "tags": [ - "titan" - ] - }, + "type": "fey", "alignment": [ - "N", - "E" + "C", + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 18 + "ac": 16 } ], "hp": { - "average": 232, - "formula": "15d20 + 75" + "average": 85, + "formula": "10d8 + 40" }, "speed": { - "swim": 60, - "walk": 0 + "walk": 30 }, - "str": 28, - "dex": 5, - "con": 21, - "int": 8, - "wis": 7, - "cha": 14, + "str": 19, + "dex": 14, + "con": 18, + "int": 17, + "wis": 13, + "cha": 18, "save": { - "con": "+10", - "wis": "+3" + "dex": "+5", + "wis": "+4", + "cha": "+7" }, "skill": { - "perception": "+8", - "stealth": "+7" + "deception": "+7", + "insight": "+4", + "perception": "+4" }, - "passive": 18, "senses": [ - "blindsight 120 ft." + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "senseTags": [ - "B" + "passive": 14, + "resist": [ + "acid", + "necrotic", + "poison", + { + "note": "from nonmagical attacks not made with cold iron weapons", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "cold", - "thunder" + "fire" ], "conditionImmune": [ + "charmed", "frightened" ], "languages": [ - "understands Abyssal, Celestial, Draconic, and Infernal but can't speak" - ], - "languageTags": [ - "AB", - "CE", - "DR", - "I", - "CS" + "Abyssal", + "Common", + "Elvish", + "Infernal", + "Umbral" ], - "cr": "15", + "cr": "8", "trait": [ { - "name": "Siege Monster", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The timingila deals double damage to objects and structures." + "If Tarkun fails a saving throw, he can choose to succeed instead." ] }, { - "name": "Water Breathing", + "name": "Rejuvenation", "entries": [ - "The timingila can breathe only underwater." + "If killed in a desert, Tarkun's body reforms from the desert sands in 24 hours, regaining all his hp and becoming active again. His new body appears anywhere within the desert confines of his realm. Only the complete removal of his body from the desert prevents this trait from functioning." + ] + }, + { + "name": "Sand Stride", + "entries": [ + "Tarkun can burrow through nonmagical sand at his walking speed. While doing so, he doesn't disturb the material he moves through. In addition, difficult terrain composed of sand doesn't cost him extra movement." ] } ], - "damageTags": [ - "P", - "A", - "B", - "T" - ], - "conditionInflict": [ - "blinded", - "deafened", - "prone", - "restrained" - ], - "traitTags": [ - "Siege Monster", - "Water Breathing" - ], "action": [ { "name": "Multiattack", "entries": [ - "The timingila makes four attacks: one with its bite, one with its tail slap, and two with its flippers." + "Tarkun makes two attacks." ] }, { - "name": "Bite", + "name": "Desiccating Fist", "entries": [ - "{@atk mw} {@hit +14} to hit, reach 10 ft., one target. {@h}25 ({@damage 3d10 + 9}) piercing damage. If the target is a Large or smaller creature, it must succeed on a {@dc 18} Dexterity saving throw or be swallowed by the timingila. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the timingila, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the timingila's turns.", - "If the timingila takes 30 damage or more on a single turn from a creature inside it, the timingila must succeed on a {@dc 20} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the timingila. If the timingila dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 20 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage plus 10 ({@damage 3d6}) fire damage, and the target must succeed on a {@dc 14} Constitution saving throw or become cursed with Tarkun's desiccation. While cursed, the target can't regain hp, and its hp maximum decreases by 10 ({@damage 3d6}) for every 24 hours that elapse. If the curse reduces the target's hp maximum to 0, the target dies, and it rises 10 minutes later as an {@creature apaxrusl|ToB2} under Tarkun's control. The curse lasts until removed by the {@spell remove curse} spell or similar magic." ] }, { - "name": "Flipper", + "name": "Searing Sand Bolt", "entries": [ - "{@atk mw} {@hit +14} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d6 + 9}) bludgeoning damage." + "{@atk rs} {@hit +7} to hit, range 120 ft., one target. {@h}14 ({@damage 4d6}) fire damage." ] }, { - "name": "Tail Slap", + "name": "Engulfing Sand Wave {@recharge 5}", "entries": [ - "{@atk mw} {@hit +14} to hit, reach 20 ft., one target. {@h}18 ({@damage 2d8 + 9}) bludgeoning damage, and the target must succeed on a {@dc 18} Strength saving throw or be pushed up to 10 feet away from the timingila and knocked {@condition prone}." + "Tarkun releases a wave of rippling sand. Each creature within 20 feet of Tarkun must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 21 ({@damage 6d6}) bludgeoning damage and is knocked {@condition prone} and buried. On a success, a creature takes half the damage and isn't knocked {@condition prone} or buried. The buried target is {@condition restrained} and unable to breathe or stand up. A creature, including the target, can take an action to make a {@dc 15} Strength check, ending the buried state on a success. The area becomes difficult terrain." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "Tarkun moves up to his speed without provoking {@action opportunity attack|phb|opportunity attacks}." ] }, { - "name": "Breach", + "name": "Dessicating Touch (Costs 2 Actions)", "entries": [ - "The timingila swims up to its swimming speed without provoking {@action opportunity attack|phb|opportunity attacks}. If it breaches the water's surface, it crashes back down, creating a wave in a 30-foot-wide, 120-foot-long line that is 30 feet tall. Any Gargantuan or smaller vehicles in the line are carried up to 100 feet away from the timingila and have a {@chance 50} chance of capsizing." + "Tarkun uses his Desiccating Touch." ] }, { - "name": "Resonating Roar {@recharge 5}", + "name": "Blinding Standstorm (Costs 3 Actions)", "entries": [ - "The timingila roars in a 90-foot cone. Each creature in the area must make a {@dc 18} Constitution saving throw. On a failure, a creature takes 45 ({@damage 10d8}) thunder damage and is {@condition deafened} for 1 minute. On a success, a creature takes half the damage and isn't {@condition deafened}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "If a vehicle is in the area, the roar travels into the vehicle and resonates inside it. Each creature inside the vehicle, even if the creature is outside the roar's area, must succeed on a {@dc 18} Constitution saving throw or take half the damage from the roar." + "Tarkun creates a whirling sandstorm in a 10-foot-radius, 40-foot-high cylinder centered on a point he can see within 60 feet of him. When a creature enters the area for the first time on a turn or starts its turn there, it must succeed on a {@dc 15} Dexterity saving throw or be {@condition blinded} for 1 minute. Flying creatures have disadvantage on the saving throw. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The sandstorm lasts for 1 minute, until Tarkun uses this legendary action again, or until Tarkun dies." ] } ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "legendaryGroup": { + "name": "Tarkun the Desiccated", + "source": "ToB2" + }, + "environment": [ + "desert" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Timingila%20%28Token%29.png", "fluff": { "entries": [ { @@ -70692,33 +68623,48 @@ { "type": "quote", "entries": [ - "This massive shark-eel surges out of the water, opening titanic jaws large enough to bite a ship in half." + "Wisps of grit dart around the creature's powerful form, his body seemingly made of sand. Only his tall, twisted horns belie this vision, a hint of what lurks beneath." ] }, + "Once a powerful and well-to-do Fey Lord, Tarkun's aspirations were set too high for his abilities. When a coup against a Fey Lady failed, Tarkun was stripped of his power and banished into the desert, where the Lady believed he would perish. Weakened and dying, Tarkun reached deep within the wastelands around him, tying the power of the ley lines he found there to the very fiber of his being. While the effort twisted and marred his once-beautiful form, he found not only a fountain of life but new power at his fingertips. The sands now answer the call of Tarkun the Desiccated.", { "type": "entries", - "name": "Bribable", + "name": "Coarse Visage", "entries": [ - "Wise captains traveling through timingila hunting grounds often carry tithes and offerings in hopes of placating the creatures." + "Though his form is now shriveled and marred, Tarkun never lost his vanity. The fallen Fey Lord wills sand to enshroud him in a form that looks much like his former beauty, albeit a bit coarse. When incensed, gaps appear in his visage as the sand swirls about, revealing glimpses of his desiccated form beneath." ] }, { "type": "entries", - "name": "Lesser Leviathan", + "name": "Sandy Minions", "entries": [ - "The timingila is one of the largest creatures in the seas. Some scholarly tomes suggest a connection between the timingila and rarer {@creature leviathan|mtf|leviathans} but no definitive proof has yet been found." + "Tarkun controls an ever-growing army of {@creature apaxrusl|ToB2}, which he is able to communicate with telepathically at any distance as long as they are within his desert. Able to speak through any of his minions' mouths, Tarkun can also experience their senses. He shares this connection with his {@creature zalikum|ToB2}, Hevn, as well." ] }, { "type": "entries", - "name": "Master of the Seas", + "name": "Desert Prison", "entries": [ - "The timingila is an apex predator of the oceans. It hunts whales primarily but eats anything it can catch. The timingila is fiercely territorial and considers all of the ocean its personal domain." + "The desert has given him new power and granted him life, but Tarkun is trapped within its confines. He cannot leave the desert by any means, mundane or magical. With his powers, he is slowly pushing that barrier outward, covering the surrounding lands in sand. He strives for a future when he has regained his former power and can smother the fey courts in his sandy retribution." + ] + }, + { + "type": "entries", + "name": "Sandbound Nature", + "entries": [ + "While in a desert, Tarkun doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "inset", + "name": "Touch of Cold Iron", + "entries": [ + "Lords and ladies of the fey courts are timeless creatures, inured to many of the world's threats. A universal exception to this is weapons of {@item cold iron weapon|ToB2|cold-wrought iron}. This metal undoes the very fabric of a fey creature's life as it blights their ageless flesh. A cold iron weapon is treated as magical when used against any fey creature, and is the only weapon with any hope of harming the most powerful fey lords and ladies. However, cold iron weapons are difficult to construct. The skill and material required to produce such a weapon doubles its price or adds 100 gp to the cost, whichever is more. Finding a smith with the skill to make a durable weapon without the aid of fire is always difficult\u2014and finding one with the courage to anger the fey courts may be even harder." + ] } ], "images": [ @@ -70726,30 +68672,60 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Timingila.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tarkun%20the%20Desiccated.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tarkun%20the%20Desiccated%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances", + "Rejuvenation" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "E", + "I", + "OTH" + ], + "damageTags": [ + "B", + "F" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone", + "restrained" + ], + "conditionInflictLegendary": [ + "blinded" + ], "savingThrowForced": [ "constitution", - "dexterity", - "strength" + "dexterity" ] }, { - "name": "Mangrove Treant", + "name": "Tembril", "source": "ToB2", - "page": 350, + "page": 344, "size": [ - "H" - ], - "environment": [ - "swamp" + "L" ], - "type": "plant", + "type": "monstrosity", "alignment": [ - "N" + "U" ], "ac": [ { @@ -70760,98 +68736,74 @@ } ], "hp": { - "average": 136, - "formula": "13d12 + 52" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 20, - "dex": 7, - "con": 19, - "int": 12, + "str": 19, + "dex": 14, + "con": 18, + "int": 4, "wis": 15, - "cha": 12, + "cha": 16, "skill": { - "athletics": "+8", - "nature": "+4" + "perception": "+5", + "stealth": "+8" }, - "passive": 12, - "languages": [ - "Common", - "Draconic", - "Druidic", - "Sylvan" + "senses": [ + "darkvision 60 ft." ], - "languageTags": [ - "C", - "DR", - "DU", - "S" + "passive": 15, + "resist": [ + "cold" ], - "cr": "7", + "cr": "6", "trait": [ { - "name": "False Appearance", - "entries": [ - "While the mangrove treant remains motionless, it is indistinguishable from an ordinary mangrove tree." - ] - }, - { - "name": "Grasping Roots", - "entries": [ - "The treant has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}." - ] - }, - { - "name": "Siege Monster", + "name": "Ambusher", "entries": [ - "The mangrove treant deals double damage to objects and structures." + "In the first round of combat, the tembril has advantage on attack rolls against any creature it has surprised." ] }, { - "name": "Tiny Spies", + "name": "Nimble Leap", "entries": [ - "The mangrove treant can communicate with mosquitos as if they shared a language. The mosquitos alert the treant to the presence of intruders, and the treant has advantage on Wisdom ({@skill Perception}) checks to notice creatures within 60 feet of it." + "The tembril can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." ] } ], - "damageTags": [ - "B" - ], - "traitTags": [ - "False Appearance", - "Siege Monster" - ], "action": [ { "name": "Multiattack", "entries": [ - "The mangrove treant makes two slam attacks." + "The tembril makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage. If the tembril scores a critical hit against a Medium or smaller target and the damage reduces the target to below half its hp maximum, the target must succeed on a {@dc 15} Constitution saving throw or be instantly killed as its head is removed. A creature is immune to this effect if it is immune to piercing damage or doesn't have or need a head." ] }, { - "name": "Mangrove Mosquitos", + "name": "Claws", "entries": [ - "The mangrove treant calls a swarm of mosquitos from its branches. The swarm of mosquitos uses the statistics of a {@creature swarm of insects}, except it has a flying speed of 30 feet. The swarm acts an ally of the treant and obeys its spoken commands. The swarm remains for 1 day, until the treant dies, or until the treant dismisses it as a bonus action.", - "The treant can have only one swarm of mosquitos at a time. If it calls another, the previous swarm disperses." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + ] + }, + { + "name": "Maddening Chitter {@recharge 6}", + "entries": [ + "The tembril chitters maddeningly in a 30-foot cone. Each creature in that area must make a {@dc 15} Wisdom saving throw. On a failure, a creature takes 21 ({@damage 6d6}) psychic damage and is {@condition incapacitated} for 1 minute. On a success, a creature takes half the damage and isn't {@condition incapacitated}. If a creature fails the saving throw by 5 or more, it also suffers {@table short-term madness}. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the {@condition incapacitated} condition on itself on a success." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "arctic", + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mangrove%20Treant%20%28Token%29.png", "fluff": { "entries": [ { @@ -70863,30 +68815,21 @@ { "type": "quote", "entries": [ - "Gnarled roots reaching deep into the muck act as legs for this group of trees conjoined into a sentient being." - ] - }, - { - "type": "entries", - "name": "Ancient Grove Guardians", - "entries": [ - "Mangrove treants provide shelter and a resource-rich environment for many creatures. They extend their roots into the water, where several species of fish thrive. Biting and stinging insects, most notably mosquitos, dart about in cloud-like formations near the water's surface. Arboreal animals nest high among the treants' boughs mostly removed from the depredations of the insects. Unlike their forest cousins, these swampland treants are more concerned with the safety of those under their protection and less concerned with the overall health of the swamp. They decisively react to direct threats to themselves and the creatures within their boughs and roots, but they may not act if something endangers an area outside their immediate groves.", - "Mangrove treants continue to grow throughout their extraordinarily long lives, which can reach millennia if they see no external disruptions. The treants also add ordinary mangrove trees into their gestalt, incorporating the trees' ecosystems into its whole." + "Standing on its back legs and holding a decapitated human head in its hands, this nightmarish creature resembles a gigantic squirrel with saber-like teeth, soulless black eyes, and hard, scaly skin. It chitters softly and eerily." ] }, { "type": "entries", - "name": "Friend to Lizardfolk", + "name": "Forest Terrors", "entries": [ - "While a mangrove treant is generally wary of civilization, it befriends lizardfolk who show proper deference. Lizardfolk help control the treant's fish population, since the treant normally doesn't house predators, and they act as protectors to the treant. Various groups of lizardfolk venerate a mangrove treant as a respected elder or a being sacred to their deities. Some lizardfolk shamans know the secret to awakening a mangrove treant." + "In the dark and foreboding forests of the north, tales are spun of terrible ogres, hags, evil wolves, and great arctic serpents, but humans and ogres alike fear the tembril, a savage monstrosity that feeds specifically on the eyes, tongues, and brains of humanoids. Resembling a squirrel the size of a bear, but with brown scales and immense claws and fangs, the tembril hunts sapient fey, humanoids, and giants exclusively, using its claws to eviscerate its opponent as its teeth punctures their skulls." ] }, { "type": "entries", - "name": "Mosquito Whisperer", + "name": "Head Collectors", "entries": [ - "A mangrove treant eventually learns to communicate with all the creatures inhabiting its grove, but it can always communicate with mosquitos. A dormant mangrove treant that is hosting mosquitos is rarely caught off guard thanks to diligent reporting from the insects. The treant can send mosquitos on reconnaissance missions, but the insects provide increasingly vague details the farther they travel from the treant, making them reliable spies only over short distances.", - "The treant also has a modicum of control over mosquitos. It typically exerts its will to keep the insects from overwhelming the animals living among its branches. When the treant faces a threat, though, it can call the mosquitos into a swarm to drive off or kill the threat." + "The victim of a tembril attack is almost always found without its head, for the creature collects the severed cranium to devour the contents either immediately or at a later time. Tembrils store the heads in the long winter months, hiding them within the hollows of great trees or in other suitable locations and covering them in ice so they don't decompose. The decapitated bodies left behind make a meal for many forest-dwelling scavengers, and {@creature crow|wdmm|crows}, {@creature worg|mm|worgs}, and even {@creature ghoul|mm|ghouls} have been known to follow in a tembril's wake, looking for a fresh feast." ] } ] @@ -70899,57 +68842,85 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mangrove%20Treant.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tembril.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tembril%20%28Token%29.png", + "traitTags": [ + "Ambusher" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ] }, { - "name": "Tree Skinner", + "name": "Tetomatli", "source": "ToB2", - "page": 351, + "page": 345, "size": [ - "M" - ], - "environment": [ - "forest" + "L" ], - "type": "fiend", + "type": "construct", "alignment": [ "C", "E" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 16 + } ], "hp": { - "average": 38, - "formula": "7d8 + 7" + "average": 152, + "formula": "16d10 + 64" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 16, - "con": 13, - "int": 14, - "wis": 15, - "cha": 18, + "str": 20, + "dex": 10, + "con": 18, + "int": 5, + "wis": 11, + "cha": 3, "skill": { - "perception": "+4", - "stealth": "+7" + "athletics": "+8", + "perception": "+3" }, - "passive": 14, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "tremorsense 90 ft. (blind beyond this radius)" ], + "passive": 13, "resist": [ + "acid", + "fire", + "lightning", { - "note": "from nonmagical attacks not made with silvered weapons", + "note": "from nonmagical attacks", "resist": [ "bludgeoning", "piercing", @@ -70958,81 +68929,86 @@ "cond": true } ], + "immune": [ + "poison", + "psychic" + ], "conditionImmune": [ - "charmed" + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], "languages": [ - "Abyssal", - "Elvish", - "Infernal", - "Sylvan" - ], - "languageTags": [ - "AB", - "E", - "I", - "S" + "understands the languages of its creator but can't speak" ], - "cr": "2", + "cr": "8", "trait": [ { - "name": "False Appearance (Tree Form Only)", + "name": "Diving Head Slam", "entries": [ - "While the skinner remains motionless, it is indistinguishable from a normal tree." + "If the tetomatli is flying and moves at least 20 feet straight toward a target and then hits it with a head slam attack on the same turn, the tetomatli can use Tremor as a bonus action, if it is available." ] }, { - "name": "Inhabit Tree", + "name": "Heavy Flier", "entries": [ - "As a bonus action, the skinner touches a Medium or larger tree that is not a creature and disappears inside it. While inside the tree, the skinner has {@sense tremorsense|MM} with a radius of 30 feet, has an AC of 15, has a speed of 0, and has vulnerability to fire damage. When the skinner is reduced to 15 hp, the tree dies and the skinner appears within 5 feet of the dead tree or in the nearest unoccupied space. The skinner can exit the tree as a bonus action, appearing within 5 feet of the tree in the nearest unoccupied space, and the tree reverts to being an object. The skinner can inhabit a tree for only 3 days at most before the tree dies, requiring the skinner to seek another vessel." + "The tetomatli can fly up to 30 feet each round, but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage." ] }, { "name": "Magic Resistance", "entries": [ - "The skinner has advantage on saving throws against spells and other magical effects." + "The tetomatli has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The tetomatli's weapon attacks are magical." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The tetomatli deals double damage to objects and structures." ] } ], - "damageTags": [ - "S", - "I", - "B" - ], - "conditionInflict": [ - "grappled", - "poisoned" - ], - "traitTags": [ - "False Appearance", - "Magic Resistance" - ], "action": [ { - "name": "Claw", + "name": "Multiattack.", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage, and the target must succeed on a {@dc 13} Constitution saving throw or take 7 ({@damage 2d6}) poison damage and become {@condition poisoned} until the end of its next turn." + "The tetomatli makes one head slam attack and one wing buffet attack." ] }, { - "name": "Vine Whip (Tree Form Only)", + "name": "Head Slam", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 20 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and if the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 13}). The skinner can grapple up to two creatures at one time." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage. If the tetomatli scores a critical hit against a target wearing metal armor, the target must succeed on a {@dc 15} Strength saving throw or its armor is destroyed. A creature wearing magical armor has advantage on this saving throw. A creature wearing {@item adamantine armor} is unaffected." ] }, { - "name": "Squeeze (Tree Form Only)", + "name": "Wing Buffet", "entries": [ - "The tree skinner makes one vine whip attack against a creature it is grappling. If the attack hits, the target is also unable to breathe or cast spells with verbal components until this grapple ends." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." + ] + }, + { + "name": "Tremor {@recharge 6}", + "entries": [ + "The tetomatli slams its head repeatedly into the ground, creating a magical shockwave. Each creature within 20 feet of the tetomatli must succeed on a {@dc 15} Dexterity saving throw or be knocked {@condition prone} and have disadvantage on attack rolls and Dexterity checks until the end of its next turn." ] } ], - "miscTags": [ - "MW", - "RCH", - "MLW" + "environment": [ + "forest", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tree%20Skinner%20%28Token%29.png", "fluff": { "entries": [ { @@ -71044,35 +69020,28 @@ { "type": "quote", "entries": [ - "A feminine creature made of decaying, thorny plant life gives a wicked laugh as she touches a tree and disappears. Moments later, the tree emits the same laugh as it swings its branches." - ] - }, - { - "type": "entries", - "name": "Formed by Hags", - "entries": [ - "{@creature night hag|mm|Night hags} create tree skinners by taking advantage of {@creature dryad|mm|dryads} that have been driven mad by the death of their trees. The hags promise the dryads a chance to connect with trees again and induce them into submitting to a special ritual. The ritual used to transform a dryad into a skinner also instills in the dryad a hatred of all fey. The irony of a former dryad using trees to murder fey creatures delights the hags to no end." + "This lumbering basalt construct has the body of a great ape and the wings of a bat instead of arms. Its head ends in a wide stone mallet without a mouth, eyes, or nose. It taps its hammer-like head on the ground with an echoing thwack." ] }, { "type": "entries", - "name": "Tree Puppeteers", + "name": "Demon-forged Guardians", "entries": [ - "Tree skinners can inhabit trees, turning the plants into weapons that can destroy forest communities. The evil essence of a skinner slowly rots a tree from the inside out, eventually killing the plant. When the tree dies, the skinner is expelled and becomes agitated until she finds a new tree to inhabit." + "Tetomatlis are constructs created by the followers of the demon lord {@creature mechuiti, demon lord of apes|ToB|Mechuiti} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) to guard their most important shrines and temples. Tetomatli creation involves the sacrifice of multiple humans or apes, and they are tainted by chaos and evil as a result. Tetomatlis are bloodthirsty guardians and enjoy crushing victims into a bloody paste. Since they first appeared, the secret of creating tetomatlis has spread to other demon cults and evil golem makers, allowing the creatures to slowly spread in number." ] }, { "type": "entries", - "name": "Skinner Bands", + "name": "Blind Behemoths", "entries": [ - "Tree skinners all share the same desire\u2014the destruction of all fey creatures. When the skinners encounter others of their kind, they join forces to attack communities of fey. As long as they have fey to attack, the group will stay together indefinitely, otherwise the lack of a common enemy causes infighting, leading to the dissolution of the group." + "Tetomatlis are blind and deaf but can magically sense their surroundings by tapping their heads rapidly on the ground. Foiling the senses of a tetomatli is a difficult proposition, but the chaotic nature of the construct means that it can sometimes be tricked into leaving its post or stumbling into dangerous situations." ] }, { "type": "entries", - "name": "Hated by Treants", + "name": "Construct Nature", "entries": [ - "{@creature treant|mm|Treants} abhor tree skinners, seeing them as abominations that manipulate plants and sap the life of trees. If a treant hears of skinner activity, it stops at nothing to slay the fiend." + "A tetomatli doesn't require air, food, drink, or sleep." ] } ] @@ -71085,28 +69054,53 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tree%20Skinner.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tetomatli.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tetomatli%20%28Token%29.png", + "traitTags": [ + "Magic Resistance", + "Magic Weapons", + "Siege Monster" + ], + "senseTags": [ + "T" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ - "constitution" + "dexterity", + "strength" ] }, { - "name": "Deep Troll", + "name": "The Curator, Hell's Collector", "source": "ToB2", - "page": 352, + "page": 100, "size": [ "L" ], - "environment": [ - "underdark" - ], - "type": "giant", + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, "alignment": [ - "C", + "L", "E" ], "ac": [ @@ -71114,94 +69108,188 @@ "from": [ "natural armor" ], - "ac": 15 + "ac": 18 } ], "hp": { - "average": 63, - "formula": "6d10 + 30" + "average": 337, + "formula": "27d10 + 189" }, "speed": { - "burrow": 20, + "swim": 60, "walk": 30 }, - "str": 18, - "dex": 13, - "con": 20, - "int": 7, - "wis": 9, - "cha": 7, - "passive": 9, + "str": 29, + "dex": 12, + "con": 25, + "int": 26, + "wis": 24, + "cha": 26, + "save": { + "dex": "+8", + "con": "+14", + "int": "+15", + "wis": "+14" + }, "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft." + "truesight 120 ft." ], - "senseTags": [ - "B", - "D" + "passive": 17, + "resist": [ + "cold" + ], + "immune": [ + "fire", + "poison", + "psychic", + { + "note": "from nonmagical attacks not made with silvered weapons", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" ], "languages": [ - "Deep Speech" + "all", + "telepathy 120 ft." ], - "languageTags": [ - "DS" + "cr": "24", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The The Curator's innate spellcasting ability is Charisma (spell save {@dc 23}). It can innately cast the following spells, requiring no material components." + ], + "will": [ + "{@spell animal messenger}", + "{@spell arcane eye}", + "{@spell detect magic}", + "{@spell dispel magic}", + "{@spell invisibility} (self only)" + ], + "daily": { + "3e": [ + "{@spell eyebite}", + "{@spell legend lore}", + "{@spell mirror image}", + "{@spell shapechange} (only into the form of a {@creature giant toad} or {@creature frog})" + ], + "1e": [ + "{@spell forcecage}", + "{@spell sequester}", + "{@spell teleport} (self only)" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "4", "trait": [ { - "name": "Malleable Internal Structure", + "name": "Amphibious", "entries": [ - "Provided there is suitable room to accommodate its volume, a deep troll can move at half its burrowing speed through any opening large enough for a Tiny creature." + "The Curator can breathe air and water." ] }, { - "name": "Oozing Body", + "name": "Aura of Torment", "entries": [ - "When the deep troll takes at least 15 slashing damage at one time, a chunk of its oozing flesh falls off into an unoccupied space within 5 feet of it. This flesh isn't under the deep troll's control, but it views the troll as an ally. The oozing flesh acts on the deep troll's initiative and has its own action and movement. It has an AC of 10, 10 hp, and a walking speed of 15 feet. It can make one attack with a {@hit 6} to hit, and it deals 7 ({@damage 2d6}) acid damage on a hit. If not destroyed, the oozing flesh lives for 1 week, voraciously consuming any non-deep troll creature it encounters. After that time, it dissolves into a puddle of water and gore." + "A creature that starts its turn within 10 feet of the Curator feels the torment of the captured souls and takes 5 ({@damage 1d10}) psychic damage." ] }, { - "name": "Regeneration", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The deep troll regains 10 hp at the start of its turn. If the troll takes fire damage, this trait doesn't function at the start of the troll's next turn. The deep troll dies only if it starts its turn with 0 hp and doesn't regenerate." + "If the Curator fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The Curator has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The Curator's weapon attacks are magical." + ] + }, + { + "name": "Soul Regeneration", + "entries": [ + "The energies of the souls surrounding the Curator heal its wounds. The Curator regains 20 hp at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. The Curator dies only if it starts its turn with 0 hp and doesn't regenerate." ] } ], - "damageTags": [ - "P", - "S", - "A" - ], - "traitTags": [ - "Regeneration" - ], "action": [ { "name": "Multiattack", "entries": [ - "The deep troll makes two attacks: one with its bite and one with its claws." + "The Curator makes three attacks: one with its bite and two with its soul cage. It can use its tongue in place of its bite attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "{@atk mw} {@hit +16} to hit, reach 5 ft., one target. {@h}22 ({@damage 3d8 + 9}) bludgeoning damage plus 10 ({@damage 3d6}) poison damage." ] }, { - "name": "Claw", + "name": "Tongue", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk mw} {@hit +16} to hit, reach 15 ft., one target. {@h}22 ({@damage 3d8 + 9}) bludgeoning damage. If the creature is Large or smaller, it is pulled up to 10 feet toward the Curator." + ] + }, + { + "name": "Soul Cage", + "entries": [ + "{@atk mw} {@hit +16} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d8 + 9}) bludgeoning damage plus 14 ({@damage 4d6}) psychic damage. The Curator has advantage on the attack roll if the soul cage contains the soul of at least one of the target's allies." + ] + }, + { + "name": "Unbind Soul {@recharge 5}", + "entries": [ + "A creature the Curator can see within 60 feet of it must make a {@dc 20} Wisdom saving throw. If the saving throw fails by 5 or more, the creature falls {@condition unconscious} as its soul is trapped in the Curator's soul cage. Otherwise, a creature that fails the saving throw is {@condition restrained} as its soul struggles to stay in its body. A {@condition restrained} creature must repeat the saving throw at the end of its next turn, falling {@condition unconscious} with its soul trapped in the soul cage on a failure or ending the effect on a success. A successful {@spell dispel magic} spell ({@dc 19}) cast on the soul cage releases all souls trapped within it. A creature's body can survive {@condition unconscious} for three days without a soul. After the third day, the body dies, and the creature can't be resurrected until its soul is freed." ] } ], - "actionTags": [ - "Multiattack" + "legendary": [ + { + "name": "Agile Leap", + "entries": [ + "The Curator leaps up to its speed without provoking {@action opportunity attack|phb|opportunity attacks}. When it leaps, it ignores difficult terrain and obstacles in its way." + ] + }, + { + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The Curator makes one bite or tongue attack." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "The Curator casts a spell from its list of innate spells, consuming a use of the spell as normal." + ] + } ], - "miscTags": [ - "MW" + "legendaryGroup": { + "name": "The Curator", + "source": "ToB2" + }, + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Deep%20Troll%20%28Token%29.png", "fluff": { "entries": [ { @@ -71213,27 +69301,40 @@ { "type": "quote", "entries": [ - "This large, lanky creature has limp, slate-colored hair, a long nose, and dark green, rubbery skin. Its legs are disproportionally larger than its upper body, and its limbs are oddly curved." + "Bulging eyes stare unblinkingly at you from an oversized head held up by a bone neck brace. Its mottled green skin is covered by rich robes, adorned with dozens of delicately carved cages." ] }, - "Deep trolls live far underground in the lightless regions seldom tread by people. An offshoot from their {@creature troll|mm|cousins on the surface}, they have adapted to their environment in some unusual ways. Although they have eyes that can see light normally, their primary means of navigating the darkness is through vibration sense, which they register on their rubbery, sensitive skin.", { "type": "entries", - "name": "Malleable", + "name": "Curious Being", "entries": [ - "After these trolls moved underground, their bodies adapted to surviving in the smaller, often cramped caverns. Their bones became soft and malleable, allowing them to access areas deep beneath the surface world. Deep trolls can elongate their limbs and body or squeeze themselves ooze-like through tiny cracks and openings until they emerge into a place large enough to accommodate their natural size." + "The Curator was created through a series of improbable events. An amphibious creature fell from the Material Plane into the River Styx and, after bathing in its waters, wriggled its way to the shore. Warped by magic, the now highly-intelligent and mutated creature rose to carve out its corner of Hell. Other arch-devils regard the Curator with a mixture of fear and disgust due to this bizarre origin." ] }, { "type": "entries", - "name": "Tribal", + "name": "Soul Museum", "entries": [ - "Deep trolls live in small tribes of seven to fifteen members. They raid in groups, though they can be found alone when hunting or scavenging. They are intelligent enough to communicate, but they are voracious and can rarely be reasoned with when food is present. They prefer to attack anything potentially edible that isn't part of the tribe and deal with the repercussions later. In rare cases, when confronted with opponents who are clearly more powerful, they can be persuaded to reason and discuss terms. Deep trolls are likely to agree to mutually beneficial terms, such as helping them deal with a common enemy or providing them with something they value." + "Hidden among the marshes of the Lower Planes, the Curator maintains a museum of souls. It seeks unusual specimens to add to the ever-growing collection of spirits preserved in its crystalline menagerie. The Curator spends its resources finding, buying, and trading for the rarest souls trapped in the Hells. No one knows why the Curator is building the museum, though creatures from across the planes are rumored to have received invitations to view it." ] } ] } ] + }, + { + "type": "inset", + "name": "The Curator in Midgard", + "entries": [ + "The Curator inhabits a museum in the marshes of Archedantuss. Mammon rules the plane, but his primary concern is the accumulation of wealth. The Curator has struck a bargain with Mammon, which allows the Curator to keep its collection and museum on the shores of the River Styx in exchange for two things: the Curator must collect lesser souls for Mammon, and the Curator must glean the locations of all material treasures its curated souls kept in life. For more information on the plane of Archedantuss, see {@i Warlock #16: Eleven Hells}." + ] + }, + { + "type": "entries", + "name": "The Curator's Lair", + "entries": [ + "The Curator's museum is a crystalline structure raised from the marshy lands fed by the River Styx. Hidden by magic, the beautiful building is nearly impossible to find without an invitation. The inside of the museum is filled with soul cages carved with luminescent runes, ice sculptures imbued with gleaming souls, and drifting spirits confined within its walls." + ] } ], "images": [ @@ -71241,140 +69342,148 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Deep%20Troll.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/The%20Curator.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/The%20Curator%20%28Token%29.png", + "traitTags": [ + "Amphibious", + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "I", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "restrained", + "unconscious" + ], + "conditionInflictSpell": [ + "frightened", + "invisible", + "unconscious" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" + ] }, { - "name": "Trollkin Raider", + "name": "Thin Giant", "source": "ToB2", - "page": 352, + "page": 175, "size": [ - "M" - ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" + "H" ], - "type": "humanoid", + "type": "giant", "alignment": [ - "N" + "C", + "E" ], "ac": [ { "from": [ - "{@item hide armor|phb}" + "natural armor" ], - "ac": 14 + "ac": 16 } ], "hp": { - "average": 32, - "formula": "5d8 + 10" + "average": 168, + "formula": "16d12 + 64" }, "speed": { - "walk": 30 + "walk": 40 + }, + "str": 23, + "dex": 16, + "con": 18, + "int": 11, + "wis": 13, + "cha": 9, + "save": { + "dex": "+7", + "con": "+8", + "wis": "+5" }, - "str": 12, - "dex": 12, - "con": 14, - "int": 9, - "wis": 12, - "cha": 10, "skill": { - "animal handling": "+3", - "insight": "+3", - "nature": "+1", - "perception": "+3", - "survival": "+3" + "perception": "+5", + "stealth": "+11" }, - "passive": 13, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 15, + "resist": [ + "bludgeoning", + "necrotic" + ], + "conditionImmune": [ + "exhaustion" ], "languages": [ "Common", - "Trollkin" - ], - "languageTags": [ - "C", - "OTH" + "Deep Speech", + "Giant" ], - "cr": "1", + "cr": "9", "trait": [ { - "name": "Regeneration", - "entries": [ - "The trollkin regains 1 hp at the start of its turn. If the trollkin takes acid or fire damage, this trait doesn't function at the start of the trollkin's next turn. The trollkin dies only if it starts its turn with 0 hp and doesn't regenerate." - ] - }, - { - "name": "Thick Hide", + "name": "Contortionist", "entries": [ - "The trollkin's skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is included in the trollkin's AC." + "The thin giant can contort its body into unnatural positions, allowing it to easily move through any opening large enough for a Medium creature. It can squeeze through any opening large enough for a Small creature. The giant's destination must still have suitable room to accommodate its volume." ] } ], - "damageTags": [ - "P", - "S" - ], - "traitTags": [ - "Regeneration" - ], "action": [ { "name": "Multiattack", "entries": [ - "The trollkin makes two spear attacks or one bite attack and two claw attacks." + "The thin giant makes three melee attacks, but it can use its Consuming Bite only once." ] }, { - "name": "Bite", + "name": "Consuming Bite", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the giant regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage." - ] - }, - { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit +3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack." + "{@atk mw} {@hit +10} to hit, reach 20 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "environment": [ + "underdark", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Trollkin%20Raider%20%28Token%29.png", "fluff": { "entries": [ { @@ -71386,22 +69495,21 @@ { "type": "quote", "entries": [ - "Screams echo in the night as spears meet wood and flesh. One trollkin pulls its spear from its latest victim while its companion raids the victim's larder." + "This tall, emaciated giant has unnaturally long arms ending in razor-sharp talons. It has a strangely conical head with glowing red eyes and fearsome fangs. Its skin is a dark gray-green, and its body is completely devoid of hair." ] }, - "Trollkin raiders are greedy and efficient, moving together under the command of a trollkin leader to take apart a village, a caravan, or a small fortress. Their goal is generally food and portable wealth. Their training as a unit is not extensive but raiders know, trust, and fight for one another.", { "type": "entries", - "name": "Night Attacks", + "name": "Giant Bogeymen", "entries": [ - "Trollkin raiders attack in a fast-moving, nocturnal group, often using a group of panicked animals or a fire as a distraction in one place while they attack elsewhere. Their assaults are never daylight attacks over open ground; they much prefer surprise and the confusion of night attacks." + "Lurking in abandoned mansions, dark wells, ancient mine shafts, and similar locations, thin giants are one of the most sinister and frightening of all giant species. The villains of many children's nightmares, thin giants are feared even by other giants, as their life-draining bite and ability to get into tight spaces make them unsettling at best and horrifying at worst. Thin giants don't get along with most creatures, but they have been observed leading groups of {@creature ghoul|mm|ghouls}, {@creature ettercap|mm|ettercaps}, and {@creature troll|mm|trolls} to capture and devour prey." ] }, { "type": "entries", - "name": "Mounted or River Routes", + "name": "Contortion Experts", "entries": [ - "While trollkin raiders can lope for miles across taiga or through forests, they far prefer to ride horses or row up a river. It gives them both speed and the ability to carry more plunder." + "Thin giants have remarkable control over their bodies. They can twist their limbs into unnatural positions and even bend completely double. The flexibility and elasticity help the giants shrug off crushing blows. They can stay in contorted positions for extraordinary lengths of time and use this to their advantage to ambush unsuspecting creatures." ] } ] @@ -71414,143 +69522,156 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Trollkin%20Raider.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Thin%20Giant.webp" } } ] }, - "attachedItems": [ - "spear|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Thin%20Giant%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DS", + "GI" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" ] }, { - "name": "Ulnorya", + "name": "Thornheart Guardian", "source": "ToB2", - "page": 354, + "page": 346, "size": [ "L" ], - "environment": [ - "forest" - ], - "type": "aberration", + "type": "construct", "alignment": [ - "N", + "L", "E" ], "ac": [ - 14 + { + "from": [ + "natural armor" + ], + "ac": 18 + } ], "hp": { - "average": 119, - "formula": "14d10 + 42" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "climb": 30, - "walk": 50 - }, - "str": 14, - "dex": 18, - "con": 17, - "int": 12, - "wis": 10, - "cha": 14, - "save": { - "dex": "+7", - "con": "+6" + "walk": 30 }, + "str": 19, + "dex": 10, + "con": 18, + "int": 7, + "wis": 14, + "cha": 1, "skill": { - "acrobatics": "+7", - "athletics": "+5", - "perception": "+6", - "stealth": "+10" + "perception": "+6" }, - "passive": 16, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 16, "resist": [ - "bludgeoning" + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "poison" + "poison", + "psychic" ], "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", "poisoned" ], - "cr": "7", + "languages": [ + "understands the languages of its creator but can't speak" + ], + "cr": "9", "trait": [ { "name": "Immutable Form", "entries": [ - "The ulnorya is immune to any spell or effect that would alter its form." + "The thornheart guardian is immune to any spell or effect that would alter its form." ] }, { - "name": "Photoadaptive Hide", + "name": "Magic Resistance", "entries": [ - "If the ulnorya didn't move on its previous turn, it is {@condition invisible}." + "The thornheart guardian has advantage on saving throws against spells and other magical effects." ] - } - ], - "damageTags": [ - "P", - "I", - "B" - ], - "conditionInflict": [ - "invisible", - "paralyzed", - "poisoned" - ], - "traitTags": [ - "Immutable Form" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Magic Weapons", "entries": [ - "The ulnorya makes four attacks: one with its bite, one with its claw, and two with its tentacles." + "The thornheart guardian's weapon attacks are magical." ] }, { - "name": "Bite", + "name": "Woodland Walk", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw or take 7 ({@damage 2d6}) poison damage. If the poison damage reduces the target to 0 hp, the target is stable but {@condition poisoned} for 1 hour, even after regaining hp, and is {@condition paralyzed} while {@condition poisoned} in this way." + "Difficult terrain composed of nonmagical plants doesn't cost the thornheart guardian extra movement. In addition, the thornheart guardian can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The thornheart guardian makes three attacks: two with its barbed greatsword and one with its thorny whip" ] }, { - "name": "Claw", + "name": "Barbed Greatsword", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage plus 7 ({@damage 2d6}) piercing damage." ] }, { - "name": "Tentacle", + "name": "Thorny Whip", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage." + "{@atk mw} {@hit +8} to hit, reach 15 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}) if it is a Medium or smaller creature. Until this grapple ends, the target is {@condition restrained}, the guardian can automatically hit the target with its thorny whip, and the guardian can't make thorny whip attacks against other targets." ] }, { - "name": "Replicate (1/Day)", + "name": "Grasp of the Briar {@recharge 5}", "entries": [ - "The ulnorya separates itself into two identical copies for up to 1 hour. The new ulnoryas' hp totals are equal to the original ulnorya's hp total divided by 2 (rounded down), and each is affected by any conditions, spells, and other magical effects that affected the original ulnorya. The new ulnoryas otherwise retain the same statistics as the original, except neither has this action. The new ulnoryas act on the same initiative count as the original ulnorya and occupy any unoccupied spaces within 5 feet of the original ulnorya's space.", - "If one ulnorya starts its turn within 5 feet of its other half, they can each use their reactions to recombine. The recombined ulnorya's hp total is equal to the combined hp total of the two ulnoryas, and it is affected by any conditions, spells, and other magical effects currently affecting either of the combining ulnoryas. The ulnorya automatically recombines if both of its halves are still alive at the end of the hour. If only one ulnorya remains alive at the end of the hour, it gains this action after it finishes a long rest." + "The thornheart guardian summons grasping, thorny vines to impede and drain the life of its foes. The ground within 20 feet of the thornheart guardian becomes difficult terrain for 1 minute. This difficult terrain doesn't cost the thornheart guardian extra movement. A creature that enters or starts its turn in the area must succeed on a {@dc 16} Strength saving throw or be {@condition restrained} by the plants. A {@condition restrained} creature takes 7 ({@damage 2d6}) necrotic damage at the start of each of its turns. A creature, including the {@condition restrained} target, can take its action to break the target free of the vines by succeeding on a {@dc 16} Strength check." ] } ], - "actionTags": [ - "Multiattack", - "Tentacles" + "environment": [ + "forest", + "swamp" ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ulnorya%20%28Token%29.png", "fluff": { "entries": [ { @@ -71562,21 +69683,29 @@ { "type": "quote", "entries": [ - "Eight long, writhing tentacles support and propel this snarling horror's oblong body while its jagged maw reveals rows of razor teeth." + "A hulking figure clad in a black armor adorned with thorny ornaments slowly walks forward, seemingly unhindered by the thick vegetation of the surrounding woods." ] }, + "Thornheart guardians are unyielding and merciless defenders of the forest domains of hags and other sinister fey. They are the twisted cousins of {@creature green knight of the woods|ccodex|green knights of the woods} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), and good-aligned fey often send green knights on hunts to destroy thornheart guardians and their creators.", { "type": "entries", - "name": "Invisible Hunter", + "name": "Shadow Origins", "entries": [ - "The ulnorya lives to hunt, using its natural invisibility to surprise prey or swiftly chase down its next meal. Replicating itself allows the ulnorya to be its own hunting partner, and it uses this to stage ambushes or surround its victims." + "Thornheart guardians are created from the bodies and souls of unfortunate knights who foolishly fell for the charms of hags or dark fey and swore eternal servitude to them. In unholy ceremonies, hags fuse the knights' bodies with armor forged in the Shadow Realm then transform the knights' hearts into a cluster of enchanted thorns." ] }, { "type": "entries", - "name": "Magical Oddity", + "name": "Relentless and Loyal", "entries": [ - "Whether it was created by a mad druid or some arcane guild's ill-advised experimentation, the ulnorya combines elements of spiders, scorpions, and octopuses. Asexual as a species, ulnorya create new offspring by implanting an egg within corpses slain by the ulnorya's poison. Within five days, the egg hatches into a new ulnorya." + "The thornheart guardian is a terror to behold. Once it has found its mark, it doesn't back down until the enemies of its sinister liege have been slain. Its enchanted heart gives it power over the plants around it, and it uses these plants to capture and kill its enemies." + ] + }, + { + "type": "entries", + "name": "Construct Nature", + "entries": [ + "The thornheart guardian doesn't require air, food, drink, or sleep." ] } ] @@ -71589,105 +69718,167 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ulnorya.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Thornheart%20Guardian.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Thornheart%20Guardian%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "savingThrowForced": [ - "constitution" + "strength" ] }, { - "name": "Valkruung", + "name": "Thrummren", "source": "ToB2", - "page": 355, + "page": 347, "size": [ - "T" - ], - "environment": [ - "farmland", - "forest", - "swamp", - "urban" + "G" ], - "type": "monstrosity", + "type": "celestial", "alignment": [ "C", - "N" + "G" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 17 + } ], "hp": { - "average": 22, - "formula": "4d6 + 8" + "average": 198, + "formula": "12d20 + 72" }, "speed": { - "climb": 20, - "walk": 25 + "walk": 60 }, - "str": 8, - "dex": 16, - "con": 14, - "int": 5, - "wis": 12, - "cha": 9, - "skill": { - "acrobatics": "+5", - "sleight of hand": "+5", - "stealth": "+5" + "str": 21, + "dex": 19, + "con": 22, + "int": 10, + "wis": 15, + "cha": 10, + "save": { + "dex": "+8", + "wis": "+6", + "cha": "+4" }, - "passive": 11, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 12, + "resist": [ + "cold", + "thunder" + ], + "immune": [ + "lightning", + "poison" + ], + "conditionImmune": [ + "poisoned" ], "languages": [ "Common", - "Goblin" - ], - "languageTags": [ - "C", - "GO" + "Giant", + "telepathy 60 ft." ], - "cr": "1/2", + "cr": "12", "trait": [ { - "name": "Prehensile Tendrils", + "name": "Lightning Absorption", "entries": [ - "The valkruung has 10 shiny blue-gray tendrils that constantly grab at things in the environment. Each tendril can pick up or hold a Tiny object, such as a coin or piece of jewelry, that isn't being worn or carried. If it uses all 10 of its tendrils, the valkruung can carry a single Small object, such as a {@item backpack|phb}. The valkruung can use its tendrils to interact with objects, but it can't use them to wield a weapon. It has advantage on Dexterity ({@skill Sleight of Hand}) checks when using its tendrils and can use its tendrils to disarm opponents (see the Disarming Tendrils reaction)." + "Whenever the thrummren is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The thrummren has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons.", + "entries": [ + "The thrummren's weapon attacks are magical." + ] + }, + { + "name": "Storm Hide", + "entries": [ + "A creature that touches the thrummren or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) lightning damage. The thrummren can choose for its rider to not be affected by this trait." ] } ], - "damageTags": [ - "S" - ], - "conditionInflict": [ - "poisoned" - ], "action": [ { - "name": "Claws", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target suffers an itchy rash, and, at the start of each of its turns, it must succeed on a {@dc 13} Wisdom saving or spend its action furiously scratching the rash. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The thrummren makes two attacks: one with its gore and one with its hooves." + ] + }, + { + "name": "Gore", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 15 ft., one target. {@h}24 ({@damage 3d12 + 5}) piercing damage plus 10 ({@damage 3d6}) lightning damage." + ] + }, + { + "name": "Hooves", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 10 ({@damage 3d6}) thunder damage." + ] + }, + { + "name": "Thunder Stomp {@recharge 5}", + "entries": [ + "The thrummren rears back and slams its front hooves into the ground. Each creature within 20 feet of the thrummren must make a {@dc 17} Strength saving throw. On a failure, a creature takes 35 ({@damage 10d6}) thunder damage, is pushed up to 10 feet away from the thrummren, and is {@condition deafened} until the end of its next turn. On a success, a creature takes half the damage and isn't pushed or {@condition deafened}." ] } ], "reaction": [ { - "name": "Disarming Tendrils", + "name": "Protect Rider", "entries": [ - "When a creature the valkruung can see targets it with a melee weapon attack, the attacker must succeed on a {@dc 13} Dexterity saving throw or its weapon is knocked out of its grasp into a random unoccupied space within 5 feet of the attacker. The valkruung can't use this reaction against attackers wielding a heavy or two-handed weapon." + "When the thrummren's rider is the target of an attack the thrummren can see, the thrummren can choose to become the target of the attack instead." ] } ], - "miscTags": [ - "MW" + "environment": [ + "mountain" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Valkruung%20%28Token%29.png", "fluff": { "entries": [ { @@ -71699,28 +69890,29 @@ { "type": "quote", "entries": [ - "Standing only a few feet tall, this odd simian creature has charcoal-colored skin and glowing eyes. Thin, blue-gray tendrils cover almost every inch of its body, and it smells faintly of burnt honey." + "The massive, dog-faced elk charges into battle, lightning crackling between its hooves and antlers, as its giant rider throws bolts of lightning." ] }, + "The sight of a storm giant charging to battle atop a baying thrummren is both breathtaking and terrifying.", { "type": "entries", - "name": "Incorrigible Kleptomaniacs", + "name": "Heavenly Wanderers", "entries": [ - "Few creatures cause as much annoyance to shopkeepers, merchants, and farmers as the valkruung, a tiny monkey-like creature covered in grasping tendrils that lurks atop roofs and clambers through trees, looking for food and objects to steal. Attracted to anything that glitters, jangles, or just plain smells nice, the valkruung steals anything regardless of its actual worth. Valkruungs snatch purses from unsuspecting passersby and fruit and bread from vendors to take back to their lairs. They steal objects they don't need and refuse to return them, running off while snickering wildly." + "Herds of thrummrens migrate from mountain range to mountain range across vast regions of the Upper Planes. As they travel en masse, storm clouds gather above them, and the pounding of their hooves against the ground is akin to thunder. The lightning storms generated by their proximity are truly amazing to behold." ] }, { "type": "entries", - "name": "Shrines of Riches", + "name": "Giant Bond", "entries": [ - "Anything a valkruung steals and doesn't eat is placed in a central location in its nest, often around an existing statue, altar, or other large object. Eventually, this object becomes covered in a variety of clutter, some of which may be valuable. A valkruung treats all of its objects equally and attacks anyone who tries to take something from the pile." + "Most thrummrens on the Material Plane serve as the mounts of storm giant cavaliers. The relationship between mount and rider is complex, with control of the pairing seeming to pass from one to the other and back. Thrummrens never abandon their riders, defending riders to the death if necessary. If its rider falls in battle, a thrummren continues its assault until all foes have fallen. The thrummren then returns the rider's body to its home community, regardless of the distance." ] }, { "type": "entries", - "name": "Den of Thieves", + "name": "Simurg Friends", "entries": [ - "Valkruungs are social creatures and live in groups of ten to twenty. The job of child-rearing is shared by all members of the group equally, and young valkruungs spend the first parts of their lives carried around on various adults' backs, where the adults' tendrils keep them safe. Valkruungs are more intelligent than they appear and have a rudimentary grasp of language, typically insults that have been hurled their way." + "When they encounter each other on the forested mountainsides they prefer, thrummren and {@creature simurg|ccodex|simurgs} ({@loader Creature Codex|collection/Kobold Press; Creaure Codex.json}) share information. The two creatures often converse while on the move with the simurg perched atop the thrummren, looking to observers like some kind of chimeric creature with a long-feathered tail streaming behind it." ] } ] @@ -71733,146 +69925,145 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Valkruung.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Thrummren.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Thrummren%20%28Token%29.png", + "traitTags": [ + "Damage Absorption", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI", + "TP" + ], + "damageTags": [ + "B", + "L", + "P", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "deafened" + ], "savingThrowForced": [ - "constitution", - "dexterity" + "strength" ] }, { - "name": "Vallowex", + "name": "Tidehunter", "source": "ToB2", - "page": 256, + "page": 348, "size": [ - "L" - ], - "environment": [ - "forest", - "swamp" + "H" ], - "type": "aberration", + "type": "monstrosity", "alignment": [ - "C", - "N" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 14 + "ac": 15 } ], "hp": { - "average": 123, - "formula": "13d10 + 52" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "swim": 30, - "walk": 30 + "swim": 40, + "walk": 20 }, - "str": 20, - "dex": 10, + "str": 19, + "dex": 14, "con": 18, "int": 5, "wis": 12, "cha": 5, - "save": { - "wis": "+4" - }, "skill": { "perception": "+4", - "stealth": "+6" + "stealth": "+5" }, - "passive": 14, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" + "darkvision 60 ft." ], - "cr": "7", + "passive": 14, + "cr": "6", "trait": [ { "name": "Amphibious", "entries": [ - "The vallowex can breathe air and water." + "The tidehunter can breathe air and water." ] }, { - "name": "Aura of Thirst", + "name": "Net Maker", "entries": [ - "At the start of each of the vallowex's turns, each creature within 30 feet of it must succeed on a {@dc 15} Constitution saving throw or have disadvantage on its next attack roll or ability check as a gnawing thirst distracts it. For each minute a creature stays in the vallowex's aura, it gains one level of {@condition exhaustion} from dehydration. A level of {@condition exhaustion} is removed if the creature uses an action to drink 1 pint of water. A vallowex is immune to its own Aura of Thirst as well as the auras of other vallowexes." + "With 1 minute of work, the tidehunter can create a net out of seaweed, rope, or similar material. The tidehunter typically carries 2 net." ] }, { - "name": "Underwater Camouflage", + "name": "Underwater Camouflage.", "entries": [ - "The vallowex has advantage on Dexterity ({@skill Stealth}) checks made while underwater." + "The tidehunter has advantage on Dexterity ({@skill Stealth}) checks made while underwater." ] } ], - "damageTags": [ - "P", - "B", - "A" - ], - "conditionInflict": [ - "blinded", - "exhaustion", - "grappled", - "prone", - "restrained" - ], - "traitTags": [ - "Amphibious" - ], "action": [ { "name": "Multiattack", "entries": [ - "The vallowex makes two attacks: one with its spiked tongue and one with its tail." + "The tidehunter makes three attacks, only one of which can be with its net. It can use Reel in place of two claw attacks." ] }, { - "name": "Spiked Tongue", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 15 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage, and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the vallowex can't use its spiked tongue against another target." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}). The tidehunter has two claws, each of which can grapple only one target." ] }, { - "name": "Tail", + "name": "Net", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage." + "{@atk rw} {@hit +7} to hit, range 20/60 ft., one target. {@h}A Large or smaller creature hit by the net is {@condition restrained} until it is freed. The net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a {@dc 15} Strength check, freeing itself or another creature within its reach on a success. Dealing 15 slashing damage to the net (AC 13) also frees the creature without harming it, ending the effect and destroying the net." ] }, { - "name": "Swallow", + "name": "Reel", "entries": [ - "The vallowex makes one spiked tongue attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. The swallowed target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the vallowex, and it takes 10 ({@damage 3d6}) acid damage at the start of each of the vallowex's turns. The vallowex can have only one creature swallowed at a time. If the vallowex takes 15 damage or more on a single turn from the swallowed creature, the vallowex must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 5 feet of the vallowex. If the vallowex dies, the swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 10 feet of movement, exiting prone." + "The tidehunter pulls one creature restrained by its net up to 20 feet straight toward it. If the target is within 10 feet of the tidehunter at the end of this pull, the tidehunter can make one claw attack against it as a bonus action." ] - }, + } + ], + "reaction": [ { - "name": "Release Eggs (1/Week)", + "name": "Entangle Weapon", "entries": [ - "A vallowex can release a 40-foot-radius cloud of microscopic eggs into a body of water it touches. The eggs live for 1 hour. Any humanoid or beast that drinks the eggs must succeed on a {@dc 15} Constitution saving throw or be infected with a disease\u2014a vallowex tadpole. A host can carry only one vallowex tadpole to term at a time. While diseased, the host must make a {@dc 15} Constitution saving throw at the end of each long rest. On a failed save, the host's Strength score is reduced by {@dice 1d4}. This reduction lasts until the host finishes a long rest after the disease is cured. If the host's Strength score is reduced to 0, the host dies, and a vallowex emerges from the corpse. If the host succeeds on three saving throws or the disease is magically cured, the unborn tadpole disintegrates." + "When the tidehunter is targeted by a melee weapon attack, the attacker must succeed on a {@dc 16} Dexterity saving throw or miss the attack as the tidehunter uses its net to interfere with the weapon. The tidehunter must have an empty net to use this reaction." ] } ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "environment": [ + "coastal", + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vallowex%20%28Token%29.png", "fluff": { "entries": [ { @@ -71884,21 +70075,28 @@ { "type": "quote", "entries": [ - "A creature with two legs and a flat tail emerges from the water. Its wide mouth opens, revealing a spiked tongue." + "Emerging from the surf, this massive crab-like beast has a hard, blue shell covered in barnacles. It holds a net of seaweed between its barbed claws, and a look of intelligence gleams in its elliptical, crimson eyes." ] }, { "type": "entries", - "name": "Luring with Thirst", + "name": "Lurkers in the Shallows", "entries": [ - "The vallowex haunts woodland rivers, luring in prey with its thirst-inducing aura. When a creature stops to drink, the vallowex attacks and drags the creature into the water to feast." + "The tidehunter is an ambush hunter, using its coloration to surprise prey that venture into the shallows. Tidehunters are normally found along coasts with plentiful beaches and underwater vegetation, but some can be found in large lakes and river systems close to the open ocean. Most tidehunters are more than 20 feet across and are powerful enough to overcome a {@creature hunter shark} or small whale with ease. They have few natural predators, their intelligence and guile making them challenging prey." ] }, { "type": "entries", - "name": "Reproduce through Hosts", + "name": "Net Weavers", "entries": [ - "Vallowexes release eggs into potable water. After a creature drinks the eggs, a tadpole hatches in its stomach. The tadpole slowly consumes the host from the inside out, emerging as a vallowex when the host dies." + "Tidehunters can weave nets out of kelp, seaweed, and other fibrous plant material with ease, constructing nets in a matter of minutes with the weirdly hooked barbs on their claws. Their nets are strong and can be thrown with great accuracy over a large distance. Indeed, even those on dry land are not immune to the tidehunter's attacks, and more than one human has been hauled into the surging tide from the apparent safety of the beach." + ] + }, + { + "type": "entries", + "name": "Fishing Buddies", + "entries": [ + "While fisherfolk and tidehunters are normally at odds, a tidehunter will sometimes enter into an unspoken agreement with a group of fisherfolk, sharing the spoils of the sea while keeping out of each other's way." ] } ] @@ -71911,28 +70109,58 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Vallowex.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tidehunter.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tidehunter%20%28Token%29.png", + "attachedItems": [ + "net|phb" + ], + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "MW", + "RCH", + "RNG", + "RW", + "THW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "savingThrowForced": [ - "constitution" + "dexterity" ] }, { - "name": "Psychic Vampire", + "name": "Timingila", "source": "ToB2", - "page": 257, + "page": 349, "size": [ - "M" - ], - "environment": [ - "urban" + "G" ], - "type": "undead", + "type": { + "type": "monstrosity", + "tags": [ + "titan" + ] + }, "alignment": [ - "L", + "N", "E" ], "ac": [ @@ -71940,214 +70168,103 @@ "from": [ "natural armor" ], - "ac": 17 + "ac": 18 } ], "hp": { - "average": 144, - "formula": "17d8 + 68" + "average": 232, + "formula": "15d20 + 75" }, "speed": { - "walk": 30 + "swim": 60, + "walk": 0 }, - "str": 18, - "dex": 18, - "con": 18, - "int": 23, - "wis": 15, - "cha": 18, + "str": 28, + "dex": 5, + "con": 21, + "int": 8, + "wis": 7, + "cha": 14, "save": { - "dex": "+9", - "wis": "+7", - "cha": "+9" + "con": "+10", + "wis": "+3" + }, + "skill": { + "perception": "+8", + "stealth": "+7" }, - "passive": 12, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" - ], - "resist": [ - "necrotic", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "blindsight 120 ft." ], + "passive": 18, "immune": [ - "psychic" + "cold", + "thunder" ], - "languages": [ - "the languages it knew in life" + "conditionImmune": [ + "frightened" ], - "languageTags": [ - "LF" + "languages": [ + "understands Abyssal, Celestial, Draconic, and Infernal but can't speak" ], - "cr": "13", + "cr": "15", "trait": [ { - "name": "Legendary Resistance (3/Day)", + "name": "Siege Monster", "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." + "The timingila deals double damage to objects and structures." ] }, { - "name": "Levitate", + "name": "Water Breathing", "entries": [ - "As a bonus action, the vampire can rise or descend vertically up to 20 feet and can remain suspended there. This trait works like the {@spell levitate} spell, except there is no duration, and the vampire doesn't need to concentrate to continue levitating each round." + "The timingila can breathe only underwater." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The timingila makes four attacks: one with its bite, one with its tail slap, and two with its flippers." ] }, { - "name": "Regeneration", + "name": "Bite", "entries": [ - "The vampire regains 20 hp at the start of its turn if it has at least 1 hp and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of its next turn." + "{@atk mw} {@hit +14} to hit, reach 10 ft., one target. {@h}25 ({@damage 3d10 + 9}) piercing damage. If the target is a Large or smaller creature, it must succeed on a {@dc 18} Dexterity saving throw or be swallowed by the timingila. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the timingila, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the timingila's turns.", + "If the timingila takes 30 damage or more on a single turn from a creature inside it, the timingila must succeed on a {@dc 20} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the timingila. If the timingila dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 20 feet of movement, exiting {@condition prone}." ] }, { - "name": "Vampire Weaknesses", + "name": "Flipper", "entries": [ - "The vampire has the following flaws:", - { - "type": "list", - "style": "list-hang", - "items": [ - { - "type": "item", - "name": "Forbiddance.", - "entry": "The vampire can't enter a residence without an invitation from one of the occupants." - }, - { - "type": "item", - "name": "Harmed by Running Water.", - "entry": "The vampire takes 20 acid damage if it ends its turn in running water." - }, - { - "type": "item", - "name": "Stake to the Heart.", - "entry": "If a piercing weapon made of wood is driven into the vampire's heart while the vampire is {@condition incapacitated} in its resting place, the vampire is {@condition paralyzed} until the stake is removed." - }, - { - "type": "item", - "name": "Sunlight Hypersensitivity.", - "entry": "The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." - } - ] - } - ] - } - ], - "damageTags": [ - "B", - "Y" - ], - "conditionInflict": [ - "grappled", - "incapacitated" - ], - "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Sunlight Sensitivity" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The psychic vampire can use Imprison Mind. It then makes two attacks, only one of which can be a psychic assault." - ] - }, - { - "name": "Unarmed Strike", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage. Instead of dealing damage, the vampire can {@condition grappled|phb|grapple} the target (escape {@dc 18})." - ] - }, - { - "name": "Imprison Mind", - "entries": [ - "The vampire chooses one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a {@dc 17} Wisdom saving throw or be {@condition incapacitated} for 1 minute. While {@condition incapacitated}, its speed is reduced to 0 and its mind is overwhelmed with a flood of its own insecurities, shortcomings and inability to accomplish its goals. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target can also repeat the saving throw if another creature uses an action to shake the target out of its stupor." - ] - }, - { - "name": "Psychic Assault", - "entries": [ - "The vampire chooses one creature it can see within 30 feet of it. The target must succeed on a {@dc 17} Intelligence saving throw or take 18 ({@damage 4d8}) psychic damage and suffer memory loss, and the vampire regains hp equal to the psychic damage dealt. A humanoid slain in this way and then buried in the ground rises the following night as a {@creature vampire spawn} under the vampire's control.", - "The target's memory loss can manifest in a variety of ways. Roll a {@dice d4} and consult the table below. If the target is already affected by one of these options, roll again, unless otherwise noted. The memory loss lasts until it is cured by a {@spell greater restoration} spell or similar magic.", - { - "type": "table", - "colLabels": [ - "d4", - "Memory Loss" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1", - "The target forgets how to use a particular skill or tool. It has disadvantage on one random skill or tool proficiency. If the target is already affected by this memory loss, randomly choose an additional skill or tool proficiency to also be affected." - ], - [ - "2", - "The target forgets one of its current allies and now views the ally as hostile. If the target is already affected by this memory loss, choose an additional ally." - ], - [ - "3", - "The target forgets key aspects of fighting and has disadvantage on its first attack roll each turn." - ], - [ - "4", - "The target forgets how to defend itself properly, and the first attack roll against it each turn has advantage." - ] - ] - } + "{@atk mw} {@hit +14} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d6 + 9}) bludgeoning damage." ] }, { - "name": "Knowledge Keepers (1/Day)", - "entries": [ - "The vampire magically calls {@dice 2d4} {@creature swarm of ravens|mm|swarms of ravens} or {@dice 1d4} giant ravens (use {@creature giant vulture} statistics). The called creatures arrive in {@dice 1d4} rounds, acting as allies of the vampire and obeying its spoken commands. The creatures remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action. If using the {@loader Creature Codex|collection/Kobold Press; Creature Codex.json}, the vampire can call {@dice 2d4} {@creature inkling|ccodex|inklings} or 1 {@creature paper golem swarm|ccodex|swarm of paper golems} instead." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "conditionInflictLegendary": [ - "stunned" - ], - "legendary": [ - { - "name": "Move", + "name": "Tail Slap", "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|phb|opportunity attacks}. If it uses this legendary action while levitating, the vampire can move up to half its speed horizontally instead." + "{@atk mw} {@hit +14} to hit, reach 20 ft., one target. {@h}18 ({@damage 2d8 + 9}) bludgeoning damage, and the target must succeed on a {@dc 18} Strength saving throw or be pushed up to 10 feet away from the timingila and knocked {@condition prone}." ] }, { - "name": "Unarmed Strike", + "name": "Breach", "entries": [ - "The vampire makes one unarmed strike." + "The timingila swims up to its swimming speed without provoking {@action opportunity attack|phb|opportunity attacks}. If it breaches the water's surface, it crashes back down, creating a wave in a 30-foot-wide, 120-foot-long line that is 30 feet tall. Any Gargantuan or smaller vehicles in the line are carried up to 100 feet away from the timingila and have a {@chance 50} chance of capsizing." ] }, { - "name": "Psychic Pulse (Costs 3 Actions)", + "name": "Resonating Roar {@recharge 5}", "entries": [ - "The vampire releases a powerful wave of psychic energy. Each creature within 20 feet of the vampire must succeed on a {@dc 17} Intelligence saving throw or be {@condition stunned} until the end of its next turn." + "The timingila roars in a 90-foot cone. Each creature in the area must make a {@dc 18} Constitution saving throw. On a failure, a creature takes 45 ({@damage 10d8}) thunder damage and is {@condition deafened} for 1 minute. On a success, a creature takes half the damage and isn't {@condition deafened}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "If a vehicle is in the area, the roar travels into the vehicle and resonates inside it. Each creature inside the vehicle, even if the creature is outside the roar's area, must succeed on a {@dc 18} Constitution saving throw or take half the damage from the roar." ] } ], - "miscTags": [ - "MW", - "AOE" + "environment": [ + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Psychic%20Vampire%20%28Token%29.png", "fluff": { "entries": [ { @@ -72159,40 +70276,33 @@ { "type": "quote", "entries": [ - "This creature is a well-coifed humanoid with perfectly arranged hair, manicured hands, and noble dress. Its baleful red eyes and pointed ears betray its supernatural origin." + "This massive shark-eel surges out of the water, opening titanic jaws large enough to bite a ship in half." ] }, { "type": "entries", - "name": "Alternate Form of Vampire", + "name": "Bribable", "entries": [ - "Psychic vampires originate in much the same way as traditional vampires: by being bitten by a normal {@creature vampire}. At some point, however, a small minority of those who become this fearsome type of undead develop not a craving for blood, but rather a need to consume the memories of their victims. Typically, those who develop into this form of vampire were people who were overly cerebral, often coming from the ranks of wizards, sages, or artists. Many psychic vampires keep {@creature repository|tob2|repositories} in their employ, prizing the construct's ability to keep and protect knowledge too valuable to leave on a library shelf." + "Wise captains traveling through timingila hunting grounds often carry tithes and offerings in hopes of placating the creatures." ] }, { "type": "entries", - "name": "Limited Vampiric Abilities", + "name": "Lesser Leviathan", "entries": [ - "Strangely, while psychic vampires share the same basic undead form as well as the sheer brutality of the standard vampire, they do not possess some of their other abilities, such as the ability to shapechange or turn into mist. For that reason, they typically plan their lairs in ways that provide them easier methods of escape should the need arise. They also tend to be a bit less arrogant than the typical vampire, substituting that with raw intensity and intricate planning to advance their schemes." + "The timingila is one of the largest creatures in the seas. Some scholarly tomes suggest a connection between the timingila and rarer {@creature leviathan|mtf|leviathans} but no definitive proof has yet been found." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Master of the Seas", "entries": [ - "A psychic vampire doesn't require air." + "The timingila is an apex predator of the oceans. It hunts whales primarily but eats anything it can catch. The timingila is fiercely territorial and considers all of the ocean its personal domain." ] } ] } ] - }, - { - "type": "entries", - "name": "A Psychic Vampire's Lair", - "entries": [ - "Psychic vampires choose lairs similar to the lairs of standard vampires, but psychic vampire lairs often include grand libraries, majestic ballrooms, or other rooms related to the cerebral pastime the vampire enjoyed in life." - ] } ], "images": [ @@ -72200,128 +70310,246 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Psychic%20Vampire.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Timingila.webp" } } ] }, - "legendaryGroup": { - "name": "Psychic Vampire", - "source": "ToB2" - }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Timingila%20%28Token%29.png", + "traitTags": [ + "Siege Monster", + "Water Breathing" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "languageTags": [ + "AB", + "CE", + "CS", + "DR", + "I" + ], + "damageTags": [ + "A", + "B", + "P", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "deafened", + "prone", + "restrained" + ], "savingThrowForced": [ - "intelligence", - "wisdom" + "constitution", + "dexterity", + "strength" ] }, { - "name": "Vangsluagh", + "name": "Toad King", "source": "ToB2", - "page": 359, + "page": 22, "size": [ "M" ], - "environment": [ - "badlands" - ], - "type": "aberration", + "type": { + "type": "fey", + "tags": [ + "shapechanger" + ] + }, "alignment": [ - "C", - "E" + "N" ], "ac": [ - 13 + 15 ], "hp": { - "average": 85, - "formula": "10d8 + 40" + "average": 150, + "formula": "20d8 + 60" }, "speed": { + "swim": 60, "walk": 30 }, - "str": 12, - "dex": 17, - "con": 18, - "int": 10, - "wis": 10, - "cha": 16, - "passive": 10, + "str": 14, + "dex": 20, + "con": 17, + "int": 16, + "wis": 13, + "cha": 21, + "save": { + "dex": "+9", + "con": "+7", + "cha": "+9" + }, + "skill": { + "acrobatics": "+9", + "deception": "+9", + "history": "+7", + "insight": "+5", + "nature": "+7", + "survival": "+5" + }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 11, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "thunder" + "poison" ], "conditionImmune": [ - "deafened" + "charmed", + "exhaustion", + "frightened", + "poisoned", + "stunned" ], "languages": [ - "Void Speech" + "all", + "telepathy 120 ft." ], - "languageTags": [ - "OTH" + "cr": "10", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The Toad King's innate spellcasting ability is Charisma (spell save {@dc 17}). He can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell heroism}", + "{@spell suggestion}" + ], + "daily": { + "3e": [ + "{@spell expeditious retreat}", + "{@spell grease}" + ], + "1e": [ + "{@spell geas}", + "{@spell water walk}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "4", "trait": [ { - "name": "Constant Racket", + "name": "Amphibious", "entries": [ - "The vangsluagh has disadvantage on Dexterity ({@skill Stealth}) checks." + "The Toad King can breathe air and water." ] }, { - "name": "Distracting Cacophony", + "name": "Anuran Passivism", "entries": [ - "The vangsluagh constantly emits a din of bleats, trills, and trumpets. A creature that casts a spell while it is within 30 feet of the vangsluagh must make a {@dc 13} Intelligence, Wisdom, or Charisma saving throw. (The type of saving throw required is dependent on the spellcasting creature's spellcasting ability score.) On a failed save, the spell isn't cast, and the spell slot isn't expended. In addition, a creature that starts its turn within 30 feet of the vangsluagh and is maintaining concentration on a spell must succeed on a {@dc 13} Constitution saving throw or it loses concentration on the spell." + "No frogs or toads can willingly attack the Toad King. They can be forced to do so through magical means." + ] + }, + { + "name": "Feint", + "entries": [ + "As a bonus action before taking an action to attack, the Toad King can attempt to feint an opponent within 5 feet of him. The target must succeed on a {@dc 17} Wisdom saving throw, or the Toad King has advantage on his next attack." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The Toad King has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The Toad King's weapon attacks are magical." + ] + }, + { + "name": "Rejuvenation", + "entries": [ + "If he dies, the Toad King's soul reforms on the Astral Plane. In {@dice 1d6} days, it inhabits the body of another frog or toad on the Material Plane, which then becomes the Toad King (with all of the hp and abilities thereof). Only killing every frog and toad on the Material Plane will prevent this trait from functioning." + ] + }, + { + "name": "Royal Croak", + "entries": [ + "As a bonus action, the Toad King croaks at a frog or toad within 30 feet of him. If the target can hear him, it can make one weapon attack as a reaction against any creature that has attacked the Toad King since the end of his previous turn." + ] + }, + { + "name": "Shapechanger", + "entries": [ + "The Toad King can use his action to polymorph into a Large emerald frog, a Medium male human, or back into his true Medium bipedal toad form. His statistics, other than his size, are the same in each form\u2014with the exception that only his true and frog forms retain his swimming speed. Any equipment he is wearing or carrying transforms with him. He reverts to his true form if he dies." + ] + }, + { + "name": "Speak with Frogs and Toads", + "entries": [ + "The Toad King can communicate with frogs and toads as if they shared a language." + ] + }, + { + "name": "Standing Leap", + "entries": [ + "The Toad King's long jump is up to 20 feet and his high jump is up to 10 feet, with or without a running start." ] } ], - "damageTags": [ - "B", - "T" - ], - "conditionInflict": [ - "deafened", - "stunned" - ], "action": [ { "name": "Multiattack", "entries": [ - "The vangsluagh makes two tentacle lash attacks." + "In frog form, the Toad King makes two bite attacks. In humanoid form, he makes three rapier attacks. In his true form, he makes three attacks: one with his bite and two with his rapier." ] }, { - "name": "Tentacle Lash", + "name": "Bite (Frog Form and True Form Only)", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 7 ({@damage 2d6}) poison damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, the Toad King can automatically hit the target with his bite, and he can't make bite attacks against other targets. When the Toad King moves, any Medium or smaller target he is grappling moves with him." ] }, { - "name": "Sonic Bullet", + "name": "Rapier (Human and True Form Only)", "entries": [ - "{@atk rs} {@hit +5} to hit, range 120 ft., one target. {@h}10 ({@damage 3d6}) thunder damage, and the target must make a {@dc 13} Constitution saving throw or be {@condition deafened} until the end of its next turn." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." ] - }, + } + ], + "reaction": [ { - "name": "Agonizing Trill (Recharge After a Short or Long Rest)", + "name": "Parry (Human and True Form Only)", "entries": [ - "The vangsluagh increases the pitch of its cacophony to deadly levels. Each creature within 30 feet of the vangsluagh must make a {@dc 13} Constitution saving throw. On a failure, a creature takes 10 ({@damage 3d6}) thunder damage and is {@condition stunned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition stunned}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The Toad King adds 4 to his AC against one melee attack that would hit him. To do so, the Toad King must see the attacker and be wielding a melee weapon." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vangsluagh%20%28Token%29.png", "fluff": { "entries": [ { @@ -72333,21 +70561,28 @@ { "type": "quote", "entries": [ - "A writhing mass of hundreds of rubbery, blue-grey tentacles rises from a human sized pair of legs ending in elephantine feet. Each tentacle ends in an eerily human-looking mouth." + "This human-sized toad has an enormous head and expressive onyx eyes. His broad smile, accentuated by wrinkles and warts, complements his regal bearing and attire." ] }, { "type": "entries", - "name": "Damned Pipers", + "name": "King of Frogs", "entries": [ - "Vangsluagh create a din everywhere they go; the mouths on their tentacles perpetually scream, whistle, bleat, growl, and cry. Even in instances where a vangsluagh may want a quiet entrance or stealthy ambush, their own bodies betray them. Stories have emerged from their magic-blasted homeland of vangsluagh that are capable of silencing the noise surrounding them." + "All amphibians respect the Toad King, but frogs and toads follow his orders. He lives among them in swampy areas and often adds his voice to their croaking choruses." ] }, { "type": "entries", - "name": "Defilers of Beauty", + "name": "Fairy-tale Nobility", "entries": [ - "Vangsluagh despise pretty things, be they creature, object, or structure. Given the opportunity, a vangsluagh prefers spending its time smashing beautiful things to bits. The absence of beauty doesn't always calm these creatures, however. They target living creatures as a priority in such occurrences." + "Comporting himself with dignity, the Toad King enjoys pretending to be a prince or king cursed to take a toad's form. He spins a grand tale about witches or fey enchanters and convinces listeners to undertake elaborate quests to break the curse. He is generous with castings of {@spell heroism} to aid those who agree to do his bidding, but he often insists on casting {@spell geas} to ensure compliance. The Toad King hints at rewards but tries not to promise anything specific. If he does guarantee a reward, he is obligated to make good on his promise if his pawns succeed." + ] + }, + { + "type": "entries", + "name": "On the Cusp of Legend", + "entries": [ + "The Toad King has not quite achieved status equivalent to other animal lords. However, he expects he will undergo apotheosis when he convinces a hero or group of heroes to complete a grand adventure on his behalf." ] } ] @@ -72356,9 +70591,31 @@ }, { "type": "inset", - "name": "Vangsluagh in Midgard", + "name": "The Toad King's Quests", "entries": [ - "Creatures maddened in the shadow of Uthul Vangslagish eventually transform into vangsluagh, the doom singing, wandering heralds of their dread parent. Vangsluagh wander the lands of the Wasted West, spreading discord whenever they come into contact with mortals. Some sages contend that Uthul-Vangslagish will call all of its children home when it is time to end the world with its song." + "The Toad King enjoys sending adventurers on elaborate quests to cure his \"curse,\" often spinning tales of his woeful plight wrought at the hands of evil fey or witches. Here are some example quests for particularly helpful adventurers:", + { + "type": "list", + "items": [ + "Retrieve the warty nose of a {@creature green hag} who lives deep in the swamp, then burn it in the remains of a {@creature yowler|ToB2}. The Toad King must inhale the rotten perfume.", + "Collect a dozen thornless roses from the cursed forest and sprinkle the petals in an ellipse around the Toad King at midnight on the night of a full moon.", + "Bathe a false gemstone from an {@creature arachnocrat|ToB2} in the molten saliva of a {@creature hoard drake|ToB2}, then place the glistening jewel on the Toad King's forehead.", + "Obtain a gallon of water once inhabited by a {@creature crinaea|ToB2}. The water must be freely given and free of poison, and the Toad King must bathe in it for 24 hours.", + "Soak the feather of a {@creature lymarien|ToB2} in the tears of {@creature guardian naga}. The Toad King must consume the tear-soaked feather before the next crescent moon.", + "Bring the Toad King a cloak of {@creature winter wolf} fur held together by a clasp made from a {@creature haleshi|ToB2|haleshi's} clam. The clam must have been used by the {@creature haleshi|ToB2} at least once to magically transport itself and others.", + "The Toad King must consume a potion made of {@creature basilisk} eyes, {@creature pixie} dust, and {@item holy water (flask)|phb|holy water}. The potion must be frozen by an {@creature ice bogie|ToB2} before consumption.", + "Weave a crown made of hair from a {@creature sea hag}, an {@creature orphan of the black|ToB2}, and a {@creature mountain nymph|ToB2}, then place the crown on the Toad King's head.", + "Coat an acorn in a paste made from ashes left in an {@creature ashen custodian|ToB2|ashen custodian's} wake and plant it in the soil of the Toad King's home. The first seed the tree bears will cure the Toad King." + ] + } + ] + }, + { + "type": "entries", + "name": "Animal Lords", + "entries": [ + "While humanoids have vast pantheons and divine figures of every stripe, the animals of the world have much simpler forms of faith. Among each species there is always one paragon that embodies the animal spirit in a humanoid form, the better to speak to others and represent the animals in celestial councils.", + "The {@filter animal lords|bestiary|search=Animal Lord} first appear in the {@loader Creature Codex|collection/Kobold Press; Creature Codex.json}. Two additional animal lords are presented here: the Queen of Scorpions, an exiled animal lord who manipulates the mortal world through a complex network of thieves and spies from her desert home, and the Toad King, a burgeoning animal lord who seeks apotheosis by sending brave heroes on complex quests." ] } ], @@ -72367,28 +70624,73 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Vangsluagh.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Toad%20King.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Toad%20King%20%28Token%29.png", + "attachedItems": [ + "rapier|phb" + ], + "traitTags": [ + "Amphibious", + "Magic Resistance", + "Magic Weapons", + "Rejuvenation", + "Shapechanger" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "I", + "P" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "conditionInflictSpell": [ + "charmed", + "prone" + ], "savingThrowForced": [ - "constitution" + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" ] }, { - "name": "Vexxeh", + "name": "Tormented Qiqirn", "source": "ToB2", - "page": 360, + "page": 302, "size": [ - "H" - ], - "environment": [ - "planar" + "L" ], "type": "fiend", "alignment": [ - "L", + "C", "E" ], "ac": [ @@ -72396,42 +70698,42 @@ "from": [ "natural armor" ], - "ac": 15 + "ac": 16 } ], "hp": { - "average": 94, - "formula": "9d12 + 36" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "walk": 40 + "walk": 50 }, "str": 20, - "dex": 13, - "con": 19, - "int": 12, - "wis": 10, - "cha": 12, + "dex": 14, + "con": 18, + "int": 8, + "wis": 15, + "cha": 13, "save": { - "str": "+8", - "wis": "+3" + "dex": "+6", + "con": "+8", + "wis": "+6" }, "skill": { - "intimidation": "+4" + "perception": "+6", + "stealth": "+10" }, - "passive": 10, "senses": [ - "truesight 60 ft." - ], - "senseTags": [ - "U" + "darkvision 60 ft." ], + "passive": 16, "resist": [ "cold", "fire", "lightning", + "poison", { - "note": "from nonmagical weapons", + "note": "from nonmagical attacks", "resist": [ "bludgeoning", "piercing", @@ -72441,71 +70743,70 @@ } ], "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned", - "unconscious" + "necrotic" ], "languages": [ - "Common", - "Infernal" - ], - "languageTags": [ - "C", - "I" + "understands Common but can't speak", + "telepathy 60 ft." ], - "cr": "6", + "cr": "10", "trait": [ { - "name": "Four-Legged Lope", + "name": "Aura of Pain", "entries": [ - "When the vexxeh uses its action to {@action Dash}, it moves at three times its speed." + "At the start of each of the qiqirn's turns, each creature within 5 feet of it takes 4 ({@damage 1d8}) necrotic damage and must succeed on a {@dc 16} Constitution saving throw or have disadvantage on its next melee attack roll." ] }, { - "name": "Weak Willed", + "name": "Keen Smell", "entries": [ - "The vexxeh has disadvantage on saving throws against being {@condition charmed}." + "The qiqirn has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Self-loathing", + "entries": [ + "A creature the qiqirn can hear can use its action to say \"qiqirn\" and make a Charisma ({@skill Intimidation}) check. If it does so, the qiqirn must succeed on a Wisdom saving throw with a DC equal to the creature's Charisma ({@skill Intimidation}) check or be {@condition frightened} of that creature until the end of its next turn. If the qiqirn succeeds on the saving throw, it can't be {@condition frightened} by that creature for the next 24 hours." ] } ], - "damageTags": [ - "P", - "I", - "S" - ], - "conditionInflict": [ - "frightened" - ], "action": [ { "name": "Multiattack", "entries": [ - "The vexxeh makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same target, the target and each creature within 5 feet of the target must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until the end of its next turn as the vexxeh cackles with sadistic glee." + "The tormented qiqirn makes two bite attacks. Alternatively, it can use Spiteful Howl twice." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage plus 7 ({@damage 2d6}) poison damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) piercing damage plus 9 ({@damage 2d8}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Claw", + "name": "Spiteful Howl", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." + "The qiqirn releases a spiteful howl at one creature it can see within 30 feet of it. If the target can hear the qiqirn, it must make a {@dc 16} Wisdom saving throw, taking 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Unnerving Whispers {@recharge 5}", + "entries": [ + "The qiqirn whispers the last words of the spirits infusing it into the minds of up to three creatures it can see within 60 feet of it. Each creature must succeed on a {@dc 16} Wisdom saving throw or take 21 ({@damage 6d6}) psychic damage and suffer a random effect for 1 minute. Roll a {@dice d6} to determine the effect: {@condition unconscious} (1), {@condition deafened} (2), {@condition incapacitated} (3), {@condition stunned} (4), {@condition frightened} (5), {@condition paralyzed} (6). A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "actionTags": [ - "Multiattack" + "reaction": [ + { + "name": "Protective Spirits", + "entries": [ + "When the qiqirn takes damage, the spirits infusing it rise up to protect it. Roll {@dice 2d8} and reduce the damage by the result." + ] + } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vexxeh%20%28Token%29.png", "fluff": { "entries": [ { @@ -72517,33 +70818,41 @@ { "type": "quote", "entries": [ - "This bestial creature would stand over 15 feet tall if erect but is more comfortable crouched with its knuckles resting on the ground. It wears a pair of trousers and a vest, both obviously made for someone much smaller than it. Its cunning eyes belie a malignant intelligence." + "This strange dog is hairless except for the thick, dark fur that runs along its bony, ridged back." ] }, { "type": "entries", - "name": "Bound to Service", + "name": "Arctic Legends", "entries": [ - "Though they are not devils, vexxeh are natives of the Hells. Their susceptibility to magical domination makes them ideal lieutenants for evil spellcasters. Once a vexxeh has agreed to serve a master, it adheres to the letter of the agreement that has been struck and refuses to break the contract even under the threat of destruction." + "Oral histories of the north are rich with tales of the qiqirn. The tales say they are drawn to mankind's warm hearths and homes and that the sounds of music and mirth enrage them. The stories note that qiqirn are jealous of dogs and that jealousy leads them to kill canines whenever they can. More than a few tales are told of qiqirn that have foolishly become trapped while trying to get at a settlement's sled dogs. Most importantly, northern children are told that a qiqirn can be driven off by shouting its name at it." ] }, { "type": "entries", - "name": "Lovers of Carnage", + "name": "Afraid of Civilization", "entries": [ - "Vexxeh only know joy when they are harming living creatures. They relish battle, enjoying the opportunity to shed blood and break bones. More than combat, however, vexxeh enjoy torturing mortals, especially if there is no purpose to it. The psychic distress and trauma suffered by the victims of their torture makes vexxeh gleeful." + "Feared as they are by northern communities, qiqirn fear those people in turn. When threatened by civilized folk, qiqirn are quick to flee. When this occurs, a qiqirn often returns by night to steal the food or livestock it was previously denied. When qiqirn attacks have driven an entire community to hunt it, the monster leaves the region for easier hunting grounds." ] }, { "type": "entries", - "name": "Fiendishly Polite", + "name": "Spirit Dog", "entries": [ - "Despite their love of violence, vexxeh are unfailingly polite. They mimic the etiquette and social norms of their current master's culture, going so far as to affect mannerisms of nobility. Even when rending a creature into bloody chunks, a vexxeh acts regretful and apologetic." + "A qiqirn's fear of civilization is built on the basis of self-preservation. The qiqirn is an unwilling conduit for souls of the damned that aren't strong enough to travel to the afterlife. These spirits steadily torment the qiqirn, causing it pain and infusing it with necrotic power as they seek their own respite. As the {@creature qiqirn|ToB2} spends more time around civilization, it accrues more damned souls. Much as a fiend transforms to higher forms as it devours souls, a qiqirn that lives long enough or spends enough time around civilization undergoes a painful transformation from its constant contact with the growing number of tormented souls. These qiqirn seek to destroy all they encounter, sharing their pain with others. Scholars speculate the power of the spirits would eventually kill the tormented qiqirn if the creature lost the ability to offload the pain coursing from the other side of the veil." ] } ] } ] + }, + { + "type": "inset", + "name": "Curing a Qiqirn", + "entries": [ + "{@creature Qiqirn|ToB2} live in remote arctic regions to avoid excessive contact with humanoids, but they can't resist warm hearths and the easy prey in livestock pens. No matter how much a qiqirn tries to avoid civilization, eventually it accrues enough souls and becomes a tormented qiqirn. Though qiqirn can never be freed of the quirk that draws damned souls to them, they can be freed of the souls burdening them by putting those souls to rest. Ankou, in particular, are adept at releasing the qiqirn of its burden of souls, and {@creature ankou soul herald|ccodex|ankou soul heralds} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) often assign {@creature ankou soul seeker|ccodex|soul seekers} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) to areas inhabited by qiqirn to ensure the souls get the proper respite and that the qiqirn doesn't become tormented.", + "A {@creature tormented qiqirn|ToB2} can be freed of its burden of souls only by an {@creature ankou soul herald|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) or a {@spell wish} spell. If freed of its burden, a tormented qiqirn shrinks back into its standard form." + ] } ], "images": [ @@ -72551,127 +70860,222 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Vexxeh.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tormented%20Qiqirn.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tormented%20Qiqirn%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "TP" + ], + "damageTags": [ + "N", + "P", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "deafened", + "frightened", + "incapacitated", + "paralyzed", + "prone", + "stunned", + "unconscious" + ], "savingThrowForced": [ + "constitution", + "strength", "wisdom" ] }, { - "name": "Viiret", + "name": "Transcendent Lunarchidna", "source": "ToB2", - "page": 361, + "page": 244, "size": [ - "L" - ], - "environment": [ - "swamp" + "M" ], - "type": "plant", + "type": "aberration", "alignment": [ - "U" + "N", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 13 + "ac": 16 } ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 91, + "formula": "14d8 + 28" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 16, - "dex": 6, - "con": 17, - "int": 1, + "str": 10, + "dex": 17, + "con": 14, + "int": 18, "wis": 12, - "cha": 5, - "passive": 11, + "cha": 17, + "save": { + "con": "+5", + "wis": "+4" + }, + "skill": { + "perception": "+4", + "stealth": "+9" + }, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "vulnerable": [ - "cold" + "blindsight 10 ft.", + "darkvision 60 ft." ], + "passive": 14, "immune": [ - "necrotic", "poison" ], "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "frightened", - "poisoned" + "poisoned", + "restrained" + ], + "languages": [ + "Deep Speech", + "Elvish" + ], + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The lunarchidna is a 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The lunarchidna has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell minor illusion}", + "{@spell mage hand}", + "{@spell poison spray}", + "{@spell ray of frost}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell color spray}", + "{@spell detect magic}", + "{@spell magic missile}", + "{@spell shield}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell alter self}", + "{@spell suggestion}", + "{@spell web}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell counterspell}", + "{@spell fireball}", + "{@spell major image}" + ] + }, + "4": { + "slots": 2, + "spells": [ + "{@spell evard's black tentacles|phb|black tentacles}", + "{@spell confusion}" + ] + } + }, + "ability": "int", + "type": "spellcasting" + } ], - "cr": "3", "trait": [ { - "name": "Disease Eater", + "name": "Light Invisibility", "entries": [ - "The viiret is immune to disease, and it has advantage on attack rolls against a creature if the creature is {@condition poisoned} or suffering from a disease." + "The lunarchidna is {@condition invisible} while in bright or dim light." ] }, { - "name": "Disease Sense", + "name": "Spider Climb", "entries": [ - "The viiret can pinpoint, by scent, the location of {@condition poisoned} creatures or creatures suffering from a disease within 60 feet of it." + "The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Web Walker", + "entries": [ + "The lunarchidna ignores movement restrictions caused by webbing" ] } ], - "damageTags": [ - "P", - "A", - "N", - "B" - ], - "conditionInflict": [ - "blinded", - "restrained", - "prone" - ], "action": [ { "name": "Multiattack", "entries": [ - "The viiret makes two attacks, only one of which can be a bite attack." + "The lunarchidna makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d8 + 3}) piercing damage. If the target is Medium or smaller, it must succeed on a {@dc 13} Dexterity saving throw or be swallowed. A swallowed creature is {@condition blinded} and {@condition restrained}, and it has total cover against attacks and other effects outside the viiret. At the start of each of the viiret's turns, the creature takes 7 ({@damage 2d6}) acid damage. If the creature is {@condition poisoned} or suffering from a disease, it takes 3 ({@damage 1d6}) necrotic damage at the start of each of the viiret's turns instead. In addition, at the start of each of the viiret's turns, a swallowed creature that is {@condition poisoned} or suffering from a disease can repeat the condition or disease's saving throw as if it had taken a long rest, but it suffers no ill effects on a failed saving throw. The creature has advantage on this saving throw. The viiret can have only one creature swallowed at a time.", - "If the viiret takes 10 damage or more on a single turn from the swallowed creature, the viiret must succeed on a {@dc 13} Constitution saving throw or regurgitate the swallowed creature, which falls {@condition prone} within 5 feet of the viiret. Alternatively, the viiret can regurgitate the creature as a bonus action, which it does if the swallowed creature isn't {@condition poisoned} or suffering from a disease and a creature that is {@condition poisoned} or suffering from a disease is within 60 feet of the viiret. If the viiret dies, a swallowed creature is no longer {@condition restrained} by it and can escape by using 10 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage, and the target must succeed on a {@dc 13} Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." ] }, { - "name": "Vine", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one creature. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + ] + }, + { + "name": "Web {@recharge 5}", + "entries": [ + "{@atk rw} {@hit +6} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action the {@condition restrained} target can make a {@dc 13} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." + ] + }, + { + "name": "Lunar Beam {@recharge 5}", + "entries": [ + "The lunarchidna flashes a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 15} Dexterity saving throw, taking 28 ({@damage 8d6}) radiant damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Viiret%20%28Token%29.png", "fluff": { "entries": [ { @@ -72683,28 +71087,54 @@ { "type": "quote", "entries": [ - "The mouth of this massive flytrap hangs limply, and the smell of decay emanates strongly from it." + "A four-armed, four-legged creature in the vague shape of a human\u2014but seemingly made of fine spider silk\u2014moves down a tree, slowly chanting the incantation of a spell in the pale light of the full moon." ] }, { "type": "entries", - "name": "Disease Eater", + "name": "Made in Corrupt Forests", "entries": [ - "Viirets feed on diseased flesh and plant matter. The swamplands they inhabit are rife with maladies, giving them plenty of opportunity to find food. Viirets have an acute sense for diseased matter, regardless of the disease's source. While they aren't bothered by eating untainted prey, such prey isn't as nutritionally satisfying. Their stomachs quickly burn through healthy prey, leaving the viiret hungry shortly afterward." + "Lunarchidnas are beings of moonlight and spider silk created in forests permeated by residual dark magic. When this magic coalesces on a spider web touched by the light of a full moon, the web animates. The web gains life and flies through the forest, gathering other webs until it collects enough silk to form a faceless, humanoid body, with four legs and four arms." ] }, { "type": "entries", - "name": "Unpleasant Odor", + "name": "Hatred of Elves", "entries": [ - "The viiret has developed a form of mimicry where its sickly odor deters healthy creatures from approaching it. The viiret is even repellent to most insects." + "Lunarchidnas hate elves and love to make the creatures suffer. They poison water sources, set fire to villages, and bait monsters into stampeding through elf communities. These aberrations especially enjoy stealing away elf children to use as bait to trap the adults that come to the rescue." ] }, { "type": "entries", - "name": "Desperate Cure", + "name": "Cyclical Power", "entries": [ - "Marshland societies aware of the viirets' ability to remove disease often view the plants as agents of harsh deities that demand a price for divine gifts. These societies send plague victims on dangerous pilgrimages to find the plants. The plants devour these pilgrims and remove diseased flesh. This process is dangerous, as many who enter the plant hopeful of eliminating the disease die as a result of the injuries they suffer. To mitigate this, multiple ill people travel together to viirets, optimistic the plants will expel newly healthy specimens in favor of a sickly one." + "The lunarchidna's power is tied to the moon. When the skies are dark during a new moon, the lunarchidna becomes more shadow than living web. Its mental ability dulls, and it becomes barely more than a savage animal. When a full moon brightens the night, however, the lunarchidna becomes a conduit of lunar light and can channel that power through its body. Using its heightened intellect, it makes plans, writes notes, and plots from the safety of the trees where it makes its home. In the intermittent phases of the moon, the lunarchidna is a more than capable hunter, trapping and devouring prey it encounters while retaining enough knowledge of its plans and magic to further its goals in minor ways. The lunarchidna's statistics change cyclically as shown on the Lunarchidna Moon Phase table.", + { + "type": "table", + "caption": "Lunarchidna Moon Phase", + "colStyles": [ + "col-6", + "col-6" + ], + "colLabels": [ + "Moon Phase", + "Statistics" + ], + "rows": [ + [ + "Daytime, new, or crescent moon", + "{@creature Lesser lunarchidna|ToB2}" + ], + [ + "Quarter or half moon", + "{@creature Greater lunarchidna|ToB2}" + ], + [ + "Gibbous or full moon", + "Transcendent lunarchidna" + ] + ] + } ] } ] @@ -72717,130 +71147,166 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Viiret.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Lunarchidna.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lunarchidna%20%28Token%29.png", + "traitTags": [ + "Spider Climb", + "Sunlight Sensitivity", + "Web Walker" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "E" + ], + "damageTags": [ + "N", + "R", + "S" + ], + "damageTagsSpell": [ + "B", + "C", + "F", + "I", + "O", + "P", + "S" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "restrained" + ], + "conditionInflictSpell": [ + "restrained" + ], "savingThrowForced": [ "constitution", "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Voidpool", + "name": "Tree Skinner", "source": "ToB2", - "page": 362, + "page": 351, "size": [ - "L" - ], - "environment": [ - "planar" + "M" ], - "type": "ooze", + "type": "fiend", "alignment": [ - "U" + "C", + "E" ], "ac": [ - 8 + 13 ], "hp": { - "average": 112, - "formula": "15d10 + 30" + "average": 38, + "formula": "7d8 + 7" }, "speed": { - "climb": 15, - "walk": 15 + "walk": 30 + }, + "str": 10, + "dex": 16, + "con": 13, + "int": 14, + "wis": 15, + "cha": 18, + "skill": { + "perception": "+4", + "stealth": "+7" }, - "str": 15, - "dex": 6, - "con": 14, - "int": 2, - "wis": 6, - "cha": 1, - "passive": 8, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" - ], - "vulnerable": [ - "radiant" + "darkvision 60 ft." ], - "immune": [ - "force", - "necrotic" + "passive": 14, + "resist": [ + { + "note": "from nonmagical attacks not made with silvered weapons", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "prone" + "charmed" ], - "cr": "5", + "languages": [ + "Abyssal", + "Elvish", + "Infernal", + "Sylvan" + ], + "cr": "2", "trait": [ { - "name": "Amorphous", - "entries": [ - "The voidpool can move through a space as narrow as 1 inch wide without squeezing." - ] - }, - { - "name": "Grappler", + "name": "False Appearance (Tree Form Only)", "entries": [ - "The voidpool has advantage on attack rolls against any creature {@condition grappled} by it." + "While the skinner remains motionless, it is indistinguishable from a normal tree." ] }, { - "name": "Planar Portal", + "name": "Inhabit Tree", "entries": [ - "The voidpool has a portal to the Void at its core. A creature that starts its turn {@condition grappled} by the voidpool must make a {@dc 13} Strength saving throw. On a success, the creature takes 7 ({@damage 2d6}) force damage but isn't pulled toward the portal. On a failure, the creature takes no damage but is pulled closer to the portal. A creature that fails three saving throws before escaping the grapple enters the portal and is transported to the Void. This transportation works like the banishing an unwilling creature aspect of the {@spell plane shift} spell." + "As a bonus action, the skinner touches a Medium or larger tree that is not a creature and disappears inside it. While inside the tree, the skinner has {@sense tremorsense|MM} with a radius of 30 feet, has an AC of 15, has a speed of 0, and has vulnerability to fire damage. When the skinner is reduced to 15 hp, the tree dies and the skinner appears within 5 feet of the dead tree or in the nearest unoccupied space. The skinner can exit the tree as a bonus action, appearing within 5 feet of the tree in the nearest unoccupied space, and the tree reverts to being an object. The skinner can inhabit a tree for only 3 days at most before the tree dies, requiring the skinner to seek another vessel." ] }, { - "name": "Spider Climb", + "name": "Magic Resistance", "entries": [ - "The voidpool can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The skinner has advantage on saving throws against spells and other magical effects." ] } ], - "damageTags": [ - "B", - "N", - "O" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "traitTags": [ - "Amorphous", - "Spider Climb" - ], "action": [ { - "name": "Multiattack", + "name": "Claw", "entries": [ - "The voidpool makes two pseudopod attacks." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage, and the target must succeed on a {@dc 13} Constitution saving throw or take 7 ({@damage 2d6}) poison damage and become {@condition poisoned} until the end of its next turn." ] }, { - "name": "Pseudopod", + "name": "Vine Whip (Tree Form Only)", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 7 ({@damage 2d6}) necrotic damage, and the target is {@condition grappled} (escape {@dc 13}) if it is a Medium or smaller creature and the voidpool doesn't have two other creatures {@condition grappled}. Until this grapple ends, the target is {@condition restrained}, and it risks being pulled into the Void (see the Planar Portal trait)." + "{@atk mw} {@hit +5} to hit, reach 20 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and if the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 13}). The skinner can grapple up to two creatures at one time." ] - } - ], - "actionTags": [ - "Multiattack" + }, + { + "name": "Squeeze (Tree Form Only)", + "entries": [ + "The tree skinner makes one vine whip attack against a creature it is grappling. If the attack hits, the target is also unable to breathe or cast spells with verbal components until this grapple ends." + ] + } ], - "miscTags": [ - "MW" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Voidpool%20%28Token%29.png", "fluff": { "entries": [ { @@ -72852,28 +71318,35 @@ { "type": "quote", "entries": [ - "An impossibly black pool of goo undulates forward seeming to pull everything around it into its endless depths." + "A feminine creature made of decaying, thorny plant life gives a wicked laugh as she touches a tree and disappears. Moments later, the tree emits the same laugh as it swings its branches." ] }, { "type": "entries", - "name": "Aspect of the Void", + "name": "Formed by Hags", "entries": [ - "Some speculate that voidpools are intrusions of the Void itself into the Material Plane. These blots on the surface of the world mindlessly seek to draw everything into the Void through the portal they carry at their cores." + "{@creature night hag|mm|Night hags} create tree skinners by taking advantage of {@creature dryad|mm|dryads} that have been driven mad by the death of their trees. The hags promise the dryads a chance to connect with trees again and induce them into submitting to a special ritual. The ritual used to transform a dryad into a skinner also instills in the dryad a hatred of all fey. The irony of a former dryad using trees to murder fey creatures delights the hags to no end." ] }, { "type": "entries", - "name": "Willing Travelers", + "name": "Tree Puppeteers", "entries": [ - "The most daring, and prepared, of adventurers actually seek out voidpools to facilitate passage to the Void. Not resisting the voidpool's influence allows these brave or foolhardy individuals to minimize the damage they incur enroute to the outer plane." + "Tree skinners can inhabit trees, turning the plants into weapons that can destroy forest communities. The evil essence of a skinner slowly rots a tree from the inside out, eventually killing the plant. When the tree dies, the skinner is expelled and becomes agitated until she finds a new tree to inhabit." ] }, { "type": "entries", - "name": "Ooze Nature", + "name": "Skinner Bands", "entries": [ - "The voidpool doesn't require sleep." + "Tree skinners all share the same desire\u2014the destruction of all fey creatures. When the skinners encounter others of their kind, they join forces to attack communities of fey. As long as they have fey to attack, the group will stay together indefinitely, otherwise the lack of a common enemy causes infighting, leading to the dissolution of the group." + ] + }, + { + "type": "entries", + "name": "Hated by Treants", + "entries": [ + "{@creature treant|mm|Treants} abhor tree skinners, seeing them as abominations that manipulate plants and sap the life of trees. If a treant hears of skinner activity, it stops at nothing to slay the fiend." ] } ] @@ -72886,66 +71359,84 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Voidpool.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tree%20Skinner.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tree%20Skinner%20%28Token%29.png", + "traitTags": [ + "False Appearance", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "AB", + "E", + "I", + "S" + ], + "damageTags": [ + "B", + "I", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "poisoned" + ], "savingThrowForced": [ - "strength" + "constitution" ] }, { - "name": "Walled Horror", + "name": "Tricenatorus", "source": "ToB2", - "page": 363, + "page": 109, "size": [ - "L" - ], - "environment": [ - "underdark", - "urban" + "H" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 17 + "ac": 15 } ], "hp": { - "average": 114, - "formula": "12d8 + 60" + "average": 184, + "formula": "16d12 + 80" }, "speed": { - "walk": { - "condition": "(immobile)", - "number": 0 - } + "walk": 50 }, - "str": 18, - "dex": 1, + "str": 26, + "dex": 10, "con": 20, - "int": 5, - "wis": 8, - "cha": 18, - "passive": 9, - "senses": [ - "truesight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "U" - ], + "int": 2, + "wis": 12, + "cha": 8, + "save": { + "con": "+9", + "wis": "+5" + }, + "skill": { + "perception": "+5" + }, + "passive": 15, "resist": [ - "cold", - "fire", - "lightning", { "note": "from nonmagical attacks", "resist": [ @@ -72956,98 +71447,62 @@ "cond": true } ], - "immune": [ - "necrotic", - "poison", - "psychic" - ], - "conditionImmune": [ - "blinded", - "deafened", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "stunned" - ], - "languages": [ - "understands all languages it knew in life but can't speak" - ], - "languageTags": [ - "CS", - "LF" - ], - "cr": "7", + "cr": "13", "trait": [ { - "name": "Spirit-infused Structure", + "name": "Blood Frenzy", "entries": [ - "The walled horror is immobile except for its Wall Hop trait. It uses its Charisma instead of its Dexterity to determine its place in the initiative order." + "The tricenatorus has advantage on melee attack rolls against any creature that doesn't have all its hp." ] }, { - "name": "Wall-bound Spirits", + "name": "Relentless (Recharges after a Short or Long Rest)", "entries": [ - "The spirits that make up the walled horror are bound to a 10-foot-by-10-foot panel of wall, behind which their original bodies are trapped. The walled horror can move to nearby walls with its Wall Hop trait, but it can never be more than 120 feet away from its bound wall. If its bound wall is damaged while the walled horror is elsewhere, the walled horror takes half the damage dealt to the bound wall. When the walled horror finishes a long rest while inhabiting its bound wall, any damage to the bound wall is repaired." + "If the tricenatorus takes 40 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead." ] }, { - "name": "Wall Hop", + "name": "Siege Monster", "entries": [ - "As a bonus action, the walled horror can disappear into the wall and reappear on a 10-foot-by-10-foot stone wall or panel of wood that it can see within 30 feet of it. Claw marks briefly appear on the surface of the origin and destination walls when it uses this trait." + "The tricenatorus deals double damage to objects and structures." + ] + }, + { + "name": "Tail Spike Regrowth", + "entries": [ + "The tricenatorus has twenty-four tail spikes. Used spikes regrow when the tricenatorus finishes a long rest." ] } ], - "damageTags": [ - "S", - "Y" - ], - "conditionInflict": [ - "blinded", - "frightened", - "restrained", - "grappled" - ], "action": [ { "name": "Multiattack", "entries": [ - "The walled horror makes two spectral claw attacks." + "The tricenatorus makes two attacks: one with its bite and one with its gore, or two with its tail spikes. It can't use its gore against a creature {@condition restrained} by its bite." ] }, { - "name": "Spectral Claw", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage plus 4 ({@damage 1d8}) psychic damage, and the target is {@condition grappled} (escape {@dc 15})." + "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}34 ({@damage 4d12 + 8}) piercing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}, and the tricenatorus can't bite another target." ] }, { - "name": "Spectral Scream", + "name": "Gore", "entries": [ - "{@atk rs} {@hit +7} to hit, range 60 ft., one creature. {@h}18 ({@damage 4d8}) psychic damage, and the target must succeed on a {@dc 15} Charisma saving throw or be {@condition frightened} until the end of its next turn as it is assaulted by images of being buried alive or entombed. While {@condition frightened}, the creature's speed is reduced to 0." + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}26 ({@damage 4d8 + 8}) piercing damage, and the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Entomb", + "name": "Tail Spike", "entries": [ - "The walled horror makes one spectral claw attack against a Medium or smaller creature it is grappling. If the attack hits, the creature is partially entombed in the wall, and the grapple ends. The entombed target is {@condition blinded} and {@condition restrained}, and it takes 9 ({@damage 2d8}) psychic damage at the start of each of the walled horror's turns. A walled horror can have only one creature entombed at a time.", - "A creature, including the entombed target, can take its action to free the entombed target by succeeding on a {@dc 15} Strength check.", - "A creature slain while entombed is pulled fully into the wall and can be restored to life only by means of a {@spell true resurrection} or a {@spell wish} spell." + "{@atk rw} {@hit +12} to hit, range 150/300 ft., one target. {@h}26 ({@damage 4d8 + 8}) piercing damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Walled%20Horror%20%28Token%29.png", "fluff": { "entries": [ { @@ -73059,35 +71514,22 @@ { "type": "quote", "entries": [ - "An unnatural, cloying chill fills the air, and multiple ghostly hands burst from a wall to pummel and grab all within reach." - ] - }, - { - "type": "entries", - "name": "Unassuming Horror", - "entries": [ - "The walled horror is an undead that appears to be a normal stretch of wall until it lashes out at passersby." - ] - }, - { - "type": "entries", - "name": "Tragic Origins", - "entries": [ - "A walled horror is created when a group of humanoids is bound together and entombed behind a wall in an area with a high concentration of necrotic energy. The humanoids experience profound terror before dying of thirst or suffocation, and their spirits remain trapped within the wall, becoming an undead that seeks to add others to its collection." + "A bipedal dinosaur with massive horns on its face, back, and tail roars, revealing an enormous mouth filled with rows of razor teeth." ] }, + "Tricenatoruses are the rage-filled result of a transmutation experiment gone wrong.", { "type": "entries", - "name": "Entombed Treasures", + "name": "Unnatural Mistakes", "entries": [ - "While the spirits of the entombed victims join with the stone and mortar of the wall, their bodies and belongings are left to rot in the cavity behind the wall. When the walled horror is destroyed, it collapses into a pile of rubble, revealing the remains and belongings." + "A transmutation wizard attempted to magically bring together two dinosaurs to create the ultimate guardian, one with the power of the {@creature tyrannosaurus rex|mm|tyrannosaurus} and the docile nature of the {@creature triceratops}. Instead, the wizard created unnatural, spiked monsters with a hunger for flesh and an unmatched rage." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Always Angry", "entries": [ - "A walled horror doesn't require air, food, drink, or sleep." + "From the moment they hatch, tricenatoruses are angry. This rage makes them reckless and difficult to harm. Most of these monstrous dinosaurs stay deep within the jungle, but tricenatoruses are relentless when they find prey, leading them to sometimes chase explorers into civilized settlements." ] } ] @@ -73100,158 +71542,139 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Walled%20Horror.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tricenatorus.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tricenatorus%20%28Token%29.png", + "traitTags": [ + "Siege Monster" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "grappled", + "prone", + "restrained" + ], "savingThrowForced": [ - "charisma" + "strength" ] }, { - "name": "Wanyudo", + "name": "Trollkin Raider", "source": "ToB2", - "page": 364, + "page": 352, "size": [ - "L" - ], - "environment": [ - "planar" + "M" ], - "type": "fiend", + "type": "humanoid", "alignment": [ - "L", - "E" + "N" ], "ac": [ { "from": [ - "natural armor" + "{@item hide armor|phb}" ], - "ac": 16 + "ac": 14 } ], "hp": { - "average": 115, - "formula": "11d10 + 55" + "average": 32, + "formula": "5d8 + 10" }, "speed": { - "walk": 50 - }, - "str": 20, - "dex": 15, - "con": 20, - "int": 8, - "wis": 13, - "cha": 14, - "save": { - "dex": "+5", - "wis": "+4" + "walk": 30 }, + "str": 12, + "dex": 12, + "con": 14, + "int": 9, + "wis": 12, + "cha": 10, "skill": { - "intimidation": "+5", - "perception": "+7", - "religion": "+5" + "animal handling": "+3", + "insight": "+3", + "nature": "+1", + "perception": "+3", + "survival": "+3" }, - "passive": 17, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ - "cold", - "lightning", - "poison", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire" - ], + "passive": 13, "languages": [ "Common", - "Infernal" - ], - "languageTags": [ - "C", - "I" + "Trollkin" ], - "cr": "8", + "cr": "1", "trait": [ { - "name": "Burn the Righteous", - "entries": [ - "The wanyudo has advantage on attack rolls against a creature if the creature is wearing a {@item holy symbol|phb} or calls on the power of a divine entity to cast spells." - ] - }, - { - "name": "Fiery Charge", - "entries": [ - "If the wanyudo moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 ({@damage 2d6}) fire damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." - ] - }, - { - "name": "Magic Resistance", + "name": "Regeneration", "entries": [ - "The wanyudo has advantage on saving throws against spells and other magical effects." + "The trollkin regains 1 hp at the start of its turn. If the trollkin takes acid or fire damage, this trait doesn't function at the start of the trollkin's next turn. The trollkin dies only if it starts its turn with 0 hp and doesn't regenerate." ] }, { - "name": "Two Heads", + "name": "Thick Hide", "entries": [ - "The wanyudo has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "The trollkin's skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is included in the trollkin's AC." ] } ], - "damageTags": [ - "P", - "F" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Magic Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The wanyudo makes two bite attacks." + "The trollkin makes two spear attacks or one bite attack and two claw attacks." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage plus 7 ({@damage 2d6}) fire damage." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] }, { - "name": "Flaming Breath {@recharge 5}", + "name": "Claw", "entries": [ - "The wanyudo exhales fire in a 20-foot cone from one of its heads. Each creature in the area must make a {@dc 15} Dexterity saving throw, taking 24 ({@damage 7d6}) fire damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage." + ] + }, + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit +3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack." ] } ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wanyudo%20%28Token%29.png", "fluff": { "entries": [ { @@ -73263,28 +71686,22 @@ { "type": "quote", "entries": [ - "Hurtling down the street is a giant wheel, its spokes tipped with reddish flames that sputter and spark as it bounces along. Affixed to either side of the wheel by long strands of greasy black hair are the faces of devilish-looking humanoids, their eyes ablaze like embers. The two faces chortle and cry as the wheel approaches, fire leaping from their mouths." - ] - }, - { - "type": "entries", - "name": "Born of Heresy", - "entries": [ - "Wanyudos are the souls of powerful lords condemned to an afterlife of burning torment after they refuted the teachings of the gods and were killed in battle or committed suicide. Prideful and violent monsters, wanyudos are lesser fiends in the grander schemes of Hell, a fact they vehemently resent." + "Screams echo in the night as spears meet wood and flesh. One trollkin pulls its spear from its latest victim while its companion raids the victim's larder." ] }, + "Trollkin raiders are greedy and efficient, moving together under the command of a trollkin leader to take apart a village, a caravan, or a small fortress. Their goal is generally food and portable wealth. Their training as a unit is not extensive but raiders know, trust, and fight for one another.", { "type": "entries", - "name": "Divine Hunters", + "name": "Night Attacks", "entries": [ - "While wanyudos hate all living creatures, the reserve their greatest hatred for creatures marked by a divine entity\u2014such as clerics and paladins, or creatures wearing holy symbols\u2014whom they blame for their cursed existence. When wandering by a monastery or temple, a wanyudo expends every effort to burn the structure to the ground and murder everyone within. Given this, temples and holy sites in areas known to be plagued by wanyudos often fireproof their buildings\u2014and have a reliable source of water nearby, in case the worst should happen." + "Trollkin raiders attack in a fast-moving, nocturnal group, often using a group of panicked animals or a fire as a distraction in one place while they attack elsewhere. Their assaults are never daylight attacks over open ground; they much prefer surprise and the confusion of night attacks." ] }, { "type": "entries", - "name": "To Hell and Back", + "name": "Mounted or River Routes", "entries": [ - "Wanyudos never stop moving, endlessly rolling along the roads and pathways between the Hells and the mortal world. Because of this, wanyudos know many secret ways into the planes." + "While trollkin raiders can lope for miles across taiga or through forests, they far prefer to ride horses or row up a river. It gives them both speed and the ability to carry more plunder." ] } ] @@ -73297,29 +71714,54 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wanyudo.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Trollkin%20Raider.webp" } } ] }, - "savingThrowForced": [ - "dexterity", - "strength" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Trollkin%20Raider%20%28Token%29.png", + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ] }, { - "name": "Wardu", + "name": "Tzepharion", "source": "ToB2", - "page": 365, + "page": 106, "size": [ - "M" - ], - "environment": [ - "planar" + "L" ], - "type": "aberration", + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, "alignment": [ - "N", + "L", "E" ], "ac": [ @@ -73331,102 +71773,106 @@ } ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 110, + "formula": "13d10 + 39" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 0 + "walk": 50 }, - "str": 10, - "dex": 18, + "str": 19, + "dex": 14, "con": 16, - "int": 10, - "wis": 15, - "cha": 12, - "save": { - "int": "+3", - "cha": "+4" + "int": 5, + "wis": 18, + "cha": 13, + "skill": { + "animal handling": "+7", + "athletics": "+10", + "perception": "+7", + "survival": "+7" }, - "passive": 13, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 17, + "resist": [ + "cold", + { + "note": "from nonmagical attacks not made with silvered weapons", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", + "poison" ], "conditionImmune": [ - "exhaustion", - "prone" + "poisoned" ], "languages": [ - "understands Deep Speech but can't speak", - "telepathy 60 ft." - ], - "languageTags": [ - "DS", - "TP", - "CS" + "understands Infernal but can't speak" ], - "cr": "6", + "cr": "8", "trait": [ { - "name": "Flyby", + "name": "Devil's Sight", "entries": [ - "The wardu doesn't provoke {@action opportunity attack|phb|opportunity attacks} when it flies out of an enemy's reach." + "Magical darkness doesn't impede the tzepharion's {@sense darkvision}." + ] + }, + { + "name": "Eye of Rage", + "entries": [ + "As a bonus action, the tzepharion incites rage in up to three beasts or monstrosities it can see within 60 feet of it. Each target must succeed on a {@dc 15} Wisdom saving throw or become enraged until the end of its next turn. While enraged, it has advantage on its attack rolls, but it is unable to distinguish friend from foe and must attack the nearest creature other than the tzepharion. This trait doesn't work on targets with an Intelligence of 6 or higher." ] }, { "name": "Magic Resistance", "entries": [ - "The wardu has advantage on saving throws against spells and other magical effects." + "The tzepharion has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The tzepharion has advantage on attack rolls against a creature if at least one of the devil's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Flyby", - "Magic Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The wardu uses its Segmented Gaze. It then makes two proboscis attacks." + "The tzepharion devil makes one bite attack and four claw attacks." ] }, { - "name": "Proboscis", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the wardu regains hp equal to half the damage dealt. If the target is a spellcaster, the target has disadvantage on Constitution saving throws to maintain its concentration until the end of its next turn." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] }, { - "name": "Segmented Gaze", + "name": "Claw", "entries": [ - "The wardu's segmented central eye flares with unstable magical energy. One creature the wardu can see within 30 feet of it must succeed on a {@dc 15} Constitution saving throw or suffer a random condition until the end of its next turn. Roll a {@dice d4} to determine the condition: {@condition blinded} (1), {@condition frightened} (2), {@condition deafened} (3), or {@condition incapacitated} (4)." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." + ] + }, + { + "name": "Soul Jolt {@recharge 6}", + "entries": [ + "The tzepharion leaps up to 20 feet through the air and makes a claw attack against a target within reach. If it hits, the target must succeed on a {@dc 15} Wisdom saving throw or its soul is forced out of its body, appearing 20 feet in a random direction away from its body, for 1 minute. The creature has control of its soul, which is {@condition invisible} and can move through creatures and objects as if they were difficult terrain, but it can't cast spells or take any actions. The creature's body is knocked {@condition unconscious} and can't be awoken until its soul returns, but it can take damage as normal. The creature can repeat the saving throw at the end of each of its turns, reoccupying its body on a success. Alternatively, a creature can reoccupy its body early if it starts its turn within 5 feet of its body. If a creature doesn't return to its body within 1 minute, the creature dies. If its body is reduced to 0 hp before the creature reoccupies its body, the creature dies." ] } ], - "conditionInflict": [ - "blinded", - "frightened", - "deafened", - "incapacitated" - ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wardu%20%28Token%29.png", "fluff": { "entries": [ { @@ -73438,28 +71884,21 @@ { "type": "quote", "entries": [ - "This creature is round and hovers without the aid of wings. Its skin is a deep red color, with a leathery toughness and texture. It has three forward-facing, segmented eyes and a protruding, bloodstained proboscis." - ] - }, - { - "type": "entries", - "name": "Unknown Origins", - "entries": [ - "The origins of the wardu are unknown, though scholars speculate that they came from the Plateau of Leng. It is said they were introduced to the Material Plane as a result of an ill-fated expedition by a group of wizards to the edges of the multiverse. The wizards were attacked by a horde of wardu who followed them through the planar rift they created to return home. Although the rift was sealed immediately, dozens of the wardu were trapped on the Material Plane and have since reproduced for numerous generations." + "Strutting forward on four legs tipped with sharp talons, this raptor-like fiend has dark crimson feathers covering its scaled hide and an extended, eyeless, saw-toothed maw. A baleful orange eye glares from the monster's chest." ] }, { "type": "entries", - "name": "Blood Drinkers", + "name": "Primeval Devils", "entries": [ - "Wardu are blood drinkers, and it is the only way they absorb sustenance. They are able to attack and gain sustenance from any creature that has blood, no matter the type. Their hunger drives them to attack most creatures they encounter, though they are smart enough to discern the difference between a potential food source and a more powerful creature not worth provoking." + "Tzepharions are perhaps the most savage and primal of all devils. They care little for the schemes and temptations of other devils and are happy to spend their time chasing and devouring lower life forms. For this reason, tzepharions are treated as simple beasts by other fiends, and packs of tzepharions are sometimes employed by pit fiends and arch-devils on hunting trips." ] }, { "type": "entries", - "name": "Magic Hunters", + "name": "Structured Packs", "entries": [ - "Wardus have a thirst for the blood of spellcasters and even put themselves at risk to obtain that tastiest of treats. Drinking arcane-infused blood has imbued the wardu with some magical power. It can channel this power through its central eye, but the segmented nature of its eye causes the magic to become unstable and scatter as it passes through the eye's facets." + "Despite their limited intelligence, tzepharions are highly lawful fiends and organize themselves into tightly regimented packs to hunt down prey. Each tzepharion knows its place in the pack and coordinates with its fellows in battle. Tzepharions on the Material Plane band together for survival or work to control a pack of {@creature dire wolf|mm|dire wolves}, a pride of {@creature lion|mm|lions}, or another group of carnivorous beasts." ] } ] @@ -73472,142 +71911,145 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wardu.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tzepharion.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tzepharion%20%28Token%29.png", + "traitTags": [ + "Devil's Sight", + "Magic Resistance", + "Pack Tactics" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "I" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "invisible", + "unconscious" + ], "savingThrowForced": [ - "constitution" + "wisdom" ] }, { - "name": "Warmth Thief", + "name": "Ulnorya", "source": "ToB2", - "page": 366, + "page": 354, "size": [ - "T" - ], - "environment": [ - "arctic" + "L" ], - "type": "fey", + "type": "aberration", "alignment": [ "N", "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 16 - } + 14 ], "hp": { - "average": 112, - "formula": "15d4 + 75" + "average": 119, + "formula": "14d10 + 42" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 10 + "climb": 30, + "walk": 50 }, - "str": 11, + "str": 14, "dex": 18, - "con": 20, - "int": 17, - "wis": 15, - "cha": 18, + "con": 17, + "int": 12, + "wis": 10, + "cha": 14, "save": { - "dex": "+8", - "wis": "+6", - "cha": "+8" + "dex": "+7", + "con": "+6" }, "skill": { - "deception": "+8", - "sleight of hand": "+8", - "stealth": "+8" + "acrobatics": "+7", + "athletics": "+5", + "perception": "+6", + "stealth": "+10" }, - "passive": 12, "senses": [ - "truesight 60 ft." - ], - "senseTags": [ - "U" + "darkvision 60 ft." ], + "passive": 16, "resist": [ - { - "note": "from nonmagical attacks not made with cold iron weapons", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "bludgeoning" ], "immune": [ - "cold" + "poison" ], "conditionImmune": [ - "paralyzed", - "prone" - ], - "languages": [ - "Common", - "Sylvan", - "Umbral" - ], - "languageTags": [ - "C", - "S", - "OTH" + "poisoned" ], - "cr": "9", + "cr": "7", "trait": [ { - "name": "Aura of Warmth Stealing", + "name": "Immutable Form", "entries": [ - "At the start of each of the warmth thief's turns, each creature within 5 feet of the warmth thief must succeed on a {@dc 16} Constitution saving throw or take 7 ({@damage 2d6}) cold damage. The warmth thief regains hp equal to the single highest amount of cold damage dealt." + "The ulnorya is immune to any spell or effect that would alter its form." ] }, { - "name": "Cold Physiology", + "name": "Photoadaptive Hide", "entries": [ - "A warmth thief can't abide constant warmth. Each hour it spends in an area with a temperature above {@footnote 40 degrees Fahrenheit|4 degrees Celsius}, the warmth thief must succeed on a {@dc 15} Constitution saving throw or suffer one level of {@condition exhaustion} that can't be removed until it finishes a long rest in an area with a temperature below 40 degrees." + "If the ulnorya didn't move on its previous turn, it is {@condition invisible}." ] } ], - "damageTags": [ - "S", - "C" - ], "action": [ { "name": "Multiattack", "entries": [ - "The warmth thief makes two freezing claw attacks." + "The ulnorya makes four attacks: one with its bite, one with its claw, and two with its tentacles." ] }, { - "name": "Freezing Claw", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 14 ({@damage 4d6}) cold damage. The warmth thief regains hp equal to half the cold damage dealt. The target must succeed on a {@dc 16} Constitution saving throw or be chilled for 1 minute. A chilled creature takes 7 ({@damage 2d6}) cold damage at the start of each of its turns. A chilled creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A humanoid slain while chilled rises 24 hours later as a {@creature chill haunt|ToB2}, unless the humanoid is restored to life or its body is destroyed." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw or take 7 ({@damage 2d6}) poison damage. If the poison damage reduces the target to 0 hp, the target is stable but {@condition poisoned} for 1 hour, even after regaining hp, and is {@condition paralyzed} while {@condition poisoned} in this way." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." + ] + }, + { + "name": "Tentacle", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage." + ] + }, + { + "name": "Replicate (1/Day)", + "entries": [ + "The ulnorya separates itself into two identical copies for up to 1 hour. The new ulnoryas' hp totals are equal to the original ulnorya's hp total divided by 2 (rounded down), and each is affected by any conditions, spells, and other magical effects that affected the original ulnorya. The new ulnoryas otherwise retain the same statistics as the original, except neither has this action. The new ulnoryas act on the same initiative count as the original ulnorya and occupy any unoccupied spaces within 5 feet of the original ulnorya's space.", + "If one ulnorya starts its turn within 5 feet of its other half, they can each use their reactions to recombine. The recombined ulnorya's hp total is equal to the combined hp total of the two ulnoryas, and it is affected by any conditions, spells, and other magical effects currently affecting either of the combining ulnoryas. The ulnorya automatically recombines if both of its halves are still alive at the end of the hour. If only one ulnorya remains alive at the end of the hour, it gains this action after it finishes a long rest." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "AOE" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Warmth%20Thief%20%28Token%29.png", "fluff": { "entries": [ { @@ -73619,28 +72061,21 @@ { "type": "quote", "entries": [ - "A diminutive blue humanoid with sharp black claws and exaggeratedly pointed ears floats in the air, emanating a palpable sensation of cold." - ] - }, - { - "type": "entries", - "name": "Cursed Fairy", - "entries": [ - "Warmth thieves were fey in the court of the {@creature Queen of Night and Magic} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) who had the peculiar ability to rob living creatures of their body heat. They attempted to use this power to overthrow the Queen... and failed. The Queen, amused, allowed them to live, but with a nasty curse: warmth thieves must steal body heat to live, perishing if they don't regularly take heat from living creatures. Warmth thieves can't tolerate temperatures much above freezing, preventing them from subverting the curse by moving to warmer climates. Their desire for warmth is so powerful they sometimes throw themselves at creatures that can magically create fire to enjoy a brief, though painful, respite from their suffering." + "Eight long, writhing tentacles support and propel this snarling horror's oblong body while its jagged maw reveals rows of razor teeth." ] }, { "type": "entries", - "name": "Unintended Side Effects", + "name": "Invisible Hunter", "entries": [ - "Unknown to the Queen of Night and Magic, her curse transfers in an odd way to mortal beings who die at the warmth thieves' bone-chilling touch. When warmth thieves' victims die, their spirits return as {@creature chill haunts|ToB2}, which are not under the fey's control. Warmth thieves have tried with varying levels of success to recruit chill haunts in their schemes to retaliate against the queen and her court." + "The ulnorya lives to hunt, using its natural invisibility to surprise prey or swiftly chase down its next meal. Replicating itself allows the ulnorya to be its own hunting partner, and it uses this to stage ambushes or surround its victims." ] }, { "type": "entries", - "name": "Social Creatures", + "name": "Magical Oddity", "entries": [ - "Warmth thieves once enjoyed the company of other fey. Now unwelcome in fey courts, they content themselves with the companionship of mortals, taking care not to stay too long in warm buildings. They must balance this desire for camaraderie with the need to drain warmth from the same creatures with whom they spend time. They may feel a twinge of regret at their actions, but they have no problem moving on to another village to start anew." + "Whether it was created by a mad druid or some arcane guild's ill-advised experimentation, the ulnorya combines elements of spiders, scorpions, and octopuses. Asexual as a species, ulnorya create new offspring by implanting an egg within corpses slain by the ulnorya's poison. Within five days, the egg hatches into a new ulnorya." ] } ] @@ -73653,146 +72088,190 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Warmth%20Thief.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ulnorya.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ulnorya%20%28Token%29.png", + "traitTags": [ + "Immutable Form" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "invisible", + "paralyzed", + "poisoned" + ], "savingThrowForced": [ "constitution" ] }, { - "name": "Werynax", + "name": "Uridimmu", + "group": [ + "Angels" + ], "source": "ToB2", - "page": 367, + "page": 19, "size": [ "L" ], - "environment": [ - "forest", - "grassland" - ], - "type": "monstrosity", + "type": "celestial", "alignment": [ - "U" + "L", + "G" ], "ac": [ { "from": [ "natural armor" ], - "ac": 15 + "ac": 18 } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 150, + "formula": "12d10 + 84" }, "speed": { - "fly": 60, + "fly": 90, "walk": 30 }, - "str": 18, - "dex": 16, - "con": 18, - "int": 10, - "wis": 15, - "cha": 14, + "str": 22, + "dex": 17, + "con": 24, + "int": 14, + "wis": 18, + "cha": 21, "save": { - "dex": "+6", - "wis": "+5" + "con": "+12", + "wis": "+9", + "cha": "+10" }, "skill": { - "athletics": "+7", - "perception": "+5", - "stealth": "+6" + "insight": "+14", + "perception": "+9" }, - "passive": 15, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "truesight 90 ft." ], + "passive": 19, "resist": [ - "force" + "fire", + "lightning", + "radiant", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened" ], "languages": [ - "understands Common but can't speak" + "all", + "telepathy 60 ft." ], - "languageTags": [ - "C", - "CS" + "cr": "14", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The uridimmu's spellcasting ability is Charisma (spell save {@dc 18}). The uridimmu can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell light}", + "{@spell protection from evil and good}" + ], + "daily": { + "3e": [ + "{@spell dispel magic}", + "{@spell glyph of warding}", + "{@spell lightning bolt}" + ], + "1e": [ + "{@spell flame strike}", + "{@spell heal}", + "{@spell wall of fire}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "6", "trait": [ { - "name": "Magic Resistance", + "name": "Chaos Mace", "entries": [ - "The werynax has advantage on saving throws against spells and other magical effects." + "The uridimmu's attacks with its mace are magical. When the uridimmu hits with its mace, the mace deals an extra {@dice 4d8} fire, lightning, or radiant damage (included in the attack). The uridimmu chooses the type of damage when making the attack." ] }, { - "name": "Pounce", + "name": "Heroic Aura", "entries": [ - "If the werynax moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is prone, the werynax can make one bite attack against it as a bonus action." + "Each friendly creature within 20 feet of the uridimmu can't be {@condition charmed} or {@condition frightened}. In addition, when a friendly creature within 20 feet of the uridimmu makes an attack roll or a saving throw, it can roll a {@dice d4} and add the result to the attack roll or saving throw. The uridimmu's aura doesn't work in the area of an {@spell antimagic field} spell or while in a temple, shrine, or other structure dedicated to a chaotic deity." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The uridimmu has advantage on saving throws against spells and other magical effects." ] } ], - "damageTags": [ - "P", - "S", - "O" - ], - "conditionInflict": [ - "prone", - "stunned" - ], - "traitTags": [ - "Magic Resistance", - "Pounce" - ], "action": [ { "name": "Multiattack", "entries": [ - "The werynax makes three attacks: one with its bite and two with its claws." + "The uridimmu makes three attacks: one with its bite and two with its mace." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) piercing damage." ] }, { - "name": "Arcane Bombardment {@recharge 6}", + "name": "Mace", "entries": [ - "The werynax unleashes an explosion of multicolored arcane energy from its outstretched wings. Each creature within 20 feet of the werynax must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 21 ({@damage 6d6}) force damage and is {@condition stunned} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition stunned}." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage plus 18 ({@damage 4d8}) fire, lightning, or radiant damage." ] }, { - "name": "Nature's Healing (2/Day)", + "name": "Heavenly Roar {@recharge 5}", "entries": [ - "The werynax taps into the power inherent in the land around it. It regains 13 ({@damage 3d8}) hp and is freed from any disease, poison, {@condition blinded|phb|blindness}, or {@condition deafened|phb|deafness}." + "The uridimmu can unleash a powerful roar imbued with divine power in a 30-foot cone. A target caught within this cone must make a {@dc 18} Constitution saving throw, taking 45 ({@damage 10d8}) thunder damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target is also {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Fiends have disadvantage on this saving throw." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Werynax%20%28Token%29.png", "fluff": { "entries": [ { @@ -73804,33 +72283,33 @@ { "type": "quote", "entries": [ - "Resembling a giant scaled stoat with savage tusks jutting from the corners of its mouth, this monster bears a set of diaphanous, moth-like wings that radiate all the colors of the spectrum." + "This tall, muscular humanoid has bronze skin and the wings of a hawk. Its head is that of a majestic hunting hound with the teeth and reddish-gold mane of a lion, and it holds a flaming mace in its hands." ] }, { "type": "entries", - "name": "Eaters of Magical Energy", + "name": "Bastard Sons of Chaos", "entries": [ - "The werynax is a fearsome predator that supplements its diet with magical energy from the natural world, occasionally disrupting plant growth rates, water cycles, and weather patterns. Fortunately, werynax are solitary creatures, though female werynax are fiercely protective of their young and may have a litter of up to a dozen offspring. Most werynax live in forests and grasslands." + "The first uridimmus were the illegitimate offspring of a demon lord and an unknown entity of chaos and were soundly defeated by a powerful deity of law. After their defeat, the uridimmus chose to serve the god as guardians of the heavenly realm. The tainted origin of uridimmus manifests in the chaotic mass of fire, lightning, and radiance that clings to the heads of their maces." ] }, { "type": "entries", - "name": "Strange Habits", + "name": "Tainted Servants of Law", "entries": [ - "Why and how werynax feed on the magical energy of the natural world has baffled sages and scholars throughout the centuries, though it is clear that the energy werynax consume grants them their magical abilities. Some sages point to magical experimentation on the part of an insane lich or fey lord, while others lay the blame at the feet of the gods, believing the werynax to be some form of divine punishment for misusing the land. Many druids, however, speculate the werynax is an integral part of the natural order\u2014just as death and decay are part of the life cycle, so too is the werynax part of the land's natural cycle." + "Uridimmus are tireless guardians, and most are tasked with guarding the portals into the lawful planes. Some also serve the deities directly as bodyguards or lead groups of lesser celestials in battle. While uridimmus are unwavering and steadfast guardians, they are also completely merciless in combat and not above making examples out of trespassers. This tendency sometimes causes friction between the uridimmu and other angels, like {@creature planetar|mm|planetars}, who claim that the souls of uridimmus are still tainted with evil." + ] + }, + { + "type": "entries", + "name": "Immortal Nature", + "entries": [ + "An uridimmu doesn't require food, drink, or sleep." ] } ] } ] - }, - { - "type": "inset", - "name": "Werynax in Midgard", - "entries": [ - "In Midgard, the werynax feeds by siphoning energy that spills from ley lines and draining their power. When large groups of werynax gather, such as during mating season, their feeding temporarily shuts down most ley lines and has been observed to even briefly disrupt titanic ley lines. Because of this, werynax are detested by those who regularly use ley lines, and werynax are hunted by fey knights, ley line wizards, and many others." - ] } ], "images": [ @@ -73838,119 +72317,129 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Werynax.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Uridimmu.webp" } } ] }, - "savingThrowForced": [ - "dexterity", - "strength" - ] - }, - { - "name": "Wicked Skull", - "familiar": true, - "source": "ToB2", - "page": 368, - "size": [ - "T" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Uridimmu%20%28Token%29.png", + "attachedItems": [ + "mace|phb" ], - "environment": [ - "underdark", - "urban" + "traitTags": [ + "Magic Resistance" ], - "type": { - "type": "monstrosity", - "tags": [ - "shapechanger" - ] - }, - "alignment": [ - "C", - "N" + "senseTags": [ + "U" ], - "ac": [ - 13 + "actionTags": [ + "Multiattack" ], - "hp": { - "average": 7, - "formula": "2d4 + 2" + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "P", + "T" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "L", + "R", + "T" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "dexterity" + ] + }, + { + "name": "Valkruung", + "source": "ToB2", + "page": 355, + "size": [ + "T" + ], + "type": "monstrosity", + "alignment": [ + "C", + "N" + ], + "ac": [ + 13 + ], + "hp": { + "average": 22, + "formula": "4d6 + 8" }, "speed": { - "walk": 30 + "climb": 20, + "walk": 25 }, - "str": 6, + "str": 8, "dex": 16, - "con": 13, - "int": 11, + "con": 14, + "int": 5, "wis": 12, - "cha": 14, + "cha": 9, "skill": { - "deception": "+4", - "insight": "+3", - "persuasion": "+4", + "acrobatics": "+5", + "sleight of hand": "+5", "stealth": "+5" }, - "passive": 11, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "darkvision 60 ft." ], + "passive": 11, "languages": [ - "Common" - ], - "languageTags": [ - "C" + "Common", + "Goblin" ], - "cr": "1/8", + "cr": "1/2", "trait": [ { - "name": "False Appearance (Object Form Only)", - "entries": [ - "While the wicked skull remains motionless, it is indistinguishable from an ordinary object." - ] - }, - { - "name": "Jokester", - "entries": [ - "The wicked skull has advantage on a Charisma ({@skill Deception}) or Charisma ({@skill Persuasion}) check if it includes mockery or a joke or riddle as part of the check." - ] - }, - { - "name": "Shapechanger", + "name": "Prehensile Tendrils", "entries": [ - "The wicked skull can use its action to polymorph into a Tiny object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "The valkruung has 10 shiny blue-gray tendrils that constantly grab at things in the environment. Each tendril can pick up or hold a Tiny object, such as a coin or piece of jewelry, that isn't being worn or carried. If it uses all 10 of its tendrils, the valkruung can carry a single Small object, such as a {@item backpack|phb}. The valkruung can use its tendrils to interact with objects, but it can't use them to wield a weapon. It has advantage on Dexterity ({@skill Sleight of Hand}) checks when using its tendrils and can use its tendrils to disarm opponents (see the Disarming Tendrils reaction)." ] } ], - "damageTags": [ - "B" - ], - "traitTags": [ - "False Appearance", - "Shapechanger" - ], "action": [ { - "name": "Pseudopod", + "name": "Claws", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target suffers an itchy rash, and, at the start of each of its turns, it must succeed on a {@dc 13} Wisdom saving or spend its action furiously scratching the rash. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] - }, + } + ], + "reaction": [ { - "name": "Petty Mockery", + "name": "Disarming Tendrils", "entries": [ - "The wicked skull unleashes a string of insults laced with subtle enchantments at a creature it can see within 60 feet. If the target can hear the wicked skull (though it does not have to understand it), the target must succeed on a {@dc 11} Wisdom saving throw or have disadvantage on the next attack roll it makes before the end of its next turn." + "When a creature the valkruung can see targets it with a melee weapon attack, the attacker must succeed on a {@dc 13} Dexterity saving throw or its weapon is knocked out of its grasp into a random unoccupied space within 5 feet of the attacker. The valkruung can't use this reaction against attackers wielding a heavy or two-handed weapon." ] } ], - "miscTags": [ - "MW" + "environment": [ + "farmland", + "forest", + "swamp", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wicked%20Skull%20%28Token%29.png", "fluff": { "entries": [ { @@ -73962,47 +72451,33 @@ { "type": "quote", "entries": [ - "This skull chatters eerily, gently rocking as it comes to life. It calls out a warning in a hauntingly musical voice." + "Standing only a few feet tall, this odd simian creature has charcoal-colored skin and glowing eyes. Thin, blue-gray tendrils cover almost every inch of its body, and it smells faintly of burnt honey." ] }, { "type": "entries", - "name": "Origins Unknown", + "name": "Incorrigible Kleptomaniacs", "entries": [ - "The origin of these shape-changing monstrosities is unknown, but they have come to be named \"wicked skulls\" after the form they favor most. Some scholars suggest that they took inspiration from the undead horrors known as {@creature skull lantern|ccodex|skull lanterns} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}). In some cases, there are tales of wicked skulls playing cruel tricks on townsfolk, masquerading as undead just long enough to cause true fright\u2014then chattering before fleeing, harmless, into the night. Undoubtedly, these tricksters revel in disguising themselves as chatty inanimate objects to frustrate more competent adventurers with unsolvable riddles and bad directions." + "Few creatures cause as much annoyance to shopkeepers, merchants, and farmers as the valkruung, a tiny monkey-like creature covered in grasping tendrils that lurks atop roofs and clambers through trees, looking for food and objects to steal. Attracted to anything that glitters, jangles, or just plain smells nice, the valkruung steals anything regardless of its actual worth. Valkruungs snatch purses from unsuspecting passersby and fruit and bread from vendors to take back to their lairs. They steal objects they don't need and refuse to return them, running off while snickering wildly." ] }, { "type": "entries", - "name": "Fun and Games", + "name": "Shrines of Riches", "entries": [ - "Wicked skulls crave entertainment above all else, and they do not consider their tricks to be malicious. Pretending to be a person transformed into an object or horrifying monster, giving confusing directions through a dungeon, or speaking only in rhymes are just a few tactics they seem to enjoy. A wicked skull avoids direct combat whenever possible and prefers to play mind games." + "Anything a valkruung steals and doesn't eat is placed in a central location in its nest, often around an existing statue, altar, or other large object. Eventually, this object becomes covered in a variety of clutter, some of which may be valuable. A valkruung treats all of its objects equally and attacks anyone who tries to take something from the pile." ] }, { "type": "entries", - "name": "Stealthy Familiars", + "name": "Den of Thieves", "entries": [ - "Every so often, a wicked skull grows attached to an adventurer who humors its tricks. In such cases, a wicked skull can become a faithful familiar. Its ability to speak and mimic objects makes these creatures particularly suited for general espionage. However, because wicked skulls delight in games and trickery, they are likely to abandon their chosen companion if they feel their creativity being stifled." + "Valkruungs are social creatures and live in groups of ten to twenty. The job of child-rearing is shared by all members of the group equally, and young valkruungs spend the first parts of their lives carried around on various adults' backs, where the adults' tendrils keep them safe. Valkruungs are more intelligent than they appear and have a rudimentary grasp of language, typically insults that have been hurled their way." ] } ] } ] - }, - { - "type": "inset", - "name": "Wicked Skull Familiars", - "entries": [ - "Some wicked skulls are willing to serve spellcasters, especially those who enjoy a good joke, as a familiar. Such wicked skulls have the following trait.", - { - "type": "entries", - "name": "Familiar", - "entries": [ - "The wicked skull can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the wicked skull senses as long as they are within 1 mile of each other. While the wicked skull is within 10 feet of its companion, the companion shares the wicked skull's Jokester trait. At any time and for any reason, the wicked skull can end its service as a familiar, ending the telepathic bond." - ] - } - ] } ], "images": [ @@ -74010,45 +72485,44 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wicked%20Skull.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Valkruung.webp" } } ] }, - "variant": [ - { - "type": "inset", - "name": "Wicked Skull Familiars", - "entries": [ - "Some wicked skulls are willing to serve spellcasters, especially those who enjoy a good joke, as a familiar. Such wicked skulls have the following trait.", - { - "type": "entries", - "name": "Familiar", - "entries": [ - "The wicked skull can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the wicked skull senses as long as they are within 1 mile of each other. While the wicked skull is within 10 feet of its companion, the companion shares the wicked skull's Jokester trait. At any time and for any reason, the wicked skull can end its service as a familiar, ending the telepathic bond." - ] - } - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Valkruung%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" ], "savingThrowForced": [ - "wisdom" + "constitution", + "dexterity" ] }, { - "name": "Willowhaunt", + "name": "Vallowex", "source": "ToB2", - "page": 369, + "page": 256, "size": [ - "H" - ], - "environment": [ - "swamp" + "L" ], - "type": "undead", + "type": "aberration", "alignment": [ - "N", - "E" + "C", + "N" ], "ac": [ { @@ -74059,114 +72533,87 @@ } ], "hp": { - "average": 90, - "formula": "12d12 + 12" + "average": 123, + "formula": "13d10 + 52" }, "speed": { - "walk": 20 + "swim": 30, + "walk": 30 }, - "str": 17, + "str": 20, "dex": 10, - "con": 12, - "int": 9, - "wis": 14, - "cha": 19, + "con": 18, + "int": 5, + "wis": 12, + "cha": 5, "save": { - "str": "+6", - "cha": "+7" + "wis": "+4" }, "skill": { - "insight": "+5", - "intimidation": "+7" + "perception": "+4", + "stealth": "+6" }, - "passive": 12, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "resist": [ - "lightning", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], - "languages": [ - "understands Common but can't speak", - "telepathy 60 ft." - ], - "languageTags": [ - "C", - "TP", - "CS" + "blindsight 60 ft. (blind beyond this radius)" ], - "cr": "5", + "passive": 14, + "cr": "7", "trait": [ { - "name": "Living Projection", + "name": "Amphibious", "entries": [ - "The willowhaunt's skeletal form is covered with a magical illusion that makes it look like a living willow tree. The willowhaunt can use a bonus action to dismiss this illusion until the end of its next turn.", - "The changes wrought by this illusion fail to hold up to physical inspection. For example, the willowhaunt's trunk appears to be made of bark, but someone touching it would feel the tree's polished bones. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a {@dc 20} Intelligence ({@skill Investigation}) check to discern the willowhaunt's true appearance." + "The vallowex can breathe air and water." + ] + }, + { + "name": "Aura of Thirst", + "entries": [ + "At the start of each of the vallowex's turns, each creature within 30 feet of it must succeed on a {@dc 15} Constitution saving throw or have disadvantage on its next attack roll or ability check as a gnawing thirst distracts it. For each minute a creature stays in the vallowex's aura, it gains one level of {@condition exhaustion} from dehydration. A level of {@condition exhaustion} is removed if the creature uses an action to drink 1 pint of water. A vallowex is immune to its own Aura of Thirst as well as the auras of other vallowexes." + ] + }, + { + "name": "Underwater Camouflage", + "entries": [ + "The vallowex has advantage on Dexterity ({@skill Stealth}) checks made while underwater." ] } ], - "damageTags": [ - "B", - "N", - "Y" - ], "action": [ { "name": "Multiattack", "entries": [ - "The willowhaunt makes two slam attacks." + "The vallowex makes two attacks: one with its spiked tongue and one with its tail." ] }, { - "name": "Slam", + "name": "Spiked Tongue", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one creature. {@h}9 ({@damage 1d12 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) necrotic damage." + "{@atk mw} {@hit +8} to hit, reach 15 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage, and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the vallowex can't use its spiked tongue against another target." ] }, { - "name": "Provoke Murder", + "name": "Tail", "entries": [ - "The willowhaunt chooses up to two creatures it can see within 30 feet of it. Each target must succeed on a {@dc 15} Wisdom saving throw or be overcome with murderous intent for 1 minute. While overcome with murderous intent, a creature has advantage on melee attack rolls and is compelled to kill creatures within 30 feet of the willowhaunt. The creature is unable to distinguish friend from foe and must attack the nearest creature other than the willowhaunt each turn. If no other creature is near enough to move to and attack, it stalks off in a random direction, seeking a new target to drag within 30 feet of the willowhaunt. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage." ] }, { - "name": "Whispers of Madness {@recharge 5}", + "name": "Swallow", "entries": [ - "The willowhaunt whispers in the minds of nearby creatures. Each creature of the willowhaunt's choice within 30 feet of it must make a {@dc 15} Wisdom saving throw. On a failure, a creature takes 18 ({@damage 4d8}) psychic damage and is afflicted with {@table short-term madness}. On a success, a creature takes half the damage and isn't afflicted with madness. If a saving throw fails by 5 or more, the creature is afflicted with {@table long-term madness} instead. A creature afflicted with madness caused by the willowhaunt's whispers has disadvantage on its saving throw against the willowhaunt's Provoke Murder." + "The vallowex makes one spiked tongue attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. The swallowed target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the vallowex, and it takes 10 ({@damage 3d6}) acid damage at the start of each of the vallowex's turns. The vallowex can have only one creature swallowed at a time. If the vallowex takes 15 damage or more on a single turn from the swallowed creature, the vallowex must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 5 feet of the vallowex. If the vallowex dies, the swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 10 feet of movement, exiting prone." + ] + }, + { + "name": "Release Eggs (1/Week)", + "entries": [ + "A vallowex can release a 40-foot-radius cloud of microscopic eggs into a body of water it touches. The eggs live for 1 hour. Any humanoid or beast that drinks the eggs must succeed on a {@dc 15} Constitution saving throw or be infected with a disease\u2014a vallowex tadpole. A host can carry only one vallowex tadpole to term at a time. While diseased, the host must make a {@dc 15} Constitution saving throw at the end of each long rest. On a failed save, the host's Strength score is reduced by {@dice 1d4}. This reduction lasts until the host finishes a long rest after the disease is cured. If the host's Strength score is reduced to 0, the host dies, and a vallowex emerges from the corpse. If the host succeeds on three saving throws or the disease is magically cured, the unborn tadpole disintegrates." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "forest", + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Willowhaunt%20%28Token%29.png", "fluff": { "entries": [ { @@ -74178,35 +72625,21 @@ { "type": "quote", "entries": [ - "The ghostly image of a healthy willow overlays a smaller tree composed of bones. Piles of bones litter the ground at its base." - ] - }, - { - "type": "entries", - "name": "Death Tree", - "entries": [ - "When victims of murder or other violent deaths die in view of an otherwise healthy willow tree, their spirits flock to the tree. This destroys the willow and causes it to return as a mockery of a living tree. The willowhaunt projects an image of its former appearance to put creatures at ease, at least long enough to convince them to approach." - ] - }, - { - "type": "entries", - "name": "Thirst for Blood", - "entries": [ - "Willowhaunts thrive best in blood-soaked soil. They incite murderousness in those who come near by telepathically whispering conspiracies about a creature's allies. The willowhaunts encourage their victims to make small sacrifices to the willows, ensuring the willowhaunt's soil remains bloody." + "A creature with two legs and a flat tail emerges from the water. Its wide mouth opens, revealing a spiked tongue." ] }, { "type": "entries", - "name": "Attractive to Death Cults", + "name": "Luring with Thirst", "entries": [ - "Swamp-based death cults cherish the discovery of a willowhaunt and sacrifice victims to create a grove of willowhaunts. Perversely, a willowhaunt prefers blood shed by unwilling creatures, and it demands the cultists bring victims it can force into a fight." + "The vallowex haunts woodland rivers, luring in prey with its thirst-inducing aura. When a creature stops to drink, the vallowex attacks and drags the creature into the water to feast." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Reproduce through Hosts", "entries": [ - "The willowhaunt doesn't require air, food, drink, or sleep." + "Vallowexes release eggs into potable water. After a creature drinks the eggs, a tadpole hatches in its stomach. The tadpole slowly consumes the host from the inside out, emerging as a vallowex when the host dies." ] } ] @@ -74219,156 +72652,128 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Willowhaunt.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Vallowex.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vallowex%20%28Token%29.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "damageTags": [ + "A", + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "exhaustion", + "grappled", + "prone", + "restrained" + ], "savingThrowForced": [ - "wisdom" + "constitution" ] }, { - "name": "Windy Wailer", + "name": "Vangsluagh", "source": "ToB2", - "page": 370, + "page": 359, "size": [ - "L" - ], - "environment": [ - "coastal" + "M" ], - "type": "undead", + "type": "aberration", "alignment": [ - "N", + "C", "E" ], "ac": [ - 14 + 13 ], "hp": { - "average": 75, - "formula": "10d10 + 20" + "average": 85, + "formula": "10d8 + 40" }, "speed": { - "canHover": true, - "fly": { - "number": 60, - "condition": "(hover)" - }, - "walk": 0 + "walk": 30 }, - "str": 10, - "dex": 18, - "con": 15, - "int": 11, - "wis": 14, + "str": 12, + "dex": 17, + "con": 18, + "int": 10, + "wis": 10, "cha": 16, - "save": { - "dex": "+7" - }, - "skill": { - "perception": "+5" - }, - "passive": 15, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ - "acid", - "fire", - "lightning", - "thunder", - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], + "passive": 10, "immune": [ - "cold", - "necrotic", - "poison" + "thunder" ], "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "deafened" ], "languages": [ - "Common" - ], - "languageTags": [ - "C" + "Void Speech" ], - "cr": "5", + "cr": "4", "trait": [ { - "name": "Ghostlight", + "name": "Constant Racket", "entries": [ - "When a creature that can see the windy wailer starts its turn within 30 feet of the wailer, the wailer can force it to make a {@dc 15} Wisdom saving throw if the wailer isn't {@condition incapacitated} and can see the creature. On a failure, a creature is {@condition incapacitated} and its speed is reduced to 0 as it is mesmerized by the windy wailer.", - "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the windy wailer until the start of its next turn, when it can avert its eyes again. If the creature looks at the windy wailer in the meantime, it must immediately make the save." + "The vangsluagh has disadvantage on Dexterity ({@skill Stealth}) checks." ] }, { - "name": "Incorporeal Movement", + "name": "Distracting Cacophony", "entries": [ - "The windy wailer can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "The vangsluagh constantly emits a din of bleats, trills, and trumpets. A creature that casts a spell while it is within 30 feet of the vangsluagh must make a {@dc 13} Intelligence, Wisdom, or Charisma saving throw. (The type of saving throw required is dependent on the spellcasting creature's spellcasting ability score.) On a failed save, the spell isn't cast, and the spell slot isn't expended. In addition, a creature that starts its turn within 30 feet of the vangsluagh and is maintaining concentration on a spell must succeed on a {@dc 13} Constitution saving throw or it loses concentration on the spell." ] } ], - "damageTags": [ - "N", - "C", - "O" - ], - "conditionInflict": [ - "frightened", - "incapacitated", - "prone" - ], - "traitTags": [ - "Incorporeal Movement" - ], "action": [ { - "name": "Chilling Touch", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) necrotic damage plus 3 ({@damage 1d6}) cold damage." + "The vangsluagh makes two tentacle lash attacks." ] }, { - "name": "Wind Blast", + "name": "Tentacle Lash", "entries": [ - "{@atk rw} {@hit +7} to hit, range 120 ft., one target. {@h}14 ({@damage 4d6}) cold damage, and the target must succeed on a {@dc 15} Strength saving throw or be pushed up to 10 feet away from the windy wailer and knocked {@condition prone}." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage." ] }, { - "name": "Frightful Gale {@recharge 5}", + "name": "Sonic Bullet", "entries": [ - "The windy wailer unleashes freezing wind filled with fearful wailing in a 30-foot cone. Each creature in the area must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 14 ({@damage 4d6}) cold damage and is {@condition frightened} for 1 minute. On a success, a creature takes half the damage and isn't {@condition frightened}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "A creature reduced to 0 hp by the windy wailer's Frightful Gale and later revived is permanently marked by a shock of white hair somewhere on its body." + "{@atk rs} {@hit +5} to hit, range 120 ft., one target. {@h}10 ({@damage 3d6}) thunder damage, and the target must make a {@dc 13} Constitution saving throw or be {@condition deafened} until the end of its next turn." + ] + }, + { + "name": "Agonizing Trill (Recharge After a Short or Long Rest)", + "entries": [ + "The vangsluagh increases the pitch of its cacophony to deadly levels. Each creature within 30 feet of the vangsluagh must make a {@dc 13} Constitution saving throw. On a failure, a creature takes 10 ({@damage 3d6}) thunder damage and is {@condition stunned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition stunned}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "miscTags": [ - "AOE", - "MW", - "RW" + "environment": [ + "badlands" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Windy%20Wailer%20%28Token%29.png", "fluff": { "entries": [ { @@ -74380,40 +72785,33 @@ { "type": "quote", "entries": [ - "A ghostly, moon-shaped comet flies above the water, a cloud of vapor and spectral lights trailing behind it." + "A writhing mass of hundreds of rubbery, blue-grey tentacles rises from a human sized pair of legs ending in elephantine feet. Each tentacle ends in an eerily human-looking mouth." ] }, { "type": "entries", - "name": "Spirits of Violence", + "name": "Damned Pipers", "entries": [ - "When sailors meet a violent end at sea within sight of the shore and leave no bodies behind to be buried, they sometimes arise as terrible undead known as windy wailers. Caught eternally in the last moments that took its life, the windy wailer seeks to spread its misery to others, raising the elements to overturn ships and drown sailors." + "Vangsluagh create a din everywhere they go; the mouths on their tentacles perpetually scream, whistle, bleat, growl, and cry. Even in instances where a vangsluagh may want a quiet entrance or stealthy ambush, their own bodies betray them. Stories have emerged from their magic-blasted homeland of vangsluagh that are capable of silencing the noise surrounding them." ] }, { "type": "entries", - "name": "Found in Storms", - "entries": [ - "Windy wailers are normally encountered in the midst of a great storm or other turbulent weather where they can hide amid the wind and rain before launching their attacks. They often strike when a group of sailors are at their most vulnerable, such as when the ship is close to rocks, the rigging has been damaged, or someone has been knocked overboard." - ] - }, - { - "type": "entries", - "name": "Unusual Allies", - "entries": [ - "Aquatic undead, {@creature will-o'-wisp|mm|will-o'-wisps}, and {@creature wraith|mm|wraiths} are all drawn to the windy wailer's unnatural power, aiding the creature in its malefic activities or feeding in its wake." - ] - }, - { - "type": "entries", - "name": "Undead Nature", + "name": "Defilers of Beauty", "entries": [ - "A windy wailer doesn't require air, food, drink, or sleep." + "Vangsluagh despise pretty things, be they creature, object, or structure. Given the opportunity, a vangsluagh prefers spending its time smashing beautiful things to bits. The absence of beauty doesn't always calm these creatures, however. They target living creatures as a priority in such occurrences." ] } ] } ] + }, + { + "type": "inset", + "name": "Vangsluagh in Midgard", + "entries": [ + "Creatures maddened in the shadow of Uthul Vangslagish eventually transform into vangsluagh, the doom singing, wandering heralds of their dread parent. Vangsluagh wander the lands of the Wasted West, spreading discord whenever they come into contact with mortals. Some sages contend that Uthul-Vangslagish will call all of its children home when it is time to end the world with its song." + ] } ], "images": [ @@ -74421,119 +72819,148 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Windy%20Wailer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Vangsluagh.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vangsluagh%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "B", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "deafened", + "stunned" + ], "savingThrowForced": [ - "dexterity", - "strength", - "wisdom" + "constitution" ] }, { - "name": "Winterghast", - "group": [ - "Ghouls" - ], + "name": "Vent Linnorm", "source": "ToB2", - "page": 371, + "page": 239, "size": [ - "M" + "G" ], - "environment": [ - "arctic" + "type": "dragon", + "alignment": [ + "N", + "E" ], - "type": "undead", "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 19 + } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 247, + "formula": "15d20 + 90" }, "speed": { - "walk": 30 + "swim": 80, + "walk": 20 }, - "str": 16, - "dex": 17, - "con": 15, - "int": 10, - "wis": 13, - "cha": 9, - "passive": 11, - "vulnerable": [ - "fire" + "str": 25, + "dex": 14, + "con": 23, + "int": 14, + "wis": 14, + "cha": 17, + "save": { + "str": "+12", + "dex": "+7", + "con": "+11", + "cha": "+8" + }, + "skill": { + "intimidation": "+8", + "perception": "+7", + "survival": "+7" + }, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." ], + "passive": 17, "resist": [ - "necrotic" + "fire" ], "immune": [ - "cold", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "poisoned" + "cold" ], "languages": [ - "Common" - ], - "languageTags": [ - "C" + "Common", + "Draconic" ], - "cr": "4", + "cr": "16", "trait": [ { - "name": "Creeping Cold", + "name": "Amphibious", "entries": [ - "A creature that fails its saving throw against the winterghast's bite becomes infected with the {@disease creeping cold|ToB2} disease. At the end of each long rest, the infected creature must succeed on a {@dc 13} Constitution saving throw each day or take 9 ({@damage 2d8}) cold damage and 5 ({@damage 2d4}) necrotic damage and suffer one level of {@condition exhaustion} if the creature has no levels of {@condition exhaustion}. The target's hp maximum is reduced by an amount equal to the necrotic damage taken. The {@condition exhaustion} and hp maximum reduction last until the target finishes a long rest after the disease is cured. If the disease reduces the creature's hp maximum to 0, the creature dies, and it rises as a winterghast {@dice 1d4} hours later. A creature that succeeds on two saving throws against the diseases recovers from it. Alternatively, the disease can be removed by the {@spell lesser restoration} spell or similar magic." + "The linnorm can breathe air and water." ] }, { - "name": "Hidden Stench", + "name": "Blood Scent", "entries": [ - "Fire damage melts some of the ice covering the winterghast, unleashing a horrific stench. Each creature within 20 feet of the winterghast when it takes fire damage must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the end of its next turn." + "The linnorm can smell blood in the water within 5 miles of it. It can determine whether the blood is fresh or old and what type of creature shed the blood. In addition, the linnorm has advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Survival}) checks to find or track a creature that doesn't have all its hp." ] } ], - "conditionInflict": [ - "poisoned", - "exhaustion", - "paralyzed" - ], - "damageTags": [ - "P", - "C", - "S", - "N" - ], "action": [ { "name": "Multiattack", "entries": [ - "The winterghast makes two attacks: one with its bite and one with its claw or two with its claws." + "The linnorm can use its Frightful Presence. It then makes three attacks: one with its bite and two with its tail." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) cold damage. If the target is a humanoid, it must succeed on a {@dc 13} Constitution saving throw or contract the {@disease creeping cold|ToB2} disease." + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage plus 14 ({@damage 4d6}) necrotic damage." ] }, { - "name": "Claw", + "name": "Tail", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d10 + 3}) slashing damage. If the target is a creature other than an undead, it must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +12} to hit, reach 20 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}) if it is a Large or smaller creature and the linnorm doesn't have two other creatures {@condition grappled}. Until this grapple ends, the target is {@condition restrained}." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the linnorm's choice that is within 120 feet of the linnorm and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature's saving throw is successful or the effect ends for it, the creature is immune to the linnorm's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Inky Breath {@recharge 5}", + "entries": [ + "The linnorm exhales a cloud of briny ink in a 60-foot cone. Each creature in that area must make a {@dc 19} Constitution saving throw. On a failure, a creature takes 52 ({@damage 15d6}) necrotic damage and is {@condition blinded} for 1 minute. On a success, a creature takes half the damage and isn't {@condition blinded}. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "actionTags": [ - "Multiattack" + "environment": [ + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Winterghast%20%28Token%29.png", "fluff": { "entries": [ { @@ -74545,28 +72972,28 @@ { "type": "quote", "entries": [ - "This blue-skinned corpse, covered in frosty patches with a ridge of icicles down its spine, lumbers forward." + "The immense reptile soars through the water, long and sleek. Its powerful tail undulates rhythmically, threatening all in its terrifying wake." ] }, { "type": "entries", - "name": "Eater of Frozen Corpses", + "name": "Terrors of the Deep", "entries": [ - "While most types of ghouls prefer freshly killed meat, winterghasts enjoy flesh afflicted with frostbite or gangrene. Since the opportunity for meals is diminished in less populated tundra, winterghasts are careful to avoid spawning additional winterghasts through the disease they inflict. This outlook also prevents winterghasts from gathering in large numbers, but they sometimes form clans for mutual protection and to keep other winterghasts from hunting in their territories. When times become lean, these clans often tear each other apart through infighting, and the survivors scatter to hunt in solitude." + "Vent linnorms live near hydrothermal fissures located in the deepest parts of the ocean. When they are not hunting, they can be found basking in their lairs, enjoying the dark, warm waters of their homes. They are proficient hunters whose diet includes all varieties of sharks and whales, giant squid, {@creature dragon turtle|mm|dragon turtles}, {@creature dragon eel|ToB|dragon eels} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), and {@creature young sea dragon|ToB|younger sea dragons} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}). While they are generally solitary creatures, mated pairs sometimes team up to hunt ancient sea dragons and kraken before resuming their solitary lives." ] }, { "type": "entries", - "name": "Scorned by Darakhul", + "name": "Primeval Dragons", "entries": [ - "Even from their underground kingdoms, {@filter darakhul|bestiary|search=darakhul} are aware of the existence of winterghasts but believe them to be just as brutish as lesser {@creature ghast|mm|ghasts} and {@creature ghoul|mm|ghouls}. Much of the darakhul's attitude derives from their inherent sense of superiority, since very few darakhul have encountered winterghasts. If not for the winterghasts' remote location, the darakhul would have attempted to wipe them out long ago. Some darakhul necromancers have researched the creation of darakhul-winterghast hybrids, eradicating the winterghasts' susceptibility to fire and their hunger for frostbitten flesh. These necromancers have had little success finding test subjects, delaying a darakhul conquest of arctic lands." + "Like their draconic kin, vent linnorms enjoy amassing hoards of treasure and burying it in the silty floor of their lairs. Young linnorms spend much of their time searching through the wreckage of sunken vessels, while older ones actively sink passing ships, eating the sailors and picking up the fallen treasures at their leisure." ] }, { "type": "entries", - "name": "Hungry Dead Nature", + "name": "Aboleth Hunters", "entries": [ - "A winterghast doesn't require air or sleep." + "Through cleverness and scheming, {@creature aboleth|mm|aboleths} often dominate vent linnorms for use as servants and war beasts, and enjoy doing so. For their part, linnorms despise aboleths for enslaving them. A vent linnorm who becomes aware of the presence of aboleths immediately ceases its current activity and moves to destroy its hated enemy." ] } ] @@ -74579,116 +73006,155 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Winterghast.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Vent%20Linnorm.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vent%20Linnorm%20%28Token%29.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "B", + "N", + "P" + ], "miscTags": [ + "AOE", "MW", - "AOE" + "RCH" + ], + "conditionInflict": [ + "blinded", + "frightened", + "grappled", + "restrained" ], "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" ] }, { - "name": "Wintergrim", + "name": "Veteran Swordbreaker Skeleton", "source": "ToB2", - "page": 372, + "page": 332, "size": [ - "S" - ], - "environment": [ - "arctic" + "M" ], - "type": "fey", + "type": "undead", "alignment": [ - "C", - "G" + "L", + "E" ], "ac": [ { "from": [ - "{@item hide armor|phb}" + "natural armor" ], - "ac": 13 + "ac": 14 } ], "hp": { - "average": 26, - "formula": "4d6 + 12" + "average": 78, + "formula": "12d8 + 24" }, "speed": { "walk": 30 }, - "str": 19, - "dex": 12, - "con": 17, - "int": 12, - "wis": 16, - "cha": 11, - "skill": { - "insight": "+5", - "nature": "+3", - "persuasion": "+2", - "survival": "+5" - }, - "passive": 13, + "str": 16, + "dex": 13, + "con": 14, + "int": 6, + "wis": 8, + "cha": 5, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 9, "resist": [ - "cold" + "piercing", + "slashing" + ], + "immune": [ + "poison" + ], + "vulnerable": [ + "thunder" ], "conditionImmune": [ - "charmed" + "exhaustion", + "petrified", + "poisoned" ], "languages": [ - "Common", - "Sylvan" - ], - "languageTags": [ - "C", - "S" + "understands all languages it knew in life but can't speak" ], - "cr": "1/2", + "cr": "3", "trait": [ { - "name": "Unique Rules", + "name": "Fossilized Bones", "entries": [ - "If a creature breaks one of the wintergrim's rules of conduct, it becomes enraged. The wintergrim has advantage on Charisma ({@skill Intimidation}) checks and attack rolls against the offending creature. An offending creature that succeeds on a {@dc 14} Charisma ({@skill Persuasion}) check can calm the enraged wintergrim. If the offending creature has damaged the wintergrim in the last hour, it has disadvantage on this check. A creature that succeeds on a {@dc 12} Intelligence ({@skill Investigation}) or Wisdom ({@skill Insight}) check can determine the wintergrim's rules before enraging it." + "Any nonmagical slashing or piercing weapon made of metal or wood that hits the swordbreaker skeleton cracks. After dealing damage, the weapon takes a permanent and cumulative \u22121 penalty to damage rolls. If its penalty drops to \u22125, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the swordbreaker skeleton is destroyed after dealing damage." ] } ], - "damageTags": [ - "B", - "S" - ], "action": [ { - "name": "Fist", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage." + "The veteran swordbreaker skeleton makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack." ] }, { - "name": "Handaxe", + "name": "Longsword", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage, or 8 ({@damage 1d8 + 4}) slashing damage if used with two hands to make a melee attack." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + }, + { + "name": "Heavy Crossbow", + "entries": [ + "{@atk rw} {@hit +3} to hit, range 100/400 ft., one target. {@h}6 ({@damage 1d10 + 1}) piercing damage." ] } ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wintergrim%20%28Token%29.png", "fluff": { "entries": [ { @@ -74697,32 +73163,108 @@ { "type": "entries", "entries": [ + "Tougher than a typical animated skeleton, these undead are raised from skeletal remains that have fossilized.", { - "type": "quote", + "type": "entries", + "name": "Bones of Stone", "entries": [ - "This squat creature is covered in furs, making it almost as wide as it is tall. A large nose pokes through the furs, and its gentle eyes shine." + "The swordbreaker skeleton's bones have fossilized and become stony. Most weapons shatter against these bones, but the fossilization makes the skeletons more susceptible to magic that harms stone or that causes concussive bursts of sound." ] }, { "type": "entries", - "name": "Spirit of Hospitality", + "name": "Undead Nature", "entries": [ - "Wintergrims are solitary fey who build their homes in remote locations. When they are alone, they spend much of their time traversing the territory surrounding their homes, watchful for creatures in dire straits or in need of shelter. Wintergrims offer assistance and lodging to travelers they encounter and jump to the rescue for those in immediate peril. They readily share the furs in which they bundle themselves and are often laden with warm soups and beverages they share with visitors suffering from the elements." + "A swordbreaker skeleton doesn't require air, food, drink, or sleep." + ] + } + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Swordbreaker Skeleton Template", + "entries": [ + "Any creature that has been dead for more than 100 years and that has a skeletal structure can be animated as a swordbreaker skeleton. When a creature is animated as a swordbreaker skeleton, it retains its statistics except as described below.", + { + "type": "entries", + "name": "Type", + "entries": [ + "The skeleton's type changes to undead, and it no longer requires air, food, drink, or sleep." ] }, { "type": "entries", - "name": "Inscrutable Rules", + "name": "Alignment", "entries": [ - "A wintergrim's hospitality has limits, as each wintergrim has a unique set of behaviors it holds taboo within the confines of its home. Breaking its rules is so abhorrent to a wintergrim, it dares not even discuss the things it forbids. The rules range from the seemingly innocuous\u2014such as leaving one's boots on when entering a wintergrim's home\u2014to common societal norms\u2014such as not attacking or killing another guest. Discovering a wintergrim's proscribed behavior is difficult, since the wintergrim ignores transgressions outside its home, perhaps giving a cryptic warning that it wouldn't tolerate the same in its domicile. Mere discussion about its rules may also provoke the fey.", - "Whatever the case, wintergrims demand rulebreakers leave their premises at once, resorting to pummeling those who fail to comply." + "The skeleton's alignment changes to lawful evil." ] }, { "type": "entries", - "name": "Competent Woodsfolk", + "name": "Armor Class", "entries": [ - "As loners with occasional guests, wintergrims are necessarily self-sustaining. They are omnivorous, and they grow gardens, set traps, and hunt for their food. Though they are inured to cold temperatures, they enjoy having a house in which they can reside and share their hospitality. They are adept with the axes they wield to chop down trees for their homes and fires, but they are careful not to overharvest wood. Other than when they hunt, they rarely use their axes as weapons. They prefer to punch their opponents in the hope they can drive their foes away, resorting to their axes only in desperate situations." + "The creature has a natural armor class of 13 + its Dexterity modifier." + ] + }, + { + "type": "entries", + "name": "Ability Scores", + "entries": [ + "The skeleton's Intelligence score is reduced to 6 ({@d20 -2}), if it was higher, otherwise it retains its Intelligence score. Its Wisdom score changes to 8 ({@d20 -1}), and its Charisma score changes to 5 ({@d20 -3})." + ] + }, + { + "type": "entries", + "name": "Damage Vulnerabilities", + "entries": [ + "The skeleton is vulnerable to thunder damage." + ] + }, + { + "type": "entries", + "name": "Damage Resistances", + "entries": [ + "The skeleton has resistance to piercing and slashing damage." + ] + }, + { + "type": "entries", + "name": "Damage Immunities", + "entries": [ + "The skeleton is immune to poison damage." + ] + }, + { + "type": "entries", + "name": "Condition Immunities", + "entries": [ + "The skeleton is immune to {@condition exhaustion} and the {@condition poisoned} and {@condition petrified} conditions." + ] + }, + { + "type": "entries", + "name": "Senses", + "entries": [ + "The skeleton gains {@sense darkvision} with a radius of 60 feet." + ] + }, + { + "type": "entries", + "name": "Languages", + "entries": [ + "The skeleton understands all languages it knew in life but it can't speak." + ] + }, + { + "type": "entries", + "name": "New Trait: Fossilized Bones", + "entries": [ + "Any nonmagical slashing or piercing weapon made of metal or wood that hits the swordbreaker skeleton cracks. After dealing damage, the weapon takes a permanent and cumulative \u22121 penalty to damage rolls. If its penalty drops to \u22125, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the swordbreaker skeleton is destroyed after dealing damage." ] } ] @@ -74735,62 +73277,88 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wintergrim.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Swordbreaker%20Skeleton.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swordbreaker%20Skeleton%20%28Token%29.png", "attachedItems": [ - "handaxe|phb" + "heavy crossbow|phb", + "longsword|phb", + "shortsword|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ] }, { - "name": "Woe Siphon", + "name": "Vexxeh", "source": "ToB2", - "page": 373, + "page": 360, "size": [ - "M" - ], - "environment": [ - "underdark", - "urban" + "H" ], - "type": "fey", + "type": "fiend", "alignment": [ - "C", - "N" + "L", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 14 + "ac": 15 } ], "hp": { - "average": 45, - "formula": "6d8 + 18" + "average": 94, + "formula": "9d12 + 36" }, "speed": { - "walk": 30 + "walk": 40 + }, + "str": 20, + "dex": 13, + "con": 19, + "int": 12, + "wis": 10, + "cha": 12, + "save": { + "str": "+8", + "wis": "+3" + }, + "skill": { + "intimidation": "+4" }, - "str": 18, - "dex": 17, - "con": 16, - "int": 5, - "wis": 12, - "cha": 7, - "passive": 11, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "truesight 60 ft." ], + "passive": 10, "resist": [ - { - "note": "from nonmagical attacks not made with silvered weapons", + "cold", + "fire", + "lightning", + { + "note": "from nonmagical weapons", "resist": [ "bludgeoning", "piercing", @@ -74799,56 +73367,55 @@ "cond": true } ], + "immune": [ + "poison" + ], "conditionImmune": [ - "charmed", - "frightened", - "exhaustion" + "poisoned", + "unconscious" ], "languages": [ "Common", - "Sylvan" - ], - "languageTags": [ - "C", - "S" + "Infernal" ], - "cr": "3", + "cr": "6", "trait": [ { - "name": "Detect Sentience", + "name": "Four-Legged Lope", "entries": [ - "The woe siphon can magically sense the presence of creatures with an Intelligence of 5 or higher up to 1 mile away. It knows the general direction to the creatures but not their exact locations." + "When the vexxeh uses its action to {@action Dash}, it moves at three times its speed." + ] + }, + { + "name": "Weak Willed", + "entries": [ + "The vexxeh has disadvantage on saving throws against being {@condition charmed}." ] } ], - "damageTags": [ - "B", - "Y" - ], "action": [ { - "name": "Siphoning Fist", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage plus 5 ({@damage 2d4}) psychic damage, and the target must succeed on a {@dc 13} Charisma saving throw or its hp maximum is reduced by an amount equal to the psychic damage taken. The woe siphon regains hp equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." + "The vexxeh makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same target, the target and each creature within 5 feet of the target must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until the end of its next turn as the vexxeh cackles with sadistic glee." ] }, { - "name": "Cause Despair", + "name": "Bite", "entries": [ - "The woe siphon can overwhelm a creature with intense feelings of inadequacy. One creature the woe siphon can see within 60 feet of it must succeed on a {@dc 13} Charisma saving throw or become overwhelmed with despair for 1 minute. A creature overwhelmed with despair has disadvantage on ability checks and attack rolls. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this woe siphon's Cause Despair for the next 24 hours." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Invisibility", + "name": "Claw", "entries": [ - "The woe siphon magically turns {@condition invisible} until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the woe siphon wears or carries is {@condition invisible} with it." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." ] } ], - "miscTags": [ - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Woe%20Siphon%20%28Token%29.png", "fluff": { "entries": [ { @@ -74860,21 +73427,28 @@ { "type": "quote", "entries": [ - "This flabby creature squints with beady eyes, licks its lips, and places a bone-white hand to the gaping hole punched through its chest." + "This bestial creature would stand over 15 feet tall if erect but is more comfortable crouched with its knuckles resting on the ground. It wears a pair of trousers and a vest, both obviously made for someone much smaller than it. Its cunning eyes belie a malignant intelligence." ] }, { "type": "entries", - "name": "Miserable Visage", + "name": "Bound to Service", "entries": [ - "Woe siphons are a sad sight when compared to their beautiful and terrible fey brethren. They appear as misshapen humanoids with translucent, glossy skin. All woe siphons possess a through-and-through hole in the chest where their heart should be. When underfed, this hole appears ragged and torn, like a fresh wound. When well-fed, a fragile layer of skin forms over the gap." + "Though they are not devils, vexxeh are natives of the Hells. Their susceptibility to magical domination makes them ideal lieutenants for evil spellcasters. Once a vexxeh has agreed to serve a master, it adheres to the letter of the agreement that has been struck and refuses to break the contract even under the threat of destruction." ] }, { "type": "entries", - "name": "Pain Gorger", + "name": "Lovers of Carnage", "entries": [ - "Woe siphons feed on negative emotions. To sustain themselves, many migrate to places where sentient creatures suffer in vast numbers or where historical suffering took place, such as mass graves or ancient battlefields. Particularly deadly or dangerous underground locales are common hunting grounds of the hungry woe siphon. Once inside such a place, a woe siphon inflicts suffering on any who cross its path. A favorite tactic involves invisibly stalking adventuring parties to torment their victims for as long as possible before attacking outright." + "Vexxeh only know joy when they are harming living creatures. They relish battle, enjoying the opportunity to shed blood and break bones. More than combat, however, vexxeh enjoy torturing mortals, especially if there is no purpose to it. The psychic distress and trauma suffered by the victims of their torture makes vexxeh gleeful." + ] + }, + { + "type": "entries", + "name": "Fiendishly Polite", + "entries": [ + "Despite their love of violence, vexxeh are unfailingly polite. They mimic the etiquette and social norms of their current master's culture, going so far as to affect mannerisms of nobility. Even when rending a creature into bloody chunks, a vexxeh acts regretful and apologetic." ] } ] @@ -74887,27 +73461,46 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Woe%20Siphon.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Vexxeh.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vexxeh%20%28Token%29.png", + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "I" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ - "charisma" + "wisdom" ] }, { - "name": "Wood Ward", + "name": "Viiret", "source": "ToB2", - "page": 374, + "page": 361, "size": [ - "M" - ], - "environment": [ - "farmland", - "forest" + "L" ], - "type": "construct", + "type": "plant", "alignment": [ "U" ], @@ -74920,108 +73513,75 @@ } ], "hp": { - "average": 19, - "formula": "2d10 + 8" + "average": 85, + "formula": "10d10 + 30" }, "speed": { "walk": 30 }, - "str": 11, - "dex": 12, - "con": 18, - "int": 3, + "str": 16, + "dex": 6, + "con": 17, + "int": 1, "wis": 12, - "cha": 1, - "passive": 11, + "cha": 5, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft. (blind beyond this radius)" ], - "senseTags": [ - "D" + "passive": 11, + "immune": [ + "necrotic", + "poison" ], "vulnerable": [ - "fire" - ], - "immune": [ - { - "note": "from nonmagical attacks not made with adamantine weapons", - "immune": [ - "poison", - "psychic", - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "cold" ], "conditionImmune": [ + "blinded", "charmed", - "exhaustion", + "deafened", "frightened", - "paralyzed", - "petrified", "poisoned" ], - "languages": [ - "understands the languages of its creator but can't speak" - ], - "languageTags": [ - "CS" - ], - "cr": "1", + "cr": "3", "trait": [ { - "name": "Immutable Form", + "name": "Disease Eater", "entries": [ - "The wood ward is immune to any spell or effect that would alter its form." + "The viiret is immune to disease, and it has advantage on attack rolls against a creature if the creature is {@condition poisoned} or suffering from a disease." ] }, { - "name": "Magic Resistance", + "name": "Disease Sense", "entries": [ - "The wood ward has advantage on saving throws against spells and other magical effects." + "The viiret can pinpoint, by scent, the location of {@condition poisoned} creatures or creatures suffering from a disease within 60 feet of it." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "frightened" - ], - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], "action": [ { "name": "Multiattack", "entries": [ - "The wood ward makes two slam attacks." + "The viiret makes two attacks, only one of which can be a bite attack." ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d8 + 3}) piercing damage. If the target is Medium or smaller, it must succeed on a {@dc 13} Dexterity saving throw or be swallowed. A swallowed creature is {@condition blinded} and {@condition restrained}, and it has total cover against attacks and other effects outside the viiret. At the start of each of the viiret's turns, the creature takes 7 ({@damage 2d6}) acid damage. If the creature is {@condition poisoned} or suffering from a disease, it takes 3 ({@damage 1d6}) necrotic damage at the start of each of the viiret's turns instead. In addition, at the start of each of the viiret's turns, a swallowed creature that is {@condition poisoned} or suffering from a disease can repeat the condition or disease's saving throw as if it had taken a long rest, but it suffers no ill effects on a failed saving throw. The creature has advantage on this saving throw. The viiret can have only one creature swallowed at a time.", + "If the viiret takes 10 damage or more on a single turn from the swallowed creature, the viiret must succeed on a {@dc 13} Constitution saving throw or regurgitate the swallowed creature, which falls {@condition prone} within 5 feet of the viiret. Alternatively, the viiret can regurgitate the creature as a bonus action, which it does if the swallowed creature isn't {@condition poisoned} or suffering from a disease and a creature that is {@condition poisoned} or suffering from a disease is within 60 feet of the viiret. If the viiret dies, a swallowed creature is no longer {@condition restrained} by it and can escape by using 10 feet of movement, exiting {@condition prone}." ] }, { - "name": "Horror Gaze (1/Day)", + "name": "Vine", "entries": [ - "The wood ward's eye sockets release an eerie glow in a 30-foot cone. Each creature in the area must succeed on a {@dc 10} Charisma saving throw or be {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wood ward's Horror Gaze for the next 24 hours." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one creature. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wood%20Ward%20%28Token%29.png", "fluff": { "entries": [ { @@ -75033,29 +73593,28 @@ { "type": "quote", "entries": [ - "This human-shaped amalgam of wood, leather, and forest debris lumbers forward on uneven legs." + "The mouth of this massive flytrap hangs limply, and the smell of decay emanates strongly from it." ] }, - "In remote villages plagued by evil spirits, locals erect wood and straw people to ward against the spirits in much the same way farmers use similar figures to ward against crows.", { "type": "entries", - "name": "Animated Protectors", + "name": "Disease Eater", "entries": [ - "When great danger threatens the village, ancient rituals that are passed from generation to generation can be invoked to awaken the wards to defend the village. Wood wards aren't awakened lightly, however, as the villagers rarely possess the rituals to return the wards to their slumber." + "Viirets feed on diseased flesh and plant matter. The swamplands they inhabit are rife with maladies, giving them plenty of opportunity to find food. Viirets have an acute sense for diseased matter, regardless of the disease's source. While they aren't bothered by eating untainted prey, such prey isn't as nutritionally satisfying. Their stomachs quickly burn through healthy prey, leaving the viiret hungry shortly afterward." ] }, { "type": "entries", - "name": "Implements of Terror", + "name": "Unpleasant Odor", "entries": [ - "Unknown to most villages that possess them, wood wards were originally created by evil druids to sow terror in logging villages that were encroaching on the forest. The druids circulated wards around these villages, spreading rumors of their protective capabilities. Most of the druids succumbed to age, heroes, or other forces before getting the chance to enact their schemes, and the villages continued on with wards that did exactly as rumored. Some druid circles still possess the knowledge for awakening the true nature of the wood wards, and stories have surfaced of villages in the darkest depths of the forest going silent, possessing nothing but empty houses and a wall of silent wood wards." + "The viiret has developed a form of mimicry where its sickly odor deters healthy creatures from approaching it. The viiret is even repellent to most insects." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Desperate Cure", "entries": [ - "A wood ward doesn't require air, food, drink, or sleep." + "Marshland societies aware of the viirets' ability to remove disease often view the plants as agents of harsh deities that demand a price for divine gifts. These societies send plague victims on dangerous pilgrimages to find the plants. The plants devour these pilgrims and remove diseased flesh. This process is dangerous, as many who enter the plant hopeful of eliminating the disease die as a result of the injuries they suffer. To mitigate this, multiple ill people travel together to viirets, optimistic the plants will expel newly healthy specimens in favor of a sickly one." ] } ] @@ -75068,149 +73627,168 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wood%20Ward.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Viiret.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Viiret%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "damageTags": [ + "A", + "B", + "N", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "prone", + "restrained" + ], "savingThrowForced": [ - "charisma" + "constitution", + "dexterity" ] }, { - "name": "Wraith Bear", + "name": "Vine Drake", "source": "ToB2", - "page": 375, + "page": 128, "size": [ - "L" - ], - "environment": [ - "forest" + "M" ], - "type": "undead", + "type": "dragon", "alignment": [ - "C", - "E" + "N" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 16 + } ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 105, + "formula": "14d8 + 42" }, "speed": { - "canHover": true, - "fly": { - "number": 60, - "condition": "(hover)" - }, - "walk": 0 + "climb": 50, + "walk": 40 }, "str": 18, - "dex": 16, - "con": 18, - "int": 10, - "wis": 16, - "cha": 15, + "dex": 15, + "con": 16, + "int": 11, + "wis": 12, + "cha": 14, + "save": { + "con": "+6", + "wis": "+4" + }, "skill": { - "perception": "+7", - "survival": "+7" + "athletics": "+7", + "nature": "+3", + "perception": "+4", + "stealth": "+5" }, - "passive": 17, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "darkvision 90 ft." ], + "passive": 14, "resist": [ - "acid", - "cold", - "fire", - "lightning", - "thunder", { - "note": "from nonmagical attacks not made with silvered weapons", + "note": "from nonmagical attacks", "resist": [ "bludgeoning", - "piercing", - "slashing" + "piercing" ], "cond": true } ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], "languages": [ - "the languages it knew in life" + "Common", + "Draconic" ], - "languageTags": [ - "LF" + "cr": "7", + "spellcasting": [ + { + "name": "Innate Spellcasting (2/Day)", + "headerEntries": [ + "The vine drake can innately cast {@spell entangle}, requiring no material components. Its innate spellcasting ability is {@footnote Charisma|Spell save {@dc 13}.}." + ], + "daily": { + "2": [ + "{@spell entangle}" + ] + }, + "ability": "cha", + "hidden": [ + "daily" + ] + } ], - "cr": "9", "trait": [ { - "name": "Detect Relatives", + "name": "Speak with Plants", "entries": [ - "The wraith bear knows the direction to its nearest living relative on the same plane, but not the relative's exact location." + "The drake can communicate with plants as if they shared a language." ] }, { - "name": "Draining Regeneration", + "name": "Thorn Body", "entries": [ - "The wraith bear regains 10 hp at the start of its turn if it has at least 1 hp and there are living plants within 5 feet of it. When the wraith bear regains hp, all plant life within 5 feet of it dies, and it can't regain hp from those same plants again." + "A creature that touches the drake or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) piercing damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The vine drake can make three attacks: one with its bite, one with its claw, and one with its vine lash." ] }, { - "name": "Incorporeal Movement", + "name": "Bite", "entries": [ - "The wraith bear can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 4 ({@damage 1d8}) poison damage. The target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] - } - ], - "damageTags": [ - "N", - "O" - ], - "conditionInflict": [ - "frightened", - "incapacitated" - ], - "traitTags": [ - "Incorporeal Movement" - ], - "action": [ + }, { - "name": "Life Drain", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}31 ({@damage 6d8 + 4}) necrotic damage, and the target must succeed on a {@dc 16} Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." ] }, { - "name": "Baleful Roar {@recharge 6}", + "name": "Vine Lash", "entries": [ - "The bear lets out a supernatural roar in a 30-foot cone. Each creature in that area that can hear the bear must make a {@dc 15} Wisdom saving throw. On a failure, a creature is {@condition incapacitated} for 1 minute. On a success, a creature is {@condition frightened} until the end of its next turn. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}) if it is a Medium or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the vine drake can't vine lash another target." + ] + }, + { + "name": "Acid Breath {@recharge 5}", + "entries": [ + "The vine drake exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 14} Dexterity saving throw, taking 22 ({@damage 5d8}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "forest", + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wraith%20Bear%20%28Token%29.png", "fluff": { "entries": [ { @@ -75222,35 +73800,28 @@ { "type": "quote", "entries": [ - "The black, spectral form of an enormous bear with burning red eyes lets loose a bone-chilling roar." - ] - }, - { - "type": "entries", - "name": "Corrupted Spirits", - "entries": [ - "Bear spirits are believed to be the spirits of ancestral warriors and guardians that take on the form of a bear to aid their descendants. Necromancers and dark shamans know magic that twists the mind of these spirits, causing them to feel anger and malice toward the family they once protected. These wraith bears hunt and murder their descendants, listening to no other commands until they have murdered what remains of their family. When this mission is complete, the wraith bear returns to its corruptor, following orders loyally." + "Grasping vines form this draconic creature's wings. Nettle-like teeth fill its maw, and its tail branches like a thriving plant." ] }, { "type": "entries", - "name": "Forest Haunters", + "name": "Living Vines", "entries": [ - "If a wraith bear's corruptor dies and the creature has no family left to hunt, it retreats to the forest. There the bear wanders, its hatred for all life a festering madness that drives it to violence. The wraith bear's mere presence begins to kill nearby plant life, and it attacks any living creature it finds." + "Vines coil around and branch out from the body of the vine drake, and lengthy thorns protrude from its head and down its spine. The poison dripping from its fangs causes a severe rash on its victims. The drake uses the vines around its body to hide in its swampy home and to squeeze the life out of its prey. Despite the vine drake's plantlike nature, it is still a carnivorous dragon. It prefers deer and other game animals, but it has no problem eating the odd humanoid when it is truly hungry. In the absence of food, it can subsist, though barely, on sunlight if it spends time sunbathing." ] }, { "type": "entries", - "name": "Restored by Archfey", + "name": "Avaricious Bullies", "entries": [ - "A wraith bear can be reinstated as a bear spirit by the touch of a fey lord or lady. Finding a fey lord or lady is difficult enough, but convincing it to take on such a task usually involves paying a heavy price." + "Vine drakes share the typical greed possessed by most dragons and often shake down humanoids for treasure in return for safe passage through the drakes' territory. They prefer emeralds and other green precious items that blend with their coloration, and they often secret such items deep within the tangle of vines on their bodies. They usually initiate their demands by grabbing unsuspecting victims in their vines and then threatening to strangle their captured prey unless given green treasures. However, they balk at strong resistance and withdraw into undergrowth if grievously harmed or if they face opponents they can't overcome." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Flightless Dragons", "entries": [ - "A wraith bear doesn't require air, food, drink, or sleep." + "Unlike most dragons, vine drakes can't fly. In their claustrophobic swampy lairs, flight is not necessary. Instead, they use their grasping vines to quickly climb and move from tree to tree to hunt or evade predators." ] } ] @@ -75263,136 +73834,169 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wraith%20Bear.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Vine%20Drake.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vine%20Drake%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "A", + "B", + "I", + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "restrained" + ], "savingThrowForced": [ "constitution", - "wisdom" + "dexterity" + ], + "savingThrowForcedSpell": [ + "strength" ] }, { - "name": "Xing Tian", + "name": "Vine Golem", "source": "ToB2", - "page": 376, + "page": 181, "size": [ - "H" - ], - "environment": [ - "forest", - "hill" + "M" ], - "type": "giant", + "type": "construct", "alignment": [ "N" ], "ac": [ - { - "from": [ - "natural armor", - "{@item shield|phb}" - ], - "ac": 16 - } + 14 ], "hp": { - "average": 168, - "formula": "16d12 + 64" + "average": 67, + "formula": "9d8 + 27" }, "speed": { - "walk": 40 - }, - "str": 23, - "dex": 12, - "con": 18, - "int": 10, - "wis": 15, - "cha": 14, - "save": { - "con": "+8", - "wis": "+6" + "climb": 30, + "walk": 30 }, + "str": 12, + "dex": 18, + "con": 17, + "int": 6, + "wis": 10, + "cha": 5, "skill": { - "intimidation": "+6", - "perception": "+6" + "perception": "+2", + "stealth": "+6" }, - "passive": 16, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 12, + "resist": [ + { + "note": "from nonmagical attacks not made with adamantine weapons", + "resist": [ + "bludgeoning", + "piercing" + ], + "cond": true + } + ], + "immune": [ + "poison" + ], + "vulnerable": [ + "slashing" ], "conditionImmune": [ - "frightened" + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" ], "languages": [ - "Common", - "Giant" - ], - "languageTags": [ - "C", - "GI" + "understands the languages of its creator but can't speak" ], - "cr": "11", + "cr": "3", "trait": [ { - "name": "Indomitable", + "name": "Bound", "entries": [ - "Any spell or effect that would make the xing tian {@condition paralyzed}, {@condition restrained}, or {@condition stunned} ends at the end of the xing tian's next turn, regardless of the spell or effect's normal duration." + "The vine golem is psychically bound to its creator and can communicate telepathically with its creator as long as neither is {@condition incapacitated}. In addition, each knows the distance to and direction of the other. The golem and its creator don't have to be on the same plane of existence to communicate telepathically, but they do have to be on the same plane to know each other's distance and direction." ] }, { - "name": "Sure-Footed", + "name": "Creator's Eyes and Ears", "entries": [ - "The xing tian has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}." + "As a bonus action, the creator can see through the vine golem's eyes and hear what it hears until the start of the creator's next turn, gaining the benefits of the vine golem's {@sense darkvision}. During this time, the creator is {@condition deafened|phb|deaf} and {@condition blinded|phb|blind} with regard to its own senses. While using the construct's senses, the creator can cast a spell through the vine golem, using those senses to target the spell. The range, area, and effect of the spell are calculated as if the spell originated from the vine golem, not the master, though the master must still cast the spell on the master's turn. Spells that require concentration must be maintained by the master." ] - } - ], - "damageTags": [ - "P", - "S", - "B" - ], - "conditionInflict": [ - "prone" - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Immutable Form", "entries": [ - "The xing tian makes three attacks: one with its shield slam and two with its battleaxe. If both battleaxe attacks hit the same target, the target must succeed on a {@dc 16} Dexterity saving throw or take an extra 11 ({@damage 2d10}) piercing damage as the xing tian bites the target." + "The vine golem is immune to any spell or effect that would alter its form." ] }, { - "name": "Battleaxe", + "name": "Magic Resistance", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage." + "The vine golem has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Shield Slam", + "name": "Plant Camouflage", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage, and the target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." + "The vine golem has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain that contains ample obscuring plant life." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The vine golem makes two thorned vine attacks." ] }, { - "name": "Dance of the Unyielding", + "name": "Thorned Vine", "entries": [ - "The xing tian stomps and waves its arms in a martial dance, and it regains 10 hp. Until the dance ends, the xing tian regains 10 hp at the start of each of its turns and melee attack rolls against the xing tian have disadvantage. It must take a bonus action on its subsequent turns to continue dancing. It can stop dancing at any time. The dance ends if the xing tian is {@condition incapacitated}." + "{@atk mw} {@hit +6} to hit, reach 15 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must succeed on a {@dc 14} Strength saving throw or be pulled up to 10 feet toward the vine golem." + ] + }, + { + "name": "Thorned Embrace", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one Medium or smaller creature. {@h}13 ({@damage 2d8 + 4}) piercing damage, and the target is {@condition grappled} (escape {@dc 11}). Until the grapple ends, the target is {@condition restrained}, and the vine golem can't embrace another target." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "MLW" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Xing%20Tian%20%28Token%29.png", "fluff": { "entries": [ { @@ -75404,28 +74008,28 @@ { "type": "quote", "entries": [ - "This headless brute has two eyes in its chest and a mouth in its belly." + "A humanoid-shaped tangle of green vines shambles through a portal and gives a friendly wave." ] }, { "type": "entries", - "name": "Descendants of a Fallen God", + "name": "Druid Servants", "entries": [ - "All xing tian descend from a god of the same name who challenged the eldest deities and lost. As punishment, his head was removed, but he simply grew eyes and a mouth on his chest and continued to fight." + "Vine golems are constructs created by druids for use as scouts and guardians. These plant-like constructs maintain a psychic connection with their creators, who can see through their eyes and cast spells through them. The golem-creator connection is maintained across the planes of the multiverse and is severed only if the construct or the druid dies. The vine golem is made from a variety of rare plants and flowers found only in the depths of old-growth forests. The process of creating a vine golem is closely guarded by cabals of druids, who will sometimes gift worthy druids with the knowledge in the form of a {@item manual of golems|dmg|manual of vine golems}." ] }, { "type": "entries", - "name": "Fearless Warriors", + "name": "Golems without Creators", "entries": [ - "The xing tian, known by locals as \"headless giants,\" live on the fringes of civilization, occasionally raiding settlements for plunder and loot. They dwell in small, isolated villages where leadership roles go to the individuals who can withstand the most pain. The most powerful xing tian wear their hideous scars with pride." + "When a vine golem's creator dies, the construct carries out the druid's final orders and then retreats to the nearest wilderness. Driven by a psyche fractured from the loss of its creator, the vine golem guards the animals and plants of its chosen home with extreme prejudice, attacking all intruders, regardless of any previous affiliation they might have had with its creator." ] }, { "type": "entries", - "name": "Symbol of Perseverance", + "name": "Construct Nature", "entries": [ - "The xing tian's fortitude and regenerative properties lead many to consider them a symbol of an indomitable will and the drive to continue no matter the hardships." + "A vine golem doesn't require air, food, drink, or sleep." ] } ] @@ -75438,70 +74042,86 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Xing%20Tian.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Vine%20Golem.webp" } } ] }, - "attachedItems": [ - "battleaxe|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vine%20Golem%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" ], "savingThrowForced": [ - "dexterity", "strength" ] }, { - "name": "Yaojing", + "name": "Virtuoso Lich", "source": "ToB2", - "page": 377, + "page": 237, "size": [ "M" ], - "environment": [ - "farmland", - "forest", - "mountain" - ], - "type": "celestial", + "type": "undead", "alignment": [ - "N", - "G" + "L", + "NX", + "C", + "E" ], "ac": [ - 15 + { + "from": [ + "natural armor" + ], + "ac": 17 + } ], "hp": { - "average": 202, - "formula": "27d8 + 81" + "average": 123, + "formula": "19d8 + 38" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 14, - "dex": 21, - "con": 16, - "int": 16, - "wis": 18, - "cha": 21, + "str": 11, + "dex": 16, + "con": 15, + "int": 15, + "wis": 12, + "cha": 20, "save": { - "dex": "+10", - "wis": "+9", - "cha": "+10" - }, - "skill": { - "insight": "+9", - "perception": "+9" + "dex": "+7", + "wis": "+6", + "cha": "+9" }, - "passive": 19, "senses": [ "truesight 60 ft." ], - "senseTags": [ - "U" - ], + "passive": 15, "resist": [ - "radiant", + "necrotic", { "note": "from nonmagical attacks", "resist": [ @@ -75512,95 +74132,191 @@ "cond": true } ], + "immune": [ + "poison" + ], "conditionImmune": [ - "charmed", + "blinded", "deafened", + "charmed", "exhaustion", - "frightened" + "frightened", + "paralyzed", + "poisoned" ], "languages": [ - "all", - "telepathy 120 ft." + "Common", + "plus up to two other languages" ], - "languageTags": [ - "XX", - "TP" + "cr": "12", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The virtuoso lich is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following bard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mage hand}", + "{@spell message}", + "{@spell true strike}", + "{@spell vicious mockery}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell tasha's hideous laughter|phb|hideous laughter}", + "{@spell thunderwave}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell enthrall}", + "{@spell hold person}", + "{@spell invisibility}", + "{@spell shatter}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell fear}", + "{@spell speak with dead}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell compulsion}", + "{@spell confusion}", + "{@spell dimension door}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell dominate person}", + "{@spell mislead}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell otto's irresistible dance|phb|irresistible dance}", + "{@spell programmed illusion}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "15", "trait": [ { - "name": "Charlatan's Bane", + "name": "Legendary Resistance (3/day)", "entries": [ - "The yaojing knows if it hears a lie, and it has advantage on Wisdom ({@skill Insight}) checks to determine if a creature is attempting to deceive it." + "If the lich fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Magic Resistance", + "name": "Rejuvenation", "entries": [ - "The yaojing has advantage on saving throws against spells and other magical effects." + "If it has a phylactery, a destroyed lich gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery." ] }, { - "name": "Magic Weapons", + "name": "Turn Resistance", "entries": [ - "The yaojing's weapon attacks are magical." + "The lich has advantage on saving throws against any effect that turns undead." ] }, { - "name": "Motion Blur", + "name": "Versatile Artist", "entries": [ - "If the yaojing moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn." + "At the end of each long rest, the lich chooses one form of artistic expression, such as song, poetry, dance, fashion, paint, or similar. Until it finishes a long rest, the lich has immunity to one type of damage, which is associated with its artistic expression. For example, a lich expressing art through song or poetry has immunity to thunder damage, a lich expressing art through fashion has immunity to slashing damage, and a lich expressing art through paint has immunity to acid damage. This trait can't give the lich immunity to force, psychic, or radiant damage." ] } ], - "damageTags": [ - "B", - "R" - ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons" - ], "action": [ { "name": "Multiattack", "entries": [ - "The yaojing uses Blasphemer's Bane. It then makes three attacks." + "The virtuoso lich uses its Corrupted Art. It then makes two Artistic Flourish attacks." ] }, { - "name": "Sacred Fist", + "name": "Artistic Flourish", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 13 ({@damage 3d8}) radiant damage." + "{@atk ms} {@hit +9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) damage of the type chosen with the Versatile Artist trait damage." ] }, { - "name": "Sacred Bolt", + "name": "Corrupted Art", "entries": [ - "{@atk rs} {@hit +10} to hit, range 60 ft., one target. {@h}22 ({@damage 5d8}) radiant damage." + "The lich hums a discordant melody, paints a crumbling symbol of death in the air, performs a reality-bending pirouette, or emulates some other expression of corrupted or twisted art and targets one creature it can see within 60 feet. This action's effects change, depending on if the target is undead.", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Non-Undead.", + "entry": "The target must make a {@dc 16} Constitution saving throw, taking 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one." + }, + { + "type": "item", + "name": "Undead.", + "entry": "The target regains 18 ({@damage 4d8}) hit points. Healing that exceeds the targe's hp maximum becomes temporary hit points." + } + ] + } ] }, { - "name": "Blasphemer's Ban", + "name": "Call Muse", "entries": [ - "The yaojing makes a ward of censure against a creature it can see within 30 feet of it. The target must succeed on a {@dc 18} Wisdom saving throw or be unable to cast spells or maintain concentration on spells until the beginning of the yaojing's next turn." + "The lich targets one humanoid or beast it can see within 30 feet of it. The target must succeed on a {@dc 17} Wisdom saving throw or be {@condition charmed} by the lich for 1 minute. The {@condition charmed} target, the lich's \"muse,\" has a speed of 0 and is {@condition incapacitated} as it watches or listens to the lich's artistic expression. The muse can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the lich's Call Muse for the next 24 hours. If the muse suffers harm from the lich, it is no longer {@condition charmed}.", + "The lich can have only one muse at a time. If it charms another, the effect on the previous muse ends. If the lich is within 30 feet of its muse and can see its muse, the lich has advantage on its first Artistic Flourish attack each round against a creature that isn't its muse." + ] + } + ], + "legendary": [ + { + "name": "Artistic Flourish", + "entries": [ + "The lich makes one Artistic Flourish attack." ] }, { - "name": "Radiant Spin {@recharge 5}", + "name": "Move", "entries": [ - "The yaojing performs a spinning kick brimming with radiant energy. Each creature within 10 feet of the yaojing must make a {@dc 18} Dexterity saving throw. On a failure, a creature takes 22 ({@damage 5d8}) bludgeoning damage and 22 ({@damage 5d8}) radiant damage and is pushed up to 10 feet away from the yaojing. On a success, a creature takes half the damage and isn't pushed." + "The lich moves up to its speed without provoking {@action opportunity attack|phb|opportunity attacks}." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "The lich casts a spell from its list of prepared spells, using a spell slot as normal." + ] + }, + { + "name": "Unrestrained Art (Costs 3 Actions)", + "entries": [ + "The lich unleashes the full force of its artistic talents on those nearby. Each creature with 10 feet of the lich must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 18 ({@damage 4d8}) damage of the type chosen with the Versatile Artist trait and is knocked {@condition prone}. On a success, a creature takes half the damage and isn't knocked {@condition prone}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "legendaryGroup": { + "name": "Virtuoso Lich", + "source": "ToB2" + }, + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yaojing%20%28Token%29.png", "fluff": { "entries": [ { @@ -75612,34 +74328,41 @@ { "type": "quote", "entries": [ - "This long-nosed, fox-like humanoid gestures silently with a smile on its lips and a twinkle in its eyes." + "The beautiful singer bows to the adoring crowd before stepping behind the curtain. Away from the eyes of the crowd, the singer changes its half-mask, briefly revealing a ghastly, undead visage." ] }, - "Yaojing find peace traveling the wilds and quietly helping homesteaders and other travelers. They appear to be wiry redheaded men in light clothing. Their features are a mix of human and fox with a long nose, weak chin, and clever eyes.", + "A virtuoso lich is an artist whose love of art sustains it beyond death.", { "type": "entries", - "name": "Silent Servitors", + "name": "Birthed by Art", "entries": [ - "Before they arrive on the Material Plane, yaojing take a vow of silence. Their vow precludes them from using their telepathy or voice to communicate with mortals. If a yaojing under vow is forced to communicate with more than sign or body language, it must retire to its planar home to live in silent contemplation for 108 years before it can once again travel the Material." + "A virtuoso lich is created when an artist powerful in both its artistic and magical expression dies with art left undone. Such artists often die before completing or creating a masterpiece, and the torment of the art left undone couples with the artist's powerful magical talents, turning the artist into a virtuoso lich. A virtuoso lich is bound to an object of art, such as a favorite musical instrument, painting, dance slippers, quill, or some other object of artistic expression that was significant to the lich in life. This piece of art is the lich's phylactery." ] }, { "type": "entries", - "name": "Charlatan Haters", + "name": "Beautiful Mien", "entries": [ - "Yaojing hate nothing so much as those who would use a mortal's faith in the gods against them. When yaojing encounter such shysters in their travels, they work tirelessly to bring the charlatans to justice and remove the blight such creatures represent. Yaojing prefer to turn the charlatans over to local authorities for punishment appropriate to the laws of the land they are traveling, but they take on the role of judge when representatives of the law are absent." + "A virtuoso lich maintains the beauty of its former life, appearing much as it did in life\u2014save for one physical feature that betrays its undead nature. This undead feature can be a clawed, skeletal hand, which the lich hides in a glove; a stiff, zombie-like leg, which the lich disguises with robes and a cane; a face ravaged by undeath, which the lich covers in a beautiful mask; or any other appropriate feature." ] }, { "type": "entries", - "name": "Mountain Mystics", + "name": "Undead Nature", "entries": [ - "Some yaojing take up a monastic life. They build shrines on mountaintops where they silently teach their small congregations of adherents the joys of a quiet life of service and contemplation. They also teach their disciples how to avoid being fooled by charlatans and that harmonious societies must be free of such liars." + "The virtuoso lich doesn't require air, food, drink, or sleep." ] } ] } ] + }, + { + "type": "entries", + "name": "A Virtuoso Lich's Lair", + "entries": [ + "A virtuoso lich chooses a lair with an eye and ear for artistic potential, whether that lair is an ancient cavern with natural acoustics, a meadow with plentiful natural light, a hall of mirrors, or some other locale capable of enhancing some form of art, allowing the lich's magic and artistic expression to swell, reaching every corner." + ] } ], "images": [ @@ -75647,128 +74370,157 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Yaojing.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Virtuoso%20Lich.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Virtuoso%20Lich%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances", + "Rejuvenation", + "Turn Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "N" + ], + "damageTagsSpell": [ + "O", + "T", + "Y" + ], + "spellcastingTags": [ + "CB" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "conditionInflictLegendary": [ + "prone" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "deafened", + "frightened", + "incapacitated", + "invisible", + "paralyzed", + "prone" + ], "savingThrowForced": [ + "constitution", "dexterity", "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" ] }, { - "name": "Yathon", + "name": "Voidpool", "source": "ToB2", - "page": 378, + "page": 362, "size": [ "L" ], - "environment": [ - "underdark" - ], - "type": "humanoid", + "type": "ooze", "alignment": [ - "N" + "U" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 15 - } + 8 ], "hp": { - "average": 152, - "formula": "16d10 + 64" + "average": 112, + "formula": "15d10 + 30" }, "speed": { - "fly": 60, - "walk": 30 + "climb": 15, + "walk": 15 }, - "str": 21, - "dex": 15, - "con": 18, - "int": 10, - "wis": 16, - "cha": 7, - "passive": 13, + "str": 15, + "dex": 6, + "con": 14, + "int": 2, + "wis": 6, + "cha": 1, "senses": [ - "blindsight 120 ft. (blind beyond this radius)" + "blindsight 60 ft. (blind beyond this radius)" ], - "senseTags": [ - "B" + "passive": 8, + "immune": [ + "force", + "necrotic" ], - "languages": [ - "Common", - "Orc" + "vulnerable": [ + "radiant" ], - "languageTags": [ - "C", - "O" + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "prone" ], - "cr": "7", + "cr": "5", "trait": [ { - "name": "Echolocation", + "name": "Amorphous", "entries": [ - "The yathon can't use its {@sense blindsight} while {@condition deafened}." - ] - } - ], - "damageTags": [ - "S", - "P" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The yathon makes two attacks. If it hits a Medium or smaller creature with two claw attacks, the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, the yathon can automatically hit the target with its claws, and the yathon can't make claw attacks against other targets." + "The voidpool can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Claw", + "name": "Grappler", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." + "The voidpool has advantage on attack rolls against any creature {@condition grappled} by it." ] }, { - "name": "Greatsword", + "name": "Planar Portal", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage." + "The voidpool has a portal to the Void at its core. A creature that starts its turn {@condition grappled} by the voidpool must make a {@dc 13} Strength saving throw. On a success, the creature takes 7 ({@damage 2d6}) force damage but isn't pulled toward the portal. On a failure, the creature takes no damage but is pulled closer to the portal. A creature that fails three saving throws before escaping the grapple enters the portal and is transported to the Void. This transportation works like the banishing an unwilling creature aspect of the {@spell plane shift} spell." ] }, { - "name": "Longbow", + "name": "Spider Climb", "entries": [ - "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}11 ({@damage 2d8 + 2}) piercing damage." + "The voidpool can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "reaction": [ + "action": [ { - "name": "Precognition {@recharge 6}", + "name": "Multiattack", "entries": [ - "When a creature the yathon can see hits it with a melee attack, the attacker has disadvantage on the attack roll. Alternatively, when the yathon misses with a melee weapon attack, it can reroll the attack roll with advantage." + "The voidpool makes two pseudopod attacks." + ] + }, + { + "name": "Pseudopod", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 7 ({@damage 2d6}) necrotic damage, and the target is {@condition grappled} (escape {@dc 13}) if it is a Medium or smaller creature and the voidpool doesn't have two other creatures {@condition grappled}. Until this grapple ends, the target is {@condition restrained}, and it risks being pulled into the Void (see the Planar Portal trait)." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "MLW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yathon%20%28Token%29.png", "fluff": { "entries": [ { @@ -75780,21 +74532,28 @@ { "type": "quote", "entries": [ - "This large, bestial-looking creature is dark gray, with powerful muscles, long arms, sharp claws at the end of five-digit fingers, fine, short fur, and enormous, bat-like wings. Its face is an odd combination of orc and bat. Its brows are heavy, its nose is a snout, and its mouth is full of sharp teeth. Its ears are tall and pointed." + "An impossibly black pool of goo undulates forward seeming to pull everything around it into its endless depths." ] }, { "type": "entries", - "name": "Distantly Related to Orcs", + "name": "Aspect of the Void", "entries": [ - "Yathon seem to have just as much in common with bats as they have with orcs. Their species is a seemingly perfect melding of the two, as they have the power and ferocity of the orc but the communal nature, flying, and sonic perception of a bat. It is unknown if they are the product of some mad wizard's experiment or if they are simply cousins of orcs." + "Some speculate that voidpools are intrusions of the Void itself into the Material Plane. These blots on the surface of the world mindlessly seek to draw everything into the Void through the portal they carry at their cores." ] }, { "type": "entries", - "name": "Communal", + "name": "Willing Travelers", "entries": [ - "Yathon live in communities of ten to twenty. They are brutal and tribal in nature, and they fight ferociously. Yathon often capture prey in their claws, carry it into the air, and drop it from great heights. Despite their primitive tactics, they have a minor precognition that aids them in battle. This precognition seems to be driven by instinct as much as anything else, but many believe it was a gift from some god." + "The most daring, and prepared, of adventurers actually seek out voidpools to facilitate passage to the Void. Not resisting the voidpool's influence allows these brave or foolhardy individuals to minimize the damage they incur enroute to the outer plane." + ] + }, + { + "type": "entries", + "name": "Ooze Nature", + "entries": [ + "The voidpool doesn't require sleep." ] } ] @@ -75807,27 +74566,46 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Yathon.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Voidpool.webp" } } ] }, - "attachedItems": [ - "greatsword|phb", - "longbow|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Voidpool%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "N", + "O" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "strength" ] }, { - "name": "Yavalnoi", + "name": "Walled Horror", "source": "ToB2", - "page": 379, + "page": 363, "size": [ "L" ], - "environment": [ - "underwater" - ], - "type": "aberration", + "type": "undead", "alignment": [ "C", "E" @@ -75837,134 +74615,117 @@ "from": [ "natural armor" ], - "ac": 16 + "ac": 17 } ], "hp": { - "average": 126, - "formula": "12d10 + 60" + "average": 114, + "formula": "12d8 + 60" }, "speed": { - "swim": 40, - "walk": 10 + "walk": { + "condition": "(immobile)", + "number": 0 + } }, - "str": 17, - "dex": 14, + "str": 18, + "dex": 1, "con": 20, - "int": 12, - "wis": 16, + "int": 5, + "wis": 8, "cha": 18, - "save": { - "con": "+8", - "wis": "+6" - }, - "skill": { - "perception": "+6" - }, - "passive": 16, "senses": [ - "darkvision 90 ft." - ], - "senseTags": [ - "D" + "truesight 60 ft. (blind beyond this radius)" ], + "passive": 9, "resist": [ - "cold" - ], - "languages": [ - "Aquan", - "Primordial" - ], - "languageTags": [ - "AQ", - "P" - ], - "cr": "6", - "trait": [ - { - "name": "Water Breathing", - "entries": [ - "The yavalnoi can breathe only underwater." - ] - } - ], - "spellcasting": [ + "cold", + "fire", + "lightning", { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The yavalnoi's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell ray of enfeeblement}", - "{@spell silent image}" + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "3": [ - "{@spell control water}", - "{@spell slow}" - ] - } + "cond": true } ], - "spellcastingTags": [ - "I" + "immune": [ + "necrotic", + "poison", + "psychic" ], - "damageTags": [ - "P", - "S", - "B" + "conditionImmune": [ + "blinded", + "deafened", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "stunned" ], - "traitTags": [ - "Water Breathing" + "languages": [ + "understands all languages it knew in life but can't speak" ], - "action": [ + "cr": "7", + "trait": [ { - "name": "Multiattack", + "name": "Spirit-infused Structure", "entries": [ - "The yavalnoi makes three attacks: one with its bite, one with its claw, and one with its tail." + "The walled horror is immobile except for its Wall Hop trait. It uses its Charisma instead of its Dexterity to determine its place in the initiative order." ] }, { - "name": "Bite", + "name": "Wall-bound Spirits", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage." + "The spirits that make up the walled horror are bound to a 10-foot-by-10-foot panel of wall, behind which their original bodies are trapped. The walled horror can move to nearby walls with its Wall Hop trait, but it can never be more than 120 feet away from its bound wall. If its bound wall is damaged while the walled horror is elsewhere, the walled horror takes half the damage dealt to the bound wall. When the walled horror finishes a long rest while inhabiting its bound wall, any damage to the bound wall is repaired." ] }, { - "name": "Claw", + "name": "Wall Hop", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + "As a bonus action, the walled horror can disappear into the wall and reappear on a 10-foot-by-10-foot stone wall or panel of wood that it can see within 30 feet of it. Claw marks briefly appear on the surface of the origin and destination walls when it uses this trait." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The walled horror makes two spectral claw attacks." ] }, { - "name": "Tail", + "name": "Spectral Claw", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage plus 4 ({@damage 1d8}) psychic damage, and the target is {@condition grappled} (escape {@dc 15})." ] }, { - "name": "Luminous Burst {@recharge 5}", + "name": "Spectral Scream", "entries": [ - "The anchor-shaped organ atop the yavalnoi's head emits a burst of blue light. Each hostile creature within 30 feet of the yavalnoi must succeed on a {@dc 15} Wisdom saving throw or be outlined in blue light for 1 minute. While outlined in blue light, a creature can't breathe underwater. This effect dispels spells such as {@spell water breathing} and temporarily suppresses water breathing granted through magic items or a creature's natural physiology. In addition, the yavalnoi and creatures friendly to the yavalnoi have advantage on attack rolls against creatures outlined in blue light. A creature outlined in blue light can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk rs} {@hit +7} to hit, range 60 ft., one creature. {@h}18 ({@damage 4d8}) psychic damage, and the target must succeed on a {@dc 15} Charisma saving throw or be {@condition frightened} until the end of its next turn as it is assaulted by images of being buried alive or entombed. While {@condition frightened}, the creature's speed is reduced to 0." ] }, { - "name": "Call of the Deep (1/Day)", + "name": "Entomb", "entries": [ - "The yavalnoi magically calls {@dice 2d4} {@creature giant crab|mm|giant crabs} or 1 {@creature giant octopus}. The called creatures arrive in {@dice 1d4} rounds, acting as allies of the yavalnoi and obeying its spoken commands. The beasts remain for 1 hour, until the yavalnoi dies, or until the yavalnoi dismisses them as a bonus action." + "The walled horror makes one spectral claw attack against a Medium or smaller creature it is grappling. If the attack hits, the creature is partially entombed in the wall, and the grapple ends. The entombed target is {@condition blinded} and {@condition restrained}, and it takes 9 ({@damage 2d8}) psychic damage at the start of each of the walled horror's turns. A walled horror can have only one creature entombed at a time.", + "A creature, including the entombed target, can take its action to free the entombed target by succeeding on a {@dc 15} Strength check.", + "A creature slain while entombed is pulled fully into the wall and can be restored to life only by means of a {@spell true resurrection} or a {@spell wish} spell." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "underdark", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yavalnoi%20%28Token%29.png", "fluff": { "entries": [ { @@ -75976,21 +74737,35 @@ { "type": "quote", "entries": [ - "Rising up from the seafloor is a nightmarish creature resembling an obese mermaid with a wide, fluked tail, claws, and a humanoid head with a fish-like mouth and large, saucer-like, yellow eyes. An organ like the anchor of a boat emerges from its brow, shedding a pale blue light that glimmers off its iridescent crimson scales." + "An unnatural, cloying chill fills the air, and multiple ghostly hands burst from a wall to pummel and grab all within reach." ] }, { "type": "entries", - "name": "Monster Creator", + "name": "Unassuming Horror", "entries": [ - "Yavalnois are wicked aberrations capable of procreating with almost any creature from the sea, be it a {@creature sahuagin}, {@creature giant crab}, or even a {@creature kraken}. The results of these unions vary. Most often the offspring is identical to the other parent, but sometimes it is another yavalnoi or something completely different, leading to many of the more aberrant creatures of the deep oceans." + "The walled horror is an undead that appears to be a normal stretch of wall until it lashes out at passersby." ] }, { "type": "entries", - "name": "Objects of Worship", + "name": "Tragic Origins", "entries": [ - "Many intelligent evil sea creatures such as {@filter sahuagin|bestiary|tag=sahuagin} and {@creature lesser scrag|ccodex|lesser scrags} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) venerate yavalnois almost as if they were gods, guarding them and keeping them happy and fed. A yavalnoi is usually accompanied by several fawning sahuagin, scrags, or similar monsters willing to lay down their lives for it." + "A walled horror is created when a group of humanoids is bound together and entombed behind a wall in an area with a high concentration of necrotic energy. The humanoids experience profound terror before dying of thirst or suffocation, and their spirits remain trapped within the wall, becoming an undead that seeks to add others to its collection." + ] + }, + { + "type": "entries", + "name": "Entombed Treasures", + "entries": [ + "While the spirits of the entombed victims join with the stone and mortar of the wall, their bodies and belongings are left to rot in the cavity behind the wall. When the walled horror is destroyed, it collapses into a pile of rubble, revealing the remains and belongings." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "A walled horror doesn't require air, food, drink, or sleep." ] } ] @@ -76003,137 +74778,159 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Yavalnoi.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Walled%20Horror.webp" } } ] }, - "damageTagsSpell": [ - "B" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Walled%20Horror%20%28Token%29.png", + "senseTags": [ + "U" ], - "savingThrowForced": [ - "wisdom" + "actionTags": [ + "Multiattack" ], - "savingThrowForcedSpell": [ - "constitution", - "strength", - "wisdom" + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "S", + "Y" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "frightened", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "charisma" ] }, { - "name": "Yowler", + "name": "Wanyudo", "source": "ToB2", - "page": 380, + "page": 364, "size": [ - "T" - ], - "environment": [ - "farmland", - "urban" + "L" ], - "type": "undead", + "type": "fiend", "alignment": [ - "C", + "L", "E" ], "ac": [ - 12 + { + "from": [ + "natural armor" + ], + "ac": 16 + } ], "hp": { - "average": 22, - "formula": "4d4 + 12" + "average": 115, + "formula": "11d10 + 55" }, "speed": { - "climb": 30, - "walk": 40 + "walk": 50 }, - "str": 3, + "str": 20, "dex": 15, - "con": 16, - "int": 3, - "wis": 10, - "cha": 5, + "con": 20, + "int": 8, + "wis": 13, + "cha": 14, + "save": { + "dex": "+5", + "wis": "+4" + }, "skill": { - "perception": "+2", - "stealth": "+4" + "intimidation": "+5", + "perception": "+7", + "religion": "+5" }, - "passive": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], + "passive": 17, "resist": [ - "necrotic" + "cold", + "lightning", + "poison", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "poison" + "fire" ], - "conditionImmune": [ - "frightened", - "poisoned" + "languages": [ + "Common", + "Infernal" ], - "cr": "1/2", + "cr": "8", "trait": [ { - "name": "Living Projection", + "name": "Burn the Righteous", "entries": [ - "The yowler's undead form is constantly covered with a magical illusion that makes it look like it did in life. This effect is suppressed for 1 minute if the yowler attacks or uses Yowl.", - "The changes wrought by this illusion fail to hold up to physical inspection. For example, the yowler's fur appears soft and silky, but someone touching it would feel the yowler's rotten fur and exposed bones. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a {@dc 15} Intelligence ({@skill Investigation}) check to discern the yowler's true appearance." + "The wanyudo has advantage on attack rolls against a creature if the creature is wearing a {@item holy symbol|phb} or calls on the power of a divine entity to cast spells." + ] + }, + { + "name": "Fiery Charge", + "entries": [ + "If the wanyudo moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 ({@damage 2d6}) fire damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The wanyudo has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Two Heads", + "entries": [ + "The wanyudo has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "frightened", - "poisoned" - ], "action": [ { "name": "Multiattack", "entries": [ - "The yowler makes two attacks: one with its bite and one with its claws. It can use Yowl in place of a bite attack." + "The wanyudo makes two bite attacks." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the end of its next turn." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage plus 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Yowl", + "name": "Flaming Breath {@recharge 5}", "entries": [ - "The yowler lets loose a horrid scream. Each hostile creature within 30 feet of the yowler that can hear it must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the yowler's Yowl for the next 24 hours." + "The wanyudo exhales fire in a 20-foot cone from one of its heads. Each creature in the area must make a {@dc 15} Dexterity saving throw, taking 24 ({@damage 7d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yowler%20%28Token%29.png", "fluff": { "entries": [ - { - "type": "quote", - "entries": [ - "A small house cat gently purrs and twitches its tail. Suddenly it lets loose a blood-curdling yowl as it arches its back. An illusion gives way to the true creature: a rotting undead cat with glowing green eyes, long teeth, and claws like knives." - ] - }, - "Yowlers are undead house pets and familiars with a score to settle and a hatred of the living.", { "type": "entries", "entries": [ @@ -76141,31 +74938,30 @@ "type": "entries", "entries": [ { - "type": "entries", - "name": "Mistreated in Life", + "type": "quote", "entries": [ - "Many house pets and familiars have terrible masters who mistreat the animals in life. When these creatures die (often as part of the master's mistreatment), {@creature night hag|mm|night hags} find the animals' souls and send them back to inhabit their bodies. The soul re-enters its old vessel, resulting in the creation of a yowler, an undead creature with supernatural powers, a burning desire for revenge on its old master, and a hatred of all living creatures." + "Hurtling down the street is a giant wheel, its spokes tipped with reddish flames that sputter and spark as it bounces along. Affixed to either side of the wheel by long strands of greasy black hair are the faces of devilish-looking humanoids, their eyes ablaze like embers. The two faces chortle and cry as the wheel approaches, fire leaping from their mouths." ] }, { "type": "entries", - "name": "Illusionary Mask", + "name": "Born of Heresy", "entries": [ - "Unless a yowler has recently acted violently, illusionary magic makes it appear to look as it did in life. Once the yowler attacks, its true form is revealed: that of a rotting corpse with green eyes, long claws, and envenomed fangs." + "Wanyudos are the souls of powerful lords condemned to an afterlife of burning torment after they refuted the teachings of the gods and were killed in battle or committed suicide. Prideful and violent monsters, wanyudos are lesser fiends in the grander schemes of Hell, a fact they vehemently resent." ] }, { "type": "entries", - "name": "Necromancer and Night Hag Familiars", + "name": "Divine Hunters", "entries": [ - "After a yowler has taken its revenge on its former master, a {@creature necromancer|vgm} or {@creature night hag} might find and adopt the yowler as a familiar. The yowlers' illusionary masks make the creatures excellent spies, and they are tougher than the average familiar. While these masters may show affection to their yowlers, the undead pets still harbor a hatred for all living creatures, including those to whom they are currently bound." + "While wanyudos hate all living creatures, the reserve their greatest hatred for creatures marked by a divine entity\u2014such as clerics and paladins, or creatures wearing holy symbols\u2014whom they blame for their cursed existence. When wandering by a monastery or temple, a wanyudo expends every effort to burn the structure to the ground and murder everyone within. Given this, temples and holy sites in areas known to be plagued by wanyudos often fireproof their buildings\u2014and have a reliable source of water nearby, in case the worst should happen." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "To Hell and Back", "entries": [ - "The yowler doesn't require air, food, drink, or sleep." + "Wanyudos never stop moving, endlessly rolling along the roads and pathways between the Hells and the mortal world. Because of this, wanyudos know many secret ways into the planes." ] } ] @@ -76178,154 +74974,134 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Yowler.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wanyudo.webp" } } ] }, - "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wanyudo%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "I" + ], + "damageTags": [ + "F", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], "savingThrowForced": [ - "constitution", - "wisdom" + "dexterity", + "strength" ] }, { - "name": "Yumerai", + "name": "Wardu", "source": "ToB2", - "page": 381, + "page": 365, "size": [ "M" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], - "type": "fey", + "type": "aberration", "alignment": [ - "N" + "N", + "E" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 16 + } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 105, + "formula": "14d8 + 42" }, "speed": { - "walk": 30 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 13, - "dex": 17, - "con": 14, - "int": 13, - "wis": 14, - "cha": 16, - "skill": { - "insight": "+4", - "perception": "+4", - "stealth": "+5" + "str": 10, + "dex": 18, + "con": 16, + "int": 10, + "wis": 15, + "cha": 12, + "save": { + "int": "+3", + "cha": "+4" }, - "passive": 14, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ - "psychic" - ], + "passive": 13, "conditionImmune": [ - "unconscious" + "exhaustion", + "prone" ], "languages": [ - "all", + "understands Deep Speech but can't speak", "telepathy 60 ft." ], - "languageTags": [ - "XX", - "TP" - ], - "cr": "2", + "cr": "6", "trait": [ { - "name": "Dream Leap", + "name": "Flyby", "entries": [ - "Once on its turn, the yumerai can use half its movement to step magically into the dreams of a sleeping creature within 5 feet of it. It emerges from the dreams of another sleeping creature within 1 mile of the first sleeper, appearing in an unoccupied space within 5 feet of the second sleeper. If there is no other sleeping creature within range when it uses this trait, the yumerai is {@condition stunned} until the end of its next turn." + "The wardu doesn't provoke {@action opportunity attack|phb|opportunity attacks} when it flies out of an enemy's reach." ] - } - ], - "spellcasting": [ + }, { - "type": "spellcasting", - "name": "Innate Spellcasting", - "ability": "cha", - "headerEntries": [ - "The yumerai's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell dancing lights}", - "{@spell message}", - "{@spell minor illusion}" - ], - "daily": { - "3e": [ - "{@spell detect thoughts}", - "{@spell silent image}", - "{@spell sleep}" - ], - "1e": [ - "{@spell confusion}", - "{@spell major image}" - ] - } + "name": "Magic Resistance", + "entries": [ + "The wardu has advantage on saving throws against spells and other magical effects." + ] } ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "unconscious" - ], - "damageTags": [ - "Y" - ], "action": [ { "name": "Multiattack", "entries": [ - "The yumerai makes two psychic lash attacks." + "The wardu uses its Segmented Gaze. It then makes two proboscis attacks." ] }, { - "name": "Psychic Lash", + "name": "Proboscis", "entries": [ - "{@atk ms} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d6}) psychic damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the wardu regains hp equal to half the damage dealt. If the target is a spellcaster, the target has disadvantage on Constitution saving throws to maintain its concentration until the end of its next turn." ] }, { - "name": "Somnambulism", + "name": "Segmented Gaze", "entries": [ - "The yumerai targets one sleeping creature it can see within 30 feet of it. The yumerai can issue simple commands to the creature, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature takes damage, receives a suicidal command, is told to move into damaging terrain, such as lava or a pit, or is {@condition grappled} while carrying out the order, it can make a {@dc 13} Wisdom saving throw, awakening and ending the yumerai's control on a success. The yumerai can control only one sleeping creature at a time. If it takes control of another, the effect on the previous target ends." + "The wardu's segmented central eye flares with unstable magical energy. One creature the wardu can see within 30 feet of it must succeed on a {@dc 15} Constitution saving throw or suffer a random condition until the end of its next turn. Roll a {@dice d4} to determine the condition: {@condition blinded} (1), {@condition frightened} (2), {@condition deafened} (3), or {@condition incapacitated} (4)." ] } ], - "actionTags": [ - "Multiattack" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yumerai%20%28Token%29.png", "fluff": { "entries": [ { @@ -76337,43 +75113,28 @@ { "type": "quote", "entries": [ - "A slender creature with silvery skin moves delicately, as though unsure if the world around it is real. Star-like motes of white light dance in its black eyes." - ] - }, - "A race of fey said to be born from the dreams of an ancient primeval being, yumerai walk in two worlds. Humanoid in appearance, they possess skin tones that range from pale silver to dark gray. Intrinsically tied to the dream world, they can use sleeping creatures as both weapons and transportation.", - { - "type": "entries", - "name": "Alien Minds", - "entries": [ - "Although yumerai spend most of their time in the waking world, they have difficulty remembering the differences between dreams and reality. This leads some to misunderstand basic laws of physics or to believe dreams events were real events." - ] - }, - { - "type": "entries", - "name": "Dream Walkers", - "entries": [ - "A yumerai can enter an individual's dreams and use those dreams as a means of transportation to another's dreams. This process brief connects the creatures, though the yumerai tries not to make its presence known. When multiple people have the same dream, they may have had a yumerai pass through their sleeping minds." + "This creature is round and hovers without the aid of wings. Its skin is a deep red color, with a leathery toughness and texture. It has three forward-facing, segmented eyes and a protruding, bloodstained proboscis." ] }, { "type": "entries", - "name": "The Gift of Sleep", + "name": "Unknown Origins", "entries": [ - "For a yumerai, sleep serves as both a tool and a gift. As creatures unable to sleep or dream, the yumerai consider the ability to dream a gift that all mortals should appreciate. As they travel through mortal dreams, yumerai collect energy from the dreams and use it as a form of currency in fey realms. Fey use dream energy in much the same way mortals use paint, creating seemingly alive portraits or making illusions look, smell, sound, or taste more real." + "The origins of the wardu are unknown, though scholars speculate that they came from the Plateau of Leng. It is said they were introduced to the Material Plane as a result of an ill-fated expedition by a group of wizards to the edges of the multiverse. The wizards were attacked by a horde of wardu who followed them through the planar rift they created to return home. Although the rift was sealed immediately, dozens of the wardu were trapped on the Material Plane and have since reproduced for numerous generations." ] }, { "type": "entries", - "name": "The Horror of Nightmares", + "name": "Blood Drinkers", "entries": [ - "Yumerai usually look forward to the opportunity to experience new dreams. However, not all dreams are pleasant. Particularly horrifying nightmares may leave permanent mental scars on yumerai who witness them, changing them forever. These yumerai take on a sinister and sometimes sadistic personality, seeking to inflict the pain they felt through the nightmare on those around them." + "Wardu are blood drinkers, and it is the only way they absorb sustenance. They are able to attack and gain sustenance from any creature that has blood, no matter the type. Their hunger drives them to attack most creatures they encounter, though they are smart enough to discern the difference between a potential food source and a more powerful creature not worth provoking." ] }, { "type": "entries", - "name": "Dream Walker", + "name": "Magic Hunters", "entries": [ - "A yumerai doesn't require sleep." + "Wardus have a thirst for the blood of spellcasters and even put themselves at risk to obtain that tastiest of treats. Drinking arcane-infused blood has imbued the wardu with some magical power. It can channel this power through its central eye, but the segmented nature of its eye causes the magic to become unstable and scatter as it passes through the eye's facets." ] } ] @@ -76386,29 +75147,51 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Yumerai.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wardu.webp" } } ] }, - "savingThrowForced": [ - "wisdom" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wardu%20%28Token%29.png", + "traitTags": [ + "Flyby", + "Magic Resistance" ], - "savingThrowForcedSpell": [ - "wisdom" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "DS", + "TP" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "deafened", + "frightened", + "incapacitated" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Zalikum", + "name": "Warmth Thief", "source": "ToB2", - "page": 382, + "page": 366, "size": [ - "H" - ], - "environment": [ - "desert" + "T" ], - "type": "construct", + "type": "fey", "alignment": [ "N", "E" @@ -76422,36 +75205,40 @@ } ], "hp": { - "average": 103, - "formula": "9d12 + 45" + "average": 112, + "formula": "15d4 + 75" }, "speed": { - "fly": 80, - "walk": 20 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 10 }, - "str": 19, - "dex": 17, - "con": 21, - "int": 8, - "wis": 10, - "cha": 15, + "str": 11, + "dex": 18, + "con": 20, + "int": 17, + "wis": 15, + "cha": 18, "save": { - "dex": "+6", - "cha": "+5" + "dex": "+8", + "wis": "+6", + "cha": "+8" }, "skill": { - "perception": "+3" + "deception": "+8", + "sleight of hand": "+8", + "stealth": "+8" }, - "passive": 13, "senses": [ - "darkvision 120 ft." - ], - "senseTags": [ - "SD" + "truesight 60 ft." ], + "passive": 12, "resist": [ { - "note": "from nonmagical attacks", + "note": "from nonmagical attacks not made with cold iron weapons", "resist": [ "bludgeoning", "piercing", @@ -76461,95 +75248,49 @@ } ], "immune": [ - "fire", - "necrotic", - "poison", - "psychic" + "cold" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", "paralyzed", - "petrified", - "poisoned" + "prone" ], "languages": [ - "understands the languages of its creator but can't speak" - ], - "languageTags": [ - "CS" + "Common", + "Sylvan", + "Umbral" ], - "cr": "7", + "cr": "9", "trait": [ { - "name": "Flyby", - "entries": [ - "The zalikum doesn't provoke {@action opportunity attack|phb|opportunity attacks} when it flies out of an enemy's reach." - ] - }, - { - "name": "Ghastly Heated Body", + "name": "Aura of Warmth Stealing", "entries": [ - "A creature that touches the zalikum or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) fire damage and 3 ({@damage 1d6}) necrotic damage." + "At the start of each of the warmth thief's turns, each creature within 5 feet of the warmth thief must succeed on a {@dc 16} Constitution saving throw or take 7 ({@damage 2d6}) cold damage. The warmth thief regains hp equal to the single highest amount of cold damage dealt." ] }, { - "name": "Rejuvenation", + "name": "Cold Physiology", "entries": [ - "The zalikum can store the souls of up to 3 victims inside it at one time. If it has at least 1 soul, a destroyed zalikum gains a new body in {@dice 1d10} days, regaining all its hp and becoming active again. The new body appears within 5 feet of its sandy remains. If its sandy remains are soaked with {@item holy water (flask)|phb|holy water} and buried in consecrated ground, its trapped souls are freed, and the zalikum can't rejuvenate." + "A warmth thief can't abide constant warmth. Each hour it spends in an area with a temperature above {@footnote 40 degrees Fahrenheit|4 degrees Celsius}, the warmth thief must succeed on a {@dc 15} Constitution saving throw or suffer one level of {@condition exhaustion} that can't be removed until it finishes a long rest in an area with a temperature below 40 degrees." ] } ], - "damageTags": [ - "P", - "F", - "S", - "N" - ], - "conditionInflict": [ - "exhaustion" - ], - "traitTags": [ - "Flyby", - "Rejuvenation" - ], "action": [ { "name": "Multiattack", "entries": [ - "The zalikum makes one beak attack and one talon attack." - ] - }, - { - "name": "Beak", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 3 ({@damage 1d6}) fire damage, and {@dice 1d6} necrotic. Also, if a creature is slain by this attack, its body crumbles to sand, and the zalikum stores its soul. The creature can be restored to life only if the zalikum is destroyed and can't rejuvenate (see the Rejuvenation trait)." - ] - }, - { - "name": "Talon", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage plus 3 ({@damage 1d6}) fire damage, and {@dice 1d6} necrotic." + "The warmth thief makes two freezing claw attacks." ] }, { - "name": "Death-infused Desert Breath {@recharge 6}", + "name": "Freezing Claw", "entries": [ - "The zalikum exhales superheated sand infused with the power of damned souls in a 30-foot cone. Each creature in the area must make a {@dc 16} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage and 14 ({@damage 4d6}) necrotic damage on a failed save, or half as much damage on a successful one. If a creature's saving throw fails by 5 or more, the creature also suffers one level of {@condition exhaustion}." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 14 ({@damage 4d6}) cold damage. The warmth thief regains hp equal to half the cold damage dealt. The target must succeed on a {@dc 16} Constitution saving throw or be chilled for 1 minute. A chilled creature takes 7 ({@damage 2d6}) cold damage at the start of each of its turns. A chilled creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A humanoid slain while chilled rises 24 hours later as a {@creature chill haunt|ToB2}, unless the humanoid is restored to life or its body is destroyed." ] } ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Zalikum%20%28Token%29.png", "fluff": { "entries": [ { @@ -76561,29 +75302,28 @@ { "type": "quote", "entries": [ - "Waves of heat shimmer around a gigantic vulture-like creature made of sand. The sand crackles with dark energy, and the creature's eyes burn with malign intelligence." + "A diminutive blue humanoid with sharp black claws and exaggeratedly pointed ears floats in the air, emanating a palpable sensation of cold." ] }, - "An enormous vulture forged from sand and malignant power, a zalikum is created by mages who capture souls of the damned and infuse them into the superheated sands of the desert.", { "type": "entries", - "name": "Abyssal Ties", + "name": "Cursed Fairy", "entries": [ - "The souls infusing a zalikum are from the Abyss. A zalikum's creator can gather these souls from the Abyss themselves, but, more often, the creator makes a deal with a demon in exchange for the souls. Unfortunately for the creator, the demon usually hands over souls that aren't the easiest to control, leading many creators to die at the talons of their zalikums. Such destruction frees the demon from its bonds, releasing it and the zalikum into the world." + "Warmth thieves were fey in the court of the {@creature Queen of Night and Magic} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) who had the peculiar ability to rob living creatures of their body heat. They attempted to use this power to overthrow the Queen... and failed. The Queen, amused, allowed them to live, but with a nasty curse: warmth thieves must steal body heat to live, perishing if they don't regularly take heat from living creatures. Warmth thieves can't tolerate temperatures much above freezing, preventing them from subverting the curse by moving to warmer climates. Their desire for warmth is so powerful they sometimes throw themselves at creatures that can magically create fire to enjoy a brief, though painful, respite from their suffering." ] }, { "type": "entries", - "name": "Innumerable Lives", + "name": "Unintended Side Effects", "entries": [ - "The souls infusing the sand of the zalikum can reform it after it has been destroyed. This process consumes some of the power of the souls, forcing the zalikum to devour more souls to fuel further rebirths." + "Unknown to the Queen of Night and Magic, her curse transfers in an odd way to mortal beings who die at the warmth thieves' bone-chilling touch. When warmth thieves' victims die, their spirits return as {@creature chill haunts|ToB2}, which are not under the fey's control. Warmth thieves have tried with varying levels of success to recruit chill haunts in their schemes to retaliate against the queen and her court." ] }, { "type": "entries", - "name": "Construct Nature", + "name": "Social Creatures", "entries": [ - "A zalikum doesn't require air, food, drink, or sleep." + "Warmth thieves once enjoyed the company of other fey. Now unwelcome in fey courts, they content themselves with the companionship of mortals, taking care not to stay too long in warm buildings. They must balance this desire for camaraderie with the need to drain warmth from the same creatures with whom they spend time. They may feel a twinge of regret at their actions, but they have no problem moving on to another village to start anew." ] } ] @@ -76596,193 +75336,278 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Zalikum.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Warmth%20Thief.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Warmth%20Thief%20%28Token%29.png", + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH", + "S" + ], + "damageTags": [ + "C", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ - "dexterity" + "constitution" ] }, { - "name": "Zeitgeist", + "name": "Web Zombie", "source": "ToB2", - "page": 383, + "page": 83, "size": [ "M" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], - "type": "humanoid", + "type": "undead", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ - 14, - { - "ac": 16, - "condition": "in Darting Form", - "braces": true - } + 8 ], "hp": { - "average": 82, - "formula": "11d8 + 33" + "average": 22, + "formula": "3d8 + 9" }, "speed": { - "walk": { - "number": 20, - "condition": "in Sluggish Form, 40 ft. in Darting Form" - } + "walk": 20, + "climb": 30 }, - "str": 17, - "dex": 18, + "str": 13, + "dex": 6, "con": 16, - "int": 12, - "wis": 10, - "cha": 6, - "passive": 10, + "int": 3, + "wis": 6, + "cha": 5, + "save": { + "wis": "+0" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 8, "immune": [ - "psychic" + "poison" ], "conditionImmune": [ - "exhaustion", - "frightened" + "poisoned" ], "languages": [ - "Common" - ], - "languageTags": [ - "C" + "understands all languages it spoke in life but can't speak" ], - "cr": "6", + "cr": "1", "trait": [ { - "name": "Darting Escape (Darting Form Only)", + "name": "Undead Fortitude", "entries": [ - "The zeitgeist can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Timewarped Body", - "entries": [ - "At the start of each of the zeitgeist's turns, roll a die. On an even roll, its body stretches and speeds up as it takes on a darting form. On an odd roll, its body becomes more solid and slows down as it takes on a sluggish form. Its statistics are the same in each form, except as noted here.", - "{@b Darting Form.} While in a Darting form, the zeitgeist's Armor Class increases by 2, and its speed is 40 feet.", - "{@b Sluggish Form.} While in a Sluggish form, the zeitgeist has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks, and its speed is 20 feet." - ] - } - ], - "damageTags": [ - "S", - "O", - "B", - "Y" - ], - "conditionInflict": [ - "prone" - ], - "action": [ - { - "name": "Multiattack", + "name": "Necrotic Weapons", "entries": [ - "In its darting form, the zeitgeist makes three darting rend attacks. In its sluggish form, the zeitgeist makes two sluggish slam attacks." + "When the web zombie hits a creature with a melee attack, the attack deals an extra {@damage 1d6} necrotic damage (included in its statistics)." ] }, { - "name": "Darting Rend (Darting Form Only)", + "name": "Web Walker", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage plus 7 ({@damage 2d6}) force damage." + "The web zombie ignores movement restrictions caused by webbing." ] - }, + } + ], + "action": [ { - "name": "Sluggish Slam (Sluggish Form Only)", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) force damage. If the zeitgeist scores a critical hit, the target is also knocked {@condition prone}." + "The web zombie makes two slam attacks. If both attacks hit a Medium or smaller target, the target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulernability to fire damage; immunity to bludgeoning, necrotic, poison, and psychic damage)." ] }, { - "name": "Tormented Scream {@recharge 5}", + "name": "Slam", "entries": [ - "The zeitgeist cries out, releasing some of its internal torment in a 30-foot cone. Each creature in that area must make a {@dc 15} Intelligence saving throw, taking 21 ({@damage 6d6}) psychic damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage plus 3 ({@damage 1d6}) necrotic damage." ] } ], - "reaction": [ - { - "name": "Rewind {@recharge 4}", - "entries": [ - "When the zeitgeist takes damage or when it starts its turn afflicted with a condition, it can rewind time around it, preventing the damage or undoing the condition. It can use this reaction even while {@condition paralyzed} or {@condition stunned}." - ] - } + "environment": [ + "underdark" + ], + "fluff": { + "entries": [ + "These {@creature zombie|mm|zombies} are shriveled and covered in tattered webbing." + ] + }, + "traitTags": [ + "Undead Fortitude", + "Web Walker" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "B", + "N" + ], "miscTags": [ - "AOE", - "MW", - "RCH" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Zeitgeist%20%28Token%29.png", - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", + "conditionInflict": [ + "restrained" + ] + }, + { + "name": "Wereowl", + "group": [ + "Lycanthropes" + ], + "source": "ToB2", + "page": 246, + "size": [ + "M" + ], + "type": { + "tags": [ + "elf", + "shapechanger" + ], + "type": "humanoid" + }, + "alignment": [ + "L", + "E" + ], + "ac": [ + 13 + ], + "hp": { + "average": 117, + "formula": "18d8 + 36" + }, + "speed": { + "walk": { + "condition": "(fly 30 ft. in hybrid form, fly 60 ft. in owl form)", + "number": 30 + } + }, + "str": 15, + "dex": 16, + "con": 15, + "int": 10, + "wis": 13, + "cha": 11, + "skill": { + "perception": "+7", + "stealth": "+6" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 17, + "immune": [ + { + "note": "from nonmagical attacks not made with silvered weapons", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "languages": [ + "Common (can't speak in owl form)", + "Giant Owl (can't speak in humanoid form)" + ], + "cr": "5", + "trait": [ + { + "name": "Keen Hearing and Sight", + "entries": [ + "The wereowl has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." + ] + }, + { + "name": "Shapechanger", + "entries": [ + "The wereowl can use its action to polymorph into an owl-humanoid hybrid or into a giant owl, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + ] + }, + { + "name": "Silent Flight (Hybrid or Owl Form Only)", + "entries": [ + "The wereowl has advantage on Dexterity ({@skill Stealth}) checks when it flies." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "In owl form, the wereowl makes two talon attacks. In humanoid form, it makes three shortbow or shortsword attacks. In hybrid form, it can attack like an owl or a humanoid." + ] + }, + { + "name": "Shortsword (Humanoid or Hybrid Form Only)", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + }, + { + "name": "Talon (Hybrid or Owl Form Only)", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage. If the target is a humanoid, it must succeed on a {@dc 13} Constitution saving throw or be cursed with wereowl {@footnote lycanthropy|A {@spell remove curse} spell can rid an afflicted lycanthrope of the curse. {@note For further information, refer to the {@i Info} tab of the {@creature werewolf} bestiary entry.}}." + ] + }, + { + "name": "Shortbow (Humanoid or Hybrid Form Only)", + "entries": [ + "{@atk rw} {@hit +6} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + } + ], + "environment": [ + "forest", + "mountain", + "urban" + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", "entries": [ { "type": "quote", "entries": [ - "The mumbling humanoid alternates between bursts of speed and inactivity as it struggles to focus on the reality around it." - ] - }, - "Caught in a chronological maelstrom, zeitgeists struggle to interact with whatever reality presents itself in that moment. Zeitgeists are humanoids who were warped by some misuse or accident of time magic. They are \"ghosts\" of time, flittering from plane to plane, timeline to timeline, unable to anchor themselves with any sort of stability for long.", - { - "type": "entries", - "name": "Fast and Slow", - "entries": [ - "Warped by time magic, a zeitgeist finds itself alternating between speeding around its foes and being barely able to keep up with them. This alternating is random and outside of the zeitgeist's control, often pulling it forward in the middle of a conversation or slowing it when attempting to escape an enemy." - ] - }, - { - "type": "entries", - "name": "Unstable Body and Mind", - "entries": [ - "The constant instability of being pulled between planes and timelines leaves zeitgeists unable to focus, at best, and deranged, at worst. If a moment of clarity pierces its madness, a zeitgeist might attempt a quick conversation or simply remain motionless, enjoying the temporary reprieve from its tortured existence." - ] - }, - { - "type": "entries", - "name": "Still Living", - "entries": [ - "Though named \"ghosts,\" zeitgeists aren't dead; rather, something mysterious about their situation sustains them. Similar to a {@creature ghost}, a zeitgeist might be tied to a particular location, albeit at different points in time. The location might be the site of the magical mishap that created it, a place steeped in planar or time magic, or a place stable enough in time to help the zeitgeist anchor itself and its sanity." + "This feathered humanoid has piercing eyes, larger than normal for a humanoid's head, set around a sharp beak. Wings spread from its arms, and its feet end in wicked talons." ] }, - { - "type": "entries", - "name": "Timewarped Nature", - "entries": [ - "A zeitgeist doesn't require air, food, drink, or sleep." - ] - } + "A wereowl is a hybrid creature usually in service to a powerful creature with dominion over flying creatures. The affinity between owls and elves means that most wereowls are elves, rather than the humans typical among other lycanthropes. The wereowl possesses the keen eyesight that is common to owls, as well as the birds' preternatural ability to fly silently. Its appetite tends toward its avian nature, and it feasts on rodents and other small mammals, usually raw and directly after a successful hunt. Its attitudes toward rodents extends to {@creature wererat|mm|wererats} and rodent-like creatures, such as {@filter ratfolk|bestiary|tag=ratfolk}, and it often prefers to attack such creatures to the exclusion of other foes." ] } ] @@ -76793,107 +75618,167 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Zeitgeist.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wereowl.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wereowl%20%28Token%29.png", + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Keen Senses", + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], "savingThrowForced": [ - "intelligence" + "constitution" ] }, { - "name": "Cavefish Zombie", + "name": "Wereshark", + "group": [ + "Lycanthropes" + ], "source": "ToB2", - "page": 384, + "page": 247, "size": [ - "M" - ], - "environment": [ - "underdark", - "underwater" + "L" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "human", + "shapechanger" + ] + }, "alignment": [ - "N", + "C", "E" ], "ac": [ - 10 + { + "ac": 11, + "condition": "in humanoid form" + }, + { + "ac": 12, + "from": [ + "natural armor" + ], + "condition": "in shark and hybrid form" + } ], "hp": { - "average": 37, - "formula": "5d8 + 15" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "swim": 40, - "walk": 20 + "walk": { + "number": 30, + "condition": "in humanoid form (swim 50 ft. in shark and hybrid forms)" + } }, - "str": 15, - "dex": 10, - "con": 16, - "int": 3, - "wis": 6, - "cha": 3, - "save": { - "wis": "+0" + "str": 19, + "dex": 13, + "con": 17, + "int": 11, + "wis": 12, + "cha": 8, + "skill": { + "perception": "+4" }, - "passive": 8, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" + "blindsight 30 ft. (shark and hybrid form only)" ], + "passive": 14, "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + { + "note": "from nonmagical attacks not made with silvered weapons", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "languages": [ - "understands the languages it knew in life but can't speak" - ], - "languageTags": [ - "CS", - "LF" + "Common (can't speak in shark form)" ], - "cr": "1/2", + "cr": "5", "trait": [ { - "name": "Stench", + "name": "Blood Frenzy", "entries": [ - "Any creature that starts its turn within 5 feet of the cavefish zombie must succeed on a {@dc 10} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the zombie's Stench for 24 hours." + "The wereshark has advantage on melee attack rolls against any creature that doesn't have all its hp." ] }, { - "name": "Undead Fortitude", + "name": "Hold Breath (Hybrid Form Only)", "entries": [ - "If damage reduces the cavefish zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead." + "While out of water, the wereshark can hold its breath for 1 hour." + ] + }, + { + "name": "Shapechanger", + "entries": [ + "The wereshark can use its action to polymorph into a Large shark-humanoid hybrid or into a Large hunter shark, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form, with the exceptions that only its shark and hybrid forms retain its swimming speed, and its shark form doesn't retain its walking speed. Any equipment it is wearing or carrying isn't transformed. The wereshark reverts to its true form if it dies." + ] + }, + { + "name": "Water Breathing (Shark or Hybrid Form Only)", + "entries": [ + "The wereshark can breathe only underwater." ] } ], - "damageTags": [ - "B" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Undead Fortitude" - ], "action": [ { - "name": "Slam", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + "In humanoid or hybrid form, the wereshark makes three trident attacks." + ] + }, + { + "name": "Bite (Shark or Hybrid Form Only)", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage. If the target is a humanoid, it must succeed on a {@dc 14} Constitution saving throw or be cursed with wereshark {@footnote lycanthropy|A {@spell remove curse} spell can rid an afflicted lycanthrope of the curse. {@note For further information, refer to the {@i Info} tab of the {@creature werewolf} bestiary entry.}}." + ] + }, + { + "name": "Trident (Humanoid or Hybrid Form Only)", + "entries": [ + "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 8 ({@damage 1d8 + 4}) piercing damage if used with two hands to make a melee attack." ] } ], - "miscTags": [ - "MW" + "environment": [ + "coastal", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cavefish%20Zombie%20%28Token%29.png", "fluff": { "entries": [ { @@ -76905,28 +75790,22 @@ { "type": "quote", "entries": [ - "This creature looks like a bloated, wet corpse. Its fingers and toes are webbed, and slick, fleshy fins run down its spine and legs, poking through stretches of dead flesh. An overpowering stench of rot surrounds it." - ] - }, - { - "type": "entries", - "name": "Aquatic Adaptations", - "entries": [ - "The cavefish zombie is an unusual type of undead that occurs when dark magic permeates a lightless, watery environment, such as in an underground lake or the depths of the ocean. Rather than retain the bodily form it possessed in life, the creature's skin sloughs off from parts of its body as aquatic features burst through its flesh. Its fingers and toes become webbed, and fins form on its back and down its legs." + "The twisted form of a humanoid shark hunches over, its grin showing rows of jagged teeth. Fresh blood drips from its mouth as it clutches a trident in powerful hands." ] }, + "In humanoid form, weresharks tend to be powerfully-muscled and broad, with little body hair. They are solitary hunters who sometimes stalk and eat each other. If a wereshark spreads its curse, it's likely because the lycanthrope made a mistake and let potential prey get away.", { "type": "entries", - "name": "Decay", + "name": "Voracious Appetites", "entries": [ - "The cavefish zombie's dead tissue holds water, causing it to look bloated and loose and afflicting it with a persistent rot. This rot results in a horrific odor, which follows them whether they are in water or on land." + "Weresharks are savage predators who, driven by voracious appetites, devour anything they come across. Aggressive in all forms, weresharks prefer to spend their time beneath the waves, hunting fish, seals, and other prey. They have no qualms about attacking humanoids or boats, particularly fishing vessels, which contain even more food for the lycanthrope to consume." ] }, { "type": "entries", - "name": "Undead Nature", + "name": "Obsessed Predators", "entries": [ - "A cavefish zombie doesn't require air, food, drink, or sleep." + "Weresharks become obsessed with prey that gets away from them. A wereshark can stalk an individual through the seas and over land for months, leaving a path of destruction behind it, just to get a taste of what it missed." ] } ] @@ -76939,238 +75818,183 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Cavefish%20Zombie.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wereshark.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wereshark%20%28Token%29.png", + "attachedItems": [ + "trident|phb" + ], + "traitTags": [ + "Hold Breath", + "Shapechanger", + "Water Breathing" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], "savingThrowForced": [ "constitution" ] }, { - "name": "Young Blue Dragon Zombie", + "name": "Werynax", "source": "ToB2", - "page": 385, + "page": 367, "size": [ "L" ], - "environment": [ - "arctic", - "badlands", - "coastal", - "desert", - "farmland", - "forest", - "grassland", - "hill", - "mountain", - "planar", - "swamp", - "underdark", - "underwater", - "urban" - ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], "ac": [ { "from": [ "natural armor" ], - "ac": 18 + "ac": 15 } ], "hp": { - "average": 152, - "formula": "16d10 + 64" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "fly": 70, - "burrow": 10, + "fly": 60, "walk": 30 }, - "str": 21, - "dex": 6, - "con": 19, - "int": 3, - "wis": 8, - "cha": 5, + "str": 18, + "dex": 16, + "con": 18, + "int": 10, + "wis": 15, + "cha": 14, "save": { - "dex": "+2", - "con": "+8", - "wis": "+3", - "cha": "+1" + "dex": "+6", + "wis": "+5" + }, + "skill": { + "athletics": "+7", + "perception": "+5", + "stealth": "+6" }, - "passive": 9, "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." - ], - "senseTags": [ - "B", - "SD" - ], - "immune": [ - "lightning", - "poison" + "darkvision 60 ft." ], - "conditionImmune": [ - "poisoned" + "passive": 15, + "resist": [ + "force" ], "languages": [ - "understands the languages it knew in life but can't speak" - ], - "languageTags": [ - "CS", - "LF" + "understands Common but can't speak" ], - "cr": "10", + "cr": "6", "trait": [ { - "name": "Undead Fortitude", + "name": "Magic Resistance", "entries": [ - "If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead." + "The werynax has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Pounce", + "entries": [ + "If the werynax moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is prone, the werynax can make one bite attack against it as a bonus action." ] } ], - "damageTags": [ - "P", - "N", - "S" - ], - "traitTags": [ - "Undead Fortitude" - ], "action": [ { "name": "Multiattack", "entries": [ - "The dragon zombie makes three attacks: one with its bite and two with its claws." + "The werynax makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 5 ({@damage 1d10}) necrotic damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." ] }, { - "name": "Rotting Breath {@recharge 5}", + "name": "Arcane Bombardment {@recharge 6}", "entries": [ - "The dragon zombie exhales rotting breath in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 16} Dexterity saving throw, taking 55 ({@damage 10d10}) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, and it rises as a {@creature zombie} and acts immediately after the dragon zombie in the initiative count. The new {@creature zombie} is under the control of the creature controlling the dragon zombie." + "The werynax unleashes an explosion of multicolored arcane energy from its outstretched wings. Each creature within 20 feet of the werynax must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 21 ({@damage 6d6}) force damage and is {@condition stunned} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition stunned}." + ] + }, + { + "name": "Nature's Healing (2/Day)", + "entries": [ + "The werynax taps into the power inherent in the land around it. It regains 13 ({@damage 3d8}) hp and is freed from any disease, poison, {@condition blinded|phb|blindness}, or {@condition deafened|phb|deafness}." ] } ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "environment": [ + "forest", + "grassland" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Young%20Blue%20Dragon%20Zombie%20%28Token%29.png", "fluff": { "entries": [ { "type": "entries", - "name": "Dragon Zombie Template", "entries": [ { "type": "entries", "entries": [ - "The corpse of any true dragon can be animated as a dragon zombie. When a true dragon becomes a dragon zombie, it retains its statistics except as described below. The dragon zombie loses all traits that assume the dragon has a living body, such as Amphibious, or has particular knowledge, such as Spellcasting. The dragon might retain or lose any or all of its lair actions or inherit new ones, as the GM sees fit.", { - "type": "entries", - "name": "Type", + "type": "quote", "entries": [ - "The zombie's type changes to undead, and it no longer requires air, food, drink, or sleep." + "Resembling a giant scaled stoat with savage tusks jutting from the corners of its mouth, this monster bears a set of diaphanous, moth-like wings that radiate all the colors of the spectrum." ] }, { "type": "entries", - "name": "Alignment", - "entries": [ - "The zombie's alignment changes to neutral evil." - ] - }, - { - "type": "entries", - "name": "Speed", - "entries": [ - "Reduce all of the zombie's movement speeds by 10 feet." - ] - }, - { - "type": "entries", - "name": "Ability Scores", - "entries": [ - "The zombie's Dexterity score changes to 6 ({@d20 -2}), its Intelligence score changes to 3 ({@d20 -4}), its Wisdom score changes to 8 ({@d20 -1}), and its Charisma score changes to 5 ({@d20 -3})." - ] - }, - { - "type": "entries", - "name": "Skill Proficiencies", - "entries": [ - "The zombie loses all skill proficiencies." - ] - }, - { - "type": "entries", - "name": "Damage Immunities", - "entries": [ - "The zombie is immune to poison damage." - ] - }, - { - "type": "entries", - "name": "Condition Immunities", - "entries": [ - "The zombie is immune to the {@condition poisoned} condition." - ] - }, - { - "type": "entries", - "name": "Languages", - "entries": [ - "The zombie understands the languages it knew in life but can't speak." - ] - }, - { - "type": "entries", - "name": "New Trait: Undead Fortitude", - "entries": [ - "If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead." - ] - }, - { - "type": "entries", - "name": "New Action: Bite", + "name": "Eaters of Magical Energy", "entries": [ - "If the zombie deals any damage type in addition to piercing with its bite, change that additional damage type to necrotic." + "The werynax is a fearsome predator that supplements its diet with magical energy from the natural world, occasionally disrupting plant growth rates, water cycles, and weather patterns. Fortunately, werynax are solitary creatures, though female werynax are fiercely protective of their young and may have a litter of up to a dozen offspring. Most werynax live in forests and grasslands." ] }, { "type": "entries", - "name": "New Action: Rotting Breath", + "name": "Strange Habits", "entries": [ - "Any damage-dealing breath weapon possessed by the dragon zombie deals necrotic damage instead of its original damage type. A humanoid reduced to 0 hp by this damage dies, and it rises as a {@creature zombie} and acts immediately after the dragon zombie in the initiative count. The new {@creature zombie} is under the control of the creature controlling the dragon zombie." + "Why and how werynax feed on the magical energy of the natural world has baffled sages and scholars throughout the centuries, though it is clear that the energy werynax consume grants them their magical abilities. Some sages point to magical experimentation on the part of an insane lich or fey lord, while others lay the blame at the feet of the gods, believing the werynax to be some form of divine punishment for misusing the land. Many druids, however, speculate the werynax is an integral part of the natural order\u2014just as death and decay are part of the life cycle, so too is the werynax part of the land's natural cycle." ] } ] } ] + }, + { + "type": "inset", + "name": "Werynax in Midgard", + "entries": [ + "In Midgard, the werynax feeds by siphoning energy that spills from ley lines and draining their power. When large groups of werynax gather, such as during mating season, their feeding temporarily shuts down most ley lines and has been observed to even briefly disrupt titanic ley lines. Because of this, werynax are detested by those who regularly use ley lines, and werynax are hunted by fey knights, ley line wizards, and many others." + ] } ], "images": [ @@ -77178,152 +76002,145 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Young%20Blue%20Dragon%20Zombie.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Werynax.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Werynax%20%28Token%29.png", + "traitTags": [ + "Magic Resistance", + "Pounce" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "O", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone", + "stunned" + ], "savingThrowForced": [ - "dexterity" + "dexterity", + "strength" ] }, { - "name": "Zouyu", + "name": "Wicked Skull", "source": "ToB2", - "page": 386, + "page": 368, "size": [ - "H" - ], - "environment": [ - "forest", - "grassland" + "T" ], - "type": "monstrosity", + "type": { + "type": "monstrosity", + "tags": [ + "shapechanger" + ] + }, "alignment": [ "C", - "G" + "N" ], "ac": [ - 17 + 13 ], "hp": { - "average": 114, - "formula": "12d12 + 36" + "average": 7, + "formula": "2d4 + 2" }, "speed": { - "walk": 60 + "walk": 30 }, - "str": 18, - "dex": 24, - "con": 16, - "int": 6, + "str": 6, + "dex": 16, + "con": 13, + "int": 11, "wis": 12, - "cha": 18, - "save": { - "dex": "+10", - "wis": "+4" - }, + "cha": 14, "skill": { - "perception": "+7", - "stealth": "+10" + "deception": "+4", + "insight": "+3", + "persuasion": "+4", + "stealth": "+5" }, - "passive": 17, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "thunder" + "darkvision 120 ft." ], + "passive": 11, "languages": [ - "understands Common but can't speak" - ], - "languageTags": [ - "C", - "CS" + "Common" ], - "cr": "6", + "cr": "1/8", "trait": [ { - "name": "Distance Runner", + "name": "False Appearance (Object Form Only)", "entries": [ - "The zouyu is capable of incredibly fast long-distance travel. When traveling at a fast pace, the zouyu can run 310 miles per day." + "While the wicked skull remains motionless, it is indistinguishable from an ordinary object." ] }, { - "name": "Keen Sight and Smell", + "name": "Jokester", "entries": [ - "The zouyu has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." + "The wicked skull has advantage on a Charisma ({@skill Deception}) or Charisma ({@skill Persuasion}) check if it includes mockery or a joke or riddle as part of the check." ] }, { - "name": "Pounce", + "name": "Shapechanger", "entries": [ - "If the zouyu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is prone, the zouyu can make one bite attack against it as a bonus action." + "The wicked skull can use its action to polymorph into a Tiny object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], - "damageTags": [ - "P", - "S" - ], - "conditionInflict": [ - "prone" - ], - "traitTags": [ - "Keen Senses", - "Pounce" - ], "action": [ { - "name": "Multiattack", - "entries": [ - "The zouyu uses Alter Luck. It then makes three attacks: one with its bite and two with its claws." - ] - }, - { - "name": "Bite", + "name": "Pseudopod", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage." ] }, { - "name": "Claw", + "name": "Petty Mockery", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + "The wicked skull unleashes a string of insults laced with subtle enchantments at a creature it can see within 60 feet. If the target can hear the wicked skull (though it does not have to understand it), the target must succeed on a {@dc 11} Wisdom saving throw or have disadvantage on the next attack roll it makes before the end of its next turn." ] - }, + } + ], + "variant": [ { - "name": "Alter Luck", + "type": "inset", + "name": "Wicked Skull Familiars", "entries": [ - "The zouyu flicks its vibrant, multi-stranded tail and alters the luck of one creature it can see within 30 feet of it, choosing one of the following luck options. The zouyu can't target itself with Alter Luck.", + "Some wicked skulls are willing to serve spellcasters, especially those who enjoy a good joke, as a familiar. Such wicked skulls have the following trait.", { - "type": "list", - "items": [ - { - "type": "item", - "name": "Bestow Luck.", - "entry": "The target has advantage on the next ability check, attack roll, or saving throw (zouyu's choice) it makes before the end of its next turn." - }, - { - "type": "item", - "name": "Steal Luck", - "entry": "The target must succeed on a {@dc 15} Wisdom saving throw or have disadvantage on the next ability check, attack roll, or saving throw (zouyu's choice) it makes before the end of its next turn. If the target fails the saving throw, the zouyu has advantage on one attack roll or saving throw it makes before the start of its next turn." - } + "type": "entries", + "name": "Familiar", + "entries": [ + "The wicked skull can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the wicked skull senses as long as they are within 1 mile of each other. While the wicked skull is within 10 feet of its companion, the companion shares the wicked skull's Jokester trait. At any time and for any reason, the wicked skull can end its service as a familiar, ending the telepathic bond." ] } ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW" + "environment": [ + "underdark", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Zouyu%20%28Token%29.png", "fluff": { "entries": [ { @@ -77335,33 +76152,47 @@ { "type": "quote", "entries": [ - "This elephant-sized feline has sleek fur, four upwardturned fangs in its mouth, and a long tail ending in multiple strands like a pheasant." + "This skull chatters eerily, gently rocking as it comes to life. It calls out a warning in a hauntingly musical voice." ] }, { "type": "entries", - "name": "Familial Bonds", + "name": "Origins Unknown", "entries": [ - "Zouyu live as mated pairs with large territories. The great felines are gentle and social creatures, often overlapping their territories for mutual protection." + "The origin of these shape-changing monstrosities is unknown, but they have come to be named \"wicked skulls\" after the form they favor most. Some scholars suggest that they took inspiration from the undead horrors known as {@creature skull lantern|ccodex|skull lanterns} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}). In some cases, there are tales of wicked skulls playing cruel tricks on townsfolk, masquerading as undead just long enough to cause true fright\u2014then chattering before fleeing, harmless, into the night. Undoubtedly, these tricksters revel in disguising themselves as chatty inanimate objects to frustrate more competent adventurers with unsolvable riddles and bad directions." ] }, { "type": "entries", - "name": "Good Luck", + "name": "Fun and Games", "entries": [ - "For many, the zouyu are symbols of good luck and fortune. The tail feather of a zouyu, freely given, can be rendered into a liquid, which produces a luck potion. The potion brings minor good fortune, such as finding a fruit tree when hungry or shelter when it rains, to the drinker for a day. If a tail feather is taken without the zouyu's knowledge, the potion created by the feather bestows bad luck on the drinker for a day. Such bad luck manifests as the drinker tripping over a too-perfectly-placed rock or a lightning strike felling a tree onto the drinker's path." + "Wicked skulls crave entertainment above all else, and they do not consider their tricks to be malicious. Pretending to be a person transformed into an object or horrifying monster, giving confusing directions through a dungeon, or speaking only in rhymes are just a few tactics they seem to enjoy. A wicked skull avoids direct combat whenever possible and prefers to play mind games." ] }, { "type": "entries", - "name": "Herbivores", + "name": "Stealthy Familiars", "entries": [ - "Despite their fangs and sharp claws, zouyu are herbivores. Their preferred meals consist of fruit, bamboo leaves, and insects. The zouyu can survive on a very small amount of food despite their size." + "Every so often, a wicked skull grows attached to an adventurer who humors its tricks. In such cases, a wicked skull can become a faithful familiar. Its ability to speak and mimic objects makes these creatures particularly suited for general espionage. However, because wicked skulls delight in games and trickery, they are likely to abandon their chosen companion if they feel their creativity being stifled." ] } ] } ] + }, + { + "type": "inset", + "name": "Wicked Skull Familiars", + "entries": [ + "Some wicked skulls are willing to serve spellcasters, especially those who enjoy a good joke, as a familiar. Such wicked skulls have the following trait.", + { + "type": "entries", + "name": "Familiar", + "entries": [ + "The wicked skull can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the wicked skull senses as long as they are within 1 mile of each other. While the wicked skull is within 10 feet of its companion, the companion shares the wicked skull's Jokester trait. At any time and for any reason, the wicked skull can end its service as a familiar, ending the telepathic bond." + ] + } + ] } ], "images": [ @@ -77369,91 +76200,143 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Zouyu.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wicked%20Skull.webp" } } ] }, + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wicked%20Skull%20%28Token%29.png", + "traitTags": [ + "False Appearance", + "Shapechanger" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ - "strength", "wisdom" ] }, { - "name": "Alligator", + "name": "Willowhaunt", "source": "ToB2", - "page": 387, + "page": 369, "size": [ - "M" - ], - "environment": [ - "swamp" + "H" ], - "type": "beast", + "type": "undead", "alignment": [ - "U" + "N", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 13 + "ac": 14 } ], "hp": { - "average": 11, - "formula": "2d8 + 2" + "average": 90, + "formula": "12d12 + 12" }, "speed": { - "swim": 30, "walk": 20 }, - "str": 15, + "str": 17, "dex": 10, - "con": 13, - "int": 2, - "wis": 10, - "cha": 5, + "con": 12, + "int": 9, + "wis": 14, + "cha": 19, "save": { - "str": "+4", - "con": "+3" + "str": "+6", + "cha": "+7" }, "skill": { - "stealth": "+2" + "insight": "+5", + "intimidation": "+7" }, - "passive": 10, - "cr": "1/4", - "trait": [ + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, + "resist": [ + "lightning", { - "name": "Hold Breath", - "entries": [ - "The alligator can hold its breath for 15 minutes." - ] + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "damageTags": [ - "P" + "immune": [ + "necrotic", + "poison" ], - "conditionInflict": [ - "grappled", - "restrained" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" ], - "traitTags": [ - "Hold Breath" + "languages": [ + "understands Common but can't speak", + "telepathy 60 ft." + ], + "cr": "5", + "trait": [ + { + "name": "Living Projection", + "entries": [ + "The willowhaunt's skeletal form is covered with a magical illusion that makes it look like a living willow tree. The willowhaunt can use a bonus action to dismiss this illusion until the end of its next turn.", + "The changes wrought by this illusion fail to hold up to physical inspection. For example, the willowhaunt's trunk appears to be made of bark, but someone touching it would feel the tree's polished bones. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a {@dc 20} Intelligence ({@skill Investigation}) check to discern the willowhaunt's true appearance." + ] + } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, and the alligator can't bite another target." + "The willowhaunt makes two slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 10 ft., one creature. {@h}9 ({@damage 1d12 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) necrotic damage." + ] + }, + { + "name": "Provoke Murder", + "entries": [ + "The willowhaunt chooses up to two creatures it can see within 30 feet of it. Each target must succeed on a {@dc 15} Wisdom saving throw or be overcome with murderous intent for 1 minute. While overcome with murderous intent, a creature has advantage on melee attack rolls and is compelled to kill creatures within 30 feet of the willowhaunt. The creature is unable to distinguish friend from foe and must attack the nearest creature other than the willowhaunt each turn. If no other creature is near enough to move to and attack, it stalks off in a random direction, seeking a new target to drag within 30 feet of the willowhaunt. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Whispers of Madness {@recharge 5}", + "entries": [ + "The willowhaunt whispers in the minds of nearby creatures. Each creature of the willowhaunt's choice within 30 feet of it must make a {@dc 15} Wisdom saving throw. On a failure, a creature takes 18 ({@damage 4d8}) psychic damage and is afflicted with {@table short-term madness}. On a success, a creature takes half the damage and isn't afflicted with madness. If a saving throw fails by 5 or more, the creature is afflicted with {@table long-term madness} instead. A creature afflicted with madness caused by the willowhaunt's whispers has disadvantage on its saving throw against the willowhaunt's Provoke Murder." ] } ], - "miscTags": [ - "MW" + "environment": [ + "swamp" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alligator%20%28Token%29.png", "fluff": { "entries": [ { @@ -77462,89 +76345,197 @@ { "type": "entries", "entries": [ - "Fierce aquatic predators, alligators snap at unsuspecting prey with their gaping maws, grabbing and dragging victims to a watery doom." + { + "type": "quote", + "entries": [ + "The ghostly image of a healthy willow overlays a smaller tree composed of bones. Piles of bones litter the ground at its base." + ] + }, + { + "type": "entries", + "name": "Death Tree", + "entries": [ + "When victims of murder or other violent deaths die in view of an otherwise healthy willow tree, their spirits flock to the tree. This destroys the willow and causes it to return as a mockery of a living tree. The willowhaunt projects an image of its former appearance to put creatures at ease, at least long enough to convince them to approach." + ] + }, + { + "type": "entries", + "name": "Thirst for Blood", + "entries": [ + "Willowhaunts thrive best in blood-soaked soil. They incite murderousness in those who come near by telepathically whispering conspiracies about a creature's allies. The willowhaunts encourage their victims to make small sacrifices to the willows, ensuring the willowhaunt's soil remains bloody." + ] + }, + { + "type": "entries", + "name": "Attractive to Death Cults", + "entries": [ + "Swamp-based death cults cherish the discovery of a willowhaunt and sacrifice victims to create a grove of willowhaunts. Perversely, a willowhaunt prefers blood shed by unwilling creatures, and it demands the cultists bring victims it can force into a fight." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "The willowhaunt doesn't require air, food, drink, or sleep." + ] + } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Willowhaunt.webp" + } + } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Willowhaunt%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "TP" + ], + "damageTags": [ + "B", + "N", + "Y" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "wisdom" + ] }, { - "name": "Alligator Turtle", + "name": "Windy Wailer", "source": "ToB2", - "page": 387, + "page": 370, "size": [ - "M" - ], - "environment": [ - "swamp" + "L" ], - "type": "beast", + "type": "undead", "alignment": [ - "U" + "N", + "E" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 15 - } + 14 ], "hp": { - "average": 11, - "formula": "2d8 + 2" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "swim": 30, - "walk": 20 + "canHover": true, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 15, - "dex": 12, - "con": 13, - "int": 2, - "wis": 12, - "cha": 7, + "str": 10, + "dex": 18, + "con": 15, + "int": 11, + "wis": 14, + "cha": 16, "save": { - "str": "+4", - "con": "+3" + "dex": "+7" }, "skill": { - "stealth": "+3" + "perception": "+5" }, - "passive": 11, - "cr": "1/4", - "trait": [ + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "resist": [ + "acid", + "fire", + "lightning", + "thunder", { - "name": "Hold Breath", - "entries": [ - "The turtle can hold its breath for 1 hour." - ] + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "damageTags": [ - "S" + "immune": [ + "cold", + "necrotic", + "poison" ], - "conditionInflict": [ - "grappled" + "conditionImmune": [ + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], - "traitTags": [ - "Hold Breath" + "languages": [ + "Common" + ], + "cr": "5", + "trait": [ + { + "name": "Ghostlight", + "entries": [ + "When a creature that can see the windy wailer starts its turn within 30 feet of the wailer, the wailer can force it to make a {@dc 15} Wisdom saving throw if the wailer isn't {@condition incapacitated} and can see the creature. On a failure, a creature is {@condition incapacitated} and its speed is reduced to 0 as it is mesmerized by the windy wailer.", + "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the windy wailer until the start of its next turn, when it can avert its eyes again. If the creature looks at the windy wailer in the meantime, it must immediately make the save." + ] + }, + { + "name": "Incorporeal Movement", + "entries": [ + "The windy wailer can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + ] + } ], "action": [ { - "name": "Bite", + "name": "Chilling Touch", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage, and the target is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the turtle can't bite another target." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) necrotic damage plus 3 ({@damage 1d6}) cold damage." + ] + }, + { + "name": "Wind Blast", + "entries": [ + "{@atk rw} {@hit +7} to hit, range 120 ft., one target. {@h}14 ({@damage 4d6}) cold damage, and the target must succeed on a {@dc 15} Strength saving throw or be pushed up to 10 feet away from the windy wailer and knocked {@condition prone}." + ] + }, + { + "name": "Frightful Gale {@recharge 5}", + "entries": [ + "The windy wailer unleashes freezing wind filled with fearful wailing in a 30-foot cone. Each creature in the area must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 14 ({@damage 4d6}) cold damage and is {@condition frightened} for 1 minute. On a success, a creature takes half the damage and isn't {@condition frightened}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "A creature reduced to 0 hp by the windy wailer's Frightful Gale and later revived is permanently marked by a shock of white hair somewhere on its body." ] } ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "coastal" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alligator%20Turtle%20%28Token%29.png", "fluff": { "entries": [ { @@ -77553,108 +76544,170 @@ { "type": "entries", "entries": [ - "Alligator turtles are ornery reptiles, noted for their combative disposition while on land. Their necks are deceptively long and flexible, allowing them to strike a startlingly far distance with their beak-like jaws." + { + "type": "quote", + "entries": [ + "A ghostly, moon-shaped comet flies above the water, a cloud of vapor and spectral lights trailing behind it." + ] + }, + { + "type": "entries", + "name": "Spirits of Violence", + "entries": [ + "When sailors meet a violent end at sea within sight of the shore and leave no bodies behind to be buried, they sometimes arise as terrible undead known as windy wailers. Caught eternally in the last moments that took its life, the windy wailer seeks to spread its misery to others, raising the elements to overturn ships and drown sailors." + ] + }, + { + "type": "entries", + "name": "Found in Storms", + "entries": [ + "Windy wailers are normally encountered in the midst of a great storm or other turbulent weather where they can hide amid the wind and rain before launching their attacks. They often strike when a group of sailors are at their most vulnerable, such as when the ship is close to rocks, the rigging has been damaged, or someone has been knocked overboard." + ] + }, + { + "type": "entries", + "name": "Unusual Allies", + "entries": [ + "Aquatic undead, {@creature will-o'-wisp|mm|will-o'-wisps}, and {@creature wraith|mm|wraiths} are all drawn to the windy wailer's unnatural power, aiding the creature in its malefic activities or feeding in its wake." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "A windy wailer doesn't require air, food, drink, or sleep." + ] + } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Windy%20Wailer.webp" + } + } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Windy%20Wailer%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "C", + "N", + "O" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "frightened", + "incapacitated", + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength", + "wisdom" + ] }, { - "name": "Balloon Spider", + "name": "Winterghast", + "group": [ + "Ghouls" + ], "source": "ToB2", - "page": 387, + "page": 371, "size": [ "M" ], - "environment": [ - "forest", - "hill", - "mountain" - ], - "type": "beast", - "alignment": [ - "U" - ], + "type": "undead", "ac": [ 13 ], "hp": { - "average": 36, - "formula": "8d8" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "canHover": true, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "walk": 20 - }, - "str": 10, - "dex": 16, - "con": 10, - "int": 2, - "wis": 12, - "cha": 4, - "skill": { - "perception": "+3" + "walk": 30 }, - "passive": 13, - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" + "str": 16, + "dex": 17, + "con": 15, + "int": 10, + "wis": 13, + "cha": 9, + "passive": 11, + "resist": [ + "necrotic" ], "immune": [ - "lightning" + "cold", + "poison" ], - "cr": "1", + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" + ], + "languages": [ + "Common" + ], + "cr": "4", "trait": [ { - "name": "Erratic Discharge", + "name": "Creeping Cold", "entries": [ - "A creature that starts its turn within 10 feet of the balloon spider must make a {@dc 12} Constitution saving throw. On a failure, the creature takes 2 ({@damage 1d4}) lightning damage and can move or take an action on its turn, but not both. On a success, the creature gains the benefits of the {@spell haste} spell until the end of its turn. If a creature's saving throw is successful, it is immune to the spider's Erratic Discharge for the next 24 hours." + "A creature that fails its saving throw against the winterghast's bite becomes infected with the {@disease creeping cold|ToB2} disease. At the end of each long rest, the infected creature must succeed on a {@dc 13} Constitution saving throw each day or take 9 ({@damage 2d8}) cold damage and 5 ({@damage 2d4}) necrotic damage and suffer one level of {@condition exhaustion} if the creature has no levels of {@condition exhaustion}. The target's hp maximum is reduced by an amount equal to the necrotic damage taken. The {@condition exhaustion} and hp maximum reduction last until the target finishes a long rest after the disease is cured. If the disease reduces the creature's hp maximum to 0, the creature dies, and it rises as a winterghast {@dice 1d4} hours later. A creature that succeeds on two saving throws against the diseases recovers from it. Alternatively, the disease can be removed by the {@spell lesser restoration} spell or similar magic." + ] + }, + { + "name": "Hidden Stench", + "entries": [ + "Fire damage melts some of the ice covering the winterghast, unleashing a horrific stench. Each creature within 20 feet of the winterghast when it takes fire damage must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the end of its next turn." ] } ], - "damageTags": [ - "P", - "L" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 5 ({@damage 2d4}) lightning damage, and the target must succeed on a {@dc 12} Constitution saving throw or it can move or take an action on its turn, but not both." + "The winterghast makes two attacks: one with its bite and one with its claw or two with its claws." ] }, { - "name": "Charged Web {@recharge 4}", + "name": "Bite", "entries": [ - "{@atk rw} {@hit +5} to hit, range 40/80 ft., one target. {@h}The target is {@condition grappled} (escape {@dc 13}) by strands of charged webbing and begins to hover off the ground. Until this grapple ends, the target takes 1 lightning damage at the start of each of its turns. In addition, the {@condition grappled} target can make a {@dc 12} Dexterity ({@skill Acrobatics}) check to manipulate the strands of webbing and fly 10 feet in any direction." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) cold damage. If the target is a humanoid, it must succeed on a {@dc 13} Constitution saving throw or contract the {@disease creeping cold|ToB2} disease." ] }, { - "name": "Draw In", + "name": "Claw", "entries": [ - "The balloon spider magically pulls all creatures {@condition grappled} by its webbing up to 10 feet toward it. If this movement pulls the creature within 5 feet of the balloon spider, the spider can make one bite attack against the creature as a bonus action." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d10 + 3}) slashing damage. If the target is a creature other than an undead, it must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "miscTags": [ - "MW", - "RW" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Balloon%20Spider%20%28Token%29.png", "fluff": { "entries": [ { @@ -77663,8 +76716,33 @@ { "type": "entries", "entries": [ - "Honed by evolutionary processes, the balloon spider has perfected the art of ballooning, floating through the air held aloft by strands of webbing suspended by electromagnetic fields. Electrified mandibles grant these spiders precise control over nearby electromagnetic fields and a potent weapon for shocking its prey.", - "Beneath their hunting grounds, the corpses and bones of their prey lie sparsely coated with stray strands of blue webbing. These remains wobble and glide across the ground of their own accord, caught in stray eddies in the electromagnetic field. The webbing of a balloon spider is prized by arcanists as a component for spells and the construction of magical flying machines." + { + "type": "quote", + "entries": [ + "This blue-skinned corpse, covered in frosty patches with a ridge of icicles down its spine, lumbers forward." + ] + }, + { + "type": "entries", + "name": "Eater of Frozen Corpses", + "entries": [ + "While most types of ghouls prefer freshly killed meat, winterghasts enjoy flesh afflicted with frostbite or gangrene. Since the opportunity for meals is diminished in less populated tundra, winterghasts are careful to avoid spawning additional winterghasts through the disease they inflict. This outlook also prevents winterghasts from gathering in large numbers, but they sometimes form clans for mutual protection and to keep other winterghasts from hunting in their territories. When times become lean, these clans often tear each other apart through infighting, and the survivors scatter to hunt in solitude." + ] + }, + { + "type": "entries", + "name": "Scorned by Darakhul", + "entries": [ + "Even from their underground kingdoms, {@filter darakhul|bestiary|search=darakhul} are aware of the existence of winterghasts but believe them to be just as brutish as lesser {@creature ghast|mm|ghasts} and {@creature ghoul|mm|ghouls}. Much of the darakhul's attitude derives from their inherent sense of superiority, since very few darakhul have encountered winterghasts. If not for the winterghasts' remote location, the darakhul would have attempted to wipe them out long ago. Some darakhul necromancers have researched the creation of darakhul-winterghast hybrids, eradicating the winterghasts' susceptibility to fire and their hunger for frostbitten flesh. These necromancers have had little success finding test subjects, delaying a darakhul conquest of arctic lands." + ] + }, + { + "type": "entries", + "name": "Hungry Dead Nature", + "entries": [ + "A winterghast doesn't require air or sleep." + ] + } ] } ] @@ -77675,79 +76753,116 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Balloon%20Spider.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Winterghast.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Winterghast%20%28Token%29.png", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "C", + "N", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "exhaustion", + "paralyzed", + "poisoned" + ], "savingThrowForced": [ "constitution" ] }, { - "name": "Bilby", - "familiar": true, + "name": "Wintergrim", "source": "ToB2", - "page": 388, + "page": 372, "size": [ - "T" - ], - "environment": [ - "desert", - "underdark" + "S" ], - "type": "beast", + "type": "fey", "alignment": [ - "U" + "C", + "G" ], "ac": [ - 10 + { + "from": [ + "{@item hide armor|phb}" + ], + "ac": 13 + } ], "hp": { - "average": 2, - "formula": "1d4" + "average": 26, + "formula": "4d6 + 12" }, "speed": { - "burrow": 5, "walk": 30 }, - "str": 6, - "dex": 10, - "con": 10, - "int": 2, - "wis": 10, - "cha": 8, - "passive": 10, + "str": 19, + "dex": 12, + "con": 17, + "int": 12, + "wis": 16, + "cha": 11, + "skill": { + "insight": "+5", + "nature": "+3", + "persuasion": "+2", + "survival": "+5" + }, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 13, + "resist": [ + "cold" ], - "cr": "0", + "conditionImmune": [ + "charmed" + ], + "languages": [ + "Common", + "Sylvan" + ], + "cr": "1/2", "trait": [ { - "name": "Shadow Camouflage", + "name": "Unique Rules", "entries": [ - "The bilby has advantage on Dexterity ({@skill Stealth}) checks made while in dim light or darkness." + "If a creature breaks one of the wintergrim's rules of conduct, it becomes enraged. The wintergrim has advantage on Charisma ({@skill Intimidation}) checks and attack rolls against the offending creature. An offending creature that succeeds on a {@dc 14} Charisma ({@skill Persuasion}) check can calm the enraged wintergrim. If the offending creature has damaged the wintergrim in the last hour, it has disadvantage on this check. A creature that succeeds on a {@dc 12} Intelligence ({@skill Investigation}) or Wisdom ({@skill Insight}) check can determine the wintergrim's rules before enraging it." ] } ], - "damageTags": [ - "P" - ], "action": [ { - "name": "Bite", + "name": "Fist", "entries": [ - "{@atk mw} {@hit +2} to hit, reach 5 ft., one target. {@h}1 piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage." + ] + }, + { + "name": "Handaxe", + "entries": [ + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage, or 8 ({@damage 1d8 + 4}) slashing damage if used with two hands to make a melee attack." ] } ], - "miscTags": [ - "MW" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bilby%20%28Token%29.png", "fluff": { "entries": [ { @@ -77756,7 +76871,34 @@ { "type": "entries", "entries": [ - "Often called rabbit-eared bandicoots, bilbies are rarely seen directly. They are commonly treated as a pest by Underworld and desert travelers as they enjoy rummaging in unattended packs and tents for food." + { + "type": "quote", + "entries": [ + "This squat creature is covered in furs, making it almost as wide as it is tall. A large nose pokes through the furs, and its gentle eyes shine." + ] + }, + { + "type": "entries", + "name": "Spirit of Hospitality", + "entries": [ + "Wintergrims are solitary fey who build their homes in remote locations. When they are alone, they spend much of their time traversing the territory surrounding their homes, watchful for creatures in dire straits or in need of shelter. Wintergrims offer assistance and lodging to travelers they encounter and jump to the rescue for those in immediate peril. They readily share the furs in which they bundle themselves and are often laden with warm soups and beverages they share with visitors suffering from the elements." + ] + }, + { + "type": "entries", + "name": "Inscrutable Rules", + "entries": [ + "A wintergrim's hospitality has limits, as each wintergrim has a unique set of behaviors it holds taboo within the confines of its home. Breaking its rules is so abhorrent to a wintergrim, it dares not even discuss the things it forbids. The rules range from the seemingly innocuous\u2014such as leaving one's boots on when entering a wintergrim's home\u2014to common societal norms\u2014such as not attacking or killing another guest. Discovering a wintergrim's proscribed behavior is difficult, since the wintergrim ignores transgressions outside its home, perhaps giving a cryptic warning that it wouldn't tolerate the same in its domicile. Mere discussion about its rules may also provoke the fey.", + "Whatever the case, wintergrims demand rulebreakers leave their premises at once, resorting to pummeling those who fail to comply." + ] + }, + { + "type": "entries", + "name": "Competent Woodsfolk", + "entries": [ + "As loners with occasional guests, wintergrims are necessarily self-sustaining. They are omnivorous, and they grow gardens, set traps, and hunt for their food. Though they are inured to cold temperatures, they enjoy having a house in which they can reside and share their hospitality. They are adept with the axes they wield to chop down trees for their homes and fires, but they are careful not to overharvest wood. Other than when they hunt, they rarely use their axes as weapons. They prefer to punch their opponents in the hope they can drive their foes away, resorting to their axes only in desperate situations." + ] + } ] } ] @@ -77767,78 +76909,123 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bilby.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wintergrim.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wintergrim%20%28Token%29.png", + "attachedItems": [ + "handaxe|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ] }, { - "name": "Bull", + "name": "Woe Siphon", "source": "ToB2", - "page": 388, + "page": 373, "size": [ - "L" - ], - "environment": [ - "farmland", - "grassland" + "M" ], - "type": "beast", + "type": "fey", "alignment": [ - "U" + "C", + "N" ], "ac": [ - 11 + { + "from": [ + "natural armor" + ], + "ac": 14 + } ], "hp": { - "average": 25, - "formula": "3d10 + 9" + "average": 45, + "formula": "6d8 + 18" }, "speed": { - "walk": 40 + "walk": 30 }, "str": 18, - "dex": 12, + "dex": 17, "con": 16, - "int": 2, - "wis": 9, + "int": 5, + "wis": 12, "cha": 7, - "passive": 9, - "cr": "1/4", - "trait": [ - { - "name": "Charge", - "entries": [ - "If the bull moves at least 30 feet in a straight line toward a target and then hits it with a gore attack on the same turn, the target takes an extra 3 ({@damage 1d6}) piercing damage." - ] - } + "senses": [ + "darkvision 120 ft." ], - "damageTags": [ - "B", - "P" + "passive": 11, + "resist": [ + { + "note": "from nonmagical attacks not made with silvered weapons", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "traitTags": [ - "Charge" + "conditionImmune": [ + "charmed", + "frightened", + "exhaustion" + ], + "languages": [ + "Common", + "Sylvan" + ], + "cr": "3", + "trait": [ + { + "name": "Detect Sentience", + "entries": [ + "The woe siphon can magically sense the presence of creatures with an Intelligence of 5 or higher up to 1 mile away. It knows the general direction to the creatures but not their exact locations." + ] + } ], "action": [ { - "name": "Hooves", + "name": "Siphoning Fist", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage plus 5 ({@damage 2d4}) psychic damage, and the target must succeed on a {@dc 13} Charisma saving throw or its hp maximum is reduced by an amount equal to the psychic damage taken. The woe siphon regains hp equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." ] }, { - "name": "Gore", + "name": "Cause Despair", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." + "The woe siphon can overwhelm a creature with intense feelings of inadequacy. One creature the woe siphon can see within 60 feet of it must succeed on a {@dc 13} Charisma saving throw or become overwhelmed with despair for 1 minute. A creature overwhelmed with despair has disadvantage on ability checks and attack rolls. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this woe siphon's Cause Despair for the next 24 hours." + ] + }, + { + "name": "Invisibility", + "entries": [ + "The woe siphon magically turns {@condition invisible} until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the woe siphon wears or carries is {@condition invisible} with it." ] } ], - "miscTags": [ - "MW" + "environment": [ + "underdark", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bull%20%28Token%29.png", "fluff": { "entries": [ { @@ -77847,25 +77034,68 @@ { "type": "entries", "entries": [ - "Bulky quadrupeds with vicious horns, bulls are territorial beasts known to charge creatures that they perceive as challenges." + { + "type": "quote", + "entries": [ + "This flabby creature squints with beady eyes, licks its lips, and places a bone-white hand to the gaping hole punched through its chest." + ] + }, + { + "type": "entries", + "name": "Miserable Visage", + "entries": [ + "Woe siphons are a sad sight when compared to their beautiful and terrible fey brethren. They appear as misshapen humanoids with translucent, glossy skin. All woe siphons possess a through-and-through hole in the chest where their heart should be. When underfed, this hole appears ragged and torn, like a fresh wound. When well-fed, a fragile layer of skin forms over the gap." + ] + }, + { + "type": "entries", + "name": "Pain Gorger", + "entries": [ + "Woe siphons feed on negative emotions. To sustain themselves, many migrate to places where sentient creatures suffer in vast numbers or where historical suffering took place, such as mass graves or ancient battlefields. Particularly deadly or dangerous underground locales are common hunting grounds of the hungry woe siphon. Once inside such a place, a woe siphon inflicts suffering on any who cross its path. A favorite tactic involves invisibly stalking adventuring parties to torment their victims for as long as possible before attacking outright." + ] + } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Woe%20Siphon.webp" + } + } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Woe%20Siphon%20%28Token%29.png", + "senseTags": [ + "SD" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma" + ] }, { - "name": "Carrier Mosquito", + "name": "Wood Ward", "source": "ToB2", - "page": 389, + "page": 374, "size": [ - "L" - ], - "environment": [ - "swamp" + "M" ], - "type": "beast", + "type": "construct", "alignment": [ "U" ], @@ -77878,63 +77108,88 @@ } ], "hp": { - "average": 75, - "formula": "10d10 + 20" + "average": 19, + "formula": "2d10 + 8" }, "speed": { - "fly": 40, - "walk": 20 + "walk": 30 }, - "str": 16, - "dex": 13, - "con": 15, - "int": 2, - "wis": 8, - "cha": 4, - "passive": 9, + "str": 11, + "dex": 12, + "con": 18, + "int": 3, + "wis": 12, + "cha": 1, "senses": [ - "blindsight 60 ft." + "darkvision 60 ft." ], - "senseTags": [ - "B" + "passive": 11, + "immune": [ + { + "note": "from nonmagical attacks not made with adamantine weapons", + "immune": [ + "poison", + "psychic", + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "cr": "3", + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "languages": [ + "understands the languages of its creator but can't speak" + ], + "cr": "1", "trait": [ { - "name": "Charge", + "name": "Immutable Form", "entries": [ - "If the carrier mosquito moves at least 20 feet straight toward a target and then hits it with an impaling proboscis attack on the same turn, the target takes an extra 5 ({@damage 1d10}) piercing damage." + "The wood ward is immune to any spell or effect that would alter its form." ] }, { - "name": "Disruptive Droning", + "name": "Magic Resistance", "entries": [ - "While a carrier mosquito is in flight, it produces a constant, loud droning, forcing those nearby to shout in order to be heard. A spellcaster within 30 feet of the mosquito must succeed on a {@dc 10} spellcasting ability check to cast a spell with a verbal component. In addition, a creature that is concentrating on a spell and that starts its turn within 30 feet of the mosquito must succeed on a {@dc 10} Constitution saving throw or lose concentration on the spell." + "The wood ward has advantage on saving throws against spells and other magical effects." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "traitTags": [ - "Charge" - ], "action": [ { - "name": "Impaling Proboscis", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}14 ({@damage 2d10 + 3}) piercing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 13}). Until the grapple ends, the target is {@condition restrained}, the mosquito can automatically hit the target with its impaling proboscis, and the mosquito can't make impaling proboscis attacks against other targets." + "The wood ward makes two slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." + ] + }, + { + "name": "Horror Gaze (1/Day)", + "entries": [ + "The wood ward's eye sockets release an eerie glow in a 30-foot cone. Each creature in the area must succeed on a {@dc 10} Charisma saving throw or be {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wood ward's Horror Gaze for the next 24 hours." ] } ], - "miscTags": [ - "MW" + "environment": [ + "farmland", + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Carrier%20Mosquito%20%28Token%29.png", "fluff": { "entries": [ { @@ -77943,7 +77198,34 @@ { "type": "entries", "entries": [ - "Carrier mosquitos are massive insects that defy logic, as they not only stay aloft but also zip around with incredible speed and maneuverability. Their nine-foot wingspans keep them from falling out of the sky, but their wings beat frequently, producing an incredibly loud and distracting drone. Swamp-dwelling {@creature cueyatl|ccodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) train carrier mosquitos and use them as mounts. When not using the mosquitos on a hunt, cueyatl riders compete in jousting matches, most of which end with a cueyatl yielding before its mosquito becomes seriously injured to avoid jeopardizing future hunts." + { + "type": "quote", + "entries": [ + "This human-shaped amalgam of wood, leather, and forest debris lumbers forward on uneven legs." + ] + }, + "In remote villages plagued by evil spirits, locals erect wood and straw people to ward against the spirits in much the same way farmers use similar figures to ward against crows.", + { + "type": "entries", + "name": "Animated Protectors", + "entries": [ + "When great danger threatens the village, ancient rituals that are passed from generation to generation can be invoked to awaken the wards to defend the village. Wood wards aren't awakened lightly, however, as the villagers rarely possess the rituals to return the wards to their slumber." + ] + }, + { + "type": "entries", + "name": "Implements of Terror", + "entries": [ + "Unknown to most villages that possess them, wood wards were originally created by evil druids to sow terror in logging villages that were encroaching on the forest. The druids circulated wards around these villages, spreading rumors of their protective capabilities. Most of the druids succumbed to age, heroes, or other forces before getting the chance to enact their schemes, and the villages continued on with wards that did exactly as rumored. Some druid circles still possess the knowledge for awakening the true nature of the wood wards, and stories have surfaced of villages in the darkest depths of the forest going silent, possessing nothing but empty houses and a wall of silent wood wards." + ] + }, + { + "type": "entries", + "name": "Construct Nature", + "entries": [ + "A wood ward doesn't require air, food, drink, or sleep." + ] + } ] } ] @@ -77954,88 +77236,151 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Carrier%20Mosquito.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wood%20Ward.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wood%20Ward%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ - "constitution" + "charisma" ] }, { - "name": "Cave Goat", + "name": "Wraith Bear", "source": "ToB2", - "page": 389, + "page": 375, "size": [ - "S" - ], - "environment": [ - "underdark" + "L" ], - "type": "beast", + "type": "undead", "alignment": [ - "U" + "C", + "E" ], "ac": [ - 11 + 13 ], "hp": { - "average": 22, - "formula": "4d6 + 8" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "walk": 50 + "canHover": true, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 14, - "dex": 13, - "con": 15, - "int": 2, - "wis": 10, - "cha": 6, + "str": 18, + "dex": 16, + "con": 18, + "int": 10, + "wis": 16, + "cha": 15, "skill": { - "athletics": "+4" + "perception": "+7", + "survival": "+7" }, - "passive": 10, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 17, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", + { + "note": "from nonmagical attacks not made with silvered weapons", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "cr": "1/4", + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "languages": [ + "the languages it knew in life" + ], + "cr": "9", "trait": [ { - "name": "Keen Hearing", + "name": "Detect Relatives", "entries": [ - "The cave goat has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "The wraith bear knows the direction to its nearest living relative on the same plane, but not the relative's exact location." ] }, { - "name": "Sturdy Climber", + "name": "Draining Regeneration", "entries": [ - "The cave goat has advantage on Strength ({@skill Athletics}) checks to climb rocky surfaces." + "The wraith bear regains 10 hp at the start of its turn if it has at least 1 hp and there are living plants within 5 feet of it. When the wraith bear regains hp, all plant life within 5 feet of it dies, and it can't regain hp from those same plants again." + ] + }, + { + "name": "Incorporeal Movement", + "entries": [ + "The wraith bear can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] } ], - "damageTags": [ - "B" - ], - "traitTags": [ - "Keen Senses" - ], "action": [ { - "name": "Ram", + "name": "Life Drain", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}31 ({@damage 6d8 + 4}) necrotic damage, and the target must succeed on a {@dc 16} Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." + ] + }, + { + "name": "Baleful Roar {@recharge 6}", + "entries": [ + "The bear lets out a supernatural roar in a 30-foot cone. Each creature in that area that can hear the bear must make a {@dc 15} Wisdom saving throw. On a failure, a creature is {@condition incapacitated} for 1 minute. On a success, a creature is {@condition frightened} until the end of its next turn. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "miscTags": [ - "MW" + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cave%20Goat%20%28Token%29.png", "fluff": { "entries": [ { @@ -78044,7 +77389,40 @@ { "type": "entries", "entries": [ - "Cave goats are the size of a spaniel and have dog-like paws rather than hooves. Despite being quadrupeds, they are accomplished climbers of the steep and uneven confines of the Underworld. Cave goats are loyal, if a bit surly, and strong, making them a favorite companion of Underworld travelers." + { + "type": "quote", + "entries": [ + "The black, spectral form of an enormous bear with burning red eyes lets loose a bone-chilling roar." + ] + }, + { + "type": "entries", + "name": "Corrupted Spirits", + "entries": [ + "Bear spirits are believed to be the spirits of ancestral warriors and guardians that take on the form of a bear to aid their descendants. Necromancers and dark shamans know magic that twists the mind of these spirits, causing them to feel anger and malice toward the family they once protected. These wraith bears hunt and murder their descendants, listening to no other commands until they have murdered what remains of their family. When this mission is complete, the wraith bear returns to its corruptor, following orders loyally." + ] + }, + { + "type": "entries", + "name": "Forest Haunters", + "entries": [ + "If a wraith bear's corruptor dies and the creature has no family left to hunt, it retreats to the forest. There the bear wanders, its hatred for all life a festering madness that drives it to violence. The wraith bear's mere presence begins to kill nearby plant life, and it attacks any living creature it finds." + ] + }, + { + "type": "entries", + "name": "Restored by Archfey", + "entries": [ + "A wraith bear can be reinstated as a bear spirit by the touch of a fey lord or lady. Finding a fey lord or lady is difficult enough, but convincing it to take on such a task usually involves paying a heavy price." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "A wraith bear doesn't require air, food, drink, or sleep." + ] + } ] } ] @@ -78055,82 +77433,135 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Cave%20Goat.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wraith%20Bear.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wraith%20Bear%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened", + "incapacitated" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ] }, { - "name": "Fennec Fox", + "name": "Xing Tian", "source": "ToB2", - "familiar": true, - "page": 390, + "page": 376, "size": [ - "T" - ], - "environment": [ - "desert", - "underdark" + "H" ], - "type": "beast", + "type": "giant", "alignment": [ - "U" + "N" ], "ac": [ - 11 + { + "from": [ + "natural armor", + "{@item shield|phb}" + ], + "ac": 16 + } ], "hp": { - "average": 7, - "formula": "2d4 + 2" + "average": 168, + "formula": "16d12 + 64" }, "speed": { - "burrow": 5, "walk": 40 }, - "str": 6, + "str": 23, "dex": 12, - "con": 12, - "int": 2, - "wis": 14, - "cha": 10, + "con": 18, + "int": 10, + "wis": 15, + "cha": 14, + "save": { + "con": "+8", + "wis": "+6" + }, "skill": { - "stealth": "+3" + "intimidation": "+6", + "perception": "+6" }, - "passive": 12, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" + "passive": 16, + "conditionImmune": [ + "frightened" ], - "cr": "1/8", + "languages": [ + "Common", + "Giant" + ], + "cr": "11", "trait": [ { - "name": "Keen Hearing and Sight", + "name": "Indomitable", "entries": [ - "The fennec fox has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." + "Any spell or effect that would make the xing tian {@condition paralyzed}, {@condition restrained}, or {@condition stunned} ends at the end of the xing tian's next turn, regardless of the spell or effect's normal duration." + ] + }, + { + "name": "Sure-Footed", + "entries": [ + "The xing tian has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Keen Senses" - ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "The xing tian makes three attacks: one with its shield slam and two with its battleaxe. If both battleaxe attacks hit the same target, the target must succeed on a {@dc 16} Dexterity saving throw or take an extra 11 ({@damage 2d10}) piercing damage as the xing tian bites the target." + ] + }, + { + "name": "Battleaxe", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage." + ] + }, + { + "name": "Shield Slam", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage, and the target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Dance of the Unyielding", + "entries": [ + "The xing tian stomps and waves its arms in a martial dance, and it regains 10 hp. Until the dance ends, the xing tian regains 10 hp at the start of each of its turns and melee attack rolls against the xing tian have disadvantage. It must take a bonus action on its subsequent turns to continue dancing. It can stop dancing at any time. The dance ends if the xing tian is {@condition incapacitated}." ] } ], - "miscTags": [ - "MW" + "environment": [ + "forest", + "hill" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fennec%20Fox%20%28Token%29.png", "fluff": { "entries": [ { @@ -78139,86 +77570,224 @@ { "type": "entries", "entries": [ - "Fennec foxes are tiny canids that make their homes in the shallow parts of the Underworld and the deserts of the Southlands. Their huge semi-erect ears and wide eyes give them a disarmingly friendly appearance." + { + "type": "quote", + "entries": [ + "This headless brute has two eyes in its chest and a mouth in its belly." + ] + }, + { + "type": "entries", + "name": "Descendants of a Fallen God", + "entries": [ + "All xing tian descend from a god of the same name who challenged the eldest deities and lost. As punishment, his head was removed, but he simply grew eyes and a mouth on his chest and continued to fight." + ] + }, + { + "type": "entries", + "name": "Fearless Warriors", + "entries": [ + "The xing tian, known by locals as \"headless giants,\" live on the fringes of civilization, occasionally raiding settlements for plunder and loot. They dwell in small, isolated villages where leadership roles go to the individuals who can withstand the most pain. The most powerful xing tian wear their hideous scars with pride." + ] + }, + { + "type": "entries", + "name": "Symbol of Perseverance", + "entries": [ + "The xing tian's fortitude and regenerative properties lead many to consider them a symbol of an indomitable will and the drive to continue no matter the hardships." + ] + } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Xing%20Tian.webp" + } + } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Xing%20Tian%20%28Token%29.png", + "attachedItems": [ + "battleaxe|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ] }, { - "name": "Forest Falcon", + "name": "Xiqigui", + "group": [ + "Guiguai" + ], "source": "ToB2", - "page": 390, + "page": 188, "size": [ "M" ], - "environment": [ - "forest" - ], - "type": "beast", + "type": "undead", "alignment": [ - "U" + "A" ], "ac": [ 13 ], "hp": { - "average": 13, - "formula": "3d6 + 3" + "average": 45, + "formula": "10d8" }, "speed": { - "fly": 60, - "walk": 20 + "canHover": true, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "walk": 0 }, - "str": 6, + "str": 7, "dex": 16, - "con": 12, - "int": 3, - "wis": 14, - "cha": 5, - "save": { - "dex": "+5", - "wis": "+4" - }, + "con": 10, + "int": 10, + "wis": 12, + "cha": 17, "skill": { - "perception": "+4" + "deception": "+5" }, - "passive": 14, - "cr": "1/4", + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "resist": [ + "acid", + "fire", + "lightning", + "thunder", + { + "note": "from magical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "cold", + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "languages": [ + "any languages it knew in life" + ], + "cr": "4", "trait": [ { - "name": "Falcon Dive", + "name": "Ethereal Sight", "entries": [ - "If the falcon is flying and dives at least 20 feet straight toward a target, it has advantage on the next attack roll it makes against that target before the end of its turn. If the attack hits, it deals an extra 2 ({@damage 1d4}) damage to the target." + "The guiguai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { - "name": "Keen Sight", + "name": "Spell Absorption Aura", "entries": [ - "The falcon has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "When a spellcaster within 20 feet of the xiqigui casts a spell, or when the xiqigui is the target of a spell, the spell fails and has no effect if the spell is 3rd level or lower, and the xiqigui regains hp equal to twice the level of the spell." + ] + }, + { + "name": "Peachwood Weapons", + "entries": [ + "Guiguai are particularly vulnerable to weapons made from the wood of the peach tree. When the guiguai is hit by a weapon made of peachwood, it takes damage as if the weapon was nonmagical." + ] + }, + { + "name": "Sunlight Vulnerability", + "entries": [ + "While in sunlight, the guiguai has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, and it loses its resistance to nonmagical weapons." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Keen Senses" - ], "action": [ { - "name": "Beak", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + "The guiguai can make one withering touch attack or two necrotic bolt attacks." + ] + }, + { + "name": "Withering Touch", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage." + ] + }, + { + "name": "Necrotic Bolt", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + ] + }, + { + "name": "Etherealness", + "entries": [ + "The guiguai enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane, with the exception of peachwood weapons." ] } ], - "miscTags": [ - "MW" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Forest%20Falcon%20%28Token%29.png", "fluff": { "entries": [ { @@ -78227,115 +77796,202 @@ { "type": "entries", "entries": [ - "A forest falcon is a large, swift raptor adapted to agile flight through dense canopy rather than bursts of speed in open air. It prefers a high perch, watching for movement from prey on the forest floor. The falcon strikes in a diving ambush and can even run down prey on foot." + "In some locations, the walls between the worlds of the living and the dead are thin. For the inhabitants of these areas, it is more important than ever to perform proper burial rites, for the smallest mistake could give rise to a {@creature guiguai|ToB2}.", + { + "type": "entries", + "name": "Lifelike Appearance", + "entries": [ + "If a guiguai does not look a living creature in the eye, it is indistinguishable from how it appeared in life. Once the ghost's gaze meets a living creature's gaze, its ghostly nature becomes apparent." + ] + }, + { + "type": "entries", + "name": "Sins of Life", + "entries": [ + "While most ghosts result from the improper burial of a body, guiguai arise due to funeral rites that do not properly atone for the dead individual's unique sins in life. Restitution to the gods must be made to negate the weight of a person's sins pulling them back to the world of the living." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "The guiguai doesn't require air, food, drink, or sleep." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Manifestation", + "entries": [ + "Each guiguai manifests in a way unique to the sinful life it led before it died.", + { + "type": "entries", + "name": "Xiqigui, Spelleating Ghost", + "entries": [ + "This manifestation occurs in humanoids whose lives were consumed with the search for arcane power. In death, their appetite continues, compelling them to seek out and consume spell energy." ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Guiguai.webp" + } + } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "MW", + "RW" + ] }, { - "name": "Frost Mole", + "name": "Yaojing", "source": "ToB2", - "page": 390, + "page": 377, "size": [ - "S" - ], - "environment": [ - "arctic", - "farmland", - "underdark" + "M" ], - "type": "beast", + "type": "celestial", "alignment": [ - "U" + "N", + "G" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 14 - } + 15 ], "hp": { - "average": 71, - "formula": "11d6 + 33" + "average": 202, + "formula": "27d8 + 81" }, "speed": { - "burrow": 30, - "walk": 30 + "walk": 40 }, - "str": 16, - "dex": 15, + "str": 14, + "dex": 21, "con": 16, - "int": 3, - "wis": 13, - "cha": 6, + "int": 16, + "wis": 18, + "cha": 21, + "save": { + "dex": "+10", + "wis": "+9", + "cha": "+10" + }, "skill": { - "athletics": "+5", - "perception": "+3", - "stealth": "+4" + "insight": "+9", + "perception": "+9" }, - "passive": 13, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "senseTags": [ - "B" + "truesight 60 ft." ], + "passive": 19, "resist": [ - "cold" + "radiant", + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "cr": "3", + "conditionImmune": [ + "charmed", + "deafened", + "exhaustion", + "frightened" + ], + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "15", "trait": [ { - "name": "Keen Smell", + "name": "Charlatan's Bane", "entries": [ - "The frost mole has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The yaojing knows if it hears a lie, and it has advantage on Wisdom ({@skill Insight}) checks to determine if a creature is attempting to deceive it." ] }, { - "name": "Snow Burrower", + "name": "Magic Resistance", "entries": [ - "The frost mole can burrow through nonmagical snow and ice in addition to sand, earth, and mud." + "The yaojing has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Snow Camouflage", + "name": "Magic Weapons", "entries": [ - "The frost mole has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain." + "The yaojing's weapon attacks are magical." ] }, { - "name": "Snow Pit", + "name": "Motion Blur", "entries": [ - "If the frost mole moves at least 20 feet straight toward a creature, it can dig a 5-foot-diameter, 20-foot-deep pit beneath the creature. If the target is Medium or smaller, it must succeed on a {@dc 13} Dexterity saving throw or fall into the pit and land {@condition prone}, taking falling damage as normal. If the target is Large or larger, it must succeed on a {@dc 13} Dexterity saving throw or be {@condition restrained}. If the target is {@condition prone} or {@condition restrained}, the mole can make one claw attack against it as a bonus action." + "If the yaojing moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn." ] } ], - "damageTags": [ - "S" - ], - "conditionInflict": [ - "restrained" - ], - "traitTags": [ - "Keen Senses" - ], "action": [ { - "name": "Claw", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "The yaojing uses Blasphemer's Bane. It then makes three attacks." + ] + }, + { + "name": "Sacred Fist", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 13 ({@damage 3d8}) radiant damage." + ] + }, + { + "name": "Sacred Bolt", + "entries": [ + "{@atk rs} {@hit +10} to hit, range 60 ft., one target. {@h}22 ({@damage 5d8}) radiant damage." + ] + }, + { + "name": "Blasphemer's Ban", + "entries": [ + "The yaojing makes a ward of censure against a creature it can see within 30 feet of it. The target must succeed on a {@dc 18} Wisdom saving throw or be unable to cast spells or maintain concentration on spells until the beginning of the yaojing's next turn." + ] + }, + { + "name": "Radiant Spin {@recharge 5}", + "entries": [ + "The yaojing performs a spinning kick brimming with radiant energy. Each creature within 10 feet of the yaojing must make a {@dc 18} Dexterity saving throw. On a failure, a creature takes 22 ({@damage 5d8}) bludgeoning damage and 22 ({@damage 5d8}) radiant damage and is pushed up to 10 feet away from the yaojing. On a success, a creature takes half the damage and isn't pushed." ] } ], - "miscTags": [ - "MW" + "environment": [ + "farmland", + "forest", + "mountain" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Frost%20Mole%20%28Token%29.png", "fluff": { "entries": [ { @@ -78344,7 +78000,34 @@ { "type": "entries", "entries": [ - "Frost moles primarily eat meat and supplement their diets with plants that eke out an existence in arctic climates. Though they can overpower prey with their claws, they prefer to ensnare their victims in pits they dig as traps. Since frost moles build their warrens near farms where they can grab more docile livestock, their lairs present a nuisance to those who work the land during the short growing seasons. Creatures capable of taming frost moles find them extremely valuable. Frost mole masters train the moles to excavate treacherous pits around their lairs, protecting the masters from intruders." + { + "type": "quote", + "entries": [ + "This long-nosed, fox-like humanoid gestures silently with a smile on its lips and a twinkle in its eyes." + ] + }, + "Yaojing find peace traveling the wilds and quietly helping homesteaders and other travelers. They appear to be wiry redheaded men in light clothing. Their features are a mix of human and fox with a long nose, weak chin, and clever eyes.", + { + "type": "entries", + "name": "Silent Servitors", + "entries": [ + "Before they arrive on the Material Plane, yaojing take a vow of silence. Their vow precludes them from using their telepathy or voice to communicate with mortals. If a yaojing under vow is forced to communicate with more than sign or body language, it must retire to its planar home to live in silent contemplation for 108 years before it can once again travel the Material." + ] + }, + { + "type": "entries", + "name": "Charlatan Haters", + "entries": [ + "Yaojing hate nothing so much as those who would use a mortal's faith in the gods against them. When yaojing encounter such shysters in their travels, they work tirelessly to bring the charlatans to justice and remove the blight such creatures represent. Yaojing prefer to turn the charlatans over to local authorities for punishment appropriate to the laws of the land they are traveling, but they take on the role of judge when representatives of the law are absent." + ] + }, + { + "type": "entries", + "name": "Mountain Mystics", + "entries": [ + "Some yaojing take up a monastic life. They build shrines on mountaintops where they silently teach their small congregations of adherents the joys of a quiet life of service and contemplation. They also teach their disciples how to avoid being fooled by charlatans and that harmonious societies must be free of such liars." + ] + } ] } ] @@ -78355,104 +78038,126 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Frost%20Mole.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Yaojing.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yaojing%20%28Token%29.png", + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "R" + ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ - "dexterity" + "dexterity", + "wisdom" ] }, { - "name": "Ghoul Bat", + "name": "Yathon", "source": "ToB2", - "page": 391, + "page": 378, "size": [ - "S" - ], - "environment": [ - "underdark" + "L" ], - "type": "undead", + "type": "humanoid", "alignment": [ - "N", - "E" + "N" ], "ac": [ - 13 + { + "from": [ + "natural armor" + ], + "ac": 15 + } ], "hp": { - "average": 14, - "formula": "4d6" + "average": 152, + "formula": "16d10 + 64" }, "speed": { - "fly": 30, - "walk": 5 + "fly": 60, + "walk": 30 }, - "str": 6, - "dex": 16, - "con": 11, - "int": 8, - "wis": 12, - "cha": 10, - "passive": 11, + "str": 21, + "dex": 15, + "con": 18, + "int": 10, + "wis": 16, + "cha": 7, "senses": [ - "blindsight 60 ft." - ], - "senseTags": [ - "B" - ], - "immune": [ - "poison" + "blindsight 120 ft. (blind beyond this radius)" ], - "conditionImmune": [ - "charmed", - "exhaustion", - "poisoned" + "passive": 13, + "languages": [ + "Common", + "Orc" ], - "cr": "1/4", + "cr": "7", "trait": [ { "name": "Echolocation", "entries": [ - "The ghoul bat can't use its {@sense blindsight} while {@condition deafened}." + "The yathon can't use its {@sense blindsight} while {@condition deafened}." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The yathon makes two attacks. If it hits a Medium or smaller creature with two claw attacks, the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, the yathon can automatically hit the target with its claws, and the yathon can't make claw attacks against other targets." ] }, { - "name": "Keen Hearing", + "name": "Claw", "entries": [ - "The ghoul bat has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." ] }, { - "name": "Undead Nature", + "name": "Greatsword", "entries": [ - "Ghoul bats don't require air, food, drink, or sleep." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}11 ({@damage 2d8 + 2}) piercing damage." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "paralyzed" - ], - "traitTags": [ - "Keen Senses" - ], - "action": [ + "reaction": [ { - "name": "Bite", + "name": "Precognition {@recharge 6}", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage. If the target is a creature other than an undead, it must succeed on a {@dc 10} Constitution saving throw or be {@condition paralyzed} until the end of its next turn." + "When a creature the yathon can see hits it with a melee attack, the attacker has disadvantage on the attack roll. Alternatively, when the yathon misses with a melee weapon attack, it can reroll the attack roll with advantage." ] } ], - "miscTags": [ - "MW" + "environment": [ + "underdark" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ghoul%20Bat%20%28Token%29.png", "fluff": { "entries": [ { @@ -78461,7 +78166,26 @@ { "type": "entries", "entries": [ - "This bat has an emaciated, three-foot-long torso and a head that looks like skin stretched over bone. Its jaws are unnaturally distended, and its mouth is full of needle-like teeth. Ghoul bats are popular messengers and pets among {@filter darakhul|bestiary|search=darakhul} and can be found both in colonies and alone throughout the Ghoul Imperium." + { + "type": "quote", + "entries": [ + "This large, bestial-looking creature is dark gray, with powerful muscles, long arms, sharp claws at the end of five-digit fingers, fine, short fur, and enormous, bat-like wings. Its face is an odd combination of orc and bat. Its brows are heavy, its nose is a snout, and its mouth is full of sharp teeth. Its ears are tall and pointed." + ] + }, + { + "type": "entries", + "name": "Distantly Related to Orcs", + "entries": [ + "Yathon seem to have just as much in common with bats as they have with orcs. Their species is a seemingly perfect melding of the two, as they have the power and ferocity of the orc but the communal nature, flying, and sonic perception of a bat. It is unknown if they are the product of some mad wizard's experiment or if they are simply cousins of orcs." + ] + }, + { + "type": "entries", + "name": "Communal", + "entries": [ + "Yathon live in communities of ten to twenty. They are brutal and tribal in nature, and they fight ferociously. Yathon often capture prey in their claws, carry it into the air, and drop it from great heights. Despite their primitive tactics, they have a minor precognition that aids them in battle. This precognition seems to be driven by instinct as much as anything else, but many believe it was a gift from some god." + ] + } ] } ] @@ -78472,83 +78196,163 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ghoul%20Bat.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Yathon.webp" } } ] }, - "savingThrowForced": [ - "constitution" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yathon%20%28Token%29.png", + "attachedItems": [ + "greatsword|phb", + "longbow|phb" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "O" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "grappled", + "restrained" ] }, { - "name": "Giant Armadillo", + "name": "Yavalnoi", "source": "ToB2", - "page": 392, + "page": 379, "size": [ - "S" - ], - "environment": [ - "badlands", - "forest", - "grassland", - "underdark" + "L" ], - "type": "beast", + "type": "aberration", "alignment": [ - "U" + "C", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 12 + "ac": 16 } ], "hp": { - "average": 10, - "formula": "3d6" + "average": 126, + "formula": "12d10 + 60" }, "speed": { - "burrow": 15, - "walk": 25 + "swim": 40, + "walk": 10 + }, + "str": 17, + "dex": 14, + "con": 20, + "int": 12, + "wis": 16, + "cha": 18, + "save": { + "con": "+8", + "wis": "+6" + }, + "skill": { + "perception": "+6" }, - "str": 12, - "dex": 8, - "con": 10, - "int": 2, - "wis": 10, - "cha": 6, - "passive": 10, "senses": [ - "darkvision 60 ft." + "darkvision 90 ft." ], - "senseTags": [ - "D" + "passive": 16, + "resist": [ + "cold" ], - "cr": "1/4", - "damageTags": [ - "S" + "languages": [ + "Aquan", + "Primordial" + ], + "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The yavalnoi's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell ray of enfeeblement}", + "{@spell silent image}" + ], + "daily": { + "3": [ + "{@spell control water}", + "{@spell slow}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Water Breathing", + "entries": [ + "The yavalnoi can breathe only underwater." + ] + } ], "action": [ { - "name": "Claws", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage." + "The yavalnoi makes three attacks: one with its bite, one with its claw, and one with its tail." ] }, { - "name": "Tuck In", + "name": "Bite", "entries": [ - "The giant armadillo tucks its entire body into its shell, forming an armored ball. While in this form, it moves by rolling around, it has resistance to bludgeoning, piercing, and slashing damage, and it can't take the {@action Attack} action or burrow. The giant armadillo can return to its true form as a bonus action." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." + ] + }, + { + "name": "Luminous Burst {@recharge 5}", + "entries": [ + "The anchor-shaped organ atop the yavalnoi's head emits a burst of blue light. Each hostile creature within 30 feet of the yavalnoi must succeed on a {@dc 15} Wisdom saving throw or be outlined in blue light for 1 minute. While outlined in blue light, a creature can't breathe underwater. This effect dispels spells such as {@spell water breathing} and temporarily suppresses water breathing granted through magic items or a creature's natural physiology. In addition, the yavalnoi and creatures friendly to the yavalnoi have advantage on attack rolls against creatures outlined in blue light. A creature outlined in blue light can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Call of the Deep (1/Day)", + "entries": [ + "The yavalnoi magically calls {@dice 2d4} {@creature giant crab|mm|giant crabs} or 1 {@creature giant octopus}. The called creatures arrive in {@dice 1d4} rounds, acting as allies of the yavalnoi and obeying its spoken commands. The beasts remain for 1 hour, until the yavalnoi dies, or until the yavalnoi dismisses them as a bonus action." ] } ], - "miscTags": [ - "MW" + "environment": [ + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Armadillo%20%28Token%29.png", "fluff": { "entries": [ { @@ -78557,1285 +78361,1272 @@ { "type": "entries", "entries": [ - "Giant armadillos look like a hybrid of aardvark, {@creature rhinoceros}, and turtle with vicious-looking claws used primarily for burrowing. These creatures are generally placid and seek to avoid conflict whenever possible." + { + "type": "quote", + "entries": [ + "Rising up from the seafloor is a nightmarish creature resembling an obese mermaid with a wide, fluked tail, claws, and a humanoid head with a fish-like mouth and large, saucer-like, yellow eyes. An organ like the anchor of a boat emerges from its brow, shedding a pale blue light that glimmers off its iridescent crimson scales." + ] + }, + { + "type": "entries", + "name": "Monster Creator", + "entries": [ + "Yavalnois are wicked aberrations capable of procreating with almost any creature from the sea, be it a {@creature sahuagin}, {@creature giant crab}, or even a {@creature kraken}. The results of these unions vary. Most often the offspring is identical to the other parent, but sometimes it is another yavalnoi or something completely different, leading to many of the more aberrant creatures of the deep oceans." + ] + }, + { + "type": "entries", + "name": "Objects of Worship", + "entries": [ + "Many intelligent evil sea creatures such as {@filter sahuagin|bestiary|tag=sahuagin} and {@creature lesser scrag|ccodex|lesser scrags} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) venerate yavalnois almost as if they were gods, guarding them and keeping them happy and fed. A yavalnoi is usually accompanied by several fawning sahuagin, scrags, or similar monsters willing to lay down their lives for it." + ] + } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Yavalnoi.webp" + } + } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yavalnoi%20%28Token%29.png", + "traitTags": [ + "Water Breathing" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ", + "P" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "damageTagsSpell": [ + "B" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "strength", + "wisdom" + ] }, { - "name": "Giant Frilled Lizard", + "name": "Young Blue Dragon Zombie", "source": "ToB2", - "page": 392, + "page": 385, "size": [ "L" ], - "environment": [ - "forest", - "underdark" - ], - "type": "beast", + "type": "undead", "alignment": [ - "U" + "N", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 16 + "ac": 18 } ], "hp": { - "average": 105, - "formula": "14d10 + 28" + "average": 152, + "formula": "16d10 + 64" }, "speed": { - "climb": 30, + "fly": 70, + "burrow": 10, "walk": 30 }, - "str": 14, - "dex": 18, - "con": 15, - "int": 2, - "wis": 12, - "cha": 10, - "skill": { - "athletics": "+8", - "perception": "+4" + "str": 21, + "dex": 6, + "con": 19, + "int": 3, + "wis": 8, + "cha": 5, + "save": { + "dex": "+2", + "con": "+8", + "wis": "+3", + "cha": "+1" }, - "passive": 14, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft.", + "darkvision 120 ft." ], - "senseTags": [ - "D" + "passive": 9, + "immune": [ + "lightning", + "poison" ], - "cr": "5", + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "understands the languages it knew in life but can't speak" + ], + "cr": "10", "trait": [ { - "name": "Intimidating Charge", + "name": "Undead Fortitude", "entries": [ - "When a giant frilled lizard charges, it hisses ferociously, extends its neck frills, and darts forward on its hind legs, increasing its walking speed to 50 feet for that round. In addition, the creature charged must succeed on a {@dc 13} Charisma saving throw or be {@condition frightened} for {@dice 1d6} rounds. The creature can repeat the save at the end of each of its turns, ending the effect on a success." + "If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead." ] } ], - "damageTags": [ - "P", - "I", - "B" - ], - "conditionInflict": [ - "frightened" - ], "action": [ { "name": "Multiattack", "entries": [ - "The giant frilled lizard makes one bite attack and one tail attack." + "The dragon zombie makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 10 ({@damage 4d4}) poison damage." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 5 ({@damage 1d10}) necrotic damage." ] }, { - "name": "Tail", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + ] + }, + { + "name": "Rotting Breath {@recharge 5}", + "entries": [ + "The dragon zombie exhales rotting breath in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 16} Dexterity saving throw, taking 55 ({@damage 10d10}) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, and it rises as a {@creature zombie} and acts immediately after the dragon zombie in the initiative count. The new {@creature zombie} is under the control of the creature controlling the dragon zombie." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Frilled%20Lizard%20%28Token%29.png", "fluff": { "entries": [ { "type": "entries", + "name": "Dragon Zombie Template", "entries": [ { "type": "entries", "entries": [ - "These massive reptiles adore hot climates and often lie motionless while they sun themselves. When disturbed, giant frilled lizards become quite aggressive, hissing and protruding the large, jagged frill that surrounds their necks." - ] - } - ] - } - ] - }, - "savingThrowForced": [ - "charisma" - ] - }, - { - "name": "Giant Honey Bee", - "source": "ToB2", - "page": 392, - "size": [ - "S" - ], - "environment": [ - "farmland", - "forest", - "grassland" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - 12 - ], - "hp": { - "average": 9, - "formula": "2d6 + 2" - }, - "speed": { - "fly": 40, - "walk": 10 - }, - "str": 8, - "dex": 15, - "con": 12, - "int": 6, - "wis": 12, - "cha": 8, - "save": { - "str": "+1", - "dex": "+4" - }, - "passive": 11, - "senses": [ - "blindsight 30 ft." - ], - "senseTags": [ - "B" - ], - "languages": [ - "Bee Dance" - ], - "languageTags": [ - "OTH" - ], - "cr": "1/4", - "damageTags": [ - "P", - "I" - ], - "conditionInflict": [ - "paralyzed", - "poisoned" - ], - "action": [ - { - "name": "Sting", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but {@condition poisoned} for 1 hour, even after regaining hp, and is {@condition paralyzed} while {@condition poisoned} in this way." - ] - } - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Honey%20Bee%20%28Token%29.png", - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - "Giant honey bees congregate in great swarms and fill hollows in rocky hillsides with their massive wax and honey hives. Far more intelligent than their diminutive cousins, giant honey bees sometimes enter into relationships with {@creature bearfolk|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) or other creatures who can help protect the hive in exchange for a small share of the bees' honey. Unlike a normal honey bee, a giant honey bee who stings a creature doesn't lose its stinger.", - "Giant honey bees are rarely idle, often moving in elaborate, waggling dances of spirals and loops. This \"dance\" is actually a complex language the bees use to share staggeringly accurate directions and information about nearby threats and food sources with the rest of their hive." + "The corpse of any true dragon can be animated as a dragon zombie. When a true dragon becomes a dragon zombie, it retains its statistics except as described below. The dragon zombie loses all traits that assume the dragon has a living body, such as Amphibious, or has particular knowledge, such as Spellcasting. The dragon might retain or lose any or all of its lair actions or inherit new ones, as the GM sees fit.", + { + "type": "entries", + "name": "Type", + "entries": [ + "The zombie's type changes to undead, and it no longer requires air, food, drink, or sleep." + ] + }, + { + "type": "entries", + "name": "Alignment", + "entries": [ + "The zombie's alignment changes to neutral evil." + ] + }, + { + "type": "entries", + "name": "Speed", + "entries": [ + "Reduce all of the zombie's movement speeds by 10 feet." + ] + }, + { + "type": "entries", + "name": "Ability Scores", + "entries": [ + "The zombie's Dexterity score changes to 6 ({@d20 -2}), its Intelligence score changes to 3 ({@d20 -4}), its Wisdom score changes to 8 ({@d20 -1}), and its Charisma score changes to 5 ({@d20 -3})." + ] + }, + { + "type": "entries", + "name": "Skill Proficiencies", + "entries": [ + "The zombie loses all skill proficiencies." + ] + }, + { + "type": "entries", + "name": "Damage Immunities", + "entries": [ + "The zombie is immune to poison damage." + ] + }, + { + "type": "entries", + "name": "Condition Immunities", + "entries": [ + "The zombie is immune to the {@condition poisoned} condition." + ] + }, + { + "type": "entries", + "name": "Languages", + "entries": [ + "The zombie understands the languages it knew in life but can't speak." + ] + }, + { + "type": "entries", + "name": "New Trait: Undead Fortitude", + "entries": [ + "If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead." + ] + }, + { + "type": "entries", + "name": "New Action: Bite", + "entries": [ + "If the zombie deals any damage type in addition to piercing with its bite, change that additional damage type to necrotic." + ] + }, + { + "type": "entries", + "name": "New Action: Rotting Breath", + "entries": [ + "Any damage-dealing breath weapon possessed by the dragon zombie deals necrotic damage instead of its original damage type. A humanoid reduced to 0 hp by this damage dies, and it rises as a {@creature zombie} and acts immediately after the dragon zombie in the initiative count. The new {@creature zombie} is under the control of the creature controlling the dragon zombie." + ] + } ] } ] - }, - { - "type": "inset", - "name": "Bee Dance Language", - "entries": [ - "A character who has established peaceful contact with giant honey bees can learn Bee Dance as a language as outlined in the {@variantrule downtime activity: training|xge|downtime rules}.", - "While any character who learns it can understand {@language Bee Dance|ToB2}, a creature other than a giant honey bee can only convey basic concepts. A character who assumes the shape of a giant honey bee can communicate fully using the language" - ] } - ] - }, - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Giant Leech", - "source": "ToB2", - "page": 393, - "size": [ - "S" - ], - "environment": [ - "forest", - "swamp" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - 13 - ], - "hp": { - "average": 7, - "formula": "2d6" - }, - "speed": { - "swim": 30, - "walk": 15 - }, - "str": 6, - "dex": 16, - "con": 10, - "int": 1, - "wis": 10, - "cha": 2, - "save": { - "dex": "+5", - "con": "+2" - }, - "skill": { - "stealth": "+5" - }, - "passive": 10, - "senses": [ - "tremorsense 30 ft." - ], - "senseTags": [ - "T" - ], - "cr": "1/4", - "trait": [ - { - "name": "Amphibious", - "entries": [ - "The leech can breathe air and water." - ] - } - ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Amphibious" - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the leech attaches to the target. While attached, the leech doesn't attack. Instead, at the start of each of the leech's turns, the target loses 5 ({@damage 1d4 + 3}) hp due to blood loss. The leech can detach itself by spending 5 feet of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature, including the target, can use its action to detach the leech." - ] - } - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Leech%20%28Token%29.png", - "fluff": { - "entries": [ + ], + "images": [ { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - "Giant leeches lurk in placid ponds, babbling creeks, and mighty rivers. They slink through the dark forest waters with their distinctive vertical undulation, following any movement they sense toward fresh blood. Some varieties have adapted to life in the oceans, and a rare few dwell on land, though land-dwelling leeches prefer humid, moist climates." - ] - } - ] + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Young%20Blue%20Dragon%20Zombie.webp" + } } ] - } - }, - { - "name": "Giant Mongoose", - "source": "ToB2", - "page": 393, - "size": [ - "M" - ], - "environment": [ - "forest" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - 13 - ], - "hp": { - "average": 13, - "formula": "2d8 + 4" - }, - "speed": { - "walk": 30 }, - "str": 10, - "dex": 16, - "con": 14, - "int": 3, - "wis": 14, - "cha": 7, - "save": { - "con": "+4", - "wis": "+4" - }, - "skill": { - "athletics": "+2", - "stealth": "+5" - }, - "passive": 10, - "senses": [ - "darkvision 60 ft." + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Young%20Blue%20Dragon%20Zombie%20%28Token%29.png", + "traitTags": [ + "Undead Fortitude" ], "senseTags": [ - "D" - ], - "resist": [ - "poison" + "B", + "SD" ], - "conditionImmune": [ - "poisoned" + "actionTags": [ + "Breath Weapon", + "Multiattack" ], - "cr": "1/4", - "trait": [ - { - "name": "Keen Hearing and Smell", - "entries": [ - "The mongoose has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." - ] - } + "languageTags": [ + "CS", + "LF" ], "damageTags": [ - "P" - ], - "traitTags": [ - "Keen Senses" - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." - ] - } - ], - "reaction": [ - { - "name": "Defensive Roll", - "entries": [ - "The mongoose adds its {@skill Athletics} bonus to its AC against one attack that would hit it. To do so, the mongoose must see the attacker." - ] - } + "N", + "P", + "S" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Mongoose%20%28Token%29.png", - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - "The giant mongoose slinks through the woods, searching out rodents and other small animals to prey upon. Like their smaller cousins, giant mongooses are notoriously resistant to venoms, and their distinctive \"dance\" in battle helps them avoid deadly strikes." - ] - } - ] - } - ] - } + "savingThrowForced": [ + "dexterity" + ] }, { - "name": "Giant Water Scorpion", + "name": "Young Boreal Dragon", "source": "ToB2", - "page": 393, + "page": 112, "size": [ "L" ], - "environment": [ - "coastal", - "swamp" - ], - "type": "beast", + "type": "dragon", "alignment": [ - "U" + "C", + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 14 + "ac": 18 } ], "hp": { - "average": 93, - "formula": "11d10 + 33" + "average": 142, + "formula": "15d10 + 60" }, "speed": { "swim": 30, - "walk": 20 + "fly": 80, + "walk": 40 + }, + "str": 21, + "dex": 10, + "con": 19, + "int": 13, + "wis": 15, + "cha": 14, + "save": { + "dex": "+3", + "con": "+7", + "wis": "+5", + "cha": "+5" }, - "str": 17, - "dex": 12, - "con": 16, - "int": 1, - "wis": 10, - "cha": 3, "skill": { + "athletics": "+8", + "perception": "+8", "stealth": "+3" }, - "passive": 10, "senses": [ - "darkvision 60 ft.", - "blindsight 60 ft." - ], - "senseTags": [ - "B", - "D" - ], - "cr": "4", - "trait": [ - { - "name": "Hold Breath", - "entries": [ - "The scorpion can hold its breath for 1 hour. If it is within 15 feet of the water's surface, it can use its tail as a breathing tube and doesn't need to hold its breath." - ] - }, - { - "name": "Poison Injection", - "entries": [ - "When the scorpion hits with a proboscis attack against a {@condition grappled}, {@condition paralyzed}, {@condition restrained}, or {@condition stunned} creature, it deals an extra 10 ({@damage 3d6}) poison damage." - ] - }, - { - "name": "Underwater Camouflage", - "entries": [ - "The scorpion has advantage on Dexterity ({@skill Stealth}) checks made to hide while underwater." - ] - } + "blindsight 30 ft.", + "darkvision 120 ft." ], - "damageTags": [ - "P", - "I" + "passive": 18, + "resist": [ + "cold" ], - "conditionInflict": [ - "grappled" + "immune": [ + "fire" ], - "traitTags": [ - "Hold Breath" + "languages": [ + "Draconic", + "Giant" ], + "cr": "8", "action": [ { "name": "Multiattack", "entries": [ - "The giant water scorpion makes two claw attacks. If it is grappling a creature, it can use its proboscis once." + "The dragon makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Proboscis", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage, and the target's Strength score is reduced by {@dice 1d4}. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." ] }, { - "name": "Claws", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target is {@condition grappled} (escape {@dc 13}) if it is a Medium or smaller creature and the scorpion doesn't have another creature {@creature grappled}." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + ] + }, + { + "name": "Cinder Breath {@recharge 5}", + "entries": [ + "The dragon exhales a 30-foot cone of superheated air filled with white-hot embers. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 33 ({@damage 6d10}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "arctic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Water%20Scorpion%20%28Token%29.png", "fluff": { "entries": [ - "A common threat in canals, lagoons, bayous, and countless other bodies of water, the giant water scorpion is responsible for the deaths of many adventurers exploring waterways. Like most aquatic monsters, giant water scorpions are seldom at the top of the food chain in their native environment, and black dragons in particular enjoy snacking on them. Swamp and water-dwelling humanoids like lizardfolk have been known to use the giant water scorpion's carapace to create shields or coverings for their tents. The creature's long tail acts as a breathing tube for it, which is often harvested and used by intrepid explorers and inventors in the creation of diving bells and other apparatuses for traversing the stygian depths." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Covered in a mix of hard, blue-white scales and patches of silvery-blue fur, this dragon radiates a savage belligerence. Its amber eyes gleam with primal fury as it stretches its wings, sending a shower of burning sparks sizzling onto the ground." + ] + }, + { + "type": "entries", + "name": "Paradoxical Predators", + "entries": [ + "Boreal dragons inhabit the arctic and alpine places of the world, from snow-capped conifer forests and frigid mountain peaks to flat, icy plains and polar seas. Unlike white or silver dragons, however, boreal dragons are not creatures of cold but rather of heat and flames. Their breath is filled with burning embers, and their preferred lairs contain some sort of natural heat source. While this contradiction has puzzled many scholars of draconic lore, boreal dragons are unconcerned about such trivial matters and are likely to devour any sage or wizard impertinent enough to question their choice of habitat." + ] + }, + { + "type": "entries", + "name": "Dragons of Rage", + "entries": [ + "Boreal dragons are among the most straightforward of all true dragons, driven by simple necessities like hunting and mating. They hate most other dragons with a passion and war constantly with those that share their arctic homeland, driving off or killing any dragons they encounter. Boreal dragons are truculent creatures and love nothing better than getting into a fight; however, they do not target defenseless creatures or those far weaker than themselves unless they are hunting for food. Because they respect strength above all else, a creature can gain a boreal dragon's admiration through acts of intense bravery or slaughter. In particular, the dragons are fond of large arctic predators, such as saber-toothed tigers and polar bears, and often invite the creatures to live in their lairs." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "A Boreal Dragon's Lair", + "entries": [ + "Boreal dragons make their home in arctic or subarctic regions, particularly areas warmed by geothermal activity. Suitable sites for their lairs include cliffs above magma deposits or fissures, large caves at the edge of volcanic craters or near hot springs, or the abandoned outposts of fire giants. Boreal dragons also enjoy taking over the lairs of other dragons, particularly those they have personally slain or driven out." + ] + } ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Giant%20Water%20Scorpion.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Young%20Boreal%20Dragon.webp" } } ] - } - }, - { - "name": "Great Gray Owl", - "source": "ToB2", - "page": 394, - "size": [ - "S" - ], - "environment": [ - "forest" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - 13 - ], - "hp": { - "average": 10, - "formula": "3d6" - }, - "speed": { - "fly": 60, - "walk": 5 }, - "str": 5, - "dex": 16, - "con": 11, - "int": 3, - "wis": 14, - "cha": 7, - "save": { - "dex": "+5", - "wis": "+4" - }, - "skill": { - "perception": "+4", - "stealth": "+5" - }, - "passive": 14, - "senses": [ - "darkvision 120 ft." - ], + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Young%20Boreal%20Dragon%20%28Token%29.png", "senseTags": [ + "B", "SD" ], - "cr": "1/4", - "trait": [ - { - "name": "Flyby", - "entries": [ - "The owl doesn't provoke {@action opportunity attack|phb|opportunity attacks} when it flies out of an enemy's reach." - ] - }, - { - "name": "Keen Hearing and Sight", - "entries": [ - "The owl has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." - ] - } - ], - "damageTags": [ - "P" + "actionTags": [ + "Breath Weapon", + "Multiattack" ], - "traitTags": [ - "Flyby", - "Keen Senses" + "languageTags": [ + "DR", + "GI" ], - "action": [ - { - "name": "Talons", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." - ] - } + "damageTags": [ + "F", + "P", + "S" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Great%20Gray%20Owl%20%28Token%29.png", - "fluff": { - "entries": [ - "Great gray owls are stealthy predators, and the largest of the non-giant varieties of owls. Unlike other owls, great grays aren't territorial\u2014with the exception of females raising young\u2014and don't flush or spook when other creatures approach. Rather, they remain still on their low perches, often going overlooked." - ] - } + "savingThrowForced": [ + "dexterity" + ] }, { - "name": "Grove Bear", + "name": "Young Imperial Dragon", "source": "ToB2", - "page": 394, + "page": 117, "size": [ - "M" - ], - "environment": [ - "forest" + "L" ], - "type": "beast", + "type": "dragon", "alignment": [ - "U" + "N" ], "ac": [ { "from": [ "natural armor" ], - "ac": 13 + "ac": 18 } ], "hp": { - "average": 13, - "formula": "2d8 + 4" + "average": 210, + "formula": "20d10 + 100" }, "speed": { - "climb": 30, - "walk": 40 + "walk": 40, + "fly": 80, + "swim": 40 }, - "str": 16, + "str": 23, "dex": 12, - "con": 14, - "int": 3, - "wis": 12, - "cha": 7, - "save": { - "str": "+5", - "con": "+4" - }, - "skill": { - "perception": "+3" - }, - "passive": 13, - "cr": "1/4", - "trait": [ - { - "name": "Grappler", - "entries": [ - "The bear has advantage on attack rolls against any creature {@condition grappled} by it." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The bear has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - } - ], - "damageTags": [ - "S" - ], - "conditionInflict": [ - "grappled" - ], - "traitTags": [ - "Keen Senses" - ], - "action": [ - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage, and the target is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the bear can't use its claws on another target." - ] - } - ], - "miscTags": [ - "MW" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Grove%20Bear%20%28Token%29.png", - "fluff": { - "entries": [ - "Grove bears resemble black bears with blond snouts, but they are slightly smaller and noticeably quicker. When grove bears clash to defend territory or compete for mates, they engage in brutal wrestling matches, each attempting to pin the other until one bear loses its nerve and flees." - ] - } - }, - { - "name": "Holler Spider", - "source": "ToB2", - "familiar": true, - "page": 395, - "size": [ - "T" - ], - "environment": [ - "underdark", - "urban" - ], - "type": "beast", - "alignment": [ - "C", - "N" - ], - "ac": [ - 12 - ], - "hp": { - "average": 14, - "formula": "4d4 + 4" - }, - "speed": { - "climb": 25, - "walk": 25 - }, - "str": 7, - "dex": 15, - "con": 10, - "int": 5, + "con": 21, + "int": 16, "wis": 14, - "cha": 5, + "cha": 16, "save": { - "dex": "+4" + "dex": "+5", + "con": "+9", + "wis": "+6", + "cha": "+7" }, "skill": { - "perception": "+4", - "stealth": "+4" + "insight": "+6", + "perception": "+10", + "stealth": "+5" }, - "passive": 14, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "senseTags": [ - "B", - "D" + "blindsight 30 ft.", + "darkvision 120 ft." ], - "resist": [ + "passive": 20, + "immune": [ + "lightning", "thunder" ], "languages": [ - "understands Common but can't speak" + "Common", + "Draconic" ], - "languageTags": [ - "C", - "CS" + "cr": "11", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The imperial dragon's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components." + ], + "daily": { + "3": [ + "{@spell fog cloud}" + ], + "1e": [ + "{@spell control water}", + "{@spell gust of wind}", + "{@spell stinking cloud}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } ], - "cr": "1/4", "trait": [ { - "name": "Spider Climb", - "entries": [ - "The holler spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Vigilant", + "name": "Amphibious", "entries": [ - "If the holler spider remains motionless for at least 1 minute, it has advantage on Wisdom ({@skill Perception}) checks and Dexterity ({@skill Stealth}) checks." + "The dragon can breathe air and water." ] } ], - "damageTags": [ - "P", - "T" - ], - "traitTags": [ - "Spider Climb" - ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The dragon makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Hoot", + "name": "Bite", "entries": [ - "{@atk rw} {@hit +4} to hit, range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) thunder damage. If the holler spider scores a critical hit, it is pushed 5 feet away from the target." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." ] }, { - "name": "Distressed Discharge {@recharge 5}", + "name": "Claw", "entries": [ - "The holler spider releases a short, distressed cacophony in a 15-foot cone. Each creature in the area must make a {@dc 12} Constitution saving throw, taking 5 ({@damage 2d4}) thunder damage on a failed save, or half as much damage on a successful one. The holler spider is pushed 15 feet in the opposite direction of the cone." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] - } - ], - "reaction": [ + }, { - "name": "Sound Alarm", + "name": "Lightning Breath {@recharge 5}", "entries": [ - "When the holler spider detects a creature within 60 feet of it, the spider can emit a hoot or trumpet audible within 300 feet of it. The noise continues until the creature moves out of range, the spider's handler uses an action to soothe it, or the spider ends the alarm (no action required)." + "The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 17} Dexterity saving throw, taking 44 ({@damage 8d10}) lightning damage on a failed save, or half as much damage on a successful one." ] } ], - "miscTags": [ - "AOE", - "MW", - "RW" + "environment": [ + "coastal", + "underwater" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Holler%20Spider%20%28Token%29.png", "fluff": { "entries": [ - "While the chitinous horn-like protrusion makes holler spiders appear comical, they can use it to release a loud sound, calling their masters when they detect trespassers. Unlike most spiders, holler spiders are easy to domesticate, as they have a friendly disposition toward humanoids. They can be trained to act as sentries that recognize certain colors or livery, or they can be trained to respond to a certain person and sound alarms only when instructed. Some holler spiders can also be trained in different pitches or to carry a simple tune. This peculiarity has endeared them to nobles using holler spiders as fanfares at royal functions and to entertainers using the spiders to enhance their performances." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic." + ] + }, + { + "type": "entries", + "name": "Dragons of the Spirit World", + "entries": [ + "Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms." + ] + }, + { + "type": "entries", + "name": "Colorful and Magical", + "entries": [ + "Imperial dragons are capable of changing their colors and forms. They are typically a rich, golden-yellow, but azure-, jade-, and vermillion-colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed." + ] + }, + { + "type": "entries", + "name": "Masters of Wind and Rain", + "entries": [ + "Imperial dragons are creatures of wind and water, and the eldest of their kind exhibit mastery of these elements. They love the seas where they make their homes and sometimes act as guardians for sacred sites or temples near or beneath the waves. This often puts them in conflict with militant aquatic races like the {@creature sahuagin} and evil water-dwelling monsters like {@creature kraken|mm|krakens} and {@creature young sea dragon|tob|sea dragons} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json})." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "An Imperial Dragon's Lair", + "entries": [ + "Imperial dragons live deep below the water, typically in large rivers, lakes, and seas. While some live in simple caves, most construct great palaces of coral and kelp. These magnificent structures contain areas where air-breathing creatures can live without discomfort, and the palaces of the oldest dragons are filled with menageries, bathhouses, and even entire libraries of rare and esoteric texts." + ] + } ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Holler%20Spider.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Young%20Imperial%20Dragon.webp" } } ] }, - "variant": [ - { - "type": "variant", - "name": "Backup Holler Spider", - "entries": [ - "Some holler spiders are taught to listen to the sounds they hear and to react accordingly. These spiders are commonly used by entertainers and are known as backup holler spiders because they back up their owner's music or vocals. A backup holler spider has the following reaction option in place of Sound Alarm:", - { - "type": "entries", - "name": "Tune Up", - "entries": [ - "When an ally within 15 feet of the backup spider casts a spell that deals thunder damage, the backup holler spider chooses one of the spell's targets. The target has disadvantage on the saving throw against the spell." - ] - } - ] - } - ], - "_versions": [ - { - "name": "Holler Spider", - "source": "ToB2", - "_mod": { - "variant": "remove" - } - }, - { - "name": "Backup Holler Spider", - "source": "ToB2", - "_mod": { - "variant": "remove", - "reaction": { - "mode": "replaceArr", - "replace": "Sound Alarm", - "items": { - "name": "Tune Up", - "entries": [ - "When an ally within 15 feet of the backup spider casts a spell that deals thunder damage, the backup holler spider chooses one of the spell's targets. The target has disadvantage on the saving throw against the spell." - ] - } - } - } - } - ], - "savingThrowForced": [ - "constitution" - ] - }, - { - "name": "Howler Baboon", - "source": "ToB2", - "page": 395, - "size": [ - "M" - ], - "environment": [ - "forest" + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Young%20Imperial%20Dragon%20%28Token%29.png", + "traitTags": [ + "Amphibious" ], - "type": "beast", - "alignment": [ - "U" + "senseTags": [ + "B", + "SD" ], - "ac": [ - 12 + "actionTags": [ + "Breath Weapon", + "Multiattack" ], - "hp": { - "average": 13, - "formula": "2d8 + 4" - }, - "speed": { - "climb": 30, - "walk": 30 - }, - "str": 15, - "dex": 14, - "con": 14, - "int": 6, - "wis": 12, - "cha": 7, - "save": { - "str": "+4", - "wis": "+3" - }, - "skill": { - "athletics": "+4", - "perception": "+3" - }, - "passive": 13, - "cr": "1/4", - "trait": [ - { - "name": "Pack Tactics", - "entries": [ - "The baboon has advantage on attack rolls against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - } + "languageTags": [ + "C", + "DR" ], "damageTags": [ - "B" + "L", + "P", + "S" ], - "traitTags": [ - "Pack Tactics" + "damageTagsSpell": [ + "B" ], - "action": [ - { - "name": "Fist", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." - ] - }, - { - "name": "Rock", - "entries": [ - "{@atk rw} {@hit +4} to hit, range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." - ] - } + "spellcastingTags": [ + "I" ], "miscTags": [ + "AOE", "MW", - "RW" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Howler%20Baboon%20%28Token%29.png", - "fluff": { - "entries": [ - "Howler baboons are territorial primates that claim stretches of forest and hills in large troops. Their presence is usually heard before it's seen, thanks to the whooping calls they use to communicate danger and call for their troop mates. When angered, they attack in ferocious packs, hurling rocks and pummeling threats en masse." - ] - } + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "strength" + ] }, { - "name": "Leech Swarm", + "name": "Yowler", "source": "ToB2", - "page": 396, + "page": 380, "size": [ - "M" - ], - "environment": [ - "swamp" + "T" ], - "type": { - "type": "beast", - "swarmSize": "T" - }, + "type": "undead", "alignment": [ - "U" + "C", + "E" ], "ac": [ - 13 + 12 ], "hp": { - "average": 32, - "formula": "5d8 + 10" + "average": 22, + "formula": "4d4 + 12" }, "speed": { - "swim": 40, - "walk": 10 + "climb": 30, + "walk": 40 }, - "str": 5, - "dex": 16, - "con": 15, - "int": 2, - "wis": 13, - "cha": 4, + "str": 3, + "dex": 15, + "con": 16, + "int": 3, + "wis": 10, + "cha": 5, "skill": { - "perception": "+3", - "stealth": "+5" + "perception": "+2", + "stealth": "+4" }, - "passive": 13, "senses": [ - "darkvision 30 ft." - ], - "senseTags": [ - "D" + "darkvision 60 ft." ], + "passive": 12, "resist": [ - "bludgeoning", - "piercing", - "slashing" + "necrotic" + ], + "immune": [ + "poison" ], "conditionImmune": [ - "charmed", "frightened", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "stunned" + "poisoned" ], - "cr": "2", + "cr": "1/2", "trait": [ { - "name": "Blood Frenzy", + "name": "Living Projection", "entries": [ - "The leech swarm has advantage on melee attack rolls against any creature that doesn't have all its hp." + "The yowler's undead form is constantly covered with a magical illusion that makes it look like it did in life. This effect is suppressed for 1 minute if the yowler attacks or uses Yowl.", + "The changes wrought by this illusion fail to hold up to physical inspection. For example, the yowler's fur appears soft and silky, but someone touching it would feel the yowler's rotten fur and exposed bones. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a {@dc 15} Intelligence ({@skill Investigation}) check to discern the yowler's true appearance." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The yowler makes two attacks: one with its bite and one with its claws. It can use Yowl in place of a bite attack." ] }, { - "name": "Blood Sense", + "name": "Bite", "entries": [ - "The leech swarm can pinpoint, by scent, the location of creatures that aren't undead or constructs within 30 feet of it." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the end of its next turn." ] }, { - "name": "Swarm", + "name": "Claw", "entries": [ - "The leech swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny leech. The swarm can't regain hp or gain temporary hp." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] - } - ], - "damageTags": [ - "P" - ], - "action": [ + }, { - "name": "Bites", + "name": "Yowl", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 0 ft., one creature in the swarm's space. {@h}14 ({@damage 4d6}) piercing damage, or 7 ({@damage 2d6}) piercing damage if the swarm has half its hp or fewer. If the target is a creature other than a construct or an undead, it must succeed on a {@dc 13} Dexterity saving throw or lose 2 ({@damage 1d4}) hp at the start of each of its turns as leeches attach to it and drain its blood. Any creature can take an action to find and remove the leeches with a successful {@dc 13} Wisdom ({@skill Perception}) check. The leeches also detach if the target takes fire damage." + "The yowler lets loose a horrid scream. Each hostile creature within 30 feet of the yowler that can hear it must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the yowler's Yowl for the next 24 hours." ] } ], - "miscTags": [ - "MW" + "environment": [ + "farmland", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Leech%20Swarm%20%28Token%29.png", "fluff": { "entries": [ - "In swampy areas where food is plentiful, leeches gather together in swarms numbering in the hundreds to hunt prey. When their food supply is diminished, the leeches often turn on each other, effectively destroying the swarm. The scent of blood attracts leech swarms, and they easily locate warm-blooded prey. Victims who move out of a leech swarm are not safe, as several leeches remain attached and continue to drain blood until they are removed. These hangers-on are adept at locating hard-to-reach places on their prey as they wriggle into gaps in armor or crawl into boots. Their victims must spend extra time to locate and remove them." + { + "type": "quote", + "entries": [ + "A small house cat gently purrs and twitches its tail. Suddenly it lets loose a blood-curdling yowl as it arches its back. An illusion gives way to the true creature: a rotting undead cat with glowing green eyes, long teeth, and claws like knives." + ] + }, + "Yowlers are undead house pets and familiars with a score to settle and a hatred of the living.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mistreated in Life", + "entries": [ + "Many house pets and familiars have terrible masters who mistreat the animals in life. When these creatures die (often as part of the master's mistreatment), {@creature night hag|mm|night hags} find the animals' souls and send them back to inhabit their bodies. The soul re-enters its old vessel, resulting in the creation of a yowler, an undead creature with supernatural powers, a burning desire for revenge on its old master, and a hatred of all living creatures." + ] + }, + { + "type": "entries", + "name": "Illusionary Mask", + "entries": [ + "Unless a yowler has recently acted violently, illusionary magic makes it appear to look as it did in life. Once the yowler attacks, its true form is revealed: that of a rotting corpse with green eyes, long claws, and envenomed fangs." + ] + }, + { + "type": "entries", + "name": "Necromancer and Night Hag Familiars", + "entries": [ + "After a yowler has taken its revenge on its former master, a {@creature necromancer|vgm} or {@creature night hag} might find and adopt the yowler as a familiar. The yowlers' illusionary masks make the creatures excellent spies, and they are tougher than the average familiar. While these masters may show affection to their yowlers, the undead pets still harbor a hatred for all living creatures, including those to whom they are currently bound." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "The yowler doesn't require air, food, drink, or sleep." + ] + } + ] + } + ] + } ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Leech%20Swarm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Yowler.webp" } } ] }, + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yowler%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened", + "poisoned" + ], "savingThrowForced": [ - "dexterity" + "constitution", + "wisdom" ] }, { - "name": "Megaloceros", + "name": "Yskarakta, Lord of the Satarre", "source": "ToB2", - "page": 396, + "page": 317, "size": [ - "H" - ], - "environment": [ - "arctic" + "L" ], - "type": "beast", + "type": "fiend", "alignment": [ - "U" + "N", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 13 + "ac": 20 } ], "hp": { - "average": 95, - "formula": "10d12 + 30" + "average": 169, + "formula": "26d8 + 52" }, "speed": { - "walk": 50 + "burrow": 30, + "walk": 30 }, - "str": 20, + "str": 18, "dex": 13, - "con": 16, - "int": 4, - "wis": 13, - "cha": 12, - "passive": 11, - "cr": "4", + "con": 14, + "int": 20, + "wis": 20, + "cha": 13, + "save": { + "str": "+8", + "dex": "+5", + "wis": "+9" + }, + "skill": { + "athletics": "+8", + "arcana": "+9", + "history": "+9", + "perception": "+9", + "religion": "+9" + }, + "senses": [ + "blindsight 30 ft.", + "darkvision 120 ft." + ], + "passive": 19, + "resist": [ + "fire", + "lightning", + "poison" + ], + "immune": [ + "cold", + "necrotic" + ], + "vulnerable": [ + "radiant" + ], + "languages": [ + "Abyssal", + "Common", + "Infernal", + "Void Speech" + ], + "cr": "12", "trait": [ { - "name": "Flinging Charge", + "name": "Eternally Reborn", + "entries": [ + "If Yskarakta is reduced to 0 hp, his spirit immediately moves into the nearest {@creature satarre mystic|ToB2} within 300 feet of him. Yskarakta rejuvenates in that mystic's body on initiative count 20 of the next round, regaining all his hp and becoming active again. If there is no {@creature satarre mystic|ToB2} within range, Yskarakta's spirit moves into his chiming staff. The first creature to touch the staff must make a {@dc 19} Constitution saving throw. If successful, the staff can be held and wielded as a magical {@item quarterstaff|phb}. If the saving throw fails, the creature transforms into Yskarakta, dying as Yskarakta rejuvenates, regains his hp, and becomes active again." + ] + }, + { + "name": "Void Strength", + "entries": [ + "Yskarakta has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + ] + }, + { + "name": "Void Weapons", "entries": [ - "If the megaloceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target must succeed on a {@dc 13} Strength saving throw or be pushed up to 15 feet away from the megaloceros and knocked {@condition prone}." + "Yskarakta's weapon attacks are magical. When Yskarakta hits with any weapon, the weapon deals an extra {@damage 2d8} necrotic damage (included in the attack)." + ] + } + ], + "action": [ + { + "name": "Multiattack.", + "entries": [ + "Yskarakta makes three attacks: one with his chiming staff and two with his necrotic claws." ] }, { - "name": "Graceful Leap", + "name": "Necrotic Claw", "entries": [ - "With a 10-foot running start, the megaloceros can long jump up to 30 feet. It doesn't provoke {@action opportunity attack|phb|opportunity attacks} when it leaps in this way." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage plus 9 ({@damage 2d8}) necrotic damage." ] }, { - "name": "Primal Deer", + "name": "Chiming Staff", "entries": [ - "No deer or other cervids can willingly attack the megaloceros. They can be forced to do so through magical means." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) bludgeoning damage plus 9 ({@damage 2d8}) necrotic damage, and the target must succeed on a {@dc 17} Constitution saving throw or be {@condition blinded} or {@condition deafened} (Yskarakta's choice)." + ] + }, + { + "name": "Unraveling the World (1/Day)", + "entries": [ + "Yskarakta grabs the hidden threads of reality and unbinds them, disintegrating creatures, non-magical objects, and even air and earth within 30 feet of him. Each creature in that area must make a {@dc 17} Dexterity saving throw, taking 35 ({@damage 10d6}) force damage on a failed save, or half as much damage on a successful one. If this damage reduces the target to 0 hp, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a {@spell true resurrection} or a {@spell wish} spell. Nonmagical objects in the area that aren't being worn or carried are disintegrated without a saving throw." ] } ], - "damageTags": [ - "P", - "B" - ], - "conditionInflict": [ - "prone" - ], - "action": [ + "legendary": [ { - "name": "Multiattack", + "name": "Detect", "entries": [ - "The megaloceros makes one gore attack and one kick attack." + "Yskarakta makes a Wisdom ({@skill Perception}) check." ] }, { - "name": "Gore", + "name": "Move", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 15 ft., one creature. {@h}16 ({@damage 2d10 + 5}) piercing damage." + "Yskarakta moves up to his speed without provoking {@action opportunity attack|phb|opportunity attacks}." ] }, { - "name": "Kick", + "name": "Whispering Doom (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one creature. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage, and the target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." + "Yskarakta speaks a fateful curse in {@language Void Speech|ToB2}. Each non-satarre creature within 30 feet of him that can hear him must succeed on a {@dc 17} Charisma saving throw or take 9 ({@damage 2d8}) necrotic damage." + ] + }, + { + "name": "Word of Destruction (Costs 3 Actions)", + "entries": [ + "One creature Yskarakta can see within 60 feet of him must succeed on a {@dc 17} Wisdom saving throw or be {@condition stunned} until the end of its next turn." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "planar" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Megaloceros%20%28Token%29.png", "fluff": { "entries": [ - "Megaloceroses are living ancestors to smaller deer and elks that roam cold forests. It is an avid protector of the animals in its forest, often coming to their rescue. A megaloceros is also sympathetic to those who get lost in its woods or seem to struggle with survival in the cold. The creature beckons unfortunate travelers to follow it to safety, often just outside a village it knows to be friendly. If a visitor to a forest overseen by a megaloceros has a peaceful encounter with the creature, the megaloceros might later come to that visitor's aid, protecting it from predatory animals or rescuing it from some natural hazard." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The wiry reptilian creature carries itself with a regal bearing. Glowing rings float above its head, their light glinting off its glossy flesh. It wields a long, axe-headed staff crowned with rings." + ] + }, + "Yskarakta is a confidante of Nidhoggr, the dragon at the roots of Yggdrasil. He is an intimate friend of the void cults, blood cults, and night-bringers of all stripes. Yskarakta commands legions of {@creature satarre destroyer|ToB2|satarre destroyers} and {@creature satarre mystic|ToB2|mystics} with equal glee, and, unlike demons, he can plot and plan and scheme. He portends the end of existence that all satarre long to hasten.", + { + "type": "entries", + "name": "True Void Believer", + "entries": [ + "Yskarakta exhorts and encourages his followers, void cultists, and others to pursue paths of destruction, death, and decay. At all times he knows the end times draw near, and he seeks omens, prophecies, and lore related to hastening doomsday." + ] + }, + { + "type": "entries", + "name": "Wise and Cunning", + "entries": [ + "The Lord of the Satarre weaves plans within plans, and uncovers the weaknesses of foes to better destroy them. He almost always knows a shameful secret, a hidden vulnerability, or a weakness of any person or place he seeks to destroy. Sometimes, Yskarakta manifests these secrets in glyphs that appear above his head." + ] + }, + { + "type": "entries", + "name": "Walker of the World Tree", + "entries": [ + "Yskarakta can open shadow roads and planar pathways with ease, and he is often found wandering the planar highways. He occasionally wears a cloak and pretends to be a god of wisdom, or he claims to be a messenger sent directly from some higher power. Yskarakta finds it that much sweeter to sow destruction and confusion when his enemies' guard is lowered." + ] + } + ] + } + ] + } ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Megaloceros.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Yskarakta.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yskarakta%20%28Token%29.png", + "senseTags": [ + "B", + "SD" + ], + "languageTags": [ + "AB", + "C", + "I", + "OTH" + ], + "damageTags": [ + "B", + "N", + "O", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "deafened" + ], + "conditionInflictLegendary": [ + "stunned" + ], "savingThrowForced": [ - "strength" + "charisma", + "constitution", + "dexterity", + "wisdom" ] }, { - "name": "Resinous Frog", + "name": "Yumerai", "source": "ToB2", - "familiar": true, - "page": 397, + "page": 381, "size": [ - "S" - ], - "environment": [ - "swamp" + "M" ], - "type": "beast", + "type": "fey", "alignment": [ - "U" + "N" ], "ac": [ - { - "from": [ - "natural armor" - ], - "ac": 12 - } + 13 ], "hp": { - "average": 19, - "formula": "3d6 + 9" + "average": 65, + "formula": "10d8 + 20" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 9, - "con": 16, - "int": 3, - "wis": 11, - "cha": 6, - "passive": 10, - "cr": "1/4", + "str": 13, + "dex": 17, + "con": 14, + "int": 13, + "wis": 14, + "cha": 16, + "skill": { + "insight": "+4", + "perception": "+4", + "stealth": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "resist": [ + "psychic" + ], + "conditionImmune": [ + "unconscious" + ], + "languages": [ + "all", + "telepathy 60 ft." + ], + "cr": "2", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The yumerai's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell dancing lights}", + "{@spell message}", + "{@spell minor illusion}" + ], + "daily": { + "3e": [ + "{@spell detect thoughts}", + "{@spell silent image}", + "{@spell sleep}" + ], + "1e": [ + "{@spell confusion}", + "{@spell major image}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], "trait": [ { - "name": "Adhesive Skin", + "name": "Dream Leap", "entries": [ - "The resinous frog adheres to anything that touches it. A Medium or smaller creature adhered to the frog is also {@condition grappled} by it (escape {@dc 12}). When the frog moves, any Small or smaller creature it is grappling moves with it.", - "In addition, when a creature hits the frog with a weapon, it must succeed on a {@dc 12} Strength saving throw or the weapon sticks to the frog. A stuck weapon can't be used. A creature can take its action to remove one creature or object from the frog by succeeding on a {@dc 12} Strength check.", - "As a bonus action, the frog can release one creature or weapon stuck to it. The frog can't be affected by another resinous frog's Adhesive Skin." + "Once on its turn, the yumerai can use half its movement to step magically into the dreams of a sleeping creature within 5 feet of it. It emerges from the dreams of another sleeping creature within 1 mile of the first sleeper, appearing in an unoccupied space within 5 feet of the second sleeper. If there is no other sleeping creature within range when it uses this trait, the yumerai is {@condition stunned} until the end of its next turn." ] - }, + } + ], + "action": [ { - "name": "Detach Tongue", + "name": "Multiattack", "entries": [ - "As a bonus action, the resinous frog can detach its tongue and move up to half its speed without provoking {@action opportunity attack|phb|opportunity attacks}. If it was grappling a creature with its tongue, the creature is freed. Its tongue regrows by the time it finishes a short or long rest." + "The yumerai makes two psychic lash attacks." ] }, { - "name": "Easy Prey", - "entries": [ - "The resinous frog has advantage on bite attack rolls against any creature {@condition grappled} by it." - ] - } - ], - "damageTags": [ - "P", - "B" - ], - "conditionInflict": [ - "grappled" - ], - "action": [ - { - "name": "Bite", + "name": "Psychic Lash", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "{@atk ms} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d6}) psychic damage." ] }, { - "name": "Tongue", + "name": "Somnambulism", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 10 ft., one creature. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage. If the creature is Medium or smaller, it is {@condition grappled} (escape {@dc 12}), and the frog can't make tongue attacks against other targets." + "The yumerai targets one sleeping creature it can see within 30 feet of it. The yumerai can issue simple commands to the creature, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature takes damage, receives a suicidal command, is told to move into damaging terrain, such as lava or a pit, or is {@condition grappled} while carrying out the order, it can make a {@dc 13} Wisdom saving throw, awakening and ending the yumerai's control on a success. The yumerai can control only one sleeping creature at a time. If it takes control of another, the effect on the previous target ends." ] } ], - "miscTags": [ - "MW", - "RCH" + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Resinous%20Frog%20%28Token%29.png", "fluff": { "entries": [ - "Resinous frogs secrete a fluid from their skin and tongues that adheres to most material, even if the frogs are in water. Most creatures stuck to the frogs become exhausted in the struggle to break free, providing the patient frog a later meal. If the frog has a dangerous predator stuck to its tongue, it can detach its tongue and leave the predator behind while it escapes. The frogs' limited regenerative capabilities allow them to regrow lost tongues.", { - "type": "inset", - "name": "Resinous Frog Resin", + "type": "entries", "entries": [ - "The adhesive material produced by a resinous frog remains viable for 24 hours after it is removed from the frog. A resinous frog produces one ounce of collectible resin each day or four ounces if slain. One ounce of resin can cover a 1-foot square surface and creates a bond between any two objects. A successful DC 13 Strength check breaks the bond, freeing the objects from each other." + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "A slender creature with silvery skin moves delicately, as though unsure if the world around it is real. Star-like motes of white light dance in its black eyes." + ] + }, + "A race of fey said to be born from the dreams of an ancient primeval being, yumerai walk in two worlds. Humanoid in appearance, they possess skin tones that range from pale silver to dark gray. Intrinsically tied to the dream world, they can use sleeping creatures as both weapons and transportation.", + { + "type": "entries", + "name": "Alien Minds", + "entries": [ + "Although yumerai spend most of their time in the waking world, they have difficulty remembering the differences between dreams and reality. This leads some to misunderstand basic laws of physics or to believe dreams events were real events." + ] + }, + { + "type": "entries", + "name": "Dream Walkers", + "entries": [ + "A yumerai can enter an individual's dreams and use those dreams as a means of transportation to another's dreams. This process brief connects the creatures, though the yumerai tries not to make its presence known. When multiple people have the same dream, they may have had a yumerai pass through their sleeping minds." + ] + }, + { + "type": "entries", + "name": "The Gift of Sleep", + "entries": [ + "For a yumerai, sleep serves as both a tool and a gift. As creatures unable to sleep or dream, the yumerai consider the ability to dream a gift that all mortals should appreciate. As they travel through mortal dreams, yumerai collect energy from the dreams and use it as a form of currency in fey realms. Fey use dream energy in much the same way mortals use paint, creating seemingly alive portraits or making illusions look, smell, sound, or taste more real." + ] + }, + { + "type": "entries", + "name": "The Horror of Nightmares", + "entries": [ + "Yumerai usually look forward to the opportunity to experience new dreams. However, not all dreams are pleasant. Particularly horrifying nightmares may leave permanent mental scars on yumerai who witness them, changing them forever. These yumerai take on a sinister and sometimes sadistic personality, seeking to inflict the pain they felt through the nightmare on those around them." + ] + }, + { + "type": "entries", + "name": "Dream Walker", + "entries": [ + "A yumerai doesn't require sleep." + ] + } + ] + } ] } ], @@ -79844,424 +79635,633 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Resinous%20Frog.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Yumerai.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yumerai%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], + "conditionInflictSpell": [ + "unconscious" + ], "savingThrowForced": [ - "strength" + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" ] }, { - "name": "Sporous Crab", + "name": "Zalikum", "source": "ToB2", - "page": 398, + "page": 382, "size": [ - "S" - ], - "environment": [ - "swamp", - "urban" + "H" ], - "type": "beast", + "type": "construct", "alignment": [ - "U" + "N", + "E" ], "ac": [ { "from": [ "natural armor" ], - "ac": 14 + "ac": 16 } ], "hp": { - "average": 33, - "formula": "6d6 + 12" + "average": 103, + "formula": "9d12 + 45" }, "speed": { - "swim": 30, - "walk": 30 + "fly": 80, + "walk": 20 + }, + "str": 19, + "dex": 17, + "con": 21, + "int": 8, + "wis": 10, + "cha": 15, + "save": { + "dex": "+6", + "cha": "+5" + }, + "skill": { + "perception": "+3" }, - "str": 14, - "dex": 8, - "con": 15, - "int": 3, - "wis": 13, - "cha": 4, - "passive": 11, "senses": [ - "darkvision 60 ft." - ], - "senseTags": [ - "D" - ], - "vulnerable": [ - "fire" + "darkvision 120 ft." ], + "passive": 13, "resist": [ - "bludgeoning" + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "immune": [ - "poison" + "fire", + "necrotic", + "poison", + "psychic" ], "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", "poisoned" ], - "cr": "1", + "languages": [ + "understands the languages of its creator but can't speak" + ], + "cr": "7", "trait": [ { - "name": "Amphibious", + "name": "Flyby", "entries": [ - "The sporous crab can breathe air and water." + "The zalikum doesn't provoke {@action opportunity attack|phb|opportunity attacks} when it flies out of an enemy's reach." ] }, { - "name": "Filthy", + "name": "Ghastly Heated Body", "entries": [ - "The sporous crab makes its home in grime and muck and is covered in filth. A creature that touches the sporous crab or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the end of its next turn. If a creature fails the saving throw by 5 or more, it also contracts {@disease sewer plague}. On a successful saving throw, the creature is immune to the crab's Filthy trait for the next 24 hours." + "A creature that touches the zalikum or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) fire damage and 3 ({@damage 1d6}) necrotic damage." + ] + }, + { + "name": "Rejuvenation", + "entries": [ + "The zalikum can store the souls of up to 3 victims inside it at one time. If it has at least 1 soul, a destroyed zalikum gains a new body in {@dice 1d10} days, regaining all its hp and becoming active again. The new body appears within 5 feet of its sandy remains. If its sandy remains are soaked with {@item holy water (flask)|phb|holy water} and buried in consecrated ground, its trapped souls are freed, and the zalikum can't rejuvenate." ] } ], - "damageTags": [ - "B", - "I", - "S" - ], - "conditionInflict": [ - "poisoned" - ], - "traitTags": [ - "Amphibious" - ], "action": [ { "name": "Multiattack", "entries": [ - "The sporous crab makes two claw attacks." + "The zalikum makes one beak attack and one talon attack." ] }, { - "name": "Claw", + "name": "Beak", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 3 ({@damage 1d6}) fire damage, and {@dice 1d6} necrotic. Also, if a creature is slain by this attack, its body crumbles to sand, and the zalikum stores its soul. The creature can be restored to life only if the zalikum is destroyed and can't rejuvenate (see the Rejuvenation trait)." ] }, { - "name": "Spore {@recharge 6}", + "name": "Talon", "entries": [ - "The sporous crab sprays spores in a 15-foot cone. Each creature in the area must make a {@dc 12} Constitution saving throw. On a failure, a creature takes 7 ({@damage 2d6}) poison damage and becomes infected with the crab's spores. On a success, a creature takes half the damage and isn't infected with spores. After 1 hour, small bubbles and bumps appear across the skin of the infected creature. At the end of each long rest, the infected creature must make a {@dc 12} Constitution saving throw. On a success, the infected creature's body fights off the spores and no longer has to make the saving throw. If a creature fails the saving throw every day for 7 days, young sporous crabs hatch from the creature's skin, and the creature takes 9 ({@damage 2d8}) slashing damage. The spores can also be removed with a {@spell lesser restoration} spell or similar magic." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage plus 3 ({@damage 1d6}) fire damage, and {@dice 1d6} necrotic." + ] + }, + { + "name": "Death-infused Desert Breath {@recharge 6}", + "entries": [ + "The zalikum exhales superheated sand infused with the power of damned souls in a 30-foot cone. Each creature in the area must make a {@dc 16} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage and 14 ({@damage 4d6}) necrotic damage on a failed save, or half as much damage on a successful one. If a creature's saving throw fails by 5 or more, the creature also suffers one level of {@condition exhaustion}." ] } ], - "actionTags": [ - "Multiattack" - ], - "miscTags": [ - "AOE", - "MW" + "environment": [ + "desert" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sporous%20Crab%20%28Token%29.png", "fluff": { "entries": [ - "Most sporous crabs spend a considerable amount of their lives in sewers and brackish ponds. The filth clings to them throughout their lives, and they are toxic to almost every creature they encounter. The sporous crab is usually found near the {@creature brachyura shambler|ToB2}. Both creatures are perfectly at home in filth, and they are likely related. The shamblers have far superior intelligence and thus have something resembling a cohesive society. By comparison, the sporous crabs are more akin to pets, guardians, or parasites. They support and protect the shamblers and may offer some form of companionship, but they are not equal members in the shambler society." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Waves of heat shimmer around a gigantic vulture-like creature made of sand. The sand crackles with dark energy, and the creature's eyes burn with malign intelligence." + ] + }, + "An enormous vulture forged from sand and malignant power, a zalikum is created by mages who capture souls of the damned and infuse them into the superheated sands of the desert.", + { + "type": "entries", + "name": "Abyssal Ties", + "entries": [ + "The souls infusing a zalikum are from the Abyss. A zalikum's creator can gather these souls from the Abyss themselves, but, more often, the creator makes a deal with a demon in exchange for the souls. Unfortunately for the creator, the demon usually hands over souls that aren't the easiest to control, leading many creators to die at the talons of their zalikums. Such destruction frees the demon from its bonds, releasing it and the zalikum into the world." + ] + }, + { + "type": "entries", + "name": "Innumerable Lives", + "entries": [ + "The souls infusing the sand of the zalikum can reform it after it has been destroyed. This process consumes some of the power of the souls, forcing the zalikum to devour more souls to fuel further rebirths." + ] + }, + { + "type": "entries", + "name": "Construct Nature", + "entries": [ + "A zalikum doesn't require air, food, drink, or sleep." + ] + } + ] + } + ] + } ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sporous%20Crab.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Zalikum.webp" } } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Zalikum%20%28Token%29.png", + "traitTags": [ + "Flyby", + "Rejuvenation" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "F", + "N", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "exhaustion" + ], "savingThrowForced": [ - "constitution" + "dexterity" ] }, { - "name": "Spurred Water Skate", + "name": "Zeitgeist", "source": "ToB2", - "page": 399, + "page": 383, "size": [ - "L" - ], - "environment": [ - "swamp" + "M" ], - "type": "beast", + "type": "humanoid", "alignment": [ - "U" + "C", + "N" ], "ac": [ - 13 + 14, + { + "ac": 16, + "condition": "in Darting Form", + "braces": true + } ], "hp": { - "average": 60, - "formula": "8d10 + 16" + "average": 82, + "formula": "11d8 + 33" }, "speed": { "walk": { - "condition": "(30 ft. on the surface of a liquid)", - "number": 40 + "number": 20, + "condition": "in Sluggish Form, 40 ft. in Darting Form" } }, - "str": 12, - "dex": 17, - "con": 15, - "int": 3, + "str": 17, + "dex": 18, + "con": 16, + "int": 12, "wis": 10, "cha": 6, "passive": 10, - "cr": "1", + "immune": [ + "psychic" + ], + "conditionImmune": [ + "exhaustion", + "frightened" + ], + "languages": [ + "Common" + ], + "cr": "6", "trait": [ { - "name": "Water Walker", + "name": "Darting Escape (Darting Form Only)", "entries": [ - "The spurred water skate can move across the surface of water as if it were harmless, solid ground. This trait works like the {@spell water walk} spell." + "The zeitgeist can take the {@action Dash} or {@action Disengage} action as a bonus action on each of its turns." + ] + }, + { + "name": "Timewarped Body", + "entries": [ + "At the start of each of the zeitgeist's turns, roll a die. On an even roll, its body stretches and speeds up as it takes on a darting form. On an odd roll, its body becomes more solid and slows down as it takes on a sluggish form. Its statistics are the same in each form, except as noted here.", + "{@b Darting Form.} While in a Darting form, the zeitgeist's Armor Class increases by 2, and its speed is 40 feet.", + "{@b Sluggish Form.} While in a Sluggish form, the zeitgeist has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks, and its speed is 20 feet." ] } ], - "damageTags": [ - "P" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], "action": [ { - "name": "Stabbing Forelimbs", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target is {@condition grappled} (escape {@dc 12}) if it is a Medium or smaller creature and the skate doesn't have two other creatures {@condition grappled}. Until this grapple ends, the target is {@condition restrained}. If the target is in a liquid, the skate can hold it under the surface, and the target risks suffocating." + "In its darting form, the zeitgeist makes three darting rend attacks. In its sluggish form, the zeitgeist makes two sluggish slam attacks." + ] + }, + { + "name": "Darting Rend (Darting Form Only)", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage plus 7 ({@damage 2d6}) force damage." + ] + }, + { + "name": "Sluggish Slam (Sluggish Form Only)", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) force damage. If the zeitgeist scores a critical hit, the target is also knocked {@condition prone}." + ] + }, + { + "name": "Tormented Scream {@recharge 5}", + "entries": [ + "The zeitgeist cries out, releasing some of its internal torment in a 30-foot cone. Each creature in that area must make a {@dc 15} Intelligence saving throw, taking 21 ({@damage 6d6}) psychic damage on a failed save, or half as much damage on a successful one." ] } ], - "miscTags": [ - "MW" + "reaction": [ + { + "name": "Rewind {@recharge 4}", + "entries": [ + "When the zeitgeist takes damage or when it starts its turn afflicted with a condition, it can rewind time around it, preventing the damage or undoing the condition. It can use this reaction even while {@condition paralyzed} or {@condition stunned}." + ] + } + ], + "environment": [ + "arctic", + "badlands", + "coastal", + "desert", + "farmland", + "forest", + "grassland", + "hill", + "mountain", + "planar", + "swamp", + "underdark", + "underwater", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spurred%20Water%20Skate%20%28Token%29.png", "fluff": { "entries": [ - "The spurred water skate is a diurnal carnivore. It has weak mandibles, but the adaptations enabling it to move on the water make it a powerful hunter. The distribution of the spurred water skate's weight, along with leg bristles that create and hold air bubbles at the surface, allow it to stand on top of even moderately choppy water and move without sinking. The insect's sharp forelimbs are powerful enough to kill weaker prey outright, but it prefers to use its limbs to grasp targets and submerge them until they drown.", - "Because spurred water skates move effortlessly across wet surfaces, they are desirable mounts in the swamps and marshes they inhabit. {@creature Cueyatl|CCodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) and smaller lizardfolk train and ride the insects." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The mumbling humanoid alternates between bursts of speed and inactivity as it struggles to focus on the reality around it." + ] + }, + "Caught in a chronological maelstrom, zeitgeists struggle to interact with whatever reality presents itself in that moment. Zeitgeists are humanoids who were warped by some misuse or accident of time magic. They are \"ghosts\" of time, flittering from plane to plane, timeline to timeline, unable to anchor themselves with any sort of stability for long.", + { + "type": "entries", + "name": "Fast and Slow", + "entries": [ + "Warped by time magic, a zeitgeist finds itself alternating between speeding around its foes and being barely able to keep up with them. This alternating is random and outside of the zeitgeist's control, often pulling it forward in the middle of a conversation or slowing it when attempting to escape an enemy." + ] + }, + { + "type": "entries", + "name": "Unstable Body and Mind", + "entries": [ + "The constant instability of being pulled between planes and timelines leaves zeitgeists unable to focus, at best, and deranged, at worst. If a moment of clarity pierces its madness, a zeitgeist might attempt a quick conversation or simply remain motionless, enjoying the temporary reprieve from its tortured existence." + ] + }, + { + "type": "entries", + "name": "Still Living", + "entries": [ + "Though named \"ghosts,\" zeitgeists aren't dead; rather, something mysterious about their situation sustains them. Similar to a {@creature ghost}, a zeitgeist might be tied to a particular location, albeit at different points in time. The location might be the site of the magical mishap that created it, a place steeped in planar or time magic, or a place stable enough in time to help the zeitgeist anchor itself and its sanity." + ] + }, + { + "type": "entries", + "name": "Timewarped Nature", + "entries": [ + "A zeitgeist doesn't require air, food, drink, or sleep." + ] + } + ] + } + ] + } ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Spurred%20Water%20Skate.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Zeitgeist.webp" } } ] - } - }, - { - "name": "Swarm of Bees", - "source": "ToB2", - "page": 400, - "size": [ - "M" - ], - "environment": [ - "farmland", - "forest", - "grassland" - ], - "type": { - "type": "beast", - "swarmSize": "T" - }, - "alignment": [ - "U" - ], - "ac": [ - 14 - ], - "hp": { - "average": 36, - "formula": "8d8" - }, - "speed": { - "fly": 30, - "walk": 5 }, - "str": 8, - "dex": 18, - "con": 11, - "int": 1, - "wis": 10, - "cha": 3, - "passive": 10, - "senses": [ - "blindsight 10 ft." - ], - "senseTags": [ - "B" - ], - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "conditionImmune": [ - "charmed", - "frightened", - "paralyzed", - "petrified", - "prone", - "restrained", - "stunned" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Zeitgeist%20%28Token%29.png", + "actionTags": [ + "Multiattack" ], - "cr": "1", - "trait": [ - { - "name": "Swarm", - "entries": [ - "The swarm can occupy another creature's space, and vice versa. The swarm can move through any opening large enough for a Tiny insect. The swarm cannot regain hit points or gain temporary hit points." - ] - } + "languageTags": [ + "C" ], "damageTags": [ - "P", - "I" - ], - "action": [ - { - "name": "Sting (more than half HP)", - "entries": [ - "{@atk mw} {@hit +3} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage, or 5 ({@damage 2d4}) piercing damage if the swarm is at half its hit points or fewer. The target must make a {@dc 10} Constitution saving throw, taking 1 poison damage on a failed save." - ] - } + "B", + "O", + "S", + "Y" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swarm%20of%20Bees%20%28Token%29.png", - "fluff": { - "entries": [ - "A few bees here and there rarely pose much of a threat, but when a cloud of the insects form an angry swarm, it can spell trouble for any unsuspecting creatures nearby." - ] - }, "savingThrowForced": [ - "constitution" + "intelligence" ] }, { - "name": "Swarm of Esteron", + "name": "Zouyu", "source": "ToB2", - "page": 400, + "page": 386, "size": [ - "M" - ], - "environment": [ - "underdark" + "H" ], - "type": { - "type": "beast", - "swarmSize": "T" - }, + "type": "monstrosity", "alignment": [ - "U" + "C", + "G" ], "ac": [ - 13 + 17 ], "hp": { - "average": 54, - "formula": "12d8" + "average": 114, + "formula": "12d12 + 36" }, "speed": { - "swim": 30, - "fly": 30, - "walk": 10 + "walk": 60 }, - "str": 10, - "dex": 16, - "con": 10, - "int": 2, + "str": 18, + "dex": 24, + "con": 16, + "int": 6, "wis": 12, - "cha": 4, - "passive": 11, + "cha": 18, + "save": { + "dex": "+10", + "wis": "+4" + }, + "skill": { + "perception": "+7", + "stealth": "+10" + }, "senses": [ "darkvision 60 ft." ], - "senseTags": [ - "D" - ], - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "passive": 17, + "vulnerable": [ + "thunder" ], - "conditionImmune": [ - "charmed", - "frightened", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "stunned" + "languages": [ + "understands Common but can't speak" ], - "cr": "2", + "cr": "6", "trait": [ { - "name": "Amphibious", + "name": "Distance Runner", "entries": [ - "The swarm can breathe air and water." + "The zouyu is capable of incredibly fast long-distance travel. When traveling at a fast pace, the zouyu can run 310 miles per day." ] }, { - "name": "Keen Smell", + "name": "Keen Sight and Smell", "entries": [ - "The swarm has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The zouyu has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." ] }, { - "name": "Swarm", + "name": "Pounce", "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny esteron. The swarm can't regain hit points or gain temporary hit points." + "If the zouyu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is prone, the zouyu can make one bite attack against it as a bonus action." ] } ], - "damageTags": [ - "P" - ], - "traitTags": [ - "Amphibious", - "Keen Senses" - ], "action": [ { - "name": "Bites (More than half HP)", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 0 ft., one creature in the swarm's space. {@h}14 ({@damage 4d6}) piercing damage, or 7 ({@damage 2d6}) piercing damage if the swarm has half its hp or fewer." + "The zouyu uses Alter Luck. It then makes three attacks: one with its bite and two with its claws." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + ] + }, + { + "name": "Alter Luck", + "entries": [ + "The zouyu flicks its vibrant, multi-stranded tail and alters the luck of one creature it can see within 30 feet of it, choosing one of the following luck options. The zouyu can't target itself with Alter Luck.", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Bestow Luck.", + "entry": "The target has advantage on the next ability check, attack roll, or saving throw (zouyu's choice) it makes before the end of its next turn." + }, + { + "type": "item", + "name": "Steal Luck", + "entry": "The target must succeed on a {@dc 15} Wisdom saving throw or have disadvantage on the next ability check, attack roll, or saving throw (zouyu's choice) it makes before the end of its next turn. If the target fails the saving throw, the zouyu has advantage on one attack roll or saving throw it makes before the start of its next turn." + } + ] + } ] } ], - "miscTags": [ - "MW" + "environment": [ + "forest", + "grassland" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swarm%20of%20Esteron%20%28Token%29.png", "fluff": { "entries": [ - "Esteron are small, winged salamanders that live in large groups. They cluster around subterranean bodies of water and aggressively protect such places. Some underground creatures see the esteron as a delicacy, but those who hunt esteron know the beasts are quick to form swarms that can easily overwhelm an unprepared hunter.", - "Esteron are highly sociable, communal creatures, and their communities are not lorded over by a dominant member. Instead, they cooperate with one another peacefully. When two groups of esteron encounter one another, they behave peacefully if the nearby water and food is abundant, sometimes even exchanging members. If resources are scarce, however, the group that inhabits the source of water drives away the outsider group with as little violence as possible." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "This elephant-sized feline has sleek fur, four upwardturned fangs in its mouth, and a long tail ending in multiple strands like a pheasant." + ] + }, + { + "type": "entries", + "name": "Familial Bonds", + "entries": [ + "Zouyu live as mated pairs with large territories. The great felines are gentle and social creatures, often overlapping their territories for mutual protection." + ] + }, + { + "type": "entries", + "name": "Good Luck", + "entries": [ + "For many, the zouyu are symbols of good luck and fortune. The tail feather of a zouyu, freely given, can be rendered into a liquid, which produces a luck potion. The potion brings minor good fortune, such as finding a fruit tree when hungry or shelter when it rains, to the drinker for a day. If a tail feather is taken without the zouyu's knowledge, the potion created by the feather bestows bad luck on the drinker for a day. Such bad luck manifests as the drinker tripping over a too-perfectly-placed rock or a lightning strike felling a tree onto the drinker's path." + ] + }, + { + "type": "entries", + "name": "Herbivores", + "entries": [ + "Despite their fangs and sharp claws, zouyu are herbivores. Their preferred meals consist of fruit, bamboo leaves, and insects. The zouyu can survive on a very small amount of food despite their size." + ] + } + ] + } + ] + } ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Swarm%20of%20Esteron.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Zouyu.webp" } } ] - } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Zouyu%20%28Token%29.png", + "traitTags": [ + "Keen Senses", + "Pounce" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ] } ] } diff --git a/creature/Kobold Press; Tome of Beasts 3.json b/creature/Kobold Press; Tome of Beasts 3.json index f765b64792..9bdfd5903e 100644 --- a/creature/Kobold Press; Tome of Beasts 3.json +++ b/creature/Kobold Press; Tome of Beasts 3.json @@ -42,8 +42,8 @@ }, "status": "ready", "dateAdded": 1674313296, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "e5203c81f8" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "228cafc827" }, "book": [ { diff --git a/creature/Kobold Press; Tome of Beasts.json b/creature/Kobold Press; Tome of Beasts.json index 927cf4651d..141d1751a9 100644 --- a/creature/Kobold Press; Tome of Beasts.json +++ b/creature/Kobold Press; Tome of Beasts.json @@ -25,8 +25,8 @@ ], "status": "ready", "dateAdded": 1537874753, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "465398c5fa" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "3ad4452d46" }, "legendaryGroup": [ { @@ -562,14 +562,12 @@ "monster": [ { "name": "Abominable Beauty", - "environment": [ - "any" - ], + "source": "ToB", + "page": 11, "size": [ "M" ], "type": "fey", - "source": "ToB", "alignment": [ "N", "E" @@ -606,10 +604,10 @@ "performance": "+12", "persuasion": "+12" }, + "passive": 17, "immune": [ "fire" ], - "passive": 17, "languages": [ "Common", "Draconic", @@ -651,8 +649,9 @@ ] } ], - "page": 11, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Abominable%20Beauty.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -698,6 +697,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Abominable%20Beauty.png", "actionTags": [ "Multiattack" ], @@ -720,15 +720,12 @@ }, { "name": "Accursed Defiler", + "source": "ToB", + "page": 12, "size": [ "M" ], - "environment": [ - "badlands", - "desert" - ], "type": "undead", - "source": "ToB", "alignment": [ "N", "E" @@ -753,6 +750,10 @@ "perception": "+4", "stealth": "+4" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, "resist": [ "necrotic", { @@ -774,10 +775,6 @@ "frightened", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, "languages": [ "understands ancient language", "but can't speak" @@ -817,8 +814,10 @@ ] } ], - "page": 12, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Accursed%20Defiler.png", + "environment": [ + "badlands", + "desert" + ], "fluff": { "images": [ { @@ -864,12 +863,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Accursed%20Defiler.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "CS" ], @@ -878,8 +878,8 @@ "S" ], "miscTags": [ - "MW", - "AOE" + "AOE", + "MW" ], "conditionInflict": [ "exhaustion" @@ -891,15 +891,12 @@ }, { "name": "Adult Cave Dragon", + "source": "ToB", + "page": 125, "size": [ "H" ], - "environment": [ - "ruins", - "underground" - ], "type": "dragon", - "source": "ToB", "alignment": [ "N", "E" @@ -935,6 +932,10 @@ "skill": { "perception": "+10" }, + "senses": [ + "blindsight 120 ft." + ], + "passive": 20, "immune": [ "acid", "poison", @@ -943,10 +944,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "blindsight 120 ft." - ], - "passive": 20, "languages": [ "Common", "Darakhul", @@ -955,6 +952,31 @@ "Goblin" ], "cr": "16", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The dragon's innate spellcasting ability is Charisma (spell save {@dc 18}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell speak with dead}" + ], + "daily": { + "3e": [ + "{@spell blur}", + "{@spell counterspell}", + "{@spell darkness}", + "{@spell web}" + ], + "1e": [ + "{@spell dispel magic}", + "{@spell hold person}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Darkness Aura", @@ -1047,33 +1069,10 @@ ] } ], - "page": 125, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The dragon's innate spellcasting ability is Charisma (spell save {@dc 18}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell speak with dead}" - ], - "daily": { - "3e": [ - "{@spell blur}", - "{@spell counterspell}", - "{@spell darkness}", - "{@spell web}" - ], - "1e": [ - "{@spell dispel magic}", - "{@spell hold person}" - ] - }, - "ability": "cha" - } + "environment": [ + "ruins", + "underground" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cave%20Dragon.png", "fluff": { "images": [ { @@ -1132,48 +1131,49 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cave%20Dragon.png", "traitTags": [ "Legendary Resistances" ], "senseTags": [ "B" ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], "languageTags": [ "C", - "DR", "D", + "DR", "GO" ], "damageTags": [ - "I", - "S", "B", - "P" + "I", + "P", + "S" ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "damageTagsSpell": [ + "F" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "conditionInflict": [ "frightened", "poisoned" ], "conditionInflictSpell": [ - "restrained", - "paralyzed" - ], - "dragonAge": "adult", - "damageTagsSpell": [ - "F" + "paralyzed", + "restrained" ], "savingThrowForced": [ "constitution", @@ -1187,16 +1187,12 @@ }, { "name": "Adult Flame Dragon", - "environment": [ - "mountain", - "ruins", - "underground" - ], + "source": "ToB", + "page": 129, "size": [ "H" ], "type": "dragon", - "source": "ToB", "alignment": [ "C", "E" @@ -1237,14 +1233,14 @@ "persuasion": "+10", "stealth": "+7" }, - "immune": [ - "fire" - ], "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 22, + "immune": [ + "fire" + ], "languages": [ "Common", "Draconic", @@ -1312,10 +1308,6 @@ ] } ], - "legendaryGroup": { - "name": "Flame Dragon", - "source": "ToB" - }, "legendary": [ { "name": "Detect", @@ -1336,8 +1328,15 @@ ] } ], - "page": 129, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flame%20Dragon.png", + "legendaryGroup": { + "name": "Flame Dragon", + "source": "ToB" + }, + "environment": [ + "mountain", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -1404,11 +1403,8 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flame%20Dragon.png", "traitTags": [ "Legendary Resistances" ], @@ -1416,30 +1412,34 @@ "B", "SD" ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], "languageTags": [ "C", "DR", "GI", - "IG", "I", + "IG", "O" ], "damageTags": [ - "P", + "B", "F", - "S", - "B" + "P", + "S" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "conditionInflict": [ "frightened", "prone" ], - "dragonAge": "adult", "savingThrowForced": [ "dexterity", "wisdom" @@ -1447,14 +1447,12 @@ }, { "name": "Adult Mithral Dragon", + "source": "ToB", + "page": 133, "size": [ "H" ], - "environment": [ - "mountain" - ], "type": "dragon", - "source": "ToB", "alignment": [ "N" ], @@ -1494,6 +1492,11 @@ "perception": "+10", "persuasion": "+10" }, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 20, "immune": [ "acid", "thunder" @@ -1501,11 +1504,6 @@ "conditionImmune": [ "charmed" ], - "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "passive": 20, "languages": [ "Celestial", "Common", @@ -1513,6 +1511,66 @@ "Primordial" ], "cr": "14", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The dragon's innate spellcasting ability is Intelligence (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell tongues}" + ], + "daily": { + "5": [ + "{@spell dispel magic}", + "{@spell enhance ability}" + ] + }, + "ability": "int" + }, + { + "name": "Spellcasting", + "headerEntries": [ + "The dragon is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It requires no material components to cast its spells. The dragon has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell acid splash}", + "{@spell light}", + "{@spell mage hand}", + "{@spell prestidigitation}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell expeditious retreat}", + "{@spell magic missile}", + "{@spell unseen servant}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blur}", + "{@spell hold person}", + "{@spell see invisibility}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell haste}", + "{@spell lightning bolt}", + "{@spell protection from energy}" + ] + } + }, + "ability": "int" + } + ], "trait": [ { "name": "Legendary Resistance (3/Day)", @@ -1579,68 +1637,9 @@ ] } ], - "page": 133, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The dragon's innate spellcasting ability is Intelligence (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell tongues}" - ], - "daily": { - "5": [ - "{@spell dispel magic}", - "{@spell enhance ability}" - ] - }, - "ability": "int" - }, - { - "name": "Spellcasting", - "headerEntries": [ - "The dragon is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It requires no material components to cast its spells. The dragon has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell acid splash}", - "{@spell light}", - "{@spell mage hand}", - "{@spell prestidigitation}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell expeditious retreat}", - "{@spell magic missile}", - "{@spell unseen servant}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blur}", - "{@spell hold person}", - "{@spell see invisibility}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell haste}", - "{@spell lightning bolt}", - "{@spell protection from energy}" - ] - } - }, - "ability": "int" - } + "environment": [ + "mountain" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Adult%20Mithral%20Dragon.png", "fluff": { "images": [ { @@ -1693,11 +1692,8 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Adult%20Mithral%20Dragon.png", "traitTags": [ "Legendary Resistances" ], @@ -1705,25 +1701,35 @@ "B", "SD" ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], "languageTags": [ - "CE", "C", + "CE", "DR", "P" ], "damageTags": [ + "B", "P", - "S", - "B" + "S" ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "damageTagsSpell": [ + "A", + "L", + "O" ], "spellcastingTags": [ - "I", - "CW" + "CW", + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" ], "conditionInflict": [ "frightened", @@ -1733,12 +1739,6 @@ "charmed", "paralyzed" ], - "dragonAge": "adult", - "damageTagsSpell": [ - "A", - "L", - "O" - ], "savingThrowForced": [ "dexterity", "wisdom" @@ -1750,14 +1750,12 @@ }, { "name": "Adult Rime Worm", + "source": "ToB", + "page": 327, "size": [ "L" ], "type": "elemental", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "N" ], @@ -1791,14 +1789,14 @@ "str": "+8", "con": "+8" }, - "immune": [ - "cold", - "necrotic" - ], "senses": [ "darkvision 200 ft." ], "passive": 12, + "immune": [ + "cold", + "necrotic" + ], "cr": "6", "trait": [ { @@ -1840,8 +1838,9 @@ ] } ], - "page": 327, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Adult%20Rime%20Worm.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -1881,16 +1880,17 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Adult%20Rime%20Worm.png", "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ - "S", "C", - "N" + "N", + "S" ], "miscTags": [ "MW", @@ -1905,14 +1905,12 @@ }, { "name": "Adult Sea Dragon", + "source": "ToB", + "page": 135, "size": [ "H" ], - "environment": [ - "aquatic" - ], "type": "dragon", - "source": "ToB", "alignment": [ "N", "E" @@ -1950,14 +1948,14 @@ "perception": "+12", "stealth": "+5" }, - "immune": [ - "cold" - ], "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 22, + "immune": [ + "cold" + ], "languages": [ "Common", "Draconic" @@ -2021,10 +2019,6 @@ ] } ], - "legendaryGroup": { - "name": "Sea Dragon", - "source": "ToB" - }, "legendary": [ { "name": "Detect", @@ -2045,8 +2039,13 @@ ] } ], - "page": 135, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Adult%20Sea%20Dragon.png", + "legendaryGroup": { + "name": "Sea Dragon", + "source": "ToB" + }, + "environment": [ + "aquatic" + ], "fluff": { "images": [ { @@ -2117,11 +2116,8 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Adult%20Sea%20Dragon.png", "traitTags": [ "Amphibious", "Legendary Resistances", @@ -2131,26 +2127,30 @@ "B", "SD" ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], "languageTags": [ "C", "DR" ], "damageTags": [ - "P", + "B", "C", - "S", - "B" + "P", + "S" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "conditionInflict": [ "frightened", "prone" ], - "dragonAge": "adult", "savingThrowForced": [ "dexterity", "wisdom" @@ -2158,15 +2158,12 @@ }, { "name": "Adult Void Dragon", + "source": "ToB", + "page": 139, "size": [ "H" ], "type": "dragon", - "source": "ToB", - "environment": [ - "badlands", - "mountain" - ], "alignment": [ "C", "N" @@ -2210,6 +2207,11 @@ "persuasion": "+10", "stealth": "+5" }, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 21, "immune": [ "cold" ], @@ -2217,11 +2219,6 @@ "charmed", "frightened" ], - "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "passive": 21, "languages": [ "Common", "Draconic", @@ -2319,10 +2316,6 @@ ] } ], - "legendaryGroup": { - "name": "Void Dragon", - "source": "ToB" - }, "legendary": [ { "name": "Detect", @@ -2349,12 +2342,13 @@ ] } ], - "page": 139, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Void%20Dragon.png", - "altArt": [ - { - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/void dragon 2.png" - } + "legendaryGroup": { + "name": "Void Dragon", + "source": "ToB" + }, + "environment": [ + "badlands", + "mountain" ], "fluff": { "images": [ @@ -2424,10 +2418,12 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Multiattack", - "Teleport" + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Void%20Dragon.png", + "altArt": [ + { + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/void dragon 2.png" + } ], "traitTags": [ "Legendary Resistances" @@ -2436,29 +2432,33 @@ "B", "SD" ], + "actionTags": [ + "Breath Weapon", + "Multiattack", + "Teleport" + ], "languageTags": [ "C", "DR" ], "damageTags": [ - "P", - "C", - "S", "B", + "C", "F", - "R" + "P", + "R", + "S" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "conditionInflict": [ "frightened", - "restrained", - "prone" + "prone", + "restrained" ], - "dragonAge": "adult", "savingThrowForced": [ "dexterity", "wisdom" @@ -2466,15 +2466,12 @@ }, { "name": "Adult Wind Dragon", - "environment": [ - "mountain", - "plains" - ], + "source": "ToB", + "page": 143, "size": [ "H" ], "type": "dragon", - "source": "ToB", "alignment": [ "C", "N" @@ -2513,6 +2510,11 @@ "perception": "+14", "stealth": "+10" }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 24, "immune": [ "lightning", { @@ -2525,17 +2527,29 @@ "paralyzed", "restrained" ], - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 24, "languages": [ "Common", "Draconic", "Primordial" ], "cr": "17", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The dragon's innate spellcasting ability is Charisma (spell save {@dc 18}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell feather fall}" + ], + "daily": { + "3": [ + "{@spell lightning bolt}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Fog Vision", @@ -2626,25 +2640,10 @@ ] } ], - "page": 143, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The dragon's innate spellcasting ability is Charisma (spell save {@dc 18}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell feather fall}" - ], - "daily": { - "3": [ - "{@spell lightning bolt}" - ] - }, - "ability": "cha" - } + "environment": [ + "mountain", + "plains" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wind%20Dragon.png", "fluff": { "images": [ { @@ -2706,11 +2705,8 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wind%20Dragon.png", "traitTags": [ "Legendary Resistances", "Magic Resistance" @@ -2719,35 +2715,39 @@ "B", "D" ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], "languageTags": [ "C", "DR", "P" ], "damageTags": [ + "B", "P", - "S", - "B" + "S" ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "damageTagsSpell": [ + "L" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "conditionInflict": [ - "prone", - "frightened" + "frightened", + "prone" ], "conditionInflictLegendary": [ "prone" ], - "dragonAge": "adult", - "damageTagsSpell": [ - "L" - ], "savingThrowForced": [ "dexterity", "strength", @@ -2759,9 +2759,9 @@ }, { "name": "Akyishigal, Demon Lord of Cockroaches", - "environment": [ - "any" - ], + "isNamedCreature": true, + "source": "ToB", + "page": 82, "size": [ "L" ], @@ -2771,7 +2771,6 @@ "demon" ] }, - "source": "ToB", "alignment": [ "C", "E" @@ -2813,6 +2812,11 @@ "perception": "+6", "stealth": "+11" }, + "senses": [ + "darkvision 120 ft.", + "truesight 60 ft." + ], + "passive": 16, "resist": [ "acid", "fire", @@ -2834,11 +2838,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 120 ft.", - "truesight 60 ft." - ], - "passive": 16, "languages": [ "Abyssal", "Common", @@ -2847,6 +2846,30 @@ "Infernal; telepathy 60 ft." ], "cr": "12", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "Akyishigal's innate spellcasting ability is Charisma (spell save {@dc 19}, {@hit 11} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell magic circle}", + "{@spell teleport}" + ], + "daily": { + "1": [ + "{@spell contagion} (always filth fever)" + ], + "3": [ + "{@spell dispel magic}", + "{@spell insect plague} (6th level)", + "{@spell shapechange} (vermin only)" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Magic Resistance", @@ -2902,33 +2925,9 @@ ] } ], - "page": 82, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "Akyishigal's innate spellcasting ability is Charisma (spell save {@dc 19}, {@hit 11} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell magic circle}", - "{@spell teleport}" - ], - "daily": { - "1": [ - "{@spell contagion} (always filth fever)" - ], - "3": [ - "{@spell dispel magic}", - "{@spell insect plague} (6th level)", - "{@spell shapechange} (vermin only)" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "isNamedCreature": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Akyishigal%2C%20Demon%20Lord%20of%20Cockroaches.png", "fluff": { "images": [ { @@ -2981,9 +2980,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Akyishigal%2C%20Demon%20Lord%20of%20Cockroaches.png", "traitTags": [ "Magic Resistance" ], @@ -2991,6 +2988,9 @@ "SD", "U" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "AB", "C", @@ -3000,24 +3000,24 @@ "TP" ], "damageTags": [ - "S", + "I", "P", + "S" + ], + "damageTagsSpell": [ + "P" + ], + "spellcastingTags": [ "I" ], "miscTags": [ "MW", "RCH" ], - "spellcastingTags": [ - "I" - ], "conditionInflictSpell": [ "blinded", - "stunned", - "poisoned" - ], - "damageTagsSpell": [ - "P" + "poisoned", + "stunned" ], "savingThrowForced": [ "constitution" @@ -3029,14 +3029,12 @@ }, { "name": "Al-Aeshma Genie", - "environment": [ - "any" - ], + "source": "ToB", + "page": 211, "size": [ "L" ], "type": "elemental", - "source": "ToB", "alignment": [ "C", "E" @@ -3072,20 +3070,48 @@ "wis": "+7", "cha": "+9" }, - "immune": [ - "lightning", - "thunder" - ], "senses": [ "darkvision 120 ft." ], "passive": 13, + "immune": [ + "lightning", + "thunder" + ], "languages": [ "Auran", "Common", "Ignan" ], "cr": "9", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The al-Aeshma's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell thunderwave}" + ], + "daily": { + "3e": [ + "{@spell create food and water|phb|destroy food and water} (as create food and water, but makes food and drink unpalatable)", + "{@spell tongues}", + "{@spell wind walk}" + ], + "1e": [ + "{@spell creation}", + "{@spell gaseous form}", + "{@spell insect plague}", + "{@spell invisibility}", + "{@spell major image}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Air Hatred", @@ -3138,36 +3164,9 @@ ] } ], - "page": 211, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The al-Aeshma's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell thunderwave}" - ], - "daily": { - "3e": [ - "{@spell create food and water|phb|destroy food and water} (as create food and water, but makes food and drink unpalatable)", - "{@spell tongues}", - "{@spell wind walk}" - ], - "1e": [ - "{@spell creation}", - "{@spell gaseous form}", - "{@spell insect plague}", - "{@spell invisibility}", - "{@spell major image}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Al-Aeshma%20Genie.png", "fluff": { "images": [ { @@ -3214,8 +3213,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Al-Aeshma%20Genie.png", + "attachedItems": [ + "scimitar|phb" ], "traitTags": [ "Regeneration" @@ -3223,38 +3223,38 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "AU", "C", "IG" ], "damageTags": [ - "S", - "N" + "N", + "S" ], - "miscTags": [ - "MW", - "AOE", - "MLW" + "damageTagsSpell": [ + "P", + "T" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], "conditionInflict": [ - "restrained", - "incapacitated" + "incapacitated", + "restrained" ], "conditionInflictSpell": [ "incapacitated", "invisible" ], - "damageTagsSpell": [ - "P", - "T" - ], - "attachedItems": [ - "scimitar|phb" - ], "savingThrowForced": [ "constitution", "strength" @@ -3265,14 +3265,12 @@ }, { "name": "Ala", - "environment": [ - "any" - ], + "source": "ToB", + "page": 13, "size": [ "M" ], "type": "fey", - "source": "ToB", "alignment": [ "C", "E" @@ -3304,6 +3302,10 @@ "perception": "+9", "stealth": "+6" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 19, "immune": [ "lightning", "poison", @@ -3312,10 +3314,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 19, "languages": [ "Common", "Draconic" @@ -3367,8 +3365,9 @@ ] } ], - "page": 13, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ala.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -3415,24 +3414,25 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ala.png", "traitTags": [ "Flyby" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "DR" ], "damageTags": [ - "P", "I", - "S", - "L" + "L", + "P", + "S" ], "miscTags": [ "MW" @@ -3444,14 +3444,12 @@ }, { "name": "Alehouse Drake", + "source": "ToB", + "page": 148, "size": [ "T" ], - "environment": [ - "urban" - ], "type": "dragon", - "source": "ToB", "alignment": [ "C", "N" @@ -3481,19 +3479,44 @@ "insight": "+3", "persuasion": "+5" }, - "conditionImmune": [ - "paralyzed", - "unconscious" - ], "senses": [ "darkvision 60 ft." ], "passive": 11, + "conditionImmune": [ + "paralyzed", + "unconscious" + ], "languages": [ "Common", "Draconic" ], "cr": "1/2", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The drake's innate casting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell friends}", + "{@spell vicious mockery}" + ], + "daily": { + "3": [ + "{@spell confusion}", + "{@spell invisibility}" + ], + "5": [ + "{@spell calm emotions}", + "{@spell dissonant whispers}", + "{@spell ray of sickness}", + "{@spell tasha's hideous laughter}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Forgetful Spellcasting", @@ -3528,33 +3551,9 @@ ] } ], - "page": 148, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The drake's innate casting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell friends}", - "{@spell vicious mockery}" - ], - "daily": { - "3": [ - "{@spell confusion}", - "{@spell invisibility}" - ], - "5": [ - "{@spell calm emotions}", - "{@spell dissonant whispers}", - "{@spell ray of sickness}", - "{@spell tasha's hideous laughter}" - ] - }, - "ability": "cha" - } + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Alehouse%20Drake.png", "fluff": { "images": [ { @@ -3601,9 +3600,13 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Alehouse%20Drake.png", "senseTags": [ "D" ], + "actionTags": [ + "Breath Weapon" + ], "languageTags": [ "C", "DR" @@ -3612,29 +3615,26 @@ "P", "S" ], - "miscTags": [ - "MW", - "AOE" + "damageTagsSpell": [ + "I", + "Y" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW" + ], "conditionInflict": [ "stunned" ], "conditionInflictSpell": [ + "incapacitated", "invisible", "poisoned", - "incapacitated", "prone" ], - "actionTags": [ - "Breath Weapon" - ], - "damageTagsSpell": [ - "I", - "Y" - ], "savingThrowForced": [ "charisma", "constitution" @@ -3647,14 +3647,12 @@ }, { "name": "Algorith", - "environment": [ - "any" - ], + "source": "ToB", + "page": 14, "size": [ "M" ], "type": "construct", - "source": "ToB", "alignment": [ "L", "N" @@ -3693,6 +3691,10 @@ "investigation": "+5", "perception": "+7" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 17, "resist": [ "acid", "cold", @@ -3709,10 +3711,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 17, "languages": [ "Common", "Celestial", @@ -3720,6 +3718,30 @@ "Infernal" ], "cr": "10", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The algorith's innate spellcasting ability is Charisma (spell save {@dc 16}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell aid}", + "{@spell blur}", + "{@spell detect magic}", + "{@spell dimension door}" + ], + "daily": { + "1": [ + "{@spell commune} (5 questions)", + "{@spell wall of force}" + ], + "5": [ + "{@spell dispel magic}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Immutable Form", @@ -3754,32 +3776,9 @@ ] } ], - "page": 14, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The algorith's innate spellcasting ability is Charisma (spell save {@dc 16}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell aid}", - "{@spell blur}", - "{@spell detect magic}", - "{@spell dimension door}" - ], - "daily": { - "1": [ - "{@spell commune} (5 questions)", - "{@spell wall of force}" - ], - "5": [ - "{@spell dispel magic}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Algorith.png", "fluff": { "images": [ { @@ -3826,15 +3825,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Algorith.png", "traitTags": [ "Immutable Form" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "CE", @@ -3844,37 +3844,36 @@ "damageTags": [ "O" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "O" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "stunned" ], - "damageTagsSpell": [ - "O" - ], "savingThrowForced": [ "dexterity" ] }, { "name": "Alquam, Demon Lord of Night", + "isNamedCreature": true, + "source": "ToB", + "page": 84, "size": [ "H" ], - "environment": [ - "any" - ], "type": { "type": "fiend", "tags": [ "demon" ] }, - "source": "ToB", "alignment": [ "C", "E" @@ -3911,6 +3910,10 @@ "perception": "+12", "stealth": "+11" }, + "senses": [ + "truesight 120 ft." + ], + "passive": 22, "resist": [ "fire", "lightning" @@ -3934,15 +3937,34 @@ "frightened", "poisoned" ], - "senses": [ - "truesight 120 ft." - ], - "passive": 22, "languages": [ "all", "telepathy 120 ft." ], "cr": "21", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "Alquam's innate spellcasting ability is Charisma (save {@dc 18}). It can innately cast the following spells without material components:" + ], + "will": [ + "{@spell darkness}", + "{@spell silence}" + ], + "daily": { + "1": [ + "{@spell circle of death}" + ], + "3e": [ + "{@spell fear}", + "{@spell invisibility}", + "{@spell teleport}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Born of Darkness", @@ -4001,10 +4023,6 @@ ] } ], - "legendaryGroup": { - "name": "Alquam", - "source": "ToB" - }, "legendary": [ { "name": "Attack", @@ -4025,32 +4043,13 @@ ] } ], - "page": 84, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "Alquam's innate spellcasting ability is Charisma (save {@dc 18}). It can innately cast the following spells without material components:" - ], - "will": [ - "{@spell darkness}", - "{@spell silence}" - ], - "daily": { - "1": [ - "{@spell circle of death}" - ], - "3e": [ - "{@spell fear}", - "{@spell invisibility}", - "{@spell teleport}" - ] - }, - "ability": "cha" - } + "legendaryGroup": { + "name": "Alquam", + "source": "ToB" + }, + "environment": [ + "any" ], - "isNamedCreature": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Alquam%2C%20Demon%20Lord%20of%20Night.png", "fluff": { "images": [ { @@ -4080,9 +4079,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Alquam%2C%20Demon%20Lord%20of%20Night.png", "traitTags": [ "Keen Senses", "Legendary Resistances", @@ -4092,26 +4089,32 @@ "senseTags": [ "U" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "XX", - "TP" + "TP", + "XX" ], "damageTags": [ - "P", "B", + "P", "S" ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "damageTagsSpell": [ + "N" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "conditionInflict": [ - "prone", "grappled", + "prone", "restrained" ], "conditionInflictSpell": [ @@ -4119,9 +4122,6 @@ "frightened", "invisible" ], - "damageTagsSpell": [ - "N" - ], "savingThrowForced": [ "strength" ], @@ -4132,14 +4132,12 @@ }, { "name": "Alseid", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 15, "size": [ "M" ], "type": "monstrosity", - "source": "ToB", "alignment": [ "C", "N" @@ -4203,8 +4201,9 @@ ] } ], - "page": 15, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Alseid.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -4250,6 +4249,11 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Alseid.png", + "attachedItems": [ + "shortbow|phb", + "spear|phb" + ], "senseTags": [ "D" ], @@ -4262,27 +4266,21 @@ "P" ], "miscTags": [ - "RW", + "MLW", "MW", - "THW", "RNG", - "MLW" - ], - "attachedItems": [ - "shortbow|phb", - "spear|phb" + "RW", + "THW" ] }, { "name": "Alseid Grovekeeper", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 15, "size": [ "M" ], "type": "monstrosity", - "source": "ToB", "alignment": [ "C", "N" @@ -4325,29 +4323,6 @@ "Druidic" ], "cr": "3", - "trait": [ - { - "name": "Woodfriend", - "entries": [ - "When in a forest, alseid leave no tracks and automatically discern true north." - ] - } - ], - "action": [ - { - "name": "Quarterstaff", - "entries": [ - "{@atk mw} {@hit 3} to hit (+5 with shillelagh), reach 5 ft., one creature. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage or 5 ({@damage 1d8 + 1}) bludgeoning damage if used in two hands, or 7 ({@damage 1d8 + 3}) bludgeoning damage with shillelagh." - ] - }, - { - "name": "Shortbow", - "entries": [ - "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." - ] - } - ], - "page": 15, "spellcasting": [ { "name": "Spellcasting", @@ -4390,7 +4365,31 @@ "ability": "wis" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Alseid%20Grovekeeper.png", + "trait": [ + { + "name": "Woodfriend", + "entries": [ + "When in a forest, alseid leave no tracks and automatically discern true north." + ] + } + ], + "action": [ + { + "name": "Quarterstaff", + "entries": [ + "{@atk mw} {@hit 3} to hit (+5 with shillelagh), reach 5 ft., one creature. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage or 5 ({@damage 1d8 + 1}) bludgeoning damage if used in two hands, or 7 ({@damage 1d8 + 3}) bludgeoning damage with shillelagh." + ] + }, + { + "name": "Shortbow", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + } + ], + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -4436,35 +4435,36 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Alseid%20Grovekeeper.png", + "attachedItems": [ + "quarterstaff|phb", + "shortbow|phb" + ], "senseTags": [ "D" ], "languageTags": [ "C", + "DU", "E", - "S", - "DU" + "S" ], "damageTags": [ "B", "P" ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "spellcastingTags": [ - "CD" - ], "damageTagsSpell": [ "F", "L" ], - "attachedItems": [ - "quarterstaff|phb", - "shortbow|phb" + "spellcastingTags": [ + "CD" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ], "savingThrowForcedSpell": [ "constitution", @@ -4474,14 +4474,12 @@ }, { "name": "Amphiptere", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 16, "size": [ "M" ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -4551,8 +4549,9 @@ ] } ], - "page": 16, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Amphiptere.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -4598,18 +4597,19 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Amphiptere.png", "traitTags": [ "Flyby" ], "senseTags": [ "B" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ - "P", - "I" + "I", + "P" ], "miscTags": [ "MW" @@ -4623,16 +4623,12 @@ }, { "name": "Ancient Flame Dragon", - "environment": [ - "mountain", - "ruins", - "underground" - ], + "source": "ToB", + "page": 128, "size": [ "G" ], "type": "dragon", - "source": "ToB", "alignment": [ "C", "E" @@ -4673,14 +4669,14 @@ "persuasion": "+13", "stealth": "+9" }, - "immune": [ - "fire" - ], "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 27, + "immune": [ + "fire" + ], "languages": [ "Common", "Draconic", @@ -4748,10 +4744,6 @@ ] } ], - "legendaryGroup": { - "name": "Flame Dragon", - "source": "ToB" - }, "legendary": [ { "name": "Detect", @@ -4772,8 +4764,15 @@ ] } ], - "page": 128, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ancient%20Flame%20Dragon.png", + "legendaryGroup": { + "name": "Flame Dragon", + "source": "ToB" + }, + "environment": [ + "mountain", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -4840,11 +4839,8 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], + "dragonAge": "ancient", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ancient%20Flame%20Dragon.png", "traitTags": [ "Legendary Resistances" ], @@ -4852,30 +4848,34 @@ "B", "SD" ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], "languageTags": [ "C", "DR", "GI", - "IG", "I", + "IG", "O" ], "damageTags": [ - "P", + "B", "F", - "S", - "B" + "P", + "S" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "conditionInflict": [ "frightened", "prone" ], - "dragonAge": "ancient", "savingThrowForced": [ "dexterity", "wisdom" @@ -4883,14 +4883,12 @@ }, { "name": "Ancient Mithral Dragon", + "source": "ToB", + "page": 132, "size": [ "G" ], - "environment": [ - "mountain" - ], "type": "dragon", - "source": "ToB", "alignment": [ "N" ], @@ -4931,6 +4929,11 @@ "perception": "+13", "persuasion": "+13" }, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 23, "immune": [ "acid", "thunder" @@ -4938,11 +4941,6 @@ "conditionImmune": [ "charmed" ], - "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "passive": 23, "languages": [ "Celestial", "Common", @@ -4950,79 +4948,6 @@ "Primordial" ], "cr": "18", - "trait": [ - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the dragon fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Mithral Shards", - "entries": [ - "Ancient mithral dragons can choose to retain the mithral shards of their breath weapon as a hazardous zone of spikes. Treat as a spike growth zone that does {@dice 2d8} magical slashing damage for every 5 feet travelled." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 15 ft., one target. {@h}22 ({@damage 2d12 + 9}) piercing damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d8 + 9}) slashing damage, and the target loses 5 hit point from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 5 hp per round for each bleeding wound it's taken from a mithral dragon's claws." - ] - }, - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 20 ft., one target. {@h}20 ({@damage 2d10 + 9}) bludgeoning damage." - ] - }, - { - "name": "Frightful Presence", - "entries": [ - "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 21} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." - ] - }, - { - "name": "Breath Weapon {@recharge 5}", - "entries": [ - "A mithral dragon can spit a 60-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 59 ({@dice 17d6}) magical slashing damage and lose another 10 hit points from bleeding at the start of their turns for 6 rounds; slashing and bleed damage is halved by a successful {@dc 21} Dexterity saving throw. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon's use." - ] - } - ], - "legendary": [ - { - "name": "Detect", - "entries": [ - "The dragon makes a Wisdom ({@skill Perception}) check." - ] - }, - { - "name": "Tail Attack", - "entries": [ - "The dragon makes a tail attack." - ] - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "entries": [ - "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 23} Dexterity saving throw or take 18 ({@damage 2d8 + 9}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." - ] - } - ], - "page": 132, "spellcasting": [ { "name": "Innate Spellcasting", @@ -5118,7 +5043,81 @@ "ability": "int" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Adult%20Mithral%20Dragon.png", + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the dragon fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Mithral Shards", + "entries": [ + "Ancient mithral dragons can choose to retain the mithral shards of their breath weapon as a hazardous zone of spikes. Treat as a spike growth zone that does {@dice 2d8} magical slashing damage for every 5 feet travelled." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 15 ft., one target. {@h}22 ({@damage 2d12 + 9}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d8 + 9}) slashing damage, and the target loses 5 hit point from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 5 hp per round for each bleeding wound it's taken from a mithral dragon's claws." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 20 ft., one target. {@h}20 ({@damage 2d10 + 9}) bludgeoning damage." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 21} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Breath Weapon {@recharge 5}", + "entries": [ + "A mithral dragon can spit a 60-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 59 ({@dice 17d6}) magical slashing damage and lose another 10 hit points from bleeding at the start of their turns for 6 rounds; slashing and bleed damage is halved by a successful {@dc 21} Dexterity saving throw. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon's use." + ] + } + ], + "legendary": [ + { + "name": "Detect", + "entries": [ + "The dragon makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Tail Attack", + "entries": [ + "The dragon makes a tail attack." + ] + }, + { + "name": "Wing Attack (Costs 2 Actions)", + "entries": [ + "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 23} Dexterity saving throw or take 18 ({@damage 2d8 + 9}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." + ] + } + ], + "environment": [ + "mountain" + ], "fluff": { "images": [ { @@ -5171,11 +5170,8 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], + "dragonAge": "ancient", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Adult%20Mithral%20Dragon.png", "traitTags": [ "Legendary Resistances" ], @@ -5183,25 +5179,36 @@ "B", "SD" ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], "languageTags": [ - "CE", "C", + "CE", "DR", "P" ], "damageTags": [ + "B", "P", - "S", - "B" + "S" ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "damageTagsSpell": [ + "A", + "F", + "L", + "O" ], "spellcastingTags": [ - "I", - "CW" + "CW", + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" ], "conditionInflict": [ "frightened", @@ -5211,13 +5218,6 @@ "charmed", "paralyzed" ], - "dragonAge": "ancient", - "damageTagsSpell": [ - "A", - "F", - "L", - "O" - ], "savingThrowForced": [ "dexterity", "wisdom" @@ -5230,14 +5230,12 @@ }, { "name": "Ancient Sea Dragon", + "source": "ToB", + "page": 135, "size": [ "G" ], - "environment": [ - "aquatic" - ], "type": "dragon", - "source": "ToB", "alignment": [ "N", "E" @@ -5275,14 +5273,14 @@ "perception": "+17", "stealth": "+7" }, - "immune": [ - "cold" - ], "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 27, + "immune": [ + "cold" + ], "languages": [ "Common", "Draconic", @@ -5348,10 +5346,6 @@ ] } ], - "legendaryGroup": { - "name": "Sea Dragon", - "source": "ToB" - }, "legendary": [ { "name": "Detect", @@ -5372,8 +5366,13 @@ ] } ], - "page": 135, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ancient%20Sea%20Dragon.png", + "legendaryGroup": { + "name": "Sea Dragon", + "source": "ToB" + }, + "environment": [ + "aquatic" + ], "fluff": { "images": [ { @@ -5444,11 +5443,8 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], + "dragonAge": "ancient", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ancient%20Sea%20Dragon.png", "traitTags": [ "Amphibious", "Legendary Resistances", @@ -5458,6 +5454,11 @@ "B", "SD" ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], "languageTags": [ "C", "DR", @@ -5465,21 +5466,20 @@ "P" ], "damageTags": [ - "P", + "B", "C", - "S", - "B" + "P", + "S" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "conditionInflict": [ "frightened", "prone" ], - "dragonAge": "ancient", "savingThrowForced": [ "dexterity", "wisdom" @@ -5487,19 +5487,17 @@ }, { "name": "Ancient Titan", + "source": "ToB", + "page": 380, "size": [ "G" ], - "environment": [ - "any" - ], "type": { "type": "celestial", "tags": [ "titan" ] }, - "source": "ToB", "alignment": [ "N", "G" @@ -5535,6 +5533,10 @@ "intimidation": "+9", "perception": "+7" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 17, "resist": [ { "resist": [ @@ -5546,10 +5548,6 @@ "cond": true } ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 17, "languages": [ "Common", "Giant", @@ -5558,6 +5556,23 @@ "telepathy 120 ft." ], "cr": "12", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The ancient titan's spellcasting ability is Charisma (spell save {@dc 17}). The ancient titan can innately cast the following spells, requiring no material components:" + ], + "daily": { + "1": [ + "{@spell power word kill}" + ], + "3": [ + "{@spell power word stun}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Magic Resistance", @@ -5592,25 +5607,9 @@ ] } ], - "page": 380, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The ancient titan's spellcasting ability is Charisma (spell save {@dc 17}). The ancient titan can innately cast the following spells, requiring no material components:" - ], - "daily": { - "1": [ - "{@spell power word kill}" - ], - "3": [ - "{@spell power word stun}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ancient%20Titan.png", "fluff": { "images": [ { @@ -5656,8 +5655,10 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ancient%20Titan.png", + "attachedItems": [ + "greatsword|phb", + "longbow|phb" ], "traitTags": [ "Magic Resistance" @@ -5665,6 +5666,9 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "GI", @@ -5672,21 +5676,21 @@ "TP" ], "damageTags": [ - "S", - "P", + "B", "O", - "B" + "P", + "S" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ + "AOE", + "MLW", "MW", "RCH", - "RW", "RNG", - "AOE", - "MLW" - ], - "spellcastingTags": [ - "I" + "RW" ], "conditionInflict": [ "prone" @@ -5694,10 +5698,6 @@ "conditionInflictSpell": [ "stunned" ], - "attachedItems": [ - "greatsword|phb", - "longbow|phb" - ], "savingThrowForced": [ "constitution" ], @@ -5707,15 +5707,12 @@ }, { "name": "Ancient Void Dragon", + "source": "ToB", + "page": 138, "size": [ "G" ], - "environment": [ - "badlands", - "mountain" - ], "type": "dragon", - "source": "ToB", "alignment": [ "C", "N" @@ -5759,6 +5756,11 @@ "persuasion": "+13", "stealth": "+7" }, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 26, "immune": [ "cold" ], @@ -5766,11 +5768,6 @@ "charmed", "frightened" ], - "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "passive": 26, "languages": [ "Celestial", "Common", @@ -5877,10 +5874,6 @@ ] } ], - "legendaryGroup": { - "name": "Void Dragon", - "source": "ToB" - }, "legendary": [ { "name": "Detect", @@ -5907,12 +5900,13 @@ ] } ], - "page": 138, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Void%20Dragon.png", - "altArt": [ - { - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/void dragon 2.png" - } + "legendaryGroup": { + "name": "Void Dragon", + "source": "ToB" + }, + "environment": [ + "badlands", + "mountain" ], "fluff": { "images": [ @@ -5990,10 +5984,12 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Multiattack", - "Teleport" + "dragonAge": "ancient", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Void%20Dragon.png", + "altArt": [ + { + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/void dragon 2.png" + } ], "traitTags": [ "Legendary Resistances" @@ -6002,33 +5998,37 @@ "B", "SD" ], + "actionTags": [ + "Breath Weapon", + "Multiattack", + "Teleport" + ], "languageTags": [ - "CE", "C", + "CE", "DR", "I", "P" ], "damageTags": [ - "P", - "C", - "S", "B", + "C", "F", + "P", "R", + "S", "Y" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "conditionInflict": [ "frightened", - "restrained", - "prone" + "prone", + "restrained" ], - "dragonAge": "ancient", "savingThrowForced": [ "dexterity", "wisdom" @@ -6036,15 +6036,12 @@ }, { "name": "Ancient Wind Dragon", - "environment": [ - "mountain", - "plains" - ], + "source": "ToB", + "page": 142, "size": [ "G" ], "type": "dragon", - "source": "ToB", "alignment": [ "C", "N" @@ -6084,6 +6081,11 @@ "perception": "+17", "stealth": "+11" }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 27, "resist": [ { "resist": [ @@ -6107,11 +6109,6 @@ "paralyzed", "restrained" ], - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 27, "languages": [ "Common", "Draconic", @@ -6120,6 +6117,24 @@ "Primordial" ], "cr": "22", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The dragon's innate spellcasting ability is Charisma (spell save {@dc 20}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell feather fall}" + ], + "daily": { + "5e": [ + "{@spell lightning bolt}", + "{@spell ice storm}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Fog Vision", @@ -6190,10 +6205,6 @@ ] } ], - "legendaryGroup": { - "name": "Wind Dragon", - "source": "ToB" - }, "legendary": [ { "name": "Detect", @@ -6214,26 +6225,14 @@ ] } ], - "page": 142, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The dragon's innate spellcasting ability is Charisma (spell save {@dc 20}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell feather fall}" - ], - "daily": { - "5e": [ - "{@spell lightning bolt}", - "{@spell ice storm}" - ] - }, - "ability": "cha" - } + "legendaryGroup": { + "name": "Wind Dragon", + "source": "ToB" + }, + "environment": [ + "mountain", + "plains" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wind%20Dragon.png", "fluff": { "images": [ { @@ -6295,11 +6294,8 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], + "dragonAge": "ancient", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wind%20Dragon.png", "traitTags": [ "Legendary Resistances", "Magic Resistance" @@ -6308,39 +6304,43 @@ "B", "D" ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], "languageTags": [ "C", - "DR", "D", + "DR", "E", "P" ], "damageTags": [ + "B", "P", - "S", - "B" + "S" ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "damageTagsSpell": [ + "B", + "C", + "L" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "conditionInflict": [ - "prone", - "frightened" + "frightened", + "prone" ], "conditionInflictLegendary": [ "prone" ], - "dragonAge": "ancient", - "damageTagsSpell": [ - "B", - "C", - "L" - ], "savingThrowForced": [ "dexterity", "strength", @@ -6352,14 +6352,12 @@ }, { "name": "Andrenjinyi", - "environment": [ - "any" - ], + "source": "ToB", + "page": 17, "size": [ "G" ], "type": "celestial", - "source": "ToB", "alignment": [ "N" ], @@ -6397,6 +6395,11 @@ "perception": "+9", "religion": "+5" }, + "senses": [ + "darkvision 60 ft.", + "tremorsense 120 ft." + ], + "passive": 19, "resist": [ "acid", "cold", @@ -6406,11 +6409,6 @@ "immune": [ "psychic" ], - "senses": [ - "darkvision 60 ft.", - "tremorsense 120 ft." - ], - "passive": 19, "languages": [ "Common", "Celestial", @@ -6418,6 +6416,34 @@ "Sylvan" ], "cr": "15", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The andrenjinyi's spellcasting ability is Charisma (spell save {@dc 19}, {@hit 11} to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:" + ], + "will": [ + "{@spell create food and water}", + "{@spell speak with animals}", + "{@spell stone shape}" + ], + "daily": { + "3e": [ + "{@spell control weather}", + "{@spell dispel magic}", + "{@spell reincarnate}" + ], + "1e": [ + "{@spell blight}", + "{@spell commune with nature}", + "{@spell contagion}", + "{@spell flesh to stone}", + "{@spell plant growth}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Amphibious", @@ -6476,36 +6502,9 @@ ] } ], - "page": 17, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The andrenjinyi's spellcasting ability is Charisma (spell save {@dc 19}, {@hit 11} to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:" - ], - "will": [ - "{@spell create food and water}", - "{@spell speak with animals}", - "{@spell stone shape}" - ], - "daily": { - "3e": [ - "{@spell control weather}", - "{@spell dispel magic}", - "{@spell reincarnate}" - ], - "1e": [ - "{@spell blight}", - "{@spell commune with nature}", - "{@spell contagion}", - "{@spell flesh to stone}", - "{@spell plant growth}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Andrenjinyi.png", "fluff": { "images": [ { @@ -6562,10 +6561,7 @@ } ] }, - "actionTags": [ - "Multiattack", - "Swallow" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Andrenjinyi.png", "traitTags": [ "Amphibious", "Magic Resistance", @@ -6575,6 +6571,10 @@ "D", "T" ], + "actionTags": [ + "Multiattack", + "Swallow" + ], "languageTags": [ "C", "CE", @@ -6582,30 +6582,30 @@ "S" ], "damageTags": [ - "P", - "B" + "B", + "P" ], - "miscTags": [ - "MW", - "RCH" + "damageTagsSpell": [ + "N" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW", + "RCH" + ], "conditionInflict": [ + "blinded", "grappled", - "restrained", - "blinded" + "restrained" ], "conditionInflictSpell": [ "blinded", - "stunned", - "poisoned", "petrified", - "restrained" - ], - "damageTagsSpell": [ - "N" + "poisoned", + "restrained", + "stunned" ], "savingThrowForced": [ "constitution", @@ -6617,14 +6617,12 @@ }, { "name": "Angatra", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 19, "size": [ "M" ], "type": "undead", - "source": "ToB", "alignment": [ "N", "E" @@ -6654,6 +6652,10 @@ "perception": "+4", "stealth": "+8" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, "resist": [ "necrotic", { @@ -6675,10 +6677,6 @@ "frightened", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, "languages": [ "all languages it knew in life" ], @@ -6711,8 +6709,9 @@ ] } ], - "page": 19, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Angatra.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -6759,11 +6758,15 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Angatra.png", + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], - "senseTags": [ - "D" + "languageTags": [ + "LF" ], "damageTags": [ "P" @@ -6771,9 +6774,6 @@ "miscTags": [ "MW" ], - "languageTags": [ - "LF" - ], "conditionInflict": [ "paralyzed" ], @@ -6784,15 +6784,12 @@ }, { "name": "Angler Worm", - "environment": [ - "ruins", - "underground" - ], + "source": "ToB", + "page": 22, "size": [ "H" ], "type": "monstrosity", - "source": "ToB", "alignment": [ "U" ], @@ -6818,6 +6815,10 @@ "int": 3, "wis": 14, "cha": 1, + "senses": [ + "tremorsense 60 ft." + ], + "passive": 12, "immune": [ "poison" ], @@ -6828,10 +6829,6 @@ "poisoned", "prone" ], - "senses": [ - "tremorsense 60 ft." - ], - "passive": 12, "cr": "4", "trait": [ { @@ -6879,8 +6876,10 @@ ] } ], - "page": 22, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Angler%20Worm.png", + "environment": [ + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -6912,9 +6911,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Angler%20Worm.png", "traitTags": [ "Keen Senses", "Spider Climb" @@ -6922,18 +6919,21 @@ "senseTags": [ "T" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ - "P", - "A" + "A", + "P" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ - "restrained", + "charmed", "grappled", - "charmed" + "restrained" ], "savingThrowForced": [ "dexterity", @@ -6942,14 +6942,12 @@ }, { "name": "Anubian", - "environment": [ - "any" - ], + "source": "ToB", + "page": 24, "size": [ "M" ], "type": "elemental", - "source": "ToB", "alignment": [ "C", "E" @@ -6973,6 +6971,11 @@ "skill": { "stealth": "+5 (+7 in sand terrain)" }, + "senses": [ + "darkvision 60 ft.", + "tremorsense 30 ft." + ], + "passive": 11, "resist": [ { "resist": [ @@ -6997,11 +7000,6 @@ "restrained", "unconscious" ], - "senses": [ - "darkvision 60 ft.", - "tremorsense 30 ft." - ], - "passive": 11, "languages": [ "Primordial" ], @@ -7040,8 +7038,9 @@ ] } ], - "page": 24, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Anubian.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -7087,19 +7086,20 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Anubian.png", "senseTags": [ "D", "T" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "P" ], "damageTags": [ - "S", - "C" + "C", + "S" ], "miscTags": [ "MW" @@ -7113,9 +7113,8 @@ }, { "name": "Apau Perape", - "environment": [ - "any" - ], + "source": "ToB", + "page": 75, "size": [ "L" ], @@ -7125,7 +7124,6 @@ "demon" ] }, - "source": "ToB", "alignment": [ "C", "E" @@ -7162,6 +7160,10 @@ "perception": "+4", "stealth": "+7" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 14, "resist": [ "fire", "lightning", @@ -7179,23 +7181,34 @@ "immune": [ "poison" ], - "conditionImmune": [ - "frightened", - "poisoned" - ], "vulnerable": [ "cold" ], - "senses": [ - "darkvision 120 ft." + "conditionImmune": [ + "frightened", + "poisoned" ], - "passive": 14, "languages": [ "Ape", "Infernal", "telepathy 120 ft." ], "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The apau perape is an innate spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}). The apau perape can innately cast the following spells, requiring no material components:" + ], + "daily": { + "1e": [ + "{@spell fear}", + "{@spell wall of fire}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Diseased Ichor", @@ -7230,22 +7243,6 @@ ] } ], - "page": 75, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The apau perape is an innate spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}). The apau perape can innately cast the following spells, requiring no material components:" - ], - "daily": { - "1e": [ - "{@spell fear}", - "{@spell wall of fire}" - ] - }, - "ability": "cha" - } - ], "variant": [ { "type": "variant", @@ -7255,7 +7252,9 @@ ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Apau%20Perape.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -7301,15 +7300,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Apau%20Perape.png", "traitTags": [ "Magic Resistance" ], "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "I", "TP" @@ -7318,21 +7318,21 @@ "P", "S" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "F" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "poisoned" ], "conditionInflictSpell": [ "frightened" ], - "damageTagsSpell": [ - "F" - ], "savingThrowForced": [ "constitution" ], @@ -7343,9 +7343,9 @@ }, { "name": "Arbeyach, Prince of Swarms", - "environment": [ - "any" - ], + "isNamedCreature": true, + "source": "ToB", + "page": 95, "size": [ "L" ], @@ -7355,7 +7355,6 @@ "devil" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -7400,6 +7399,10 @@ "perception": "+12", "stealth": "+12" }, + "senses": [ + "truesight 120 ft." + ], + "passive": 22, "resist": [ "acid", "cold", @@ -7423,10 +7426,6 @@ "poisoned", "stunned" ], - "senses": [ - "truesight 120 ft." - ], - "passive": 22, "languages": [ "Celestial", "Common", @@ -7435,91 +7434,6 @@ "telepathy 120 ft." ], "cr": "21", - "trait": [ - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If Arbeyach fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "Arbeyach has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "Arbeyach's weapon attacks are magical." - ] - }, - { - "name": "Fear Aura", - "entries": [ - "Any creature hostile to Arbeyach that starts its turn within 20 feet of it must make a {@dc 22} Wisdom saving throw, unless Arbeyach is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to Arbeyach's Fear Aura for the next 24 hours." - ] - }, - { - "name": "Aura of Virulence", - "entries": [ - "Creatures that would normally be resistant or immune to poison damage or the {@condition poisoned} condition lose their resistance or immunity while within 120 feet of Arbeyach. All other creatures within 120 feet of Arbeyach have disadvantage on saving throws against effects that cause poison damage or the {@condition poisoned} condition." - ] - }, - { - "name": "Swarm Prince", - "entries": [ - "Arbeyach can communicate with spawns of Arbeyach and all vermin and insects, including swarms and giant varieties, within 120 feet via pheromone transmission. In a hive, this range extends to cover the entire hive. This is a silent and instantaneous mode of communication that only Arbeyach, spawn of Arbeyach, insects, and vermin can understand. All these creatures follow Arbeyach's orders and will never harm the devil." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "Arbeyach makes one bite attack and two claw attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage plus 9 ({@damage 2d8}) poison damage. If the target is a creature, it must succeed on a {@dc 22} Constitution saving throw or be cursed with Arbeyach rot. The cursed target is {@condition poisoned}, can't regain hit points, its hit point maximum decreases by 13 ({@dice 3d8}) for every 24 hours that elapse, and vermin attack the creature on sight. If the curse reduces the target's hit point maximum to 0, the target dies and immediately transforms into a randomly chosen swarm of insects. The curse lasts until removed by the remove curse spell or comparable magic." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage plus 9 ({@damage 2d8}) poison damage." - ] - }, - { - "name": "Vermin Breath {@recharge 5}", - "entries": [ - "Arbeyach exhales vermin in a 120-foot line that's 10 feet wide. Each creature in the line takes 54 ({@damage 12d8}) poison damage, or half damage with a successful {@dc 22} Dexterity saving throw. Each creature that fails this saving throw must succeed on a {@dc 22} Constitution saving throw or be cursed with Arbeyach rot (see the Bite attack). In addition, Arbeyach summons a swarm of insects (of any type) at any point of the line. The swarm remains until destroyed, until Arbeyach dismisses it as a bonus action, or for 2 minutes. No more than five swarms of insects can be summoned at the same time." - ] - } - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "Arbeyach moves up to half its speed, using any movement mode it wishes." - ] - }, - { - "name": "Poison", - "entries": [ - "Arbeyach targets a creature within 120 feet. If the target isn't {@condition poisoned}, it must make a {@dc 22} Constitution saving throw or become {@condition poisoned}. The {@condition poisoned} target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Spell (Costs 2 Actions)", - "entries": [ - "Arbeyach casts a spell." - ] - } - ], - "page": 95, "spellcasting": [ { "name": "Innate Spellcasting", @@ -7543,8 +7457,93 @@ "ability": "cha" } ], - "isNamedCreature": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arch-Devil%20Arbeyach%2C%20Prince%20of%20Swarms.png", + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If Arbeyach fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "Arbeyach has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "Arbeyach's weapon attacks are magical." + ] + }, + { + "name": "Fear Aura", + "entries": [ + "Any creature hostile to Arbeyach that starts its turn within 20 feet of it must make a {@dc 22} Wisdom saving throw, unless Arbeyach is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to Arbeyach's Fear Aura for the next 24 hours." + ] + }, + { + "name": "Aura of Virulence", + "entries": [ + "Creatures that would normally be resistant or immune to poison damage or the {@condition poisoned} condition lose their resistance or immunity while within 120 feet of Arbeyach. All other creatures within 120 feet of Arbeyach have disadvantage on saving throws against effects that cause poison damage or the {@condition poisoned} condition." + ] + }, + { + "name": "Swarm Prince", + "entries": [ + "Arbeyach can communicate with spawns of Arbeyach and all vermin and insects, including swarms and giant varieties, within 120 feet via pheromone transmission. In a hive, this range extends to cover the entire hive. This is a silent and instantaneous mode of communication that only Arbeyach, spawn of Arbeyach, insects, and vermin can understand. All these creatures follow Arbeyach's orders and will never harm the devil." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Arbeyach makes one bite attack and two claw attacks." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage plus 9 ({@damage 2d8}) poison damage. If the target is a creature, it must succeed on a {@dc 22} Constitution saving throw or be cursed with Arbeyach rot. The cursed target is {@condition poisoned}, can't regain hit points, its hit point maximum decreases by 13 ({@dice 3d8}) for every 24 hours that elapse, and vermin attack the creature on sight. If the curse reduces the target's hit point maximum to 0, the target dies and immediately transforms into a randomly chosen swarm of insects. The curse lasts until removed by the remove curse spell or comparable magic." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage plus 9 ({@damage 2d8}) poison damage." + ] + }, + { + "name": "Vermin Breath {@recharge 5}", + "entries": [ + "Arbeyach exhales vermin in a 120-foot line that's 10 feet wide. Each creature in the line takes 54 ({@damage 12d8}) poison damage, or half damage with a successful {@dc 22} Dexterity saving throw. Each creature that fails this saving throw must succeed on a {@dc 22} Constitution saving throw or be cursed with Arbeyach rot (see the Bite attack). In addition, Arbeyach summons a swarm of insects (of any type) at any point of the line. The swarm remains until destroyed, until Arbeyach dismisses it as a bonus action, or for 2 minutes. No more than five swarms of insects can be summoned at the same time." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "Arbeyach moves up to half its speed, using any movement mode it wishes." + ] + }, + { + "name": "Poison", + "entries": [ + "Arbeyach targets a creature within 120 feet. If the target isn't {@condition poisoned}, it must make a {@dc 22} Constitution saving throw or become {@condition poisoned}. The {@condition poisoned} target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Spell (Costs 2 Actions)", + "entries": [ + "Arbeyach casts a spell." + ] + } + ], + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -7604,10 +7603,7 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arch-Devil%20Arbeyach%2C%20Prince%20of%20Swarms.png", "traitTags": [ "Legendary Resistances", "Magic Resistance", @@ -7616,38 +7612,42 @@ "senseTags": [ "U" ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], "languageTags": [ - "CE", "C", + "CE", "DR", "I", "TP" ], "damageTags": [ - "P", "I", + "P", "S" ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "damageTagsSpell": [ + "I", + "P" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "conditionInflict": [ - "poisoned", - "frightened" + "frightened", + "poisoned" ], "conditionInflictSpell": [ "blinded", - "stunned", - "poisoned" - ], - "damageTagsSpell": [ - "I", - "P" + "poisoned", + "stunned" ], "savingThrowForced": [ "constitution", @@ -7660,14 +7660,12 @@ }, { "name": "Arboreal Grappler", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 25, "size": [ "M" ], "type": "aberration", - "source": "ToB", "alignment": [ "N", "E" @@ -7737,8 +7735,9 @@ ] } ], - "page": 25, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arboreal%20Grappler.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -7785,19 +7784,20 @@ } ] }, - "actionTags": [ - "Multiattack", - "Tentacles" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arboreal%20Grappler.png", "traitTags": [ "Spider Climb" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], "damageTags": [ - "P", - "B" + "B", + "P" ], "miscTags": [ "MW", @@ -7810,14 +7810,12 @@ }, { "name": "Arcane Guardian", - "environment": [ - "any" - ], + "source": "ToB", + "page": 358, "size": [ "M" ], "type": "undead", - "source": "ToB", "alignment": [ "N", "E" @@ -7847,6 +7845,11 @@ "dex": "+7", "wis": "+6" }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 13, "resist": [ "acid", "fire", @@ -7878,50 +7881,10 @@ "prone", "restrained" ], - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 13, "languages": [ "understands the languages it knew in life but can't speak" ], "cr": "8", - "trait": [ - { - "name": "Incorporeal Movement", - "entries": [ - "The spectral guardian can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." - ] - }, - { - "name": "Tomb Bound", - "entries": [ - "The spectral guardian is bound to the area it defends. It can't move more than 100 feet from the place it is bound to protect." - ] - }, - { - "name": "Withering Miasma", - "entries": [ - "A creature that starts its turn in the spectral guardian's space must make a successful {@dc 15} Constitution saving throw or take 18 ({@damage 4d8}) necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The spectral guardian makes two spectral rend attacks." - ] - }, - { - "name": "Spectral Rend", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) necrotic damage. If the target is a creature, it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} and have its speed reduced to 0; both effects last until the end of its next turn." - ] - } - ], - "page": 358, "spellcasting": [ { "name": "Spellcasting", @@ -7977,7 +7940,43 @@ "ability": "cha" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arcane%20Guardian.png", + "trait": [ + { + "name": "Incorporeal Movement", + "entries": [ + "The spectral guardian can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + ] + }, + { + "name": "Tomb Bound", + "entries": [ + "The spectral guardian is bound to the area it defends. It can't move more than 100 feet from the place it is bound to protect." + ] + }, + { + "name": "Withering Miasma", + "entries": [ + "A creature that starts its turn in the spectral guardian's space must make a successful {@dc 15} Constitution saving throw or take 18 ({@damage 4d8}) necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The spectral guardian makes two spectral rend attacks." + ] + }, + { + "name": "Spectral Rend", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) necrotic damage. If the target is a creature, it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} and have its speed reduced to 0; both effects last until the end of its next turn." + ] + } + ], + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -8024,9 +8023,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arcane%20Guardian.png", "traitTags": [ "Incorporeal Movement" ], @@ -8034,6 +8031,9 @@ "B", "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "CS", "LF" @@ -8042,27 +8042,27 @@ "N", "O" ], - "miscTags": [ - "MW", - "HPR" + "damageTagsSpell": [ + "A", + "B", + "C", + "F", + "I", + "N" ], "spellcastingTags": [ "CS" ], + "miscTags": [ + "HPR", + "MW" + ], "conditionInflict": [ "frightened" ], "conditionInflictSpell": [ - "poisoned", - "frightened" - ], - "damageTagsSpell": [ - "A", - "B", - "C", - "F", - "I", - "N" + "frightened", + "poisoned" ], "savingThrowForced": [ "constitution", @@ -8076,14 +8076,12 @@ }, { "name": "Aridni", - "environment": [ - "any" - ], + "source": "ToB", + "page": 26, "size": [ "S" ], "type": "fey", - "source": "ToB", "alignment": [ "N", "E" @@ -8124,6 +8122,30 @@ "Void Speech" ], "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The aridni's innate spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells:" + ], + "will": [ + "{@spell dancing lights}", + "{@spell detect magic}", + "{@spell invisibility}" + ], + "daily": { + "1": [ + "{@spell spike growth}" + ], + "3": [ + "{@spell charm person}", + "{@spell faerie fire}", + "{@spell mage armor}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Flyby", @@ -8183,32 +8205,9 @@ ] } ], - "page": 26, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The aridni's innate spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells:" - ], - "will": [ - "{@spell dancing lights}", - "{@spell detect magic}", - "{@spell invisibility}" - ], - "daily": { - "1": [ - "{@spell spike growth}" - ], - "3": [ - "{@spell charm person}", - "{@spell faerie fire}", - "{@spell mage armor}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Aridni.png", "fluff": { "images": [ { @@ -8261,6 +8260,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Aridni.png", "traitTags": [ "Flyby", "Magic Resistance" @@ -8276,24 +8276,24 @@ "damageTags": [ "P" ], - "miscTags": [ - "MW", - "RW" + "damageTagsSpell": [ + "P" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW", + "RW" + ], "conditionInflict": [ "frightened", - "prone", - "incapacitated" + "incapacitated", + "prone" ], "conditionInflictSpell": [ - "invisible", - "charmed" - ], - "damageTagsSpell": [ - "P" + "charmed", + "invisible" ], "savingThrowForced": [ "wisdom" @@ -8305,14 +8305,12 @@ }, { "name": "Asanbosam", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 27, "size": [ "L" ], "type": "aberration", - "source": "ToB", "alignment": [ "C", "E" @@ -8386,8 +8384,9 @@ ] } ], - "page": 27, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Asanbosam.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -8433,29 +8432,30 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Asanbosam.png", "traitTags": [ "Spider Climb" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "GI" ], "damageTags": [ - "P", - "I" + "I", + "P" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ - "poisoned", "grappled", + "poisoned", "restrained" ], "savingThrowForced": [ @@ -8464,15 +8464,12 @@ }, { "name": "Ash Drake", + "source": "ToB", + "page": 149, "size": [ "S" ], - "environment": [ - "mountain", - "urban" - ], "type": "dragon", - "source": "ToB", "alignment": [ "N", "E" @@ -8505,6 +8502,10 @@ "skill": { "stealth": "+4" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, "resist": [ "fire" ], @@ -8512,10 +8513,6 @@ "paralyzed", "unconscious" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, "languages": [ "Common", "Draconic" @@ -8553,8 +8550,10 @@ ] } ], - "page": 149, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ash%20Drake.png", + "environment": [ + "mountain", + "urban" + ], "fluff": { "images": [ { @@ -8601,25 +8600,26 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ash%20Drake.png", + "senseTags": [ + "D" + ], "actionTags": [ "Breath Weapon", "Multiattack" ], - "senseTags": [ - "D" - ], "languageTags": [ "C", "DR" ], "damageTags": [ - "P", "F", + "P", "S" ], "miscTags": [ - "MW", - "AOE" + "AOE", + "MW" ], "conditionInflict": [ "blinded" @@ -8631,9 +8631,8 @@ }, { "name": "Automata Devil", - "environment": [ - "any" - ], + "source": "ToB", + "page": 102, "size": [ "L" ], @@ -8643,7 +8642,6 @@ "devil" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -8680,6 +8678,10 @@ "athletics": "+11", "intimidation": "+8" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 12, "resist": [ "cold", { @@ -8699,10 +8701,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 12, "languages": [ "Common", "Infernal; telepathy 100 ft." @@ -8780,8 +8778,9 @@ ] } ], - "page": 102, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Automata%20Devil.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -8835,8 +8834,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Automata%20Devil.png", + "attachedItems": [ + "whip|phb" ], "traitTags": [ "Devil's Sight", @@ -8845,39 +8845,39 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "I", "TP" ], "damageTags": [ - "S", - "P" + "P", + "S" ], - "miscTags": [ - "MW", - "RCH", - "AOE", - "MLW" + "damageTagsSpell": [ + "I", + "O" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], "conditionInflict": [ - "grappled", - "frightened" + "frightened", + "grappled" ], "conditionInflictSpell": [ "charmed", "incapacitated" ], - "damageTagsSpell": [ - "I", - "O" - ], - "attachedItems": [ - "whip|phb" - ], "savingThrowForced": [ "wisdom" ], @@ -8888,9 +8888,9 @@ }, { "name": "Avatar of Boreas", - "environment": [ - "any" - ], + "isNamedCreature": true, + "source": "ToB", + "page": 42, "size": [ "M" ], @@ -8900,7 +8900,6 @@ "shapechanger" ] }, - "source": "ToB", "alignment": [ "C", "E" @@ -8938,6 +8937,11 @@ "perception": "+10", "stealth": "+12" }, + "senses": [ + "darkvision 60 ft.", + "truesight 120 ft." + ], + "passive": 20, "resist": [ "acid" ], @@ -8951,11 +8955,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 60 ft.", - "truesight 120 ft." - ], - "passive": 20, "languages": [ "Common", "Dwarvish", @@ -8963,79 +8962,6 @@ "Infernal" ], "cr": "17", - "trait": [ - { - "name": "Chilling Presence", - "entries": [ - "Boreas freezes everything within 150 feet of him. After 5 rounds, nonmagical fires up to the size of a campfire are quenched. Water freezes within 1 minute. Spells that protect against cold are subjected to an immediate dispel magic (at +10 spellcasting ability) when within 150 feet of Boreas." - ] - }, - { - "name": "Wind Form", - "entries": [ - "Boreas can shift between his humanoid body and a body made of wind and mist as an action; he can never be forced to shift forms. In wind form, he can use a whirlwind blast attack and use his spells, but no weapon attack. {@sense Truesight} reveals both forms at once." - ] - }, - { - "name": "Freedom of the Wind", - "entries": [ - "Locks, shackles, ropes, and other bindings cannot hold Boreas." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The avatar of Boreas regains 10 hit points at the start of its turn. If the avatar of Boreas takes fire damage, this trait does not function at the start of its next turn. The avatar of Boreas dies only if it starts its turn with 0 hit points and does not regenerate." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "Boreas makes 4 spear attacks, or 4 longbow attacks, or 2 whirlwind blasts." - ] - }, - { - "name": "Ice Spear (Humanoid Form)", - "entries": [ - "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d8 + 7}) piercing damage plus 17 ({@damage 5d6}) cold damage." - ] - }, - { - "name": "North Wind Longbow", - "entries": [ - "{@atk rw} {@hit 12} to hit, range 150/600 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage plus 9 ({@damage 2d8}) cold damage." - ] - }, - { - "name": "Whirlwind Blast (Wind Form Only)", - "entries": [ - "{@atk rs} {@hit 11} to hit, range 50 ft., one target. {@h}37 ({@damage 5d12 + 5}) slashing damage." - ] - } - ], - "legendary": [ - { - "name": "Ice Spear", - "entries": [ - "Boreas makes an ice spear attack." - ] - }, - { - "name": "North Wind's Glare", - "entries": [ - "Boreas freezes a foe with a look. One creature within 60 feet that the avatar of Boreas can see must make a successful {@dc 19} Constitution saving throw or be {@condition petrified} until the start of the avatar's next turn." - ] - }, - { - "name": "Whirlwind Movement (Costs 2 Actions)", - "entries": [ - "Boreas erupts into an icy whirlwind. Mundane and magical light sources alike within 20 feet are automatically extinguished. Each creature within 20 feet of the avatar must succeed on a {@dc 21} Dexterity saving throw or take 14 ({@damage 4d6}) cold damage. The avatar can then fly up to half its flying speed." - ] - } - ], - "page": 42, "spellcasting": [ { "name": "Innate Spellcasting", @@ -9074,8 +9000,81 @@ "ability": "cha" } ], - "isNamedCreature": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Avatar%20of%20Boreas.png", + "trait": [ + { + "name": "Chilling Presence", + "entries": [ + "Boreas freezes everything within 150 feet of him. After 5 rounds, nonmagical fires up to the size of a campfire are quenched. Water freezes within 1 minute. Spells that protect against cold are subjected to an immediate dispel magic (at +10 spellcasting ability) when within 150 feet of Boreas." + ] + }, + { + "name": "Wind Form", + "entries": [ + "Boreas can shift between his humanoid body and a body made of wind and mist as an action; he can never be forced to shift forms. In wind form, he can use a whirlwind blast attack and use his spells, but no weapon attack. {@sense Truesight} reveals both forms at once." + ] + }, + { + "name": "Freedom of the Wind", + "entries": [ + "Locks, shackles, ropes, and other bindings cannot hold Boreas." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The avatar of Boreas regains 10 hit points at the start of its turn. If the avatar of Boreas takes fire damage, this trait does not function at the start of its next turn. The avatar of Boreas dies only if it starts its turn with 0 hit points and does not regenerate." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Boreas makes 4 spear attacks, or 4 longbow attacks, or 2 whirlwind blasts." + ] + }, + { + "name": "Ice Spear (Humanoid Form)", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d8 + 7}) piercing damage plus 17 ({@damage 5d6}) cold damage." + ] + }, + { + "name": "North Wind Longbow", + "entries": [ + "{@atk rw} {@hit 12} to hit, range 150/600 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage plus 9 ({@damage 2d8}) cold damage." + ] + }, + { + "name": "Whirlwind Blast (Wind Form Only)", + "entries": [ + "{@atk rs} {@hit 11} to hit, range 50 ft., one target. {@h}37 ({@damage 5d12 + 5}) slashing damage." + ] + } + ], + "legendary": [ + { + "name": "Ice Spear", + "entries": [ + "Boreas makes an ice spear attack." + ] + }, + { + "name": "North Wind's Glare", + "entries": [ + "Boreas freezes a foe with a look. One creature within 60 feet that the avatar of Boreas can see must make a successful {@dc 19} Constitution saving throw or be {@condition petrified} until the start of the avatar's next turn." + ] + }, + { + "name": "Whirlwind Movement (Costs 2 Actions)", + "entries": [ + "Boreas erupts into an icy whirlwind. Mundane and magical light sources alike within 20 feet are automatically extinguished. Each creature within 20 feet of the avatar must succeed on a {@dc 21} Dexterity saving throw or take 14 ({@damage 4d6}) cold damage. The avatar can then fly up to half its flying speed." + ] + } + ], + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -9123,9 +9122,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Avatar%20of%20Boreas.png", "traitTags": [ "Regeneration" ], @@ -9133,6 +9130,9 @@ "D", "U" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "D", @@ -9140,20 +9140,26 @@ "I" ], "damageTags": [ - "P", "C", + "P", "S" ], - "miscTags": [ - "MW", - "RW", - "RNG", - "AOE", - "MLW" + "damageTagsSpell": [ + "B", + "C", + "L", + "N" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RNG", + "RW" + ], "conditionInflict": [ "petrified" ], @@ -9161,12 +9167,6 @@ "invisible", "prone" ], - "damageTagsSpell": [ - "B", - "C", - "L", - "N" - ], "savingThrowForced": [ "constitution", "dexterity" @@ -9180,16 +9180,12 @@ }, { "name": "Azza Gremlin", + "source": "ToB", + "page": 28, "size": [ "S" ], "type": "fey", - "environment": [ - "any", - "mountain", - "urban" - ], - "source": "ToB", "alignment": [ "N" ], @@ -9214,14 +9210,14 @@ "int": 12, "wis": 13, "cha": 10, - "immune": [ - "lightning", - "thunder" - ], "senses": [ "darkvision 120 ft." ], "passive": 11, + "immune": [ + "lightning", + "thunder" + ], "languages": [ "Common", "Primordial" @@ -9251,8 +9247,11 @@ ] } ], - "page": 28, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Azza%20Gremlin.png", + "environment": [ + "any", + "mountain", + "urban" + ], "fluff": { "images": [ { @@ -9299,6 +9298,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Azza%20Gremlin.png", "senseTags": [ "SD" ], @@ -9315,14 +9315,12 @@ }, { "name": "Baba Yaga's Horsemen (Black Night)", - "environment": [ - "any" - ], + "source": "ToB", + "page": 29, "size": [ "M" ], "type": "fey", - "source": "ToB", "alignment": [ "L", "N" @@ -9359,6 +9357,7 @@ "history": "+7", "perception": "+8" }, + "passive": 18, "resist": [ { "resist": [ @@ -9380,13 +9379,40 @@ "paralyzed", "poisoned" ], - "passive": 18, "languages": [ "Celestial", "Common", "Infernal; telepathy 100 ft." ], "cr": "11", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The horseman is a 12th-level spellcaster. Its spellcasting ability is Charisma (save {@dc 16}, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell ray of frost}" + ], + "daily": { + "2": [ + "{@spell darkness}" + ], + "1e": [ + "{@spell dimension door}", + "{@spell fire shield}", + "{@spell haste}", + "{@spell slow}" + ], + "3e": [ + "{@optfeature ethereal jaunt|ToB}", + "{@spell phantom steed} (appears as a horse colored appropriately to the horseman)", + "{@spell plane shift} (self and steed only)" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Magic Resistance", @@ -9445,36 +9471,9 @@ ] } ], - "page": 29, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The horseman is a 12th-level spellcaster. Its spellcasting ability is Charisma (save {@dc 16}, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell ray of frost}" - ], - "daily": { - "2": [ - "{@spell darkness}" - ], - "1e": [ - "{@spell dimension door}", - "{@spell fire shield}", - "{@spell haste}", - "{@spell slow}" - ], - "3e": [ - "{@optfeature ethereal jaunt|ToB}", - "{@spell phantom steed} (appears as a horse colored appropriately to the horseman)", - "{@spell plane shift} (self and steed only)" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Baba%20Yaga's%20Horsemen%20%28Black%20Night%29.png", "fluff": { "images": [ { @@ -9529,15 +9528,20 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Baba%20Yaga's%20Horsemen%20%28Black%20Night%29.png", + "attachedItems": [ + "lance|phb", + "longsword|phb" ], "traitTags": [ "Magic Resistance" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "CE", "C", + "CE", "I", "TP" ], @@ -9545,22 +9549,18 @@ "P", "S" ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "spellcastingTags": [ - "I" - ], "damageTagsSpell": [ "C", "F", "O" ], - "attachedItems": [ - "lance|phb", - "longsword|phb" + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" ], "savingThrowForced": [ "constitution" @@ -9572,14 +9572,12 @@ }, { "name": "Baba Yaga's Horsemen (Bright Day)", - "environment": [ - "any" - ], + "source": "ToB", + "page": 29, "size": [ "M" ], "type": "fey", - "source": "ToB", "alignment": [ "L", "N" @@ -9619,6 +9617,7 @@ "senses": [ "darkvision 60 ft." ], + "passive": 18, "resist": [ "cold", "fire", @@ -9641,13 +9640,41 @@ "paralyzed", "poisoned" ], - "passive": 18, "languages": [ "Celestial", "Common", "Infernal; telepathy 100 ft." ], "cr": "11", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The horseman is a 12th-level spellcaster. Its spellcasting ability is Charisma (save {@dc 16}, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell sacred flame}" + ], + "daily": { + "1e": [ + "{@spell dimension door}", + "{@spell fire shield}", + "{@spell haste}", + "{@spell slow}" + ], + "2e": [ + "{@spell continual flame}", + "{@spell scorching ray}" + ], + "3e": [ + "{@optfeature ethereal jaunt|ToB}", + "{@spell phantom steed} (appears as a horse colored appropriately to the horseman)", + "{@spell plane shift} (self and steed only)" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Magic Resistance", @@ -9700,37 +9727,9 @@ ] } ], - "page": 29, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The horseman is a 12th-level spellcaster. Its spellcasting ability is Charisma (save {@dc 16}, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell sacred flame}" - ], - "daily": { - "1e": [ - "{@spell dimension door}", - "{@spell fire shield}", - "{@spell haste}", - "{@spell slow}" - ], - "2e": [ - "{@spell continual flame}", - "{@spell scorching ray}" - ], - "3e": [ - "{@optfeature ethereal jaunt|ToB}", - "{@spell phantom steed} (appears as a horse colored appropriately to the horseman)", - "{@spell plane shift} (self and steed only)" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Baba%20Yaga's%20Horsemen%20%28Bright%20Day%29.png", "fluff": { "images": [ { @@ -9785,8 +9784,10 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Baba%20Yaga's%20Horsemen%20%28Bright%20Day%29.png", + "attachedItems": [ + "lance|phb", + "longsword|phb" ], "traitTags": [ "Magic Resistance" @@ -9794,9 +9795,12 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "CE", "C", + "CE", "I", "TP" ], @@ -9804,23 +9808,19 @@ "P", "S" ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "spellcastingTags": [ - "I" - ], "damageTagsSpell": [ "C", "F", "O", "R" ], - "attachedItems": [ - "lance|phb", - "longsword|phb" + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" ], "savingThrowForced": [ "constitution" @@ -9833,14 +9833,12 @@ }, { "name": "Baba Yaga's Horsemen (Red Sun)", - "environment": [ - "any" - ], + "source": "ToB", + "page": 29, "size": [ "M" ], "type": "fey", - "source": "ToB", "alignment": [ "L", "N" @@ -9877,6 +9875,7 @@ "history": "+7", "perception": "+8" }, + "passive": 18, "resist": [ { "resist": [ @@ -9901,13 +9900,38 @@ "paralyzed", "poisoned" ], - "passive": 18, "languages": [ "Celestial", "Common", "Infernal; telepathy 100 ft." ], "cr": "11", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The horseman is a 12th-level spellcaster. Its spellcasting ability is Charisma (save {@dc 16}, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "daily": { + "1e": [ + "{@spell dimension door}", + "{@spell fire shield}", + "{@spell haste}", + "{@spell slow}" + ], + "2e": [ + "{@spell continual flame}", + "{@spell scorching ray}" + ], + "3e": [ + "{@optfeature ethereal jaunt|ToB}", + "{@spell phantom steed} (appears as a horse colored appropriately to the horseman)", + "{@spell plane shift} (self and steed only)" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Magic Resistance", @@ -9960,34 +9984,9 @@ ] } ], - "page": 29, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The horseman is a 12th-level spellcaster. Its spellcasting ability is Charisma (save {@dc 16}, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "daily": { - "1e": [ - "{@spell dimension door}", - "{@spell fire shield}", - "{@spell haste}", - "{@spell slow}" - ], - "2e": [ - "{@spell continual flame}", - "{@spell scorching ray}" - ], - "3e": [ - "{@optfeature ethereal jaunt|ToB}", - "{@spell phantom steed} (appears as a horse colored appropriately to the horseman)", - "{@spell plane shift} (self and steed only)" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Baba%20Yaga's%20Horsemen%20%28Red%20Sun%29.png", "fluff": { "images": [ { @@ -10042,15 +10041,20 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Baba%20Yaga's%20Horsemen%20%28Red%20Sun%29.png", + "attachedItems": [ + "lance|phb", + "longsword|phb" ], "traitTags": [ "Magic Resistance" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "CE", "C", + "CE", "I", "TP" ], @@ -10058,22 +10062,18 @@ "P", "S" ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "spellcastingTags": [ - "I" - ], "damageTagsSpell": [ "C", "F", "O" ], - "attachedItems": [ - "lance|phb", - "longsword|phb" + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" ], "savingThrowForced": [ "constitution" @@ -10085,15 +10085,12 @@ }, { "name": "Bagiennik", - "environment": [ - "forest", - "marshes" - ], + "source": "ToB", + "page": 31, "size": [ "M" ], "type": "aberration", - "source": "ToB", "alignment": [ "C", "N" @@ -10159,8 +10156,10 @@ ] } ], - "page": 31, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bagiennik.png", + "environment": [ + "forest", + "marshes" + ], "fluff": { "images": [ { @@ -10210,18 +10209,19 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bagiennik.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], "damageTags": [ - "S", - "A" + "A", + "S" ], "miscTags": [ "MW", @@ -10237,9 +10237,8 @@ }, { "name": "Bandit Lord", - "environment": [ - "any" - ], + "source": "ToB", + "page": 418, "size": [ "M" ], @@ -10249,7 +10248,6 @@ "any race" ] }, - "source": "ToB", "alignment": [ "NX", "C", @@ -10341,8 +10339,9 @@ ] } ], - "page": 418, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bandit%20Lord.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -10358,41 +10357,40 @@ "Unlike those captains, who crave coin and maybe fame, the bandit lord is building an empire. So the bandit lord is always on the lookout for ways to expand at the expense of various rivals and plans contingencies for every occasion, realizing that nothing lasts forever. The bandit lord is ruthless when that's beneficial and magnanimous when it costs nothing" ] }, - "actionTags": [ - "Multiattack", - "Parry" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bandit%20Lord.png", + "attachedItems": [ + "dagger|phb", + "greatsword|phb" ], "traitTags": [ "Pack Tactics" ], + "actionTags": [ + "Multiattack", + "Parry" + ], "languageTags": [ "X" ], "damageTags": [ - "S", - "P" + "P", + "S" ], "miscTags": [ + "MLW", "MW", "RW", - "THW", - "MLW" - ], - "attachedItems": [ - "dagger|phb", - "greatsword|phb" + "THW" ] }, { "name": "Bastet Temple Cat", + "source": "ToB", + "page": 32, "size": [ "S" ], - "environment": [ - "urban" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "C", "N" @@ -10428,6 +10426,27 @@ "and Sylvan" ], "cr": "1", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The temple cat's innate spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The temple cat can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell guidance}" + ], + "daily": { + "1": [ + "{@spell enhance ability} (only Cat's Grace)" + ], + "3e": [ + "{@spell charm person}", + "{@spell cure wounds}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Keen Smell", @@ -10468,29 +10487,9 @@ ] } ], - "page": 32, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The temple cat's innate spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The temple cat can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell guidance}" - ], - "daily": { - "1": [ - "{@spell enhance ability} (only Cat's Grace)" - ], - "3e": [ - "{@spell charm person}", - "{@spell cure wounds}" - ] - }, - "ability": "cha" - } + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bastet%20Temple%20Cat.png", "fluff": { "images": [ { @@ -10536,15 +10535,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bastet%20Temple%20Cat.png", "traitTags": [ "Keen Senses" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "S" @@ -10553,12 +10553,12 @@ "P", "S" ], - "miscTags": [ - "MW" - ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "charmed" ], @@ -10574,10 +10574,8 @@ }, { "name": "Bear King", - "environment": [ - "forest", - "hill" - ], + "source": "ToB", + "page": 186, "size": [ "M" ], @@ -10587,7 +10585,6 @@ "shapechanger" ] }, - "source": "ToB", "alignment": [ "L", "N" @@ -10623,6 +10620,10 @@ "intimidation": "+7", "perception": "+7" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 17, "resist": [ "cold" ], @@ -10641,10 +10642,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 17, "languages": [ "Common", "Elvish", @@ -10710,10 +10707,6 @@ ] } ], - "legendaryGroup": { - "name": "Bear King", - "source": "ToB" - }, "legendary": [ { "name": "Melee Attack", @@ -10734,8 +10727,14 @@ ] } ], - "page": 186, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bear%20King.png", + "legendaryGroup": { + "name": "Bear King", + "source": "ToB" + }, + "environment": [ + "forest", + "hill" + ], "fluff": { "images": [ { @@ -10814,8 +10813,10 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bear%20King.png", + "attachedItems": [ + "javelin|phb", + "maul|phb" ], "traitTags": [ "Keen Senses", @@ -10825,6 +10826,9 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "E", @@ -10832,24 +10836,20 @@ "S" ], "damageTags": [ + "B", "P", - "S", - "B" + "S" ], "miscTags": [ + "MLW", "MW", "RW", - "THW", - "MLW" + "THW" ], "conditionInflict": [ + "frightened", "prone", - "restrained", - "frightened" - ], - "attachedItems": [ - "javelin|phb", - "maul|phb" + "restrained" ], "savingThrowForced": [ "constitution", @@ -10859,9 +10859,8 @@ }, { "name": "Bearfolk", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 33, "size": [ "M" ], @@ -10871,7 +10870,6 @@ "bearfolk" ] }, - "source": "ToB", "alignment": [ "C", "G" @@ -10946,8 +10944,9 @@ ] } ], - "page": 33, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bearfolk.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -10987,8 +10986,10 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bearfolk.png", + "attachedItems": [ + "battleaxe|phb", + "warhammer|phb" ], "traitTags": [ "Keen Senses" @@ -10996,22 +10997,21 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "GI" ], "damageTags": [ - "S", + "B", "P", - "B" + "S" ], "miscTags": [ - "MW", - "MLW" - ], - "attachedItems": [ - "battleaxe|phb", - "warhammer|phb" + "MLW", + "MW" ] }, { @@ -11019,16 +11019,12 @@ "group": [ "Ghouls" ], - "environment": [ - "ruins", - "underground", - "urban" - ], + "source": "ToB", + "page": 213, "size": [ "M" ], "type": "undead", - "source": "ToB", "alignment": [ "C", "E" @@ -11049,6 +11045,10 @@ "int": 12, "wis": 11, "cha": 14, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "immune": [ "poison" ], @@ -11057,10 +11057,6 @@ "exhaustion", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, "languages": [ "Undercommon" ], @@ -11093,8 +11089,11 @@ ] } ], - "page": 213, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Beggar%20Ghoul.png", + "environment": [ + "ruins", + "underground", + "urban" + ], "fluff": { "images": [ { @@ -11133,6 +11132,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Beggar%20Ghoul.png", "traitTags": [ "Pack Tactics" ], @@ -11158,14 +11158,12 @@ }, { "name": "Behtu", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 34, "size": [ "S" ], "type": "humanoid", - "source": "ToB", "alignment": [ "C", "E" @@ -11199,15 +11197,15 @@ "athletics": "+5", "stealth": "+5" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "resist": [ "cold", "fire", "lightning" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, "languages": [ "Behtu", "Common", @@ -11240,8 +11238,9 @@ ] } ], - "page": 34, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Behtu.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -11288,25 +11287,26 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Behtu.png", "senseTags": [ "D" ], + "actionTags": [ + "Breath Weapon" + ], "languageTags": [ "C", "I" ], "damageTags": [ - "P", "F", - "I" + "I", + "P" ], "miscTags": [ + "AOE", "MW", - "RW", - "AOE" - ], - "actionTags": [ - "Breath Weapon" + "RW" ], "savingThrowForced": [ "constitution", @@ -11315,14 +11315,12 @@ }, { "name": "Beli", - "environment": [ - "any" - ], + "source": "ToB", + "page": 35, "size": [ "S" ], "type": "fey", - "source": "ToB", "alignment": [ "N", "E" @@ -11356,22 +11354,39 @@ "perception": "+4", "stealth": "+5" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, "immune": [ "cold" ], "vulnerable": [ "fire" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, "languages": [ "Common", "Dwarvish", "Giant" ], "cr": "2", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The beli's innate spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell invisibility}" + ], + "daily": { + "3": [ + "{@spell chill touch}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Arctic Hunter", @@ -11406,25 +11421,9 @@ ] } ], - "page": 35, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The beli's innate spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell invisibility}" - ], - "daily": { - "3": [ - "{@spell chill touch}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Beli.png", "fluff": { "images": [ { @@ -11471,6 +11470,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Beli.png", "traitTags": [ "Flyby" ], @@ -11483,41 +11483,39 @@ "GI" ], "damageTags": [ - "P", - "C" + "C", + "P" ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" + "damageTagsSpell": [ + "N" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], "conditionInflict": [ "exhaustion" ], "conditionInflictSpell": [ "invisible" ], - "damageTagsSpell": [ - "N" - ], "savingThrowForced": [ "constitution" ] }, { "name": "Bereginyas", + "source": "ToB", + "page": 36, "size": [ "T" ], "type": "fey", - "environment": [ - "mountain" - ], - "source": "ToB", "alignment": [ "N", "E" @@ -11546,13 +11544,13 @@ "perception": "+5", "stealth": "+9" }, - "immune": [ - "bludgeoning" - ], "senses": [ "darkvision 60 ft." ], "passive": 15, + "immune": [ + "bludgeoning" + ], "languages": [ "Common", "Elvish", @@ -11579,8 +11577,9 @@ ] } ], - "page": 36, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bereginyas.png", + "environment": [ + "mountain" + ], "fluff": { "images": [ { @@ -11619,12 +11618,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bereginyas.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "E", @@ -11642,9 +11642,8 @@ }, { "name": "Berstuc", - "environment": [ - "any" - ], + "source": "ToB", + "page": 76, "size": [ "L" ], @@ -11654,7 +11653,6 @@ "demon" ] }, - "source": "ToB", "alignment": [ "C", "E" @@ -11692,6 +11690,10 @@ "stealth": "+4 (+8 in forest terrain)", "survival": "+6" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 12, "resist": [ "acid", "fire", @@ -11712,10 +11714,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 12, "languages": [ "Abyssal", "Common", @@ -11763,8 +11761,9 @@ ] } ], - "page": 76, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Berstuc.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -11804,15 +11803,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Berstuc.png", "traitTags": [ "Magic Resistance" ], "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "AB", "C", @@ -11821,8 +11821,8 @@ ], "damageTags": [ "B", - "P", - "I" + "I", + "P" ], "miscTags": [ "MW" @@ -11836,9 +11836,8 @@ }, { "name": "Black Knight Commander", - "environment": [ - "any" - ], + "source": "ToB", + "page": 418, "size": [ "M" ], @@ -11848,7 +11847,6 @@ "any race" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -11935,8 +11933,9 @@ ] } ], - "page": 418, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Black%20Knight%20Commander.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -11951,13 +11950,18 @@ "The black knight commander strikes an imposing figure upon his chosen mount; one that inspires bloodlust in his allies and fear in his foes. Devoted to his own twisted code, the black knight commander has a sense of honor but he spares no compassion for those who stand in his way. Whether he fights for a dark lord or a demonic god, all of his foes will be trampled into the dust and their families slaughtered so there can be no revenge. The only victory is a total victory." ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Black%20Knight%20Commander.png", + "attachedItems": [ + "lance|phb", + "mace|phb" ], "traitTags": [ "Charge", "Magic Weapons" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "X" ], @@ -11966,32 +11970,25 @@ "P" ], "miscTags": [ + "MLW", "MW", - "RCH", - "MLW" + "RCH" ], "conditionInflict": [ "frightened" ], - "attachedItems": [ - "lance|phb", - "mace|phb" - ], "savingThrowForced": [ "wisdom" ] }, { "name": "Blemmyes", + "source": "ToB", + "page": 37, "size": [ "L" ], - "environment": [ - "hill", - "mountain" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "C", "E" @@ -12062,8 +12059,10 @@ ] } ], - "page": 37, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Blemmyes.png", + "environment": [ + "hill", + "mountain" + ], "fluff": { "images": [ { @@ -12102,20 +12101,21 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Blemmyes.png", + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack", "Swallow" ], - "senseTags": [ - "D" - ], "languageTags": [ "GI" ], "damageTags": [ - "P", "A", - "B" + "B", + "P" ], "miscTags": [ "MW", @@ -12123,10 +12123,10 @@ ], "conditionInflict": [ "blinded", - "restrained", + "frightened", "incapacitated", - "stunned", - "frightened" + "restrained", + "stunned" ], "savingThrowForced": [ "constitution", @@ -12135,14 +12135,12 @@ }, { "name": "Blood Hag", - "environment": [ - "any" - ], + "source": "ToB", + "page": 242, "size": [ "M" ], "type": "fey", - "source": "ToB", "alignment": [ "C", "E" @@ -12180,15 +12178,15 @@ "perception": "+9", "stealth": "+7" }, - "conditionImmune": [ - "charmed", - "poisoned" - ], "senses": [ "blood sense 90 ft.", "darkvision 60 ft." ], "passive": 19, + "conditionImmune": [ + "charmed", + "poisoned" + ], "languages": [ "Common", "Giant", @@ -12197,6 +12195,36 @@ "Trollkin" ], "cr": "11", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The hag's innate spellcasting ability is Charisma (spell save {@dc 15}). She can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell disguise self}", + "{@spell knock}", + "{@spell minor illusion}", + "{@spell misty step}", + "{@spell pass without trace}", + "{@spell protection from evil and good}", + "{@spell tongues}", + "{@spell water breathing}" + ], + "daily": { + "3e": [ + "{@spell bestow curse}", + "{@spell invisibility}", + "{@spell mirror image}" + ], + "1e": [ + "{@spell cloudkill}", + "{@spell modify memory}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Blood Sense", @@ -12241,38 +12269,9 @@ ] } ], - "page": 242, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The hag's innate spellcasting ability is Charisma (spell save {@dc 15}). She can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell disguise self}", - "{@spell knock}", - "{@spell minor illusion}", - "{@spell misty step}", - "{@spell pass without trace}", - "{@spell protection from evil and good}", - "{@spell tongues}", - "{@spell water breathing}" - ], - "daily": { - "3e": [ - "{@spell bestow curse}", - "{@spell invisibility}", - "{@spell mirror image}" - ], - "1e": [ - "{@spell cloudkill}", - "{@spell modify memory}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Blood%20Hag.png", "fluff": { "images": [ { @@ -12318,12 +12317,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Blood%20Hag.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "GI", @@ -12331,30 +12331,30 @@ "S" ], "damageTags": [ - "P", "N", + "P", "S" ], - "miscTags": [ - "MW", - "RCH" + "damageTagsSpell": [ + "I", + "N" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW", + "RCH" + ], "conditionInflict": [ - "grappled", "blinded", + "grappled", "stunned" ], "conditionInflictSpell": [ - "invisible", "charmed", - "incapacitated" - ], - "damageTagsSpell": [ - "I", - "N" + "incapacitated", + "invisible" ], "savingThrowForced": [ "constitution", @@ -12367,14 +12367,12 @@ }, { "name": "Boloti", - "environment": [ - "marshes" - ], + "source": "ToB", + "page": 38, "size": [ "T" ], "type": "fey", - "source": "ToB", "alignment": [ "N", "E" @@ -12410,6 +12408,32 @@ "Sylvan" ], "cr": "1", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The boloti's innate spellcasting ability is Intelligence (spell save {@dc 11}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell water walk}" + ], + "daily": { + "1": [ + "{@spell wall of ice}" + ], + "3": [ + "{@spell control water}", + "{@spell create or destroy water}", + "{@spell fog cloud}", + "{@spell invisibility}", + "{@spell see invisibility}", + "{@spell water breathing}" + ] + }, + "ability": "int" + } + ], "trait": [ { "name": "Amphibious", @@ -12439,34 +12463,9 @@ ] } ], - "page": 38, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The boloti's innate spellcasting ability is Intelligence (spell save {@dc 11}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell water walk}" - ], - "daily": { - "1": [ - "{@spell wall of ice}" - ], - "3": [ - "{@spell control water}", - "{@spell create or destroy water}", - "{@spell fog cloud}", - "{@spell invisibility}", - "{@spell see invisibility}", - "{@spell water breathing}" - ] - }, - "ability": "int" - } + "environment": [ + "marshes" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Boloti.png", "fluff": { "images": [ { @@ -12505,6 +12504,10 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Boloti.png", + "attachedItems": [ + "dagger|phb" + ], "traitTags": [ "Amphibious" ], @@ -12517,29 +12520,26 @@ "S" ], "damageTags": [ - "P", - "B" + "B", + "P" ], - "miscTags": [ - "MW", - "MLW" + "damageTagsSpell": [ + "B", + "C" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MLW", + "MW" + ], "conditionInflict": [ "restrained" ], "conditionInflictSpell": [ "invisible" ], - "damageTagsSpell": [ - "B", - "C" - ], - "attachedItems": [ - "dagger|phb" - ], "savingThrowForced": [ "dexterity" ], @@ -12551,14 +12551,12 @@ }, { "name": "Bone Collective", - "environment": [ - "any" - ], + "source": "ToB", + "page": 39, "size": [ "S" ], "type": "undead", - "source": "ToB", "alignment": [ "C", "E" @@ -12593,6 +12591,10 @@ "perception": "+3", "stealth": "+11" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 13, "resist": [ { "resist": [ @@ -12612,15 +12614,28 @@ "exhaustion", "poisoned" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 13, "languages": [ "Common", "Darakhul" ], "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The bone collective's innate spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell chill touch}" + ], + "daily": { + "3": [ + "{@spell animate dead} (up to 5 skeletons or zombies)" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Hive Mind", @@ -12661,25 +12676,9 @@ ] } ], - "page": 39, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The bone collective's innate spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell chill touch}" - ], - "daily": { - "3": [ - "{@spell animate dead} (up to 5 skeletons or zombies)" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bone%20Collective.png", "fluff": { "images": [ { @@ -12726,12 +12725,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bone%20Collective.png", "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], @@ -12739,29 +12739,27 @@ "P", "S" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "N" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "poisoned" - ], - "damageTagsSpell": [ - "N" ] }, { "name": "Bone Crab", - "environment": [ - "aquatic" - ], + "source": "ToB", + "page": 40, "size": [ "S" ], "type": "beast", - "source": "ToB", "alignment": [ "N" ], @@ -12791,13 +12789,13 @@ "perception": "+3", "stealth": "+4" }, - "resist": [ - "bludgeoning" - ], "senses": [ "darkvision 60 ft." ], "passive": 13, + "resist": [ + "bludgeoning" + ], "cr": "1/2", "trait": [ { @@ -12845,8 +12843,9 @@ ] } ], - "page": 40, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bone%20Crab.png", + "environment": [ + "aquatic" + ], "fluff": { "images": [ { @@ -12894,15 +12893,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bone%20Crab.png", "traitTags": [ "Amphibious" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "S" ], @@ -12918,9 +12918,8 @@ }, { "name": "Bone Swarm", - "environment": [ - "any" - ], + "source": "ToB", + "page": 41, "size": [ "L" ], @@ -12928,7 +12927,6 @@ "type": "undead", "swarmSize": "T" }, - "source": "ToB", "alignment": [ "C", "E" @@ -12965,6 +12963,10 @@ "perception": "+6", "stealth": "+8" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 16, "resist": [ { "resist": [ @@ -12976,6 +12978,9 @@ "immune": [ "poison" ], + "vulnerable": [ + "bludgeoning" + ], "conditionImmune": [ "charmed", "exhaustion", @@ -12986,13 +12991,6 @@ "restrained", "stunned" ], - "vulnerable": [ - "bludgeoning" - ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, "languages": [ "Common", "Void Speech" @@ -13032,8 +13030,9 @@ ] } ], - "page": 41, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bone%20Swarm.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -13079,12 +13078,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bone%20Swarm.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], @@ -13100,15 +13100,12 @@ "group": [ "Ghouls" ], - "environment": [ - "ruins", - "underground" - ], + "source": "ToB", + "page": 214, "size": [ "S" ], "type": "undead", - "source": "ToB", "alignment": [ "N", "E" @@ -13144,6 +13141,10 @@ "perception": "+6", "stealth": "+9" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 16, "resist": [ "cold", "lightning", @@ -13168,10 +13169,6 @@ "paralyzed", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, "languages": [ "Common", "Darakhul", @@ -13179,6 +13176,30 @@ "Dwarvish" ], "cr": "12", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The bonepowder ghoul's innate spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell chill touch}", + "{@spell darkness}", + "{@spell dispel magic}", + "{@spell ray of enfeeblement}" + ], + "daily": { + "1": [ + "{@spell finger of death}" + ], + "3": [ + "{@spell blindness/deafness}", + "{@spell circle of death} (7th level; 10d6)" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Amorphous", @@ -13219,32 +13240,10 @@ ] } ], - "page": 214, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The bonepowder ghoul's innate spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell chill touch}", - "{@spell darkness}", - "{@spell dispel magic}", - "{@spell ray of enfeeblement}" - ], - "daily": { - "1": [ - "{@spell finger of death}" - ], - "3": [ - "{@spell blindness/deafness}", - "{@spell circle of death} (7th level; 10d6)" - ] - }, - "ability": "cha" - } + "environment": [ + "ruins", + "underground" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bonepowder%20Ghoul.png", "fluff": { "images": [ { @@ -13290,6 +13289,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bonepowder%20Ghoul.png", "traitTags": [ "Amorphous", "Turn Resistance" @@ -13299,19 +13299,22 @@ ], "languageTags": [ "C", - "DR", - "D" + "D", + "DR" ], "damageTags": [ "S" ], - "miscTags": [ - "MW", - "AOE" + "damageTagsSpell": [ + "N" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW" + ], "conditionInflict": [ "paralyzed" ], @@ -13319,9 +13322,6 @@ "blinded", "deafened" ], - "damageTagsSpell": [ - "N" - ], "savingThrowForced": [ "constitution", "dexterity" @@ -13332,19 +13332,17 @@ }, { "name": "Bouda", + "source": "ToB", + "page": 44, "size": [ "M" ], - "environment": [ - "any" - ], "type": { "type": "fiend", "tags": [ "shapechanger" ] }, - "source": "ToB", "alignment": [ "N", "E" @@ -13383,6 +13381,10 @@ "perception": "+4", "stealth": "+5" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 14, "resist": [ "acid", "lightning", @@ -13405,10 +13407,6 @@ "exhaustion", "poisoned" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 14, "languages": [ "Common", "Celestial", @@ -13416,6 +13414,31 @@ "Nurian; telepathy 100 ft." ], "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The bouda's innate spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell thaumaturgy}" + ], + "daily": { + "1": [ + "{@spell contagion}" + ], + "3": [ + "{@spell darkness}", + "{@spell expeditious retreat}" + ] + }, + "ability": "cha", + "constant": [ + "{@spell detect evil and good}", + "{@spell detect magic}" + ] + } + ], "trait": [ { "name": "Shapechanger", @@ -13456,33 +13479,9 @@ ] } ], - "page": 44, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The bouda's innate spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can cast the following spells, requiring no material components:" - ], - "constant": [ - "{@spell detect evil and good}", - "{@spell detect magic}" - ], - "will": [ - "{@spell thaumaturgy}" - ], - "daily": { - "1": [ - "{@spell contagion}" - ], - "3": [ - "{@spell darkness}", - "{@spell expeditious retreat}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bouda.png", "fluff": { "images": [ { @@ -13528,15 +13527,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bouda.png", "traitTags": [ "Shapechanger" ], "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "CE", @@ -13544,23 +13544,23 @@ "TP" ], "damageTags": [ - "P", "I", + "P", "S" ], - "miscTags": [ - "MW" - ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "poisoned" ], "conditionInflictSpell": [ "blinded", - "stunned", - "poisoned" + "poisoned", + "stunned" ], "savingThrowForced": [ "constitution" @@ -13571,14 +13571,12 @@ }, { "name": "Broodiken", + "source": "ToB", + "page": 45, "size": [ "T" ], - "environment": [ - "any" - ], "type": "construct", - "source": "ToB", "alignment": [ "N" ], @@ -13608,6 +13606,10 @@ "perception": "+4", "stealth": "+6" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, "resist": [ { "resist": [ @@ -13630,10 +13632,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, "cr": "1", "trait": [ { @@ -13669,8 +13667,9 @@ ] } ], - "page": 45, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Broodiken.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -13717,6 +13716,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Broodiken.png", "traitTags": [ "Immutable Form", "Magic Resistance" @@ -13733,14 +13733,12 @@ }, { "name": "Bucca", + "source": "ToB", + "page": 46, "size": [ "T" ], - "environment": [ - "any" - ], "type": "fey", - "source": "ToB", "alignment": [ "N", "E" @@ -13781,6 +13779,25 @@ "Dwarvish" ], "cr": "1/2", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The bucca's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell invisibility}" + ], + "daily": { + "3": [ + "{@spell darkness}", + "{@spell ensnaring strike}", + "{@spell locate object}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Flyby", @@ -13803,27 +13820,9 @@ ] } ], - "page": 46, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The bucca's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell invisibility}" - ], - "daily": { - "3": [ - "{@spell darkness}", - "{@spell ensnaring strike}", - "{@spell locate object}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bucca.png", "fluff": { "images": [ { @@ -13869,6 +13868,10 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bucca.png", + "attachedItems": [ + "dagger|phb" + ], "traitTags": [ "Flyby" ], @@ -13881,18 +13884,15 @@ "damageTags": [ "P" ], - "spellcastingTags": [ - "I" - ], "damageTagsSpell": [ "P" ], - "miscTags": [ - "MW", - "MLW" + "spellcastingTags": [ + "I" ], - "attachedItems": [ - "dagger|phb" + "miscTags": [ + "MLW", + "MW" ], "savingThrowForced": [ "constitution" @@ -13903,15 +13903,12 @@ }, { "name": "Bukavac", - "environment": [ - "forest", - "marshes" - ], + "source": "ToB", + "page": 47, "size": [ "L" ], "type": "monstrosity", - "source": "ToB", "alignment": [ "N", "E" @@ -13946,13 +13943,13 @@ "perception": "+10", "stealth": "+11" }, - "immune": [ - "thunder" - ], "senses": [ "darkvision 60 ft." ], "passive": 20, + "immune": [ + "thunder" + ], "languages": [ "Sylvan" ], @@ -14003,8 +14000,10 @@ ] } ], - "page": 47, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bukavac.png", + "environment": [ + "forest", + "marshes" + ], "fluff": { "images": [ { @@ -14051,15 +14050,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bukavac.png", "traitTags": [ "Hold Breath" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "S" ], @@ -14078,14 +14078,12 @@ }, { "name": "Buraq", - "environment": [ - "any" - ], + "source": "ToB", + "page": 48, "size": [ "M" ], "type": "celestial", - "source": "ToB", "alignment": [ "L", "G" @@ -14116,6 +14114,10 @@ "history": "+8", "religion": "+8" }, + "senses": [ + "truesight 120 ft." + ], + "passive": 14, "resist": [ "radiant", { @@ -14133,10 +14135,6 @@ "exhaustion", "frightened" ], - "senses": [ - "truesight 120 ft." - ], - "passive": 14, "languages": [ "Celestial", "Common", @@ -14144,6 +14142,31 @@ "telepathy 120 ft." ], "cr": "11", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The buraq's innate spellcasting ability is Charisma (spell save {@dc 17}). The buraq can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell comprehend languages}", + "{@spell detect evil and good}", + "{@spell holy aura}", + "{@spell pass without trace}" + ], + "daily": { + "3e": [ + "{@spell haste}", + "{@spell longstrider}" + ], + "1e": [ + "{@spell plane shift}", + "{@spell wind walk}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Angelic Weapons", @@ -14184,33 +14207,9 @@ ] } ], - "page": 48, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The buraq's innate spellcasting ability is Charisma (spell save {@dc 17}). The buraq can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell comprehend languages}", - "{@spell detect evil and good}", - "{@spell holy aura}", - "{@spell pass without trace}" - ], - "daily": { - "3e": [ - "{@spell haste}", - "{@spell longstrider}" - ], - "1e": [ - "{@spell plane shift}", - "{@spell wind walk}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Buraq.png", "fluff": { "images": [ { @@ -14256,19 +14255,20 @@ } ] }, - "actionTags": [ - "Multiattack", - "Teleport" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Buraq.png", "traitTags": [ "Magic Resistance" ], "senseTags": [ "U" ], + "actionTags": [ + "Multiattack", + "Teleport" + ], "languageTags": [ - "CE", "C", + "CE", "P", "TP" ], @@ -14276,12 +14276,12 @@ "B", "R" ], - "miscTags": [ - "MW" - ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "savingThrowForcedSpell": [ "charisma", "constitution" @@ -14289,19 +14289,17 @@ }, { "name": "Burrowling", + "source": "ToB", + "page": 49, "size": [ "S" ], - "environment": [ - "plains" - ], "type": { "type": "humanoid", "tags": [ "burrowling" ] }, - "source": "ToB", "alignment": [ "L", "N" @@ -14374,8 +14372,9 @@ ] } ], - "page": 49, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Burrowling.png", + "environment": [ + "plains" + ], "fluff": { "images": [ { @@ -14429,8 +14428,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Burrowling.png", + "attachedItems": [ + "sling|phb" ], "traitTags": [ "Pack Tactics" @@ -14438,33 +14438,31 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], "damageTags": [ + "B", "P", - "S", - "B" + "S" ], "miscTags": [ "MW", - "RW", - "RNG" - ], - "attachedItems": [ - "sling|phb" + "RNG", + "RW" ] }, { "name": "Cactid", + "source": "ToB", + "page": 50, "size": [ "L" ], - "environment": [ - "desert" - ], "type": "plant", - "source": "ToB", "alignment": [ "U" ], @@ -14489,21 +14487,21 @@ "int": 7, "wis": 10, "cha": 9, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 10, "resist": [ "bludgeoning", "piercing" ], - "conditionImmune": [ - "blinded", - "deafened" - ], "vulnerable": [ "fire" ], - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "conditionImmune": [ + "blinded", + "deafened" ], - "passive": 10, "languages": [ "understands Sylvan", "but can't speak" @@ -14537,8 +14535,9 @@ ] } ], - "page": 50, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cactid.png", + "environment": [ + "desert" + ], "fluff": { "images": [ { @@ -14584,24 +14583,25 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cactid.png", "senseTags": [ "B" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "S", - "CS" + "CS", + "S" ], "damageTags": [ "B", "P" ], "miscTags": [ + "HPR", "MW", - "RCH", - "HPR" + "RCH" ], "conditionInflict": [ "grappled", @@ -14614,9 +14614,9 @@ }, { "name": "Camazotz, Demon Lord of Bats and Fire", - "environment": [ - "any" - ], + "isNamedCreature": true, + "source": "ToB", + "page": 85, "size": [ "L" ], @@ -14626,7 +14626,6 @@ "demon" ] }, - "source": "ToB", "alignment": [ "C", "E" @@ -14668,6 +14667,11 @@ "intimidation": "+14", "perception": "+13" }, + "senses": [ + "blindsight 120 ft.", + "darkvision 40 ft." + ], + "passive": 23, "resist": [ "acid", "lightning", @@ -14686,6 +14690,9 @@ "poison", "thunder" ], + "vulnerable": [ + "cold" + ], "conditionImmune": [ "charmed", "deafened", @@ -14695,14 +14702,6 @@ "poisoned", "stunned" ], - "vulnerable": [ - "cold" - ], - "senses": [ - "blindsight 120 ft.", - "darkvision 40 ft." - ], - "passive": 23, "languages": [ "Common", "Darakhul", @@ -14716,6 +14715,34 @@ "Void Speech; telepathy 300 ft." ], "cr": "22", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "Camazotz' innate spellcasting ability is Charisma (spell save {@dc 22}, {@hit 14} to hit with spell attacks). He can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell darkness}", + "{@spell detect evil and good}", + "{@spell dispel magic}", + "{@spell plane shift}", + "{@spell shapechange}", + "{@spell telekinesis}", + "{@spell teleport}" + ], + "daily": { + "1": [ + "{@spell earthquake}" + ], + "3": [ + "{@spell banishment}", + "{@spell haste}", + "{@spell symbol}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Shapechanger", @@ -14807,37 +14834,9 @@ ] } ], - "page": 85, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "Camazotz' innate spellcasting ability is Charisma (spell save {@dc 22}, {@hit 14} to hit with spell attacks). He can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell darkness}", - "{@spell detect evil and good}", - "{@spell dispel magic}", - "{@spell plane shift}", - "{@spell shapechange}", - "{@spell telekinesis}", - "{@spell teleport}" - ], - "daily": { - "1": [ - "{@spell earthquake}" - ], - "3": [ - "{@spell banishment}", - "{@spell haste}", - "{@spell symbol}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "isNamedCreature": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Camazotz%2C%20Demon%20Lord%20of%20Bats%20and%20Fire.png", "fluff": { "images": [ { @@ -14890,10 +14889,7 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Camazotz%2C%20Demon%20Lord%20of%20Bats%20and%20Fire.png", "traitTags": [ "Keen Senses", "Magic Resistance", @@ -14903,39 +14899,43 @@ "B", "D" ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], "languageTags": [ "C", - "DR", "D", + "DR", "I", "P", "TP" ], "damageTags": [ - "P", "F", + "P", "S" ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "damageTagsSpell": [ + "B", + "N" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "conditionInflictSpell": [ - "restrained", - "prone", - "incapacitated", "frightened", + "incapacitated", + "prone", + "restrained", "stunned", "unconscious" ], - "damageTagsSpell": [ - "B", - "N" - ], "savingThrowForced": [ "constitution", "dexterity" @@ -14950,16 +14950,12 @@ }, { "name": "Cambium", + "source": "ToB", + "page": 51, "size": [ "L" ], "type": "fiend", - "environment": [ - "ruins", - "underground", - "urban" - ], - "source": "ToB", "alignment": [ "N", "E" @@ -15000,6 +14996,10 @@ "perception": "+8", "stealth": "+8" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 18, "immune": [ "poison" ], @@ -15007,16 +15007,42 @@ "exhaustion", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 18, "languages": [ "Common", "Draconic", "Infernal" ], "cr": "14", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The cambium's innate spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). The cambium can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell alter self}", + "{@spell detect thoughts}", + "{@spell hold person}", + "{@spell plane shift}", + "{@spell spare the dying}" + ], + "daily": { + "1": [ + "{@spell finger of death}" + ], + "3": [ + "{@spell cure wounds}", + "{@spell ray of sickness}", + "{@spell protection from poison}", + "{@spell heal}" + ] + }, + "ability": "cha", + "constant": [ + "{@spell levitate}" + ] + } + ], "action": [ { "name": "Multiattack", @@ -15069,38 +15095,11 @@ ] } ], - "page": 51, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The cambium's innate spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). The cambium can innately cast the following spells, requiring no material components:" - ], - "constant": [ - "{@spell levitate}" - ], - "will": [ - "{@spell alter self}", - "{@spell detect thoughts}", - "{@spell hold person}", - "{@spell plane shift}", - "{@spell spare the dying}" - ], - "daily": { - "1": [ - "{@spell finger of death}" - ], - "3": [ - "{@spell cure wounds}", - "{@spell ray of sickness}", - "{@spell protection from poison}", - "{@spell heal}" - ] - }, - "ability": "cha" - } + "environment": [ + "ruins", + "underground", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cambium.png", "fluff": { "images": [ { @@ -15146,12 +15145,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cambium.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "DR", @@ -15160,29 +15160,29 @@ "damageTags": [ "P" ], - "miscTags": [ - "MW", - "RCH" + "damageTagsSpell": [ + "B", + "I", + "N", + "P", + "S" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW", + "RCH" + ], "conditionInflict": [ - "unconscious", + "exhaustion", "incapacitated", - "exhaustion" + "unconscious" ], "conditionInflictSpell": [ "paralyzed", "poisoned" ], - "damageTagsSpell": [ - "B", - "I", - "N", - "P", - "S" - ], "savingThrowForced": [ "constitution" ], @@ -15194,14 +15194,12 @@ }, { "name": "Carrion Beetle", - "environment": [ - "any" - ], + "source": "ToB", + "page": 52, "size": [ "L" ], "type": "beast", - "source": "ToB", "alignment": [ "N" ], @@ -15228,13 +15226,13 @@ "int": 1, "wis": 13, "cha": 10, - "conditionImmune": [ - "paralyzed" - ], "senses": [ "darkvision 60 ft." ], "passive": 11, + "conditionImmune": [ + "paralyzed" + ], "cr": "4", "action": [ { @@ -15262,8 +15260,9 @@ ] } ], - "page": 52, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Carrion%20Beetle.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -15313,16 +15312,17 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Carrion%20Beetle.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ + "A", "P", - "S", - "A" + "S" ], "miscTags": [ "MW", @@ -15334,15 +15334,12 @@ }, { "name": "Cave Dragon Wyrmling", + "source": "ToB", + "page": 127, "size": [ "M" ], - "environment": [ - "ruins", - "underground" - ], "type": "dragon", - "source": "ToB", "alignment": [ "N", "E" @@ -15379,6 +15376,10 @@ "perception": "+2", "stealth": "+5" }, + "senses": [ + "blindsight 120 ft." + ], + "passive": 12, "immune": [ "acid", "poison", @@ -15387,14 +15388,24 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "blindsight 120 ft." - ], - "passive": 12, "languages": [ "Draconic" ], "cr": "2", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The dragon's innate spellcasting ability is Charisma. It can innately cast the following spell, requiring no material components:" + ], + "daily": { + "3": [ + "{@spell darkness}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Tunneler", @@ -15417,22 +15428,10 @@ ] } ], - "page": 127, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The dragon's innate spellcasting ability is Charisma. It can innately cast the following spell, requiring no material components:" - ], - "daily": { - "3": [ - "{@spell darkness}" - ] - }, - "ability": "cha" - } + "environment": [ + "ruins", + "underground" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cave%20Dragon%20Wyrmling.png", "fluff": { "images": [ { @@ -15491,48 +15490,46 @@ } ] }, + "dragonAge": "wyrmling", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cave%20Dragon%20Wyrmling.png", + "traitTags": [ + "Tunneler" + ], "senseTags": [ "B" ], + "actionTags": [ + "Breath Weapon" + ], "languageTags": [ "DR" ], "damageTags": [ - "P", - "I" - ], - "miscTags": [ - "MW", - "AOE" + "I", + "P" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW" + ], "conditionInflict": [ "poisoned" ], - "actionTags": [ - "Breath Weapon" - ], - "dragonAge": "wyrmling", - "traitTags": [ - "Tunneler" - ], "savingThrowForced": [ "constitution" ] }, { "name": "Cavelight Moss", + "source": "ToB", + "page": 53, "size": [ "L" ], - "environment": [ - "ruins", - "underground" - ], "type": "plant", - "source": "ToB", "alignment": [ "N" ], @@ -15558,6 +15555,10 @@ "int": 1, "wis": 13, "cha": 5, + "senses": [ + "tremorsense 60 ft." + ], + "passive": 11, "resist": [ "acid", "cold", @@ -15579,10 +15580,6 @@ "stunned", "unconscious" ], - "senses": [ - "tremorsense 60 ft." - ], - "passive": 11, "cr": "4", "trait": [ { @@ -15606,8 +15603,10 @@ ] } ], - "page": 53, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cavelight%20Moss.png", + "environment": [ + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -15654,6 +15653,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cavelight%20Moss.png", "senseTags": [ "T" ], @@ -15665,8 +15665,8 @@ "RCH" ], "conditionInflict": [ - "restrained", - "grappled" + "grappled", + "restrained" ], "savingThrowForced": [ "constitution" @@ -15674,14 +15674,12 @@ }, { "name": "Chained Angel", - "environment": [ - "any" - ], + "source": "ToB", + "page": 20, "size": [ "M" ], "type": "celestial", - "source": "ToB", "alignment": [ "N", "E" @@ -15769,8 +15767,9 @@ ] } ], - "page": 20, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chained%20Angel.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -15809,26 +15808,27 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chained%20Angel.png", "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "CE", "I" ], "damageTags": [ - "S", "F", - "R" + "R", + "S" ], "miscTags": [ - "MW", "AOE", - "MLW" + "MLW", + "MW" ], "conditionInflict": [ "prone" @@ -15840,14 +15840,12 @@ }, { "name": "Chelicerae", + "source": "ToB", + "page": 54, "size": [ "L" ], - "environment": [ - "badlands" - ], "type": "aberration", - "source": "ToB", "alignment": [ "N", "E" @@ -15885,6 +15883,10 @@ "perception": "+5", "stealth": "+6" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, "immune": [ "poison" ], @@ -15892,53 +15894,7 @@ "charmed", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, "cr": "7", - "trait": [ - { - "name": "Magic Resistance", - "entries": [ - "The chelicerae has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Siphon Spell Slots", - "entries": [ - "The chelicerae cannot replenish its spells naturally. Instead, it uses {@condition grappled} spellcasters as spell reservoirs, draining uncast spells to power its own casting. Whenever the chelicerae wishes to cast a spell, it consumes a number of spell slots from its victim equal to the spell slots necessary to cast the spell. If the victim has too few spell slots available, the chelicerae cannot cast that spell.", - "The chelicerae can also draw power from drained spellcasters or creatures without magic ability. It can reduce a {@condition grappled} creature's Wisdom by {@dice 1d4}, adding 2 spell slots to its spell reservoir for every point lowered. A creature reduced to 0 Wisdom is {@condition unconscious} until it regains at least one point, and can't offer any more power. A creature regains all lost Wisdom when it finishes a long rest." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "Chelicerae can climb difficult surfaces, including upside down on ceilings, without requiring an ability check." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The chelicerae makes one bite attack and two claw attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}). The target must also make a successful {@dc 16} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} this way, the target is {@condition unconscious} and takes {@dice 1d4} Strength damage at the start of each of its turns. The poisoning ends after 4 rounds or when the target makes a successful {@dc 16} Constitution save at the end of its turn." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." - ] - } - ], - "page": 54, "spellcasting": [ { "name": "Spellcasting", @@ -15989,7 +15945,50 @@ "ability": "int" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chelicerae.png", + "trait": [ + { + "name": "Magic Resistance", + "entries": [ + "The chelicerae has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Siphon Spell Slots", + "entries": [ + "The chelicerae cannot replenish its spells naturally. Instead, it uses {@condition grappled} spellcasters as spell reservoirs, draining uncast spells to power its own casting. Whenever the chelicerae wishes to cast a spell, it consumes a number of spell slots from its victim equal to the spell slots necessary to cast the spell. If the victim has too few spell slots available, the chelicerae cannot cast that spell.", + "The chelicerae can also draw power from drained spellcasters or creatures without magic ability. It can reduce a {@condition grappled} creature's Wisdom by {@dice 1d4}, adding 2 spell slots to its spell reservoir for every point lowered. A creature reduced to 0 Wisdom is {@condition unconscious} until it regains at least one point, and can't offer any more power. A creature regains all lost Wisdom when it finishes a long rest." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "Chelicerae can climb difficult surfaces, including upside down on ceilings, without requiring an ability check." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The chelicerae makes one bite attack and two claw attacks." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}). The target must also make a successful {@dc 16} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} this way, the target is {@condition unconscious} and takes {@dice 1d4} Strength damage at the start of each of its turns. The poisoning ends after 4 rounds or when the target makes a successful {@dc 16} Constitution save at the end of its turn." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." + ] + } + ], + "environment": [ + "badlands" + ], "fluff": { "images": [ { @@ -16035,9 +16034,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chelicerae.png", "traitTags": [ "Magic Resistance", "Spider Climb" @@ -16045,34 +16042,37 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "P", "S" ], - "miscTags": [ - "MW", - "RCH" + "damageTagsSpell": [ + "A", + "F", + "I", + "L", + "Y" ], "spellcastingTags": [ "CW" ], + "miscTags": [ + "MW", + "RCH" + ], "conditionInflict": [ "grappled", - "unconscious", - "poisoned" + "poisoned", + "unconscious" ], "conditionInflictSpell": [ - "poisoned", - "paralyzed", + "frightened", "invisible", - "frightened" - ], - "damageTagsSpell": [ - "A", - "F", - "I", - "L", - "Y" + "paralyzed", + "poisoned" ], "savingThrowForced": [ "constitution" @@ -16085,14 +16085,12 @@ }, { "name": "Chernomoi", + "source": "ToB", + "page": 55, "size": [ "T" ], "type": "fey", - "environment": [ - "urban" - ], - "source": "ToB", "alignment": [ "N" ], @@ -16118,6 +16116,10 @@ "perception": "+2", "stealth": "+6" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, "resist": [ { "resist": [ @@ -16129,31 +16131,12 @@ "cond": true } ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, "languages": [ "Common", "Draconic", "Sylvan" ], "cr": "1", - "action": [ - { - "name": "Scimitar", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." - ] - }, - { - "name": "Shriek {@recharge 5}", - "entries": [ - "The chernomoi emits a loud shriek. All creatures within 60 feet who can hear take 10 ({@damage 3d6}) thunder damage, or half damage with a successful {@dc 13} Constitution saving throw." - ] - } - ], - "page": 55, "spellcasting": [ { "name": "Innate Spellcasting", @@ -16177,7 +16160,23 @@ "ability": "cha" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chernomoi.png", + "action": [ + { + "name": "Scimitar", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + ] + }, + { + "name": "Shriek {@recharge 5}", + "entries": [ + "The chernomoi emits a loud shriek. All creatures within 60 feet who can hear take 10 ({@damage 3d6}) thunder damage, or half damage with a successful {@dc 13} Constitution saving throw." + ] + } + ], + "environment": [ + "urban" + ], "fluff": { "images": [ { @@ -16223,6 +16222,10 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chernomoi.png", + "attachedItems": [ + "scimitar|phb" + ], "senseTags": [ "D" ], @@ -16235,18 +16238,15 @@ "S", "T" ], - "miscTags": [ - "MW", - "MLW" + "damageTagsSpell": [ + "O" ], "spellcastingTags": [ "I" ], - "damageTagsSpell": [ - "O" - ], - "attachedItems": [ - "scimitar|phb" + "miscTags": [ + "MLW", + "MW" ], "savingThrowForced": [ "constitution" @@ -16254,14 +16254,12 @@ }, { "name": "Child of the Briar", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 56, "size": [ "T" ], "type": "plant", - "source": "ToB", "alignment": [ "N", "E" @@ -16287,13 +16285,13 @@ "perception": "+4", "stealth": "+7" }, - "vulnerable": [ - "fire" - ], "senses": [ "darkvision 60 ft." ], "passive": 14, + "vulnerable": [ + "fire" + ], "languages": [ "Briarclick", "Common", @@ -16340,8 +16338,9 @@ ] } ], - "page": 56, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Child%20of%20the%20Briar.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -16388,12 +16387,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Child%20of%20the%20Briar.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "S" @@ -16415,9 +16415,8 @@ }, { "name": "Chort Devil", - "environment": [ - "any" - ], + "source": "ToB", + "page": 104, "size": [ "M" ], @@ -16427,7 +16426,6 @@ "devil" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -16466,6 +16464,10 @@ "insight": "+9", "perception": "+9" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 19, "resist": [ { "resist": [ @@ -16485,10 +16487,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 19, "languages": [ "Celestial", "Common", @@ -16497,6 +16495,31 @@ "Primordial; telepathy (120 ft.)" ], "cr": "12", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The chort devil's spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). The chort devil can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell blur}", + "{@spell magic circle}", + "{@spell teleportation circle}" + ], + "daily": { + "1": [ + "{@spell dispel magic}", + "{@spell dominate person}", + "{@spell flame strike}", + "{@spell haste}" + ], + "3": [ + "{@spell scorching ray} (5 rays)" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Devil's Sight", @@ -16537,33 +16560,9 @@ ] } ], - "page": 104, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The chort devil's spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). The chort devil can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell blur}", - "{@spell magic circle}", - "{@spell teleportation circle}" - ], - "daily": { - "1": [ - "{@spell dispel magic}", - "{@spell dominate person}", - "{@spell flame strike}", - "{@spell haste}" - ], - "3": [ - "{@spell scorching ray} (5 rays)" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chort%20Devil.png", "fluff": { "images": [ { @@ -16609,9 +16608,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chort%20Devil.png", "traitTags": [ "Devil's Sight", "Magic Resistance" @@ -16619,29 +16616,32 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "CE", "C", + "CE", "DR", "I", "P", "TP" ], "damageTags": [ - "S", + "F", "P", - "F" + "S" ], - "miscTags": [ - "MW", - "RCH" + "damageTagsSpell": [ + "F", + "R" ], "spellcastingTags": [ "I" ], - "damageTagsSpell": [ - "F", - "R" + "miscTags": [ + "MW", + "RCH" ], "savingThrowForcedSpell": [ "charisma", @@ -16651,14 +16651,12 @@ }, { "name": "Chronalmental", - "environment": [ - "any" - ], + "source": "ToB", + "page": 57, "size": [ "L" ], "type": "elemental", - "source": "ToB", "alignment": [ "U" ], @@ -16683,6 +16681,10 @@ "int": 9, "wis": 13, "cha": 6, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, "immune": [ "poison", { @@ -16702,10 +16704,6 @@ "poisoned", "unconscious" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, "languages": [ "Celestial", "Infernal" @@ -16753,8 +16751,9 @@ ] } ], - "page": 57, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chronalmental.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -16802,12 +16801,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chronalmental.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "CE", "I" @@ -16824,14 +16824,12 @@ }, { "name": "Cikavak", - "environment": [ - "any" - ], + "source": "ToB", + "page": 58, "size": [ "T" ], "type": "fey", - "source": "ToB", "alignment": [ "N" ], @@ -16856,28 +16854,19 @@ "perception": "+5", "stealth": "+9" }, + "senses": [ + "darkvision 60 ft." + ], "passive": 15, "resist": [ "acid", "fire", "poison" ], - "senses": [ - "darkvision 60 ft." - ], "languages": [ "understands Common; telepathy (touch)" ], "cr": "1/8", - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 4} to hit, range 5 ft., one target. {@h}7 ({@damage 1d4 + 2}) piercing damage." - ] - } - ], - "page": 58, "spellcasting": [ { "name": "Innate Spellcasting", @@ -16895,7 +16884,17 @@ "ability": "wis" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cikavak.png", + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, range 5 ft., one target. {@h}7 ({@damage 1d4 + 2}) piercing damage." + ] + } + ], + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -16942,6 +16941,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cikavak.png", "senseTags": [ "D" ], @@ -16952,18 +16952,17 @@ "damageTags": [ "P" ], - "miscTags": [ - "MW" - ], "spellcastingTags": [ "I" + ], + "miscTags": [ + "MW" ] }, { "name": "City Watch Captain", - "environment": [ - "urban" - ], + "source": "ToB", + "page": 419, "size": [ "M" ], @@ -16973,7 +16972,6 @@ "any race" ] }, - "source": "ToB", "alignment": [ "L", "N" @@ -17053,8 +17051,9 @@ ] } ], - "page": 419, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/City%20Watch%20Captain.png", + "environment": [ + "urban" + ], "fluff": { "images": [ { @@ -17069,6 +17068,12 @@ "This person could easily have been on the other side of the law, but he likes the way he looks in the city watch uniform\u2014and the way city residents look at him when he walks down the street leading a patrol. With a long mustache and a jaunty cap, there's no denying that he cuts a rakishly handsome figure. While a trained investigator, the city watch captain is not afraid to draw his blade to end a threat to his city." ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/City%20Watch%20Captain.png", + "attachedItems": [ + "dagger|phb", + "light crossbow|phb", + "rapier|phb" + ], "actionTags": [ "Multiattack" ], @@ -17079,16 +17084,11 @@ "P" ], "miscTags": [ + "MLW", "MW", - "RW", - "THW", "RNG", - "MLW" - ], - "attachedItems": [ - "dagger|phb", - "light crossbow|phb", - "rapier|phb" + "RW", + "THW" ], "savingThrowForced": [ "strength" @@ -17096,9 +17096,8 @@ }, { "name": "Clockwork Abomination", - "environment": [ - "any" - ], + "source": "ToB", + "page": 59, "size": [ "L" ], @@ -17108,7 +17107,6 @@ "devil" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -17144,6 +17142,10 @@ "perception": "+4", "stealth": "+4" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "resist": [ "acid", "cold", @@ -17169,10 +17171,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, "languages": [ "Common", "Infernal" @@ -17230,8 +17228,9 @@ ] } ], - "page": 59, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Abomination.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -17277,29 +17276,30 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Abomination.png", "traitTags": [ "Immutable Form" ], "senseTags": [ "D" ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], "languageTags": [ "C", "I" ], "damageTags": [ - "P", "B", - "F" + "F", + "P" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "savingThrowForced": [ "dexterity" @@ -17307,14 +17307,12 @@ }, { "name": "Clockwork Beetle", - "environment": [ - "any" - ], + "source": "ToB", + "page": 60, "size": [ "T" ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -17346,6 +17344,10 @@ "skill": { "stealth": "+5" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, "resist": [ "bludgeoning", "piercing", @@ -17363,10 +17365,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, "languages": [ "understands Common", "telepathy 100 ft. (creator only)" @@ -17394,8 +17392,9 @@ ] } ], - "page": 60, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Beetle.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -17441,6 +17440,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Beetle.png", "traitTags": [ "Immutable Form", "Magic Resistance" @@ -17453,8 +17453,8 @@ "TP" ], "damageTags": [ - "P", - "I" + "I", + "P" ], "miscTags": [ "MW" @@ -17465,9 +17465,8 @@ }, { "name": "Clockwork Beetle Swarm", - "environment": [ - "any" - ], + "source": "ToB", + "page": 61, "size": [ "L" ], @@ -17475,7 +17474,6 @@ "type": "construct", "swarmSize": "T" }, - "source": "ToB", "alignment": [ "N" ], @@ -17501,6 +17499,10 @@ "int": 4, "wis": 12, "cha": 7, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, "resist": [ "bludgeoning", "piercing", @@ -17520,10 +17522,6 @@ "restrained", "stunned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, "cr": "3", "trait": [ { @@ -17541,8 +17539,9 @@ ] } ], - "page": 61, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Beetle%20Swarm.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -17574,12 +17573,13 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Beetle%20Swarm.png", "senseTags": [ "D" ], "damageTags": [ - "P", - "I" + "I", + "P" ], "miscTags": [ "MW" @@ -17587,15 +17587,12 @@ }, { "name": "Clockwork Hound", - "environment": [ - "forest", - "urban" - ], + "source": "ToB", + "page": 62, "size": [ "M" ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -17628,6 +17625,10 @@ "athletics": "+7", "perception": "+4" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, "immune": [ "poison", "psychic" @@ -17640,10 +17641,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, "languages": [ "understands Common" ], @@ -17688,8 +17685,10 @@ ] } ], - "page": 62, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Hound.png", + "environment": [ + "forest", + "urban" + ], "fluff": { "images": [ { @@ -17742,6 +17741,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Hound.png", "traitTags": [ "Immutable Form", "Magic Resistance" @@ -17753,9 +17753,9 @@ "C" ], "damageTags": [ + "F", "P", - "S", - "F" + "S" ], "miscTags": [ "MW", @@ -17771,15 +17771,12 @@ }, { "name": "Clockwork Huntsman", - "environment": [ - "forest", - "urban" - ], + "source": "ToB", + "page": 63, "size": [ "M" ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -17807,6 +17804,10 @@ "perception": "+4", "survival": "+4" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, "immune": [ "poison", "psychic" @@ -17819,10 +17820,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, "languages": [ "understands Common" ], @@ -17867,8 +17864,10 @@ ] } ], - "page": 63, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Huntsman.png", + "environment": [ + "forest", + "urban" + ], "fluff": { "images": [ { @@ -17916,6 +17915,10 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Huntsman.png", + "attachedItems": [ + "longsword|phb" + ], "traitTags": [ "Immutable Form", "Magic Resistance" @@ -17927,38 +17930,31 @@ "C" ], "damageTags": [ - "S", "B", - "F" + "F", + "S" ], "miscTags": [ + "MLW", "MW", "RW", - "THW", - "MLW" + "THW" ], "conditionInflict": [ "restrained" ], - "attachedItems": [ - "longsword|phb" - ], "savingThrowForced": [ "dexterity" ] }, { "name": "Clockwork Myrmidon", - "environment": [ - "forest", - "plains", - "urban" - ], + "source": "ToB", + "page": 64, "size": [ "L" ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -17991,6 +17987,10 @@ "athletics": "+8", "perception": "+6" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 16, "immune": [ "poison", "psychic" @@ -18003,10 +18003,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, "languages": [ "understands Common" ], @@ -18063,8 +18059,11 @@ ] } ], - "page": 64, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Myrmidon.png", + "environment": [ + "forest", + "plains", + "urban" + ], "fluff": { "images": [ { @@ -18111,9 +18110,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Myrmidon.png", "traitTags": [ "Immutable Form", "Magic Resistance" @@ -18121,13 +18118,16 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], "damageTags": [ - "P", "B", - "F" + "F", + "P" ], "miscTags": [ "MW", @@ -18142,14 +18142,12 @@ }, { "name": "Clockwork Watchman", + "source": "ToB", + "page": 65, "size": [ "M" ], - "environment": [ - "urban" - ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -18181,6 +18179,10 @@ "athletics": "+4", "perception": "+4" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, "immune": [ "poison", "psychic" @@ -18193,10 +18195,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, "languages": [ "Common" ], @@ -18235,8 +18233,9 @@ ] } ], - "page": 65, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Watchman.png", + "environment": [ + "urban" + ], "fluff": { "images": [ { @@ -18282,6 +18281,10 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Watchman.png", + "attachedItems": [ + "halberd|phb" + ], "traitTags": [ "Immutable Form", "Magic Resistance" @@ -18293,33 +18296,28 @@ "C" ], "damageTags": [ - "S", - "B" + "B", + "S" ], "miscTags": [ + "MLW", "MW", "RCH", "RW", - "THW", - "MLW" + "THW" ], "conditionInflict": [ "restrained" - ], - "attachedItems": [ - "halberd|phb" ] }, { "name": "Clockwork Weaving Spider", - "environment": [ - "urban" - ], + "source": "ToB", + "page": 66, "size": [ "T" ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -18345,6 +18343,10 @@ "int": 9, "wis": 8, "cha": 8, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, "immune": [ "poison" ], @@ -18357,10 +18359,6 @@ "paralyzed", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, "languages": [ "understands Common" ], @@ -18405,8 +18403,9 @@ ] } ], - "page": 66, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Weaving%20Spider.png", + "environment": [ + "urban" + ], "fluff": { "images": [ { @@ -18452,9 +18451,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Weaving%20Spider.png", "traitTags": [ "Immutable Form", "Magic Resistance" @@ -18462,12 +18459,15 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], "damageTags": [ - "S", - "P" + "P", + "S" ], "miscTags": [ "MW", @@ -18483,14 +18483,12 @@ }, { "name": "Clurichaun", + "source": "ToB", + "page": 67, "size": [ "T" ], - "environment": [ - "urban" - ], "type": "fey", - "source": "ToB", "alignment": [ "C", "N" @@ -18518,20 +18516,45 @@ "perception": "+1", "stealth": "+3" }, - "conditionImmune": [ - "frightened", - "poisoned" - ], "senses": [ "darkvision 60 ft." ], "passive": 11, + "conditionImmune": [ + "frightened", + "poisoned" + ], "languages": [ "Common", "Elvish", "Sylvan" ], "cr": "1/4", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The clurichaun's innate spellcasting ability is Charisma (spell save {@dc 13}). The clurichaun can cast the following spells, requiring only alcohol as a component." + ], + "will": [ + "{@spell friends}", + "{@spell mending}", + "{@spell minor illusion}", + "{@spell purify food and drink}", + "{@spell vicious mockery}" + ], + "daily": { + "1e": [ + "{@spell blur}", + "{@spell calm emotions}", + "{@spell heroism}", + "{@spell sleep}", + "{@spell suggestion}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Clurichaun's Luck", @@ -18560,33 +18583,9 @@ ] } ], - "page": 67, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The clurichaun's innate spellcasting ability is Charisma (spell save {@dc 13}). The clurichaun can cast the following spells, requiring only alcohol as a component." - ], - "will": [ - "{@spell friends}", - "{@spell mending}", - "{@spell minor illusion}", - "{@spell purify food and drink}", - "{@spell vicious mockery}" - ], - "daily": { - "1e": [ - "{@spell blur}", - "{@spell calm emotions}", - "{@spell heroism}", - "{@spell sleep}", - "{@spell suggestion}" - ] - }, - "ability": "cha" - } + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clurichaun.png", "fluff": { "images": [ { @@ -18633,6 +18632,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clurichaun.png", "traitTags": [ "Magic Resistance" ], @@ -18644,15 +18644,15 @@ "E", "S" ], - "miscTags": [ - "MW", - "RW" + "damageTagsSpell": [ + "Y" ], "spellcastingTags": [ "I" ], - "damageTagsSpell": [ - "Y" + "miscTags": [ + "MW", + "RW" ], "savingThrowForcedSpell": [ "charisma", @@ -18661,19 +18661,15 @@ }, { "name": "Cobbleswarm", + "source": "ToB", + "page": 68, "size": [ "M" ], - "environment": [ - "ruins", - "underground", - "urban" - ], "type": { "type": "monstrosity", "swarmSize": "T" }, - "source": "ToB", "alignment": [ "U" ], @@ -18698,6 +18694,7 @@ "int": 5, "wis": 12, "cha": 5, + "passive": 11, "resist": [ "bludgeoning", "piercing", @@ -18711,7 +18708,6 @@ "prone", "stunned" ], - "passive": 11, "cr": "2", "trait": [ { @@ -18747,8 +18743,11 @@ ] } ], - "page": 68, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cobbleswarm.png", + "environment": [ + "ruins", + "underground", + "urban" + ], "fluff": { "images": [ { @@ -18788,6 +18787,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cobbleswarm.png", "traitTags": [ "False Appearance" ], @@ -18806,14 +18806,12 @@ }, { "name": "Coral Drake", + "source": "ToB", + "page": 150, "size": [ "M" ], - "environment": [ - "aquatic" - ], "type": "dragon", - "source": "ToB", "alignment": [ "N", "E" @@ -18848,6 +18846,10 @@ "perception": "+4", "stealth": "+6" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 17, "resist": [ "cold" ], @@ -18857,10 +18859,6 @@ "prone", "unconscious" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 17, "languages": [ "Draconic" ], @@ -18911,8 +18909,9 @@ ] } ], - "page": 150, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Coral%20Drake.png", + "environment": [ + "aquatic" + ], "fluff": { "images": [ { @@ -18960,27 +18959,28 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Coral%20Drake.png", "traitTags": [ "Water Breathing" ], "senseTags": [ "SD" ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], "languageTags": [ "DR" ], "damageTags": [ + "I", "P", - "S", - "I" + "S" ], "miscTags": [ - "MW", - "AOE" + "AOE", + "MW" ], "conditionInflict": [ "blinded" @@ -18992,14 +18992,12 @@ }, { "name": "Corpse Mound", - "environment": [ - "any" - ], + "source": "ToB", + "page": 69, "size": [ "H" ], "type": "undead", - "source": "ToB", "alignment": [ "N", "E" @@ -19030,6 +19028,10 @@ "int": "+3", "wis": "+4" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "resist": [ "necrotic" ], @@ -19042,10 +19044,6 @@ "frightened", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, "languages": [ "Understands Common but can't speak" ], @@ -19096,8 +19094,9 @@ ] } ], - "page": 69, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Corpse%20Mound.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -19136,12 +19135,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Corpse%20Mound.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "CS" @@ -19156,11 +19156,11 @@ "RW" ], "conditionInflict": [ + "blinded", "grappled", - "restrained", + "poisoned", "prone", - "blinded", - "poisoned" + "restrained" ], "savingThrowForced": [ "constitution", @@ -19169,17 +19169,12 @@ }, { "name": "Corrupted Ogre Chieftain", + "source": "ToB", + "page": 423, "size": [ "L" ], - "environment": [ - "badlands", - "hill", - "ruins", - "underground" - ], "type": "giant", - "source": "ToB", "alignment": [ "C", "E" @@ -19276,8 +19271,12 @@ ] } ], - "page": 423, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Corrupted%20Ogre%20Chieftain.png", + "environment": [ + "badlands", + "hill", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -19292,8 +19291,10 @@ "Twisted by wild magic, fiendish power, or arcane disease, the corrupted ogre chieftain has turned its mutation into an advantage. The corruption within makes this chieftain stronger and more savage than the ogres it bullies and commands." ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Corrupted%20Ogre%20Chieftain.png", + "attachedItems": [ + "greatclub|phb", + "javelin|phb" ], "traitTags": [ "Aggressive" @@ -19301,6 +19302,9 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "GI" @@ -19309,15 +19313,15 @@ "B", "P" ], + "spellcastingTags": [ + "I", + "P" + ], "miscTags": [ + "MLW", "MW", "RW", - "THW", - "MLW" - ], - "spellcastingTags": [ - "P", - "I" + "THW" ], "conditionInflict": [ "frightened" @@ -19325,10 +19329,6 @@ "conditionInflictSpell": [ "charmed" ], - "attachedItems": [ - "greatclub|phb", - "javelin|phb" - ], "savingThrowForced": [ "wisdom" ], @@ -19339,14 +19339,12 @@ }, { "name": "Corrupting Ooze", + "source": "ToB", + "page": 311, "size": [ "L" ], "type": "ooze", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "N", "E" @@ -19376,6 +19374,11 @@ "skill": { "stealth": "+3" }, + "senses": [ + "blindsight 60 ft.", + "tremorsense 60 ft." + ], + "passive": 5, "resist": [ "slashing", "bludgeoning" @@ -19392,11 +19395,6 @@ "petrified", "poisoned" ], - "senses": [ - "blindsight 60 ft.", - "tremorsense 60 ft." - ], - "passive": 5, "cr": "5", "trait": [ { @@ -19420,8 +19418,9 @@ ] } ], - "page": 311, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Corrupting%20Ooze.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -19460,13 +19459,14 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Corrupting%20Ooze.png", "senseTags": [ "B", "T" ], "damageTags": [ - "B", - "A" + "A", + "B" ], "miscTags": [ "MW" @@ -19480,14 +19480,12 @@ }, { "name": "Crimson Drake", + "source": "ToB", + "page": 151, "size": [ "T" ], - "environment": [ - "forest" - ], "type": "dragon", - "source": "ToB", "alignment": [ "C", "E" @@ -19521,6 +19519,10 @@ "acrobatics": "+4", "perception": "+1" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, "immune": [ "fire" ], @@ -19528,10 +19530,6 @@ "paralyzed", "unconscious" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, "languages": [ "Common", "Draconic", @@ -19572,8 +19570,9 @@ ] } ], - "page": 151, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Crimson%20Drake.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -19621,29 +19620,30 @@ ] }, "familiar": true, - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Crimson%20Drake.png", "traitTags": [ "Magic Resistance" ], "senseTags": [ "D" ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], "languageTags": [ "C", "DR", "TP" ], "damageTags": [ - "P", "F", - "I" + "I", + "P" ], "miscTags": [ - "MW", - "AOE" + "AOE", + "MW" ], "conditionInflict": [ "poisoned" @@ -19655,11 +19655,8 @@ }, { "name": "Crystalline Devil", - "environment": [ - "ruins", - "underground", - "urban" - ], + "source": "ToB", + "page": 105, "size": [ "M" ], @@ -19669,7 +19666,6 @@ "devil" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -19703,6 +19699,10 @@ "deception": "+8", "insight": "+4" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 11, "resist": [ "acid", "cold", @@ -19723,10 +19723,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 11, "languages": [ "Celestial", "Common", @@ -19734,6 +19730,23 @@ "telepathy 120 ft." ], "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "While in the form of a gemstone, the devil is an innate spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}). The devil can innately cast the following spells, requiring no material components:" + ], + "daily": { + "1": [ + "{@spell suggestion}" + ], + "2": [ + "{@spell command}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Devil's Sight", @@ -19780,24 +19793,6 @@ ] } ], - "page": 105, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "While in the form of a gemstone, the devil is an innate spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}). The devil can innately cast the following spells, requiring no material components:" - ], - "daily": { - "1": [ - "{@spell suggestion}" - ], - "2": [ - "{@spell command}" - ] - }, - "ability": "cha" - } - ], "variant": [ { "type": "variant", @@ -19807,7 +19802,11 @@ ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Crystalline%20Devil.png", + "environment": [ + "ruins", + "underground", + "urban" + ], "fluff": { "images": [ { @@ -19853,9 +19852,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Crystalline%20Devil.png", "traitTags": [ "Devil's Sight", "Magic Resistance", @@ -19864,23 +19861,26 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "CE", "C", + "CE", "I", "TP" ], "damageTags": [ - "S", - "P" - ], - "miscTags": [ - "MW", - "AOE" + "P", + "S" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW" + ], "conditionInflict": [ "incapacitated" ], @@ -19896,15 +19896,12 @@ }, { "name": "Darakhul Ghoul", + "source": "ToB", + "page": 216, "size": [ "M" ], - "environment": [ - "ruins", - "underground" - ], "type": "undead", - "source": "ToB", "alignment": [ "N", "E" @@ -19938,6 +19935,10 @@ "deception": "+3", "stealth": "+5" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, "resist": [ "necrotic" ], @@ -19949,10 +19950,6 @@ "exhaustion", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, "languages": [ "Common", "Darakhul" @@ -20010,8 +20007,10 @@ ] } ], - "page": 216, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Darakhul%20Ghoul.png", + "environment": [ + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -20026,8 +20025,9 @@ "{@i In the lightless depths beneath the ground, an empire of devouring ambition grows and plots and dreams. They call themselves the People, but the people of the surface world call them the Lords Subterranean, the Ghoul Imperium, or simply the Empire of the Ghouls. Their cities lie out of sight, their agents infiltrate the underworlds of a score of surface cities, and their goals know no limits. To them, if you are not a member of the People, you are food.}" ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Darakhul%20Ghoul.png", + "attachedItems": [ + "war pick|phb" ], "traitTags": [ "Sunlight Sensitivity", @@ -20036,6 +20036,9 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], @@ -20044,30 +20047,25 @@ "S" ], "miscTags": [ - "MW", - "MLW" + "MLW", + "MW" ], "conditionInflict": [ "paralyzed", "poisoned" ], - "attachedItems": [ - "war pick|phb" - ], "savingThrowForced": [ "constitution" ] }, { "name": "Dau", + "source": "ToB", + "page": 70, "size": [ "S" ], - "environment": [ - "desert" - ], "type": "fey", - "source": "ToB", "alignment": [ "C", "N" @@ -20110,6 +20108,29 @@ "telepathy 60 ft." ], "cr": "4", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The dau's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect thoughts}" + ], + "daily": { + "3e": [ + "{@spell invisibility}", + "{@spell mirror image}" + ], + "1e": [ + "{@spell mirage arcane}", + "{@spell programmed illusion}", + "{@spell project image}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Magic Resistance", @@ -20146,31 +20167,9 @@ ] } ], - "page": 70, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The dau's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect thoughts}" - ], - "daily": { - "3e": [ - "{@spell invisibility}", - "{@spell mirror image}" - ], - "1e": [ - "{@spell mirage arcane}", - "{@spell programmed illusion}", - "{@spell project image}" - ] - }, - "ability": "cha" - } + "environment": [ + "desert" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dau.png", "fluff": { "images": [ { @@ -20216,12 +20215,16 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dau.png", "traitTags": [ "Magic Resistance" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "DS", "P", @@ -20232,16 +20235,13 @@ "B", "N" ], - "miscTags": [ - "MW", - "HPR" - ], - "actionTags": [ - "Multiattack" - ], "spellcastingTags": [ "I" ], + "miscTags": [ + "HPR", + "MW" + ], "savingThrowForced": [ "constitution" ], @@ -20251,10 +20251,8 @@ }, { "name": "Death Butterfly Swarm", - "environment": [ - "forest", - "plains" - ], + "source": "ToB", + "page": 71, "size": [ "L" ], @@ -20262,7 +20260,6 @@ "type": "beast", "swarmSize": "T" }, - "source": "ToB", "alignment": [ "C", "E" @@ -20293,11 +20290,19 @@ "int": 1, "wis": 12, "cha": 15, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, "resist": [ "slashing", "bludgeoning", "piercing" ], + "vulnerable": [ + "cold", + "fire" + ], "conditionImmune": [ "charmed", "frightened", @@ -20306,14 +20311,6 @@ "prone", "restrained" ], - "vulnerable": [ - "cold", - "fire" - ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, "cr": "4", "trait": [ { @@ -20349,8 +20346,10 @@ ] } ], - "page": 71, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Death%20Butterfly%20Swarm.png", + "environment": [ + "forest", + "plains" + ], "fluff": { "images": [ { @@ -20396,22 +20395,23 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Death%20Butterfly%20Swarm.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ - "P", - "I" + "I", + "P" ], "miscTags": [ "MW" ], "conditionInflict": [ - "poisoned", - "blinded" + "blinded", + "poisoned" ], "savingThrowForced": [ "constitution", @@ -20420,16 +20420,12 @@ }, { "name": "Deathcap Myconid", + "source": "ToB", + "page": 300, "size": [ "M" ], - "environment": [ - "forest", - "ruins", - "underground" - ], "type": "plant", - "source": "ToB", "alignment": [ "N", "E" @@ -20500,8 +20496,11 @@ ] } ], - "page": 300, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deathcap%20Myconid.png", + "environment": [ + "forest", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -20548,12 +20547,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deathcap%20Myconid.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "B", "I" @@ -20571,14 +20571,12 @@ }, { "name": "Deathwisp", - "environment": [ - "any" - ], + "source": "ToB", + "page": 72, "size": [ "M" ], "type": "undead", - "source": "ToB", "alignment": [ "N", "E" @@ -20613,6 +20611,10 @@ "perception": "+6", "stealth": "+8" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 16, "resist": [ "acid", "cold", @@ -20643,10 +20645,6 @@ "prone", "restrained" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, "languages": [ "the languages it knew in life" ], @@ -20697,8 +20695,9 @@ ] } ], - "page": 72, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deathwisp.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -20744,6 +20743,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deathwisp.png", "traitTags": [ "Incorporeal Movement", "Sunlight Sensitivity" @@ -20751,16 +20751,16 @@ "senseTags": [ "D" ], + "languageTags": [ + "LF" + ], "damageTags": [ "N", "O" ], "miscTags": [ - "MW", - "HPR" - ], - "languageTags": [ - "LF" + "HPR", + "MW" ], "savingThrowForced": [ "constitution" @@ -20768,15 +20768,12 @@ }, { "name": "Deep Drake", + "source": "ToB", + "page": 152, "size": [ "L" ], - "environment": [ - "ruins", - "underground" - ], "type": "dragon", - "source": "ToB", "alignment": [ "C", "E" @@ -20813,6 +20810,11 @@ "insight": "+6", "perception": "+6" }, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 16, "immune": [ "necrotic" ], @@ -20820,11 +20822,6 @@ "paralyzed", "unconscious" ], - "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "passive": 16, "languages": [ "Common", "Darakhul", @@ -20872,8 +20869,10 @@ ] } ], - "page": 152, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deep%20Drake.png", + "environment": [ + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -20920,10 +20919,7 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deep%20Drake.png", "traitTags": [ "Magic Resistance" ], @@ -20931,21 +20927,25 @@ "B", "SD" ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], "languageTags": [ "C", "DR", "U" ], "damageTags": [ - "P", - "S", "I", - "N" + "N", + "P", + "S" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "conditionInflict": [ "poisoned" @@ -20957,14 +20957,12 @@ }, { "name": "Deep One", + "source": "ToB", + "page": 73, "size": [ "M" ], - "environment": [ - "aquatic" - ], "type": "humanoid", - "source": "ToB", "alignment": [ "C", "E" @@ -20996,16 +20994,16 @@ "con": "+4", "cha": "+3" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 9, "resist": [ "cold" ], "vulnerable": [ "fire" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 9, "languages": [ "Common", "Void Speech" @@ -21045,8 +21043,9 @@ ] } ], - "page": 73, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deep%20One.png", + "environment": [ + "aquatic" + ], "fluff": { "images": [ { @@ -21100,6 +21099,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deep%20One.png", "traitTags": [ "Amphibious" ], @@ -21118,14 +21118,12 @@ }, { "name": "Deep One Archimandrite", - "environment": [ - "aquatic" - ], + "source": "ToB", + "page": 74, "size": [ "L" ], "type": "humanoid", - "source": "ToB", "alignment": [ "C", "E" @@ -21161,6 +21159,10 @@ "arcana": "+4", "perception": "+6" }, + "senses": [ + "darkvision 240 ft." + ], + "passive": 16, "resist": [ "cold", "thunder" @@ -21168,15 +21170,40 @@ "vulnerable": [ "fire" ], - "senses": [ - "darkvision 240 ft." - ], - "passive": 16, "languages": [ "Common", "Void Speech" ], "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The deep one archimandrite's innate spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell bless}", + "{@spell revivify}", + "{@spell sacred flame}", + "{@spell shocking grasp}", + "{@spell suggestion}" + ], + "daily": { + "3e": [ + "{@spell charm person}", + "{@spell lightning bolt}", + "{@spell sanctuary}", + "{@spell shatter}" + ], + "1e": [ + "{@spell chain lightning}", + "{@spell cone of cold}", + "{@spell ice storm}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Amphibious", @@ -21229,37 +21256,9 @@ ] } ], - "page": 74, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The deep one archimandrite's innate spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell bless}", - "{@spell revivify}", - "{@spell sacred flame}", - "{@spell shocking grasp}", - "{@spell suggestion}" - ], - "daily": { - "3e": [ - "{@spell charm person}", - "{@spell lightning bolt}", - "{@spell sanctuary}", - "{@spell shatter}" - ], - "1e": [ - "{@spell chain lightning}", - "{@spell cone of cold}", - "{@spell ice storm}" - ] - }, - "ability": "cha" - } + "environment": [ + "aquatic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deep%20One%20Archimandrite.png", "fluff": { "images": [ { @@ -21313,9 +21312,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deep%20One%20Archimandrite.png", "traitTags": [ "Amphibious", "Legendary Resistances" @@ -21323,21 +21320,16 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], "damageTags": [ - "S", + "N", "P", - "N" - ], - "miscTags": [ - "MW", - "RCH", - "MLW" - ], - "spellcastingTags": [ - "I" + "S" ], "damageTagsSpell": [ "B", @@ -21346,6 +21338,14 @@ "R", "T" ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], "savingThrowForcedSpell": [ "constitution", "dexterity", @@ -21354,14 +21354,12 @@ }, { "name": "Deep One Hybrid Priest", - "environment": [ - "aquatic" - ], + "source": "ToB", + "page": 73, "size": [ "M" ], "type": "humanoid", - "source": "ToB", "alignment": [ "C", "E" @@ -21398,21 +21396,45 @@ "deception": "+4", "perception": "+3" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 13, "resist": [ "cold" ], "vulnerable": [ "fire" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 13, "languages": [ "Common", "Void Speech" ], "cr": "4", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The deep one priest's innate spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell sacred flame}", + "{@spell shocking grasp}" + ], + "daily": { + "3e": [ + "{@spell inflict wounds}", + "{@spell sanctuary}", + "{@spell sleep}" + ], + "1e": [ + "{@spell ice storm}", + "{@spell shatter}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Amphibious", @@ -21453,32 +21475,9 @@ ] } ], - "page": 73, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The deep one priest's innate spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell sacred flame}", - "{@spell shocking grasp}" - ], - "daily": { - "3e": [ - "{@spell inflict wounds}", - "{@spell sanctuary}", - "{@spell sleep}" - ], - "1e": [ - "{@spell ice storm}", - "{@spell shatter}" - ] - }, - "ability": "cha" - } + "environment": [ + "aquatic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deep%20One%20Hybrid%20Priest.png", "fluff": { "images": [ { @@ -21532,6 +21531,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deep%20One%20Hybrid%20Priest.png", "traitTags": [ "Amphibious" ], @@ -21544,12 +21544,6 @@ "damageTags": [ "S" ], - "miscTags": [ - "MW" - ], - "spellcastingTags": [ - "I" - ], "damageTagsSpell": [ "B", "C", @@ -21558,6 +21552,12 @@ "R", "T" ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ "wisdom" ], @@ -21569,16 +21569,12 @@ }, { "name": "Degenerate Titan", + "source": "ToB", + "page": 381, "size": [ "H" ], "type": "giant", - "environment": [ - "plains", - "ruins", - "underground" - ], - "source": "ToB", "alignment": [ "C", "E" @@ -21656,8 +21652,11 @@ ] } ], - "page": 381, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Degenerate%20Titan.png", + "environment": [ + "plains", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -21703,8 +21702,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Degenerate%20Titan.png", + "attachedItems": [ + "greatclub|phb" ], "traitTags": [ "Magic Resistance" @@ -21712,37 +21712,34 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "B", "O" ], "miscTags": [ - "MW", - "RW", "AOE", - "MLW" + "MLW", + "MW", + "RW" ], "conditionInflict": [ "prone" ], - "attachedItems": [ - "greatclub|phb" - ], "savingThrowForced": [ "dexterity" ] }, { "name": "Derro Fetal Savant", + "source": "ToB", + "page": 92, "size": [ "T" ], - "environment": [ - "ruins", - "underground" - ], "type": "humanoid", - "source": "ToB", "alignment": [ "C", "E" @@ -21778,6 +21775,10 @@ "skill": { "perception": "+3" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "immune": [ "psychic" ], @@ -21785,10 +21786,6 @@ "charmed", "frightened" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, "cr": "4", "trait": [ { @@ -21825,8 +21822,10 @@ ] } ], - "page": 92, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Derro%20Fetal%20Savant.png", + "environment": [ + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -21873,6 +21872,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Derro%20Fetal%20Savant.png", "senseTags": [ "D" ], @@ -21882,20 +21882,17 @@ }, { "name": "Derro Shadow Antipaladin", + "source": "ToB", + "page": 93, "size": [ "S" ], - "environment": [ - "ruins", - "underground" - ], "type": { "type": "humanoid", "tags": [ "derro" ] }, - "source": "ToB", "alignment": [ "C", "E" @@ -21940,6 +21937,35 @@ "Undercommon" ], "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The derro is a 5th level spellcaster. Its spellcasting ability is Charisma (save {@dc 13}, {@hit 5} to hit with spell attacks). The derro has the following paladin spells prepared:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell hellish rebuke}", + "{@spell inflict wounds}", + "{@spell shield of faith}", + "{@spell wrathful smite}" + ] + }, + "2": { + "slots": 2, + "spells": [ + "{@spell aid}", + "{@spell crown of madness}", + "{@spell darkness}", + "{@spell magic weapon}" + ] + } + }, + "ability": "cha" + } + ], "trait": [ { "name": "Evasive", @@ -21998,37 +22024,10 @@ ] } ], - "page": 93, - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The derro is a 5th level spellcaster. Its spellcasting ability is Charisma (save {@dc 13}, {@hit 5} to hit with spell attacks). The derro has the following paladin spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell hellish rebuke}", - "{@spell inflict wounds}", - "{@spell shield of faith}", - "{@spell wrathful smite}" - ] - }, - "2": { - "slots": 2, - "spells": [ - "{@spell aid}", - "{@spell crown of madness}", - "{@spell darkness}", - "{@spell magic weapon}" - ] - } - }, - "ability": "cha" - } + "environment": [ + "ruins", + "underground" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Derro%20Shadow%20Antipaladin.png", "fluff": { "images": [ { @@ -22061,8 +22060,10 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Derro%20Shadow%20Antipaladin.png", + "attachedItems": [ + "heavy crossbow|phb", + "scimitar|phb" ], "traitTags": [ "Magic Resistance", @@ -22071,35 +22072,34 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "U" ], "damageTags": [ - "S", "N", - "P" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], - "spellcastingTags": [ - "CP" - ], - "conditionInflictSpell": [ - "frightened", - "charmed" + "P", + "S" ], "damageTagsSpell": [ "F", "N", "Y" ], - "attachedItems": [ - "heavy crossbow|phb", - "scimitar|phb" + "spellcastingTags": [ + "CP" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflictSpell": [ + "charmed", + "frightened" ], "savingThrowForced": [ "wisdom" @@ -22111,14 +22111,12 @@ }, { "name": "Desert Giant", + "source": "ToB", + "page": 222, "size": [ "H" ], - "environment": [ - "desert" - ], "type": "giant", - "source": "ToB", "alignment": [ "N" ], @@ -22153,10 +22151,10 @@ "stealth": "+4", "survival": "+8" }, + "passive": 18, "immune": [ "fire" ], - "passive": 18, "languages": [ "Common", "Giant" @@ -22196,8 +22194,9 @@ ] } ], - "page": 222, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Desert%20Giant.png", + "environment": [ + "desert" + ], "fluff": { "images": [ { @@ -22239,6 +22238,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Desert%20Giant.png", "actionTags": [ "Multiattack" ], @@ -22247,8 +22247,8 @@ "GI" ], "damageTags": [ - "S", - "B" + "B", + "S" ], "miscTags": [ "MW", @@ -22258,9 +22258,8 @@ }, { "name": "Devilbound Gnomish Prince", - "environment": [ - "any" - ], + "source": "ToB", + "page": 420, "size": [ "S" ], @@ -22270,7 +22269,6 @@ "gnome" ] }, - "source": "ToB", "alignment": [ "L", "NX", @@ -22309,6 +22307,10 @@ "history": "+7", "persuasion": "+10" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, "resist": [ "cold", "fire", @@ -22326,51 +22328,12 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, "languages": [ "Common", "Infernal", "Gnomish" ], "cr": "9", - "trait": [ - { - "name": "Banishing Word (1/Day)", - "entries": [ - "When the devilbound gnomish prince hits with an attack, he can choose to banish the target to the Eleven Hells. The target vanishes from its current location and is {@condition incapacitated} until its return. At the end of the devilbound gnomish prince's next turn, the target returns to the spot it previously occupied or the nearest unoccupied space and takes 55 ({@damage 10d10}) psychic damage." - ] - }, - { - "name": "Infernal Blessing", - "entries": [ - "The devilbound gnomish prince gains 21 temporary hit points when it reduces a hostile creature to 0 hit points." - ] - }, - { - "name": "Infernal Tie", - "entries": [ - "The devilbound gnomish prince can perceive through his imp's senses, communicate telepathically through its mind, and speak through his imp's mouth as long as both of them are on the same plane of existence." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The devilbound gnomish prince has advantage on saving throws against spells and other magical effects." - ] - } - ], - "action": [ - { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." - ] - } - ], - "page": 420, "spellcasting": [ { "name": "Innate Spellcasting", @@ -22430,7 +22393,43 @@ "ability": "cha" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Devilbound%20Gnomish%20Prince.png", + "trait": [ + { + "name": "Banishing Word (1/Day)", + "entries": [ + "When the devilbound gnomish prince hits with an attack, he can choose to banish the target to the Eleven Hells. The target vanishes from its current location and is {@condition incapacitated} until its return. At the end of the devilbound gnomish prince's next turn, the target returns to the spot it previously occupied or the nearest unoccupied space and takes 55 ({@damage 10d10}) psychic damage." + ] + }, + { + "name": "Infernal Blessing", + "entries": [ + "The devilbound gnomish prince gains 21 temporary hit points when it reduces a hostile creature to 0 hit points." + ] + }, + { + "name": "Infernal Tie", + "entries": [ + "The devilbound gnomish prince can perceive through his imp's senses, communicate telepathically through its mind, and speak through his imp's mouth as long as both of them are on the same plane of existence." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The devilbound gnomish prince has advantage on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + } + ], + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -22445,6 +22444,10 @@ "The devilbound gnomish prince with a small cat on his shoulder offers a friendly smile while twirling his mustache. Just like his familiar, he is a servant of the Eleven Hells who has sold his soul for infernal power. Now he seeks even more power, and that costs even more souls." ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Devilbound%20Gnomish%20Prince.png", + "attachedItems": [ + "dagger|phb" + ], "traitTags": [ "Magic Resistance" ], @@ -22453,43 +22456,40 @@ ], "languageTags": [ "C", - "I", - "G" + "G", + "I" ], "damageTags": [ "P", "Y" ], - "miscTags": [ - "RW", - "MW", - "THW", - "MLW" + "damageTagsSpell": [ + "F", + "L", + "N", + "O", + "R", + "Y" ], "spellcastingTags": [ - "I", - "CL" + "CL", + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ], "conditionInflict": [ "incapacitated" ], "conditionInflictSpell": [ - "stunned", "incapacitated", - "prone", + "invisible", "paralyzed", - "invisible" - ], - "damageTagsSpell": [ - "F", - "L", - "N", - "O", - "R", - "Y" - ], - "attachedItems": [ - "dagger|phb" + "prone", + "stunned" ], "savingThrowForcedSpell": [ "charisma", @@ -22501,14 +22501,12 @@ }, { "name": "Dipsa", - "environment": [ - "marshes" - ], + "source": "ToB", + "page": 118, "size": [ "T" ], "type": "ooze", - "source": "ToB", "alignment": [ "U" ], @@ -22533,6 +22531,10 @@ "skill": { "stealth": "+7 (+9 in swamp terrain)" }, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 8, "resist": [ "acid" ], @@ -22544,10 +22546,6 @@ "frightened", "prone" ], - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 8, "cr": "1/4", "trait": [ { @@ -22577,8 +22575,9 @@ ] } ], - "page": 118, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dipsa.png", + "environment": [ + "marshes" + ], "fluff": { "images": [ { @@ -22624,6 +22623,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dipsa.png", "traitTags": [ "Amorphous" ], @@ -22635,8 +22635,8 @@ "P" ], "miscTags": [ - "MW", - "HPR" + "HPR", + "MW" ], "savingThrowForced": [ "constitution" @@ -22644,14 +22644,12 @@ }, { "name": "Dissimortuum", - "environment": [ - "any" - ], + "source": "ToB", + "page": 119, "size": [ "M" ], "type": "undead", - "source": "ToB", "alignment": [ "C", "E" @@ -22681,6 +22679,10 @@ "save": { "con": "+6" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "resist": [ { "resist": [ @@ -22701,10 +22703,6 @@ "exhaustion", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, "languages": [ "Common" ], @@ -22737,8 +22735,9 @@ ] } ], - "page": 119, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dissimortuum.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -22785,15 +22784,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dissimortuum.png", "traitTags": [ "Spider Climb" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], @@ -22812,16 +22812,12 @@ }, { "name": "Dogmole", - "environment": [ - "forest", - "hill", - "mountain" - ], + "source": "ToB", + "page": 120, "size": [ "M" ], "type": "beast", - "source": "ToB", "alignment": [ "N" ], @@ -22887,8 +22883,11 @@ ] } ], - "page": 120, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dogmole.png", + "environment": [ + "forest", + "hill", + "mountain" + ], "fluff": { "images": [ { @@ -22934,12 +22933,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dogmole.png", "senseTags": [ "B" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "P", "S" @@ -22950,17 +22950,12 @@ }, { "name": "Dogmole Juggernaut", + "source": "ToB", + "page": 121, "size": [ "L" ], - "environment": [ - "hill", - "mountain", - "ruins", - "underground" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "N" ], @@ -23041,8 +23036,12 @@ ] } ], - "page": 121, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dogmole%20Juggernaut.png", + "environment": [ + "hill", + "mountain", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -23088,12 +23087,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dogmole%20Juggernaut.png", "senseTags": [ "B" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "P", "S" @@ -23104,15 +23104,12 @@ }, { "name": "Domovoi", + "source": "ToB", + "page": 122, "size": [ "M" ], - "environment": [ - "desert", - "forest" - ], "type": "fey", - "source": "ToB", "alignment": [ "C", "N" @@ -23142,35 +23139,20 @@ "intimidation": "+5", "perception": "+2" }, - "immune": [ - "acid", - "lightning" - ], "senses": [ "darkvision 60 ft." ], "passive": 12, + "immune": [ + "acid", + "lightning" + ], "languages": [ "Common", "Dwarvish", "Elvish" ], "cr": "4", - "action": [ - { - "name": "Multiattack", - "entries": [ - "The domovoi makes two slam attacks." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." - ] - } - ], - "page": 122, "spellcasting": [ { "name": "Innate Spellcasting", @@ -23191,7 +23173,24 @@ "ability": "cha" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Domovoi.png", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The domovoi makes two slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + ] + } + ], + "environment": [ + "desert", + "forest" + ], "fluff": { "images": [ { @@ -23244,12 +23243,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Domovoi.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "D", @@ -23258,32 +23258,28 @@ "damageTags": [ "B" ], - "miscTags": [ - "MW", - "RCH" - ], - "spellcastingTags": [ - "I" - ], "damageTagsSpell": [ "B", "O", "P", "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" ] }, { "name": "Doppelrat", + "source": "ToB", + "page": 123, "size": [ "T" ], - "environment": [ - "ruins", - "underground", - "urban" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "U" ], @@ -23345,8 +23341,11 @@ ] } ], - "page": 123, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Doppelrat.png", + "environment": [ + "ruins", + "underground", + "urban" + ], "fluff": { "images": [ { @@ -23401,32 +23400,31 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Doppelrat.png", "traitTags": [ "Keen Senses" ], "senseTags": [ "D" ], - "miscTags": [ - "MW" - ], "damageTags": [ "P" ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ "constitution" ] }, { "name": "Dorreq", + "source": "ToB", + "page": 124, "size": [ "M" ], - "environment": [ - "badlands" - ], "type": "aberration", - "source": "ToB", "alignment": [ "N", "E" @@ -23461,19 +23459,36 @@ "perception": "+3", "stealth": "+8" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "resist": [ "acid", "cold", "lightning" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, "languages": [ "Void Speech" ], "cr": "4", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The dorreq's innate spellcasting ability is Intelligence (spell save {@dc 10}). It can innately cast the following spells, requiring no material components:" + ], + "daily": { + "3": [ + "{@spell blink}", + "{@spell dimension door}", + "{@spell haste}", + "{@spell shatter}" + ] + }, + "ability": "int" + } + ], "trait": [ { "name": "Wasteland Stride", @@ -23508,25 +23523,9 @@ ] } ], - "page": 124, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The dorreq's innate spellcasting ability is Intelligence (spell save {@dc 10}). It can innately cast the following spells, requiring no material components:" - ], - "daily": { - "3": [ - "{@spell blink}", - "{@spell dimension door}", - "{@spell haste}", - "{@spell shatter}" - ] - }, - "ability": "int" - } + "environment": [ + "badlands" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dorreq.png", "fluff": { "images": [ { @@ -23572,32 +23571,33 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dorreq.png", + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack", "Tentacles" ], - "senseTags": [ - "D" - ], "damageTags": [ - "P", - "B" + "B", + "P" ], - "miscTags": [ - "MW", - "RCH" + "damageTagsSpell": [ + "O", + "T" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW", + "RCH" + ], "conditionInflict": [ "grappled", "restrained" ], - "damageTagsSpell": [ - "O", - "T" - ], "savingThrowForced": [ "dexterity" ], @@ -23607,16 +23607,12 @@ }, { "name": "Dragon Eel", + "source": "ToB", + "page": 146, "size": [ "H" ], - "environment": [ - "aquatic", - "ruins", - "underground" - ], "type": "dragon", - "source": "ToB", "alignment": [ "N" ], @@ -23655,6 +23651,10 @@ "insight": "+5", "perception": "+6" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 16, "immune": [ "lightning" ], @@ -23662,10 +23662,6 @@ "paralyzed", "prone" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, "languages": [ "Common", "Draconic", @@ -23718,8 +23714,11 @@ ] } ], - "page": 146, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dragon%20Eel.png", + "environment": [ + "aquatic", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -23772,27 +23771,28 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dragon%20Eel.png", + "senseTags": [ + "D" + ], "actionTags": [ "Breath Weapon", "Multiattack" ], - "senseTags": [ - "D" - ], "languageTags": [ "C", "DR", "P" ], "damageTags": [ - "P", + "B", "L", - "B" + "P" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "conditionInflict": [ "paralyzed" @@ -23804,15 +23804,12 @@ }, { "name": "Dragonleaf Tree", + "source": "ToB", + "page": 147, "size": [ "L" ], - "environment": [ - "forest", - "urban" - ], "type": "plant", - "source": "ToB", "alignment": [ "U" ], @@ -23837,6 +23834,10 @@ "int": 3, "wis": 12, "cha": 17, + "senses": [ + "blindsight 120 ft." + ], + "passive": 11, "immune": [ { "special": "varies (see below)" @@ -23846,10 +23847,6 @@ "blinded", "deafened" ], - "senses": [ - "blindsight 120 ft." - ], - "passive": 11, "languages": [ "can understand the language of its creator or designated master" ], @@ -23894,8 +23891,10 @@ ] } ], - "page": 147, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dragonleaf%20Tree.png", + "environment": [ + "forest", + "urban" + ], "fluff": { "images": [ { @@ -23948,21 +23947,22 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dragonleaf%20Tree.png", "senseTags": [ "B" ], + "actionTags": [ + "Breath Weapon" + ], "damageTags": [ "B", "S" ], "miscTags": [ + "AOE", "MW", "RCH", - "RW", - "AOE" - ], - "actionTags": [ - "Breath Weapon" + "RW" ], "savingThrowForced": [ "dexterity" @@ -23970,11 +23970,12 @@ }, { "name": "Drakon", + "source": "ToB", + "page": 157, "size": [ "L" ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -24005,16 +24006,16 @@ "perception": "+4", "stealth": "+7" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, "resist": [ "acid" ], "conditionImmune": [ "paralyzed" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, "cr": "5", "trait": [ { @@ -24050,8 +24051,6 @@ ] } ], - "page": 157, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Drakon.png", "fluff": { "images": [ { @@ -24097,23 +24096,24 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Drakon.png", + "senseTags": [ + "D" + ], "actionTags": [ "Breath Weapon", "Multiattack" ], - "senseTags": [ - "D" - ], "damageTags": [ - "P", "A", - "B" + "B", + "P" ], "miscTags": [ - "MW", - "RCH", "AOE", - "HPR" + "HPR", + "MW", + "RCH" ], "conditionInflict": [ "paralyzed" @@ -24124,16 +24124,12 @@ }, { "name": "Dream Eater", + "source": "ToB", + "page": 158, "size": [ "M" ], - "environment": [ - "ruins", - "underground", - "urban" - ], "type": "fiend", - "source": "ToB", "alignment": [ "L", "E" @@ -24165,6 +24161,10 @@ "insight": "+4", "persuasion": "+8" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, "resist": [ "cold", "fire", @@ -24185,10 +24185,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, "languages": [ "Celestial", "Common", @@ -24197,6 +24193,23 @@ "telepathy 100 ft." ], "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The dream eater's innate spellcasting ability is Charisma (spell save {@dc 16}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell command}" + ], + "daily": { + "3": [ + "{@spell suggestion}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Shapechanger", @@ -24243,25 +24256,11 @@ ] } ], - "page": 158, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The dream eater's innate spellcasting ability is Charisma (spell save {@dc 16}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell command}" - ], - "daily": { - "3": [ - "{@spell suggestion}" - ] - }, - "ability": "cha" - } + "environment": [ + "ruins", + "underground", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dream%20Eater.png", "fluff": { "images": [ { @@ -24307,18 +24306,19 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dream%20Eater.png", "traitTags": [ "Shapechanger" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "CE", "C", + "CE", "DR", "I", "TP" @@ -24328,16 +24328,16 @@ "S", "Y" ], - "miscTags": [ - "MW" - ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "grappled", - "stunned", - "poisoned" + "poisoned", + "stunned" ], "conditionInflictSpell": [ "prone" @@ -24352,14 +24352,12 @@ }, { "name": "Drowned Maiden", + "source": "ToB", + "page": 159, "size": [ "M" ], - "environment": [ - "aquatic" - ], "type": "undead", - "source": "ToB", "alignment": [ "N", "E" @@ -24390,6 +24388,10 @@ "dex": "+6", "cha": "+7" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, "resist": [ { "resist": [ @@ -24412,14 +24414,23 @@ "paralyzed", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, "languages": [ "Common" ], "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The drowned maiden's innate spellcasting ability is Charisma (spell save {@dc 15}). She can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell disguise self}", + "{@spell silence}" + ], + "ability": "cha" + } + ], "trait": [ { "name": "Grasping Hair", @@ -24460,21 +24471,9 @@ ] } ], - "page": 159, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The drowned maiden's innate spellcasting ability is Charisma (spell save {@dc 15}). She can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell disguise self}", - "{@spell silence}" - ], - "ability": "cha" - } + "environment": [ + "aquatic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Drowned%20Maiden.png", "fluff": { "images": [ { @@ -24520,25 +24519,26 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Drowned%20Maiden.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], "damageTags": [ "S" ], + "spellcastingTags": [ + "I" + ], "miscTags": [ "MW", "RCH" ], - "spellcastingTags": [ - "I" - ], "conditionInflict": [ "grappled" ], @@ -24551,14 +24551,12 @@ }, { "name": "Dullahan", - "environment": [ - "any" - ], + "source": "ToB", + "page": 161, "size": [ "L" ], "type": "fey", - "source": "ToB", "alignment": [ "L", "E" @@ -24590,6 +24588,10 @@ "persuasion": "+7", "survival": "+6" }, + "senses": [ + "blindsight 60 ft." + ], + "passive": 16, "resist": [ { "resist": [ @@ -24609,16 +24611,36 @@ "frightened", "exhaustion" ], - "senses": [ - "blindsight 60 ft." - ], - "passive": 16, "languages": [ "Common", "Elvish", "Sylvan" ], "cr": "11", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The dullahan's innate spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The dullahan can innately cast the following spells, requiring no material or somatic components:" + ], + "will": [ + "{@spell bane}", + "{@spell chill touch}", + "{@spell hex}", + "{@spell knock}" + ], + "daily": { + "1": [ + "{@spell blight}" + ], + "3e": [ + "{@spell false life}", + "{@spell see invisibility}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Baleful Glare", @@ -24668,32 +24690,9 @@ ] } ], - "page": 161, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The dullahan's innate spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The dullahan can innately cast the following spells, requiring no material or somatic components:" - ], - "will": [ - "{@spell bane}", - "{@spell chill touch}", - "{@spell hex}", - "{@spell knock}" - ], - "daily": { - "1": [ - "{@spell blight}" - ], - "3e": [ - "{@spell false life}", - "{@spell see invisibility}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dullahan.png", "fluff": { "images": [ { @@ -24733,37 +24732,38 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dullahan.png", "senseTags": [ "B" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "E", "S" ], "damageTags": [ - "S", - "N" + "N", + "S" ], - "miscTags": [ - "MW", - "RCH", - "MLW" + "damageTagsSpell": [ + "N" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], "conditionInflict": [ - "prone", "frightened", + "prone", "restrained" ], - "damageTagsSpell": [ - "N" - ], "savingThrowForced": [ "constitution", "wisdom" @@ -24775,20 +24775,17 @@ }, { "name": "Dune Mimic", + "source": "ToB", + "page": 162, "size": [ "H" ], - "environment": [ - "desert", - "plains" - ], "type": { "type": "monstrosity", "tags": [ "shapechanger" ] }, - "source": "ToB", "alignment": [ "N" ], @@ -24816,17 +24813,17 @@ "skill": { "perception": "+4" }, + "senses": [ + "darkvision 60 ft.", + "tremorsense 30 ft." + ], + "passive": 14, "immune": [ "acid" ], "conditionImmune": [ "prone" ], - "senses": [ - "darkvision 60 ft.", - "tremorsense 30 ft." - ], - "passive": 14, "cr": "8", "trait": [ { @@ -24874,8 +24871,10 @@ ] } ], - "page": 162, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dune%20Mimic.png", + "environment": [ + "desert", + "plains" + ], "fluff": { "images": [ { @@ -24921,9 +24920,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dune%20Mimic.png", "traitTags": [ "False Appearance", "Shapechanger" @@ -24932,9 +24929,12 @@ "D", "T" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ - "B", - "A" + "A", + "B" ], "miscTags": [ "MW", @@ -24946,14 +24946,12 @@ }, { "name": "Duskthorn Dryad", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 160, "size": [ "M" ], "type": "fey", - "source": "ToB", "alignment": [ "C", "G", @@ -25004,6 +25002,36 @@ "Umbral" ], "cr": "3", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The dryad's innate spellcasting ability is Charisma (spell save {@dc 17}). She can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell dancing lights}", + "{@spell druidcraft}" + ], + "daily": { + "3e": [ + "{@spell charm person}", + "{@spell entangle}", + "{@spell invisibility}", + "{@spell magic missile}" + ], + "1e": [ + "{@spell barkskin}", + "{@spell counterspell}", + "{@spell dispel magic}", + "{@spell fog cloud}", + "{@spell shillelagh}", + "{@spell suggestion}", + "{@spell wall of thorns}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Magic Resistance", @@ -25044,38 +25072,9 @@ ] } ], - "page": 160, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The dryad's innate spellcasting ability is Charisma (spell save {@dc 17}). She can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell dancing lights}", - "{@spell druidcraft}" - ], - "daily": { - "3e": [ - "{@spell charm person}", - "{@spell entangle}", - "{@spell invisibility}", - "{@spell magic missile}" - ], - "1e": [ - "{@spell barkskin}", - "{@spell counterspell}", - "{@spell dispel magic}", - "{@spell fog cloud}", - "{@spell shillelagh}", - "{@spell suggestion}", - "{@spell wall of thorns}" - ] - }, - "ability": "cha" - } + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Duskthorn%20Dryad.png", "fluff": { "images": [ { @@ -25121,6 +25120,11 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Duskthorn%20Dryad.png", + "attachedItems": [ + "dagger|phb", + "longbow|phb" + ], "traitTags": [ "Magic Resistance", "Tree Stride" @@ -25136,29 +25140,25 @@ "damageTags": [ "P" ], - "miscTags": [ - "RW", - "MW", - "THW", - "RNG", - "MLW" + "damageTagsSpell": [ + "O", + "P", + "S" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW", + "THW" + ], "conditionInflictSpell": [ "charmed", - "restrained", - "invisible" - ], - "damageTagsSpell": [ - "O", - "P", - "S" - ], - "attachedItems": [ - "dagger|phb", - "longbow|phb" + "invisible", + "restrained" ], "savingThrowForcedSpell": [ "dexterity", @@ -25168,22 +25168,17 @@ }, { "name": "Dust Goblin", + "source": "ToB", + "page": 232, "size": [ "S" ], - "environment": [ - "badlands", - "desert", - "ruins", - "underground" - ], "type": { "type": "humanoid", "tags": [ "goblinoid" ] }, - "source": "ToB", "alignment": [ "N", "E" @@ -25212,14 +25207,14 @@ "skill": { "stealth": "+7" }, - "conditionImmune": [ - "charmed", - "frightened" - ], "senses": [ "darkvision 60 ft." ], "passive": 9, + "conditionImmune": [ + "charmed", + "frightened" + ], "languages": [ "Common", "Goblin" @@ -25247,8 +25242,12 @@ ] } ], - "page": 232, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dust%20Goblin.png", + "environment": [ + "badlands", + "desert", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -25290,6 +25289,11 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dust%20Goblin.png", + "attachedItems": [ + "light crossbow|phb", + "shortsword|phb" + ], "senseTags": [ "D" ], @@ -25301,37 +25305,31 @@ "P" ], "miscTags": [ + "MLW", "MW", - "RW", "RNG", - "MLW" + "RW" ], "conditionInflict": [ "frightened" ], - "attachedItems": [ - "light crossbow|phb", - "shortsword|phb" - ], "savingThrowForced": [ "wisdom" ] }, { "name": "Dwarven Ringmage", + "source": "ToB", + "page": 420, "size": [ "M" ], - "environment": [ - "any" - ], "type": { "type": "humanoid", "tags": [ "dwarf" ] }, - "source": "ToB", "alignment": [ "A" ], @@ -25365,53 +25363,18 @@ "arcana": "+7", "history": "+7" }, - "resist": [ - "poison" - ], "senses": [ "darkvision 60 ft." ], "passive": 11, + "resist": [ + "poison" + ], "languages": [ "Common", "Dwarvish" ], "cr": "7", - "trait": [ - { - "name": "Dwarven Resistance", - "entries": [ - "The dwarven ringmage has advantage on saving throws against poison." - ] - }, - { - "name": "Ring Magic", - "entries": [ - "The dwarven ringmage can imbue a nonmagical ring with a spell that has a range of self or touch. Doing so expends components as if the dwarven ringmage had cast the spell normally and uses a spell slot one level higher than the spell normally requires. When the wearer of the ring activates the ring as an action, the spell is cast as if the dwarven ringmage had cast the spell. The dwarven ringmage does not regain the spell slot until the ring is discharged or the dwarven ringmage chooses to dismiss the spell." - ] - }, - { - "name": "Ring-Staff Focus", - "entries": [ - "The dwarven ringmage can use his ring-staff as a focus for spells that require rings as a focus or component, or for his Ring Magic ability. If used as a focus for Ring Magic, the spell does not require a spell slot one level higher than the spell normally requires. Once per day, the dwarven ringmage can imbue a spell of 4th level or lower into his ring-staff by expending a spell slot equal to the spell being imbued." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The dwarven ringmage makes two melee attacks." - ] - }, - { - "name": "Ring-Staff", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage." - ] - } - ], - "page": 420, "spellcasting": [ { "name": "Spellcasting", @@ -25468,7 +25431,43 @@ "ability": "int" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dwarven%20Ringmage.png", + "trait": [ + { + "name": "Dwarven Resistance", + "entries": [ + "The dwarven ringmage has advantage on saving throws against poison." + ] + }, + { + "name": "Ring Magic", + "entries": [ + "The dwarven ringmage can imbue a nonmagical ring with a spell that has a range of self or touch. Doing so expends components as if the dwarven ringmage had cast the spell normally and uses a spell slot one level higher than the spell normally requires. When the wearer of the ring activates the ring as an action, the spell is cast as if the dwarven ringmage had cast the spell. The dwarven ringmage does not regain the spell slot until the ring is discharged or the dwarven ringmage chooses to dismiss the spell." + ] + }, + { + "name": "Ring-Staff Focus", + "entries": [ + "The dwarven ringmage can use his ring-staff as a focus for spells that require rings as a focus or component, or for his Ring Magic ability. If used as a focus for Ring Magic, the spell does not require a spell slot one level higher than the spell normally requires. Once per day, the dwarven ringmage can imbue a spell of 4th level or lower into his ring-staff by expending a spell slot equal to the spell being imbued." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The dwarven ringmage makes two melee attacks." + ] + }, + { + "name": "Ring-Staff", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage." + ] + } + ], + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -25483,12 +25482,13 @@ "The dwarven ringmage is a master of the imbuing magic of the reaver dwarves. With his aid, his reaver allies are more than just dangerous warriors; they can augment their abilities with powerful spells or surprise their enemies with unexpected powers. Often well armored and always bearing a host of spells, the dwarven ringmage can dominate any battlefield." ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dwarven%20Ringmage.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "D" @@ -25496,12 +25496,6 @@ "damageTags": [ "B" ], - "miscTags": [ - "MW" - ], - "spellcastingTags": [ - "CW" - ], "damageTagsSpell": [ "B", "C", @@ -25510,6 +25504,12 @@ "O", "T" ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "MW" + ], "savingThrowForcedSpell": [ "constitution", "dexterity" @@ -25517,14 +25517,12 @@ }, { "name": "Eala", + "source": "ToB", + "page": 163, "size": [ "S" ], - "environment": [ - "any" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "U" ], @@ -25553,13 +25551,13 @@ "save": { "dex": "+5" }, - "immune": [ - "fire" - ], "senses": [ "darkvision 60 ft." ], "passive": 11, + "immune": [ + "fire" + ], "cr": "2", "action": [ { @@ -25589,8 +25587,9 @@ ] } ], - "page": 163, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eala.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -25630,20 +25629,21 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eala.png", + "senseTags": [ + "D" + ], "actionTags": [ "Breath Weapon", "Multiattack" ], - "senseTags": [ - "D" - ], "damageTags": [ - "S", - "F" + "F", + "S" ], "miscTags": [ - "MW", - "AOE" + "AOE", + "MW" ], "conditionInflict": [ "incapacitated" @@ -25655,14 +25655,12 @@ }, { "name": "Eater of Dust (Yakat-Shi)", + "source": "ToB", + "page": 164, "size": [ "M" ], - "environment": [ - "any" - ], "type": "aberration", - "source": "ToB", "alignment": [ "N", "E" @@ -25698,6 +25696,10 @@ "intimidation": "+7", "perception": "+6" }, + "senses": [ + "blindsight 60 ft." + ], + "passive": 16, "resist": [ "acid", "cold", @@ -25718,10 +25720,6 @@ "conditionImmune": [ "blinded" ], - "senses": [ - "blindsight 60 ft." - ], - "passive": 16, "languages": [ "understands Abyssal", "Common", @@ -25730,6 +25728,27 @@ "but can't speak; telepathy 100 ft." ], "cr": "9", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The eater of dust's innate spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "daily": { + "3e": [ + "{@spell freedom of movement}", + "{@spell inflict wounds}", + "{@spell true strike}" + ], + "1e": [ + "{@spell cure wounds} (as 3rd level)", + "{@spell magic weapon} (as 6th level)", + "{@spell misty step}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Regeneration", @@ -25764,29 +25783,9 @@ ] } ], - "page": 164, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The eater of dust's innate spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "daily": { - "3e": [ - "{@spell freedom of movement}", - "{@spell inflict wounds}", - "{@spell true strike}" - ], - "1e": [ - "{@spell cure wounds} (as 3rd level)", - "{@spell magic weapon} (as 6th level)", - "{@spell misty step}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eater%20of%20Dust%20%28Yakat-Shi%29.png", "fluff": { "images": [ { @@ -25834,51 +25833,50 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eater%20of%20Dust%20%28Yakat-Shi%29.png", "traitTags": [ "Regeneration" ], "senseTags": [ "B" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "AB", "C", - "I", "CS", + "I", "TP" ], "damageTags": [ "P" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "N" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "exhaustion" ], - "damageTagsSpell": [ - "N" - ], "savingThrowForced": [ "constitution" ] }, { "name": "Edimmu", + "source": "ToB", + "page": 165, "size": [ "M" ], - "environment": [ - "desert" - ], "type": "undead", - "source": "ToB", "alignment": [ "C", "E" @@ -25904,6 +25902,10 @@ "int": 12, "wis": 13, "cha": 13, + "senses": [ + "blindsight 60 ft." + ], + "passive": 11, "resist": [ "acid", "cold", @@ -25936,10 +25938,6 @@ "restrained", "unconscious" ], - "senses": [ - "blindsight 60 ft." - ], - "passive": 11, "languages": [ "Common but can't speak" ], @@ -25966,8 +25964,9 @@ ] } ], - "page": 165, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Edimmu.png", + "environment": [ + "desert" + ], "fluff": { "images": [ { @@ -26006,6 +26005,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Edimmu.png", "traitTags": [ "Incorporeal Movement", "Rejuvenation" @@ -26021,27 +26021,25 @@ "N", "O" ], + "miscTags": [ + "HPR" + ], "conditionInflict": [ "exhaustion", "stunned" ], - "miscTags": [ - "HPR" - ], "savingThrowForced": [ "constitution" ] }, { "name": "Eel Hound", + "source": "ToB", + "page": 166, "size": [ "M" ], - "environment": [ - "aquatic" - ], "type": "fey", - "source": "ToB", "alignment": [ "N" ], @@ -26113,8 +26111,9 @@ ] } ], - "page": 166, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eel%20Hound.png", + "environment": [ + "aquatic" + ], "fluff": { "images": [ { @@ -26161,6 +26160,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eel%20Hound.png", "traitTags": [ "Amphibious", "Pack Tactics" @@ -26183,19 +26183,17 @@ }, { "name": "Einherjar", + "source": "ToB", + "page": 167, "size": [ "M" ], - "environment": [ - "any" - ], "type": { "type": "humanoid", "tags": [ "extraplanar" ] }, - "source": "ToB", "alignment": [ "C", "N" @@ -26227,6 +26225,11 @@ "intimidation": "+6", "perception": "+5" }, + "senses": [ + "darkvision 60 ft.", + "truesight 60 ft." + ], + "passive": 15, "resist": [ { "resist": [ @@ -26235,16 +26238,30 @@ "note": "weapons that are nonmagical" } ], - "senses": [ - "darkvision 60 ft.", - "truesight 60 ft." - ], - "passive": 15, "languages": [ "Celestial", "Common" ], "cr": "7", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The einherjar's innate spellcasting ability is Wisdom (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell bless}", + "{@spell spare the dying}" + ], + "daily": { + "1": [ + "{@spell death ward}", + "{@spell spirit guardians}" + ] + }, + "ability": "wis" + } + ], "trait": [ { "name": "Asgardian Battleaxes", @@ -26291,27 +26308,9 @@ ] } ], - "page": 167, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The einherjar's innate spellcasting ability is Wisdom (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell bless}", - "{@spell spare the dying}" - ], - "daily": { - "1": [ - "{@spell death ward}", - "{@spell spirit guardians}" - ] - }, - "ability": "wis" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Einherjar.png", "fluff": { "images": [ { @@ -26358,35 +26357,36 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Einherjar.png", + "attachedItems": [ + "handaxe|phb" ], "senseTags": [ "D", "U" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "CE", - "C" + "C", + "CE" ], "damageTags": [ "S" ], - "miscTags": [ - "MW", - "RW", - "THW", - "MLW" - ], - "spellcastingTags": [ - "I" - ], "damageTagsSpell": [ "N", "R" ], - "attachedItems": [ - "handaxe|phb" + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ], "savingThrowForcedSpell": [ "wisdom" @@ -26394,14 +26394,12 @@ }, { "name": "Elder Shadow Drake", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 153, "size": [ "L" ], "type": "dragon", - "source": "ToB", "alignment": [ "C", "E" @@ -26437,20 +26435,20 @@ "perception": "+5", "stealth": "+7" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 15, "immune": [ "cold" ], - "conditionImmune": [ - "paralyzed", - "unconscious" - ], "vulnerable": [ "radiant" ], - "senses": [ - "darkvision 120 ft." + "conditionImmune": [ + "paralyzed", + "unconscious" ], - "passive": 15, "languages": [ "Common", "Draconic", @@ -26503,8 +26501,9 @@ ] } ], - "page": 153, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Elder%20Shadow%20Drake.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -26550,26 +26549,27 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Elder%20Shadow%20Drake.png", + "senseTags": [ + "SD" + ], "actionTags": [ "Breath Weapon", "Multiattack" ], - "senseTags": [ - "SD" - ], "languageTags": [ "C", "DR" ], "damageTags": [ - "P", "B", - "C" + "C", + "P" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "savingThrowForced": [ "constitution" @@ -26577,14 +26577,12 @@ }, { "name": "Eleinomae", - "environment": [ - "marshes" - ], + "source": "ToB", + "page": 168, "size": [ "M" ], "type": "fey", - "source": "ToB", "alignment": [ "C", "E" @@ -26627,6 +26625,28 @@ "Sylvan" ], "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The eleinomae's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell dancing lights}" + ], + "daily": { + "3e": [ + "{@spell charm person}", + "{@spell suggestion}" + ], + "2e": [ + "{@spell hallucinatory terrain}", + "{@spell major image}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Unearthly Grace", @@ -26661,30 +26681,9 @@ ] } ], - "page": 168, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The eleinomae's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell dancing lights}" - ], - "daily": { - "3e": [ - "{@spell charm person}", - "{@spell suggestion}" - ], - "2e": [ - "{@spell hallucinatory terrain}", - "{@spell major image}" - ] - }, - "ability": "cha" - } + "environment": [ + "marshes" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eleinomae.png", "fluff": { "images": [ { @@ -26737,6 +26736,10 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eleinomae.png", + "attachedItems": [ + "dagger|phb" + ], "actionTags": [ "Multiattack" ], @@ -26747,17 +26750,17 @@ "S" ], "damageTags": [ - "S", + "I", + "S" + ], + "spellcastingTags": [ "I" ], "miscTags": [ - "RW", + "MLW", "MW", - "THW", - "MLW" - ], - "spellcastingTags": [ - "I" + "RW", + "THW" ], "conditionInflict": [ "restrained" @@ -26765,23 +26768,18 @@ "conditionInflictSpell": [ "charmed" ], - "attachedItems": [ - "dagger|phb" - ], "savingThrowForcedSpell": [ "wisdom" ] }, { "name": "Elemental Locus", - "environment": [ - "any" - ], + "source": "ToB", + "page": 169, "size": [ "G" ], "type": "elemental", - "source": "ToB", "alignment": [ "N" ], @@ -26815,6 +26813,11 @@ "nature": "+6", "perception": "+6" }, + "senses": [ + "darkvision 120 ft.", + "tremorsense 120 ft." + ], + "passive": 16, "resist": [ "bludgeoning", "piercing", @@ -26846,11 +26849,6 @@ "poisoned", "unconscious" ], - "senses": [ - "darkvision 120 ft.", - "tremorsense 120 ft." - ], - "passive": 16, "languages": [ "Primordial" ], @@ -26901,8 +26899,9 @@ ] } ], - "page": 169, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Elemental%20Locus.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -26941,9 +26940,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Elemental%20Locus.png", "traitTags": [ "Magic Resistance", "Siege Monster" @@ -26952,6 +26949,9 @@ "SD", "T" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "P" ], @@ -26971,9 +26971,8 @@ }, { "name": "Elvish Veteran Archer", - "environment": [ - "any" - ], + "source": "ToB", + "page": 422, "size": [ "M" ], @@ -26983,7 +26982,6 @@ "elf" ] }, - "source": "ToB", "alignment": [ { "alignment": [ @@ -27095,8 +27093,9 @@ ] } ], - "page": 422, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Elvish%20Veteran%20Archer.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -27111,14 +27110,19 @@ "The elvish veteran archer is a stealthy hunter that quietly slips through the wood watching for game or intruders. While capable with a sword, the elvish archer's true skill lies with the longbow and when unseen, she can launch a volley of arrows at her foes with deadly result." ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Elvish%20Veteran%20Archer.png", + "attachedItems": [ + "longbow|phb", + "shortsword|phb" ], "traitTags": [ "Fey Ancestry", "Keen Senses", "Magic Weapons" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "E" @@ -27127,26 +27131,20 @@ "P" ], "miscTags": [ + "MLW", "MW", - "RW", "RNG", - "MLW" - ], - "attachedItems": [ - "longbow|phb", - "shortsword|phb" + "RW" ] }, { "name": "Emerald Eye", - "environment": [ - "any" - ], + "source": "ToB", + "page": 175, "size": [ "T" ], "type": "construct", - "source": "ToB", "alignment": [ "C", "E" @@ -27186,6 +27184,10 @@ "persuasion": "+5", "religion": "+4" }, + "senses": [ + "blindsight 60 ft." + ], + "passive": 13, "resist": [ "cold", "fire", @@ -27209,10 +27211,6 @@ "prone", "unconscious" ], - "senses": [ - "blindsight 60 ft." - ], - "passive": 13, "languages": [ "Common", "Draconic", @@ -27259,8 +27257,9 @@ ] } ], - "page": 175, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Emerald%20Eye.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -27307,6 +27306,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Emerald%20Eye.png", "traitTags": [ "Immutable Form" ], @@ -27331,9 +27331,8 @@ }, { "name": "Emerald Order Cult Leader", - "environment": [ - "any" - ], + "source": "ToB", + "page": 421, "size": [ "M" ], @@ -27343,7 +27342,6 @@ "any race" ] }, - "source": "ToB", "alignment": [ { "alignment": [ @@ -27390,50 +27388,19 @@ "history": "+5", "religion": "+5" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, "resist": [ "cold", "fire", "lightning" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, "languages": [ "any three languages" ], "cr": "8", - "trait": [ - { - "name": "Key of Prophecy", - "entries": [ - "The Emerald Order cult leader can always act in a surprise round, but if he fails to notice a foe, he is still considered surprised until he takes an action. He receives a +3 bonus on initiative checks." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The Emerald Order cult leader makes one melee attack and casts a cantrip." - ] - }, - { - "name": "Mace", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage." - ] - } - ], - "reaction": [ - { - "name": "Esoteric Vengeance", - "entries": [ - "As a reaction when struck by a melee attack, the emerald order cult leader can expend a spell slot to do 10 ({@damage 3d6}) necrotic damage to the attacker. If the emerald order cult leader expends a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} for each level above 1st." - ] - } - ], - "page": 421, "spellcasting": [ { "name": "Innate Spellcasting", @@ -27511,7 +27478,39 @@ "ability": "wis" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Emerald%20Order%20Cult%20Leader.png", + "trait": [ + { + "name": "Key of Prophecy", + "entries": [ + "The Emerald Order cult leader can always act in a surprise round, but if he fails to notice a foe, he is still considered surprised until he takes an action. He receives a +3 bonus on initiative checks." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The Emerald Order cult leader makes one melee attack and casts a cantrip." + ] + }, + { + "name": "Mace", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage." + ] + } + ], + "reaction": [ + { + "name": "Esoteric Vengeance", + "entries": [ + "As a reaction when struck by a melee attack, the emerald order cult leader can expend a spell slot to do 10 ({@damage 3d6}) necrotic damage to the attacker. If the emerald order cult leader expends a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} for each level above 1st." + ] + } + ], + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -27526,12 +27525,16 @@ "The Emerald Order cult leader has embraced the mysteries of the Emerald Tablet and has bent his worship of Thoth-Hermes to furthering the efforts of the Order. He seeks to gather arcane and alchemical knowledge wherever it is found by any means necessary. If subtle manipulations fail, he is not above using lethal methods to ensure the cult's goals are met." ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Emerald%20Order%20Cult%20Leader.png", + "attachedItems": [ + "mace|phb" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "X" ], @@ -27539,22 +27542,19 @@ "B", "N" ], - "miscTags": [ - "MW", - "MLW" - ], - "spellcastingTags": [ - "I", - "CC" - ], "damageTagsSpell": [ "F", "N", "O", "R" ], - "attachedItems": [ - "mace|phb" + "spellcastingTags": [ + "CC", + "I" + ], + "miscTags": [ + "MLW", + "MW" ], "savingThrowForcedSpell": [ "charisma", @@ -27567,16 +27567,12 @@ "group": [ "Darakhul" ], - "environment": [ - "ruins", - "underground", - "urban" - ], + "source": "ToB", + "page": 218, "size": [ "M" ], "type": "undead", - "source": "ToB", "alignment": [ "N", "E" @@ -27613,6 +27609,10 @@ "perception": "+9", "persuasion": "+11" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 19, "resist": [ "cold", "necrotic" @@ -27635,10 +27635,6 @@ "frightened", "poisoned" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 19, "languages": [ "Common", "Darakhul", @@ -27647,85 +27643,6 @@ "Undercommon" ], "cr": "20", - "trait": [ - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the emperor fails a saving throw, he can choose to succeed instead." - ] - }, - { - "name": "Sunlight Sensitivity", - "entries": [ - "While in direct sunlight, the emperor has disadvantage on attack rolls and Wisdom ({@skill Perception}) checks that rely on sight." - ] - }, - { - "name": "Turn Resistance", - "entries": [ - "The emperor has advantage on saving throws against effects that turn undead." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The emperor makes one bite attack and two claw attacks. He can make one attack with its scepter in place of a claw attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage, and a creature must make a successful {@dc 18} Constitution saving throw or contract {@disease darakhul fever|ToB}." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage, and a creature must make a successful {@dc 18} Constitution saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} creature repeats the saving throw at the ends of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Scepter", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) bludgeoning damage plus 17 ({@damage 5d6}) necrotic damage." - ] - } - ], - "reaction": [ - { - "name": "Blood Armor", - "entries": [ - "When the emperor takes damage from a creature it can see within 60 feet, the attacker takes necrotic damage equal to half the damage it did to the emperor." - ] - } - ], - "legendaryGroup": { - "name": "Emperor Of The Ghouls", - "source": "ToB" - }, - "legendary": [ - { - "name": "Attack", - "entries": [ - "The emperor makes one claw or bite attack." - ] - }, - { - "name": "Cantrip", - "entries": [ - "The emperor casts a cantrip." - ] - }, - { - "name": "Font of Power (3 actions)", - "entries": [ - "Roll {@dice 1d8}. The emperor regains a spell slot of that level or lower." - ] - } - ], - "page": 218, "spellcasting": [ { "name": "Spellcasting", @@ -27807,7 +27724,89 @@ "ability": "cha" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Emperor%20of%20the%20Ghouls.png", + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the emperor fails a saving throw, he can choose to succeed instead." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in direct sunlight, the emperor has disadvantage on attack rolls and Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "The emperor has advantage on saving throws against effects that turn undead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The emperor makes one bite attack and two claw attacks. He can make one attack with its scepter in place of a claw attack." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage, and a creature must make a successful {@dc 18} Constitution saving throw or contract {@disease darakhul fever|ToB}." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage, and a creature must make a successful {@dc 18} Constitution saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} creature repeats the saving throw at the ends of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Scepter", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) bludgeoning damage plus 17 ({@damage 5d6}) necrotic damage." + ] + } + ], + "reaction": [ + { + "name": "Blood Armor", + "entries": [ + "When the emperor takes damage from a creature it can see within 60 feet, the attacker takes necrotic damage equal to half the damage it did to the emperor." + ] + } + ], + "legendary": [ + { + "name": "Attack", + "entries": [ + "The emperor makes one claw or bite attack." + ] + }, + { + "name": "Cantrip", + "entries": [ + "The emperor casts a cantrip." + ] + }, + { + "name": "Font of Power (3 actions)", + "entries": [ + "Roll {@dice 1d8}. The emperor regains a spell slot of that level or lower." + ] + } + ], + "legendaryGroup": { + "name": "Emperor Of The Ghouls", + "source": "ToB" + }, + "environment": [ + "ruins", + "underground", + "urban" + ], "fluff": { "images": [ { @@ -27854,9 +27853,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Emperor%20of%20the%20Ghouls.png", "traitTags": [ "Legendary Resistances", "Sunlight Sensitivity", @@ -27865,6 +27862,9 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "DR", @@ -27872,17 +27872,25 @@ "U" ], "damageTags": [ - "P", - "S", "B", - "N" + "N", + "P", + "S" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "F", + "I", + "L", + "N", + "O", + "Y" ], "spellcastingTags": [ "CS" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "paralyzed" ], @@ -27891,14 +27899,6 @@ "paralyzed", "stunned" ], - "damageTagsSpell": [ - "F", - "I", - "L", - "N", - "O", - "Y" - ], "savingThrowForced": [ "constitution" ], @@ -27911,14 +27911,12 @@ }, { "name": "Empty Cloak", - "environment": [ - "any" - ], + "source": "ToB", + "page": 176, "size": [ "M" ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -27951,12 +27949,19 @@ "skill": { "stealth": "+4" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "resist": [ "bludgeoning" ], "immune": [ "poison" ], + "vulnerable": [ + "fire" + ], "conditionImmune": [ "charmed", "exhaustion", @@ -27965,13 +27970,6 @@ "petrified", "poisoned" ], - "vulnerable": [ - "fire" - ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, "languages": [ "understands Elvish and Umbral but can't speak" ], @@ -28016,8 +28014,9 @@ ] } ], - "page": 176, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Empty%20Cloak.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -28063,6 +28062,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Empty%20Cloak.png", "senseTags": [ "D" ], @@ -28071,8 +28071,8 @@ "E" ], "damageTags": [ - "S", - "B" + "B", + "S" ], "miscTags": [ "MW", @@ -28081,9 +28081,8 @@ }, { "name": "Eonic Drifter", - "environment": [ - "any" - ], + "source": "ToB", + "page": 177, "size": [ "M" ], @@ -28093,7 +28092,6 @@ "human" ] }, - "source": "ToB", "alignment": [ "C", "N" @@ -28157,8 +28155,9 @@ ] } ], - "page": 177, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eonic%20Drifter.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -28207,6 +28206,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eonic%20Drifter.png", "actionTags": [ "Multiattack" ], @@ -28227,11 +28227,8 @@ }, { "name": "Erina Defender", - "environment": [ - "forest", - "hill", - "plains" - ], + "source": "ToB", + "page": 178, "size": [ "S" ], @@ -28241,7 +28238,6 @@ "erina" ] }, - "source": "ToB", "alignment": [ "N" ], @@ -28271,13 +28267,13 @@ "athletics": "+4", "perception": "+3" }, - "resist": [ - "poison" - ], "senses": [ "darkvision 60 ft." ], "passive": 13, + "resist": [ + "poison" + ], "languages": [ "Common", "Erina" @@ -28331,8 +28327,11 @@ ] } ], - "page": 178, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Erina%20Defender.png", + "environment": [ + "forest", + "hill", + "plains" + ], "fluff": { "images": [ { @@ -28373,8 +28372,10 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Erina%20Defender.png", + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" ], "traitTags": [ "Keen Senses" @@ -28382,6 +28383,9 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], @@ -28389,23 +28393,16 @@ "P" ], "miscTags": [ + "MLW", "MW", - "RW", "RNG", - "MLW" - ], - "attachedItems": [ - "shortbow|phb", - "shortsword|phb" + "RW" ] }, { "name": "Erina Scrounger", - "environment": [ - "forest", - "hill", - "plains" - ], + "source": "ToB", + "page": 178, "size": [ "S" ], @@ -28415,7 +28412,6 @@ "erina" ] }, - "source": "ToB", "alignment": [ "N" ], @@ -28441,13 +28437,13 @@ "int": 13, "wis": 10, "cha": 11, - "resist": [ - "poison" - ], "senses": [ "darkvision 60 ft." ], "passive": 10, + "resist": [ + "poison" + ], "languages": [ "Common", "Erina" @@ -28487,8 +28483,11 @@ ] } ], - "page": 178, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Erina%20Scrounger.png", + "environment": [ + "forest", + "hill", + "plains" + ], "fluff": { "images": [ { @@ -28529,6 +28528,11 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Erina%20Scrounger.png", + "attachedItems": [ + "dagger|phb", + "sling|phb" + ], "traitTags": [ "Keen Senses" ], @@ -28539,31 +28543,25 @@ "C" ], "damageTags": [ - "S", "B", - "P" + "P", + "S" ], "miscTags": [ + "MLW", "MW", - "RW", "RNG", - "MLW" - ], - "attachedItems": [ - "dagger|phb", - "sling|phb" + "RW" ] }, { "name": "Eye Golem", - "environment": [ - "any" - ], + "source": "ToB", + "page": 233, "size": [ "L" ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -28591,6 +28589,10 @@ "skill": { "perception": "+8" }, + "senses": [ + "truesight 120 ft." + ], + "passive": 18, "immune": [ "fire", "poison", @@ -28613,10 +28615,6 @@ "petrified", "poisoned" ], - "senses": [ - "truesight 120 ft." - ], - "passive": 18, "languages": [ "understands the language of its creator", "but can't speak" @@ -28674,8 +28672,9 @@ ] } ], - "page": 233, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eye%20Golem.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -28721,9 +28720,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eye%20Golem.png", "traitTags": [ "Immutable Form", "Magic Resistance", @@ -28732,6 +28729,9 @@ "senseTags": [ "U" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "CS" ], @@ -28752,15 +28752,12 @@ }, { "name": "Far Darrig", - "environment": [ - "forest", - "plains" - ], + "source": "ToB", + "page": 179, "size": [ "S" ], "type": "fey", - "source": "ToB", "alignment": [ "N" ], @@ -28807,37 +28804,12 @@ "Sylvan" ], "cr": "3", - "action": [ - { - "name": "Multiattack", - "entries": [ - "The far darrig makes four antler glaive attacks." - ] - }, - { - "name": "Antler Glaive", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft. or 10 ft., one target. {@h}7 ({@damage 1d10 + 2}) slashing damage and the target must make a successful {@dc 13} Strength saving throw or either be disarmed or fall {@condition prone}; the attacking far darrig chooses which effect occurs." - ] - }, - { - "name": "Enchanted Glaive Maneuvers", - "entries": [ - "A far darrig can magically extend or shrink its antler glaive as a bonus action to give it either a 10-foot or 5-foot reach." - ] - } - ], - "page": 179, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The far darrig's innate spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], - "constant": [ - "{@spell magic weapon} (antler glaive only)", - "{@spell speak with animals}" - ], "will": [ "{@spell calm emotions}", "{@spell charm person|phb|charm animal} (as charm person but affects beasts only)", @@ -28861,10 +28833,37 @@ "{@spell longstrider}" ] }, - "ability": "cha" + "ability": "cha", + "constant": [ + "{@spell magic weapon} (antler glaive only)", + "{@spell speak with animals}" + ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Far%20Darrig.png", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The far darrig makes four antler glaive attacks." + ] + }, + { + "name": "Antler Glaive", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft. or 10 ft., one target. {@h}7 ({@damage 1d10 + 2}) slashing damage and the target must make a successful {@dc 13} Strength saving throw or either be disarmed or fall {@condition prone}; the attacking far darrig chooses which effect occurs." + ] + }, + { + "name": "Enchanted Glaive Maneuvers", + "entries": [ + "A far darrig can magically extend or shrink its antler glaive as a bonus action to give it either a 10-foot or 5-foot reach." + ] + } + ], + "environment": [ + "forest", + "plains" + ], "fluff": { "images": [ { @@ -28918,12 +28917,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Far%20Darrig.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "E", @@ -28932,13 +28932,13 @@ "damageTags": [ "S" ], - "miscTags": [ - "MW", - "MLW" - ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MLW", + "MW" + ], "conditionInflict": [ "prone" ], @@ -28956,14 +28956,12 @@ }, { "name": "Fate Eater", - "environment": [ - "any" - ], + "source": "ToB", + "page": 180, "size": [ "M" ], "type": "aberration", - "source": "ToB", "alignment": [ "N" ], @@ -28998,18 +28996,33 @@ "insight": "+6", "religion": "+7" }, - "conditionImmune": [ - "charmed", - "unconscious" - ], "senses": [ "truesight 60 ft." ], "passive": 13, + "conditionImmune": [ + "charmed", + "unconscious" + ], "languages": [ "telepathy 100 ft." ], "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The fate eater's innate spellcasting ability is Intelligence (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" + ], + "daily": { + "1e": [ + "{@spell blink}", + "{@spell hallucinatory terrain}" + ] + }, + "ability": "int" + } + ], "trait": [ { "name": "Visionary Flesh", @@ -29073,23 +29086,9 @@ ] } ], - "page": 180, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The fate eater's innate spellcasting ability is Intelligence (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "daily": { - "1e": [ - "{@spell blink}", - "{@spell hallucinatory terrain}" - ] - }, - "ability": "int" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fate%20Eater.png", "fluff": { "images": [ { @@ -29135,6 +29134,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fate%20Eater.png", "senseTags": [ "U" ], @@ -29142,15 +29142,15 @@ "TP" ], "damageTags": [ - "S", - "N" - ], - "miscTags": [ - "MW" + "N", + "S" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ "charisma", "constitution" @@ -29158,14 +29158,12 @@ }, { "name": "Fear Smith", - "environment": [ - "any" - ], + "source": "ToB", + "page": 181, "size": [ "M" ], "type": "fey", - "source": "ToB", "alignment": [ "C", "N" @@ -29199,6 +29197,10 @@ "intimidation": "+6", "stealth": "+7" }, + "senses": [ + "blindsight 30 ft." + ], + "passive": 12, "resist": [ { "resist": [ @@ -29214,16 +29216,32 @@ "charmed", "frightened" ], - "senses": [ - "blindsight 30 ft." - ], - "passive": 12, "languages": [ "Common", "Elvish", "Sylvan" ], "cr": "10", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The fear smith's innate spellcasting ability is Charisma (spell save {@dc 16}). The fear smith can innately cast the following spells, requiring no verbal or material components:" + ], + "will": [ + "{@spell detect thoughts}", + "{@spell fear}" + ], + "daily": { + "2e": [ + "{@spell charm person}", + "{@spell command}", + "{@spell confusion}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Distortion Gaze", @@ -29265,28 +29283,9 @@ ] } ], - "page": 181, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The fear smith's innate spellcasting ability is Charisma (spell save {@dc 16}). The fear smith can innately cast the following spells, requiring no verbal or material components:" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell fear}" - ], - "daily": { - "2e": [ - "{@spell charm person}", - "{@spell command}", - "{@spell confusion}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fear%20Smith.png", "fluff": { "images": [ { @@ -29333,15 +29332,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fear%20Smith.png", "traitTags": [ "Magic Resistance" ], "senseTags": [ "B" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "E", @@ -29351,18 +29351,18 @@ "S", "Y" ], - "miscTags": [ - "MW" - ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "stunned" ], "conditionInflictSpell": [ - "frightened", "charmed", + "frightened", "prone" ], "savingThrowForced": [ @@ -29374,14 +29374,12 @@ }, { "name": "Fellforged", - "environment": [ - "any" - ], + "source": "ToB", + "page": 182, "size": [ "M" ], "type": "construct", - "source": "ToB", "alignment": [ "L", "E" @@ -29410,6 +29408,10 @@ "save": { "str": "+8" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, "resist": [ "acid", "cold", @@ -29425,10 +29427,6 @@ "exhaustion", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, "languages": [ "any languages it knew in life" ], @@ -29473,8 +29471,9 @@ ] } ], - "page": 182, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fellforged.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -29527,26 +29526,27 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fellforged.png", "traitTags": [ "Sunlight Sensitivity" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], "damageTags": [ "B", "N", "P" ], "miscTags": [ - "MW", - "HPR" - ], - "languageTags": [ - "LF" + "HPR", + "MW" ], "savingThrowForced": [ "constitution", @@ -29555,14 +29555,12 @@ }, { "name": "Fext", - "environment": [ - "any" - ], + "source": "ToB", + "page": 183, "size": [ "M" ], "type": "undead", - "source": "ToB", "alignment": [ "A" ], @@ -29595,6 +29593,10 @@ "skill": { "perception": "+4" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, "resist": [ { "resist": [ @@ -29613,14 +29615,33 @@ "paralyzed", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, "languages": [ "the languages spoken by its patron" ], "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The fext's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell hex}" + ], + "daily": { + "3e": [ + "{@spell counterspell}", + "{@spell fear}", + "{@spell gaseous form}" + ], + "1e": [ + "{@spell hold monster}", + "{@spell true seeing}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Magic Resistance", @@ -29661,31 +29682,9 @@ ] } ], - "page": 183, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The fext's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell hex}" - ], - "daily": { - "3e": [ - "{@spell counterspell}", - "{@spell fear}", - "{@spell gaseous form}" - ], - "1e": [ - "{@spell hold monster}", - "{@spell true seeing}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fext.png", "fluff": { "images": [ { @@ -29732,9 +29731,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fext.png", "traitTags": [ "Magic Resistance", "Magic Weapons" @@ -29742,19 +29739,22 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ - "S", - "O" + "O", + "S" ], - "miscTags": [ - "MW", - "RW" + "damageTagsSpell": [ + "N" ], "spellcastingTags": [ "I" ], - "damageTagsSpell": [ - "N" + "miscTags": [ + "MW", + "RW" ], "savingThrowForcedSpell": [ "wisdom" @@ -29762,14 +29762,12 @@ }, { "name": "Feyward Tree", - "environment": [ - "any" - ], + "source": "ToB", + "page": 200, "size": [ "H" ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -29802,6 +29800,10 @@ "skill": { "perception": "+3" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "immune": [ "poison", "psychic", @@ -29823,10 +29825,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, "cr": "8", "trait": [ { @@ -29887,8 +29885,9 @@ ] } ], - "page": 200, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Feyward%20Tree.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -29934,9 +29933,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Feyward%20Tree.png", "traitTags": [ "Immutable Form", "Magic Resistance", @@ -29945,13 +29942,16 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "S" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "savingThrowForced": [ "dexterity" @@ -29959,14 +29959,12 @@ }, { "name": "Fidele Angel", - "environment": [ - "any" - ], + "source": "ToB", + "page": 21, "size": [ "M" ], "type": "celestial", - "source": "ToB", "alignment": [ "L", "G" @@ -30010,6 +30008,10 @@ "insight": "+6", "perception": "+6" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 16, "resist": [ "fire", "lightning", @@ -30033,16 +30035,41 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, "languages": [ "Common", "Celestial", "Infernal" ], "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The angel's innate spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell guidance}", + "{@spell light}", + "{@spell purify food and drink}", + "{@spell spare the dying}" + ], + "daily": { + "1": [ + "{@spell bless}", + "{@spell daylight}", + "{@spell detect evil and good}", + "{@spell enhance ability}", + "{@spell hallow}", + "{@spell protection from evil and good}" + ], + "3": [ + "{@spell cure wounds}", + "{@spell scorching ray} (5 rays)" + ] + }, + "ability": "wis" + } + ], "trait": [ { "name": "Shapechange", @@ -30113,37 +30140,9 @@ ] } ], - "page": 21, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The angel's innate spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell guidance}", - "{@spell light}", - "{@spell purify food and drink}", - "{@spell spare the dying}" - ], - "daily": { - "1": [ - "{@spell bless}", - "{@spell daylight}", - "{@spell detect evil and good}", - "{@spell enhance ability}", - "{@spell hallow}", - "{@spell protection from evil and good}" - ], - "3": [ - "{@spell cure wounds}", - "{@spell scorching ray} (5 rays)" - ] - }, - "ability": "wis" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fidele%20Angel.png", "fluff": { "images": [ { @@ -30190,8 +30189,10 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fidele%20Angel.png", + "attachedItems": [ + "+1 longbow|dmg", + "+1 longsword|dmg" ], "traitTags": [ "Magic Resistance", @@ -30200,30 +30201,29 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "CE", "I" ], "damageTags": [ - "S", - "P" + "P", + "S" ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" + "damageTagsSpell": [ + "F" ], "spellcastingTags": [ "I" ], - "damageTagsSpell": [ - "F" - ], - "attachedItems": [ - "+1 longbow|dmg", - "+1 longsword|dmg" + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ], "savingThrowForcedSpell": [ "charisma", @@ -30232,17 +30232,15 @@ }, { "name": "Fire Dancer Swarm", + "source": "ToB", + "page": 373, "size": [ "M" ], - "environment": [ - "any" - ], "type": { "type": "elemental", "swarmSize": "T" }, - "source": "ToB", "alignment": [ "N", "E" @@ -30268,6 +30266,10 @@ "int": 6, "wis": 10, "cha": 7, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "resist": [ "bludgeoning", "piercing", @@ -30288,10 +30290,6 @@ "stunned", "unconscious" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, "languages": [ "Ignan" ], @@ -30330,8 +30328,9 @@ ] } ], - "page": 373, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fire%20Dancer%20Swarm.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -30377,6 +30376,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fire%20Dancer%20Swarm.png", "traitTags": [ "Illumination" ], @@ -30387,24 +30387,22 @@ "IG" ], "damageTags": [ - "F", - "C" + "C", + "F" ], "miscTags": [ - "MW", - "AOE" + "AOE", + "MW" ] }, { "name": "Firebird", - "environment": [ - "any" - ], + "source": "ToB", + "page": 201, "size": [ "S" ], "type": "celestial", - "source": "ToB", "alignment": [ "N", "G" @@ -30447,9 +30445,10 @@ "perception": "+7", "religion": "+5" }, - "immune": [ - "fire" + "senses": [ + "truesight 60 ft." ], + "passive": 17, "resist": [ "lightning", { @@ -30462,15 +30461,14 @@ "cond": true } ], + "immune": [ + "fire" + ], "conditionImmune": [ "charmed", "frightened", "invisible" ], - "senses": [ - "truesight 60 ft." - ], - "passive": 17, "languages": [ "Celestial", "Common", @@ -30479,6 +30477,36 @@ "Sylvan" ], "cr": "4", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The firebird's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell guidance}", + "{@spell purify food and drink}", + "{@spell speak with animals}" + ], + "daily": { + "1": [ + "{@spell geas}", + "{@spell heal}", + "{@spell reincarnate}" + ], + "3": [ + "{@spell charm person}", + "{@spell cure wounds}", + "{@spell daylight}", + "{@spell faerie fire}", + "{@spell heat metal}", + "{@spell hypnotic pattern}", + "{@spell tongues}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Light of the World", @@ -30519,38 +30547,9 @@ ] } ], - "page": 201, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The firebird's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell guidance}", - "{@spell purify food and drink}", - "{@spell speak with animals}" - ], - "daily": { - "1": [ - "{@spell geas}", - "{@spell heal}", - "{@spell reincarnate}" - ], - "3": [ - "{@spell charm person}", - "{@spell cure wounds}", - "{@spell daylight}", - "{@spell faerie fire}", - "{@spell heat metal}", - "{@spell hypnotic pattern}", - "{@spell tongues}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Firebird.png", "fluff": { "images": [ { @@ -30597,31 +30596,36 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Firebird.png", "senseTags": [ "U" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "CE", "C", + "CE", "E", "P", "S" ], "damageTags": [ + "F", "P", - "S", - "F" + "S" ], - "miscTags": [ - "MW", - "AOE" + "damageTagsSpell": [ + "F", + "Y" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW" + ], "conditionInflict": [ "blinded" ], @@ -30629,10 +30633,6 @@ "charmed", "incapacitated" ], - "damageTagsSpell": [ - "F", - "Y" - ], "savingThrowForced": [ "dexterity" ], @@ -30644,14 +30644,12 @@ }, { "name": "Firegeist", - "environment": [ - "any" - ], + "source": "ToB", + "page": 202, "size": [ "S" ], "type": "elemental", - "source": "ToB", "alignment": [ "N", "E" @@ -30675,6 +30673,10 @@ "skill": { "perception": "+5" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, "immune": [ "fire", "poison" @@ -30689,10 +30691,6 @@ "restrained", "unconscious" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, "languages": [ "Primordial" ], @@ -30743,8 +30741,9 @@ ] } ], - "page": 202, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Firegeist.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -30790,26 +30789,27 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Firegeist.png", "traitTags": [ "Illumination" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "P" ], "damageTags": [ "B", - "F", - "C" + "C", + "F" ], "miscTags": [ - "MW", - "AOE" + "AOE", + "MW" ], "savingThrowForced": [ "dexterity" @@ -30817,15 +30817,12 @@ }, { "name": "Flab Giant", + "source": "ToB", + "page": 223, "size": [ "L" ], - "environment": [ - "hill", - "mountain" - ], "type": "giant", - "source": "ToB", "alignment": [ "C", "E" @@ -30857,13 +30854,13 @@ "skill": { "perception": "+3" }, + "passive": 13, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], - "passive": 13, "languages": [ "Giant", "Dwarvish" @@ -30897,8 +30894,10 @@ ] } ], - "page": 223, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flab%20Giant.png", + "environment": [ + "hill", + "mountain" + ], "fluff": { "images": [ { @@ -30945,12 +30944,13 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flab%20Giant.png", "actionTags": [ "Multiattack" ], "languageTags": [ - "GI", - "D" + "D", + "GI" ], "damageTags": [ "B" @@ -30964,16 +30964,12 @@ }, { "name": "Flame Dragon Wyrmling", + "source": "ToB", + "page": 131, "size": [ "M" ], - "environment": [ - "mountain", - "ruins", - "underground" - ], "type": "dragon", - "source": "ToB", "alignment": [ "C", "E" @@ -31014,14 +31010,14 @@ "persuasion": "+5", "stealth": "+4" }, - "immune": [ - "fire" - ], "senses": [ "blindsight 30 ft.", "darkvision 120 ft." ], "passive": 15, + "immune": [ + "fire" + ], "languages": [ "Common", "Draconic", @@ -31042,8 +31038,11 @@ ] } ], - "page": 131, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flame%20Dragon%20Wyrmling.png", + "environment": [ + "mountain", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -31110,41 +31109,40 @@ } ] }, + "dragonAge": "wyrmling", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flame%20Dragon%20Wyrmling.png", "senseTags": [ "B", "SD" ], + "actionTags": [ + "Breath Weapon" + ], "languageTags": [ "C", "DR", "IG" ], "damageTags": [ - "P", - "F" + "F", + "P" ], "miscTags": [ - "MW", - "AOE" - ], - "actionTags": [ - "Breath Weapon" + "AOE", + "MW" ], - "dragonAge": "wyrmling", "savingThrowForced": [ "dexterity" ] }, { "name": "Flutterflesh", - "environment": [ - "any" - ], + "source": "ToB", + "page": 203, "size": [ "L" ], "type": "undead", - "source": "ToB", "alignment": [ "C", "E" @@ -31180,6 +31178,10 @@ "perception": "+5", "stealth": "+8" }, + "senses": [ + "darkvision 240 ft." + ], + "passive": 15, "resist": [ "cold", "lightning", @@ -31197,6 +31199,9 @@ "necrotic", "poison" ], + "vulnerable": [ + "radiant" + ], "conditionImmune": [ "charmed", "paralyzed", @@ -31205,13 +31210,6 @@ "stunned", "unconscious" ], - "vulnerable": [ - "radiant" - ], - "senses": [ - "darkvision 240 ft." - ], - "passive": 15, "cr": "12", "trait": [ { @@ -31265,8 +31263,9 @@ ] } ], - "page": 203, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flutterflesh.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -31305,9 +31304,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flutterflesh.png", "traitTags": [ "Magic Weapons", "Regeneration", @@ -31316,9 +31313,12 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ - "S", "N", + "S", "Y" ], "miscTags": [ @@ -31334,14 +31334,12 @@ }, { "name": "Folk of Leng", - "environment": [ - "any" - ], + "source": "ToB", + "page": 204, "size": [ "M" ], "type": "humanoid", - "source": "ToB", "alignment": [ "N", "E" @@ -31376,6 +31374,7 @@ "deception": "+8", "perception": "+5" }, + "passive": 15, "resist": [ "cold" ], @@ -31385,12 +31384,34 @@ "conditionImmune": [ "frightened" ], - "passive": 15, "languages": [ "Common", "Void Speech" ], "cr": "2", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The folk of Leng's innate spellcasting ability is Charisma (spell save {@dc 16}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell comprehend languages}", + "{@spell minor illusion}" + ], + "daily": { + "3e": [ + "{@spell disguise self}", + "{@spell suggestion}" + ], + "1e": [ + "{@spell dream}", + "{@spell etherealness}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Regeneration", @@ -31431,31 +31452,9 @@ ] } ], - "page": 204, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The folk of Leng's innate spellcasting ability is Charisma (spell save {@dc 16}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell comprehend languages}", - "{@spell minor illusion}" - ], - "daily": { - "3e": [ - "{@spell disguise self}", - "{@spell suggestion}" - ], - "1e": [ - "{@spell dream}", - "{@spell etherealness}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Folk%20of%20Leng.png", "fluff": { "images": [ { @@ -31501,6 +31500,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Folk%20of%20Leng.png", "traitTags": [ "Regeneration" ], @@ -31508,21 +31508,25 @@ "C" ], "damageTags": [ + "I", "N", - "S", - "Y", "P", - "I" + "S", + "Y" ], - "miscTags": [ - "RW", - "MW", - "THW", - "MLW" + "damageTagsSpell": [ + "O", + "Y" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], "conditionInflict": [ "grappled", "restrained" @@ -31530,10 +31534,6 @@ "conditionInflictSpell": [ "charmed" ], - "damageTagsSpell": [ - "O", - "Y" - ], "savingThrowForced": [ "constitution", "wisdom" @@ -31544,15 +31544,12 @@ }, { "name": "Forest Marauder", - "environment": [ - "badlands", - "forest" - ], + "source": "ToB", + "page": 205, "size": [ "L" ], "type": "giant", - "source": "ToB", "alignment": [ "C", "E" @@ -31619,8 +31616,10 @@ ] } ], - "page": 205, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Forest%20Marauder.png", + "environment": [ + "badlands", + "forest" + ], "fluff": { "images": [ { @@ -31666,28 +31665,29 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Forest%20Marauder.png", "traitTags": [ "Light Sensitivity" ], "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "GI", "S" ], "damageTags": [ - "P", - "B" + "B", + "P" ], "miscTags": [ + "MLW", "MW", "RCH", - "RW", - "MLW" + "RW" ], "savingThrowForced": [ "strength" @@ -31695,14 +31695,12 @@ }, { "name": "Fraughashar", - "environment": [ - "any" - ], + "source": "ToB", + "page": 206, "size": [ "S" ], "type": "fey", - "source": "ToB", "alignment": [ "N", "E" @@ -31732,10 +31730,10 @@ "skill": { "stealth": "+4" }, + "passive": 10, "immune": [ "cold" ], - "passive": 10, "languages": [ "Sylvan" ], @@ -31774,8 +31772,9 @@ ] } ], - "page": 206, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fraughashar.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -31815,6 +31814,11 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fraughashar.png", + "attachedItems": [ + "dagger|phb", + "sling|phb" + ], "actionTags": [ "Multiattack" ], @@ -31822,32 +31826,25 @@ "S" ], "damageTags": [ - "P", - "B" + "B", + "P" ], "miscTags": [ + "MLW", "MW", - "RW", - "THW", "RNG", - "MLW" - ], - "attachedItems": [ - "dagger|phb", - "sling|phb" + "RW", + "THW" ] }, { "name": "Frostveil", + "source": "ToB", + "page": 207, "size": [ "M" ], - "environment": [ - "hill", - "plains" - ], "type": "plant", - "source": "ToB", "alignment": [ "U" ], @@ -31874,6 +31871,10 @@ "skill": { "stealth": "+7" }, + "senses": [ + "blindsight 100 ft." + ], + "passive": 10, "resist": [ { "resist": [ @@ -31887,6 +31888,9 @@ "immune": [ "cold" ], + "vulnerable": [ + "fire" + ], "conditionImmune": [ "blinded", "charmed", @@ -31894,13 +31898,6 @@ "frightened", "prone" ], - "vulnerable": [ - "fire" - ], - "senses": [ - "blindsight 100 ft." - ], - "passive": 10, "cr": "4", "trait": [ { @@ -31948,8 +31945,10 @@ ] } ], - "page": 207, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Frostveil.png", + "environment": [ + "hill", + "plains" + ], "fluff": { "images": [ { @@ -31996,22 +31995,23 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Frostveil.png", + "traitTags": [ + "False Appearance" ], "senseTags": [ "B" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ - "B", - "A" + "A", + "B" ], "miscTags": [ "MW" ], - "traitTags": [ - "False Appearance" - ], "conditionInflict": [ "grappled" ], @@ -32021,14 +32021,12 @@ }, { "name": "Garroter Crab", + "source": "ToB", + "page": 208, "size": [ "T" ], - "environment": [ - "aquatic" - ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -32054,6 +32052,10 @@ "int": 1, "wis": 10, "cha": 2, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "immune": [ "psychic" ], @@ -32061,10 +32063,6 @@ "charmed", "frightened" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, "cr": "1/4", "trait": [ { @@ -32082,8 +32080,9 @@ ] } ], - "page": 208, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Garroter%20Crab.png", + "environment": [ + "aquatic" + ], "fluff": { "images": [ { @@ -32137,6 +32136,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Garroter%20Crab.png", "traitTags": [ "Amphibious" ], @@ -32147,8 +32147,8 @@ "S" ], "miscTags": [ - "MW", - "MLW" + "MLW", + "MW" ], "conditionInflict": [ "grappled" @@ -32156,14 +32156,12 @@ }, { "name": "Gbahali (Postosuchus)", + "source": "ToB", + "page": 209, "size": [ "H" ], - "environment": [ - "plains" - ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -32222,8 +32220,9 @@ ] } ], - "page": 209, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gbahali%20%28Postosuchus%29.png", + "environment": [ + "plains" + ], "fluff": { "images": [ { @@ -32269,6 +32268,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gbahali%20%28Postosuchus%29.png", "actionTags": [ "Multiattack" ], @@ -32281,15 +32281,14 @@ "RCH" ], "conditionInflict": [ - "restrained", - "grappled" + "grappled", + "restrained" ] }, { "name": "Gearforged Templar", - "environment": [ - "any" - ], + "source": "ToB", + "page": 210, "size": [ "M" ], @@ -32299,7 +32298,6 @@ "gearforged" ] }, - "source": "ToB", "alignment": [ "L", "N" @@ -32329,6 +32327,7 @@ "dex": "+2", "con": "+5" }, + "passive": 13, "resist": [ { "resist": [ @@ -32349,7 +32348,6 @@ "exhaustion", "poisoned" ], - "passive": 13, "languages": [ "Common" ], @@ -32402,8 +32400,9 @@ ] } ], - "page": 210, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gearforged%20Templar.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -32443,6 +32442,11 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gearforged%20Templar.png", + "attachedItems": [ + "glaive|phb", + "javelin|phb" + ], "actionTags": [ "Multiattack", "Parry" @@ -32451,19 +32455,15 @@ "C" ], "damageTags": [ - "S", - "P" + "P", + "S" ], "miscTags": [ + "MLW", "MW", "RCH", "RW", - "THW", - "MLW" - ], - "attachedItems": [ - "glaive|phb", - "javelin|phb" + "THW" ], "savingThrowForced": [ "dexterity" @@ -32471,14 +32471,12 @@ }, { "name": "Gerridae", + "source": "ToB", + "page": 212, "size": [ "L" ], - "environment": [ - "aquatic" - ], "type": "fey", - "source": "ToB", "alignment": [ "N" ], @@ -32539,8 +32537,9 @@ ] } ], - "page": 212, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gerridae.png", + "environment": [ + "aquatic" + ], "fluff": { "images": [ { @@ -32593,12 +32592,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gerridae.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "P", "S" @@ -32609,14 +32609,12 @@ }, { "name": "Ghost Knight", - "environment": [ - "any" - ], + "source": "ToB", + "page": 423, "size": [ "M" ], "type": "undead", - "source": "ToB", "alignment": [ "L", "E" @@ -32648,6 +32646,10 @@ "perception": "+3", "stealth": "+5" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "resist": [ "necrotic" ], @@ -32659,10 +32661,6 @@ "exhaustion", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, "languages": [ "Common" ], @@ -32719,8 +32717,9 @@ ] } ], - "page": 423, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ghost%20Knight.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -32735,8 +32734,10 @@ "The ghost knight has accepted the blessing of undeath to advance through the ranks. Mounted on undead warhorse (treat as warhorse skeleton), the ghost knight is a dangerous foe, spearing enemies with her lance and trampling foes under her mount's hooves." ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ghost%20Knight.png", + "attachedItems": [ + "battleaxe|phb", + "lance|phb" ], "traitTags": [ "Charge", @@ -32745,41 +32746,37 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], "damageTags": [ + "N", "P", - "S", - "N" + "S" ], "miscTags": [ + "MLW", "MW", - "RCH", - "MLW" + "RCH" ], "conditionInflict": [ "paralyzed" ], - "attachedItems": [ - "battleaxe|phb", - "lance|phb" - ], "savingThrowForced": [ "constitution" ] }, { "name": "Ghostwalk Spider", + "source": "ToB", + "page": 361, "size": [ "L" ], - "environment": [ - "badlands", - "forest" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "N", "E" @@ -32808,17 +32805,17 @@ "skill": { "perception": "+6" }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 16, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 16, "languages": [ "understands Undercommon but can't speak" ], @@ -32872,8 +32869,10 @@ ] } ], - "page": 361, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ghostwalk%20Spider.png", + "environment": [ + "badlands", + "forest" + ], "fluff": { "images": [ { @@ -32906,9 +32905,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ghostwalk%20Spider.png", "traitTags": [ "Incorporeal Movement", "Spider Climb", @@ -32918,24 +32915,27 @@ "B", "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "CS", "U" ], "damageTags": [ - "P", "I", - "O" + "O", + "P" ], "miscTags": [ "MW", "RW" ], "conditionInflict": [ - "poisoned", + "invisible", "paralyzed", - "restrained", - "invisible" + "poisoned", + "restrained" ], "savingThrowForced": [ "constitution" @@ -32943,14 +32943,12 @@ }, { "name": "Giant Ant", - "environment": [ - "any" - ], + "source": "ToB", + "page": 23, "size": [ "L" ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -33008,8 +33006,9 @@ ] } ], - "page": 23, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Giant%20Ant.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -33050,19 +33049,20 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Giant%20Ant.png", "traitTags": [ "Keen Senses" ], "senseTags": [ "B" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "B", - "P", - "I" + "I", + "P" ], "miscTags": [ "MW" @@ -33077,14 +33077,12 @@ }, { "name": "Giant Ant Queen", - "environment": [ - "any" - ], + "source": "ToB", + "page": 23, "size": [ "L" ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -33148,8 +33146,9 @@ ] } ], - "page": 23, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Giant%20Ant%20Queen.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -33190,19 +33189,20 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Giant%20Ant%20Queen.png", "traitTags": [ "Keen Senses" ], "senseTags": [ "B" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "B", - "P", - "I" + "I", + "P" ], "miscTags": [ "MW" @@ -33217,9 +33217,8 @@ }, { "name": "Gilded Devil", - "environment": [ - "any" - ], + "source": "ToB", + "page": 106, "size": [ "M" ], @@ -33229,7 +33228,6 @@ "devil" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -33268,6 +33266,10 @@ "persuasion": "+9", "sleight of hand": "+8" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, "resist": [ "cold", { @@ -33287,10 +33289,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, "languages": [ "Celestial", "Common", @@ -33298,6 +33296,31 @@ "Infernal; telepathy (120 ft.)" ], "cr": "7", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The gilded devil's spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The gilded devil can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect thoughts}", + "{@spell major image}", + "{@spell suggestion}" + ], + "daily": { + "1": [ + "{@spell teleport} (self plus 50 lb. of objects only)" + ], + "3": [ + "{@spell dominate person}", + "{@spell polymorph}", + "{@spell scorching ray} (4 rays)", + "{@spell scrying}" + ] + }, + "ability": "wis" + } + ], "trait": [ { "name": "Devil's Sight", @@ -33404,33 +33427,9 @@ ] } ], - "page": 106, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The gilded devil's spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The gilded devil can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell major image}", - "{@spell suggestion}" - ], - "daily": { - "1": [ - "{@spell teleport} (self plus 50 lb. of objects only)" - ], - "3": [ - "{@spell dominate person}", - "{@spell polymorph}", - "{@spell scorching ray} (4 rays)", - "{@spell scrying}" - ] - }, - "ability": "wis" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gilded%20Devil.png", "fluff": { "images": [ { @@ -33476,9 +33475,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gilded%20Devil.png", "traitTags": [ "Devil's Sight", "Magic Resistance", @@ -33487,9 +33484,12 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "CE", "C", + "CE", "DR", "I", "TP" @@ -33498,19 +33498,19 @@ "B", "P" ], - "miscTags": [ - "MW", - "MLW" + "damageTagsSpell": [ + "F" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MLW", + "MW" + ], "conditionInflictSpell": [ "charmed" ], - "damageTagsSpell": [ - "F" - ], "savingThrowForced": [ "dexterity", "wisdom" @@ -33521,15 +33521,12 @@ }, { "name": "Glass Gator", - "environment": [ - "aquatic", - "marshes" - ], + "source": "ToB", + "page": 228, "size": [ "L" ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -33555,7 +33552,6 @@ "int": 4, "wis": 10, "cha": 5, - "passive": 12, "skill": { "perception": "+2", "stealth": "+4" @@ -33563,6 +33559,7 @@ "senses": [ "blindsight 30 ft." ], + "passive": 12, "cr": "1", "trait": [ { @@ -33612,8 +33609,10 @@ ] } ], - "page": 228, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Glass%20Gator.png", + "environment": [ + "aquatic", + "marshes" + ], "fluff": { "images": [ { @@ -33660,6 +33659,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Glass%20Gator.png", "traitTags": [ "Amphibious" ], @@ -33667,13 +33667,13 @@ "B" ], "damageTags": [ - "S", "B", - "I" + "I", + "S" ], "miscTags": [ - "MW", - "AOE" + "AOE", + "MW" ], "conditionInflict": [ "grappled", @@ -33685,16 +33685,12 @@ }, { "name": "Gnarljak", + "source": "ToB", + "page": 229, "size": [ "S" ], - "environment": [ - "ruins", - "underground", - "urban" - ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -33721,6 +33717,10 @@ "perception": "+5", "stealth": "+9" }, + "senses": [ + "blindsight 30 ft." + ], + "passive": 15, "resist": [ "cold", "acid", @@ -33748,10 +33748,6 @@ "petrified", "poisoned" ], - "senses": [ - "blindsight 30 ft." - ], - "passive": 15, "cr": "6", "action": [ { @@ -33767,8 +33763,11 @@ ] } ], - "page": 229, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gnarljak.png", + "environment": [ + "ruins", + "underground", + "urban" + ], "fluff": { "images": [ { @@ -33814,6 +33813,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gnarljak.png", "senseTags": [ "B" ], @@ -33832,20 +33832,17 @@ }, { "name": "Gnoll Havoc Runner", + "source": "ToB", + "page": 230, "size": [ "M" ], - "environment": [ - "desert", - "plains" - ], "type": { "type": "humanoid", "tags": [ "gnoll" ] }, - "source": "ToB", "alignment": [ "C", "E" @@ -33923,8 +33920,10 @@ ] } ], - "page": 230, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gnoll%20Havoc%20Runner.png", + "environment": [ + "desert", + "plains" + ], "fluff": { "images": [ { @@ -33957,8 +33956,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gnoll%20Havoc%20Runner.png", + "attachedItems": [ + "battleaxe|phb" ], "traitTags": [ "Pack Tactics" @@ -33966,33 +33966,29 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "OTH" ], "damageTags": [ - "S", - "P" + "P", + "S" ], "miscTags": [ - "MW", - "MLW" - ], - "attachedItems": [ - "battleaxe|phb" + "MLW", + "MW" ] }, { "name": "Goat-Man", + "source": "ToB", + "page": 231, "size": [ "M" ], - "environment": [ - "badlands", - "forest", - "hill" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "C", "E" @@ -34026,6 +34022,10 @@ "athletics": "+6", "stealth": "+6" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, "resist": [ { "resist": [ @@ -34041,10 +34041,6 @@ "charmed", "frightened" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, "languages": [ "Common", "Giant", @@ -34080,8 +34076,11 @@ ] } ], - "page": 231, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Goat-Man.png", + "environment": [ + "badlands", + "forest", + "hill" + ], "fluff": { "images": [ { @@ -34127,20 +34126,21 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Goat-Man.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", - "GI", - "CS" + "CS", + "GI" ], "damageTags": [ - "P", - "B" + "B", + "P" ], "miscTags": [ "MW" @@ -34155,14 +34155,12 @@ }, { "name": "Gray Thirster", + "source": "ToB", + "page": 238, "size": [ "M" ], - "environment": [ - "desert" - ], "type": "undead", - "source": "ToB", "alignment": [ "N", "E" @@ -34186,6 +34184,10 @@ "skill": { "stealth": "+5" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, "resist": [ "necrotic", "bludgeoning" @@ -34200,10 +34202,6 @@ "frightened", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, "languages": [ "understands all languages it knew in life but can't speak" ], @@ -34242,8 +34240,9 @@ ] } ], - "page": 238, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gray%20Thirster.png", + "environment": [ + "desert" + ], "fluff": { "images": [ { @@ -34289,25 +34288,26 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gray%20Thirster.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "CS", "LF" ], "damageTags": [ - "S", - "N" + "N", + "S" ], "miscTags": [ - "MW", - "RCH", "AOE", - "HPR" + "HPR", + "MW", + "RCH" ], "conditionInflict": [ "exhaustion" @@ -34318,10 +34318,8 @@ }, { "name": "Greater Death Butterfly Swarm", - "environment": [ - "forest", - "plains" - ], + "source": "ToB", + "page": 71, "size": [ "H" ], @@ -34329,7 +34327,6 @@ "type": "beast", "swarmSize": "T" }, - "source": "ToB", "alignment": [ "C", "E" @@ -34360,6 +34357,10 @@ "int": 1, "wis": 15, "cha": 12, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, "resist": [ { "resist": [ @@ -34371,6 +34372,10 @@ "cond": true } ], + "vulnerable": [ + "cold", + "fire" + ], "conditionImmune": [ "charmed", "frightened", @@ -34379,14 +34384,6 @@ "prone", "restrained" ], - "vulnerable": [ - "cold", - "fire" - ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, "cr": "6", "trait": [ { @@ -34422,8 +34419,10 @@ ] } ], - "page": 71, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Death%20Butterfly%20Swarm.png", + "environment": [ + "forest", + "plains" + ], "fluff": { "images": [ { @@ -34469,22 +34468,23 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Death%20Butterfly%20Swarm.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ - "P", - "I" + "I", + "P" ], "miscTags": [ "MW" ], "conditionInflict": [ - "poisoned", - "blinded" + "blinded", + "poisoned" ], "savingThrowForced": [ "constitution", @@ -34493,14 +34493,12 @@ }, { "name": "Grim Jester", - "environment": [ - "any" - ], + "source": "ToB", + "page": 240, "size": [ "M" ], "type": "undead", - "source": "ToB", "alignment": [ "C", "E" @@ -34539,6 +34537,10 @@ "sleight of hand": "+10", "stealth": "+10" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 17, "resist": [ "cold" ], @@ -34562,10 +34564,6 @@ "paralyzed", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 17, "languages": [ "Abyssal", "Celestial", @@ -34574,6 +34572,34 @@ "telepathy 60 ft." ], "cr": "11", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The jester's spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It can innately cast the following spells requiring no components:" + ], + "will": [ + "{@spell disguise self}", + "{@spell grease}", + "{@spell inflict wounds}", + "{@spell magic mouth}", + "{@spell misty step}" + ], + "daily": { + "3e": [ + "{@spell contagion}", + "{@spell mirror image}" + ], + "1e": [ + "{@spell delayed blast fireball}", + "{@spell finger of death}", + "{@spell mislead}", + "{@spell seeming}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Last Laugh", @@ -34616,36 +34642,9 @@ ] } ], - "page": 240, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The jester's spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It can innately cast the following spells requiring no components:" - ], - "will": [ - "{@spell disguise self}", - "{@spell grease}", - "{@spell inflict wounds}", - "{@spell magic mouth}", - "{@spell misty step}" - ], - "daily": { - "3e": [ - "{@spell contagion}", - "{@spell mirror image}" - ], - "1e": [ - "{@spell delayed blast fireball}", - "{@spell finger of death}", - "{@spell mislead}", - "{@spell seeming}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Grim%20Jester.png", "fluff": { "images": [ { @@ -34692,6 +34691,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Grim%20Jester.png", "traitTags": [ "Turn Resistance" ], @@ -34700,25 +34700,25 @@ ], "languageTags": [ "AB", - "CE", "C", + "CE", "G", "TP" ], + "damageTagsSpell": [ + "F", + "N" + ], "spellcastingTags": [ "I" ], "conditionInflictSpell": [ - "prone", "blinded", - "stunned", - "poisoned", "deafened", - "invisible" - ], - "damageTagsSpell": [ - "F", - "N" + "invisible", + "poisoned", + "prone", + "stunned" ], "savingThrowForced": [ "charisma", @@ -34732,15 +34732,12 @@ }, { "name": "Gug", + "source": "ToB", + "page": 241, "size": [ "H" ], - "environment": [ - "ruins", - "underground" - ], "type": "giant", - "source": "ToB", "alignment": [ "N", "E" @@ -34777,6 +34774,10 @@ "perception": "+3", "stealth": "+4" }, + "senses": [ + "darkvision 240 ft." + ], + "passive": 13, "immune": [ "poison" ], @@ -34785,10 +34786,6 @@ "paralyzed", "poisoned" ], - "senses": [ - "darkvision 240 ft." - ], - "passive": 13, "languages": [ "Deep Speech", "Giant", @@ -34855,8 +34852,10 @@ ] } ], - "page": 241, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gug.png", + "environment": [ + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -34902,20 +34901,21 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gug.png", "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "DS", "GI", "U" ], "damageTags": [ - "B", - "A" + "A", + "B" ], "miscTags": [ "MW", @@ -34931,17 +34931,12 @@ }, { "name": "Gypsosphinx", + "source": "ToB", + "page": 359, "size": [ "L" ], - "environment": [ - "desert", - "plains", - "ruins", - "underground" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "N", "E" @@ -34974,6 +34969,10 @@ "perception": "+9", "religion": "+9" }, + "senses": [ + "truesight 90 ft." + ], + "passive": 19, "resist": [ { "resist": [ @@ -34992,10 +34991,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "truesight 90 ft." - ], - "passive": 19, "languages": [ "Abyssal", "Common", @@ -35003,6 +34998,62 @@ "Sphinx" ], "cr": "14", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mage hand}", + "{@spell mending}", + "{@spell minor illusion}", + "{@spell poison spray}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell comprehend languages}", + "{@spell detect magic}", + "{@spell identify}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blur}", + "{@spell darkness}", + "{@spell locate object}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell glyph of warding}", + "{@spell major image}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell blight}", + "{@spell greater invisibility}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell cloudkill}" + ] + } + }, + "ability": "int" + } + ], "trait": [ { "name": "Inscrutable", @@ -35069,64 +35120,12 @@ ] } ], - "page": 359, - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell mage hand}", - "{@spell mending}", - "{@spell minor illusion}", - "{@spell poison spray}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell comprehend languages}", - "{@spell detect magic}", - "{@spell identify}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blur}", - "{@spell darkness}", - "{@spell locate object}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell glyph of warding}", - "{@spell major image}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell greater invisibility}" - ] - }, - "5": { - "slots": 1, - "spells": [ - "{@spell cloudkill}" - ] - } - }, - "ability": "int" - } + "environment": [ + "desert", + "plains", + "ruins", + "underground" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gypsosphinx.png", "fluff": { "images": [ { @@ -35182,15 +35181,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gypsosphinx.png", "traitTags": [ "Magic Weapons" ], "senseTags": [ "U" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "AB", "C", @@ -35200,28 +35200,28 @@ "P", "S" ], - "miscTags": [ - "MW", - "RCH" + "damageTagsSpell": [ + "A", + "C", + "F", + "I", + "L", + "N", + "T" ], "spellcastingTags": [ "CW" ], + "miscTags": [ + "MW", + "RCH" + ], "conditionInflict": [ "prone" ], "conditionInflictSpell": [ "invisible" ], - "damageTagsSpell": [ - "A", - "C", - "F", - "I", - "L", - "N", - "T" - ], "savingThrowForcedSpell": [ "constitution", "dexterity" @@ -35229,14 +35229,12 @@ }, { "name": "Haugbui", - "environment": [ - "any" - ], + "source": "ToB", + "page": 247, "size": [ "M" ], "type": "undead", - "source": "ToB", "alignment": [ "L", "N" @@ -35279,6 +35277,10 @@ "perception": "+10", "religion": "+12" }, + "senses": [ + "truesight 60 ft." + ], + "passive": 20, "resist": [ "cold", "lightning", @@ -35303,14 +35305,64 @@ "paralyzed", "poisoned" ], - "senses": [ - "truesight 60 ft." - ], - "passive": 20, "languages": [ "the languages it spoke in life; telepathy 120 ft." ], "cr": "13", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The haugbui's innate spellcasting ability is Wisdom (spell save {@dc 18}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell dancing lights}", + "{@spell druidcraft}", + "{@spell mending}", + "{@spell spare the dying}" + ], + "daily": { + "1": [ + "{@spell blight}", + "{@spell contagion}", + "{@spell dream}" + ], + "3": [ + "{@spell bestow curse}", + "{@spell dispel magic}", + "{@spell plant growth}", + "{@spell remove curse}", + "{@spell telekinesis}" + ], + "5": [ + "{@spell blindness/deafness}", + "{@spell gust of wind}", + "{@spell locate object}", + "{@spell moonbeam}", + "{@spell shatter}" + ], + "7": [ + "{@spell bane}", + "{@spell create or destroy water}", + "{@spell fog cloud}", + "{@spell purify food and drink}" + ] + }, + "ability": "wis", + "constant": [ + "{@spell detect thoughts}", + "{@spell invisibility}", + "{@spell mage hand}", + "{@spell scrying}" + ], + "weekly": { + "1": [ + "{@spell geas}", + "{@spell hallow}" + ] + } + } + ], "trait": [ { "name": "Incorporeal Movement", @@ -35357,62 +35409,9 @@ ] } ], - "page": 247, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The haugbui's innate spellcasting ability is Wisdom (spell save {@dc 18}). It can innately cast the following spells, requiring no material components:" - ], - "constant": [ - "{@spell detect thoughts}", - "{@spell invisibility}", - "{@spell mage hand}", - "{@spell scrying}" - ], - "will": [ - "{@spell dancing lights}", - "{@spell druidcraft}", - "{@spell mending}", - "{@spell spare the dying}" - ], - "daily": { - "1": [ - "{@spell blight}", - "{@spell contagion}", - "{@spell dream}" - ], - "3": [ - "{@spell bestow curse}", - "{@spell dispel magic}", - "{@spell plant growth}", - "{@spell remove curse}", - "{@spell telekinesis}" - ], - "5": [ - "{@spell blindness/deafness}", - "{@spell gust of wind}", - "{@spell locate object}", - "{@spell moonbeam}", - "{@spell shatter}" - ], - "7": [ - "{@spell bane}", - "{@spell create or destroy water}", - "{@spell fog cloud}", - "{@spell purify food and drink}" - ] - }, - "weekly": { - "1": [ - "{@spell geas}", - "{@spell hallow}" - ] - }, - "ability": "wis" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Haugbui.png", "fluff": { "images": [ { @@ -35458,9 +35457,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Haugbui.png", "traitTags": [ "Incorporeal Movement", "Legendary Resistances", @@ -35470,31 +35467,34 @@ "senseTags": [ "U" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "TP", - "LF" + "LF", + "TP" ], "damageTags": [ - "Y", - "O" + "O", + "Y" + ], + "damageTagsSpell": [ + "N", + "R", + "T", + "Y" ], "spellcastingTags": [ "I" ], "conditionInflictSpell": [ - "invisible", "blinded", - "stunned", + "charmed", + "deafened", + "invisible", "poisoned", "restrained", - "deafened", - "charmed" - ], - "damageTagsSpell": [ - "N", - "R", - "T", - "Y" + "stunned" ], "savingThrowForcedSpell": [ "charisma", @@ -35505,14 +35505,12 @@ }, { "name": "Herald of Blood", - "environment": [ - "any" - ], + "source": "ToB", + "page": 248, "size": [ "H" ], "type": "fiend", - "source": "ToB", "alignment": [ "N", "E" @@ -35549,6 +35547,10 @@ "arcana": "+6", "perception": "+7" }, + "senses": [ + "darkvision 240 ft." + ], + "passive": 17, "resist": [ "lightning", "piercing" @@ -35564,10 +35566,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 240 ft." - ], - "passive": 17, "languages": [ "Common", "Draconic", @@ -35635,8 +35633,9 @@ ] } ], - "page": 248, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Herald%20of%20Blood.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -35676,6 +35675,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Herald%20of%20Blood.png", "senseTags": [ "SD" ], @@ -35685,17 +35685,17 @@ "I" ], "damageTags": [ - "S", "A", - "N" + "N", + "S" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ - "grappled", - "exhaustion" + "exhaustion", + "grappled" ], "savingThrowForced": [ "charisma", @@ -35705,14 +35705,12 @@ }, { "name": "Herald of Darkness", - "environment": [ - "any" - ], + "source": "ToB", + "page": 249, "size": [ "L" ], "type": "fiend", - "source": "ToB", "alignment": [ "N", "E" @@ -35750,6 +35748,10 @@ "deception": "+8", "perception": "+5" }, + "senses": [ + "darkvision 200 ft." + ], + "passive": 15, "resist": [ "thunder", "bludgeoning" @@ -35767,10 +35769,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 200 ft." - ], - "passive": 15, "languages": [ "Common", "Elvish", @@ -35825,8 +35823,9 @@ ] } ], - "page": 249, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Herald%20of%20Darkness.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -35873,12 +35872,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Herald%20of%20Darkness.png", "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "E", @@ -35901,14 +35901,12 @@ }, { "name": "Hoard Golem", - "environment": [ - "any" - ], + "source": "ToB", + "page": 234, "size": [ "H" ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -35940,6 +35938,10 @@ "athletics": "+10", "perception": "+4" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 14, "immune": [ "poison", "psychic", @@ -35961,10 +35963,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 14, "languages": [ "understands the language of its creator but can't speak" ], @@ -36015,8 +36013,9 @@ ] } ], - "page": 234, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hoard%20Golem.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -36062,9 +36061,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hoard%20Golem.png", "traitTags": [ "Immutable Form", "Magic Resistance", @@ -36073,16 +36070,19 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], "damageTags": [ "B" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" - ], - "languageTags": [ - "CS" + "RCH" ], "savingThrowForced": [ "dexterity" @@ -36090,17 +36090,12 @@ }, { "name": "Horakh", - "environment": [ - "desert", - "plains", - "ruins", - "underground" - ], + "source": "ToB", + "page": 250, "size": [ "M" ], "type": "monstrosity", - "source": "ToB", "alignment": [ "N" ], @@ -36183,8 +36178,12 @@ ] } ], - "page": 250, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Horakh.png", + "environment": [ + "desert", + "plains", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -36230,19 +36229,20 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Horakh.png", "senseTags": [ "D", "T" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "U" ], "damageTags": [ - "S", - "P" + "P", + "S" ], "miscTags": [ "MW" @@ -36257,17 +36257,12 @@ }, { "name": "Hound of the Night", + "source": "ToB", + "page": 251, "size": [ "L" ], - "environment": [ - "hill", - "plains", - "ruins", - "underground" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "U" ], @@ -36302,20 +36297,32 @@ "perception": "+5", "stealth": "+6" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, "immune": [ "cold" ], "vulnerable": [ "fire" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, "languages": [ "understands Elvish and Umbral but can't speak" ], "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The hound's innate spellcasting ability is Wisdom (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell dimension door}" + ], + "ability": "wis" + } + ], "trait": [ { "name": "Blood Scent", @@ -36338,20 +36345,12 @@ ] } ], - "page": 251, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The hound's innate spellcasting ability is Wisdom (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell dimension door}" - ], - "ability": "wis" - } + "environment": [ + "hill", + "plains", + "ruins", + "underground" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hound%20of%20the%20Night.png", "fluff": { "images": [ { @@ -36397,33 +36396,34 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hound%20of%20the%20Night.png", "senseTags": [ "D" ], + "actionTags": [ + "Breath Weapon" + ], "languageTags": [ "CS", "E" ], "damageTags": [ - "P", - "C" + "C", + "P" ], - "miscTags": [ - "MW", - "AOE" + "damageTagsSpell": [ + "O" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW" + ], "conditionInflict": [ "prone" ], - "actionTags": [ - "Breath Weapon" - ], - "damageTagsSpell": [ - "O" - ], "savingThrowForced": [ "dexterity", "strength" @@ -36431,9 +36431,9 @@ }, { "name": "Hraesvelgr, The Corpse Swallower", - "environment": [ - "any" - ], + "isNamedCreature": true, + "source": "ToB", + "page": 224, "size": [ "H" ], @@ -36444,7 +36444,6 @@ "titan" ] }, - "source": "ToB", "alignment": [ "N" ], @@ -36483,6 +36482,7 @@ "perception": "+9", "survival": "+9" }, + "passive": 19, "resist": [ "lightning", "thunder" @@ -36502,13 +36502,30 @@ "conditionImmune": [ "exhaustion" ], - "passive": 19, "languages": [ "Auran", "Common", "Giant (can't speak in roc form)" ], "cr": "19", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "Hraesvelgr's innate spellcasting ability is Charisma (spell save {@dc 19}). He can innately cast the following spells, requiring no material or somatic components:" + ], + "will": [ + "{@spell feather fall}", + "{@spell light}" + ], + "daily": { + "3": [ + "{@spell control weather}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Keen Sight (Roc Form Only)", @@ -36561,10 +36578,6 @@ ] } ], - "legendaryGroup": { - "name": "Hraesvelgr", - "source": "ToB" - }, "legendary": [ { "name": "Attack", @@ -36585,27 +36598,13 @@ ] } ], - "page": 224, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "Hraesvelgr's innate spellcasting ability is Charisma (spell save {@dc 19}). He can innately cast the following spells, requiring no material or somatic components:" - ], - "will": [ - "{@spell feather fall}", - "{@spell light}" - ], - "daily": { - "3": [ - "{@spell control weather}" - ] - }, - "ability": "cha" - } + "legendaryGroup": { + "name": "Hraesvelgr", + "source": "ToB" + }, + "environment": [ + "any" ], - "isNamedCreature": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hraesvelgr%2C%20The%20Corpse%20Swallower.png", "fluff": { "images": [ { @@ -36652,14 +36651,15 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hraesvelgr%2C%20The%20Corpse%20Swallower.png", "traitTags": [ "Keen Senses", "Legendary Resistances", "Shapechanger" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "AU", "C", @@ -36667,23 +36667,23 @@ "GI" ], "damageTags": [ - "P", + "A", "B", - "S", - "A" + "P", + "S" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ "MW", "RCH" ], - "spellcastingTags": [ - "I" - ], "conditionInflict": [ - "stunned", - "prone", "grappled", - "restrained" + "prone", + "restrained", + "stunned" ], "savingThrowForced": [ "constitution", @@ -36696,9 +36696,8 @@ }, { "name": "Hulking Whelp (Calm Form)", - "environment": [ - "any" - ], + "source": "ToB", + "page": 252, "size": [ "S" ], @@ -36708,7 +36707,6 @@ "shapechanger" ] }, - "source": "ToB", "alignment": [ "C", "N" @@ -36734,6 +36732,10 @@ "int": 7, "wis": 14, "cha": 9, + "senses": [ + "impaired sight 30 ft." + ], + "passive": 12, "resist": [ { "resist": [ @@ -36745,14 +36747,10 @@ "cond": true } ], - "senses": [ - "impaired sight 30 ft." - ], "languages": [ "Common", "Sylvan" ], - "passive": 12, "cr": "5", "trait": [ { @@ -36790,8 +36788,9 @@ ] } ], - "page": 252, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hulking%20Whelp.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -36830,9 +36829,14 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hulking%20Whelp.png", "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "S" + ], "damageTags": [ "B" ], @@ -36843,19 +36847,14 @@ "conditionInflict": [ "prone" ], - "languageTags": [ - "C", - "S" - ], "savingThrowForced": [ "strength" ] }, { "name": "Hulking Whelp (Unleashed)", - "environment": [ - "any" - ], + "source": "ToB", + "page": 252, "size": [ "H" ], @@ -36865,7 +36864,6 @@ "shapechanger" ] }, - "source": "ToB", "alignment": [ "C", "N" @@ -36891,6 +36889,10 @@ "int": 7, "wis": 14, "cha": 9, + "senses": [ + "impaired sight 30 ft." + ], + "passive": 12, "resist": [ { "resist": [ @@ -36902,10 +36904,6 @@ "cond": true } ], - "senses": [ - "impaired sight 30 ft." - ], - "passive": 12, "cr": "5", "trait": [ { @@ -36949,8 +36947,9 @@ ] } ], - "page": 252, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hulking%20Whelp.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -36989,6 +36988,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hulking%20Whelp.png", "actionTags": [ "Multiattack" ], @@ -37008,14 +37008,12 @@ }, { "name": "Hundun", - "environment": [ - "any" - ], + "source": "ToB", + "page": 253, "size": [ "L" ], "type": "celestial", - "source": "ToB", "alignment": [ "C", "G" @@ -37052,6 +37050,10 @@ "insight": "+9", "perception": "+9" }, + "senses": [ + "blindsight 60 ft." + ], + "passive": 20, "resist": [ "lightning", "thunder", @@ -37078,15 +37080,47 @@ "stunned", "unconscious" ], - "senses": [ - "blindsight 60 ft." - ], - "passive": 20, "languages": [ "understands Celestial and Primordial", "but can't speak intelligibly" ], "cr": "10", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The hundun's innate spellcasting ability is Wisdom (spell save {@dc 17}). It can cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell create or destroy water}", + "{@spell dancing lights}", + "{@spell mending}", + "{@spell prestidigitation}" + ], + "daily": { + "1": [ + "{@spell awaken}", + "{@spell creation}", + "{@spell heroes' feast}", + "{@spell Mordenkainen's magnificent mansion|phb|magnificent mansion}", + "{@spell plant growth}", + "{@spell reincarnate}", + "{@spell stone shape}" + ], + "3": [ + "{@spell compulsion}", + "{@spell dimension door}", + "{@spell Evard's black tentacles|phb|black tentacles}", + "{@spell Otto's irresistible dance|phb|irresistible dance}" + ] + }, + "ability": "wis", + "constant": [ + "{@spell confusion} (always centered on the hundun)", + "{@spell detect thoughts}" + ] + } + ], "trait": [ { "name": "Brainless", @@ -37160,44 +37194,9 @@ ] } ], - "page": 253, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The hundun's innate spellcasting ability is Wisdom (spell save {@dc 17}). It can cast the following spells, requiring no material components:" - ], - "constant": [ - "{@spell confusion} (always centered on the hundun)", - "{@spell detect thoughts}" - ], - "will": [ - "{@spell create or destroy water}", - "{@spell dancing lights}", - "{@spell mending}", - "{@spell prestidigitation}" - ], - "daily": { - "1": [ - "{@spell awaken}", - "{@spell creation}", - "{@spell heroes' feast}", - "{@spell Mordenkainen's magnificent mansion|phb|magnificent mansion}", - "{@spell plant growth}", - "{@spell reincarnate}", - "{@spell stone shape}" - ], - "3": [ - "{@spell compulsion}", - "{@spell dimension door}", - "{@spell Evard's black tentacles|phb|black tentacles}", - "{@spell Otto's irresistible dance|phb|irresistible dance}" - ] - }, - "ability": "wis" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hundun.png", "fluff": { "images": [ { @@ -37243,37 +37242,38 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hundun.png", "traitTags": [ "Magic Weapons" ], "senseTags": [ "B" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "CE", - "P", - "CS" + "CS", + "P" ], "damageTags": [ "B" ], - "miscTags": [ - "MW", - "RCH" + "damageTagsSpell": [ + "B", + "O" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW", + "RCH" + ], "conditionInflict": [ "charmed" ], - "damageTagsSpell": [ - "B", - "O" - ], "savingThrowForcedSpell": [ "dexterity", "wisdom" @@ -37281,9 +37281,8 @@ }, { "name": "Ia'Affrat the Insatiable", - "environment": [ - "any" - ], + "source": "ToB", + "page": 98, "size": [ "L" ], @@ -37291,7 +37290,6 @@ "type": "fiend", "swarmSize": "T" }, - "source": "ToB", "alignment": [ "L", "E" @@ -37335,6 +37333,11 @@ "perception": "+9", "persuasion": "+11" }, + "senses": [ + "blindsight 10 ft.", + "darkvision 120 ft." + ], + "passive": 19, "immune": [ "fire", "poison", @@ -37342,6 +37345,9 @@ "piercing", "slashing" ], + "vulnerable": [ + "cold" + ], "conditionImmune": [ "charmed", "frightened", @@ -37352,14 +37358,6 @@ "restrained", "stunned" ], - "vulnerable": [ - "cold" - ], - "senses": [ - "blindsight 10 ft.", - "darkvision 120 ft." - ], - "passive": 19, "languages": [ "Common", "Draconic", @@ -37367,6 +37365,34 @@ "Primordial" ], "cr": "15", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "Ia'Affrat's spellcasting ability is Charisma (spell save {@dc 19}, {@hit 11} to hit with spell attacks). Ia'Affrat can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell fire bolt}", + "{@spell poison spray}" + ], + "daily": { + "3e": [ + "{@spell burning hands}", + "{@spell invisibility}", + "{@spell ray of enfeeblement}", + "{@spell ray of sickness}" + ], + "1e": [ + "{@spell bestow curse}", + "{@spell contagion}", + "{@spell harm}", + "{@spell insect plague}", + "{@spell fireball}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Elemental Swarm", @@ -37414,36 +37440,9 @@ ] } ], - "page": 98, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "Ia'Affrat's spellcasting ability is Charisma (spell save {@dc 19}, {@hit 11} to hit with spell attacks). Ia'Affrat can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell fire bolt}", - "{@spell poison spray}" - ], - "daily": { - "3e": [ - "{@spell burning hands}", - "{@spell invisibility}", - "{@spell ray of enfeeblement}", - "{@spell ray of sickness}" - ], - "1e": [ - "{@spell bestow curse}", - "{@spell contagion}", - "{@spell harm}", - "{@spell insect plague}", - "{@spell fireball}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arch-Devil%20Ia'Affrat%20the%20Insatiable.png", "fluff": { "images": [ { @@ -37489,6 +37488,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arch-Devil%20Ia'Affrat%20the%20Insatiable.png", "traitTags": [ "Magic Resistance" ], @@ -37503,36 +37503,36 @@ "P" ], "damageTags": [ - "P", + "B", "F", "I", - "B", - "N" + "N", + "P" ], - "miscTags": [ - "MW", - "AOE" + "damageTagsSpell": [ + "F", + "I", + "N", + "P" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW" + ], "conditionInflict": [ "poisoned", "prone", "stunned" ], "conditionInflictSpell": [ + "blinded", "invisible", "poisoned", - "blinded", "stunned" ], - "damageTagsSpell": [ - "F", - "I", - "N", - "P" - ], "savingThrowForced": [ "constitution", "strength" @@ -37545,14 +37545,12 @@ }, { "name": "Ice Maiden", + "source": "ToB", + "page": 254, "size": [ "M" ], "type": "fey", - "source": "ToB", - "environment": [ - "any" - ], "alignment": [ "L", "E" @@ -37587,6 +37585,10 @@ "persuasion": "+9", "stealth": "+6" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, "resist": [ { "resist": [ @@ -37604,16 +37606,45 @@ "vulnerable": [ "fire" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, "languages": [ "Common", "Giant", "Sylvan" ], "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The ice maiden's innate spellcasting ability is Charisma (spell save {@dc 17}). She can innately cast the following spells:" + ], + "will": [ + "{@spell chill touch}", + "{@spell detect magic}", + "{@spell light}", + "{@spell mage hand}", + "{@spell prestidigitation}", + "{@spell resistance}" + ], + "daily": { + "1": [ + "{@spell ice storm}" + ], + "3": [ + "{@spell alter self}", + "{@spell protection from energy}", + "{@spell sleet storm}" + ], + "5": [ + "endure elements (cold only)", + "{@spell fear}", + "{@spell fog cloud}", + "{@spell misty step}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Chilling Presence", @@ -37684,41 +37715,9 @@ ] } ], - "page": 254, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The ice maiden's innate spellcasting ability is Charisma (spell save {@dc 17}). She can innately cast the following spells:" - ], - "will": [ - "{@spell chill touch}", - "{@spell detect magic}", - "{@spell light}", - "{@spell mage hand}", - "{@spell prestidigitation}", - "{@spell resistance}" - ], - "daily": { - "1": [ - "{@spell ice storm}" - ], - "3": [ - "{@spell alter self}", - "{@spell protection from energy}", - "{@spell sleet storm}" - ], - "5": [ - "endure elements (cold only)", - "{@spell fear}", - "{@spell fog cloud}", - "{@spell misty step}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ice%20Maiden.png", "fluff": { "images": [ { @@ -37764,34 +37763,24 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ice%20Maiden.png", "traitTags": [ "Magic Resistance" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "GI", "S" ], "damageTags": [ - "P", - "C" - ], - "miscTags": [ - "MW", - "MLW" - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "prone", - "frightened" + "C", + "P" ], "damageTagsSpell": [ "B", @@ -37800,6 +37789,17 @@ "P", "S" ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflictSpell": [ + "frightened", + "prone" + ], "savingThrowForced": [ "charisma", "constitution" @@ -37812,15 +37812,12 @@ }, { "name": "Idolic Deity", + "source": "ToB", + "page": 255, "size": [ "S" ], - "environment": [ - "ruins", - "underground" - ], "type": "construct", - "source": "ToB", "alignment": [ "N", "E" @@ -37854,6 +37851,10 @@ "deception": "+8", "stealth": "+8" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "resist": [ "cold", { @@ -37869,6 +37870,9 @@ "immune": [ "poison" ], + "vulnerable": [ + "fire" + ], "conditionImmune": [ "charmed", "exhaustion", @@ -37877,13 +37881,6 @@ "petrified", "poisoned" ], - "vulnerable": [ - "fire" - ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, "languages": [ "telepathy 60 ft." ], @@ -37928,8 +37925,10 @@ ] } ], - "page": 255, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Idolic%20Deity.png", + "environment": [ + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -37968,22 +37967,23 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Idolic%20Deity.png", "traitTags": [ "Incorporeal Movement" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "TP" ], "damageTags": [ "B", - "Y", - "O" + "O", + "Y" ], "miscTags": [ "MW" @@ -37994,15 +37994,12 @@ }, { "name": "Imperial Ghoul", + "source": "ToB", + "page": 220, "size": [ "M" ], - "environment": [ - "ruins", - "underground" - ], "type": "undead", - "source": "ToB", "alignment": [ "L", "E" @@ -38029,6 +38026,10 @@ "int": 13, "wis": 14, "cha": 14, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, "immune": [ "poison" ], @@ -38037,10 +38038,6 @@ "exhaustion", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, "languages": [ "Common", "Darakhul", @@ -38081,8 +38078,10 @@ ] } ], - "page": 220, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Imperial%20Ghoul.png", + "environment": [ + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -38128,8 +38127,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Imperial%20Ghoul.png", + "attachedItems": [ + "light crossbow|phb" ], "traitTags": [ "Turn Resistance" @@ -38137,6 +38137,9 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "U" @@ -38147,29 +38150,24 @@ ], "miscTags": [ "MW", - "RW", - "RNG" + "RNG", + "RW" ], "conditionInflict": [ "paralyzed" ], - "attachedItems": [ - "light crossbow|phb" - ], "savingThrowForced": [ "constitution" ] }, { "name": "Imy-ut Ushabti", + "source": "ToB", + "page": 256, "size": [ "M" ], "type": "monstrosity", - "source": "ToB", - "environment": [ - "any" - ], "alignment": [ "N" ], @@ -38197,20 +38195,20 @@ "save": { "wis": "+2" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "resist": [ "bludgeoning" ], - "conditionImmune": [ - "exhaustion", - "frightened" - ], "vulnerable": [ "fire" ], - "senses": [ - "darkvision 60 ft." + "conditionImmune": [ + "exhaustion", + "frightened" ], - "passive": 10, "languages": [ "Common (Ancient Nurian)" ], @@ -38250,8 +38248,9 @@ ] } ], - "page": 256, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Imy-ut%20Ushabti.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -38297,6 +38296,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Imy-ut%20Ushabti.png", "traitTags": [ "Regeneration" ], @@ -38307,13 +38307,13 @@ "C" ], "damageTags": [ - "S", "I", - "P" + "P", + "S" ], "miscTags": [ - "MW", - "MLW" + "MLW", + "MW" ], "savingThrowForced": [ "constitution", @@ -38322,11 +38322,8 @@ }, { "name": "Ink Devil", - "environment": [ - "ruins", - "underground", - "urban" - ], + "source": "ToB", + "page": 107, "size": [ "S" ], @@ -38336,7 +38333,6 @@ "devil" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -38366,6 +38362,10 @@ "history": "+9", "stealth": "+8" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 9, "resist": [ "cold", { @@ -38385,10 +38385,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 9, "languages": [ "Celestial", "Common", @@ -38396,6 +38392,27 @@ "Infernal; telepathy (120 ft.)" ], "cr": "2", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The ink devil's spellcasting ability is Charisma (spell save {@dc 14}). The ink devil can cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell illusory script}", + "{@spell invisibility}", + "{@spell teleport} (self plus 50 lb. of objects only)" + ], + "daily": { + "1e": [ + "{@spell glyph of warding}", + "{@spell planar ally} ({@dice 1d4}+1 {@creature lemure|mm|lemures} 40% or 1 ink devil 25%)" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Devil's Sight", @@ -38442,29 +38459,11 @@ ] } ], - "page": 107, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The ink devil's spellcasting ability is Charisma (spell save {@dc 14}). The ink devil can cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell illusory script}", - "{@spell invisibility}", - "{@spell teleport} (self plus 50 lb. of objects only)" - ], - "daily": { - "1e": [ - "{@spell glyph of warding}", - "{@spell planar ally} ({@dice 1d4}+1 {@creature lemure|mm|lemures} 40% or 1 ink devil 25%)" - ] - }, - "ability": "cha" - } + "environment": [ + "ruins", + "underground", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ink%20Devil.png", "fluff": { "images": [ { @@ -38511,6 +38510,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ink%20Devil.png", "traitTags": [ "Devil's Sight", "Magic Resistance" @@ -38519,8 +38519,8 @@ "SD" ], "languageTags": [ - "CE", "C", + "CE", "DR", "I", "TP" @@ -38529,12 +38529,6 @@ "P", "S" ], - "miscTags": [ - "MW" - ], - "spellcastingTags": [ - "I" - ], "damageTagsSpell": [ "A", "C", @@ -38542,6 +38536,12 @@ "L", "T" ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ "intelligence", "wisdom" @@ -38552,15 +38552,12 @@ }, { "name": "Iron Ghoul", + "source": "ToB", + "page": 221, "size": [ "M" ], - "environment": [ - "ruins", - "underground" - ], "type": "undead", - "source": "ToB", "alignment": [ "L", "E" @@ -38587,6 +38584,10 @@ "int": 14, "wis": 14, "cha": 14, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, "immune": [ "poison" ], @@ -38595,10 +38596,6 @@ "exhaustion", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, "languages": [ "Common", "Darakhul", @@ -38645,8 +38642,10 @@ ] } ], - "page": 221, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Iron%20Ghoul.png", + "environment": [ + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -38692,8 +38691,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Iron%20Ghoul.png", + "attachedItems": [ + "glaive|phb" ], "traitTags": [ "Turn Resistance" @@ -38701,6 +38701,9 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "U" @@ -38710,31 +38713,26 @@ "S" ], "miscTags": [ + "MLW", "MW", "RCH", - "RW", - "MLW" + "RW" ], "conditionInflict": [ "paralyzed" ], - "attachedItems": [ - "glaive|phb" - ], "savingThrowForced": [ "constitution" ] }, { "name": "Isonade", + "source": "ToB", + "page": 257, "size": [ "G" ], - "environment": [ - "aquatic" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "C", "N" @@ -38778,6 +38776,29 @@ "but can't speak" ], "cr": "14", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The isonade's innate spellcasting ability is Wisdom (spell save {@dc 16}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell animal messenger}" + ], + "daily": { + "3e": [ + "{@spell control water}", + "{@spell earthquake}" + ], + "1e": [ + "{@spell control weather}", + "{@spell storm of vengeance}", + "{@spell tsunami}" + ] + }, + "ability": "wis" + } + ], "trait": [ { "name": "Ability Damage/Drain Immunity", @@ -38836,31 +38857,9 @@ ] } ], - "page": 257, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The isonade's innate spellcasting ability is Wisdom (spell save {@dc 16}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell animal messenger}" - ], - "daily": { - "3e": [ - "{@spell control water}", - "{@spell earthquake}" - ], - "1e": [ - "{@spell control weather}", - "{@spell storm of vengeance}", - "{@spell tsunami}" - ] - }, - "ability": "wis" - } + "environment": [ + "aquatic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Isonade.png", "fluff": { "images": [ { @@ -38906,10 +38905,7 @@ } ] }, - "actionTags": [ - "Multiattack", - "Swallow" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Isonade.png", "traitTags": [ "Magic Resistance", "Water Breathing" @@ -38917,38 +38913,42 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack", + "Swallow" + ], "languageTags": [ "AQ", - "E", - "CS" + "CS", + "E" ], "damageTags": [ - "P", + "A", "B", - "A" + "P" ], - "miscTags": [ - "MW", - "RCH" + "damageTagsSpell": [ + "A", + "B", + "C", + "L", + "T" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW", + "RCH" + ], "conditionInflict": [ - "grappled", "blinded", + "grappled", "restrained" ], "conditionInflictSpell": [ - "prone", - "deafened" - ], - "damageTagsSpell": [ - "A", - "B", - "C", - "L", - "T" + "deafened", + "prone" ], "savingThrowForced": [ "constitution", @@ -38962,14 +38962,12 @@ }, { "name": "J'ba Fofi Spider", + "source": "ToB", + "page": 362, "size": [ "L" ], - "environment": [ - "forest" - ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -39044,8 +39042,9 @@ ] } ], - "page": 362, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/J'ba%20Fofi%20Spider.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -39085,6 +39084,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/J'ba%20Fofi%20Spider.png", "traitTags": [ "Spider Climb", "Web Sense", @@ -39095,8 +39095,8 @@ "D" ], "damageTags": [ - "P", - "I" + "I", + "P" ], "miscTags": [ "MW" @@ -39107,14 +39107,12 @@ }, { "name": "Jaculus", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 258, "size": [ "S" ], "type": "dragon", - "source": "ToB", "alignment": [ "N", "E" @@ -39154,15 +39152,15 @@ "perception": "+3", "stealth": "+6" }, - "resist": [ - "acid", - "lightning" - ], "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 13, + "resist": [ + "acid", + "lightning" + ], "languages": [ "Common", "Draconic" @@ -39196,8 +39194,9 @@ ] } ], - "page": 258, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Jaculus.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -39237,13 +39236,14 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Jaculus.png", "senseTags": [ "B", "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "DR" @@ -39258,16 +39258,12 @@ }, { "name": "Jotun Giant", + "source": "ToB", + "page": 226, "size": [ "G" ], - "environment": [ - "hill", - "mountain", - "plains" - ], "type": "giant", - "source": "ToB", "alignment": [ "C", "N" @@ -39304,6 +39300,10 @@ "nature": "+10", "stealth": "+5" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 15, "resist": [ { "resist": [ @@ -39315,97 +39315,11 @@ "cond": true } ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 15, "languages": [ "Common", "Giant" ], "cr": "22", - "trait": [ - { - "name": "Immortality", - "entries": [ - "Jotuns suffer no ill effects from age and are immune to life drain, and effects that reduce ability scores and hit point maximum." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The giant has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The giant's weapon attacks are magical." - ] - }, - { - "name": "Too Big to Notice", - "entries": [ - "In spite of its immensity, the sheer size of the Jotun giant often causes those near it to confuse one at rest for part of the landscape. The jotun has advantage on Stealth checks when not moving." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The giant makes two greatclub attacks and a frightful presence attack, or one rock throwing attack." - ] - }, - { - "name": "Greatclub", - "entries": [ - "{@atk mw} {@hit 16} to hit, reach 30 ft., one target. {@h}55 ({@damage 10d8 + 10}) bludgeoning damage." - ] - }, - { - "name": "Rock", - "entries": [ - "{@atk rw} {@hit 16} to hit, range 90/240 ft., one target. {@h}49 ({@damage 6d12 + 10}) bludgeoning damage." - ] - }, - { - "name": "Frightful Presence", - "entries": [ - "Each creature of the giant's choice that is within 120 feet of the giant and aware of it must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. Once a creature's saving throw is successful, it is immune to the giant's Frightful Presence for the next 24 hours." - ] - } - ], - "reaction": [ - { - "name": "Rock Catching", - "entries": [ - "If a rock or similar object is hurled at the giant, the giant can, with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it." - ] - } - ], - "legendaryActions": 1, - "legendary": [ - { - "name": "Detect", - "entries": [ - "The Jotun giant makes a Wisdom ({@skill Perception}) check." - ] - }, - { - "name": "Planar Return", - "entries": [ - "If banished, a Jotun giant can return to the plane it departed 2/Day. If banished a third time, it cannot return." - ] - }, - { - "name": "Sweeping Blow", - "entries": [ - "The Jotun giant can sweep its greatclub in an arc around itself. The sweep affects a semicircular path 30 feet wide around the giant. All targets in that area take 46 ({@damage 8d8 + 10}) bludgeoning damage, or no damage with a successful {@dc 19} Dexterity saving throw." - ] - } - ], - "page": 226, "spellcasting": [ { "name": "Innate Spellcasting", @@ -39429,7 +39343,92 @@ "ability": "wis" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Jotun%20Giant.png", + "trait": [ + { + "name": "Immortality", + "entries": [ + "Jotuns suffer no ill effects from age and are immune to life drain, and effects that reduce ability scores and hit point maximum." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The giant has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The giant's weapon attacks are magical." + ] + }, + { + "name": "Too Big to Notice", + "entries": [ + "In spite of its immensity, the sheer size of the Jotun giant often causes those near it to confuse one at rest for part of the landscape. The jotun has advantage on Stealth checks when not moving." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The giant makes two greatclub attacks and a frightful presence attack, or one rock throwing attack." + ] + }, + { + "name": "Greatclub", + "entries": [ + "{@atk mw} {@hit 16} to hit, reach 30 ft., one target. {@h}55 ({@damage 10d8 + 10}) bludgeoning damage." + ] + }, + { + "name": "Rock", + "entries": [ + "{@atk rw} {@hit 16} to hit, range 90/240 ft., one target. {@h}49 ({@damage 6d12 + 10}) bludgeoning damage." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the giant's choice that is within 120 feet of the giant and aware of it must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. Once a creature's saving throw is successful, it is immune to the giant's Frightful Presence for the next 24 hours." + ] + } + ], + "reaction": [ + { + "name": "Rock Catching", + "entries": [ + "If a rock or similar object is hurled at the giant, the giant can, with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it." + ] + } + ], + "legendaryActions": 1, + "legendary": [ + { + "name": "Detect", + "entries": [ + "The Jotun giant makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Planar Return", + "entries": [ + "If banished, a Jotun giant can return to the plane it departed 2/Day. If banished a third time, it cannot return." + ] + }, + { + "name": "Sweeping Blow", + "entries": [ + "The Jotun giant can sweep its greatclub in an arc around itself. The sweep affects a semicircular path 30 feet wide around the giant. All targets in that area take 46 ({@damage 8d8 + 10}) bludgeoning damage, or no damage with a successful {@dc 19} Dexterity saving throw." + ] + } + ], + "environment": [ + "hill", + "mountain", + "plains" + ], "fluff": { "images": [ { @@ -39475,9 +39474,9 @@ } ] }, - "actionTags": [ - "Frightful Presence", - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Jotun%20Giant.png", + "attachedItems": [ + "greatclub|phb" ], "traitTags": [ "Magic Resistance", @@ -39486,6 +39485,10 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Frightful Presence", + "Multiattack" + ], "languageTags": [ "C", "GI" @@ -39493,28 +39496,25 @@ "damageTags": [ "B" ], - "miscTags": [ - "MW", - "RCH", - "RW", - "MLW" + "damageTagsSpell": [ + "B", + "N" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], "conditionInflict": [ "frightened" ], "conditionInflictSpell": [ "prone" ], - "damageTagsSpell": [ - "B", - "N" - ], - "attachedItems": [ - "greatclub|phb" - ], "savingThrowForced": [ "dexterity", "wisdom" @@ -39528,14 +39528,12 @@ }, { "name": "Kalke", + "source": "ToB", + "page": 259, "size": [ "S" ], "type": "fiend", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "N", "E" @@ -39604,8 +39602,9 @@ ] } ], - "page": 259, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kalke.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -39646,6 +39645,10 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kalke.png", + "attachedItems": [ + "dagger|phb" + ], "traitTags": [ "Magic Resistance" ], @@ -39661,23 +39664,18 @@ "P" ], "miscTags": [ - "MW", - "MLW" - ], - "attachedItems": [ - "dagger|phb" + "MLW", + "MW" ] }, { "name": "Kikimora", + "source": "ToB", + "page": 260, "size": [ "M" ], - "environment": [ - "urban" - ], "type": "fey", - "source": "ToB", "alignment": [ "C", "N" @@ -39708,6 +39706,10 @@ "persuasion": "+7", "stealth": "+6" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "resist": [ { "resist": [ @@ -39719,15 +39721,38 @@ "cond": true } ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, "languages": [ "Common", "Sylvan" ], "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The kikimora's innate spellcasting ability is Charisma (spell save {@dc 15}). She can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell invisibility} (self only)", + "{@spell mage hand}", + "{@spell mending}", + "{@spell minor illusion}", + "{@spell prestidigitation}" + ], + "daily": { + "1": [ + "{@spell insect plague}", + "{@spell major image}" + ], + "3": [ + "{@spell animal friendship}", + "{@spell blinding smite}", + "{@spell sleep}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Magic Resistance", @@ -39757,35 +39782,9 @@ ] } ], - "page": 260, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The kikimora's innate spellcasting ability is Charisma (spell save {@dc 15}). She can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell invisibility} (self only)", - "{@spell mage hand}", - "{@spell mending}", - "{@spell minor illusion}", - "{@spell prestidigitation}" - ], - "daily": { - "1": [ - "{@spell insect plague}", - "{@spell major image}" - ], - "3": [ - "{@spell animal friendship}", - "{@spell blinding smite}", - "{@spell sleep}" - ] - }, - "ability": "cha" - } + "environment": [ + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kikimora.png", "fluff": { "images": [ { @@ -39833,15 +39832,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kikimora.png", "traitTags": [ "Magic Resistance" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "S" @@ -39849,15 +39849,15 @@ "damageTags": [ "S" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "P", + "R" ], "spellcastingTags": [ "I" ], - "damageTagsSpell": [ - "P", - "R" + "miscTags": [ + "MW" ], "savingThrowForced": [ "charisma" @@ -39869,9 +39869,8 @@ }, { "name": "Kishi Demon", - "environment": [ - "any" - ], + "source": "ToB", + "page": 77, "size": [ "M" ], @@ -39881,7 +39880,6 @@ "demon" ] }, - "source": "ToB", "alignment": [ "C", "E" @@ -39918,6 +39916,10 @@ "perception": "+3", "performance": "+9" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 13, "resist": [ "cold", "fire", @@ -39939,10 +39941,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 13, "languages": [ "Celestial", "Common", @@ -39951,6 +39949,28 @@ "telepathy 120 ft." ], "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The demon's spellcasting ability is Charisma (spell save {@dc 17}). The demon can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell suggestion}" + ], + "daily": { + "1": [ + "{@spell dominate person}" + ], + "3": [ + "{@spell glibness}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Two Heads", @@ -39991,29 +40011,6 @@ ] } ], - "page": 77, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The demon's spellcasting ability is Charisma (spell save {@dc 17}). The demon can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell suggestion}" - ], - "daily": { - "1": [ - "{@spell dominate person}" - ], - "3": [ - "{@spell glibness}" - ] - }, - "ability": "cha" - } - ], "variant": [ { "type": "variant", @@ -40023,7 +40020,9 @@ ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kishi%20Demon.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -40062,8 +40061,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kishi%20Demon.png", + "attachedItems": [ + "spear|phb" ], "traitTags": [ "Magic Resistance" @@ -40071,9 +40071,12 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "CE", "C", + "CE", "DR", "I", "TP" @@ -40081,42 +40084,35 @@ "damageTags": [ "P" ], + "spellcastingTags": [ + "I" + ], "miscTags": [ + "MLW", "MW", "RW", - "THW", - "MLW" - ], - "spellcastingTags": [ - "I" + "THW" ], "conditionInflictSpell": [ "charmed" ], - "attachedItems": [ - "spear|phb" - ], "savingThrowForcedSpell": [ "wisdom" ] }, { "name": "Kobold Alchemist", + "source": "ToB", + "page": 261, "size": [ "S" ], - "environment": [ - "ruins", - "underground", - "urban" - ], "type": { "type": "humanoid", "tags": [ "kobold" ] }, - "source": "ToB", "alignment": [ "L", "N" @@ -40149,16 +40145,16 @@ "arcana": "+5", "medicine": "+3" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 9, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 9, "languages": [ "Common", "Draconic" @@ -40216,8 +40212,11 @@ ] } ], - "page": 261, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kobold%20Alchemist.png", + "environment": [ + "ruins", + "underground", + "urban" + ], "fluff": { "images": [ { @@ -40250,8 +40249,10 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kobold%20Alchemist.png", + "attachedItems": [ + "dagger|phb", + "dart|phb" ], "traitTags": [ "Pack Tactics", @@ -40260,24 +40261,23 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "DR" ], "damageTags": [ - "P", - "I" + "I", + "P" ], "miscTags": [ + "AOE", + "MLW", "MW", "RW", - "THW", - "AOE", - "MLW" - ], - "attachedItems": [ - "dagger|phb", - "dart|phb" + "THW" ], "savingThrowForced": [ "dexterity" @@ -40285,6 +40285,8 @@ }, { "name": "Kobold Chieftain", + "source": "ToB", + "page": 263, "size": [ "S" ], @@ -40294,12 +40296,6 @@ "kobold" ] }, - "environment": [ - "ruins", - "underground", - "urban" - ], - "source": "ToB", "alignment": [ "L", "E" @@ -40334,14 +40330,14 @@ "intimidation": "+6", "stealth": "+5" }, - "conditionImmune": [ - "charmed", - "frightened" - ], "senses": [ "darkvision 60 ft." ], "passive": 11, + "conditionImmune": [ + "charmed", + "frightened" + ], "languages": [ "Common", "Draconic" @@ -40395,8 +40391,11 @@ ] } ], - "page": 263, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kobold%20Chieftain.png", + "environment": [ + "ruins", + "underground", + "urban" + ], "fluff": { "images": [ { @@ -40429,8 +40428,10 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kobold%20Chieftain.png", + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" ], "traitTags": [ "Pack Tactics", @@ -40439,48 +40440,43 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "DR" ], "damageTags": [ - "P", - "I" + "I", + "P" ], "miscTags": [ + "MLW", "MW", - "RW", "RNG", - "MLW" + "RW" ], "conditionInflict": [ "poisoned" ], - "attachedItems": [ - "shortbow|phb", - "shortsword|phb" - ], "savingThrowForced": [ "constitution" ] }, { "name": "Kobold Trapsmith", + "source": "ToB", + "page": 264, "size": [ "S" ], - "environment": [ - "ruins", - "underground", - "urban" - ], "type": { "type": "humanoid", "tags": [ "kobold" ] }, - "source": "ToB", "alignment": [ "L", "N" @@ -40595,8 +40591,11 @@ ] } ], - "page": 264, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kobold%20Trapsmith.png", + "environment": [ + "ruins", + "underground", + "urban" + ], "fluff": { "images": [ { @@ -40637,6 +40636,11 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kobold%20Trapsmith.png", + "attachedItems": [ + "dagger|phb", + "light crossbow|phb" + ], "traitTags": [ "Pack Tactics", "Sunlight Sensitivity" @@ -40649,26 +40653,22 @@ "DR" ], "damageTags": [ - "P", - "I", "B", - "L" + "I", + "L", + "P" ], "miscTags": [ - "MW", - "RW", - "RNG", "AOE", + "MLW", + "MW", "RCH", - "MLW" + "RNG", + "RW" ], "conditionInflict": [ - "restrained", - "prone" - ], - "attachedItems": [ - "dagger|phb", - "light crossbow|phb" + "prone", + "restrained" ], "savingThrowForced": [ "constitution", @@ -40677,15 +40677,12 @@ }, { "name": "Kongamato", + "source": "ToB", + "page": 265, "size": [ "L" ], - "environment": [ - "marshes", - "plains" - ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -40756,8 +40753,10 @@ ] } ], - "page": 265, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kongamato.png", + "environment": [ + "marshes", + "plains" + ], "fluff": { "images": [ { @@ -40803,12 +40802,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kongamato.png", "traitTags": [ "Flyby" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "P", "S" @@ -40818,15 +40818,14 @@ "RCH" ], "conditionInflict": [ - "restrained", - "grappled" + "grappled", + "restrained" ] }, { "name": "Koralk (Harvester Devil)", - "environment": [ - "any" - ], + "source": "ToB", + "page": 108, "size": [ "L" ], @@ -40836,7 +40835,6 @@ "devil" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -40867,6 +40865,10 @@ "wis": "+4", "cha": "+5" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 10, "resist": [ "cold", { @@ -40886,10 +40888,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 10, "languages": [ "Infernal", "telepathy 120 ft." @@ -40941,8 +40939,9 @@ ] } ], - "page": 108, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Koralk%20%28Harvester%20Devil%29.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -40988,9 +40987,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Koralk%20%28Harvester%20Devil%29.png", "traitTags": [ "Devil's Sight", "Magic Resistance" @@ -40998,14 +40995,17 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "I", "TP" ], "damageTags": [ - "S", + "I", "P", - "I" + "S" ], "miscTags": [ "MW", @@ -41020,14 +41020,13 @@ }, { "name": "Koschei", + "isNamedCreature": true, + "source": "ToB", + "page": 266, "size": [ "M" ], "type": "fiend", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "N", "E" @@ -41063,6 +41062,10 @@ "insight": "+7", "perception": "+7" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 17, "resist": [ "cold", "lightning" @@ -41084,10 +41087,6 @@ "exhaustion", "frightened" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 17, "languages": [ "Abyssal", "Common", @@ -41096,6 +41095,38 @@ "Infernal" ], "cr": "17", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "Koschei's innate spellcasting attribute is Charisma (spell save {@dc 19}, {@hit 11} to hit with spell attacks). He can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell phantom steed}", + "{@spell scorching ray}", + "{@spell sending}" + ], + "daily": { + "3e": [ + "{@spell invisibility}", + "{@spell magic missile}", + "{@spell shield}" + ], + "2e": [ + "{@spell animate objects}", + "{@spell cone of cold}", + "{@spell hypnotic pattern}" + ], + "1e": [ + "{@spell disintegrate}", + "{@spell meteor swarm}", + "{@spell true polymorph}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Hidden Soul", @@ -41136,10 +41167,6 @@ ] } ], - "legendaryGroup": { - "name": "Koschei", - "source": "ToB" - }, "legendary": [ { "name": "Attack", @@ -41160,41 +41187,13 @@ ] } ], - "page": 266, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "Koschei's innate spellcasting attribute is Charisma (spell save {@dc 19}, {@hit 11} to hit with spell attacks). He can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell phantom steed}", - "{@spell scorching ray}", - "{@spell sending}" - ], - "daily": { - "3e": [ - "{@spell invisibility}", - "{@spell magic missile}", - "{@spell shield}" - ], - "2e": [ - "{@spell animate objects}", - "{@spell cone of cold}", - "{@spell hypnotic pattern}" - ], - "1e": [ - "{@spell disintegrate}", - "{@spell meteor swarm}", - "{@spell true polymorph}" - ] - }, - "ability": "cha" - } + "legendaryGroup": { + "name": "Koschei", + "source": "ToB" + }, + "environment": [ + "any" ], - "isNamedCreature": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Koschei.png", "fluff": { "images": [ { @@ -41234,8 +41233,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Koschei.png", + "attachedItems": [ + "longsword|phb" ], "traitTags": [ "Legendary Resistances", @@ -41244,6 +41244,9 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "AB", "C", @@ -41252,20 +41255,8 @@ "I" ], "damageTags": [ - "S", - "N" - ], - "miscTags": [ - "MW", - "HPR", - "MLW" - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "charmed", - "invisible" + "N", + "S" ], "damageTagsSpell": [ "B", @@ -41275,8 +41266,17 @@ "P", "S" ], - "attachedItems": [ - "longsword|phb" + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "HPR", + "MLW", + "MW" + ], + "conditionInflictSpell": [ + "charmed", + "invisible" ], "savingThrowForced": [ "constitution" @@ -41289,17 +41289,12 @@ }, { "name": "Kot Bayun", + "source": "ToB", + "page": 268, "size": [ "M" ], - "environment": [ - "hill", - "mountain", - "ruins", - "underground" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "N" ], @@ -41332,6 +41327,24 @@ "Sylvan" ], "cr": "2", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The kot bayun's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" + ], + "daily": { + "1": [ + "{@spell blink}" + ], + "3": [ + "{@spell fog cloud}", + "{@spell invisibility} (self only)" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Folk Cure", @@ -41366,26 +41379,12 @@ ] } ], - "page": 268, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The kot bayun's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" - ], - "daily": { - "1": [ - "{@spell blink}" - ], - "3": [ - "{@spell fog cloud}", - "{@spell invisibility} (self only)" - ] - }, - "ability": "cha" - } + "environment": [ + "hill", + "mountain", + "ruins", + "underground" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kot%20Bayun.png", "fluff": { "images": [ { @@ -41433,12 +41432,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kot%20Bayun.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "S" @@ -41447,27 +41447,25 @@ "P", "S" ], - "miscTags": [ - "MW", - "AOE" - ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ "charisma" ] }, { "name": "Krake Spawn", + "source": "ToB", + "page": 269, "size": [ "H" ], - "environment": [ - "aquatic" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "N", "E" @@ -41500,6 +41498,10 @@ "int": "+7", "cha": "+8" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 20, "immune": [ "cold", "poison", @@ -41509,10 +41511,6 @@ "charmed", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 20, "languages": [ "Common", "Infernal", @@ -41520,6 +41518,25 @@ "Void Speech" ], "cr": "9", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The krake spawn's innate spellcasting ability is Charisma (spell save {@dc 16}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell protection from energy}", + "{@spell ray of frost}" + ], + "daily": { + "1": [ + "{@spell ice storm}", + "{@spell wall of ice}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Amphibious", @@ -41572,27 +41589,9 @@ ] } ], - "page": 269, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The krake spawn's innate spellcasting ability is Charisma (spell save {@dc 16}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell protection from energy}", - "{@spell ray of frost}" - ], - "daily": { - "1": [ - "{@spell ice storm}", - "{@spell wall of ice}" - ] - }, - "ability": "cha" - } + "environment": [ + "aquatic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Krake%20Spawn.png", "fluff": { "images": [ { @@ -41639,45 +41638,46 @@ } ] }, - "actionTags": [ - "Multiattack", - "Tentacles" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Krake%20Spawn.png", "traitTags": [ "Amphibious" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], "languageTags": [ "C", "I", "P" ], "damageTags": [ - "S", - "N", + "A", "B", "I", - "A" + "N", + "S" ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "damageTagsSpell": [ + "B", + "C" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "conditionInflict": [ - "incapacitated", "grappled", + "incapacitated", "restrained" ], - "damageTagsSpell": [ - "B", - "C" - ], "savingThrowForced": [ "constitution" ], @@ -41688,14 +41688,12 @@ }, { "name": "Lake Troll", + "source": "ToB", + "page": 389, "size": [ "L" ], - "environment": [ - "aquatic" - ], "type": "giant", - "source": "ToB", "alignment": [ "C", "E" @@ -41774,8 +41772,9 @@ ] } ], - "page": 389, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lake%20Troll.png", + "environment": [ + "aquatic" + ], "fluff": { "images": [ { @@ -41822,9 +41821,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lake%20Troll.png", "traitTags": [ "Amphibious", "Keen Senses", @@ -41833,13 +41830,16 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "GI" ], "damageTags": [ - "S", - "P" + "P", + "S" ], "miscTags": [ "MW" @@ -41850,14 +41850,12 @@ }, { "name": "Lantern Dragonette", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 270, "size": [ "T" ], "type": "dragon", - "source": "ToB", "alignment": [ "L", "N" @@ -41900,14 +41898,14 @@ "perception": "+3", "religion": "+5" }, - "conditionImmune": [ - "paralyzed", - "unconscious" - ], "senses": [ "darkvision 60 ft." ], "passive": 13, + "conditionImmune": [ + "paralyzed", + "unconscious" + ], "languages": [ "Common", "Draconic", @@ -41915,6 +41913,22 @@ "Primordial; telepathy 60 ft." ], "cr": "1/2", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The lantern dragonette's innate spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "daily": { + "1e": [ + "{@spell burning hands}", + "{@spell color spray}", + "{@spell scorching ray}" + ] + }, + "ability": "int" + } + ], "trait": [ { "name": "Lantern Belly (1/Day)", @@ -41937,24 +41951,9 @@ ] } ], - "page": 270, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The lantern dragonette's innate spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "daily": { - "1e": [ - "{@spell burning hands}", - "{@spell color spray}", - "{@spell scorching ray}" - ] - }, - "ability": "int" - } + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lantern%20Dragonette.png", "fluff": { "images": [ { @@ -42002,6 +42001,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lantern%20Dragonette.png", "senseTags": [ "D" ], @@ -42015,14 +42015,14 @@ "damageTags": [ "P" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "F" ], "spellcastingTags": [ "I" ], - "damageTagsSpell": [ - "F" + "miscTags": [ + "MW" ], "savingThrowForcedSpell": [ "dexterity" @@ -42030,9 +42030,8 @@ }, { "name": "Lemurfolk", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 271, "size": [ "S" ], @@ -42042,7 +42041,6 @@ "lemurfolk" ] }, - "source": "ToB", "alignment": [ "N" ], @@ -42105,8 +42103,9 @@ ] } ], - "page": 271, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lemurfolk.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -42153,6 +42152,10 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lemurfolk.png", + "attachedItems": [ + "blowgun|phb" + ], "traitTags": [ "Sneak Attack" ], @@ -42166,18 +42169,15 @@ "P" ], "miscTags": [ + "MLW", "MW", - "RW", "RNG", - "MLW" + "RW" ], "conditionInflict": [ + "incapacitated", "poisoned", - "unconscious", - "incapacitated" - ], - "attachedItems": [ - "blowgun|phb" + "unconscious" ], "savingThrowForced": [ "constitution" @@ -42185,9 +42185,8 @@ }, { "name": "Lemurfolk Greyfur", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 271, "size": [ "S" ], @@ -42197,7 +42196,6 @@ "lemurfolk" ] }, - "source": "ToB", "alignment": [ "N" ], @@ -42237,35 +42235,6 @@ "Lemurfolk" ], "cr": "4", - "trait": [ - { - "name": "Silent Glide", - "entries": [ - "The lemurfolk can glide for 1 minute, making almost no sound. It gains a fly speed of 40 feet, and it must move at least 20 feet on its turn to keep flying. A gliding lemurfolk has advantage on Dexterity ({@skill Stealth}) checks." - ] - }, - { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The greyfur deals an extra 7 ({@dice 2d6}) damage when it hits with a weapon attack and it has advantage, or when the target is within 5 feet of an ally of the greyfur that isn't {@condition incapacitated} and the greyfur doesn't have disadvantage on the attack roll." - ] - } - ], - "action": [ - { - "name": "Kukri Dagger", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., range 20/60, one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." - ] - }, - { - "name": "Blowgun", - "entries": [ - "{@atk rw} {@hit 5} to hit, range 25/100 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} and {@condition unconscious} for {@dice 1d4} hours. Another creature can use an action to shake the target awake and end its {@condition unconscious}ness but not the poisoning." - ] - } - ], - "page": 271, "spellcasting": [ { "name": "Spellcasting", @@ -42306,7 +42275,37 @@ "ability": "int" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lemurfolk%20Greyfur.png", + "trait": [ + { + "name": "Silent Glide", + "entries": [ + "The lemurfolk can glide for 1 minute, making almost no sound. It gains a fly speed of 40 feet, and it must move at least 20 feet on its turn to keep flying. A gliding lemurfolk has advantage on Dexterity ({@skill Stealth}) checks." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The greyfur deals an extra 7 ({@dice 2d6}) damage when it hits with a weapon attack and it has advantage, or when the target is within 5 feet of an ally of the greyfur that isn't {@condition incapacitated} and the greyfur doesn't have disadvantage on the attack roll." + ] + } + ], + "action": [ + { + "name": "Kukri Dagger", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., range 20/60, one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + ] + }, + { + "name": "Blowgun", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 25/100 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} and {@condition unconscious} for {@dice 1d4} hours. Another creature can use an action to shake the target awake and end its {@condition unconscious}ness but not the poisoning." + ] + } + ], + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -42353,6 +42352,10 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lemurfolk%20Greyfur.png", + "attachedItems": [ + "blowgun|phb" + ], "traitTags": [ "Sneak Attack" ], @@ -42365,30 +42368,27 @@ "damageTags": [ "P" ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" + "damageTagsSpell": [ + "I", + "L" ], "spellcastingTags": [ "CW" ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], "conditionInflict": [ + "incapacitated", "poisoned", - "unconscious", - "incapacitated" + "unconscious" ], "conditionInflictSpell": [ "unconscious" ], - "damageTagsSpell": [ - "I", - "L" - ], - "attachedItems": [ - "blowgun|phb" - ], "savingThrowForced": [ "constitution" ], @@ -42400,14 +42400,12 @@ }, { "name": "Leshy", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 272, "size": [ "M" ], "type": "monstrosity", - "source": "ToB", "alignment": [ "C", "N" @@ -42449,6 +42447,29 @@ "Sylvan" ], "cr": "1", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The leshy's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell animal friendship}", + "{@spell pass without trace}", + "{@spell speak with animals}" + ], + "daily": { + "1e": [ + "{@spell entangle}", + "{@spell plant growth}", + "{@spell shillelagh}", + "{@spell speak with plants}", + "{@spell Tasha's hideous laughter}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Camouflage", @@ -42483,31 +42504,9 @@ ] } ], - "page": 272, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The leshy's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell animal friendship}", - "{@spell pass without trace}", - "{@spell speak with animals}" - ], - "daily": { - "1e": [ - "{@spell entangle}", - "{@spell plant growth}", - "{@spell shillelagh}", - "{@spell speak with plants}", - "{@spell Tasha's hideous laughter}" - ] - }, - "ability": "cha" - } + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Leshy.png", "fluff": { "images": [ { @@ -42553,12 +42552,16 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Leshy.png", + "attachedItems": [ + "club|phb" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "E", @@ -42567,15 +42570,12 @@ "damageTags": [ "B" ], - "miscTags": [ - "MW", - "MLW" - ], "spellcastingTags": [ "I" ], - "attachedItems": [ - "club|phb" + "miscTags": [ + "MLW", + "MW" ], "savingThrowForcedSpell": [ "strength", @@ -42584,14 +42584,12 @@ }, { "name": "Library Automaton", + "source": "ToB", + "page": 273, "size": [ "S" ], - "environment": [ - "urban" - ], "type": "construct", - "source": "ToB", "alignment": [ "L", "N" @@ -42621,6 +42619,11 @@ "history": "+4", "investigation": "+4" }, + "senses": [ + "blindsight 60 ft.", + "truesight 10 ft." + ], + "passive": 11, "immune": [ "poison" ], @@ -42628,11 +42631,6 @@ "charmed", "poisoned" ], - "senses": [ - "blindsight 60 ft.", - "truesight 10 ft." - ], - "passive": 11, "languages": [ "Common", "Machine Speech" @@ -42660,8 +42658,9 @@ ] } ], - "page": 273, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Library%20Automaton.png", + "environment": [ + "urban" + ], "fluff": { "images": [ { @@ -42716,6 +42715,7 @@ ] }, "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Library%20Automaton.png", "senseTags": [ "B", "U" @@ -42732,14 +42732,12 @@ }, { "name": "Lich Hound", + "source": "ToB", + "page": 274, "size": [ "M" ], "type": "undead", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "N", "E" @@ -42770,6 +42768,10 @@ "acrobatics": "+6", "perception": "+4" }, + "senses": [ + "blindsight 100 ft." + ], + "passive": 14, "resist": [ { "resist": [ @@ -42785,10 +42787,6 @@ "exhaustion", "poisoned" ], - "senses": [ - "blindsight 100 ft." - ], - "passive": 14, "languages": [ "understands Darakhul" ], @@ -42827,8 +42825,9 @@ ] } ], - "page": 274, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lich%20Hound.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -42874,6 +42873,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lich%20Hound.png", "traitTags": [ "Keen Senses" ], @@ -42888,9 +42888,9 @@ "MW" ], "conditionInflict": [ - "prone", + "frightened", "incapacitated", - "frightened" + "prone" ], "savingThrowForced": [ "constitution", @@ -42900,14 +42900,12 @@ }, { "name": "Likho", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 275, "size": [ "M" ], "type": "monstrosity", - "source": "ToB", "alignment": [ "C", "E" @@ -42952,6 +42950,28 @@ "Void Speech" ], "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The likho's innate spellcasting ability is Charisma (spell save {@dc 16}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell message}" + ], + "daily": { + "1": [ + "{@spell bestow curse}" + ], + "3e": [ + "{@spell crown of madness}", + "{@spell mirror image}", + "{@spell ray of enfeeblement}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Pounce", @@ -42986,30 +43006,9 @@ ] } ], - "page": 275, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The likho's innate spellcasting ability is Charisma (spell save {@dc 16}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell message}" - ], - "daily": { - "1": [ - "{@spell bestow curse}" - ], - "3e": [ - "{@spell crown of madness}", - "{@spell mirror image}", - "{@spell ray of enfeeblement}" - ] - }, - "ability": "cha" - } + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Likho.png", "fluff": { "images": [ { @@ -43055,9 +43054,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Likho.png", "traitTags": [ "Magic Resistance", "Pounce" @@ -43065,6 +43062,9 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "GO" @@ -43072,21 +43072,21 @@ "damageTags": [ "S" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "N" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "prone" ], "conditionInflictSpell": [ "charmed" ], - "damageTagsSpell": [ - "N" - ], "savingThrowForced": [ "strength" ], @@ -43097,15 +43097,12 @@ }, { "name": "Lindwurm", - "environment": [ - "forest", - "hill" - ], + "source": "ToB", + "page": 276, "size": [ "L" ], "type": "dragon", - "source": "ToB", "alignment": [ "N", "E" @@ -43138,22 +43135,22 @@ "perception": "+4", "stealth": "+9" }, + "senses": [ + "darkvision 60 ft.", + "tremorsense 120 ft. on ice" + ], + "passive": 14, "immune": [ "cold" ], + "vulnerable": [ + "fire" + ], "conditionImmune": [ "paralyzed", "prone", "unconscious" ], - "vulnerable": [ - "fire" - ], - "senses": [ - "darkvision 60 ft.", - "tremorsense 120 ft. on ice" - ], - "passive": 14, "cr": "5", "trait": [ { @@ -43201,8 +43198,10 @@ ] } ], - "page": 276, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lindwurm.png", + "environment": [ + "forest", + "hill" + ], "fluff": { "images": [ { @@ -43241,26 +43240,27 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lindwurm.png", "senseTags": [ "D", "T" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ + "B", "P", - "S", - "B" + "S" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ + "exhaustion", "grappled", - "restrained", - "exhaustion" + "restrained" ], "savingThrowForced": [ "constitution" @@ -43268,14 +43268,12 @@ }, { "name": "Liosalfar", + "source": "ToB", + "page": 277, "size": [ "L" ], "type": "elemental", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "N" ], @@ -43311,11 +43309,11 @@ "insight": "+7", "perception": "+7" }, - "immune": [ - "poison", - "psychic", - "radiant" + "senses": [ + "blindsight 120 ft.", + "truesight 60 ft." ], + "passive": 17, "resist": [ "acid", "cold", @@ -43332,6 +43330,11 @@ "cond": true } ], + "immune": [ + "poison", + "psychic", + "radiant" + ], "conditionImmune": [ "blinded", "charmed", @@ -43344,11 +43347,6 @@ "restrained", "unconscious" ], - "senses": [ - "blindsight 120 ft.", - "truesight 60 ft." - ], - "passive": 17, "languages": [ "Common", "Celestial", @@ -43357,6 +43355,39 @@ "Giant" ], "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The liosalfar's innate spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell augury}", + "{@spell color spray}", + "{@spell dancing lights}", + "{@spell detect magic}", + "{@spell light}", + "{@spell silent image}", + "{@spell spare the dying}" + ], + "daily": { + "2e": [ + "{@spell alter self}", + "{@spell blur}", + "{@spell divination}", + "{@spell hypnotic pattern}", + "{@spell prismatic spray}", + "{@spell scorching ray}" + ], + "1e": [ + "{@spell hallucinatory terrain}", + "{@spell plane shift}", + "{@spell sunbeam}" + ] + }, + "ability": "int" + } + ], "trait": [ { "name": "Alien Mentality", @@ -43403,41 +43434,9 @@ ] } ], - "page": 277, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The liosalfar's innate spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell augury}", - "{@spell color spray}", - "{@spell dancing lights}", - "{@spell detect magic}", - "{@spell light}", - "{@spell silent image}", - "{@spell spare the dying}" - ], - "daily": { - "2e": [ - "{@spell alter self}", - "{@spell blur}", - "{@spell divination}", - "{@spell hypnotic pattern}", - "{@spell prismatic spray}", - "{@spell scorching ray}" - ], - "1e": [ - "{@spell hallucinatory terrain}", - "{@spell plane shift}", - "{@spell sunbeam}" - ] - }, - "ability": "int" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Liosalfar.png", "fluff": { "images": [ { @@ -43491,9 +43490,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Liosalfar.png", "traitTags": [ "Incorporeal Movement" ], @@ -43501,6 +43498,9 @@ "B", "U" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "CE", @@ -43508,15 +43508,26 @@ "GI" ], "damageTags": [ - "R", - "O" + "O", + "R" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "A", + "B", + "C", + "F", + "I", + "L", + "P", + "R", + "S" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "stunned" ], @@ -43527,17 +43538,6 @@ "petrified", "restrained" ], - "damageTagsSpell": [ - "A", - "B", - "C", - "F", - "I", - "L", - "P", - "R", - "S" - ], "savingThrowForced": [ "constitution", "wisdom" @@ -43551,16 +43551,12 @@ }, { "name": "Living Wick", + "source": "ToB", + "page": 278, "size": [ "S" ], - "environment": [ - "ruins", - "underground", - "urban" - ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -43585,10 +43581,17 @@ "int": 5, "wis": 5, "cha": 5, + "senses": [ + "sight 20 ft. (blind beyond the radius of its own light)" + ], + "passive": 10, "immune": [ "poison", "psychic" ], + "vulnerable": [ + "fire" + ], "conditionImmune": [ "blinded", "charmed", @@ -43600,13 +43603,6 @@ "poisoned", "unconscious" ], - "vulnerable": [ - "fire" - ], - "senses": [ - "sight 20 ft. (blind beyond the radius of its own light)" - ], - "passive": 10, "languages": [ "shares a telepathic link with the individual that lit its wick" ], @@ -43645,8 +43641,11 @@ ] } ], - "page": 278, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Living%20Wick.png", + "environment": [ + "ruins", + "underground", + "urban" + ], "fluff": { "images": [ { @@ -43693,6 +43692,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Living%20Wick.png", "damageTags": [ "B", "F" @@ -43706,14 +43706,12 @@ }, { "name": "Lord of the Hunt", + "source": "ToB", + "page": 188, "size": [ "M" ], "type": "fey", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "L", "N" @@ -43749,6 +43747,11 @@ "perception": "+10", "survival": "+10" }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 20, "resist": [ { "resist": [ @@ -43770,11 +43773,6 @@ "frightened", "poisoned" ], - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 20, "languages": [ "Common", "Draconic", @@ -43782,6 +43780,29 @@ "Sylvan" ], "cr": "18", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The lord of the hunt's innate spellcasting ability score is Charisma (save {@dc 16}). The Lord of the Hunt can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell druidcraft}", + "{@spell hunter's mark}", + "{@spell phantom steed}" + ], + "daily": { + "1": [ + "{@spell conjure fey} (conjured creatures vanish if the Lord of the Hunt's concentration is broken)" + ], + "3e": [ + "{@spell commune with nature}", + "{@spell conjure volley}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Expert Rider", @@ -43830,10 +43851,6 @@ ] } ], - "legendaryGroup": { - "name": "Lord of the Hunt", - "source": "ToB" - }, "legendary": [ { "name": "Strike", @@ -43854,31 +43871,13 @@ ] } ], - "page": 188, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The lord of the hunt's innate spellcasting ability score is Charisma (save {@dc 16}). The Lord of the Hunt can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell druidcraft}", - "{@spell hunter's mark}", - "{@spell phantom steed}" - ], - "daily": { - "1": [ - "{@spell conjure fey} (conjured creatures vanish if the Lord of the Hunt's concentration is broken)" - ], - "3e": [ - "{@spell commune with nature}", - "{@spell conjure volley}" - ] - }, - "ability": "cha" - } + "legendaryGroup": { + "name": "Lord of the Hunt", + "source": "ToB" + }, + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lord%20of%20the%20Hunt.png", "fluff": { "images": [ { @@ -43961,10 +43960,7 @@ } ] }, - "actionTags": [ - "Multiattack", - "Parry" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lord%20of%20the%20Hunt.png", "traitTags": [ "Legendary Resistances", "Magic Weapons" @@ -43973,6 +43969,10 @@ "B", "D" ], + "actionTags": [ + "Multiattack", + "Parry" + ], "languageTags": [ "C", "DR", @@ -43980,18 +43980,18 @@ "S" ], "damageTags": [ - "P", + "I", + "P" + ], + "spellcastingTags": [ "I" ], "miscTags": [ - "RW", + "MLW", "MW", - "THW", "RNG", - "MLW" - ], - "spellcastingTags": [ - "I" + "RW", + "THW" ], "conditionInflict": [ "prone" @@ -44009,14 +44009,12 @@ }, { "name": "Lorelei", + "source": "ToB", + "page": 279, "size": [ "M" ], - "environment": [ - "aquatic" - ], "type": "fey", - "source": "ToB", "alignment": [ "C", "E" @@ -44061,48 +44059,6 @@ "Sylvan" ], "cr": "5", - "trait": [ - { - "name": "Alluring Presence", - "entries": [ - "All humanoids within 30 feet of a lorelei who look directly at her must succeed on a {@dc 17} Charisma saving throw or be drawn to her in the most direct path, regardless of the danger. This compulsion fades once the person gets within 5 feet of the lorelei. A creature can avoid this effect for one full round by choosing to avert its eyes at the start of its turn, but it then has disadvantage on any attacks or other rolls directed against the lorelei until the start of its next turn. A lorelei can suppress or resume this ability as a bonus action. Anyone who successfully saves against this effect cannot be affected by it from the same lorelei for 24 hours." - ] - }, - { - "name": "Unearthly Grace", - "entries": [ - "A lorelei applies her Charisma modifier to all of her saving throws in place of the normal ability modifier." - ] - }, - { - "name": "Water Spirit", - "entries": [ - "The lorelei is under the effect of freedom of movement whenever she is in contact with a body of water." - ] - } - ], - "action": [ - { - "name": "Dagger", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage." - ] - }, - { - "name": "Charm", - "entries": [ - "The lorelei targets one humanoid she can see within 30 feet of her. If the target can see or hear the lorelei, it must succeed on a {@dc 17} Wisdom saving throw against this magic or be {@condition charmed} by the lorelei. The {@condition charmed} target regards the lorelei as its one, true love, to be heeded and protected. Although the target isn't under the lorelei's control, it takes the lorelei's requests or actions in the most favorable way it can.", - "Each time the lorelei or her companions cause the target to take damage, directly or indirectly, it repeats the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the lorelei is killed, is on a different plane of existence than the target, or takes a bonus action to end the effect." - ] - }, - { - "name": "Stunning Glance", - "entries": [ - "The lorelei mentally disrupts a creature within 30 feet with a look. The target must succeed on a {@dc 17} Wisdom saving throw or be {@condition stunned} for 2 rounds. Anyone who successfully saves against this effect cannot be affected by it from the same lorelei for 24 hours." - ] - } - ], - "page": 279, "spellcasting": [ { "name": "Spellcasting", @@ -44156,7 +44112,50 @@ "ability": "cha" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lorelei.png", + "trait": [ + { + "name": "Alluring Presence", + "entries": [ + "All humanoids within 30 feet of a lorelei who look directly at her must succeed on a {@dc 17} Charisma saving throw or be drawn to her in the most direct path, regardless of the danger. This compulsion fades once the person gets within 5 feet of the lorelei. A creature can avoid this effect for one full round by choosing to avert its eyes at the start of its turn, but it then has disadvantage on any attacks or other rolls directed against the lorelei until the start of its next turn. A lorelei can suppress or resume this ability as a bonus action. Anyone who successfully saves against this effect cannot be affected by it from the same lorelei for 24 hours." + ] + }, + { + "name": "Unearthly Grace", + "entries": [ + "A lorelei applies her Charisma modifier to all of her saving throws in place of the normal ability modifier." + ] + }, + { + "name": "Water Spirit", + "entries": [ + "The lorelei is under the effect of freedom of movement whenever she is in contact with a body of water." + ] + } + ], + "action": [ + { + "name": "Dagger", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage." + ] + }, + { + "name": "Charm", + "entries": [ + "The lorelei targets one humanoid she can see within 30 feet of her. If the target can see or hear the lorelei, it must succeed on a {@dc 17} Wisdom saving throw against this magic or be {@condition charmed} by the lorelei. The {@condition charmed} target regards the lorelei as its one, true love, to be heeded and protected. Although the target isn't under the lorelei's control, it takes the lorelei's requests or actions in the most favorable way it can.", + "Each time the lorelei or her companions cause the target to take damage, directly or indirectly, it repeats the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the lorelei is killed, is on a different plane of existence than the target, or takes a bonus action to end the effect." + ] + }, + { + "name": "Stunning Glance", + "entries": [ + "The lorelei mentally disrupts a creature within 30 feet with a look. The target must succeed on a {@dc 17} Wisdom saving throw or be {@condition stunned} for 2 rounds. Anyone who successfully saves against this effect cannot be affected by it from the same lorelei for 24 hours." + ] + } + ], + "environment": [ + "aquatic" + ], "fluff": { "images": [ { @@ -44202,6 +44201,10 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lorelei.png", + "attachedItems": [ + "dagger|phb" + ], "senseTags": [ "D" ], @@ -44212,30 +44215,27 @@ "damageTags": [ "P" ], - "miscTags": [ - "MW", - "MLW" + "damageTagsSpell": [ + "B", + "C", + "I" ], "spellcastingTags": [ "CS" ], + "miscTags": [ + "MLW", + "MW" + ], "conditionInflict": [ "charmed", "stunned" ], "conditionInflictSpell": [ - "poisoned", - "paralyzed", "charmed", - "incapacitated" - ], - "damageTagsSpell": [ - "B", - "C", - "I" - ], - "attachedItems": [ - "dagger|phb" + "incapacitated", + "paralyzed", + "poisoned" ], "savingThrowForced": [ "charisma", @@ -44249,15 +44249,12 @@ }, { "name": "Loxoda", - "environment": [ - "forest", - "plains" - ], + "source": "ToB", + "page": 280, "size": [ "H" ], "type": "monstrosity", - "source": "ToB", "alignment": [ "N", "E" @@ -44325,8 +44322,10 @@ ] } ], - "page": 280, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Loxoda.png", + "environment": [ + "forest", + "plains" + ], "fluff": { "images": [ { @@ -44373,6 +44372,11 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Loxoda.png", + "attachedItems": [ + "javelin|phb", + "maul|phb" + ], "actionTags": [ "Multiattack" ], @@ -44381,28 +44385,23 @@ "P" ], "miscTags": [ + "MLW", "MW", "RCH", "RW", - "THW", - "MLW" + "THW" ], "conditionInflict": [ "prone" ], - "attachedItems": [ - "javelin|phb", - "maul|phb" - ], "savingThrowForced": [ "strength" ] }, { "name": "Lunar Devil", - "environment": [ - "any" - ], + "source": "ToB", + "page": 110, "size": [ "L" ], @@ -44412,7 +44411,6 @@ "devil" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -44452,6 +44450,10 @@ "skill": { "perception": "+5" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 15, "resist": [ "cold", { @@ -44471,10 +44473,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 15, "languages": [ "Celestial", "Draconic", @@ -44484,6 +44482,28 @@ "telepathy 120 ft." ], "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The devil's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell fly}", + "{@spell major image}", + "{@spell planar binding}" + ], + "daily": { + "1": [ + "{@spell wall of ice}" + ], + "3": [ + "{@spell greater invisibility}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Devil's Sight", @@ -44542,29 +44562,6 @@ ] } ], - "page": 110, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The devil's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell fly}", - "{@spell major image}", - "{@spell planar binding}" - ], - "daily": { - "1": [ - "{@spell wall of ice}" - ], - "3": [ - "{@spell greater invisibility}" - ] - }, - "ability": "cha" - } - ], "variant": [ { "type": "variant", @@ -44574,7 +44571,9 @@ ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lunar%20Devil.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -44627,9 +44626,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lunar%20Devil.png", "traitTags": [ "Devil's Sight", "Magic Resistance" @@ -44637,6 +44634,9 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "CE", "DR", @@ -44646,27 +44646,27 @@ "TP" ], "damageTags": [ - "P", - "S", "B", + "C", + "P", + "S" + ], + "damageTagsSpell": [ "C" ], + "spellcastingTags": [ + "I" + ], "miscTags": [ "MW", "RCH" ], - "spellcastingTags": [ - "I" - ], "conditionInflict": [ "blinded" ], "conditionInflictSpell": [ "invisible" ], - "damageTagsSpell": [ - "C" - ], "savingThrowForced": [ "constitution" ], @@ -44678,14 +44678,12 @@ }, { "name": "Mahoru", + "source": "ToB", + "page": 281, "size": [ "L" ], "type": "monstrosity", - "environment": [ - "aquatic" - ], - "source": "ToB", "alignment": [ "U" ], @@ -44774,8 +44772,9 @@ ] } ], - "page": 281, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mahoru.png", + "environment": [ + "aquatic" + ], "fluff": { "images": [ { @@ -44822,6 +44821,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mahoru.png", "traitTags": [ "Amphibious", "Keen Senses", @@ -44846,9 +44846,8 @@ }, { "name": "Malakbel", - "environment": [ - "any" - ], + "source": "ToB", + "page": 78, "size": [ "M" ], @@ -44858,7 +44857,6 @@ "demon" ] }, - "source": "ToB", "alignment": [ "C", "E" @@ -44891,6 +44889,10 @@ "skill": { "perception": "+7" }, + "senses": [ + "truesight 30 ft." + ], + "passive": 17, "resist": [ "cold", "lightning", @@ -44913,10 +44915,6 @@ "blinded", "poisoned" ], - "senses": [ - "truesight 30 ft." - ], - "passive": 17, "languages": [ "Abyssal", "telepathy 120 ft." @@ -44968,8 +44966,9 @@ ] } ], - "page": 78, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Malakbel.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -45009,16 +45008,17 @@ } ] }, - "actionTags": [ - "Multiattack", - "Teleport" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Malakbel.png", "traitTags": [ "Magic Resistance" ], "senseTags": [ "U" ], + "actionTags": [ + "Multiattack", + "Teleport" + ], "languageTags": [ "AB", "TP" @@ -45036,11 +45036,12 @@ }, { "name": "Mallqui", + "source": "ToB", + "page": 282, "size": [ "M" ], "type": "undead", - "source": "ToB", "alignment": [ "L", "N" @@ -45075,6 +45076,10 @@ "insight": "+6", "religion": "+3" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "resist": [ "cold", "lightning", @@ -45099,14 +45104,37 @@ "paralyzed", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, "languages": [ "the languages it knew in life" ], "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The mallqui's innate spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell druidcraft}", + "{@spell produce flame}" + ], + "daily": { + "2": [ + "{@spell locate animals or plants}" + ], + "4e": [ + "{@spell create or destroy water}", + "{@spell entangle}" + ], + "1e": [ + "{@spell dispel magic}", + "{@spell plant growth}", + "{@spell wind wall}" + ] + }, + "ability": "wis" + } + ], "trait": [ { "name": "Regeneration", @@ -45157,35 +45185,6 @@ ] } ], - "page": 282, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The mallqui's innate spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell druidcraft}", - "{@spell produce flame}" - ], - "daily": { - "2": [ - "{@spell locate animals or plants}" - ], - "4e": [ - "{@spell create or destroy water}", - "{@spell entangle}" - ], - "1e": [ - "{@spell dispel magic}", - "{@spell plant growth}", - "{@spell wind wall}" - ] - }, - "ability": "wis" - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mallqui.png", "fluff": { "images": [ { @@ -45231,26 +45230,31 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mallqui.png", "traitTags": [ "Regeneration" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], "damageTags": [ "N" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "B", + "F" ], "spellcastingTags": [ "I" ], - "languageTags": [ - "LF" + "miscTags": [ + "MW" ], "conditionInflict": [ "exhaustion" @@ -45258,10 +45262,6 @@ "conditionInflictSpell": [ "restrained" ], - "damageTagsSpell": [ - "B", - "F" - ], "savingThrowForced": [ "constitution", "dexterity" @@ -45272,14 +45272,12 @@ }, { "name": "Malphas (Storm Crow)", + "source": "ToB", + "page": 283, "size": [ "M" ], "type": "fey", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "L", "E" @@ -45326,6 +45324,23 @@ "Sylvan" ], "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The storm crow's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell magic missile}" + ], + "daily": { + "1": [ + "{@spell haste}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Light Sensitivity", @@ -45368,25 +45383,9 @@ ] } ], - "page": 283, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The storm crow's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell magic missile}" - ], - "daily": { - "1": [ - "{@spell haste}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Malphas%20%28Storm%20Crow%29.png", "fluff": { "images": [ { @@ -45425,8 +45424,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Malphas%20%28Storm%20Crow%29.png", + "attachedItems": [ + "longsword|phb" ], "traitTags": [ "Light Sensitivity" @@ -45434,6 +45434,9 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "GI", @@ -45442,25 +45445,22 @@ "damageTags": [ "S" ], - "miscTags": [ - "MW", - "MLW" + "damageTagsSpell": [ + "O" ], "spellcastingTags": [ "I" ], - "damageTagsSpell": [ - "O" - ], - "attachedItems": [ - "longsword|phb" + "miscTags": [ + "MLW", + "MW" ] }, { "name": "Mammon, Archduke of Greed", - "environment": [ - "any" - ], + "isNamedCreature": true, + "source": "ToB", + "page": 99, "size": [ "H" ], @@ -45470,7 +45470,6 @@ "devil" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -45508,6 +45507,10 @@ "perception": "+13", "persuasion": "+16" }, + "senses": [ + "truesight 120 ft." + ], + "passive": 23, "resist": [ "cold" ], @@ -45530,15 +45533,42 @@ "frightened", "poisoned" ], - "senses": [ - "truesight 120 ft." - ], - "passive": 23, "languages": [ "all", "telepathy 120 ft." ], "cr": "25", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "Mammon's innate spellcasting ability is Charisma (spell save {@dc 24}, {@hit 16} to hit with spell attacks). He can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell charm person}", + "{@spell detect magic}", + "{@spell dispel magic}", + "{@spell fabricate} (Mammon can create valuable objects)", + "{@spell heat metal}", + "{@spell Nystul's magic aura}" + ], + "daily": { + "3e": [ + "{@spell animate objects}", + "{@spell counterspell}", + "{@spell creation}", + "{@spell Drawmij's instant summons}", + "{@spell legend lore}", + "{@spell teleport}" + ], + "1e": [ + "{@spell imprisonment} (minimus containment only, inside gems)", + "{@spell sunburst}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Legendary Resistance (3/Day)", @@ -45585,10 +45615,6 @@ ] } ], - "legendaryGroup": { - "name": "Mammon", - "source": "ToB" - }, "legendary": [ { "name": "Attack", @@ -45609,40 +45635,13 @@ ] } ], - "page": 99, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "Mammon's innate spellcasting ability is Charisma (spell save {@dc 24}, {@hit 16} to hit with spell attacks). He can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell charm person}", - "{@spell detect magic}", - "{@spell dispel magic}", - "{@spell fabricate} (Mammon can create valuable objects)", - "{@spell heat metal}", - "{@spell Nystul's magic aura}" - ], - "daily": { - "3e": [ - "{@spell animate objects}", - "{@spell counterspell}", - "{@spell creation}", - "{@spell Drawmij's instant summons}", - "{@spell legend lore}", - "{@spell teleport}" - ], - "1e": [ - "{@spell imprisonment} (minimus containment only, inside gems)", - "{@spell sunburst}" - ] - }, - "ability": "cha" - } + "legendaryGroup": { + "name": "Mammon", + "source": "ToB" + }, + "environment": [ + "any" ], - "isNamedCreature": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arch-Devil%20Mammon%2C%20Archduke%20of%20Greed.png", "fluff": { "images": [ { @@ -45696,9 +45695,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arch-Devil%20Mammon%2C%20Archduke%20of%20Greed.png", "traitTags": [ "Legendary Resistances", "Magic Resistance", @@ -45707,39 +45704,42 @@ "senseTags": [ "U" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "XX", - "TP" + "TP", + "XX" ], "damageTags": [ "B", + "F", + "R" + ], + "damageTagsSpell": [ + "B", + "F", + "P", "R", - "F" + "S" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ + "AOE", "MW", "RCH", - "RW", - "AOE" - ], - "spellcastingTags": [ - "I" + "RW" ], "conditionInflict": [ "petrified", "restrained" ], "conditionInflictSpell": [ + "blinded", "charmed", - "restrained", - "blinded" - ], - "damageTagsSpell": [ - "B", - "F", - "P", - "R", - "S" + "restrained" ], "savingThrowForced": [ "constitution", @@ -45752,21 +45752,17 @@ }, { "name": "Mamura", + "source": "ToB", + "page": 284, "size": [ "S" ], - "environment": [ - "badlands", - "ruins", - "underground" - ], "type": { "type": "aberration", "tags": [ "fey" ] }, - "source": "ToB", "alignment": [ "N", "E" @@ -45803,6 +45799,10 @@ "perception": "+6", "stealth": "+7" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 16, "resist": [ { "resist": [ @@ -45814,10 +45814,6 @@ "cond": true } ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, "languages": [ "Common", "Elvish", @@ -45878,8 +45874,11 @@ ] } ], - "page": 284, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mamura.png", + "environment": [ + "badlands", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -45933,9 +45932,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mamura.png", "traitTags": [ "Flyby", "Magic Resistance" @@ -45943,6 +45940,9 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "E", @@ -45950,8 +45950,8 @@ "S" ], "damageTags": [ - "S", - "P" + "P", + "S" ], "miscTags": [ "MW" @@ -45965,9 +45965,8 @@ }, { "name": "Manabane Scarab Swarm", - "environment": [ - "desert" - ], + "source": "ToB", + "page": 374, "size": [ "M" ], @@ -45975,7 +45974,6 @@ "type": "beast", "swarmSize": "T" }, - "source": "ToB", "alignment": [ "U" ], @@ -46006,6 +46004,12 @@ "perception": "+3", "stealth": "+5" }, + "senses": [ + "blindsight 10 ft.", + "darkvision 30 ft.", + "tremorsense 30 ft." + ], + "passive": 13, "resist": [ "bludgeoning", "piercing", @@ -46020,12 +46024,6 @@ "restrained", "stunned" ], - "senses": [ - "blindsight 10 ft.", - "darkvision 30 ft.", - "tremorsense 30 ft." - ], - "passive": 13, "cr": "4", "trait": [ { @@ -46061,8 +46059,9 @@ ] } ], - "page": 374, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Manabane%20Scarab%20Swarm.png", + "environment": [ + "desert" + ], "fluff": { "images": [ { @@ -46096,6 +46095,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Manabane%20Scarab%20Swarm.png", "senseTags": [ "B", "D", @@ -46113,15 +46113,12 @@ }, { "name": "Map Mimic", - "environment": [ - "ruins", - "underground" - ], + "source": "ToB", + "page": 289, "size": [ "T" ], "type": "monstrosity", - "source": "ToB", "alignment": [ "N" ], @@ -46147,16 +46144,16 @@ "int": 13, "wis": 15, "cha": 16, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, "immune": [ "acid" ], "conditionImmune": [ "prone" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, "cr": "1/4", "trait": [ { @@ -46192,8 +46189,10 @@ ] } ], - "page": 289, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Map%20Mimic.png", + "environment": [ + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -46239,6 +46238,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Map%20Mimic.png", "traitTags": [ "False Appearance", "Shapechanger" @@ -46259,14 +46259,12 @@ }, { "name": "Mask Wight", + "source": "ToB", + "page": 285, "size": [ "M" ], "type": "undead", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "N", "E" @@ -46300,6 +46298,11 @@ "wis": "+8", "cha": "+9" }, + "senses": [ + "darkvision 60 ft.", + "truesight 30 ft." + ], + "passive": 13, "resist": [ "acid", "fire", @@ -46319,6 +46322,9 @@ "necrotic", "poison" ], + "vulnerable": [ + "radiant" + ], "conditionImmune": [ "charmed", "frightened", @@ -46328,55 +46334,12 @@ "stunned", "unconscious" ], - "vulnerable": [ - "radiant" - ], - "senses": [ - "darkvision 60 ft.", - "truesight 30 ft." - ], - "passive": 13, "languages": [ "Common", "Giant", "Infernal" ], "cr": "13", - "trait": [ - { - "name": "Single-minded Purpose", - "entries": [ - "The wight has advantage on attack rolls against followers of the fiend it is tasked to destroy and those in its target's employ (whether or not they are aware of their employer), as well as the fiend itself." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The mask wight makes one Khopesh of Oblivion attack and one Enervating Spiked Gauntlet attack." - ] - }, - { - "name": "Khopesh of Oblivion", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage, and the target must succeed on a {@dc 17} Wisdom saving throw or some cherished material thing disappears from the universe, and only the target retains any memory of it. This item can be as large as a building, but it can't be a living entity and it can't be on the target's person or within the target's sight." - ] - }, - { - "name": "Enervating Spiked Gauntlet", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}19 ({@damage 2d12 + 6}) bludgeoning damage plus 11 ({@damage 2d10}) necrotic damage, and the target must succeed on a {@dc 17} Wisdom saving throw or gain 1 level of {@condition exhaustion}. The target recovers from all {@condition exhaustion} caused by the enervating spiked gauntlet at the end of its next long rest." - ] - }, - { - "name": "Wail of the Forgotten {@recharge}", - "entries": [ - "The mask wight emits an ear-piercing wail. All creatures within 30 feet of the wight take 65 ({@damage 10d12}) thunder damage and are permanently {@condition deafened}; a successful {@dc 17} Charisma saving throw reduces damage to half and limits the deafness to {@dice 1d4} hours. Targets slain by this attack are erased from the memories of every creature in the planes, all written or pictorial references to the target fade away, and its body is obliterated\u2014the only exception is those who personally witnessed the death. Restoring such a slain creature requires a wish or divine intervention; no mortal remembers the creature's life or death." - ] - } - ], - "page": 285, "spellcasting": [ { "name": "Innate Spellcasting", @@ -46395,15 +46358,51 @@ "{@spell tongues}" ] }, + "ability": "cha", "weekly": { "1": [ "{@spell gate}" ] - }, - "ability": "cha" + } } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mask%20Wight.png", + "trait": [ + { + "name": "Single-minded Purpose", + "entries": [ + "The wight has advantage on attack rolls against followers of the fiend it is tasked to destroy and those in its target's employ (whether or not they are aware of their employer), as well as the fiend itself." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The mask wight makes one Khopesh of Oblivion attack and one Enervating Spiked Gauntlet attack." + ] + }, + { + "name": "Khopesh of Oblivion", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage, and the target must succeed on a {@dc 17} Wisdom saving throw or some cherished material thing disappears from the universe, and only the target retains any memory of it. This item can be as large as a building, but it can't be a living entity and it can't be on the target's person or within the target's sight." + ] + }, + { + "name": "Enervating Spiked Gauntlet", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}19 ({@damage 2d12 + 6}) bludgeoning damage plus 11 ({@damage 2d10}) necrotic damage, and the target must succeed on a {@dc 17} Wisdom saving throw or gain 1 level of {@condition exhaustion}. The target recovers from all {@condition exhaustion} caused by the enervating spiked gauntlet at the end of its next long rest." + ] + }, + { + "name": "Wail of the Forgotten {@recharge}", + "entries": [ + "The mask wight emits an ear-piercing wail. All creatures within 30 feet of the wight take 65 ({@damage 10d12}) thunder damage and are permanently {@condition deafened}; a successful {@dc 17} Charisma saving throw reduces damage to half and limits the deafness to {@dice 1d4} hours. Targets slain by this attack are erased from the memories of every creature in the planes, all written or pictorial references to the target fade away, and its body is obliterated\u2014the only exception is those who personally witnessed the death. Restoring such a slain creature requires a wish or divine intervention; no mortal remembers the creature's life or death." + ] + } + ], + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -46451,38 +46450,39 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mask%20Wight.png", "senseTags": [ "D", "U" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "GI", "I" ], "damageTags": [ - "S", "B", "N", + "S", "T" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "B", + "P", + "S" ], "spellcastingTags": [ "I" ], - "conditionInflict": [ - "exhaustion", - "deafened" + "miscTags": [ + "MW" ], - "damageTagsSpell": [ - "B", - "P", - "S" + "conditionInflict": [ + "deafened", + "exhaustion" ], "savingThrowForced": [ "charisma", @@ -46494,14 +46494,12 @@ }, { "name": "Mavka", + "source": "ToB", + "page": 286, "size": [ "M" ], - "environment": [ - "any" - ], "type": "undead", - "source": "ToB", "alignment": [ "C", "E" @@ -46538,6 +46536,10 @@ "nature": "+5", "perception": "+5" }, + "senses": [ + "darkvision 90 ft." + ], + "passive": 15, "resist": [ "acid", "fire", @@ -46556,54 +46558,18 @@ "cold", "lightning" ], - "senses": [ - "darkvision 90 ft." - ], - "passive": 15, "languages": [ "Common", "Infernal", "Sylvan" ], "cr": "12", - "trait": [ - { - "name": "Nightmare Mount", - "entries": [ - "A mavka is bonded to a nightmare when it is created. Mavkas are encountered with their mounts 95% of the time." - ] - }, - { - "name": "Sunlight Hypersensitivity", - "entries": [ - "The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The mavka makes two slam attacks." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}23 ({@damage 4d8 + 5}) bludgeoning damage plus 11 ({@damage 2d10}) necrotic damage." - ] - } - ], - "page": 286, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ "The mavka's innate spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). She can innately cast the following spells, requiring no material components:" ], - "constant": [ - "{@spell protection from evil and good}" - ], "will": [ "{@spell create or destroy water}", "{@spell dancing lights}", @@ -46628,10 +46594,43 @@ "{@spell vampiric touch}" ] }, - "ability": "cha" + "ability": "cha", + "constant": [ + "{@spell protection from evil and good}" + ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mavka.png", + "trait": [ + { + "name": "Nightmare Mount", + "entries": [ + "A mavka is bonded to a nightmare when it is created. Mavkas are encountered with their mounts 95% of the time." + ] + }, + { + "name": "Sunlight Hypersensitivity", + "entries": [ + "The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The mavka makes two slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}23 ({@damage 4d8 + 5}) bludgeoning damage plus 11 ({@damage 2d10}) necrotic damage." + ] + } + ], + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -46685,15 +46684,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mavka.png", "traitTags": [ "Sunlight Sensitivity" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "I", @@ -46704,17 +46704,17 @@ "N", "R" ], - "miscTags": [ - "MW" - ], - "spellcastingTags": [ - "I" - ], "damageTagsSpell": [ "C", "L", "N" ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], "savingThrowForcedSpell": [ "constitution", "wisdom" @@ -46722,16 +46722,12 @@ }, { "name": "Mbielu", + "source": "ToB", + "page": 114, "size": [ "H" ], - "environment": [ - "aquatic", - "marshes", - "plains" - ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -46786,8 +46782,11 @@ ] } ], - "page": 114, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mbielu.png", + "environment": [ + "aquatic", + "marshes", + "plains" + ], "fluff": { "images": [ { @@ -46833,6 +46832,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mbielu.png", "damageTags": [ "B" ], @@ -46841,8 +46841,8 @@ "RCH" ], "conditionInflict": [ - "prone", - "poisoned" + "poisoned", + "prone" ], "savingThrowForced": [ "constitution", @@ -46851,9 +46851,9 @@ }, { "name": "Mechuiti, Demon Lord of Apes", - "environment": [ - "any" - ], + "isNamedCreature": true, + "source": "ToB", + "page": 88, "size": [ "G" ], @@ -46863,7 +46863,6 @@ "demon" ] }, - "source": "ToB", "alignment": [ "C", "E" @@ -46902,6 +46901,10 @@ "perception": "+12", "religion": "+12" }, + "senses": [ + "truesight 120 ft." + ], + "passive": 22, "immune": [ "acid", "fire", @@ -46917,19 +46920,15 @@ "cond": true } ], + "vulnerable": [ + "cold" + ], "conditionImmune": [ "charmed", "frightened", "poisoned", "stunned" ], - "vulnerable": [ - "cold" - ], - "senses": [ - "truesight 120 ft." - ], - "passive": 22, "languages": [ "Celestial", "Common", @@ -46942,6 +46941,31 @@ "cr": "27", "lair": "28" }, + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "Mechuiti's spellcasting ability is Charisma (spell save {@dc 22}, {@hit 14} to hit with spell attacks). Mechuiti can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell dispel magic}", + "{@spell fireball}", + "{@spell hold monster}", + "{@spell wall of fire}" + ], + "daily": { + "3e": [ + "{@spell fire storm}", + "{@spell power word stun}" + ], + "1e": [ + "{@spell meteor swarm}", + "{@spell power word kill}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Legendary Resistance (4/Day)", @@ -47012,10 +47036,6 @@ ] } ], - "legendaryGroup": { - "name": "Mechuiti", - "source": "ToB" - }, "legendary": [ { "name": "Move", @@ -47042,34 +47062,13 @@ ] } ], - "page": 88, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "Mechuiti's spellcasting ability is Charisma (spell save {@dc 22}, {@hit 14} to hit with spell attacks). Mechuiti can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell dispel magic}", - "{@spell fireball}", - "{@spell hold monster}", - "{@spell wall of fire}" - ], - "daily": { - "3e": [ - "{@spell fire storm}", - "{@spell power word stun}" - ], - "1e": [ - "{@spell meteor swarm}", - "{@spell power word kill}" - ] - }, - "ability": "cha" - } + "legendaryGroup": { + "name": "Mechuiti", + "source": "ToB" + }, + "environment": [ + "any" ], - "isNamedCreature": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mechuiti%2C%20Demon%20Lord%20of%20Apes.png", "fluff": { "images": [ { @@ -47131,11 +47130,7 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mechuiti%2C%20Demon%20Lord%20of%20Apes.png", "traitTags": [ "Legendary Resistances", "Magic Resistance", @@ -47144,28 +47139,37 @@ "senseTags": [ "U" ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], "languageTags": [ - "CE", "C", + "CE", "DR", "I", "P", "TP" ], "damageTags": [ - "P", + "A", "F", - "S", - "A" + "P", + "S" ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "damageTagsSpell": [ + "B", + "F" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "conditionInflict": [ "frightened", "poisoned" @@ -47174,10 +47178,6 @@ "paralyzed", "stunned" ], - "damageTagsSpell": [ - "B", - "F" - ], "savingThrowForced": [ "constitution", "dexterity", @@ -47191,14 +47191,12 @@ }, { "name": "Mi-Go", + "source": "ToB", + "page": 287, "size": [ "M" ], - "environment": [ - "any" - ], "type": "plant", - "source": "ToB", "alignment": [ "L", "E" @@ -47237,15 +47235,15 @@ "perception": "+5", "stealth": "+7" }, - "resist": [ - "radiant", - "cold" - ], "senses": [ "blindsight 30 ft.", "darkvision 240 ft." ], "passive": 15, + "resist": [ + "radiant", + "cold" + ], "languages": [ "Common", "Mi-go", @@ -47294,8 +47292,9 @@ ] } ], - "page": 287, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mi-Go.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -47343,9 +47342,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mi-Go.png", "traitTags": [ "Sneak Attack" ], @@ -47353,13 +47350,16 @@ "B", "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], "damageTags": [ + "I", "S", - "Y", - "I" + "Y" ], "miscTags": [ "MW" @@ -47374,14 +47374,12 @@ }, { "name": "Millitaur", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 288, "size": [ "L" ], "type": "monstrosity", - "source": "ToB", "alignment": [ "N" ], @@ -47411,6 +47409,11 @@ "skill": { "acrobatics": "+4" }, + "senses": [ + "darkvision 60 ft.", + "tremorsense 30 ft." + ], + "passive": 11, "resist": [ "poison", { @@ -47425,11 +47428,6 @@ "conditionImmune": [ "prone" ], - "senses": [ - "darkvision 60 ft.", - "tremorsense 30 ft." - ], - "passive": 11, "languages": [ "Common" ], @@ -47448,8 +47446,9 @@ ] } ], - "page": 288, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Millitaur.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -47495,38 +47494,37 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Millitaur.png", + "attachedItems": [ + "handaxe|phb" ], "senseTags": [ "D", "T" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], "damageTags": [ - "S", - "I" + "I", + "S" ], "miscTags": [ - "MW", - "MLW" - ], - "attachedItems": [ - "handaxe|phb" + "MLW", + "MW" ] }, { "name": "Mindrot Thrall", + "source": "ToB", + "page": 290, "size": [ "M" ], - "environment": [ - "any" - ], "type": "plant", - "source": "ToB", "alignment": [ "N" ], @@ -47554,10 +47552,10 @@ "save": { "con": "+5" }, - "immune": [ - "acid", - "poison" + "senses": [ + "tremorsense 30 ft." ], + "passive": 12, "resist": [ { "resist": [ @@ -47568,15 +47566,15 @@ "cond": true } ], + "immune": [ + "acid", + "poison" + ], "conditionImmune": [ "charmed", "frightened", "poisoned" ], - "senses": [ - "tremorsense 30 ft." - ], - "passive": 12, "languages": [ "understands Common but can't speak" ], @@ -47615,8 +47613,9 @@ ] } ], - "page": 290, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mindrot%20Thrall.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -47663,26 +47662,27 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mindrot%20Thrall.png", + "senseTags": [ + "T" + ], "actionTags": [ "Breath Weapon", "Multiattack", "Swallow" ], - "senseTags": [ - "T" - ], "languageTags": [ "C", "CS" ], "damageTags": [ - "S", - "A" + "A", + "S" ], "miscTags": [ - "MW", "AOE", - "HPR" + "HPR", + "MW" ], "savingThrowForced": [ "constitution", @@ -47691,20 +47691,17 @@ }, { "name": "Mirager", + "source": "ToB", + "page": 291, "size": [ "M" ], - "environment": [ - "badlands", - "desert" - ], "type": { "type": "fey", "tags": [ "shapechanger" ] }, - "source": "ToB", "alignment": [ "N", "E" @@ -47739,6 +47736,24 @@ "Sylvan" ], "cr": "3", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The mirager's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" + ], + "daily": { + "3": [ + "{@spell charm person}" + ], + "1e": [ + "{@spell hallucinatory terrain}", + "{@spell suggestion}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Shapechanger", @@ -47779,26 +47794,10 @@ ] } ], - "page": 291, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The mirager's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "daily": { - "3": [ - "{@spell charm person}" - ], - "1e": [ - "{@spell hallucinatory terrain}", - "{@spell suggestion}" - ] - }, - "ability": "cha" - } + "environment": [ + "badlands", + "desert" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mirager.png", "fluff": { "images": [ { @@ -47844,15 +47843,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mirager.png", "traitTags": [ "Shapechanger" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "S" @@ -47861,12 +47861,12 @@ "B", "N" ], - "miscTags": [ - "MW" - ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflictSpell": [ "charmed" ], @@ -47879,14 +47879,12 @@ }, { "name": "Miremal", + "source": "ToB", + "page": 292, "size": [ "S" ], - "environment": [ - "marshes" - ], "type": "fey", - "source": "ToB", "alignment": [ "C", "E" @@ -47976,8 +47974,9 @@ ] } ], - "page": 292, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Miremal.png", + "environment": [ + "marshes" + ], "fluff": { "images": [ { @@ -48032,21 +48031,22 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Miremal.png", "traitTags": [ "Amphibious" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "S" ], "damageTags": [ - "S", - "P" + "P", + "S" ], "miscTags": [ "MW" @@ -48060,14 +48060,12 @@ }, { "name": "Mirror Hag", - "environment": [ - "any" - ], + "source": "ToB", + "page": 243, "size": [ "M" ], "type": "fey", - "source": "ToB", "alignment": [ "C", "N" @@ -48094,6 +48092,10 @@ "int": 12, "wis": 14, "cha": 19, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, "resist": [ "thunder" ], @@ -48101,14 +48103,36 @@ "charmed", "frightened" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, "languages": [ "Common" ], "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The hag's innate spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). She can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell disguise self}", + "{@spell inflict wounds}", + "{@spell message}", + "{@spell ray of enfeeblement}" + ], + "daily": { + "1e": [ + "{@spell detect thoughts}", + "{@spell dispel magic}", + "{@spell lightning bolt}", + "{@spell locate creature}", + "{@spell shillelagh}", + "{@spell stinking cloud}", + "{@spell teleport}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Magic Resistance", @@ -48149,34 +48173,9 @@ ] } ], - "page": 243, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The hag's innate spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). She can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell disguise self}", - "{@spell inflict wounds}", - "{@spell message}", - "{@spell ray of enfeeblement}" - ], - "daily": { - "1e": [ - "{@spell detect thoughts}", - "{@spell dispel magic}", - "{@spell lightning bolt}", - "{@spell locate creature}", - "{@spell shillelagh}", - "{@spell stinking cloud}", - "{@spell teleport}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mirror%20Hag.png", "fluff": { "images": [ { @@ -48222,8 +48221,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mirror%20Hag.png", + "attachedItems": [ + "quarterstaff|phb" ], "traitTags": [ "Magic Resistance" @@ -48231,26 +48231,26 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], "damageTags": [ - "P", - "B" - ], - "miscTags": [ - "MW", - "MLW" - ], - "spellcastingTags": [ - "I" + "B", + "P" ], "damageTagsSpell": [ "L", "N" ], - "attachedItems": [ - "quarterstaff|phb" + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" ], "savingThrowForced": [ "constitution" @@ -48263,16 +48263,12 @@ }, { "name": "Mngwa", + "source": "ToB", + "page": 293, "size": [ "M" ], - "environment": [ - "badlands", - "forest", - "plains" - ], "type": "aberration", - "source": "ToB", "alignment": [ "N", "E" @@ -48359,8 +48355,11 @@ ] } ], - "page": 293, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mngwa.png", + "environment": [ + "badlands", + "forest", + "plains" + ], "fluff": { "images": [ { @@ -48406,9 +48405,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mngwa.png", "traitTags": [ "Keen Senses", "Pack Tactics" @@ -48416,6 +48413,9 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "S" @@ -48430,14 +48430,12 @@ }, { "name": "Monolith Champion", + "source": "ToB", + "page": 294, "size": [ "L" ], - "environment": [ - "any" - ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -48462,6 +48460,10 @@ "int": 10, "wis": 10, "cha": 10, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "immune": [ "poison", { @@ -48481,10 +48483,6 @@ "paralyzed", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, "languages": [ "Elvish", "Umbral" @@ -48524,8 +48522,9 @@ ] } ], - "page": 294, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Monolith%20Champion.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -48571,45 +48570,44 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Monolith%20Champion.png", + "attachedItems": [ + "greatsword|phb" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "E" ], "damageTags": [ - "S", + "B", "C", "F", - "B" + "S" ], "miscTags": [ - "MW", - "MLW" + "MLW", + "MW" ], "conditionInflict": [ "invisible" ], - "attachedItems": [ - "greatsword|phb" - ], "savingThrowForced": [ "charisma" ] }, { "name": "Monolith Footman", + "source": "ToB", + "page": 295, "size": [ "L" ], - "environment": [ - "any" - ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -48634,6 +48632,10 @@ "int": 10, "wis": 10, "cha": 10, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "immune": [ "poison", { @@ -48653,10 +48655,6 @@ "paralyzed", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, "languages": [ "Elvish", "Umbral" @@ -48696,8 +48694,9 @@ ] } ], - "page": 295, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Monolith%20Footman.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -48743,6 +48742,10 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Monolith%20Footman.png", + "attachedItems": [ + "longsword|phb" + ], "senseTags": [ "D" ], @@ -48750,35 +48753,30 @@ "E" ], "damageTags": [ - "S", + "B", "C", "F", - "B" + "S" ], "miscTags": [ - "MW", - "MLW" + "MLW", + "MW" ], "conditionInflict": [ "invisible" ], - "attachedItems": [ - "longsword|phb" - ], "savingThrowForced": [ "charisma" ] }, { "name": "Moonlit King", + "source": "ToB", + "page": 190, "size": [ "M" ], - "environment": [ - "any" - ], "type": "fey", - "source": "ToB", "alignment": [ "N", "G" @@ -48813,6 +48811,11 @@ "arcana": "+11", "perception": "+10" }, + "senses": [ + "blindsight 30 ft.", + "darkvision 120 ft." + ], + "passive": 20, "resist": [ "acid", { @@ -48835,11 +48838,6 @@ "frightened", "poisoned" ], - "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." - ], - "passive": 20, "languages": [ "Abyssal", "Celestial", @@ -48850,6 +48848,33 @@ "Umbral; telepathy 100 ft." ], "cr": "17", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The Moonlit King's innate spellcasting ability score is Charisma (save {@dc 19}, {@hit 11} to hit with spell attacks). The Moonlit King can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell continual flame}", + "{@spell detect evil and good}", + "{@spell invisibility} (self only)", + "{@spell moonbeam}", + "{@spell zone of truth}" + ], + "daily": { + "3e": [ + "{@spell blight}", + "{@spell dispel evil and good}", + "{@spell dispel magic}" + ], + "1e": [ + "{@spell demiplane}", + "{@spell heal}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Control Moonlight", @@ -48910,10 +48935,6 @@ ] } ], - "legendaryGroup": { - "name": "Moonlit King", - "source": "ToB" - }, "legendary": [ { "name": "Staff", @@ -48934,35 +48955,13 @@ ] } ], - "page": 190, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The Moonlit King's innate spellcasting ability score is Charisma (save {@dc 19}, {@hit 11} to hit with spell attacks). The Moonlit King can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell continual flame}", - "{@spell detect evil and good}", - "{@spell invisibility} (self only)", - "{@spell moonbeam}", - "{@spell zone of truth}" - ], - "daily": { - "3e": [ - "{@spell blight}", - "{@spell dispel evil and good}", - "{@spell dispel magic}" - ], - "1e": [ - "{@spell demiplane}", - "{@spell heal}" - ] - }, - "ability": "cha" - } + "legendaryGroup": { + "name": "Moonlit King", + "source": "ToB" + }, + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Moonlit%20King.png", "fluff": { "images": [ { @@ -49045,9 +49044,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Moonlit%20King.png", "traitTags": [ "Legendary Resistances", "Magic Weapons" @@ -49056,10 +49053,13 @@ "B", "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "AB", - "CE", "C", + "CE", "DR", "E", "I", @@ -49067,26 +49067,26 @@ ], "damageTags": [ "B", - "R", - "N" + "N", + "R" ], - "miscTags": [ - "MW", - "AOE" + "damageTagsSpell": [ + "N", + "R" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW" + ], "conditionInflict": [ "stunned" ], "conditionInflictSpell": [ "invisible" ], - "damageTagsSpell": [ - "N", - "R" - ], "savingThrowForced": [ "charisma", "constitution", @@ -49099,15 +49099,12 @@ }, { "name": "Mordant Snare", + "source": "ToB", + "page": 296, "size": [ "G" ], - "environment": [ - "ruins", - "underground" - ], "type": "aberration", - "source": "ToB", "alignment": [ "C", "E" @@ -49137,6 +49134,11 @@ "skill": { "deception": "+8" }, + "senses": [ + "darkvision 60 ft.", + "tremorsense 60 ft." + ], + "passive": 12, "resist": [ { "resist": [ @@ -49152,11 +49154,6 @@ "conditionImmune": [ "prone" ], - "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "passive": 12, "languages": [ "Common", "Primordial" @@ -49214,8 +49211,10 @@ ] } ], - "page": 296, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mordant%20Snare.png", + "environment": [ + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -49261,10 +49260,7 @@ } ] }, - "actionTags": [ - "Multiattack", - "Tentacles" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mordant%20Snare.png", "traitTags": [ "Magic Resistance" ], @@ -49272,18 +49268,22 @@ "D", "T" ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], "languageTags": [ "C", "P" ], "damageTags": [ - "P", "A", - "B" + "B", + "P" ], "miscTags": [ - "RW", - "MW" + "MW", + "RW" ], "conditionInflict": [ "grappled" @@ -49294,19 +49294,17 @@ }, { "name": "Morphoi", + "source": "ToB", + "page": 297, "size": [ "M" ], - "environment": [ - "aquatic" - ], "type": { "type": "plant", "tags": [ "shapechanger" ] }, - "source": "ToB", "alignment": [ "C", "E" @@ -49381,8 +49379,9 @@ ] } ], - "page": 297, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Morphoi.png", + "environment": [ + "aquatic" + ], "fluff": { "images": [ { @@ -49438,6 +49437,11 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Morphoi.png", + "attachedItems": [ + "shortbow|phb", + "trident|phb" + ], "traitTags": [ "Amphibious" ], @@ -49448,34 +49452,25 @@ "C" ], "damageTags": [ - "S", - "P" + "P", + "S" ], "miscTags": [ + "MLW", "MW", - "RW", - "THW", "RNG", - "MLW" - ], - "attachedItems": [ - "shortbow|phb", - "trident|phb" + "RW", + "THW" ] }, { "name": "Moss Lurker", + "source": "ToB", + "page": 298, "size": [ "S" ], - "environment": [ - "forest", - "marshes", - "ruins", - "underground" - ], "type": "humanoid", - "source": "ToB", "alignment": [ "C", "N" @@ -49509,6 +49504,10 @@ "perception": "+2", "stealth": "+4" }, + "senses": [ + "blindsight 60 ft." + ], + "passive": 12, "immune": [ "fire", "poison" @@ -49517,10 +49516,6 @@ "blinded", "poisoned" ], - "senses": [ - "blindsight 60 ft." - ], - "passive": 12, "languages": [ "Giant", "Sylvan", @@ -49579,8 +49574,12 @@ ] } ], - "page": 298, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Moss%20Lurker.png", + "environment": [ + "forest", + "marshes", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -49613,6 +49612,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Moss%20Lurker.png", "traitTags": [ "Keen Senses" ], @@ -49624,16 +49624,16 @@ "S" ], "damageTags": [ - "S", "B", + "I", "P", - "I" + "S" ], "miscTags": [ + "MLW", "MW", "RW", - "THW", - "MLW" + "THW" ], "conditionInflict": [ "poisoned" @@ -49644,14 +49644,12 @@ }, { "name": "Myling", + "source": "ToB", + "page": 301, "size": [ "S" ], - "environment": [ - "any" - ], "type": "undead", - "source": "ToB", "alignment": [ "C", "E" @@ -49681,6 +49679,10 @@ "skill": { "stealth": "+4" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, "resist": [ { "resist": [ @@ -49703,10 +49705,6 @@ "stunned", "unconscious" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, "languages": [ "Common" ], @@ -49737,8 +49735,9 @@ ] } ], - "page": 301, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Myling.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -49784,12 +49783,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Myling.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], @@ -49810,19 +49810,17 @@ }, { "name": "Naina", + "source": "ToB", + "page": 302, "size": [ "L" ], - "environment": [ - "any" - ], "type": { "type": "dragon", "tags": [ "shapechanger" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -49864,6 +49862,10 @@ "persuasion": "+8", "sleight of hand": "+7" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 18, "resist": [ { "resist": [ @@ -49880,10 +49882,6 @@ "poisoned", "unconscious" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 18, "languages": [ "Common", "Darakhul", @@ -49892,6 +49890,62 @@ "Sylvan" ], "cr": "11", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The naina is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The naina has the following sorcerer spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell mending}", + "{@spell ray of frost}", + "{@spell resistance}", + "{@spell silent image}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell thunderwave}", + "{@spell witch bolt}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell darkness}", + "{@spell invisibility}", + "{@spell locate object}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell hypnotic pattern}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell dimension door}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell dominate person}" + ] + } + }, + "ability": "cha" + } + ], "trait": [ { "name": "Magic Sensitive", @@ -49950,64 +50004,9 @@ ] } ], - "page": 302, - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The naina is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The naina has the following sorcerer spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell mending}", - "{@spell ray of frost}", - "{@spell resistance}", - "{@spell silent image}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell thunderwave}", - "{@spell witch bolt}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell darkness}", - "{@spell invisibility}", - "{@spell locate object}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell hypnotic pattern}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell dimension door}" - ] - }, - "5": { - "slots": 1, - "spells": [ - "{@spell dominate person}" - ] - } - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Naina.png", "fluff": { "images": [ { @@ -50060,16 +50059,17 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Naina.png", "traitTags": [ "Shapechanger" ], "senseTags": [ "D" ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], "languageTags": [ "C", "DR", @@ -50077,32 +50077,32 @@ "S" ], "damageTags": [ + "I", "P", - "S", - "I" + "S" ], - "miscTags": [ - "MW", - "AOE" + "damageTagsSpell": [ + "C", + "L", + "O", + "T" ], "spellcastingTags": [ "CS" ], + "miscTags": [ + "AOE", + "MW" + ], "conditionInflict": [ - "poisoned", "paralyzed", + "poisoned", "unconscious" ], "conditionInflictSpell": [ "charmed", - "invisible", - "incapacitated" - ], - "damageTagsSpell": [ - "C", - "L", - "O", - "T" + "incapacitated", + "invisible" ], "savingThrowForced": [ "constitution" @@ -50114,14 +50114,12 @@ }, { "name": "Ngobou", + "source": "ToB", + "page": 115, "size": [ "L" ], - "environment": [ - "plains" - ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -50185,8 +50183,9 @@ ] } ], - "page": 115, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ngobou.png", + "environment": [ + "plains" + ], "fluff": { "images": [ { @@ -50232,9 +50231,10 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ngobou.png", "damageTags": [ - "P", - "B" + "B", + "P" ], "miscTags": [ "MW" @@ -50248,14 +50248,12 @@ }, { "name": "Nichny", + "source": "ToB", + "page": 303, "size": [ "M" ], - "environment": [ - "any" - ], "type": "fey", - "source": "ToB", "alignment": [ "N", "E" @@ -50290,6 +50288,10 @@ "insight": "+7", "perception": "+7" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 17, "resist": [ "acid", "cold", @@ -50315,10 +50317,6 @@ "poisoned", "unconscious" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 17, "languages": [ "Elvish", "Primordial", @@ -50326,6 +50324,33 @@ "Void Speech" ], "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The nichny's innate spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell invisibility}", + "{@spell magic missile}", + "{@spell ray of frost}" + ], + "daily": { + "1": [ + "{@spell teleport}", + "{@spell word of recall}" + ], + "3": [ + "{@spell blink}", + "{@spell dimension door}", + "{@spell haste}", + "{@spell polymorph} (self only)" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Freedom of Movement", @@ -50372,35 +50397,9 @@ ] } ], - "page": 303, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The nichny's innate spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell invisibility}", - "{@spell magic missile}", - "{@spell ray of frost}" - ], - "daily": { - "1": [ - "{@spell teleport}", - "{@spell word of recall}" - ], - "3": [ - "{@spell blink}", - "{@spell dimension door}", - "{@spell haste}", - "{@spell polymorph} (self only)" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nichny.png", "fluff": { "images": [ { @@ -50454,15 +50453,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nichny.png", "traitTags": [ "Magic Resistance" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "E", "P", @@ -50471,37 +50471,31 @@ "damageTags": [ "S" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "C", + "O" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflictSpell": [ "invisible" ], - "damageTagsSpell": [ - "C", - "O" - ], "savingThrowForcedSpell": [ "wisdom" ] }, { "name": "Night Scorpion", - "environment": [ - "desert", - "forest", - "plains", - "ruins", - "underground" - ], + "source": "ToB", + "page": 340, "size": [ "L" ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -50551,8 +50545,13 @@ ] } ], - "page": 340, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Night%20Scorpion.png", + "environment": [ + "desert", + "forest", + "plains", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -50598,24 +50597,25 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Night%20Scorpion.png", "senseTags": [ "B" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "B", - "P", - "I" + "I", + "P" ], "miscTags": [ "MW" ], "conditionInflict": [ + "blinded", "grappled", - "paralyzed", - "blinded" + "paralyzed" ], "savingThrowForced": [ "constitution" @@ -50623,14 +50623,12 @@ }, { "name": "Nightgarm", + "source": "ToB", + "page": 305, "size": [ "L" ], - "environment": [ - "any" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "C", "E" @@ -50671,6 +50669,10 @@ "perception": "+5", "stealth": "+5" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, "resist": [ "lightning", "thunder", @@ -50690,10 +50692,6 @@ "special": "silvered weapons" } ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, "languages": [ "Common", "Giant", @@ -50701,6 +50699,27 @@ "telepathy 200 ft. (with falsemen only)" ], "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The nightgarm's innate spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring no material components:" + ], + "daily": { + "1": [ + "{@spell conjure woodland beings} (wolves only)", + "{@spell dimension door}", + "{@spell scrying} (targets falsemen only)" + ], + "3": [ + "{@spell darkness}", + "{@spell dissonant whispers}", + "{@spell hold person}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Spawn Falseman", @@ -50730,29 +50749,9 @@ ] } ], - "page": 305, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The nightgarm's innate spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring no material components:" - ], - "daily": { - "1": [ - "{@spell conjure woodland beings} (wolves only)", - "{@spell dimension door}", - "{@spell scrying} (targets falsemen only)" - ], - "3": [ - "{@spell darkness}", - "{@spell dissonant whispers}", - "{@spell hold person}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nightgarm.png", "fluff": { "images": [ { @@ -50805,9 +50804,13 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nightgarm.png", "senseTags": [ "D" ], + "actionTags": [ + "Swallow" + ], "languageTags": [ "C", "GI", @@ -50815,17 +50818,18 @@ "TP" ], "damageTags": [ - "P", - "A" + "A", + "P" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "O", + "Y" ], "spellcastingTags": [ "I" ], - "actionTags": [ - "Swallow" + "miscTags": [ + "MW" ], "conditionInflict": [ "blinded", @@ -50834,10 +50838,6 @@ "conditionInflictSpell": [ "paralyzed" ], - "damageTagsSpell": [ - "O", - "Y" - ], "savingThrowForced": [ "charisma", "constitution", @@ -50849,17 +50849,15 @@ }, { "name": "Nihileth", - "environment": [ - "any" - ], "group": [ "Aboleths" ], + "source": "ToB", + "page": 8, "size": [ "L" ], "type": "undead", - "source": "ToB", "alignment": [ "C", "E" @@ -50900,6 +50898,10 @@ "history": "+12", "perception": "+10" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 20, "resist": [ { "resist": [ @@ -50944,10 +50946,6 @@ "prone", "restrained" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 20, "languages": [ "Void Speech", "telepathy 120 ft." @@ -51032,10 +51030,6 @@ ] } ], - "legendaryGroup": { - "name": "Nihileth", - "source": "ToB" - }, "legendary": [ { "name": "Detect", @@ -51056,8 +51050,13 @@ ] } ], - "page": 8, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nihileth.png", + "legendaryGroup": { + "name": "Nihileth", + "source": "ToB" + }, + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -51117,24 +51116,25 @@ } ] }, - "actionTags": [ - "Multiattack", - "Tentacles" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nihileth.png", "traitTags": [ "Undead Fortitude" ], "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], "languageTags": [ "TP" ], "damageTags": [ - "B", "A", - "N", + "B", "C", + "N", "Y" ], "miscTags": [ @@ -51148,16 +51148,12 @@ }, { "name": "Nihilethic Zombie", - "environment": [ - "aquatic", - "ruins", - "underground" - ], + "source": "ToB", + "page": 9, "size": [ "M" ], "type": "undead", - "source": "ToB", "alignment": [ "N", "E" @@ -51187,6 +51183,10 @@ "save": { "wis": "+0" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 8, "resist": [ { "resist": [ @@ -51220,10 +51220,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 8, "languages": [ "understand Void Speech and the languages it knew in life but can't speak" ], @@ -51276,8 +51272,11 @@ ] } ], - "page": 9, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nihilethic%20Zombie.png", + "environment": [ + "aquatic", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -51292,6 +51291,7 @@ "Created by the diseased will of nihileths, these zombies do their creator's bidding without fear or hesitation. While their appearance differs from typical zombies, they too move with the same jerky motions and uneven gait as their undead brethren. The skin and flesh of nihileth zombies is translucent and slimy. They are adept swimmers, and they have no difficulty functioning on dry land, always in service to their masters." ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nihilethic%20Zombie.png", "senseTags": [ "D" ], @@ -51300,8 +51300,8 @@ "LF" ], "damageTags": [ - "B", "A", + "B", "N" ], "miscTags": [ @@ -51313,12 +51313,11 @@ }, { "name": "Nkosi", + "source": "ToB", + "page": 306, "size": [ "M" ], - "environment": [ - "plains" - ], "type": { "type": "humanoid", "tags": [ @@ -51326,7 +51325,6 @@ "nkosi" ] }, - "source": "ToB", "alignment": [ "L", "N" @@ -51403,8 +51401,9 @@ ] } ], - "page": 306, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nkosi.png", + "environment": [ + "plains" + ], "fluff": { "images": [ { @@ -51450,6 +51449,10 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nkosi.png", + "attachedItems": [ + "scimitar|phb" + ], "traitTags": [ "Keen Senses", "Shapechanger" @@ -51461,32 +51464,28 @@ "C" ], "damageTags": [ - "S", - "P" + "P", + "S" ], "miscTags": [ + "MLW", "MW", - "RW", - "MLW" + "RW" ], "conditionInflict": [ "prone" ], - "attachedItems": [ - "scimitar|phb" - ], "savingThrowForced": [ "strength" ] }, { "name": "Nkosi Pridelord", + "source": "ToB", + "page": 306, "size": [ "M" ], - "environment": [ - "plains" - ], "type": { "type": "humanoid", "tags": [ @@ -51494,7 +51493,6 @@ "nkosi" ] }, - "source": "ToB", "alignment": [ "L", "N" @@ -51589,8 +51587,9 @@ ] } ], - "page": 306, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nkosi%20Pridelord.png", + "environment": [ + "plains" + ], "fluff": { "images": [ { @@ -51636,8 +51635,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nkosi%20Pridelord.png", + "attachedItems": [ + "scimitar|phb" ], "traitTags": [ "Brute", @@ -51647,43 +51647,41 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], "damageTags": [ - "S", - "P" + "P", + "S" ], "miscTags": [ + "MLW", "MW", - "RW", - "MLW" + "RW" ], "conditionInflict": [ "prone" ], - "attachedItems": [ - "scimitar|phb" - ], "savingThrowForced": [ "strength" ] }, { "name": "Noctiny", + "source": "ToB", + "page": 308, "size": [ "M" ], - "environment": [ - "any" - ], "type": { "type": "humanoid", "tags": [ "noctiny" ] }, - "source": "ToB", "alignment": [ "N", "E" @@ -51709,44 +51707,15 @@ "int": 10, "wis": 11, "cha": 16, + "passive": 10, "conditionImmune": [ "frightened" ], - "passive": 10, "languages": [ "Common", "plus the language spoken by the noctini's fext master" ], "cr": "2", - "trait": [ - { - "name": "Magic Resistance", - "entries": [ - "The noctiny has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Pact Wrath", - "entries": [ - "One of the noctiny's weapons is infused with power. Its attacks with this weapon count as magical, and it adds its Charisma bonus to the weapon's damage (included below)." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The noctiny makes two melee attacks." - ] - }, - { - "name": "Pact Staff", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage or 8 ({@damage 1d8 + 4}) bludgeoning damage if used in two hands." - ] - } - ], - "page": 308, "spellcasting": [ { "name": "Spellcasting", @@ -51781,7 +51750,37 @@ "ability": "cha" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Noctiny.png", + "trait": [ + { + "name": "Magic Resistance", + "entries": [ + "The noctiny has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Pact Wrath", + "entries": [ + "One of the noctiny's weapons is infused with power. Its attacks with this weapon count as magical, and it adds its Charisma bonus to the weapon's damage (included below)." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The noctiny makes two melee attacks." + ] + }, + { + "name": "Pact Staff", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage or 8 ({@damage 1d8 + 4}) bludgeoning damage if used in two hands." + ] + } + ], + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -51821,24 +51820,19 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Noctiny.png", "traitTags": [ "Magic Resistance" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], "damageTags": [ "B" ], - "miscTags": [ - "MW" - ], - "spellcastingTags": [ - "CL" - ], "damageTagsSpell": [ "C", "F", @@ -51846,6 +51840,12 @@ "N", "O" ], + "spellcastingTags": [ + "CL" + ], + "miscTags": [ + "MW" + ], "savingThrowForcedSpell": [ "constitution", "dexterity", @@ -51854,10 +51854,8 @@ }, { "name": "Oculo Swarm", - "environment": [ - "ruins", - "underground" - ], + "source": "ToB", + "page": 309, "size": [ "L" ], @@ -51865,7 +51863,6 @@ "type": "aberration", "swarmSize": "T" }, - "source": "ToB", "alignment": [ "N", "E" @@ -51896,6 +51893,10 @@ "perception": "+6", "stealth": "+7" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 16, "resist": [ "bludgeoning", "slashing", @@ -51910,10 +51911,6 @@ "restrained", "stunned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, "languages": [ "understands Common but can't speak" ], @@ -51940,8 +51937,10 @@ ] } ], - "page": 309, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Oculo%20Swarm.png", + "environment": [ + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -51994,6 +51993,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Oculo%20Swarm.png", "senseTags": [ "D" ], @@ -52011,15 +52011,12 @@ }, { "name": "Oozasis", + "source": "ToB", + "page": 310, "size": [ "G" ], - "environment": [ - "desert", - "marshes" - ], "type": "ooze", - "source": "ToB", "alignment": [ "U" ], @@ -52052,6 +52049,11 @@ "insight": "+10", "perception": "+10" }, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)", + "tremorsense 120 ft." + ], + "passive": 20, "resist": [ "fire", "lightning", @@ -52068,6 +52070,9 @@ "immune": [ "acid" ], + "vulnerable": [ + "thunder" + ], "conditionImmune": [ "blinded", "charmed", @@ -52076,14 +52081,6 @@ "frightened", "prone" ], - "vulnerable": [ - "thunder" - ], - "senses": [ - "blindsight 60 ft. (blind beyond this radius)", - "tremorsense 120 ft." - ], - "passive": 20, "languages": [ "understands all languages but can't speak", "telepathy 120 ft." @@ -52135,8 +52132,10 @@ ] } ], - "page": 310, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Oozasis.png", + "environment": [ + "desert", + "marshes" + ], "fluff": { "images": [ { @@ -52182,9 +52181,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Oozasis.png", "traitTags": [ "Amorphous" ], @@ -52192,14 +52189,17 @@ "B", "T" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "CS", - "XX", - "TP" + "TP", + "XX" ], "damageTags": [ - "B", - "A" + "A", + "B" ], "miscTags": [ "MW", @@ -52208,9 +52208,8 @@ }, { "name": "Orobas Devil", - "environment": [ - "any" - ], + "source": "ToB", + "page": 111, "size": [ "L" ], @@ -52220,7 +52219,6 @@ "devil" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -52259,6 +52257,10 @@ "perception": "+13", "persuasion": "+10" }, + "senses": [ + "truesight 90 ft." + ], + "passive": 23, "resist": [ "acid", "cold", @@ -52279,10 +52281,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "truesight 90 ft." - ], - "passive": 23, "languages": [ "Celestial", "Darakhul", @@ -52293,6 +52291,42 @@ "Void Speech; telepathy 100 ft." ], "cr": "14", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The orobas' spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell augury}", + "{@spell protection from evil and good}", + "{@spell teleport} (self plus 50 lb. of objects only)" + ], + "daily": { + "1": [ + "{@spell eyebite}", + "{@spell find the path}", + "{@spell foresight}" + ], + "3": [ + "{@spell antimagic field}", + "{@spell chain lightning}", + "{@spell contact other plane}", + "{@spell dimension door}", + "{@spell wall of fire}" + ], + "5": [ + "{@spell bestow curse}", + "{@spell fireball}", + "{@spell scorching ray}" + ] + }, + "ability": "cha", + "constant": [ + "{@spell detect evil and good}" + ] + } + ], "trait": [ { "name": "Knowing (3/Day)", @@ -52351,44 +52385,9 @@ ] } ], - "page": 111, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The orobas' spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "constant": [ - "{@spell detect evil and good}" - ], - "will": [ - "{@spell augury}", - "{@spell protection from evil and good}", - "{@spell teleport} (self plus 50 lb. of objects only)" - ], - "daily": { - "1": [ - "{@spell eyebite}", - "{@spell find the path}", - "{@spell foresight}" - ], - "3": [ - "{@spell antimagic field}", - "{@spell chain lightning}", - "{@spell contact other plane}", - "{@spell dimension door}", - "{@spell wall of fire}" - ], - "5": [ - "{@spell bestow curse}", - "{@spell fireball}", - "{@spell scorching ray}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Orobas%20Devil.png", "fluff": { "images": [ { @@ -52442,8 +52441,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Orobas%20Devil.png", + "attachedItems": [ + "flail|phb" ], "traitTags": [ "Magic Resistance", @@ -52452,29 +52452,39 @@ "senseTags": [ "U" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "CE", "DR", "GI", "I", - "U", - "TP" + "TP", + "U" ], "damageTags": [ - "P", - "I", - "S", + "A", "B", - "A" + "I", + "P", + "S" ], - "miscTags": [ - "MW", - "RCH", - "MLW" + "damageTagsSpell": [ + "F", + "L", + "N", + "O", + "Y" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], "conditionInflict": [ "poisoned" ], @@ -52482,16 +52492,6 @@ "frightened", "unconscious" ], - "damageTagsSpell": [ - "F", - "L", - "N", - "O", - "Y" - ], - "attachedItems": [ - "flail|phb" - ], "savingThrowForced": [ "constitution" ], @@ -52503,16 +52503,12 @@ }, { "name": "Ostinato", + "source": "ToB", + "page": 312, "size": [ "M" ], "type": "aberration", - "environment": [ - "any", - "ruins", - "underground" - ], - "source": "ToB", "alignment": [ "C", "N" @@ -52540,6 +52536,10 @@ "skill": { "perception": "+3" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "resist": [ "acid", "cold", @@ -52558,6 +52558,9 @@ "immune": [ "poison" ], + "vulnerable": [ + "thunder" + ], "conditionImmune": [ "charmed", "exhaustion", @@ -52569,13 +52572,6 @@ "restrained", "unconscious" ], - "vulnerable": [ - "thunder" - ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, "languages": [ "telepathy 200 ft." ], @@ -52627,8 +52623,11 @@ ] } ], - "page": 312, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ostinato.png", + "environment": [ + "any", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -52667,9 +52666,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ostinato.png", "traitTags": [ "Incorporeal Movement", "Magic Resistance" @@ -52677,13 +52674,16 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "TP" ], "damageTags": [ - "T", "N", - "O" + "O", + "T" ], "savingThrowForced": [ "charisma", @@ -52692,16 +52692,12 @@ }, { "name": "Owl Harpy", + "source": "ToB", + "page": 246, "size": [ "M" ], - "environment": [ - "desert", - "forest", - "urban" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "N", "E" @@ -52731,19 +52727,33 @@ "performance": "+7", "stealth": "+6 (+9 while flying)" }, - "vulnerable": [ - "thunder" - ], "senses": [ "blindsight 60 ft." ], "passive": 12, + "vulnerable": [ + "thunder" + ], "languages": [ "Common", "Abyssal", "Giant" ], "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The owl harpy's innate spellcasting ability is Charisma. The owl harpy can innately cast the following spells, requiring no material components:" + ], + "daily": { + "3": [ + "{@spell darkness}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Dissonance", @@ -52785,22 +52795,11 @@ ] } ], - "page": 246, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The owl harpy's innate spellcasting ability is Charisma. The owl harpy can innately cast the following spells, requiring no material components:" - ], - "daily": { - "3": [ - "{@spell darkness}" - ] - }, - "ability": "cha" - } + "environment": [ + "desert", + "forest", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Owl%20Harpy.png", "fluff": { "images": [ { @@ -52846,31 +52845,32 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Owl%20Harpy.png", "senseTags": [ "B" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "C", "AB", + "C", "GI" ], "damageTags": [ "S" ], - "miscTags": [ - "MW" - ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ - "unconscious", - "poisoned", "charmed", - "incapacitated" + "incapacitated", + "poisoned", + "unconscious" ], "savingThrowForced": [ "constitution", @@ -52879,14 +52879,12 @@ }, { "name": "Paper Drake", + "source": "ToB", + "page": 154, "size": [ "S" ], "type": "dragon", - "environment": [ - "urban" - ], - "source": "ToB", "alignment": [ "N" ], @@ -52907,14 +52905,14 @@ "int": 10, "wis": 12, "cha": 13, - "conditionImmune": [ - "paralyzed", - "unconscious" - ], "senses": [ "darkvision 60 ft." ], "passive": 11, + "conditionImmune": [ + "paralyzed", + "unconscious" + ], "languages": [ "Common", "Draconic", @@ -52962,8 +52960,9 @@ ] } ], - "page": 154, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Paper%20Drake.png", + "environment": [ + "urban" + ], "fluff": { "images": [ { @@ -53011,16 +53010,17 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Paper%20Drake.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", - "DR", "D", + "DR", "E" ], "damageTags": [ @@ -53040,14 +53040,12 @@ }, { "name": "Pombero", + "source": "ToB", + "page": 313, "size": [ "M" ], - "environment": [ - "forest" - ], "type": "fey", - "source": "ToB", "alignment": [ "C", "N" @@ -53138,8 +53136,9 @@ ] } ], - "page": 313, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Pombero.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -53179,15 +53178,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Pombero.png", "traitTags": [ "Sneak Attack" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "S" ], @@ -53198,8 +53198,8 @@ "MW" ], "conditionInflict": [ - "grappled", "charmed", + "grappled", "incapacitated" ], "savingThrowForced": [ @@ -53208,15 +53208,12 @@ }, { "name": "Possessed Pillar", + "source": "ToB", + "page": 314, "size": [ "L" ], - "environment": [ - "desert", - "urban" - ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -53241,6 +53238,10 @@ "int": 3, "wis": 11, "cha": 1, + "senses": [ + "darkvision 120 ft." + ], + "passive": 10, "immune": [ "poison", "psychic", @@ -53262,10 +53263,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 10, "languages": [ "understands the languages of its creator but can't speak" ], @@ -53316,8 +53313,10 @@ ] } ], - "page": 314, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Possessed%20Pillar.png", + "environment": [ + "desert", + "urban" + ], "fluff": { "images": [ { @@ -53363,9 +53362,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Possessed%20Pillar.png", "traitTags": [ "False Appearance", "Immutable Form", @@ -53375,21 +53372,23 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], "damageTags": [ "B" ], "miscTags": [ "MW" - ], - "languageTags": [ - "CS" ] }, { "name": "Prismatic Beetle Swarm", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 375, "size": [ "M" ], @@ -53397,7 +53396,6 @@ "type": "beast", "swarmSize": "T" }, - "source": "ToB", "alignment": [ "U" ], @@ -53423,6 +53421,11 @@ "perception": "+3", "stealth": "+5" }, + "senses": [ + "blindsight 10 ft.", + "darkvision 30 ft." + ], + "passive": 13, "resist": [ "bludgeoning", "piercing", @@ -53437,11 +53440,6 @@ "restrained", "stunned" ], - "senses": [ - "blindsight 10 ft.", - "darkvision 30 ft." - ], - "passive": 13, "cr": "3", "trait": [ { @@ -53465,8 +53463,9 @@ ] } ], - "page": 375, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Prismatic%20Beetle%20Swarm.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -53512,20 +53511,21 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Prismatic%20Beetle%20Swarm.png", "senseTags": [ "B", "D" ], "damageTags": [ - "P", - "I" + "I", + "P" ], "miscTags": [ "MW" ], "conditionInflict": [ - "unconscious", - "blinded" + "blinded", + "unconscious" ], "savingThrowForced": [ "constitution", @@ -53534,9 +53534,8 @@ }, { "name": "Psoglav Demon", - "environment": [ - "any" - ], + "source": "ToB", + "page": 79, "size": [ "L" ], @@ -53546,7 +53545,6 @@ "demon" ] }, - "source": "ToB", "alignment": [ "C", "E" @@ -53585,6 +53583,11 @@ "intimidation": "+7", "stealth": "+9" }, + "senses": [ + "blindsight 30 ft.", + "darkvision 60 ft." + ], + "passive": 16, "resist": [ "cold", "lightning" @@ -53596,16 +53599,25 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft." - ], - "passive": 16, "languages": [ "Common", "Infernal; telepathy 60 ft." ], "cr": "7", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The psoglav's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spell, requiring no material components:" + ], + "daily": { + "1": [ + "{@spell greater invisibility}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Magic Weapon", @@ -53642,22 +53654,9 @@ ] } ], - "page": 79, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The psoglav's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spell, requiring no material components:" - ], - "daily": { - "1": [ - "{@spell greater invisibility}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Psoglav%20Demon.png", "fluff": { "images": [ { @@ -53704,9 +53703,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Psoglav%20Demon.png", "traitTags": [ "Magic Weapons" ], @@ -53714,6 +53711,9 @@ "B", "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "I", @@ -53722,12 +53722,12 @@ "damageTags": [ "P" ], - "miscTags": [ - "MW" - ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "prone" ], @@ -53740,14 +53740,12 @@ }, { "name": "Putrid Haunt", + "source": "ToB", + "page": 315, "size": [ "M" ], "type": "undead", - "environment": [ - "marshes" - ], - "source": "ToB", "alignment": [ "N", "E" @@ -53773,6 +53771,10 @@ "int": 6, "wis": 11, "cha": 6, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "resist": [ { "resist": [ @@ -53791,10 +53793,6 @@ "exhaustion", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, "cr": "2", "trait": [ { @@ -53824,8 +53822,9 @@ ] } ], - "page": 315, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Putrid%20Haunt.png", + "environment": [ + "marshes" + ], "fluff": { "images": [ { @@ -53871,6 +53870,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Putrid%20Haunt.png", "senseTags": [ "D" ], @@ -53884,9 +53884,9 @@ }, { "name": "Qorgeth, Demon Lord of the Devouring Worm", - "environment": [ - "any" - ], + "isNamedCreature": true, + "source": "ToB", + "page": 90, "size": [ "G" ], @@ -53896,7 +53896,6 @@ "demon" ] }, - "source": "ToB", "alignment": [ "C", "E" @@ -53933,6 +53932,11 @@ "skill": { "perception": "+11" }, + "senses": [ + "blindsight 120 ft.", + "tremorsense 120 ft." + ], + "passive": 21, "resist": [ "cold", "fire", @@ -53957,16 +53961,35 @@ "frightened", "poisoned" ], - "senses": [ - "blindsight 120 ft.", - "tremorsense 120 ft." - ], - "passive": 21, "languages": [ "all", "telepathy 120 ft." ], "cr": "23", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "Qorgeth's innate spellcasting ability is Charisma (spell save {@dc 19}). It can innately cast the following spells, requiring no material or somatic components." + ], + "will": [ + "{@spell detect magic}", + "{@spell Evard's black tentacles}" + ], + "daily": { + "3e": [ + "{@spell dispel magic}", + "{@spell fear}", + "{@spell insect plague} (biting worms)" + ], + "1e": [ + "{@spell earthquake}", + "{@spell teleport}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Legendary Resistance (3/Day)", @@ -54020,10 +54043,6 @@ ] } ], - "legendaryGroup": { - "name": "Qorgeth", - "source": "ToB" - }, "legendary": [ { "name": "Shriek", @@ -54044,33 +54063,13 @@ ] } ], - "page": 90, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "Qorgeth's innate spellcasting ability is Charisma (spell save {@dc 19}). It can innately cast the following spells, requiring no material or somatic components." - ], - "will": [ - "{@spell detect magic}", - "{@spell Evard's black tentacles}" - ], - "daily": { - "3e": [ - "{@spell dispel magic}", - "{@spell fear}", - "{@spell insect plague} (biting worms)" - ], - "1e": [ - "{@spell earthquake}", - "{@spell teleport}" - ] - }, - "ability": "cha" - } + "legendaryGroup": { + "name": "Qorgeth", + "source": "ToB" + }, + "environment": [ + "any" ], - "isNamedCreature": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Qorgeth%2C%20Demon%20Lord%20of%20The%20Devouring%20Worm.png", "fluff": { "images": [ { @@ -54100,10 +54099,7 @@ } ] }, - "actionTags": [ - "Multiattack", - "Swallow" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Qorgeth%2C%20Demon%20Lord%20of%20The%20Devouring%20Worm.png", "traitTags": [ "Legendary Resistances", "Magic Resistance", @@ -54114,40 +54110,44 @@ "B", "T" ], + "actionTags": [ + "Multiattack", + "Swallow" + ], "languageTags": [ - "XX", - "TP" + "TP", + "XX" ], "damageTags": [ - "P", + "B", + "I", "N", + "P" + ], + "damageTagsSpell": [ "B", + "P" + ], + "spellcastingTags": [ "I" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" - ], - "spellcastingTags": [ - "I" + "RCH" ], "conditionInflict": [ "blinded", - "restrained", + "frightened", "grappled", - "poisoned", "paralyzed", - "frightened" + "poisoned", + "restrained" ], "conditionInflictSpell": [ - "restrained", "frightened", - "prone" - ], - "damageTagsSpell": [ - "B", - "P" + "prone", + "restrained" ], "savingThrowForced": [ "constitution", @@ -54162,14 +54162,12 @@ }, { "name": "Queen of Night and Magic", + "source": "ToB", + "page": 192, "size": [ "M" ], "type": "fey", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "N", "E" @@ -54211,6 +54209,10 @@ "perception": "+11", "stealth": "+12" }, + "senses": [ + "truesight 120 ft." + ], + "passive": 21, "resist": [ "fire", "lightning" @@ -54231,10 +54233,6 @@ "charmed", "frightened" ], - "senses": [ - "truesight 120 ft." - ], - "passive": 21, "languages": [ "Celestial", "Common", @@ -54243,6 +54241,88 @@ "Umbral; telepathy 120 ft." ], "cr": "21", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The Queen of Night and Magic is an 18th-level spellcaster. Her spellcasting ability is Charisma (spell save {@dc 23}, {@hit 15} to hit with spell attacks). The Queen knows the following sorcerer spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell blade ward}", + "{@spell chill touch}", + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell prestidigitation}", + "{@spell ray of frost}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell mage armor}", + "{@spell magic missile}", + "{@spell shield}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell darkness}", + "{@spell mirror image}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell blink}", + "{@spell fear}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell confusion}", + "{@spell greater invisibility}" + ] + }, + "5": { + "slots": 3, + "spells": [ + "{@spell cone of cold}", + "{@spell teleportation circle}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell circle of death}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell plane shift}", + "{@spell prismatic spray}" + ] + }, + "8": { + "slots": 1, + "spells": [ + "{@spell dominate monster}" + ] + }, + "9": { + "slots": 1, + "spells": [ + "{@spell meteor swarm}" + ] + } + }, + "ability": "cha" + } + ], "trait": [ { "name": "Legendary Resistance (3/Day)", @@ -54309,10 +54389,6 @@ ] } ], - "legendaryGroup": { - "name": "Queen of Night and Magic", - "source": "ToB" - }, "legendary": [ { "name": "Cantrip", @@ -54339,90 +54415,13 @@ ] } ], - "page": 192, - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The Queen of Night and Magic is an 18th-level spellcaster. Her spellcasting ability is Charisma (spell save {@dc 23}, {@hit 15} to hit with spell attacks). The Queen knows the following sorcerer spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell blade ward}", - "{@spell chill touch}", - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell prestidigitation}", - "{@spell ray of frost}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell mage armor}", - "{@spell magic missile}", - "{@spell shield}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell darkness}", - "{@spell mirror image}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell blink}", - "{@spell fear}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell confusion}", - "{@spell greater invisibility}" - ] - }, - "5": { - "slots": 3, - "spells": [ - "{@spell cone of cold}", - "{@spell teleportation circle}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell circle of death}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell plane shift}", - "{@spell prismatic spray}" - ] - }, - "8": { - "slots": 1, - "spells": [ - "{@spell dominate monster}" - ] - }, - "9": { - "slots": 1, - "spells": [ - "{@spell meteor swarm}" - ] - } - }, - "ability": "cha" - } + "legendaryGroup": { + "name": "Queen of Night and Magic", + "source": "ToB" + }, + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Queen%20of%20Night%20and%20Magic.png", "fluff": { "images": [ { @@ -54506,9 +54505,9 @@ } ] }, - "actionTags": [ - "Multiattack", - "Teleport" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Queen%20of%20Night%20and%20Magic.png", + "attachedItems": [ + "rapier|phb" ], "traitTags": [ "Legendary Resistances", @@ -54517,35 +54516,23 @@ "senseTags": [ "U" ], + "actionTags": [ + "Multiattack", + "Teleport" + ], "languageTags": [ - "CE", "C", + "CE", "E", "S", "TP" ], "damageTags": [ - "P", "C", "F", + "P", "R" ], - "miscTags": [ - "MW", - "AOE", - "MLW" - ], - "spellcastingTags": [ - "CS" - ], - "conditionInflictSpell": [ - "frightened", - "invisible", - "blinded", - "petrified", - "restrained", - "charmed" - ], "damageTagsSpell": [ "A", "B", @@ -54556,8 +54543,21 @@ "N", "O" ], - "attachedItems": [ - "rapier|phb" + "spellcastingTags": [ + "CS" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "frightened", + "invisible", + "petrified", + "restrained" ], "savingThrowForced": [ "constitution" @@ -54571,14 +54571,13 @@ }, { "name": "Queen of Witches", + "isNamedCreature": true, + "source": "ToB", + "page": 194, "size": [ "L" ], "type": "fey", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "N" ], @@ -54620,6 +54619,10 @@ "insight": "+10", "perception": "+10" }, + "senses": [ + "truesight 60 ft." + ], + "passive": 19, "resist": [ "fire", "cold", @@ -54641,10 +54644,6 @@ "charmed", "frightened" ], - "senses": [ - "truesight 60 ft." - ], - "passive": 19, "languages": [ "Celestial", "Common", @@ -54654,77 +54653,6 @@ "Umbral" ], "cr": "17", - "trait": [ - { - "name": "Absorb the Weave", - "entries": [ - "When Nicnevin counters or dispels a spell, she heals damage equal to twice the spell level." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "Nicnevin has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If Nicnevin fails a saving throw she can choose to succeed instead." - ] - }, - { - "name": "Token of Favor", - "entries": [ - "As an action, Nicnevin can cut a lock of her copper hair and twist it into a token for a creature she chooses. As long as that creature carries the token, it gains the magic resistance trait (see above). Nicnevin can revoke her favor at any time as a bonus action. When that happens, the creature loses the benefit of the token and, if Nicnevin wishes, the creature also has disadvantage on saving throws against spells and other magical effects for 24 hours." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "Nicnevin makes two attacks, or makes one attack and casts a spell." - ] - }, - { - "name": "Moonsilver Ring", - "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage plus 10 ({@damage 3d6}) radiant damage. The moonsilver ring is a magical weapon." - ] - }, - { - "name": "Blast", - "entries": [ - "{@atk rs} {@hit 12} to hit, range 120 ft., one target. {@h}11 ({@damage 1d10 + 6}) force damage. A creature hit by a blast must succeed on a {@dc 19} Strength saving throw or be pushed 10 feet directly away from Nicnevin." - ] - } - ], - "legendaryGroup": { - "name": "Queen of Witches", - "source": "ToB" - }, - "legendary": [ - { - "name": "Attack", - "entries": [ - "Nicnevin makes one attack." - ] - }, - { - "name": "Spell (2 actions)", - "entries": [ - "Nicnevin casts a spell." - ] - }, - { - "name": "Teleport", - "entries": [ - "Nicnevin magically teleports to an unoccupied space she can see within 40 feet." - ] - } - ], - "page": 194, "spellcasting": [ { "name": "Innate Spellcasting", @@ -54761,8 +54689,79 @@ "ability": "cha" } ], - "isNamedCreature": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Queen%20of%20Witches.png", + "trait": [ + { + "name": "Absorb the Weave", + "entries": [ + "When Nicnevin counters or dispels a spell, she heals damage equal to twice the spell level." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "Nicnevin has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If Nicnevin fails a saving throw she can choose to succeed instead." + ] + }, + { + "name": "Token of Favor", + "entries": [ + "As an action, Nicnevin can cut a lock of her copper hair and twist it into a token for a creature she chooses. As long as that creature carries the token, it gains the magic resistance trait (see above). Nicnevin can revoke her favor at any time as a bonus action. When that happens, the creature loses the benefit of the token and, if Nicnevin wishes, the creature also has disadvantage on saving throws against spells and other magical effects for 24 hours." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Nicnevin makes two attacks, or makes one attack and casts a spell." + ] + }, + { + "name": "Moonsilver Ring", + "entries": [ + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage plus 10 ({@damage 3d6}) radiant damage. The moonsilver ring is a magical weapon." + ] + }, + { + "name": "Blast", + "entries": [ + "{@atk rs} {@hit 12} to hit, range 120 ft., one target. {@h}11 ({@damage 1d10 + 6}) force damage. A creature hit by a blast must succeed on a {@dc 19} Strength saving throw or be pushed 10 feet directly away from Nicnevin." + ] + } + ], + "legendary": [ + { + "name": "Attack", + "entries": [ + "Nicnevin makes one attack." + ] + }, + { + "name": "Spell (2 actions)", + "entries": [ + "Nicnevin casts a spell." + ] + }, + { + "name": "Teleport", + "entries": [ + "Nicnevin magically teleports to an unoccupied space she can see within 40 feet." + ] + } + ], + "legendaryGroup": { + "name": "Queen of Witches", + "source": "ToB" + }, + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -54845,9 +54844,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Queen%20of%20Witches.png", "traitTags": [ "Legendary Resistances", "Magic Resistance" @@ -54855,30 +54852,33 @@ "senseTags": [ "U" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "CE", "C", + "CE", "DR", "E", "S" ], "damageTags": [ "B", - "R", - "O" - ], - "miscTags": [ - "MW", - "RCH" - ], - "spellcastingTags": [ - "I" + "O", + "R" ], "damageTagsSpell": [ "L", "N", "Y" ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], "savingThrowForced": [ "strength" ], @@ -54891,14 +54891,12 @@ }, { "name": "Qwyllion", + "source": "ToB", + "page": 316, "size": [ "M" ], "type": "aberration", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "N", "E" @@ -54932,6 +54930,10 @@ "acrobatics": "+11", "perception": "+4" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, "resist": [ "acid", "cold", @@ -54947,10 +54949,6 @@ "cond": true } ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, "languages": [ "Common", "Goblin", @@ -54959,6 +54957,21 @@ "Void Speech" ], "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The qwyllion's innate casting ability is Charisma (spell save {@dc 14}). She can innately cast the following spells, requiring no material components:" + ], + "daily": { + "3e": [ + "{@spell dominate person} (range 20 feet)", + "{@spell shatter}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Disruptive", @@ -54993,23 +55006,9 @@ ] } ], - "page": 316, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The qwyllion's innate casting ability is Charisma (spell save {@dc 14}). She can innately cast the following spells, requiring no material components:" - ], - "daily": { - "3e": [ - "{@spell dominate person} (range 20 feet)", - "{@spell shatter}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Qwyllion.png", "fluff": { "images": [ { @@ -55055,12 +55054,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Qwyllion.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "GO", @@ -55068,15 +55068,18 @@ "S" ], "damageTags": [ - "S", - "N" + "N", + "S" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "T" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "incapacitated", "poisoned" @@ -55084,9 +55087,6 @@ "conditionInflictSpell": [ "charmed" ], - "damageTagsSpell": [ - "T" - ], "savingThrowForced": [ "constitution" ], @@ -55097,20 +55097,17 @@ }, { "name": "Ramag", + "source": "ToB", + "page": 317, "size": [ "M" ], - "environment": [ - "plains", - "urban" - ], "type": { "type": "humanoid", "tags": [ "ramag" ] }, - "source": "ToB", "alignment": [ "N" ], @@ -55166,8 +55163,10 @@ ] } ], - "page": 317, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ramag.png", + "environment": [ + "plains", + "urban" + ], "fluff": { "images": [ { @@ -55221,6 +55220,11 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ramag.png", + "attachedItems": [ + "scimitar|phb", + "shortbow|phb" + ], "traitTags": [ "Magic Resistance" ], @@ -55228,32 +55232,24 @@ "C" ], "damageTags": [ - "S", - "P" + "P", + "S" ], "miscTags": [ + "MLW", "MW", - "RW", "RNG", - "MLW" - ], - "attachedItems": [ - "scimitar|phb", - "shortbow|phb" + "RW" ] }, { "name": "Rat King", + "source": "ToB", + "page": 318, "size": [ "M" ], - "environment": [ - "ruins", - "underground", - "urban" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "C", "E" @@ -55283,6 +55279,10 @@ "skill": { "stealth": "+6" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, "resist": [ "bludgeoning", "piercing", @@ -55300,10 +55300,6 @@ "restrained", "stunned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, "languages": [ "Common", "Thieves' Cant" @@ -55351,8 +55347,11 @@ ] } ], - "page": 318, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rat%20King.png", + "environment": [ + "ruins", + "underground", + "urban" + ], "fluff": { "images": [ { @@ -55398,15 +55397,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rat%20King.png", "traitTags": [ "Keen Senses" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], @@ -55414,8 +55414,8 @@ "P" ], "miscTags": [ - "MW", - "AOE" + "AOE", + "MW" ], "conditionInflict": [ "exhaustion" @@ -55427,15 +55427,12 @@ }, { "name": "Ratatosk", + "source": "ToB", + "page": 319, "size": [ "T" ], "type": "celestial", - "environment": [ - "any", - "forest" - ], - "source": "ToB", "alignment": [ "C", "N" @@ -55466,6 +55463,10 @@ "persuasion": "+6", "stealth": "+6" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "resist": [ { "resist": [ @@ -55477,15 +55478,35 @@ "cond": true } ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, "languages": [ "Celestial", "Common; telepathy 100 ft." ], "cr": "4", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The ratatosk's spellcasting attribute is Charisma (save {@dc 14}). It can innately cast the following spells without requiring material or somatic components:" + ], + "will": [ + "{@spell animal messenger}", + "{@spell message}", + "{@spell vicious mockery}" + ], + "daily": { + "1e": [ + "{@spell commune}", + "{@spell mirror image}" + ], + "3e": [ + "{@spell sending}", + "{@spell suggestion}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Skitter", @@ -55516,32 +55537,10 @@ ] } ], - "page": 319, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The ratatosk's spellcasting attribute is Charisma (save {@dc 14}). It can innately cast the following spells without requiring material or somatic components:" - ], - "will": [ - "{@spell animal messenger}", - "{@spell message}", - "{@spell vicious mockery}" - ], - "daily": { - "1e": [ - "{@spell commune}", - "{@spell mirror image}" - ], - "3e": [ - "{@spell sending}", - "{@spell suggestion}" - ] - }, - "ability": "cha" - } + "environment": [ + "any", + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ratatosk.png", "fluff": { "images": [ { @@ -55587,33 +55586,34 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ratatosk.png", "senseTags": [ "D" ], "languageTags": [ - "CE", "C", + "CE", "TP" ], "damageTags": [ - "Y", - "P" + "P", + "Y" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "Y" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "charmed" ], "conditionInflictSpell": [ "charmed" ], - "damageTagsSpell": [ - "Y" - ], "savingThrowForced": [ "charisma", "wisdom" @@ -55624,21 +55624,17 @@ }, { "name": "Ratfolk", + "source": "ToB", + "page": 320, "size": [ "S" ], - "environment": [ - "ruins", - "underground", - "urban" - ], "type": { "type": "humanoid", "tags": [ "ratfolk" ] }, - "source": "ToB", "alignment": [ "N" ], @@ -55702,8 +55698,11 @@ ] } ], - "page": 320, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ratfolk.png", + "environment": [ + "ruins", + "underground", + "urban" + ], "fluff": { "images": [ { @@ -55743,6 +55742,11 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ratfolk.png", + "attachedItems": [ + "dagger|phb", + "light crossbow|phb" + ], "traitTags": [ "Pack Tactics" ], @@ -55756,33 +55760,25 @@ "P" ], "miscTags": [ + "MLW", "MW", - "RW", "RNG", - "MLW" - ], - "attachedItems": [ - "dagger|phb", - "light crossbow|phb" + "RW" ] }, { "name": "Ratfolk Rogue", + "source": "ToB", + "page": 320, "size": [ "S" ], - "environment": [ - "ruins", - "underground", - "urban" - ], "type": { "type": "humanoid", "tags": [ "ratfolk" ] }, - "source": "ToB", "alignment": [ "N" ], @@ -55867,30 +55863,10 @@ ] } ], - "page": 320, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ratfolk%20Rogue.png", - "traitTags": [ - "Pack Tactics", - "Sneak Attack" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "THW", - "MLW" - ], - "conditionInflict": [ - "incapacitated" + "environment": [ + "ruins", + "underground", + "urban" ], "fluff": { "images": [ @@ -55931,21 +55907,43 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ratfolk%20Rogue.png", "attachedItems": [ "dagger|phb", "light crossbow|phb" + ], + "traitTags": [ + "Pack Tactics", + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW", + "THW" + ], + "conditionInflict": [ + "incapacitated" ] }, { "name": "Ravenala", + "source": "ToB", + "page": 321, "size": [ "L" ], - "environment": [ - "forest" - ], "type": "plant", - "source": "ToB", "alignment": [ "U" ], @@ -55974,19 +55972,19 @@ "wis": "+6", "cha": "+4" }, + "passive": 13, "resist": [ "bludgeoning", "piercing" ], - "conditionImmune": [ - "blinded", - "deafened" - ], "vulnerable": [ "fire", "cold" ], - "passive": 13, + "conditionImmune": [ + "blinded", + "deafened" + ], "languages": [ "Common", "Druidic", @@ -55994,6 +55992,25 @@ "Sylvan" ], "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The ravenala's innate spellcasting ability is Wisdom (spell save {@dc 14}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell entangle}", + "{@spell sleep}" + ], + "daily": { + "1e": [ + "{@spell heal}", + "{@spell wall of thorns}" + ] + }, + "ability": "wis" + } + ], "trait": [ { "name": "Magic Resistance", @@ -56034,27 +56051,9 @@ ] } ], - "page": 321, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The ravenala's innate spellcasting ability is Wisdom (spell save {@dc 14}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell entangle}", - "{@spell sleep}" - ], - "daily": { - "1e": [ - "{@spell heal}", - "{@spell wall of thorns}" - ] - }, - "ability": "wis" - } + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ravenala.png", "fluff": { "images": [ { @@ -56094,12 +56093,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ravenala.png", "traitTags": [ "Magic Resistance" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "DU", @@ -56110,12 +56110,16 @@ "B", "P" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "P", + "S" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "grappled", "restrained" @@ -56124,10 +56128,6 @@ "restrained", "unconscious" ], - "damageTagsSpell": [ - "P", - "S" - ], "savingThrowForced": [ "dexterity" ], @@ -56138,21 +56138,17 @@ }, { "name": "Ravenfolk Doom Croaker", + "source": "ToB", + "page": 324, "size": [ "M" ], - "environment": [ - "forest", - "hill", - "urban" - ], "type": { "type": "humanoid", "tags": [ "kenku" ] }, - "source": "ToB", "alignment": [ "N" ], @@ -56196,6 +56192,36 @@ "Huginn" ], "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The doom croaker's innate spellcasting ability is Wisdom (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell comprehend languages}" + ], + "daily": { + "1": [ + "{@spell blight}", + "{@spell call lightning}", + "{@spell clairvoyance}", + "{@spell insect plague}" + ], + "3e": [ + "{@spell counterspell}", + "{@spell fear}", + "{@spell phantom steed}" + ] + }, + "ability": "wis", + "weekly": { + "1": [ + "{@spell legend lore}" + ] + } + } + ], "trait": [ { "name": "Mimicry", @@ -56224,38 +56250,11 @@ ] } ], - "page": 324, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The doom croaker's innate spellcasting ability is Wisdom (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell comprehend languages}" - ], - "daily": { - "1": [ - "{@spell blight}", - "{@spell call lightning}", - "{@spell clairvoyance}", - "{@spell insect plague}" - ], - "3e": [ - "{@spell counterspell}", - "{@spell fear}", - "{@spell phantom steed}" - ] - }, - "weekly": { - "1": [ - "{@spell legend lore}" - ] - }, - "ability": "wis" - } + "environment": [ + "forest", + "hill", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ravenfolk%20Doom%20Croaker.png", "fluff": { "images": [ { @@ -56312,6 +56311,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ravenfolk%20Doom%20Croaker.png", "traitTags": [ "Magic Resistance" ], @@ -56325,23 +56325,23 @@ "B", "R" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "L", + "N", + "P" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "blinded" ], "conditionInflictSpell": [ "frightened" ], - "damageTagsSpell": [ - "L", - "N", - "P" - ], "savingThrowForced": [ "dexterity" ], @@ -56353,11 +56353,8 @@ }, { "name": "Ravenfolk Scout", - "environment": [ - "forest", - "hill", - "urban" - ], + "source": "ToB", + "page": 322, "size": [ "M" ], @@ -56367,7 +56364,6 @@ "kenku" ] }, - "source": "ToB", "alignment": [ "N" ], @@ -56453,8 +56449,11 @@ ] } ], - "page": 322, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ravenfolk%20Scout.png", + "environment": [ + "forest", + "hill", + "urban" + ], "fluff": { "images": [ { @@ -56511,12 +56510,17 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ravenfolk%20Scout.png", + "attachedItems": [ + "longbow|phb", + "rapier|phb" ], "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], @@ -56524,29 +56528,22 @@ "P" ], "miscTags": [ - "RW", - "RNG", + "MLW", "MW", - "MLW" + "RNG", + "RW" ], "conditionInflict": [ "blinded" ], - "attachedItems": [ - "longbow|phb", - "rapier|phb" - ], "savingThrowForced": [ "dexterity" ] }, { "name": "Ravenfolk Warrior", - "environment": [ - "forest", - "hill", - "urban" - ], + "source": "ToB", + "page": 323, "size": [ "M" ], @@ -56556,7 +56553,6 @@ "kenku" ] }, - "source": "ToB", "alignment": [ "N" ], @@ -56655,8 +56651,11 @@ ] } ], - "page": 323, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ravenfolk%20Warrior.png", + "environment": [ + "forest", + "hill", + "urban" + ], "fluff": { "images": [ { @@ -56713,12 +56712,16 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ravenfolk%20Warrior.png", + "attachedItems": [ + "longbow|phb" ], "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], @@ -56727,31 +56730,26 @@ "R" ], "miscTags": [ - "RW", - "RNG", "MW", - "RCH" + "RCH", + "RNG", + "RW" ], "conditionInflict": [ "blinded" ], - "attachedItems": [ - "longbow|phb" - ], "savingThrowForced": [ "dexterity" ] }, { "name": "Red Hag", - "environment": [ - "any" - ], + "source": "ToB", + "page": 244, "size": [ "M" ], "type": "fey", - "source": "ToB", "alignment": [ "N", "E" @@ -56784,56 +56782,21 @@ "insight": "+7", "perception": "+9" }, - "conditionImmune": [ - "charmed", - "poisoned" - ], "senses": [ "blood sense 90 ft.", "darkvision 60 ft." ], "passive": 16, + "conditionImmune": [ + "charmed", + "poisoned" + ], "languages": [ "Common", "Druidic", "Giant" ], "cr": "7", - "trait": [ - { - "name": "Amphibious", - "entries": [ - "The hag can breathe air and water." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The hag has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Blood Sense", - "entries": [ - "A red hag automatically senses the presence of the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet." - ] - } - ], - "action": [ - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) slashing damage." - ] - }, - { - "name": "Siphoning Aura {@recharge 5}", - "entries": [ - "The red hag radiates an aura in a 30-foot radius, lasting for 3 rounds, that draws all fluids out through a creature's mouth, nose, eyes, ears, and pores. Every creature of the hag's choosing that starts its turn in the affected area takes 18 ({@damage 4d6 + 4}) necrotic damage, or half damage with a successful {@dc 15} Constitution saving throw." - ] - } - ], - "page": 244, "spellcasting": [ { "name": "Spellcasting", @@ -56886,7 +56849,43 @@ "ability": "wis" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Red%20Hag.png", + "trait": [ + { + "name": "Amphibious", + "entries": [ + "The hag can breathe air and water." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The hag has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Blood Sense", + "entries": [ + "A red hag automatically senses the presence of the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet." + ] + } + ], + "action": [ + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) slashing damage." + ] + }, + { + "name": "Siphoning Aura {@recharge 5}", + "entries": [ + "The red hag radiates an aura in a 30-foot radius, lasting for 3 rounds, that draws all fluids out through a creature's mouth, nose, eyes, ears, and pores. Every creature of the hag's choosing that starts its turn in the affected area takes 18 ({@damage 4d6 + 4}) necrotic damage, or half damage with a successful {@dc 15} Constitution saving throw." + ] + } + ], + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -56940,6 +56939,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Red%20Hag.png", "traitTags": [ "Amphibious", "Magic Resistance" @@ -56953,15 +56953,8 @@ "GI" ], "damageTags": [ - "S", - "N" - ], - "miscTags": [ - "MW", - "AOE" - ], - "spellcastingTags": [ - "CD" + "N", + "S" ], "damageTagsSpell": [ "B", @@ -56970,6 +56963,13 @@ "L", "P" ], + "spellcastingTags": [ + "CD" + ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ "constitution" ], @@ -56982,14 +56982,12 @@ }, { "name": "Red-Banded Line Spider", + "source": "ToB", + "page": 363, "size": [ "T" ], - "environment": [ - "any" - ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -57014,6 +57012,10 @@ "perception": "+2", "stealth": "+5" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, "immune": [ "psychic" ], @@ -57021,10 +57023,6 @@ "charmed", "frightened" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, "cr": "1/4", "trait": [ { @@ -57054,8 +57052,9 @@ ] } ], - "page": 363, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Red-Banded%20Line%20Spider.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -57101,6 +57100,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Red-Banded%20Line%20Spider.png", "traitTags": [ "Spider Climb", "Web Walker" @@ -57125,15 +57125,12 @@ }, { "name": "Redcap", - "environment": [ - "forest", - "hill" - ], + "source": "ToB", + "page": 325, "size": [ "M" ], "type": "fey", - "source": "ToB", "alignment": [ "N", "E" @@ -57166,6 +57163,10 @@ "athletics": "+8", "intimidation": "+5" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, "resist": [ { "resist": [ @@ -57181,10 +57182,6 @@ "charmed", "frightened" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, "languages": [ "Common", "Sylvan", @@ -57231,8 +57228,10 @@ ] } ], - "page": 325, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Redcap.png", + "environment": [ + "forest", + "hill" + ], "fluff": { "images": [ { @@ -57278,32 +57277,33 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Redcap.png", + "attachedItems": [ + "pike|phb" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "S", "U" ], "damageTags": [ - "P", - "N" + "N", + "P" ], "miscTags": [ + "MLW", "MW", - "RCH", - "MLW" + "RCH" ], "conditionInflict": [ "prone" ], - "attachedItems": [ - "pike|phb" - ], "savingThrowForced": [ "constitution", "strength" @@ -57311,14 +57311,12 @@ }, { "name": "Rift Swine", + "source": "ToB", + "page": 326, "size": [ "L" ], "type": "aberration", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "C", "N" @@ -57344,14 +57342,14 @@ "int": 4, "wis": 12, "cha": 5, - "resist": [ - "force", - "poison" - ], "senses": [ "darkvision 60 ft." ], "passive": 11, + "resist": [ + "force", + "poison" + ], "cr": "5", "trait": [ { @@ -57420,8 +57418,9 @@ ] } ], - "page": 326, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rift%20Swine.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -57461,18 +57460,19 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rift%20Swine.png", + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack", "Tentacles" ], - "senseTags": [ - "D" - ], "damageTags": [ - "S", - "B", "A", - "I" + "B", + "I", + "S" ], "miscTags": [ "MW", @@ -57480,8 +57480,8 @@ "RW" ], "conditionInflict": [ - "restrained", - "grappled" + "grappled", + "restrained" ], "savingThrowForced": [ "dexterity" @@ -57489,14 +57489,12 @@ }, { "name": "Rime Worm Grub", + "source": "ToB", + "page": 327, "size": [ "M" ], "type": "elemental", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "N" ], @@ -57530,13 +57528,13 @@ "str": "+5", "con": "+5" }, - "resist": [ - "cold" - ], "senses": [ "darkvision 200 ft." ], "passive": 11, + "resist": [ + "cold" + ], "cr": "1", "trait": [ { @@ -57572,8 +57570,9 @@ ] } ], - "page": 327, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rime%20Worm%20Grub.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -57613,12 +57612,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rime%20Worm%20Grub.png", "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "S" ], @@ -57628,14 +57628,12 @@ }, { "name": "Risen Reaver", + "source": "ToB", + "page": 328, "size": [ "L" ], "type": "undead", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "C", "E" @@ -57715,8 +57713,9 @@ ] } ], - "page": 328, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Risen%20Reaver.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -57762,38 +57761,37 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Risen%20Reaver.png", "traitTags": [ "Pounce" ], "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], "damageTags": [ "S" ], "miscTags": [ "MW" ], - "languageTags": [ - "LF" - ], "savingThrowForced": [ "strength" ] }, { "name": "River King", + "source": "ToB", + "page": 196, "size": [ "M" ], - "environment": [ - "aquatic" - ], "type": "fey", - "source": "ToB", "alignment": [ "C", "N" @@ -57831,6 +57829,11 @@ "perception": "+6", "stealth": "+8" }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 16, "resist": [ "fire", "cold", @@ -57851,11 +57854,6 @@ "conditionImmune": [ "exhaustion" ], - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 16, "languages": [ "Common", "Elemental", @@ -57863,6 +57861,29 @@ "Giant" ], "cr": "16", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The River King's innate spellcasting ability score is Charisma (save {@dc 16}, {@hit 8} to hit with spell attacks). The River King can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell create or destroy water}", + "{@spell shocking grasp}", + "{@spell water breathing}" + ], + "daily": { + "3e": [ + "{@spell freedom of movement}", + "{@spell control water}" + ], + "1e": [ + "{@spell chain lightning}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Amphibious", @@ -57917,10 +57938,6 @@ ] } ], - "legendaryGroup": { - "name": "River King", - "source": "ToB" - }, "legendary": [ { "name": "Longsword", @@ -57941,31 +57958,13 @@ ] } ], - "page": 196, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The River King's innate spellcasting ability score is Charisma (save {@dc 16}, {@hit 8} to hit with spell attacks). The River King can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell create or destroy water}", - "{@spell shocking grasp}", - "{@spell water breathing}" - ], - "daily": { - "3e": [ - "{@spell freedom of movement}", - "{@spell control water}" - ], - "1e": [ - "{@spell chain lightning}" - ] - }, - "ability": "cha" - } + "legendaryGroup": { + "name": "River King", + "source": "ToB" + }, + "environment": [ + "aquatic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/River%20King.png", "fluff": { "images": [ { @@ -58048,8 +58047,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/River%20King.png", + "attachedItems": [ + "longsword|phb" ], "traitTags": [ "Amphibious", @@ -58060,35 +58060,35 @@ "B", "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "E", "GI" ], "damageTags": [ - "S", + "B", "L", - "B" + "S" ], - "miscTags": [ - "MW", - "AOE", - "MLW" + "damageTagsSpell": [ + "B", + "L" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], "conditionInflict": [ "prone", "restrained" ], - "damageTagsSpell": [ - "B", - "L" - ], - "attachedItems": [ - "longsword|phb" - ], "savingThrowForced": [ "strength" ], @@ -58099,21 +58099,17 @@ }, { "name": "Roachling Lord", + "source": "ToB", + "page": 329, "size": [ "S" ], - "environment": [ - "ruins", - "underground", - "urban" - ], "type": { "type": "humanoid", "tags": [ "roachling" ] }, - "source": "ToB", "alignment": [ "C", "N" @@ -58190,8 +58186,11 @@ ] } ], - "page": 329, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Roachling%20Lord.png", + "environment": [ + "ruins", + "underground", + "urban" + ], "fluff": { "images": [ { @@ -58240,44 +58239,41 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Roachling%20Lord.png", "senseTags": [ "D", "T" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], "damageTags": [ - "P", - "I" + "I", + "P" ], "miscTags": [ + "MLW", "MW", "RW", - "THW", - "MLW" + "THW" ] }, { "name": "Roachling Skirmisher", + "source": "ToB", + "page": 329, "size": [ "S" ], - "environment": [ - "ruins", - "underground", - "urban" - ], "type": { "type": "humanoid", "tags": [ "roachling" ] }, - "source": "ToB", "alignment": [ "C", "N" @@ -58348,8 +58344,11 @@ ] } ], - "page": 329, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Roachling%20Skirmisher.png", + "environment": [ + "ruins", + "underground", + "urban" + ], "fluff": { "images": [ { @@ -58398,6 +58397,11 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Roachling%20Skirmisher.png", + "attachedItems": [ + "dart|phb", + "shortsword|phb" + ], "senseTags": [ "D", "T" @@ -58409,26 +58413,20 @@ "P" ], "miscTags": [ + "MLW", "MW", "RW", - "THW", - "MLW" - ], - "attachedItems": [ - "dart|phb", - "shortsword|phb" + "THW" ] }, { "name": "Rotting Wind", + "source": "ToB", + "page": 330, "size": [ "L" ], "type": "undead", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "N", "E" @@ -58454,6 +58452,10 @@ "int": 7, "wis": 12, "cha": 10, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 10, "resist": [ { "resist": [ @@ -58481,10 +58483,6 @@ "restrained", "unconscious" ], - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 10, "cr": "6", "trait": [ { @@ -58514,8 +58512,9 @@ ] } ], - "page": 330, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rotting%20Wind.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -58561,6 +58560,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rotting%20Wind.png", "senseTags": [ "B" ], @@ -58577,9 +58577,8 @@ }, { "name": "Rubezahl", - "environment": [ - "any" - ], + "source": "ToB", + "page": 80, "size": [ "M" ], @@ -58589,7 +58588,6 @@ "demon" ] }, - "source": "ToB", "alignment": [ "C", "E" @@ -58625,6 +58623,11 @@ "perception": "+5", "survival": "+5" }, + "senses": [ + "blindsight 10 ft.", + "darkvision 120 ft." + ], + "passive": 15, "resist": [ "cold", "fire", @@ -58647,17 +58650,35 @@ "poisoned", "stunned" ], - "senses": [ - "blindsight 10 ft.", - "darkvision 120 ft." - ], - "passive": 15, "languages": [ "Abyssal", "Common", "telepathy 120 ft." ], "cr": "10", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The rubezahl's innate spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell disguise self} (humanoid forms only)", + "{@spell fog cloud}" + ], + "daily": { + "1": [ + "{@spell control weather}" + ], + "3e": [ + "{@spell call lightning}", + "{@spell gust of wind}", + "{@spell lightning bolt}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Counting Compulsion", @@ -58704,31 +58725,9 @@ ] } ], - "page": 80, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The rubezahl's innate spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell disguise self} (humanoid forms only)", - "{@spell fog cloud}" - ], - "daily": { - "1": [ - "{@spell control weather}" - ], - "3e": [ - "{@spell call lightning}", - "{@spell gust of wind}", - "{@spell lightning bolt}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rubezahl.png", "fluff": { "images": [ { @@ -58767,9 +58766,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rubezahl.png", "traitTags": [ "Sneak Attack" ], @@ -58777,29 +58774,32 @@ "B", "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "AB", "C", "TP" ], "damageTags": [ - "S", + "L", "P", - "L" + "S" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "L" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "prone", "stunned" ], - "damageTagsSpell": [ - "L" - ], "savingThrowForced": [ "dexterity", "strength" @@ -58811,14 +58811,12 @@ }, { "name": "Rum Gremlin", + "source": "ToB", + "page": 239, "size": [ "T" ], - "environment": [ - "aquatic" - ], "type": "fey", - "source": "ToB", "alignment": [ "C", "E" @@ -58844,17 +58842,34 @@ "skill": { "stealth": "+5" }, - "conditionImmune": [ - "poisoned" - ], "senses": [ "darkvision 120 ft." ], "passive": 10, + "conditionImmune": [ + "poisoned" + ], "languages": [ "Common" ], "cr": "1/2", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The gremlin's innate spellcasting ability is Charisma (spell save {@dc 11}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell prestidigitation}" + ], + "daily": { + "3": [ + "{@spell hex}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Magic Resistance", @@ -58889,25 +58904,9 @@ ] } ], - "page": 239, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The gremlin's innate spellcasting ability is Charisma (spell save {@dc 11}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell prestidigitation}" - ], - "daily": { - "3": [ - "{@spell hex}" - ] - }, - "ability": "cha" - } + "environment": [ + "aquatic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rum%20Gremlin.png", "fluff": { "images": [ { @@ -58960,15 +58959,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rum%20Gremlin.png", "traitTags": [ "Magic Resistance" ], "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], @@ -58976,32 +58976,30 @@ "P", "S" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "N" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "poisoned" ], - "damageTagsSpell": [ - "N" - ], "savingThrowForced": [ "constitution" ] }, { "name": "Rusalka", + "source": "ToB", + "page": 331, "size": [ "M" ], - "environment": [ - "aquatic" - ], "type": "undead", - "source": "ToB", "alignment": [ "C", "E" @@ -59028,6 +59026,10 @@ "int": 11, "wis": 15, "cha": 18, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, "immune": [ "necrotic", "poison", @@ -59044,14 +59046,30 @@ "paralyzed", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, "languages": [ "Common" ], "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The rusalka's innate casting ability is Charisma (spell save {@dc 15}). She can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell control water}", + "{@spell suggestion}", + "{@spell tongues}", + "{@spell water walk} (can be ended freely at will)" + ], + "daily": { + "1": [ + "{@spell dominate person}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Withered Tresses", @@ -59080,28 +59098,9 @@ ] } ], - "page": 331, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The rusalka's innate casting ability is Charisma (spell save {@dc 15}). She can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell control water}", - "{@spell suggestion}", - "{@spell tongues}", - "{@spell water walk} (can be ended freely at will)" - ], - "daily": { - "1": [ - "{@spell dominate person}" - ] - }, - "ability": "cha" - } + "environment": [ + "aquatic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rusalka.png", "fluff": { "images": [ { @@ -59148,6 +59147,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rusalka.png", "senseTags": [ "D" ], @@ -59157,21 +59157,21 @@ "damageTags": [ "N" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "B" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "grappled" ], "conditionInflictSpell": [ "charmed" ], - "damageTagsSpell": [ - "B" - ], "savingThrowForced": [ "constitution" ], @@ -59182,16 +59182,12 @@ }, { "name": "Rust Drake", + "source": "ToB", + "page": 155, "size": [ "M" ], - "environment": [ - "ruins", - "underground", - "urban" - ], "type": "dragon", - "source": "ToB", "alignment": [ "C", "E" @@ -59223,20 +59219,20 @@ "perception": "+3", "stealth": "+5" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "immune": [ "poison" ], - "conditionImmune": [ - "paralyzed", - "poisoned" - ], "vulnerable": [ "acid" ], - "senses": [ - "darkvision 60 ft." + "conditionImmune": [ + "paralyzed", + "poisoned" ], - "passive": 13, "languages": [ "Common", "Draconic" @@ -59274,8 +59270,11 @@ ] } ], - "page": 155, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rust%20Drake.png", + "environment": [ + "ruins", + "underground", + "urban" + ], "fluff": { "images": [ { @@ -59321,24 +59320,25 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rust%20Drake.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "DR" ], "damageTags": [ - "P", "B", + "P", "S" ], "miscTags": [ - "MW", - "AOE" + "AOE", + "MW" ], "savingThrowForced": [ "dexterity" @@ -59346,19 +59346,17 @@ }, { "name": "Salt Devil", + "source": "ToB", + "page": 113, "size": [ "M" ], - "environment": [ - "desert" - ], "type": { "type": "fiend", "tags": [ "devil" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -59393,6 +59391,10 @@ "perception": "+5", "stealth": "+4" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 15, "resist": [ "acid", "cold", @@ -59413,10 +59415,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 15, "languages": [ "Celestial", "Common", @@ -59425,6 +59423,24 @@ "telepathy 120 ft." ], "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The devil's spellcasting ability is Charisma (spell save {@dc 13}). The devil can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell darkness}" + ], + "daily": { + "1e": [ + "{@spell harm}", + "{@spell teleport}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Devil's Sight", @@ -59453,25 +59469,6 @@ ] } ], - "page": 113, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The devil's spellcasting ability is Charisma (spell save {@dc 13}). The devil can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell darkness}" - ], - "daily": { - "1e": [ - "{@spell harm}", - "{@spell teleport}" - ] - }, - "ability": "cha" - } - ], "variant": [ { "type": "variant", @@ -59481,7 +59478,9 @@ ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Salt%20Devil.png", + "environment": [ + "desert" + ], "fluff": { "images": [ { @@ -59527,8 +59526,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Salt%20Devil.png", + "attachedItems": [ + "scimitar|phb" ], "traitTags": [ "Devil's Sight", @@ -59537,33 +59537,33 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "CE", "C", - "OTH", + "CE", "I", + "OTH", "TP" ], "damageTags": [ - "S", - "N" + "N", + "S" ], - "miscTags": [ - "MW", - "MLW" + "damageTagsSpell": [ + "N" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MLW", + "MW" + ], "conditionInflict": [ "exhaustion" ], - "damageTagsSpell": [ - "N" - ], - "attachedItems": [ - "scimitar|phb" - ], "savingThrowForced": [ "constitution" ], @@ -59573,15 +59573,12 @@ }, { "name": "Salt Golem", + "source": "ToB", + "page": 235, "size": [ "L" ], - "environment": [ - "aquatic", - "desert" - ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -59609,6 +59606,10 @@ "skill": { "athletics": "+9" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 10, "immune": [ "fire", "poison", @@ -59631,10 +59632,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 10, "languages": [ "understands the languages of its creator but can't speak" ], @@ -59679,8 +59676,10 @@ ] } ], - "page": 235, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Salt%20Golem.png", + "environment": [ + "aquatic", + "desert" + ], "fluff": { "images": [ { @@ -59726,9 +59725,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Salt%20Golem.png", "traitTags": [ "Immutable Form", "Magic Resistance", @@ -59737,18 +59734,21 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], "damageTags": [ "B" ], "miscTags": [ "MW" ], - "languageTags": [ - "CS" - ], "conditionInflict": [ - "exhaustion", - "blinded" + "blinded", + "exhaustion" ], "savingThrowForced": [ "constitution", @@ -59757,14 +59757,12 @@ }, { "name": "Sand Hag", + "source": "ToB", + "page": 245, "size": [ "M" ], - "environment": [ - "desert" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "C", "E" @@ -59807,6 +59805,24 @@ "Gnomish" ], "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The sand hag's innate spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell invisibility}" + ], + "daily": { + "2e": [ + "{@spell hallucinatory terrain}", + "{@spell major image}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Magic Resistance", @@ -59853,26 +59869,9 @@ ] } ], - "page": 245, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The sand hag's innate spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell invisibility}" - ], - "daily": { - "2e": [ - "{@spell hallucinatory terrain}", - "{@spell major image}" - ] - }, - "ability": "cha" - } + "environment": [ + "desert" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sand%20Hag.png", "fluff": { "images": [ { @@ -59919,33 +59918,34 @@ } ] }, - "actionTags": [ - "Multiattack", - "Shapechanger" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sand%20Hag.png", "traitTags": [ "Magic Resistance" ], "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], "languageTags": [ "C", "D", - "GI", - "G" + "G", + "GI" ], "damageTags": [ - "S", - "F" - ], - "miscTags": [ - "MW", - "AOE" + "F", + "S" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW" + ], "conditionInflict": [ "exhaustion" ], @@ -59958,14 +59958,12 @@ }, { "name": "Sand Silhouette", + "source": "ToB", + "page": 332, "size": [ "M" ], - "environment": [ - "desert" - ], "type": "undead", - "source": "ToB", "alignment": [ "N", "E" @@ -59992,6 +59990,11 @@ "int": 7, "wis": 12, "cha": 10, + "senses": [ + "darkvision 60 ft.", + "tremorsense 60 ft." + ], + "passive": 11, "resist": [ { "resist": [ @@ -60019,11 +60022,6 @@ "restrained", "unconscious" ], - "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "passive": 11, "languages": [ "all languages it knew in life" ], @@ -60080,8 +60078,9 @@ ] } ], - "page": 332, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sand%20Silhouette.png", + "environment": [ + "desert" + ], "fluff": { "images": [ { @@ -60120,29 +60119,30 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sand%20Silhouette.png", "senseTags": [ "D", "T" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], "damageTags": [ "B", "C" ], "miscTags": [ - "MW", - "AOE" - ], - "languageTags": [ - "LF" + "AOE", + "MW" ], "conditionInflict": [ - "grappled", "blinded", - "restrained", - "frightened" + "frightened", + "grappled", + "restrained" ], "savingThrowForced": [ "constitution", @@ -60151,15 +60151,12 @@ }, { "name": "Sand Spider", + "source": "ToB", + "page": 364, "size": [ "L" ], - "environment": [ - "desert", - "plains" - ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -60237,8 +60234,10 @@ ] } ], - "page": 364, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sand%20Spider.png", + "environment": [ + "desert", + "plains" + ], "fluff": { "images": [ { @@ -60277,9 +60276,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sand%20Spider.png", "traitTags": [ "Ambusher", "Spider Climb" @@ -60288,9 +60285,12 @@ "D", "T" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ - "P", - "I" + "I", + "P" ], "miscTags": [ "MW", @@ -60305,14 +60305,12 @@ }, { "name": "Sandman", + "source": "ToB", + "page": 333, "size": [ "M" ], "type": "celestial", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "C", "N" @@ -60337,6 +60335,10 @@ "dex": "+7", "cha": "+7" }, + "senses": [ + "truesight 60 ft." + ], + "passive": 12, "resist": [ "cold", "fire", @@ -60362,10 +60364,6 @@ "poisoned", "unconscious" ], - "senses": [ - "truesight 60 ft." - ], - "passive": 12, "languages": [ "Common", "Celestial", @@ -60374,6 +60372,33 @@ "Umbral" ], "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The sandman's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell darkness}", + "{@spell minor illusion}", + "{@spell plane shift} (at night only)", + "{@spell phantom steed}", + "{@spell prestidigitation}", + "{@spell sleep}" + ], + "daily": { + "3e": [ + "{@spell hypnotic pattern}", + "{@spell major image}" + ], + "1e": [ + "{@spell dream}", + "{@spell phantasmal killer}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Eye-Closer's Curse", @@ -60408,35 +60433,9 @@ ] } ], - "page": 333, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The sandman's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell darkness}", - "{@spell minor illusion}", - "{@spell plane shift} (at night only)", - "{@spell phantom steed}", - "{@spell prestidigitation}", - "{@spell sleep}" - ], - "daily": { - "3e": [ - "{@spell hypnotic pattern}", - "{@spell major image}" - ], - "1e": [ - "{@spell dream}", - "{@spell phantasmal killer}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sandman.png", "fluff": { "images": [ { @@ -60482,12 +60481,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sandman.png", "senseTags": [ "U" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "CE", @@ -60497,20 +60497,20 @@ "damageTags": [ "S" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "Y" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflictSpell": [ - "unconscious", "charmed", + "frightened", "incapacitated", - "frightened" - ], - "damageTagsSpell": [ - "Y" + "unconscious" ], "savingThrowForcedSpell": [ "charisma", @@ -60519,14 +60519,12 @@ }, { "name": "Sandwyrm", - "environment": [ - "desert" - ], + "source": "ToB", + "page": 334, "size": [ "L" ], "type": "dragon", - "source": "ToB", "alignment": [ "U" ], @@ -60596,8 +60594,9 @@ ] } ], - "page": 334, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sandwyrm.png", + "environment": [ + "desert" + ], "fluff": { "images": [ { @@ -60643,24 +60642,25 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sandwyrm.png", "senseTags": [ "D", "T" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ - "P", - "I" + "I", + "P" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ - "poisoned", "paralyzed", + "poisoned", "restrained" ], "savingThrowForced": [ @@ -60670,14 +60670,12 @@ }, { "name": "Sap Demon", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 335, "size": [ "S" ], "type": "ooze", - "source": "ToB", "alignment": [ "C", "E" @@ -60704,6 +60702,10 @@ "int": 10, "wis": 14, "cha": 10, + "senses": [ + "blindsight 90 ft. (blind beyond this radius)" + ], + "passive": 12, "resist": [ { "resist": [ @@ -60725,10 +60727,6 @@ "frightened", "prone" ], - "senses": [ - "blindsight 90 ft. (blind beyond this radius)" - ], - "passive": 12, "languages": [ "none in its natural form; knows the same languages as a creature it dominates" ], @@ -60767,8 +60765,9 @@ ] } ], - "page": 335, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sap%20Demon.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -60814,19 +60813,20 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sap%20Demon.png", "traitTags": [ "Amorphous" ], "senseTags": [ "B" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "B", - "F", - "C" + "C", + "F" ], "miscTags": [ "MW" @@ -60837,15 +60837,12 @@ }, { "name": "Sarcophagus Slime", + "source": "ToB", + "page": 336, "size": [ "M" ], - "environment": [ - "ruins", - "underground" - ], "type": "undead", - "source": "ToB", "alignment": [ "N", "E" @@ -60873,6 +60870,10 @@ "skill": { "stealth": "+4" }, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 11, "resist": [ "acid", "necrotic" @@ -60889,10 +60890,6 @@ "poisoned", "prone" ], - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 11, "languages": [ "understands the languages of its creator but can't speak" ], @@ -60931,8 +60928,10 @@ ] } ], - "page": 336, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sarcophagus%20Slime.png", + "environment": [ + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -60978,27 +60977,28 @@ } ] }, - "actionTags": [ - "Frightful Presence", - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sarcophagus%20Slime.png", "traitTags": [ "Amorphous" ], "senseTags": [ "B" ], + "actionTags": [ + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "CS" + ], "damageTags": [ - "B", "A", + "B", "N" ], "miscTags": [ - "MW", - "HPR" - ], - "languageTags": [ - "CS" + "HPR", + "MW" ], "conditionInflict": [ "frightened" @@ -61010,17 +61010,12 @@ }, { "name": "Sathaq Worm", - "environment": [ - "desert", - "marshes", - "ruins", - "underground" - ], + "source": "ToB", + "page": 337, "size": [ "H" ], "type": "elemental", - "source": "ToB", "alignment": [ "N", "E" @@ -61052,6 +61047,10 @@ "perception": "+5", "stealth": "+2 (+6 in sand, mud, or stone terrain)" }, + "senses": [ + "tremorsense 60 ft." + ], + "passive": 15, "resist": [ "fire", { @@ -61068,6 +61067,9 @@ "acid", "poison" ], + "vulnerable": [ + "thunder" + ], "conditionImmune": [ "exhaustion", "paralyzed", @@ -61075,13 +61077,6 @@ "poisoned", "unconscious" ], - "vulnerable": [ - "thunder" - ], - "senses": [ - "tremorsense 60 ft." - ], - "passive": 15, "languages": [ "understands Deep Speech and Terran", "but can't speak" @@ -61115,8 +61110,12 @@ ] } ], - "page": 337, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sathaq%20Worm.png", + "environment": [ + "desert", + "marshes", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -61162,34 +61161,35 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sathaq%20Worm.png", "traitTags": [ "Siege Monster" ], "senseTags": [ "T" ], + "actionTags": [ + "Swallow" + ], "languageTags": [ - "T", + "CS", "DS", - "CS" + "T" ], "damageTags": [ - "P", + "A", "B", - "S", - "A" + "P", + "S" ], "miscTags": [ "MW", "RCH" ], - "actionTags": [ - "Swallow" - ], "conditionInflict": [ "blinded", - "restrained", - "poisoned" + "poisoned", + "restrained" ], "savingThrowForced": [ "constitution", @@ -61198,15 +61198,12 @@ }, { "name": "Savager", - "environment": [ - "forest", - "plains" - ], + "source": "ToB", + "page": 338, "size": [ "L" ], "type": "beast", - "source": "ToB", "alignment": [ "N", "E" @@ -61240,6 +61237,10 @@ "skill": { "perception": "+3" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "resist": [ { "resist": [ @@ -61255,10 +61256,6 @@ "charmed", "frightened" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, "cr": "8", "trait": [ { @@ -61294,8 +61291,10 @@ ] } ], - "page": 338, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Savager.png", + "environment": [ + "forest", + "plains" + ], "fluff": { "images": [ { @@ -61342,12 +61341,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Savager.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "P", "S" @@ -61359,16 +61359,12 @@ }, { "name": "Scheznyki", + "source": "ToB", + "page": 339, "size": [ "S" ], "type": "fey", - "environment": [ - "hill", - "ruins", - "underground" - ], - "source": "ToB", "alignment": [ "C", "E" @@ -61399,48 +61395,19 @@ "str": "+10", "con": "+10" }, - "conditionImmune": [ - "unconscious" - ], "senses": [ "darkvision 60 ft." ], "passive": 13, + "conditionImmune": [ + "unconscious" + ], "languages": [ "Common", "Darakhul", "Elvish" ], "cr": "6", - "trait": [ - { - "name": "Magic Resistance", - "entries": [ - "The scheznyki has advantage on saving throws against spells and other magical effects." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The scheznyki makes four war pick attacks or two hand crossbow attacks." - ] - }, - { - "name": "Heavy Pick", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." - ] - }, - { - "name": "Hand Crossbow", - "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." - ] - } - ], - "page": 339, "spellcasting": [ { "name": "Innate Spellcasting", @@ -61480,7 +61447,39 @@ "ability": "cha" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Scheznyki.png", + "trait": [ + { + "name": "Magic Resistance", + "entries": [ + "The scheznyki has advantage on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The scheznyki makes four war pick attacks or two hand crossbow attacks." + ] + }, + { + "name": "Heavy Pick", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + ] + }, + { + "name": "Hand Crossbow", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + } + ], + "environment": [ + "hill", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -61527,8 +61526,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Scheznyki.png", + "attachedItems": [ + "hand crossbow|phb" ], "traitTags": [ "Magic Resistance" @@ -61536,6 +61536,9 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "E" @@ -61543,21 +61546,18 @@ "damageTags": [ "P" ], - "miscTags": [ - "MW", - "RW", - "RNG" - ], - "spellcastingTags": [ - "I" - ], "damageTagsSpell": [ "C", "F", "O" ], - "attachedItems": [ - "hand crossbow|phb" + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RNG", + "RW" ], "savingThrowForcedSpell": [ "constitution", @@ -61567,9 +61567,8 @@ }, { "name": "Scorpion Cultist", - "environment": [ - "desert" - ], + "source": "ToB", + "page": 425, "size": [ "M" ], @@ -61579,7 +61578,6 @@ "any race" ] }, - "source": "ToB", "alignment": [ "N" ], @@ -61610,10 +61608,10 @@ "perception": "+3", "stealth": "+4" }, + "passive": 15, "resist": [ "poison" ], - "passive": 15, "languages": [ "Common" ], @@ -61646,27 +61644,8 @@ ] } ], - "page": 425, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Scorpion%20Cultist.png", - "actionTags": [ - "Multiattack" - ], - "traitTags": [ - "Keen Senses" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "S", - "I", - "B" - ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" + "environment": [ + "desert" ], "fluff": { "images": [ @@ -61682,21 +61661,40 @@ "Trained as part guardian and part assassin, the cultists of Selket are organized into cells strike in the name of the Scorpion Goddess. The scorpion cultist watches for those who blaspheme the name of their goddess or defile its sacred places. Their enemies find themselves the target of poisoned blades or an apparent accident, while those who praise Selket or care for the desert nomads are quietly helped. On special missions, their cell leader, scorpion cultists might doff their traditional garb and infiltrate towns or cities." ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Scorpion%20Cultist.png", "attachedItems": [ "scimitar|phb", "sling|phb" + ], + "traitTags": [ + "Keen Senses" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "I", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ] }, { "name": "Sea Dragon Wyrmling", + "source": "ToB", + "page": 136, "size": [ "M" ], - "environment": [ - "aquatic" - ], "type": "dragon", - "source": "ToB", "alignment": [ "N", "E" @@ -61734,14 +61732,14 @@ "perception": "+4", "stealth": "+2" }, - "immune": [ - "cold" - ], "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 14, + "immune": [ + "cold" + ], "languages": [ "Common", "Draconic", @@ -61762,8 +61760,9 @@ ] } ], - "page": 136, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sea%20Dragon%20Wyrmling.png", + "environment": [ + "aquatic" + ], "fluff": { "images": [ { @@ -61834,45 +61833,44 @@ } ] }, + "dragonAge": "wyrmling", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sea%20Dragon%20Wyrmling.png", "senseTags": [ "B", "D" ], + "actionTags": [ + "Breath Weapon" + ], "languageTags": [ "C", "DR", "P" ], "damageTags": [ - "P", + "B", "C", - "B" + "P" ], "miscTags": [ - "MW", - "AOE" + "AOE", + "MW" ], "conditionInflict": [ "prone" ], - "actionTags": [ - "Breath Weapon" - ], - "dragonAge": "wyrmling", "savingThrowForced": [ "dexterity" ] }, { "name": "Selang", + "source": "ToB", + "page": 341, "size": [ "M" ], - "environment": [ - "badlands" - ], "type": "fey", - "source": "ToB", "alignment": [ "C", "E" @@ -61907,6 +61905,10 @@ "perception": "+6", "performance": "+8" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 16, "resist": [ { "resist": [ @@ -61922,10 +61924,6 @@ "acid", "lightning" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, "languages": [ "Common", "Elvish", @@ -61933,6 +61931,27 @@ "Void Speech" ], "cr": "4", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The selang's innate spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell dancing lights}", + "{@spell minor illusion}" + ], + "daily": { + "3": [ + "{@spell alter self}", + "{@spell fear}", + "{@spell sleep}", + "{@spell suggestion}" + ] + }, + "ability": "cha" + } + ], "action": [ { "name": "Multiattack", @@ -61965,29 +61984,9 @@ ] } ], - "page": 341, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The selang's innate spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell dancing lights}", - "{@spell minor illusion}" - ], - "daily": { - "3": [ - "{@spell alter self}", - "{@spell fear}", - "{@spell sleep}", - "{@spell suggestion}" - ] - }, - "ability": "cha" - } + "environment": [ + "badlands" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Selang.png", "fluff": { "images": [ { @@ -62033,12 +62032,16 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Selang.png", + "attachedItems": [ + "dagger|phb" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "E", @@ -62047,15 +62050,20 @@ "damageTags": [ "P" ], - "miscTags": [ - "RW", - "MW", - "THW", - "MLW" + "damageTagsSpell": [ + "B", + "P", + "S" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], "conditionInflict": [ "poisoned" ], @@ -62063,14 +62071,6 @@ "frightened", "unconscious" ], - "damageTagsSpell": [ - "B", - "P", - "S" - ], - "attachedItems": [ - "dagger|phb" - ], "savingThrowForced": [ "constitution", "wisdom" @@ -62081,15 +62081,12 @@ }, { "name": "Serpopard", + "source": "ToB", + "page": 342, "size": [ "L" ], "type": "beast", - "environment": [ - "marshes", - "plains" - ], - "source": "ToB", "alignment": [ "U" ], @@ -62119,16 +62116,16 @@ "perception": "+3", "stealth": "+5 (+7 in sand or swamp terrain)" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "resist": [ "poison" ], "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, "cr": "4", "trait": [ { @@ -62164,8 +62161,10 @@ ] } ], - "page": 342, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Serpopard.png", + "environment": [ + "marshes", + "plains" + ], "fluff": { "images": [ { @@ -62211,20 +62210,21 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Serpopard.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "P", "S" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "conditionInflict": [ "poisoned" @@ -62235,16 +62235,12 @@ }, { "name": "Shabti", - "environment": [ - "marshes", - "ruins", - "underground" - ], + "source": "ToB", + "page": 343, "size": [ "M" ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -62269,6 +62265,10 @@ "int": 6, "wis": 11, "cha": 6, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "immune": [ "poison", "psychic", @@ -62290,10 +62290,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, "languages": [ "understands the languages of its creator but can't speak" ], @@ -62344,8 +62340,11 @@ ] } ], - "page": 343, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shabti.png", + "environment": [ + "marshes", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -62391,9 +62390,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shabti.png", "traitTags": [ "Immutable Form", "Magic Resistance", @@ -62402,6 +62399,12 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], "damageTags": [ "B", "N" @@ -62409,23 +62412,18 @@ "miscTags": [ "MW" ], - "languageTags": [ - "CS" - ], "savingThrowForced": [ "constitution" ] }, { "name": "Shadhavar", + "source": "ToB", + "page": 344, "size": [ "L" ], "type": "monstrosity", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "N" ], @@ -62461,6 +62459,23 @@ "understands Elvish and Umbral but can't speak" ], "cr": "2", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "A shadhavar's innate spellcasting ability score is Charisma (spell save {@dc 13}). It can cast the following spells, requiring no components:" + ], + "will": [ + "{@spell disguise self} (as horse or unicorn only)" + ], + "daily": { + "2": [ + "{@spell darkness} (centered on itself, moves with the shadhavar)" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Magic Weapons", @@ -62501,25 +62516,9 @@ ] } ], - "page": 344, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "A shadhavar's innate spellcasting ability score is Charisma (spell save {@dc 13}). It can cast the following spells, requiring no components:" - ], - "will": [ - "{@spell disguise self} (as horse or unicorn only)" - ], - "daily": { - "2": [ - "{@spell darkness} (centered on itself, moves with the shadhavar)" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadhavar.png", "fluff": { "images": [ { @@ -62565,29 +62564,30 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadhavar.png", "traitTags": [ "Magic Weapons" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "CS", "E" ], "damageTags": [ - "P", - "B" - ], - "miscTags": [ - "MW" + "B", + "P" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "charmed", "incapacitated" @@ -62598,17 +62598,12 @@ }, { "name": "Shadow Beast", + "source": "ToB", + "page": 345, "size": [ "M" ], - "environment": [ - "badlands", - "forest", - "ruins", - "underground" - ], "type": "fey", - "source": "ToB", "alignment": [ "C", "E" @@ -62652,6 +62647,21 @@ "Void Speech" ], "cr": "7", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The shadow beast's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" + ], + "daily": { + "3e": [ + "{@spell fear}", + "{@spell telekinesis}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Amorphous", @@ -62704,23 +62714,12 @@ ] } ], - "page": 345, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The shadow beast's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "daily": { - "3e": [ - "{@spell fear}", - "{@spell telekinesis}" - ] - }, - "ability": "cha" - } + "environment": [ + "badlands", + "forest", + "ruins", + "underground" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Beast.png", "fluff": { "images": [ { @@ -62766,9 +62765,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Beast.png", "traitTags": [ "Amorphous", "Incorporeal Movement", @@ -62778,22 +62775,25 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "E" ], "damageTags": [ + "O", "P", - "S", - "O" - ], - "miscTags": [ - "MW", - "AOE" + "S" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW" + ], "conditionInflict": [ "prone" ], @@ -62810,9 +62810,8 @@ }, { "name": "Shadow Fey", - "environment": [ - "any" - ], + "source": "ToB", + "page": 171, "size": [ "M" ], @@ -62822,7 +62821,6 @@ "elf" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -62862,6 +62860,20 @@ "Umbral" ], "cr": "1/4", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components:" + ], + "daily": { + "1": [ + "{@spell misty step} (when in shadows, dim light, or darkness only)" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Fey Ancestry", @@ -62896,22 +62908,9 @@ ] } ], - "page": 171, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components:" - ], - "daily": { - "1": [ - "{@spell misty step} (when in shadows, dim light, or darkness only)" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey.png", "fluff": { "entries": [ { @@ -62958,6 +62957,11 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey.png", + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" + ], "traitTags": [ "Fey Ancestry", "Sunlight Sensitivity" @@ -62972,25 +62976,20 @@ "damageTags": [ "P" ], - "miscTags": [ - "MW", - "RW", - "RNG", - "MLW" - ], "spellcastingTags": [ "I" ], - "attachedItems": [ - "shortbow|phb", - "shortsword|phb" + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ] }, { "name": "Shadow Fey Duelist", - "environment": [ - "any" - ], + "source": "ToB", + "page": 171, "size": [ "M" ], @@ -63000,7 +62999,6 @@ "elf" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -63048,6 +63046,20 @@ "Umbral" ], "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components:" + ], + "daily": { + "3": [ + "{@spell misty step} (when in shadows, dim light, or darkness only)" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Fey Ancestry", @@ -63096,22 +63108,9 @@ ] } ], - "page": 171, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components:" - ], - "daily": { - "3": [ - "{@spell misty step} (when in shadows, dim light, or darkness only)" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey%20Duelist.png", "fluff": { "images": [ { @@ -63176,9 +63175,10 @@ } ] }, - "actionTags": [ - "Multiattack", - "Parry" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey%20Duelist.png", + "attachedItems": [ + "dagger|phb", + "rapier|phb" ], "traitTags": [ "Fey Ancestry", @@ -63187,39 +63187,38 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack", + "Parry" + ], "languageTags": [ "C", "E" ], "damageTags": [ - "P", + "I", + "P" + ], + "spellcastingTags": [ "I" ], "miscTags": [ - "RW", + "MLW", "MW", - "THW", - "MLW" - ], - "spellcastingTags": [ - "I" + "RW", + "THW" ], "conditionInflict": [ "poisoned" ], - "attachedItems": [ - "dagger|phb", - "rapier|phb" - ], "savingThrowForced": [ "constitution" ] }, { "name": "Shadow Fey Enchantress", - "environment": [ - "any" - ], + "source": "ToB", + "page": 171, "size": [ "M" ], @@ -63229,7 +63228,6 @@ "shadow fey" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -63277,53 +63275,6 @@ "Umbral" ], "cr": "7", - "trait": [ - { - "name": "Fey Ancestry", - "entries": [ - "The shadow fey has advantage on saving throws against being {@condition charmed}, and magic can't put her to sleep." - ] - }, - { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks that rely on sight." - ] - }, - { - "name": "Traveler in Darkness", - "entries": [ - "The shadow fey has advantage on Intelligence ({@skill Arcana}) checks made to know about shadow roads and shadow magic spells or items." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The shadow fey makes two rapier attacks." - ] - }, - { - "name": "Rapier", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage plus 17 ({@damage 5d6}) psychic damage." - ] - }, - { - "name": "Beguiling Whispers {@recharge 5}", - "entries": [ - "The shadow fey speaks sweet words to a creature she can see within 60 feet, that can hear the enchantress. The creature must succeed on a {@dc 15} Charisma saving throw or be {@condition charmed} for 1 minute. While {@condition charmed} in this way, the creature has disadvantage on Wisdom and Charisma saving throws made to resist spells cast by the enchantress." - ] - }, - { - "name": "Leadership (Recharges after a Short or Long Rest)", - "entries": [ - "The enchantress can utter a special command or warning to a creature she can see within 30 feet of her. The creature must not be hostile to the enchantress and it must be able to hear (the command is inaudible to all but the target creature). For 1 minute, the creature adds {@dice 1d4} to its attack rolls and saving throws. A creature can benefit from only one enchantress's Leadership at a time. This effect ends if the enchantress is {@condition incapacitated}." - ] - } - ], - "page": 171, "spellcasting": [ { "name": "Innate Spellcasting", @@ -63394,7 +63345,55 @@ "ability": "cha" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey%20Enchantress.png", + "trait": [ + { + "name": "Fey Ancestry", + "entries": [ + "The shadow fey has advantage on saving throws against being {@condition charmed}, and magic can't put her to sleep." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Traveler in Darkness", + "entries": [ + "The shadow fey has advantage on Intelligence ({@skill Arcana}) checks made to know about shadow roads and shadow magic spells or items." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The shadow fey makes two rapier attacks." + ] + }, + { + "name": "Rapier", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage plus 17 ({@damage 5d6}) psychic damage." + ] + }, + { + "name": "Beguiling Whispers {@recharge 5}", + "entries": [ + "The shadow fey speaks sweet words to a creature she can see within 60 feet, that can hear the enchantress. The creature must succeed on a {@dc 15} Charisma saving throw or be {@condition charmed} for 1 minute. While {@condition charmed} in this way, the creature has disadvantage on Wisdom and Charisma saving throws made to resist spells cast by the enchantress." + ] + }, + { + "name": "Leadership (Recharges after a Short or Long Rest)", + "entries": [ + "The enchantress can utter a special command or warning to a creature she can see within 30 feet of her. The creature must not be hostile to the enchantress and it must be able to hear (the command is inaudible to all but the target creature). For 1 minute, the creature adds {@dice 1d4} to its attack rolls and saving throws. A creature can benefit from only one enchantress's Leadership at a time. This effect ends if the enchantress is {@condition incapacitated}." + ] + } + ], + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -63459,8 +63458,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey%20Enchantress.png", + "attachedItems": [ + "rapier|phb" ], "traitTags": [ "Fey Ancestry", @@ -63469,6 +63469,9 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "E" @@ -63477,32 +63480,29 @@ "P", "Y" ], - "miscTags": [ - "MW", - "MLW" + "damageTagsSpell": [ + "B", + "P", + "S", + "Y" ], "spellcastingTags": [ - "I", - "CB" + "CB", + "I" + ], + "miscTags": [ + "MLW", + "MW" ], "conditionInflict": [ "charmed" ], "conditionInflictSpell": [ "charmed", - "paralyzed", "frightened", "incapacitated", - "invisible" - ], - "damageTagsSpell": [ - "B", - "P", - "S", - "Y" - ], - "attachedItems": [ - "rapier|phb" + "invisible", + "paralyzed" ], "savingThrowForced": [ "charisma" @@ -63515,9 +63515,8 @@ }, { "name": "Shadow Fey Forest Hunter", - "environment": [ - "any" - ], + "source": "ToB", + "page": 171, "size": [ "M" ], @@ -63527,7 +63526,6 @@ "elf" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -63574,6 +63572,20 @@ "Umbral" ], "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components:" + ], + "daily": { + "3": [ + "{@spell misty step} (when in shadows, dim light, or darkness only)" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Fey Ancestry", @@ -63620,22 +63632,9 @@ ] } ], - "page": 171, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components:" - ], - "daily": { - "3": [ - "{@spell misty step} (when in shadows, dim light, or darkness only)" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey%20Forest%20Hunter.png", "fluff": { "images": [ { @@ -63700,8 +63699,10 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey%20Forest%20Hunter.png", + "attachedItems": [ + "longbow|phb", + "rapier|phb" ], "traitTags": [ "Fey Ancestry", @@ -63711,33 +63712,31 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "E" ], "damageTags": [ - "P", + "I", + "P" + ], + "spellcastingTags": [ "I" ], "miscTags": [ + "MLW", "MW", - "RW", "RNG", - "MLW" - ], - "spellcastingTags": [ - "I" - ], - "attachedItems": [ - "longbow|phb", - "rapier|phb" + "RW" ] }, { "name": "Shadow Fey Guardian", - "environment": [ - "any" - ], + "source": "ToB", + "page": 171, "size": [ "L" ], @@ -63747,7 +63746,6 @@ "elf" ] }, - "source": "ToB", "alignment": [ "N", "E" @@ -63781,20 +63779,34 @@ "athletics": "+6", "perception": "+4" }, - "conditionImmune": [ - "charmed", - "frightened" - ], "senses": [ "darkvision 60 ft." ], "passive": 14, + "conditionImmune": [ + "charmed", + "frightened" + ], "languages": [ "Common", "Elvish", "Umbral" ], "cr": "4", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components:" + ], + "daily": { + "1": [ + "{@spell misty step} (when in shadows, dim light, or darkness only)" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Fey Ancestry", @@ -63849,22 +63861,9 @@ ] } ], - "page": 171, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components:" - ], - "daily": { - "1": [ - "{@spell misty step} (when in shadows, dim light, or darkness only)" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey%20Guardian.png", "fluff": { "images": [ { @@ -63929,8 +63928,10 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey%20Guardian.png", + "attachedItems": [ + "javelin|phb", + "pike|phb" ], "traitTags": [ "Fey Ancestry", @@ -63939,6 +63940,9 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "E" @@ -63946,31 +63950,25 @@ "damageTags": [ "P" ], + "spellcastingTags": [ + "I" + ], "miscTags": [ + "MLW", "MW", "RCH", "RW", - "THW", - "MLW" - ], - "spellcastingTags": [ - "I" - ], - "attachedItems": [ - "javelin|phb", - "pike|phb" + "THW" ] }, { "name": "Sharkjaw Skeleton", + "source": "ToB", + "page": 350, "size": [ "L" ], "type": "undead", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "L", "E" @@ -64001,23 +63999,23 @@ "perception": "+1", "stealth": "+2" }, + "senses": [ + "darkvision 60 ft.", + "blindsight 30 ft." + ], + "passive": 11, "immune": [ "cold", "necrotic", "poison" ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], "vulnerable": [ "bludgeoning" ], - "senses": [ - "darkvision 60 ft.", - "blindsight 30 ft." + "conditionImmune": [ + "exhaustion", + "poisoned" ], - "passive": 11, "languages": [ "understands the languages of its creator but can't speak" ], @@ -64042,8 +64040,9 @@ ] } ], - "page": 350, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sharkjaw%20Skeleton.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -64076,12 +64075,16 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sharkjaw%20Skeleton.png", + "senseTags": [ + "B", + "D" + ], "actionTags": [ "Multiattack" ], - "senseTags": [ - "D", - "B" + "languageTags": [ + "CS" ], "damageTags": [ "P", @@ -64090,24 +64093,18 @@ "miscTags": [ "MW" ], - "languageTags": [ - "CS" - ], "conditionInflict": [ "grappled" ] }, { "name": "Shellycoat", + "source": "ToB", + "page": 346, "size": [ "M" ], - "environment": [ - "ruins", - "underground" - ], "type": "fey", - "source": "ToB", "alignment": [ "N", "E" @@ -64138,19 +64135,36 @@ "perception": "+1", "stealth": "+4" }, - "conditionImmune": [ - "charmed", - "unconscious" - ], "senses": [ "darkvision 60 ft." ], "passive": 11, + "conditionImmune": [ + "charmed", + "unconscious" + ], "languages": [ "Giant", "Sylvan" ], "cr": "2", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The shellycoat can cast the following spells innately, requiring no components:" + ], + "daily": { + "1": [ + "{@spell water breathing} (if in possession of its coat)" + ], + "1e": [ + "{@spell darkness}", + "{@spell fog cloud}" + ] + } + } + ], "trait": [ { "name": "Regeneration", @@ -64191,25 +64205,10 @@ ] } ], - "page": 346, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The shellycoat can cast the following spells innately, requiring no components:" - ], - "daily": { - "1": [ - "{@spell water breathing} (if in possession of its coat)" - ], - "1e": [ - "{@spell darkness}", - "{@spell fog cloud}" - ] - } - } + "environment": [ + "ruins", + "underground" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shellycoat.png", "fluff": { "images": [ { @@ -64256,9 +64255,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shellycoat.png", "traitTags": [ "Regeneration", "Sunlight Sensitivity" @@ -64266,6 +64263,9 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "GI", "S" @@ -64274,17 +64274,17 @@ "P", "S" ], + "spellcastingTags": [ + "I" + ], "miscTags": [ "MW", "RCH" ], - "spellcastingTags": [ - "I" - ], "conditionInflict": [ "grappled", - "restrained", - "poisoned" + "poisoned", + "restrained" ], "savingThrowForced": [ "strength" @@ -64292,14 +64292,12 @@ }, { "name": "Shoggoth", + "source": "ToB", + "page": 347, "size": [ "H" ], "type": "aberration", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "C", "N" @@ -64330,6 +64328,11 @@ "skill": { "perception": "+9" }, + "senses": [ + "darkvision 120 ft.", + "tremorsense 60 ft." + ], + "passive": 19, "resist": [ "fire", "bludgeoning", @@ -64347,11 +64350,6 @@ "stunned", "unconscious" ], - "senses": [ - "darkvision 120 ft.", - "tremorsense 60 ft." - ], - "passive": 19, "languages": [ "Void Speech" ], @@ -64408,8 +64406,9 @@ ] } ], - "page": 347, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shoggoth.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -64448,9 +64447,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shoggoth.png", "traitTags": [ "Amorphous", "Keen Senses" @@ -64459,6 +64456,9 @@ "SD", "T" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "B" ], @@ -64477,14 +64477,12 @@ }, { "name": "Shroud", + "source": "ToB", + "page": 348, "size": [ "M" ], "type": "undead", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "N", "E" @@ -64518,6 +64516,10 @@ "skill": { "stealth": "+3" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "resist": [ "acid", "cold", @@ -64538,6 +64540,9 @@ "necrotic", "poison" ], + "vulnerable": [ + "radiant" + ], "conditionImmune": [ "exhaustion", "frightened", @@ -64548,13 +64553,6 @@ "prone", "restrained" ], - "vulnerable": [ - "radiant" - ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, "languages": [ "Common" ], @@ -64593,8 +64591,9 @@ ] } ], - "page": 348, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shroud.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -64640,6 +64639,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shroud.png", "traitTags": [ "Amorphous" ], @@ -64658,14 +64658,12 @@ }, { "name": "Skein Witch", + "source": "ToB", + "page": 349, "size": [ "M" ], "type": "celestial", - "environment": [ - "any" - ], - "source": "ToB", "alignment": [ "N" ], @@ -64701,6 +64699,10 @@ "insight": "+15", "perception": "+15" }, + "senses": [ + "truesight 60 ft." + ], + "passive": 25, "resist": [ "radiant" ], @@ -64709,10 +64711,6 @@ "lightning", "psychic" ], - "senses": [ - "truesight 60 ft." - ], - "passive": 25, "languages": [ "Celestial", "telepathy (100 ft.)" @@ -64770,8 +64768,9 @@ ] } ], - "page": 349, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Skein%20Witch.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -64817,27 +64816,28 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Skein%20Witch.png", "traitTags": [ "Magic Resistance" ], "senseTags": [ "U" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "CE", "TP" ], "damageTags": [ - "R", - "O" + "O", + "R" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "savingThrowForced": [ "wisdom" @@ -64845,14 +64845,12 @@ }, { "name": "Skin Bat", + "source": "ToB", + "page": 87, "size": [ "S" ], - "environment": [ - "any" - ], "type": "undead", - "source": "ToB", "alignment": [ "N", "E" @@ -64882,16 +64880,16 @@ "skill": { "perception": "+3" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, "cr": "1/2", "trait": [ { @@ -64909,20 +64907,8 @@ ] } ], - "page": 87, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Skin%20Bat.png", - "senseTags": [ - "D" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "paralyzed" + "environment": [ + "any" ], "fluff": { "images": [ @@ -64964,23 +64950,32 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Skin%20Bat.png", + "senseTags": [ + "D" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "paralyzed" + ], "savingThrowForced": [ "constitution" ] }, { "name": "Skitterhaunt", + "source": "ToB", + "page": 352, "size": [ "L" ], - "environment": [ - "badlands", - "desert", - "ruins", - "underground" - ], "type": "ooze", - "source": "ToB", "alignment": [ "U" ], @@ -65005,6 +65000,10 @@ "int": 1, "wis": 7, "cha": 1, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 8, "immune": [ "acid" ], @@ -65016,10 +65015,6 @@ "frightened", "prone" ], - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 8, "cr": "4", "trait": [ { @@ -65061,8 +65056,12 @@ ] } ], - "page": 352, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Skitterhaunt.png", + "environment": [ + "badlands", + "desert", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -65108,16 +65107,17 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Skitterhaunt.png", "senseTags": [ "B" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ - "S", "A", - "P" + "P", + "S" ], "miscTags": [ "MW" @@ -65133,14 +65133,12 @@ }, { "name": "Slow Storm", + "source": "ToB", + "page": 353, "size": [ "H" ], - "environment": [ - "any" - ], "type": "elemental", - "source": "ToB", "alignment": [ "C", "N" @@ -65170,6 +65168,11 @@ "dex": "+9", "con": "+11" }, + "senses": [ + "blindsight 30 ft.", + "darkvision 120 ft." + ], + "passive": 13, "resist": [ "acid", "cold", @@ -65181,16 +65184,28 @@ "conditionImmune": [ "prone" ], - "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." - ], - "passive": 13, "languages": [ "Common", "Primordial" ], "cr": "15", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The slow storm's innate spellcasting ability is Wisdom (spell save {@dc 16}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell lightning bolt}" + ], + "daily": { + "3": [ + "{@spell chain lightning}" + ] + }, + "ability": "wis" + } + ], "trait": [ { "name": "Bone Wrack", @@ -65219,25 +65234,9 @@ ] } ], - "page": 353, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The slow storm's innate spellcasting ability is Wisdom (spell save {@dc 16}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell lightning bolt}" - ], - "daily": { - "3": [ - "{@spell chain lightning}" - ] - }, - "ability": "wis" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Slow%20Storm.png", "fluff": { "images": [ { @@ -65283,6 +65282,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Slow%20Storm.png", "senseTags": [ "B", "SD" @@ -65293,20 +65293,20 @@ ], "damageTags": [ "B", - "P", "L", - "O" + "O", + "P" ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "damageTagsSpell": [ + "L" ], "spellcastingTags": [ "I" ], - "damageTagsSpell": [ - "L" + "miscTags": [ + "AOE", + "MW", + "RCH" ], "savingThrowForced": [ "constitution" @@ -65316,18 +65316,13 @@ ] }, { - "name": "Sluagh Swarm", + "name": "Sluagh", + "source": "ToB", + "page": 376, "size": [ - "M" - ], - "environment": [ - "any" + "T" ], - "type": { - "type": "fey", - "swarmSize": "T" - }, - "source": "ToB", + "type": "fey", "alignment": [ "C", "E" @@ -65336,8 +65331,7 @@ 13 ], "hp": { - "average": 54, - "formula": "12d8" + "special": "2" }, "speed": { "walk": 30, @@ -65352,12 +65346,19 @@ "skill": { "stealth": "+5" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, "resist": [ "cold", "bludgeoning", "piercing", "slashing" ], + "vulnerable": [ + "fire" + ], "conditionImmune": [ "charmed", "frightened", @@ -65367,35 +65368,22 @@ "restrained", "stunned" ], - "vulnerable": [ - "fire" - ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, "languages": [ "Common", "Sylvan" ], - "cr": "3", + "cr": "1/8", "trait": [ - { - "name": "Swarm", - "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can't regain hit points or gain temporary hit points." - ] - }, { "name": "Shadowy Stealth", "entries": [ - "While in dim light or darkness, the sluagh swarm can take the {@action Hide} action as a bonus action." + "While in dim light or darkness, the sluagh can take the {@action Hide} action as a bonus action." ] }, { "name": "Sunlight Weakness", "entries": [ - "While in sunlight, the sluagh swarm has disadvantage on attack rolls, ability checks, and saving throws." + "While in sunlight, the sluagh has disadvantage on attack rolls, ability checks, and saving throws." ] } ], @@ -65403,12 +65391,13 @@ { "name": "Chilling Touch", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 0 ft., one creature in the swarm's space. {@h}28 ({@damage 8d6}) cold damage or 14 ({@damage 4d6}) cold damage if the swarm has half of its hit points or fewer. The target must make a successful {@dc 13} Constitution saving throw or be unable to regain hit points. An affected creature repeats the saving throw at the end of its turns, ending the effect on itself with a successful save. The effect can also be ended with a {@spell greater restoration} spell or comparable magic." + "{@atk mw} {@hit 5} to hit, reach 0 ft., one creature in the swarm's space. {@h}3 ({@damage 1d6}) cold damage. The target must make a successful {@dc 13} Constitution saving throw or be unable to regain hit points. An affected creature repeats the saving throw at the end of its turns, ending the effect on itself with a successful save. The effect can also be ended with a {@spell greater restoration} spell or comparable magic." ] } ], - "page": 376, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sluagh%20Swarm.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -65453,7 +65442,7 @@ "type": "inset", "name": "Lone Sluaghs", "entries": [ - "An {@creature sluagh|tob|individual sluagh} has a challenge rating of 1/8 (25 XP), 2 hit points, and does 3 ({@damage 1d6}) cold damage. They travel in swarms for a reason." + "An individual sluagh has a challenge rating of 1/8 (25 XP), 2 hit points, and does 3 ({@damage 1d6}) cold damage. They travel in {@creature sluagh swarm|ToB|swarms} for a reason." ] } ] @@ -65462,6 +65451,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sluagh.png", "senseTags": [ "D" ], @@ -65480,15 +65470,16 @@ ] }, { - "name": "Sluagh", + "name": "Sluagh Swarm", + "source": "ToB", + "page": 376, "size": [ - "T" - ], - "environment": [ - "any" + "M" ], - "type": "fey", - "source": "ToB", + "type": { + "type": "fey", + "swarmSize": "T" + }, "alignment": [ "C", "E" @@ -65497,7 +65488,8 @@ 13 ], "hp": { - "special": "2" + "average": 54, + "formula": "12d8" }, "speed": { "walk": 30, @@ -65512,12 +65504,19 @@ "skill": { "stealth": "+5" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, "resist": [ "cold", "bludgeoning", "piercing", "slashing" ], + "vulnerable": [ + "fire" + ], "conditionImmune": [ "charmed", "frightened", @@ -65527,29 +65526,28 @@ "restrained", "stunned" ], - "vulnerable": [ - "fire" - ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, "languages": [ "Common", "Sylvan" ], - "cr": "1/8", + "cr": "3", "trait": [ + { + "name": "Swarm", + "entries": [ + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can't regain hit points or gain temporary hit points." + ] + }, { "name": "Shadowy Stealth", "entries": [ - "While in dim light or darkness, the sluagh can take the {@action Hide} action as a bonus action." + "While in dim light or darkness, the sluagh swarm can take the {@action Hide} action as a bonus action." ] }, { "name": "Sunlight Weakness", "entries": [ - "While in sunlight, the sluagh has disadvantage on attack rolls, ability checks, and saving throws." + "While in sunlight, the sluagh swarm has disadvantage on attack rolls, ability checks, and saving throws." ] } ], @@ -65557,12 +65555,13 @@ { "name": "Chilling Touch", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 0 ft., one creature in the swarm's space. {@h}3 ({@damage 1d6}) cold damage. The target must make a successful {@dc 13} Constitution saving throw or be unable to regain hit points. An affected creature repeats the saving throw at the end of its turns, ending the effect on itself with a successful save. The effect can also be ended with a {@spell greater restoration} spell or comparable magic." + "{@atk mw} {@hit 5} to hit, reach 0 ft., one creature in the swarm's space. {@h}28 ({@damage 8d6}) cold damage or 14 ({@damage 4d6}) cold damage if the swarm has half of its hit points or fewer. The target must make a successful {@dc 13} Constitution saving throw or be unable to regain hit points. An affected creature repeats the saving throw at the end of its turns, ending the effect on itself with a successful save. The effect can also be ended with a {@spell greater restoration} spell or comparable magic." ] } ], - "page": 376, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sluagh.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -65607,7 +65606,7 @@ "type": "inset", "name": "Lone Sluaghs", "entries": [ - "An individual sluagh has a challenge rating of 1/8 (25 XP), 2 hit points, and does 3 ({@damage 1d6}) cold damage. They travel in {@creature sluagh swarm|ToB|swarms} for a reason." + "An {@creature sluagh|tob|individual sluagh} has a challenge rating of 1/8 (25 XP), 2 hit points, and does 3 ({@damage 1d6}) cold damage. They travel in swarms for a reason." ] } ] @@ -65616,6 +65615,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sluagh%20Swarm.png", "senseTags": [ "D" ], @@ -65635,14 +65635,12 @@ }, { "name": "Smaragdine Golem", - "environment": [ - "any" - ], + "source": "ToB", + "page": 236, "size": [ "L" ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -65667,6 +65665,10 @@ "int": 3, "wis": 11, "cha": 1, + "senses": [ + "darkvision 120 ft." + ], + "passive": 10, "immune": [ "poison", "psychic", @@ -65688,10 +65690,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 10, "languages": [ "understands the languages of its creator but can't speak" ], @@ -65742,8 +65740,9 @@ ] } ], - "page": 236, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Smaragdine%20Golem.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -65797,9 +65796,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Smaragdine%20Golem.png", "traitTags": [ "Immutable Form", "Magic Resistance", @@ -65808,6 +65805,12 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], "damageTags": [ "B", "L" @@ -65815,23 +65818,18 @@ "miscTags": [ "MW" ], - "languageTags": [ - "CS" - ], "savingThrowForced": [ "dexterity" ] }, { "name": "Snow Queen", - "environment": [ - "any" - ], + "source": "ToB", + "page": 198, "size": [ "M" ], "type": "fey", - "source": "ToB", "alignment": [ "N", "E" @@ -65866,6 +65864,11 @@ "perception": "+10", "stealth": "+9" }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 20, "resist": [ { "resist": [ @@ -65885,11 +65888,6 @@ "frightened", "exhaustion" ], - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 20, "languages": [ "Common", "Elvish", @@ -65897,6 +65895,29 @@ "Sylvan" ], "cr": "16", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The Snow Queen's innate spellcasting ability score is Charisma (save {@dc 17}, {@hit 9} to hit with spell attacks). The Snow Queen can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell fog cloud}", + "{@spell magic missile}", + "{@spell ray of frost}" + ], + "daily": { + "1": [ + "{@spell cone of cold}" + ], + "3e": [ + "chill metal (as {@spell heat metal}, but does cold damage)", + "{@spell Otiluke's freezing sphere|phb|freezing sphere}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Legendary Resistance (3/Day)", @@ -65951,10 +65972,6 @@ ] } ], - "legendaryGroup": { - "name": "Snow Queen", - "source": "ToB" - }, "legendary": [ { "name": "Ice Crown", @@ -65975,31 +65992,13 @@ ] } ], - "page": 198, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The Snow Queen's innate spellcasting ability score is Charisma (save {@dc 17}, {@hit 9} to hit with spell attacks). The Snow Queen can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell fog cloud}", - "{@spell magic missile}", - "{@spell ray of frost}" - ], - "daily": { - "1": [ - "{@spell cone of cold}" - ], - "3e": [ - "chill metal (as {@spell heat metal}, but does cold damage)", - "{@spell Otiluke's freezing sphere|phb|freezing sphere}" - ] - }, - "ability": "cha" - } + "legendaryGroup": { + "name": "Snow Queen", + "source": "ToB" + }, + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Snow%20Queen.png", "fluff": { "images": [ { @@ -66083,9 +66082,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Snow%20Queen.png", "traitTags": [ "Legendary Resistances", "Magic Weapons" @@ -66094,6 +66091,9 @@ "B", "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "E", @@ -66101,28 +66101,28 @@ "S" ], "damageTags": [ - "S", "C", - "P" + "P", + "S" ], - "miscTags": [ - "MW", - "RW" + "damageTagsSpell": [ + "C", + "F", + "O" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW", + "RW" + ], "conditionInflict": [ "exhaustion" ], "conditionInflictLegendary": [ "restrained" ], - "damageTagsSpell": [ - "C", - "F", - "O" - ], "savingThrowForced": [ "constitution", "dexterity", @@ -66134,14 +66134,12 @@ }, { "name": "Son of Fenris", + "source": "ToB", + "page": 355, "size": [ "H" ], - "environment": [ - "any" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "C", "E" @@ -66181,6 +66179,11 @@ "intimidation": "+6", "religion": "+12" }, + "senses": [ + "truesight 60 ft.", + "tremorsense 100 ft." + ], + "passive": 14, "resist": [ "psychic", "radiant" @@ -66207,11 +66210,6 @@ "petrified", "poisoned" ], - "senses": [ - "truesight 60 ft.", - "tremorsense 100 ft." - ], - "passive": 14, "languages": [ "Common", "Celestial", @@ -66223,53 +66221,6 @@ "telepathy 60 ft." ], "cr": "12", - "trait": [ - { - "name": "Keen Hearing and Smell", - "entries": [ - "The son of Fenris has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The son of Fenris' weapon attacks are magical." - ] - }, - { - "name": "Trampling Charge", - "entries": [ - "If the son of Fenris moves at least 20 feet straight toward a creature and hits it with a slam attack on that turn, that target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}. If it is knocked {@condition prone}, the son of Fenris can make another slam attack against it as a bonus action." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The son of Fenris makes one bite attack and one slam attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage plus 5 ({@damage 1d10}) poison damage, and the target is {@condition grappled} (escape {@dc 18}). If the target was already {@condition grappled}, it is swallowed instead. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects from outside the son of Fenris, and it takes 28 ({@damage 8d6}) acid damage at the start of each of the son of Fenris's turns. It can swallow only one creature at a time. If it takes 45 damage or more on a single turn from the swallowed creature, it must succeed on a {@dc 17} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 10 feet of the son of Fenris. If the son of Fenris dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}19 ({@damage 2d10 + 8}) bludgeoning damage." - ] - }, - { - "name": "Acid Breath {@recharge 5}", - "entries": [ - "The son of Fenris exhales acid in a 60-foot line that is 10 feet wide. Each creature in the line takes 45 ({@damage 10d8}) acid damage, or half damage with a successful {@dc 18} Dexterity saving throw." - ] - } - ], - "page": 355, "spellcasting": [ { "name": "Spellcasting", @@ -66348,7 +66299,55 @@ "ability": "wis" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Son%20of%20Fenris.png", + "trait": [ + { + "name": "Keen Hearing and Smell", + "entries": [ + "The son of Fenris has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The son of Fenris' weapon attacks are magical." + ] + }, + { + "name": "Trampling Charge", + "entries": [ + "If the son of Fenris moves at least 20 feet straight toward a creature and hits it with a slam attack on that turn, that target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}. If it is knocked {@condition prone}, the son of Fenris can make another slam attack against it as a bonus action." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The son of Fenris makes one bite attack and one slam attack." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage plus 5 ({@damage 1d10}) poison damage, and the target is {@condition grappled} (escape {@dc 18}). If the target was already {@condition grappled}, it is swallowed instead. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects from outside the son of Fenris, and it takes 28 ({@damage 8d6}) acid damage at the start of each of the son of Fenris's turns. It can swallow only one creature at a time. If it takes 45 damage or more on a single turn from the swallowed creature, it must succeed on a {@dc 17} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 10 feet of the son of Fenris. If the son of Fenris dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}19 ({@damage 2d10 + 8}) bludgeoning damage." + ] + }, + { + "name": "Acid Breath {@recharge 5}", + "entries": [ + "The son of Fenris exhales acid in a 60-foot line that is 10 feet wide. Each creature in the line takes 45 ({@damage 10d8}) acid damage, or half damage with a successful {@dc 18} Dexterity saving throw." + ] + } + ], + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -66394,62 +66393,63 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Multiattack", - "Swallow" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Son%20of%20Fenris.png", "traitTags": [ "Keen Senses", "Magic Weapons" ], "senseTags": [ - "U", - "T" + "T", + "U" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack", + "Swallow" ], "languageTags": [ "C", "CE", + "D", "DR", "E", - "D", "GI", "I", "TP" ], "damageTags": [ - "P", - "I", "A", - "B" + "B", + "I", + "P" ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "damageTagsSpell": [ + "B", + "N", + "R" ], "spellcastingTags": [ "CC" ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "conditionInflict": [ - "grappled", "blinded", - "restrained", - "prone" + "grappled", + "prone", + "restrained" ], "conditionInflictSpell": [ - "prone", "blinded", "deafened", - "paralyzed", "incapacitated", - "stunned", - "poisoned" - ], - "damageTagsSpell": [ - "B", - "N", - "R" + "paralyzed", + "poisoned", + "prone", + "stunned" ], "savingThrowForced": [ "constitution", @@ -66465,14 +66465,12 @@ }, { "name": "Soul Eater", + "source": "ToB", + "page": 356, "size": [ "M" ], - "environment": [ - "any" - ], "type": "fiend", - "source": "ToB", "alignment": [ "N", "E" @@ -66504,6 +66502,10 @@ "perception": "+3", "stealth": "+9" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "resist": [ { "resist": [ @@ -66524,10 +66526,6 @@ "stunned", "unconscious" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, "languages": [ "Infernal" ], @@ -66566,8 +66564,9 @@ ] } ], - "page": 356, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Soul%20Eater.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -66613,12 +66612,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Soul%20Eater.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "I" ], @@ -66635,14 +66635,12 @@ }, { "name": "Spark", + "source": "ToB", + "page": 357, "size": [ "T" ], - "environment": [ - "any" - ], "type": "elemental", - "source": "ToB", "alignment": [ "C", "N" @@ -66676,9 +66674,10 @@ "save": { "dex": "+8" }, - "immune": [ - "lightning" + "senses": [ + "darkvision 60 ft." ], + "passive": 11, "resist": [ "acid", "fire", @@ -66694,6 +66693,9 @@ "cond": true } ], + "immune": [ + "lightning" + ], "conditionImmune": [ "exhaustion", "grappled", @@ -66703,26 +66705,11 @@ "restrained", "unconscious" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, "languages": [ "Common", "Primordial" ], "cr": "7", - "action": [ - { - "name": "Inhabit", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}The target must succeed on a {@dc 14} Charisma saving throw or become dominated by the spark, as the dominate person spell. The spark instantly enters the target's space and merges into the target's physical form. While inhabiting a creature, a spark takes no damage from physical attacks. The target creature receives a +4 bonus to its Dexterity and Charisma scores while it's inhabited. The speech and actions of an inhabited creature are noticeably jerky and erratic to any creature with passive Perception 14 or higher.", - "Each time the spark uses innate spellcasting, the host can attempt another {@dc 14} Charisma saving throw. A successful save expels the spark, which appears in an unoccupied space within 5 feet of the former host.", - "The inhabiting spark slowly burns out its host's nervous system. The inhabited creature must make a successful {@dc 15} Constitution saving throw at the end of each 24 hour-period or take {@dice 2d6} lightning damage and have its maximum hit points reduced by the same amount. The creature dies if this damage reduces its hit point maximum to 0. The reduction lasts until the inhabited creature completes a long rest after the spark is expelled." - ] - } - ], - "page": 357, "spellcasting": [ { "name": "Innate Spellcasting", @@ -66743,7 +66730,19 @@ "ability": "cha" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spark.png", + "action": [ + { + "name": "Inhabit", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}The target must succeed on a {@dc 14} Charisma saving throw or become dominated by the spark, as the dominate person spell. The spark instantly enters the target's space and merges into the target's physical form. While inhabiting a creature, a spark takes no damage from physical attacks. The target creature receives a +4 bonus to its Dexterity and Charisma scores while it's inhabited. The speech and actions of an inhabited creature are noticeably jerky and erratic to any creature with passive Perception 14 or higher.", + "Each time the spark uses innate spellcasting, the host can attempt another {@dc 14} Charisma saving throw. A successful save expels the spark, which appears in an unoccupied space within 5 feet of the former host.", + "The inhabiting spark slowly burns out its host's nervous system. The inhabited creature must make a successful {@dc 15} Constitution saving throw at the end of each 24 hour-period or take {@dice 2d6} lightning damage and have its maximum hit points reduced by the same amount. The creature dies if this damage reduces its hit point maximum to 0. The reduction lasts until the inhabited creature completes a long rest after the spark is expelled." + ] + } + ], + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -66790,6 +66789,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spark.png", "senseTags": [ "D" ], @@ -66797,14 +66797,14 @@ "C", "P" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "L" ], "spellcastingTags": [ "I" ], - "damageTagsSpell": [ - "L" + "miscTags": [ + "MW" ], "savingThrowForced": [ "charisma", @@ -66816,19 +66816,17 @@ }, { "name": "Spawn of Akyishigal", + "source": "ToB", + "page": 83, "size": [ "M" ], - "environment": [ - "any" - ], "type": { "type": "fiend", "tags": [ "demon" ] }, - "source": "ToB", "alignment": [ "C", "E" @@ -66858,16 +66856,16 @@ "save": { "dex": "+4" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, "languages": [ "Infernal", "Spawn of Akyishigal" @@ -66907,26 +66905,8 @@ ] } ], - "page": 83, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spawn%20of%20Akyishigal.png", - "actionTags": [ - "Multiattack" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "I" - ], - "damageTags": [ - "P", - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "poisoned" + "environment": [ + "any" ], "fluff": { "images": [ @@ -66960,15 +66940,34 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spawn%20of%20Akyishigal.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ "constitution" ] }, { "name": "Spawn of Arbeyach", - "environment": [ - "any" - ], + "source": "ToB", + "page": 97, "size": [ "M" ], @@ -66978,7 +66977,6 @@ "devil" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -67012,21 +67010,35 @@ "perception": "+4", "stealth": "+5" }, + "senses": [ + "darkvision 60 ft.", + "tremorsense 60 ft." + ], + "passive": 14, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "passive": 14, "languages": [ "Infernal" ], "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The spawn of Arbeyach's spellcasting ability is Charisma. The Spawn of Arbeyach can innately cast the following spells, requiring no material components:" + ], + "daily": { + "1": [ + "{@spell conjure animals} (only {@creature swarm of insects|mm|swarms of insects})" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Hive Mind", @@ -67061,22 +67073,9 @@ ] } ], - "page": 97, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The spawn of Arbeyach's spellcasting ability is Charisma. The Spawn of Arbeyach can innately cast the following spells, requiring no material components:" - ], - "daily": { - "1": [ - "{@spell conjure animals} (only {@creature swarm of insects|mm|swarms of insects})" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spawn%20of%20Arbeyach.png", "fluff": { "images": [ { @@ -67123,26 +67122,27 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spawn%20of%20Arbeyach.png", "senseTags": [ "D", "T" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "I" ], "damageTags": [ - "P", + "I", + "P" + ], + "spellcastingTags": [ "I" ], "miscTags": [ "MW" ], - "spellcastingTags": [ - "I" - ], "conditionInflict": [ "poisoned" ], @@ -67152,14 +67152,12 @@ }, { "name": "Spectral Guardian", + "source": "ToB", + "page": 358, "size": [ "M" ], - "environment": [ - "any" - ], "type": "undead", - "source": "ToB", "alignment": [ "N", "E" @@ -67189,6 +67187,11 @@ "dex": "+7", "wis": "+6" }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 13, "resist": [ "acid", "fire", @@ -67220,11 +67223,6 @@ "prone", "restrained" ], - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 13, "languages": [ "understands the languages it knew in life but can't speak" ], @@ -67263,8 +67261,9 @@ ] } ], - "page": 358, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spectral%20Guardian.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -67311,9 +67310,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spectral%20Guardian.png", "traitTags": [ "Incorporeal Movement" ], @@ -67321,6 +67318,9 @@ "B", "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "CS", "LF" @@ -67330,8 +67330,8 @@ "O" ], "miscTags": [ - "MW", - "HPR" + "HPR", + "MW" ], "conditionInflict": [ "frightened" @@ -67343,15 +67343,12 @@ }, { "name": "Spider of Leng", + "source": "ToB", + "page": 365, "size": [ "L" ], - "environment": [ - "hill", - "mountain" - ], "type": "aberration", - "source": "ToB", "alignment": [ "C", "E" @@ -67388,6 +67385,10 @@ "perception": "+3", "stealth": "+6" }, + "senses": [ + "darkvision 240 ft." + ], + "passive": 13, "resist": [ "poison" ], @@ -67396,15 +67397,37 @@ "poisoned", "unconscious" ], - "senses": [ - "darkvision 240 ft." - ], - "passive": 13, "languages": [ "Common", "Void Speech" ], "cr": "7", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The spider of Leng's innate spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell comprehend languages}", + "{@spell detect magic}", + "{@spell shocking grasp}" + ], + "daily": { + "3e": [ + "{@spell shield}", + "{@spell silence}" + ], + "1e": [ + "{@spell arcane eye}", + "{@spell confusion}", + "{@spell hypnotic pattern}", + "{@spell stoneskin}" + ] + }, + "ability": "int" + } + ], "trait": [ { "name": "Eldritch Understanding", @@ -67459,34 +67482,10 @@ ] } ], - "page": 365, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The spider of Leng's innate spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell comprehend languages}", - "{@spell detect magic}", - "{@spell shocking grasp}" - ], - "daily": { - "3e": [ - "{@spell shield}", - "{@spell silence}" - ], - "1e": [ - "{@spell arcane eye}", - "{@spell confusion}", - "{@spell hypnotic pattern}", - "{@spell stoneskin}" - ] - }, - "ability": "int" - } + "environment": [ + "hill", + "mountain" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spider%20of%20Leng.png", "fluff": { "images": [ { @@ -67525,42 +67524,43 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spider%20of%20Leng.png", "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], "damageTags": [ - "S", - "I", "B", - "Y", + "I", + "L", + "S", + "Y" + ], + "damageTagsSpell": [ "L" ], + "spellcastingTags": [ + "I" + ], "miscTags": [ "MW", "RW" ], - "spellcastingTags": [ - "I" - ], "conditionInflict": [ - "poisoned", "blinded", + "poisoned", "stunned" ], "conditionInflictSpell": [ - "deafened", "charmed", + "deafened", "incapacitated" ], - "damageTagsSpell": [ - "L" - ], "savingThrowForced": [ "constitution", "dexterity", @@ -67572,11 +67572,12 @@ }, { "name": "Spider Thief", + "source": "ToB", + "page": 366, "size": [ "S" ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -67605,6 +67606,10 @@ "skill": { "stealth": "+3" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "resist": [ "fire" ], @@ -67620,10 +67625,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, "languages": [ "understands Common but can't speak" ], @@ -67668,8 +67669,6 @@ ] } ], - "page": 366, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spider%20Thief.png", "fluff": { "images": [ { @@ -67715,9 +67714,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spider%20Thief.png", "traitTags": [ "Immutable Form", "Magic Resistance" @@ -67725,6 +67722,9 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "CS" @@ -67733,9 +67733,9 @@ "S" ], "miscTags": [ + "MLW", "MW", - "RCH", - "MLW" + "RCH" ], "conditionInflict": [ "grappled" @@ -67743,15 +67743,12 @@ }, { "name": "Spinosaurus", - "environment": [ - "forest", - "marshes" - ], + "source": "ToB", + "page": 116, "size": [ "G" ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -67848,8 +67845,10 @@ ] } ], - "page": 116, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spinosaurus.png", + "environment": [ + "forest", + "marshes" + ], "fluff": { "images": [ { @@ -67913,26 +67912,27 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spinosaurus.png", + "traitTags": [ + "Siege Monster" + ], "actionTags": [ "Frightful Presence", "Multiattack" ], - "traitTags": [ - "Siege Monster" - ], "damageTags": [ + "B", "P", - "S", - "B" + "S" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ - "restrained", + "frightened", "grappled", - "frightened" + "restrained" ], "savingThrowForced": [ "wisdom" @@ -67940,14 +67940,12 @@ }, { "name": "Spire Walker", + "source": "ToB", + "page": 367, "size": [ "T" ], - "environment": [ - "any" - ], "type": "fey", - "source": "ToB", "alignment": [ "C", "N" @@ -67976,6 +67974,7 @@ "save": { "dex": "+7" }, + "passive": 10, "resist": [ { "resist": [ @@ -67989,35 +67988,11 @@ "lightning", "thunder" ], - "passive": 10, "languages": [ "Common", "Sylvan" ], "cr": "3", - "trait": [ - { - "name": "Energized Body", - "entries": [ - "A creature that hits the spire walker with a melee attack using a metal weapon takes 5 ({@damage 1d10}) lightning damage." - ] - }, - { - "name": "Steeple Step", - "entries": [ - "The spire walker can use 10 feet of its movement to step magically from its position to the point of a steeple, mast, or other spire-like feature that is in view within 30 feet. The spire walker has advantage on Dexterity ({@skill Acrobatics}) checks and Dexterity saving throws while it is standing on a steeple or any similar narrow, steep structure or feature." - ] - } - ], - "action": [ - { - "name": "Lightning Dart", - "entries": [ - "{@atk rw} {@hit 6} to hit, range 20/60 ft., one target. {@h}1 piercing damage plus 9 ({@damage 2d8}) lightning damage. If the attack misses, the target still takes 4 ({@damage 1d8}) lightning damage. Whether the attack hits or misses its intended target, every other creature within 10 feet of the target takes 9 ({@damage 2d8}) lightning damage, or half damage with a successful {@dc 14} Dexterity saving throw." - ] - } - ], - "page": 367, "spellcasting": [ { "name": "Innate Spellcasting", @@ -68041,7 +68016,31 @@ "ability": "cha" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spire%20Walker.png", + "trait": [ + { + "name": "Energized Body", + "entries": [ + "A creature that hits the spire walker with a melee attack using a metal weapon takes 5 ({@damage 1d10}) lightning damage." + ] + }, + { + "name": "Steeple Step", + "entries": [ + "The spire walker can use 10 feet of its movement to step magically from its position to the point of a steeple, mast, or other spire-like feature that is in view within 30 feet. The spire walker has advantage on Dexterity ({@skill Acrobatics}) checks and Dexterity saving throws while it is standing on a steeple or any similar narrow, steep structure or feature." + ] + } + ], + "action": [ + { + "name": "Lightning Dart", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 20/60 ft., one target. {@h}1 piercing damage plus 9 ({@damage 2d8}) lightning damage. If the attack misses, the target still takes 4 ({@damage 1d8}) lightning damage. Whether the attack hits or misses its intended target, every other creature within 10 feet of the target takes 9 ({@damage 2d8}) lightning damage, or half damage with a successful {@dc 14} Dexterity saving throw." + ] + } + ], + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -68089,6 +68088,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spire%20Walker.png", "languageTags": [ "C", "S" @@ -68097,16 +68097,16 @@ "L", "P" ], - "miscTags": [ - "RW", - "THW" + "damageTagsSpell": [ + "F", + "T" ], "spellcastingTags": [ "I" ], - "damageTagsSpell": [ - "F", - "T" + "miscTags": [ + "RW", + "THW" ], "savingThrowForced": [ "dexterity" @@ -68118,15 +68118,12 @@ }, { "name": "Star Drake", + "source": "ToB", + "page": 156, "size": [ "L" ], - "environment": [ - "hill", - "mountain" - ], "type": "dragon", - "source": "ToB", "alignment": [ "N" ], @@ -68166,6 +68163,10 @@ "perception": "+12", "religion": "+8" }, + "senses": [ + "truesight 120 ft." + ], + "passive": 22, "immune": [ "cold", "fire", @@ -68185,10 +68186,6 @@ "paralyzed", "unconscious" ], - "senses": [ - "truesight 120 ft." - ], - "passive": 22, "languages": [ "Celestial", "Common", @@ -68199,6 +68196,28 @@ "Primordial" ], "cr": "15", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The drake's innate spellcasting ability is Wisdom (spell save {@dc 20}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell faerie fire}", + "{@spell moonbeam}" + ], + "daily": { + "3": [ + "{@spell plane shift}" + ], + "1e": [ + "{@spell gate}", + "{@spell planar binding}" + ] + }, + "ability": "wis" + } + ], "trait": [ { "name": "Legendary Resistance (2/Day)", @@ -68277,30 +68296,10 @@ ] } ], - "page": 156, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The drake's innate spellcasting ability is Wisdom (spell save {@dc 20}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell faerie fire}", - "{@spell moonbeam}" - ], - "daily": { - "3": [ - "{@spell plane shift}" - ], - "1e": [ - "{@spell gate}", - "{@spell planar binding}" - ] - }, - "ability": "wis" - } + "environment": [ + "hill", + "mountain" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Star%20Drake.png", "fluff": { "images": [ { @@ -68346,10 +68345,7 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Star%20Drake.png", "traitTags": [ "Legendary Resistances", "Magic Resistance", @@ -68358,30 +68354,37 @@ "senseTags": [ "U" ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], "languageTags": [ - "CE", "C", - "DR", + "CE", "D", + "DR", "E", "I", "P" ], "damageTags": [ - "P", - "S", - "F", "C", - "O" + "F", + "O", + "P", + "S" ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "damageTagsSpell": [ + "R" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "conditionInflict": [ "blinded", "incapacitated" @@ -68389,9 +68392,6 @@ "conditionInflictLegendary": [ "blinded" ], - "damageTagsSpell": [ - "R" - ], "savingThrowForced": [ "constitution", "dexterity" @@ -68404,14 +68404,12 @@ }, { "name": "Star-Spawn of Cthulhu", + "source": "ToB", + "page": 368, "size": [ "L" ], - "environment": [ - "any" - ], "type": "fiend", - "source": "ToB", "alignment": [ "C", "E" @@ -68449,6 +68447,10 @@ "arcana": "+15", "perception": "+14" }, + "senses": [ + "darkvision 300 ft." + ], + "passive": 24, "resist": [ "bludgeoning", "piercing", @@ -68468,10 +68470,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 300 ft." - ], - "passive": 24, "languages": [ "Common", "Infernal", @@ -68524,8 +68522,9 @@ ] } ], - "page": 368, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Star-Spawn%20of%20Cthulhu.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -68565,12 +68564,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Star-Spawn%20of%20Cthulhu.png", "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "I" @@ -68590,14 +68590,12 @@ }, { "name": "Steam Golem", - "environment": [ - "any" - ], + "source": "ToB", + "page": 237, "size": [ "L" ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -68622,6 +68620,10 @@ "int": 3, "wis": 10, "cha": 1, + "senses": [ + "darkvision 120 ft." + ], + "passive": 10, "immune": [ "fire", "poison", @@ -68644,10 +68646,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 10, "languages": [ "understands its creator's languages but can't speak" ], @@ -68718,8 +68716,9 @@ ] } ], - "page": 237, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Steam%20Golem.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -68765,9 +68764,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Steam%20Golem.png", "traitTags": [ "Immutable Form", "Magic Resistance", @@ -68776,17 +68773,20 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "CS" ], "damageTags": [ - "S", - "F" + "F", + "S" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "savingThrowForced": [ "constitution" @@ -68794,15 +68794,12 @@ }, { "name": "Stryx", + "source": "ToB", + "page": 369, "size": [ "T" ], "type": "monstrosity", - "environment": [ - "forest", - "urban" - ], - "source": "ToB", "alignment": [ "N" ], @@ -68836,6 +68833,20 @@ "Elvish" ], "cr": "1/8", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The stryx's innate spellcasting ability is Wisdom. It can cast the following spell, requiring no components:" + ], + "daily": { + "3": [ + "{@spell comprehend languages}" + ] + }, + "ability": "wis" + } + ], "trait": [ { "name": "False Appearance", @@ -68863,7 +68874,6 @@ ] } ], - "familiar": true, "action": [ { "name": "Talons", @@ -68872,22 +68882,10 @@ ] } ], - "page": 369, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The stryx's innate spellcasting ability is Wisdom. It can cast the following spell, requiring no components:" - ], - "daily": { - "3": [ - "{@spell comprehend languages}" - ] - }, - "ability": "wis" - } + "environment": [ + "forest", + "urban" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Stryx.png", "fluff": { "images": [ { @@ -68926,6 +68924,8 @@ } ] }, + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Stryx.png", "traitTags": [ "False Appearance", "Flyby", @@ -68938,27 +68938,24 @@ "C", "E" ], - "miscTags": [ - "MW" + "damageTags": [ + "S" ], "spellcastingTags": [ "I" ], - "damageTags": [ - "S" + "miscTags": [ + "MW" ] }, { "name": "Stuhac", + "source": "ToB", + "page": 370, "size": [ "M" ], - "environment": [ - "hill", - "mountain" - ], "type": "fiend", - "source": "ToB", "alignment": [ "N", "E" @@ -68994,6 +68991,10 @@ "skill": { "deception": "+12" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "resist": [ "acid", "fire", @@ -69013,10 +69014,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, "languages": [ "Common", "Infernal; telepathy 100 ft." @@ -69068,8 +69065,10 @@ ] } ], - "page": 370, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Stuhac.png", + "environment": [ + "hill", + "mountain" + ], "fluff": { "images": [ { @@ -69117,24 +69116,25 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Stuhac.png", "traitTags": [ "Shapechanger" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "I", "TP" ], "damageTags": [ + "O", "P", - "S", - "O" + "S" ], "miscTags": [ "MW" @@ -69145,18 +69145,12 @@ }, { "name": "Stygian Fat-Tailed Scorpion", - "environment": [ - "desert", - "forest", - "plains", - "ruins", - "underground" - ], + "source": "ToB", + "page": 340, "size": [ "T" ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -69207,8 +69201,13 @@ ] } ], - "page": 340, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Stygian%20Fat-Tailed%20Scorpion.png", + "environment": [ + "desert", + "forest", + "plains", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -69254,12 +69253,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Stygian%20Fat-Tailed%20Scorpion.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "B", "I", @@ -69269,8 +69269,8 @@ "MW" ], "conditionInflict": [ - "poisoned", - "exhaustion" + "exhaustion", + "poisoned" ], "savingThrowForced": [ "constitution" @@ -69278,19 +69278,17 @@ }, { "name": "Subek", + "source": "ToB", + "page": 371, "size": [ "L" ], - "environment": [ - "aquatic" - ], "type": { "type": "humanoid", "tags": [ "subek" ] }, - "source": "ToB", "alignment": [ "L", "N" @@ -69375,8 +69373,9 @@ ] } ], - "page": 371, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Subek.png", + "environment": [ + "aquatic" + ], "fluff": { "images": [ { @@ -69425,12 +69424,16 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Subek.png", "traitTags": [ "Hold Breath" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], @@ -69440,22 +69443,16 @@ ], "miscTags": [ "MW" - ], - "actionTags": [ - "Multiattack" ] }, { "name": "Suturefly", + "source": "ToB", + "page": 372, "size": [ "T" ], "type": "beast", - "environment": [ - "forest", - "marshes" - ], - "source": "ToB", "alignment": [ "U" ], @@ -69510,8 +69507,10 @@ ] } ], - "page": 372, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Suturefly.png", + "environment": [ + "forest", + "marshes" + ], "fluff": { "images": [ { @@ -69560,27 +69559,29 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Suturefly.png", "senseTags": [ "D" ], - "miscTags": [ - "MW" - ], "damageTags": [ "P", "S" ], + "miscTags": [ + "MW" + ], "savingThrowForced": [ "charisma" ] }, { "name": "Swamp Adder", + "source": "ToB", + "page": 354, "size": [ "S" ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -69621,8 +69622,6 @@ ] } ], - "page": 354, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Swamp%20Adder.png", "fluff": { "images": [ { @@ -69661,15 +69660,16 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Swamp%20Adder.png", "senseTags": [ "B" ], - "miscTags": [ - "MW" - ], "damageTags": [ "P" ], + "miscTags": [ + "MW" + ], "conditionInflict": [ "paralyzed", "poisoned" @@ -69677,15 +69677,12 @@ }, { "name": "Temple Dog", + "source": "ToB", + "page": 378, "size": [ "M" ], - "environment": [ - "any", - "urban" - ], "type": "celestial", - "source": "ToB", "alignment": [ "L", "NX", @@ -69722,6 +69719,10 @@ "skill": { "perception": "+5" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, "resist": [ { "resist": [ @@ -69733,10 +69734,6 @@ "cond": true } ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, "languages": [ "understands Celestial and Common but can't speak" ], @@ -69775,8 +69772,10 @@ ] } ], - "page": 378, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Temple%20Dog.png", + "environment": [ + "any", + "urban" + ], "fluff": { "images": [ { @@ -69817,6 +69816,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Temple%20Dog.png", "traitTags": [ "Magic Resistance" ], @@ -69824,21 +69824,21 @@ "D" ], "languageTags": [ - "CE", "C", + "CE", "CS" ], "damageTags": [ - "P", - "B" + "B", + "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "grappled", - "stunned", - "prone" + "prone", + "stunned" ], "savingThrowForced": [ "constitution", @@ -69847,14 +69847,12 @@ }, { "name": "Tendril Puppet", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 403, "size": [ "M" ], "type": "plant", - "source": "ToB", "alignment": [ "L", "N" @@ -69880,17 +69878,17 @@ "int": 6, "wis": 6, "cha": 8, - "conditionImmune": [ - "blinded", - "deafened" + "senses": [ + "blindsight 30 ft. (blind beyond this radius)" ], + "passive": 8, "vulnerable": [ "fire" ], - "senses": [ - "blindsight 30 ft. (blind beyond this radius)" + "conditionImmune": [ + "blinded", + "deafened" ], - "passive": 8, "cr": "2", "trait": [ { @@ -69932,8 +69930,9 @@ ] } ], - "page": 403, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tendril%20Puppet.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -69980,6 +69979,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tendril%20Puppet.png", "traitTags": [ "Magic Resistance", "Regeneration" @@ -69991,9 +69991,9 @@ "P" ], "miscTags": [ - "RW", + "AOE", "MW", - "AOE" + "RW" ], "savingThrowForced": [ "dexterity" @@ -70001,14 +70001,12 @@ }, { "name": "Thuellai", + "source": "ToB", + "page": 379, "size": [ "H" ], - "environment": [ - "any" - ], "type": "elemental", - "source": "ToB", "alignment": [ "C", "N" @@ -70042,6 +70040,10 @@ "skill": { "perception": "+4" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, "resist": [ "lightning", "thunder", @@ -70058,6 +70060,9 @@ "immune": [ "poison" ], + "vulnerable": [ + "fire" + ], "conditionImmune": [ "exhaustion", "grappled", @@ -70068,13 +70073,6 @@ "restrained", "unconscious" ], - "vulnerable": [ - "fire" - ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, "languages": [ "Common", "Dwarvish", @@ -70162,8 +70160,9 @@ ] } ], - "page": 379, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Thuellai.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -70209,26 +70208,27 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Thuellai.png", + "senseTags": [ + "D" + ], "actionTags": [ "Breath Weapon", "Multiattack" ], - "senseTags": [ - "D" - ], "languageTags": [ "C", "D", "P" ], "damageTags": [ - "S", - "C" + "C", + "S" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "conditionInflict": [ "exhaustion" @@ -70240,14 +70240,12 @@ }, { "name": "Thursir Giant", - "environment": [ - "any" - ], + "source": "ToB", + "page": 227, "size": [ "L" ], "type": "giant", - "source": "ToB", "alignment": [ { "alignment": [ @@ -70336,8 +70334,9 @@ ] } ], - "page": 227, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Thursir%20Giant.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -70384,12 +70383,16 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Thursir%20Giant.png", + "attachedItems": [ + "warhammer|phb" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "GI" @@ -70398,25 +70401,20 @@ "B" ], "miscTags": [ + "MLW", "MW", "RCH", - "RW", - "MLW" - ], - "attachedItems": [ - "warhammer|phb" + "RW" ] }, { "name": "Titanoboa", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 382, "size": [ "G" ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -70489,8 +70487,9 @@ ] } ], - "page": 382, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Titanoboa.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -70536,17 +70535,18 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Titanoboa.png", + "senseTags": [ + "B" + ], "actionTags": [ "Multiattack", "Swallow" ], - "senseTags": [ - "B" - ], "damageTags": [ - "P", "A", - "B" + "B", + "P" ], "miscTags": [ "MW", @@ -70554,8 +70554,8 @@ ], "conditionInflict": [ "blinded", - "restrained", "grappled", + "restrained", "stunned" ], "savingThrowForced": [ @@ -70565,15 +70565,12 @@ }, { "name": "Tophet", + "source": "ToB", + "page": 383, "size": [ "H" ], - "environment": [ - "any", - "urban" - ], "type": "construct", - "source": "ToB", "alignment": [ "N", "E" @@ -70607,6 +70604,10 @@ "skill": { "perception": "+3" }, + "senses": [ + "darkvision 200 ft." + ], + "passive": 13, "resist": [ "necrotic" ], @@ -70622,10 +70623,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 200 ft." - ], - "passive": 13, "languages": [ "Common" ], @@ -70664,8 +70661,10 @@ ] } ], - "page": 383, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tophet.png", + "environment": [ + "any", + "urban" + ], "fluff": { "images": [ { @@ -70712,12 +70711,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tophet.png", "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], @@ -70734,16 +70734,12 @@ }, { "name": "Tosculi Drone", + "source": "ToB", + "page": 386, "size": [ "S" ], - "environment": [ - "desert", - "hill", - "plains" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "L", "E" @@ -70800,8 +70796,11 @@ ] } ], - "page": 386, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tosculi%20Drone.png", + "environment": [ + "desert", + "hill", + "plains" + ], "fluff": { "images": [ { @@ -70835,39 +70834,36 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tosculi%20Drone.png", + "attachedItems": [ + "light crossbow|phb" + ], "senseTags": [ "D" ], "damageTags": [ - "S", - "P" + "P", + "S" ], "miscTags": [ "MW", - "RW", - "RNG" - ], - "attachedItems": [ - "light crossbow|phb" + "RNG", + "RW" ] }, { "name": "Tosculi Elite Bow Raider", + "source": "ToB", + "page": 386, "size": [ "M" ], - "environment": [ - "desert", - "hill", - "plains" - ], "type": { "type": "humanoid", "tags": [ "tosculi" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -70954,8 +70950,11 @@ ] } ], - "page": 386, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tosculi%20Elite%20Bow%20Raider.png", + "environment": [ + "desert", + "hill", + "plains" + ], "fluff": { "images": [ { @@ -70987,8 +70986,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tosculi%20Elite%20Bow%20Raider.png", + "attachedItems": [ + "longbow|phb" ], "traitTags": [ "Keen Senses" @@ -70996,35 +70996,31 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "OTH", - "I" + "I", + "OTH" ], "damageTags": [ - "S", - "P" + "P", + "S" ], "miscTags": [ "MW", - "RW", - "RNG" - ], - "attachedItems": [ - "longbow|phb" + "RNG", + "RW" ] }, { "name": "Tosculi Hive-Queen", + "source": "ToB", + "page": 385, "size": [ "L" ], - "environment": [ - "desert", - "hill", - "plains" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "L", "E" @@ -71055,6 +71051,10 @@ "skill": { "perception": "+8" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 18, "immune": [ "poison" ], @@ -71062,10 +71062,6 @@ "charmed", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 18, "languages": [ "Common", "Deep Speech", @@ -71123,10 +71119,6 @@ ] } ], - "legendaryGroup": { - "name": "Tosculi Hive-Queen", - "source": "ToB" - }, "legendary": [ { "name": "Flight", @@ -71147,8 +71139,15 @@ ] } ], - "page": 385, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tosculi%20Hive-Queen.png", + "legendaryGroup": { + "name": "Tosculi Hive-Queen", + "source": "ToB" + }, + "environment": [ + "desert", + "hill", + "plains" + ], "fluff": { "images": [ { @@ -71201,8 +71200,9 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tosculi%20Hive-Queen.png", + "attachedItems": [ + "scimitar|phb" ], "traitTags": [ "Legendary Resistances" @@ -71210,45 +71210,41 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "DS", - "OTH", - "I" + "I", + "OTH" ], "damageTags": [ - "S", - "P" + "P", + "S" ], "miscTags": [ - "MW", "AOE", - "MLW" + "MLW", + "MW" ], "conditionInflict": [ - "paralyzed", "blinded", + "paralyzed", "poisoned" ], - "attachedItems": [ - "scimitar|phb" - ], "savingThrowForced": [ "constitution" ] }, { "name": "Tosculi Warrior", + "source": "ToB", + "page": 386, "size": [ "S" ], - "environment": [ - "desert", - "hill", - "plains" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "L", "E" @@ -71318,8 +71314,11 @@ ] } ], - "page": 386, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tosculi%20Warrior.png", + "environment": [ + "desert", + "hill", + "plains" + ], "fluff": { "entries": [ "Tosculi warriors are overseers of work crews and battle groups of drones, directing activities and relaying commands from higher up in the hive mind. They are entirely subservient to the hive-queen's orders, but if ordered to act independently or to follow their own best judgment, they're capable of doing so. Warriors are almost never encountered without drones, and tower over them. They stand 4 to 5 feet tall and weigh up to 70 pounds.", @@ -71342,12 +71341,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tosculi%20Warrior.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "P", "S" @@ -71364,9 +71364,9 @@ }, { "name": "Totivillus, Scribe of Hell", - "environment": [ - "any" - ], + "isNamedCreature": true, + "source": "ToB", + "page": 101, "size": [ "M" ], @@ -71376,7 +71376,6 @@ "devil" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -71417,6 +71416,11 @@ "perception": "+13", "religion": "+15" }, + "senses": [ + "truesight 30 ft.", + "darkvision 60 ft." + ], + "passive": 23, "resist": [ { "resist": [ @@ -71435,11 +71439,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "truesight 30 ft.", - "darkvision 60 ft." - ], - "passive": 23, "languages": [ "Common", "Celestial", @@ -71448,85 +71447,6 @@ "Void Speech; telepathy 120 ft." ], "cr": "24", - "trait": [ - { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." - ] - }, - { - "name": "Fear Aura", - "entries": [ - "Any creature hostile to Totivillus that starts its turn within 20 feet of him must make a {@dc 21} Wisdom saving throw, unless Totivillus is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, it is immune to the devil's Fear Aura for the next 24 hours." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The devil has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "Totivillus's weapon attacks are magical." - ] - }, - { - "name": "Meld with Text", - "entries": [ - "Totivillus can enter any book, scroll, or other written material and remain hidden there as long as he wishes. If the text is damaged or destroyed, he is ejected from it without suffering damage." - ] - }, - { - "name": "Trust Aura", - "entries": [ - "Totivillus projects a 25-foot-radius trust aura. As long as Totivillus is talking, creatures in that area find his utterances so fascinating and compelling that they must make a {@dc 23} Wisdom saving throw at the start of each of their turns; if the saving throw fails, they can't attack Totivillus directly until the start of their next turn. This effect ends immediately and can't be renewed for 1 minute if Totivillus attacks physically. Devils are not immune to this aura." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "Totivillus makes two claw attacks." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}30 ({@damage 4d12 + 4}) slashing damage." - ] - }, - { - "name": "Hellfire Bolt {@recharge 5}", - "entries": [ - "{@atk rs} {@hit 15} to hit, range 120 ft., one target. {@h}65 ({@damage 10d12}) force damage plus 33 ({@damage 6d10}) thunder damage; a successful {@dc 20} Dexterity saving throw halves thunder damage." - ] - } - ], - "legendary": [ - { - "name": "Claw Attack", - "entries": [ - "Totivillus makes one claw attack." - ] - }, - { - "name": "Devil's Mark", - "entries": [ - "Totivillus sprays magical ink from his fingertips at a single target within 30 feet. The target must make a successful {@dc 23} Dexterity saving throw or receive a devil's mark: a tattoo in the shape of Totivillus's personal seal. All devils have advantage on spell attacks made against the devil-marked creature, and the creature has disadvantage on saving throws made against spells and abilities used by devils. The mark can be removed by remove curse if the caster also makes a successful {@dc 23} spellcasting check. The mark reveals itself as desecrated to detect evil and good. It often shifts its position on the body, especially when it's concealed (and usually at the most inconvenient moment). Because such marks are sometimes placed on those who've made pacts with devils, NPC paladins and clerics might assume that any character bearing a devil's mark is in league with evil forces." - ] - }, - { - "name": "Cast a Spell (Costs 3 Actions)", - "entries": [ - "Totivillus casts a spell from its list of prepared spells, using a spell slot as normal." - ] - } - ], - "page": 101, "spellcasting": [ { "name": "Spellcasting", @@ -71620,8 +71540,87 @@ "ability": "int" } ], - "isNamedCreature": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arch-Devil%20Totivillus%2C%20Scribe%20of%20Hell.png", + "trait": [ + { + "name": "Devil's Sight", + "entries": [ + "Magical darkness doesn't impede the devil's {@sense darkvision}." + ] + }, + { + "name": "Fear Aura", + "entries": [ + "Any creature hostile to Totivillus that starts its turn within 20 feet of him must make a {@dc 21} Wisdom saving throw, unless Totivillus is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, it is immune to the devil's Fear Aura for the next 24 hours." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The devil has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "Totivillus's weapon attacks are magical." + ] + }, + { + "name": "Meld with Text", + "entries": [ + "Totivillus can enter any book, scroll, or other written material and remain hidden there as long as he wishes. If the text is damaged or destroyed, he is ejected from it without suffering damage." + ] + }, + { + "name": "Trust Aura", + "entries": [ + "Totivillus projects a 25-foot-radius trust aura. As long as Totivillus is talking, creatures in that area find his utterances so fascinating and compelling that they must make a {@dc 23} Wisdom saving throw at the start of each of their turns; if the saving throw fails, they can't attack Totivillus directly until the start of their next turn. This effect ends immediately and can't be renewed for 1 minute if Totivillus attacks physically. Devils are not immune to this aura." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Totivillus makes two claw attacks." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}30 ({@damage 4d12 + 4}) slashing damage." + ] + }, + { + "name": "Hellfire Bolt {@recharge 5}", + "entries": [ + "{@atk rs} {@hit 15} to hit, range 120 ft., one target. {@h}65 ({@damage 10d12}) force damage plus 33 ({@damage 6d10}) thunder damage; a successful {@dc 20} Dexterity saving throw halves thunder damage." + ] + } + ], + "legendary": [ + { + "name": "Claw Attack", + "entries": [ + "Totivillus makes one claw attack." + ] + }, + { + "name": "Devil's Mark", + "entries": [ + "Totivillus sprays magical ink from his fingertips at a single target within 30 feet. The target must make a successful {@dc 23} Dexterity saving throw or receive a devil's mark: a tattoo in the shape of Totivillus's personal seal. All devils have advantage on spell attacks made against the devil-marked creature, and the creature has disadvantage on saving throws made against spells and abilities used by devils. The mark can be removed by remove curse if the caster also makes a successful {@dc 23} spellcasting check. The mark reveals itself as desecrated to detect evil and good. It often shifts its position on the body, especially when it's concealed (and usually at the most inconvenient moment). Because such marks are sometimes placed on those who've made pacts with devils, NPC paladins and clerics might assume that any character bearing a devil's mark is in league with evil forces." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "Totivillus casts a spell from its list of prepared spells, using a spell slot as normal." + ] + } + ], + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -71674,17 +71673,18 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arch-Devil%20Totivillus%2C%20Scribe%20of%20Hell.png", "traitTags": [ "Devil's Sight", "Magic Resistance", "Magic Weapons" ], "senseTags": [ - "U", - "D" + "D", + "U" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ "C", @@ -71694,36 +71694,36 @@ "TP" ], "damageTags": [ - "S", "O", + "S", "T" ], - "miscTags": [ - "MW", - "AOE" + "damageTagsSpell": [ + "I", + "N", + "O", + "Y" ], "spellcastingTags": [ "CW" ], + "miscTags": [ + "AOE", + "MW" + ], "conditionInflict": [ "frightened" ], "conditionInflictSpell": [ "blinded", + "charmed", "deafened", - "paralyzed", + "frightened", "incapacitated", "invisible", - "charmed", - "frightened", + "paralyzed", "unconscious" ], - "damageTagsSpell": [ - "I", - "N", - "O", - "Y" - ], "savingThrowForced": [ "dexterity", "wisdom" @@ -71738,16 +71738,12 @@ }, { "name": "Treacle", - "environment": [ - "forest", - "plains", - "urban" - ], + "source": "ToB", + "page": 387, "size": [ "T" ], "type": "ooze", - "source": "ToB", "alignment": [ "U" ], @@ -71809,8 +71805,11 @@ ] } ], - "page": 387, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Treacle.png", + "environment": [ + "forest", + "plains", + "urban" + ], "fluff": { "images": [ { @@ -71857,6 +71856,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Treacle.png", "traitTags": [ "Amorphous" ], @@ -71869,19 +71869,17 @@ }, { "name": "Trollkin Reaver", + "source": "ToB", + "page": 390, "size": [ "M" ], - "environment": [ - "any" - ], "type": { "type": "humanoid", "tags": [ "trollkin" ] }, - "source": "ToB", "alignment": [ "N" ], @@ -71976,8 +71974,9 @@ ] } ], - "page": 390, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Trollkin%20Reaver.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -72023,8 +72022,10 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Trollkin%20Reaver.png", + "attachedItems": [ + "battleaxe|phb", + "handaxe|phb" ], "traitTags": [ "Regeneration" @@ -72032,6 +72033,9 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], @@ -72040,27 +72044,20 @@ "S" ], "miscTags": [ + "MLW", "MW", "RW", - "THW", - "MLW" - ], - "attachedItems": [ - "battleaxe|phb", - "handaxe|phb" + "THW" ] }, { "name": "Tusked Skyfish", + "source": "ToB", + "page": 391, "size": [ "L" ], - "environment": [ - "hill", - "plains" - ], "type": "aberration", - "source": "ToB", "alignment": [ "L", "G" @@ -72091,13 +72088,13 @@ "int": 3, "wis": 14, "cha": 10, - "immune": [ - "lightning" - ], "senses": [ "darkvision 60 ft." ], "passive": 12, + "immune": [ + "lightning" + ], "cr": "4", "trait": [ { @@ -72133,8 +72130,10 @@ ] } ], - "page": 391, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tusked%20Skyfish.png", + "environment": [ + "hill", + "plains" + ], "fluff": { "images": [ { @@ -72180,17 +72179,18 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tusked%20Skyfish.png", + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack", "Tentacles" ], - "senseTags": [ - "D" - ], "damageTags": [ - "P", "B", - "L" + "L", + "P" ], "miscTags": [ "MW", @@ -72198,9 +72198,9 @@ ], "conditionInflict": [ "grappled", + "poisoned", "restrained", - "unconscious", - "poisoned" + "unconscious" ], "savingThrowForced": [ "constitution", @@ -72209,14 +72209,12 @@ }, { "name": "Umbral Vampire", + "source": "ToB", + "page": 397, "size": [ "M" ], - "environment": [ - "any" - ], "type": "fiend", - "source": "ToB", "alignment": [ "C", "E" @@ -72250,6 +72248,10 @@ "perception": "+5", "stealth": "+7" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, "resist": [ "acid", "fire", @@ -72279,16 +72281,31 @@ "prone", "restrained" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, "languages": [ "Common", "Umbral", "Void Speech" ], "cr": "7", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The umbral vampire's innate spellcasting ability is Charisma (spell save {@dc 15}). The umbral vampire can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell mirror image}", + "{@spell plane shift} (plane of shadows only)" + ], + "daily": { + "1e": [ + "{@spell bane} (when in dim light or darkness only)", + "{@spell Evard's black tentacles}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Incorporeal Movement", @@ -72323,27 +72340,9 @@ ] } ], - "page": 397, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The umbral vampire's innate spellcasting ability is Charisma (spell save {@dc 15}). The umbral vampire can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell mirror image}", - "{@spell plane shift} (plane of shadows only)" - ], - "daily": { - "1e": [ - "{@spell bane} (when in dim light or darkness only)", - "{@spell Evard's black tentacles}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Umbral%20Vampire.png", "fluff": { "images": [ { @@ -72389,6 +72388,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Umbral%20Vampire.png", "traitTags": [ "Incorporeal Movement", "Sunlight Sensitivity" @@ -72403,14 +72403,14 @@ "C", "O" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "B" ], "spellcastingTags": [ "I" ], - "damageTagsSpell": [ - "B" + "miscTags": [ + "MW" ], "savingThrowForcedSpell": [ "charisma", @@ -72419,16 +72419,12 @@ }, { "name": "Uraeus", + "source": "ToB", + "page": 392, "size": [ "T" ], - "environment": [ - "any", - "ruins", - "underground" - ], "type": "celestial", - "source": "ToB", "alignment": [ "L", "N" @@ -72458,6 +72454,10 @@ "skill": { "perception": "+4" }, + "senses": [ + "blindsight 10 ft." + ], + "passive": 14, "resist": [ "fire", { @@ -72476,10 +72476,6 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "blindsight 10 ft." - ], - "passive": 14, "languages": [ "understands Celestial and Common but can't speak" ], @@ -72520,8 +72516,11 @@ ] } ], - "page": 392, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Uraeus.png", + "environment": [ + "any", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -72555,32 +72554,33 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Uraeus.png", "traitTags": [ "Flyby" ], "senseTags": [ "B" ], + "actionTags": [ + "Breath Weapon" + ], "languageTags": [ - "CE", "C", + "CE", "CS" ], "damageTags": [ - "P", + "F", "I", - "F" + "P" ], "miscTags": [ - "MW", - "AOE" + "AOE", + "MW" ], "conditionInflict": [ "poisoned" ], - "actionTags": [ - "Breath Weapon" - ], "savingThrowForced": [ "constitution", "dexterity" @@ -72588,15 +72588,12 @@ }, { "name": "Urochar (Strangling Watcher)", + "source": "ToB", + "page": 393, "size": [ "H" ], - "environment": [ - "ruins", - "underground" - ], "type": "aberration", - "source": "ToB", "alignment": [ "C", "E" @@ -72633,6 +72630,10 @@ "perception": "+8", "stealth": "+8" }, + "senses": [ + "truesight 120 ft." + ], + "passive": 19, "resist": [ "cold", "lightning", @@ -72652,14 +72653,34 @@ "conditionImmune": [ "frightened" ], - "senses": [ - "truesight 120 ft." - ], - "passive": 19, "languages": [ "understands Darakhul and Void Speech" ], "cr": "17", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The watcher's innate spellcasting ability is Charisma (spell save {@dc 19}). It can cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell feather fall}" + ], + "daily": { + "3e": [ + "{@spell blur}", + "{@spell meld into stone}", + "{@spell phantasmal killer}" + ], + "1e": [ + "{@spell Evard's black tentacles}", + "{@spell eyebite}", + "{@spell greater invisibility}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Death Throes", @@ -72720,32 +72741,10 @@ ] } ], - "page": 393, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The watcher's innate spellcasting ability is Charisma (spell save {@dc 19}). It can cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell feather fall}" - ], - "daily": { - "3e": [ - "{@spell blur}", - "{@spell meld into stone}", - "{@spell phantasmal killer}" - ], - "1e": [ - "{@spell Evard's black tentacles}", - "{@spell eyebite}", - "{@spell greater invisibility}" - ] - }, - "ability": "cha" - } + "environment": [ + "ruins", + "underground" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Urochar%20%28Strangling%20Watcher%29.png", "fluff": { "images": [ { @@ -72791,10 +72790,7 @@ } ] }, - "actionTags": [ - "Multiattack", - "Tentacles" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Urochar%20%28Strangling%20Watcher%29.png", "traitTags": [ "Death Burst", "Spider Climb" @@ -72802,33 +72798,37 @@ "senseTags": [ "U" ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], "damageTags": [ "B", "Y" ], - "miscTags": [ - "MW", - "RCH" + "damageTagsSpell": [ + "B", + "Y" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MW", + "RCH" + ], "conditionInflict": [ + "frightened", "grappled", - "restrained", "paralyzed", - "frightened" + "restrained" ], "conditionInflictSpell": [ - "prone", "frightened", + "invisible", + "prone", "restrained", - "unconscious", - "invisible" - ], - "damageTagsSpell": [ - "B", - "Y" + "unconscious" ], "savingThrowForced": [ "charisma", @@ -72841,15 +72841,12 @@ }, { "name": "Ushabti", + "source": "ToB", + "page": 394, "size": [ "L" ], - "environment": [ - "ruins", - "underground" - ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -72883,6 +72880,10 @@ "history": "+4", "perception": "+8" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 18, "immune": [ "poison", { @@ -72903,10 +72904,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 18, "languages": [ "Ancient language of DM's choice" ], @@ -72963,8 +72960,10 @@ ] } ], - "page": 394, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ushabti.png", + "environment": [ + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -73017,9 +73016,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ushabti.png", "traitTags": [ "Immutable Form", "Magic Resistance", @@ -73028,11 +73025,14 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "B", "I", - "S", - "N" + "N", + "S" ], "miscTags": [ "MW" @@ -73043,14 +73043,12 @@ }, { "name": "Vaettir", + "source": "ToB", + "page": 395, "size": [ "M" ], - "environment": [ - "any" - ], "type": "undead", - "source": "ToB", "alignment": [ "L", "E" @@ -73082,6 +73080,11 @@ "wis": "+3", "cha": "+4" }, + "senses": [ + "truesight 30 ft.", + "darkvision 60 ft." + ], + "passive": 11, "immune": [ "necrotic", "poison" @@ -73091,15 +73094,36 @@ "frightened", "poisoned" ], - "senses": [ - "truesight 30 ft.", - "darkvision 60 ft." - ], - "passive": 11, "languages": [ "the languages it knew in life" ], "cr": "4", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The vaettir's innate spellcasting ability is Charisma (spell save {@dc 12}). It can innately cast the following spells, requiring no material components:" + ], + "daily": { + "2e": [ + "{@spell gaseous form}", + "{@spell hunter's mark}" + ], + "1e": [ + "{@spell enlarge/reduce}", + "{@spell phantom steed}" + ] + }, + "ability": "cha", + "weekly": { + "1": [ + "{@spell bestow curse}", + "{@spell geas}", + "{@spell remove curse}" + ] + } + } + ], "trait": [ { "name": "Covetous Bond", @@ -73152,34 +73176,9 @@ ] } ], - "page": 395, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The vaettir's innate spellcasting ability is Charisma (spell save {@dc 12}). It can innately cast the following spells, requiring no material components:" - ], - "daily": { - "2e": [ - "{@spell gaseous form}", - "{@spell hunter's mark}" - ], - "1e": [ - "{@spell enlarge/reduce}", - "{@spell phantom steed}" - ] - }, - "weekly": { - "1": [ - "{@spell bestow curse}", - "{@spell geas}", - "{@spell remove curse}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vaettir.png", "fluff": { "images": [ { @@ -73225,46 +73224,47 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vaettir.png", + "attachedItems": [ + "greataxe|phb", + "longbow|phb" ], "traitTags": [ "Sunlight Sensitivity" ], "senseTags": [ - "U", - "D" + "D", + "U" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "LF" ], "damageTags": [ - "S", "N", - "P" + "P", + "S" ], - "miscTags": [ - "MW", - "RW", - "RNG", - "AOE", - "MLW" + "damageTagsSpell": [ + "N", + "Y" ], "spellcastingTags": [ "I" ], - "languageTags": [ - "LF" + "miscTags": [ + "AOE", + "MLW", + "MW", + "RNG", + "RW" ], "conditionInflictSpell": [ "charmed" ], - "damageTagsSpell": [ - "N", - "Y" - ], - "attachedItems": [ - "greataxe|phb", - "longbow|phb" - ], "savingThrowForced": [ "charisma", "constitution" @@ -73276,14 +73276,12 @@ }, { "name": "Valkyrie", + "source": "ToB", + "page": 396, "size": [ "M" ], - "environment": [ - "any" - ], "type": "celestial", - "source": "ToB", "alignment": [ "N" ], @@ -73327,6 +73325,10 @@ "skill": { "perception": "+8" }, + "senses": [ + "truesight 60 ft." + ], + "passive": 18, "resist": [ "acid", "cold", @@ -73348,10 +73350,6 @@ "conditionImmune": [ "frightened" ], - "senses": [ - "truesight 60 ft." - ], - "passive": 18, "languages": [ "Common", "Dwarvish", @@ -73359,6 +73357,42 @@ "and see Gift of Tongues" ], "cr": "11", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The valkyrie's innate spellcasting ability is Wisdom (spell save {@dc 16}, {@hit 8} to hit with spell attacks). She can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell bane}", + "{@spell bless}", + "{@spell invisibility}", + "{@spell sacred flame}", + "{@spell spare the dying}", + "{@spell speak with animals}", + "{@spell thaumaturgy}" + ], + "daily": { + "5e": [ + "{@spell gentle repose}", + "{@spell healing word}", + "{@spell warding bond}" + ], + "3e": [ + "{@spell beacon of hope}", + "{@spell mass healing word}", + "{@spell revivify}" + ], + "1e": [ + "{@spell commune}", + "{@spell death ward}", + "{@spell freedom of movement}", + "{@spell geas}" + ] + }, + "ability": "wis" + } + ], "trait": [ { "name": "Asgardian Weapons", @@ -73413,44 +73447,9 @@ ] } ], - "page": 396, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The valkyrie's innate spellcasting ability is Wisdom (spell save {@dc 16}, {@hit 8} to hit with spell attacks). She can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell bane}", - "{@spell bless}", - "{@spell invisibility}", - "{@spell sacred flame}", - "{@spell spare the dying}", - "{@spell speak with animals}", - "{@spell thaumaturgy}" - ], - "daily": { - "5e": [ - "{@spell gentle repose}", - "{@spell healing word}", - "{@spell warding bond}" - ], - "3e": [ - "{@spell beacon of hope}", - "{@spell mass healing word}", - "{@spell revivify}" - ], - "1e": [ - "{@spell commune}", - "{@spell death ward}", - "{@spell freedom of movement}", - "{@spell geas}" - ] - }, - "ability": "wis" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Valkyrie.png", "fluff": { "images": [ { @@ -73496,6 +73495,11 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Valkyrie.png", + "attachedItems": [ + "longsword|phb", + "spear|phb" + ], "senseTags": [ "U" ], @@ -73505,34 +73509,30 @@ "GI" ], "damageTags": [ - "S", + "P", "R", - "P" + "S" ], - "miscTags": [ - "MW", - "RW", - "RCH", - "THW", - "MLW" + "damageTagsSpell": [ + "R", + "Y" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW", + "THW" + ], "conditionInflict": [ "frightened" ], "conditionInflictSpell": [ - "invisible", - "charmed" - ], - "damageTagsSpell": [ - "R", - "Y" - ], - "attachedItems": [ - "longsword|phb", - "spear|phb" + "charmed", + "invisible" ], "savingThrowForced": [ "charisma" @@ -73545,19 +73545,17 @@ }, { "name": "Vampire Warlock", + "source": "ToB", + "page": 425, "size": [ "M" ], - "environment": [ - "any" - ], "type": { "type": "undead", "tags": [ "shapechanger" ] }, - "source": "ToB", "alignment": [ "L", "E" @@ -73592,6 +73590,10 @@ "perception": "+7", "stealth": "+9" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 17, "resist": [ "necrotic", { @@ -73604,14 +73606,34 @@ "cond": true } ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 17, "languages": [ "the languages it knew in life" ], "cr": "13", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The vampire's spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell darkness}", + "{@spell dominate person}", + "{@spell invisibility}", + "{@spell misty step}" + ], + "daily": { + "1e": [ + "{@spell arms of hadar}", + "{@spell disguise self}", + "{@spell dissonant whispers}", + "{@spell detect thoughts}", + "{@spell hold monster}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Shapechanger", @@ -73719,31 +73741,23 @@ ] } ], - "page": 425, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The vampire's spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell darkness}", - "{@spell dominate person}", - "{@spell invisibility}", - "{@spell misty step}" - ], - "daily": { - "1e": [ - "{@spell arms of hadar}", - "{@spell disguise self}", - "{@spell dissonant whispers}", - "{@spell detect thoughts}", - "{@spell hold monster}" - ] - }, - "ability": "cha" - } + "environment": [ + "any" ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Vampire%20Warlock.webp" + } + } + ], + "entries": [ + "The vampire warlock has made a pact with a foul power to diminish some of its weaknesses and to gain more control over its own blood and the blood of others. Its thirst becomes so all-consuming that the vampire warlock can draw the blood of others through the air to its open maw." + ] + }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vampire%20Warlock.png", "traitTags": [ "Legendary Resistances", @@ -73755,48 +73769,34 @@ "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], "damageTags": [ "B", - "P", + "I", "N", - "I" + "P" ], - "miscTags": [ - "MW", - "HPR" + "damageTagsSpell": [ + "N", + "Y" ], "spellcastingTags": [ "I" ], - "languageTags": [ - "LF" + "miscTags": [ + "HPR", + "MW" ], "conditionInflictSpell": [ "charmed", "invisible", "paralyzed" ], - "actionTags": [ - "Multiattack" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Vampire%20Warlock.webp" - } - } - ], - "entries": [ - "The vampire warlock has made a pact with a foul power to diminish some of its weaknesses and to gain more control over its own blood and the blood of others. Its thirst becomes so all-consuming that the vampire warlock can draw the blood of others through the air to its open maw." - ] - }, - "damageTagsSpell": [ - "N", - "Y" - ], "savingThrowForced": [ "constitution", "wisdom" @@ -73808,15 +73808,12 @@ }, { "name": "Vapor Lynx", + "source": "ToB", + "page": 398, "size": [ "L" ], - "environment": [ - "marshes", - "plains" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "C", "N" @@ -73856,6 +73853,20 @@ "Sylvan" ], "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The lynx's innate spellcasting ability is Charisma. It can cast the following spell, requiring no material components:" + ], + "daily": { + "3": [ + "{@spell gaseous form}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Smoky Constitution", @@ -73890,22 +73901,10 @@ ] } ], - "page": 398, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The lynx's innate spellcasting ability is Charisma. It can cast the following spell, requiring no material components:" - ], - "daily": { - "3": [ - "{@spell gaseous form}" - ] - }, - "ability": "cha" - } + "environment": [ + "marshes", + "plains" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vapor%20Lynx.png", "fluff": { "images": [ { @@ -73951,13 +73950,14 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vapor%20Lynx.png", + "senseTags": [ + "D" + ], "actionTags": [ "Breath Weapon", "Multiattack" ], - "senseTags": [ - "D" - ], "languageTags": [ "C", "S" @@ -73966,14 +73966,14 @@ "P", "S" ], - "miscTags": [ - "MW", - "RCH", - "AOE" - ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "conditionInflict": [ "poisoned" ], @@ -73983,16 +73983,12 @@ }, { "name": "Venomous Mummy", + "source": "ToB", + "page": 299, "size": [ "M" ], - "environment": [ - "desert", - "ruins", - "underground" - ], "type": "undead", - "source": "ToB", "alignment": [ "L", "E" @@ -74021,6 +74017,10 @@ "save": { "wis": "+2" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "resist": [ { "resist": [ @@ -74036,6 +74036,9 @@ "necrotic", "poison" ], + "vulnerable": [ + "fire" + ], "conditionImmune": [ "charmed", "exhaustion", @@ -74043,13 +74046,6 @@ "paralyzed", "poisoned" ], - "vulnerable": [ - "fire" - ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, "languages": [ "the languages it knew in life" ], @@ -74076,8 +74072,11 @@ ] } ], - "page": 299, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Venomous%20Mummy.png", + "environment": [ + "desert", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -74123,20 +74122,21 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Venomous%20Mummy.png", "senseTags": [ "D" ], + "languageTags": [ + "LF" + ], "damageTags": [ "B", - "N", - "I" + "I", + "N" ], "miscTags": [ - "MW", - "AOE" - ], - "languageTags": [ - "LF" + "AOE", + "MW" ], "savingThrowForced": [ "constitution" @@ -74144,15 +74144,12 @@ }, { "name": "Vesiculosa", + "source": "ToB", + "page": 399, "size": [ "G" ], - "environment": [ - "badlands", - "desert" - ], "type": "plant", - "source": "ToB", "alignment": [ "U" ], @@ -74181,6 +74178,10 @@ "skill": { "perception": "+6" }, + "senses": [ + "tremorsense 60 ft." + ], + "passive": 16, "resist": [ "fire", "bludgeoning", @@ -74193,10 +74194,6 @@ "frightened", "prone" ], - "senses": [ - "tremorsense 60 ft." - ], - "passive": 16, "cr": "11", "trait": [ { @@ -74250,8 +74247,10 @@ ] } ], - "page": 399, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vesiculosa.png", + "environment": [ + "badlands", + "desert" + ], "fluff": { "images": [ { @@ -74290,22 +74289,23 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vesiculosa.png", "traitTags": [ "False Appearance" ], "senseTags": [ "T" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ - "P", - "A" + "A", + "P" ], "conditionInflict": [ - "restrained", "grappled", + "restrained", "unconscious" ], "savingThrowForced": [ @@ -74315,14 +74315,12 @@ }, { "name": "Vila", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 400, "size": [ "M" ], "type": "fey", - "source": "ToB", "alignment": [ "L", "N" @@ -74356,6 +74354,10 @@ "perception": "+8", "stealth": "+8" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 18, "resist": [ { "resist": [ @@ -74367,16 +74369,31 @@ "cond": true } ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 18, "languages": [ "Common", "Sylvan", "telepathy 60 ft. (beasts only)" ], "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The vila's innate spellcasting ability is Charisma (spell save {@dc 14}). She can innately cast the following spells, requiring no material components:" + ], + "daily": { + "3": [ + "{@spell sleep}" + ] + }, + "ability": "cha", + "weekly": { + "1": [ + "{@spell control weather}" + ] + } + } + ], "trait": [ { "name": "Dance of the Luckless (1/Day)", @@ -74429,27 +74446,9 @@ ] } ], - "page": 400, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The vila's innate spellcasting ability is Charisma (spell save {@dc 14}). She can innately cast the following spells, requiring no material components:" - ], - "daily": { - "3": [ - "{@spell sleep}" - ] - }, - "weekly": { - "1": [ - "{@spell control weather}" - ] - }, - "ability": "cha" - } + "environment": [ + "forest" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vila.png", "fluff": { "images": [ { @@ -74502,12 +74501,17 @@ } ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vila.png", + "attachedItems": [ + "+1 shortbow|dmg", + "+1 shortsword|dmg" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "S", @@ -74516,36 +74520,30 @@ "damageTags": [ "P" ], + "spellcastingTags": [ + "I" + ], "miscTags": [ + "MLW", "MW", - "RW", "RNG", - "MLW" - ], - "spellcastingTags": [ - "I" + "RW" ], "conditionInflictSpell": [ "unconscious" ], - "attachedItems": [ - "+1 shortbow|dmg", - "+1 shortsword|dmg" - ], "savingThrowForced": [ "charisma" ] }, { "name": "Vile Barber", + "source": "ToB", + "page": 401, "size": [ "S" ], - "environment": [ - "any" - ], "type": "fey", - "source": "ToB", "alignment": [ "C", "E" @@ -74575,6 +74573,10 @@ "athletics": "+3", "stealth": "+6" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 9, "resist": [ { "resist": [ @@ -74589,10 +74591,6 @@ "conditionImmune": [ "frightened" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 9, "languages": [ "Common", "Goblin", @@ -74657,8 +74655,9 @@ ] } ], - "page": 401, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vile%20Barber.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -74705,20 +74704,21 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vile%20Barber.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "GO", "S" ], "damageTags": [ - "S", - "N" + "N", + "S" ], "miscTags": [ "MW" @@ -74732,14 +74732,12 @@ }, { "name": "Vine Lord", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 402, "size": [ "M" ], "type": "plant", - "source": "ToB", "alignment": [ "L", "N" @@ -74770,17 +74768,17 @@ "wis": "+6", "cha": "+7" }, - "conditionImmune": [ - "blinded", - "deafened" + "senses": [ + "blindsight 30 ft. (blind beyond this radius)" ], + "passive": 13, "vulnerable": [ "fire" ], - "senses": [ - "blindsight 30 ft. (blind beyond this radius)" + "conditionImmune": [ + "blinded", + "deafened" ], - "passive": 13, "languages": [ "Common" ], @@ -74843,8 +74841,9 @@ ] } ], - "page": 402, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vine%20Lord.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -74890,9 +74889,7 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vine%20Lord.png", "traitTags": [ "Magic Resistance", "Regeneration" @@ -74900,12 +74897,15 @@ "senseTags": [ "B" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], "damageTags": [ - "S", - "I" + "I", + "S" ], "miscTags": [ "MW", @@ -74917,14 +74917,12 @@ }, { "name": "Vine Troll Skeleton", + "source": "ToB", + "page": 351, "size": [ "L" ], - "environment": [ - "any" - ], "type": "plant", - "source": "ToB", "alignment": [ "U" ], @@ -74952,6 +74950,10 @@ "save": { "con": "+12" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, "resist": [ { "resist": [ @@ -74971,10 +74973,6 @@ "exhaustion", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, "cr": "9", "trait": [ { @@ -75004,8 +75002,9 @@ ] } ], - "page": 351, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vine%20Troll%20Skeleton.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -75051,15 +75050,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vine%20Troll%20Skeleton.png", "traitTags": [ "Regeneration" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ "P", "S" @@ -75070,14 +75070,12 @@ }, { "name": "Void Dragon Wyrmling", + "source": "ToB", + "page": 140, "size": [ "M" ], - "environment": [ - "mountain" - ], "type": "dragon", - "source": "ToB", "alignment": [ "C", "N" @@ -75118,14 +75116,14 @@ "perception": "+3", "stealth": "+2" }, - "immune": [ - "cold" - ], "senses": [ "blindsight 30 ft.", "darkvision 120 ft." ], "passive": 13, + "immune": [ + "cold" + ], "languages": [ "Common", "Draconic", @@ -75184,12 +75182,8 @@ ] } ], - "page": 140, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Void%20Dragon%20Wyrmling.png", - "altArt": [ - { - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/void dragon 2.png" - } + "environment": [ + "mountain" ], "fluff": { "images": [ @@ -75259,45 +75253,49 @@ } ] }, + "dragonAge": "wyrmling", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Void%20Dragon%20Wyrmling.png", + "altArt": [ + { + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/void dragon 2.png" + } + ], "senseTags": [ "B", "SD" ], + "actionTags": [ + "Breath Weapon" + ], "languageTags": [ "C", "DR" ], "damageTags": [ - "P", "C", "F", + "P", "R" ], "miscTags": [ - "MW", - "AOE" + "AOE", + "MW" ], "conditionInflict": [ "restrained" ], - "actionTags": [ - "Breath Weapon" - ], - "dragonAge": "wyrmling", "savingThrowForced": [ "dexterity" ] }, { "name": "Voidling", + "source": "ToB", + "page": 404, "size": [ "L" ], - "environment": [ - "any" - ], "type": "aberration", - "source": "ToB", "alignment": [ "C", "E" @@ -75332,6 +75330,10 @@ "skill": { "stealth": "+10" }, + "senses": [ + "truesight 60 ft." + ], + "passive": 13, "immune": [ "necrotic" ], @@ -75340,14 +75342,34 @@ "petrified", "prone" ], - "senses": [ - "truesight 60 ft." - ], - "passive": 13, "languages": [ "telepathy 60 ft." ], "cr": "11", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The voidling's innate spellcasting ability is Wisdom (spell save {@dc 15}, spell attack bonus +7). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell darkness}", + "{@spell detect magic}", + "{@spell fear}" + ], + "daily": { + "3e": [ + "{@spell eldritch blast} (3 beams)", + "{@spell Evard's black tentacles}" + ], + "1e": [ + "{@spell phantasmal force}", + "{@spell reverse gravity}" + ] + }, + "ability": "wis" + } + ], "trait": [ { "name": "Fed by Darkness", @@ -75388,32 +75410,9 @@ ] } ], - "page": 404, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The voidling's innate spellcasting ability is Wisdom (spell save {@dc 15}, spell attack bonus +7). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell darkness}", - "{@spell detect magic}", - "{@spell fear}" - ], - "daily": { - "3e": [ - "{@spell eldritch blast} (3 beams)", - "{@spell Evard's black tentacles}" - ], - "1e": [ - "{@spell phantasmal force}", - "{@spell reverse gravity}" - ] - }, - "ability": "wis" - } + "environment": [ + "any" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Voidling.png", "fluff": { "images": [ { @@ -75460,39 +75459,40 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Voidling.png", "traitTags": [ "Magic Resistance" ], "senseTags": [ "U" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "TP" ], "damageTags": [ - "S", - "N" + "N", + "S" ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "damageTagsSpell": [ + "B", + "O", + "Y" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "conditionInflictSpell": [ "frightened", "restrained" ], - "damageTagsSpell": [ - "B", - "O", - "Y" - ], "savingThrowForced": [ "constitution" ], @@ -75504,15 +75504,12 @@ }, { "name": "Wampus Cat", - "environment": [ - "forest", - "hill" - ], + "source": "ToB", + "page": 405, "size": [ "M" ], "type": "monstrosity", - "source": "ToB", "alignment": [ "C", "N" @@ -75547,6 +75544,24 @@ "Common" ], "cr": "1", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The wampus cat's innate spellcasting ability is Charisma (spell save {@dc 13}). She can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell disguise self} (appearance of a female human)", + "{@spell mage hand}" + ], + "daily": { + "2": [ + "{@spell hex}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Focused Animosity", @@ -75575,26 +75590,10 @@ ] } ], - "page": 405, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The wampus cat's innate spellcasting ability is Charisma (spell save {@dc 13}). She can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell disguise self} (appearance of a female human)", - "{@spell mage hand}" - ], - "daily": { - "2": [ - "{@spell hex}" - ] - }, - "ability": "cha" - } + "environment": [ + "forest", + "hill" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wampus%20Cat.png", "fluff": { "images": [ { @@ -75641,6 +75640,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wampus%20Cat.png", "traitTags": [ "Magic Resistance" ], @@ -75653,14 +75653,14 @@ "damageTags": [ "S" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "N" ], "spellcastingTags": [ "I" ], - "damageTagsSpell": [ - "N" + "miscTags": [ + "MW" ], "savingThrowForced": [ "charisma" @@ -75668,15 +75668,12 @@ }, { "name": "War Ostrich", + "source": "ToB", + "page": 307, "size": [ "L" ], "type": "beast", - "environment": [ - "desert", - "plains" - ], - "source": "ToB", "alignment": [ "U" ], @@ -75726,8 +75723,10 @@ ] } ], - "page": 307, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/War%20Ostrich.png", + "environment": [ + "desert", + "plains" + ], "fluff": { "images": [ { @@ -75759,6 +75758,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/War%20Ostrich.png", "actionTags": [ "Multiattack" ], @@ -75771,14 +75771,12 @@ }, { "name": "Water Leaper", + "source": "ToB", + "page": 406, "size": [ "L" ], - "environment": [ - "aquatic" - ], "type": "monstrosity", - "source": "ToB", "alignment": [ "U" ], @@ -75856,8 +75854,9 @@ ] } ], - "page": 406, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Water%20Leaper.png", + "environment": [ + "aquatic" + ], "fluff": { "images": [ { @@ -75896,30 +75895,31 @@ } ] }, - "actionTags": [ - "Multiattack", - "Swallow" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Water%20Leaper.png", "traitTags": [ "Amphibious" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack", + "Swallow" + ], "damageTags": [ - "P", + "A", "I", - "A" + "P" ], "miscTags": [ "MW" ], "conditionInflict": [ - "grappled", - "restrained", + "blinded", "frightened", + "grappled", "poisoned", - "blinded" + "restrained" ], "savingThrowForced": [ "constitution" @@ -75927,14 +75927,12 @@ }, { "name": "Weeping Treant", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 388, "size": [ "H" ], "type": "plant", - "source": "ToB", "alignment": [ "N" ], @@ -75959,6 +75957,10 @@ "int": 12, "wis": 16, "cha": 11, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "resist": [ { "resist": [ @@ -75972,10 +75974,6 @@ "vulnerable": [ "fire" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, "languages": [ "Common", "Druidic", @@ -76023,8 +76021,9 @@ ] } ], - "page": 388, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Weeping%20Treant.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -76071,15 +76070,16 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Weeping%20Treant.png", "traitTags": [ "Siege Monster" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "DU", @@ -76087,8 +76087,8 @@ "S" ], "damageTags": [ - "B", - "A" + "A", + "B" ], "miscTags": [ "MW", @@ -76100,14 +76100,12 @@ }, { "name": "Wharfling", + "source": "ToB", + "page": 407, "size": [ "T" ], - "environment": [ - "aquatic" - ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -76152,8 +76150,9 @@ ] } ], - "page": 407, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wharfling.png", + "environment": [ + "aquatic" + ], "fluff": { "images": [ { @@ -76192,6 +76191,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wharfling.png", "senseTags": [ "D" ], @@ -76207,17 +76207,15 @@ }, { "name": "Wharfling Swarm", + "source": "ToB", + "page": 407, "size": [ "L" ], - "environment": [ - "aquatic" - ], "type": { "type": "beast", "swarmSize": "T" }, - "source": "ToB", "alignment": [ "U" ], @@ -76248,6 +76246,10 @@ "perception": "+3", "sleight of hand": "+5" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "resist": [ "bludgeoning", "piercing", @@ -76262,10 +76264,6 @@ "restrained", "stunned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, "cr": "4", "trait": [ { @@ -76295,8 +76293,9 @@ ] } ], - "page": 407, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wharfling%20Swarm.png", + "environment": [ + "aquatic" + ], "fluff": { "images": [ { @@ -76335,6 +76334,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wharfling%20Swarm.png", "senseTags": [ "D" ], @@ -76347,14 +76347,12 @@ }, { "name": "White Ape", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 408, "size": [ "L" ], "type": "monstrosity", - "source": "ToB", "alignment": [ "N" ], @@ -76429,8 +76427,9 @@ ] } ], - "page": 408, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/White%20Ape.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -76483,12 +76482,13 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/White%20Ape.png", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], @@ -76505,16 +76505,12 @@ }, { "name": "Wind Dragon Wyrmling", + "source": "ToB", + "page": 145, "size": [ "M" ], - "environment": [ - "hill", - "mountain", - "plains" - ], "type": "dragon", - "source": "ToB", "alignment": [ "C", "N" @@ -76546,6 +76542,11 @@ "perception": "+4", "stealth": "+6" }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 14, "immune": [ "lightning" ], @@ -76555,11 +76556,6 @@ "paralyzed", "restrained" ], - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 14, "languages": [ "Draconic", "Primordial" @@ -76579,8 +76575,11 @@ ] } ], - "page": 145, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wind%20Dragon%20Wyrmling.png", + "environment": [ + "hill", + "mountain", + "plains" + ], "fluff": { "images": [ { @@ -76642,10 +76641,15 @@ } ] }, + "dragonAge": "wyrmling", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wind%20Dragon%20Wyrmling.png", "senseTags": [ "B", "D" ], + "actionTags": [ + "Breath Weapon" + ], "languageTags": [ "DR", "P" @@ -76654,30 +76658,24 @@ "P" ], "miscTags": [ - "MW", - "AOE" + "AOE", + "MW" ], "conditionInflict": [ "prone" ], - "actionTags": [ - "Breath Weapon" - ], - "dragonAge": "wyrmling", "savingThrowForced": [ "strength" ] }, { "name": "Witchlight", + "source": "ToB", + "page": 409, "size": [ "T" ], - "environment": [ - "any" - ], "type": "construct", - "source": "ToB", "alignment": [ "N" ], @@ -76700,6 +76698,10 @@ "skill": { "perception": "+3" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "immune": [ "poison", "radiant" @@ -76712,10 +76714,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, "languages": [ "understands the language of its creator but can't speak" ], @@ -76754,8 +76752,9 @@ ] } ], - "page": 409, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Witchlight.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -76810,37 +76809,36 @@ ] }, "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Witchlight.png", "senseTags": [ "D" ], + "languageTags": [ + "CS" + ], "damageTags": [ "R" ], "miscTags": [ "RW" ], - "languageTags": [ - "CS" - ], "savingThrowForced": [ "constitution" ] }, { "name": "Wolf Reaver Dwarf", + "source": "ToB", + "page": 426, "size": [ "M" ], - "environment": [ - "any" - ], "type": { "type": "humanoid", "tags": [ "dwarf" ] }, - "source": "ToB", "alignment": [ "C", "G", @@ -76934,8 +76932,9 @@ ] } ], - "page": 426, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wolf%20Reaver%20Dwarf.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -76950,8 +76949,11 @@ "Like his totem, the wolf reaver dwarf travels in a pack with his brothers in arms looking for worthy challenges to prove himself. Rushing into battle beside his allies for glory as much as plunder, the wolf reaver dwarf throws caution to the wind and fights without care for his own safety." ] }, - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wolf%20Reaver%20Dwarf.png", + "attachedItems": [ + "battleaxe|phb", + "dagger|phb", + "spear|phb" ], "traitTags": [ "Pack Tactics", @@ -76960,32 +76962,28 @@ "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "D" ], "damageTags": [ - "S", - "P" + "P", + "S" ], "miscTags": [ + "MLW", "MW", "RW", - "THW", - "MLW" - ], - "attachedItems": [ - "battleaxe|phb", - "dagger|phb", - "spear|phb" + "THW" ] }, { "name": "Wolf Spirit Swarm", - "environment": [ - "forest", - "plains" - ], + "source": "ToB", + "page": 377, "size": [ "L" ], @@ -76993,7 +76991,6 @@ "type": "undead", "swarmSize": "M" }, - "source": "ToB", "alignment": [ "N", "E" @@ -77032,6 +77029,10 @@ "perception": "+3", "stealth": "+6" }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 13, "resist": [ "necrotic", "bludgeoning", @@ -77048,10 +77049,6 @@ "petrified", "poisoned" ], - "senses": [ - "darkvision 120 ft." - ], - "passive": 13, "languages": [ "understands Common" ], @@ -77090,8 +77087,10 @@ ] } ], - "page": 377, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wolf%20Spirit%20Swarm.png", + "environment": [ + "forest", + "plains" + ], "fluff": { "images": [ { @@ -77138,26 +77137,27 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wolf%20Spirit%20Swarm.png", "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C" ], "damageTags": [ - "P", - "C" + "C", + "P" ], "miscTags": [ "MW" ], "conditionInflict": [ - "prone", "exhaustion", - "frightened" + "frightened", + "prone" ], "savingThrowForced": [ "charisma", @@ -77166,14 +77166,12 @@ }, { "name": "Wormhearted Suffragan", + "source": "ToB", + "page": 410, "size": [ "M" ], - "environment": [ - "any" - ], "type": "undead", - "source": "ToB", "alignment": [ "C", "E" @@ -77198,6 +77196,10 @@ "medicine": "+6", "religion": "+3" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "resist": [ "necrotic", { @@ -77213,29 +77215,10 @@ "vulnerable": [ "radiant" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, "languages": [ "the languages it knew in life" ], "cr": "5", - "action": [ - { - "name": "Multiattack", - "entries": [ - "The wormhearted suffragan can make two helminth infestation attacks, or it can cast one spell and make one helminth infestation attack." - ] - }, - { - "name": "Helminth Infestation", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d6}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or be afflicted with a helminth infestation (parasitic worms). An afflicted creature can't regain hit points and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the affliction reduces the target's hit point maximum to 0, the victim dies. The affliction lasts until removed by any magic that cures disease." - ] - } - ], - "page": 410, "spellcasting": [ { "name": "Innate Spellcasting", @@ -77262,7 +77245,23 @@ "ability": "wis" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wormhearted%20Suffragan.png", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The wormhearted suffragan can make two helminth infestation attacks, or it can cast one spell and make one helminth infestation attack." + ] + }, + { + "name": "Helminth Infestation", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d6}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or be afflicted with a helminth infestation (parasitic worms). An afflicted creature can't regain hit points and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the affliction reduces the target's hit point maximum to 0, the victim dies. The affliction lasts until removed by any magic that cures disease." + ] + } + ], + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -77316,27 +77315,28 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wormhearted%20Suffragan.png", + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], - "senseTags": [ - "D" + "languageTags": [ + "LF" ], "damageTags": [ "B", "N" ], - "miscTags": [ - "MW" + "damageTagsSpell": [ + "N" ], "spellcastingTags": [ "I" ], - "languageTags": [ - "LF" - ], - "damageTagsSpell": [ - "N" + "miscTags": [ + "MW" ], "savingThrowForced": [ "constitution" @@ -77348,14 +77348,12 @@ }, { "name": "Xanka", + "source": "ToB", + "page": 411, "size": [ "S" ], - "environment": [ - "any" - ], "type": "construct", - "source": "ToB", "alignment": [ "U" ], @@ -77381,6 +77379,10 @@ "int": 4, "wis": 10, "cha": 7, + "senses": [ + "blindsight 120 ft." + ], + "passive": 10, "conditionImmune": [ "charmed", "exhaustion", @@ -77388,10 +77390,6 @@ "paralyzed", "poisoned" ], - "senses": [ - "blindsight 120 ft." - ], - "passive": 10, "languages": [ "understands the languages of its creator but can't speak" ], @@ -77424,8 +77422,9 @@ ] } ], - "page": 411, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Xanka.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -77472,36 +77471,35 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Xanka.png", "traitTags": [ "Magic Weapons" ], "senseTags": [ "B" ], + "languageTags": [ + "CS" + ], "damageTags": [ - "O", - "N" + "N", + "O" ], "miscTags": [ "MW" ], - "languageTags": [ - "CS" - ], "savingThrowForced": [ "dexterity" ] }, { "name": "Xhkarsh", + "source": "ToB", + "page": 412, "size": [ "L" ], - "environment": [ - "any" - ], "type": "aberration", - "source": "ToB", "alignment": [ "N", "E" @@ -77579,8 +77577,9 @@ ] } ], - "page": 412, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Xhkarsh.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -77626,21 +77625,22 @@ } ] }, - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Xhkarsh.png", "senseTags": [ "D", "T" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", "DS", "U" ], "damageTags": [ - "S", - "P" + "P", + "S" ], "miscTags": [ "MW" @@ -77651,16 +77651,12 @@ }, { "name": "Ychen Bannog", - "environment": [ - "forest", - "hill", - "mountain" - ], + "source": "ToB", + "page": 413, "size": [ "G" ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -77685,13 +77681,13 @@ "int": 3, "wis": 12, "cha": 10, + "passive": 11, "resist": [ "bludgeoning" ], "conditionImmune": [ "exhaustion" ], - "passive": 11, "cr": "11", "trait": [ { @@ -77739,8 +77735,11 @@ ] } ], - "page": 413, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ychen%20Bannog.png", + "environment": [ + "forest", + "hill", + "mountain" + ], "fluff": { "images": [ { @@ -77786,18 +77785,19 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ychen%20Bannog.png", "actionTags": [ "Multiattack" ], "damageTags": [ - "P", "B", + "P", "T" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "conditionInflict": [ "prone" @@ -77809,15 +77809,12 @@ }, { "name": "Young Cave Dragon", + "source": "ToB", + "page": 127, "size": [ "L" ], - "environment": [ - "ruins", - "underground" - ], "type": "dragon", - "source": "ToB", "alignment": [ "N", "E" @@ -77855,6 +77852,10 @@ "perception": "+4", "stealth": "+4" }, + "senses": [ + "blindsight 120 ft." + ], + "passive": 14, "immune": [ "acid", "thunder", @@ -77863,16 +77864,31 @@ "conditionImmune": [ "poisoned" ], - "senses": [ - "blindsight 120 ft." - ], - "passive": 14, "languages": [ "Common", "Darakhul", "Draconic" ], "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The dragon's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" + ], + "daily": { + "3": [ + "{@spell darkness}" + ], + "1e": [ + "{@spell blur}", + "{@spell counterspell}", + "{@spell web}" + ] + }, + "ability": "cha" + } + ], "trait": [ { "name": "Ruff Spikes", @@ -77913,27 +77929,10 @@ ] } ], - "page": 127, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The dragon's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "daily": { - "3": [ - "{@spell darkness}" - ], - "1e": [ - "{@spell blur}", - "{@spell counterspell}", - "{@spell web}" - ] - }, - "ability": "cha" - } + "environment": [ + "ruins", + "underground" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cave%20Dragon.png", "fluff": { "images": [ { @@ -77992,43 +77991,44 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Multiattack" + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cave%20Dragon.png", + "traitTags": [ + "Tunneler" ], "senseTags": [ "B" ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], "languageTags": [ "C", "DR" ], "damageTags": [ - "P", "I", + "P", "S" ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "damageTagsSpell": [ + "F" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "conditionInflict": [ "poisoned" ], "conditionInflictSpell": [ "restrained" ], - "dragonAge": "young", - "damageTagsSpell": [ - "F" - ], - "traitTags": [ - "Tunneler" - ], "savingThrowForced": [ "constitution", "dexterity" @@ -78039,16 +78039,12 @@ }, { "name": "Young Flame Dragon", - "environment": [ - "mountain", - "ruins", - "underground" - ], + "source": "ToB", + "page": 130, "size": [ "L" ], "type": "dragon", - "source": "ToB", "alignment": [ "C", "E" @@ -78089,14 +78085,14 @@ "persuasion": "+8", "stealth": "+6" }, - "immune": [ - "fire" - ], "senses": [ "blindsight 30 ft.", "darkvision 120 ft." ], "passive": 19, + "immune": [ + "fire" + ], "languages": [ "Common", "Draconic", @@ -78140,8 +78136,11 @@ ] } ], - "page": 130, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flame%20Dragon.png", + "environment": [ + "mountain", + "ruins", + "underground" + ], "fluff": { "images": [ { @@ -78208,47 +78207,46 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flame%20Dragon.png", "senseTags": [ "B", "SD" ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], "languageTags": [ "C", "DR", - "IG", "GI", "I", + "IG", "O" ], "damageTags": [ - "P", "F", + "P", "S" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], - "dragonAge": "young", "savingThrowForced": [ "dexterity" ] }, { "name": "Young Mithral Dragon", - "environment": [ - "mountain" - ], + "source": "ToB", + "page": 134, "size": [ "M" ], "type": "dragon", - "source": "ToB", "alignment": [ "N" ], @@ -78286,6 +78284,11 @@ "perception": "+5", "persuasion": "+5" }, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 15, "immune": [ "acid", "thunder" @@ -78293,11 +78296,6 @@ "conditionImmune": [ "charmed" ], - "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "passive": 15, "languages": [ "Celestial", "Common", @@ -78305,6 +78303,23 @@ "Primordial" ], "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The dragon's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell tongues}" + ], + "daily": { + "3": [ + "{@spell enhance ability}" + ] + }, + "ability": "int" + } + ], "action": [ { "name": "Multiattack", @@ -78331,25 +78346,9 @@ ] } ], - "page": 134, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The dragon's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell tongues}" - ], - "daily": { - "3": [ - "{@spell enhance ability}" - ] - }, - "ability": "int" - } + "environment": [ + "mountain" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Young%20Mithral%20Dragon.png", "fluff": { "images": [ { @@ -78402,17 +78401,19 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Young%20Mithral%20Dragon.png", "senseTags": [ "B", "SD" ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], "languageTags": [ - "CE", "C", + "CE", "DR", "P" ], @@ -78420,28 +78421,24 @@ "P", "S" ], - "miscTags": [ - "MW" - ], "spellcastingTags": [ "I" ], - "dragonAge": "young", + "miscTags": [ + "MW" + ], "savingThrowForced": [ "dexterity" ] }, { "name": "Young Sea Dragon", + "source": "ToB", + "page": 136, "size": [ "L" ], - "environment": [ - "aquatic", - "mountain" - ], "type": "dragon", - "source": "ToB", "alignment": [ "N", "E" @@ -78479,14 +78476,14 @@ "perception": "+9", "stealth": "+4" }, - "immune": [ - "cold" - ], "senses": [ "blindsight 30 ft.", "darkvision 120 ft." ], "passive": 19, + "immune": [ + "cold" + ], "languages": [ "Common", "Draconic" @@ -78532,8 +78529,10 @@ ] } ], - "page": 136, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Young%20Sea%20Dragon.png", + "environment": [ + "aquatic", + "mountain" + ], "fluff": { "images": [ { @@ -78604,10 +78603,8 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Young%20Sea%20Dragon.png", "traitTags": [ "Amphibious", "Siege Monster" @@ -78616,40 +78613,40 @@ "B", "SD" ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], "languageTags": [ "C", "DR" ], "damageTags": [ - "P", + "B", "C", - "S", - "B" + "P", + "S" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "conditionInflict": [ "prone" ], - "dragonAge": "young", "savingThrowForced": [ "dexterity" ] }, { "name": "Young Spinosaurus", - "environment": [ - "forest", - "marshes" - ], + "source": "ToB", + "page": 117, "size": [ "H" ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -78708,8 +78705,10 @@ ] } ], - "page": 117, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spinosaurus.png", + "environment": [ + "forest", + "marshes" + ], "fluff": { "images": [ { @@ -78773,6 +78772,7 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spinosaurus.png", "actionTags": [ "Multiattack" ], @@ -78785,20 +78785,18 @@ "RCH" ], "conditionInflict": [ - "restrained", - "grappled" + "grappled", + "restrained" ] }, { "name": "Young Void Dragon", + "source": "ToB", + "page": 140, "size": [ "L" ], - "environment": [ - "mountain" - ], "type": "dragon", - "source": "ToB", "alignment": [ "C", "N" @@ -78842,6 +78840,11 @@ "persuasion": "+8", "stealth": "+4" }, + "senses": [ + "blindsight 30 ft.", + "darkvision 120 ft." + ], + "passive": 18, "immune": [ "cold" ], @@ -78849,11 +78852,6 @@ "charmed", "frightened" ], - "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." - ], - "passive": 18, "languages": [ "Common", "Draconic", @@ -78924,12 +78922,8 @@ ] } ], - "page": 140, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Void%20Dragon.png", - "altArt": [ - { - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/void dragon 2.png" - } + "environment": [ + "mountain" ], "fluff": { "images": [ @@ -78999,49 +78993,52 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Multiattack" + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Void%20Dragon.png", + "altArt": [ + { + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/void dragon 2.png" + } ], "senseTags": [ "B", "SD" ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], "languageTags": [ "C", "DR" ], "damageTags": [ - "P", "C", - "S", "F", - "R" + "P", + "R", + "S" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "conditionInflict": [ "restrained" ], - "dragonAge": "young", "savingThrowForced": [ "dexterity" ] }, { "name": "Young Wind Dragon", + "source": "ToB", + "page": 144, "size": [ "L" ], - "environment": [ - "mountain", - "plains" - ], "type": "dragon", - "source": "ToB", "alignment": [ "C", "N" @@ -79078,6 +79075,11 @@ "perception": "+7", "stealth": "+7" }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 17, "immune": [ "lightning" ], @@ -79087,17 +79089,24 @@ "paralyzed", "restrained" ], - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 17, "languages": [ "Common", "Draconic", "Primordial" ], "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The dragon's innate spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spell, requiring no material components:" + ], + "will": [ + "{@spell feather fall}" + ], + "ability": "cha" + } + ], "trait": [ { "name": "Fog Vision", @@ -79138,20 +79147,10 @@ ] } ], - "page": 144, - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The dragon's innate spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spell, requiring no material components:" - ], - "will": [ - "{@spell feather fall}" - ], - "ability": "cha" - } + "environment": [ + "mountain", + "plains" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Young%20Wind%20Dragon.png", "fluff": { "images": [ { @@ -79213,50 +79212,49 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Young%20Wind%20Dragon.png", "senseTags": [ "B", "D" ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], "languageTags": [ "C", "DR", "P" ], "damageTags": [ + "B", "P", - "S", - "B" - ], - "miscTags": [ - "MW", - "RCH", - "AOE" + "S" ], "spellcastingTags": [ "I" ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], "conditionInflict": [ "prone" ], - "dragonAge": "young", "savingThrowForced": [ "strength" ] }, { "name": "Zanskaran Viper", + "source": "ToB", + "page": 354, "size": [ "L" ], - "environment": [ - "marshes" - ], "type": "beast", - "source": "ToB", "alignment": [ "U" ], @@ -79296,8 +79294,9 @@ ] } ], - "page": 354, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zanskaran%20Viper.png", + "environment": [ + "marshes" + ], "fluff": { "images": [ { @@ -79343,12 +79342,13 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zanskaran%20Viper.png", "senseTags": [ "D" ], "damageTags": [ - "P", - "I" + "I", + "P" ], "miscTags": [ "MW" @@ -79362,9 +79362,8 @@ }, { "name": "Zaratan", - "environment": [ - "aquatic" - ], + "source": "ToB", + "page": 414, "size": [ "G" ], @@ -79374,7 +79373,6 @@ "titan" ] }, - "source": "ToB", "alignment": [ "U" ], @@ -79405,6 +79403,10 @@ "wis": "+8", "cha": "+8" }, + "senses": [ + "blindsight 120 ft." + ], + "passive": 10, "resist": [ "fire", "lightning", @@ -79422,10 +79424,6 @@ "paralyzed", "poisoned" ], - "senses": [ - "blindsight 120 ft." - ], - "passive": 10, "languages": [ "Aquan" ], @@ -79502,8 +79500,9 @@ ] } ], - "page": 414, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zaratan.png", + "environment": [ + "aquatic" + ], "fluff": { "images": [ { @@ -79549,10 +79548,7 @@ } ] }, - "actionTags": [ - "Multiattack", - "Swallow" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zaratan.png", "traitTags": [ "False Appearance", "Siege Monster" @@ -79560,22 +79556,26 @@ "senseTags": [ "B" ], + "actionTags": [ + "Multiattack", + "Swallow" + ], "languageTags": [ "AQ" ], "damageTags": [ - "P", + "A", "B", - "A" + "P" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ + "blinded", "grappled", - "restrained", - "blinded" + "restrained" ], "savingThrowForced": [ "constitution", @@ -79584,14 +79584,12 @@ }, { "name": "Zimwi", + "source": "ToB", + "page": 415, "size": [ "M" ], - "environment": [ - "any" - ], "type": "giant", - "source": "ToB", "alignment": [ "C", "E" @@ -79648,8 +79646,9 @@ ] } ], - "page": 415, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zimwi.png", + "environment": [ + "any" + ], "fluff": { "images": [ { @@ -79695,19 +79694,20 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zimwi.png", + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack", "Swallow" ], - "senseTags": [ - "D" - ], "languageTags": [ "GI" ], "damageTags": [ - "P", "A", + "P", "S" ], "miscTags": [ @@ -79715,8 +79715,8 @@ ], "conditionInflict": [ "blinded", - "restrained", - "grappled" + "grappled", + "restrained" ], "savingThrowForced": [ "constitution" @@ -79724,14 +79724,12 @@ }, { "name": "Zmey", - "environment": [ - "forest" - ], + "source": "ToB", + "page": 416, "size": [ "H" ], "type": "dragon", - "source": "ToB", "alignment": [ "C", "E" @@ -79767,6 +79765,11 @@ "skill": { "perception": "+8" }, + "senses": [ + "blindsight 60 ft.", + "darkvision 90 ft." + ], + "passive": 18, "resist": [ "cold", "fire" @@ -79775,11 +79778,6 @@ "paralyzed", "unconscious" ], - "senses": [ - "blindsight 60 ft.", - "darkvision 90 ft." - ], - "passive": 18, "languages": [ "Common", "Draconic", @@ -79878,8 +79876,9 @@ ] } ], - "page": 416, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zmey.png", + "environment": [ + "forest" + ], "fluff": { "images": [ { @@ -79934,10 +79933,7 @@ } ] }, - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zmey.png", "traitTags": [ "Amphibious", "Legendary Resistances", @@ -79947,6 +79943,10 @@ "B", "D" ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], "languageTags": [ "C", "DR", @@ -79954,15 +79954,15 @@ "S" ], "damageTags": [ - "P", - "S", "B", - "F" + "F", + "P", + "S" ], "miscTags": [ + "AOE", "MW", - "RCH", - "AOE" + "RCH" ], "savingThrowForced": [ "dexterity" @@ -79970,15 +79970,12 @@ }, { "name": "Zmey Headling", - "environment": [ - "forest", - "marshes" - ], + "source": "ToB", + "page": 417, "size": [ "M" ], "type": "dragon", - "source": "ToB", "alignment": [ "C", "E" @@ -80005,6 +80002,10 @@ "int": 8, "wis": 16, "cha": 8, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "resist": [ "cold", "fire" @@ -80013,10 +80014,6 @@ "paralyzed", "unconscious" ], - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, "languages": [ "Common", "Draconic", @@ -80063,32 +80060,9 @@ ] } ], - "page": 417, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zmey%20Headling.png", - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "traitTags": [ - "Amphibious", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "DR", - "S" - ], - "damageTags": [ - "P", - "S", - "F" - ], - "miscTags": [ - "MW", - "AOE" + "environment": [ + "forest", + "marshes" ], "fluff": { "images": [ @@ -80144,12 +80118,47 @@ } ] }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zmey%20Headling.png", + "traitTags": [ + "Amphibious", + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "S" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], "savingThrowForced": [ "dexterity" ] } ], "disease": [ + { + "name": "Arcane Wasting", + "source": "ToB", + "page": 215, + "entries": [ + "An outbreak of arcane wasting is always met with horror, but that fear is felt tenfold by practitioners of magic both arcane and divine.", + "When the bodily fluid of an infected creature touches a humanoid or when an infected creature casts a spell (direct or indirect) on a humanoid, that humanoid must succeed on a {@dc 15} Constitution saving throw or become infected with arcane wasting. Beginning {@dice 1d6} days after infection, the infected creature must make a {@dc 15} Constitution saving throw at the end of each long rest. If the saving throw fails, the victim loses {@dice 1d3} Intelligence and {@dice 1d3} Wisdom. Lost Intelligence and Wisdom can't be recovered while the disease persists. If the saving throw succeeds, nothing happens; the disease ends after the second consecutive successful saving throws. Once the disease ends, lost Intelligence and Wisdom can be restored by {@spell greater restoration} or comparable magic. The disease is also cured by {@spell lesser restoration} if the caster makes a successful {@dc 15} spellcasting check." + ] + }, { "name": "Darakhul Fever", "source": "ToB", @@ -80213,15 +80222,6 @@ ] } ] - }, - { - "name": "Arcane Wasting", - "source": "ToB", - "page": 215, - "entries": [ - "An outbreak of arcane wasting is always met with horror, but that fear is felt tenfold by practitioners of magic both arcane and divine.", - "When the bodily fluid of an infected creature touches a humanoid or when an infected creature casts a spell (direct or indirect) on a humanoid, that humanoid must succeed on a {@dc 15} Constitution saving throw or become infected with arcane wasting. Beginning {@dice 1d6} days after infection, the infected creature must make a {@dc 15} Constitution saving throw at the end of each long rest. If the saving throw fails, the victim loses {@dice 1d3} Intelligence and {@dice 1d3} Wisdom. Lost Intelligence and Wisdom can't be recovered while the disease persists. If the saving throw succeeds, nothing happens; the disease ends after the second consecutive successful saving throws. Once the disease ends, lost Intelligence and Wisdom can be restored by {@spell greater restoration} or comparable magic. The disease is also cured by {@spell lesser restoration} if the caster makes a successful {@dc 15} spellcasting check." - ] } ], "item": [ diff --git a/creature/Kobold Press; Warlock Issue 29 - Planar Bestiary.json b/creature/Kobold Press; Warlock Issue 29 - Planar Bestiary.json index f0535e3af1..da4df23eeb 100644 --- a/creature/Kobold Press; Warlock Issue 29 - Planar Bestiary.json +++ b/creature/Kobold Press; Warlock Issue 29 - Planar Bestiary.json @@ -22,18 +22,18 @@ ], "status": "ready", "dateAdded": 1682168201, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "3d9f3647c0" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "703359214b" }, "book": [ { "name": "Warlock Issue 29: Planar Bestiary", - "author": "Kobold Press", - "group": "homebrew", "id": "W29PB", - "published": "2021-11-22", "source": "W29PB", + "group": "homebrew", "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Cover.webp", + "published": "2021-11-22", + "author": "Kobold Press", "contents": [ { "name": "Cover Page & Credits" @@ -920,43 +920,6 @@ } ], "monster": [ - { - "name": "Ahu-Nixta Larva", - "source": "W29PB", - "page": 4, - "size": [ - "T", - "S" - ], - "type": "aberration", - "ac": [ - { - "ac": 9 - } - ], - "hp": { - "average": 2, - "formula": "2" - }, - "speed": { - "walk": 10 - }, - "str": null, - "dex": null, - "con": null, - "int": 3, - "wis": null, - "cha": null, - "trait": [ - { - "name": "Subservience", - "entries": [ - "Any ahu-nixta larva will automatically do the bidding of any mature cephaloid (whether encased or not) within 120 feet. Provided a larva is capable of performing the commands, it obeys them to the best of its ability\u2014including even those commands that would result in the larva's destruction." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Cephaloid_Token.webp" - }, { "name": "Ahu-Nixta Cephaloid", "source": "W29PB", @@ -1017,7 +980,6 @@ "spellcasting": [ { "name": "Spellcasting", - "type": "spellcasting", "headerEntries": [ "The ahu-nixta's innate spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The ahu-nixta can cast the following spells, requiring no material components:" ], @@ -1026,9 +988,17 @@ "{@spell fire bolt} ({@damage 2d10})", "{@spell telekinesis}" ], - "ability": "int" + "ability": "int", + "type": "spellcasting" } ], + "fluff": { + "_monsterFluff": { + "name": "Ahu-Nixta Cephaloid", + "source": "W29PB" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Cephaloid_Token.webp", "senseTags": [ "D" ], @@ -1045,59 +1015,57 @@ "frightened", "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Cephaloid_Token.webp", - "fluff": { - "_monsterFluff": { - "name": "Ahu-Nixta Cephaloid", - "source": "W29PB" - } - }, - "hasFluff": true, - "hasFluffImages": true, "savingThrowForcedSpell": [ "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ahu-Nixta Tapper", + "name": "Ahu-Nixta Harpooner", "source": "W29PB", - "page": 5, + "page": 9, "size": [ - "T" + "L" ], "type": "aberration", "alignment": [ - "U" + "N", + "E" ], "ac": [ { - "ac": 17, + "ac": 20, "from": [ "clockwork armor" ] } ], "hp": { - "average": 10, - "formula": "4d4" + "average": 165, + "formula": "22d10 + 44" }, "speed": { - "walk": 30, - "fly": 30, - "swim": 30 + "walk": { + "number": 40, + "condition": "climb 30 ft." + } }, - "str": 10, - "dex": 16, - "con": 10, - "int": 3, - "wis": 12, + "str": 18, + "dex": 19, + "con": 15, + "int": 19, + "wis": 11, "cha": 10, + "save": { + "con": "+6", + "int": "+8" + }, "senses": [ "darkvision 60 ft." ], - "passive": 11, + "passive": 10, "immune": [ - "lightning", "poison", "psychic" ], @@ -1111,81 +1079,419 @@ "prone" ], "languages": [ - "does not speak but understands Void Speech" + "Deep Speech", + "Void Speech" + ], + "cr": "12", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The ahu-nixta's innate spellcasting ability is Intelligence (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The ahu-nixta can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell fear}", + "{@spell fire bolt} ({@damage 2d10})", + "{@spell telekinesis}" + ], + "ability": "int", + "type": "spellcasting" + } ], - "cr": "1", "trait": [ { - "name": "Clockwork Encasement", + "name": "Armored Ball", "entries": [ - "The creature within the machine is a shapeless mass, both protected and given concrete manipulators by its armor. The clockwork armor has a few manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. Unlike other ahu-nixta, the tapper can't live outside its armor and dies when its armor is reduced to 0 hp." + "As part of its move action, the harpooner instantly collapses in upon itself, folding its entire body into a giant metallic ball. As a bonus action, it unravels. While in its Armored Ball form, the harpooner gains resistance to all types of damage but is {@condition blinded} and unable to climb. (The harpooner's Death Roll attack is unaffected by it being {@condition blinded} unless it was {@condition blinded} from the start of its turn.)" ] }, { - "name": "Electrostatic Field", + "name": "Clockwork Encasement", "entries": [ - "Once a tapper attaches to a target, it generates an electrostatic field to protect itself while draining its victim. Once per round, the first time something makes physical contact with the tapper, it triggers a 10-foot-radius burst of electrostatic energy. All creatures caught in the burst must succeed a {@dc 13} Dexterity saving throw or take 3 ({@damage 1d6}) lightning damage. The burst doesn't affect the tapper." + "The machine is occupied by two {@creature ahu-nixta cephaloid|W29PB|ahu-nixta (see ahu-nixta cephaloid above)}, and each is a somewhat shapeless mass, protected and given concrete manipulators by their armor. The clockwork armor has a variety of manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. When the ahu-nixta is reduced to 0 hit points, the clockwork armor breaks, and the two ahu-nixta exit it. Once out of their armor, the creatures' pulpy mass no longer receives the benefits of the listed Damage or Condition Immunities, except for psychic and {@condition prone}. Without their clockwork armor, the ahu-nixta have the following statistics: {@note use the {@creature ahu-nixta cephaloid|W29PB} statistics} {@homebrew |AC 12, hp 37 ({@dice 5d10 + 10}), Strength 9 (-1), and their speed is adjusted as follows: 20 ft., fly 20 ft. (hover), swim 20 ft. In addition, they have no attack actions, though they can still cast their spells.} The bodies of the ahu-nixta can form eyes, mouths, and grabbing appendages. Their grabbing appendages can pick up objects and manipulate them, but the appendages can't be used for combat. The extra appendages can open and close glass-covered viewing ports in the clockwork armor, requiring no action, so they can see and interact with objects outside the armor. An ahu-nixta can exit or enter the clockwork armor as a bonus action." ] }, { "name": "Immutable Form", "entries": [ - "The tapper's clockwork armor is immune to any spell or effect that would alter its form, as is the creature that controls it as long as the ahu-nixta remains within the armor." + "The ahu-nixta's clockwork armor is immune to any spell or effect that would alter its form, as are the creatures that control it as long as they remain within the armor." ] } ], "action": [ { - "name": "Psychic Tap", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the tapper attaches to the target. While attached, the tapper doesn't attack. Instead, at the start of each of the tapper's turns, the target takes 6 ({@damage 1d6 + 3}) psychic damage as its brain is tapped. The tapper can detach itself from its target by spending 5 feet of its movement and will detach after dealing 12 psychic damage or after the target dies. The tapper can be ripped free with a successful {@dc 13} Strength ({@skill Athletics}) check, though doing so also injures its target, dealing 7 ({@damage 2d6}) slashing damage." + "The harpooner makes three Harpoon Cannon attacks. It can instead use Death Roll in place of two of those attacks." + ] + }, + { + "name": "Harpoon Cannon", + "entries": [ + "{@atk mw,rw} {@hit 8} to hit, reach 10 ft. or range 90/180 ft., one target. {@h}17 ({@damage 3d8 + 4}) piercing damage, and the target must succeed on a {@dc 18} Constitution saving throw or be {@condition restrained}. If the harpoon is embedded in a target on the start of the ahu-nixta's turn, the target takes 17 ({@damage 3d8 + 4}) piercing damage, and if the target is a Huge or smaller creature, it must succeed on a Strength contest against the ahu-nixta or be pulled up to 20 feet toward the ahu-nixta. If the target, or an allied creature, succeeds on a Strength contest with the ahu-nixta, the harpoon is removed from the target.", + "Each of the ahu-nixta's eight legs is equipped with a Harpoon Cannon. However, it can only attack with up to three each round." + ] + }, + { + "name": "Death Roll {@recharge 5}", + "entries": [ + "If the harpooner has already moved at least 20 feet on its turn and has at least 20 feet of unobstructed space between itself and its intended target, it can launch itself up to 40 feet in a straight path as an attack. The target must make a {@dc 18} Dexterity saving throw. On a failure, the creature takes 36 ({@damage 8d8}) bludgeoning damage and falls {@condition prone}. On a success, the target takes half the damage and suffer no additional effects." + ] + } + ], + "reaction": [ + { + "name": "Fast Ball {@recharge 5}", + "entries": [ + "If targeted with a ranged attack, the harpooner can quickly collapse itself into a giant metallic ball, as its Armored Ball trait. It remains in this form until it takes the requisite bonus action on its turn to unravel." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Ahu-Nixta Harpooner", + "source": "W29PB" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Harpooner_Token.webp", "traitTags": [ "Immutable Form" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS" + ], "damageTags": [ - "L", - "P", - "S", - "Y" + "B", + "P" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ - "AOE", - "MW" + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "prone", + "restrained" + ], + "conditionInflictSpell": [ + "frightened", + "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Tapper_Token.webp", - "fluff": { - "_monsterFluff": { - "name": "Ahu-Nixta Tapper", - "source": "W29PB" - } - }, - "hasFluff": true, - "hasFluffImages": true, "savingThrowForced": [ + "constitution", "dexterity" - ] + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Alpha Node", + "name": "Ahu-Nixta Larva", "source": "W29PB", - "page": 6, + "page": 4, "size": [ - "G" + "T", + "S" + ], + "type": "aberration", + "ac": [ + { + "ac": 9 + } + ], + "hp": { + "average": 2, + "formula": "2" + }, + "speed": { + "walk": 10 + }, + "str": null, + "dex": null, + "con": null, + "int": 3, + "wis": null, + "cha": null, + "trait": [ + { + "name": "Subservience", + "entries": [ + "Any ahu-nixta larva will automatically do the bidding of any mature cephaloid (whether encased or not) within 120 feet. Provided a larva is capable of performing the commands, it obeys them to the best of its ability\u2014including even those commands that would result in the larva's destruction." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Cephaloid_Token.webp" + }, + { + "name": "Ahu-Nixta Tapper", + "source": "W29PB", + "page": 5, + "size": [ + "T" ], "type": "aberration", "alignment": [ - "N", - "E" + "U" ], "ac": [ { - "ac": 20, + "ac": 17, + "from": [ + "clockwork armor" + ] + } + ], + "hp": { + "average": 10, + "formula": "4d4" + }, + "speed": { + "walk": 30, + "fly": 30, + "swim": 30 + }, + "str": 10, + "dex": 16, + "con": 10, + "int": 3, + "wis": 12, + "cha": 10, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "immune": [ + "lightning", + "poison", + "psychic" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "prone" + ], + "languages": [ + "does not speak but understands Void Speech" + ], + "cr": "1", + "trait": [ + { + "name": "Clockwork Encasement", + "entries": [ + "The creature within the machine is a shapeless mass, both protected and given concrete manipulators by its armor. The clockwork armor has a few manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. Unlike other ahu-nixta, the tapper can't live outside its armor and dies when its armor is reduced to 0 hp." + ] + }, + { + "name": "Electrostatic Field", + "entries": [ + "Once a tapper attaches to a target, it generates an electrostatic field to protect itself while draining its victim. Once per round, the first time something makes physical contact with the tapper, it triggers a 10-foot-radius burst of electrostatic energy. All creatures caught in the burst must succeed a {@dc 13} Dexterity saving throw or take 3 ({@damage 1d6}) lightning damage. The burst doesn't affect the tapper." + ] + }, + { + "name": "Immutable Form", + "entries": [ + "The tapper's clockwork armor is immune to any spell or effect that would alter its form, as is the creature that controls it as long as the ahu-nixta remains within the armor." + ] + } + ], + "action": [ + { + "name": "Psychic Tap", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the tapper attaches to the target. While attached, the tapper doesn't attack. Instead, at the start of each of the tapper's turns, the target takes 6 ({@damage 1d6 + 3}) psychic damage as its brain is tapped. The tapper can detach itself from its target by spending 5 feet of its movement and will detach after dealing 12 psychic damage or after the target dies. The tapper can be ripped free with a successful {@dc 13} Strength ({@skill Athletics}) check, though doing so also injures its target, dealing 7 ({@damage 2d6}) slashing damage." + ] + } + ], + "fluff": { + "_monsterFluff": { + "name": "Ahu-Nixta Tapper", + "source": "W29PB" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Tapper_Token.webp", + "traitTags": [ + "Immutable Form" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "L", + "P", + "S", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Alamravene", + "source": "W29PB", + "page": 13, + "size": [ + "S" + ], + "type": { + "type": "fiend", + "tags": [ + "izravene" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 13, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 65, + "formula": "10d6 + 30" + }, + "speed": { + "walk": 30, + "fly": 30 + }, + "str": 13, + "dex": 14, + "con": 17, + "int": 10, + "wis": 15, + "cha": 14, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, + "resist": [ + "necrotic" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned", + "unconscious" + ], + "languages": [ + "Abyssal", + "Celestial", + "Common", + "Infernal" + ], + "cr": "3", + "trait": [ + { + "name": "Corpse Sense", + "entries": [ + "The alamravene can sense the presence of a corpse within 150 feet of itself.", + "The alamravene knows in which direction the corpse lies and its approximate distance in relation to itself." + ] + }, + { + "name": "Mortal Form (1/Day)", + "entries": [ + "As a bonus action, an alamravene can transform into an unremarkable-looking mortal of any race. The alamravene returns to its true form if it takes any amount of damage or if it uses its bonus action to do so." + ] + } + ], + "action": [ + { + "name": "Death Touch", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 120 ft., one creature. {@h}21 ({@damage 6d6}) necrotic damage. The target must succeed on a {@dc 13} Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "A humanoid slain by this attack rises 24 hours later as a {@creature zombie|MM} under the alamravene's control unless the humanoid is restored to life or its body is destroyed.", + "The alamravene can have no more than six {@creature zombie|MM|zombies} under its control at one time." + ] + }, + { + "name": "Animate Corpse (3/Day)", + "entries": [ + "As an action, the alamravene can animate a corpse within 60 feet of itself as a {@creature zombie|MM}. As a bonus action on its turn, the alamravene can mentally command a {@creature zombie|MM} it has animated to move and take an action. If the alamravene has more than one {@creature zombie|MM} under its control, they all move in the same direction and take the same action." + ] + } + ], + "reaction": [ + { + "name": "Life from Death", + "entries": [ + "If the alamravene is reduced to fewer than half its maximum hit points, it can use its reaction to deal 14 ({@damage 4d6}) necrotic damage to a {@creature zombie|MM} that is within 60 feet of it, and the alamravene regains hit points equal to the amount of necrotic damage dealt. A {@creature zombie|MM} that is reduced to 0 hit points by this feature is destroyed and gains no benefit from its undead fortitude." + ] + } + ], + "fluff": { + "_monsterFluff": { + "name": "Alamravene", + "source": "W29PB" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Alamravene_Token.webp", + "senseTags": [ + "D" + ], + "languageTags": [ + "AB", + "C", + "CE", + "I" + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "HPR", + "RW" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Alpha Node", + "source": "W29PB", + "page": 6, + "size": [ + "G" + ], + "type": "aberration", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 20, "from": [ "clockwork armor" ] @@ -1245,7 +1551,6 @@ "spellcasting": [ { "name": "Innate Spellcasting", - "type": "spellcasting", "headerEntries": [ "The alpha node's innate spellcasting ability is Intelligence (spell save {@dc 20}, {@hit 12} to hit with spell attacks). The alpha node can innately cast the following spells, requiring no material components:" ], @@ -1264,7 +1569,8 @@ "{@spell power word stun}" ] }, - "ability": "int" + "ability": "int", + "type": "spellcasting" } ], "trait": [ @@ -1346,6 +1652,13 @@ ] } ], + "fluff": { + "_monsterFluff": { + "name": "Alpha Node", + "source": "W29PB" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Alpha_Node_Token.webp", "traitTags": [ "Immutable Form", "Magic Resistance" @@ -1383,15 +1696,6 @@ "restrained", "stunned" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Alpha_Node_Token.webp", - "fluff": { - "_monsterFluff": { - "name": "Alpha Node", - "source": "W29PB" - } - }, - "hasFluff": true, - "hasFluffImages": true, "savingThrowForced": [ "charisma", "constitution" @@ -1400,102 +1704,96 @@ "constitution", "dexterity", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ahu-Nixta Harpooner", + "name": "Ezkiloth", "source": "W29PB", - "page": 9, + "page": 21, "size": [ - "L" + "T" ], - "type": "aberration", + "type": { + "type": "fiend", + "tags": [ + "yugoloth" + ] + }, "alignment": [ "N", "E" ], "ac": [ { - "ac": 20, + "ac": 13, "from": [ - "clockwork armor" + "natural armor" ] } ], "hp": { - "average": 165, - "formula": "22d10 + 44" + "average": 14, + "formula": "4d4 + 4" }, "speed": { - "walk": { - "number": 40, - "condition": "climb 30 ft." - } + "walk": 20, + "fly": 30 }, - "str": 18, - "dex": 19, - "con": 15, - "int": 19, - "wis": 11, - "cha": 10, - "save": { - "con": "+6", - "int": "+8" + "str": 6, + "dex": 14, + "con": 12, + "int": 14, + "wis": 10, + "cha": 14, + "skill": { + "deception": "+4", + "persuasion": "+4", + "religion": "+4", + "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 10, + "resist": [ + "acid", + "cold" + ], "immune": [ - "poison", - "psychic" + "necrotic", + "poison" + ], + "vulnerable": [ + "radiant" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned", - "prone" + "poisoned" ], "languages": [ - "Deep Speech", - "Void Speech" - ], - "cr": "12", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The ahu-nixta's innate spellcasting ability is Intelligence (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The ahu-nixta can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell fear}", - "{@spell fire bolt} ({@damage 2d10})", - "{@spell telekinesis}" - ], - "ability": "int" - } + "Common", + "Void Speech", + "telepathy 30 ft. (with master only)" ], + "cr": "1/2", "trait": [ { - "name": "Armored Ball", + "name": "Hidden Form", "entries": [ - "As part of its move action, the harpooner instantly collapses in upon itself, folding its entire body into a giant metallic ball. As a bonus action, it unravels. While in its Armored Ball form, the harpooner gains resistance to all types of damage but is {@condition blinded} and unable to climb. (The harpooner's Death Roll attack is unaffected by it being {@condition blinded} unless it was {@condition blinded} from the start of its turn.)" + "The ezkiloth can use its action to {@spell polymorph} into a beast form that resembles a {@creature cat} (speed 40 ft., climb 30 ft.), a {@creature rat} (speed 20 ft.), or a {@creature raven} (speed 10 ft., fly 50 ft.), or back into its true form, which is fiend. Its statistics, other than speed (as noted), are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { - "name": "Clockwork Encasement", + "name": "Magic Resistance", "entries": [ - "The machine is occupied by two {@creature ahu-nixta cephaloid|W29PB|ahu-nixta (see ahu-nixta cephaloid above)}, and each is a somewhat shapeless mass, protected and given concrete manipulators by their armor. The clockwork armor has a variety of manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. When the ahu-nixta is reduced to 0 hit points, the clockwork armor breaks, and the two ahu-nixta exit it. Once out of their armor, the creatures' pulpy mass no longer receives the benefits of the listed Damage or Condition Immunities, except for psychic and {@condition prone}. Without their clockwork armor, the ahu-nixta have the following statistics: {@note use the {@creature ahu-nixta cephaloid|W29PB} statistics} {@homebrew |AC 12, hp 37 ({@dice 5d10 + 10}), Strength 9 (-1), and their speed is adjusted as follows: 20 ft., fly 20 ft. (hover), swim 20 ft. In addition, they have no attack actions, though they can still cast their spells.} The bodies of the ahu-nixta can form eyes, mouths, and grabbing appendages. Their grabbing appendages can pick up objects and manipulate them, but the appendages can't be used for combat. The extra appendages can open and close glass-covered viewing ports in the clockwork armor, requiring no action, so they can see and interact with objects outside the armor. An ahu-nixta can exit or enter the clockwork armor as a bonus action." + "The ezkiloth has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Immutable Form", + "name": "Protect the Feast", "entries": [ - "The ahu-nixta's clockwork armor is immune to any spell or effect that would alter its form, as are the creatures that control it as long as they remain within the armor." + "The ezkiloth grants its mortal master advantage on death saving throws." ] } ], @@ -1503,33 +1801,59 @@ { "name": "Multiattack", "entries": [ - "The harpooner makes three Harpoon Cannon attacks. It can instead use Death Roll in place of two of those attacks." + "The ezkiloth makes two melee attacks: one with its bite and one with its barbed tail." ] }, { - "name": "Harpoon Cannon", + "name": "Bite", "entries": [ - "{@atk mw,rw} {@hit 8} to hit, reach 10 ft. or range 90/180 ft., one target. {@h}17 ({@damage 3d8 + 4}) piercing damage, and the target must succeed on a {@dc 18} Constitution saving throw or be {@condition restrained}. If the harpoon is embedded in a target on the start of the ahu-nixta's turn, the target takes 17 ({@damage 3d8 + 4}) piercing damage, and if the target is a Huge or smaller creature, it must succeed on a Strength contest against the ahu-nixta or be pulled up to 20 feet toward the ahu-nixta. If the target, or an allied creature, succeeds on a Strength contest with the ahu-nixta, the harpoon is removed from the target.", - "Each of the ahu-nixta's eight legs is equipped with a Harpoon Cannon. However, it can only attack with up to three each round." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Death Roll {@recharge 5}", + "name": "Barbed Tail", "entries": [ - "If the harpooner has already moved at least 20 feet on its turn and has at least 20 feet of unobstructed space between itself and its intended target, it can launch itself up to 40 feet in a straight path as an attack. The target must make a {@dc 18} Dexterity saving throw. On a failure, the creature takes 36 ({@damage 8d8}) bludgeoning damage and falls {@condition prone}. On a success, the target takes half the damage and suffer no additional effects." + "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + ] + }, + { + "name": "Magical Intuition", + "entries": [ + "The ezkiloth can utilize a wand or similar device known to and usable by its master, activating a single use of the item." ] } ], - "reaction": [ + "variant": [ { - "name": "Fast Ball {@recharge 5}", + "name": "Ezkiloth Familiars", + "type": "variant", "entries": [ - "If targeted with a ranged attack, the harpooner can quickly collapse itself into a giant metallic ball, as its Armored Ball trait. It remains in this form until it takes the requisite bonus action on its turn to unravel." - ] + "Ezkiloth are often granted to mortal devotees of a particular Ibshalek or otherwise obtained through willing rituals, gaining a living conduit to the erstwhile lords of the Void. Should the mortal already possess a familiar, the ezkiloth devours and replaces it:", + { + "type": "entries", + "name": "Familiar", + "page": 22, + "entries": [ + "The ezkiloth can serve another creature as a familiar, forming a magic, telepathic bond with that companion. While the two are bonded, the companion and ezkiloth can sense what the other senses as long as they are within 1 mile of each other. While the ezkiloth is within 10 feet of its companion, the companion shares the ezkiloth's Magic Resistance trait. At any time and for any reason, the ezkiloth can end its service as a familiar, ending the telepathic bond." + ] + } + ], + "_version": { + "name": "Ezkiloth (Familiar)", + "addHeadersAs": "trait" + } } ], + "fluff": { + "_monsterFluff": { + "name": "Ezkiloth", + "source": "W29PB" + } + }, + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ezkiloth_Token.webp", "traitTags": [ - "Immutable Form" + "Magic Resistance" ], "senseTags": [ "D" @@ -1538,54 +1862,26 @@ "Multiattack" ], "languageTags": [ - "DS" + "C", + "TP" ], "damageTags": [ - "B", - "P" - ], - "damageTagsSpell": [ - "F" - ], - "spellcastingTags": [ - "I" + "P", + "S" ], "miscTags": [ "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "prone", - "restrained" - ], - "conditionInflictSpell": [ - "frightened", - "restrained" + "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Harpooner_Token.webp", - "fluff": { - "_monsterFluff": { - "name": "Ahu-Nixta Harpooner", - "source": "W29PB" - } - }, "hasFluff": true, - "hasFluffImages": true, - "savingThrowForced": [ - "constitution", - "dexterity" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + "hasFluffImages": true }, { - "name": "Alamravene", + "name": "Gurravene", "source": "W29PB", - "page": 13, + "page": 14, "size": [ - "S" + "M" ], "type": { "type": "fiend", @@ -1599,37 +1895,47 @@ ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 65, - "formula": "10d6 + 30" + "average": 76, + "formula": "17d8" }, "speed": { "walk": 30, - "fly": 30 + "fly": 60 }, "str": 13, - "dex": 14, - "con": 17, - "int": 10, - "wis": 15, + "dex": 17, + "con": 10, + "int": 13, + "wis": 12, "cha": 14, "senses": [ "darkvision 60 ft." ], - "passive": 12, + "passive": 11, "resist": [ - "necrotic" + "necrotic", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "immune": [ "poison" ], "conditionImmune": [ + "charmed", "poisoned", "unconscious" ], @@ -1639,49 +1945,55 @@ "Common", "Infernal" ], - "cr": "3", + "cr": "5", "trait": [ { - "name": "Corpse Sense", + "name": "Mortal Form (1/Day)", "entries": [ - "The alamravene can sense the presence of a corpse within 150 feet of itself.", - "The alamravene knows in which direction the corpse lies and its approximate distance in relation to itself." + "As a bonus action, a gurravene can transform into an unremarkable-looking mortal of any race. The gurravene returns to its true form if it takes any amount of damage or if it uses its bonus action to do so." ] }, { - "name": "Mortal Form (1/Day)", + "name": "Unholy Aura", "entries": [ - "As a bonus action, an alamravene can transform into an unremarkable-looking mortal of any race. The alamravene returns to its true form if it takes any amount of damage or if it uses its bonus action to do so." + "Undead within 30 feet of the gurravene have advantage on saving throws against any effect that turns undead." ] } ], "action": [ { - "name": "Death Touch", + "name": "Bite", "entries": [ - "{@atk rw} {@hit 4} to hit, range 120 ft., one creature. {@h}21 ({@damage 6d6}) necrotic damage. The target must succeed on a {@dc 13} Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", - "A humanoid slain by this attack rises 24 hours later as a {@creature zombie|MM} under the alamravene's control unless the humanoid is restored to life or its body is destroyed.", - "The alamravene can have no more than six {@creature zombie|MM|zombies} under its control at one time." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage plus 21 ({@damage 6d6}) necrotic damage.", + "A humanoid slain by this attack rises 24 hours later as a {@creature ghoul|MM} under the gurravene's control unless the humanoid is restored to life or its body is destroyed. The gurravene can have no more than five {@creature ghoul|MM|ghouls} under its control at one time." ] }, { - "name": "Animate Corpse (3/Day)", + "name": "Summon Ghouls (1/Day)", "entries": [ - "As an action, the alamravene can animate a corpse within 60 feet of itself as a {@creature zombie|MM}. As a bonus action on its turn, the alamravene can mentally command a {@creature zombie|MM} it has animated to move and take an action. If the alamravene has more than one {@creature zombie|MM} under its control, they all move in the same direction and take the same action." + "The gurravene summons 3 ({@dice 1d4 + 1}) {@creature ghoul|MM|ghouls} from Evermaw. The {@creature ghoul|MM|ghouls} appear in spaces within 30 feet of the gurravene that it can see, and they can attack creatures of the gurravene's choice when they arrive. The {@creature ghoul|MM|ghouls} remain on the plane to which they were summoned until they are destroyed. As a bonus action on each of its turns, the gurravene can mentally command all of the {@creature ghoul|MM|ghouls} it has summoned to move to a specific location and take an action of its choice.", + "The gurravene can summon 1 ({@dice 1d2}) {@creature ghast|MM|ghasts} instead of {@creature ghoul|MM|ghouls} if it wishes." ] } ], "reaction": [ { - "name": "Life from Death", + "name": "Devour", "entries": [ - "If the alamravene is reduced to fewer than half its maximum hit points, it can use its reaction to deal 14 ({@damage 4d6}) necrotic damage to a {@creature zombie|MM} that is within 60 feet of it, and the alamravene regains hit points equal to the amount of necrotic damage dealt. A {@creature zombie|MM} that is reduced to 0 hit points by this feature is destroyed and gains no benefit from its undead fortitude." + "If the gurravene kills a living creature with its bite, it can use its reaction to completely consume the creature. A creature devoured by the gurravene cannot be resurrected by anything short of a {@spell wish} spell." ] } ], - "senseTags": [ - "D" - ], + "fluff": { + "_monsterFluff": { + "name": "Gurravene", + "source": "W29PB" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Gurravene_Token.webp", + "senseTags": [ + "D" + ], "languageTags": [ "AB", "C", @@ -1689,36 +2001,26 @@ "I" ], "damageTags": [ - "N" + "N", + "P" ], "miscTags": [ - "HPR", - "RW" + "MW" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Alamravene_Token.webp", - "fluff": { - "_monsterFluff": { - "name": "Alamravene", - "source": "W29PB" - } - }, "hasFluff": true, - "hasFluffImages": true, - "savingThrowForced": [ - "constitution" - ] + "hasFluffImages": true }, { - "name": "Gurravene", + "name": "Reciraloth", "source": "W29PB", - "page": 14, + "page": 22, "size": [ "M" ], "type": { "type": "fiend", "tags": [ - "izravene" + "yugoloth" ] }, "alignment": [ @@ -1734,28 +2036,39 @@ } ], "hp": { - "average": 76, - "formula": "17d8" + "average": 60, + "formula": "8d8 + 24" }, "speed": { "walk": 30, - "fly": 60 + "climb": 40 }, - "str": 13, - "dex": 17, - "con": 10, - "int": 13, + "str": 18, + "dex": 16, + "con": 16, + "int": 10, "wis": 12, - "cha": 14, + "cha": 12, + "save": { + "str": "+7", + "dex": "+6", + "con": "+6" + }, + "skill": { + "athletics": "+7", + "perception": "+4", + "stealth": "+6" + }, "senses": [ + "blindsight 20 ft.", "darkvision 60 ft." ], - "passive": 11, + "passive": 14, "resist": [ - "necrotic", + "acid", + "cold", { "resist": [ - "bludgeoning", "piercing", "slashing" ], @@ -1764,81 +2077,102 @@ } ], "immune": [ + "necrotic", "poison" ], + "vulnerable": [ + "radiant" + ], "conditionImmune": [ - "charmed", + "blinded", "poisoned", - "unconscious" + "frightened" ], "languages": [ "Abyssal", - "Celestial", - "Common", - "Infernal" + "Infernal", + "Void Speech" ], "cr": "5", "trait": [ { - "name": "Mortal Form (1/Day)", + "name": "Pack Tactics", "entries": [ - "As a bonus action, a gurravene can transform into an unremarkable-looking mortal of any race. The gurravene returns to its true form if it takes any amount of damage or if it uses its bonus action to do so." + "The reciraloth has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Unholy Aura", + "name": "Slaves of Evil", "entries": [ - "Undead within 30 feet of the gurravene have advantage on saving throws against any effect that turns undead." + "The reciraloth has advantage on initiative checks when ordered to act by a yugoloth with a greater challenge rating." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The reciraloth can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Undying Soldiers", + "entries": [ + "The reciraloth has no fear of death, knowing it will be reborn anew within the Void. When reduced to 0 hit points, rather than fall {@condition unconscious}, the reciraloth continues to fight for a number of rounds equal to its Constitution modifier, and then if still at 0 hit points, it instantly dies." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage plus 21 ({@damage 6d6}) necrotic damage.", - "A humanoid slain by this attack rises 24 hours later as a {@creature ghoul|MM} under the gurravene's control unless the humanoid is restored to life or its body is destroyed. The gurravene can have no more than five {@creature ghoul|MM|ghouls} under its control at one time." + "The reciraloth makes two claw attacks. If both claws hit a target, the reciraloth mauls the creature, dealing an additional {@damage 2d8} slashing damage and forcing the creature to make a {@dc 15} Strength saving throw or be dragged 5 feet closer. If the creature is already within 5 feet and both claws hit, the reciraloth gains a free bite attack (in addition to the additional slashing damage)." ] }, { - "name": "Summon Ghouls (1/Day)", + "name": "Bite", "entries": [ - "The gurravene summons 3 ({@dice 1d4 + 1}) {@creature ghoul|MM|ghouls} from Evermaw. The {@creature ghoul|MM|ghouls} appear in spaces within 30 feet of the gurravene that it can see, and they can attack creatures of the gurravene's choice when they arrive. The {@creature ghoul|MM|ghouls} remain on the plane to which they were summoned until they are destroyed. As a bonus action on each of its turns, the gurravene can mentally command all of the {@creature ghoul|MM|ghouls} it has summoned to move to a specific location and take an action of its choice.", - "The gurravene can summon 1 ({@dice 1d2}) {@creature ghast|MM|ghasts} instead of {@creature ghoul|MM|ghouls} if it wishes." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] - } - ], - "reaction": [ + }, { - "name": "Devour", + "name": "Claw", "entries": [ - "If the gurravene kills a living creature with its bite, it can use its reaction to completely consume the creature. A creature devoured by the gurravene cannot be resurrected by anything short of a {@spell wish} spell." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Reciraloth", + "source": "W29PB" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Reciraloth_Token.webp", + "traitTags": [ + "Pack Tactics", + "Spider Climb" + ], "senseTags": [ + "B", "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "AB", - "C", - "CE", "I" ], "damageTags": [ - "N", - "P" + "P", + "S" ], "miscTags": [ - "MW" + "MW", + "RCH" + ], + "savingThrowForced": [ + "strength" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Gurravene_Token.webp", - "fluff": { - "_monsterFluff": { - "name": "Gurravene", - "source": "W29PB" - } - }, "hasFluff": true, "hasFluffImages": true }, @@ -1970,6 +2304,13 @@ ] } ], + "fluff": { + "_monsterFluff": { + "name": "Sharavene", + "source": "W29PB" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Sharavene_Token.webp", "traitTags": [ "Incorporeal Movement" ], @@ -1994,26 +2335,23 @@ "conditionInflict": [ "frightened" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Sharavene_Token.webp", - "fluff": { - "_monsterFluff": { - "name": "Sharavene", - "source": "W29PB" - } - }, - "hasFluff": true, - "hasFluffImages": true, "savingThrowForced": [ "constitution", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Ezkiloth", + "name": "Shirveka", + "alias": [ + "Ibshalek of Corrosive Promises" + ], + "isNamedCreature": true, "source": "W29PB", - "page": 21, + "page": 28, "size": [ - "T" + "L" ], "type": { "type": "fiend", @@ -2027,41 +2365,63 @@ ], "ac": [ { - "ac": 13, + "ac": 22, "from": [ "natural armor" ] } ], "hp": { - "average": 14, - "formula": "4d4 + 4" + "average": 322, + "formula": "28d10 + 168" }, "speed": { - "walk": 20, - "fly": 30 + "walk": 30, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 18, + "dex": 18, + "con": 22, + "int": 24, + "wis": 24, + "cha": 23, + "save": { + "dex": "+12", + "int": "+15", + "cha": "+14" }, - "str": 6, - "dex": 14, - "con": 12, - "int": 14, - "wis": 10, - "cha": 14, "skill": { - "deception": "+4", - "persuasion": "+4", - "religion": "+4", - "stealth": "+4" + "arcana": "+23", + "deception": "+22", + "insight": "+15", + "perception": "+15", + "persuasion": "+14", + "religion": "+23" }, "senses": [ - "darkvision 60 ft." + "truesight 120 ft." ], - "passive": 10, + "passive": 25, "resist": [ - "acid", - "cold" + "fire", + "lightning", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "immune": [ + "acid", + "cold", "necrotic", "poison" ], @@ -2069,31 +2429,64 @@ "radiant" ], "conditionImmune": [ + "charmed", + "deafened", + "exhaustion", + "frightened", "poisoned" ], "languages": [ - "Common", - "Void Speech", - "telepathy 30 ft. (with master only)" + "all", + "telepathy 120 ft." ], - "cr": "1/2", - "trait": [ + "cr": "25", + "spellcasting": [ { - "name": "Hidden Form", - "entries": [ - "The ezkiloth can use its action to {@spell polymorph} into a beast form that resembles a {@creature cat} (speed 40 ft., climb 30 ft.), a {@creature rat} (speed 20 ft.), or a {@creature raven} (speed 10 ft., fly 50 ft.), or back into its true form, which is fiend. Its statistics, other than speed (as noted), are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "name": "Innate Spellcasting", + "headerEntries": [ + "Shirveka's spellcasting ability is Intelligence (spell save {@dc 23}, {@hit 15} to hit with spell attacks). Shirveka can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell confusion}", + "{@spell detect magic}", + "{@spell dispel magic}", + "{@spell mirror image}", + "{@spell modify memory}" + ], + "daily": { + "3e": [ + "{@spell dominate person}", + "{@spell reverse gravity}", + "{@spell telekinesis}", + "{@spell teleport}" + ], + "1e": [ + "{@spell disintegrate}", + "{@spell gate}", + "{@spell time stop}" + ] + }, + "ability": "int", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If Shirveka fails a saving throw, she can choose to succeed instead." ] }, { "name": "Magic Resistance", "entries": [ - "The ezkiloth has advantage on saving throws against spells and other magical effects." + "Shirveka has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Protect the Feast", + "name": "Magic Weapons", "entries": [ - "The ezkiloth grants its mortal master advantage on death saving throws." + "Shirveka's weapon attacks are magical." ] } ], @@ -2101,246 +2494,113 @@ { "name": "Multiattack", "entries": [ - "The ezkiloth makes two melee attacks: one with its bite and one with its barbed tail." + "Shirveka makes three attacks: one bite and two claws. She can use Corrosive Promise in place of her bite." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one creature. {@h}17 ({@damage 3d8 + 4}) piercing damage, and the target must make a {@dc 23} Constitution saving throw, taking 42 ({@damage 12d6}) necrotic damage on a failed save or taking no damage on a successful one. If Shirveka scores a critical hit and the target fails the saving throw, the target is disintegrated (as the {@spell disintegrate} spell)." ] }, { - "name": "Barbed Tail", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}17 ({@damage 3d8 + 4}) slashing damage plus 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 23} Wisdom saving throw or be {@condition poisoned} until the end of its next turn." ] }, { - "name": "Magical Intuition", - "entries": [ - "The ezkiloth can utilize a wand or similar device known to and usable by its master, activating a single use of the item." - ] - } - ], - "familiar": true, - "variant": [ - { - "name": "Ezkiloth Familiars", - "type": "variant", + "name": "Corrosive Promise {@recharge 5}", "entries": [ - "Ezkiloth are often granted to mortal devotees of a particular Ibshalek or otherwise obtained through willing rituals, gaining a living conduit to the erstwhile lords of the Void. Should the mortal already possess a familiar, the ezkiloth devours and replaces it:", - { - "type": "entries", - "name": "Familiar", - "page": 22, - "entries": [ - "The ezkiloth can serve another creature as a familiar, forming a magic, telepathic bond with that companion. While the two are bonded, the companion and ezkiloth can sense what the other senses as long as they are within 1 mile of each other. While the ezkiloth is within 10 feet of its companion, the companion shares the ezkiloth's Magic Resistance trait. At any time and for any reason, the ezkiloth can end its service as a familiar, ending the telepathic bond." - ] - } - ], - "_version": { - "name": "Ezkiloth (Familiar)", - "addHeadersAs": "trait" - } - } - ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "TP" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ezkiloth_Token.webp", - "fluff": { - "_monsterFluff": { - "name": "Ezkiloth", - "source": "W29PB" - } - }, - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Reciraloth", - "source": "W29PB", - "page": 22, - "size": [ - "M" - ], - "type": { - "type": "fiend", - "tags": [ - "yugoloth" - ] - }, - "alignment": [ - "N", - "E" - ], - "ac": [ - { - "ac": 15, - "from": [ - "natural armor" + "Shirveka telepathically whispers to a single target she can see within 120 feet of her. The creature must make a {@dc 23} Wisdom saving throw or be compelled to attack their nearest ally. They may refuse but, in doing so, are then subject to a duplication of any damage or negative effect suffered by that ally within the next round. The target repeats the saving throw at the end of its next turn, ending the effect on a success. The effect lasts until the creature receives a {@spell greater restoration} spell or comparable magic." ] } ], - "hp": { - "average": 60, - "formula": "8d8 + 24" - }, - "speed": { - "walk": 30, - "climb": 40 - }, - "str": 18, - "dex": 16, - "con": 16, - "int": 10, - "wis": 12, - "cha": 12, - "save": { - "str": "+7", - "dex": "+6", - "con": "+6" - }, - "skill": { - "athletics": "+7", - "perception": "+4", - "stealth": "+6" - }, - "senses": [ - "blindsight 20 ft.", - "darkvision 60 ft." - ], - "passive": 14, - "resist": [ - "acid", - "cold", - { - "resist": [ - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" - ], - "vulnerable": [ - "radiant" - ], - "conditionImmune": [ - "blinded", - "poisoned", - "frightened" - ], - "languages": [ - "Abyssal", - "Infernal", - "Void Speech" - ], - "cr": "5", - "trait": [ + "legendary": [ { - "name": "Pack Tactics", + "name": "At-Will Spell", "entries": [ - "The reciraloth has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "Shirveka casts one of her at-will spells." ] }, { - "name": "Slaves of Evil", + "name": "Phase Shift", "entries": [ - "The reciraloth has advantage on initiative checks when ordered to act by a yugoloth with a greater challenge rating." + "Shirveka magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see." ] }, { - "name": "Spider Climb", + "name": "Promise of Agony (Costs 3 Actions)", "entries": [ - "The reciraloth can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "Shirveka screams a curse in Void Speech at a single target within 120 feet. The creature must make a {@dc 23} Wisdom saving throw, taking 42 ({@damage 12d6}) necrotic damage and becoming {@condition incapacitated} on a failed save or taking half as much damage and suffering no additional effects on a successful save. Each non-yugoloth creature within 30 feet of the target creature that can hear Shirveka must also succeed on a {@dc 23} Wisdom saving throw or take 21 ({@damage 6d6}) necrotic damage." ] }, { - "name": "Undying Soldiers", + "name": "Promise of Opposition (Costs 2 Actions)", "entries": [ - "The reciraloth has no fear of death, knowing it will be reborn anew within the Void. When reduced to 0 hit points, rather than fall {@condition unconscious}, the reciraloth continues to fight for a number of rounds equal to its Constitution modifier, and then if still at 0 hit points, it instantly dies." + "Shirveka's telepathic whispers corrupt the spellcasting of a single creature that she can see within 120 feet. The creature must succeed on a {@dc 23} Wisdom saving throw, or the next spell they cast will be directed to another target of Shirveka's choosing." ] } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The reciraloth makes two claw attacks. If both claws hit a target, the reciraloth mauls the creature, dealing an additional {@damage 2d8} slashing damage and forcing the creature to make a {@dc 15} Strength saving throw or be dragged 5 feet closer. If the creature is already within 5 feet and both claws hit, the reciraloth gains a free bite attack (in addition to the additional slashing damage)." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." - ] + "legendaryGroup": { + "name": "Shirveka", + "source": "W29PB" + }, + "fluff": { + "_monsterFluff": { + "name": "Shirveka", + "source": "W29PB" } - ], + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Shirveka_Token.webp", "traitTags": [ - "Pack Tactics", - "Spider Climb" + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons" ], "senseTags": [ - "B", - "D" + "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AB", - "I" + "TP", + "XX" ], "damageTags": [ + "N", "P", "S" ], + "damageTagsSpell": [ + "O" + ], + "spellcastingTags": [ + "I" + ], "miscTags": [ "MW", "RCH" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Reciraloth_Token.webp", - "fluff": { - "_monsterFluff": { - "name": "Reciraloth", - "source": "W29PB" - } - }, - "hasFluff": true, - "hasFluffImages": true, + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "charmed", + "incapacitated", + "restrained" + ], "savingThrowForced": [ - "strength" - ] + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true }, { "name": "Viridriloth", @@ -2475,6 +2735,13 @@ ] } ], + "fluff": { + "_monsterFluff": { + "name": "Viridriloth", + "source": "W29PB" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Viridriloth_Token.webp", "traitTags": [ "Incorporeal Movement" ], @@ -2501,19 +2768,12 @@ "conditionInflict": [ "incapacitated" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Viridriloth_Token.webp", - "fluff": { - "_monsterFluff": { - "name": "Viridriloth", - "source": "W29PB" - } - }, - "hasFluff": true, - "hasFluffImages": true, "savingThrowForced": [ "charisma", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { "name": "Xethiloth", @@ -2549,265 +2809,32 @@ "fly": 30 }, "str": 18, - "dex": 16, - "con": 21, - "int": 19, - "wis": 23, - "cha": 20, - "save": { - "int": "+9", - "wis": "+11", - "cha": "+10" - }, - "skill": { - "deception": "+15", - "insight": "+11", - "perception": "+11", - "religion": "+14" - }, - "senses": [ - "darkvision 60 ft.", - "truesight 30 ft." - ], - "passive": 21, - "resist": [ - "cold", - "fire", - "lightning", - "psychic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "acid", - "necrotic", - "poison" - ], - "vulnerable": [ - "radiant" - ], - "conditionImmune": [ - "exhaustion", - "frightened", - "poisoned" - ], - "languages": [ - "Abyssal", - "Infernal", - "Void Speech", - "telepathy 120 ft." - ], - "cr": "14", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The xethiloth's innate spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell dimension door}", - "{@spell dispel magic}", - "{@spell divine favor}", - "{@spell invisibility} (self only)" - ], - "daily": { - "3e": [ - "{@spell black tentacles}", - "{@spell hold monster}", - "{@spell mirror image}" - ], - "1e": [ - "{@spell finger of death}", - "{@spell harm}", - "{@spell plane shift}", - "{@spell teleport} (self only)" - ] - }, - "ability": "cha" - } - ], - "trait": [ - { - "name": "Magic Resistance", - "entries": [ - "The xethiloth has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Masters of Form", - "entries": [ - "The xethiloth can change form, as per the {@spell shapechange} spell, into any yugoloth of lower CR or any neutral evil creature lower than CR 10. This ability otherwise acts as the spell." - ] - }, - { - "name": "Shepherds of Evil", - "entries": [ - "As a bonus action, the xethiloth blesses any yugoloths within 30 feet of it in the name of its patron Ibshalek, granting them advantage on any attack rolls or ability checks that they make before the start of the xethiloth's next turn." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The xethiloth makes two attacks, one of which can be Invocation of the Ibshalek." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}17 ({@damage 3d8 + 4}) slashing damage plus 10 ({@damage 3d6}) necrotic damage, and the target must make a {@dc 18} Constitution saving throw or gain a level of {@condition exhaustion}." - ] - }, - { - "name": "Necrotic Lash", - "entries": [ - "{@atk rs} {@hit 9} to hit, range 60 ft., one target. {@h}31 ({@damage 6d8 + 4}) necrotic damage." - ] - }, - { - "name": "Invocation of the Ibshalek {@recharge 5}", - "entries": [ - "The xethiloth calls forth the power of their unholy patron. Non-yugoloth creatures within 30 feet must make a {@dc 18} Wisdom saving throw, taking 35 ({@damage 10d6}) necrotic damage and becoming {@condition frightened} on a failed save or taking half as much damage and suffering no additional effects on a successful one." - ] - } - ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D", - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "I", - "TP" - ], - "damageTags": [ - "N", - "S" - ], - "damageTagsSpell": [ - "B", - "N", - "O", - "R" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "exhaustion" - ], - "conditionInflictSpell": [ - "invisible", - "paralyzed", - "restrained" - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Xethiloth_Token.webp", - "fluff": { - "_monsterFluff": { - "name": "Xethiloth", - "source": "W29PB" - } - }, - "hasFluff": true, - "hasFluffImages": true, - "savingThrowForced": [ - "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" - ] - }, - { - "name": "Shirveka", - "isNamedCreature": true, - "alias": [ - "Ibshalek of Corrosive Promises" - ], - "source": "W29PB", - "page": 28, - "size": [ - "L" - ], - "type": { - "type": "fiend", - "tags": [ - "yugoloth" - ] - }, - "alignment": [ - "N", - "E" - ], - "ac": [ - { - "ac": 22, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 322, - "formula": "28d10 + 168" - }, - "speed": { - "walk": 30, - "fly": { - "number": 60, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 18, - "dex": 18, - "con": 22, - "int": 24, - "wis": 24, - "cha": 23, + "dex": 16, + "con": 21, + "int": 19, + "wis": 23, + "cha": 20, "save": { - "dex": "+12", - "int": "+15", - "cha": "+14" + "int": "+9", + "wis": "+11", + "cha": "+10" }, "skill": { - "arcana": "+23", - "deception": "+22", - "insight": "+15", - "perception": "+15", - "persuasion": "+14", - "religion": "+23" + "deception": "+15", + "insight": "+11", + "perception": "+11", + "religion": "+14" }, "senses": [ - "truesight 120 ft." + "darkvision 60 ft.", + "truesight 30 ft." ], - "passive": 25, + "passive": 21, "resist": [ + "cold", "fire", "lightning", + "psychic", { "resist": [ "bludgeoning", @@ -2820,7 +2847,6 @@ ], "immune": [ "acid", - "cold", "necrotic", "poison" ], @@ -2828,64 +2854,64 @@ "radiant" ], "conditionImmune": [ - "charmed", - "deafened", "exhaustion", "frightened", "poisoned" ], "languages": [ - "all", + "Abyssal", + "Infernal", + "Void Speech", "telepathy 120 ft." ], - "cr": "25", + "cr": "14", "spellcasting": [ { "name": "Innate Spellcasting", - "type": "spellcasting", "headerEntries": [ - "Shirveka's spellcasting ability is Intelligence (spell save {@dc 23}, {@hit 15} to hit with spell attacks). Shirveka can innately cast the following spells, requiring no material components:" + "The xethiloth's innate spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ - "{@spell confusion}", "{@spell detect magic}", + "{@spell dimension door}", "{@spell dispel magic}", - "{@spell mirror image}", - "{@spell modify memory}" + "{@spell divine favor}", + "{@spell invisibility} (self only)" ], "daily": { "3e": [ - "{@spell dominate person}", - "{@spell reverse gravity}", - "{@spell telekinesis}", - "{@spell teleport}" + "{@spell black tentacles}", + "{@spell hold monster}", + "{@spell mirror image}" ], "1e": [ - "{@spell disintegrate}", - "{@spell gate}", - "{@spell time stop}" + "{@spell finger of death}", + "{@spell harm}", + "{@spell plane shift}", + "{@spell teleport} (self only)" ] }, - "ability": "int" + "ability": "cha", + "type": "spellcasting" } ], "trait": [ { - "name": "Legendary Resistance (3/Day)", + "name": "Magic Resistance", "entries": [ - "If Shirveka fails a saving throw, she can choose to succeed instead." + "The xethiloth has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Magic Resistance", + "name": "Masters of Form", "entries": [ - "Shirveka has advantage on saving throws against spells and other magical effects." + "The xethiloth can change form, as per the {@spell shapechange} spell, into any yugoloth of lower CR or any neutral evil creature lower than CR 10. This ability otherwise acts as the spell." ] }, { - "name": "Magic Weapons", + "name": "Shepherds of Evil", "entries": [ - "Shirveka's weapon attacks are magical." + "As a bonus action, the xethiloth blesses any yugoloths within 30 feet of it in the name of its patron Ibshalek, granting them advantage on any attack rolls or ability checks that they make before the start of the xethiloth's next turn." ] } ], @@ -2893,76 +2919,59 @@ { "name": "Multiattack", "entries": [ - "Shirveka makes three attacks: one bite and two claws. She can use Corrosive Promise in place of her bite." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one creature. {@h}17 ({@damage 3d8 + 4}) piercing damage, and the target must make a {@dc 23} Constitution saving throw, taking 42 ({@damage 12d6}) necrotic damage on a failed save or taking no damage on a successful one. If Shirveka scores a critical hit and the target fails the saving throw, the target is disintegrated (as the {@spell disintegrate} spell)." + "The xethiloth makes two attacks, one of which can be Invocation of the Ibshalek." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}17 ({@damage 3d8 + 4}) slashing damage plus 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 23} Wisdom saving throw or be {@condition poisoned} until the end of its next turn." - ] - }, - { - "name": "Corrosive Promise {@recharge 5}", - "entries": [ - "Shirveka telepathically whispers to a single target she can see within 120 feet of her. The creature must make a {@dc 23} Wisdom saving throw or be compelled to attack their nearest ally. They may refuse but, in doing so, are then subject to a duplication of any damage or negative effect suffered by that ally within the next round. The target repeats the saving throw at the end of its next turn, ending the effect on a success. The effect lasts until the creature receives a {@spell greater restoration} spell or comparable magic." - ] - } - ], - "legendary": [ - { - "name": "At-Will Spell", - "entries": [ - "Shirveka casts one of her at-will spells." - ] - }, - { - "name": "Phase Shift", - "entries": [ - "Shirveka magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}17 ({@damage 3d8 + 4}) slashing damage plus 10 ({@damage 3d6}) necrotic damage, and the target must make a {@dc 18} Constitution saving throw or gain a level of {@condition exhaustion}." ] }, { - "name": "Promise of Agony (Costs 3 Actions)", + "name": "Necrotic Lash", "entries": [ - "Shirveka screams a curse in Void Speech at a single target within 120 feet. The creature must make a {@dc 23} Wisdom saving throw, taking 42 ({@damage 12d6}) necrotic damage and becoming {@condition incapacitated} on a failed save or taking half as much damage and suffering no additional effects on a successful save. Each non-yugoloth creature within 30 feet of the target creature that can hear Shirveka must also succeed on a {@dc 23} Wisdom saving throw or take 21 ({@damage 6d6}) necrotic damage." + "{@atk rs} {@hit 9} to hit, range 60 ft., one target. {@h}31 ({@damage 6d8 + 4}) necrotic damage." ] }, { - "name": "Promise of Opposition (Costs 2 Actions)", + "name": "Invocation of the Ibshalek {@recharge 5}", "entries": [ - "Shirveka's telepathic whispers corrupt the spellcasting of a single creature that she can see within 120 feet. The creature must succeed on a {@dc 23} Wisdom saving throw, or the next spell they cast will be directed to another target of Shirveka's choosing." + "The xethiloth calls forth the power of their unholy patron. Non-yugoloth creatures within 30 feet must make a {@dc 18} Wisdom saving throw, taking 35 ({@damage 10d6}) necrotic damage and becoming {@condition frightened} on a failed save or taking half as much damage and suffering no additional effects on a successful one." ] } ], + "fluff": { + "_monsterFluff": { + "name": "Xethiloth", + "source": "W29PB" + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Xethiloth_Token.webp", "traitTags": [ - "Legendary Resistances", - "Magic Resistance", - "Magic Weapons" + "Magic Resistance" ], "senseTags": [ + "D", "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "TP", - "XX" + "AB", + "I", + "TP" ], "damageTags": [ "N", - "P", "S" ], "damageTagsSpell": [ - "O" + "B", + "N", + "O", + "R" ], "spellcastingTags": [ "I" @@ -2972,34 +2981,25 @@ "RCH" ], "conditionInflict": [ - "poisoned" + "exhaustion" ], "conditionInflictSpell": [ - "charmed", - "incapacitated", + "invisible", + "paralyzed", "restrained" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Shirveka_Token.webp", - "fluff": { - "_monsterFluff": { - "name": "Shirveka", - "source": "W29PB" - } - }, - "legendaryGroup": { - "name": "Shirveka", - "source": "W29PB" - }, - "hasFluff": true, - "hasFluffImages": true, "savingThrowForced": [ "constitution", "wisdom" ], "savingThrowForcedSpell": [ + "charisma", + "constitution", "dexterity", "wisdom" - ] + ], + "hasFluff": true, + "hasFluffImages": true } ], "monsterFluff": [ @@ -3027,54 +3027,36 @@ ] }, { - "name": "Ahu-Nixta Tapper", - "source": "W29PB", - "entries": [ - "{@i The creature's clockwork armor resembles the slender, segmented form of a metallic spinal column, ending in an ovoid metal centerpiece, and an articulated arm mounted with a boring drill bit swings freely on top. Metallic appendages dangle from the creature's ventral region, each tipped with a tiny, barbed claw.}", - "Tappers collect psychic energy from intelligent creatures. They often come in swarms and attack by affixing themselves to a host with their barbed claws and tapping into the base of the skull with their boring bits. Why the ahu-nixta need this energy remains unknown, though most speculate they use psychic energy to create the bond to their clockwork armor.", - "The creature inside the clockwork encasement, once a {@creature ahu-nixta larva|W29PB|larval ahu-nixta}, now lacks a cohesive form and fills the encasement as a viscous, jelly-like substance with only enough sentience to fulfill the commands of the hive mind directing it." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Tapper.webp" - } - } - ] - }, - { - "name": "Alpha Node", + "name": "Ahu-Nixta Harpooner", "source": "W29PB", "entries": [ - "{@i The massive sphere just floats in the distance. Its mass, with a roughly 30-foot diameter, appears to be a conglomeration of debris\u2014a floating junkyard of clockwork components all mashed together. Slug-like creatures can occasionally be seen moving on its surface before disappearing again within its mysteries, and bits of free-floating material slowly drift toward it, swirling in strange eddies.}", - "Alpha nodes are massive conglomerations of ahu-nixta, comprising dozens of strange clockwork devices and slowly drifting through the Void. Those who have encountered them claim that strange currents engulf these colossal structures, drawing objects to it, and that as one draws closer the sound of maddening gibberish grows louder and louder.", - "The alpha node is a collective, a sort of hive mind that gathers to spawn individual ahu-nixta. Despite the node's appearance, it is a living creature and possesses a fierce though utterly alien intelligence." + "{@i A giant armored, clockwork spider with harpoon cannons for legs stands before you. From a small glass dome atop the carapace, a sloshing mass of jelly appears to look out at you with myriad eyes. Another glass window rests on the contraption's head, revealing a second gelatinous form within. The creature rears on its hind four legs and brings the points of the front harpoons to bear on you.}", + "Ahu-nixta unceasingly innovate on their clockwork encasement designs, incorporating from the various components and materials taken from their foes and re-crafting them into something new\u2014and always lethal. Harpooners are one example, crafted from the chitinous carapaces of one of the greatest nemeses of the ahu-nixta: a {@creature spider of Leng|ToB}." ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Alpha_Node.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Harpooner.webp" } } ] }, { - "name": "Ahu-Nixta Harpooner", + "name": "Ahu-Nixta Tapper", "source": "W29PB", "entries": [ - "{@i A giant armored, clockwork spider with harpoon cannons for legs stands before you. From a small glass dome atop the carapace, a sloshing mass of jelly appears to look out at you with myriad eyes. Another glass window rests on the contraption's head, revealing a second gelatinous form within. The creature rears on its hind four legs and brings the points of the front harpoons to bear on you.}", - "Ahu-nixta unceasingly innovate on their clockwork encasement designs, incorporating from the various components and materials taken from their foes and re-crafting them into something new\u2014and always lethal. Harpooners are one example, crafted from the chitinous carapaces of one of the greatest nemeses of the ahu-nixta: a {@creature spider of Leng|ToB}." + "{@i The creature's clockwork armor resembles the slender, segmented form of a metallic spinal column, ending in an ovoid metal centerpiece, and an articulated arm mounted with a boring drill bit swings freely on top. Metallic appendages dangle from the creature's ventral region, each tipped with a tiny, barbed claw.}", + "Tappers collect psychic energy from intelligent creatures. They often come in swarms and attack by affixing themselves to a host with their barbed claws and tapping into the base of the skull with their boring bits. Why the ahu-nixta need this energy remains unknown, though most speculate they use psychic energy to create the bond to their clockwork armor.", + "The creature inside the clockwork encasement, once a {@creature ahu-nixta larva|W29PB|larval ahu-nixta}, now lacks a cohesive form and fills the encasement as a viscous, jelly-like substance with only enough sentience to fulfill the commands of the hive mind directing it." ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Harpooner.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Tapper.webp" } } ] @@ -3098,37 +3080,19 @@ ] }, { - "name": "Gurravene", - "source": "W29PB", - "entries": [ - "{@i The creature appears as a gaunt, hairless feline that flies with a pair of bat-like wings. Its torso writhes with dozens of gnashing, slobbering mouths filled with sharp teeth. Instead of a head, its long neck ends in a slavering maw, inside which a single large eye is situated directly above its gaping gullet. A second, smaller eyeball is situated at the end of its sinuous tail.}", - "Like the ghouls they represent, gurravenes hunger ceaselessly. The places they lair, whether on Evermaw or another plane of existence, are reeking charnel pits filled with decaying flesh and carrion creatures to feed upon it. Despite not requiring food for subsistence, gurravenes devour every scrap of the creatures they kill while also trying to keep their larder stocked with ripening flesh. Gurravenes are fascinated by mechanical devices, particularly traps, and tend to place them throughout their lairs, more to examine the suffering they cause firsthand rather than to keep their demesnes safe.", - "Each gurravene styles itself the master of its domain and grooms {@creature ghoul|MM} and {@creature ghast|MM} servitors to see to its desires. When they use their ability to take on a humanoid aspect, they gravitate to poor areas with large settlements where they feel a few missing people won't be noticed. Gurravenes find darakhul too strong-willed and difficult to keep control of. Alliances between the two types of creatures are almost always short-lived and often end with the gurravene attempting to destroy its darakhul ally." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Gurravene.webp" - } - } - ] - }, - { - "name": "Sharavene", + "name": "Alpha Node", "source": "W29PB", "entries": [ - "{@i Hundreds of eyes dot the insubstantial, moth-like body of this creature. The unsettling orbs blink open and closed at irregular intervals. The sharavene's wings become even less substantial at the outer edges where they appear to fade away into the gray pall that shrouds the creature.}", - "Sharavenes feel more of an animosity toward {@creature ghost|MM|ghosts} and other insubstantial undead than an affinity for them. The mere presence of a sharavene causes incorporeal undead to attack any living creature near them in a near-mindless frenzy. Sharavenes prefer to remain hidden in areas where {@creature ghost|MM|ghosts} can't interact with them but where they are close enough that any humanoid slain by the {@creature ghost|MM} rises as a new {@creature ghost|MM} itself.", - "Despite their disdain for {@creature ghost|MM|ghosts} and their ilk, sharavenes enjoy using their ability to take on a ghostly aspect to manipulate mortals. A favorite tactic of theirs is to take up residence in the home of a mortal and convince them they are a deceased relative or former resident. They then ask their roommate to undertake a series of tasks, often of bizarre or unsettling nature, in order to put their spirit to rest. When the unfortunate victim of their prank realizes they are being toyed with, the sharavene kills them and raises them as a {@creature ghost|MM} that they quickly abandon." + "{@i The massive sphere just floats in the distance. Its mass, with a roughly 30-foot diameter, appears to be a conglomeration of debris\u2014a floating junkyard of clockwork components all mashed together. Slug-like creatures can occasionally be seen moving on its surface before disappearing again within its mysteries, and bits of free-floating material slowly drift toward it, swirling in strange eddies.}", + "Alpha nodes are massive conglomerations of ahu-nixta, comprising dozens of strange clockwork devices and slowly drifting through the Void. Those who have encountered them claim that strange currents engulf these colossal structures, drawing objects to it, and that as one draws closer the sound of maddening gibberish grows louder and louder.", + "The alpha node is a collective, a sort of hive mind that gathers to spawn individual ahu-nixta. Despite the node's appearance, it is a living creature and possesses a fierce though utterly alien intelligence." ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Sharavene.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Alpha_Node.webp" } } ] @@ -3184,6 +3148,24 @@ } ] }, + { + "name": "Gurravene", + "source": "W29PB", + "entries": [ + "{@i The creature appears as a gaunt, hairless feline that flies with a pair of bat-like wings. Its torso writhes with dozens of gnashing, slobbering mouths filled with sharp teeth. Instead of a head, its long neck ends in a slavering maw, inside which a single large eye is situated directly above its gaping gullet. A second, smaller eyeball is situated at the end of its sinuous tail.}", + "Like the ghouls they represent, gurravenes hunger ceaselessly. The places they lair, whether on Evermaw or another plane of existence, are reeking charnel pits filled with decaying flesh and carrion creatures to feed upon it. Despite not requiring food for subsistence, gurravenes devour every scrap of the creatures they kill while also trying to keep their larder stocked with ripening flesh. Gurravenes are fascinated by mechanical devices, particularly traps, and tend to place them throughout their lairs, more to examine the suffering they cause firsthand rather than to keep their demesnes safe.", + "Each gurravene styles itself the master of its domain and grooms {@creature ghoul|MM} and {@creature ghast|MM} servitors to see to its desires. When they use their ability to take on a humanoid aspect, they gravitate to poor areas with large settlements where they feel a few missing people won't be noticed. Gurravenes find darakhul too strong-willed and difficult to keep control of. Alliances between the two types of creatures are almost always short-lived and often end with the gurravene attempting to destroy its darakhul ally." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Gurravene.webp" + } + } + ] + }, { "name": "Reciraloth", "source": "W29PB", @@ -3235,6 +3217,24 @@ } ] }, + { + "name": "Sharavene", + "source": "W29PB", + "entries": [ + "{@i Hundreds of eyes dot the insubstantial, moth-like body of this creature. The unsettling orbs blink open and closed at irregular intervals. The sharavene's wings become even less substantial at the outer edges where they appear to fade away into the gray pall that shrouds the creature.}", + "Sharavenes feel more of an animosity toward {@creature ghost|MM|ghosts} and other insubstantial undead than an affinity for them. The mere presence of a sharavene causes incorporeal undead to attack any living creature near them in a near-mindless frenzy. Sharavenes prefer to remain hidden in areas where {@creature ghost|MM|ghosts} can't interact with them but where they are close enough that any humanoid slain by the {@creature ghost|MM} rises as a new {@creature ghost|MM} itself.", + "Despite their disdain for {@creature ghost|MM|ghosts} and their ilk, sharavenes enjoy using their ability to take on a ghostly aspect to manipulate mortals. A favorite tactic of theirs is to take up residence in the home of a mortal and convince them they are a deceased relative or former resident. They then ask their roommate to undertake a series of tasks, often of bizarre or unsettling nature, in order to put their spirit to rest. When the unfortunate victim of their prank realizes they are being toyed with, the sharavene kills them and raises them as a {@creature ghost|MM} that they quickly abandon." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Sharavene.webp" + } + } + ] + }, { "name": "Viridriloth", "source": "W29PB", diff --git a/creature/Lair of Dragons; 5 High Level Villains.json b/creature/Lair of Dragons; 5 High Level Villains.json index 251f2e26c7..760dd78d26 100644 --- a/creature/Lair of Dragons; 5 High Level Villains.json +++ b/creature/Lair of Dragons; 5 High Level Villains.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1657961727, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "5f6c48195c" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "b08ebcce55" }, "monster": [ { diff --git a/creature/MCDM Productions; Flee, Mortals! Packet 1.json b/creature/MCDM Productions; Flee, Mortals! Packet 1.json index 9891a9d9b7..effe1e02c0 100644 --- a/creature/MCDM Productions; Flee, Mortals! Packet 1.json +++ b/creature/MCDM Productions; Flee, Mortals! Packet 1.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1660133452, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "601581df90" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "dac39b5467" }, "book": [ { diff --git a/creature/MCDM Productions; Flee, Mortals! preview.json b/creature/MCDM Productions; Flee, Mortals! preview.json index 555787d9ba..a47df2862e 100644 --- a/creature/MCDM Productions; Flee, Mortals! preview.json +++ b/creature/MCDM Productions; Flee, Mortals! preview.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1650403313, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "574a0df134" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "0d5e886787" }, "book": [ { diff --git a/creature/MCDM Productions; Flee, Mortals!.json b/creature/MCDM Productions; Flee, Mortals!.json index d43fd0e3bf..be9978d0b4 100644 --- a/creature/MCDM Productions; Flee, Mortals!.json +++ b/creature/MCDM Productions; Flee, Mortals!.json @@ -29,10 +29,9 @@ "SwCF": "Swamp Creature Feature", "UCF": "Underground Creature Feature" }, - "status": "wip", "dateAdded": 1692310105, - "dateLastModified": 1693213622, - "_dateLastModifiedHash": "ccc1d66038" + "dateLastModified": 1694387435, + "_dateLastModifiedHash": "95fb4de76d" }, "book": [ { @@ -136,6 +135,9 @@ "Soulbinders", "Hallowed Dark" ] + }, + { + "name": "Chapter 4: New Psionic Powers" } ] } @@ -7398,10 +7400,1208 @@ "The dead are so much easier to control than the living. Death will make you see things my way. Do not fight its embrace." ], "by": "Lestheris Soldrei" + }, + { + "type": "entries", + "name": "Lestheris Soldrei", + "page": 350, + "entries": [ + "Treasured as a wizard prodigy in her youth, {@creature Lestheris Soldrei|FleeMortals} flourished under the protection and opportunities afforded her. As the half-elf grew into an insatiable arcane scholar, mentors assumed her academic interest in necromancy was mere morbid curiosity, but her fascination soon became experimentation with the forbidden. Lestheris dreamed of cheating death and ruling forever\u2014a privilege she believed the universe owed her brilliance\u2014and her devoted bodyguard Halorin only encouraged her ambitions.", + "Lestheris's teachers finally saw the evil in her and forbade any further dalliances with necromancy. But the young mage had already tasted power, and she killed her ignorant teachers and took their spellbooks.", + "Determined to become a lich and rule the Mundane World forever, Lestheris founded the Grave Order, gathering other necromancers to work toward her grand vision. While she is skilled in all aspects of necromancy, Lestheris specializes in the incorporeal: subjugating spirits, binding souls, and empowering her magic with such essences." + ] + }, + { + "type": "entries", + "name": "Mycete", + "page": 350, + "entries": [ + "A peculiar tiefling with a distracted air, {@creature Mycete|FleeMortals}'s body is crisscrossed with yellow veins of a beautiful parasitic fungus. She has developed a symbiotic relationship with her fungus, which she adores and has named Amber Decay. Mycete dreams of cultivating a garden to cover the entire world\u2014a dream that quickly put her at odds with the people of her home village, for this fungus grows best in the dying bodies of humanoids ... and if those bodies are later reanimated, it continues to thrive in their undead husks.", + "After Mycete was caught slaughtering neighbors to serve as zombified hosts for her blossoms, the villagers captured the necromancer, planning to burn her and her creations. The Grave Order intervened by killing the villagers, saving Mycete, and bringing her into their fold. She specializes in cultivating Amber Decay in the cavities of undead and spreading it across the field of battle, hindering and enervating her foes." + ] + }, + { + "type": "entries", + "name": "The Horror", + "page": 350, + "entries": [ + "{@creature The Horror|FleeMortals} is a distended construct of stitched skin and grafted limbs bearing weapons made from sharpened bone. The Grave Order stitched this creation together from the corpses of the Golden Valor, an adventuring party who dared to challenge the necromancers. They then bound the soul of Elyas Leodeir\u2014a cunning rogue who killed Halorin and earned Lestheris's personal ire\u2014to the grotesque form.", + "Ensorcelled by Lestheris's magic, Elyas is forced to fight against his will from within the prison made of his former friends. This implacable avatar of death and destruction is the greatest of the Grave Order's undead creations, and the first harbinger of the necromancers' future army." + ] + }, + { + "type": "entries", + "name": "Magic", + "page": 350, + "entries": [ + "Halorin wears the {@item pendant of grave regeneration|FleeMortals}, a gift from Lestheris after his reanimation. Lestheris carries the {@item Tome of the Ethereal|FleeMortals}." + ] + }, + { + "type": "entries", + "name": "Grave Order Villain Actions", + "page": 351, + "entries": [ + "The Grave Order has five villain party actions. The party can take each action once during an encounter after an enemy's turn. The party can take these actions in any order but can use only one per round. An action can be taken only if the creature performing it is present in the encounter and isn't {@condition incapacitated}.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Action 1: Bulwark of Bone", + "entries": [ + "Jedar animates four {@creature decrepit skeleton|FleeMortals}s, who appear in unoccupied spaces he can see within 30 feet of him. The skeletons act immediately after Jedar on the same initiative count and follow his verbal orders. If Jedar dies, the skeletons are destroyed." + ] + }, + { + "type": "item", + "name": "Action 2: Forward Assault", + "entries": [ + "Halorin commands each allied Undead minion within 30 feet of him who can hear him. Each target can move up to their speed without provoking opportunity attacks." + ] + }, + { + "type": "item", + "name": "Action 3: Threshing Flail", + "entries": [ + "The Horror moves up to their speed without provoking opportunity attacks. When the Horror ends that movement, they whirl their bone hook around them, and each enemy within 30 feet of them must make a {@dc 14} Dexterity saving throw. On a failed save, a creature takes 7 ({@damage 2d6}) piercing damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}." + ] + }, + { + "type": "item", + "name": "Action 4: Fungal Paradise", + "entries": [ + "Mycete chooses one or more {@creature rotting zombie|FleeMortals}s under her control who she can see within 30 feet of her. Each chosen zombie is destroyed and explodes in a 10-foot-radius sphere. Each creature within the area of one or more explosions must make a {@dc 13} Constitution saving throw, taking 5 ({@damage 2d4}) necrotic damage on a failed save, or half as much damage on a successful one. The ground in each explosion's area then becomes covered with fungal growth, as if affected by Mycete's Fungal Growth action. If Mycete controls no rotting zombies within 30 feet, she instead uses her Animate Husks, even if it's unavailable, without expending a use of it." + ] + }, + { + "type": "item", + "name": "Action 5: The Tide of Death", + "entries": [ + "Lestheris animates a number of {@creature shade|FleeMortals}s equal to the number of enemies she can see within 30 feet of her. Each shade appears within 30 feet of her in an unoccupied space she can see. The shades act immediately after Lestheris on the same initiative count and follow her verbal orders. If Lestheris dies, the shades are destroyed." + ] + } + ] + } + ] + }, + { + "type": "quote", + "entries": [ + "I gave my life for Lestheris. She gave it back to me\u2013plus a little something more. Your corpse will be mine to command." + ], + "by": "Halorin Yandres" + }, + { + "type": "inset", + "name": "Golden Valor", + "entries": [ + "The Golden Valor fell when they dared to face the Grave Order. Now their corpses make up the Horror. This group of adventurers was known for hunting bandits and small demon cults when they decided to take on the Grave Order. Their members included the following heroes:", + { + "type": "list", + "items": [ + "Elyas Leodeir, a half-elf rogue", + "Gar Tailhooks, a dwarf barbarian", + "Olliandra Fenwick, a human ranger", + "Scrubias Nackvar, a gnome wizard", + "Willis Tormack, a human paladin" + ] + } + ] + }, + "{@creature Halorin Yandres|FleeMortals}", + "{@creature Jedar Pike|FleeMortals}", + "{@creature Lestheris Soldrei|FleeMortals}", + "{@creature Mycete|FleeMortals}", + "{@creature The Horror|FleeMortals}", + { + "type": "quote", + "entries": [ + "Yellow is such a beautiful color, don't you think? So many wonderful, life-giving things are that vibrant shade\u2013pollen, the sun, and my Amber Decay. The world looks better in yellow." + ], + "by": "Mycete" + } + ] + }, + { + "type": "section", + "name": "Abominations", + "page": 354, + "entries": [ + "{@i Optimized for Five 5th-Level Characters}", + { + "type": "inset", + "name": "Content Warning: Body Horror, Torture, Cannibalism, and Eugenics", + "entries": [ + "The Abominations enjoy butchering, torturing, and devouring humanoids, and each Abomination's body has been stitched together from various humanoid and animal parts. If this would make the game unfun for your group, you can make the Abominations appear more natural (or magical) rather than grotesque. You can similarly skip the descriptions of them butchering bodies, eating people, and other violent and gory details.", + "The Abominations' origin story involves countless rounds of experimentation on sapient creatures followed by the murder of any creations deemed \"imperfect.\" If this is hurtful for anyone in your game, you could decide that N'shalla and Evae's earlier creations were unable to live for more than a short time (if at all), or simply skip the experimental batches entirely." + ] + }, + "You think you've lost them. It's dark and raining, and they were still cramming chunks of elf flesh in their mouths when you fled. But as you catch your breath, your mind explodes in pain, driving you to your knees. The animal-headed predators huddle around you, licking chops and cackling with hungry glee. The Abominations have eaten everyone else. Now they're going to eat you.", + { + "type": "entries", + "name": "Background", + "page": 354, + "entries": [ + "Perhaps some evil deity brought the Abominations' creators together. Maybe it was just a cruel trick of fate. After their respective orders exiled them for magical experimentation on unwilling subjects, the druid N'shalla and the mage Evae Yawn crossed paths\u2014and instantly fell in love. With their passions and forbidden knowledge combined, the twisted pair took up their dark work.", + "Determined to create bloodthirsty monsters who would exact revenge on the lovers' old organizations, N'shalla and Evae produced batch after batch of monstrosities, destroying any they considered less than perfect. Evae began each reation by growing a lifeless humanoid husk from raw materials, and N'shalla replaced its head and limbs with wild animal parts. Then together, they gave the monsters life ... and when the creatures inevitably proved flawed, the evil lovers ended them and started over yet again. After ten years of failure, Evae and N'shalla finally believed themselves victorious\u2014they had created a band of five creatures who seemed the ultimate combination of strength, beauty, ferocity, and cold intelligence. But the monstrosities weren't obedient. They were hungry.", + "N'shalla's final words before being torn apart were, \"You are not our children. You are abominations!\" After devouring both creators, their children remained hungry. They went hunting." + ] + }, + { + "type": "entries", + "name": "Goals", + "page": 354, + "entries": [ + "The Abominations have one goal\u2014consume the flesh, organs, and bones of powerful humanoids. They zealously believe this makes them stronger, both physically and spiritually. The obsessed predators have no other hobbies or interests. There is only the next hunt." + ] + }, + { + "type": "entries", + "name": "Methods", + "page": 354, + "entries": [ + "The monstrosities set up camp outside of humanoid settlements, observing the population for days before selecting the most worthy meal. Adventurers make the finest meat, for they hold great power\u2014and few common folk investigate the deaths of heroes with a dangerous lifestyle. The Abominations have a particular taste for those who practice arcane or nature magic, as it reminds them of their first meal. Such prey is slowly and ritualistically sacrificed, taken apart and devoured joint by joint.", + "The villains typically wait patiently for prey to venture out of a city or town before striking, but if a target is particularly tempting, they're willing to risk sneaking into a settlement at night. They kidnap and later enjoy their meals together in a safe location, rather than eating victims on the spot, and they never stay in a single hunting ground for long. While traveling from one city to the next, they eat waylaid travelers and errant farmers, though this is far from their preferred diet." + ] + }, + { + "type": "entries", + "name": "Boog", + "page": 354, + "entries": [ + "Standing over ten feet tall with a powerful frame, {@creature Boog|FleeMortals} enjoys slaughter and destruction. They sport the head of a rhinoceros, the legs of an elephant, and the arms of a gorilla. Common sense isn't Boog's strong suit and their methods lack subtlety, but they're inarguably effective in battle: Boog charges forward, hits their target until dead or subdued, then moves on to the next.", + "Boog only speaks in two-word phrases beginning with \"Boog\": Boog smash. Boog kill. Boog gorge. Because of their large size and lack of subtlety, Boog remains at camp with Ceemal during reconnaissance missions. Ceemal dotes on Boog during these times, and the big monster has begun to treat Ceemal as a child treats a parent." + ] + }, + { + "type": "entries", + "name": "Ceemal", + "page": 354, + "entries": [ + "{@creature Ceemal|FleeMortals} serves as the group's spiritual advisor and butcher. They have the head and back hump of a camel, and the striped legs and rear hooves of a zebra. Though their front limbs show off a camel's cloven hooves, those hooves function as humanoid hands. Thanks to veins infused with octopus blood, Ceemal can easily blend in with their surroundings when danger is close.", + "Ceemal doesn't go on hunts with the other Abominations, preferring to remain in camp and prepare to break down captured prey. When the Abominations are together, Ceemal looks after the others like a concerned parent, keeping the peace and doting on their friends as seconds are served. Boog holds a particularly special place in Ceemal's heart.", + "Thanks to their gleaming, wide eyes and nonthreatening herbivore body parts, it's easy to mistake Ceemal for a kind, innocent creature\u2014but as victims beg them for mercy, Ceemal's only response is a precise slice to the jugular from a sharp knife." + ] + }, + { + "type": "entries", + "name": "Excess", + "page": 356, + "entries": [ + "A monstrous hybrid with an enlarged viper head, scorpion tail, and four giant spider legs, {@creature Excess|FleeMortals}'s appearance terrifies most who encounter them. But the real horror begins when Excess enlarges their head and torso to swallow a humanoid whole.", + "The sneakiest of the Abominations, Excess can squeeze into tight spaces and climb up sheer walls and ceilings with no equipment. They reconnoiter for the group in sewers, caves, and other dank and dark places.", + "While they enjoy hunts with their family, Excess is the most independent of the group. They sometime seek their own meal, relishing the challenge of a solo, stealthy pursuit." + ] + }, + { + "type": "entries", + "name": "Klar", + "page": 356, + "entries": [ + "While Ceemal looks after the Abominations' comforts, {@creature Klar|FleeMortals} leads the hunt. With the noble head of a lion, Klar poses as a heroic celestial being and lures in victims with sweet words, then bisects them with razor-sharp mantis claws. They bound on kangaroo legs through the battlefield, striking enemies then retreating.", + "Klar also has the shrunken lungs of a whale, the gills of a fish, and the syrinx of a songbird. They can make a variety of unique sounds and noises to distract or frighten enemies.", + "Recently, Klar has taken an interest in many victims' obsession with prayer, especially in the moments before death. Wondering if the Abominations might be part of some divine creator's plan, Klar even defers their insatiable hunger to discuss divinity and creation with captives. But no victim is so engaging that they avoid Klar's maw forever." + ] + }, + { + "type": "entries", + "name": "Sair", + "page": 356, + "entries": [ + "Called the Flying Mind Screamer by the rare survivors of Abomination attacks, {@creature Sair|FleeMortals} has the wings and tail of a dragon, the feet of a dinosaur, and the head of an owl. From the sky, they scout prey and find new hunting grounds.", + "Sair's creators imbued psionic abilities in the flying Abomination. Sair uses these gifts to confuse prey, herding them into the waiting claws of their siblings.", + "Among the Abominations, Sair is particularly cruel and is often scolded by Ceemal for playing with their food. The winged Abomination loves to taunt their prey before death, sometimes taking victims up to the sky and threatening to drop them." + ] + }, + { + "type": "entries", + "name": "Magic Items", + "page": 356, + "entries": [ + "Boog carries a magic sphere claimed from a slain wizard, which the Abominations call {@item Boog's ball|FleeMortals}. At camp, Ceemal always keeps a supply of {@item poison popper|FleeMortals}s gathered from N'Shalla's garden.", + "{@item Boog's Ball|FleeMortals}", + "{@item Poison Popper|FleeMortals}" + ] + }, + { + "type": "entries", + "name": "Abominations Villain Actions", + "page": 357, + "entries": [ + "The Abominations have five villain party actions. The party can take each action once during an encounter after an enemy's turn. The party can take these actions in any order but can use only one per round. An action can be taken only if the creature performing it is present in the encounter and isn't {@condition incapacitated}.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Action 1: Aerial Transport", + "entries": [ + "Sair moves up to twice their speed. Before or during this move, they can pick up and carry one willing Large Abomination or up to two willing Medium or smaller Abominations who are within 5 feet of them. Sair can release a carried Abomination at any point during the move and must release all carried Abominations at the end of the move. If an Abomination is released while 10 feet or more above the ground, they fall and land {@condition prone}, taking the normal 3 ({@damage 1d6}) bludgeoning damage per 10 feet fallen." + ] + }, + { + "type": "item", + "name": "Action 2: Hypnotize", + "entries": [ + "Excess's eyes turn white as they sway from side to side. Each creature in a 15-foot cone emanating from Excess must succeed on a DC 13 Wisdom saving throw or be {@condition charmed} by Excess until the start of Excess's next turn. While charmed in this way, a creature's speed is 0." + ] + }, + { + "type": "item", + "name": "Action 3: All You Can Meat", + "entries": [ + "Ceemal opens the pouch on their waist and throws a chunk of meat to each Abomination they can see within 30 feet of them. Each target who isn't incapacitated can consume the meat and regain 8 ({@damage 1d10 + 3}) hit points (no action required)." + ] + }, + { + "type": "item", + "name": "Action 4: Come and Get It", + "entries": [ + "Klar moves up to their speed without provoking opportunity attacks and makes up to two Mantis Claws attacks. Then each Abomination within 30 feet of Klar who can hear them can move up to their speed toward Klar without provoking opportunity attacks." + ] + }, + { + "type": "item", + "name": "Action 5: Boog Stomp", + "entries": [ + "Boog stomps the ground furiously. Each enemy on the ground within 30 feet of Boog must make a DC 15 Dexterity saving throw, taking 14 ({@damage 4d6}) bludgeoning damage and falling {@condition prone} on a failed save, or taking half as much damage and not falling prone on a successful one." + ] + } + ] + } + ] + }, + { + "type": "inset", + "name": "Abominations in Disguise", + "entries": [ + "Even the stealthiest Abominations have trouble navigating cities to find their next meal or sneak up on the characters while they stay at an inn. If you want the Abominations to enter settlements without setting off alarms, consider giving them access to illusion or transmutation magic, a magic item such as a {@item hat of disguise}, or other features that can allow them to walk freely among people\u2014including the characters\u2014without notice." + ] + }, + "{@creature Boog|FleeMortals}", + { + "type": "quote", + "entries": [ + "Boog hunt. Boog chase. Boog crush! Boog eat. . . Boog hungry." + ], + "by": "Boog" + }, + "{@creature Ceemal|FleeMortals}", + { + "type": "quote", + "entries": [ + "Hello, traveler. Have a seat by the fire. My friends should be back any minute, and then it's dinner time. Won't you please join us? I'm sure you're dying to know what I am." + ], + "by": "Ceemal" + }, + "{@creature Excess|FleeMortals}", + "{@creature Klar|FleeMortals}", + "{@creature Sair|FleeMortals}", + { + "type": "inset", + "name": "Sair's Got Range", + "entries": [ + "Sair's flying speed paired with the 120-foot range of them Psionic Bolt attack means they never need to engage the characters in melee. While most groups have at least a few characters with far-reaching spells and weapons, there are some that may find it frustrating if Sair just keeps attacking from an unreachable position. If you're running the Abominations against a group that is mostly focused on melee and short-range attacks, give them a fighting chance and have Sair stay closer to the ground." + ] + } + ] + }, + { + "type": "section", + "name": "Black Iron Pact", + "page": 361, + "entries": [ + "{@i Optimized for Five 7th-Level Characters}", + { + "type": "inset", + "name": "Content Warning: Body Horror, Torture, Cannibalism, and Eugenics", + "entries": [ + "The Black Iron Pact embraces a particularly heinous ideology centered on racism and sexism. Because this evil exists in the real world, roleplaying the Black Iron Pact could make the game unsafe and unfun for some players. Discuss these topics with your group before running the Black Iron Pact to gauge their enthusiasm for taking on such villains. Some players may be eager to take down these bigots, while for others, the injustice might hit too close to reality. You can always change the motivations of the Black Iron Pact, perhaps making them cultists who want to claim the greatest city in the world for a tyrannical deity. That's an evil enough agenda for most heroes to take action!" + ] + }, + "Racist zealots who wrongly believe in the superiority of humans, the Black Iron Pact conspires in secret to overthrow the multicultural traditions of Capital\u2014proclaimed by its cosmopolitan populace as \"the greatest city of this or any age.\" In their place, the pact plans to institute a harsh theocracy ruled by Ajax the Invincible, the Iron Saint.", + { + "type": "entries", + "name": "Background", + "page": 361, + "entries": [ + "A secret society created to overthrow Capital's political and cultural structure, the Black Iron Pact draws its name from Ajax's sobriquet, the Iron Saint. Iron is a metal with deep symbolism to the tyrannical saint.", + "The five most powerful members of the pact\u2014the High Command\u2014formally lead the society and serve as its strike team. The identity and whereabouts of the Black Iron Pact's original founder are closely guarded secrets, known only to Ajax and the High Command.", + "The pact's true numbers also remain a mystery, and many citizens work for them unknowingly. Such subterfuge ensures the pact's agents can't be traced back to the High Command." + ] + }, + { + "type": "entries", + "name": "Goals", + "page": 361, + "entries": [ + "The Black Iron Pact's primary goal is the conquest of Capital and the installation of Ajax as its ruler and god. The pact's agents are true believers of Ajax's gospel, which seeks change through force and violence. Their evil belief is that humans are the true owners of this world, and as such, only humans can join the Black Iron Pact, though the society employs nonhuman pawns when risk of capture or death is high. Additionally, many members of the pact\u2014notably senior member Erasmus and his wife Avalla\u2014openly sneer at the idea of guilds (essentially scorning everyone in the middle class), and they object to anyone but a human man holding public office, owning any assets, or even learning to read.", + "To achieve Ajax's conquest, the pact seeks the location of Ringwell, a long-lost ancient repository of powerful and dangerous items from a fallen empire. They intend to plunder the vault and deliver the greatest artifacts to Ajax." + ] + }, + { + "type": "entries", + "name": "Methods", + "page": 361, + "entries": [ + "The High Command maintains a private demiplane known as the Cyst, a small worldlet only a few miles across which senior members can access through magic items called the {@item iron ring|FleeMortals}s (see \"Magic Items\" later in this entry). The Cyst is both a stronghold and a staging area for the pact's combat missions, though most rank-and-file members don't know of its existence.", + "The leaders of the High Command deal with their enemies as a team, bringing overwhelming force to any conflict. They don't allow any survivors who might report their existence, since High Command includes nobles and guild leaders whose membership in this cult must remain secret.", + "The Black Iron Pact enacts their plans only after meticulous research and forethought. When members of the High Command assault an objective, they catch their enemies unaware and unprepared, ensuring victory. If things go awry, they can retreat using an {@item iron ring|FleeMortals}." + ] + }, + { + "type": "entries", + "name": "Lord Erasmus Deseo", + "page": 361, + "entries": [ + "First among equals in the High Command of the Black Iron Pact, {@creature Lord Erasmus Deseo|FleeMortals} is the thirteenth Earl Deseo, a minor house under the patronage of House Navarr, Capital's oldest noble family. He represents a small but influential group of Capital nobles who have racist and sexist views.", + "Aside from the mysterious founder of the pact, Erasmus is its most senior member. He enjoys the camaraderie and has surrounded himself with like-minded people. From his point of view, the pact's vile ideals are popular. Even in polite company, he spits his bigoted views aloud. Though the room is typically divided between those who openly agree and those who remain silent, he's confident even the latter agree with him\u2014for how could anyone disagree with the \"facts\" that seem so obvious to him? In his warped, evil mind, people who openly speak of equal justice and liberty for all are just pandering to fashion; privately, all wise people surely know this is an Age of Men. Erasmus is so enamored with his own misguided ideals that he doesn't notice how most people barely hide their disgust for him\u2014some out of politeness, others out of fear of the lord's power." + ] + }, + { + "type": "entries", + "name": "Canon Athenodorus", + "page": 361, + "entries": [ + "After moving to Capital as a teen, {@creature Canon Athenodorus|FleeMortals} the Unalloyed joined the Church of Saint Pellario the Aspirant, eventually rising to become a mid-level church official. While he publicly preaches the words of Saint Pellario, patron saint of ambition, he privately works to convert his fellows to the Church of Ajax. According to him, several Knights of the Black Glove\u2014an order sponsored by the Church of Saint Pellario\u2014are sympathetic to Ajax's tyrannical teachings.", + "The Knights of the Black Glove are considered the greatest in Capital. If Athenodorus could indeed convert them to allies of the Black Iron Pact, Ajax's conquest of Capital would be all but assured." + ] + }, + { + "type": "entries", + "name": "Cloak", + "page": 362, + "entries": [ + "The High Command's master of assassins, {@creature Cloak|FleeMortals}'s identity is a carefully guarded secret. She approached Lord Erasmus Deseo and demanded entry into the society after discovering the identity of the High Command and making her way into the Cyst without an {@item iron ring|FleeMortals}. The brash move so impressed the leader of the Black Iron Pact that he accepted her offer and terms of anonymity.", + "Cloak plans the Black Iron Pact's operations alongside Lord Erasmus. It is usually Cloak who gathers intelligence, pays people off, and ensures there are no surprises or hidden variables when the High Command strikes. Their victories can largely be credited to her immaculate preparation. Members of the High Command speculate that Cloak is a highly ranked and well-connected member of one of the major guilds in the city." + ] + }, + { + "type": "entries", + "name": "Lady Avalla Deseo", + "page": 362, + "entries": [ + "Lady Avalla Deseo, wife of Lord Erasmus, helped shape the Black Iron Pact's sinister rhetoric, especially where it concerns women. She preaches these backward ideals about gender passionately and defers to her husband at home and in the Cyst.", + "The fact that Avalla is also a high-ranking wizard at the Imperial College of Sorcery and possessed of great knowledge and authority doesn't seem at all contradictory to her (or her husband). Many of her colleagues have no respect for her views, but her power can't be denied. Students quickly learn that those who brashly question Avalla's evil ideals get kicked out of the college for fabricated reasons.", + "Through great toil and experimentation, Avalla has modified her {@item iron ring|FleeMortals} to be more useful. She can activate it quickly in times of distress and use it to transport other members of the pact who wear the ring." + ] + }, + { + "type": "entries", + "name": "Qar, Master of Jackals", + "page": 362, + "entries": [ + "{@creature Qar, Master of Jackals|FleeMortals|Qar} boarded the {@i Priceless Pearl} when the Riojan caravel docked in the port city of Kom-nefer in Khemhara. He served for many years as a warrior and sailor, until he and his shipmates battled powerful sorcerers aboard the {@i Ainsurabaloc}. Qar found himself alone and unarmed, facing a monk from Higara with tattoos of demonic jackals covering her skin. By a stroke of luck, Qar defeated the monk and unwittingly absorbed her power, title, and technique. Now Qar is the Master of Jackals.", + "He left the service of the {@i Priceless Pearl} when they next docked in Capital, joining the District Watch. Using his ill-gotten abilities, he rose to the rank of captain. Following a particularly brutal encounter on the street, Qar was quoted in the broadsheets saying, \"The smell and filth of the city are overwhelming.\" This brought him to the attention of the Black Iron Pact, and Lord Deseo personally recruited him for the High Command.", + "Qar takes special delight in unnecessary cruelty, and on the battlefield, he uses his mobility to kill unconscious foes where they lie before allies can heal them." + ] + }, + { + "type": "entries", + "name": "Magic Items", + "page": 362, + "entries": [ + "All members of the High Command of the Black Iron Pact wear an {@item iron ring|FleeMortals}. Athenodorus wields the {@item star of iron|FleeMortals}.", + "{@item Iron Ring|FleeMortals}", + "{@item Star of Iron|FleeMortals}" + ] + }, + { + "type": "entries", + "name": "Black Iron Pact Villain Actions", + "page": 363, + "entries": [ + "The Black Iron Pact has five villain party actions. The party can take each action once during an encounter after an enemy's turn. The party can take these actions in any order but can use only one per round. An action can be taken only if the creature performing it is present in the encounter and isn't {@condition incapacitated}.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Action 1: Party Tactics", + "entries": [ + "Qar and each ally within 60 feet of him who can see or hear him can move up to their speed." + ] + }, + { + "type": "item", + "name": "Action 2: Curse of Iron", + "entries": [ + "Athenodorus unleashes a magic hex. Each enemy he can see within 30 feet of him must make a DC 15 Wisdom saving throw. On a failed save, a target takes 14 ({@damage 4d6}) necrotic damage and is {@condition blinded} for 1 minute (save ends at end of turn). On a successful save, a target takes half as much damage and isn't blinded." + ] + }, + { + "type": "item", + "name": "Action 3: Promised Storm", + "entries": [ + "Avalla fires a bolt of lightning at a creature she can see within 90 feet of her. The bolt then leaps from that target to up to two other creatures of her choice within 30 feet of the first target. Each target must make a DC 15 Dexterity saving throw, taking 22 ({@damage 4d10}) lightning damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "type": "item", + "name": "Action 4: Assassin's Strike", + "entries": [ + "Cloak moves up to her speed then makes a Shortsword attack against a creature within her reach. On a hit, the attack deals 33 ({@damage 6d10}) piercing damage instead of its normal damage, and it doesn't inflict the {@condition poisoned} condition. On a miss, the attack deals half as much damage." + ] + }, + { + "type": "item", + "name": "Action 5: Playtime's Over", + "entries": [ + "Erasmus barks a command to a member of the High Command within 60 feet of him who can hear him. The target can use their villain party action even if they have already used it during this encounter." + ] + }, + { + "type": "inset", + "name": "Retreat to the Cyst", + "entries": [ + "Each member of the Black Iron Pact's High Command can use their {@item Iron Ring|FleeMortals} action to teleport out of a losing battle. You can utilize this action the first time one or more of the villains is cornered by the characters and needs a quick exit. This display will make the characters aware of how the members of the Black Iron Pact can teleport out of danger, giving the characters a chance to prepare countermeasures for the next encounter. When fighting together, the members of the High Command generally don't retreat until at least one of them has fallen." + ] + }, + "{@creature Lord Erasmus Deseo|FleeMortals}", + "{@creature Canon Athenodorus|FleeMortals}", + "{@creature Cloak|FleeMortals}", + { + "type": "inset", + "name": "Who is Cloak?", + "entries": [ + "We have intentionally left the identity of {@creature Cloak|FleeMortals} a mystery so that you can better work the Black Iron Pact into your campaign's story. She might be an NPC who is close to the characters and has been spying on them since their arrival in Capital. She could be a secret hero working to take the Black Iron Pact down from the inside. She might be a wealthy noble or politician who trusts no one, not even Erasmus, to keep her involvement in the heinous organization a secret." + ] + }, + "{@creature Lady Avalla Deseo|FleeMortals}", + "{@creature Qar, Master of Jackals|FleeMortals}" + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Wilderkith", + "page": 367, + "entries": [ + "{@i Optimized for Five 9th-Level Characters}", + { + "type": "inset", + "name": "Content Warning: Terrorism", + "entries": [ + "The Wilderkith are evil villains who use fear to advance their agenda. They not only destroy structures built by expansive civilizations, but they kill indiscriminately to force people to flee cities. If you or your players don't enjoy playing games with terrorism, you can have the Wilderkith plan their attacks more strategically and surgically. Have them wait until a building is empty before demolishing it, and only kill the powerful politicians and leaders who push for expansion, mining, and cutting down trees." + ] + }, + "Some see nature as all-encompassing chaos. Others believe it a precious balance. And some believe nature walks among us with a bloody vision\u2014a future free of human civilization. This incarnation is Anthracia, a dryad bent on revenge. She leads a force of nature's bloody avengers that she calls the Wilderkith.", + { + "type": "entries", + "name": "Background", + "page": 367, + "entries": [ + "When mortals felled the first forest in the Mundane World to make way for a road, Anthracia laid waste to them for daring to harm the natural world. For her crime, a council of archfey imprisoned her in the Gemhollow\u2014an ancient crystal deep in Arcadia, the realm of fey. For millennia, she watched as civilizations sprang up and hurt nature in their attempts to tame it. Her rage and desire for vengeance festered until a group of curious elves broke her free.", + "The vengeful dryad appealed to the elves, plants, and forest fey to help her save the Mundane World from humanoid expansion. Those who saw wisdom in the dryad's words left Arcadia with Anthracia to begin a bloody campaign." + ] + }, + { + "type": "entries", + "name": "Goals", + "page": 367, + "entries": [ + "The Wilderkith's Inner Circle leads an army to destroy civilization's blight, razing roads, dams, farms, and even schools. To this band, burning a city is an act of pure good, as the ash makes way for the next generation of plants so the cycle of nature can continue.", + "The Wilderkith despise those who cut down trees, dig mines, or otherwise try to tame or take from the land. Their doctrine holds no hope for such people, believing them destined to destroy themselves and the world around them.", + "Ultimately, the Wilderkith know they aren't as powerful as all the major civilizations of the Mundane World. Their vandalism alone can't turn the tide, but no other group possesses the courage to end the disease of civilization. The Wilderkith seek any power that can help them restore untamed wilderness, rule over it, and prevent the rise of future civilizations." + ] + }, + { + "type": "entries", + "name": "Methods", + "page": 367, + "entries": [ + "The Wilderkith rely on guerilla warfare, using their understanding of the land to their advantage. They strike poorly defended settlements in the dead of night, destroying all they can before retreating into the forest, then back to the Gemhollow. This crystal prison once held Anthracia, but the Wilderkith turned it into a fortress\u2014one they can ritually summon to a new location.", + "Occasionally, the Wilderkith set their sights on bigger targets, using destruction to send a message to those who think they're safe behind tall stone walls. Rapid plant growth reclaiming fresh ruins is a common Wilderkith calling card." + ] + }, + { + "type": "entries", + "name": "Anthracia, Princess of Venom", + "page": 367, + "entries": [ + "Captivating to her followers and cruel to her enemies, the dryad {@creature Anthracia, Princess of Venom|FleeMortals|Anthracia} delights in the demise of those she sees as a threat to the beasts and plants of the wilderness. To the self-styled Princess of Venom, murder is a simple part of the natural cycle. The beings who serve her are spared her wrath only because of their connection to the natural world, but she feels all her followers are ultimately expendable.", + "Anthracia's dryad tree is hidden deep inside Gemhollow. She zealously guards the tree, allowing no other creature but Logger into the chamber.", + "Anthracia controls the battlefield from afar, using her supernatural connection to the earth to lock down terrain and manipulate the movement of enemies and allies." + ] + }, + { + "type": "entries", + "name": "Logger", + "page": 367, + "entries": [ + "Made from the vines and branches of Anthracia's tree, {@creature Logger|FleeMortals} dutifully follows the dryad like a puppy. The humaniform plant has never left her side and was imprisoned with Anthracia for thousands of years.", + "Logger's docile demeanor cracks into violent rage when Anthracia commands them to attack. Once set loose, the plant can be hard to control; imbued with the wild fury of nature itself, they're prone to rampaging and trampling friend and foe alike.", + "Logger excels at diving into combat headfirst, ready to soak up damage for the Wilderkith and pin down as many targets as possible." + ] + }, + { + "type": "entries", + "name": "Sylphise", + "page": 368, + "entries": [ + "Ethereal, unsettling, and above all alien, {@creature Sylphise|FleeMortals} serves as Anthracia's second-in-command. Those who glimpse this forest nymph recall the sight with more fear than awe, retelling a riveting nightmare of impossibly long limbs, taloned fingers, and wide, soul-piercing eyes.", + "Sylphise treats most other creatures as insects beneath her notice or toys for her amusement. Even elves and fey find her hard to fathom, and many whisper to each other that the nymph's chaotic nature is a liability\u2014but none would suggest this to Anthracia, as the dryad and nymph are utterly committed to each other.", + "And no one can argue with her results on the field. Sylphise strikes fast as a snake, weaving through combat like a dancer, leaving terror in her wake." + ] + }, + { + "type": "entries", + "name": "Tuval-Uthriar", + "page": 367, + "entries": [ + "{@creature Tuval-Uthriar|FleeMortals} was once a proud commander of a paladin order, but after a land baron invaded his family's ancient lands and killed his son, he left his post to train Anthracia's forces. The elf took a new oath, swearing to become an instrument of vengeance against the hubris of civilization. He is the newest member of the Inner Circle, and has lived his whole life in the Mundane World.", + "The veteran tactician believes in the Wilderkith's mission to destroy humanity and thus prevent the slow decay of the natural world. However, when ordered to harm another elf, he can't help but see his family's faces, and he struggles to obey.", + "In addition to Tuval-Uthriar's limited healing abilities, he supports the Wilderkith by drawing fire and forming a solid front line." + ] + }, + { + "type": "entries", + "name": "Vali", + "page": 368, + "entries": [ + "A once-celebrated hunter condemned by his people for fratricide, {@creature Vali|FleeMortals} serves as a prized scout and assassin for the Wilderkith. The elf excels at picking off enemies from the treetops with his magic longbow.", + "Vali took a vow of silence after his excommunication, but his face is etched with a clear set of priorities. He lives for the kill and feels happiest while watching a body topple. Each death never comes fast enough for the bloodthirsty assassin.", + "In combat, Vali is hard to find and harder to hit. He has plenty of options for getting out of a tight spot, making him a particularly slippery damage-dealer." + ] + }, + { + "type": "entries", + "name": "Magic Items", + "page": 368, + "entries": [ + "Tuval-Uthriar wields a magic gauntlet called {@item eye of sunrise|FleeMortals}, and Vali wields a magic longbow called {@item waning moon|FleeMortals}.", + "{@item Eye of Sunrise|FleeMortals}", + "{@item Waning Moon|FleeMortals}" + ] + }, + { + "type": "entries", + "name": "Wilderkith Villain Actions", + "page": 368, + "entries": [ + "The Wilderkith have five villain party actions. The party can take each action once during an encounter after an enemy's turn. The party can take these actions in any order but can use only one per round. An action can be taken only if the creature performing it is present in the encounter and isn't {@condition incapacitated}.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Action 1: Liquid Earth", + "entries": [ + "Each creature within 60 feet of Anthracia must succeed on a DC 17 Dexterity saving throw or be moved by her up to 15 feet horizontally. A target can choose to fail this saving throw." + ] + }, + { + "type": "item", + "name": "Action 2: Distracting Tendrils", + "entries": [ + "Logger waves their tendrils wildly. Each enemy within 30 feet of them must make a DC 17 Dexterity saving throw. On a failed save, a target takes 22 ({@damage 4d10}) slashing damage and has disadvantage on attack rolls until the end of the target's next turn. On a successful save, a target takes half as much damage and suffers no other effect." + ] + }, + { + "type": "item", + "name": "Action 3: Blood-Soaked Daisies", + "entries": [ + "Sylphise moves up to her speed without provoking opportunity attacks. She can make one Claw attack against each enemy she passes within 5 feet of during this move." + ] + }, + { + "type": "item", + "name": "Action 4: Tactical Push", + "entries": [ + "Tuval-Uthriar shouts a command. Each member of the Inner Circle within 60 feet of him who can hear him can make an attack or move up to their speed (no action required)." + ] + }, + { + "type": "item", + "name": "Action 5: Suppressing Volley", + "entries": [ + "Vali makes a ranged attack against each enemy he can see within 150 feet of him, and each member of the Inner Circle can move up to their speed and take the Hide action (no action required)." + ] + } + ] + } + ] + }, + "{@creature Anthracia, Princess of Venom|FleeMortals}", + "{@creature Logger|FleeMortals}", + { + "type": "inset", + "name": "What is Logger?", + "entries": [ + "Logger is a one-of-a-kind plant creature created by Anthracia from the branches of her tree. Only Anthracia truly understands the magic used to create the plant, but some theorize that if Anthracia's tree were destroyed, Logger would die as a result. To lose both her tree and Logger in the same blow would surely push Anthracia toward revenge at all costs." + ] + }, + "{@creature Sylphise|FleeMortals}", + { + "type": "quote", + "entries": [ + "The dirt shall drink your blood as it pools around you! At least you were good for something." + ], + "by": "Anthracia" + }, + "{@creature Tuval-Uthriar|FleeMortals}", + "{@creature Vali|FleeMortals}" + ] + }, + { + "type": "section", + "name": "Amethyst Knife", + "page": 373, + "entries": [ + "{@i Optimized for Five 11th-Level Characters}", + "After an adventuring expedition went wrong, the adventurers attained strange psionic powers. Using their newfound abilities, they built the criminal syndicate known as the Amethyst Knife. Striving to become one of the wealthiest and most powerful organizations across the known world, the syndicate's ruthless and selfish leaders manipulate rival factions, heads of state, and other powerful individuals to place them under the syndicate's sway.", + { + "type": "entries", + "name": "Background", + "page": 373, + "entries": [ + "Five years ago, famed halfling actor and adventurer Harlo Honeygrin put together an expedition to seek an ancient ruin and its rumored relics of an alien civilization. Harlo and his expedition discovered a dagger made of a purple crystal unlike anything they had seen before. When they removed the strange weapon from its stone dais, thunderous energy collapsed the vault and shattered the dagger, releasing an explosive pulse of violet psionic power.", + "After recovering from the blast and escaping the ruins, the five survivors found they had acquired strange new powers and a shared telepathic link. With this new development, Harlo revealed his true nature as the head of a small criminal organization. He convinced the others to use their new powers to help grow and expand his group's influence\u2014in exchange for a share of the profits and power, of course. They renamed the organization after the strange alien relic that had gifted them new powers and opportunities, and together, they reforged Harlo's small criminal enterprise into a blossoming underworld syndicate." + ] + }, + { + "type": "entries", + "name": "Goals", + "page": 373, + "entries": [ + "The Amethyst Knife seeks three things above all: wealth, influence, and control. They're willing to acquire these through any means necessary, caring little for who gets hurt or what must be sacrificed in the process. To the Knife, the ends always justify the means.", + "The syndicate is always expanding their network of spies, informants, and in-pocket influential figures. Most recently, the Amethyst Knife set their sights on the noble houses of the great port city of Capital, dispatching spies and underlings to infiltrate those houses and discover new opportunities." + ] + }, + { + "type": "entries", + "name": "Methods", + "page": 373, + "entries": [ + "The Amethyst Knife builds its wealth in every criminal scheme imaginable: smuggling, protection fees, assassination contracts, and more. Its bosses then invest the money from these criminal enterprises into legitimate businesses\u2014which prove remarkably profitable, thanks to the Knife coercing local leaders to make favorable laws and scaring the competition out of the game.", + "While the bosses of the Amethyst Knife let nothing stand in their way, they avoid attracting too much attention. The group uses subterfuge and pawns to avoid the ire of law enforcement and so-called heroes. Bribing or blackmailing prominent figures, subverting laws and contracts, threatening loved ones, and manipulating marks into desperate situations are all common tactics.", + "When subtle manipulations fail, the Amethyst Knife strikes their foes with swift, merciless violence. Minor threats and obstacles can be resolved with freelance assassins or mercenaries, but serious opposition merits intervention from the Knife's bosses. Using their psionic powers, shared minds, and varied skill sets, they wait for a vulnerable moment. If an attack goes awry, the Amethyst Knife fades into the shadows to find a better approach\u2014such as slowly picking off a rival group one by one." + ] + }, + { + "type": "entries", + "name": "Harlo Honeygrin", + "page": 373, + "entries": [ + "Though {@creature Harlo Honeygrin|FleeMortals} approaches his one hundred and twentieth birthday, he retains his appearance as a halfling man in the prime of youth with exceptional good looks. His public image paints him as a charming, heroic lover of the arts, but in truth, Harlo is a jealous, spiteful reprobate who secretly created a criminal enterprise to fulfill his vain and desperate needs.", + "Over eighty years ago, Harlo forged a deal with Barresqueth, an archfey who offered the destitute halfling fame, power, and beauty in exchange for a payment of treasure every three years. After forging the pact, Harlo built the life of theater and adventure he'd always wanted\u2014but when his first payment came due, Harlo learned Barresqueth would increase the price every three years. As the fee grew, Harlo resorted to criminal means to obtain it.", + "Each time Barresqueth collects the debt from Harlo, the archfey assumes the guise of a swashbuckling mouse with an eyepatch. Passersby assume the little rodent is Harlo's adorable fey friend, which only irks the halfling more as he forks over a sack of riches to the greedy little mouse.", + "Harlo maintains his life as a famous actor, using it to build connections within the societies the Knife seeks to control. When forced into action, he uses his powers from hiding while the other bosses go toe-to-toe with opponents." + ] + }, + { + "type": "entries", + "name": "Jutkarr Flintfingers", + "page": 373, + "entries": [ + "Though {@creature Jutkarr Flintfingers|FleeMortals} is a devotee of Ragilo, a god venerated by thieves and assassins, he doesn't consider himself a scoundrel. In fact, the grandfatherly dwarf actively dislikes most thieves, calling them lazy cheats and cocky liars. Jutkarr instead considers himself a \"problem solver\" and believes that any true follower of Ragilo is the same. To him, there's little difference between solving the daily word puzzle in the city broadsheet and \"solving\" a guarded mansion, a warded treasure vault, or the social complexities of a street gang war. Each is merely a pleasant distraction and chance to keep his wits sharp.", + "Harlo hired Jutkarr for his expedition as an expert intraps and locks. After the founding of the Amethyst Knife, Jutkarr became the syndicate's quartermaster and tactician. He oversees most operations with his cunning intellect and insight." + ] + }, + { + "type": "entries", + "name": "Llyvessa", + "page": 374, + "entries": [ + "{@creature Llyvessa|FleeMortals}, She-Who-Leaps-Across-Moonlight, is the most mysterious member of the Amethyst Knife. The elf's otherworldly appearance shifts between alluring and terrifying. She usually speaks in cryptic Elvish phrases and metaphors that most find impossible to comprehend.", + "Llyvessa and Harlo met when the guide for Harlo's soon-to-launch expedition mysteriously went missing and she appeared as a last-minute replacement. When the group discovered the crystal dagger, Llyvessa was struck with an overwhelming fear and awe, as though she could see something the others could not. Since then, she has followed the others' orders without question and has made no effort to share her own feelings or ambitions. Her true intentions in the organization remain a mystery.", + "As a deadly sharpshooter, Llyvessa serves as one of the Amethyst Knife's top assassins, killing with a detached, calculating efficiency." + ] + }, + { + "type": "entries", + "name": "Treyvan von Hirnschmann", + "page": 374, + "entries": [ + "{@creature Treyvan von Hirnschmann|FleeMortals} is the illegitimate half-elf son of Duke Zaltz von Hirnschmann, a minor but influential human noble. To prove himself worthy of a noble title\u2014and of his father's love\u2014Treyvan set out to seek his own fortune. He eventually crossed blades with Victory Graves in a duel, and though Treyvan lost, Vic saw potential in him. Instead of killing the man, she offered him a job on an expedition led by her employer Harlo Honeygrin.", + "After the expedition, Treyvan initially declined Harlo's offer to join the Amethyst Knife, intending to head home and use his new powers to prove himself to his father. However, Harlo and Victory brought Treyvan evidence of an assassination plot against him\u2014one orchestrated by his father the duke, who hoped to remove Treyvan as a threat to his younger half-sibling's title. Crushed and enraged at the betrayal, Treyvan agreed to join the Amethyst Knife. Seeking revenge, he plans to use the criminal empire to usurp control of his father's domain." + ] + }, + { + "type": "inset", + "name": "Humanoid Ability Scores Above 20", + "entries": [ + "The Humanoids in the Amethyst Knife, Soulbinders, and Hallowed Dark have ability scores above 20. Each party has experienced an accident or event that made its members superhuman and bound their fates together." + ] + }, + { + "type": "entries", + "name": "Victory \"Vic\" Graves", + "page": 374, + "entries": [ + "{@creature Victory Graves|FleeMortals|Victory} grew up in a rough orphanage that forced her onto the streets as soon as the young human could feed and dress herself. Her childhood instilled what she considers life's most valuable lesson: \"The weak think someone will save them. The strong think others will fear them. The clever think everyone beneath them. In the end, it's the ruthless who survive.\"", + "Vic learned to fight as soon as she could lift a blade, and she honed her skills in vicious backroom fighting pits and bloody alleyway brawls. She delights in luring foes into oneon-one duels with her, where her sharp reflexes and precise strikes prove deadly. These skills earned her employment as a bodyguard for Harlo when he began his criminal career. Long before the founding of the Amethyst Knife, Vic recognized Harlo's true nature and the commonality in their merciless and selfish values, and she agreed to serve as his second-in-command, a position she has held ever since." + ] + }, + { + "type": "entries", + "name": "Magic Items", + "page": 374, + "entries": [ + "After returning from their fateful expedition, two members of the Amethyst Knife used the shattered remains of the crystal dagger to forge psionic items for themselves. Harlo Honeygrin carries the {@item amethyst die|FleeMortals}, and Victory wields {@item mindrazor|FleeMortals}.", + "{@item Amethyst Die|FleeMortals}", + "{@item Mindrazor|FleeMortals}" + ] + }, + { + "type": "entries", + "name": "Amethyst Knife Villain Actions", + "page": 375, + "entries": [ + "The Amethyst Knife has five villain party actions. The party can take each action once during an encounter after an enemy's turn. The party can take these actions in any order but can use only one per round. An action can be taken only if the creature performing it is present in the encounter and isn't {@condition incapacitated}.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Action 1: Amethyst Formation", + "entries": [ + "Treyvan telekinetically moves each willing Amethyst Knife boss who he can see within 60 feet of him up to 30 feet in any direction." + ] + }, + { + "type": "item", + "name": "Action 2: Leaves Fall on the Moon", + "entries": [ + "Llyvessa shoots an arrow charged with psionic potential, creating a line of psionic energy that is 5 feet wide and 150 feet long. Each enemy in that area must make a DC 17 Wisdom saving throw, taking 21 ({@damage 6d6}) psychic damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "type": "item", + "name": "Action 3: I Planned For This", + "entries": [ + "Jutkarr issues a coded telepathic instruction and psionically manipulates the space around him. Each Amethyst Knife boss within 60 feet of him can teleport and swap spaces with another willing Amethyst Knife boss in that area (no action required). Each teleporting creature must be able to see the creature they're swapping spaces with." + ] + }, + { + "type": "item", + "name": "Action 4: Telepathic Tirade", + "entries": [ + "Victory telepathically taunts one creature she can see within 30 feet of her. Until the end of the target's next turn, they have disadvantage on ability checks, attack rolls, and saving throws, and they take 5 ({@damage 1d10}) psychic damage whenever they fail an ability check, attack roll, or saving throw." + ] + }, + { + "type": "item", + "name": "Action 5: Epilogue", + "entries": [ + "Harlo unleashes a chain of psionic fury. Each enemy within 60 feet of him must make a DC 17 Intelligence saving throw. On a failed save, a target takes 28 ({@damage 8d6}) psychic damage and is {@condition dazed|FleeMortals} until the end of their next turn. On a successful save, a creature takes half as much damage and isn't {@condition dazed|FleeMortals}." + ] + } + ] + } + ] + }, + "{@creature Harlo HoneyGrin|FleeMortals}", + "{@creature Jutkarr Flintfingers|FleeMortals}", + { + "type": "quote", + "entries": [ + "Thieves? No. Thieves dream of doing one big, easy job. If they pull it off, they go into hiding and retire. We are not thieves. We're architects." + ], + "by": "Jutkarr Flintfingers" + }, + "{@creature Llyvessa|FleeMortals}", + "{@creature Treyvan von Hirnschmann|FleeMortals}", + "{@creature Victory Graves|FleeMortals}" + ] + }, + { + "type": "section", + "name": "Soulbinders", + "page": 379, + "entries": [ + "{@i Optimized for Five 13th-Level Characters}", + { + "type": "inset", + "name": "Content Warning: Possession", + "entries": [ + "The Soulbinders are a once-humanoid collective transformed into sapient, cursed magic items. They possess, transform, and burn the life force of their wielders. If your group would rather avoid the topic of possession, you can instead make the Soulbinders power-hungry warriors whose magic weapons draw on their own life force." + ] + }, + "The timeless quest for immortality takes countless forms, many of which serve as cautionary tales. In the case of the Soulbinders, their ignorance and greed bound their souls into cursed items that feed off the life force of their wielders.", + { + "type": "entries", + "name": "Background", + "page": 379, + "entries": [ + "Millennia ago, the Soulbinders were a mortal band of explorers. Prince Ellan Farra traveled with his sage advisor, a duo of mercenaries, and a spelunker guide to find their eternal reward\u2014a scroll containing an ancient ritual to grant immortality.", + "When the party found the ancient text, their ambition blinded them to the ritual's true cost. Each explorer offered a personal treasure, expecting the ritual to consume it. Instead, as the scroll disintegrated, the spell destroyed their bodies and trapped their souls in these objects. Worse, the Soulbinders learned that to fuel their power and truly experience immortal life, they must consume the souls of others, puppeteering the body of each unsuspecting victim until their life force burns out." + ] + }, + { + "type": "entries", + "name": "Goals", + "page": 379, + "entries": [ + "No record shows how long the Soulbinders have existed, and even they have long forgotten. Unsatisfied with their cursed existence, their hunger remains unsated, for their immortality means nothing without power. The Soulbinders have resolved to achieve godhood, escape their prisons, and elevate their souls to a higher existence.", + "The Soulbinders believe that in forcing people to worship them as gods, they will in fact become gods. Their main goal is to bring new lands and peoples under their control, then use those resources to acquire even more. The group also searches for new sources of magical power that might hasten their deification." + ] + }, + { + "type": "entries", + "name": "Methods", + "page": 379, + "entries": [ + "The Soulbinders' unquenchable ambitions and dark magics often require the sacrifice of innocents or other unspeakable acts of violence.", + "To function, each Soulbinder also needs a body to possess and transform into their old self\u2014and to acquire such a body, a hapless mortal must attune to the cursed item that binds the villain's soul. Once possessed, the victim remains distressingly aware of their former body's actions. The Soulbinders who have obtained bodies aid those who lack one, often by offering unsuspecting adventurers a cursed item as a reward or by planting it where it might be discovered by a chosen traveler. After possessing a user, the victim's soul is consumed over time and the bodies eventually burn out into dust.", + "{@b {@i Blackstone Manor.}} The Soulbinders operate from a fortified mansion they call Blackstone Manor, built from the old temple ruins where they first discovered the cursed ritual. A secret passage in the manor's cellar hides the Walk of Bones, an ancient vault and shrine bearing walls inlaid with ash and bone fragments from the Soulbinders' possessed victims." + ] + }, + { + "type": "entries", + "name": "Argan Rael", + "page": 379, + "entries": [ + "Obsessed with uncovering forbidden magical secrets, {@creature Argan Rael|FleeMortals} was shunned by every mage circle he approached for help. Seeking to make fools of his detractors, the tiefling made a desperate case to Prince Ellan Farra, promising to find the secrets of immortality. Taken by the idea of ruling eternally, the prince agreed to support Argan and called for the execution of those who doubted the mage's wisdom.", + "While knowledge is Argan's passion, his biggest thrill is causing suffering and subjugation. He is loyal to the Soulbinders but takes orders only from Prince Ellan.", + "The callous wizard prefers to possess other spellcasters, and he resides within the {@item bracers of the spellbreaker|FleeMortals}." + ] + }, + { + "type": "entries", + "name": "Kishina Darrowind", + "page": 379, + "entries": [ + "When {@creature Kishina Darrowind|FleeMortals} was just a young half-elf, her homeland was invaded by the long-lived elf Oramac. She vowed to make the commander pay for his crimes and to outlive him and his kin. Retreating into the wilderness, Kishina struck and killed small bands of Oramac's forces when she could, but as age took its toll on her, her vow for eternal vengeance seemed an angry child's dream. One day, however, Prince Ellan Farra arrived at her door in need of a guide to an ancient ruin.", + "Now a conqueror herself, Kishina barely thinks about the vengeance she swore or the home she lost. She has become level-headed and dispassionate, willing to justify any action as a means to an end. Godhood is her only passion, though if she could be reminded of how she felt about conquerors in days past, she might hate what she has become.", + "Kishina is bound to her {@item pathfinder's boots|FleeMortals} and wishes to learn the origin of the ritual that changed her. Was it planar magic? The act of a trickster god? Or something even more unfathomable? If she could find that answer, she's confident she would not only understand that power, but perhaps even learn to wield it." + ] + }, + { + "type": "entries", + "name": "Prince Ellan Farra", + "page": 380, + "entries": [ + "King Garrow Farra always saw {@creature Prince Ellan Farra|FleeMortals|Prince Ellan}, his eldest child, for what he was: a power-hungry narcissist. When Garrow declared that Ellan's younger siblings would take the crown, the elf prince's narcissism turned to fury. Ellan went to war with his father and siblings\u2014and nearly lost. Before he could finish doing so, however, Ellan learned of Argan's research and the chance at immortality it offered. Ellan abandoned his decimated armies in favor of a new plan: he would become immortal, go into hiding, and outlive his pathetic siblings before emerging to claim the throne forever.", + "Countless years have passed, and finally, the prince stands ready to seize the throne his father ripped from his hands. But his ambitions have broadened, and now the throne is simply one rung on the ladder to Ellan's godhood.", + "Though pretentious, callous, and selfish, Ellan is no fool. Both methodical and ruthless, he seeks not only control, but the reverence he believes his due. Ellan is bound to the {@item crown of majesty|FleeMortals}, a magic circlet whose name befits the prince's ego." + ] + }, + { + "type": "entries", + "name": "Radlee \"The Grim\" Thugram", + "page": 380, + "entries": [ + "{@creature Radlee Thugram|FleeMortals} was one of the countless human subjects who King Garrow conscripted and sent to war against the forces of Prince Ellan. Radlee's unit perished when her ruthless commander set them up as bait in an enemy ambush. Thanks to Radlee's quick thinking, she was the only survivor\u2014and she celebrated her escape by returning to camp and murdering her commander.", + "After that, Radlee deserted and became a sellsword, quickly earning a frightening reputation. The few survivors of her brutality often simply called her \"the Grim.\" The bloody road of mercenary work led Radlee into partnership with the Scarlet Shadow, a mysterious assassin for hire. Their infamy grew, and one day, the very prince Radlee had been forced to fight came inquiring about a job exploring a remote ruin.", + "Radlee is cold and matter-of-fact, and despises social platitudes\u2014traits which sometimes put her at odds with the prince. In combat, she is ferocious and unrelenting, protecting her fellow Soulbinders while showing no mercy to her enemies. She is bound to the {@item visionary's cloak|FleeMortals}." + ] + }, + { + "type": "entries", + "name": "Scarlet Shadow", + "page": 380, + "entries": [ + "{@creature Scarlet Shadow|FleeMortals} doesn't share his name or background. Only the dragonborn's closest friend, Radlee Thugram, knows he once belonged to an assassin's guild that bore his name. After a bloody guild war left Scarlet as his organization's only survivor, he took on the guild's name as his own and became an independent contract killer. Eventually, Scarlet joined forces with Radlee and then the rest of the Soulbinders.", + "Long before Scarlet's curse, he'd already lost most of his humanity. Killing is his only purpose and sadistic pleasure, and he doesn't want to be just any god\u2014he wants to be the god of death. The assassin is bound to the {@item ring of scarlet shadows|FleeMortals}, the last symbol of his old guild." + ] + }, + { + "type": "entries", + "name": "Magic Items", + "page": 380, + "entries": [ + "Each Soulbinder wears a magic item that houses their eternal soul:", + { + "type": "list", + "items": [ + "{@creature Argan Rael|FleeMortals}: {@item bracers of the spellbreaker|FleeMortals}", + "{@creature Kishina Darrowind|FleeMortals}: {@item pathfinder's boots|FleeMortals}", + "{@creature Prince Ellan Farra|FleeMortals}: {@item crown of majesty|FleeMortals}", + "{@creature Radlee Thugram|FleeMortals|Radlee \"The Grim\" Thugram}: {@item visionary's cloak|FleeMortals}", + "{@creature Scarlet Shadow|FleeMortals}: {@item ring of scarlet shadows|FleeMortals}" + ] + }, + "If a Soulbinder's body is killed, their magic item can be recovered as treasure. In addition to the properties listed in the magic item descriptions, each item has the following two properties.", + "{@b {@i Sentience.}} This magic item is sentient. Its alignment and Intelligence, Wisdom, and Charisma scores match the corresponding persona's stat block.", + "This magic item has hearing and darkvision out to a range of 60 feet. It can speak, read, and understand the languages in its persona's stat block, and it can communicate telepathically with its wearer.", + "{@b {@i Curse.}} Once you attune to this item, you can't end your attunement to it unless you are targeted by the {@spell remove curse} spell or similar magic. Seven days after you attune to it, you must make a DC 18 Wisdom saving throw. On a failed save, your Wisdom score is reduced by 1 for as long as you remain attuned to the item. You must repeat this saving throw every 24 hours while you remain attuned to the item.", + "If you fail this saving throw three times, the magic item possesses your body, and your soul becomes trapped in your body. Your body transforms into the original body of the soul within the magic item, and your statistics change to match the persona in control of your new body. While possessed, your equipment transforms into the equipment used by the possessing persona's stat block. You sense everything your body can sense, but the persona controls your movement, speech, and actions.", + "If you end your attunement to the magic item, your body returns to its original form, you regain control of your body, and the magic item's soul returns to the magic item. If you die, the magic item's soul returns to the magic item. If your body is possessed for {@dice 1d6 + 12} months, your soul is destroyed, your body crumbles to dust, and you die.", + { + "type": "inset", + "name": "It's Not Me!", + "entries": [ + "Even after a Soulbinder's magic item settles its curse on a new victim, the Soulbinder must wait until the victim's will weakens enough for possession. In the meantime, the Soulbinder builds a friendly relationship with their wearer, striving to convince them that the curse is caused by some other magical force in their life. Since the ill effects of the curse don't manifest for days, it's usually easy to blame the curse on other newly acquired objects or recent events." + ] + }, + "{@item Bracers of the Spellbreaker|FleeMortals}", + "{@item Crown of Majesty|FleeMortals}", + "{@item Pathfinder's Boots|FleeMortals}", + "{@item Ring of Scarlet Shadows|FleeMortals}", + "{@item Visionary's Cloak|FleeMortals}", + { + "type": "inset", + "name": "Soulbinder Items and Stat Blocks", + "entries": [ + "While possessing a body, the Soulbinders wear their respective magic items. However, since each Soulbinder is the item they wear, they can harness the power more effectively than their magic item's normal statistics allow. This makes the Soulbinders powerful villains and simplifies their stat blocks. This means you don't need to track charges or worry about a cloak's hood remaining up during combat." + ] + } + ] + }, + { + "type": "entries", + "name": "Soulbinders Villain Actions", + "page": 382, + "entries": [ + "The Soulbinders have five villain party actions. The party can take each action once during an encounter after an enemy's turn. The party can take these actions in any order but can use only one per round. An action can be taken only if the creature performing it is present in the encounter and isn't {@condition incapacitated}.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Action 1: Battle Cry", + "entries": [ + "Ellan unleashes a cacophonous battle cry. Each enemy within 60 feet of him who can hear him must make a DC 18 Wisdom saving throw. On a failed save, a creature has disadvantage on ability checks and attack rolls until the end of their next turn." + ] + }, + { + "type": "item", + "name": "Action 2: Strategic Positioning", + "entries": [ + "Radlee and each ally within 60 feet of her who can see or hear her can move up to half their speed without provoking opportunity attacks and take the Hide action." + ] + }, + { + "type": "item", + "name": "Action 3: Furious Dance", + "entries": [ + "Kishina unleashes a flurry of spinning attacks against each enemy she can see within 15 feet of her. Each target must make a DC 18 Dexterity saving throw. On a failed save, a target takes 22 ({@damage 5d8}) bludgeoning damage and is knocked {@condition prone}. On a successful save, they take half as much damage and aren't knocked {@condition prone}." + ] + }, + { + "type": "item", + "name": "Action 4: Gravity Bomb", + "entries": [ + "Argan creates an explosion of negative energy centered on a point he can see within 90 feet of him. Each enemy in a 20-foot-radius sphere centered on that point must make a DC 18 Constitution saving throw. On a failed save, a creature takes 33 ({@damage 6d10}) force damage and their speed is reduced to 0 until the end of their next turn. On a successful save, they take half as much damage and their speed isn't reduced." + ] + }, + { + "type": "item", + "name": "Action 5: Shadow Shift", + "entries": [ + "Scarlet Shadow teleports up to 30 feet to an unoccupied space he can see and makes one Shadow Blade or Razor Garrote attack with advantage. If the attack hits, it is a critical hit." + ] + } + ] + } + ] + }, + { + "type": "inset", + "name": "Ending the Curse for Good", + "entries": [ + "The characters might wish to permanently uncurse the Soulbinders' magic items to free the souls trapped within the items, or to make the items usable without the threat of possession. At your discretion, the characters can permanently remove the Sentience and Curse properties of each item by finding a second copy of the ritual scroll that trapped the Soulbinders. Performing this ritual near all five items restores each Soulbinder's original body and transfers their souls out of the items back into their bodies. After this occurs, the scroll is reduced to ash and the Sentience and Curse properties of each item are removed." + ] + }, + "{@creature Argan Rael|FleeMortals}", + "{@creature Kishina Darrowind|FleeMortals}", + "{@creature Prince Ellan Farra|FleeMortals}", + "{@creature Radlee Thugram|FleeMortals}", + "{@creature Scarlet Shadow|FleeMortals}" + ] + }, + { + "type": "section", + "name": "Hallowed Dark", + "page": 385, + "entries": [ + "{@i Optimized for Five 15th-Level Characters}", + { + "type": "inset", + "name": "Content Warning: Terrorism, Torture, and Blood", + "entries": [ + "As the Hallowed Dark prepares the world for the return of the dragon {@creature Qazyldrath|FleeMortals}, they instill fear through destruction, murder, and torture. If you or your players wouldn't enjoy a game with such themes, you should focus the cult's actions on the ritual to bring back the dragon instead of terrorism and torture.", + "Draven Malas is a blood mage who can boil the blood of his foes. If such descriptions would ruin the fun for anyone in your group, his magic can affect the energy and vitality of foes instead." + ] + }, + "For every adventurer standing against the oncoming dark, there is a fervid wretch seeking the world's annihilation. Five such zealots serve the gloom dragon {@creature Qazyldrath|FleeMortals}. Empowered by drinking the wyrm's blood, the apocalypse cult of the Hallowed Dark now seeks to usher in the Silent Decay's reign of suffocating darkness.", + { + "type": "entries", + "name": "Background", + "page": 385, + "entries": [ + "For many, the Sun Eater was a figure of mere myth and nightmare\u2014but not for Aronar and Athmia Valkys, halfelf twins born under an eclipse. Every birthday brought them whispered promises of power and visions of a dragon swallowing the sun. The twins traveled deep to a forgotten underground temple where they found vials of {@creature Qazyldrath|FleeMortals}'s blood. In a profane ritual, the twins each consumed a vial of blood; in return, {@creature Qazyldrath|FleeMortals} set one of the wyrm's eyes in each of their heads, granting them supernatural powers. The wyrm also bestowed magical rings on the twins as a mark of favor.", + "Though Aronar and Athmia were {@creature Qazyldrath|FleeMortals}'s first priests of the modern age, the dragon sent similar whispers to three more chosen. Each arrived at the slumbering wyrm's church and gained a dragon's blessings: the tiefling Caithas grew wings, Vivienn's human body was empowered with dragon sinew, and Draven's human blood was replaced with that of a dragon.", + "Together, they are the Hallowed Dark\u2014and they will expunge every trace of light from this world." + ] + }, + { + "type": "entries", + "name": "Goals", + "page": 385, + "entries": [ + "The Hallowed Dark ultimately wish to restore {@creature Qazyldrath|FleeMortals} to power and end this wretched world. In exchange, the dragon promises dominion over the shadowed world to come.", + "Methodical, patient, and cruel, the cultists know the path to the lightless world is a long and arduous one\u2014and in the meantime, they relish the suffering they inflict on their path to forever dark. This apocalypse cult commands as much terror as the Sun Eater they seek to reawaken, becoming nightmares for all who cross their path." + ] + }, + { + "type": "entries", + "name": "Methods", + "page": 385, + "entries": [ + "{@creature Qazyldrath|FleeMortals} communicates intermittently with the Hallowed Dark through visions, dreams, and impressions, drawing their priests to dark corners of the world. In these remote places, the cult enacts a series of costly and prolonged rituals to reawaken the Silent Decay. The rituals require rare, void-touched components: fallen stars and meteorites, the hearts or minds of eldritch entities, deep-mined iron wielded by those who travel between planes, and more.", + "Meanwhile, the cult spreads darkness and fear. They believe terror crushes hope, and without hope, people will buckle when the end approaches. The Hallowed Dark has committed many atrocities\u2014terrorist attacks on temples and government buildings, destruction of systems that provide societal structure and safety, wanton slaughter, and torture of those they bother to leave alive. If the whimpering mortals they spare go wailing to others about {@creature Qazyldrath|FleeMortals}'s return\u2014well, all the better." + ] + }, + { + "type": "entries", + "name": "Aronar Valkys", + "page": 385, + "entries": [ + "{@creature Aronar Valkys|FleeMortals} is a prodigy spellcaster, born under an eclipse and rumored to have thieved magic from the gods themselves in the night. The half-elf keeps no holy symbol and worships at no temple, yet he commanded divine magic long before he supped on {@creature Qazyldrath|FleeMortals}'s blood. Aronar scorns spellcasters who chain themselves to the gods, claiming that the secrets of heaven await anyone cunning enough to claim them.", + "He proudly wields the right eye of {@creature Qazyldrath|FleeMortals}, which grants the gift of clarity of mind and the wisdom of dragons. It was {@creature Qazyldrath|FleeMortals}'s promises of knowledge that drew Aronar to follow them\u2014he saw visions of himself and Athmia shaping the new world with magic no mortal possessed, becoming figures of unimaginable nightmare.", + "Aronar's calm demeanor belies his arrogance and narcissism. He longs for nothing more than unchecked dominion in the new world. Cunning and careful, the halfelf sees all with his draconic eye and bides his time." + ] + }, + { + "type": "entries", + "name": "Athmia Valkys", + "page": 385, + "entries": [ + "While Aronar lusts after the mastery of magic, {@creature Athmia Valkys|FleeMortals|Athmia} needs no grand display to kill, just a single touch on her victim's mind. From childhood, she was a silent killer, rending the minds of small animals to sharpen her cognitive blades. Her arts of mental assassination allow her to tear down mental barriers and gouge out secrets without lifting a hand, leaving behind corpses with bleeding ears.", + "Her discretion and lethality earned her {@creature Qazyldrath|FleeMortals}'s left eye, a gift of shrewdness and stealth. In her visions, she saw her dark gifts praised, her ascendancy assured\u2014and power, so much power for her insatiable mind.", + "Athmia allows Aronar to act as the cult's outward-facing \"leader,\" but they work as equals\u2014Aronar the politicking manipulator, Athmia the blade in the dark. During the rare times she speaks, she shows herself to be merciless, cold, and wholly devoted to the end of the world." + ] + }, + { + "type": "entries", + "name": "Caithas", + "page": 386, + "entries": [ + "Born from a deal with a devil, {@creature Caithas|FleeMortals}'s mother hid him from the militantly devout people of his small hometown. The tiefling lived under the floors of his mother's house, nurturing his creativity and filling those dark spaces with drawings of what he imagined the world looked like.", + "Then, at the age of eleven, he was discovered. The prejudiced people of the town chased Caithas into the wilds, where he nearly starved before learning to forage. During those dark months, {@creature Qazyldrath|FleeMortals} spoke to him in dreams. The gloom dragon taught him not only to hunt and survive, but to thrive. As Caithas grew, he became a keen hunter, and the mysterious dragon in his dreams was his sole friend.", + "Caithas was the first cultist Aronar and Athmia welcomed into the fold. While Caithas lacks the depth of the others' cruelty and ambitions, {@creature Qazyldrath|FleeMortals} has spent a lifetime filling his head with dreams of a beautiful, shadowed world, and his loyalty to the dragon runs deep. Caithas often falls into wry humor that turns to mockery, a reflection of his deep distrust of mortalkind. He watches his back, even around the other cultists, and trusts only {@creature Qazyldrath|FleeMortals} with his safety." + ] + }, + { + "type": "entries", + "name": "Draven Malas", + "page": 386, + "entries": [ + "Had vengeance not consumed him so deeply, {@creature Draven Malas|FleeMortals} would've been heralded as a paragon. A prominent government figure and a sorcerer of some renown, he dabbled in blood magic, certain he would never be drawn into its tempting darkness. But when his son died in a bandit attack, Draven snapped. He hunted down the bandits and the guards who failed to protect his boy, cursing their blood and boiling each offender from the inside. He was branded a murderer and fled.", + "Lost in grief, Draven was perfectly vulnerable when {@creature Qazyldrath|FleeMortals} gave him dreams\u2014visions of a world where no evils would go unpunished, where Draven's fury was righteous and right. These visions guided him to the cult.", + "{@creature Qazyldrath|FleeMortals} gave Draven the weightiest blessing of all, the blessing of blood. After nearly dying during his transformation, he revived to find the blood of dragons empowering his body. Draven is reckless and driven by rage, pushing himself to his limits in combat. He tears down his enemies' hopes and defenses, leaving them vulnerable and afraid before they die." + ] + }, + { + "type": "entries", + "name": "Vivienn Dirroze", + "page": 387, + "entries": [ + "Raised by frivolous nobles in a cutthroat court, {@creature Vivienn Dirroze|FleeMortals} decided young that her ambitions pointed higher. Her peers were content to vie for political power and assassinate rivals, but Vivienn refused to rest until she beheaded the source of true power\u2014the gods themselves.", + "Filled with unholy ardor, the young human searched the world for secrets of god-killing. Finding traces of {@creature Qazyldrath|FleeMortals}, she made her way to the forgotten temple, where she offered her greataxe to the Hallowed Dark in exchange for the privilege of slaughtering the gods during the death of the world. {@creature Qazyldrath|FleeMortals} accepted her terms\u2014and it was only then that Vivienn first heard the dragon's whispers.", + "Vivienn doesn't want power, she wants conquest. She yearns to meet her match and surpass it. {@creature Qazyldrath|FleeMortals}'s gifts allow the warrior to unleash a draconic bloodfrenzy. She gleefully toes the line between discipline and wildness, holiness and blasphemy, cutting down any who stand between her and the darkness." + ] + }, + { + "type": "entries", + "name": "Magic Items", + "page": 387, + "entries": [ + "{@creature Qazyldrath|FleeMortals} entrusted Aronar and Athmia with two rings: Aronar with the {@item Sun Eater's soul|FleeMortals} and Athmia with the {@item Sun Eater's mind|FleeMortals}.", + "{@item Sun Eater's Soul|FleeMortals}", + "{@item Sun Eater's Mind|FleeMortals}" + ] + }, + { + "type": "entries", + "name": "Hallowed Dark Villain Actions", + "page": 388, + "entries": [ + "The Hallowed Dark has five villain party actions. The party can take each action once during an encounter after an enemy's turn. The party can take these actions in any order but can use only one per round. An action can be taken only if the creature performing it is present in the encounter and isn't {@condition incapacitated}.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Action 1: Shadow Blessing", + "entries": [ + "Aronar chooses up to three members of the Hallowed Dark he can see within 120 feet of him. Each target can teleport up to 60 feet to an unoccupied space they can see, and until the end of each target's next turn, they are covered in shadowy armor that grants them resistance to all damage and a +3 bonus to attack and damage rolls." + ] + }, + { + "type": "item", + "name": "Action 2: Dual Blades", + "entries": [ + "Athmia moves up to her speed without provoking opportunity attacks and makes two melee attacks." + ] + }, + { + "type": "item", + "name": "Action 3: Hunter of Mortals", + "entries": [ + "Caithas imbues several arrows with draconic power. He can make one Scaled Longbow attack against each enemy within 600 feet of him. If any of these attacks reduces a target to 0 hit points, they die." + ] + }, + { + "type": "item", + "name": "Action 4: Blood Drain", + "entries": [ + "Draven steals the vitality of one enemy he can see within 60 feet of him. The target must make a DC 19 Constitution saving throw. On a failed save, the target takes 27 ({@damage 5d10}) necrotic damage and is {@condition dazed|FleeMortals} until the end of their next turn. On a successful save, the target takes half as much damage and isn't {@condition dazed|FleeMortals}. Draven then restores a number of hit points equal to twice the necrotic damage dealt, divided however he chooses between himself and any member of the Hallowed Dark he can see within 60 feet of him." + ] + }, + { + "type": "item", + "name": "Action 5: Wrath of the Godslayer", + "entries": [ + "Vivienn hurls her axe in a wrathful circle then compels it back into her hand. Each enemy within 30 feet of her must succeed on a DC 19 Dexterity saving throw or take 34 ({@damage 4d12 + 8}) slashing damage and be knocked {@condition prone}." + ] + } + ] + }, + { + "type": "inset", + "name": "The Silent Decay", + "entries": [ + "You can find a stat block and more lore for {@creature Qazyldrath|FleeMortals} in {@book \"Dragons\"|FleeMortals|1|Dragons} in {@book chapter 1, \"Creatures.\"|FleeMortals|1} You can build a whole campaign using the Hallowed Dark as the villains." + ] + }, + "{@creature Aronar Valkys|FleeMortals}", + "{@creature Athmia Valkys|FleeMortals}", + "{@creature Caithas|FleeMortals}", + "{@creature Draven Malas|FleeMortals}", + "{@creature Vivienn Dirroze|FleeMortals}" + ] } ] } ] + }, + { + "type": "section", + "name": "Chapter 4: New Psionic Powers", + "page": 391, + "entries": [ + "A character playing a talent\u2014the class found in the MCDM supplement {@link The Talent and Psionics|https://mcdm.gg/talent}\u2014can use the rules in that book to learn the following new powers from the creatures in this book. Powers that aren't found in The Talent and Psionics are listed in this section and indicated in a creature's stat block with an asterisk (*).", + "Note that some stat block powers work differently than the version for player characters presented below, usually because a creature's innate psionic ability enhances their power.", + "{@optfeature Control Projectiles|FleeMortals}", + "{@optfeature Deserved Transfer|FleeMortals}", + "{@optfeature Dream Spores|FleeMortals}", + "{@optfeature Energy Eyes|FleeMortals}", + "{@optfeature Invigorated March|FleeMortals}", + "{@optfeature Liquefy|FleeMortals}", + "{@optfeature Memory Thief|FleeMortals}", + "{@optfeature Mental Lance|FleeMortals}", + "{@optfeature Mind Scream|FleeMortals}", + "{@optfeature Mind Splinter|FleeMortals}", + "{@optfeature Phase|FleeMortals}", + "{@optfeature Piscine Transformation|FleeMortals}", + "{@optfeature Shockwave|FleeMortals}", + "{@optfeature Sickening Sympathy|FleeMortals}", + "{@optfeature Vanish for One|FleeMortals}" + ] } ] } @@ -51661,6 +52861,363 @@ "When a creature takes damage from the arrow, they are {@condition restrained} by vines that sprout from the shaft. A creature can make a {@dc 15} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check as an action, freeing themself or another creature {@condition restrained} by the arrow within their reach on a success.", "Once a treant arrow restrains a creature or if the treant used to make the arrow dies, it becomes a mundane arrow." ] + }, + { + "name": "Pendant of Grave Regeneration", + "source": "FleeMortals", + "page": 350, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "curse": true, + "entries": [ + "While you wear this pendant, your skin becomes pale and cold to the touch, and you regain 5 hit points at the start of your turn if you have at least 1 hit point.", + { + "type": "entries", + "name": "Curse", + "entries": [ + "Attuning to this pendant extends its curse to you. Until the curse is broken with a remove curse spell or similar magic, you can't take it off, and your creature type is Undead instead of your normal type." + ] + } + ] + }, + { + "name": "Tome of the Ethereal", + "source": "FleeMortals", + "page": 350, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "recharge": "dusk", + "rechargeAmount": 3, + "charges": 3, + "entries": [ + "Lighter than it rightly should be, this book is always cold to the touch and blurs when seen in periphery. While holding the tome, you can see into the Ethereal Plane out to a range of 120 feet.", + "In addition, the tome has 3 charges, and it regains all expended charges daily at dusk. When a creature you can see within 60 feet of you targets you with a power, a spell, or an attack while you aren't on the Ethereal Plane, you can use your reaction to expend 1 charge and choose one of the following effects:", + { + "type": "list", + "items": [ + "You enter the Ethereal Plane, then return to the plane and the space you left at the start of your next turn." + ] + }, + "If that space is occupied, you return to the nearest unoccupied space of your choice.", + { + "type": "list", + "items": [ + "You teleport up to 60 feet to an unoccupied space you can see." + ] + } + ] + }, + { + "name": "Boog's Ball", + "source": "FleeMortals", + "page": 356, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This magic stone sphere is incredibly dense, has a 3-inch radius, and grows when thrown. As an action, you can throw the ball at a point you can see within 60 feet of you. If you throw the ball 30 feet or less away from you, the ball grows to a 5-foot radius. If you throw the ball farther than 30 feet, it grows to a 10-foot radius. Each creature in the ball's area when it reaches that point must succeed on a DC 15 Dexterity saving throw or take 14 ({@damage 4d6}) bludgeoning damage. The ball then shrinks back to its 3-inch radius and teleports either into your open hand or into a pack or pouch you wear (your choice)." + ] + }, + { + "name": "Poison Popper", + "source": "FleeMortals", + "page": 356, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "You can throw this inedible fruit at a point you can see within 60 feet of you, causing it to explode and release a cloud of noxious gas in a 10-foot-radius sphere centered on that point. The cloud spreads around corners and lingers for 1 minute. A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.", + "The cloud's area is {@quickref Vision and Light||2||lightly obscured}, and when a creature enters it for the first time on a turn or starts their turn there, they must make a DC 13 Constitution saving throw. On a failed save, a creature takes 14 ({@damage 4d6}) poison damage and is {@condition poisoned} for 1 minute (save ends at end of turn). While {@condition poisoned} in this way, a creature's speed is halved. On a successful save, a creature takes half as much damage and suffers no other effect." + ] + }, + { + "name": "Iron Ring", + "source": "FleeMortals", + "page": 362, + "type": "RG", + "rarity": "rare", + "reqAttune": true, + "curse": true, + "entries": [ + "While wearing this ring, you can use an action to speak a passphrase known only to the High Command of the Black Iron Pact\u2014\"Blood of Rioja\"\u2014and choose a target destination. If you are not in the demiplane known as the Cyst, you must choose a destination within the Cyst. If you are already in the Cyst, you must choose a destination you have visited before. Once you choose a destination in this way, the ring teleports you there. The ring can be used to teleport twice and regains both uses daily at dusk.", + { + "type": "entries", + "name": "Curse", + "entries": [ + "Once you attune to this ring, you can't take it off or end your attunement to it unless you are targeted by a {@i cure ailment} power of 4th order or higher or the {@spell greater restoration} spell." + ] + } + ] + }, + { + "name": "Star of Iron", + "source": "FleeMortals", + "page": 362, + "baseItem": "maul|PHB", + "type": "M", + "rarity": "very rare", + "weight": 10, + "weaponCategory": "martial", + "property": [ + "H", + "2H" + ], + "dmg1": "2d6", + "dmgType": "B", + "hammer": true, + "entries": [ + { + "type": "entries", + "name": "(Requires Attunement)", + "entries": [ + "This magic maul is made of a durable, light metal and has a long haft, giving it a reach of 10 feet. When you hit a creature with this maul, they are hexed until the end of their next turn. Whenever a creature hexed in this way makes an attack roll or saving throw, they must roll a {@dice d4} and subtract the number rolled from the attack roll or saving throw.", + "While you hold the maul, you can use an action to change the appearance of its head, choosing its shape and color." + ] + } + ] + }, + { + "name": "Eye of Sunrise", + "source": "FleeMortals", + "page": 368, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "A crimson gemstone glitters on the back of this black iron gauntlet. While wearing the gauntlet, you can use a bonus action to cause the stone to shed bright red light in a 10-foot radius and {@quickref Vision and Light||2||dim light} for an additional 10 feet. You can use another bonus action to extinguish the light.", + "Additionally, you can use an action to raise the gauntlet and emit a fiery explosion in a 30-foot cone. The explosion can be heard 300 feet away. Each creature in the area must make a DC 15 Dexterity saving throw, taking {@damage 5d6} fire damage plus {@damage 5d6} force damage on a failed save, or half as much damage on a successful one. Each structure and mundane object in the area that isn't being worn or carried takes {@damage 10d6} fire damage plus {@damage 10d6} force damage. Once this action is used, it can't be used again until the next dawn." + ] + }, + { + "name": "Waning Moon", + "source": "FleeMortals", + "page": 368, + "baseItem": "longbow|PHB", + "type": "R", + "rarity": "rare", + "reqAttune": true, + "weight": 2, + "weaponCategory": "martial", + "property": [ + "A", + "H", + "2H" + ], + "range": "150/600", + "dmg1": "1d8", + "dmgType": "P", + "bonusWeapon": "+1", + "entries": [ + "This slender elven bow is lacquered blue and purple.", + "Its inside curve twinkles with tiny diamonds set like a field of stars.", + "This magical longbow grants a +1 bonus to attack and damage rolls made with it. If you hit a creature who can't see you with this bow, the attack deals an extra {@damage 2d6} force damage.", + "Additionally, when you hit a target with an attack made with the bow, you can choose to become {@condition invisible} for 1 minute and take the {@action Hide} action as part of the attack.", + "The invisibility ends early if you attack, cast a spell, or manifest a power. Once this invisibility has been used, it can't be used again until the next dusk." + ], + "ammoType": "arrow|phb" + }, + { + "name": "Amethyst Die", + "source": "FleeMortals", + "page": 374, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "recharge": "dawn", + "rechargeAmount": 3, + "charges": 3, + "entries": [ + "This gaming die is carved from a fragment of powerful psionic crystal and resonates with a remnant of its power. This die has 3 charges and regains all expended charges daily at dawn. When you make an ability check, attack roll, or saving throw, you can expend 1 charge to roll a {@dice d6} and add the number rolled to the {@dice d20} roll. Immediately after the ability check, attack roll, or saving throw is resolved, you take psychic damage equal to twice the number you rolled on the {@dice d6}." + ] + }, + { + "name": "Mindrazor", + "source": "FleeMortals", + "page": 374, + "baseItem": "rapier|PHB", + "type": "M", + "rarity": "very rare", + "reqAttune": true, + "weight": 2, + "weaponCategory": "martial", + "property": [ + "F" + ], + "dmg1": "1d8", + "dmgType": "P", + "bonusWeapon": "+1", + "recharge": "dawn", + "rechargeAmount": 3, + "charges": 3, + "entries": [ + "This rapier was forged using shattered fragments of a powerful psionic crystal and ore from a falling star. You gain a +1 bonus to attack and damage rolls made with this magic weapon.", + "This rapier has 3 charges and regains all expended charges daily at dawn. When you hit a creature with an attack roll using this weapon, you can expend 1 charge to attempt to inflict a psionic wound. The target must succeed on a DC 17 Intelligence saving throw or become vulnerable to psychic damage for 1 minute (save ends at end of turn)." + ] + }, + { + "name": "Bracers of the Spellbreaker", + "source": "FleeMortals", + "page": 381, + "rarity": "very rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "wondrous": true, + "entries": [ + "These mithral bracers are engraved with runes and inlaid with three multicolored bands of tiny gemstones.", + "While wearing these bracers, you have advantage on saving throws against spells and magical effects. In addition, damage from your spell attacks ignore your target's damage resistances.", + { + "type": "entries", + "name": "Cursed Sentience", + "entries": [ + "The bracers are a sentient and cursed magic item, as described {@book above|FleeMortals|3|Magic Items|4}." + ] + } + ] + }, + { + "name": "Crown of Majesty", + "source": "FleeMortals", + "page": 381, + "resist": [ + "psychic" + ], + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "recharge": "dawn", + "rechargeAmount": "{@dice 1d3}", + "charges": 3, + "entries": [ + "This mithral circlet is inscribed with an intricate filigree formed of Elvish runes. The front of the circlet holds a flawless diamond that changes hue in sunlight.", + "While wearing this crown, you have resistance to psychic damage, and you can't be {@condition charmed} or {@condition frightened}.", + "The crown has 3 charges. While wearing it, you can use an action and expend 1 charge to cast one of the following spells from it (save DC 18): {@spell command} or {@spell charm person}. The crown regains {@dice 1d3} expended charges daily at dawn.", + { + "type": "entries", + "name": "Cursed Sentience", + "entries": [ + "The crown is a sentient and cursed magic item, as described {@book above|FleeMortals|3|Magic Items|4}." + ] + } + ], + "attachedSpells": [ + "command", + "charm person" + ] + }, + { + "name": "Pathfinder's Boots", + "source": "FleeMortals", + "page": 381, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "bonusAc": "+2", + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6 + 1}", + "charges": 7, + "entries": [ + "Silver eyelets decorate these soft leather boots. While wearing these boots, you gain a +2 bonus to your AC and your walking speed increases by 10 feet.", + "The boots have 7 charges. While wearing them, you can expend 1 charge to cast one of the following spells from them: {@spell feather fall}, {@spell jump}, or {@spell shield}. The boots regain {@dice 1d6 + 1} expended charges daily at dawn.", + { + "type": "entries", + "name": "Cursed Sentience", + "entries": [ + "The boots are a sentient and cursed magic item, as described {@book above|FleeMortals|3|Magic Items|4}." + ] + } + ], + "attachedSpells": [ + "feather fall", + "jump", + "shield" + ] + }, + { + "name": "Ring of Scarlet Shadows", + "source": "FleeMortals", + "page": 381, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This iridium ring is inlaid with an obsidian band. The stone inlay occasionally appears to writhe or shift, as if shadows play along its surface.", + "While wearing this ring, you gain {@sense darkvision} out to a range of 60 feet, or if you already have {@sense darkvision}, its range increases by 60 feet. Additionally, you have advantage on Dexterity ({@skill Stealth}) checks made to hide.", + { + "type": "entries", + "name": "Shadow Blade", + "entries": [ + "You can use a bonus action to extend a blade of shadows from the hand that wears the ring. You can wield the blade as a shortsword that deals necrotic damage instead of piercing damage. While the blade is extended, you can't drop it or hold anything else in that hand. You can dismiss the blade as a bonus action." + ] + }, + { + "type": "entries", + "name": "Cursed Sentience", + "entries": [ + "The ring is a sentient and cursed magic item, as described {@book above|FleeMortals|3|Magic Items|4}." + ] + } + ] + }, + { + "name": "Visionary's Cloak", + "source": "FleeMortals", + "page": 381, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This gray, hooded traveler's cloak sports a white silk hem and a platinum clasp that, when closed, resembles the shape of an eye.", + "While wearing this cloak, you have advantage on initiative checks and can't be surprised.", + "Additionally, when you wear the cloak with the hood up, you gain {@sense truesight} out to a range of 60 feet and your eyes cast a soft blue-white glow. Pulling the hood up or down requires an action.", + { + "type": "entries", + "name": "Cursed Sentience", + "entries": [ + "The cloak is a sentient and cursed magic item, as described {@book above|FleeMortals|3|Magic Items|4}." + ] + } + ] + }, + { + "name": "Sun Eater's Mind", + "source": "FleeMortals", + "page": 387, + "type": "RG", + "rarity": "very rare", + "reqAttune": true, + "entries": [ + "The shifting shadows within this black glass ring constantly move. While wearing this ring, when a creature you can see within 60 feet of you makes a spell attack against you or casts a spell that requires you to make a saving throw, you can use your reaction to pierce the creature's mind. The next attack you make against that creature before the end of your next turn is automatically a critical hit. The ring can be used to pierce a creature's mind three times and regains all uses daily at dusk.", + { + "type": "entries", + "name": "Sun Eater's Gift", + "entries": [ + "While within 30 feet of a willing creature who is attuned to the Sun Eater's soul, you can use a bonus action to swap places with them. The ring can be used to swap places three times and regains all uses daily at dusk." + ] + } + ] + }, + { + "name": "Sun Eater's Soul", + "source": "FleeMortals", + "page": 387, + "type": "RG", + "rarity": "very rare", + "reqAttune": true, + "entries": [ + "This black metal ring is unnervingly matte, reflecting nothing even in the brightest of light. While wearing this ring, when a creature you can see within 30 feet of you is hit with an attack, you can use your reaction to halve the damage that creature takes from the attack. The ring can be used to halve damage three times and regains all uses daily at dusk.", + { + "type": "entries", + "name": "Sun Eater's Grace", + "entries": [ + "When you cast a spell that restores hit points to a creature, you can also restore that same number of hit points to a creature within 30 feet of you who is attuned to the Sun Eater's mind. The ring can be used to restore hit points three times and regains all uses daily at dusk." + ] + } + ] } ], "legendaryGroup": [ diff --git a/creature/Michael J Winegar; Wanted Scores.json b/creature/Michael J Winegar; Wanted Scores.json index 35104d033f..b9872c324e 100644 --- a/creature/Michael J Winegar; Wanted Scores.json +++ b/creature/Michael J Winegar; Wanted Scores.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1586704492, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "147d3a648a" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "303c0f93ab" }, "monster": [ { diff --git a/creature/Mistfactor Press; Darklords & Domains.json b/creature/Mistfactor Press; Darklords & Domains.json index 7bc4d283d0..2cea311ee5 100644 --- a/creature/Mistfactor Press; Darklords & Domains.json +++ b/creature/Mistfactor Press; Darklords & Domains.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1641590608, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "591927ae02" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "f31226b7c2" }, "monster": [ { diff --git a/creature/Modnar; NPCs.json b/creature/Modnar; NPCs.json index fde65c6629..3bd2a52257 100644 --- a/creature/Modnar; NPCs.json +++ b/creature/Modnar; NPCs.json @@ -90,8 +90,8 @@ } ], "dateAdded": 1544467825, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "d03214b8f1" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "12a9d4d2d1" }, "book": [ { diff --git a/creature/MrVauxs and Kanekuo; Goblin Pack.json b/creature/MrVauxs and Kanekuo; Goblin Pack.json index f16f40a2df..45ea427828 100644 --- a/creature/MrVauxs and Kanekuo; Goblin Pack.json +++ b/creature/MrVauxs and Kanekuo; Goblin Pack.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1574617011, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "16125b7039" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "18c9f51a72" }, "monster": [ { diff --git a/creature/Narzghal; Vladimir, the Crimson Reaper.json b/creature/Narzghal; Vladimir, the Crimson Reaper.json index 5d0a0629b8..de65b6f8a0 100644 --- a/creature/Narzghal; Vladimir, the Crimson Reaper.json +++ b/creature/Narzghal; Vladimir, the Crimson Reaper.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1633461245, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "be6c67db8a" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "a39ef8ac8a" }, "monster": [ { diff --git a/creature/Nerzugal Role-Playing; Nerzugal's Extended Bestiary.json b/creature/Nerzugal Role-Playing; Nerzugal's Extended Bestiary.json index 2842aaf60d..f4d368ffaf 100644 --- a/creature/Nerzugal Role-Playing; Nerzugal's Extended Bestiary.json +++ b/creature/Nerzugal Role-Playing; Nerzugal's Extended Bestiary.json @@ -18,8 +18,8 @@ ], "status": "ready", "dateAdded": 1646628533, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "9f7499932a" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "582ca5f131" }, "monster": [ { diff --git a/creature/Nord Games; Ultimate Bestiary The Dreaded Accursed.json b/creature/Nord Games; Ultimate Bestiary The Dreaded Accursed.json index 9d9a08c47a..afbd7226ad 100644 --- a/creature/Nord Games; Ultimate Bestiary The Dreaded Accursed.json +++ b/creature/Nord Games; Ultimate Bestiary The Dreaded Accursed.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1590553074, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "e9583991c0" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "4d90fa35ee" }, "monster": [ { diff --git a/creature/Oh_Hi_Mark_; Conflux Creatures.json b/creature/Oh_Hi_Mark_; Conflux Creatures.json index 1fed7f033b..82fd074ba5 100644 --- a/creature/Oh_Hi_Mark_; Conflux Creatures.json +++ b/creature/Oh_Hi_Mark_; Conflux Creatures.json @@ -38,8 +38,8 @@ "monsterFluff" ], "dateAdded": 1658659308, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "072b3bca68" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "7341e1df01" }, "monster": [ { diff --git a/creature/Oliver Clegg, Cat Evans, Jessica Marcrum; Bearthazar's House of Familiars.json b/creature/Oliver Clegg, Cat Evans, Jessica Marcrum; Bearthazar's House of Familiars.json index ecc38f727a..a1aa38affc 100644 --- a/creature/Oliver Clegg, Cat Evans, Jessica Marcrum; Bearthazar's House of Familiars.json +++ b/creature/Oliver Clegg, Cat Evans, Jessica Marcrum; Bearthazar's House of Familiars.json @@ -19,9 +19,9 @@ } ], "dateAdded": 1551551551, - "dateLastModified": 1690651615, + "dateLastModified": 1693666789, "status": "wip", - "_dateLastModifiedHash": "4a2109bae4" + "_dateLastModifiedHash": "86ea7e55b4" }, "monster": [ { diff --git a/creature/Onyx Path; Scarred Lands Creature Collection.json b/creature/Onyx Path; Scarred Lands Creature Collection.json index 26955c007f..7d79227b83 100644 --- a/creature/Onyx Path; Scarred Lands Creature Collection.json +++ b/creature/Onyx Path; Scarred Lands Creature Collection.json @@ -29,8 +29,8 @@ } ], "dateAdded": 1617988136, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "d3833f1604" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "f774b672bc" }, "adventure": [ { diff --git a/creature/Regerem; Book of Beautiful Horrors.json b/creature/Regerem; Book of Beautiful Horrors.json index bf426959b8..690766f44d 100644 --- a/creature/Regerem; Book of Beautiful Horrors.json +++ b/creature/Regerem; Book of Beautiful Horrors.json @@ -20,11 +20,11 @@ } ], "dateAdded": 0, - "dateLastModified": 1690651615, + "dateLastModified": 1693666789, "internalCopies": [ "monsterFluff" ], - "_dateLastModifiedHash": "50b8c73c3e" + "_dateLastModifiedHash": "1bf9fa3099" }, "item": [ { diff --git a/creature/Robert J. Schwalb; The Book of Fiends.json b/creature/Robert J. Schwalb; The Book of Fiends.json index 54141480d6..92955b537e 100644 --- a/creature/Robert J. Schwalb; The Book of Fiends.json +++ b/creature/Robert J. Schwalb; The Book of Fiends.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1645650822, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "5d137c4b6c" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "aa5ecbcb02" }, "monster": [ { diff --git a/creature/Rodrigo Kuerten; Warlords of Avernus.json b/creature/Rodrigo Kuerten; Warlords of Avernus.json index e1b3f3d94a..609ba2162e 100644 --- a/creature/Rodrigo Kuerten; Warlords of Avernus.json +++ b/creature/Rodrigo Kuerten; Warlords of Avernus.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1645518745, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "29807f5408" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "71987d8912" }, "monster": [ { diff --git a/creature/Rynosaur94; Planeshift Equestria Bestiary.json b/creature/Rynosaur94; Planeshift Equestria Bestiary.json index 17d426d40a..7826b321d9 100644 --- a/creature/Rynosaur94; Planeshift Equestria Bestiary.json +++ b/creature/Rynosaur94; Planeshift Equestria Bestiary.json @@ -18,8 +18,8 @@ } ], "dateAdded": 0, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "fba405652f" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "af0df5f898" }, "monster": [ { diff --git a/creature/Sean McGovern; Emirkol's Guide to Devils.json b/creature/Sean McGovern; Emirkol's Guide to Devils.json index 5cdab47e8d..b848671e51 100644 --- a/creature/Sean McGovern; Emirkol's Guide to Devils.json +++ b/creature/Sean McGovern; Emirkol's Guide to Devils.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1645998181, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "f02ebd55a3" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "4cc81f1940" }, "item": [ { diff --git a/creature/Sonixverse Labs; Expanded Floral Compendium.json b/creature/Sonixverse Labs; Expanded Floral Compendium.json index 7d8761584a..aa5cd72850 100644 --- a/creature/Sonixverse Labs; Expanded Floral Compendium.json +++ b/creature/Sonixverse Labs; Expanded Floral Compendium.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1608058117, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "518aab930b" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "fec61cc5c7" }, "monster": [ { diff --git a/creature/Sonixverse Labs; Expanded Sentient Plants.json b/creature/Sonixverse Labs; Expanded Sentient Plants.json index a2d7a62a48..f1ac4acb55 100644 --- a/creature/Sonixverse Labs; Expanded Sentient Plants.json +++ b/creature/Sonixverse Labs; Expanded Sentient Plants.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1608058117, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "615d895199" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "2a779c9d30" }, "monster": [ { diff --git a/creature/Sonixverse; Expanded Illithids.json b/creature/Sonixverse; Expanded Illithids.json index d36057909d..8391cb7e18 100644 --- a/creature/Sonixverse; Expanded Illithids.json +++ b/creature/Sonixverse; Expanded Illithids.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1652739335, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "8f960f7a34" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "dc419d6060" }, "monster": [ { diff --git a/creature/StoneStrix; Monster a Day Compendium.json b/creature/StoneStrix; Monster a Day Compendium.json index b0485b36a5..11acdf44ad 100644 --- a/creature/StoneStrix; Monster a Day Compendium.json +++ b/creature/StoneStrix; Monster a Day Compendium.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1555128410, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "f6a0e36f90" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "f44af76846" }, "monster": [ { diff --git a/creature/Tercept; Tercept's Terrifying Thoughts.json b/creature/Tercept; Tercept's Terrifying Thoughts.json index 322e09e85a..17c11be152 100644 --- a/creature/Tercept; Tercept's Terrifying Thoughts.json +++ b/creature/Tercept; Tercept's Terrifying Thoughts.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1676128373, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "7f1d22d0a6" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "25e9c3eea6" }, "monster": [ { diff --git a/creature/The_Unapproachable; Fighting Chance.json b/creature/The_Unapproachable; Fighting Chance.json index 8709261ee0..77a4fc243f 100644 --- a/creature/The_Unapproachable; Fighting Chance.json +++ b/creature/The_Unapproachable; Fighting Chance.json @@ -17,11 +17,11 @@ } ], "dateAdded": 1555319662, - "dateLastModified": 1690651615, + "dateLastModified": 1693666789, "internalCopies": [ "monsterFluff" ], - "_dateLastModifiedHash": "e2e36f949b" + "_dateLastModifiedHash": "c42e0e5e5f" }, "monster": [ { diff --git a/creature/The_Unapproachable; Veiled Threats.json b/creature/The_Unapproachable; Veiled Threats.json index 74a7010655..28d21aeeef 100644 --- a/creature/The_Unapproachable; Veiled Threats.json +++ b/creature/The_Unapproachable; Veiled Threats.json @@ -17,11 +17,11 @@ } ], "dateAdded": 1555319662, - "dateLastModified": 1690651615, + "dateLastModified": 1693666789, "internalCopies": [ "monsterFluff" ], - "_dateLastModifiedHash": "7d563e939d" + "_dateLastModifiedHash": "243160e241" }, "monster": [ { diff --git a/creature/Various; Adventurers League.json b/creature/Various; Adventurers League.json index d22300376c..22269af448 100644 --- a/creature/Various; Adventurers League.json +++ b/creature/Various; Adventurers League.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1537874753, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "cbc1c797a4" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "c7a6dd3622" }, "monster": [ { diff --git a/creature/Web Community; Community Fiend Creature Collection.json b/creature/Web Community; Community Fiend Creature Collection.json index a8c624da65..25f0b77f53 100644 --- a/creature/Web Community; Community Fiend Creature Collection.json +++ b/creature/Web Community; Community Fiend Creature Collection.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1609756405, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "c14e83b99a" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "f1cb953ab1" }, "monster": [ { diff --git a/creature/Web Community; Community Humanoid Creature Collection.json b/creature/Web Community; Community Humanoid Creature Collection.json index dbcda8d6a2..90f792cba6 100644 --- a/creature/Web Community; Community Humanoid Creature Collection.json +++ b/creature/Web Community; Community Humanoid Creature Collection.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1608058117, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "2df8517401" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "1b4b2fce7f" }, "monster": [ { diff --git a/creature/Web Community; Community Humanoid Drow.json b/creature/Web Community; Community Humanoid Drow.json index 573c52d57e..e264eb7543 100644 --- a/creature/Web Community; Community Humanoid Drow.json +++ b/creature/Web Community; Community Humanoid Drow.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1555319662, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "319aef0677" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "d146765fc9" }, "legendaryGroup": [ { diff --git a/creature/Web Community; Community Humanoid Gnoll Creature Collection.json b/creature/Web Community; Community Humanoid Gnoll Creature Collection.json index ffec71bb62..9699a789f7 100644 --- a/creature/Web Community; Community Humanoid Gnoll Creature Collection.json +++ b/creature/Web Community; Community Humanoid Gnoll Creature Collection.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1555319662, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "db3f9aadbc" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "7f10e3d489" }, "monster": [ { diff --git a/creature/Web Community; Community Humanoid Legendary Creature Collection.json b/creature/Web Community; Community Humanoid Legendary Creature Collection.json index ece25c5b23..b88cac5406 100644 --- a/creature/Web Community; Community Humanoid Legendary Creature Collection.json +++ b/creature/Web Community; Community Humanoid Legendary Creature Collection.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1608058117, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "b32a9abf2c" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "1c3d28074b" }, "monster": [ { diff --git a/creature/Web Community; Community Humanoid Orc,Goblin,Hobgoblin Creature Collection.json b/creature/Web Community; Community Humanoid Orc,Goblin,Hobgoblin Creature Collection.json index f7695d4602..0479bd525c 100644 --- a/creature/Web Community; Community Humanoid Orc,Goblin,Hobgoblin Creature Collection.json +++ b/creature/Web Community; Community Humanoid Orc,Goblin,Hobgoblin Creature Collection.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1633111364, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "2858bbfd81" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "f0368ac4a8" }, "monster": [ { diff --git a/creature/Web Community; Community Humanoid Special Creature Collection.json b/creature/Web Community; Community Humanoid Special Creature Collection.json index fc0497fa01..462d426981 100644 --- a/creature/Web Community; Community Humanoid Special Creature Collection.json +++ b/creature/Web Community; Community Humanoid Special Creature Collection.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1608058117, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "4638daaa8d" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "5cc8101152" }, "monster": [ { diff --git a/creature/Web Community; Community Ravenloft Collection.json b/creature/Web Community; Community Ravenloft Collection.json index 204e5820a5..8bf5ce5bf4 100644 --- a/creature/Web Community; Community Ravenloft Collection.json +++ b/creature/Web Community; Community Ravenloft Collection.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1641557769, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "808a610f74" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "dbe781cc2b" }, "monster": [ { diff --git a/creature/Web Community; Community Undead Creature Collection.json b/creature/Web Community; Community Undead Creature Collection.json index f4ecb87be0..bf7312041c 100644 --- a/creature/Web Community; Community Undead Creature Collection.json +++ b/creature/Web Community; Community Undead Creature Collection.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1555319662, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "e28a8ad112" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "d99c5a03c9" }, "monster": [ { diff --git a/creature/Web Community; Community Villains Lore (Deities, Monster) Legendary Creature Collection.json b/creature/Web Community; Community Villains Lore (Deities, Monster) Legendary Creature Collection.json index 217f08f3ac..a981464c37 100644 --- a/creature/Web Community; Community Villains Lore (Deities, Monster) Legendary Creature Collection.json +++ b/creature/Web Community; Community Villains Lore (Deities, Monster) Legendary Creature Collection.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1608323876, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "cfe7db62dd" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "e62cf6ab49" }, "monster": [ { diff --git a/creature/Wizards of the Coast; Errata Spellcasters.json b/creature/Wizards of the Coast; Errata Spellcasters.json index 0004bea68d..46a718d445 100644 --- a/creature/Wizards of the Coast; Errata Spellcasters.json +++ b/creature/Wizards of the Coast; Errata Spellcasters.json @@ -25,23 +25,23 @@ }, "status": "ready", "dateAdded": 1639480853, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "e956d5e245" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "c1888ce52b" }, "monsterFluff": [ { - "name": "Zephyros", + "name": "Countess Sansuri", "source": "ErrataSpellcasters", "_copy": { - "name": "Zephyros", + "name": "Countess Sansuri", "source": "SKT" } }, { - "name": "Klauth", + "name": "Iymrith", "source": "ErrataSpellcasters", "_copy": { - "name": "Klauth", + "name": "Iymrith", "source": "SKT" } }, @@ -54,104 +54,95 @@ } }, { - "name": "Countess Sansuri", + "name": "Klauth", "source": "ErrataSpellcasters", "_copy": { - "name": "Countess Sansuri", + "name": "Klauth", "source": "SKT" } }, { - "name": "Slarkrethel", + "name": "Maegera the Dawn Titan", "source": "ErrataSpellcasters", "_copy": { - "name": "Slarkrethel", + "name": "Maegera the Dawn Titan", "source": "SKT" } }, { - "name": "Iymrith", + "name": "Naxene Drathkala", "source": "ErrataSpellcasters", "_copy": { - "name": "Iymrith", + "name": "Naxene Drathkala", "source": "SKT" } }, { - "name": "Maegera the Dawn Titan", + "name": "Othovir", "source": "ErrataSpellcasters", "_copy": { - "name": "Maegera the Dawn Titan", + "name": "Othovir", "source": "SKT" } }, { - "name": "Uthgardt Shaman", + "name": "Slarkrethel", "source": "ErrataSpellcasters", "_copy": { - "name": "Uthgardt Shaman", + "name": "Slarkrethel", "source": "SKT" } }, { - "name": "Naxene Drathkala", + "name": "Uthgardt Shaman", "source": "ErrataSpellcasters", "_copy": { - "name": "Naxene Drathkala", + "name": "Uthgardt Shaman", "source": "SKT" } }, { - "name": "Othovir", + "name": "Zephyros", "source": "ErrataSpellcasters", "_copy": { - "name": "Othovir", + "name": "Zephyros", "source": "SKT" } } ], "monster": [ { - "name": "Zephyros", + "name": "Claugiyliamatar", "source": "ErrataSpellcasters", "_copy": { - "name": "Zephyros", + "name": "Claugiyliamatar", "source": "SKT", + "_mod": { + "spellcastingTags": { + "mode": "appendArr", + "items": [ + "CD" + ] + } + }, "_preserve": { "page": true, - "hasToken": true, - "hasFluff": true, - "hasFluffImages": true - } - }, - "fluff": { - "_monsterFluff": { - "name": "Zephyros", - "source": "ErrataSpellcasters" + "hasToken": true } }, - "tokenUrl": "https://5e.tools/img/SKT/Zephyros.png", + "cr": "23", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "Zephyros's innate spellcasting ability is Charisma. He can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell fog cloud}", - "{@spell light}" + "Claugiyliamatar's innate spellcasting ability is Charisma (spell save {@dc 19}). Claugiyliamatar can innately cast the following spells, requiring no material components:" ], "daily": { - "3e": [ - "{@spell feather fall}", - "{@spell fly}", - "{@spell misty step}", - "{@spell telekinesis}" - ], "1e": [ - "{@spell control weather}", - "{@spell gaseous form}" + "{@spell invisibility}", + "{@spell legend lore}", + "{@spell protection from energy}", + "{@spell true seeing}" ] }, "ability": "cha" @@ -159,94 +150,67 @@ { "name": "Spellcasting", "headerEntries": [ - "Zephyros is a 12th-level spellcaster. his spellcasting ability is Intelligence (spell save {@dc 17}; {@hit 11} to hit with spell attacks). He has the following wizard spells prepared:" + "Claugiyliamatar is an 8th-level spellcaster. Her spellcasting ability is Wisdom (spell save {@dc 18}, {@hit 10} to hit with spell attacks). She has the following druid spells prepared:" ], "spells": { "0": { "spells": [ + "{@spell druidcraft}", "{@spell mending}", - "{@spell message}", - "{@spell prestidigitation}", - "{@spell ray of frost}", - "{@spell shocking grasp}" + "{@spell produce flame}" ] }, "1": { "slots": 4, "spells": [ - "{@spell charm person}", - "{@spell comprehend languages}", - "{@spell magic missile}", - "{@spell shield}" + "{@spell cure wounds}", + "{@spell detect magic}", + "{@spell entangle}", + "{@spell speak with animals}" ] }, "2": { "slots": 3, "spells": [ - "{@spell crown of madness}", - "{@spell gust of wind}", - "{@spell levitate}" + "{@spell animal messenger}", + "{@spell pass without trace}" ] }, "3": { "slots": 3, "spells": [ - "{@spell nondetection}", - "{@spell protection from energy}", - "{@spell tongues}" + "{@spell dispel magic}", + "{@spell plant growth}" ] }, "4": { - "slots": 3, - "spells": [ - "{@spell conjure minor elementals}", - "{@spell greater invisibility}", - "{@spell Otiluke's resilient sphere}" - ] - }, - "5": { "slots": 2, "spells": [ - "{@spell cone of cold}", - "{@spell contact other plane}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell mass suggestion}" + "{@spell blight}", + "{@spell locate creature}", + "{@spell stoneskin}" ] } }, - "ability": "int" + "ability": "wis" } ], + "tokenUrl": "https://5e.tools/img/SKT/Claugiyliamatar.png", "damageTagsSpell": [ - "C", - "L", - "O", - "Y" + "F", + "N" ], "savingThrowForcedSpell": [ "constitution", - "dexterity", - "intelligence", - "strength", - "wisdom" + "strength" ] }, { - "name": "Klauth", + "name": "Countess Sansuri", "source": "ErrataSpellcasters", "_copy": { - "name": "Klauth", + "name": "Countess Sansuri", "source": "SKT", - "_preserve": { - "page": true, - "legendaryGroup": true, - "hasToken": true, - "hasFluff": true - }, "_mod": { "spellcastingTags": { "mode": "appendArr", @@ -254,29 +218,35 @@ "CW" ] } + }, + "_preserve": { + "page": true, + "hasToken": true, + "hasFluff": true, + "hasFluffImages": true } }, - "fluff": { - "_monsterFluff": { - "name": "Klauth", - "source": "ErrataSpellcasters" - } - }, - "tokenUrl": "https://5e.tools/img/SKT/Klauth.png", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "Klauth's spellcasting ability is Charisma (spell save {@dc 22}). He can innately cast the following spells, requiring no material components:" + "Sansuri's innate spellcasting ability is Charisma. She can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell fog cloud}", + "{@spell light}" ], "daily": { - "1": [ - "{@spell banishment}", - "{@spell etherealness}", - "{@spell find the path}", - "{@spell locate object}", - "{@spell prismatic spray}", - "{@spell suggestion}" + "3e": [ + "{@spell feather fall}", + "{@spell fly}", + "{@spell misty step}", + "{@spell telekinesis}" + ], + "1e": [ + "{@spell control weather}", + "{@spell gaseous form}" ] }, "ability": "cha" @@ -284,46 +254,46 @@ { "name": "Spellcasting", "headerEntries": [ - "Klauth is a 14th-level spellcaster. His spellcasting ability is Intelligence (spell save {@dc 20} {@hit 12} to hit with spell attacks). He has the following wizard spells prepared:" + "Sansuri is a 13th-level spellcaster. Her spellcasting ability is Intelligence (spell save {@dc 15}; {@hit 7} to hit with spell attacks). She has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell mage hand}", "{@spell mending}", - "{@spell minor illusion}", - "{@spell prestidigitation}" + "{@spell message}", + "{@spell prestidigitation}", + "{@spell ray of frost}" ] }, "1": { "slots": 4, "spells": [ - "{@spell comprehend languages}", - "{@spell detect magic}", - "{@spell expeditious retreat}", - "{@spell identify}" + "{@spell identify}", + "{@spell magic missile}", + "{@spell shield}", + "{@spell unseen servant}" ] }, "2": { "slots": 3, "spells": [ - "{@spell darkness}", - "{@spell detect thoughts}", - "{@spell Melf's acid arrow}" + "{@spell arcane lock}", + "{@spell gust of wind}", + "{@spell invisibility}" ] }, "3": { "slots": 3, "spells": [ - "{@spell clairvoyance}", "{@spell haste}", - "{@spell nondetection}" + "{@spell hypnotic pattern}", + "{@spell lightning bolt}" ] }, "4": { "slots": 3, "spells": [ - "{@spell greater invisibility}", "{@spell ice storm}", "{@spell stoneskin}" ] @@ -332,205 +302,78 @@ "slots": 2, "spells": [ "{@spell Bigby's hand}", - "{@spell cloudkill}", - "{@spell scrying}" + "{@spell wall of force}" ] }, "6": { "slots": 1, "spells": [ - "{@spell disintegrate}", - "{@spell mass suggestion}" + "{@spell globe of invulnerability}" ] }, "7": { "slots": 1, "spells": [ - "{@spell mirage arcane}" + "{@spell Mordenkainen's sword}" ] } }, - "ability": "int" + "ability": "wis" } ], + "fluff": { + "_monsterFluff": { + "name": "Countess Sansuri", + "source": "ErrataSpellcasters" + } + }, + "tokenUrl": "https://5e.tools/img/SKT/Countess%20Sansuri.png", "savingThrowForcedSpell": [ - "charisma", - "constitution", "dexterity", + "strength", "wisdom" ] }, { - "name": "Claugiyliamatar", + "name": "Iymrith", "source": "ErrataSpellcasters", "_copy": { - "name": "Claugiyliamatar", + "name": "Iymrith", "source": "SKT", "_preserve": { "page": true, - "hasToken": true - }, - "_mod": { - "spellcastingTags": { - "mode": "appendArr", - "items": [ - "CD" - ] - } + "legendaryGroup": true, + "hasToken": true, + "hasFluff": true } }, - "tokenUrl": "https://5e.tools/img/SKT/Claugiyliamatar.png", - "cr": "23", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "Claugiyliamatar's innate spellcasting ability is Charisma (spell save {@dc 19}). Claugiyliamatar can innately cast the following spells, requiring no material components:" + "Iymrith's innate spellcasting ability is Charisma (spell save {@dc 20}). Iymrith's {@spell stone shape} can create a living {@creature gargoyle} instead of altering the stone as described in the spell description. She can innately cast the following spells, requiring no material components:" ], "daily": { - "1e": [ - "{@spell invisibility}", - "{@spell legend lore}", - "{@spell protection from energy}", - "{@spell true seeing}" - ] + "1": [ + "{@spell counterspell}", + "{@spell detect magic}", + "{@spell ice storm}", + "{@spell stone shape}", + "{@spell teleport}" + ] }, "ability": "cha" - }, - { - "name": "Spellcasting", - "headerEntries": [ - "Claugiyliamatar is an 8th-level spellcaster. Her spellcasting ability is Wisdom (spell save {@dc 18}, {@hit 10} to hit with spell attacks). She has the following druid spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell druidcraft}", - "{@spell mending}", - "{@spell produce flame}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell cure wounds}", - "{@spell detect magic}", - "{@spell entangle}", - "{@spell speak with animals}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell animal messenger}", - "{@spell pass without trace}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell plant growth}" - ] - }, - "4": { - "slots": 2, - "spells": [ - "{@spell blight}", - "{@spell locate creature}", - "{@spell stoneskin}" - ] - } - }, - "ability": "wis" } ], - "damageTagsSpell": [ - "F", - "N" - ], - "savingThrowForcedSpell": [ - "constitution", - "strength" - ] - }, - { - "name": "Turlang", - "source": "ErrataSpellcasters", - "_copy": { - "name": "Turlang", - "source": "SKT", - "_preserve": { - "page": true, - "hasToken": true - }, - "_mod": { - "spellcastingTags": { - "mode": "appendArr", - "items": [ - "CD" - ] - } + "fluff": { + "_monsterFluff": { + "name": "Iymrith", + "source": "ErrataSpellcasters" } }, - "tokenUrl": "https://5e.tools/img/SKT/Turlang.png", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "Turlang is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). Turlang has the following druid spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell druidcraft}", - "{@spell guidance}", - "{@spell resistance}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell detect magic}", - "{@spell entangle}", - "{@spell goodberry}", - "{@spell speak with animals}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell animal messenger}", - "{@spell gust of wind}", - "{@spell pass without trace}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell plant growth}", - "{@spell speak with plants}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell conjure woodland beings}", - "{@spell hallucinatory terrain}" - ] - }, - "5": { - "slots": 1, - "spells": [ - "{@spell commune with nature}" - ] - } - }, - "ability": "wis" - } - ], + "tokenUrl": "https://5e.tools/img/SKT/Iymrith.png", "savingThrowForcedSpell": [ - "strength" + "dexterity" ] }, { @@ -546,12 +389,6 @@ "hasFluffImages": true } }, - "fluff": { - "_monsterFluff": { - "name": "Jarl Storvald", - "source": "ErrataSpellcasters" - } - }, "spellcasting": [ { "name": "Spellcasting", @@ -584,20 +421,20 @@ "ability": "wis" } ], + "fluff": { + "_monsterFluff": { + "name": "Jarl Storvald", + "source": "ErrataSpellcasters" + } + }, "tokenUrl": "https://5e.tools/img/SKT/Jarl%20Storvald.png" }, { - "name": "Countess Sansuri", + "name": "Klauth", "source": "ErrataSpellcasters", "_copy": { - "name": "Countess Sansuri", + "name": "Klauth", "source": "SKT", - "_preserve": { - "page": true, - "hasToken": true, - "hasFluff": true, - "hasFluffImages": true - }, "_mod": { "spellcastingTags": { "mode": "appendArr", @@ -605,35 +442,28 @@ "CW" ] } - } - }, - "fluff": { - "_monsterFluff": { - "name": "Countess Sansuri", - "source": "ErrataSpellcasters" + }, + "_preserve": { + "page": true, + "legendaryGroup": true, + "hasToken": true, + "hasFluff": true } }, "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "Sansuri's innate spellcasting ability is Charisma. She can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell fog cloud}", - "{@spell light}" + "Klauth's spellcasting ability is Charisma (spell save {@dc 22}). He can innately cast the following spells, requiring no material components:" ], "daily": { - "3e": [ - "{@spell feather fall}", - "{@spell fly}", - "{@spell misty step}", - "{@spell telekinesis}" - ], - "1e": [ - "{@spell control weather}", - "{@spell gaseous form}" + "1": [ + "{@spell banishment}", + "{@spell etherealness}", + "{@spell find the path}", + "{@spell locate object}", + "{@spell prismatic spray}", + "{@spell suggestion}" ] }, "ability": "cha" @@ -641,46 +471,46 @@ { "name": "Spellcasting", "headerEntries": [ - "Sansuri is a 13th-level spellcaster. Her spellcasting ability is Intelligence (spell save {@dc 15}; {@hit 7} to hit with spell attacks). She has the following wizard spells prepared:" + "Klauth is a 14th-level spellcaster. His spellcasting ability is Intelligence (spell save {@dc 20} {@hit 12} to hit with spell attacks). He has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell mage hand}", "{@spell mending}", - "{@spell message}", - "{@spell prestidigitation}", - "{@spell ray of frost}" + "{@spell minor illusion}", + "{@spell prestidigitation}" ] }, "1": { "slots": 4, "spells": [ - "{@spell identify}", - "{@spell magic missile}", - "{@spell shield}", - "{@spell unseen servant}" + "{@spell comprehend languages}", + "{@spell detect magic}", + "{@spell expeditious retreat}", + "{@spell identify}" ] }, "2": { "slots": 3, "spells": [ - "{@spell arcane lock}", - "{@spell gust of wind}", - "{@spell invisibility}" + "{@spell darkness}", + "{@spell detect thoughts}", + "{@spell Melf's acid arrow}" ] }, "3": { "slots": 3, "spells": [ + "{@spell clairvoyance}", "{@spell haste}", - "{@spell hypnotic pattern}", - "{@spell lightning bolt}" + "{@spell nondetection}" ] }, "4": { "slots": 3, "spells": [ + "{@spell greater invisibility}", "{@spell ice storm}", "{@spell stoneskin}" ] @@ -689,60 +519,334 @@ "slots": 2, "spells": [ "{@spell Bigby's hand}", - "{@spell wall of force}" + "{@spell cloudkill}", + "{@spell scrying}" ] }, "6": { "slots": 1, "spells": [ - "{@spell globe of invulnerability}" + "{@spell disintegrate}", + "{@spell mass suggestion}" ] }, "7": { "slots": 1, "spells": [ - "{@spell Mordenkainen's sword}" + "{@spell mirage arcane}" ] } }, - "ability": "wis" + "ability": "int" } ], - "tokenUrl": "https://5e.tools/img/SKT/Countess%20Sansuri.png", + "fluff": { + "_monsterFluff": { + "name": "Klauth", + "source": "ErrataSpellcasters" + } + }, + "tokenUrl": "https://5e.tools/img/SKT/Klauth.png", "savingThrowForcedSpell": [ + "charisma", + "constitution", "dexterity", - "strength", "wisdom" ] }, { - "name": "Slarkrethel", + "name": "Maegera the Dawn Titan", "source": "ErrataSpellcasters", "_copy": { - "name": "Slarkrethel", + "name": "Maegera the Dawn Titan", "source": "SKT", "_preserve": { "page": true, - "legendaryGroup": true, "hasToken": true, - "hasFluff": true, - "hasFluffImages": true - }, - "_mod": { - "spellcastingTags": { - "mode": "appendArr", - "items": [ - "CW" + "hasFluff": true + } + }, + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "Maegera's spell casting ability is Charisma. Maegera's can innately cast the following spell (spell save {@dc 19}), requiring no material components:" + ], + "will": [ + "{@spell fireball}" + ], + "ability": "cha" + } + ], + "fluff": { + "_monsterFluff": { + "name": "Maegera the Dawn Titan", + "source": "ErrataSpellcasters" + } + }, + "tokenUrl": "https://5e.tools/img/SKT/Maegera%20the%20Dawn%20Titan.png", + "savingThrowForcedSpell": [ + "dexterity" + ] + }, + { + "name": "Naxene Drathkala", + "source": "ErrataSpellcasters", + "_copy": { + "name": "Naxene Drathkala", + "source": "SKT", + "_preserve": { + "page": true, + "hasToken": true, + "hasFluff": true, + "hasFluffImages": true + } + }, + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Naxene is a 6th level spellcaster. Her spellcasting ability is Intelligence (spell save {@dc 13}; {@hit 5} to hit with spell attacks). She has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell fire bolt}", + "{@spell light}", + "{@spell mage hand}", + "{@spell prestidigitation}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell mage armor}", + "{@spell magic missile}", + "{@spell shield}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell misty step}", + "{@spell suggestion}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell fly}", + "{@spell lightning bolt}" + ] + } + }, + "ability": "int" + } + ], + "fluff": { + "_monsterFluff": { + "name": "Naxene Drathkala", + "source": "ErrataSpellcasters" + } + }, + "tokenUrl": "https://5e.tools/img/SKT/Naxene%20Drathkala.png", + "damageTagsSpell": [ + "F", + "L", + "O" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ] + }, + { + "name": "Nimir", + "source": "ErrataSpellcasters", + "_copy": { + "name": "Nimir", + "source": "SKT", + "_preserve": { + "page": true, + "hasToken": true + } + }, + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "Nimir's innate spellcasting ability is Charisma (spell save {@dc 17}). He can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell feather fall}", + "{@spell levitate}", + "{@spell light}" + ], + "daily": { + "3e": [ + "{@spell control weather}", + "{@spell water breathing}" ] - } + }, + "ability": "cha" + } + ], + "tokenUrl": "https://5e.tools/img/SKT/Nimir.png", + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ] + }, + { + "name": "Orlekto", + "source": "ErrataSpellcasters", + "_copy": { + "name": "Orlekto", + "source": "SKT", + "_preserve": { + "page": true, + "hasToken": true + } + }, + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "Orlekto's innate spellcasting ability is Charisma (spell save {@dc 17}). He can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell feather fall}", + "{@spell levitate}", + "{@spell light}" + ], + "daily": { + "3e": [ + "{@spell control weather}", + "{@spell water breathing}" + ] + }, + "ability": "cha" + } + ], + "tokenUrl": "https://5e.tools/img/SKT/Orlekto.png", + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ] + }, + { + "name": "Othovir", + "source": "ErrataSpellcasters", + "_copy": { + "name": "Othovir", + "source": "SKT", + "_preserve": { + "page": true, + "hasToken": true, + "hasFluff": true, + "hasFluffImages": true } }, + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Othovir is a 2nd-level spellcaster. His spellcasting ability is Charisma (spell save {@dc 13}; {@hit 5} to hit with spell attacks). He has the following sorcerer spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell blade ward}", + "{@spell fire bolt}", + "{@spell mending}", + "{@spell prestidigitation}" + ] + }, + "1": { + "slots": 3, + "spells": [ + "{@spell mage armor}", + "{@spell thunderwave}", + "{@spell witch bolt}" + ] + } + }, + "ability": "cha" + } + ], "fluff": { "_monsterFluff": { - "name": "Slarkrethel", + "name": "Othovir", "source": "ErrataSpellcasters" } }, + "tokenUrl": "https://5e.tools/img/SKT/Othovir.png", + "savingThrowForcedSpell": [ + "constitution" + ] + }, + { + "name": "Shaldoor", + "source": "ErrataSpellcasters", + "_copy": { + "name": "Shaldoor", + "source": "SKT", + "_preserve": { + "page": true, + "hasToken": true + } + }, + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "Shaldoor's innate spellcasting ability is Charisma (spell save {@dc 17}). She can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell feather fall}", + "{@spell levitate}", + "{@spell light}" + ], + "daily": { + "3e": [ + "{@spell control weather}", + "{@spell water breathing}" + ] + }, + "ability": "cha" + } + ], + "tokenUrl": "https://5e.tools/img/SKT/Shaldoor.png", + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ] + }, + { + "name": "Slarkrethel", + "source": "ErrataSpellcasters", + "_copy": { + "name": "Slarkrethel", + "source": "SKT", + "_mod": { + "spellcastingTags": { + "mode": "appendArr", + "items": [ + "CW" + ] + } + }, + "_preserve": { + "page": true, + "legendaryGroup": true, + "hasToken": true, + "hasFluff": true, + "hasFluffImages": true + } + }, "spellcasting": [ { "name": "Spellcasting", @@ -825,6 +929,12 @@ "ability": "int" } ], + "fluff": { + "_monsterFluff": { + "name": "Slarkrethel", + "source": "ErrataSpellcasters" + } + }, "tokenUrl": "https://5e.tools/img/SKT/Slarkrethel.png", "damageTagsSpell": [ "B", @@ -842,80 +952,82 @@ ] }, { - "name": "Iymrith", + "name": "Turlang", "source": "ErrataSpellcasters", "_copy": { - "name": "Iymrith", + "name": "Turlang", "source": "SKT", - "_preserve": { - "page": true, - "legendaryGroup": true, - "hasToken": true, - "hasFluff": true - } - }, - "fluff": { - "_monsterFluff": { - "name": "Iymrith", - "source": "ErrataSpellcasters" - } - }, - "tokenUrl": "https://5e.tools/img/SKT/Iymrith.png", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "Iymrith's innate spellcasting ability is Charisma (spell save {@dc 20}). Iymrith's {@spell stone shape} can create a living {@creature gargoyle} instead of altering the stone as described in the spell description. She can innately cast the following spells, requiring no material components:" - ], - "daily": { - "1": [ - "{@spell counterspell}", - "{@spell detect magic}", - "{@spell ice storm}", - "{@spell stone shape}", - "{@spell teleport}" + "_mod": { + "spellcastingTags": { + "mode": "appendArr", + "items": [ + "CD" ] - }, - "ability": "cha" - } - ], - "savingThrowForcedSpell": [ - "dexterity" - ] - }, - { - "name": "Maegera the Dawn Titan", - "source": "ErrataSpellcasters", - "_copy": { - "name": "Maegera the Dawn Titan", - "source": "SKT", + } + }, "_preserve": { "page": true, - "hasToken": true, - "hasFluff": true - } - }, - "fluff": { - "_monsterFluff": { - "name": "Maegera the Dawn Titan", - "source": "ErrataSpellcasters" + "hasToken": true } }, - "tokenUrl": "https://5e.tools/img/SKT/Maegera%20the%20Dawn%20Titan.png", "spellcasting": [ { - "name": "Innate Spellcasting", + "name": "Spellcasting", "headerEntries": [ - "Maegera's spell casting ability is Charisma. Maegera's can innately cast the following spell (spell save {@dc 19}), requiring no material components:" - ], - "will": [ - "{@spell fireball}" + "Turlang is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). Turlang has the following druid spells prepared:" ], - "ability": "cha" + "spells": { + "0": { + "spells": [ + "{@spell druidcraft}", + "{@spell guidance}", + "{@spell resistance}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell detect magic}", + "{@spell entangle}", + "{@spell goodberry}", + "{@spell speak with animals}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell animal messenger}", + "{@spell gust of wind}", + "{@spell pass without trace}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell plant growth}", + "{@spell speak with plants}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell conjure woodland beings}", + "{@spell hallucinatory terrain}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell commune with nature}" + ] + } + }, + "ability": "wis" } ], + "tokenUrl": "https://5e.tools/img/SKT/Turlang.png", "savingThrowForcedSpell": [ - "dexterity" + "strength" ] }, { @@ -931,6 +1043,37 @@ "hasFluffImages": true } }, + "alignment": [ + "N", + "E" + ], + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The shaman can innately cast the following spells. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks)." + ], + "will": [ + "{@spell dancing lights}", + "{@spell message}", + "{@spell mage hand}", + "{@spell thaumaturgy}" + ], + "daily": { + "1e": [ + "{@spell augury}", + "{@spell bestow curse}", + "{@spell cordon of arrows}", + "{@spell detect magic}", + "{@spell hex}", + "{@spell prayer of healing}", + "{@spell speak with dead}", + "{@spell spirit guardians}" + ] + }, + "ability": "wis" + } + ], "fluff": { "_appendMonsterFluff": { "name": "Uthgardt Shaman", @@ -1011,36 +1154,9 @@ ] }, "tokenUrl": "https://5e.tools/img/SKT/Uthgardt%20Shaman.png", - "alignment": [ - "N", - "E" - ], - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The shaman can innately cast the following spells. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks)." - ], - "will": [ - "{@spell dancing lights}", - "{@spell message}", - "{@spell mage hand}", - "{@spell thaumaturgy}" - ], - "daily": { - "1e": [ - "{@spell augury}", - "{@spell bestow curse}", - "{@spell cordon of arrows}", - "{@spell detect magic}", - "{@spell hex}", - "{@spell prayer of healing}", - "{@spell speak with dead}", - "{@spell spirit guardians}" - ] - }, - "ability": "wis" - } + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" ], "_versions": [ { @@ -1168,240 +1284,75 @@ ] } } - } - }, - { - "name": "Uthgardt Shaman (Sky Pony)", - "source": "ErrataSpellcasters", - "_mod": { - "_": { - "mode": "addSpells", - "daily": { - "1e": [ - "{@spell divine favor}", - "{@spell feather fall}", - "{@spell lightning bolt}" - ] - } - } - } - }, - { - "name": "Uthgardt Shaman (Thunderbeast)", - "source": "ErrataSpellcasters", - "_mod": { - "_": { - "mode": "addSpells", - "daily": { - "1e": [ - "{@spell enhance ability} (bull's strength only)", - "{@spell pass without trace}", - "{@spell stoneskin}" - ] - } - } - } - }, - { - "name": "Uthgardt Shaman (Tree Ghost)", - "source": "ErrataSpellcasters", - "_mod": { - "_": { - "mode": "addSpells", - "daily": { - "1e": [ - "{@spell druidcraft}", - "{@spell barkskin}", - "{@spell plant growth}", - "{@spell speak with plants}" - ] - } - } - } - } - ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" - ] - }, - { - "name": "Naxene Drathkala", - "source": "ErrataSpellcasters", - "_copy": { - "name": "Naxene Drathkala", - "source": "SKT", - "_preserve": { - "page": true, - "hasToken": true, - "hasFluff": true, - "hasFluffImages": true - } - }, - "fluff": { - "_monsterFluff": { - "name": "Naxene Drathkala", - "source": "ErrataSpellcasters" - } - }, - "tokenUrl": "https://5e.tools/img/SKT/Naxene%20Drathkala.png", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "Naxene is a 6th level spellcaster. Her spellcasting ability is Intelligence (spell save {@dc 13}; {@hit 5} to hit with spell attacks). She has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell fire bolt}", - "{@spell light}", - "{@spell mage hand}", - "{@spell prestidigitation}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell mage armor}", - "{@spell magic missile}", - "{@spell shield}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell misty step}", - "{@spell suggestion}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell fly}", - "{@spell lightning bolt}" - ] - } - }, - "ability": "int" - } - ], - "damageTagsSpell": [ - "F", - "L", - "O" - ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" - ] - }, - { - "name": "Othovir", - "source": "ErrataSpellcasters", - "_copy": { - "name": "Othovir", - "source": "SKT", - "_preserve": { - "page": true, - "hasToken": true, - "hasFluff": true, - "hasFluffImages": true - } - }, - "fluff": { - "_monsterFluff": { - "name": "Othovir", - "source": "ErrataSpellcasters" - } - }, - "tokenUrl": "https://5e.tools/img/SKT/Othovir.png", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "Othovir is a 2nd-level spellcaster. His spellcasting ability is Charisma (spell save {@dc 13}; {@hit 5} to hit with spell attacks). He has the following sorcerer spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell blade ward}", - "{@spell fire bolt}", - "{@spell mending}", - "{@spell prestidigitation}" - ] - }, - "1": { - "slots": 3, - "spells": [ - "{@spell mage armor}", - "{@spell thunderwave}", - "{@spell witch bolt}" - ] + } + }, + { + "name": "Uthgardt Shaman (Sky Pony)", + "source": "ErrataSpellcasters", + "_mod": { + "_": { + "mode": "addSpells", + "daily": { + "1e": [ + "{@spell divine favor}", + "{@spell feather fall}", + "{@spell lightning bolt}" + ] + } } - }, - "ability": "cha" - } - ], - "savingThrowForcedSpell": [ - "constitution" - ] - }, - { - "name": "Nimir", - "source": "ErrataSpellcasters", - "_copy": { - "name": "Nimir", - "source": "SKT", - "_preserve": { - "page": true, - "hasToken": true - } - }, - "tokenUrl": "https://5e.tools/img/SKT/Nimir.png", - "spellcasting": [ + } + }, { - "name": "Innate Spellcasting", - "headerEntries": [ - "Nimir's innate spellcasting ability is Charisma (spell save {@dc 17}). He can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell feather fall}", - "{@spell levitate}", - "{@spell light}" - ], - "daily": { - "3e": [ - "{@spell control weather}", - "{@spell water breathing}" - ] - }, - "ability": "cha" + "name": "Uthgardt Shaman (Thunderbeast)", + "source": "ErrataSpellcasters", + "_mod": { + "_": { + "mode": "addSpells", + "daily": { + "1e": [ + "{@spell enhance ability} (bull's strength only)", + "{@spell pass without trace}", + "{@spell stoneskin}" + ] + } + } + } + }, + { + "name": "Uthgardt Shaman (Tree Ghost)", + "source": "ErrataSpellcasters", + "_mod": { + "_": { + "mode": "addSpells", + "daily": { + "1e": [ + "{@spell druidcraft}", + "{@spell barkskin}", + "{@spell plant growth}", + "{@spell speak with plants}" + ] + } + } + } } - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" ] }, { - "name": "Orlekto", + "name": "Vaasha", "source": "ErrataSpellcasters", "_copy": { - "name": "Orlekto", + "name": "Vaasha", "source": "SKT", "_preserve": { "page": true, "hasToken": true } }, - "tokenUrl": "https://5e.tools/img/SKT/Orlekto.png", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "Orlekto's innate spellcasting ability is Charisma (spell save {@dc 17}). He can innately cast the following spells, requiring no material components:" + "Vaasha's innate spellcasting ability is Charisma (spell save {@dc 17}). She can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect magic}", @@ -1418,104 +1369,80 @@ "ability": "cha" } ], + "tokenUrl": "https://5e.tools/img/SKT/Vaasha.png", "savingThrowForcedSpell": [ "constitution", "dexterity" ] }, { - "name": "Shaldoor", + "name": "Young Cloud Giant", "source": "ErrataSpellcasters", "_copy": { - "name": "Shaldoor", + "name": "Young Cloud Giant", "source": "SKT", "_preserve": { "page": true, "hasToken": true } }, - "tokenUrl": "https://5e.tools/img/SKT/Shaldoor.png", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "Shaldoor's innate spellcasting ability is Charisma (spell save {@dc 17}). She can innately cast the following spells, requiring no material components:" + "The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect magic}", - "{@spell feather fall}", - "{@spell levitate}", + "{@spell fog cloud}", "{@spell light}" ], "daily": { "3e": [ + "{@spell feather fall}", + "{@spell fly}", + "{@spell misty step}", + "{@spell telekinesis}" + ], + "1e": [ "{@spell control weather}", - "{@spell water breathing}" + "{@spell gaseous form}" ] }, "ability": "cha" } ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ] - }, - { - "name": "Vaasha", - "source": "ErrataSpellcasters", - "_copy": { - "name": "Vaasha", - "source": "SKT", - "_preserve": { - "page": true, - "hasToken": true - } - }, - "tokenUrl": "https://5e.tools/img/SKT/Vaasha.png", - "spellcasting": [ + "trait": [ { - "name": "Innate Spellcasting", - "headerEntries": [ - "Vaasha's innate spellcasting ability is Charisma (spell save {@dc 17}). She can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell feather fall}", - "{@spell levitate}", - "{@spell light}" - ], - "daily": { - "3e": [ - "{@spell control weather}", - "{@spell water breathing}" - ] - }, - "ability": "cha" + "name": "Keen Smell", + "entries": [ + "The giant has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] } ], + "tokenUrl": "https://5e.tools/img/SKT/Young%20Cloud%20Giant.png", "savingThrowForcedSpell": [ - "constitution", "dexterity" ] }, { - "name": "Young Cloud Giant", + "name": "Zephyros", "source": "ErrataSpellcasters", "_copy": { - "name": "Young Cloud Giant", + "name": "Zephyros", "source": "SKT", "_preserve": { "page": true, - "hasToken": true + "hasToken": true, + "hasFluff": true, + "hasFluffImages": true } }, - "tokenUrl": "https://5e.tools/img/SKT/Young%20Cloud%20Giant.png", "spellcasting": [ { "name": "Innate Spellcasting", "headerEntries": [ - "The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:" + "Zephyros's innate spellcasting ability is Charisma. He can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect magic}", @@ -1535,18 +1462,91 @@ ] }, "ability": "cha" + }, + { + "name": "Spellcasting", + "headerEntries": [ + "Zephyros is a 12th-level spellcaster. his spellcasting ability is Intelligence (spell save {@dc 17}; {@hit 11} to hit with spell attacks). He has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mending}", + "{@spell message}", + "{@spell prestidigitation}", + "{@spell ray of frost}", + "{@spell shocking grasp}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell comprehend languages}", + "{@spell magic missile}", + "{@spell shield}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell crown of madness}", + "{@spell gust of wind}", + "{@spell levitate}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell nondetection}", + "{@spell protection from energy}", + "{@spell tongues}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell conjure minor elementals}", + "{@spell greater invisibility}", + "{@spell Otiluke's resilient sphere}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell cone of cold}", + "{@spell contact other plane}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell mass suggestion}" + ] + } + }, + "ability": "int" } ], - "trait": [ - { - "name": "Keen Smell", - "entries": [ - "The giant has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] + "fluff": { + "_monsterFluff": { + "name": "Zephyros", + "source": "ErrataSpellcasters" } + }, + "tokenUrl": "https://5e.tools/img/SKT/Zephyros.png", + "damageTagsSpell": [ + "C", + "L", + "O", + "Y" ], "savingThrowForcedSpell": [ - "dexterity" + "constitution", + "dexterity", + "intelligence", + "strength", + "wisdom" ] } ] diff --git a/creature/Wizards of the Coast; Farideh.json b/creature/Wizards of the Coast; Farideh.json index 5877b237f6..2bc247548d 100644 --- a/creature/Wizards of the Coast; Farideh.json +++ b/creature/Wizards of the Coast; Farideh.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1683211226, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "39b03dcc16" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "8658d9c485" }, "monster": [ { diff --git a/creature/Wizards of the Coast; Sword Coast Legends NPCs.json b/creature/Wizards of the Coast; Sword Coast Legends NPCs.json index 8af7bc1594..5655876777 100644 --- a/creature/Wizards of the Coast; Sword Coast Legends NPCs.json +++ b/creature/Wizards of the Coast; Sword Coast Legends NPCs.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1563530393, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "e220b11247" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "bc231d380c" }, "monster": [ { diff --git a/creature/badooga; Daedric Imports.json b/creature/badooga; Daedric Imports.json index 54c2cd9b5a..62cef999d3 100644 --- a/creature/badooga; Daedric Imports.json +++ b/creature/badooga; Daedric Imports.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1588568920, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "31953f2abc" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "5f9dd8d8f1" }, "monster": [ { diff --git a/creature/badooga; Minecraft 5e.json b/creature/badooga; Minecraft 5e.json index 7409c684c2..5fafb1d6a0 100644 --- a/creature/badooga; Minecraft 5e.json +++ b/creature/badooga; Minecraft 5e.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1674173948, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "bf130aca99" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "bb034374f3" }, "monster": [ { diff --git a/creature/badooga; Warlord Collection.json b/creature/badooga; Warlord Collection.json index 29ae5121cd..8e9d42103b 100644 --- a/creature/badooga; Warlord Collection.json +++ b/creature/badooga; Warlord Collection.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1590989143, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "c12b02dc45" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "c41f41b69d" }, "monster": [ { diff --git a/creature/filmatra; Armies of War.json b/creature/filmatra; Armies of War.json index cc5dde6cf6..898962bd25 100644 --- a/creature/filmatra; Armies of War.json +++ b/creature/filmatra; Armies of War.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1657961727, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "2a7ab7d6e9" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "7df6450d1b" }, "legendaryGroup": [ { diff --git a/creature/michifromkmk; The Fluffy Folio.json b/creature/michifromkmk; The Fluffy Folio.json index 3d96fbfd6d..ad5c3347e4 100644 --- a/creature/michifromkmk; The Fluffy Folio.json +++ b/creature/michifromkmk; The Fluffy Folio.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1616555241, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "7b47d054cc" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "e06f1289ff" }, "monster": [ { diff --git a/creature/swtfoley1; Brides & Consorts of Stradh.json b/creature/swtfoley1; Brides & Consorts of Stradh.json index 85ff43207a..7de686d289 100644 --- a/creature/swtfoley1; Brides & Consorts of Stradh.json +++ b/creature/swtfoley1; Brides & Consorts of Stradh.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1657961727, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "df1f85cf2e" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "99a32dcb69" }, "monster": [ { diff --git a/deck/Wyrmwood; Corrupted Tarot.json b/deck/Wyrmwood; Corrupted Tarot.json index d0c5f43a23..b1e58d88f8 100644 --- a/deck/Wyrmwood; Corrupted Tarot.json +++ b/deck/Wyrmwood; Corrupted Tarot.json @@ -19,83 +19,13 @@ ], "status": "ready", "dateAdded": 1675537229, - "dateLastModified": 1676407561, - "_dateLastModifiedHash": "8fc0d0ad9e" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "8bef01642a" }, "deck": [ { "name": "Corrupted Tarot", "source": "WWCT", - "hasCardArt": true, - "back": { - "type": "image", - "width": 253, - "height": 422, - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Card-Back.webp" - }, - "altText": "A design featuring intricate scrollwork in grey/silver on black. Mirrored corrupted Wyrmwood shields featuring the tree and sword design." - }, - "entries": [ - { - "type": "section", - "entries": [ - "The Corrupted Tarot is a deck like no other\u2014the illustrations are based on interpretations of the classic Rider-Waite-Smith cards when they appear reversed. As such, knowledge of the traditional meanings of the cards will be beneficial.", - { - "type": "entries", - "name": "The Major Arcana", - "entries": [ - "The Major Arcana contains the most archetypal cards in Tarot. if the Minor Arcana speaks to our daily lives and the struggles we face achieving our various goals or coping with our problems, the Major Arcana\u2014the trump cards\u2014are like the constellations in the sky, or the gods and goddesses that fill the pantheons of the world. Like the cycle of a myth, the Major Arcana takes us on a journey that has no true beginning or end, told through the eyes of the Fool.", - "In the Corrupted Tarot, the Major Arcana cards have been reversed and their darker natures revealed, but it's important to remember that, like any fairy tale or constellation or myth, this story is still meant to help us navigate out of the darkness... our guides may just be a little frightening." - ] - }, - { - "type": "entries", - "name": "The Minor Arcana", - "entries": [ - { - "type": "entries", - "name": "Suit of Wands", - "entries": [ - "{@i Losing your way, Fairytales, Witchcraft, Mystery, Isolation, Improvisation}", - "The suit of Wands is commonly the most difficult to qualify. Like fire itself, the Wands are wild and elusive, mesmerizing, dangerous, yet life-sustaining. This is the journey on which all adventurers inevitably find themselves. Threads of creativity, passion and perseverance run throughout this suit. If you have ever made a decision that wasn't based strictly on logic, stepped outside your front door knowing you were safer within, or fought to preserve that which you created\u2014your passions and your dreams\u2014then this is the suit for you.", - "Traditionally, the Wands tell the story of how a spark of inspiration becomes a grand undertaking. Although the way is long and difficult, these moments along the path are bright. But when the Suit of Wands is corrupted, we're suddenly plunged into a much more difficult world to navigate. Where the traditional Wands marked a difficult path, the Corrupted Wands offer no path at all. This is the suit of fairy tales... old ones. Witches wait to test and deceive. Will-o-wisps tempt us in a thousand directions. The warm fire, once sustaining, is now cold, captivating, and dangerous. In this reversed suit you'll meet languishing kings and lost travelers. They have strayed far and lost their way in the brambles\u2014but will you? Should you? " - ] - }, - { - "type": "entries", - "name": "Suit of Cups", - "entries": [ - "{@i Sacrifice, Numbness, Selfishness, Predation, Neglect, Disconnection, Entrapment, Sorrow, Cruelty}", - "Themes of love, compassion, empathy and sorrow define the iconic suit of Cups. This is the domain of the element of water, and in a traditional tarot deck the orientation of the cups\u2014whether they appear upright or knocked over\u2014could change the symbolic meaning of the cards. The Cups suit contains some of the most joyous cards in the deck, and relationships of all kinds are represented here.", - "Corrupted, these strong ties between loved ones all but disappear. To explore the reversals of the Cups cards is to dive into a world of emotional isolation, where every individual stands alone. The realm of the Fae is reflected strongly in our corrupted Cups: capricious, cruel, and cold-hearted, these predatory creatures feel deeply and wildly, yet cannot connect with each other. Blood replaces water in the goblets, hinting at the terrible price we pay when we give up that which makes us most human." - ] - }, - { - "type": "entries", - "name": "Suit of Swords", - "entries": [ - "{@i Entrapment, Shattering, Overgrowth, Bestial Natures, Hunger}", - "In the traditional Tarot, the cycle of Swords contains some of the darkest cards in the deck; the Swords suit represents the intellect. Because the nature of Tarot is to help us understand human nature (including ourselves), the Swords we have here aren't really meant to kill monsters or slay our enemies. They are double-edged, each capable of hurting the wielder as keenly as their opponent; this is the nature of the mind.", - "Your own mind is the most potent enemy you may ever face. As such, the suit of Swords has themes of anxiety, treachery, anguish, hopelessness, conceit and doubt... but it also contains some of the most beautiful blessings. Inspiration, rationality, justice and forgiveness all call the suit of Swords home.", - "In the Corrupted Suit of Swords, the darkness is closing in more tightly than ever before. In this tangled world, the rational mind is beset on all sides. Blades that should be whole are jagged and shattered. Minds that should be calm are twisted and bestial. Here, in the darkest part of the forest, every man has a wolf inside of him; looking into the mirror takes more courage here\u2014what will look back at us? What are the worst parts of ourselves, that which we are desperate to avoid? To survive the Swords' cycle in this story it's not enough to know ourselves. We must save ourselves, and pull those blades out with our own hands." - ] - }, - { - "type": "entries", - "name": "Suit of Pentacles (Coins)", - "entries": [ - "{@i Gateways, Death, Caverns, Waste, Recklessness, Rot, Self-Destruction}", - "The suit of Pentacles, also called Coins, is the domain of not only labor and hard work, but also attendance to our connection with the earth. The suit of Swords may focus on the mind, the Cups the heart, and the Wands the spirit, but the Pentacles connect us with our own bodies and teach us how to thrive in the world around us. Wealth, comfort, sensuality and building a lasting legacy for ourselves and our families: this is the wisdom that the Pentacles suit has to offer.", - "But what happens when this wisdom is corrupted? Reversed, these cards tell a much darker story. When we lose touch with the earth, the earth itself becomes unrecognizable. Instead of golden crops, we reap dessicated and rotten fruit. When we can't work together, our monuments crumble and break, along with our very bodies. In the Corrupted Tarot, the Pentacles instead tell the story of our connection to the Underworld... and our quest to escape it." - ] - } - ] - } - ] - } - ], "cards": [ "The Fool|Corrupted Tarot|WWCT", "The Magician|Corrupted Tarot|WWCT", @@ -175,295 +105,369 @@ "Knight of Pentacles|Corrupted Tarot|WWCT", "Queen of Pentacles|Corrupted Tarot|WWCT", "King of Pentacles|Corrupted Tarot|WWCT" - ] + ], + "back": { + "type": "image", + "width": 253, + "height": 422, + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Card-Back.webp" + }, + "altText": "A design featuring intricate scrollwork in grey/silver on black. Mirrored corrupted Wyrmwood shields featuring the tree and sword design." + }, + "entries": [ + { + "type": "section", + "entries": [ + "The Corrupted Tarot is a deck like no other\u2014the illustrations are based on interpretations of the classic Rider-Waite-Smith cards when they appear reversed. As such, knowledge of the traditional meanings of the cards will be beneficial.", + { + "type": "entries", + "name": "The Major Arcana", + "entries": [ + "The Major Arcana contains the most archetypal cards in Tarot. if the Minor Arcana speaks to our daily lives and the struggles we face achieving our various goals or coping with our problems, the Major Arcana\u2014the trump cards\u2014are like the constellations in the sky, or the gods and goddesses that fill the pantheons of the world. Like the cycle of a myth, the Major Arcana takes us on a journey that has no true beginning or end, told through the eyes of the Fool.", + "In the Corrupted Tarot, the Major Arcana cards have been reversed and their darker natures revealed, but it's important to remember that, like any fairy tale or constellation or myth, this story is still meant to help us navigate out of the darkness... our guides may just be a little frightening." + ] + }, + { + "type": "entries", + "name": "The Minor Arcana", + "entries": [ + { + "type": "entries", + "name": "Suit of Wands", + "entries": [ + "{@i Losing your way, Fairytales, Witchcraft, Mystery, Isolation, Improvisation}", + "The suit of Wands is commonly the most difficult to qualify. Like fire itself, the Wands are wild and elusive, mesmerizing, dangerous, yet life-sustaining. This is the journey on which all adventurers inevitably find themselves. Threads of creativity, passion and perseverance run throughout this suit. If you have ever made a decision that wasn't based strictly on logic, stepped outside your front door knowing you were safer within, or fought to preserve that which you created\u2014your passions and your dreams\u2014then this is the suit for you.", + "Traditionally, the Wands tell the story of how a spark of inspiration becomes a grand undertaking. Although the way is long and difficult, these moments along the path are bright. But when the Suit of Wands is corrupted, we're suddenly plunged into a much more difficult world to navigate. Where the traditional Wands marked a difficult path, the Corrupted Wands offer no path at all. This is the suit of fairy tales... old ones. Witches wait to test and deceive. Will-o-wisps tempt us in a thousand directions. The warm fire, once sustaining, is now cold, captivating, and dangerous. In this reversed suit you'll meet languishing kings and lost travelers. They have strayed far and lost their way in the brambles\u2014but will you? Should you? " + ] + }, + { + "type": "entries", + "name": "Suit of Cups", + "entries": [ + "{@i Sacrifice, Numbness, Selfishness, Predation, Neglect, Disconnection, Entrapment, Sorrow, Cruelty}", + "Themes of love, compassion, empathy and sorrow define the iconic suit of Cups. This is the domain of the element of water, and in a traditional tarot deck the orientation of the cups\u2014whether they appear upright or knocked over\u2014could change the symbolic meaning of the cards. The Cups suit contains some of the most joyous cards in the deck, and relationships of all kinds are represented here.", + "Corrupted, these strong ties between loved ones all but disappear. To explore the reversals of the Cups cards is to dive into a world of emotional isolation, where every individual stands alone. The realm of the Fae is reflected strongly in our corrupted Cups: capricious, cruel, and cold-hearted, these predatory creatures feel deeply and wildly, yet cannot connect with each other. Blood replaces water in the goblets, hinting at the terrible price we pay when we give up that which makes us most human." + ] + }, + { + "type": "entries", + "name": "Suit of Swords", + "entries": [ + "{@i Entrapment, Shattering, Overgrowth, Bestial Natures, Hunger}", + "In the traditional Tarot, the cycle of Swords contains some of the darkest cards in the deck; the Swords suit represents the intellect. Because the nature of Tarot is to help us understand human nature (including ourselves), the Swords we have here aren't really meant to kill monsters or slay our enemies. They are double-edged, each capable of hurting the wielder as keenly as their opponent; this is the nature of the mind.", + "Your own mind is the most potent enemy you may ever face. As such, the suit of Swords has themes of anxiety, treachery, anguish, hopelessness, conceit and doubt... but it also contains some of the most beautiful blessings. Inspiration, rationality, justice and forgiveness all call the suit of Swords home.", + "In the Corrupted Suit of Swords, the darkness is closing in more tightly than ever before. In this tangled world, the rational mind is beset on all sides. Blades that should be whole are jagged and shattered. Minds that should be calm are twisted and bestial. Here, in the darkest part of the forest, every man has a wolf inside of him; looking into the mirror takes more courage here\u2014what will look back at us? What are the worst parts of ourselves, that which we are desperate to avoid? To survive the Swords' cycle in this story it's not enough to know ourselves. We must save ourselves, and pull those blades out with our own hands." + ] + }, + { + "type": "entries", + "name": "Suit of Pentacles (Coins)", + "entries": [ + "{@i Gateways, Death, Caverns, Waste, Recklessness, Rot, Self-Destruction}", + "The suit of Pentacles, also called Coins, is the domain of not only labor and hard work, but also attendance to our connection with the earth. The suit of Swords may focus on the mind, the Cups the heart, and the Wands the spirit, but the Pentacles connect us with our own bodies and teach us how to thrive in the world around us. Wealth, comfort, sensuality and building a lasting legacy for ourselves and our families: this is the wisdom that the Pentacles suit has to offer.", + "But what happens when this wisdom is corrupted? Reversed, these cards tell a much darker story. When we lose touch with the earth, the earth itself becomes unrecognizable. Instead of golden crops, we reap dessicated and rotten fruit. When we can't work together, our monuments crumble and break, along with our very bodies. In the Corrupted Tarot, the Pentacles instead tell the story of our connection to the Underworld... and our quest to escape it." + ] + } + ] + } + ] + } + ], + "hasCardArt": true } ], "card": [ { - "name": "The Fool", + "name": "Ace of Cups", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", - "value": 0, + "suit": "Cups", + "value": 1, + "valueName": "ace", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Fool.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Ace-of-Cups.jpg" } }, "entries": [ - "{@note Art by: {@link Ouhie|https://twitter.com/ouiouhie}}", + "{@note Art by: {@link Nataša Ilinčić|https://natasailincic.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Blindness, Naivete, Trickery}", - "The corrupted Fool is more than simply naive, he is wholly blind to the dangers that surround him. Here we see him dressed more classically as a harlequin; he risks ridicule with his inexperience, but the more sinister sight of blood hints at how threatening or deceptive he could actually be. In this more dangerous Tarot cycle, we do not have the luxury of learning slowly." + "{@i Entitlement, Indulgence, Self-Obsession}", + "The liquid contained here is held greedily by the fae. A sense of entitlement, parsimony, and indulgence prevails. The blood is their own, symbolising complete self-sufficiency. This card represents energies flowing inward, self-sustainment, isolation from the outside world, and a focus on feelings buried deep within." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Potential, Freedom, Innocence}", - "The Fool has no true personality yet: they are open to the universe, a complete blank slate. When we slip into the Tarot's cycle, we as the querent are represented by The Fool. We\u2014and they\u2014possess infinite potential. The Fool is excited for new experiences. filled with optimism and naivete, like a child." + "{@i Depth, Compassion, Connection}", + "The traditional Ace of Cups is usually depicted as an overflowing cup with five streams (the senses), and represents love, deep feelings, compassion, new connections, and energies flowing outward." ] } ] }, { - "name": "The Magician", + "name": "Ace of Pentacles", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", + "suit": "Pentacles", "value": 1, + "valueName": "ace", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Magician.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Ace-of-Pentacles.png" } }, "entries": [ - "{@note Art by: {@link A. J. Ramsey|https://ajramseyart.com/}}", + "{@note Art by: {@link Bruce Brenneise|https://www.brucebrenneise.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Manipulation, Powerlessness, Corruption}", - "As above, so below. The corrupted Magician is the embodiment of manipulation, where he once stood for power and expertise. Feelings of disorganization and impotence are at an all-time high when the corrupted Magician is drawn in a reading. Classic imagery of Mercury or Hermes is now twisted, as the souls of the dead refuse their place." + "{@i Bad Luck, Delay, Risk}", + "Opportunity denied or postponed. This may be a poor time to make investments or take risks. You find yourself reaching for new opportunities, only to watch them slip through your fingers." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Willpower, Expertise, Manifesting Goals}", - "The Magician is focused and experienced, unlike {@card the Fool|Corrupted Tarot|WWCT}. He knows how to transform the {@card The Fool|Corrupted Tarot|WWCT|Fool's} pure potential into actual power: he embodies willpower itself. In order to affect change in our world and in our lives, we must also change the way we think. When the Magician appears. we know that It's time to act on our potential." + "{@i Beginnings, Wealth, Opportunity}", + "As Pentacles represent the element of earth and the material realm, the Ace represents new beginnings. Rather han a barred gate or a tangled path, the traditional Ace is an open door: a fresh opportunity for luck and abundance." ] } ] }, { - "name": "The High Priestess", + "name": "Ace of Swords", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", - "value": 2, + "suit": "Swords", + "value": 1, + "valueName": "ace", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-High-Priestess.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Ace-of-Swords.png" } }, "entries": [ - "{@note Art by: {@link Valentine Smith|http://valentinemsmith.com/}}", + "{@note Art by: {@link Eleonor Piteira|https://eleonorpiteira.squarespace.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Uncertainty, Reliance on Others, Blindness}", - "Be wary of deception or of being led astray. The corrupted High Priestess warns us of a disconnect between our present course and what we know, deep inside us, to be wise. You may be experiencing confusion or uncertainty: your intuition is beng blocked. To reach the right decision, you must find a way to trust yourself again." + "{@i Chaos, Disorder, Doubt}", + "A mysterious hand controls a sword as the instrument of chaos, destroying everything around it. Your thoughts are scattered and impulsive, your ideas not yet fully formed. Go carefully forward; the potential for damage is great." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Intuition, The Unconscious, Magic}", - "The High Priestess is archetype of intuition. She represents the balance truck between two extremes or worlds\u2014these extremes are often represented by pillars to either side of her. She is a mediator and a guide. but her dominion is the realm of spirituality and the unconscious mind." + "{@i Clarity, Epiphany, Truth}", + "The shattered crown is meant to be whole, symbolizing dominion and surety of judgement. Far from a warning about confusion, this card is a herald of new wisdom and fresh ideas. Your thoughts are clear and swift. You are blessed with an illuminating insight." ] } ] }, { - "name": "The Empress", + "name": "Ace of Wands", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", - "value": 3, + "suit": "Wands", + "value": 1, + "valueName": "ace", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Empress.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Ace-of-Wands.png" } }, "entries": [ - "{@note Art by: {@link Barbara Lucas|https://sylthuria.com/}}", + "{@note Art by: {@link Rengin Tümer|https://www.rengintumer.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Jealousy, Death, Suffocation}", - "Far from a paragon of fertility, love and growth, the corrupted Empress is cataclysmic and overbearing. She grows out of control like a weed, snuffing out everything around her instead of encouraging it to grow and stand on its own. Instead of life, she begins to embody the mercilessness of death itself." + "{@i Distraction, Abandonment, Fickleness}", + "The corrupted Ace indicates that you may be distracted by exciting, new ideas, trying to do everything at once. As a result, no decisions get made, nothing gets finished and ideas with great potential fizzle out, unrealized." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Abundance, Nurture, Sensuality}", - "The Empress is meant to embody the quintessential feminine principle that resides within all of us. A deep connection with the earth and nature connects the Empress with themes of fertility and abundance. including emotional fulfillment and joy." + "{@i Beginnings, Inspiration, Dream}", + "The Ace of Wands is meant to represent the seed of a new endeavor, a moment of creativity and willpower. This is the genesis of a new project, a new dream, the spark of something that will grow to be great. " ] } ] }, { - "name": "The Emperor", + "name": "Death", "source": "WWCT", "set": "Corrupted Tarot", "suit": "Major Arcana", - "value": 4, + "value": 13, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Emperor.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Death.jpg" } }, "entries": [ - "{@note Art by: {@link Paul Canavan|http://www.paulscottcanavan.com/}}", + "{@note Art by: {@link Tawny Fritz|http://tawnyfritz.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Tyranny, Insecurity, Indecisiveness}", - "A corrupt Emperor sits motionless as his dominion withers and burns behind him\u2014perhaps he doesn't even see it, or is incapable of stopping its destruction. This is a figure unsuited to leadership: overbearing, rash, controlling yet apathetic. Nothing flourishes while he reigns. If the Emperor points to yourself in a reading, there may be some responsibility you are shirking." + "{@i Resistance, Delay, Lingering}", + "Nothing can stop Death. However we twist its meaning or reason with its timing, it cannot be delayed forever. Here we see Death as an inscrutable, captivating companion. You are unprepared to let go of something leaning away and resisting change, but no matter how long you linger or bargain, Death will always be more patient." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Discipline, Honor, Duty }", - "The Emperor is a mythological father figure, at times overbearing and strict but primarily embodying protectiveness, discipline, and control. Although the Emperor is unconcerned with happiness or relying on intuition, he sees himself as a servant of his people and is often a highly effective and just leader." + "{@i Metamorphosis, Change, Endings}", + "Because the Tarot tells a cyclical story of endings and beginnings, Death is one of the most misunderstood cards in the deck. Although it is frightening, the traditional Death card represents growth and evolution. Like a caterpillar losing its form within a chrysalis, you are undergoing great transformation. You cannot go back. The old version of yourself and your old life are being shed to make way for a stronger, wiser person." ] } ] }, { - "name": "The Hierophant", + "name": "Eight of Cups", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", - "value": 5, + "suit": "Cups", + "value": 8, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Hierophant.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Eight-of-Cups.jpg" } }, "entries": [ - "{@note Art by: {@link Amanda Sartor|https://amsartor.com/}}", + "{@note Art by: {@link Lauren Cannon|http://navate.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Insurrection, Change, Challenge}", - "The child rebels against the father. Anointed and indulged, cosseted and caged, the golden crown and scepter bind the Hierophant's intent. The only escape is insurrection. The corrupted Hierophant embodies revolt and revolution: tradition has betrayed you. It is time for innovative thinking and bold strategy." + "{@i Decisions, Sacrifice, Stagnation}", + "The Eight of Cups is about sacrifice and courage. When it appears in this more daunting and negative way, it's an indication that you've become more lost than you know. You may be at an important crossroads, but the path that leads to emotional fulfillment is dark and perilous, full of sacrifices that you may not feel ready to make. A difficult decision must be made." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Conformity, Tradition, Ritual}", - "The traditional Hierophant is the very essence of tradition itself. This may represent an institution in your life with established rituals and expectations, or an established set of practices in your workplace or home life. Although the Hierophant can represent a stifling, dogmatic figure, conformity can have its uses: we don't need to fix what isn't broken." + "{@i Ennui, Reframing, Divergence}", + "Dissatisfied with the course your life is taking, you may find yourself yearning to stray from the path and start anew. This is a time of transition and growth, but the upheaval can be very painful. Sometimes we must sacrifice what we've gained if it isn't truly making us happy." ] } ] }, { - "name": "The Lovers", + "name": "Eight of Pentacles", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", - "value": 6, + "suit": "Pentacles", + "value": 8, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Lovers.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Eight-of-Pentacles.png" } }, "entries": [ - "{@note Art by: {@link Stevie|https://stevieraedrawn.com/}}", + "{@note Art by: {@link Martin Mottet|https://martinmottet.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Stagnation, Narcissism, Disconnection}", - "With the corrupted Lovers, we take a more personal look at what it means to be a lover. Instead of two universal beings coming together in a divinely sanctioned union, the singular lover has both elements inside them\u2014as shown by the different tattoos on their arms. The figure is consumed by their reflection\u2014the mirror a placeholder for their mind and thoughts\u2014to the detriment of the cracking, dusty, and neglected world around them." + "{@i Endurance, Self-care, Struggle}", + "Resilience is demanded of you, far more than you may have prepared for or expected. Both the upright and reversed meanings behind the Eight of Pentacles point to a period of struggle and perhaps doubt. This particular Eight signals that your hard work may be taking a great toll on your body, and it is crucial to ask yourself if it is truly worth the cost." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Love, Loyalty, Choices}", - "The Lovers represent many things, but at their heart all of them can be reduced down to a relationship, either between two people or between yourself and your conscience or ideology. Most commonly. The Lovers appear to signify love, romance, and strong partnership, but sometimes were being asked to choose between love and something else\u2014tradition, duty, or ambition." + "{@i Focus, Struggle, Motivation}", + "The most difficult part of the path that the suit of Pentacles takes us on: you are as prepared for the task ahead as you can be, but to succeed you must block out all distractions and focus on your goal. The upcoming task will push you to work beyond what is merely acceptable. You have the chance here to distinguish yourself and create a masterpiece." ] } ] }, { - "name": "The Chariot", + "name": "Eight of Swords", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", - "value": 7, + "suit": "Swords", + "value": 8, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Chariot.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Eight-of-Swords.png" } }, "entries": [ - "{@note Art by: {@link Erion Makuo|http://www.erionmakuo.com/}}", + "{@note Art by: {@link Lia|https://twitter.com/iliadeleart}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Disorientation, Aggression, Bedlam}", - "Broken and violent, the corrupted Chariot has shattered all bounds of control. Aggression and chaos rule your life when this Chariot appears. Your willpower may seem to be spiralling away from you, but it's not too late to master your impulses and emerge victorious." + "{@i Maturity, Self-Actualization, Power}", + "Feelings Of helplessness and entrapment are giving way as you come into your own. The woman in the Iron Maiden, like the traditional Tarot's blindfolded victim, was encased, unaware of her own power. Here we see her pry apart her own cage: though her hands are bloodied, she is in control of her fate once again, and has emerged into the light." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Discipline, Ambition, Focus}", - "Classically, the Chariot represents control over chaos. Like the Chariot driver themselves, you are in a position where expertise, assertiveness and intense focus are required for success. Merely being ambitious or strong-willed is not enough: the appearance of the Chariot promises us triumph but only if we strategize and execute our plan with confidence." + "{@i Victimization, Helplessness, Blindness}", + "Unfortunately it is the classic and upright Eight of Swords that warns us we are feeling out of control in our own lives. If you are likewise surrounded and penned-in, remember that this is not a literal cage: representing the intellect, the swords of the iron maiden\u2014as well as the darkness within it\u2014are strongest in your mind." ] } ] }, { - "name": "Strength", + "name": "Eight of Wands", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", + "suit": "Wands", "value": 8, "face": { "type": "image", @@ -471,761 +475,768 @@ "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Strength.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Eight-of-Wands.png" } }, "entries": [ - "{@note Art by: {@link Xia Hunt|https://www.xiahunt.com/}}", + "{@note Art by: {@link test|https://janaheidersdorf.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Paranoia, Weakness, Rage}", - "When corrupted Strength appears, anger and fear are controlling you. Gone is the serenity and self-assurance of the classic card: here we see the woman lashing out violently, menacing and treacherous, where before she had been gentle and brave." + "{@i Fear, Being Lost, Paralysis}", + "The Eight of Wands warns that you are being frozen, paralyzed by the fear of change. Everything here is defensive, reflected in the figure's posture and expression. Not only are you feeling trapped, but you are also stagnant and afraid; rather than fresh greenery, these wands now sprout deadly thorns." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Courage, Compassion, Resilience}", - "Although Strength and {@card The Chariot|Corrupted Tarot|WWCT} share a similar theme of willpower, Strength highlights our inner reserves instead of our external ambitions. This card represents pure resiliency. The woman pictured in the classic card does not fight the lion; with patience and compassion she has tamed it instead. When danger threatens, courage and understanding can help us remain strong." + "{@i Patience, Opportunity, Swiftness}", + "Uncorrupted, the Eight of Wands still urges patience. This is a time for you when opportunities and change are coming very quickly. You must adapt and act, as soon as those opportunities are within your grasp. Be bold: positive change is coming." ] } ] }, { - "name": "The Hermit", + "name": "Five of Cups", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", - "value": 9, + "suit": "Cups", + "value": 5, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Hermit.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Five-of-Cups.jpg" } }, "entries": [ - "{@note Art by: {@link Aleksi Remes|https://aleksiremes.com/}}", + "{@note Art by: {@link C. C. J. Ellis|http://www.ccjellis.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Loneliness, Isolation, Surreality}", - "The corrupted Hermit brings all-consuming anxiety and hopelessness, caused by loneliness. You are abandoning the journey in favor of introspection and personal enlightenment. The feeling of being crushed by the world around you may be stronger than ever, but be careful not to descend too deeply into the darkness on your quest for insight." + "{@i Reclamation, Fortitude, Rejuvenation}", + "Inspired by the Hindu goddess Akhilandeshvari, also known as the broken goddess. She is in a constant state of flux, forming and reforming, she draws her power from being broken. She represents a choice, while laying in pieces on the floor, with no idea how to move forward. You are at your most powerful, you are changing, you are flowing in a new way, and this is an incredibly powerful opportunity to become a newer, better version of yourself." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Wisdom, Rejuvenation, Introversion}", - "Wisdom, introspection and guidance are all hallmarks of the classic Hermit. This is a healthy time to be alone, and search for answers within. Unlike when The Hanged Man appears, no great sacrifice is being asked of you. One of the most understated cards, The Hermit represents a valuable moment of quietude. Tune out the chaos around you and retreat for a little while." + "{@i Grief, Despair, Regret}", + "The card of grief: here are depicted {@homebrew cups|cards} that are both toppled over and upright. Lost opportunity and missed chances spill out of the overturned cups. You may have lost someone dear to you, or are feeling that you time has been wasted. Do not dwell in the past, or lose sight of the things you have that are still standing." ] } ] }, { - "name": "Wheel of Fortune", + "name": "Five of Pentacles", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", - "value": 10, + "suit": "Pentacles", + "value": 5, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Wheel-of-Fortune.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Five-of-Pentacles.png" } }, "entries": [ - "{@note Art by: {@link Grace Zhu|https://gracezhuart.com/}}", + "{@note Art by: {@link Little Chmura|http://littlechmura.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Fate, Curses, Patience }", - "You may be feeling cursed by bad luck. and In this instance, the luck is wholly out of your control. Perseverance is required\u2014the Wheel will turn again before long." + "{@i Reclamation, Faithlessness, Change}", + "A hopeful interpretation of the Five of Pentacles reversed: rather than a period of poverty and want, you are finally seeing the light at the end of the tunnel. However, this card can also warn us of spiritual poverty, our earthly needs may be well in hand, but like a desecrated and forgotten shrine, your deeper purpose and drive requires fresh devotion." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Fate, Unexpected Change, Luck}", - "Traditionally, the Wheel of Fortune card is rife with complex symbolism, representing the balance of powerful forces in the universe. But its meaning one of the simplest and most impersonal in the Tarot. What goes up, must come down. Forces outside of your control are impacting your life: take comfort in the cyclical nature of fate when you're out of luck, and prepare for a fall even when you're feeling most blessed." + "{@i Desolation, Hardship, Curses}", + "A beautiful but melancholy card, the traditional Five of Pentacles depicts crippled and destitute figures outside a glowing and inviting stained glass window. You, too, may feel very much left out in the cold to survive the world alone. Loneliness and the curses of bad luck hound you. But charity and companionship are not forever lost." ] } ] }, { - "name": "Justice", + "name": "Five of Swords", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", - "value": 11, + "suit": "Swords", + "value": 5, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Justice.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Five-of-Swords.png" } }, "entries": [ - "{@note Art by: {@link Barbara Wawrzyniak|https://www.behance.net/b-waw}}", + "{@note Art by: {@link Brynn Metheney|http://www.brynnart.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Avoidance, Unfairness, Brutality}", - "When the corrupted Justice appears, her bloody sword and noose-like scales symbolize death: no matter the verdict, it always leads to a grim and terrible end. Despite her blindfold, Justice wears an ominous crown of eyes atop her head that stares at the viewer. This may warn of an upcoming injustice, but also suggests that facing the consequences of your actions is inevitable. You cannot hide from Justice." + "{@i Exhaustion, Burnout, Reconciliation}", + "\"Oh bright night leave me to rest, amongst the thorns and sand and these crooked shadows of this lonely desert. For I have nothing left to give, and I am forsaken.\" So speaks the corrupted Five of Swords, a warning against prolonged conflict. You are nearing the end of your energy, and reckoning with the fruitlessness of war. This card appears when you are still in the trenches, long after a battle should have ended." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Truth, Accountability, Fairness}", - "One of the most straightforward cards in the Tarot deck, classic Justice\u2014depending on how guilty you may be feeling\u2014can inspire either fear or hope. Justice's appearance heralds a time of vindication and revelations. Something done in the dark will soon be brought into the light." + "{@i Conflict, Cutthroat, Disrespect}", + "When the classic Five of Swords appears, it indicates a lack of wisdom. You or someone important to you is not being a gracious winner: although a technical triumph, the victory is tainted by a lack of purpose or a prolonged, needless poisoning of relationships. Like all Swords, the Five urges us to think through our emotions, before we completely isolate ourselves." ] } ] }, { - "name": "The Hanged Man", + "name": "Five of Wands", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", - "value": 12, + "suit": "Wands", + "value": 5, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Hanged-Man.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Five-of-Wands.png" } }, "entries": [ - "{@note Art by: {@link Syd Mills|https://twitter.com/vetyyr}}", + "{@note Art by: {@link Frank Frazetta|http://frazettamuseum.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Dependence, Regret, Depletion}", - "Sacrifice, without any discernible reward or result. What once may have been altruistic or wise has become poisoned and dangerous: you will soon have nothing left to give, as your resources, energy and time drain away. Sometimes we pour ourselves into our work, and the fruits of our labor merely take a long time to grow, but now is a time to disengage and draw boundaries." + "{@i Isolation, Avoidance, Silencing}", + "Frank Frazetta's \"Night Stalker\" offers us a glimpse into a lonely road and monstrous but isolated creature. Conflict waits in the future, inevitable and brutally necessary, but for now it's simply brewing. Although this card can offer congratulations on avoiding a fight with those closest to us, it also warns us to not stifle or run from conflict: keeping it locked inside can transform us into something terrible." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Sacrifice, Reflection, Waiting}", - "The card of sacrifice. Not every achievement in life can be reached by a relentless ambition and upward mobility. Sometimes we arrive at crucial decisions that cannot be made rashly, and although they feel urgent, the Hanged Man advises us that delay and reflection might be the best course of action. Like Odin in the World Tree, you must give way and remain still, and insight will come to you. " + "{@i Conflict, Misunderstandings, Rivalry}", + "Traditionally the Five of Wands show us five figures fighting, full of intensity. This is a moment of strain on relationships and great distraction, but those relationships will not be shattered. Conviction and wisdom will temper this moment of chaos and prepare you for the victories ahead." ] } ] }, { - "name": "Death", + "name": "Four of Cups", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", - "value": 13, + "suit": "Cups", + "value": 4, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Death.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Four-of-Cups.jpg" } }, "entries": [ - "{@note Art by: {@link Tawny Fritz|http://tawnyfritz.com/}}", + "{@note Art by: {@link Kami Hines|https://twitter.com/Tanookami}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Resistance, Delay, Lingering}", - "Nothing can stop Death. However we twist its meaning or reason with its timing, it cannot be delayed forever. Here we see Death as an inscrutable, captivating companion. You are unprepared to let go of something leaning away and resisting change, but no matter how long you linger or bargain, Death will always be more patient." + "{@i Indecision, Languishing, Lost Potential}", + "Lingering indecisively beneath the tree has brought about the worst of possibilities. Three cups hang empty and the ephemeral fourth cup\u2014once offered freely\u2014is now used to take instead of give. However, hope arrives with the dawn. Golden threads remind us that life is both finite and valuable, and each new day is full of choices." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Metamorphosis, Change, Endings}", - "Because the Tarot tells a cyclical story of endings and beginnings, Death is one of the most misunderstood cards in the deck. Although it is frightening, the traditional Death card represents growth and evolution. Like a caterpillar losing its form within a chrysalis, you are undergoing great transformation. You cannot go back. The old version of yourself and your old life are being shed to make way for a stronger, wiser person." + "{@i Ennui, Seclusion, Introspection}", + "Apathy is the enemy of contentment. With this classic reading of the Four of Cups, you are lingering in a state of indecisiveness. Nothing satisfies, though many paths and options are available to you. This could be a time of seclusion and withdrawal, but be careful not to get lost in your own mind, or you may miss what is right in front of you." ] } ] }, { - "name": "Temperance", + "name": "Four of Pentacles", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", - "value": 14, + "suit": "Pentacles", + "value": 4, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Temperance.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Four-of-Pentacles.png" } }, "entries": [ - "{@note Art by: {@link Elaine Ryan|http://elaineryanart.com/}}", + "{@note Art by: {@link Crystal Sully|https://www.artstation.com/csully}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Excess, Loss of Control, Extremism}", - "Like the proverbial camel broken by a grain of rice, Temperance falls from the sky, and what is severed remains broken. Moderation is so far behind us that it may seem impossible to achieve again. Where once there was balance. only irrational extremes and a chaotic descent remain." + "{@i Greed, Starvation, Obsession}", + "Already a nuanced card, the corruption of Four of Pentacles is a much more dire warning about greed. The Hoarding Horror indicates that not only are you losing sight of spiritual fulfillment, but your hunger for materialistic gain can never be satisfied without a mindset shift; it is as harmful to you as it is isolating." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Balance, Serenity, Mindfulness}", - "Serenity now: the call of traditional Temperance. Tranquility and balance is paramount in your life at this time. It is vital to retain this balance when adversity appears; do not sink too deeply within yourself at the expense of the world around you, or veer toward the opposite extreme instead. Temperance represents a richer and more meaningful way to live." + "{@i Stability, Investment, Expansion}", + "Classically, the Four of Pentacles depicts a seated figure, ensconced in the beginnings of wealth and attaining\u2014perhaps for the first time\u2014a foothold in stability. There is a danger here of becoming greedy or covetous, but this can also be a time of marshalling resources, wise allocation, and satisfaction." ] } ] }, { - "name": "The Devil", + "name": "Four of Swords", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", - "value": 15, + "suit": "Swords", + "value": 4, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Devil.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Four-of-Swords.png" } }, "entries": [ - "{@note Art by: {@link C. C. J. Ellis|http://www.ccjellis.com/}}", + "{@note Art by: {@link Andie|http://twitter.com/siroc_co}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Inner Conflict, Introspection, Acceptance}", - "Self-reflection and shadow work: the inverse Devil is all about the inner self, rather than an external temptation. The figures here are both within us. At odds with each other, yet bound together, this signals an ongoing process that requires self care and self love." + "{@i Torment, Restlessness, Responsibility}", + "In the corrupted Four of Swords, you are seeking rest but find yourself tormented by your inner demons, towering over you like ancestors at your bedside. This card calls on us to make decisions about what we can and cannot handle. Your mind may need rest. Not everything is as dire as it appears." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Temptation, Vice, Oppression}", - "The Devil appears when we are feeling at our most powerless. This card represents irresistible temptation, and if it represents another person you are being warned of their intentions and their effect on your life. Addiction in some form is keeping you trapped, and the Devil's chains will need to be broken if you are to move forward." + "{@i Rest, Recuperation, Withdrawal}", + "A time of peace and recovery. The classic Four of Swords depicts a knight at rest, after sustaining wounds or being stretched too thin by exhaustion\u2014the trials in the {@card Three of Swords|Corrupted Tarot|WWCT} that have now passed. A temporary retreat is necessary. You are freshly vulnerable and must marshal your strength and resources." ] } ] }, { - "name": "The Tower", + "name": "Four of Wands", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", - "value": 16, + "suit": "Wands", + "value": 4, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Tower.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Four-of-Wands.png" } }, "entries": [ - "{@note Art by: {@link Philip Byers|https://theelselands.com/}}", + "{@note Art by: {@link Joanna Barnum|https://www.joannabarnum.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Dependance, Inevitability, Fresh Starts}", - "The cataclysm of The Tower cannot be avoided, whether upright or reversed, pure or corrupted. Like {@card Death|Corrupted Tarot|WWCT}, The Tower represents inexorable change. Here, you are defending the tower with everything you have. Though beautiful, it is not as sturdy and reliable as you think. Some things cannot be fixed: they must be broken. Its use to you has passed." + "{@i Tension, Loneliness, Improvisation}", + "You are transitioning to a new place or family, or traveling towards a goal, but the way may be treacherous and the outcome is ambiguous. The torches guide your way down a rocky, bramble-entangled path and the glowing house beckons you. Does help wait within, or is it a dangerous trap?" ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Calamity, Trauma, Upheaval}", - "One of the most dreaded cards in Tarot, the classic Tower appears to warn us of a great schism that will fundamentally alter our lives in some way. This is the card of disaster and cataclysm, but much like {@card Death|Corrupted Tarot|WWCT}, it represents a moment of change that (though traumatic) is vital for a healthier and stronger future." + "{@i Harmony, Support, Safe Haven}", + "Rather than a dark witch's house, the uncorrupted Four of Wands usually shows us a happy home, a safe haven full of celebration and rest. This is meant to signify gathering and respite, a time of reunion." ] } ] }, { - "name": "The Star", + "name": "Judgement", "source": "WWCT", "set": "Corrupted Tarot", "suit": "Major Arcana", - "value": 17, + "value": 20, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Star.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Judgement.jpg" } }, "entries": [ - "{@note Art by: {@link Inkwell|https://www.artstation.com/inkwell}}", + "{@note Art by: {@link Audre Schutte|https://www.charamath.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Doubt, Faithlessness, Overwhelm }", - "Missing light, lack of hope, the questioning of faith. When we are open to the universe and all it can offer, The Star seems to fill us with energy, but in this reversal of fate, we cannot see the light. Instead of feeling blessed, we feel lost and alone. The sky has not changed. We simply need to keep looking." + "{@i Despair, Attrition, Responsibility }", + "Judgement, meant to be a harrowing but crucial step on the querent's journey, has been corrupted here to represent an impassable, chaotic deluge. Your guilt is too strong, your responsibilities too heavy, and your heart too wounded by all the things for which you have not yet forgiven yourself." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Faith, Courage, Hope}", - "The Star symbolizes retaining hope after disaster has struck. Directly following the calamity of {@card The Tower|Corrupted Tarot|WWCT}, the traditional Star can be seen as the brightest point in the Tarot. Although {@card The Sun|Corrupted Tarot|WWCT} brings us more joy, The Star promises recovery and survival after enduring great hardship." + "{@i Honesty, Atonement, Introspection}", + "When Judgement appears, it heralds a necessity for self-examination. You are being called upon to answer for what you've done. You may carry lingering guilt with you over something done. intentionally or not. in the past. You may know\u2014deep down\u2014that something in you remains unhealed. Be honest with yourself, and move forward to take your place in the world." ] } ] }, { - "name": "The Moon", + "name": "Justice", "source": "WWCT", "set": "Corrupted Tarot", "suit": "Major Arcana", - "value": 18, + "value": 11, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Moon.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Justice.jpg" } }, "entries": [ - "{@note Art by: {@link Greta|https://twitter.com/WeirdUndead}}", + "{@note Art by: {@link Barbara Wawrzyniak|https://www.behance.net/b-waw}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Instability, Self-Examination, Fear}", - "A shattered reflection of a werewolf\u2014as unstable in her physical form as in her wrecked mind. She refuses to accept all the facets of her nature, including her weaknesses and monstrousness. When the corrupted Moon appears in a reading. you need to muster your courage and sense of self, lest you remain lost in the darkness." + "{@i Avoidance, Unfairness, Brutality}", + "When the corrupted Justice appears, her bloody sword and noose-like scales symbolize death: no matter the verdict, it always leads to a grim and terrible end. Despite her blindfold, Justice wears an ominous crown of eyes atop her head that stares at the viewer. This may warn of an upcoming injustice, but also suggests that facing the consequences of your actions is inevitable. You cannot hide from Justice." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Intuition, Fear, Illusions}", - "Nothing is as it appears when The Moon appears in a reading. Dreamlike and enchanting, The Moon represents illusion and messages from our unconscious selves. Be wary of tricksters and false paths; fear and anxiety may be strong at this time. Let your intuition guide you and you will make it through the night." + "{@i Truth, Accountability, Fairness}", + "One of the most straightforward cards in the Tarot deck, classic Justice\u2014depending on how guilty you may be feeling\u2014can inspire either fear or hope. Justice's appearance heralds a time of vindication and revelations. Something done in the dark will soon be brought into the light." ] } ] }, { - "name": "The Sun", + "name": "King of Cups", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", - "value": 19, + "suit": "Cups", + "value": 14, + "valueName": "king", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Sun.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/King-of-Cups.jpg" } }, "entries": [ - "{@note Art by: {@link Stephanie Cost|https://www.stephaniedraws.com/}}", + "{@note Art by: {@link Nino Vecia|http://www.ninovecia.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Depression, Tribulation, Futility }", - "Hope is blocked. Your inspiration, energy and happiness are being drained. Feelings of depression and powerlessness rule your life at this time, and much like the gold packed around a richly buried monarch, the light that surrounds you is false and cold." + "{@i Cruelty, Avarice, Callousness}", + "When the Corrupted King of Cups appears, a figure of great cruelty and opulence dominates your life. The King's body decays as he pays tribute to the gods with his blood, hoping to receive the gift of immortality in return. Supremely selfish and manipulative, the King's understanding of emotional depth has gifted him with the power to do great harm." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Joy, Love, Affection }", - "The traditional reading of The Sun is a true moment of joy. When this card appears it represents happiness, success, exuberance, generosity an kindness. You are a beacon to those around you." + "{@i Serenity, Wisdom, Balance}", + "No one is more in tune with their unconscious selves than the King of Cups. More than aware of his underlying emotions and motivations, he has become a master over them. It is only through this mastery that the King is able to live in true peace with himself, and thus he is able to be a just and effective authority figure." ] } ] }, { - "name": "Judgement", + "name": "King of Pentacles", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", - "value": 20, + "suit": "Pentacles", + "value": 14, + "valueName": "king", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Judgement.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/King-of-Pentacles.png" } }, "entries": [ - "{@note Art by: {@link Audre Schutte|https://www.charamath.com/}}", + "{@note Art by: {@link Andrew Sides|https://www.asidesart.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Despair, Attrition, Responsibility }", - "Judgement, meant to be a harrowing but crucial step on the querent's journey, has been corrupted here to represent an impassable, chaotic deluge. Your guilt is too strong, your responsibilities too heavy, and your heart too wounded by all the things for which you have not yet forgiven yourself." + "{@i Hoarding, Gluttony, Selfishness}", + "The corrupted King of Pentacles has learned all of the wrong lessons from his position. Rather than providing for his people and sharing the bounty of the earth, he hoards everything, letting it spoil and rot: his self-obsession tragically twists and defeats the intended purpose of his wealth." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Honesty, Atonement, Introspection}", - "When Judgement appears, it heralds a necessity for self-examination. You are being called upon to answer for what you've done. You may carry lingering guilt with you over something done. intentionally or not. in the past. You may know\u2014deep down\u2014that something in you remains unhealed. Be honest with yourself, and move forward to take your place in the world." + "{@i Reliability, Self-Made, Stewardship}", + "Great success in business, excellent management of resources, and hard work are all championed in the classic King of Pentacles. A subject could ask for no better king; under his rule the land flourishes and prosperity visits every home. Although the King can occasionally be a critical and demanding teacher, he has a genuine passion for sharing his experience and fortune." ] } ] }, { - "name": "The World", + "name": "King of Swords", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Major Arcana", - "value": 21, + "suit": "Swords", + "value": 14, + "valueName": "king", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-World.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/King-of-Swords.png" } }, "entries": [ - "{@note Art by: {@link Jeleynai|https://www.artstation.com/jeleynai}}", + "{@note Art by: {@link Sam White|https://twitter.com/artbysamwhite}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Inevitability, Emptiness, Apocalypse}", - "The snake has released its tail, and we are about to start the beginning of the end. We're on the verge of a massive disaster... but the final drop hasn't happened quite yet. The corrupted World card is the tragedy of having all that you thought you wanted, but remaining empty and isolated from those around you. However, like the snake shedding its skin, after great loss a new cycle is poised to begin." + "{@i Tyranny, Manipulation, Brutality}", + "The corrupted King embodies everything dangerous about mastering the realm of the intellect. With no concern for the emotional health of his people, he has decayed into a brutally efficient tyrant and master manipulator. At his most dangerous, this is a figure who has learned to twist logic and truth to control the people around him." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Completion, Nirvana, Accomplishment}", - "Apotheosis. The World is the last note in a perfect song: here, at least traditionally, we reach the ending of one cycle and prepare to start anew. After the trials, calamity and rejuvenation of the Major Arcana's story, we finally see the perfect union of our inner selves and the outer world. We are at peace. and can see our place in the universe clearly." + "{@i Impartiality, Ethics, Responsibility}", + "It is not enough to simply be intelligent or perceptive, if we wish to master the dominion of the suit of Swords. The King of Swords draws conclusions from what he observes and metes out justice, combining wisdom and wit. He considers the consequences of his actions and the effects they'll have on his people. Ethics and logic are equally important to the King." ] } ] }, { - "name": "Ace of Wands", + "name": "King of Wands", "source": "WWCT", "set": "Corrupted Tarot", "suit": "Wands", - "value": 1, - "valueName": "ace", + "value": 14, + "valueName": "king", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Ace-of-Wands.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/King-of-Wands.png" } }, "entries": [ - "{@note Art by: {@link Rengin Tümer|https://www.rengintumer.com/}}", + "{@note Art by: {@link Ashley Hankins|https://www.ashleydoesartstuff.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Distraction, Abandonment, Fickleness}", - "The corrupted Ace indicates that you may be distracted by exciting, new ideas, trying to do everything at once. As a result, no decisions get made, nothing gets finished and ideas with great potential fizzle out, unrealized." + "{@i Paralysis, Ennui, Doubt}", + "A man paralyzed by inaction. Where there should be fire\u2014a confident, magnetic leader\u2014we instead find coals and sodden earth. Falling prey to doubt, the King sits in his overgrown throne room, mocked by the raven, his sole companion. Rather than blazing with purpose, this figure represents dormant potential. Fire burns only in his eyes. But it burns still, and the Raven may spur him to new action... context and position are key." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Beginnings, Inspiration, Dream}", - "The Ace of Wands is meant to represent the seed of a new endeavor, a moment of creativity and willpower. This is the genesis of a new project, a new dream, the spark of something that will grow to be great. " + "{@i Guidance, Creativity, Leadership}", + "Like all Kings, the King of Wands in his pure form embodies leadership. A trailblazer, he lights the way for others\u2014he is unstoppable, a force of creativity and willpower. Whatever project the King starts, he finishes. To think of the King of Wands uncorrupted is to remember that creativity can never be truly extinguished." ] } ] }, { - "name": "Two of Wands", + "name": "Knight of Cups", "source": "WWCT", "set": "Corrupted Tarot", "suit": "Wands", - "value": 2, + "value": 12, + "valueName": "knight", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Two-of-Wands.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Knight-of-Cups.png" } }, "entries": [ - "{@note Art by: {@link Nywn|https://www.nywn.art/}}", + "{@note Art by: {@link Randall Hampton|https://www.randallhamptonart.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Improvisation, Adaption, Fear of the Unknown}", - "You are deep in the forest, watching disaster from a distance. Unprepared, off-kilter, suspended in the moment between your life as it was and world-altering change. All you have is what is in your hands. Sometimes that which scares us is actually what will save us, and sometimes we have to fight that which scares us. Until the time comes, we never know." + "{@i Sensationalism, Loss of Control, Moodiness}", + "Rather than mastering emotion and intuition, our Knight of Cups has been washed away by it. The water is no longer within the Cup; the vessel has shattered in his hands, and his emotions cannot be contained, surrounding him in a disorienting, surreal flood. The Knight must repair what is broken and regain control of himself, before it's too late." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Strategy, First Step, Goals }", - "A moment of planning and safety, the uncorrupted Two of Wands represents the first step between having an idea and turning it into a reality. This is a Card for mapmakers, adventurers, and artisans. You can see the statue in the block of marble. now all you have to do is get it out." + "{@i Sensitivity, Idealism, Diplomacy}", + "Untroubled, the traditional Knight of Cups is a herald and messenger of an upcoming emotional upheaval, or the beginning of a new journey. In touch with his feelings and filled with faith in the direction that his heart is leading him, this Knight is unafraid to express his true passions, and often urges us to act with integrity when he appears in a reading." ] } ] }, { - "name": "Three of Wands", + "name": "Knight of Pentacles", "source": "WWCT", "set": "Corrupted Tarot", "suit": "Wands", - "value": 3, + "value": 12, + "valueName": "knight", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Three-of-Wands.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Knight-of-Pentacles.png" } }, "entries": [ - "{@note Art by: {@link Inna Vjuzhanina|https://lynkfire.com/InnaVjuzhaninaART}}", + "{@note Art by: {@link Xia Hunt|https://www.xiahunt.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Delay, Frustration, Doubt }", - "You are trying your hardest to move forward and find your guiding light, yet find yourself viciously held back and delayed as forces step on your heels and drag you back. A path you thought you could predict is filled with obstacles, and the forest is darker than you thought it would be." + "{@i Burdens, Frustration, Plateauing}", + "Burdened by either his need for material gain or his responsibilities, the corrupted Knight of Pentacles is a frustrated and stagnant messenger\u2014one who cannot manage to break free from his own chains to bring his suit's gifts to the world. If you identify with the Knight, you do not lack motivation or ambition, but your daily routine has become a prison. Rejuvenation is possible, but you must reckon with the need for change." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Preparation, Opportunity, Growth}", - "Well-laid plans go smoothly; proof of foresight, wisdom and preparedness. This moment is meant to be a time of new opportunities\u2014of keeping an open mind as you take the first real steps toward your future. It's too bad that \"no plan survives first contact With the enemy.\"" + "{@i Momentum, Diligence, Efficiency}", + "Rather than being suffocating, your routine and current course of action are preparing you for success when you see the traditional Knight of Pentacles appear. This is a direct and hard-working individual that champions diligence and responsibility. Failure is almost impossible if you continue your forward momentum." ] } ] }, { - "name": "Four of Wands", + "name": "Knight of Swords", "source": "WWCT", "set": "Corrupted Tarot", "suit": "Wands", - "value": 4, + "value": 12, + "valueName": "knight", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Four-of-Wands.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Knight-of-Swords.png" } }, "entries": [ - "{@note Art by: {@link Joanna Barnum|https://www.joannabarnum.com/}}", + "{@note Art by: {@link Danny Schwartz|http://www.dannyschwartz.com/fantasy}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Tension, Loneliness, Improvisation}", - "You are transitioning to a new place or family, or traveling towards a goal, but the way may be treacherous and the outcome is ambiguous. The torches guide your way down a rocky, bramble-entangled path and the glowing house beckons you. Does help wait within, or is it a dangerous trap?" + "{@i Impulsiveness, Speed, Inexperience}", + "Impatience and lack of direction, when coupled with inexperience, is a recipe for disaster, and can lead even the bravest Knight into calamity." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Harmony, Support, Safe Haven}", - "Rather than a dark witch's house, the uncorrupted Four of Wands usually shows us a happy home, a safe haven full of celebration and rest. This is meant to signify gathering and respite, a time of reunion." + "{@i Boldness, Focus, Assertion}", + "The Knight of Swords brings his ideas to his community as quickly as possible. Everything is done quickly and directly, and although his intentions are good, he is often dangerously brash and lacks foresight and wisdom. He teaches us, however, to be bold and to act on our ideas, permitting nothing to stop us." ] } ] }, { - "name": "Five of Wands", + "name": "Knight of Wands", "source": "WWCT", "set": "Corrupted Tarot", "suit": "Wands", - "value": 5, + "value": 12, + "valueName": "knight", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Five-of-Wands.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Knight-of-Wands.png" } }, "entries": [ - "{@note Art by: {@link Frank Frazetta|http://frazettamuseum.com/}}", + "{@note Art by: {@link Matthew Spencer|http://www.mspencerillustration.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Isolation, Avoidance, Silencing}", - "Frank Frazetta's \"Night Stalker\" offers us a glimpse into a lonely road and monstrous but isolated creature. Conflict waits in the future, inevitable and brutally necessary, but for now it's simply brewing. Although this card can offer congratulations on avoiding a fight with those closest to us, it also warns us to not stifle or run from conflict: keeping it locked inside can transform us into something terrible." + "{@i Impatience, Entanglements, Repetition}", + "Adventure corrupted, as courage and optimism turns into reckless frustration and impatience in the face of obstacles. Perhaps our corrupted knight was not mentally prepared to set out. Perhaps they are a ghost trapped in an endless loop, repeating the circumstances that led to their demise. In either case, their energy is misdirected. The way is not forward; movement has stalled." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Conflict, Misunderstandings, Rivalry}", - "Traditionally the Five of Wands show us five figures fighting, full of intensity. This is a moment of strain on relationships and great distraction, but those relationships will not be shattered. Conviction and wisdom will temper this moment of chaos and prepare you for the victories ahead." + "{@i Forward Momentum, Uncompromising, Rashness}", + "The Knight of Wands, uninhibited by tangling thickets and mental pitfalls, is all energy, and his energy is going in one direction: forward. Nothing impedes this figure, though perhaps something should. The Knight's only vulnerability is lack of foresight." ] } ] }, { - "name": "Six of Wands", + "name": "Nine of Cups", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Wands", - "value": 6, + "suit": "Cups", + "value": 9, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Six-of-Wands.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Nine-of-Cups.jpg" } }, "entries": [ - "{@note Art by: {@link Morrighan Corbel|https://www.morrighancorbel.co.uk/}}", + "{@note Art by: {@link Martin Mottet|https://martinmottet.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Defeat, Shame, Hubris}", - "What should be a moment of confident victory is instead a terrifying and spiralling defeat. Unprepared and desperate for glory, our warrior prince ignored all words of caution, and in this crushing moment, glory has escaped him. Paraded before his captors in golden chains, he is still blinded by his own hubris, and can no longer see where his steps are leading him." + "{@i Bad Luck, Taking Risks, Lingering Dissatisfaction}", + "Corrupted, this card shows us shining cups plummeting backward in a wild scatter. Hard-won but now lost, these cups once held the promise of emotional fulfillment. Your life is full of blessings, but something threatens the stability of what you've built. Be careful to hold tight to and appreciate what you have, while you search for what still eludes you." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Triumph, Recognition, Praise}", - "Free of corruption, the Six of Wands would show us a victorious return: a warrior crowned with laurel and greeted by the adulation of a crowd. This should be a moment of triumph following the confusion and upheaval of the Five of Wands. A moment of being recognized for your efforts, and harnessing your newfound strengths." + "{@i Wish Fulfillment, Blessings, Comfort}", + "The card of wish fulfillment: the traditional Nine of Cups, much like {@card Nine of Pentacles|Corrupted Tarot|WWCT}, appears in a reading when we are \"almost there\". The satisfaction and bliss of the {@card Ten of Cups|Corrupted Tarot|WWCT|Ten} is just around the corner, the cups themselves are upright and nicely arrayed, but once again the figure is pictured alone. The cycle cannot end until the gifts you've won are shared." ] } ] }, { - "name": "Seven of Wands", + "name": "Nine of Pentacles", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Wands", - "value": 7, + "suit": "Pentacles", + "value": 9, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Seven-of-Wands.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Nine-of-Pentacles.png" } }, "entries": [ - "{@note Art by: {@link Dawn Carlos|https://dawncarlosart.com/}}", + "{@note Art by: {@link Lauren Cannon|http://navate.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Strife, Exhaustion, Endurance}", - "Competition and strife have taken their toll. In the corrupted Seven of Wands, you are being warned that constant competition and comparison with others is draining you. You may feel burned out and vulnerable. Overwhelmed by fighting a battle on all sides, you are close to giving in. Be resilient; you still have deep reserves Of strength." + "{@i Wounds, Fatigue, Hard-Won Success}", + "The cost of surviving the {@card Eight of Pentacles|Corrupted Tarot|WWCT} is coming due in the Nine. The darker aspect of this card is the taste of ashes in our mouths after a costly victory: maybe you were not as successful as you hoped to be, or maybe the cost was simply too high. True rejuvenation is only possible after we acknowledge our emotional needs." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Defense, Authorship, Independence}", - "Whichever way this card is pulled, it features the theme of resiliency. You are once again fighting for your dreams and your future, but this time instead of competing just to attain something, you must fight to keep it. This can represent a crucial moment of independence: fight for what you've earned and don't let anyone take it from you." + "{@i Prosperity, Confidence, Dominion}", + "A bright, burgeoning garden of prosperity, the traditional Nine of Pentacles is a plateau of satisfaction and success compared to the corrupted reversal reading. Here we see a woman enjoying the fruits of her labor\u2014but like in all Nines, her journey is still unfinished. She, like the bird, is far from home." ] } ] }, { - "name": "Eight of Wands", + "name": "Nine of Swords", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Wands", - "value": 8, + "suit": "Swords", + "value": 9, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Eight-of-Wands.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Nine-of-Swords.png" } }, "entries": [ - "{@note Art by: {@link test|https://janaheidersdorf.com/}}", + "{@note Art by: {@link Bronagh M|http://artstation.com/karrahe}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Fear, Being Lost, Paralysis}", - "The Eight of Wands warns that you are being frozen, paralyzed by the fear of change. Everything here is defensive, reflected in the figure's posture and expression. Not only are you feeling trapped, but you are also stagnant and afraid; rather than fresh greenery, these wands now sprout deadly thorns." + "{@i Relentlessness, Clarity, Trauma}", + "This vampire is paranoid enough to sleep with one eye open\u2014and with good reason. The onlooker has stumbled into her lair. Compared to the traditional card, where the nine swords represent her anxieties, here she controls them. This card urges us to persevere and fully confront that which torments us. " ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Patience, Opportunity, Swiftness}", - "Uncorrupted, the Eight of Wands still urges patience. This is a time for you when opportunities and change are coming very quickly. You must adapt and act, as soon as those opportunities are within your grasp. Be bold: positive change is coming." + "{@i Nightmare, Anxiety, Trauma}", + "If we remain caged in the {@card Eight of Swords|Corrupted Tarot|WWCT}, the Nine represents the grim sleepless nights that follow; paranoia and trauma hang above and around us. You may be haunted by unresolved trauma, fear, or guilt. The mind has turned against you, bringing endless challenges. It is time to reach out for help, and confront the true source of your fear." ] } ] @@ -1266,45 +1277,46 @@ ] }, { - "name": "Ten of Wands", + "name": "Page of Cups", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Wands", - "value": 10, + "suit": "Cups", + "value": 11, + "valueName": "page", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Ten-of-Wands.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Page-of-Cups.jpg" } }, "entries": [ - "{@note Art by: {@link Marcela Bolívar|https://marcelabolivar.com/}}", + "{@note Art by: {@link Tiffany Turrill|http://tiffanyturrill.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Disillusionment, Burnout, Apathy}", - "A jaded spirit abandons herself and the many endeavours she carries. The tasks once performed with passion are now snuffed out, never igniting a true blaze. The Ten of Wands urges us to let go of everything that doesn't enrich our life. Recognize your true responsibilities, as well as what is only dragging you down." + "{@i Escapism, Vulnerability, Distortion}", + "An individual with enormous potential is being stifled or warped in some way. Creativity without an outlet can lead to depression or the desire to escape from reality. Because the Page is sensitive and empathetic, this reversal is particularly heart-wrenching; they must find a way to communicate or explore their emotions." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Delegation, Burden, Management}", - "The tragedy of the Ten of Wands cannot be avoided, but it can be mitigated by wisdom. A burden of success, the realization of our goals has put us in a position of authority and power, but we are easily overworked and overwhelmed. To keep your fire lit, you must learn to share it among others." + "{@i Dreamer, Exuberance, Curiosity}", + "The untroubled and innocent Page of Cups is blessed with fresh perspectives and vivaciousness: to this figure, life is an adventure, ripe with poignancy and creative inspiration. The Page is eager to experience everything, and although their innocence might make them vulnerable to emotional wounds, their bright outlook enriches the lives of everyone around them." ] } ] }, { - "name": "Page of Wands", + "name": "Page of Pentacles", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Wands", + "suit": "Pentacles", "value": 11, "valueName": "page", "face": { @@ -1313,353 +1325,355 @@ "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Page-of-Wands.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Page-of-Pentacles.png" } }, "entries": [ - "{@note Art by: {@link Kii Weatherton|https://www.artstation.com/kiikiibee}}", + "{@note Art by: {@link Satine Phoenix|http://satinesquest.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Inauthenticity, Validation, Trends}", - "The corrupted Page of Wands destroys themselves for external validation. Lacking a deeper, stronger motivation, they cannot move past the excitement of a fresh idea and the idea of being successful at something new. A deeper connection to the work is needed if the Page is to truly move forward." + "{@i Distraction, Overwhelm, Laziness}", + "The Page of Pentacles has boundless potential, but in this reading cannot realize it yet. They are too scattered, too distracted, too overwhelmed or unmotivated. A thousand things seem to grab at their attention and drag them down. Although the Page is intrinsically tied to the earth. we see them here being consumed by it: the day, the opportunity offered, is fast fading. " ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Inspiration, Energy, Potential}", - "Like a living spark, the innocent Page of Wands is brimming with new ideas and energy. She, like her reversed counterpart, lacks something needed to move toward her goals. Wisdom is needed and a little confidence, but the Page has almost endless potential." + "{@i Potential, New Opportunities, Courage}", + "The classic Page of Pentacles is truly gifted: ambition, cleverness, bright outlook, all of these are theirs. Like all Pages, they are messengers and heralds. The gifts of the earth\u2014wealth, health and comfort\u2014are promised to the Page, and to us as querents, but we have a long way to go before we earn them." ] } ] }, { - "name": "Knight of Wands", + "name": "Page of Swords", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Wands", - "value": 12, - "valueName": "knight", + "suit": "Swords", + "value": 11, + "valueName": "page", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Knight-of-Wands.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Page-of-Swords.png" } }, "entries": [ - "{@note Art by: {@link Matthew Spencer|http://www.mspencerillustration.com/}}", + "{@note Art by: {@link Quintin Gleim|http://www.quintingleim.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Impatience, Entanglements, Repetition}", - "Adventure corrupted, as courage and optimism turns into reckless frustration and impatience in the face of obstacles. Perhaps our corrupted knight was not mentally prepared to set out. Perhaps they are a ghost trapped in an endless loop, repeating the circumstances that led to their demise. In either case, their energy is misdirected. The way is not forward; movement has stalled." + "{@i Haste, Empty Promises, All-Talk}", + "The corrupted Page of Swords shows the downfall of a fledgling adventurer who bit off more than they could chew. The Page returns, fallen, in a muddy battlefield: a reversal of the traditional flowing clouds, grass, and endless opportunity in the traditional card." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Forward Momentum, Uncompromising, Rashness}", - "The Knight of Wands, uninhibited by tangling thickets and mental pitfalls, is all energy, and his energy is going in one direction: forward. Nothing impedes this figure, though perhaps something should. The Knight's only vulnerability is lack of foresight." + "{@i Eloquence, Curiosity, Communication}", + "The uncorrupted Page is full of excitement and intellectual curiosity. He's a fast talker, bursting with ideas and gifted with conveying them. Like all Pages in the Tarot, the Page of Swords is a messenger. This is a figure that thrives on communication and collaboration. In this configuration his intellect is a gift to those around him, not a curse." ] } ] }, { - "name": "Queen of Wands", + "name": "Page of Wands", "source": "WWCT", "set": "Corrupted Tarot", "suit": "Wands", - "value": 13, - "valueName": "queen", + "value": 11, + "valueName": "page", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Queen-of-Wands.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Page-of-Wands.png" } }, "entries": [ - "{@note Art by: {@link Jon Neimeister|https://www.artstation.com/andantonius}}", + "{@note Art by: {@link Kii Weatherton|https://www.artstation.com/kiikiibee}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Willpower, Chaos, Ambition}", - "The Queen meets with difficulties along her path, but is more than capable of dispensing with them. A force of pure willpower, she must sometimes remember to temper her chaotic will with logic and discretion. Like the lionesses at her side, she can be both protective and devastating." + "{@i Inauthenticity, Validation, Trends}", + "The corrupted Page of Wands destroys themselves for external validation. Lacking a deeper, stronger motivation, they cannot move past the excitement of a fresh idea and the idea of being successful at something new. A deeper connection to the work is needed if the Page is to truly move forward." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Courage, Passion, Inspiration}", - "Whether upright or reversed, the Queen of Wands represents courage and willpower. She embodies growth and flame. Traditionally, however, she is a little more uplifting, bright and sunny. Remember that the Queen of Wands can be both a guiding candle and a rampant wildfire." + "{@i Inspiration, Energy, Potential}", + "Like a living spark, the innocent Page of Wands is brimming with new ideas and energy. She, like her reversed counterpart, lacks something needed to move toward her goals. Wisdom is needed and a little confidence, but the Page has almost endless potential." ] } ] }, { - "name": "King of Wands", + "name": "Queen of Cups", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Wands", - "value": 14, - "valueName": "king", + "suit": "Cups", + "value": 13, + "valueName": "queen", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/King-of-Wands.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Queen-of-Cups.jpg" } }, "entries": [ - "{@note Art by: {@link Ashley Hankins|https://www.ashleydoesartstuff.com/}}", + "{@note Art by: {@link Sam Guay|https://samguay.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Paralysis, Ennui, Doubt}", - "A man paralyzed by inaction. Where there should be fire\u2014a confident, magnetic leader\u2014we instead find coals and sodden earth. Falling prey to doubt, the King sits in his overgrown throne room, mocked by the raven, his sole companion. Rather than blazing with purpose, this figure represents dormant potential. Fire burns only in his eyes. But it burns still, and the Raven may spur him to new action... context and position are key." + "{@i Self-Reflection, Festering Emotions, Toxicity}", + "Traditionally, only the chalice of the Queen of Cups is contained. The unknown contents are elaborately covered, guarded by small angels. Her control over emotion is heralded as a virtue but the ocean is treacherous even when the surface is glimmering calm. What if the contents are repressed for the safety of others? Does the chalice restrain her boiling, primordial rage? Her relentless, poisonous sorrows?" ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Guidance, Creativity, Leadership}", - "Like all Kings, the King of Wands in his pure form embodies leadership. A trailblazer, he lights the way for others\u2014he is unstoppable, a force of creativity and willpower. Whatever project the King starts, he finishes. To think of the King of Wands uncorrupted is to remember that creativity can never be truly extinguished." + "{@i Compassion, Empathy, Femininity}", + "The traditional Queen of Cups is the paragon of compassion. She is a guiding light of comfort and understanding in the lives of those around her. Known for her great intuition, she represents emotional maturity. forgiveness, and love." ] } ] }, { - "name": "Ace of Cups", + "name": "Queen of Pentacles", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Cups", - "value": 1, - "valueName": "ace", + "suit": "Pentacles", + "value": 13, + "valueName": "queen", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Ace-of-Cups.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Queen-of-Pentacles.png" } }, "entries": [ - "{@note Art by: {@link Nataša Ilinčić|https://natasailincic.com/}}", + "{@note Art by: {@link Radiante Mozzarelle|https://www.radiante-mozzarelle.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Entitlement, Indulgence, Self-Obsession}", - "The liquid contained here is held greedily by the fae. A sense of entitlement, parsimony, and indulgence prevails. The blood is their own, symbolising complete self-sufficiency. This card represents energies flowing inward, self-sustainment, isolation from the outside world, and a focus on feelings buried deep within." + "{@i Extravagance, Caprice, Sensuality}", + "Like infamous Salome, the corrupted Queen of Pentacles is depicted as ruthless, selfish and full of desire. Sensuality and connection with the earth are hallmarks of the suit of Pentacles, and while this Queen may seem self-assured, she is far from generous. She has become cruel, covetous and selfish with the gifts she possesses." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Depth, Compassion, Connection}", - "The traditional Ace of Cups is usually depicted as an overflowing cup with five streams (the senses), and represents love, deep feelings, compassion, new connections, and energies flowing outward." + "{@i Pragmatism, Business Expertise, Motherhood}", + "The traditional Queen of Pentacles is, seemingly, exactly that: traditional. She often represents an idealization of the humble homemaker, and is intrinsically bound to the symbolism of the earth. Sensible and reliable, the Queen can be trusted with finances and all matters of the home. However, don't let her appearances deceive you. She is also master of strategy, pragmatism, and business." ] } ] }, { - "name": "Two of Cups", + "name": "Queen of Swords", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Cups", - "value": 2, + "suit": "Swords", + "value": 13, + "valueName": "queen", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Two-of-Cups.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Queen-of-Swords.png" } }, "entries": [ - "{@note Art by: {@link Sovereign|https://www.svrgn.art/}}", + "{@note Art by: {@link IO|https://ionomycin.carrd.co/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Imbalance, Strife, Miscommunication}", - "Corrupted, the Two of Cups is all about imbalance. Repulsion, misunderstanding and strife spring from a fatal disconnect between two parties. Unless this crack or flaw is addressed, the relationship in question will remain poisoned, and eventually wither and die. " + "{@i Isolation, Relentlessness, Toxicity}", + "A young queen, forced to take the throne far too soon. A lone protector of her bygone kingdom, still sitting atop the castle's highest tower, single-mindedly focused on keeping the castle safe. She violently lashes out at anyone wandering too close. The corrupted Queen is out of balance the heart and mind need to be realigned." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Equality, Communion, Partnership}", - "Perfect balance is achieved by a coming together of equals. Traditionally these two cups pour into one another, and partnership is achieved with the open sharing of strength and feeling. When this card is drawn, it promises a true and strong union, either between friends or lovers." + "{@i Impartiality, Logic, Perspective}", + "Traditionally older and far more experienced than the young corrupted Queen, this is a decisive and just leader. She strives to rule with her intellect, though she can come off as too emotionally cold or detached. The upright Queen of Swords cautions us to not let ourselves be completely swayed by our emotions." ] } ] }, { - "name": "Three of Cups", + "name": "Queen of Wands", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Cups", - "value": 3, + "suit": "Wands", + "value": 13, + "valueName": "queen", "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Three-of-Cups.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Queen-of-Wands.png" } }, "entries": [ - "{@note Art by: {@link Eugene Chu|https://www.artstation.com/bunchu}}", + "{@note Art by: {@link Jon Neimeister|https://www.artstation.com/andantonius}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Jealousy, Resentment, Loneliness}", - "Something is threatening to corrupt the harmony between friends. Jealousies and resentments could be lurking beneath the surface, creating tension between those who should be closest. You may be feeling isolated and lonely: make time for your friends if you wish to repair the rift." + "{@i Willpower, Chaos, Ambition}", + "The Queen meets with difficulties along her path, but is more than capable of dispensing with them. A force of pure willpower, she must sometimes remember to temper her chaotic will with logic and discretion. Like the lionesses at her side, she can be both protective and devastating." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Happiness, Reunions, Friendship}", - "When all is well, the Three of Cups represents a happy time amongst loved ones. This is a moment of relaxation and celebration; your friends are important to you, and you to them. A joyous reunion event may be in your near future, or a reconciliation with estranged friends or family." + "{@i Courage, Passion, Inspiration}", + "Whether upright or reversed, the Queen of Wands represents courage and willpower. She embodies growth and flame. Traditionally, however, she is a little more uplifting, bright and sunny. Remember that the Queen of Wands can be both a guiding candle and a rampant wildfire." ] } ] }, { - "name": "Four of Cups", + "name": "Seven of Cups", "source": "WWCT", "set": "Corrupted Tarot", "suit": "Cups", - "value": 4, + "value": 7, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Four-of-Cups.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Seven-of-Cups.jpg" } }, "entries": [ - "{@note Art by: {@link Kami Hines|https://twitter.com/Tanookami}}", + "{@note Art by: {@link D.C. McNaughton|http://www.bad-inspiration.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Indecision, Languishing, Lost Potential}", - "Lingering indecisively beneath the tree has brought about the worst of possibilities. Three cups hang empty and the ephemeral fourth cup\u2014once offered freely\u2014is now used to take instead of give. However, hope arrives with the dawn. Golden threads remind us that life is both finite and valuable, and each new day is full of choices." + "{@i Temptation, Unrealistic Expectations, Fantasy}", + "All the world is set before you, but that does not make it wise to take it. Too much of anything will catch you in a web of trouble, so focusing on one thing at this moment may ultimately bring you far more." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Ennui, Seclusion, Introspection}", - "Apathy is the enemy of contentment. With this classic reading of the Four of Cups, you are lingering in a state of indecisiveness. Nothing satisfies, though many paths and options are available to you. This could be a time of seclusion and withdrawal, but be careful not to get lost in your own mind, or you may miss what is right in front of you." + "{@i Daydreaming, Possibility, Wishful Thinking}", + "The card of dreamers: The Seven of Cups warns us not to spend too long in wishful thinking and fantasy. You may be afraid of what is to come, eager and excited for it\u2014but without taking action and making a decision you will remain stagnant and achieve nothing." ] } ] }, { - "name": "Five of Cups", + "name": "Seven of Pentacles", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Cups", - "value": 5, + "suit": "Pentacles", + "value": 7, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Five-of-Cups.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Seven-of-Pentacles.png" } }, "entries": [ - "{@note Art by: {@link C. C. J. Ellis|http://www.ccjellis.com/}}", + "{@note Art by: {@link Anna Christenson|https://www.annachristenson.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Reclamation, Fortitude, Rejuvenation}", - "Inspired by the Hindu goddess Akhilandeshvari, also known as the broken goddess. She is in a constant state of flux, forming and reforming, she draws her power from being broken. She represents a choice, while laying in pieces on the floor, with no idea how to move forward. You are at your most powerful, you are changing, you are flowing in a new way, and this is an incredibly powerful opportunity to become a newer, better version of yourself." + "{@i Failure, Withering, Diminishing Returns}", + "Having cultivated and nurtured his crop, the farmer has found all his fruit rotten on the tree. The tree is dead; trying again is no longer an option. This is a time to cut our losses and recognize the investment that is not paying off. While making these hard decisions is devastating, it can also be liberating." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Grief, Despair, Regret}", - "The card of grief: here are depicted {@homebrew cups|cards} that are both toppled over and upright. Lost opportunity and missed chances spill out of the overturned cups. You may have lost someone dear to you, or are feeling that you time has been wasted. Do not dwell in the past, or lose sight of the things you have that are still standing." + "{@i Potential, Investment, Growth}", + "Rather than the failed crop seen in he corrupted meaning, the farmer's investment here, traditionally, is a promising golden seed. He has put in hard work and invested what he's earned back into the earth, and is now poised to grow something that lasts." ] } ] }, { - "name": "Six of Cups", + "name": "Seven of Swords", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Cups", - "value": 6, + "suit": "Swords", + "value": 7, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Six-of-Cups.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Seven-of-Swords.png" } }, "entries": [ - "{@note Art by: {@link Syd Mills|https://twitter.com/vetyyr}}", + "{@note Art by: {@link Brit Austin|https://www.britaustin.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Lingering, Wistfulness, Mutation}", - "The Six of Cups represents the inability to return to the past, no matter how desperately we may wish to do so. Nostalgia and grief go hand-in-hand, and a fundamental metamorphosis has taken place that cannot be reversed." + "{@i Guilt, Cunning, Conscience}", + "A man who says his prayers by night may still become a wolf in sheep's clothing. While the upright card signifies strategic betrayal, here the werewolf is trapped by the guilt of past sins and self-deception. To avoid this fate, this card urges us to cleanse our guilty conscience, and bring our past sins into the light." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Nostalgia, Naivete, Innocence}", - "Traditionally depicting two children and a gift of flowers, this card represents the best and gentlest parts of ourselves. Compassion, innocence and the comfort of home life are important to you at this time. Perhaps you are returning to your childhood home, or yearning for a simpler and happier life, one that may no longer exist." + "{@i Cunning, Deceit, Unorthodox thinking}", + "Cunning, deceit and subterfuge are the tools in your employ. You may have a secret that you are desperate to keep buried, or are cornered in a situation that seems to have no right answer or easy solution. You feel a necessity for clever thinking and risky gambits. but be careful: the bones you bury won't stay undiscovered forever." ] } ] }, { - "name": "Seven of Cups", + "name": "Seven of Wands", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Cups", + "suit": "Wands", "value": 7, "face": { "type": "image", @@ -1667,1264 +1681,1250 @@ "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Seven-of-Cups.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Seven-of-Wands.png" } }, "entries": [ - "{@note Art by: {@link D.C. McNaughton|http://www.bad-inspiration.com/}}", + "{@note Art by: {@link Dawn Carlos|https://dawncarlosart.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Temptation, Unrealistic Expectations, Fantasy}", - "All the world is set before you, but that does not make it wise to take it. Too much of anything will catch you in a web of trouble, so focusing on one thing at this moment may ultimately bring you far more." + "{@i Strife, Exhaustion, Endurance}", + "Competition and strife have taken their toll. In the corrupted Seven of Wands, you are being warned that constant competition and comparison with others is draining you. You may feel burned out and vulnerable. Overwhelmed by fighting a battle on all sides, you are close to giving in. Be resilient; you still have deep reserves Of strength." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Daydreaming, Possibility, Wishful Thinking}", - "The card of dreamers: The Seven of Cups warns us not to spend too long in wishful thinking and fantasy. You may be afraid of what is to come, eager and excited for it\u2014but without taking action and making a decision you will remain stagnant and achieve nothing." + "{@i Defense, Authorship, Independence}", + "Whichever way this card is pulled, it features the theme of resiliency. You are once again fighting for your dreams and your future, but this time instead of competing just to attain something, you must fight to keep it. This can represent a crucial moment of independence: fight for what you've earned and don't let anyone take it from you." ] } ] }, { - "name": "Eight of Cups", + "name": "Six of Cups", "source": "WWCT", "set": "Corrupted Tarot", "suit": "Cups", - "value": 8, + "value": 6, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Eight-of-Cups.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Six-of-Cups.png" } }, "entries": [ - "{@note Art by: {@link Lauren Cannon|http://navate.com/}}", + "{@note Art by: {@link Syd Mills|https://twitter.com/vetyyr}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Decisions, Sacrifice, Stagnation}", - "The Eight of Cups is about sacrifice and courage. When it appears in this more daunting and negative way, it's an indication that you've become more lost than you know. You may be at an important crossroads, but the path that leads to emotional fulfillment is dark and perilous, full of sacrifices that you may not feel ready to make. A difficult decision must be made." + "{@i Lingering, Wistfulness, Mutation}", + "The Six of Cups represents the inability to return to the past, no matter how desperately we may wish to do so. Nostalgia and grief go hand-in-hand, and a fundamental metamorphosis has taken place that cannot be reversed." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Ennui, Reframing, Divergence}", - "Dissatisfied with the course your life is taking, you may find yourself yearning to stray from the path and start anew. This is a time of transition and growth, but the upheaval can be very painful. Sometimes we must sacrifice what we've gained if it isn't truly making us happy." + "{@i Nostalgia, Naivete, Innocence}", + "Traditionally depicting two children and a gift of flowers, this card represents the best and gentlest parts of ourselves. Compassion, innocence and the comfort of home life are important to you at this time. Perhaps you are returning to your childhood home, or yearning for a simpler and happier life, one that may no longer exist." ] } ] }, { - "name": "Nine of Cups", + "name": "Six of Pentacles", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Cups", - "value": 9, + "suit": "Pentacles", + "value": 6, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Nine-of-Cups.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Six-of-Pentacles.png" } }, "entries": [ - "{@note Art by: {@link Martin Mottet|https://martinmottet.com/}}", + "{@note Art by: {@link Stephanie Cost|https://www.stephaniedraws.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Bad Luck, Taking Risks, Lingering Dissatisfaction}", - "Corrupted, this card shows us shining cups plummeting backward in a wild scatter. Hard-won but now lost, these cups once held the promise of emotional fulfillment. Your life is full of blessings, but something threatens the stability of what you've built. Be careful to hold tight to and appreciate what you have, while you search for what still eludes you." + "{@i Manipulation, Debt, Favors}", + "A warning of ill intentions lurking behind a mask of charity. Selfishness poisons an otherwise generous act, a promise will be broken, a debt will go unpaid. Be very careful with the people from whom you accept gifts or to whom you give assistance; you may be getting more than you bargained for, or losing more than you can afford." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Wish Fulfillment, Blessings, Comfort}", - "The card of wish fulfillment: the traditional Nine of Cups, much like {@card Nine of Pentacles|Corrupted Tarot|WWCT}, appears in a reading when we are \"almost there\". The satisfaction and bliss of the {@card Ten of Cups|Corrupted Tarot|WWCT|Ten} is just around the corner, the cups themselves are upright and nicely arrayed, but once again the figure is pictured alone. The cycle cannot end until the gifts you've won are shared." + "{@i Charity, Altruism, Relief}", + "Stability and abundance are once again at hand, after the long lean inter of the {@card Five of Pentacles|Corrupted Tarot|WWCT}. This is the classic card of charity: you are either in a position to give back to your community and to those in need, or you are about to receive some much-needed assistance ourself. Remember to be gracious and dignified. Poverty and wealth are close partners." ] } ] }, { - "name": "Ten of Cups", + "name": "Six of Swords", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Cups", - "value": 10, + "suit": "Swords", + "value": 6, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Ten-of-Cups.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Six-of-Swords.png" } }, "entries": [ - "{@note Art by: {@link Joanna Barnum|https://www.joannabarnum.com/}}", + "{@note Art by: {@link Katie Mulligan|https://www.k-mulligan.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Estrangement, Toxicity, Broken Homes}", - "A broken home. Shattered relationships. Abundance has tipped over into decadence and overindulgence, and this has soured to poison, leading to familial strife and generational trauma." + "{@i Resistance, Transition, Momentum}", + "The way forward is blocked. Whether resistant to proceed, entrapped, or lost, you are experiencing difficulty making a change. This is a time of transition, but the corrupted Six of Swords is an indication that you are tangled in the past." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Happily-Ever-After, Family, Home}", - "An idyllic home, the Ten of Cups is the ultimate safe haven and marker of serenity and happiness. The loneliness of the {@card Nine of Cups|Corrupted Tarot|WWCT} has been resolved at the end of the cycle; beyond wish-fulfillment for oneself, the Ten represents a healthy and nurturing environment or the entire family or community." + "{@i Release, Escape, Departure}", + "Whether upright or reversed, the Six of Swords is a melancholy card that heralds a turning point in your life. Your current path is not fulfilling your needs, and you are being called upon to evaluate your deepest priorities. If you find yourself lost in the weeds, unsure if you're on the right path at all, trust in your reason and intellect. Sometimes escape and a reorientation is the best course." ] } ] }, { - "name": "Page of Cups", + "name": "Six of Wands", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Cups", - "value": 11, - "valueName": "page", + "suit": "Wands", + "value": 6, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Page-of-Cups.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Six-of-Wands.png" } }, "entries": [ - "{@note Art by: {@link Tiffany Turrill|http://tiffanyturrill.com/}}", + "{@note Art by: {@link Morrighan Corbel|https://www.morrighancorbel.co.uk/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Escapism, Vulnerability, Distortion}", - "An individual with enormous potential is being stifled or warped in some way. Creativity without an outlet can lead to depression or the desire to escape from reality. Because the Page is sensitive and empathetic, this reversal is particularly heart-wrenching; they must find a way to communicate or explore their emotions." + "{@i Defeat, Shame, Hubris}", + "What should be a moment of confident victory is instead a terrifying and spiralling defeat. Unprepared and desperate for glory, our warrior prince ignored all words of caution, and in this crushing moment, glory has escaped him. Paraded before his captors in golden chains, he is still blinded by his own hubris, and can no longer see where his steps are leading him." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Dreamer, Exuberance, Curiosity}", - "The untroubled and innocent Page of Cups is blessed with fresh perspectives and vivaciousness: to this figure, life is an adventure, ripe with poignancy and creative inspiration. The Page is eager to experience everything, and although their innocence might make them vulnerable to emotional wounds, their bright outlook enriches the lives of everyone around them." + "{@i Triumph, Recognition, Praise}", + "Free of corruption, the Six of Wands would show us a victorious return: a warrior crowned with laurel and greeted by the adulation of a crowd. This should be a moment of triumph following the confusion and upheaval of the Five of Wands. A moment of being recognized for your efforts, and harnessing your newfound strengths." ] } ] }, { - "name": "Knight of Cups", + "name": "Strength", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Wands", - "value": 12, - "valueName": "knight", + "suit": "Major Arcana", + "value": 8, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Knight-of-Cups.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Strength.jpg" } }, "entries": [ - "{@note Art by: {@link Randall Hampton|https://www.randallhamptonart.com/}}", + "{@note Art by: {@link Xia Hunt|https://www.xiahunt.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Sensationalism, Loss of Control, Moodiness}", - "Rather than mastering emotion and intuition, our Knight of Cups has been washed away by it. The water is no longer within the Cup; the vessel has shattered in his hands, and his emotions cannot be contained, surrounding him in a disorienting, surreal flood. The Knight must repair what is broken and regain control of himself, before it's too late." + "{@i Paranoia, Weakness, Rage}", + "When corrupted Strength appears, anger and fear are controlling you. Gone is the serenity and self-assurance of the classic card: here we see the woman lashing out violently, menacing and treacherous, where before she had been gentle and brave." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Sensitivity, Idealism, Diplomacy}", - "Untroubled, the traditional Knight of Cups is a herald and messenger of an upcoming emotional upheaval, or the beginning of a new journey. In touch with his feelings and filled with faith in the direction that his heart is leading him, this Knight is unafraid to express his true passions, and often urges us to act with integrity when he appears in a reading." + "{@i Courage, Compassion, Resilience}", + "Although Strength and {@card The Chariot|Corrupted Tarot|WWCT} share a similar theme of willpower, Strength highlights our inner reserves instead of our external ambitions. This card represents pure resiliency. The woman pictured in the classic card does not fight the lion; with patience and compassion she has tamed it instead. When danger threatens, courage and understanding can help us remain strong." ] } ] }, { - "name": "Queen of Cups", + "name": "Temperance", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Cups", - "value": 13, - "valueName": "queen", + "suit": "Major Arcana", + "value": 14, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Queen-of-Cups.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Temperance.jpg" } }, "entries": [ - "{@note Art by: {@link Sam Guay|https://samguay.com/}}", + "{@note Art by: {@link Elaine Ryan|http://elaineryanart.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Self-Reflection, Festering Emotions, Toxicity}", - "Traditionally, only the chalice of the Queen of Cups is contained. The unknown contents are elaborately covered, guarded by small angels. Her control over emotion is heralded as a virtue but the ocean is treacherous even when the surface is glimmering calm. What if the contents are repressed for the safety of others? Does the chalice restrain her boiling, primordial rage? Her relentless, poisonous sorrows?" + "{@i Excess, Loss of Control, Extremism}", + "Like the proverbial camel broken by a grain of rice, Temperance falls from the sky, and what is severed remains broken. Moderation is so far behind us that it may seem impossible to achieve again. Where once there was balance. only irrational extremes and a chaotic descent remain." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Compassion, Empathy, Femininity}", - "The traditional Queen of Cups is the paragon of compassion. She is a guiding light of comfort and understanding in the lives of those around her. Known for her great intuition, she represents emotional maturity. forgiveness, and love." + "{@i Balance, Serenity, Mindfulness}", + "Serenity now: the call of traditional Temperance. Tranquility and balance is paramount in your life at this time. It is vital to retain this balance when adversity appears; do not sink too deeply within yourself at the expense of the world around you, or veer toward the opposite extreme instead. Temperance represents a richer and more meaningful way to live." ] } ] }, { - "name": "King of Cups", + "name": "Ten of Cups", "source": "WWCT", "set": "Corrupted Tarot", "suit": "Cups", - "value": 14, - "valueName": "king", + "value": 10, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/King-of-Cups.jpg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Ten-of-Cups.jpg" } }, "entries": [ - "{@note Art by: {@link Nino Vecia|http://www.ninovecia.com/}}", + "{@note Art by: {@link Joanna Barnum|https://www.joannabarnum.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Cruelty, Avarice, Callousness}", - "When the Corrupted King of Cups appears, a figure of great cruelty and opulence dominates your life. The King's body decays as he pays tribute to the gods with his blood, hoping to receive the gift of immortality in return. Supremely selfish and manipulative, the King's understanding of emotional depth has gifted him with the power to do great harm." + "{@i Estrangement, Toxicity, Broken Homes}", + "A broken home. Shattered relationships. Abundance has tipped over into decadence and overindulgence, and this has soured to poison, leading to familial strife and generational trauma." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Serenity, Wisdom, Balance}", - "No one is more in tune with their unconscious selves than the King of Cups. More than aware of his underlying emotions and motivations, he has become a master over them. It is only through this mastery that the King is able to live in true peace with himself, and thus he is able to be a just and effective authority figure." + "{@i Happily-Ever-After, Family, Home}", + "An idyllic home, the Ten of Cups is the ultimate safe haven and marker of serenity and happiness. The loneliness of the {@card Nine of Cups|Corrupted Tarot|WWCT} has been resolved at the end of the cycle; beyond wish-fulfillment for oneself, the Ten represents a healthy and nurturing environment or the entire family or community." ] } ] }, { - "name": "Ace of Swords", + "name": "Ten of Pentacles", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Swords", - "value": 1, - "valueName": "ace", + "suit": "Pentacles", + "value": 10, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Ace-of-Swords.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Ten-of-Pentacles.png" } }, "entries": [ - "{@note Art by: {@link Eleonor Piteira|https://eleonorpiteira.squarespace.com/}}", + "{@note Art by: {@link Stephanie Brown|https://offbeatworlds.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Chaos, Disorder, Doubt}", - "A mysterious hand controls a sword as the instrument of chaos, destroying everything around it. Your thoughts are scattered and impulsive, your ideas not yet fully formed. Go carefully forward; the potential for damage is great." + "{@i Devastation, Fruitlessness, Sacrifice}", + "A success that comes at the cost of all that truly matters. Sacrificing everything: family, friends, love\u2014all for nothing. The destruction of personal legacy or reputation." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Clarity, Epiphany, Truth}", - "The shattered crown is meant to be whole, symbolizing dominion and surety of judgement. Far from a warning about confusion, this card is a herald of new wisdom and fresh ideas. Your thoughts are clear and swift. You are blessed with an illuminating insight." + "{@i Legacy, Success, Patronage}", + "The traditional Ten of Pentacles is as bright as the corrupted meaning is devastating. Here, instead of bitter ashes, we see great success bringing tru fulfillment and a lasting legacy. Your hard work has paid off and not only are you flourishing, but you are planting roots in your home life and community, bringing hope, stability and satisfaction to everyone you hold dear." ] } ] }, { - "name": "Two of Swords", + "name": "Ten of Swords", "source": "WWCT", "set": "Corrupted Tarot", "suit": "Swords", - "value": 2, + "value": 10, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Two-of-Swords.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Ten-of-Swords.png" } }, "entries": [ - "{@note Art by: {@link Bennett|https://www.etsy.com/shop/XrisPhoenixDesigns}}", + "{@note Art by: {@link Valentine Smith|http://valentinemsmith.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Deadlock, No-Win Situation, Confusion}", - "You are locked in a struggle, caught between two impossible choices. Denied even the small comfort of finding the lesser of two evils, you are left paralyzed and torn as seemingly equal and disastrous forces do battle around you. Unless a choice is made, this fight threatens to become a catastrophe." + "{@i Inevitability, Scars, Reconstruction}", + "A sense Of dark finality comes every time the Ten of Swords appears in a reading, whether upright or reversed; there is no avoiding this crash into rock-bottom. Something catastrophic has happened: a great betrayal. But in this corrupted Ten we see the victim in the moment after; no longer prone and defeated, she takes the first steps towards recovery, pulling the swords out with her own hands." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Ignorance, Balance, Urgency}", - "Traditionally, the two swords are depicted as whole and unique, untangled. Two paths that lead to two different realities. You are caught at a crossroads and must make a choice. Though uncertainty and lack of perspective threaten this decision, the most important step is to make it. Analyze what information you have and choose a path." + "{@i Betrayal, Disaster, Failure}", + "One of the most dreaded cards in tarot, the traditional Ten of Swords shows us defeat. A figure lies prone, impaled through the back. The Suits of Swords draws this chilling conclusion: the intellect is the most dangerous tool we have, and if we are not careful it can destroy us. But hope comes to us even now like the {@card Death|Corrupted Tarot|WWCT} card, the Ten of Swords promises that rejuvenation after disaster is possible. " ] } ] }, { - "name": "Three of Swords", + "name": "Ten of Wands", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Swords", - "value": 3, + "suit": "Wands", + "value": 10, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Three-of-Swords.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Ten-of-Wands.png" } }, "entries": [ - "{@note Art by: {@link Jessica Fong|https://jessicafong.mystrikingly.com/}}", + "{@note Art by: {@link Marcela Bolívar|https://marcelabolivar.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Tribulation, Emergence, Survival}", - "A time for courage and fortitude: you have recently weathered a terrible storm, born of betrayal or great pain. This card depicts a soul once trapped by tribulations, like that soul, you are now emerging as a changed entity. Although you carry your pain with you, it is time to move forward into the unknown." + "{@i Disillusionment, Burnout, Apathy}", + "A jaded spirit abandons herself and the many endeavours she carries. The tasks once performed with passion are now snuffed out, never igniting a true blaze. The Ten of Wands urges us to let go of everything that doesn't enrich our life. Recognize your true responsibilities, as well as what is only dragging you down." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Pain, Dismay, Grief}", - "The infamous Three of Swords is a classic warning of pain and betrayal. Like all cards in the Swords suit, the Three tells us that our intellect and higher reasoning can help us survive any difficulty and grow stronger. No one can put off suffering indefinitely, but it is always possible to learn from our experiences." + "{@i Delegation, Burden, Management}", + "The tragedy of the Ten of Wands cannot be avoided, but it can be mitigated by wisdom. A burden of success, the realization of our goals has put us in a position of authority and power, but we are easily overworked and overwhelmed. To keep your fire lit, you must learn to share it among others." ] } ] }, { - "name": "Four of Swords", + "name": "The Chariot", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Swords", - "value": 4, + "suit": "Major Arcana", + "value": 7, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Four-of-Swords.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Chariot.jpg" } }, "entries": [ - "{@note Art by: {@link Andie|http://twitter.com/siroc_co}}", + "{@note Art by: {@link Erion Makuo|http://www.erionmakuo.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Torment, Restlessness, Responsibility}", - "In the corrupted Four of Swords, you are seeking rest but find yourself tormented by your inner demons, towering over you like ancestors at your bedside. This card calls on us to make decisions about what we can and cannot handle. Your mind may need rest. Not everything is as dire as it appears." + "{@i Disorientation, Aggression, Bedlam}", + "Broken and violent, the corrupted Chariot has shattered all bounds of control. Aggression and chaos rule your life when this Chariot appears. Your willpower may seem to be spiralling away from you, but it's not too late to master your impulses and emerge victorious." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Rest, Recuperation, Withdrawal}", - "A time of peace and recovery. The classic Four of Swords depicts a knight at rest, after sustaining wounds or being stretched too thin by exhaustion\u2014the trials in the {@card Three of Swords|Corrupted Tarot|WWCT} that have now passed. A temporary retreat is necessary. You are freshly vulnerable and must marshal your strength and resources." + "{@i Discipline, Ambition, Focus}", + "Classically, the Chariot represents control over chaos. Like the Chariot driver themselves, you are in a position where expertise, assertiveness and intense focus are required for success. Merely being ambitious or strong-willed is not enough: the appearance of the Chariot promises us triumph but only if we strategize and execute our plan with confidence." ] } ] }, { - "name": "Five of Swords", + "name": "The Devil", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Swords", - "value": 5, + "suit": "Major Arcana", + "value": 15, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Five-of-Swords.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Devil.jpg" } }, "entries": [ - "{@note Art by: {@link Brynn Metheney|http://www.brynnart.com/}}", + "{@note Art by: {@link C. C. J. Ellis|http://www.ccjellis.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Exhaustion, Burnout, Reconciliation}", - "\"Oh bright night leave me to rest, amongst the thorns and sand and these crooked shadows of this lonely desert. For I have nothing left to give, and I am forsaken.\" So speaks the corrupted Five of Swords, a warning against prolonged conflict. You are nearing the end of your energy, and reckoning with the fruitlessness of war. This card appears when you are still in the trenches, long after a battle should have ended." + "{@i Inner Conflict, Introspection, Acceptance}", + "Self-reflection and shadow work: the inverse Devil is all about the inner self, rather than an external temptation. The figures here are both within us. At odds with each other, yet bound together, this signals an ongoing process that requires self care and self love." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Conflict, Cutthroat, Disrespect}", - "When the classic Five of Swords appears, it indicates a lack of wisdom. You or someone important to you is not being a gracious winner: although a technical triumph, the victory is tainted by a lack of purpose or a prolonged, needless poisoning of relationships. Like all Swords, the Five urges us to think through our emotions, before we completely isolate ourselves." + "{@i Temptation, Vice, Oppression}", + "The Devil appears when we are feeling at our most powerless. This card represents irresistible temptation, and if it represents another person you are being warned of their intentions and their effect on your life. Addiction in some form is keeping you trapped, and the Devil's chains will need to be broken if you are to move forward." ] } ] }, { - "name": "Six of Swords", + "name": "The Emperor", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Swords", - "value": 6, + "suit": "Major Arcana", + "value": 4, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Six-of-Swords.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Emperor.jpg" } }, "entries": [ - "{@note Art by: {@link Katie Mulligan|https://www.k-mulligan.com/}}", + "{@note Art by: {@link Paul Canavan|http://www.paulscottcanavan.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Resistance, Transition, Momentum}", - "The way forward is blocked. Whether resistant to proceed, entrapped, or lost, you are experiencing difficulty making a change. This is a time of transition, but the corrupted Six of Swords is an indication that you are tangled in the past." + "{@i Tyranny, Insecurity, Indecisiveness}", + "A corrupt Emperor sits motionless as his dominion withers and burns behind him\u2014perhaps he doesn't even see it, or is incapable of stopping its destruction. This is a figure unsuited to leadership: overbearing, rash, controlling yet apathetic. Nothing flourishes while he reigns. If the Emperor points to yourself in a reading, there may be some responsibility you are shirking." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Release, Escape, Departure}", - "Whether upright or reversed, the Six of Swords is a melancholy card that heralds a turning point in your life. Your current path is not fulfilling your needs, and you are being called upon to evaluate your deepest priorities. If you find yourself lost in the weeds, unsure if you're on the right path at all, trust in your reason and intellect. Sometimes escape and a reorientation is the best course." + "{@i Discipline, Honor, Duty }", + "The Emperor is a mythological father figure, at times overbearing and strict but primarily embodying protectiveness, discipline, and control. Although the Emperor is unconcerned with happiness or relying on intuition, he sees himself as a servant of his people and is often a highly effective and just leader." ] } ] }, { - "name": "Seven of Swords", + "name": "The Empress", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Swords", - "value": 7, + "suit": "Major Arcana", + "value": 3, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Seven-of-Swords.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Empress.jpg" } }, "entries": [ - "{@note Art by: {@link Brit Austin|https://www.britaustin.com/}}", + "{@note Art by: {@link Barbara Lucas|https://sylthuria.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Guilt, Cunning, Conscience}", - "A man who says his prayers by night may still become a wolf in sheep's clothing. While the upright card signifies strategic betrayal, here the werewolf is trapped by the guilt of past sins and self-deception. To avoid this fate, this card urges us to cleanse our guilty conscience, and bring our past sins into the light." + "{@i Jealousy, Death, Suffocation}", + "Far from a paragon of fertility, love and growth, the corrupted Empress is cataclysmic and overbearing. She grows out of control like a weed, snuffing out everything around her instead of encouraging it to grow and stand on its own. Instead of life, she begins to embody the mercilessness of death itself." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Cunning, Deceit, Unorthodox thinking}", - "Cunning, deceit and subterfuge are the tools in your employ. You may have a secret that you are desperate to keep buried, or are cornered in a situation that seems to have no right answer or easy solution. You feel a necessity for clever thinking and risky gambits. but be careful: the bones you bury won't stay undiscovered forever." + "{@i Abundance, Nurture, Sensuality}", + "The Empress is meant to embody the quintessential feminine principle that resides within all of us. A deep connection with the earth and nature connects the Empress with themes of fertility and abundance. including emotional fulfillment and joy." ] } ] }, { - "name": "Eight of Swords", + "name": "The Fool", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Swords", - "value": 8, + "suit": "Major Arcana", + "value": 0, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Eight-of-Swords.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Fool.jpg" } }, "entries": [ - "{@note Art by: {@link Lia|https://twitter.com/iliadeleart}}", + "{@note Art by: {@link Ouhie|https://twitter.com/ouiouhie}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Maturity, Self-Actualization, Power}", - "Feelings Of helplessness and entrapment are giving way as you come into your own. The woman in the Iron Maiden, like the traditional Tarot's blindfolded victim, was encased, unaware of her own power. Here we see her pry apart her own cage: though her hands are bloodied, she is in control of her fate once again, and has emerged into the light." + "{@i Blindness, Naivete, Trickery}", + "The corrupted Fool is more than simply naive, he is wholly blind to the dangers that surround him. Here we see him dressed more classically as a harlequin; he risks ridicule with his inexperience, but the more sinister sight of blood hints at how threatening or deceptive he could actually be. In this more dangerous Tarot cycle, we do not have the luxury of learning slowly." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Victimization, Helplessness, Blindness}", - "Unfortunately it is the classic and upright Eight of Swords that warns us we are feeling out of control in our own lives. If you are likewise surrounded and penned-in, remember that this is not a literal cage: representing the intellect, the swords of the iron maiden\u2014as well as the darkness within it\u2014are strongest in your mind." + "{@i Potential, Freedom, Innocence}", + "The Fool has no true personality yet: they are open to the universe, a complete blank slate. When we slip into the Tarot's cycle, we as the querent are represented by The Fool. We\u2014and they\u2014possess infinite potential. The Fool is excited for new experiences. filled with optimism and naivete, like a child." ] } ] }, { - "name": "Nine of Swords", + "name": "The Hanged Man", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Swords", - "value": 9, + "suit": "Major Arcana", + "value": 12, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Nine-of-Swords.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Hanged-Man.jpg" } }, "entries": [ - "{@note Art by: {@link Bronagh M|http://artstation.com/karrahe}}", + "{@note Art by: {@link Syd Mills|https://twitter.com/vetyyr}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Relentlessness, Clarity, Trauma}", - "This vampire is paranoid enough to sleep with one eye open\u2014and with good reason. The onlooker has stumbled into her lair. Compared to the traditional card, where the nine swords represent her anxieties, here she controls them. This card urges us to persevere and fully confront that which torments us. " + "{@i Dependence, Regret, Depletion}", + "Sacrifice, without any discernible reward or result. What once may have been altruistic or wise has become poisoned and dangerous: you will soon have nothing left to give, as your resources, energy and time drain away. Sometimes we pour ourselves into our work, and the fruits of our labor merely take a long time to grow, but now is a time to disengage and draw boundaries." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Nightmare, Anxiety, Trauma}", - "If we remain caged in the {@card Eight of Swords|Corrupted Tarot|WWCT}, the Nine represents the grim sleepless nights that follow; paranoia and trauma hang above and around us. You may be haunted by unresolved trauma, fear, or guilt. The mind has turned against you, bringing endless challenges. It is time to reach out for help, and confront the true source of your fear." + "{@i Sacrifice, Reflection, Waiting}", + "The card of sacrifice. Not every achievement in life can be reached by a relentless ambition and upward mobility. Sometimes we arrive at crucial decisions that cannot be made rashly, and although they feel urgent, the Hanged Man advises us that delay and reflection might be the best course of action. Like Odin in the World Tree, you must give way and remain still, and insight will come to you. " ] } ] }, { - "name": "Ten of Swords", + "name": "The Hermit", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Swords", - "value": 10, + "suit": "Major Arcana", + "value": 9, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Ten-of-Swords.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Hermit.jpg" } }, "entries": [ - "{@note Art by: {@link Valentine Smith|http://valentinemsmith.com/}}", + "{@note Art by: {@link Aleksi Remes|https://aleksiremes.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Inevitability, Scars, Reconstruction}", - "A sense Of dark finality comes every time the Ten of Swords appears in a reading, whether upright or reversed; there is no avoiding this crash into rock-bottom. Something catastrophic has happened: a great betrayal. But in this corrupted Ten we see the victim in the moment after; no longer prone and defeated, she takes the first steps towards recovery, pulling the swords out with her own hands." + "{@i Loneliness, Isolation, Surreality}", + "The corrupted Hermit brings all-consuming anxiety and hopelessness, caused by loneliness. You are abandoning the journey in favor of introspection and personal enlightenment. The feeling of being crushed by the world around you may be stronger than ever, but be careful not to descend too deeply into the darkness on your quest for insight." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Betrayal, Disaster, Failure}", - "One of the most dreaded cards in tarot, the traditional Ten of Swords shows us defeat. A figure lies prone, impaled through the back. The Suits of Swords draws this chilling conclusion: the intellect is the most dangerous tool we have, and if we are not careful it can destroy us. But hope comes to us even now like the {@card Death|Corrupted Tarot|WWCT} card, the Ten of Swords promises that rejuvenation after disaster is possible. " + "{@i Wisdom, Rejuvenation, Introversion}", + "Wisdom, introspection and guidance are all hallmarks of the classic Hermit. This is a healthy time to be alone, and search for answers within. Unlike when The Hanged Man appears, no great sacrifice is being asked of you. One of the most understated cards, The Hermit represents a valuable moment of quietude. Tune out the chaos around you and retreat for a little while." ] } ] }, { - "name": "Page of Swords", + "name": "The Hierophant", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Swords", - "value": 11, - "valueName": "page", + "suit": "Major Arcana", + "value": 5, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Page-of-Swords.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Hierophant.jpg" } }, "entries": [ - "{@note Art by: {@link Quintin Gleim|http://www.quintingleim.com/}}", + "{@note Art by: {@link Amanda Sartor|https://amsartor.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Haste, Empty Promises, All-Talk}", - "The corrupted Page of Swords shows the downfall of a fledgling adventurer who bit off more than they could chew. The Page returns, fallen, in a muddy battlefield: a reversal of the traditional flowing clouds, grass, and endless opportunity in the traditional card." + "{@i Insurrection, Change, Challenge}", + "The child rebels against the father. Anointed and indulged, cosseted and caged, the golden crown and scepter bind the Hierophant's intent. The only escape is insurrection. The corrupted Hierophant embodies revolt and revolution: tradition has betrayed you. It is time for innovative thinking and bold strategy." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Eloquence, Curiosity, Communication}", - "The uncorrupted Page is full of excitement and intellectual curiosity. He's a fast talker, bursting with ideas and gifted with conveying them. Like all Pages in the Tarot, the Page of Swords is a messenger. This is a figure that thrives on communication and collaboration. In this configuration his intellect is a gift to those around him, not a curse." + "{@i Conformity, Tradition, Ritual}", + "The traditional Hierophant is the very essence of tradition itself. This may represent an institution in your life with established rituals and expectations, or an established set of practices in your workplace or home life. Although the Hierophant can represent a stifling, dogmatic figure, conformity can have its uses: we don't need to fix what isn't broken." ] } ] }, { - "name": "Knight of Swords", + "name": "The High Priestess", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Wands", - "value": 12, - "valueName": "knight", + "suit": "Major Arcana", + "value": 2, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Knight-of-Swords.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-High-Priestess.jpg" } }, "entries": [ - "{@note Art by: {@link Danny Schwartz|http://www.dannyschwartz.com/fantasy}}", + "{@note Art by: {@link Valentine Smith|http://valentinemsmith.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Impulsiveness, Speed, Inexperience}", - "Impatience and lack of direction, when coupled with inexperience, is a recipe for disaster, and can lead even the bravest Knight into calamity." + "{@i Uncertainty, Reliance on Others, Blindness}", + "Be wary of deception or of being led astray. The corrupted High Priestess warns us of a disconnect between our present course and what we know, deep inside us, to be wise. You may be experiencing confusion or uncertainty: your intuition is beng blocked. To reach the right decision, you must find a way to trust yourself again." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Boldness, Focus, Assertion}", - "The Knight of Swords brings his ideas to his community as quickly as possible. Everything is done quickly and directly, and although his intentions are good, he is often dangerously brash and lacks foresight and wisdom. He teaches us, however, to be bold and to act on our ideas, permitting nothing to stop us." + "{@i Intuition, The Unconscious, Magic}", + "The High Priestess is archetype of intuition. She represents the balance truck between two extremes or worlds\u2014these extremes are often represented by pillars to either side of her. She is a mediator and a guide. but her dominion is the realm of spirituality and the unconscious mind." ] } ] }, { - "name": "Queen of Swords", + "name": "The Lovers", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Swords", - "value": 13, - "valueName": "queen", + "suit": "Major Arcana", + "value": 6, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Queen-of-Swords.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Lovers.jpg" } }, "entries": [ - "{@note Art by: {@link IO|https://ionomycin.carrd.co/}}", + "{@note Art by: {@link Stevie|https://stevieraedrawn.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Isolation, Relentlessness, Toxicity}", - "A young queen, forced to take the throne far too soon. A lone protector of her bygone kingdom, still sitting atop the castle's highest tower, single-mindedly focused on keeping the castle safe. She violently lashes out at anyone wandering too close. The corrupted Queen is out of balance the heart and mind need to be realigned." + "{@i Stagnation, Narcissism, Disconnection}", + "With the corrupted Lovers, we take a more personal look at what it means to be a lover. Instead of two universal beings coming together in a divinely sanctioned union, the singular lover has both elements inside them\u2014as shown by the different tattoos on their arms. The figure is consumed by their reflection\u2014the mirror a placeholder for their mind and thoughts\u2014to the detriment of the cracking, dusty, and neglected world around them." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Impartiality, Logic, Perspective}", - "Traditionally older and far more experienced than the young corrupted Queen, this is a decisive and just leader. She strives to rule with her intellect, though she can come off as too emotionally cold or detached. The upright Queen of Swords cautions us to not let ourselves be completely swayed by our emotions." + "{@i Love, Loyalty, Choices}", + "The Lovers represent many things, but at their heart all of them can be reduced down to a relationship, either between two people or between yourself and your conscience or ideology. Most commonly. The Lovers appear to signify love, romance, and strong partnership, but sometimes were being asked to choose between love and something else\u2014tradition, duty, or ambition." ] } ] }, { - "name": "King of Swords", + "name": "The Magician", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Swords", - "value": 14, - "valueName": "king", + "suit": "Major Arcana", + "value": 1, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/King-of-Swords.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Magician.jpg" } }, "entries": [ - "{@note Art by: {@link Sam White|https://twitter.com/artbysamwhite}}", + "{@note Art by: {@link A. J. Ramsey|https://ajramseyart.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Tyranny, Manipulation, Brutality}", - "The corrupted King embodies everything dangerous about mastering the realm of the intellect. With no concern for the emotional health of his people, he has decayed into a brutally efficient tyrant and master manipulator. At his most dangerous, this is a figure who has learned to twist logic and truth to control the people around him." + "{@i Manipulation, Powerlessness, Corruption}", + "As above, so below. The corrupted Magician is the embodiment of manipulation, where he once stood for power and expertise. Feelings of disorganization and impotence are at an all-time high when the corrupted Magician is drawn in a reading. Classic imagery of Mercury or Hermes is now twisted, as the souls of the dead refuse their place." ] }, { "type": "entries", "name": "Classical:", - "entries": [ - "{@i Impartiality, Ethics, Responsibility}", - "It is not enough to simply be intelligent or perceptive, if we wish to master the dominion of the suit of Swords. The King of Swords draws conclusions from what he observes and metes out justice, combining wisdom and wit. He considers the consequences of his actions and the effects they'll have on his people. Ethics and logic are equally important to the King." + "entries": [ + "{@i Willpower, Expertise, Manifesting Goals}", + "The Magician is focused and experienced, unlike {@card the Fool|Corrupted Tarot|WWCT}. He knows how to transform the {@card The Fool|Corrupted Tarot|WWCT|Fool's} pure potential into actual power: he embodies willpower itself. In order to affect change in our world and in our lives, we must also change the way we think. When the Magician appears. we know that It's time to act on our potential." ] } ] }, { - "name": "Ace of Pentacles", + "name": "The Moon", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Pentacles", - "value": 1, - "valueName": "ace", + "suit": "Major Arcana", + "value": 18, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Ace-of-Pentacles.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Moon.jpg" } }, "entries": [ - "{@note Art by: {@link Bruce Brenneise|https://www.brucebrenneise.com/}}", + "{@note Art by: {@link Greta|https://twitter.com/WeirdUndead}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Bad Luck, Delay, Risk}", - "Opportunity denied or postponed. This may be a poor time to make investments or take risks. You find yourself reaching for new opportunities, only to watch them slip through your fingers." + "{@i Instability, Self-Examination, Fear}", + "A shattered reflection of a werewolf\u2014as unstable in her physical form as in her wrecked mind. She refuses to accept all the facets of her nature, including her weaknesses and monstrousness. When the corrupted Moon appears in a reading. you need to muster your courage and sense of self, lest you remain lost in the darkness." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Beginnings, Wealth, Opportunity}", - "As Pentacles represent the element of earth and the material realm, the Ace represents new beginnings. Rather han a barred gate or a tangled path, the traditional Ace is an open door: a fresh opportunity for luck and abundance." + "{@i Intuition, Fear, Illusions}", + "Nothing is as it appears when The Moon appears in a reading. Dreamlike and enchanting, The Moon represents illusion and messages from our unconscious selves. Be wary of tricksters and false paths; fear and anxiety may be strong at this time. Let your intuition guide you and you will make it through the night." ] } ] }, { - "name": "Two of Pentacles", + "name": "The Star", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Pentacles", - "value": 2, + "suit": "Major Arcana", + "value": 17, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Two-of-Pentacles.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Star.jpg" } }, "entries": [ - "{@note Art by: {@link Ash|https://rhigu.com/}}", + "{@note Art by: {@link Inkwell|https://www.artstation.com/inkwell}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Imbalance, Stress, Disorder}", - "You are juggling too many things at once and struggling to retain balance. The horns and the fish tail represent the card's ruling zodiac, the sea goat Capricorn. The composition of the painting forms a subtle infinity sign, signifying the constant fight to keep balance in one's life." + "{@i Doubt, Faithlessness, Overwhelm }", + "Missing light, lack of hope, the questioning of faith. When we are open to the universe and all it can offer, The Star seems to fill us with energy, but in this reversal of fate, we cannot see the light. Instead of feeling blessed, we feel lost and alone. The sky has not changed. We simply need to keep looking." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Harmony, Balance, Devotion}", - "The essence of a juggling act. Wealth, love, health, material pursuits\u2014these are aspects of your life that must be balanced ff the Two of Pentacles appears in a reading, you must consider what projects or parts of your life are most important to you. and prioritize them. Don't spread yourself too thin, or you'll risk losing control." + "{@i Faith, Courage, Hope}", + "The Star symbolizes retaining hope after disaster has struck. Directly following the calamity of {@card The Tower|Corrupted Tarot|WWCT}, the traditional Star can be seen as the brightest point in the Tarot. Although {@card The Sun|Corrupted Tarot|WWCT} brings us more joy, The Star promises recovery and survival after enduring great hardship." ] } ] }, { - "name": "Three of Pentacles", + "name": "The Sun", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Pentacles", - "value": 3, + "suit": "Major Arcana", + "value": 19, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Three-of-Pentacles.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Sun.png" } }, "entries": [ - "{@note Art by: {@link Lyadrielle|https://www.artstation.com/lyadrielle}}", + "{@note Art by: {@link Stephanie Cost|https://www.stephaniedraws.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Ego, Competition, Haste}", - "Lack of unity, working alone. The stonemason's masterpiece is achieved. Although the Cathedral stands, proud and imposing, the mason is crumbling under the self-imposed pressure. His teammates are relegated to the background as mere silent stone figures, wordlessly watching as he falls to pieces." + "{@i Depression, Tribulation, Futility }", + "Hope is blocked. Your inspiration, energy and happiness are being drained. Feelings of depression and powerlessness rule your life at this time, and much like the gold packed around a richly buried monarch, the light that surrounds you is false and cold." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Cooperation, Planning, Apprenticeship}", - "Cooperation and teamwork are key: rather than standing alone, this time the stonemason is an apprentice learning from the experience and wisdom of his fellow craftsmen. The opportunity in the Ace and the devotion of time and energy in the {@card Two of Pentacles|Corrupted Tarot|WWCT|Two} have now produced the groundwork for success going forward. " + "{@i Joy, Love, Affection }", + "The traditional reading of The Sun is a true moment of joy. When this card appears it represents happiness, success, exuberance, generosity an kindness. You are a beacon to those around you." ] } ] }, { - "name": "Four of Pentacles", + "name": "The Tower", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Pentacles", - "value": 4, + "suit": "Major Arcana", + "value": 16, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Four-of-Pentacles.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-Tower.jpg" } }, "entries": [ - "{@note Art by: {@link Crystal Sully|https://www.artstation.com/csully}}", + "{@note Art by: {@link Philip Byers|https://theelselands.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Greed, Starvation, Obsession}", - "Already a nuanced card, the corruption of Four of Pentacles is a much more dire warning about greed. The Hoarding Horror indicates that not only are you losing sight of spiritual fulfillment, but your hunger for materialistic gain can never be satisfied without a mindset shift; it is as harmful to you as it is isolating." + "{@i Dependance, Inevitability, Fresh Starts}", + "The cataclysm of The Tower cannot be avoided, whether upright or reversed, pure or corrupted. Like {@card Death|Corrupted Tarot|WWCT}, The Tower represents inexorable change. Here, you are defending the tower with everything you have. Though beautiful, it is not as sturdy and reliable as you think. Some things cannot be fixed: they must be broken. Its use to you has passed." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Stability, Investment, Expansion}", - "Classically, the Four of Pentacles depicts a seated figure, ensconced in the beginnings of wealth and attaining\u2014perhaps for the first time\u2014a foothold in stability. There is a danger here of becoming greedy or covetous, but this can also be a time of marshalling resources, wise allocation, and satisfaction." + "{@i Calamity, Trauma, Upheaval}", + "One of the most dreaded cards in Tarot, the classic Tower appears to warn us of a great schism that will fundamentally alter our lives in some way. This is the card of disaster and cataclysm, but much like {@card Death|Corrupted Tarot|WWCT}, it represents a moment of change that (though traumatic) is vital for a healthier and stronger future." ] } ] }, { - "name": "Five of Pentacles", + "name": "The World", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Pentacles", - "value": 5, + "suit": "Major Arcana", + "value": 21, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Five-of-Pentacles.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/The-World.jpg" } }, "entries": [ - "{@note Art by: {@link Little Chmura|http://littlechmura.com/}}", + "{@note Art by: {@link Jeleynai|https://www.artstation.com/jeleynai}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Reclamation, Faithlessness, Change}", - "A hopeful interpretation of the Five of Pentacles reversed: rather than a period of poverty and want, you are finally seeing the light at the end of the tunnel. However, this card can also warn us of spiritual poverty, our earthly needs may be well in hand, but like a desecrated and forgotten shrine, your deeper purpose and drive requires fresh devotion." + "{@i Inevitability, Emptiness, Apocalypse}", + "The snake has released its tail, and we are about to start the beginning of the end. We're on the verge of a massive disaster... but the final drop hasn't happened quite yet. The corrupted World card is the tragedy of having all that you thought you wanted, but remaining empty and isolated from those around you. However, like the snake shedding its skin, after great loss a new cycle is poised to begin." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Desolation, Hardship, Curses}", - "A beautiful but melancholy card, the traditional Five of Pentacles depicts crippled and destitute figures outside a glowing and inviting stained glass window. You, too, may feel very much left out in the cold to survive the world alone. Loneliness and the curses of bad luck hound you. But charity and companionship are not forever lost." + "{@i Completion, Nirvana, Accomplishment}", + "Apotheosis. The World is the last note in a perfect song: here, at least traditionally, we reach the ending of one cycle and prepare to start anew. After the trials, calamity and rejuvenation of the Major Arcana's story, we finally see the perfect union of our inner selves and the outer world. We are at peace. and can see our place in the universe clearly." ] } ] }, { - "name": "Six of Pentacles", + "name": "Three of Cups", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Pentacles", - "value": 6, + "suit": "Cups", + "value": 3, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Six-of-Pentacles.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Three-of-Cups.jpg" } }, "entries": [ - "{@note Art by: {@link Stephanie Cost|https://www.stephaniedraws.com/}}", + "{@note Art by: {@link Eugene Chu|https://www.artstation.com/bunchu}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Manipulation, Debt, Favors}", - "A warning of ill intentions lurking behind a mask of charity. Selfishness poisons an otherwise generous act, a promise will be broken, a debt will go unpaid. Be very careful with the people from whom you accept gifts or to whom you give assistance; you may be getting more than you bargained for, or losing more than you can afford." + "{@i Jealousy, Resentment, Loneliness}", + "Something is threatening to corrupt the harmony between friends. Jealousies and resentments could be lurking beneath the surface, creating tension between those who should be closest. You may be feeling isolated and lonely: make time for your friends if you wish to repair the rift." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Charity, Altruism, Relief}", - "Stability and abundance are once again at hand, after the long lean inter of the {@card Five of Pentacles|Corrupted Tarot|WWCT}. This is the classic card of charity: you are either in a position to give back to your community and to those in need, or you are about to receive some much-needed assistance ourself. Remember to be gracious and dignified. Poverty and wealth are close partners." + "{@i Happiness, Reunions, Friendship}", + "When all is well, the Three of Cups represents a happy time amongst loved ones. This is a moment of relaxation and celebration; your friends are important to you, and you to them. A joyous reunion event may be in your near future, or a reconciliation with estranged friends or family." ] } ] }, { - "name": "Seven of Pentacles", + "name": "Three of Pentacles", "source": "WWCT", "set": "Corrupted Tarot", "suit": "Pentacles", - "value": 7, + "value": 3, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Seven-of-Pentacles.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Three-of-Pentacles.png" } }, "entries": [ - "{@note Art by: {@link Anna Christenson|https://www.annachristenson.com/}}", + "{@note Art by: {@link Lyadrielle|https://www.artstation.com/lyadrielle}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Failure, Withering, Diminishing Returns}", - "Having cultivated and nurtured his crop, the farmer has found all his fruit rotten on the tree. The tree is dead; trying again is no longer an option. This is a time to cut our losses and recognize the investment that is not paying off. While making these hard decisions is devastating, it can also be liberating." + "{@i Ego, Competition, Haste}", + "Lack of unity, working alone. The stonemason's masterpiece is achieved. Although the Cathedral stands, proud and imposing, the mason is crumbling under the self-imposed pressure. His teammates are relegated to the background as mere silent stone figures, wordlessly watching as he falls to pieces." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Potential, Investment, Growth}", - "Rather than the failed crop seen in he corrupted meaning, the farmer's investment here, traditionally, is a promising golden seed. He has put in hard work and invested what he's earned back into the earth, and is now poised to grow something that lasts." + "{@i Cooperation, Planning, Apprenticeship}", + "Cooperation and teamwork are key: rather than standing alone, this time the stonemason is an apprentice learning from the experience and wisdom of his fellow craftsmen. The opportunity in the Ace and the devotion of time and energy in the {@card Two of Pentacles|Corrupted Tarot|WWCT|Two} have now produced the groundwork for success going forward. " ] } ] }, { - "name": "Eight of Pentacles", + "name": "Three of Swords", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Pentacles", - "value": 8, + "suit": "Swords", + "value": 3, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Eight-of-Pentacles.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Three-of-Swords.png" } }, "entries": [ - "{@note Art by: {@link Martin Mottet|https://martinmottet.com/}}", + "{@note Art by: {@link Jessica Fong|https://jessicafong.mystrikingly.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Endurance, Self-care, Struggle}", - "Resilience is demanded of you, far more than you may have prepared for or expected. Both the upright and reversed meanings behind the Eight of Pentacles point to a period of struggle and perhaps doubt. This particular Eight signals that your hard work may be taking a great toll on your body, and it is crucial to ask yourself if it is truly worth the cost." + "{@i Tribulation, Emergence, Survival}", + "A time for courage and fortitude: you have recently weathered a terrible storm, born of betrayal or great pain. This card depicts a soul once trapped by tribulations, like that soul, you are now emerging as a changed entity. Although you carry your pain with you, it is time to move forward into the unknown." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Focus, Struggle, Motivation}", - "The most difficult part of the path that the suit of Pentacles takes us on: you are as prepared for the task ahead as you can be, but to succeed you must block out all distractions and focus on your goal. The upcoming task will push you to work beyond what is merely acceptable. You have the chance here to distinguish yourself and create a masterpiece." + "{@i Pain, Dismay, Grief}", + "The infamous Three of Swords is a classic warning of pain and betrayal. Like all cards in the Swords suit, the Three tells us that our intellect and higher reasoning can help us survive any difficulty and grow stronger. No one can put off suffering indefinitely, but it is always possible to learn from our experiences." ] } ] }, { - "name": "Nine of Pentacles", + "name": "Three of Wands", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Pentacles", - "value": 9, + "suit": "Wands", + "value": 3, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Nine-of-Pentacles.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Three-of-Wands.png" } }, "entries": [ - "{@note Art by: {@link Lauren Cannon|http://navate.com/}}", + "{@note Art by: {@link Inna Vjuzhanina|https://lynkfire.com/InnaVjuzhaninaART}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Wounds, Fatigue, Hard-Won Success}", - "The cost of surviving the {@card Eight of Pentacles|Corrupted Tarot|WWCT} is coming due in the Nine. The darker aspect of this card is the taste of ashes in our mouths after a costly victory: maybe you were not as successful as you hoped to be, or maybe the cost was simply too high. True rejuvenation is only possible after we acknowledge our emotional needs." + "{@i Delay, Frustration, Doubt }", + "You are trying your hardest to move forward and find your guiding light, yet find yourself viciously held back and delayed as forces step on your heels and drag you back. A path you thought you could predict is filled with obstacles, and the forest is darker than you thought it would be." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Prosperity, Confidence, Dominion}", - "A bright, burgeoning garden of prosperity, the traditional Nine of Pentacles is a plateau of satisfaction and success compared to the corrupted reversal reading. Here we see a woman enjoying the fruits of her labor\u2014but like in all Nines, her journey is still unfinished. She, like the bird, is far from home." + "{@i Preparation, Opportunity, Growth}", + "Well-laid plans go smoothly; proof of foresight, wisdom and preparedness. This moment is meant to be a time of new opportunities\u2014of keeping an open mind as you take the first real steps toward your future. It's too bad that \"no plan survives first contact With the enemy.\"" ] } ] }, { - "name": "Ten of Pentacles", + "name": "Two of Cups", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Pentacles", - "value": 10, + "suit": "Cups", + "value": 2, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Ten-of-Pentacles.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Two-of-Cups.jpg" } }, "entries": [ - "{@note Art by: {@link Stephanie Brown|https://offbeatworlds.com/}}", + "{@note Art by: {@link Sovereign|https://www.svrgn.art/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Devastation, Fruitlessness, Sacrifice}", - "A success that comes at the cost of all that truly matters. Sacrificing everything: family, friends, love\u2014all for nothing. The destruction of personal legacy or reputation." + "{@i Imbalance, Strife, Miscommunication}", + "Corrupted, the Two of Cups is all about imbalance. Repulsion, misunderstanding and strife spring from a fatal disconnect between two parties. Unless this crack or flaw is addressed, the relationship in question will remain poisoned, and eventually wither and die. " ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Legacy, Success, Patronage}", - "The traditional Ten of Pentacles is as bright as the corrupted meaning is devastating. Here, instead of bitter ashes, we see great success bringing tru fulfillment and a lasting legacy. Your hard work has paid off and not only are you flourishing, but you are planting roots in your home life and community, bringing hope, stability and satisfaction to everyone you hold dear." + "{@i Equality, Communion, Partnership}", + "Perfect balance is achieved by a coming together of equals. Traditionally these two cups pour into one another, and partnership is achieved with the open sharing of strength and feeling. When this card is drawn, it promises a true and strong union, either between friends or lovers." ] } ] }, { - "name": "Page of Pentacles", + "name": "Two of Pentacles", "source": "WWCT", "set": "Corrupted Tarot", "suit": "Pentacles", - "value": 11, - "valueName": "page", + "value": 2, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Page-of-Pentacles.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Two-of-Pentacles.png" } }, "entries": [ - "{@note Art by: {@link Satine Phoenix|http://satinesquest.com/}}", + "{@note Art by: {@link Ash|https://rhigu.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Distraction, Overwhelm, Laziness}", - "The Page of Pentacles has boundless potential, but in this reading cannot realize it yet. They are too scattered, too distracted, too overwhelmed or unmotivated. A thousand things seem to grab at their attention and drag them down. Although the Page is intrinsically tied to the earth. we see them here being consumed by it: the day, the opportunity offered, is fast fading. " + "{@i Imbalance, Stress, Disorder}", + "You are juggling too many things at once and struggling to retain balance. The horns and the fish tail represent the card's ruling zodiac, the sea goat Capricorn. The composition of the painting forms a subtle infinity sign, signifying the constant fight to keep balance in one's life." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Potential, New Opportunities, Courage}", - "The classic Page of Pentacles is truly gifted: ambition, cleverness, bright outlook, all of these are theirs. Like all Pages, they are messengers and heralds. The gifts of the earth\u2014wealth, health and comfort\u2014are promised to the Page, and to us as querents, but we have a long way to go before we earn them." + "{@i Harmony, Balance, Devotion}", + "The essence of a juggling act. Wealth, love, health, material pursuits\u2014these are aspects of your life that must be balanced ff the Two of Pentacles appears in a reading, you must consider what projects or parts of your life are most important to you. and prioritize them. Don't spread yourself too thin, or you'll risk losing control." ] } ] }, { - "name": "Knight of Pentacles", + "name": "Two of Swords", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Wands", - "value": 12, - "valueName": "knight", + "suit": "Swords", + "value": 2, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Knight-of-Pentacles.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Two-of-Swords.png" } }, "entries": [ - "{@note Art by: {@link Xia Hunt|https://www.xiahunt.com/}}", + "{@note Art by: {@link Bennett|https://www.etsy.com/shop/XrisPhoenixDesigns}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Burdens, Frustration, Plateauing}", - "Burdened by either his need for material gain or his responsibilities, the corrupted Knight of Pentacles is a frustrated and stagnant messenger\u2014one who cannot manage to break free from his own chains to bring his suit's gifts to the world. If you identify with the Knight, you do not lack motivation or ambition, but your daily routine has become a prison. Rejuvenation is possible, but you must reckon with the need for change." + "{@i Deadlock, No-Win Situation, Confusion}", + "You are locked in a struggle, caught between two impossible choices. Denied even the small comfort of finding the lesser of two evils, you are left paralyzed and torn as seemingly equal and disastrous forces do battle around you. Unless a choice is made, this fight threatens to become a catastrophe." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Momentum, Diligence, Efficiency}", - "Rather than being suffocating, your routine and current course of action are preparing you for success when you see the traditional Knight of Pentacles appear. This is a direct and hard-working individual that champions diligence and responsibility. Failure is almost impossible if you continue your forward momentum." + "{@i Ignorance, Balance, Urgency}", + "Traditionally, the two swords are depicted as whole and unique, untangled. Two paths that lead to two different realities. You are caught at a crossroads and must make a choice. Though uncertainty and lack of perspective threaten this decision, the most important step is to make it. Analyze what information you have and choose a path." ] } ] }, { - "name": "Queen of Pentacles", + "name": "Two of Wands", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Pentacles", - "value": 13, - "valueName": "queen", + "suit": "Wands", + "value": 2, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Queen-of-Pentacles.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Two-of-Wands.png" } }, "entries": [ - "{@note Art by: {@link Radiante Mozzarelle|https://www.radiante-mozzarelle.com/}}", + "{@note Art by: {@link Nywn|https://www.nywn.art/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Extravagance, Caprice, Sensuality}", - "Like infamous Salome, the corrupted Queen of Pentacles is depicted as ruthless, selfish and full of desire. Sensuality and connection with the earth are hallmarks of the suit of Pentacles, and while this Queen may seem self-assured, she is far from generous. She has become cruel, covetous and selfish with the gifts she possesses." + "{@i Improvisation, Adaption, Fear of the Unknown}", + "You are deep in the forest, watching disaster from a distance. Unprepared, off-kilter, suspended in the moment between your life as it was and world-altering change. All you have is what is in your hands. Sometimes that which scares us is actually what will save us, and sometimes we have to fight that which scares us. Until the time comes, we never know." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Pragmatism, Business Expertise, Motherhood}", - "The traditional Queen of Pentacles is, seemingly, exactly that: traditional. She often represents an idealization of the humble homemaker, and is intrinsically bound to the symbolism of the earth. Sensible and reliable, the Queen can be trusted with finances and all matters of the home. However, don't let her appearances deceive you. She is also master of strategy, pragmatism, and business." + "{@i Strategy, First Step, Goals }", + "A moment of planning and safety, the uncorrupted Two of Wands represents the first step between having an idea and turning it into a reality. This is a Card for mapmakers, adventurers, and artisans. You can see the statue in the block of marble. now all you have to do is get it out." ] } ] }, { - "name": "King of Pentacles", + "name": "Wheel of Fortune", "source": "WWCT", "set": "Corrupted Tarot", - "suit": "Pentacles", - "value": 14, - "valueName": "king", + "suit": "Major Arcana", + "value": 10, "face": { "type": "image", "width": 608, "height": 1024, "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/King-of-Pentacles.png" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WWCT/Wheel-of-Fortune.jpg" } }, "entries": [ - "{@note Art by: {@link Andrew Sides|https://www.asidesart.com/}}", + "{@note Art by: {@link Grace Zhu|https://gracezhuart.com/}}", { "type": "entries", "name": "Corrupted", "entries": [ - "{@i Hoarding, Gluttony, Selfishness}", - "The corrupted King of Pentacles has learned all of the wrong lessons from his position. Rather than providing for his people and sharing the bounty of the earth, he hoards everything, letting it spoil and rot: his self-obsession tragically twists and defeats the intended purpose of his wealth." + "{@i Fate, Curses, Patience }", + "You may be feeling cursed by bad luck. and In this instance, the luck is wholly out of your control. Perseverance is required\u2014the Wheel will turn again before long." ] }, { "type": "entries", "name": "Classical:", "entries": [ - "{@i Reliability, Self-Made, Stewardship}", - "Great success in business, excellent management of resources, and hard work are all championed in the classic King of Pentacles. A subject could ask for no better king; under his rule the land flourishes and prosperity visits every home. Although the King can occasionally be a critical and demanding teacher, he has a genuine passion for sharing his experience and fortune." + "{@i Fate, Unexpected Change, Luck}", + "Traditionally, the Wheel of Fortune card is rife with complex symbolism, representing the balance of powerful forces in the universe. But its meaning one of the simplest and most impersonal in the Tarot. What goes up, must come down. Forces outside of your control are impacting your life: take comfort in the cyclical nature of fate when you're out of luck, and prepare for a fall even when you're feeling most blessed." ] } ] diff --git a/item/M.T. Black; Mordenkainen's Tome of Marvelous Magic.json b/item/M.T. Black; Mordenkainen's Tome of Marvelous Magic.json index 6f14649f39..fda13a8a71 100644 --- a/item/M.T. Black; Mordenkainen's Tome of Marvelous Magic.json +++ b/item/M.T. Black; Mordenkainen's Tome of Marvelous Magic.json @@ -19,18 +19,18 @@ ], "status": "ready", "dateAdded": 1677870790, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "1068561d9b" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "943c0fc0f3" }, "book": [ { "name": "Mordenkainen's Tome of Marvelous Magic", - "source": "MToMM", "id": "MToMM", - "author": "M.T. Black", + "source": "MToMM", "group": "homebrew", - "published": "2019-10-08", "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/Cover.webp", + "published": "2019-10-08", + "author": "M.T. Black", "contents": [ { "name": "Cover Page & Credits" @@ -2191,9 +2191,60 @@ ], "table": [ { - "name": "Uncommon Magic Items (Table F)", + "name": "Legendary Magic Items (Table I)", "source": "MToMM", - "page": 30, + "page": 32, + "colLabels": [ + "d100", + "Magic Item" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "01-11", + "{@item Ball of Power|MToMM}" + ], + [ + "12-22", + "{@item Greenstone Amulet|MToMM}" + ], + [ + "23-33", + "{@item Impervious Vestment|MToMM}" + ], + [ + "34-44", + "{@item Rattle of Death|MToMM}" + ], + [ + "45-55", + "{@item Spoon of Magic Medicine|MToMM}" + ], + [ + "56-66", + "{@item Stormfire Amulet|MToMM}" + ], + [ + "67-77", + "{@item Unicorn Pendant|MToMM}" + ], + [ + "78-88", + "{@item Vampire Torc|MToMM}" + ], + [ + "89-00", + "{@item Vestments of Power|MToMM}" + ] + ] + }, + { + "name": "Rare Magic Items (Table G)", + "source": "MToMM", + "page": 31, "colLabels": [ "d100", "Magic Item" @@ -2205,330 +2256,342 @@ "rows": [ [ "01", - "{@item Anchor of Seafaring|MToMM}" + "{@item Anklet of Hobbling|MToMM}" ], [ "02", - "{@item Anklet of Levitation|MToMM}" + "{@item Aquamarine of Spell Extending|MToMM}" ], [ "03", - "{@item Anklet of Walking|MToMM}" + "{@item Armband of Healing|MToMM}" ], [ "04", - "{@item Armored Gi|MToMM}" + "{@item Armband of Strength|MToMM}" ], [ "05-06", - "{@item Bead of Dew|MToMM}" + "{@item Badge of Freedom|MToMM}" ], [ "07", - "{@item Bellows of Breath|MToMM}" + "{@item Badge of Valor|MToMM}" ], [ "08", - "{@item Bellows of Strong Wind|MToMM}" + "{@item Bag of Flame|MToMM}" ], [ "09", - "{@item Belt of Pankration|MToMM}" + "{@item Balance of Judgement|MToMM}" ], [ "10", - "{@item Bone of Animation|MToMM}" + "{@item Bead of Accuracy|MToMM}" ], [ "11-12", - "{@item Boots of Carrying|MToMM}" + "{@item Beady Eye|MToMM}" ], [ "13", - "{@item Bottle of Containment|MToMM}" + "{@item Bell of Freedom|MToMM}" ], [ "14", - "{@item Bottle of Fireflies|MToMM}" + "{@item Blanket of Healing|MToMM}" ], [ "15", - "{@item Bottle of Moonlight|MToMM}" + "{@item Bone of Bruising|MToMM}" ], [ "16", - "{@item Bridle of Control|MToMM}" + "{@item Bracelet of Animal Speech|MToMM}" ], [ "17-18", - "{@item Brooch of Bones|MToMM}" + "{@item Bracers of Lightning|MToMM}" ], [ "19", - "{@item Broom of Serving|MToMM}" + "{@item Bracers of Wind|MToMM}" ], [ "20", - "{@item Buckle of Weaponry|MToMM}" + "{@item Bridle of Speaking|MToMM}" ], [ "21", - "{@item Cane of Armament|MToMM}" + "{@item Bridle of Wings|MToMM}" ], [ "22", - "{@item Cane of Detection|MToMM}" + "{@item Buckle of Protection|MToMM}" ], [ "23-24", - "{@item Cape of Disguise|MToMM}" + "{@item Bugle of Reviving|MToMM}" ], [ "25", - "{@item Cape of Reeking|MToMM}" + "{@item Button of Blasting|MToMM}" ], [ - "26-27", - "{@item Cat's Eye Marble|MToMM}" + "26", + "{@item Button of Rosy Vision|MToMM}" + ], + [ + "27", + "{@item Cage of Entrapment|MToMM}" ], [ "28", - "{@item Chalice of Colors|MToMM}" + "{@item Cameo of Appearance|MToMM}" ], [ - "29", - "{@item Chalice of Detection|MToMM}" + "29-30", + "{@item Candle of Protection|MToMM}" ], [ - "30-31", - "{@item Chalice of Identification|MToMM}" + "31", + "{@item Cymbals of Crashing|MToMM}" ], [ "32", - "{@item Crystal of Alacrity|MToMM}" + "{@item Divan of Divination|MToMM}" ], [ "33", - "{@item Crystal of Aquatic Action|MToMM}" + "{@item Dust of Sleeping|MToMM}" ], [ "34", - "{@item Cube of Luck|MToMM}" + "{@item Eyepatch of Sight|MToMM}" ], [ - "35", - "{@item Curtain of Spying|MToMM}" + "35-36", + "{@item Fan of Dancing|MToMM}" ], [ - "36-37", - "{@item Drum of Silence|MToMM}" + "37", + "{@item Gauntlets of Dexterity|MToMM}" ], [ "38", - "{@item Drums of Panic|MToMM}" + "{@item Gauntlets of the Storm|MToMM}" ], [ "39", - "{@item Egg of Fog|MToMM}" + "{@item Gavel of Authority|MToMM}" ], [ "40", - "{@item Flute of Courage|MToMM}" + "{@item Gloves of the Starry Sky|MToMM}" ], [ - "41", - "{@item Gloves of the Grappler|MToMM}" + "41-42", + "{@item Goggles of the Golden Sun|MToMM}" ], [ - "42-43", - "{@item Handkerchief of Length|MToMM}" + "43", + "{@item Golden Tongue|MToMM}" ], [ "44", - "{@item Harp of Silence|MToMM}" + "{@item Gong of Earthquakes|MToMM}" ], [ - "45-46", - "{@item Hasp of Locking|MToMM}" + "45", + "{@item Gong of Whirlwinds|MToMM}" ], [ - "47", - "{@item Heart of Hearing|MToMM}" + "46", + "{@item Hammersphere|MToMM}" ], [ - "48", - "{@item Horn of Plenty|MToMM}" + "47-48", + "{@item Harp of Questing|MToMM}" ], [ - "49-50", - "{@item Infinite Scroll Case|MToMM}" + "49", + "{@item Heart of Stone|MToMM}" + ], + [ + "50", + "{@item Horn of Four Winds|MToMM}" ], [ "51", - "{@item Kettle of Drumming|MToMM}" + "{@item Icy Strand of the North|MToMM}" ], [ "52", - "{@item Key of Opening|MToMM}" + "{@item Inkwell of Scrollmaking|MToMM}" ], [ - "53", - "{@item Lens of Lighting|MToMM}" + "53-54", + "{@item Jug of Jesting|MToMM}" ], [ - "54", - "{@item Libram of Evaluation|MToMM}" + "55", + "{@item Ladle of Curing|MToMM}" ], [ - "55-56", - "{@item Libram of Identification|MToMM}" + "56", + "{@item Lamp of Darkness|MToMM}" ], [ "57", - "{@item Log of Burning|MToMM}" + "{@item Lamp of Honesty|MToMM}" ], [ - "58-59", - "{@item Mask of Comedy|MToMM}" + "58", + "{@item Leaf of Colors|MToMM}" ], [ - "60", - "{@item Medallion of Empathy|MToMM}" + "59-60", + "{@item Leaf of Falling|MToMM}" ], [ "61", - "{@item Mirror of Reading|MToMM}" + "{@item Lens of Perspicacity|MToMM}" ], [ - "62-63", - "{@item Muzzle of Training|MToMM}" + "62", + "{@item Mask of Disguise|MToMM}" ], [ - "64", - "{@item Nail of Pointing|MToMM}" + "63", + "{@item Mask of Tragedy|MToMM}" ], [ - "65", - "{@item Necklace of Glittering|MToMM}" + "64", + "{@item Medallion of Gargoyles|MToMM}" ], [ - "66", - "{@item Needle of Mending|MToMM}" + "65-66", + "{@item Mirror of Divination|MToMM}" ], [ "67", - "{@item Nightcap of Vision|MToMM}" + "{@item Mirror of Images|MToMM}" ], [ - "68-69", - "{@item Oars of Rowing|MToMM}" + "68", + "{@item Mirror of Seeing|MToMM}" ], [ - "70", - "{@item Parchment of Rolling|MToMM}" + "69", + "{@item Net of Landing|MToMM}" ], [ - "71", - "{@item Pipe of Smoking|MToMM}" + "70", + "{@item Net of Snaring|MToMM}" ], [ - "72", - "{@item Pole of Rescue|MToMM}" + "71-72", + "{@item Ointment of Soothing|MToMM}" ], [ "73", - "{@item Pouch of Travelling|MToMM}" + "{@item Periapt of the Sullen Seas|MToMM}" ], [ - "74-75", - "{@item Quill of Forgery|MToMM}" + "74", + "{@item Pouch of Plenty|MToMM}" + ], + [ + "75", + "{@item Quill of Necromancy|MToMM}" ], [ "76", - "{@item Quill of Truth|MToMM}" + "{@item Rake of Smoothing|MToMM}" ], [ - "77", - "{@item Rake of Tracking|MToMM}" + "77-78", + "{@item Rattle of Elements|MToMM}" ], [ - "78-79", - "{@item Saw of Cutting|MToMM}" + "79", + "{@item Robe of Thunder|MToMM}" ], [ "80", - "{@item Scepter of Light|MToMM}" + "{@item Sandals of the Light Step|MToMM}" ], [ - "81-82", - "{@item Screaming Lantern|MToMM}" + "81", + "{@item Scrimshaw Hand Mirror|MToMM}" ], [ - "83", - "{@item Scroll of Writing|MToMM}" + "82", + "{@item Seeds of Wealth|MToMM}" ], [ - "84", - "{@item Seeds of Growth|MToMM}" + "83-84", + "{@item Shovel of Animation|MToMM}" ], [ "85", - "{@item Shovel of Digging|MToMM}" + "{@item Snuffer of Serving|MToMM}" ], [ "86", - "{@item Slate of Identification|MToMM}" + "{@item String of Shackling|MToMM}" ], [ - "87-88", - "{@item Snuffer of Dousing|MToMM}" + "87", + "{@item String of Warding|MToMM}" ], [ - "89", - "{@item Soap of True Washing|MToMM}" + "88", + "{@item Talisman of Exemplary Healing|MToMM}" ], [ - "90", - "{@item String of Lashing|MToMM}" + "89-90", + "{@item Tent of Luxury|MToMM}" ], [ "91", - "{@item String of Pearls|MToMM}" + "{@item Vest of Missile Protection|MToMM}" ], [ "92", - "{@item Tent of Warning|MToMM}" + "{@item Water Cloak|MToMM}" ], [ - "93-94", - "{@item Troll Gut Rope|MToMM}" + "93", + "{@item Wax of Fabrication|MToMM}" ], [ - "95", - "{@item Urn of Purification|MToMM}" + "94", + "{@item Wheel of Burning|MToMM}" ], [ - "96", - "{@item Wax of Hearing|MToMM}" + "95-96", + "{@item Whistle of Beasts|MToMM}" ], [ "97", - "{@item Wheel of Flying|MToMM}" + "{@item White Cloak of the Spider|MToMM}" ], [ "98", - "{@item Whistle of Stopping|MToMM}" + "{@item Wink Brooch|MToMM}" ], [ "99-00", - "{@item Wrestling Oil|MToMM}" + "{@item Yoke of Obedience|MToMM}" ] ] }, { - "name": "Rare Magic Items (Table G)", + "name": "Uncommon Magic Items (Table F)", "source": "MToMM", - "page": 31, + "page": 30, "colLabels": [ "d100", "Magic Item" @@ -2540,335 +2603,323 @@ "rows": [ [ "01", - "{@item Anklet of Hobbling|MToMM}" + "{@item Anchor of Seafaring|MToMM}" ], [ "02", - "{@item Aquamarine of Spell Extending|MToMM}" + "{@item Anklet of Levitation|MToMM}" ], [ "03", - "{@item Armband of Healing|MToMM}" + "{@item Anklet of Walking|MToMM}" ], [ "04", - "{@item Armband of Strength|MToMM}" + "{@item Armored Gi|MToMM}" ], [ "05-06", - "{@item Badge of Freedom|MToMM}" + "{@item Bead of Dew|MToMM}" ], [ "07", - "{@item Badge of Valor|MToMM}" + "{@item Bellows of Breath|MToMM}" ], [ "08", - "{@item Bag of Flame|MToMM}" + "{@item Bellows of Strong Wind|MToMM}" ], [ "09", - "{@item Balance of Judgement|MToMM}" + "{@item Belt of Pankration|MToMM}" ], [ "10", - "{@item Bead of Accuracy|MToMM}" + "{@item Bone of Animation|MToMM}" ], [ "11-12", - "{@item Beady Eye|MToMM}" + "{@item Boots of Carrying|MToMM}" ], [ "13", - "{@item Bell of Freedom|MToMM}" + "{@item Bottle of Containment|MToMM}" ], [ "14", - "{@item Blanket of Healing|MToMM}" + "{@item Bottle of Fireflies|MToMM}" ], [ "15", - "{@item Bone of Bruising|MToMM}" + "{@item Bottle of Moonlight|MToMM}" ], [ "16", - "{@item Bracelet of Animal Speech|MToMM}" + "{@item Bridle of Control|MToMM}" ], [ "17-18", - "{@item Bracers of Lightning|MToMM}" + "{@item Brooch of Bones|MToMM}" ], [ "19", - "{@item Bracers of Wind|MToMM}" + "{@item Broom of Serving|MToMM}" ], [ "20", - "{@item Bridle of Speaking|MToMM}" + "{@item Buckle of Weaponry|MToMM}" ], [ "21", - "{@item Bridle of Wings|MToMM}" + "{@item Cane of Armament|MToMM}" ], [ "22", - "{@item Buckle of Protection|MToMM}" + "{@item Cane of Detection|MToMM}" ], [ "23-24", - "{@item Bugle of Reviving|MToMM}" + "{@item Cape of Disguise|MToMM}" ], [ "25", - "{@item Button of Blasting|MToMM}" - ], - [ - "26", - "{@item Button of Rosy Vision|MToMM}" + "{@item Cape of Reeking|MToMM}" ], [ - "27", - "{@item Cage of Entrapment|MToMM}" + "26-27", + "{@item Cat's Eye Marble|MToMM}" ], [ "28", - "{@item Cameo of Appearance|MToMM}" + "{@item Chalice of Colors|MToMM}" ], [ - "29-30", - "{@item Candle of Protection|MToMM}" + "29", + "{@item Chalice of Detection|MToMM}" ], [ - "31", - "{@item Cymbals of Crashing|MToMM}" + "30-31", + "{@item Chalice of Identification|MToMM}" ], [ "32", - "{@item Divan of Divination|MToMM}" + "{@item Crystal of Alacrity|MToMM}" ], [ "33", - "{@item Dust of Sleeping|MToMM}" + "{@item Crystal of Aquatic Action|MToMM}" ], [ "34", - "{@item Eyepatch of Sight|MToMM}" + "{@item Cube of Luck|MToMM}" ], [ - "35-36", - "{@item Fan of Dancing|MToMM}" + "35", + "{@item Curtain of Spying|MToMM}" ], [ - "37", - "{@item Gauntlets of Dexterity|MToMM}" + "36-37", + "{@item Drum of Silence|MToMM}" ], [ "38", - "{@item Gauntlets of the Storm|MToMM}" + "{@item Drums of Panic|MToMM}" ], [ "39", - "{@item Gavel of Authority|MToMM}" + "{@item Egg of Fog|MToMM}" ], [ "40", - "{@item Gloves of the Starry Sky|MToMM}" + "{@item Flute of Courage|MToMM}" ], [ - "41-42", - "{@item Goggles of the Golden Sun|MToMM}" + "41", + "{@item Gloves of the Grappler|MToMM}" ], [ - "43", - "{@item Golden Tongue|MToMM}" + "42-43", + "{@item Handkerchief of Length|MToMM}" ], [ "44", - "{@item Gong of Earthquakes|MToMM}" - ], - [ - "45", - "{@item Gong of Whirlwinds|MToMM}" + "{@item Harp of Silence|MToMM}" ], [ - "46", - "{@item Hammersphere|MToMM}" + "45-46", + "{@item Hasp of Locking|MToMM}" ], [ - "47-48", - "{@item Harp of Questing|MToMM}" + "47", + "{@item Heart of Hearing|MToMM}" ], [ - "49", - "{@item Heart of Stone|MToMM}" + "48", + "{@item Horn of Plenty|MToMM}" ], [ - "50", - "{@item Horn of Four Winds|MToMM}" + "49-50", + "{@item Infinite Scroll Case|MToMM}" ], [ "51", - "{@item Icy Strand of the North|MToMM}" + "{@item Kettle of Drumming|MToMM}" ], [ "52", - "{@item Inkwell of Scrollmaking|MToMM}" + "{@item Key of Opening|MToMM}" ], [ - "53-54", - "{@item Jug of Jesting|MToMM}" + "53", + "{@item Lens of Lighting|MToMM}" ], [ - "55", - "{@item Ladle of Curing|MToMM}" + "54", + "{@item Libram of Evaluation|MToMM}" ], [ - "56", - "{@item Lamp of Darkness|MToMM}" + "55-56", + "{@item Libram of Identification|MToMM}" ], [ "57", - "{@item Lamp of Honesty|MToMM}" - ], - [ - "58", - "{@item Leaf of Colors|MToMM}" + "{@item Log of Burning|MToMM}" ], [ - "59-60", - "{@item Leaf of Falling|MToMM}" + "58-59", + "{@item Mask of Comedy|MToMM}" ], [ - "61", - "{@item Lens of Perspicacity|MToMM}" + "60", + "{@item Medallion of Empathy|MToMM}" ], - [ - "62", - "{@item Mask of Disguise|MToMM}" + [ + "61", + "{@item Mirror of Reading|MToMM}" ], [ - "63", - "{@item Mask of Tragedy|MToMM}" + "62-63", + "{@item Muzzle of Training|MToMM}" ], [ "64", - "{@item Medallion of Gargoyles|MToMM}" + "{@item Nail of Pointing|MToMM}" ], [ - "65-66", - "{@item Mirror of Divination|MToMM}" + "65", + "{@item Necklace of Glittering|MToMM}" ], [ - "67", - "{@item Mirror of Images|MToMM}" + "66", + "{@item Needle of Mending|MToMM}" ], [ - "68", - "{@item Mirror of Seeing|MToMM}" + "67", + "{@item Nightcap of Vision|MToMM}" ], [ - "69", - "{@item Net of Landing|MToMM}" + "68-69", + "{@item Oars of Rowing|MToMM}" ], [ "70", - "{@item Net of Snaring|MToMM}" + "{@item Parchment of Rolling|MToMM}" ], [ - "71-72", - "{@item Ointment of Soothing|MToMM}" + "71", + "{@item Pipe of Smoking|MToMM}" ], [ - "73", - "{@item Periapt of the Sullen Seas|MToMM}" + "72", + "{@item Pole of Rescue|MToMM}" ], [ - "74", - "{@item Pouch of Plenty|MToMM}" + "73", + "{@item Pouch of Travelling|MToMM}" ], [ - "75", - "{@item Quill of Necromancy|MToMM}" + "74-75", + "{@item Quill of Forgery|MToMM}" ], [ "76", - "{@item Rake of Smoothing|MToMM}" + "{@item Quill of Truth|MToMM}" ], [ - "77-78", - "{@item Rattle of Elements|MToMM}" + "77", + "{@item Rake of Tracking|MToMM}" ], [ - "79", - "{@item Robe of Thunder|MToMM}" + "78-79", + "{@item Saw of Cutting|MToMM}" ], [ "80", - "{@item Sandals of the Light Step|MToMM}" + "{@item Scepter of Light|MToMM}" ], [ - "81", - "{@item Scrimshaw Hand Mirror|MToMM}" + "81-82", + "{@item Screaming Lantern|MToMM}" ], [ - "82", - "{@item Seeds of Wealth|MToMM}" + "83", + "{@item Scroll of Writing|MToMM}" ], [ - "83-84", - "{@item Shovel of Animation|MToMM}" + "84", + "{@item Seeds of Growth|MToMM}" ], [ "85", - "{@item Snuffer of Serving|MToMM}" + "{@item Shovel of Digging|MToMM}" ], [ "86", - "{@item String of Shackling|MToMM}" + "{@item Slate of Identification|MToMM}" ], [ - "87", - "{@item String of Warding|MToMM}" + "87-88", + "{@item Snuffer of Dousing|MToMM}" ], [ - "88", - "{@item Talisman of Exemplary Healing|MToMM}" + "89", + "{@item Soap of True Washing|MToMM}" ], [ - "89-90", - "{@item Tent of Luxury|MToMM}" + "90", + "{@item String of Lashing|MToMM}" ], [ "91", - "{@item Vest of Missile Protection|MToMM}" + "{@item String of Pearls|MToMM}" ], [ "92", - "{@item Water Cloak|MToMM}" + "{@item Tent of Warning|MToMM}" ], [ - "93", - "{@item Wax of Fabrication|MToMM}" + "93-94", + "{@item Troll Gut Rope|MToMM}" ], [ - "94", - "{@item Wheel of Burning|MToMM}" + "95", + "{@item Urn of Purification|MToMM}" ], [ - "95-96", - "{@item Whistle of Beasts|MToMM}" + "96", + "{@item Wax of Hearing|MToMM}" ], [ "97", - "{@item White Cloak of the Spider|MToMM}" + "{@item Wheel of Flying|MToMM}" ], [ "98", - "{@item Wink Brooch|MToMM}" + "{@item Whistle of Stopping|MToMM}" ], [ "99-00", - "{@item Yoke of Obedience|MToMM}" + "{@item Wrestling Oil|MToMM}" ] ] }, @@ -2998,57 +3049,6 @@ "{@item Zoster of Zeal|MToMM}" ] ] - }, - { - "name": "Legendary Magic Items (Table I)", - "source": "MToMM", - "page": 32, - "colLabels": [ - "d100", - "Magic Item" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "01-11", - "{@item Ball of Power|MToMM}" - ], - [ - "12-22", - "{@item Greenstone Amulet|MToMM}" - ], - [ - "23-33", - "{@item Impervious Vestment|MToMM}" - ], - [ - "34-44", - "{@item Rattle of Death|MToMM}" - ], - [ - "45-55", - "{@item Spoon of Magic Medicine|MToMM}" - ], - [ - "56-66", - "{@item Stormfire Amulet|MToMM}" - ], - [ - "67-77", - "{@item Unicorn Pendant|MToMM}" - ], - [ - "78-88", - "{@item Vampire Torc|MToMM}" - ], - [ - "89-00", - "{@item Vestments of Power|MToMM}" - ] - ] } ], "item": [ @@ -3201,16 +3201,16 @@ "name": "Badge of Freedom", "source": "MToMM", "page": 5, + "conditionImmune": [ + "paralyzed", + "restrained" + ], "rarity": "rare", "reqAttune": true, "wondrous": true, "entries": [ "This silver pin has gilt edges and is shaped like a tiny pair of wings. While wearing it, magic can neither reduce your speed nor cause you to be {@condition paralyzed} or {@condition restrained}." ], - "conditionImmune": [ - "paralyzed", - "restrained" - ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] @@ -3274,8 +3274,8 @@ "name": "Bagpipes of Droning", "source": "MToMM", "page": 6, - "rarity": "very rare", "type": "INS", + "rarity": "very rare", "wondrous": true, "recharge": "dawn", "rechargeAmount": "{@dice 1d3}", @@ -3680,14 +3680,14 @@ "name": "Bridle of Control", "source": "MToMM", "page": 8, + "conditionImmune": [ + "frightened" + ], "rarity": "uncommon", "wondrous": true, "entries": [ "This bridle is made from black leather and has a steel bit. When placed on the head of a mount, that creature becomes calm and cannot be {@condition frightened} for as long as it wears the bridle." ], - "conditionImmune": [ - "frightened" - ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] @@ -3716,12 +3716,12 @@ "page": 8, "rarity": "rare", "wondrous": true, - "recharge": "dawn", "modifySpeed": { "static": { "fly": 60 } }, + "recharge": "dawn", "entries": [ "This bridle is made from red leather stamped with a feather pattern and has a copper bit. When the bit is fitted to a mount, you can use an action to speak its command word. This causes a pair of bird wings to sprout from the mount's back for 1 hour or until you repeat the command word as an action. The wings give the mount a flying speed of 60 feet. Once used, this property of the bridle can't be used again until the next dawn." ], @@ -3818,8 +3818,8 @@ { "name": "Bugle of Reviving", "source": "MToMM", - "type": "INS", "page": 9, + "type": "INS", "rarity": "rare", "reqAttune": true, "wondrous": true, @@ -3930,13 +3930,13 @@ "name": "Cane of Armament", "source": "MToMM", "page": 10, + "type": "M", + "tier": "major", "rarity": "uncommon", "reqAttune": true, "wondrous": true, - "type": "M", "weight": 2, "weaponCategory": "martial", - "tier": "major", "property": [ "F" ], @@ -4130,12 +4130,12 @@ "rarity": "very rare", "reqAttune": true, "wondrous": true, - "recharge": "dawn", "ability": { "static": { "cha": 18 } }, + "recharge": "dawn", "entries": [ "This crown consists of a thin band of gold adorned with ten flawless diamonds. While wearing this crown, your Charisma score changes to 18. The item has no effect on your Charisma if it is already equal to or greater than 18.", "In addition, you can use your action to speak the crown's command word. For 1 minute, all friendly creatures within 10 feet of you are immune to being {@condition frightened} or {@condition charmed} and gain temporary hit points equal to twice your Charisma ability modifier at the start of each of their turns. Once used, this property of the crown can't be used again until the next dawn." @@ -4800,36 +4800,36 @@ } }, { - "name": "Gong of Earthquakes", + "name": "Gong of Celestial Summoning", "source": "MToMM", "page": 14, - "rarity": "rare", + "rarity": "very rare", "wondrous": true, "recharge": "dawn", "entries": [ - "This copper hand gong is 12 inches wide and has a red rope handle. When struck, an intense tremor rips through the ground in a 60-foot-radius circle centered on the gong and shakes everything in contact with the ground in that area. The tremor lasts for 1 minute.", - "The ground in the area becomes {@quickref difficult terrain||3}. Each creature on the ground that is {@status Concentration|PHB|concentrating} must make a Constitution saving throw. On a failed save, the creature's {@status concentration} is broken.", - "When the gong is struck and at the end of each turn while the tremor lasts, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked {@condition prone}. Permanent structures are not damaged, but loose items such as furniture are likely to fall over.", - "Once used, this property of the gong can't be used again until the next dawn." + "This gold hand-gong is 6 inches wide and has a handle made of silver twine. When struck, you summon a {@filter celestial of challenge rating 5 or lower|bestiary|source=|Challenge Rating=[&0;&5]|type=celestial|miscellaneous=}, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when 1 hour has elapsed.", + "The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.", + "Once the gong is used, it can't be used again until the next dawn." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Very Rare Magic Items (Table H)|MToMM" ] }, { - "name": "Gong of Celestial Summoning", + "name": "Gong of Earthquakes", "source": "MToMM", "page": 14, - "rarity": "very rare", + "rarity": "rare", "wondrous": true, "recharge": "dawn", "entries": [ - "This gold hand-gong is 6 inches wide and has a handle made of silver twine. When struck, you summon a {@filter celestial of challenge rating 5 or lower|bestiary|source=|Challenge Rating=[&0;&5]|type=celestial|miscellaneous=}, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when 1 hour has elapsed.", - "The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.", - "Once the gong is used, it can't be used again until the next dawn." + "This copper hand gong is 12 inches wide and has a red rope handle. When struck, an intense tremor rips through the ground in a 60-foot-radius circle centered on the gong and shakes everything in contact with the ground in that area. The tremor lasts for 1 minute.", + "The ground in the area becomes {@quickref difficult terrain||3}. Each creature on the ground that is {@status Concentration|PHB|concentrating} must make a Constitution saving throw. On a failed save, the creature's {@status concentration} is broken.", + "When the gong is struck and at the end of each turn while the tremor lasts, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked {@condition prone}. Permanent structures are not damaged, but loose items such as furniture are likely to fall over.", + "Once used, this property of the gong can't be used again until the next dawn." ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { @@ -5023,12 +5023,12 @@ "name": "Heart of Stone", "source": "MToMM", "page": 16, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, "conditionImmune": [ "frightened" ], + "rarity": "rare", + "reqAttune": true, + "wondrous": true, "entries": [ "While holding this small, heart-shaped piece of granite, you cannot be {@condition frightened}." ], @@ -5144,9 +5144,6 @@ "name": "Impervious Vestment", "source": "MToMM", "page": 17, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, "resist": [ { "resist": [ @@ -5168,6 +5165,9 @@ "note": "all non-magical damage" } ], + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, "entries": [ "This black silk robe is embroidered with a carbuncle pattern using adamantine thread. While wearing these robes you have resistance to all non-magical damage.", "Additionally, you can use an action to make yourself immune to all damage for 1 minute or until you take off the robe. Once this special action is used, it can't be used again until the next dawn." @@ -6161,20 +6161,6 @@ "Very Rare Magic Items (Table H)|MToMM" ] }, - { - "name": "Saw of Cutting", - "source": "MToMM", - "page": 24, - "rarity": "uncommon", - "wondrous": true, - "recharge": "dawn", - "entries": [ - "This is a regular hand saw and is about 2 feet long. As an action, you can speak the saw's command word and for the next 10 minutes you can use the saw to cut through any non-magical wood, metal, or stone, at the rate of 1 foot per minute. Once used, this property of the saw can't be used again until the next dawn." - ], - "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" - ] - }, { "name": "Sandals of the Light Step", "source": "MToMM", @@ -6182,12 +6168,12 @@ "rarity": "rare", "reqAttune": true, "wondrous": true, - "recharge": "dawn", "modifySpeed": { "bonus": { "walk": 10 } }, + "recharge": "dawn", "entries": [ "These superbly crafted sandals are made of fine green leather with mithral buckles and are designed to resemble overlapping leaves. While wearing them, you increase your walking speed by 10 feet and your movement is unaffected by {@quickref difficult terrain||3}.", "You can also use an action to speak a command word and, for 1 hour, you can stand on and move across any liquid surface as if it were solid ground. Once used, this property of the sandals can't be used again until the next dawn." @@ -6196,6 +6182,20 @@ "Rare Magic Items (Table G)|MToMM" ] }, + { + "name": "Saw of Cutting", + "source": "MToMM", + "page": 24, + "rarity": "uncommon", + "wondrous": true, + "recharge": "dawn", + "entries": [ + "This is a regular hand saw and is about 2 feet long. As an action, you can speak the saw's command word and for the next 10 minutes you can use the saw to cut through any non-magical wood, metal, or stone, at the rate of 1 foot per minute. Once used, this property of the saw can't be used again until the next dawn." + ], + "lootTables": [ + "Uncommon Magic Items (Table F)|MToMM" + ] + }, { "name": "Scepter of Light", "source": "MToMM", @@ -6466,10 +6466,9 @@ "name": "String of Lashing", "source": "MToMM", "page": 25, + "type": "M", "rarity": "uncommon", "wondrous": true, - "bonusWeapon": "+1", - "type": "M", "weight": 3, "value": 200, "weaponCategory": "martial", @@ -6479,6 +6478,7 @@ ], "dmg1": "1d4", "dmgType": "S", + "bonusWeapon": "+1", "entries": [ "This item consists of a 4-inch piece of black twine tied to a small wooden peg. While holding this item, you can speak its command word as a bonus action to cause it to transform into a {@item +1 whip|DMG}. Speaking the command word again causes it to revert to string form." ], @@ -6755,8 +6755,8 @@ } ], "wondrous": true, - "bonusSpellSaveDc": "+2", "bonusSpellAttack": "+2", + "bonusSpellSaveDc": "+2", "bonusAc": "+2", "entries": [ "These religious garments are made from fine linen and embroidered with purple, scarlet, and golden thread. You gain these benefits while wearing them:", diff --git a/optionalfeature/Damian Steele; Exploits.json b/optionalfeature/Damian Steele; Exploits.json index 44fc6eaf6d..695d959813 100644 --- a/optionalfeature/Damian Steele; Exploits.json +++ b/optionalfeature/Damian Steele; Exploits.json @@ -75,8 +75,8 @@ "E:KF": "Exploit, Ki Focus" }, "dateAdded": 1618939582, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "87964bd9bb" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "c0d531dd6a" }, "variantrule": [ { diff --git a/race/Benjamin Huffman; Beastfolk.json b/race/Benjamin Huffman; Beastfolk.json index 8047394e27..b428a7c6ed 100644 --- a/race/Benjamin Huffman; Beastfolk.json +++ b/race/Benjamin Huffman; Beastfolk.json @@ -20,18 +20,18 @@ ], "status": "ready", "dateAdded": 1680864999, - "dateLastModified": 1680864999, - "_dateLastModifiedHash": "e72bab5898" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "6b47e40e47" }, "book": [ { "name": "Beastfolk", + "id": "BF", "source": "BF", - "author": "Benjamin Huffman", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BF/Cover.webp", "group": "homebrew", - "id": "BF", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BF/Cover.webp", "published": "2016-07-13", + "author": "Benjamin Huffman", "contents": [ { "name": "Cover Page & Credits" @@ -47,8 +47,8 @@ ], "bookData": [ { - "source": "BF", "id": "BF", + "source": "BF", "data": [ { "type": "section", @@ -303,6 +303,15 @@ "name": "Beast Whisperer", "source": "BF", "page": 4, + "prerequisite": [ + { + "race": [ + { + "name": "Beastfolk|BF" + } + ] + } + ], "ability": [ { "choose": { @@ -319,15 +328,6 @@ } } ], - "prerequisite": [ - { - "race": [ - { - "name": "Beastfolk|BF" - } - ] - } - ], "entries": [ "Embracing your animal nature, you learn to speak with all manner of beasts. You gain the following benefits:", { @@ -362,6 +362,11 @@ "name": "Beastfolk", "source": "BF", "page": 0, + "size": [ + "S", + "M" + ], + "speed": 30, "ability": [ { "choose": { @@ -382,19 +387,14 @@ } } ], - "size": [ - "M", - "S" - ], - "speed": 30, "traitTags": [ "Amphibious", + "Language Proficiency", "Natural Armor", "Natural Weapon", "Powerful Build", "Skill Proficiency", - "Tool Proficiency", - "Language Proficiency" + "Tool Proficiency" ], "languageProficiencies": [ { diff --git a/race/StarSailGames; Ratfolk Player Race.json b/race/StarSailGames; Ratfolk Player Race.json index d5b9759c0f..ebcdc7ca69 100644 --- a/race/StarSailGames; Ratfolk Player Race.json +++ b/race/StarSailGames; Ratfolk Player Race.json @@ -19,8 +19,8 @@ ], "status": "ready", "dateAdded": 1671982415, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "c6a5845db5" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "dffeb14a16" }, "race": [ { diff --git a/recipe/Liz Marsham; Exquisite Exandria.json b/recipe/Liz Marsham; Exquisite Exandria.json new file mode 100644 index 0000000000..46a2f002df --- /dev/null +++ b/recipe/Liz Marsham; Exquisite Exandria.json @@ -0,0 +1,12512 @@ +{ + "_meta": { + "sources": [ + { + "json": "ExEx", + "abbreviation": "ExEx", + "full": "Exquisite Exandria - The Official Cookbook of Critical Role", + "authors": [ + "Liz Marsham", + "Jesse Szewczyk", + "Susan Vu", + "Amanda Yee" + ], + "convertedBy": [ + "Lyra [he/him]" + ], + "color": "05466b", + "url": "https://www.penguinrandomhouse.com/books/692487", + "dateReleased": "2023-08-29", + "version": "unknown" + } + ], + "internalCopies": [ + "recipeFluff" + ], + "status": "ready", + "dateAdded": 1693307238, + "dateLastModified": 1693307238, + "_dateLastModifiedHash": "45c891e201" + }, + "book": [ + { + "name": "Exquisite Exandria - The Official Cookbook of Critical Role", + "id": "ExEx", + "source": "ExEx", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Cover.webp", + "published": "2023-08-29", + "author": "Liz Marsham", + "contents": [ + { + "name": "Cover and Credits" + }, + { + "name": "Foreword" + }, + { + "name": "Introduction" + }, + { + "name": "Tal'Dorei", + "ordinal": { + "type": "chapter", + "identifier": 1 + }, + "headers": [ + "Slayer's Cake", + "The Full Emon", + "The Grand Poobah's GoFiBePo Meat Board", + "Grog's Garlicky Mayonnaise (also, Fries)", + "Bad Aim Chicken", + "Hidden Hospitality Fry Bread", + "De Rolos' Revenge Pasta", + "Gem of Byroden Festival", + "Scanlan's Hand Pies" + ] + }, + { + "name": "Issylra", + "ordinal": { + "type": "chapter", + "identifier": 2 + }, + "headers": [ + "Highsummer Honey Polenta", + "Shorecomb Smørrebrød", + "Scaldseat Salmon", + "Wild's Grandeur Succotash", + "Slayer's Take Stew", + "Gunpowder Green Tea Shortbread Cookies" + ] + }, + { + "name": "Marquet", + "ordinal": { + "type": "chapter", + "identifier": 3 + }, + "headers": [ + "Suncut Semolina Porridge with Dried Fig Compote", + "Fownsee Hollow Breakfast Sandwich", + "Zhudanna's Welcome", + "The Meat Man Hoagie", + "Core Spire Street Meat", + "Heartmoor Harvest", + "Muffins of the Shadow Baker", + "Conciliatory Couscous", + "Spire by Fire's Beer-Braised Brisket", + "\"Meal\"", + "Fusaka", + "Adra's Magical Flavored Ice", + "Pike's Purple Jewel Cake of Marquet", + "Lord Eshteross's Maple Ginger Cookies with Turmeric", + "Sandkheg Hide Ale", + "Dalen's Closet Special" + ] + }, + { + "name": "Wildemount", + "ordinal": { + "type": "chapter", + "identifier": 4 + }, + "headers": [ + "Nestled Nook Breakfast Special", + "Jester's Sweet Feast", + "Widogast's Nein-Layered Tower (of Pancakes)", + "Plank King Panzanella", + "Yasha's Bug Bites", + "Brenattos' Unexpected Guests", + "The Frost Worm Stew of Den Thelyss", + "Shadowshire Soup", + "Asarius' Prized Meat Pies", + "Caduceus's Ethically Sourced Mushroom Toasts", + "Fish Tacos, a Romantic Creation by Guest Chef Frumpkin", + "Yasha's Flower Cake", + "Black Moss Cupcakes", + "The Ruby of the Sea Cocktail", + "Lionett's Summer Sangria", + "The Changebringer's Nectar", + "Schlond's Embrace", + "Athodan's Mistake", + "Popping Hot Chocolate Bombs", + "Dead People Tea" + ] + }, + { + "name": "Acknowledgments" + }, + { + "name": "Index", + "headers": [ + "A", + "B", + "C", + "D", + "E", + "F", + "G", + "H", + "I", + "J", + "K", + "L", + "M", + "N", + "O", + "P", + "R", + "S", + "T", + "U", + "V", + "W", + "Y", + "Z" + ] + }, + { + "name": "About the Authors" + } + ] + } + ], + "bookData": [ + { + "id": "ExEx", + "source": "ExEx", + "data": [ + { + "type": "section", + "name": "Cover and Credits", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Cover-Full.webp" + }, + "title": "Cover Art", + "credit": "Adrián Ibarra Lugo" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Title_Page.webp" + }, + "title": "The Official Cookbook of Critical Role, Exquisite Exandria", + "credit": "Adrián Ibarra Lugo" + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + "Liz Marsham with recipes by Jesse Szewczyk, Susan Vu & Amanda Yee", + "Foreword by Quyen Tran & Sam Riegel" + ] + }, + { + "type": "hr" + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@i Exquisite Exandria: The Official Cookbook of Critical Role} is a work of fiction. Names, places, and incidents either are products of the author's imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living or dead, is entirely coincidental.", + "Copyright © 2023 by Gilmore's Glorious Goods LLC", + "All rights reserved.", + "Photographs copyright © 2023 by Kristin Teig.", + "Illustrations copyright © 2023 by Kent Davis and Adrián Ibarra Lugo. {@note Credit below images.}", + "Published in the United States by Random House Worlds, an imprint of Random House, a division of Penguin Random House LLC, New York.", + "{@link RandomHouseBooks.com|https://www.randomhousebooks.com/}", + "Random House is a registered trademark, and Random House Worlds and colophon are trademarks of Penguin Random House LLC.", + "Hardcover ISBN 9780593157046", + "Ebook ISBN 9780593157046", + "Library of Congress Cataloging-in-Publication Data", + "Names: Marsham, Liz, author. | Szewczyk, Jesse, other. | Vu, Susan, other. | Yee, Amanda, other.", + "Title: Exquisite Exandria: the official cookbook of Critical Role / Liz Marsham ; with recipes by Jesse Szewczyk, Susan Vu, and Amanda Yee.", + "Description: First edition. | New York : Random House Worlds, [2023]. | Includes index.", + "Identifiers: LCCN 2022057129 (print) | LCCN 2022057130 (ebook) | ISBN 9780593157046 (board) | ISBN 9780593159736 (trade paperback) | ISBN 9780593159729 (ebk)", + "Subjects: LCSH: Cooking. | Critical role (Television program) | LCGFT: Cookbooks. Classification: LCC TX714 .M343 2023 (print) | LCC TX714 (ebook) | DDC 641.3--dc23/eng/20221202", + "LC record available at {@link https://lccn.loc.gov/2022057129}", + "LC ebook record available at {@link https://lccn.loc.gov/2022057130}", + "Editors: Sarah Malarkey and Sarah Peed", + "Production editor: Ashley Pierce", + "Editorial assistant: Lydia Estrada", + "Art director: Ian Dingman", + "Print designer: Jan Derevjanik", + "Print production manager: Heather Williamson", + "Food and prop stylist: Catrine Kelty", + "Food stylist assistant: Andrew Janjigian", + "Photo assistant: Erin McGinn", + "Recipe developers: Jesse Szewczyk, Susan Vu, and Amanda Yee", + "Copyeditors: Kristi Hein and Shelley Berg", + "Proofreaders: Liana Faughnan and Sasha Tropp", + "Indexer: Ken DellaPenta", + "Ebook production manager: Jessica Arnold" + ] + }, + { + "type": "hr" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Title1.webp" + }, + "credit": "Kristin Teig" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Caduceus's_Ethically_Sourced_Mushroom_Toasts.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "type": "section", + "name": "Foreword", + "entries": [ + "by Quyen Tran and Sam Riegel", + { + "type": "list", + "style": "list-hang", + "items": [ + { + "type": "item", + "name": "QUYEN TRAN:", + "entries": [ + "Most fans of {@i Critical Role} love it for the cast's fantastic characters, Matt's thrilling plot, and the intricate lore and world building. But for me\u2014it's all about the FOOD. Yes, the cuisine of Exandria defines the atmosphere for the audience in a way that\u2014" + ] + }, + { + "type": "item", + "name": "SAM RIEGEL:", + "entries": [ + "Hold on. Stop. What is going on here?" + ] + }, + { + "type": "item", + "name": "QT:", + "entries": [ + "Oh, hi hon. I'm writing the foreword to {@i Exquisite Exandria}\u2014your company's new cookbook featuring yummy dishes and mouth-watering tastes inspired by all three Critical Role campaigns." + ] + }, + { + "type": "item", + "name": "SR:", + "entries": [ + "But...why did they ask you? Why not me? I'm one of the founders of Critical Role! I'm Sam Riegel!" + ] + }, + { + "type": "item", + "name": "QT:", + "entries": [ + " Because, Sam, I'm not only your wife. I've also been a lifelong baker, whose charity project \"Dough-rectors of Photography\" raised thousands of dollars for charities, like the LA Regional Food Bank and Vote Save America, during the pandemic. Or maybe because I've been cooking my entire life, whipping up tremendously complex dishes to feed our family while you sit on the couch dreaming up silly ads for your internet show." + ] + }, + { + "type": "item", + "name": "SR:", + "entries": [ + "Yeah. I guess that makes sense. But what if I have something insightful to say about this book?" + ] + }, + { + "type": "item", + "name": "QT:", + "entries": [ + "Do you...?" + ] + }, + { + "type": "item", + "name": "SR:", + "entries": [ + "Carry on, my love." + ] + }, + { + "type": "item", + "name": "QT:", + "entries": [ + "As I was saying...for me, the coolest part of Exandria is the level of detail Matt puts into describing the flavors and smells of the cuisine\u2014the succulent offerings of Marquet bazaars, the prim and proper table menu of Whitestone banquets, the sumptuous delights of the far reaches of Wildemount. It's a level of detail that you don't find in many adventure stories. The food that one encounters traveling across Exandria doesn't just help immerse the audience into the story, it makes us downright HUNGRY. And this wonderfully crafted cookbook is a remarkable chance to share the wonders of Matt's imaginary cuisine and make it a tastable, cookable reality. The chefs, cooks, tasters, editors, writers, artists, and photographers who contributed to this book poured themselves into developing recipes that aren't merely homages to their favorite fantasy campaign\u2014they're actually really great dishes. And armed with the recipes in these pages, you'll be able to entertain guests with novel, and sometimes very strange, dinners, while sharing the stories of Critical Role to a new, hungry audience." + ] + }, + { + "type": "item", + "name": "SR:", + "entries": [ + "Wow. The way you describe it, it makes me excited to learn some recipes and get my hands dirty in the kitchen!" + ] + }, + { + "type": "item", + "name": "QT:", + "entries": [ + "Oh? Does that mean you're going to actually help me cook dinner tonight?" + ] + }, + { + "type": "item", + "name": "SR:", + "entries": [ + "Well, I mean. I've got this new cat costume I need to try on. It's for a commercial skit we're doing this week so\u2014" + ] + }, + { + "type": "item", + "name": "QT:", + "entries": [ + "Don't worry about it, hon. I'll handle the cooking\u2014and the foreword. You just go do...whatever it is you do." + ] + }, + { + "type": "item", + "name": "SR:", + "entries": [ + "Thanks, babe. You're the best." + ] + }, + { + "type": "item", + "name": "QT:", + "entries": [ + "And for the rest of you, get out your whisks. Put on your aprons. And get ready to prepare some wild, wonderful, too-good-to-be-real dishes!" + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Foreword.webp" + }, + "credit": "Adrián Ibarra Lugo" + } + ] + }, + { + "type": "section", + "name": "Introduction", + "entries": [ + { + "type": "quote", + "skipMarks": true, + "skipItalics": true, + "entries": [ + "It began, as the best things do, with a group of friends sitting around a table.", + "We were reading {@i The Daring Trials and Tribulations of Sir Taryon Darrington} in our book club. (If you haven't read it yourself, give it a try: it is a wild ride.) Since most of us are good with food, and a book club is hardly worth the name without snacks, we try to bring treats themed to the book we're reading. Sir Darrington does provide quite a bit of detail about everything in his adventures, including what he eats. Some of his accounts were confounding, though. For instance, a drink called {@recipe The Changebringer's Nectar|ExEx|Changebringer's Nectar} that he describes as \"maple syrup grain alcohol\" sounds terrible, but he declares it to be tasty. We were intrigued.", + "As we mentioned, most of us are skilled at experimenting with food and having it come out well. (One of us, it must be said, is hopeless in the kitchen. She's great at complimenting the chefs, though, and she spins a good yarn.) But we found that {@creature Taryon Darrington|TDCSR|Sir Darrington's} descriptions, while evocative, weren't enough to actually cook from. We needed more information. How does one actually {@i make} this stuff?", + "Happily, one of us was traveling through {@book Deastok|EGW|4|Deastok} soon after that, and she managed to talk the bartender at the Grumpy Lily tavern into giving up {@i two} of his recipes. He may have been willing to share his secrets because both drinks are nearly impossible to make at home, but we were undeterred. We tried. We failed. We tried again. Finally, we reproduced versions of both drinks that we were satisfied with, and we celebrated by drinking far too much of them.", + "We had triumphed, and we wanted to do it again. Now it was bothering us: there were so many special meals, so many delicious drinks, throughout Exandria that we had never tried, never mind tried to make. We wanted more exploration, more experimentation, more recipes. We aren't cut out to be brigadiers like Taryon and his crew, but we could have adventures in our own way. We could find our own type of treasure. It turned into a hobby: go on vacation, bring back a recipe. Then it turned into a mission: who can get to Vasselheim in time for Highsummer?", + "In our search for food, we found far more stories than we were expecting. It turns out the two are tied together more often than not, and the food is so much better when you know how it came to be. So we collected recipes, and we collected tales, and we brought them back to share with one another around the table. Before we knew it, our book club had created a book. There is so much more to explore and eat and make in this world, but it became time for us to stop sharing with one another and start sharing with you.", + "Here, at last, is the product of our adventures, a list of our labors, little slices of this exquisite place we live in that you can re-create at home. We hope you enjoy these banquets, bites, and beverages from across Exandria\u2014and the stories behind them." + ], + "by": "The {@i Exquisite Exandria} creators, formerly the First Draught Book Club" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Introduction.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "type": "section", + "name": "Chapter 1: Tal'Dorei", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Tal'Dorei.webp" + }, + "credit": "Kent Davis" + }, + "You may think you know what Tal'Dorei cuisine is like. {@i Oh}, you say,{@i I've eaten at A Taste of Tal'Dorei. I've had Thordak's Pepper Poppers; it's basically like I've been to Emon. Why, the Rimelord told me I might survive his frozen death!}", + "Or perhaps, reading this, you're forming a different impression. {@i Ah}, you're thinking. {@i They're about to dunk hard on A Taste of Tal'Dorei. Here it comes! Make sure to mention the bored theater majors pretending they're evil warlords and stuff!}", + "So let's get this out of the way, right at the beginning: if there is a place in Exandria today that has earned its cheesy enjoyments, it's Tal'Dorei. If there is a place worthy of celebrating with overblown drama and collectible pencils, it's Tal'Dorei. Come with us on a short tour of the past, so we can remind you of the forces shaping Tal'Dorei's culture, cuisine, and dinner theater entertainment alike. Because, while all of Exandria has been through turmoil, Tal'Dorei is the place that has been most recently and thoroughly turned upside down.", + "No corner of Exandria, of course, escaped the ravages of {@book the Calamity|TDCSR|1|The Calamity}. Afterward, the land that would become Tal'Dorei went through a time of rebuilding. The dwarves beneath the northern mountains burrowed deep to form the subterranean city of {@book Kraghammer|TDCSR|3|Kraghammer}. A group of elves who had magically transported themselves to the Fey Realm to escape the terrors of the Calamity returned to the {@book Verdant Expanse|TDCSR|3|Verdant Expanse} in the south, founding the city of {@book Syngorn|TDCSR|3|Syngorn}. Then humans crossed the Ozmit Sea and spread up the western side of Tal'Dorei, establishing settlements and fighting for power.", + "Eventually the humans' shortsightedness and violence erupted into war. Three decades of bloodshed and tumult later, a young warrior named {@book Zan Tal'Dorei|TDCSR|1|Tal'Dorei Ascendant} reunified people under her leadership. A council was nominated to rule alongside her in the capital city of {@book Emon|TDCSR|3|Emon, the City of Fellowship}. The realm was renamed in her honor. Everyone was ready to lay down their arms and rest.", + "But, just two years later, Errevon the Rimelord attacked the still-reeling continent. The {@book Tal'Dorei Council|TDCSR|2|Tal'Dorei Council}, {@book Syngorn|TDCSR|3|Syngorn}, and {@book Kraghammer|TDCSR|3|Kraghammer} united against the ice elemental spirit, pushed him back into the rift, and with the help of the {@book Ashari druids|TDCSR|2|The Ashari}, sealed it.", + "The land had been permanently altered. Two formerly fertile regions were cursed and scarred by the wars, known ever after as the blighted {@book Umbra Hills|TDCSR|3|Umbra Hills} and the icy {@book Frostweald|TDCSR|3|The Frostweald}. Finally, though, a period of peace came. Tal'Dorei became an empire. Generations passed. The upheavals in the land were minor and absorbed with relative aplomb. When a wizard living in the {@book Bramblewood|TDCSR|3|The Bramblewood} botched a spell and flooded the eastern forest with a thousand surprised chickens, the enterprising folks of nearby {@book Westruun|TDCSR|3|Westruun} just shrugged and set up a new export market. The Great Feathering of 641 PD is still spoken of in mostly fond terms, a minor blip in a calm century. Still, in hindsight, it doesn't seem like enough rest.", + "About fifty years ago, the avaricious red dragon known as {@book Thordak, the Cinder King|TDCSR|1|Thordak, the Cinder King}, laid waste to the {@book Mornset Countryside|TDCSR|3|Mornset Countryside} in the south. His banishment to the Elemental Plane of Fire lasted more than a decade, but while there, he grew stronger and formed an alliance with four other chromatic dragons. At the end of 810 PD, Thordak broke free of his planar prison, and the {@book Chroma Conclave|TDCSR|1|The Chroma Conclave} ravaged {@book Emon|TDCSR|3|Emon, the City of Fellowship}. {@book Thordak|TDCSR|1|Thordak, the Cinder King} settled amid the ruins of the capital, while his three compatriots spread out across the continent, bringing devastation wherever their attention landed.", + "And by then he only had three remaining compatriots, because the adventuring group Vox Machina had already dispatched the blue dragon Brimscythe.", + "Eventually all the land would hear of these heroes: {@creature Champion of Ravens|TDCSR|Vax'ildan}, the thief and assassin from {@book Byroden|TDCSR|3|Byroden} who became the champion of the {@deity The Matron of Ravens|Exandria|TDCSR|Matron of Ravens, goddess of death}. {@creature Vex'ahlia|TDCSR}, Vax's twin sister, the broomstick-riding archer who became the champion of the {@deity The Dawnfather|Exandria|TDCSR|Dawnfather}, and her bear companion, {@creature Trinket|TDCSR}. {@creature Percival de Rolo|TDCSR|Percival Fredrickstein von Musel Klossowski de Rolo III}, lord of Whitestone and Vex's eventual husband, the deadly marksman and brilliant inventor who built Exandria's first firearms. {@creature Keyleth, Voice of the Tempest|TDCSR|Keyleth} of the Air Ashari, wielder of nature magic, who became the near-immortal Voice of the Tempest. {@creature Grog Strongjaw|TDCSR}, the hulking half-giant brawler, who forged the weapons that defeated a god. {@creature Scanlan Shorthalt|TDCSR}, teller of tales, singer of sorcerous songs, and master of the {@spell Mordenkainen's Magnificent Mansion|PHB|magical mansion}, who became the champion of the {@deity The Knowing Mentor|Exandria|TDCSR|Knowing Mentor}. And {@creature Pike Trickfoot|TDCSR}, warrior and healer of the {@deity The Everlight|Exandria|TDCSR|Everlight}, who brought most of the group back from the dead, some of them multiple times.{@footnote [*]|{@creature Taryon Darrington|TDCSR}, the arcane builder and author from Wildemount and original spark of inspiration for this book, joined the group after their defeat of the {@book Chroma Conclave|TDCSR|1|The Chroma Conclave}. He left a short time later to form the heralded Darrington Brigade.}", + "Together, wielding force, diplomacy, leadership, and a set of truly legendary arms and armor, Vox Machina slew the remaining four dragons of the {@book Chroma Conclave|TDCSR|1|The Chroma Conclave}. It took them only four weeks.", + "But in those weeks, so much damage had been done. Countless people were dead, thousands of acres of crops were destroyed, supply routes and food stores across the continent were strained to their breaking point. The stability and structure of Tal'Dorei had been turned on its head. Again.", + "And now, today, is a time of rebuilding in Tal'Dorei. Again. Many find themselves focusing inward, away from the wider world. The year after {@book Thordak|TDCSR|1|Thordak, the Cinder King} and his allies were slain, news arrived: Vox Machina was confronting a lich who threatened the existence of everyone in Exandria. {@i Where is this lich?} the people of Tal'Dorei asked. {@i Across the sea, in Issylra}, came the answer. {@i Well, then}, people responded, {@i we'll worry about that trouble when it gets here}. Since then, a generation of relative quiet has come and gone, but Tal'Dorei has not had nearly enough rest.", + "This, finally, brings us to the food of Tal'Dorei today, and we are honored to bring you the recipes that follow. From {@book Whitestone|TDCSR|3|Whitestone} in the north to the {@book Rifenmist Jungle|TDCSR|3|Rifenmist Jungle} in the south, we have gathered dishes of every size, from a quick snack to a breakfast feast. Tal'Dorei's grand institution of greasy pub food is of course represented. The bounty of Tal'Dorei's lush forests is referenced with several instances of tree nuts, though we have limited ourselves to the common varieties and would not recommend delving into the {@book Verdant Expanse|TDCSR|3|Verdant Expanse} in search of fey-touched food. Even the Great Feathering gets a nod, as we feature chicken in several of our selections (though poultry has also become trendy on the continent in recent decades, after word spread that {@creature Scanlan Shorthalt|TDCSR} was partial to it).", + "But those are just ingredients, and what ties Tal'Dorei cuisine together is more a matter of culture. For that, let's return to contemplating everyone's favorite historically themed dinner theater. Because A Taste of Tal'Dorei, when you get down to it, understands the continent it is celebrating.", + "Amid the spectacle and the breading, the thing that A Taste of Tal'Dorei gets most right is the emphasis on comfort. {@i Enjoy your drinks. Pack in the food. It's been hard out there, and it will be hard again. The rest will never last long enough, not nearly. But in here, while we're eating, it's okay. Hoist that souvenir tankard high. We will all survive the Rimelord's frozen death.}", + "And so, we invite you to make these meals in the same spirit. Whether it's pastries or pies, meat or mayonnaise, we hope these dishes can bring you a moment of respite in a rough world, a taste of Tal'Dorei in a troubled time. Cheers.", + { + "type": "entries", + "name": "Slayer's Cake", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Slayer's_Cake.webp" + }, + "credit": "Kristin Teig" + }, + "After halting an evil god's incursion into the Lightless Lands Below, joining the Vasselheim hunting guild the Slayer's Take, liberating the city of Whitestone from the rule of Delilah and Sylas Briarwood, defeating five dragons, and along the way, resurrecting their party members from death ten separate times, the heroes of Vox Machina needed a break from adventuring. But they found that they couldn't sit idle. So half of the team\u2014{@creature Vex'ahlia|TDCSR}, {@creature Pike Trickfoot|TDCSR|Pike}, {@creature Keyleth, Voice of the Tempest|TDCSR|Keyleth}, and {@creature Taryon Darrington|TDCSR|Taryon}\u2014decided to use their skills at hunting fearsome beasts, channeling the divine, harnessing the elements, and building robots to...open a bakery. The result was the {@book Slayer's Cake in Whitestone|TDCSR|3|8. Slayer's Cake Bakery}!", + "The bakery's opening seasons were somewhat {@footnote bumpy,*|One notable bump: the time their new hire turned out to be a bounty hunter who promptly kidnapped Taryon.} but the renown of its founders and the ongoing refinements to their recipes paid off. The Slayer's Cake is now loved across Tal'Dorei and beyond. Even though the bakery is branching out into new territories, access to its wares is still limited: if you can't get to Whitestone, Emon, or {@book Nicodranas|EGW|4|Nicodranas}, you're out of luck.", + "Until now.", + "Here you will find the original, proprietary recipes for three of the Slayer's Cake's most notable delicacies. The spicy smoothness of {@recipe Slayer's Cake Sun Treats|ExEx|Sun Treats}. The tangy creaminess of {@recipe Everlight-as-Air Scones|ExEx}. And, of course, the nutty deliciousness of {@recipe Trinket's Bear Claws|ExEx} (with a cinnamon kick, if you prefer them Nicodranas-style). They can now be yours at any time, no adventuring required.", + { + "type": "entries", + "name": "Everlight-as-Air Scones", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Everlight-as-Air_Scones.webp" + }, + "credit": "Kristin Teig" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Everlight-as-Air Scones" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Papaya-Lemon Curd" + } + ] + }, + { + "type": "entries", + "name": "Slayer's Cake Sun Treats", + "entries": [ + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Slayer's Cake Sun Treats" + } + ] + }, + { + "type": "entries", + "name": "Trinket's Bear Claws", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Trinket's_Bear_Claws.webp" + }, + "credit": "Kristin Teig" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Trinket's Bear Claws" + } + ] + } + ] + }, + { + "type": "entries", + "name": "The Full Emon", + "page": 31, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/The_Full_Emon.webp" + }, + "credit": "Kristin Teig" + }, + "Mornings should never be faced on an empty stomach. But sometimes your standard breakfast fare just won't cut it\u2014especially on a morning that follows a long night of celebration and indulgence. When battle is impending, diplomatic negotiation is imminent, or your head feels like it's about to implode, you need a serious food boost. This tasty spread, created by the Diamond Nest Tavern and adopted by pubs throughout Emon, has you covered:", + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "Salt and grease craving? Load up on eggs and thick slab bacon.", + "Want something crispy? Try the chicken and the tomatoes, fried to perfection.", + "Need a pick-me-up? You've got one; the gravy is full of coffee.", + "Sweet tooth? Check out the waffles with lots of extras.", + "Hair of the dog? One of the extras in that waffle is beer.", + "Put the spring back in your step, settle your stomach, and prepare to face the far-too-bright day with the Full Emon." + ] + }, + { + "type": "entries", + "name": "Sweet and Sticky Slab Bacon, Fried Tomatoes, and Fried Eggs", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Sweet_and_Sticky_Slab_Bacon_Fried_Tomatoes_and_Fried_Eggs.webp" + }, + "credit": "Kristin Teig" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Sweet and Sticky Slab Bacon, Fried Tomatoes, and Fried Eggs" + } + ] + }, + { + "type": "entries", + "name": "Fried Chicken with Coffee-Bacon Gravy", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Fried_Chicken_with_Coffee-Bacon_Gravy.webp" + }, + "credit": "Kristin Teig" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Fried Chicken with Coffee-Bacon Gravy" + } + ] + }, + { + "type": "entries", + "name": "Malty Beer Waffles with Orange-Honey Browned Butter Syrup", + "entries": [ + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Malty Beer Waffles with Orange-Honey Browned Butter Syrup" + } + ] + } + ] + }, + { + "type": "entries", + "name": "The Grand Poobah's GoFiBePo Meat Board", + "page": 41, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/The_Grand_Poobah's_GoFiBePo_Meat_Board.webp" + }, + "credit": "Kristin Teig" + }, + "One blessed day in the town of Whitestone, {@creature Grog Strongjaw|TDCSR} walked into the castle kitchen and requested \"a salad with meat in it.\" Because Grog carried the title of Grand Poobah de Doink of All of This and That, the kitchen staff took his request with due seriousness but a lack of comprehension. Within an hour, they had created a salad with only meat in it, and the official dish of Whitestone{@footnote *|Approval pending.} was born. Grog has declared that the resulting bowl of salted goat, fish, beef, and pork\u2014dubbed GoFiBePo\u2014must not be eaten with utensils. We here at Exquisite Exandria additionally declare that it must not be eaten at all, unless you have a constitution to match Grog's.{@footnote **|This excludes most of the population of Exandria.} As a more palatable alternative, may we present this charcuterie board, which will feed a dozen people without giving them the worst meat sweats of their lives.", + { + "type": "entries", + "name": "Meats of Fish, Spam Hash, Goat, and Bacon", + "entries": [ + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Smoked Fish Dip" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Fried Spam Cubes" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Lamb or Goat Pâté" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Pocket Bacon" + } + ] + }, + { + "type": "entries", + "name": "Fruit, Veggies, and Cheese", + "entries": [ + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Assorted Fruit, Veggies, and Cheeses" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Ale And Cheddar Fondue" + } + ] + }, + { + "type": "entries", + "name": "Accoutrements", + "entries": [ + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Onion Jam" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Pickled Cauliflower" + } + ] + }, + { + "type": "entries", + "name": "Bread and Crackers", + "entries": [ + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Flatbread Crackers" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Brioche Spears" + } + ] + }, + { + "type": "entries", + "name": "Assembly", + "entries": [ + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "GoFiBePo Assembly" + } + ] + } + ] + }, + { + "type": "entries", + "name": "Grog's Garlicky Mayonnaise (also, Fries)", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Grog's_Garlicky_Mayonnaise_also_Fries.webp" + }, + "credit": "Kristin Teig" + }, + "After Vox Machina killed the dragon Umbrasyl, {@creature Grog Strongjaw|TDCSR|Grog} found a {@item alchemy jug|DMG|rune-covered ceramic jug} buried under Umbrasyl's hoarded gold. Strangely, the jug made sloshing noises even when empty. Grog did some experimenting{@footnote *|Experiments included repeatedly shaking the jug, trying to break the jug, letting {@creature Percival de Rolo|TDCSR|Percy} and {@creature Keyleth, Voice of the Tempest|TDCSR|Keyleth} fill the jug with dragon blood and dirt, and wearing the jug as a hat.} and discovered that it could make gallons of liquid on command. Ale, water, salt water, more ale. And mayonnaise, which he ate straight from the jar until it was gone. Grog is perfectly happy with this simple snack, but he has admitted{@footnote **|Grudgingly} that it could be improved on by scooping up the mayo with something besides his fingers. We suggest these oven-roasted herbed fries. We've also included a way to fancy up your straight-from-the-jar mayonnaise, or should you not have access to a magic jug, make your own from scratch.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Grog's Garlicky Mayonnaise (also, Fries)" + } + ] + }, + { + "type": "entries", + "name": "Bad Aim Chicken", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Bad_Aim_Chicken.webp" + }, + "credit": "Kristin Teig" + }, + "Say you're hosting a dinner party in your extraplanar mansion, and you're serving a lot of chicken\u2014pretty much only chicken, in fact. Some of your guests start complaining, wanting more variety in their meal. Then another guest starts flying around on her broomstick, shooting arrows, resulting in one skewered chicken on your wall and one puncture wound on your neck. What's a gracious, talented, seriously injured host to do? Hypothetically speaking, of course. Well, you could turn lemons into lemonade. No, for real, go find a lemon\u2014also some pineapple and onion, and maybe some yogurt, stuff like that\u2014and make these marinated chicken skewers. Oh, and bandage that neck wound. Yikes.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Bad Aim Chicken" + } + ] + }, + { + "type": "entries", + "name": "Hidden Hospitality Fry Bread", + "entries": [ + "One of our researchers, upon returning from an expedition through the Rifenmist Jungle, found an unexpected piece of parchment in her bag. A note at the top read, \"From Niirdal-Poc: Elam says 'you're welcome.' \" We have heard only rumors of {@book Niirdal-Poc|TDCSR|3|Niirdal-Poc}: an ancient city, deep in the jungle, hidden from travelers unless the city chooses to reveal itself to them. While some have questioned the parchment page's authenticity, its recipe for this very tasty fry bread is the real deal. And, should this truly be a missive from {@book Niirdal-Poc|TDCSR|3|Niirdal-Poc} itself, who are we to refuse such a rare gift? So, if you're out there, Elam: Thank you.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Hidden Hospitality Fry Bread" + } + ] + }, + { + "type": "entries", + "name": "De Rolos' Revenge Pasta", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/De_Rolos'_Revenge_Pasta.webp" + }, + "credit": "Kristin Teig" + }, + "For generations, the traditional dish of the de Rolos, rulers of the city of Whitestone, was a warming pasta puttanesca. Then the Briarwoods took over the city, slaughtered all but two of the de Rolos, and reigned for years of gloom and terror. After the survivors, {@creature Percival de Rolo|TDCSR|Percy} and his sister Cassandra, reclaimed Whitestone with Vox Machina's help, some old traditions were bound to evolve. Now a new dish has been added to the celebratory rotation. The topping is white, like {@creature Percival de Rolo|TDCSR|Percy's} hair, rather than the red of blood, and the pasta contains two entire heads of garlic. Partake in good health and stinky breath. Unless you're a {@creature vampire|MM}, in which case: go straight to hell, and say hi to the Briarwoods for us.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "De Rolos' Revenge Pasta" + } + ] + }, + { + "type": "entries", + "name": "Gem of Byroden Festival", + "page": 58, + "entries": [ + "If you're traveling between the Rifenmist Peninsula and the rest of Tal'Dorei, you'll likely pass through a sprawling settlement in which a surprising number of the residents go about their days fully armed. This is {@book Byroden|TDCSR|3|Byroden}, former home of Vox Machina's {@creature Vex'ahlia|TDCSR} and {@creature Champion of Ravens|TDCSR|Vax'ildan}. {@book Byroden|TDCSR|3|Byroden} is known for three M's: militia, mining, and merriment. And if you happen to stop by during the annual Gem of Byroden pageant, you will experience a shining example of the third.", + "The main event is the pageant itself, in which anyone who wishes may compete to win the title of Gem of Byroden. Complementing the pageantry is a food competition, and the theme of the daytime competition is pies. There are so many pies presented that, if we could convince the bakers to part with their secrets, the recipes would fill this entire book. Instead, we have chosen three recipes that will give you a taste of the day.", + "First up, our {@recipe Sweet Tea Custard Pie|ExEx} pays tribute to the only nonalcoholic drink available at the festival.{@footnote *|You read that right. They will not serve you water. Enjoy the tea.} Then there's the {@recipe Chicken Pocket Pies|ExEx|Chicken Pocket Pie}\u2014if you're worried about getting full, just stash it away for later! Last, we could not pass up the opportunity to bring you Byroden's own {@recipe Berry Surprise Pie|ExEx|Berry Surprise}.{@footnote **|Sample responsibly; the \"surprise\" is rum.} We, and the fine folks of {@book Byroden|TDCSR|3|Byroden}, hope these treats will persuade you to make the journey for yourself. Bring your appetite and your sauciest evening wear, and the next Gem of Byroden could be you!", + { + "type": "entries", + "name": "Sweet Tea Custard Pie", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Sweet_Tea_Custard_Pie.webp" + }, + "credit": "Kristin Teig" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Sweet Tea Custard Pie" + } + ] + }, + { + "type": "entries", + "name": "Chicken Pocket Pies", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Chicken_Pocket_Pies.webp" + }, + "credit": "Kristin Teig" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Chicken Pocket Pies" + } + ] + }, + { + "type": "entries", + "name": "Berry Surprise Pie", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Berry_Surprise_Pie.webp" + }, + "credit": "Kristin Teig" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Berry Surprise Pie" + } + ] + } + ] + }, + { + "type": "entries", + "name": "Scanlan's Hand Pies", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Scanlan's_Hand_Pies.webp" + }, + "credit": "Kristin Teig" + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "Have you heard tell of {@creature Scanlan Shorthalt|TDCSR|Scanlan} the grand,", + "With the most famous voice in the land?", + "As a gnome, he's quite small,", + "But his spells? Not at all!", + "One can summon a {@spell Bigby's Hand|PHB|huge purple hand}!", + "Often, we heard the gnome give a sigh,", + "\"There aren't enough Me Foods. But why?", + "Why can't the food I eat", + "Be inspired by my feats?\"", + "So we made him this purple hand pie." + ], + "by": "Submitted by the kitchen staff of the Laughing Lamia Inn in Emon, {@strike at the repeated and insistent behest of Master Shorthalt} by popular demand" + } + ] + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Scanlan's Hand Pies" + } + ] + } + ] + }, + { + "type": "section", + "name": "Chapter 2: Issylra", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Issylra.webp" + }, + "credit": "Kent Davis" + }, + "Let's leave Tal'Dorei now, crossing the Ozmit Sea north and west, heading for Issylra, the birthplace of civilization. Before we can understand this storied land and its cuisine, we need to briefly review the long, awe-inspiring, often troubled relationship between Exandria, the gods, and magic. Of course, we at Exquisite Exandria are not authorities on the deep mysteries of the universe, so we'll begin with some sweeping generalities.", + "In the time of the {@book Founding|TDCSR|1|The Founding}, the gods shaped the many peoples of Exandria, gifting them morsels of their divine power to help them survive. Magic was born. With the aid of magic, the mortal races developed tools to not just survive but thrive. Civilizations were founded, and the people of those civilizations remembered to thank the gods for their gifts. Organized religion was born.", + "{@book The Founding|TDCSR|1|The Founding}, however, was not the beginning of Exandria's history. The gods found Exandria, already extant, with a race of elemental titans called the Primordials already living there. Angered with the gods, their people, and their meddling with the land, {@book the Primordials rose up and attacked|TDCSR|1|Wrath of the Primordials}. The people called to their gods for help.", + "Some of the gods said no. They sided with the Primordials against their divine brethren, becoming what we now refer to as the {@table Betrayer Gods|TDCSR}. A terrible conflict followed, ending with the gods thereafter known as the {@table Prime Deities|TDCSR} locking the {@table Betrayer Gods|TDCSR} away in other planes of existence. Afterward, as civilization once again thrived, the people of Exandria knew for sure: These were gods that loved them. These were gods worthy of their loyalty.", + "But time passed, and people forgot. Magic flourished beyond all previous bounds, unlocking ever more secrets. Huge cities like {@book Aeor|EGW|4|Aeor Crash Site} and Avalir rose from the ground and flew. Arduous tasks could be accomplished in an eyeblink. What does being a god mean, when anyone who studies the arcane hard enough can stop time or create life? As civilization's thriving soured into indulgence, mortals decided they wanted to find out. Some attempted to become gods. One, the {@deity The Matron of Ravens|Exandria|TDCSR|Matron of Ravens}, even succeeded. In the misguided experimentation that followed, the {@table Betrayer Gods|TDCSR} were freed. God fought god once again, with disastrous results. During {@book the Calamity|TDCSR|1|The Calamity} that followed, at least two-thirds of the population of Exandria was killed, lands were left barren, and most traces of civilization were destroyed.", + "Except for Vasselheim. The rest of Issylra became, and largely remains, untamed wilderness, but Vasselheim survived. After banishing the {@table Betrayer Gods|TDCSR} again, the {@table Prime Deities|TDCSR} chose to lock themselves beyond the Divine Gate, removing their ability to act directly upon Exandria. Vasselheim, the Dawn City, was where they made this announcement. Vasselheim was the last city standing after the gods warred, Vasselheim was where the gods departed this plane of existence, and Vasselheim, the people swore, was where the gods would be forever remembered.", + "After the departure of the gods, an event known as the Divergence, many things started anew. The calendar, to name one example, began counting years PD, \"Post Divergence.\" But Vasselheim endured, Vasselheim remembered, and that continues to this day.", + "Vasselheim refuses to make the mistakes of its ancestors. Arcane magic\u2014the kind not directly inspired by the divine, the kind that brought about {@book the Calamity|TDCSR|1|The Calamity}\u2014is banned within the city. Each of the major sections of the city is dedicated to a Prime Deity: the Abundant Terrace to the {@deity The Wildmother|Exandria|TDCSR|Wildmother}, goddess of nature; the Quadroads to the {@deity The Lawbearer|Exandria|TDCSR|Lawbearer}, goddess of civilization; the Braving Grounds to the {@deity The Stormlord|Exandria|TDCSR|Stormlord}, god of glory and strength; the Silver Talon's Reach to the {@deity The Platinum Dragon|Exandria|TDCSR|Platinum Dragon}, god of justice and protection; and the Duskmeadow District to the {@deity The Matron of Ravens|Exandria|TDCSR|Matron of Ravens, goddess of death}. Other {@table Prime Deities|TDCSR} are also worshipped in temples across the city, such as the {@deity The Dawnfather|Exandria|TDCSR|Dawnfather}, god of the sun, summer, and time; the {@deity The Changebringer|Exandria|TDCSR|Changebringer}, goddess of freedom and adventure; and the {@deity The Everlight|Exandria|TDCSR|Everlight}, goddess of compassion and redemption.", + "But now it's time to focus on the food. Issylra has always been a cold place of isolated settlements, so the cuisine has developed from that mentality. Even in times of plenty, food in such a place never stops being precious. Heavy emphasis is placed on hunting, marking the seasons, and avoiding waste, all to ensure that food stores are sufficient and life is sustained. But the people of Issylra also use meals as a form of worship. There are, of course, the celebratory feasts throughout the year to honor one or more of the {@table Prime Deities|TDCSR}. The food served at these religious meals is usually elaborate, requiring hours of preparation and meticulous attention. Especially in Vasselheim, though, most everyday dinners are also sit-down affairs, not necessarily somber, but certainly ritualized and formal. With each bite, whether consciously or subconsciously, the people of Vasselheim renew their vow. {@i We remember and thank the gods who saved us. We honor their magic and practice no other. We remember the hubris that nearly destroyed us. We will never forget again.}", + "In the following pages, we have collected a range of these commemorative dishes. For those times when you're in the mood to celebrate good company or a good harvest or if you just want to try some unusual cookies, home cooks and professional chefs across Issylra have opened their recipe books to help. All they ask is that you do as they do when they sit down to eat: Remember your blessings, and learn from your mistakes.", + { + "type": "entries", + "name": "Highsummer Honey Polenta", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Highsummer_Honey_Polenta.webp" + }, + "credit": "Kristin Teig" + }, + "Highsummer, the {@deity The Dawnfather|Exandria|TDCSR|Dawnfather's} holy day, is marked across Exandria with glorious feasts. In Vasselheim, festivities kick off on the Abundant Terrace\u2014at dawn, of course\u2014with freshly harvested corn and honey, made into this gorgeous polenta. The sun may be low in the sky, but its coming heat is celebrated by adding chiles to the honey. The adults linger over their bowls, debating whether to have seconds (or thirds) or pace themselves for the other treats to come, while the children compete to see how much spicy honey they can eat without breaking a sweat. Impending stomachaches aside, it is a lovely way to start an excellent day.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Highsummer Honey Polenta" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Spicy Citrus Honey" + } + ] + }, + { + "type": "entries", + "name": "Shorecomb Smørrebrød", + "page": 82, + "entries": [ + "Shorecomb is a port city, hundreds of miles southwest of Vasselheim, and a frequent stop for trade ships making their way along the Issylran coast. Its residents, therefore, were unprepared for the heroes of Vox Machina to {@spell Transport via Plants|PHB|magically emerge from a tree} on the outskirts of town instead of arriving by boat. But powerful guests appearing out of nowhere to hunt down a freshly ascended god with little notice is no reason to be a bad host!", + "Smørrebrød is this coastal town's favorite gesture of hospitality. This open-faced sandwich showcases both the fresh and dried seafood of the region, and it can be adapted to include everything from a prized batch of fresh cheese to leftover potatoes, depending on the season, one's feelings about one's guests, and the suddenness with which they appear out of thin air.", + { + "type": "entries", + "name": "Cod and Potato Smørrebrød", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Cod_and_Potato_Smørrebrød.webp" + }, + "credit": "Kristin Teig" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Cod and Potato Smørrebrød" + } + ] + }, + { + "type": "entries", + "name": "Pickled Shrimp Smørrebrød", + "entries": [ + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Pickled Shrimp Smørrebrød" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Pickled_Shrimp_Smørrebrød.webp" + }, + "credit": "Kristin Teig" + } + ] + } + ] + }, + { + "type": "entries", + "name": "Scaldseat Salmon", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Scaldseat_Salmon.webp" + }, + "credit": "Kristin Teig" + }, + "Another celebratory treat in Shorecomb is salmon, usually trolled from the Ozmit Sea in the hot, still days of Sydenstar, before the fish begin their yearly migration to the nearby rivers. During the day, the fisherfolk can sometimes navigate by a column of smoke rising from the water five miles off the coast. This smoke marks the location of the underwater volcano Scaldseat. This popular dinnertime presentation honors both the volcano and the end-of-summer bounty: Scaldseat Salmon, broiled to a char with freshly harvested lemons and honey.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Scaldseat Salmon" + } + ] + }, + { + "type": "entries", + "name": "Wild's Grandeur Succotash", + "entries": [ + "Elsewhere in Exandria, the {@deity The Wildmother|Exandria|TDCSR|Wildmother's} holy day on the vernal equinox is marked with a pilgrimage to a place of unusual natural beauty. Those in Vasselheim, however, need look no farther than the Abundant Terrace, a district devoted to the worship of the {@deity The Wildmother|Exandria|TDCSR|Wildmother} and source of most of the city's food. There, enchantments allow the orchards and farmlands to be harvested year-round. With all foods in season at all times, the celebration of Wild's Grandeur in Vasselheim features heaps of fresh vegetables made into gorgeous dishes. One favorite treat is this succotash, a riot of colors and flavors that is traditionally served by the gallon from cauldrons; we've sized it down to a family portion that will fit in a skillet.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Wild's Grandeur Succotash" + } + ] + }, + { + "type": "entries", + "name": "Slayer's Take Stew", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Slayer's_Take_Stew.webp" + }, + "credit": "Kristin Teig" + }, + "In the center of Vasselheim, the folk of the Quadroads come together on the autumnal equinox to celebrate the {@deity The Lawbearer|Exandria|TDCSR|Lawbearer}, the goddess of civilization and order. Giving gifts to the community is traditional on Civilization's Dawn, and the Slayer's Take guild outdo themselves year after year by presenting gorgeous cuts of meat from their hunts. A huge cooking pot is hoisted over one of the celebratory bonfires, and soon the smell of tasty meats and vegetables fills the air. Two hours (and some dedicated stirring) later, the resulting stew is ladled into bowls and handed around to all comers. We have taken the spirit of this stew and delivered it to you without the need for a waist-high cooking pot or a dangerous hunting trip into the Vesper Timberland.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Slayer's Take Stew" + } + ] + }, + { + "type": "entries", + "name": "Gunpowder Green Tea Shortbread Cookies", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Gunpowder_Green_Tea_Shortbread_Cookies.webp" + }, + "credit": "Kristin Teig" + }, + "While we were gathering recipes for this book, we met a strange man in the Braving Grounds who said that, years back, he had eaten cookies made of gunpowder and found them delicious. \"Gunpowder,\" our researcher replied. \"Like tea, right? The green tea called gunpowder? That's what was in the cookies?\" All they got in return was an eyebrow waggle and a \"...sure.\" After some trial and much error,{@footnote *|Do not eat actual gunpowder. Learn from our mistakes.} we have concluded that he had to mean tea. So here are some tasty shortbread cookies flavored with gunpowder. Tea. Gunpowder tea.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Gunpowder Green Tea Shortbread Cookies" + } + ] + } + ] + }, + { + "type": "section", + "name": "Chapter 3: Marquet", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Marquet.webp" + }, + "credit": "Kent Davis" + }, + "Now we travel south, away from the cold wilderness of Issylra to a continent of very different extremes: Marquet.", + "Pre-Divergence, Marquet was lush from coast to coast, a mix of dense jungles and arable plains. {@book The Calamity|TDCSR|1|The Calamity} changed the nature of much of the land here, as it did elsewhere. Weird magics twisted the jungles into dangerous fey-touched wilderness, shattered the plains into jagged mountain ranges, and obliterated the settlements. One elven city in particular, Cael Morrow in the northeast, drew the wrath of the Betrayer God known as {@deity the Ruiner|Exandria|TDCSR|The Ruiner}. He drove his spear clean through the city and the ground below, detonating a third of the continent in one gigantic strike. The cities and jungles that were in the way exploded into rubble and dust, which settled to become the sands of the Rumedam Desert.", + "Given this disastrous change\u2014destruction all around, the loss of most staple food sources, and altered landscapes that were now actively trying to kill the inhabitants in many new ways\u2014the people of Marquet responded with variations on a theme: exploration. Some left the continent entirely and struck out across the seas, founding the settlements that would become the {@book Menagerie Coast in Wildemount|EGW|4|Menagerie Coast}, and financing the growth of {@book Emon|TDCSR|3|Emon, the City of Fellowship} in Tal'Dorei. But many Marquesians set out to explore their old home anew.", + "Crossing the newly formed desert, hopeful traders discovered an oasis at the former site of Cael Morrow. They sunk wells and established caravan routes. Travelers began to arrive and to stay. What began as a simple trade post soon grew into a thriving community\u2014and just as soon after, it began to descend into thievery and abuse. Then a mysterious, seemingly immortal figure named J'mon Sa Ord appeared and brought the city into order. Ank'Harel, meaning \"Jewel of Hope\" in {@language Marquesian|EGW}, was officially founded under their leadership. J'mon Sa Ord has ruled there ever since, providing the stability and protection that has allowed Ank'Harel to flower into the cultural center of the continent.", + "Striking into the Oderan Wilds in the northwest, explorers found five huge rock spires rising from the dense canopy. Some theorize that the spires were once a single mountain, rent during {@book the Calamity|TDCSR|1|The Calamity}. Other fanciful souls tell tales of a stone titan buried beneath the earth, with only the fingers of one hand left sticking aboveground to mark their passing. Whatever the case, the spires offered stable land above the dangerous jungle floor, and rock rich with metal, ore, and gems. Builders and miners went up and into the spires, and the city of Jrusar was born.", + "The nature of these two cities, both trading hubs\u2014one a desert oasis and the other an oasis of rock amid the wild jungle\u2014made them natural melting pots. Both cities opened skyports, allowing safer travel along the trade routes, and both drew settlers from across Marquet and eventually across Exandria. These settlers naturally brought their cultures with them: their worship, their dress, their language, and their food.", + "Some stayed in the cities. Others struck out, continuing to explore and reclaim the continent. Deeper in the Oderan Wilds, settlements like Heartmoor Hamlet used the jungle to their advantage in growing new crops, while the most adventurous settlers began tasting the fruits of the odd, fey-touched trees. Across the Rumedam to the north, at the base of the Aggrad Mountains, is the Bay of Gifts. The mild weather and sandy beaches make that stretch of coast perfect for a port and also a vacation, and the city of Shammel was born to serve both needs. Across Marquet, settlements took hold once again, in friendly and unfriendly land alike, driven by the spirit of exploration and experimentation.", + "You don't have to look far to find that spirit infusing the cuisine of this amazing continent. Forests full of bizarre fruit trees, and soil yielding unusual, unpredictable crops? It's fine; stick 'em in some salads or brew 'em up for stew. Deserts infested with huge acid-spitting bugs? You could avoid them\u2014or you could hunt them and use their spit to make alcohol. Sure, there were failed experiments. Many of them. But what we hear about today, beyond cautionary tales like \"never eat skirath meat without cooking it thoroughly,\" are the successful ones, and the {@i most} successful ones are famous across Exandria. This is why you get folks from Wildemount who swear by a Marquesian cooking spice, and folks in Tal'Dorei whose favorite treat is a Marquesian cake.", + "And so we bring you the following recipes, successful experiments and worthwhile explorations all. Without leaving your kitchen, you can wander into the labyrinthine neighborhoods within the spires of Jrusar, delve into the jungles of the Oderan Wilds, traverse the markets and caravans of Ank'Harel, venture into the Rumedam Desert, or relax by the Bay of Gifts. Sample famous spices and infamous brews, try a strange new vegetable or two, or just make a fantastic sandwich. Whatever you choose, enjoy the journey, and be pleased.", + { + "type": "entries", + "name": "Suncut Semolina Porridge with Dried Fig Compote", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Suncut_Semolina_Porridge_with_Dried_Fig_Compote.webp" + }, + "credit": "Kristin Teig" + }, + "The western side of Ank'Harel is dominated by the flags, tents, and blankets of the Suncut Bazaar. The merchants of this huge open-air market number in the hundreds and are as varied as their wares, but many among them start their day with this hearty breakfast. The porridge itself comes together quickly, and the compote topping can (and should) be made well in advance. So you can eat fast, get to work, and have all the energy you need to tempt passersby before they empty their pockets gambling at the Luck's Run. Or, you know, whatever else you need energy for.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Suncut Semolina Porridge with Dried Fig Compote" + } + ] + }, + { + "type": "entries", + "name": "Fownsee Hollow Breakfast Sandwich", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Fownsee_Hollow_Breakfast_Sandwich.webp" + }, + "credit": "Kristin Teig" + }, + "In the center of Jrusar's Core Spire is Fownsee Hollow, a space hundreds of feet deep, ringed and crisscrossed by an array of ropes, ladders, and loose boards, each leading to one of a hundred tunnels. It is an intentionally confusing place. But if you know where you're going, you can find much of use, including some extremely tasty breakfast sandwiches. If you're not from there, we've spared you the search.{@footnote *|And the inevitable attempt to overcharge you.** {@note **If you visit Fownsee Hollow, ask for the price of something, and are not dramatically overcharged, check your possessions: You are currently being pickpocketed.}} Here is the recipe for what we have been assured is the Hollow's finest breakfast sandwich, complete with all the fixings.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Fownsee Hollow Breakfast Sandwich" + } + ] + }, + { + "type": "entries", + "name": "Zhudanna's Welcome", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Zhudanna's_Welcome.webp" + }, + "credit": "Kristin Teig" + }, + "While visiting the Core Spire in Jrusar, one of our researchers stayed briefly with an elderly lady named Zhudanna and was completely charmed by her and her cooking. Apparently some of her other tenants{@footnote *|Zhudanna spoke about them as if they might return at any moment, but she has only one guest room. We admit confusion.} keep bringing home extra hungry people with no notice. Once, she said, she ended up serving them the fruit she was boiling down for preserves. Yes, she called it \"stew.\" And yes, they were very nice about it.{@footnote **|They're all such nice people, she would like us to stress. So lovely. Very hungry, don't keep regular hours, but so lovely!} But she suspects it was too sweet, even with the cayenne. And that Laudna will never get the color back in her cheeks just eating fruit!{@footnote ***|Zhudanna considered this an important consideration, so we have faithfully included it even if we don't fully understand it.} Next time, Zhudanna will be ready. The fruit idea was a good start, but she's created a nice cold yogurt soup as a base and worked the cayenne into crisp wafer cookies. They'll love it! We certainly did.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Zhudanna's Welcome" + } + ] + }, + { + "type": "entries", + "name": "The Meat Man Hoagie", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/The_Meat_Man_Hoagie.webp" + }, + "credit": "Kristin Teig" + }, + "During the summer of 811 PD, word began to spread throughout Ank'Harel: a new crime lord was on the rise. Apart from his moniker\u2014\"the Meat Man\"\u2014little was known about him for sure. He was said to be a Marquesian human, but some pointed out strange shifts in his voice and demeanor, leading to a conspiracy theory that he went about disguised. Some said he sold fine art; some said he sold only fakes. But everyone agreed on this: Do not cross the Meat Man, because he holds a grudge, and he is creative about his revenge. In a transparent attempt to stay on his good side, some merchants began loudly praising the Meat Man.{@footnote *|For instance, the boutique Ank'Harelian trading company Meatman Imports & Sexports is assumed to be an homage to the former crime lord. Some say that the actual Meat Man is involved, brazenly branding a legal, forward-facing company with his underworld moniker. We find this unlikely.} One enterprising tavern keeper even went so far as to name a sandwich after him,{@footnote **|Ironically, one of the swirling rumors was that the Meat Man ate no meat, so it is unknown if this attempt at flattery was successful. The tavern stayed open, free of stench clouds, and unattacked by ducks, so...probably?} which we have recreated here.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "The Meat Man Hoagie" + } + ] + }, + { + "type": "entries", + "name": "Core Spire Street Meat", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Core_Spire_Street_Meat.webp" + }, + "credit": "Kristin Teig" + }, + "Don't want to stop browsing the markets of Jrusar's Core Spire to sit down for a meal? The food carts lining the streets offer some surprisingly fine fare in portable form, like these lamb lollipops with dipping sauce. Holding the lamb by the bone keeps your hands clean for your stroll through the emporium or your night rolling dice with friends.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Core Spire Street Meat" + } + ] + }, + { + "type": "entries", + "name": "Heartmoor Harvest", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Heartmoor_Harvest.webp" + }, + "credit": "Kristin Teig" + }, + "In the northwest corner of the Oderan Wilds, the ground becomes lower and wetter until the jungle begins to resemble a bog. In the Heartmoor, the plant life is lush even by jungle standards. Here thrive medicinal plants, strangely colored and twisted trees, carnivorous vines, beautifully glowing flowers, and human-sized, human-eating, mutated bog spiders. Only the brave, foolhardy, or desperate step off the Honored Trails into the tangle. There is one settlement, Heartmoor Hamlet, that has managed to take root in the midst of this odd wilderness. This salad uses crops like the ones this small village cultivates, while leaving out the more {@i dangerous} bits of flora\u2014striking a balance between the familiar and strange, with blue potatoes and radishes, different textured greens, and a bright variety of colors.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Heartmoor Harvest" + } + ] + }, + { + "type": "entries", + "name": "Muffins of the Shadow Baker", + "page": 121, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Muffins_of_the_Shadow_Baker.webp" + }, + "credit": "Adrián Ibarra Lugo" + }, + "The Lantern Spire is the first stop for many visitors to Jrusar, being the only way into the city on foot. Once there, you'll find crowded streets winding up and around the spire toward the ever-burning light of the Prakash Pyre that gives the spire its name. If you ignore those streets, though, and find a way inside the spire, you could find yourself at the Elder's Post grey market.{@footnote *|You could also find yourself extremely disoriented or extremely robbed. Proceed with caution.} If you are lucky, you might come across Ephred, the master pastry chef known as the Shadow Baker. And if you are very lucky, the pockets of his cloak might still contain some delightful treats to buy.", + "Few among us are so lucky,{@footnote **|But if you are, please say hi for us! We are big Shadow Baker fans here at Exquisite Exandria.} so we have attempted to re-create two of the Shadow Baker's muffins for the home cook. Beginning with the same batter, they then diverge into savory and sweet options. The savory muffin has sausage and potato, while the sweet is topped with cinnamon sugar crumble and served with the Shadow Baker's signature blackberry citrus butter.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Shadow Baker's Pocket Muffins" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Blackberry Compound Butter" + } + ] + }, + { + "type": "entries", + "name": "Conciliatory Couscous", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Conciliatory_Couscous.webp" + }, + "credit": "Kristin Teig" + }, + "After you've become accustomed to eating animal products, it can be hard to break the habit. Even if, for instance, you're trying to placate a vegan relative who complains about how much chicken you eat, sometimes you're not sure what to eat instead. May we recommend this couscous, inspired by the caravan cookpots of Ank'Harel's River District. The base is vegetable stock, the additions are a colorful concoction of tomatoes, olives, lemons, herbs, and spice. And then, right at the end, you drizzle a bunch of butter over the top. Look, she knows you're doing your best.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Conciliatory Couscous" + } + ] + }, + { + "type": "entries", + "name": "Spire by Fire's Beer-Braised Brisket", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Spire_by_Fire's_Beer-Braised_Brisket.webp" + }, + "credit": "Kristin Teig" + }, + "The Spire by Fire is a huge, labyrinthine tavern built into the side of the Core Spire in Jrusar. The owners used the natural contours of the spire creatively, building in and around and through until the tavern attained six stories and enough renown to do business at all hours of the day and night. That spirit of creative efficiency reaches every aspect of the business, including the menu, which owner Ishir has been tweaking for the last decade. His latest innovation is this beer-braised brisket. It serves at least half a dozen people, is cooked mostly by throwing it into an oven and leaving it alone, and uses up the beer dregs that accumulate throughout the evening.{@footnote *|We suspect he may have told us that last part in confidence. He was a little drunk at the time. But on the other hand, he knew we were writing a cookbook. So, a compromise: If you happen to be in the Spire by Fire, don't tell anyone where the leftover beer goes.}", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Spire by Fire's Beer-Braised Brisket" + } + ] + }, + { + "type": "entries", + "name": "\"Meal\"", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Meal.webp" + }, + "credit": "Kristin Teig" + }, + "A hidden gem awaits travelers to the industrial Smolder Spire in Jrusar. Working at the Soot and Swill tavern, an unassuming working-class establishment, is a chef named Pretty. Pretty is an ogre of stunning depth, focus, and culture, and he uses all three to make just one thing. That thing is the dinner he simply, humbly calls \"Meal.\"", + "Do not be fooled by the monotone coloration on the plate! That is merely the gravy, and it is but the wrapping for the fine present that has been created for you. Dig in, and you'll find layers of delightful surprises: spiced ham, thick baked beans, even entire oranges await you.", + "You can, we suppose, serve the gravy on the side. You can also, we further suppose, not allow it to congeal before serving. But do not, we beg you, tell Pretty of your wanton disregard for his art! At least, not without a Drink{@footnote *|Pretty's beverage of choice. We could not get anyone to tell us what's in it, since, we're assuming, its boldness would shock normal palates.** {@note **Our attempts to re-create Drink in our test kitchen were unsuccessful. The closest contender was a random mix of hard liquor plus an entire jar of olive juice. But that can't be right.}} in his hand.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "\"Meal\"" + } + ] + }, + { + "type": "entries", + "name": "Fusaka", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Fusaka.webp" + }, + "credit": "Kristin Teig" + }, + "Fusaka is a Marquesian cooking spice so popular that its fans are found as far away as the {@book Menagerie Coast|EGW|4|Menagerie Coast} in Wildemount. It is, however, not readily available outside those regions. The flavor is specific: a little meaty, a little cheesy, a little zesty. It's hard to explain and even harder to re-create. But we are proud to say that we have, at least, accomplished the latter. Here is a mix that will approximate this beloved spice and is appropriate for sprinkling over meat, vegetables, fish, or even popcorn.{@footnote *|Do not, under any circumstances, attempt to insert fusaka into your non-mouth orifices in any manner for any reason. We can't believe we even have to write this.}", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Fusaka" + } + ] + }, + { + "type": "entries", + "name": "Adra's Magical Flavored Ice", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Adra's_Magical_Flavored_Ice.webp" + }, + "credit": "Kristin Teig" + }, + "When the month of Sydenstar has come, and the long, hot days are wearing you down, perk up your taste buds with this icy treat. Developed by an Ank'Harelian street magician named Adra to encourage attendance at their performances, the Magical Flavored Ice soon became more popular than the magic. After decades of success, Adra has decided to retire. So here, for the first time, they have graciously agreed to share their secret recipe. Since many home cooks will be unable to procure ripe Marquesian kurrak, Adra assures us that jackfruit is an excellent alternative topping.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Adra's Magical Flavored Ice" + } + ] + }, + { + "type": "entries", + "name": "Pike's Purple Jewel Cake of Marquet", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Pike's_Purple_Jewel_Cake_of_Marquet.webp" + }, + "credit": "Kristin Teig" + }, + "\"There once lived a woman named Madame Marquita Parcata,\" begins the old tale. Madame Parcata gave a tired, thirsty girl water, but refused to give her shelter. When the little girl offered to grant a wish in return, Madame Parcata made an ill-advised choice, wishing to have great fame and worth. As payment in kind for her inhospitable greed, she was turned into a huge purple jewel, as big as an apple. This is the story behind the delicacy known as the Purple Jewel Cake of Marquet, beloved by people across Exandria, including Vox Machina's {@creature Pike Trickfoot|TDCSR}. The story changes depending on the teller, but all agree on two things: the part about the apple is important, and the cake is delicious.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Pike's Purple Jewel Cake of Marquet" + } + ] + }, + { + "type": "entries", + "name": "Lord Eshteross's Maple Ginger Cookies with Turmeric", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Lord_Eshteross's_Maple_Ginger_Cookies_with_Turmeric.webp" + }, + "credit": "Kristin Teig" + }, + "In our travels, word reached us of an accomplished amateur baker among the Jrusarian nobility. Lord Ariks Eshteross, though he was surprised to hear from us, proved to be a gracious host{@footnote *|Especially once the various trapdoors, swinging maces, and springblades between the front door and the kitchen had been disarmed.} and an enthusiastic instructor. Of his creations to date, he is proudest of these maple ginger cookies. He would like us to pass along to you that the longer you mix the dough after adding the egg and maple syrup, the more lovely crackles the cookies will develop as they bake. He also implores you not to skip the chilling step, as warm dough will spread too much on the baking sheets.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Lord Eshteross's Maple Ginger Cookies with Turmeric" + } + ] + }, + { + "type": "entries", + "name": "Sandkheg Hide Ale", + "entries": [ + "Sandkhegs are eight-foot-long armored insects with acidic spit to poison their prey, hooked front legs to grab it, and strong mandibles to bite it in half. Despite this description, some folks venture out into the Rumedam Desert, collect the spit, and make it into alcohol. The resulting spirit numbs the drinker's throat so completely that they often can't speak. In short, the liquor known as Sandkheg's Hide is the result of an absolutely wild series of life choices. We recommend that you make this home version instead, and then cut it with ale.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Sandkheg Hide Ale" + } + ] + }, + { + "type": "entries", + "name": "Dalen's Closet Special", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Dalen's_Closet_Special.webp" + }, + "credit": "Kristin Teig" + }, + "In the northern port city of Shammel, the once sleepy resort called Dalen's Closet has enjoyed a consistent uptick in business since it hosted the wedding of {@creature Vex'ahlia|TDCSR} and {@creature Percival de Rolo|TDCSR} in 813 PD. The Closet, as owner Guath refers to it, is famous for its beautiful beaches, its near-endless rows of hammocks, and its fruity drinks. While we can't bring you beaches or hammocks, we can at least evoke the feeling of those breezy, bright, sleepy days with this delicious sangria. Guath has added dragon fruit in a cheeky nod to Vox Machina's monster-slaying days, but we've included substitutions in case dragon fruit isn't available to you.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Dalen's Closet Special" + } + ] + } + ] + }, + { + "type": "section", + "name": "Chapter 4: Wildemount", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Wildemount.webp" + }, + "credit": "Kent Davis" + }, + "Finally, we travel back the way we came, north and east over the Lucidian Ocean to Tal'Dorei, and then past it, across the Ozmit Sea, to Wildemount. Wildemount is a continent that, in the best of times, thrives on its interconnectedness. This has huge appeal to us, of course, because one of the many magical things about food is its ability to bring people together. But before we can expand on that theme, we need to set the table, as it were, by skimming briefly back through some of Wildemount's worst, most divided times.", + "We'll start with the continent's most literal divide: the {@book Ashkeeper Peaks|EGW|4|Ashkeeper Peaks}. East of the Peaks is {@book Xhorhas|EGW|4|Wastes of Xhorhas}, the land that saw the bitter end of {@book the Calamity|TDCSR|1|The Calamity}. Here, the {@table Prime Deities|EGW} brought the fight to {@book Ghor Dranas|EGW|4|Rosohna (Ghor Dranas)}, the city of the {@table Betrayer Gods|EGW}. By the time the fighting was done, {@book Ghor Dranas|EGW|4|Rosohna (Ghor Dranas)} was in ruins, and the land for miles around was cursed, poisoned, and infested with monstrosities. Yet from this destruction came an unexpected ray of hope, a literal light in the darkness. A society of elves living deep under {@book Ghor Dranas|EGW|4|Rosohna (Ghor Dranas)}, inspired by a deity they called the {@deity The Luxon, The First Radiance|Exandria|EGW|Luxon}, made their way to the surface and claimed the ruins as their own. The house, or den, of Kryn united the other families under their name, founding the {@book Kryn Dynasty|EGW|3|Kryn Dynasty} that endures to this day with the aptly named {@book Rosohna|EGW|4|Rosohna (Ghor Dranas)}, or \"Rebirth,\" as its capital city. Strong magic allows the elves to cast the city in perpetual night, shielding their eyes from the full strength of the sun. That magic is one of many ever-present reminders of how different the Dynasty is from the rest of Wildemount, and rumor and superstition still thrive centuries later. Outside of {@book Xhorhas|EGW|4|Wastes of Xhorhas}, in fact, many insist on calling {@book Rosohna|EGW|4|Rosohna (Ghor Dranas)} \"Ghor Dranas\" to this day.", + "Among those who assumed ill intent of the {@book Kryn|EGW|3|Kryn Dynasty} were the rulers of the {@book Dwendalian Empire|EGW|3|Dwendalian Empire}, the neighboring power that controls much of the land west of the Ashkeepers. In a throwback to the beliefs that sparked {@book the Calamity|TDCSR|1|The Calamity}, the Dwendalian kings have declared that divine magic and most religious worship are trickery and deceit. The Kryn's worship of the {@deity The Luxon, The First Radiance|Exandria|EGW|Luxon}, therefore, is considered deeply threatening. Most recently, the {@book Cerberus Assembly|EGW|3|Cerberus Assembly}, the powerful mage faction that advises the throne, joined King Bertrand Dwendal in proclaiming that the Dynasty had evil designs on Empire lands. The fear this stoked helped king and assembly keep the people of the Empire under totalitarian control for decades.", + "When two of the {@item Luxon Beacon|EGW|Luxon beacons}, the Kryn's most precious artifacts, went missing, the Kryn sent two soldiers to the Empire city of {@book Zadash|EGW|4|Zadash} to attempt their recovery. The attempt went bad, the Empire declared war, armies deployed from both sides, and the well-being of the people of Wildemount teetered in the balance.", + "But less than a year later, the war between the {@book Kryn Dynasty|EGW|3|Kryn Dynasty} and the {@book Dwendalian Empire|EGW|3|Dwendalian Empire} was over. A group of adventurers known as the Mighty Nein had succeeded in brokering talks between the two peoples. The beacons were found and returned, political prisoners were exchanged, and an uneasy peace was declared. Two months later, again spurred by the Mighty Nein, the {@book Cobalt Soul|EGW|3|Library of the Cobalt Soul} opened investigations into evildoing by the mage Trent Ikithon and the Assembly.", + "In the span of a season, this motley group of friends had stopped a war and felled a pillar of corruption at the heart of a totalitarian government. They had tipped the balance of a continent from aggression to cooperation, from division to connection. Their deeds aren't as well documented as those of Vox Machina, but word has trickled in from across Wildemount that the Nein aren't merely diplomats or spies. They rescued a small town from a harmful cult, killed a group of slavers, and closed dangerous abyssal rifts beneath the city of {@book Asarius|EGW|4|Asarius, the City of Beasts}, to name but a few of their heroic acts. They've been as far south as {@book Darktow|EGW|4|Darktow}, where they were seen conversing with the Plank King, and as far north as {@book Uthodurn|EGW|4|Uthodurn} in the {@book Flotket Alps|EGW|4|Flotket Alps}. They were even rumored to be exploring frigid {@book Eiselcross|EGW|4|Eiselcross}, searching for the ruined flying city of {@book Aeor|EGW|4|Aeor Crash Site}. They've got members from the Empire, from southern {@book Xhorhas|EGW|4|Wastes of Xhorhas}, from the neutral {@book Menagerie Coast|EGW|4|Menagerie Coast}, from the lawless {@book Greying Wildlands|EGW|4|Greying Wildlands}, and possibly from the {@book Kryn Dynasty|EGW|3|Kryn Dynasty} itself. So who are they, really?", + "There's Caleb Widogast, rumored to be Trent Ikithon's former student\u2014a mage who can manipulate gravity, command flame, and create invisible towers, who was often seen in the company of his magical cat, Frumpkin. Beauregard Lionett\u2014a hand-to-hand fighter from the Empire town of {@book Kamordah|EGW|4|Kamordah} and expositor of the {@book Cobalt Soul|EGW|3|Library of the Cobalt Soul}\u2014is also the heir of a successful wine family. Yasha Nydoorin is a fierce brawler from south {@book Xhorhas|EGW|4|Wastes of Xhorhas}, a devotee of the {@deity The Stormlord|Exandria|TDCSR|Stormlord}, and Beau's partner. Jester Lavorre, the healer from {@book Nicodranas|EGW|4|Nicodranas} on the {@book Menagerie Coast|EGW|4|Menagerie Coast}, has a famous sweet tooth and is the daughter of the renowned courtesan known as the Ruby of the Sea. Fjord Stone, an accomplished sailor from the {@book Menagerie Coast|EGW|4|Menagerie Coast} who now fights in the {@deity The Wildmother|Exandria|TDCSR|Wildmother's} name, is also Jester's partner and a rumored one-time pirate captain. Veth Brenatto, known for a time as Nott the Brave, uses her thief's skill set, deadly crossbow, and tricky magic to protect the ones she loves, including her husband and son. Caduceus Clay, healer of the {@deity The Wildmother|Exandria|TDCSR|Wildmother}, joined the group from the {@book Savalirwood|EGW|4|Savalirwood} in the {@book Greying Wildlands|EGW|4|Greying Wildlands}, and his comforting presence and healing touch kept everyone alive more than once. The Mighty Nein have also been seen with a colorful horned swordsman and, on a few occasions, with {@book Essek Thelyss|EGW|3|Shadowhand Essek Thelyss}, a mage high in the {@book Kryn Dynasty's|EGW|3|Kryn Dynasty} pecking order. Counting those two would bring us to a very satisfying total of nine, but since \"Mighty Nein\" just means \"Big No,\" we suspect that's a coincidence.", + "In any case, the Mighty Nein represents the best of Wildemount culture: a huge range of people, side by side, who lose none of their uniqueness. All these lands, all these cultures, exist next to each other across the continent. The militaristic, rule-bound Empire; the striving, driven Dynasty; the fiercely independent {@book Menagerie Coast|EGW|4|Menagerie Coast}; and the wild lands that surround them can, and should, continue to salute and respect each other.", + "And so we've taken our cue from the Nein and brought you a range of dishes from north, south, east, and west: a drink from {@book Deastok|EGW|4|Deastok} next to one from {@book Aeor|EGW|4|Aeor Crash Site}, meat pies from {@book Xhorhas|EGW|4|Wastes of Xhorhas} next to mushroom toast from the {@book Savalirwood|EGW|4|Savalirwood}. Sweet and savory, vegetarian and meat-loving, heavy and light, alcohol-free and so-alcoholic-it-might-actually-explode. Do we need to fight over which one is right, which one is best? {@i Nein}.", + { + "type": "entries", + "name": "Nestled Nook Breakfast Special", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Nestled_Nook_Breakfast_Special.webp" + }, + "credit": "Adrián Ibarra Lugo" + }, + "Near the southern tip of the Marrow Valley lies the Empire town of {@book Trostenwald|EGW|4|Trostenwald}. The rare varieties of wheat and other grains grown only in this area yield a delectable array of sweet ales, known as trosts. These trosts are the main draw of {@book Trostenwald|EGW|4|Trostenwald}, providing a brisk export trade and tempting travelers coming north from {@book Nicodranas|EGW|4|Nicodranas} or south from Zadash to draw out their rest stops before continuing on their road.", + "For those travelers who get too deep in their cups, there are always inns like the Nestled Nook. Innkeeper Yorda will set you up with a warm bed for the night and a warm breakfast in the morning (or whenever you manage to get downstairs). Yorda has a range of foods on offer, but it's the meat selection that really sets the Nestled Nook apart. We've recreated two of her most popular dishes here: brats and bacon. Note how they both meet a need that less experienced innkeepers might overlook: namely, portability. The brat comes in a convenient bun, so we'd suggest eating that one first. You can stick the bacon in your pocket for later.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Pocket Bacon" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Breakfast Beer Brats" + } + ] + }, + { + "type": "entries", + "name": "Jester's Sweet Feast", + "page": 159, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Jester's_Sweet_Feast.webp" + }, + "credit": "Kristin Teig" + }, + "Most have heard tell of a wondrous magical banquet that calms the mind, cures the body, and invigorates the spirit. But few have had the honor of seeing, never mind partaking in, a feast the way Jester Lavorre does it. While she casts this complex {@spell Heroes' Feast|PHB|spell}, she manages to take any requests her diners throw her way\u2014from candied bugs to \"please, gods, just one vegetable\"\u2014and incorporate them into a beautifully plated spread that delights all the senses. But no matter the season, the country, or the time of day, one thing makes its way into all of Jester's feasts: pastries.", + "Now, even narrowing our focus to pastries, we don't have the space to discuss everything Jester has created. So we've limited ourselves to three offerings, all of which use the {@recipe Rough Puff Pastry Dough|ExEx|same dough} as a base. To satisfy your sweet tooth, try the {@recipe Roasted Plum Danishes|ExEx|plum Danishes}. For something sweet with that {@book Nicodranas|EGW|4|Nicodranas} cinnamon kick, there are {@recipe Spiced Puff Pastry Pull-Apart Muffins with Cherry Jam|ExEx|spiced muffins with cherry jam}. And if you prefer savory, there are {@recipe Salt-and-Pepper Cheese Twists with Honey Drizzle|ExEx|salt-and-pepper cheese twists}.{@footnote *|Jester puts some dipping honey on the side for when you come to your senses.}", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Rough Puff Pastry Dough" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Roasted Plum Danishes" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Spiced Puff Pastry Pull-Apart Muffins with Cherry Jam" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Salt-and-Pepper Cheese Twists with Honey Drizzle" + } + ] + }, + { + "type": "entries", + "name": "Widogast's Nein-Layered Tower (of Pancakes)", + "entries": [ + "Want to impress your friends with some food wizardry, but are intimidated by complex gastronomical techniques? Try some {@book dunamancy|EGW|5|Dunamancy Spells} instead, and make gravity work for you! This tower of sweetness recalls Caleb's magnificent magical edifice, but without the hours of toil he spent researching and assembling it. This is just slather, stack, and repeat, all the way to the top. Feel free to customize your tower to your audience's desires\u2014jam, thinly sliced fruit, or mini chocolate chips would all go well between the layers\u2014but embellish with a light touch, lest the weight increase too much and the dunamantic weaving tip out of control.{@footnote *|Sorry, got carried away there: don't put too much stuff on the pile or it'll collapse.} Top with cream cheese glaze\u2014we've dyed ours to evoke the {@item Luxon beacon|EGW}\u2014and garnish with the treats of your choice.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Widogast's Nein-Layered Tower (of Pancakes)" + } + ] + }, + { + "type": "entries", + "name": "Plank King Panzanella", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Plank_King_Panzanella.webp" + }, + "credit": "Kristin Teig" + }, + "There are dishes in this book that, we are proud to say, have been prepared for us directly by their creator. This is not one of those. We have been to...well, we've been near the Swavain Islands.{@footnote *|We caught wind of some sort of important religious festival happening around that area back in 836 PD, but when we inquired further, the map we were given was less nautical and more...anatomical.} But we have certainly not been brash enough to dock at {@book Darktow|EGW|4|Darktow Isle}, the notorious pirate stronghold. This recipe comes to us from a woman who used to work in the kitchen of the Bloated Cup tavern on Darktow. She swears that when someone would bring in pomelos and Cara Caras from the lusher islands in the archipelago, this salad was the tavernkeeper's favorite way to put the fresh citrus to use while also getting rid of some stale bread. To encourage their rougher clientele to eat the citrus and greens, the Bloated Cup added the Plank King's name. Sales picked up immediately.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Plank King Panzanella" + } + ] + }, + { + "type": "entries", + "name": "Yasha's Bug Bites", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Yasha's_Bug_Bites.webp" + }, + "credit": "Kristin Teig" + }, + "The warriors of Xhorhas's Iothia Moorland are accomplished hunters of all types of game, be it big or small. During Yasha's time with the {@book Dolorav clan|EGW|4|The Dolorav: Wayfaring Warriors}, she acquired a taste for the smallest creatures: rodents, spiders, and insects. One of her favorite treats is crunchy bugs, such as these crickets. Now, both we and Yasha understand that not everyone is delighted by the idea of eating bugs. You can do this with chickpeas instead; they just take longer to dry. One other note: The spice mix isn't true to Moorland-style roasted crickets; rather, it's inspired by the way Yasha's bugs were served during Jester's elaborate magical feasts, an old childhood favorite given new life.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Yasha's Bug Bites" + } + ] + }, + { + "type": "entries", + "name": "Brenattos' Unexpected Guests", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Brenattos'_Unexpected_Guests.webp" + }, + "credit": "Kristin Teig" + }, + "When the Mighty Nein were at the height of their adventuring, they would often need to be someplace fast. With Caleb's powerful magic, the time between realizing they needed to be someplace and arriving there was reduced to seconds. This was often a shock to the people at their destination, whom they had forgotten to warn before teleporting in. Once, they arrived hungry in the Brenattos' living room in {@book Nicodranas|EGW|4|Nicodranas} and found only some hummus and carrots in the pantry. But the Brenattos are no humdrum family, and Yeza's hummus is no plain hummus. The added beet provides a gorgeous color, another layer of flavor, and a way to sneak an extra variety of vegetable into a kid who is sometimes, maybe, a little averse.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Brenattos' Unexpected Guests" + } + ] + }, + { + "type": "entries", + "name": "The Frost Worm Stew of Den Thelyss", + "entries": [ + "Some aspects of the Kryn Dynasty practice of consecution are, by necessity, closely guarded secrets. But we do know that when a new person is welcomed into one of the Dens, either by birth or adoption, a celebration is in order. In Den Thelyss, the family of {@book Essek Thelyss|EGW|3|Shadowhand Essek Thelyss} and one of the three ruling Dens in the Dynasty, the celebration includes an elaborate feast. A staple of the feast is this hearty stew of root vegetables, herbed dumplings, and the rarest meat the Den's hunters can procure. {@creature Frost worm|EGW} is a special favorite, but considering that frost worm meat must be procured from the Biting North at great peril and expense, we've substituted venison or beef here.{@footnote *|Please do not travel to the Biting North in search of frost worm meat. Venison is pretty close, especially after cooking. We swear.}", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "The Frost Worm Stew of Den Thelyss" + } + ] + }, + { + "type": "entries", + "name": "Shadowshire Soup", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Shadowshire_Soup.webp" + }, + "credit": "Kristin Teig" + }, + "Underneath the city of {@book Rosohna|EGW|4|Rosohna (Ghor Dranas)} lies a huge subterranean cavern lined with crops, many of them growing only with the aid of magic. Some resemble more conventional root vegetables, in taste at least, while others offer an experience all their own. We cannot assume you have access to Shadowshire produce, so we have attempted to re-create the flavor of one of their popular soups using a blend of ingredients that are easier to find outside of Rosohna. Purists, of course, will argue that Shadowshire Soup is nothing without freshly grated yuyo. They will further note our soup's total inability to glow in the dark. We humbly submit that we have done our best.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Shadowshire Soup" + } + ] + }, + { + "type": "entries", + "name": "Asarius' Prized Meat Pies", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Asarius's_Prized_Meat_Pies.webp" + }, + "credit": "Kristin Teig" + }, + "Every year, droves of Xhorhasians make their way west to {@book Asarius, the City of Beasts|EGW|4|Asarius, the City of Beasts}, for the city's Faire of Abundance. There, Asarians, traders, and cooks from across the land show off their proudest culinary creations in a food festival that lasts for two days. Food is bought, sold, and thoroughly enjoyed, but running underneath the merriment is a fierce competition. On the second day, the ten most promising creations are sampled by members of Den Olios. The winner is awarded a sizable coin purse along with the Golden Thistle, a trophy presented by Lady Olios herself. We are proud to present to you the Golden Thistle recipe from 842 PD, a delectable meat pie created by an anonymous local baker who took the purse and skipped town. He only stopped long enough to sell the recipe twice, to us and to the Four Corners Tavern, which now serves pie on fight nights.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Asarius' Prized Meat Pies" + } + ] + }, + { + "type": "entries", + "name": "Caduceus's Ethically Sourced Mushroom Toasts", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Caduceus's_Ethically_Sourced_Mushroom_Toasts.webp" + }, + "credit": "Kristin Teig" + }, + "Caduceus Clay, as a dedicated servant of the {@deity The Wildmother|Exandria|TDCSR|Wildmother}, also serves the natural cycle of life and death. He gladly heals the sick and the injured when possible, and he returns the dead to the earth with equal aplomb. His decomposition spells cause the remains to sprout plants and fungi, so Caduceus gathers these byproducts and cooks with them. Are we saying that we sampled sandwiches made, at one step removed, from corpses? Yes.{@footnote *|But, as Caduceus pointed out, aren't most things one step removed from corpses, really?} Are we saying that you need to make your sandwich the same way? No. But if you do, make sure to thank the person whose grave you're harvesting. Never hurts to be polite.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Caduceus's Ethically Sourced Mushroom Toasts" + } + ] + }, + { + "type": "entries", + "name": "Fish Tacos, a Romantic Creation by Guest Chef Frumpkin", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Fish_Tacos_a_Romantic_Creation_by_Guest_Chef_Frumpkin.webp" + }, + "credit": "Kristin Teig" + }, + "When we heard that Beau and Yasha's romance began in earnest with an elaborate magical date featuring tacos, we put out word that we would love the recipe. Imagine our surprise when a cat walked into our test kitchen and jumped up on the counter. There was a note in his mouth bearing only the name of this dish and the word \"Achten!\" As soon as we looked up from the note, the cat began to assemble the tacos, knocking ingredients off of pantry shelves, batting seasonings across the floor, nudging us toward the stove, hunting bugs to use for garnish,{@footnote *|We have substituted black sesame seeds, as the bug-hunting process will be cumbersome for most home cooks.} rolling his eyes at how slow we were to catch on. A steep learning curve, a very messy kitchen, and several chin scritches later, we had these tasty tacos.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Fish Tacos, a Romantic Creation by Guest Chef Frumpkin" + } + ] + }, + { + "type": "entries", + "name": "Yasha's Flower Cake", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Yasha's_Flower_Cake.webp" + }, + "credit": "Kristin Teig" + }, + "To honor her fallen wife Zuala, Yasha Nydoorin gathered flowers from across Exandria and brought them to her grave. After settling down with Beau, Yasha started a new flower collection; their garden used seeds from the {@book Blooming Grove|EGW|4|Blooming Grove} and expanded whenever a new blossom caught her eye. Inspired by Caduceus, Yasha experimented with these flowers by using them in various foods. Many of the early experiments were unsuccessful. Some were hilarious. A few were even edible. Eventually she perfected this cake, flavored with lavender and topped with whatever beautiful flowers{@footnote *|*Just make sure they're digestible by humans.** {@note **That was one of the less hilarious experiments.}} are in season.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Yasha's Flower Cake" + } + ] + }, + { + "type": "entries", + "name": "Black Moss Cupcakes", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Black_Moss_Cupcakes.webp" + }, + "credit": "Kristin Teig" + }, + "Have you always wanted to visit {@book Uthodurn|EGW|4|Uthodurn}, but the thought of travel through the {@book Flotket Alps|EGW|4|Flotket Alps} leaves you cold? Now you can have a taste of this famed Dwarven/Elven city without leaving your home. The Softer Stoneforge bakery's original recipe calls for actual black moss, so we've substituted easier-to-find ingredients that still put an earthy spin on the traditional sweet cupcake. And for an extra-charming treat, try a sprinkle of our {@recipe Dust of Deliciousness|ExEx}.{@footnote *|Exquisite Exandria disavows responsibility for any actions, pacts, transformations, transmutations, friendships, courtships, understandings, or misunderstandings resulting from the use of {@item Dust of Deliciousness|EGW}.}", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Black Moss Cupcakes" + }, + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Dust of Deliciousness" + } + ] + }, + { + "type": "entries", + "name": "The Ruby of the Sea Cocktail", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/The_Ruby_of_the_Sea_Cocktail.webp" + }, + "credit": "Kristin Teig" + }, + "The Lavish Chateau in {@book Nicodranas|EGW|4|Nicodranas} is a lovely place to stay: big fancy meals, big fancy drinks, big fancy beds. But what really sets the Chateau apart is their signature performer and courtesan: Marion Lavorre, the Ruby of the Sea. Her charms have delighted guests and clients for decades, but her performances are not long, and her private time is expensive. Many who drop by the Chateau for a meal or a drink therefore leave without getting to see her. Not wishing to resort to something as tacky as merchandise, the Chateau's management arrived at a way to give all guests a small taste, if you will, of the Ruby of the Sea experience. This special cocktail was designed to refresh and relax in equal measure, just like the Ruby herself.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "The Ruby of the Sea Cocktail" + } + ] + }, + { + "type": "entries", + "name": "Lionett's Summer Sangria", + "entries": [ + "Beauregard Lionett's family business, the Rainbow Vineyards in {@book Kamordah|EGW|4|Kamordah}, is a strange success story. Beau's father, Thoreau, bought a run-down farm on land that was considered difficult to grow on. Thoreau claimed that he understood how to work with the geothermal activity in the area, planting vineyards and various other crops amid the geysers. To everyone's surprise, everything he planted began to thrive, growing and blooming in wild abundance. Lionett makes several types of excellent wines from their grapes; we've used their Sauvignon Blanc, together with rum and a selection of summer fruits, to create this colorful sangria.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Lionett's Summer Sangria" + } + ] + }, + { + "type": "entries", + "name": "The Changebringer's Nectar", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/The_Changebringer's_Nectar.webp" + }, + "credit": "Kristin Teig" + }, + "In {@book Deastok|EGW|4|Deastok}, {@book Kamordah's|EGW|4|Kamordah} sister city to the south, the Grumpy Lily tavern serves two unusual concoctions. While the processes involved in both are extremely labor intensive, we are happy to have developed versions that you can make at home.{@footnote *|For the second recipe, see {@recipe Schlond's Embrace|ExEx}.} This one is a fermented, bubbly creation, unusual enough to bear {@deity The Changebringer|Exandria|TDCSR|the name of the goddess of adventure, freedom, and luck}. If you've never made your own alcohol before, perhaps plan to stop after the single-fermentation process, so you can properly gauge your creation's strength. If you have the time and temperament for an additional fermentation, the extra effort will add fantastic bubbles to the nectar.{@footnote **|Do remember to uncork your nectar for a few seconds between the second and third day of the second fermentation. Otherwise, unless you have the luck of the goddess, the bottles could explode.}", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "The Changebringer's Nectar" + } + ] + }, + { + "type": "entries", + "name": "Schlond's Embrace", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Schlond's_Embrace.webp" + }, + "credit": "Kristin Teig" + }, + "As the Grumpy Lily in {@book Deastok|EGW|4|Deastok} serves it, Schlond's Embrace begins by distilling and fermenting mint over a period of forty years. The gods bless those alcohol makers; we simply do not have that kind of patience. Nor, we realized after sampling the original drink, do we have that kind of stomach. So, deciding that discretion is the better part of valor, we have created a nonalcoholic version of the Embrace that honors its flavor profile without the same gut punch to the innards. For those who miss the overt, mushroomy tones of the alcoholic version or just want a little extra fun in their toppings, we've included a chopped shiitake garnish.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Schlond's Embrace" + } + ] + }, + { + "type": "entries", + "name": "Athodan's Mistake", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Athodan's_Mistake.webp" + }, + "credit": "Kristin Teig" + }, + "Many mysterious artifacts have made their way south from {@book Aeor|EGW|4|Aeor Crash Site}, the pre-Calamity floating city that now lies in ruins amid the ice of {@book Eiselcross|EGW|4|Eiselcross}. Odd power sources, strange automata, descriptions of lost magic: these types of relics are squirreled away for study or sold for a fortune. But sometimes treasure takes other forms. This recipe\u2014found jotted alongside far more confidential lab notes\u2014concerns a researcher named Athodan. Apparently one of his early experiments involved, as best as we can tell, directing some kind of gravity magic into a batch of overripe fruit to reverse the fruit's aging process. It may have worked; it was hard to tell, since the fruit was liquefied and tossed all over the room. The mixture proved to be surprisingly tasty, and recreations of the drink were used to both taunt and celebrate Athodan at various festivities in the following months.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Athodan's Mistake" + } + ] + }, + { + "type": "entries", + "name": "Popping Hot Chocolate Bombs", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Popping_Hot_Chocolate_Bombs.webp" + }, + "credit": "Kristin Teig" + }, + "When you want to cheer someone up, what do you give them? Are you like Caduceus, giving out little chocolate balls that, when dropped into a cup of hot water, turn into hot chocolate? Or are you more like Beau, giving out firecrackers? Wait, don't answer, it's a trick question: Now you can be both! These magical creations start like regular hot chocolate balls: a chocolate shell with homemade cocoa powder and mini marshmallows hidden in the center. But ours have fizzy candy packed inside, so they crackle and sizzle delightfully before settling down into a soothing and delicious treat.", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Popping Hot Chocolate Bombs" + }, + { + "type": "entries", + "name": "Popping Malted Hot Cocoa Mix (an alternative for the beginning adventurer!)", + "entries": [ + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Popping Malted Hot Cocoa Mix" + } + ] + } + ] + }, + { + "type": "entries", + "name": "Dead People Tea", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Dead_People_Tea.webp" + }, + "credit": "Kristin Teig" + }, + "We've already discussed how important the cycle of life and death is to Caduceus, including his hobby of cooking with plants grown from corpses.{@footnote *|See {@recipe Caduceus's Ethically Sourced Mushroom Toasts|ExEx}.} Tea is also extremely important to Caduceus. When the rest of the Mighty Nein met him, he offered them tea before he offered his name or learned theirs. And yes, that tea was made from dead people.{@footnote **|Again we point out, as Caduceus would: Aren't most things?} It was also very tasty. If you've never made your own tea, from whatever source, we highly recommend trying it. Why not start with this gorgeous mix? The bulk of the drying can be done in the oven overnight, the tea stays good for up to six months, and the brewed color evokes those red-purple flowers that Caduceus first served the Mighty Nein.{@footnote ***|From the Casala family, Caduceus would like us to remind you. Once they made textiles. Now they make excellent tea.}", + { + "type": "statblock", + "tag": "recipe", + "source": "ExEx", + "name": "Dead People Tea" + } + ] + } + ] + }, + { + "type": "section", + "name": "Acknowledgments", + "entries": [ + "We would like to thank the cast of {@i Critical Role}\u2014Matthew Mercer, Taliesin Jaffe, Marisha Ray, Travis Willingham, Laura Bailey, Ashley Johnson, Sam Riegel, and Liam O'Brien\u2014for creating this fantastic world, and a special thank you to Dani Carr, Shaunette DeTie, Niki Chi, and the rest of the {@i Critical Role} team. And thanks also to Sarah Malarkey, Sarah Peed, Lydia Estrada, Ashley Pierce, Ian Dingman, Heather Williamson, and the entire Penguin Random House crew.", + "Also, Liz would like to thank the {@link Critical Role Wiki|https://criticalrole.fandom.com/wiki/Critical_Role_Wiki} and {@link CritRoleStats|https://www.critrolestats.com/} for their devotion and thoroughness, Nachie Marsham for the constant encouragement, and Jessica Jackson for the fastest puns in the realm.", + "Jesse would like to thank Dennis Green for being an expert taste tester, Susan Vu for helping talk through recipes, and Jena Szewczyk for helping come up with several of the most nerdy and genius concepts he has developed.", + "Susan would like to thank the {@i Critical Role} team for reminding us human folks that it is okay (and a lot of fun!) to play make believe well after childhood. Thank you also to Liz, Sarah Malarkey, Sarah Peed, and my two amazing co-recipe developers for making this process delightfully whimsical and delicious.", + "Amanda would like to thank her nieces Storm and River and nephew Mozes for making play, laughter, silliness, curiosity, and imagination a part of daily living. I love you, crazy noodles. Thank you to my agent, Danielle Svetcov\u2014you always go above and beyond\u2014and the Michael Jordan to my Scottie Pippen, Bryant Terry. You's my gee.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/The_Grand_Poobah's_GoFiBePo_Meat_Board.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "type": "section", + "name": "Index", + "entries": [ + "The page numbers in this index refer to the printed version of the book. Each link will take you to the beginning of the corresponding print page. You may need to scroll forward from that location to find the corresponding reference on your e-reader.", + "{@note In 5etools, the page numbers have been converted to reference tags that will take you directly to the {@filter recipe|recipes|source=exex}. Except where they explicitly link to a book section.}", + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "entries", + "name": "A", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "Adra's Magical Flavored Ice, {@recipe Adra's Magical Flavored Ice|ExEx|136\u201337}", + "ale. {@i See} beer", + { + "type": "list", + "style": "list-no-bullets", + "name": "almonds", + "items": [ + "Trinket's Bear Claws, {@recipe Trinket's Bear Claws|ExEx|26\u201327}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "apples", + "items": [ + "Apple Slaw, {@recipe Breakfast Beer Brats|ExEx|157}", + "The Frost Worm Stew of Den Thelyss, {@recipe The Frost Worm Stew of Den Thelyss|ExEx|176\u201377}", + "Lionett's Summer Sangria, {@recipe Lionett's Summer Sangria|ExEx|200}", + "Pike's Purple Jewel Cake of Marquet, {@recipe Pike's Purple Jewel Cake of Marquet|ExEx|141\u201342}", + "Plum and Coffee Chutney, {@recipe Hidden Hospitality Fry Bread|ExEx|54}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "arugula", + "items": [ + "Caduceus's Ethically Sourced Mushroom Toasts, {@recipe Caduceus's Ethically Sourced Mushroom Toasts|ExEx|185}", + "Heartmoor Harvest, {@recipe Heartmoor Harvest|ExEx|119\u201320}" + ] + }, + "Asarius' Prized Meat Pies, {@recipe Asarius' Prized Meat Pies|ExEx|181\u201382}", + "Athodan's Mistake, {@recipe Athodan's Mistake|ExEx|206}", + { + "type": "list", + "style": "list-no-bullets", + "name": "avocados", + "items": [ + "Fownsee Hollow Breakfast Sandwich, {@recipe Fownsee Hollow Breakfast Sandwich|ExEx|107\u20138}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "B", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "bacon", + "items": [ + "Baked Beans, {@recipe \"Meal\"|ExEx|130}", + "Fried Chicken with Coffee-Bacon Gravy, {@recipe Fried Chicken with Coffee-Bacon Gravy|ExEx|35\u201336}", + "Pocket Bacon, {@recipe Pocket Bacon|ExEx|156}", + "Slayer's Take Stew, {@recipe Slayer's Take Stew|ExEx|95\u201396}", + "Sweet and Sticky Slab Bacon, Fried Tomatoes, and Fried Eggs, {@recipe Sweet and Sticky Slab Bacon, Fried Tomatoes, and Fried Eggs|ExEx|33\u201334}", + "Wild's Grandeur Succotash, {@recipe Wild's Grandeur Succotash|ExEx|92\u201393}" + ] + }, + "Bad Aim Chicken, {@recipe Bad Aim Chicken|ExEx|51\u201352}", + { + "type": "list", + "style": "list-no-bullets", + "name": "beans", + "items": [ + "Baked Beans, {@recipe \"Meal\"|ExEx|130}", + "Wild's Grandeur Succotash, {@recipe Wild's Grandeur Succotash|ExEx|92\u201393}", + "{@i See also} chickpeas" + ] + }, + "Bear Claws, Trinket's, {@recipe Trinket's Bear Claws|ExEx|26\u201327}", + { + "type": "list", + "style": "list-no-bullets", + "name": "beef", + "items": [ + "Asarius' Prized Meat Pies, {@recipe Asarius' Prized Meat Pies|ExEx|181\u201382}", + "The Frost Worm Stew of Den Thelyss, {@recipe The Frost Worm Stew of Den Thelyss|ExEx|176\u201377}", + "Spire by Fire's Beer-Braised Brisket, {@recipe Spire by Fire's Beer-Braised Brisket|ExEx|126\u201328}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "beer", + "items": [ + "Ale and Cheddar Fondue, {@recipe Ale and Cheddar Fondue|ExEx|44}", + "Breakfast Beer Brats, {@recipe Breakfast Beer Brats|ExEx|157}", + "Malty Beer Waffles with Orange-Honey Browned Butter Syrup, {@recipe Malty Beer Waffles with Orange-Honey Browned Butter Syrup|ExEx|38\u201339}", + "Sandkheg Hide Ale, {@recipe Sandkheg Hide Ale|ExEx|146}", + "Spire by Fire's Beer-Braised Brisket, {@recipe Spire by Fire's Beer-Braised Brisket|ExEx|126\u201328}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "beets", + "items": [ + "Brenattos' Unexpected Guests, {@recipe Brenattos' Unexpected Guests|ExEx|174}", + "Shadowshire Soup, {@recipe Shadowshire Soup|ExEx|179\u201380}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "blackberries", + "items": [ + "Berry Surprise Pie, {@recipe Berry Surprise Pie|ExEx|66\u201367}", + "Blackberry Compound Butter, {@recipe Blackberry Compound Butter|ExEx|123}", + "Scanlan's Hand Pies, {@recipe Scanlan's Hand Pies|ExEx|70\u201372}" + ] + }, + "Black Moss Cupcakes, {@recipe Black Moss Cupcakes|ExEx|193\u201397}", + { + "type": "list", + "style": "list-no-bullets", + "name": "blueberries", + "items": [ + "Berry Surprise Pie, {@recipe Berry Surprise Pie|ExEx|66\u201367}", + "Pike's Purple Jewel Cake of Marquet, {@recipe Pike's Purple Jewel Cake of Marquet|ExEx|141\u201342}" + ] + }, + "Brats, Breakfast Beer, {@recipe Breakfast Beer Brats|ExEx|157}", + { + "type": "list", + "style": "list-no-bullets", + "name": "bread", + "items": [ + "Brioche Spears, {@recipe Brioche Spears|ExEx|46}", + "Caduceus's Ethically Sourced Mushroom Toasts, {@recipe Caduceus's Ethically Sourced Mushroom Toasts|ExEx|185}", + "Hidden Hospitality Fry Bread, {@recipe Hidden Hospitality Fry Bread|ExEx|54\u201355}", + "Plank King Panzanella, {@recipe Plank King Panzanella|ExEx|169\u201370}", + "{@i See also} sandwiches" + ] + }, + "Breakfast Beer Brats, {@recipe Breakfast Beer Brats|ExEx|157}", + "Brenattos' Unexpected Guests, {@recipe Brenattos' Unexpected Guests|ExEx|174}", + "Bug Bites, Yasha's, {@recipe Yasha's Bug Bites|ExEx|173}", + { + "type": "list", + "style": "list-no-bullets", + "name": "butter", + "items": [ + "Blackberry Compound Butter, {@recipe Blackberry Compound Butter|ExEx|123}", + "Garlic Compound Butter, {@recipe Cod and Potato Smørrebrød|ExEx|83}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "C", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "cabbage", + "items": [ + "Fish Tacos, a Romantic Creation by Guest Chef Frumpkin, {@recipe Fish Tacos, a Romantic Creation by Guest Chef Frumpkin|ExEx|186\u201387}", + "Shadowshire Soup, {@recipe Shadowshire Soup|ExEx|179\u201380}", + "Slayer's Take Stew, {@recipe Slayer's Take Stew|ExEx|95\u201396}" + ] + }, + "Caduceus's Ethically Sourced Mushroom Toasts, {@recipe Caduceus's Ethically Sourced Mushroom Toasts|ExEx|185}", + { + "type": "list", + "style": "list-no-bullets", + "name": "cakes", + "items": [ + "Lavender Lemon Cake, {@recipe Yasha's Flower Cake|ExEx|190\u201392}", + "Pike's Purple Jewel Cake of Marquet, {@recipe Pike's Purple Jewel Cake of Marquet|ExEx|141\u201342}", + "Yasha's Flower Cake, {@recipe Yasha's Flower Cake|ExEx|190\u201392}", + "{@i See also} cupcakes" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "carrots", + "items": [ + "Asarius' Prized Meat Pies, {@recipe Asarius' Prized Meat Pies|ExEx|181\u201382}", + "Brenattos' Unexpected Guests, {@recipe Brenattos' Unexpected Guests|ExEx|174}", + "Chicken Pocket Pies, {@recipe Chicken Pocket Pies|ExEx|62\u201363}", + "The Frost Worm Stew of Den Thelyss, {@recipe The Frost Worm Stew of Den Thelyss|ExEx|176\u201377}", + "Shadowshire Soup, {@recipe Shadowshire Soup|ExEx|179\u201380}", + "Slayer's Take Stew, {@recipe Slayer's Take Stew|ExEx|95\u201396}", + "Spire by Fire's Beer-Braised Brisket, {@recipe Spire by Fire's Beer-Braised Brisket|ExEx|126\u201328}" + ] + }, + "Cauliflower, Pickled, {@recipe Pickled Cauliflower|ExEx|45}", + "The Changebringer's Nectar, {@recipe The Changebringer's Nectar|ExEx|201\u20132}", + { + "type": "list", + "style": "list-no-bullets", + "name": "cheese", + "items": [ + "Ale and Cheddar Fondue, {@recipe Ale and Cheddar Fondue|ExEx|44}", + "Caduceus's Ethically Sourced Mushroom Toasts, {@recipe Caduceus's Ethically Sourced Mushroom Toasts|ExEx|185}", + "De Rolos' Revenge Pasta, {@recipe De Rolos' Revenge Pasta|ExEx|57}", + "Fownsee Hollow Breakfast Sandwich, {@recipe Fownsee Hollow Breakfast Sandwich|ExEx|107\u20138}", + "Heartmoor Harvest, {@recipe Heartmoor Harvest|ExEx|119\u201320}", + "Herbed Whipped Feta, {@recipe Pickled Shrimp Smørrebrød|ExEx|87}", + "The Meat Man Hoagie, {@recipe The Meat Man Hoagie|ExEx|113\u201315}", + "Pickled Shrimp Smørrebrød, {@recipe Pickled Shrimp Smørrebrød|ExEx|87\u201388}", + "Plank King Panzanella, {@recipe Plank King Panzanella|ExEx|169\u201370}", + "Salt-and-Pepper Cheese Twists with Honey Drizzle, {@recipe Salt-and-Pepper Cheese Twists with Honey Drizzle|ExEx|165}", + "Shadow Baker's Pocket Muffins, {@recipe Shadow Baker's Pocket Muffins|ExEx|122\u201323}", + "Suncut Semolina Porridge with Dried Fig Compote, {@recipe Suncut Semolina Porridge with Dried Fig Compote|ExEx|105\u20136}", + "Widogast's Nein-Layered Tower (of Pancakes), {@recipe Widogast's Nein-Layered Tower (of Pancakes)|ExEx|166\u201368}", + "{@i See also} cream cheese" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "cherries", + "items": [ + "Dried Fig Compote, {@recipe Suncut Semolina Porridge with Dried Fig Compote|ExEx|105}", + "Spiced Puff Pastry Pull-Apart Muffins with Cherry Jam, {@recipe Spiced Puff Pastry Pull-Apart Muffins with Cherry Jam|ExEx|164}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "chicken", + "items": [ + "Bad Aim Chicken, {@recipe Bad Aim Chicken|ExEx|51\u201352}", + "Chicken Pocket Pies, {@recipe Chicken Pocket Pies|ExEx|62\u201363}", + "Fried Chicken with Coffee-Bacon Gravy, {@recipe Fried Chicken with Coffee-Bacon Gravy|ExEx|35\u201336}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "chickpeas", + "items": [ + "Brenattos' Unexpected Guests, {@recipe Brenattos' Unexpected Guests|ExEx|174}", + "Yasha's Bug Bites, {@recipe Yasha's Bug Bites|ExEx|173}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "chocolate", + "items": [ + "Black Moss Cupcakes, {@recipe Black Moss Cupcakes|ExEx|193\u201397}", + "Chocolate-Matcha Frosting, {@recipe Black Moss Cupcakes|ExEx|193\u201396}", + "Chocolate-Matcha Frosting, {@recipe Black Moss Cupcakes|ExEx|193}", + "Popping Hot Chocolate Bombs, {@recipe Popping Hot Chocolate Bombs|ExEx|209\u201311}", + "Popping Malted Hot Cocoa Mix, {@recipe Popping Malted Hot Cocoa Mix|ExEx|212}", + "Schlond's Embrace, {@recipe Schlond's Embrace|ExEx|205}" + ] + }, + "Chutney, Plum and Coffee, {@recipe Hidden Hospitality Fry Bread|ExEx|54}", + { + "type": "list", + "style": "list-no-bullets", + "name": "cinnamon", + "items": [ + "Cinnamon and Brown Sugar Streusel Muffins, {@recipe Shadow Baker's Pocket Muffins|ExEx|122\u201323}", + "Cinnamon and Cayenne Wafer Cookies, {@recipe Zhudanna's Welcome|ExEx|112}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "coconut", + "items": [ + "Adra's Magical Flavored Ice, {@recipe Adra's Magical Flavored Ice|ExEx|136\u201337}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "coconut milk", + "items": [ + "Adra's Magical Flavored Ice, {@recipe Adra's Magical Flavored Ice|ExEx|136\u201337}", + "Athodan's Mistake, {@recipe Athodan's Mistake|ExEx|206}", + "Highsummer Honey Polenta, {@recipe Highsummer Honey Polenta|ExEx|78\u201379}" + ] + }, + "Cod and Potato Smørrebrød, {@recipe Cod and Potato Smørrebrød|ExEx|83\u201384}", + { + "type": "list", + "style": "list-no-bullets", + "name": "coffee", + "items": [ + "Fried Chicken with Coffee-Bacon Gravy, {@recipe Fried Chicken with Coffee-Bacon Gravy|ExEx|35\u201336}", + "Plum and Coffee Chutney, {@recipe Hidden Hospitality Fry Bread|ExEx|54}" + ] + }, + "Conciliatory Couscous, {@recipe Conciliatory Couscous|ExEx|125}", + { + "type": "list", + "style": "list-no-bullets", + "name": "cookies", + "items": [ + "Cinnamon and Cayenne Wafer Cookies, {@recipe Zhudanna's Welcome|ExEx|112}", + "Gunpowder Green Tea Shortbread Cookies, {@recipe Gunpowder Green Tea Shortbread Cookies|ExEx|97\u201398}", + "Lord Eshteross's Maple Ginger Cookies with Turmeric, {@recipe Lord Eshteross's Maple Ginger Cookies with Turmeric|ExEx|143\u201344}", + "Moss Cookie Crunchies, {@recipe Black Moss Cupcakes|ExEx|196}" + ] + }, + "Core Spire Street Meat, {@recipe Core Spire Street Meat|ExEx|116}", + { + "type": "list", + "style": "list-no-bullets", + "name": "corn", + "items": [ + "Highsummer Honey Polenta, {@recipe Highsummer Honey Polenta|ExEx|78\u201379}", + "Wild's Grandeur Succotash, {@recipe Wild's Grandeur Succotash|ExEx|92\u201393}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "cornmeal", + "items": [ + "Cinnamon and Cayenne Wafer Cookies, {@recipe Zhudanna's Welcome|ExEx|112}", + "Highsummer Honey Polenta, {@recipe Highsummer Honey Polenta|ExEx|78\u201379}", + "Shadow Baker's Pocket Muffins, {@recipe Shadow Baker's Pocket Muffins|ExEx|122\u201323}", + "Sweet and Sticky Slab Bacon, Fried Tomatoes, and Fried Eggs, {@recipe Sweet and Sticky Slab Bacon, Fried Tomatoes, and Fried Eggs|ExEx|33\u201334}" + ] + }, + "Couscous, Conciliatory, {@recipe Conciliatory Couscous|ExEx|125}", + "Crackers, Flatbread, {@recipe Flatbread Crackers|ExEx|46}", + { + "type": "list", + "style": "list-no-bullets", + "name": "cream cheese", + "items": [ + "Chocolate-Matcha Frosting, {@recipe Black Moss Cupcakes|ExEx|193\u201396}", + "Cream Cheese Frosting and Glaze, {@recipe Widogast's Nein-Layered Tower (of Pancakes)|ExEx|167}", + "Roasted Plum Danishes, {@recipe Roasted Plum Danishes|ExEx|162\u201363}", + "Smoked Fish Dip, {@recipe Smoked Fish Dip|ExEx|42}", + "Vanilla Frosting, {@recipe Yasha's Flower Cake|ExEx|192}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "cream of coconut", + "items": [ + "Athodan's Mistake, {@recipe Athodan's Mistake|ExEx|206}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "crickets", + "items": [ + "Yasha's Bug Bites, {@recipe Yasha's Bug Bites|ExEx|173}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "cupcakes", + "items": [ + "Black Moss Cupcakes, {@recipe Black Moss Cupcakes|ExEx|193\u201397}", + "Chocolate-Matcha Frosting, {@recipe Black Moss Cupcakes|ExEx|193}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "curaçao", + "items": [ + "Athodan's Mistake, {@recipe Athodan's Mistake|ExEx|206}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "D", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "Dalen's Closet Special, {@recipe Dalen's Closet Special|ExEx|147}", + "Danishes, Roasted Plum, {@recipe Roasted Plum Danishes|ExEx|162\u201363}", + "Dead People Tea, {@recipe Dead People Tea|ExEx|213\u201314}", + { + "type": "list", + "style": "list-no-bullets", + "name": "deli meat", + "items": [ + "The Meat Man Hoagie, {@recipe The Meat Man Hoagie|ExEx|113\u201315}" + ] + }, + "Den Thelyss, The Frost Worm Stew of, {@recipe The Frost Worm Stew of Den Thelyss|ExEx|176\u201377}", + "De Rolos' Revenge Pasta, {@recipe De Rolos' Revenge Pasta|ExEx|57}", + { + "type": "list", + "style": "list-no-bullets", + "name": "dips", + "items": [ + "Brenattos' Unexpected Guests, {@recipe Brenattos' Unexpected Guests|ExEx|174}", + "Smoked Fish Dip, {@recipe Smoked Fish Dip|ExEx|42}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "dragon fruit", + "items": [ + "Dalen's Closet Special, {@recipe Dalen's Closet Special|ExEx|147}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "drinks", + "items": [ + "Athodan's Mistake, {@recipe Athodan's Mistake|ExEx|206}", + "The Changebringer's Nectar, {@recipe The Changebringer's Nectar|ExEx|201\u20132}", + "Dalen's Closet Special, {@recipe Dalen's Closet Special|ExEx|147}", + "Dead People Tea, {@recipe Dead People Tea|ExEx|213\u201314}", + "Lionett's Summer Sangria, {@recipe Lionett's Summer Sangria|ExEx|200}", + "Popping Hot Chocolate Bombs, {@recipe Popping Hot Chocolate Bombs|ExEx|209\u201311}", + "Popping Malted Hot Cocoa Mix, {@recipe Popping Malted Hot Cocoa Mix|ExEx|212}", + "The Ruby of the Sea Cocktail, {@recipe The Ruby of the Sea Cocktail|ExEx|199}", + "Sandkheg Hide Ale, {@recipe Sandkheg Hide Ale|ExEx|146}", + "Schlond's Embrace, {@recipe Schlond's Embrace|ExEx|205}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "dumplings", + "items": [ + "The Frost Worm Stew of Den Thelyss, {@recipe The Frost Worm Stew of Den Thelyss|ExEx|176\u201377}" + ] + }, + "Dust of Deliciousness, {@recipe Dust of Deliciousness|ExEx|197}" + ] + } + ] + }, + { + "type": "entries", + "name": "E", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "eggs", + "items": [ + "Fownsee Hollow Breakfast Sandwich, {@recipe Fownsee Hollow Breakfast Sandwich|ExEx|107\u20138}", + "Sweet and Sticky Slab Bacon, Fried Tomatoes, and Fried Eggs, {@recipe Sweet and Sticky Slab Bacon, Fried Tomatoes, and Fried Eggs|ExEx|33\u201334}" + ] + }, + "Everlight-as-Air Scones, {@recipe Everlight-as-Air Scones|ExEx|22}" + ] + } + ] + }, + { + "type": "entries", + "name": "F", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "Fig Compote, Dried, {@recipe Suncut Semolina Porridge with Dried Fig Compote|ExEx|105}", + { + "type": "list", + "style": "list-no-bullets", + "name": "fish", + "items": [ + "Cod and Potato Smørrebrød, {@recipe Cod and Potato Smørrebrød|ExEx|83\u201384}", + "Fish Tacos, a Romantic Creation by Guest Chef Frumpkin, {@recipe Fish Tacos, a Romantic Creation by Guest Chef Frumpkin|ExEx|186\u201387}", + "Scaldseat Salmon, {@recipe Scaldseat Salmon|ExEx|89}", + "Smoked Fish Dip, {@recipe Smoked Fish Dip|ExEx|42}" + ] + }, + "Flatbread Crackers, {@recipe Flatbread Crackers|ExEx|46}", + "Flower Cake, Yasha's, {@recipe Yasha's Flower Cake|ExEx|190\u20132}", + "Fondue, Ale and Cheddar, {@recipe Ale and Cheddar Fondue|ExEx|44}", + "Fownsee Hollow Breakfast Sandwich, {@recipe Fownsee Hollow Breakfast Sandwich|ExEx|107\u20138}", + { + "type": "list", + "style": "list-no-bullets", + "name": "frostings", + "items": [ + "Chocolate-Matcha Frosting, {@recipe Black Moss Cupcakes|ExEx|193\u201396}", + "Cream Cheese Frosting, {@recipe Widogast's Nein-Layered Tower (of Pancakes)|ExEx|167}", + "Vanilla Frosting, {@recipe Yasha's Flower Cake|ExEx|192}" + ] + }, + "The Frost Worm Stew of Den Thelyss, {@recipe The Frost Worm Stew of Den Thelyss|ExEx|176\u201377}", + "Fry Bread, Hidden Hospitality, {@recipe Hidden Hospitality Fry Bread|ExEx|54\u201355}", + "The Full Emon, {@book 31\u201339|ExEx|3|The Full Emon}", + "Fusaka, {@recipe Fusaka|ExEx|134}" + ] + } + ] + }, + { + "type": "entries", + "name": "G", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "garlic", + "items": [ + "De Rolos' Revenge Pasta, {@recipe De Rolos' Revenge Pasta|ExEx|57}", + "Garlic Compound Butter, {@recipe Cod and Potato Smørrebrød|ExEx|83}", + "Grog's Garlicky Mayonnaise (Also, Fries), {@recipe Grog's Garlicky Mayonnaise (Also, Fries)|ExEx|48\u201350}" + ] + }, + "Gem of Byroden Festival, {@book 58\u201367|ExEx|3|Gem of Byroden Festival}", + { + "type": "list", + "style": "list-no-bullets", + "name": "gin", + "items": [ + "Sandkheg Hide Ale, {@recipe Sandkheg Hide Ale|ExEx|146}", + "Szechuan Dry Gin, {@recipe Sandkheg Hide Ale|ExEx|146}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "ginger", + "items": [ + "Everlight-as-Air Scones, {@recipe Everlight-as-Air Scones|ExEx|22}", + "Lord Eshteross's Maple Ginger Cookies with Turmeric, {@recipe Lord Eshteross's Maple Ginger Cookies with Turmeric|ExEx|143\u201344}" + ] + }, + "Goat Pâté, {@recipe Lamb Or Goat Pâté|ExEx|43}", + "The Grand Poobah's GoFiBePo Meat Board, {@recipe GoFiBePo Assembly|ExEx|41\u201347}", + { + "type": "list", + "style": "list-no-bullets", + "name": "grapefruit juice", + "items": [ + "Sandkheg Hide Ale, {@recipe Sandkheg Hide Ale|ExEx|146}" + ] + }, + "Grog's Garlicky Mayonnaise (Also, Fries), {@recipe Grog's Garlicky Mayonnaise (Also, Fries)|ExEx|48\u201350}", + { + "type": "list", + "style": "list-no-bullets", + "name": "guava juice", + "items": [ + "Dalen's Closet Special, {@recipe Dalen's Closet Special|ExEx|147}" + ] + }, + "Gunpowder Green Tea Shortbread Cookies, {@recipe Gunpowder Green Tea Shortbread Cookies|ExEx|97\u201398}" + ] + } + ] + }, + { + "type": "entries", + "name": "H", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "ham", + "items": [ + "\"Meal\", {@recipe \"Meal\"|ExEx|129\u201331}", + "The Meat Man Hoagie, {@recipe The Meat Man Hoagie|ExEx|113\u201315}" + ] + }, + "Heartmoor Harvest, {@recipe Heartmoor Harvest|ExEx|119\u201320}", + { + "type": "list", + "style": "list-no-bullets", + "name": "hibiscus flowers", + "items": [ + "Dead People Tea, {@recipe Dead People Tea|ExEx|213\u201314}", + "The Ruby of the Sea Cocktail, {@recipe The Ruby of the Sea Cocktail|ExEx|199}" + ] + }, + "Hidden Hospitality Fry Bread, {@recipe Hidden Hospitality Fry Bread|ExEx|54\u201355}", + "Highsummer Honey Polenta, {@recipe Highsummer Honey Polenta|ExEx|78\u201379}", + "Hoagie, The Meat Man, {@recipe The Meat Man Hoagie|ExEx|113\u201315}", + { + "type": "list", + "style": "list-no-bullets", + "name": "honey", + "items": [ + "Highsummer Honey Polenta, {@recipe Highsummer Honey Polenta|ExEx|78\u201379}", + "Orange-Honey Browned Butter Syrup, {@recipe Malty Beer Waffles with Orange-Honey Browned Butter Syrup|ExEx|39}", + "Salt-and-Pepper Cheese Twists with Honey Drizzle, {@recipe Salt-and-Pepper Cheese Twists with Honey Drizzle|ExEx|165}", + "Spicy Citrus Honey, {@recipe Spicy Citrus Honey|ExEx|79}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "hummus", + "items": [ + "Brenattos' Unexpected Guests, {@recipe Brenattos' Unexpected Guests|ExEx|174}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "I", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "Ice, Adra's Magical Flavored, {@recipe Adra's Magical Flavored Ice|ExEx|136\u201337}", + "Issylra, {@book 76\u201377|ExEx|4}" + ] + } + ] + }, + { + "type": "entries", + "name": "J", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "jackfruit", + "items": [ + "Adra's Magical Flavored Ice, {@recipe Adra's Magical Flavored Ice|ExEx|136\u201337}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "jasmine flowers", + "items": [ + "Lionett's Summer Sangria, {@recipe Lionett's Summer Sangria|ExEx|200}" + ] + }, + "Jester's Sweet Feast, {@book 159\u201365|ExEx|6|Jester's Sweet Feast}" + ] + } + ] + }, + { + "type": "entries", + "name": "K", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "Ketchup, Red Wine, {@recipe Core Spire Street Meat|ExEx|116}", + { + "type": "list", + "style": "list-no-bullets", + "name": "kiwis", + "items": [ + "Dalen's Closet Special, {@recipe Dalen's Closet Special|ExEx|147}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "L", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "lamb", + "items": [ + "Core Spire Street Meat, {@recipe Core Spire Street Meat|ExEx|116}", + "Lamb Pâté, {@recipe Lamb Or Goat Pâté|ExEx|43}" + ] + }, + "Lavender Lemon Cake, {@recipe Yasha's Flower Cake|ExEx|190\u201392}", + { + "type": "list", + "style": "list-no-bullets", + "name": "lemons", + "items": [ + "Lavender Lemon Cake, {@recipe Yasha's Flower Cake|ExEx|190\u201392}", + "Lionett's Summer Sangria, {@recipe Lionett's Summer Sangria|ExEx|200}", + "Papaya-Lemon Curd, {@recipe Papaya-Lemon Curd|ExEx|24}", + "Scaldseat Salmon, {@recipe Scaldseat Salmon|ExEx|89}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "limes", + "items": [ + "Athodan's Mistake, {@recipe Athodan's Mistake|ExEx|206}", + "Dalen's Closet Special, {@recipe Dalen's Closet Special|ExEx|147}", + "Fish Tacos, a Romantic Creation by Guest Chef Frumpkin, {@recipe Fish Tacos, a Romantic Creation by Guest Chef Frumpkin|ExEx|186\u201387}", + "The Ruby of the Sea Cocktail, {@recipe The Ruby of the Sea Cocktail|ExEx|199}" + ] + }, + "Lionett's Summer Sangria, {@recipe Lionett's Summer Sangria|ExEx|200}", + "Lord Eshteross's Maple Ginger Cookies with Turmeric, {@recipe Lord Eshteross's Maple Ginger Cookies with Turmeric|ExEx|143\u201344}" + ] + } + ] + }, + { + "type": "entries", + "name": "M", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "mahi-mahi", + "items": [ + "Fish Tacos, a Romantic Creation by Guest Chef Frumpkin, {@recipe Fish Tacos, a Romantic Creation by Guest Chef Frumpkin|ExEx|186\u201387}" + ] + }, + "Malted Hot Cocoa Mix, Popping, {@recipe Popping Malted Hot Cocoa Mix|ExEx|212}", + { + "type": "list", + "style": "list-no-bullets", + "name": "mangoes", + "items": [ + "Dalen's Closet Special, {@recipe Dalen's Closet Special|ExEx|147}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "maple syrup", + "items": [ + "Lord Eshteross's Maple Ginger Cookies with Turmeric, {@recipe Lord Eshteross's Maple Ginger Cookies with Turmeric|ExEx|143\u201344}", + "Pocket Bacon, {@recipe Pocket Bacon|ExEx|156}" + ] + }, + "Marquet, {@book 102\u20133|ExEx|5}", + { + "type": "list", + "style": "list-no-bullets", + "name": "marshmallows", + "items": [ + "Popping Hot Chocolate Bombs, {@recipe Popping Hot Chocolate Bombs|ExEx|209\u201311}", + "Popping Malted Hot Cocoa Mix, {@recipe Popping Malted Hot Cocoa Mix|ExEx|212}" + ] + }, + "Mayonnaise, Grog's Garlicky, {@recipe Grog's Garlicky Mayonnaise (Also, Fries)|ExEx|48\u201350}", + { + "type": "list", + "style": "list-no-bullets", + "name": "mead", + "items": [ + "Plank King Panzanella, {@recipe Plank King Panzanella|ExEx|169\u201370}" + ] + }, + "\"Meal,\" {@recipe \"Meal\"|ExEx|129\u201331}", + "The Meat Man Hoagie, {@recipe The Meat Man Hoagie|ExEx|113\u201315}", + { + "type": "list", + "style": "list-no-bullets", + "name": "mezcal", + "items": [ + "The Ruby of the Sea Cocktail, {@recipe The Ruby of the Sea Cocktail|ExEx|199}" + ] + }, + "Moss Cookie Crunchies, {@recipe Black Moss Cupcakes|ExEx|196}", + { + "type": "list", + "style": "list-no-bullets", + "name": "muffins", + "items": [ + "Muffins of the Shadow Baker, {@book 121\u201323|ExEx|5|Muffins of the Shadow Baker}", + "Spiced Puff Pastry Pull-Apart Muffins with Cherry Jam, {@recipe Spiced Puff Pastry Pull-Apart Muffins with Cherry Jam|ExEx|164}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "muffins", + "items": [ + "Muffins of the Shadow Baker, {@book 121\u201323|ExEx|5|Muffins of the Shadow Baker}", + "Spiced Puff Pastry Pull-Apart Muffins with Cherry Jam, {@recipe Spiced Puff Pastry Pull-Apart Muffins with Cherry Jam|ExEx|164}mushrooms", + "Caduceus's Ethically Sourced Mushroom Toasts, {@recipe Caduceus's Ethically Sourced Mushroom Toasts|ExEx|185}", + "Schlond's Embrace, {@recipe Schlond's Embrace|ExEx|205}", + "Slayer's Take Stew, {@recipe Slayer's Take Stew|ExEx|95\u201396}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "N", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "Nestled Nook Breakfast Special, {@book 155\u201357|ExEx|6|Nestled Nook Breakfast Special}" + ] + } + ] + }, + { + "type": "entries", + "name": "O", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "olives", + "items": [ + "Conciliatory Couscous, {@recipe Conciliatory Couscous|ExEx|125}" + ] + }, + "Onion Jam, {@recipe Onion Jam|ExEx|45}", + { + "type": "list", + "style": "list-no-bullets", + "name": "oranges", + "items": [ + "\"Meal\", {@recipe \"Meal\"|ExEx|129\u201331}", + "Orange-Honey Browned Butter Syrup, {@recipe Malty Beer Waffles with Orange-Honey Browned Butter Syrup|ExEx|39}", + "Plank King Panzanella, {@recipe Plank King Panzanella|ExEx|169\u201370}", + "Spicy Citrus Honey, {@recipe Spicy Citrus Honey|ExEx|79}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "P", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "Pancakes, Widogast's Nein-Layered Tower of, {@recipe Widogast's Nein-Layered Tower (of Pancakes)|ExEx|166\u201368}", + "Panzanella, Plank King, {@recipe Plank King Panzanella|ExEx|169\u201370}", + "Papaya-Lemon Curd, {@recipe Papaya-Lemon Curd|ExEx|24}", + { + "type": "list", + "style": "list-no-bullets", + "name": "passionfruit juice", + "items": [ + "Dalen's Closet Special, {@recipe Dalen's Closet Special|ExEx|147}" + ] + }, + "Pasta, De Rolo's Revenge, {@recipe De Rolos' Revenge Pasta|ExEx|57}", + "Pâté, Lamb or Goat, {@recipe Lamb Or Goat Pâté|ExEx|43}", + { + "type": "list", + "style": "list-no-bullets", + "name": "peaches", + "items": [ + "Lionett's Summer Sangria, {@recipe Lionett's Summer Sangria|ExEx|200}", + "Stewed Peaches, {@recipe Zhudanna's Welcome|ExEx|111\u201312}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "peas", + "items": [ + "Chicken Pocket Pies, {@recipe Chicken Pocket Pies|ExEx|62\u201363}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "pecans", + "items": [ + "Malty Beer Waffles with Orange-Honey Browned Butter Syrup, {@recipe Malty Beer Waffles with Orange-Honey Browned Butter Syrup|ExEx|38\u201339}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "pies", + "items": [ + "Asarius' Prized Meat Pies, {@recipe Asarius' Prized Meat Pies|ExEx|181\u201382}", + "Berry Surprise Pie, {@recipe Berry Surprise Pie|ExEx|66\u201367}", + "Chicken Pocket Pies, {@recipe Chicken Pocket Pies|ExEx|62\u201363}", + "Scanlan's Hand Pies, {@recipe Scanlan's Hand Pies|ExEx|70\u201372}", + "Sweet Tea Custard Pie, {@recipe Sweet Tea Custard Pie|ExEx|59\u201360}" + ] + }, + "Pike's Purple Jewel Cake of Marquet, {@recipe Pike's Purple Jewel Cake of Marquet|ExEx|141\u201342}", + { + "type": "list", + "style": "list-no-bullets", + "name": "pineapple", + "items": [ + "Athodan's Mistake, {@recipe Athodan's Mistake|ExEx|206}", + "Bad Aim Chicken, {@recipe Bad Aim Chicken|ExEx|51\u201352}", + "The Changebringer's Nectar, {@recipe The Changebringer's Nectar|ExEx|201\u20132}", + "Dalen's Closet Special, {@recipe Dalen's Closet Special|ExEx|147}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "pistachios", + "items": [ + "Suncut Semolina Porridge with Dried Fig Compote, {@recipe Suncut Semolina Porridge with Dried Fig Compote|ExEx|105\u20136}" + ] + }, + "Plank King Panzanella, {@recipe Plank King Panzanella|ExEx|169\u201370}", + { + "type": "list", + "style": "list-no-bullets", + "name": "plums", + "items": [ + "Plum and Coffee Chutney, {@recipe Hidden Hospitality Fry Bread|ExEx|54}", + "Roasted Plum Danishes, {@recipe Roasted Plum Danishes|ExEx|162\u201363}" + ] + }, + "Pocket Bacon, {@recipe Pocket Bacon|ExEx|156}", + "Polenta, Highsummer Honey, {@recipe Highsummer Honey Polenta|ExEx|78\u201379}", + { + "type": "list", + "style": "list-no-bullets", + "name": "pomelo", + "items": [ + "Plank King Panzanella, {@recipe Plank King Panzanella|ExEx|169\u201370}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "popping candies", + "items": [ + "Popping Hot Chocolate Bombs, {@recipe Popping Hot Chocolate Bombs|ExEx|209\u201311}", + "Popping Malted Hot Cocoa Mix, {@recipe Popping Malted Hot Cocoa Mix|ExEx|212}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "pork", + "items": [ + "Fownsee Hollow Breakfast Sandwich, {@recipe Fownsee Hollow Breakfast Sandwich|ExEx|107\u20138}", + "{@i See also} bacon; ham; sausage" + ] + }, + "Porridge, Suncut Semolina, with Dried Fig Compote, {@recipe Suncut Semolina Porridge with Dried Fig Compote|ExEx|105\u20136}", + { + "type": "list", + "style": "list-no-bullets", + "name": "potatoes", + "items": [ + "Asarius' Prized Meat Pies, {@recipe Asarius' Prized Meat Pies|ExEx|181\u201382}", + "Cod and Potato Smørrebrød, {@recipe Cod and Potato Smørrebrød|ExEx|83\u201384}", + "Grog's Garlicky Mayonnaise (Also, Fries), {@recipe Grog's Garlicky Mayonnaise (Also, Fries)|ExEx|48\u201350}", + "Heartmoor Harvest, {@recipe Heartmoor Harvest|ExEx|119\u201320}", + "Shadow Baker's Pocket Muffins, {@recipe Shadow Baker's Pocket Muffins|ExEx|122\u201323}", + "Shadowshire Soup, {@recipe Shadowshire Soup|ExEx|179\u201380}" + ] + }, + "prosciutto. {@i See} ham", + { + "type": "list", + "style": "list-no-bullets", + "name": "puff pastry", + "items": [ + "Roasted Plum Danishes, {@recipe Roasted Plum Danishes|ExEx|162\u201363}", + "Rough Puff Pastry Dough, 160\u201361", + "Salt-and-Pepper Cheese Twists with Honey Drizzle, {@recipe Salt-and-Pepper Cheese Twists with Honey Drizzle|ExEx|165}", + "Spiced Puff Pastry Pull-Apart Muffins with Cherry Jam, {@recipe Spiced Puff Pastry Pull-Apart Muffins with Cherry Jam|ExEx|164}", + "Trinket's Bear Claws, {@recipe Trinket's Bear Claws|ExEx|26\u201327}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "R", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "radishes", + "items": [ + "Heartmoor Harvest, {@recipe Heartmoor Harvest|ExEx|119\u201320}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "raisins", + "items": [ + "Slayer's Cake Sun Treats, {@recipe Slayer's Cake Sun Treats|ExEx|25}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "raspberries", + "items": [ + "Berry Surprise Pie, {@recipe Berry Surprise Pie|ExEx|66\u201367}" + ] + }, + "Revenge Pasta, De Rolo's, {@recipe De Rolos' Revenge Pasta|ExEx|57}", + "The Ruby of the Sea Cocktail, {@recipe The Ruby of the Sea Cocktail|ExEx|199}", + { + "type": "list", + "style": "list-no-bullets", + "name": "rum", + "items": [ + "Athodan's Mistake, {@recipe Athodan's Mistake|ExEx|206}", + "Berry Surprise Pie, {@recipe Berry Surprise Pie|ExEx|66\u201367}", + "Dalen's Closet Special, {@recipe Dalen's Closet Special|ExEx|147}", + "Lionett's Summer Sangria, {@recipe Lionett's Summer Sangria|ExEx|200}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "S", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "Sage Simple Syrup, {@recipe The Changebringer's Nectar|ExEx|201\u20132}", + { + "type": "list", + "style": "list-no-bullets", + "name": "salads", + "items": [ + "Heartmoor Harvest, {@recipe Heartmoor Harvest|ExEx|119\u201320}", + "Plank King Panzanella, {@recipe Plank King Panzanella|ExEx|169\u201370}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "salmon", + "items": [ + "Scaldseat Salmon, {@recipe Scaldseat Salmon|ExEx|89}", + "Smoked Fish Dip, {@recipe Smoked Fish Dip|ExEx|42}" + ] + }, + "Salt-and-Pepper Cheese Twists with Honey Drizzle, {@recipe Salt-and-Pepper Cheese Twists with Honey Drizzle|ExEx|165}", + "Sandkheg Hide Ale, {@recipe Sandkheg Hide Ale|ExEx|146}", + { + "type": "list", + "style": "list-no-bullets", + "name": "sandwiches", + "items": [ + "Breakfast Beer Brats, {@recipe Breakfast Beer Brats|ExEx|157}", + "Cod and Potato Smørrebrød, {@recipe Cod and Potato Smørrebrød|ExEx|83\u201384}", + "Fownsee Hollow Breakfast Sandwich, {@recipe Fownsee Hollow Breakfast Sandwich|ExEx|107\u20138}", + "The Meat Man Hoagie, {@recipe The Meat Man Hoagie|ExEx|113\u201315}", + "Pickled Shrimp Smørrebrød, {@recipe Pickled Shrimp Smørrebrød|ExEx|87\u201388}" + ] + }, + "Sangria, Lionett's Summer, {@recipe Lionett's Summer Sangria|ExEx|200}", + { + "type": "list", + "style": "list-no-bullets", + "name": "sauerkraut", + "items": [ + "Slayer's Take Stew, {@recipe Slayer's Take Stew|ExEx|95\u201396}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "sausage", + "items": [ + "Breakfast Beer Brats, {@recipe Breakfast Beer Brats|ExEx|157}", + "Shadow Baker's Pocket Muffins, {@recipe Shadow Baker's Pocket Muffins|ExEx|122\u201323}", + "Slayer's Take Stew, {@recipe Slayer's Take Stew|ExEx|95\u201396}" + ] + }, + "Scaldseat Salmon, {@recipe Scaldseat Salmon|ExEx|89}", + "Scanlan's Hand Pies, {@recipe Scanlan's Hand Pies|ExEx|70\u201372}", + "Schlond's Embrace, {@recipe Schlond's Embrace|ExEx|205}", + "Scones, Everlight-as-Air, {@recipe Everlight-as-Air Scones|ExEx|22}", + "Shadow Baker, Muffins of the, {@book 121\u201323|ExEx|5|Muffins of the Shadow Baker}", + "Shadowshire Soup, {@recipe Shadowshire Soup|ExEx|179\u201380}", + "Shorecomb Smørrebrød, {@book 82\u201388|ExEx|4|Shorecomb Smørrebrød}", + "Shortbread Cookies, Gunpowder Green Tea, {@recipe Gunpowder Green Tea Shortbread Cookies|ExEx|97\u201398}", + "Shrimp Smørrebrød, Pickled, {@recipe Pickled Shrimp Smørrebrød|ExEx|87\u201388}", + "Slaw, Apple, {@recipe Breakfast Beer Brats|ExEx|157}", + "Slayer's Cake, {@book 21\u201327|ExEx|3|Slayer's Cake}", + "Slayer's Take Stew, {@recipe Slayer's Take Stew|ExEx|95\u201396}", + { + "type": "list", + "style": "list-no-bullets", + "name": "smørrebrød, 82", + "items": [ + "Cod and Potato Smørrebrød, {@recipe Cod and Potato Smørrebrød|ExEx|83\u201384}", + "Pickled Shrimp Smørrebrød, {@recipe Pickled Shrimp Smørrebrød|ExEx|87\u201388}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "soups", + "items": [ + "Shadowshire Soup, {@recipe Shadowshire Soup|ExEx|179\u201380}", + "Yogurt Soup, {@recipe Zhudanna's Welcome|ExEx|111}" + ] + }, + "Spam Cubes, Fried, {@recipe Fried Spam Cubes|ExEx|43}", + { + "type": "list", + "style": "list-no-bullets", + "name": "spice blend", + "items": [ + "Fusaka, {@recipe Fusaka|ExEx|134}" + ] + }, + "Spire by Fire's Beer-Braised Brisket, {@recipe Spire by Fire's Beer-Braised Brisket|ExEx|126\u201328}", + { + "type": "list", + "style": "list-no-bullets", + "name": "stews", + "items": [ + "The Frost Worm Stew of Den Thelyss, {@recipe The Frost Worm Stew of Den Thelyss|ExEx|176\u201377}", + "Slayer's Take Stew, {@recipe Slayer's Take Stew|ExEx|95\u201396}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "strawberries", + "items": [ + "Berry Surprise Pie, {@recipe Berry Surprise Pie|ExEx|66\u201367}", + "Dalen's Closet Special, {@recipe Dalen's Closet Special|ExEx|147}", + "Lionett's Summer Sangria, {@recipe Lionett's Summer Sangria|ExEx|200}" + ] + }, + "Succotash, Wild's Grandeur, {@recipe Wild's Grandeur Succotash|ExEx|92\u201393}", + "Suncut Semolina Porridge with Dried Fig Compote, {@recipe Suncut Semolina Porridge with Dried Fig Compote|ExEx|105\u20136}", + "Sun Treats, Slayer's Cake, {@recipe Slayer's Cake Sun Treats|ExEx|25}", + { + "type": "list", + "style": "list-no-bullets", + "name": "syrups", + "items": [ + "Orange-Honey Browned Butter Syrup, {@recipe Malty Beer Waffles with Orange-Honey Browned Butter Syrup|ExEx|39}", + "Sage Simple Syrup, {@recipe The Changebringer's Nectar|ExEx|201\u20132}" + ] + }, + "Szechuan Dry Gin, {@recipe Sandkheg Hide Ale|ExEx|146}" + ] + } + ] + }, + { + "type": "entries", + "name": "T", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "Tacos, Fish, 186\u201387", + "Tal'Dorei, 17\u201319", + { + "type": "list", + "style": "list-no-bullets", + "name": "tea", + "items": [ + "Chocolate-Matcha Frosting, {@recipe Black Moss Cupcakes|ExEx|193\u201396}", + "Dead People Tea, {@recipe Dead People Tea|ExEx|213\u201314}", + "Gunpowder Green Tea Shortbread Cookies, {@recipe Gunpowder Green Tea Shortbread Cookies|ExEx|97\u201398}", + "Sweet Tea Custard Pie, {@recipe Sweet Tea Custard Pie|ExEx|59\u201360}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "tomatoes", + "items": [ + "Conciliatory Couscous, {@recipe Conciliatory Couscous|ExEx|125}", + "Heartmoor Harvest, {@recipe Heartmoor Harvest|ExEx|119\u201320}", + "The Meat Man Hoagie, {@recipe The Meat Man Hoagie|ExEx|113\u201315}", + "Pickled Shrimp Smørrebrød, {@recipe Pickled Shrimp Smørrebrød|ExEx|87\u201388}", + "Red Wine Ketchup, {@recipe Core Spire Street Meat|ExEx|116}", + "Roasted Cherry Tomatoes, {@recipe Pickled Shrimp Smørrebrød|ExEx|88}", + "Shadowshire Soup, {@recipe Shadowshire Soup|ExEx|179\u201380}", + "Slayer's Take Stew, {@recipe Slayer's Take Stew|ExEx|95\u201396}", + "Spire by Fire's Beer-Braised Brisket, {@recipe Spire by Fire's Beer-Braised Brisket|ExEx|126\u201328}", + "Sweet and Sticky Slab Bacon, Fried Tomatoes, and Fried Eggs, {@recipe Sweet and Sticky Slab Bacon, Fried Tomatoes, and Fried Eggs|ExEx|33\u201334}", + "Wild's Grandeur Succotash, {@recipe Wild's Grandeur Succotash|ExEx|92\u201393}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "tortillas", + "items": [ + "Fish Tacos, a Romantic Creation by Guest Chef Frumpkin, {@recipe Fish Tacos, a Romantic Creation by Guest Chef Frumpkin|ExEx|186\u201387}" + ] + }, + "Trinket's Bear Claws, {@recipe Trinket's Bear Claws|ExEx|26\u201327}", + { + "type": "list", + "style": "list-no-bullets", + "name": "trout", + "items": [ + "Smoked Fish Dip, {@recipe Smoked Fish Dip|ExEx|42}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "U", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "Unexpected Guests, Brenattos', {@recipe Brenattos' Unexpected Guests|ExEx|174}" + ] + } + ] + }, + { + "type": "entries", + "name": "V", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "Vanilla Frosting, {@recipe Yasha's Flower Cake|ExEx|192}", + { + "type": "list", + "style": "list-no-bullets", + "name": "venison", + "items": [ + "The Frost Worm Stew of Den Thelyss, {@recipe The Frost Worm Stew of Den Thelyss|ExEx|176\u201377}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "W", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "Waffles, Malty Beer, with Orange-Honey Browned Butter Syrup, {@recipe Malty Beer Waffles with Orange-Honey Browned Butter Syrup|ExEx|38\u201339}", + { + "type": "list", + "style": "list-no-bullets", + "name": "walnuts", + "items": [ + "Slayer's Cake Sun Treats, {@recipe Slayer's Cake Sun Treats|ExEx|25}" + ] + }, + "Widogast's Nein-Layered Tower (of Pancakes), {@recipe Widogast's Nein-Layered Tower (of Pancakes)|ExEx|166\u201368}", + "Wildemount, {@book 152\u201354|ExEx|6}", + "Wild's Grandeur Succotash, {@recipe Wild's Grandeur Succotash|ExEx|92\u201393}", + { + "type": "list", + "style": "list-no-bullets", + "name": "wine", + "items": [ + "Dalen's Closet Special, {@recipe Dalen's Closet Special|ExEx|147}", + "Lionett's Summer Sangria, {@recipe Lionett's Summer Sangria|ExEx|200}", + "Red Wine Ketchup, {@recipe Core Spire Street Meat|ExEx|116}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Y", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "yams", + "items": [ + "Adra's Magical Flavored Ice, {@recipe Adra's Magical Flavored Ice|ExEx|136\u201337}" + ] + }, + "Yasha's Bug Bites, {@recipe Yasha's Bug Bites|ExEx|173}", + "Yasha's Flower Cake, {@recipe Yasha's Flower Cake|ExEx|190\u201392}", + "Yogurt Soup, {@recipe Zhudanna's Welcome|ExEx|111}", + { + "type": "list", + "style": "list-no-bullets", + "name": "yucca", + "items": [ + "The Frost Worm Stew of Den Thelyss, {@recipe The Frost Worm Stew of Den Thelyss|ExEx|176\u201377}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Z", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "Zhudanna's Welcome, {@recipe Zhudanna's Welcome|ExEx|111\u201312}", + { + "type": "list", + "style": "list-no-bullets", + "name": "zucchini", + "items": [ + "Wild's Grandeur Succotash, {@recipe Wild's Grandeur Succotash|ExEx|92\u201393}" + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "About the Authors", + "entries": [ + "{@style Liz Marsham|small-caps;bold} has written books of all types for readers of all ages, including the {@i New York Times} bestselling {@i The World of Critical Role}. She runs a tiny fiefdom in Southern California with her husband, son, two cats, and what she insists is a \"perfectly reasonable\" number of dice. Visit her at {@link lizmarsham.com|https://www.lizmarsham.com/}.", + "{@style Jesse Szewczyk|small-caps;bold} is a food stylist and recipe developer based in New York. He was named a Forbes 30 Under 30 of Food & Drink for 2021 and is the author of {@i Tasty Pride}, a collection of 75 recipes and stories from the queer food community, which raised $50,000 for {@link GLAAD|https://glaad.org/}, as well as {@i Cookies: The New Classics}, which was named one of the best cookbooks of 2021 by the {@i New York Times}.", + "{@style Susan Vu|small-caps;bold} lives in a multiverse where she splits her time between Los Angeles, New York, and wherever her next adventure is. She is a recipe developer, food stylist, and culinary producer in between chasing her favorite band around the world.", + "{@style Amanda Yee|small-caps;bold} is the creative director of 4 Color Books and author of {@i The Official Friends Cookbook}. She has a background in English, sociology, and culinary arts and often dabbles in food writing, recipe development, and food styling. When she's not working, she's dreaming about her next surf adventure.", + "{@style Quyen Tran and Sam Riegel|small-caps;bold} met at the University of Virginia, where Quyen converted Sam's basic palate into the refined taste buds of a world-class food snob. The couple lives in Los Angeles with their two awesome kids, where Quyen shoots and directs film and television, and Sam plays make-believe, while savoring his wife's haute cuisine.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/PRHLogo.webp" + }, + "maxWidth": 350 + } + ] + } + ] + } + ], + "recipe": [ + { + "name": "\"Meal\"", + "source": "ExEx", + "page": 130, + "type": "Marquet", + "diet": "X", + "allergenGroups": [ + "fish", + "gluten", + "milk", + "mustard" + ], + "time": { + "preparation": 30, + "cooking": 310 + }, + "serves": { + "min": 6, + "max": 8 + }, + "ingredients": [ + { + "type": "entries", + "name": "Ham", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/xt} 8- to 10-pound / 3.6 to 4.5kg whole bone-in smoked dinner ham, unsliced", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml water", + "amount1": 3, + "amount2": 710 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon whole cloves", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cinnamon sticks", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} star anise pods", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} navel oranges or {=amount2/v} mandarin oranges", + "amount1": 3, + "amount2": 5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml pulp-free orange juice", + "amount1": 0.33, + "amount2": 80 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g orange marmalade", + "amount1": 0.33, + "amount2": 105 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g Dijon mustard", + "amount1": 0.33, + "amount2": 80 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g packed light brown sugar", + "amount1": 0.33, + "amount2": 65 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons onion powder", + "amount1": 2 + }, + "Freshly ground black pepper" + ] + }, + { + "type": "entries", + "name": "Baked Beans", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/xt} 15-ounce / 425g cans navy beans", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g thick-cut bacon (about {=amount3/v} slices), sliced into ½-inch pieces", + "amount1": 6, + "amount2": 170, + "amount3": 4 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} medium yellow onion, chopped", + "amount1": 1 + }, + "Kosher salt and freshly ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, minced", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g ketchup", + "amount1": 0.5, + "amount2": 130 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g packed light brown sugar", + "amount1": 0.25, + "amount2": 50 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml pulp-free orange juice", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons molasses", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons Dijon mustard", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon Worcestershire sauce", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon liquid smoke", + "amount1": 0.5 + } + ] + }, + { + "type": "entries", + "name": "Gravy", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g lard", + "amount1": 0.33, + "amount2": 65 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} medium yellow onion, chopped", + "amount1": 1 + }, + "Kosher salt and freshly ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, minced", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g all-purpose flour", + "amount1": 0.33, + "amount2": 45 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml low-sodium beef stock", + "amount1": 3.5, + "amount2": 830 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon ground cinnamon", + "amount1": 0.25 + }, + { + "type": "ingredient", + "entry": "Fresh thyme leaves from {=amount1/v} large sprigs", + "amount1": 2 + } + ] + } + ], + "instructions": [ + { + "type": "entries", + "name": "To prepare the ham:", + "entries": [ + "Remove the ham from the refrigerator and use a sharp knife to score any fat at the top of the ham in a 1-inch / 2.5cm diamond pattern. Let the ham sit at room temperature for 30 minutes. Preheat the oven to 350°F / 175°C, and if you plan to bake the ham and beans simultaneously, place one rack on the bottom for the ham, and the second rack at the top for the beans.", + "In a large roasting pan, combine the water, cloves, cinnamon sticks, and star anise. Peel the oranges, leaving them whole (reserve for the gravy). Tear any of the larger pieces of orange peel into smaller pieces so that they will be submerged in the water, and add the peels and pith to the roasting pan with the water and spices.", + "Place a roasting rack in the roasting pan and place the ham on the rack, cut side down. Cover the roasting pan with aluminum foil and bake for 1½ hours.", + "Meanwhile, in a small bowl, whisk together the orange juice, marmalade, mustard, brown sugar, onion powder, and several grinds of black pepper. After 1½ hours, remove the foil and brush ½ cup / 120ml of the glaze all over the top of the ham. Continue roasting until the ham is lightly caramelized in spots and hot throughout, 1½ to 2 hours more, basting the ham liberally 4 or 5 additional times with the remaining glaze.", + "Let the ham stand for 15 minutes before slicing and serving." + ] + }, + { + "type": "entries", + "name": "To make the baked beans:", + "entries": [ + "Open both cans of navy beans, drain and rinse one can, and leave the other undrained. Set aside.", + "In a large cast-iron skillet over medium heat, cook the bacon, stirring occasionally, until the fat renders and the bacon is crispy, about 15 minutes. Transfer the crispy bacon to a bowl, leaving the rendered fat in the skillet. Add the onion to the skillet, season with salt and pepper, and cook, stirring occasionally, until softened, about 10 minutes. Add the garlic and cook, stirring constantly, until softened, about 2 minutes. Add the ketchup, brown sugar, orange juice, molasses, mustard, Worcestershire sauce, and liquid smoke. Stir to combine, then add all of the navy beans with the canning liquid and stir gently to combine. Bring to a low simmer, about 5 minutes, then stir in the bacon. Taste the beans and season with salt and pepper (season lightly here, because the baked beans will concentrate in flavor as they cook in the oven). Place the hot skillet on a baking sheet and bake uncovered until thickened and bubbly, about 1 hour. The beans will continue to thicken as they sit, but you can stir in a splash or two of water if you would prefer them looser." + ] + }, + { + "type": "entries", + "name": "To make the gravy:", + "entries": [ + "In a large high-sided skillet over medium-high heat, melt the lard, about 3 minutes. Add the onion, season with salt and pepper, and cook, stirring occasionally, until softened and lightly caramelized in spots, about 10 minutes. Lower the heat to medium, add the garlic, and cook, stirring constantly, until softened, about 2 minutes. Stir in the flour and cook, stirring constantly, for 3 to 4 minutes. Add the beef stock and cinnamon and whisk until there are no lumps of flour. Add the thyme and bring to a boil over medium-high heat, about 10 minutes. Lower to a simmer, add the reserved whole oranges or mandarins, and cook, stirring occasionally, until the sauce is thickened to the consistency of gravy and you can no longer taste any raw flour, 10 to 15 minutes. Season with salt and pepper and serve immediately alongside the ham and baked beans." + ] + } + ], + "fluff": { + "_recipeFluff": { + "name": "Meal", + "source": "ExEx" + } + } + }, + { + "name": "Adra's Magical Flavored Ice", + "source": "ExEx", + "page": 136, + "type": "Marquet", + "diet": "V", + "allergenGroups": [ + "sulphites" + ], + "time": { + "preparation": 15, + "cooking": 95 + }, + "serves": { + "exact": 4 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/xt} 13.5- to 14-ounce / 380 to 400ml can full-fat coconut milk, well shaken", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 1, + "amount2": 200 + }, + "Kosher salt", + { + "type": "ingredient", + "entry": "Zest of {=amount1/v} large lime", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g sweetened shredded coconut", + "amount1": 0.33, + "amount2": 20 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}L water", + "amount1": 6, + "amount2": 1.4 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pound / {=amount2}g purple yams, peeled and cut into ¾-inch chunks", + "amount1": 1, + "amount2": 450 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g ice cubes", + "amount1": 4, + "amount2": 600 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g drained canned jackfruit in syrup, sliced into thin strips (about {=amount3/v} cup; see Notes)", + "amount1": 6, + "amount2": 170, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pound / {=amount2}g frozen unsweetened young coconut strips, thawed and well drained (see Notes)", + "amount1": 1, + "amount2": 454 + } + ], + "instructions": [ + "In a medium saucepan over medium heat, combine the coconut milk, ½ cup / 100g of the sugar, and ¼ teaspoon salt. Whisk until the mixture is well combined and smooth. Bring the mixture to a gentle simmer, about 10 minutes, stirring frequently and scraping down the sides of the saucepan occasionally. Continue to cook, stirring occasionally and adjusting the heat as needed to maintain a gentle simmer, until the mixture is reduced by about half (to about 1 cup / 240ml) and thickened to a consistency similar to cream of coconut (the color will also go from milky white to more of a translucent pale gray), about 1 hour. Transfer the sweetened condensed coconut milk into a small bowl, cool completely, then stir in the lime zest. Set aside.", + "Preheat the oven to 325°F / 165°C. Spread the sweetened shredded coconut out in a single layer on a small baking sheet. Bake until well toasted and golden brown throughout, about 10 minutes, stirring occasionally to prevent the coconut from burning. Transfer to a small bowl and set aside.", + "Line a large plate with a couple of paper towels and set aside. In a large saucepan, combine the water, the remaining ½ cup / 100g sugar, and the purple yam chunks. Bring to a boil over high heat, stirring occasionally, about 10 minutes. Once at a boil, stir in 2 teaspoons of salt, lower the heat to a strong simmer, and cook until the yam chunks are fork-tender but still hold their shape, about 5 more minutes. Use a slotted spoon to transfer the yam to the prepared plate and arrange the yam chunks in a single layer. Set aside to cool completely.", + "When you are ready to serve, working in batches, pulse the ice cubes in a food processor until the ice is crushed into very fine pieces similar to shave ice. Divide the ice among four tall glasses, then layer with a good drizzle of the sweetened condensed coconut milk (2 to 3 tablespoons per glass), the sliced jackfruit, thawed unsweetened coconut strips, cooked purple yam chunks, and another drizzle of sweetened condensed coconut milk (about 1 tablespoon per glass). Sprinkle with the toasted shredded coconut and serve immediately." + ], + "noteCook": [ + "We use canned jackfruit in this recipe because it can be easier to source than fresh jackfruit, but if you are able to find the fresh version, do use it here.", + "If you can find only frozen sweetened young coconut strips (also sometimes called coconut meat slices or sliced young coconut), you can still use it, but make sure to give it a good rinse to remove the excess sugar.", + "Store any leftover sweetened condensed coconut milk in an airtight container and store in the refrigerator for up to 14 days. To use, warm it ever so slightly in the microwave or on the stovetop until it loosens up just enough to easily drizzle off of a spoon." + ], + "fluff": { + "_recipeFluff": { + "name": "Adra's Magical Flavored Ice", + "source": "ExEx" + } + } + }, + { + "name": "Ale And Cheddar Fondue", + "source": "ExEx", + "page": 44, + "type": "Tal'Dorei", + "diet": "X", + "allergenGroups": [ + "fish", + "gluten", + "milk", + "mustard" + ], + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}ml pale ale", + "amount1": 16, + "amount2": 475 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons Worcestershire sauce", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon garlic powder", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon powdered mustard", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon ground white pepper", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g shredded Cheddar cheese", + "amount1": 3, + "amount2": 384 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons all-purpose flour", + "amount1": 2 + }, + "Kosher salt" + ], + "instructions": [ + "In a medium pot over low heat, stir together the ale, Worcestershire sauce, garlic powder, mustard powder, and pepper until combined.", + "In a small bowl, toss the shredded Cheddar with the flour. Once incorporated, vigorously stir the cheese and flour into the ale mixture until the sauce is free of lumps, then continue to simmer for 10 to 12 minutes. Season with salt.", + "Lower the heat to the lowest setting and keep warm, stirring occasionally, until ready to serve.", + "Fondue pairs well with apples, grapes, {@recipe Pickled Cauliflower|ExEx}, radishes, {@recipe Fried Spam Cubes|ExEx}, {@recipe Pocket Bacon|ExEx}, and {@recipe Flatbread Crackers|ExEx} or {@recipe brioche spears|ExEx}." + ], + "miscTags": [ + "alcohol" + ], + "fluff": { + "_recipeFluff": { + "name": "GoFiBePo", + "source": "ExEx" + } + } + }, + { + "name": "Asarius' Prized Meat Pies", + "source": "ExEx", + "page": 181, + "type": "Wildemount", + "diet": "X", + "allergenGroups": [ + "celery", + "eggs", + "gluten", + "milk" + ], + "time": { + "preparation": 25, + "cooking": 40 + }, + "makes": "10 hand pies", + "ingredients": [ + { + "type": "entries", + "name": "Dough", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml lukewarm water", + "amount1": 0.33, + "amount2": 80 + }, + { + "type": "ingredient", + "entry": "{=amount1/xt} 0.25-ounce / 7g packet active dry yeast ({=amount2/v} teaspoons)", + "amount1": 1, + "amount2": 2.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon granulated sugar", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons / {=amount2}g unsalted butter", + "amount1": 6, + "amount2": 90 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml whole milk", + "amount1": 0.75, + "amount2": 175 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g all-purpose flour, plus more for dusting", + "amount1": 4, + "amount2": 560 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} large eggs", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon water", + "amount1": 1 + } + ] + }, + { + "type": "entries", + "name": "Meat Filling", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons olive oil", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pound / {=amount2}g Yukon Gold potatoes, peeled and cut into ¼-inch cubes (about {=amount3/v} large potatoes)", + "amount1": 0.75, + "amount2": 340, + "amount3": 3 + }, + { + "type": "ingredient", + "entry": "{=amount3/v} large yellow onion, diced (about {=amount1/v} cups / {=amount2}g)", + "amount1": 1.5, + "amount2": 210, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} large carrot, peeled and diced (about {=amount3/v} cup / {=amount2}g)", + "amount1": 1, + "amount2": 140, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} large celery ribs, diced (about {=amount3/v} cup / {=amount2}g)", + "amount1": 2, + "amount2": 110, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pound / {=amount2}g lean ground beef", + "amount1": 1, + "amount2": 450 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, minced", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons chopped fresh thyme leaves (from about {=amount2/v} sprigs)", + "amount1": 2, + "amount2": 10 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons kosher salt", + "amount1": 1.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon freshly ground black pepper", + "amount1": 1 + } + ] + } + ], + "instructions": [ + { + "type": "entries", + "name": "To make the dough:", + "entries": [ + "In a small bowl, combine the water, yeast, and sugar. Stir to dissolve the sugar and let sit at room temperature until foamy, 10 to 15 minutes.", + "While the yeast is activating, in a small pot over medium heat, melt the butter, stirring often, just until melted but not sizzling, 2 to 3 minutes. Remove the pot from the heat and add the milk.", + "Add both the yeast and milk mixtures to the bowl of a stand mixer fitted with a dough hook. Add the flour and salt and mix on medium-low speed until the dough sticks to the hook in one mass and no pockets of unincorporated flour remain, 2 to 3 minutes. (If kneading the dough by hand, mix with a rubber spatula until almost all of the flour has been absorbed into the dough, then turn out the dough onto a lightly floured surface and knead by hand until smooth, 5 to 7 minutes.)", + "Remove the dough from the mixing bowl, coat the inside of the bowl with nonstick cooking spray, and transfer the dough back to the bowl. Tightly wrap the bowl in plastic wrap and let rise at room temperature until puffy and almost doubled in size, 1 to 1½ hours." + ] + }, + { + "type": "entries", + "name": "While the dough is rising, make the meat filling:", + "entries": [ + "In a large high-sided pan or Dutch oven over medium heat, heat the olive oil. Add the potatoes and cook, stirring occasionally, until just starting to soften, 5 to 7 minutes. Add the onion, carrot, and celery and cook, stirring often, until the onion is light golden brown and the carrot is softened, 8 to 11 minutes. Add the ground beef and immediately break it up into small pieces with the back of a spatula. Cook, stirring often, until the beef is cooked through and no red remains, 3 to 5 minutes. Add the garlic, thyme, salt, and pepper and cook, stirring constantly, until fragrant, 3 to 5 minutes. Remove the filling from the heat and let cool for at least 30 minutes before assembling the hand pies." + ] + }, + { + "type": "entries", + "name": "To assemble the pies:", + "entries": [ + "Set two oven racks at the upper-middle and lower-middle positions and preheat the oven to 350°F / 175°C. Lightly flour a work surface. Line two baking sheets with parchment paper or nonstick baking mats. Crack the eggs into a small bowl and add the water. Mix with a fork until no streaks of egg yolks remain.", + "Punch the dough down to deflate it and transfer to the floured surface. Divide the dough into ten equal pieces (about 3 ounces / 85g per piece) and roll into balls. Using a rolling pin, roll each ball into a 5-inch / 13cm circle that's ¼ inch thick. Place ⅓ cup / 70g of the filling in the center of each circle. Brush the outside edge of each circle with the beaten eggs. Fold one side of the dough over the filling and press it onto the other side of the dough to create a half-moon shape. (You will need to stretch the dough slightly.) Crimp the edges of the pies with the tines of a fork. Carefully transfer them to the prepared baking sheets, 5 pies per sheet. Use a sharp knife to make three horizontal cuts in the top of each pie. Brush the pies with the eggs and bake, rotating the pans from top to bottom halfway through baking, until light golden brown, 20 to 25 minutes. Let cool on the baking sheets for at least 10 minutes before serving." + ] + } + ], + "noteCook": [ + "The assembled, unbaked pies can be frozen in an individual layer on a tightly wrapped baking sheet for several months. When ready to bake, let sit uncovered at room temperature for 2 hours before baking, then proceed with the baking instructions." + ], + "fluff": { + "_recipeFluff": { + "name": "Asarius' Prized Meat Pies", + "source": "ExEx" + } + } + }, + { + "name": "Assorted Fruit, Veggies, and Cheeses", + "source": "ExEx", + "type": "Tal'Dorei", + "diet": "C", + "allergenGroups": [ + "milk" + ], + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} pint / {=amount2}g strawberries, washed, hulled, and halved", + "amount1": 1, + "amount2": 350 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pound / {=amount2}g green or red seedless grapes, washed and cut into 5 or 6 clusters", + "amount1": 1, + "amount2": 450 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} large green apples, cored and cut into slices", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} large cucumber, cut into 3-inch / 7.5cm spears", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} small radishes, halved lengthwise", + "amount1": 20 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g Comté cheese, cut into ¼-inch-thick rectangles", + "amount1": 8, + "amount2": 225 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g pepper Jack cheese, cut into ¼-inch-thick rectangles", + "amount1": 8, + "amount2": 225 + } + ], + "instructions": [ + "{@note Prepare the items as indicated in the Ingredients list.}" + ], + "fluff": { + "_recipeFluff": { + "name": "GoFiBePo", + "source": "ExEx" + } + } + }, + { + "name": "Athodan's Mistake", + "source": "ExEx", + "page": 206, + "type": "Wildemount", + "diet": "V", + "allergenGroups": [ + "sulphites" + ], + "time": { + "preparation": 5 + }, + "serves": { + "exact": 2 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}ml coconut milk", + "amount1": 4, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}ml pineapple juice", + "amount1": 4, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}ml white rum", + "amount1": 4, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}ml cream of coconut (see Note)", + "amount1": 2, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounce / {=amount2}ml fresh lime juice (from about {=amount1/v} lime)", + "amount1": 1, + "amount2": 30 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g ice cubes", + "amount1": 3, + "amount2": 400 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}ml blue curaçao", + "amount1": 2, + "amount2": 60 + } + ], + "instructions": [ + "Add the coconut milk, pineapple juice, rum, cream of coconut, lime juice, and ice to a blender. Blend on high speed, stopping and scraping down the sides of the blender as needed, until the ice is completely broken down and the drink is smooth and thick.", + "Divide the drink between two chilled 16-ounce / 475ml glasses. Top each glass with 1 ounce / 30ml of the blue curaçao and serve immediately." + ], + "noteCook": [ + "Cream of coconut (not to be confused with coconut cream) is a thick, sweetened coconut syrup used primarily to make cocktails. It can be found in a can or squeeze bottle in the mixers section of most grocery stores or liquor stores." + ], + "miscTags": [ + "alcohol" + ], + "fluff": { + "_recipeFluff": { + "name": "Athodan's Mistake", + "source": "ExEx" + } + } + }, + { + "name": "Bad Aim Chicken", + "source": "ExEx", + "page": 51, + "type": "Tal'Dorei", + "diet": "X", + "allergenGroups": [ + "milk" + ], + "time": { + "cooking": 15, + "preparation": 285 + }, + "serves": { + "min": 4, + "max": 6 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g fresh cilantro", + "amount1": 1, + "amount2": 128 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g parsley", + "amount1": 1, + "amount2": 128 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} jalapeño chiles, stemmed and seeded", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} garlic cloves, peeled", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "Zest and juice of {=amount1/c} lemon", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons olive oil", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g plain, full-fat Greek yogurt", + "amount1": 0.5, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon ground cumin, toasted", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon ground coriander seeds, toasted", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} to {=amount2/v} boneless, skinless chicken thighs, cut into ½-inch cubes", + "amount1": 4, + "amount2": 6 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pineapple, cut into ½-inch cubes", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} green onions, cut into 2-inch pieces", + "amount1": 8 + }, + "Kosher salt and freshly ground black pepper" + ], + "instructions": [ + "In a blender, add the cilantro, parsley, jalapeño chiles, garlic, lemon zest and juice, olive oil, and yogurt and blend until a smooth mixture forms, about 1 minute. Pour out half of the yogurt mixture into a small serving bowl and refrigerate to use for dipping sauce later. Add the ground cumin and coriander seeds to the remaining mixture and blend until a smooth marinade forms.", + "Place the chicken in a sealable food-safe container and cover with the yogurt marinade, making sure all the cubes are generously coated. Place in the fridge to marinate for 4 to 24 hours.", + "Take out the chicken an hour before grilling and heat a grill or plancha on high.", + "While the grill is heating, assemble the kebabs on metal skewers, alternating chicken, pineapple cubes, and green onions. With the green onions, stack 3 or 4 pieces in a bundled section, so there is a sizable bite of green onion in between the chicken and pineapple. Season with salt and pepper.", + "Cook on the grill or plancha until the chicken releases from the surface without tearing, 2 to 3 minutes.", + "Flip the skewers and cook until the chicken reaches a temperature of 165°F / 75°C and the juices run clear, 2 to 3 more minutes.", + "Remove the dipping sauce from the refrigerator 30 minutes before serving and allow to reach room temperature. Season with salt and pepper and serve with the chicken skewers." + ], + "fluff": { + "_recipeFluff": { + "name": "Bad Aim Chicken", + "source": "ExEx" + } + } + }, + { + "name": "Berry Surprise Pie", + "source": "ExEx", + "page": 66, + "type": "Tal'Dorei", + "diet": "C", + "allergenGroups": [ + "eggs", + "gluten", + "milk", + "sulphites" + ], + "time": { + "cooking": 90, + "preparation": 15 + }, + "makes": "one 9-inch (23cm) pie", + "serves": { + "exact": 8 + }, + "ingredients": [ + { + "type": "entries", + "name": "Pie Dough", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g all-purpose flour, plus more for dusting", + "amount1": 3, + "amount2": 420 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 0.25, + "amount2": 50 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup ({=amount3/v} sticks) / {=amount2}g cold unsalted butter, cut into ½-inch cubes", + "amount1": 1, + "amount2": 220, + "amount3": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml ice water, plus more as needed", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} large egg", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon coarse sugar, such as turbinado, Demerara, or sanding", + "amount1": 1 + } + ] + }, + { + "type": "entries", + "name": "Berry-Rum Filling", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} pound / {=amount2}g strawberries, hulled and cut into ½-inch pieces (about {=amount3/v} cups)", + "amount1": 1, + "amount2": 450, + "amount3": 2.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g blueberries (about {=amount3/v} cups)", + "amount1": 12, + "amount2": 340, + "amount3": 2.67 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g blackberries (about {=amount3/v} cups)", + "amount1": 6, + "amount2": 170, + "amount3": 1.33 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g raspberries (about {=amount3/v} cups)", + "amount1": 6, + "amount2": 170, + "amount3": 1.33 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g packed light brown sugar", + "amount1": 1, + "amount2": 200 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons dark rum", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon lemon zest (from about {=amount1/v} large lemon)", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons ground cinnamon", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g cornstarch", + "amount1": 0.33, + "amount2": 45 + } + ] + }, + "Vanilla ice cream, for serving (optional)" + ], + "instructions": [ + { + "type": "entries", + "name": "To make the pie dough:", + "entries": [ + "To make the pie dough: Lightly flour a work surface. In a large bowl, combine the flour, granulated sugar, and salt. Add the butter and use your fingertips or a pastry cutter to pinch the cubes into the flour until the butter is roughly the size of peas and no large chunks remain. Add the ice water and mix just until the dough starts to come together. The dough should hold together when squeezed. If the dough is too dry, add additional ice water, 1 teaspoon at a time, until it comes together.", + "Turn out the dough onto the floured surface. Cut the dough in half (about 375 grams per half) and form each half into a disk. Wrap both halves in plastic wrap and chill for at least 1 hour and up to 3 days." + ] + }, + { + "type": "entries", + "name": "While the dough is chilling, make the berry-rum filling:", + "entries": [ + "In a large pot, combine the strawberries, blueberries, blackberries, raspberries, brown sugar, rum, lemon zest, cinnamon, and cornstarch. Gently stir with a rubber spatula, taking care not to smash the berries, until the cornstarch is fully dissolved. Set the pot over medium heat and cook, stirring often, until the mixture is thick and just starting to bubble, 7 to 10 minutes. Remove the pot from the heat and let cool at room temperature for 30 minutes." + ] + }, + "On the floured surface, unwrap one disk of dough. Dust the top with flour and roll out into a 13-inch / 33cm circle. Transfer the crust to a 9-inch / 23cm pie pan and press the dough into the bottom and sides, allowing the excess dough to hang over the rim. Pour the cooled berry filling into the center of the dough and spread into a flat, even layer.", + "Unwrap the remaining disk of dough on the floured surface, dust the top with flour, and roll out into a 13-inch / 33cm circle. Cut the dough into 1-inch / 2.5cm strips with a pizza cutter or knife. Make a lattice top crust by laying half of the strips about ¼ inch apart horizontally over the filling. Fold every other strip of dough back onto itself halfway. Lay one of the remaining strips of pie dough vertically in the center of the pie so it lies across the unfolded horizontal strips. Unfold the folded strips so they lie over the vertical strip and fold the strips running underneath the vertical strip back onto themselves. Lay another vertical strip of pie dough over the filling and continue the weaving process until the lattice crust is complete. Trim the excess pie dough and pinch the edges of the crust to seal. Crimp the edges using your fingers or a fork, then transfer the pie to the freezer and freeze for 30 minutes.", + "Position a rack in the bottom third of the oven and preheat to 375°F / 190°C. Crack the egg into a small bowl, add 1 tablespoon of water, and mix with a fork until no streaks of yolk remain. Set the chilled pie on a baking sheet and generously brush the crust with the egg wash. Sprinkle with coarse sugar and bake until the top is deep golden brown and the filling is bubbling around the edges, 70 to 80 minutes. If the crust starts to brown before the pie is fully cooked, crimp a large piece of foil around the edges to prevent further browning. Let cool for at least 4 hours before slicing. Serve with vanilla ice cream, if using." + ], + "noteCook": [ + "For a simpler double-crust pie that forgoes the lattice top, roll out the second disk of dough into a 13-inch / 33cm circle and carefully lay it on top of the pie. Using a sharp knife, slash a small X into the top. Trim any overhanging dough around the edge of the pie and tuck the excess dough under itself. Pinch the edges of the crust to seal and crimp using your fingers or a fork." + ], + "fluff": { + "_recipeFluff": { + "name": "Berry Surprise Pie", + "source": "ExEx" + } + } + }, + { + "name": "Black Moss Cupcakes", + "source": "ExEx", + "page": 193, + "type": "Wildemount", + "diet": "C", + "allergenGroups": [ + "eggs", + "gluten", + "milk" + ], + "time": { + "preparation": 30, + "cooking": 20 + }, + "makes": "12 cupcakes", + "ingredients": [ + { + "type": "entries", + "name": "Dark Chocolate Cupcakes", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g all-purpose flour", + "amount1": 1, + "amount2": 140 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 0.75, + "amount2": 150 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g unsweetened natural cocoa powder", + "amount1": 0.33, + "amount2": 25 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon baking soda", + "amount1": 0.75 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon baking powder", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} large egg", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml whole milk", + "amount1": 0.67, + "amount2": 80 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g sour cream", + "amount1": 0.33, + "amount2": 80 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons vegetable oil", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons vanilla extract", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} or {=amount2/v} drops black food coloring (optional)", + "amount1": 2, + "amount2": 3 + } + ] + }, + { + "type": "entries", + "name": "Chocolate-Matcha Frosting", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons / {=amount2}g unsalted butter, softened", + "amount1": 4, + "amount2": 55 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g full-fat cream cheese, at room temperature", + "amount1": 2, + "amount2": 55 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g confectioners' sugar", + "amount1": 1.33, + "amount2": 160 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g unsweetened natural cocoa powder", + "amount1": 0.25, + "amount2": 20 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon matcha powder", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon whole milk", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon vanilla extract", + "amount1": 1 + }, + "Pinch of kosher salt", + "{@recipe Dust of Deliciousness|ExEx}{@footnote *|On second thought, just use food glitter.}" + ] + }, + { + "type": "entries", + "name": "Moss Cookie Crunchies", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g vanilla wafer cookies such as Nilla Wafers", + "amount1": 0.75, + "amount2": 40 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons light brown sugar", + "amount1": 1.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons matcha powder", + "amount1": 1.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon unsalted butter, melted and cooled slightly", + "amount1": 1 + } + ] + } + ], + "instructions": [ + "To make the dark chocolate cupcakes: Set a rack in the middle of the oven and preheat to 325°F / 165°C. Line the cups of a 12-cup standard muffin tin with paper cupcake liners.", + "In a large bowl, whisk together the flour, sugar, cocoa powder, baking soda, baking powder, and salt. In a second large mixing bowl, whisk together the egg, milk, sour cream, vegetable oil, vanilla extract, and black food coloring (if using) until no streaks of egg yolk remain. Add the dry ingredients to the wet and mix with a rubber spatula just until a smooth batter forms and no pockets of dry flour remain.", + "Fill each cupcake liner about two-thirds full. Bake, rotating the pan front to back halfway through baking, 16 to 19 minutes, until a toothpick inserted into the center of a cupcake comes out with just a few moist crumbs attached. Let cool slightly, then transfer the cupcakes onto a cooling rack and let cool completely.", + "To make the chocolate-matcha frosting: In the bowl of a stand mixer fitted with the paddle attachment, combine the butter, cream cheese, confectioners' sugar, cocoa powder, matcha powder, milk, vanilla, and salt. (Alternatively, use a large mixing bowl and electric handheld mixer.) Mix on low speed just until the ingredients are combined, then increase the speed to medium-high and beat until the frosting is light and fluffy, 1½ to 2½ minutes. Transfer the frosting into a large piping bag fitted with a straight tip, or a zip-top bag with one corner snipped off.", + "To make the moss cookie crunchies: Place the vanilla wafer cookies in the bowl of a food processor and process until they are the texture of fine sand, 15 to 25 seconds. (Alternatively, place the cookies in a large zip top bag and smash with a rolling pin or skillet.) Transfer the crushed cookies to a large mixing bowl and add the brown sugar and matcha powder. Toss until the cookie crumbs are evenly coated in the matcha powder. Add the melted butter and mix, using your hands, until the crumbs are evenly moistened.", + "Frost the cupcakes by piping an even, generous layer of frosting on top of each. Working with one cupcake at a time, invert the cupcake and gently press the frosted top into the bowl of cookie crunchies, rotating so the moss sticks to the sides of the frosting, until the top is evenly coated. Repeat this process with the remaining cupcakes. Sprinkle all with {@recipe Dust of Deliciousness|ExEx} (if using)." + ], + "fluff": { + "_recipeFluff": { + "name": "Black Moss Cupcakes", + "source": "ExEx" + } + } + }, + { + "name": "Blackberry Compound Butter", + "source": "ExEx", + "page": 123, + "type": "Marquet", + "diet": "C", + "allergenGroups": [ + "milk" + ], + "makes": "½ cup", + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup ({=amount3/v} stick) / {=amount2}g unsalted butter, at room temperature", + "amount1": 0.5, + "amount2": 113, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons blackberry jam", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "Zest of {=amount1/v} small orange", + "amount1": 1 + } + ], + "instructions": [ + { + "type": "entries", + "name": "To make the blackberry compound butter:", + "entries": [ + "While the muffins are cooking, add the butter, blackberry jam, and orange zest to a small bowl. Using an electric or handheld mixer, mix on low until well incorporated and the butter takes on a purplish hue, 1 to 2 minutes. Transfer to a small serving dish and serve with the streusel muffins." + ] + } + ], + "fluff": { + "_recipeFluff": { + "name": "Shadow Baker's Pocket Muffins", + "source": "ExEx" + } + } + }, + { + "name": "Breakfast Beer Brats", + "source": "ExEx", + "page": 157, + "type": "Wildemount", + "diet": "X", + "allergenGroups": [ + "gluten", + "milk", + "molluscs", + "sulphites" + ], + "time": { + "preparation": 35, + "cooking": 20 + }, + "serves": { + "min": 4, + "max": 6 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} uncooked bratwurst links", + "amount1": 8 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}ml your favorite milk stout beer", + "amount1": 24, + "amount2": 710 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml water", + "amount1": 0.5, + "amount2": 120 + }, + { + "type": "entries", + "name": "Compound Butter", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount3/v} cup ({=amount1/v} stick) / {=amount2}g butter, room temperature", + "amount1": 0.5, + "amount2": 55, + "amount3": 0.25 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons maple syrup", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon ground cinnamon", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon ground nutmeg", + "amount1": 0.25 + } + ] + }, + { + "type": "entries", + "name": "Apple Slaw", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} medium Honeycrisp, Jonagold, or Braeburn apple, cored and julienned", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} medium Granny Smith apple, cored and julienned", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g shredded red or green cabbage", + "amount1": 1, + "amount2": 50 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml apple cider vinegar", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} small red onion, thinly sliced", + "amount1": 1 + }, + "Kosher salt and freshly ground black pepper" + ] + }, + { + "type": "ingredient", + "entry": "{=amount1/v} brioche hot dog buns", + "amount1": 8 + } + ], + "instructions": [ + "At least 4 to 6 hours before grilling, marinate the brats in the milk stout and water. Cover and refrigerate.", + { + "type": "entries", + "name": "To make the compound butter:", + "entries": [ + "In a small bowl, use a silicone spatula to fold together the butter, maple syrup, cinnamon, and nutmeg until well incorporated. Set aside." + ] + }, + "Preheat the grill or plancha on high to at least 400°F / 200°C.", + "In a large pot, add the brats and beer liquid and heat on high until the liquid is boiling. Lower the heat to a simmer and cook for 20 minutes, or until the brat temperature reaches at least 145°F / 63°C and holds for 4 seconds.", + { + "type": "entries", + "name": "To make the apple slaw:", + "entries": [ + "In a small bowl, combine the apples, cabbage, apple cider vinegar, and onion. Season with salt and pepper and set aside." + ] + }, + "While the brats are simmering, evenly butter the insides of the hot dog buns\u2014both sides\u2014with the compound butter and set aside.", + "When the brats are done simmering, place them on the grill or plancha and grill for 1 to 3 minutes before flipping. The brats should be toasty brown with visible grill marks. Once flipped, cook for an additional 1 to 3 minutes.", + "One minute before the brats are ready to be pulled from the grill or plancha, place the hot dog buns, buttered sides down, on the grill and allow to toast until crispy and slightly golden, 30 seconds to 1 minute.", + "To serve, place the brats in the buns, top with apple slaw, and enjoy!" + ], + "miscTags": [ + "alcohol" + ], + "fluff": { + "_recipeFluff": { + "name": "Nestled Nook Breakfast Special", + "source": "ExEx" + } + } + }, + { + "name": "Brenattos' Unexpected Guests", + "source": "ExEx", + "page": 174, + "type": "Wildemount", + "diet": "V", + "allergenGroups": [ + "sesame", + "sulphites" + ], + "time": { + "preparation": 15, + "cooking": 60 + }, + "makes": "about 2½ cups (550g)", + "serves": { + "min": 6, + "max": 8 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml water", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml red wine vinegar, plus more to taste", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml extra-virgin olive oil, plus more for drizzling", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, lightly smashed", + "amount1": 4 + }, + "Kosher salt and freshly ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g red beets, peeled and cut into ¾-inch chunks", + "amount1": 12, + "amount2": 340 + }, + { + "type": "ingredient", + "entry": "One {=amount1/v}-ounce / {=amount2}g can chickpeas, drained and rinsed well", + "amount1": 15.5, + "amount2": 439 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g tahini", + "amount1": 0.33, + "amount2": 95 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon toasted sesame seeds", + "amount1": 0.75 + }, + "Peeled baby rainbow carrots, for serving" + ], + "instructions": [ + "Preheat the oven to 375°F / 190°C. In an 8-inch / 20cm glass or ceramic baking dish, stir together 3 tablespoons of the water, 3 tablespoons of the vinegar, 2 tablespoons of the olive oil, the garlic, and a large pinch of salt and pepper. Add the beets and gently stir to coat in the cooking liquid. Cover the baking dish with aluminum foil and bake until the beets are fork-tender, about 1 hour, stirring the beets once after 30 minutes.", + "Remove from the oven, take off the foil, stir in the chickpeas, and cool the beets and chickpeas on a rack for 20 minutes. Transfer the dish contents along with any remaining liquid to a food processor. Add the tahini and the remaining 1 tablespoon water, 1 tablespoon vinegar, and 2 tablespoons olive oil. Season with salt and pepper and blend until very smooth and creamy, scraping down the sides of the bowl as needed. If the mixture is really thick, blend in a splash or two of additional water. Season with additional salt, pepper, and red wine vinegar if needed.", + "Spoon the hummus into a shallow serving bowl, drizzle with additional olive oil, and sprinkle with the toasted sesame seeds. Serve with peeled baby rainbow carrots for dipping." + ], + "noteCook": [ + "Transfer any leftover hummus to an airtight container and store in the refrigerator for up to 5 days." + ], + "fluff": { + "_recipeFluff": { + "name": "Brenattos' Unexpected Guests", + "source": "ExEx" + } + } + }, + { + "name": "Brioche Spears", + "source": "ExEx", + "page": 46, + "type": "Tal'Dorei", + "diet": "C", + "allergenGroups": [ + "gluten", + "milk" + ], + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} brioche loaf, cut into 4 by 1½-inch / 10 by 4cm spears", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g salted butter, melted", + "amount1": 0.25, + "amount2": 55 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} medium round sourdough loaf, quartered and cut into 3-inch- / 7.5cm thick slices", + "amount1": 1 + } + ], + "instructions": [ + "Preheat the oven to 400°F / 200°C and line a baking sheet with parchment paper.", + "Gently brush the tops of the brioche spears with melted butter and place on the prepared pan.", + "Toast the spears until golden and crispy, 7 to 10 minutes." + ], + "fluff": { + "_recipeFluff": { + "name": "GoFiBePo", + "source": "ExEx" + } + } + }, + { + "name": "Caduceus's Ethically Sourced Mushroom Toasts", + "source": "ExEx", + "page": 185, + "type": "Wildemount", + "diet": "C", + "allergenGroups": [ + "gluten", + "milk" + ], + "time": { + "preparation": 10, + "cooking": 25 + }, + "makes": "4 toasts", + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons / {=amount2}g unsalted butter", + "amount1": 5, + "amount2": 70 + }, + { + "type": "ingredient", + "entry": "{=amount1/xt} ¾-inch-thick slices of sourdough or country bread", + "amount1": 4 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pounds / {=amount2}g cremini or white button mushrooms, trimmed and quartered", + "amount1": 1.5, + "amount2": 680 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, minced", + "amount1": 4 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon chopped fresh rosemary leaves (from about {=amount1/v} medium sprig)", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon chopped fresh thyme leaves (from about {=amount2/v} sprigs)", + "amount1": 1, + "amount2": 5 + }, + "Kosher salt and freshly ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g whole milk ricotta cheese", + "amount1": 1, + "amount2": 240 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g arugula", + "amount1": 0.5, + "amount2": 10 + }, + "Extra-virgin olive oil, for drizzling" + ], + "instructions": [ + "In a large cast-iron or nonstick skillet over medium heat, melt 1 tablespoon of the butter. Add two slices of the bread and toast, flipping once, until golden brown on both sides, 1½ to 2 minutes per side. Transfer the toasts to serving plates and add 1 tablespoon of butter to the pan. Once the butter is melted, add the remaining two slices of bread and repeat the cooking process, transferring them to serving plates when toasted.", + "Add the remaining 3 tablespoons of butter to the pan and swirl to evenly coat it. Add the mushrooms and cook, stirring often, until they have released their moisture and shrunk in size and are just starting to brown, 9 to 11 minutes.", + "Add the garlic, rosemary, thyme, ¾ teaspoon salt, and ½ teaspoon pepper and stir to evenly coat the mushrooms. Continue cooking over medium heat, stirring often, until the mushrooms are deep golden brown, 4 to 6 minutes more. Remove the pan from the heat and set aside.", + "Spread each slice of toast with ¼ cup / 60g ricotta cheese and top with one-fourth of the cooked mushrooms. Divide the arugula over the tops and drizzle with olive oil. Season with additional salt and pepper to taste and serve immediately." + ], + "fluff": { + "_recipeFluff": { + "name": "Caduceus's Ethically Sourced Mushroom Toasts", + "source": "ExEx" + } + } + }, + { + "name": "Chicken Pocket Pies", + "source": "ExEx", + "page": 62, + "type": "Tal'Dorei", + "diet": "X", + "allergenGroups": [ + "celery", + "eggs", + "gluten", + "milk" + ], + "time": { + "cooking": 60, + "preparation": 60 + }, + "makes": "10 pocket pies", + "ingredients": [ + { + "type": "entries", + "name": "Pie Dough", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g all-purpose flour, plus more for dusting", + "amount1": 3, + "amount2": 420 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup (2 sticks) / {=amount2}g cold unsalted butter, cut into ½-inch cubes", + "amount1": 1, + "amount2": 220 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml ice water, plus more as needed", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} large egg", + "amount1": 1 + } + ] + }, + { + "type": "entries", + "name": "Filling", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} pound / {=amount2}g boneless, skinless chicken breasts (about 2 large breasts), cut into ½-inch cubes", + "amount1": 1, + "amount2": 450 + }, + "Kosher salt and freshly ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons olive oil", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons / {=amount2}g unsalted butter", + "amount1": 4, + "amount2": 55 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g diced yellow onion (from about {=amount3/v} large onion)", + "amount1": 1.5, + "amount2": 210, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g diced celery (from about {=amount3/c} stalks)", + "amount1": 0.67, + "amount2": 75, + "amount3": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g peeled and diced carrot (from about {=amount3/c} large carrot)", + "amount1": 0.67, + "amount2": 90, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, minced", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons chopped fresh thyme leaves (from about {=amount3/c} sprigs)", + "amount1": 2, + "amount2": 10 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g all-purpose flour", + "amount1": 0.25, + "amount2": 35 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml whole milk", + "amount1": 2, + "amount2": 475 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g frozen peas", + "amount1": 0.5, + "amount2": 65 + } + ] + } + ], + "instructions": [ + { + "type": "entries", + "name": "To make the pie dough:", + "entries": [ + "Lightly flour a work surface. In a large bowl, combine the flour and salt. Add the butter and use your fingertips or a pastry cutter to pinch the cubes into the flour until the butter is roughly the size of peas and no large chunks remain. Add the ice water and mix just until the dough starts to come together. The dough should hold together when squeezed. If the dough is too dry, add additional ice water, 1 teaspoon at a time, until it comes together.", + "Turn out the dough onto the floured surface and shape it into a flat disk. Wrap it in plastic wrap and chill in the refrigerator for at least 1 hour and up to 3 days." + ] + }, + { + "type": "entries", + "name": "To make the filling:", + "entries": [ + "In a medium bowl, combine the chicken and 1 teaspoon each of salt and pepper and toss to evenly coat. Heat the olive oil in a large pot or Dutch oven over medium heat until shimmering. Add the chicken and cook, stirring occasionally, until lightly browned and cooked through, 6 to 9 minutes. Transfer the chicken to a plate and set aside.", + "Melt the butter in the pot and add the onion, celery, and carrot. Cook, stirring often, until the onion is translucent, 5 to 7 minutes. Add the garlic and thyme and continue cooking until fragrant, 1 to 2 minutes more. Sprinkle on the flour, stir to evenly coat the vegetables, and cook just until no pockets of dry flour remain, about 1 minute. Slowly add the milk while stirring and bring the mixture up to a simmer. Remove the pot from the heat and stir in the chicken and peas. Taste for seasoning and add additional salt and pepper if needed. Transfer the filling to a baking pan or large plate and spread out in an even layer. Refrigerate for 1 hour to firm up." + ] + }, + "While the filling is cooling, line a baking sheet with parchment paper or a nonstick baking mat. Lightly flour a work surface. Crack the egg into a small bowl and whisk until no streaks of yolk remain.", + "Unwrap the dough, set it on the floured surface, and roll it out into a ⅛-inch-thick sheet. Using a 5-inch / 13cm round cutter, cut out ten circles of dough. Place a heaping ¼ cup / 70g of the filling in the center of each round, leaving a ½-inch border around the edge. Brush the outside edge of the dough with egg and fold the dough over the filling to create a half moon shape. Pinch the edges to seal and crimp with a fork or your fingers to create a scalloped edge. Transfer the pocket pies onto the prepared baking sheet, spacing them 1 inch / 2.5cm apart, and slash the top of each pie three times with a knife. Transfer the baking sheet to the freezer and freeze for 30 minutes.", + "Set a rack in the middle of the oven and preheat to 375°F / 190°C. Brush the pies with the remaining egg wash and bake until light golden brown, 38 to 42 minutes. Remove from the oven and let cool on the baking sheet." + ], + "fluff": { + "_recipeFluff": { + "name": "Chicken Pocket Pies", + "source": "ExEx" + } + } + }, + { + "name": "Cod and Potato Smørrebrød", + "source": "ExEx", + "page": 83, + "type": "Issylra", + "diet": "X", + "allergenGroups": [ + "eggs", + "fish", + "gluten", + "milk" + ], + "time": { + "cooking": 90, + "preparation": 120 + }, + "serves": { + "min": 4, + "max": 6 + }, + "ingredients": [ + { + "type": "entries", + "name": "Garlic Compound Butter", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} medium garlic head", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount3/v} cup ({=amount1/v} sticks) / {=amount2}g salted butter, at room temperature", + "amount1": 1.5, + "amount2": 165, + "amount3": 0.75 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon dried parsley flakes", + "amount1": 1 + } + ] + }, + { + "type": "entries", + "name": "Cod and Potato Purée", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g dried cod", + "amount1": 6, + "amount2": 170 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml water", + "amount1": 3, + "amount2": 710 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml milk", + "amount1": 0.5, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} medium or {=amount2/v} large russet potatoes, peeled and medium diced", + "amount1": 3, + "amount2": 1.5 + }, + { + "type": "ingredient", + "entry": "Juice of {=amount1/v} medium lemon", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml heavy cream", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} egg yolks", + "amount1": 2 + }, + "Kosher salt and freshly ground black pepper" + ] + }, + { + "type": "entries", + "name": "Fried Capers", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons olive oil", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} to {=amount2/v} capers in brine, dried", + "amount1": 40, + "amount2": 50 + } + ] + }, + { + "type": "entries", + "name": "For Assembly", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} loaf Nordic-style dark rye bread, cut into eight to ten ½-inch-thick slices", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} to {=amount2/v} medium to large purple potato chips", + "amount1": 15, + "amount2": 20 + }, + { + "type": "ingredient", + "entry": "Zest of {=amount1/v} medium lemon", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} to {=amount2/v} pea shoots", + "amount1": 8, + "amount2": 10 + }, + "Kosher salt and freshly ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} lemon, cut into 6 to 8 wedges", + "amount1": 1 + } + ] + } + ], + "instructions": [ + { + "type": "entries", + "name": "To make the garlic compound butter:", + "entries": [ + "Preheat the oven to 400°F / 200°C. Leaving the garlic head intact, slice off the top and discard. Wrap the garlic in aluminum foil and roast in the oven for 20 minutes, until the garlic is soft.", + "Squeeze out the garlic cloves into a medium bowl and add the butter and parsley flakes. Gently fold the ingredients into one another until well incorporated, about 1 minute.", + "Store the butter in a small sealable container. It will keep, refrigerated, for up to 2 weeks." + ] + }, + { + "type": "entries", + "name": "To make the cod and potato purée:", + "entries": [ + "Two to 3 days before serving, submerge the dried cod in cold water in a medium glass or plastic bowl. Cover with a tea towel and leave on the counter. After 24 hours, change the water. Continue to change the water every day, until the cod is no longer salty.", + "When the cod is ready, in a medium pot, combine it with the 3 cups of water and ¼ cup / 60ml of the milk. Bring to a boil and quickly reduce to a simmer. Cook the cod until the flesh is rehydrated and flaky, 15 to 20 minutes.", + "Once cooked, drain the cod and flake it with a fork. Discard the skin and any residual bones. Set aside.", + "In a separate pot, cover the potatoes with cold water and bring to a boil. Do not salt. Cook until the potatoes are fork-tender, about 15 minutes. Once cooked, thoroughly drain, transfer to a medium mixing bowl, and mash using a fork or ricer until the potatoes are smooth and free of lumps.", + "Fold the flaked cod into the mashed potatoes until almost well combined.", + "Mix in the lemon juice, the remaining ¼ cup / 60ml of milk, the cream, and egg yolks until a thick, creamy purée forms. Season with salt and pepper.", + "Preheat the oven to 400°F / 200°C and line a baking sheet with parchment paper. Scoop the purée into a piping bag with a star nozzle.", + "On the prepared baking sheet, pipe small crowns of purée about 1 inch / 2.5cm in diameter, 1 inch / 2.5cm apart. Bake until the crowns turn a light golden brown, 5 to 10 minutes." + ] + }, + { + "type": "entries", + "name": "To make the fried capers:", + "entries": [ + "While the potato crowns are baking, line a plate with paper towels. Heat a medium saucepan over high heat. Lower the heat to medium and add the olive oil and capers. Fry the capers until crispy, about 2 minutes. Transfer the capers to the paper towel-lined plate to drain." + ] + }, + { + "type": "entries", + "name": "To assemble the smørrebrød:", + "entries": [ + "Slightly toast the rye bread. Generously spread the compound butter on one side, top with 4 to 6 potato crowns, and gently lay potato chips in between the crowns. On each slice, sprinkle 4 or 5 capers and some lemon zest, and top with pea shoots. Season with salt and pepper and serve with a wedge of lemon." + ] + } + ], + "noteCook": [ + "The Cod and Potato Purée must be started several days in advance.", + "If you want an even moister smørrebrød, drizzle a small amount of olive oil over the crowns before adding the potato chips." + ], + "fluff": { + "_recipeFluff": { + "name": "Cod and Potato Smørrebrød", + "source": "ExEx" + } + } + }, + { + "name": "Conciliatory Couscous", + "source": "ExEx", + "page": 125, + "type": "Marquet", + "diet": "C", + "allergenGroups": [ + "celery", + "gluten", + "milk" + ], + "time": { + "preparation": 20, + "cooking": 30 + }, + "serves": { + "min": 4, + "max": 6 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup ({=amount3/v} stick) / {=amount2}g butter", + "amount1": 0.5, + "amount2": 113, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g dried couscous", + "amount1": 2, + "amount2": 320 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml hot vegetable stock", + "amount1": 2, + "amount2": 475 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g dry sun-dried tomatoes, roughly chopped", + "amount1": 0.33, + "amount2": 20 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g pitted green olives, drained, and roughly chopped", + "amount1": 0.33, + "amount2": 55 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} preserved lemon with rind, small diced", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g parsley, chopped", + "amount1": 0.5, + "amount2": 64 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons ground cinnamon", + "amount1": 1.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} sprigs mint, torn", + "amount1": 2 + }, + "Kosher salt and freshly ground black pepper" + ], + "instructions": [ + "In a small saucepan over medium-high heat, melt the butter and cook until it begins to brown, 3 to 5 minutes. The butter will begin to accumulate white froth around its edges and turn a walnut color. Once browned, remove from the heat and set aside.", + "In a large bowl, combine the couscous, hot vegetable stock, and sun-dried tomatoes. Cover with plastic wrap and set aside to hydrate for 15 to 20 minutes.", + "Once hydrated, drizzle in the brown butter and fluff the couscous with a fork.", + "Toss with the olives, preserved lemon, parsley, cinnamon, and mint. Season with salt and pepper." + ], + "fluff": { + "_recipeFluff": { + "name": "Conciliatory Couscous", + "source": "ExEx" + } + } + }, + { + "name": "Core Spire Street Meat", + "source": "ExEx", + "page": 116, + "type": "Marquet", + "diet": "X", + "allergenGroups": [ + "fish", + "gluten", + "milk", + "mustard", + "sulphites" + ], + "time": { + "preparation": 390, + "cooking": 45 + }, + "serves": { + "min": 4, + "max": 6 + }, + "ingredients": [ + { + "type": "entries", + "name": "Red Wine Ketchup", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g tomato paste", + "amount1": 0.25, + "amount2": 130 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g packed dark brown sugar", + "amount1": 0.33, + "amount2": 65 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml apple cider vinegar", + "amount1": 0.33, + "amount2": 80 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, minced", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons Worcestershire sauce", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon powdered mustard", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon cayenne pepper", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml Cabernet wine", + "amount1": 0.5, + "amount2": 120 + }, + "Kosher salt and freshly ground black pepper" + ] + }, + { + "type": "entries", + "name": "Lamb Lollies", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} full rack of lamb, cleaned and separated into lollies", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml olive oil", + "amount1": 0.33, + "amount2": 80 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons minced fresh rosemary", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon minced fresh oregano", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon dried mint", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, minced", + "amount1": 2 + }, + "Kosher salt and freshly ground black pepper" + ] + } + ], + "instructions": [ + { + "type": "entries", + "name": "To make the red wine ketchup:", + "entries": [ + "In a medium pot over medium-low heat, add the tomato paste, brown sugar, apple cider vinegar, garlic, Worcestershire sauce, mustard, cayenne pepper, and wine and stir. Bring to a simmer, stirring occasionally to prevent scorching.", + "Once the ingredients have become fragrant and reduced by half, 20 to 30 minutes, remove from the heat and set aside to cool to room temperature. Season with salt and black pepper.", + "Place in a sterilized, sealable container and refrigerate for at least 4 hours and up to 24 hours." + ] + }, + { + "type": "entries", + "name": "To make the lamb lollies:", + "entries": [ + "In a sealable container, drizzle the lamb with the olive oil and sprinkle on the rosemary, oregano, mint, and garlic. Turn and rub the lamb until it is thoroughly and evenly coated on all sides. Marinate in the refrigerator for 6 to 24 hours.", + "Heat a grill or plancha on high. Once hot, place the lollies on the grill. For a medium-rare lolly, cook on each side for about 2 minutes before flipping. Season with salt and black pepper. Flip the lollies and cook for an additional 2 minutes and season again.", + "Remove the lollies from the heat and let rest, covered, for 10 minutes before serving." + ] + }, + "Serve with the ketchup." + ], + "noteCook": [ + "The ketchup can be refrigerated for up to 2 weeks." + ], + "miscTags": [ + "alcohol" + ], + "fluff": { + "_recipeFluff": { + "name": "Core Spire Street Meat", + "source": "ExEx" + } + } + }, + { + "name": "Dalen's Closet Special", + "source": "ExEx", + "page": 147, + "type": "Marquet", + "diet": "V", + "allergenGroups": [ + "sulphites" + ], + "time": { + "preparation": 255 + }, + "serves": { + "min": 6, + "max": 8 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml unsweetened pineapple juice", + "amount1": 1.5, + "amount2": 360 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml passionfruit or guava juice", + "amount1": 1, + "amount2": 240 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 0.25, + "amount2": 50 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml fresh lime juice plus {=amount3/v} large lime, sliced into thin rounds", + "amount1": 0.25, + "amount2": 60, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} 750ml bottle crisp white wine (such as Sauvignon Blanc)", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}ml coconut rum", + "amount1": 4, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} large ripe mango, peeled and cut into large chunks", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} large ripe pineapple, peeled, cored, and cut into large chunks", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} large pink dragon fruit (see Note)", + "amount1": 1 + }, + "Ice cubes, for serving" + ], + "instructions": [ + "In an extra-large pitcher or bowl, combine the pineapple juice, passionfruit or guava juice, sugar, and lime juice. Stir until the sugar is completely dissolved. Add the lime slices, white wine, coconut rum, mango, and pineapple. Stir to combine and refrigerate the sangria for at least 4 hours and up to overnight.", + "Meanwhile, cut the dragon fruit in half lengthwise. Slice one half into six to eight equal pieces (they will look similar to half-moons) and arrange in a single layer on a large plate. Use a large spoon to scoop out the flesh from the other half of the fruit, then cut the flesh into ½-inch pieces. Transfer to a small bowl and refrigerate the dragon fruit until ready to serve.", + "Fill six to eight large wineglasses halfway with ice cubes, then pour the sangria evenly into the glasses (making sure that everyone gets a good helping of the fruit). Sprinkle some of the chopped dragon fruit on top of the sangria in each glass. Cut a small slit into each slice of dragon fruit and place one on the rim of each glass along with a small paper cocktail umbrella. Serve immediately." + ], + "noteCook": [ + "You can substitute 3 or 4 kiwis or 2 cups / 240g of strawberries in place of the dragon fruit." + ], + "miscTags": [ + "alcohol" + ], + "fluff": { + "_recipeFluff": { + "name": "Dalen's Closet Special", + "source": "ExEx" + } + } + }, + { + "name": "De Rolos' Revenge Pasta", + "source": "ExEx", + "page": 57, + "type": "Tal'Dorei", + "diet": "C", + "allergenGroups": [ + "gluten", + "milk" + ], + "time": { + "cooking": 20, + "preparation": 10 + }, + "serves": { + "min": 4, + "max": 6 + }, + "ingredients": [ + "Kosher salt", + { + "type": "ingredient", + "entry": "{=amount1/v} pound / {=amount2}g dried spaghetti", + "amount1": 1, + "amount2": 450 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml extra-virgin olive oil, plus more for serving", + "amount1": 0.5, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, thinly sliced (about ½ cup / 100g)", + "amount1": 20 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon crushed red pepper flakes", + "amount1": 0.5 + }, + "Freshly ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g finely chopped fresh parsley leaves (from about 1 small bunch)", + "amount1": 0.33, + "amount2": 15 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g whole milk ricotta cheese", + "amount1": 1.5, + "amount2": 360 + } + ], + "instructions": [ + "Bring a large pot of generously salted water to a boil over high heat. Add the spaghetti and cook according to the package instructions, 9 to 12 minutes. Drain in a colander.", + "Heat the olive oil in the now-empty pot over medium heat. Add the garlic and red pepper flakes and cook, stirring often, until the garlic is very fragrant and soft, 2½ to 3½ minutes. Remove the pot from the heat and add the cooked spaghetti, 1 teaspoon of salt, ½ teaspoon of black pepper, and the parsley. Toss the pasta to evenly coat it with the infused oil.", + "Transfer the pasta onto serving plates and top each portion with a generous dollop of ricotta cheese. Drizzle with olive oil and finish with additional black pepper." + ], + "fluff": { + "_recipeFluff": { + "name": "De Rolos' Revenge Pasta", + "source": "ExEx" + } + } + }, + { + "name": "Dead People Tea", + "source": "ExEx", + "page": 213, + "type": "Wildemount", + "diet": "V", + "time": { + "preparation": 75, + "cooking": 420 + }, + "makes": "2 cups / 35g dried tea", + "ingredients": [ + { + "type": "ingredient", + "entry": "One {=amount1/v}-inch / {=amount2/v}cm piece ginger root", + "amount1": 1.5, + "amount2": 4 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} small branches fresh thyme ({=amount3/v} or {=amount2/v} stems each)", + "amount1": 3, + "amount2": 4, + "amount3": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g fresh mint leaves, lightly packed", + "amount1": 2, + "amount2": 24 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g fresh lemon balm leaves, lightly packed (see Notes)", + "amount1": 1, + "amount2": 12 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g dried hibiscus flowers, lightly packed", + "amount1": 0.5, + "amount2": 25 + }, + "Honey, for serving" + ], + "equipment": [ + "Four \"junior\" coffee filters (small size)", + "Kitchen twine" + ], + "instructions": [ + "Position two racks in the upper-middle and lower-middle of the oven and preheat to 175°F / 80°C. Line two baking sheets with parchment paper and set aside.", + "Peel the ginger and use a very sharp knife or a kitchen mandolin to very thinly cut the ginger crosswise into paper-thin slices. Lay the thyme branches in one corner of one of the prepared baking sheets, then spread the ginger slices in a single layer around the rest of the baking sheet. Spread the mint and lemon balm leaves in a single layer on the second prepared baking sheet.", + "Place the baking sheet with the thyme and ginger on the lower rack of the oven and bake until both are very dry and brittle, about 1 hour. After 30 minutes, start opening the oven door to check on the thyme and ginger. If you notice either starting to brown at all before they are dry, crack the oven door open slightly to release some heat.", + "Once the thyme and ginger are dry, immediately turn off the heat to the oven and place the baking sheet with the mint and lemon balm leaves on the upper rack. Leave the ginger and herbs in the oven until the mint and lemon balm leaves also dry out and become brittle, 8 to 12 hours. The timing for this will depend heavily on the residual heat of the oven and the moisture in the herbs and ginger.", + "Pick the thyme leaves off of the woody branches and transfer the leaves to a medium bowl along with the dried mint and lemon balm leaves, sliced ginger, and hibiscus flowers. Stir to combine.", + "Divide the dried tea mix into four equal portions. Place one portion in the center of a \"junior\" coffee filter, then completely enclose the tea mix by gathering the filter at the top and tying the top together using kitchen twine. Repeat this with the remaining tea mix and coffee filters to make four large \"tea bags.\" If you have a teapot with an infuser, you can skip this step and just use a quarter of the dried tea mix for every 4 cups / 950ml of boiling water your teapot holds.", + "To make one pot of tea, add 1 large tea bag to a large teapot and pour 4 cups / 950ml of boiling water into the teapot. Let the tea steep for 5 minutes. Pour the hot tea into teacups and serve immediately with honey on the side." + ], + "noteCook": [ + "If you cannot find fresh lemon balm, you can substitute extra mint leaves instead.", + "Place any leftover tea mix in an airtight container and store in a cool, dark area of your kitchen for up to 6 months." + ], + "fluff": { + "_recipeFluff": { + "name": "Dead People Tea", + "source": "ExEx" + } + } + }, + { + "name": "Dust of Deliciousness", + "source": "ExEx", + "type": "Wildemount", + "diet": "X", + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons ██████ sugar, gathered from ██████", + "amount1": 4 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} sprigs ██████, crushed to powder", + "amount1": 4 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} dried ██████, crushed to powder (for full efficacy, ensure that the ██████ are fully ripe before picking)", + "amount1": 6 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons ██████, or more to taste", + "amount1": 2 + } + ], + "instructions": [ + { + "type": "entries", + "name": "To make the Dust of Deliciousness:", + "entries": [ + "Combine the ██████ and ██████, taking care to never ███████████████. Slowly add the ██████ while █████████. Next, flip the ██████, close your eyes, and ██████. Continue █████████, peeking occasionally, until the mixture has turned ████████████. You may now open your eyes fully. Turn away and take a deep breath. Turn back to the mixture, ███████████████████████████████████████████████████, carefully transfer to a small pouch, and seal. Exhale. Wipe down all work surfaces and utensils immediately, and launder all exposed clothing promptly. Let the pouch sit undisturbed for 1 hour, then activate the Dust by █████████████████████████████████████████████████████████████████████████████████████████████████████████.{@footnote *|On second thought, just use food glitter.}" + ] + } + ], + "fluff": { + "_recipeFluff": { + "name": "Black Moss Cupcakes", + "source": "ExEx" + } + } + }, + { + "name": "Everlight-as-Air Scones", + "source": "ExEx", + "page": 22, + "type": "Tal'Dorei", + "diet": "C", + "allergenGroups": [ + "eggs", + "fish", + "gluten" + ], + "time": { + "preparation": 35, + "cooking": 20 + }, + "makes": "8 Scones", + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml heavy cream, cold, plus more for brushing on the scones", + "amount1": 1.33, + "amount2": 315 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons vanilla extract", + "amount1": 1.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g all-purpose flour, plus more for dusting", + "amount1": 2.5, + "amount2": 350 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g granulated sugar", + "amount1": 0.33, + "amount2": 65 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons baking powder", + "amount1": 2.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons kosher salt", + "amount1": 0.75 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon ground ginger", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g finely chopped candied or crystallized ginger", + "amount1": 0.33, + "amount2": 55 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon {@footnote turbinado|demerara} sugar", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{@recipe Papaya-Lemon Curd|ExEx}, for serving" + } + ], + "instructions": [ + { + "type": "entries", + "entries": [ + "In a 2-cup / 475ml liquid measuring cup, whisk together the heavy cream and the vanilla extract. Chill in the refrigerator while the oven preheats.", + "Preheat the oven to 425°F / 220°C. Line a large baking sheet with parchment paper and set aside.", + "In a large bowl, whisk together the flour, granulated sugar, baking powder, salt, and ground ginger. Add the candied or crystallized ginger and use your hands to toss the ginger in the flour mixture until it is no longer sticky.", + "Drizzle one-third of the chilled heavy cream mixture over the dry ingredients, then gently toss and stir with your hands. Repeat this two additional times until all of the heavy cream has been added and the mixture has come together to form a shaggy dough. Use your hands to gently bring the dough together, but do not overwork the dough (a few dry patches in the dough is fine).", + "Lightly dust a clean work surface with flour, then top with the dough. Gently pat the dough into a {@footnote ¾-inch-thick|1.9cm} circle that is about 8 inches / 20cm across. Cut the dough into eight equal wedges. Separate the wedges and arrange on the prepared baking sheet. Refrigerate for 20 minutes.", + "Brush the tops and sides of the chilled scones with additional heavy cream and sprinkle with the turbinado sugar.", + "Bake until the scones are puffed and golden brown, about 20 minutes, rotating the baking sheet once after 10 minutes.", + "Transfer the scones to a cooling rack and cool for 10 minutes. Serve warm with {@recipe Papaya-Lemon Curd|ExEx} on the side." + ] + } + ], + "fluff": { + "_recipeFluff": { + "name": "Everlight-as-Air Scones", + "source": "ExEx" + } + }, + "hasFluffImages": true + }, + { + "name": "Fish Tacos, a Romantic Creation by Guest Chef Frumpkin", + "source": "ExEx", + "page": 186, + "type": "Wildemount", + "diet": "X", + "allergenGroups": [ + "fish", + "gluten", + "sesame" + ], + "time": { + "preparation": 20, + "cooking": 15 + }, + "makes": "8 tacos", + "serves": { + "exact": 4 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml olive oil", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml fresh lime juice (from about {=amount3/v} medium limes)", + "amount1": 0.25, + "amount2": 60, + "amount3": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon chili powder", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon ground cumin", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons kosher salt", + "amount1": 1.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pounds / {=amount2}g cod, mahi-mahi, or other flaky whitefish", + "amount1": 1.5, + "amount2": 680 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon sesame oil", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon honey, agave, or maple syrup", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic clove, minced", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g thinly sliced red or green cabbage (from about {=amount3/x} of a medium head of cabbage)", + "amount1": 3, + "amount2": 150, + "amount3": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g coarsely chopped fresh cilantro leaves, plus more for garnish (optional)", + "amount1": 0.5, + "amount2": 20 + }, + { + "type": "ingredient", + "entry": "{=amount3/xt} a small red onion, thinly sliced (about {=amount1/v} cup / {=amount2}g)", + "amount1": 0.67, + "amount2": 80, + "amount3": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount3/v} green onions, white and green parts, thinly sliced (about {=amount1/v} cup / {=amount2}g)", + "amount1": 0.5, + "amount2": 40, + "amount3": 3 + }, + { + "type": "ingredient", + "entry": "{=amount3/v} medium jalapeño, thinly sliced (about {=amount1/v} cup / {=amount2}g)", + "amount1": 0.5, + "amount2": 40, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon black sesame seeds", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/cxt} 4-inch / 10cm corn tortillas", + "amount1": 8 + }, + "Lime wedges, sliced avocado, and sour cream, for serving (optional)" + ], + "instructions": [ + "In a large bowl, combine 2 tablespoons of the olive oil, 2 tablespoons of the lime juice, the chili powder, cumin, and 1 teaspoon of the salt. Cut the fish into eight 3-inch / 7.5cm pieces, add to the bowl, and toss to evenly coat them. Let marinate at room temperature for 20 minutes.", + "While the fish is marinating, in a large bowl, combine the remaining 2 tablespoons of lime juice and ½ teaspoon of salt with the sesame oil, honey, and garlic. Add the cabbage, cilantro, red onion, green onion, jalapeño, and sesame seeds. Toss to evenly coat the vegetables in the dressing and set aside.", + "Remove the fish from the marinade and pat dry with paper towels, discarding the marinade. In a large nonstick or cast-iron skillet over medium heat, heat the remaining 2 tablespoons of olive oil. Cook the fish in a single layer until the bottoms start to brown, 3 to 4 minutes. Flip and continue cooking the fish until the flesh is completely opaque, 2 to 3 minutes more. Transfer the cooked fish to a large plate and tent with foil to keep warm.", + "Wipe out the bottom of the skillet with a paper towel and return it to medium heat. Place 2 or 3 tortillas in the bottom of the pan in a single layer and cook until the tortillas are warm and just starting to char on the bottom, about 60 seconds. Transfer the tortillas to a plate and repeat with the remaining tortillas.", + "To assemble the tacos, top each tortilla with a piece of fish and about ⅓ cup / 45g of the slaw. Serve with lime wedges, sliced avocado, sour cream, and additional cilantro on top, if desired." + ], + "fluff": { + "_recipeFluff": { + "name": "Fish Tacos, a Romantic Creation by Guest Chef Frumpkin", + "source": "ExEx" + } + } + }, + { + "name": "Flatbread Crackers", + "source": "ExEx", + "page": 46, + "type": "Tal'Dorei", + "diet": "X", + "allergenGroups": [ + "eggs", + "gluten", + "lupin" + ], + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g all-purpose flour, plus more for dusting", + "amount1": 1.5, + "amount2": 210 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g flaxseed flour", + "amount1": 0.5, + "amount2": 45 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons melted duck fat or olive oil", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "Zest of {=amount1/v} medium orange", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml cold water", + "amount1": 0.5, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} egg, beaten", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons fennel seeds", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon coarse black pepper", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon coarse sea salt", + "amount1": 1 + } + ], + "instructions": [ + "Position a rack in the middle of the oven and preheat to 425°F / 220°C. Flour a nonporous work surface.", + "In a medium bowl, mix together the flours, duck fat, and orange zest. Stir in the water, 1 tablespoon at a time, until a nonsticky dough forms, about 5 minutes.", + "Place the dough on the floured surface and divide it into two equal pieces. Roll out each piece into a 12 by 15-inch / 30 by 38cm rectangle. Roll it as thin as you can, about 1/16 inch thick, so the crackers will be crispy, not chewy, when baked.", + "Brush the dough with the beaten egg and sprinkle with the fennel seeds, pepper, and salt.", + "Prick the dough with a fork, covering the span of dough. Using a paring knife, cut the dough into either square or rectangular crackers of your choice.", + "Place the crackers on a wire baking rack, leaving about ½ inch of space between them, and bake until crispy and golden, 12 to 15 minutes.", + "Allow the crackers to cool on the rack before storing in an airtight container. They will keep at room temperature for up to 1 week." + ], + "fluff": { + "_recipeFluff": { + "name": "GoFiBePo", + "source": "ExEx" + } + } + }, + { + "name": "Fownsee Hollow Breakfast Sandwich", + "source": "ExEx", + "page": 107, + "type": "Marquet", + "diet": "X", + "allergenGroups": [ + "eggs", + "gluten", + "milk", + "sesame" + ], + "time": { + "cooking": 40, + "preparation": 25 + }, + "serves": { + "exact": 4 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} medium red bell pepper", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons extra-virgin olive oil, plus {=amount2/v} tablespoons", + "amount1": 1.5, + "amount2": 2 + }, + "Kosher salt and freshly ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} small ripe avocado", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g mayonnaise", + "amount1": 0.33, + "amount2": 80 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic clove, finely grated", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon fresh lime juice", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pound / {=amount2}g ground pork", + "amount1": 1, + "amount2": 450 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons thinly sliced scallions (green and white parts)", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons pure maple syrup", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons granulated garlic", + "amount1": 1.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon fennel seeds, lightly cracked", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon dried rubbed sage", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon onion powder", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon crushed red pepper flakes", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} slices sharp Cheddar cheese", + "amount1": 4 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} eggs", + "amount1": 4 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} brioche hamburger buns, lightly toasted", + "amount1": 4 + } + ], + "instructions": [ + "In a small or medium cast-iron skillet over medium-high heat, cook the whole red bell pepper until tender and deeply charred and blackened in spots, 15 to 25 minutes, turning the pepper as needed to ensure even charring on all sides (including the top and bottom of the pepper). The timing for this will vary greatly depending on the heat of your stovetop.", + "Transfer the bell pepper to a medium bowl, cover the top with plastic wrap, and let steam for 15 minutes. After the bell pepper is finished steaming, remove the stem, skin, and seeds, then slice into thin strips. Transfer the sliced bell pepper to a small bowl along with the 1½ teaspoons of olive oil and a pinch of salt and black pepper. Stir to combine and set aside.", + "Cut the avocado in half, remove the seed, and scoop the flesh into a miniature food processor. Add the mayonnaise, garlic, and lime juice. Season with salt and black pepper and blend until the mixture is very smooth. Transfer the avocado aioli to a small bowl, press plastic wrap directly onto the surface, and refrigerate until ready to use.", + "Preheat the oven to 275°F / 135°C. Line two baking sheets with parchment paper and set aside.", + "In a large bowl, combine the pork, scallions, maple syrup, granulated garlic, fennel seeds, sage, onion powder, red pepper flakes, and 2 teaspoons of salt. Mix with your hands until well combined. Divide the meat into four equal portions and form each into a 4-inch- / 10cm wide patty (about ½ inch thick). Transfer the formed patties to one of the prepared baking sheets. With your thumb, make a depression ¼ inch deep and 1 inch / 2.5cm wide in the center of each patty.", + "In a large nonstick skillet over medium-high heat, warm 1 tablespoon of the olive oil. When the oil starts to shimmer, add 2 sausage patties and cook until well-browned on the first side, about 5 minutes. Flip the patties and cook until browned on the second side and cooked through, 3 to 5 more minutes. Transfer the cooked patties to the second prepared baking sheet. Carefully wipe out the excess oil and any brown bits at the bottom of the skillet and add the remaining 1 tablespoon of oil. Cook the remaining 2 sausage patties and add to the baking sheet with the other cooked patties. Lower the heat under the skillet to medium (no need to clean out the skillet).", + "Top each sausage patty with a slice of Cheddar cheese and keep them warm in the oven while you cook the eggs.", + "Carefully crack the eggs into the skillet and cook until the whites are completely set but the yolks are still soft, 3 to 4 minutes. Season with salt and black pepper.", + "To assemble, spread a spoonful of the avocado aioli on each bottom half of the toasted brioche buns, then top with a cheese-topped sausage patty, roasted red bell pepper strips, and a fried egg. Spread more avocado aioli on each top half of the toasted brioche buns and place on top of the egg. Serve immediately." + ], + "noteCook": [ + "Store any leftover avocado aioli in the refrigerator for up to 5 days." + ], + "fluff": { + "_recipeFluff": { + "name": "Fownsee Hollow Breakfast Sandwich", + "source": "ExEx" + } + } + }, + { + "name": "Fried Chicken with Coffee-Bacon Gravy", + "source": "ExEx", + "page": 35, + "type": "Tal'Dorei", + "diet": "X", + "allergenGroups": [ + "gluten", + "lupin", + "milk" + ], + "time": { + "preparation": 385, + "cooking": 50 + }, + "makes": "8 Drumsticks", + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}L cold strong black coffee", + "amount1": 4.5, + "amount2": 1.1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml water", + "amount1": 2, + "amount2": 475 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g packed light brown sugar", + "amount1": 0.25, + "amount2": 50 + }, + "Kosher salt", + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, lightly smashed", + "amount1": 6 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} chicken drumsticks (about {=amount3/v} pounds / {=amount2}g)", + "amount1": 8, + "amount2": 900, + "amount3": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml buttermilk, plus {=amount3/v} tablespoons", + "amount1": 1.25, + "amount2": 300, + "amount3": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g all-purpose flour, plus {=amount3/v} tablespoons", + "amount1": 2.25, + "amount2": 315, + "amount3": 3.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons granulated garlic", + "amount1": 1.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons sweet paprika", + "amount1": 1.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons onion powder", + "amount1": 1.25 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon cayenne pepper", + "amount1": 0.5 + }, + "Freshly ground black pepper", + "Canola oil, for deep-frying", + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g thick-cut bacon (about {=amount3/v} slices), cut into ½-inch pieces", + "amount1": 4, + "amount2": 115, + "amount3": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml low-sodium chicken stock", + "amount1": 1.5, + "amount2": 360 + } + ], + "instructions": [ + "In a large food storage container or bowl, combine 4 cups / 950ml of the coffee, the water, brown sugar, ¼ cup / 35g of salt, and the garlic cloves. Stir until the salt and sugar are completely dissolved. Add the chicken drumsticks, turn to coat, cover, and refrigerate for at least 6 hours and up to overnight.", + "When you are ready to fry the chicken, place the 1¼ cups / 300ml of buttermilk in a medium bowl. In a large bowl, combine the 2¼ cups / 315g of flour, granulated garlic, paprika, onion powder, cayenne pepper, 2½ teaspoons of salt, and a couple of large grinds of black pepper. Whisk to combine, then scoop ¾ cup / 105g of the seasoned flour into a medium bowl. In the larger bowl of seasoned flour, stir in the remaining 3 tablespoons of buttermilk and use your fingers to create craggy pieces throughout the flour.", + "Place a wire rack on a large rimmed baking sheet. Remove the chicken drumsticks from the brine, allow any excess brine to drip away, and arrange on the wire rack. Pat the chicken very dry with paper towels. Working with one drumstick at a time, dredge the chicken in the medium bowl of plain seasoned flour (without buttermilk), pat off the excess, coat in the buttermilk, and allow any excess to drain off. Dredge in the large bowl of craggy seasoned flour and use your hand to press the flour onto the chicken to create a thick coating. Set the drumstick back on the wire rack and repeat with the remaining chicken. Set the dredged drumsticks aside at room temperature while you heat up the oil and make the gravy. This will help to take the chill off of the chicken and also allow time for the coating to set up and better stick to the drumsticks during the frying process.", + "Fill a large Dutch oven halfway with canola oil and bring to 350°F / 175°C over medium-high heat.", + "Line a small plate with paper towels and set aside. In a large saucepan over medium heat, cook the bacon, stirring occasionally, until the fat has rendered and the bacon is crispy, 10 to 14 minutes. Transfer to the prepared plate to absorb any excess fat and set aside. There should be about 3 tablespoons of bacon fat in the saucepan. If there is more, pour it off for another use.", + "Sprinkle the remaining 3½ tablespoons of flour over the bacon fat in the saucepan and cook, whisking constantly, for 2 minutes. Slowly pour in the chicken stock and remaining ½ cup / 120ml of coffee and cook, whisking constantly, until no lumps of flour remain. Continue to whisk until the mixture comes to a simmer, 6 to 8 minutes. Simmer, whisking occasionally, until the mixture is thickened and the consistency is a smooth and velvety gravy, 7 to 10 minutes. The gravy should coat a spoon nicely but will not be super thick at this point. This is ideal, since it will thicken up as it sits. Season to taste with salt and black pepper. Turn off the heat and cover with a lid to keep it warm while you fry the chicken.", + "Place a second wire rack on a second baking sheet and set aside. Add 4 of the dredged chicken drumsticks to the hot oil and fry, turning the pieces occasionally, until evenly golden brown and cooked through, 12 to 15 minutes. While the chicken cooks, adjust the heat as needed to maintain the oil temperature between 300°F and 325°F / 150°C and 165°C. Remove the drumsticks from the oil with a slotted spoon or tongs, set on the second wire rack, and season with additional salt. Bring the oil back to 350°F / 175°C and repeat with the remaining dredged chicken drumsticks.", + "Transfer the fried chicken to a large platter. Pour the gravy (reheated, if needed) into a gravy boat or serving bowl, scatter the crispy bacon on top, and serve immediately." + ], + "fluff": { + "_recipeFluff": { + "name": "Fried Chicken with Coffee-Bacon Gravy", + "source": "ExEx" + } + } + }, + { + "name": "Fried Spam Cubes", + "source": "ExEx", + "type": "Tal'Dorei", + "diet": "X", + "allergenGroups": [ + "milk" + ], + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} 12-ounce / 340g cans Spam, cut into 1-inch / 2.5cm cubes", + "amount1": 2 + } + ], + "instructions": [ + "Heat a large pan over high heat. Once hot, lower to medium-high and fry the Spam cubes until golden brown on all sides, about 2 minutes for each side. Drain on a paper towel and skewer with appetizer toothpicks.", + "Try with {@recipe Ale and Cheddar Fondue|ExEx}, Buttery {@recipe Brioche Spears|ExEx}, apples, and pepper Jack cheese." + ], + "fluff": { + "_recipeFluff": { + "name": "GoFiBePo", + "source": "ExEx" + } + } + }, + { + "name": "Fusaka", + "source": "ExEx", + "page": 134, + "type": "Marquet", + "diet": "V", + "time": { + "preparation": 5 + }, + "makes": "about 1 cup / 128g", + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g brewer's yeast", + "amount1": 0.5, + "amount2": 64 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons dried cilantro", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon dried dill", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon garlic powder", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon mastic gum, ground into a powder", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon smoked sea salt", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon dried lemon or orange peel powder", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon MSG (optional)", + "amount1": 1 + } + ], + "instructions": [ + "Combine the brewer's yeast, cilantro, dill, garlic powder, mastic gum, smoked sea salt, lemon powder, and MSG (if desired) in a medium bowl. Transfer to a sealable jar and store for up to 1 month in a cool, dry place.", + "Use fusaka seasoning to sprinkle over popcorn, meat, fish, or vegetables." + ], + "fluff": { + "_recipeFluff": { + "name": "Fusaka", + "source": "ExEx" + } + } + }, + { + "name": "GoFiBePo Assembly", + "source": "ExEx", + "type": "Tal'Dorei", + "allergenGroups": [ + "eggs", + "fish", + "gluten", + "lupin", + "milk", + "mustard", + "sulphites" + ], + "time": { + "preparation": { + "min": 180, + "max": 240 + }, + "cooking": 90 + }, + "serves": { + "max": 12, + "min": 10 + }, + "ingredients": [ + { + "type": "entries", + "name": "Meats of Fish, Spam Hash, Goat, and Bacon", + "entries": [ + "{@recipe Smoked Fish Dip|ExEx}", + "{@recipe Fried Spam Cubes|ExEx}", + "{@recipe Lamb Or Goat Pâté|ExEx}", + "{@recipe Pocket Bacon|ExEx}" + ] + }, + { + "type": "entries", + "name": "Fruit, Veggies, and Cheese", + "entries": [ + "{@recipe Assorted Fruit, Veggies, and Cheeses|ExEx}", + "{@recipe Ale And Cheddar Fondue|ExEx}" + ] + }, + { + "type": "entries", + "name": "Accoutrements", + "entries": [ + "{@recipe Onion Jam|ExEx}", + "{@recipe Pickled Cauliflower|ExEx}" + ] + }, + { + "type": "entries", + "name": "Bread and Crackers", + "entries": [ + "{@recipe Flatbread Crackers|ExEx}", + "{@recipe Brioche Spears|ExEx}" + ] + } + ], + "instructions": [ + { + "type": "entries", + "name": "To assemble the charcuterie board:", + "entries": [ + "Place the fish dip, Spam, pâté, and bacon at the four corners. Arrange the pepper Jack and Comté cheeses in fanned-out rows next to the Spam, bacon, and pâté. Be sure to leave room in the center for the fondue. Place the breads and crackers in sets of 3 to 5 pieces throughout the board. If items pair well together, group them together. Nestle in bowls of onion jam and pickled cauliflower. Artfully position clusters of fruits and veggies." + ] + } + ], + "noteCook": [ + "If serving a large party, you can cover a table with butcher paper in place of a board." + ], + "fluff": { + "_recipeFluff": { + "name": "GoFiBePo", + "source": "ExEx" + } + } + }, + { + "name": "Grog's Garlicky Mayonnaise (also, Fries)", + "source": "ExEx", + "page": 48, + "type": "Tal'Dorei", + "diet": "C", + "allergenGroups": [ + "eggs", + "milk", + "soya", + "sulphites" + ], + "time": { + "cooking": 60, + "preparation": 20 + }, + "serves": { + "exact": 4 + }, + "ingredients": [ + { + "type": "entries", + "name": "Oven Fries", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} pounds / {=amount2}g russet potatoes (about {=amount3/c} medium or {=amount4/c} large potatoes)", + "amount1": 1.5, + "amount2": 680, + "amount3": 3, + "amount4": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml olive oil", + "amount1": 0.33, + "amount2": 80 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons finely minced fresh rosemary leaves (from about {=amount2/c} large sprig; see Notes)", + "amount1": 1.5, + "amount2": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon freshly ground black pepper", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, minced", + "amount1": 2 + }, + "Grated Parmesan cheese, for serving (optional)" + ] + }, + { + "type": "entries", + "name": "Garlicky Mayonnaise", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount3/c} large pasteurized egg (or {=amount1/v} cup / {=amount2}ml pasteurized liquid egg)", + "amount1": 0.25, + "amount2": 60, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon fresh lemon juice (from about half a lemon)", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon white vinegar", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} garlic cloves, peeled", + "amount1": 3 + }, + "Kosher salt", + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml neutral oil, such as canola or vegetable", + "amount1": 0.75, + "amount2": 175 + } + ] + } + ], + "instructions": [ + { + "type": "entries", + "name": "To make the oven fries:", + "entries": [ + "Set a rack in the bottom third of the oven and preheat to 425°F / 220°C.", + "Scrub the potatoes under cold running water. Cut lengthwise into planks, ½ inch thick, then cut each plank into ½-inch-thick batons. Transfer the cut potatoes to a large mixing bowl. Add the olive oil and toss to evenly coat. Transfer to an unlined baking sheet along with any remaining olive oil left in the bowl. Spread the potatoes out in a single layer.", + "Roast, turning the potatoes halfway through baking with a thin metal spatula, until deep golden brown and crispy, 40 to 50 minutes total. Add the rosemary, salt, pepper, and garlic and carefully toss the fries to evenly coat them. Continue baking until the rosemary and garlic are fragrant, 4 to 6 minutes more. Remove from the oven and let cool slightly." + ] + }, + { + "type": "entries", + "name": "While the fries are roasting, make the garlicky mayonnaise:", + "entries": [ + "Combine the egg, lemon juice, vinegar, garlic, and ½ teaspoon of salt in a blender and blend on medium-low speed until the garlic is broken down and the mixture is completely smooth, about 30 seconds. With the blender running, slowly pour in the oil. At first the mixture will look lumpy and broken, but after 30 to 60 seconds the mayonnaise will come together. As soon as the mayonnaise is smooth, turn off the blender. Taste for seasoning and add more salt if needed." + ] + }, + "Top the fries with freshly grated Parmesan cheese (if using) and serve with the mayonnaise." + ], + "noteCook": [ + "Feel free to use any hearty herb in place of the rosemary on the fries. Finely chopped thyme or sage would work well. And if herbs aren't your thing, you can omit them altogether.", + "To make a quicker garlicky mayonnaise, combine 1 cup / 240g of store-bought mayonnaise, 3 minced garlic cloves, 1 tablespoon of fresh lemon juice (from about half a lemon), and ¼ teaspoon of kosher salt in a small bowl and stir until well blended." + ], + "fluff": { + "_recipeFluff": { + "name": "Grog's Garlicky Mayonnaise (also, Fries)", + "source": "ExEx" + } + } + }, + { + "name": "Gunpowder Green Tea Shortbread Cookies", + "source": "ExEx", + "page": 97, + "type": "Issylra", + "diet": "X", + "allergenGroups": [ + "eggs", + "gluten", + "milk" + ], + "time": { + "cooking": 25, + "preparation": 15 + }, + "makes": "about 16 cookies", + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons loose leaf gunpowder green tea (see Note)", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g sifted all-purpose flour", + "amount1": 2.5, + "amount2": 300 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup ({=amount3/v} sticks) / {=amount2}g unsalted butter, softened", + "amount1": 1, + "amount2": 220, + "amount3": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g sifted confectioners' sugar", + "amount1": 1.33, + "amount2": 135 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon vanilla extract", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} large egg", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons coarse sugar, such as turbinado, Demerara, or sanding", + "amount1": 3 + } + ], + "instructions": [ + "Place the tea in a spice grinder or high-power blender and grind into a very fine powder, 40 to 60 seconds. (Alternatively, grind the tea in a blender or food processor and pass through a fine-mesh strainer to remove any large pieces.) Transfer the ground tea to a medium mixing bowl and add the flour and salt. Whisk to evenly distribute the tea powder throughout the flour.", + "In the bowl of a stand mixer fitted with the paddle attachment, combine the butter, confectioners' sugar, and vanilla. (Alternatively, use a large mixing bowl and an electric handheld mixer.) Beat on medium speed until smooth and fluffy, scraping the sides of the bowl halfway through, 2 to 3 minutes. Turn the mixer off and add the flour mixture. Mix on low speed just until a crumbly dough forms, 1 to 2 minutes.", + "Transfer the dough to a large sheet of plastic wrap. Form the dough into a 1½-inch / 4cm diameter log and tightly wrap it in the plastic, twisting the ends to help form a cylinder shape. Chill in the freezer for 1 hour, rotating every 15 minutes to help the dough keep its shape.", + "While the dough is chilling, crack the egg into a small mixing bowl and stir with a fork until no streaks of yolk remain. Line a baking sheet with parchment paper or a nonstick baking mat and arrange a rack in the middle of the oven. Preheat to 350°F / 175°C.", + "Unwrap the chilled dough and brush the outside with the egg. Sprinkle the coarse sugar onto the sides of the log, gently pressing it in to help it stick. Use a sharp knife to slice the log into ½-inch-thick slices (about sixteen slices). Arrange the slices on the prepared baking sheet, spacing them about 1 inch / 2.5cm apart. (The cookies don't spread much.)", + "Bake the cookies until fragrant and the tops are completely matte, 18 to 23 minutes. Remove from the oven and let cool completely on the baking sheet." + ], + "noteCook": [ + "Gunpowder tea is a variety of tea (usually green tea) in which the leaves are tightly rolled into tiny pellets. The tea can be found in specialty coffee and tea stores or easily ordered online. If unavailable, any loose leaf green tea variety can be used instead." + ], + "fluff": { + "_recipeFluff": { + "name": "Gunpowder Green Tea Shortbread Cookies", + "source": "ExEx" + } + } + }, + { + "name": "Heartmoor Harvest", + "source": "ExEx", + "page": 119, + "type": "Marquet", + "diet": "C", + "allergenGroups": [ + "milk", + "mustard", + "sulphites" + ], + "time": { + "preparation": 25, + "cooking": 25 + }, + "serves": { + "min": 4, + "max": 6 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} pounds / {=amount2}g small blue potatoes, scrubbed (see Notes)", + "amount1": 1.5, + "amount2": 680 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml extra-virgin olive oil", + "amount1": 0.5, + "amount2": 120 + }, + "Kosher salt and freshly ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g multicolored cherry tomatoes, halved", + "amount1": 3, + "amount2": 480 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml white wine vinegar", + "amount1": 0.33, + "amount2": 80 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} small bunch radishes with nice green leafy tops (see Notes)", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon Dijon mustard", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons honey", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g fresh flat-leaf parsley leaves, lightly packed", + "amount1": 0.5, + "amount2": 10 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g torn fresh dill", + "amount1": 1, + "amount2": 15 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounce / {=amount2}g shaved Parmesan cheese (about {=amount3/v} cup)", + "amount1": 1, + "amount2": 30, + "amount3": 0.75 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g baby arugula, lightly packed", + "amount1": 2, + "amount2": 40 + } + ], + "instructions": [ + "Preheat the oven to 425°F / 220°C.", + "In a large bowl, combine the blue potatoes and 1 tablespoon of the olive oil. Season with salt and pepper, then spread the potatoes out on a small rimmed baking sheet (reserve the bowl). Roast in the oven until the potatoes are fork-tender, 20 to 25 minutes, stirring the potatoes once halfway through the cooking time. Let the potatoes cool slightly.", + "Meanwhile, in the same bowl that you used to season the potatoes, combine the cherry tomatoes, 2 tablespoons of the vinegar, and 2 tablespoons of the olive oil, and season with salt and pepper. Let marinate at room temperature while the potatoes roast, about 25 minutes, stirring occasionally.", + "Cut away the green tops from the radishes. Hand-tear the leaves into large pieces and set aside. Thinly slice half of the radishes and cut the other half into small wedges. Set aside, keeping the green tops and cut radishes separate.", + "Use a slotted spoon to scoop the marinated tomatoes into a medium bowl, then pour the marinade into a blender. Add one-fourth of the marinated tomatoes and the mustard, honey, and remaining 3 tablespoons plus 1 teaspoon of white wine vinegar. Season with salt and pepper and blend until smooth. Remove the cap from the blender lid and with the blender running at low speed, slowly drizzle in the remaining 5 tablespoons of olive oil. The dressing should have the consistency of a creamy vinaigrette that drizzles easily off the back of a spoon. If it is too thick, add a splash or two of water and blend it again.", + "In the same large bowl that the tomatoes were marinated in, combine the roasted potatoes, radish slices and wedges, and the remaining marinated tomatoes. Toss gently to combine. Reserve a bit of the parsley, dill, and Parmesan cheese to use for a garnish, then add the rest to the bowl along with the baby arugula and radish greens. Season with salt and pepper and gently toss to combine. Transfer half of the salad to a large platter and drizzle with some of the tomato vinaigrette. Top with the remaining salad and drizzle with more of the tomato vinaigrette. Garnish with the reserved parsley, dill, and Parmesan. Serve immediately with any extra vinaigrette on the side." + ], + "noteCook": [ + "Small blue potatoes work well in this salad because they resemble small stones, but you can substitute red-skinned or baby Yukon Gold potatoes if needed. If your potatoes are on the larger side, slice them in half before you roast them.", + "If your radishes do not have nice green leafy tops, you can substitute 1½ cups / 30g of additional baby arugula instead.", + "If you have any leftover vinaigrette, transfer it to an airtight container and store in the refrigerator for up to 5 days." + ], + "fluff": { + "_recipeFluff": { + "name": "Heartmoor Harvest", + "source": "ExEx" + } + } + }, + { + "name": "Hidden Hospitality Fry Bread", + "source": "ExEx", + "page": 54, + "type": "Tal'Dorei", + "diet": "C", + "allergenGroups": [ + "gluten", + "milk", + "sulphites" + ], + "time": { + "cooking": 30, + "preparation": 45 + }, + "serves": { + "min": 4, + "max": 6 + }, + "ingredients": [ + { + "type": "entries", + "name": "Plum and Coffee Chutney", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} firm medium plums, peeled, pitted, and medium diced", + "amount1": 4 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} medium Jonagold or Honeycrisp apples, peeled, cored, and medium diced", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml apple cider vinegar", + "amount1": 0.33, + "amount2": 80 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml water", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons dark brown sugar", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "Zest and juice of {=amount1/v} small lemon", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon instant coffee", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon ground cinnamon", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} star anise pod", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cardamom pod", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon vanilla bean powder", + "amount1": 0.5 + } + ] + }, + { + "type": "entries", + "name": "Fry Bread", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml sunflower oil", + "amount1": 3, + "amount2": 710 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g all-purpose flour, plus more for dusting", + "amount1": 1.5, + "amount2": 210 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon baking powder", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 0.25 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml milk", + "amount1": 0.5, + "amount2": 120 + } + ] + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml crème fraîche or whipped cream (optional)", + "amount1": 1, + "amount2": 240 + } + ], + "instructions": [ + { + "type": "entries", + "name": "To make the plum and coffee chutney:", + "entries": [ + "In a medium heavy-bottomed pot, combine the plums, apples, apple cider vinegar, water, brown sugar, lemon zest and juice, instant coffee, cinnamon, anise, cardamom, and vanilla bean powder. Bring to a boil over high heat, then turn down the heat to low and simmer, stirring occasionally, until the chutney begins to break down slightly and thicken, 12 to 20 minutes. The chutney should be glossy, thick, and somewhat chunky. Let cool to room temperature and remove the cardamom and star anise pods." + ] + }, + { + "type": "entries", + "name": "To make the fry bread:", + "entries": [ + "In a large heavy-bottomed saucepan, heat the oil over high heat to 375°F/ 190°C. Once hot, lower the heat to medium-high. Flour a nonporous surface and line a plate with paper towels.", + "While the oil heats, in a medium bowl sift together 1 cup / 128g of the flour and the baking powder and salt. Once combined, add the milk and knead together until a smooth dough forms, 3 to 5 minutes. If the dough is too sticky, gradually add the remaining ½ cup / 64g of flour until the dough is pliable.", + "Place the dough on the floured surface and divide it into four pieces. Using a rolling pin, roll out 5-inch / 13cm rounds and carefully add them to the hot oil.", + "Fry on one side until golden, 1 to 2 minutes. Using a spider skimmer or a slotted spoon, flip over and fry on the other side until golden, for an additional 1 to 2 minutes.", + "Place the finished breads on the paper towels to absorb excess oil." + ] + }, + "While the fry bread is hot, spoon a generous serving of plum and coffee chutney over the bread, add a dollop of crème fraîche or whipped cream (if using), and serve." + ], + "noteCook": [ + "If not consumed immediately, the chutney can be stored in a sterilized, airtight glass jar and refrigerated for up to 2 weeks." + ], + "fluff": { + "_recipeFluff": { + "name": "Hidden Hospitality Fry Bread", + "source": "ExEx" + } + } + }, + { + "name": "Highsummer Honey Polenta", + "source": "ExEx", + "page": 78, + "type": "Issylra", + "diet": "C", + "allergenGroups": [ + "gluten", + "milk", + "sulphites" + ], + "time": { + "cooking": 75, + "preparation": 15 + }, + "serves": { + "min": 4, + "max": 6 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} ears fresh yellow corn, shucked", + "amount1": 4 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml water", + "amount1": 4, + "amount2": 950 + }, + { + "type": "ingredient", + "entry": "{=amount1/cxt} 14-ounce / 403ml can unsweetened coconut milk", + "amount1": 1 + }, + "Kosher salt and freshly ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons / {=amount2}g unsalted butter", + "amount1": 4, + "amount2": 55 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g coarsely ground yellow polenta", + "amount1": 1, + "amount2": 175 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} large shallot, finely chopped", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, minced", + "amount1": 3 + }, + "{@recipe Spicy Citrus Honey|ExEx}, for drizzling", + { + "type": "ingredient", + "entry": "{=amount1/v} green onions, thinly sliced", + "amount1": 2 + } + ], + "instructions": [ + "Cut the kernels away from the corn cobs (about 4 cups / 600g) and set the kernels aside. Use a spoon or the back of a butter knife to scrape the \"corn milk\" off of the cobs and into a large saucepan. Break the scraped cobs in half and place in the saucepan along with the water. Bring to a boil over medium-high heat, then lower to a simmer and cook for 30 minutes. Remove the cobs and discard. Measure out the corn stock; you should have 2½ cups / 590ml. If you have less, add water to get to that amount; if you have more, ladle out the extra stock and reserve to thin out the polenta later (if needed).", + "Return the corn stock to the saucepan and stir in the coconut milk, 2 teaspoons salt, and several large grinds of black pepper. Bring to a simmer over medium heat, whisking occasionally so the coconut milk doesn't scorch. Slowly whisk in the polenta, then lower the heat slightly to maintain a gentle simmer. Cook, whisking frequently, until the polenta is tender and thick, about 20 minutes. If the polenta gets too thick before it is tender, whisk in a little bit of hot water (or extra corn stock if you have it). Whisk in 2 tablespoons of the butter, then remove from the heat. Cover the saucepan with a lid to keep the polenta warm and set aside.", + "In a large skillet set over just below medium-high heat, melt the remaining 2 tablespoons of butter. Add the shallot and cook, stirring occasionally, until softened, about 5 minutes. Add the garlic and cook, stirring constantly, until softened, about 2 minutes. Stir in the reserved corn kernels, season with salt and pepper, and increase the heat to medium-high. Cook, stirring frequently, until the corn is crisp-tender, 5 to 7 minutes.", + "Stir half of the sautéed corn into the hot polenta and season with additional salt and pepper. If needed, adjust the consistency of the polenta with additional hot water (or corn stock if you have it). It should be thick but pourable. Divide the polenta among four to six bowls, then top with the remaining sautéed corn, drizzle with some {@recipe Spicy Citrus Honey|ExEx}, and garnish with the scallions. Serve immediately." + ], + "fluff": { + "_recipeFluff": { + "name": "Highsummer Honey Polenta", + "source": "ExEx" + } + } + }, + { + "name": "Lamb Or Goat Pâté", + "source": "ExEx", + "type": "Tal'Dorei", + "diet": "X", + "allergenGroups": [ + "milk", + "sulphites" + ], + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons / {=amount2}g butter", + "amount1": 4, + "amount2": 55 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} medium shallot, cut into ¼-inch dice", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} lamb or goat liver, cut into 1-inch / 2.5cm cubes (see Note)", + "amount1": 1 + }, + "Kosher salt and freshly ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons brandy", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml heavy cream", + "amount1": 0.5, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon chopped fresh thyme", + "amount1": 1 + } + ], + "instructions": [ + "Heat a medium saucepan over medium heat. Once hot, add the butter and shallot. Sauté the shallot until aromatic, 2 to 3 minutes. Add the liver and stir. Season with salt and pepper. When the liver has cooked about 3 to 5 minutes, add in the brandy and continue cooking until the alcohol has evaporated, about 2 minutes. The liver should be fully cooked and reach a temperature of 145°F / 63°C.", + "Transfer the pan contents to a blender and add the cream and thyme. Blend until smooth. Season with salt and pepper.", + "Strain through a fine-mesh strainer into a standard-size ramekin or small serving bowl. Cover and refrigerate for up to 24 hours.", + "Try with {@recipe Onion Jam|ExEx}, Comté cheese, cucumbers, grapes, and {@recipe brioche spears|ExEx} or sourdough." + ], + "noteCook": [ + "You may need to ask your local butcher several days in advance for a lamb or goat liver." + ], + "miscTags": [ + "alcohol" + ], + "fluff": { + "_recipeFluff": { + "name": "GoFiBePo", + "source": "ExEx" + } + } + }, + { + "name": "Lionett's Summer Sangria", + "source": "ExEx", + "page": 200, + "type": "Wildemount", + "diet": "V", + "allergenGroups": [ + "sulphites" + ], + "time": { + "preparation": 30, + "cooking": 15 + }, + "serves": { + "min": 4, + "max": 6 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g dried jasmine flowers", + "amount1": 1, + "amount2": 128 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml water", + "amount1": 1, + "amount2": 240 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 1, + "amount2": 200 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} large white peach, pitted and sliced ¼ inch thick", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} medium lemon, cut into ¼-inch-thick wheels", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} medium green apple, cored and medium diced", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g strawberries, hulled and quartered", + "amount1": 1, + "amount2": 140 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}ml dark rum", + "amount1": 12, + "amount2": 360 + }, + { + "type": "ingredient", + "entry": "{=amount1/xt} 750ml bottle Sauvignon Blanc", + "amount1": 1 + }, + "Ice cubes, for serving", + "Mint sprigs, for garnish" + ], + "instructions": [ + "In a medium pot, add the jasmine flowers, water, and sugar. Bring to a boil and stir until the sugar is dissolved and the flowers are fragrant, 10 to 12 minutes. Remove from the heat and let cool to room temperature. Once cool, strain the jasmine flowers from the simple syrup.", + "In a large pitcher, stir together the peach, lemon, apple, strawberries, rum, and Sauvignon Blanc until well incorporated, about 1 minute. Stir in the simple syrup, ¼ cup / 60ml at a time, until the desired sweetness is reached. Stir in enough ice to chill.", + "To serve, pour into four glasses with additional ice, and garnish with mint sprigs." + ], + "miscTags": [ + "alcohol" + ], + "fluff": { + "_recipeFluff": { + "name": "Lionett's Summer Sangria", + "source": "ExEx" + } + } + }, + { + "name": "Lord Eshteross's Maple Ginger Cookies with Turmeric", + "source": "ExEx", + "page": 143, + "type": "Marquet", + "diet": "C", + "allergenGroups": [ + "eggs", + "gluten", + "milk" + ], + "time": { + "preparation": 135, + "cooking": 15 + }, + "makes": "24 cookies", + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g all-purpose flour", + "amount1": 3, + "amount2": 420 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons baking soda", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons ground cinnamon", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons ground ginger", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon ground turmeric", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 0.25 + }, + { + "type": "ingredient", + "entry": "{=amount3/v} cup ({=amount1/v} sticks) / {=amount2}g unsalted butter, at room temperature", + "amount1": 1.5, + "amount2": 165, + "amount3": 0.75 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g packed light brown sugar", + "amount1": 1.25, + "amount2": 250 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} large egg, at room temperature", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml maple syrup", + "amount1": 0.33, + "amount2": 80 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g turbinado sugar", + "amount1": 0.5, + "amount2": 100 + } + ], + "instructions": [ + "In a medium mixing bowl, whisk together the flour, baking soda, cinnamon, ginger, turmeric, and salt.", + "In the bowl of a stand mixer fitted with the paddle attachment, add the butter and brown sugar and combine. (Alternatively, use a large mixing bowl and electric handheld mixer.) Beat on medium speed, scraping the sides of the bowl halfway through, until smooth and fluffy, 2 to 3 minutes. Turn the mixer off and add the egg and maple syrup. Mix on medium speed until fluffy and lightened in color, 2 to 3 minutes. With the mixer running on low speed, gradually add the flour mixture, beating just until combined and a soft dough forms, 1 to 2 minutes. Wrap the mixing bowl in plastic wrap and refrigerate for at least 2 hours and up to overnight.", + "Set two oven racks at the upper-middle and lower-middle positions and preheat the oven to 350°F / 175°C. Line three baking sheets (or as many as you have) with parchment paper or nonstick baking mats. Place the turbinado sugar in a medium mixing bowl.", + "Using a 1½-inch / 4cm cookie scoop (or two rounded tablespoons), portion out the dough and roll into balls. Roll the balls in the turbinado sugar and place at least 3 inches / 7.5cm apart on the prepared baking sheets (8 per tray).", + "Bake two pans at the same time, swapping the top sheet to the bottom rack and bottom sheet to the top midway through baking, until the tops crack and the cookies are lightly browned around the edges, 13 to 14 minutes. Bake the remaining tray on either rack. (If reusing one of the baking sheets, let it cool for at least 15 minutes before reusing.) Let cool completely on the baking sheets." + ], + "fluff": { + "_recipeFluff": { + "name": "Lord Eshteross's Maple Ginger Cookies with Turmeric", + "source": "ExEx" + } + } + }, + { + "name": "Malty Beer Waffles with Orange-Honey Browned Butter Syrup", + "source": "ExEx", + "page": 38, + "type": "Tal'Dorei", + "diet": "C", + "allergenGroups": [ + "eggs", + "gluten", + "milk", + "nuts", + "peanuts" + ], + "time": { + "preparation": 20, + "cooking": 25 + }, + "serves": { + "exact": 4 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "Zest and juice of {=amount3/c} large orange (about {=amount3/v} tablespoon zest and {=amount1/v} cup / {=amount2}ml juice)", + "amount1": 0.25, + "amount2": 60, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons granulated sugar", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g all-purpose flour", + "amount1": 1.25, + "amount2": 175 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g cornstarch", + "amount1": 0.5, + "amount2": 70 + }, + "Kosher salt", + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons baking powder", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons baking soda", + "amount1": 1.75 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} egg", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} egg white", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml IPA beer, at room temperature", + "amount1": 0.67, + "amount2": 160 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml milk, at room temperature", + "amount1": 0.5, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons vanilla extract", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons / {=amount2}g unsalted butter, melted and cooled slightly", + "amount1": 4, + "amount2": 55 + }, + { + "type": "entries", + "name": "Orange-Honey Browned Butter Syrup", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons / {=amount2}g unsalted butter", + "amount1": 6, + "amount2": 85 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g orange marmalade", + "amount1": 0.5, + "amount2": 150 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml honey", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g chopped pecans, toasted", + "amount1": 0.5, + "amount2": 60 + } + ] + }, + { + "type": "entries", + "name": "Whipped Cream", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml heavy cream, cold", + "amount1": 0.67, + "amount2": 160 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons confectioners' sugar", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon vanilla extract", + "amount1": 0.5 + } + ] + } + ], + "equipment": [ + "One 7-inch / 18cm round Belgian waffle iron" + ], + "instructions": [ + "In a large bowl, place the orange zest and granulated sugar and use your fingers to rub the zest into the sugar. Add the flour, cornstarch, ¾ teaspoon of salt, and the baking powder and baking soda and whisk until well combined.", + "In a medium bowl, whisk together the egg and egg white until light and frothy. Add the IPA beer, milk, orange juice, and vanilla extract and whisk together until smooth. Whisk in the melted butter. Add the milk mixture to the flour mixture and whisk until just combined (do not overmix; some small lumps are okay). Allow to rest for 20 minutes.", + { + "type": "entries", + "name": "While the batter rests, make the orange-honey browned butter syrup:", + "entries": [ + "In a medium saucepan over medium heat, melt the butter, stirring frequently, until light brown specks start to form and the butter starts to smell nutty, 5 to 7 minutes. Remove from the heat and immediately whisk in the orange marmalade, honey, and salt. The mixture will seem separated at first, but keep whisking and it will come together to form a smooth, glossy sauce. Cover with a lid to keep warm while you make the waffles.", + "Preheat the oven to 200°F / 95°C and preheat a 7-inch / 18cm Belgian waffle iron to between medium and medium-high heat according to the manufacturer's directions. Place a cooling rack on a baking sheet and set aside.", + "Spray the hot waffle iron lightly with nonstick cooking spray and ladle one-quarter of the batter (about 1 scant cup / 240ml) onto the waffle iron. Close the top and cook until the waffle is cooked through, browned, and crispy, about 5 minutes. Transfer the cooked waffle to the cooling rack and place the baking sheet in the warm oven. Repeat the process with the remaining batter to make 3 more waffles, adding the cooked waffles to the baking sheet to keep warm." + ] + }, + { + "type": "entries", + "name": "To make the whipped cream:", + "entries": [ + "In a large bowl, combine the heavy cream, confectioners' sugar, and vanilla extract. Use an electric handheld mixer on medium speed to whip until it forms medium-stiff peaks, 2 to 3 minutes." + ] + }, + "To serve, rewarm the syrup ever so slightly over low heat, stirring constantly, until it loosens up and drizzles from a spoon easily (similar to caramel sauce or thick maple syrup). If needed, stir in a splash of water to reach that consistency. Stir in the toasted chopped pecans. Set each warm waffle on an individual plate, then top evenly with the syrup and dollops of the whipped cream. Serve immediately." + ], + "miscTags": [ + "alcohol" + ], + "fluff": { + "_recipeFluff": { + "name": "The Full Emon", + "source": "ExEx" + } + } + }, + { + "name": "Onion Jam", + "source": "ExEx", + "page": 45, + "type": "Tal'Dorei", + "diet": "V", + "allergenGroups": [ + "sulphites" + ], + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml olive oil", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} large sweet onions, sliced ¼ inch thick", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 1, + "amount2": 200 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml white wine vinegar", + "amount1": 0.75, + "amount2": 175 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} dried bay leaves", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons fresh thyme leaves, finely chopped", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon ground white pepper", + "amount1": 1 + }, + "Kosher salt" + ], + "instructions": [ + "Heat a medium pan over medium heat. Add the oil and onions. Cook until golden brown, about 12 minutes, stirring occasionally.", + "When the onions are golden, sprinkle with the sugar, increase the heat to high, and stir until the sugar melts. Add the white wine vinegar, bay leaves, thyme, and white pepper. Simmer, stirring occasionally, until the liquid is reduced by half, 5 to 7 minutes.", + "The onion jam should be thick and semi-sticky. Transfer to a sterilized, sealable jar and refrigerate overnight.", + "To serve, place the onion jam in a small serving bowl and bring to room temperature before serving on a charcuterie board.", + "Pairs super well with {@recipe Lamb or Goat Pâté|ExEx|pâté}, Comté cheese, pepper Jack cheese, cucumbers, grapes, sourdough, and {@recipe Flatbread Crackers|ExEx}." + ], + "fluff": { + "_recipeFluff": { + "name": "GoFiBePo", + "source": "ExEx" + } + } + }, + { + "name": "Papaya-Lemon Curd", + "source": "ExEx", + "page": 24, + "type": "Tal'Dorei", + "diet": "C", + "allergenGroups": [ + "eggs", + "gluten", + "milk" + ], + "time": { + "preparation": 145, + "cooking": 10 + }, + "makes": "1¼ cups / 330g", + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} oz / {=amount2}g ripe papaya, peeled and cut into large chunks", + "amount1": 8, + "amount2": 225 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g granulated sugar", + "amount1": 0.33, + "amount2": 65 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml fresh lemon juice", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons cornstarch", + "amount1": 4 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} large egg yolks, at room temperature", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons cold unsalted butter, cut into small pieces", + "amount1": 2 + }, + "Kosher salt" + ], + "instructions": [ + { + "type": "entries", + "entries": [ + "Place a fine-mesh strainer over a medium bowl and set aside. In a blender or small food processor, blend the papaya until very smooth. Transfer to a medium saucepan and add the sugar, lemon juice, cornstarch, and a pinch of salt. Whisk until very smooth, then add the egg yolks and whisk again until smooth.", + "Over medium heat, cook the mixture, whisking constantly, until it is very steamy and thickened to the consistency of a rich pudding, 7 to 10 minutes. Taste the curd to ensure that there is no taste of raw cornstarch (if there is, continue to cook for a couple more minutes), then remove from the heat and add the butter, a couple of pieces at a time, whisking well after each addition.", + "Strain the mixture through the fine-mesh strainer and use a rubber spatula to push the curd through into the bowl. Press plastic wrap directly onto the surface to prevent a skin from forming, and cool at room temperature for 15 minutes. Transfer to the refrigerator and chill until the curd is completely set, at least 2 hours and up to 7 days." + ] + } + ], + "fluff": { + "_recipeFluff": { + "name": "Slayer's Cake", + "source": "ExEx" + } + } + }, + { + "name": "Pickled Cauliflower", + "source": "ExEx", + "page": 45, + "type": "Tal'Dorei", + "diet": "V", + "allergenGroups": [ + "sulphites" + ], + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} medium cauliflower, broken into florets", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon cumin seeds", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon black peppercorns", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, peeled", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml pickling vinegar", + "amount1": 1, + "amount2": 240 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml water", + "amount1": 0.5, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 0.5, + "amount2": 100 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons kosher salt", + "amount1": 2 + } + ], + "instructions": [ + "In a large sterilized, sealable jar, combine the cauliflower florets, cumin seeds, black peppercorns, and garlic cloves.", + "In a small pot over medium heat, combine the pickling vinegar, water, sugar, and salt. Simmer until reduced by a third, 10 to 15 minutes. Pour the liquid over the jar contents. Loosely cover the jar and let cool to room temperature before sealing. Refrigerate overnight.", + "Drain and serve in 1 or 2 small bowls on a charcuterie board.", + "Can be stored for up to 2 weeks in the fridge." + ], + "fluff": { + "_recipeFluff": { + "name": "GoFiBePo", + "source": "ExEx" + } + } + }, + { + "name": "Pickled Shrimp Smørrebrød", + "source": "ExEx", + "page": 87, + "type": "Issylra", + "diet": "X", + "allergenGroups": [ + "celery", + "crustaceans", + "gluten", + "milk", + "mustard", + "sulphites" + ], + "time": { + "cooking": 20, + "preparation": 120 + }, + "serves": { + "min": 4, + "max": 6 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml water", + "amount1": 2, + "amount2": 475 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} to {=amount2/v} extra jumbo shrimp, uncooked, cleaned, and peeled", + "amount1": 16, + "amount2": 20 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon celery seeds", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon mustard seeds", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, peeled", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon pink peppercorns", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml dill aquavit", + "amount1": 0.33, + "amount2": 80 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} large lemon, cut into ¼-inch-thick wedges", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml canola oil", + "amount1": 0.5, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml apple cider vinegar", + "amount1": 0.5, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons granulated sugar", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 0.5 + }, + { + "type": "entries", + "name": "Herbed Whipped Feta", + "entries": [ + { + "type": "ingredient", + "entry": "One {=amount1/v}-ounce / {=amount2}g block of feta, at room temperature", + "amount1": 8, + "amount2": 225 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g cream cheese", + "amount1": 0.33, + "amount2": 80 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml olive oil", + "amount1": 0.33, + "amount2": 80 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} bunch chives, finely chopped", + "amount1": 1 + }, + "Kosher salt and freshly ground black pepper" + ] + }, + { + "type": "entries", + "name": "Roasted Cherry Tomatoes", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} to {=amount2/v} cherry tomatoes, halved lengthwise", + "amount1": 18, + "amount2": 20 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons olive oil", + "amount1": 3 + }, + "Kosher salt and freshly ground black pepper" + ] + }, + { + "type": "entries", + "name": "For Assembly", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} loaf Nordic-style dark rye bread, cut into eight to ten ½-inch-thick slices", + "amount1": 1 + }, + "Garlic Compound Butter (See {@recipe Cod and Potato Smørrebrød|ExEx})", + "Torn fresh basil", + "Kosher salt and freshly ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} to {=amount2/v} lemon wedges", + "amount1": 4, + "amount2": 6 + } + ] + } + ], + "instructions": [ + "Prepare an ice bath. In a medium pot over medium heat, heat the water to 160°F / 71°C. Once hot, submerge the shrimp in the hot water until slightly pink but still gray and undercooked, about 30 seconds. Immediately plunge the shrimp into the ice bath to stop further cooking.", + "Drain the shrimp and transfer to a large sterilized, sealable jar with the celery seeds, mustard seeds, garlic, peppercorns, dill aquavit, lemon wedges, canola oil, apple cider vinegar, sugar, and salt. Seal the jar and give it a few shakes to distribute the ingredients. Refrigerate for at least 12 hours and up to 24 hours.", + "When done, the shrimp should be completely pink, tangy, and have a firm bite, but not be rubbery.", + { + "type": "entries", + "name": "To make the herbed whipped feta:", + "entries": [ + "An hour before serving, whip the feta with a stand or electric handheld mixer on medium-high speed. While whipping, add the cream cheese, olive oil, and chives, one at a time, so each gets well incorporated. Season with salt and pepper.", + "Spoon the whipped feta into a piping bag with a nozzle and set aside." + ] + }, + { + "type": "entries", + "name": "To make the roasted cherry tomatoes:", + "entries": [ + "Preheat the oven to 400°F / 200°C and line a baking sheet with parchment paper. Place the tomatoes on the baking sheet, drizzle with the olive oil, and gently toss so the tomatoes are evenly coated. Season with salt and pepper.", + "Roast the tomatoes until they are slightly charred and burst, 15 to 20 minutes." + ] + }, + { + "type": "entries", + "name": "To assemble the smørrebrød:", + "entries": [ + "Lightly toast the rye bread and generously spread the compound butter on one side. Pipe 3 or 4 feta nests asymmetrically on each toast. Gently lay 2 shrimp in between the nests and top with 3 or 4 cherry tomatoes. Top with torn basil, season with salt and pepper, and serve with lemon wedges." + ] + } + ], + "fluff": { + "_recipeFluff": { + "name": "Pickled Shrimp Smørrebrød", + "source": "ExEx" + } + } + }, + { + "name": "Pike's Purple Jewel Cake of Marquet", + "source": "ExEx", + "page": 141, + "type": "Marquet", + "diet": "V", + "allergenGroups": [ + "eggs", + "gluten", + "milk", + "sulphites" + ], + "time": { + "preparation": 20, + "cooking": 50 + }, + "serves": { + "min": 8, + "max": 10 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g freeze-dried blueberries (about {=amount3/v} cups)", + "amount1": 2.4, + "amount2": 68, + "amount3": 1.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g all-purpose flour", + "amount1": 1.33, + "amount2": 185 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon baking powder", + "amount1": 1 + }, + "Kosher salt", + { + "type": "ingredient", + "entry": "{=amount1/v} cup ({=amount3/v} stick) / {=amount2}g unsalted butter, at room temperature", + "amount1": 0.5, + "amount2": 110, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 0.75, + "amount2": 150 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} egg whites, at room temperature", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g unsweetened applesauce, at room temperature", + "amount1": 0.75, + "amount2": 175 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon vanilla extract", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons white sparkling sugar", + "amount1": 1.5 + } + ], + "instructions": [ + "Preheat the oven to 350°F / 175°C. Lightly grease an 8½ by 4½-inch / 22 by 11cm loaf pan with nonstick cooking spray and set aside. Place a fine-mesh strainer over a medium bowl and set aside.", + "In batches, grind the freeze-dried blueberries until broken down into a fine powder. Transfer to the fine-mesh strainer and use the back of a spoon or rubber spatula to push the powder through the strainer and into the bowl (discard any seeds). Add the flour, baking powder, and ¾ teaspoon of salt and whisk until well combined and there are no clumps of the ground berries left in the mixture. Set aside.", + "In a large bowl, combine the butter and granulated sugar. Use an electric handheld mixer to blend on low speed at first to incorporate the ingredients, then on medium-high until the mixture is light and fluffy, about 5 minutes, scraping down the bowl as needed. Add the egg whites, one-third at a time, beating well and scraping down the sides of the bowl after each addition. Add half of the flour mixture and blend on low speed until almost combined. Add the applesauce and vanilla extract and blend until mostly combined, then add the remaining flour mixture and blend until the batter is starting to come together. Switch over to a rubber spatula and gently stir the batter by hand until smooth and combined. You do not want to overmix the batter, but it should be one uniform color with no streaks of white or purple running through it.", + "Scrape the batter into the prepared loaf pan, smooth out the top, and sprinkle with the white sparkling sugar.", + "Bake until the top is puffed (it might also crack, and that is okay) and a wooden skewer or cake tester inserted into the center of the cake comes out clean, about 50 minutes, rotating the loaf pan once after 30 minutes. Transfer to a cooling rack and cool for 15 minutes, then carefully remove the cake from the loaf pan and cool completely on the cooling rack before slicing and serving." + ], + "fluff": { + "_recipeFluff": { + "name": "Pike's Purple Jewel Cake of Marquet", + "source": "ExEx" + } + } + }, + { + "name": "Plank King Panzanella", + "source": "ExEx", + "page": 169, + "type": "Wildemount", + "diet": "C", + "allergenGroups": [ + "gluten", + "milk", + "sulphites" + ], + "time": { + "preparation": 45, + "cooking": 60 + }, + "serves": { + "min": 4, + "max": 6 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g medium cubes stale round sourdough loaf", + "amount1": 2, + "amount2": 70 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons olive oil", + "amount1": 3 + }, + "Kosher salt and freshly ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} medium Cara Cara oranges, supremed (with all peel and pith removed from the flesh; see Notes)", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pomelo, supremed (with all peel and pith removed from the flesh; see Notes)", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} medium red onion, thinly sliced", + "amount1": 1 + }, + { + "type": "entries", + "name": "Mead Gastrique", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml dry honey mead", + "amount1": 0.5, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml white wine vinegar", + "amount1": 0.5, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml granulated sugar", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} to {=amount2/v} tablespoons water (optional), plus more as needed", + "amount1": 1, + "amount2": 2 + } + ] + }, + { + "type": "ingredient", + "entry": "{=amount1/v} to {=amount2/v} fresh mint leaves, torn", + "amount1": 8, + "amount2": 10 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} to {=amount3/v} ounces / {=amount2} to {=amount4}g Burrata, roughly torn into medium chunks", + "amount1": 6, + "amount2": 170, + "amount3": 8, + "amount4": 225 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon Marash chile flakes", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} to {=amount2/v} tablespoons dry honey mead", + "amount1": 1, + "amount2": 2 + } + ], + "instructions": [ + "Preheat the oven to 350°F / 175°C and line a baking sheet with parchment paper.", + "In a medium bowl, toss together the stale bread cubes and 1½ tablespoons of the olive oil. Season with salt and pepper and arrange on the baking sheet. Cook for 10 to 15 minutes, until the cubes are golden brown. Set aside.", + "In a large shallow serving bowl, layer the Cara Cara oranges, pomelo, and red onion.", + { + "type": "entries", + "name": "To make the mead gastrique:", + "entries": [ + "In a medium saucepan on medium-high heat, add the mead, white wine vinegar, and sugar. Stir to combine and bring to a boil. Once boiling, lower the heat and let simmer until the mixture is thickened and syrup-like, 30 to 40 minutes. If the gastrique is too thick, gently stir in 1 to 2 tablespoons of water at a time until it reaches the desired viscosity. To store, cool to room temperature and keep in the fridge for up to 1 week." + ] + }, + "Once the gastrique is made, toss the gastrique, croutons, and torn mint into the Cara Cara mixture.", + "Top the salad with the chunks of Burrata, remaining 1½ tablespoons olive oil, and Marash chile flakes. Drizzle the 1 to 2 tablespoons of mead over the salad and season with salt and pepper." + ], + "noteCook": [ + "If Cara Caras and pomelos are not available in your area, substitute regular navel oranges and pink grapefruit." + ], + "miscTags": [ + "alcohol" + ], + "fluff": { + "_recipeFluff": { + "name": "Plank King Panzanella", + "source": "ExEx" + } + } + }, + { + "name": "Pocket Bacon", + "source": "ExEx", + "page": 156, + "type": "Wildemount", + "diet": "X", + "allergenGroups": [ + "sulphites" + ], + "time": { + "preparation": 10, + "cooking": 20 + }, + "serves": { + "min": 2, + "max": 4 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} strips slab bacon", + "amount1": 8 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml maple syrup", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons apple cider vinegar", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon smoked paprika", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons coarsely ground black pepper", + "amount1": 2 + } + ], + "instructions": [ + "Preheat the oven to 400°F / 200°C, and line a rimmed baking sheet with parchment paper. Top the baking sheet with a wire rack.", + "Place the bacon on the rack and bake for 10 to 12 minutes, until the bacon is mostly cooked.", + "While the bacon is cooking, in a small bowl, mix together the maple syrup, apple cider vinegar, and smoked paprika.", + "At the 10- to 12-minute mark, pull the bacon out and glaze on one side with the maple syrup mixture. Sprinkle pepper over each strip and cook until the glaze is sticky, 8 to 10 minutes.", + "Stick these in your pocket to eat for later." + ], + "fluff": { + "_recipeFluff": { + "name": "Nestled Nook Breakfast Special", + "source": "ExEx" + } + } + }, + { + "name": "Popping Hot Chocolate Bombs", + "source": "ExEx", + "page": 209, + "type": "Wildemount", + "diet": "X", + "allergenGroups": [ + "eggs", + "milk" + ], + "time": { + "preparation": 45, + "cooking": 10 + }, + "serves": { + "exact": 6 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g unsweetened cocoa powder", + "amount1": 0.33, + "amount2": 25 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g packed light brown sugar", + "amount1": 0.33, + "amount2": 65 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon fine sea salt", + "amount1": 0.125 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g high-quality bittersweet chocolate, finely chopped", + "amount1": 12, + "amount2": 340 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons / {=amount2}g miniature semisweet chocolate chips", + "amount1": 4.5, + "amount2": 50 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g miniature marshmallows", + "amount1": 0.75, + "amount2": 35 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons multicolored popping candies, such as Pop Rocks", + "amount1": 1.5 + }, + "Rainbow sparkling sugar, for sprinkling", + { + "type": "ingredient", + "entry": "{=amount1/v} to {=amount3/v} cups / {=amount2} to {=amount4}L milk", + "amount1": 7.5, + "amount2": 1.8, + "amount3": 9, + "amount4": 2.1 + } + ], + "equipment": [ + "One instant-read thermometer", + "Two 6-cavity silicone half-sphere molds (each cavity 2½ inches / 6.5cm wide)", + "Powder-free latex gloves (optional)" + ], + "instructions": [ + "{@note Alternatively for the beginning adventurer try {@recipe Popping Malted Hot Cocoa Mix|ExEx}!}", + "Place two 6-cavity silicone half-sphere molds on a large baking sheet and set aside. In a medium bowl, whisk together the cocoa powder, brown sugar, and sea salt and set this hot cocoa mixture aside.", + "Set out a large metal or glass bowl that fits snugly on top of a medium or large saucepan. Put 8 ounces / 225g of the chopped bittersweet chocolate into the bowl. Fill the saucepan with ½ inch of water, bring to a simmer over medium heat, then immediately reduce the heat to low. Place the bowl with the chopped chocolate on top of the saucepan and stir the chocolate frequently until it is mostly melted (a few unmelted pieces are fine) and the temperature reaches 110°F / 43°C on an instant-read thermometer, about 3 minutes. Turn off the heat and remove the bowl from the saucepan (reserve the saucepan and water to use later to remelt the chocolate for topping the hot chocolate bombs). Carefully wipe any water off the bottom of the bowl. Place the bowl on a dry kitchen towel or trivet and cool the chocolate down to 100°F / 38°C, stirring occasionally. Once the melted chocolate is at temperature, add the remaining 4 ounces / 115g of chopped bittersweet chocolate in 2 or 3 additions, stirring well after each addition. Continue stirring until the chocolate is completely melted. The tempered chocolate should be smooth, thick, and glossy, with an internal temperature of around 90°F / 32°C (see Note).", + "Scoop a heaping tablespoon of the tempered chocolate into one cavity of a silicone mold. Use a dry pastry brush to brush the chocolate evenly on the bottom and up the sides and inner edges of the cavity. The chocolate should be thick and coat the inside evenly. If any chocolate pools at the bottom of the mold, remove it with a spoon or the back of the pastry brush and return the excess chocolate to the bowl of tempered chocolate. Repeat until all of the cavities are coated with chocolate. Cover the bowl with the remaining tempered chocolate with plastic wrap and set aside. Let the chocolate in the molds sit at room temperature until the chocolate turns from shiny to matte and is mostly set, 20 to 30 minutes. Transfer the molds to the refrigerator and chill until the chocolate is completely set and hardened, 5 to 10 additional minutes.", + "Wearing powder-free latex gloves (if desired), gently remove the chocolate half-spheres from the molds and transfer, open sides up, to a 12-cup muffin pan. This makes filling the bombs so much easier. Divide the hot cocoa mixture evenly among six of the half-spheres and top evenly with the miniature semisweet chocolate chips, miniature marshmallows, and popping candies.", + "Warm a small nonstick skillet over very low heat. Working quickly, set an unfilled half-sphere on the skillet, open side down, for just a second to warm the chocolate (use a spoon to lift each half-sphere out of the muffin cup if needed). Set it, open side down, on top of a filled half-sphere, matching the seams as much as possible. If needed, you can use your fingers to help seal the edges of the sphere.", + "Repeat with the remaining half-spheres to make 5 additional bombs. Let sit at room temperature until set and completely hardened, 10 to 15 minutes.", + "Meanwhile, bring the water in the saucepan back to a bare simmer and reheat the reserved tempered chocolate until it is just melted, around 2 minutes, stirring frequently. The temperature of the chocolate should get no higher than 90°F / 32°C, to keep the chocolate tempered. Turn off the heat, remove the bowl from the saucepan, and carefully wipe any water off the bottom of the bowl. Place the bowl on a dry kitchen towel or trivet. The chocolate should be warm and fluid but not hot to the touch. Transfer the chocolate to a small plastic storage bag and cut a very small opening in one corner of the bag.", + "Drizzle the chocolate on top of the hot chocolate bombs and immediately sprinkle with rainbow sparkling sugar. Let the bombs sit again until the drizzled chocolate is hardened and set, 10 to 15 minutes.", + "To serve, heat 1¼ to 1½ cups / 300 to 360ml of milk per bomb until very hot and steamy (the amount of milk will depend on the size of the mugs you are using). Add the bombs to six large mugs, then carefully pour the hot milk over the hot chocolate bombs and {@b STAND BACK!} The hot chocolate bombs will melt, and the popping candies will start to pop, sizzle, and sputter. Once the popping stops, give the cocoa a good stir and enjoy." + ], + "noteCook": [ + "If you want to skip the step of tempering the chocolate, you can use 12 ounces / 340g good-quality dark chocolate\u2014flavored melting wafers instead. Avoid using candy melts; those tend to not have a strong chocolate flavor, so your hot chocolate will be less tasty." + ], + "fluff": { + "_recipeFluff": { + "name": "Popping Hot Chocolate Bombs", + "source": "ExEx" + } + } + }, + { + "name": "Popping Malted Hot Cocoa Mix", + "source": "ExEx", + "page": 212, + "type": "Wildemount", + "diet": "X", + "allergenGroups": [ + "eggs", + "gluten", + "milk" + ], + "time": { + "preparation": 10 + }, + "makes": "about 4 cups (492g) of mix", + "serves": { + "exact": 12 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g packed light brown sugar", + "amount1": 0.5, + "amount2": 100 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g confectioners' sugar", + "amount1": 0.5, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g unsweetened cocoa powder", + "amount1": 0.5, + "amount2": 40 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g dry whole or nonfat milk powder", + "amount1": 0.5, + "amount2": 45 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g malted milk powder", + "amount1": 0.5, + "amount2": 55 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon cornstarch", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon fine sea salt", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/xt} 4-ounce / 115g bar high-quality bittersweet chocolate", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g miniature marshmallows", + "amount1": 1.5, + "amount2": 75 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons multicolored popping candies, such as Pop Rocks, plus more for garnish", + "amount1": 2 + }, + "Water or milk, for serving", + "Whipped cream, for topping" + ], + "instructions": [ + "{@note (An alternative for the beginning adventurer!)}", + "Set a fine-mesh strainer over a medium bowl, then spoon the brown sugar, confectioners' sugar, cocoa powder, milk powder, malted milk powder, cornstarch, and fine sea salt into the strainer. Use a rubber spatula or a large spoon to stir and push the dry ingredients through the strainer. Whisk the strained ingredients until the mixture is completely combined, with no lumps left behind. Set the hot cocoa mix aside.", + "Place the bar of bittersweet chocolate in a resealable plastic storage bag and use a rolling pin, the smooth side of a meat mallet, or the back of a heavy skillet to break the chocolate into smaller pieces and shards. Transfer the broken-up chocolate to the bowl with the hot cocoa mix along with the miniature marshmallows and multicolored popping candies. Stir to combine.", + "For each serving, heat 1½ cups / 360ml of water or milk until very hot and steamy. Place ⅓ cup / 41g of the hot cocoa mix in the bottom of a large mug (see Note), then carefully add the hot water or milk. Stir until the hot cocoa is smooth and creamy. Be cautious here, because the popping candies will pop, sizzle, and sputter as the water or milk is added to the cocoa mix. Top the hot cocoa with whipped cream, garnish with a very light sprinkle of additional popping candies, and serve immediately." + ], + "noteCook": [ + "For an extra chocolaty hot cocoa, use ½ cup / 61.5g of the mix per serving. Transfer any leftover hot cocoa mix into an airtight container and store at room temperature for up to 3 months." + ], + "fluff": { + "_recipeFluff": { + "name": "Popping Hot Chocolate Bombs", + "source": "ExEx" + } + } + }, + { + "name": "Roasted Plum Danishes", + "source": "ExEx", + "page": 162, + "type": "Wildemount", + "diet": "C", + "allergenGroups": [ + "eggs", + "gluten", + "milk" + ], + "time": { + "preparation": 90, + "cooking": 30 + }, + "makes": "8 danishes", + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons unsalted butter, sliced into {=amount2/v} pieces", + "amount1": 2, + "amount2": 4 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons light brown sugar", + "amount1": 3 + }, + "Kosher salt", + { + "type": "ingredient", + "entry": "{=amount1/v} large ripe red plums, halved and pitted", + "amount1": 4 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} egg yolk, at room temperature", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g cream cheese, at room temperature", + "amount1": 4, + "amount2": 115 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons confectioners' sugar, plus more for dusting", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon vanilla extract", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} sheet {@recipe Rough Puff Pastry Dough|ExEx}, chilled", + "amount1": 1 + }, + "All-purpose flour, for dusting" + ], + "instructions": [ + "Preheat the oven to 400°F / 200°C.", + "In an 8-inch / 20cm baking dish, scatter the butter pieces and place in the hot oven until the butter is just melted, about 2 minutes. Remove the baking dish from the oven, sprinkle the brown sugar and a pinch of salt over the butter, and stir to combine (the mixture will not be smooth, but the brown sugar will melt slightly into the butter). Add the plums and stir the plums to coat in the butter mixture, then turn the plums so they are all cut side down. Roast until the plums are tender but still hold their shape, about 25 minutes, brushing the tops of the plums with the butter sauce after 15 minutes. Remove from the oven and cool the plums completely in the butter sauce. Turn off the oven.", + "Line two large baking sheets with parchment paper and set aside.", + "Line a large plate with several paper towels, then use a slotted spatula to lift the cooled plums from the butter sauce and transfer them to the prepared plate, cut sides down. In a small bowl, whisk the egg yolk until it is smooth. Scoop 1 teaspoon of the egg yolk into a medium bowl along with the cream cheese, confectioners' sugar, and vanilla extract. Whisk until well combined and smooth. To the small bowl with the remaining egg yolk, add 1 teaspoon of water and whisk to combine. Set the plums, cream cheese filling, and egg wash aside.", + "Remove the {@recipe Rough Puff Pastry Dough|ExEx} from the refrigerator and cut the dough in half crosswise. Cover one half of the dough with plastic wrap and return to the refrigerator. Lightly dust a clean work surface with flour and roll the remaining dough into a 10-inch / 25cm square. Cut the rolled dough into four 5-inch / 13cm squares. Transfer three of the dough squares onto one of the prepared baking sheets and refrigerate.", + "Fold the remaining dough square in half diagonally to form a triangle. With the longest side facing toward you (the side of the triangle that is folded over), use a sharp knife to make two cuts ½ inch from the outside edges of the triangles but do not cut through the tip of the triangle. There should be a ½-inch gap at the top between the two cuts. Open the triangle and lightly brush the outer edges of the dough square with the egg wash. Gently lift the right-hand strip of the pastry over to the left and lightly press it onto the inner square of the pastry. Gently lift the left-hand strip of the pastry over to the right and lightly press it onto the inner square of the pastry. The pastry should look similar to a square picture frame. Use a fork to prick the bottom of the inner pastry three times, then top with one-eighth of the cream cheese filling (about 1 tablespoon) and a roasted plum half, cut side down. The cream cheese filling and plum should fit snugly within the \"frame\" of the pastry. Bring the baking sheet with the chilled dough squares out of the refrigerator and use a large metal spatula to transfer the formed Danish to it, then place the baking sheet back in the fridge to keep cool. Repeat to make 7 additional Danishes, transferring the Danishes to the baking sheets as they are formed (4 Danishes per baking sheet). Chill the formed Danishes for 1 hour.", + "About 15 minutes before the 1-hour mark, preheat the oven to 400°F / 200°C.", + "Lightly brush the edges of the dough on 4 of the Danishes with some of the remaining egg wash and bake until puffed and deep golden brown, about 30 minutes, rotating the baking sheet once after 20 minutes. Transfer the Danishes to a cooling rack and cool completely. Repeat to bake and cool the second batch of Danishes. Dust the cooled Danishes lightly with confectioners' sugar and serve." + ], + "fluff": { + "_recipeFluff": { + "name": "Jester's Sweet Feast", + "source": "ExEx" + } + } + }, + { + "name": "Rough Puff Pastry Dough", + "source": "ExEx", + "type": "Wildemount", + "diet": "C", + "allergenGroups": [ + "gluten", + "milk" + ], + "time": { + "preparation": 180 + }, + "makes": "1 sheet", + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g all-purpose flour, plus more for dusting", + "amount1": 2, + "amount2": 280 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon granulated sugar", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons kosher salt", + "amount1": 2.5 + }, + { + "type": "ingredient", + "entry": "¾ cup ({=amount1/v} sticks) / {=amount2}g cold unsalted butter, cut crosswise into ¼-inch-thick slices", + "amount1": 1.5, + "amount2": 165 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml cold buttermilk", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} to {=amount3/v} tablespoons / {=amount2} to {=amount4}ml ice water", + "amount1": 4, + "amount2": 60, + "amount3": 6, + "amount4": 90 + } + ], + "instructions": [ + "In a large bowl, stir together the flour, sugar, and salt. Add the butter slices, tossing them through the flour until each individual piece is well coated. Cut the butter into the flour by pressing and breaking the pieces between your fingers until each slice is broken down into 2 or 3 large pieces. As you work, continue to toss the butter with the flour so that the new broken pieces are recoated in the flour.", + "Drizzle the buttermilk on top of the flour mixture and use your hands to toss the flour with the buttermilk. The mixture will still be fairly dry at this point. Add the ice water, 1 tablespoon at a time, using your hands to stir the water into the flour and butter at first then lightly kneading as the dough starts to come together more. Stop kneading when the mixture comes together to form a shaggy dough with large pieces of butter throughout. It should hold together when you hold a clump of the dough in the palm of your hand, but the dough should not be at all wet. Form the dough into a rectangle 1 inch / 2.5cm thick. Wrap tightly in plastic wrap and refrigerate until the dough is firm and the large pieces of butter are completely chilled again (they will have warmed up a bit as you worked the dough), about 1 hour.", + "Lightly dust a clean work surface with flour, then top with the dough. Lightly dust a rolling pin and roll the dough out into an 8 by 12-inch / 20 by 30cm rectangle about ¼ inch thick. Bring the two shorter sides together so that the two ends meet in the center, then gently fold the two ends together again. Turn the dough so the longest side is facing you and roll the dough out into the same size rectangle and fold again. This counts as two folds. Wrap the dough tightly in plastic wrap and chill until the dough is mostly firm, about 30 minutes.", + "Lightly dust the work surface again and repeat the rolling and folding process two additional times for a total of four folds. As you roll and fold the dough, the butter pieces will get smaller and smaller. By the last fold, you should no longer be able to see any visible pieces of butter and the dough should be smooth.", + "Once the final fold is completed, wrap the dough tightly in plastic wrap and refrigerate for at least 1 hour before using, or freeze for up to 3 months." + ], + "fluff": { + "_recipeFluff": { + "name": "Jester's Sweet Feast", + "source": "ExEx" + } + } + }, + { + "name": "Salt-and-Pepper Cheese Twists with Honey Drizzle", + "source": "ExEx", + "page": 165, + "type": "Wildemount", + "diet": "C", + "allergenGroups": [ + "gluten", + "milk" + ], + "time": { + "preparation": 20, + "cooking": 25 + }, + "makes": "16 twists", + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g grated pecorino cheese", + "amount1": 0.25, + "amount2": 15 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} sheet {@recipe Rough Puff Pastry Dough|ExEx}, chilled", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g finely shredded aged sharp Cheddar cheese (about {=amount3/v} cup)", + "amount1": 1.5, + "amount2": 40, + "amount3": 0.75 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon flaky sea salt", + "amount1": 1 + }, + "Coarsely ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon honey, plus more for serving", + "amount1": 1 + } + ], + "instructions": [ + "Line two baking sheets with parchment and set aside.", + "Sprinkle the pecorino cheese onto a clean work surface and spread the cheese out into a 10 by 16-inch / 25 by 40cm rectangle. Top with the {@recipe Rough Puff Pastry Dough|ExEx} and lightly roll out the dough into a rectangle that is the same dimensions as the cheese. As you roll out the dough, make sure that the pecorino cheese is getting pressed into the underside of the dough.", + "Sprinkle the top of the dough with the shredded Cheddar cheese, then top with the flaky sea salt and several large grinds of black pepper. Using the rolling pin and rolling in an upward motion, press the cheese and seasoning into the dough. Cut the dough crosswise into sixteen equal strips about 1 inch / 2.5cm thick (they do not have to be perfect). Transfer the dough strips to the prepared baking sheets, eight per baking sheet, spacing the strips evenly apart. Twist each strip several times to create a spiraled effect, using your fingers to lightly press the ends of the dough onto the parchment paper (this will help the twists keep their shape). Refrigerate the cheese twists for 20 minutes while you preheat the oven.", + "Position two racks in the upper-middle and lower-middle center of the oven and preheat to 400°F / 200°C.", + "Bake until the twists are puffed and deep golden brown, 20 to 25 minutes, rotating the baking sheets top to bottom and front to back once after 15 minutes.", + "Cool on the baking sheets for just 5 minutes\u2014do not let them sit too long, or the cheese will stick completely to the parchment paper. Transfer to a serving platter and drizzle with the honey. Serve with additional honey on the side." + ], + "fluff": { + "_recipeFluff": { + "name": "Jester's Sweet Feast", + "source": "ExEx" + } + } + }, + { + "name": "Sandkheg Hide Ale", + "source": "ExEx", + "page": 146, + "type": "Marquet", + "diet": "V", + "allergenGroups": [ + "sulphites" + ], + "time": { + "preparation": 20 + }, + "serves": { + "exact": 4 + }, + "ingredients": [ + { + "type": "entries", + "name": "Szechuan Dry Gin", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g Szechuan peppercorns", + "amount1": 0.25, + "amount2": 32 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}ml London dry gin", + "amount1": 8, + "amount2": 240 + } + ] + }, + "Ice cubes, for serving", + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}ml pink grapefruit juice", + "amount1": 12, + "amount2": 360 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}ml Belgian-style pale ale", + "amount1": 8, + "amount2": 240 + }, + "Elderflower bitters, to taste" + ], + "instructions": [ + { + "type": "entries", + "name": "To make the Szechuan dry gin:", + "entries": [ + "In a sterilized, sealable jar, add the peppercorns and gin. Seal the lid tightly and store the jar in a cool, dark place for about 1 week. Strain with a small sieve before using to prevent peppercorns from getting into the drink." + ] + }, + "In a 4 to 6 ounce glass filled with ice, combine 1 to 2 ounces / 30 to 60ml of Szechuan gin, 3 ounces / 90ml of grapefruit juice, and 2 ounces / 60ml of pale ale. Finish with 2 or 3 dashes of elderflower bitters per glass. Stir and serve." + ], + "miscTags": [ + "alcohol" + ], + "fluff": { + "_recipeFluff": { + "name": "Sandkheg Hide Ale", + "source": "ExEx" + } + } + }, + { + "name": "Scaldseat Salmon", + "source": "ExEx", + "page": 89, + "type": "Issylra", + "diet": "X", + "allergenGroups": [ + "fish", + "mustard" + ], + "time": { + "cooking": 30, + "preparation": 15 + }, + "serves": { + "min": 4, + "max": 6 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml olive oil", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons honey", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon finely chopped fresh dill, plus more for garnish", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon fresh lemon juice (from about {=amount2/x} of a lemon)", + "amount1": 1, + "amount2": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon Dijon mustard", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, minced", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon freshly ground black pepper", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} medium lemons, thinly sliced and seeded", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/xt} 3-pound / 1.4kg skin-on side of salmon", + "amount1": 1 + } + ], + "instructions": [ + "Position a rack in the upper third of the oven (about 6 inches / 15cm from the broiler) and preheat to 425°F / 220°C. Line a baking sheet with aluminum foil.", + "In a medium bowl, combine 2 tablespoons of the olive oil with the honey, dill, lemon juice, mustard, garlic, salt, and pepper. Whisk until the mustard is completely dissolved and the mixture is emulsified. In a separate medium bowl, toss the lemon slices with the remaining 2 tablespoons of olive oil to coat them.", + "Place the salmon on a large plate or cutting board. Pour the olive oil mixture over the salmon and rub the salmon so it's evenly coated on both sides. Arrange a thin layer of about 8 of the lemon slices in the center of the baking sheet. Place the salmon skin side down in the center of the baking sheet on top of the lemon slices and scatter the remaining lemon slices on top.", + "Bake just until the outside of the salmon has started to turn light pink, 8 to 10 minutes. Turn the oven off and set the broiler to high. Broil, rotating the pan halfway through, until the salmon is dark golden brown and the lemons have started to char, 10 to 12 minutes. Make sure to keep an eye on the salmon, as it browns very quickly. Remove the salmon from the oven, garnish with additional dill, and serve immediately." + ], + "fluff": { + "_recipeFluff": { + "name": "Scaldseat Salmon", + "source": "ExEx" + } + } + }, + { + "name": "Scanlan's Hand Pies", + "source": "ExEx", + "page": 70, + "type": "Tal'Dorei", + "diet": "C", + "allergenGroups": [ + "eggs", + "gluten", + "milk", + "sulphites" + ], + "time": { + "cooking": 60, + "preparation": 55 + }, + "makes": "9 hand pies", + "ingredients": [ + { + "type": "entries", + "name": "Pie Dough", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g all-purpose flour, plus more for dusting", + "amount1": 3, + "amount2": 420 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 0.25, + "amount2": 50 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup ({=amount3/v} sticks) / {=amount2}g cold unsalted butter, cut into ½-inch cubes", + "amount1": 1, + "amount2": 220, + "amount3": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml ice water, plus more as needed", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} large egg", + "amount1": 1 + } + ] + }, + { + "type": "entries", + "name": "Blackberry Filling", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons cornstarch", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon cold water", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g blackberries (about {=amount3/v} cups)", + "amount1": 12, + "amount2": 340, + "amount3": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 0.75, + "amount2": 150 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons lemon juice (from about {=amount2/v} large lemon)", + "amount1": 3, + "amount2": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon lemon zest (from about {=amount2/v} large lemon)", + "amount1": 1, + "amount2": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons vanilla extract", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 0.25 + } + ] + }, + { + "type": "entries", + "name": "Blackberry Glaze", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g blackberries (about {=amount3/v} cup)", + "amount1": 3, + "amount2": 85, + "amount3": 0.75 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons water, plus more as needed", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g confectioners' sugar, plus more as needed", + "amount1": 2, + "amount2": 240 + } + ] + }, + "Purple sprinkles, for garnish (optional)" + ], + "instructions": [ + { + "type": "entries", + "name": "To make the pie dough:", + "entries": [ + "Lightly flour a work surface. In a large bowl, combine the flour, granulated sugar, and salt. Add the butter and use your fingertips or a pastry cutter to pinch the cubes into the flour until the butter is roughly the size of peas and no large chunks remain. Add the ice water and mix just until the dough starts to come together. The dough should hold together when squeezed. If the dough is too dry, add additional ice water, 1 teaspoon at a time, until it comes together.", + "Turn out the dough onto the floured surface. Cut the dough in half and form each half into a disk. Wrap both halves in plastic wrap and chill for at least 1 hour and up to 3 days." + ] + }, + { + "type": "entries", + "name": "To make the blackberry filling:", + "entries": [ + "In a small bowl, combine the cornstarch and cold water and stir until dissolved. Set aside.", + "In a large saucepan, combine the blackberries, granulated sugar, lemon juice and zest, vanilla, and salt. Cook over medium heat, stirring often and occasionally smashing the berries, until the berries are completely broken down and the mixture thickens into a syrup-like consistency, 15 to 18 minutes. Stir in the cornstarch mixture and continue cooking until the mixture thickens into a jam-like consistency that coats the back of the spoon, 1 to 2 minutes. Remove from the heat and let cool at room temperature for at least 20 minutes." + ] + }, + "Line a baking sheet with parchment paper or a nonstick baking mat. Crack the egg into a small bowl and whisk until no streaks of yolk remain.", + "Unwrap one disk of dough and set it on the floured surface. Dust the top of the dough with flour and roll out into a 9 by 12-inch / 23 by 30cm rectangle about ¼ inch thick. Trim the edges so they are straight and cut the rectangle into a 3 by 3 grid to make nine rectangles that are roughly 3 by 4 inches / 7.5 by 10cm. Transfer the rectangles onto the prepared baking sheet, spacing them at least 1 inch / 2.5cm apart. Spread 2 tablespoons of the filling in the center of each rectangle, leaving a ½-inch border around the edge. Repeat the rolling and cutting process with the second disk of dough to make 9 more rectangles.", + "Brush the outside borders of the filled rectangles with the egg wash (reserve the remaining egg wash) and place the unfilled rectangles on top. Crimp the edges together with a fork and prick the tops a few times. Transfer the pan to the freezer and freeze for 30 minutes.", + "Position a rack in the middle of the oven and preheat to 375°F / 190°C. Brush the pies with the remaining egg wash. Bake, rotating the pan halfway through baking, until light golden brown, 28 to 32 minutes. Remove from the oven and let cool completely on the baking sheet.", + { + "type": "entries", + "name": "While the hand pies are cooling, make the blackberry glaze:", + "entries": [ + "Place the blackberries and water in a blender and blend until smooth. Strain the mixture through a fine-mesh strainer into a medium bowl and discard the pulp and seeds. Add the confectioners' sugar and whisk until completely dissolved. The glaze should be thick but pourable. If too thin, whisk in an additional tablespoon of confectioners' sugar. If too thick, whisk in an additional teaspoon of water." + ] + }, + "Glaze the top of each hand pie with the glaze and sprinkle the tops with the sprinkles, if using. Let set for at least 30 minutes before serving." + ], + "fluff": { + "_recipeFluff": { + "name": "Scanlan's Hand Pies", + "source": "ExEx" + } + } + }, + { + "name": "Schlond's Embrace", + "source": "ExEx", + "type": "Wildemount", + "diet": "V", + "allergenGroups": [ + "soya" + ], + "time": { + "preparation": 70, + "cooking": 5 + }, + "serves": { + "exact": 4 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 0.33, + "amount2": 65 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml water", + "amount1": 0.33, + "amount2": 80 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g unsweetened cocoa powder, plus more for dusting", + "amount1": 0.25, + "amount2": 20 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g fresh mint leaves, lightly packed, plus {=amount3/v} small mint sprigs, for garnish", + "amount1": 1, + "amount2": 12, + "amount3": 4 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} to {=amount2/v} tablespoons chaga mushroom powder", + "amount1": 2, + "amount2": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon ground cinnamon, plus more for dusting", + "amount1": 0.25 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml plain nondairy milk (such as oat, almond, soy)", + "amount1": 2, + "amount2": 475 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g ice cubes", + "amount1": 3, + "amount2": 450 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons chopped sliced dried shiitake mushrooms (optional)", + "amount1": 2 + } + ], + "instructions": [ + "In a small saucepan over medium heat, whisk together the sugar, water, and cocoa powder. Cook, whisking frequently, until the sugar and cocoa are completely dissolved and the mixture starts to lightly bubble around the side of the saucepan, 3 to 5 minutes. Turn off the heat, add the mint leaves, and stir until completely wilted. Cool the chocolate-mint syrup completely at room temperature, at least 1 hour.", + "Strain the chocolate-mint syrup into a blender. Using the back of a wooden spoon or spatula, press down on the mint to extract every last drop of the syrup, and discard the mint. Add the chaga powder and cinnamon and blend until thoroughly combined and smooth, about 1 minute\u2014you want to dissolve the chaga powder as much as possible. Add the milk and blend again until very well combined and smooth, with no visible streaks of the syrup in the milk. Add the ice and blend until smooth. Divide the blended \"chagaccino\" among four short drinking glasses and garnish each drink with a mint sprig, a sprinkle of chopped shiitake mushrooms (if using), and a light dusting of additional cocoa powder and cinnamon. Serve immediately." + ], + "fluff": { + "_recipeFluff": { + "name": "Schlond's Embrace", + "source": "ExEx" + } + } + }, + { + "name": "Shadow Baker's Pocket Muffins", + "source": "ExEx", + "page": 122, + "type": "Marquet", + "diet": "X", + "allergenGroups": [ + "eggs", + "gluten", + "milk" + ], + "time": { + "preparation": 25, + "cooking": 25 + }, + "makes": "24 muffins", + "ingredients": [ + { + "type": "entries", + "name": "Cinnamon and Brown Sugar Streusel Topping", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g flour", + "amount1": 0.5, + "amount2": 70 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup ({=amount3/v} stick) / {=amount2}g cold unsalted butter, grated", + "amount1": 0.5, + "amount2": 113, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g packed light brown sugar", + "amount1": 0.25, + "amount2": 50 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 0.25, + "amount2": 50 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon ground cinnamon", + "amount1": 0.5 + } + ] + }, + { + "type": "entries", + "name": "Corn Muffin Batter", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g all-purpose flour", + "amount1": 1, + "amount2": 140 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g fine-grain cornmeal", + "amount1": 1, + "amount2": 140 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon baking powder", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon baking soda", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml buttermilk", + "amount1": 1, + "amount2": 240 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} eggs", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup ({=amount3/v} stick) / {=amount2}g unsalted butter, melted", + "amount1": 0.5, + "amount2": 113, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 0.33, + "amount2": 65 + } + ] + }, + { + "type": "entries", + "name": "Savory Breakfast Muffins", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g breakfast sausage, cooked and crumbled", + "amount1": 4, + "amount2": 115 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} small purple potatoes, small diced and parboiled (see Note)", + "amount1": 8 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g shredded Cheddar cheese", + "amount1": 1, + "amount2": 128 + }, + "{@recipe Blackberry Compound Butter|ExEx}, for serving" + ] + } + ], + "instructions": [ + "Preheat the oven to 400°F / 200°C and line two twelve-cup muffin pans with muffin liners.", + { + "type": "entries", + "name": "To make the cinnamon and brown sugar streusel topping:", + "entries": [ + "In a medium bowl, add the flour, grated butter, brown sugar, granulated sugar, and cinnamon. Using your hands, scrunch the ingredients together until crumbles form. Do not scrunch too long, or the butter will melt. Cover and refrigerate until ready to use." + ] + }, + { + "type": "entries", + "name": "Prepare the corn muffin batter:", + "entries": [ + "In a medium bowl, combine the flour, cornmeal, baking powder, salt, and baking soda. In a separate large bowl, whisk together the buttermilk, eggs, melted butter, and granulated sugar until well incorporated, about 2 minutes. Add the dry ingredients and stir until a thick batter forms.", + "Scoop half of the batter evenly into 12 of the muffin liners and top with the streusel." + ] + }, + { + "type": "entries", + "name": "To make the Savory Breakfast Muffins:", + "entries": [ + "Mix the sausage, potatoes, and ½ cup of the shredded cheese into the remaining corn batter and scoop into the remaining 12 muffin liners. Top these savory muffins with the remaining ½ cup of shredded cheese.", + "Bake for 20 to 25 minutes, until the batter is completely cooked and the cheese is brown and bubbly around the edges of the savory muffins. Serve the muffins with the {@recipe Blackberry Compound Butter|ExEx} alongside." + ] + } + ], + "noteCook": [ + "To parboil potatoes, boil them in salted water until they are no longer crunchy, but still a bit firm in the center, 5 to 6 minutes." + ], + "fluff": { + "_recipeFluff": { + "name": "Shadow Baker's Pocket Muffins", + "source": "ExEx" + } + } + }, + { + "name": "Shadowshire Soup", + "source": "ExEx", + "page": 179, + "type": "Wildemount", + "diet": "C", + "allergenGroups": [ + "celery", + "gluten", + "milk" + ], + "time": { + "preparation": 25, + "cooking": 80 + }, + "makes": "about 12 cups / (2.8kg)", + "serves": { + "exact": 6 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons / {=amount2}g unsalted butter", + "amount1": 4, + "amount2": 55 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g diced yellow onions (from about {=amount3/v} large onions)", + "amount1": 3, + "amount2": 420, + "amount3": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g diced celery (from about {=amount3/v} stalks)", + "amount1": 1.5, + "amount2": 165, + "amount3": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons tomato paste", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, minced", + "amount1": 5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons chopped fresh thyme leaves (from about {=amount2/v} sprigs)", + "amount1": 2, + "amount2": 10 + }, + "Kosher salt and freshly ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon paprika, preferably smoked (see Note)", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon caraway seeds", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}L unsalted vegetable stock", + "amount1": 7, + "amount2": 1.7 + }, + { + "type": "ingredient", + "entry": "{=amount1/xt} 14.5-ounce / 411g can diced tomatoes", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pound / {=amount2}g Yukon Gold potatoes (about {=amount3/v} large), peeled and cut into ½-inch pieces", + "amount1": 1, + "amount2": 450, + "amount3": 4 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pounds / {=amount2}g red beets (about {=amount3/v} medium), peeled and cut into 1-inch 2.5 cm pieces", + "amount1": 1.5, + "amount2": 680, + "amount3": 4 + }, + { + "type": "ingredient", + "entry": "{=amount3/v} large carrots, peeled and sliced into ¼-inch-thick rounds (about {=amount1/v} cups / {=amount2}g)", + "amount1": 1.75, + "amount2": 210, + "amount3": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} dried bay leaves", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g finely shredded green cabbage (from about {=amount3/x} of a medium head of cabbage)", + "amount1": 2, + "amount2": 100, + "amount3": 0.33 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons lemon juice (from about {=amount2/v} medium lemon)", + "amount1": 2, + "amount2": 1 + }, + "Sour cream, chopped chives, and dill, for topping (optional)" + ], + "instructions": [ + "In a large heavy-bottomed pot or Dutch oven over medium heat, melt the butter. Add the onions and celery and cook, stirring often, until soft and translucent, 5 to 7 minutes. Add the tomato paste, garlic, thyme, 1 teaspoon of salt, ½ teaspoon of black pepper, the paprika, and caraway seeds and stir to evenly coat the vegetables in the tomato paste. Cook, stirring often, until the tomato paste darkens slightly and starts to stick to the bottom of the pot, 4 to 7 minutes.", + "Add the vegetable stock and canned diced tomatoes with their juices and scrape the bottom of the pot to release any brown bits stuck to the bottom. Add the potatoes, beets, carrots, and bay leaves. Bring the mixture to a simmer and cook until the potatoes and beets are tender enough to easily pierce with a knife, 50 to 60 minutes. Stir in the cabbage and cook just until the cabbage is tender and wilted, 5 to 8 minutes.", + "Remove the soup from the heat. Remove and discard the bay leaves and stir in the lemon juice. Season with salt and pepper. Serve the soup with a dollop of sour cream, chives, and dill, if desired." + ], + "noteCook": [ + "Smoked paprika can be found in the spice section of most well-stocked grocery stores, often labeled pimenton or Spanish paprika. If unavailable, regular paprika can be used instead." + ], + "fluff": { + "_recipeFluff": { + "name": "Shadowshire Soup", + "source": "ExEx" + } + } + }, + { + "name": "Slayer's Cake Sun Treats", + "source": "ExEx", + "page": 25, + "type": "Tal'Dorei", + "diet": "C", + "allergenGroups": [ + "eggs", + "gluten", + "milk", + "nuts", + "sulphites" + ], + "time": { + "preparation": 30, + "cooking": 30 + }, + "makes": "10\u201312 Treats", + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup ({=amount3/v} stick) / {=amount2}g unsalted butter, at room temperature", + "amount1": 0.5, + "amount2": 110, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g packed light brown sugar", + "amount1": 1, + "amount2": 200 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} egg", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon vanilla extract", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g all-purpose flour", + "amount1": 1, + "amount2": 140 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon baking powder", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon ground cinnamon", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon ground ginger", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon ground cardamom", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon ground cloves", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g golden raisins", + "amount1": 1, + "amount2": 140 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} to 3 tablespoons whole milk, as needed", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g walnuts, toasted and roughly chopped (optional)", + "amount1": 0.5, + "amount2": 50 + } + ], + "equipment": [ + "Tree-shaped cookie cutter" + ], + "instructions": [ + "Position a rack in the middle of the oven and preheat to 350°F / 175°C. Line a 9 by 13-inch / 23 by 33cm baking pan with parchment paper.", + "In the bowl of a stand mixer, add the butter and brown sugar and mix on medium speed until the butter becomes smooth and fluffy, 2 to 3 minutes.", + "Turn down the speed to low, and add the egg and vanilla extract. Increase the mixing speed to medium and mix until fully incorporated, 2 to 3 minutes.", + "In a medium bowl, combine the flour, baking powder, cinnamon, ginger, cardamom, cloves, and raisins. Once combined, begin to mix the dry ingredients into the wet mixture until a batter forms.", + "If the batter is too thick, mix in 1 tablespoon of milk at a time, until the batter loosens to the desired consistency. Fold in the walnuts (if using).", + "Pour the batter into the pan, using a silicone spatula to scrape out the bowl and spread evenly in the pan. Bake for 20 to 30 minutes, until an inserted toothpick comes out clean.", + "While the Sun Treats are still warm, use a tree-shaped cookie cutter to stamp out Sun Trees. Allow the trees to cool on a wire rack so they can set without breaking." + ], + "fluff": { + "_recipeFluff": { + "name": "Slayer's Cake", + "source": "ExEx" + } + } + }, + { + "name": "Slayer's Take Stew", + "source": "ExEx", + "page": 95, + "type": "Issylra", + "diet": "X", + "allergenGroups": [ + "gluten", + "milk", + "mustard", + "sulphites" + ], + "time": { + "cooking": 40, + "preparation": 20 + }, + "makes": "about 12 cups (2.8L)", + "serves": { + "exact": 6 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} ounce / {=amount2}g (about {=amount3/x} cup) dried mushrooms, such as porcini or shiitake", + "amount1": 0.7, + "amount2": 20, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml boiling water", + "amount1": 2, + "amount2": 475 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pound / {=amount2}g thick-cut bacon, diced", + "amount1": 1, + "amount2": 450 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g kielbasa or other smoked sausage, cut into ¼-inch-thick rounds", + "amount1": 14, + "amount2": 400 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pound / {=amount2}g cremini or white button mushrooms, trimmed and cut into quarters or eighths depending on size", + "amount1": 1, + "amount2": 450 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g diced yellow onions (from about {=amount3/v} large onions)", + "amount1": 3, + "amount2": 420, + "amount3": 2 + }, + { + "type": "ingredient", + "entry": "{=amount3/xt} large carrots, peeled and sliced into ¼-inch-thick rounds (about {=amount1/v} cups / {=amount2}g)", + "amount1": 1.75, + "amount2": 210, + "amount3": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, minced", + "amount1": 5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g tomato paste", + "amount1": 0.25, + "amount2": 65 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml dry red wine, such as Pinot Noir or Merlot", + "amount1": 1, + "amount2": 240 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons paprika, preferably smoked", + "amount1": 2 + }, + "Kosher salt", + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon freshly ground black pepper", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon caraway seeds", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g finely shredded green cabbage (from about {=amount3/v} of a small head of cabbage)", + "amount1": 2, + "amount2": 100, + "amount3": 0.33 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pound / {=amount2}g sauerkraut, drained and rinsed (about {=amount3/v} cups)", + "amount1": 1, + "amount2": 450, + "amount3": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/xt} 14.5-ounce / 411g can diced tomatoes", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml low-sodium beef stock", + "amount1": 4, + "amount2": 950 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} dried bay leaves", + "amount1": 2 + }, + "Fresh dill, for garnish", + "Crusty bread, cooked egg noodles, or mashed potatoes, for serving" + ], + "instructions": [ + "Place the dried mushrooms in a medium heatproof bowl and pour the boiling water over them. Let sit at room temperature for at least 30 minutes.", + "While the mushrooms are rehydrating, add the bacon to a large heavy-bottomed pot or Dutch oven over medium heat. Cook, stirring often, until the bacon is crispy and has rendered all of its fat, 10 to 12 minutes. Remove the bacon from the pot using a slotted spoon and transfer to a medium bowl. Add the sliced kielbasa to the pot and cook, stirring often, until lightly browned, 4 to 7 minutes. Transfer the kielbasa into the bowl with the bacon using a slotted spoon. Remove ¼ cup / 60ml of the rendered fat and set aside.", + "Add the cremini mushrooms to the pot and cook, stirring often, until they release all of their liquid and begin to brown, 12 to 14 minutes. If at any point they get too brown and start sticking to the bottom of the pot, add ¼ cup / 60ml water and scrape loose the sticking bits.", + "Add the onions and carrots and cook, stirring often, until the onions are soft and translucent, 6 to 9 minutes. If the onions look dry, add the reserved rendered fat. Add the garlic and tomato paste and cook until the tomato paste darkens slightly and starts sticking to the bottom of the pot, 4 to 7 minutes. Add the wine and cook, stirring constantly while scraping the bottom of the pot to dissolve any brown bits, until the wine reduces and the mixture is mostly dry, 3 to 5 minutes. Add the cooked sausage and bacon to the pot along with the paprika, 1½ teaspoons salt, the pepper, caraway, cabbage, sauerkraut, diced tomatoes with their juices, beef stock, and bay leaves.", + "Remove the dried mushrooms from the water (reserving the water) and roughly chop them. Add both the dried mushrooms and the soaking liquid to the pot. Bring the mixture to a simmer and cook uncovered, stirring occasionally, until the cabbage is wilted and the carrots are tender, 50 to 60 minutes.", + "Remove the bay leaves and taste the soup for seasoning. Garnish with fresh dill and serve with crusty bread, cooked egg noodles, or mashed potatoes." + ], + "miscTags": [ + "alcohol" + ], + "fluff": { + "_recipeFluff": { + "name": "Slayer's Take Stew", + "source": "ExEx" + } + } + }, + { + "name": "Smoked Fish Dip", + "source": "ExEx", + "page": 42, + "type": "Tal'Dorei", + "diet": "X", + "allergenGroups": [ + "fish", + "gluten", + "milk" + ], + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g smoked trout or smoked salmon fillets", + "amount1": 4, + "amount2": 115 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g cream cheese", + "amount1": 0.5, + "amount2": 125 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g mayonnaise", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g full-fat sour cream", + "amount1": 0.25, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons chopped fresh chives", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons chopped fresh parsley", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons Worcestershire sauce", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon {@recipe fusaka|ExEx} seasoning or Old Bay seasoning", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "Zest and juice of {=amount1/v} small lemon", + "amount1": 1 + }, + "Kosher salt and freshly ground black pepper" + ], + "instructions": [ + "In a medium bowl, place the trout, cream cheese, mayonnaise, sour cream, chives, parsley, Worcestershire sauce, {@recipe fusaka|ExEx}, and lemon zest and juice, and combine using an electric handheld mixer. Season with salt and pepper.", + "Transfer to a serving bowl and cover. Refrigerate for up to 24 hours before placing on a charcuterie board.", + "Pairs super well with cucumbers, sourdough, grapes, and {@recipe Flatbread Crackers|ExEx}." + ], + "fluff": { + "_recipeFluff": { + "name": "GoFiBePo", + "source": "ExEx" + } + } + }, + { + "name": "Spiced Puff Pastry Pull-Apart Muffins with Cherry Jam", + "source": "ExEx", + "page": 164, + "type": "Wildemount", + "diet": "C", + "allergenGroups": [ + "eggs", + "gluten", + "milk" + ], + "time": { + "preparation": 20, + "cooking": 30 + }, + "makes": "12 muffins", + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 0.33, + "amount2": 65 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons ground cinnamon", + "amount1": 1.25 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon ground cardamom", + "amount1": 0.25 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon ground ginger", + "amount1": 0.25 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 0.25 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} sheet {@recipe Rough Puff Pastry Dough|ExEx}, chilled", + "amount1": 1 + }, + "All-purpose flour, for dusting", + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons unsalted butter, at room temperature", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} egg", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g cherry jam", + "amount1": 0.25, + "amount2": 80 + } + ], + "instructions": [ + "Lightly spray a 12-cup nonstick muffin pan with nonstick cooking spray and set aside.", + "In a small bowl, combine the sugar, cinnamon, cardamom, ginger, and salt. Stir to combine, then set aside.", + "Cut the {@recipe Rough Puff Pastry Dough|ExEx} in half crosswise. Cover one half of the dough with plastic wrap and return it to the refrigerator. Lightly dust a clean work surface with flour and roll the remaining dough into a 10-inch / 25cm square. Spread 1 tablespoon of the butter evenly onto the dough, then sprinkle with half of the spiced sugar. Lightly press the spiced sugar into the butter and the dough. Cut the dough lengthwise into three equal pieces. With the longer side of the dough facing you, roll each piece of dough into a swirled log then cut each log crosswise into eight equal pieces (twenty-four pieces total). Arrange four pieces, cut sides up, in each of six of the prepared muffin cups. Repeat with the remaining dough, butter, and spiced sugar to make 12 muffins total. Refrigerate the muffins for 20 minutes while you preheat the oven.", + "Preheat the oven to 400°F / 200°C.", + "In a small bowl, whisk together the egg and a splash of water. Brush the top of the chilled muffins with the egg wash and set the muffin pan on a baking sheet. Bake until the dough is puffed and deep golden brown, 25 to 30 minutes, rotating the baking sheet once after 15 minutes.", + "Cool the muffins in the pan for 10 minutes, then transfer to a room-temperature baking sheet to cool completely. Once the muffins are cooled, use the fat end of a chopstick to create a small hole in the center of each muffin, but be careful to not go all the way to the bottom. Spoon the cherry jam into a small piping bag. Pipe some of the cherry jam into the center of each muffin and serve immediately." + ], + "fluff": { + "_recipeFluff": { + "name": "Jester's Sweet Feast", + "source": "ExEx" + } + } + }, + { + "name": "Spicy Citrus Honey", + "source": "ExEx", + "type": "Issylra", + "diet": "C", + "time": { + "cooking": 20, + "preparation": 5 + }, + "makes": "about 1 cup / 240 ml", + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} to {=amount2/v} (depending on your spice preference) Fresno chiles, thinly sliced", + "amount1": 1, + "amount2": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/xt} long strips of orange rind (4 to 5 inches / 10 to 13cm long)", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml clover honey", + "amount1": 0.75, + "amount2": 175 + } + ], + "instructions": [ + "In a small saucepan over low heat, combine the chiles, orange rind, and honey and slowly bring almost to a simmer, swirling the saucepan occasionally. This should take close to 20 minutes (if not longer, depending on your stovetop). Once it comes to almost a simmer, immediately remove from the heat and cool the infused honey completely in the saucepan at room temperature. Transfer to a small jar with a tight-fitting lid and store in the refrigerator for up to 3 months." + ], + "fluff": { + "_recipeFluff": { + "name": "Highsummer Honey Polenta", + "source": "ExEx" + } + } + }, + { + "name": "Spire by Fire's Beer-Braised Brisket", + "source": "ExEx", + "page": 126, + "type": "Marquet", + "diet": "X", + "allergenGroups": [ + "celery", + "gluten", + "soya", + "sulphites" + ], + "time": { + "preparation": 20, + "cooking": 270 + }, + "serves": { + "min": 6, + "max": 8 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons light brown sugar", + "amount1": 2 + }, + "Kosher salt and freshly ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon garlic powder", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon paprika, preferably smoked", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/xt} 4-pound / 1.8kg untrimmed flat-cut beef brisket", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons vegetable oil", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g diced yellow onion (from about {=amount3/v} large onion)", + "amount1": 1.5, + "amount2": 210, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount3/v} large celery ribs, cut into 1½-inch / 2.5cm chunks (about {=amount1/v} cups / {=amount2}g)", + "amount1": 2, + "amount2": 150, + "amount3": 3 + }, + { + "type": "ingredient", + "entry": "{=amount3/v} large carrots, peeled, halved, and cut into 1-inch / 2.5cm chunks (about {=amount1/v} cups / {=amount2}g)", + "amount1": 2, + "amount2": 230, + "amount3": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, minced", + "amount1": 5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons chopped fresh rosemary leaves (from about {=amount1/v} sprigs)", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons chopped fresh thyme leaves (from about {=amount2/v} sprigs)", + "amount1": 2, + "amount2": 10 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}ml beer such as porter, stout, or pale ale (see Note)", + "amount1": 24, + "amount2": 710 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml unsalted beef stock", + "amount1": 2, + "amount2": 475 + }, + { + "type": "ingredient", + "entry": "{=amount1/xt} 28-ounce / 794g can crushed tomatoes", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} dried bay leaves", + "amount1": 2 + }, + "Crusty bread, mashed potatoes, or polenta, for serving (optional)" + ], + "instructions": [ + "In a small bowl, mix together the brown sugar, 2 teaspoons of salt, 1 teaspoon of pepper, the garlic powder, and paprika. Pat the brisket dry with paper towels and rub the spice mixture evenly over the entire surface. Transfer to a large plate or baking sheet and refrigerate for at least 30 minutes and up to overnight.", + "Set a rack in the middle of the oven and preheat to 300°F / 150°C. In a large Dutch oven or oven-safe heavy-bottomed pot with a lid, heat the vegetable oil over medium-high heat until it shimmers. Add the brisket and sear until dark brown, 4 to 6 minutes. (It's okay if the brisket is slightly too large for the pot and the edges come up the sides; it will shrink while cooking.) Flip the brisket and sear on the other side until dark brown, 4 to 6 minutes. Transfer the brisket to a large plate and set aside.", + "Add the onion to the pot and continue cooking over medium-high heat, stirring often, until lightly browned and softened, 4 to 6 minutes. Add the celery, carrots, garlic, rosemary, and thyme and continue cooking, stirring often, until very fragrant, 1 to 2 minutes. Add the beer, beef stock, and crushed tomatoes and stir together while scraping the bottom of the pot to loosen any brown bits. Return the brisket to the pot, fat side up, and nestle it into the vegetables. Add the bay leaves, cover with a lid, and carefully transfer to the oven. Cook until the meat can easily be torn apart with a fork, 3 to 3½ hours. If the meat still feels tough, cook for an additional 30 minutes and check it again.", + "Transfer the brisket to a large cutting board and tent with foil. Strain the braising liquid through a fine-mesh strainer and discard the solids. Return the strained braising liquid to the pot and bring to a boil over high heat. Cook, stirring occasionally, until the sauce has thickened and reduced by about half, 15 to 20 minutes. Season with salt and pepper.", + "Thinly slice the brisket against the grain and arrange on a large serving platter. Top the brisket with a few ladles of the braising liquid and serve the remainder on the side. Serve with crusty bread, mashed potatoes, or polenta, if desired." + ], + "noteCook": [ + "Just about any beer can be used in this recipe. Pale ales will provide a brighter, more hoppy flavor, while darker beers like stouts will give the sauce a richer, more gravy-like flavor. Just avoid using any flavored beers or beers brewed with fruit." + ], + "miscTags": [ + "alcohol" + ], + "fluff": { + "_recipeFluff": { + "name": "Spire by Fire's Beer-Braised Brisket", + "source": "ExEx" + } + } + }, + { + "name": "Suncut Semolina Porridge with Dried Fig Compote", + "source": "ExEx", + "page": 105, + "type": "Marquet", + "diet": "C", + "allergenGroups": [ + "gluten", + "milk", + "nuts", + "sulphites" + ], + "time": { + "cooking": 30, + "preparation": 60 + }, + "serves": { + "exact": 4 + }, + "ingredients": [ + { + "type": "entries", + "name": "Fig Compote", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g dried figs, medium diced", + "amount1": 0.5, + "amount2": 64 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g dried cherries", + "amount1": 0.33, + "amount2": 43 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons dark brown sugar", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} star anise pods", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cinnamon stick", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml brandy", + "amount1": 0.33, + "amount2": 80 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml hot water", + "amount1": 0.33, + "amount2": 80 + } + ] + }, + { + "type": "entries", + "name": "Semolina Porridge", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g semolina", + "amount1": 1, + "amount2": 160 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml water", + "amount1": 2.5, + "amount2": 590 + }, + { + "type": "ingredient", + "entry": "{=amount1/xt} 3.5-ounce / 113g can sweetened condensed milk", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon orange blossom water", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon vanilla bean powder", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} or {=amount2/v} pats of butter", + "amount1": 2, + "amount2": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml half-and-half {@note Half whole milk, half heavy cream}", + "amount1": 1, + "amount2": 240 + } + ] + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g chèvre (soft goat cheese), crumbled for garnish", + "amount1": 4, + "amount2": 115 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g roasted pistachios, roughly chopped for garnish", + "amount1": 0.33, + "amount2": 43 + } + ], + "instructions": [ + { + "type": "entries", + "name": "To make the fig compote:", + "entries": [ + "One to 2 days before preparing the porridge, put the figs and cherries in a small bowl.", + "Add the brown sugar, star anise, cinnamon, brandy, and hot water to the bowl and stir until the fruit is fully coated with the liquid mixture. Make sure the figs and cherries are fully submerged in the liquid, then cover with plastic wrap. Allow the mixture to hydrate for 2 to 12 hours on your countertop, until the figs and cherries are plump and soft.", + "Set a small pot over medium heat and pour in the fig and cherry mixture. Stir until the mixture becomes viscous, 5 to 10 minutes. The mixture should coat the back of a spoon without dripping. Once thickened, remove from the heat and allow to cool.", + "Once the mixture is cool, remove the cinnamon stick and star anise pods and scoop the compote into a sterilized, sealable jar. It will keep, refrigerated, for up to 2 weeks." + ] + }, + { + "type": "entries", + "name": "To make the semolina porridge:", + "entries": [ + "In a medium pot, stir together the semolina, water, sweetened condensed milk, orange blossom water, vanilla bean powder, and salt until well combined.", + "Set the pot over medium-low heat and cook, stirring, until the porridge thickens to your liking, 3 to 7 minutes.", + "Turn down the heat to the lowest possible setting and stir in the butter pats and half-and-half until well incorporated and creamy, 2 to 3 minutes.", + "Divide the porridge among four bowls and top with the fig and cherry compote, chèvre, and pistachios. Serve immediately." + ] + } + ], + "miscTags": [ + "alcohol" + ], + "fluff": { + "_recipeFluff": { + "name": "Suncut Semolina Porridge with Dried Fig Compote", + "source": "ExEx" + } + } + }, + { + "name": "Sweet and Sticky Slab Bacon, Fried Tomatoes, and Fried Eggs", + "source": "ExEx", + "page": 33, + "type": "Tal'Dorei", + "diet": "X", + "allergenGroups": [ + "eggs", + "gluten", + "lupin", + "mustard", + "sulphites" + ], + "time": { + "preparation": 25, + "cooking": 170 + }, + "serves": { + "exact": 4 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml hard apple cider", + "amount1": 2, + "amount2": 475 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml honey, plus {=amount3/v} tablespoons", + "amount1": 0.25, + "amount2": 60, + "amount3": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon yellow mustard seeds", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon crushed red pepper flakes", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/xt} 10.5-pound / 680g piece slab bacon", + "amount1": 1 + }, + "Canola oil, for frying", + { + "type": "ingredient", + "entry": "{=amount1/c} eggs", + "amount1": 11 + }, + "Kosher salt and freshly ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g all-purpose flour", + "amount1": 1, + "amount2": 140 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g cornmeal", + "amount1": 1, + "amount2": 140 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g panko bread crumbs", + "amount1": 1, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons granulated garlic", + "amount1": 10.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon paprika", + "amount1": 0.75 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon cayenne pepper", + "amount1": 0.25 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} large, firm heirloom tomatoes, cut into ½-inch-thick slices (about {=amount2/v} slices total)", + "amount1": 3, + "amount2": 12 + } + ], + "instructions": [ + "Preheat the oven to 325°F / 165°C. In a 9 by 13-inch / 23 by 33cm baking dish, stir together the hard apple cider, ¼ cup / 60ml of the honey, the mustard seeds, and red pepper flakes. Add the slab bacon, skin side down, and turn to coat in the cooking liquid. Place the baking dish on a baking sheet, cover the dish with foil, and braise in the oven for 1 hour. Remove the baking dish from the oven, turn the bacon over, cover again with foil, and continue to braise until the bacon is tender, about 1 more hour. Remove from the oven and turn off the heat. Remove the foil and let the bacon cool completely in the liquid, about 2 hours.", + "Line a baking sheet with aluminum foil and set aside. Remove the bacon from the braising liquid and cut crosswise into ¼-inch-thick slices. Arrange the bacon slices on the prepared baking sheet in a single layer. Skim and discard the excess fat from the top of the braising liquid and transfer the remaining liquid (about 1½ cups / 360ml) to a medium saucepan. Bring to a boil over medium-high heat, then lower the heat to a strong simmer and cook until reduced to ½ cup / 120ml, 20 to 25 minutes. Pour the thin glaze into a small bowl and stir in the remaining 2 tablespoons of honey. Set aside while you preheat the oven; the glaze will thicken up slightly as it sits.", + "Preheat the oven to 425°F / 220°C. Brush the tops of the slab bacon with some of the glaze and bake until the glaze is bubbling and the bacon is lightly caramelized in spots, 7 to 10 minutes. Gently turn the bacon slices over, brush with more glaze, and cook until the second side is lightly browned and caramelized, 5 to 7 additional minutes. Brush any remaining glaze onto the bacon, then transfer to a serving plate.", + "Place a cooling rack on top of a baking sheet and set aside. Fill a large cast-iron skillet with ½ inch of canola oil and bring to 350°F / 175°C over medium-high heat. While the oil is heating up, crack 3 of the eggs into a shallow bowl, season with salt and black pepper, and whisk until smooth. In a second shallow bowl, stir together the flour and a large pinch of salt and black pepper. In a third shallow bowl, stir together the cornmeal, panko bread crumbs, granulated garlic, paprika, cayenne pepper, 1½ teaspoons of salt, and a couple of grinds of black pepper.", + "Dip the sliced tomatoes first in the flour, then the eggs, and then the cornmeal mixture to coat completely. In batches, fry until golden brown and crispy, about 2 minutes per side. Transfer to the cooling rack to catch excess oil, and season liberally with salt.", + "In a large nonstick skillet over medium-high heat, warm a thin layer of canola oil until it begins to lightly shimmer. Carefully crack 4 of the eggs into the skillet and cook until the whites are mostly set and starting to brown around the edges and the yolks are still very soft, 2 to 3 minutes. To help the egg whites cook more evenly, tip the skillet slightly so that the oil pools to one side of the skillet, and spoon the hot oil over any of the uncooked egg whites. Continue spooning the oil over the egg whites until they are cooked to your liking. Transfer the fried eggs to a large platter and cook the remaining 4 eggs, adding more oil to the skillet if needed. Season the eggs with salt and pepper and serve immediately alongside the glazed slab bacon and fried tomatoes." + ], + "miscTags": [ + "alcohol" + ], + "fluff": { + "_recipeFluff": { + "name": "Sweet and Sticky Slab Bacon, Fried Tomatoes, and Fried Eggs", + "source": "ExEx" + } + } + }, + { + "name": "Sweet Tea Custard Pie", + "source": "ExEx", + "page": 59, + "type": "Tal'Dorei", + "diet": "C", + "allergenGroups": [ + "eggs", + "gluten", + "lupin", + "milk" + ], + "time": { + "cooking": 120, + "preparation": 20 + }, + "makes": "one 9-inch (23cm) pie", + "serves": { + "exact": 8 + }, + "ingredients": [ + { + "type": "entries", + "name": "Pie Dough", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g all-purpose flour, plus more for dusting", + "amount1": 1.5, + "amount2": 210 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons granulated sugar", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup ({=amount3/v} stick) / {=amount2}g cold unsalted butter, cut into ½-inch cubes", + "amount1": 0.5, + "amount2": 110, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons ice water, plus more as needed", + "amount1": 2 + } + ] + }, + { + "type": "entries", + "name": "Sweet Tea Custard", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml heavy cream", + "amount1": 1.5, + "amount2": 360 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml whole milk", + "amount1": 1, + "amount2": 240 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon vanilla extract", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} unflavored single-serving black tea bags (see Note)", + "amount1": 5 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} large eggs", + "amount1": 4 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 1, + "amount2": 200 + } + ] + }, + { + "type": "entries", + "name": "Whipped Cream Topping", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml heavy cream", + "amount1": 2, + "amount2": 475 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g confectioners' sugar", + "amount1": 0.5, + "amount2": 60 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon vanilla extract", + "amount1": 1 + }, + "Lemon zest, for garnish (optional)" + ] + } + ], + "instructions": [ + { + "type": "entries", + "name": "To make the pie dough:", + "entries": [ + "Lightly flour a work surface. In a large bowl, combine the flour, granulated sugar, and salt. Add the butter and use your fingertips or a pastry cutter to pinch the cubes into the flour until the butter is roughly the size of peas and no large chunks remain. Add the ice water and mix just until the dough starts to come together. The dough should hold together when squeezed. If the dough is too dry, add additional ice water, 1 teaspoon at a time, until it comes together.", + "Turn out the dough onto the floured surface and form it into a disk. Roll out into a 13-inch / 33cm circle about ¼ inch thick. Transfer the crust to a 9-inch / 23cm pie pan and press the dough into the bottom and sides. Trim the excess dough hanging around the edges, leaving a 1-inch / 2.5cm overhang all around the rim, then roll the edge under itself and crimp with your fingers to create a scalloped edge. Prick the bottom and sides of the crust several times with a fork. Place the crust in the freezer for 20 minutes.", + "Set a rack in the middle of the oven and preheat to 350°F / 175°C. Lay a sheet of parchment paper over the chilled crust and fill with pie weights or dry beans. Place the pie pan on a baking sheet and bake until the edges of the crust are just starting to brown, 20 to 25 minutes. Remove the pie weights and parchment paper and bake until the bottom no longer looks wet, 5 to 7 minutes more. Let the crust cool while you prepare the custard." + ] + }, + { + "type": "entries", + "name": "To make the sweet tea custard:", + "entries": [ + "In a medium pot, combine the cream, milk, vanilla, and salt. Bring the mixture to a simmer over medium heat, 5 to 7 minutes. Decrease the heat to low and add the tea bags. Stir to completely submerge the tea bags and simmer for 15 minutes, stirring often, to allow the tea to infuse. Meanwhile, in a large heatproof bowl combine the eggs and granulated sugar and whisk until the mixture is thick and slightly lightened in color.", + "Remove the tea bags from the milk mixture and discard. While whisking the egg mixture, use a dry measuring cup or ladle to slowly add the hot milk mixture into the egg mixture. Pour the custard into the parbaked crust. Bake the pie until the custard is completely set around the edges but slightly wobbly in the center, 35 to 40 minutes. If the crust starts to brown before the custard is cooked, crimp a large piece of foil around the edges to prevent further browning.", + "Let the pie cool at room temperature for 1 hour, then refrigerate for at least 4 hours and preferably overnight." + ] + }, + { + "type": "entries", + "name": "When ready to serve, make the whipped cream topping:", + "entries": [ + "In the bowl of a stand mixer fitted with a whisk attachment, combine the heavy cream, confectioners' sugar, and vanilla extract. (Alternatively, use a large mixing bowl and electric handheld mixer.) Beat on medium-high speed for 2 to 3 minutes, until soft peaks form. Transfer the whipped cream to the top of the pie and spread out in an even layer. Garnish with lemon zest, if using." + ] + } + ], + "noteCook": [ + "Any unflavored black tea\u2014English Breakfast, Irish Breakfast, or Ceylon\u2014works well in this recipe. If using loose leaf tea, use 5 teaspoons of leaves in place of the 5 tea bags and strain the milk mixture through a fine-mesh strainer before adding to the eggs." + ], + "fluff": { + "_recipeFluff": { + "name": "Sweet Tea Custard Pie", + "source": "ExEx" + } + } + }, + { + "name": "The Changebringer's Nectar", + "source": "ExEx", + "page": 201, + "type": "Wildemount", + "diet": "V", + "allergenGroups": [ + "sulphites" + ], + "time": { + "preparation": 45, + "cooking": 15, + "fermentation": { + "min": 10080, + "max": 11520 + } + }, + "serves": { + "min": 4, + "max": 6 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g packed dark brown sugar", + "amount1": 0.5, + "amount2": 50 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}L water", + "amount1": 6, + "amount2": 1.4 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} large pineapple, top and bottom removed", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cinnamon stick", + "amount1": 1 + }, + { + "type": "entries", + "name": "Sage Simple Syrup", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml water", + "amount1": 1, + "amount2": 240 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 1, + "amount2": 200 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} sprigs sage", + "amount1": 20 + } + ] + }, + "Ice cubes, for serving", + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}ml sparkling water (optional)", + "amount1": 16, + "amount2": 475 + }, + "Fresh sage leaves, for garnish" + ], + "instructions": [ + "Combine the brown sugar and water in a large pot, and stir until the sugar dissolves.", + "Rinse the pineapple skin thoroughly in cold water. Slice off the skin, leaving ¼ inch of flesh on the skin, and reserve. Cut the pineapple into wedges, cut off the core, and reserve the core. Store the wedges of pineapple flesh for separate use.", + "Place the pineapple skin, cinnamon stick, and core in the brown sugar water and stir. To make sure the pineapple skin is fully submerged, place a folded piece of parchment paper on top of the pineapple to weigh it down. Cover the mixture with a tea towel and allow it to ferment at room temperature for 48 to 96 hours.", + "After 48 hours, check the pineapple mixture for desired fermentation. White froth should be on top of the liquid, and it should smell yeasty, like freshly baked bread. If the mixture has met desired fermentation, strain out the solids and refrigerate for an additional 4 to 8 hours before serving. If the mixture still needs fermentation, cover and allow to ferment for an additional 48 hours.", + { + "type": "entries", + "name": "To make the sage simple syrup:", + "entries": [ + "In a medium pot, add the water, granulated sugar, and sage. Bring to a boil then lower to a simmer and stir until the sugar is dissolved and the sage is fragrant, 10 to 12 minutes. Strain to remove the sage leaves, and let cool before using." + ] + }, + "To serve, fill a 6- to 8-ounce / 175 to 240ml glass with ice, pour in 1 to 2 ounces / 30 to 60ml of sage syrup, and stir. Pour the pineapple mixture into the glass to about three-quarters full, stir, and top with sparkling water (if using). Garnish with fresh sage leaves.", + { + "type": "entries", + "name": "For goddess-like bubbles (second fermentation):", + "entries": [ + "Once the pineapple mixture is at the desired fermentation, fill 6- to 8-ounce / 175 to 240ml fermentation-safe bottles one-quarter full with Sage Simple Syrup and top with fermented pineapple juice, leaving about an inch of space in the bottle. Cork and place upright in a dry, dark place for 7 to 8 days, uncorking for a few seconds between the second and third days, so that bubbles can form." + ] + } + ], + "miscTags": [ + "alcohol" + ], + "fluff": { + "_recipeFluff": { + "name": "The Changebringer's Nectar", + "source": "ExEx" + } + } + }, + { + "name": "The Frost Worm Stew of Den Thelyss", + "source": "ExEx", + "page": 176, + "type": "Wildemount", + "diet": "X", + "allergenGroups": [ + "gluten", + "milk", + "soya", + "sulphites" + ], + "time": { + "preparation": 45, + "cooking": { + "min": 120, + "max": 180 + } + }, + "serves": { + "min": 4, + "max": 6 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} pounds / {=amount2}g venison chuck steak or beef, sinews removed and cubed into large 2-inch / 5cm chunks", + "amount1": 2, + "amount2": 900 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons all-purpose flour", + "amount1": 2 + }, + "Kosher salt and freshly ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons olive oil", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} large yellow onion, small diced", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} large carrots, medium diced", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml water", + "amount1": 2, + "amount2": 475 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml beef broth", + "amount1": 3, + "amount2": 710 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml Chinese cooking wine", + "amount1": 0.5, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} Japanese mild curry cubes", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} large yucca, peeled and large diced (or any waxy potato)", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} large Braeburn, Honeycrisp, or Jonagold apple, peeled, cored, and large diced", + "amount1": 1 + }, + { + "type": "entries", + "name": "Herbed Dumpling Dough", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g all-purpose flour", + "amount1": 1.5, + "amount2": 210 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon baking powder", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}ml buttermilk", + "amount1": 0.5, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons fresh thyme leaves, finely minced", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon finely minced fresh sage leaves", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon finely minced fresh chives", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon unsalted butter, at room temperature", + "amount1": 1 + } + ] + }, + { + "type": "ingredient", + "entry": "{=amount1/v} bunch chives, finely chopped, for garnish", + "amount1": 1 + } + ], + "instructions": [ + "Heat a large heavy-bottomed pot over medium-high heat. While it is heating, in a small bowl, toss the venison with the flour and season with salt and pepper. Set aside.", + "Lower the heat to medium and add the olive oil, onion, and carrots. Season with salt and pepper and stir until the veggies are soft, 3 to 4 minutes.", + "Push the veggies to one side of the pot and add the venison. Allow to brown on all sides, flipping pieces so that they brown evenly, 3 to 5 minutes.", + "Once the venison is browned, add the water, 1½ cups / 360ml of the beef broth, the Chinese cooking wine, and the Japanese curry cubes, and stir. Cover, lower the heat, and simmer until the meat is almost tender and the curry cubes are dissolved, 2 to 3 hours. Check the stew occasionally to give it a stir and make sure the liquid level is adequate. If it's too low, add a bit of water or beef broth and slightly lower the heat.", + { + "type": "entries", + "name": "While the stew is simmering, make the herbed dumpling dough:", + "entries": [ + "Lightly grease a sheet of parchment paper with nonstick cooking spray. Sift the flour, baking powder, and salt into a medium bowl. Add the buttermilk, thyme, sage, minced chives, and butter and mix together until a dough forms and the herbs are well incorporated.", + "Roll out sixteen 1-inch / 2.5cm balls and set on the greased parchment paper until ready to cook." + ] + }, + "Forty-five minutes before the stew is done, when the beef is almost fork-tender, stir in the yucca and add the remaining 1½ cups of beef broth. Season with salt and pepper and cover.", + "When the yucca is still firm but able to be pierced with a fork, after 20 to 30 minutes, stir in the apple. Drop the dumpling dough balls where there is at least ¼ inch of stew liquid and cook uncovered for 10 minutes. Flip the dumplings, cover, and cook for an additional 10 minutes. The dumplings are done when the dough is billowy and cooked in the center.", + "Before serving, season with salt and pepper. Place a generous helping of stew in each bowl and top with 3 or 4 dumplings. Garnish with chopped chives." + ], + "miscTags": [ + "alcohol" + ], + "fluff": { + "_recipeFluff": { + "name": "The Frost Worm Stew of Den Thelyss", + "source": "ExEx" + } + } + }, + { + "name": "The Meat Man Hoagie", + "source": "ExEx", + "page": 113, + "type": "Marquet", + "diet": "X", + "allergenGroups": [ + "gluten", + "milk", + "sulphites" + ], + "time": { + "preparation": 10 + }, + "makes": "two 10-inch (25cm) sandwiches", + "serves": { + "min": 2, + "max": 4 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons extra-virgin olive oil", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons red wine vinegar", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic clove, minced", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon dried oregano", + "amount1": 1 + }, + "Kosher salt", + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon freshly ground black pepper", + "amount1": 0.25 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} 10-inch / 25cm hoagie or grinder rolls", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons mayonnaise", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pound / {=amount2}g thinly sliced provolone cheese (about {=amount3/c} slices)", + "amount1": 0.25, + "amount2": 115, + "amount3": 8 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pound / {=amount2}g thinly sliced prosciutto (about {=amount3/c} slices; see Note)", + "amount1": 0.25, + "amount2": 115, + "amount3": 8 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pound / {=amount2}g thinly sliced hard or Genoa salami (about {=amount3/c} slices; see Note)", + "amount1": 0.25, + "amount2": 115, + "amount3": 20 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} pound / {=amount2}g thinly sliced mortadella (about {=amount3/c} slices; see Note)", + "amount1": 0.25, + "amount2": 115, + "amount3": 20 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} medium Roma tomato, thinly sliced (about {=amount2/c} slices)", + "amount1": 1, + "amount2": 8 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g thinly sliced red onion (from about {=amount3/v} of a small red onion)", + "amount1": 0.33, + "amount2": 40, + "amount3": 0.25 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g thinly sliced peperoncini, drained", + "amount1": 0.25, + "amount2": 35 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g thinly shredded iceberg lettuce (from about {=amount3/v} of a head of lettuce)", + "amount1": 1, + "amount2": 72, + "amount3": 0.25 + } + ], + "instructions": [ + "In a small bowl, combine the olive oil, vinegar, garlic, oregano, ¼ teaspoon of salt, and the pepper. Whisk until emulsified and set aside.", + "Split each hoagie roll down the side lengthwise using a serrated knife. Spread a thin layer of mayonnaise on the top and bottom of the sandwich interiors. Add a thin, even layer of provolone cheese down the center of each roll. Top the cheese with an even layer of the prosciutto followed by layers of salami and mortadella. Top each sandwich with an even layer of sliced tomato and sprinkle with a pinch of salt. Top the tomato with a layer of sliced onion and peperoncini. Finish with a mound of shredded iceberg lettuce.", + "Drizzle 3 tablespoons of the dressing evenly over the filling of each sandwich. Gently press the sandwiches down to compact them slightly, then cut them in half. If packing the sandwiches to go, wrap each in a layer of parchment or butcher paper and secure with a piece of tape." + ], + "noteCook": [ + "Feel free to use any deli meat in this sandwich; just make sure the total amount is roughly ¾ pound / 340g. Thinly sliced ham, olive loaf, and sandwich-style pepperoni would all work well." + ], + "fluff": { + "_recipeFluff": { + "name": "The Meat Man Hoagie", + "source": "ExEx" + } + } + }, + { + "name": "The Ruby of the Sea Cocktail", + "source": "ExEx", + "page": 199, + "type": "Wildemount", + "diet": "V", + "allergenGroups": [ + "sulphites" + ], + "time": { + "preparation": 270 + }, + "serves": { + "exact": 4 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g dried hibiscus flowers", + "amount1": 1, + "amount2": 25 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml water, boiling hot", + "amount1": 4, + "amount2": 950 + }, + "Ice cubes, for serving", + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}ml ginger syrup", + "amount1": 4, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}ml mezcal", + "amount1": 4, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}ml tonic water", + "amount1": 16, + "amount2": 475 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} sprigs pineapple mint, for garnish", + "amount1": 4 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} dried lime wheels, for garnish", + "amount1": 4 + } + ], + "instructions": [ + "In a heat-safe pitcher, add the hibiscus flowers and boiling water. Allow the flowers to steep until the water becomes a deep red color and tastes a bit sour, 10 to 20 minutes. Strain, cover, and refrigerate for at least 4 hours.", + "In four 16-ounce glasses or tumblers, add a few ice cubes and pour 1 ounce / 30ml of ginger syrup into each glass. Next, pour 1 ounce / 30ml of mezcal into each glass and stir with the syrup. Add 1 cup of the hibiscus tea and top with tonic water. Stir again and garnish with a sprig of mint and a lime wheel." + ], + "miscTags": [ + "alcohol" + ], + "fluff": { + "_recipeFluff": { + "name": "The Ruby of the Sea Cocktail", + "source": "ExEx" + } + } + }, + { + "name": "Trinket's Bear Claws", + "source": "ExEx", + "page": 26, + "type": "Tal'Dorei", + "diet": "C", + "allergenGroups": [ + "eggs", + "gluten", + "lupin", + "milk", + "nuts" + ], + "time": { + "preparation": 20, + "cooking": 20 + }, + "makes": "8 Bear Claws", + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g almond paste", + "amount1": 7, + "amount2": 200 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup ({=amount3/v} stick) / {=amount2}g unsalted butter, at room temperature", + "amount1": 0.5, + "amount2": 110, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 0.5, + "amount2": 100 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} large eggs", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g all-purpose flour, plus more for dusting", + "amount1": 0.25, + "amount2": 35 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons vanilla extract", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 0.25 + }, + { + "type": "ingredient", + "entry": "{=amount3/v} sheets ({=amount1} ounces / {=amount2}g total) frozen puff pastry, thawed", + "amount1": 17.3, + "amount2": 490, + "amount3": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g sliced raw almonds", + "amount1": 0.5, + "amount2": 55 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons coarse sugar, such as turbinado, Demerara, or sanding", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g confectioners' sugar, plus more as needed", + "amount1": 1, + "amount2": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons milk, plus more as needed", + "amount1": 2 + } + ], + "instructions": [ + "Position racks in the upper middle and lower middle of the oven and preheat to 400°F / 200°C. Line two baking sheets with parchment paper or nonstick baking mats.", + "In the bowl of a stand mixer fitted with the paddle attachment or in a large mixing bowl with an electric handheld mixer, combine the almond paste, butter, and granulated sugar. Beat on medium speed until the almond paste is completely incorporated into the mixture and no large pieces remain, 2 to 3 minutes. Separate 1 egg and add the egg white to the mixing bowl. (Reserve the yolk in a medium bowl and set aside.) Add the flour, vanilla extract, and salt and mix on medium speed until incorporated, 1 to 2 minutes.", + "Transfer the puff pastry onto a lightly floured work surface and roll each sheet into a 10 by 12-inch / 25 by 30cm rectangle. Cut each sheet into four 5 by 6-inch / 13 by 15cm rectangles. Spread 2 heaping tablespoons of the filling along the long side of half of each rectangle, leaving a ½-inch border around the edge.", + "Break the remaining egg into the bowl with the reserved yolk and whisk until no streaks of yolk remain. Brush the egg wash around the border of each puff pastry rectangle and fold the puff pastry over the filling to create an envelope shape. Gently pinch the edges of each rectangle together to seal them shut. Transfer 4 bear claws onto each prepared baking sheet, spacing them at least 1 inch / 2.5cm apart. Using a sharp knife, cut each bear claw crosswise toward the folded edge four times, two-thirds of the way to the fold. Gently spread the cuts apart and curve the bear claw to create a crescent shape.", + "Brush the tops and sides of the bear claws with the egg wash and sprinkle with the sliced almonds, pressing them in slightly to help them stick. Sprinkle with the coarse sugar so it sticks to any uncovered parts of the bear claw. Bake both pans at the same time, switching them between racks midway through baking, until dark golden brown, 16 to 20 minutes. If any of the filling has oozed out too much, use the back of a spoon to gently press it back toward the center while still hot. Let cool completely on the pans.", + "As the bear claws are cooling, combine the confectioners' sugar and milk in a medium bowl. Whisk until the sugar is completely dissolved. The glaze should be thick yet pourable. If too thin, whisk in an additional tablespoon of confectioners' sugar. If too thick, whisk in an additional teaspoon of milk. Drizzle the icing over the tops of the cooled bear claws and let set for 15 minutes before serving." + ], + "noteCook": [ + "For the Nicodranas version, add 1 teaspoon ground cinnamon to the filling along with the flour." + ], + "fluff": { + "_recipeFluff": { + "name": "Trinket's Bear Claws", + "source": "ExEx" + } + } + }, + { + "name": "Widogast's Nein-Layered Tower (of Pancakes)", + "source": "ExEx", + "page": 166, + "type": "Wildemount", + "diet": "C", + "allergenGroups": [ + "eggs", + "gluten", + "milk" + ], + "time": { + "preparation": 30, + "cooking": 90 + }, + "serves": { + "min": 8, + "max": 10 + }, + "ingredients": [ + { + "type": "entries", + "name": "Pancakes", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g all-purpose flour", + "amount1": 3.5, + "amount2": 490 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 0.25, + "amount2": 50 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g packed dark brown sugar", + "amount1": 0.25, + "amount2": 50 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons baking powder", + "amount1": 2.25 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons baking soda", + "amount1": 2.25 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons kosher salt", + "amount1": 1.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml buttermilk, at room temperature, plus more if needed", + "amount1": 3.5, + "amount2": 830 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} eggs, at room temperature", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon vanilla extract", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons / {=amount2}g unsalted butter, melted and cooled slightly", + "amount1": 6, + "amount2": 85 + }, + { + "type": "ingredient", + "entry": "Canola oil, for greasing the skillet (about {=amount1/v} tablespoons)", + "amount1": 1.5 + } + ] + }, + { + "type": "entries", + "name": "Cream Cheese Frosting and Glaze", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/xt} 8-ounce / 225g packages cream cheese, at room temperature", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g confectioners' sugar", + "amount1": 4, + "amount2": 480 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} to {=amount3/v} tablespoons / {=amount2} to {=amount4}ml milk", + "amount1": 6, + "amount2": 90, + "amount3": 8, + "amount4": 120 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoons vanilla extract", + "amount1": 4 + }, + "Violet concentrated food coloring or gel, as needed", + "Black concentrated food coloring or gel, as needed", + { + "type": "ingredient", + "entry": "{=amount1/v} cup ({=amount3/v} sticks) / {=amount2}g unsalted butter, at room temperature", + "amount1": 1, + "amount2": 220, + "amount3": 2 + }, + { + "type": "ingredient", + "entry": "Finely grated zest from {=amount1/v} large lemons (about {=amount2/v} tablespoon, lightly packed)", + "amount1": 2, + "amount2": 1 + } + ] + } + ], + "instructions": [ + { + "type": "entries", + "name": "To make the pancakes:", + "entries": [ + "In a large bowl, whisk together the flour, granulated sugar, brown sugar, baking powder, baking soda, and salt. In a medium bowl, combine the buttermilk, eggs, and vanilla extract and whisk until smooth. Whisk in the melted butter. Pour the egg mixture into the flour mixture and whisk until combined, being careful not to overmix (some small lumps are okay). The batter will be very thick and similar to cake batter, which will make for sturdy yet tender-crumbed pancakes that will hold up well as they are stacked. Let the batter rest for 15 minutes. After resting, the batter should still be thick but drizzle off of a rubber spatula or spoon in very thick ribbons. Stir in a splash or two of additional buttermilk, if needed, to ensure the batter is this consistency. Line a large baking sheet with parchment paper and set aside.", + "When the batter is ready, heat a 10-inch / 25cm nonstick skillet over medium heat. Lightly brush with some canola oil. Scoop or pour a scant ¾ cup / 175ml of the batter into the center of the skillet and spread the batter out to form an 8-inch / 20cm pancake. Cook until large bubbles begin to burst all over the surface of the batter, the edges of the pancake are starting to become dry, and the bottom is golden brown, 4 to 7 minutes.", + "Carefully flip the pancake and cook until the bottom is golden brown, about 3 more minutes. Transfer to the prepared baking sheet. Repeat with the remaining batter to make 8 more pancakes, brushing the skillet with additional oil as needed. Layer the pancakes in two stacks as you cook them. Let the pancakes cool completely." + ] + }, + { + "type": "entries", + "name": "To make the cream cheese frosting and glaze:", + "entries": [ + "In a medium bowl, combine one 8-ounce / 225g package of cream cheese and 1 cup / 120g of the confectioners' sugar. Use a rubber spatula to stir the sugar into the cream cheese until mostly combined. Switch to an electric handheld mixer and beat on medium-high until smooth and well combined. Add 4 tablespoons / 60ml of the milk and 2 teaspoons of the vanilla extract and beat until smooth. Beat in additional milk, 1 tablespoon at a time, until the mixture easily drizzles off of a spoon. The consistency of the glaze should be similar to creamy tahini or really thick maple syrup. Pour half of the glaze into a small bowl. Stir violet concentrated food coloring or gel into each bowl of white glaze to make one a dark violet color and one a lighter lavender color. To darken the violet glaze, stir in black concentrated food coloring or gel, one drop at a time, until the violet color becomes an even darker indigo hue. To make drizzling the glazes easier, you can transfer them into two separate liquid measuring cups with spouts. Set both glazes aside.", + "In a large bowl, combine the remaining two packages of cream cheese and the butter and use an electric handheld mixer on medium-high speed to blend until well combined and fluffy, about 2 minutes. Sift the remaining 3 cups / 360g of confectioners' sugar over the cream cheese mixture and use a rubber spatula to stir in the sugar. Switch to an electric handheld mixer and beat on medium-high until smooth, about 2 minutes. Add the lemon zest and remaining 2 teaspoons of vanilla extract and beat on medium-high until light and fluffy, about 1 minute." + ] + }, + { + "type": "entries", + "name": "To assemble:", + "entries": [ + "Spread ½ cup / 80g of frosting on the bottom of a platter or cake stand and spread it out into a 6-inch / 15cm circle. Lay one pancake on top of the frosting, then top with a slightly heaping ½ cup / 80g of frosting. Spread the frosting on top of the pancake but leave a ½-inch / 1.3cm border around the edges. Repeat with the remaining pancakes and frosting, leaving the ninth and final pancake unfrosted.", + "Drizzle a little more than half of the dark indigo glaze on top of the pancakes, then drizzle with half of the lighter lavender glaze. Pour a touch of the remaining two glazes to fill in any gaps on top of the pancakes (the top should be completely covered in glaze, with some of the glaze dripping over the sides of the cake), then use the back of a spoon to lightly swirl the two glazes together to create a marbled effect on the top of the pancakes. Decorate with the garnish of your choice. Serve slices of the cake drizzled with the remaining glazes." + ] + } + ], + "fluff": { + "_recipeFluff": { + "name": "Widogast's Nein-Layered Tower (of Pancakes)", + "source": "ExEx" + } + } + }, + { + "name": "Wild's Grandeur Succotash", + "source": "ExEx", + "page": 92, + "type": "Issylra", + "diet": "X", + "allergenGroups": [ + "milk", + "sulphites" + ], + "time": { + "cooking": 40, + "preparation": 20 + }, + "serves": { + "min": 6, + "max": 8 + }, + "ingredients": [ + "Kosher salt", + { + "type": "ingredient", + "entry": "{=amount1/xt} 12-ounce / 340g bag frozen baby lima beans", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g green beans, trimmed and cut into 1-inch / 2.5cm pieces", + "amount1": 6, + "amount2": 170 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g thick-cut bacon (about 3 slices), cut into ½-inch pieces", + "amount1": 4, + "amount2": 115 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons unsalted butter", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} medium Vidalia onion, chopped", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} medium red bell pepper, chopped", + "amount1": 1 + }, + "Freshly ground black pepper", + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g fresh yellow or white corn kernels (from about {=amount3/v} medium ears)", + "amount1": 1.5, + "amount2": 225, + "amount3": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} medium zucchini, chopped", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} garlic cloves, minced", + "amount1": 4 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} ounces / {=amount2}g ripe but medium-firm heirloom tomatoes, cut into ¾-inch chunks", + "amount1": 12, + "amount2": 340 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} to {=amount2/v} tablespoons white wine vinegar", + "amount1": 2, + "amount2": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} scallions, thinly sliced (white and green parts)", + "amount1": 2 + }, + "Coarsely chopped fresh flat-leaf parsley, for garnish", + "Hand-torn fresh basil leaves, for garnish" + ], + "instructions": [ + "Fill a large saucepan with salted water and bring to a boil. Fill a medium bowl with ice water and season the water aggressively with salt. Set aside. Add the lima beans to the saucepan of boiling water and cook, stirring occasionally, until the water comes back to a boil. Cook until the lima beans are just tender, about 5 minutes more. Use a slotted spoon to transfer the lima beans to a bowl and set aside. Add the green beans to the hot water and cook, stirring frequently, until bright green and crisp-tender, 2 to 3 minutes. Use a slotted spoon to transfer the green beans to the prepared ice bath. Stir several times, until the beans are no longer hot, transfer to a small bowl, and set aside.", + "Line a small plate with paper towels and set aside. In a large cast-iron skillet over medium heat, cook the bacon, stirring occasionally, until the fat has rendered and the bacon is crispy, about 15 minutes. Transfer to the paper towel-lined plate to absorb any excess fat and set aside. Remove all but 2 tablespoons of bacon fat from the skillet.", + "Add the butter to the skillet with the bacon fat. Once the butter has melted, add the onion and increase the heat to medium-high. Cook, stirring occasionally, until the onion starts to soften, about 5 minutes. Add the red bell pepper, season with salt and black pepper, and cook, stirring occasionally, until the bell pepper and onion are both tender and lightly browned in spots, 6 to 8 minutes. Add the corn, zucchini, and garlic. Season with salt and black pepper, and cook, stirring frequently, until the corn and zucchini are just tender, 2 to 4 minutes. Add the lima beans, green beans, and heirloom tomatoes. Season with salt and black pepper and cook, stirring frequently, until both kinds of beans are hot throughout, 2 to 4 minutes. Turn off the heat, stir in the white wine vinegar and scallions, and season with salt and black pepper.", + "Scatter on the crispy bacon and top with the parsley and basil. Serve immediately, straight out of the cast-iron skillet." + ], + "fluff": { + "_recipeFluff": { + "name": "Wild's Grandeur Succotash", + "source": "ExEx" + } + } + }, + { + "name": "Yasha's Bug Bites", + "source": "ExEx", + "page": 173, + "type": "Wildemount", + "diet": "X", + "allergenGroups": [ + "celery", + "crustaceans", + "mustard", + "sulphites" + ], + "time": { + "preparation": 15, + "cooking": 12 + }, + "serves": { + "min": 4, + "max": 6 + }, + "ingredients": [ + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons dark brown sugar", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon garlic powder", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon instant coffee", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon black lemon pepper", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon powdered mustard", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon smoked paprika", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon celery salt", + "amount1": 0.5 + }, + { + "type": "entries", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/xt} 1-ounce / 30g bag freeze-dried house crickets (for human consumption), plain,", + "amount1": 1 + }, + "{@i or}", + { + "type": "ingredient", + "entry": "{=amount1/xt} 15-ounce / 425g can chickpeas in water (see Note for preparation)", + "amount1": 1 + } + ] + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons olive oil", + "amount1": 2 + }, + "Kosher salt" + ], + "instructions": [ + "Preheat the oven to 400°F / 200°C and line a baking sheet with parchment paper.", + "In a small bowl, thoroughly combine the brown sugar, garlic powder, instant coffee, black lemon pepper, powdered mustard, smoked paprika, and celery salt. Set aside.", + "In a medium bowl, toss the crickets with the olive oil. Sprinkle in the seasoning mixture, 1 tablespoon at a time, and toss well, until the crickets are fully coated. Season with kosher salt.", + "Spread the crickets on the prepared baking sheet. Bake for 10 to 12 minutes, until crispy and fragrant. While roasting, toss once at the 5-minute mark and rotate the pan. Line a bowl with a paper towel. As soon as the crickets are done, transfer to the lined bowl and serve immediately." + ], + "noteCook": [ + "If using chickpeas, be sure to drain well and pat them down with a towel to remove excess moisture, 4 to 6 hours before preparing. Spread the chickpeas out on a baking sheet lined with parchment paper and set aside to dry. Follow the instructions as you would for the crickets, but roast the chickpeas for 25 minutes, or until crunchy. While roasting, toss once at the 15-minute mark and rotate the pan." + ], + "fluff": { + "_recipeFluff": { + "name": "Yasha's Bug Bites", + "source": "ExEx" + } + } + }, + { + "name": "Yasha's Flower Cake", + "source": "ExEx", + "page": 190, + "type": "Wildemount", + "diet": "C", + "allergenGroups": [ + "eggs", + "gluten", + "milk" + ], + "time": { + "preparation": 20, + "cooking": 60 + }, + "makes": "one 9-inch (23cm) cake", + "serves": { + "exact": 8 + }, + "ingredients": [ + { + "type": "entries", + "name": "Lavender Lemon Cake", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup ({=amount3/v} stick) / {=amount2}g unsalted butter", + "amount1": 0.5, + "amount2": 110, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons dried lavender, lightly crushed with your fingers (see Note)", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g all-purpose flour", + "amount1": 2, + "amount2": 280 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon baking powder", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 1, + "amount2": 200 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons lemon zest (from about {=amount1/v} large lemons)", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} large eggs", + "amount1": 3 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g plain full-fat yogurt (not Greek)", + "amount1": 1.33, + "amount2": 320 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon vanilla extract", + "amount1": 1 + } + ] + }, + { + "type": "entries", + "name": "Vanilla Frosting", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/xt} 8-ounce / 225g block full-fat cream cheese, at room temperature", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoons / {=amount2}g unsalted butter, at room temperature", + "amount1": 4, + "amount2": 55 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}g confectioners' sugar", + "amount1": 2, + "amount2": 240 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon vanilla extract", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 0.25 + } + ] + }, + "Edible flowers such as marigolds, pansies, and lavender, for garnish (optional)" + ], + "instructions": [ + { + "type": "entries", + "name": "To make the lavender lemon cake:", + "entries": [ + "In a medium saucepan over medium heat, melt the butter. Remove from the heat, stir in the dried lavender, and let cool at room temperature for 20 minutes, stirring occasionally.", + "Preheat the oven to 350°F / 175°C. Coat a 9-inch / 23cm round cake pan with cooking spray and line the bottom with parchment paper. In a large bowl, whisk together the flour, baking powder, and salt. Set aside.", + "In a large bowl, combine the granulated sugar and lemon zest. Massage the zest into the sugar with your hands until the sugar is tinged a light golden yellow and is very fragrant.", + "Strain the melted lavender butter through a fine-mesh strainer into the bowl of lemon sugar, pressing down on the lavender with a spatula to squeeze out the butter, and discard the lavender. Add the eggs, yogurt, and vanilla extract and whisk until smooth. Add the dry ingredients and stir with a rubber spatula just until the batter comes together and no pockets of dry flour remain. Scrape the batter into the cake pan and smooth it out into an even layer. Bake for 45 to 55 minutes, until the top is dark golden brown and a toothpick inserted into the center comes out clean with just a few moist crumbs attached. Remove from the oven and let cool in the pan for 10 minutes, then carefully invert it onto a cooling rack and let cool for at least 1 hour." + ] + }, + { + "type": "entries", + "name": "To make the vanilla frosting:", + "entries": [ + "In the bowl of a stand mixer fitted with the paddle attachment, combine the cream cheese, butter, confectioners' sugar, vanilla, and salt. (Alternatively, use a large mixing bowl and electric handheld mixer.) Slowly increase the mixer speed to medium-high and whip until smooth and fluffy, 1½ to 2½ minutes. Makes about 1⅔ cups." + ] + }, + "To assemble the cake, transfer it to a large serving plate or cake stand. Add the frosting to the top of the cake and smooth into an even layer using an offset spatula or the back of a spoon. Garnish with edible flowers, if using." + ], + "noteCook": [ + "Dried lavender can be found in the spice or tea sections of specialty grocery stores or easily ordered online. Just make sure the lavender you're purchasing is meant for culinary use and is labeled food-grade." + ], + "fluff": { + "_recipeFluff": { + "name": "Yasha's Flower Cake", + "source": "ExEx" + } + } + }, + { + "name": "Zhudanna's Welcome", + "source": "ExEx", + "page": 111, + "type": "Marquet", + "diet": "C", + "allergenGroups": [ + "eggs", + "gluten", + "milk" + ], + "time": { + "cooking": 30, + "preparation": 120 + }, + "serves": { + "min": 6, + "max": 8 + }, + "ingredients": [ + { + "type": "entries", + "name": "Cold Yogurt Soup", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/c} egg yolks", + "amount1": 2 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 0.33, + "amount2": 65 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon vanilla bean powder", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g plain, full-fat Greek yogurt", + "amount1": 0.67, + "amount2": 160 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cups / {=amount2}ml buttermilk", + "amount1": 4, + "amount2": 950 + }, + { + "type": "ingredient", + "entry": "Zest and juice of {=amount1/v} small lemon", + "amount1": 1 + } + ] + }, + { + "type": "entries", + "name": "Stewed Peaches", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/xt} 8.5-ounce / 240g can sliced peaches in syrup", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon cornstarch", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon light brown sugar", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon ground nutmeg", + "amount1": 0.5 + } + ] + }, + { + "type": "entries", + "name": "Cinnamon and Cayenne Wafer Cookies", + "entries": [ + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g cornmeal", + "amount1": 1, + "amount2": 140 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g all-purpose flour", + "amount1": 1, + "amount2": 140 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup / {=amount2}g granulated sugar", + "amount1": 0.5, + "amount2": 100 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} tablespoon ground cinnamon", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon cayenne pepper", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon baking soda", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon kosher salt", + "amount1": 0.5 + }, + { + "type": "ingredient", + "entry": "{=amount1/c} egg", + "amount1": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} cup ({=amount3/v} stick) / {=amount2}g unsalted butter, softened", + "amount1": 0.5, + "amount2": 113, + "amount3": 1 + }, + { + "type": "ingredient", + "entry": "{=amount1/v} teaspoon vanilla extract", + "amount1": 1 + } + ] + } + ], + "instructions": [ + { + "type": "entries", + "name": "To make the cold yogurt soup:", + "entries": [ + "Several hours before serving, place the egg yolks, granulated sugar, and vanilla powder in a large bowl and mix, using an electric handheld mixer on high speed, until light and fluffy, about 3 minutes. Fold in the yogurt in batches.", + "Stir in the buttermilk and lemon zest and juice. Transfer the soup to a clean, sealable container and refrigerate for 2 to 24 hours." + ] + }, + { + "type": "entries", + "name": "To make the stewed peaches:", + "entries": [ + "In a small pot, add the peaches and syrup, reserving 2 to 3 tablespoons of syrup in a small bowl.", + "In the small bowl with the syrup, add the cornstarch and mix until well incorporated, making sure there are no lumps.", + "Add the cornstarch mixture, brown sugar, and nutmeg to the peaches and heat on medium-low, stirring occasionally, for 5 to 7 minutes, until the peaches become viscous, like pie filling.", + "Transfer to a clean, sealable container and allow to cool to room temperature before refrigerating for 2 to 24 hours." + ] + }, + { + "type": "entries", + "name": "To make the cinnamon and cayenne wafer cookies:", + "entries": [ + "In a medium bowl, combine the cornmeal, flour, granulated sugar, cinnamon, cayenne, baking soda, and salt.", + "Make a well in the flour mixture, crack in the egg, and add the butter and vanilla extract. Stir vigorously until the dough forms a clumpy, sandy texture that sticks together, 2 to 3 minutes.", + "Place the dough on a sheet of parchment paper and roll into a log about 2 inches / 5cm in diameter and 8 to 9 inches / 20 to 23cm long. Refrigerate for 1 hour.", + "Preheat the oven to 350°F / 175°C and line a baking sheet with parchment paper. When the log is firm, use a sharp knife to cut it into twelve slices ½ inch to ¾ inch thick. Arrange on the prepared baking sheet about 1 inch / 2.5cm apart. Bake for 10 to 15 minutes, until golden brown. Remove from the oven and transfer to a rack to cool." + ] + }, + "To serve, ladle 5 ounces / 150ml of the yogurt soup into each individual bowl and top with peaches and 2 or 3 cookies." + ], + "noteCook": [ + "The soup will keep for several days in the refrigerator.", + "Consuming raw eggs can be dangerous. Please use either shell eggs that have been treated to destroy Salmonella, by pasteurization or another approved method, or pasteurized egg products.", + "{@note Or you know, outside the USA where they're not {@link washed with chlorine that destroys the egg's natural antibacterial properties|https://www.businessinsider.com/why-europeans-dont-refrigerate-eggs-2014-12?r=US&IR=T}, you can just store them at room temperature and use any eggs.}" + ], + "fluff": { + "_recipeFluff": { + "name": "Zhudanna's Welcome", + "source": "ExEx" + } + } + } + ], + "recipeFluff": [ + { + "name": "Adra's Magical Flavored Ice", + "source": "ExEx", + "entries": [ + "When the month of Sydenstar has come, and the long, hot days are wearing you down, perk up your taste buds with this icy treat. Developed by an Ank'Harelian street magician named Adra to encourage attendance at their performances, the Magical Flavored Ice soon became more popular than the magic. After decades of success, Adra has decided to retire. So here, for the first time, they have graciously agreed to share their secret recipe. Since many home cooks will be unable to procure ripe Marquesian kurrak, Adra assures us that jackfruit is an excellent alternative topping." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Adra's_Magical_Flavored_Ice.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Asarius' Prized Meat Pies", + "source": "ExEx", + "entries": [ + "Every year, droves of Xhorhasians make their way west to {@book Asarius, the City of Beasts|EGW|4|Asarius, the City of Beasts}, for the city's Faire of Abundance. There, Asarians, traders, and cooks from across the land show off their proudest culinary creations in a food festival that lasts for two days. Food is bought, sold, and thoroughly enjoyed, but running underneath the merriment is a fierce competition. On the second day, the ten most promising creations are sampled by members of Den Olios. The winner is awarded a sizable coin purse along with the Golden Thistle, a trophy presented by Lady Olios herself. We are proud to present to you the Golden Thistle recipe from 842 PD, a delectable meat pie created by an anonymous local baker who took the purse and skipped town. He only stopped long enough to sell the recipe twice, to us and to the Four Corners Tavern, which now serves pie on fight nights." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Asarius's_Prized_Meat_Pies.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Athodan's Mistake", + "source": "ExEx", + "entries": [ + "Many mysterious artifacts have made their way south from {@book Aeor|EGW|4|Aeor Crash Site}, the pre-Calamity floating city that now lies in ruins amid the ice of {@book Eiselcross|EGW|4|Eiselcross}. Odd power sources, strange automata, descriptions of lost magic: these types of relics are squirreled away for study or sold for a fortune. But sometimes treasure takes other forms. This recipe\u2014found jotted alongside far more confidential lab notes\u2014concerns a researcher named Athodan. Apparently one of his early experiments involved, as best as we can tell, directing some kind of gravity magic into a batch of overripe fruit to reverse the fruit's aging process. It may have worked; it was hard to tell, since the fruit was liquefied and tossed all over the room. The mixture proved to be surprisingly tasty, and recreations of the drink were used to both taunt and celebrate Athodan at various festivities in the following months." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Athodan's_Mistake.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Bad Aim Chicken", + "source": "ExEx", + "entries": [ + "Say you're hosting a dinner party in your extraplanar mansion, and you're serving a lot of chicken\u2014pretty much only chicken, in fact. Some of your guests start complaining, wanting more variety in their meal. Then another guest starts flying around on her broomstick, shooting arrows, resulting in one skewered chicken on your wall and one puncture wound on your neck. What's a gracious, talented, seriously injured host to do? Hypothetically speaking, of course. Well, you could turn lemons into lemonade. No, for real, go find a lemon\u2014also some pineapple and onion, and maybe some yogurt, stuff like that\u2014and make these marinated chicken skewers. Oh, and bandage that neck wound. Yikes." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Bad_Aim_Chicken.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Berry Surprise Pie", + "source": "ExEx", + "_copy": { + "name": "Gem of Byroden Festival", + "source": "ExEx" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Berry_Surprise_Pie.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Black Moss Cupcakes", + "source": "ExEx", + "entries": [ + "Have you always wanted to visit {@book Uthodurn|EGW|4|Uthodurn}, but the thought of travel through the {@book Flotket Alps|EGW|4|Flotket Alps} leaves you cold? Now you can have a taste of this famed Dwarven/Elven city without leaving your home. The Softer Stoneforge bakery's original recipe calls for actual black moss, so we've substituted easier-to-find ingredients that still put an earthy spin on the traditional sweet cupcake. And for an extra-charming treat, try a sprinkle of our {@recipe Dust of Deliciousness|ExEx}.{@footnote *|Exquisite Exandria disavows responsibility for any actions, pacts, transformations, transmutations, friendships, courtships, understandings, or misunderstandings resulting from the use of {@item Dust of Deliciousness|EGW}.}" + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Black_Moss_Cupcakes.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Brenattos' Unexpected Guests", + "source": "ExEx", + "entries": [ + "When the Mighty Nein were at the height of their adventuring, they would often need to be someplace fast. With Caleb's powerful magic, the time between realizing they needed to be someplace and arriving there was reduced to seconds. This was often a shock to the people at their destination, whom they had forgotten to warn before teleporting in. Once, they arrived hungry in the Brenattos' living room in {@book Nicodranas|EGW|4|Nicodranas} and found only some hummus and carrots in the pantry. But the Brenattos are no humdrum family, and Yeza's hummus is no plain hummus. The added beet provides a gorgeous color, another layer of flavor, and a way to sneak an extra variety of vegetable into a kid who is sometimes, maybe, a little averse." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Brenattos'_Unexpected_Guests.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Caduceus's Ethically Sourced Mushroom Toasts", + "source": "ExEx", + "entries": [ + "Caduceus Clay, as a dedicated servant of the {@deity The Wildmother|Exandria|TDCSR|Wildmother}, also serves the natural cycle of life and death. He gladly heals the sick and the injured when possible, and he returns the dead to the earth with equal aplomb. His decomposition spells cause the remains to sprout plants and fungi, so Caduceus gathers these byproducts and cooks with them. Are we saying that we sampled sandwiches made, at one step removed, from corpses? Yes.{@footnote *|But, as Caduceus pointed out, aren't most things one step removed from corpses, really?} Are we saying that you need to make your sandwich the same way? No. But if you do, make sure to thank the person whose grave you're harvesting. Never hurts to be polite." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Caduceus's_Ethically_Sourced_Mushroom_Toasts.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Chicken Pocket Pies", + "source": "ExEx", + "_copy": { + "name": "Gem of Byroden Festival", + "source": "ExEx" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Chicken_Pocket_Pies.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Cod and Potato Smørrebrød", + "source": "ExEx", + "entries": [ + "Shorecomb is a port city, hundreds of miles southwest of Vasselheim, and a frequent stop for trade ships making their way along the Issylran coast. Its residents, therefore, were unprepared for the heroes of Vox Machina to {@spell Transport via Plants|PHB|magically emerge from a tree} on the outskirts of town instead of arriving by boat. But powerful guests appearing out of nowhere to hunt down a freshly ascended god with little notice is no reason to be a bad host!", + "Smørrebrød is this coastal town's favorite gesture of hospitality. This open-faced sandwich showcases both the fresh and dried seafood of the region, and it can be adapted to include everything from a prized batch of fresh cheese to leftover potatoes, depending on the season, one's feelings about one's guests, and the suddenness with which they appear out of thin air." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Cod_and_Potato_Smørrebrød.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Conciliatory Couscous", + "source": "ExEx", + "entries": [ + "After you've become accustomed to eating animal products, it can be hard to break the habit. Even if, for instance, you're trying to placate a vegan relative who complains about how much chicken you eat, sometimes you're not sure what to eat instead. May we recommend this couscous, inspired by the caravan cookpots of Ank'Harel's River District. The base is vegetable stock, the additions are a colorful concoction of tomatoes, olives, lemons, herbs, and spice. And then, right at the end, you drizzle a bunch of butter over the top. Look, she knows you're doing your best." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Conciliatory_Couscous.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Core Spire Street Meat", + "source": "ExEx", + "entries": [ + "Don't want to stop browsing the markets of Jrusar's Core Spire to sit down for a meal? The food carts lining the streets offer some surprisingly fine fare in portable form, like these lamb lollipops with dipping sauce. Holding the lamb by the bone keeps your hands clean for your stroll through the emporium or your night rolling dice with friends." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Core_Spire_Street_Meat.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Dalen's Closet Special", + "source": "ExEx", + "entries": [ + "In the northern port city of Shammel, the once sleepy resort called Dalen's Closet has enjoyed a consistent uptick in business since it hosted the wedding of {@creature Vex'ahlia|TDCSR} and {@creature Percival de Rolo|TDCSR} in 813 PD. The Closet, as owner Guath refers to it, is famous for its beautiful beaches, its near-endless rows of hammocks, and its fruity drinks. While we can't bring you beaches or hammocks, we can at least evoke the feeling of those breezy, bright, sleepy days with this delicious sangria. Guath has added dragon fruit in a cheeky nod to Vox Machina's monster-slaying days, but we've included substitutions in case dragon fruit isn't available to you." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Dalen's_Closet_Special.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "De Rolos' Revenge Pasta", + "source": "ExEx", + "entries": [ + "For generations, the traditional dish of the de Rolos, rulers of the city of Whitestone, was a warming pasta puttanesca. Then the Briarwoods took over the city, slaughtered all but two of the de Rolos, and reigned for years of gloom and terror. After the survivors, {@creature Percival de Rolo|TDCSR|Percy} and his sister Cassandra, reclaimed Whitestone with Vox Machina's help, some old traditions were bound to evolve. Now a new dish has been added to the celebratory rotation. The topping is white, like {@creature Percival de Rolo|TDCSR|Percy's} hair, rather than the red of blood, and the pasta contains two entire heads of garlic. Partake in good health and stinky breath. Unless you're a {@creature vampire|MM}, in which case: go straight to hell, and say hi to the Briarwoods for us." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/De_Rolos'_Revenge_Pasta.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Dead People Tea", + "source": "ExEx", + "entries": [ + "We've already discussed how important the cycle of life and death is to Caduceus, including his hobby of cooking with plants grown from corpses.{@footnote *|See {@recipe Caduceus's Ethically Sourced Mushroom Toasts|ExEx}.} Tea is also extremely important to Caduceus. When the rest of the Mighty Nein met him, he offered them tea before he offered his name or learned theirs. And yes, that tea was made from dead people.{@footnote **|Again we point out, as Caduceus would: Aren't most things?} It was also very tasty. If you've never made your own tea, from whatever source, we highly recommend trying it. Why not start with this gorgeous mix? The bulk of the drying can be done in the oven overnight, the tea stays good for up to six months, and the brewed color evokes those red-purple flowers that Caduceus first served the Mighty Nein.{@footnote ***|From the Casala family, Caduceus would like us to remind you. Once they made textiles. Now they make excellent tea.}" + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Dead_People_Tea.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Everlight-as-Air Scones", + "source": "ExEx", + "_copy": { + "name": "Slayer's Cake", + "source": "ExEx", + "_mod": { + "images": { + "mode": "prependArr", + "items": { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Everlight-as-Air_Scones.webp" + }, + "credit": "Kristin Teig" + } + } + } + } + }, + { + "name": "Fish Tacos, a Romantic Creation by Guest Chef Frumpkin", + "source": "ExEx", + "entries": [ + "When we heard that Beau and Yasha's romance began in earnest with an elaborate magical date featuring tacos, we put out word that we would love the recipe. Imagine our surprise when a cat walked into our test kitchen and jumped up on the counter. There was a note in his mouth bearing only the name of this dish and the word \"Achten!\" As soon as we looked up from the note, the cat began to assemble the tacos, knocking ingredients off of pantry shelves, batting seasonings across the floor, nudging us toward the stove, hunting bugs to use for garnish,{@footnote *|We have substituted black sesame seeds, as the bug-hunting process will be cumbersome for most home cooks.} rolling his eyes at how slow we were to catch on. A steep learning curve, a very messy kitchen, and several chin scritches later, we had these tasty tacos." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Fish_Tacos_a_Romantic_Creation_by_Guest_Chef_Frumpkin.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Fownsee Hollow Breakfast Sandwich", + "source": "ExEx", + "entries": [ + "In the center of Jrusar's Core Spire is Fownsee Hollow, a space hundreds of feet deep, ringed and crisscrossed by an array of ropes, ladders, and loose boards, each leading to one of a hundred tunnels. It is an intentionally confusing place. But if you know where you're going, you can find much of use, including some extremely tasty breakfast sandwiches. If you're not from there, we've spared you the search.{@footnote *|And the inevitable attempt to overcharge you.** {@note **If you visit Fownsee Hollow, ask for the price of something, and are not dramatically overcharged, check your possessions: You are currently being pickpocketed.}} Here is the recipe for what we have been assured is the Hollow's finest breakfast sandwich, complete with all the fixings." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Fownsee_Hollow_Breakfast_Sandwich.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Fried Chicken with Coffee-Bacon Gravy", + "source": "ExEx", + "_copy": { + "name": "The Full Emon", + "source": "ExEx", + "_mod": { + "images": { + "mode": "prependArr", + "items": { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Fried_Chicken_with_Coffee-Bacon_Gravy.webp" + }, + "credit": "Kristin Teig" + } + } + } + } + }, + { + "name": "Fusaka", + "source": "ExEx", + "entries": [ + "Fusaka is a Marquesian cooking spice so popular that its fans are found as far away as the {@book Menagerie Coast|EGW|4|Menagerie Coast} in Wildemount. It is, however, not readily available outside those regions. The flavor is specific: a little meaty, a little cheesy, a little zesty. It's hard to explain and even harder to re-create. But we are proud to say that we have, at least, accomplished the latter. Here is a mix that will approximate this beloved spice and is appropriate for sprinkling over meat, vegetables, fish, or even popcorn.{@footnote *|Do not, under any circumstances, attempt to insert fusaka into your non-mouth orifices in any manner for any reason. We can't believe we even have to write this.}" + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Fusaka.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Gem of Byroden Festival", + "source": "ExEx", + "entries": [ + "If you're traveling between the Rifenmist Peninsula and the rest of Tal'Dorei, you'll likely pass through a sprawling settlement in which a surprising number of the residents go about their days fully armed. This is {@book Byroden|TDCSR|3|Byroden}, former home of Vox Machina's {@creature Vex'ahlia|TDCSR} and {@creature Champion of Ravens|TDCSR|Vax'ildan}. {@book Byroden|TDCSR|3|Byroden} is known for three M's: militia, mining, and merriment. And if you happen to stop by during the annual Gem of Byroden pageant, you will experience a shining example of the third.", + "The main event is the pageant itself, in which anyone who wishes may compete to win the title of Gem of Byroden. Complementing the pageantry is a food competition, and the theme of the daytime competition is pies. There are so many pies presented that, if we could convince the bakers to part with their secrets, the recipes would fill this entire book. Instead, we have chosen three recipes that will give you a taste of the day.", + "First up, our {@recipe Sweet Tea Custard Pie|ExEx} pays tribute to the only nonalcoholic drink available at the festival.{@footnote *|You read that right. They will not serve you water. Enjoy the tea.} Then there's the {@recipe Chicken Pocket Pies|ExEx|Chicken Pocket Pie}\u2014if you're worried about getting full, just stash it away for later! Last, we could not pass up the opportunity to bring you Byroden's own {@recipe Berry Surprise Pie|ExEx|Berry Surprise}.{@footnote **|Sample responsibly; the \"surprise\" is rum.} We, and the fine folks of {@book Byroden|TDCSR|3|Byroden}, hope these treats will persuade you to make the journey for yourself. Bring your appetite and your sauciest evening wear, and the next Gem of Byroden could be you!" + ] + }, + { + "name": "GoFiBePo", + "source": "ExEx", + "entries": [ + "One blessed day in the town of Whitestone, {@creature Grog Strongjaw|TDCSR} walked into the castle kitchen and requested \"a salad with meat in it.\" Because Grog carried the title of Grand Poobah de Doink of All of This and That, the kitchen staff took his request with due seriousness but a lack of comprehension. Within an hour, they had created a salad with only meat in it, and the official dish of Whitestone{@footnote *|Approval pending.} was born. Grog has declared that the resulting bowl of salted goat, fish, beef, and pork\u2014dubbed GoFiBePo\u2014must not be eaten with utensils. We here at Exquisite Exandria additionally declare that it must not be eaten at all, unless you have a constitution to match Grog's.{@footnote **|This excludes most of the population of Exandria.} As a more palatable alternative, may we present this charcuterie board, which will feed a dozen people without giving them the worst meat sweats of their lives." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/The_Grand_Poobah's_GoFiBePo_Meat_Board.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Grog's Garlicky Mayonnaise (also, Fries)", + "source": "ExEx", + "entries": [ + "After Vox Machina killed the dragon Umbrasyl, {@creature Grog Strongjaw|TDCSR|Grog} found a {@item alchemy jug|DMG|rune-covered ceramic jug} buried under Umbrasyl's hoarded gold. Strangely, the jug made sloshing noises even when empty. Grog did some experimenting{@footnote *|Experiments included repeatedly shaking the jug, trying to break the jug, letting {@creature Percival de Rolo|TDCSR|Percy} and {@creature Keyleth, Voice of the Tempest|TDCSR|Keyleth} fill the jug with dragon blood and dirt, and wearing the jug as a hat.} and discovered that it could make gallons of liquid on command. Ale, water, salt water, more ale. And mayonnaise, which he ate straight from the jar until it was gone. Grog is perfectly happy with this simple snack, but he has admitted{@footnote **|Grudgingly} that it could be improved on by scooping up the mayo with something besides his fingers. We suggest these oven-roasted herbed fries. We've also included a way to fancy up your straight-from-the-jar mayonnaise, or should you not have access to a magic jug, make your own from scratch." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Grog's_Garlicky_Mayonnaise_also_Fries.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Gunpowder Green Tea Shortbread Cookies", + "source": "ExEx", + "entries": [ + "While we were gathering recipes for this book, we met a strange man in the Braving Grounds who said that, years back, he had eaten cookies made of gunpowder and found them delicious. \"Gunpowder,\" our researcher replied. \"Like tea, right? The green tea called gunpowder? That's what was in the cookies?\" All they got in return was an eyebrow waggle and a \"...sure.\" After some trial and much error,{@footnote *|Do not eat actual gunpowder. Learn from our mistakes.} we have concluded that he had to mean tea. So here are some tasty shortbread cookies flavored with gunpowder. Tea. Gunpowder tea." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Gunpowder_Green_Tea_Shortbread_Cookies.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Heartmoor Harvest", + "source": "ExEx", + "entries": [ + "In the northwest corner of the Oderan Wilds, the ground becomes lower and wetter until the jungle begins to resemble a bog. In the Heartmoor, the plant life is lush even by jungle standards. Here thrive medicinal plants, strangely colored and twisted trees, carnivorous vines, beautifully glowing flowers, and human-sized, human-eating, mutated bog spiders. Only the brave, foolhardy, or desperate step off the Honored Trails into the tangle. There is one settlement, Heartmoor Hamlet, that has managed to take root in the midst of this odd wilderness. This salad uses crops like the ones this small village cultivates, while leaving out the more {@i dangerous} bits of flora\u2014striking a balance between the familiar and strange, with blue potatoes and radishes, different textured greens, and a bright variety of colors." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Heartmoor_Harvest.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Hidden Hospitality Fry Bread", + "source": "ExEx", + "entries": [ + "One of our researchers, upon returning from an expedition through the Rifenmist Jungle, found an unexpected piece of parchment in her bag. A note at the top read, \"From Niirdal-Poc: Elam says 'you're welcome.' \" We have heard only rumors of {@book Niirdal-Poc|TDCSR|3|Niirdal-Poc}: an ancient city, deep in the jungle, hidden from travelers unless the city chooses to reveal itself to them. While some have questioned the parchment page's authenticity, its recipe for this very tasty fry bread is the real deal. And, should this truly be a missive from {@book Niirdal-Poc|TDCSR|3|Niirdal-Poc} itself, who are we to refuse such a rare gift? So, if you're out there, Elam: Thank you." + ] + }, + { + "name": "Highsummer Honey Polenta", + "source": "ExEx", + "entries": [ + "Highsummer, the {@deity The Dawnfather|Exandria|TDCSR|Dawnfather's} holy day, is marked across Exandria with glorious feasts. In Vasselheim, festivities kick off on the Abundant Terrace\u2014at dawn, of course\u2014with freshly harvested corn and honey, made into this gorgeous polenta. The sun may be low in the sky, but its coming heat is celebrated by adding chiles to the honey. The adults linger over their bowls, debating whether to have seconds (or thirds) or pace themselves for the other treats to come, while the children compete to see how much spicy honey they can eat without breaking a sweat. Impending stomachaches aside, it is a lovely way to start an excellent day." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Highsummer_Honey_Polenta.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Jester's Sweet Feast", + "source": "ExEx", + "entries": [ + "Most have heard tell of a wondrous magical banquet that calms the mind, cures the body, and invigorates the spirit. But few have had the honor of seeing, never mind partaking in, a feast the way Jester Lavorre does it. While she casts this complex {@spell Heroes' Feast|PHB|spell}, she manages to take any requests her diners throw her way\u2014from candied bugs to \"please, gods, just one vegetable\"\u2014and incorporate them into a beautifully plated spread that delights all the senses. But no matter the season, the country, or the time of day, one thing makes its way into all of Jester's feasts: pastries.", + "Now, even narrowing our focus to pastries, we don't have the space to discuss everything Jester has created. So we've limited ourselves to three offerings, all of which use the {@recipe Rough Puff Pastry Dough|ExEx|same dough} as a base. To satisfy your sweet tooth, try the {@recipe Roasted Plum Danishes|ExEx|plum Danishes}. For something sweet with that {@book Nicodranas|EGW|4|Nicodranas} cinnamon kick, there are {@recipe Spiced Puff Pastry Pull-Apart Muffins with Cherry Jam|ExEx|spiced muffins with cherry jam}. And if you prefer savory, there are {@recipe Salt-and-Pepper Cheese Twists with Honey Drizzle|ExEx|salt-and-pepper cheese twists}.{@footnote *|Jester puts some dipping honey on the side for when you come to your senses.}" + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Jester's_Sweet_Feast.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Lionett's Summer Sangria", + "source": "ExEx", + "entries": [ + "Beauregard Lionett's family business, the Rainbow Vineyards in {@book Kamordah|EGW|4|Kamordah}, is a strange success story. Beau's father, Thoreau, bought a run-down farm on land that was considered difficult to grow on. Thoreau claimed that he understood how to work with the geothermal activity in the area, planting vineyards and various other crops amid the geysers. To everyone's surprise, everything he planted began to thrive, growing and blooming in wild abundance. Lionett makes several types of excellent wines from their grapes; we've used their Sauvignon Blanc, together with rum and a selection of summer fruits, to create this colorful sangria." + ] + }, + { + "name": "Lord Eshteross's Maple Ginger Cookies with Turmeric", + "source": "ExEx", + "entries": [ + "In our travels, word reached us of an accomplished amateur baker among the Jrusarian nobility. Lord Ariks Eshteross, though he was surprised to hear from us, proved to be a gracious host{@footnote *|Especially once the various trapdoors, swinging maces, and springblades between the front door and the kitchen had been disarmed.} and an enthusiastic instructor. Of his creations to date, he is proudest of these maple ginger cookies. He would like us to pass along to you that the longer you mix the dough after adding the egg and maple syrup, the more lovely crackles the cookies will develop as they bake. He also implores you not to skip the chilling step, as warm dough will spread too much on the baking sheets." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Lord_Eshteross's_Maple_Ginger_Cookies_with_Turmeric.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Meal", + "source": "ExEx", + "entries": [ + "A hidden gem awaits travelers to the industrial Smolder Spire in Jrusar. Working at the Soot and Swill tavern, an unassuming working-class establishment, is a chef named Pretty. Pretty is an ogre of stunning depth, focus, and culture, and he uses all three to make just one thing. That thing is the dinner he simply, humbly calls \"Meal.\"", + "Do not be fooled by the monotone coloration on the plate! That is merely the gravy, and it is but the wrapping for the fine present that has been created for you. Dig in, and you'll find layers of delightful surprises: spiced ham, thick baked beans, even entire oranges await you.", + "You can, we suppose, serve the gravy on the side. You can also, we further suppose, not allow it to congeal before serving. But do not, we beg you, tell Pretty of your wanton disregard for his art! At least, not without a Drink{@footnote *|Pretty's beverage of choice. We could not get anyone to tell us what's in it, since, we're assuming, its boldness would shock normal palates.** {@note **Our attempts to re-create Drink in our test kitchen were unsuccessful. The closest contender was a random mix of hard liquor plus an entire jar of olive juice. But that can't be right.}} in his hand." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Meal.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Nestled Nook Breakfast Special", + "source": "ExEx", + "entries": [ + "Near the southern tip of the Marrow Valley lies the Empire town of {@book Trostenwald|EGW|4|Trostenwald}. The rare varieties of wheat and other grains grown only in this area yield a delectable array of sweet ales, known as trosts. These trosts are the main draw of {@book Trostenwald|EGW|4|Trostenwald}, providing a brisk export trade and tempting travelers coming north from {@book Nicodranas|EGW|4|Nicodranas} or south from Zadash to draw out their rest stops before continuing on their road.", + "For those travelers who get too deep in their cups, there are always inns like the Nestled Nook. Innkeeper Yorda will set you up with a warm bed for the night and a warm breakfast in the morning (or whenever you manage to get downstairs). Yorda has a range of foods on offer, but it's the meat selection that really sets the Nestled Nook apart. We've recreated two of her most popular dishes here: brats and bacon. Note how they both meet a need that less experienced innkeepers might overlook: namely, portability. The brat comes in a convenient bun, so we'd suggest eating that one first. You can stick the bacon in your pocket for later." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Nestled_Nook_Breakfast_Special.webp" + }, + "credit": "Adrián Ibarra Lugo" + } + ] + }, + { + "name": "Pickled Shrimp Smørrebrød", + "source": "ExEx", + "_copy": { + "name": "Cod and Potato Smørrebrød", + "source": "ExEx", + "_mod": { + "images": { + "mode": "appendArr", + "items": { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Pickled_Shrimp_Smørrebrød.webp" + }, + "credit": "Kristin Teig" + } + } + } + } + }, + { + "name": "Pike's Purple Jewel Cake of Marquet", + "source": "ExEx", + "entries": [ + "\"There once lived a woman named Madame Marquita Parcata,\" begins the old tale. Madame Parcata gave a tired, thirsty girl water, but refused to give her shelter. When the little girl offered to grant a wish in return, Madame Parcata made an ill-advised choice, wishing to have great fame and worth. As payment in kind for her inhospitable greed, she was turned into a huge purple jewel, as big as an apple. This is the story behind the delicacy known as the Purple Jewel Cake of Marquet, beloved by people across Exandria, including Vox Machina's {@creature Pike Trickfoot|TDCSR}. The story changes depending on the teller, but all agree on two things: the part about the apple is important, and the cake is delicious." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Pike's_Purple_Jewel_Cake_of_Marquet.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Plank King Panzanella", + "source": "ExEx", + "entries": [ + "There are dishes in this book that, we are proud to say, have been prepared for us directly by their creator. This is not one of those. We have been to...well, we've been near the Swavain Islands.{@footnote *|We caught wind of some sort of important religious festival happening around that area back in 836 PD, but when we inquired further, the map we were given was less nautical and more...anatomical.} But we have certainly not been brash enough to dock at {@book Darktow|EGW|4|Darktow Isle}, the notorious pirate stronghold. This recipe comes to us from a woman who used to work in the kitchen of the Bloated Cup tavern on Darktow. She swears that when someone would bring in pomelos and Cara Caras from the lusher islands in the archipelago, this salad was the tavernkeeper's favorite way to put the fresh citrus to use while also getting rid of some stale bread. To encourage their rougher clientele to eat the citrus and greens, the Bloated Cup added the Plank King's name. Sales picked up immediately." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Plank_King_Panzanella.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Popping Hot Chocolate Bombs", + "source": "ExEx", + "entries": [ + "When you want to cheer someone up, what do you give them? Are you like Caduceus, giving out little chocolate balls that, when dropped into a cup of hot water, turn into hot chocolate? Or are you more like Beau, giving out firecrackers? Wait, don't answer, it's a trick question: Now you can be both! These magical creations start like regular hot chocolate balls: a chocolate shell with homemade cocoa powder and mini marshmallows hidden in the center. But ours have fizzy candy packed inside, so they crackle and sizzle delightfully before settling down into a soothing and delicious treat." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Popping_Hot_Chocolate_Bombs.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Sandkheg Hide Ale", + "source": "ExEx", + "entries": [ + "Sandkhegs are eight-foot-long armored insects with acidic spit to poison their prey, hooked front legs to grab it, and strong mandibles to bite it in half. Despite this description, some folks venture out into the Rumedam Desert, collect the spit, and make it into alcohol. The resulting spirit numbs the drinker's throat so completely that they often can't speak. In short, the liquor known as Sandkheg's Hide is the result of an absolutely wild series of life choices. We recommend that you make this home version instead, and then cut it with ale." + ] + }, + { + "name": "Scaldseat Salmon", + "source": "ExEx", + "entries": [ + "Another celebratory treat in Shorecomb is salmon, usually trolled from the Ozmit Sea in the hot, still days of Sydenstar, before the fish begin their yearly migration to the nearby rivers. During the day, the fisherfolk can sometimes navigate by a column of smoke rising from the water five miles off the coast. This smoke marks the location of the underwater volcano Scaldseat. This popular dinnertime presentation honors both the volcano and the end-of-summer bounty: Scaldseat Salmon, broiled to a char with freshly harvested lemons and honey." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Scaldseat_Salmon.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Scanlan's Hand Pies", + "source": "ExEx", + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "Have you heard tell of {@creature Scanlan Shorthalt|TDCSR|Scanlan} the grand,", + "With the most famous voice in the land?", + "As a gnome, he's quite small,", + "But his spells? Not at all!", + "One can summon a {@spell Bigby's Hand|PHB|huge purple hand}!", + "Often, we heard the gnome give a sigh,", + "\"There aren't enough Me Foods. But why?", + "Why can't the food I eat", + "Be inspired by my feats?\"", + "So we made him this purple hand pie." + ], + "by": "Submitted by the kitchen staff of the Laughing Lamia Inn in Emon, {@strike at the repeated and insistent behest of Master Shorthalt} by popular demand" + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Scanlan's_Hand_Pies.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Schlond's Embrace", + "source": "ExEx", + "entries": [ + "As the Grumpy Lily in {@book Deastok|EGW|4|Deastok} serves it, Schlond's Embrace begins by distilling and fermenting mint over a period of forty years. The gods bless those alcohol makers; we simply do not have that kind of patience. Nor, we realized after sampling the original drink, do we have that kind of stomach. So, deciding that discretion is the better part of valor, we have created a nonalcoholic version of the Embrace that honors its flavor profile without the same gut punch to the innards. For those who miss the overt, mushroomy tones of the alcoholic version or just want a little extra fun in their toppings, we've included a chopped shiitake garnish." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Schlond's_Embrace.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Shadow Baker's Pocket Muffins", + "source": "ExEx", + "entries": [ + "The Lantern Spire is the first stop for many visitors to Jrusar, being the only way into the city on foot. Once there, you'll find crowded streets winding up and around the spire toward the ever-burning light of the Prakash Pyre that gives the spire its name. If you ignore those streets, though, and find a way inside the spire, you could find yourself at the Elder's Post grey market.{@footnote *|You could also find yourself extremely disoriented or extremely robbed. Proceed with caution.} If you are lucky, you might come across Ephred, the master pastry chef known as the Shadow Baker. And if you are very lucky, the pockets of his cloak might still contain some delightful treats to buy.", + "Few among us are so lucky,{@footnote **|But if you are, please say hi for us! We are big Shadow Baker fans here at Exquisite Exandria.} so we have attempted to re-create two of the Shadow Baker's muffins for the home cook. Beginning with the same batter, they then diverge into savory and sweet options. The savory muffin has sausage and potato, while the sweet is topped with cinnamon sugar crumble and served with the Shadow Baker's signature {@recipe Blackberry Compound Butter|ExEx|blackberry citrus butter}." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Muffins_of_the_Shadow_Baker.webp" + }, + "credit": "Adrián Ibarra Lugo" + } + ] + }, + { + "name": "Shadowshire Soup", + "source": "ExEx", + "entries": [ + "Underneath the city of {@book Rosohna|EGW|4|Rosohna (Ghor Dranas)} lies a huge subterranean cavern lined with crops, many of them growing only with the aid of magic. Some resemble more conventional root vegetables, in taste at least, while others offer an experience all their own. We cannot assume you have access to Shadowshire produce, so we have attempted to re-create the flavor of one of their popular soups using a blend of ingredients that are easier to find outside of Rosohna. Purists, of course, will argue that Shadowshire Soup is nothing without freshly grated yuyo. They will further note our soup's total inability to glow in the dark. We humbly submit that we have done our best." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Shadowshire_Soup.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Slayer's Cake", + "source": "ExEx", + "entries": [ + "After halting an evil god's incursion into the Lightless Lands Below, joining the Vasselheim hunting guild the Slayer's Take, liberating the city of Whitestone from the rule of Delilah and Sylas Briarwood, defeating five dragons, and along the way, resurrecting their party members from death ten separate times, the heroes of Vox Machina needed a break from adventuring. But they found that they couldn't sit idle. So half of the team\u2014{@creature Vex'ahlia|TDCSR}, {@creature Pike Trickfoot|TDCSR|Pike}, {@creature Keyleth, Voice of the Tempest|TDCSR|Keyleth}, and {@creature Taryon Darrington|TDCSR|Taryon}\u2014decided to use their skills at hunting fearsome beasts, channeling the divine, harnessing the elements, and building robots to...open a bakery. The result was the {@book Slayer's Cake in Whitestone|TDCSR|3|8. Slayer's Cake Bakery}!", + "The bakery's opening seasons were somewhat {@footnote bumpy,*|One notable bump: the time their new hire turned out to be a bounty hunter who promptly kidnapped Taryon.} but the renown of its founders and the ongoing refinements to their recipes paid off. The Slayer's Cake is now loved across Tal'Dorei and beyond. Even though the bakery is branching out into new territories, access to its wares is still limited: if you can't get to Whitestone, Emon, or {@book Nicodranas|EGW|4|Nicodranas}, you're out of luck.", + "Until now.", + "Here you will find the original, proprietary recipes for three of the Slayer's Cake's most notable delicacies. The spicy smoothness of {@recipe Slayer's Cake Sun Treats|ExEx|Sun Treats}. The tangy creaminess of {@recipe Everlight-as-Air Scones|ExEx}. And, of course, the nutty deliciousness of {@recipe Trinket's Bear Claws|ExEx} (with a cinnamon kick, if you prefer them Nicodranas-style). They can now be yours at any time, no adventuring required." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Slayer's_Cake.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Slayer's Take Stew", + "source": "ExEx", + "entries": [ + "In the center of Vasselheim, the folk of the Quadroads come together on the autumnal equinox to celebrate the {@deity The Lawbearer|Exandria|TDCSR|Lawbearer}, the goddess of civilization and order. Giving gifts to the community is traditional on Civilization's Dawn, and the Slayer's Take guild outdo themselves year after year by presenting gorgeous cuts of meat from their hunts. A huge cooking pot is hoisted over one of the celebratory bonfires, and soon the smell of tasty meats and vegetables fills the air. Two hours (and some dedicated stirring) later, the resulting stew is ladled into bowls and handed around to all comers. We have taken the spirit of this stew and delivered it to you without the need for a waist-high cooking pot or a dangerous hunting trip into the Vesper Timberland." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Slayer's_Take_Stew.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Spire by Fire's Beer-Braised Brisket", + "source": "ExEx", + "entries": [ + "The Spire by Fire is a huge, labyrinthine tavern built into the side of the Core Spire in Jrusar. The owners used the natural contours of the spire creatively, building in and around and through until the tavern attained six stories and enough renown to do business at all hours of the day and night. That spirit of creative efficiency reaches every aspect of the business, including the menu, which owner Ishir has been tweaking for the last decade. His latest innovation is this beer-braised brisket. It serves at least half a dozen people, is cooked mostly by throwing it into an oven and leaving it alone, and uses up the beer dregs that accumulate throughout the evening.{@footnote *|We suspect he may have told us that last part in confidence. He was a little drunk at the time. But on the other hand, he knew we were writing a cookbook. So, a compromise: If you happen to be in the Spire by Fire, don't tell anyone where the leftover beer goes.}" + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Spire_by_Fire's_Beer-Braised_Brisket.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Suncut Semolina Porridge with Dried Fig Compote", + "source": "ExEx", + "entries": [ + "The western side of Ank'Harel is dominated by the flags, tents, and blankets of the Suncut Bazaar. The merchants of this huge open-air market number in the hundreds and are as varied as their wares, but many among them start their day with this hearty breakfast. The porridge itself comes together quickly, and the compote topping can (and should) be made well in advance. So you can eat fast, get to work, and have all the energy you need to tempt passersby before they empty their pockets gambling at the Luck's Run. Or, you know, whatever else you need energy for." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Suncut_Semolina_Porridge_with_Dried_Fig_Compote.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Sweet and Sticky Slab Bacon, Fried Tomatoes, and Fried Eggs", + "source": "ExEx", + "_copy": { + "name": "The Full Emon", + "source": "ExEx", + "_mod": { + "images": { + "mode": "prependArr", + "items": { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Sweet_and_Sticky_Slab_Bacon_Fried_Tomatoes_and_Fried_Eggs.webp" + }, + "credit": "Kristin Teig" + } + } + } + } + }, + { + "name": "Sweet Tea Custard Pie", + "source": "ExEx", + "_copy": { + "name": "Gem of Byroden Festival", + "source": "ExEx" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Sweet_Tea_Custard_Pie.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "The Changebringer's Nectar", + "source": "ExEx", + "entries": [ + "In {@book Deastok|EGW|4|Deastok}, {@book Kamordah's|EGW|4|Kamordah} sister city to the south, the Grumpy Lily tavern serves two unusual concoctions. While the processes involved in both are extremely labor intensive, we are happy to have developed versions that you can make at home.{@footnote *|For the second recipe, see {@recipe Schlond's Embrace|ExEx}.} This one is a fermented, bubbly creation, unusual enough to bear {@deity The Changebringer|Exandria|TDCSR|the name of the goddess of adventure, freedom, and luck}. If you've never made your own alcohol before, perhaps plan to stop after the single-fermentation process, so you can properly gauge your creation's strength. If you have the time and temperament for an additional fermentation, the extra effort will add fantastic bubbles to the nectar.{@footnote **|Do remember to uncork your nectar for a few seconds between the second and third day of the second fermentation. Otherwise, unless you have the luck of the goddess, the bottles could explode.}" + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/The_Changebringer's_Nectar.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "The Frost Worm Stew of Den Thelyss", + "source": "ExEx", + "entries": [ + "Some aspects of the Kryn Dynasty practice of consecution are, by necessity, closely guarded secrets. But we do know that when a new person is welcomed into one of the Dens, either by birth or adoption, a celebration is in order. In Den Thelyss, the family of {@book Essek Thelyss|EGW|3|Shadowhand Essek Thelyss} and one of the three ruling Dens in the Dynasty, the celebration includes an elaborate feast. A staple of the feast is this hearty stew of root vegetables, herbed dumplings, and the rarest meat the Den's hunters can procure. {@creature Frost worm|EGW} is a special favorite, but considering that frost worm meat must be procured from the Biting North at great peril and expense, we've substituted venison or beef here.{@footnote *|Please do not travel to the Biting North in search of frost worm meat. Venison is pretty close, especially after cooking. We swear.}" + ] + }, + { + "name": "The Full Emon", + "source": "ExEx", + "entries": [ + "Mornings should never be faced on an empty stomach. But sometimes your standard breakfast fare just won't cut it\u2014especially on a morning that follows a long night of celebration and indulgence. When battle is impending, diplomatic negotiation is imminent, or your head feels like it's about to implode, you need a serious food boost. This tasty spread, created by the Diamond Nest Tavern and adopted by pubs throughout Emon, has you covered:", + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "Salt and grease craving? Load up on eggs and thick slab bacon.", + "Want something crispy? Try the chicken and the tomatoes, fried to perfection.", + "Need a pick-me-up? You've got one; the gravy is full of coffee.", + "Sweet tooth? Check out the waffles with lots of extras.", + "Hair of the dog? One of the extras in that waffle is beer.", + "Put the spring back in your step, settle your stomach, and prepare to face the far-too-bright day with the Full Emon." + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/The_Full_Emon.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "The Meat Man Hoagie", + "source": "ExEx", + "entries": [ + "During the summer of 811 PD, word began to spread throughout Ank'Harel: a new crime lord was on the rise. Apart from his moniker\u2014\"the Meat Man\"\u2014little was known about him for sure. He was said to be a Marquesian human, but some pointed out strange shifts in his voice and demeanor, leading to a conspiracy theory that he went about disguised. Some said he sold fine art; some said he sold only fakes. But everyone agreed on this: Do not cross the Meat Man, because he holds a grudge, and he is creative about his revenge. In a transparent attempt to stay on his good side, some merchants began loudly praising the Meat Man.{@footnote *|For instance, the boutique Ank'Harelian trading company Meatman Imports & Sexports is assumed to be an homage to the former crime lord. Some say that the actual Meat Man is involved, brazenly branding a legal, forward-facing company with his underworld moniker. We find this unlikely.} One enterprising tavern keeper even went so far as to name a sandwich after him,{@footnote **|Ironically, one of the swirling rumors was that the Meat Man ate no meat, so it is unknown if this attempt at flattery was successful. The tavern stayed open, free of stench clouds, and unattacked by ducks, so...probably?} which we have recreated here." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/The_Meat_Man_Hoagie.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "The Ruby of the Sea Cocktail", + "source": "ExEx", + "entries": [ + "The Lavish Chateau in {@book Nicodranas|EGW|4|Nicodranas} is a lovely place to stay: big fancy meals, big fancy drinks, big fancy beds. But what really sets the Chateau apart is their signature performer and courtesan: Marion Lavorre, the Ruby of the Sea. Her charms have delighted guests and clients for decades, but her performances are not long, and her private time is expensive. Many who drop by the Chateau for a meal or a drink therefore leave without getting to see her. Not wishing to resort to something as tacky as merchandise, the Chateau's management arrived at a way to give all guests a small taste, if you will, of the Ruby of the Sea experience. This special cocktail was designed to refresh and relax in equal measure, just like the Ruby herself." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/The_Ruby_of_the_Sea_Cocktail.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Trinket's Bear Claws", + "source": "ExEx", + "_copy": { + "name": "Slayer's Cake", + "source": "ExEx", + "_mod": { + "images": { + "mode": "prependArr", + "items": { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Trinket's_Bear_Claws.webp" + }, + "credit": "Kristin Teig" + } + } + } + } + }, + { + "name": "Widogast's Nein-Layered Tower (of Pancakes)", + "source": "ExEx", + "entries": [ + "Want to impress your friends with some food wizardry, but are intimidated by complex gastronomical techniques? Try some {@book dunamancy|EGW|5|Dunamancy Spells} instead, and make gravity work for you! This tower of sweetness recalls Caleb's magnificent magical edifice, but without the hours of toil he spent researching and assembling it. This is just slather, stack, and repeat, all the way to the top. Feel free to customize your tower to your audience's desires\u2014jam, thinly sliced fruit, or mini chocolate chips would all go well between the layers\u2014but embellish with a light touch, lest the weight increase too much and the dunamantic weaving tip out of control.{@footnote *|Sorry, got carried away there: don't put too much stuff on the pile or it'll collapse.} Top with cream cheese glaze\u2014we've dyed ours to evoke the {@item Luxon beacon|EGW}\u2014and garnish with the treats of your choice." + ] + }, + { + "name": "Wild's Grandeur Succotash", + "source": "ExEx", + "entries": [ + "Elsewhere in Exandria, the {@deity The Wildmother|Exandria|TDCSR|Wildmother's} holy day on the vernal equinox is marked with a pilgrimage to a place of unusual natural beauty. Those in Vasselheim, however, need look no farther than the Abundant Terrace, a district devoted to the worship of the {@deity The Wildmother|Exandria|TDCSR|Wildmother} and source of most of the city's food. There, enchantments allow the orchards and farmlands to be harvested year-round. With all foods in season at all times, the celebration of Wild's Grandeur in Vasselheim features heaps of fresh vegetables made into gorgeous dishes. One favorite treat is this succotash, a riot of colors and flavors that is traditionally served by the gallon from cauldrons; we've sized it down to a family portion that will fit in a skillet." + ] + }, + { + "name": "Yasha's Bug Bites", + "source": "ExEx", + "entries": [ + "The warriors of Xhorhas's Iothia Moorland are accomplished hunters of all types of game, be it big or small. During Yasha's time with the {@book Dolorav clan|EGW|4|The Dolorav: Wayfaring Warriors}, she acquired a taste for the smallest creatures: rodents, spiders, and insects. One of her favorite treats is crunchy bugs, such as these crickets. Now, both we and Yasha understand that not everyone is delighted by the idea of eating bugs. You can do this with chickpeas instead; they just take longer to dry. One other note: The spice mix isn't true to Moorland-style roasted crickets; rather, it's inspired by the way Yasha's bugs were served during Jester's elaborate magical feasts, an old childhood favorite given new life." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Yasha's_Bug_Bites.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Yasha's Flower Cake", + "source": "ExEx", + "entries": [ + "To honor her fallen wife Zuala, Yasha Nydoorin gathered flowers from across Exandria and brought them to her grave. After settling down with Beau, Yasha started a new flower collection; their garden used seeds from the {@book Blooming Grove|EGW|4|Blooming Grove} and expanded whenever a new blossom caught her eye. Inspired by Caduceus, Yasha experimented with these flowers by using them in various foods. Many of the early experiments were unsuccessful. Some were hilarious. A few were even edible. Eventually she perfected this cake, flavored with lavender and topped with whatever beautiful flowers{@footnote *|*Just make sure they're digestible by humans.** {@note **That was one of the less hilarious experiments.}} are in season." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Yasha's_Flower_Cake.webp" + }, + "credit": "Kristin Teig" + } + ] + }, + { + "name": "Zhudanna's Welcome", + "source": "ExEx", + "entries": [ + "While visiting the Core Spire in Jrusar, one of our researchers stayed briefly with an elderly lady named Zhudanna and was completely charmed by her and her cooking. Apparently some of her other tenants{@footnote *|Zhudanna spoke about them as if they might return at any moment, but she has only one guest room. We admit confusion.} keep bringing home extra hungry people with no notice. Once, she said, she ended up serving them the fruit she was boiling down for preserves. Yes, she called it \"stew.\" And yes, they were very nice about it.{@footnote **|They're all such nice people, she would like us to stress. So lovely. Very hungry, don't keep regular hours, but so lovely!} But she suspects it was too sweet, even with the cayenne. And that Laudna will never get the color back in her cheeks just eating fruit!{@footnote ***|Zhudanna considered this an important consideration, so we have faithfully included it even if we don't fully understand it.} Next time, Zhudanna will be ready. The fruit idea was a good start, but she's created a nice cold yogurt soup as a base and worked the cayenne into crisp wafer cookies. They'll love it! We certainly did." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ExEx/Zhudanna's_Welcome.webp" + }, + "credit": "Kristin Teig" + } + ] + } + ] +} diff --git a/recipe/Lyra; Lyra's Dad's Chilli.json b/recipe/Lyra; Lyra's Dad's Chilli.json index 2a418f528f..95be58f69c 100644 --- a/recipe/Lyra; Lyra's Dad's Chilli.json +++ b/recipe/Lyra; Lyra's Dad's Chilli.json @@ -19,14 +19,19 @@ ], "status": "ready", "dateAdded": 1640121357, - "dateLastModified": 1667410217, - "_dateLastModifiedHash": "1864c5fe48" + "dateLastModified": 1694386582, + "_dateLastModifiedHash": "c48b2ccb00" }, "recipe": [ { "name": "Lyra's Dad's Chilli", "source": "LyraChilli", + "page": 1, "type": "Human", + "dishTypes": [ + "main" + ], + "diet": "X", "allergenGroups": [ "celery", "mustard", @@ -34,23 +39,11 @@ "eggs", "milk" ], - "miscTags": [ - "alcohol" - ], - "diet": "X", - "dishTypes": [ - "main" - ], - "hasFluffImages": true, - "hasFluff": true, - "page": 1, + "makes": "about 12 350g servings", "serves": { "exact": 12, "note": "350g servings" }, - "equipment": [ - "A large cast iron casserole dish." - ], "ingredients": [ { "type": "entries", @@ -59,7 +52,7 @@ "Neutral flavour cooking oil, like sunflower or vegetable ", { "type": "ingredient", - "entry": "{=amount1/v} kg of beef mince", + "entry": "{=amount1} kg of beef mince", "amount1": 2.5 }, { @@ -69,12 +62,12 @@ }, { "type": "ingredient", - "entry": "{=amount1/cv} {@unit {=amount1}|can|cans} of beans in spicy tomato sauce", + "entry": "{=amount1/c} {@unit {=amount1}|can|cans} of beans in spicy tomato sauce", "amount1": 1 }, { "type": "ingredient", - "entry": "{=amount1/cv} {@unit {=amount1}|can|cans} of beans in brine, drained", + "entry": "{=amount1/c} {@unit {=amount1}|can|cans} of beans in brine, drained", "amount1": 4 }, { @@ -95,7 +88,7 @@ }, { "type": "ingredient", - "entry": "{=amount1/v} g smoked pancetta cubes, or diced smoked bacon rashers", + "entry": "{=amount1}g smoked pancetta cubes, or diced smoked bacon rashers", "amount1": 200 }, { @@ -105,18 +98,18 @@ }, { "type": "ingredient", - "entry": "{=amount1/cv} {@link packets of chilli mix|https://www.tesco.com/groceries/en-GB/products/254882706}, avoid tomato based packets", + "entry": "{=amount1/c} {@link packets of chilli mix|https://www.tesco.com/groceries/en-GB/products/254882706}, avoid tomato based packets", "amount1": 4 }, { "type": "ingredient", - "entry": "{=amount1/v} g mild chilli powder", + "entry": "{=amount1}g mild chilli powder", "amount1": 50 }, "A large squirt of liquid smoke", { "type": "ingredient", - "entry": "{=amount1/v} ml {@link Jack Daniels BBQ Sauce|https://smile.amazon.co.uk/Jack-Daniel-Original-Preservatives-Barbecue/dp/B096MTY7T1}", + "entry": "{=amount1}ml {@link Jack Daniels BBQ Sauce|https://smile.amazon.co.uk/Jack-Daniel-Original-Preservatives-Barbecue/dp/B096MTY7T1}", "amount1": 500 }, { @@ -143,7 +136,7 @@ }, { "type": "ingredient", - "entry": "{=amount1/v} g chestnut mushrooms, diced", + "entry": "{=amount1}g chestnut mushrooms, diced", "amount1": 300 }, { @@ -163,12 +156,15 @@ "Mild cheese, freshly grated", { "type": "ingredient", - "entry": "{=amount1/v} tortilla wraps, 2 per person", + "entry": "{=amount1/c} tortilla wraps, 2 per person", "amount1": 24 } ] } ], + "equipment": [ + "A large cast iron casserole dish." + ], "instructions": [ { "type": "entries", @@ -236,13 +232,15 @@ ] } ], - "makes": "about 12 350g servings", "noteCook": [ "Don't add any garlic, olive oil, or too much tomato. Those are Italian flavours that will make your chilli start to taste like Bolognese.", "Whenever the recipe calls for an ingredient to be diced, each cube should be no larger than an individual bean.", "Mushrooms and carrots are atypical ingredients in chilli. They're included here to bulk it out if you're on a budget.", "Don't substitute the cocoa powder for drinking chocolate which contains milk powder." ], + "miscTags": [ + "alcohol" + ], "fluff": { "entries": [ "Everyone has their own take on certain dishes, and chilli is a fairly divisive one.", @@ -258,7 +256,9 @@ "title": "Lyra's Dad's Chilli" } ] - } + }, + "hasFluff": true, + "hasFluffImages": true } ] } diff --git a/spell/AD Feltham; Everyday Rituals for Travelling Wizards.json b/spell/AD Feltham; Everyday Rituals for Travelling Wizards.json index 7ab7a98d6c..010bda7061 100644 --- a/spell/AD Feltham; Everyday Rituals for Travelling Wizards.json +++ b/spell/AD Feltham; Everyday Rituals for Travelling Wizards.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1542063914, - "dateLastModified": 1542063914, - "_dateLastModifiedHash": "8d5374af85" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "309b1b5f0e" }, "spell": [ { diff --git a/spell/Craios125; Evolving Cantrips.json b/spell/Craios125; Evolving Cantrips.json index 523850949f..514342122d 100644 --- a/spell/Craios125; Evolving Cantrips.json +++ b/spell/Craios125; Evolving Cantrips.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1588392716, - "dateLastModified": 1671569306, - "_dateLastModifiedHash": "29b491b02c" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "05006ddce8" }, "spell": [ { diff --git a/spell/Dev&Girafz; Hyperlanes Gambits.json b/spell/Dev&Girafz; Hyperlanes Gambits.json index c48f3bec60..4f618319bf 100644 --- a/spell/Dev&Girafz; Hyperlanes Gambits.json +++ b/spell/Dev&Girafz; Hyperlanes Gambits.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1648491322, - "dateLastModified": 1671569306, - "_dateLastModifiedHash": "0567fd6fd9" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "fadb579b8b" }, "spell": [ { diff --git a/spell/DropTheDie; Opus of Elemental Substance.json b/spell/DropTheDie; Opus of Elemental Substance.json index 97ef4cf65e..9983c1b205 100644 --- a/spell/DropTheDie; Opus of Elemental Substance.json +++ b/spell/DropTheDie; Opus of Elemental Substance.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1588459550, - "dateLastModified": 1668987711, - "_dateLastModifiedHash": "9485648da6" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "cd5e3e4562" }, "spell": [ { diff --git a/spell/DropTheDie; Opus of Extrinsic Substance.json b/spell/DropTheDie; Opus of Extrinsic Substance.json index 813c550e55..10b3ee445a 100644 --- a/spell/DropTheDie; Opus of Extrinsic Substance.json +++ b/spell/DropTheDie; Opus of Extrinsic Substance.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1588459431, - "dateLastModified": 1668700856, - "_dateLastModifiedHash": "a7c9399dc0" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "52346111bc" }, "spell": [ { diff --git a/spell/Enhander; Enhander's Revised Spells.json b/spell/Enhander; Enhander's Revised Spells.json index b44ac9e39e..6e51ab6d46 100644 --- a/spell/Enhander; Enhander's Revised Spells.json +++ b/spell/Enhander; Enhander's Revised Spells.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1627415619, - "dateLastModified": 1671569306, - "_dateLastModifiedHash": "9b569d70fb" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "c0fe50ead0" }, "spell": [ { diff --git a/spell/Faolyn; The (In)Complete Tome of Spells.json b/spell/Faolyn; The (In)Complete Tome of Spells.json index 1b005ec79d..56fdcc30d3 100644 --- a/spell/Faolyn; The (In)Complete Tome of Spells.json +++ b/spell/Faolyn; The (In)Complete Tome of Spells.json @@ -20,8 +20,8 @@ } ], "dateAdded": 1603738912, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "c2b22f61e4" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "bb0ae4783b" }, "monster": [ { diff --git a/spell/Foxfire94; Advanced Arcaneries.json b/spell/Foxfire94; Advanced Arcaneries.json index 8001cd6d82..80604a3d69 100644 --- a/spell/Foxfire94; Advanced Arcaneries.json +++ b/spell/Foxfire94; Advanced Arcaneries.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1599631235, - "dateLastModified": 1671569306, - "_dateLastModifiedHash": "f4ae033369" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "a38318fdd0" }, "spell": [ { diff --git a/spell/HapHazred; Wyldefarne Magic.json b/spell/HapHazred; Wyldefarne Magic.json index 65d599865a..425de72b86 100644 --- a/spell/HapHazred; Wyldefarne Magic.json +++ b/spell/HapHazred; Wyldefarne Magic.json @@ -19,8 +19,8 @@ ], "status": "ready", "dateAdded": 1641154357, - "dateLastModified": 1676203916, - "_dateLastModifiedHash": "5ff918c7dd" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "426d0e7713" }, "spell": [ { @@ -29,7 +29,6 @@ "page": 1, "level": 2, "school": "T", - "foundryImg": "icons/magic/air/air-smoke-casting.webp", "time": [ { "number": 1, @@ -73,22 +72,6 @@ "type": "entries" } ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - } - ] - }, "fluff": { "entries": [ { @@ -108,6 +91,23 @@ ] } ] + }, + "foundryImg": "icons/magic/air/air-smoke-casting.webp", + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] } }, { @@ -116,7 +116,6 @@ "page": 1, "level": 1, "school": "D", - "foundryImg": "icons/magic/perception/third-eye-blue-red.webp", "time": [ { "number": 1, @@ -145,26 +144,6 @@ "miscTags": [ "SGT" ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Bard", - "source": "PHB" - } - ] - }, "fluff": { "entries": [ { @@ -184,6 +163,27 @@ ] } ] + }, + "foundryImg": "icons/magic/perception/third-eye-blue-red.webp", + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + } + ] } }, { @@ -192,7 +192,6 @@ "page": 1, "level": 3, "school": "C", - "foundryImg": "icons/magic/symbols/runes-star-pentagon-orange.webp", "time": [ { "number": 1, @@ -245,18 +244,6 @@ "SMN", "UBA" ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - } - ] - }, "fluff": { "entries": [ { @@ -275,6 +262,19 @@ ] } ] + }, + "foundryImg": "icons/magic/symbols/runes-star-pentagon-orange.webp", + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] } } ] diff --git a/spell/Ikaguia; Arcane Grimoire.json b/spell/Ikaguia; Arcane Grimoire.json index 6ca60e9a6b..4323475704 100644 --- a/spell/Ikaguia; Arcane Grimoire.json +++ b/spell/Ikaguia; Arcane Grimoire.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1557088580, - "dateLastModified": 1668700856, - "_dateLastModifiedHash": "67ded1698d" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "d0ba02334a" }, "spell": [ { diff --git a/spell/Jacob S Kellogg; The Elemental Spellbook - 80 Spells of Ice, Fire, and Lightning.json b/spell/Jacob S Kellogg; The Elemental Spellbook - 80 Spells of Ice, Fire, and Lightning.json index 96cfe28fbd..3d37ffa16b 100644 --- a/spell/Jacob S Kellogg; The Elemental Spellbook - 80 Spells of Ice, Fire, and Lightning.json +++ b/spell/Jacob S Kellogg; The Elemental Spellbook - 80 Spells of Ice, Fire, and Lightning.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1612407625, - "dateLastModified": 1668700856, - "_dateLastModifiedHash": "cba6a3fa0f" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "cec0a73184" }, "spell": [ { diff --git a/spell/Jessica Wolfman; The (Not Really) Complete Tome of Spells.json b/spell/Jessica Wolfman; The (Not Really) Complete Tome of Spells.json index 2b4f942c18..ee06ab4207 100644 --- a/spell/Jessica Wolfman; The (Not Really) Complete Tome of Spells.json +++ b/spell/Jessica Wolfman; The (Not Really) Complete Tome of Spells.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1590440677, - "dateLastModified": 1671569306, - "_dateLastModifiedHash": "218b66cd93" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "a758192c5f" }, "monster": [ { diff --git a/spell/KibblesTasty; Kibbles' Casting Compendium.json b/spell/KibblesTasty; Kibbles' Casting Compendium.json index 11f0436034..c94e8014d1 100644 --- a/spell/KibblesTasty; Kibbles' Casting Compendium.json +++ b/spell/KibblesTasty; Kibbles' Casting Compendium.json @@ -59,8 +59,8 @@ } ], "dateAdded": 1622581997, - "dateLastModified": 1622581997, - "_dateLastModifiedHash": "760a6b8677" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "0df27064f1" }, "spell": [ { diff --git a/spell/KibblesTasty; Summoning Spells.json b/spell/KibblesTasty; Summoning Spells.json index 6c7216b371..061f56df10 100644 --- a/spell/KibblesTasty; Summoning Spells.json +++ b/spell/KibblesTasty; Summoning Spells.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1594364848, - "dateLastModified": 1686754541, - "_dateLastModifiedHash": "f7b9d335be" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "95c6460c28" }, "spell": [ { diff --git a/spell/MrVizious; Blade Spells.json b/spell/MrVizious; Blade Spells.json index f0b91d4436..23f8054bf3 100644 --- a/spell/MrVizious; Blade Spells.json +++ b/spell/MrVizious; Blade Spells.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1656259986, - "dateLastModified": 1671646965, - "_dateLastModifiedHash": "074c120972" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "c37240ab99" }, "spell": [ { diff --git a/spell/Murphen44; WandsNWizards.json b/spell/Murphen44; WandsNWizards.json index 13185f6219..2b593ab0b3 100644 --- a/spell/Murphen44; WandsNWizards.json +++ b/spell/Murphen44; WandsNWizards.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1606589423, - "dateLastModified": 1668700856, - "_dateLastModifiedHash": "6e3f6d6b42" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "b045bc52c2" }, "spell": [ { diff --git a/spell/Nations and Cannons; Starter Rules.json b/spell/Nations and Cannons; Starter Rules.json index 08b8b8137b..b180426041 100644 --- a/spell/Nations and Cannons; Starter Rules.json +++ b/spell/Nations and Cannons; Starter Rules.json @@ -20,8 +20,8 @@ } ], "dateAdded": 1595706432, - "dateLastModified": 1671569306, - "_dateLastModifiedHash": "172c5fee93" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "6870560344" }, "spell": [ { diff --git a/spell/Polaron Posadas; Spells of the Unapproachable East.json b/spell/Polaron Posadas; Spells of the Unapproachable East.json index 8570a02b4c..c01acd3426 100644 --- a/spell/Polaron Posadas; Spells of the Unapproachable East.json +++ b/spell/Polaron Posadas; Spells of the Unapproachable East.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1594364848, - "dateLastModified": 1671646965, - "_dateLastModifiedHash": "584ba33299" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "4ef21930c6" }, "spell": [ { diff --git a/spell/Portent Press; Orana's Expanded Spellbook.json b/spell/Portent Press; Orana's Expanded Spellbook.json index 2b4e9ea2cf..582973507e 100644 --- a/spell/Portent Press; Orana's Expanded Spellbook.json +++ b/spell/Portent Press; Orana's Expanded Spellbook.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1652739335, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "e42f5938d7" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "ede7cb05ca" }, "monster": [ { diff --git a/spell/Rynosaur94; Divinity Spells.json b/spell/Rynosaur94; Divinity Spells.json index 5eceabbb89..88d02bc314 100644 --- a/spell/Rynosaur94; Divinity Spells.json +++ b/spell/Rynosaur94; Divinity Spells.json @@ -18,8 +18,8 @@ } ], "dateAdded": 0, - "dateLastModified": 0, - "_dateLastModifiedHash": "cb6080950b" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "ac325bf52c" }, "spell": [ { diff --git a/spell/Rynosaur94; Elemental Spells.json b/spell/Rynosaur94; Elemental Spells.json index f5b9a57328..a4c99e7d49 100644 --- a/spell/Rynosaur94; Elemental Spells.json +++ b/spell/Rynosaur94; Elemental Spells.json @@ -18,8 +18,8 @@ } ], "dateAdded": 0, - "dateLastModified": 0, - "_dateLastModifiedHash": "c54c2e4858" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "542c05440f" }, "spell": [ { diff --git a/spell/Rynosaur; Archive of Arcane Aggression.json b/spell/Rynosaur; Archive of Arcane Aggression.json index f7e0ee781c..699e2c9439 100644 --- a/spell/Rynosaur; Archive of Arcane Aggression.json +++ b/spell/Rynosaur; Archive of Arcane Aggression.json @@ -20,8 +20,8 @@ } ], "dateAdded": 0, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "0e213fde97" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "0d20d9bb1a" }, "spell": [ { diff --git a/spell/Studio Agate; Fateforge Grimoire.json b/spell/Studio Agate; Fateforge Grimoire.json index b6cf502ce5..02a8ae2b18 100644 --- a/spell/Studio Agate; Fateforge Grimoire.json +++ b/spell/Studio Agate; Fateforge Grimoire.json @@ -34,8 +34,8 @@ ] }, "dateAdded": 1631721764, - "dateLastModified": 1668987711, - "_dateLastModifiedHash": "9c70c4fe87" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "d8fc522f67" }, "spell": [ { diff --git a/spell/Sugie; Sugie's Grimoire to the Unknown.json b/spell/Sugie; Sugie's Grimoire to the Unknown.json index 288b4120bb..b7ab620d18 100644 --- a/spell/Sugie; Sugie's Grimoire to the Unknown.json +++ b/spell/Sugie; Sugie's Grimoire to the Unknown.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1654019003, - "dateLastModified": 1668700856, - "_dateLastModifiedHash": "df1d85b86a" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "a668d3107c" }, "spell": [ { diff --git a/spell/Treantmonk; The Treantmonk Variant - Spells.json b/spell/Treantmonk; The Treantmonk Variant - Spells.json index 682ef4049c..a03f03d523 100644 --- a/spell/Treantmonk; The Treantmonk Variant - Spells.json +++ b/spell/Treantmonk; The Treantmonk Variant - Spells.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1658834683, - "dateLastModified": 1671646965, - "_dateLastModifiedHash": "9943b273d5" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "5214368fb6" }, "spell": [ { diff --git a/spell/Trevor Armstrong; Grimlore's Grimoire.json b/spell/Trevor Armstrong; Grimlore's Grimoire.json index c915da24d2..3111da3876 100644 --- a/spell/Trevor Armstrong; Grimlore's Grimoire.json +++ b/spell/Trevor Armstrong; Grimlore's Grimoire.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1577536578, - "dateLastModified": 1668987711, - "_dateLastModifiedHash": "4b6bac138f" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "1d2b2de7fb" }, "spell": [ { diff --git a/spell/Walrock Homebrew; Codex of Technomancy.json b/spell/Walrock Homebrew; Codex of Technomancy.json index b5dd20459d..3319d32ea1 100644 --- a/spell/Walrock Homebrew; Codex of Technomancy.json +++ b/spell/Walrock Homebrew; Codex of Technomancy.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1580934477, - "dateLastModified": 1668987711, - "_dateLastModifiedHash": "a352a6eb58" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "7135796eac" }, "monster": [ { diff --git a/spell/tactical_hotpants; Artes.json b/spell/tactical_hotpants; Artes.json index 1bbac8ca2e..912b8a1c0e 100644 --- a/spell/tactical_hotpants; Artes.json +++ b/spell/tactical_hotpants; Artes.json @@ -33,7 +33,7 @@ } ], "dateAdded": 1671361149, - "dateLastModified": 1692922227, + "dateLastModified": 1693671517, "spellSchools": { "AR": { "full": "Arte", @@ -41,7 +41,7 @@ "color": "f96c0b" } }, - "_dateLastModifiedHash": "6ab93da2ad" + "_dateLastModifiedHash": "2069472c07" }, "book": [ { diff --git a/subclass/AgenderArcee; AgenderArcee's Sourcerous Origins.json b/subclass/AgenderArcee; AgenderArcee's Sourcerous Origins.json index e8e9bb6da8..c5057e87ac 100644 --- a/subclass/AgenderArcee; AgenderArcee's Sourcerous Origins.json +++ b/subclass/AgenderArcee; AgenderArcee's Sourcerous Origins.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1643553045, - "dateLastModified": 1666128523, - "_dateLastModifiedHash": "2730e93dee" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "3dd25937af" }, "subclass": [ { diff --git a/subclass/Candurill; Path of the Meteor.json b/subclass/Candurill; Path of the Meteor.json new file mode 100644 index 0000000000..7c289151f9 --- /dev/null +++ b/subclass/Candurill; Path of the Meteor.json @@ -0,0 +1,229 @@ +{ + "_meta": { + "sources": [ + { + "json": "PathOfTheMeteor", + "abbreviation": "PotM", + "full": "Path of the Meteor", + "authors": [ + "Candurill" + ], + "convertedBy": [ + "asdfgn2399" + ], + "version": "1.0", + "color": "750000", + "url": "https://www.gmbinder.com/share/-NdXBsZ2n4yUWYZfwsTC", + "dateReleased": "2023-09-07" + } + ], + "status": "ready", + "dateAdded": 1694137949, + "dateLastModified": 1694137949, + "_dateLastModifiedHash": "6fcfb42dc0" + }, + "subclass": [ + { + "name": "Path of the Meteor", + "source": "PathOfTheMeteor", + "className": "Barbarian", + "classSource": "PHB", + "page": 1, + "shortName": "Meteor", + "subclassFeatures": [ + "Path of the Meteor|Barbarian||Meteor|PathOfTheMeteor|3", + "Comet's Momentum|Barbarian||Meteor|PathOfTheMeteor|6", + "Astral Interception|Barbarian||Meteor|PathOfTheMeteor|10", + "Meteor Impact|Barbarian||Meteor|PathOfTheMeteor|14" + ] + } + ], + "subclassFeature": [ + { + "name": "Path of the Meteor", + "source": "PathOfTheMeteor", + "className": "Barbarian", + "classSource": "PHB", + "page": 1, + "subclassShortName": "Meteor", + "subclassSource": "PathOfTheMeteor", + "level": 3, + "entries": [ + { + "type": "quote", + "entries": [ + "They say it was a spectacular show of lights, as if a comet had come down and was dashing across the battlefield. The earth quacked and the mountains shook as this individual brought down the very might of the heavens upon their enemies. The result of which can still be seen, look at these craters, and the bodies around it...No ordinary person did this...at least, not one from this world..." + ], + "by": "Investigator's report on the site of a massacre." + }, + "In the comsos, there exists a rare kind of warrior known for their immense power over the most basic of natural forces: Gravity. These fierce warriors draw their strength from the celestial heavens above and the unseen particles that cause large and dense objects to attract others. When they rage, they become living meteors, influence their density, manipulating the very fabric of space around them. They are living celestial bodies, and their path is a blazing trail through the cosmos, leaving foes bewildered and in awe of their celestial might.", + { + "type": "refSubclassFeature", + "subclassFeature": "Gravitational Force|Barbarian||Meteor|PathOfTheMeteor|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Variable Density|Barbarian||Meteor|PathOfTheMeteor|3" + } + ] + }, + { + "name": "Variable Density", + "source": "PathOfTheMeteor", + "className": "Barbarian", + "classSource": "PHB", + "page": 1, + "subclassShortName": "Meteor", + "subclassSource": "PathOfTheMeteor", + "level": 3, + "entries": [ + "{@i 3rd-level Path of the Meteor feature}", + "Starting at 3rd level you gain the ability to either halve or double your weight as a bonus action, which you may take as part of activating your rage. The effect lasts until you choose to deactivate it, until you activate the other effect or until you lose consciousness.", + { + "type": "list", + "items": [ + "If you halve your weight, your long jump and high jump distance becomes 5ft times your Strength modifier and you gain advantage on Dexterity ({@skill Acrobatics}) checks and Dexterity saving throws.", + "If you double your weight you become harder to move, gaining a bonus to saves and checks against forced movement equal to your Constitution modifier (minimum of 1)." + ] + } + ] + }, + { + "name": "Gravitational Force", + "source": "PathOfTheMeteor", + "className": "Barbarian", + "classSource": "PHB", + "page": 1, + "subclassShortName": "Meteor", + "subclassSource": "PathOfTheMeteor", + "level": 3, + "entries": [ + "{@i 3rd-level Path of the Meteor feature}", + "Starting at 3rd level, when you activate your rage, you exude your own gravitational force. Creatures within 15 feet of you must spend double movement to move away from you. If you use your bonus action to increase your density, all creatures around you must make a Strength saving throw or be pulled 5ft towards you." + ] + }, + { + "name": "Comet's Momentum", + "source": "PathOfTheMeteor", + "className": "Barbarian", + "classSource": "PHB", + "page": 2, + "subclassShortName": "Meteor", + "subclassSource": "PathOfTheMeteor", + "level": 6, + "entries": [ + "{@i 6th-level Path of the Meteor feature}", + "At 6th level, you can use the momentum of your movement to deal more damage. While raging, you may use your bonus action to gain Comet's Momentum. This effect lasts until the end of your turn. You may use this feature a number of times equal to your proficiency modifier every time you activate a rage. During this time:", + { + "type": "list", + "items": [ + "Any movement you make (walking, swimming, flying, or falling) does not provoke opportunity attacks.", + "All creatures within 5 feet of your path must succeed on a Strength saving throw or be pulled 10 feet in the same direction you are traveling.", + "If you take the {@action Attack} action after moving in a straight line, you may deal an additional {@damage 1d8} force damage for every 10ft you traveled. At 14th level this becomes {@dice 1d10} per 10ft." + ] + } + ] + }, + { + "name": "Astral Interception", + "source": "PathOfTheMeteor", + "className": "Barbarian", + "classSource": "PHB", + "page": 2, + "subclassShortName": "Meteor", + "subclassSource": "PathOfTheMeteor", + "level": 10, + "entries": [ + "{@i 10th-level Path of the Meteor feature}", + "Beginning at 10th level, you gain the ability to further manipulate gravitational forces while raging. While raging, you may use your reaction in two ways:", + { + "type": "list", + "items": [ + "When a creature within 10 feet of you is targeted by an attack, you can use your reaction to cause the attack to target you instead. For ranged attacks, the projectile is directed towards you. For melee attacks targeting a Large or smaller creature, they must succeed on a Strength saving throw or be pulled to a free space that puts you within their range, and the attack hits you instead.", + "You may use your reaction to halt a fall for you and a number of other creatures equal to your Constitution modifier (minimum of 1). You and the affected creatures stop mid-air until the end of your next turn, after which you all start falling anew." + ] + } + ] + }, + { + "name": "Meteor Impact", + "source": "PathOfTheMeteor", + "className": "Barbarian", + "classSource": "PHB", + "page": 2, + "subclassShortName": "Meteor", + "subclassSource": "PathOfTheMeteor", + "level": 14, + "entries": [ + "{@i 14th-level Path of the Meteor feature}", + "At 14th level, you can increase your density further. If you choose to increase your density using the Variable Density feature, you may instead choose to increase your density five fold, expanding the radius of your gravity aura to 30 feet. All creatures within this radius at that time must make a Strength saving throw or be pulled 15ft towards you. You may also add your constitution modifier to the attack and damage rolls of your melee attacks. These effects last for one minute or until your rage ends. You may use this ability once and must then finish a long rest to be able to use it again.", + "If you fall at least 10 feet during this effect, you create a Meteor Impact. All creatures within 20 feet of you must succeed on a Dexterity saving throw or take {@damage 5d10} force damage, plus an additional {@damage 1d10} force damage for every 10 feet you fell. You are immune to the fall damage that this may cause to you." + ] + } + ], + "foundrySubclassFeature": [ + { + "name": "Variable Density", + "source": "PathOfTheMeteor", + "className": "Barbarian", + "classSource": "PHB", + "subclassSource": "PathOfTheMeteor", + "subclassShortName": "Meteor", + "level": 3, + "system": { + "activation": { + "type": "bonus", + "cost": 1 + } + } + }, + { + "name": "Gravitational Force", + "source": "PathOfTheMeteor", + "className": "Barbarian", + "classSource": "PHB", + "subclassSource": "PathOfTheMeteor", + "subclassShortName": "Meteor", + "level": 3 + }, + { + "name": "Comet's Momentum", + "source": "PathOfTheMeteor", + "className": "Barbarian", + "classSource": "PHB", + "subclassSource": "PathOfTheMeteor", + "subclassShortName": "Meteor", + "level": 6, + "system": { + "activation": { + "type": "bonus", + "cost": 1 + } + } + }, + { + "name": "Astral Interception", + "source": "PathOfTheMeteor", + "className": "Barbarian", + "classSource": "PHB", + "subclassSource": "PathOfTheMeteor", + "subclassShortName": "Meteor", + "level": 10, + "system": { + "activation": { + "type": "reaction", + "cost": 1 + } + } + }, + { + "name": "Meteor Impact", + "source": "PathOfTheMeteor", + "className": "Barbarian", + "classSource": "PHB", + "subclassSource": "PathOfTheMeteor", + "subclassShortName": "Meteor", + "level": 14 + } + ] +} diff --git a/subclass/LaserLlama; Fighter Archetypes & Fighting Styles.json b/subclass/LaserLlama; Fighter Archetypes & Fighting Styles.json index 3a3309c530..ce8eaa9e0f 100644 --- a/subclass/LaserLlama; Fighter Archetypes & Fighting Styles.json +++ b/subclass/LaserLlama; Fighter Archetypes & Fighting Styles.json @@ -19,13 +19,13 @@ } ], "dateAdded": 1652153430, - "dateLastModified": 1686754541, + "dateLastModified": 1693666789, "optionalFeatureTypes": { "GC": "Guerrilla Combatancy", "QR": "Quartermaster Rations", "TS": "Tinker Knight Schematics" }, - "_dateLastModifiedHash": "7f38e15b3a" + "_dateLastModifiedHash": "90b63fec0e" }, "subclass": [ { diff --git a/subclass/LaserLlama; Paladin Sacred Oaths.json b/subclass/LaserLlama; Paladin Sacred Oaths.json new file mode 100644 index 0000000000..de124bec7c --- /dev/null +++ b/subclass/LaserLlama; Paladin Sacred Oaths.json @@ -0,0 +1,2610 @@ +{ + "_meta": { + "sources": [ + { + "json": "LLPSO", + "abbreviation": "LLPSO", + "full": "Paladin Sacred Oaths", + "authors": [ + "LaserLlama" + ], + "convertedBy": [ + "ProfForp#0242" + ], + "color": "eba21c", + "version": "2.0.0", + "url": "https://www.gmbinder.com/share/-M0nB-sB2ALlUbVzm9nY", + "targetSchema": "1.0" + } + ], + "dateAdded": 1694091796, + "dateLastModified": 1694091796, + "_dateLastModifiedHash": "835da01c9e" + }, + "subclass": [ + { + "name": "Oath of Beauty", + "page": 1, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "shortName": "Beauty", + "subclassFeatures": [ + "Oath of Beauty|Paladin||Beauty|LLPSO|3|LLPSO", + "Aura of Elegance|Paladin||Beauty|LLPSO|7|LLPSO", + "Imposing Glance|Paladin||Beauty|LLPSO|15|LLPSO", + "Paragon of Beauty|Paladin||Beauty|LLPSO|20|LLPSO" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "charm person", + "disguise self" + ], + "5": [ + "enthrall", + "suggestion" + ], + "9": [ + "fear", + "hypnotic pattern" + ], + "13": [ + "charm monster|XGE", + "compulsion" + ], + "17": [ + "dominate person", + "seeming" + ] + } + } + ] + }, + { + "name": "Oath of the Blade", + "page": 2, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "shortName": "Blade", + "subclassFeatures": [ + "Oath of the Blade|Paladin||Blade|LLPSO|3|LLPSO", + "Masterful Technique|Paladin||Blade|LLPSO|7|LLPSO", + "Counterattack|Paladin||Blade|LLPSO|15|LLPSO", + "Warrior of Legend|Paladin||Blade|LLPSO|20|LLPSO" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "zephyr strike|XGE" + ], + "5": [ + "cloud of daggers" + ], + "9": [ + "haste" + ], + "13": [ + "freedom of movement" + ], + "17": [ + "steel wind strike|XGE" + ] + } + } + ], + "optionalfeatureProgression": [ + { + "name": "Maneuvers", + "featureType": [ + "MV:B" + ], + "progression": { + "3": 2, + "7": 4, + "18": 6 + } + } + ] + }, + { + "name": "Oath of the Corsair", + "page": 3, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "shortName": "Corsair", + "subclassFeatures": [ + "Oath of the Corsair|Paladin||Corsair|LLPSO|3|LLPSO", + "Aura of Gallantry|Paladin||Corsair|LLPSO|7|LLPSO", + "Fury of the Seas|Paladin||Corsair|LLPSO|15|LLPSO", + "Grand Captain|Paladin||Corsair|LLPSO|20|LLPSO" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "fog cloud", + "zephyr strike|XGE" + ], + "5": [ + "arcane lock", + "warding wind|XGE" + ], + "9": [ + "thunder step|XGE", + "tidal wave|XGE" + ], + "13": [ + "control water", + "storm sphere|XGE" + ], + "17": [ + "control winds|XGE", + "maelstrom|XGE" + ] + } + } + ] + }, + { + "name": "Oath of the Exorcist", + "page": 4, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "shortName": "Exorcist", + "subclassFeatures": [ + "Oath of the Exorcist|Paladin||Exorcist|LLPSO|3|LLPSO", + "Spectral Form|Paladin||Exorcist|LLPSO|7|LLPSO", + "Sundering Strike|Paladin||Exorcist|LLPSO|15|LLPSO", + "Sacrificial Offering|Paladin||Exorcist|LLPSO|20|LLPSO" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "protection from evil and good", + "sanctuary" + ], + "5": [ + "invisibility", + "see invisibility" + ], + "9": [ + "magic circle", + "spirit guardians" + ], + "13": [ + "banishment", + "greater invisibility" + ], + "17": [ + "dispel evil and good", + "holy weapon|XGE" + ] + } + } + ] + }, + { + "name": "Oath of Inquisition", + "page": 5, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "shortName": "Inquisition", + "subclassFeatures": [ + "Oath of Inquisition|Paladin||Inquisition|LLPSO|3|LLPSO", + "Unstoppable Inquisition|Paladin||Inquisition|LLPSO|7|LLPSO", + "Iron Will|Paladin||Inquisition|LLPSO|15|LLPSO", + "Grand Inquisitor|Paladin||Inquisition|LLPSO|20|LLPSO" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "charm person", + "command" + ], + "5": [ + "moonbeam", + "zone of truth" + ], + "9": [ + "clairvoyance", + "magic circle" + ], + "13": [ + "arcane eye", + "charm monster|XGE" + ], + "17": [ + "legend lore", + "scrying" + ] + } + } + ] + }, + { + "name": "Oath of Liberty", + "page": 6, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "shortName": "Liberty", + "subclassFeatures": [ + "Oath of Liberty|Paladin||Liberty|LLPSO|3|LLPSO", + "Aura of Solidarity|Paladin||Liberty|LLPSO|7|LLPSO", + "Shelter the Innocent|Paladin||Liberty|LLPSO|15|LLPSO", + "Heroic Sacrifice|Paladin||Liberty|LLPSO|20|LLPSO" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "heroism", + "shield of faith" + ], + "5": [ + "prayer of healing", + "warding bond" + ], + "9": [ + "life transference|XGE", + "revivify" + ], + "13": [ + "aura of purity", + "freedom of movement" + ], + "17": [ + "mass cure wounds", + "skill empowerment|XGE" + ] + } + } + ] + }, + { + "name": "Oath of Mysticism", + "page": 7, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "shortName": "Mysticism", + "subclassFeatures": [ + "Oath of Mysticism|Paladin||Mysticism|LLPSO|3|LLPSO", + "Aura of Enlightenment|Paladin||Mysticism|LLPSO|7|LLPSO", + "Psionic Rebuke|Paladin||Mysticism|LLPSO|15|LLPSO", + "Mystic Ascension|Paladin||Mysticism|LLPSO|20|LLPSO" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "catapult|XGE", + "dissonant whispers" + ], + "5": [ + "detect thoughts", + "levitate" + ], + "9": [ + "clairvoyance", + "slow" + ], + "13": [ + "confusion", + "phantasmal killer" + ], + "17": [ + "telekinesis", + "wall of force" + ] + } + } + ] + }, + { + "name": "Oath of Prosperity", + "page": 8, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "shortName": "Prosperity", + "subclassFeatures": [ + "Oath of Prosperity|Paladin||Prosperity|LLPSO|3|LLPSO", + "Aura of Prosperity|Paladin||Prosperity|LLPSO|7|LLPSO", + "Fortunate Defense|Paladin||Prosperity|LLPSO|15|LLPSO", + "Golden Guardian|Paladin||Prosperity|LLPSO|20|LLPSO" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "alarm", + "identify" + ], + "5": [ + "arcane lock", + "locate object" + ], + "9": [ + "glyph of warding", + "tiny servant|XGE" + ], + "13": [ + "fabricate", + "leomund's secret chest" + ], + "17": [ + "animate objects", + "legend lore" + ] + } + } + ] + }, + { + "name": "Oath of the Shield", + "page": 9, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "shortName": "Shield", + "subclassFeatures": [ + "Oath of the Shield|Paladin||Shield|LLPSO|3|LLPSO", + "Aura of Defense|Paladin||Shield|LLPSO|7|LLPSO", + "Adamant Stance|Paladin||Shield|LLPSO|15|LLPSO", + "Divine Bulwark|Paladin||Shield|LLPSO|20|LLPSO" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "absorb elements|XGE", + "shield of faith" + ], + "5": [ + "aid", + "warding bond" + ], + "9": [ + "protection from energy", + "leomund's tiny hut" + ], + "13": [ + "fire shield", + "otiluke's resilient sphere" + ], + "17": [ + "circle of power", + "wall of stone" + ] + } + } + ] + }, + { + "name": "The Oathless", + "page": 10, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "shortName": "Oathless", + "subclassFeatures": [ + "The Oathless|Paladin||Oathless|LLPSO|3|LLPSO", + "Devious Counter|Paladin||Oathless|LLPSO|7|LLPSO", + "Forceful Will|Paladin||Oathless|LLPSO|15|LLPSO", + "Paragon of Dishonor|Paladin||Oathless|LLPSO|20|LLPSO" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "charm person", + "false life" + ], + "5": [ + "invisibility", + "suggestion" + ], + "9": [ + "gaseous form", + "vampiric touch" + ], + "13": [ + "charm monster|XGE", + "greater invisibility" + ], + "17": [ + "geas", + "passwall" + ] + } + } + ] + } + ], + "subclassFeature": [ + { + "name": "Oath of Beauty", + "page": 1, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Beauty", + "subclassSource": "LLPSO", + "level": 3, + "header": 1, + "entries": [ + "Paladins who swear the Oath of Beauty hold themselves to a lofty standard of excellence, strive to be gleaming beacons of beauty. Some use the power of their graceful visage to inspire the downtrodden. Others become obsessed with their elegant appearance, and use the power of their Oath to manipulate, deceive, and intimidate those they see as beneath them.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tenets of Beauty|Paladin||Beauty|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Beauty|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Beauty|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Tenets of Beauty", + "page": 1, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Beauty", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "Whether sworn for altruistic reasons or selfish desires, all who swear this Oath share the following tenets:", + { + "type": "entries", + "name": "Elegance", + "page": 1, + "entries": [ + "You are to hold yourself to the highest of societal standards and expectations. Reputation can open many doors that remain closed to those of ill repute." + ] + }, + { + "type": "entries", + "name": "Grace", + "page": 1, + "entries": [ + "You are a cut above the poor and working class, and you must exemplify that quiet dignity in your combat techniques, leisurely pursuits, and all your public actions." + ] + }, + { + "type": "entries", + "name": "Perfection", + "page": 1, + "entries": [ + "Those who swear this Oath should strive always to improve themselves in all areas of their life: not only skill in combat, but also appearance and reputation." + ] + } + ] + }, + { + "name": "Channel Divinity", + "page": 1, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Beauty", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level, you gain the following Channel Divinity options:", + { + "type": "refSubclassFeature", + "subclassFeature": "Otherworldly Elegance|Paladin||Beauty|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Quell the Defiler|Paladin||Beauty|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Otherworldly Elegance", + "page": 1, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Beauty", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "As an action, you touch your holy symbol, and divinely enhance your beauty. For the next hour, whenever you make a {@skill Deception}, {@skill Intimidation}, or {@skill Persuasion} check, you can treat a roll of 9 or lower on the {@dice d20} as a 10." + ] + }, + { + "name": "Quell the Defiler", + "page": 1, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Beauty", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "As a reaction, when a creature you can see within 30 feet attacks you, you can force the attacker to make a Wisdom saving throw. On a failed save, their attack misses, and they are {@condition charmed} by you until the end of your next turn. The charm ends early if you attack the creature." + ] + }, + { + "name": "Oath Spells", + "page": 1, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Beauty", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "You gain oath spells at the paladin levels listed.", + { + "type": "table", + "caption": "Oath of the Beauty Spells", + "colLabels": [ + "Paladin Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell charm person}, {@spell disguise self}" + ], + [ + "5th", + "{@spell enthrall}, {@spell suggestion}" + ], + [ + "9th", + "{@spell fear}, {@spell hypnotic pattern}" + ], + [ + "13th", + "{@spell charm monster|XGE}, {@spell compulsion}" + ], + [ + "17th", + "{@spell dominate person}, {@spell seeming}" + ] + ] + } + ] + }, + { + "name": "Aura of Elegance", + "page": 1, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Beauty", + "subclassSource": "LLPSO", + "level": 7, + "header": 2, + "entries": [ + "Your elegant visage bend others to your whims. Beginning at 7th level, you gain the following effects within 10 feet of you:", + { + "type": "list", + "page": 1, + "items": [ + "Creatures within range have disadvantage on saving throws to resist your enchantment and illusion spells.", + "You have advantage on any {@skill Deception}, {@skill Intimidation}, or {@skill Persuasion} checks that targets creatures within range." + ] + }, + "At 18th level these features effect creatures within 30 feet." + ] + }, + { + "name": "Imposing Glance", + "page": 1, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Beauty", + "subclassSource": "LLPSO", + "level": 15, + "header": 2, + "entries": [ + "Your beauty has become terrible for your enemies to behold. Starting at 15th level, when you are hit by an attack, you can use your reaction to reveal your divine beauty and gain a bonus to your Armor Class equal to your Charisma modifier (minimum of +1), until the the start of your next turn.", + "You can use this reaction a number of times equal to your Charisma modifier (a minimum of once), and you regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Paragon of Beauty", + "page": 1, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Beauty", + "subclassSource": "LLPSO", + "level": 20, + "header": 2, + "entries": [ + "At 20th level, you can use an action on your turn to reveal the fullness of divine beauty that dwells within your mortal form. For the next minute, you gain the benefits listed below:", + { + "type": "list", + "page": 1, + "items": [ + "You are immune to the {@condition charmed} condition.", + "When you hit a creature with a weapon attack you deal additional damage equal to your Charisma modifier.", + "You can cast {@spell charm person} as a 1st-level spell as a bonus action on each turn, without expending a spell slot." + ] + }, + "Once you use this feature, you must finish a long rest before you can use it again, unless you spend a spell slot of 5th-level or higher to use it an additional time." + ] + }, + { + "name": "Oath of the Blade", + "page": 2, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Blade", + "subclassSource": "LLPSO", + "level": 3, + "header": 1, + "entries": [ + "Paladins who swear the Oath of the Blade dedicate their lives to becoming masters of combat. Often given the title of {@i Blade Master}, these paragons of battle strive for mastery with the armaments of war. Some serve as mercenaries, and others as guardians or bodyguards. However, no matter their station Paladins of the Blade always look to test their martial skills.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tenets of the Blade|Paladin||Blade|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Blade|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Martial Superiority|Paladin||Blade|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Blade|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Tenets of the Blade", + "page": 2, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Blade", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "Though Blade Paladins vary in motivation and alignment, they all uphold the same tenets of swordsmanship:", + { + "type": "entries", + "name": "Fair Play", + "page": 2, + "entries": [ + "True warriors will fight on a level playing field. Do not stoop to crushing enemies and adversaries who are beneath you unless you first level the playing field." + ] + }, + { + "type": "entries", + "name": "Respect", + "page": 2, + "entries": [ + "Those who hold to the Tenets of the Blade, and all warriors who prove themselves in combat, deserve your respect as a fellow combatant, no matter their alignment." + ] + } + ] + }, + { + "name": "Channel Divinity", + "page": 2, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Blade", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level, you gain the following Channel Divinity option:", + { + "type": "refSubclassFeature", + "subclassFeature": "Sacred Duel|Paladin||Blade|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Sacred Duel", + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "page": 2, + "subclassShortName": "Blade", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "As bonus action, you can hold aloft your holy symbol and initiate a sacred duel between you and a creature within 30 feet who agrees to the duel, marking you both as duelists. For the duration, both duelists have resistance to all damage, except for damage from the other duelist, and they can only target each other with attacks and spells.", + "This sacred duel lasts for one minute, or until one of the creatures who entered into the duel falls unconscious." + ] + }, + { + "name": "Martial Superiority", + "page": 2, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Blade", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "When you swear this Oath at 3rd level, you gain advanced martial training and gain the following features:", + { + "type": "entries", + "name": "Maneuvers", + "page": 2, + "entries": [ + "You learn two {@filter Maneuvers|optionalfeatures|feature type=MV:B} of your choice from the list of Maneuvers available to the Battle Master Archetype in the Player's Handbook. You can use only one Maneuver per attack. Each time you gain a paladin level you can replace a Maneuver you know with another Maneuver of your choice." + ] + }, + { + "type": "entries", + "name": "Superiority Dice", + "page": 2, + "entries": [ + "You gain three Superiority Dice, which are {@dice d6}s. To use one of your Maneuvers you must spend one of your Superiority Dice, and you regain all of your expended Superiority Dice each time you finish a short or long rest." + ] + }, + { + "type": "entries", + "name": "Saving Throws", + "page": 2, + "entries": [ + "Some of your Maneuvers require your target to make a saving throw to resist a Maneuver's effects. The saving throw DC is calculated as follows:" + ] + }, + { + "type": "abilityDc", + "name": "Maneuver", + "attributes": [ + "str", + "dex" + ] + } + ] + }, + { + "name": "Oath Spells", + "page": 2, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Blade", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "You gain oath spells at the paladin levels listed.", + { + "type": "table", + "caption": "Oath of the Blade Spells", + "colLabels": [ + "Paladin Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell zephyr strike|XGE}" + ], + [ + "5th", + "{@spell cloud of daggers}" + ], + [ + "9th", + "{@spell haste}" + ], + [ + "13th", + "{@spell freedom of movement}" + ], + [ + "17th", + "{@spell steel wind strike|XGE}" + ] + ] + } + ] + }, + { + "name": "Masterful Technique", + "page": 2, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Blade", + "subclassSource": "LLPSO", + "level": 7, + "header": 2, + "entries": [ + "Upon reaching 7th level, you gain one additional Superiority Die, and all of your Superiority Dice become {@dice d8}s. You also learn two additional {@filter Maneuvers|optionalfeatures|feature type=MV:B} of your choice.", + "At 18th level, your skills increase further, rivaling warriors of legend. You gain another Superiority Die (for a total of five), and all of your Superiority Dice become {@dice d10}s. You also learn two additional Maneuvers of your choice (for a total of six)." + ] + }, + { + "name": "Counterattack", + "page": 2, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Blade", + "subclassSource": "LLPSO", + "level": 15, + "header": 2, + "entries": [ + "At 15th level, you learn to strike back at those who strike you. As a reaction when a creature within 5 feet of you hits you with an attack, you can make a melee weapon attack against that creature, with advantage on your attack roll." + ] + }, + { + "name": "Warrior of Legend", + "page": 2, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Blade", + "subclassSource": "LLPSO", + "level": 20, + "header": 2, + "entries": [ + "At 20th level, you can you can use a bonus action to enter a trance that enhances your combat skills to legendary levels. For the next minute, each time you make a melee weapon attack you can use one of the Maneuvers you know, rolling a {@dice d6} in place of expending a Superiority Die.", + "This feature ends early if you are {@condition incapacitated}. Once you use this feature, you must finish a long rest before you can use it again, unless you spend a spell slot of 5th-level or higher to use it an additional time." + ] + }, + { + "name": "Oath of the Corsair", + "page": 3, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Corsair", + "subclassSource": "LLPSO", + "level": 3, + "header": 1, + "entries": [ + "Fearsome warriors of the high seas, Corsair Paladins, swear an Oath to themselves and their crew, and will do whatever it takes to maintain their freedom. Chaotic by nature, these scallywags abhor any laws that aren't their own. While most paladins follow the law of the land or the tenets of their deity, Corsairs follow only laws they have personally agree to.", + { + "type": "inset", + "page": 3, + "name": "Mariner Fighting Style", + "entries": [ + "The Mariner Fighting Style can be made available to paladins who want to take the Oath of the Corsair:", + { + "type": "entries", + "name": "Mariner", + "page": 3, + "entries": [ + "As long as you are not wearing medium or heavy armor or using a shield, you have a swimming speed equal to your movement speed, and you gain a +1 bonus to your Armor Class." + ] + } + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Tenets of the Corsair|Paladin||Corsair|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Corsair|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Corsair|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Tenets of the Corsair", + "page": 3, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Corsair", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "Corsairs follow a strict code, and to earn their trust, their allies and followers must also swear to the Corsair's Code.", + { + "type": "entries", + "name": "Bravery", + "page": 3, + "entries": [ + "To be a coward is worse then death. Those who don't defend themselves deserve whatever comes. Live in such a way that all will sing of your deeds for years to come." + ] + }, + { + "type": "entries", + "name": "Freedom", + "page": 3, + "entries": [ + "Mortal creatures are meant to be free. Like the fish of the sea, no one should be forced to follow rules that they did not personally agree to or have a voice in creating." + ] + }, + { + "type": "entries", + "name": "Loyalty", + "page": 3, + "entries": [ + "Those that betray their allies are the lowest of low creatures. Traitors must be dealt with swift judgment. Loyal allies are rewarded with glory, prestige, and treasure." + ] + } + ] + }, + { + "name": "Channel Divinity", + "page": 3, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Corsair", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level, you gain the following Channel Divinity options:", + { + "type": "refSubclassFeature", + "subclassFeature": "All Hands on Deck|Paladin||Corsair|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Wrath of the Sea|Paladin||Corsair|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "All Hands on Deck", + "page": 3, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Corsair", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "As a bonus action, you hold aloft your holy symbol and bellow an order to your crew. A number of creatures of your choice equal to your Charisma modifier (minimum of 1), within 30 feet, that can see or hear you, can use their reaction to move up to their full movement speed without provoking any opportunity attacks." + ] + }, + { + "name": "Wrath of the Sea", + "page": 3, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Corsair", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "When you use your Divine Smite, you can invoke this Channel Divinity. All weapon and Divine Smite damage becomes cold, lightning, or thunder damage (your choice), and you can roll each of your damage dice for this attack twice and use the higher of the two rolls." + ] + }, + { + "name": "Oath Spells", + "page": 3, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Corsair", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "You gain oath spells at the paladin levels listed.", + { + "type": "table", + "caption": "Oath of the Corsair Spells", + "colLabels": [ + "Paladin Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell fog cloud}, {@spell zephyr strike|XGE}" + ], + [ + "5th", + "{@spell arcane lock}, {@spell warding wind|XGE}" + ], + [ + "9th", + "{@spell thunder step|XGE}, {@spell tidal wave|XGE}" + ], + [ + "13th", + "{@spell control water}, {@spell storm sphere|XGE}" + ], + [ + "17th", + "{@spell control winds|XGE}, {@spell maelstrom|XGE}" + ] + ] + } + ] + }, + { + "name": "Aura of Gallantry", + "page": 3, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Corsair", + "subclassSource": "LLPSO", + "level": 7, + "header": 2, + "entries": [ + "Starting at 7th level you, and friendly creatures within 10 feet of you, have advantage saving throws to resist being {@condition grappled}, knocked {@condition prone}, or moved against their will.", + "At 18th level the range of this aura increases to 30 feet." + ] + }, + { + "name": "Fury of the Seas", + "page": 3, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Corsair", + "subclassSource": "LLPSO", + "level": 15, + "header": 2, + "entries": [ + "At 15th level, those who strike you are punished for their mutinous actions. When a creature hits you with a melee attack, they take cold, lighting, or thunder damage (your choice) equal to your Charisma modifier (minimum of 1)." + ] + }, + { + "name": "Grand Captain", + "page": 3, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Corsair", + "subclassSource": "LLPSO", + "level": 20, + "header": 2, + "entries": [ + "At 20th level, you can embody the wrath of the high seas. As a bonus action, you can transform, becoming terrible as a storm, gaining the following benefits for 1 minute.", + { + "type": "list", + "items": [ + "You are immune to cold, lightning, and thunder damage.", + "You can cast {@spell command} as a 1st-level spell, as a bonus action on each turn without expending a spell slot.", + "When you hit an enemy creature with a melee attack, they must make a Strength saving throw or be knocked {@condition prone}." + ] + }, + "Once you use this feature, you must finish a long rest before you can use it again, unless you spend a spell slot of 5th-level or higher to use it an additional time." + ] + }, + { + "name": "Oath of the Exorcist", + "page": 4, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Exorcist", + "subclassSource": "LLPSO", + "level": 3, + "header": 1, + "entries": [ + "Since the dawn of time the mortal world has been plagued by the scourge that is undeath. As ancient as this threat itself, a Brotherhood of paladin's known as Exorcists, have protected the living from the dead. These warriors taint their soul with the foul magic of undeath, and once mastered, they use their dark power to drive back the darkness itself. Giving up any chance of a normal life, Exorcists work tirelessly to prevent the tide of undeath from overwhelming the living.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tenets of the Exorcist|Paladin||Exorcist|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Exorcist|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Exorcist|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Tenets of the Exorcist", + "page": 4, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Exorcist", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "All those who swear this Oath and join the Brotherhood of Exorcists live their lives by a strict code of conduct:", + { + "type": "entries", + "name": "Protect the Living", + "page": 4, + "entries": [ + "Life is a precious gift given to mortals. All life, especially the innocent, is to be protected at all costs." + ] + }, + { + "type": "entries", + "name": "Destroy Undeath", + "page": 4, + "entries": [ + "The foul monsters created by the dark magics of necromancy are a cruel mockery of life and must be hunted down and destroyed wherever they exist." + ] + }, + { + "type": "entries", + "name": "Selfless Vigil", + "page": 4, + "entries": [ + "Those who swear the Oath of the Exorcist renounce their rights to a normal life. They bear no titles or honors, inherit no lands, and have no family or children." + ] + } + ] + }, + { + "name": "Channel Divinity", + "page": 4, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Exorcist", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level, you gain the following Channel Divinity options:", + { + "type": "refSubclassFeature", + "subclassFeature": "Sinister Insights|Paladin||Exorcist|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Warrior of the Dawn|Paladin||Exorcist|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Sinister Insights", + "page": 4, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Exorcist", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "As an action, you can grasp your holy symbol to enhance your knowledge of undead creatures. For the next hour, you have advantage on any ability checks you make related to undead creatures or necromancy magic." + ] + }, + { + "name": "Warrior of the Dawn", + "page": 4, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Exorcist", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "You can draw forth radiant power from your soul to strike your foes. As a bonus action, you can touch your holy symbol and choose a creature within 30 feet. For the next minute, each time you hit that creature with a weapon attack, you deal an additional {@damage 1d4} radiant damage." + ] + }, + { + "name": "Oath Spells", + "page": 4, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Exorcist", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "You gain oath spells at the paladin levels listed.", + { + "type": "table", + "caption": "Oath of the Exorcist Spells", + "colLabels": [ + "Paladin Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell protection from evil and good}, {@spell sanctuary}" + ], + [ + "5th", + "{@spell invisibility}, {@spell see invisibility}" + ], + [ + "9th", + "{@spell magic circle}, {@spell spirit guardians}" + ], + [ + "13th", + "{@spell banishment}, {@spell greater invisibility}" + ], + [ + "17th", + "{@spell dispel evil and good}, {@spell holy weapon|XGE}" + ] + ] + } + ] + }, + { + "name": "Spectral Form", + "page": 4, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Exorcist", + "subclassSource": "LLPSO", + "level": 7, + "header": 2, + "entries": [ + "Beginning at 7th level, you can use a bonus action to enter a ghostlike state that lasts until the end of your turn. While in this state, you are resistant to all bludgeoning, piercing, and slashing damage, and you can move through solid objects as if they were difficult terrain. If you end your movement inside an object, you are shunted to the nearest unoccupied space, taking {@damage 1d10} force damage for every 5 feet you traveled.", + "Once you use this feature you must finish a short or long rest before you can use it again, unless you spend a spell slot of 2nd-level or higher to use this feature again.", + "When you reach 18th level in this class, you can use this feature each turn without expending a use or spell slot." + ] + }, + { + "name": "Sundering Strike", + "page": 4, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Exorcist", + "subclassSource": "LLPSO", + "level": 15, + "header": 2, + "entries": [ + "Beginning at 15th level, when you deal radiant damage to a creature, that creature cannot regain hit points or become incorporeal until the beginning of your next turn." + ] + }, + { + "name": "Sacrificial Offering", + "page": 4, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Exorcist", + "subclassSource": "LLPSO", + "level": 20, + "header": 2, + "entries": [ + "You can sacrifice your own vitality to resist the grasp of death. Upon reaching 20th level, when you would fall to 0 hit points but are not killed outright, you can expend one of your Hit Dice to drop to 1 hit point instead." + ] + }, + { + "name": "Oath of Inquisition", + "page": 5, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Inquisition", + "subclassSource": "LLPSO", + "level": 3, + "header": 1, + "entries": [ + "Truth. All dedicated paladins who become Inquisitors have the same goal: reveal what is hidden, and purge the planes of those who obscure the truth. Those who swear this Oath will stop at nothing to accomplish their goals, and no matter how ruthless their actions, they believe they are justified.", + "Above all else they despise creatures that hide their true intentions or forms. Fiend, celestial, or fey; it matters not to the Inquisitor paladin. Any creature, no matter its goals, that uses its power to deceive mortals, has forfeited their life.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tenets of Inquisition|Paladin||Inquisition|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Inquisition|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Inquisition|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Tenets of Inquisition", + "page": 5, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Inquisition", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "Inquisitor paladins will stop at nothing to discover the truth, and refuse to hide who they are, or what their purpose is.", + { + "type": "entries", + "name": "Absolute Truth", + "page": 5, + "entries": [ + "The truth is out there, and you must do whatever it takes to bring it to light. Those who obscure the truth deserve punishment, and you will deliver that justice." + ] + }, + { + "type": "entries", + "name": "Immutable Forms", + "page": 5, + "entries": [ + "All creatures of the multiverse have a natural form. Those that would seek to physically alter their form or obscure it with magic must be reprimanded." + ] + }, + { + "type": "entries", + "name": "Swift Retribution", + "page": 5, + "entries": [ + "Those who break the laws of the multiverse deserve a punishment to fit their crime. A thief may lose a hand, but an oathbreaker may forfeit their life." + ] + } + ] + }, + { + "name": "Channel Divinity", + "page": 5, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Inquisition", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level you gain the following Channel Divinity options:", + { + "type": "refSubclassFeature", + "subclassFeature": "Divine Interrogation|Paladin||Inquisition|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Unexpected Inquisition|Paladin||Inquisition|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Divine Interrogation", + "page": 5, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Inquisition", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "As an action, you can grasp your holy symbol and force a creature you can see within 10 feet, to make an Charisma saving throw. On a failed save, you learn the true name of the creature and it has disadvantage on the first Intelligence, Wisdom, or Charisma saving throw you force it to make within the next minute." + ] + }, + { + "name": "Unexpected Inquisition", + "page": 5, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Inquisition", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "On your first turn after rolling initiative, you can use a bonus action to hold aloft your holy symbol and force a number of creatures of your choice equal to your Charisma modifier (minimum of 1) within 60 feet to make a Wisdom saving throw. On a failed save, creatures that have not yet taken a turn since rolling initiative are {@condition surprised}." + ] + }, + { + "name": "Oath Spells", + "page": 5, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Inquisition", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "You gain oath spells at the paladin levels listed.", + { + "type": "table", + "caption": "Oath of the Inquisition Spells", + "colLabels": [ + "Paladin Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell charm person}, {@spell command}" + ], + [ + "5th", + "{@spell moonbeam}, {@spell zone of truth}" + ], + [ + "9th", + "{@spell clairvoyance}, {@spell magic circle}" + ], + [ + "13th", + "{@spell arcane eye}, {@spell charm monster|XGE}" + ], + [ + "17th", + "{@spell legend lore}, {@spell scrying}" + ] + ] + } + ] + }, + { + "name": "Unstoppable Inquisition", + "page": 5, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Inquisition", + "subclassSource": "LLPSO", + "level": 7, + "header": 2, + "entries": [ + "Beginning at 7th level, you do not tolerate those who would stand in the way of your quest for truth. Once per turn, when you hit a Large or smaller creature with a melee attack, you can force them to make a Strength saving throw. On a failure, they are knocked {@condition prone}, in addition to the normal damage.", + "At 18th level, this ability can also effect Huge creatures." + ] + }, + { + "name": "Iron Will", + "page": 5, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Inquisition", + "subclassSource": "LLPSO", + "level": 15, + "header": 2, + "entries": [ + "You have honed your mind to resist any effects that would restrict your agency or obscure the truth for you. Starting at 15th level, you are immune to the {@condition charmed} condition." + ] + }, + { + "name": "Grand Inquisitor", + "page": 5, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Inquisition", + "subclassSource": "LLPSO", + "level": 20, + "header": 2, + "entries": [ + "Upon reaching 20th level, you can use your action to become a divine embodiment of absolute Truth and Law. When you do so, you gain the benefits listed below for one minute:", + { + "type": "list", + "items": [ + "You gain {@sense truesight} out to a 120-foot radius.", + "All of your attacks trigger your Unstoppable Inquisition.", + "Any shapechanger hit by one of your attacks reverts to its original form and takes an additional {@damage 2d8} radiant damage." + ] + } + ] + }, + { + "name": "Oath of Liberty", + "page": 6, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Liberty", + "subclassSource": "LLPSO", + "level": 3, + "header": 1, + "entries": [ + "The Oath of Liberty calls paladins to use their power to stand with the oppressed against tyranny. It is not enough to enact justice, but to see that justice is fairly applied to all. Paladins of Liberty are often despised by those who have seized power through nefarious means. Seen as threats to the established order, those who swear this Oath and are often persecuted.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tenets of Liberty|Paladin||Liberty|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Liberty|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Liberty|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Tenets of Liberty", + "page": 6, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Liberty", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "A paladin of Liberty often emblazons their oath upon their shield and refuses to hide or obscure what they stand for.", + { + "type": "entries", + "name": "Equality", + "page": 6, + "entries": [ + "Birth, wealth, and status do not matter. Everyone is equal in your eyes. The mighty should be made low, and the lowly raised up. All people should have access to their basic needs, regardless of their birth, status, or wealth." + ] + }, + { + "type": "entries", + "name": "Freedom", + "page": 6, + "entries": [ + "Every creature has a right to be free and equal under the law of the land. Bring freedom to those who are enslaved and bring justice to those who abuse their power." + ] + } + ] + }, + { + "name": "Channel Divinity", + "page": 6, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Liberty", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level you gain the following Channel Divinity options:", + { + "type": "refSubclassFeature", + "subclassFeature": "Admonish the Tyrannical|Paladin||Liberty|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Shield the Meek|Paladin||Liberty|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Admonish the Tyrannical", + "page": 6, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Liberty", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "As a reaction when a creature deals damage to a creature within 30 feet, you can grasp your holy symbol to rebuke them. For the next minute, the attacker has disadvantage on any attack roll that doesn't target you." + ] + }, + { + "name": "Shield the Meek", + "page": 6, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Liberty", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "As a reaction when a creature within 30 feet is hit by an attack, you can grasp your holy symbol, and grant it a bonus to their Armor Class equal to your Charisma modifier (minimum of +1), possibly turning the attack into a miss. This bonus lasts until the beginning of your next turn." + ] + }, + { + "name": "Oath Spells", + "page": 6, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Liberty", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "You gain oath spells at the paladin levels listed.", + { + "type": "table", + "caption": "Oath of the Liberty Spells", + "colLabels": [ + "Paladin Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell heroism}, {@spell shield of faith}" + ], + [ + "5th", + "{@spell prayer of healing}, {@spell warding bond}" + ], + [ + "9th", + "{@spell life transference|XGE}, {@spell revivify}" + ], + [ + "13th", + "{@spell aura of purity}, {@spell freedom of movement}" + ], + [ + "17th", + "{@spell mass cure wounds}, {@spell skill empowerment|XGE}" + ] + ] + } + ] + }, + { + "name": "Aura of Solidarity", + "page": 6, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Liberty", + "subclassSource": "LLPSO", + "level": 7, + "header": 2, + "entries": [ + "The strength of your convictions protects those who stand alongside you. Starting at 7th level, when an allied creature within 10 feet of you takes damage, the damage is reduced by an amount equal to your Charisma modifier (minimum of 1).", + "At 18th level the range of this ability increases to 30 feet." + ] + }, + { + "name": "Shelter the Innocent", + "page": 6, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Liberty", + "subclassSource": "LLPSO", + "level": 15, + "header": 2, + "entries": [ + "Starting at 15th level, you can take the {@action Help} action as a bonus action, so long as the target is within your Aura of Solidarity." + ] + }, + { + "name": "Heroic Sacrifice", + "page": 6, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Liberty", + "subclassSource": "LLPSO", + "level": 20, + "header": 2, + "entries": [ + "You can enact the ultimate sacrifice, laying down your life for your allies. At 20th level, you can use an action to distribute your remaining hit points and spell slots among creatures within 60 feet of you, following the rules below:", + { + "type": "list", + "items": [ + "You can divide hit points and spell slots in any increment, among any creatures of your choice within range.", + "Any hit points you give to creatures that go over their hit point maximum become temporary hit points for them.", + "For a creature to receive one of your spell slots, they must have an expended a spell slot of the same level or lower." + ] + }, + "Immediately after you distribute your remaining hit points and spell slots you fall to zero hit points, and are unconscious but stabilized. Once you use this ability you must finish a long rest before you can use it again." + ] + }, + { + "name": "Oath of Mysticism", + "page": 7, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Mysticism", + "subclassSource": "LLPSO", + "level": 3, + "header": 1, + "entries": [ + "Where most paladins swear Oaths to a divine cause or ideal, some swear an Oath to themselves, vowing to awaken their own inner power. Known as Mystic Knights, these paladins spend years in secluded places, mastering the psionic power that lies dormant within their own mind. Once their mind has been awakened, these psionic warriors venture out into the world looking to bring enlightenment to all they meet.", + { + "type": "inset", + "page": 7, + "name": "Optional Rule: Psionic Spellcasting", + "entries": [ + "For mechanics to match the fantasy of a paladin who uses their inner psionic power to cast spells, replace your Charisma saving throw proficiency, spellcasting ability, multiclassing prerequisites, and any other Charisma-based features from your class or the Oath of Mysticism with Intelligence." + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Tenets of Mysticism|Paladin||Mysticism|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Mysticism|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Mysticism|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Tenets of Mysticism", + "page": 7, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Mysticism", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "Mystic Knights are extremely disciplined, and live their lives by a strict ascetic code in order to awaken their inner power:", + { + "type": "entries", + "name": "Asceticism", + "page": 7, + "entries": [ + "In order to draw out the full psionic potential of your mind you must forgo all worldly attachments. Family ties, material wealth, all stand in they way of the mystical." + ] + }, + { + "type": "entries", + "name": "Enlightenment", + "page": 7, + "entries": [ + "You must always strive to become the best version of yourself. True enlightenment is realizing your full potential, and helping others to discover their true selves." + ] + }, + { + "type": "entries", + "name": "Knowledge", + "page": 7, + "entries": [ + "The ability to reason is what separates mortals from beasts and monsters. Knowledge is the only treasure that can bring one closer to true enlightenment." + ] + } + ] + }, + { + "name": "Channel Divinity", + "page": 7, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Mysticism", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level, you gain the following Channel Divinity options:", + { + "type": "refSubclassFeature", + "subclassFeature": "Enlightened Spell|Paladin||Mysticism|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Psionic Smite|Paladin||Mysticism|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Enlightened Spell", + "page": 7, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Mysticism", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "When you cast one of your Oath of Mysticism Spells, you can invoke this Channel Divinity to cast it without providing verbal or somatic components, and only material components if they are consumed by the spell." + ] + }, + { + "name": "Psionic Smite", + "page": 7, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Mysticism", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "When you use your Divine Smite, you can invoke this Channel Divinity. The additional damage of Divine Smite becomes psychic damage, and the creature must make an Intelligence saving throw. On a failure, its speed is halved and it cannot take reactions until the start of your next turn." + ] + }, + { + "name": "Oath Spells", + "page": 7, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Mysticism", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "You gain oath spells at the paladin levels listed.", + { + "type": "table", + "caption": "Oath of the Mysticism Spells", + "colLabels": [ + "Paladin Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell catapult|XGE}, {@spell dissonant whispers}" + ], + [ + "5th", + "{@spell detect thoughts}, {@spell levitate}" + ], + [ + "9th", + "{@spell clairvoyance}, {@spell slow}" + ], + [ + "13th", + "{@spell confusion}, {@spell phantasmal killer}" + ], + [ + "17th", + "{@spell telekinesis}, {@spell wall of force}" + ] + ] + } + ] + }, + { + "name": "Aura of Enlightenment", + "page": 7, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Mysticism", + "subclassSource": "LLPSO", + "level": 7, + "header": 2, + "entries": [ + "Your awakened mind exudes a psionic ward. Beginning at 7th level, friendly creatures of your choice within 10 feet of you gain resistance to psychic damage, and have advantage on saving throws to resist being {@condition charmed} or {@condition frightened}.", + "At 18th level the range of this aura increases to 30 feet." + ] + }, + { + "name": "Psionic Rebuke", + "page": 7, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Mysticism", + "subclassSource": "LLPSO", + "level": 15, + "header": 2, + "entries": [ + "Starting at 15th level, when a creature within your Aura of Enlightenment hits you with an attack, they take psychic damage equal to your Charisma modifier (minimum of 1)." + ] + }, + { + "name": "Mystic Ascension", + "page": 7, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Mysticism", + "subclassSource": "LLPSO", + "level": 20, + "header": 2, + "entries": [ + "At 20th level, you can use your action to briefly unleash your mind and take on an ascended luminous form. When you do so, you gain the following benefits for one minute:", + { + "type": "list", + "items": [ + "You become translucent and emit otherworldly bright light, in a 5-foot radius, and dim light 5 feet beyond that.", + "You gain a flying speed equal to your movement speed.", + "You gain immunity to psychic damage.", + "You can move through other creatures and objects as if they were difficult terrain. If you end your movement inside another object or creature, you are immediately shunted to the nearest unoccupied space, taking {@damage 1d10} force damage for every 5 feet you were forced to travel." + ] + }, + "Once you use this feature, you must finish a long rest before you can use it again, unless you spend a spell slot of 5th-level or higher to use it an additional time." + ] + }, + { + "name": "Oath of Prosperity", + "page": 8, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Prosperity", + "subclassSource": "LLPSO", + "level": 3, + "header": 1, + "entries": [ + "Not all paladins pursue lives of virtue or nobility. Some more worldly paladins swear an Oath of Prosperity and dedicate their lives to amassing great material wealth. Often hailing from the merchant class, or acting in the service of a great dragon, Prosperity paladins value gold over all else. To them, each action, decision, and even each life, has a value in gold.", + "While all those who follow the Oath of Prosperity do look out for themselves, not all operate for entirely selfish reasons. Some see material wealth, and the power that comes with it, as the most direct path to enacting change in the world.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tenets of Prosperity|Paladin||Prosperity|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Prosperity|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Prosperity|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Tenets of Prosperity", + "page": 8, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Prosperity", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "Paladins who swear this Oath adhere to a code that allows them to generate wealth. While some strictly follow the code, others have a more loose view of what constitutes wealth.", + { + "type": "entries", + "name": "Benefit", + "page": 8, + "entries": [ + "Before you act, you must analyze any possible benefits you could gain, whether material wealth or favors." + ] + }, + { + "type": "entries", + "name": "Investment", + "page": 8, + "entries": [ + "View everything you do as an investment. Your actions should have a pay off for you at some point in the future. Debt is a powerful force to wield over another." + ] + }, + { + "type": "entries", + "name": "Profit", + "page": 8, + "entries": [ + "Never enter into a bad deal. Each agreement that you take part in must eventually increase your ability to grow your power, influence, wealth, or overall standing in society." + ] + } + ] + }, + { + "name": "Channel Divinity", + "page": 8, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Prosperity", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level, you gain the following Channel Divinity options:", + { + "type": "refSubclassFeature", + "subclassFeature": "Distilled Fortune|Paladin||Prosperity|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Vault of Prosperity|Paladin||Prosperity|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Distilled Fortune", + "page": 8, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Prosperity", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "As an action, you can touch your holy symbol to a Large or smaller non-magical object, that is not being worn or carried. It is transfigured into a tiny precious gemstone worth the exact monetary value of the item.", + "As an action, a creature can crush the gemstone, causing the object to reappear on an empty flat surface within 5 feet.", + "You can have a total number of objects transfigured in this way equal to your Charisma modifier (minimum of 1), and you can't use this Channel Divinity while at your maximum." + ] + }, + { + "name": "Vault of Prosperity", + "page": 8, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Prosperity", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "When you cast a spell that requires a material component with a gold cost, you can invoke this Channel Divinity to reduce the required cost of the material component by an amount of gold equal to 50 times your level." + ] + }, + { + "name": "Oath Spells", + "page": 8, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Prosperity", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "You gain oath spells at the paladin levels listed.", + { + "type": "table", + "caption": "Oath of the Prosperity Spells", + "colLabels": [ + "Paladin Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell alarm}, {@spell identify}" + ], + [ + "5th", + "{@spell arcane lock}, {@spell locate object}" + ], + [ + "9th", + "{@spell glyph of warding}, {@spell tiny servant|XGE}" + ], + [ + "13th", + "{@spell fabricate}, {@spell leomund's secret chest||secret chest}" + ], + [ + "17th", + "{@spell animate objects}, {@spell legend lore}" + ] + ] + } + ] + }, + { + "name": "Aura of Prosperity", + "page": 8, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Prosperity", + "subclassSource": "LLPSO", + "level": 7, + "header": 2, + "entries": [ + "Your presence increases the value of spells that aid allies you are invested in. Starting at 7th level, when an allied creature within 10 feet is targeted by a spell of 1st-level or higher that restores hit points, or grants them temporary hit points, they gain additional hit points, or temporary hit points, equal to your Charisma modifier (minimum of +1).", + "At 18th level the range of this aura increases to 30 feet." + ] + }, + { + "name": "Fortunate Defense", + "page": 8, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Prosperity", + "subclassSource": "LLPSO", + "level": 15, + "header": 2, + "entries": [ + "Starting at 15th level, you can liquidate your investments to protect you from harm. As a reaction when you take damage from a creature you can see, you can crush a gem you gained from Distilled Fortune, and reduce the incoming damage by {@dice 1d10} for each 100 gold the Distilled Fortune gem is worth.", + "For example, a Distilled Fortune gem that is worth 500 gold would reduce the incoming damage by {@dice 5d10}." + ] + }, + { + "name": "Golden Guardian", + "page": 8, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Prosperity", + "subclassSource": "LLPSO", + "level": 20, + "header": 2, + "entries": [ + "At 20th level, you can use your action to take on the form of a Golden Guardian, a true paragon of Prosperity. When you do so, you gain the following benefits for one minute:", + { + "type": "list", + "items": [ + "You gain temporary hit points equal to twice your level.", + "As a bonus action on each turn, you can grant a creature within your Aura of Prosperity temporary hit points equal to your Charisma modifier (minimum of 1).", + "While you, or any creature, has temporary hit points from this feature they gain a golden sheen and are resistant to all bludgeoning, piercing, and slashing damage." + ] + }, + "Once you use this feature, you must finish a long rest before you can use it again, unless you spend a spell slot of 5th-level or higher to use it an additional time." + ] + }, + { + "name": "Oath of the Shield", + "page": 9, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Shield", + "subclassSource": "LLPSO", + "level": 3, + "header": 1, + "entries": [ + "While most paladins are known for the wrath they pour out upon their foes, those who swear the Oath of the shield use their power to defend. Known as Divine Shields, these noble warriors stand as protectors of the innocent and defenseless. Bravely placing themselves between their allies and danger, a Shield paladin is an invaluable ally to have on the battlefield.", + { + "type": "inset", + "page": 9, + "name": "Shield Warrior Fighting Style", + "entries": [ + "The Shield Warrior Fighting Style is available to paladins who wish to take the Oath of the Shield:", + { + "type": "entries", + "name": "Shield Warrior", + "page": 9, + "entries": [ + "Shields count as martial melee weapons for you. On hit, they deal bludgeoning damage equal to {@damage 2d4} + your Strength modifier. If you are wielding a shield and nothing in your other hand, you gain a +1 bonus to your Armor Class and to damage rolls with your shield attacks." + ] + } + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Tenets of the Shield|Paladin||Shield|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Shield|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Shield|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Tenets of the Shield", + "page": 9, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Shield", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "Paladins of the Shield become one with the armament from which they draw their name, and their Oath reflects that:", + { + "type": "entries", + "name": "Immovable Bastion", + "page": 9, + "entries": [ + "When you make a choice, you must stand by your decision. When you vow to defend another, you must stand by them no matter the dangers you may face." + ] + }, + { + "type": "entries", + "name": "Shield the Innocent", + "page": 9, + "entries": [ + "You are a shield for the defenseless. Power has been given to you so that you may protect those who cannot protect themselves, especially those who don't know how to fight or are unjustly made victims of violence." + ] + } + ] + }, + { + "name": "Channel Divinity", + "page": 9, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Shield", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level you gain the following Channel Divinity options:", + { + "type": "refSubclassFeature", + "subclassFeature": "Divine Aegis|Paladin||Shield|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Holy Abjuration|Paladin||Shield|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Divine Aegis", + "page": 9, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Shield", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "As an action, you can hold aloft your holy symbol and project a shining protective aura that extends in a 10-foot radius from you, which lasts until you move. Any creature within this radius gains the benefits of half cover." + ] + }, + { + "name": "Holy Abjuration", + "page": 9, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Shield", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "As a reaction when you take damage from a spell or another magical effect, you can grasp your holy symbol and invoke this Channel Divinity. The damage you would take from the spell or magical effect is reduced by an amount equal to your paladin level + your Charisma modifier (minimum of 1). If this reduces the damage of the spell or effect to zero, the entire spell or effect is dispelled." + ] + }, + { + "name": "Oath Spells", + "page": 9, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Shield", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "You gain oath spells at the paladin levels listed.", + { + "type": "table", + "caption": "Oath of the Shield Spells", + "colLabels": [ + "Paladin Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell absorb elements|XGE}, {@spell shield of faith}" + ], + [ + "5th", + "{@spell aid}, {@spell warding bond}" + ], + [ + "9th", + "{@spell protection from energy}, {@spell leomund's tiny hut||tiny hut}" + ], + [ + "13th", + "{@spell fire shield}, {@spell otiluke's resilient sphere||resilient sphere}" + ], + [ + "17th", + "{@spell circle of power}, {@spell wall of stone}" + ] + ] + } + ] + }, + { + "name": "Aura of Defense", + "page": 9, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Shield", + "subclassSource": "LLPSO", + "level": 7, + "header": 2, + "entries": [ + "Your force of will can deflect blows that would harm those who fight by your side. Starting at 7th level, when a creature within 10 feet of you is hit by an attack, you can use your reaction to add your Charisma modifier (minimum of +1) to the creature's Armor Class against the triggering attack.", + "At 18th level the range of this aura increases to 30 feet." + ] + }, + { + "name": "Adamant Stance", + "page": 9, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Shield", + "subclassSource": "LLPSO", + "level": 15, + "header": 2, + "entries": [ + "Once you take your stand there is nothing that can force you to move. Starting at 15th level, you cannot be moved against your will. Also, when you are forced to make an ability check to resist being {@condition grappled} you can add your Charisma modifier (minimum of +1) to the result of your ability check." + ] + }, + { + "name": "Divine Bulwark", + "page": 9, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Shield", + "subclassSource": "LLPSO", + "level": 20, + "header": 2, + "entries": [ + "At 20th level, you can use your action to exude the ultimate Divine Aegis of protection in a 30-foot radius from you. When you do so, you gain the following benefits for one minute:", + { + "type": "list", + "items": [ + "You gain temporary hit points equal to your paladin level.", + "As a bonus action on your turn, you can grant yourself temporary hit points equal to your paladin level.", + "Creatures within range gain the benefits of half cover.", + "When a creature within range takes damage, you can choose to take the damage in place of them." + ] + }, + "Once you use this feature, you must finish a long rest before you can use it again, unless you spend a spell slot of 5th-level or higher to use it an additional time." + ] + }, + { + "name": "The Oathless", + "page": 10, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Oathless", + "subclassSource": "LLPSO", + "level": 3, + "header": 1, + "entries": [ + "Not all paladins are able to hold to their Sacred Oaths. Some break their Oath and fall into evil, becoming Blackguards and Oathbreakers, but not all who falter become paragons of evil. Known as the Oathless, paladins who abandon their divinely appointed cause for reasons other then evil still retain some of their power. They wander the wilds as lost warriors, often becoming bandits and mercenaries. Some quest for purpose, seeking to renew their Oath, while others fall into despair.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tenets of the Oathless|Paladin||Oathless|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Oathless|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Oathless|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Tenets of the Oathless", + "page": 10, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Oathless", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "An Oathless paladin owes allegiance to no one. They hold to no tenets and are loyal to nothing but themselves. Oathless paladins are often selfish, with their own safety and power being their only concern. These lost warriors won't hesitate to obtain what they desire, even at the expense of others.", + { + "type": "inset", + "name": "Breaking a Sacred Oath", + "page": 10, + "entries": [ + "The difficulty of breaking a Sacred Oath can vary by table and style of play. Depending on the paladin's transgression, a small ritual or penance may be all that is needed to keep their power, but other times their Oath has been broken beyond forgiveness.", + "When a Paladin breaks their Sacred Oath in such a definitive manner, there are only two options to move forward as a paladin: turn to evil and become an Oathbreaker or blackguard, or remain neutral, or even good, as the Oathless paladin detailed here." + ] + } + ] + }, + { + "name": "Channel Divinity", + "page": 10, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Oathless", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level, you gain the following Channel Divinity options:", + { + "type": "refSubclassFeature", + "subclassFeature": "Coward's Escape|Paladin||Oathless|LLPSO|3|LLPSO" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Selfish Restoration|Paladin||Oathless|LLPSO|3|LLPSO" + } + ] + }, + { + "name": "Coward's Escape", + "page": 10, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Oathless", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "As a bonus action, you grasp your holy symbol and force a creature you can see within 60 feet of you to make a Wisdom saving throw. On a failed save, the target cannot perceive you in any way for up to 1 minute. They can't see, hear, smell, or sense your presence in any way. This ends early if you attack the creature or target them with a spell." + ] + }, + { + "name": "Selfish Restoration", + "page": 10, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Oathless", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "When you begin your turn you can invoke this Channel Divinity (no action required) to end one of the following conditions currently affecting you: {@condition charmed}, {@condition frightened}, {@condition paralyzed}, {@condition poisoned}, or {@condition stunned}. Alternatively, you can choose to immediately regain hit points equal to your paladin level + your Charisma modifier (minimum of +1)." + ] + }, + { + "name": "Oath Spells", + "page": 10, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Oathless", + "subclassSource": "LLPSO", + "level": 3, + "header": 2, + "entries": [ + "You gain oath spells at the paladin levels listed.", + { + "type": "table", + "caption": "Oathless Spells", + "colLabels": [ + "Paladin Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell charm person}, {@spell false life}" + ], + [ + "5th", + "{@spell invisibility}, {@spell suggestion}" + ], + [ + "9th", + "{@spell gaseous form}, {@spell vampiric touch}" + ], + [ + "13th", + "{@spell charm monster|XGE}, {@spell greater invisibility}" + ], + [ + "17th", + "{@spell geas}, {@spell passwall}" + ] + ] + } + ] + }, + { + "name": "Devious Counter", + "page": 10, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Oathless", + "subclassSource": "LLPSO", + "level": 7, + "header": 2, + "entries": [ + "You have learned to disable foes who threaten you. Starting at 7th level, when a creature misses you with an attack, you can use your reaction to force it to make a Dexterity saving throw. On a failure, it is knocked {@condition prone} and its movement speed is reduced to zero until the start of your next turn.", + "Upon reaching 18th level, you can use this feature an unlimited amount of times without using your reaction." + ] + }, + { + "name": "Forceful Will", + "page": 10, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Oathless", + "subclassSource": "LLPSO", + "level": 15, + "header": 2, + "entries": [ + "Beginning at 15th level, when you force a creature within 15 feet of you to make a saving throw to resist the effects of an enchantment spell, they have disadvantage on their roll." + ] + }, + { + "name": "Paragon of Dishonor", + "page": 10, + "source": "LLPSO", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Oathless", + "subclassSource": "LLPSO", + "level": 20, + "header": 2, + "entries": [ + "At 20th level, you can use an action to become a shade of a righteous paladin, gaining the benefits below for 1 minute:", + { + "type": "list", + "items": [ + "You become {@condition invisible}.", + "You can take the {@action Dash} or {@action Hide} action as a bonus action.", + "When a creature misses you with an attack, you can force it to repeat its attack against another creature of your choice within the normal range of its attack." + ] + }, + "Once you use this feature, you must finish a long rest before you can use it again, unless you spend a spell slot of 5th-level or higher to use it an additional time." + ] + } + ] +} diff --git a/subclass/Matthew Mercer; Gunslinger.json b/subclass/Matthew Mercer; Gunslinger.json index 53c7d5180f..e92078c144 100644 --- a/subclass/Matthew Mercer; Gunslinger.json +++ b/subclass/Matthew Mercer; Gunslinger.json @@ -19,12 +19,16 @@ ], "status": "ready", "dateAdded": 1537874753, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "74df4a1179" + "dateLastModified": 1694386526, + "_dateLastModifiedHash": "cbbe78ef1a" }, "subclass": [ { "name": "Gunslinger", + "shortName": "Gunslinger", + "source": "MercerGunslinger", + "className": "Fighter", + "classSource": "PHB", "subclassFeatures": [ "Gunslinger|Fighter||Gunslinger|MercerGunslinger|3", "Quickdraw|Fighter||Gunslinger|MercerGunslinger|7", @@ -32,11 +36,7 @@ "Lightning Reload|Fighter||Gunslinger|MercerGunslinger|15", "Vicious Intent|Fighter||Gunslinger|MercerGunslinger|18", "Hemorrhaging Critical|Fighter||Gunslinger|MercerGunslinger|18" - ], - "source": "MercerGunslinger", - "shortName": "Gunslinger", - "className": "Fighter", - "classSource": "PHB" + ] } ], "subclassFeature": [ @@ -81,80 +81,7 @@ ] }, { - "name": "Firearm Proficiency", - "entries": [ - "Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms. " - ], - "source": "MercerGunslinger", - "page": 70, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Gunslinger", - "subclassSource": "MercerGunslinger", - "level": 3, - "header": 1 - }, - { - "name": "Gunsmith", - "entries": [ - "Upon choosing this archetype at 3rd level, you gain proficiency with Tinker's Tools. You may use them to craft ammunition, repair damaged firearms, or even draft and create new ones (DM's discretion). Some extremely intricate and experimental firearms are only available through crafting." - ], - "source": "MercerGunslinger", - "page": 70, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Gunslinger", - "subclassSource": "MercerGunslinger", - "level": 3, - "header": 1 - }, - { - "name": "Firearms: Ammunition", - "entries": [ - "All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker's Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed next to the price." - ], - "source": "MercerGunslinger", - "page": 70, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Gunslinger", - "subclassSource": "MercerGunslinger", - "level": 3, - "header": 1 - }, - { - "name": "Firearms: Firearm Properties", - "entries": [ - "Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master's Guide. Firearms are ranged weapons.", - { - "type": "entries", - "name": "Reload", - "entries": [ - "The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm." - ] - }, - { - "type": "entries", - "name": "Misfire", - "entries": [ - "Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon's Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker's Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be repaired out of combat at half the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon's misfire score by 1." - ] - }, - { - "type": "entries", - "name": "Explosive", - "entries": [ - "Upon a hit, everything within 5 ft. of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so." - ] - }, - { - "type": "statblock", - "tag": "table", - "source": "MercerGunslinger", - "name": "Gunslinger Firearms", - "page": 3 - } - ], + "name": "Adept Marksman", "source": "MercerGunslinger", "page": 70, "className": "Fighter", @@ -162,10 +89,7 @@ "subclassShortName": "Gunslinger", "subclassSource": "MercerGunslinger", "level": 3, - "header": 1 - }, - { - "name": "Adept Marksman", + "header": 1, "entries": [ "When you choose this archetype at 3rd level, you learn to perform powerful trick shots to disable or damage your opponent using your firearms.", { @@ -212,7 +136,10 @@ } ] } - ], + ] + }, + { + "name": "Firearm Proficiency", "source": "MercerGunslinger", "page": 70, "className": "Fighter", @@ -220,7 +147,66 @@ "subclassShortName": "Gunslinger", "subclassSource": "MercerGunslinger", "level": 3, - "header": 1 + "header": 1, + "entries": [ + "Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms. " + ] + }, + { + "name": "Firearms: Ammunition", + "source": "MercerGunslinger", + "page": 70, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Gunslinger", + "subclassSource": "MercerGunslinger", + "level": 3, + "header": 1, + "entries": [ + "All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker's Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed next to the price." + ] + }, + { + "name": "Firearms: Firearm Properties", + "source": "MercerGunslinger", + "page": 70, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Gunslinger", + "subclassSource": "MercerGunslinger", + "level": 3, + "header": 1, + "entries": [ + "Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master's Guide. Firearms are ranged weapons.", + { + "type": "entries", + "name": "Reload", + "entries": [ + "The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm." + ] + }, + { + "type": "entries", + "name": "Misfire", + "entries": [ + "Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon's Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker's Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be repaired out of combat at half the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon's misfire score by 1." + ] + }, + { + "type": "entries", + "name": "Explosive", + "entries": [ + "Upon a hit, everything within 5 ft. of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so." + ] + }, + { + "type": "statblock", + "tag": "table", + "source": "MercerGunslinger", + "name": "Gunslinger Firearms", + "page": 3 + } + ] }, { "name": "Gunslinger: Trick Shots", @@ -337,6 +323,20 @@ } ] }, + { + "name": "Gunsmith", + "source": "MercerGunslinger", + "page": 70, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Gunslinger", + "subclassSource": "MercerGunslinger", + "level": 3, + "header": 1, + "entries": [ + "Upon choosing this archetype at 3rd level, you gain proficiency with Tinker's Tools. You may use them to craft ammunition, repair damaged firearms, or even draft and create new ones (DM's discretion). Some extremely intricate and experimental firearms are only available through crafting." + ] + }, { "name": "Quickdraw", "source": "MercerGunslinger", @@ -380,7 +380,7 @@ ] }, { - "name": "Vicious Intent", + "name": "Hemorrhaging Critical", "source": "MercerGunslinger", "page": 70, "className": "Fighter", @@ -390,11 +390,11 @@ "level": 18, "header": 2, "entries": [ - "At 18th level, your firearm attacks score a critical hit on a roll of 19-20, and you regain a grit point on a roll of 19 or 20 on a d20 attack roll." + "Upon reaching 18th level, whenever you score a critical hit on an attack with a firearm, the target additionally suffers half of the damage from the attack at the end of its next turn." ] }, { - "name": "Hemorrhaging Critical", + "name": "Vicious Intent", "source": "MercerGunslinger", "page": 70, "className": "Fighter", @@ -404,7 +404,7 @@ "level": 18, "header": 2, "entries": [ - "Upon reaching 18th level, whenever you score a critical hit on an attack with a firearm, the target additionally suffers half of the damage from the attack at the end of its next turn." + "At 18th level, your firearm attacks score a critical hit on a roll of 19-20, and you regain a grit point on a roll of 19 or 20 on a d20 attack roll." ] } ], @@ -467,361 +467,361 @@ ], "item": [ { - "name": "Palm Pistol", + "name": "Bad News", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "R", + "rarity": "unknown", + "weight": 25, + "weaponCategory": "martial", "age": "renaissance", - "reload": 1, - "misfire": 1, - "range": "40/160", - "weight": 1, - "value": 50, "property": [ "AF", - "L", + "2H", "RldF", "MsfF" ], - "weaponCategory": "martial", - "ammoType": "Palm Pistol Bullet|MercerGunslinger", - "dmg1": "1d8", + "range": "200/800", + "reload": 1, + "dmg1": "2d12", "dmgType": "P", - "firearm": true + "firearm": true, + "ammoType": "Bad News Bullet|MercerGunslinger", + "misfire": 3 }, { - "name": "Pistol", + "name": "Blunderbuss", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "R", + "rarity": "unknown", + "weight": 10, + "value": 300, + "weaponCategory": "martial", "age": "renaissance", - "reload": 4, - "misfire": 1, - "range": "60/240", - "weight": 3, - "value": 150, "property": [ "AF", "RldF", "MsfF" ], - "weaponCategory": "martial", - "ammoType": "Pistol Bullet|MercerGunslinger", - "dmg1": "1d10", + "range": "15/60", + "reload": 1, + "dmg1": "2d8", "dmgType": "P", - "firearm": true + "firearm": true, + "ammoType": "Blunderbuss Bullet|MercerGunslinger", + "misfire": 2 }, { - "name": "Musket", + "name": "Hand Mortar", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "R", - "age": "renaissance", - "reload": 1, - "misfire": 2, - "range": "120/480", + "rarity": "unknown", "weight": 10, - "value": 300, + "weaponCategory": "martial", + "age": "renaissance", "property": [ "AF", - "2H", "RldF", - "MsfF" + "MsfF", + "ExpF" ], - "weaponCategory": "martial", - "ammoType": "Musket Bullet|MercerGunslinger", - "dmg1": "1d12", - "dmgType": "P", - "firearm": true + "range": "30/60", + "reload": 1, + "dmg1": "2d8", + "dmgType": "F", + "firearm": true, + "ammoType": "Hand Mortar Shell|MercerGunslinger", + "misfire": 3 }, { - "name": "Pepperbox", + "name": "Musket", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "R", + "rarity": "unknown", + "weight": 10, + "value": 300, + "weaponCategory": "martial", "age": "renaissance", - "reload": 6, - "misfire": 2, - "range": "80/320", - "weight": 5, - "value": 250, "property": [ "AF", + "2H", "RldF", "MsfF" ], - "weaponCategory": "martial", - "ammoType": "Pepperbox Bullet|MercerGunslinger", - "dmg1": "1d10", + "range": "120/480", + "reload": 1, + "dmg1": "1d12", "dmgType": "P", - "firearm": true + "firearm": true, + "ammoType": "Musket Bullet|MercerGunslinger", + "misfire": 2 }, { - "name": "Blunderbuss", + "name": "Palm Pistol", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "R", + "rarity": "unknown", + "weight": 1, + "value": 50, + "weaponCategory": "martial", "age": "renaissance", - "reload": 1, - "misfire": 2, - "range": "15/60", - "weight": 10, - "value": 300, "property": [ "AF", + "L", "RldF", "MsfF" ], - "weaponCategory": "martial", - "ammoType": "Blunderbuss Bullet|MercerGunslinger", - "dmg1": "2d8", + "range": "40/160", + "reload": 1, + "dmg1": "1d8", "dmgType": "P", - "firearm": true + "firearm": true, + "ammoType": "Palm Pistol Bullet|MercerGunslinger", + "misfire": 1 }, { - "name": "Bad News", + "name": "Pepperbox", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "R", + "rarity": "unknown", + "weight": 5, + "value": 250, + "weaponCategory": "martial", "age": "renaissance", - "reload": 1, - "misfire": 3, - "range": "200/800", - "weight": 25, "property": [ "AF", - "2H", "RldF", "MsfF" ], - "weaponCategory": "martial", - "ammoType": "Bad News Bullet|MercerGunslinger", - "dmg1": "2d12", + "range": "80/320", + "reload": 6, + "dmg1": "1d10", "dmgType": "P", - "firearm": true + "firearm": true, + "ammoType": "Pepperbox Bullet|MercerGunslinger", + "misfire": 2 }, { - "name": "Hand Mortar", + "name": "Pistol", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "R", + "rarity": "unknown", + "weight": 3, + "value": 150, + "weaponCategory": "martial", "age": "renaissance", - "reload": 1, - "misfire": 3, - "range": "30/60", - "weight": 10, "property": [ "AF", "RldF", - "MsfF", - "ExpF" + "MsfF" ], - "weaponCategory": "martial", - "ammoType": "Hand Mortar Shell|MercerGunslinger", - "dmg1": "2d8", - "dmgType": "F", - "firearm": true + "range": "60/240", + "reload": 4, + "dmg1": "1d10", + "dmgType": "P", + "firearm": true, + "ammoType": "Pistol Bullet|MercerGunslinger", + "misfire": 1 } ], "baseitem": [ { - "name": "Palm Pistol Bullets (20)", + "name": "Bad News Bullet", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "AF", + "rarity": "unknown", + "value": 200, "age": "renaissance", "property": [ "AmmF" - ], - "value": 200, - "packContents": [ - { - "item": "Palm Pistol Bullet|MercerGunslinger", - "quantity": 20 - } ] }, { - "name": "Palm Pistol Bullet", + "name": "Bad News Bullets (5)", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "AF", + "rarity": "unknown", + "value": 1000, "age": "renaissance", "property": [ "AmmF" ], - "value": 10 + "packContents": [ + { + "item": "Bad News Bullet|MercerGunslinger", + "quantity": 5 + } + ] }, { - "name": "Pistol Bullets (20)", + "name": "Blunderbuss Bullet", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "AF", + "rarity": "unknown", + "value": 100, "age": "renaissance", "property": [ "AmmF" - ], - "value": 400, - "packContents": [ - { - "item": "Pistol Bullet|MercerGunslinger", - "quantity": 20 - } ] }, { - "name": "Pistol Bullet", + "name": "Blunderbuss Bullets (5)", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "AF", + "rarity": "unknown", + "value": 500, "age": "renaissance", "property": [ "AmmF" ], - "value": 20 + "packContents": [ + { + "item": "Blunderbuss Bullet|MercerGunslinger", + "quantity": 5 + } + ] }, { - "name": "Musket Bullets (20)", + "name": "Hand Mortar Shell", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "AF", + "rarity": "unknown", + "value": 1000, "age": "renaissance", "property": [ "AmmF" - ], - "value": 500, - "packContents": [ - { - "item": "Musket Bullet|MercerGunslinger", - "quantity": 20 - } ] }, { "name": "Musket Bullet", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "AF", + "rarity": "unknown", + "value": 25, "age": "renaissance", "property": [ "AmmF" - ], - "value": 25 + ] }, { - "name": "Pepperbox Bullets (20)", + "name": "Musket Bullets (20)", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "AF", + "rarity": "unknown", + "value": 500, "age": "renaissance", "property": [ "AmmF" ], - "value": 400, "packContents": [ { - "item": "Pepperbox Bullet|MercerGunslinger", + "item": "Musket Bullet|MercerGunslinger", "quantity": 20 } ] }, { - "name": "Pepperbox Bullet", + "name": "Palm Pistol Bullet", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "AF", + "rarity": "unknown", + "value": 10, "age": "renaissance", "property": [ "AmmF" - ], - "value": 20 + ] }, { - "name": "Blunderbuss Bullets (5)", + "name": "Palm Pistol Bullets (20)", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "AF", + "rarity": "unknown", + "value": 200, "age": "renaissance", "property": [ "AmmF" ], - "value": 500, "packContents": [ { - "item": "Blunderbuss Bullet|MercerGunslinger", - "quantity": 5 + "item": "Palm Pistol Bullet|MercerGunslinger", + "quantity": 20 } ] }, { - "name": "Blunderbuss Bullet", + "name": "Pepperbox Bullet", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "AF", + "rarity": "unknown", + "value": 20, "age": "renaissance", "property": [ "AmmF" - ], - "value": 100 + ] }, { - "name": "Bad News Bullets (5)", + "name": "Pepperbox Bullets (20)", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "AF", + "rarity": "unknown", + "value": 400, "age": "renaissance", "property": [ "AmmF" ], - "value": 1000, "packContents": [ { - "item": "Bad News Bullet|MercerGunslinger", - "quantity": 5 + "item": "Pepperbox Bullet|MercerGunslinger", + "quantity": 20 } ] }, { - "name": "Bad News Bullet", + "name": "Pistol Bullet", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "AF", + "rarity": "unknown", + "value": 20, "age": "renaissance", "property": [ "AmmF" - ], - "value": 200 + ] }, { - "name": "Hand Mortar Shell", + "name": "Pistol Bullets (20)", "source": "MercerGunslinger", "page": 3, - "rarity": "unknown", "type": "AF", + "rarity": "unknown", + "value": 400, "age": "renaissance", "property": [ "AmmF" ], - "value": 1000 + "packContents": [ + { + "item": "Pistol Bullet|MercerGunslinger", + "quantity": 20 + } + ] } ], "table": [ @@ -919,6 +919,11 @@ "name": "Firearm Specialist", "source": "MercerGunslinger", "page": 0, + "weaponProficiencies": [ + { + "firearms": true + } + ], "entries": [ "You are adept at using guns effectively.", { @@ -929,11 +934,6 @@ "When you use the {@action Attack} action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding." ] } - ], - "weaponProficiencies": [ - { - "firearms": true - } ] } ] diff --git a/subclass/Middle Finger of Vecna; Chronomancy Update.json b/subclass/Middle Finger of Vecna; Chronomancy Update.json index 46b72e50e8..6ef1a3d7d8 100644 --- a/subclass/Middle Finger of Vecna; Chronomancy Update.json +++ b/subclass/Middle Finger of Vecna; Chronomancy Update.json @@ -20,8 +20,8 @@ "Pact": "Pact Boon" }, "dateAdded": 1545342498, - "dateLastModified": 1671569306, - "_dateLastModifiedHash": "9a417e06cd" + "dateLastModified": 1693671517, + "_dateLastModifiedHash": "2d7d186753" }, "subclass": [ { diff --git a/subclass/SrVolk; Mechaneer Artificer Specilization.json b/subclass/SrVolk; Mechaneer Artificer Specilization.json index 7ca2def8cc..f553ef3bab 100644 --- a/subclass/SrVolk; Mechaneer Artificer Specilization.json +++ b/subclass/SrVolk; Mechaneer Artificer Specilization.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1660244101, - "dateLastModified": 1671646965, - "_dateLastModifiedHash": "15ded0c0f7" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "ac3f3f864a" }, "subclass": [ { diff --git a/subclass/u_CamunonZ; The Announcer.json b/subclass/u_CamunonZ; The Announcer.json index c867406baa..277e96195e 100644 --- a/subclass/u_CamunonZ; The Announcer.json +++ b/subclass/u_CamunonZ; The Announcer.json @@ -19,27 +19,20 @@ ], "status": "ready", "dateAdded": 1653077821, - "dateLastModified": 1668987711, + "dateLastModified": 1694386526, "optionalFeatureTypes": { "CMNT": "Commentary" }, - "_dateLastModifiedHash": "d7c2aec233" + "_dateLastModifiedHash": "d48a0814f2" }, "subclass": [ { "name": "Announcer", + "shortName": "Announcer", "source": "TheAnnouncer", "className": "Bard", "classSource": "PHB", - "shortName": "Announcer", - "subclassFeatures": [ - "The Announcer|Bard|PHB|Announcer|TheAnnouncer|3|TheAnnouncer", - "Ramp it Up|Bard|PHB|Announcer|TheAnnouncer|6|TheAnnouncer", - "Ready to Rumble|Bard|PHB|Announcer|TheAnnouncer|14|TheAnnouncer" - ], - "subclassSpells": [ - "thaumaturgy" - ], + "page": 1, "additionalSpells": [ { "known": { @@ -49,22 +42,22 @@ } } ], - "page": 1 - }, - { - "name": "Announcer: Variant", - "source": "TheAnnouncer", - "className": "Bard", - "classSource": "PHB", - "shortName": "Announcer: V", "subclassFeatures": [ - "The Announcer: Variant|Bard|PHB|Announcer: V|TheAnnouncer|3|TheAnnouncer", + "The Announcer|Bard|PHB|Announcer|TheAnnouncer|3|TheAnnouncer", "Ramp it Up|Bard|PHB|Announcer|TheAnnouncer|6|TheAnnouncer", "Ready to Rumble|Bard|PHB|Announcer|TheAnnouncer|14|TheAnnouncer" ], "subclassSpells": [ "thaumaturgy" - ], + ] + }, + { + "name": "Announcer: Variant", + "shortName": "Announcer: V", + "source": "TheAnnouncer", + "className": "Bard", + "classSource": "PHB", + "page": 1, "additionalSpells": [ { "known": { @@ -74,7 +67,6 @@ } } ], - "page": 1, "optionalfeatureProgression": [ { "name": "Commentary", @@ -90,16 +82,24 @@ "18": 10 } } + ], + "subclassFeatures": [ + "The Announcer: Variant|Bard|PHB|Announcer: V|TheAnnouncer|3|TheAnnouncer", + "Ramp it Up|Bard|PHB|Announcer|TheAnnouncer|6|TheAnnouncer", + "Ready to Rumble|Bard|PHB|Announcer|TheAnnouncer|14|TheAnnouncer" + ], + "subclassSpells": [ + "thaumaturgy" ] } ], "subclassFeature": [ { - "name": "The Announcer", + "name": "Play by Play", "source": "TheAnnouncer", + "page": 1, "className": "Bard", "classSource": "PHB", - "page": 1, "subclassShortName": "Announcer", "subclassSource": "TheAnnouncer", "level": 3, @@ -109,37 +109,119 @@ "type": "quote", "page": 1, "entries": [ - "He roared with glee. For a moment, the heart of the arena pulsed in time with his, and the excitement of the assembled masses was clutched in his triumphant hand." + "Not even Xanathar would have seen that coming!" ] }, { "type": "entries", "page": 1, "entries": [ - "While the path of most bards might lead them to spend years honing their knowledge of history, or perhaps studying the blade, a select few choose to instead refine their ability with the most basic instrument of all: {@b their voice}. Known for their articulateness and capacity to describe the events of a fast-moving contest, bards of this unique breed use their turn of phrase to incite the masses in bloody arenas, bringing the paraphrased reality of the situation straight to their ears while their eyes feast on the action. Masters of wit and charm, lords of presence, and igniters of fervor, Announcers are the lifeblood of any stadium; capable of turning even the tiniest back-alley braw into a spectacle for the ages." + "At 3rd level, while your Battle Commentary lasts, you may use your reaction and expend one {@classFeature Bardic Inspiration|Bard||1} die to remark on specific events that take place during combat, generating different effects depending on what you pronounce:", + "{@note The options are presented in alphabetical order.}", + { + "type": "options", + "page": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Ooh baby, that's a knockout!|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Straight into the mix!|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "And BOOM goes the fireball!|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "What a hit, ladies and gentleman!|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "A bold move from our deadly foe!|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Phew, I got scared back there!|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "And from the shadows, they STRIKE!|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Could this be part of a new strategy?|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "This is gonna be one hell of a show!|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Couldn't hit a cow's backside with a lute!|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Now That's A Lotta Damage!|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "There's no way that just happened!|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Woah, that came outta nowhere!|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "It's like watching a carriage wreck!|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Ooh, that's gotta sting!|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Looks like it's a game of attrition tonight, folks!|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "This team needs a miracle right now!|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Now that's what I call MAGIC!|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Make no mistake, this is in the bag!|TheAnnouncer" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "It's not over till the Fat Lady sings!|TheAnnouncer" + } + ] + }, + { + "type": "entries", + "page": 2, + "entries": [ + "Each commentary option can only be used once per combat, and the affected creatures must be able to hear you in order to gain the specified effects. You cannot comment on events which you aren't able to see." + ] + } ] - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Voice of the Game|Bard|PHB|Announcer|TheAnnouncer|3|TheAnnouncer" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Welcome to the Show|Bard|PHB|Announcer|TheAnnouncer|3|TheAnnouncer" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Play by Play|Bard|PHB|Announcer|TheAnnouncer|3|TheAnnouncer" } ] }, { - "name": "The Announcer: Variant", + "name": "The Announcer", "source": "TheAnnouncer", + "page": 1, "className": "Bard", "classSource": "PHB", - "page": 1, - "subclassShortName": "Announcer: V", + "subclassShortName": "Announcer", "subclassSource": "TheAnnouncer", "level": 3, "header": 1, @@ -168,26 +250,20 @@ }, { "type": "refSubclassFeature", - "subclassFeature": "Play by Play: Variant|Bard|PHB|Announcer: V|TheAnnouncer|3|TheAnnouncer" + "subclassFeature": "Play by Play|Bard|PHB|Announcer|TheAnnouncer|3|TheAnnouncer" } ] }, { "name": "Voice of the Game", "source": "TheAnnouncer", + "page": 1, "className": "Bard", "classSource": "PHB", - "page": 1, "subclassShortName": "Announcer", "subclassSource": "TheAnnouncer", "level": 3, "header": 1, - "skillProficiencies": [ - { - "persuasion": true, - "perception": true - } - ], "entries": [ { "type": "quote", @@ -204,14 +280,20 @@ "If you are already proficient in both these skills, you may gain expertise with one of them instead (does not stack with similar features). Additionally, you learn the {@spell Thaumaturgy} cantrip, and may cast it on yourself as a bonus action." ] } + ], + "skillProficiencies": [ + { + "persuasion": true, + "perception": true + } ] }, { "name": "Welcome to the Show", "source": "TheAnnouncer", + "page": 1, "className": "Bard", "classSource": "PHB", - "page": 1, "subclassShortName": "Announcer", "subclassSource": "TheAnnouncer", "level": 3, @@ -236,136 +318,68 @@ ] }, { - "name": "Play by Play: Variant", + "name": "Ramp It Up", "source": "TheAnnouncer", + "page": 3, "className": "Bard", "classSource": "PHB", - "page": 1, - "subclassShortName": "Announcer: V", + "subclassShortName": "Announcer", "subclassSource": "TheAnnouncer", - "level": 3, - "header": 1, + "level": 6, + "header": 2, "entries": [ { "type": "quote", - "page": 1, + "page": 3, "entries": [ - "Not even Xanathar would have seen that coming!" + "This fight is about to explode!" ] }, { "type": "entries", - "page": 1, + "page": 3, "entries": [ + "At 6th level, your spirit rises with the sounds of battle:", { - "type": "inset", - "entries": [ - "This archetype's main concept revolves around the act of, well, speaking. Talking is a free action in 5e, so to fit with the way I envisioned this subclass, I chose to have all of {@subclassFeature Play by Play|Bard|PHB|Announcer|TheAnnouncer|3|TheAnnouncer|Play by Play's} commentary options be available to the player every combat.", - "However, if you feel that {@filter 20 different options|optionalfeatures|source=theannouncer|feature type=cmnt} are a tad too much to handle during a battle (and you'd be right), you can add the following snippet to the feature's description:", - { - "entries": [ - "{@b \"You learn 5 commentary options at 3rd level, and an additional one at 6th, 9th, 12th, 15th and 18th level.\"}" - ], - "type": "entries" - }, - "When adhering by this optional rule, the {@i 'once per combat'} limitation on each commentary option is not applied." - ] - }, - "At 3rd level, while your Battle Commentary lasts, you may use your reaction and expend one {@classFeature Bardic Inspiration|Bard||1} die to remark on specific events that take place during combat, generating different effects depending on what you pronounce:", - "You learn 5 commentary options at 3rd level, and an additional one at 6th, 9th, 12th, 15th and 18th level.", - "{@note The options are presented in alphabetical order.}", - { - "type": "options", - "page": 1, - "count": 5, - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Ooh baby, that's a knockout!|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Straight into the mix!|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "And BOOM goes the fireball!|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "What a hit, ladies and gentleman!|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "A bold move from our deadly foe!|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Phew, I got scared back there!|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "And from the shadows, they STRIKE!|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Could this be part of a new strategy?|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "This is gonna be one hell of a show!|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Couldn't hit a cow's backside with a lute!|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Now That's A Lotta Damage!|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "There's no way that just happened!|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Woah, that came outta nowhere!|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "It's like watching a carriage wreck!|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Ooh, that's gotta sting!|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Looks like it's a game of attrition tonight, folks!|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "This team needs a miracle right now!|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Now that's what I call MAGIC!|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Make no mistake, this is in the bag!|TheAnnouncer" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "It's not over till the Fat Lady sings!|TheAnnouncer" - } + "type": "list", + "items": [ + "Whenever you make a critical announcement, a number of allies of your choice equal to your proficiency bonus gain a number of temporary hit points equal to {@dice 1d4} + your Charisma modifier. They must be able to hear you in order to gain these hit points, which fade after 5 rounds.", + "While your Battle Commentary lasts, as a bonus action on your turn, you can expend 1 hit die to regain 1 {@classFeature Bardic Inspiration|Bard||1} die. This can be done a number of times per use of {@subclassFeature Welcome to the Show|Bard|PHB|Announcer|TheAnnouncer|3|TheAnnouncer} equal to your proficiency bonus, and only when you have no remaining uses of {@classFeature Bardic Inspiration|Bard||1} left.", + "While you are under the effects of {@spell Thaumaturgy}, you can use the {@action Help} action with a range of 60 feet. The assisted creature must be able to hear you in order to gain the respective benefits." ] - }, + } + ] + } + ] + }, + { + "name": "Ready to Rumble", + "source": "TheAnnouncer", + "page": 3, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Announcer", + "subclassSource": "TheAnnouncer", + "level": 14, + "header": 2, + "entries": [ + { + "type": "quote", + "page": 3, + "entries": [ + "It's the moment you've all been waiting for!" + ] + }, + { + "type": "entries", + "page": 3, + "entries": [ + "At 14th level, your words are powerful enough to shape the course of a war:", { - "type": "entries", - "page": 2, - "entries": [ - "The affected creatures must be able to hear you in order to gain the specified effects. You cannot comment on events which you aren't able to see." + "type": "list", + "items": [ + "While you are under the effects of {@spell Thaumaturgy}, your voice is audible out to 300 feet, and you can take the {@action Help} action as a bonus action on your turn.", + "While your Battle Commentary lasts, if you take the {@action Help} action as your main action, up to 3 allies of your choice within range may gain the respective benefits." ] } ] @@ -373,12 +387,12 @@ ] }, { - "name": "Play by Play", + "name": "Play by Play: Variant", "source": "TheAnnouncer", + "page": 1, "className": "Bard", "classSource": "PHB", - "page": 1, - "subclassShortName": "Announcer", + "subclassShortName": "Announcer: V", "subclassSource": "TheAnnouncer", "level": 3, "header": 1, @@ -394,11 +408,27 @@ "type": "entries", "page": 1, "entries": [ + { + "type": "inset", + "entries": [ + "This archetype's main concept revolves around the act of, well, speaking. Talking is a free action in 5e, so to fit with the way I envisioned this subclass, I chose to have all of {@subclassFeature Play by Play|Bard|PHB|Announcer|TheAnnouncer|3|TheAnnouncer|Play by Play's} commentary options be available to the player every combat.", + "However, if you feel that {@filter 20 different options|optionalfeatures|source=theannouncer|feature type=cmnt} are a tad too much to handle during a battle (and you'd be right), you can add the following snippet to the feature's description:", + { + "entries": [ + "{@b \"You learn 5 commentary options at 3rd level, and an additional one at 6th, 9th, 12th, 15th and 18th level.\"}" + ], + "type": "entries" + }, + "When adhering by this optional rule, the {@i 'once per combat'} limitation on each commentary option is not applied." + ] + }, "At 3rd level, while your Battle Commentary lasts, you may use your reaction and expend one {@classFeature Bardic Inspiration|Bard||1} die to remark on specific events that take place during combat, generating different effects depending on what you pronounce:", + "You learn 5 commentary options at 3rd level, and an additional one at 6th, 9th, 12th, 15th and 18th level.", "{@note The options are presented in alphabetical order.}", { "type": "options", "page": 1, + "count": 5, "entries": [ { "type": "refOptionalfeature", @@ -486,7 +516,7 @@ "type": "entries", "page": 2, "entries": [ - "Each commentary option can only be used once per combat, and the affected creatures must be able to hear you in order to gain the specified effects. You cannot comment on events which you aren't able to see." + "The affected creatures must be able to hear you in order to gain the specified effects. You cannot comment on events which you aren't able to see." ] } ] @@ -494,78 +524,48 @@ ] }, { - "name": "Ramp It Up", + "name": "The Announcer: Variant", "source": "TheAnnouncer", + "page": 1, "className": "Bard", "classSource": "PHB", - "page": 3, - "subclassShortName": "Announcer", + "subclassShortName": "Announcer: V", "subclassSource": "TheAnnouncer", - "level": 6, - "header": 2, + "level": 3, + "header": 1, "entries": [ { "type": "quote", - "page": 3, + "page": 1, "entries": [ - "This fight is about to explode!" + "He roared with glee. For a moment, the heart of the arena pulsed in time with his, and the excitement of the assembled masses was clutched in his triumphant hand." ] }, { "type": "entries", - "page": 3, + "page": 1, "entries": [ - "At 6th level, your spirit rises with the sounds of battle:", - { - "type": "list", - "items": [ - "Whenever you make a critical announcement, a number of allies of your choice equal to your proficiency bonus gain a number of temporary hit points equal to {@dice 1d4} + your Charisma modifier. They must be able to hear you in order to gain these hit points, which fade after 5 rounds.", - "While your Battle Commentary lasts, as a bonus action on your turn, you can expend 1 hit die to regain 1 {@classFeature Bardic Inspiration|Bard||1} die. This can be done a number of times per use of {@subclassFeature Welcome to the Show|Bard|PHB|Announcer|TheAnnouncer|3|TheAnnouncer} equal to your proficiency bonus, and only when you have no remaining uses of {@classFeature Bardic Inspiration|Bard||1} left.", - "While you are under the effects of {@spell Thaumaturgy}, you can use the {@action Help} action with a range of 60 feet. The assisted creature must be able to hear you in order to gain the respective benefits." - ] - } + "While the path of most bards might lead them to spend years honing their knowledge of history, or perhaps studying the blade, a select few choose to instead refine their ability with the most basic instrument of all: {@b their voice}. Known for their articulateness and capacity to describe the events of a fast-moving contest, bards of this unique breed use their turn of phrase to incite the masses in bloody arenas, bringing the paraphrased reality of the situation straight to their ears while their eyes feast on the action. Masters of wit and charm, lords of presence, and igniters of fervor, Announcers are the lifeblood of any stadium; capable of turning even the tiniest back-alley braw into a spectacle for the ages." ] - } - ] - }, - { - "name": "Ready to Rumble", - "source": "TheAnnouncer", - "className": "Bard", - "classSource": "PHB", - "page": 3, - "subclassShortName": "Announcer", - "subclassSource": "TheAnnouncer", - "level": 14, - "header": 2, - "entries": [ + }, { - "type": "quote", - "page": 3, - "entries": [ - "It's the moment you've all been waiting for!" - ] + "type": "refSubclassFeature", + "subclassFeature": "Voice of the Game|Bard|PHB|Announcer|TheAnnouncer|3|TheAnnouncer" }, { - "type": "entries", - "page": 3, - "entries": [ - "At 14th level, your words are powerful enough to shape the course of a war:", - { - "type": "list", - "items": [ - "While you are under the effects of {@spell Thaumaturgy}, your voice is audible out to 300 feet, and you can take the {@action Help} action as a bonus action on your turn.", - "While your Battle Commentary lasts, if you take the {@action Help} action as your main action, up to 3 allies of your choice within range may gain the respective benefits." - ] - } - ] + "type": "refSubclassFeature", + "subclassFeature": "Welcome to the Show|Bard|PHB|Announcer|TheAnnouncer|3|TheAnnouncer" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Play by Play: Variant|Bard|PHB|Announcer: V|TheAnnouncer|3|TheAnnouncer" } ] } ], "optionalfeature": [ { - "name": "Ooh baby, that's a knockout!", + "name": "A bold move from our deadly foe!", "source": "TheAnnouncer", "page": 1, "featureType": [ @@ -573,15 +573,15 @@ ], "prerequisite": [ { - "other": "You or an ally within range reduces a creature to 0 hit points." + "other": "An ally within range is reduced to 0 hit points." } ], "entries": [ - "The target restores a number of hit points equal to your {@classFeature Bardic Inspiration|Bard||1} die roll, and gains a bonus to their next attack roll equal to your Charisma modifier." + "Until the start of your next turn, any attacks against them are made with disadvantage." ] }, { - "name": "Straight into the mix!", + "name": "And BOOM goes the fireball!", "source": "TheAnnouncer", "page": 1, "featureType": [ @@ -589,15 +589,15 @@ ], "prerequisite": [ { - "other": "An ally within range uses up all of their movement." + "other": "An ally within range casts an area-of-effect spell." } ], "entries": [ - "Until the start of your next turn, they gain a bonus to their AC equal to your Charisma modifier." + "Until the start of this ally's next turn, you and all other allies within range have your speed increased by 10 feet." ] }, { - "name": "And BOOM goes the fireball!", + "name": "And from the shadows, they STRIKE!", "source": "TheAnnouncer", "page": 1, "featureType": [ @@ -605,79 +605,79 @@ ], "prerequisite": [ { - "other": "An ally within range casts an area-of-effect spell." + "other": "An ally within range succeeds on an attack roll made with advantage." } ], "entries": [ - "Until the start of this ally's next turn, you and all other allies within range have your speed increased by 10 feet." + "They gain advantage on the next attack roll, ability check or saving throw they make until the end of their next turn." ] }, { - "name": "What a hit, ladies and gentleman!", + "name": "Could this be part of a new strategy?", "source": "TheAnnouncer", - "page": 1, + "page": 2, "featureType": [ "CMNT" ], "prerequisite": [ { - "other": "A creature within range makes an attack roll of 15 or higher." + "other": "An ally within range uses the {@action Ready} action." } ], "entries": [ - "Until the end of their next turn, they gain a bonus to attack rolls equal to your {@classFeature Bardic Inspiration|Bard||1} die roll." + "They have advantage on the next attack roll or ability check they make. If they roll a number equal to or lower than 10, they can roll your {@classFeature Bardic Inspiration|Bard||1} die and add it to the result." ] }, { - "name": "A bold move from our deadly foe!", + "name": "Couldn't hit a cow's backside with a lute!", "source": "TheAnnouncer", - "page": 1, + "page": 2, "featureType": [ "CMNT" ], "prerequisite": [ { - "other": "An ally within range is reduced to 0 hit points." + "other": "A creature within range misses you or one of your allies with a melee attack." } ], "entries": [ - "Until the start of your next turn, any attacks against them are made with disadvantage." + "They take psychic damage equal to your {@classFeature Bardic Inspiration|Bard||1} die roll, and must subtract your Charisma modifier from their next attack roll." ] }, { - "name": "Phew, I got scared back there!", + "name": "It's like watching a carriage wreck!", "source": "TheAnnouncer", - "page": 1, + "page": 2, "featureType": [ "CMNT" ], "prerequisite": [ { - "other": "An ally within range regains consciousness after being reduced to 0 hit points." + "other": "A creature within range rolls a 5 or lower on a {@dice d20}." } ], "entries": [ - "The next time they restore any amount of hit points, they gain a bonus to one of the healing rolls equal to your {@classFeature Bardic Inspiration|Bard||1} die roll + your Charisma modifier." + "They must roll your {@classFeature Bardic Inspiration|Bard||1} die and subtract it from the next ability check, attack roll, or saving throw they make." ] }, { - "name": "And from the shadows, they STRIKE!", + "name": "It's not over till the Fat Lady sings!", "source": "TheAnnouncer", - "page": 1, + "page": 2, "featureType": [ "CMNT" ], "prerequisite": [ { - "other": "An ally within range succeeds on an attack roll made with advantage." + "other": "You are reduced to less than a third of your hit point maximum." } ], "entries": [ - "They gain advantage on the next attack roll, ability check or saving throw they make until the end of their next turn." + "You gain a number of temporary hit points equal to your {@classFeature Bardic Inspiration|Bard||1} die roll + your Charisma modifier + your proficiency bonus. These hit points fade after 5 rounds." ] }, { - "name": "Could this be part of a new strategy?", + "name": "Looks like it's a game of attrition tonight, folks!", "source": "TheAnnouncer", "page": 2, "featureType": [ @@ -685,15 +685,15 @@ ], "prerequisite": [ { - "other": "An ally within range uses the {@action Ready} action." + "other": "A total of 8 rounds pass since the start of combat." } ], "entries": [ - "They have advantage on the next attack roll or ability check they make. If they roll a number equal to or lower than 10, they can roll your {@classFeature Bardic Inspiration|Bard||1} die and add it to the result." + "A number of allies of your choice equal to half your proficiency bonus (rounded up) regain one or more spell slots of a combined level equal to half your Charisma modifier (rounded up)." ] }, { - "name": "This is gonna be one hell of a show!", + "name": "Make no mistake, this is in the bag!", "source": "TheAnnouncer", "page": 2, "featureType": [ @@ -701,15 +701,15 @@ ], "prerequisite": [ { - "other": "An ally within range {@action cast a spell|PHB|casts a spell} that targets friendly creatures." + "other": "Three or more hostile creatures are reduced to 0 hit points or become {@condition unconscious}." } ], "entries": [ - "All allies within range gain a bonus to the next saving throw they make equal to your Charisma modifier." + "All allies within range gain a bonus to the next attack roll or ability check they make equal to your Charisma modifier." ] }, { - "name": "Couldn't hit a cow's backside with a lute!", + "name": "Now That's A Lotta Damage!", "source": "TheAnnouncer", "page": 2, "featureType": [ @@ -717,15 +717,15 @@ ], "prerequisite": [ { - "other": "A creature within range misses you or one of your allies with a melee attack." + "other": "A creature within range takes 30 or more damage in the same turn." } ], "entries": [ - "They take psychic damage equal to your {@classFeature Bardic Inspiration|Bard||1} die roll, and must subtract your Charisma modifier from their next attack roll." + "The target cannot restore hit points until the end of their next turn." ] }, { - "name": "Now That's A Lotta Damage!", + "name": "Now that's what I call MAGIC!", "source": "TheAnnouncer", "page": 2, "featureType": [ @@ -733,31 +733,31 @@ ], "prerequisite": [ { - "other": "A creature within range takes 30 or more damage in the same turn." + "other": "You or an ally within range {@action cast a spell|PHB|casts a spell} of 5th level or higher." } ], "entries": [ - "The target cannot restore hit points until the end of their next turn." + "All hostile creatures within range have disadvantage on saving throws made to resist the effects of the next spell cast by an ally." ] }, { - "name": "There's no way that just happened!", + "name": "Ooh baby, that's a knockout!", "source": "TheAnnouncer", - "page": 2, + "page": 1, "featureType": [ "CMNT" ], "prerequisite": [ { - "other": "A hostile creature within range uses a legendary action." + "other": "You or an ally within range reduces a creature to 0 hit points." } ], "entries": [ - "It has disadvantage on the next attack roll, ability check or saving throw it makes until the end of its next turn. If it rolls a 15 or higher, it must roll your {@classFeature Bardic Inspiration|Bard||1} die and subtract it from the result." + "The target restores a number of hit points equal to your {@classFeature Bardic Inspiration|Bard||1} die roll, and gains a bonus to their next attack roll equal to your Charisma modifier." ] }, { - "name": "Woah, that came outta nowhere!", + "name": "Ooh, that's gotta sting!", "source": "TheAnnouncer", "page": 2, "featureType": [ @@ -765,47 +765,47 @@ ], "prerequisite": [ { - "other": "You or an ally within range succeeds on a saving throw to dodge an area effect." + "other": "A creature within range takes damage from a {@quickref critical hits|PHB|3|0|critical hit}." } ], "entries": [ - "Until the start of the target's next turn, you and all allies within range have advantage on saving throws to resist the effects of the next spell cast by a hostile creature." + "It gains vulnerability to the triggering damage type, as well as psychic damage, until the start of its next turn. If it has resistance to one of those damage types, it loses its resistance instead." ] }, { - "name": "It's like watching a carriage wreck!", + "name": "Phew, I got scared back there!", "source": "TheAnnouncer", - "page": 2, + "page": 1, "featureType": [ "CMNT" ], "prerequisite": [ { - "other": "A creature within range rolls a 5 or lower on a {@dice d20}." + "other": "An ally within range regains consciousness after being reduced to 0 hit points." } ], "entries": [ - "They must roll your {@classFeature Bardic Inspiration|Bard||1} die and subtract it from the next ability check, attack roll, or saving throw they make." + "The next time they restore any amount of hit points, they gain a bonus to one of the healing rolls equal to your {@classFeature Bardic Inspiration|Bard||1} die roll + your Charisma modifier." ] }, { - "name": "Ooh, that's gotta sting!", + "name": "Straight into the mix!", "source": "TheAnnouncer", - "page": 2, + "page": 1, "featureType": [ "CMNT" ], "prerequisite": [ { - "other": "A creature within range takes damage from a {@quickref critical hits|PHB|3|0|critical hit}." + "other": "An ally within range uses up all of their movement." } ], "entries": [ - "It gains vulnerability to the triggering damage type, as well as psychic damage, until the start of its next turn. If it has resistance to one of those damage types, it loses its resistance instead." + "Until the start of your next turn, they gain a bonus to their AC equal to your Charisma modifier." ] }, { - "name": "Looks like it's a game of attrition tonight, folks!", + "name": "There's no way that just happened!", "source": "TheAnnouncer", "page": 2, "featureType": [ @@ -813,15 +813,15 @@ ], "prerequisite": [ { - "other": "A total of 8 rounds pass since the start of combat." + "other": "A hostile creature within range uses a legendary action." } ], "entries": [ - "A number of allies of your choice equal to half your proficiency bonus (rounded up) regain one or more spell slots of a combined level equal to half your Charisma modifier (rounded up)." + "It has disadvantage on the next attack roll, ability check or saving throw it makes until the end of its next turn. If it rolls a 15 or higher, it must roll your {@classFeature Bardic Inspiration|Bard||1} die and subtract it from the result." ] }, { - "name": "This team needs a miracle right now!", + "name": "This is gonna be one hell of a show!", "source": "TheAnnouncer", "page": 2, "featureType": [ @@ -829,15 +829,15 @@ ], "prerequisite": [ { - "other": "Two or more allied creatures are reduced to 0 hit points or made {@condition unconscious} at the same time." + "other": "An ally within range {@action cast a spell|PHB|casts a spell} that targets friendly creatures." } ], "entries": [ - "All allies within range have advantage on death saving throws until the end of your Battle Commentary." + "All allies within range gain a bonus to the next saving throw they make equal to your Charisma modifier." ] }, { - "name": "Now that's what I call MAGIC!", + "name": "This team needs a miracle right now!", "source": "TheAnnouncer", "page": 2, "featureType": [ @@ -845,31 +845,31 @@ ], "prerequisite": [ { - "other": "You or an ally within range {@action cast a spell|PHB|casts a spell} of 5th level or higher." + "other": "Two or more allied creatures are reduced to 0 hit points or made {@condition unconscious} at the same time." } ], "entries": [ - "All hostile creatures within range have disadvantage on saving throws made to resist the effects of the next spell cast by an ally." + "All allies within range have advantage on death saving throws until the end of your Battle Commentary." ] }, { - "name": "Make no mistake, this is in the bag!", + "name": "What a hit, ladies and gentleman!", "source": "TheAnnouncer", - "page": 2, + "page": 1, "featureType": [ "CMNT" ], "prerequisite": [ { - "other": "Three or more hostile creatures are reduced to 0 hit points or become {@condition unconscious}." + "other": "A creature within range makes an attack roll of 15 or higher." } ], "entries": [ - "All allies within range gain a bonus to the next attack roll or ability check they make equal to your Charisma modifier." + "Until the end of their next turn, they gain a bonus to attack rolls equal to your {@classFeature Bardic Inspiration|Bard||1} die roll." ] }, { - "name": "It's not over till the Fat Lady sings!", + "name": "Woah, that came outta nowhere!", "source": "TheAnnouncer", "page": 2, "featureType": [ @@ -877,11 +877,11 @@ ], "prerequisite": [ { - "other": "You are reduced to less than a third of your hit point maximum." + "other": "You or an ally within range succeeds on a saving throw to dodge an area effect." } ], "entries": [ - "You gain a number of temporary hit points equal to your {@classFeature Bardic Inspiration|Bard||1} die roll + your Charisma modifier + your proficiency bonus. These hit points fade after 5 rounds." + "Until the start of the target's next turn, you and all allies within range have advantage on saving throws to resist the effects of the next spell cast by a hostile creature." ] } ], diff --git a/table/Michael J Winegar; Inns and Taverns by Lifestyle.json b/table/Michael J Winegar; Inns and Taverns by Lifestyle.json index 090d0d266a..bcab854644 100644 --- a/table/Michael J Winegar; Inns and Taverns by Lifestyle.json +++ b/table/Michael J Winegar; Inns and Taverns by Lifestyle.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1602355835, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "7193173770" + "dateLastModified": 1693666789, + "_dateLastModifiedHash": "36a793ffa3" }, "monster": [ {